AoA3-Snapshot 5

**Aoa3-Snapshot 5** is the third testing snapshot for the 3.0 update. It was released on 2 September 2018. The snapshot was reuploaded to fix bugs in the snapshot.

The download link for the snapshot has been taken down. It was formerly downloadable here.

## Additions

* Added in all tools as of Tslat 1.1.3.
* Added in all ingots/minerals as of Tslat 1.1.3.
* Added the weapon minions (shadow stalker, hive solider, rosid and orbling).

### Items

* Added spawn eggs for shadow stalker, hive solider, rosid and orbling.

### Enchantments

* Added in all enchantments except Overpower, Slice, and Windfury.
* Added new enchantment: Brace.
	+ When put on a gun, staff, or archergun, will allow it to be fired in the offhand.
* Added new levels of older enchantments.
	+ Archmage, Crush, and Control now go up to level III.
	+ Sever and Recharge now go up to level V.

## Changes

### Items

* All ingots and mineral items have been combined into two IDs using metadata. The following table lists the new IDs of these items, as well as their metadata:

### Tools

All extraction based tools do not have their extraction requirement in the snapshot, for testing purposes.

#### Pickaxes

All pickaxes have an attack speed of 1.2 in the snapshot.

  Pickmax | Now drops all items mined in the 3x3 cube.

#### Shovels

All shovels have an attack speed of 1 in the snapshot.

  Ornamyte Shovel | Now has a 50% chance to auto-smelt while digging.

#### Axes

All axes have an attack speed of 1 in the snapshot (excluding the Chainsaw, which has an attack speed of 2 instead).

  Ornamyte Axe | Now has a 5% chance to auto-chop all logs directly vertical to the one chopped.

### Weapons

#### Archerguns

  Viral Archergun | Damage changed from 17 (×8.5) to 14 (×7) per shot

#### Shotguns

  Vivo | Damage changed from 7 (×3.5) to 12 (×6) per shot

#### Snipers

  Moon Maker | The damage increase from wearing sharpshot armor has been changed from 35% to 45%

#### Vulcanes

Vulcane damage and durability have been reduced:

* Unupgraded vulcane's damage was reduced from 25 (×12.5) to 10 (×5), and durability was reduced from 1000 to 300.
* Battle vulcane's damage was reduced from 50 (×25) to 25 (×12.5), and durability was reduced from 1000 to 150.
* All other vulcanes' damage was reduced from 25 (×12.5) to 15 (×7.5), and durability was reduced from 1000 to 200.

### Armor

Prior to this snapshot, all armors had a protection level of diamond armor. All armors added by the mod now have 1 point of armor toughness, with exception of artistry armors, which have two points. The snapshot changed the protection of some armors.

Artistry armors in the snapshot have their level requirements disabled.

The following armors have protection changes (+8 is diamond armor):

* Boreic Armor
* Fungal Armor
* Knight's Armor
* Primordial Armor
* Rockbone Armor
 + 9 armor | * Alacrity Armor
* Baron Armor
* Biogenic Armor
* Commander Armor
* Candy Armor
* Crystallis Armor
* Exoplate Armor
* Explosive Armor
* Ghastly Armor
* Ghoulish Armor
* Hydroplate Armor
* Lyonic Armor
* Nethengeic Armor
* Nightmare Armor
* Omni Armor
* Purity Armor
* Rosidian Armor
* Runic Armor
* Sharpshot Armor
 + 7 armor | * Amethind Armor
* Hazmat Armor
* Lyndamyte Armor
* Void Armor

In addition to the above protection changes, some armors received full set bonus changes:

* Archaic Armor - no longer heals the player.
* Augury Armor - no longer gives a 1 heart shield when the player jumps.
* Baron Armor - the player now does/takes 20% the melee damage instead of 25%.
* Battleborn Armor - the 15 second cooldown is now a 30 second cooldown.
* Boreic Armor - now a 30% chance to do double melee damage instead of 33%.
* Butchery Armor - now has a 40% chance not to consume rage. Battle rage strikes cost 1 (×0.5) health instead of 4 (×2) health. No longer does x4 the damage.
* Elecanyte Armor - now consumes 200 energy to block 80% damage, instead of the 25 energy needed to block 60% damage.
* Extraction Armor - now grants increased movement speed while swimming in lava, instead of granting haste.
* Fungal Armor - now reflects double melee damage to attacker, instead of 350% damage.
* Ghoulish Armor - now has a 30% reduced energy cost on weapons, instead of 50%.
* Hydrangic Armor - effect now occurs when dropping below 10% health instead of 20% health. Effect consumes 10 life and distortion runes (no longer consumes energy) to restore 5 (×2.5) health.
* Innervation Armor - now has a 25% chance to dodge physical damage, instead of 50%.
* Necro Armor - now leeches 15% of melee damage done.
* Nethengeic Armor - above 50% health: melee attackers are now set on fire.
* Omni Armor - does 40% more explosion damage.
* Predatious Armor - now grants 50% bonus holly arrow damage, instead of 70%. Now also grants 10% chance to dodge ranged attacks, instead of 20%.
* Primordial Armor - now has a 10% chance to dodge enemy physical attacks instead of 33%.
* Purity Armor - now does/takes 20% projectile damage instead of 25%.
* Rosidian Armor - now spawns a rosid every 20 seconds instead of 15.
* Runation Armor - according to its tooltip, now doubles runes from all non-random rune posts.
* Runic Armor - bonus movement speed given at below 20% health instead of 40% health.
* Vulcanism Armor - no longer increases vulcane damage to 300%.

### Enchantments

 Shell | Now increases damage by 10% per level. No longer decreases firing speed.

### Entities

* Shadow stalker and hive soldier now lose health over time.