Athara Defense Line

The **Athara Defense Line** is a siege location in Monster Hunter Outcast. Hastily constructed, it is all that stands between Konoragoth and the city, but a large amount of siege weaponry can be used to hopefully turn the tides of this desperate battle in the hunter's favor...

## Camp

The camp connects to both areas 1 and 2 - it is a small shack with poor lighting. It can walked into and out of with ease. A tent and item sac are present, allowing hunters to restock and grab items before leaving - there are also two piles of ballistae ammo in the camp, which restocks itself.

## Area 1

Phase 1 of the fight takes place here. The area is surrounded by a tree line, and divided from area 2 by the main barricade. This wooden fortification has one layer, about 15 meters up, with another staging area 15 meters above that which cannot be climbed onto, creating a step-like structure. This raised layer can be climbed up to via rope ladders, but there is a hook which acts like a wedge-beetle which can make the ascent much faster. The barricade is divided into 3 sections - middle, left and right. Each one has a cannon on - ballistae can also be found on the side sections, with ammo nearby that replenishes, but a second cannon is on the middle section instead. The cannons and ballistae can be turned a very wide angle - nearly 180 degrees, allowing them to be fired into area 2. They are also loaded by NPCs, however by signaling the quest leader can have the cannons fired automatically. This won't apply the Heavy Artillery Skill, nor will the cannons be aimed automatically, but it can be a good way of dealing a sudden burst of damage and breaking a monster's parts.
The barricades have health, however, which can be depleted by the monster's attacks - if they take too much damage, the fortifications collapse, destroying the weaponry located on them. The three sections have their own health pools. Should the middle section fall, monsters will move into area 2 - the other two barricades do not allow for this, even if they fall apart, making them in some regards more expendable.
Hunters can walk under the barricade while it remains up to move between areas 1 and 2.

## Area 2

Phase 2 of the fight takes place here if the middle section of the barricade is destroyed. The area is ringed by further fortifications, with one cannon on the left, and a ballistae with an ammo pile on the right. There are three ships floating nearby, which must be defended at all costs - if all three are sunk, the quest fails. However, near to them is a dragonator, which deals massive damage and changes the music to "Proof of a Hero ~ Outcast version" if it hits. The dragonator must cool down for 7 minutes every time it is fired, but it is available repeatedly during the assignment. Damage dealt with the dragonator is assigned to the hunter who fired it when calculating where Draconic Annihilator is targeted.
The fortifications around the area can be destroyed, just like those in area 1, however, the dragonator cannot. The health of each of the fortifications is less than those in the first area.

## Notes

* Designed to create a more interactive and exciting quest, where its flow is determined by the hunters' own choices, which must be made around their own skill, available fortification health, and whether they are willing to run the risk of total failure to get access to the dragonator.
* Fortification health carries over between encounters, until the quest is completed or failed - if the any one is destroyed, it returns each time on 1 HP. Ships do not regenerate however.
	+ Each fortification is quite durable, however, a barricade will be destroyed after being hit by 3 Draconic Annihilators. Each ship is sunk after 2 Draconic Annihilators. Ships can \*only\* be damaged by Draconic Annihilator.