Sinkhole

## Overview

Sinkhole is one of the new maps added in the 5/3/22 update. It is used in TDM and DM games. It is somewhat similar to Cavern, as it has tunnels and features water. Unlike Cavern though, the map is much taller and has much more space to fly in. There is a large, rocky hole in the middle that drops down into the mass of water below, and two smaller holes on the sides of the map, which appear to be abandoned wells, due to the narrow passageways and its brick lining. Both the large drop and the two wells each have a large hole behind, bringing daylight into the cave system that the map consists of. There are two wood post structures sitting at the top of the large hole in the middle of the map, and two other wood post structures sitting at both sides of the map at the shoreline of the water. There are also very few sandbags scattered around the map.

## Features

### Islands

None

Sinkhole is one of the first maps to have water, which will affect everything that it touches. It will drastically reduce your movement speed, and affect the weapons you shoot. The Flamer, being fire-based, is completely useless in water, as it will be put out ~~before any damage can be done~~ almost instantly, doing only very low damage at extremely close range. The Link Gun, however, is affected the least, and works very well underwater.

Aside from that, the upper and side zones that are not submerged feature soft wooden structures and an upper metal area (composing of 3 metal plates; 2 of which are positioned just above the team bases while the middle one is position above the water and soft wooden bridge.) which you can stand on.

## Strategies

* Sinkhole is a very hard map to work with, and the water only makes it worse. It is very hard to camp here, and even Barrett fire is reduced to basically nothing underwater. Basically **avoid the water** if you can.
* If you must play underwater, using a Link Gun is recommended because they are completely unaffected by water.
* If enemies have taken over your base under the hole, you can surprise attack them from above with the Flamer. Hover (right-click hole) over the invaded hole and press S and left-click hold. Make sure you have a set a throwables with you just incase you run out of bullets. The MAC-10 is a good secondary weapon in this case (or a chainsaw).
* With the Flamer/Chainsaw combo, you can defend your base from attack from above by holding your left click and proning (X) (you can crouch (S) is you want but it's safer to prone (X)). This makes sure that any opponent will be forced to fly, as they risk the chance of death if they walk straight into the flames of the Flamer. You can quickly kill them with the chainsaw incase they pass your Flamer but beware! They would usually have back-up with them. This tactic can be done with nearly any weapon (spam weapons are best even if you might not like them).
* On the metal plates, you can prone on one of them and with the Boomerang, left-click hold and control it and kill any enemy coming into your base. Be careful though; someone might have the same idea and kill you as soon as they see you, so quick-kill weapons like the Barrett is a MUST to carry. If you think that the Barrett (or any weapon that only has 1 bullet) is to hard for you, the Rifle or SMG should do it. Kill any enemy on the plates before using this tactic (This tactic is best used in TDM and/or CTF; as you have teammates who can protect you [not saying that they WILL so be careful.]

## Trivia

* ~~Balls are not buoyant and will go underwater, despite being theoretically filled with air.~~ This was later fixed.
* Oddly enough, Laserguns are also useless underwater for an unknown reason. The rest of the energy-based firearms (X75, Pulse Gun, etc.) are still affected, but are also still playable.
* Sinkhole is one of the few maps to ever feature liquid.
* As previously mentioned, there are two wells and a large mass of water, showing that the map might possibly be an abandoned aquifer.