Effects

Buffs and debuffs that multiply damage stack additively. For example, if a Trouper has 50% Flex and hits an enemy with 50% Vulnerable, the attack will deal 200% damage to that enemy.

## Buffs

### Flex

Increases the damage of the affected unit's next attack by a multiplier. Does not apply to damage dealt by Poison or Burn. Number of stacks decreases by one after the unit's action.

### Brace

Reduces the damage taken by the affected unit this turn. Does not reduce the damage dealt by Poison or Burn. Number of stacks decreases by one at the end of the allied side's turn.

### Hunker

Prevents the affected unit from moving or being moved by hostile attacks. Number of stacks decreases by one at the end of the allied side's turn.

### Resist

Prevents debuffs and Scrub from being applied to the affected unit. Number of stacks decreases by one at the end of the allied side's turn or when a debuff is prevented. Preventing Scrub removes a number of Resist stacks equal to the value of the Scrub.

### Rage

Increases the damage of the affected unit's next attack by a flat amount. Does not apply to damage dealt by Poison or Burn. Number of stacks decreases by one after the unit's action if an ability granting rage was not used this turn.

### Regeneration

Heals the affected unit an amount equal to the value of the Regeneration. Number of stacks decreases by one at the end of the allied side's turn.

### Defender

The associated unit is protecting another unit, redirecting attacks targeted at that unit towards itself. If the Defending unit is also being Defended by another unit, the attack will *not* be redirected again. Units cannot Defend themselves.

Number of stacks decreases by one at the end of the allied side's turn. Can be interrupted by Stun. Cannot be Scrubbed. The effect ends if the Defender is slain.

### Defended

Attacks targeting the affected unit will target the defending unit instead. The affected unit can still be damaged by Hew, Splash, and Slosh damage. Number of stacks decreases by one at the end of the allied side's turn. Cannot be Scrubbed. The effect ends if the Defender is slain. Note that Stun effects targeted at this unit will hit the Defending unit instead, cancelling the Defender and Defended effects.

## Debuffs

### Vulnerable

Increases the damage taken by the affected unit by a multiplier. Number of stacks decreases by one after the opposing side's turn.

### Poison

Deals damage equal to the value of the Poison at the beginning of the affected unit's action. If an enemy is defeated in this way, its action will not resolve. The damage caused by Poison cannot be reduced by Brace. Number of stacks decreases by one after the unit's action.

### Weakness

Reduces the damage dealt by the affected unit by a multiplier. Number of stacks decreases by one after the unit's action.

### Sickly

Reduces the healing received by the affected unit this turn. Number of stacks decreases by one at the end of the allied side's turn.

### Snare

The affected unit will take damage equal to the value of the Snare upon moving this turn. Number of stacks decreases by one at the end of either side's turn.

### Entangle

Prevents the affected unit from moving or being moved this turn. Number of stacks decreases by one at the end of the allied side's turn.

### Burn

Deals damage equal to the value of the burn at the beginning of the affected unit's action. If an enemy is defeated in this way, its action will not resolve. The damage caused by Burn cannot be reduced by Brace. The entire stack is removed after the unit's action.

### Stun

Prevents the affected unit from taking an action this turn. Can currently be cleansed due to a bug.

## Instantaneous

### Scrub

Removes all buffs from affected units. If the unit has Resist, a number of Resist stacks equal to the value of the Scrub will be removed before any buffs are removed.

### Shift

Forcefully moves the affected units. Positive values of Shift indicate backward movement, and negative values indicate forward movement.

### Charge

Moves the affected unit to a target space if it is within a number of spaces equal to the value of the Charge.

## Other

### Escaping

Once there is only one enemy left, if it is not a boss or miniboss, it will attempt to flee, gaining three stacks of Escaping. Once all stacks run out, the enemy will disappear, ending the combat. Number of stacks decreases by one at the end of the enemy's turn. Cannot be Scrubbed.