recursal/Fanatic-Fandom huggingface dataset:
Fuel Cell

Updated as of Version 1.2.0.69
**Fuel Cells** are quest items obtained from the mech bosses as part of the Escape the Island quest. They cannot be put into storage, but can be installed at the launch pad in Canaveral after each fight to free up the backpack slot.

## Sources

### Creature Drops

* 1x from The Law at Borealis 1404º, 133º
* 1x from The Reaper at Everglade 1775º, 787º
* 1x from The Sword at Frost Horn 282º, 258º
* 1x from The Crown at Solaris 309º, 784º
Hot Water Bottle

Updated as of Version 1.3.0.68

## Overview

A Trinket that increases your ability to survive in colder regions of the map. Useless outside of those areas, but almost required inside of them. You will spend a good portion of your game raising your passive cold resistance so that you don't have to swap out a more useful trinket for this. Required to craft and equip for the Quest The Polaris Express.

## Crafting

The recipe is unlocked by starting the Quest Preparing For Winter or getting to stage 3 of the quest The Polaris Express.
Go With the Flow

Updated as of Version 1.2.1.5
"Concrete platforms in the water led to a gate, surrounded by building materials. Explore the structures further for clues to their purpose."

## Steps

1. Pick up the quest at North Decima 444º, 128º.
2. Attempt to unlock the terminal at 476º, 102º.
3. Read the noticeboard at 476º, 115º.
4. Search the locker inside the Coastlab Security Station at 431º, 141º for the Coastlab Entrance Terminal Key.
	* If you have the Sledgehammer+4 you can break through the wall from the east.
	* Otherwise, circle around west to 395º, 115º and cross the bridge to gain access.
5. Return to the terminal and lower the gate, then proceed through Coastlab and power up the beam target at 485º, 57º.
6. Solve the circuit puzzle to power up the node at 462º, 77º.
7. Use the terminal at 462º, 79º to drain the flooded room.
8. Search the crate at 458º, 90º for the Lab Coat recipe.
Audio log: Cusa Invisible

This audio log is from Nicholas of Cusa, talking about the nature of God.

## Location

This one can be found on the island next to the Glass Factory, known as Symmetry Island. To get here you'll need to unlock the door to this island. Once you're through go down the stairs and around the island until you're looking back at the Glass Factory. You'll find some panels for a puzzle to solve, but right under them is your next audio log!

## Transcript

Formerly you appeared to me, O Lord, as invisible by every creature because you are a hidden, infinite God.
Infinity, however, is incomprehensible by every means of comprehending.

Later you appeared to me as visible by all, for a thing exists only as you see it, and it would not actually exist unless it saw you. For your vision confers being, since your vision is your essence.

Thus, my God, you are equally invisible and visible. As you are, you are invisible; as the creature is, which exists only insofar as the creature sees you, you are visible.
You, therefore, my invisible God, are seen by all, and in all sight you are seen by everyone who sees.
You who are invisible, who are both absolute from everything visible and infinitely superexalted, are seen in every visible thing and in every act of vision.

Therefore, I must leap across this wall of invisible vision to where you are to be found. But this wall is both everything and nothing.
For you, who confront as if you were both all things and nothing at all, dwell inside that high wall
which no natural ability can scale by its own power.

- Nicholas of Cusa, 1453

## Literal interpretation

This audio log is right next to puzzles with invisible lines.

## Literary context

This quote is from Nicholas of Cusa's book "On the vision of God", chapter 12, paragraph 47.

Cusa argues here that God is in all things, so we are always seeing him, but on the other hand, he is invisible, so we can never actually see him. He argues not that we should choose between these interpretations, but that we should accept both at the same time.

## Relation to the six themes of the Witness

This piece seems to relate to Theme 2: Relativism.

The idea that we should accept two different interpretations of the truth (note that The Witness often uses God as a symbol for truth and both religion and science as a symbol for truth-seeking in general) is a fundamental view of relativism, where we don't choose one interpretation, but where we allow multiple interpretations beside each other.
Lab Goggles

## Details

### Description

"*This Three Sisters issued headgear enhances its user's visualization of the electromagnetic spectrum.*"

## Related

### Tool(s)

Beam Gun

Updated as of Version 1.2.1.7
## Overview

Headgear available in the Doomsday DLC that increases electric ranged damage. Overall a very niche choice due to the fact that it only buffs one item in the whole game, the Beam Gun . This is because electric *ranged* damage only applies to the Beam Gun ; though the Stun Grenade  deals electric damage, it deals electric *throwable* damage and is thus excluded from being buffed by the Lab Goggles. As a result, the Lab Goggles are really only worth using if you rarely unequip the Beam Gun.

## Stats

 +1
 +2
 +3

## Crafting

The Lab Goggles recipe is obtained as a reward from the Quest The Corporate Ladder.
Getaway Cut Short

Updated as of Version 1.2.1.5
"There is a lone notebook page on the ground: One of the guests is reportedly acting suspiciously. She has been seen moving valuable looking items around, maybe even contraband. The Motel's Office should have the guest and room info."

## Steps

1. Pick up the quest outside the Narrows Vale motel at 1153º, 668º.
2. Find the room number in the office filing cabinet at 1150º, 675º.
3. Find the note in Room 4 at 1166º, 672º, and follow it to the Motel Guest's Car Key in the office bathroom at 1148º, 679º.
4. Examine the billboard in the parking lot at 1089º, 638º.
5. Check the office in Fincher's Auto Salvage at 1089º, 611º for a description of the vehicle.
6. Search the orange van at 1101º, 589º.
Desert Helmet

Updated as of Version 1.3.0.68

## Overview

Headgear that increases damage block and heat protection, allowing you to better survive the hotter regions of the map without overheating. Effectively a better version of the Cowboy Hat. It is otherwise useless outside of hot regions, and you will spend a good portion of your game raising your passive heat resistance so that you don't have to swap out a more useful headgear for it as often. Before you have enough passive heat resistance, it is required for exploration of Solaris, the hottest region of the island.

## Stats

 +1
 +2
 +3
Displaced

Updated as of Version 1.2.1.7"The base was used for studying some strange structure and something went clearly wrong. Acquire a Digital Wrist Watch and investigate the structure."

## Steps

1. Pick up the quest from the ! at 244º, 821º at the Mercury Installation in Solaris.
	* You must have the Digital Wrist Watch equipped for the entire quest.
	* To give yourself more reaction time, you may also want to equip the Old Pocket Watch.
	* There is a time limit of 140s (2m 20s) that starts counting down at step 3. This time limit does not reset between phases.
	* If you run too far away from the point you were originally warped to, you are warped back to the center of that area. You can abuse this mechanic to get some distance from the Tomb Guards.
	* If you have not installed Deadly Transmission in the Capernaum Link Tower, step 5 will be slightly harder for you as you will also be attacked by a nearby Ex-Human Scrapper.
	* Because the warp points are fixed, you can make wave 1, 3 and 4 easier for yourself by setting up Machine Gun Turret and similar defences to hit the Tomb Guards when they spawn.
2. Walk into the nearby glowing rift.
3. Kill the enemies (wave 1).
	* 3 Tomb Guards spawn and must be killed. Try to get some cheap shots in when they spawn in as they are stunned for a couple of seconds before they attack.
	* Time limit starts.
4. You are warped to 589º, 613º atop a normally inaccessable hill in northeast Solaris. Kill the enemies (wave 2).
	* 2 more Tomb Guards spawn and must be killed.
5. You are warped to 1372º, 528º in the Caged Suburb in Capernaum. Kill the enemies (wave 3).
	* 2 more Tomb Guards spawn and must be killed.
	* If you have not installed Deadly Transmission in the Capernaum Link Tower, you may also be attacked by a nearby Ex-Human Scrapper. You do not have to kill this additional enemy to complete the phase, but it will get in your way.
6. You are warped to 649º, 440º in Pioneer's Park in Central. Kill the enemies (wave 4).
	* 2 more Tomb Guards spawn and must be killed.
7. You are warped to 1246º, 790º, atop a normally inaccessable hill northwest of Volcano Mouth Temple in Serpent's Crossing.
	* 2 more Tomb Guards spawn and must be killed.
	* On completion, warps you back to the quest start point in the Mercury Installation in Solaris
A Leak at the Peak

Updated as of Version 1.3.0.64

"The sign in front of you mentions something about a passenger lift towards Spring Peak. You passed by the helipad earlier. Perhaps there was something you missed?"

## Steps

1. Pick up the quest by reading the sign at 1025º, 508º, near the Crown Launchpad.
2. Go to the Crown helipad at 972º, 458º.
3. Call the drone using the recall box at 969º, 454º.
4. Use the drone and disembark at Spring Peak.
5. Head southeast towards around 1075º, 462º through the remains of the town. Beware of the turrets as you do, because they can blow up the walls you use as cover.
6. Continue south through the Fortified Forest, then start heading northeast once you get to around 1097º, 513º to the "Outside the Closed Down Chemical Plant" Campfire.
	* The Fortified Forest has more hostile turrets, several pitfall traps, and is guarded at the very end by two Alpha Wolves at 1086º, 511º and 1094º, 510º (called Beta and Gamma Wolves on this Wiki).
7. Continue west through the Closed Up Chemical Plant to the terminal at 1162º, 499º. This narrow area is full of explosive barrels, more turrets, and leapers, so take your time and keep your distance from enemies.
8. Get the Pumping Industry Keycard from the locker at 1146º, 484º.
	* **This keycard can get stuck in the toxic water if you open the locker from the wrong direction.** If you open the locker while you are to the right or behind it, the keycard has a chance of ending up in the water. It is best to open it standing *directly in front of it* to avoid this happening.
9. Return to the terminal at 1162º, 499º and open the gate. Enter it and face the the Wicked Leaper and two hostile turrets.
10. Open the chest at 1180º, 490º to obtain the Catfish Kabayaki.
	* This stage autocompletes if you have already obtained the recipe, either by cooking it or via New Game+.

## Strategies

* This quest was designed to be the final gauntlet for Dysmantle players, and it is challenging and fast-paced. It is filled with traps, difficult enemies, and has very little breathing room. Adding to the challenge is that it is extremely narrow, surrounded by toxic water, and full of pitfalls: you must step carefully and avoid being hit or pushed around by enemies, or you will be sent to your death.
* Equipping the Rubber Duck is very helpful, as it will save you from death if you accidentally get pushed into the toxic water in many locations. It will *not* save you from death in pitfalls, however.
* Ranged weapons will help you take out enemies from afar, especially turrets. You can also use anything with high damage deflect to weaken them without getting close to them.
* See the Alpha Wolf page for strategies fighting the Beta and Gamma Wolves, and the Wicked Leaper page for strategies fighting the Wicked Leaper.
Cool Head, Hot Feet

Updated as of Version 1.2.1.7"The air is feeling very hot and it's going to get even worse further south. Maybe there's something at the Train Station that could help your chance of survival."

## Steps

1. Pick up the quest from the ! at the Solaris Train Station at 285º, 623º.
2. Read the noticeboard at 273º, 623º.
3. Travel to Allen's Farm at 515º, 672º.
4. Break one of the farm walls (Requires at least 50 Weapon damage) to enter the building and read the noticeboard at 524º, 671º.
5. Search the mailbox at 441º, 634º.
6. Travel to Military Road Checkpoint at 394º, 647º.
7. Search the van at 388º, 651º to obtain the Desert Helmet recipe and complete the quest.
Creatures

Several of the monsters found in game.

**Creatures** in DYSMANTLE are beings that can be encountered on the island.

* Enemies (aka. "Monsters") will attack players. Some look very human-like, others look like vile, half-rotten zombie dogs.
* Animals will ignore or run away from players.

## Animals

Caribou

Deer

Vulture

## Enemies

Ex-Human Scrapper

Ex-Human Hurler

Ex-Human Mutated Hurler

Ex-Human Puker

Ex-Human Stalker

Ex-Human Chaser

Ex-Human Leaper

Mortar Pod

Spikeball

Ex-Wolf

Tomb Guard

Ex-Human Dweller

Machine Gun Turret

Rocket Turret

Mana Spirit

Doomsquito

Boomsquito

Doomhive

Energy Turret

## Bosses

The False Gatekeeper

Vicious Brawlers/Vicious Twins
Vicious Brawlers/
Vicious Twins

The Perilous Pursuer

The Ruthless Pitcher

The Old Loyal Champion

The Alpha Wolf

Skinless Skulkers

The Toxic Destroyer

Wicked Leaper

The Law

The Reaper

The Sword

The Crown

The Slick Swindler

Computer Assisted Targeting System

Doomhive Prime

Mass Production Models
Endless Trash

Updated as of Version 1.2.1.7"You find a note on the table: They want my family recipe! Well they won't get it! I've locked the recipe away in the locker room. If you want to find it you have to follow the trash!"

## Steps

1. Pick up the quest from the ! at 1121º, 351º at the Continental Diner in Hibernus.
2. Search the blue trash bag at 1117º, 351º.
3. Search the large tyre at 1116º, 317º.
4. Dig in the green spot at 1009º, 290º to obtain the Continental Diner Key.
5. Use the key on the door at 1125º, 354º.
Link Tower

## Description

Link Towers are objects that can be interacted with to reveal the map of that area. Activating a Link Tower also reveals the locations of Link Towers in surrounding areas and allows you to fast travel to another Link Tower provided that you have crafted the Compass. If you have crafted the Link Tower Toolkit, you can install Transmitters in a Link Tower to affect that region.

## Transmitters

 Campfire Triangulation  | Mana Bead×15Electronics×5 | Allows fast travel between Campfires in that region in addition to between Link Towers. Unlocked upon completion of the DLC main quest The Call of Mana .

## Locations (Base game)

* Arcturus 1666º, 220º
* Borealis 1385º, 201º
* Canaveral 1608º, 537º
* Capernaum 1391º, 527º
* Central 665º, 433º
* Crown 894º, 415º
* Everglade 1551º, 787º
* Fairwood 1422º, 408º
* Frore 847º, 213º
* Frost Horn 189º, 91º
* Hedgefield 1397º, 637º
* Hibernus 1097º, 221º
* Narrows Vale 1048º, 597º Fixed as part of the quest Broken Link Tower
* Polaris 566º, 129º
* Serpent's Crossing 1172º, 848º
* Solaris 325º, 740º
* Sunburn Desert 659º, 660º
* Vulcan 145º, 606º
* Westport 352º, 444º

## Underworld DLC Locations

* Capper 608º, 251º. Inaccessible until a late stage of the quest The Call of Mana .
* Dexter 688º, 270º
* Sinister 449º, 366º

## Doomsday DLC Locations

* Nona 276º, 159º
* North Decima 443º, 277º
* Morta 683º, 258º
* South Decima 371º, 396º

## Maps

* Island
* Underworld
* Doomsday
Dirty Money

"Uncover the hidden wealth mentioned in the notes."

## Steps

1. Read the letter on the desk at 565º, 737º to pick up the quest.
2. Go to the rock at 553º, 699º and read the new note, instructing you to look at the "white tree of our withered love" for the next hint.
3. Search the tree at 533º, 730º and read the next note, which says the treasure is in the northeastern corner of the court.
4. Equip the Shovel and dig up the treasure at 570º, 714º.

## Gallery

* Picture included with the letter that starts the quest.
Amber Lily Essence

Updated as of Version 1.3.0.64

## Overview

A Feature available in the Doomsday DLC that permanently increases your passive Build Limit, raising the number of Buildables you can build at once. The skill Flower Power  is required to start gathering the Amber Lilies needed to craft it, which is obtained by starting the quest Flower Power Forever . When all three Amber Lily Features are crafted, their benefits stack to add +120 to your total build limit.

There are a total of 92 Amber Lily split across the main island, Doomsday, and Pets and Dungeons maps; 70 are on the main island, 15 are on the Doomsday map, and 7 are on the Pets and Dungeons map. Of those 92, 70 are required if you want to craft all three Amber Lily features. A map of these locations can be viewed on the Amber Lily page.

## Crafting

Amber Lily Essence is created in the fabricator at 419º, 252º, in the Botanical Laboratory in North Decima.
Ex-Human Stalker

Updated as of Version 1.2.1.5
## Description

*"The Stalker has shed more of its former humanity than most ex-humans, trading it for savage ferocity and an endless thirst for blood."*

The Ex-Human Stalker is a late game hostile Creature and a variant of the Ex-Human Chaser. Although it is slightly slower than the Ex-Human Chaser, it is usually still more than fast enough to catch up to you. It also does more damage and has more than double the health of its faster variant. It acts in much the same way as the Chaser, but also has a distinctive rattle sound that it makes constantly that makes it easier to spot and avoid. It lets out a horrific shriek when it spots you, before running towards you at high speed attempting to swipe at you with its claws.

## Strategy

The Ex-Human Stalker is encountered early in the game, and can very easily kill you at this point. Early on, it is often a good idea to avoid fighting them altogether and instead sneak past them. Similar to the Ex-Human Chaser, it lets out a shriek when it spots you and before it starts to attack you. You can use this opportunity to run away or to hit it a few times to take a chunk out of its healthbar and shorten the fight. Once again running away is useless against this enemy as it runs faster than you do, so only do that if you are separating it from a group of enemies or luring it towards a more advantageous location to fight it. As well as making melee attacks with a single hand, it can also occasionally make a second melee attack with the other hand immediately afterwards so be wary of that. Learn its tells and dodge when it's about to swipe at you, then hit it once with your melee weapon before dodging again. It is inadvisable to use the Proximity Mine against it when it is close to you as you will be unlikely to be able to escape the detonation radius in time.
Lettuce

### Description

"*A green plant that produces big edible leaves that are usable either raw or cooked.*"

## Properties

### Vegan

Yes

Updated as of Version 1.3.0.63

## Sources

### Farming

* **Lettuce**×2 → **Lettuce**×3-4 over 35m

### Searching

* 2x from The Frore Shelter 11º, 26º
* 1x from The Hedgefield Shelter 18º, 12º
* 1x from Fairwood 1207º, 363º
* 1x from Fairwood 1222º, 391º
* 2x from Fairwood 1255º, 448º
* 1x from Fairwood 1335º, 353º
* 2x from Fairwood 1368º, 412º
* 1x from Fairwood 1384º, 328º
* 1x from Fairwood 1464º, 396º
* 2x from Fairwood 1469º, 366º
* 1x from Fairwood 1491º, 393º
* 1x from Fairwood 1537º, 369º
* 1x from Fairwood 1551º, 317º
* 1x from Hedgefield 1478º, 603º
* 1x from Hedgefield 1508º, 668º
* 1x from Arcturus 1675º, 214º
* 1x from Everglade 1450º, 773º
* 1x from Everglade 1462º, 726º
* 1x from Everglade 1504º, 810º
* 1x from Everglade 1544º, 769º
* 1x from Everglade 1623º, 726º
* 1x from Everglade 1637º, 752º
* 1x from Everglade 1730º, 775º
* 1x from Hibernus 1009º, 242º
* 1x from Frore 938º, 245º
* 2x from Frore 972º, 171º
* 1x from Sunburn Desert 538º, 718º
* 1x from Sunburn Desert 819º, 640º
* 1x from Central 578º, 363º
* 1x from Central 629º, 353º
* 1x from Central 630º, 340º
* 1x from Central 682º, 404º
* 2x from Central 689º, 485º
* 1x from Central 694º, 377º
* 1x from Central 733º, 470º
* 1x from Central 741º, 491º
* 1x from Central 758º, 372º
* 2x from Central 760º, 391º
* 2x from Central 765º, 406º
* 2x from Central 787º, 513º
* 1x from Central 805º, 485º
* 2x from Central 812º, 482º
* 1x from Westport 402º, 567º
* 1x from Westport 493º, 467º
* 2x from Polaris 572º, 189º
* 1x from Borealis 1276º, 213º
* 1x from Borealis 1314º, 230º
* 1x from Frost Horn 169º, 183º
* 1x from Frost Horn 420º, 262º
* 1x from Solaris 257º, 756º
* 2x from Solaris 258º, 755º
* 1x from Solaris 264º, 759º
* 1x from Solaris 523º, 672º
* 1x from Undercrown 1006º, 337º
* 1x from Vulcan 162º, 554º
* 1x from Dexter 648º, 260º
* 1x from Nona 131º, 133º
* 1x from Nona 168º, 174º
* 1x from Nona 227º, 137º
* 2x from Nona 306º, 213º
* 2x from North Decima 361º, 250º
* 1x from North Decima 362º, 275º
* 2x from North Decima 454º, 290º
* 1x from South Decima 276º, 366º
* 2x from Morta 600º, 180º
* 1x from Morta 652º, 147º
* 1x from Terrarium 304º, 135º
* 1x from Frostarium 217º, 42º

### Maps

* Island
* Undercrown
* Underworld
* Doomsday
* Pets and Dungeons
Capper

## Description

Capper is a Region in the Underworld DLC located northeast of Sinister and northwest of Dexter. It contains three of the six Energy Relays necessary to complete The Call of Mana. Capper also contains two possible starting points for Sawmill Building Basics. The Enhanced Seed Bag, a quality of life upgrade for the Seed Bag, can also be obtained in this region by starting the quest Farming with Enhanced Seed Bag at either of the start locations. Capper has one of only two Link Towers in the game that must be repaired before you can use them, the other one being in Narrows Vale. You are also unable to access the Capper Link Tower until a late stage of The Call of Mana.

The location "Safe Haven" is accessed by travelling north from Hanging Wreck and completing the platforming section in that general direction. You will probably want to move the camera around for some of the more difficult sections and dodge roll to get a bit more speed when jumping as well. It is a difficult platforming section, so don't worry if you don't get it first try.

At the end of The Call of Mana, the player is teleported to The Island in the End from Capper, but this area does not belong to any region, and therefore the Campfire and Entrance Points of Interest found there do not count towards the completion of any region in the Underworld.

## Named Locations

* Northern Crownsville
* Crystal Caves
* Colony of the Divided
* Colony Station
* Town Station
* Doc's House
* Ivory Mountain Co.
* Eastern Farmlands
* Derelict Outpost
* Safe Haven
* Cavern of Wishes
* Hidden Workshop
* Cabin in the Voids
* Hanging Wreck
* St. Joseph's Hospital

## Points of Interest

Show/Hide Table

454, 66

458, 69

466, 67

479, 68

481, 65

626, 78

633, 75

661, 94

367, 102

425, 105

673, 104

664, 111

674, 109

684, 109

384, 123

391, 128

538, 120

667, 136

684, 137

709, 126

425, 149

483, 142

582, 159

676, 142

522, 162

532, 175

471, 184

650, 186

658, 193

572, 207

606, 217

634, 212

623, 215

656, 206

665, 215

610, 223

640, 227

573, 248

608, 251

612, 255

614, 262

586, 290

554, 315

556, 300

625, 305

621, 312

640, 313

576, 338

564, 327

#### Quests

* Farming with Enhanced Seed Bag 367º, 102º or 621º, 312º
* Sawmill Building Basics 639º, 226º or 684º, 109º

#### Bosses

* The Slick Swindler 481º, 65º requires Rift Toolkit and either Mana Bead×3 or an equipped Mana Crossbow

## Notable Loot

#### Recipes

Show/Hide Table

Travel north from Hanging Wreck and then carefully travel across platforms to the northeast to get to Safe Haven

#### Keys

Show/Hide Table

 Town Station Key | 558º, 313º

#### Blue Eye Orbs

Show/Hide Table

Requires Rift Toolkit to get to the boss arena
 Timed Crate
The best Campfire to use for this one is the Ivory Mountain Co. Campfire. From there you travel almost directly south, dropping down to lower levels in stages.
Doomsday

### Genres

Open world, Post-Apocalypse, Action, Adventure, RPG, Survival, Crafting, Exploration, Farming, Sandbox, Zombie

## SteamOS + Linux

### Storage

600 MB available space

Updated as of Version 1.3.0

## Overview

**Doomsday** is a DLC for Dysmantle released April 19th, 2023. The player can explore an archipelago off of the original island with new monsters, points of interest, weapons, and recipes.

## Crafting

### Tools

Beam GunBeam
Gun
Shotgun
Laser Sword

### Special Items

Material Collector
Stun
Grenade
Ammo Box

### Features

* Frost Lily Essence: **2ºC**/**4ºF** Cold Resistance
* Frost Lily Extract: **3ºC**/**5ºF** Cold Resistance
* Frost Lily Elixir: **5ºC**/**9ºF** Cold Resistance
* Amber Lily Essence: **+20** Build Limit
* Amber Lily Extract: **+40** Build Limit
* Amber Lily Elixir: **+60** Build Limit
* Tiger Lily Essence: **2ºC**/**4ºF** Heat Resistance
* Tiger Lily Extract: **3ºC**/**5ºF** Heat Resistance
* Tiger Lily Elixir: **5ºC**/**9ºF** Heat Resistance
* Link Tower Triangulation: Fast travel to Link Towers from anywhere via the map (and also to Campfires when combined with Campfire Triangulation from Underworld)
* Recycler: Convert higher-tier materials to a larger number of lower-tier materials
* Laboratory Furniture

## Collections

### Materials

Octopus
Banana
Truffle
Cloud­berry
Tiger Lily
Amber LilyAmber
Lily
Frost Lily
Chitin
Gold Ore
Gold Bar
Beam Gun BatteryBeam
Gun Battery

### Skills

Additional skill levels:

* Builder VII
* Turret Specialist VI

New skills:

* Flower Power: allows gathering of lilies (Amber Lily, Frost Lily, and Tiger Lily)
* Treasure Hunter: passively reveals buried treasure Points of Interest on the mini-map and main map within a certain radius of the player; also available with Underworld DLC

### Creatures

* Doomsquito
* Boomsquito
* Doomhive

## Gallery

All images from Doomsday's Steam page.
* All images from Doomsday's Steam page.
King's New Crown

## Details

### Description

"*A headpiece worn by monarchs as a symbol of their royal authority and power. Fancier than the Old Crown.*"

## Related

### Tool(s)

All Melee Weapons

Updated as of Version 1.3.0.64

## Overview

Headgear that boosts your ability to hit both Creatures and objects with your melee weapon received as the reward for obtaining the Surreal Key and going through the Surreal Door. Incredibly useful for boosting the effectiveness of any Weapon that doesn't already hit multiple creatures and/or objects at once. Best used for boosting the Power Fist and the Laser Sword , although the Khopesh's close range melee attacks also gain a slight boost.

The King's New Crown is retained if you start New Game+ mode from a save where you have already obtained it.

## Source

Found inside The Shelter after using the Surreal Key on the Surreal Door.
Bear Trap

## Details

### Description

"*A nasty trap that slows down the enemy walking over it. Contains a delicious lure to attract the prey.*"

## Unlock Requirements

### Invention

Proximity Mine

Updated as of Version 1.3.0

## Overview

A Throwable projectile available in the Pets and Dungeons DLC. Throwing a Bear Trap on the ground creates a trap that deals a base 45 damage and stuns enemies for 5 seconds. More useful than the Proximity Mine in close range as it deals less damage to you if you get caught in the radius while still stunning enemies.

Like other throwable weapons, Bear Traps can only be replenished by resting at a Campfire or by using the Ammo Box .

## Stats

 +1
 +2
 +3
Home Portal

Updated as of Version 1.2.1.7
## Overview

A Special Item that teleports the player to Tabula Rasa in Canaveral and creates a glowing door-shaped portal, that when walked into, returns the player to their previous location. Allows the player to teleport to a Campfire to store or retrieve Materials, or to rest and recover Tool and Special Item uses. If you have built a house at Tabula Rasa, it can also be used to access objects built there, which may include things like a Cooker, Planters, Smelters, or Sawmills. Has unlimited uses, so it does not have to be assigned to the hotbar if you plan on using it later. Cannot be used inside Tomb sub-areas and can only be used on the main island above ground until the player invents the Long Range Home Portal.

Beware of dying after resting at the campfire in Tabula Rasa after using the Home Portal, as it sets your respawn location to that campfire, so you may have a long walk back to retrieve your lost materials.

## Crafting

Recipe obtained from the quest Construction Work at Tabula Rasa in Canaveral.
Bandana

## Details

### Description

"*A plain piece of cloth wrapped around your head. It signifies to others that you are tough.*"

## Related

### Tool(s)

Crowbar
Baseball Bat
Wrench
Sledgehammer
Riot Shield
Power Fist
Sickle
Machete
Axe
Khopesh
Laser Sword

### Trinket(s)

Baseball Card
Hand Wraps

Updated as of Version 1.3.0.68

## Overview

A Headgear available in the Pets and Dungeons DLC which increases damage block, power attack damage, and knockback strength. It has the second highest damage block stat behind the Soldier Helmet; its power attack damage and knockback strength stats make it a strong offensive alternative to the Soldier Helmet as well.

## Stats

 +1
 +2
 +3
Egg

### Description

"*A good source of protein. Laid by a variety of different species, such as birds and reptiles.*"

## Properties

### Vegan

No

Updated as of Version 1.3.0.63

## Sources

### Searching

* 1x from Serpent's Crossing 1268º, 836º
* 1x from Solaris 260º, 767º
* 1x from Solaris 283º, 756º
* 1x from Sinister 396º, 378º
* 2x from Sinister 557º, 263º
* 4x from Dexter 715º, 231º
* 6x from Dexter 715º, 232º
* 1x from Nona 168º, 151º
* 1x from Desolatum 198º, 151º

### Maps

* Island
* Underworld
* Doomsday
* Pets and Dungeons
Foul Play

Updated as of Version 1.2.1.5
"You were always more of a baseball fan than a football fan. Put on your fan gear and play ball."

## Steps

* Equip the Baseball Bat, the Baseball Cap and the Baseball Card. They must stay equipped for the duration of the quest.
* 8 Ex-Human Scrappers, 2 Ex-Human Hurlers, 1 Ex-Human Chaser and 1 Ex-Human Puker will spawn and must be killed within 80 seconds.
	+ 1 Ex-Human Mutated Hurler will also spawn but it doesn't need to be killed to complete the sidequest and doesn't count towards the quest completion.
Ex-Human Chaser

* Normal
* Mana

Updated as of Version 1.2.1.5

## Description

*"A lifetime spent running from the long arm of the law has made the Chaser very resourceful in pursuing fleeing prey."*

#### Normal

The Ex-Human Chaser is a fast moving melee enemy. When it spots you, it lets out a scream and runs towards you at high speed. Once it gets close it attempts to hit you with a telegraphed swipe of its giant claw.

#### Mana

The Mana variant is physically weaker but just as fast. It generally appears in groups. Despite not having any mana growths or immunities like the other Mana variants, it still counts towards quests that involve killing those types of enemies.

## Strategy

#### Normal

Running is useless against the Ex-Human Chaser unless you are attempting to separate it from a crowd of slower enemies. Learn to anticipate its melee attack and time your dodges accordingly and attempt to dodge roll to behind it to where it can't hit you. Once you've dodged a melee attack, you should be able to get a hit or two in with your melee weapon before it tries to swipe at you again. When it spots you and lets out the scream, you have a short period of time to either hit it before it has started chasing you or alternatively to hide in a building to avoid the fight.

#### Mana

The weaker version of the Ex-Human Chaser will allow you to kill it much faster and easier than its normal variant. The only possible problem is that it always spawns in groups or near other, harder to deal with enemies.
Car Battery

Updated as of Version 1.3.0.68

## Overview

A Trinket available in the Doomsday DLC if you also have the Pets and Dungeons that increases the damage of the Beam Gun  and your knockback strength. Like the Lab Goggles  before it, it only affects the Beam Gun  and not the Stun Grenades , as it only buffs electric ranged damage, and the grenades deal electric thrown damage. Overall a better choice than the Lab Goggles  for buffing the Beam Gun  due to its high knockback stat compared to the Goggles' low damage block stat, but less effective than just equipping the Angora Cat .

Where this Trinket really has utility is in its knockback stat: +300 is slightly lower than the Baseball Card's max of +550, and if you want to really send every enemy you hit flying, you can equip both *and* use a weapon with its own knockback strength. Being able to do more damage and more knockback from a range with the Beam Gun  can allow you to use different strategies against tougher enemies without the disadvantage of other ranged weapons, since you will not need to reload.

## Stats

 +1
 +2
 +3

## Crafting

The Car Battery recipe is the reward for completing the Nona teleporter puzzle dungeon.
Ex-Human Scrapper

* Normal
* Tough
* Mana

Updated as of Version 1.2.1.7

## Description

*A melee oriented ex-human that finds strength in numbers but is relatively harmless by itself.*

#### Normal

The Ex-Human Scrapper is the first type of hostile Creature that you will encounter. Slow and easy to predict, you can easily dodge out of its range and hit it with no consequences.

#### Tough

The Ex-Human Tough Scrapper is a stronger variant found in the Underworld DLC, distinguishable from the normal version by its red trousers. It has more health and can also leap towards you, immediately attempting to attack when it lands.

#### Mana

The Ex-Human Mana Scrapper is a stronger variant also found in the Underworld DLC. It has Mana growths that act as ablative armor and give it a large amount of damage reduction.

## Boss Variant

Vicious Brawler(s) (also known as Vicious Twins)

## Strategy

#### Normal

The Ex-Human Scrapper is only really dangerous when found in large numbers, or when it acts as the melee support for ranged enemies. In the early game, its main threat comes from the fact that most early, unupgraded weapons can't kill them in a single hit, allowing the Scrapper to get some hits in on unsuspecting players.

#### Tough

The Ex-Human Tough Scrapper is slightly more dangerous than the normal variant, and the leap attack can catch you by surprise, but it still does just as much damage, so it is generally just as much of a threat.

#### Mana

The Ex-Human Mana Scrapper has to be fought slightly differently. It takes two hits from a weapon to break the Mana growths off, at which point it loses its damage reduction and immunities and can be fought like a normal Scrapper. This cannot be done with a slashing, electric, or fire damage weapon. The Sledgehammer is actually worse than the Wrench for doing this, due to its slower swing speed. A single shot from the Mana Crossbow  causes all growths to immediately break; however, the slow reload speed can make you vulnerable to follow up attacks. Multi-hit weapons such as Shiv Trio, Frag Grenade, Sawed-off Shotgun , and Shotgun  are the best weapons for this. Finally, power attacks with blunt damage weapons break all Mana growths off at once and deal damage as if the growths weren't there at all, making stealth-based builds highly effective against Mana enemies.
Laser Sword

## Details

### Description

"*This technological marvel applies principles first utilized in the Beam Gun to create a deadly melee weapon capable of destroying a variety of enemies and objects.*"

## Related

### Tool(s)

Machete
Katana

### Trinket(s)

Dice
Counterweight
Hand Wraps
Berserker Charm

### Pet(s)

German Shepherd
Vizsla
Bulldog

Updated as of Version 1.3.0.68

## Overview

The only Fire damage weapon in the game, the ~~Lightsaber~~ Laser Sword is one of the three strongest weapons available, rivaling the Power Fist and Khopesh for damage. It can be obtained earlier in the main game than both of its rivals, however it requires completion of most of the Doomsday DLC in order to obtain it. It boasts a very fast swing speed and high damage against **Monsters**; however, it lacks the Khopesh's shockwave, so it is generally bad at dealing with crowds of Creatures--though this can be beneficial for quickly and quietly eliminating enemies without destroying every object in your path. In addition, it lacks its rival weapons' abilities to hit multiple **Obstacles** at once, which generally makes it a poor choice for quickly destroying obstacles. Despite this shortcoming, it is the only tool in the game capable of dealing both slashing and blunt damage (albeit a very low amount of blunt damage, roughly equivalent to the level of a maxed Crowbar), so it is an excellent choice for eliminating multiple obstacle types without needing to switch tools.

The area where it is definitively better than its rival weapons is for dealing with boss enemies that require mobility, where being able to sneak in some fast melee hits is better than having to aim with the Khopesh or attempting to use the strong yet stationary power attacks of the Power Fist.

## Stats

† *Total damage vs. **Monsters** calculated for this wiki, not displayed in-game.*

## Crafting

Obtained from quest The Legend of the Magic Sword.
Hunting Rifle

Updated as of Version 1.2.1.7
## Overview

The Hunting Rifle is the only Ranged damage Weapon in the base game. It is a powerful weapon compared to melee weapons, but has limited ammo, a slow reload speed, and fixes you in place while you aim, so it is best used for stealth shots rather than face-to-face combat. At higher upgrade levels, it's great for sniping Machine Gun Turrets and Rocket Turrets from afar, as its critical hit multipliers stack well with any backstab multipliers to eliminate the turrets in one shot. Buff this damage with the Soldier Outfit for some powerful stealth kills from afar. It can kill Vultures if the player is standing at a high enough elevation; however, the Beam Gun  is a better choice due to its constant firing and infinite ammo.

Like other ranged weapons, its ammo can only be replenished by resting at a Campfire or by using the Ammo Box .
Computer Assisted Targeting System

* Boss Turret
* Energy Turret

Updated as of Version 1.2.1.7
## Description

**Computer Assisted Targeting System** (yes, that spells CATS) is an area boss fought in Defensive System Test Range in Nona in the Doomsday DLC. The battle is started by firing the Beam Gun  at the Beam Gun Target in the center of the arena. Just like other area bosses, the boss fight consists of multiple strong enemies rather than a single boss, with a health bar keeping track of the total health of the remaining enemies you must defeat. The fight consists of eight turrets total: four normal Submerged Energy Turrets and four larger "boss" energy turrets. All turrets are immune to slashing damage. The fight also has phases that activate depending on how much damage you have dealt to the turrets overall, with effects listed in the following table:

 2
 3
 4

## Strategy

The Computer Assisted Targeting System is fought in a large two-tiered arena. Two of the larger and more dangerous turrets will spawn in the westernmost points in the lower area, and the remaining two will spawn in the easternmost points in the upper area. All turrets shoot avoidable energy projectiles; however, there are a lot of turrets to deal with, and therefore a lot of projectiles. It is to your advantage to leave most of the obstacles in the arena untouched, as most of the objects will provide good cover to duck behind while the turrets are firing, as well as being a good spot from which to fire your ranged weapons. The best way to deal with most of the phases is to try and focus on destroying one active turret at a time, attempting to find blind spots in the firing arc of the turret you are currently concentrating on so that you can spread more of your attention towards watching out for projectiles. The only exception to this is phase 3, where it may be better to destroy one turret before weakening the rest to the point of near destruction before destroying them all at once, as phase 4 only triggers once two or more are destroyed. Try to clear either the north or south side of the arena of active turrets first, as that will give you a safer spot to go to later on in the fight if you feel like you need to heal. Finally, the Stun Grenade  is highly useful in this fight, as it allows you to stun the turrets for a relatively long time and therefore give yourself a bit of breathing room.
Chew Toy

## Details

### Description

"*Durable chewable toy for your pet to play with. Once thrown, your pet will chase it down.*"

## Unlock Requirements

### Quest

Pet Control

Updated as of Version 1.3.0

## Overview

An infinite use Special Item available in the Pets and Dungeons DLC that can be used to make your Pet go to the location where you throw the object.

## Crafting

Recipe obtained from the Pet Dungeon located at 1481º, 554º in Canaveral.
Fish Food

## Details

### Description

"*Bag of fish food that can be used to replenish fishing spots. Each fishing spot can be replenished only once per day.*"

## Unlock Requirements

### Invention

Tackle

Updated as of Version 1.3.0.59

## Overview

A Tool available in the Pets and Dungeons DLC that allows you to regenerate fishing spots. Each fishing spot can be regenerated once every 24 hours (in game).
Golden Ferry Tokens

Updated as of Version 1.3.0.68

## Overview

A Trinket that is available in the Doomsday DLC. It effectively prevents death by not leaving a corpse behind when you die or increasing the death counter. Instead, while the Coins are equipped, you will respawn at your last used Campfire with all of your items. This ability makes it a ridiculously good trinket to equip when doing the Surreal Key challenge. It can also be used to fast travel without losing materials if you do not have Link Tower Triangulation  unlocked or a nearby link tower/campfire: by killing yourself deliberately, you can respawn at your last campfire with all of your inventory.

## Crafting

The recipe is received as a reward from the quest Treasure Hunt, obtained from a book on a table at 359º, 275º, in a house just west of the Redwicket Convenience Store Campfire in North Decima.
Fabricator Basics

Updated as of Version 1.2.1.7"Fabricators can be used to create items directly from materials."

## Steps

1. Pick up the quest from the ! at 478º, 118º in the North Star Installation in Polaris.
2. Interact with the Fabricator at 480º, 121º to start it (autocompletes if you have already done this).
3. Use the screen at 481º, 120º to craft the Old Pocket Watch (autocompletes if you have already done this).
Blowing a Fuse

### Location

Sinister at 424º, 397º, just after watching the Mana Infused Enemies introduction cutscene.

## Rewards

### Recipe Reward

Mana Crossbow

Updated as of Version 1.2.1.7"Some enemies in the Underworld are Infused with Mana. This makes them tougher until the protective shielding is broken away."

## Steps

1. Pick up the quest after watching the Mana Infused Enemies introduction cutscene at 424º, 397º in Sinister.
2. Kill a total of 6 Mana variant enemies in any combination. You do not have to use Blunt, Ranged (which actually means Piercing or Projectile) or Explosive damage to kill them to complete this quest but you do have to use those damage types to weaken most of them by breaking off the Mana Growths that act as armor. Despite not having the Mana Growths, Ex-Human Mana Chasers count towards the quest completion. The Mana variants are the following (see their pages for strategies on fighting them):
	* Ex-Human Mana Scrapper
	* Ex-Human Mana Hurler
	* Ex-Human Mana Chaser
	* Ex-Human Mana Puker
Farming

## Overview

Early Access screenshot of the Survivor farming.

**Farming** is one of the survival mechanics of DYSMANTLE; though you don't need to eat to survive, farming allows you to grow crops you can use in recipes that buff your stats and health. To farm crops, you will need to find farmable land and craft a Seed Bag, which can be invented after starting the Farming Basics Quest in Canaveral at Packard Family Farm, 1485º, 463º. The Seed Bag can be upgraded to an Enhanced Seed Bag  during the Underworld DLC quest Farming with Enhanced Seed Bag, and it allows you to plant seeds at a much faster rate (+175% when maxed).

Planting seeds on farmable land requires a *plant bed*. Several plant beds are already available to you at the various farm locations around the world (see Farms below). You can add extra plant beds with a Hoe, provided you do this on valid farmable land. Plant beds can also be built using the Builder's Kit.

## Crops

Crops are primarily used for Cooking. In the late game, they also are needed in huge volumes to complete The Ark. Once grown, crops can be harvested one at a time, or in bulk with a melee weapon; the Sickle and Khopesh are both good choices for this due to their ability to target multiple objects at once. Crop growth can be sped up in two ways: the Farmer skill, which speeds up growth at the maximum level by 100% with the base game or 120% with the Underworld DLC, and the Obelisk of Growth , which grants an additional 50% to grow speed. In total, crop growth can be sped up by 170% with the Underworld DLC.

The table below compares all crops in the game.

#### Notes

1. ↑ Can only be grown using the Enhanced Seed Bag .

## Farms

The tables below list the farms you can find across different maps. Some farms have a few plots of soil that have already been tilled, which can be extended with a Hoe; other farms have no tilled plots, only tillable ground. Many farmable tiles are often covered up by decals (leaves, grass, or other patterned textures), but these decals do not affect the tile's ability to be tilled.

### Main Island

1. ↑ Total number of farmable tiles at a location. Number in parentheses indicates how many of those tiles have already been tilled.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Unmissable during normal progression.

### Underworld Farms

1. ↑ Total number of farmable tiles at a location. Number in parentheses indicates how many of those tiles have already been tilled.

### Doomsday Farms

1. ↑ Total number of farmable tiles at a location. Number in parentheses indicates how many of those tiles have already been tilled.

### Pets and Dungeons Farms

1. ↑ Total number of farmable tiles at a location. Number in parentheses indicates how many of those tiles have already been tilled.
Ex-Dog

Updated as of Version 1.3.0

## Overview

A Pet obtainable in the Pets and Dungeons DLC if you also have the Underworld DLC. It passively increases your Mana Crossbow bolt reuse chance and Life Drain Per Hit.

## Stats

 +1
 +2
 +3

## Crafting

The Ex-Dog is created in the forge in the Pet Hub after obtaining its recipe by completing the Quest The Underdog located at 97º, 125º in Isle of Mana.
Amber Lily Elixir

Updated as of Version 1.3.0.64

## Overview

A Feature available in the Doomsday DLC that permanently increases your passive Build Limit, raising the number of Buildables you can build at once. The skill Flower Power  is required to start gathering the Amber Lilies needed to craft it, which is obtained by starting the quest Flower Power Forever . When all three Amber Lily Features are crafted, their benefits stack to add +120 to your total build limit.

There are a total of 92 Amber Lily split across the main island, Doomsday, and Pets and Dungeons maps; 70 are on the main island, 15 are on the Doomsday map, and 7 are on the Pets and Dungeons map. Of those 92, 70 are required if you want to craft all three Amber Lily features. A map of these locations can be viewed on the Amber Lily page.

## Crafting

Amber Lily Elixir is created in the fabricator at 419º, 252º, in the Botanical Laboratory in North Decima.