recursal/Fanatic-Fandom huggingface dataset:
Dragons

**Dragons** are creatures present in the world found within the *Schooled in Magic* series.

Dragons live isolated from humanity, and even from each other, though they will bond together in times of need. They are hermaphrodites, and all are capable of laying eggs. Their bodies contain powerful magic, and hence they are sought after by magicians. Intelligence is developed at a much slower rate than humans, with a 200-year old dragon no smarter than a dog or cat.

## References

1. ↑ http://www.chrishanger.net/Published/SIMseries/sim\_annotations.html
Master Tor

Master Tor is a tutor at Whitehall. He is the Master of Law and Head of Second Year.

## Master Tor

### Position

Tutor, Master of Law, Head of Second Year

## Appearance and Character

He is described as being a Captain Picard lookalike. He is very strict, blunt, and seems to have a dislike for Emily.

## In the Series

### Study in Slaughter

He is introduced during the first night back at Whitehall as the Master of Law and Head of Second Year.
The Grandmaster

The "Grandmaster" is the title for the person that runs the Whitehall school.

Grandmaster Hasdrubal
was in charge of the school when Emily first attended and remained the Grandmaster until his death during *Trial By Fire* (*See Grandmaster Hasdrubal*)
Grandmaster Gordian
becomes the new Grandmaster at the beginning of *Infinite Regress* (*See Grandmaster Gordian*)

### References

1. ↑ Nuttall, Christopher. Trial By Fire (Schooled in Magic Book 7)
2. ↑ Nuttall, Christopher. Infinite Regress (Schooled in Magic Book 9)
Trial By Fire (Book)

***Trial by Fire*** is the seventh book in Christopher G. Nuttall's fantasy series *Schooled in Magic*. It was published on Amazon Kindle in July of 2015.

After a brief visit to the Blighted Lands, in hopes of recovering something useful from Shadye's Dark Fortress, Emily returns to Whitehall for her fourth year, bracing herself for the exams that will determine her future. But as she resumes her education, she discovers that the shadows of the past are hanging over the school. A teacher wants to break her, some of her friends are acting oddly and, worst of all, a boy intends to court her. As Emily struggles to cope with new challenges and to overcome the demons in her past, she becomes aware of a deadly threat looming over Whitehall, a curse that threatens her very soul. And when she makes a tiny yet fatal mistake, she finds herself facing a fight she cannot win, but dares not lose...
Sahuagin

**REMOVED**
This mob is no longer available as of version **1.6.0+**.

## Additional Stats

### Debuff

* Melee
	+ Mining Fatigue II () (0:05)
* Ranged
	+ Has a 50% chance to spawn equipped with a Tipped Arrow
		- Slowness ()
		- Weakness ()

### Ability

* Switches to melee when a player is 3x3 blocks close
	+ Gains Speed () (0:10) when it switches to melee
* Switches back to ranged when a player is out of range
	+ Losses Speed () when it switches to ranged
* Fire Resistance
* Regeneration () when in water
* Speed () when wet
* Immunity
	+ Water
	+ Water Movement

### Drops

* Coalfish
* Clay
* Iron Nuggets

### Rare Drops

* Ore Box
* Sealed Quiver

## Additional Notes

* Spawns equipped with Leather Boots enchanted with Depth Strider III

## Trivia

* The design of the Sahuagin is based on the Sahuagin entry in the MGE.
CT

**CT** is a creature that resides in the garden at Whitehall. He can be seen around the Magical Creatures class, run by Mistress Kirdáne. He is often used by her for tasks such as going into a hive of magical bees since they refuse to sting him.

CT's species is unknown, given the peculiar nature of his creation (see *History*, below). He is impervious to the blow of swords, which do little to his body.

## Appearance and Character

CT is described as "a towering column of jelly," wearing "the remains of an oversized set of robes, topped with a single eye that looked permanently malevolent." He is capable of growing more tentacles at will, or as necessary.

CT is capable of communicating verbally and enjoys discussing how intelligent he is. Although mostly independent, CT appears to obey and respect Kirdáne.

## History

CT was created by Professor Thande, during one of his alchemical experiments. According to Imaiqah, Thande "threw a thousand different potion components into a cauldron and boiled them up just to see what would happen." Out came CT, who was promptly placed by the school in the garden.

## In the Series

### *Schooled in Magic*

Emily meets CT during her Magical Creatures class.

During Shadye's siege of Whitehall, CT manages to fight off several orcs until Shadye freezes him with a spell. After the battle, CT is seen cleaning up the zoo and lamenting the loss of the animals.

## References

1. ↑ *Schooled in Magic,* Chapter 32
2. ↑ *Schooled in Magic,* Chapter 44
3. ↑ *Schooled in Magic,* Chapter 32
4. ↑ *Schooled in Magic,* Chapter 44
5. ↑ *Schooled in Magic,* Chapter 32
Granite

**Mistress Granite** is the Healing professor at the magical school of Mountaintop.

## Appearance and Character

When Nanette is explaining her curriculum to Emily Sanderson, she says of Mistress Granite:

> She's *nasty*; you really *don't* want to get on her bad side. Strict, unpleasant and some of us think she actually searches out excuses to punish us for misbehavior.
>
>

One example of this is seen later when a student makes a "very off-color joke" and everyone laughs at it; as punishment, Granite has them all clean the floor with toothbrushes.

In appearance, Granite is often spoken of having an unforgiving or glowering expression.

## References

1. ↑ *The School of Hard Knocks,* Chapter 6
2. ↑ *The School of Hard Knocks,* Chapter 23
3. ↑ *The School of Hard Knocks*, Chapter 24
Crafting

List of craftable items available in the mod. **They are all shapeless recipes.**

## Materials

### Gold Ingot

**Note:**

* **Copper** and **Silver Nuggets** share the same recipe as the Iron and Gold Nuggets.

### Fur

**Smelting:**

* Fur

**Result:**

* Leather

## Food

### Fish Pie

**Note:**

* Any (uncooked) fish.

## Miscellaneous

### Crystallized Experience (Any)

**Smelting:**

* Iron Box
* Gold Box
* Diamond Box

**Result:**

* Crystallized Experience (Small)
* Crystallized Experience (Medium)
* Crystallized Experience (Large)

### Monster Feed

**Result:**

* Monster Feed (x1)

**Result:**

* Monster Feed (x2)

**Result:**

* Monster Feed (x4)

## Accessories

### Rings

**Note:**

* Any (inert) Ring
Biomes

**UNDER CONSTRUCTION**
List of biomes where mobs spawn in.

The biomes have been categorized into 14 biomes. Grimoire of Gaia uses these categorized biomes as its basis to spawn mobs.

## Snowy Biomes

**Ice Plains**

* Ice Plains
* Ice Plains Spikes

**Ice Taiga**

* Cold Taiga
* Cold Taiga M

## Cold Biomes

**Extreme Hills**

* Extreme Hills
* Extreme Hills M

**Taiga**

* Taiga
* Taiga M
* Mega Taiga
* Mega Spruce Taiga
* Extreme Hills+
* Extreme Hills+ M

**The End**

## Medium/Lush Biomes

**Plains**

* Plains
* Sunflower Plains
* Savanna
* Savanna M

**Forest**

* Forest
* Flower Forest
* Birch Forest
* Birch Forest M
* Birch Forest Hills
* Birch Forest Hills M

**Jungle**

* Jungle
* Jungle M
* Jungle Edge
* Jungle Edge M

**Swamp**

* Swampland
* Swampland M

**Spooky**

* Roofed Forest
* Roofed Forest M

**Mushroom Island**

* Mushroom Island
* Mushroom Island Shore

## Dry/Warm Biomes

**Desert**

* Desert
* Desert M

Savanna

* Savanna
* Savanna Plateau
* Shattered Savanna
* Shattered Savanna Plateau

Mesa

* Badlands
* Badlands Plateau
* Modified Badlands Plateau
* Wooded Badlands Plateau
* Modified Wooded Badlands Plateau
* Eroded Badlands

**The Nether**

## Neutral Biomes

**Ocean**

* Frozen River
* Cold Beach
* Stone Beach
* River
* Beach
* Deep Ocean

**Underground**
Steven of Lansdale

**Steven of House Landsdale** is the Master of the Crystal Quarrel within the magical school of Mountaintop. He is a sixth-year student when Emily first meets him.

## Appearance and Character

Steven is described as an older boy. While not unattractive, Emily Sanderson finds herself comparing Steven to Travis.

## References

1. ↑ *Love's Labors Won,* Chapter 15
2. ↑ *The School of Hard Knocks,* Chapter 15
Schooled in Magic Wiki

**A Collaborative Encyclopedia Based on *Schooled in Magic* and the *Nameless World* novels**
**Everyone** can edit pages and help to make it better.
We are currently editing over 115 articles, and **You can help**.
**About this wiki • Index • New files • Help pages • What's New • All Members**

Schooled in MagicLessons in EtiquetteStudy in SlaughterWork ExperienceSchool of Hard KnocksLove's Labor's WonTrial By FireWedding HellsInfinite RegressPast TenseThe Sergeant's ApprenticeFists of JusticeThe Gordian KnotGraduation DayAlassa's TaleThe Princess in the TowerThe Broken ThroneCursedMirror ImageThe Artful ApprenticeOathkeeperLittle WitchesThe Right Side of HistoryThe Face of the EnemyVoid's TaleChild of Destiny
 **Series Finale**

Fantastic Schools III
***The Cunning Man’s Tale***

 Out Now: **Void's Tale**

 Out Now: **The Face of the Enemy**

 Audiobook - **Little Witches** Releases: **August 03, 2021**

 Coming Soon - **Child of Destiny**

Posted March 25, 2021 *"...done the first set of edits for The Face of the Enemy (SIM 23)...My rough plan is to write a short SIM novella – Void’s Tale – next, which will bridge the gap between The Face of the Enemy and Child of Destiny....* Child of Destiny will be written in a few months and it will be the last of the series, but not the last book in the Nameless World of Schooled in Magic. Read More....

* Blog: http://chrishanger.wordpress.com/
* Facebook Fan Page: https://www.facebook.com/ChristopherGNuttall
* Good Reads Page: https://www.goodreads.com/author/show/14530648.Christopher\_G\_Nuttall

* If you would like to help out there are two categories to check first Most Wanted Pages.
* Check out the **Community Page** to see what the community is working on,
Mods

## Resource Packs

### Sounds

The sound files are **divided based on their behavior**. **All aggressive mobs** share the same set of sounds, **all assist mobs** share the same set of sounds, etc.

* For more information, refer to the Minecraft gamepedia entry on resource packs.

## Mods

### Compatibility

#### Grimoire of Gaia 3 (Minecraft **1.12.2**)

* **Internal**
	+ **Baubles**
		- *Rings* and trinkets c*an be placed into Baubles slots*
	+ **Thaumcraft**
		- *Aspects can be found in both items and mobs*
	+ **JEI**
		- *The possible outcome of boxes can be seen through this mod*
		- Implemented by **Mrbysco**
* **External**
	+ Ancient Warfare 2
		- Several structures that spawn in the mod use GoG mobs.
		- Implemented by **Mohawky**
	+ Headcrumbs
		- Adds GoG heads.
		- Implemented by **ganymedes01**
	+ Universal Bestiary

#### Grimoire of Gaia 3 (Minecraft **1.10.2**)

* **Baubles**
	+ *Rings and trinkets can be placed into Baubles slots*

#### Grimoire of Gaia 3 (Minecraft **1.8.9**)

* **Baubles**
	+ *Rings can be placed into Baubles slots*
* **Thaumcraft**
	+ *Aspects can be found in both items and mobs*

#### Grimoire of Gaia 3 (Minecraft **1.7.10**)

* Lucky Block OMEGA

* Headcrumbs
	+ Adds GoG heads.

### Recommended

The current mods listed below are mods recommended to be used with Grimoire of Gaia.

#### Minecraft (**1.12.2)**

* In Control!
* Mob Spawner Controller
	+ Removes height restrictions of mobs to make them be able to be used in the Mob Spawner block.
* Mob Stages
* Bad Mobs
* Custom NPCs

#### Minecraft **(1.7.10)**

* Just Another Spawner
	+ Can be used to adjust spawns

* Thaumic Horizons
	+ Can be used to tame mobs

* Custom NPCs
	+ Can be used to create NPCs sharing the same models used in the mod

## Forge OreDict

List of entries to the Forge Ore Dictionary

 Gold Nugget
 Diamond Shard
 Emerald Shard
 Copper Nugget
 Silver Nugget
Valkyrie

## Additional Notes

* The Valkyrie will become aggressive if a player remains within 6 blocks from it for 8 seconds
	+ This is indicated by particles spawning from it
	+ The countdown will pause when the player is out of range
	+ The countdown will resume when the player is within range
	+ They also become aggressive if they receive any damage
	+ When aggressive, they equip their assigned items
* Spawns equipped with Leather Boots enchanted with **Depth Strider II**.
* Has a 10% chance to spawn from a Dwarf.
	+ Can be disabled through the config.

## Trivia

* The design for the Valkyrie was inspired by *Valkyrie Randgris* from *Ragnarok Online*.
* In earlier versions, it was depicted as *flying*.
	+ Due to equipment animations not working properly when the model was made flying, the animation was set to walking instead.
Centaur

+ It will flee and avoid players and other mobs to recover health, then resume attacking

### Drops

* Leather
* Iron Nuggets

## Additional Notes

* When its health drops below 25%, it will begin avoiding any players close to it while it recovers its health.
* When it is fully healed, it will resume attacking.
* When it spawns in a biome with at least 1.2 temperature and above, it will spawn with its alternate texture.
* Has a 0.01% chance to spawn riding a horse.
Cecaelia

## Additional Stats

### Debuff

* Melee
	+ Mining Fatigue () (0:05)
* Ranged
	+ Mining Fatigue () (0:10)

### Ability

* When wet/in water
	+ For every 5 seconds
		- Resistance () (0:05)
		- Recovers 10% of its health
* Switches to melee when a player is 3 blocks close
	+ Switches back to ranged when a player is out of range
* Gains Speed () (0:10) when it switches to melee
	+ Losses Speed () when it switches to ranged
* Ranged attacks cause a small explosion when they collide
	+ They can not destroy blocks
* Resistance
	+ Fire Resistance
* Immunity
	+ Water
	+ Water Movement

### Drops

* Shiny Pearl
* Clay
* Iron Nuggets

## Additional Notes

* Spawns equipped with Leather Boots enchanted with **Depth Strider III**
Mountains of Mourning

**The Mountains of Mourning** are a mountain range in the Allied Lands, near Zangaria. A small population of people live there but generally keep to themselves. A river runs down from the mountains, goes through the city of Alexis, and goes out into the sea. Though rocky, a pass carved out by the Empire runs through the mountains, though it has since been poorly maintained. Cockatrices, dangerous predatory birds, also lurk along the path.

According to legend, a Faerie city rested on the highest of the mountain peaks. Humans would be taken by their masters and turned into hybrid monsters. It was destroyed during the Faerie War, but, due to a large number of ghosts, few people visit the ruins.

## References

1. ↑ *Lessons in Etiquette,* Chapter 17
2. ↑ *Lessons in Etiquette,* Chapter 16
3. ↑ *Lessons in Etiquette,* Chapter 16
Oathkeeper (Book)

* ebook
* Audio

## POV Information

**Gender**
**Char Name**

Female
Emily

## Description

The Allied Lands are in mortal danger. Three of the most powerful necromancers in the Blighted Lands have banded together into an unstoppable force, one capable of breaching the Craggy Mountains and laying waste to the lands beyond. If they cannot be stopped, they will tear the Allied Lands apart. Nothing will survive. And so Emily, the Necromancer’s Bane, is called upon once more to stand in defense of her adopted homeland and stop the necromancers in their tracks. Her presence may be the only thing keeping the Allied Lands from shattering as the war turns hot once again.

But there is a complication. Six years ago, Emily made a promise to the Unseelie Court, swearing to give them whatever they wanted in exchange for their help. Now, that promise has been called in. The Unseelie want her to travel into the Blighted Lands, despite the risk, and carry out a mission for them. And if she refuses, she’ll die.

Emily has no choice. Gathering an army, recruiting old friends and foes and preparing new weapons, she sets out to challenge the necromancers in their lair, to complete the oath and win time for the Allied Land to prepare their defenses, to face the true horror of the Blighted Lands ...

... And aware, all too aware, that the necromancers know she’s coming.
Sphinx

## Additional Stats

### Debuff

* Slowness () (0:20)
* Mining Fatigue () (0:20)

### Ability

* When health drops below 75%
	+ Regenerates 10% of its health
* Immunity
	+ Fall Damage
	+ Fire Damage
	+ Ranged attacks
	+ Web Movement
	+ Water
	+ Water Movement

### Drops

* Diamond Fragments
* Emerald Fragments
* Golden Apple Pie Slice

### Unique Rare Drops

* The Sphinx
* Inert Ring of Jump
* Desert Chest

## Additional Notes

* Spawns equipped with Leather Boots enchanted with **Depth Strider II**.
* Has a **10% chance to spawn** from Anubis
	+ This can be disabled through the config

## Trivia

* This was among the first Level 3 mobs to be added, along with the Valkyrie.
Hunter

## Additional Stats

### Debuff

* Melee
	+ Poison () (0:05)
* Ranged
	+ Has a 50% chance to spawn equipped with a Tipped Arrow
		- Poison ()

### Ability

* Switches to melee when a player is 3 blocks close
	+ Switches back to ranged when a player is out of range
* Gains Speed () (0:10) when it switches to melee
	+ Losses Speed () when it switches to ranged

### Drops

* Rotten Heart
* Iron Nuggets
Ender Girl

## Additional Notes

* It can sell items for Ender Pearls and the player can use Ender Pearls to buy items from it.

* It is directly based on the vanilla Villager. Anything that affects the villager also affects this mob.

## Trivia

* It is the second passive mob to be added.
* Its design is based on the first depictions on the anthropomorphized version of the Enderman.
Aidal

Aidal
 Location
 Founded
 Capital
 Ruler
 Inhabitants
 Spoken languages

Aidal is situated in the far north east of Ayvindor. It was founded in the year 507, After Conquest. It was first discovered by an Imperial expeditionary army in 498 AC, under the command of Avidius Dallivan. After five years of warfare with the elven survivors living in the north, Dallivan conquered the country in the name of Empire. However, after several years, the northern Imperials grew tired of sending taxes and tribute to the center of the Empire. They received no benefit from the central Imperials, and seceeded, forming the Kingdom of Aidal.
Creeper Girl

## Additional Notes

* It can sell items for Gunpowder and the player can use Gunpowder to buy items from it.

* It is directly based on the vanilla Villager. Anything that affects the villager also affects this mob.

## Trivia

* It is the first passive mob to be added.
* Its design is based on the first depictions on the anthropomorphized version of the Creeper.
Ancient Vase

* Ancient Vase
* Ancient Vase (Nether)

The **Ancient Vase** is an entity that acts like a block.

It is meant to provide a slight bonus to any players who are lucky to find it while undergound or in the Nether.

## Additional Stats

### Drops

Drops one of the three;

* Arrows
* Experience
* (1-5) Hearts

## Trivia

* They are directly inspired from the vases found in the Zelda series.
* They are the only entities that can drop Hearts.
Ender Eye

## Additional Notes

* Shares the same AI as the vanilla Enderman.

* Although it is set to spawn below < 60Y, it is still capable of teleporting to coordinates above the limit stated.

## Trivia

* The Ender Eye was made as a replacement for the *Ender Girl (Aggressive version)* in earlier versions due to players complaining about the amount of female mobs the mod added.
Harpy

* Adult
* Baby

## Additional Notes

* Has a 25% chance to spawn with an alternative texture.
* When it spawns in a biome with at least 1.2 temperature and above, it will spawn with an alternate texture.
* Has a 10% chance to spawn as a baby.
	+ It is purely cosmetic.

## Trivia

* This is the second female mob to be created for the mod when it was initially being developed.
Jorogumo

**REMOVED**
This mob is no longer available as of version **1.5.0+**.It has been replaced with the Arachne.

## Additional Stats

### Debuff

* Slowness () (0:30)
* Weakness () (0:10)

### Ability

* Leap
* Climbs Walls
* Spawns (2) Cave Spiders
* Immunity
	+ Poison
	+ Web Movement

### Drops

* Randomly Chosen:
	+ Sugar
	+ Fermented Spider Eye
	+ Empty Bottle
	+ Gunpowder
	+ Stick (1-2)
* Stone Coal (1)
* Iron Nuggets (1-3)

### Rare Drops

* Ore Satchel
* Book of Memory
* 50 Experience
Scions of the Great Depths

Axes

The scions of the Great Depths were a large, powerful cult, based out of mount Kirad in central Anendior. It is unknown exactly when they were formed, though scholars speculate their first members were corrupted brothers of an order of paladins. Believed to have originally sworn to contain the powerful creature that dwelt within the depths, they were apparently corrupted, falling to the worship of the creature known as the Abyssal Maw. While there ultimate purpose is unknown, they have small cells operating in several large cities throughout Anendior, all dedicated to their monstrous god.
Vampire

## Vampire

* Vampire
* Butler

## Additional Stats

### Ability

* When it inflicts damage
	+ Recovers 10% of its health
* Spawns (5) Butlers
* Immunity
	+ Fall Damage
	+ Fire Damage
	+ Projectiles
	+ Web Movement
	+ Water
	+ Water Movement

### Weakness

* Sunlight
	+ Loses 25% Health per turn
* Undead

### Drops

* Diamond Fragments
* Emerald Fragments
* Golden Apple Pie Slice

### Unique Rare Drops

* The Vampire
* Inert Ring of Night Vision

## Additional Notes

* Spawns equipped with *Leather Boots* enchanted with *Depth Strider II*
* Has a **10% chance to spawn** from a Dhampir
	+ This can be disabled through the config
* Spawns a vanilla Bat when defeated

## NBT Tags

```
CanSpawn
```

## Trivia

* The design of the Vampire is based on the Vampire entry in the MGE.
Configuration

The configuration can be adjusted through the generated config file located in the **config** folder named **GrimoireOfGaia.cfg**.

Refer to the Guide page for the effects of adjusting the difficulty settings (Peaceful, Easy, Normal, Hard) in Minecraft.

Most of the configurations are self explanatory through the tool tips in-game. This page is meant to explain additional details about each configuration.

## Modifiers

Modifies the health or damage of all mobs included in the mod.

* 100
	+ Default value meaning 100%

* Less than 100 but greater than 50
	+ Any number below 100% reduces the attribute

* Greater than 100
	+ Any number above 100% increases the attribute

It is suggested to use **multiples of 5 or 10** and the number be an **integer** when modifying the values.

When reducing health, it is suggested to keep the value at a **minimum of 50%** **(>= 50%)**. Any value lower may cause *undesirable effects* as a lot of mobs rely on their health value to execute events such as spawning or buffing.

## Base Damage

All mobs included in this mod will deal an additional 1-2 (-) damage that *bypasses armor*. The damage is the same as the damage caused from a **Potion of Harm** (Magic damage). It does not completely bypass armor but does reasonably enough damage despite wearing armor.

Basically, what it does is:

* Bypasses armor
* Does not completely bypass enchanted armor with Protection

**Note:** A player who dies through harm damage will have a death message that **does not** include the name of the mob who committed the final hit. (Example. "**x** was **killed by magic**").

## Damage Cap

All mobs included in this mod have a capped amount of damage that they can receive from a player. By default a mob can receive a maximum amount of damage based on their level before they are defeated:

* **Level 1**
	+ 2 hits
* **Level 2**
	+ 4 hits
* **Level 3**
	+ 8 hits

This was added to prevent mobs being instantly defeated and removing any challenge this mod imposes especially late game.

## Spawn Rate

Spawn rates can be adjusted through the configuration file. The lower the number, the lower the spawn rate. **Setting it to 0** disables the mob from spawning naturally.

It is recommended to adjust the spawn rates accordingly depending if the mob spawns during the day or night.

* Day mobs = Greater than 10
* Night mobs = Less than 100

The bases of these numbers are from the in-game mobs (prior to Minecraft 1.10+):

* **Animals (Day)** (Chickens, Cows, Pigs, Sheep, etc) have a spawn rate set between 10-20.
* **Monsters (Night)** (Creepers, Skeletons, Zombies, etc.) have their spawn rate set between 80-100.

Spawn rates are difficult to deal with due to loading chunks. When initially **loading a chunk for the first time**, spawns tend to go *extremely high* compared to revisiting an already loaded or generated chunk.
Mandragora

* Mandragora
* Cyan Flower

## Additional Notes

* The Mandragora initially spawns as a **Cyan Flower** and has a 10% chance to spawn from one when destroyed.
* In addition, a Cyan Flower can drop a flower or rose
	+ It can drop a Mandrake when defeated using a shovel

## NBT Tags

```
IsBaby
IsScreaming

```

## Trivia

* It has an adult form but by default it will always spawn as a baby.
Holstaurus

## Additional Notes

* It can sell items for Holstaurus Tokens and the player can use Holstaurus Tokens to buy items from it.
* It is directly based on the vanilla Villager. Anything that affects the villager also affects this mob.

## Trivia

* The design of the Holstaurus is based on the Holstaurus entry in the MGE.
* It was one of the more harder mobs to deal with in terms of function due to it being based on cattle.
* It is the only mob to have a large chest size.
Werewolves

**Werewolves** are humanoid hybrid creatures that inhabit the Nameless World. They were created by the Faerie as a terror weapon in the Faerie War, and are capable of using magic themselves. They travel in packs, and resemble some form of culture and society. They are barred from entering human settlements.

Unlike werewolves in our world, werewolves in the *Schooled in Magic* canon are not men who become wolves, but wolves who become men. However, like werewolves in our world, those who are bitten by werewolves become one themselves. Likewise, werewolves are unable to regenerate from wounds if they are inflicted by a silver blade.

## References

1. ↑ *The School of Hard Knocks,* Chapter 6
2. ↑ *Work Experiences,* Chapter 26
3. ↑ *Work Experience,* Chapter 9
4. ↑ *A Study in Slaughter,* Chapter 10
5. ↑ *A Study in Slaughter,* Chapter 10
6. ↑ *A Study in Slaughter,* Chapter 10
7. ↑ *A Study in Slaughter,* Chapter 12
8. ↑ *A Study in Slaughter,* Chapter 27
Succubus

## Trivia

* The design for the Succubus was inspired by the Succubus found in Heroes of Might and Magic V and Ragnarok Online.
* The male equivalent should be called an Incubus but due to them both sharing the same entity, it still bears the same name Succubus.
	+ In lore, the Succubus and Incubus are depicted as the same entity, being able to switch forms when required.
Arachne

- Acts similar to Cobweb with difference that it eventually destroys itself and does not drop any items when destroyed by a player
	+ Switches to melee when health drops below 50%
* Spawns (2) Cave Spiders
* Spiders close to it receive Resistance ()
* Immunity
	+ Poison ()
	+ Web Movement
* Climbs Walls

### Drops

* Witches loot table
* Stone Coal
* Iron Nuggets

## Trivia

* It was originally introduced in Grimoire of Gaia as the *Spider Girl*, then remade into the *Spider Queen*, then remade into the *Jorogumo*, then finally remade into the *Arachne*.
Slime Girl

## Additional Notes

* It can sell items for Slimeballs and the player can use Slimeballs to buy items from it.

* It is directly based on the vanilla Villager. Anything that affects the villager also affects this mob.

## Trivia

* It was originally an aggressive mob that spawned in the swamp biome but due to the attempt to reduce female mobs in Grimoire of Gaia 2, it was converted into a passive mob instead.
	+ Due to popular demand, another version of it called the Sludge Girl was introduced to replace its previous position.
Sharko

## Additional Stats

### Debuff

* Slowness () (0:10)
* Mining Fatigue III () (0:10)

### Ability

* When wet/in water
	+ For every 5 seconds
		- Resistance () (0:05)
		- Recovers 10% of its health
* When health reaches 25%
	+ Receive a Speed () (0:20) boost
* Resistance
	+ Fire Resistance
* Immunity
	+ Water
	+ Water Movement

### Drops

* Shiny Pearl
* Prismarine Shards
* Gold Nuggets

### Rare Drops

* Ore Box
* Book Satchel

## Additional Notes

* Spawns equipped with Leather Boots enchanted with **Depth Strider III**
Banshee

## Additional Stats

### Ability

* Flies
	+ Not affected by blocks/obstacles
* Inflicts Fire Damage
* Immunity
	+ **Fall Damage**
	+ Fire Damage
	+ Web Movement

### Weakness

* Sunlight
	+ Loses 25% Health per turn
* Undead

### Drops

* Soulfire
* Gold Nuggets

### Rare Drops

* Gold Box
* Book Satchel

## Additional Notes

* Uses Vex AI
* It is constantly illuminated.

## Trivia

* The design of Banshee is based on the Banshee from Ragnarok Online.
Mimic

* Mimic itself
* Disguised as chest

## Additional Notes

* The Mimic initially spawns as a **Chest** and has a 50% chance to spawn from one when destroyed or when a player is within 4 blocks.
	+ The Chest can drop 2 random items from the Dungeon chest loot table.
* Despite having its own loot table within the resource files, it does not access it due to accessing all the loot tables of the basic mobs in Minecraft.
Campsite

Campsite

The **Campsite** is an entity that acts like a block.

When it first spawns it will also spawn a Dwarven Miner and randomly choose one of the other Dwarf classes to accompany them.

## Additional Stats

### Drops

Drops one of the two;

* Cooked Porkchop
* Charcoal

## Additional Notes

* They can despawn.
* They also spawn a Campfire which is automatically destroyed when the Campsite is destroyed.
Dryad

## Additional Notes

* Has a 25% chance to spawn with an alternative texture.
* Has a 10% chance to spawn as a child.
	+ It is purely cosmetic.

## Trivia

* This is the first female mob to be created for the mod when it was initially being developed.
* New features are initially tested through this mob before being applied to additional mobs.
Witch

## Additional Notes

* They share the same AI as the vanilla Witch.
* Has a 25% chance to spawn with an alternative texture.
* Has a 50% chance to spawn with a Broom in their offhand slot
	+ If equipped with a Broom, they will use the broom riding pose.
* Items equipped in their offhand slot are not displayed.

## Trivia

* The Witch was initially introduced in Grimoire of Gaia before Minecraft added their Witch to the game.
* Before using the vanilla Witch (AI), the Witch used the Blaze (AI).
	+ Due to this, in earlier versions they unintentionally would ascend into the sky *indefinitely*.
Baphomet

## Additional Stats

### Debuff

* Melee
	+ Slowness () (0:10)
	+ Weakness () (0:10)

### Ability

* Casts Fireballs
	+ Inflicts Fire Damage
* Switches to melee when health drops below 75%
* Immunity
	+ Fire Damage
	+ Wither

### Drops

* Fireshard or Blaze Powder
* Nether Wart Jam
* Gold Nuggets

### Rare Drops

* Nether Box
* Book Satchel

## Trivia

* The design of the Baphomet is based on the Baphomet entry in the MGE.
Creep

## Additional Notes

* Shares the same AI as the vanilla Creeper except with a larger blast radius.
* Unlike the vanilla Creeper, it cannot be charged.

## Trivia

* It was originally a mob called a Boomer before it was replaced.
	+ The Boomer was made as a replacement for the *Creeper Girl (Aggressive version)* in earlier versions due to players complaining about the amount of female mobs the mod added.
Minotaurus

## Additional Notes

* It has a 25% chance to spawn as an archer.
* Has a 10% chance to spawn a Minotaur
	+ The chance increases by 1% each time the damage cap is reached
	+ Can be disabled through the config
	+ If there is not enough space above it to fit a Minotaur, it will not spawn.

## Trivia

* The design of the Minotaurus was initially based on the Minotaurus entry in the MGE.
	+ As updates passed through remodels and retextures, its current design hardly resembles its original design.
Matango

## Matango

* Matango
* Sporeling
* Sporeling alt.

## Additional Stats

### Ability

* Spawns (5) Sporelings
	+ Heals 20% of its health per spawn
* Sporelings close to it receive Speed ()
* Inflicts **Knockback I**
* Leaves behind a pool of Nausea () upon death
* Immunity
	+ Poison ()
	+ Knockback

### Weakness

* Axes
	+ **Note:** Limited to axes based on the vanilla axes
* Fire
	+ Slowness () (0:05)
	+ Weakness () (0:05)

### Drops

* Brown or Red Mushroom

* Iron Nuggets

## Trivia

* New redesign was created by Discord user Poi#3539 (**fuwuiio**).

Original Image
Drangvor

Battle

Some knights

Known as the god of warfare and strife, Drangvor was worshipped by warriors all over the world. Soldiers would often carry small, lion headed carvings, hoping to gain the gods' favour. Though a god of war, he hated those who harmed innocents or indulged in torture without purpose.

## History

Though not one of the First Gods, Drangvor was still one of the eldest gods, old enough to be considered one of the first among the Second Divine Circle. Since time immemorial, Drangvor has been prayed to for strength and victory. Those who Drangvor found worthy would enjoy enhanced strength and endurance, though the god of war never granted outright victory.

Over the millennia, several cults, churches, and knightly orders have sprung up, dedicated to Drangvor. Though he rarely shows much favour to his followers, he has blessed certain weapons and armours in the past. There are many shrines and temples throughout Anendior, though few of them are found in major cities.

### Followers

As Drangvor cared little for the allegiance or alignment of his followers, and so there is no discrimination about who may or may not worship him. Because of this, many established religions
Battle of Red Reef Bay

The battle of Red Reef bay was the first battle fought between the forces of the Aureskan Hegemony and the Human Alliance. Red Reef bay was patrolled by Alliance naval vessels keeping an eye out for piracy and smugglers. The Alliance had only recently taken over the formerly neutral country of Colchis, and unrest was high in several outlying towns and villages.
The Grimoire of Gaia Wiki

## Welcome to The Grimoire of Gaia Wiki

**Grimoire of Gaia** is a Minecraft mod that adds new mobs and items and *attempts* to make the game of Minecraft a bit more difficult or balanced for game sessions that are heavily modded with mods that tend to make *vanilla* Minecraft easier. It was originally created by Silentine and was initially released in *July 15 2012*.

This wiki serves as a catalog of information regarding the contents of this mod.

* Official thread in the Minecraft Forums: Thread
* Download link to mod: CurseForge
* GitHub page: GitHub
* Discord channel: Discord

## Found an issue/bug? Have any suggestions? Feel free to post them in the GitHub issues tab.Content

GuideMobsBlocksItemsCraftingChangelogUnused & Removed
ContentAdditional
Content
## Videos

Grimoire of Gaia 1.0.8 review (with small bonuses)Grimoire of Gaia 3 update 1.7.0 reviewGrimoire of Gaia 3 Update 1 6 6 for Minecraft 1 12 2Grimoire of Gaia 3 mod tell me what you thinkMinecraft Mods 83 - Grimoire of Gaia 3

## Design History

An image history on the redesigns of the mobs through out the years created by TheStimerGames;

"The evolution of the..."

## Discord

Grimoire of Gaia has its own Discord server. Click on the link below to join;

## Version

* **Wikia Status:**
Up-to-Date **(1.7.1)**
* **Latest release:**
Version **(1.7.2)** for Minecraft **(1.12.2)**
* **Latest alpha release:**
Version **(alpha.9)** for Minecraft **(1.18.2)**
* **Last updated:**
February 29 2020

Download the **latest version** here.
Check the **changelog** here.

## Best Grimoire of Gaia Mob ever

Because Wiki's original Poll code is broken due to the merging with Gamepedia - the voting has been remade on Google Form

However this tournament has been ended, despite this fact - you can still leave your thoughts about this whole thing. "Here" trigger still works.

See all results in the link located inside '()' (learn more here).
Trader

## Additional Notes

* It can sell items for Trader Tokens and the player can use Trader Tokens to buy items from it.
	+ Items sold and bought are exclusive to this mod.

* It is directly based on the vanilla Villager. Anything that affects the villager also affects this mob.
	+ It can be turned into a Villager Zombie if it is killed by a Zombie.

## Trivia

* The initial design was based on the *Gyoubu Danuki* entry from the *MGE*. It was replaced with its current design due to the amount of mobs that were based on the MGE.
Monster Feed

* Normal
* Premium

**Monster Feed** and **Premium Monster Feed** are items used to modify the behavior of mobs from the mod.

They have no affect to any other mobs aside from those included in this mod.

## Monster Feed

### Usage

When used on a mob, it makes them have the Iron Golem AI. Basically, they use the targeting AI used by it and share what it considers a target. Unlike the Iron Golem, they can still attack the player if they are provoked by one.

It is limited to Level 1 Assist mobs. It can only be used on the following listed mobs:

* Centaur
	+ Limited to melee attacks
* Cobble Golem
* Cyclops
* Dryad

* Gryphon

* Honey Bee
	+ Limited to melee attacks

* Hunter
	+ Limited to melee attacks
* Kikimora
* Satyress

## Premium Monster Feed

### Obtaining

#### Mobs

Rarely drops from the Mimic with a 1.0% chance.

### Usage

When used on a mob it removes their hostility and they will no longer target a player at sight. They can still attack the player if they are provoked by one though.

It can be used on all Aggressive mobs.

## Trivia

* The original item before being replaced by the Premium Monster Feed was an item called **Boxed Lunch**, which its design was based on a Bento.
Minotaur

## Spawn

### Biome

Plains Underground
Mesa Underground

## Additional Stats

### Debuff

* Slowness () (0:20)
* Mining Fatigue () (0:20)

### Ability

* When health drops below 25%
	+ Strength () (0:20)
	+ Resistance () (0:20)
* Immunity
	+ Fall Damage
	+ Fire Damage
	+ Ranged attacks
	+ Web Movement
	+ Water
	+ Water Movement

### Drops

* Diamond Fragments
* Emerald Fragments
* Golden Apple Pie Slice

### Unique Rare Drops

* Minotaur Bust
* Heavy Barbell
* Inert Ring of Haste

## Additional Notes

* Spawns equipped with *Leather Boots* enchanted with **Depth Strider II**.
* Has a **10% chance to spawn** from a Minotaurus.
	+ This can be disabled through the config.
Dhampir

## Additional Stats

### Ability

* When health reaches 25%, it receives the following boosts:
	+ Speed () (0:20)
	+ Haste () (0:20)

### Drops

* Soulfire
* Gold Nuggets

### Rare Drops

* Gold Box
* Book Satchel

## Additional Notes

* Has a 10% chance to spawn a Vampire
	+ The chance increases by 1% each time the *damage cap* is reached
	+ Can be disabled through the config

## Trivia

* The design of the Dhampir is based on the Dhampir entry in the MGE.
Knightslayers

Kalimor Ordinad

Yvrel Ligtrent

The Knightslayers were a group of warriors who were formed early in 103, of the common calendar. Their leader was a woman named Surda, who's husband was slain by a knight of the Human Alliance. In her rage, the woman surprised the knight when she beat him in the face with a shovel, and then proceeded to murder the man with it.

Now a wanted woman, Surda took the knights gear and fled, to the frontier kingdom of Urdran. For long, Urdran had been a kingdom of outlaws and cutthroats. Many of the kingdoms' inhabitants had suffered at the hands of the nobility, or the church of the Sacred Flame.

She quickly gained support for her quest for vengeance against the nobility of the Alliance. The village of Amberine, on the very edge of the kingdom and surrounded by a swamp, that made moving in heavy armour extremely perilous, for those who did not know the safe paths.

## History

The young woman that would become one of the most infamous outlaws throughout the Alliance was once a humble farmer, on the outskirts of a large city. While not considered overwhelmingly beautiful, she was recently married to a young man from her village. They were not married long when a local knight rode out to demand why the newly weds had not asked the lords permission before marrying. When her husband dared to speak out against the knight, the noble struck him down.
Feral Goblin

Explosion (Bomber)

The **Feral Goblins** are mobs that were added to *act as fodder*.

Basically they are meant to be used in custom player created dungeons or worlds.

## Additional Stats

### Ability

* With a shield, they are immune to ranged attacks
	+ They never naturally spawn equipped with a shield

## Additional Notes

* They have half health and do half damage compared to Tier 1 mobs.
* They do not spawn naturally.
	+ They cannot be set to spawn naturally without the aid of 3rd party mods.
* They do not drop common items or any experience.
* They can pick up weapons from the ground if they are dropped.
Weresheep

* Fluffy
* Smooth

## Additional Notes

* It can sell items for Weresheep Tokens and the player can use Weresheep Tokens to buy items from it.
* Weresheep can be dyed and sheared.
	+ If sheared; they do not drop wool or regrow it.

* It is directly based on the vanilla Villager. Anything that affects the villager also affects this mob.

## Trivia

* The design of the Weresheep is based on the Weresheep entry in the MGE.
* The Weresheep was initially created and to be included in Grimoire of Gaia 2 but its assets were left unused for almost 2 years until it was finally remade and included into Grimoire of Gaia 3.
Mauve

**Mistress Mauve** is the professor of Charms at Mountaintop.

## Appearance and Personality

Mauve is a tall woman with a cold and hard look on her face that rarely displays any mercy. Her eyes are grey, and is described as "a harder version of Professor Lombardi."

 Mauve is described as extremely strict. She likewise doesn't take any form of backtalk; Emily Sanderson is advised not to dispute her grades unless absolutely certain she's been marked poorly. Of all the teachers at Mountaintop, she is known as the one with the poorest temper, berating and attacking students who displease her or upset her lesson plan. On particularly testy days, she is known to snap and snarl in the class for hours. She is also known for handing out detentions with a kind of vicious glee that terrifies students.

## References

1. ↑ *The School of Hard Knocks,* Chapter 8
2. ↑ *Trial By Fire,* Chapter 33
3. ↑ *The School of Hard Knocks,* Chapter 6
4. ↑ *The School of Hard Knocks,* Chapter 27
5. ↑ *The School of Hard Knocks,* Chapter 28
6. ↑ *The School of Hard Knocks,* Chapter 8
Toad

## Additional Stats

### Ability

* Leaps
	+ Inflicts **Knockback II**
* When wet/in water
	+ For every 5 seconds
		- Resistance () (0:05)
		- Recovers 10% of its health
* Resistance
	+ Fire Resistance
* Immunity
	+ Poison ()

### Weakness

* Weakness in Warm Biomes
	+ Slowness () (0:05)
	+ Weakness () (0:05)

### Drops

* Slimeball
* Iron Nuggets

## Additional Notes

* Spawns equipped with Leather Boots enchanted with **Depth Strider II**.
Yuki-Onna

## Yuki-Onna

* Normal
* Baby

## Additional Stats

### Ability

* Inflicts **Knockback II**
	+ Inflicts **Knockback III** if spawned equipped with a Hand Fan
* Immunity
	+ Fall Damage
	+ Fire Damage
	+ Web Movement
* Has a 50% chance of fleeing when health drops below 25%

### Weakness

* Debuffed in biomes with more than 1.0 temperature
	+ Slowness ()
	+ Weakness ()
* Undead

### Drops

* Fur
* Gold Nuggets

### Rare Drops

* Gold Box
* Book Satchel

## Additional Notes

* Yuki-Onna will only spawn when it is raining/snowing.
Anubis

## Additional Notes

* Has a 25% chance to spawn male.
* Has a 10% chance to spawn a Sphinx
	+ The chance increases by 1% each time the *damage cap* is reached
	+ Can be disabled through the config
* Its ranged attack is ½ its melee damage and it bypasses armor.

## Trivia

* The design of the Anubis is based on the Anubis entry in the MGE.
* This mob is a replacement for the *Priestess*, a mob added in the very first release of the mod.
* This is the first mob in the mod that has an male equivalent using the same entity.
Dwarf

(Miner)

## Additional Notes

* They hate Orcs. They will attack them on sight.
* Has a 25% chance to spawn as an Archer.
	+ If spawned as melee, has a 25% chance to spawn as a Miner
* Has a 10% chance to spawn a Valkyrie.
	+ The chance increases by 1% each time the *damage cap* is reached.
	+ This can be disabled through the config.

## Trivia

* Dwarves were first introduced in Grimoire of Gaia but removed in Grimoire of Gaia 2 and then re-added later on in Grimoire of Gaia 3.
Debug Mob

The **Debug Mob** is a mob that is used to debug and implement new features.

## Additional Notes

* It cannot be spawned using spawn eggs or commands as it is **set to always die** the moment it spawns.
	+ Setting it to spawn naturally is also impossible.
* It can only be accessed using 3rd party mods.

## Trivia

* The Trader originally used earlier versions of the model.
* The design of the Debug Mob is based on the *Gyoubu Danuki* entry in the *MGE*.
* Even if it dies when spawned by any sources - there's one command that can avoid this **set to always die**. The command is */summon grimoireofgaia:debug\_mob ~ ~1 ~ {Invulnerable:1,PersistenceRequired:1b}*
Siren

* Normal
* Halloween

## Additional Notes

* Spawns equipped with Leather Boots enchanted with **Depth Strider II**.

## Trivia

* The design of Siren was initially based on the Siren from Warcraft III.
	+ Its initial design had 4 arms. They were removed in Grimoire of Gaia 2.
	+ In the 1.12.2 update, the additional arms have been re-added.
* Siren has a halloween alternate skin which appears (seems) when Halloween is active.
Behender

## Additional Stats

### Debuff

* Ranged
	+ Random negative status effect (0:10)

### Ability

* 50% chance of receiving 0% knockback
* Teleports when a player is close to it
* Activated a ranged shield when health drop below 50%
* Immunity
	+ Fall damage

### Drops

* Ender Pearl
* Gold Nuggets

### Rare Drops

* End Box
* Book Satchel

## Trivia

* Its design and name is based on the Beholder from the D&D franchise.