Obstacles

**Obstacles** (a.k.a. Objects, Structures) are physical entities in Payback 2, which have different physical properties.

In general, obstacles surround collectible weapons and rare vehicles.

List of all objects is below.

## List

### Not all objects can be moved, destroyed or set on fire.

* **Road Signs**: These can usually be found in parks, these obstacles does not serve any purpose. When destroyed, they will leave a small broken pole behind. (Cannot be moved).
* **Trees**: These can be commonly found on grass, and usually requires explosions or a heavy vehicle and powerful force to destroy. These come in tow types: oak and spruce, spruce trees are stronger than oak ones. When destroyed, they will leave a small stump behind. (Cannot be moved).
* **Street Lights**: These are very common and mostly found on streets, they illuminate the dark streets at night, they will shoot out electric sparks, if the light is on. When destroyed, they will leave a small pole behind, with wires revealed inside. (Cannot be moved).
* **Traffic Lights**: These are usually found on roads that leads to multiple routes, vehicles will stop/go when the light changes color. Strangely, pedestrians will still stop/go even if the traffic light has been destroyed, It will also shoot out sparks when destroyed. When destroyed, they will also leave a pole behind, with wires revealed inside. (Cannot be moved).
* **Bollards**: These are found in narrow paths to prevent any vehicles from entering, although they serve no purpose and they can still be ran over by vehicles. When destroyed, they will leave a small blue broken pole behind. (Cannot be moved).
* **Plants**: These can be only be found on some maps, they cannot be destroyed, but can be moved. When destroyed, all the leaves will disappear, the stem and pot will remain. (Cannot be moved).
* **Benches**: These are usually found on landscapes and parks, these can be moved and destroyed, nobody is ever seen to be sitting on benches. When destroyed, they will leave only a small plank behind that floats above ground, if anything touches it, it will fall to the ground.
* **Boulders**: These can only be found in some landscapes, they are extremely heavy, and requires strong explosion force and a strong push from heavy vehicles to move, they cannot be destroyed. When destroyed, they will simply catch fire. (Cannot be destroyed).
* **Pay Phones**: These can usually be found in narrow isolated areas, they are used in Rampage and Story missions and will ring until answered, they cannot be destroyed until the phone is answered. When destroyed, they will only leave a small flat stand behind. (Cannot be moved).
* **Warning Lights**: These can usually be found beside crosswalks or in racing circuits, they slowly flash yellow, it will also shoot out sparks when destroyed. When destroyed, they will also leave a small broken pole with wires revealed inside, (Cannot be moved).
* **Chimneys**: These are usually found on top of industrial buildings and factories, they emit smoke like damaged vehicles. When destroyed, they will leave only a broken ring behind. (Cannot be moved).
* **Gravestones**: These can usually be found in large groups in cemeteries or churches in game, they have "R.I.P." written on them without the person's name. When destroyed, they will leave a small broken brick behind. (Cannot be moved).
* **Snowmans**: These are very rare and can only be found on winter maps, destroying a snowman will award the player the "SNOWMAN SLAYER" achievement, they now fall apart instead of instantly fade when they are destroyed. When destroyed, they leave no trace behind.
* **Statues**: These are rare and can usually be found near buildings, they have the shape of a dragon sitting down, they cannot be moved or destroyed, but can be incinerated. When destroyed, they will also simply catch fire. (Cannot be moved or destroyed).
* **Satellite Dishes**: These can usually be found near military and enforcement buildings, they rotate fast in a clockwise direction and can push the player, it cannot be moved or destroyed, but can be set on fire. When destroyed, they will set on fire and corrode, strangely, it still functions normally after it has happened. (Cannot be moved or destroyed).
* **Beds**: These can only be found inside rooms of buildings or prison cells, you cannot sleep on them, they are very light and can be moved. But, cannot be destroyed. When destroyed, it will only catch fire. (Cannot be destroyed).
* **Bedside Tables**: These are extremely light and are found beside beds, they cannot be destroyed, but can be moved. When destroyed, they will also simply catch fire like the bed. (Cannot be destroyed).
* **Wheels**: These will come from destroyed automobiles, they can roll around and are very light, when caught on fire, they will fire out a tiny explosion, that does only Pistol-like damage before de-spawning.
* **Auto Turrets**: These are defenses that shoots any enemies in sight, when they catch fire, they will still linger for 3 more seconds and then explode.
* **Barricades**: These only appear randomly on streets when the player has reached a 3-star wanted level or more, they usually have a Police Car or a SWAT Van parked beside it with one or two officers guarding it. They are very fragile. Just by walking through them will destroy it. When destroyed, they will leave no trace behind, strangely, the lights will still function after it has been destroyed.
* **Fences**: Fences are obstacles which block you from going through them. Fences are a greyish colour. Most fences cannot be broken even with Rockets or Grenades. However, on one map (Destra City), two fences can be broken and you can just walk through them. Fences are annoying as the deny access to certain places.
* **Hedges**. Found on a coastal side or near a pond. Commonly found in D-Town. They are indestructible and cannot be set on fire.