Irragin

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(Ear-ah-gin)

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## **Description**

A sprawling, walled, metropolis it is easy to see why Irragin is the capital and the seat of power. It is built into one of the few rolling hills that are scattered across the Northern and Southern Plains. Awe-inspiring, wonderous sights, smells and sounds to be found.

## **Population**

Roughly 25,000 people, Primarily Human with a fair contingent of Gnome's and the odd half-orc around.

## **Districts**

* **The Jewel of the City**: The name refers to the castle/palace where the royal family and parliament reside.

* **Pride of the Jewel**: (*Noble/Affluent district)* A classic turreted castle-style building crafted elaborately carved and sculpted sandstone mixed with quarried stone. Long silken tapestries of the Stonelian turret symbol, as well as the national symbol (The Gargoyle), hang from the walls. Prominently placed, also are elaborately carved statues of gargoyles magically enchanted to be used as a defensive mechanism in the event of attack or siege. The inside is a relatively simple but classy decoration of Stonelian colours in tapestries and plush carpets.

* **Coppergate District**: (*Non- Artisans/Moderate income district)* Buildings are crafted out of reasonably sculpted sandstone in modest sizes. Not walled in. Fewer guards, but still a presence. Buildings are relatively close together. An interesting quirk is the way copper strips line the cobblestone roads in some sort of attempt to seem more affluent than it is.
* **Crag District:** *(Poorer residential district)* Very derelict buildings and homes built generally of more crumbling old stone and thatched roofs.
* **The Artisans Terrace**: This district hosts a plethora of coloured tapestries, beaded curtains and strings of lights between the buildings. It can be a bit of a maze the way the roadways twist around.
	+ **The Magnificent Pouch** *(Jeweller)*
	+ A magnificent establishment with highly polished and beautifully coloured stained glass windows. The sign hangs perpendicular from the wrought iron frame. The script is highly stylized and swirly.
		- Owner: **Tyler Greyjoy** (Human - Male)
	+ **The Kingly Grail** *(Sculptor)* An establishment that boasts the skill of the crafter in the way the building is chiselled of not often used quarried stone. The top edge of the building is chiselled and shaped to look like a castle turret. And the sign affixed to the building is in the shape of an elaborate crown.
		- Owner: **Northur** (Dwarf - Male)
	+ **The Dancing Gem** *(Gem Supplier)* An establishment that seems to oppose the fanciful nature of the district in which is resides. This business exemplifies the crafter in the way there are crates and darts of raw ore and gems outside. The sign is a little worse for wear in the way it hangs rather precariously over the entrance, the paint on its wooden visage is chipped and peeling and the nails look like they need replacing. The inside is a cramped space stacked full of barrels, both open and closed of gems, ore and even black powder. It's a crafters and tinkerers dream supply store.
		- Owner: **Callada** (Gnome - Female)

## **The Bazaar**

* The general marketplace where most goods, services, inns and taverns can be found.
	+ A district filled with both open-air merchants with cloth-covered tables/stalls and more permanent wood-framed, sandstone buildings in various states. Strips of cloth are hung from everything throughout the district in the Stonelian colours of green and white. Dangling from light strings, looped around poles, hanging off buildings.

* **The Greedy Tower** *(Inn)* An extravagant building in the north of the district framed in beautiful, black, ebony wood and crafted of dark sandstone. It screams high end. The inside is a classy establishment of cosy booths and intimate tables. The clientele looks to be dressed in fine clothes and robes, drinking mostly wine and eating classy meals. Two stories with balconies on the second floor.
	+ Owner: **Alard Dalton** (Human - Male)
* **The Red Serpent** *(Tavern)* An establishment in the east of the district that is primarily a single story near the front but appears to have at least a couple rooms or offices on a second story, or at least up a bit from ground level. A red, serpentine pattern is painted in slightly chipped paint along the edges of the sandstone in an attempt at an elaborate border. Inside are a series of various sized tables, a small stage of sorts where a group of performers seem to be playing/warming up is just off to the side of the door. The bar is near the back next to a thin staircase that seems to lead to a small upper level with a couple of doors.
	+ Owner: **Olma Brightwater** (Gnome - Female)
* **The Nailed Traveller** *(Tavern)* A smaller establishment in the southern side of the city, near the **Crag District.**  It looks rough and seedy, the sort of place seedier elements would hang out. Entering reveals a dark interior of older wood, mismatched tables and chairs and a subdued clientele. This tavern also holds the entrance to The Conduit's headquarters here in Stoniel. By giving the correct passphrase patrons can be admitted to the much livelier bar below.
	+ Owner: **Targ Zatchet** (Human - Male)
* **The Weeping Ogre** *(Inn & Tavern)* A fair-sized inn and tavern located more centrally within the district. it is three stories high and so towers over nearby buildings in a resplendent mass of quarried stone with clay roof tiles and elaborately carved mahogany trim. Entering reveals an environment filled with laughter, revelry and a general place to let loose. There are people and creatures of all types here. Drinking, gambling, swapping stories. It smells of liquor and ale, the smell of the dust left behind. the curving stairway to the upper levels is in the back corner.
	+ Owner: **Rowan Silvergraft** (Genderfluid)

## **Shops**

* **The Gnarled Cacti** *(Apothecary)* A dark looking, mostly wooden, with some sandstone supportive structures in the northern end of the Bazaar. it has elements of moss of some sort growing in the corners and up the door. the sign bearing its name is a rough plank of wood that is either well worn or artistically distressed on purpose. But its faded letters are crooked and even peeling slightly (or they appear to be) in places. Upon entering the dark interior, it is to a single counter directly across from the door. A door visible behind it and herbs and plants of all sorts hanging all over the stone - drying by the look of it.
	+ Owner: **Krusk** (Half-Orc- Male)
* **The Rusty Spoon** *(General Goods)* A quaint silly-looking shop front made of sandstone with a cleverly designed large, spoon-shaped sign hanging artistically and perpendicular from an iron frame. The inside is a  bright, well-lit space with well-stocked shelves all neatly arranged and in perpendicular rows.
	+ Owner: **Portia Greenbottle** (Gnome - Female)
* **The Hammer & Chisel** *(Blacksmith/Armorer)* The outside of the shop showcases the forge, anvil and other blacksmithing tools and apparatus', all laid out in an efficient manner. The sign for the shop is nailed into the side of a smaller attached building. Entering the building reveals more of a private quarters setup. A rough, shabby-looking bed sits in one corner in the dark. While a host of finely crafted weapons and armour hang from the opposite wall behind a low make-shift counter.
	+ Owner: **Aukan Kalagiano** (Goliath - Male)
* **Artefactual** *(Magical Item Shop)* An elegant, sandstone building with dark ebony wood trim along the edges and the overhang over the door. The sign that hangs perpendicular from the side of the building, swinging occasionally in the odd gust of wind, has an elegant cursive script carved across it. Stepping inside reveals a very formally and orderly laid out shop. Everything is laid out in neat rows, hung up and organized by size, type and sometimes colour. The entire place radiates a very OCPD type personality.
	+ Owner: **Adrie Dotsk** (Human - Female)
* **Sariel's Curiosities** *(Oddities Shop)* A large, sandstone brick building with two stories. A small balcony off the second story appears to hang outside a set of personal quarters. It looks simple, yet still majestic in its simplicity. Hanging from the front and framing the doorway are thick, heavy silken drapes in dark reds and greens. Entering the shop opens up to an open layout with shelves lining the room. A waist-high table in the centre of the room bearing some merchandise. The inside is also covered and draped in heavy silks. It looks elegant and very presentary.
	+ Owner: **Sariel Nailo** (Wood Elf - Non-Binary)

* **Temple District:** Where temples to the various deities of Atemnity exist. The temples to **Animism** and **Harmony** are the largest and grandest temples. This sandstone walled district houses the various temples to the various gods and other religions prominently practised in Stoniel. Walking into the district is an assault on the olfactory senses in particular as the smells of several types of incense and other herbs used in various rituals is strong here. Every so often and usually in the early morning, noon and early evening bells can be heard ringing from different towers. Each ringing bell is concordant and harmonizing.
	+ Temple to Harmony
	+ Animism Temple
	+ Chaos Temple
* **Fulgurite Tower:**  The mages guild of the city where the study of the arcane and history takes place as well as the testing of applicants to Carolija. The tower, stationed just off the thoroughfare between the affluent section of the city and the militarized wing, stands out in the way it is crafted not from sandstone like the vast majority of the city but in smooth marble. it stands as a beacon to those who would practice the arcane arts, almost calling out to them the way it towers over the city. A single, well-armed guard stands next to the entrance dressed in the uniform of the Lawmasters. It seems impossibly narrow to house as much as it does but upon entering it is quite apparent that magic has been used to greatly obscure just how much space there really is.
* **The Gargoyle's Wing:**  The military district where the Advark is organized, recruited out of and partly stationed. It is also where the law-keeping and judgement for the city are taken care of. it was named for the strong, stony gargoyle that s the national symbol. The majority of the Advark (army) for the Northern Plains is centred around this city. This wing, though un-walled, has a very different air about it from the rest of the city. it is a very strict, no-nonsense feeling all over it. The district houses both the barracks and the administrative buildings for the military, navy and general law-keeping. Everything here is highly polished and well kept as well as very plain, simple. Even the already plain sandstone seems to be more so in this district. everything within it has a function, nothing here is purely for decoration.

## **Organizations**

* **Social Intelligence Network** (SIN): One of the main headquarters for the network of spies who integrate themselves into caravans, trade routes and other low key positions in order to infiltrate other kingdoms to gather information in secret.
* **Sentencing Branch of Law**: One of 3 cities to hold courtrooms for trying criminals.
* **Department of Home Affairs** (DHA): Primarily census taking. Also responsible for coordinating elections to Parliament went the time comes.
* **Central Aquanous Authority** (CAA): The organization responsible for the collection and distribution of collected water in this dry Kingdom. Located in The Gargoyle's Wing.
* **Postal System**: Laptis Birds are used to send messages (letters primarily). Otherwise where caravans are organized for packages.
* **The Conduit**: The underground criminal syndicate that spans the globe.
* **The Lawmasters**: The local non-military, peacekeeping force.

## **Notable NPCs**

* **DHA Leader**: Northic (Dwarf - Male)
* **CAA Leader**: Avery Holtzgrund (human - female)
* **SIN Leader**: Damion Ghostfire (human - male)
* **General of the Advark**: General Owen Kellhus (human - male)
* **Admiral of the Trevark**: Admiral Layla Waylander (human - female)
* **High Justicar:**
* **Conduit Carrier**: Carrier (Yolinda) Stonesmyth (dwarf - female)
* **Royal Family:**
	+ **King** Alaric Drakkar
	+ **Queen** Tea Drakkar
	+ **Crown Princess** Willow Drakkar

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