Bell

**Bell** is a node in The Void. The heroes can attempt to corrupt their cards here. A successful corruption replaces the chosen card with its corrupted version, but an unsuccessful attempt will replace it with the Void Memory injury instead. Every attempt has a base cost of 300 shards (which can be modified depending on the choice selected when entering this node) and a base success rate of 70%. By paying one or more of the following additional costs, a hero can increase the odds that they successfully corrupt one of their cards by 10%:

* 400 shards
* 2 speed
* 20 maximum HP
* 10% from all of their resistances

A hero can pay any number of these additional costs, including none at all, but they cannot pay the same additional cost multiple times on a single attempt. For example, a hero could pay 400 additional shards on one attempt and again on a second attempt to increase the success rate on both attempts by 10%, but they could not pay 800 additional shards on a single attempt to increase the success rate by 20%. For each attempt a hero has made to corrupt one of their cards (whether successful or not), the success rate for subsequent attempts by that hero is reduced by 10%.

## Connections

Previous nodes: Ruins (South 2)

Following nodes: Ruins (South 3)

## The corrupted bell

> *In front of you is a large ominous bell emanating a dark energy. If you ring the bell, you sense that some of the energy will come towards you and corrupt you in unexpected ways. Do you want to ring the bell?*
>
>

* **[Leave] You don't want to tempt fate.**
* **[Use] Ring the bell once.**
	+ *Ringing the bell causes the dark energy to enter your body and corrupt some of your abilities.*
		- Each hero can attempt to corrupt up to three cards at the normal cost.
* **[Use] Ring the bell several times to try to get a discount (Group 6 or higher)**
	+ Critical Success: *You ring the bell several times and the dark energy enters your body, corrupting some of your abilities. You get a 50% discount.*
		- The heroes gain  160 and can corrupt cards for a 50% discount.
	+ Success: *You ring the bell several times, and the dark energy enters your body, corrupting some of your abilities. You get a 30% discount.*
		- The heroes gain  140 and can corrupt cards for a 30% discount.
	+ Failure: *You ring the bell several times, and the dark energy enters your body, corrupting some of your abilities. It's getting a little bit worse. Price increase by 10%.*
		- The heroes gain  100 and can corrupt cards for a 10% increase
	+ Critical Failure: *You ring the bell several times, and the dark energy enters your body, corrupting some of your abilities. You don't know how, but the sound of the bell gets worse every time you ring it...*
		- The heroes gain  100, the Low Self-Esteem injury, and can corrupt cards for a 30% increase.
* **[Use Obsidian Ingots] Place the ingots under the bell in a circle to improve resonance.**
	+ *You ring the bell, and the sound echoes loudly in the obsidian ingot. The dark energy is amplified and enters your body, corrupting some of your abilities.*
		- The heroes gain  120 and can corrupt cards for free.
* **[Use Corruption Orb] You use the corruption orb to empower the bell**
	+ *As the orb is brought closer to the bell, the remaining dark energy leaves the orb and is absorbed by the bell. The orb is now depleted and useless, but the bell seems more powerful than before. You can corrupt cards for free.*
		- The heroes gain  120 and can corrupt cards for free.