Baggan Wulfing

A character within Season 4 of ValheimRP.

**History of Rothran Rangers**

**Gregor the teller:** Aye, hello kinling I see you have your first mead for the night… Come sit by the fire... and listen to the story of our people.

As you know.. The Rothran Rangers were founded out of the ashes of the new world, serving as the scouts, hunters and gatherers of a collected host bound together to defeat the Titan and purge magic.

But what you may not know is this… The rangers were once simply survivors…A peaceful fold of villages along the Eastern shores of the Great Land.

Known to be fishermen, farmers and trades folk not concerned with the coming and going of the world's troubles, the Eastern Folk lived in peace for generations. Thus creating a culture focused in many ways far more interested in comfort and the simple things in life. Weathering the first Red Moon, and the Second… both passed them by just as easily as a late evening storm, most commoners even weathering the Third Moon with unusual optimism as opposed to their neighbors.

It was not till the final Red Moon in the Year of Reckoning on a chosen day fate entered the eastern world. In the form of a great beast bringing with it fire and flame. The old wood forests on the borders began to burn, moving to the small towns and villages along the rivers and shores. Devastation laid waste to the realm, starvation and death flooded over the society's landscape leaving not one family untouched..  Or Unscarred.. Grief stricken and scattered those left behind in life began the long March south to the scorched forest lands. Lead by Baggan of House Wulfing, first Alpha of the realm. Once a simple peach farmer the newly turned leader rallied all left into The Remaining..  A sorrowed title first coined by those in grief became the banner of those left alive. Baggan lead his people deep in the forest land of the southeast and there in the deep woods grief twisted itself and consumed into rage. Upon hearing the rally call to end the Red Moon all heart’s of the Remaining became roused. Throughout the deep woods echoed the howl to war and that call was answered by The Wulf’s Rangers…

Once again led by Baggan of Wulfing the Rangers hunted Red Mages… Their fear grew day after day as their kind dwindled for they had become marked for blood sport and vengeance. The Titan still remained… Though not many of The ranger’s knew of the magical arts it was clear only by allying with those capable of mystic arts would a final end to the Titan be achieved. All the could aided in the Titans destruction.. It was at the battle of the Great Rift where all rallied in one last effort to purge the world of the flames for forever. It also is where the greatest loss of losses to our people occurred.

The Titan… The Enemy of our People slammed down it’s final blow triggering the ground to shake and break away forming a great opening in the world. Thus, Birthing the great rift which quickly flooded with sea water from the neighboring oceans. The Wulf’s Rangers were lost forever in the Great Rift.. thus ending the battle.. Only a small portion of the Rangers survived, by clinging to debris or escaping with magic users and their portals..

It is from them that we know of the Fate of our people for no outsider could have found the last of The Remaining deep in the woods. In honor of the Rangers Sacrifice all younglings, old folk, men and women vowed the oath of a Ranger.

As the New World grew the need for permanence and stability resurfaced once again. Peace returning to the world and the Eastern continent of Uzoth a mighty Kingdom formed.. Rothran a kingdom solidifying the need for magic to be regulated and in many cases banished from the realm.

These ideals appealed to The remaining and its ranger company, the date is not known but early in Rothran’s history The Rangers officially unified with the new kingdom and became known as Rothran’s Ranger’s

The Rothran Ranger’s have a storied history as protectors of the deep woods, trade routes and the common folk. Though they are far from the most powerful military legion in the kingdom, the Rangers have nonetheless served faithfully as protectors and guardians of the people of Uzoth.

Even in times of peace though, the smaller towns and villages of Rothran and the surrounding area almost always became a target of someone’s evil eye. Villages were at the mercy of bandits, and lone travelers were often attacked or assaulted. Thus, forcing local Lord’s to hire mercenaries to protect their Land’s creating disorder and corruption.

Once again the Call of the Wulf, echoed through the ranks as Lord Marshal, Baggan of Wulfing, third of his name rallied all Rangers to his banner as his great grandfather had done in the days of old. The Ranger’s Code was drafted and a new mission founded to stop the need for mercenaries in the outer realm territories. The newly assigned Guardianship and realm’s expansion created with it a growing need for more Ranger’s. For the first time outsiders were welcomed into the Rothran Ranger corp on pain of death and after rigorous vetting. No, longer were rangers born out of blood but by their good works and respectful manner.

Thus, beginning the current legacy of Rothran’s Rangers and for  Baggan of Wulfing, fifth in his name. Entrusted with guardianship of which ever lands he lay rest and commissioned to form a Rothran Ranger company for the protection of that realm.

**Motto**

Keep ready and be ready

**The Hothran Ranger's Code**

Article 1

Every Kin has equal title to provisions in the moment unless necessary for the common good.

Article 2

All Ranger's have an equal vote, in the moment and on the fire floor. In the midst of battle company commanders word is final.

Article 3

Protect the weak when able evade when required, do not risk the whole for the few.

Article 4

Stand by your Kin, Never betray or defraud fellow Rothran Rangers, your bond is till death.

Article 5

Duels must be taken outside of the perimeter and formally declared.

Article 6

Take what you can, offer all you got.

Article 7

None shall game for currency if the realm

Article 8

Keep ready and be ready. All of the company should be prepped for battle in a minutes notice.

Article 9

Captains and Sergeants shall receive an extra half share of war spoils, provisions and profits.

Baggan is the first of the Line of Lord Marshals to retire, rather than be killed in battle.  The old man served in the Rangers since he was 11 and his father quickly realized he was born for war.  His mentors trained him to hone his tactical knowledge as well as his fighting skills and that molded him into the man his is today.

Baggan of Wulfing is a name popular amongst the rangers and wood folks, even in the great halls of Rothran can his name be recalled with respect as a man of the people. Appearing to be in his mid-seventies the old man, stands as a firm beacon of health for men his age. Though not many know the old man’s true age, rumor and legend surround his bloodline in that regard. It is said the Wulfings have an unnaturally long life for human-looking folk some living to be two centuries and a half. The year of reckoning purged much of the lineage of the house leaving only the younger of folk left alive. Now in retirement, the Old man has felt a spark for a different kind of adventure, hearing the call of wild once again he started off on his journey from the Blackwood. His heart beating for the simple life with a little place, good food and some fellowship.

Baggan’s travels have led him southward deeper into the interior of Rothran. As night began to fall, the old man had made camp along the edge of a meadow. The sun bang to fall and the light of his camp fire grew slightly dim. It was than that a light chopping was heard from the old man’s Ax. His boned chilled and a brief moment of thoughtlessness had awoken a loud rustling . The ground-shaking and trees creaking the unmistakable roar of a Troll was heard. In hast baggan ran attempting to lure the troll away, arrow after arrow flying but still the troll came.

Moments passed into minutes that passed into an hour… the troll finally slain but on a field much dark than planned. Baggan stood in the mirk, and yuck of a swamp having led himself in into a trap which resulted in his back being filled with poisoned arrows. A painful mistake he will do anything to keep in his past, and a grim reminder to pay attention to details.  The draugers left him for dead. Baggan used the last of his strength to drag himself back toward the forest, to the calm of the meadows, before the poisons full painful effects took full hold. Mere moments from death's door, a small figure emerged from a nearby building and darted towards Baggan.

He could not believe his blurry eyes as a local youngling deftly poured some concoction in his mouth. Luckily for Baggan this youth had hid, when he saw the old man battling the troll. The youths yes had become infixed with the battle, and with concern as he knew its path led to the small swamps. Native to the land the youngling carried small vials of poison resistance.. In the event of being sprayed by a small rogue ooze or bit by a leech. This being what saved Baggan’s life, bring him just away from deaths door, days later the old man continued on his journey.

Baggan’s memory has sense been abit sporadic, and his pride would not all him return home without vengeance. The adventure and quiet retirement, at this moment remains unbalanced. Baggan is a joyful, tender and jolly type, but brings with him coo coo personality with a love for-profits, friends and helping the weak. The old man tends to go into long stories and sharp quips that off-balance those around him.