recursal/Fanatic-Fandom huggingface dataset:
Amagaeshi Shrine/Floors 1 to 5

Earth Cavern

These are the first five floors of Amagaeshi Shrine, and begins with only a few enemy types to ease you into things. As with every fifth floor, there is a boss on the fifth floor. You will have to defeat every enemy in each room to move forward, You'll likely end up doing these first five floors the first time you come here; the sixth floor is a rest area. Each time you enter a rest area for the first time, you unlock the ability to teleport there from any other rest area in Amagaeshi Shrine - just like torii gates.

## Enemies Encountered

* Demon Pig
* Demon Pig
* Demon Sparrow
* Demon Rabbit
* Demon Pig
* Demon Sparrow

## Strategy

The first five floors are an encapsulation of your experience with the plains area, and are modelled after it. While there are few enemy types, you will encounter many enemy subtypes, ie Demon Pigs with shields and weapons, and likewise for rabbits. The Red Belly fight is similar to your first fight in Eggplant Hollow - similar room size means you should already have some idea of how much dodging space etc. you have, and there will be Demon Rabbit, Demon Pig and Demon Sparrow adds throughout the fight just like the original, so focus on taking down Red Belly.

Since this is a plains area, defeating enemies at night will yield Moonlit Stones.

## Item List

  Clay (x3 - Boss reward)
Kombu Kelp

*A type of seaweed that has been long beloved in Yanato as the base of a soup stock and as a general ingredient.*

Kombu Kelp can be obtained by sending gatherers to gathering areas.

## Rice Farming Stats

Mouse over the tooltips to see what stats correspond to each aspect of the rice.

## Found in

Kombu Kelp can be brought back by gatherers coming back from:

* Gathering Area: Beach

## Used in

Kombu Kelp is not used in the creation of any equipment.

## Spirit Boughs

Kombu Kelp is not used to release any Spirit Boughs.
Iron Sickle

*A razor-sharp sickle made of tempered iron. Its former luster has been returned thanks to Kinta's craftsmanship.*

## Innate Spirit Boughs

The Iron Sickle has no innate Spirit Boughs.

## How to obtain

The Iron Sickle can be obtained from Kinta's Forge for:

Granite Mallet (+) •
Copper Sickle (+) •
Oaken Hammer (+) •
Antler Bean Thresher (+) •
**Iron Sickle** (+) •
Jade Mallet (+) •
Demonic Pearl Ladle (+) •
First-Rate Sickle (+) •
Obsidian Executioner (+) •
Ironwood Hammer (+) •
Paper Fan (+) •
Hihikaka Thresher (+) •
Gold Iron (+) •
Hanamori Nutcracker (+) •
Light Paper Fan (+) •
Shooting Star Sickle (+) •
Steel Mallet (+) •
Scythe of Hoshidama (+) •
 2H Weapons
Bamboo Broom (+) •
Granite Sledgehammer (+) •
Copper Hoe (+) •
Oaken Spade (+) •
Iron Hoe (+) •
Jade Sledgehammer (+) •
Fish Hook (+) •
Demonic Pearl Pail (+) •
First-Rate Hoe (+) •
Tusk Pickaxe (+) •
Obsidian Winnow (+) •
Ironwood Spade (+) •
Gold Rake (+) •
Torrential Fish Hook (+) •
Shooting Star Hoe (+) •
Steel Sledgehammer (+) •
Hoe of Hoshidama (+) •
Nerinagi Spear Fork (+)
Cylindric Cavern

*A cave shaped like a cylinder. Its walls are rife with apertures, allowing for superb ventilation.*

Cylindric Cavern is the very first "proper" level in the game, and can be accessed after reaching the Mountain Pass and talking with Ashigumo and Tauemon. The level has basic enemies, only one treasure box, and introduces a few more mechanics to the player.

## Enemies Encountered

* Demon Rabbit
* Demon Sparrow
Bounteous Earth Grotto

Entrance

*A grotto with gaps in the ceiling, allowing for dappled sunlight to shine through and nurture its fertile land.*

Bounteous Earth Grotto is the very first gathering spot you will unlock in the game; instead of defeating enemies, you can spend some time at a gathering point to obtain items randomly from the area's pool of items. Note that this will cause time to pass, so take care that your ingredients don't spoil while you gather.

## Objectives

These are simple luck of the draw objectives - you may use Spirit Boughs, Masks etc to improve your chances, but these are just a case of patience, and if you're willing to put in the time, you can save and redo your gathering until you get what you want.

## Enemies Encountered

There are no enemies in Bounteous Earth Grotto.

## Useful Gear

Since this is a gathering spot, gathering skills will be useful to hear, as well as mining skills as there are mining nodes present here. This could include Whistling Mask, Palm Hat, Enamel Hunter's Garment, and as for Spirit Boughs, this includes Ingredient Collector +, Ore Collector +, Textile/Dye Collector +, and Manure Collector +.
Demon Salmon

The Demon Salmon is a common enemy encountered by Sakuna on Hinoe Island, mostly in the river areas.

They are essentially the water equivalent of the Demon Sparrow; they can defy gravity by manipulating the elemental power of water energy.

The Demon Salmon is a good source of Indigo Scale, required for unlocking many useful Spirit Boughs, such as on the Wave Hunter's Garment; they can be found in numbers in the Water Cavern in Amagaeshi Shrine.

## Found in

The Demon Salmon can be found in:

* Abyssal Remnants
* Amagaeshi Shrine
* Blighted Lake
* Bubbling Sandbar
* Cascade of Eternal Darkness
* Dragon's Tunnel
* Misty Tear Ridge
* Radiant River Gorge
* Valley of Illusive Water
* Valley Passage

## Specific Drops

The Demon Salmon can drop:

* Indigo Scale
* Sweetfish

## Strategy

As stated above, the Demon Salmon serves the same role in water-based areas as the Demon Sparrow does elsewhere in that it is a flying enemy that attacks in groups, attacks Sakuna by making passes directly through her, and moves back and forth erratically. One difference is that it has a biting attack in which it latches onto Sakuna for repeated damage over time; this can be stopped by parrying or defeating it, which should be first priority if it happens.

As with the Demon Sparrow, the key is to take the fight to them; go for them, instead of waiting for them to come for you. Given that they come in groups, crashing (knocking them into each other) is very useful here.
Granite Sledgehammer+

*"The offshoots have stopped growing, so perhaps I should add in some water?"*This article is in good shape, but is missing some data - if you can, please add it in!

## Granite Sledgehammer+

### Weapon Type

2H Weapon

*A large hammer that can be used as a conduit for channelling wood energy. With enough use, it will strengthen your wind skills.*

## Innate Spirit Boughs

* ★
* ★★
* ★★★

* ★
* ★★
* ★★★

## How to obtain

Granite Sledgehammer+ can be obtained as a possible boss reward on the following floors of Amagaeshi Shrine:

* Floor 105
* Floor 110
* Floor 115
* Floor 120
* Floor 125
* Floor 130
* Floor 135
* Floor 140
* Floor 145

Granite Mallet (+) •
Copper Sickle (+) •
Oaken Hammer (+) •
Antler Bean Thresher (+) •
Iron Sickle (+) •
Jade Mallet (+) •
Demonic Pearl Ladle (+) •
First-Rate Sickle (+) •
Obsidian Executioner (+) •
Ironwood Hammer (+) •
Paper Fan (+) •
Hihikaka Thresher (+) •
Gold Iron (+) •
Hanamori Nutcracker (+) •
Light Paper Fan (+) •
Shooting Star Sickle (+) •
Steel Mallet (+) •
Scythe of Hoshidama (+) •
 2H Weapons
Bamboo Broom (+) •
Granite Sledgehammer (**+**) •
Copper Hoe (+) •
Oaken Spade (+) •
Iron Hoe (+) •
Jade Sledgehammer (+) •
Fish Hook (+) •
Demonic Pearl Pail (+) •
First-Rate Hoe (+) •
Tusk Pickaxe (+) •
Obsidian Winnow (+) •
Ironwood Spade (+) •
Gold Rake (+) •
Torrential Fish Hook (+) •
Shooting Star Hoe (+) •
Steel Sledgehammer (+) •
Hoe of Hoshidama (+) •
Nerinagi Spear Fork (+)
Dragon's Tunnel

**Spoiler Warning**This page contains spoilers for the main story of Sakuna: Of Rice and Ruin. Proceed carefully.

*"They aren't* quite *right yet."*This article needs some work, perhaps some cleanup or addition of data.

* 1
* 2
* Exit
* D1
* D2
* D3

Dragon's Tunnel

Hidden Cove

Enemy Strength Day
0

Enemy Strength Night
0

Dragon's Tunnel

Part 1

Enemy Strength Day
1+

Enemy Strength Night
10

Dragon's Tunnel

Part 2

Enemy Strength Day
1+

Enemy Strength Night
9+

Dragon's Tunnel

Rear Exit

Enemy Strength Day
1+

Enemy Strength Night
9+

Dragon's Tunnel

Delusion's Path Part 1

Enemy Strength Day
20

Enemy Strength Night
37

Dragon's Tunnel

Delusion's Path Part 2

Enemy Strength Day
20

Enemy Strength Night
37

Dragon's Tunnel

Delusion's Path Part 3

Enemy Strength Day
20

Enemy Strength Night
37

*A cave bored out by the evil god Omizuchi's body. It runs from the middle of the island out to the sea.*

Dragon's Tunnel is the first level encountered on Hinoe Island, and is returned to several times over the course of the game. The second part is accessible after a certain major event occurs in the game. Dotted around the first section (Hidden Cove to Rear Exit) are tutorials informing the player of the game's combat controls, and after completing this level, a new level will be unlocked, Mountain Pass - this will become your home for the rest of the game.

## Enemies Encountered

### Part 1

* Demon Rabbit
* Demon Pig

### Part 2

* Demon Rabbit
* Demon Pig

### Delusion's Path -Part 1-

* Demon Bear
* Demon Badger
* Demon Rabbit
* Demon Pig
* Demon Sparrow
* Demon Boar
* Demon Deer
* Demon Pheasant

### Delusion's Path -Part 2-

* Demon Rabbit
* Demon Clam
* Demon Salmon
* Demon Turtle
* Demon Badger
* Demon Bear
* Demon Deer
* Demon Boar
* Demon Pheasant
* Demon Sparrow

### Delusion's Path -Part 3-

* Demon Sparrow
* Demon Rabbit
* Demon Salmon
* Demon Badger
* Red Belly\*

## Useful Gear

It is recommended to bring a high quantity of Oil to light your way through this level as it is entirely dark.

## Gallery

Hidden CovePart 1Part 2Rear ExitDelusion's Path Part 1Delusion's Path Part 2Delusion's Path Part 3
Hardi und das kleine Methlabor zu Hause

**Hardi und das kleine Methlabor zu Hause** ist eine von Dennis Brammen erfundene Dokumentation. In der Doku geht es um Hardi und seine Eltern, die ein Methlabor betreiben.

## Personen

* Denis Hartwig
* Ingrid Hartwig, Mutter von Hardi
* Rudolf Hartwig, Vater von Hardi

## Text

Als der kleine Denis Hartwig drei Jahre alt war, sagte Mama Hartwig: „Boah, Rudolf. Komm mal her!“ - „Was willst du, Ingrid?“ - „Ich hab voll Bock auf Crystal Meth.“ Daraufhin sagte Rudolf: „Ingrid, hammer geil! Lass machen.“

Und klein Hardi wuchs in einem Methlabor auf. Das hat ihm an sich gar nicht geschadet. Er hatte viel Spaß. Die paar epileptischen Anfälle, die er hatte, und die außergewöhnliche Reizung auf irgendwelche Sachen, wegen denen er voll ausgetickt ist, waren vollkommen normal für Kinder seines Alters. Denis Hartwig konnte tatsächlich im Alter von 14 Jahren die ersten Wörter flüssig aussprechen und mit 18 hat er es geschafft, ein Diktat der ersten Klasse fehlerfrei aufzuführen. Glücklicherweise waren die Eltern sehr sparsam. Mittlerweile ist rund um Hamburg eine Hochburg für Drogensüchtige entstanden, in der immer wieder Leute zu Hardi und auch zu seinen Eltern Rudolf und Ingrid gehen können, um ihre Sucht nach Crystal Meth zu befriedigen.

Ein typisches Zeichen für Crystal Meth Abhängige sind laute "Nein!"-Schreibe bei Versagen. Wie man immer wieder anhand dieser Let's Play Aufnahmen sehen kann, muss das stimmen. Häufig ist Crystal Meth Abhängigen anzusehen, dass sie die Welt verschwommen und pingig wahrnehmen, obwohl sie vollkommen flüssig abläuft. Es ist so, als hätten Crystal Meth Abhängige nur 15 Frames. Achtet in diesem Fall auf Hardi. Insbesondere die auditiven Areale im Gehirn sind bei Crystal Meth Abhängigen deutlich erhöht.

## Trivia

* Der Zuschauer MrHamsterfresse, der vor allem für die PietSmiet Chroniken bekannt ist, hat die Doku animiert.

## Quellen

1. ↑ QUICKY # 19 - Rudolf, Ingrid und das Meth-Labor «» Best of PietSmiet | HD (YouTube)
2. ↑ Pietsmiet Short Scene "Meth-Labor" (YouTube)
3. ↑ PietSmiet - HARDI und das METHLABOR (Dokumentation) (YouTube)
Amagaeshi Shrine/Floors 26 to 30

*"They aren't* quite *right yet."*This article needs some work, perhaps some cleanup or addition of data.

## Enemies Encountered

* Demon Turtle
* Demon Salmon
* Demon Deer
* Demon Salmon
* Demon Turtle
* Demon Rabbit
* Demon Pheasant
* Demon Salmon
* Demon Sparrow
* Demon Clam
* Demon Salmon

## Strategy

Since this is a river area, defeating enemies at night will yield Aqueous Droplets.
Water Resistance

*"The offshoots have stopped growing, so perhaps I should add in some water?"*This article is in good shape, but is missing some data - if you can, please add it in!

## Use

Water Resistance can be attached to garments, headwear and masks.

## How to obtain

Water Resistance can be obtained from a treasure box in Bubbling Sandbar. Once you reach your first underground pool, go left. The first time you drop (to the left of here is a spike pit), move right, through a hidden passage in the room. Keep going and you'll encounter a treasure box containing this item as well as two gathering spots.
Soundtrack/Commentary/Howling Wind

## Howling Wind

In the fifth instalment of the "Sakuna: Of Rice and Ruin" music commentary, we're going to take a look at the earth dungeon track "Howling Wind".

This song is played in the dungeons that are located near the center of the island, such as Dragon's Tunnel and the Den of Fangs, which you must traverse in the early parts of the game.

Sakuna: Of Rice and Ruin is being talked about as an unparalleled rice cultivation game, but it's based on the fun and exhilaration of an action game as well, and we need to keep that in mind from a music standpoint.

In addition, since this is the first part of the game, we needed a track that would have a strong impact as a "clue" to give the impression of a Japanese style image, and to be familiar and easy to listen to as BGM for the game, in order to create anticipation for any future developments.

As I mentioned in the first post, this track was written right after the main theme, Yanato Planting Song, and can be said to be the main theme of the action scenes, so to speak.

Unlike the Yanato Planting Song, the "phrases" of this song were not arranged into any other songs, but the composition of Japanese instruments (shakuhachi, flute, shamisen, koto, drums, etc.) + 4 rhythms (drums, bass, guitar, keyboards) found in this song became the standard for the songs in the following action scenes of the game.

In particular, the use of the organ on the keyboard here strengthens the rock music feel of the track, which will affect later fire dungeons and boss battles.

(See the MIDI file, 05\_oroshi1.mid, attached in the article.)

I wanted the audience to enjoy the exhilarating and lively action, so I used a xylophone to create a light rhythm, a drum pattern with the snare on the second beat jammed in front of the sixteenth note to create a forward groove, and a shamisen to add a syncopated melody.

The addition of the blue note (in this song, the E-flat note) gives the song a bit of a "badass" feel, giving the impression that the song is not only exhilarating, but also dangerous, as if one wrong move could get you killed.

The melody of the shamisen is used as the "A melody" in pop music, the "B melody" is taken by the shakuhachi and flute, and it develops into the chorus with its impressive flute-like musical accompaniment.

This time, I tried to make it a bit longer in MIDI data. It's a bit sad because there is no guitar in it, but I hope it will be useful for you.

(See the MIDI file, 05\_oroshi2.mid, attached in the article.)

I put a lot of effort into creating a lot of things to listen to so that you don't get bored, but if I had to pick one, it would be the bass line.

I used Trilian as the bass sound source. To get a better sense of the groove, here's what the above MIDI bass sounds like when played with Trilian, along with the drums.

(See the audio file and download link attached in the article.)

In the next installment, I will introduce the track "Rugged", which plays early on in the village.
Obsidian

*"The offshoots have stopped growing, so perhaps I should add in some water?"*This article is in good shape, but is missing some data - if you can, please add it in!

## Obsidian

*Iridescent obsidian such as this is said to be exceptionally rare. No doubt it would make for fine crafting material.*

Obsidian can be obtained from mining points, interacting with gathering points and sending gatherers to gathering areas.

## Rice Farming Stats

Mouse over the tooltips to see what stats correspond to each aspect of the rice.

## Found in

Obsidian can be found by mining or gathering in:

* Cauldron of Endless Night
* Coursing Falls
* Crimson Blaze Mountain
* Hidden Crimson Spring
* Noxious Dale
* Rockslide Passage
* War-torn Hill

It can also be brought back by gatherers coming back from:

* Gathering Area: Cavern

## Used in

Obsidian is used in the creation of:

* First-Rate Hoe (3)
* First-Rate Sickle (2)
* Gold Iron (8)
* Obsidian Executioner (?)
* Obsidian Winnow (10)
* Steel Sledgehammer (6)

## Spirit Boughs

Obsidian is not used to release any Spirit Boughs.
Soundtrack/Commentary/Cheer

**Spoiler Warning**This page contains spoilers for the main story of Sakuna: Of Rice and Ruin. Proceed carefully.

## Cheer

The theme of the 31st instalment of the "Sakuna: Of Rice and Ruin" music commentary is "Cheer", a song played during the festival.

Sakuna has finally regained her power and is determined to fight the evil great dragon Omizuchi. In order to honour her, a festival is organised by the humans; this is the BGM for the festival scene.

The instructions from the development team were "environmental music, as if someone were playing it in the scene". We didn't want to have a main theme, but a melody that wouldn't be too memorable, because the rice planting song would be played at the end - it's better that way. Most of the songs introduced so far follow the pop progression "A melody - B melody - chorus", but for this song I decided to make it as a complete musical piece, taking into account the above instructions.

The only instruments are the taiko, shime-daiko, shinobue and gong. Since there are no chords, there is no chord progression, and the song is a straightforward one, with only the melody of the flute and the rhythm of the taiko and gong. As this is a short piece with minimal orchestration and no development sections, we have made a special MIDI version of the entire loop from beginning to end.

(See the attached MIDI, 37\_hayashi.mid, in the article.)

As I live in Utsunomiya, I have been strongly influenced by the rhythm of the music played at local festivals. I never thought that the music that I have been familiar with since I was a child would be used in my work in this way. I don't have the vocabulary to explain it, as I'm not a specialist in the art, but the part at the end of the MIDI above - where the drums get weaker and then stronger, and then make a blank space - is based on a movement I heard in a local musical performance and thought it was cool.

"Yanato Planting Song" is another song that in a way shows my roots in folk music, which I will talk about again, but "Cheer" is another song that shows my roots. The fact that we live in the countryside, with paddy fields just a step away from our house, was an advantage for this work.

But it's not like I'm working in such an environment, making works like "睡眠都市" (Sleeping City) and "epitaph" about "cities and music"...!

In the next issue, we will introduce you to the dengaku festival version of the Yanato Planting Song, called Yanato Planting Song -Festival-.
Flaming Core

A glowing red fragment of hardened lava that holds a wealth of fire energy deep in its molten core.

Flaming Core can be obtained by defeating enemies in the volcano area at night, or enemies in the volcano area of Amagaeshi Shrine at night.

It is very useful as a source of pesticide.

## Rice Farming Stats

Mouse over the tooltips to see what stats correspond to each aspect of the rice.

## Found in

Flaming Core can be found by defeating enemies at night in:

* Amagaeshi Shrine (Volcano area only)
* Cauldron of Endless Night
* Coursing Falls
* Crimson Blaze Mountain
* Noxious Dale
* Path to Perdition
* Rockslide Passage
* Saddle Path
* War-torn Hill

## Used in

Flaming Core is used in the creation of:

* Lunar Hunter's Garment (3)
* Shooting Star Hoe (5)
* Shooting Star Sickle (3)
* Shooting Star Sickle+ (10)
* Thunderous Hunter's Garment (3)

## Spirit Boughs

Flaming Core is used to release the following Spirit Boughs:

* Butterfly Hunter's Garment - Quelling Wings ★★\* (5)
* Lunar Hunter's Garment - Moonlit Night ★\* (10)
Rice Farming Guide

Sakuna: Of Rice and Ruin is a game that is renowned for the realistic nature of its rice farming aspect - in fact, the developer Edelweiss' "official strategy guide" is...a link to the Japanese ministry of agriculture's website. It's not uncommon for people, even outside of Japan, to refer to this site for rice farming problems ingame they cannot find the answer to. Questions such as, "what is hopperburn?", or "what exactly is the purpose of ducks in rice farming?"

Hopefully, this guide will be a source of much rice farming information in Sakuna: Of Rice and Ruin, taking information from all kinds of sources. Two things must be said about this guide, however:

1) This guide is just that, a guide. They are not absolute rules, and you can choose to ignore them if you so believe it will improve your rice further - there is no one right way to grow rice.

**2) To summarise: there is no one right way to grow rice.**

There are many intentions you can grow rice with, and you may want something different of your rice to another person's rice. This game's rice farming does not display 1:1 realism with the real world's rice farming, and so the Japanese ministry of agriculture's site may contain information that cannot be acted on ingame, not to mention the language barrier between Japanese and whatever language you may speak may complicate things, but help is always useful, and so, this guide ideally will help you improve the way **you** grow rice in **your** own way. Do not take this guide or show it to others as gospel, but instead use it as something to improve yourself. Just like real rice farming, there are a wide variety of techniques each person prefers.

You can leave most of the farming to Tauemon - however, the quality of the rice will be greatly reduced the more you rely on him, resulting in lower stat gains, and so, if you care enough about your rice to even seek this guide, it is recommended that you do everything yourself.

Firstly, a brief summary of the rice process:

1. Sorting and Sowing
2. Raising (or sowing)
3. Tilling
4. Planting
5. Growth
6. Harvesting
7. Laying
8. Drying
9. Threshing
10. Hulling (or "polishing", depending on the terminology)

There are many things to know about each one of these processes, and these will be detailed in later steps of this guide. The first steps of rice preparation are made in the winter; some start with tilling and some start with sorting, though for this guide, sorting shall be the first step - unless you're in your very first year and you're looking to make progress ahead of time, in which case you can move forward to Planting.
Seasons and Weather

In addition to weeds, pests and disorders, you'll also have to deal with the whims of the weather, and make considerations for them. These weather types will affect precipitation and temperature.

## Temperature

Let us start with the temperature - You can view the exact temperature of your rice paddy only with the Aquatic Sight farming skill, which will show you the temperature to one decimal point, and whether it's high or low for the season.

The temperature of the rice paddy's water can be any of the five:

* Very High
* High
* Average
* Low
* Very Low

It is recommended you keep your temperature either high, average or low; very high rice paddy temperatures can lead to heat damaged rice, and very low rice paddy temperatures can hinder the rice's ability to absorb nutrients, making fertilisers less effective.

Water levels often can affect the temperature; higher water levels can mean lower temperatures, though take care to keep your water levels sensible. Temperature can often take a while to adjust after you adjust the water levels, so even if it seems a little low after adding water, be sure to give the temperature time to adjust with the surroundings.

If you need to lower or raise the water temperature drastically, flowing water can be a big help - simply open both water gates, and water temperature will slowly change.

## What about the weather?

The weather is also a big factor in the temperature of your rice paddy's water, and you should take care to work around the weather. There are generally three weather types to consider: Sunny weather, rainy weather, and snowy weather. Snowy weather happens most often in winter, ie when you no longer have to worry about the growth of that year's rice crop. Snowy and rainy weather can bring slightly reduced temperatures - only a little, mind - and sunny weather brings higher temperatures with it.

That being said, precipitation is still something to consider - the water levels in your field will rise if it rains or snows. In this case, it is advised to keep the water levels a little lower in the field before you leave, as coming home to a rice paddy with a 50% water level and a collection of weeds is not nice for anyone.

It is worth mentioning that talking to Tauemon about the rice shows you the weather forecast for the next few "days" or so:

## Praying to Kamuhitsuki

If sunny days continue for too long, the rice may become heat damaged, and if rainy days continue for too long, then the rice may develop disorders due to lack of sunlight.

if it is unlocked, you may pray to Lady Kamuhitsuki to change the weather in your favour for Amber via the Pray option.

The graphic here is fairly self-explanatory: praying for rain increases temperature and increases the chance of rain, praying for dryness cuts the chance of rain and increases temperature, and praying for coolness simply lowers temperature.

It is very important to note that praying to Kamuhitsuki for rain or dryness does **not** automatically change the weather - it simply raises the chances of the weather turning out the way you want it.
Strength Boost

*"The offshoots have stopped growing, so perhaps I should add in some water?"*This article is in good shape, but is missing some data - if you can, please add it in!

## Use

Strength Boost can be attached to garments, headwear, masks, 1H weapons and 2H weapons.

## How to obtain

Strength Boost can be found in a treasure box in the Forest of Supplication.
Soundtrack/Commentary/Tomfoolery

## Tomfoolery

The theme of the eighteenth instalment of the "Sakuna: Of Rice and Ruin" music commentary is "Tomfoolery", a track for sillier cutscenes. This 36-part series has finally reached a turning point; In the second half of the series, many of the tracks will be from the middle to the end of the game, so please be careful of spoilers if you are playing the game in the future.

This BGM is played in scenes where conversations are messy or where people are acting suspiciously. It is often used in scenes where the three children - Kinta, Yui, and Kaimaru - appear.

I don't have the opportunity to write this kind of music unless I am instructed to do so, and to be honest, I don't have much inspiration to draw from. If I had to go for anything, it would probably be something influenced by a comedy show I used to watch - the track Uproar, from the third instalment, was inspired by the ending music to the old Japanese TV show Drift, and likewise, this track was influenced by the Pink Panther theme, which also appeared in Drift. Drift is great, isn't it?

I expanded on the image conjured up by that track, and as a result, I settled on this jazzy tune....it's a little stupid, but also a little bit cool and a little bit suspicious.

(See the attached MIDI, 21\_odoke.mid, in the article.)

The electric piano, bass, drums, and percussion provided the foundation, while the two clarinets, bass clarinet, and flugelhorn gave the piece a rounded tone and added Japanese elements with the shamisen, drums, and gong. Percussion is particularly prominent in this piece. In between the hilarious melody of the shamisen, gongs, drums, whistles, guiro, cuica, and other Latin percussions sound almost like contrived sound effects. It's as if I'm walking along with suspicious motives, but whenever I hear a noise, I get spooked and stop...I tried to imagine such a scene with this track, and I hope you get the idea.

In the development section, the drums and bass augment the jazz feel, and the clarinet plays a bluesy melody. After the suspicious plot is exposed, the song shows a sense of recklessness - or perhaps a sense of desperation - but at the same time, it holds on to the tasty points. Then the song goes back to the beginning, and without any remorse, it continues with another prank...

In the next article, I will introduce you to the music played in the village during the autumn - "Harvest" in the daytime and "Pampas Grass" at night.
Copper Hoe+

*As copper is easy to shape, this tool's metal was layered to increase its thickness. Clever. Kinta may yet have potential as a blacksmith.*

## How to obtain

Copper Hoe+ can be obtained as a possible boss reward on the following floors of Amagaeshi Shrine:

* Floor 155
* Floor 160
* Floor 165
* Floor 170
* Floor 175
* Floor 180
* Floor 185
* Floor 190
* Floor 195

Granite Mallet (+) •
Copper Sickle (+) •
Oaken Hammer (+) •
Antler Bean Thresher (+) •
Iron Sickle (+) •
Jade Mallet (+) •
Demonic Pearl Ladle (+) •
First-Rate Sickle (+) •
Obsidian Executioner (+) •
Ironwood Hammer (+) •
Paper Fan (+) •
Hihikaka Thresher (+) •
Gold Iron (+) •
Hanamori Nutcracker (+) •
Light Paper Fan (+) •
Shooting Star Sickle (+) •
Steel Mallet (+) •
Scythe of Hoshidama (+) •
 2H Weapons
Bamboo Broom (+) •
Granite Sledgehammer (+) •
Copper Hoe (**+**) •
Oaken Spade (+) •
Iron Hoe (+) •
Jade Sledgehammer (+) •
Fish Hook (+) •
Demonic Pearl Pail (+) •
First-Rate Hoe (+) •
Tusk Pickaxe (+) •
Obsidian Winnow (+) •
Ironwood Spade (+) •
Gold Rake (+) •
Torrential Fish Hook (+) •
Shooting Star Hoe (+) •
Steel Sledgehammer (+) •
Hoe of Hoshidama (+) •
Nerinagi Spear Fork (+)
Soundtrack/Commentary/Purification

## Purification

This is the second in a series of commentaries on the music of Sakuna: Of Rice and Ruin. In this second instalment, we'll be taking a look at the song "Purification," which takes place in Mihashira Capital, where Sakuna and the other gods reside.

As it is a huge and majestic temple where various gods gather around Lady Kamuhitsuki, the music image is based on the gagaku (ancient Japanese court music) music played at the shrine.

In the gagaku world, the shō (Japanese mouth organ) represents the light of heaven, the hichiriki (Japanese oboe) represents the voice of man, and the ryūteki (Japanese flute) represents the voice of the dragon that travels between heaven and earth. The three together represent heaven, earth and sky, or the universe.

In addition to these instruments, I layered the sounds of koto (Japanese harp), taiko (Japanese drum), and metal objects to create a gagaku style composition.

Although the piece starts out solemnly in the style of gagaku, the arpeggios on the piano in the middle part of the piece give it an oriental fantasy feel, and when the hichiriki and the ryuteki stop playing, the development part changes the mood of the piece with the use of seventh chords and modulations.

(See the article for the MIDI file, 02\_harae.mid, attached.)

A particular point is the Em9 chord in the fifth bar. It has an "aha" effect when the melody plays a ninth note at the beginning of the beat, and it tightens up the development section as an accent.

If you like this kind of gagaku-style easy listening, you can also listen to "千年の庭 / Sennen no Niwa" from the public collection, which is not as gorgeous in tone as it was 20 years ago, but its essence is still relevant today.

Next time, I will introduce the slapstick comedy song "Uproar".
Oil Droplet

*"They aren't* quite *right yet."*This article needs some work, perhaps some cleanup or addition of data.
*A cursed tool made of oil. While exploring, activate it with ..., but keep it in mind that its power will gradually decrease the longer it stay lit. use ... to put it away.*

The Oil Droplet is an item required to progress in the story.
Chain Combo

*"The offshoots have stopped growing, so perhaps I should add in some water?"*This article is in good shape, but is missing some data - if you can, please add it in!

## Use

Chain Combo can be attached to garments, headwear, masks, 1H weapons and 2H weapons.

## How to obtain

Chain Combo can be found as a flower in the rice paddy after the rice's stats reach a certain point.
Takeribi's Gold Mine

Entrance

*An underground vein of ore first excavated by Takeribi. It was hidden well enough to avoid the demons' notice, and appears to still contain gold deposits for the taking*

Takeribi's Gold Mine is the fifth gathering spot you unlock; it is the gathering spot associated with the fortress area.

## Objectives

These are simple luck of the draw objectives - you may use Spirit Boughs, Masks etc to improve your chances, but these are just a case of patience, and if you're willing to put in the time, you can save and redo your gathering until you get what you want. Take note that for this area, there are plenty of nodes, and thus plenty of chances to obtain Gold Ore.

## Enemies Encountered

There are no enemies in Takeribi's Gold Mine.

## Useful Gear

Since this is a gathering spot, gathering skills will be useful to hear, as well as mining skills as there are mining nodes present here. This could include Whistling Mask, Palm Hat, Enamel Hunter's Garment, and as for Spirit Boughs, this includes Ingredient Collector +, Ore Collector +, Textile/Dye Collector +, and Manure Collector +.
Skill Boost

*"The offshoots have stopped growing, so perhaps I should add in some water?"*This article is in good shape, but is missing some data - if you can, please add it in!

## Use

Skill Boost can be attached to garments, headwear, masks, 1H weapons and 2H weapons.

## How to obtain

Skill Boost can be obtained from a treasure box in Dragon's Tunnel.
Scrap Iron Sickle

*A worn sickle corroded by rust. It will require daily maintenance, Princess.*

## How to obtain

The Scrap Iron Sickle is obtained at the start of the game, and can also be obtained as a boss reward on the following floors of Amagaeshi Shrine:

* Floor 100

Granite Mallet (+) •
Copper Sickle (+) •
Oaken Hammer (+) •
Antler Bean Thresher (+) •
Iron Sickle (+) •
Jade Mallet (+) •
Demonic Pearl Ladle (+) •
First-Rate Sickle (+) •
Obsidian Executioner (+) •
Ironwood Hammer (+) •
Paper Fan (+) •
Hihikaka Thresher (+) •
Gold Iron (+) •
Hanamori Nutcracker (+) •
Light Paper Fan (+) •
Shooting Star Sickle (+) •
Steel Mallet (+) •
Scythe of Hoshidama (+) •
 2H Weapons
Bamboo Broom (+) •
Granite Sledgehammer (+) •
Copper Hoe (+) •
Oaken Spade (+) •
Iron Hoe (+) •
Jade Sledgehammer (+) •
Fish Hook (+) •
Demonic Pearl Pail (+) •
First-Rate Hoe (+) •
Tusk Pickaxe (+) •
Obsidian Winnow (+) •
Ironwood Spade (+) •
Gold Rake (+) •
Torrential Fish Hook (+) •
Shooting Star Hoe (+) •
Steel Sledgehammer (+) •
Hoe of Hoshidama (+) •
Nerinagi Spear Fork (+)
Obsidian Executioner

*"The offshoots have stopped growing, so perhaps I should add in some water?"*This article is in good shape, but is missing some data - if you can, please add it in!

## Obsidian Executioner

### Weapon Type

1H Weapon

*A tool from ancient times that holds untold power. You wish to know how to use it? Try executing demons in battle, or perhaps some radishes in the field.*

## How to obtain

The Obsidian Executioner can be obtained from Kinta's Forge for:

Granite Mallet (+) •
Copper Sickle (+) •
Oaken Hammer (+) •
Antler Bean Thresher (+) •
Iron Sickle (+) •
Jade Mallet (+) •
Demonic Pearl Ladle (+) •
First-Rate Sickle (+) •
**Obsidian Executioner** (+) •
Ironwood Hammer (+) •
Paper Fan (+) •
Hihikaka Thresher (+) •
Gold Iron (+) •
Hanamori Nutcracker (+) •
Light Paper Fan (+) •
Shooting Star Sickle (+) •
Steel Mallet (+) •
Scythe of Hoshidama (+) •
 2H Weapons
Bamboo Broom (+) •
Granite Sledgehammer (+) •
Copper Hoe (+) •
Oaken Spade (+) •
Iron Hoe (+) •
Jade Sledgehammer (+) •
Fish Hook (+) •
Demonic Pearl Pail (+) •
First-Rate Hoe (+) •
Tusk Pickaxe (+) •
Obsidian Winnow (+) •
Ironwood Spade (+) •
Gold Rake (+) •
Torrential Fish Hook (+) •
Shooting Star Hoe (+) •
Steel Sledgehammer (+) •
Hoe of Hoshidama (+) •
Nerinagi Spear Fork (+)
Soundtrack/Commentary/Rugged

## Rugged

The theme of the sixth instalment of the "Sakuna: Of Rice and Ruin" music commentary is "Rugged", a track for the village at the beginning of the game.

Sakuna begins her life living together with the humans. However, the rice planting doesn't go as planned, and she is constantly in conflict with her friends. Food is scarce, and the days continue to be difficult; this song is inspired by such a dreary life.

The previous song "Howling Wind" was made in the early stages of development, but this track was not in the original order and was added in the later stages of development, so it was made much later. Even so, it was around August 2018 - so it's already more than two years old.

We will be introducing more tracks from the village in the future, but there are four tracks for spring, summer, autumn, and winter, plus two patterns for day and night, for a total of eight songs, which was initially thought to be enough.

However, all of those songs had a positive tone, with images of peace and prosperity in the village - they didn't fit the dreary life right after the start of the game, so we decided to create a new song for the beginning of the game.

The guitar plays minor chords, the shamisen tinkles a lonely phrase, and the flute and shakuhachi play a haunting melody. A string trill in the middle part of the song expresses the wind blowing gently. The tune is not that similar, but for the atmosphere, I referred to a dark folk song like "五木の子守唄".

(See the MIDI file, 06\_susabi.mid, attached in the article.)

There's nothing too fancy to listen to, but if I had to pick a feature, I'd say the last chord before the loop ends with Dm9. This is the very end of the MIDI data.

The melody ends without resolution with the sound of nines without actually having the sound of the ninth, which gives the listener an uneasy and unsatisfied impression. By creating this sense of dissatisfaction, I hoped that the audience would be able to sympathize with Sakuna and her friends who crave for a stable life.

In the next article, I will introduce the "Yanato Planting Song," which is sung by everyone during the first rice planting.
Strength Powder

*A powdered medicine that will temporarily increase your strength. Dissolve it in water to partake of it.*

Strength Powder is a relatively rare item, and is obtained as a treasure item, gathering, or by sending gatherers to gathering areas.

## Rice Farming Stats

Mouse over the tooltips to see what stats correspond to each aspect of the rice.

## Found in

Strength Powder can be found by gathering or in treasure boxes in:

* Abyssal Remnants
* Cauldron of Endless Night
* Hidden Crimson Spring

It can also be brought back by gatherers coming back from:

* Gathering Area: Dry Moat

## Used in

Strength Powder is not used in the creation of any equipment.

## Spirit Boughs

Strength Powder is not used to release any Spirit Boughs.
Soundtrack/Commentary/Dinner BGM

## Blessings -Plum-, Blessings -Bamboo-, Blessings -Pine-

The theme of the thirteenth instalment of the "Sakuna: Of Rice and Ruin" music commentary is "Blessings", a track for a meal scene.

There are three versions, Plum, Bamboo, and Pine, depending on your progress in the game, but I'll introduce them all together here.

After a hard day's work, everyone gathers around the hearth for dinner. As the number of ingredients increases, the variety of the menu also expands, and the positive effects gained from the meal also increase - but even if you don't look at it from a strategy point of view, one of the fun parts is imagining the meal, thinking "I had meat yesterday, so I'll have fish" or "I have eggs, so I'll have steamed egg custard.".

Sometimes Myrthe would say "This is...not good..." and I would wonder which dish she was not good at!

There are three versions, Plum, Bamboo, and Pine, but they all share the same basic tune. What makes them different, then, is that the versions are divided according to the number of instruments that are being used.

This was the idea of the developers, who wanted to use music to express how the dining table gradually became more lively - in the beginning it was quiet and silent because the dining table was poor, and people had not yet gotten to know each other.

The increasing number of tones as you progress is reminiscent of the retro game "Milon's Secret Castle" of yesteryear. In hindsight, I can't believe they were able to create such a concept on the NES - I don't remember being able to listen to it all the way through because of the difficulty level!

The BGM list that was sent to me had "Dining Scene (Plum) (Bamboo) (Pine)" written on it from the beginning, so I used it as it is in the title. Incidentally, the North American version of the game comes with the soundtrack, which was sent to me this month, and that's where I first learned the names of the songs in the overseas version. I wonder if they know that it means Good, Better, and Best.

In "Plum," the composition is quite simple, with only the melody of the koto and the accompaniment of the electric piano. "Bamboo" is more lively with the addition of bass, saxophone, and hi-hat. In "Pine," guitar, flute, and drums are added to express a bouncy atmosphere, and the koto melody is more ornate.

(See the attached MIDI, 14\_megumi.mid, in the article.)

I did not include a guitar in the MIDI file. I use RealGuitar as the guitar sound source, but I can't play it accurately without this sound source because I type in the chord structure notes and specify the timing to play them.

Next time, I will introduce the water dungeon song "Water's Edge".
Planting

Planting rice is the prerequisite for it to grow; this goes without saying. It is from this step forward that you will really start having to pay attention, as this step will have effects on every step right up to harvest. Once your seedlings have finished growing, head to the storehouse and get your seedlings.

There are many ways to plant your rice; you can plant it far apart, you can plant it close together, and since this is a video game, you can plant all of them in the same spot if you want. But that may come with detriments - after all, the game's rice farming is fairly realistic, and take care to remember that at least in real life, plants too close together compete for nutrients and moisture, and air circulation is poor between them.

## When should I plant my rice?

Ideally, early on in spring - Spring 1 or Spring 2 works. Take note that if you plant later on, you run the risk of later steps in the rice refining process pushing up against winter, which can be harsh on your rice no matter what step of the process it's in. If you don't plant by summer Tauemon will automatically plant them at the end of Spring 3 anyway, which is not recommended as it will likely be suboptimal. Early on in the game, even if you have a chance to plant it in the winter, it's recommended that you do not, and wait for spring to arrive.

## How close or far apart should I plant my rice?

This is dependent on what you want out of your rice. If you want high Aesthetic or Heartiness stat gains, for example, it's recommended to plant them a little far apart, which can be best achieved by planting them in rows. The scrolls will likely tell you the optimal distance apart for the rice - generally, if you want high Yield, plant them with the same distance between every rice seedling, otherwise, plant them in rows with a gap between each row.

Telling just how far apart each seedling is can be tricky when you don't have the necessary skill (Planting Instincts) for it. If you really want to know the best spacing, use this image as a rough guideline:

The grid is the grid seen with Planting Instincts active. The seedlings are planted in rows here, which produces a spacing of "a little too far apart"; planting them with one seedling per square produces a "balanced" spacing.

One thing to be wary of, however, is the levelling up of the skill that determines how many seeds you can plant per action; whenever you obtain a new planting pattern, your planting will automatically switch to it, so be wary of levelling up and obtaining Chaos Planting while you're planting two by two, for example.

All in all, you'll get a feel for planting eventually, as well as the right rhythm and your preferred pattern of planting.

After you finish planting, be sure to add some water into the field; Tauemon's initial advice of filling the water up until it reaches Sakuna's ankles is good - this is around 15% - 20% full if you can see the water levels.

## Planting Patterns

Single plantingTwo by Two PlantingThree in a Row PlantingFour Corner PlantingWell-Rounded Planting

## Skills

Below is a list of skills that will aid you in planting:
Amazing Fun Parkour

**Amazing Fun Parkour** ist eine Minecraft Adventure Map, die von PietSmiet gespielt wurde.

## Hintergrund

Die Map wurde am 5. April 2014 von einem unbekannten User erstellt. Sie ist in vier verschiedene Bereiche unterteilt. Es gibt die Bereiche Wasser, Lava, Natur und Himmel. Sie hat auf der Seite, auf der der Mapersteller sie veröffentlicht hat, fast 5.000 Downloads.

## Bei PietSmiet

Die Map Amazing Fun Parkour wurde im Adventure Maps Let's Play von Piet, Brammen und Hardi gespielt. Das Projekt war nur eine Folge lang. Das Video dazu, das am 6. September 2014 erschien, hat eine Länge von nicht einmal 30 Minuten. Damit ist diese Adventure Map die kürzeste, die jemals von PietSmiet gespielt worden ist. Die Jungs hatten des Öfteren mit technischen Problemen zu tun, da die benutzten Command Blöcke nicht richtig funktioniert haben. Entsprechend schlecht fiel auch die Bewertung der Map aus. Piet, Brammen und Hardi einigten sich darauf, dass Amazing Fun Parkour die schlechteste Map ist, die sie je gespielt haben.

## Quellen

1. ↑ Amazing Fun Parkour - Worlds - Minecraft (curseforge.com)
2. ↑ MINECRAFT Adventure Map # 1 - Amazing Fun Parkour «» Let's Play Minecraft Together (YouTube)
Slash Resistance

*"The offshoots have stopped growing, so perhaps I should add in some water?"*This article is in good shape, but is missing some data - if you can, please add it in!

## Use

Slash Resistance can be attached to garments, headwear and masks.

## How to obtain

Slash Resistance can be obtained from a treasure box in Gunpowder Molehill.
Sweetfish

*A fortuitous fish that has been used in divination since ancient times. I must say, it's one of my favorites!*

It can be obtained by defeating Demon Salmon or Crimson Current.

## Rice Farming Stats

Mouse over the tooltips to see what stats correspond to each aspect of the rice.

## Found in

Sweetfish can be found by defeating Demon Salmon or Crimson Current in:

* Abyssal Remnants
* Amagaeshi Shrine
* Blighted Lake
* Bubbling Sandbar
* Cascade of Eternal Darkness
* Dragon's Tunnel (Delusion's Path)
* Misty Tear Ridge
* Radiant River Gorge
* Valley Passage
* Valley of Illusive Water

## Used in

Sweetfish is not used in the creation of any equipment.

## Spirit Boughs

Sweetfish is not used to release any Spirit Boughs.