The Vermillion Mother

*This towering, stern woman wears her long blonde hair in braids. She carries a reel of golden thread and a pair of shears.*

## The Vermillion Mother CR 18

**Source** *Bestiary 3 pg. 1**(Amazon)*

**XP** 153,600

Female norn divine guardian

LG Large fey (lawful, good)

**Init** +16; **Senses** all-around vision, blindsight 120 ft., darkvision 60 feet, low-light vision, *greater arcane sight*, *true seeing*; Perception +30

**Aura***aura of law*(DC 31)*, holy aura*(DC 31)

### Defense

**AC** 33, touch 21, flat-footed 31 (+7 armor, +2 Dex, +10 insight, +5 natural, –1 size)

**hp** 270 (20d6+200); regeneration 15 (cold iron)

**Fort** +18, **Ref** +18, **Will** +21

**Defensive Abilities** *death ward*, fated, *foresight*, *mind blank*, never surprised or flat-footed, ability healing; **DR** 15/cold iron; **Immune** cold, disease, mind-affecting effects, poison; **Resist** acid 30, electricity 30, fire 30; **SR** 29

### Offense

**Speed** 80 ft. (60 ft. with armor)

**Melee** shears +21/+21/+16 (1d8+12/15–20 plus energy drain), touch +11 (energy drain)

**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** energy drain (2 levels, DC 30), shift fate, snip thread

**Spell-Like Abilities** (CL 18th; concentration +28)

Constant—*death ward*, *foresight*, *greater arcane sight*, *mind blank*, *tongues*, *true seeing*

At will—*bestow curse*(DC 23), *divination*, *greater dispel magic*, *geas/quest*, *vision*, *wind walk*(self only)

1/day—*maze*, *moment of prescience*, quickened *phantasmal killer*(DC 24), *power word kill*, *time stop*, *weird*(DC 29)

**Divine guardian Spell-Like Abilities** (CL 30th; concentration +26)

At will—*dimension door* (within sacred site only)

3/day—*alarm*, *knock*

1/day—*arcane lock*, *augury*, *clairvoyance/clairaudience*, *hold portal, dismissal, commune, guards and wards**,**forbiddance, banishment, repulsion, screen, antipathy*

### Statistics

**Str** 25, **Dex** 14, **Con** 30, **Int** 21, **Wis** 28, **Cha** 35

**Base Atk** +10; **CMB** +18; **CMD** 40
**Feats** Combat Expertise, Combat Reflexes, DiehardB, Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (phantasmal killer)

**Skills** Bluff +23, Craft (cloth) +18, Heal +11, Intimidate +30, Knowledge (all) +18, Perception +30, Perform (oratory) +18, Sense Motive +30, Use Magic Device +23

**Languages** Common, Giant, Sylvan; *tongues*

**SQ** change shape (humanoid; *alter self*or *giant form II*), blessed life, divine swiftness

### Ecology

**Environment** Coruscant (jedi temple)

**Organization** solitary

**Treasure** double (*+3 hide armor*, shears, golden thread worth 500 gp, other treasure)

### Special Abilities

**Fated (Su)** The vermillion mother adds her Charisma modifier as an insight bonus to AC and on initiative checks.

**Shears (Su)** The vermillion mother’s shears function as a *+5 mithral keen speed scimitar*, but only for The vermillion mother.

**Shift Fate (Su)** As an immediate action, The vermillion mother can force any one target within 120 feet to reroll a saving throw—this ability must be used immediately after the saving throw is rolled, and the target must abide by the result of this second roll.

**Snip Thread (Su)** As a standard action up to three times per day but no more often than once every 1d4 rounds, The vermillion mother may produce a golden thread linked to a creature’s fate and then attempt to snip it short with her shears. The target creature must be within 120 feet and in The vermillion mother’s line of sight. The target immediately takes 20d6 points of damage (Fortitude DC 30 for half). If the target dies from this damage, The vermillion mother has cut through the thread—in this case, the target may only be restored to life via *miracle*, *wish* or divine intervention. This is a death effect. The Save DC is Charisma-based.