recursal/Fanatic-Fandom huggingface dataset:
Totem

The totem for the wilds faction

The totem is the large object that your minions follow. It can be picked up by your hand, and can be moved to guide the minions around the map. The totem is the center point for the camera, and so is always at the very center of the screen. Minions will follow the totem unless distracted by resources or enemies.

Different factions have different colored totems that match the colors of the minions. **Non-unique Faction Color**can either be Brown Colored or Red Colored, however, **Unique Faction Color**can be white, blue, pink and etc.

In the map, you see players with the same faction as yours as green, while those who are of the opposing faction will be seen as red regardless of color.

## Mechanics

The totem stays stationary until you move it. Nothing you or any other sprite or entity in the game can move it, except for you. To move your totem, simply use the hand shaped mouse to grab it and drag it where you want your minions.

Combat is based on the totem's position, not the movement of minions. To initiate combat or to run away, you must move the totem close to the other player's totem. Similarly, resource harvesting is determined by the totem’s position; minions will not pick up resources unless the totem is near where the resources were dropped or harvested.

**Restriction regarding location of totem:**

* Player cannot collect resources unless both Totem and Minions are near the said resources.
* Player cannot heal minions if the Totem is not within the campfire because no action would be initiated
* Totem is restricted to have moderate distance between minions because the "camera" and its speed of movement does so.
* Totem can be hit by arrows, so it may hinder when doing tasks such as hunting or battling.
* Messages sent would depend on the location of the Totem, if the Totem moves after the message is sent then until the message is fully sent it would stay on the said location, **not the "moving Totem itself"**.

## The headdress

When you gain points, your totem grows feathers. These feathers can help other players tell how experienced you are. Totems lose all feathers after dying or restarting.

A skull also appears on the totem of the player with the highest score in a server.
Rocks

A collection of rocks in a clearing

Rocks are resource objects placed randomly on meadows. They seem to occur more often on the meadows in the interior of the map, and much less in the smaller, outer meadows. Hammers are required to mine rocks, and you will get 0 - 3 gold from each rock.

## Interaction

Like with other resources, minions that can loot them will move to them when close. It takes 4 - 10 hits to get gold from a rock, if any. There is currently no perk which makes rocks give more gold.

Rocks, like other resources, respawn when their meadows are rained on.
Waterfall

The waterfall is a large structure that sits in the center clearing and has no purpose other than looking nice. It is made up of a pile of rocks, over which a stream flows and falls into a small pool. The stream doesn't seem to be coming from anywhere, and the pool is surrounded by rocks.

The boundaries of the waterfall are a little buggy: minions can't go through it, but many creatures can walk on it and corpses can fall into it.
Tree

Trees are resource objects placed randomly on meadows. Chopping a tree down requires an axe, and will give 1 wood unless you have the 'Saw' perk, in which case you will get 2 wood.

## Interaction

Minions with axes will automatically move to trees to chop them down. It will take 3 hits to fell a tree, and an additional 3 chops to make it drop wood. Birds fly away from the tree when it falls.

Like most other resources, trees regrow when clouds rain on their meadows, and can also be planted in castle mode.
Marcello Lotti

**Marcello Lotti**is the Italian chief executive of the TCR International Series , having formerly worked in the World Touring Car Championship. He was appointed in to this role in 2014, ahead of the inaugural TCR International campaign in early 2015.

## References

1. ↑ https://www.autosport.com/other/news/117055/lotti-confirmed-as-tcr-series-boss
Plant

Plants are available in castle mode, decreasing dependence to hunting, killing, and cutting grass. It needs a farmer (minion with scythe) to harvest the plant. But harvesting plant will give no experience points. The player will also be able to plant trees.

Rezoner announced this development in his 3 February tweet.

 "Wall update for https://wanderers.io  is delayed until I finish plant growing mechanics because I've realized there isn't enough wood to build walls.
This adds up nicely with existing mechanics - for example, rabbits are now also garden pests."

 The common plants that are found in castle mode are:

* Planted: Corn, trees
* Naturally found: Mushrooms, grasses, trees
Well

The well is a storage building to store water for the purpose keeping a meadow green. To get water, a player must be near and left click on the well. Right clicking will move water from your inventory back to the well.

It costs 2 wood to place a well. To place it, select the well icon at the bottom of the screen, then click where you want to place it. A well has multiple restrictions on where it can be placed: It must be on the edge of a meadow, and no other buildings can be in the placing radius. You also can't place a well on a meadow that already has a well.

## Mechanics

Once a well is placed on a meadow, it controls that meadow's water. To take water from a well, left click it. To put back water, right click it. Removing water will dehydrate a meadow, and putting water in a well will turn it green.

When placed, a well is completely full of water, making it a very abundant resource. As crops use up a meadow's water supply, the water in the well doesn't go down or up. Rain on meadows will also fill wells.

Catapults will lock onto and destroy wells in two hits.

## Tips and Tricks

Wells are very easy to make and are very useful. They make growing crops much easier and faster, and because they spawn completely full of water, water is very easy to get. A good strategy is to put wells on outlying meadows not too far from your base, and filling wells that are in your base with these.

Remember to search the area around you castle for wells. There's no need to waste resources to build a well when there are others nearby.

While wells are the fastest way to hydrate a meadow, they are also very fast at *de*hydrating meadows. Never take from the wells that are hydrating the clearings you are farming on. You can use this to your advantage as well; quickly run in and out of enemy castles, grabbing as much of their water as you can without dying. Slowing down their food production means they can't heal as well, meaning they will be easier to beat in an invasion later on.

If you remove water from a well while the cloud is raining on it, you can restock your supply of water without draining the well.
Hammer

The hammer is one of the most useful tools in the game. Hammers are used to mine gold from rocks, attack enemies and build stuff (Castle Mode) They must be researched but there are no requirements to unlock them.

Hammer is made with 1 - 5 wood, depending on how big your tribe is. To research it, get enough exp until the bottom research bar pops up. Then click the hammer and it will move to the left side of the screen, where it will stay until you die. To give your minion a hammer, select the icon on the left side of the screen, and then click and available minion. Hammer is a melee tool and so it can be paired with shields.

## Mechanics

Minions with hammers, known as miners, will automatically move to mine rocks when they are close enough. They will hammer the rock until it is fully mined and drops gold, and then will then collect the gold and move onto the next rock that is within their range.

In battles, miner minions will move to any available minion and engage them in a 1v1, just like with all other melee tools. Like always, knight minions are prioritized and hunter minions are attacked last.

Also, in Castle mode they can build structures in exchange of 7 wood, its really useful in mid-game, since it's needed to build castles.

## Tips and Tricks

Hammer is used to get gold, one of the most crucial resources in the game. Getting miners is very helpful, as you can trade gold for all other resources at the special buildings. Also, combat items like sword, shields, and helmets are and can only be bought with gold. Because of this it is usually a good idea to research hammer.
Humans

## Humans

### Alias(es)

Mortals
Midgardians
Terrans
Earthers
Humies

## Appearances

### Movie

*Man of Steel*
*Batman v Superman: Dawn of Justice*
*Suicide Squad*
*Wonder Woman*
*Justice League*
*Aquaman* (unreleased)
*Shazam!* (unreleased)
*Flashpoint* (unreleased)
*The Batman* (unreleased)
*Cyborg* (unreleased)
*Green Lantern Corps* (unreleased)

### Status

Extant

**Humans** (Homo Sapiens) are the inhabitants of Earth.
Cannibalism

Cannibalism is an invention that allows the player to loot more food from dead bodies. Cannibalism has no requirements to buy, and thus can be bought early in the game. It can greatly help tribes that are low on food but love to fight enemies.
It can be quite important when you're getting many swordsmen, since you will suffer a lot of damage while fighting other big tribes.

## Effects

When cannibalism is bought, tribe members will cause dead bodies to drop one extra food from corpses, whether it's their own dead minion, a minion from another tribe, or barbarian. It will also affect dead bodies killed by other tribes or barbarians. Drops from minions are randomized, so in a situation where you would have gotten 0 food cannibalism gives you an extra, meaning that every time you loot a corpse, you get at least 1 food.

Any member in your tribe can use this invention to gain an extra food upon looting a dead body; there are no restrictions on that. When butchering a dead body, there are no visual differences other than more food popping out of the poor minion.
Inventions

Inventions are the upgrades of Wanderers.io — new tool types, armor, and passive skills acquired by leveling up the character.

Each time a player levels up, they can unlock one new invention for their tribe. The experience points (XP) required to level up increases exponentially as the player progresses. The XP bottle at the bottom left of the screen shows the progress towards the next upgrade. When the XP bottle fills, the invention selection bar will appear. Some inventions, like items, will move to the right or left side of the screen. Passive skill inventions won't show any visual change but will affect gameplay.

Players are capped at nine (9) upgrades and cannot level up or change their chosen inventions beyond that point. The only way to reset one's inventions is to respawn by dying or restarting Wanderers.io.

Some inventions require unlocking certain precursor upgrades before they can be researched. The Mycology invention, for example, requires first unlocking the Scythe.

## List of Inventions

Here are the list of inventions you can unlock. Click them to learn more about them.

**Hammer (tool):** Build, mine stone, and fight

**Scythe (tool):** Harvest grass, harvest crops, as well as fight.

**Sword (tool):** Fight with increased attack speed.

**Dagger (tool)**: Steal gold on hit; only hunters and other rogues can be targeted.

**Backpack (passive):** Increase maximum carrying capacity per resource to 40, from 20

**Helmet (armor, tiers 1-3):** +HP to the wearer (+1, +2 or +3 HP)

**Shield (armor, tiers 1-3):** % block chance to the wielder (20%, 40%, or 50% chance to block incoming attacks.)

**Shock Arrow (passive):**+1 damage dealt from archers to opponents without a shield.

**Butchery (passive):** +1 meat gained from butchering animals

**Cannibalism (passive):** +1 meat gained from looting people.

**Mycology (passive):** Mushrooms no longer poison minions (only available after researching the scythe).

**Farming (passive):** +1 food gained from harvesting grass (only available after researching scythe).

* BUG: Farming (passive) currently has **no effect**.

**Stay (passive):** Order minions to guard a meadow instead of following the player totem.

* BUG: Stay (passive) sometimes does not appear after being leveled.

**Saw (passive):** +1 wood gained from trees.

**Missionary (passive):** Barbarians will not attack the player, but the player can no longer gather resources from meadows near barbarians.
Barbarians

A group of barbarians in a meadow

Barbarians are NPC (Non Player Character) enemies found in numerous places around the map. They spawn alone, and will interact with resources. They make up the majority of the small red dots on the mini map, and will attack rabbits (if they are equipped with a bow), and all player tribes, except for the players that have the missionary ability.

Individual barbarians will sit in the space between meadows and guard a single spot. These are easy to take out and are a good source of exp and resources. In the meadows in the center of the map, groups of barbarians spawn and stay there until a player attacks them.

Barbarians can't harvest resources; when chopping a tree or hitting a rock, the rock or tree won't ever yield resources for them. It shows the chopping animation, but the tree won't fall and the rock won't be destroyed. Although, upon looting a fallen barbarian, they will drop a random amount of resources.

If you have the missionary ability, you are in luck! Barbarians will no longer attack you if you have this ability. You can also recruit Barbarians to join your tribe. They will join your tribe at random, and will follow you around and fight with you. However, you cannot harvest resources from the more central meadows, making resource harvesting much harder.

## Strategy

* Barbarians can have all types of equipment (excluding the Dagger), one could have nothing but an axe while another has a sword, legion helmet, and steel shield. Consider this and carefully note what barbarians have before charging into a fight with them.
* If you have the missionary ability, use the Barbarians to your advantage! The Barbarians will help you in combat and can throw a pursuing off course. If you are trying to escape an enemy, and they keep chasing you, lead them to one of the middle areas where there's groups of Barbarians! The barbarians will attack them and give you a chance to escape.
* Barbarians in the middle of the map harvesting resources won't chase you; this means that if you think you'll lose a fight against them, you can retreat, build a campfire, and attack again with full health and no minions killed. However, Barbarians not occupied harvesting resources will chase until you die or they die, if you engage them in combat.
Shock Arrow

Shock arrows boost your hunters with extra arrow speed and damage to creatures without shield, be it minion, ogre or rabbit. If you plan using this upgrade in your build, it is advised to unlock it early to instantly kill rabbits.

If an archer is in a tower (castle mode) then they can do a total of 3 damage to enemies. This is a good thing for when a large army attacks your castle or wall.
Lumber mill

### Tooltip

Ahoy! I am always short on wood. I will give you a gold coin for one piece of wood.

## Attributes

### Location

Randomly generated

The lumber millis a building generated in a random location on the map. It gives the player the option to exchange their wood for gold coins with 1:1 rate.

To exchange wood for gold, click on the lumber mill. If you have at least one wood, you will get gold back. Upon clicking on it, a you will lose one wood, and one piece of gold will pop out. You can click it and make gold pop out from any distance, but your minions have to physically pick up each piece.

If you don't have enough wood, a message will pop up at the bottom of the screen telling you that you don't have enough wood.

## Tip and Tricks

Gold is not as helpful as wood unless you are planning to upgrade hats and shields quickly. It's a good idea to use this structure more in the mid game, after you maximize your minions number to five.
Campfire

> *Come closer and sit by the campfire* - The campfire tooltip once it is lit.
>
>

The campfire is a placable entity that is used to regenerate your minion's health in exchange for food. It is a very important part of the gameplay, due to the fact that it's the only way to regenerate your tribe's health without replacing minions.

The campfire is available at the beginning of the game, and can be built at any time. It costs 1 - 6 wood depending on the size of your tribe. 1 minion means it costs 1 wood, 2 minions make it cost 2 wood, etc. The campfire is located in the upper left corner of your screen. Place it by selecting it and then dragging it to where you want it to go. Click to drop it, and then click it again to light it.

## Mechanics

Your minions will automatically move around the campfire once they are close enough. Minions that don't have full HP will throw pieces of food into the campfire. Food then pops back out, and instead of going back into your inventory, each piece will restore 1 HP for one of your minions.

Minions will move around any campfire that's not being occupied by enemies: you can get multiple tribes of the same faction around 1 campfire. Because of this, if you are teaming with someone, make sure to coordinate so that only 1 of you places a campfire. You don't want to place multiple campfires when 1 can work fine for multiple tribes.

## Trivia

* The campfire is very similar to the campfire in wilds.io because of the fact that it restores health.
* The campfire actually has three tooltips:
	+ *Heal 1 HP for 1 food* - When you're hovering your mouse over it in the GUI
	+ *Light it up -* When the campfire is built but not lit
	+ *Come closer and sit by the campfire -* When the campfire is lit
Armor

Armor includes the helmets and shields a minion wears to boost their health or block chance. There are three stages to both helmets and shields, boosting these stats.

## Helmets

Helmets are items that permanently increase the amount of health a minion can have. Each helmet must be unlocked in order, starting with tier 1.

Hood: Increases health to 5 (+1 health), and costs one (1) gold, regardless of how many minions are in your tribe. Colored the same way as your tribe color is.

Viking Helmet: Increases health to 6 (+2 health), and costs two (2) gold, regardless of how many minions are in your tribe. The main part is colored the same way as your tribe's color is, although the horns will differ.

Legion Helmet: Increases health to 7 (+3 health), and costs there (3) gold, regardless of how many minions are in your tribe. The main part is colored the same way as your tribe's color is, although the horns will differ.

Notes: Replacing a helmet with a better one will NOT refund you for the helmet equipped before. You can NOT stack helmets.

## Shields

Shields are items that permanently increase the chance a blow will be blocked. Any shield will allow the user to take only one damage from a Shock Arrow, instead of two. Each shield must be unlocked in order, starting with tier 1.

Wooden Shield: Gives the minion a block chance of 20%, and costs one (1) gold, regardless of how many minions are in your tribe. Always colored brown.

Reinforced Shield: Gives the minion a block chance of 40%, and costs three (3) gold, regardless of how many minions are in your tribe. Always colored brown, with a white-colored reinforcement.

Steel Shield: Gives the minion a block chance of 50%, and costs five (5) gold, regardless of how many minions are in your tribe. Always colored white. (This shield is considered to be unaffordable, costing a hefty 5 gold for a relatively low 50% block chance. Reinforced shields give you more block for your buck.)

Note: Replacing a shield with a better one will NOT refund you for the shield equipped before. You can NOT stack shields.
Sword

Sword is the most combat-strong weapon you can give your minions. Sword has no use other than for combat against enemy minions and ogres.

Sword can be unlocked with exp, and costs 1 - 5 gold, depending on the number of minions in your tribe. Once unlocked, it moves to the left side of the screen, from where you can drag it onto any minion without a tool or weapon.

## Mechanics

The sword is used exclusively for combat. When a knight gets in range of an enemy, they will move to a single enemy minion and start attacking, like other melee weapons.

In any situation, the minions with sword are the first ones attacked. Unless a fight is very unbalanced, this mean that your knight *will* sustain damage during a fight.

Sword acts much like other melee tools and weapons, except for one thing: the attack rate. Sword has a quicker attack rate than other weapons, making it very useful for combat. Minions with sword hit first and usually kill first, unless the enemy minion has much better gear and/or is lucky with their shield blocking.

## Tips and Tricks

It's not a bad idea to have a tribe of nothing but sword minions in the end-game. You can farm resources off of fights, and if you have legion helmets and steel shields it will be very difficult for opponents to beat you. This requires a lot of gold, though, so if you're going this route you will probably want to kill off some archers or lumberjacks in order to get miners.

If you are low on resources, however, stocking up on knights is probably not the best idea. If you lose minions in fights and you don't have lumberjacks or miners, you won't be able to replace minions and it will be much easier for opponents to chase you down and destroy your tribe.
Wanderers.io Wiki

## Play The Game

Welcome to the Wanderers.io Wiki! We are a community of Wanderers.io players that came together to create this wiki! Here you can find information about the game, explore things of new interest, or follow community guides in becoming a better player.

## The Game

Wanderers.io is a multiplayer game where you lead a tribe of tiny people through a hostile sandbox. Wanderers is a game created by the game developer Rezoner, maker of Wilds.io. In Wanderers, you manage a group of 1-6 small people who, depending on what tools or weapons you outfit them with, will gather resources for you. Wipe out enemy tribes, meet allies, and watch while your archers slaughter rabbits and loot fallen foes as the clouds sail by overhead.

You don't give direct orders to your minions - instead they interact with the objects in sight if they have the right tools - for example an axe will allow minion to cut down trees and a bow will let him hunt animals. The game-play revolves around search for the meadows separated by barren land which are the main source of food and wood that you need to survive. Two main threats are AI controlled barbarians and tribes owned by other players. To help your minions in the battle you can exchange experience for new traits and upgrades which will cost you gold. After the battle you will be able to loot the corpses and heal wounds by the campfire.

## More Content

* The Tribe
* Factions
* Game Modes
* Meadows
* Clouds
* Buildings
* Improvements
* Possible Upcoming Additions
* Environment Elements
* The Forums

## Recent Changelog

* + well
* + food Storage
* % fixed play with friends
* % catapults are now automated
* % enabled barbarian spawns in castle mode
* % fixed gates
* + sound/music mute button
* + random castle names
* + leaderboards
* + destroy building button
* + destroyed buildings give wood
* % fixed spawning white tribe instead of barbarians
* % longer in game music
* % increased walls health
* % different teams cannot join walls

### The Castle Update is out!

You can build walls and towers, plant plants, and smash things with catapults! Go try it here.

## Wiki Guidelines

Before editing pages on the wiki, please visit this page for editing instructions and formatting help.

## External Links

**The Game:** Have fun playing! **Link:** https://wanderers.io/

**The Creator's Twitter:** Go here to see upcoming news about this and other games created by Rezoner. **Link:** https://twitter.com/rezoner

**The Forums:** Here, you can suggest ideas and report bugs and problems so the developer himself can see it and take it into consideration. **Link:** https://wanderers.userecho.com/

**The Official Wanderers.io Discord:** Chat with other players and even the creator about the game and other topics. **Link:** https://discord.gg/683CVRD
Saw

Inventing saw allows tribe to gain double amount of wood from trees. Saw has no requirements to unlock, and is available early in the game. If you constantly find yourself low on wood, saw is a good upgrade for you.

Saw is nice to have if you need wood, because it frees up a minion who otherwise would have an axe. If you don't use lumberjacks at all in the endgame, it's probably smarter not to spend an upgrade on saw and focus on combat upgrades instead.
Missionary

### Tooltip

Barbarians will not attack you but you cannot gather resources near their meadows anymore

## Description

### Effect

The barbarians will be allied with your tribe, but you cannot collect resources near the middle meadows anymore

**Bugs:**

* With the Missionary upgrade active, barbarians will sometimes decide to follow your totem and fight with the player's tribe. If you station your archers in towers they will still shoot at these friendly barbarians without retaliation, allowing you to farm friendly barbarians for loot.
Ogre

Ogres are the large creatures that protect the center clearing. Ogres carry a large hammer and seem to be wearing an animal skin kilt around their body. Currently they only live in the middle meadow. They will attack any player that tries to take over the meadow they are in, but don't interact with barbarians or anything other than players.

While they are an obstacle between you and conquering the large center clearing, it is worth it to kill one if you see it, because of the fact that they drop so many loot crates. You can get a lot of EXP and resources from killing the ogre.

## Combat

Ogres aren't that much of a challenge for your minions. They have a very slow rate of attack, and sometimes won't even get a chance to attack your minions(due to the very slow rate of attack). They are more dangerous in the sense that they distract your minions from the barbarians that also occupy the center meadow, and that they are allied with the barbarians in the center.

## Trivia

* Ogres are much stronger in wilds.io, where they have three different attacks and much more health.
* The color palette for the ogre is very similar to the colors of barbarians, since they both seem to be wearing the same animal skins.
Mushrooms

Mushrooms are a type of vegetation available on every meadow, spawned periodically by clouds. Mushrooms are classified as a food source. There are 10 types of mushrooms.

## Effects

Currently 6 of 10 mushroom types are edible, giving 1 unit of food when gathered. The remaining 4 deal 1 damage to the tribesman who gathered it. The mycology upgrade converts poisonous mushrooms into edible ones for any player that unlocks it.

## Trivia

- Using poisonous mushrooms can be useful for releasing unwanted tribesmen(As long as you don't have mycology).

- Players aware which mushrooms to pick can potentially feed their tribe on this food source alone for the whole game.

- A good way to remember which mushrooms are good is “every ringed shroom except the brown gray one”.
Game Modes

**Game Modes!**

There are two game modes, *Tribes Mode* and *Castle Mode*.

***TRIBES MODE:***

*Tribes Mode* is recommended for beginners and is an easy game mode.

Note: Tribes Mode disables buildings and extra content!

***CASTLE MODE:***

*Castle Mode* is recommended for advanced players. In this mode you can build fortifications and grow plants!

***ECLIPSE MODE***

Former last man standing royal rumble mode but currently has been deactivated. In this mode, everybody tries to survive the eclipse by going to center and kill each other.
Catapult

Catapults are player-built weapons used to destroy enemy buildings. They are an available structure in castle mode, and require players to load them with gold before firing.

Catapults are available from the start in the bottom menu. When you select it, you will be able to place the catapult wireframe anywhere, as long as there are no other structures in the radius. Any minions with hammer on your team with wood will begin building the catapult.

Catapults have a single flag that is the same color as the faction that built them.

## Mechanics

Left click the catapult to load it with gold. A rock will appear in the bowl of the catapult, and it will automatically pivot and fire at any nearby enemy walls or other structures.

When no enemy structures are nearby, the catapult will hold the gold that was loaded into it. Each gold piece is one shot for the catapult, and it will start to use these shots when enemy structures are built within range. Catapults will store gold indefinitely until they are destroyed or the gold is used up.

Catapults do not attack minions, only structures.

## Range

Catapult has a range of 4. When players try to contruct a wall, there will be a grid.

* X - Co-ordinate to place catapult
* || - Wall node which can be upgraded with tower
* == - Wall which can be upgraded with gate

## Tips and Tricks

Catapults are very useful for attacking enemy castles; however you must be careful that you have 7 wood before building the catapult. A wireframe sitting just outside enemy walls won't help you at all. Similarly, you must have enough gold to do damage to the walls.

Leaving catapults in your castle is a very good strategy. Load them beforehand, and they become a turrent/sentry that the enemy can't destroy. They will also quickly take out enemy catapults while they are being built, before they can do damage to your base.

## Previous Versions

The old catapults had to be aimed by the player. When you held the catapult, a target would appear on the ground. Continuing holding the catapult and moving the mouse moved the target. These catapults were removed because the iffy hitbox of the target made it extremely difficult to destroy walls; players would aim directly at the enemy walls but most of their shots wouldn't do damage.

There was also a bug where rocks would hover forever above catapults.
Axe

The axe is one of the main tools of the game. When you start a game, one of your minions starts with an axe. Axes are melee tools used to get wood and in battles.

Axes are made with 0 - 5 wood, depending on the number of minions in your tribe. To give one to your minions, select it on the left, and then click any available minion to make them a lumberjack. The axe is a melee tool, so it can be paired with shields.

## Mechanics

Lumberjack minions will automatically move to chop trees when they are in range of one. They will chop until the tree falls down (takes 3 hits), and then chop the fallen log to gain 1 wood (takes 3 hits), or 2 if you have the Saw Technology. The lumberjack will move onto the next tree while another minion in your party collects the wood. They also will attack enemy catapults in Castle Mode.

In battles, lumberjacks move to attack any opponent that isn't already engaged by another minions. Like in all fights, knight minions are attacked first and hunter minions are attacked last.

## Tips and Tricks

Later in the game, wood is easy to get, so unless lumberjacks are part of your end-game strategy you may want to be mindful of opportunities of killing them off

That said, having a reliable and easy way to gather wood is immensely helpful because of the usefulness of wood in building campfires.
Chest

Chests are items that when broken, give the player 1 Wood, 1 Food, 1 Gold, and 1 Experience Point. Currently, whenever you first spawn in the game, you always will spawn next to a chest. They are located near the outsides of the map, and so are very helpful for smaller tribes. They are marked on the map by yellow dots and can be looted by barbarians.

Chests are also dropped by the ogre upon death.
Mycology

Inventing mycology allows tribe to eat all mushrooms without any worry. Mycology has farming requirements to unlock, and is not available early in the game. If you constantly find yourself low on food, mycology is a good upgrade for you.

Mycology is nice to have if you need food, because it does not depend on job. Any minion can pick mushrooms. It also eliminates the need of hunter and farmer to gather food.
Wood

Wood on the ground by the wood counter

## Overview

Wood can be acquired by either chopping down trees with a lumberjack, cutting grass with a farmer, looting dead minions, opening loot chests, or destroying enemy buildings with a miner (castle mode only). It can also be taken from and stored in wood storage in castle mode.

Wood can be traded for gold on a 1:1 exchange ratio at the lumber mill. In castle mode, a tree can be planted on a meadow at the cost of 2 food.

Wood can be used for building campfires, equipping minions with bows, axes, hammers, or scythes. The amount of wood required for each purpose scales with the number of minions in the tribe.

## Strategy

Wood is an important early-game resource as the expanding tribe needs to be equipped. For an all-resouce build (build without rogues and knights), it takes 14 woods to equip a full-sized 6-minion tribe.

In tribes mode, in the endgame where the tribe becomes fully equipped and battle-ready, wood is only useful for building campfires and re-equipping new minions. If managed carefully, it is possible to have a steady supply of wood without a lumberjack, completely relying on war loots and chests, especially if backpack is invented.

In castle mode, the consumption of wood skyrockets as defense structures (walls, gates, towers, and catapults) all cost 2 wood to build and another 5 wood to finish. A typical castle worth 1300 points minimally encompassing the central meadow with 4 gates and one tower for every 2 walls takes 154 wood to build. This need can be efficiently met by the collaboration of resource squads with farmers and lumbers staying put and acquiring wood from trees and grass, and scavenge squads with hunters and miners that bring down enemy buildings for wood, and supply the resource squads with food and water.
Wiki Matheus Canella

**Wiki Matheus Canella**
## "*Olá, eu sou Matheus Canella..."*

> Matheus Canella, é o nobre apresentador do conhecidíssimo Crube da Bolacha (apesar de não fazer mais vídeos disso) e de outros ilustres programas difundidos na mídia mundial dos anos 30, agora tem sua própria wiki,apresentando informações sobre seus personagens já criados e outras coisas.
>
>

> Para você que não o conhece, veja o primeiro vídeo do Crube da Bolacha (é um dos piores vídeos dele, mas se quiser ver desde o começo tá aí)
>
>
DC Extended Universe Wiki

**Welcome to the DC Extended Universe Wiki!**
A comprehensive encyclopedia on the DC Extended Universe that anyone can edit!
We are currently managing 76 articles and 93 images, and we could use your help to create many more.

## Main Characters

SupermanBatmanWonder WomanAquamanFlashCyborgLois LaneAlfred PennyworthPerry WhiteJor-ElMartha KentLex LuthorDoomsdayDeadshotHarley QuinnEnchantressJokerSteppenwolf

## Featured Media

Man of Steel - Official Trailer 2 HDBatman v Superman Dawn of Justice - Official Teaser Trailer HDBatman v Superman Dawn of Justice - Comic-Con Trailer HD

## News

**6 Arrowverse Shows Ranked Worst To Best - Screen Rant - - 2024/01/26 15:30**

6 Arrowverse Shows Ranked Worst To Best  Screen Rant...

**DC: From The Joker 2 to Superman: Legacy, here are the new and upcoming movies and TV shows on the horizon - Popverse - - 2024/01/26 14:00**

DC: From The Joker 2 to Superman: Legacy, here are the new and upcoming movies and TV shows on the horizon  Popverse...

**The 20 best Marvel and DC movies that aren’t part of the MCU or DCEU - Yardbarker - - 2024/01/26 08:34**

The 20 best Marvel and DC movies that aren’t part of the MCU or DCEU  Yardbarker...

**The Death of the DC Extended Universe - The Trinitonian - - 2024/01/26 03:01**

The Death of the DC Extended Universe  The Trinitonian...

**Aquaman 2 Box Office Officially Passes 2022 DC Flop's Entire Global Gross In Just 4 Weeks - Screen Rant - - 2024/01/22 02:49**

Aquaman 2 Box Office Officially Passes 2022 DC Flop's Entire Global Gross In Just 4 Weeks  Screen Rant...
Scythe

The scythe is the most versatile resource harvester of the game. You can get randomized items and grass is abundant.

Scythes are made with 1 - 5 wood, depending on the number of minions in your tribe. You need to select scythe from improvement icons first. After that, to give one to your minions, select it on the left, and then click any available minion to make them a farmer. Scythe is a melee tool, so it can be paired with shields.

When you research scythe, you also two other abilities appear in the improvements bar: farming and mycology.

## Mechanics

Farmer minions will automatically move to chop grasses when they are in range of one. They will slice the grass and then a random resource will appear.

In battles, farmers move to attack any opponent that isn't already engaged by another minions. Like in all fights, knight minions are attacked first and hunter minions are attacked last.

## Tips and Tricks

This is the best improvement to gather resources because grasses are easy to find and will yield any resource. The two skills it unlocks are both used to get food, so if you find yourself low on food, you might want to consider using scythe.

On the other hand, it might not be worth it to waste upgrades on scythe, mycology, or farming when you can easily get food other ways, like trading gold for it, fighting, or simply memorizing the mushrooms.

In Castle Mode, corn can be planted for the price of one food, and later harvested for two. However, having multiple farmers swing at one corn crop at the same time will yield twice the amount of food as there are farmers swinging at it.
Matheus Canella do Crube da Bolacha

Aparentemente um alter-ego do Matthew Cinnamon que apresenta o programa **Crube da Bolacha**, cujo propósito é ser o primeiro programa sem roteiro, totalmente improvisado.

## Quadros

O quadro mais recorrente do Crube da Bolacha é o *Entrevista Surpresa*, onde Matheus liga para algum amigo entrevistando ou não. Até agora 4 pessoas participaram do quadro.

Outro quadro recorrente e não tão bagunçado é o *Respondendo Perguntas e Pobremas*,em que Matheus escolhe perguntas para responder, a maioria delas vindo do Instagram.
Fake News Man

>
>
> Fake News Man
> -------------
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>
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> Informações
> -----------
>
>
>
> ### Nome
>
>
> Fake News Man
>
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> ### Gênero
>
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> Masculino
>
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> ### Ocupação
>
>
> Precursor de Fake News
>
>
> ### Vícios
>
>
> Fake News
>
>
>
> Aparições
> ---------
>
>
>
> ### Primeira Aparição
>
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> *Maravilhoso Mundo das Fake News*
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> "*Sou eu, o Fake News Man!*"
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> *— Fake News Man respondendo Matheus.*
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O ***Fake News Man***, é um personagem e antagonista do episódio *O Maravilhoso Mundo das Fake News.*
Clube da Bolacha

Esse artigo está em um processo de construção. Se puder, ajude a wiki editando.

***"Crube" da Bolacha*** é um programa no canal Matheus Canella, funcionando quase como um sucessor do infame *Show da Madrugada.* A Ideia do show é que seja o primeiro quadro sem um roteiro, sendo feito de um jeito totalmente improvisado. O Show atualmente tem 2 "temporadas", e é apresentado por Matheus Canella.

## Episódios

Crube da Bolacha possuí 10 episódios até o momento, sendo um deles um especial.
Show da Madrugada

Abertura do Show da Madrugada 19

**Show da Madrugada** ou **SDM** foi o primeiro programa de humor feito por Matheus Canella. É apresentado com inúmeros quadros distintos todos os episódios com skits e propagandas de humor durante o meio do programa.

Show da Madrugada também é considerado como uma das séries mais icônicas e divertidas de Canella e é responsável por apresentar situações e personagens inesperados que tanto amamos como Robson o E.T. e Tio Sérgio.

Em abril de 2022, Canella anunciou em suas redes sociais um pequeno *sneak peak* com algumas imagens promocionais de um futuro filme baseado no SDM e alguns meses depois, foi lançado um trailer confirmando a data de lançamento do filme para o dia 23 de Dezembro do mesmo ano.
Chester

Esse artigo está em um processo de construção. Se puder, ajude a wiki editando.

**Chester, o Dinossauro Maneiro**, ou simplesmente, **Chester** é um dos principais personagens, quase o deuteragonista do canal Matheus Canella. É um boneco da linha "Babys Sauros", que Matheus comprou e usou como personagem.

## Sobre

### História

Enquanto ia ao mercado, Matheus Canella se depara com Chester e logo uma amizade é criada. Depois de um tempo, os dois concordam em participar de um concurso de imitações valendo 15 Mil Dólares e um CD do Amado Batista, com Chester imitando o Selton Melo e Canella o Chico Bento. Porém infelizmente o ganhador do concurso é o Golfinho de Cartola que Canta Igual ao Ed Motta. Mas devido a sua participação, Chester ganha um passeio de balão pro Alabama. A partir daí, Chester continuaria aprontando altas estripulias. ("*Chester, o Dinossauro - Episódio 01*", "*Chester Magical Adventure*")

Mais tarde ele é visto anunciando produtos da sua loja "Polichester". ("*Show da Madrugada 18*"). E então em dezembro de 2015 começa seu programa jornalístico independente *Conexão Dinossauro*. ("*Conexão Dinossauro: Youtubers Teens*"), depois de sair do *Jornal da Tarde Quase as 6H.* ("SDM Pocket: Jornal da Tarde Quase 6H")

## Curiosidades

* Chester possui uma conta no Instagram.
* Seu sobrenome é uma referência ao jornalista Roberto Cabrini.

## Ver também

* Matheus Canella
* Tulinho
* Tio Sérgio

## Galeria

Vê-se claramente que Chester é fumanteChester e seu melhor amigo Matheus Canella se divertindo de bicicleta.Chester de perucaChester comete atos criminosos?"Monstagem" de Chester tendo relações sexuaisChester fazendo novas amizadesChester olhando para o horizonte e fazendo piada sobre seu pênis alongadoChester mostrando seu lado artistico.pngChester mostrando seu lado artístico

## Referências

1. ↑ https://www.instagram.com/chesterodino/
The Bottom Line

**The Bottom Line** is the third song in Newsies. It is performed by John Dossett, Laurie Veldheer, and Mark Aldrich as their characters Joe Pulitzer, Hannah, and Don Seitz. During this song, Mr. Pulitzer decides he is going bankrupt and must raise the price of the newsies paper in order to keep his money.

## Lyrics

[PULITZER]
Gentlemen, we need to sell more papers. There's an answer right before your eyes, but you're just not thinking this through
Nunzio knows, when
He's cutting my hair
Trim a bit here and then
Trim a bit there
Just a modest adjustment
Can fatten the bottom line

[BUNSEN]
What if we cut back personnel?

[SEITZ]
How about a few salary trims?

[BUNSEN]
We could lower the price of the paper

[PULITZER]
Bankrupting me even faster! Let me try again
Shaving is tricky: The razor
Should float
Shave me too close and you
May slit my throat
Its the simplest solutions
That bolster the bottom line

[BUNSEN]
I've got it! If we charge the Newsies sixty cents per hundred instead of fifty

[SEITZ]
They'd have to sell ten more papers just to earn the same amount as always

[PULITZER]
My thought exactly. It's genius

[HANNAH]
It's gonna be awfully rough on those children

[PULITZER]
Nonsense, they'll be learning a real life lesson in economics. I couldn't offer them a better education if they were my own
Give me a week and
I'll train them to be
Like an army that's
Marching to war
Proud of themselves and so
Grateful to me
They'll be begging to pay even more!
When there's dirt
On our shoes, boys
For God's sake, relax!
Why throw them out?
All we need is some wax
Listen well to these barbershop lessons
For they'll see you through

[EMPLOYEES]
When you're stuck in the muck you'll be fine
You'll erase any trace of decline

[SEITZ]
With a trim

[HANNAH]
And a snip

[BUNSEN]
And a shine!

[PULITZER]
And the power of the press
Yes! Once again is mine!
The price for the Newsies goes up in the morning!
Just a few common cents
Gents, thats the bottom line!

[EMPLOYEES]
Every new outcome
It's income for you
Thanks to that bottom line!
Alípio

> Nota: *Se estiver procurando pelo pai de Matheus, veja Pai.*
>
>

(04/2016)

* "A Incrível e Contagiante História de Tulinho"

(05/2016) *(citado)*

**Alípio Alazão** *(também conhecido como **Claudio Pangaré**)* é um cavalo humanoide natural de Paraibuna-SP, recorrente nos vídeos antigos do canal Matheus Canella.

## História

Em sua primeira aparição no canal, Alípio deu uma entrevista onde relatava sua experiência na gestão da única fábrica de espigas de milho do mundo. O negócio parece não ter dado certo pois o alazão posteriormente aparece em outros vídeos do canal fazendo ponta como ator figurante, muitas vezes interpretando o pai de Matheus.

Matheus conheceu Alípio após tomar uma dose de Ayahuasca (Santo Daime), e se reuniu diversas outras vezes com ele para o consumo do entorpecente. No vídeo em que relata a experiência, Matheus elogia Alípio, dizendo que ele é "um grande cara" .

Em 3 de junho de 2015, com o lançamento do vídeo "EPIFANIA ESPACIAL" , Alípio aparece falando em espanhol com uma voz robotizada, interpretando o instrutor de coito oral "Carlos, lo Cavalito" e desde então fala desta maneira em todos os vídeos em que aparece no canal. Este fato levantou várias teorias pelos fãs do canal, uma delas é a que Alípio teria perdido a voz em uma tentativa mal-sucedida de garganta profunda, e teve que falar com a ajuda de aparelhos eletrônicos desde então.

## Alípio e Cocó

Em 26 de setembro de 2015 estreou no canal o desenho animado Alípio e Cocó , mostrando uma versão animada de Alípio interagindo com Cocó , um galinho. Apesar do sucesso de visualizações, a animação foi descartada pelo canal e teve somente o episódio piloto publicado.

## Atualidade

Nada foi confirmado oficialmente, mas Alípio parece não fazer mais parte do canal. Sua última aparição foi no vídeo "A Escolinha da Internet"  onde interpreta Renato Meme, personagem que é associado ao primeiro vídeo em que tem um personagem de destaque.

Alípio também foi citado no vídeo "A Incrível e Contagiante História de Tulinho" pelo colega Cocó , que diz que o alazão estaria de férias .

Muitos fãs de Alípio ainda estão indignados pelo desaparecimento do ídolo, criando teorias acerca de seu sumiço. A teoria mais aceita pela comunidade é a de que Alípio teria tido desavenças com Matheus e após sair do elenco do programa teria se afundado no consumo de drogas, já que entrara nesse mundo pela própria influência do amigo.

## Referências

1. ↑ Show da Madrugada 11 https://www.youtube.com/watch?v=dxyEheunXuo
2. ↑ https://www.youtube.com/watch?v=J8J1zzsYXCo
3. ↑ https://www.youtube.com/watch?v=wwsUVjGwG28
4. ↑ https://www.youtube.com/watch?v=ionhJ2w5WgA
5. ↑ https://www.youtube.com/watch?v=PFLyckHGaN0
6. ↑ https://www.youtube.com/watch?v=D5sdugLVo0Y
7. ↑ https://www.youtube.com/watch?v=AVbiGM3bHX4
Stefano Comini

**Stefano Comini** (born 3 February 1990) is a Swiss racing driver and defending champion of the TCR International series.

## Career

In 2015, he became the first TCR International Champion in history, with six victories. In that year he drove for Target Competition in a SEAT León Cup Racer. In 2016 he won the title again, this time driving for Leopard Racing.

In 2017 Stefano switched to his third team and manufacturer in as many seasons, in this case it was Comtoyou Racing and Audi. He finished third in the championship as a new champion, Jean-Karl Vernay of France, was crowned.

## Results

(key) (Races in **bold** indicate pole position) (Races in *italics* indicate fastest lap)

\* Season still in progress.