recursal/Fanatic-Fandom huggingface dataset:
Liliana Vess

Beautiful, cunning, and ambitious to a fault, Liliana has mastered the dark art of necromancy. Her spells reanimate the dead and corrupt the living. Ageless, charismatic, she’s sharp as the edge of a razor and lives for the pursuit of power.

## A Brief history of this Planeswalker

Once a noble-born healer on the plane of Dominaria, Liliana Vess first encountered necromancy in an attempt to heal her sick brother—but she inadvertently doomed him to spend eternity as one of the undead. The terror of death and the pain of her guilt ignited her Planeswalker spark, and she found herself on the plane of Innistrad. More than a century later, Liliana tried to forever remain at the height of her power and conquer death by forging a pact with four of the Multiverse's most powerful demons. The words of this pact remain written indelibly on her skin. But Liliana has never been one for servitude, and she's taken up regaining her freedom by defeating the four who bound her. Her quest for freedom led her to the demonic Chain Veil, which she wrestled from Garruk after cursing him. The Chain Veil amplifies her powers, but at great cost to her health and sanity. With the power of the Chain Veil, she has conquered the first two of her demons, but she still has two others to hunt.

Liliana's ambition has led her to interact with beings from all over the Multiverse, but ultimately, Liliana's greatest love and first priority is herself. She's convinced that everyone else is in it for themselves too, she's just better at playing the game than they are. . .

## Recent Activity

Liliana was last seen on Kaladesh aiding Chandra Nalaar. She has since planeswalked to an unknown plane.
Dominaria

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Dominaria

## Basic Information of the plane

Home to a rich variety of terrain—cold mountains, wide plains, jungles, deserts, islands—this plane boasts countless historic locations, from the volcanic continent of Shiv to the time-shattered isle of Tolaria to the wretched island of Urborg.

It's also the birthplace of brothers Urza and Mishra, master artificers who discovered ancient stones of power in the Caves of Koilos. In their lust for power, the brothers waged a savage war against each other, devastating Dominaria and plunging the plane into an ice age. At the end of this war, Urza discovered the dark plane of Phyrexia, a hell of flesh, metal, and grease, where the line between living and artificial was blurred.

Phyrexia nearly invaded Dominaria, were it not for the skyship Weatherlight and its crew. The famous flying vessel contained ancient magical technology that enabled the ship to planeswalk. The Weatherlight, its crew of heroes, and a collection of artifacts called the Legacy (including the Planeswalker, Karn) were all instrumental in thwarting the invasion.

Dominaria was also the epicenter of the temporal-planar fractures that threatened all the planes. A host of cataclysms, many caused by Planeswalkers, left Dominaria desolated, destabilizing the fabric of the Multiverse. The damage to time and space spread outward from Dominaria and started affecting other planes. A handful of powerful Planeswalkers intervened to mend the rifts, thus restabilizing all the planes.

## Notable Citizens

Sidar Kondo of Jamuraa

Teferi

RADHA, HEIR TO KELD

Venser

JHOIRA OF THE GHITU

## Creatures on Plane

Goblins

Elves

Slivers

Angels

Aven

Dragons
Saheeli Rai

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On her home plane of Kaladesh, Saheeli is a famous inventor renowned as the most brilliant metalsmith of her time. She's best known for the bewitchingly lifelike artifact constructs she crafts out of gleaming iridescent metal.

## A brief history of this Plansewalker

On her home plane of Kaladesh, Saheeli is a famous inventor renowned as the most brilliant metalsmith of her time. She's best known for the bewitchingly lifelike artifact constructs she crafts out of gleaming iridescent metal. From the smallest insect to the largest elephant, Saheeli has an uncanny ability to replicate any creature she sees, capturing the essence of its life in her metal creation. Admirers, collectors, and investors flock to see her designs, spending hours gazing, enraptured by her artistry.

Her innate, effortless talent has made her the envy of many fellow inventors, especially lifecrafters who look to her both for inspiration and as a formidable rival. Saheeli doesn't shy away from competition; when it comes to defending her hard-earned reputation, she is fiercely cutthroat. But when not in contest, she's wholly supportive of the efforts of other inventors, happy to share advice, a kind word, or an encouraging smile. She thrills at the prospect of innovation, and basks in the creative spirit that surrounds her in Ghirapur. Her bright, optimistic personality draws others to her, and her genuine, thoughtful nature resonates with her fans, who hail from all corners of Kaladesh.

Saheeli's talents extend beyond what the people of Kaladesh realize or understand. She's a Planeswalker with a powerful magical command over metal. She can access seemingly endless threads of metal, which she can then weave into one of her creations. And once created, Saheeli's magic allows her to compel her metal constructs to do her bidding. Thanks to her abilities, she's never at a loss for an artifact companion.

## Recent Activities

Saheeli is currently helping the renegade who undermine Tezzerets scheming.
Diagnóstico

El diagnóstico de la **enuresis** comienza con una entrevista clínica con el paciente. Ésta permitirá obtener información sobre la enfermedad (presencia de estreñimiento, hematuria, capacidad de retención diurna, dolor de cabeza, volumen de la orina que emite el niño, etc.), las características de la **enuresis** (primaria o secundaria, frecuencia de noches con episodios, hora a la que se producen, facilidad para despertar, etcétera), presencia de factores que favorezcan la enfermedad (antecedentes familiares o conflictos, por ejemplo) y la actitud de los padres (premios o castigos).

Acontinuación el especialista realizará un examen físico y podrá solicitar pruebas como un análisis de orina y un urocultivo para confirmar una infección de orina. Si las pruebas dan negativo hay que descartar otros trastornos menos habituales, como malformaciones o problemas nerviosos.

En el caso de que la enuresis no sólo sea nocturna, sino que el paciente también tenga problemas de incontinencia durante el día, habría que hacer un examen clínico más exhaustivo que incluya una ecografía renal, una urografía intravenosa (UIV) y radiografías con contraste de la vejiga y la uretra (cistouretrografía).

Si el paciente tiene **enuresis** nocturna secundaria, las probabilidades de que ésta aparezca como consecuencia de algún problema orgánico, como por ejemplo una infección urinaria, es mucho mayor. Además, si tiene síntomas intestinales es probable que el especialista encargue otros estudios adicionales que permitan confirmar el diagnóstico.
Freyalise

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Freyalise was a half-elf Planeswalker who hailed from the plane of Dominaria. Ancient and powerful, Freyalise was venerated as a god among the elves of the plane, and rose to protect and ultimately die for their kind.

## A brief look at the history of this Plansewalker

During the long ice age that gripped the plane of Dominaria for generations, a young half-elf orphan named Freyalise found her way to the kingdom of Storgard. There she grew to become a court mage, adept in a variety of elemental disciplines. And there she became a Planeswalker. As the years passed and Freyalise's power grew, she protected the elves of Llanowar and Fyndhorn from the evils that sought to prolong the ice age. The elves came to revere her as a god who gave life to her followers and swift destruction to her enemies, and Freyalise reluctantly accepted that role as she sought a way to bring the ice age to an end. With the help of other mages and Planeswalkers, she eventually cast the World Spell, an elaborate magical ritual that ended the ice age and restored Dominaria's natural climate.

Centuries later, when the Phyrexians invaded Dominaria, the Planeswalker Urza convinced Freyalise to help him fight the nightmare machines of Yawgmoth. Freyalise never trusted Urza, knowing he cared for little beyond his own goals, but she fought by his side to protect her people and her home plane. Together, they and other Planeswalkers fought not just Phyrexian troops but the magical threat of another world under Phyrexian control colliding and merging with Dominaria. At last, Freyalise and her fellow Planeswalkers took the fight to Phyrexia, detonating powerful weapons that left the plane in shambles. Freyalise was one of only two survivors of the nine Planeswalkers who traveled to Phyrexia, and she built the Martyr's Tomb to commemorate her fallen companions and all those who died in the invasion.

For three centuries more, Freyalise kept her protective vigil over the elves of Dominaria, using her own essence to shield the elf refuge of Skyshroud from the dangers of the world beyond. But then the fabric of time itself began to unravel, and a rift opened above Freyalise's domain. In the end, realizing that her magic could not protect the elves any longer, she sacrificed her essence and her life to seal the rift in a final act to protect her plane and her people.
Enuresis nocturna

La enuresis nocturna es el término médico que define a la incontinencia urinaria (hacerse pis) que afecta al niño durante la noche. El niño puede tener dificultades para reconocer cuándo su vejiga está llena, incluso estando despierto, por lo que puede orinarse involuntariamente en cualquier momento del día o de la noche.

La enuresis nocturna es cuando el niño moja la cama durante las horas del sueño. Cuando el niño se orina durante el día, se llama enuresis diurna. Se trata de dos condiciones clínicas muy diferentes.

La enuresis nocturna es común en niños pequeños. Se presenta en aproximadamente 1 de cada 10 niños de cinco años y disminuye a 2 de cada 100 adolescentes de 15 años. La micción (acto de orinar) no intencional e inconsciente durante la noche es una etapa normal del desarrollo del niño. No lo considere como un aprendizaje fallido del uso del baño. Cada niño madura y desarrolla el control de la vejiga a su propio ritmo. Pocos niños logran controlar la micción nocturna antes de los 3 años de edad. La mayoría de los niños aprenden a hacerlo en algún momento entre los 3 y los 8 años. Hasta que su niño consiga hacerlo, usted deberá ser paciente y comprensivo, ayudándolo y alentándolo en este proceso.
A Very Trippy Horse

**A Very Trippy Horse** is the first episode in the series.

## Plot synopsis

*Amy must act when she discovers her best mate is harbouring a mean-mouthed, hell-raised demon.*

## Appearances

* Cara Theobold as Amy
* Susan Wokoma as Raquel
* Lewis Reeves as Jake
* Arinze Kene as Tyler
* Tony Curran as Callum
* Riann Steele as Suzanne
* Billy Seymour as Dylan
* Luke Allen-Gale as Sawyer
* Richard Lumsden as Doctor Jones
* Sean Hart as Gideon
* Sam Hevicon as Louis
* Craig Vye as Matt
¿Qué es la enuresis?

La **enuresis** o incontinencia urinaria consiste en la emisión repetida de orina de manera involuntaria durante el día o en la cama por la noche. Para que sea considerada enfermedad debe producirse por lo menos dos veces cada día durante un mínimo de tres meses consecutivos y en niños mayores de 4 años.

Suele ser más frecuente en varones, a partir de los cinco años y aparecer con más frecuencia durante la noche. La **enuresis** no suele desencadenarse como consecuencia de otra enfermedad, como **diabetes** o **narcolepsia**, entre otras, o por la toma de sustancias como los diuréticos.

A pesar de que es un trastorno relativamente común, la Asociación Española de Pediatría indica que no se han realizado muchos estudios epidemiológicos de esta enfermedad, aunque casi todos los datos coinciden en que la incidencia disminuye a medida que el niño crece.

Se estima que, en la actualidad existen más de 500.000 niños enuréticos y que afecta al 10-13 por ciento de los infantes de 6 años y al 6-8 por ciento de los de 10 años.
Sarkhan Vol

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A red-green shaman, Sarkhan is from a plane called Tarkir where warlords hunted dragons to extinction. He now searches the Multiverse for a dragon worthy of his worship.

## A brief history of this Plansewalker

The dragon-worshipping Planeswalker Sarkhan Vol is a native of Tarkir, where dragons had gone extinct long before his birth. Obsessed with their fury and predatory majesty, Sarkhan learned as much as he could about his world's ancient dragons, even going so far as to join a group of infamous shamans who venerated the apex predators. He had a talent for battle and gained status as a warrior in the Mardu clan, but he soon tired of the petty quarrels of the battlefield.

After one victory against a rival clan, Sarkhan had an experience that changed his life:

"The spirit of a long-dead dragon appeared to him, whispered a spell into his mind, and then vanished forever. With the incantation of the spell, a huge dragon made of fire streaked out of Sarkhan's body and invaded the battle, blasting the battlefield with a torrent of fire. Fascinated, Sarkhan watched as his men and those of his enemy were burned to cinders. It was a display of ultimate rage and power that surpassed anything he had ever seen. It stoked a passion in him that had never before flared to life, and along with it, his Planeswalker spark."—From the novel Alara Unbroken by Doug Beyer

Thereafter, Sarkhan traveled from plane to plane, looking for a dragon to whom he could dedicate his life. On Jund, a shard of the plane of Alara, he found a land ruled by tyrannical hellkites and other mighty dragons. There, he declared his fealty to the dragon Planeswalker Nicol Bolas.

Disillusioned by his servitude to the villainous, conniving, woefully undragonlike Bolas, Sarkhan fell into madness. He was led back to Tarkir by a voice in his mind, a voice he believed belonged to the long-dead spirit dragon Ugin. At the spot where Ugin died, aided by the Jeskai khan Narset at the cost of her life, Sarkhan found what he did not even know he was seeking: a way to travel back through time to the moment of Ugin's death at Nicol Bolas's hands and prevent the spirit dragon from falling. Instantly pulled back to the present, Sarkhan found himself in a world ruled by mighty dragonlords, a world in which both Ugin and Narset were still alive.

The Tarkir of Sarkhan's birth, the world that seemed to him bereft of dragons, is gone. In its place is a vibrant world where dragons fill the skies. Sarkhan himself is now utterly unique, free in ways that few people are: a man who was never born, a Planeswalker without a home world, a human who can take the form of a dragon. Most importantly, his mind is once again his own, free of the influences of both Bolas and Ugin.

## Recent Activities

Not much is known after his activities on Tarkir and the revival of the mighty dragons on the plane. It is safe to assume he is alive.
Prevención

La mejor forma de prevenir la **enuresis** es educar al niño para controlar bien la micción durante los años de aprendizaje.

Los expertos recomiendan que empiecen fijando la frecuencia con la que tienen que acudir al baño y no levantarlo por la noche si el niño no pide ir al aseo.

Otras recomendaciones incluyen no retirar el pañal antes de los 24 meses ni alargar su uso más allá de los 3 años.
Plansewalkers

At the heart of Magic's many stories are the plansewalkers - powerful mages with the ability to travel between worlds. Where Planeswalkers tread, legends spring up in their wake.

While most mages are bound to one plane, unaware of the true vastness of the multiverse, Planeswalkers have a spark within them that sets them apart. This spark is only ignited through facing a great ordeal. However, once the spark ignites, the Planeswalker can travel between planes, journeying to new worlds and tapping into new spells, reaching unmatched heights of power.

## Alive Planeswalkers

Chandra Nalaar

Koth, Of The Hammer

Kiora

Ugin, The spirit Dragon

Tibalt, the fiend Blooded

Karn

Gidean Jura

Liliana Vess

Jace Beleran

Domri Rade

Tamiyo, The Moon Sage

Sorin Markov

Garruk Wildspeaker

Nicol Bolas

Sarkhan Vol

Ajani Goldmane

Ob Nixilis

Nissa Revane

Arlinn Kord

Ashiok, Nightmare Reaver

Dack Fayden

Daretti

Dovin Bann

Tezzeret

Kaya, Ghost Assasin

Nahiri

Narset, Transcendant

Saheeli Rai

Vraska, The Unseen

Ral Zarek

## Deceased Planeswalkers

Venser, The sojourner

Elspeth Tirel

Xenagos, The Reveler

Freyalise

Teferi

## The Gatewatch

After the events on Zendikar where the Eldrazi Titans Ulamog and Kozilek reaped tremendous destruction upon the plane a group of planeswalkers came together in order to protect the multiverse from any that would threaten the balance of energy. Click below to see a more in depth view on the topic.

The Gatewatch
Beetlekit

Meet Beetlekit...

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Brood of Nozdormu

A Brood of Nozdormu a Bronzsárkányok frakciója, amely az 1.9-es Gates of Ahn'Qiraj patchel került be a játékba.

Vezetők: Anachronos

Az 1.9 nyitó event teljesítéséért megkapható volt a Black Qiraji Resonating Crystal item, amiből Black Qiraji Battle Tankot lehetett előhívni. Valamint elérhetővé vált a Scarab Lord teljesítmény is.
World of Warcraft

## Leírás

A World of Warcraft egy MMORPG, melyet 2004-ben adott ki a Blizzard Entertainment.

A játékban két frakció és rengeteg játszható fej, illetve kaszt közül tudunk válogatni, valamint különböző beállításokat tudunk végrehajtani a karakteren és egyedi nevet tudunk neki adni vagy választhatunk random karakternevek közül is.

Amint beléptünk a világba, egyből egy kezdőhelyen találhatjuk magunkat, minden fajnak más kezdőhelyei vannak a játékban. Ezeken a helyeken 5. szintig tudunk fejlődni, ill. tovább is fejlődhetünk itt, tárgyakat és pénzt keresve.

A játék főbb pontjai közé tartozik a küldetések teljesítése, területek felfedezése, titkok megfejtése (ez egyébként a Dungeon/Raid része a játéknak), és a játékos a játékos elleni harc (PvP).

## További információk

* Előzmények
* Kronológia
* Egyéb kiadások
* Könyvek/képregények
* Filmek
* Tört és Fan szerverek
* Frissítések (Patch-ek)
* Hivatalos oldal
* Battle.net
Tratamiento

En un gran porcentaje de niños, la **enuresis**desaparece de forma espontánea antes de los 6 años de edad. Si este proceso no se lleva a cabo hay que tener en cuenta los efectos psicológicos en el menor (vergüenza) y llevar a cabo un asesoramiento inicial.

El mejor tratamiento para evitar estas incontinencias es que el paciente siga rutinas como miccionar antes de irse a la cama, llevar la cuenta de las noches que moja o no la cama y no beber líquidos desde dos o tres horas antes de acostarse (sobre todo refrescos con cafeína).

Además, existen unas **alarmas de enuresis**, que con un estruendoso sonido despierta al niño. Se trata de un detector de humedad con una eficacia del 70 por ciento. Una vez parezca solucionado el problema, es recomendable seguir usándola hasta tres semanas después de la última incontinencia.

Junto con esto se podría reforzar el tratamiento con ejercicios de la vejiga, como retrasar el máximo posible la micción para fortalecer esa zona.

Por último, también existen tratamientos farmacológicos. Se recomienda el uso de desmopresina, que disminuye el volumen de líquido mientras se duerme, o la oxibutinina que actúa aumentando la capacidad de la vejiga. A la imipramina se debería recurrir en última instancia, si los anteriores tratamientos no consiguen buenos resultados, debido a sus efectos secundarios.
World of Warcraft adatbázis

Az alapjáték, melyben 60-as szintig tudunk fejlődni. Minden egyes kiegészítővel új dolgok kerültek be a játékba.

**Tartalma**

* 8 kontinens: Eastern Kingdoms, Kalimdor, Outland (TBC), Northrend (WotLK), The Maelstorm (Cata), Pandaria (MoP), Draenor (WoD), Broken Isles (Legion)
* 2 játszható frakció: Horde, Alliance
* 13 játszható faj: Human (A), Dwarf (A), Gnome (A), Night Elf (A), Draenei (TBC, A), Worgen (Cata, A) Orc (H), Troll (H), Tauren (H), Undead (H), Blood Elf (TBC, H), Goblin (Cata, H), Pandaren (MoP, A, H)
* 12 játszható kaszt: Warlock, Mage, Priest, Rogue, Druid, Shaman, Warrior, Paladin, Death Knight (WotLK), Monk (MoP), Daemon Hunter (Legion)
* 11 elsődleges szakma (csak 2 választható ki): Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring, Jewelcrafting (TBC), Inscription (WotLK)
* 4 másodlagos szakma (mind kiválasztható): Cooking, First Aid, Fishing, Archaeology (Cata)
* Talentek
* Glyphek (WotLK)
* Questek
* 83 Dungeon
* 36 Raid
* 18 Scenario (MoP)
* Garrison (WoD)
* Class Order Hall (Legion)
* 11 harcmező: Warsong Gulch, Arathi Basin, Alterac Valley, Eye of the Storm (TBC), Strand of the Ancients (WotLK), Isle of Conquest (WotLK), Battle for Gilneas (Cata), Twin Peaks (Cata), Silvershard Mines (MoP), Temple of Kotmogu (MoP), Deepwind Gore (MoP)
* Arénák
* Barber shop (WotLK)
* Teljesítmények (WotLK)
* Eventek
Karn

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Planeswalker Urza created the golem Karn as a weapon and artifact. A Planeswalker himself, Karn has built—and is now trying to save—the metal world of Argentum, which has been contaminated and corrupted.

## A brief history on this Planeswalker

The Planeswalker Urza created Karn as a war weapon. But he’s had many other purposes to serve. Able to control all five colors of mana, this silver golem is a time-travelling Planeswalker, powerful artifact, world builder, and unstoppable ally.

Karn was the first artifact of the Legacy, a collection of objects whose arcane might could be used against Phyrexia, an artificial, all-mechanical plane. Decades later, when Phyrexia invaded the plane of Dominaria, Karn fulfilled his destiny, joining with the other artifacts of the Legacy to destroy Phyrexia's Father of Machines. At that moment, Karn became a Planeswalker, inheriting the spark from his creator.

Karn then created a plane of his own: a metal world called Argentum. While Karn was off exploring the universe, a contagion took hold, reshaping the plane and corrupting the mind of the Warden that Karn created to watch over it.

During Dominaria's temporal crisis, Karn allied with Jhoira and the Planeswalkers Teferi and Venser to prevent time itself from collapsing. In the process, he became susceptible to the contagion on his created planet. His mind addled and broken by the corruption, Karn escaped to Mirrodin, where we was hailed as the next Father of Machines by the new Phyrexians.

The Planeswalker Koth sought allies to help save Mirrodin, his native world. He recruited Elspeth Tirel as well as Karn's friend Venser. When the trio arrived, they found the plane poisoned beyond saving. To help prevent the corruption from spread to other worlds, Venser sacrificed himself, giving Karn his immunity to the contagion.

Grief-stricken by the fate of Argentum and the death of his friend, Karn travels the universe, retracing his steps to find the contagion’s source and finally defeat it.

## Recent Activity

Not much is known of his travels after New Phyrexia conquered his created planet. It is known that the planeswalker is alive.
Philip Martel

Bernard Horsfall as Philip Martel

**Philip Martel** (played by Bernard Horsfall) is a doctor who's asked to join Guernsey's Controlling Committee for the duration, with responsibility for health, in Enemy at the Door. This brings him into closer contact with the Germans than he would have wished for.

## Biography

Dr Martel is happily married to Olive and they have two children, Clive, who is away from the Island with the British Army and Clare who lives at home and works at the hospital pharmacy. He and Olive once holidayed along the Rhine, before the war. He comes to enjoy doing battle with the Germans and Dieter Richter in particular, although he would never admit it.

He has a good relationship with his daughter, but a more complicated one with his son, Clive, who went against his wishes by setting up in business with Teddy Lupus rather than going to university.

## Behind the scenes

Although Dr Martel is not directly intended as any real Islander, some aspects of his story overlap with real events experienced by various Islanders, particularly Ambrose Sherwill who, like Dr Martel, had his life saved by a German officer sending him to prison.

Richter and Martel's first moment of noticing each other in the tie-in novelisation: *"Just for an instant Dr Martel caught the attention of Major Richter, as total strangers in a theatre might glance sympathetically at one another during an excruciatingly bad performance. The glance lasted less than a second but it established a tenuous link between them that Dr Martel was one day to be very grateful for.*"

## References

1. ↑ 1.0 1.1 1.4 "Steel Hand From the Sea"
2. ↑ Barry Turner *Outpost of Occupation* (Autum, 2010)
3. ↑ James Andrew Hall, *Enemy at the Door*, Futura 1979 (tie-in novelisation)
Dack Fayden

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Dack Fayden is the self-proclaimed "greatest thief in the Multiverse." Using his skills in psychometry and deception magic, Dack is able to find anyone or anything in the Multiverse, but searching for his next great challenge puts him at odds with locals and law enforcement every step of the way.

## A brief history of this Plansewalker

Dack Fayden is a human mage from Drakeston, a village on the plane of Fiora. As a youth, Dack and his friend Marsh were adept mages who excelled at their abilities but lacked judgment. One night, their genius got the best of them and they picked a fight with brutes, resulting in the death of Marsh. In that moment, Dack’s spark ignited and he became a Planeswalker.

Dack soon found he could walk the planes and sought out challenges that could both test his abilities and line his pockets. On the plane of Alkabah, Dack got his hands on a cursed artifact, which resulted in his arrest. By the law of that society, his right hand was stained red, forever branding him a thief. He was eventually able to return to Fiora, but in his absence, another Planeswalker named Sifa Grent had massacred Drakeston and all those Dack cared for.

Dack then turned to use psychometry—the ability to absorb the magic, memories, and uses of an artifact—to track Sifa. His psychometry allowed him to follow her trail from plane to plane, even through the Blind Eternities. He survived his final encounter with Sifa on Ravnica, and was forced to realize that as a Planeswalker, he could help or hurt more than an average person should be able. Although Dack now considers Ravnica home, he will never forget what happened to his people on Fiora.

## Recent Activities

Dack Fayden traveled to Theros in search of a certain treasure when he encountered Ashiok, Nightmare Reaver. A battle ensued where Ashiok devastated Dack Fayden with one of her spells. Days later after the battle Fayden was still traumatized from the battle and swore vengeance. After tracking down Ashiok she fled with him in pursuit. It is not known where they are currently.
Ernst Freidel

Simon Lack as Ernst Freidel

**Major Ernst Freidel** (played by Simon Lack) is Feldkommandant of Guernseyin Enemy at the Door, and works closely with Dieter Richter.

## Biography

Freidel is in charge of over-seeing the civilian population on the Island. He shares an office with Richter, is mild-mannered, discreet and efficient, while sometimes displaying some quiet deviousness.  He is responsible for much of the administration and paperwork. He and Richter have a good working relationship, and would probably count each other as friends as the series continues and acts on occasion to protect Richter.

## Behind the scenes

According to the novelisation, Freidel suffers from migraines (which might partially explain what he's doing in 1.10 "Treason.")

## References

1. ↑ 1.10 "Treason"
2. ↑ 2.0 2.1 2.12 "The Education of Nils Borg"
3. ↑ James Andrew Hall, *Enemy at the Door*, Futura, 1979 (p162)
Olive Martel

Antonia Pemberton as Olive Martel

**Olive Martel** (played by Antonia Pemberton) is the wife of Dr Philip Martel, and mother of Clare and Clive in LWT's series Enemy at the Door.

## Biography

Olive and Philip have been married for over twenty years by the time the series starts. Olive is a housewife, but also acts as unofficial receptionist for Dr Martel's practice (held at his house). Prior to the war, she seems to have been a very social person, and probably also conscious of social position, as she enjoys various attempts to have some company, while Clare, when angry, taunts her with, "Wouldn't go down well at the tennis club, would it?"

Clare and Philip also tend to try and protect Olive, and when she realises that they may both be arrested at the end of S1, one of her first shocked reactions is to ask, "What will happen to me?" However, she is also practical, and despite occasional differences with Clare, her daughter confides more deeply in her than in her father. She also has an instinct for Clive's presence on the Island, rushes to comfort Helen on Peter's arrest (despite Philip and Clare's arrest), collects wool for Helen's children's charity, and manages to continue running the house and feeding the family under increasingly difficult circumstances.

She and Dieter Richter have also met on at least two occasions and have an uneasy respect for each other, and she turns to him for help when Clare goes missing.

## Behind the scenes

The tie-in novelisation gives Olive a friend unmentioned by the TV series, a Mrs Dorothy "Dot" Tannenbaum of North Carolina (formerly of Guernsey), to whom she writes to in the first week of every month:

*... the distance between them in miles had somehow drawn the two women closer together in spirit than they had ever been during the years Dorothy lived in Guernsey. She was the only person in the world to whom Mrs Martel dared reveal every facet of her life with total honesty.*

It goes on to say that she had lost her virginity to a total stranger in a French railway carriage, had a childhood asthma and allergy to cats and animal fur, along with migraines, which she lost as an adult. It also describes her as "...*handsome, in a polished way, an Annunciation angel with blue eyes. Her features were too serene and regular to be beautiful. But those who judged her character by her appearance soon discovered their mistake.*"

## References

1. ↑ 1.7 "The Polish Affaire"
2. ↑ 2.9 "War Game"
3. ↑ 1.5 "The Laws and Usages of War"
4. ↑ 1.13 "The Judgment of Solomon"
5. ↑ 2.1 "Call of the Dead"
6. ↑ 6.0 6.1 James Andrew Hall, *Enemy at the Door*, Futura 1979 (tie-in)
The Lord of the Rings Online

A játékot 2007-ben a Turbine Entertainment adta ki. 2010 novemberében ingyenes lett, így már többen is tudtak játszani vele, persze az ingyenessé válás előtt 10 nap ingyen játékidőt kapott a felhasználó, azután meg a havidíjat kellett kifizetnie.

A játék Tolkien Gyűrűk Ura könyvének eseményeit dolgozza fel és ez elég jól meg is látszik rajta, mert a fő küldetésszálban a Gyűrű Szövetségének az útját követhetjük a Megyétől egészen Mordorig. A főküldetésekhez több mellékküldetés is tartozik, amiket szintén meg kell csinálni (de ha nem akarod, akkor nem kell).

Továbbá a játékban fel lehet oldani teljesítményeket, amikért LotRO Point és pár hasznos dolog jár jutalmul mindenkinek, akik feloldották azokat a teljesítményeket. A pontokat el lehet költeni a LotRO Store-ban egyedi tárgyakra, receptekre, quest helyszínekre és kiegészítőkre.

A játék 2016-ban került a Stending Stone Games birtokába.

## Információk

* Fajok
* Kasztok
* Helyszínek
* Bossok
* Insták
* Raidek
* Questek
* Teljesítmények
* LotRO Store
* Frissítések
* Egyéb
Frissítések

A játékhoz készült frissítések listája. Kiegészítőnként 1-2 frissítés jelenik meg. Ha kiadnak az adott kiegészítőhöz egy új frissítést (pl. 4.3), akkor néhány régi tartalmat kivesznek a játékból, esetleg frissítik az adott tartalmat. Ha a jelenlegi frissítéshez jött ki egy másik (pl. 4.3.1-4.3.4), akkor az hibák javítását jelenti. Frissítésekben sokszor előfordulnak javítások.

## World of Warcraft

Alapjáték
 1.1.1
 1.1.2

Mysteries of Maraudon
 1.2.1
 1.2.2

Ruins of the Dire Maul

The Call to War
 1.4.1
 1.4.2

Battlegrounds
 1.5.1

Assault on Blackwing Lair
 1.6.1
Helen Porteous

Helen Shingler as Helen Porteous

**Helen Porteous** (played by Helen Shingler) is a friend of Olive and Philip Martel, and mother of Peter Porteous in the LWT series Enemy at the Door. She owns a farm, and uses a wheelchair to get about.

## Biography

She was widowed in the Great War, leaving her with their son Peter. At some point she had an unnamed accident or illness that resulted in her needing a wheelchair. Because of this Peter is reluctant to leave her and becomes trapped on the Island once the Germans arrive. Helen, however, knows that he would rather be in the Army and encourages him to make his escape attempt, despite her fears for his safety.

She is always willing to try and give aid to others when needed - whether running a children's charity, or providing work for Betty Ridge.

## Behind the scenes

The tie-in novelisation states that her husband, an RFC Captain died on the Somme and that Helen suffered an attack of inafantile paralysis when Peter was young, paralysing her from the waist down.

## References

1. ↑ James Andrew Hall, *Enemy at the Door*, Futura, 1979 (tie-in)
Clare Martel

Emily Richard as Clare Martel

**Clare Martel** (played by Emily Richard) is the daughter of Dr Philip Martel and Olive Martel in LWT series Enemy at the Door. She works in the Almoner's office at the hospital and is determined to oppose the Germans at every opportunity. She and Peter Porteous are going out, although both of them refuse to get engaged and settle down, given the current situation with the war.

## Biography

Her mother says that Clare was always moody and difficult, and we see some occasional tension between her and Olive (although when the worst happens, it's Olive that she turns to) while she gets on more easily with her father. She's also very close to her brother Clive and when he returns to the Island, kills a German Luftwaffe pilot to protect him, an event that combined with the Occupation and her and Peter's failed plan to get some Naval photographs out to the Allies helps to cause her depression.

At the end of the series, she is still living with the nuns in seclusion, no other real treatment being available in the circumstances, and refuses to see her father or Peter, although she has started seeing Olive again.

## Behind the scenes

The tie-in novelisation states that Clare Martel is twenty, that she left school at 16 (in the summer of 1937, indicating a birthdate somewhere around autumn 1920) and after locking herself in her bedroom for a week, eventually emerged to declare that she wanted to work at the local hospital. It also would suggest that she goes out with Peter because they look great together, and she feels she has a stronger personality than he does. She is described in some detail:

> .*.. she was a fascinating creature, impetuous, generous and beautiful... The extraordinary eyes, for instance, rueful and accusing, unfathomable dark depths gazing out at the hostile world like a night creature caught in blinding light - these eyes were quite wrong for her face. They were made for something altogether more elegant and longer and bonier. Her mouth, which in childhood had been joyful, now seemed stricken by a terrible hurt and unable to remember how to shape itself for laughter. She had become a grave, withdrawn girl long before war was declared.*
>
>

> *But it was such eccentricities in Clare's appearance that created the fascination. So if one was not impressed by a conventional prettiness one was enraptured by the mysterious blend of vulnerability and resilience in her character. She was stunningly feminine, highly intelligent. From all her contemporaries she stood alone, not because she was the most dazzling to look at but because she was indisputably the most interesting. Clare Martel was twenty years old and incomparable.*
>
>

## References

1. ↑ James Andrew Hall, *Enemy at the Door*, Futura, 1979 (tie-in novelisation)
Дружеские PvP бои

Отправить запрос на дружеский поединок или принять запрос сокланника можно в чате клана.

## ПРАВИЛА ПРОВЕДЕНИЯ ДРУЖЕСКИХ ПОЕДИНКОВ

1. В поединке участвует армия Арены, которая состоит из 6 отрядов по 10 мест. Для найма армии Арены пища не требуется.

2. Для боёв на Арене доступны только открытые игроком юниты и предметы поддержки. Все юниты и предметы поддержки имеют заданные уровни, единые для всех.

3. Заряд для поединка на Арене - 50 единиц, заряд Моторки в поединке не расходуется.

4. Расставить и подобрать войска для поединка можно заранее в режиме расстановки в меню Арены.

5. Игроки ходят по очереди. Первым ходит тот, у кого меньше уровень опыта в игре.

6. Для каждого хода отведено по 40 секунд, по истечению этого времени за игрока начинает играть ИИ. При этом игрок имеет возможность вернуться в бой и продолжить его.

7. Если один из игроков сбежал, за него продолжает играть ИИ до конца боя.

8. В дружеских поединках нет наград и потерь, игра ведётся на интерес.
Manhunt (1969/70)

London Weekend Television. Set in WWII in Occupied France, starring Peter Barkworth, Alfred Lynch and Cyd Hayman.

## Main Characters

* Vincent (Joseph Arthur Reynolds)
* Nina (Ann-Marie Poitiers)
* Jimmy Briggs
* Karl Lutzig
* Wolfgang Amadeus Gratz
* Adelaide Marchand

## Recurring & Guest Characters

* Pierre Allard
* Francine

## Regular Cast

* Peter Barkworth
* Maggie Fitzgibbon
* Robert Hardy
* Cyd Hayman
* Alfred Lynch
* Philip Madoc
Beetlekit's Backstory

♦ Kithood ♦

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

As the diminutive youth opened his hazel visionaries, he was staring into the visionary's of a monumental feline.

***"Why hello young one, I found you lost and starving within the ominous forest, I am Crowstar, welcome to Skyclan."*** The intimidating leader welcomed him, him still being confused to where his home WAS.

Oscillating behind the she, she ascended onto an unshorn and announced him.

***"We welcome this new kit to Skyclan, he will be known as Beetlekit, until you earns his apprentice, warrior name status."'*** She informed the clan, and everyone chanted his name, him not knowing why he had a new name.
Dieter Richter

Alfred Burke as Dieter Richter

**Dieter Richter** (played by Alfred Burke) is the Kommandant of Guernsey, who was an academic in peacetime in Enemy at the Door (1978-80).

## Biography

From Wiesbaden, and has served with General Beck and admires Erwin Rommel. He is married to a translator, Anna Richter (Swedish is one of her languages). No children are mentioned. He worked as an academic before the war and once spent some time in Cambridge, living on Trumpington Street where, he says, there were "cherry trees all along." He is conscientious about doing his duty, but is opposed to Nazi ideology and sometimes frustrated about being confined to an island that rapidly becomes a backwater in terms of active theatres of war.

He has a fairly immediate respect for Philip Martel (and his family) and acts on at least one occasion to save his life. He also strikes up what becomes a solid friendship with his fellow officer, Ernst Freidel, and has increasingly difficult clashes with the SS Officer, Klaus Reinicke.

## Behind the scenes

The tie-in novel includes the information that Richter was a doctor of Philosophy in his academic life. It also introduces him as follows:

> "Richter had a capacity to charm that might cloud a man's judgement... Richter was too quiet, too urbane, with a face of that ascetic cast which is acquired by saints, librarians and autocratic confidence tricksters... Perhaps aware of this himself, Richter had grown a beard, but it did little to hide his saintly expression, merely covered the lower part of his face in a gingery stubble.
>
>

The characters in *Enemy at the Door* were not (with one exception) based directly on any real life people, but the storylines seem to have been generally carefully researched and based on freely fictionalised versions of historical incidents. In Richter's case, several such storylines seem to have been borrowed from one of his real life counterparts, Baron von Aufsess, including the academic Anglophile background, saving the life of a member of the Controlling Committee (Ambrose Sherwill) and having his wife arrested by the SS. (von Aufsess survived the war, handing the Islands back to the Allies and ending up as a prisoner of war in Britain.)

## References

1. ↑ Episodes 1.4 "Steel Hand From the Sea"; 1.5 "The Laws and Usages of War"; 1.10 "Treason".
2. ↑ 2.12 The Education of Nils Borg
3. ↑ 1.4 Steel Hand From the Sea
4. ↑ 1.10 Treason
5. ↑ James Andrew Hall, *Enemy at the Door,* tie-in novelisation, Futura, 1979
6. ↑ Barry Turner, *Outpost of Ocupation*, (Aurum, 2010), various.
Вопросы про ежедневный бонус и препятствия

## Есть ли ежедневный бонус в игре?

Да, ежедневный бонус в игре есть. Один раз в сутки прилетает Вертолёт Федерации и присылает помощь на выбор - золото, пища или строительные материалы. Размер ежедневной помощи зависит от того, какой у Вас уровень опыта.
Также на Вашем острове каждый день вырастают препятствия, за удаление которых могут случайно выпадать кристаллы в зависимости от вида препятствия. По мере продвижения по игре стоимость удаления препятствий перестаёт быть весомой. Препятствия - ежедневный источник поступления кристаллов.

## Как убрать препятствия - кусты, деревья, камни? Что это даёт?

Для уборки препятствия требуется соответствующее количество золотых монет, цена зависит от вида препятствия. В момент, когда уборка завершается, случайным образом может выдаться то количество кристаллов, которое полагается за данный вид препятствия.

## Потратил 7000 на уборку сосны, а кристаллы не выпали. Почему?

Кристаллы за уборку препятствия выдаются случайным образом. Цена за уборку препятствия никак не связана с тем, выдастся ли за это кристалл или нет - это решает случай.

## Если я уберу все препятствия, они будут ещё появляться?

Да, препятствия будут со временем появляться, когда Вы будете заходить в игру.

## Как посетить деревушки друзей и помочь в уборке препятствий?

Зайдите в раздел "Друзья" - кнопка над магазином. В разделе "Помочь друзьям" кликайте на друга - попадёте на его остров и сможете удалить препятствие. Помогать друзьям можно в уборке кустов и деревьев, остальные препятствия может убрать только хозяин острова. У каждого друга можно удалять одно препятствие в 12 часов. На месте помощи друг найдёт 1 кристалл.

## Почему не получается помочь другу с уборкой камней и некоторых других препятствий?

Помогать друзьям можно в уборке кустов и деревьев, остальные препятствия может убрать только хозяин острова.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Enemy at the Door (1978-80)

London Weekend Television series set in the Channel Islands during WWII, starring Alfred Burke, Bernard Horsfall, Emily Richard, Simon Cadell, Simon Lack, Helen Schingler, John Malcolm, Richard Heffer, and Antonia Pemberton. It followed the fortunes of the Martel family under German Occupation and some of the German officers, with Alfred Burke and Bernard Horsfall playing the lead characters Dieter Richter and Dr Philip Martel respectively.

It was cancelled after two series, consisting of 26 fifty-minute episodes, ending prematurely around summer 1943.

## Characters

### Main Characters (German)

* Dieter Richter
* Klaus Reinicke
* Otto Kluge

* Ernst Freidel
* Generalmajor Muller

### Main Characters (Islanders)

* Philip Martel
* Clare Martel
* Olive Martel
* Peter Porteous
* Helen Porteous

### Recurring/Significant Guest Characters

* John Ambrose
* Cecily Brown
* Teddy Lupus
* Clive Martel
* Betty Ridge
* Generalmajor von Wittke

## Cast (Regulars & Semi-Regulars)

* Alfred Burke
* Simon Cadell
* Richard Heffer
* Bernard Horsfall
* Richard Hurndall
* Simon Lack
* John Malcolm
* Antonia Pemberton
* Emily Richard
* Helen Shingler
* Norma Streader
* Gary Waldhorn
* David Waller

## Notable Guest Cast

* Joss Ackland
* Alun Armstrong
* Stephanie Cole
* Clive Francis
* Terence Hardiman
* Anthony Head
* Martin Jarvis
* James Maxwell
* John Nettles
* Edward Woodward

## Production

* Michael Chapman (Producer/story editor)
* Jonathan Alwyn (Producer/director)
* Tony Wharmby (Executive Producer)
* Wilfred Josephs (Composer)

## Behind the Scenes

Michael Chapman, producer & script editor, who seems to have been the leading creative force behind the series told the *TV Times* that the show worked because they tried 'to look at ordinary human beings in an extraordinary situation. "If, for example, the British, had occupied a German island in the North Sea, I think they would have behaved in much the same way."

## Links & Resources

* Enemy at the Door on Wikipedia
* Enemy at the Door at the IMDB
* Enemy at the Door at the BFI
* Enemy at the Door - Zeta Minor (Detailed episode guides for both S1 and S2)

## References

1. ↑ *TV Times*, 10 Mar 1979, p16

####
Ashiok, Nightmare Reaver

video
Ashiok terrorizes foes with their darkest, most closely guarded nightmares. Ashiok delights in fear mongering and reducing superior beings to quaking cowards.

## A brief history of this Plansewalker

Because all sentient beings feel fear, Ashiok believes this power is the great equalizer. For Ashiok, fear is a feeling given form by the mind—a quasi-elemental force that can be shaped and wielded to Ashiok's benefit.

Once Ashiok's Planeswalker spark ignited, it was discovered that in addition to culling the nightmares of others, Ashiok could also make their fears manifest in reality. As such, Ashiok embodies the role of a dark engineer, constructing twisted architectures of torment and sorrow. The dread vapors that emanate from Ashiok are an extension of this magic, enabling easy access and manipulation of the fears of those they enshroud.

Ashiok now travels the Multiverse in search of designs for the perfect embodiment of fear. In this search, Ashiok came to Theros, where dreams seem more vibrant than the other planes Ashiok has visited.

## Recent Activites

Ashiok has grown a feud with Dack Fayden as she tortured him with his nightmares. She has plansewalked from Theros looking for the perfect nightmare with Fayden in hot pursuit, eager for revenge.
Witheredsky

☆General Information☆

☆Family Relations☆

**~Parents~**

Crowstar *(Mortification, Mother)*

**~Siblings~**

N/A

**~Grandparents~**

Unknown

**~Mate~**

Littleleaf

**~Kits~**

Hold your horses, Jeez

☆Appearance☆

**~Top Coat~**

In Animal Jam, Witheredsky's top coat is light blue, and it spreads across her back, tail, paws, and face. IRL, this color is more of a light grey.

**~Under Coat~**

In aj, Witheredsky's undercoat is a dark grey, which spreads along her muzzle, chest and stomach, and forms a raccoon like mask over her eyes. IRL, Witheredsky's undercoat is dense, as it collects dirt and dust.

**~Pattern~**

On Animal Jam, Witheredsky's pattern is the leaf, as it is a dark blue in coloration. IRL, Witheredsky has a dark blue splotch under her right eye, and one on the tip of her tail.

**~Eye Color~**

Witheredsky's iris are a pale teal in color, with dark blue spreading around her pupil.

**~Weight~**

9.7 pounds

**~Scars~**

Witheredsky has no scars at this time.

☆Personality☆

Wip..

Still deciding.

It takes some time D8

☆Statistics☆

**~Leadership~**

5/10

**~Intelligence**

9/10

**~Physical Strength~**

7/10

**~Emotional Strength~**

8/10

**~Hunting~**

8/10

**~Battle~**

4/10

**~Agility~**

6/10

**~Speed~**

7/10

**~Sociability~**

9/10
Радар

Радар позволяет получить доступ к новым островам. Чем больше островов Вы захватите, тем больше ресурсов будет поступать на грузовых лодках, а золота - в Резиденцию. На новых островах Вы сможете разбивать новых юнитов врага для выполнения боевых квестов. Чтобы захватить больше островов, улучшайте Радар!