Ranked Leagues

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**Ranked Leagues** is a game mode introduced in  Season 2. It differs from the normal Battle Royale trios game mode in that players are matched with other players of the same or adjacent tier.

The Ranked Leagues seasons coincide with the main seasons. At the end of a season, players receive a reward based on their rank.

## Mechanics

Ranked matches play the same as the normal Battle Royale in squads of three with the only difference being the matchmaking and the awarding of Ranked Points (RP) after every match. In Ranked, players are matched with players of the same or similar tier with placement. RP is is used to measure progress to the next tier. Each match deducts a small amount of RP to enter, but the players can earn more by getting kills, assists and high placement.

Starting in  Season 4, Ranked Seasons are divided into "splits". Tiers reset after each split and the player's final ranked rewards are determined by the highest rank reached on either split.

### Abandon and Penalties

Prematurely leaving matches results in an abandon penalty. This starts from match is being connected, all the way up to the entire team being eliminated. Even after a player is eliminated, players will still receive penalties if they leave while their banners are still available to be picked up. If their banners do get picked up, players must wait 2 minutes and 30 seconds before they can leave without penalties.

Disconnecting due to server issues or client end will also result in penalties if the player fails to reconnect within 2 minutes. If one or both teammates go AFK, or seen partially disconnect (that is to say, their name banner still shows in HUD), leaving is considered as abandoning and results in a penalty. If the player does not have a full team (either due to teammates disconnect/abandoning or failure to fill by matchmaking), player must wait until they are in the dropship before they can leave.

Players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up, players are free to leave, subject to the server's calculation.

In Ranked Leagues, these are the **penalties**:

* A minimum of 10 minutes lockout from ALL modes, including Firing Range and Training.
* Forfeiture of any RP earned, and a double subtraction of the entry cost.

### Loss Forgiveness

When a player is eligible for **Loss Forgiveness** and would lose RP after a match, Loss Forgiveness will grant them enough RP to negate the loss, making the total RP change zero.

Loss Forgiveness is granted in the following scenarios:

* A match-made teammate abandons the game. (This does NOT apply if the player is partied with the leaver; in that case, all members of the party get penalized.)
* The player gets to the start of the drop sequence and does not have a full squad. (Leaving before that results in an abandon penalty.)
* The player gets an unexpected quit, once per 24 hours. If the player exceeds this three times during a season, the player loses all forgiveness for the remainder of that season and all further unexpected quits will incur penalties.

### Parties

Players may enter Ranked Leagues as solo or as a premade party of two or three. Matchmaking automatically fills any remaining slots in the squad with random players of similar rank.

When entering as a party, the players will be matched based on the highest ranked party member. Players ranked Platinum or higher can only party with friends who are one tier higher or lower than them.

## Tiers

Players are divided into eight tiers, each with four divisions, except Master and Apex Predator where players are ranked globally via their current RP. The rankings are based on platform.

Players can promote to a higher tier upon meeting its point requirement, receiving 100RP promotion bonus upon rank up. Players can also demote to a lower tier, if their RP is about to go below the tier threshold. At the tier threshold, players have a soft demotion protection to lower tiers for three games. After exhausting the protection, the player will be demoted, dropping to 50% of the lower division (e.g. Masters → 50% of Diamond 1). Ranking up or down divisions within tiers is not protected nor will it grant additional RP. Apex Predator tier is also exempt from the usual promotion and demotion procedure, since it is defined as the current top 750 players.

Upon first entering Ranked Leagues, players are placed in "Rookie" tier, which serves as an introductory tier to ranked. Rookie tier has no entry cost, and after leaving it, players cannot demote back to it from Bronze.

### Progression

At the start of each match, a set amount of RP is deducted as an entry cost, the amount depending on the player's rank tier and division. In turn, RP is awarded to players after each match depending on their performance.

The amount of RP gained is based on two factors: Placement and   Kills /   Assists. Kills and assists award more RP when higher placement is reached, having relatively little value unless a placement of 10 or better is reached.

Assists occur if the player damaged an enemy within 15 seconds of that enemy getting downed by a team member, and that enemy is eliminated. The 15 second timer is reset when the knocked enemy is revived and the assist is still granted if the enemy is downed again by a team member. Crypto can also get assists by scanning enemies with his  Surveillance Drone.

A   participation award of 50% of the regular RP (rounded down) is given to a player for a kill by a team member, in case the assist rules did not apply.

Killing (or getting an assist on) a player of a higher tier rewards more RP. Inversely, killing (or getting an assist on) a player of a lower tier rewards less RP. Master and Apex Predator are treated as the same tier.

 +3 | 250%

There is no limit to the total amount of RP that can be gained from kills and assists.

## Ranked Seasons

**Note:** since the introduction of Ranked Splits in  Season 4, it's possible to receive an animated Badge instead of a static one if the same Tier is reached in both splits of each Ranked Season.

## Ranked placement results

The following are the distributions for each season among all players who have played **more than 5 hours of Ranked** for seasons 1 – 8 and **more than 10 hours** for seasons 12 and 13. The data from  Season 4 onward is only for Split 2, and may not be an accurate representation of Split 1. Seasons 12 and 13 feature both splits. Apex Predator is included in Master, though before the introduction of the Master tier in Season 4, it was just Apex Predator.

## Trivia

* Ranked series used to be numbered starting from 1. Since Ranked Leagues was introduced in  Season 2, this meant that each ranked series would be 1 number lower than the season number, causing some minor confusion. It was changed so that the numbers match the seasons starting with  Season 6.
* With Season 13 some more fundamental changes were introduced into the ranking system, where a base "Rookie" tier below Bronze was added, demotion protection between tiers was removed and entry costs and point requirements were increased across the board.

## Gallery

* Season 2 Ranked Overview
* Season 3 Ranked Overview
* Season 4 Ranked Overview
* Season 7 Ranked Overview
* Season 8 Ranked Overview
* Season 11 Ranked Overview
* Season 12 Ranked Overview
* Season 13 Ranked Overview
* Season 17 Ranked Overview

## History

* Removed diminishing returns from eliminations.
* Rank reset remains at 6 divisions.

June 28, 2022 Patch* Entry costs reduced by 10 across all tiers and divisions.
* The second rank reset for  Season 13 is softer (6 divisions → 4 divisions).
* Adjusted diminishing kill values: Instead of going straight to 20%, it goes to 60% after 6 K/A, then 40% after 9 K/A, then 20% after 12 K/A.
* Killing higher tier players now award more:
	+ +1: 100% → 150%
	+ +2: 150% → 200%
	+ +3: 200% → 250%

May 10, 2022 Patch
**Ranked Reloaded**
* Assist Rules
	+ Assist Timer: 10 seconds → 15 seconds
	+ Assist Timers are refreshed upon player’s revival
* Tier Demotions
	+ Players can demote out of a tier, halfway down to the previous division. (e.g. Masters → 50% of Diamond 1)
	+ Tier Demotion Protection available up to 3 games lost after promotion into a higher tier
	+ 100 RP Tier Promotion Bonus
* Entry Cost Adjustments
	+ Increased entry costs across the board:
		- Bronze IV: 0 → 15
		- Silver IV: 12 → 27
		- Gold IV: 24 → 39
		- Platinum IV: 36 → 51
		- Diamond IV: 48 → 63
		- Master: 60 → 75
	+ Entry cost increases on promotion into a new division (3 RP every division)
	+ Masters+ entry costs further increase with total RP (5 RP every 1000 RP beyond Master Threshold up to 175 RP)
* Kill RP
	+ Everyone on a team will receive some RP (50%) when one of them gets a kill.
	+ Kill cap removed, base value of each kill is worth increasingly less
	+ Base RP per kill adjusted:
		- 14th+: 10 → 1
		- 13th, 12th, 11th: 10 → 5
		- 10th, 9th: 11 → 10
		- 8th, 7th: 11 → 12
		- 6th: 11 → 14
		- 5th: 15 → 16
		- 4th: 15 → 18
		- 3rd: 18 → 20
		- 2nd: 21 → 23
	+ Killing a lower tier player grants slightly less reduced RP:
		- -2: 50% → 70%
		- -1: 80% → 100%
		- +1: 120% → 100%
* Added introductory Rookie tier below Bronze
	+ No entry cost
	+ Cannot be demoted into
* RP Thresholds adjusted
	+ Length of each division is increased by 200RP
* Bug Fixes
	+ Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead

February 08, 2022 Patch* Max Kill KP: ~~175~~ → 125
* Placement RP:
	+ 5th: 30 → 45
	+ 4th: 40 → 55
	+ 3rd: 40 → 70
	+ 2nd: 60 → 95
	+ 1st: 100 → 125
* K/A bonus RP:
	+ 10th–6th: 2 → 1
	+ 3rd: 10 → 8
	+ 2nd: 10 → 11

November 02, 2021 Patch* Ranked Battle Royale
	+ Kill RP values now take differences between killer/victim Ranked tiers into account.
	+ The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.
	+ Victims do not lose more or less points when killed (in terms of entry cost). Only the killer receives the modifier.
	+ Apex Predator and Master are treated as the same tier.
	+ An encounter rate with someone of a 3+ tier difference is ultra-rare (less than 0.1%). Ranked matchmaking is staying the same, so in general, you’ll come across identical tiers. In cases where you squad up with a different rank friend or merge into a different tier lobby, your KP will be adjusted appropriately.
	+ After tier differences are taken into account for kill points, a flat per kill bonus is added based on placement.
	+ The maximum kill point RP is 175. Any kill-related RP that exceeds that after placement and tier modifiers are added doesn’t affect total RP. The final step is to add a flat placement bonus.

May 04, 2021 Patch* Fixed edge cases where an abandon penalty would be incorrectly applied due to server errors.

February 02, 2021 Patch* Ranked matches will have more players in the same rank tier.
* RP placement rewards now begin at 13th place (previously 10th place).
* Increased kill/assist cap from 5 to 6.
* Increased assist timer from 7.5 seconds to 10 seconds.
* Apex Predator tier has been increased to the top 750 players (was 500).
* Diamond skydive trails will be making a return (at the end of the season).

August 18, 2020 Patch* “Series” terminology retired. Ranked will now use “Season” going forward.

February 04, 2020 Patch* Moving to splits per season, ~6 weeks of Ranked play before reset.
* Master Tier added.  Apex Predator now reserved only for the Top 500 players (based on RP) per platform.
* Platinum tiers and above can now only party within one tier of them.
* Now limits players on how many unexpected quits they can have during a Ranked Series.
* Increased assist timer from 5 seconds to 7.5 seconds.
* Dive Trail rewards will now be seasonal instead of permanent, but Series 1 and 2 are grandfathered in.

November 05, 2019 Patch* Players will no longer receive an abandon penalty for leaving after 2.5 minutes since their Banner Card was picked up after dying.

October 01, 2019 Patch* Added assists to RP multiplier. Assists are given within 5 seconds of dealing damage when your teammate(s) kill an enemy.
* RP requirements increased by 10x.
* Entry cost for  Silver tier and above increased by 12x.
* Kill/Assist multiplier is now based on placement.

July 10, 2019 Patch* Fixed an issue with the abandoned penalty, so this is turned back on.
* Fixed issue with Loss Forgiveness not working correctly in some cases when teammates are disconnected.

July 02, 2019 Patch* Introduced.

## Notes

1. ↑ There is an exception to this: If player A joins the server, and player B joins player A's team, but before B finishes loading in player A disconnects. If player C then joins player B's team, from the server's perspective players B and C have had a full squad, thus player A leaving doesn't necessarily give them loss forgiveness, especially if A was a party mate of B.