recursal/Fanatic-Fandom huggingface dataset:
Clan Acraenos

### Political Note(s)

Relatively unstable compared to the other clans, with frequent and messy power struggles

## Economic Info

### Imports

- Technology
- Finely-machined products

### Exports

- Intelligence
- Raw resources

## Military Info

### Military Note(s)

Many military vessels of this clan double as mining vessels, due to the meddling of the dominant House.

**Clan Acraenos** is one of the most influential of the Draugr clans. It is notable among the clans for having a relatively unstable political structure; for generations, the title of Eminent has passed between the tetrarchs of Houses Qalama and Silkan, eventually leading to both being usurped by House Temsyk. Much of the Clan's internal politics is influenced by the supposedly-apolitical House Kenvarii, who acts as honorgaurds and kingmakers.

## Houses

* Temsyk ― Mining House; responsible for mining and resourcing operations, including logistics and refinement; Tetrarch currently holds title of Eminent
* Kenvarii ― Elite House, act as honor guards and shock troopers; has own navy and marine forces; extensive behind-the-scenes political power, despite being officially-ineligible for the title of Eminent
* Silkan ― Shipwright House; responsible for repair and construction of vessels; traditionally one of the most politically-powerful Houses, often holding the title of Eminent
* Qalama ― Merchant House; responsible for trading expeditions, merchants, diplomats, etc.; historically focused on inter-Clan trade, shunning aliens; traditionally one of the most politically-powerful Houses, often holding the title of Eminent
* Brynvari ― Scavenging House; responsible for battlefield salvage and reverse-engineering
* Vorex ― Marine House; responsible for inter-fleet security, boarding, boarding defense, planetary raiding
* Kedev ― Navy House; responsible for providing the crew and officers to operate the vessels Houses Silkan and Vorena produce
* Vanemak ― Naglfar House; responsible for the forging and maintenance of Naglfar drives, as well as providing technicians to operate them
* Man'quai ― Piloting house; responsible for providing pilots to flight various strike craft-scale vehicles.
* Vorena ― Capital shipwright House; responsible for building and maintaining capital-sized vessels and motherships
* Kaalvex ― Electronic warfare House; responsible for the equipment and personnel required to wage electronic warfare, training specialists to operate sensitive equipment, and developing novel combat tech
* Val'kevai ― Administrative House; responsible for administration, paperwork, logistics, and quotas; run day-to-day operations
* Saklana ― Expeditionary House; responsible for resource surveys, temporary colony creation, and reconnaissance.
* Bargelik ― Agricultural House; responsible for providing food to the other Houses
Phantom Fleet (Draugr)

This page is a stub! To help fix it, go to this page!

Being newly-arrived nomads, the Draugr have extremely little in the way of traditional infrastructure or colonies; they instead rely on their **phantom fleets** as population and industrial centers. These flotillas get their name from their tendency to spend the majority of their time in Naglfar space, allowing them to move about undetected— appearing and disappearing suddenly and, to the untrained observer, seemingly at random.
Oby Chidea

<fourthwall>Rough depiction of Oby based on an char-designer Dino found somewhere</fourthwall>

## Position

### Position Note(s)

De facto second-in-commander of Whisky Squad

## RP Attributes

### Positive Attributes

- Book smart
- Very loyal
- Intimidating

### Negative Attributes

- *Extremely* arrogant
- Doesn't play well with others
- Prone to mental breakdowns when in contact with the Plague/her squadmates
- Holds grudges
SAF Revolt

This page is a stub! To help fix it, go to this page!

Belligerents| - Scorpion Attack Force
- Rebellious frontier militia
- Phoenix Command Group

Goals| - Secure independence of frontier colonies in the Slit
- Eliminate Federation interference
- Maintain control of colonies in the Slit
- (PCG) Disprove involvement in rebellion
- (PCG) Restore honor

Commanders| - Jonathan Scarlett

Disgruntled PCG dude tried to provoke a Third Colonial War and failed because his former PCG bros blew up all his crap for betraying them.
Celer-class Corvette

*Celer*-class Corvette

The *Celer-*class corvette is a fast-attack and escort ship in the service of the Caldera Imperial Republic Navy. They are manufactured by Yaka Industries. Lightly armed and armored, *Celer*-class corvettes rely on their speed and maneuverability when combating larger vessels. In fleet engagements, packs of three to five corvettes will often break off from the main battlegroup and hunt down damaged or fleeing vessels.

## History

### Service History

While deployed in great numbers by the Caldera Republican Navy's main fleets, the *Celer*-class has found its greatest success on the frontier. The vessel's low crew requirements, simplistic design, and tremendous speed and maneuverability make the class a favorite among planetary militias.

For similar, more notorious reasons, the *Celer*-class is also utilized by several large pirate gangs and smuggling cartels. In the case of the latter, the vessel is often outfitted with more powerful (and often far less-stable) engines to increase its performance as a blockade runner. Such modifications have not been overlooked by Calderan officials, and ships utilizing these after market modifications have been used to extract government operatives and other sensitive intelligence on more than one occasion.

## Author's Notes

This vessel was designed by the user "Kojan".

The Celer's original designation was the "Swift".
PX-1 Fireclaw Class Gunship

## Tactical Stats

### Direct-fire Weapons

4 right rotary cannons, 4 heavy rotary cannons, 2 rotary cannons, 2 long-range sniper cannons, 4 rocket pods, and 1 nose mounted heavy cannon

### Defensive Systems

3.4-4.7 cm absorbic armor, 0.2 cm hypothermal armor, 0.2 cm hyperthermal armor, and Mk.1 standard shielding grid

## Propulsion

### Fuel

Mk. 3 Warp Drive: Warp Factor

The PX-1 Fireclaw Class Gunship-Dropship is a long-range
gunship-dropship built for heavy-duty fighting and long distance travel.
 It is designed by PXE (Phoenix Engineering), a rouge military
technology manufacturing group that is founded after the First
Interstellar War in 2643 by PXR.

Fireclaws are heavily armed and armored but very slow. They are easy to
target; however, their heavy armor and shielding grids can withstand
many hits from both projectiles and energy. A Fireclaw is equipped with a
 nose-mounted cannon to provide air support to ground troops. Additional
 air-to-ground weapons are the four heavy rotary cannons mounted on the
sides and several smaller rotary cannons on the top to provide
anti-infantry fire. These can also be used against aircraft. The
Fireclaw's heaviest armament however are the rocket pods located under
each wing, capable of spraying the enemy with either Star Skua Rockets
or Predator Rockets. (anti-ground and air-to-air respectively)

Fireclaws can hold many troops at once, a comfortable capacity is
about 10-12 troops. However, more room can be utilized near the forward
landing gear and on the top floor as well with two bunk beds
(double-story) and a small pantry with tables. Thus, Fireclaws can hold
up to 20 troops at once plus a pilot. This makes them extremely
versatile; not only can a Fireclaw act as a gunship or dropship, but it
can become a flying hospital as well. Though bulky, Fireclaws are
renowned for their extremely durability and flexibility. A loading ramp
located in the front and the nose cannon conveniently next to it to
provide cover fire.
Meikall Greylark

"*{{{1}}}*"
―{{{2}}}
**Meikall Amelaurd Greylark** is one of the MSI's top Lord Admirals.

Meikll Amelaurd Greylark was born on New Carradock to the wealthy Greylark family. His parents, Lord Mordaunt and Lady Betha Greylark, presided over the Greylark estate and landhold on New Carradock. The fiefdom-like Greylark landhold, like many of the Velonnian Imperium's nobility-run landholds, was a complex and inter-dependent system that covered over a sixth of New Carradock's total landmass, consisting of assorted agricultural communities responsible for providing much of the food needs for the landhold as well as the rest of the Imperium, a number of minor industrial corporations and facilities, and several cities and sprawling communities. The Greylark family was also expected to maintain a sizable military force as well as a defensive naval fleet.

Meikall, along with his three brothers and sister, Gregorei, Denaro, Tyman and Jenithe, was an heir to this position and duty, and thus, when growing up, was taught extensively how to maintain and manage the landhold. This included learning economics and agriculture, as well as meeting and getting to know the people who worked within the landhold well. And later in life, it meant learning military command.

### Academy Days

WIP

At the age of 19, Meikall, along with his brothers Gregorei and Denaro, was accepted into the Eckhart Academy of Naval Tactics, New Carradock's prestigious naval school which, though not regarded as equal to the Academy on Velonna itself, ranked as one of the best in the Velonnian Imperium's key worlds.

At Eckhart Academy, he was assigned under the tutelage of Senior Cadet Drake Collinsire (the practice at the academy was to pair off fresh students with the more experienced ones. The senior cadets would help the new ones by teaching everything they had learned themselves, helping the junior cadet to learn faster and ensuring the senior cadets had a firm grasp on what they had already been taught). Meikall became fast friends with the intelligent and charismatic Drake, and with his instruction Meikall rapidly grasped various tactics and implemented them with great success in the academy's wargames, resulting in the duo quickly gaining a reputation as two of the best officer cadets there.
Procnar

### Color(s)

Usually darker grays, with some occasional lighter greys. Occasionally hints of purple.

### Distinctive Features

- 2 tusks

The **Procnar** or **Proc'nar** are a major alien race in the Veil 'Verse.

Wise, old elephant/rhino people, alternatively called Proc'nar. Possibly led by shamans and such. Russian names. Almost wiped out along with Khent-sa. Relatively low population density, and low population. Stoic and slow to anger, but dangerous when provoked

Government is a loose affiliation of tribes which meet to discuss matters in a senate called the Gathering. Overall society referred to as the Proc'nar Nation, which has a seat on the Space UN. Leader called Hathi.

Tribes have multiple marriage groups, which can range in size for three to over a dozen individuals. The tribes themselves can have anywhere between 12 and 500 marriage groups.
Null Sector

This page is a stub! To help fix it, go to this page!

The **Null Sector** is the name the Caldera Imperial Republic gave to a small "hole" within the Veil where FTL travel was possible. The site was home to a major Plague outbreak around 2601 that CIR forces were only just barely able to stop at the Crux system.
Virgo Class Frigate

## Subsystem Info

### Primary Armaments

16 KP-3 anti-aircraft cannons, 5 KP-5 heavy cannons, and 36 KP-7 long-range ship-to-ship cannons

### Armor

5.4-7.2 cm absorbic armor and Mk.1 shielding grid

## Complement & Cargo

### Strike Craft

8 Swallow light fighters, 2 Phoenix fighters, and 2 Finch gunships

The Virgo Class Frigate is a little larger than the Nirvo'Kor Class
Destroyer and has a considerably larger fighter capacity. The Virgo
serves as an escort vessel for PXE merchant, transport, and cargo ships.
 However, it can often be seen on the frontlines of space battles,
acting as small carriers and cruisers. It's sheer firepower can easily
hold off another destroyer and cruiser in combat. It's size makes it
intimidating to pirates and raiders, making it extremely effective. The
large warp nacelles and thrusters on the ship allow it to pursue and
finish off often smaller raiding ships and they can often be seen
patrolling the borders of the PXE to keep out intruders.
State-of-the-art communication systems allow it to warn or request
reinforcements from fleet or independent ships.

The Virgo is made up of rows of KP-3 cannons on the top and bottom to
fend off a fighter attack, while the KP-7 cannons mounted on either
broadside can take out larger vessels. The KP-6 cannons mounted on the
front and back can also assist in attacking large ships.

The Virgo generally has lighter armor and shield power, mainly to
allow more power to be diverted to the thruster systems, and give it
more hangar space. While in atmosphere, the ship is lighter without
shielding apparatus and heavy armor. The Virgo is also more efficient in
 general and in more practical terms, the Virgo will rarely need to
engage in combat against large cruiser-sized ships (as its main role is
to escort civilian convoys). If used in combat, Virgo's are usually
accompanied by a variety of other, more combat-suited ships.

The Virgo has advanced thruster and warp systems to pursue pirates or
raiders. It has surprising maneuverability to hunt down even the most
agile vessels. The Virgo is equipped with large generators to sustain it
 for long periods of time, if needed to hunt down enemy ships. It can
remain without supplies for up to three months allowing it to pursue
enemies through long distances.

The Virgo also features an impressive fighter complement; almost twelve
squadrons of fighters. While on patrol or pursuit missions, the frigate
carries eight squadrons of Swallow light fighters, two squadrons of
Phoenix fighters, and two squadrons of Fireclaw dropships (for
boarding). While in fleet, it carries eight squadrons of Phoenix
fighters, two squadrons of Swallow light fighters, and two squadrons of
Finch gunships.
Majestas Sempiternus Imperium

## Astrographical Info

### Location

- Some distance past the Confederation's Eastern border, beyond the Asket Expanse
- South of the Brotherhood of Azcalxochizin

## Military Info

### Active Manpower (est.)

Millions

A relatively dense association of worlds and colonies, born from nearly a half-century of bloody turmoil which saw the collapse and rebirth of its central Imperium. After significant internal struggles, including a five-year war which saw the near-extinction of an invading alien race, the MSI eventually stabilized, and began seeking relations with neighboring factions. Though they do not control as much raw space as certain other factions, the sheer number of worlds at their disposal and their unique, grand-scale fleet doctrine makes them a notable contender for galactic influence.
PPT Sacrificial Victim

Gunboat/Missile Carrier

## Subsystem Info

### Primary Armaments

9x Beam Turrets, 1x Long-range Beam Turret (underside of main hull), 8x Bolt Turrets, 2x Long-range Bolt Turrets (one topside and one underside of main hull), 62 TM missile tubes, 734 missiles (stern missile tubes hold 10 and bow missile tubes hold 13 as opposed to the standard Cool, 8x XM missiles, 1x Beam Weapon (forget what I call it, let me go look it up. Razz ), Torpedo launchers and Anti-Air/Missile guns spread throughout the ship.

### Shielding

4x Type I shield generators, 8x total shield layers, 3x absorption shielding

## Propulsion Systems

### Max. Acceleration (sublight)

2x Sublight thrusters, 2x Slipdrives, 3x Two-point drives
Dominatus-class Battlecruiser

*Dominatus*-class Battlecruiser

The *Dominatus-*class battlecruiser is one of five capital ship classes utilized by the Caldera Republican Navy, and it one of the most numerous. Utilizing dozens of small to medium-sized weapons emplacements, a dual ship-length railgun, and a large hangar for V13 fighter and H45 bomber squadrons, the *Dominatus* excels at engaging large numbers of smaller vessels.

## External Links

* Lego Digital Designer file

* LDraw/LeoCAD file
Mga-class Assault Ship

*Mga*-class Assault Ship

Artist's rendering of the Mga-class

### Armor

1m hexacore composite armour (dorsal), 500cm hexacore composite armour (non-dorsal)

## Complement & Cargo

### Strike Craft

52 VMS (Vehicle Mount System) modules with 2x carrying capacity, 62 SOIC deployment modules with 4 pods each

### Maximum Cargo Volume

2 40m\*40m\*30m bays, 2 30m\*180m\*20m bays

The *Mga-*class assault ship was developed in [year] by the Alcel Shipyard for the rapid carrying, deployment, and retrieval of troops and vehicles.

## Development

The *Mga*-class is the result of close collaboration between the Vorpan Airborne, Ravnina Mounts, and the Alcel shipyard. Even though many other prototypes were designed and tested, this first prototype is the first to have made it into production. Many have speculated that the *Mga*-class made it to the assembly line so quickly because it fit the Vorpan Airborne's suggestions so thoroughly, but the Alcel shipyard insists that collaboration with the Vorpan Airborne and Ravnina Mounts was equal.

## Design

A large, curved wedge shape makes up the *Mga-*class' main structure. Though it possesses extensive armour on all sides, the dorsal sections are covered with an additional 1m of hexacore armour above the 500cm standard hexacore plating to provide additional protection from orbital bombardment. This means that even if the extensive particle and ray shields are burnt out, the troops inside of and deploying from the assault ship will remain relatively safe for a longer period of time.

Two 40m long, 40m wide and 30m high bays and two 30m long, 180m wide, and 20m high bays are configurable with a variety of options to hold a variety of craft, troops, or command/control systems in addition to the existing on-ship complement.
Cor Redor (Disambiguation)

**This article is a disambiguation page for Cor Redor (Disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Cor Redor (Species)
* Cor Redor (Faction)
* Cor Redor Incursion
Sol System

This page is a stub! To help fix it, go to this page!

The Sol system is Humanity's home system, and one of the Federation's core systems. It acts as a major financial, cultural, social, administrative, military and population hub, being one of the most developed and trafficked systems in the Local Quadrant.
Cronus

This page is a stub! To help fix it, go to this page!

**Cronus** is a human-dominated agricultural planet located within the Slit. Although its settlers are largely Calderan in origin, it remains fiercely independent and strongly opposes attempts by outside powers to assert control over it. Despite this, the colony remains a major target, due to its centralized location, extensive node connections, and status as one of the most richest and most bountiful colonies in the frontier. The colony provides a major portion of the food supplies of over two-thirds of planets in the Slit; controlling it could theoretically allow a would-be conqueror to bring many of the pirates and ne'er-do-wells to heel through starvation. In practice, however, simply achieving this for any significant period of time has proven prohibitively costly.
Ticklenapping

For whatever reason, the Ticklee wakes up somewhere they shouldn't. *"Where am I?"* they ask themselves. Suddenly, the Tickler appears from the dark, perhaps noting that their captive has awoken, or delivering some Playful Taunts. Maybe they brought their prey here for the very purpose of tickling them, or perhaps it's just a side effect. Either way, the victim won't be getting out of here without some torment, and possibly not until they've been Tickled to Sleep.

This could be an example of a Simple Tale, where the creator just wanted to jump to the action.
Cor Redor Incursion

This page is a stub! To help fix it, go to this page!

For other pages with similar titles, see **Cor Redor (Disambiguation)**

Belligerents| Cor Redor | Galactic Confederation- United Human Federation
- Ak'tuli Assembly
- Monarchy of KhaserekCaldera Imperial Republic

Goals| - Invade Local Quadrant
- Destroy local factions
- Other unknown motivations
- Destroy invading forces
- Protect citizens/material

Commanders| Unknown Cor Redor commanders | - Jonathan Scarlett
- David Courtland

The Cor Redor launched a massive invasion from beyond their side of the Veil. Devastates GC, requires direct help from CIR in order to survive. Ended up worsening relations between the two, as the CIR took the opportunity to steal some of the GC's territory while they were at it.
Info:Format

Hey! Please read this real quick before you get started helping out.

## Editing Articles

See an issue? Something you'd like changed?

* **First, make sure you're logged in.** This helps keep track of edits and gives us someone to blame if you screw something up.
* **Next, click the "Edit" button at the top of the page.**
* **Double-click the section of text in the middle of the box that opens up.**
* **Edit the info in the text boxes that appear.**

**​**Next, we'll go over how to do special things in the text.

## Formatting

To link to a page in the site:

`[[Page Name Here]]`
To link to a category:

`[[:Category:Category Name | Category Name]]`
To link to a User:

`[[User:Username | Username]]`
## Making a Page

Did you find a red link you think you can help with? A new concept you thought of? Here's what to do.

### Making a Trope

* **First, make sure you're logged in.**
* **Then, click the "Add a Page" button under the "Contribute" tab in the top-right corner of the site.**
* **Name it appropriately, making sure it doesn't sound to similar to other pages.**
* **Click the "Insert" tab at the top of the editor window, then click "Template," the one with the puzzle piece icon.**
* **Search for "Trope" and click on the button that comes up.**
* **Fill in the content of the page in the "Description" box. Put the name of the file on Ticklepedia you want as the picture in "Picture." Put the text that appears under it in "Picture Text."**
* **Click "Save Page."**
* **Scroll to the bottom of the article and click "Add Category." In the text box that pops up, type "Trope" and hit enter.**
* **You're done!**

### **​**Making a Creator Page

These are pages that show information about a Creator -- somone who makes things in the tickling community. This should only be used for people who have produced any available tickling works, and only with their express permission!

* **First, make sure you're logged in.**
* **Then, click the "Add a Page" button under the "Contribute" tab in the top-right corner of the site.**
* **Type the creator's Username in the name box.**
* **Click the "Insert" tab at the top of the editor window, then click "Template," the one with the puzzle piece icon.**
* **Search for "Creator" and click the button that comes up.**
* **Type a summary of the individual in the "Description" box. This should include their Wikia Userpage if they have one, and links to the categories they work in. For example:**`"[[User:Sexytickletorture | Sexytickletorture]] is an [[:Category:Artist | artist]]."` **produces** " Sexytickletorture is an  artist."
* **Put the name of the file on Ticklepedia you want as their avatar in "Avatar."**
* **Put websites the Creator uses in the "List Websites" box, separated by spaces. Websites should be formatted like so:**`"[http://sexytickletorture.deviantart.com DeviantART],"` **which gives:** "DeviantART."
* **Click "Apply Changes" and save the whole thing.**
* **In the Categories section at the bottom, type "Creator," followed by each category the Creator belongs to, such as Artist or Writer.**

**​That's all! Happy editing!**
Herald of Inferno

This page is a stub! To help fix it, go to this page!

The starship ***Herald of Inferno*** was constructed by the Brotherhood of Azcalxochizin in the mid-22nd century as a long-range high-endurance recon/sabotage vessel, intended to observe and, when necessary, undermine the still nascent heretic factions just climbing out from the darkness of the original Plague outbreak. As its common name implies, the *Herald of Inferno* was designed to proceed the bulk of the crusade fleet, setting the stage for them to wage a rapid, thorough, and successful holy war against the infidels. However, the Yaocotl-dominated government that had ordered this crusade was overthrown by the far more isolationist Icotlmazn sect soon after the launch of the *Herald of Inferno*; no followup invasion force was ever launched.

Despite this, the Herald continued on its holy mission, provoking the First Interstellar War between Humanity and the Ak'tuli. It was destroyed several decades later, after it was found out by the same factions.

## Notes

### References

1. ↑ Full name: O lithe and silent vessel, that which bears the Mark of the Great Deceiver, the Sole Element, He With a Thousand Faces, we most solemnly request of your Spirit, with all Due and Proper Reverence, that we may proceed with the greatest of haste, shielded by your will from prying eyes and unworthy ears; and O, that which too bears the souls of the Poisoned Seed, He Who Undermines the Despot, so that we may bring discord and anarchy upon those who would seek to destroy us and deny the Truth of Azcalxochizin; and O, that the the Itinerant Peddler, the Traveler, see it fit to bring this vessel thither, that it may carry out its Holy and Appointed task, as declared by our True Supreme Potentate; and O, we would further ask that which belongs to both Halves of our Master of Both Flesh and Steel, that this vessel would keep itself and those whom it bears safe and in fit condition to serve thine will; and O, we call out to the Silent Comet, that that which we hear rings true and right; and O, we make our most Humble plea to the Greatest of Wardens, that he may deliver us from fire and flame delivered by the Hateful and Ignorant Infidels; to all ye we pray, with all the Respect and Fealty as begets ones of thine Station; and again, we beseech O He Who Repents, that we may carry out our clandestine task and become, as you have called upon us to do, as a Herald of Inferno so great that the shadowy tendrils of heresy be seared away now and forevermore, and that this Universe you created be fit to carry out your purpose as intended. In your Many and August names we ask this of you, O great Xoltexcautl of the Unknowable Above. Amen, and may this step upon the road of the Shakti to know Peace once again be fruitful.
Kingdom of Hania

* Queen Aluora Gladdenstone (Graduated from The Chambers of Arcane, sorceress)
* Heraldry is a eggwhite dragon on red background with a vertical thick purple stripe in the middle
* Pavise shields, hammers and swords are common. Kettle helms. Transitional Plate, chainmail, scarf/cloak (white>purple>red)
* Tension with Wynne-Dormoor Federacy, skirmishes. Tension with the Bog Not open war
* Invasion from Bog on Tarantia imminent (unbeknownst)
* Good relation to Myrodon
* Wants to annex Midhedge & Cliffden through diplomatic means. Cliffden is considering
* Kingdom of merchants
* Necromancy / undead magic etc is forbidden by law!

**Diplomacy**

* Good - Myrodon (religious tension), troiskarokh
* Neutral - monghadi elves, wynnedormoor, cliffden, arguvian khanates, boiskova, mallowtown
* Bad - bog(war), goblins(war), midhedge

## **Cities**

☀**Hania (City of Riches)**

☀**Lonia** **(City of Satin)**Very rich city trading in luxurious textiles. (velvet, satin, all very common
and cheap here) cartographers guild, birthplace of Jannus the Explorer/Emperor/the
greedy. (his white castle is magnificent).

☀**Solia (City of Salt)** Centre for diplomacy and politics. Saltworks Shipbuilders.There is a library with decent info on the world and monsters. (dc12) Card games are popular here and there is a tournament.

☀**Tarantia (city of pleasure)** exports tons of wine (from apples & fruit brought down the tarantia river from appleport). Houses the largest part of the military training facilities. Second largest city of the hanian
kingdom. Imports stuff from rokh – weapons, blubber, furs, tech, alchemicals. Huge
on pit fighting and arena gambling.

☀**Noldia** is a fort. Houses part of the army, overseer is an old powerful wizard.(military commander)
Matlacihuatl

This page is a stub! To help fix it, go to this page!

This page is messy, or doesn't fit the standard guidelines well. To help fix it, go to this page!

Former homeworld of the now-extinct Tototectol, Matlacihuatl is the political and religious capital of the Brotherhood of Azcalxochizin. Once industrial heart of Tototectol empire; many Tototectol- and Ostatki-era foundries, refineries, etc. remain. 85% of the population is concentrated in Nopalxochitl City, a massive interconnected labyrinth of an archology believed to date from the initial Ostatki occupation. Nopalxochitl City is divided into seven distinct sections, or districts, with different roles and niches.

Nopalxochitl City is found within ―and mostly above― the small continent of Topiltzin, a dense-jungle-dominated landmass straddling the planet’s equator. Believing the area to be extremely holy, the Azcals take great care to preserve the local ecology. The topography is very flat; the only disruption of the massive jungle is an Ostatki-era system of greater and lesser “Ziggurats”, which serve as the entire planet’s power grid and information-transfer network. The Azcals treat these ziggurats as holy sites; the larger the ziggurat, and holier it is.

The majority of the planet’s ancient foundries are found under the larger, arid, windswept northern continent of Uetzcayotl― well protected from the area’s corrosive aboveground environs. Combined, these foundries account for the largest single proportion of industrial power anywhere in the Brotherhood― although it is mostly geared toward smaller products such as consumer goods, parts for local thaumaturges, supporting alchemists, etc. Some agriculture on the surface, cultivating hardy native plants― mostly for special religious ceremonies, soldier rations, frontier supplies, etc.; limited, due to otherwise-poor conditions, lower yield. Local demand has made foundries of Matlacihuatl premier source of agricultural supplies in the empire.

## Moons

### Coanen

Barren moon, save for a few random shrines

### Xichitl

Major military base and staging point;off limits to those outside the military hierarchy

## Notes

### References

1. ↑ NOHP-ahl-zok-kaitl
2. ↑ KOHN-ehn
3. ↑ zee-KAI-tuhl
Troiskárokh

* King Turgarn (the beardless) and hand of the king: Magnar
* Heraldry is 3 stacked slices (black - white - blue) with golden skewered wyvern
* heavy chainmail, plate. Axes and swords (viking inspired) horn and furs
* Great trade agreements with most neighbors.
* silent giant. wouldn't go to war easily
* attempts to retake, map and clear/liberate ursca's caverns from goblins/orcs
* great connection to wynne because of race (many troiskagudians in wynne, too)
* when wynne-dormoor declares war, they would not help hania
* when theboghorde attacks, they see their chance to take over the bog (hanian counter attack = meet in the middle?)
* Great relation to Boiskova

**Diplomacy**

* Good - wynne(dormoor), boiskova
* Neutral - everyone else
* Bad - bog(high tension), Goblins of ursca's knot(war)

## **Cities**

Aerokhova Glorious mountainside city, worshipping mainly Yulmo. Capital & home of airships, aero tech, massive blacksmithyes etc.

Turlak underground city worshipping mainly Ursca. Underground farms, insignificant looking entrance -> maze

Rokhova City on the flat steppe, more rural, but home of great industry and production.
Aduro-class Corvette

*Aduro*-class Corvette

## General Info

### Role(s)

- Anti-Strike Craft
- Escort

## Technical & Construction Info

### Dimensions

- Length: 170m
- Beam: 150m
- Height: 80m

## Subsystem Info

### Shielding

Plasma Shielding- Radion FVS Mk. I Light Shield Generator

### Power

1x Hartono Energy Type 2565 Anti-Matter Reactor

### Sensor & Comms

- Sentinel Systems RSSA-143u Sensor System
- GalComm SCS-15 Ship-Board Communication System

## Propulsion Systems

### Sublight Drives

- 4x Perzo RSD-Mk. II Ion Drives
- 2x Perzo RSD-Mk IV Ion Drive

### FTL Drives

- Lightwarp
- Hyperspace

## Complement & Cargo

### Crew

57

WIP

## External Links

* Lego Digital Designer file
* LDraw/LeoCAD file
They Had It Coming

Are they barefoot? Wearing sandals, maybe? Do they have the audacity to exist? Well if so, **They Had It Coming**.

This trope is generally used as an excuse for a Tickle Attack! or Ticklenapping, basically justifying tickling the living daylights out of their victim by virtue that if they didn't want to be tickled, they probably should've changed their outfit or behavior to something less tempting.

This can be a type of Simple Tale, in which the creator either took the simplest route to the action, or just didn't care that much.
Byvale

## Basics

Capital of KoM. Walled medium size city. Houses the King. Castle hewn into cliff wall. Architecture is straw & wood housing. (ornate) and the "slums" are nice tents. Has a siege camp and is besieging Mallowtown (for 3 yrs)

* Lord: King Marcus Avert of Myrodon
* Population/size: 20-25k
* Races: Human (95%, some elf)
* Culture: Myrodon, Polytryskeia
* Similar to: Bruges, Ghent, typical ruralish medieval city, like a large town
* Import & export: Imports general goods, artisan tools, Exports grains, fresh vegetables, plants and herbs. (vast Basilicum farms etc).
* Guard outfit: see art
* General mood: generally a happy/neutral medieval city. religious
* Known for: Great cooking, ale, food related artisans, basil farms

## Areas & buildings

* Tavern: The Bee & Barb
* Shop: Discount herbs & naturalia
* Shop: Genmerch
* Market (lots of food, all kinds)
* Fields of grain, veggies, & herbs/basil - right outside walls (watchtowers)
* The Avert Keep (hewn into cliff wall inside the city) v
* Siege Engine works (catapults on the walls)
* City hall (Kings tour - Lanos room)
* Jousting & small arena duelling (non lethal)

## Plot/Quest

* 1
* 2
Midhedge

* The heraldry of midhedge is a upright top down black crossbow on green-grey field.
* Association with owls.
* Midhedge is an independant citystate. Medium sized town.
* Ruled by Ames Rione-Guile, King of Midhedge.
* Midhedge is predominantly poor. It is a dirty place, reminiscent of dormoor. Squalor reigns here. This is because of an old stubborn king not wanting to join the new way of the world: larger factions.
* The city of midhedge has a small defensive militia. They use mostly swords and heater shields, and pikes, glaives, polearms in general and crossbows.
* They make the finest crossbows in the surrounding area, and ballista production as well. (siege engine production in general)
* It is surrounded by a strong palisade wall.
* They gained independance after a docile rebellion, ages ago.
* Both Hania and Myrodon have interest in annexing them but neither have moved to this goal, because it is poor and its a liability almost vs an asset. (other than some diplomacy / pressure from hania)
* This place has a thieves guild - that works together with those in wynne & dormoor.
* It is infested with beggars, some even play scams (dying baby scam from young girls)
Taverns

## General Work

http://donjon.bin.sh/fantasy/random/#type=Quest

http://1-dot-encounter-planner.appspot.com/tavern-generator.html

hidden front for necromancers union, otherwise quant.

### **Starfish Inn (rich)**

owned by Lina Inuthuilas (not main family), very rich and posh place, doesn't like magic

## Myrodon

### **The Olde Pub**

Run by the protectors, built out of a broken watchtower on the wall

tavernkeep's name is a bald aged man with white goatee named lucius

elf skulls and overal dankness inside. dark brown smokey tavern. serve two things - ale and elf blood.

## Midhedge & Cliffden

### **Midhedge Tavern - the magic missile:**

Tavernkeep: Lexand: Male Human, Good. Lexand has tangled brown hair and green eyes, and a matted beard. He wears modest garments and a wooden sun symbol. Lexand serves Myrodon and Helios

Type of people: Slave traders & caravans, The Protectors, Shady Myrodons

Type of work: bounty hunting, merc work, monster slaying (horn hunting enz), caravaning (weaponry to siege camp), escort.

### **Cliffden Tavern**

Extremely cosy and professional establishment

Tavernkeep: Symart, housemom, 7 kids, cooks great fish stews. short and stout, with copper hair and dark hazel eyes. She wears modest garments and numerous rings. Maly is amoral and practical.

Type of people: Slave traders & caravans, naval merchants and fishers, conspiracy theorists (assasin on royalty)

Type of work: bounty hunting (nearby bandits and pirates), merc work, hunting legendary fish, caravaning , escort, fish thief (hungry lonely orc in a cove nearby)

### **Four Ways Inn**

Tavernkeep: Umo, mentally retarded. is pleasant in appearance, with short blonde hair and bright gray eyes. He wears well-made clothing and a sling of vials and potions. Umo is fascinated by magic and arcana. The potions are actually just juice. Jim Darkmagic alterego. Sister Hamunda keeps an eye on things, but he runs the inn.

Type of people: Slave traders not allowed -- caravans, The Protectors, Cliffden and Midhedge soldiers.

Type of work: bounty hunting, merc work, monster slaying, caravaning (weaponry to siege camp), escort

## Monghadi

Hurenskala The Gathering Pod

Organised by Mako: Male Elf Merchant, Good. Mako has an angular face, with uneven copper hair and green eyes. He wears well-made clothing and several small tools hang from his belt. Mako speaks with a loud voice.

## Rokh

###
Sincronización de Malachite

<infobox layout="stacked">
<title source="nombre"><default>Sincronización de Malachite</default></title>
<image source="imagen" />
<label>Nombre</label>
<label>Tipo</label>
<label>Usado por</label>
<label>Efecto</label>
<label>Habilidad unica de</label> La **Sincronización de Malachite** es la sincronización de dicha fusión.

## Descripcion

Esta sincronización se ha repetido solo 2 veces, ha sido una de las sincronizaciones más cortas:

### Primera

Luego de que Jaspe convenciera a Lapis, Lapis la tomó de la mano, después Jaspe le dio un giro y Lapis se dejó caer en sus brazos. Luego de eso se encendió la luz de la gema de Jaspe y apareció Malachite.

### Segunda

La segunda sincronización no fue vista, pero en el sueño de Steven, Lapis se hundió con Jaspe y Malachite se formó, después de la formación, le pide amenazante a Steven que se fuera, diciéndole "*¡vete!*".
Random encounters

## Travelling encounters

1. Signs of (random encounter) can track, camp remains
2. 2. Small obstacle/hazard -
	1. ravine
	2. fallen tree
	3. quicksand
	4. local trap
3. grounded on a sandbar (mud) (leeches)
4. boardwalk between paddy fields collapsed - dead oxen lie floating in the water. 15' gap, 5' on the other side is also rotten and will collapse. Bad stuff in water. (dc 15 jump?)
5. Refugee cart pulled by oxen stuck in rut - oxen at back will have their backs broken in 3 rounds. Animal handling check to realise. Cart can be pulled out with DC 40 check or 25 if using a lever (dc 10 craft). Add results.
6. flooded ford - fast moving water, dc 15 swim - jagged wreckage downstream (+8, 2d6)
7. bog - carpentry (dc 10) or survival (dc 15) to make a raft
8. scree slope - landslide, 70' of trail collapsed, rope pegged across the slide.
9. more than 100lbs on rope - snaps. Keep hold of rope - dc 15 str. If falling, 60', 3d6 damage/round. dc15 dex stops slide. dc 15 climb to get across after rope is gone.
11. 3. Interesting flavour - small shrine, waterfall, submerged statue, fruit bats hanging from trees, flying in flocks, useful herb, crashed dragonfly automaton
12. 4. Paranoia fuel - the sound of drums, eyes in the forest, crucified corpse, the sound of distance shells
13. Unmanned sampan, wizards on dragonflies, flayed skins in tree (Yapefulu the Skinner), Monk leading Jiangshi
Four Ways Inn Cellar

Hamunda, sister to umo, tells you about giant rat infestation at night in their cellar.

first room

x giant rats

second room, behind door,

Luna the (extra big) giant rat

walks into moonlit thingie

Moonrats, intelligent, family was hungry / starving, you killed em, were exiled from city of Moonlight

reward: free food & sleep
Progenitor-class Frigate

*Progenitor*-class Frigate

The *Progenitor*-class and its various subclasses are light utility frigates produced by Harland Heavy Engineering. Designed from its inception as a planetary landing craft, the frigate is meant to fulfill a variety of civilian and military roles, including colonization, cargo transport, and medical care. While one of the oldest starship models currently in service to the Caldera Imperial Republic, it has proven itself to be a highly reliable and hardy design.

## Author's Notes

The Progenitor's original designation was the "Primogenitor".

## External Links

* Lego Digital Designer file
* LDraw/LeoCAD file
Bandit Lair

BanditLair.psd

0 entrance room - 1 bandit(guard ), bars door & ditches key in hay if he is alarmed

* a - main door (wooden, 20 hp, can be barred)
* b - shit, piss and other rotting waste (STINKS)
* c - horses tied to pole
* e - haybale & veg (food for horses)
* d - iron door (str dc20, 50hp, key on guard or in hay(dc20 perception, dc17 investigation or burn it))

1 farm room / prison

* room with cow/pigs and a feeder
* alternatively: prisoners

2 main hall - 2x bandit, 7x bandit, 40% ranged. female and male

* a bedrolls & campfire, pot on rack over fire with boiling stew inside (2 bandits)
* b large dining table, wooden plates/bowls with food and copper cutlery, cups with water and mead, candles in goblin skulls, books, large boar roast (smells great), half eaten fruit & vegetables
* b2 if bandits were notified, they flip table for extra cover (75%)
* c pantry, dead hung rabbits, vegetables, 3 barrels of mead (almost empty) extra cutlery, drying fish, bag of wheat
* d handpainting of riders chasing small humanoids, away from hut with happy faces inside

3 quarters

* bedrolls and pots in every room, d4 children of d4-1 age, crying, hiding (scared)
* one room has beautifully crafted animal wood sculptures (small, toys) also a half complete handmade chess set.
* one guy collected hats

4 throne room - 2x bandit, 1x bandit king

* bridge over cavernous river, dex check dc10 when bandits shoot as you go over bridge, else fall in (str check to swim upstream, dex/str check to go back up
* a - main table, with local shittily made map and areas that have been hit. list of goods that were stolen(as per quest), horns of mead and a big candle made out of an ogre skull (10gp), pen and ink and a bed behind the throne with a chained elf slave (female)
* b furniture holding d8 pieces of basic weaponry and d4 sets of leather armor. rest of stuff is part of treasure hoard
* c throneseat with dire wolf fur (25gp) and a small treasure hoard chest (donjon it)
Solia

## Basics

Centre for diplomacy and politics. Saltworks, shipbuilders.There is a library with decent info on the world and monsters. (dc12) Card games are popular here and there is a tournament.

* Lord: Maylon Aeralius
* Population/size: 10k (smaller city)
* Races: Human, 15% elf 20% half elf 10% dwarf
* Culture: Hanian, artisan, atheist, lawful good, multicultural. (dominantly human)
* Similar to: cote d'azurish, milan
* Import & export: import - saltstone (unprocessed - from roughhewn & mallow), lumber, felt/cloth, cards, metals. exports: salt salt salt, ships
* Guard outfit: round heralded shields, swords and glaives, maille haubeks & maille coif
* General mood: calm, peaceful, bathcity
* Known for: Card gaming tournament, Solian shipsbuilders & Solian salt

## Areas & buildings

* Diplomatic/city centre (hq, library), Saltworks (artisans), shipbuilders & harbour, market, tiny arena
* Grand Library
* Genmerch (main one) opened by Archibald Inuthuilas (wearing a ring with black opal)
* Sorcerer's Court: basic arcana shop (basil etc),
* The Gray Hammer: basic weapons, armor
* some slaves/monsters in the market (small stuff, raptors etc)
* Diplomatic Headquarters
* tiny monster fighting pits

## Plot/Quest

* Escort a diplomat to cliffden (if proven warriors -> leads to cliffden becoming annexed) midhedge assassin stalks the group
* gain acces to grand library + secret division (nobility/arcantry/heroes) headmaster is an ancient stubborn half-elf named Grimdaer. lots of the monster, herbalism and magic books are moved to the chambers of arcane in hania though.
* Grand Library Book contains note with riddle to a treasure (Rhaelyx Treasure Hunt)
* Bring books, scrolls to the library, (+convince hania to stop taking books?)
* hurenskala package deliver (opening quest)
People of Interest

'**King Tharkad of Wynne**

manipulative dwarf

#### **Helmer Fane, Stewart of Cliffden**

Stewart in stead of a childless king who passed of old age. (really, it was a succesful assassination from a Hanian agent)

#### **Ames Rione-Guile, King of Midhedge**

Very old, stubborn king. Wants to remain independant in spite of midhedge poverty.

#### **Lord King Edmon of Mallow**

Middle age steadfast, stubborn king. (Sort of looks like stannis) Hates Byvale/KoM with a passion after the besiegement. Is losing the war but is too stubborn to give up - trying to get allies everywhere. Seems desperate but friendly to the right people.

## Nobility

#### ***Inuthuilas Family***

"Mob" family turned richest of the rich, owns the vast plains of Faradon. Richest family in Lanos.

## Plot Characters & famous characters

#### **Cymraeg the Narcissist (Dragon)**

The Greedy (dragon) Human Alias Prophet Leodan Flamelock

#### **Ser Javioni Ferregain "The Strong"**

Famous "celebrity" knight from Mallowtown. Won Grand tourney at Byvale, made a name for himself with many victories in very many tourneys before and after. Used to work in the family iron mine. Is exceptionally bulky.

## Commoners

**Gartelgarn – Head pilot of the Rokhovian Aether Escort**
Lonia

## Basics

Very rich small city trading in luxurious textiles, art. (velvet, satin, all very common relatively cheap here) cartographers guild, birthplace of **Jannus the Explorer**/Emperor/the greedy. (his white castle is magnificent).

Immigrants from New Hania, boiskova and Jannus Harbour (not that many) they have a suburb.

* Lord: Lord Laelon Vaelstone
* Population/size: 20-25k
* Races:Humans (15% new hania, jannus harbour, dwarf boiskova suburb)
* Culture: Hanian (and immigrants cultures)
* Similar to: Firenze, Venice, Ghent
* Import & export: Raw cloth, wool, silk, textiles, paper/wood, oil. exports: canvas, art, paints, dyes, tapestries, clothing, textiles
* Guard outfit: Velvet cloaks, one piece axes and Pavise/board shields
* General mood: Rich, artistic
* Known for: Wealth, dyes colour, art, and an immigrant suburb

## Areas & buildings

* Tavern: The Innspiration
* Shop: Dyeheart Supplies - Art supplies (paints, canvas) (dried monghadi colour cap jars)
* Wide variety Market/harbour (no arena)
* Textile trade market - all the sorts of textiles, dyes.. in the world.
* No real monster/slave trade market.
* Immigrant suburb from colonialism (poorer)
* Cartographers guild (small little cosy, hidden place like a tavern, very niche, sell them mostly to arcantry/nobility)

## Plot/Quest

* Jannus the explorers ship/treasure (WORLD MAP reward), through rumours
* Liberation of Tarantia (if occupied) (hanian army moves in)
* shopkeep wants dragon scales / gems / rare furs, for the most ornate robe he has ever made (suburn sells lizard scales, counterfeit)
* Dyeheart buys Monghadi colour caps, and any ornate finds
Wynne-Dormoor Federacy

* King Balda sqdfqsdf & King adazdfqsdfs
* Religion: Worship the Sun. (Helios) Heliodonism.
* Heraldry is an golden sun with swirly rays on a green background
* Farmers, livestock owners, food producers, peaceful.
* Leather armors, yellow accent. Spears, swords, bows. Army resembles militia with some richer knights. Orders carry emblem of food/animal/music instrument.
* Overal good. Music is a very large part of the culture
* Animals everywhere. (herd animals)
* Wooden housing but also permanent living tents

**Diplomacy**

* Good - Hania (religious tension), midhedge
* Neutral - monghadi elves, wynnedormoor, cliffden, arguvian khanates, boiskova, troiskarokh
* Bad - bog(war), goblins(war), mallowtown (war)

## **Cities**

**Dormoor**

**Wynne**

Smallwynne