Rei Akiba

## Appearance

### General Appearance

Rei is a 15 year old girl of average height, and an athletic build with unusually muscular legs. She has short brown hair, and ocean blue eyes. The bridge of her nose is slightly crooked due to having been broken and not reset. Her casual clothing consists of a plain color t-shirt, her father’s old leather jacket, and a pair of jeans.

### Costumed Appearance

Her hero costume was clearly inspired by her favorite video game character Chun-Li. It consists of a mid-length jade green qipao, opaque black leggings, and a pair of black mid-calf sneakers. Rei chose this design base upon her admiration of Chun-Li, and for it's practical design.

## Personality

While not shy Rei is not a social butterfly, due to her childhood she does not have much experience with people her own age and can be quite awkward around people. Despite this once she considers a person her friend she is very protective of that person. She is a hard worker, and has a tendency to get mad at people who are slackers.

## Character Background

Rei was born to a middle class family in Tokyo. When she was 2 years old her mother gave birth to her younger brother, and at the age of 3 their mother walked out of them leaving their father to raise 2 young kids. Because of this Rei grew up watching her father work long shifts in order to provide for them. Due to her father’s work schedule the young girl was tasked with caring for her younger a brother, a task which deprived her the ability to socialize with her peers outside of school. Like many kids she grew up idolizing heroes, but there as one hero she idolized more than other, her father. To Rei her father was the greatest hero of all time, a man who sacrificed his own dreams to care for his children.

## Character Aspects

1. Determined-Rei is fiercely devoted to achieving her dream, and accomplishing tasks set before her. She can become so focused on success, that failure can cause her to have small panic attacks.
2. Loyal-She is loyal to those she consider to be friends, and will go out of her way to protect them.
3. Blunt-Due to her lack of socialization, has a tendency to miss the subtle nuances in a conversation and can be quite blunt.

## Stat Points

 Agility
 Perception
 Durability
 Will

## Quirk

#### **Springboard**

By flexing her legs, Rei can generate energy around her legs which when released allows her to launch herself in either a horizontal leap or vertical jump.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Forceful(+3): When moving, the user generates a force against what they push off of. While not harmful, it can push them back somewhat.
* Nervous Habit(-2): The user must physically jump in order to utilize their quirk.
* Clear Trail(-1): The user must visibly flex their muscles before jumping with their quirk.
* Super Strength(+4): The user can increase the strength of their jump, allowing them to travel even further. In the case of quirk usage, assume the strength of their jump is one strength tier higher in terms of jumping. This can be purchased multiple times.
	+ Attach(+1)
	+ Super Strength(+4): The user can increase the strength of their jump, allowing them to travel even further. In the case of quirk usage, assume the strength of their jump is one strength tier higher in terms of jumping. This can be purchased multiple times.
		- Attach(+1)

* Equipment User(+2): Though not a quirk, this is put here for characters who which to make use of special gear. Taking this will net a character 5 Gear Points. This does not count towards the cost of a quirk, nor does it need to be attached to one.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining

 Wooden Crook

**Knee Braces(**x2): The knee braces are specially designed to reduce impact and strain on the user's legs. When dealing with landings they reduce the damage on the user's legs as leather armor would for impacts.

**Wooden Crook**: A five-foot long wooden cane, meant for hooking and pulling.