Ice Monster

* Ice Monster (S2)
* S1
* Classic

* Burns near Volcano
* Climbing on Hills
* Frostbite
* Grip on Ice
* Fast in Mud
* River Current Immunity

"*UPGRADED to Ice Monster!
Use powerful ice shards to freeze your prey!*"

The **Ice Monster** is the 16th Arctic animal in Mope.io, and the equivalent of the Land Monster, Dino Monster, Bird Monster, Sea Monster, and Giant Scorpion.

## Technical

* Upgrades from the Phoenix, Yeti, The Snowman, Snowgirl, Dragon, T-REX, The Bigfoot, The Kraken, King Crab or Pterodactyl at 5M XP.
* Upgrades to the Black Dragon/King Dragon at 10M XP.
* Up to seven ice crystals (called ice shards in the Upgrade text) form overtime on the Ice Monster's back, glowing once fully grown. Pressing `W` or right-clicking fires a single ice crystal forwards at the middle of the animal after a slight delay, depleting one from the back and slowing down the player for a second. If there are no fully grown crystals on its back, no crystal is fired upon pressing `W`, although the Ice Monster will still slow down and need to recharge their ability. The text "Wait for ice crystals to grow!" will additionally appear.
	+ The ability reloads quickly, taking only a few seconds.
	+ Ice crystals travel quickly in a straight line, although swerving around rocks and hills, freezing an animal upon contact to inflict damage. The exact damage is fixed, but due to differences in animals' health according to the tier and rarity, the damage is around 1/4 - 1/5 of prey's health and around an 1/8th for equivalents. Fired ice crystals leave a small spot of Ice should they not hit any Animal after three seconds. The Ice functions the same as normal Ice. It despawns after several seconds.
	+ Crystals grow readily, but are much slower to grow outside of the Arctic. If the player takes burning damage near the Volcano, all of their fully-grown ice crystals will shrink and be rendered unusable until they grow back to full size.
	+ The ability is unable to be interrupted by damage or effects, but stunning will prevent the player from activating it.
	+ The ability cannot be used in Water. Attempting to do so causes the player to dive.
	+ The ice crystals show while diving.
	+ The ice crystals injure diving Frogs, but not animals.
* The Ice Monster has a freezing bite (named Frostbite in the August 3, 2023 changes), slowing down bitten Animals and preventing ability usage for 3 seconds in the Arctic and half that outside of the Arctic. It lasts longer on non-Arctic animals. Biting greatly slows down the Ice Monster for the freezing duration.
* The Ice Monster takes no burning damage on Land, but is periodically burnt near the Volcano.
* It can eat all foods including Carcasses except berries, dates and Cactus Pears.
* Can eat all animals below it from The Yeti to Muskox tier.
* The Ice Monster climbs Hills, but is very slow on them.
* It is faster and turns quicker on Ice.
* The Ice Monster is fast/immune to Mud.
* The Ice Monster is immune to the River current.

### Wild Mope

* Same as above.
* Ice crystals do 130% more damage and grow twice as fast.
* Biting doesn't slow down the player.

## Appearance

The current default *"Season 2"* Ice Monster is mostly a light blue furry circle with a lighter head. It has large eyes in a blue outline on its paler wrinkled face. Its snout is broad and rounded, lined with many small sharp teeth. A pair of segmented, large ice-blue horns sit in the white fluff surrounding the face. 6 rounded ice stumps sit on its back. The sides of its body are more blue.

With the exception of the Cyro Coach Monster skin who stores them in a cooler, the Ice Monster and its skins grow crystals on its back to be used for its ability. These are shimmer slightly and are usually obscured by its fur, being fully revealed when fired.

### Purchasable Skins

*The skins listed below are or have been accessible to buy in-game. Older versions or non-purchasable skins may be seen in the article's infobox and/or asset gallery.*

## Strategy

### As an Ice Monster

* The player should target tier 15 animals, as they are the largest source of reliable xp. tier 14 animals are also an option.
	+ Particularly target Mammoths - their ability only rolls a snowball forward and slows them down. Their inability to climb hills and large size makes them easy target practice with the Ice Monster's ice crystals. Mammoths are rather fast in water while the Ice Monster is slow, so keep them away from any sources of water.
	+ Yetis are trickier to kill due to their Area of Effect ability. They can safely keep the player back, can climb hills too and wade faster than the player. Pushing them against a map corner is effective, although the player will take quite some damage in the process.
* It's preferable to fire ice crystals only when prey is not about to turn or around a rock/hill, or otherwise in a straight line. They're powerful, but care must be taken to ensure the player is hitting most of their shots or they will deplete their share quickly. In close quarters, the freezing bite and ice crystals locks prey into freeze, leaving no opportunity for them to escape. The Ice Monster is much easier to escape from when it has no readied ice crystals.
	+ Because ice crystals go around rocks and hills, said terrain can guide the projectile to an animal around rocks/hills using the rounded shape. If the Animal is far behind a hill or rock, the shard might fall short since it only lasts so long until becoming ice.
	+ The most recent default Ice Monster skin, the Season 2 Ice Monster, has ice stumps that are part of the skin and are not indicative of the number of ice crystals the Ice Monster has. Even more confusing is the fact they're roughly the same color as the actual ice crystals, being practically indistinguishable in-game. These ice stumps can obscure ice crystals growing in those spots and can give the appearance the player has more or less ammo than they actually have. To resolve this problem, it's recommended to use a skin or redirect the Season 2 skin to a different(or custom) skin using a custom redirect.
	+ The ice crystals grow to dramatically different sizes, causing confusion on whether an ice crystal is ready to be used or not. The slight glow is too minimal to notice. A fully grown crystal can resemble a growing one and vise versa.
	+ The ability has a slight delay after activating before actually firing the ice crystal. While the delay isn't large, it can possibly cause shots to miss.
	+ Ice crystals are fired from the center of the Ice Monster, but usually veers a little off-center due to turning. The player needs to adjust for this and make sure the slight off-centering doesn't cause them to miss.
	+ The ice created by an ice crystal speeds up the player while walking on it, which can be useful to chase Animals down.
* The Ice Monster briefly slows down, unable to turn or boost after biting an animal. In the middle of a pursuit, the player should keep holding down left-click or spacebar to boost as soon as possible to make up for the lost ground.
* The Ice Monster can venture into the Land biome unharmed by wrong biome damage. Since the Arctic is often devoid of good XP, it's recommended to do so as there will usually be more prey there. The ice crystals regenerate much slower, so the player needs to be accurate any time they wish to shoot.
* The player should avoid wading in water, seeing how the Ice Monster is sluggish there and can't use its ability.
* Avoid the Volcano and Desert. The Ice Monster burns there, and in the case of the former, its crystals shrink periodically. There is likely a Black Dragon or even a King Dragon there, who will likely try to kill the player.

### Against Other Monsters

* The Ice Monster is the most capable of killing equivalents out of its tier. Its ability is the only ranged one, deals considerable damage, and reloads faster than the other monsters' abilities.
* The main strategy is to stay a safe distance away from the offending monster. The player should periodically turn around to fire an ice crystal at the monster on flat ground, avoiding them until the player's ability has reloaded.
	+ The player should be mindful of the amount of ammo they have. If they run out of ice crystals, they are pretty much defenseless against equivalents.
* As tempting as it can be, the player should not chase the monster into their own biome(with the exception of the Dino Monster, whose biome is essentially everywhere). Monsters are stronger in their own biomes, and can best the player.
* The Ice Monster is strongest in its own biome. It retains its normal speed(in other biomes, it is slowed down by 10% due to debuff), freezes for longer, and replenishes its ice crystals quickly. Other monsters will also receive slight damage over time that prevents regeneration because of debuff. If possible, remain in the Arctic for as much as the player can be during combat.
* 1v1ing with the Ice Monster is a poor choice. It turns very slow for its tier.
* When fighting a Land Monster, the player should always stay away from its mouth so it can't trap and damage them in its sinkhole. As long as the player keeps freezing it with ice crystals, the Land Monster will be down in just a few moments. The player should keep them away from lava if possible, especially from the Volcano as it damages the player and melts their ice crystals.
	+ Land Monsters can spit fire to damage the player: This fire depletes health quickly when spammed.
	+ Land Monsters can usually be entirely voided if the player stays far away from the Volcano and Desert, which are its main biomes.
* Dealing with a Giant Scorpion is more dangerous because it outranges the Land Monster and its ability is very deadly in the Desert. Its grab range becomes a particular problem at around 9 million XP, when the Giant Scorpion becomes enormous. The Giant Scorpion can also climb Rocks, which the Ice Monster cannot climb. It's advised not to fight a Giant Scorpion in the Desert because its shivering-inducing stings will make short work of the player. However, the stings are much, much weaker outside the Desert, almost negligible, so on the off-chance the player sees one away from the Desert they should attack them from afar. The player's shards can wreck it.
	+ The sting has an odd property of stunning and knocking the player away if the Giant Scorpion doesn't grab them initially, usually unintentionally. The knockback/stun can open a window for the Giant Scorpion to run, so fire back with an ice crystal to close the gap.
	+ The Giant Scorpion can walk across lava unscathed, potentially to escape.
* Sea Monsters are a rare find, and the player won't see any unless they hang around the Ocean. The player should never enter the same water source as a Sea Monster where they can take advantage of the player's inability to fire crystals, short dive time, and sluggishness to make quick work out of them. Sea Monsters are harmless outside of water, so the player should keep pelting them with their shards when they aren't underwater.
	+ They will likely dive to avoid further damage because ice crystals don't hit underwater animals. The Sea Monster has one of the longest dive times in the game, so one can easily regenerate lost health safely. Diving in time to avoid a projectile may be tricky depending on the distance because of the speed of ice crystals.
	+ Diving Sea Monsters always use their whirlpool ability after diving(as an ability feature) if it's ready, draining some air(the Sea Monster's unique bar) immediately upon use. Air is also used while diving and boosting. The player can potentially trick a Sea Monster into excessively using air so they are in danger of using too much.
	+ Sea Monsters take damage if they are on the surface for too long.
* Dino Monsters are the deadliest foe to the Ice Monster because their ability does the most damage out of the other equivalents and the immunity to being interrupted during the ability(as with all Monsters) greatly benefits their charge. The charge is deceptively fast and can place the player in a location favorable to the Dino Monster by the throw. Dino Monsters have the same accessibility to terrain as the Ice Monster, so the player can use rocks to waste the charge of a Dino Monster and throw as many ice crystals as they can. Stay clear of the monster when it charges.
	+ While the crystals won't stop a charge, they will slow down the Dino Monster a bit. The slowdown can be enough to let the charge run its course without hitting the player.
* Finding another Ice Monster isn't commonplace, but will put up the most fight. If the player is the one targeting them, they need to be mindful of terrain as per the usual, but also watch out for the opposing monster's projectiles. The Ice Monster's own medicine is strong. As opposed to other monsters where the player needs to keep back, it's probably better to approach directly for a normal 1v1(not arena) when they're being targeted. This is best initiated in a tight spot because otherwise the player will receive damaging crystals attempting to close the distance. Aiming is tough up close because the ice crystal is spawned in front of the Ice Monster which can miss entirely in extreme close quarters. Using the ability also slows down the player briefly, possibly leading to a tailbite from the reduced turning.
	+ The best time to use an ice crystal in 1v1 situations is immediately after a tailbite. Achieving a tailbite causes the player is be pushed away from the tail, and the player can use this small space to pretty much ensure a shot. Ice crystals are very useful in these situations because they severely reduce the turning of the opposing monster, creating a window for a tailbite.
	+ Whatever the player does, they should not retreat when low on health. The Ice Monster's crystals easily eliminate most escape opportunities because of its speed, freeze, and power. Attempting to run on a sliver of health will nearly always get the player killed.

### Threats

* The main threat against the Ice Monster is the Black Dragon. Most won't try to enter the Arctic, so the main way a player finds one is by wandering the land biome. The Ice Monster is slow, and has no chance against the Black Dragon.
* Aqua Yetis, the rare variant of the Yeti, are formidable and present a moderate challenge attempting to kill one. They're mostly the same, but can climb Rocks and more dangerously, turn the player into a snow statue with their snowballs for more damage. The snow statue state completely immobilizes the player and keeps them stunned the *entire* few seconds. The player should always stay far away. Aqua Yetis generally have a larger radius of attack than a Yeti of the same amount of XP because they are larger than normal Yetis. Be cautious with rocks because the Ice Monster can't climb them but the Aqua Yeti can and may attempt to attack from them. The Ice Monster's attack range is much higher than attack range of Aqua Yeti, so try to shoot crystals at it from afar until it dies.
	+ The Area of Effect does not inflict the snow statue state. It's better for the player to be hit by it instead of the snowballs in close quarters to avoid the inability to move.
	+ Aqua yetis can easily kill the player in water with their speed and snowballs. Never go into water where an Aqua Yeti is.
	+ Many, but not all Aqua Yetis team with other players. It may be worth teaming with them to avoid attack, or maybe to betray the Aqua Yeti in a better circumstance for the player.
* Snowmen are essentially a more powerful variant of the Yeti. They are faster in water, have an AOE which deals considerable damage especially if the snowballs hit, and are fast on hills. However, their ability has a longer cooldown than the Ice Monster's. The player can trick the Snowman into using their ability by coming toward them (but not too close), avoiding the snowballs launched by it, and fire ice crystals at them to freeze the Snowman. Rinse and repeat until the Snowman dies.
	+ If the player is certain they will be hit, they should try to be damaged by the actual AoE and not the snowballs because the AoE and multiple snowbals are quite powerful. The snowballs are stronger than the actual attack.
	+ Snowmen suddenly coming toward the player is a reliable sign that they are about to use their ability.
	+ If there is a group of Snowmen, it's usually better to retreat as the Ice Monster is not well equipped for multiple targets.

### Against the Ice Monster

* The Ice Monster's largest asset is range, as opposed to up close with most other animals. This makes it difficult to escape one should the player encounter one.
* Ice Monsters are slower on hills, can't climb rocks in any capacity, and their ice crystals swerve around hills/rocks. If the player can climb either, they should opt for going through hills and especially rocks as it eliminates the Ice Monster's usual kill option and hinders them. The player is completely safe on a rock as long as no part of their animal sticks out.
	+ Trees can work in a pinch to dodge ice crystals or avoid contact if the player can climb them.
* The Ice Monster can't use its ability in water and is additionally slowed, so if the player can swim quickly in water, they should take that option. Diving can help to dodge ice crystals, although this may be hard at close range.
* The player should take frequent turns while out on open terrain to make it harder for the Ice Monster to score a hit.

## Gallery

### Assets

The default *"Season 2"* Ice Monster(February 1 2022 -)Crystal as seen on the *"Season 2"* Ice Monster's backCrystal when fired by the *"Season 2"* Ice Monster*"Season 1"* Ice Monster(December 23 2019 - February 1 2022)*"Season 1"* Ice Monster as seen in the Upgrade MenuCrystal as seen on the *"Season 1"* Ice Monster's backCrystal when fired by the *"Season 1"* Ice MonsterClassic Ice Monster(November 2018 - December 23 2019)Crystal as seen on the *"Season 1"* Ice Monster's backCrystal when fired by the Classic Ice MonsterGolden Ice Monster (#GoldenAge Skin)Golden Ice Monster as seen in the Upgrade MenuCrystal as seen on the Golden Ice Monster's backCrystal when fired by the Golden Ice MonsterAmethyst Monster (#GoldenAge Skin)Amethyst Monster as seen in the Upgrade MenuCrystal as seen on the Amethyst Monster's backCrystal when fired by the Amethyst MonsterCryro Coach Monster (2020 Summer Skin)Cryro Coach Monster as seen in the Upgrade MenuCryro Coach Monster's coolerCryro Coach Monster's cooler with one bottleCryro Coach Monster's cooler with two bottlesCryro Coach Monster's cooler with three bottlesCryro Coach Monster's cooler with four bottlesCryro Coach Monster's cooler with five bottles"Crystal" when fired by the Cryro Coach MonsterBlood Crystal Monster (2021 Halloween Skin)Crystal when fired by the Blood Crystal MonsterBlazing Ice Monster (2022 Halloween Skin)Crystal when fired by the Blazing Ice Monster
### In-game

Leak of a Season 2 Ice Monster skin, posted by KoA in the Official Mope DiscordThe Ice Monster on an Ice patch, with its crystals growing.A regular Ice Monster on top of a Golden Ice Monster. They are both fighting for the rare Golden Pumpkin!A huge Ice Monster with a pumpkin, about to upgrade into a Black Dragon.A Golden Ice Monster firing a crystal in the ArcticA Golden Ice Monster with a golden pumpkinA large Cryro Coach Monster inside a very small Tree on Ice.A Cryro Coach Monster firing an ice crystal. Note how it is a water bottle rather than the usual ice crystal.An Ice Monster in the Desert near a Pterodactyl and big cactus.An Ice Monster near a lot of carcasses.A Ice Monster throwing a ice crystal near the articIce Monster in LandAn injured Golden Ice Monster lacking most of its crystals due to Volcano 's burning damage.Dino Monster and Ice Monster at a river.An Ice Monster by some Ducks in a Lake.
## Trivia

* The Ice monster is one of the few animals that can shoot projectiles, the others being Black Dragon, Dragon, Yeti, Mammoth, Gorilla, Toucan, Phoenix, Pelican (shooting water doesn't count as it's not really a projectile in the game), Bigfoot, Snowman, and The Snowgirl, and it has one of the fastest and longest-ranged projectiles.
* Alongside the Phoenix and King Dragon, The Ice Monster is one of the only animals with moving animation on its design.
* The Ice Monster is the fourth animal and highest tiered animal to create intractable terrain (after the Rabbit, Arctic Hare and Tiger).
* It and the Sabertooth Tiger are the only Arctic animals fast in mud.
* The Ice Monster's projectiles have no consistent name.
	+ The upgrade text and August 3, 2023 update calls the projectiles ice shards.
	+ The asset name for the projectiles is "crystal". The community generally also call them crystals.
	+ The recharge text calls them ice crystals.
* The Animal in-game and each crystal are separate files. Because of this, the crystals are consistent in size when the player's size is temporarily changed (e.g climbing hills), although they grow as the player gains XP.
* The file for the Season 1 Ice Monster and some skins on the upgrade screen is different from the actual one used in-game, as it has various crystals already on its back.
* The Ice Monster was one of the only animals that was once considered OP/unbalanced, but is now considered to be underpowered, since it deals poorly with teamers and is quite slow.

### Glitches

* Killing any bounty animal with a crystal just coming out of an igloo, such as Bigfoot, gave double the bounty. While little known, it was exploited for mass sums of coins until it was patched at an unknown date.

* Land
* Ocean
* Arctic
* Desert
* Forest
* Lava
* Rares
* Poisonous
* AI
* Unreleased
* Re-added

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