recursal/Fanatic-Fandom huggingface dataset:
REVOLVER

Eu-K508 S 'Einhorn' Revolver

A short-barreled double-action 6-shot revolver that fires 12mm high-power ammo. High recoil, strong knockback.

High damage, knocks back enemies and shields with ease.

### Damage Stats

Going over to damage, Revolver damage goes as follows in testing 30 in Survival 50 in Normal 100 in Casual.

Datamining reveals that it has the following stats Damage: 25, hurtChance: 100, criticalChance: 15, Cooldown: 0.6, reloadTime: 2, MagSize: 6, magAmmo: 6.

### Lore

In the Lore it is used by the Star Units, and the Revolver we specifically use used to belong to STAR Hunter.

## How to Obtain

The Einhorn is an optional weapon meaning it is possible to miss during your playthrough. However, if you do obtain it you will receive the Einhorn Achievement which reads "Rule of 6."

## Trivia

* Elster is seen wielding the Revolver in the promotional art for Signalis. It is possible that the Revolver was supposed to be the primary weapon in the game at some point during development.
* It is based off the real world Chiappa Rhino 200DS and possibly the RSh-12 due to the similar large caliber.

* Revolver icon
1/1
1. ↑ https://www.pcinvasion.com/signalis-achievements-guide-unlock-all-achievements/
Maps

This page lists areas in game that the player goes to in-game that have multiple rooms. For referenced locations that are not in game, or lore regarding the in-game locations, see Category:Locations.

## Areas

Each of the following area are contiguous within themselves. They have at least one floor each. Some also have variant floors, depending on when in the game they are visited.

Sierpinski

Rotfront (Area)

Mines

Nowhere

Penrose-512

## All maps

For a list of all map pages in the wiki, see Category:Maps.
Part 7: Excavation

##### Instructions:

1. Head south-west then south-east
2. In the second chamber, a save room will be to the south
3. Exit the save room via door to the south
4. Go down with the platform by interacting with a green monitor
5. Follow the tunnel
6. Go to the tunnel north (watch out for small number of enemies upon entry)
7. Interact with the well and enter it
8. Head south and enter huge hole
9. In the triggered memory, explore the beach

##### Interactibles:

* Monofilament Fiber
* Alina's Diary (3)
* Blank Note
* Out of reach 'The King in Yellow'
Electro-Impulse Devices

Electro-Impulse Devices is a memory which can be acquired in missing\_location

## Pages

* 00
* 01
* 02
* 03
* 04

「Electro-Impulse Devices」

< 00 / 04 >

Due to recent events, all Facility Staff Members are encouraged to familiarize themselves with the use of Electro-Impulse Devices. We've been supplied with a shipment of EIG-2 Disposable Stun Prods for training purposes. Please refer to the enclosed handbook for more information.

< 01 / 04 >

- Elektroimpulsgerät EIG-2 -

The EIG-2 Stun Prod is a single-use, short-range disposable non-lethal solution for incapacitating non-cooperating individuals.

It can be equipped to the tool slot in the inventory screen. Once equipped, it will be shown on the lower left of the inventory screen.

< 02 / 04 >

The EIG-2 Stun Prod can be used with one hand on the move and even while aiming another weapon.

Once equipped, to use the Stun Prod, simply press 「C」 when facing a nearby enemy.

< 03 / 04 >

Warning: High-Voltage electric discharge may arc to individuals close to the target. Use with care. Do not deploy on elderly, pregnant or individuals with known heart disease unless absolutely necessary. Dispose of Stun Prod properly after use.

< 04 / 04 >
Replika Overview: FKLR

(Operational Command Control Unit Replika 'Falcon')

Type: Generation 6 High-Tech Bioresonance Command Unit

Frame: Biomechanical with Polyethylene Shell and Bullet-Resistant Armor Plating

Height: 250 cm

< 01 / 03 >

##### - CLASSIFIED INFORMATION - Commander Eyes Only -

The Protektor Führungskommando's Commander, the head of each AEON facility's Protektor force, is a powerful prototype bioresonant Falke unit. An authority that may never be questioned, a Falke unit serves not just as a commander to the Protektors, but as a nearly god-like being, a perception that is underlined by her tall build and resemblance to our Nation's Leaders, the Great Revolutionary and her Daughter.

< 02 / 03 >

It is also aided by her powerful prototype Bioresonance Module, which not only allows her to bend the will of weaker minds and fathom their intentions and emotions, but also grants her the ability to manipulate objects from a distance.

< 03 / 03 >
DEVELOPING TANK

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*missing location, purpose*

## DEVELOPING TANK

### Description

A plastic container for developing photographs. Its label indicates that an undeveloped photo is inside.

### Inspect

Opening it right now would destroy the photograph inside. I need to add some developer fluid first.

**DEVELOPING TANK** is a Key Item in Signalis used to progress the game. It is found in <room> in Rotfront and must be combined with DEVELOPER FLUID to acquire the photograph within.
SUBMACHINE GUN

Type-84 'Drache' Submachine gun

An automatic Submachine gun with a collapsible stock. Fires 3-round bursts of 8mm compact ammo from a 30-round magazine. The main real-world inspiration for the Submachine Gun is the H&K SMG II, a proposed 1980s replacement to the 1960-1970s H&K MP5.

Despite the smaller caliber, burst fire allows for improved damage especially when quick target acquisition is required.

### Damage Stats

Testing reveals it does 8 damage per shot in survival or 24 per burst, it does 13 per shot in normal or 39 per burst, and does 40 per shot in casual or 120 per burst.

Datamining will reveal the following stats about it Damage: 10 hurtChance: 30 criticalChance: 3 Cooldown: 0.5 reloadTime: 1.8 MagSize: 30 magAmmo: 30 fullAuto: 1 burstSize: 3 burstSpeed: 0.1

## Lore

* The submachine gun used in game was requested on the terminal by which we access emails in Rotfront The request details that the responsible body for the weapon is AEON-Kommando Rotfront Nord. The Protektor involved is KLBR-R16-04. It was authorized by Blockwart ROT-C. And describes the ammo that accompanied the request as "Wuqiong 9-Kompakt 8x22mm Ammo"

* Submachine gun icon
1/1
1. ↑ Message Inbox
Key of Eternity

**WARNING: The following may contain spoilers about SIGNALIS, proceed at your own risk.**

## Key of Eternity

### Type

Key item

Key of Eternity is part of the secret ending of Signalis. It can be found by setting the radio to a certain frequency and being in a certain location.

## Description

Are you still looking for answers where there are only questions?

## Inspect

There's nothing but heartbreak at the end.

## Location

The Key of Eternity can be found during Part 6: Protektors in the STAR Dorm (8th Floor) if you finished Signalis atleast once. You have to set your radio to the frequency 65.000 and interact with the bookshelf next to the left bed at the end of the dorm.

## Trivia

* The painting where the Key of Eternity can be picked up is titled "Saturn Devouring His Son" and painted by Francisco Goya.

1. ↑ Endings
2. ↑ Saturn Devouring His Son
An ocean of memories note

**An ocean of memories note** is a memory which can be acquired in incomplete information.

## Pages

* 00
* 01
* 02

Something old, far older than humanity,

sleeps deep below the ground.

< 00 / 02 >

Those of us who can

hear its call in the night,

An invitation.

< 01 / 02 >

An ocean of memories, where "I" ends and

"We" begin.

< 02 / 02
Cycle 225 Note

<00/03>

Cycle 225

When I signed up for this mission, I just wanted to get away from everything.

I was sick of Rotfront, of school, of the photo store.

Sick of the fake smiles and the whispering behind people's backs.

<01/03>

When I saw the photo of that soldier, I wondered who she was.

Was she happy? Was her family proud of her? Did her comrades love her?

Since we looked alike, could I have been like her?

But in the end, I just wanted to leave.

<02/03>

Nothing I had done or made ever meant anything to anyone, so why bother?

Here, I am finally free.

<03/03>

I get to be by myself, and to do what I want.

I can finally be happy.
Datamined content

## Concept Art

These images are found in the game asset files, but are unused in game.

## Interesting files and filenames

* The Storch dorm on the eighth floor of S-23 Sierpinski are labeled as "STCR/KNCR Dorm". While it is likely that the name is remnant of some cut content, it is also possible that this may indicate that Kranich units share a frame with Storch units, in the same way that Schnäpper units use the same frame as Mynah units.
Machete

The Machete is a cut weapon in the game that one can only obtain via the Debug Menu using the command

> >GIVE MACHETE
>
>

## Details

This weapon has a textured inspect, and a simple description. However it lacks a actual texture instead appearing as a simple pink tube when used.

The Simple Description reads "A heavy, straight-edged survival blade"

Its inspect description reads, "Nothing of Note"

Inspecting the weapon in the inventory shows it is what it says it is, a sleek mostly black machete with a comfortable hilt for Elster to hold onto it with.

## Usage

Using the Machete one will find it does 10 damage in an arch to all enemies that come in contact with it on all difficulties. This damage also ignores armor, and will pierce straight through Mynah's Armor and Star's Shields. However its range is very limited only as long as the arch can reach, forcing the user to get very close with it for it to be able to make contact, allowing the enemies to strike back.

It can also be noted that if an enemy enters the swing of the machete twice it will take damage twice.

## Likely Reason For Removal

While we don't know exactly why it was removed, several ideas can quickly be considered.

1. The weapon was too much work to optimize, as can be seen by the damage piercing aspect being quite buggy, with it not working reliably on Mynah Units, and it not being able to reliably damage downed units.
2. There was no good opportunity to add it. Seeing how the weapons we already have in game are introduced in a very careful fashion there may just not have been space in gameplay for such an addition.
3. The most likely reasons is: It is far too powerful, the Machete requires no ammunition only takes one inventory slot, and can stun, damage, and push back any enemy that gets too close thus allowing it to be the best response in the game to multiple enemies (asides from perhaps the grenade loaded flare gun) as well as the most inventory efficient item in the entire game.
All Achivements

SIGNALIS has 13 unlockable achievements, available on the Steam, Playstation, and Xbox releases.

## Achievements

### SYNCHRONIZITÄT

Description: Receive an important message.

Achieved: Completing the prologue. Story related and unmissable.

### BESCHLAGNAHMT

Description: Lose something of no value.

Achieved: Using the elevator to get to the 3rd floor. Story related and unmissable.

### ABWÄRTS

Description: Lose something of value.

Achieved: Defeat the first boss, MYNAH. Story related and unmissable.

### LIMINALITÄT

Description: Perhaps, this is hell.

Achieved: Go into the mines. Story related and unmissable.

### DAS ENDE

Description: Fail.

Achieved: Reach the gate and watch the custcene. Story related and unmissable.

### GESTALTZERFALL

Description: Return.

Achieved: Continue the game after the false ending. Story related and unmissable.

### VERSPRECHEN

Description: Remember our Promise.

Achieved: Finish the game. Story related and unmissable.

### SCHWERER AUSNAHMEFEHLER

Description: \*\*\*STOP: 0X001E97FF

Achieved: Die for the first time. Missable.

### EINHORN

Description: Rule of Six.

Achieved: Obtain the revolver. Missable.

### NITRO

Description: A Gift.

Achieved: Obtain the rifle. Missable.

### LÖCHER

Description: Ship of Theseus.

Achieved: Die 16 times in one playthrough. Missable.

### ÜBERLEBEN

Description: Exit the Survival Horror.

Achieved: Beat the game on "Survival" difficulty with inventory settings set to "Classic". Missable.

### ACHTUNG

Description: Complete the Ritual.

Achieved: Obtain all other achievements. Missable.
FIRE KEY

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*missing location, purpose*

## FIRE KEY

### Inspect

A unique circuit is etched onto the card.

**FIRE KEY** is a Key Item in Signalis used to progress the game. It is one of 5 elemental keys in Sierpinski and can be acquired from the Morgue's incinerator after lowering its temperature to a safe enough amount to open. The elemental keys are used to complete the 5-Lock door and unlock the Waiting Room.
INCINERATOR ROOM KEY

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*missing location, purpose*

## INCINERATOR ROOM KEY

### Description

A magnetic keycard for the Incinerator Room.

### Inspect

Access Card S-23 Personnel
Incinerator

**INCINERATOR ROOM KEY** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to unlock the Incinerator Room.
Calendar system

+- ##S ##P x

S = Season - mentioned in Medical Database (Art)

P = Period - mentioned in Medical Database (Art) , other articles

## = two decimal numbers

x = one hexadecimal character (1-d) confirmed in Adler's Diary

+- = one negative date present in the Medical Database (Art)

See Medical Database (Art)

See Adler's Diary

See Message Inbox
Memory

The Memory module of an LSTR system allows one to review previously seen documents and images. For certain larger datasets, one must manually choose to 'download' the information. Most, however, are captured automatically.

See Category:Memories for memories that can be added to the Memory module.

Some Memories are not added to the Memory module when read. These can still be added to the Memory system via the Debug mode but they lack titles as a result. For these, see Category:Untitled memories.
ADHESIVE TAPE

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*missing location, context*

## ADHESIVE TAPE

### Description

A transparent, polypropylen-based, pressure-sensitive tape that can be used for joining, sealing, attaching and mending.

### Inspect

A small roll of adhesive tape.

**ADHESIVE TAPE** is a Key Item in Signalis used to progress the game. It can be combined with AIRLOCK KEY or BROKEN MUSIC CASSETTE to produce fixed and usable variants.
Replika Known Issues, Penrose Program

###### -CLASSIFIED INFORMATION - Gestalt Officer Eyes Only-

Previous experience with these Replika models has given us insight into irregularities in their behavior that stem from the original neural patterns used for these units. Due to the sensitive nature of this information, this document should be destroyed after reading.

< 01 / 03 >

###### LSTR

Elster units were chosen for the Penrose Program for their adaptability and reliability under long-term isolation conditions.
Stoic and reserved, Elster units have a relatively stable neural pattern. It is best for you to leave it alone and interact with the Elster unit as little as possible.

Elsters' neural pattern was a soldier of Vinetan origin, so their needs are basic. Avoid talking to the Elster unit about the war.

< 02 / 03 >

Penrose vessels are fitted with a specialized calibration pod which may help with Persona stabilization.
To avoid resurfacing of Gestalt memories, do not show or give the Elster unit photographs, especially of soldiers during the war. Do not show the Elster unit movies, or let it listen to music. Do not try to befriend the Elster unit.

< 03 / 03 >
Part 2: Installation Aeon

**Story:**

Elster stares at herself in the mirror of a bathroom, her objective searching for an indivdual on a photo known as Alina Seo. Exiting the bathroom, Elster makes her way to the deserted front desk of the S-23 Siprenksi Facility, one of the AEON's installations on Leng. After retrieving a key at the lobby, Elster enters the main facility.

##### **Instructions:**

1. Exit the <Bathroom> into <Surface Access>
2. Pick up RECEPTIONIST KEY and use it on the door to the right
3. Talk to Star who is in <Aula>
4. Pick up PROTEKTOR KEY from the same room
5. Go to <Observation>, search the drawers and pick up PISTOL and APERTURE CARD
6. Go to the <Library> and talk to Isa Itou
7. Use APERTURE CARD and get code from Mond&Töchter High-Security Wall Safe (Numeric) file
8. Go to <Class 4B>, unlock the safe using code 204512, and pick up CLASSROOM KEY
9. Go to <Aula>, use the classroom key, and enter <Class 4C>
10. Jump down the hole

##### **Interactibles:**

* Welcome to S-23 Sierpinski - Found in <Surface Access> - PLEASE ADD ART AND REMOVE TEXT
* Service Request Form F-29 - Found in <Staff Room>
* Keep Records! - Found in <Staff Room>
* Memorandum: Wall Safe Codes - Found in <Staff Room>
* No running in the hallways! - Found in <Class 4B>
* The Rule of Six - Found in <Corridor>
* Memorandum: Terminology - Found in <Observation>
* Type-75 Pistol: User Manual - Found in <Observation>
* Mond&Töchter High-Security Wall Safe (Numeric) - Found in <Library>
SAPR (Schnäpper)

**SAPR (Schwere Anti-Panzer Replika)** or **Schnapper** is a hinted at Combat Variant of the MNHR unit that does not appear within the game.

## Only Mention

SAPRs do not appear within the game, however they are hinted at in this following memory entry.

> When it comes to dangerous cargo, heavy machinery and hazardous environments, no other model rivals the MNHR units with their high-security power armor bodies. Even in lethal radiation, under crushing pressure and in zero G, they keep their calm demeanor and show exemplary teamwork. Despite their hulking bodies, underneath their face shields a standard Generation 3 Cranial Construction can be found, making maintenance and social interfacing as easy as with any other Replika Model. Please note that the MNHR neural pattern is not suited for combat use. For combat applications, the **SAPR** variant should be used, which employs a combat-capable Persona in the same Frame. For more information, see [Schwere Anti-Panzer Replika 'Schnapper']
>
>

1. ↑ Replika Overview: MNHR
Replika Overview: STCR

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*missing Cover image, PNG formatted images*

## Replika Overview: STCR

###### Sicherheitstechniker-Controller-Replika

- 'Storch' -

(Security Technician Controller Replika 'Stork')

Type: Generation 5 Combat Lead Unit

Frame: Biomechanical with Polyethylene Shell and Bullet-Resistant Armor Plating

Height: 240cm

< 01 / 02 >

Each Cadre of Protektor Security Technicians is overseen by a Controller Unit, the most common of which is the STCR "Stork" Type. One of the tallest Replika models thanks to their extended legs, Storks figuratively and literally keep a constant birds-eye view of any situation ready to direct and coordinate their assigned Security Technicians. Their tough, no-nonsense demeanor, though sometimes described as brutal and even cruel, makes them the perfect fit as unwavering sentinels of order.

< 02 / 02 >

## Gallery

Replika Overview- STCR art.pngCoverPage 0Page 1Page 2
NITRO EXPRESS AMMO

Nitro Express Rifle ammo

Large caliber PTFE-coated high-power armor-piercing 16mm 'Nitro Express'  Rifle ammunition. Packs a punch.

16x80mm armor-piercing rifle cartridges containing tungsten carbide bullets coated in polytetrafluoroethylene (PTFE).

## Trivia

* Looks like .700/577 Sahar Nitro Express ammo loaded special armor-piercing bullet (almost 15x95mm MG151/15).

* Rifle ammo icon
* Rifle ammo texture
1/2
Cycle 5XX9

Cycle 5xx9 note 5.png

Decrypted

<00/03>

Cycle 5309

I'm tired of it all.

Every time I go to sleep, I wonder if I'll wake up again.

I'm scared that it'll be the last time I said good night to her.

Did I say it right? Will she be okay?

What if one of us just won't wake up tomorrow?

<01/03>

Cycle 5434

I don't want to die,

I don't want to live anymore either.

Everything is just so exhausting.

I just want to lie down and disappear.

<02/03>

Cycle 5555

i just want to sleep

please just let me sleep

<03/03>

please, just make it stop

please
References to other media

## Paintings

* Isle of the Dead ("Die Toteninsel"*)*
* Shore of Oblivion ("Gestade der Vergessenheit")
* Gestrade (assorted)
* Toteninsel (assorted)
* Lebensinsel (assorted)
* Nebelmeer (assorted)

## Books

* The King in Yellow
* The Festival by H.P Lovecraft
* An Inhabitant of Carcosa by Ambrose Bierce

## Animation

* Neon Genesis Evangelion
* Ghost in the Shell (1995)
* Spirited Away

## Misc

* Sierpiński triangle
* Penrose triangle
* Mandelbrot set
* Conformal cyclic cosmology (by Roger Penrose)
* Communist propaganda from the 70s & 80s

1/18
SMALL WOODEN DOLL

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## SMALL WOODEN DOLL

### Inspect

Suprisingly heavy

**SMALL WOODEN DOLL** is a Key Item in Signalis used to progress the game. It is found in <room> Nowhere and must be combined with both LARGE WOODEN DOLL and WOODEN DOLL for usability. Combines into COMBINED WOODEN DOLL.
Replika Overview: ARAR

(All-Purpose Repair Worker Replika 'Macaw')

Type: Generation 2 Low-Cost General Purpose

Frame: Biomechanical with Titanium-Reinforced Polyethylene Shell

Height: 185 cm

< 01 / 02 >

The tough 'worker bees' of the construction and repair industry. One of the earlier Replika designs, the simple but efficient Aras are actually the most-produced Replika type to date. These strong and heavy worker units are a perfect fit for work in construction and production of industrial goods. In many places throughout our Nation, Aras have already replaced all Gestalt workers in fields like Klimaforming and explosive ordnance disposal.

< 02 / 02 >
Wondering (Season 1)

**Wondering** – First season from Peacock TV Series released November 6, 2022 in Los Angeles with Christina Perez

## Plot

Based on the movie Wondered (film) and Wondered What Hunting with Christina Perez simple questions of the last chapter. In Winnipeg, Riley's daughter is "Rachel Robertson", not a sobbing cunt and trendy. At McDonald's in Manitoba, Riley Robertson the same area is a billboard in Winnipeg.

## List of episodes

“The same McDonald's 2020 at Winnipeg” (Episode 1)

“Dublin winter for your pills” (Episode 2)

“Strap It On Me” (Episode 3)

“Nightclub Happy Meal” (Episode 4)

“Riley Bet You Like a Wall” (Episode 5)

“Bad Gum” (Episode 6)

“Psycho At School” (Episode 7)

“It's Just A Sus” (Episode 8)

“Operation Big Mac” (Episode 9)

“Pasco Girls” (Episode 10)

“Tasteless and The Comma” (Episode 11)

“Newspaper in Winnipeg” (Episode 12)

“Zella Adam” (Episode 13)

“I Wondered It” (Episode 14)

“Druggy Hot” (Episode 15)

“Taste As Wonder” (Episode 16)

“Girls from Toronto” (Episode 17)

“Cold Pink Foam” (Episode 18)

“Carbon Monoxide Dance” (Episode 19)

“How Look Is Wondering” (Episode 20)

## Trivia

Based on Toni Morrison’s novel Wonder in eternity published on December 14, 2015 in Cardiff, Wales.

Based on the main movie Wondered (film) from November 16, 2018 in United States

Filming for the series took place in Winnipeg on November 10, 2020 and ended on May 29, 2021.
Replika Overview: ADLR

(Administration, Data Processing, Logistics Replika 'Eagle')

Type: Generation 5 High Command Specialist

Frame: Biomechanical with Polyethylene Shell and Titanium Skeleton

Height: 175 cm

< 01 / 02 >

An integral part of every Protektor Führungskommando is the Administrator unit. A single ADLR unit can manage and oversee all the administrative tasks for an entire facility, freeing other Operational Command units to focus on the direct control of Protektor units.

The Adler is designed to work as a direct counterpart to the Falke Unit, serving as her adjutant by taking care of necessary paperwork and calculations.

< 02 / 02 >
Painting

## Description

The painting of an island is seen throughout the game in various ways, most notably via Kolibris and their illusions. Two puzzles utlize the island painting, the keyhole puzzle on Sierpinski and the "Lovers" puzzle on Rotfront. The painting itself is the third version of the "Isle of the Dead" ("Die Toteninsel" in German, this is also referenced in the game's soundtrack, where the theme of Emptiness is called by this name) by Swiss Symbolist painter Arnold Böcklin.
HUMMINGBIRD KEY

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## HUMMINGBIRD KEY

### Description

A magnetic keycard with a hummingbird motif for the East Suite on the 8th floor.

### Inspect

Normally authorizes a KLBR unit access to their personal quarters.

**HUMMINGBIRD KEY** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to missing\_purpose.
FUSE

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
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## FUSE

### Inspect

A large and heavy fuse for high-voltage electrical equipment.

**FUSE** is a Key Item in Signalis used to progress the game. It is found in <room> location and is used to fix the generator.
EXAMINATION ROOM KEY

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## EXAMINATION ROOM KEY

### Description

A magnetic keycard for the Examination Room.

### Inspect

Access Card
S-23 Personnel
Examination Room

**EXAMINATION ROOM KEY** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to unlock the Examination room.
Cycle 648 Note

<00/02>

Cycle 648

Talked some more to the Elster unit.

She's different from replikas I knew back home, nothing like my teachers or the

Blockwart Protector. i know she didn't have a choice, but it feels like she's also here

because she didn't fit in. It's like we've run away from the world together.

<01/02>

At first, I didn't like having someone around, and I was glad that she's quiet and didn't

approach me. But lately, I've missed having someone I can talk to. It's been so long since

I've last seen another person.

<02/02>

I never thought I'd miss it. Except her, everything is the same in here, always.

Nothing ever changes.
Service Request Form R-90

Date of filing Service Request Form: 84-21-3. Full Protektor ID of unit filing request: EULR-S2303. Status:Staff[--] Department: Kitchen Staff, Worker Quarters. Object: EULR RKM-7 Spatial Navigation Module.

Note: My mapping module is still defective and won't show any map data. I keep getting lost on my way to work and back. I had to sleep in a hallway last cycle because I couldn't find the staff elevator to get to my dorm. Please, I can't find my way around this place without a map! -Marz
8mm AMMO

'Kompact' Submachine gun ammo ammo

Small caliber 8mm low-recoil handgun ammunition. For use with the Submachine gun.

8x22mm cartridges optimized for automatic fire. Officially referred as **Wuqiong 9-Kompakt 8x22mm Ammo**

## Trivia

* Using the dimensions on the ammo box texture, the round is based on the real life 8x22mm Nambu pistol round, used by the Imperial Japanese Armed Forces from 1904 until 1945, following the disbandment of the IJAF after Japan's surrender ended World War 2.

* 8mm ammo icon
* 8mm ammo texture
1/2
LIBRARY KEY

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## LIBRARY KEY

### Description

A magnetic keycard to the worker library.

### Inspect

Nothing of note.

**LIBRARY KEY** is a Key Item in Signalis used to progress the game. It is found in <room> location and is used to enter the Library.
HUNTER'S KEY

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*image of where exactly in the room it's in would be appreciated. please add to gallery.*

## HUNTER'S KEY

### Inspect

The tag is signed "Hunter".

**HUNTER'S KEY** is a Key Item in Signalis used to obtain the REVOLVER. It is found in the Protektor Archives during Part 6: Protektors.

Combine this key with the WEAPON CASE to obtain the REVOLVER.
Anna Huang

Anna Huang is a name mentioned on the Vinetan Postcard, that is believed by some to be the Gestalt of Elster.

## Lore

Anna Huang, is the top listed name on the Vinetan Postcard, which to many connects her to be the person in the photo. This has also been theorized to mean she would be the highest ranking person on the squad, given that the second name is Alina who is known to be quite high ranked given her many medals she is shown wearing in the postcard

#### Proof She is Elster's Gestalt

Huang's name also appears on a the safe containing butterflies, which has a password of LSTR. To many this affirms her as the Gestalt of LSTR.

However, on the photo it is shown that the Gestalt of LSTR was lower ranked then Alina, and if the theory that the top of the list is the CO is to be believed then the women in the photo likely is not the CO and thus is not Huang.

Also, the confusion between Ariane and Alina can be explained because of the memories of her life as a Gestalt in the battle for Vineta with Alina which can be her partner in field, thus causing confusion by the similarity between her and Ariane, that is mentioned by the mom of Ariane in her notes at her room in the final of the game (add references).

And that is why probably, the loving bond between Elster and Ariane don't cause a failure in the neuronal pattern from Elster, due to the previous bond between Elster and Alina, and the similarity that the last one remain on Ariane, that can cause a good memory of the past, compared to how it is mostly stormy due to various documents explaining the neuronal origin of the Replika (add references).

As a matter of interest, Huang is injured in the same eye as Elster in the end of the game.

#### Proof She is Connected to the King in Yellow.

Huang 黃 means yellow, this can recontextualise the meaning of the name of the safe and generally who Anna Huang is.

This could mean that the safe is a creation or device of the King, this would be supported by it's connection to the butterflies which swarm LSTR at the start of each cycle.

Huang being in charge of the division is also supportive of the concept that the King has been a major player behind all the pain in the universe, putting someone connected to him in charge of a strong unit seems to imply so.

## Lore of Elster's Gestalt

Elster's Gestalt was a Vinetan soldier whose neural pattern was uploaded to the planet's central Neural Archive. The Eusan Nation used her neural pattern to create the LSTR Replika Unit. Her original neural pattern was lost after the central Neural Archive was destroyed, but the Nation used the neural pattern of a dead LSTR unit to continue producing them.

During the false ending, Elster experiences the memories of the Gestalt in a series of brief flashbacks. She is seen with a serious injury to her right eye. She survived, and is later seen standing next to Alina Seo with a bandage covering her eye.

Photographs of Unit 12 were sent to soldiers' families in Rotfront. Elster can find some of these photos in the Yeong photo store.

1. ↑ 1.0 1.1 1.2 People's Army, 5th Vinetan Infantry Division, Unit 12
2. ↑ Safe
3. ↑ LSTR (Elster)
BLANK KEY

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*missing location, purpose*

## BLANK KEY

### Description

A blank template for a special access card.

### Inspect

The blank has one row of contacts less than original keys.

**BLANK KEY** is a Key Item in Signalis used to progress the game. Technically not an elemental key, it is found in Sierpinski and is used as a substitute for the missing EARTH KEY. It can be obtained in the Flooded Store Room after de-flooding the lower floors. The elemental keys are used to complete the 5-Lock door and unlock the Waiting Room.

## Notes

* Because the BLANK KEY is a blank template and has no circuitry, it cannot be used to unlock the 5-Lock door until it has been etched upon using the missing\_machine\_name with the circuitry from the key inside the X-Ray Machine.
* This item's counterpart, the EARTH KEY, is inside the X-Ray Machine and is not meant to be obtained. However, giving oneself the EARTH KEY through Debug mode will produce the item "!!MISSING STRING:KEYOFEARTH".
SHOTGUN

EIN-12 flechette Shotgun

A pump-action combat shotgun with a collapsible stock. Fires  18.5mm flechettes from a 5-shell internal magazine in a wide cone.

Can hit multiple targets at once. Low damage, but a high chance to stagger enemies at close range.

### Damage Stats

It will do between 25-30 damage per shot in Survival, 40-60 damage per shot in Normal, and around 80 Damage per shot in Casual.

Datamining reveals that it has the following stats Damage: 40, hurtChance: 100, criticalChance: 80 Cooldown: 1.2, reloadTime: 2.934, MagSize: 5.

## Trivia

* The Shotgun in Signalis fires tightly packed steel darts, called flechettes, as opposed to the more common lead pellets known as buckshot.
* It is also the Signature weapon of Sieben and the Storches
* It is inspired by the real-world Franchi SPAS-12, with some changes to the folding stock mainly.

* Shotgun icon
1/1
Gestalts

Gestalts are civillians, workers, and officers in the Eusan Nation. The term “Gestalt” meaning “Shape” in German, seems to come from the fact that they provide the neural pattern for Replika units. Contrary to this it seems that all Humans in the Eusan Nation are Gestalts.

Gestalts who appear or are mentioned in Signalis include:

* Isolde “Isa” Itou
* Erika Itou
* Ariane Yeong
* Alina Seo
* Lilith Itou
* Anna Huang
* Helena Wong
* Elise Ng
* Notburga Park
* Birgit Fukuyama
* Rebecca Liang
* Gabriele Ang
* Roswita Fong
* Waltraud Gao
* Ulrike Kho
* Saskia Li
* Nikolai Nguyen
* Siegfried Yi
Buyan

Wird Brennen! - Will burn!

**Buyan** is the First Planet in the Solar System, home to the Imperial Palace which floats above poisonous clouds

## Lore

Buyan is the Capital of the Empire, and the location of the Imperial Palace.

#### Buyan Notes

**Buyan** is mentioned as one of the dreams held by the dreamer.

> 19th Night,
>
>
> I saw an eye in the sky above the clouds of **Buyan**
>
>
> I was walking through the floating imperial palace,
>
>
>
> when the gaze of the sun-like iris burned my body to ashes.
>
>

**Buyan** is mentioned in a piece of National Propaganda against the Empire

> **Buyan** will burn!
>
>

This note reinforces the hatred the Nation feels against its enemy the Empire.

### Theory-Buyan is Venus

Part of the larger theory which states that the game takes place within our solar system, there is a theory that Buyan is representative of the planet of Venus. This is supported the planets deadly gas allowing habitation to only be possible in orbit, as well as it being closer to the sun then Vineta (which is theorized to be Earth).

### References

The name of Buyan is inspired from a old Russian Folk Tale of a mystical city hidden at the center of a lake. It is an island rumored to be the home to many various Russian Gods, as well as in some myths being the source of weather and winds, as well as the hiding place of immortality.

1. ↑ 1.0 1.1 Orrery (interactable)
2. ↑ Dream Diary
3. ↑ **Buyan**
4. ↑ https://en.wikipedia.org/wiki/Buyan
Part 8: Nowhere

5. Use the radio in the frequencies 100, 123, 155, 53, 196 to get the codes (displayed on the microphone display - NOTE THESE DOWN)
6. Head back west and jump down the Flesh Hole (PREPARE FOR A BOSS FIGHT)
7. Go east twice and pick up REGENT'S RING
8. Go north and navigate the maze to find RUSTED KEY and PLATE OF FLESH
9. Return to previous room, go west then north, and up the ladder
10. Go north, east, north, and enter the Basin Room to take SMALL BOTTLE
11. Go south and down the ladder, north and down the Flesh Hole, head north and then enter the save room
12. Give SMALL BOTTLE to Isa and get her RIFLE
13. Go east, north, north, east, north and pick up SMALL WOODEN DOLL
14. Go west and pick up SERPENT RING
15. Head back east, then east again, west entering a small room in which you want to pick up INCENSE, east, east, and down the flesh hole
16. Back into the save room, go east, north, north, west, north, and use INCENSE as the offering, then pick up PLATE OF LOVE
17. Back out south, west, north, then down the ladder, the west using RUSTED KEY
18. Pick up WOODEN DOLL and combine all dolls into COMBINED WOODEN DOLL
19. Go north using the codes in [.5] and navigate the maze to get PLATE OF SACRIFICE
20. Go back into save room
21. Head north, south, pick up the PLATE OF BALANCE and replace it with COMBINED WOODEN DOLL
22. Retrace steps to room just before entering [.18] and go east
23. Enter save room 2 and go north using codes in [.5], then go south
24. Solve the puzzle using all previously collected rings
25. Get PLATE OF KNOWLEDGE
26. Go back to the Flesh Hole room and head north
27. Use all collected plates on the door, enter the room and climb the ladder
28. END CUTSCENE

##### Interactibles:

* Offerings
* Warnings
* The Dreamer
* Alina's Diary (4)
* Leave
* The Empress' Hand
Replika Overview: EULR

(Simple Universal Light Replika 'Owl')

Type: Generation 4 Low-Cost General Purpose

Frame: Biomechanical with Polyethylene Shell

Height: 175 cm

< 01 / 02 >

EULR units are the backbone of the Eusan Nation's workforce. These elegant multi-purpose worker units are suited for all kinds of domestic tasks like cleaning, cooking, and simple medical and office work. Eules are highly social and get along well with each other as well as most other Replika Models. While unfit for combat, their lightweight frame makes them a prime choice for distant facilities where supplies are limited.

< 02 / 02 >
Part 1: The Penrose Ship

**Story:**

4. Go to the other pod in <Cryogenics> and use the code on the back of the PHOTOGRAPH on the keypad of the pod
5. Pick up the broken AIRLOCK KEY from the drained pod
6. Combine ADHESIVE TAPE and AIRLOCK KEY in the menu
7. Go to the <Airlock> and use AIRLOCK KEY
8. Move forward
9. Enter the strange hole
10. Enter the room, interact with 'The King in Yellow' book on the desk and trigger a cutscene

##### **Interactables:**

* Penrose-Type Vessel Field Operations Manual - Found in <Stern Hall>
* Smeared Diary Page - Found in <Personnel>
* LSTR Features: Repair Logic Module - Found in <Mess Hall>
* Penrose-512 Status Report - Found in <Mess Hall>
SOCKET WRENCH HANDLE

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*missing location, purpose*

## SOCKET WRENCH HANDLE

### Description

A universal wrench handle with a snap-on pin for socket adapters

### Inspect

Useless without a socket adapter.

**SOCKET WRENCH HANDLE** is a Key Item in Signalis used to progress the game. It is found in <room> Sierpinski and must be combined with 10MM SOCKET for usability. Combines into 10MM SOCKET WRENCH.
Npc

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*Unspecified Reason*
Non-Player-Characters (NPCs) are characters that exist in the game that cannot be controlled by the player.

(to be made)
list of npcs that make a physical appearance

list of npcs that do not make a physical appearance (i.e., memories, conversation, puzzles)
AEON

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*Unspecified Reason*

The **National Ministry for Work and Education** (*Arbeits- und Erziehungsorgan der Nation*, abbreviated as **AEON**) is the organization that operates AEON Facility S-23 Sierpinski.
Resonant Phenomena

Resonant Phenomena is a book found in Rotfront, in the Itou bookstore.

## Pages

* 00
* 01
* 02
* 03
* 04

Resonant Phenomena

< 00 / 04 >

Synchronicity: Phenomena that are meaningfully related yet lack a casual relationship.

< 01 / 04 >

We’ve yet to discover the true source of the ability of the mind to alter the physical world. Yet, creating physical phenomena remotely simply by consciously or unconsciously willing them into existence forms the basis for the entire field of Bioresonance Technology.

< 02 / 04 >

Before the advent of Bioresonance Technology, acasual correlations were often falsely interpreted simply as chance. Many phenomena such as Remote Viewing, Doppelgängers, or the Pauli Effect have since been classified as synchronistic phenomena related to bioresonant effects.

< 03 / 04 >

The world we live in would be impossible without Bioresonance, but it’s origins remain unclear.If it was truly a divine gift from outer space, as the late Empress claimed, why was she defeated by our Great Revolutionary, who had no such “divine” powers?

< 04 / 04 >
Replika Overview: MNHR

(Mining, Nuclear Tech, High-Security Replika 'Mynah')

Type: Generation 3 Industrial Specialist

Frame: Biomechanical with High-Security Reinforced Armor-Plated Servoshell

Height: 260 cm

< 01 / 03 >

When it comes to dangerous cargo, heavy machinery and hazardous environments, no other model rivals the MNHR units with their high-security power armor bodies. Even in lethal radiation, under crushing pressure and in zero G, they keep their calm demeanor and show exemplary teamwork. Despite their hulking bodies, underneath their face shields a standard Generation 3 Cranial Construction can be found, making maintenance and social interfacing as easy as with any other Replika Model.

< 02 / 03 >

Please note that the MNHR neural pattern is not suited for combat use. For combat applications, the SAPR variant should be used, which employs a combat-capable Persona in the same Frame. For more information, see [Schwere Anti-Panzer Replika 'Schnapper'].

< 03 / 03 >
10mm AMMO

National Army Pistol ammo

10mm standard-issue Pistol ammunition.

National Army 10x20mm full metal jacket cartridges. Not particularly powerful, but usually really easy to find.

## Trivia

* The texture file for the pistol ammo is called "9mm ammo" despite the description used in the game saying stating that the caliber is 10mm.
* This item was originally going to be used to represent ammo for the Revolver, as evidenced by the very similar item found in the asset files and which is called "RVLVRAmmo", but ended up being repurposed for use as the pistol ammo. The depiction of 6 bullets on the side of the ammo box is a leftover reference to this, as the Revolver holds 6 bullets.

* 10mm ammo texture
* 10mm ammo pickup
* Revolver ammo concept with striking similarities to the pistol ammo
* Pistol ammo icon
1/4
SERPENT RING

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*missing location, purpose, related memory*

## SERPENT RING

### Description

A smooth ring made from green jade fashioned to look like a snake biting its own tail.

### Inspect

It resembled Ouroboros, sometimes called "Serpent of Eternity".

**SERPENT RING** is a Key Item in Signalis used to progress the game. It is one of three rings found in Nowhere. The three rings are used to obtain the PLATE OF LOVE.

## Note

Ouroboros is a symbol of a snake or serpent-like creature eating it's own tail. It's commonly interpreted as a cycle of life and death.
KNCR (Kranich)

**KNCR** is a high ranked Replika unit in charge of Blockwarts. It is only mentioned as sender in Message Inbox.

## Only Mention

Very very little is known about these units, however going to their sole mention we see them state the following to KLBR-R16-22

> From: KNCR-R16-22 Subject: Be careful. To the Blockwart of Sektor C: There are rumors that there is an imperial spy active in your area. A Protektor Special Operations Unit has been dispatched AEON headquarters on Heimat to investigate and should arrive within 6-12 cycles.
> Needless to say, should they be successful, this will not reflect well on your record. You know what to do.
>
>

## Theorizing

From this and their logo one can do some minor theorizing. The **KNCR** likely are **Kranich**, due to the abbreviation, and the logo resembling a crane. The last C and R of the name are likely **Controller-Replika**, they are likely just higher ranked STCRs. And finally they are likely quite high ranking seeing as they outrank the Blockwart KLBR-R16-22.

1. ↑ Message Inbox
DISPOSABLE STUN PROD

### Description

A single-use, short-range high-voltage electroshock weapon. Can be used one-handed.

### Inspect

Non-lethal weapon that instantly incapacitates all targets in range with arcing electricity.

**DISPOSABLE STUN PROD** is a consumable weapon in Signalis which is equipped in the Tool Slot. It can be used to stun enemies, temporarily incapacitating them and allowing the player to finish them.

## Gameplay Notes

* A maximum of 4 stun prods can be carried in the inventory.
* One stun prod can incapacitate multiple enemies within range, as told by its inspect description and manual.
MOON

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*missing location, purpose*

## MOON

### Description

A tarot card depicting the 18th major Arcanum, "Moon".

### Inspect

"XVIII - Tower".

**MOON** is a Key Item in Signalis used to progress the game. It is one of 6 tarot cards found in Rotfront. The Tarot Cards are used to determine the moon phases of each planet for the Dial Puzzle.
AIRLOCK KEY

### Inspect

If I can find a way to hold both halves together precisely, it might still work.

**AIRLOCK KEY** is a Key Item in Signalis used to progress the game. Found in an unusable state, it can be combined with ADHESIVE TAPE to make it work again.

Upon combining with Adhesive Tape, the description changes to the following.

Description
A magnetic keycard that allows access to the Penrose's airlock controls.

It's been mended with tape.
(Inspect)
The magnetic strip is lined up perfectly, so it should work again.
Proper Disposal of Corpses

Proper Disposal of Corpses is a memory which can be acquired in missing\_location

## Pages

* 00
* 01
* 02
* 03
* 04

「Proper Disposal of Corpses」

< 00 / 04 >

From: EULR-S2306

To: EULR-S2305

Mai,

As you've probably heard, there have been multiple accounts of bodies of decommissioned Protektors spontaneously reactivating and acting in a defective manner.

< 01 / 04 >

Based on November's autopsy report, it seems that all affected units showed some sort of cancerous growth in their organic components.

According to her, unless completely incinerated, this growth may reactive the Replika even after it's been dead for hours!

< 02 / 04 >

We don't know what causes this and we're unsure who's affected...

We can't keep up with incinerating all the bodies, with just two incinerators that constantly need recalibrating, so we're improvising:

< 03 / 04 >

These thermite flares are able to melt through Replika armor and burn the organic components from inside.

I've requisitioned more of them but there was some paperwork missing so we'll have to wait a bit longer.

- Juni

< 04 / 04 >
Chapter 3: Gestaltzerfall

>
> KAPITEL 3
> =========
>
>
>

# **GESTALTZERFALL**

**WARNING: The following may contain spoilers about SIGNALIS, proceed at your own risk.**
This chapter begins at the same exact place as the first one does, in the bathroom of S-23 Sierpinski. After briefly going through hole in a floor, the player turns out to be on Rotfront, the final location of the game. After completing couple of puzzles and completing (or not) FKLR (Falke) , the player gets one of the Endings.

## Parts

* Part 10: And now, Rotfront
* Endings