Greer Jalagam Jr.

Greer Jr. [Pitzmaker]

Crystallokinesis

Gauntlet Proficiency

**Greer Jalagam Jr.** aka **AH5** is one of the nine protagonists of Automatrix. She is the 5th member of the designated Project A.H team that is controlled by a global, clandestine military organization known as SafeGuard that was created to protect humanity from supernatural and anomalous threats.

## Powers and Abilities

Has all the basic powers of an Autohuman

**Terrakinesis**: Greer can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

Greer can offensively extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in most cases creating giant golems or other creatures from earth and utilize them for combat. Greer can defensively shape huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary she can this power for flight by standing on a piece of levitating earth and enhanced movement by skating on the earth and gaining enhanced senses from sensing the earth.

**Sunakinesis**: Greer can create, shape and manipulate sand.

**Crystallokinesis**: Greer can create, shape and manipulate crystals and crystalline materials: homogenous solids formed by a repeating, three-dimensional pattern of atoms, ions, or molecules and having fixed distances between constituent parts.

**Lithokinesis**: Greer can create, shape and manipulate any/all minerals, a naturally occurring, homogeneous inorganic solid substances with a definite chemical composition and characteristic crystalline structure, color, and hardness. This includes rocks, which are composed of grains of one or more minerals or mineraloids held together by chemical bonds.

**Oleokinesis:** Greer can create, shape and manipulate oils and substances refined from them.

**Combat Boots Proficiency**: Greer, either innately or through training, are masters of wielding combat shoes including her **Giga Boots**. She is able to wield such shoes with great proficiency in brutal fist fights and hand-to-hand combat features, allowing her to fight on equal terms with larger and/or stronger opponents, or those holding larger weapons.

### Giga Boots

The Giga Boots are a pair of massive blue super boots with retractable spikes on the soles and also jet boosters on the heels to considerably amplify Greer's kicking power and speed. They allow Greer to jump hundreds of feet into the air or jump across twenty square blocks or more. She can also use the Giga Boots to repel powerful supernatural/anomalous enemies or kick through thick metal. Like a hydraulic cylinder, the Giga Boots can have its foot extended to kick enemies away. The Giga Boots are so strong, that a stomp is enough to dismantle its surrounding, they could cause rising fissures accurate enough to repel its target. and be completely able to knock down a very large anomalies.

**Gauntlet Proficiency**: Greer, either innately or through training, has an aptitude for the ways of the fighting gauntlet including the use of her **Giga Fists**. She can wield gauntlets with great proficiency in brutal fist fights and hand-to-hand combat features, allowing her to fight on equal terms with larger and/or stronger opponents, or those holding larger weapons. Her **Giga Fists** are empowered by technological means.

### Giga Fists

The Giga Fists are massive blue gauntlets that Greer can transform either arm into (preferably both) to take down larger anomalies. The Giga Fists give her incredible strength, allowing her to break through obstacles or lift heavy objects. When forming them, she has control over the overall size, length, and flexibility; being able to extend them to reach certain distances. Without the use of her Giga Boots, Greer can use her Giga Fists to significantly push herself into the air and ultimately use them to absorb impact when landing. They are also moderately capable of shielding against lasers, debris and highly corrosive substances, the Giga Fists seem to be the only ones that are nerve-sensitive. In addition to the Giga Fists original assets, a drill mode allows the Giga Fists to function as high-powered drills and add additional power behind his strikes. Greer can use this to easily drill and travel through underground pathways. Since her Giga Fists are already sinkable, he has used his drills to quickly propel and drag him underwater when wanting to reach a destination at a certain speed. She can create Huge shockwaves by clapping both of them.

#### Combat drill

Greer can make her Giga Fists spin and use it like a drill to drill and travel through underground pathways, and propel and drag herself underwater. According to Greer, they can spin with a force of "9,500 horsepower."

**Pure Earth Manipulation**: Under Auta's Influence, Greer can create, shape and manipulate earth of beneficial nature; that which strengthens, enhances and causes anything/everything it comes across to flourish, representing the sustaining and preserving side of earth, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of earth.

## Weaknesses

**Water Vulnerability**: Despite her mastery over earth manipulation, Greer is particularly vulnerable to water-based attacks. Water can weaken and erode the earth, making it difficult for her to maintain control or manipulate it effectively.

**Extreme Temperatures**: Greer's powers are affected by extreme temperatures. Intense heat can cause the earth and crystals she manipulates to become brittle or melt, reducing her ability to utilize them effectively. Similarly, extreme cold can freeze the earth, limiting its malleability and making it harder for her to manipulate.

**Limited Range**: Greer's powers are limited to her immediate surroundings and require direct contact with the earth or earth-based materials. If she is in an environment devoid of earth, such as in outer space or on a floating platform, her powers are significantly weakened or rendered useless.

**Limited Defense Against Energy Attacks**: While Greer's earth manipulation grants her impressive defensive capabilities against physical attacks, she is relatively vulnerable to energy-based attacks. Her powers are less effective at defending against powerful energy blasts or exotic energy-based abilities.

**Elemental Imbalance**: Greer's powers are closely tied to the element of earth. If she finds herself in an environment dominated by other elements, such as in an area with intense fire, strong winds, or intense electrical discharges, it can disrupt her connection to the earth and hinder her ability to manipulate it effectively.