recursal/Fanatic-Fandom huggingface dataset:
Evidence

**Evidence** is a set of collectible items that are found throughout the *The Quarry*. Finding evidences affects the dialogue of the Bizarre Yet Bonafide episode in the game's credits.

Collecting all evidences will earn the player the *Conspiracy Theorist* Trophy/Achievement.

## The Quarry

This is a list of all ten pieces of evidence that can be found throughout *The Quarry*.

### Empty Vial

CHAPTER 1, SUMMER CAMP

An empty vial with an unpleasant odor.

### Torn Bags

CHAPTER 2, STORE ROOM

Torn hiking bags, dashed with flecks of dried blood.

### Bloated Corpse

CHAPTER 3, LAKE SEPTIMUS

A bloated, decomposing corpse chained to the bottom of the lake.

### Attack Photo

CHAPTER 4, TREEHOUSE

A blurry, close-up photo of Emma being attacked at the treehouse.

### Claw Marks

CHAPTER 5, CAMP CABINS

Large, jagged claw marks on the wall of the radio hut.

### Memory Card

CHAPTER 6, HACKETT WOODS

The memory card from a broken and dirty camera, lost in the woods.

### Cease & Desist Letter

CHAPTER 7, SHERIFF'S OFFICE

A letter instructing those behind the *Bizarre Yet Bonafide* podcast to stop investigating Hackett's Quarry.

### Scarred Flesh

CHAPTER 8, QUARRY MINES

A lump of what appears to be damaged or scarred flesh.

### Kaylee's Letter

CHAPTER 9, HACKETT HOUSE

Kaylee Hackett's letter of confession, addressed to her Grandmother.

### Trail Cam Footage

CHAPTER 10, LODGE ATTIC

Archived trail cam footage from Hackett Woods, dating back 6 years.

## Trivia

* Max and Nick are the only playable characters to find no evidence.
* Emma, Jacob, and Laura can each find **2** pieces of evidence.
* Abigail, Dylan, Ryan, and Kaitlyn can each find **1** piece of evidence.
Spooky Drawing

The **Spooky Drawing** is a clue in the Camp History clue collection. It can be found by Abigail in the Pool House during Chapter 6 of *The Quarry*.

## Descriptions

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked by finding the Kid's Letter Home:

## Location

In the pool house, walk past the shower rooms and towards the single locker at the end of the room. Open it to find the clue.
Sheriff's Office

The **Sheriff's Office** is a location in *The Quarry*. It is the office of Travis and is only accessible by Laura in the Chapter 7 flashback.

## Chapter 7

On the night of July 23, Max transforms into a werewolf and scratches Laura's eye out. She bandages herself and cleans up the mess, and is then able to explore the police station, including Travis' office.

Laura can find a calendar for the month of July 2021, indicating Travis' birthday on the 7th and the full moon on the 23rd. If she finds the syringe and hides it in her cell, she will be able to sedate Travis with it during the prison break.

### Clues and evidence

Laura can find a number of clues/evidence, including:

* Cease & Desist Letter

Additionally, Laura can log on to Travis' computer and find email communications between him and Chris. It can be found that Chris ordered Travis to send the cease & desist letters to Bizarre Yet Bonafide, since Chris didn't want the truth surrounding Eliza and Silas to be revealed to the world.
The Moon

**The Moon** is a tarot card that can be found when playing as Abigail during Chapter 6 in *The Quarry*. The vision given by this tarot card may occur during Chapter 7.

## Overview

A tarot card from the mid 15th century. The card depicts two white wolves howling at a full moon either side of a scorpion. The background has several towers, trees, and a crow flying above.

## Premonition

Laura stabs Travis with the tranquilizer syringe.

## Outcome

Laura will be able to escape by knocking Travis out, locking him in the cell and leaving alongside Max. This will allow Laura and Travis to work together much later in the game.

## Location

When inside the Pool House as Abigail, you will be able to explore the rooms inside. Head past the lockers to the shower rooms and enter the third shower room. As you walk in, the camera will cut to a view behind the door, showing the tarot card. If you miss it, simply walk out and in again.

## Trivia

* The Moon in tarot readings means illusion if upright, confusion if reversed.

1. ↑ https://www.theloadout.com/the-quarry/tarot-card-locations
Trail Cam Footage

The **Trail Cam Footage** is a piece of evidence in *The Quarry*. It can be found by Kaitlyn in the Lodge Attic during Chapter 10.

## Location

Once in the lodge, go up the stairs, past the ancestral painting, through the doorway, up more stairs and the trail cam footage will be sitting in a box on the left.

## *Bizarre Yet Bonafide*

* Overview
* Transcript

If the Trail Cam Footage was found, Grace and Anton discuss it in their episode of the *Bizarre Yet Bonafide* podcast during the Epilogue.

If all pieces of evidence were found, the Trail Cam Footage will be the seventh piece discussed, following the Empty Vial and preceding the Attack Photo. In the footage, they find a werewolf but Anton is insistent on it being a skinny bear. They wonder why the Hacketts have such footage.

**Grace**: Okay. Anton. What you see next pretty much confirms it.
**Anton**: That you're a crackpot conspiracy theorist loser?
**Grace**: Shit went down at Hackett's Quarry this summer. Real. Supernatch. Shit.
**Anton**: See you always say things like this, and you're always overselling it.
**Grace**: You always have to oversell something to even sell it! That's capitalism baby.
**Anton**: Alright.
**Grace**: Okay! This is actual footage from one of the trail cams in Hackett Woods.
**Anton**: Ooh, cool, a camera in the middle of the woods? Did they find a squirrel?
**Grace**: Be honest, if it was mounted on a mountain bike you would watch that whole video.
**Anton**: Yes! Of course, is there a mountain bike involved?
**Grace**: No, but take a look anyways.
**Anton**: Okay... that... is a bear?
**Grace**: That is a bear to you? There is no way that is a bear.
**Anton**: Okay well it- er- a skinny bear?
**Grace**: Okay, this could be some of the clearest footage of something like this I've ever seen.
**Anton**: Right, it's kind of blurry though.
**Grace**: Blurry and convincing. Sometimes the truth can't be contained within the lines.
**Anton**: Right, yeah. And also footage is pretty easy to fake. Technology is super scary.
**Grace**: Yeah, but what the hell were the Hacketts doing with footage like this anyways?
**Anton**: Huh. That's a good point. Weird little video of a skinny bear? Yeah, I don't know.
**Grace**: Again, you keep saying a skinny bear. Have you seen a skinny bear? They're huge!
**Anton**: Yeah, it's very sad!
**Grace**: Oh.
**Anton**: Yeah, polar bears, it's hard for them to find food sometimes. Don't feel too bad for them though, they're nasty.
The Fool

**The Fool** is a tarot card that can be found when playing as Laura during the Prologue in *The Quarry*. The vision given by this tarot card may occur during Chapter 1.

## Overview

A tarot card from the mid 15th century. The card depicts a jester holding a stick with a bucket filled with water that's leaking, a crow can be seen near his hand. An old caravan from the mid century is smoking in the background.

## Premonition

Jacob sabotages the minivan, causing the engine to burst into flames.

## Location

After Laura steps down to the lower path from where Max was fixing the car, walk up the narrow left-most path. After a few steps, the camera will switch to a shot of the tarot card on a mound of dirt and grass. After a few seconds the camera will switch back to the regular view, but the unique camera angle with the card can be returned to by walking back and forward.

## Trivia

* The Fool is the first tarot card that can be found in *The Quarry*.
	+ It is also the only tarot card that can be found in the Prologue.
* In tarot card readings, The Fool card symbolizes the start of something new if the card is shown upright, and if reversed, symbolizes recklessness.

1. ↑ https://www.theloadout.com/the-quarry/tarot-card-locations
Temperance

**Temperance** is a tarot card that can be found when playing as Jacob during Chapter 1 in *The Quarry*. This tarot card can happen during Chapter 2 and Chapter 6.

## Overview

A tarot card from the mid 15th century. It shows a woman with wings and a flower crown on a river pouring water from one jug or container to another. Several containers can be seen near her feet in the water.

## Premonition

Emma opens the safe in the Camp Store and takes out some fireworks. Later, Emma uses the fireworks on an attacking werewolf and it is knocked off of her.

## Outcome

Emma can use the fireworks from the safe to prevent herself from getting infected by a werewolf during Chapter 6, if she decides to run away from the hunters.

## Location

After Jacob enters the lodge from the window, he can go near the entrance and through an open doorway to the left that leads to the kitchen. The camera will switch to a shot of the tarot card leaning against a pot on the stove. If the camera switches back to the regular view, just walk out and back in to see the camera angle and the card again.

## Trivia

* Eliza's comment "Take it or leave it..." refers to the choice of taking or leaving the fireworks in Chapter 2.
* In tarot readings, Temperance means patience if upright, and imbalance if reversed.
Ranger Box

The **Ranger Box** is a clue in the Hackett History clue collection. It can be found by Nick in Shady Glade during Chapter 2 of *The Quarry*.

## Descriptions

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked while speaking with Travis after killing Chris in chapter 9.

## Location

In the Shady Glade while Nick and Abigail are gathering sticks, at the start, follow the path on the left and you will find the ranger box on the floor.
The Star

**The Star** is a tarot card that can be found when playing as Jacob during Chapter 3 in *The Quarry*. The vision given by this tarot card may occur during Chapter 4.

## Overview

A tarot card from the mid 15th century. The card depicts a naked blonde woman underneath a large star, and seven smaller stars both pouring water into a small pond and a red liquid (presumably blood) onto the ground behind her.

## Premonition

Emma uses the Taser and can blind a creature with her phone’s camera flash.

## Outcome

Following the premonition by choosing to take the photo as Emma, the player can collect the "Attack Photo" Evidence.

## Location

As you gain control of Jacob at the Boathouse, walk forward into the boathouse and beside the stacked canoes. The camera will switch to a perspective from behind a pole with the tarot card. If you miss it, simply walk back to the deck and into the boathouse again to see the camera switch to the card view.

## Trivia

* In tarot readings, The Star means hope and positivity if upright, and means despair if reversed.

1. ↑ https://www.theloadout.com/the-quarry/tarot-card-locations
The World

*"What doesn't kill you will make you stronger."*
Spoilers for *The Quarry* lie below.

**The World** is a tarot card that can be found when playing as Laura during Chapter 7 in *The Quarry*. This tarot card can happen during Chapter 8.

## Overview

A tarot card from the mid 15th century. It shows a barely naked woman surrounded by a wreath and a lion, a wolf, a crow, and a man are seen in the clouds on the corners.

## Premonition

Ryan and Laura are talking to each other. Ryan walks away before the ground collapses and he and Laura fall through the hole.

## Location

At the start of chapter 7, move towards the bed as Laura while you are in the prison cell. When close enough, the camera will switch to show the Tarot Card under the bed. If the camera switches back, simply walk away from the bed and then back up to it again.

## Trivia

* The World in tarot readings means completion if upright, inertia if reversed.

1. ↑ https://www.theloadout.com/the-quarry/tarot-card-locations
The White Whale

**The White Whale** is a path in *The Quarry*.

## Description

*When the chance to grasp all you ever wanted means sacrificing all you ever had, do you take it?''*

## The Quarry

'The White Whale' first appears during Chapter 5.

## Possible Paths

### Path 1

 Ryan shot Chris Hackett with silver, curing his line of infection.
 Ryan survived the ordeal at the Hackett House.
 Laura, Travis and Ryan decided to work together to find Silas.
 Laura killed Silas, ending his line of infection and curing every living person who was bitten at Hackett's Quarry.

### Path 2

 Ryan shot Chris Hackett with silver, curing his line of infection.
 Ryan survived the ordeal at the Hackett House.
 Laura, Travis and Ryan decided to work together to find Silas.
 Silas escaped once again.

### Path 3

 Ryan shot Chris Hackett with silver, curing his line of infection.
 Ryan survived the ordeal at the Hackett House.
 Laura, Travis and Ryan decided to work together to find Silas.
 Silas killed Laura before she could shoot him.

### Path 4

 Ryan shot Chris Hackett with silver, curing his line of infection.
 Ryan survived the ordeal at the Hackett House.
 Laura, Travis and Ryan decided to work together to find Silas.
 Laura killed Silas, ending his line of infection and curing every living person who was bitten at Hackett's Quarry, but succumbed to her wounds.

### Path 5

 Ryan shot Chris Hackett with silver, curing his line of infection.
 Laura turned back into a human in front of Travis.
 Travis shot Ryan.
 Travis cleaned up his mess.

### Path 6

 Ryan shot Chris Hackett with silver, curing his line of infection.
 Laura turned back into a human in front of Travis.
 Travis stabbed Laura to death.
 Ryan shot Travis.

### Path 7

 Ryan didn't shoot anyone during the ordeal at the Hackett House.
 Ryan was mauled to death by Chris Hackett.

### Path 8

 Ryan shot Laura during the ordeal at the Hackett House.
Anton

**Anton Anderson** is a character in the "Bizarre Yet Bonafide" podcast. He is a paranormal investigator, and he co-hosts the podcast with his colleague Grace. He is voiced by Brian K. Murphy.

## Personality

He is a realistic and pragmatic person who shows he doesn't believe in the paranormal, he always tries to come up with something reasonable when presented with things that some may call supernatural. Unlike his partner, Grace, he thinks that a lot of supernatural ideas are made up, but he goes along with it anyway.
Session 8/9

Caius part 1/2

-Charlie goes to Brandons

-On way reads the story of Amantis and their blessings

-gossip mag: Julius Amanta on the prowl, Datticus girls shopping, Camelia at the jewelers. Alastair being best bachelor tm, Cassia tells grant to fuck off

-Heads to Caius and meets up with rest of squad, gets going to Caius

-Sets up camp and then heads to base

-Sees everybody has been killed and camp is semi destroyed

-carmen sees the wires were cut

-ardalla says lets go

-beasts attack

-everybody gets fucked (attacked) by the beasts

-Alastair shows up and murks them all

-Calls reinforcements

-goesback to home base and injured people are removed

-Chadwick yelling

-Blair appears

-Thoights of a traitor

-Next day they go and secure the base

-Meet Alastair squad

-regroup and talk about what they found

-Go bed

-Bad dream cause Aktol mad at you

-training day

-go home

-see seer

-Blair amantis

-Alastair bless

-threaten seer

-end session
Silas

## Silas Vorez

**Silas Vorez** is the main antagonist in *The Quarry*.

## Appearance

Silas' human form can only be glimpsed very briefly at the end of the game if Laura chooses to kill him. He is a boy with albinism, and short white hair. His albinism carries over in his werewolf form, causing his appearance as a werewolf to be much paler, earning him the nickname "The White Wolf". In his werewolf form he has slightly glowing red eyes, pointy ears, and a muzzle. Also, his fangs are larger than the other werewolves' fangs.

## Personality

Little is known of Silas' personality but he appears to be feral, living in the woods and attacking people who interact with him. He takes the opportunity to escape his cage and runs off once Caleb Hackett opens his door, however he may have simply escaped because of the fire. He still seems attached to the cage, as he returns to his cage even in his werewolf form six years after his escape.

## Possible Deaths

Possible Deaths
 Laura prevents the car from crashing; Laura raises the gun OR completes the QTE to dodge Travis; Laura shoots Silas.

## Relationships

### Eliza

Travis explains that Eliza is not Silas' true mother; rather she found him and cared for him like her own. Despite this, she still used him by locking him in a cage and making money off him by having him be part of her traveling freak show. Throughout the game, Eliza tries to get the player to choose options that will both avenge her and protect her son, going as far as pleading to the player for her son's life. As Silas is never seen as a living human, his feelings on his mother are left ambiguous.

## Trivia

* Silas appears to share his human character model with Caleb, indicating that neither of them have real facial models.
* Silas' background is completely unknown, including the origins of his curse. According to Travis, Eliza found him.
* Silas is seen throughout the game, but his identity can only be discovered in Chapter 10. He first appears briefly in the Prologue as the creature on the road that causes Max's car to crash. He's then seen by Ryan in Chapter 5, where he can either attack Dylan or Ryan, depending on whether Abigail broke the cabin's door or not. He is seen extensively for the first time in Chapter 9, where he attacks Kaitlyn and potentially Dylan. Finally in Chapter 10 if Laura, Ryan, and Travis are all alive and Travis isn't hostile, they can learn more about Silas and find him on purpose.
* Interestingly, *Silas* is the Greek nickname for the Latin name *Silvanus*, which literally means "from the forest".
Camp History

**Camp History** is a set of clues that can all be found in *The Quarry*, which will help the player learn about the history of the Hackett's Quarry Summer Camp.

## Description

*The clues in the Camp History Clue Collection will help the player find out the history behind the Hackett's Quarry Summer Camp.*

## Trivia

* Nick, Ryan, and Max are the only characters who are unable to find a clue in this collection.
* Laura can find **1** clue in this collection.
* Jacob can find **2** clues in this collection.
* Abigail can find **4** clues in this collection.
* Emma can find **2** clues in this collection.
* Dylan can find **2** clues in this collection.
* Kaitlyn can find **1** clue in this collection.
Family Photo

* In-Game
* Clues Menu

The **Family Photo** is a clue in the Hackett History clue collection. It can be found by Dylan in the Chris Hackett's Office during Chapter 2 of *The Quarry*.

## Descriptions

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked after Kaitlyn, Nick, Abigail, Dylan, and Ryan find Kaylee's body in the pool in Chapter 6.

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked after killing Chris in Chapter 9:

## Location

In Chris' office, the photo will sitting on the desk.
Helping Hand

**Helping Hand** is a path in *The Quarry*.

## Description

*What's worse than risking life and limb? Choosing between the two. Polish off those history books and delve into some medieval health care when a friend asks you to lend a hand.''*

## The Quarry

'Helping Hand' first appears during Chapter 5 when Ryan decides whether or not to amputate Dylan's infected hand. If Ryan agrees to do this (via the "DESPERATE" dialogue option), he will be given the choice to perform the amputation with either the shotgun or the chainsaw, but using the shotgun makes it possible to miss the shot. If Ryan refuses to do this (via the "TERRIFIED" dialogue option), the infection in Dylan's hand will spread until reaching its conclusion at the scrapyard during Chapter 9.

## Possible Paths

### Path 1

 Ryan used the chainsaw to sever Dylan's hand.
 Dylan's infection stopped spreading.

### Path 2

 Ryan used the shotgun to blast off Dylan's hand.
 Dylan's infection stopped spreading.

### Path 3

 Dylan is infected.

## Trivia

* The path will not be unlocked if Dylan's hand was not bitten in Chapter 5. This requires Abigail to leave the bags in Chapter 1.
Broken Cage

The **Broken Cage** is a clue in the Freakshow Fire clue collection. It can be found by Laura in the woods during the Prologue of *The Quarry*.

## Descriptions

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked automatically after tracking Silas to his nest at the end of chapter 10.

## Location

Following the main dirt path, there will be a path leading to the right. Follow this path and the cage will straight ahead.
The Hermit

**The Hermit** is a tarot card that can be found when playing as Dylan during Chapter 5 in *The Quarry*. The vision given by this tarot card may occur during Chapter 6.

## Overview

A tarot card from the mid 15th century. The card depicts a cloaked older man with a long white beard and a crow on his shoulder. He's holding a large cane with a lamp at the end.

## Premonition

This tarot card has multiple premonitions.
If Jacob is alive,

* Jacob has his leg caught in a bear trap. He tries to escape but falls on another one, crushing his head completely.

If Jacob died in previous scenes,

* Jedediah and Bobby are at the boathouse. Bobby drops a body into the lake and picks up a hiker's pack.

## Outcome

If this vision comes to pass, Jacob's story ends there.

## Location

Upon reaching the radio broadcast center, you will see the tower to the left of the building. Before going inside, walk around the tower block until the camera cuts to show the tarot card, tucked behind a piece of metal forming the tower. If you miss it, continue walking around until the camera cuts to show the perspective again.

## Trivia

* The Hermit is one of the few tarot cards that can have multiple premonitions. The others are Death, The Sun, and Judgement.
* The Hermit is one of two tarot cards that can show events that occur before the game begins. The other is The Hierophant.
* The Hermit in tarot readings means guidance in upright, isolation in reverse.
Constance

## Constance Hackett

**Constance Hackett** (née Grundy) is a supporting character and tertiary antagonist in *The Quarry*. She was voiced and motion captured by Lin Shaye.

## Appearance

She is an old woman who wears a blue collared dress.

## Personality

Constance initially wants to protect the counselors, staying awake the whole night to help her family to do so. However, upon hearing of Kaylee's death, she becomes enraged and erratic, potentially shooting at Laura whom she views as responsible and abandoning the rest of the counselors.

## The Quarry

#### Chapter 7

Constance walks down into the Hackett house basement where werewolf Nick is held and mocks him, making him shock himself on the electrified metal by teasing him to try to bite her.

#### Chapter 8

Constance talks with Travis in the dining room of the Hackett house. When Travis reveals that Kaylee was murdered, she gets angry from her death, both at Travis and at the counselors. As they are talking, she discovers that Laura and Ryan are in the basement and has them dragged up. She antagonizes them for killing Kaylee and ends up fighting Laura for the shotgun after turning off the lights.

This can cause her demise, as Laura can shoot her in the head during the struggle. If not, she goes back to the table after Laura drops the shotgun and picks it back up. She encourages her family to kill them for murdering Kaylee and can even shoot Laura herself. After the two escape the dining room she helps the rest search for them.

She reappears upstairs with Jedediah as Laura tries to exit the room. Constance does nothing in this scene aside from watching Jedediah fight Laura and potentially watching his death. When Travis comes into the room she encourages Travis to shoot her with silver.

#### Chapter 9

Constance reappears a final time when Laura and Ryan fall downstairs upon finding werewolf Chris. If Bobby is unharmed, she manages to escape her enraged son with her life, but if not, she is brutally murdered by him.

## Possible Deaths

Possible Deaths
 9

## Trivia

* Constance is the reason why the human Hackett family members (aside from Travis) become hostile, be it from her death or inciting them due to Kaylee's.
* There is a glitch where during Constance’s berating of Travis following Kaylee’s death, all but her hair is gone to the point that it appears that her hair is floating in midair.
* In chapter nine, while Constance drags Laura up from the basement, Laura yells "I'll blow your fucking head off." Depending on your actions, you can actually 'blow' Constance's head off while playing as Laura.
Kid's Letter Home

The **Kid's Letter Home** is a clue in the Camp History clue collection. It can be found by Emma near the Firepit during Chapter 6 of *The Quarry*.

## Descriptions

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked by finding the Spooky Drawing:

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked during conversation with Travis while tracking Silas through the woods at the end of chapter 10.

## Location

After Emma emerges onto the fire pit from the lake, walk into one of the tents and the clue will be sitting on the floor.
Scarred Flesh

The **Scarred Flesh** is a piece of evidence in *The Quarry*. It can be found by Laura in the Quarry Mines during Chapter 8.

## Location

On a stone landing halfway up the flights of stairs and catwalks that lead out of the Excavation Site and into the basement of the Hackett House.

## *Bizarre Yet Bonafide*

* Overview
* Transcript

If the Scarred Flesh was found, Grace and Anton discuss it in their episode of the *Bizarre Yet Bonafide* podcast during the Epilogue.

If all pieces of evidence were found, the Scarred Flesh will be the last piece discussed, following the Claw Marks. Anton reacts in disgust but wishes to see it in person to believe it, when Grace claims it would have been too dangerous to steal the actual evidence.

**Grace**: Moving on! How about this? Tell me this isn't freaky as shit!
**Anton**: Augh! Is that skin?!
**Grace**: Skin, fur... Whatever you want to call it really.
**Anton**: Okay, it looks human... is that a tattoo?
**Grace**: I don't think so... or maybe... a really bad one.
**Anton**: Wait... is it...?
**Grace**: Apparently it belongs to whatever creatures supposedly caused all this.
**Anton**: Okay, do we have the actual thing? Did they capture it? Can I- Can I see it... in, uh- in, uh- in it's weird... flesh... so to speak?
**Grace**: You want to touch the flesh.
**Anton**: I want to touch the flesh.
**Grace**: Well, fortunately the person who sent this to me was smart enough to know that it would be dangerous to steal the actual evidence. Not to mention they might suspect that you, Anton, would hide it away so as to sabotage this legitimate investigation.
**Anton**: Right, I am known for destroying evidence. Convenient that we can't see the real deal, huh.
**Grace**: Come on, man. You're desperate not to believe!
**Anton**: If there's reasonable doubt, you have to assume it's not real. Occam's Razor.
**Grace**: But look at everything we've seen. Put it all together. Objectively!
Cease & Desist Letter

* In-Game
* Evidence Menu

The **Cease & Desist Letter** is a piece of evidence in *The Quarry*. It can be found by Laura in the Sheriff's Office during Chapter 7.

## Location

In the main police station lobby, across from Travis' office, the letter will be sitting on the printer.

## *Bizarre Yet Bonafide*

* Overview
* Transcript

If the Cease & Desist Letter was found, Grace and Anton discuss it in their episode of the *Bizarre Yet Bonafide* podcast during the Epilogue.

If all pieces of evidence were found, the Cease & Desist Letter will be the fifth piece discussed, following Kaylee's Letter and preceding the Empty Vial. Anton is shocked to find out about the letter, which was signed by Travis, but it was never sent through to them.

**Grace**: So, I don't think that's gonna be a problem for this next one.
**Anton**: Oh God, why? Holy shit, this is a cease and desist letter.
**Grace**: And it's addressed to us.
**Anton**: Dude. Why didn't you tell me about this?
**Grace**: Well, it was never actually sent!
**Anton**: That's mad shit fam!
**Grace**: What?!
**Anton**: Signed by Travis Hackett...
**Grace**: We're not doing anything illegal.
**Anton**: ... Aren't we?
**Grace**: Think about it.
**Anton**: I guess it wasn't technically sent to us.
**Grace**: Cease and desist letters come from people hiding stuff.
**Anton**: Hmmm... okay...
The Magician

**The Magician** is a tarot card that can be found when playing as Emma during Chapter 4 in *The Quarry*. The vision given by this tarot card may occur during Chapter 5.

## Overview

A tarot card from the mid 15th century. The card depicts a man in a red, yellow, red, and blue tunic with a strange wide brim hat on his head. He's holding a wand in front of a table with various tools and implements resting on top.

## Premonition

Ryan cutting off Dylan’s arm with a chainsaw.

## Outcome

Cutting off Dylan’s arm staves off the infection.

## Location

As you start playing as Emma on the Island, turn around and go down to the end of the docks. After the cutscene, you can find the tarot card when the camera switches to the card on the docks. If you miss it, just walk away and back again to the dock edge to have the camera switch.

## Trivia

* The Magician in tarot readings means manifestation if upright and trickery in reverse.
* The premonition wil still appear even if Abi left the bags in Chapter 1, which prevents this scene from occuring.

1. ↑ https://www.theloadout.com/the-quarry/tarot-card-locations
Pieces of Silver

**Pieces of Silver** is a path in *The Quarry*.

## Description

*Betrayal is sometimes merited, but it always come with a price. It's up to you to measure whether the cost outweighs the gain.''*

## The Quarry

'Pieces of Silver' first appears during Chapter 3 when Nick gets attacked and Abigail chooses whether or not to help him.

*If Abi chooses to help him:*

* Nick will be appreciative of her help while they're talking later.

## Possible Paths

### Path 1

 Nick appreciated Abi trying to help him during the attack.
 Abi shot Nick in the poolhouse and he fled out the window.
 Abi offered Laura her bracelet to fashion into a silver bullet.
* Chapter 8 (Kaitlyn) - Choose to Shoot and then shoot Emma. Shoot Emma when she is on the van. Then, choose the Silver Shell after Abigail throws it to you.

### Path 2

 Nick is hurt that Abi didn't try to help him.
 Abi chose not to shoot Nick
 Nick transformed into a monster and decapitated Abi.
Don't Breathe

*"What doesn't kill you will make you stronger."*
Spoilers for *The Quarry* lie below.
**Don’t Breathe** is a gameplay mechanic featured in *The Quarry*.

## Description

In most situations where the player has to hide or stay still, players will have to follow some prompts to stay hidden. When the player starts the segment, they have to hold (X) (Playstation) or (A) (XBOX) and hold it there until the threat goes away. The threat’s presence is sensed by the red mist at the side of the screen, signaling the player that they are near and to not let go of the button yet until they are gone. There is also a timer present, which determines how long the player can breathe for. If it expires and the player still holds their breath, the segment is failed. However, the threat is usually gone before the timer expires. When the red mist is gone, it is safe to let go of the button. On more difficult segments, it is advised to wait until the button prompt to hold the button ALMOST expires, and then hold it and wait, giving the player more time to breathe.

Usually, in most cases, failing the segment will result in a protagonist’s death or a different path being taken. But in some cases, it does not result in heavy consequences.

## Trivia

* Passing five Don't Breathe events will earn the player the *You're Breathtaking!* Trophy/Achievement.
* Dylan, Emma, and Max are the only counselors who do not have to do a Don't Breathe event.
Grace

**Grace Corvin** is a character in the "Bizarre Yet Bonafide" podcast. She is a paranormal investigator, and she co-hosts the podcast with her colleague Anton. She is voiced by Emily Axford.

## Personality

Grace is a bubbly and cheerful person who comes up with a series of ludicrous ideas and theories to solve the paranormal. She is much more comedic and less serious than her partner Anton, who thinks she is reaching a bit of a stretch in her investigation activities.
Tutorials

**Tutorials** are informational videos in *The Quarry*, which introduce the player to gameplay mechanics that can be encountered during the game. They are usually played/unlocked before or after the certain mechanic occurs.

## Tutorials

There are six different tutorial videos in The Quarry. Each video is presented as a VHS tape and uses effects at the beginning and end of the video to make it seem like a VHS tape being played and stopped. The videos seem to be safety tips and are centered around Hackett's Quarry. Each video focuses on the same girl encountering various situations during her visit. The girl has pigtails and black hair. She wears a white T-shirt, black pants, and canvas sneakers. She can sometimes be seen wearing a large hiker's backpack or a satchel.

Some tutorial videos will be played automatically on the first playthrough, while others will be unlocked with a popup appearing on the side. Tutorials that are automatically played on the first playthrough are not played on subsequent playthroughs.

### Quicktime Events (QTEs)

Automatically played before the first QTE in the Into the Woods chapter.

### Interrupts

Unlocked when Laura walks around to the rear of Max's car in the Into the Woods chapter.

### Path Chosen

Unlocked when the sheriff walks around to the window of the car in the Into the Woods chapter.

### Evidence

Unlocked when the player finds the first piece of Evidence. Usually unlocked when Abigail finds the Empty Vial in Chapter 1.

### Don't Breathe

Automatically played after Nick is knocked down by the boar in Chapter 2.

### Combat

Unlocked when Kaitlyn hands Nick the shotgun in Chapter 2.

## Trivia

* The tutorials are narrated by Mark Silverman, who has appeared in recent versions of The Twilight Zone voicing Rod Serling.
* The girl in the tutorial videos can be seen around the camp in safety posters.

## Gallery

The Quarry Tutorials- Quicktime EventsThe Quarry Tutorials- InterruptsThe Quarry Tutorials- Path ChosenThe Quarry Tutorials- EvidenceThe Quarry Tutorials- Don't BreatheThe Quarry Tutorials- Combat
Scrapyard Note

The **Scrapyard Note** is a clue in the Hackett History clue collection. It can be found by Dylan in the Hackett Scrap during Chapter 9 of *The Quarry*.

## Descriptions

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked after the werewolf attack in the scrapyard.

## Location

In the building where Dylan presses the button to open the gate, walk up the stairs and the note will be found on a table.
The High Priestess

*"What doesn't kill you will make you stronger."*
Spoilers for *The Quarry* lie below.

**The High Priestess** is a tarot card that can be found when playing as Kaitlyn during Chapter 10 in *The Quarry*.

## Overview

A tarot card from the mid 15th century. It shows a woman in a robe with her skull seen and is holding a mask as her disguise

This is the final tarot card in the game.

## Location

While in the lodge exploring, make your way up the first floor and head to the left. You will see another small staircase next to a room. Go up this staircase and then take another left. Walk over to the filing cabinets by the window to have the camera perspective switch to show the card. If you miss it simply walk away from the cabinets and back again to have the camera switch angle.

## Trivia

* The High Priestess is the only tarot card that does not provide a vision.
* The High Priestess in tarot readings means intuition or wisdom if upright, and hidden motives if reversed.

1. ↑ https://www.theloadout.com/the-quarry/tarot-card-locations
Camp Lodge

The **Camp Lodge** is a location situated at Hackett's Quarry, visited by nine camp counselors, during the events of *The Quarry*.

## Deaths and Infections

### Abigail

* If Kaitlyn does not shoot werewolf Emma, Abigail will have her throat torn out in the basement.
* If Emma transforms in the basement and Abigail tries to climb the stairs, she will be mauled to death.
* If Abigail attempts to climb the ladder and fails, she will be mauled to death by werewolf Emma.

### Dylan

* If Dylan is not infected and Kaitlyn fails to shoot werewolf Emma, he will be mauled to death.

### Kaitlyn

* If Kaitlyn fails to get across the wooden beam, she will fall and die from head trauma.
* If Kaitlyn fails to fend off werewolf Caleb by any circumstances, she will be mauled to death.
* If Kaitlyn hides in the freezer and no one knows she is in there, she will freeze to death.

### Max

* Max is infected in the basement by werewolf Chris, regardless of the player‘s decisions.
Movie Mode

**Movie Mode** is a different mode that is able to be played in The Quarry. It allows players to watch the game play out without having to play the game themselves, like a movie. Choice prompts will no longer appear on screen, and QTEs and Interrupts will automatically be hit (or not hit, depending on the style on game you pick). Movie Mode is only unlocked after the game is beaten the first time.

## Styles

There are several styles of movies you can pick that will alter the movie's events.

### Everyone Lives

As the name suggests, in this version of the movie, everyone is guaranteed to be alive by the end of the story.

### **Everyone Dies**

The opposite of Everyone Lives, which all protagonists and some characters are guaranteed to die by the end of the story.

### Gorefest

The gorefest style is only available in the Deluxe version of the game. It is similar to Everyone Dies, however the game picks the goriest and most violent ways for the characters to die.

### Director's Chair

This style is unique, as it allows the player to choose character attributes, and will change the story based on which attributes were picked. There are four main attributes:

*When under pressure, [character] will be:* This decides how well the character will be able to hit QTEs. The player can set it as three different attributes, being *Adept, Erratic, or Clumsy.* Setting a character to Adept will make them always hit QTEs, while set to Clumsy they almost never hit QTEs. Erratic is a mix of the two.

*In conversation, [character] will be:* This decides whether or not the character will pick nicer or meaner dialogue options. The player can set it as three different attributes, being *Sympathetic, Inconsistent, or Antagonistic.* Sympathetic is the nicer options, Antagonistic is the meaner options, and Inconsistent is a mix.

*In fight or flight situations, [character] will be:* This decides how well a character can pass Don't Breathe segments. The player can set it as three different attributes, being *Composed, Conflicted, or Flustered.* A Composed character always passes them, Flustered characters usually fail them, and Conflicted is a mix.

*While looking around, [character] will be:* This decides how often a character will find things such as clues or evidence. The player can set it as three different attributes, being *Vigilant, Distracted, or Oblivious.* Vigilant characters will find almost everything, Oblivious characters will find almost nothing, and Distracted characters are a mix.
Empty Vial

The **Empty Vial** is a piece of evidence in *The Quarry*. It can be found by Abigail at the Camp Cabins during Chapter 1.

## Overview

In the cabin grounds during Chapter 1, Abigail can read an inscription in the main tree saying "*JACOB + EMMA 4 ~~EVER~~ SUMMER*". After commenting that Jacob has hopefully not read the inscription, Abigail will pick up the vial in the tree. She immediately opens it and sniffs it, reacting in disgust and asking if the vial belongs to Dylan.

## Location

While in control of Abigail, interact with the tree in the center of the cabins. After inspecting the tree inscription, the empty vial will be found immediately just above the inscription.

## *Bizarre Yet Bonafide*

* Overview
* Transcript

If the Empty Vial was found, Grace and Anton discuss it in their episode of the *Bizarre Yet Bonafide* podcast during the Epilogue.

If all pieces of evidence were found, the Empty Vial will be the sixth piece discussed, following the Cease & Desist Letter and preceding the Trail Cam Footage. Both Grace and Anton theorize that the vial was once filled with blood.

**Grace**: And... next we have this empty vial... thing...
**Anton**: Now, to me 'empty' implies that it was once full.
**Grace**: Samesies.
**Anton**: Blood stains, maybe? Filled with blood?
**Grace**: Looks that way.
**Anton**: Freaky... some kind of ritual thing?
**Grace**: Do I detect a hint of belief?
**Anton**: Love a good ritual. Kind of fucked up that these guys know who we are, though.

## Trivia

* Dylan can interact with the empty vial in Chapter 5, but it will not be collected as evidence.
Newspaper Headline Scrap

The **Newspaper Headline Scrap** is a clue in the Freakshow Fire clue collection. It can be found by Abigail in the Camp Cabins during Chapter 1 of *The Quarry*. And by Dylan in the Camp Cabins in Chapter 5, but the clue will not be collected.

## Descriptions

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked by finding the Bizarre Yet Bonafide Podcast.

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked during conversation with Travis while tracking Silas through the woods at the end of chapter 10.

## Location

When Emma and Abigail meet at the cabins, their bags are locked inside. Abigail has to choose to break in. Once broken in, Emma will leave with the bags, giving Abigail a chance to explore the cabins. Walk to the back of the cabin that was broken into and turn left, the clue will be sitting on the floor.
Bizarre Yet Bonafide Podcast

The **Bizarre Yet Bonafide Podcast** is a clue in the Hackett History clue collection. It can be found by Laura in the Sheriff's Office during Chapter 7 of *The Quarry*.

## Descriptions

***"What doesn't kill you will make you stronger."***
- The following information contains spoilers.

Unlocked only if Abi is dead by choosing **Curious** to ask Laura "You said you heard a woman?" in the poolhouse in chapter 8.

## Location

In the police station lobby, go upstairs and to the first room. Inspect the birthday card on the corkboard, then leave the room. Continue along the walkway to the third room and go inside. Inspect the calendar on the wall and go back downstairs to enter Travis' office. Once there, interact with the computer to get this clue.
Above the Law

**Above the Law** is a path in *The Quarry*.

## Description

*A shot in the dark could come back to haunt you. With the long arm of the law ever extending, whether it holds a gun or an olive branch at the end is up to you.''*

## The Quarry

'Above the Law' first appears during the Prologue when Laura decides whether or not she's truthful with the cop about the accident on the road.

## Possible Paths

### Path 1

 Laura didn't try to take Travis' gun.
 Laura used the syringe on Travis during her and Max's escape.
 Laura shot Constance in the head.
 In a fit of rage, Laura killed Jedediah.
 Travis decided to work with Laura to find Silas.

### Path 2

 Laura tried to make a grab for Travis' gun when they were talking in the cell.
 Laura shot Travis and left him bleeding in her cell.
 Laura did not shoot Constance.
 Travis killed Laura with silver after she turned back into a human.

### Path 3

 Laura tried to make a grab for Travis' gun when they were talking in the cell.
 Laura left Travis locked in her cell.
 Laura shot Constance in the head.
 In a fit of rage, Laura killed Jedediah.
 Travis decided to work with Laura to find Silas.

### Path 4

 Laura didn't try to take Travis' gun.
 Laura left Travis locked in her cell.
 Laura shot Constance in the head.
 In a fit of rage, Laura killed Jedediah.
 Travis locked Laura in the basement cages.
* Chapter 9 (Laura) - Fail the QTEs after Ryan dies of blood loss.

### Path 5

 Laura didn't try to take Travis' gun.
 Laura left Travis locked in her cell.
 Laura shot Constance in the head.
 In a fit of rage, Laura killed Jedediah.
 Laura kills Travis after grabbing the gun.
* Chapter 9 (Laura) - Succeed in the QTEs and shoot Travis after Ryan dies of blood loss.

### Path 6

 Laura didn't try to take Travis' gun.
 Laura left Travis locked in her cell.
 Laura shot Constance in the head.
 In a fit of rage, Laura killed Jedediah.
 Laura and Travis killed each other during the chaos at the Hackett House.
A Pound of Flesh

**A Pound of Flesh** is a path in *The Quarry*.

## Description

*A gift could be a curse or a blessing, depending on how you look at it... and when you're losing blood, your vision blurring, it can be hard to tell the difference.''*

## The Quarry

'A Pound of Flesh' first appears during Chapter 9.

## Possible Paths

### Path 1

 Ryan had to be careful not to exacerbate his injury as he fled from Bobby.
 Ryan chose to accept Laura's offer to bite him.
 Bobby was weakened and unable to defend himself against Chris.

### Path 2

 Ryan chose to accept Laura's offer to bite him.
 Ryan was saved from blood loss.

### Path 3

 Ryan passed out due to blood loss.
 Ryan chose to accept Laura's offer to bite him.
 Ryan was saved from blood loss.

### Path 4

 Ryan passed out due to blood loss.
 Ryan chose to accept Laura's offer to bite him.
 Bobby stabbed and killed Ryan.
* Chapter 9 (Ryan) - Shoot Chris. Succeed in the QTEs and then shoot Travis when he attacks.

### Path 5

 Ryan had to be careful not to exacerbate his injury as he fled from Bobby.
 Ryan chose to accept Laura's offer to bite him.
 Bobby was weakened and unable to defend himself against Chris.
* Chapter 9 (Ryan) - Shoot Chris. Succeed in the QTEs and then shoot Travis when he attacks.

### Path 6

 Ryan passed out due to blood loss.
 Ryan chose to decline Laura's offer to bite him.
 Ryan bled out.
Strength

**Strength** is a tarot card that can be found when playing as Dylan during Chapter 4 in *The Quarry*. The vision given by this tarot card may occur during Chapter 5.

## Overview

A tarot card from the mid 15th century. The card depicts a hooded man dressed in brown and dark blue clothing effortlessly controlling the jaw of a white wolf in front of a full moon.

## Premonition

Nick’s infection makes him stronger, allowing him to choke Bobby and throw him like a ragdoll.

## Outcome

If Nick chooses to run when Bobby confronts the group, he can choke Bobby out. This scene doesn't have any long term impacts besides allowing the group to escape the stunned Bobby.

## Location

As soon as the main group of counselors return to the lodge, the camera will briefly switch to the inside, showing the tarot card on a bench. Quickly pick it up at this moment as you won’t be able to return to it, unless you start a new game or go through chapter select. Restarting from the last checkpoint does not work.

## Trivia

* Strength in tarot readings means force if upright and weakness if reverse.

1. ↑ https://www.theloadout.com/the-quarry/tarot-card-locations