Mission 3: Moonstar

**Mission 3** is the third mission of Assassin of Steve, where you journey to the army's barracks to defeat Captain Yarma and stop the Skeleton Army from attacking Emere.

## Walkthrough

Once you enter the basement beneath the church and buying from the Shop, you can leave Emere by going on the path past the cannon, which leads into the Emere Mountain Ranges. On the path to the Skeleton Army Barracks there are many more mobs, as well as rather treacherous terrain. There are also some garrisons, which are large, reinforced stone brick walls. You need to shoot all the Garrison Archers dead with a bow in order to get past each garrison. It is recommended that you buy a bow from the shop if you haven't done so already. On some garrisons you can reach the Garrison Archers with melee attacks - you can do this on the first garrison. It is not possible to do this on the second garrison, so there is a chest near the second garrison with a bow in it.

After the third garrison you will enter the Skeleton Army Barracks. At the chamber with the large bone banners and the lava at the bottom, there are three corridors that branch off, each leading to a power core. You need to disable all three power cores.

**Green Power Core:** This one is to the left. There are prison cells in the corridor, which are all shut, but openable. There are plenty of mobs in the corridor. The Green Power Core can be deactivated by pressing the button at the end to activate the code. The code shows a block which cycles through many different stained glass colors. The code requires you to push the button at the exact moment when the glass is green, to match the stationary glass block above.

**Blue Power Core:** This one is to the right. There are six rooms on the sides of the corridor with glass pane walls, which explode as you walk past them, allowing the mobs to come streaming out. You could avoid detection by just running past them, but there are mobs at the end of the corridor, near the power core, that could stop you. You need to push the button to activate the code. It will show you a sequence of stained glass colors, then will give you those colors and tells you to place the blocks in the gap in the order that they appeared in. If you get the order wrong, you can push the button again to see the order again and reset.

**Yellow Power Core:** This one is straight ahead, and is the most difficult out of the three, as the corridor is filled with cannons that will fire at you when you come into sight. A helpful hint with avoiding the cannons is that where there is cracked stone bricks, that is where a cannon is firing at. At the end of the corridor is a code that requires you to pull the levers, which moves pistons, in order to move a block of red sand to the yellow glass. There is a block of cobblestone that appears which you have to use to push the red sand, too. The button can be pressed again to reset.

Once you have deactivated all three power cores you will be teleported to Captain Yarma. The first thing he will do is start firing his cannon at you, and Iron Robots will also start dropping out of the pipes. You need to kill the Iron Robots. They have a chance to drop an iron block, which can be placed in the gap. You need seven blocks to fill up the gap. Once you do so, Captain Yarma drops out of his place, and you can fight him. After a short while Stuart says he's taken control of Captain Yarma's cannon, and he blasts out a hole that reveals a drop. You need to knock Captain Yarma into the hole in order to defeat him. Once you have done so Mission 3 is complete and you can visit another shop.

### Mission 3 Book

The Skeleton Army has retreated! The Mayor of Emere wants you to defeat them so they will stop attacking Emere.

Objectives: Travel through the mountain ranges and enter the army barracks. Once inside destroy the three power cores. Then defeat the leader of the Skeleton Army, Captain Yarma. With the power cores destroyed and Captain Yarma dead, the Skeleton Army should never attack Emere again.

## Mobs

Skeleton Soldier

Skeleton Archer

Skeleton Corporal

Skeleton Cavalry

Garrison Archer

Iron Robot

Green Iron Robot (rare)

Blue Iron Robot (rare)

Yellow Iron Robot (rare)

## Equipment

Army Lance

Soldier Repeater

Robber Axe

Bone Shield

Metal Saw Blade

Metal Hatchet

Cavalry Rifle

Iron Sheet

Chain Armor

Soldier Armor

## Chest Locations

* A Loot Chest can be found in the cave you can enter just before the first garrison.
* The Garrison Report can be found in the tunnel revealed after opening up the first garrison.
* After passing through the first garrison, if you go up the path to the left, you can climb along the back of the garrison to a small hollow containing a chest.
* Memoirs of a Pigman General can be found (along with a Bow) at the left end of the second garrison.
* At the valley with the third garrison, if you climb along the ledge to the left you can find another chest.
* On the Green Power Core passage, there are chests through both the first prison cell doors on the left and the right. The right-hand prison cell in this case (with the Evil Chicken) contains a double chest, one half containing the loot of a normal Loot Chest, the other half containing the Evil Chicken Wishes.
* The second prison cell door on the right contains the Legless Horseman. By flicking the lever just above the cauldron it will break down part of the wall to the next prison cell along, which contains a Loot Chest.
* The third and final prison cell door on the left contains a chest with Life of a Prisoner.
* In the Green Power Core room, climb up the vines on the right and land on the tree, then climb up to the tunnel and go down the ladder. There should be a button which, when pressed, will open up the way into Benetha the Witch's cell. This cell contains a loot chest containing Thoughts of an Imprisoned Witch.
* A double chest is situated inside the pool room on the Blue Power Core passage. One half contains the loot of a normal Loot Chest, the other half contains Man, I love this pool!
* The room at the end of the passage containing all the Skeleton Cavalry also contains a Loot Chest.
* On the Yellow Power Core passage, just past the first cannon to the left is a tunnel leading to another cannon with a Loot Chest just to the side.
* The first cannon on the right is next to another chest containing Creation of the Iron Robots.
* The second cannon on the right is next to another Loot Chest.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Call to Swords** followed by **Swords and Axes** by Tim Beek.
* **Take Cover** by Tim Beek.
* **Scattershot** followed by **Prelude and Action** by Kevin MacLeod.
* **Against All Odds** by Tim Beek.
* **Assault and Defend** by Tim Beek followed by **Silent Raid** by Cinematic Waves.

During the Captain Yarma boss fight the track **Exhilarate** by Kevin MacLeod plays.

## Trivia

* Mission 3 has the second highest amount of Lore Books in Assassin of Steve 1 (seven), tying with Mission 7 and behind Mission 9 at twelve.
* According to the Garrison Report, Steve's death was what enticed Captain Yarma into sending the Skeleton Army to invade Emere.
* In the 1.7 and 1.8 versions of the map, Coal Miners could be found in the caves at the beginning of **Mission 3**. These were likely removed due to the garrisons taking up a lot of the space.
* The two Cannons at the entrance of the Skeleton Army Barracks are supposed to shoot normal Fireballs, but instead shoot very weak fireballs due to the command's typo of Explosionpower, rather than ExplosionPower.
* The boss track 'Exhilarate' was the second track used in the first trailer made for Assassin of Steve. It begins playing while the Captain Yarma boss fight is shown.
	+ This track is also used during the boss fight against Captain Coldbeard's Coldwired Golems, which is also a fight against Iron Golems.
* 'Scattershot' and 'Prelude and Action' can also both play in Mission 6 of Assassin of Steve 3.
* 'Take Cover', 'Against All Odds' and 'Assault and Defend' can all play during the Tanivac invasion in Mission 11 of Assassin of Steve 3.