recursal/Fanatic-Fandom huggingface dataset:
Enchantments

Enchantments are a magical addition to gear to give it extra properties. This can include boosts to damage, defense, added elemental aspects, and resistances to different types of damage. There can only be one enchantment at a time on each piece of armor (shield, chest, grieves, boots), one per weapon, and jewelry (rings, necklace, earrings, circlets) can also be enchanted. The total number of enchantments a person can have is ?.

## Enchanting Weapons and Armors

To enchant your current equipment you need to take your gear to an **Enchanter**! Usually it takes several weeks to a couple months to return an item due to having to exchange hands to be able to do the enchantment you are looking to place on a piece. Enchanters may be able to get your items done quicker and give you a discount if you get them Crystals to use for your requested enchantment. The time reduction and discount will be based on which crystal size you give to them. The larger the crystal, the quicker the return and the higher discount they'll give you!

 **Crest** | Extremely Rare

## Crafting Enchantments

The base knowledge required is RUNIC MAGIC, am ancient magic that was on Aetheria prior to the meteor. The only Magi capable of this are those that were taught how to understand how Runic Magic works. You can boost your chances by using a catalyst. The catalyst is used up and then infused into the weapon or armor to the matching enchantment desired. The larger the catalyst, the higher the chance for the enchantment to take hold onto the item being enchanted. Enchanting an item uses the magi's Magic for the enchanting roll. The strength of the enchantment can not go above the casting magi's capabilities!

 **Shard** | Uncommon
 **Bulb** | Rare
 **Crest** | Extremely Rare
Player Characters

These are characters played by members within the roleplay itself. These are personal characters.
**Basic Character Sheet Template**

**Kemon Character Sheet Template**

**Demon Character Sheet Template**

**Draconic Character Sheet Template**

###  Lushal Manor

Zafarius Lushal

Ser Berkant Pyry

Kagami Akimori

Light Ishkar

Arkhus Nightwind

Coba

Valentina Lucidi

Syn

Sweets

Zethranashkir

Stellaluna

Archeron

Pensri

Diamon

Orthrax

Ravious

Fendris Ro'dehn

###  Y'si's Guild

Y'si

Va'Naru Dreamdancer

###  Basilisk's Lair

Sarina Venomhide

Amp

Ana

Jay

Mortem
古兰登签证政策

古兰登签证（英语：Guland visas），是古兰登政府发放给外国人的、允许外国人访问古兰登的签证，签发给需要前往并符合古兰登入境要求的外国人。除免签证计划国家的公民外，欲进入古兰登的外国公民必须到古兰登驻各国使领馆获得美国签证。古兰登签证隶属于古兰登出入境管理局管理。

概览
--

2022，古兰登签证发放给了约600万外籍访古者，其中有约47.3万为移民签证，发放类型最多签证为商业类型。

外籍人士前往古兰登需要获得古兰登签证才能前往，以下条件除外：

·免签国家的公民

·属于原住民文化\*（毛利人，大赤人等与古兰登原住民有关的太平洋海岛文化，详情见古兰登出入境管理局官网）的居民

·法律所规定的人员

·美国夏威夷州居民\*（不同于免签国家政策，夏威夷居民仅凭美国护照即可入境古兰登，无需申请）

### 公务签证（Government Official Visa）

用于政府之间往来的公务人员签证，比如外交人员，政府官员进行国际访问所需的签证等，以GO开头。

### 商业签证（Business & Employ Visa）

用于需要在古兰登进行工作，商务投资，出席会议，展览等有关打工以及商业目的的签证，一些类型允许多次往返，其中以B开头的为商业活动类型，以E为开头的为雇佣工作类型签证，这也是目前在古外国人持有的最多的签证类型。下面是主要类型举例。

#### BML

为期10年在古兰登进行投资，商业管理，商业活动的长期签证，可往返，无单次停留时间限制。

### 旅游签证（Tourist Visa）

以V开头的签证类型，包括15天，30天以及90天的不同的旅游签证类型，2008年开放允许进行打工的VPJ1类型签证。下面是主要类型举例

### 过境签证（Transit Pass）

因为古兰登是重要的交通枢纽国家，所以过境签证类型也较多，短期过境签证缩写为TR，其中包括TR1，TR3，以及允许7天时间进行旅游加过境的TR7。如果航班，船次延误可以凭借证明在机场办理延期，下面是主要类型举例。

### 学习研究签证（Study & Research Visa）

包括在古兰登进行留学以及项目研究人员的签证，大学留学签证为SU，培训项目为ST，研究类型签证（R）不限时间，取决于研究项目的结束时间而定。

#### SU1

为期4年的大学留学签证，需古兰登大学入学证明，如被大学开除，签证作废。仅可从事兼职工作。

#### SU1E

基于为期4年的大学留学签证之后，可以申请为期1年的SU1E签证，用于在古兰登就业，gap year等

### 永久居留签证（Permanent Resident Visa）

发放给外国人的永居签证，这也是持有人数第2多的签证类型，因为卡上面印有古兰登国旗上面的船舵，也称船长卡，截止到2020年，共有351万人持有船长卡。
Area of Effect spells

#### Volatile Concoction

A disturbing mixture of various poisons put together are thrown out in a rather large AoE pool. Targets splashed with the concoction or that step in the pool may experience a number of ailments based on a dice roll. The table below shows what potential ailments are depending on the results of the roll. Once out of contact of the pool, the effects on the targets remain for 5 rounds.

 2
 3
 4
 5
 6
 7
 8

#### Phoenix's Down

An AoE healing spell, golden feathers fly out from around Kagami in all directions and wrap around all allied members to heal them instantaneously.

#### Echo Chamber

An AoE that afflicts all enemies in the room unless they are deaf or immune to auditory based spells in some capacity. This spell amplifies sounds and auditory in a way that sounds and thoughts begin to muddle together and inflicts confusion. Enemies may have a chance of hitting each other with friendly fire due to the confusion while under influence of this spell.
Fendris

## Background

Fendris is not from Rasaria or Crystalis. She is actually a recruit from the Surus that sits within the Uratesh Provence. She was sent as an emissary when Zafarius sent out his call for the revival of the Lushal Manor Guild. Her mission, with the permission from Zafarius, was to learn the goals, missions, rules, and laws in place that help the manor run as smoothly as it does.

## Personality

Fendris is a quiet person. She lets her dancing speak for her. When she does speak however, she is sharp tongued and quick witted. She is sarcastic by nature but can hold it back when there's something she really wants. She is not happy when she actually has to take the time to heal an ally.

## Appearance

### Human

Fendris is a shorter woman with a stockier build. She has a darker skin tone, orange eyes, and long lavender gray hair that turns orange at the tips.

### Feral

In feral form, Fenris looks like a larger leatherback bearded dragon. She is a vibrant yellow with a light lavender gray and bright orange coloration.

### Wereform

Fendris does not mind her wereform, but she does not have the skill to freely go in and out of this form. This form is mostly triggered by the need for survival. She looks more humanoid but her arms and legs lengthen and her body becomes covered in scales. Her feet shift to a more bearded dragon look.

## Magic and Abilities

### Elements

#### Sand

Fendris creates sand from the surrounding area. It changes color depending on the color of the area she is in.

#### Healing

Fendris pushes her life magic through sand to create golden shimmers.

### Spells

#### Dune of Protection (Shield):

Fendris reacts quickly to an attack by putting a thick shield of sand in front of it.

* Reaction, blocks a single strike

#### Gritted Blade (Melee):

Sand wraps around Fendris' scimitar's blade and causes it to rip and shred at the skin.

* Deals 1d8 +4 +4 | 1d8 +8 Sand Magic Damage

#### Tomb of Earth (Range):

Fendris reaches out towards her enemy, quickly wrapping sand up around them before she clenches her fist, causing the sand to crush them.

* Deals 1d8 +4 Sand Magic Damage

#### Dancing Sands (Multi-Hit Ranged):

Fendris uses her Scimitar to dance, releasing large curls of sand to strike her enemy.

* 30 foot range, 4 projectiles max, 1d3 +4 Sand Magic Damage per one that hits.

#### Dust (Healing):

Fendris blows a small amount of glistening sand out of her hands towards her ally to heal them.

* Heals for 1d8 +4

#### Sands of Time (Range Healing):

Fendris quickly wraps sand around her Ally's wound healing it as if she was reversing time.

* 30 ft range, Heals for 1d8 +4

#### Sandstorm (Area Of Effect):

Within an area of Fendis' choosing, a strong sandstorm whips up, slicing at her target(s).

* 50 ft range, 15 ft radius, deals 1d8 +4 Sand Magic Damage

#### Message from the Primordials (LAST STAND):

With all her last remaining energy, Fendris calls a large cyclone of sand to wrap around an enemy. The sand rips and shreds at the targets skin, dealing massive damage.

* Deals 6d12 +36 +4 | 6d12 +40 sand magic damage
Draconic Character Sheet Template

```
{{Character_Information|played_by=}}
==<center>Background</center>==
???

==<center>Personality</center>==
???

===Likes===
*???

===Dislikes===
*???

==<center>Relationships</center>==
???

==<center>Appearance</center>==
===Human===
???
===Beast Form===
???
===True form===
???

==<center>Magic and Abilities</center>==

<div style="columns: 90px 2; height: 295px">
{| class="wikitable" style="margin:auto; border-style: solid; border-color: #7671AD; border-radius: 1em; overflow: hidden; border-width: 2px; background-color: #2C2952"
! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" |'''Stat Chart'''!! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" | '''Information'''

{| class="wikitable" style="margin:auto; border-style: solid; border-color: #7671AD; border-radius: 1em; overflow: hidden; border-width: 2px; background-color: #2C2952"
! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" |'''Stat Chart'''!! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" |'''Information'''
</div>
<br>
<br>
<br>
<br>
<br>

===Information===
===== Abilities=====
???

===== Character Traits =====
*???

===Elements===
???

===Spells===
====[Spell 1] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 2] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 3] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 4] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 5] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 6] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 7] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 8] (spell type):====
[spell information]

*[Spell Traits]

```
Arcane spells

#### Telekinesis

The caster can lift a number of objects and tamper with them. The tasks done with this spell can range from opening and closing simple objects, peeling tapes, writing, using simple doors, un/locking simple locks, and so on and so forth. The number of items that can be affected by the spell depends on how many stars are on the user's **magic** stat.

* ★ - 2-3 items can be tampered with at a time.
* ★★ - 4-6 items can be tampered with at a time.
* ★★★ - 7-10 items can be tampered with at a time.
* ★★★★ - 11-15 items can be tampered with at a time.
* ★★★★★ - 15-20 items can be tampered with at a time.

#### Esper Bubble

A pink bubble of raw arcane magic woven into a shell. Its shell is hardened and glows brightly for a moment on impact as it absorbs hits, both physical and magical. This shell can take 50 points worth of damage before shattering, the caster can attempt to recast the spell once to supply another 50 points of health before the bubble completely detonates and deals 75 points of damage upon shattering (If there is a second shell applied).

#### Arcane Weapon Forgery

As part of the arcane arts, weapon forgery is a popular spelltype to learn to bypass blacksmithing and needing to take care of a weapon. Of course, this not only takes time to practice and perfect making the weapon appear and keep shape, it also takes a lot of energy to maintain its form for long periods of time. The appearance of the weapon adapts to the user's ideal and will, for what they want the weapon to look like but it will remain static until recasted in a new form. Each star on the user's **magic** stat is equal to about ten minutes in combat to keep the weapon active. Items like throwing knives are capped at 10 per cast.
Ratway Kids

The kids of the ratways are typically rodent kemon but has extensions to other kemon such as weasels, most often orphans who have banded together to make their own family. They have created an extensive information network for those who seek mercenary work or information gathering through the Underground. Those who have branched out or have a 'day job' often take ones with high traffic areas such as postal delivery and barkeeping.

### Assassination Sect.

The Assassination Sect is a small group that specialises with infiltration and killing specific targets. They handle more low profile targets and can assist if another mercenary or assassin requires aid.

--

### Decoding Sect.

The Decoding Sect is a subgroup of information gatherers who specialise with decoding scripted messages written in other languages. Some are arcane kemon whose magics are specifically for decryption and translating messages.

--

### Main Sect.

This is the largest branch of the Ratways. The main body runs as information seekers, gathering gossip and potential leads by sneaking through the walls and ceilings in buildings. They're ones who handle information and give it for a price. A lot of the younger Ratways members are part of the main sect and may be seen as delivery persons in the day.

--

### Extended Branches

Extended branches are typically services outside of the main hideout in the Underground. These places have a marker hidden somewhere with a mouse or rat motif and are typically eateries from something as common as a tavern to anything as exotic as a high end restaurant.

--
Peregrine

## Peregrine Tern

**Peregrine Tern** was a Human Paladin who worked with Finnegan, Delmor, Ozlo, Skysong, and Garrett to defeat Davy Jones and the Scalenian Alliance.

## Background Info

While some of Peregrine's past is unknown, she was known to have been a Priestess of Iono, The Lord of the Grasping Waters. In Peregrine's prologue, we see her family and crew aboard the ship, ???, either killed or mortally wounded by the Alliance airship.

In order to bring Finnegan back, Peregrine had to sacrifice herself. With Delmor's help, Perry was able to save Finnegan at the cost of her own life.
Dice Rolling

## Basic Use for Stats

General rolls follow the basic stats your characters have;

* **Agility**- is how agile your character is with their movements, this is also linked to the characters ability to be stealthy
* **Charisma**- is linked to your characters ability to talk and interact with others
* **Fortitude**- represents stamina and health.
* **Intelligence**- is how smart your character is with processing and understanding the information that surrounds them.
* **Magic**- is how proficient your character is with using magic.
* **Speed**- is how quick your character is to get from point A to point B.
* **Strength**- is how physically strong your character is.

The bonus to your rolls follows the Star Points your character has in the respective stat.

 **★★★★★** | +5

## Other Types of Rolls

###  Battle:

* **Initiative**- Speed
* **Magic Attack**- Magic
* **Magic Damage**- Magic
* **Healing Magic**- Magic
* **Physical Attack**- Strength
* **Physical Damage**- Strength
* **Item Attack**- Intelligence
* **Item Damage**- Intelligence
* **Item Healing**- Based on item
* **Dodge**- Agility
* **Block**- Strength
* **Effect Resistance**- Fortitude

###  Skill Checks:

#### Agility:

* **Acrobatics**- flips, somersaults, gymnastics, keep their footing on slippery surfaces
* **Stealth**- sneaky sneak
* **Pick-Pocket**- stealing

#### Charisma:

* **Deception**- lying
* **Intimidation**- Verbal Intimidation
* **Performing**- Songs, dance, distractions
* **Persuasion**- convincing someone of something

#### Fortitude:

* **Sickness**- Illness, drinking, nausea
* **Constitution**- Resisting magical and non-magical effects

#### Intelligence:

* **Investigation**- Gather new information, detailed searching
* **World Knowledge**- Information they may know about the world
* **Insight**- Gather True Intentions
* **Perception**- Noticing details in your surroundings, general looking

#### Magic:

* **Arcane**- Magic Knowledge

#### Strength:

* **Athletics**- Running, climbing, jumping, or swimming
* **Intimidation**- Physical Intimidation
Humans

The human race used to be the main race prior to the major event of the meteor that befell the planet. They now co-exist with the Kemon, Demons, Draconic, Primordial, and those of Primordial descent. Due to their history and general flexibility with all walks of lifestyles, there are some who still firmly believe that they are of the superior race.

After the event of the meteor and birth of the Primordial Three, the human race began to experience a shift in those gifted with the ability to use magic. They are a race without any particular bias to any of the elements and may either pick up elements by preference or have been born with a random attunement to an element or two.

**Race Information:**

* Average height ranges from 4'10" to 6'5".
* Their skin tones range from pale to dark natural tones.
* They do not have irregular eye color but can have any type of heterochromia.
* Hair color ranges in the natural tones of blond, red, browns, and blacks.
Basilisk's Lair PCs

A hunting guild largely dedicated to taking down massive creatures and run by a Lamia known as Sarina Venomhide. Their group appears to be quite a strange makeup of members, that shouldn't work together in theory, they're a chaotic band that seem to do quite well together for the most part. They sell cuts of meat, animal byproduct, pelts, tanned hides, hooves, horns, bones, and whatever else is salvageable from the animal that they can store. Scrap is the one primarily in charge of sales for that kind of thing, while Sarina herself takes charge of harvesting, handling and sales of potent venoms and toxins.

By commission, they can also come in to deal with certain pest problems such as outbreaks of wild boars eating crops or predators hunting livestock. While it's not as invigorating as large monsters, it's still vital and necessary to ensure safety of crops and livestock for food production and the guild brings back each creature they kill so they may harvest from them.

### The Adopted Children

Amp

Jay

Anastasia Christenson

Mortem
Adrian Hart

### Weapons

Crossbow (Light), Dagger, Dart, Longbow, Longsword, Quarterstaff, Rapier, Shortbow, Shortsword, & Sling

## Appearances

### Debut

C4 | Patron Interlude: Tricky Doors Part 1

### Portrayed by

Nekova

**Adrian Hart** is a High Elf Wizard who joins with Isaac Ironthorn and Rend Firestar in the Campaign 4 Patron Interlude: Tricky Doors.

## Background Info

The history of Adrian Hart is unknown but his mission is clear. If he got this magical hat from an underground auction for their contact, he would be given a pardon across the world of Goarahn. With that in mind, he teamed up with his boyfriends, Isaac and Rend,

## Physical Description

Adrian is a pristinely clean individual. He has fire-colored hair that goes from a bright orange to a bright red with speckles of blonde spread about. He has green eyes with winged eyeliner and stands at just under 6'. He also wears a flowing cape and slim-fitted clothes.

## Personality

Adrian is very flirty with most men he comes across.

## Fun Facts

* Adrian is in a three-way gay relationship with Isaac and Rend.
Faerie Forest

* The environmental dangers one may face while in the Faerie Forest is some carnivorous plants and getting lost within the Forest itself.

**Creatures:** ⭐-⭐⭐⭐⭐

###  Aesthetic

The Faerie Forest is a mythical forest of mushrooms and trees that fade in from the Forgotten Ruin's tunnel. The mushrooms within the large cavern space stand anywhere from a few feet to over 20 feet tall at the top of their caps. Wild plants and grasses form this cavern space into a lush landscape. The creatures are in an abundance here, ranging from small insects like butterflies and dragonflies to large dangerous creatures such as the Brush Boar. Some of the plants seem a bit strange though.. Wait, *is that one moving??*

###  Notable Landmarks

**The Circle of Fae**- Smack in the center of the Faerie Forest is a circle of glowing runic stones that seems to hold a mysterious magical presence in this space.

**Old Shroomah Jones**- A distinctly tall and old mushroom that reaches upwards of 250 feet to the top of its cap. It's home to an odd arrangement of creatures that have found unique ways to call the shroom their home.

## Fauna

 **The Brush Boar**

**Scientific Name**: Ruina Sus Scrofa

**Temperament**: Hyper Aggressive

**Harvest**:

* **Meat**: A wide variety of cuts that you can obtain. **Sell Price**: 50GP per pound.
* **Tusks and Spikes**: Strong keratin used for jewelry, weapons, armors, and clothes. **Sell Price**: 10 GP per pound.
* **Fur and Hide**: Covered in thick coarse fur and skin used for a wide variety of items. **Sell Price**: 100 GP per pelt. 200 Per Brood Mother.

**Info**: The Brush Boar is a large creature that resides within the Faerie Forest of the Underworld. They roam in small groups of 10-15 individuals lead by a matriarch called the Brood Mother. The non-dominant male's and female's are half the size of the Brood Mother and are much less aggressive.
Potions

## Herbalist Potions

**Herbalists** use the many different plants found through the Overworld and Underworld to create potions.

## Enchanted Potions

**Enchanters** can create potions of differing effects.

## Crafting Herbalist and Enchanted Potions

### Crafting Herbalist Potions

Crafting herbalist potions requires an extensive knowledge on herbs and plants and how they interact. These rolls are done based on the herbalists intelligence roll.

 **Lustrous** | 12 Hours

### Crafting Enchanted Potions

The base knowledge required is RUNIC MAGIC, am ancient magic that was on Aetheria prior to the meteor. The only Magi capable of this are those that were taught how to understand how Runic Magic works. You can boost your chances by using a catalyst. The larger the catalyst, the higher the chance for the enchantment to take hold onto the item being enchanted. Enchanting an item uses the magi's Magic for the enchanting roll. The strength of the enchantment can not go above the casting magi's capabilities!

 **Lustrous** | 12 Hours

 **Shard** | Uncommon
 **Bulb** | Rare
 **Crest** | Extremely Rare
Diamon

## Personality

???

✔Likes✔
+ --
❌Dislikes❌
+ --

## Magic and Abilities

### Spells

#### [Spell 1] (spell type)

[spell information]

* [Spell Traits]

#### [Spell 2] (spell type)

[spell information]

* [Spell Traits]

#### [Spell 3] (spell type)

[spell information]

* [Spell Traits]

#### [Spell 4] (spell type)

[spell information]

* [Spell Traits]

#### [Spell 5] (spell type)

[spell information]

* [Spell Traits]

#### [Spell 6] (spell type)

[spell information]

* [Spell Traits]

#### [Spell 7] (spell type)

[spell information]

* [Spell Traits]

#### [Spell 8] (spell type)

[spell information]

* [Spell Traits]
Summoning spells

#### Arcane Weapon Forgery

As part of the arcane arts, weapon forgery is a popular spelltype to learn to bypass blacksmithing and needing to take care of a weapon. Of course, this not only takes time to practice and perfect making the weapon appear and keep shape, it also takes a lot of energy to maintain its form for long periods of time. The appearance of the weapon adapts to the user's ideal and will, for what they want the weapon to look like but it will remain static until recasted in a new form. Each star on the user's **magic** stat is equal to about ten minutes in combat to keep the weapon active. Items like throwing knives are capped at 10 per cast.
古兰登政治

古兰登的政治制度为三权分立性质的总统制联邦共和国。政治权力分立为总统、国会及最高法院三个机构，依据《古兰登第一宪法》共同拥有联邦政府的权力。与此同时，联邦政府与州政府共同拥有主权，各州下也有类似的权力分立制度。古兰登联邦中央国会为最高立法机关。每个州下设州议会，政府。总统由党派选举和总统选举共同产生。古兰登联邦法院拥有对古兰登联邦法律的最高司法审查权。

古兰登鼓励全民参与政治，尤其培养人对于政治的参与热情，十八岁以上公民均拥有选举权。古兰登的政治活力极高，政府部门任职平均年龄低于绝大多数国家。

古兰登是政党政治国家，加入党派是政治活动的重要部分，党派竞争激烈，古兰登两大政党分别是改良党和联众党，两党自再统一战争后一直主导及控制古兰登的政治。另外还有一些党派，包括社会主义者进步联盟、古兰登共产党等，尽管其他党派偶有成为总统候选党的年份，但仅有1865年卢登·依兰身为光明会成员当选这一次情况。

立法
--

### 国会

古兰登国会全称为古兰登联邦中央国会，也是国家最高议会，古兰登是一院制的议会制度，仅设参议院。参议院由每州的8位议员组成，每州的议员由各州议会选出，共八十人，每两年改选1/4。议案一般经过提出、审议、全院大会审议等程序。国会有把普通议案提升为紧急提案的权力。紧急议案发布后，各州议会需要终止无限制讨论状态，14天内立即决案。

国会的立案如果违宪，古兰登联邦法院需要依据宪法对立案进行审查，如有违宪可以不予通过。总统也拥有对议案的否决权利，但需要遵守宪法，否则最高联邦法院不予通过。

### 州议会

每个州独立设有各自的议会，州议会有对各自州立案的权利，但需要在遵守宪法的前提下。并由各州政府进行施行，行政。各州议会人数不定，大约有100名议员。各州政府每年有一次宣布紧急提案的权利，各州议会需要终止无限制讨论状态，14天内立即决案。如果州议会受到政府和国会的双重紧急提案的要求，则保留政府的紧急提案权。

行政
--

### 联邦政府

古兰登聯邦政府依《古兰登第一宪法》而立，為政府系統行政的首脑。

总统
--

 File:古兰登忒提斯宫.png
*参见：古兰登总统列表*

古兰登总统为古兰登联邦国家元首，是古兰登最高行政、军事长官。总统任期为五年，宪法规定总统仅能担任两个总统任期至多十年时间，可连任。总统拥有否决联邦国会议案的权力，可以自由任命与解职最高法院大法官。总统大多数行政权力需要获得联邦国会的通过才能有效执行。

古兰登总统办公所在地为纽洛兹太平洋帝国大街上的忒提斯宫，由原来的荷兰殖民总署改造而来。

### 总统选举

古兰登总统选举（Commonwealth presidential election），是古兰登联邦每五年举行一次选举国家领导人的活动。每届政府的第四年举行下一届执政党大选，执政党大选采用选举团制度进行间接民主。大选结果的前两名政党有权为下一任总统提名。次年举行总统大选，总统大选采用全民普选，得票数最高的总统候选人成为联邦下一任总统。
维尔德·卡特·蒙特

## 维尔德·卡特·蒙特Vild·Carter·Mont

维尔德·卡特·蒙特

政党
--

联邦党/联众党

**维尔德·卡特·蒙特**（英语：Vild·Carter·Mont，VCM），联邦党、联众党籍政治人物，古兰登第二任总统，以乐观、平和的形象成为古兰登受欢迎的总统之一，联众党奠基人。

## 人物生平

### 早年生活

维尔德·卡特·蒙特，1824年出生于英属新东威尔士州新利物浦的德裔犹太人家族。其父亲约瑟夫斯·蒙特（Josephus·Mont）来自法兰西帝国统治下的蒙托内尔省阿尔采伊小镇（今德国兰茵黑森州阿尔采伊）的贝尔蒙特家族，因反对法国统治逃亡到新东威尔士州并改姓为蒙特。维尔德的早年生活十分幸福，1846年维尔德从哥伦比亚大学毕业后，与好友夏恩·德林克沃特结婚，并进入新成立的福斯特尼亚政府工作。

### 政坛新星

由于独立初期的人才短缺，维尔德很快在政府部门中崭露头角，古兰登联邦成立期间，维尔德参加联邦宪法起草委员会，维尔德的“被动型政府”思想对古兰登政治产生深远影响。1856年，维尔德加入联邦党，很快进入联邦党高层工作。但维尔德并没有参与古兰登独立的自由之路游行，因此饱受联邦党的排挤，他的姓名经常被其他党员讥讽为野猫（Wild Cat）。但维尔德毫不在意，并借此建立起野猫沙龙，吸引了大量人才，形成了自己的派系。

1866年，古兰登国会对总统廖东•里发起弹劾，联邦党前所未有的分裂与无尽的争吵令维尔德大失所望。古兰登内战爆发后，维尔德及其派系愤而离开联邦党，加入了处于弱势的联众党，很快在联众党建立起了自己的威望。1868年，维尔德代表联众党参与了南北和平谈判，标志着维尔德成为联众党领袖。1870年，维尔德率领联众党击败了混乱的联邦党，维尔德·卡特·蒙特就任古兰登联邦第二任总统。

### 退居幕后

当维尔德准备筹划自己的连任工作时，1874年9月，联邦党议员质控总统维尔德收受来自美国政治金融巨头————同时也是维尔德本家————贝尔蒙特家族的资金支持。尽管证据并不确凿，所涉及金额也并不大，但维尔德还是被迫放弃了竞选活动。1875年，维尔德卸任总统职位，从此专注于联众党的建设中。

### 意外身死

1900年，维尔德在湖边钓鱼不幸落水身亡，年75岁。当地警方经过调查后，将事故判定为意外死亡。

## 政治成就

### 被动型政府

自维尔德参与起草宪法开始，被后世人总结为“被动形政府”的维尔德政治理念便开始深深地影响着古兰登的国家进程。维尔德成为总统后，由于前任总统廖东·里的一些“非民主”措施，民众对政府的不信任感非常强烈，维尔德不得不进行一系列政治改革，最终导致政府的权力完全处于公众压力之下，社会舆论逐渐取代了总统个人意愿，成为古兰登国家意志的第一影响因素。

### 美古同盟

逸闻
--

·“笑墙”的由来，维尔德在发布一些演讲的时候喜欢选择在忒提斯宫东北方向建国纪念公园的围墙下进行，在演讲时候维尔德总会讲一些笑话引得大家发笑，这片围墙也被称之为笑墙。
Forgotten Ruins

* The forgotten Ruin's environmental dangers are old rickety bridges and collapsing sections of the tunnel floor.

**Creatures:** ⭐

###  Aesthetic

The Forgotten Ruins are the starting area that you walk into once you pass the Gates of Stone and Ire. It's an area made of a thin downward slow spiraling tunnel cut into the mountain that leads you down into the deeper parts of the Underworld. They typically lack danger outside of the pathways themselves. Some sections on the walls have given way to steep cliffs and a few worn bridges may give questionable security as you pass over ravines. The creatures you may stumble upon are typically smaller and prefer to stay away from those that wander through the gateway.

###  Notable Landmarks

**The Bridge of Faith**- A long rope bridge, around 50 foot from one side to the other that is the final step to cross into the Faerie Forest. It is worn down and the ropes look as if they will give at any moment.
第十二届夏季奥林匹克运动会

*该词条是基于虚拟国家古兰登而建立的虚拟词条，请勿与现实生活相混淆！*

第十二届夏季奥林匹克运动会（英语：the Games of the XII Olympiad），1940年8月1日至8月17日在古兰登联邦泓城市举办，所以又被称为泓城奥运会。因为本次奥运会正值第二次世界大战期间，也被世人以“战时奥运会”所熟知。

## 第十二届夏季奥林匹克运动会

### 主体育场

泓城曙光竞技场

背景
--

### 原定计划

1936年在德国举办柏林奥运会时，第二次世界大战尚未爆发，国际奥委会仍在进行下届奥运会的准备工作。运动会期间，国际奥委会讨论了第十二届奥运会举办地点问题。当时提出申请的有日本东京、芬兰赫尔辛基、古兰登泓城、意大利罗马、西班牙巴塞罗那、匈牙利布达佩斯、埃及亚历山大港、阿根廷布宜诺斯艾利斯、巴西里约热内卢、爱尔兰都柏林、加拿大多伦多、瑞士洛桑、希腊雅典，随后英国伦敦、加拿大蒙特利尔也提出了申请，总共达15个城市。经过几轮投票，东京、赫尔辛基两市获得预选权。最后表决时，东京以37票获胜，赫尔辛基得了26票，第三位泓城获得了19票。第十二届奥运会原定1940年9月21日至10月6日举行。

1937年7月7日，日本与中国在北平外的宛平对峙，最后引发七七事变，中日战争全面爆发。翌年7月，国际奥委会于开罗召开全体大会，中国奥委会代表在会中抗议大日本帝国侵略中国、破坏世界和平、违反奥林匹克精神，并要求剥夺日本东京、札幌两市的夏、冬季奥运会主办权，日本则宣称保证如期举行运动会。国际奥委会接受日方说法，采取了观望态度，但随后的国际奥委会执委会秘密会议决定，将赫尔辛基和奥斯陆做为夏、冬季奥运会候补地。

### 临时改址

1938年，日本奥委会在军方压力下，宣布1940年日本为了纪念神武纪元2600年，要在1940年举行大规模的军事演习而无法举行奥运会。此外，由于第二次世界大战爆发，加上苏芬爆发冬季战争，1940年1月1日芬兰通知国际奥委会放弃主办权。于是国际奥委会联系古兰登政府是否愿意在作为奥运会候补地的泓城市举办。当时的古兰登还没有卷入二战的漩涡，希拉特政府为向世界重新展示古兰登，便立刻筹备奥运会相关事宜。

过程
--

焦点
--

·因为1940年正值二战期间，当时的很多国家因为主观或者客观的原因拒绝参赛，比如英国、法国、荷兰、比利时、纳粹德国、中华民国等，本届奥林匹克运动会也被视为含金量最低的一届奥运会。

·本届奥运会的表演项目斯诺克以及赛车是第一次也是唯一一次进入奥运会的项目。

·因为二战，国际奥委会对本次奥运会的规则制定极为放松，大部分条款未经国际奥委会批准，直接由古兰登本国审批通过。

·高尔夫自1904年奥运会后重新回到奥运会竞技项目，但下次出现直到2016年里约奥运会。

## 比赛项目

1940年夏季奥运会共有20个运动项目，其中2个项目为表演项目

 ·水上项目
○游泳
○水球
○跳水
 ·曲棍球
 ·高尔夫
 ·斯诺克
（表演项目）
（表演项目）
Draconic

### **Race Information:**

A race of humanoid creatures descended of those who have dragon blood in their lineage. They have token traits of scales, claws and horns on their bodies. Some may sport additional details to appear more dragon-like, such as tails or digitigrade feet, as well as hold an elemental bias based on their lineage. They are known to live upwards of 1,000 years of age but can rarely live to be around 1,500 years old. This race also has the innate ability to use a breath weapon for an attack.

### Humanoid Form:

* Height ranges from 5'5" to over 8' including their horns.
* They have a variety of draconic features they can display.
* Their main skin tone ranges in more natural hues while areas covered in scales may be a variety of natural to unnatural tones.
* They can have patterns or details that match their draconic counterpart.
* Their hair color comes in a variety of natural and unnatural hues.
* They have a wide variety of eye colors.

### Half-Form:

Half-forms are a cross between their humanoid form and their dragon form. These forms are a more natural occurrence due to their dragon form not being able to fit into all the spaces their humanoid form can. This form can be triggered by extreme emotions where they will lose control and go berserk when in that state of being. Their stats can change to reflect this form.

* Height ranges from 6 feet to over 8 feet.
* These forms are usually more bipedal but can swap between bipedal and quadrupedal movement.
* Typically share a lot of the features of their dragon form. They can have wings, horns, spikes, tails, and a wide variety of other characteristics and features.

### Dragon Form:

The Draconic's dragon form is the most magically pure form they have. This is their connection to their lineage.

* The height ranges from 5' to 9' feet at the shoulder.
* They have a wide variety of characteristics and features.
* Their scale color has a wide variety of options but typically ties in with their elemental lineage.
* They can have almost any eye color you can think of.

*Please note, these are not free to make! If you would like to make one please contact Yuki, Yami, or Icarus with an explanation of what you have planned for the characters story.*
Closed spells by type

Some spells may have overlapping tags applied to them due to their properties. Click on one of the type properties to see the list of spells that fall under their respective categories.

## Attacking

These are spells used for offensive purposes.

**Melee:** Melee spells are ones that are dealt at close range.

**Ranged:** Ranged spells are ones dealt at long range, covering great distances.

**Damage Over Time (DoT):** These spells do not do as much damage as a normal spell, but last over several turns. This can include curses.

**Area of Effect (AoE):** These spells are a special ranged spell that will either centralise around the caster or a point of the caster's choosing. This covers a specified area rather than a directional cast.

**Multi-hit:** These spells are grouped attacks that are unleashed in a single turn.

**Multi-target:** This spell can split and attack multiple targets.

## Defending Spells

These are spells used more for defense rather than attack.

**Elemental Wards:** Elemental wards are shields using mana to protect the caster. It may also be cast onto other targets.

**Resistance:** These spells heighten the target's resistances to certain status afflictions.

**Traps:** Traps are stationary and activate when triggered. These can deal damage, cause a status affliction, or ensnare the target.

**Magical Holds:** These are used to prevent the target from moving.

## Supplementary Spells

These spells may not directly be offensive or defensive. They are used to inflict a status or to heal.

**Healing:** These spells are used to heal the caster or the target.

**Healing Over Time (HoT):** While not as powerful, these are spells that can heal the designated target a small amount over time.

**Buffers (+stats):** These spells can increase a specific stat on the target for an amount of time.

**Debuff (-stats):** These spells can decrease a specific stat on the target for an amount of time.

**Status Affliction:** These spells are ones that induce other statuses like sleep, paralysis, poison, and so on.

## Other

These spells may not fit in any other category.

**Summons:** Either by conjuring a weapon or calling for a kindred spirit, summons are special spells that take great concentration.

**Environmental Displacement:** These spells are a special AoE type that require amazing amounts of mana to change the environment of the field.
Demon Character Sheet Template

```
{{Character_Information|played_by=}}
==<center>Background</center>==
???

==<center>Personality</center>==
???

===Likes===
*???

===Dislikes===
*???

==<center>Relationships</center>==
???

==<center>Appearance</center>==
===Humanoid===
???

===True form===
???

==<center>Magic and Abilities</center>==

{| class="wikitable" style="margin:auto; border-style: solid; border-color: #7671AD; border-radius: 1em; overflow: hidden; border-width: 2px; background-color: #2C2952"
! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" |'''Stat Chart'''!! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" | '''Information'''
</div>
<br>
<br>
<br>
<br>
<br>

===Information===
===== Abilities=====
???

===== Character Traits =====
*???

===Elements===
???

===Spells===
====[Spell 1] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 2] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 3] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 4] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 5] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 6] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 7] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 8] (spell type):====
[spell information]

*[Spell Traits]

```
Blacket

Blacket is the first-ever open-source Blooket private server, created by Xotic made entirely from PHP. It is like Blooket, a Kahoot-like learning game, but without game modes, question sets, and other things. The point of the game is like blooket, to buy boxes that will randomly give you blooks based on their drop rates, which you can manage, sell, and make as your avatar. You get tokens by purchasing the Add Tokens Box, which gives you 25,000 tokens. Soon, the Blacket reset will come adding many more features, resetting some boxes, and removing everyone's blooks and tokens. The top 10 players with the most tokens are featured on the leaderboard. Trading has been added in updates to Blacket so you can trade your rare Blooks for others.

Due to copyright-infringing issues, Blacket has been temporarily removed from the internet as the creator works on a re-design that will differentiate Blooket and Blacket. Though Ben supports Blacket and thinks it is a cool thing, some issues make it look like the official Blooket. This can be seen on their website. Blacket was officially removed on March 22nd, 2022 and rebranded to Betastar on April 8th, 2022.
Healing spells

#### Sterile Saliva

To invert a natural property and ease the cleansing of light wounds, the user's saliva has been turned to have antiseptic properties to prevent infection. On heavier wounds, it may not be as effective, or may require more, but is decent for things like scratches or moderate lacerations.

#### Phoenix's Mark

A golden feather flies out to an ally and a mark appears on their back before it slowly fades off, healing the target instantaneously.

#### Phoenix's Down

An AoE healing spell, golden feathers fly out from around Kagami in all directions and wrap around all allied members to heal them instantaneously.
Ranged spells

#### Telekinesis

The caster can lift a number of objects and tamper with them. The tasks done with this spell can range from opening and closing simple objects, peeling tapes, writing, using simple doors, un/locking simple locks, and so on and so forth. The number of items that can be affected by the spell depends on how many stars are on the user's **magic** stat.

* ★ - 2-3 items can be tampered with at a time.
* ★★ - 4-6 items can be tampered with at a time.
* ★★★ - 7-10 items can be tampered with at a time.
* ★★★★ - 11-15 items can be tampered with at a time.
* ★★★★★ - 15-20 items can be tampered with at a time.

#### Feather Rain

An offensive wind spell, the user whips up the winds in a way that forces their cyclic currents to suddenly turn downward as if it were raining knives, lacerating flesh. This can be casted horizontally as well.
Light spells

#### Blinding Lights

A spell meant to stun for a quick escape, the user's body will emit a flash of blinding light to blind and stun anyone looking at them. While the targets are stunned, it allows for a singular attack of opportunity on them or for the user to disengage and flee.

#### Illusionary Lights

A spell meant to catch the attention of a person or a crowd and send a message to whoever is present to receive it. These lights show in a variety of colours and can be shaped into a number of forms subject to the caster's taste. For some, this spell is used for story telling, for others, it's used as a way to lead a person or group somewhere. Other variations of this spell include placing a trigger in a spot on the ground so that while the caster is not present, the spell itself activates and can preform its needed function of telling its message.
Notable NPC's

These are random NPC encounters along the way through the RP that you may have the chance of interacting with again.

### Zyldr NPC's

#### Dralis Folshire

Elvish man, age 29, Arcane Magic. Dralis is hardworking guardsman for the Black Hawk Tower in Zydlr. He is a skilled archer who's arcane magic is specialized in different types of arrow shots.
Primordial

## Race Information

The Primodials are the purest magical beings in all of creation. They have a very pure and strong connection to magic that makes them either a great ally or a dangerous enemy. They tend to stay out of mortal affairs but some ignore that and reside among the people of various societies. There is no set rule when it comes to how a Primordial looks or acts. They have both a humanoid form and a dragon form they may present themselves in. No one knows for sure how long they live or if they die or can easily be killed. They are powerful entities that are not to be trifled with.

## The Different Broods

### The Trifecta, The First Brood.

This is the first born. These are the strongest of the brood's with the purest connection. They watch over time, space, and nature as a whole. Protecting the planet from possible corruption.

### The Aspects, The Second Brood

The Aspects were the second born brood. They watch over the many facets of life that mortals can find themselves dealing with from Life and Death to Fate and Karma.

### The Elements, The Third Brood

The elements were the third brood. They watch over the many elements that make up the natural world and find themselves watching over the magic's that connect to each.

### The Guardian, The Fourth Brood

The Guardian Primordials watch over a variety of different places within the Underworld, watching and keeping a careful balance of the sects they watch over.
Holidays and Festivals

### The Festival of Lights

A festival held during the new year's meteor shower. This is a very large festival held to pay respects to the magic brought to Aetheria from the Mother Crystal.

### Hallow's Eve

A holiday on the held during the harvest moon and celebrates the remembrance of lost loved ones. It's said to be when the veil between the Afterlife and Living World are at the thinnest, allowed passed loved ones to check on their living family.

### Final Harvest

Typically celebrated during late fall right before the first snow in the form of feasts and festivals, it celebrates the final harvest of the year before winter sets in and farming becomes harder.

### ???

A holiday where gifts are given to those you love and care about.

## Floating Den Holidays and Festivals

...

## The Origin Holidays and Festivals

....
Kemon Character Sheet Template

```
{{Character_Information|played_by=}}
==<center>Background</center>==
???

==<center>Personality</center>==
???

===Likes===
*???

===Dislikes===
*???

==<center>Relationships</center>==
???

==<center>Appearance</center>==
===Human===
???
===Feral===
???
===Were form===
???

==<center>Magic and Abilities</center>==

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! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" |'''Stat Chart'''!! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" | '''Information'''

{| class="wikitable" style="margin:auto; border-style: solid; border-color: #7671AD; border-radius: 1em; overflow: hidden; border-width: 2px; background-color: #2C2952"
! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" |'''Stat Chart'''!! style="border-style: solid; border-width: 1px; border-color:  #514C88; background-color: #201D41" |'''Information'''
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===Information===
===== Abilities=====
???

===== Character Traits =====
*???

===Elements===
???

===Spells===
====[Spell 1] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 2] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 3] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 4] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 5] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 6] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 7] (spell type):====
[spell information]

*[Spell Traits]

====[Spell 8] (spell type):====
[spell information]

*[Spell Traits]

```
Fire spells

#### Blazing Rend

A whip of fire is unleashed from the caster flies to the target and lacerates them, cauterizing the wound and any lost flesh turning to ash. If the attack lands hard enough, it can fully cut through bone and char it, turning the cut end black like the flesh.

#### Blazing Inferno

The area around is turned into a hellish landscape, lit ablaze with raging wildfire that sears across everything in its wake. The atmosphere in stained in orange and red, blackening the sky in its smoke and making it difficult to breathe. The area remains in a blazing rage for 5 rounds, incinerating everything in contact and inflicting additional burns unless the afflicted targets are immune to fire or continuously drenched in water.

#### Solar Flare

A violent whip of fire lashes out in a random direction from the user. For whatever it may hit, it washes over the target in question in a veil of flames, burning the outer surface of the object or person. If it is flammable, it will remain burning for five rounds unless the item is doused or immune to fire.

#### Cross Flare

Two sharp whips of flame are sent out from before the caster in an "X" shape in an aim to cut into the target and lacerates them, cauterizing the wound and any lost flesh turning to ash. If the attack lands hard enough, it can fully cut through bone and char it, turning the cut end black like the flesh.
Lesser Primordial

### **Race Information:**

Similar to the Draconic race, this is a humanoid race that is closely related to their Primordial blood. These are typically the first three generation under a Primordial parent. They hold a specific elemental bias from the Primordial they hail from, and likely have a religious backing to the patron Primordial as well. The patron Primordial is more likely to be from the second or third brood rather than the Primordial Three (Drexlasi, Novus, or Raegir'Ohk), but in the rare instance that they are related to the Primordial Three, there will be a random combination of elements in their pool that will be given for the player to choose from.

**Humanoid Form:**

* Height ranges from 5'5" to over 8' including their horns.
* They have a variety of draconic features they can display.
* Their main skin tone ranges in more natural hues while areas covered in scales may be a variety of natural to unnatural tones.
* They can have patterns or details that match their draconic counterpart.
* Their hair color comes in a variety of natural and unnatural hues.
* They have a wide variety of eye colors.

### Half-Form:

Half-forms are a cross between their humanoid form and their dragon form. These forms are a more natural occurrence due to their dragon form not being able to fit into all the spaces their humanoid form can. This form can be triggered by extreme emotions where they will lose control and go berserk when in that state of being. Their stats can change to reflect this form.

* Height ranges from 7 feet to over 9 feet.
* These forms are usually more bipedal but can swap between bipedal and quadrupedal movement.
* Typically share a lot of the features of their dragon form. They can have wings, horns, spikes, tails, and a wide variety of other characteristics and features.

### Dragon Form:

The Draconic's dragon form is the most magically pure form they have. This is their connection to their lineage.

* The height ranges from 7' to 15' feet at the shoulder.
* They have a wide variety of characteristics and features.
* Their scale color has a wide variety of options but typically ties in with their elemental lineage.
* They can have almost any eye color you can think of.

*Please note, these are not free to make! These are an exclusive race. We may ask for volunteers to play future characters of this type.*
Races

There are many races on Aetheria. Some of which are fairly generic such as elves and other fantastical races. Race notes are listed within each of their race pages.

### Free-to-Make Playable Races:

These races are free to make characters from.

* Humans
* Humanoids
* Demons
* Kemon

### Closed Playable Races:

These races are on a Ask-to-Make basis because they are deemed rare occurrences and we want to keep the numbers lower.

* Draconic
* MythoKemon

### Exclusive Races

These races are not free to make. These are extremely rare and over-powered compared to the normal character.

* Lesser Primordial
* Primordial
Kira Mabushii

## Personality

✔Likes✔
+ --
❌Dislikes❌
+ --

## Magic and Abilities

### Spells

#### [Spell 1] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 2] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 3] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 4] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 5] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 6] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 7] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 8] (spell type):

[spell information]

* [Spell Traits]
Anastasia Christenson

## Anastasia Christenson

### Alias

The Blood Witch, Blood HoundNickname: Ana

## Magic and Abilities

### Spells

#### [Spell 1] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 2] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 3] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 4] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 5] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 6] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 7] (spell type):

[spell information]

* [Spell Traits]

#### [Spell 8] (spell type):

[spell information]

* [Spell Traits]