Tarot System

Incomplete*This article is incomplete. You can help Al2rnia Wiki by expanding it though right now I would prefer if you didn't if you aren't the creator of one of the Main Cast!*
The tarot are a group of mysterious figures that follow the trolls into their session of sburb. What they want is shadowy and secretive, but what we do know is that they’re in a running bet with each other, and plan on using the players to win.

A Card will select a troll with a narrative that they are willing to put their money on, and the intrinsic meaning of the tarot usually lines up neatly with the destiny of the troll they choose.

The tarot will then function as a mentor, similar to the exiles in HS. They whisper into the ears of players to help them outmaneuver each other. Some might function as custodians, while others will be strict and aggressive, it’s all in the service of what the figure in question thinks will be most helpful in shaping the player into their true selves.

When making a tarot, consider not only the card but the way it might be personified, and how a figure like that might help develop your character.

## Knight of Swords

Eleont Mewkap's Tarot Patron. The Knight of Swords is very pissed off that Eleont died straight out the gate, that’s for sure.

## Queen of Pentacles

Bettah Meflis's Tarot Patron. A lady that is concerned with Bettah’s lack of home and life balance. She has a bet that Bettah will relax and start taking care of the other people in his life outside of work. Gets upset with him every time he considers giving up work in general.

## Judgement

Jacith Bacopa's Tarot Patron. Ever the encourager of growth, Judgement is eager to push Jacith towards emotional development. In some ways, this can be a good thing, motivating Jacith to pursue her goal of burning down her planet-wide labyrinth. In other ways, though, Judgement has a somewhat skewed understanding of what defines growth, seeing Jaciths hang-ups over god-tiering to be a hurdle to overcome and not deeply ingrained trauma to be worked through. It is an comforting force, but a highly misguided one at best and downright harmful in its tactics at worst.

## The Star

Aivide Thieri's Tarot Patron. The Star has a soft spot for anyone who's worked to recover from hard times and rebuild themselves – but it has a very clear vision of what that rebuilding should look like, which is why it chose to be Aivide’s patron. A persistent life coach, validating Aivide's desire to achieve ~inner peace and resolution~ via transcending her need for personal relationships. Shouldn't generalized goodwill be enough? Hasn't her issue always been caring too much about what people think?

## The Magician

Raigne Latoil's Tarot Patron. Capricious and in permanent good cheer, the Magician is a friendly and sociable patron. They try not to be overbearing with the "advice" thing, being as much of a guide as a rapt spectator of the show they hope their player will put on. Sometimes helpful, sometimes not, they're not overly concerned with pushing Raigne in any particular path of development — as long as there is fun and rising action to be had, they are satisfied to sit back and watch. And maybe also pipe up once in a while, whenever they think of a *really* good bit.