recursal/Fanatic-Fandom huggingface dataset:
Casareth Streamborn

Casareth Streamborn was a high elf wizard and archmage. He pursued the knowledge of Zarakos Arkonos the Crazed

## Encounters with the Order of the Unlikely

Casareth and the party entered the Zarakos Arkonos the Crazed's demiplane together in search of his research. In the end, Casareth betrayed the party and took the research for himself. They fought, and Casareth was killed by Erky.
Emerald Eye

The Emerald Eye was a pirate ship that roams around the waters of Chult. The ship's logo is a skull set with emerald eyes. The captain was Captain Zaroum Al-Saryak who wore a leather coat and had a ruby placed in his eye socket. Another crew member was a burly and muscular minotaur, Voltan, that stands 8 feet tall and wields an axe.

A bounty was set on the ship by Harbormaster Zindar. The reward for returning the ship to Port Nyanzaru is 2000 gold pieces while capturing its captain alive is another 500, courtesy of Merchant Prince Zhanthi.

Zindar suspected that the Emerald Eye worked with the Stirge and the Dragonfang.

## Description

The ship has many cannons and is able to shoot forwards. The figurehead is a beautiful mermaid that has severed heads hanging from it, and is thusly covered in blood. The ship is 10-15 feet above the water surface and consists of multiple decks.

## Interactions with the Finders' Four

The party was attacked by the Emerald Eye on the 15th of Mirtul, 1499 DR. The party eventually defeated the pirates, and they brought the ship back to Port Nyanzaru on the 18th of Mirtul.
Greycloaks

The Greycloaks is a Neverwintan military force.

After the Great Draaksfall War, the Harpers turned their eyes towards Grand Sovereign Dagult Neverember and his business. Dagult then ordered the Greycloaks to exterminate all Harpers, leaving very few alive. The Greycloak Hunter Squads are a part of the Greycloaks.

## Notable people

* Captain Albrecht Hartmann, of the Fourth Greycloak Hunter Squad
* Elizra Ansrivallir, of the Fourth Greycloak Hunter Squad
* Kalstin Raveneye, of the Fourth Greycloak Hunter Squad
* Ga'ael of Broken Bones, of the Fourth Greycloak Hunter Squad
Jungles of Chult

The jungles of Chult take up most of this peninsula. Many have attempted to conquer these jungles but each has failed. The latest attempt being that of the Realms of the Lords' Alliance and the Flaming Fist, but their attempt so far has been met with criticism from the native Chultans.

Throughout the jungles are ancient ruins from fallen empires such as the Omuan Empire.

The jungles are plagued by undead activity that has increased significantly during the last 7-8 months, grabbing the attention of many, including the Order of the Gauntlet that has begun fighting back these undead.

## Places

* Ataaz Muhahah
* Camp Righteous
* Camp Vengeance
* Firefinger
* Kir Sabal
* Mezro
* Needle's Bones
* River Olung
* River Soshenstar
* River Tiryki
* Sky Lizard Mountains
* Snapping Turtle Bay
* The Nsi Wastes
* Valley of Dread

## People

### Pterafolk

The Pterafolk is a tribe terrorizing the jungles and their people.

### Batiri

The Batiri is a territorial people in the jungles of Chult. They live near River Soshenstar.

### The Order of the Gauntlet

The Order of the Gauntlet has had camps in the jungles for years, some of them ruined like Camp Righteous, however, their newest one is Camp Vengeance. Since the undead activity has intensified in the last 7-8 months, the Order has increased their number of people in the jungles to fight back these undead threats.

### The Flaming Fist

The Flaming Fist seek to civilize the land of Chult. In the attempt in doing so, they have built Fort Beluarian and created the Charter of Exploration. The Flaming Fist has claimed the ruins of Mezro as their own and uses is as a training ground for its soldiers.

## Undead activity

Undead activity in the jungles of Chult is not news to anybody. The jungles have always been plagued with undead creatures, however, in the last 7-8 months the level of undead has increased.

Many of the undead have a blue, upside-down triangle carved into their skulls *and* foreheads.

## Diseases

* Muhahah Fever
* Shivering Sickness
* Throat Leeches

## Plants

* Assassin vines
* Black orchids
* Menga-bush
* Ryath root
* Wild root

## Creatures

### Undead

* Ghouls
* Zombies
* Zombie Plague Spreaders

### Animals

* Axe beaks
* Chultan crocodiles
* Giant boars
* Giant constrictor snakes
* Giant Chultan crocodiles
* Giant wasps
* Giant wolf spiders
* Parrots
* Stirges
* Tigers

### Dinosaurs

* Allosauri
* Brontosauri
* Deinonychuses
* Hadrosaurs
* Pterodactyls
* Triceratops
* Velociraptors

### Monstrosities

* Bulettes
* Girallons
* Kamadans

### Giants

* Scrags
* Cyclopes

### Others

* Gargoyles
* Orcs, though they are not the most prominent
House of the Morninglord

The House of the Morninglord is a temple of Lathander in Llast. Dawnbringer Eida works here.

## Description

### Graveyard

Making your way northeast, you move into the more remote parts of town, where the road begins to climb a bit up a hill. Going through a small fence of stacked rocks, you enter a graveyard. The tombstones are many and all an homage to the craftsmanship that Llast is home to when it comes to stonecutting. Many small walkways snake around between the graves. It’s quiet. A respectful silence hangs in the air. At the end of it a small chapel stand. Its constructed from granite and marble, no doubt from the local quarry. It stands decorated with iconography of a rising sun, although it is by no means grand. From the hill, you can make out both the town and the Sea of Swords.

### Temple

Coming down the graveyard powdered lightly by snow here and there, a bleak sky above and the solemn atmosphere of the graveyard around. It is small and quaint, though the stonework is a little more dignified than what would usually be expected from a town of this size. Imagery of a rising sun forged from brass hangs above the worn wooden door.

Entering the stonewalled chapel, the roof above is made with a few pieces of stained glass made to let the sun shine through at dawn. There are a few benches, a small shrine as well as a central raised circle of stone right where the sun would shine through, no doubt for a priest of some sort to lead sermons from.

### Backroom

The backroom is a candlelit chamber with practical furnishing, shelves with a few different tomes and scrolls, most likely holding various prayers and rituals. A table that looks like it had some sort of ritual set up, candles, herbs, incense and scattered gem-like dust.

### Location

In the northeastern parts of town. Remote and up on a hill in the graveyard and ruins.

## History

The Finders' Four visited the temple on the 6t of Alturiak, 1499 DR. Here, they overheard Lady Dorothea of House Godfrey and Eida argue. Lady Dorothea was angry that Eida's spell to resurrect her daughter Elsbeth didn't work. Eida tries to explain that she couldn't reach the soul of Elsbeth which further upset Lady Dorothea. They also fought two zombies and one ghoul along with Eida in the graveyard on their way back to the Heroic Seagull.

The day after, the party mercy kills Aveline Sovrae in the backroom.
Honor's Last Stand

Honor's Last Stand is a legendary shield and a vestige of Bahamut.

The Honor’s Last Stand was gifted by Bahamut to his followers during the Time of Troubles, as this dire time was much in need of someone to keep up the ideals of justice. The shield fell to a bronze dragonborn champion of Bahamut known as Draoth Sparkkeeper. Draoth fought valiantly in the name of justice and was eventually slain while keeping an Underdark invasion away from reaching the surface. When his body was recovered, the shield was gone. What happened to the shield afterwards is unknown, but it eventually ended up in the hands of the Antiquarian in the plane of Pandemonium in his fortress at the beginning of the River Styx in Pandesmos.

## Description

A massive, silvered shield bearing the crest of Bahamut, the Platinum Dragon and King of Metallic Dragons. This shield stands as a beacon of hope in even the darkest times, its front painted with a royal blue paint and decorated with golden edges. Originally created by Bahamut during the Time of Troubles, the shield fell to a bronze dragonborn champion of Bahamut known as Draoth Sparkkeeper. Draoth, however, went missing, and the shield came into the possession of a mysterious entity by the name of the Antiquarian. Made by Bahamut himself, this shield is said to grant the power and fortitude necessary to uphold valiance, justice and honour to its wielder.

## Properties

### **Preeminent Warden of Justice**

Wielding this shield, you become a guarding juggernaut of all that is good. While using this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

### **Greater Unwavering Beacon**

As the wielder of this shield, you inspire greatness to those around you, a beacon of hope. While using this shield, you are immune to the prone condition. Furthermore, using a bonus action, you can protect an adjacent ally, imparting +3 to their AC until the beginning of your next turn, or they are no longer adjacent to you (which-ever comes first).

### **Righteous Paragon**

Your might and devotion does not let evil rise, and you strike it down where it might rear its ugly head, returning swift retribution if evil might lash out at you. Whenever a creature’s attack against you misses, you can use your reaction to immediately attempt to make a shove attack against that creature.
Animatrónicos Originales

— Prueba De Diseño —

— Animatrónicos Originales —

* Foxy
* Bitomic ctm

**Foxy**  (conocido también como **Foxy The Pirate**) es uno de los cinco **animatrónicos originales** de los juegos, usados como entretenimiento en Freddy Fazbear's Pizza. Es reconocido por poseer su propia atracción, la **Pirate Cove** (Bovedilla del pirata), separándole de la banda principal. Sin embargo esta atracción, así como su animatrónico estrella, siempre estuvieron **Fuera de Servicio** por razones no muy claras.

Debutó en el primer juego como uno de los antagonistas principales, para posteriormente hacer más apariciones a lo largo de la serie, en mayor o en menor medida. Debido a los hechos presentados en la historia, múltiples versiones derivadas del diseño original de **Foxy** han sido vistos a lo largo de la franquicia, como Mangle, Phantom Foxy, Nightmare Foxy, y muchos otros.

## Apariencia

### **Original**

Como su nombre indica *(**Fox**, que significa zorro en inglés)*, **Foxy** es un gran zorro animatrónico con color carmesí y de piel andrajosa. Tiene un garfio metálico en su mano derecha, y un parche oscuro que se dobla por encima de su ojo derecho. Él es generalmente visto con este último sobre su ojo en lugar de cubrirlo.

**Foxy** viste pantalones lino de color marrón que están especialmente triturados en las piernas, mostrando estas últimas las piernas del endoesqueleto.

Parece estar dañado, parte de su maquinaria está expuesta a través de las grietas alrededor de su cuerpo. Su pecho se rasgó en algunos lugares, que muestra el endoesqueleto debajo, sus brazos y estómago parecen estar separadas también.

Al igual que todos los demás personajes Fazbear, **Foxy** tiene un conjunto de dientes. Los dientes de **Foxy** son bastante agudos, siendo similar a los de un canino real, mientras que los dientes de los otros animatrónicos se asemejan a dentaduras similares a las humanas. Es también notable que, de acuerdo con el motivo pirata, tiene varios dientes de oro, y también parece tener algunos dientes que le faltan. Su hocico y mandíbula superior están salpicados en los lados con puntos negros, lo que indica rastrojo de barba o bigotes invisibles.

### **Withered**

Esta versión hace su aparición en Five Nights at Freddy's 2 por primera vez, para luego hacer otra aparición en Five Nights at Freddy's VR: Help Wanted.

El traje de **Foxy** es aún más andrajoso (sucio y roto) que en el primer juego y el pelo de su oreja izquierda se le ha salido totalmente. Los dientes de su endoesqueleto son ahora altamente visibles. Notablemente, el diseño de los rasgos están o se han ampliado ligeramente y son similares a las roturas del re-diseño en Freddy Fazbear mostrando la parte superior de los brazos de su endoesqueleto. El pelo en el torso inferior está ausente, revelando su endoesqueleto.
Brave Charter

The Brave Charter is a shop in Tiryki Anchorage in Port Nyanzaru. The shop mainly sells things for adventurers who are venturing into the jungles of Chult. The shop runs from sunup to sundown. It offers canoe storage for one silver piece a day.

The Brave Charter sells:

* Canoes, has enough space for six people, 50 gp
* Rain catchers, weighs five pounds, 1 gp
* Weapons

## Encounters with the Finders' Four

Merope went shopping here.

On the 25th, the party bought three rain catchers here. They returned the next day and bought two canoes.
Aldani Basin

Aldani Basin is an enormous lake located south of Camp Vengeance. This marshy upland basin is home to many creatures and behemoths, especially brontosauri and insects. The basin's water is somewhat clearer than River Soshenstar's, but it's still murky, making it impossible to see the lake bed. However, the deeper you dive, the clearer the water becomes. River Soshenstar starts in the basin and runs northward.

At night, you can hear dinosaurs fight, and in the morning you can see dinosaur cadavers all over.

Rumors say that "lobster monsters" exist near Aldani Basin. Children in Port Nyanzaru are told scary stories about the lobster monsters.

## Points of Interest

### Holy site dedicated to Ubtao

A holy sity dedicated to Ubtao is said to float above Aldani Basin.

### Ruined settlement underwater

There's a settlement deep down in the basin. It was found by Kingsley and explored by Merope on the 10th of Ches, 1499 DR. Merope encountered a lobster monster down there that told her, in Common, to go away.

## Interactions with the Finders' Four

### 9th-12th of Ches, 1499 DR

The party arrived in Aldani Basin on the 9th of Ches. They camped out on their boats on the water. On the 10th, Merope dives down and explores the underwater village. They left again on the 12th.
Berdusk

Berdusk is the second largest city in Elturgard and is known for excellent its inns, taverns, and fest halls.

## History

Berdusk along with Triel and Scornubel were all Cult of the Dragon-territories for a larger part of the Great Draaksfall War, and as a consequence of this they were among those who suffered hardest to the war - both when they were taken by the cult but also when they were retaken from the cult.
Captain Brook Kingsley

Captain Brook Kingsley was the captain of the Heroic Seagull.

## Description

Brook stood tall, a burly build, clad in a simple dark fur-lined coat. He had a brown beard, greying at the edges, probably hasn’t been trimmed for some time, as well as mid-length brown hair swept back, though a bit unkempt.

His voice was a bit gravely and deep but also cocky.

## Captain Brook Kingsley

### Connections

Merchant prince Jessamine, Harbormaster Zindar

## History

He adventured with Merchant Prince Jessamine and Harbormaster Zindar.

The Finders' Four met Brook in the Jack & Saber Inn on the 5th of Alturiak, 1499 DR. He sailed them from Llast to Port Nyanzaru after they helped him remove the sea hag's curse from his ship. After arriving in Port Nyanzaru he gave the party a map of Chult. He warned the party that the map is highly sought-after.

On the 27th, he helped the party escape from Port Nyanzaru and the Fourth Greycloak Hunter Squad. He was killed by Kalstin Raveneye. Will has named his dog after Brook.
Kuthark

Kuthark, mockingly called "Gunther" by the Finders' Four, is a mysterious figure who used to travel with Sir Joseph Brightblade and Gauntlet Shadowsong in the jungles of Chult. His current location is unknown. Kuthark is stealthy and very hard to track.

## History

### Interactions with the Finders' Four

Kuthark, along with Sir Joseph Brightblade and Gauntlet Shadowsong, encountered the Finders' Four on the 2nd of Tarsakh, 1499 DR. At some point during the night, Kuthark disappeared, and the party was unable to track him. They suspect he's in possession of Juniper's diary.
Kobold Mountains

The Kobold Mountains is a mountain range in southwestern Chult, bordering Jahaka Bay and Shilku Bay, as well as enveloping parts of the Valley of Lost Honor.

The mountain range has gotten its name from the many kobolds worshiping the red dragon Queen Tzindelor who keeps her hoard deep within the mines.

## Points of Interest

* Wyrmheart Mine
* Hrakhamar
Goldenstring

Goldenstring is a panther-like tabaxi who lives in the Old City in Port Nyanzaru. He is an entertainer.

## Interactions with the Finders' Four

On the 23rd of Alturiak, 1499 DR, Goldenstring asked Quaf for a gold piece after betting his friend 10 gold pieces his performance was good enough for Merchant Prince Kwayothé. Goldenstring found and paid back Quaf the next day.
Kalstin Raveneye

Kalstin Raveneye is a male gnome and a member of the Fourth Greycloak Hunter Squad. He killed Captain Brook Kingsley. Before working as a Greycloak, he was a mercenary assassin for the Zhentarim. He's a master of poison, assassinations from a distance, and stealth.

## Interactions with the Finders' Four

After arriving in Port Nyanzaru on the 26th of Alturiak, 1499 DR, he and the Fourth Greycloak Hunter Squad continued their search for Will. Early next morning, the Finders' Four was stopped by the squad on their way out of the city. They fought, and the Finders' Four managed to escape after help from Captain Brook Kingsley, Willow Morgaine, Harbormaster Zindar, and the Great Taban. After fighting Kalstin, Captain Brook Kingsley passed away.

On the 20th of Tarsakh, Kalstin ambushed the party, firing one shot at Will and poisoning him with Mürkith Mor.
Dance of the Seven Winds

The Dance of the Seven Winds is a powerful and complex dance known by Teacher of Kir Sabal. It requires the usage of a rare herb, a Black Orchid. When performed, it briefly scatters the mind of the one performing it across the planes and lets the Wind Dukes of Aaqa speak through the person.

## Interactions with the Finders' Four

On the 12th of Tarsakh, 1499DR, Teacher performed the ritual for the Finders' Four and told them the following:

*“Draw closer… All of you. I see the truths that bind our fate. A great many threads still hang loose. Much is to be determined. This land, this world, the very essence of life is sick. A vile curse rests in the air, clawing desperately at the weave of souls. If kept untamed it will consume us all, and in the image of the stillborn world, Atropus, all will be reborn into nothingness. It must be stopped, it must be contained. You have already taken the first steps, soon you will understand as well. Many raise their swords to fight and defend, yet you are the closest. I thought these dark clouds lingered only on this homestead, but I was wrong in thinking so. But you are not ready. Places five call to you. You must go there, it will bring you your answers, it will prepare you…”*

*“Merope, where you first stepped onto land to pursue your kin, where the tropic air met your skin and you pursued coin and fame, where the stars call to you. Return there and seek out Father Zitembe. He shall give you direction”*.

*“Quaf. In the ancient remnants of our patron, a site of holy pilgrimage you once have laid your eyes upon. Complete it, seek that which roams the skies above the still water. There, the shadows of foreign lands linger above powers of ancient times. They understand the curse, they envy and covet it. Seek this understanding, and seek the blessing of our creation. It will aid you”*.

*“Calla. You seek answers, and your current path will beg more questions. To the west, upon the ancient ziggurat, Saja N’nabaza of Orolunga will answer you. Clarity will be bestowed upon you”.*

*“Will, you flee and live the life of a refuge, every moment fueled by the fear of your pursuers. You hold within your mind potential for greatness. To the west, at the bastion of your brethren, where molten metal flows like water, you will conquer their darkness and find strength. You will find the means”*.
*“Juniper. A nameless one rests within you. You carry a grave danger and an equally great but treacherous ally. It carries a lust for vengeance that threatens to be your undoing, but the very same power may be your saviour in this time of need that dawns upon the world. Wield it carefully”*.
Fourth Greycloak Hunter Squad

The Fourth Greycloak Hunter Squad, also known as the Heralds of Torment, is a band of four ex-adventurers and war veterans led by Captain Albrecht Hartmann. The other members are Elizra Ansrivallir, Kalstin Raveneye, and Ga'ael of Broken Bones.

They are hunting down Will on the orders of Princess Edith Neverember. They've bought sanctions on each of the Finders' Four-members from Merchant Prince Jessamine and also have an arrest warrant for Will and Juniper. Though they are in pursute of the Finders' Four, they are also observing the Flaming Fist's presence in Chult, gathering intel e.g. number of agents.

The Finders' Four have named the Fourth Greycloak Hunter Squad the "Fucksquad" and the "Chamber of Asses," though they decided that it was too sexy a name for them.

*See the Greycloak Hunter Squads for more information.*

## History

### Interactions with the Finders' Four

After arriving in Port Nyanzaru on the 26th of Alturiak, 1499 DR, the Fourth Greycloak Hunter Squad continued their search for Will. Early next morning, the Finders' Four was stopped by the squad on their way out of the city. They fought, and the Finders' Four managed to escape after help from the late Captain Brook Kingsley, Willow Morgaine, Harbormaster Zindar, and the Great Taban.

On the 20th of Tarsakh, the Finders' Four was attacked by Kalstin at Ataaz Muhahah where Will contracted Mürkith Mor.

After the initial fight with the Finders' Four, the Fourth Greycloak Hunter Squad spend some time in Port Nyanzaru before setting sail, heading around the eastern side of the Chultan peninsula. For a short period of time, they were docked a few miles away from Fort Beluarian, and then it is presumed they went further south into Kitcher's Inlet where Kalstin Raveneye ambushed the party in Ataaz Muhahah on the 20th of Tarsakh.
Jemna Gleamsilver

Jemna Gleamsilver is a gnome and a member of the Zhentarim. She knows Thieves' Cant.

## History

### Interactions with the Order of the Unlikely

Jemna, after trying to frame Snif Brawnanvil for killing a man (George) on a trip from Baldur's Gate to Waterdeep, offered Snif to be an informant about the Cult of the Dragon to the Zhentarim. Snif agreed, after being promised rewards for her information, and was to deliver all her information by family Salvadorei's grave in the City of the Dead in Waterdeep. Snif, however, only did it once as she forgot to do it.
Antiquarian

The Antiquarian is a mysterious entity that lives on the plane of Pandemonium near the river of Styx. Gawyn Mandragoran and Snif Brawnanvil both made a deal with the Antiquarian in exchange for the legendary shield Honor's Last Stand. Snif Brawnanvil disappeared and was never seen again while doing her part of the deal.
Faith Unbroken

Faith Unbroken is an axe made from the slain body of Vuthakirejikall, the Faith Breaker. It was enchanted by Aura of Radiance, who was partially aided in working with dragonbone by Sharptooth. It became the signature weapon of Gawyn Mandragoran, who wielded it in many battles across the planes.

## Description

A saw-toothed blade cut from the teeth of an ancient black dragon, Vuthakirejikall “The Faithbreaker” during the Battle of Elturel. This axe was created with help from the lizardfolk, Sharptooth, by the Archmage, Aura of Radiance, under commission from the Paladin of the Knights of the Open Lady and the adventuring party the Order of the Unlikely, Gawyn Mandragoran. The weapon carries a menacing aura - a remnant of the sadistic creature it was created from.

## Properties

You gain a +2 bonus to all attack rolls and damage rolls made with this weapon. Furthermore, this weapon counts as magical for the purposes of overcoming resistances.

The head of the axe is constantly covered in a thin layer of potent acid. When you roll for damage using this weapon, you deal an additional 1d4 acid damage.
Chronicles of Faerun Wiki

**Welcome to the Chronicles of Faerun Wiki!**
A wiki for a personal D&D game set in the forgotten realms spanning multiple campaigns

You can use the "NEW PAGE" and "EDIT" buttons to add discovered lore

## Important articles

The capitalistic exploits of War Crime WillThe Lands of ChultThe exotic streets of Port NyanzaruThe Sleepy Town of LlastAdventure the lands of the Sword Coast
Bankara Et'ziri

Bankara Et'ziri is a Chultan woman in her early 20s and a racer in Port Nyanzaru. On the 22nd of Alturiak, 1499 DR, she competed in the unchained race where she rode on Little Greasefeather. They didn't finish the race because Bankara's untested "Jet Launch" device sent her and Little Greasefeather high up into the air after which Little Greasefeather crashed into the ground, eliminating it from the race. Bankara represented the Temple of Inspiration Divine in the race and she can often be found working there. She was also sponsored by Merchant Prince Wakanga O'tamu.

During the latest race, she tested two devices: The "Jet Launch" and the "Spray Gun".
I'jin the Almiraj

I'jin was one of the nine Omuan Spirit Gods being worshipped by the Omuans. She is an almiraj - a rabbit with a singular horn.

According to the Omuan canon, I'jin is reckless and foolhardy, and put this in the stew Obo'laka asked her to make Ubtao. This made Ubtao spit out the stew, which angered Obo'laka.

Her shrine says "*I’jin teaches us to always take the path least expected.*"
Blagothkus

Blagothkus was a cloud giant living in Skyreach Castle. His late wife Esclarrota was the castle's spirit. He was a man of honor, but had a tendency to be aggressive and violent, preferring to act than think.

## History

### The Great Draaksfall War

During the Great Draaksfall War, Blagothkus allied himself with the Cult of the Dragon and let them stay in Skyreach. However, when the Order of the Unlikely offered their alliance to him, he asked them to prove themselves by killing Glazhael - a white dragon living in the castle's caves.
Calla

Calla is a relatively young tabaxi from Port Nyanzaru. She is a follower of the Watcher and somehow affiliated with the Order of the Gauntlet, though she is currently travelling with the Finders' Four.

## Description

Standing approximately 6 ft tall, Calla is a leopard-like tabaxi, clad mostly in deep greys and golden browns save her dark purple breastplate and a small number of fabric accents in a matching colour. The breastplate is of unknown origins, but it has golden embellishments painted upon it, which almost seems to extend off the metal when the magic of the breastplate is called upon. Another visual point of interest on Calla is the fingerless glove which she wears on her left hand..paw..thing? It is made of a darker leather and has painted glass eye with golden filigree around it haphazardly attached to the back of the hand.

Her movements have the feline quality common for tabaxi, though she is not as elegant as many of her peers, being more rigid, especially when standing still.

## History

She was formerly a guard in Port Nyanzaru, but through unknown circumstances she ended up at Nangalore alone, where she met the party. There, she introduced herself as Marcheon Calla, and stated that she was seeking answers from Queen Zalkoré. Upon discovering the Queen's death at the party's hands, she - after a bit of discussion back and forth - agreed to join the party on their way back to Kir Sabal, intending to ask the Teacher instead.

Travelling with the party, Calla has grown to be more at ease with the others despite their arguably less than ideal introduction. It is not perfect though, and especially Kingsley, as well as the concept of being affiliated with criminals, and therefore a criminal herself, seems to trouble her.

Calla is not too eager to talk neither to nor about her family, though she mentioned having a brother - by the name of Tay - who works in the Harbor District, but also said he was one to often tell stories, so maybe they should not talk to him.

The note she asked Will and Merope to deliver while in Port Nyanzaru was addressed to Misty Morning's Apothecary.
Cubes of the Spirit Gods

Inside the shrines of the Omuan Spirit Gods one might - if one completed the trials thought up by Borra - be rewarded with a 3 by 3 in, carved, stone cube depicting the spirit god in question.

They might be part of the key to unlocking the tomb.

Currently, the whereabouts of 7 cubes are known: 5 are in the possesion of the Finders' Five (Kubazan, Shagambi, Moa, I'jin and Unkh), 1 is known to have been claimed by the Thayans (Papazotl) and 1 by Fenthaza's mysterious master (Nangnang). The remaining 2 are supposedly held either by the master or the Thayans, if Fenthaza is to be trusted on the matter.
Iron Maiden

The Iron Maiden is a warship of fine make from the Neverwintan Sovereign State belonging to the Fourth Greycoak Hunter Squad. It is protected against divination magics. It is faster than keelboats.

## Interactions with the Finders' Four

On the 26th of Alturiak, 1499 DR, the Iron Maiden arrived in the harbor in Port Nyanzaru. It brought the Fourth Greycloak Hunter Squad to the city on the orders of Princess Edith Neverember in pursuit of Will.
Captain Albrecht Hartmann

Captain Albrecht Hartmann is the leader of the Fourth Greycloak Hunter Squad. He's a loyalist to the Neverwintan Sovereign State, a war veteran of many wars, and considered a hero.

## Description

Albrecht is a human with short, white hair and beard. He wields a gun.

## Interaction with the Finders' Four

After arriving in Port Nyanzaru on the 26th of Alturiak, 1499 DR, he and the Fourth Greycloak Hunter Squad continued their search for Will. Early next morning, the Finders' Four was stopped by the squad on their way out of the city. They fought, and the Finders' Four managed to escape after help from the late Captain Brook Kingsley, Willow Morgaine, Harbormaster Zindar, and the Great Taban.
Hrakhamar

Hrakhamar was a dwarven settlement located on the eastern side of the Kobold Mountains in Chult. It is a place suspected to hold high quality adamantine, specifically in the southern parts. They had an alliance with the Omuan Empire, according to the Omuan Star Maps.

## Interactions with the Finders' Four

On the 5th of Tarsakh, 1499 DR, the Finders' Four encountered the corpse of a dead explorer, which held a journal detailing their failed search for Hrakhamar.
Gauntlet Everdeen

Gauntlet Everdeen is a soldier of the Flaming Fist. They may or may not be dead as they were a part of the group that sailed to Shilku Bay on the Knight's Voyage. They were mentioned in the Shilku Bay Expedition Journal: "Gauntlet Everdeen was able to scale the cliffside and says that the temple in the distance is abundant with riches."
Dawnbringer Eida

Dawnbringer Eida is halfling a priestess working in the House of the Morninglord. She is from Silverymoon.

## Description

Eida is clad in white robes decorated with imagery of a rising sun. She has brown braided hair and green eyes.

## Interactions with the Finders' Four

The Finders' Four visited the temple on the 6t of Alturiak, 1499 DR. Here, they overheard Lady Dorothea of House Godfrey and Eida argue. Lady Dorothea was angry that Eida's spell to resurrect her daughter Elsbeth didn't work. Eida tries to explain that she couldn't reach the soul of Elsbeth which further upset Lady Dorothea. They also fought two zombies and one ghoul along with Eida in the graveyard on their way back to the Heroic Seagull.

The party had come to her temple to ask for aid with the curse on the Heroic Seagull. Outside the temple she and the party defeated some undead creatures. She decided afterwards to travel to Silverymoon to ask her old mentor for guidance.
Cult of the Dragon

The Cult of the Dragon was a cult worshiping Tiamat and her chromatic dragonkin. They were defeated in the Great Draaksfall War.

## Ranks

* Wyrmspeaker
* Dragonwing
* Dragonclaw

## Notable People

* Severin the Red: wyrmspeaker
* Talis the White: wyrmspeaker
* Varram the White: wyrmspeaker
* Nerovain the Green: wyrmspeaker
* Rezmir the Black: wyrmspeaker
* Galvan the Blue: wyrmspeaker
* Dralmorrer Borngray
* George
* Frulam Mondath
* Bog Luck
* Yarvik, dragonclaw
Jewel Market

The Jewel Market is a market in the Merchants' Ward in Port Nyanzaru. It's located northwest of Throne Hill. The Jewel Market is owned by Merchant Prince Zhanthi.

## Description

The Jewel Market is a big, y-shaped wooden building with three entrances, all guarded by a pair of guards. This market's vendors are more respectful and quiet than the rest of the city's vendors.

## Notable People

* Hargus Greatmantle: sells items here, including the Ring of Concealing Mist and the Amulet of the Tej Queen.
Batiri

The Batiri is a very territorial people living in the jungles of Chult. One of their territories can be found near River Soshenstar.

If you catch a Batiri alone, you should be able to handle yourself just fine, but if you're fighting multiple at once, they can be deadly. In battle, they use or do something called a "Batiri Battlestack".

As a warning sign, they hang dead people from branches and cover them in honey.

One of the more dominant tribes is the Yellyark tribe.

## Appearance

They are small, wear masks, and come in many different skin colours such as yellow, green, grey, or more normal skin tones that humans might have. They have very long ears, even longer than elves.
Adamantine

Adamantine is a extremely sturdy metal of black colour, though it gets a green hue when illuminated by natural light and a purple light in magical light.

Wyrmheart Mine is a known place where adamantine is found.

## Interactions with the Finders' Four

The Finders' Four found a ring of adamantine on the 5th of Tarsakh, 1499DR, in the Jungles of Chult.
Battle of Bones

The Battle of Bones was a battle that took pace in the Western Heartlands in 1090 DR.

## Events

An enormous army of hobgoblins and orcs gathered to fight in a very large-scale battle against an alliance between humans, dwarves, and elves. It was only possible to beat the hobgoblins and orcs if the three races allied. Of the elves, House Morgia was amongst the forces.

The battle lasted a week, and many soldiers had to battle for hours on end without rest. In the end, so many people had died that the remaining soldiers fought on top of a layer of corpses and bones, more than one meter thick. Unfortunately, the dead were raised as undead, and the living soldiers were in the end overpowered by the undead.

After the battle, a vampire arrived at the site named Mordoc SeLanmere. He took control of the undead, and he made the strongest generals and warriors still alive vampires. Mordoc made many of the members of House Morgia vampires, too, including Sandesyl Morgia.
Frost giant

Frost giants are a middle-ranked giants in the Ordning that live in arctic tundras, mountains etc. They are fierce hunters and warriros, often aided by large wolves of some sort, and are known to be evil-aligned.

## Description

The frost giants are giants, standing very tall, and have frost-blue skin.

## Interactions with the Finders' Four

The party found the tracks of three frost giants and their two wolves on the 26th of Tarsakh, 1499 DR, and later passing by their camp on the same day. Willow Morgaine believe they might've been looking for Artus Cimber and the Ring of Winter.
Caex

Beautifully forged, Caex, Legacy of the Sage, also known as Scalepiercer, holds great power. Its pummel is of cut dragontooth given willingly by an ancient brass dragon known as Illeuthra. The handle itself is wrapped in dragon turtle hide of a green shade. The grip connects to a crossguard in the shape of the omega symbol made from iron drawn from the blood of dragon, which is the same material the elegant blade is made of. The Dragonblood iron has a texture akin to that of damascus steel, and on the blade three words engraved in Draconic runes appear: *Understanding*, *Insight*, and *Wisdom*.

## Caex, Legacy of the Sage

### Type

Weapon (shortsword), legendary (requires attunement by someone who has completed the trials of Alaundo)

This sword was made by Alaundo the Seer and the allies he had found. It draws power from the many components of dragonkin in it, and is made to ward the humanoid races against the onslaught that will be brought with the Cult of the Dragon's return. The sword hums in its wielder's hand with great power, all of it readily available to its wielder.

The last one to wield Caex was Snif Brawnanvil during the Great Draaksfall War.

## Properties (exalted)

* ***Greater Dragonslaying.*** You gain a +3 bonus to Attack and Damage rolls with Caex, Legacy of the Sage, and the weapon counts as magical for the purposes of overcoming resistances. When you hit a dragon with this weapon, the dragon suffers an extra 3d6 of the weapon's damage type. For the purposes of this weapon, "dragon" refers to any creature with the dragon type including dragon turtles and wyverns.
* ***Sentience.*** Caex, Legacy of the Sage, is a sentient, true neutral weapon. It has an Intelligence of 18, a Wisdom of 18, and a Charisma of 13. The weapon communicates telepathically with its wielder and can speak and understand Common and Draconic. The spirit of Caex serves as a guide to its wielder and is bound to protect against the Cult of the Dragon.
* ***Greater Visions of Clarity.*** You can tap into the divine abilities of Caex and see that which others cannot. Once per day, you can cast the *Augury* spell, the *Divination* spell, and the *Contact Other Plane* spell once each. Doing the does not expend a spell slot and doesn't require material components or somatic components, instead it is done by speaking with Caex. When casting *Contact Other Pane*, you speak with the spirit of Alaundo the Seer.
* ***Sight of the Source.*** For a brief period, you can let the very sight of the Source pour through you and enlighten you. Channeling the Source through Caex is taxing and difficult to maintain for the untrained. Once per day, you mas as a bonus action channel the Source. For 1 minute you gain the effects of the *Foresight* spell. At the end of the minute, you may choose to continue your channeling or end the effect. When the effect ends, you suffer a point of exhaustion. Furthermore, you must make a DC 20 Constitution saving throw for each minute you channeled the Source. For each failure you suffer a point of exhaustion.
Greycloak Hunter Squad

The Greycloak Hunter Squads are special units of Greycloak-forces. There at least four squads, the fourth one being led by Captain Albrecht Hartmann.

## Notable People

* Captain Albrecht Hartmann, of the Fourth Greycloak Hunter Squad
* Elizra Ansrivallir, of the Fourth Greycloak Hunter Squad
* Kalstin Raveneye, of the Fourth Greycloak Hunter Squad
* Ga'ael of Broken Bones, of the Fourth Greycloak Hunter Squad
Camp Vengeance

Owned by the Order of the Gauntlet, Camp Vengeance's purpose to fight the increasing undead activity in the jungles of Chult and keep the people safe. River Soshenstar runs past the camp.

Camp Vengeance is encircled by a ditch and sharpened wooden stakes. Piles of charred humanoid and animal corpses mixed with a smell of sewage makes the camp very unwelcoming. The camp consists of a rectangular tent for the Commander, two circular medical tents, rows of smaller tents serving as barracks, a gate house, two questionably looking latrines, and a goat pen. The camp is overpopulated, and most of the soldiers in camp are gravely wounded. The goats are malnourished and sick. The latrines leak into the river and cause the camp to smell terribly. There are always soldiers standing guards as the undead attacks are very frequent here, especially at night.

It is also known that Calla used to be in Camp Vengeance before leaving for unknown reasons with her Order of the Gauntlet-breastplate.

## Interactions with the Finders' Four

### 7th-9th of Ches, 1499 DR

The party arrived for the first time on the 7th of Ches. Shocked by the camp's bad shape, the party helped the camp the best they could; purifying the food, keeping watch, building new latrines, healing the wounded etc. They also had a meeting with Commander Niles Breakbone, in which they did not impress him. On the 9th, they left for Aldani Basin. The party gifted their menga bush to the camp.

### 12th-13th of Ches, 1499 DR

The party came back to the camp after visiting Aldani Basin and left again early next morning. They left their row boat, shit mail, holy symbol, and warhammer to the camp.

## Notable people

* Commander Niles Breakbone
* Undril Silvertusk
* Ord Firebeard
* Sister Cyas, medic
* "Steve," just a regular guard whose name is not Steve, though that is what Merope called him
* Unnamed half-orc guard who Merope showed her "magic trick" to
* Unnamed medic
* Unnamed authority figure who Quaf and Juniper gave the menga bush to
Bulette

A bulette is a monstrous creature that dwells underground and attacks people from beneath. They are also known as landsharks since bulettes can have a bony fin that looks like the dorsal fin of a shark. In Dwarven a bulette is known as a Ghohlbrorn.

## Interactions with the Finders' Four

On the 24th of Ches, 1499DR, the party fought a bulette that was in the middle of an elaborate mating ritual which resulted in the party also fighting off the mate that arrived during the fight. Will spent time prying off plates of the Bulettes seeking to use them for crafting armour.
Benimus

Benimus, also known as Aladundo, is a half-elf who stole Gawyn's Handy Spice Pouch in Waterdeep. Together with Snif, Gawyn sought revenge, tracking down Benimus, finding his abode, and taking his beloved spice pouch back along with other stolen goods (that they kept for themselves) and informed the guard of the thievery Benimus had done. Benimus was sentenced to community service in which he had to pay off the amount of gold he'd stolen.
Gauntlet Ethreep of the Trollclaws

Gauntlet Ethreep is a female soldier of the Flaming Fist, originally from the Trollclaws. She may or may not be dead as she was a part of the group that sailed to Shilku Bay on the Knight's Voyage. She was a spellcaster of sorts, as described in the Shilku Bay Expedition Journal: "Gauntlet Ethreep of the Trollclaws has begun her warding prayer ritual with the scroll we were given to ward The Knight's Voyage from the flames."
Grand Souk

The Grand Souk is a market in the Merchants' Ward in Port Nyanzaru.

## Description

The Grand Souk is a y-shaped glass hall. The building is air conditioned by a water-cooling system where water flows in small streams in between the walkways.

## Shops

* Kruie Apothecary, an apothecary
* Uthingo Umbala, a clothing store
* Gladiator's Gallery, weaponsmith
* Izikhali Na N'buso, armorsmith
Aveline Sovrae

Aveline Sovrae was the daughter of Bella Sovrae and Giles Sovrae. She was 13 years old when she died.

## Encounters with the Finders' Four

Her parents asked the party to help them find Aveline who had been missing for a few days. The party found her in a sea hag's lair and was then brought to the House of the Morninglord. They found out she (most likely) was becoming a sea hag, too. Merope ended Aveline's life.
Finders' Five

The Finders' Five, previously Finders' Four, is an adventuring party formed in Port Nyanzaru. It has five members: Merope, Juniper Evenous, Will, Quaf and Calla. The group was momentarily joined by Roza, Strelok, Gong and Lucius. The name was chosen for a gladiatorial battle to give for their entrance on the 25th of Alturiak, 1499 DR.
Aldani

The Aldani was a people living in Aldani Basin who mainly worked as fishermen. It's rumored that they angered the god Ubtao at one point, and he punished them by turning them into "lobster monsters." While this is just a rumor and a myth to most, Merope encountered one of the Aldani on the 10th of Ches, 1499 DR.
Camp Righteous

Camp Righteous is a ruin near River Soshenstar. It was the Order of the Gauntlet's first attempt to build a camp in the jungles of Chult.

The camp consists of multiple squared tents, two circular tents, an animal pen, a latrine, a house made of bricks, and the House of Man and Crocodile. Most of these lie in absolute ruin, either because it has collapsed or burnt down or both. The only thing to remain somewhat intact before the arrival of the Finders' Four was the House of Man and Crocodile. There are no corpses to be found except Batiri corpses and one singular shit-stained knight of the Order of the Gauntlet.

## Interactions with the Finders' Four

The party arrived at Camp Righteous on the 6th of Ches, 1499 DR. They left the camp on the same day, after having explored the House of Man and Crocodile and leaving it in ruins.
Azaka Stormfang

Azaka Stormfang is a guide in Chult. She can sometimes be found in the Thundering Lizard. She has been authorized by Merchant Prince Jobal.

Azaka doesn't like that the Realms of the Lords' Alliance is expanding its territory in Chult.

Azaka stands six feet tall with green eyes and three scars on her left cheek.

**Payment:** 5 gp/day, 150 gp upfront

A family heirloom of hers was stolen by the Pterafolk, but was reclaimed by her and the the Finders' Four. The family heirloom is a wooden mask (and is either depicting a lion or tiger) and could while it was in possession of the Pterafolk be found east of River Tiryki at a tower called Firefinger.

During the events of Firefinger, Azaka was revealed to be a weretiger. At the times thereafter not hiding the fact from the Finders' Four she often aiding them in combat in tiger form.

## Interactions with the Finders' Four

Azaka was approached by the party in the evening on the 24th of Alturiak, 1499 DR. She agreed to guide them and Undril Silvertusk to Camp Vengeance. They left Port Nyanzaru on the 27th of Alturiak, 1499 DR.

## Azaka Stormfang

### Can be found at

The Thundering Lizard

After spending approximately one and a half month with the Finders' Four, Azaka announced that she had to visit the grave of her family by herself to finish her quest for vengeance and gain closure. She left the party on the 5th of Tarsakh a few miles away from Kir Sabal. She also told the party, that they would be able to find her again in Port Nyanzaru.
Coat of the Ornamented

The Coat of the Ornamented is a beautiful leather duster studded with gleaming gemstones. This coat dazzles and shines brightly, the vibrant refractions almost disorienting in their glow.

## History

This coat was created on commission by the pirate captain Zaroum Al-Saryak, the Beheader of Jahaka Bay, who held a special fondness for gemstones.

## Properties

The Coat of the Ornamented has four charges. While wearing it, you can use an action to expend one or more of its charges to cast one of the following spells from it (spell save DC 15): *Colour Spray* (1 charge) and *Mirror Image* (3 charges). The armour regains 1d4 expended charges daily at dawn if exposed to direct sunlight.
Cracked Anvil

The Cracked Anvil is a smith in Llast owned by Haljal Throndor.

## Description

The Cracked Anvil is a nice-looking broad stonebrick building, newly renovated and kept clean. A roofed terrace extends from the facade, and in the the middle of the roof an opening that leads smoke from the open forge below out. The sound of bellows and metal against metal. Heat radiates out.
Captain Zaroum Al-Saryak

Captain Zaroum Al-Saryak was the captain of the Emerald Eye who wore a leather coat and had a ruby placed in his eye socket (the ruby is now in the possession of the Finders' Four as well as the leather coat, Coat of the Ornamented. His fancy saber was also taken by the party) He was killed on the 18th of Mirtul, 1499 DR by the Finders' Four. Zaroum is also known as the Beheader of Jahaka Bay. He was also in the possession of a Sending Stone where he called for reinforcements and that if the person "wants anything out of the deal," they will come.