The Archivist

## Overview

The Archivist is a supernatural Killer, able to use his Power, **Tamer of Time**, to manipulate the fabric of time and close the distance between him and the Survivors.

The Archivist's personal Perks, **Hands of Fate, Running Like Clockwork,** and **Ticking Away** to commit Sacrifices easier, predict a Survivor's next move in chases, and pressure Survivors by forcing them to work quicker.

## Lore

Octavius Ledger came off to all as an energetic, friendly person who made everybody around him smile. However, this persona was but an act, a way to misdirect others so they would not find out about his true passion: the occult. Octavius spent nearly all his time reaching out to the deepest pits of the unknown, seeing what would reach back.

One day, Octavius came home to find a mysterious book on his desk. Who placed it there was a mystery, but its contents excited Octavius like never before. The pages told of an ancient god with divine power, and the steps in order to commune with it. Octavius began the ritual, calling upon this being that would surely be his greatest achievement. The ritual worked, and a black fog filled the room.

Octavius looked through the fog, and saw... something. He couldn't describe it, but he knew what it was. It was the god he had searched for. Octavius ran to it, bowing and pledging loyalty to the being. The fog parted, and Octavius saw a glorious stone tower. The god was offering it to him. Octavius ran into the tower, finding himself surrounded by ancient books. He had finally found where he belonged.

After days of serving his new god, he was blessed with another gift: the ability to manipulate time. The god told him that he would keep this power, provided he followed one more command. Octavius immediately agreed to the terms, and a black fog swirled around him.

## Appearance

The Archivist wears a dark teal cloak adorned with golden sigils. A teal cloth adorned with similar sigils is draped over his head, covering his left eye. Over his right eye, he wears an eyepiece adorned with a teal gem. His black hair is slicked back behind his head. The Archivist holds his weapon, the **Entity's Hourglass**, in his right hand (in a similar way to how The Plague holds her censer). The Archivist floats above the ground to move, his cloak flowing behind him as he moves.

## Weapon - Entity's Hourglass

***With a single spin of the timepiece, the Archivist can bring his prey back to him.***

The Entity's Hourglass is an hourglass connected to a collection of orbiting rings. The biggest ring is connected to a golden chain that the Archivist holds in his right hand.

If the Archivist hits a Survivor, he will hold up the hourglass and spin it to clean it of blood. The hourglass will suddenly stop spinning, landing perfectly upright. The Archivist will then lower the hourglass and carry on with his chase.

## Power - Tamer of Time

*Using concentrated time energy, the Archivist can pause and rewind the world and what resides in it at his will.*

The Archivist can launch Time Shards at Survivors and other items to influence their location or current state to clear his path, block escape routes and objectives, or close distance in chases.

**Special Projectile - TIME SHARDS**

By holding the Ability button, the Archivist can materialize a cluster of Time Shards, dark teal crystals that can be launched forward and manipulate the state of the things they hit. Releasing the Ability button dematerializes the Time Shards, allowing the Archivist to return to using his basic attack. The Archivist has 3 Time Shards by default.

While Holding the Ability button, press the Attack button to launch a Shard forward. The Shards dissipate if they travel a set distance or hit a solid object.

If a Shard collides with a dropped Pallet, the Pallet will be instantly reset to its upright position. If a Shard collides with a Generator, that Generator's repair progress is depleted by 10% of its total repair progress. If a Shard collides with the area where a Breakable Wall once was, that Breakable Wall will be instantly repaired.

**Special Ability - PAUSE**

If a Shard hits a Survivor, they will become Paused. When a Survivor is paused, they become frozen in place for 1.5 seconds. The Survivor can still move their camera, but they cannot move or preform any actions.

**Special Projectile - TIME ORB**

While in a Chase, if the Archivist is holding the maximum number of Shards, he can perform Rewind. Using Rewind causes the Archivist to consume all of his Shards to perform a charged attack. Using Rewind causes the Archivist to charge a projectile for 1 second before launching a Time Orb. The Orb moves at a slightly slower speed than a Shard, but can pass through solid objects While charging a Time Orb, the Survivor you are chasing becomes Marked. Once the Orb is launched, it will move towards the Marked Survivor. If the Orb hits a dropped Pallet, broken Wall, or Generator, the same effect as the Time Shards will be applied, the latter regressing by 25% instead of the normal 10%.

**Special Ability - REWIND**

If the Time Orb hits a Survivor, they will be pulled toward you by the number of meters equal to half the total number of seconds that they were chased by the Orb. This effect applies regardless of where you are on the Map in relation to the Rewound Survivor.

## Perks

* **Hands of Fate**

*Everyone has a predetermined path, and theirs will lead them to the grave.*

Each time a Generator is completed, Hands of Fate will gain a Token. When Hooking a Survivor for the first time, their Hook timer will be decreased by 5 seconds multiplied by the number of Tokens you have obtained. When Hooking a Survivor for the second time , their Hook timer will be decreased by 3 seconds multiplied by the number of Tokens you have obtained.

*"Trust in me, Great One; their time will come, and it will come soon." - Octavius Ledger*

* **Running Like Clockwork**

*If your god demands perfection, you will not disappoint.*

When chasing a Survivor, this Perk activates and you see the Aura of the closest Pallet to your current location in Yellow.

During that chase, hitting the Survivor with a Basic Attack will call upon the Entity to block the highlighted Pallet for 30 seconds. In addition, the speed at which you break the highlighted Pallet is increased by 20%

*"You think you have a way out? If only you knew..." - Octavius Ledger*

* **Ticking Away**

*The clock will tick down to their inevitable demise.*

You begin with four Tokens on this Perk at the beginning of the Trial.

Each time a Survivor is Sacrificed or Killed, a Token is consumed and you see the Auras of all Survivors for 5 seconds. This effect can stack with other Aura-reading Perks.

Once the Endgame Collapse timer starts, all available Tokens for Ticking Away are consumed, and the Endgame Collapse timer will decrease 10% faster, which is multiplied by each Token consumed in this manner.

*"The wheels of time are upon you, and it looks like you're about to be run down." - Ocativius Ledger*

## Kill / Mori

The Survivor stands up, facing the Archivist as if to oppose them. The Archivist spins the Entity's Hourglass, accelerating the speed at which the Survivor's body deteriorates. The Survivor looks at the Hourglass in confusion. Without warning, the Survivor falls to the ground, coughing up blood. The Survivor's bones begin to break one by one, as they reach out to the Hourglass in a desperate attempt to stop its spinning. The Archivist then grabs the Survivor by the neck and jabs a Time Shard through their head, letting their dead body fall to the ground.