Zombies (Treyarch)

*For other uses, see Zombie (disambiguation).*
*For similarly named game modes, see Zombies (Sledgehammer) and Zombies (Infinite Warfare).*
 File:Nacht Intro logo BO3.PNG
"*Survive the Zombie hordes alone or cooperatively. Repel wave after wave of increasingly deadly Zombies in a number of frightening locales. But be warned: there are more than just Zombies lurking these dark hallways...*"
— *Call of Duty: Black Ops* game manual description

**Zombies**, originally **Nazi Zombies**, is a game mode created by Treyarch. It first appeared in *Call of Duty: World at War* and became highly popular upon the game's release, resulting in the mode returning in *Call of Duty: Black Ops*, *Call of Duty: Black Ops II*, *Call of Duty: Black Ops III*, *Call of Duty: Black Ops 4*, *Call of Duty: Black Ops Cold War*, *Call of Duty: Vanguard*, and *Call of Duty: Modern Warfare III*. In Zombies, players face off against zombies of various nationalities depending on the location of the map, including Germans, Americans, Russians and Asians. Zombies content is only considered canon in its own universe.

Up to four players, eight on Grief, must survive endless waves of attacking zombies, earning points from killing or damaging zombies and repairing barriers. These points can be used to purchase weapons and Perk-a-Colas in the process, or unlock new areas and activate other special objects. Zombies enter the player-accessible area of the map via windows, holes in walls, or climbing out of a "dirt" surface, which are initially barricaded but will be rapidly demolished by zombies.

A match will end when all players have been incapacitated or killed by the Zombies. A game can also end if the player completes Pop Goes the Weasel on Mob of the Dead, Little Lost Girl on Origins, For The Good Of All on Revelations, Abandon Ship on Voyage of Despair, Most Escape Alive on Blood of the Dead, Venerated Warrior on IX, Trial by Ordeal on Dead of the Night, Greek Tragedy on Ancient Evil, Electromagnetic Awakening Party on Alpha Omega, Salvation Lies Above on Tag der Toten, Seal the Deal on Die Maschine, Maxis Potential on Firebase Z, Ravenov Implications or Entrapment on the Outbreak mode, Tin Man Heart on Mauer der Toten, Pyrrhic Victory on Forsaken, or if the player successfully exfils out of the maps in *Call of Duty: Black Ops Cold War* or *Call of Duty: Vanguard*.

Zombies become stronger, faster and in higher numbers upon the completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. On occasion, zombies will drop various power-ups such as Max Ammo, Nuke, or Insta-Kill upon their death, making the round easier.

Altogether, Zombies consists of forty maps; the first, second, fourth, fifth, seventh, nineteenth, twentieth, twenty-first, and thirty-second feature Nazi Zombies, while the third and twenty-second features Imperial Japanese Army, the sixth, twenty-eighth, and thirty-first feature American civilians, military and scientists, the eighth features Soviet scientists, cosmonauts and military, the ninth features Siberian sailors and divers, the tenth features Himalayan civilians, the eleventh features Astronauts and American military, the twelfth features various American civilians, the thirteenth map features Russian Spetsnaz and American Zombies of various afflictions, including zombies wearing hazmat suits, the fourteenth features Chinese civilian and military Zombies, the fifteenth and twenty-seventh feature American prisoners and guards, the sixteenth features Western barmaids, prospectors and cowboys in a continentally-shifted Angola, the seventeenth features WWI era German soldiers, Crusaders and Medieval Templars in occupied France, the eighteenth features 1940s American civilians, the twenty-third features Red Army soldiers, the twenty-fourth features varied zombies from past maps including Nacht der Untoten, Origins and Shadows of Evil, the twenty-fifth features British passengers and British crewmen, the twenty-sixth features Roman slaves, the twenty-ninth features British party guests, the thirtieth features Greek hoplites and civilians, the thirty-third and thirty-fifth features a mix of Nazi and Soviet zombies, and the thirty-fourth features a mix of Vietnamese and Soviet zombies.

Zombies has a total of 44 playable characters (including various unidentified ones).

* Unknown group of US Marines who appear in Nacht der Untoten.
* Tank Dempsey, John "Banana", "Smokey", and Paxton "Gunner" Ridge appear in Verrückt.
* Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen appear in Shi No Numa, Der Riese, Kino der Toten, Ascension, Shangri-La, Moon, Origins, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, Revelations, Blood of the Dead, Classified and Alpha Omega. They are also heard only in Call of the Dead, and are playable in Nacht der Untoten and Verrückt in their remade *Call of Duty: Black Ops* and *Call of Duty: Black Ops III* versions and on Call of the Dead on the mobile version.
* John F. Kennedy, Robert McNamara, Richard Nixon and Fidel Castro appear in "Five".
* Green Beret Soldier, Op 40 Soldier, Spetsnaz Soldier and CDC Agent appear in Dead Ops Arcade.
* Sarah Michelle Gellar, Robert Englund, Danny Trejo and Michael Rooker appear in Call of the Dead.
* Rook appears in the two iOS tutorial levels.
* Samantha Maxis appears as a playable character in Moon after she and Richtofen have swapped souls in Richtofen's Grand Scheme.
* CIA Agents and CDC Soldiers appear consistently in the smaller game modes (such as Grief) in Green Run, Nuketown Zombies and Borough.
* Abigail "Misty" Briarton, Samuel J. Stuhlinger, Marlton Johnson and Russman appear in Green Run, Die Rise, Buried, and Tag der Toten. They are also seen in Blood of the Dead and Samuel J. Stuhlinger is heard in Blood of the Dead. Marlton Johnson is also heard in Alpha Omega, when completing the Easter Egg.
* Zombies themselves are also playable in Turned mode.
* Michael "Finn" O'Leary, Albert "Weasel" Arlington, Salvatore "Sal" DeLuca and Billy Handsome appear in Mob of the Dead. They are also talked about in Shadows of Evil and Blood of the Dead.
* Prison guards and prisoners appear in Cell Block.
* Floyd Campbell, Jessica Rose, Nero Blackstone and Jack Vincent appear in Shadows of Evil.
* Scarlett Rhodes, Bruno Delacroix, Diego Necalli, and Stanton Shaw appear in Voyage of Despair, IX, and Ancient Evil.
* Gideon Jones, Jonathan Warwick, Christina Mirela and Godfrey appear in Dead of the Night.

However, in *Call of Duty: Black Ops Cold War* Zombies, rather than having a set crew for the maps, players can choose to play as Operators from either the NATO or Warsaw Pact as a part of the team known as Requiem. Alongside this, Grigori Weaver and various associates are heard over intercoms giving this team both directions and information on the map. In *Call of Duty: Vanguard*, players can now choose between a series of Allied Operators.

Zombies is also known for carrying on the tradition of odd Easter Eggs within *Call of Duty* games. Some of the maps have "major" Easter Eggs known as Main Quests, which upon completion, grant the player(s) an achievement/trophy, in addition to an in-game reward, usually in the form of weapons, Perks, or Calling Cards.

## Mechanics

### Health

The zombies' health grows rapidly, with each round bringing in more and more resilient zombies.

Before round 10, their health increases at a decent rate as they start with 150 health, and 100 is added each round until round 9, at which point they have 950 health per zombie.

Starting at round 10, their health increases by +10% each round. This eventually grows into massive numbers; at round 15 they have 1683 health, at round 30 they have 7030 health, at round 50 they have 47295 health, at round 100 they have 5.5 million health, and so on. For reference, automatic bullet weapons typically do somewhere between 50-200 damage per shot. Wonder Weapons and other extraordinary tools that do infinite damage (or otherwise extremely high damage) eventually become the only way to realistically kill even a single zombie at higher rounds.

However, due to the health becoming too high for the engine to handle at around round 200, zombies from this point on have the health of round 1.

### Amount

The amount of zombies per round also increases each round, though not as drastically as their health.

In *World at War*, maps before Der Riese have a maximum of 24 zombies per round.

In Der Riese as well as all of *Black Ops*, *Black Ops II*, and *Black Ops III* there can only be 24 zombies on the map at one time, with new ones respawning as the ones currently present are killed. Unlike zombies' health, the growth in their numbers is not linear, instead following these formulas after round 10, *R* being the current round and rounding up if the result is not an integer:

* 1 player: 0,000058 \* R^3 + 0,074032 \* R^2 + 0,718119 \*R + 14,738699
* 2 players: 0,000054 \* R^3 + 0,169717 \* R^2 + 0,541627 \*R + 15,917041
* 3 players: 0,000169 \* R^3 + 0,238079 \* R^2 + 1,307276 \*R + 21,291046
* 4 players: 0,000225 \* R^3 + 0,314314 \* R^2 + 1,835712 \*R + 27,596132

This results in a steady climb between rounds; in a solo game, there are 33 zombies on round 10, 60 on round 20, 105 on round 30, 243 on round 50, 510 on round 75, 885 on round 100, and so on.

### Point System

*Main article: Points (Zombies)*
There is a point system in the game mode that awards players for progress. Points can be used to purchase different items and features, such as weapons or open doors and barriers. Some special zombies give reduced or no points, and sometimes repeating an action causes diminishing returns.

Examples of actions that award points:

* Non-lethal hit: 10 points
* Lethal torso hit: 60 points
* Lethal limb hit: 50 points
* Lethal explosive hit: 50 points
* Lethal neck hit: 70 points
* Lethal headshot: 100 points
* Lethal melee: 130 points
* Repair a barricade: 10 points

### Main Quests

*Main article: Main Quest*Template:TreyZomMainQuests
## Maps

### Call of Duty: World at War

#### Nacht der Untoten

 File:Nacht Der Untoten Loading Screen BO3.png
*Main article: Nacht der Untoten*
"*You drove them deep into the heart of Reich. You thought they were dead. You were wrong.*"
— Nacht der Untoten description

**Nacht der Untoten** (German: "Night of the Undead") is the first map of the Zombies Campaign. It is also the smallest and simplest, as there are only three rooms in this map. The Zombies in this map are less deadly than the ones in other maps, as they do not reach through windows and they're the least smart in terms of AI. The Zombies also look more human in this map and they just groan and moan. This was the only map to not include Perk-a-Colas until the September 27, 2011 update that provided every map with Mule Kick, however, this only applies to *Call of Duty: Black Ops*. Because it is a last minute developer addition, this map simply acts as an introduction to the Zombies Game Mode and does not advance the Zombie Story Arc; it's more along the lines of an isolated incident for four unnamed soldiers. It takes various design elements from a bunker in the multiplayer map Airfield. The version in *Call of Duty: Black Ops* features the original power-ups, including the Carpenter power-up (which was first introduced in Der Riese) including the power-up icons, instead of the text and the remaining time at the bottom. Cold War weapons are available in the Mystery Box, zombies can now reach through the windows to hit the players, and a new musical easter egg called "Undone" can be found. A remaster is also found in *Call of Duty: Black Ops III*, allowing use of features such as *Black Ops III*-era weapons, GobbleGum and Der Wunderfizz machine.

#### Verrückt

 File:Verrückt Loading Screen BO3.png
*Main article: Verrückt*
"*Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!*"
— Verrückt description

**Verrückt** (German: "Crazy/Insane") is the second map in the Zombies campaign. It is based on the multiplayer map Asylum, as they share many traits. The zombies in it are much more dangerous because they can attack through windows and can sprint. This is also the first map to include traps, Perk-a-Colas, and Bouncing Betties, as well as the first map to require the power to be turned on. There are ten rooms in this map, which require points to open. This is the first map where the Mystery Box can be teleported by the teddy bear and reappear somewhere else. This map takes place in Wittenau Sanatorium in Berlin, Germany, and this is the first map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with three or four players, they will be split up and have to reunite at the generator room unless two people activate the power, after what the door connecting the two starting areas open. This map also introduces the PPSh-41, available from the Mystery Box. In the *Call of Duty: Black Ops* version of this map a new Wonder Weapon, the Winter's Howl, is introduced. A remaster is also found in *Call of Duty: Black Ops III*, allowing use of features such as *Black Ops III*-era weapons, GobbleGum and Der Wunderfizz machine.

#### Shi No Numa

 File:Shi No Numa Loading Screen BO3.png
*Main article: Shi No Numa*
"*Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!*"
— Shi No Numa description

**Shi No Numa** (Japanese: "Swamp of Death") is the third map in the Zombies Campaign, and is the first not to feature Nazi Zombies. The maximum Zombie running speed has been reduced from a full sprint back to the original running speed, possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three. This is the second map where the electricity does not have to be turned on. This map, along with Shangri-La, Moon, Nuketown Zombies, The Giant, and Zetsubou No Shima has Perk-a-Cola Machines that spawn randomly, although this map was the first to introduce it. This is also the second map where the Mystery Box can move, with a new feature: a yellow beam above the place which it has spawned. Players can now walk outside of buildings without glitching or cheating and zombies can spawn next to them without bypassing a barrier. The Zipline utility is introduced here, and returns in Call of the Dead. There are now special rounds in which the players ward off Hellhounds, a newly introduced enemy and are awarded with a Max Ammo afterwards. It is also the first map where the individual identities of the players are known. Shi No Numa also introduces a new Wonder Weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can kill up to ten zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated trap. In this map, the Zombies backstory unfolds for the four main characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen. This map takes some of its design features from the multiplayer map Knee Deep. A remaster is also found in *Call of Duty: Black Ops III*, allowing use of features such as *Black Ops III*-era weapons, GobbleGum and Der Wunderfizz machine.

#### Der Riese

 File:Der Riese Loading Screen.png
*Main article: Der Riese*
"*The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?*"
— Der Riese description

**Der Riese** (German: "The Giant") is the fourth map in the Zombies Campaign. It takes some features from the multiplayer map Nightfire. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the Pack-a-Punch Machine, which for 5000 points upgrades weapons to have increased ammo capacity, more power, higher fire rate etc. It is the second map where the power is required to be switched on. Der Riese is the third map where Perk-a-Cola machines are included, and the second where Perk-a-Cola machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every five rounds. It is the first map to have teleporters, the Monkey Bomb, the Bowie Knife, and the Fly Trap. It is the second map where the identity of the characters are known, and sub-sequentially advances the plot. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine. Der Riese also features the new "Carpenter" power-up, which boards up all opened windows in the level and award the players 200 points. It is the first of two maps in which Hellhounds spawn alongside Zombies. This occurs after the third Hellhound round sometime after round 16. This map is set in Germany, near Breslau. One can also learn the story behind the zombies by turning on radios' hidden throughout the map by pressing the action button near the radio.

### Call of Duty: Black Ops

#### Kino der Toten

 File:Kino Der Toten Loading Screen BO3.png
*Main article: Kino der Toten*
"*Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!*"
— Kino der Toten

**Kino der Toten** (German: "Cinema of the Dead") is the fifth map in the Zombies Campaign, introduced in *Call of Duty: Black Ops*. The four original characters, namely Takeo Masaki, Edward Richtofen, "Tank" Dempsey and Nikolai Belinski, are playable. The map is set in an abandoned theater in Berlin, some time before 1963. It contains almost all of the features introduced in Der Riese, including the Bowie Knife, Teleporters, Pack-a-Punch Machine, Hellhounds and Monkey Bomb, although the Wunderwaffe DG-2 does not return. A new Wonder Weapon, the Thundergun, makes its debut, replacing the Wunderwaffe DG-2. It is the first map to have purchasable Cold War weapons, as well as the first map to have the new Gas Zombies. It is the third map in the series to require the electricity to be turned on to access certain features, and is the first Zombies map to not have the Mystery Box spawn in a fixed location. It is also available on the iOS version of *Call of Duty: Black Ops Zombies*. A remaster is also found in *Call of Duty: Black Ops III*, allowing use of features such as *Black Ops III*-era weapons, GobbleGum and Der Wunderfizz machine.

#### "Five"

 File:Five loadscreen BO.png
*Main article: "Five"*
"*The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies".*"
— "Five"

**"Five"** is the sixth map in the Zombies game mode, introduced in *Call of Duty: Black Ops*. The playable characters in this map are President John F. Kennedy, Richard Nixon, Robert McNamara, and Fidel Castro. A new Wonder Weapon, the Winter's Howl, has been introduced on this map. New features in this map include the use of elevators, the DEFCON control system, American zombies, and the Pentagon Thief. The Pentagon Thief substitutes the Hellhounds, which do not appear in the map. Also it is the first map with incomplete traps, which require one part each before being available for use. Unlike other maps featuring teleporters, this map has multiple teleporters and they can be used by zombies. It is the fourth map where the electricity is required to be turned on. The map may be based off a canceled multiplayer map titled "Pentagon." This is also the first map to not have the four main characters in it since they have been introduced.

#### Dead Ops Arcade

 File:Dead Ops Arcade Loading Screen BO.png
*Main article: Dead Ops Arcade*
**Dead Ops Arcade** is an arcade based Zombies game in *Call of Duty: Black Ops* and the seventh in the game mode. The player can unlock this by breaking free from the chair and typing in "DOA" or "3ARC UNLOCK" in the computer. "3ARC UNLOCK" will also unlock all Campaign levels for Mission Select and "Five" if not completed. By doing this, the player will also unlock the "Insert Coin" achievement for 5G or a bronze trophy, and can access Dead Ops Arcade from the Zombies menu. This map plays no role in the Zombies plot. 50 levels of Dead Ops Arcade are featured on the iOS version of *Call of Duty: Black Ops Zombies*.

#### Ascension

 File:Ascension Loading Screen BO3.png
*Main article: Ascension*
"*The risen dead have overtaken a Soviet cosmodrome and all Hell has broken loose. The countdown to the zombie apocalypse has begun.*"
— Ascension

**Ascension** is the eighth map in the Zombies game mode, included in the First Strike map pack. It takes place in an abandoned Soviet Cosmodrome. There are two new perks, Stamin-Up and PhD Flopper. Double Tap Root Beer doesn't return, but was initially set to appear. Space Monkeys have replaced the Pentagon Thief and Hellhounds. There is a new power-up introduced here, the Random Perk Bottle, which grants the player a random perk. Two new Wonder Weapons made their debut, the Gersh Device and the Matryoshka Doll, both of which are tactical grenades. The Bowie Knife is not in this map, as it is replaced by a Russian counterpart (only for aesthetic purposes), the Sickle which works exactly the same. The four original characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen return. It is the second map where players can have zombies spawn next to them. It is the only map with the Lunar Lander, a utility that works similarly to the Teleporter. It is the fifth map where the electricity is required to be turned on. This map features Russian cosmonaut, scientist, military and civilian zombies. However, gas zombies do not return. This map also advances the zombie storyline much more than the previous *Call of Duty: Black Ops* map Kino der Toten. This map includes more radios similar to the ones in Der Riese and the Kassimir Mechanism Easter Egg which advances the story of Samantha Maxis as a demonic being. Characters from "Five" can be heard on this map by using the three red telephones, indicating that the two maps occur simultaneously. The map is based on Launch. Ascension is also available on the iOS version of *Call of Duty: Black Ops Zombies*. A remaster is also found in *Call of Duty: Black Ops III*, allowing use of features such as *Black Ops III*-era weapons, GobbleGum and Der Wunderfizz machine.

#### Call of the Dead

 File:Call of the Dead Loading Screen BO.png
*Main article: Call of the Dead*
"*A shipwrecked crew of fearless explorers is hopelessly stranded in an abandoned Siberian outpost. Their dream of discovering the true origins of the Element 115 unravels into a hellish nightmare.*"
— Call of the Dead

**Call of the Dead** is the ninth map in Zombies game mode included in the Escalation map pack. It is the first to feature real life celebrities as the playable characters, instead of "the original crew". The celebrities are Sarah Michelle Gellar, Robert Englund, Michael Rooker, and Danny Trejo. It also features George A. Romero as a special boss-zombie that spawns before the first round. The map is also the first to include regular Ziplines and the Flinger. There are two new Wonder Weapons, the V-R11 and the Scavenger. It also introduces a new Perk-a-Cola called Deadshot Daiquiri. The Original Characters Trapped is an Easter Egg in this map where the player must help the four 'original' characters escape to Paradise. The Wunderwaffe DG-2 makes a re-appearance as a Power-Up (called the Lightning Bolt), awarded after completing the Original Characters Trapped Easter Egg, however, it hasn't re-appeared in any maps so far. Call of the Dead is also available on the iOS version of *Call of Duty: Black Ops Zombies* and features the original characters instead of the celebrities.

#### Shangri-La

 File:Shangri-La Loading Screen BO3.png
*Main article: Shangri-La*
"*A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets.*"
— Shangri-La

**Shangri-La** is the tenth map in Zombies game mode, included in the Annihilation map pack. The four original characters return as the playable characters after being teleported here from the Siberian facility in Call of the Dead. It is the first to feature the new Napalm Zombies, Shrieker Zombies and Zombie Monkeys. The map includes many new utilities, which include the Mine Cart, the Geyser, and the Water Slide. It also features a new equipment; the Spikemore and the new Wonder Weapon, the 31-79 JGb215. There is also a major Easter Egg in this map referred to as Eclipse, which rewards a player with the Focusing Stone, giving them every perk on the map permanently until the game ends, and is the only Easter Egg that can be completed more than once per game. A remaster is also found in *Call of Duty: Black Ops III*, allowing use of features such as *Black Ops III*-era weapons and GobbleGum.

#### Moon

 File:Moon Loading Screen BO3.png
*Main article: Moon*
"*I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the earth. (John F. Kennedy, 1961)*"
— Level Description

**Moon** is the eleventh map in the Zombies game mode, included in the Rezurrection map pack. It starts off at Area 51, otherwise known as, No Man's Land, where for the second time, Hellhounds spawn with zombies after a certain amount of time. Teleporters return, and the main area takes place on a base on the moon. The four original characters return as playable characters. It features new Wonder Weapons, one of which is called the Wave Gun, which has a dual-wieldable function (dubbed the Zap Gun Dual Wield) and the Quantum Entanglement Device (QED), a new tactical grenade. The map also introduces the Phasing Zombies and Astronaut Zombies and sees the return of the Crawler Zombies and Hellhounds. The map also introduces a new Perk-a-Cola called Mule Kick and two new pieces of equipment called the P.E.S. and the Hacker. The map does not feature any traps, but does have a new utility: the Launch Pad. There is also a major Easter Egg in this map, referred to as Richtofen's Grand Scheme, which helps Richtofen gain control of the zombies. A remaster is also found in *Call of Duty: Black Ops III*, allowing use of features such as *Black Ops III*-era weapons and GobbleGum.

### Call of Duty: Black Ops II

#### Green Run

*Main article: Green Run*
"*Continue the fight against the undead and search for clues to the truth of what lies ahead...*"
— Level Description

 File:Bus Depot Loading Screen BOII.png
**Green Run** is the twelfth map in the Zombies game mode and is the main location of the Zombies mode, TranZit in *Call of Duty: Black Ops II*. It takes place directly after the apocalypse, more specifically, after Richtofen's Grand Scheme on Moon. Four new characters are introduced in Tranzit. They are Russman, Misty, Marlton, and Samuel J. Stuhlinger. When playing in Survival, Green Run is divided into three separate maps: Bus Depot, Farm, and Town, the latter two are also playable in Grief mode. Diner is only available when playing Turned.

#### Nuketown Zombies

*Main article: Nuketown Zombies*
"*Mass-energy equivalence, secret tests, crash landing perks. Survive in the iconic Nuketown, where the past and the future come together.*"
— Level Description

 File:Nuketown Zombies Load Screen BOII.png
**Nuketown Zombies** is the thirteenth map in the Zombies game mode, included in the Hardened Edition, Care Package Edition, and Season Pass of *Call of Duty: Black Ops II*, it is remade from the fan-favorite multiplayer map from *Call of Duty: Black Ops*. It occurs at the same time as the map, 'Moon'. Nuketown Zombies takes place in the aftermath of the nuke explosion from the *Call of Duty: Black Ops* multiplayer map and simultaneously coincides with Richtofen's Grand Scheme. This is the third map to feature random Perk-a-Cola machines spawn. There are no zombie bosses to fight in Nuketown.

#### Die Rise

 File:Die Rise Loading Screen BO2.png
*Main article: Die Rise*
"*High above ground, the terrifying combination of dizzying heights and the relentless undead may be your downfall.*"
— Level Description

**Die Rise** is the fourteenth map in the Zombies game mode, included in the Revolution downloadable content pack for *Call of Duty: Black Ops II*. The map takes place in China, throughout the interior of toppled and crumbling skyscrapers. The four characters from Tranzit return in this map. The Die Rise Easter Egg continues from the Tower of Babble Easter Egg from Green Run. It features a new buildable weapon, the Sliquifier and another the Trample Steam that launches players across buildings and kills zombies that move over it. Die rise also features new wall weapons, the AN-94, the PDW-57 and the SVU-AS. A new boss, the Jumping Jacks are introduced in this map. They look similar to the Crawler Zombies and come after a certain amount rounds. Elevators transport random Perk-a-Cola machines and the Pack-a-Punch Machine up and down the floors. New to the map is the Who's Who perk, which allows players to revive their character with a doppelganger of their character that spawns when they are downed.

#### Mob of the Dead

*Main article: Mob of the Dead*
"*Battle the undead as you attempt to break free from the physical and metaphorical incarceration of Alcatraz Prison.*"
— Level Description

 File:Mob of the Dead loading screen BOII.png
**Mob of the Dead** is the fifteenth map in the Zombies game mode. It is included in the Uprising downloadable content pack for *Call of Duty: Black Ops II*. The map takes place at Alcatraz Island. This map includes four brand-new characters, those being; Finn O'Leary, Albert Arlington, Salvatore DeLuca and Billy Handsome, who are mobsters that are inmates in the prison. It also includes a new wonder weapon, The Blundergat and a new perk, Electric Cherry. A new boss zombie known as Brutus can also spawn in with regular zombies. There are a variety of sub-objectives the player can complete to earn special items such as the Hell's Retriever, Hell's Redeemer, and the Golden Spork. This is the first map in *Call of Duty: Black Ops II* to feature traps and the Afterlife. This is the first Zombies map with an ending other than death.

#### Buried

*Main article: Buried*
"*Are you afraid of dark, tight spaces? Confront your deepest fears as you battle the undead in an underground obstacle course of mental challenges. You are now... 'Buried'.*"
— Buried Description

 File:Buried loading screen BOII.png
**Buried** is the sixteenth map in the Zombies game mode. It is included in the Vengeance downloadable content pack for *Call of Duty: Black Ops II*. The player plays as the characters from TranZit again. It features a new perk, Vulture Aid, which when equipped will cause zombies to drop "ammo packs" with random amounts of bullets in each pile, "money bags" with anywhere between 5 to 20 points, or it will trigger the appurtenance of zombies with green smoke coming out of them, which a player can stand in upon their death and not be attacked other zombies. Vulture Aid is also capable of showing all available wall weapons. Another new twist on zombie gameplay is that the chalk for specific weapons must first be obtained, and can then be used to draw that weapon on specific points in the map to enable the players to purchase said weapon. The map features several new weapons, such as the Paralyzer, the Ray Gun Mark II, and the Remington New Model Army revolver, in addition to a new equipment, the Time Bomb which when thrown will send players back to the round it was thrown on. Arthur, a friendly NPC will also appear in this map, along with the Ghosts that will appear once a player has ventured into the haunted mansion.

#### Origins

*Main article: Origins*
 File:Origins Loading Screen BO3.png
**Origins** is the seventeenth map in the Zombies game mode. It is included in the Apocalypse downloadable content pack for *Call of Duty: Black Ops II*. It includes a new Perk-a-Cola machine, new power-ups and four new buildable elemental staff Wonder Weapons, as well as new enemies, including the Panzersoldat and the Giant Mech. The original characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen appear as playable characters for the first and only time in *Call of Duty: Black Ops II*. A remaster is also found in *Call of Duty: Black Ops III*, allowing use of features such as *Black Ops III*-era weapons and GobbleGum.

### Call of Duty: Black Ops III

#### Shadows of Evil

*Main article: Shadows of Evil*
 File:Shadows of Evil Loading Screen BO3.png
**Shadows of Evil** is the eighteenth map in the Zombies game mode. It's included with *Call of Duty: Black Ops III* and is set in the 1940s. The map features four new characters. These characters are Floyd Campbell, Jessica Rose, Nero Blackstone and Jack Vincent.

#### The Giant

*Main article: The Giant*
 File:The Giant Loading Screen BO3.png
**The Giant** is the nineteenth map in the Zombies game mode. The original characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen are the playable characters. It is a remake of the World at War Zombies Map, Der Riese, it is also a sequel to the Black Ops II map Origins. The Storyline is that Young Edward Richtofen travels in time and shoots his older self. The Wonder Weapons in the maps are the Ray Gun and the Wunderwaffe DG-2. The perks on the map are Quick Revive, Juggernog, Speed Cola, Double Tap Root Beer II, and Mule Kick. The Giant takes the exact same layout as Der Riese.

#### Dead Ops Arcade 2: Cyber's Avengening

*Main article: Dead Ops Arcade 2: Cyber's Avengening*
 File:Dead Ops Arcade 2 Loading BO3.jpg
**Dead Ops Arcade 2: Cyber's Avengening** is the twentieth map in the Zombies game mode. It serves as a sequel to Dead Ops Arcade from *Call of Duty: Black Ops*.

#### Der Eisendrache

*Main article: Der Eisendrache*
 File:Der Eisendrache Loading Screen BO3.png
**Der Eisendrache** (German: The Iron Dragon) is the twenty-first map in the Zombies game mode. It is included in the Awakening downloadable content pack for *Call of Duty: Black Ops III*.
The map takes place in Griffin Castle near Werfen, Austria. The castle is modeled after Werfen Castle, a real place in the same location. A control center located within a church serves as Mission Control for Griffin Station. However, due to Richtofen altering the course of history, Griffin Station is not yet complete.

#### Zetsubou No Shima

*Main article: Zetsubou No Shima*
 File:Zetsubou No Shima Loading Screen BO3.png
**Zetsubou No Shima** (Japanese: "Island of Despair") is the twenty-second map in the Zombies game mode. It's included in the Eclipse map pack. It's set on a remote island in the pacific, that serves as the location for the the Division 9 facility. The facility holds a mysterious research bunker deep within the map that can only be opened by powering both side labs with 115-infused water.

#### Gorod Krovi

*Main article: Gorod Krovi*
 File:Gorod Krovi Loading Screen BO3.png
**Gorod Krovi** (Russian: "City of Blood") is the twenty-third map in the Zombies game mode. It is included in the Descent DLC pack released on July 12th, 2016 for PS4, and August 11th for Xbox One and PC. The map is set in a war-torn Stalingrad in Russia, where several Group 935 Dragons and Russian Giant Robots fight for control over the city.

#### Revelations

*Main article: Revelations (map)*
 File:Revelations LoadingScreen BO3.png
**Revelations** is the twenty-fourth map in the Zombies game mode. It is included in the Salvation DLC pack released on September 6th, 2016 for PS4. The map is set in the Agartha after it has been torn apart by the Shadowman, making it a huge amalgamation of older maps such as Nacht der Untoten, Kino der Toten, Shangri-La, Mob of the Dead, and many more. The map features many Apothicon enemies and "The House" containing the children and the ominous Dr. Monty.

### Call of Duty: Black Ops 4

#### Voyage of Despair

*Main article: Voyage of Despair*
 File:Voyage loading screen.jpg
"*Four intrepid adventurers board the RMS Titanic to pull off a daring heist involving a mysterious artifact. Little do Scarlett Rhodes, Diego Necalli, Bruno Delacroix and Stanton Shaw suspect that a giant iceberg will be the least of their problems...*"
— Voyage of Despair Description

**Voyage of Despair** is the twenty-fifth map in the Zombies game mode and is included with Call of Duty: Black Ops 4. The map stars a new cast in a new storyline and is set on the RMS Titanic. The map features four new characters. These characters are Scarlett Rhodes, Diego Necalli, Bruno Delacroix, and Stanton Shaw.

#### IX

*Main article: IX*
 File:IX Loading Screen BO4.jpg
"*Transported across the Millennia, Scarlett, Diego, Bruno and Shaw find themselves caught up in a sinister ritual, where they are thrust into brutal gladiatorial combat against waves of unnatural enemies that stand between them and the High Priest of Chaos...*"
— IX Description

**IX** is the twenty-sixth map in the Zombies game mode and is included with Call of Duty: Black Ops 4. The map stars a new cast in a new storyline and is set somewhere in the Roman Empire. The map features four new characters. These characters are Scarlett Rhodes, Diego Necalli, Bruno Delacroix, and Stanton Shaw.

#### Blood of the Dead

*Main article: Blood of the Dead*
 File:Blood loading screen.jpg
"*In their mission to "secure a better tomorrow", Richtofen, Dempsey, Takeo and Nikolai journey to a secret laboratory beneath the iconic Alcatraz, where they realize that the future they sought to secure is now in serious jeopardy...*"
— Blood of the Dead Description

**Blood of the Dead** is the twenty-seventh map in the Zombies game mode and is included with Call of Duty: Black Ops 4. The map is set on Alcatraz Island and is a reimagining of the map Mob of the Dead from *Call of Duty: Black Ops II*. This version has new quests and easter eggs and is larger than the original. It stars the Primis cast of Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen.

#### Classified

*Main article: Classified*
 File:Classified Loading Screen.jpg
"*Mankind must put an end to war - or war will put an end to mankind. (JFK, 1961)*"
— Classified Description

**Classified** is the twenty-eighth map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in the Pentagon and is a reimagining of the map "Five" from *Call of Duty: Black Ops*. It stars the Ultimis cast of Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen.

#### Dead of the Night

*Main article: Dead of the Night*
 File:Dead of the Night BO4.jpg
"*When a party at an English mansion turns into an undead bloodbath, a phony psychic, stage-show cowboy, retired general and bedeviled butler must fight for their lives.*"
— Dead of the Night Description

**Dead of the Night** is the twenty-ninth map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in the mansion of Alistair Rhodes. The map features four new characters including Gideon Jones, Christina Fowler, Jonathan Warwick, and Godfrey.

#### Ancient Evil

*Main article: Ancient Evil*
 File:AncientEvil LoadingScreen Zombies BO4.jpg
"*In the hidden heart of ancient Delphi, Scarlett, Diego, Bruno and Shaw must rescue the fabled Oracle. But who is the Undead Warlord standing in their way?*"
— Ancient Evil Description

**Ancient Evil** is the thirtieth map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set within Delphi, Greece, and features the return of the "Chaos" crew of Scarlett Rhodes, Bruno Delacroix, Stanton Shaw, and Diego Necalli from IX and Voyage of Despair.

#### Alpha Omega

*Main article: Alpha Omega*
 File:AlphaOmega LoadingScreen BO4.png
"*Here at Broken Arrow, it is our Mission to Prepare for Humanity's Future and Open New Worlds...*"
— Alpha Omega Description

**Alpha Omega** is the thirty-first map in the Zombies game mode and is included with the Black Ops Pass for *Call of Duty: Black Ops 4*. The map is set in Camp Edward, Nevada and is a remimagining of the map Nuketown Zombies from *Call of Duty: Black Ops II*. It stars both Primis and Ultimis versions of Edward Richtofen, Nikolai Belinski, Takeo Masaki and "Tank" Dempsey.

#### Tag der Toten

*Main article: Tag der Toten*
 File:TagDerToten LoadingScreen BO4.png
"*The Paradox Must Be Resolved...*"
— Tag der Toten Description

**Tag der Toten** is the thirty-second and final map of the Aether story in the Zombies game mode and is included with the Black Ops Pass for *Call of Duty: Black Ops 4*. The map is set in a Group 935 facility in Siberia and is a reimagining of the map Call of the Dead from *Call of Duty: Black Ops*. It stars the Victis cast of Samuel J. Stuhlinger, Marlton Johnson, Abigail "Misty" Briarton and Russman.

### Call of Duty: Black Ops Cold War

#### Die Maschine

*Main article: Die Maschine*
"*Dimensional gateways opening around the globe. An undead horde threatening all of humanity. A new Cold War threat emerging from the shadows, investigate the abandoned Nazi facility at the heart of it all.*"
— Die Maschine Description
 File:DieMaschine New Selection Screen BOCW.png
**Die Maschine** is the thirty-third Zombies map, and the first map of both *Call of Duty: Black Ops Cold War* and the Dark Aether Saga, serving as a continuation after the events of Tag der Toten in a new universe. The map is set in an abandoned Polish research outpost that was once occupied by the Nazis. In the map, a vandalized, beaten down Nacht Der Untoten is featured.

#### Dead Ops Arcade 3: Rise of the Mamaback

*Main article: Dead Ops Arcade 3: Rise of the Mamaback*
"*An eternal quest to defeat the Silverback Clan.*"
— Dead Ops Arcade 3: Rise of the Mamaback Description

 File:DeadOpsArcade3 MenuScreen BOCW.png
**Dead Ops Arcade 3: Rise of the Mamaback** is the thirty-fourth map in the Zombies game mode. It is the third entry in the Dead Ops Arcade series and serves as a sequel to Dead Ops Arcade II: Cyber's Avengening from *Call of Duty: Black Ops III*.

#### Firebase Z

*Main article: Firebase Z*
"*A captured agent in the heart of darkness. A treacherous scientist on the brink of a breakthrough. An unlikely ally out for revenge. Infiltrate Omega's Vietnam base and expose the secrets within.*"
— Firebase Z Description
 File:FirebaseZ Promo BOCW.jpg
**Firebase Z** is the thirty-fifth map in the Zombies game mode. The map is the second continuation of the Dark Aether Saga, featured in the A Shau Valley in Vietnam. Weaver sends out Requiem Strike Team to go investigate an Omega Group research base known as Outpost 25 and to rescue Samantha Maxis, in the jungles of Vietnam.

#### Outbreak

*Main article: Outbreak (Cold War)*
"*This is Operation Threshold: Requiem's ongoing mission deep behind enemy lines in the world's largest Outbreak Zone. Complete your objectives. Combat the horde. Fight, explore, scavenge, loot, survive. The Aetherium Arms Race is on.*"
— Outbreak Description

**Outbreak** is a new Zombies experience featured in *Call of Duty: Black Ops Cold War*. It is a continuation of the Dark Aether Saga introduced in the round-based maps. It is set in the Ural Mountains throughout many regions including Alpine, Duga, Golova, Ruka, Sanatorium, Zoo, Collateral, and Armada. The experience involves completing world events and objectives in order to progress through these regions and gain intel and rewards.

#### Mauer der Toten

*Main article: Mauer der Toten*
"*A city divided between East and West. A fragile alliance with a familiar adversary. An old enemy rising from the shadows. Who will prevail when worlds collide?"*"
— Mauer der Toten Description
 File:MauerDerToten Selection Screen BOCW.png
**Mauer der Toten** is the thirty-sixth map in the Zombies game mode. The map is the third continuation of the Dark Aether Saga, and is set in East Berlin, East Germany. The story involves Requiem after the events of Entrapment being forced to work for the Omega Group by Lev Kravchenko to stop a Nazi invasion from the Dark Aether led by rogue Omega agent Aleksandra Valentina.

#### Forsaken

*Main article: Forsaken*
"*A secluded facility harboring a secretive operation. A colonel determined to achieve his mission no matter the cost. Infiltrate the Soviet complex and extract the lost soul who could lead to Requiem's salvation - or Omega's supremacy. This is the only way.*"
— Forsaken Description
 File:Forsaken Selection Screen BOCW.png
**Forsaken** is the thirty-seventh map in the Zombies game-mode. The map is the finale of *Black Ops Cold War* Zombies, as well as the game's arc of the Dark Aether Saga. It is set in Western Ukraine in the Soviet Union, and the story involves Requiem and Omega Group facing off to rescue Russian soldier Kazimir Zykov from the Dark Aether.

### Call of Duty: Vanguard

#### Der Anfang

*Main article: Der Anfang*
"*Explore new mysteries of the Dark Aether and join forces with otherworldly allies to stop Oberführer Wolfram Von List and the demon-lord Kortifex from raising an undead Nazi army.*"
— Der Anfang Description
 File:DerAnfang LoadingScreen CODV.jpg
**Der Anfang** is a brand new Zombies experience featured in *Call of Duty: Vanguard*. It is the beginning of a story-arc within the Dark Aether Saga introduced in *Black Ops Cold War* that serves as a prequel to the events of Die Maschine. It is set across the globe, in Stalingrad, Paris, Normandy, and a Japanese army camp. It involves Allied Special Forces facing off against an undead army raised by SS-Oberführer Wolfram Von List and Dark Aether Elder God Kortifex the Deathless.

#### Terra Maledicta

*Main article: Terra Maledicta*
"*A new battleground where universes collide. A vengeful ally from the depths of darkness. And a mission to break an ancient curse. Escaping Stalingrad was only the start...*"
— Terra Maledicta Description
 File:TerraMaledicta LoadingScreen CODV.jpg
**Terra Maledicta** is the thirty-ninth map and serves as the sequel to Der Anfang in *Vanguard*. The map reintroduces the Ray Gun Wonder Weapon, as well as the new Decimator Shield. The map is set in Egypt, Berlin and the Dark Aether. The Allies have gotten the help from Vercanna the Last and her Wand of the Wilds but Kortifex has strengthened his numbers by gaining the assistance of Zaballa the Deceiver.

#### Shi No Numa

*Main article: Shi No Numa*
"*The "Swamp Of Death" holds the key to defeating Von List and his undead Reich. Build the wonder weapon, find the Relic and expose the hidden horror of Kortifex's past*"
— Shi No Numa Description (Vanguard)
 File:ShiNoNuma LoadingScreen CODV.jpg
A re-imagined **Shi No Numa** returns in *Vanguard* as a sequel to Terra Maledicta. Serving as *Vanguard's* first round-based map, Shi No Numa re-introduces the Wunderwaffe DG-2, the Flogger and the Electro-Shock Defenses traps and Wall Buys as well as adding features not seen in the original, such as the Rampage Inducer, Tome of Rituals, Altar of Covenants, and the Pack-a-Punch Machine. Special Forces are tasked with restoring the memories of Saraxis and discovering the horrible truth of Kortifex's past.

#### The Archon

*Main article: The Archon*
 File:TheArchon LoadingScreen CODV.jpg
**The Archon** is the fourtieth map and serves as the sequel to Shi No Numa in *Vanguard*. The Archon is *Vanguard's* second round-based map and is the final map released in the game. It re-explores the Dark Aether as Special Forces are tasked with defeating Kortifex once and for all, alongside discovering the secrets of the mysterious monolith known as the Construct.

### Call of Duty: Modern Warfare 4

#### Widerstand

*Main article: Widerstand*
**Widerstand** is the forty-first map, and the first map in *Call of Duty: Modern Warfare 4*. The map is set in a small town that is set in New York that was once occupied by the Nazis. In the map, a vandalized, beaten down Resistance remake is seen.

## Story

*Main article: Zombies (mode)/Story*
There are three primary storylines featured in Zombies overall. The first to release was the **Aether Story** which began in *Call of Duty: World at War*, spanning from *Call of Duty: Black Ops*, *Call of Duty: Black Ops II*, *Call of Duty: Black Ops III*, and concluding in *Call of Duty: Black Ops 4*. The story is based off of conspiracy theories regarding secret Nazi technology, featuring a vast and expansive timeline spanning across various different timelines and universes. The overall narrative of the story dealt with an ancient conflict between two primordial races - the Keepers and Apothicons, as well as four dimension hopping soldiers stuck in a time loop who seek to repair the extensive damage that has been done to time and space by an ultra-powerful, cosmos-warping element.

The second of these storylines was the **Chaos Story**, an entirely different storyline unconnected to Aether which was only present in *Call of Duty: Black Ops 4*. The story is based off of various real-world mythologies (chiefly, Norse, Egyptian, Celtic, and Greco-Roman). The overall narrative of the story dealt with the disappearance of an archeologist at the hands of a mysterious occult group, and his daughter's (as well as three acquainted allies) attempts to rescue him.

The third of these storylines is the **Dark Aether Saga**, a sequel to Aether which was introduced in *Call of Duty: Black Ops Cold War*, with it being expanded upon in *Call of Duty: Vanguard* in the form of a prequel. The story is set in a new universe following the events of the Aether Story, and as such features some returning elements and characters. The overall narrative follows the Nazis' experiments with a dark, alternate dimension filled with hellish creatures and ancient Gods, as well as the following consequences of breaching the Dimensional Membrane between the two worlds.

## Black Ops DS Maps

### House

 File:DatHouseCODDS2.png
*Main article: House (Zombies)*
"*A rural house is your last hope for survival as the zombies advance.*"
— Single player description.

**House** is the first Zombies map in *Call of Duty: Black Ops (Nintendo DS).* It takes place in a normal house, as the name implies. The map features Hellhounds like most of the maps do and the zombies are Russians.

### Facility

 File:DatFacilityCODDS2.png
*Main article: Facility (Black Ops DS)*
"*An abandoned research Facility has been overrun by Zombies. Unlock its secrets to survive.*"
— Single player description.

**Facility** is the second Zombies map in *Call of Duty: Black Ops (Nintendo DS).* It takes place in an abandoned research facility. It features Hellhounds and once again Russian Zombies.

### Temple

 File:DatTempleCODDS2.png
*Main article: Temple*
**Temple** is the third Zombies map in *Call of Duty: Black Ops (Nintendo DS).* It takes place in a temple, as the name implies. The map does not feature Hellhounds and features Viet Cong zombies unlike the other maps.

### Overlook

 File:Overlook BODS.png
*Main article: Overlook*
"*Don't overlook the zombies that are coming to kill you!*"
— Single player description.

**Overlook** is the fourth Zombies map in *Call of Duty: Black Ops (Nintendo DS).* It takes place inside a cabin and on the outside. The map once again features Hellhounds and Russian zombies.

## iOS/Android Applications

 File:Ipod Zombies.png
*Main article: Call of Duty: Zombies*
*Main article: Call of Duty: Black Ops Zombies*
On November 16 2009, Nazi Zombies was released for the iOS as an application for £6.99 (UK) and $9.99 (US). Originally, only Nacht der Untoten was available to play, but Treyarch confirmed that other maps would be released in the future. Verrückt was released for £2.99 and $4.99 on February 11 2010. The iOS version have lower quality graphics than their console counterparts, but they do include leaderboards, unique Achievements and 3 different control schemes. The game also includes an Aim-Assist like feature, as the camera will snap onto nearby targets, even from the hip. On June 2, 2010, version 1.4 was released, and along with it, Shi No Numa, the third map to be released for the iOS also for £2.99 and $4.99. As of September 30, 2010, version 1.5 was released and includes Der Riese, the fourth map, for no additional payment, new achievements, better zombies AI, improved graphics, the previous two maps were also made free, and made the app itself £2.99 and $4.99.

*Call of Duty: Black Ops: Zombies* was released for the iOS for £4.99 (UK) and $6.99 (US) on December 1, 2011, and August 2012 on Android. The application features Kino, Ascension, Call of the Dead: Director's Cut & Dead Ops Arcade. It boasts four player online (Local Wi-Fi only on Android) as well as new voice chat, which utilizes the device's internal microphone. It is also the first time one can choose from the four original playable characters. The controls are similar to its predecessor, but appearance has changed drastically to a comic book-style theme based off the consoles version's loading screens. Dead Ops Arcade is unlocked after finding four hidden coins in the main menu screen (similar to how it is unlocked in the console version). It includes 50 levels, 10 more than on consoles, as well as all of the power-ups featured in the original.

## Call of Duty: Black Ops

File:BlackOpsZombiesMainTheme.ogg

 File:Containment2.png
 File:New zombie.png
Players that bought the Hardened or Prestige editions of the game or the Rezurrection map pack have access to the original four maps. The maps have had updates to their graphics and Cold War-era guns added to the Mystery Box. Ultimis, the four main characters, have been added to all of the original maps, replacing the unnamed Marines.

All copies come with Kino der Toten automatically unlocked, while "Five" is unlocked once the player completes the campaign on any difficulty. Dead Ops Arcade is unlocked once the player enters a code in the terminal. The First Strike map pack includes the level Ascension, the Escalation map pack includes Call of the Dead, the Annihilation map pack includes Shangri-La, and the Rezurrection map pack includes the level Moon with the four Nazi Zombies Maps from *Call of Duty: World at War*.

There is a Zombies Mode for the Nintendo Wii edition of *Call of Duty: Black Ops*. The only map available is Kino Der Toten, in which the graphics are scaled down in quality. A patch hinted to the release of "Five" and Dead Ops Arcade for the Nintendo Wii as it contained images of them contained in folders marked "dlc1", "dlc2", "dlc3", however, they were never released.

## Call of Duty: Black Ops (Nintendo DS)

Zombie Mode appears on *Call of Duty: Black Ops (Nintendo DS)*, in a similar format to the consoles. The concept of the game and many mechanics are the same, but many changes have also been made, such as an increase in damage from the zombies (able to down the player in one hit at round one), an increase in zombies' health, more points needed to buy weapons and doors (players are awarded more points for kills) and barrier mechanics (cannot be repaired while being destroyed, zombies able to attack when mantling the barrier, barriers are broken down and repaired faster).

### Maps

* House — Abandoned house in the North.
* Facility — Abandoned research facility.
* Temple — Remotely located temple.
* Overlook — Abandoned outpost.

## Call of Duty: Black Ops II

 File:Zombie title screen BOII.png
Zombies Mode returns in *Call of Duty: Black Ops II*. The mode now supports up to eight-player PvPvE in Grief and runs on the game's multiplayer engine, rather than a modified campaign engine as in *Call of Duty: World at War* and *Call of Duty: Black Ops*. It also supports four-player co-operative split screen. *Black Ops II* launched with a massive map Green Run, and two differing styles of 4-player co-op: Survival, which focuses on classic simplistic survival in areas of Green Run, and TranZit, which continues the story in the entire, full map of Green Run.

In most of the maps, the story follows a group of four survivors known as Victis in the 2030's: Abigail "Misty" Briarton, Marlton Johnson, Samuel Stuhlinger, and Russman, surviving the events following the destruction of Earth in Richtofen's Grand Scheme. They first appear in TranZit, and must fight the nationwide apocalypse to survive the harsh environment. They are guided by the voices of Edward Richtofen and Ludvig Maxis who instruct them to activate Pylons in their favor. Elsewhere, U.S. surviving government factions CIA (Central Intelligence Agency) and CDC (Center for Disease Control) must combat each other to gain the upper hand in survival with the zombies in Grief.

Later on, this Victis is teleported to China in the first DLC map Die Rise, where they survive against SDC and Chinese civilian zombies. With the release of Die Rise came another brand new PvP mode called Turned on the Green Run area Diner. In Turned, 4 players face off against each other to see who can be the "survivor" the longest. One player plays as a human survivor while the other three play as zombies in the first time in Zombies. The survivor must hold off for as long as possible against the zombies, while the zombies must try to kill the survivor to replace them as a human.

In the second downloadable map, Mob of the Dead, four mobsters imprisoned in Alcatraz, Finn O'Leary, Albert "Weasel" Arlington, Salvatore DeLuca and Billy Handsome, fight off the endless waves of the undead in the 1930's. This map is the first map to have an actual ending, without being killed by zombies. Mob of the Dead also came with a sectioned off portion of the map known as Cell Block, where Grief can be played between the Alcatraz Prisoners and Alcatraz Guards.

In the third map, Victis returns and travels to Angola, where they survive in an underground American old-Western town that has been teleported underground thanks to temporal rifts known as Purgatory Point in the map Buried. Buried features the finale of the Victis arc for *Black Ops II*, where the player can complete Mined Games if they have completed every main quest in the Victis maps in favor of either Richtofen or Maxis. The Maxis ending is considered to be canon in the storyline. Buried also features a sectioned off portion of the map known as Borough where Grief and Turned are playable.

The final map, Origins, features the return of the original Ultimis characters introduced in Shi No Numa, Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen (in an alternate dimension, younger, and now known as Primis) and fighting off zombies at a French World War I battlefield. While Origins serves as the finale to *Black Ops II* Zombies, it is the beginning of a new story-arc that is continued in later games involving Primis.

Numerous choices are now given to the player in lobbies such as what round to start on (1, 5, 10, 15 or 20); enabling or disabling Hellhounds; turning power-ups and other "supernatural" advantages (called "Magic") on or off; as well as headshots only. An "easy" difficulty is also given in addition to the original. This difficulty has more of the zombies spawned to have slow walking speeds until round 18 where they have brisk speeds instead. On round 4 and onwards, the last zombie will be sprinting as usual.

Theater mode is also introduced in to Zombies, similar to the one in multiplayer.

The maximum amount of points a player can have in a match is 1,000,000 points.

## Call of Duty: Black Ops III

 File:BO3 Zombies Logo.png
Zombies mode returns in *Call of Duty: Black Ops III*. It added new features such as GobbleGum and the option to customize numerous weapons that you can find on the walls and inside of the Mystery Box. The game launched with the base map Shadows of Evil November 6th, 2015 involving a brand new crew consisting of corrupt detective Jack Vincent, apathetic boxer Floyd Campbell, promiscuous femme-fatale Jessica Rose, and washed-up magician Nero Blackstone in a noire city known as Morg City, confronted by a figure known as the Shadowman offering to help them, with a bonus remake of Der Riese called The Giant starring the Primis crew from Origins available for those who purchased the Season Pass.

An additional map was released on February 6th, 2016 on PlayStation 4 (March 3rd for Xbox One and PC) called Der Eisendrache that serves as a continuation to the story introduced in Origins involving Primis journeying to a Group 935 facility to eliminate the original Ultimis version of Tank Dempsey in an attempt to secure Dempsey's immortal soul.

The second additional map, Zetsubou No Shima was released on April 16th, 2016 (May 19th for Xbox One and PC) which involved Primis journeying to an abandoned WWII Japanese facility formerly run by Divison 9 to eliminate Ultimis Takeo Masaki and gather his immortal soul.

The third additional map, Gorod Krovi, was released on July 12th, 2016 on PlayStation 4 (August 11th for Xbox One and PC) which saw Primis journey to an alternate war-torn Stalingrad to eliminate Ultimis Nikolai and finish gathering the souls of the Ultimis crew.

The fourth additional map, Revelations, was released on September 6th, 2016 on PlayStation 4 (October 6th for Xbox One and PC) took place in the mysterious realm of Agartha, where the Shadowman from Shadows of Evil returns and unleashes an army of Apothicons and zombies, turning the once peaceful realm into a hellish nightmare. It serves as the finale to *Black Ops III's* Zombies' narrative, as well as acting as placing "brackets" around the storyline as a whole.

An additional DLC pack was released called Zombies Chronicles consisting of faithful remasters of Nacht der Untoten, Verrückt, Shi No Numa, Kino der Toten, Ascension, Shangri-La, Moon, and Origins. It released on May 16th, 2017 on PlayStation 4 and later on June 15th, 2017 on Xbox One and PC.

## Call of Duty: Black Ops 4

 File:BlackOps4 Zombies Logo.png
Zombies mode returns in *Call of Duty: Black Ops 4*, featuring the new Elixir and Talisman systems, an updated perk system, and the continuation of the 10 year long "Aether" story, as well as a brand new "Chaos" story.

The first on-disc map, Voyage of Despair (also the first map in the new Chaos story) features adventurer Scarlett Rhodes (joined by playboy smoothtalker Diego Necalli, troubled soldier Bruno Delacroix, and unhinged alchemist Stanton Shaw) travelling to the Titanic on the night of it's infamous sinking in an attempt to find her father, Alistair Rhodes, after being kidnapped by the enigmatic Order. The second on-disc map, IX, continues the Chaos story as the crew uses vapors to transport themselves to ancient Roman-controlled Egypt, where they face the High Priest of Chaos in a gladiatorial arena. The third on-disc map, Blood of the Dead, serves as a re-imagining of *Black Ops II* map Mob of the Dead starring the Primis crew. After the events of Zetsubou No Shima, Primis' attempts to gather the blood vials goes awry, trapping them in the Alcatraz Pocket Dimension.

A bonus map was available for those who purchased the Black Ops Pass called Classified; a reimagining of "Five" starring the Ultimis crew taking place after Shangri-La and before Moon. It was eventually released for stand-alone purchase for $8.99.

An additional map was added on December 11th, 2018 for PlayStation 4 (December 18th for Xbox ONE and PC) called Dead of the Night, taking place in Alistair Rhode's manor which serves as a prequel to Voyage of Despair and stars a brand-new celebrity cast. The new crew, all invited to a party by Alistair, are forced to complete a Sentinel Trial after it's activation by members of The Order.

The second additonal map, Ancient Evil, was released on March 26, 2019 for Playstation 4 (April 2nd for Xbox One and PC). It serves as the finale of the Chaos story, and also sees the return of the Chaos crew, consisting of Scarlett Rhodes, Diego Necalli, Bruno Delacroix and Stanton Shaw, who previously appeared in Voyage of Despair and IX. The crew heads to the underground city of Delphi, Greece, where they face the demigod Perseus and assist the Oracle.

Another installment of the Aether storyline, Alpha Omega, was released on July 9, 2019 for Playstation 4 (July 16 for Xbox One and PC). The map serves as the penultimate map of the Aether storyline. The playable characters are the Primis and Ultimis versions of "Tank" Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen, who travel to Camp Edward (an expanded Nuketown) to gather the Elemental Shard, defeating the Avogadro in the process.

The final installment in the Aether storyline, Tag der Toten, was released on September 23rd for Playstation 4 (September 30 for Xbox One and PC). It sees return of the Victis crew in a re-imagined version of Call of the Dead, Abigail "Misty" Briarton, Marlton Johnson, Samuel Stuhlinger and Russman for the first time since Buried. Victis is tasked with building the Agarthan Device for Primis Nikolai (as well as being assisted by a strange Hermit) which is used to destroy the Multiverse, banishing creation to the hellish Dark Aether and creating a new, uncorrupted universe.

## Call of Duty: Black Ops Cold War

 File:Zombies Logo BOCW.png
Zombies mode returns in *Call of Duty: Black Ops Cold War*, featuring a brand new sequel-story to the previous Aether story known as the Dark Aether Saga starting with the map Die Maschine, which takes place in an abandoned Nazi facility in Poland. For the first time in Treyarch Zombies, the player is able to choose from a selection of various operators including Russell Adler, Lawrence Sims, and Frank Woods, as well as a weapon rarity system, loadouts, the ability to end the game by calling in an exfil and surviving an extremely difficult wave of enemies, and a health bar system for enemies. *Black Ops Cold War* also features the return of original Perk-a-Colas such as Juggernog, Speed Cola and Quick Revive with updated machines to fit the 1980's aesthetic (including replacing bottles with soda cans) with a brand-new Perk called Elemental Pop, and puts the player as part of a CIA-backed organization known as Requiem, an anomalous task-force led by Special Officer Grigori Weaver, returning from the original *Call of Duty: Black Ops* campaign. The game had two launch day zombie maps, which are Die Maschine and Dead Ops Arcade 3, which were released on November 13th, 2020 on PlayStation 4 and 5, Xbox One and Series X/S, and on PC through Battle.net.

The first additional free post launch zombies map Firebase Z, released on February 4th, 2021, on PlayStation 4 and 5, Xbox One and Series X/S, and PC during Season One Reloaded of Warzone/Cold War. The map takes place in Vietnam, specifically located in Khe Sanh, with the playable areas Village and Outpost 25 (each being previous Omega Group research facilities). The player is sent out to locate the now missing Samantha Maxis who is being held captive at Outpost 25. The map features a returning perk, Tombstone Soda, which was last seen in the Green Run launch map pack in *Call of Duty: Black Ops II*, as well as a new wonder weapon, the "Reactorniy Avtomat-Izluchatel Kuhklay-84". It also features the returning Russian Mangler Zombie, as well as a new enemy called the Mimic.

The next major batch of content launched on February 25th, 2021 during Season Two with the launch of the brand-new Outbreak mode, which takes place on Fireteam maps in the Ural Mountains in 1984 (save for Collateral, which takes place in Algeria and Armada which takes place in the North Atlantic Ocean, both taking place on March 12th, 1985) featuring various objectives and World Events (large-scale objectives that are required for the player to progress). The mode launched with three maps (Alpine, Ruka and Golova), with a night version of Sanatorium being added on March 30th with Season Two Reloaded, Duga on April 22nd with Season Three, Zoo on June 17th with Season Four, Collateral on August 13th with Season Five, and Armada on September 9th with Season Five Reloaded - as well as adding two new enemies: the Krasny Soldat and the Tempest.

The second post-launch map, Mauer der Toten, launched on July 15th, 2021 during Season Four: Reloaded. Taking place in Berlin after the events of Outbreak's second Main Quest, the player is now forced into assisting Omega Group into defeating the rogue Aleksandra Valentina from unleashing a Nazi force within the Dark Aether. The map introduces a new wonder weapon, the Conversion-Ready Binary Repeater-Standard, a new piece of tactical equipment called the LT53 Kazimir which acts similarly to the Gersh Device from previous titles, and two new enemies: the Disciple and Tormentor. It also features the return of the Perk-a-Cola Mule Kick.

The third and final post-launch map, Forsaken, launched on October 7th, 2021 during Season Six. The map takes place in Western Ukraine in 1985, and showcases Requiem and Omega Group's final confrontation to rescue Kazimir Zykov from the Dark Aether. The map introduces a brand new wonder weapon, the Chrysalax, and a new piece of tactical equipment known as the ARC-XD. It also features the return of PhD Slider (in the aesthetic of it's predecessor, PhD Flopper) as well as the unique Perk machine for Death Perception.

## Call of Duty: Vanguard

 File:VanguardZombies Logo CODV.png
Zombies mode returns once again in *Call of Duty: Vanguard*, for Treyarch's first outing in Zombies outside of a game they led development on. *Vanguard* Zombies will expand on the Dark Aether Saga introduced in *Black Ops Cold War*, serving as a prequel to the events featured in the previous title starting with the experience Der Anfang. The player is placed as an Allied operative sent to investigate and combat the undead army led by SS-Oberführer Wolfram Von List who is bonded to a Dark Aether Elder God; Kortifex the Deathless. Featuring returning utilities such as Pack-a-Punch Machine and the Mystery Box, as well as new ones such as the Altar of Covenants, the players are assisted by four Elder Gods revolting against Kortifex through the use of Artifacts (the Horn of Norticus the Conqueror, the Dragon of Saraxis the Shadow, the Mask of Bellekar the Warlock, and the Sword of Inviktor the Destroyer). The player, alongside surviving the horde of zombies, is also tasked with completing various objectives through different areas, such as Hotel Royal and Shi No Numa. Perks are now known as Demonic Fountains, to fit the occult aesthetic of *Vanguard* Zombies. Der Anfang was updated sporadically during Season One of *Vanguard* content, featuring the addition of two new objectives: Purge (where players are tasked with capturing "Control Runes" in a limited timespan) and Void (where players are forced to survive in Shi No Numa, similarly to traditional round-based gameplay), the Tome of Rituals: a spellbook capable of upgrading one's artifact, the addition of Pack-a-Punch camos, five new Covenant upgrades (Brimstone, Deadshot, Dead Wire, Scrapper, and Swift Vengeance), Killstreaks, and a new area: Von List's Office.

The first post-launch map released was Terra Maledicta, which launched on February 14th, 2022 alongside Season Two of content for *Vanguard*. Taking place after Der Anfang, the player is brought to a desert within Egypt by a new friendly Elder God - Vercanna the Last. However, Kortifex's forces are bolstered by the arrival of a new enemy, Sister of Agony Zaballa the Deceiver. Terra Maledicta features the return of the Ray Gun, as well as the addition of a brand new Wonder Weapon known as the Decimator Shield. Alongside the aforementioned additions, Terra Maledicta features a Main Quest, new intel, the return of the Shovel utility, and a new objective called Sacrifice which involves the player defending a "Syphoncore" from attacking zombies who seek to sacrifice their essence to it.

The second batch of post-launch content was released on June 22nd, 2022 alongside Season Four for *Vanguard*, which brought the return of Shi No Numa. Shi No Numa takes place after the events of Terra Maledicta where the Allies and Elder Gods race their way to Okinawa in hopes of recovering Saraxis' lost memories. This map features a new Main Quest, new radios, and the return of the Pack-a-Punch machine, traps, Wall Buys and the Wunderwaffe DG-2.

The final post-launch map was The Archon which released on August 24th, 2022 alongside Season Five of content for *Vanguard*, which brought the strike team back to Egypt and Terra Maledicta to try and stop Kortifex where he's the weakest. The Archon returns the Main Quest and boss fight as well as the return of the Ray Gun, Decimator Shield and Wunderwaffe DG-2.

## Musical Easter Eggs

### Call of Duty: World At War

#### Verrückt

* Lullaby For A Dead Man - Kevin Sherwood and Elena Siegman - To activate this song, go to the toilets on the German side and flush the leftmost toilet three times.

#### Shi No Numa

* The One - Kevin Sherwood and Elena Siegman - To activate it, the player must hold down the action/use button three times on the telephone in the Comm Room.

#### Der Riese

* Beauty of Annihilation - Kevin Sherwood and Elena Siegman - To play it, the player must hold down the use button in front of three jars containing green liquid and spinal cords attached to brains.

### Call of Duty: Black Ops

#### Kino der Toten

* 115 - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on the three hidden meteor fragments throughout the map.

#### "Five"

* Won't Back Down - Eminem and P!NK - Activated by pressing the use button on the three red telephones throughout the map.

#### Ascension

* Abracadavre - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on the three hidden teddy bears holding sickles throughout the map.

#### Call of the Dead

* Not Ready to Die - Avenged Sevenfold - Activated by pressing the use button on the three hidden meteor fragments.

#### Shangri-La

* Pareidolia - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on the three hidden meteor fragments.

#### Moon

* Coming Home - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on the three hidden teddy bears wearing space helmets.
* Nightmare - Avenged Sevenfold - Activated by fulfilling the criteria for the One Giant Leap achievement, or alternatively by having Excavators Pi and Omicron breach the map.

#### Nacht der Untoten (Call of Duty: Black Ops version)

* Undone - Kevin Sherwood (Instrumental) - Players need to shoot a specific amount of red barrels outside of the map in order to hear the song play.

### Call of Duty: Black Ops II

#### TranZit

* Carry On - Avenged Sevenfold - Activated by pressing the use button on three teddy bears in a specific order. Removed after a patch.
* Carrion - Kevin Sherwood and Clark S. Nova - Activated by pressing the use button on three teddy bears.
* Imma Try it Out - Skrillex and Alvin Risk - Activated by pressing the use button on three teddy bears in a specific order. Removed after a patch.

#### Nuketown Zombies

* Samantha's Lullaby - Brian Tuey - Activated by pressing the use button on the three hidden teddy bears.

#### Die Rise

* We All Fall Down - Kevin Sherwood and Clark S. Nova - Activated by pressing the use button on the three hidden teddy bears.

#### Mob of the Dead

* Where Are We Going - Kevin Sherwood and Malukah - Put in the number 935 to activate.
* Rusty Cage - Johnny Cash - Activated by pressing the use button on the three hidden red bottles.

#### Buried

* Always Running - Kevin Sherwood and Malukah - Activated by pressing the use button on the three hidden teddy bears.

#### Origins

* Archangel - Kevin Sherwood, Clark S. Nova, Malukah and Elena Siegman - Activated by pressing the use button on the three hidden green rocks.
* Shepherd of Fire - Avenged Sevenfold - Activated by pressing the use button on the three hidden red radios.
* Aether - Brian Tuey - Activated by pressing the use button on the two '1's on the floor next to Generator 1 (no power required), and then on one of the '5's on the floor next to Generator 5 (power required), making '115'.

### Call of Duty: Black Ops III

#### Shadows of Evil

* Snakeskin Boots - Jack Wall - Activated by pressing the use button in three wooden radios around the map.
* Cold Hard Cash - Jack Wall and Antonia Bennett - Activated by pressing the use button on a wire, a microphone and a microphone stand that are around the map.

#### The Giant

* Beauty of Annihilation - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on three jars containing green liquid and spinal cords around the map.

#### Der Eisendrache

* Dead Again - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on three teddy bears around the map.

#### Zetsubou No Shima

* Dead Flowers - Kevin Sherwood and Malukah - Activated by pressing the use button on three sock monkeys around the map.

#### Gorod Krovi

* Dead Ended - Kevin Sherwood and Clark S. Nova - Activated by pressing the use button on three vodka bottles around the map.
* Ace of Spades - Motörhead - Activated by pressing the use button on three playing cards across the map.

#### Revelations

* The Gift - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on three teddy bears around the map.

### Call of Duty: Black Ops IIII

#### Voyage of Despair

* Drowning - Kevin Sherwood and Malukah - Activated by shooting four coloured medallions around the map.

#### IX

* Mad Hatter - Avenged Sevenfold - Activated by shooting four colored medallions around the map.

#### Blood of the Dead

* Where Are We Going - Kevin Sherwood and Malukah - Activated by changing the three numbers in the tunnels to 115.

#### Classified

* Shockwave - Kevin Sherwood and Elena Siegman - Activated by pressing the use button on three vodka bottles around the map.

#### Dead of the Night

* Mystery - Kevin Sherwood and Elena Siegman - Activated by shooting four colored medallions around the map.

#### Ancient Evil

* Stormbound - Kevin Sherwood and Clark S. Nova - Activated by shooting four colored medallions around the map.

#### Alpha Omega

* I Am The Well - Kevin Sherwood and Clark S. Nova - Activated by pressing the use button on three A.D.A.M. heads around the map.
* Frequency - Brian Tuey - Activated by inputting the code 7283 into Rushmore.

#### Tag Der Toten

* A Light from the Shore - Kevin Sherwood - Activated by pressing the use button on a sickle, machete and a pitchfork around the map.
* Reflections - Brian Tuey - Activated by pressing the use button three times on the locked door beneath the workbench at Lighthouse Station.

### Call of Duty: Black Ops Cold War

#### Die Maschine

* Alone - Kevin Sherwood - Activated by pressing the use button on all 3 cassette tapes around the map.

#### Firebase Z

* Lost - Kevin Sherwood, James McCawley, and Julie Nathanson - Activated by pressing the use button on all 3 cassette tapes around the map.

## Ranking System

### Call of Duty: Black Ops II

A ranking system is a new feature that was introduced in Black Ops 2. It has a total of five levels, a bone, a cross bone, a skull, a skull stabbed with a knife and a skull with two shotguns.

A consistent good performance is rewarded, including high rounds survived and lack of downs. The player can get demoted to a lower rank for lowering their performance, typically by going down often at low rounds.

The tally marks on the emblem depend on the player's recent activity. The player will get a tally mark each day they play at least one match. Not playing will reduce one tally mark per day.

Zombie Rank 1 Icon BOII.pngRank 1Zombie Rank 2 Icon BOII.pngRank 2Zombie Rank 3 Icon BOII.pngRank 3Zombie Rank 4 Icon BOII.pngRank 3 (with blue eyes)Zombie Rank 5 Icon BOII.pngRank 4Zombie Rank 6 Icon BOII.pngRank 4 (with blue eyes)Zombie Rank 7 Icon BOII.pngRank 5Zombie Rank 8 Icon BOII.pngRank 5 (with blue eyes)
### Call of Duty: Black Ops III

In *Call of Duty: Black Ops III*, the ranking system works almost identically to the multiplayer ranking system. XP is awarded for killing zombies and how they are eliminated, similarly to earning points.

* Normal kill/Body/Limb shot: 50 XP
* Headshot kill: 75 XP
* Melee kill: 100 XP

Players can also earn XP by doing main Easter eggs.

### Call of Duty: Black Ops 4

In *Call of Duty: Black Ops 4*, the ranking system is identical to the system from *Black Ops III*, although players now unlock Classic Elixirs and Perks for use in-game alongside ranking up.

### Call of Duty: Black Ops Cold War

In *Call of Duty: Black Ops Cold War*, the Multiplayer and Zombies features a unified progression system, having the rankings being the same over both modes.

### Call of Duty: Vanguard

*Call of Duty: Vanguard* features the unified progression system introduced to Zombies in *Black Ops Cold War*.

## Gallery

Zombies Teaser Poster BOII.jpgMisty, as seen in a *Call of Duty: Black Ops II* Zombies poster.Zombies First look BOII.pngAn early build of *Tunnel*, in the *TranZit* game mode.Zombies The Map BOII.pngA photo of *Town* in the early build of Zombies.Nuketown Zombies BOII.jpgLobby icon for Nuketown Zombies.Zombie Horde BOII.pngThe zombie horde sprinting towards the bus.Zombie Attack BOII.pngA zombie ripping off the barricaded planks inside the bus.Bus Stop Zombies BOII.jpgA group of the undead regrouping in front of the *Bus Depot*.Bus Stop 2 Zombies BOII.jpgA group of undead gathering around the *Diner*.Bus Stop 3 Zombies BOII.jpgZombies seen outside the *Power Plant*.Bus Stop 4 Zombies BOII.jpgZombies throughout the *Town*.Zombie Close-up Die Rise BOII.pngA Zombie seen in Die RiseBlue eyed zombie Origins BOII.jpgA Crusader Zombie seen in the Origins Intro.Zombie Mode BODS.jpgZombies mode as it appears in *Call of Duty: Black Ops (Nintendo DS)*.Zombies playlist WaW.pngThe playlist logo in *Call of Duty: World at War*.Zombie title screen BOII.pngThe *Call of Duty: Black Ops II* Zombies logo, seen in the Zombies menu.Zombies Keyart BOCW.jpg*Call of Duty: Black Ops Cold War* Zombies promotional material.VanguardZombies Keyart CODV.jpg*Call of Duty: Vanguard'* Zombies promotional material.
## Videos

GKNOVA6 ZombiesTreyarch's Zombies A Brief HistoryCall of Duty Zombies The Secret HistoryZombies Retrospective with the Aether Voice Cast – Official Call of Duty® Black Ops 4 Zombies VideoFrom the Dark Aether- The Story Thus FarZombies Cinematic - Call of Duty- Modern Warfare III
## Trivia

### General

* If a zombie cannot hit a player in a certain time period, it will respawn elsewhere (to prevent the game from softlocking if a zombie was stuck out of reach for any reason). Similarly, if the players go too far away from a zombie, it will respawn near them.
	+ In *World at War* and *Black Ops*, the zombie will not respawn if it was damaged, even if it cannot hit the players in a long enough time. In *Black Ops II*, if the zombie is damaged it will die but not respawn, preventing players from creating crawlers at the end of a round and leaving them alone to do tasks such as buy weapons. In *Black Ops III*, if the zombie is damaged and the player moves far enough away from it, the zombie will respawn nearer to the player. The respawned zombie will appear undamaged, but will retain its lowered health.
* The music that plays when each round ends on all maps released before Mob of the Dead is from Hell's Gate, a track from *Call of Duty: World at War* soundtrack.
* Up until Moon, the "Game Over" song of a map was the Easter Egg song of the one after it.
	+ Up until Mob of the Dead, laughing could be heard after the player died.

### Call of Duty: World at War

* While playing co-op, it is not possible to use the "/record" console command.
* This mode is not available in the Nintendo Wii and all German versions.

### Call of Duty: Black Ops

* When the mode is selected from the main menu, the interrogator will walk out, come back in zombified, and starting banging on the window. When going back to the main menu, the zombie will walk out and the interrogator will come back in.
* Just before the countdown to the start of an online match, the words "Locking in bets" can appear briefly above the players names in the lobby, as if it were a Wager Match.
* On the Nintendo Wii version, Zombies Mode will open up in a different screen, much like Multiplayer mode.
* On the Nintendo Wii version, if one looks up to the sky in the Alley on Kino der Toten, one can see four black boxes. A player is briefly transported to one of these after activating the teleporter.
* Gore is disabled in all German versions.
* The player can't get out of the chair in the main menu when in the Zombies menu.

### Call of Duty: Black Ops II

* If the player remains idle for a certain amount of time on the Zombies main menu screen or the map selection globe, the screen will violently shake for a brief period of time before returning to a static state.
* The background music for the main menu, *Damned*, contains a female child's laugh near the end of the song.
* It is now possible to invite players in the middle of the game instead of just waiting for a new game to invite players. This applies only to custom games.

### Call of Duty: Black Ops 4

* Each player is able to use a personal specialist weapon in their games, with all of them being selectable in the Create-a-Class menu. There are 4 unique specialist weapons for both the Aether and Chaos stories.
* The traditional perk system is replaced by a customizable system, where the player is able to select which perks spawn in the map, and at which machine/altar they spawn in. The Aether story features more traditional soda machines, while the Chaos story features altars representing various gods from different mythologies that contain "Perk Vapors".
* Juggernog, Double Tap, and Speed Cola, for the first time, are not present in Black Ops 4.
	+ The effects of Speed Cola, however, are available after purchasing all 4 perks.
	+ Alongside this, effects equivalent to Double Tap II are also available once a gun is fully Pack-a-Punched.
	+ In the Normal difficulty, the player also starts with 200 health (4 hits), giving the player an equivalent to Juggernog at spawn.
* The Path of Sorrows returns as a specialist weapon in the Aether story, alongside a variant of the Ragnarok DG-4 special weapon called the "Ragnarok DG-5".
* Elixirs replace GobblegGums, with many GobbleGums returning as Elixirs, such as Wall Power, Temporal Gift, and Alchemical Antithesis.
* *Black Ops 4* features a difficulty feature, ranging from Casual to Realistic.
* When respawning after dying, the player will keep their weapons automatically.
* IX features an in-game challenge system, which rewards players with weapons and power-ups for completing various challenges that appear on the top-left of the screen.
* A new competitive gamemode called "Rush" is introduced, where the goal is to get as many points as possible.
* All 4 launch maps have full main quest Easter Eggs, which were locked until October 12th.
* *Black Ops 4* introduced a new mode called Gauntlet, in which the player must complete 30 rounds of challenges to progress.
* There are now daily challenges that are completable in Zombies known as "Daily Callings", which rewards the player with XP, Nebulium Plasma, and a Daily Tier Skip for the Black Market.

### Call of Duty: Black Ops Cold War

* Perk-a-Colas now feature a set-price system, where all Perks are the same price across the board - with the price shifting depending on how many Perks the player has bought.
	+ Alongside this, the traditional limit of 4 Perk slots has been removed.
* While Zombies and Multiplayer share the same lobby backgrounds for the most part, the Zombies version is always cosmetically altered to better thematically fit with the narrative.
	+ At launch, the plane that the player can be seen in is now illuminated by red rotating lights, as well as the interior being covered in blood.
	+ During Season Two, the jungle the player was in was surrounded by a Dark-Aether aura.
	+ During Season Three, the ruins of Yamantau the player walks through is also surrounded by a Dark-Aether aura, with Aetherium Crystals and Dark-Aether jellyfish being present throughout the ruins.
	+ During Season Four, while the player walks through Collateral, they are followed by an Orda with Aetherium Crystals being present throughout.
	+ During Season Five, the player is followed by a Disciple while they walk through an Aetherium Crystal infested Echelon.
	+ During Season Six, the player walks through an Aetherium Crystal infested Deprogram.

## References

Template:Reflist

sv:Zombies

1. ↑ The official site containing information and a download link for the game, retrieved November 16th 2009
2. ↑ http://hetoan2.com/forum/index.php?topic=1297.0
3. ↑ https://twitter.com/BlackOpsIINews/status/210114425812819970