House Gryffindor

### Heraldry

Gules, a lion passant or, armed and langued sableA golden lion with black claws and tongue walking to the left on a red field.

### Membership

2,279 Members

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## House Colours

* **#451717**
* **#652127**
* **#C1272D**

## Members

> *"Life is either a daring adventure or nothing at all."*
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Those of House Gryffindor always have an impact on their immediate surroundings – the best way to spot them at a party is to look for the whirling eddy of people flitting about them as they move from group to group. Laughing and entertaining with a blunt and earthy humor, they love to be the center of attention. If an audience member is asked to come on stage, they volunteer – or volunteer a shy friend.
Theory, abstract concepts and plodding discussions about global issues and their implications don’t keep House Gryffindor interested for long. They keep their conversation energetic, with a good dose of intelligence, but they like to talk about what is – or better yet, to just go out and do it. House Gryffindor leap before they look, fixing their mistakes as they go, rather than sitting idle, preparing contingencies and escape clauses.

> *"When I have an idea, I turn down the flame. Eventually it build up and explodes –* that’s *my idea."*
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House Gryffindor are the likeliest group to make a lifestyle of risky behavior. They live in the moment and dive into the action – they are the eye of the storm. People here enjoy drama, passion, and pleasure, not for emotional thrills, but because it’s so stimulating to their logical minds. They are forced to make critical decisions based on factual, immediate reality in a process of rapid-fire rational stimulus response.
This makes school and other highly organized environments a challenge for House Gryffindor. It certainly isn’t because they aren’t smart, and they can do well, but the regimented, lecturing approach of formal education is just so far from the hands-on learning that they enjoy. It takes a great deal of maturity to see this process as a necessary means to an end, something that creates more exciting opportunities.

> *"There's nothing to it – just sit down and bleed your passion."*
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Also challenging is that to House Gryffindor, it makes more sense to use their own moral compass than someone else’s. Rules were made to be broken. This is a sentiment few instructors or supervisors are likely to share, and can earn this group a certain reputation. But if they minimize the trouble-making, harness their energy, and focus through the boring stuff, House Gryffindor are a force to be reckoned with.
With perhaps the most perceptive, unfiltered view of any type, House Gryffindor have a unique skill in noticing small changes. Whether a shift in facial expression, a new clothing style, or a broken habit, they pick up on hidden thoughts and motives where most would be lucky to pick up anything specific at all. They use these observations immediately, calling out the change and asking questions, often with little regard for sensitivity. Not everyone wants their secrets and decisions broadcast, but sometimes their instantaneous observation and action is just what's required, especially in emergencies.

> *"Wreck havoc said he who fought chaos with chaos, and let slip the dogs of war."*
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House Gryffindor may get too caught in the moment, take things too far, and run roughshod over more sensitive people, or forget to take care of their own health and safety. Being one of eleven houses, there are just enough of House Gryffindor out there to keep things spicy and competitive, and not so many as to cause a systemic risk.

Full of passion and energy, complemented by a rational, if sometimes distracted, mind. Inspiring, convincing and colourful, they are natural group leaders, pulling everyone along the path less traveled, bringing life and excitement everywhere they go. Putting these qualities to a constructive and rewarding end is House Gryffindor's true challenge. The thrill of competition, of pushing themselves to the physical limit to rack up just one more point for the win can have no comparison.

## Skills and Equipment

In addition to the support of a house, you gain the following for membership in Gryffindor:

* **Skill Proficiencies:** Athletics and Intimidation
* **Tool Proficiencies:** One Type of Artisan's Tools, one type of gaming set (cards or dice)
* **Languages:** Any one language
* **Equipment:** The set of tools you are proficient in, a dagger, a set of common clothes, a set of bone dice or deck of cards, and a pouch containing 10 gp.
* **Unlock Feat "Fearless Fighter":** You have Advantage on saving rolls against Fear effects. Whenever a creature makes an attack roll against you with a melee attack, you gain advantage on your first Attack roll against that creature on your next turn.

## Other Houses

Being a house of action, House Gryffindor doesn't care much for maintaining relationships with other houses. Long discussions are unlikely to hold their interests for long, and this house is more likely to shrug their shoulders and move on than smooth over relationships. House Crag is perhaps the house that complements the most, as some in House Gryffindor can appreciate a more introspective and consistent attitude, while helping to loosen up a bit and get out of the house on the spur of the moment and actually have some fun.

Their love for the handson approach and love for adventure means they also get along reasonably well with House Igneus and House Dynami.

House Gryffindor's style is most ill suited for House Nautica and House Sylvan.

### List of Houses

 House Avia House Crag House Dynami House Glacius House Greenleaf House Gryffindor House Igneus House Lucian House Nautica House Yaksha House Zhentarim