Witch

**Witches** are supernatural beings who are born with the power to affect change by magical means, known as witchcraft. While many witches are the self-proclaimed "Keepers of the Balance," other witches have been known to work against the Balance and use their power for personal gain.

## Witchcraft

Witchcraft is the practice of magic. However, before a witch has come into their power, they're considered "untapped", and their magic is considered pure. After awakening their power, witchcraft can encompass many different types of activities including astrology, divination, spell casting, and spirit communication. It includes the practices of many cultures, nations, and religions as well as many books and writings dating back to ancient times. Depending upon the individual, some witches practice their power by certain belief systems, such as Shamanism, Voodoo, Wicca, or any number of other magical practices from countries and cultures all around the world. Although the majority of traditional witches are commonly portrayed as being kind and selfless humans who use their powers to maintain balance within the world, some witches are not and go directly against the Balance of Nature by practicing their powers for dark and sinister or selfish deeds. A few darker witches go so far as to subvert the very laws that govern Nature.

## Powers and Abilities

Witches can achieve a variety of powers or abilities through their use of witchcraft and spell casting; however, age, experience, knowledge, or power can limit the capabilities of one witch to that of another.

* **Spell Casting**: One of the defining characteristics of a witch is their ability to cast spells; a "spell" being a word, a verse or incantation, ritual action, or any combination of these to carry out a magical action. On rare occasions such actions can be performed without the use of a verbal spell.
	+ **Astral Projection**: The power to separate from one's body and project the spirit to another location.
	+ **Conjuration**: Spells that magically create objects seemingly out of nothingness. Such spells can be used to conjure various objects (e.g. maggots, blood, needles, razors, or even hearts), through a hex.
	+ **Divination**: The power to divine future, past, and present events based on extrasensory perception.
		- **Clairvoyance**: The power to divine future, past or present events through instinctive knowledge.
		- **Intuition**: The power to divine future, past or present events through the use of instinctive knowledge.
		- **Premonitions**: The power to divine future, past or present events through the observation and study of dreams.
		- **Psychometry**: The power to divine future, past or present events through contact with or proximity to a certain object or person.
	+ **Dream Manipulation**: The power to control people's dreams through spells.
	+ **Electrokinesis**: Some to a degree.
	+ **Elemental Control**: The power to control and manipulate the elements of air, earth, fire, and water.
	+ **Hexing and Cursing**: Witches have the ability to hex and curse others. Spells such as these affect an object or person in a negative manner; hexes cause major inconvenience to the target, while curses are truly malevolent acts of magic.
	+ **Illusions**: The power to alter the senses of others to perceive a false reality through spells.
	+ **Immobilization**: The power to immobilize a person in place through a spell.
	+ **Immortality**: Via spells, witches can gain immortality.
	+ **Longevity**: The power to live hundreds, possibly thousands of years while maintaining a youthful, even beautiful appearance.
	+ **Mind Control**: The power to control and manipulate the behavior and thoughts of others.
	+ **Memory Manipulation**: The power to take away memories from people and/or place false ones.
	+ **Necromancy**: The act of controlling and manipulating death. This is inclusive of undead creatures such as zombies.
	+ **Pain Infliction**: The power to create excruciating migraines or aneurysms through supernatural means.
	+ **Possession**: The power to jump one's spirit into the body of another, taking control of said host body through spells.
	+ **Projection**: The power to separate from one's body and project the mind to another location or to instantaneously travel from one point to another.
	+ **Reality Warping**: Some, to a limited extent.
	+ **Resurrection**: The power to bring someone or one's self back from the dead through spells.
	+ **Scrying**: Using crystals, mirrors, or prisms, witches are able to find whoever they want, although the spell is easier to perform if the witch knows the appearance of, or possesses an object belonging to, the person they seek.
	+ **Super Strength**: Empowered by spells, witches can be endowed with superhuman strength.
	+ **Telekinesis**: The power to move objects and persons through mental influence.
	+ **Telepathy**: The power that allows witches to access the minds of others through spells.
	+ **Teleportation** (limited): The act of disappearing from one location and instantly reappearing in another location through supernatural means. Witches can gain the power to teleport if they are powerful enough.
	+ **Transmogrification**: The unique power to alter the physical structure of objects living or dead, changing their form through spells.
	+ **Warding**: The power to place protection spells and wards on places and people, shielding them from harm.
* **Channeling**: The power to invoke extra forms of energy by focusing on external forces.
* **Potion Brewing**: The power to brew and concoct potions, remedies, and elixirs that have supernatural properties with varying effects.

## Weaknesses

* **Distraction**: Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion. Additionally, certain spells require items, tools, and or special events during casting, therefore they can't be invoked on a mere whim.
* **Emotions**: A witch's magic is subject to the influence of their emotional state and may fluctuate according to them, especially when untrained.

* **Herbs**: Ingestion of certain herbs can cause a witch to lose consciousness and prevent them from using magic for an undetermined amount of time. The Lobelia flower prevents concentration and, therefore, the practice of magic and can be used to temporarily weaken a witch.
* **Mortality**: Despite their mystical attributes, witches are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc.). However, witches can temporarily get around this weakness through the use of protection spells.
* **Overexertion**: The excessive use of magic can lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.

## Tools

* **Amulets**: An object that is used to protect its wearer from harm.
* **Athames**: A ceremonial dagger with a double-edged blade that is commonly used to direct energy.
* **Candles**: A block of solid wax with an embedded wick that is commonly lit to amplify a witch's spell.
* **Cauldrons**: A large metal pot that is commonly used to hold the ingredients for elixirs and potions.
* **Coins**: Used by witches to focus the power of a spell.
* **Crystals, prisms or mirrors**: They are necessary to perform scrying spells.
* **Grimoires**: A family journal is documented with magical recipes, rituals, and spells. Grimoires can also be used as a Talisman to represent a witch.
* **Herbs**: Various flora used as ingredients to be incorporated into spells as binding agents.
* **Hex Bags**: A charm composed of a mixture of herbs, talismans, and other supernatural ingredients, placed in a piece of cloth and bound with leather. It is used to bring about a specific effect – usually, but not always, malicious. A hex bag intended to harm someone also contains a personal belonging of the intended victim (usually clothing).
* **Stones**: Various minerals and ores used to boost or bind a witch's spell.
* **Symbols**: Seals drawn or written used as physical representations of spells.
* **Talismans**: Objects that can be used to magnify a witch's power and/or represent them supernaturally.

## Known Witches

* Sparrow Amemori
* Bai Ling Poppet