St. Claire’s

St Claire’s is the second major location, following Marbellines kingdom. 5 new PCs joined here; Aspen, Osiris, Squidbard, Reita, and (josie).

## Story so far

The party arrive at st Claire’s after parting ways with Chris and Mola. Dropped off on the outskirts of the city, they proceed to enter a small tent-like structure connected to the fence. There, we get the first encounter with a grasshopper, who requests to see legal ID. After failing to provide, the grasshopper becomes hostile, meaning the party resorts to attacking it. They deal some major damage, then leave via a minecart-like shuttle towards the main city. Upon entering the city, they’re met with the model citizens (link coming soon) who provide a government mandated map and updates on local events. The only occurring event that day was the evening garden party, so the group attends. It’s here that the party meets most of the residents of South St Claire’s and commit various crimes. Steve decides that they want to visit the greenhouse, so the party attempts to find the location of the key. Reita tries to poison Mary Sue in order to gain information, but Mary Sue being perfect and awesome sees through this poorly veiled (haha get it) attempt at murder, and the party ends, however not before the group finds out that the local cartographer, Arthur, was in possession of the key. As the evening of the first day drew on, the party visited Arthur, and yet again resorted to needless violence to try and get the key. After smashing down his door, the only one who could negotiate with him was aspen, as the two had met briefly before through Petra. Arthur begrudgingly agreed to hand over the key, on the condition it was returned to him at 9pm, and that the party retrieve a tape contained within the greenhouse. The party head off to the greenhouse. Reita attempts to climb in through the top of the greenhouse, and succeeds, landing in a bed of yarrow. The rest of them just use the door. Inside, the party find 5 corridors and a central room, and head off to explore. However, one of them knocks into a pedestal, sending a small class case flying. This contained the ooze, and it was let loose into the building. It entered the bloodstream of (I forgo lmao) and caused poison damage, before seeping out of their pores and crawling off into the corners of the room. Upon exploration of the corridors, the party finds 5 books, all correlating to 5 quests. As time progresses, the party begins to search for the tape. Osiris investigates a crack in the wall, and the ooze bursts out, having grown in size. A fight ensues, with average joe attempting to make napalm to combat the beast. Everyone eventually flees, with Osiris opening a secret passageway and finding the tape, alongside a huge jar of ooze. On the way out, Osiris grabs the tape player completely by their own accord and definitely with no convincing, but the ooze damages it on the way out. The party return the tape and key to Arthur just after 9pm, and hastily head to the hatchet and the hen to sleep (with the exception of Osiris and aspen)

come (haha) the morning of the second day, the group leaves the hatchet and the hen, and head to the church, where they proceed to try and break in using pliers and lean. In the process, Reita cuts the camera, unknowingly alerting the street security to their crime. Whilst this is happening, Steve goes to the garden looking for Ryo, who’s assumed to be stuck up a tree. On the way, they encounter frankie and Mary Sue. Frankie appears to have suffered a slashing wound, which Steve heals. At the garden, Steve finds Ryo who is, in fact, stuck in a tree, and also finds robin and Cathy. Cathy asks to be taken to the whereabouts of the party in an urgent manner, to which Steve agrees, much to the unease of Ryo and Robin. As they’re about to enter the church, Cathy stops the group, and insist they follow her. In response to this, Reita pulls a knife on Cathy, who doesn’t seem too bothered. After solving the dispute, the group agrees to follow Cathy, and they begin to head west. On the way, Ryo gets startled by squidbard woofing at it, so he runs away. The party arrive at the junkyard, and begin to scavenge for a while. They find various trinkets, like musical necklaces and robot parts. Once their primal instincts had been appeased, they continued to follow Cathy to a mountain of junk, soon revealed to be their secret base. Ryo still nowhere to be seen, Cathy arranges a few chairs and sits the party down to talk.

## NPCs met so far

-Frankie

-Mary-sue

-Orcen

-Cathy

-Arthur

-Gus

-Petra & dojo crew

-Robin

-Ryo

-Marty

-Priest

-The Catberets

-Brendon Urie

-allison