recursal/Fanatic-Fandom huggingface dataset:
Rushtooth

**Rushtooth** is a glossy-furred, light brown tabby cat or a light brown tom.

**Rushtooth** was a Riverclan warrior under Birchstar's leadership in the Forest Territories. **Rushtooth** had been furious when founding out that he had a half-brother and the two cats fought killing each other and both going to the Dark Forest.
Coralkit

**Coralkit** is a honey-gold she-cat with leopard-like markings and heather blue eyes.

## Book Appearances

### Living:

Paws of Stars

**Coralkit** is a DriftClan kit under Driftstar's leadership in the Valley Territories. She was born as **Coralkit** to Lobstersplash and Tanglepaw of ShadowClan; being very weak while her mother and three siblings died, she was taken to DriftClan and given milk by not fostered by its only queen Lavenderswoop, becoming friends with her kits Reedkit and Splashkit.

## **History**

### **Paws of Stars**

#### **Rising Sun**

Coralkit is born to Lobstersplash and Tanglepaw. Lobstersplash hears a cat moaning in pain and scratchy mews; thinking it may be Tanglepaw, he follows the noise, ready to see his love and his newborn kits, except all he finds is her cold body next to four kits, three unresponsive. His grief almost causes him not to notice the weak but alive she-kit; vowing he will protect the last piece of his love he has, he takes his daughter back to camp. After Quillsmoke makes sure the kit will survive, Lavenderswoop offers to foster the kit with her sons Reedkit and Splashkit or give the kit milk until she can eat prey which he agrees to, the latter naming her Coralkit, in honor of the beauty of her lost mother and her siblings to give her strength to survive.

Coralkit is given washed up coral to build her nest collection.

## **Gallery**

Lobstersplash finding Tanglepaw, Coralkit, and his 3 dead kitsCoralkit and LobstersplashCoralkit playing with ReedkitCoralkit hiding in Bayrock

## **Appearances**

* Rising Sun(First Appearance)
* Shattered Code
Tachyon Sensor Array

## Overview

A Tachyon Sensor Array is a broad definition for any sensor system utilizing FTL particles (Tachyons). There isn't much standardization for systems between Va'sha ships, as each ship type usually gets a sensor scheme designed that suits it best. There are however some more widespread variants that are used on multiple different craft.

## Known Variants

### Truesight Sensor Array

The Truesight Sensor Array is a layered tachyon-based sensor system developed for Dragons which has a few interesting properties unique to it. The first and most obvious is its namesake, it uses the rather immutable tachyons to perform scanning actions, leading to almost all forms of stealth or concealment being ineffective against the sensitive scanner, as they are not bent alongside light, nor do they bounce as expected off surfaces intended to minimize detectible area. The second property is the ability of Dragons in a squadron to network their sensors together even over vast distances, allowing Dragons to highlight targets on their HUD that would otherwise be completely concealed or hidden through solid matter if they have a forward observer to spot for them.
Reedkit

**Reedkit** is a large tinted dark gray tabby tom with large black stripes: thinner salmon-ginger stripes, a salmon-ginger left front paw, a salmon-ginger chest, a salmon-ginger underbelly, and amber eyes.

## Book Appearances

### Living:

Paws of Stars

**Reedkit** is a DriftClan kit under Driftstar's leadership in the Valley Territories. He was born as **Reedkit** to Lavenderswoop and Salmonheart, along with his brother Splashkit.

### **Paws of Stars**

#### **Rising Sun**

Reedkit is born to Salmonheart and Lavenderswoop and is given maple leaves to add to his nest collection.

## **Gallery**

Lavenderswoop and ReedkitReedkit and SalmonheartReedkit playing with CoralkitReedkit being cleaned by Lavenderswoop

## **Appearances**

* Rising Sun(First Appearance)
* Shattered Code
Amberfoot

**Amberfoot** is a long-furred golden tabby she-cat with a white chest, white tail tip, white muzzle, white paws, and amber eyes.

## Book Appearances

### Living:

Paws of Stars

**Amberfoot** is a current EagleClan warrior under Eaglestar's leadership in the Valley Territories. She was born in the unclaimed lands as **Amber**, she later joined EagleClan for protection and a true home becoming **Amberfoot** later mentoring Winterpaw.

## **History**

### **Paws of Stars**

#### **Rising Sun**

Amber decides to join EagleClan for safety in numbers and a permanent home. Amberfoot sits still as Eaglestar announces her new name, Amberfoot, for her hunting skill and silence. Amberfoot seeing the exchange of hisses and insults from Frostheart and Sunstar, hopes to make Frostheart feel better, and she finds a squirrel, quickly catches it, and awkwardly gives it to her, making Frostheart smile in thanks. Amberfoot decides battle training should be what an EagleClan apprentice should learn fighting and is happy to see how fierce Winterpaw is in battle and while she failed to catch a womrat she pleased her mother and mentor by catching a garter snake.

## **Gallery**

Amberfoot's Warrior CeremonyAmberfoot giving Frostheart a squirrelAmberfoot touching noses with WinterpawAmberfoot battle training with Winterpaw

## **Personality and Relationships**

### **Personality**

Amberfoot is Frostheart's number-one fan. Amberfoot is a careful and caring she-cat who likes helping cats, and she somewhat likes living as a wanderer as she has an old group of friends. However, those friends left, and she couldn't find them, so she stayed alone. This is why she jumped at the chance to have a permanent home. Amberfoot likes to adore things from a fair, like animals and insects, which makes her a good hunter. However, a cat she adores is Frostheart, who she has a clear crush on but has yet to act on.

### **Frostheart**

Frostheart is Amberfoot's crush; Amberfoot has had a crush on Frostheart since the day she joined EagleClan but kept her feelings quiet as she had heard Frostheart had just broken up with her mate and had a kit in the nursery. After moons of admiring, Amberfoot acted on her feelings at the first gathering by giving Frostheart a piece of prey, bringing the white she-cat's attention to her. Frostheart quickly developed feelings for the kind, sweet, fluffy she-cat, making it clear she had a type for kind large cats. Frostheart personally asked that Winterpaw be given to Amberfoot as Eaglestar first planned to give to his sister Tawnyshade. After Winterpaw left, Frostheart was consoled by Amberfoot, who started talking to her, and it only took a few moons for her to be glued to Frostheart's side. Frostheart and her go mostly every and while Frostheart as yet to say anything, it's clear to cats of EagleClan that Amberfoot and Frostheart will be mates any day now.

## **Appearances**

* Rising Sun(First Appearance)
* Shattered Code
Paws of Stars

## Books

Rising Sun, Shattered Code, Whispering Winds, Falling Moon, Black Night, New Dawn

**Paws of Stars** is the first arc of the *Warriors Valley Territories* series. It follows the new clans in the valley. The New Clans are in danger from animals, disasters, and themselves in their attempt to restore the lost order of the clans.

## **Characters**

### **Prophecy Characters**

* Summerpaw
* Winterpaw
* Shiveringfur
* Icemask
* Sandpaw
* Torrentpaw
* Reedkit

### **Major Characters**

* Sunstar
* Eaglestar
* Antlerstar
* Driftstar
* Fallenstreak
* Frostheart
* Maplepelt
* Salmonheart
* Goldenleaf
* Frozenpool
* Buzzardcry
* Quillsmoke

### **Interesting Characters**

* Elmflight
* Mudspots
* Lightningpaw
* Foxpaw
* Stormdusk
* Valkyriecatcher
* Hydrangeablossom
* Timberfang
* Bluepaw
* Lobstersplash
* Splashkit
* Coralkit
GMA Network Archives Wiki

**Welcome to GMA Network Archives**
Welcome to the GMA Network Achives, a collaborative project aiming to preserve the Philippine Television GMA Network schedules from its beginnings as a TV channel in 1961, up to the Martial law period from 1972-1986 to the Channel of today. One of our key features is not only listing what aired on the Channel and when, but also listing individual episode titles, images and videos from actual broadcasts. All this information has been closely researched and discussed, tying into our mission to provide an accurate and reliable source for fans and researchers alike.
At this time, we are a major work in progress, but we're growing bigger by the day.
Visit the main archive here and explore.
To find out how you can contribute and help us grow, please visit our help page.
- - - -
Special thanks to User:CDCB2, the creator of Nickstory whose his passion for video archiving was a major inspiration for this wiki.
This wiki project was created for special interest and archival purposes, and is not affiliated with GMA Network, GTV and GMA Pinoy TV. All materials are protected under fair use.
Please visit our help page for information on how you can help contribute.
Sparrowfeather

**Sparrowfeather** is a small, mottled brown tabby she-cat with a battered muzzle.

## Names

### Darkforest resident:

Sparrowfeather

Sparrowfeather was a Skyclan warrior under Spiderstar's Leadership in gorge. Sparrowfeather grew anrgy with her clan and released rats from the caves which killed many Skyclan cats, including Sparrofeather which caused the disbanding of ancient SkyClan.
Skralgt't

Vanachi

## General

Skralgt't was an Orc chieftain within the jungles of Cormanthor, now working as a liaison between Watchguard and the recently liberated People's Republic of Myth Drannor. His son Vanachi has been appointed as a new Column head of the Cormanthor Column, to aid in the city's expansion.

## Character Description

Skralgt't is 5'4ft, late middle aged, with a preference for heavy armor. His shield and axolotl were made by his wife, Shalay'ut, whom passed in defending the Cormanthan jungles from Evereska imperialism. He reveres and draws magic from Huananuchi, the Panther Goddess of the Valiant Hunt and Slayer of Foes.
Cinderfrost

**Cinderfrost** is a long-furred silver spotted she-cat with a white streak on her forehead, a white muzzle, chest, paws, and dark blue eyes.

## Book Appearances

### Living:

Paws of Stars

**Cinderfrost** is a current AntlerClan warrior under Antlerstar's leadership in the Valley Territories. She was born as **Cinder** in the deciduous forest along with her sister Cedar. She later met and agreed to join the forming AntlerClan gaining the name **Cinderfrost**.

## **History**

### **Paws of Stars**

#### **Rising Sun**

Maplepelt introduces and helps Antlertail convince other cats around the area to join these cats being; Cinder, Apple, Twig, and Timberpaw. Cinder can't help but bounce around the entire time, ready for a settled life, and cheers her own new name, Cinderfrost, for her kindness and enthusiasm.

## **Gallery**

Cinder being convinced to join.Cinderfrost's warrior ceremony

## **Personality and Relationships**

### **Personality**

Cinderfrost is an energetic spunk of a cat. Despite being born in the forest, Cinderfrost's parents both came from Twolegplace, but when her mother's twolegs left her after they found out she had a deadly illness but their other kittypet ran with her. Both her parents kept their spunk and passed it on to their daughter and even though Cinderfrost's mother died of her illness when she was young, her father always found a way to make her and her sister smile which caused her to be very enthusiastic. Her father also wanted to ensure they knew how to care for themselves, gaining to the point where she became a skilled hunter and learned to hold her own in a fight. The last lesson she learned from her father was kindness as he died saving some kits from a wolf Cinderfrost makes all her clanmates laugh, and they know if they need help to come to her.

### **Timberfang**

Timberfang is Cinderfrost's best friend; Cinderfrost is an emotional support for Timberfang. Their friendships started as Cindefrost liked watching Timberfang's challenges with Twigpounce and rooting for her. This upbeat attitude got the two she-cats talking and Cinderfrost's spunky personality made Timberfang relax Cinderfrost, while nice, will never let any cat hurt her friend; she also takes time to go on solo patrols with Timberfang, which both find very relaxing and a break from the life of a warrior.

## **Appearances**

* Rising Sun(First Appearance)
* Shattered Code
S.T.A.R. labs

Eobard Thawne (formerly; disguised as Harrison Wells; as himself in a rewritten reality)
Cisco Ramon (Flashpoint timeline)
"Superman" (Elseworld reality)
Harrison Wells and Tess Morgan (original timeline)

### CEO(s)

Eobard Thawne (formerly; disguised as Harrison Wells; as himself in a rewritten reality)
Cisco Ramon (Flashpoint timeline)
Harrison Wells (original timeline)
StarClan

StarClan is where the ancestors of the clans who died cats who follow the warrior code go. They give prophecies to living cats and protect them but can only watch their decisions.

When the clans were destroyed, the spirits of the cats in StarClan lost faith in the code and agreed to leave Starclan as it was slowly dying without the clans. However, the clan founders stayed in the hopes the survivors would recreate the clans. As they lost hope StarClan stopped dying, and after some time StarClan found a group of cats, somewhat like a clan made by survivors of the disaster. They contacted Goldenleaf, a medicine cat from SkyClan who, with her brother, Sundream, had helped found this group and gave them the last prophecy they received before the disaster. Once the clan system is restored, the old leaders will fade away. StarClan has stopped fading after the founding of SunClan.

## **Description**

StarClan may be where dead Clan cats go but they have little interaction and rarely any interference with the lives of Clan cats and can barely leave their hunting grounds, with great consequences if they do. StarClan cats are only ever seen together by living cats unless it's a leader ceremony. StarClan don't control prophecies and don't know what will happen, being only messengers, they can give signs in everyday lives of the Clans. During a half-moon gathering when the medicine cats sleep from drinking from the Moonfall they receive whispers from the Moonfall that come from StarClan.

StarClan can see the lives of the Clans through the Gleamfall which is StarClan's waterfall that is interconnected to the Moonfall. For a StarClan cat to leave StarClan they must pass through the Gleamfall, but since they aren't supposed to truly leave StarClan the rush and shock of dying comes back as their spirit enters the land of the living. StarClan cat's cant stay long and will fade away in a about day after they come to the living world, when they come back to StarClan the pain and shock of death comes back and they will take 6 moons for their spirits to regain strength. StarClan cats can be exiled if they do evil in death, StarClan also feels the elements the Clans feel and seasons change in StarClan but don't effect the spirits.

StarClan's existence is tied to the Clan's and will start fading if the Clans and warrior code die out. If Clan is destroyed the cats in that Clan in StarClan will be stuck in their own afterlife till their Clan is revived. StarClan don't have much power in the living world and it is meant to be an afterlife of peace, their greatest "power" is there ability to cover the moon with clouds. StarClan cats who died from injuries that haven't scared will be healed by the Gleamfall as they enter StarClan.
Umberkit

**Umberkit** is a fluffy brown spotted she-cat with black stripes, fading white back legs, a white right front leg, a white muzzle, a white chest, a white underbelly, and brown eyes.

## Book Appearances

### Living:

Paws of Stars

**Umberkit** is a AntlerClan kit under Antlerstar's leadership in the Valley Territories. She was born as **Umberkit** to Maplepelt and Hydrangeablossom, along with her sisters Egretkit, Poppykit, and Brightkit.

## **Appearances**

* Rising Sun(First Appearance)
* Shattered Code
Flameborne Corp-Sec

## General Information

### Role

Infantry
Internal Security

## Equipment

### Auxiliary Equipment

**Standard**:- Exoskeleton
- Retractable Hyperphase Claw
- Environmentally Sealed Suit
- Local Communications Equipment
- HUD Visor
- Grenades (AT & AP)
**Squad Gunners**:
- Man-Portable 3mm Plasma Lance (Squad Weapon)
OR
- Man-Portable Peluda Missile Pod
**Combat Engineers**:
- Ares CWIS Turret
- Demolitions Charges
- Mines (AT & AP)
**Squad Leaders**:
- QEC Orbital Uplink
The fan expanded-arrowverse Wiki

**Welcome to the The fan expanded-arrowverse Wiki!**
its a fanmade expanded version of the arrowverse

this includes AUs from @arrowverse\_ideas on instagram

and fanmade written seasons and episodes

most of the offical stuff are copied from arrow.fandom.com

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hydra Corvette

## Technical Specification

### Thruster(s)

2 Primary Fusion Engines2 Auxiliary Fusion Engines

### Reactor(s)

2 Primary Plasma Reactors1 Auxillary Plasma Reactor

## Armament

### Front Mounted

4 850mm Hellfire Torpedo Tubes
```
- Fixed Position
```

### Dorsal Mounted

1 Twin Gravitic Snare1 Twin 80mm Quicksilver Railcannon

```
- Turret (270° Arc)
```

### Port Mounted

6 20mm Plasma Lances
```
- Turret (120° Arc)
```

### Starboard Mounted

6 20mm Plasma Lances
```
- Turret (120° Arc)
```

### Rear Mounted

8 20mm Plasma Lances
```
- Turret (120° Arc)
```
Fusion Engine

## Overview

Fusion Engines are high efficiency making them good for use as the primary engines of Voidships. Modern Ion Engines run off of Fusion reactions fusing Helium-3 with Helium-3 in a configuration that does somewhat self-perpetuate the reaction via the production of Helium-4, though its not in an entirely stable state, as Protons(Hydrogen-1) and some Helium-4 are ejected as exhaust as well as the Deuterium(Hydrogen-2) that occasionally forms to keep the reaction in a controlled state. The Engine exhaust also includes a soup of energetic neutrons, due to the interior coating of the reaction chamber providing near total neutron reflection, alongside an abundance of thermal energy and radiation, which fuels the thrust of the Engine.

### Helium-3 Fusion Chain

In the reaction chamber, Helium-3 is heated to a plasma state where it begins to react, fusing with another atom of Helium-3 to produce Helium-4 and a Proton(Hydrogen-1). Helium-3 then Fuses with Helium-4 to produce Beryllium-7, which decays within the reaction chamber and fuses with a Proton(Hydrogen-1) to produce 2 Helium-4 atoms, which can then fuse with more Helium-3 as it is added to the reaction chamber. Two protons may occasionally form into Deuterium whos fusion with Helium-3 is quite inefficient, releasing many neutrons, which is undesirable, and may also serve to further perpetuate the fusion reaction within the engine, which is also undesirable as the engine needs to release its energy as thrust.
Plasma Lance

## Overview

Plasma Lances are a standard weapon across almost all Va'sha weapons, being the primary anti-ship weapons, often carried even on larger civilian vessels. They work by generating a coherent plasma inside the Beams containment unit, superheating it and compressing it until it has the desired properties for use in a weapon. The plasma is then accelerated between electromagnetic rails, raising its speed to a percentage of C and imparting a temporary containment field that allows it to stay coherent as it travels towards its target. This containment field only lasts a fraction of a second, but its more than enough to keep the plasma coherent until it hits its intended target, If not stopped by shields, this usually results in a hole burnt through the targets armour and substructure. These weapons, while readily able to punch through armour, have a very limited area of impact, with standard beam diameters ranging in the millimeters. To combat this, Plasma Lances are usually grouped in large numbers or with powerful sensors, allowing them to target down sensitive internal components.

## Known Models

### Tarantasio Plasma Lance

The Tarantasio is a variant of the plasma lance created for use on Dragons. The Tarantasio has a 20mm Beam Diameter and it utilizes the Crystal Heart of the Dragon its equipped on to heat the plasma far hotter than a standard Plasma Lance, allowing it to compete with much larger Plasma Lances by virtue of having higher armour penetration.

### Man-Portable Plasma Lance

While it is referred to as "Man Portable" the name is a bit of a misnomer, as the Plasma Lance can simply be transported from place to place by a weapons team without the need for any additional equipment. It cannot, however, be fired by an individual without first being affixed to either a vehicle or a proper tripod, holding steady and in place. Under normal circumstances trying to fire it without first affixing it to the tripod would result in a wildly inaccurate shot, as the recoil of firing knocks the Va'sha firing it off their feet. This can however be mitigated by someone wearing powered armour, as the extra strength and stability, as well as the possible assistance of maneuvering thrusters to further stabilize their position, makes a lone Va'sha able to fire the weapon while standing, or even while on the move.
Anti-Matter Engine

## Overview

Antimatter engines are a high thrust engine manufactured first by Empiric Flight Systems, utilizing Hydrogen-1 in Proton-Antiproton reactions to to produce highly energetic, high speed particles at about 0.98c, ejecting them out of the end of the nozzle utilizing Magnetic and Gravitic containment fields. This process is quite efficient (~80%) and can be more efficient if more powerful Gravitic containment fields are applied, though the gain in efficiency is logarithmic, so it is rarely worth the extra energy consumption to gain more thrust and fuel efficiency. Currently this design is only applied to small scale projects, as the energy cost of creating Antimatter usually isn't worth the increase in potential thrust and the danger of handling antimatter for large scale applications. For small scale operations however, where the usable increase in thrust is much higher, it has seen much more success. Its primarily used in Terminus Boosters for Dragons and in the engines of Peluda Missile Pods, where the much smaller mass of the vessels can be utilized.

## Storage-Annihilation Engines

Empiric Flight Systems has developed several robust solutions for antimatter storage, electromagnetic housing which has been rated to be hit by a 4mm or lower Plasma Lance directly without taking catastrophic damage. These housing modules are often stored alongside compressed Hydrogen canisters, allowing the two to mix when its time to produce the annihilation reaction and generate thrust. Storage of antiprotons is seen as a suboptimal solution where other options are available due to the inherent risks involved with the storage and handling of antimatter. As such, usually this method is used only for applications like missiles, where it is then generated immediately before launch. Due to their simple construction, and very energy dense fuel, Storage-Annihilation Engines are the very best engines in terms of thrust and fuel efficiency that Flameborne has, though the dangers of handling antimatter outweigh the positives when considering long term usage.

## Creation-Annihilation Engines

There has been sufficient advancement in Antimatter technology to allow the spontaneous generation of it should the proper atoms be supplied alongside an abundance of energy. This is used most commonly in full-scale engines to generate Antiprotons and immediately react it with the stream of Hydrogen-1 entering the reaction chamber, effectively converting Hydrogen and Electricity directly into thrust. This process is quite energy inefficient, but is 100% fuel efficient, requiring around 400% of the energy it outputs in usable thrust to be inputted as electrical energy. Despite this drawback, Creation-Annihilation Engines are still considered to be the second best for speed and thrust-weight ratio if a sufficiently powerful reactor to offset this energy cost is equipped onto the vehicle, only beaten out by Storage-Annihilation Engines.
Drake Frigate

## Technical Specification

### Thruster(s)

4 Primary Fusion Engines2 Auxiliary Fusion Engines

### Reactor(s)

2 Primary Cascade Reactors2 Auxillary Plasma Reactors

## Complement

### Dragon Bay

- 12 Ryu
- 12 Bahamut

## Armament

### Point Defence

Null-Matrix Point Defense Array25 Vulkan CWIS

### Front Mounted

6 1000mm Hellfire Torpedo Tubes
```
- Fixed Position
```

### Dorsal Mounted

4 10mm Fusion Lances
```
- Turret (270° Arc)
```

### Port Mounted

3 1000mm Hellfire Torpedo Tubes
```
- Turret (120° Arc)
```
2 160mm Quicksilver Railcannons

```
- Turret (120° Arc)
```
8 Twin 50mm Plasma Lances

```
- Turret (120° Arc)
```
10 Twin 20mm Plasma Lances

```
- Turret (120° Arc)
```

### Starboard Mounted

3 1000mm Hellfire Torpedo Tubes
```
- Turret (120° Arc)
```
2 160mm Quicksilver Railcannons

```
- Turret (120° Arc)
```
8 Twin 50mm Plasma Lances

```
- Turret (120° Arc)
```
10 Twin 20mm Plasma Lances

```
- Turret (120° Arc)
```

### Rear Mounted

4 Twin 50mm Plasma Lances
```
- Turret (120° Arc)
```
10 Twin 20mm Plasma Lances

```
- Turret (120° Arc)
```
FSP Starstruck

## Technical Specification

### Thruster(s)

8 Primary Fusion Engines16 Auxiliary Fusion Engines

### Reactor(s)

3 Primary Cascade Reactors5 Auxiliary Plasma Reactors

## Complement

### Hangar Bay

800 Chimera Multi-Purpose Craft200 Lindworm Landing Craft

## Armament

### Point Defence

Null-Matrix Point Defense System300 Vulcan CIWS

### Dorsal Mounted

5 120mm Plasma Lances
```
- Turrets (270° Arc)
```

### Port Mounted

10 50mm Plasma Lances
```
- Turrets (120° Arc)
```
15 20mm Plasma Lances

```
- Turrets (120° Arc)
```

### Starboard Mounted

10 50mm Plasma Lances
```
- Turrets (120° Arc)
```
15 20mm Plasma Lances

```
- Turrets (120° Arc)
```

### Rear Mounted

20 20mm Plasma Lances
```
- Turrets (120° Arc)
```
20 Tractor Beam Projectors

```
- Turrets (90 Arc)
```

## General Information

### Role

Factoryship
Mobile Shipyard
Research Vessel
Crystal Heart

## Overview

A design made by Flameborne's Esoteric Engineering division, the crystal heart is the second catalyst which allowed for the creation of Dragons. The crystal heart, in namesake and design, is based on the proposed ancient organ of real dragons, a Crystalline structure which infused the creature's blood with magic, allowing it to perform vast feats of power. Though this organ was never proven to exist, its design inspired Flameborne engineers to look closer at the properties of various rare crystals found on the Va’sha homeworld, which all have strange and wondrous properties to some degree, a claimed byproduct of the formation of their world. These crystals seem to exhibit nearly endless amounts of energy when treated to maintain an energized state, though the exact processes of which are not exactly understood by Flameborne scientists, it's theorized that the crystal can innately harvest the Zero-Point energy of quantum fields and release it as electrical energy. These crystal hearts are grown from small samples within Flameborne labs into full chunks of up to a meter across, producing vast amounts of energy for their size and weight, far more than equivalent sizes of Plasma Reactor, Crystal Hearts are the only reactor that can handle the great amount of energy that is required for Modern Dragons, and even then they sometimes may require multiple. Its primary restriction is that of size and cost, while it's unarguably the best reactor for any size in which it occupies, making any crystals much larger than a meter in size is near impossible even with Flameborne technology, and the cost to grow these crystals gets exponentially more expensive the larger they are, on top of being fairly expensive to grow in the first place.
Plasma Repeater

## Overview

Similar in concept to the Plasma Lance, the Plasma Repeater is a Cohesive Plasma weapon, firing off bolts of plasma in an electromagnetic containment shroud that allows them to maintain their cohesion. Where it differs from the Plasma lance is the lack of compression and superheating, leading to a much weaker bolt, as opposed to the Plasma Lance's beam, but in exchange it can fire significantly faster, making it a fantastic infantry weapon as well as a good Interceptor weapon.

## Known Variants

### Imoogi Plasma Repeater

A Dragon mounted variant of the Plasma Repeater. The Imoogi Plasma Repeater fires as 4000 Rounds per minute with significantly more armour penetration and bolt velocity than the standard variant, being specialized in hunting fast moving targets such as Aerospace craft or other Dragons.

### Flameborne Vehicle Plasma Repeater

Flameborne's Vehicle-Mounted Plasma Repeater is a fast-firing weapon that draws from the reactor of the vehicle its mounted on to fire at 6000 RPM, albeit at a slightly lower armour penetration, making it fantastic for clearing out large numbers of infantry or other unarmored creatures.

### Flameborne Infantry Plasma Repeater

The Infantry Plasma Repeater is built off of the Vehicle Plasma Repeater, but due to the lack of reactor, it suffers significantly in comparison, firing at 3000 RPM and underperforming the vehicle mounted version in penetration and damage. Despite this, its still a very good infantry weapon, outperforming ballistic weapons of similar weight and retaining enough armour penetration to wreck light vehicles and potentially damage Power Armour.
Thunderstruck Assault Infantry

## General Information

### Role

Heavy Infantry
Fortress Assault
Linebreakers

## Equipment

### Auxiliary Equipment

**Standard**:- Exoskeleton
- Retractable Hyperphase Claw
- Environmentally Sealed Suit
- Local Communications Equipment
- HUD Visor
- Grenades (AT & AP)
- Demolitions Charges
**Heavy Gunner**:
- Man-Portable 4mm Plasma Lance
OR
- Man-Portable Peluda Missile Pod
**Squad Leader**:
- QEC Orbital Uplink
Railgun

## Overview

A railgun is a kinetic weapon that achieves armour penetration purely through physical forces, utilizing electromagnetic rails to accelerate metal darts up to a high fraction of C. The rate of fire varies from variant to variant, but its usually around 4 Rounds Per Minute for Railcannons, and 20 Rounds Per Minute for Railguns.

## Known Variants

### Frenyiges Railcannon

The Frenyiges Railcannon is a power-hungry beast of an artillery cannon, accelerating 80mm metal darts to high fractions of C, having enough kinetic energy that a single shot will often overheat a MAGIC Shield Emitter due to the powerful counterforce necessary to deflect it. It is perfectly capable of performing well against Dragons and Voidships alike, but it's very slow to fire, requiring significant capacitor charge time and for nanites to repair the rails before it can fire again. Usually, this accounts for a 30 second delay between firings though that can be reduced with sufficient Auxiliary Crystal Hearts to charge the weapon.

### Quicksilver Railcannon

Flameborne's Voidship Railcannon, a step up from the competition in terms of fire rate and velocity. Drawing upon the powerful reactors of the voidship, the Quicksilver Railcannon can fire at a rate of 10 Rounds Per Minute without sacrificing projectile velocity, or at a rate of 4 Rounds Per Minute with a greatly increased velocity. This versatility makes it a mainstay for Flameborne's Fleet, allowing them to engage small and large targets if needs be.

### DA-1203 Railgun

The DA-1203 Railgun is a bit of an odd one out, firing a relatively small 30mm Dart, it doesnt particularly do much damage on its own unless overcharged to fire at significantly faster velocities. This is mitigated however by fire rate of the DA-1203, firing at around 3000 Rounds Per Minute, each dart with about the kinetic energy of a 30mm Autocannon Round, allowing it to rip apart light armour and infantry, though it only has limited effects on heavily armored targets. This variant was created for and is mounted on the DA-1048 “Daredevil” IFV.
Space Marine

## Overview

A Space Marine is any soldier who is specialized in Boarding, Counter-Boarding, Zero-G Fighting and related disciplines. Due to the intensive specialty and the general importance of void ships, Space Marines tend to be exceptionally well Armed and Highly Elite, often additionally acting as shock troops for ground wars due to their status as Spec-Ops.

## Equipment

While many Space Marines use standard infantry equipment, there is a wide range of specialized equipment made available to space marines by most factions, most commonly including Power Armour, as well as weapons to counter Enemy Power Armour.

### Power Armour

(Main Article: Power Armour)

Full Power Armour is the most distinctive feature of Space Marines in comparison to other forms of infantry with a full hermetic seal and space-maneuverability systems. In comparison to the Semi-Powered armour normally used by infantry space marine Power Armour is much heavier, with thicker armour and a much more intense strength & agility enhancement suite.
Nanoforge

## Overview

The Nanoforge is a revolutionary technology created by Flameborne Solutions in its early days as a Megacorp. It utilizes Nanites, nanoscopic machines in the 5-10nm range, to directly assemble nearly anything if it's provided with ample raw material. This fabrication process, now named Flash Fabrication, was rather slow in its early years, but the technology has been around for long enough that Flameborne has got it down to a science, able to produce almost any simple item, such as ammunition or infantry equipment, near-instantly. There exist many variants of the technology, though they are limited by the range of the nanites, as due to their small size they don't have an internal power source, and therefore must be in the range of a wireless power field. To combat this Flameborne has created a variant called the “Directed Nanoforge” which is used on construction vessels. This variant creates a long-ranged, but directional, wireless power field, which allows Nanoforges to be used for the construction of large projects such as voidships, or for rapid repairs to the damaged hull of existing warships. Repairs performed by a Nanoforge tend to be perfect, as they are mending the material itself to be in the state specified in its blueprints.
FSP Edgewalker

## Technical Specification

### Thruster(s)

4 Primary Fusion Engines8 Auxiliary Fusion Engines

### Reactor(s)

2 Primary Cascade Reactors3 Auxiliary Plasma Reactors

## Complement

### Hangar Bay

300 Chimera Multi-Purpose Craft
50 Lindworm Landing Craft

## Armament

### Point Defence

Null-Matrix Point Defense System100 Vulcan CIWS

### Dorsal Mounted

2 120mm Plasma Lances
```
- Turrets (120° Arc)
```

### Port Mounted

5 50mm Plasma Lances
```
- Turrets (120° Arc)
```
5 20mm Plasma Lances

```
- Turrets (120° Arc)
```

### Starboard Mounted

5 50mm Plasma Lances
```
- Turrets (120° Arc)
```
5 20mm Plasma Lances

```
- Turrets (120° Arc)
```

### Rear Mounted

10 20mm Plasma Lances
```
- Turrets (120° Arc)
```
10 Tractor Beam Projectors

```
- Turrets (90° Arc)
```

## General Information

### Role

Factoryship
Mobile Shipyard
Research Vessel
Tarasque Heavy Cruiser

## Technical Specification

### Thruster(s)

6 Primary Fusion Engines6 Auxiliary Fusion Engines

### Reactor(s)

2 Primary Cascade Reactors4 Auxillary Plasma Reactors

## Complement

### Dragon Bay

- 36 Ryu
- 12 Leviathan

## Armament

### Point Defence

Null-Matrix Point Defense Array100 Vulkan CWIS

### Dorsal Mounted

5 20mm Fusion Lances
```
- Turret (270° Arc)
```
2 Twin 160mm Quicksilver Railcannons

```
- Turret (270° Arc)
```
2 Twin 120mm Plasma Lances

```
- Turret (270° Arc)
```

### Port Mounted

4 Twin 160mm Quicksilver Railcannons
```
- Turret (120° Arc)
```
3 Twin 120mm Plasma Lances

```
- Turret (120° Arc)
```
8 Twin 50mm Plasma Lances

```
- Turret (120° Arc)
```
10 Twin 20mm Plasma Lances

```
- Turret (120° Arc)
```

### Starboard Mounted

4 Twin 160mm Quicksilver Railcannons
```
- Turret (120° Arc)
```
3 Twin 120mm Plasma Lances

```
- Turret (120° Arc)
```
8 Twin 50mm Plasma Lances

```
- Turret (120° Arc)
```
10 Small 20mm Plasma Lances

```
- Turret (120° Arc)
```

### Rear Mounted

2 Twin 120mm Plasma Lances
```
- Turret (120° Arc)
```
4 Twin 50mm Plasma Lances

```
- Turret (120° Arc)
```
20 Twin 20mm Plasma Lances

```
- Turret (120° Arc)
```
Gravitic Snare

## Overview

A somewhat uncommon support weapon available to the Va’sha used as an interdiction weapon, usually alongside Armageddon canons to prevent enemy ships from running away. The Gravitic snare is a beam weapon that creates a very powerful temporary gravity well at its point of impact, this gravity well is usually not powerful enough to do any real damage to ships of similar size to the firing ship, but it may completely crush smaller ships in the well. Inversely, a small ship firing a Gravitic Snare at a larger ship will have a diminished effect, and it may require multiple snares firing in tandem to slow a larger ship to a stop.
Peluda Missile Pod

## Overview

Peluda Missile Pods are dedicated Anti-Aerospace weapons, being flash fabricated by the Launcher with miniaturized Antimatter Storage-Annihilation Engines, and Plasma Warheads, they move unreasonably fast, being able to intercept even the extremely swift Ryu interceptor and destroy them. These missiles fire in a swarm configuration, spreading out in all directions around the target before closing in from a multitude of different angles, trying to find weaknesses in the target's defense before exploding into powerful lances of plasma, often leaving the target completely filled with holes as its torn to shreds by the powerful plasma warheads.

## Man-Portable Variations

Despite being decently large missiles, Peluda Missiles do have various Man-Portable launcher assemblies which are available to infantry forces. The most common variation is a shoulder mounted "Fire and Forget" setup which can be deployed quickly by even relatively unskilled infantry, allowing them to deal with lightly armored air targets, though a single missile is unlikely to finish off more heavily armored targets. A more effective option is the automated turrets supplied to Combat engineers, carrying 6 missiles in its miniature pod and the capability to manufacture more, albeit at a greatly reduced rate to the full-sized pod, it provides wide area denial without needing to utilize a solider, allowing them to perform other duties with the assurance that the skies are protected.
Cerberus Heavy Dropship

## Technical Specification

### Thruster(s)

2 Primary Fusion Engines2 Auxiliary Fusion Engines

### Reactor(s)

1 Primary Plasma Reactor1 Auxiliary Plasma Reactor

## Complement

### Troop Bay

- 400 Troops
- 8 Vehicles

## Armament

### Front Mounted

2 20mm Plasma Repeaters
```
- Wing Mounted (90° Arc)
```

### Dorsal Mounted

2 Twin 40mm Plasma Repeaters
```
- Turret (270° Arc)
```

## General Information

### Crew

6 Crew
- 2 Pilots
- 3 Gunners
- 1 Anti-Air Gunner

### Role

Troop Transport
Heavy CAS
Contested Landings
Power Armour

## Overview

Power Armour describes suits of self-contained armour that boost its users strength and agility above the level normally seen by the biological profile of their species. Usually these armors include a full suite of life support, as well as a maneuvering system for void combat, allowing space marines to engage enemies outside the hull of the Voidship. This tactic is often used to prevent enemy borders from placing shaped charges on the outside of the hull, as a direct blast to the armour of the Voidship can have catastrophic consequences.

Power Armour generally also includes a suite of integrated weapons, such as shoulder-mounted micro-missile launchers, or retractable blades. These weapons can be used alongside external infantry equipment, as Power Armour usually has articulated hands with which to operate equipment and manipulate fine objects. Newer models also generally include a HUD (Heads Up Display), a Targeting Suite, and a dedicated sensor system which can be networked with other members of its squad to increase its potency.
Conventional Sensor Array

## Overview

Conventional Scanner Arrays describe a wide range of sensor systems that utilize one of the Spectrums of light. These Systems tend to be less accurate and more susceptible to deception than their Tachyon counterparts, as technology to bend light has long since been discovered. On the other hand, however, Conventional sensor systems are significantly cheaper and less space intensive than the equipment required for their Tachyon equivalents.
Carbon-Lattice Armour

## Overview

Carbon-Lattice Armour has been the galactic standard for nearly as long as there have been Voidships, being made of tightly interwoven Carbon Nanotubes in a lattice pattern that makes it extremely resilient to Kinetic weaponry, and the natural properties of Carbon Nanotubes make it fairly effective at resisting heat. Their primary weakness is strong laser weaponry or intense heat, as the powerful, beams overheat the armour and vaporize it fairly effectively, despite its effective heat resistance. The primary advantage to this armour in modern times is its weight, being among the lightest for its volume without compromising on protection, and its meagre cost to manufacture, as with Nanoforges it just requires the extremely common element of Carbon. Modern Carbon-Lattice also acts as a series of highways for nanites to traverse the armour, allowing them to be integrated into its structure and provide immediate self-repair should it be damaged.

## Infantry Armour

Due to its light weight, and its great performance against Kinetic rounds, Carbon-Lattice Armour has become the standard for infantry armour across almost all Va'sha Corps. The infantry version of this armour also provides adequate protection against thermal weapons, often being able to survive multiple shots from Plasma repeaters before being burned all the way through. Being infantry equipped does of course carry the downside of being unable to benefit from the Carbon-Lattice's ability to carry nanites, as the Nanoforge required to house them is too heavy for infantry kit, however it still can be repaired if a Combat Engineer sets up a mobile Nanoforge.
MAGIC Shield Emitter

## Overview

The Magnetically Assisted Gravitic Interception Cascade Shielding System, aka the MAGIC Shield, is the smallest available shield system that the Va’sha can produce, utilizing rare crystals found in their homeworlds crust, or synthesized versions of that crystal. This shield coats its users in a second skin of electromagnetic force, which has no effect unless triggered by a projectile containing sufficient energy passes through the electromagnetic skin, triggering a Gravitic Cascade which neutralizes the energy of the projectile and repels it from the user, often back towards the one who shot it. This shielding system works extremely well on all weapon types except lasers, which it cannot detect nor repel. The shield does have a threshold in which the modules involved will overheat after too much-sustained fire and have to cool down, often leaving a period of 10-20 seconds where the Dragon is unshielded. Multiple Emitters can be placed on one Dragon, allowing them to be cycled whenever one goes offline, this doesn't provide a perfect solution, as the other emitters can still go down before the first emitter comes back up, leaving it unshielded, but this method allows for a much longer shield uptime before being vulnerable. This shield system, while significantly better than the Medusa Shield System, is cost prohibitive to apply on scales larger than a Dragon, as the number of rare crystals required scales exponentially with size.
Rotary Cannon

## Overview

A pattern of weapon that has endured the test of time, variants of the Rotary cannon rank among the earliest Va'sha weapons known, their ancestors having constructed them in the age of black powder to help ease the burden of reloading. Modern rotary cannons, of course, perform significantly better than their archaic counterparts, with most utilizing the standard 50x332mm ammunition pattern to perform their duties. Rotary cannons are mostly utilized for point defense work, however they do also provide a low-cost option for equipping light vehicles and aerospace. Most modern Rotary Cannons also include a simple Nanoforge that produces rounds from extremely compact stored material as the cannon fires, allowing them to have a deceptively large magazine.

## Known Variants

### Ouroboros Rotary Cannon

A Variant of Rotary Cannon made for Dragons. It utilizes the standard 50x332mm size of bullet, however it includes a more intricate internal construction of the bullet than the standard round. The round utilizes a APHE design and a tandem-fuse, having a mass reactive fuse, so that it can burrow inside a target and explode, as well as a secondary fuse that detects deviation from its flight path, allowing it to explode and splash the targets armour or shields should it be deflected.

### Vulcan CIWS

A Point Defense Variant of Rotary Cannon made for Voidships. This design utilizes the standard 50x332mm munitions available to a Rotary Cannon, being designed with an integrated sensor package to automatically track and destroy Aerospace and Missiles within a 2km range.

### Ares CIWS

The smaller cousin of the Vulcan, the Ares CWIS is intended for use with Ground Forces, rather than Voidships, utilizing a much smaller 30x182mm Bullet, making it much easier for ground forces to move around. This can either be deployed by a combat engineer as a self-sufficient unit, or attached to a larger vehicle, such as the DA-1205 “MULTI” Hovertank.
Hyperphase Claw

## Overview

Hyperphase Claws are a broad term initially meant to describe the armour-tearing claws on Dragons, but has been expanded somewhat to cover all manner of melee weapons afforded to Dragons that use the same technology. The Hyperphase Claws utilize what has been described as a “Gravitic Rip Field” sheathing them, a field of abnormal gravity that tears the bonds of atoms apart at a molecular level, letting the claws glide through almost all forms of matter as if it wasn't there. The powerful abnormal gravity also tends to disrupt shield modules, including the MAGIC shield emitters, making them malfunction and part around the Claws. This concept was attempted to be applied to ranged weapons to improve penetration, but all further testing of the idea beyond melee weapons was banned after Incident EAD-204123-C.

## Infantry Variants

Infantry have begun to carry a version of this technology as a standard melee sidearm, its primarily considered a weapon of last resort, but can allow regular infantry to attempt to defeat much more heavily armored targets, such as tanks or Space Marines. These claws are mounted to the Infantryman's exoskeleton and retract back when not in use, available to spring out with either a verbal command or somatic command utilizing their hand. This Hyperphase Claw usually takes the form of either a knife or a proper claw, and is weaker overall than its dragon counterpart, being readily able tear through armour as with the larger version, but it has a diminished effect on shields and gravitic protections, not maintaining a strong enough field of abnormal gravity to effectively disrupt them.