Glenbour

# Islands

## Fire Isles

Ruled by Queen Adi the Kind and her lover, the dragon Kiriakos. The cities of the Fire Isles sit inside of volcano craters, using the lava and steam from the ocean to power their machinery. Adi keeps strict totalitarian control over her cities through her army of Flame Myrmidons and paid spies. A variety of species make their home in the Fire Isles, pledging servitude to the “Kind” Queen in return for refuge. Workers work the volcano mines within the islands, mining gems that are traded for necessary imported goods such as iron and food.

Cities are built in the style of Mesa Verde and the Hanging Gardens of Babylon. Volcanic ash facilitates growth while Elemental technology helps purify and pump sea water to fountains and the many hot springs, baths, and fountains around the city.

Agonnya’s Blessing is the capital city, housing Adi’s throne room on the lava floor and the pool in which Kiriakos sleeps.

The Fire Isles are populated by a variety of kith, most not by choice. Hobgoblins, Yuan-Ti, and Githyanki are the major population groups in the region. Hobgoblins are the lowest caste in society, left to work the mines and handle manual labor within the cities. They are also the predominant worshippers of Lathander - a religion Queen Adi tolerates because of the success she has had with integrating it into the worship of her mother, Agonnya.

Yuan-Ti are regarded above the Hobgoblins by Adi and are reserved for manufacturing and trade related work, as well as managing the various gardens located within the volcanoes.

Githyanki, not originally native to the Gaia, serve as the highest cast within the Isles. They handle the defense of the cities, maintain order and religious matters. Their standing came from their opposition to the Aberrations and ability to defeat cells of mind flayers and aboleths in Glenbour.

## Ake’s Schole

Ruled by the Seabreak Shah, Ake the Marid, the underwater kingdom consisting of tribes of Kua-Toa, Merfolk, Sahuagins, Lizardfolk, and fish who live in migratory homes made from coral. Ake’s guardian, a Leviathan shepherds the flock along the seafloor with the help of large fish and crabs used as beasts of burden. The Seabreaker Flock is known to raid its Glenbour neighbors, using its submerged status as a means to deter counter attacks.

## The Floating Saria

Padishah Sila Serif Sorafin rules over the Floating Saria, the smallest of the Elemental Duke’s forward outposts. Unlike her siblings, Sora the Queen of the Plane of Air has no animosity towards her creations and sees them more as objects to observe and behold.

While Sila is not a member of the Glenbour Confederacy, he has struck a pact with the Iswala Coast, pledging to provide it with services to undermine his “cousins” should they ever strike against the Ossientites.

The cloud city of Saria travels high over the continent and isles, staying cloaked from its neighbors and well guarded by its Elder Tempests.

Enclaves of the city, pocket cloud festivals occasionally make landfall in Iswala, the Fire Isles, and near the shallow reefs the Schole visits to trade and share in merriment. Sila despises the Crag Reihn Basin for their historic oppression of the Iswala Coast.

# Glenbour

## Iswala Coast

Lush tropical coastline that runs along the northern edge of the continent of Glenbour. The Coast’s capital, Ossi, is known for its fierce bone wearing warriors - the Ossientys. The city has been ruled by the Bertulf clan of Orcs for several hundred years and has forged and forced uneasy alliances in the region with Kazin Zemlichik and with Adi the Kind.

Having a much less hostile demeanor to kith, the Iswala Coast has attracted foreign settlements that have integrated themselves into the Orc society. These groups include humans, Tabaxi, Firbolgs, and Sea Elves. The influx of foreigners over the years has strengthened the kingdom and allowed it to force its policies upon the Elemental Dukes in the region.

The Confederacy offers free trade and defense amongst its members, defending themselves from attacks from pirates and Schole raiders.

Cities in the Iswala coast are built in the jungle tree tops and are fashioned into large multi level fortresses, allowing the Orcs to maneuver above their enemies and strike them down at the most opportune time. The Orcs of Iswala have tamed various prehistoric beasts in the region to serve as beasts of burden and guard dogs, particularly dangerous packs of Raptors and Rocs.

## Crag Reihn Basin

Located below the steep jagged Crag Reihn mountains, the Crag Reihn Basin is the gateway to the Scorched Lands and an important center of trade between the countries of the Glenbour Confederacy and civilizations located on the other side of the desert. The Basin is ruled by Kazin Zemlichik, the Iron Kaiser, a Dao Duke of the Elemental Plane of Earth. Most of the population in the region consists of Dueagers and Deep Gnomes who are fiercely loyal to the Iron Kaiser. Zemlichik bids his time, having seen his predecessor defeated by Baleful Bertulf, focusing instead on enabling his subjects to advance their sciences, mines, and art of war.

The Basin consists of cities built on bowls of earth with dissecting waterways manipulated from their mountain sources. The cities themselves have passages to the mines below.

Visitors are confined to the lower basins and are seen more as a means to an end. Trade goods are heavily taxed with the Basin having a monopoly on ore.

## The Scorched Lands

Folklore states that Zemyl, the Lord of the Elemental Plane of Earth, swallowed a whole civilization of Giants, sinking their cities into the earth and forming the wasteland desert that stands today as a testament to his might. The Zaratan that was summoned to do his bidding is rumored to still be sleeping within the desert, serving Kazin Zemlichik.