recursal/Fanatic-Fandom huggingface dataset:
Club

**Clubs** are a social group feature introduced in *The Sims 4: Get Together*, which work similarly to outings in *The Sims 2: Nightlife* and *The Sims 3: Late Night*, and social groups in *The Sims 3: University Life*. Sims can create a club in which up to 8 Sims can join. Leaders get a crown over their plumbob) as well as customize their members' interests, personalities, behavior and style.

Clubs allow players to create and play with groups of different Sims and do various activities depending on the group leader's wishes. Sims can join up to three different social clubs at a time, but can only play one at a time Players can create a club in which the selected Sim will become the leader. The player can choose the club's name, club symbol, description and requirements for Sims who join the club. After this, the player can select what activities club members can do, a preferred club activity and an activity which club members are not supposed to do. This can all be customized from a menu that pops up when creating a club.. Players can set requirements for a club such as age, career, marital status, financial status, traits and skills +2 level. These requirements block out anyone who doesn't meet the requirements from joining the club.There are multiple secret lots in Windenburg which players can use to create a special location for their Sims' club hangout. This is where all the Sims in the club will hangout in their spare time.

When creating a club or a Sim is leader of a club, the player can choose where the club hangout is. This is the place where Sims within the club will go to during gatherings. Players can select a lot for club hangouts in three ways: selecting none will make all club members come to the lot the leader is on, selecting a specific location allows for the player to select any lot from any world as their hangout, and finally general venues allows for the player to make the club hangout at any community lot.When a Sim has joined a club, the player can open the club panel and see a panel showcasing their club's name, options, club members, club encouraged activities and banned activities.

Each Sim can join up to 3 clubs, and each Sim can join different clubs to other Sims in their household.

Sims can start a gathering at any time, anywhere and for as long as they want. Players can also create the club members outfits and purchase new club perks with club points. When Sims are gathering as a club, every Sim that does the activities the club prefers will gain club points as long as the gathering is happening. With these club points players can purchase new club perks which can help do many things, such as give a certain mood to all members while gathering, make the club hated or loved on first meeting, purchase new unique handshakes, boost skills etc.
Hans Brecht

**Hans Brecht** is a main character in the first generation of **Druck**. He is a main character in the second and third seasons, and a guest character in the fourth. He lives with Linn, Mia, and Matteo in a flatshare, and is good friends with them despite being in university. Hans is based on Eskild Tryggvasson from the original *Skam*.

## Background

Hans is a university student, he moved in to a flat with Linn Shira and Mia Winter. He is an annoying roommate, often stealing food and playing loud music while hooking up.

## Throughout the Series

### Season 2

* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 5
* Ep 6
* Ep 7
* Ep 8
* Ep 9
* Ep 10
 TBA

### Season 3

* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 5
* Ep 7
* Ep 8
* Ep 9
* Ep 10
In **Just run away! 🚘**,

***Everything is different! 💥 (Saturday 12:00am)***

TBA

***The morning after 😐 (Saturday 12:13pm)***

TBA
In **Joints & Sandwiches 💨🥪**,

***Gaydar & Grindr 👨‍❤️‍👨 (Sunday 3:36pm)***

TBA

***How do I sleep with a woman❓ (Wednesday 3:44pm)***

TBA
In **Neon butterflies 🦋**,

***Hans’ sausage 🌭 (Sunday 2:55pm)***

TBA

***Don’t touch my sausage! (Thursday 7:57pm)***

TBA

***Neon butterflies 🦋 (Friday 9:00pm)***

TBA
In **Under Water 🌊**,

***Happy days ☀️ (Saturday 3:36pm)***

TBA

***Did you break up with Alex? 💔 (Sunday 5:41pm)***

TBA
In **I'm not gay 😳**,

***I'm not gay 😳 (Friday 9:13pm)***

TBA
In **Together or alone❓**,

***The gay guru 🙏 (Sunday 2:33pm)***

TBA

***Emerge 🐋 (Wednesday 4:30pm)***

TBA
In **Outing**,

***David's secret 🏳️‍🌈 (Saturday 10:34am)***

TBA

***Transgender ⚧ (Monday 2:10pm)***

TBA

***What do you love about him? 😌 (Wednesday 3:29pm)***

TBA
In **Love ❤️**,

***We're behind David! 👊🏼 (Saturday 1:13pm)***

TBA

***Mama 💖 (Thursday 8:37pm)***

TBA

***Love ❤️ (Friday 8:25pm)***

TBA
In **Our time is now 💪**,

***Graduation! 🎉 (Friday 1:16pm)***

TBA

***Our time is now 💪 (Friday 8:30pm)***

TBA

### Season 4

* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 5
* Ep 6
* Ep 7
* Ep 8
* Ep 9
* Ep 10
 TBA

## Relationships

### Friendships

* Linn
* Mia
* Matteo
* Jonas
* Hanna
*Main article: Hans and Linn*

*Main article: Hans and Mia*

*Main article: Hans and Matteo*

## See Also

 Recurring Characters
**Hans Brecht** • Linn Shira • Omar Mahmood • Essam Mahmood
Singularidad

### ¿Qué es una Singularidad?

Una Singularidad es una habilidad especial que normalmente se obtiene o comienza desarrollarse a la edad de los 12 años, la obtención de una singularidad se debe a la bendición del dios Piola y se trata mas de una gracia de él que de una mutación genética. En base a grandes investigaciones realizadas alrededor del mundo se pudieron identificar 3 tipos de Singularidades: Física/Potenciadora, Manipulación y Especial.

#### Singularidad Física

Es un tipo de Singularidad en la que se potencia algún aspecto físico del usuario, normalmente estas tienen un limite para su uso que frena al usuario de poder sobreusarla, pero en lo general es la insignia de grandes peleadores de cuerpo a cuerpo.
Erudia Wiki

**Welcome to the Erudia Wiki!**
We're a collaborative community website about Erudia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Esste3van

## ¿Quién es?

Es el creador de todo se cuenta que el creo la nada cuando no había nada, que el fue quien creo a los millones de universos que hay,

También es el creador de los titanes quienes cuidan de los universos y los ayudan a crear planetas. Solo a tenido un error que fue crear por accidente a los humanos pero no se preocupa ya que para el son cucarachas. Actualmente se encuentra meditando en la sala real de su templo GOD. Ademas se cree que el es el narrador de la historia.

No se sabe como es su forma física.

## Habilidades

Tener un cuerpo físico e inmortal. También puede cambiar de forma como quiera

Ojo de la verdad:

Siempre vera la debilidad del enemigo

Creación:

Con este poder puede crear lo que quiera

Grito de guerra:

Solo uso una vez contra un titan aun no se sabe que hace pero se cuenta que ese titan esta en un bucle de muertes infinitas

## Relaciones

Se cuenta que quien es la persona en la que mas confía es el primer titan que creo.

Humanos:

Su relación es de asco pero cree que tiene que existir algo imperfecto como ellos

## Apariciones

En el capitulo 1 lo mencionan

En el capitulo 10 aparece estatuas de el

En el capitulo 15 para adelante siempre abra un cameo de el

## Frases

¨Demuéstrame que eres digno de existir¨

¨Solo hay una solución y esa solución soy yo¨
Ava and Zoe

**Ava and Zoe** are good friends and roommates, despite a rough history involving childhood bullying.

## Throughout the Series

### Season 5

* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 5
* Ep 6
* Ep 7
* Ep 8
* Ep 9
* Ep 10

### Season 6

* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 5
* Ep 6
* Ep 7
* Ep 8
* Ep 9
* Ep 10

### Season 7

* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 5
* Ep 6
* Ep 7
* Ep 8
* Ep 9
* Ep 10

### Season 8

* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 5
* Ep 6
* Ep 7
* Ep 8
* Ep 9
* Ep 10
Classes

Erudia is an expandable card game consisting of multiple classes. A class is a self-contained deck of cards that a player can use to construct their deck.

Primary classes are always 30 cards while secondary classes are 15 cards. Primary classes share ten cards notated by [] with their secondary form, while the secondary classes contain 5 items not present in their primary form.

The typical class construction is as follows

### Units (15)

1x Leader

1x Acolyte 1 [Secondary]

1x Acolyte 2 [Secondary]

1x Acolyte 3 [Secondary]

1x Acolyte 4 [Secondary]

1x Acolyte 5 [Secondary]

2x Elite

3x Soldier

4x Recruit

### Actions (15)

3x Triple Feature [2 in secondary]

2x Double Feature 1 [1 in secondary]

2x Double Feature 2 [1 in secondary]

2x Double Feature 3 [1 in secondary]

6 unique actions

### Secondary Items

3x Primary Item

1x Unique Item 1

1x Unique Item 2

### Confirmed Classes

The following classes have been confirmed for the Core Set:

Primary Classes

1) Cavalry

2) TBD

3) TBD

4) Fighters

5) Knights

6) Scouts

7) Thieves

8) TBD

Secondary Classes (Boosters)

1) Dragons

2) Fairies

3) TBD

4) Skeletons
Anachrony Expansion

The Anachrony Expansion is the first expansion for Erudia: Battle of Birthrights. It introduces 10 new battlefields including 2 new terrain types, 1 new Royal Item, 4 new Primary classes and 1 booster class. This is the first expansion to use the Store and Powerlocking mechanics.

Primary Classes

Battlemages

Chrononauts

Dragoons

Ninjas

Secondary Classes

Gourdians
Wiki Universo de ultraliga

**¡Bienvenidos a Wiki Universo de ultraliga!**
Conoce como ultraliga sigue dia a dia con su historia

Somos una comunidad web colaborativa sobre Universo de ultraliga en la que cualquiera, incluyéndote a ti, puede contribuir. Mientras no seas de un imperio enemigo claro

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Setup

Create the battlefield deck according to the Battlefield deck rules

Each player selects five cards from their Royal Item reserve and adds them to their deck

Each player selects one Acolyte from each of their classes and draws them.

Both players shuffle their primary deck, secondary deck and reserve cards to form their deck. The first player draws four cards and their rival draws five cards.

* The first player will therefore start with six cards while the second player will start with seven.

Place four Battlefields from the Battlefield deck in their designated area, beginning with the top left and placing additional Battlefields clockwise. This initial placement does not trigger any reactions.

Each player begins the game with 12 morale
Actions

Actions are a card type denoted by a green template and the Action designation. Actions represent strategic maneuvers your army can use to further your position and are primarily played using your Advance Tactic. Each action may contain multiple qualifiers to further define the action and allow for specific interactions.

### Orders

Orders represent one time temporary effects and do not enter play. Players carry out their intended effect, then place them into Limbo. An Order's ability may still apply while in Limbo, but expires once the card is moved to the discard.

See Limbo

#### Spells

Orders may be further qualified as Spells. An order is not considered a Spell without the Spell qualifier. A spell represents a magical effect designed to interact with magical cards and abilities. Spells behave just like Orders but may have additional opportunities for interaction because of the keywords

##### Elemental Spells

Some spells may contain one or more elements that allow further interaction with abilities. A Spell is not considered to be an Elemental Spell unless it contains one or more of the Elemental Qualifiers.

* Fire
* Water
* Air
* Earth
* Light
* Dark

### Constructs

Constructs represent physical or magical entities that enter play. Constructs must be played on a battlefield but do not grant presence on a battlefield. However, they do have health and are considered targets. When a construct is defeated, it does not result in a loss of Morale. Note that Constructs are not considered Attachments and vice versa.

### Attachments

Attachments represent additional modifiers that bind to another card type. Each attachment will include an additional qualifier that describes what card is eligible for attaching. However, cards that interact with unqualified Attachments (such as destroying attachments) will interact with an attachment regardless of its qualifier status. Note that Attachments are not considered Constructs and vice versa. Attachments are also not considered equipment. Attachments stay in play until they are forcefully or automatically removed.

#### Unit Attachments

A unit attachment is played on a unit. Unless the attachment has the Trap qualifier, the attachment must be played on an allied unit. When a unit leaves play, attachments on the unit are cleaned up first.

#### Battlefield Attachments

A battlefield attachment is played on a battlefield. When a battlefield leaves play, attachments on it are cleaned up first.
Tactics

During their Battle Phase, players may use up to three different Tactics among four choices. Tactics may be used in any order, but cannot interrupt the resolution of any card abilities unless granted by an ability. When you use one of your Tactics, choose one of the abilities listed under that Tactic (or granted by a card ability)

### Warfare

1. Play a unit
2. Deal 1 damage to a rival target or battlefield
3. A rival unit gains 1 weakness

### Advance

1. Play an action
2. An allied unit gains 1 strength
3. An allied unit gains 1 shield

### Support

1. Play an item
2. Deal 1 damage to a rival target or battlefield
3. An allied unit gains 1 shield

### Deplete

1. Draw a card (1)
2. A rival unit gains 1 weakness (1)
3. Name a card type, then hunt for it (3)

(requires Morale to be spent in order to be used)
Game option

**Game options** are settings that users can make changes to games in *The Sims* series. In *The Sims*, *The Sims 2* and *The Sims Stories* (except *Pet* and *Castaway Stories* where Esc is used instead), F5 would open up the Game Options. Although F5 no longer opens up Game Options in *The Sims 3*, *The Sims Medieval* and *The Sims 4*, a tooltip saying Options is still shown when the user hovers the mouse over '...'. In most games of the console versions, Options is on the Pause menu.

The options screens vary game to game, as follows. Options can be accessed by clicking the Options Menu, and from there clicking Game Options.
Power Calculation

A target's power is recalculated any time a new ability is applied, constant or otherwise. A target must have base power in order to provide any power. A base power of zero is still considered to have base power.

**Power modifications may include**:

1. Strength or Weakness Tokens present
2. Temporary Power gained or lost
3. Constant Power gained or lost

A target's power is calculated by starting with their base power and adding or removing any power modifications. A target's power can never be less than zero.

If a target's power would be negative but was rounded up to zero, and a new power increase is introduced, the previous reduction still applies.

Example: A unit of base power 2 has lost 3 temporary power, and later gains 2 temporary power. The final power would be 1, not 2, because the loss of temporary power still applies.

### Temporary Power

When temporary power is gained or lost, that power modification remains even if the card that provided the power modification leaves play. When the target itself leaves play, any temporary power expires. For the purposes of abilities, a card maintains a single final calculation of temporary power when the presence of temporary power is relevant.

*Example: A card that, through three different abilities, has gained 2 temporary power, gained 2 temporary power, and lost 3 temporary power, has 1 temporary power overall.*

### Constant Power

Constant power may fluctuate as the conditions providing that power change. Constant Power applies according to the Resolution Order and ceases immediately when the card providing the constant ability leaves play or when the constant ability is cancelled. For the purposes of abilities, a card maintains a single final calculation of constant power when the presence of temporary power is relevant.

*Example: A card that, through three different abilities, has gained 1 constant power, gained 1 constant power, and lost 1 constant power, has 1 constant power overall.*

#### Powerlocking

If a target is powerlocked, its power is no longer recalculated and its current power at the time of the powerlocking becomes constant for the duration of the powerlock. Any temporary power gained or lost will still expire, but the effects of the expiration will not apply until the powerlock is removed because the power is not being recalculated. While powerlocked, any new modifications do not apply until after the powerlock is removed.

Example: A unit of four power is powerlocked until Daybreak, then gains a strength. The strength is placed on the unit, but the power adjustment does not occur until Daybreak

Example: Player A has a unit of four power powerlocked until Daybreak. On their turn, Player B uses an ability where the powerlocked unit loses two temporary power. The powerlocked unit will remain four power until Player A's Daybreak, at which point it will lose the temporary power until B's daybreak.

*Note: Power Calculation is a formula. Powerlocking doesn't change the variables - it just stops the formula from executing itself.*
Core Set

The Core Set is the first release of Erudia: Battle of Birthrights. It is required to play the game as expansions are not playable on their own. The Core Set contains 8 primary classes and 4 boosters, for a total of 88 unique combinations. The Core Set also contains two sets of 12 Royal Items, a battlefield deck and tokens.

### Confirmed Classes

The following classes have been confirmed for the Core Set:

Primary Classes

1) Cavalry

2) Chemists

3) Cleric

4) Fighters

5) Knights

6) Scouts

7) Thieves

8) Wizards

Secondary Classes (Boosters)

1) Dragons

2) Fairies

3) Hivions

4) Skeletons
Season 6, Episode 1

**Season 6, Episode 1**, titled **Neue Galaxien** (English: **New Galaxies**) is the first episode in the sixth season of **Druck**.

## Synopsis

Fatou's crush on Kieu My is revived during a short conversation they have while walking home. Fatou struggles with juggling school and working at the marine pet shop. An unfortunate mistake made by Ismail and Constantin leads to Fatou adopting a new pet.

## Clips

1. The Axolotl (Sunday 6:06pm)
2. Wake up! (Monday 8:10am)
3. Brain amputated? (Tuesday 12:47pm)
4. Attraction (Thursday 1:25pm)
5. New Galaxies (Friday 3:42pm)

## Notes

* This is the fifty-first episode in the series.
Resolution Order

Erudia is a game of complex resolutions that adhere to a strict resolution order. There are two main resolution orders for play - Cards and Damage.

### Card Resolution Order

When a card is played or an ability is used, it creates a resolution stack. The card resolution steps must be followed in order according to the event being resolved. If a card is played during a resolution in progress, the current resolution stack is paused, a new stack is created and the new card is resolved in a last in, first out succession.

1 – Interrupt abilities apply first. These are carried after the intention is made, but before anything related to the resolution occurs. If an interrupt ability creates a prerequisite and that prerequisite cannot be met, then the ability cannot occur and the resolution ends here.

2- Declare the card you are going to play and select a Battlefield if necessary. If the card type suggests that it will remain in play (i.e. Unit, Construct, Attachment, Equipment), place it in the appropriate location. Activate any Ready abilities now.

3 - Apply any REACT WHEN abilities now - so that they are occurring at the same time the card is played.

4- Apply any CONSTANT abilities (Ongoing that do not involve reactions). This would be +1 power, -1 power, not affected, etc

5- If the card has an ATTACK ability, it applies now.

6- Apply any REACT abilities of cards in play responding to the occurrence, in the order of the controller of the card being played.

7- Apply any REACT abilities of cards in hand, card controller first, Rival second

8- If the card would go to Limbo, place it there now.

Occurrences that may trigger a resolution stack include but are not limited to:

1. Playing a card
2. Using a command or unleash ability
3. Activating abilities in play i.e. React, Ambush, Retreat etc
4. Dealing damage
5. Moving a card
6. Defeating targets
7. Cards leaving play

Damage Resolution Order

See Damage
Sam and Mia

## Sam and Mia

### Characters

Sam M'Pele
Mia Winter

### Friendship Duration

Friends - present

**Sam and Mia** are close friends and members of the Girl Squad.

## Throughout the Series

### Season 1

* Ep 3
* Ep 4
* Ep 5
* Ep 6
* Ep 7
* Ep 8
* Ep 9
* Ep 10

### Season 2

* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 5
* Ep 6
* Ep 7
* Ep 8
* Ep 9
* Ep 10

### Season 3

* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 7
* Ep 8
* Ep 9
* Ep 10

### Season 4

* Ep 0
* Ep 1
* Ep 2
* Ep 3
* Ep 4
* Ep 5
* Ep 6
* Ep 7
* Ep 8
* Ep 9
Unit Rank

Each unit has a rank that designates their role in the class. Although ranks are hierarchical, each unit is designed to provide unique value within a class, so that no unit is objectively better or weaker than others. However, the higher your rank, the more likely a unit is to be "better" from a strict value perspective.

Certain cards will be able to interact with a unit if it has the rank specified by the card. Ranks have a typical power and quantity, but can deviate as needed by the card. Thus, rank is determined by the presence of the actual rank icon, not the power or quantity.

Erudia uses the following ranks, from highest to lowest.

### Leader

Typical Power: 5

Typical Quantity: 1

The highest rank - each primary class typically only has one Leader, as they define and drive the class's strategy. Most Leaders have engine abilities designed to be used over multiple turns. From a lore perspective, these are the standout champions of their respective classes, given a unique personal to designate themselves from the resk of the primary-only units.

### Acolyte

Typical Power: 3

Typical Quantity: 5 (all unique)

Acolytes represent the truest believers of a class, specialists who assist the Leader but are capable of leading themselves. Each Acolyte has a unique personal name within the Acolyte naming scheme for the class, which may or may not be obvious. Each Acolyte also has a unique ability that treats them like mini-Leaders. Your starting Acolyte is drafted before the game begins, allowing you to direct your strategy. Acolytes tend to be a mix of Engine and Finisher cards.

### Elite

Typical Power: 4

Typical Quantity: 2

Elites are named impersonally because they represent high ranking units who provide great value but still have not separated themselves into an individual status. Thus, there are multiple elites in the class, but fewer than lower ranks. Their abilities vary greatly from class to class.

### Soldier

Typical Power: 3

Typical Quantity: 3

Soldiers are another impersonal rank, ones that can serve either as good starting or finishing units. Because of their low power and non-unique abilities, they can be often be used early while still providing a nice boost when you are capturing a battlefield

### Recruit

Typical Power: 2

Typical Quantity: 4

Recruits may have the lowest power, but they provide great setup abilities and are designed to be played early and often.
Units

Units are the fundamental card type in Erudia. A unit represents a member of your army belonging to a class. Units have the following properties

* Name
* Class
* Rank
* Ability
* Power
* Health

### Name

The name of the unit. Names are governed by a unit's rank, which determines whether or not the name is personal, representing an individual, or a title, representing a category of people

### Class

Each unit belongs to a class that presents the deck before the game began. Each class has a unique icon in the bottom right hand corner of the card for organization purposes.

### Rank

Rank is an indication of a unit's role within a class. Certain abilities will allow cards to interact with specific ranks. Rank also determines what cards are eligible to be drafted in the beginning of the game

See Unit Rank

### Power

A unit's power represents the amount of damage they apply to the resistance of a battlefield, which enables the battlefield to fall. A unit's power is determined by their base power as represented on the card, along with any positive or negative modifiers.

### Health

A unit's health represents the amount of damage a unit can take before they are defeated. When a unit takes damage equal to or exceeding their current health, the unit is defeated and removed from play. A unit's health is determined by their base health as represented on the card, along with any positive or negative modifiers.

See Defeating Units

### Ability

Each Unit has an ability as specified on the text of the card. An ability may have multiple parts, each specified by a different label.
Tokens

Tokens are a game component used to track modifications to a card. There are several types of tokens. Tokens that may seem contradictory coexist and do not cancel each other out, as there are abilities that interact with token types that may remove some of them.

Some tokens may be Healed if they represent negative conditions on a card. Each token type contains a descriptor used for shorthand to describe the state of having one or more of those tokens
Items

Items represent physical objects that can assist you in your battle for your birthright. Items are primarily played with your Support tactic and behave according to their qualifiers.

Most items behave like Orders - they do not go to play, and are placed into Limbo after they are resolved.

### Equipment

Equipment is a qualifier that allows an item to remain in play with a unit, behaving like a Unit Attachment while not being a unit attachment. Unless the equipment contains the Trap qualifier, equipment can only be played on an allied unit.

#### Weapons

Weapons are a common qualifier for equipment that thematically represent a weapon. An equipment is not considered to be a Weapon unless it contains the Weapon qualifier

### Consumable

Consumable is a qualifier for a non-equipment item that is specifically designed to interact with one unit, whether allied or rival. A consumable item will specify what units can receive the effects of the item.

### Royal Items

Royal is the qualifier for items that belong to your Royal Treasury. See Royal Items
Limbo

Limbo is a staging area for cards that are not in play but not in any player area either.

When a card that does not remain in play is finished resolving, it enters Limbo where it remains until Nightfall. A card's qualifiers determines whether or not it goes to Limbo. Cards that are defeated, sacrificed, discarded or cleaned up do not enter Limbo.

Cards cannot interact with cards in Limbo unless specifically allowed by their ability. A card can interact with a card in Limbo if one of the following is true.

1. The card specifically mentions Limbo
2. The card refers to a named Static card currently in Limbo

Cards in Limbo that have delay tokens on them lose one delay during the appropriate step of your Nightfall cleanup.

While in Limbo, a card that has a React or Constant ability still applies those abilities for the duration of a card's stay in Limbo.

If a card enters Limbo during their Rival's turn, it does not get cleaned up until their Nightfall

#### Static Cards

The static qualifier serves as a designation that the normal rules of Limbo do not apply to these cards. These cards are not discarded at Nightfall and the ability itself will determine when the card is discarded.
Hivions

### Summary

Grant communal abilities to other Hivions while turning your other units into Hivions

## Class Icon

The Hivions are one of the four boosters from the Core Set. Each Hivion grants abilities to the other Hivions, and their equipment can turn other units into Hivions to receive those same benefits

### Cards

#### Units

##### Alpha

*Acolyte, 3 Power, 3 Health*

**Constant:** Allied Hivion units gain 1 power

##### Beta

*Acolyte, 3 Power, 3 Health*

**Attack:** Search your deck for a Hivion Sigil and draw it

**Interrupt:** Before an allied Hivion unit goes to the discard, draw a card

##### Delta

*Acolyte, 3 Power, 3 Health*

**Constant:** Other nearby allied Hivion units are protected

##### Kappa

*Acolyte, 3 Power, 3 Health, Fate*

**React:** After you play a Hivion unit, choose a Fate:

**Fate:** Play a Hivion Sigil.

**Fate:** Draw a Hivion Sigil from your discard.

##### Zeta

*Acolyte, 3 Power, 3 Health*

**Constant:** Other allied Hivion units gain this card's base Command

**Command:** Move this card to an adjacent battlefield.

#### Actions

##### Indoctrination x2

*Action • Order • Spell • Dark*

Attack: Search for a Hivion unit and prepare it.

##### Pack Hunting

*Action • Order*

**Attack:** Each allied Hivion unit gains 1 temporary power for each other allied Hivion unit on its battlefield.

##### Psychic Blast

*Action • Order • Spell • Dark*

**Attack:** For each allied Hivion unit, deal 1 iterative damage to a rival target on its battlefield.

##### Transcendence

*Action • Order • Spell • Dark*

**Retreat Play:** Play a Hivion Equipment on a unit on the captured battlefield now. Shuffle any number of allied Hivion units there into your deck.

#### Items

##### Hivion Sigil

*Item • Equipment*

**Constant:** This unit gains 1 power and the Hivion class.

##### Ancestral Core

*Item • Asset*

**Use:** Choose a battlefield with an allied Hivion unit. Play a Hivion unit there from your discard now.

##### Hivion Charm

*Item • Equipment • Trap*

**Ready:** Equip on a rival unit with less power than the allied unit count on its battlefield.

**Constant:** While equipped, conscript this unit. It gains the Hivion class and is protected from conscription

### Trivia

* The Hivions were inspired by Slivers in Magic
* Hivion is a name exclusive to Erudia. Their pre-production concept art was based on Kobolds
* The Hivion Acolytes are named after the Greek letters of the Alphabet
* The original five Hivion Acolytes were Alpha, Beta, Delta, Psi, and Zeta
* The Hivion Spells are Dark elemental, but the Hivions themselves are not elemental
Cloaking

Cloaking is the ability of a unit to remove itself from play. Only units can cloak. Units cannot cloak or uncloak unless an ability allows it or the unit is forced to reveal itself.

### Cloaking a unit

To cloak a unit, turn the unit facedown. It retains all tokens, attachments and equipment, kept face up, but loses temporary power, both positive and negative. Only the controller of a cloaked card may look at it. You cannot cloak a rival unit

#### Status of Cloaked Cards

Cloaked cards are not considered targets, are not considered to be in play and cannot be affected by cards unless it refers to a cloaked card. During Nightfall, delay tokens are not removed from a cloaked unit. While a unit is cloaked, it does not have any power or damage and does not contribute toward your presence. If a battlefield where you only have cloaked units falls, you do not receive any VP, as you do not have presence. If a cloaked unit is cleaned up from a battlefield for any reason, it goes directly to the discard and does not trigger any reactions, as it was not considered in play.

#### Interacting With Cloaked Cards

Attachments and Equipment on cloaked units cannot be targeted by cards or abilities. These cards are not considered to be in play, do not trigger events and cannot use their abilities, unless the card specifically mentions cloaked units. You cannot play attachments or equipment on cloaked units unless a card allows it. Because Cloaked Units are not considered to be in play, limitations that apply to units do not apply to cloaked units.

### Uncloaking a unit

To uncloak a unit, turn the unit faceup. It is now considered in play. This may trigger reactions to the uncloaking.

### Revealing a unit

A unit is forcibly revealed when one of the following conditions occurs

1) An ability forces a cloaked unit to be revealed

2) Area damage is applied to its battlefield. When area damage is dealt at a battlefield, all cloaked units are immediately revealed first, before any damage is applied. If the revealed unit would now be immune to damage because of a constant ability, the revealed unit would not take damage

3) A cloaked unit is dealt damage directly.

### Cloaking and Reactions

After a card is played on a battlefield, it triggers any reactions to being played there, even if the unit is cloaked before the reaction occurs. This is because the unit was still played there. Otherwise, cloaked units do not trigger reactions, unless the reaction specifically mentions cloaked units.
Royalty Pictures

**Royalty Pictures** is an American international mass media company headquartered in Chicago, United States at the Royalty Center, founded in 5 July 1937.

It was the richest company in the world (along with Toyota Motor and Volkswagen), they make cable television, movies, theme parks, television shows, radio, websites, game and more.

Royalty Pictures was the successful company in the world until the disastrous outcome of the animated movie Sam of the South in 2016, which was when Shires acquired Royalty's library. The Falidon cable networks were spun off into a new company, FalidonNBS.
Aegon Targaryen (Hear Me Roar!)

## Aegon Targaryen

Prince **Aegon Targaryen** is the eldest son and heir of King Rhaegar I Targaryen and his wife Queen Cersei Lannister. As heir-apparent, he was the Prince of Dragonstone and crown prince for the Iron Throne. He is married to both his older sister Rhaenys Targaryen and his younger sister Visenya Targaryen, the first polygamous marriage since Aegon the Conqueror which led to the War of the Northern League.

## Appearance and Character

Aegon resembles his father greatly, he is beautiful with silver-blonde hair and shares Rhaegar's height, standing above his Uncle Prince Viserys by the time he was fourteen. He also had the Targaryen purple eyes, though unlike his fathers deep indigo eyes Aegon's were violet in shade.

Aegon's armour differed from his fathers as he chose to wear white armour, similar to that worn by the Kingsguard except with the Targaryen's three-headed dragon sigil emblazoned on it.

Unlike his father, Aegon took great joy in fighting and had an excellent relationship with his fellow soldiers, commanding great loyalty and discipline from his men. His duelling abilities were among the best in the Seven Kingdoms, and his jousting capabilities saw him win a tourney by the age of thirteen, and at sixteen he nearly defeated Ser Barristan Selmy. Though not as much of a scholar as his father Aegon still excelled in many areas of life, learning to read young and becoming as obsessed with prophecy as his father was.

Since an early age, Aegon had prophetic dreams which would often be proven accurate, even as metaphors.

## History

### Early life

Prince Aegon was born in 282 AC as the first-born son of King Rhaegar I Targaryen and Queen Cersei Lannister. The night he had been conceived a comet was seen above King's Landing, leading his father to believe that Aegon was the prince that was promised.

While growing up in King's Landing, Aegon became close friends with his cousin and fathers page, Erwin Lannister. Both were the same age and often sparred with wooden swords and play-jousted. Both idolised Ser Arthur Dayne, a member of the Kingsguard and personal friend of Aegon's father. Another close friend of the pair was Aubrey Crakehall, the second son of Ser Tybolt Crakehall and page to Ser Addam Marbrand.

From a young age, Aegon had prophetic dreams that proved to be accurate, even metaphorically. One persistent dream he had however was that of a mad stag with the wings of a dragon, a one eyed red falcon and a small half-lion, half-dragon. The three set ablaze and turned to ash, and from the ashes arose a fearsome three-headed red dragon, surrounded by darkness.
Movie Idea 3 Wiki

**Welcome to the Movie Idea 3 Wiki!**
We're a collaborative community website about Movie Idea 3 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Roscoe The Rabbit Wiki

Roscoe The Rabbit is an episodic comic series created by RDF Studios Official that Started around late 2016. The series has been uploaded to Webtoon in 2023. The Series follows a white hare rabbit named "Roscoe" and his adventures in the Town of Woodsville. A Town inhabited with Anthro Animals and Humans.

**Welcome to the Roscoe The Rabbit Wiki!**
We're a collaborative community website about Roscoe The Rabbit that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ivy Iverson

Millers Health Products Mascot (retired)

named after the creator's dog, Ivy is a young kind hearted often klutzy and air headed girl that attends Woodsville High School. Despite being from a rich family she is very kind to everyone. She first appeared in the first episode of the series. The High Life

Personality

Ivy is very similar to a Deredere and a Bakadere. she can be somewhat clumsy and airhead but still has a huge heart and is nice to everyone and is very affectionate towards her friends, although in her earlier appearances she had a much more dry and basic personality, she was often rude and sarcastic and had violent outbursts, her personality was changed to be more cutesy and likable.

Appearance

Ivy has blonde hair and a ponytail with a white bow. she wears a brown and white school uniform with a thin red ribbon and a dark blue skirt with black leggings and brown shoes.

Episode Appearances

Ivy is only absent in a few episodes, those being Along Came a Spider, Prehistoric Rabbit, The Balloon Monster, The Detention Escape

Trivia

* She was originally going to be Roscoe's girlfriend but was later changed due it feelings unfitting for the series
* Ivy is confirmed to be bisexual
* Ivy is named after the creators dog
* Ivy's family is rich
* "Restraining Rabbit" marks her first new design change, it also marks his first major role
* her hairstyle is loosely based off of Monika from Doki Doki literature club
* she is the creators favorite character
* her favorite manga is K-ON!
* she is a sanrio fan
Eddard Stark (The Lion and the Dragon)

## Eddard Stark

**Eddard Stark**, also known as **Ned**, is a member of House Stark and the uncle to the current Lady of Winterfell, Lady Branda Stark. He is married to Lady Morya Frey and has six children by her; Robb, Jon, Sansa, Arya, Bran, and Rickon.

## Appearance and Character

Eddard has a long face and long brown hair. His closely-trimmed beard is beginning to grey, making him look older than his thirty-five years. His dark grey eyes reflect his moods, turning soft as fog or hard as stone. Eddard is shorter and less handsome than his older brother Brandon had been, according to Catelyn Stark; however, she also states that Ned has a "good sweet heart beneath his solemn face". He keeps faith with the old gods. He is fiercely protective of his wife and children, whom he loves deeply.

Eddard is known for his unwavering sense of honor and justice and his family finds him kind, although some consider his reserved personality a sign of coldness and disdain. Among his enemies, Eddard has the reputation of having cold, judgmental eyes thought to reflect his frozen heart.

While riding his great warhorse in the north, Ned wears furs and leathers. Ned also wears silk and linen tunics and a belt of heavy silver links. His surcoat is fine white velvet with a direwolf badge over the heart. Ned's cloaks are grey with white, as well as black wool.

During the War of the Usurpers Eddard was injured severely during the Taking of Gulltown and he still suffers from the effects, needing to walk with the aid of a stick. Unable to partake in combats, he uses Ice, a Valyrian steel greatsword, for ceremonial purposes only.

## History

### War of the Usurpers

Following the Great Council of Harrenhal, Eddard joined his friend Ser Robert Baratheon and their former liege Lord Jon Arryn in the east, while his father and brother went north to rally their bannermen. Ned and Robert fought in the taking of Gulltown, one of the major settlements that supported Prince Rhaegar. He and Robert were among the first over the walls, and while Robert killed Lord Marq Grafton in the midst of the conflict, Eddard was severely wounded by Lyn Corbray.

These injuries forced Ned to withdraw from the fighting to the Eyrie where he was treated for his wounds while the war waged on. Unbeknown to Eddard, who was in love with Ashara Dayne and hoped to marry her, he had been betrothed to Morya Frey in the Agreement at the Twins. The news greatly upset Ned, who was still recovering from his wounds, though his duty and honour forced him to accept the betrothal.

By the end of the war Ned had seen no action since the injuries he had sustained, and so departed the Eyrie to travel northwards in order to return home to Winterfell. Along the way he married his betrothed at the Twins, and by the time he returned to his family's home his wife was pregnant with their firstborn.
Canceled Roscoe The Rabbit "Movie''

The canceled Roscoe the Rabbit "Movie" was originally going to serve as a series finale to the series featuring every character from past RDF Studios series. The plot follows Herny Life villain Lord Homework kidnapping Hoolie on his quest for Herny, leading Roscoe and Gary going on a mission to rescue him. Originally starting "production" in 2018 the project has been moving at a snail's pace with the main series being the main focus, in 2020, production picked up but was later canceled due to lack of motivation and inspiration to continue any future Roscoe The Rabbit projects. The series finale was later replaced with "Locked In!"
Shelby

Shelby is supporting/main character in the Roscoe the Rabbit series, she is friends with Ivy and Roscoe.

Personality

she's one of the few mature and level headed characters in the main cast, she often seems fed up with everyone's stupidity. she's also really good at sports and very athletic.

Appearances

* Come Trade Away (debut)
* Detective Roscoe Homes:Making The Case
* Chatterbox Squeaks
* Sweat and Sour
* Squirrel Sitter
* All in the days sports (first major role)
* The Longest Hall
* The Walking Sleep
* The Substitute
* Restraining Rabbit
* Parental Eggcellence
* Lame and Misfortune
* World's Biggest Loser
* Who's your Dummy?
* Babysitting Blues
* Locked In!
Roscoe The Rabbit (character)

Roscoe Clone

Roscoe The Rabbit is a cheery happy go lucky white hare rabbit that lives in Woodsvillie with his pet squirrel {{Squeaks}}. Despite being a school student, Roscoe lives on his own without any parents, although his pet Squeaks is usually the one that takes care of him, often packing his lunch and feeds him.

Roscoe is very hyper active and can often be clueless of others anger towards him. He can be a bit snarky at times when reacting to things
Henry Life (series)

## About

Herny Life was a comic series that featuring a young boy with the same name and the trouble and misadventures he got himself into. The series ran from 2014 to 2015 and ran for possibly 17 issues. Unfortunately, the creator was a fucking idiot and through them away in 2016.

## Issues (unofficial order)

* Henry Life #1 :Henry gets himself grounded and tries to get out of it
* Henry Life #02: Lord Homework: Mrs. Kuup gives Henry the most hardest homework ever which turns out to be an evil alien that lives on marz
* Henry Life #03. Detention!: Henry and Todd get into detention and start goofing off. The school floods
* Henry Life #04: The Field Trip: The Citysville School goes on a field trip to the boring museum and the guards are evil.
* Henry Life #05: Library: The Life family goes to the library and the librarian is evil.
* Henry Life #06: Gone Fishin': Ferny and his dad go fishing and the fish is evil
* Henry Life #07: A Christmas Carol: Henry plays scrooge in a Christmas carol play.
* Henry Life #08: A Nerd's Revenge
* Henry Life #09: Field Trip: The Life family goes a field trip

## Characters

* Henry Life: Young elementary school male student who wears a orange sweatshirt and spikey hair.
* Todd: Henry's best friend that wears a hat
* Mrs. Kuup: overweight teacher thats a lizard thing
* Mackenzie: Henry's crush
* Melvin: the nerd
* Henry's mom: nice mom
* Henry's dad: balding dad
* The Twins: twin brother and sister.
* Lord Homework: The evil homework that lives on mars.
* Liberian: Evil Liberian

## Trivia

* For while this was the longest Demonic Waffle Studios series until Roscoe The Rabbit broke its record in 2018.
* Henry was heavily inspired by Big Nate and Captain Underpants
The fancy nancy movie

the Fancy Nancy movie is a upcoming 2022 animated movie made by Walt Disney and Hasbro. it will be coming to Disney+ and to theaters on May 30th 2022.

plot: Nancy, Bree, Wanda, Rhonda, Lionel, and Grace end up exploring a magical forest with a kingdom after getting lost in the forest during a school field trip.

cast:

Mia Sinclair Jenness
Dana Heath
Malachi Barton
Hannah Nordberg
Spencer Moss
Ruby Jay
Abigail Zoey Lewis
Rob Riggle
Alyson Hannigan
Ian Chen
Tara Strong
Tom Kenny
Rodger Bumpass
Nancy Cartwright
Cree Summer