recursal/Fanatic-Fandom huggingface dataset:
UPC HQ

The base of the Unified Peoples Collective is located on the planet Yakuyah underneath one of the major libraries on the planet. Here can members of Collective meet one another and hide away from the regime.

## How to get into the base

The psychic librarian named Ortis is the one who screens newcomers. Once a potential recruit wants to get into the hideout, he comes up to the desk and asks the code question: "Where can I find books by Gal Kernels?" If the librarian doesn't sense anything fishy, they answer: "Yes, we moved some books recently. Check section 3-H". The section changes every day, and that's where an older member of UPC sits in waiting, pretending to read a book. After an inconspicuous amount of time the existing member stands up and leaves, and the newcomer follows them to the secret door.

## Training grounds

In the training grounds you can see people of the UPC training for future skirmishes. Here we can also see the local Psi Ball clubs play eachother.

## Council Room and Offices

Here is where the council members meet to debate the future of the UPC. Around them there is elevated Attendence Seats for the people to join in on the discussion. Connected to this room is the offices of councellors where concerned members of the UPC can meet their representative and express their thoughts.

## Communications Center

In the commuication center is where people oft the UPC coordinate with people and other cells on the surface and out in the sector. And for members of the UPC to contact their family and loved ones.

## Committee for Collective Security

The place of where outside intelligence is gathered and assembled. Here as well is the "nail salon, where enemies of the collective are "treated"

## Barracks

Here does members of the UPC get assigned their own rooms so they can rest.

### Karl Engels room

Karl Engels room kept tidy. he has a bookshelf, filled with different textbooks and some fiction borrowed from the library upstairs. There is a some cushined chairs where he and Kajal meet and drink a glass of wine together and talk of different theories of the universe. At the end of the room there is a light mimicking sunlight.
Tokie

Tokie casual

Tokie work as a teller at Northside Entertainment Park. She’s the same age than the protagonist and she’s single.

Her parents died recently. No family or particular friends known.

## Personal information

This gothic girl is fascinated by dark magic. She looks for magical books to find some spells, allowing her to talk with dead people but it’s quite unsuccessful for now. The protagonist will progressively learn more about her motivation and her goals as he will become more intimate with her, helping her to find the spells she needs… but which don’t seem to be real ones at all. Despite this, the protagonist will persuade her that she needs cum for her incantation, pushing her to have more and more sexual activities with him. A talk with Lily will let the protagonist know that these spells are not as false as they look like and that sexual activity is indeed needed for this old magic: with the protagonist’s help, Tokie will be able to reach her goal.

**Where to find her during her spare time (working days from 09:00 to 11:30 and days off from 14:00 to 18:00)**

*Kinu works from Wednesday to Sunday; her days off are Monday and Tuesday.*

* Mainly: the three Shrines
* Sometime: Downtown Karaoke, Southside scene, Northside Museum’s Theater

During her days off, she’s in Downtown small shop from 09:00 to 12:00 to search for magical books.

**How to please her:**

* Town provides a lot of sweet food& drink almost everywhere: Candy and chocolate, Huge cake in cafeteria, Coca cola, Redbull…
* In Southside scene: Music CD (80 $), Music DVD (150 $) and Show ticket (250 $)

## Intimate details

  Handjob
  **Night options:** the basic set of options

**Sexual preferences:** (2) in anal sex, (1) in handjob, blowjob, titjob, masturbation and vaginal sex.

**Secret:** She doesn’t have any secret.

## How to unlock her?

At the Entertainment Park entrance, any day between 12:00 and 23:00.
Murcia

### Origin

Murcia was founded by Drieaugu on 20/04/2018. This neutral town can be found on the east coast of Spain.

## Murcia

### Inhabitants

1

Murcia will be a piece of art when finished. They will focus on the export of local goods to all nations and towns. By doing this they hope to stay out of any upcoming wars. Being build in a modern yet classical Spanish style this town will look fresh and good at any time. Once big enough they will also add a wall shielding them from any attacks.

To make sure that this town looks one with nature these people decided to live underground, like hermits. If you visit it you will notice that there is a missile silo like structure centered in the town. This is where everybody lives.

Attacking this town will trigger attacks from other towns and nations since they are befriended with anyone.
8: Lucy's Problem

"Lucy's Problem" is the 8th Canon Episode of Season One of Satellite City

Part Three

## Episode Description

We enter as Ludwig is scolding Fleischer, ordering for him to get out of the room or he'd cut his story short.

We then cut to Ludwig sitting back in the office, facing Winifred, stating aloud that if it were not for his devotion to her, he would have removed his head a long time ago. He then picks up Winifred's braille book, the gift from Black Snow, before reminding her that she used to be so much more, wondering what Jones had done to her. Winifred merely stares in silence.

In the kitchen, Sullivan is filling a cup up while Lucy naps. He takes a drink, looking at her, before calling to her, waking her. He has a question, which is his curiosity for why she has an obsession with decapitating things. She states that its because when she kills something, she likes to have fun with it. The head, as she points out, just gets in the way and is a distraction.

Sullivan derisively points how that is a perfectly "normal" thing to say, clearly joking, as Lucy adds that she doesn't care what something says or does, they simply are what they are to her: A Toy. Plus, it adds to the humiliation.

Sullivan takes another sip from his cup before asking a follow up question: Does she know what Necrophilia is?

## Cast

Ludwig - Duane Joseph Olson

Lucy Lacemaker - Chloe Tucker

Sullivan - Sam Fennah

## Trivia & Goofs

* **Top Brass**: This is Part 3 of the Top Brass series, as it technically is devoted to Winifred.
* **Dark Humour**: We start to see a trend of Sam's dark humour in this episode
* **Opening Credits**: This is the first episode to include an Opening Credits, which would later be improved upon.
* **Different Plans**: The original script for this episode was dedicated to Winifred, and included Fleischer standing up for her, even attacking Ludwig for trying to take her book away from her, which results in Ludwig beating Fleischer. The interaction ends at Winifred's voiceless pleading, and Fleischer being booted out of the room, as is shown in the episode.

## Quotes

* ***Sullivan***: Okay, Follow up question. Lucy, Do you know what Necrophilia is?
Prisons

Prisons are the first floors of the dungeon. Goblins and Slime make up the majority of the inhabitants of these floors, since prisoners rarely escape security is at it's lowest here. These floors contain 15-19 rooms, and will always contain 1 shop, and 2 treasure rooms. As well as the bosses chamber.

Automapping: Characters who have spent their lives in the dungeon know the floor layout fairly well, and can remember the map without requiring a Mapping Kit.
Zaphielim Bloodline

The Zapheilim Bloodline is a bloodline of vampires descended from the Cappadocians, though this is a huge secret not shared with anyone outside the clan, claiming to be a Brujah bloodline of scholars. Mostly made of Infitiores who survived (did not attend) the Feast of Folly and what few clan members said Infitiores could save from the Conspiracy of Isaac and the resulting purge of the clan, such as Prince Dionysius and Sarena Strahov.

Judas, the de-facto head of the bloodline called in a favor to his friend Cathrine FitzAngevin to keep himself, his childe and whoever of his clan he could rescue safe. Cathrine begrudgingly accepted given the clan elders acceptance of her rival Jadviga Almanov, and her involvement in the Conspiracy and a apparent non-involvement pact between the Camarilla and the Giovanni; but she could not let her friend (and possible lover) die in such a fashion.

She organized a small sanctuary in a small town run by minor nobles and had a impressive church. She helped Judas organize his clanmates a false history as a small bloodline descending from a priest sired by a Brujah and named the bloodline after the Angel of God's Knowledge. They turned the minor noble family into a ghoul family to ensure loyalty, secrecy, and control of resources.

Since then the Zaphielim have been left to themselves, siring few, though taking in Caitiffs and letting them sire. The Zaphielim simply wish to continue their goal of understanding dead and undeath without Giovanni interference though such things are often difficult.

Both true and Caitiff members of the clan have made numerous havens in New England.

## Known Zaphielim

* Judas of Derinkuyu - de-facto Leader of the Zapheilim and Childe of Lazarus, friend of the Ventrue Catherine FitzAngevin
* Dionysius - Former Prince of Athens
* Serena Strahov - childe of Garinol Cappadocius and former companion to Christof Romuald
* Lizabeth d'Lennox - Caitiff, former student of Catherine, given to Judas, is treated as a member of the bloodline and is used when person-to-person communication must be used.
* Kyle Page - Modern day Caitiff brought into the bloodline.
Iyo

Iyo work

Iyo is a junior police agent. She’s a bit older than the protagonist and is single.

No family or particular friends known.

## Personal information

She wants to prove to her bosses that she’s a good cop like Shizuru. Being on the track of a pickpocket at the airport, she progressively tries to infiltrate prostitution’s organized crime to collect proofs against him, pretending to be a new prostitute… but she actually doesn’t have any experience about sex. Step by step, the protagonist will teach her all she needs to know for her investigation (maybe a bit more) to finally be able to help her to arrest Shinky the pickpocket.

**Where to find her during her spare time (week days from 17:00 to 20:00 and week-end from 14:00 to 20:00)**

* Mainly: Downtown arcade, Northside entertainment park, Southside aquatic park;
* Sometime: School pool & gym, Southside beach, Downtown Yoga club, Downtown Karaoke, Southside scene, Northside Museum’s Theater;

She works at the airport each morning from 8:00 to 12:00. During the week days, she splits her patrol afternoon between Northside and Southside streets.

**How to please her:**

* Town provides a lot of sweet food & drink almost everywhere: Candy and chocolate, Huge cake in cafeteria, Coca cola, Redbull… If you are looking for real meals, pay attention to Northside restaurant’s chop suei (100 $) or Mall Japanese restaurant’s yakitori (100 $);
* In mall megastore: Gamegirl (400 $), Laptop computer (600 $) and Home cinema (1.200 $)

## Intimate details

  Strip-tease
  **Night options:** the basic set of options

**Sexual preferences:** (2) in Vaginal sex, (1) in Blowjob, Exhibitionism, Handjob, Titjob and Anal sex.

**Secret:** She doesn’t have any secret.

## How to unlock her?

AirportA during week days, between 7:00 and 23:00. You can force her to partialy undress,but it have some different effects depending if you choose bra (Obedience +2, Affection -5), panties (Obedience +2) or to stop as soon as you can (Obedience +1, Affection +5).

## How to raise her obedience?

Iyo's story is one of loss of innocence along with NTR.

* **1st obedience event:** Meet Iyo while she's patrolling (street E). You tail a pickpocket - yes, the same for whom you were mistaken at the airport. He goes into a strip club, where Iyo dances to try and overhear their conversation.
* **2nd obedience event:**
* **3rd obedience event:**
* **4th obedience event:**
СJIADENKIY

**CJIADENKIY «Sweet»,** также известный как **Sean *"Красавчик"* Johnson -** Лидер группировки Grove Street Families, один из самых почитаемых людей в Лос-Сантосе.

## Прошлое

После того как в автокатастрофе гибнет его младший брат Брайан Джонсон, Лёхус покидает Лос-Сантос, улетев жить в Либерти-Сити, а CJIADENKIY становится лидером банды. Под управлением CJIADENK'ого банда быстро слабеет и теряет авторитет в городе. Вражеские банды Ballas и Los Santos Vagosтравят членов Grove Street наркотиками. Вскоре банда Ballas развязывает войну за территории. Очень быстро Grove Street теряет свои территории, проигрывая банде Ballas, в итоге банда CJIADENК'ого была загнана в последний район, Гэнтон. Банда раскололась на отдельные семьи (Grove Street Families, Seville Boulevard Families, Семьи Темпл Драйв). Из-за наркотиков семьи рассорились и ушли в разные районы. Банда Ballas становится самой могущественной группировкой в городе. Спустя пять лет, Ballas решает убить CJIADENК'ого. Они выезжают на автомобиле «Sabre» зелёного цвета в Гэнтон. Из машины они обстреливают дом Джонсонов, но Свит остаётся жив, а погибает мать Джонсонов — Беверли. Из-за этого возвращается Карл. На похоронах Свит и Карл ссорятся.

Имел достаточно успешную карьеру Рэпера. Под псевдонимом *Ice Cube* выступал вместе с группой *NWA(Eazy-Z, Dr. Dra, MC Red, DJ Vanya)*, пока Баста не сдох от СПИДа.

## Способности

Свит способен ходить на олимпиады по тем предметам, которые он даже не знает. Хорошо владеет американским. Любая конфета даст ему неограниченную силу, что даже Вузи будет сасатт (однако до этого он тоже сасал).

Имеет слабость перед напитком *Гелиос, Буратино.* Чрезмерное употребление таких напитков есть шанс, что Красавчик упадет возле магазина *Шоколад.*

## Отношение

### Лёхус

Считает бастой, но наличие пиццы на голове Лехуса заставляет Красавчика платить увожение.

### Вузи

Очень сильно его неувожает и не считает его своим идолом, вопреки всем слухам(считается, что их распустил Вузи, но ведь все знают, что он лжец и пьяница).

### Большой Смоке

Имеет с ним товарищеские отношения, увожает, но тот предаст Красавчика за домашку по физике и литературе.

### Тупая Шкура "OG Loc"

Разные вкусы, взгляды ни мир, но как-то стали друзьями.

###
Sagradas Naciones

las **Sagradas Naciones** o en denominación oficial **Tierras Sagradas de los Hijos de la Tierra** (del Kunash: Ru-nath-she-nat *Tierras sagradas/Naciones Sagradas*) es un país soberano teocrático colegiado de carácter plurinacional, que engloba bajo un gobierno 6 nacionalidades unidas bajo la misma religión, lengua y origen racial (aunque la nación de **Atahtbierre** goza de su propio idioma cooficial) ubicado en la zona oeste de Anatolia, que limita al norte con Cantania, al este con Tatania, al oeste con el océano Cánico y al sur con las islas Kalil, Belestae y Pictostae.
It's my Own Invention

The story of the "the beginning and the end."

It's my Own Invention is the second chapter of Subarashiki Hibi. This time, we're put in the perspective of Mamiya Takuji, and we get a peek at what was unfolding behind the curtains in Down the Rabbit-Hole II. Things spiral out of control as some questions are answered, but more are raised.

The tale of a certain incident that causes the perception of the world and the self to shift. Beyond recognition, he finds salvation in the limits of the world.

This chapter has two endings, the Kimika End and the It's my Own Invention End. Looking-glass Insects only unlocks upon completion of the It's my Own Invention End.

## Plot Summary

We start It's my Own Invention in Mamiya Takuji's perspective. Under the sweltering heat of the afternoon sun, he carries the books he brought over from his house to his 'secret base' in the pool. While he's at work, he runs into a figure that's all too familiar to him, Yuuki Tomosane.
Tachibana Kimika

Kimika talking to Mamiya Takuji, It's my Own Invention

"/'*m gonna go to a first rate university! Then I'll be a mad scientist when I grow up! And if that doesn't work out, a NEET!"*

- Tachibana Kimika, Looking-glass Insects

Tachibana Kimika (橘 希実香) is a main character in the It's my Own Invention and Looking-glass Insects chapters. An eccentric girl with an affinity for chemistry. She's a potential love interest for both Mamiya Takuji and Takashima Zakuro.

## Appearance

Kimika has light brown hair she ties up into a messy bun and big green eyes. She's implied to be quite cute.

She's always seen wearing the girls Kita High uniform and black thigh-high socks.

## Personality

Kimika has an eccentric, unpredictable personality, to the point Takuji is unable to get a read on her during their first meeting.

She appears to be an airheaded and silly girl, but can be fiercely competent, loyal, determined and dangerous. This is especially shown through her relationships with Takuji and Zakuro. Kimika's assistance and her slowly growing loyalty and dedication towards helping Takuji's plans succeed was one of the biggest factors in his successful manipulation of almost the entire student body, Senagawa Yui and Kiyokawa Asumi. Likewise, in the Kimika Ending of Looking-glass Insects, Kimika's active fight against the bullies for Zakuro's sake is a huge reason why they manage to make it unscathed until Tomosane rescues them.

Kimika is also very smart, sly and cunning. She's a genius at chemistry and skilled at making dangerous chemical weapons. She can also be very manipulative, as shown when she suggests ideas to Takuji to keep his cult under control with the use of drugs and sex.

However, underneath everything she holds severe survivors guilt, trauma and anger due to Zakuro's suicide. Zakuro's unconditionally forgiving attitude towards her and how she ended up replacing Kimika as Megu and Satoko's main bullying target hurts Kimika deeply, making her feel as though Zakuro never treated her as an equal and guilty and responsible for Zakuro's suicide. Back when Zakuro was alive, Kimika treated her coldly, attempting to push her away due to this. At the end, it's implied she finds some solace from her success at punishing the bullies and Senagawa, and from her love for Takuji.

## Plot

Kimika is first introduced in It's my Own Invention, as she approaches Takuji.

## Relationships

### Takashima Zakuro

Kimika is Zakuro's classmate and best friend, despite the fact that she believes she betrayed their connection and treats her coldly in an attempt to isolate her.

## Quotes

* *"The world is cruel... and the world is impure, but it's also incredibly beautiful"*
* *"I found out that the difference between the world and God... is the differences between words and music."*

## Trivia

* She's based on Kiyoshi Yokoyama and Kimika Ishihara from *Tsui no Sora*, whom *Wonderful Everyday* is a retelling of.
	+ Like Kiyoshi, she becomes Takuji's first loyal follower.
	+ Like Kimika, she's devoted to her best friend (except that Ishihara was friends with her classmate Minayo, a minor character) to the point of comitting suicide for her.
Shrine Effects

Shrines can be found in Shrine Rooms. When interacted with, a Shrine will produce a random effect from the Shrine Effects List. Shrines can heal, repair armor, teach the player a new spell, or improve a learned spell. However, more often than that they will simply fuck with the player's Attributes. If you are not attached to your stats in the current run, Shrines are definitely worth using. However if you like the way your stats are layed out, using a Shrine comes with some risk.

## Blood Shrine

"A Blood Sacrifice for the Death Gods"

This Shrine will half the player's current HP, and produce a Bookshelf Effect (Increases a random Attribute, or Magic Spell level)

## Healing Shrine

"The Gods Heal You"

This Shrine will fully heal the player.

## Hentai Shrine

"Suddenly you Orgasm on the Spot"

This Shrine will fill the player's Orgasm meter.

## Mana Shrine

"Spiritual Wrath Fills You"

This Shrine will fully restore the player's MP.

## Progression Shrine

"Less is More"

This Shrine will decrease the value of a random Attribute by 1, but will also increase the value of a different Attribute by 2.

## Random Shrine

"The Gods Rewrite your Character Sheet"

This Shrine will shuffle all of the players Attributes .

## Repair Shrine

"Your Armor is Repaired"

This Shrine will fully repair all damaged armor.

## Wealth Shrine

"Luck and Wealth, but at what Cost?

This Shrine will cause any money dropped in the run to also drop a duplicate, effectively doubling money dropped. However, this Shrine will also reduce 3 random Attributes by 1. It is possible for an Attribute to be reduced multiple times.
Chests

Chests can either be spawned by Treasure Rooms, or regular Enemy Rooms. Every time an Enemy Room is cleared, there is a chance for a Chest to spawn. If a Chest does not spawn, this chance increases by roughly 7.5%. Treasure Rooms are guaranteed to occur each floor, the number is based on the floor, and will always spawn a Gear Chest.

## Pickup Chest

A Pickup Chest is the lowest quality chest that can be spawned. These contain anywhere from 1-4 Pickup Items. Health Potions, Keys, and Coins can all be found in these Chests.

## Gear Chest

Gear Chests contain either Gear or Accessories. There are several qualities of Gear Chests (D, C, B, A, S), and the chance of higher quality Gear Chests being spawned depends on a number of factors, including the current floor.
Rooms

Rooms are generated at the start of each floor, many factors determine which rooms become what type, but it is largely controlled by random number generation.

## Bookshelf

   These Rooms contain a Bookshelf, which when interacted with will either increase 1 Attribute randomly, or increase 1 Magic level randomly. Spawns a set of enemies from the current floor's list 75% of the time.

## Enemy Room

   The most common type of Room in the Dungeon, these contain sets of enemies predetermined by the floor number and other factors. The Dark Lord's Spell will prevent you from leaving an Enemy Room until it has been cleared of Monsters. Every time an Enemy Room is cleared, there is a chance for a Chest to spawn. If one does not spawn, this chance increases by roughly 7.5%.

## Treasure Room

   Treasure Rooms will always contain a Gear Chest, the quality is determined by the floor number and other factors.

## Shrine

Shrines can be interacted with to produce a random effect from the Shrine Effects list. Some of these effects are entirely good, and some come at a cost. Spawns a set of enemies from the current floor's list 75% of the time.

## Shop

Shops contain at least 1 key, and possibly other Pickups, as well as Gear or Accessories. All items in a shop must be purchased for Coins, unless the player holds a Stealth Cloak, in which case they can try their luck at stealing from the shop (success is determined by a Dexterity Roll.)

## Smith

A Smith Room contains an Anvil, which the player can interact with to improve the Quality of a random piece of Gear. For Weapons each Quality level adds 1 to Hit rolls and Damage. For Chest or Leg Armor each quality level adds 1 to Armor. Spawns a set of enemies from the current floor's list 75% of the time.
Magic Spells

Magic Spells can be learned by reading Books. Each spell has it's own behaviour, damage, and effects. Reading the same spellbook multiple times will increase the level of the spell by 1 each time. Spell levels do not have a maximum.

All Damage listed is modified by the following formula: x+(Int Mod+(Spell Level-1)) where x is the damage listed.

All MP Cost listed is modified by the following formula: x+2\*(Spell Level-1) where x is the cost listed.

## Fire

Fire launches a ball of fire in the direction you are facing. When the fireball hits something (a wall, enemy, obstacle, etc.) it will explode. The target hit gets a saving throw against your Dexterity, the explosion deals additional damage to the target hit, and anything within a circular range of 1+0.5\*Spell Level. Explosion damage cannot be dodged. All Damage has a chance to Burn the target. 1 range is equivalent to the length of a tile.

Damage: 6 Direct, 3 Explosion

MP Cost: 7

## Ice

Ice launches a shard of ice in the direction you are facing. When the shard hits something it will break into additional shards, which launch in random directions. Targets hit by any shards get a saving throw against your Dexterity. The number of shards is equal to 2\*Spell Level. All Damage has a chance to Freeze the target.

Damage: 6

MP Cost: 8

## Lightning

Lightning launches a bolt of lightning in the direction you are facing. When the bolt hits an enemy, if there are other enemies in range, it will bounce towards them. Targets hit by a bolt get a saving throw against your Dexterity, however a successful dodge will not stop the bolt from bouncing. The lightning bolt stops bouncing and is destroyed when it hits a wall or obstacle. The lightning bolt bounces (2\*Spell Level) times. All damage has a chance to Shock the target.

Damage: 5 (every second bounce reduces damage by 1)

MP Cost: 5

 Earth

Earth causes a number of spikes of rock to punch up through the ground. The spikes damage any enemy who contacts them, and has a chance to Stun the target. Targets hit by Earth do not get a saving throw. Each spike spawns in a random direction from the last one, spikes can overlap eachother, all spikes will only deal damage to an enemy once. Earth spawns (2\*Spell Level) rock spikes.

Damage: 4

MP Cost: 10

 Life

Life will heal the player when cast. As the Spell Level increases the Spell causes additional effects. At second level it will heal a random Condition. At third level it will reduce your current Lust. The heal amount equals (10+2\*Spell Level)+(3 to 12). The same formula is used to calculate Lust healed by Light 3.

MP Cost: 7

## Death

Death will shoot a ball of darkness in the direction you are facing. When the ball hits an enemy, it applies a random Condition based on the Spell Level. Targets hit by Death do not get a saving throw. Higher Spell Levels add more possible Conditions which could be applied. The ball also deals a small amount of damage.

Damage: 2

MP Cost: 7
Jabberwocky II

End Sky II

The story of "the hill and the sunflowers".

Jabberwocky II is the seventh and final chapter of Subarashiki Hibi. We're put back into Mamiya/Yuuki Tomosane's perspective for the climax of the story. The events of years past finally come into light. The story reaches its climax as Tomosane fights for his wonderful everyday.

The tale of a distant world. It tells the story of the road to the Hill of Sunflowers and the scenery beyond it.

Jabberwocky II leads to three endings, determined by your choice in Jabberwocky I. Hill of Sunflowers, Wonderful Everyday, and the secret ending End Sky II.
Characters

Characters are unlockable, and give starting bonuses and penalties for the run. Each Character is assumed to be a daughter of the last Character which did not escape the dungeon. The father of each Character is unknown from the start of the game, but Lineage Bonuses can be unlocked after defeating Bosses a certain number of times. When Lineage Bonuses are applied for a run it means that Character's father is known, and the relevent bonuses and penalties occur for that run.

## Attributes

Attributes are randomly assigned at the beginning of each run, and determine the success of specific actions.

## Humans

The Humans are the first Characters playable, they are unlocked from the start. Humans are fairly averge, with no one stat being particularly good or bad.

Traits: Automapping Prisons; the Humans have lived in the dungeon their whole lives, and have seen most of the Prisons. Mapping Kit is not required to view the Map in the Prisons.

## Elves

The Elves are a noble and pure race. They tend to have higher Dexterity, but lower Constitution. Their genitals are less sensitive, and they do not like to be touched.

Traits: Purity; the Elves have a strong will for resisting sexual desire. They take less Lust damage from Sexual and Groping Attacks.

Dressed to Kill; the Elves begin the run with 75% damaged Armor, and a Dagger is found instead of a Cudgel.

How to Unlock; found in the Prisons.

## Dwarves

The Dwarves are a small but sturdy race of builders and fighters. They tend to have higher Strength, but lower Wisdom. Their tight holes cause attackers to cum faster.

Traits: Tight Holes; because of their smaller size Dwarves have much tighter genitals, making their attackers cum faster.

Treasure Hunter; Dwarves have a better chance at finding better gear, and having higher quality Chests spawn.

How to Unlock: found in the Caves.

 Future Characters

Dark Elf, Holstaurus, Witch, Seraphim
Spells

Spells can be learned from Bookshelves. All spells will be more effective the higher a Character's Intelligence is, additionally every time a spell level is increased that spell becomes even more effective.

## Fire

Fire has a chance of causing Burning Damage. The chance increases with Wisdom. When Fire explodes (hits an Object, Enemy, or Projectile) it deals full damage to whatever was hit, assuming it takes damage, and deals 1/2 damage to surrounding Enemies. The area of effect increases each spell level.

## Ice

Ice has a chance of causing Freezing Damage. The chance increases with Wisdom. When Ice hits an Object, Enemy, or Projectile, it deals damage to whatever was hit, assuming it takes damage, and breaks into a number of shards, which spray in random directions, hitting other targets (excluding Projectiles.) The number of shards is equal to spell level \* 2, deal half damage, and have half the chance of Freezing Enemies hit.

## Lightning

Lightning has a chance of causing Shocking Damage. The chance increases with Wisdom. When Lightning hits an Object it is destroyed. Projectiles will cancel each other out. When Lightning hits an Enemy it will bounce to nearby enemies, the number of bounces is equal to spell level \* 2. Each bounce decreases both the damage and the Shocking chance.
Scrolls

Scrolls are usable items which contain either positive or negative effects. There are 10 Scroll colours, at the start of each run a random Scroll effect is applied to each one, half of these being positive effects and half being negative effects. The colours do not indicate whether the Scroll will be positive or negative, they are entirely random. When the player uses a Scroll it's effect is learned and can be seen before use for the rest of the run.

## Positive Effects

* Improve Strength ("Augmen Viribus")
* Improve Dexterity ("Augmen Motus")
* Improve Constitution ("Augmen Obsepio")
* Improve Intelligence ("Augmen Magus")
* Improve Wisdom ("Augmen Sapiens")
* Improve Charisma ("Augmen Cantio")
* Fully heal the player ("Sana Replena")
* Restore some mana ("Replio Mysticus")
* Fill orgasm meter ("Novissime Acutam")
* Increase player movement speed ("Celeriter Curre")
* Freeze all enemies for 15 seconds ("Glacies Hostes")
* Complete current floor map ("Tabularum Faciendarum")

## Negative Effects

* Reduce Strength ("Minuo Viribus")
* Reduce Dexterity ("Minuo Motus")
* Reduce Constitution ("Minuo Obsepio")
* Reduce Intelligence ("Minuo Magus")
* Reduce Wisdom ("Minuo Sapiens")
* Reduce Charisma ("Minuo Cantio")
* Damage the player by 15 ("Nocere ex Supra")
* Increase Lust by 15 ("Volo Irrumabo")
* Empty orgasm meter ("Stabit Voluptatem")
* Decrease player movement speed ("Minuere Celeritatem")
* Paralyze the player for 7.5 seconds ("Nervorum Resolutiones")
* Forget current floor map ("Perdidit Scientiam")
Attributes

Attributes are the numbers which represent the Character's talent or prowess at accomplishing relevant tasks. A list of examples of relevant tasks for each Attribute can be found here.

## Health

Health represents the Character's overall physical state. When this value is depleted to zero you are defeated, and will surely be carried back to your cell.

## Lust

Lust represents the Character's current Sexual desire. When this value is maxed out you give in to your desire, and are willingly taken back to your cell.

## Orgasm

Orgasm represents how close the Character is to having an Orgasm. Orgasms will reduce the current Lust value by a small amount. Orgasm depletes slowly when the Player is not sexually engaged.

## Strength

Strength represents your ability at accomplishing tasks which require physical exertion. This Attribute also increases all Damage dealt by melee attacks.

## Dexterity

Dexterity represents your ability at accomplishing tasks which require fine skill, aim, or coordination. This Attribute determines the success of all Hit rolls in the game, except certain Magic Spells. It also determines how likely you are to dodge enemy attacks, or Reflex based Traps.

## Constitution

Constitution represents your ability at enduring pain and suffering. Total Health is determined by Constitution, and other bonuses. The base HP is Constitution\*10. Constitution also increases your chance at resisting or healing from Conditions.

## Intelligence

Intelligence represents your Character's knowledge of the dungeon, and their grasp of Magic. Intelligence increases max MP, and the Damage of most Magic Spells. Certain dungeon elements such as puzzles require a successful Intelligence Roll to accomplish.

## Wisdom

Wisdom represents your Character's innate ability to understand, and their ability to endure Mental hardships. Wisdom increases Max Lust. Wisdom increases your chance to resist Magic Spell Effects, and Sexual Attacks.

## Charisma

Charisma represents your Character's magnetism and charm. Charisma increases your chance of haggling at the Shop. It also increases the effectiveness of specific Magic Spells, and the success at other specific situations.

## Corruption

Corruption is a hidden Attribute which represents how depraved the Character has become, and influences various things.

* Enemies drop more Money
* Chance for an Enemy Room to spawn a Chest decreases, weighed against Hallow (7.5+[hallow]-[corruption])%
* The Character takes longer to have an Orgasm
* Smiths increase the Quality of Weapons more often

Different things can increase or decrease the Character's Corruption level.

## Hallow

Hallow is a hidden Attribute which represents the Character's favor with the Gods. Hallow, like Corrpution, influences various things. It is possible for a highly corrupt Character to also gain the favor of the Gods, but it is less likely.

* Decreases the Cooldown of Magic Spells
* Chance for an Enemy Room to spawn a Chest increases, weighed against Corruption (7.5+[hallow]-[corruption])%
* Shrines have a greater chance to produce a helpful effect, and a smaller chance to produce a harmful effect
Rolls

Rolls are how the success of certain actions is determined. Based on the action being performed, a bonus or penalty will be applied based on the level of the applicable Attribute. For example, breaking free from a Grapple requires a Strength Roll, whereas resisting a Magic Spell requires a Wisdom Roll. Rolls control everything that happens in the dungeon, down to Hit success. Certain Rolls are hidden, the more crucial Rolls are displayed on screen.

## Roll Examples

* Strength - Break free from Grapple, Push an Object
* Dexterity - Dodge Physical Traps, Steal from Shop, Hit Chance
* Constitution - Resist Physical Effects (Burn, Stun, etc.)
* Intelligence - Dodge Magical Traps, Solve a Puzzle
* Wisdom - Resist Magical Effects (Mind Control, Weaken, etc.), Inspect an Object
* Charisma - Charm Enemy, Convince NPC, Reduce Shop Price
Endings

SubaHibi has a total of 13 endings, with 7 main endings for every chapter, and 6 possible alternate endings in certain parts of the game.

## Ending themes

* Naglfar no Senjou Nite (ending of the Kagami and Tsukasa routes in Down the Rabbit Hole I, Kimika's ending in It's my Own Invention, and Kimika's ending in Looking Glass Insects)

* Kami to Senritsu (ending of Zakuro's route in Down the Rabbit Hole I)

* Kagami no Sekai ni wa Watashi Shika Inai (ending of Down the Rabbit Hole II)

* Shuumatsu no Bishou (main ending of Looking Glass Insects)

* Noborenai Sakamichi ('Hill of Sunflowers' ending from Jabberwocky II)

* Cursed Life/Blessed Life ('End Sky II' ending from Jabberwocky II)
Attack Types

Attacks can have a number of effects on the player, based on the damage source (Monster Attack, Trap, Spell, etc.), or a number of other factors.

## Burning Attacks

Burning Attacks deal damage over time, and deal damage to Armor at the same time, if Armor is depleted they deal slightly more damage. Can be stopped with Burn Healing effects.

## Freezing Attacks

Freezing Attacks slow the players actions drastically, but can be cured with Frostbite Healing effects.

## Groping Attacks

Groping Attacks can be launched when the player has been Grappled. These deal damage directly to Lust, but the effect is lessened by your Armor value.

## Melting Attacks

Melting Attacks will deal damage only to your Armor, unless your armor is entirely Broken in which case they will deal damage to your Health.

## Muting Attacks

Muting Attacks will prevent the player from casting magic for a period of time, but can be cured with Mute Healing effects.

## Poison Attacks

Poison Attacks will deal damage to the player over time, but can be cured with Antidote effects.

## Sexual Attacks

Sexual Attacks will increase your Lust. These can be engaged in a number of ways, under normal circumstances Sexual Attacks can only occur when Armor is entirely Broken. However certain Traps and Spell Effects can bypass Armor and deal damage directly to Lust.

## Shocking Attacks

Shocking Attacks cause the player to be much less accurate, and less effective at dodging attacks. The effect can be cured with Paralysis Healing effects.

## Stunning Attacks

Stunning Attacks concuss the player, preventing actions for a period of time. This effect cannot be healed, but can be alleviated or prevented by Stun Resistant effects.

## Tearing Attacks

Tearing Attacks can be launched when the player has been Grappled. Tearing Attacks deal damage to Armor, but unlike Melting Attacks they will never damage Health.

## Vampiric Attacks

Vampiric Attacks will heal the attacker for a percentage of the damage dealt.
Which Dreamed It

The story of "the brother and the sister."

Which Dreamed It is the sixth chapter of Subarashiki Hibi. Mamiya Hasaki's perspective chapter. The one person who shoulders the memories of a certain incident.

We're given a glimpse into the forgotten past, where everything truly began.

The tale of a young girl who's deeply attached to her brother. She always believed in that promise with her brother, under the Hill of Sunflowers.

Which Dreamed It only has one ending, the Which Dreamed It End.
Down the Rabbit Hole I

The story of "the sky and the world."

Down the Rabbit Hole I is the introductory chapter of Subarashiki Hibi, commonly known as the prologue/chapter 0, with Down the Rabbit Hole II being the true beginning of the story.

It throws you into the perspective of Minakami Yuki, who lives a peaceful everyday life with her childhood friends Wakatsuki Kagami and Wakatsuki Tsukasa. This changes when she meets a mysterious girl named Takashima Zakuro, who suddenly announces that she's moving in with her.

This chapter leads to three different endings, the Kagami End, Tsukasa End, and the Down the Rabbit Hole I End. Down the Rabbit Hole II only unlocks upon completion of the Down the Rabbit Hole I End.

## Plot Summary

We're introduced to our protagonist Minakami Yuki, smoking on the rooftop of a department store. There, she has a mysterious encounter with her socially awkward, shy classmate Mamiya Takuji. She's surprised he even had the courage to approach her to strike up a conversation with her. When she's lost in her thoughts, he suddenly vanishes from her sight.

Yuki heads to a CD shop in Suginomiya, to buy a new CD from her favorite band. On the way there, she runs into her childhood friends - the twins Wakatsuki Kagami and Tsukasa. Yuki jokes around with them, pretending not to know Kagami and brushing off her commitment at her part-time job.

After parting with the twins, she continues on her way to the CD shop in the residential district. But mysteriously, seemingly having taken a wrong turn, she ends up near a block of buildings she doesn't recognize despite being familiar with the area. Suddenly, she feels gravel fall in her hair. When she looks up, she's shocked to see what seems to be multiple girls in the Kita High uniform fighting on the roof, on the wrong side of the fence. She rushes to the elevators to get up there and stop them, but it doesn't work. In desperation, she runs over under the building in an attempt to catch the falling girls, despite knowing that she'd probably die instead of saving them. She hears a loud thud but, much to her surprise, what makes contact with her isn't a falling human body, but the body of a rabbit doll. Confused and intending to give the girl upstairs a piece of her mind, Yuki makes her way to the rooftop of the building.

There, she meets a girl named Takashima Zakuro, who she dubs the "mysterious girl character" in her head. Zakuro is a seemingly eccentric girl who says she was dropping the dolls off the rooftop in order to test aerodynamics.

The next day, Zakuro come and meet up with Yuki on the rooftop and sat next to her. She told her that she came here because she wanted to look at the sky. When she left, the Wakatsuki sisters came. They got into a fight and ended with both of them apologizing and Kagami ran away along with Tsukasa.
Kagami End

Kagami End is one of the three endings for Down the Rabbit Hole I . This ending is achieved if the player chooses the option to Kiss #1 during the game of King.

## **Plot**

Zakuro heads onto the train to move back to her hometown, where she bids farewell to Kagami, Tsukasa, and Yuki. Before she leaves, Zakuro asks Yuki if she was sure she was happy with this world. Yuki, confused, answers yes, and corrects Zakuro by telling her that she should be asking if she was happy to be in this world. At that moment, Zakuro's train arrives and she tells Tsukasa and Kagami to take care of Yuki, telling the group that the memories they all made together were real, even if it happened in an illusionary world.

After they say their final goodbyes, Yuki comments about how lonely it feels without Zakuro, with Kagami angrily replying that she should just go live with her if she missed her that much already. Yuki teases her about being jealous, and brings her close for a kiss. The story ends with Yuki saying that Kagami became more than her childhood friend, confirming that the two are in a romantic relationship.
Down the Rabbit Hole II

Down the Rabbit Hole 2 is the first chapter of Subarashiki Hibi, and the true start of the main story. We're put into Minakami Yuki's perspective again as this time, Yuki's everyday life is flipped upside down upon the suicide of one of her schoolmates, Takashima Zakuro.

Due to a mysterious encounter with Zakuro right before she headed off to her death, Yuki becomes personally wrapped up in the case of her suicide, and the mysteries surrounding the prophecy of one of her classmates, that tell of the worlds end on July 20th, 2012.

This chapter only has one ending, the Down the Rabbit Hole II End.

## Plot summary

The chapter begins with a replay of Yuki and Takujis dialogue from DTRH1 before switching to a scene of Yuki riding a train and rambling about her day to day life. Yuki leaves the train and heads towards a CD store in Suginomiya where she encounters an oddly behaving Zakuro. Yuki does not have any previous memory of Zakuro whereas Zakuro claims to have previously met Yuki, Zakuro then kisses Yuki and begins to speak about the End Sky, she also claims that the world will end soon but she has the power to save it. Zakuro abruptly exits the scene after being beckoned by two girls, a confused Yuki then departs with the Wakatsuki sisters to walk home.

The ensuing scenes are essentially a reiteration of the wholesome Yuki-Wakatsuki relationship shown in DTRH1, the three walk to school together on the following day where the story begins to ramp up. Upon entering the classroom, Yuki learns that Zakuro has committed suicide along with the aforementioned two girls, after discussing the situation with her classmates, Yuki heads to the rooftop where she encounters the enigmatic Ayana. Following a philosophical discussion with Ayana, Yuki heads to Zakuros classroom and discusses the suicide with Yui, a teacher, before returning to the rooftop to talk with Ayana again. However, upon leaving, Yuki experiences an intense sensastion of vertigo and dizziness. She ends up by the schools pool and has a brief discussion with a nervous and timid Takuji.

The next day Yuki learns of the web bot project is an AI rumored to be able to predict future events, with the most important prediction stating that the world will end on the 20th of July 2012, around 2 weeks from the current time in the story. The Wakatsuki sisters and Yuki eat lunch on the rooftop while conversing about the web bot project. Upon returning to the classroom, Yuki engages in a conversation with a fellow classmate named Kiyoshi, she learns of and recieves an invite to an anonymous underground messaging forum where many of the schools students regularly talk. Following this, she enters Zakuros classroom with a detective kit and uncovers fingerprints and cryptic words on Zakuros desk. Yuki then encounters Ayana once again on the rooftop and spots Takuji near the pool, she then decides to approach Takuji.
Subarashiki Hibi Wiki

***WARNING:** THIS WIKI CONTAINS  **OPEN, UNMARKED SPOILERS FOR THE VISUAL NOVEL**. READ WITH CAUTION!*

"Live happily!"

## Welcome to the *Subarashiki Hibi* Wiki!

**Subarashiki Hibi**, also known as **Wonderful Everyday: Down the Rabbit Hole** in the English release, is a horror, mystery, denpa visual novel told in seven chapters. The story follows a group of several Tokyo high school students mostly through July of 2012 and each chapter is told from the perspective of one of its five main characters. Because of the same timeframe coverage, certain events are overlapping from chapter to chapter but at the core of it all is a mystery revolving around *the prophecy about the end of the world on July the 20th* as well as the events that are following before the said date.

## Chapters

**Subarashiki Hibi** consists of *seven* main chapters, with each chapter unravelling mysteries and adding new aspects to the story through switching perspectives between the *five* protagonists.

Down the Rabbit Hole I

*The introductory chapter. The story of "the sky and the world."*

Down the Rabbit Hole II

*The true start of the main story.*

It's my Own Invention

*The story of the "the beginning and the end."*

Looking-glass Insects

*The story of "the literature girl and the chemistry girl."*

Jabberwocky I

*The story of "the savior and the hero."*

Which Dreamed It

*The story of "the brother and the sister."*

Jabberwocky II

*The finale. The story of "the hill and the sunflowers".*
Clase Lester

La clase Lester estuvo formada por 4 acorazados construidos por la Armada Cantanesa, los primeros después de finalizada la Gran Guerra, comenzados durante la década de los 30. su diseño, en varios aspectos innovador, fue tomado según las enseñanzas dejadas por la guerra anterior. Recibió su nombre desde Lester Ecuanum, Capitán de fragata cantanés celebre por su participación en el combate naval de Ominelestar. La primera unidad homónima fue asignada en 2935, y las cuatro estuvieron activas hasta la crisis del 41, donde todas fueron modernizadas y enviadas al teatro de operaciones.