recursal/Fanatic-Fandom huggingface dataset:
Lola Pop

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## **Assist Trophy Info**

Lola Pop is a candy-loving clown who partakes in the ARMS tournament. Unlike other fighters, she has the innate ability to inflate her body like a balloon!

## **Mode of Assistance**

Like Spring Man, Lola Pop will run, jump, dash, and dodge around the stage while unleashing her ARMS upon opponents! Her ARMS are Funchuks; as their name implies, these ones bear nunchuks that spin and twist while punching outward. When she punches with them, she has about as much reach as Min Min's punches do. However, her punches carry less heft, comically bouncing every which way in seemingly random patterns as they move forward. As the ARMS move forward, Funchuks will spin around at a rapid-fire pace, dishing out stun damage to those hit by them. Lola Pop is able to punch with one or both ARMS at once, and might even grab opponents, leaping towards them before slamming them into the ground. She is very adept at blocking attacks and will always inflate her body while doing so, allowing her frames of super armor even when an attack lands. She will also often block even when not being actively attacked just so that she can float around the stage some. This element makes it rather difficult to knock her out.

If Lola Pop gets enough hits in, her Rush gauge will activate, allowing her to shoot out one supercharged punch that releases a swift-moving flurry of energy waves ffrom the nunchuks. They errantly travel an additional few Kirbys forward and are about as tall as him too, dishing out wind-based cutting damage to those hit by it.
Lord of the Mountain

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## **Spirit Info**

A legendary creature who calls the Satori Mountains its home. Very little is known about the Lord of the Mountain other than it detests the presence of evil and is the reincarnation of an ancient sage who continues to protect Hyrule and the animals of the forest.

## **Spirit Battle**

For this Spirit Battle all of the stats of the Lord of the Mountain have been greatly increased. Despite being powerful, the Lord of the Mountain will wait for you to make the first move before attacking you itself. Don't take too long to plan out a strategy, because you only have a single minute to win this battle.
Bastion

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## **Enemy Info**

The Bastions were a line of Omnics originally created for peacekeeping purposes, but when the Omnic Crisis occurred they were re-programmed to turn against their human creators and kill them. They formed the bulk of the Omnic Rebel Army and brought terror and death to those around them. Though nearly every Bastion unit was destroyed by the end of the Omnic Crisis they still serve as the symbol of the horrifying conflict between Man and Omnic. Very few Bastion units survived those days and the most notable seems to have turned over a gentler new leaf after forming a bond with a small bird named Ganymede and the Overwatch engineer Torbjorn.

## **Fight Pattern**

Bastion enemies come in one of two attack modes. The first is their standard Recon mode as seen in the attached picture. In this mode they can slowly run around and fire machine gun spray from their mounted gun. In their alternate Sentry form Bastions are found mounted to the ground as an unmoving turret that can fire in front of and behind itself with a constant fire of bullets.

## **Attacks**

### **Recon**

While in Recon form Bastion's gunfire deals a greater amount of damage but also with a slower and shorter range.

### **Sentry**

While in Sentry form Bastion's gunfire is much faster with a greater range however it deals less damage than when he's in Recon form to make up for it. Bastion can swing around his turret in front and behind him so the best ways to attack him in this form are from above or below.
Seeker

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## **Item Info**

After being thrown down in a turf war, the Seeker will propel itself forward towards the nearest enemy inkling and track after them. If it can reach up to them in time, the Seeker will explode into a burst of ink and take out the enemy Inkling. It can be avoided though by jumping up to a higher platform as well as avoided by swimming in your own ink. When there is no enemy Inkling near enough to home in on, the Seeker will just travel forward in a straight line until it explodes.

## **Item Usage**

In Smash, the Seeker item is a bit of a cross between the Bombchu and the Red Shell. When a player activates it, the Seeker will rocket back and forth around on whatever platform it's on. If an opposing player is on that platform, the Seeker will immediately start to head right towards them and if it makes contact will explode in an explosion of ink dealing a decent amount of damage and knockback. If an opponent gets off the platform before the Seeker can reach them it will just go back to what it was doing prior. After 20 seconds of aimlessly scurrying about a platform without exploding, the Seeker will spontaneously explode into ink as if it had hit a player anyways. The Seeker will also explode if it runs into any other explosive-based weapon such as a Bob-omb. If the Seeker is thrown in the air and collides with an opposing player or wall, the Seeker will explode as per usual.
Lanz

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## **Assist Trophy Info**

Lanz is a Kevesi soldier from Colony 9. A childhood friend of Noah and Eunie's, Lanz works alongside them in the great war against the Agnus, and later alongside theirs and Mio's combined teams against Z and the Moebius once the party learns of their world's great secret. He's a reckless bruiser whose large, brutish physique and attitude play well into his Heavy Guard class. He commonly wields the Shieldblade, a huge defensive blade made for Defenders.

## **Mode of Assistance**

When Lanz appears on stage, he immediately plants his Shieldblade into the ground while shouting one of several quotes, including, "Got something meatier for you!", "I'm on fire!", "I got something for ya!", and "Now it's Lanz time!" As he does, a front-facing protective forcefield emerges and covers the Shieldblade from the front, making attacking Lanz from this angle effectively useless. If you try to hop over him, too, he might just take a moment to readjust and face you from this new direction, although he cannot adjust his Shieldblade upwards or downwards. He'll instantly begin shooting a barrage of bullets from the Shieldblades turrets. Each bullet is weak on its own, but packs a combo-ready punch. He might also choose to charge the attack for a bit, letting them shooting further, quicker, and a little harder. The forcefield will gradually deplete over time, making it easier to attack Lanz from the front before he eventually disappears. While you can't KO Lanz in the traditional sense, you can eventually break the shield, making him wave you off and shout something along the lines of "Spark off!" before disappearing.
Peahat

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## **Enemy Info**

Peahats are flying plants that are able to propel themselves through the air by spinning either their petals or leaves. Peahats are able to easily evade Link’s sword swings while in the air, however they can’t stay in the air for long. Once they need to rest, the Peahats will fall back down to the ground where they can be hacked to bits by Link’s sword.

## **Fight Pattern**

Peahats are fairly large enemies that are capable of flying through the air indefinitely in contrast to their original appearances. Sadly for the Peahats, they move fairly slowly through the air when not attacking.

Peahats are also capable of spawning smaller larval Peahats. These Peahats are weaker, but faster than real things and can be a real pain if the Peahat is able to spawn several of them. It’s recommended that fighters take out the main Peahat first.

## **Attacks**

### **Spin**

A Peahat’s only method of attack is to rapidly spin in place and then fly through the air to ram into an opponent. They can float through the air without attacking and doing so won’t cause damage, but when their leaves whirr up that lets the player know that maybe they should step back a bit if they don’t want to get hurt.
Jungle Japes

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## **Stage Info**

Jungle Japes is a jungle found on Donkey Kong Island. This jungle is absolutely filled with cliffs, climbable trees, tunnels, and even a mine. At one point in time, Diddy Kong was even trapped here inside of a mountain prison. While this stage is named for Jungle Japes, it also takes elements from the SNES Donkey Kong Country games such as Cranky’s Cabin from DKC, and the design of the river and wooden walkway from DKC3.

## **Stage Layout**

Jungle Japes features four wooden platforms held up above the water. The middle platform is a little over double the length of one of the smaller platforms and is a big lower in elevation compared to them. The fourth platform is only a little bit longer than the left and right platforms and floats above the middle platform. Also on this platform, but in the background, is Cranky Kong’s cabin where you can see a silhouette of Cranky Kong rocking in his rocking chair.

The water found below the platforms isn’t the kind swimmable water you’ll find on stages like Tortimer’s Island or The Gabbiano. This water is actually a swift current which will carry anything that falls into it to the left. Fighters who are caught by the current will only have a small chance to leap out of it and make their way back to the platform before they get carried off-screen and get KO’d.

## **Hazards**

### **Klaptrap**

Somewhere between every 8-17 seconds, a Klaptrap will spawn in the water which travels down the current from the right to the left. The Klaptrap will splash and jump about in the water, in a bit of a panic, and can inflict about 30% damage to fighters if it’s able to smack into them.

## **Soundtrack**

* **Donkey Kong**
	+ Jungle Level - An arrangement of “DK Island Swing” with a fast-paced big band swing style similar to its rendition in Donkey Kong 64, but retaining the slower pace and atmospheric feel in its second half. [SSBM]
	+ Minecart Madness
* **Donkey Kong Country 2: Diddy's Kong Quest**
	+ Cranky's Conga
	+ Hot-Head Bop
	+ Primal Rave
* **Donkey Kong Country 3: Dixie Kong's Double Trouble**
	+ Cranky's Showdown
* **Donkey Kong 64**
	+ Army Dillo Battle
	+ DK Rap - A remix of the original DK Rap. [SSBM]
	+ DK's Treehouse
	+ Mad Maze Maul
Minior (Spirit)

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## **Spirit Info**

To the unsuspecting Pokemon Trainer, Minior looks like nothing more than an oddly-shaped rock. At its core, however, is something beautiful, and it might show it to you depending on Shields Down. Different Miniors bare different cores, making for a rainbow of the Meteor Pokemon having traveled to the earth from its ozone layer. Turns out that it's the composition of the space dust that it eats that makes for the color of its core!

## **Spirit Battle**

The player is tasked with fighting more than a dozen miniature Kirbys as Warp Stars populate the stage. The Kirbys come in a variety of colors, representing the various colors of Minior cores, and will constantly reach for Warp Stars to aim upon the player. Knock out both waves of eight Kirbys, and you've won the battle.
Mz. Ruby

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## **Spirit Info**

Chief mystic of the Fiendish Five, after participating in the murder of Conner Cooper she stole away the pages of the Thievius Raccoonus which detailed the stories of Slytunkhamen Cooper. A master of voodoo, Mz. Ruby plotted to take over Mexico by creating an army of ghosts.

## **Spirit Battle**

This match sees Mz. Ruby in the form of King K. Rool with complete immunity to poisonous attacks. This is helpful as the stage is commonly covered in a poisonous fog which will deal continuous damage to all those susceptible to poison. On top of that, Mz. Ruby's attack power will rise every so often.
Li'l Devil

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## **Assist Trophy Info**

Sometimes called the Mad Batter, the Li’l Devil is a demonic looking bat who was just trying to take a nice nap. When Link sprinkles a Magic Powder over him, the Li’l Devil wakes up screaming about inflicting a curse on Link. The Li’l Devil’s curses however are really more of a boon as he’ll end up either halving the amount of magic power Link uses, double the amount of Magic Powder he can carry, or triple the amount of Bombs or Arrows that he can carry.

## **Mode of Assistance**

The Li’l Devil will cackle on arrival and fly around to a point on the stage above a platform. The Li’l Devil will then spread out its wings to their full length as a series of small bombs fall below him for 3-4 seconds. Each of these bombs are their own hit of damage and knockback. Once the bombs are done falling, the Li’l Devil will fly to another point in the air and repeat the same action. The Li’l Devil will drop bombs a total of three times before it disappears and has limited AI in that it will try and drop bombs near another player, but won’t actively try and drop bombs right on top of them.
Metal Cave

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## **Stage Info**

Appearing only in the original Super Smash Bros. Game, Metal Cave is only featured in the 1P Game mode where the player will fight against Metal Mario. The only way you can play on this stage outside of this mode in the original Smash is via hacking.

## **Stage Layout**

The stage layout is identical to it's appearance in Super Smash Bros. 64. There is one main platform with an uneven surface that ramps up on the right side. Above it is a smaller platform that can be fought on and passed through. While Metal Mario was a boss here in the original Smash Bros., this is not a Boss Stage.

## **Soundtrack**

* **Super Smash Bros.**
	+ Credits
	+ Credits Ver. 2 - Orchestrated remix. [SSB4]
	+ Meta Crystal
	+ Training Mode
* **Super Smash Bros. Melee**
	+ Metal Battle
	+ Opening
	+ Targets!
Koopa Paratroopa

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## **Enemy Info**

Koopa Paratroopas are one of Bowser's most loyal foot soldiers. Alongside the Koopa Troopa and Goomba, these guys are often on the frontlines of the Koopa King's army, bravely marching forward to stop Mario in his tracks. They normally come in green and red variations.

## **Fight Pattern**

Koopa Paratroopas will often be seen flying in midair. This might be in a variety of patterns, such as forward-and-back, up-and-down, in a circle, or even simply idly by and often between jump-worthy gaps. If you jump on top of the Koopa Paratroopa or hit them hard enough, they will lose their wings and become ordinary Koopa Troopas.

## **Attacks**

### **Headbutt**

When near a player, Koopa Paratroopas will fly towards them and give 'em an ol' butt with their head.
Master Mummy

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## **Assist Trophy Info**

What started as a deceased body being experimented on by Dr. Coyle eventually woke up to be Master Mummy! His reincarnation came with both a boon and a curse however, while Master Mummy could now make use of ARMS he also suffered memory loss in his reincarnation. Despite this, Master Mummy knows that he has a wife and son somewhere out there in the world and joins the ARMS Grand Prix in the hopes of finding them. Master Mummy’s three standard ARMS are the Megaton, Retorcher, and Phoenix.

## **Mode of Assistance**

As an Assist Trophy, Master Mummy only has access to his default ARMS, the Megaton. Master Mummy is a heavy hitter and makes punches that are slower when compared to fellow Assist Trophy Spring Man. Master Mummy will slowly run and jump to get around the stage before punching his massive ARMS forward. Master Mummy will typically focus on whatever opponent is closer to him at the time and will switch targets if they get too far away from him. Before Master Mummy leaves the fight he’ll perform a Rush attack which fires faster than his normal punches and instead of just dealing one solid hit on impact will instead have his ARMS spin around and deal multiple hits of damage to whoever they hit and trap them in the attack before it comes to an end and they are launched away.

While Master Mummy can be KO’d, he is quite a bit bulkier than most other Assist Trophies and it takes more damage to send him off the field early.
Powershaker

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## **Item Info**

The Powershaker is an artifact which can be found in the Flames of the Nether DLC for Minecraft Dungeons. When it is activated, the Powershaker will grant its wielder the Party Starter effect which makes it so that the next few melee attacks the player makes over the next 10 seconds will have a chance to detonate mobs.

## **Item Usage**

The Powershaker is used a bit differently in Smash. Instead of granting whoever wields it a status buff, it is instead just used as a melee weapon itself. Whoever grabs it will hold the Powershaker like a massive club and swing it once the attack button is pressed. Upon impact, the Powershaker will explode and deal heavy damage to whatever its target was and lesser damage to anything else in its blast radius, including the user. Luckily the user will take further reduced damage from the explosion. The Powershaker is a deadly one-shot weapon, but since it explodes on contact missed swings won’t waste it.
Mouser

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## **Assist Trophy Info**

In one reality of existence Mouser used his bombs to help Wart invade a storybook world. Then in another reality he served as one of Wart's generals in their assault on Subcon and Mario's unconsciousness. Either way you look at it, Mouser's loyalty belongs to Wart and he uses his bombs to his best advantage.

## **Mode of Assistance**

Mouser arrives on the stage with a fist pumped up high in the air and a flashing sheen on his shades. Mouser will run about the stage in a similar manner to the Bomberman Assist Trophy as he drops bombs behind him. These bombs will explode between 6-11 seconds after they are dropped and have varying sizes to their blast radiuses. Mouser may even kick some bombs for a distance shot which will explode on contact. Mouser isn't limited to just kicking new bombs, sometimes he might run back to a bomb he already placed and will kick it just for good measure.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
LEGO Joker

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## **Spirit Info**

This LEGO version of the Joker is not too unlike his main counterpart. He’s the classic foil and eternal foe of LEGO Batman who always has a smile on his face. During a time when the Justice League disappeared and the Justice Syndicate arrived as their “replacements”, LEGO Joker teamed up with LEGO versions of other classic DC villains including LEGO Cheetah, LEGO Lex Luthor, LEGO Reverse-Flash, and a young rookie villain with odd powers, to take down the fake heroes. Of course, it’s then revealed that the “Justice” Syndicate is actually working for LEGO Darkseid… which is a whole other problem entirely.

## **Spirit Battle**

LEGO Joker will be represented by Marx who starts out the match equipped with a Cracker Launcher to fire at the fighter. Additionally, Marx will fight in an aggressive yet erratic style making them difficult to predict. If the player is unable to KO Marx in 60 seconds, a female Robin will spawn, equipped with a Golden Hammer to represent LEGO Harley Quinn. At this point, both Marx and Robin must be KO’d in order to win this Spirit Battle.
Magikoopa

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## **Enemy Info**

Magikoopas are Koopa Troopas gifted in the magical arts. They wear blue hats and robes to denote their position and can cast spells with their wands. These spells typically come in the form of spiraling geometric shapes and can transmute blocks into enemies, coins, or even 1-Up Mushrooms. While there are a few different Magikoopas of particular note, the most famous of which is Kamek who has been taking care of Bowser and serving as his advisor since the Koopa King was a mere baby.

## **Fight Pattern**

Magikoops will fly around in the air on their broom going pretty much wherever they please. Magikoopas are also capable of teleporting far distances in little more than an instant which can make it difficult to try and fight them.

## **Attacks**

### **Broom Swoop**

Magikoopas have a ramming attack where they can dive swoop down towards a fighter with their broom to smack into them physically. Typically when they do this they’ll gradually swoop down in an arc before returning up into the air, but they may occasionally go for a more direct diving attack to ram fighters in a straight line.

### **Geometric Magic**

For a ranged attack, Magikoopas can wave their wand in the air and conjure some geometric shapes to blast fighters with. Magikoopas can use this attack in one of two ways. If they cast this spell quickly, then only a single geometric shape will appear and spiral through the air. This version of the attack is weaker and if it hits a fighter it will temporarily lower one of their stats chosen randomly. If the Magikoopas swings its wand a little longer than normal, then this attack is about to get more dangerous. A trio of swirling shapes (a circle, square, and a triangle), will spiral together. This trio of shapes will inflict more damage on contact and permanently lower one of the fighter’s stats chosen at random.
Mike

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## **Assist Trophy Info**

Mike is a karaoke robot created by Dr. Crygor. Despite this, his primary purpose is actually to assist Dr. Crygor around the lab by cleaning up and performing any other miscellaneous tasks that Dr. Crygor demands of him. This leads to some… tension between the two as Mike just wants to sing. Mike seems to have a weakness to dust however as one day while cleaning some dust got inside of his systems which caused his programming to go haywire with his karaoke programming overriding the rest of his systems compelling him to host a party.

## **Mode of Assistance**

When Mike appears on the stage he’ll take out a microphone and being to sing some karaoke as a text bubble appears next to him. The song playing in the background of the stage will fade out as a new beat plays for Mike to sing along to. Mike’s singing will be voiced as he sings along to the words that appear in the text bubble. The text bubble will also have a small bouncing microphone to help give an indicator to fighters where Mike is in the song in the event they are hard of hearing or are playing the game on mute.

While Mike sings, some words will be highlighted in red and will correspond to actions that the fighters can take. These words can include things such as, “Attack”, “Jump”, “Crouch”, “Shield”, “Dodge”, and Taunt”. Any fighters that correctly perform along with Mike’s song will get a stacking buff to their overall stats when the song concludes. This buff gets stronger with the more correct inputs you make and cap out at 10 stacks. After Mike finishes singing his song he’ll continue to hum along to the beat for 10 seconds and it's during this time that the buff becomes active. After this time Mike will vanish and take his buff with him.
Krow

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## **Boss Info**

Taking the term, “Mini-Necky” and tossing it out the window, Krow is a large bird who seems to have a fondness for pirate gear. The first boss of his game, Krow will drop eggs on Diddy & Dixie. Unfortunately for Krow his eggs were easily reflected back at him by the Kongs and lead to his death. But his spirit was vengeful causing him to be later reborn as Kreepy Krow in the Gloomy Gulch.

## **Boss Fight Details**

Krow spends the entire fight flying back and forth through the sky and never comes down to the base of the stage. Upon being defeated Krow will fall behind the stage seemingly to his death and as the player is celebrating... his ghostly form will rise up as the boss battle continues from where it left off but now you fight Kreepy Krow. As Krow, he can only use the first three attacks listed below meanwhile Kreepy Krow has access to all of them.

## **Attacks**

### **Egg Drop**

Flying past the ship's mast, Krow will grab one of the eggs from his nest which he has made in the mast and drop it down onto the stage to hurt the players. There are two types of eggs that can be dropped. Explosive eggs will explode on contact with either the player or the stage and cannot be picked up by the player. Bouncing Eggs will bounce in contact with the stage going in whatever direction they were already falling in. Bouncing eggs can be picked up by the players to try and throw back at Krow but you have to be careful as grabbing them from the wrong angle or moment can result in the player being damaged.

### **Mast Ram**

Other times Krow will ram his head into the mast causing a shower of eggs to fly upwards out of the next and then rain down onto the stage. These eggs do not explode or bounce and instead will pass down through the stage if they don't hit a player. If they do hit a player though, naturally they get damaged by the egg.

### **Claw Rake**

When he's feeling daring, Krow will fly down towards the stage and rake his claws against it as he flies past it quickly to try and get a fast melee hit on the players and potentially knock them off the side of the stage.

### **Ghostly Mini-Neckies**

For this attack Kreepy Krow will disappear momentarily as several ghostly Mini-Neckies fly in from both the left and right swooping down at the players trying to attack them. Despite their ghostly appearance, these Mini-Neckies can be attacked with normal moves and even instantly defeated by jumping on top of them.

## **Soundtrack**

* **Donkey Kong Country 2: Diddy's Kong Quest**
	+ Boss Bossanova
Mumbo Jumbo

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## **Assist Trophy Info**

Mumbo Jumbo is a skull-faced shaman present in the *Banjo-Kazooie* series. A friend to our titular duo, Mumbo Jumbo will transform Banjo & Kazooie into a variety of forms. Amongst them are a termite, crocodile, walrus, pumpkin, and in the case of a botched spell, a washing machine! Mumbo Jumbo is extremely skilled at magic, capable even of sending people forward and backward in time, although we get only a small taste of the extent of his skills. Word on the street is that he's also a capable mechanic, although Mumbo doesn't give up much info on that part of his life these days.

## **Mode of Assistance**

Immediately upon entrance, Mumbo will lift slightly off of the ground and unleash a spell! He'll wave his Zap Staff towards a random fighter, but botches the spell. So, they're turned into a washing machine! The cursed fighter is capable of shoddy movement, slowly stumbling to and fro as only a washing machine would. Pressing the special or standard attack button will unleash the same attack—a lowly opening and closing of the washing machine door, which deals meager damage to opponents. If opponents are caught in the washer as it closes, it'll deal a little more damage than if they are only hit by the initial push open. The washing machine will tend to spill water as it opens and closes, leaving a puddle in its wake that could make other fighters slip.

The upside to this transformation is that the washing machine is incredibly heavy, making it very difficult to be knocked out. Occasionally, Mumbo may cast the spell on his summoner, or even turn every fighter into a washing machine! In any case, he'll give a look of defeat upon seeing the transformation before spinning about and disappearing into the ether.
N. Sanity Beach

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## **Stage Info**

N. Sanity Beach, part of the larger N. Sanity Island, is a commonly recurring location in the Crash Bandicoot series. Monkeys, crabs, and seagulls all call N. Sanity Beach their home as do Crash & Coco Bandicoot as their house is built onto the beach as well. Back behind the beach lies a forest with ancient ruins and as one goes deeper they just might find a small village where Papu Papu reigns as chief.

## **Stage Layout**

N. Sanity Beach features a sandy beach for its primary platform with water off to each side of it. Sometimes crates will begin to float in the water and can be used as platforms during the fight. They will break though, whether it is by taking damage or just enough time passing, so don’t rely on them too much. Gently swaying in the wind there are also two palm trees on the island whose palm fronds can be used as platforms indicated by the green lines.

## **Soundtrack**

* **Crash Bandicoot N. Sane Trilogy [Crash Bandicoot]**
	+ Boulders/Boulder Dash
	+ Dr. Neo Cortex (Boss and Bonus Round)
	+ Dr. Nitrus Brio (Boss and Bonus Round)
	+ Hog Wild/Whole Hog
	+ Papu Papu
	+ Ripper Roo
	+ Slippery Climb/Stormy Ascent
	+ Tawna Bandicoot
	+ Title Theme/Map/N. Sanity Beach
* **Crash Bandicoot N. Sane Trilogy [Crash Bandicoot 2: Cortex Strikes Back]**
	+ Crash Dash/Crash Crush/Un-Bearable
	+ Dr. Neo Cortex (Boss)
	+ Hang Eight/Air Crash/Plant Food
	+ Jungle (Bonus)
	+ Title Theme
	+ Turtle Woods/The Pits/Night Fight
	+ Warp Room
* **Crash Bandicoot N. Sane Trilogy [Crash Bandicoot: Warped]**
	+ Bone Yard/Dino Might!/Eggipus Rex
	+ Dingodile (Boss)
	+ Dr. Neo Cortex (Boss)
	+ Future Frenzy/Gone Tomorrow/Future Tense
	+ The Time Twister
* **Crash Team Racing: Nitro Fueled**
	+ Coco Park
	+ Crash Cove
	+ Maps Conglomerate
	+ Nitros Oxide
	+ Papu’s Pyramid
	+ Ripper Roo (Boss 1)
	+ Roo’s Tubes
	+ Tiger Temple

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!
Lavitz

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## **Spirit Info**

Leader of the First Knighthood of Basil and longtime friend of King Albert, Lavitz is a knight who seeks to bring peace to Basil against the Imperial Sandora and Emperor Doel. He first meets Dartz during an escape attempt from Hellena Prison and together the two team up to also rescue Dart’s friend Shana. Like his friends, it would turn out that Lavitz was capable of channeling a Dragoon Spirit becoming the Jade Dragoon after defeating the previous Jade Dragoon, Graham, and his dragon Feyrbrand.

## **Spirit Battle**

The battle against Lavitz begins against Ephraim at Shadow Moses Island to represent his being a captive at Hellena Prison. The first phase of this fight is fairly simple with the player just battling Ephraim. However after Ephraim is KO’d Ridley will spawn using his green alt costume. Strong Winds will be kicked up when Ridley is spawned and they will come and go throughout the rest of the match. Additionally, Ridley will get a free Final Smash when he hits 50% damage for the first time.
Nintendo eShop

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## **Stage Info**

An eShop is the place to purchase your favourite games digitally, and has taken many different forms across various Nintendo consoles.

## **Stage Layout**

The stage is structured similarly to how Miiverse (and Battlefield before it) was. The main stage section is a large rectangle with a digital display, showcasing different boxes that feature various characters faces that scroll by. This is reminiscent of the 3DS eShop’s different categories (‘What’s New’, ‘Great Deals’, ‘For You’, ‘Zelda’, ’Wario’, ‘Kirby’, etc).

## **Soundtrack**

* **Nintendo 3DS/Wii U eShop**
	+ 3DS Theme Shop
	+ December 2015 - Holiday Theme
	+ January 2015
	+ July 2014
	+ June 2011
	+ Mario Kart TV Theme
	+ May 2019
	+ NES Remix 2 Theme
	+ September 2015
Mallow

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## **Assist Trophy Info**

Found as a baby drifting down river in a handbasket, the young Mallow was adopted by the wise old sage Frogfucius. There he was raised by Frogfucious and the tadpoles that study under him which lead to Mallow (somehow???) believing himself to be a tadpole as well! After getting his wallet stolen by Croco and meeting Mario he soon learned that he was in fact NOT a frog, but it would still be sometime before he learned that he was actually the crown prince of Nimbus Land.

## **Mode of Assistance**

When Mallow appears he can attack in one of two ways. There is a 70% chance he will use his Shocker ability and a 30% he will use Snowy. When Mallow uses Shocker, he’ll channel electrical energy around himself before summoning a large solid bolt of lightning onto the stage that randomly targets an opposing player. This does not guarantee a hit, as if the opponent moves away in time after the thunder bolt falls from the stage they can get away. However any opponent that it’s the bolt’s path will take a moderate amount of electrical damage and knockback. If however Mallow uses Snowy, then a light blizzard takes course over the stage dealing 1% damage per second to all opposing players. After 5 seconds of this a large snowman will manifest on a platform randomly targeting near one of your opponents. Any opponents who are caught in the attack will receive moderate damage and be temporarily frozen.
Lip's Stick

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## **Item Info**

Despite its name, Lip’s Stick is not just an ordinary stick. Although it does belong to Lip. In truth, this item is actually a flower wand that Lip uses to conduct her fairy magics. In the Panel de Pon series Lip uses her wand to clear away blocks that she’s successfully matched together and turn them into garbage blocks that get dropped on her opponent’s puzzle.

## **Item Usage**

As an item in Smash, Lip’s Stick works a bit differently than it does in the Panel de Pon series. Instead of transforming blocks into garbage, it is instead used as a battering item which can have the additional effect of causing a flower to sprout on the head of any fighter it hits. When used with a tilt or smash attack, Lip’s Stick will cause a small amount of magic dust, or perhaps pollen?, to fall out of the flower and its this dust that causes the flowers to sprout. Fighters that have a flower on their head will be inflicted with the Flower status effect which causes them to continue to take damage over time until the effect wears off. Continued hits with Lip’s Stick will cause the flower to grow in size and increase the amount of time that the fighter is affected by the Flower status.

Lip’s Stick only contains so much dust in it however and if it runs out then it cannot be used to apply the Flower status anymore. This dust is also strangely considered a projectile which allows it to be absorbed or even reflected back at its user.
Latias & Latios

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## **Pokemon Info**

Latias and Latios are a pair of Legendary Pokemon from the Hoenn region. They’re known as the eon duo and are very similar in design to each other with one being red and the other being blue. They’re both capable of flying faster than jet planes and using telepathy to communicate with humans. They’re also sensitive to human emotions and dislike hostility.

## **Attack Description**

Latias & Latios will immediately fly off screen when they appear. Following this they will alternative flying in from off screen and quickly zipping in and out from one side of the screen to the other. Being hit by them is highly damaging and they also bring with them a windbox effect that causes fighters that were near them to be sent flying through the air just for being too close. After flying through the screen several times (getting faster every couple flights) the eon duo will disappear and leave the battlefield. They can be seen as the Poke Ball version of Kat & Ana.
M-09

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## **Assist Trophy Info**

M-09 is a half-man, half-cyborg soldier who is tasked with saving the world from the likes of Chrome Hansen and Search Industries. He was create in 2050 as a part of the Project H.A.M.M.E.R. experiment, which was later revitalized by a member of the U.S. Military in 2089 to help combat the global threat. An impatient perfectionist and brutal warrior, M-09 is as stringent a killing machine as Project H.A.M.M.E.R. could have projected. Thankfully, he's also more than that.

## **Mode of Assistance**

Upon his arrival, M-09 will either grunt or shout, "It's hammer time!" before running after his opponents. He will pummel them to bits with his mighty hammer, swinging it with such momentum that the air surrounding it also becomes a weapon in itself, with streaks of orange motional energy surrounding the head as it comes crashing down. He will always wrap up his onslaught with a heavy finisher, either slamming his hammer sideways or straight into the ground, producing shrapnel. Occasionally, he will say, "Project H.A.M.M.E.R. complete," before disappearing from the stage. It is possible to knock him out, though it will take a number of heavy hits considering his stature.
Mimicutie

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## **Enemy Info**

Disguised as mere treasure chests, Mimicuties lie in wait for their prey, ofttimes a particular angel, to approach them before springing up on their slender legs and assaulting them with a flurry of powerful kicks.

## **Fight Pattern**

As in Kid Icarus Uprising, Mimicuties will disguise themselves as harmless chests and await a fighter getting in close to them. When a Fighter does draw near the Mimicutie will reveal its treachery and begin chasing down the opponents. Mimicuties are not easy to kill as not only are their attacks powerful, but they have a high amount of health as well as resistance to flinching attacks. When they’re killed they’ll drop a substantial amount of awards, roughly equivalent to that of an actual chest plus a little something extra.

## **Attacks**

### **Kicking Flurry**

When in melee range the Mimicutie will favor lashing out with its legs to deal a flurry of rapid kick attacks. This attack favors dealing smaller damage in multiple chunks before knocking the opponent away.

### **Sliding Kick**

When farther away from the opponent the Mimicutie will favor dashing forwards and performing a sliding kick against the ground. This attack deals more damage than the Kicking Flurry and doesn’t send them flying as far away allowing the Mimicutie a chance to follow up with a Kicking Flurry.
MonoMono Machine

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## **Item Info**

The MonoMono Machine is a gachapon machine which Monokuma uses to tempt the students into spending their hard-earned(?) Monocoins by placing them in the machine and winning(?) one of countless valuable(?) prizes(?). Many of these items can be used as presents during periods of Free Time to get closer with the other students. For example, did you know that Byakuya Togami has a deep love for Old Timey Radios? Or that Tsumugi Shirogane would absolutely lose it for some Photoshop Software? I hear if you can get your hands on a Toy Camera that Hiyoko Saionji will invite you to an impromptu jam session with Chiaki Nanami and Ibuki Mioda.

## **Item Usage**

The MonoMono Machine will clunk down onto the stage and sit there just waiting for someone to pick it up. Once they have, a fighter can either toss the MonoMono Machine a short distance or just drop it down at their feet, either way that will kickstart the process as the lights on the side of the MonoMono Machine will light up and the dial on the front will spin around. This keeps going for a couple seconds before suddenly the MonoMono Machine stops moving with the slight sound of breaking metal coming from it. Suddenly the top of the MonoMono Machine will break as countless little gachapon capsules start flying out of the top of the MonoMono Machine like a geyser! Each little capsule will deal a small amount of damage to any fighter that gets hit by them and if a fighter is hit by the top of the geyser they’ll end up getting knocked up into the air as well. Rarely, some actual Smash Items can fall out of the MonoMono Machine during this time as well such as the Steel Diver or Healing Sprout.
Jack Baker

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## **Assist Trophy Info**

Jack Baker is the patriarch of the Baker family as well as a serial killer who is known to have kidnapped, murdered, and eaten over hundred people alongside his family. It was later found out that he and his family had been infected by a psychoactive fungal bio-weapon which drove them to commit these heinous acts of violence. Unfortunately for the Bakers there was no fighting against the mold as it compelled them to commit greater and great acts of violence. Killing Jack was no easy feat as the mold was able to regenerate his body even after getting cut in half by Ethan Winters. Jack was only finally put out of his misery when his brother Joe obliterated his head with the AMG-78 Gauntlet.

## **Mode of Assistance**

Jack Baker is an incredibly tough Assist Trophy with both powerful attacks and defense. While Jack cannot be KO'd, powerful attacks can cause him to stagger and be momentarily stunned for a couple seconds before he continues his assault. Jack walks slowly across the stage to get to a fighter and once he’s near he has a few different attacks he can use against them. Three of Jack’s attacks involve a metal shovel which he can use to either make a downwards slash, horizontal slash, or a thrusting attack. Both slashes will knock the fighter away from Jack however the thrust will impale the fighter on the shovel. If Jack manages to impale a fighter he’ll raise the shovel up in the air before throwing the fighter away from him. Jack’s final attack involves him reaching out with his fist and wrapping his hand around a fighter’s neck. After a moment passes, Jack will slam the fighter down into the ground in front of him. Luckily for the fighter Jack won’t immediately make a follow-up attack giving them a chance to recover from the ground and get away.
Kricketune

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## **Pokemon Info**

With its infamous cry of Delelelelele wooooooooooooooop, Kricketune has gained its own fan following even if it's not great at battling. Kricketunes have a talent for music though as they are able to transform their emotions into melodies and can use its hollow belly to produce captivating sounds. There is even a village out there which hosts contests based on Kricketune’s cry.

## **Attack Description**

Kricketune will use its blade-like arm to play music across its body as if it were a violin. As this happens sound waves will fly off of Kricketune’s body in small waves which go off in any direction. These sound waves aren’t particularly strong, but as Kricketune continues to play music the waves will be larger and come out faster until there is finally one full circle of sound that flies away from Kricketune. When this final attack peters out, Kricketune will disappear.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Anthony Higgs

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## **Assist Trophy Info**

A long time ago Anthony Higgs met the future bounty hunter Samus Aran when the two of them served in the same unit of the Federation Police under the command of Adam Malkovich. Anthony Higgs found himself amused by Samus' show of defiance and when the two were reunited aboard the BOTTLE SHIP he convinced his fellow soldiers to lower their guns and greeted her with her old nickname of "Princess".

## **Mode of Assistance**

As he appears on stage Anthony Higgs will hold out a thumbs up to the screen and utter his most infamous line, "Remember me?" before taking his freeze gun out of its holster and pointing it forwards. Anthony Higgs will raise the freeze gun diagonally into the air and pull the trigger releasing a stream of frozen energy as he slowly swings the gun downwards and freezing anyone and anything he can. The higher a fighter is damaged the greater odds that Anthony Higgs' attack will freeze them. After Anthony Higgs has done this attack once he'll jump to another location on the stage and repeat the same attack before disappearing.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Mushroom Kingdom III

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## **Stage Info**

This stage is a sequel of sorts as it follows the traditions of the Mushroom Kingdom and Mushroom Kingdom II stages which are based off of the games Super Mario Bros. and Super Mario Bros. 2 respectively. As such this stage is built to reference elements of the game Super Mario Bros. 3, especially the level World 1-1.

## **Stage Layout**

This is a grounded stage with walk offs to either side and a bottomless pit in the middle. The black boxes have a platform on the top of them, but you can run and jump in front of them much like the bolted platforms found in SMB3’s 1-1. These platforms and the blue platforms (representing cloud platforms) can be passed through with ease. The yellow boxes represent Question Mark Blocks and will spawn items when hit if Hazards are turned on.

## **Hazards**

### **Fire Piranha Plant**

The green block represents a Warp Pipe which can be used as a platform by the players, but every now and then a Fire Piranha Plant will rear its ugly head. The Fire Piranha Plant will take aim for a nearby fighter before spitting out three fireballs in their direction. Following this the Fire Piranha Plant will sink back into its Warp Pipe where it will stay until it re-emerges later on during the fight.

## **Soundtrack**

* **Super Mario Bros. 3**
	+ Ground Theme
	+ Ground Theme - A chiptune-inspired remix of the Overworld theme, Level Clear jingle, and the Grass Land map theme. [SSBU]
	+ Ground Theme 2
	+ Super Mario Bros. 3 Medley -An orchestral medley with a techno beat of five tracks from Super Mario Bros. 3; Athletic theme, Level Clear jingle, Giant Land map theme, Hammer Bros. theme, and the fanfare when Mario loses a life. [SSBU]
	+ Underground Theme
	+ World Map 1
* **Super Mario Sunshine**
	+ Bianco Hills
	+ Vs. Boss

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!