recursal/Fanatic-Fandom huggingface dataset:
Scape

[view source]

**Scapes**, originally known as **Gooh** in *Stikman Scratch*, are ghost-like enemies that appear in *Stikman Scratch* and *Stikman Adventures*. In *Stikman Scratch*, they appear in Madeline's Mansion as the only enemy in the level and are defeated by being jumped on. In *Stikman Adventures*, Scapes are common enemies in the game's dungeons.

## Profile

### Appearance

Scapes are light purple and are in the shape of a sphere. They also have a large tail and big eyes, as well as a Scape's scythe on their back.

### Abilities

Scapes are the only enemy that can float above the ground in *Stikman Scratch*. After leaving ground, they will float forward until they touch a wall, then they will turn around. They are immune to weapons, but are vulnerable to being jumped on and the Rainbow Sticks.

## Appearances

### *Stikman Scratch*

Scapes only appear in Madeline's Mansion, and ignore gravity. They do not move up or down, but rather left and right. They can only be defeated by being jumped on, and using a weapon on it produces no effect. One Scape spawns at the top of the staircase near the beginning of the level, while another Scape spawns past the large gap that must be jumped across.

### *Stikman Adventures*

Scapes are a common enemy within *Stikman Adventures*'s dungeons. Nothing else is known about their role in-game.

## Gallery

A defeated Scape in *Stikman Scratch*.A Scape as seen in the Scape's scythe's official artwork.
## Trivia

* loga., Titanic Bee, and Communist Pupper helped name the Scape.
* In *Stikman Scratch*, there is a bug that allows the player to move through Scapes without taking damage by holding down the weapon key.

### Etymology

Scape's name is a portmanteau of "scythe" and "grape", due to it having a scythe and being "somehow related to grapes".

## References

1. ↑ *Chikorita Lover*. "The Gooh has a new official name: the Scape!" *Discord*, November 10, 2019.
2. ↑ 2.0 2.1 *Chikorita Lover*. "Also, remember the Scapes? Those will be quite abundant [in dungeons]." *Discord*, April 19, 2020.
3. ↑ *Chikorita Lover*. "The Scape's scythe is an axe that is just like the scythe of a Scape, hence its name! …" *Discord*, January 14, 2021.
4. ↑ *Chikorita Lover*. "The Scape was named with the help of [Communist Pupper], [loga.], and [Titanic Bee]. I just want to say thanks to them!" *Discord*, November 16, 2019.
5. ↑ *Chikorita Lover*. "The Scape uses a scythe and is somehow related to grapes..." *Discord*, November 10, 2019.
Scape's Scythe

The Scape's scythe's official artwork, showcasing Stiksmith and a Scape.

[view source]

The **Scape's scythe** is an axe in *Stikman Adventures*. It is the weapon used by Scapes in the same game, and has high speed and low attack and knockback.

## Trivia

* The Scape's scythe was revealed on January 14, 2021 in the *Stikman* Discord server.
* When the Scape's scythe was revealed, Titanic Bee made a comment regarding its behavior's similarity with the Fetid Baghnakhs from *Terraria*.

## References

1. ↑ 1.0 1.1 *Chikorita Lover*. "The Scape's scythe is an axe that is just like the scythe of a Scape, hence its name!" *Discord*, January 14, 2021.
2. ↑ *Titanic Bee*. "fetid bakhnakhs...." *Discord*, January 14, 2021.
Brody S.

**Brody S.** is a developer of *Stikman's Legend*. They were one of three programmers for the original work-in-progress of the game in September 2019, alongside Chikorita Lover and Malachi M.[*citation needed*]

## Personal life

Brody S. lives in the United States, and created their Scratch account on September 21, 2019. They have since created and published several small projects on the site. Brody S. is followed by Chikorita Lover and Gabriel L., and follows them back.

## References

1. ↑ *Brody S*. "CodeNerd111000 on Scratch". *Scratch*, September 21, 2019. Accessed February 2, 2021.
Stiklash

[view source]

**Stiklash** is a Stikopian in the *Stikman* series, debuting in *Stikman Adventures*. He resides in Topara Town, and uses shots and whips. His main weapons are the Apprentice Whip and Topaz Shot.

## Profile

### Appearance

Stiklash has dark blonde hair that is swept a bit to the left, and yellow eyes. He wears a short, Indian red bandanna around his mouth, and a chocolate-colored cowboy hat with a peru ring around the base. He is presumably three feet and three inches tall, as with other Stikopians.

## Gallery

Titanic Bee's original sketch for Stiklash.Titanic Bee's original colored drawing for Stiklash.
## Trivia

* Stiklash was officially revealed in the *Stikman* Discord server on July 22, 2020.
* Stiklash was designed with help from Titanic Bee, and was originally fan art by her.
	+ Notable differences between Titanic Bee's original design and Stiklash's final design are the absence of the belt, his hair color, and no yellow circles on his hat.

### Etymology

Stiklash's name is a portmanteau of "Stikopian" and "whiplash".

## References

1. ↑ 1.0 1.1 *Chikorita Lover*. "Stikopians, Gemodrills, Banaikins, Scapes, Cactlings, and Mushield are around a meter tall" *Discord*, February 16, 2021. Accessed February 16, 2021.
2. ↑ 2.0 2.1 *Titanic Bee*. "Keep in mind I did this in like 4 minutes this is in no way final but a general idea of what I’m going for" *Discord*, March 11, 2020.
3. ↑ *Titanic Bee*. "Better drawing that had more time put in" *Discord*, March 11, 2020.
Stabere

[view source]

**Stabere** are enemies in the *Stikman* series, debuting in *Stikman Scratch*. They crawl on the floor and damage the player. In order to defeat one, the player must jump on them or attack them with a weapon. They appear in both worlds of *Stikman Scratch*: Mount Madeline and the Deep Jungle of Esmara.

## Profile

### Appearance

Stabere have yellow claws with orange stripes which live in round, red shells. On the shell is a dark-red stripe. They are two feet and two inches tall.

### Abilities

Stabere stab the player in order to attack. They also are able to hide in their shells when taking damage to protect themselves. They eventually come back out upon hiding.

## Gallery

The player encountering a Stabere in the Deep Jungle of Esmara.
## Trivia

### Etymology

Stabere's name is a portmanteau of "stab" and "sphere", due to their claws and having a spherical shell.

## References

1. ↑ 1.0 1.1 *Chikorita Lover*. "Bootrap, Dictiontrap, Stabere, Poibere, Bombeans, Lava Sharks, Lava Drops, Scorppuccino, and Drupple are around 2/3 meters tall" *Discord*, February 16, 2021. Accessed February 17, 2021.
Titanic Bee

Titanic Bee's Discord profile picture.

**Titanic Bee** is a character designer for *Stikman Adventures*. She has helped with the designs of Scorppuccino, Drupple, and Stiklash, as well as the naming of multiple characters.

## Gallery

Titanic Bee's concept art for Scorppuccino.Titanic Bee's profile picture on Discord.
## Trivia

* Titanic Bee has started her own game, *The Strange Mishappenings of Titanic Bee*, which also present Scorppuccino and Drupple as enemies.

## References

1. ↑ 1.0 1.1 *Chikorita Lover*. "[Scorppuccino] was designed by [Titanic Bee]!" *Discord*, November 14, 2019.
2. ↑ 2.0 2.1 *Chikorita Lover*. "Just like Scorppuccino, [Drupple] was designed by [Titanic Bee]!" *Discord*, January 26, 2020.
3. ↑ 3.0 3.1 *Chikorita Lover*. "Stiklash was designed with help from [Titanic Bee]!" *Discord*, July 22, 2020.
4. ↑ *Chikorita Lover*. "The Scape was named with the help of [Communist Pupper], [loga.], and [Titanic Bee]." *Discord*, November 16, 2019.
5. ↑ *Chikorita Lover*. "Stikrusu was designed with some help from [loga.], and his name was created by [Titanic Bee]!" *Discord*, March 1, 2020.
6. ↑ *Chikorita Lover*. "Concept art for Scorppuccino (by [Titanic Bee])" *Discord*, December 17, 2019.
7. ↑ *Chikorita Lover*. "Scorppuccino and Drupple also have a home in [Titanic Bee]'s little passion-project game!" *Discord*, March 14, 2020.
Diamond (disambiguation)

**Diamonds** are healing items in *Cactufine Fight*. **Diamond** is a mineral in the *Stikman* series.

**Diamond** may refer to:

* Diamond Crates, Diamond MP-restoring objects in *Stikman's Legend*.
* Diamond dust, a healing item in *Cactufine Fight*.
* Diamond Sticks, a healing item in *Stikman Scratch*.
MaxwelFISH

MaxwelFISH's profile picture on Discord.

**MaxwelFISH** is a composer of *Stikman's Legend* and *Stikman Adventures*. He has currently written four tracks, most of which have been used in Feature Reviews.

## Trivia

* One of MaxwelFISH's previous profile pictures is also a custom emoji on the *Stikman* Discord server.
* MaxwelFISH currently holds the Any% and Mount Madeline% speedrun records for *Stikman Scratch*, which are 2:26.25 and 1.55.17, respectively.

## References

1. ↑ *Chikorita Lover*. "I would like to present my good friend [MaxwelFISH] as Stikman's new music writer! He has just started, but he has already created a great mountain map theme (used in my previous video)." *Discord*, April 29, 2020.
Calcite Cliff

[view source]

**Calcite Cliff** is the second level in *Stikman Scratch* and its first world, Mount Madeline. It is the only level to contain the Jetpack.

## Layout

When the player spawns in Calcite Cliff, there is a Stabere approaching them, and behind the Stabere is a cliff. At the bottom of the cliff is a Jetpack floating in the air. The player can grab the Jetpack and reach the top of the cliff, where the goal lies.

If the player goes to the other side of the cliff, they will find a small pond at the bottom of the cliff, along with a small island housing Emerald Sticks.

## Gallery

The top of the cliff. Note that the Emerald Sticks have already been collected.
## Trivia

* Calcite Cliff contains the least amount of enemies of any level in *Stikman Scratch*.

### Etymology

Calcite Cliff is named for its Calcite crystals found throughout the level and the cliff the player must reach the top of.
Stikman Scratch/Unused content

*Stikman Scratch* contains a decent amount of **unused content**, including unused mechanics, items, and even weapons. Some minor unused content has been removed as *Stikman Scratch* has been updated, although most of the more interesting content has stayed in the game's files.

## Unused Skill Coins

> *Main article: Jump Skill Coin#Unused variants*
>
>

There are two unused sprites for two Jump Skill Coin variants, them being the Wall Jump Skill Coin and the Crawl Skill Coin. They do not have any in-game effect once collected.

The Wall Jump Skill Coin's sprite.The Crawl Skill Coin's sprite.
## Key and locked door

There is an unused key item and locked door. After the player collects all the keys spawned, the locked door will open and the player can enter it. The key and locked door were, however, used in *Stikman Scratch* before version 1.1.0 in several levels.

## Unused weapons

Within the game's files, there are three unused weapons. All three weapons have since been confirmed to appear in *Stikman Adventures*.

### Bow

> *Main article: Wooden Bow*
>
>

The Wooden Bow, known as the Bow in *Stikman Scratch*, is only obtainable through hacks. When selected, the player will appear as a black rectangle. If the Bow's special attack is performed, the player will shoot an arrow in front of them that slowly descends to the ground. The Bow has since appeared as a usable weapon in *Stikman's Legend*, using its current name, the "Wooden Bow".

### Shurikens

> *Main article: Shurikens*
>
>

The Shurikens in *Stikman Scratch* are only obtainable through hacks. Similarly to the Bow, the player will appear as a black rectangle when the Shurikens are selected. The Shurikens' special attack allows the player to throw a shuriken in front of them, which is not affected by gravity.

### Katana

> *Main article: Katana*
>
>

The Katana in *Stikman Scratch* is a weapon only obtainable through hacks. When selected, the player will appear as a black rectangle. However, the Katana has no regular attack or special attack, therefor is unusable.

The unused Bow sprite.The unused Shurikens sprite.The unused Katana sprite.
## Unused graphics

The Devil Dancer's unused idle frame.An unused sprite that would have appeared when the player obtained 50 score.
## Trivia

* The black rectangle the player appears as when any unused weapon is selected is their hitbox, used for collision detection.
Lava Drop

> *For the enemy in *Stikman Adventures*, see Lava Shark.*
>
>

[view source]

**Lava Drops** are enemies in *Stikman's Legend*. They jump upwards, attacking Stikman. They are located in the magma chamber during daytime and near the tent at night.

## Trivia

* Lava Drops have the most health of any enemy in *Stikman's Legend*.
* In *Stikman's Legend*'s code is an unused variant of the Lava Drop, the Water Drop.
Banana Blaster

A Stikman Scratch-style sprite of the Banana Blaster made by Chikorita Lover.

## Descriptions

### Check

*A shot that is literally a giant banana. Is surprisingly light and easy to use.*

[view source]

The **Banana Blaster** is a shot rarely dropped by Banaikins in *Stikman Adventures*. They shoot banana chips, and were revealed alongside the Banana Blade and Spinning Banaikin on June 28, 2020.

## References

1. ↑ *Chikorita Lover*. "Well here's Stikman using a banana gun" *Discord*, April 30, 2020.
2. ↑ *Chikorita Lover*. "Have some weapon descriptions written down, here they are for you." *Discord*, October 9, 2020.
3. ↑ *Chikorita Lover*. "The Banana Blaster is a shot weapon (new class) that shoots banana chips, just like the Banaikins! They are, in fact, dropped by them rarely." *Discord*, June 28, 2020.
Tent

The **tent** is a tool used in *Stikman's Legend* and *Stikman Adventures*. It is used to progress the game through different times in *Stikman's Legend*, and allows player and game management in *Stikman Adventures*.

## Appearances

### Stikman's Legend

⚠️ **This article or section has spoilers. Proceed with caution.** ⚠️

In *Stikman's Legend*, the tent is found near the Handboss arena's Diamond Crate. Once the Bootrap Mage is defeated, the player is able to sleep in the tent and is required to do so for game progression. Once the player wakes up at night, the tent is unusable once again. The tent can be slept in again after defeating the Devil Dancers and saving Stike, progressing the game to morning time.

### Stikman Adventures

In *Stikman Adventures*, the tent allows the player to: change their current character, switch in and out weapons and Skill Stones, save their game progress, and store minerals and currency. Stored minerals and currency share a limited storage, however.

## Gallery

The tent in the original September 2019 build of *Stikman's Legend*.Stikman, Stike, and Stikelle laying in their tent.An unused version of the tent in *Stikman's Legend*, based off the older appearance from September 2019.
## Trivia

* The tent in *Stikman's Legend* was based off the Coleman Sundome Camping Tent.

## References

1. ↑ *In your tent, you could store your minerals and currency, which share a limited storage. You would also be able to save and switch in and out your characters, weapons, and Skill Stones.* - Chikorita Lover. July 18, 2020. Discord
Интересные факты / пасхалки / отсылки

## Как могло быть

* Изначально вместо имени *Биокиборг* рассматривались такие варианты, как *Киберандроид* (оказалось занято названием расы из другой книги), *Биоробот* (оказалось, имеет реальное значение - человек, поведение которого схоже с глупой машиной), *Биокомпьютер* (оказалось имеет реальное значение - компьютер, который функционирует как живой организм), *Киберкомпьютер* и *Киберробот* (имеют абсолютно иное значение).
* Первоначальным вариантом названия книги было "Киберандроид с Земли" (изменено в результате изменения имени главного героя).
* Первоначальным вариантом названия 1 главы 1 части было "Двенадцать фрагментов".
* ... *Раздел не заполнен*

## Отсылки

* Тэньякс - перевернутое по звучанию название искусственного интеллекта из вселенной Терминатора "Скайнет", который по сюжету пытается поработить человечество. Несмотря на это, персонажи очень сильно отличаются.
* Фамилия Таллера "Дрындырырындындын" является отсылкой сразу к двум видеороликам, в одном из которых ведущий новостей читает казахскую скороговорку "Арқада алты арқар бар Қырқада қырық арқар бар Қырық арқарда ақ арқар бар Алты арқарда марқа арқар бар", что звучит как заводящийся двигатель, а в другом, ведущий новостей пытается прочитать фамилию чемпионки мира Соронзонбалдынбакцецек.
* ... *Раздел не заполнен*

## Интересные факты

* Бирг выращивался Профессором 19 лет.
* ... *Раздел не заполнен*
Stikbot

⚠️ **This article or section has spoilers. Proceed with caution.** ⚠️

[view source]

**Stikbot** is a recurring boss enemy in *Stikman Adventures*, similar to the Bootrap Mage. It is a robot physically similar to Stikopians and was designed by an unknown person. In battle, it copies the player's movements and uses weapons to attack them.

## References

1. ↑ *Chikorita Lover*. "Stikbot (currently a placeholder name) will be a recurring antagonist appearing throughout the game (mostly the second half of the game)…" *Discord*, May 20, 2020.
Stikman Wiki

* Locations
* Video games
* Items

* Weapons
* Mechanics
* People

* Stikopians
* Enemies
* Boss enemies
 The most informative database on the *Stikman* series by Chikorita Lover!
134 articles • 254 files • 4,405 edits • 1 users
Help • Staff • Discord server • Browse • Portals
Rules • Manual of Style • Article policy • Media policy

* The **Devil Dancers** are revealed to be made of star felt, which is described as "special, celestial felt". *(January 16, 2021)*
* The **Scape's scythe** is revealed as a new axe for *Stikman Adventures*. *(January 14, 2021)*
* The **Gemodrill** is revealed as a new enemy for *Stikman Adventures*. *(December 24, 2020)*
* The **Dictiontrap** is given an official name and artwork, as well as being confirmed as an enemy for *Stikman Adventures*. *(December 15, 2020)*

* There are three unused weapons in *Stikman Scratch*'s data.
* Dictiontrap was the first enemy to appear in-game without an official name.
* There is an unused enemy in *Stikman's Legend*'s data.
* There is a glitch in *Stikman Scratch* that may prevent the Devil Dancer from throwing stars.

Stubs (7) Clean-up (1) Articles lacking citations (15)
Weapons

**Weapons** are an important part to the *Stikman* series's combat system, providing the most common form of attacking. Each weapon is classified with a weapon class, with each Stikopian being able to use a different set of weapon classes.

## Appearances

### *Stikman Scratch*

Weapons were added to *Stikman Scratch* in July 2018 in the version 1.1.1 update. This was the first game where weapons were present, and there was also a short level, Hardened Outcove, where the player could test out the Wooden Sword on a Handoom and a few Bootrap. The boss enemy of the first world, Mount Madeline, also required the Wooden Sword to defeat the Devil Dancer.

There are also three unused weapons within the game's data; the Wooden Bow, Shurikens, and Katana.

### *Cactufine Fight*

In *Cactufine Fight*, the player may use their weapon, most likely a sword, to attack Cactufine by touching yellow Handoom during the attack phase. Cactufine's final attack is a bow and arrows, making them the only boss enemy as of now to use a weapon.

There is also a weapon button in the player's action menu. However, the button does nothing upon selection.

### Stikman Adventures

In *Stikman Adventures*, weapons are one of the only known means of attacking, the other being to jump on enemies vulnerable to being jumped on, such as Bootrap. Each weapon will only be usable by select Stikopians, depending on their viable weapon classes.[*citation needed*]

## Weapon classes

In *Stikman Adventures*, each weapon is part of a weapon class. Many different weapon classes have been revealed. Each weapon class is either melee or ranged, and this determines whether or not the weapon class's weapons are strengthened by either Topaz MP or Lepidolite MP, respectively. The only exception to the Mineral Points rule is the Topaz Shot, which is strengthened with Topaz MP.

## Gallery

Stikman using the Wooden Sword in *Stikman Scratch*.The player using the Shurikens in *Stikman Scratch* via hacking.
## Trivia

* Chikorita Lover has thought about weapons having durability, but "not in the way you think".

## References

1. ↑ *Chikorita Lover*. "Actually, I've thought about weapon durability before, but not in the way you think..." *Discord*, June 9, 2020.
Banaikin

[view source]

**Banaikins** are enemies in *Stikman Adventures*. They are located in Shinaia Forest, swim through water, and shoot banana chips to attack the player. When defeated, they can drop the Banana Blaster, a shot that shoots banana chips as well.

## Trivia

* Chikorita Lover said that coming up with the Banaikin's name was annoying, but liked its name in the end.

## References

1. ↑ *Chikorita Lover*. "Stikopians, Gemodrills, Banaikins, Scapes, Cactlings, and Mushield are around a meter tall" *Discord*, February 16, 2021. Accessed February 17, 2021.
2. ↑ *Chikorita Lover*. "They live within the waters of Shinaia Forest and often peek out of the water. After looking out for a few seconds, they will start shooting banana chips towards you!" *Discord*, June 17, 2020.
3. ↑ *Chikorita Lover*. "If you're lucky, they may drop the Banana Blaster when you defeat them…" *Discord*, June 17, 2020.
4. ↑ *Chikorita Lover*. "The Banana Blaster is a shot weapon (new class) that shoots banana chips, just like the Banaikins!" *Discord*, June 28, 2020.
5. ↑ *Chikorita Lover*. "Coming up with a name was annoying but I like the name 'Banaikin'" *Discord*, June 17, 2020.
Malachi M.

**Malachi M.** is a developer of *Stikman's Legend*. They were one of three programmers for the original work-in-progress of the game in September 2019, alongside Brody S. and Chikorita Lover.[*citation needed*]

## Trivia

* Malachi M. is the only *Stikman's Legend* developer who does not have a known Scratch account.
Bows

> *For the bow debuting in *Stikman's Legend*, see Wooden Bow.*
>
>

**Bows** are a ranged weapon class in *Stikman Adventures*. Their attack power can be increased with Lepidolite MP and use arrows as ammo, which are shared across all bows. Bows cannot be auto-fired without the Revolver Skill Stone, and must be charged without it.
Golden Keystone

> This looks... Important.
>
>
> Stikman after obtaining a Golden Keystone
>

**Golden Keystones** are items found in the springs during nighttime in *Stikman's Legend*. They are used solely to destroy three Golden Boulders that block the entrance to the magma chamber.

## Appearances

### *Stikman's Legend*

Three Golden Keystones are spread throughout three bodies of water in the springs during night, guarded by Dictiontrap. All three can be held in the inventory at one time.

The Golden Keystones are inserted one-by-one into the Golden Boulders blocking the magma chamber by pressing [X]. Once all three Golden Keystones are inserted, the Golden Boulders can be destroyed using the player's weapon (however, the boulders do not appear cracked, unlike other Golden Boulders).

## Trivia

* The Golden Keystone's check description is a play-on-words with its name.
* Enabling and disabling the Golden Keystones in the inventory screen has no effect; they can be inserted into the Golden Boulders regardless.
* The Golden Keystone's appearance is very similar to an indicator in *Stikman's Baseball Tournament* that is used when at bat.
Boss enemies

> *For the more common counterpart, see Enemies.*
>
>

**Boss enemies**, also referred to as **Golden Stick bearers** in *Stikman's Legend*, are non-player characters in the *Stikman* series that serve as major opponents for the player and attack them. They are required to be defeated in order to progress through the game, and consist of multiple phases.

## Appearances

### *Stikman Scratch*

In *Stikman Scratch*, there is only one boss enemy fought in-game, who is a Devil Dancer. They are fought at the end of Madeline's Mansion and have 50 health, taking 5 damage for each hit. After reaching 30 health, the Devil Dancer enters their second phase, and now throws stars. After being defeating, the Devil Dancer explodes, creating a goal for the player to complete the level.

### *Cactufine Fight*

In *Cactufine Fight*, Cactufine serves as the only boss enemy fought in-game. He has 150 Diamond MP, but cannot be defeated due to how the game is programmed. During each attack of his, he will talk to the player about them invading his territory and disrupting the Handoom and Cactlings within it. Cactufine has four different attacks, each of which he uses twice before switching to the next. After using all four attacks twice, he stops attacking the player, but will continue his dialogue for a few more turns.

### *Stikman's Legend*

In *Stikman's Legend*, three different boss enemies are fought: Handboss, the Bootrap Mage, and a trio of Devil Dancers. Each boss enemy has two phases, with dialogue between each one. The second phase occurs when the boss enemy has half of their maximum Diamond MP remaining.

After a boss enemy is defeated, the player is awarded a plate of Golden Sticks, and dialogue will occur between the player and another character, usually the boss enemy themselves. The player is then able to continue through the game's story, with the Golden Sticks being used to increase the player's maximum Diamond MP and allowing them to access more areas in Mount Madeline.

## Trivia

* *Stikman's Baseball Tournament* is the only currently-released *Stikman* series game to not contain any boss enemies.
Diamond Crate

* Full
* Empty

> Ooh, some diamonds.
> (You took some Diamonds and were fully healed! Your checkpoint has been set.)
>
>
> Stikman when using a Diamond Crate outside of a boss fight
>

**Diamond Crates** are objects in *Stikman's Legend* that heal the player's Diamond MP and set their checkpoint. Once the player runs out of Diamond MP, if they choose to respawn, they will be sent back to where they last interacted with a Diamond Crate.

## Appearances

### *Stikman's Legend*

In *Stikman's Legend*, there are two Diamond Crates that the player can find: one to the right of their original spawn point, and the other to the right of the Handboss arena. The second Diamond Crate gives easy access back to the arena if the player were to lose to Handboss. Diamond Crates cannot be used during boss fights.

## Dialogue

> Oh, okay.
> (Seems like someone took all the Diamonds. They even took the pickaxe head.)
>
>
> Stikman when attempting to use a Diamond Crate during a boss fight
>

## Trivia

* Prior to *Stikman's Legend* version 1.0.1, Diamond Crates could be used during boss fights. In version 1.0.1 however, this was changed, showing them to be empty and preventing the player from healing when interacting with them.
	+ *Stikman's Legend* also adds some humor to this, stating that even the head of the diamond pickaxe was absent. This can be seen in the Diamond Crate's sprite.

## References

1. ↑ *Chikorita Lover*. "Diamond Crates are now unusable during boss fights" *GitHub*, October 21, 2020.
Diamond dust

**Diamond dust** is an item in *Cactufine Fight*. Upon usage, the player restores 5 Diamond MP. Two diamond dust appear in the player's inventory at the beginning of the game.

## Appearances

### *Cactufine Fight*

When the fight against Cactufine starts in *Cactufine Fight*, the player's inventory is filled with a total of eight items, including two diamond dust. When the item is selected in the inventory, the player is said to sprinkle it on themselves, recovering 5 Diamond MP.

## Gallery

The first page of the player's inventory in *Cactufine Fight*, containing two diamond dust and two diamonds.
Emerald Sticks

* Stikman Scratch
* Cactufine Fight

### Usage

*You readied the Emerald Sticks. You will be revived upon unconsciousness.* / *You already have readied Emerald Sticks.* (*Cactufine Fight*)

**Emerald Sticks** are an item in the *Stikman* series, debuting in *Stikman Scratch*. They act as the game's life system in both *Stikman Scratch* and *Stikman Adventures*. In *Cactufine Fight*, the player can use Emerald Sticks in advance to revive themselves at any time.

## Appearances

### *Stikman Scratch*

In *Stikman Scratch*, two Emerald Sticks are hidden throughout the game, one at the spawn point in Tourmaline Outlook, and another one past the goal in Calcite Cliff. These two Emerald Sticks are very easy to collect and offer little to no challenge at all.

There is a hack detector that is used to detect if the player has changed their Emerald Sticks count manually. The game keeps track of the maximum amount the player should have. If the player has more than they should, then the game stops itself and displays a message saying "HACK FOUND" in multiple languages once the player enters a goal.

### *Cactufine Fight*

In *Cactufine Fight*, the player's inventory starts out with eight items, including two plates of Emerald Sticks. When the Emerald Sticks are used, the player readies them, allowing them to continue fighting after they are defeated. The player can only ready one plate of Emerald Sticks at a time, or else the message "You already have readied Emerald Sticks." appears.

### *Stikman Adventures*

In *Stikman Adventures*, Emerald Sticks are able to be bought at shops across towns. The player is able to save their progress at their tent and will be sent back to their tent if they run out of Diamond MP and have no Emerald Sticks.

## Gallery

The Emerald Sticks counter in *Stikman Scratch*.The Emerald Sticks counter increasing in *Stikman Scratch*.
## References

1. ↑ *Chikorita Lover*. "Sometimes enemies may drop sticks with minerals in them, such as Emerald Sticks (the life system)." *Discord*, April 26, 2020. Accessed February 13, 2021.
2. ↑ *Chikorita Lover*. "Shops will always sell Diamond and Emerald Sticks, and the area's native mineral." *Discord*, March 2, 2020.
3. ↑ *Chikorita Lover*. "If you run out of Emerald Sticks, you go back to your last save point (like a tent or something)" *Discord*, March 1, 2020.
Jump Skill Coin

> *For the *Stikman Adventures* counterpart, see Skill Stones.*
>
>

The **Jump Skill Coin** is an item in *Stikman Scratch*. It is obtained in Tourmaline Outlook, and grants the player the ability to jump.

## Appearances

### Stikman Scratch

In *Stikman Scratch*, the Jump Skill Coin appears at the beginning of the game's first level, Tourmaline Outlook. There is no challenge in obtaining it whatsoever, as the player can just walk up to it. The Jump Skill Coin is kept through all levels, and will not respawn if the player dies in Tourmaline Outlook after collecting it.

Once obtained, the player is now able to jump. If they backtrack, they can find Emerald Sticks that were previously inaccessible due to them being too high up from the ground. The player is able to grab them now, as they can jump up and touch them.

#### Unused variants

*See also: Stikman Scratch/Unused content*
In *Stikman Scratch*'s files, there exist two unused variants of the Jump Skill Coin: the **Wall Jump Skill Coin** and the **Crawl Skill Coin**. If either unused variant is added to the player's collection of Skill Coins, they will have no effect. The Wall Jump Skill Coin was most likely meant to give the player the ability to do a wall jump, a famous platformer skill that allows a player to jump off a wall. The Crawl Skill Coin was most likely meant to allow the player to crawl on the ground.

## Gallery

The unused Wall Jump Skill Coin.The unused Crawl Skill Coin.
Score

**Score** is a minor statistic in *Stikman Scratch* that increases when the player defeats certain enemies or obtains certain items. It is displayed in the top-right corner, to the right of their currently selected weapon. Score has no effect on gameplay.

## Sources

All enemies, except for Stabere and the Devil Dancer boss enemy, reward 100 score when the player defeats them. Every collectable item, except for the Sword, also rewards 100 score.

## Gallery

The sprite that appears when the player earns 100 score.An unused sprite that would have appeared when the player obtained 50 score.
## Trivia

* The player is able to obtain as much score as they want in *Stikman Scratch* with two different methods:
	+ In Tourmaline Outlook, the player must obtain the Emerald Sticks at the beginning of the level, then defeat the Bootrap. After both of these, they can then jump into the lava pool, respawning the Emerald Sticks and Bootrap.
	+ In Calcite Cliff, the player must obtain the Jetpack, obtain the Emerald Sticks behind the goal, then take damage from the Stabere or fall into the water.
	+ Both methods will grant the player 200 score for each run through the level.
* There is an unused score-related graphic in *Stikman Scratch* that reads "+50". However, no enemy nor item grants the player 50 score in-game.
	+ Keys, an unused item in *Stikman Scratch*, would have granted the player 50 score for collecting one. However, the script that grants the player score does not properly work for the keys.
Scooby-Doo! and Coldgate's: The Revenge Of Snake

Scooby-Doo! and Coldgate's: The Revenge Of Snake is an upcoming 2019 American animated direct-to-video supernatural comedy mystery film produced by Warner Bros. Animation and distributed by Warner Bros. Home Entertainment, and the thirty-third entry in the direct-to-video series of Scooby-Doo films.

The film is a crossover with the Coldgate's Universe, and will see Mystery Inc. teaming with The Magnificent 7 to defeat Snake and his new monster minion friend. The film will premiere at San Diego Comic-Con International in July 2019 before being released digitally and on DVD that same month.

## Plot

Mystery Inc. joins forces with The Magnificent 7 to capture Snake, who, along with his new monster minion friend, plan to spread the Coldgate's curse to Joey's Pizzeria Megacade, which will be the main setting of the film.

## Voice Cast

* Frank Welker as Scooby-Doo and Fred Jones
* Grey Griffin as Daphne Blake
* Matthew Lillard as Shaggy Rogers
* Kate Micucci as Velma Dinkley and Jillian Matthews
* Mitch Young as Danny
* Grace Rolek as Sarah
* Zach Callison as Lewis
* Xavier Woods as Ziggy
* Sean Giambrone as Ryan
* Matthew Moy as James
* Troy Gentile as Leo
* Doug Walker as Snake
* Estelle as She
* Kit Harington as The Preacher
* Dee Bradley Baker as Klaw, Snake's monster minion friend.
* Diedrich Bader as Joel Sinbad, the current owner of Joey's Pizzeria Megacade who denies supernatural activity at the restaurant.

## Marketing

The film was first announced at San Diego Comic-Con in July 2018 at the end of the Coldgate's Panel. It was released online shortly after.
Golden Boulder

**Golden Boulders** are objects in *Stikman's Legend* and *Stikman Adventures* that block paths or worlds from the player, respectively.

## Appearances

### *Stikman's Legend*

In *Stikman's Legend*, there are a total of 13 different Golden Boulders that can be destroyed, and four different types of them. Destroyable Golden Boulders appear cracked and can be destroyed through the use of any weapon. Attempting to destroy an undestroyable Golden Boulder plays a sound effect, as well as darkening the Golden Boulder for a third of a second.

The first type of Golden Boulder that can be destroyed is marked with a boss enemy's map icon. There are two of these: one on the path to Handboss marked with Handboss's map icon, and one in the magma chamber marked with the Bootrap Mage's. A Golden Boulder with a boss enemy depicted on it requires them to be defeated in order to become destroyable.

The second type of Golden Boulder that can be destroyed have Golden Keystone-shaped slots in them. These require a Golden Keystone to be collected, and for the player to interact with the Golden Boulder. Once all connected Golden Boulders have Golden Keystones inserted, they become destroyable.

The third type of Golden Boulder that can be destroyed have no markings or slots on them. They require the Devil Dancers to be defeated in order to be destroyable, and are only found at nighttime.

The fourth and final type of Golden Boulder sit in front of the exit to Ormali City, requiring three plates of Golden Sticks to be destroyed. Destroying them is the main object for Stike and Stikman, the player. The Bootrap, the Dictiontrap, and the Bootrap Mage also strive to destroy them.

## Gallery

A Golden Boulder that requires Handboss to be defeated to destroy in *Stikman's Legend*.A Golden Boulder that requires the Bootrap Mage to be defeated to destroy in *Stikman's Legend*.A Golden Boulder that can be destroyed in *Stikman's Legend*.The final Golden Boulder in *Stikman's Legend*.
## Trivia

* The sound effect played when a Golden Boulder is destroyed is the same as the sound effect played when a Boulder is destroyed or hit. This sound effect comes from *Minecraft: Java Edition*.
Cactufine Fight

> *For the boss enemy this game is named after, see Cactufine.*
>
>

The action menu in Cactufine Fight.

## Reception

Retrieved December 24, 2020

> THAT is EXACTLY what WEAKLINGS SAY!!
>
>
> Cactufine, *Cactufine Fight*
>

***Cactufine Fight*** is a *Stikman Scratch* series game produced by Chikorita Lover. The player fights Cactufine while dodging his attacks. *Cactufine Fight* is heavily inspired by *Undertale*.

## Gameplay

The player has an inventory filled with two diamond dust, four diamonds, and two plates of Emerald Sticks. During gameplay, the *Undertale* track *Dummy!* plays in the background.

In order to attack Cactufine, the player must select "FIGHT" on the action menu and touch the yellow Handoom. If they touch a white Handoom, or five seconds pass by, the player will quit attacking and begin avoiding Cactufine's attacks by controlling a small, red heart. There is also an "ITEM" option on the action menu that allows the player to use one of their items. Each item has a different effect. There are two other options, being "SPARE" and "WEAPON". Selecting "SPARE" skips straight to avoiding Cactufine's attacks, while selecting "WEAPON" does nothing. It is possible it would have been used to switch weapons.

## Main story

The player enters Cactufine's territory, presumably Topara Desert, causing a disruption among all the Handoom and Cactlings (referred to as Prickloom, their original name) and even Cactufine himself. Cactufine then attacks and threatens to defeat the player, as well as saying they should run back to Ormali City. This could imply that the player is playing as Stikman, as he lives near Ormali City.

## Trivia

* An update for *Cactufine Fight* has been considered by Chikorita Lover, but not yet confirmed. Possible features that could be added include an explorable map, more enemies and items, multiple party members, and a "larger experience."

## References

1. ↑ *Chikorita Lover*. "Cactufine and the Handoom are all from the desert east of Deep Jungle of Esmara and north of Shinaia Forest!" *Discord*, April 1, 2020.
2. ↑ *Chikorita Lover*. "Wait, nonono... the Prickloom has been given a new name: the Cactling!" *Discord*, July 6, 2020.
3. ↑ *WHY do you DISTURB US?! WE were living a HAPPY LIFE!!* - Cactufine, *Cactufine Fight*
4. ↑ *I, CACTUFINE, king of HANDOOM... ...AND PRICKLOOM... ...will DEFEAT YOU...* - Cactufine, *Cactufine Fight*
5. ↑ *YOU should be RUNNING... ...for YOUR pethetic "O-MUH-LEE" CITY!!* - Cactufine, *Cactufine Fight*
6. ↑ *Chikorita Lover*. "An update to [Cactufine Fight] would add a map to explore filled with enemies and items, multiple characters in your party, and overall a larger experience." *Discord*, October 2, 2020.
Apprentice Whip

Stiklash holding the Apprentice Whip in his official artwork.

[view source]

The **Apprentice Whip** is a whip in *Stikman Adventures*. It is one of Stiklash's main weapons, the other being the Topaz Shot.

## Trivia

* The Apprentice Whip was the first whip to be publicly revealed.

## References

1. ↑ *Chikorita Lover*. "He uses his Apprentice Whip, which is your standard whip, and his Topaz Shot…" *Discord*, July 22, 2020.
Map

> Hey, it's that guy's map! This could come in handy.
>
> Stikman after finding the Map in *Stikman's Legend*

The **Map** is an item in *Stikman's Legend*. It can be found behind a boulder immediately south of where the Bootrap Mage is fought, requiring the Wooden Sword to obtain. When the Z or Q key (depending on the selected controls) is held, the Map expands to show the player's position, their POI, their checkpoint, and the boss enemy's location if one is being fought.

## Trivia

* In an older version of *Stikman's Legend*, the Map used older *Minecraft* textures relating to the Map.
Stikman's Baseball Tournament

## Reception

Retrieved September 24, 2023

***Stikman's Baseball Tournament*** is a 2018 sports game in the *Stikman Scratch* series, developed and published by Chikorita Lover. It is a game where the player can play baseball as Stikman, Stikgirl, and Stike. It was released on December 25, 2018.

## Gameplay

The player starts by selecting a character for themselves and their computer-controlled opponent. When they confirm the characters, they are introduced to their first role: the batter.

After the pitcher pitches the ball, the player must hit the ball at just the right moment. The better the player hits the ball, the farther they are able to run. It is even possible for the player to hit a home run. Failing to hit the ball will result in a strike. If a team receives three strikes, they will receive an out. If the opponent manages to catch the ball or the ball flies too slowly, this will also count as an out.

Three outs will result in a change. When a change occurs, the two teams switch roles.

When the player's team is pitching, a pointer will spin around in a circle. The player must stop the pointer in a location of their choice; the closer to the top, the more powerful the pitch; the closer to the bottom, the weaker the pitch.

When the opposing team receives three outs, a change will occur. If there have been at least five changes and one team has more points than the other, the game will end. The team with the most points wins.

## Videos

Stikman's Baseball Tournament - Chikorita LoverAn official gameplay video by Chikorita Lover.
## Gallery

The character select screen.The pitcher being revealed.Stikgirl pitching the ball.Stikman preparing to hit the ball.Stikman running on the field after scoring.Stikgirl as she appears on the character select screen.Stike as he appears on the character select screen.An unused baseball bat sprite.
## Trivia

* Despite *Stikman's Baseball Tournament* being released on December 25, 2018, the Scratch page says it was released on April 13, 2019.
Wooden Sword

> *"Sword" redirects here. For the melee weapon class, see Swords.*
>
>

## Descriptions

### Obtaining

*(You got the Wooden Sword! Use X to attack enemies and boulders.)* (*Stikman's Legend*)

### Check

*[BASIC MELEE WEAPON]* (*Stikman's Legend*)
*A basic sword made by Stike. Can be used in combos to increase power.* (*Stikman Adventures*)

[view source]

> Ay, a sword! Not the best shape, but it'll work.
>
>
> Stikman after obtaining the Wooden Sword in *Stikman's Legend*
>

The **Wooden Sword**, also known as the **Sword** in *Stikman Scratch*, is the first weapon obtainable in *Stikman Scratch*, *Stikman's Legend*, and *Stikman Adventures*. The player obtains the Wooden Sword in the fourth level of *Stikman Scratch*, Hardened Outcove, and in the eastmost area in *Stikman's Legend*.

## Appearances

### *Stikman Scratch*

The Wooden Sword can be obtained in the fourth level of Mount Madeline, Hardened Outcove. After the player has spawned, they can simply just jump to obtain the Wooden Sword hovering above them. The Wooden Sword is then kept and cannot be rid of. Also, the Wooden Sword can be used to gain height. Upon using the Wooden Sword's special attack with the Z key, the player will ascend into the air with a swing. The Wooden Sword's swing can also attack enemies, which is required in the Devil Dancer fight.

### *Stikman's Legend*

In *Stikman's Legend*, the Wooden Sword is crucial to game progress. The player cannot progress without it, however, it is easy to find. The Wooden Sword is to the far east of the map, past the four-way intersection. Once the player has the Wooden Sword, they can swing it around using X or left clicking, depending on the controls set. The Wooden Sword can deal anywhere from 4–6 damage on standard enemies, and 1 damage to all boss enemies.

## Gallery

Stikman swinging the Wooden Sword in *Stikman Scratch*.
## Trivia

* Along with the Wooden Bow and Shurikens, the Wooden Sword's sprite and idea were created on July 4, 2018. However, the Wooden Sword has since gotten a new sprite.
* In *Stikman Adventures*, according to the Wooden Sword's check description, it was made by Stike.
* Using the Wooden Sword's special attack against a slope in *Stikman Scratch* freezes the game.

## References

1. ↑ *Chikorita Lover*. "The idea for using weapons in Stikman was born on July 4, 2018. I created sprites for the sword, bow, and shurikens, but only the sword was used in the final version." *Discord*, November 12, 2019.
2. ↑ *Chikorita Lover*. "A basic sword made by Stike." *Discord*, October 9, 2020.
Inventory

The **inventory** is a screen in *Stikman's Legend* that displays all of the player character's current items. From here, the player can view the names and descriptions of items, enable items, and disable items.

## Overview

The inventory can be accessed by opening the C-menu and selecting "inventory" by pressing [X]. From here, the player can use the left and right arrow keys (or [A] and [D] with the WASD + Mouse controls) to scroll through their items. Each item has a unique icon, name, and check description. The inventory can be exited by pressing [Z].

An item can be enabled or disabled by pressing [X] while it is selected. Disabled items will appear as a while outline of the item's sprite. Any item that is disabled will behave as if the player does not have the item in their inventory; for example, disabling the Sapphire Sticks will remove the player's speed bonus when in water until enabled again. The only exceptions are Golden Keystones, which are used even if disabled.

The Wooden Sword and Wooden Bow cannot be enabled at the same time; enabling one will automatically disable the other.

## Trivia

* The Golden Sticks have a disabled sprite for the inventory screen that is identical to the disabled sprites for Sapphire and Ruby Sticks. However, Golden Sticks cannot be interacted with from the inventory, rendering the sprite unused.