Gears of Retribution

Classified Document with specifications of the Extractor Class Cruiser

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+++CLEARANCE: Vermillion

+++DATE: 52.M42

+++RED NN. 162734-7

+++BY: --███████--, INQUISITION ACOLYTE

+++SUBJECT: INQUISITION ASSET - GEARS OF RETRIBUTION

ACCESS GRANTED, BROTHER

+++CONTENTS+++

*Inquisitor,*

*I have attached all current information on the Inquisitional Asset designation GEARS OF RETRIBUTION. There is more to be appended (cross reference ++--███████--.++) but our investigation is ongoing. The following summary is merely intended as an overview pending a further investigation per your request.*

*Praise be to the Immortal God-Emperor!*

*I am ever your faithful servant,*

*--███████--,*

*INQUISITION ACOLYTE*

<ref number>, Logoff, Back, <RETURN>, or Help:

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***The Gears of Retribution*** is a notable Extractor-Class Cruiser that serves as the primary vessel of Inquisitor Adahm Klerixus. Housing ancient and rare technology that has been acquired by the enterprising Inquisitor as well as holding secrets of his Ordo.

## Background

Adahm himself commandeered a Extractor-class Cruiser, **The Gears of Retribution** that he then used his influence with the Mechanicus to modify to his specifications to where it is hardly anything like Naval classes. It still fits into the Cruiser class for it is a small ship. But he didn't need bigger to go from Exploration Expedition to Exploration Expedition and the various Forge and Hive Worlds.

A Mezoa Pattern Theta-7 Drive is a massively powerful and hugely space-intensive plasma drive designed purely for speed and Adam's Ship uses an upgraded variant for Inquisitorial use equipped with extra banks of plasma generation and containment systems. By modifying its resonant harmonics, the vessel changes the signals output by its engines to resemble those of another Imperial or xenos craft. Besides the banks and modifications the drive is equipped with Secondary Reactors and uses the additional power from augmented plasma reactors to rapidly increase its speed for a limited amount of time. Multiple maneuvering thrusters draw immense power, but offer impressive performance nonetheless. The conversion matrix is an ancient technology from mankind’s dark past allowing raw power to be diverted directly into a ship’s drive tube when required, giving the ship an increase in thrust. Ancient stacks of gilded calcu-logi cogitators aid in the computations of the starship’s manoeuvres, compensating for human error and ensuring maximum performance.

Mjorn Tech-priests also help him outfit it with a vox warfare suite for void combat. The ship's emblem is two gears with a screaming skull cracking about to be crushed between them as they turn. For a Spinal mount installed is a Mezoa Pattern Hybrid Lance Weapon and six torpedo tubes. The Lance pattern substantially sacrifices range, but increases damage potential by integrating an emitter into the Lance design. *The Gears of Retribution* uses Mjorn Macrocannon Broadside Pattern. This leads to a devastating broadside for Macrocannon heavy cruisers. The fire pattern of *The Gears of Retribution* is a nightmare of logistics for the gun crews but using highly automated advanced processes each gun crew balances a three type of shell fire pattern that utilizes a pattern that is for crushing through armor and disabling ships. Leading with shells designed specifically to fire shells tipped with powerful melta-charges that detonate with furious heat. The explosion is is then followed with alternative shells contain an adamantium core that cuts through the heaviest known forms of starship armour. The end of the pattern is through the hole punched by the initial volley is a volley of fire that shoots a "shell" of highly-charged, ionized deuterium atoms. These particles cause minimal physical damage to their targets. Instead, they are intended to overload and shut down power transfer systems throughout the target vessels. One Macrobattery near the 'middle top' of the ship launches a shell that expands out into a webbing of bio-organic materials. These materials are drawn to the target’s engines, where they congeal into a mass that absorbs energy away from the vessel. Once the mass has reached its capacity, the webbing flakes away and falls off into the void.

Corridors on *The Gears of Retribution* are segmented by several retractable containment bulkheads. In the event of an emergency, these bulkheads could be closed and affected sections sealed from the remainder of the ship. A potential application of this was during a hostile boarding action, whereas the atmosphere in the sealed sections could be vented via commands from the bridge, asphyxiating enemy troops. Armories were located throughout the ship, holding a selection of weapons and their requisite ammunition. Eight docking bays allowed a number of dropships, Interceptors, combat vehicles and Tanks to be carried. Honeycomb launch structures cluster along the vessel’s keel, ready to spit drop pods full of assault forces on helpless planets below. Jovian-pattern Landing Bays are equipped with dedicated launch ports for launching attack craft and magnetic guidance coils for steering them safely back on board after a mission. The absence of an outer exposed landing bay is believed to make the Jovian pattern less prone to damage or catastrophic depressurization.

A number of service corridors ran the length of the ship. Although normally restricted to maintenance personnel, they could be accessed by lifts in main engineering or connecting passageways from the docking bays. If necessary, these expansive corridors could permit passage to combat vehicles and some sections were large enough to accept dropships. The corridors served a secondary purpose of lessening the ship's considerable mass, thereby increasing acceleration.

*The Gears of Retribution* features a novel variation of electromagnetic armor that incorporates a distributed array of small shield generators, which are cheaper and easier to manufacture. When the outer hull plates are hit, sensors within the armor trigger the nearest generator, creating an intense, transient energy shield effect localized on the point of impact. A vastly larger version of the digital energy weapons used by nobles and worthies of the Imperium, the grid is an interlinked network of hundreds of miniature laser turrets scattered across a vessel’s hull. The lasers, while not powerful individually, act in concert to shoot down incoming ordinance and small craft. The ship’s hull and structural supports are ribbed with powerfield generators, which can greatly reinforce the vessel’s structural integrity as long as they are powered.

The entire hull of the vessel is covered with silver, hand-inscribed hexagramic wards. These reinforce a Geller Field projected from a statue of an Inquisition symbol, located just fore of the bridge. The Gellar ﬁeld generators are fitted with emergency cogitation circuits that activate the ﬁeld automatically upon detecting the warp. *The Gears of Retribution* collects ambient gravitons, which may be later launched into the void around the vessel. When so ejected, the resulting gravimetric field disturbance plays havoc with all augur arrays in the region. These fluctuations can be used to grant a vessel the advantage of a surprise attack or a stealthy escape.

Twin, multiple-layered void shields are feature that are commanded from a bridge that is interlaced with ancient cogitator circuitry and hololithic technology, granting the Captain and bridge crew unparalleled control over their vessel. The standard void shields have had their frequencies adjusted to better brush aside stellar debris and detritus. With the right energy bafﬂes and screens to diffuse and mask energy signatures, a ship can become nothing more than a hole in the void which Adam Clarke uses to his advantage. The Void Shields are equipped with an extensive network of rapidly charging capacitors and a redundant set of shield projectors. This combination enables the void shields to rapidly cycle, even after an overload. These ancient systems are generally reserved for the most vital of military vessels.

The Augur Arrays on *The Gears of Retribution*, quite simply, are the some of the best sensors created by the Adeptus Mechanicus, and are reserved for their own ships and Imperial Naval scout vessels. More than simply an auger array, it uses near heretical cogitator circuitry from the Dark  Age of Technology to ensure extremely accurate weaponry. This network of arrays is dependent upon a series of carefully placed and finely tuned receiving antennae and sensors distributed the entire length of the vessel. The increased variety of sensors enables the system to depend upon ambient signals to resolve data rather than broadcasting its own scanning signals. These systems dynamically calculate targeting solutions that compensate for the relative speeds of both the target and the firing vessel. In addition, they may identify weak points in an enemy’s defences and identify decoys so that they are not targeted. Additionally the has a system of sensors that provides the vessel with a broad spectrum of constant data of all events in the void beyond its hull. This is accomplished through a series of an array of high-powered of emitters sending out electromagnetic wavelengths when activated. Ancient cogitators, arrays of auspex systems, and volume upon volume of documentation supply Adam with the tools and information necessary to capably analyse a recovered technological artefact. A collection of Xenos writings and common artefacts has been compiled aboard the vessel. A cogitator interlink system designed to amplify the starship’s core cogitator, enhancing the ship’s operations considerably was installed by the Radicals of Mjorn.

In the centre of a chamber, clusters of rune-stones float suspended above a wide crystal lens. Xeno-tech researchers have re-appropriated the devices from their previous, unknown purposes. Through some incomprehensible means, the device is almost prescient—aiding Navigators in avoiding the worst storms of the Immaterium. *The Gears of Retribution* also contains forbidding chambers are lined with rare and exotic psychically neutral materials. The gleaming black walls of the cells in these holds are capable of containing all but the most powerful psykers in relative safety. The Markov series of warp engine featured on the cruiser is designed to propel smaller vessels more quickly through the Immaterium.

The ship’s crew is made up of a ‘kin-brotherhood’ of bonded voidsmen. Tenaciously loyal, they see their ship as no different than a homeworld, and will die to defend it. While the ship has regular quarters for its crew, this ship also has ranks of cyro-stasis tubes ﬁlling its deep chambers. Here the captain stores ‘surplus’ crew...until they are needed. Quarters that can simulate the environments of alien worlds for further facilitating relations with the few sanctioned xenos. In addition to the traditional water filters and air purifiers the ship is fitted with thousands of individual emergency-oxygen tanks and void suits stored in pressure-sensitive lockers at regular intervals throughout the ship. Such extensive redundancies as well as multiple pressure bulkheads reduce the impact of hull breaches upon a ship, allowing the crew to rush to patch them before too many are lost to the void.

## Barracks and Special rooms

### Adahm's Room

In the heart of this sanctum, Adahm Klerixus, Inquisitor of the Ordo Machinum, orchestrates his complex investigations and maneuvers within the intricate politics of the Inquisition and the Imperium. The room is a reflection of his unwavering dedication to the pursuit of knowledge, the acquisition of xenos technology, and the survival of mankind in the face of galactic threats.

The room is a testament to his meticulous nature, with data-processing consoles, holographic displays, and encrypted terminals lining the walls. The air hums with the soft vibrations of machinery, and the ambient lighting adjusts to Adahm's preferences, casting the room in a subdued glow. The walls are adorned with ancient cogitator circuits, and a central hololith displays ongoing investigations and strategic analyses. Advanced data-plugs connect to his cybernetic implants, facilitating seamless integration with the vast network of information at his disposal. A concealed compartment holds his extensive collection of forbidden xenos technology and artifacts, carefully cataloged and secured. Secret communication terminals allow him to orchestrate his operations with unparalleled precision, leaving no trace of his true identity. The room's design incorporates defensive measures, including a Blackstone field generator with experimental psionic booster and nullifier settings.

### Barracks Situation for 47th Talon Eclipse Regiment

The Barracks for the 47th Talon Eclipse Regiment on The Gears of Retribution are designed to cater to the unique needs and diverse skill sets of this elite black ops unit. Given their specialization in covert operations and the broad range of skills possessed by the members, the barracks are equipped with facilities for specialized training, survival preparation, and advanced technological support. The barracks include state-of-the-art training areas where members can hone their skills in various disciplines, including martial arts, infiltration techniques, skydiving, underwater infiltration, and advanced survival scenarios. Simulation rooms allow for realistic mission scenarios to be practiced. A dedicated tech and intel hub is set up to facilitate the ongoing communication, data analysis, and mission planning required for their covert operations. This hub is equipped with advanced communication devices, encryption tools, and data analysis terminals. The barracks house a survival and staging area where members can prepare for missions in harsh environments. This includes equipment for long-term wilderness survival, outdoor gear, and tools for procuring and reusing enemy resources. Given the nature of their missions, the barracks are equipped with advanced medical facilities to handle emergency medical operations. Medics are trained to address injuries sustained during high-risk operations. While the living quarters provide basic amenities, they are designed with functionality and practicality in mind. Each member has access to personal storage for specialized equipment, and the quarters are arranged to minimize traces of their presence. The barracks are fitted with security measures to ensure the utmost secrecy. Retractable containment bulkheads, secure communication channels, and restricted access to certain areas contribute to maintaining the covert nature of their operations.

### Barracks Situation for Skitarii Purge Forces

The Skitarii Purge Forces on The Gears of Retribution have specialized barracks that reflect the unique nature of their composition. The facilities cater to their cybernetic enhancements, experimental weaponry, and the need for rapid deployment. The barracks house labs dedicated to the fusion of Mechanicus, Drukhari, and T'au technology. These labs are equipped with specialized tools for maintaining and upgrading the experimental Skitarii, ensuring their peak performance. These labs like the regiment are hidden in restricted areas to ensure secrecy. Given the increased independent thought and personality of the Skitarii, the barracks feature calibration stations for their Cortex Implants. Technicians work to balance individuality with the cold logic required for their roles. The Skitarii barracks include an advanced weaponry arsenal where the experimental and powerful weapons are stored and maintained. Technicians specializing in each type of weapon ensure optimal functionality. Specialized training grounds allow the Skitarii to practice using their multi-spectrum Disruption Fields. These grounds are equipped with holographic targets and simulation areas for realistic combat scenarios. Dedicated bays are set up for the repair and recovery of Skitarii units. Technicians equipped with knowledge of both Mechanicus and Drukhari technology work to maintain and enhance the Skitarii's cybernetic augmentations. Security measures are in place to secure experimental technologies and prevent them from falling into the wrong hands. Secure storage areas house rare and valuable components used in the creation of the Skitarii.

### Barracks Situation for Astra Militarum Support

The Astra Militarum Support on The Gears of Retribution has its own designated barracks, serving as a personal regiment seconded to Inquisitor Adahm Klerixus. The facilities cater to a diverse group of individuals from various Astra Militarum units. The living quarters are designed to accommodate individuals from different units, including Lunar Venatorii, Laconian Raiders, Cogger Hive Guard, Ishtar Rangers, and others. Each quarter is personalized to cater to the specific needs of the occupants. Common areas are set up to encourage integration and collaboration between the diverse members of the Astra Militarum Support. These spaces facilitate the forging of bonds and teamwork among the various units. A dedicated room equipped with hololithic technology and advanced communication devices serves as the mission planning hub. This room allows for coordination between Inquisitor Adahm Klerixus, the 47th Talon Eclipse Regiment, and the Astra Militarum Support. Training facilities are available to ensure that the Astra Militarum Support remains combat-ready. These facilities cater to a variety of combat styles and strategies, ensuring versatility in the face of different threats. An armory is set up to store and maintain the diverse weaponry used by the Astra Militarum Support. From long-range sniper rifles to close-quarters weapons, the armory ensures that each member has access to the equipment they need. Like the 47th Talon Eclipse, security measures are in place to maintain the secrecy of the Astra Militarum Support. Restricted access to certain areas and secure communication channels contribute to the clandestine nature of their missions.

### Alaox's Room

Alaox ('Sevens') occupies a meticulously organized and technologically advanced personal chamber on The Gears of Retribution. The room is equipped with diagnostic stations for maintaining his cybernetic enhancements and advanced sensory suites tailored to his Skitarii nature. The walls are adorned with sacred binary inscriptions, honoring the Omnissiah. A central hololith displays tactical data and mission briefings. Given the secretive nature of his unit, the room is designed with security measures to ensure that sensitive information remains confidential. As a loyal bodyguard and Tribune, Alaox's personal quarters also feature a well-maintained armory with Skitarii-grade weaponry, each piece a testament to his service to Inquisitor Klerixus.

### Erxandros's Room

Erxandros' personal room is a blend of a workshop and living quarters, reflecting his dual roles as a warrior and Tech-Marine. Weapon racks display trophies from his Undertakings, and the room is filled with the hum of servitors maintaining and upgrading various weapons and equipment. The space reflects his reverence for the weapons he uses, and a small shrine dedicated to the Machine God occupies one corner. The living quarters are Spartan but comfortable, with a stasis field for preserving ancient tomes and technological relics. Erxandros also maintains a small garden of sacred plants from various battlefields, a testament to the honor he bestows upon those he has fought alongside.

### Fraenck Draken's Room

Fraenck Draken's room is a stark reflection of his tumultuous past as a Hive Ganger, mercenary, and gladiator. The walls bear scars and decorations from countless battles, and a makeshift training area occupies one corner where he hones his combat skills. The room is designed for functionality, with weapons and combat gear easily accessible. Given his history with the Drukhari, special arrangements have been made to keep the presence of Malaskia Vileblade hidden from those who may not understand or appreciate the alliances forged in the crucible of the gladiator pits. The room also features a discreet exit for Fraenck to move swiftly if the need arises.

### Malaskia Vileblade's Room

Malaskia's personal quarters are a mysterious and opulent blend of Dark Eldar aesthetics and practical necessities. The room is adorned with trophies from gladiatorial victories, macabre art, and elegant torture devices. A concealed compartment contains her weapons—a whip, shock pistol, refractor bracer, and extendable power blade. The room is kept dimly lit, reflecting the preferences of a Drukhari used to the shadowed alleys of Commoragh. Due to the sensitive nature of her presence on the ship, special arrangements have been made to keep her existence hidden from puritans or those who might question the alliance with a Drukhari. The room also has a secure communication terminal for coordination with Inquisitor Klerixus.

### Fio'Vre O'Shera's Room

Fio'Vre O'Shera's room is a blend of T'au minimalism and advanced engineering. The walls display holographic simulations of experimental technologies and conceptual designs. Workstations with T'au and Imperial technology coexist in harmonious disarray, reflecting her allegiance to both factions. The room is equipped with a discreet failsafe system, ensuring her loyalty to Inquisitor Klerixus. Given the delicate nature of her position, the room also features hidden compartments for T'au technology to avoid unnecessary complications. The chamber is an enclave of technological curiosity, where the Greater Good is pursued through collaboration with the Imperium.

## Adeptus Mechanicus Technical Specifications

***The Gears of Retribution***