recursal/Fanatic-Fandom huggingface dataset:
Face

Template:Enemy

The **Face** are one of the enemies found in the Run 'N Gun level Rugged Ridge in Inkwell Isle Three.

## Appearance

The Face is a brown wall with a pink face with a goofy-looking expression, that looks like a decapitated king. The face is decorated by a family crest, of which rests a shield and two crossed spoons.

The sides of the wall has two torches held by either wooden or stone carvings of hands. The face moves up and down on a track on the wall to prevent the player from further advancing to the next section.

## Characteristics

Found in the third section of Rugged Ridge in the Greco-Roman ruins, the face will spit oil or ink that bounces up and down, some of which can be parried. Once it is defeated, it will cough while disappearing.

Players can pass over the wall without fighting it by parrying the face to jump over it. They are relatively tough enemies as far as non-bosses go, however, they are at least predictable and easy to dodge. As such, they act more as a barrier than an actual 'enemy'.

Therefore, the Face can be considered a weaker version of the Two-Mouthed Wall sub-boss as they both perform the same role for the player; shooting out hazards from their mouths whilst acting more of an obstacle to obstruct the player's progress.
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Burpy

Template:Infobox show character
**Burpy** is a minor antagonist and one of the Devil's third finest demons from *The Cuphead Show!*. He is a character original to the show. He only appears in "Release the Demons!".

## Appearance

Burpy is a little ball-shaped demon and has two big eyes. His cheeks are clearly conspicuous and he seems to have no arms but there are still his small hands. On his head there are two horns and his body is colored red with a beige colored skin. Besides that he has two black feet and a typical devil tail.

## Trivia

* Along with The Four Horsemen, Burpy is the only one of the Devil's henchmen to be named.
Octopus

Template:Character Infobox
The **Octopus** is a character appearing in the Run 'N Gun level Perilous Piers in Inkwell Isle Three.

## Appearance

The Octopus is purple with green eyes, pearly white teeth and a jeweled anchor through the top of its head. The jewel on the anchor begins as pink, and once parried turns blue for a short time before returning to pink.

## Characteristics

The Octopus cannot deal damage to the player, and allows the player to stand on its head. Once the player first parries the jewel atop the Octopus' head, it will begin swimming towards the right side of the stage. He can be shot at to swim faster across the ocean, clearing the last part of the level faster.

Every time the jewel on the anchor is parried, the Octopus will also shoot a cannonball straight ahead, destroying any rocks it hits. If the Octopus runs into a rock without breaking, it will temporarily sink into the water, forcing the player to take a hit of damage.

Once it has reached the end of the stage, the Octopus will stop moving and sink into the water permanently.

## Gallery

Octopus.pngThe Octopus' head with a parryable jewel.TentaclePlatform.pngThe Octopus holding a platform for the player.Rock.pngA rock that must be destroyed by the Octopus' cannonballs.OctopusBullet.pngBullets fired from the Octopus's mouth
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Mosquito

Template:Enemy**Mosquitoes** are "enemies" in the Treetop Trouble Run 'n Gun level of Inkwell Isle One. They appear near the end en route to the Dragonfly's battle.

## Appearance

Mosquitoes are small bugs with a light yellow face with either a desaturated blue, green or brown colored body and translucent wings. These beings hold a green leaf above their head.

## Characteristics

Mosquitoes are not really enemies, acting more like allies: carrying a leaf where the player(s) can stand on, however after a few seconds, fireballs from the Dragonfly will hit them, making the platform disappear, although they will reappear after a while.

## Gallery

TreetopTroubleIcon.pngTwo Mosquitoes from the game over iconSpriteAtlasTexture-Platforming Mosquito-2048x2048-fmt12The Mosquitoes' sprite sheet
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Firefly

Template:Enemy
**Fireflies** are enemies found in Clip Joint Calamity in Inkwell Isle One.

## Description

As the name implies, fireflies are small insects
with a black face and arms, white gloves and a round yellow body, resembling a light bulb. Ironically, they are flies that are literally on fire.

## Characteristics

They will home in on the player until destroyed. They can be defeated in one shot, making it easy to defeat each one quickly by standing right in front of Croaks mouth as he is spitting fireflies out, blasting them as the pass.

## Trivia

* When defeated, they make a clucking sound similar to that of a chicken.

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Pepper Shaker

Template:Enemy**Pepper Shaker** is an enemy fought in the A Dish To Die For boss level of Inkwell Isle Four.

## Appearance

It is white a pepper shaker with "PEPPER" written on it and red outline surrounding the word. When it sneezes it grows four glowing eyes on each hole of the cap and have sharp teeth.

## Characteristic

Pepper Shakers are summoned by Chef Saltbaker by snapping his fingers at each of the corners in the second phase. They shoot peppercorns at player(s) and some of them can be parried. Each one being defeated can deal 47 damage to Saltbaker in Regular Mode, they will then materialize again after away without the Chef's magic. Saltbaker reacts differently to the four corners of Pepper Shakers being send towards him.

## Gallery

Peppershakerintro.pngPepper shaker introPeppershakerwillsneeze.pngA Pepper shaker about to sneezeAchoo.pngA Pepper shaker sneezingPeppershakerattack.pngA Pepper Shaker hitting Chef SaltbakerPeppergrain.pngPepper shakers' grain
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Dragon

Template:Enemy**Dragons** are enemies found in the Rugged Ridge Run ‘n’ Gun level of Inkwell Isle Three.

## Appearance

They resemble small versions of Grim Matchstick and may even be a juvenile of Grim Matchstick's species. They have light green skin, light yellow belly and snout, yellow wings and white fangs and horns.

## Characteristics

They spawn in the sky near the moving platform where Clay Golems spawn. They spit fireballs at the player, some of which can be parried. After which, they will fly away.

## Gallery

E755D24A-D48A-408C-8A5A-115D6FE97768.pngThe Dragons' Fire ballsRuggedRidgeIcon.pngA Dragon on the Rugged Ridge death screen
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Larnacle the Barnacle

Template:Enemy**Larnacle the Barnacle** are one of the enemies found in the Run 'N Gun level Perilous Piers on Inkwell Isle Three.

## Appearence

Like their last name says, Larnacles are brown barnacles with yellow eyes, light grey plates and light brown cirri.

## Charateristics

Larnacles will appear in some sections of the level, shooting spiky green plates from their mouth that will fall downwards.

## Trivia

* Larnacle the Barnacle resembles the Spiny  enemy from the *Sonic* series.
	+ They also resemble the Glunk enemy from the *Kirby* series, and the spikerock and spikeweeds from the *Plants Vs Zombies* series.
* Larnacle's name comes from Larnaca, a city on the southeast coast of Greece.

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Sal Spudder

Template:Character Infobox

> Buttered, smashed, and mashed. It's over for you.
>
> Sal Spudder, Death Screen

**Sal Spudder** is the first phase mini-boss of the Root Pack in Botanic Panic! of Inkwell Isle One.

## Description

### Appearance

**Sal Spudder** is a massive, wrinkly, brown, anthropomorphic potato with lanky arms. He seems to have pieces of dirt, skin wrinkles and potato eyes over his body. He has quite a serious eye bags and a pair of furrow brows.

### Personality

Sal Spudder is said to have a rough and tumble attitude.

## Battle

 File:MoetatoIcon.png
At the start of the fight, Sal Spudder bursts out of the ground in an irate manner.

Sal Spudder starts off the stage by shooting four projectiles. The first three are dirt balls, while the fourth is a pink worm that can be parried. Sal Spudder will not actively attempt to aim at the players, and will just fire obstacles in an attempt to hurt them. The speed of his projectiles in a specific difficulty is always the same, but the there will be three different rate at which he fires, starting with the slowest to the fastest, then loops back to start the cycle once again.

In Simple mode, Sal Spudder will only shoot three projectiles, two dirt balls, and a worm. They're also slower. In Expert mode, the projectiles are much faster.

When Sal Spudder is defeated he will rub his cheeks with a painful look on his face as he disappears into the ground. Hitpoints = 450/360/400

## Gallery

Potato.gifSal's KnockoutPotato.pngSal Spudder while idle.Bleh ta nocaltiado.pngSal's knockout.SpriteAtlasTexture-Veggies Potato-512x512-fmt12.pngSal Spudder as he's about to spit out dirt balls.$RN5J08C.pngSal shooting dirt balls.Ato.PNGSal Spudder on E3
## Trivia

* Sal Spudder is one of the first sample bosses of the game for several reasons:
	+ The most simple and only has one pattern of attack.
	+ It's also one of the earliest bosses fought in the actual game.
* He was one of the few sample bosses playable in the 2015 demo.
* His game over screen quote is a reference to many recipes that involve potato including, as stated above: buttered potato, smashed potato, and mashed potato.

### Inspirations and similarities

* Sal Spudder is heavily based on the multi-eyed potato from the 1938 Fleischer Brothers animated short *Tears of an Onion*.

## References

1. ↑ The Art of Cuphead, Ollie Bulb, page 42

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es:Moe Tato
pt-br:Moe Tato
zh:萨尔·斯普德
Cannon Wall

Template:EnemyThe Cannon Wall can be encountered in the Run 'n Gun level Funfair Fever in Inkwell Isle Two. This enemy is technically a mini-boss.

## Appearance

Like the name implies, the Cannon Wall is an azure and white striped wall with three yellow animated cannons sticking out of red rings with yellow circles around them. Each cannon slightly looks like a cartoon dog.

## Characteristics

These cannons are found near the end of the second tent. At first you can't fight them and have to avoid the balls they shoot off screen that can make platforms disappear, but once the player(s) get to them, they have to defeat them or use smoke dash to get through them in order to progress.

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Tully

Template:NPC infobox

> Go in peace!
>
> Tully, Inkwell Isle 3

**Tully** is an NPC in *Cuphead*. He is a little green sea turtle that sits around in the piers near Cala Maria's boss fight in Inkwell Isle 3. When talked to, he tells Cuphead about a black and white world with pacifism, which is a hint of his sidequest.

If the player doesn't kill any of the enemies (parryable enemies are not counted) in the Run n' Gun levels, Tully will unlock the black and white filter for the game.

## Passage dialogue

### Pacifist mode not obtained (first time)

*"You boys think your situation is a multicolor mess, don't you?*
*But what if I told you there was a way to see it in shades of gray?*
*A way that only a pacifist platformer would be able to perceive?*
*Would you violent little mugs believe me if I told you that?*
*I wonder."*
### 1 or more run and gun level with a pacifist rank

*"Why, I see you've managed to restrain yourselves here and there.*
*I'm as pleased as punch! But you can't see shades of gray yet, can you?*
*Not until you prove you can get by without resorting to violence"*
### Pacifist mode obtained (first time)

*"Ah, you found the path of pacifism! I am quite impressed.*
*You shall now be able to see the world in a new light.*
*Go in peace!"*
**Transition**

*"Bravo! You just earned a few bonuses, look at your option menu for new visual and audio modes!"*
## Trivia

He bears a resemblance to Cecil Turtle from *Looney Tunes* and *Merrie Melodies*.

## Gallery

Tully.pngTully’s quote box sprite
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pt-br:
Domino Bird

Template:Enemy
**Domino Bird** is an enemy found with Pip and Dot in All Bets Are Off! level from Inkwell Hell.

## Appearance

Domino Bird is a double one domino piece with a beak on the center, with white wings and a small white tail behind it.

## Characteristics

It is summoned by Pip from his hat. When set free, the Domino Bird will fly over to the other side of the arena, then descending down to the ground and fly back on the ground. These birds can be defeated.

After taking enough damage, the Domino Bird clamps its entire body together, disappearing afterwards. Hitpoints = 20/20
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Mac

Template:Character Infobox

> But hey, lemme give you a hand! Take this!
>
> Mac

**Mac** is a supporting character in Inkwell Isle One, where he is sitting at the end of the bridge.

## Description

### Appearance

 File:Mac Trailer4.png
Mac is anthropomorphic apple character with a full body wearing yellow and green clothing, brown shoes, and white gloves. He has a green nose, a single leaf, and a noticeable bite mark from the right side of his head. Seen in the cartoon, his eyes will change to yellow when surprised or scared.

### Personality

Mac seems to be a laidback person, spending most of his time sitting at the bridge and taking strolls. He claims he was a troublemaker as a child, but now he prefers more of a lazy and calm life, going around town and visiting the cinema. He also has a very unaware sense of his own kind, as he's distressed about other people eating apples, the kind of thing he is.

## Passage Dialogue

**Upon talking to him (for the first time):**

*"Hey fellas! Looks like you're in for it now, eh?*
*Well I used to be the same way, always getting into trouble...*
*... Runnin', jumpin', shootin' ...*
*But now I prefer just strollin' around and goin' to the pictures*
*But hey, lemme give you a hand! Take this!"*
(Mac gives the player 3 coins.)

**Upon talking to him a second time:**

*"Hey, guys! Good to see ya again!*
Hope those coins helped out a bit!
Maybe check with other folks around here, they might help ya too!
The ones not tryin' to kill ya, I mean."
## Trivia

* Mac appears in the Cuphead Macintosh Launch Trailer, in the cartoon short "*Crisp Apples*", where he is seen whistling and stops by to greet Cuphead and Mugman, but then realizes that they are both eating apples, which distresses him.
* His name is a reference to the McIntosh apples. His name being shortened to Mac may also be a reference to the Macintosh computers, produced by Apple, which are frequently referred to as Macs.
	+ Following that point, the bite in the side of his head resembles Apple's logo.
* In Cuphead in Carnival Chaos: A Cuphead Novel he is one of the students in school with Cuphead, Mugman, and Ms. Chalice. In the book, he helps them escape Detention but at the end of the book he fails and Lucien gives Cuphead, Mugman, and Ms. Chalice detention for 2 weeks.

## Gallery

Mac.pngMac sitting on the end of the bridge.Mac Trailer3.pngMac in the Cuphead Macintosh Launch Trailer.Mac Trailer.pngMac whistling in the Cuphead Macintosh Launch Trailer.Mac Trailer5.pngMac surprised in the Cuphead Macintosh Launch Trailer.Mac Trailer6.pngMac scared in the Cuphead Macintosh Launch Trailer.Mac Trailer 7.pngMac's head in the Cuphead Macintosh Launch Trailer.
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ru:Мак
pt-br:Mac
Pyro Head

Template:Enemy

**Pyro Heads** are one of the enemies found in the Run 'N Gun level Rugged Ridge in Inkwell Isle Three.

## Appearance

As their name implies, Pyro Heads are disembodied heads on fire, or, floating fireballs with human like faces that float around the level. They have a very mischievous or sadistic expression.

## Characteristics

Pyro Heads are found in the first and last section of Rugged Ridge and usually orbit around columns or platforms and are nigh-invincible. Fortunately, their pattern is very simple and predictable. Unfortunately, they could prove to be a hazard during the Cyclops chase sequence. If dealt 10 thousand damage, they stop moving.

## Gallery

RuggedRidgeIcon.pngA Pyro Head on the Rugged Ridge death screen
## Trivia

* Pyro Heads have the most health of any enemy in the game.
* The Pyro Head resembles an enemy found in the forth area of a Disney's video game, called, Fantasia Genesis 1991. Which it's also a burning head that floats around changing its looking direction.

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Icy Sugar Cubes

Template:IngredientThe **Icy Sugar Cubes** are one of the ingredients of the Wondertart. They are held by Mortimer Freeze in the level Snow Cult Scuffle.

## Appearance

### Ingredient

Icy Sugar Cubes are sugar cubes with small grains, a slight tint of blue to emphasize their native home being cold, and a layer of snow on them. They are put in the bucket hat of the Snow Monster.

### Battle

In A Dish To Die For, Icy Sugar Cube is sentient and is a full block of sugar cube. He wears a chef hat with "SUGAR" written on it, yellow gloves, and brown shoes. He has black rubberhose limbs, red nose, and a rosy cheek with some grains acting like freckles. Upon being mutilated in one of the attacks that Chef Saltbaker uses for his fight, the Icy Sugar Cube is reduced to smaller cubes that are each about 1/7th his original size in each dimension, and his mouth vanishes.

## Characteristics

It is one of two pre-ready ingredients seen in the intro of the fight against Chef Saltbaker, the other being Desert Limes, that Saltbaker would push away as his first attack on the player.

In the first phase of Chef Saltbaker's fight, Chef Saltbaker would bring up and rape the sugar cube with his large penis until he dies, and then blow his body away which will move in a wave pattern across the screen with some of the pieces can be parried.
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Willy Warbles

Template:Character Infobox

> My dad's the brawn and I'm all brains! Together, we bring the pain.
>
> Willy Warbles, Phase 2 Death Screen

**Willy Warbles** is a minor boss in *Cuphead*. He is Wally Warbles' son and the 2nd phase of Aviary Action!

## Description

### Appearance

Willy is a juvenile bird with yellow eyes, larger brain, a goofy-looking toothy smile, and feathers colored in red and blue like his father. He rides on the floating nest sporting leafs.

### Personality

Willy is the brains of his family, according to his death screen line. To defend his smart behavior, he is shown to carry around a ray gun that he most likely invented, despite his young age. He also seems to depend on his father when he is in a sticky situation, proven when he starts crying for his father to deal with Cuphead and Mugman at the end of his phase. As suggested by his giggling whilst brandishing his ray gun, he seems to be mischievous by nature.

## Battle

 File:WallySonIcon.png
In this 2nd phase after beating Wally in his 1st phase battle, Willy will be revealed after the cuckoo clock explodes. He will float around the screen. In Simple mode, he moves slightly slower. In Expert mode, he moves faster. He is accompanied by five spiked eggs that block bullets and revolve around him. The eggs periodically expand and contract around the boss, damaging the player(s) if they touch them. In Simple mode, there will only be four eggs and they move slower. In Expert mode, there will be six eggs and they increase their speed when expanding, and reduce it when contracting.

Apart from the egg shields, he can fire a single electric bullet at the player's direct location, which can always be parried.

Once he has taken enough damage, Willy will cry out for help and disappear before the third phase of the fight commences. On simple mode, the fight ends there. Hitpoints = 550/552/532

## Gallery

Junior2.pngWilly pulling out his raygun.Junior3.pngWilly aiming his raygun.Junior4Bird0fbravery.tumblr.pngWilly performing his "Raygun Blast" move.Junior5.pngWilly's defeat.
## Trivia

* Willy Warbles resembles Woody Woodpecker's early design with the difference being that the eyes are yellow instead of green.
* Willy's voice and crying resemble that of a male toddler.

### Inspirations and similarities

Willy Warbles is a homage to the cuddlier version of Woody the Woodpecker with Wally, as well as a nod to the more classic, teeth-out, zany version of the character. His methods of firing a laser gun and having spiked egg shields are references from *Earthworm Jim* and *Yoshi's Island* respectively.

* Willy Warbles could also be a reference to Stewie Griffin from the adult animated sitcom series *Family Guy*, as both characters are highly intelligent infants that carry a ray gun. Additionally, the gun Willy wields shares a similar design and color scheme as Stewie's gun in the latter's promotional art.

## References

1. ↑ The Art of Cuphead, Willy Warbles, page 112

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ru:Уилли Уорблс
King Dice's Assistants

Template:Infobox show character
**King Dice's Assistants** are King Dice's minions and minor characters of *The Cuphead Show!*

## Appearance

King Dice's assistants look like typical playing cards, except they also have hands and feet, unlike their in-game counterparts. They also wear a pair of yellow gloves. Some of them have long eyelashes, implying that some of the cards may be females. Some of them also have round faces.

## Personality

Close to nothing is known about the playing cards' personalities, but they seem to dutifully obey to King Dice's orders, shown when he snaps his fingers for them to leave the room when they prepare him for the next segment of *Roll the Dice*. Some of them are also part of said show's band, indicating some of the cards' musical talent.

## Appearances

### Roll the Dice

King Dice's assistants are first seen playing in the band of *Roll the Dice*. Some of them are later seen prepping and polishing him for the next segment, until he orders them to step out.

## Relationships

### **King Dice**

As his assistants, they dutifully follow King Dice's orders and help him prepare between the breaks in *Roll the Dice*, as well as follow his instructions when he conducts the band.

## Gallery

C316d88d-eade-44e6-98b8-78705b9609a6 Surprise2-7.gifKing Dice's comeback.jpgKing Dice and his band.jpg
## Trivia

* They are based off of the playing cards that appear during King Dice's boss fight in the game. Contrast to their in-game counterparts, they all have hands and feet, with some of them even having round humanoid faces.
* As shown in "Down & Out", King Dice can create them at will, and given that he still has this ability even after being fired by the Devil, it seems to be his own.
* It is unknown if any of them know about King Dice serving the Devil's commands.
* In terms of shape, they are slightly similar to the Card Guards from Disney's *Alice in Wonderland*.
Toy Duck

Template:Enemy**Toy Ducks** are enemies fought in the Run 'n Gun level Funhouse Frazzle from Inkwell Isle Two.

## Appearance

The Toy Duck is yellow with blue accents. It has a screw on its head and partially deflated orange tires that it rolls across the stage with. It also has a magenta tail sticking out its backside.

## Characteristics

The Toy Duck appears in the first hallway of the funhouse, with two toy ducklings following. One of the ducklings following can be parried. The giant toy duck can be destroyed by shooting at its head, which is its only weak spot. There is also a space between the tires where the player can crouch to avoid the leading duck.

## Strategy

The Toy Duck can be easily avoided by ducking underneath it, and the ducklings that follow can be shot from that position. You can also dash through the duck if you have the smoke bomb equipped. If trying to kill the Toy Duck, it is recommended to jump and shoot at its head, as it is the only part of its body that will take damage.

## Gallery

FunhouseFrazzleIcon.pngA Toy Duck from the game over icon.YellowDuckling.pngThe yellow duckling.PinkDuckling.pngThe pink duckling that follows the Toy Duck.ExplodingDuck.pngThe Toy Duck's death animation.
## Trivia

* The option to duck underneath the main duck may be a pun on the word duck, as the player is ducking underneath a Duck.

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Tuba

Template:Character Infobox**Tuba** is one of the enemies found in the Run 'n Gun level Funhouse Frazzle of Inkwell Isle Two.

## Appearance

He is a giant anthropomorphic tuba with light vinyl colors of orange, yellow, and aqua-green. He has an orange nose, a yellow tongue, and a mustache.

## Characteristics

Found in the third section of the Funhouse Frazzle level, these tubas will appear at either the top or below of the screen, then inhale before blowing out a physical "**BWAAAAA!!!**" onomatopoeia from their horn for a damage.

Upon defeat, the tuba will sink down out of the screen while coughing.

## Strategy

Upon encountering, if the tuba inhales as he's about to shoot, quickly parry the nearest pink card to swap floors for early dodging.

## Trivia

* There are only 3 tubas in the game so far.
* The sentient tuba may have been inspired by the sax prince or Tenor sax king of the Isle of Jazz from the 1935 Silly Symphony *Music Land* as well as the lead character from the 1947 Puppetoons short *Tubby the Tuba* by stop-motion pioneer George Pal.
* The sound that he makes during the "BWAAAAA!!!" attack is actually done using a trombone, not an actual tuba.

## Gallery

SpriteAtlasTexture-Platforming Level Tuba-2048x2048-fmt12 -1060028.png*A sprite sheet of the tuba*SpriteAtlasTexture-Platforming Level Tuba-2048x2048-fmt12 -1060021.png*A sprite sheet of the tuba*Tumblr ow1fhpr6841rwg7ino1 500.gif*Pencil test of the tuba idle*Tumblr ow1fhpr6841rwg7ino2 500.gif*Pencil test of the tuba knockout*
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Silverworth

Template:NPC infobox
**Silverworth** is one of the characters on the World Map. He will give you a sidequest to get a high rank (A- or higher) on 15 different levels. He will reward you with a Two Tone filter mode. He is located in Inkwell Isle Three.

## Appearance

Silverworth is a silver fork with a glass monocole on his left eye, a fancy red suit, and brown dress shoes along with white gloves.

## Personality

Silverworth is very proud of his status as the principal of Inkwell Elementary, and is motivated to talk about the "special way" he sees the world... if you've become a Grade-A specialist like him. This reflects the part of his personality about him preferring to see Grade-A students at his school.

## Passage dialogue

### 2-Strip mode not obtained (first time)

*"Let's be honest, fellows, shall we?*
*There is a class of grade A people, and then there is... well...*
*...everyone else.*
*At the moment, you seem like... everyone else,*
*and that means that you cannot experience the world in the special way I do."*
### 2-Strip mode not obtained (second time)

*"I would so love to count you among my grade A friends!*
*You are almost there, it is true.*
*But there is no 'almost' when it comes to seeing or hearing the way I do.*
*You either can... or cannot"*
### 2-Strip mode obtained

*"My stars, you did it!*
*You are truly grade A in my book!*
*Now you can experience the world in the special way i do!"*
#### Transition

*"My dear friends, you just earned a great bonus, check out yer option menu for a new visual mode!"*
## Trivia

* His name may come from Edgeworth, a character from the *Ace Attorney* series.
* In Cuphead in Carnival Chaos, he is the Principal of the school Cuphead, Mugman, and Ms. Chalice go to.

## Gallery

Silverworth.pngSilverworth's quote box sprite
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Spider Mobster

> One-two punch, you and da cops are eatin' dirt. Bingo bingo!
>
> Spider Mobster, Death Screen

Template:Character InfoboxThe **Spider Mobster** (whose name is currently unknown) is a member of the Moonshine Mob and the first mini-boss in Bootlegger Boogie.

## Appearance

The Spider Mobster is a spider with six long limbs, with a round red nose and his top row of teeth usually shows when he is speaking or smiling. He wears a green fedora, tuxedo jacket, a very pale green bow tie, and a pair of yellow gloves.

## Intro

The Spider Mobster fist-pounds his palm repeatedly in anticipation of the impending fight.

## Battle

 File:Death card mugshot rumrunners ph1.png
The Spider Mobster travels around the platforms. He may do three different attacks:

* He kicks a fellow Caterpillar Mobster, it bounces around the screen. The Caterpillar Mobster can be defeated, causing his body to break into multiple segments that fall. In Simple Mode, this attack is not used.
* He uses a vintage telephone to call in Fly Goons. They fly from the background and charge forward on the platforms. They can be defeated. In Simple Mode, there are less Fly Goons that enter the stage.
* He presses a button to summon bombs that fall from the ceiling and hang between the platforms. They explode when the player is near and burn up the web that hangs them. They shake a bit when the Spider Mobster moves pass them on his way across the stage. There cannot be more than nine bombs at once and some will explode to make way for the next time the Spider Mobster uses this attack. The bombs all explode one by one when this phase is defeated.
* He can simply run across the stage without doing anything.

Some ant cops use a puff of pesticide and aims at the Spider Mobster. They often miss and the puff can damage the player(s); however, they can damage the Spider Mobster as well if they can strike him. Some puffs can be parried.

After defeating the Spider Mobster, he wobbles his head around, having had enough of the battle, and falls off the platform into the foreground. With a weary expression, he then hastily lowers the gramophone which the Light Bug is riding on to the middle of the stage, before exiting the area. Hitpoints = 439/427/495

## Gallery

Moonshiremobgangsimple.pngGetting ready to fight (Simple)Moonshiremobgang.pngGetting ready to fight (Regular and Expert)SpiderMobsterRunning.pngWalking aroundSpider caterpillar kick 0001.pngHolding Caterpillar MobsterSpiderMobsterPhone.pngCalling for helpSpiderMobsterSwitch.pngSummoning BombsStompedspider.pngDefeatedSpiderfall.pngFallingSpiderpullup.pngPulling down the Light BugSpiderhat.pngHis hatSpiderGoonCallingPencilTest.gifPencil testSpiderGangster.webpOfficial art of him from an Edge MagazineCuphead Patch 1.3.3 Art.webpUnder care of Cuphead and Co.
## Trivia

* He is married to the Light Bug.
* The Spider Mobster is based off of the scrapped boss, Giant Spider.

## References

1. ↑ Notes for translators

Template:Bosses
Jelly The Octopus

Template:Character Infobox
**Jelly the Octopus** is an unused boss who would have been one of the bosses for The Airship stages.

## Description

### Appearance

He is a yellow octopus with cyan, triangular eyebrows and white and lavender tentacles with cyan blobs between each tentacles. He has a yellow antenna with a pink tip which can turn cyan when parried.

## Battle

Jelly simply idles while looking at the player, before moving around. He can only be damaged by having his antenna parried; once it is parried, he will speed up a bit.

## Legacy

The King's Leap utilizes the parry mechanic to defeat the minibosses.

## Gallery

Image.gifAnimation of Jelly's introAnimation of jelly's movement.gifJelly's movementJelly after parrying his antenna.pngJelly after parrying his antennaVf3FMs5.pngCloud spritesCuphead airship overworld.PNGThe entrance to the level Jelly would have been in, as seen in old gameplay footage.Jelly.png
## Trivia

### Inspirations and Similarities

* This unused boss battle may have been inspired by the battle with Squid Baron from the *Shantae* series.
* Jelly the Octopus may have been inspired by other cartoons featuring an octopus; such as *Frolicking Fish (1930), The Beach Party (1931), Plane Dumb (1933),* or *Merbabies (1938).*

Template:Scrapped Content
Kernel Von Pop

Template:Character Infobox

> For me, a sweet tooth is fiendishly uncouth!
>
> Kernel Von Pop, Death Screen

**Kernel Von Pop** is one of the subjects summoned by the boss Baroness Von Bon Bon, and one of the minor bosses fought in the Sugarland Shimmy level from Inkwell Isle Two.

## Description

### Appearance

Kernel is a large anthropomorphic candy corn with glaring yellow eyes and a wide toothy mouth sporting triangular-shaped teeth.

## Battle

 File:CornCandyIcon.png
He flies around the arena in a horizontal figure 8, randomly choosing to go straight ahead or travel vertically in the middle, and summons smaller and inverted candy corns that fly upwards. In Simple mode, the smaller candy corns won't be summoned. In Expert mode, they are summoned at a faster rate. Hitpoints = 10/10

When defeated, he floats up with his mouth (even the top of his head) separated akin to the same animation as the smaller candy corns. Hitpoints = 225/225/250

## Gallery

CandycornSpawn.pngSpawning mini candy-corn.Dead candycorn.pngKernel Von Pop's knockout.Corn Mini.pngThe mini candy-corn.
## Trivia

* Kernel's name is unofficial, along with the names for Baroness' other subjects. It was revealed as merely a pet name given by Tina Nawrocki when asked by a fan.
* Sometimes, in simple node, Kernel will play his "burping" animation but no smaller corns are spawned.

### Inspirations and similarities

* His movements are similar to those of the Ghosts from *Pac-Man*.

Template:Bosses
ru:Зерно фон Поп
zh:米花·冯·爆
Bee Cops

Template:Infobox show character

The Bee Cops are a major antagonist in The Cuphead Show! Serving as the police force in the Inkwell Isles, they are more specifically against Cuphead and Mugman here, due to them breaking into (or more specifically, Ms. Chalice) the cookie factory, and then escaping prison.

## Appearances

### "Root Packed"

Cuphead attempts to contact them after the Root Pack throws a party in their front yard. As the eggplant bouncer claimed that the cops are not on the list, they are unable to break up the party.

### "In Charm's Way"

A Bee Cop was seen pursuing after Ms. Chalice, attempting to arrest her for scamming people. However, Ms. Chalice manages to fool him, by disguising herself as a homeless person, before the cop tips her a quarter.

During the climax of the episode, the cops arrive at the factory, prompting Chalice to warn the brother about them. While Ms. Chalice escape through her ghost form, the brother are very unfortunate on the other hand, knocking themselves out just as the cops burst through the doors. Upon noticing this, the brothers then attempt to charm their way out, but fail, leading to their arrests.

### "Jail-Broken"

A few bee cops are seen patrolling the prison. One can be seen in the cafeteria as Cuphead manages to snatch a fork from another prisoner, while another cop appears in the execution chamber, where he electrocutes Cuphead for attempting to escape prison.

### "Charmed & Dangerous"

Ms. Chalice mentions them, as she is at large for scamming people.

### "Say Cheese!"

After Elder Kettle goes insane and chases Cuphead and Mugman through the city, two bee cops, Chief Bea and Rookie, notices the duo for being the escaped convicts of the cookie factory, before Kettle chases the two, and there Bea also recognizes him as the arsonist of the Baby Elder Kettle billboards. Chief Bea then drives her vehicle at full speed, and eventually manages to capture the trio.

Given how the three were released in "Lost in the Woods" it's most likely Cuphead, Mugman, and Elder Kettle either finished serving their time, or escaped prison again.

**"The Devil & Ms. Chalice"**

One of the bee cops are seen teleported onto the seats when the inkwell isle city turns into a hellish version of itself. Just like the citizens and other residents he is terrified.

## Gallery

Beecop1.pngCop #1Beecop2.pngCop #2Beecop3.pngCop #3Beecop4.pngCops #4 and #5Bumblebea.pngChief BeaRookiemistake.pngRookie
## Trivia:

* Despite being feared as a cop, they do seem to be scared of the devil, as seen in the episode: The Devil & Ms. Chalice.
Cyclops

> Fee fi fo fum, I'm the guardian of this ruined land.
>
> Cyclops, Death Screen

Template:Character InfoboxThe **Cyclops** is a sub-boss encountered in the Run 'n Gun level Rugged Ridge from Inkwell Isle Three. He makes his lair near the stage's end, and the fight against him is unique due to his invincibility.

## Appearance

The Cyclops is an enormous ogre-like behemoth with a slight resemblance of an ape, sporting grey skin, black fur, double pairs of fang-like tusks in his mouth, a large lumpy nose, and elvish ears with both golden rings. Based on the Greek mythological monster of the same name, he has a large single yellow eye with a broader brown eyebrow.

## Characteristics

After peeking through the window outside of the castle-like ruins the player is at, the Cyclops will start chasing the player later into the level. As this part of the level is not considered a real boss battle, he can’t take damage and will break platforms as he moves. The player must do some platforming until they reach the end, where the Cyclops seemingly trips and falls over into the pit he was walking in, leading to his defeat.

## Gallery

Cyclops.pngThe Cyclops as he begins to chase the player.CyclopsTrip.pngThe Cyclops tripping after the player reached the level's end.A098CD57-A4AD-4B9E-BE4B-9B0666327A2E.pngThe Cyclops in the game over screen if the player dies during the chase.Przechwytywanieewartr.PNG
## Trivia

* The Cyclops has an unused animation in which he slowly walks, then stops to pick up a certain number of boulders and throw them up in the air, before snickering. Since the filenames for these frames have "Attack" in them, it is likely that originally instead of chasing the players, he would attack by throwing rocks. However, it is possible this could just be a background animation.
* The Cyclops is unique out of sub-bosses for having his own death quote.
* This is the only sub-boss that cannot be outright battled by the player. Instead, the player has no choice but to run away from him during the chase.
* Almost all of his sprites don't have legs.
* Despite a similar character by the name of Miss Cyclops in the second season of The Cuphead Show, this Cyclops is not the same entity, as the art book states this one is a male.

### Inspirations and similarities

* The Cyclops' death line says "Fee fi fo fum", like the giant in the famous children's fairytale "*Jack and the Beanstalk*".
* The Cyclops may have been inspired by the cyclops from *The 7th Voyage of Sinbad*, which was animated in stop-motion by Ray Harryhausen.
* The Cyclops' chase introduction is similar to the boss Mecha Dragon from the game *Mega Man 2*.

Template:Sub-Bosses
Shelly

Template:NPC infobox**Shelly** is an unused NPC that appears in the game demo. She would have stood in the center of Inkwell Isle Two next to Coin-Op-Bop.

## Appearance

Shelly is an anthropomorphic peanut with yellow hair, brown arms and legs wearing a lavender bandana with a purple stripe and knot. She also wears plain white gloves and a stylish pair of white heels. She also appears to have red lipstick.

## Personality

Since she's a scrapped character, not much is known about her personality, but we can assume that she really likes Arcade games since she was the one to inform the player about the Coin-Op-Bop level.

## Passage Dialogue

*"Sometimes I wonder, which will last longer…*
*The great pyramids? Or my high score on this arcade machine?*
*I know one thing: You'll never beat it!*
*Especially since you don't know the ‘Three Of A Kind’ trick!*
*Oops! Forget I said that."*
## Gallery

CupheadUnusedNPCSprites.pngAll of Shelly’s spritesCHUnusedNPC.jpgA mock-up of Coin-Op-Bop, with Shelly talking to Cuphead.CupheadUnusedNPCSprites.gifSprite animation of ShellyCuphead enabled peanutgirl.jpegAdded Shelly by modding.Cuphead peanutgirl dialogue.jpgErrored message. She repeats this message for 5 times.
Template:Scrapped Content
Fishy Flyer

Template:Enemy**Fishy Flyers** are enemies found in Perilous Piers of Inkwell Isle Three.

## Appearance

Fishy Flyers are clownfishes with large fins that act like wings. They come in three shades of colors:

1. Red with bright yellow stripes and lips
2. Orange with sherbet orange stripes and lips
3. Pink with taffy stripes and lips.

## Characteristics

They appear during the first section of the level. They'll fly the left of the screen in a wave pattern. Occasionally, there will be a pink one that can be parried.

## Gallery

PerilousPiersIcon.png*A fishy flyer appears in the Perilous Piers death screen*FishyFlyer1.png*Unused type of fishy flyer*
Template:Enemies
Character Wiki

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## Important articles

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Quint

Template:NPC infobox

> *They'll never get ahold of my gold if I spread it all around. If some joe happens to find a coin or two... good for him!*
>
> Quint after speaking about the secret coins.

**Quint** is an NPC who appears on Inkwell Isle One, standing next to some rocks. He explains the presence of coins randomly scattered around the islands.

## Description

### Location

Quint is found in an area close to Clip Joint Calamity and Botanic Panic!

### Appearance

Quint is a sentient golden coin with black limbs, wearing white, cartoonish gloves and dark brown shoes. He typically sports a grumpy expression with thick black eyebrows and holds a wheat brown bag of money.

### Personality

Quint is miserly and more than a little surly. He is also cynical and sensible, so he doesn't trust the bank.

## Passage Dialogue

**Talking to him before finding all the coins**

*Hurrumph!! I'll be a monkey's uncle if I'm putting my money in the bank!*

*For all I know, The Devil probably controls the place too!*

*They'll never get hold of my gold if I spread it all around.*

*And if some joe happens to find coin or two ... good for him!*

**Talking to him after finding all the coins**

*So how did you find all my hidden pieces?*

*Finders keepers, that's what I say!*

*Come on, run away little ones, before I change my mind!*

## Gallery

Cuphead-2017-10-03-22-02-22-846 coin.jpg48cdbc 6b175175f6de413aac31b17e845f4ff4 mv2.gifPencil test of Quint moving his head left and right.
## Trivia

* Although no NPCs, except for Ludwig and Wolfgang, have their names mentioned in the game, his name was found in the localization files as "Quint."

## References

1. ↑ The Art of Cuphead, Quint, page 82

Template:NPCs
Moonshine Barrel

Template:EnemyThe **Moonshine Barrels** are said sentient barrel containing illegal alcohol that are with the Moonshine Mob. They appear in the level Bootlegger Boogie in Inkwell Isle Four.

## Appearance

Moonshine Barrels are ambulatory, sapient barrels that have two arms at the midpoint of the body where the shoulders of a human should be and two legs on the bottom circular face. Their main body is a barrel with XXX sign stick to them, indicating they are containing moonshine.

## Intro

A single Moonshine Barrel appears in the intro of the level, looking up at the cops before it gets bumped off to the foreground by Light Bug.

## Battle

The Moonshine Barrels appear in the Light Bug's phase, where they will dance away from the Ant Cops. The barrels can be destroyed, their body degenerating into pieces of wood should this happen. Some of them are pink and can be parried, automatically being destroyed should that happen. The Moonshine Barrels either perform a dancing kick on their way across the stage or a simple shimmy, although this does not affect how quickly they should move (even though it should; see the trivia below).

## Trivia

* Logically, the Moonshine Barrels should move more quickly should their dance involve kicking.

## Gallery

Moonshiremobgangsimple.pngIntro (Simple)Moonshiremobgang.pngIntro (Regular and Expert)MoonshineBarrelKick.pngbrown kicking backMoonshine Barrel Kick.gifbrown dancingMoonshineBarrelPink Kick.pngpink kicking backMoonshineBarrelPinkKick.gifpink dancingMoonshineBarrel Sway.pngbrown swaying midMoonshineBarrelSway.gifbrown swayingMoonshineBarrelPink Sway.pngpink swaying midMoonshineBarrelPinkSway.gifpink swayingMoonshineBarrelTipsy.pngIntro tipsyMoonshineBarrelFall.pngfallingMoonshineBarrelpiece.pngbrown barrel pieceMoonshineBarrelPinkpiece.pngpink barrel pieceBakingmob.pngA barrel painting itself to now become Baking Soda
Template:Enemies
Quadratus

Template:NPC infobox**Quadratus** is a water being located on Inkwell Isle Two. He is located on the very far right of the island and requires no bosses to be defeated prior to seeing him.

He is voiced by Gary Anthony Williams in The Cuphead Show!

## Appearance

Quadratus is in a pool of water. A face forms in the pool’s center when you approach it. The face resembles an old, bearded man with a big nose.

## Description

Quadratus' role is to tell the player how many times you have died. When you go speak to him, he says the following:

> *"Through all your battles and all my rhymes, you have failed and perished **n** times"*
>
>

The face then swiftly disappears. This can be done as many times as you like, as it is purely to tell you how many deaths you have.

In *The Cuphead Show,* he appears in the episode Sweater Off Dead as a mystic oracle who advises Cuphead and Mugman on how to keep the Devil from taking Cuphead's soul: knit an invisible sweater from special thread.

## Gallery

0 times.pngQuadratus.tcs.pngQuadratus as he appears in The Cuphead ShowDevil.quadratus.tcs.pngThe Devil disguised as Quadratus
## Trivia

* He may be based off of the Lady Of The Lake, from the King Arthur legends.
* Lucien, a character on Inkwell Isle 2, will tell you about him.
* His face resembles that of a ghost appearing from the moving barn in *Swing You Sinners!*.

Template:NPCs
es:Quadratus
ru:Квадратус
pt-br:Quadratus
Hot Dog

Template:Character Infobox
The **Hot Dog** is a mini-boss found in Funfair Fever. It serves as the second mini-boss of the level. His location is close to the stage's end after some moving signs, and defeating him allows the player to reach the end goal.

## Appearance

The Hot Dog is a giant anthropomorphic hot dog. His arms and legs are made out of hot dog meat, he wears white gloves, and he is almost always seen smiling. The only time we see him frowning is when he is defeated.

## Role

The Hot Dog serves as the end boss of Funfair Fever. Before the encounter, it will also serve as an obstacle by attacking while the player navigates the SNACKS & TREATS signs.

## Battle

The Hot Dog can be fought at the end of the platforming section of Funfair Fever, and guards the end of the level. His only attack is to launch squirts of ketchup, mustard, and relish at varying heights, forcing the player to dodge over or under them on the moving sign platforms. The ketchup, mustard, and relish will be at the top, middle, or bottom
Defeating the Hot Dog will cause him to disappear piece by piece, as if something is eating him. Alternatively, it can be bypassed by jumping and dashing over it when the last moving sign is at its highest point. He can also be skipped by dashing over his head or using smoke dash.Template:Sub-Bosses

## Trivia

* The battle against the Hot Dog resembles Bowser in the first *Super Mario Bros.* game (third counting *Mario Bros.* or *Donkey Kong*), with the player dodging projectiles en route to the boss before the fight. However, instead of dropping the Hot Dog into a pit, the gang has to shoot him.
* This enemy, the robot monkeys, and the cannon wall are the only enemies that did not appear in the Funfair Fever death screen.