Marcko

* Heroic
* Original

## Stats

**Marcko** is a player character in The Legend of ZelDARP. He is played by EmeraldStag.

## Description

### Appearance

Marcko is a handsome young Hylian man with dirt brown hair and green eyes. He wears a brown poncho, hat, and boots, black pants and gloves, and a white shirt. Atop his hat he wears a bright, orange and red feather from a roc.

### Personality

Marcko is a man with a love for treasure and adventure. He has little fear of consequences for himself, but places a great deal of importance on preventing such consequences from affecting others.

## Background

Marcko grew up near the town of Lon Lon with his parents and seven sisters. He was often dressed up by his sisters, leading to misunderstandings with a young Hozier about Marcko's gender identity.

## Skills and Abilities

### Hylian

* **Hylian Bonuses:** +1 to Finesse, Magic, and Charm.
* **Hylian Trait:** As a member of the race closest to the mortal goddess, Hylians are naturally protected when on holy ground. While on ground blessed by the gods or purified by a sage, Hylians have advantage on all combat or survival based checks and saves unless used against other Hylians, and cannot have disadvantage. Light and Dark based damage is halved when these conditions are met as well, and exhaustion is cured twice as easily. Demons, Stals, and Undead have the opposite effects unless the ground is corrupted in some way.
* **Hylian Special Trait:** The blood of the Mortal Goddess is stronger in some than others. Over the course of time the Hylian people have spread this blood between them and some can find themselves distantly connected to the royal family. Through breaking of the artifact it has now been shown that this Hylian has a connection to the Goddesses Blood with a concentration of 1%! This gives the Hylian 1 Spirit, 1 Magic, and allows the Hylian to use and recognize Sheikah Tech as it was built by the Sheikah to aid the royal family. There may be some other uses for the Goddesses Blood.

### Spelunker

* **Danger Sense:** A Spelunker has spent a lot of time in dungeons. As such they can recognize when certain patterns arise and have a chance to spot these patterns that may tip them off about nearby traps. A small opening in a wall, the feel of a tile shifting under the foot, a giant statues with a glowing eye that is slowly rotating and shooting lasers. None of these *very* clever and and subtle things can allude a Spelunker on the hunt. When traversing a dungeon, the Spelunker can attempt to react to traps before they go off. This must be called out by the player and has costs in certain situations.
* **Dungeon Action:** A Spelunker has spent a lot of time in dungeons. They understand when they see something that time is always against them and act quickly. While in a battle map, the Spelunker has the use of a Dungeon Action. This is a free action that can be used on any creature's turn to allow the Spelunker to move up to 3 Squares and use anything they have access to. The Dungeon action may also be used to use any item found within the dungeon once, even if the spelunker is not holding the item. The DA refreshes on a long rest.
* **Treasure Sense:** A Spelunker has spent a lot of time in dungeons. As such they can recognize when certain patterns arise and have a chance to spot these patterns that may lead to treasure. A crack in a wall where it shouldn't be, a loose floorboard, a giant, golden, locked room that needs an absurdly large key. None of these *very* clever and and subtle things can allude a Spelunker on the hunt. When traversing a dungeon, the Spelunker has advantage on all checks to attempt to find treasure. But not only treasure is hidden away in these places. Some don't take kindly to pilferers.

### Thief

* **Flanking Strike:** When engaged in combat while the enemy is distracted with an ally or unaware of the Thief's presence they may achieve a Flanking strike. The Thief rolls their Finesse vs the targets Diligence and if they succeed the thief's critical range on their attacks that round goes to 19-20 and they gain a +! to attacks with finesse weapons. When an ally is getting flanked themselves by another Thief, the Thief may use their reaction to block the Thief from gaining their bonus by rushing to their position on a DC 18 Finesse check.
* **Scheming Strike:** A nimble Thief uses their wit in battle to see through an enemies defenses. If the Thief is flanking an enemy with another creature that is hostile to it, the thief may add 1d4 to the damage to that creature once a turn. The thief may also gain this bonus if an ally triggers a debuff on the enemy the thief is within 3 Squares of, making their next attack against them have an extra 1d4 of damage and not taking away from the amount of uses in a turn. This fails if the Thief has disadvantage or if the target is resistant to the damage.
* **Sleight of Hand:** A nimble Thief uses their dexterous hands to steal or plant items while remaining undetected by those around them. When attempting to hide or remove items a Finesse roll must be made against the target, anyone may do this however a Thief may attempt this roll with advantage as long as the one they are targeting has no reason to suspect the thief. Depending on where the item is the DC of the roll will change. The target may attempt a Diligence check against the thief afterward if they fail. One may add another roll after failing if they wish to not risk alerting the target. However, this generates a Demon Point...
* **Spell Curse:** A Thief who has been cursed with black magic emits a curious effect. When a spell is cast within 6 squares of the Thief they may use their reaction to attempt to draw in or spread the spell. When attempting to draw in an enemy spell, the Thief rolls a Spirit check against the spell's main stat. If they succeed, they hold the spell within them to be used later by a Witch or Vassal, if they fail to take the full effect of the spell. If they choose to spread an ally's magic, they may choose another target or area for the spell, dealing base damage and changing it to Dark. This does, however, generate a Demon Point.

### Sorcerer

* **Curse Eater:** The Sorcerer is able to draw in things which prey and feed on the living. With this they may either enhance or consume a curse, removing it from the original host safely or causing that host to break. When attempting to break a curse, roll a Spirit check against it. If the check succeeds, the Sorcerer may choose to remove the curse energy or interact with it in some way, either by enhancing its effects or placing the curse onto another host within range. The ability Spell Curse may now be stores in vessels to be used at later times.
* **Cursed Generality:** The Sorcerer is able to sense curses that are in the same room and react to them accordingly. If an enemy attempts to use a curse near the Sorcerer, the latter may use their reaction to attempt a Spirit check to cause the effects to backfire on the caster. While holding cursed energy, the Sorcerer may use its magic to gain 1d4 Spirit temporarily for the next day. This can be used multiple times, but their Spirit cannot exceed 6. If the Sorcerer is ever cursed themselves, they will take 1d4 exhaustion instead of the curse's other effects.

## Gallery

Marcko's Official Art (by PhantomMoonrise)Marcko's Updated Outfit (by PhantomMoonrise)Cool Kids ClubFanart (by Will)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Fanart (by FomalhautWasTaken)Marcko Fanart (by DragonTanis)Shenanigans (by DragonTanis)Marcko Fanart (by DragonTanis)Sinking (by DragonTanis)Wolfos Attack (by DragonTanis)Awkward Look (by DragonTanis)Faceplant (by DragonTanis)Drowning: Act 1 (by DragonTanis)Fishing (by DragonTanis)Where is it? (by DragonTanis)Marcko Fanart (by DragonTanis)Nice Catch (by DragonTanis)Tight Spot (by DragonTanis)Drowning: Act 2 (by DragonTanis)Facing Deku Hydra (by DragonTanis)Pasta (by DragonTanis)Young Marcko (by DragonTanis)The Sleeping Tub (by DragonTanis)Stagcko (by DragonTanis)Bugs Acquired (by DragonTanis)Marcko Sketch (by DD Tanis)Sheikah Proposal (by DD Tanis)Inktober Day 2 (by DragonTanis)Inktober Day 5 (by DragonTanis)Banner (by NobleBrony445)(By Great Googly Moogly)(By Great Googly Moogly)