Kirby (SSBUltra)

**Kirby** is a playable character in *Super Smash Bros. Ultra*, appearing as a starter character just like every other game in the series.

Kirby is a unique character in that he can copy the abilities of other characters and use their moves against them. He also boasts a great recovery and some interesting kill options. However, Kirby also suffers from being a lightweight and being easy to kill, as well as having some difficulty approaching characters.

## Changes from *Ultimate*

Aside from the original game on the Nintendo 64, Kirby has been labelled as either an average or low-tier character throughout the *Smash Bros.* series. Likely as a result, Kirby has been buffed significantly from the change to *Ultra*.

### Aesthetics

 Kirby's colour scheme is slightly darker compared to *Ultimate*.

### Attributes

 Kirby is heavier, improving his endurance, but making him easier to combo.

 Kirby's walking speed is slightly faster.

 Kirby's dashing speed is slightly slower.

 Kirby's falling speed is faster, improving his vertical endurance, but making him easier to combo.

 Kirby's air speed is significantly faster, going from being one of the worst in *Ultimate* to average in *Ultra*.

### Grounded attacks

 Kirby has a new forward smash where he swings his hammer forward horizontally.

 Forward smash deals more damage and knockback and keeps Kirby in place.

 Forward smash has slightly more startup and ending lag and has slightly less range.

### Throws and other attacks

 Kirby has a new dash attack where he spins around whilst swinging his hammer. Compared to the previous dash attack, it is faster and more powerful.

 Kirby's new dash attack deals horizontal knockback.

 Kirby's forward and back throws have been changed to allow for sacrifice KOs again. Also, unlike in *Melee*, these cannot be escaped.

 Sacrifice KOs from forward and back throw KO Kirby first.

### Special moves

 Inhale has slightly more range and spat opponents remain in their stars for longer.

 Kirby has a new side special, Fireball, where he turns into a fireball and launches forward.

 Compared to his previous side special, Fireball has less startup and ending lag, deals more damage and covers more distance.

 Compared to his previous side special, Fireball is a multi-hit attack, meaning it will deal less damage if not all of the hits connect. Additionally, it deals less knockback.

 Final Cutter covers slightly more vertical distance. The move also now acts as a spike when hitting downwards, making it a powerful edgeguarding tool.

 Stone is faster, has less ending lag and deals more damage and knockback.

 Stone is slightly more startup lag.

 Stone has several new designs which alter its hitboxes slightly.

## Moveset

### Grounded attacks

* **Neutral attack**:

* **Forward tilt**:
* **Up tilt**:
* **Down tilt**:

* **Forward smash**:
* **Up smash**:
* **Down smash**:

### Aerial attacks

* **Neutral aerial**:
* **Forward aerial**:
* **Back aerial**:
* **Up aerial**:
* **Down aerial**:

### Throws

* **Grab**:
* **Pummel**:
* **Forward throw**:
* **Back throw**:
* **Up throw**:
* **Down throw**:

### Other attacks

* **Dash attack**:
* **Floor attack (front)**:
* **Floor attack (back)**:
* **Floor attack (trip)**:
* **Ledge attack**:

### Special moves

* **Neutral special**:
* **Side special**:
* **Up special**:
* **Down special**:

* **Final Smash**:

### Taunts

* **Up taunt**:
* **Side taunt**:
* **Down taunt**: