The Rise of the Verrat

The suns burned down on the little town that held barley four thousand people. Ruled by a prominent family in the Court of a Thousand Voices, the symbol of Helnish flew high against the remaining buildings, mostly run down and broken. A young man, azure robes and a silver necklace marking him as a mage of the Imperium stepped off the deck of a recently arrived airship following him was a young elven druid, stopping to look up to the twin suns hanging in the sky. The last passenger, a black furred pantherfolk slipped into the crowded tents that filled the area between the airfield and the town proper with no one to notice.

The young druid was approached by an older woman, who begged for water with a bucket in her hand. Summoning her magic, Nori filled the woman's bucket and encouraged her to drink from it. Seeing the water being conjured, a mass of people swarmed to her out of desperation and thirst. Nihthil, the mage, conjured a horse for himself to ride as he carried orders from the Imperium to establish an outpost upon the Zeshian isle in order to expand its' influence in the Isles of Kol. He was greeted on his way to the city center by Ublec, a young boy who worked for the local slime. He was given a message, to meet at the tavern. Zah'anon, an assassin from the Brovisian Trade Providence, stalked him from the shadows of the ruined buildings.

Soon Nihthil arrived at the Bar, clearly recently renovated and was greeted by Kira the bartender and singer of the establishment. Purchasing a room, he sat down at the bar. Nori was outside, a small following of people has begun to gather around her, begging and praying for water. She soon found a dry fountain and filled it with more enchanted water, causing the people to begin rejoicing her presence. She finally escaped the crowd and dashed into the bar to hide. The slime bounced out and greet each of the people in the room. The two others, a young child in tattered clothing with a red hook for a hand, and a dwalven traveler clothed in heavy robes sat in opposite corners.

Retiring to the bar next to the mage, she was greeted by him and the slime and the three soon struck up conversation. During it, Nori's animal companion Poe, brought a strange blue gem that radiated magik to the table. It clattered against the top of the bar and rolled to rest between them. Immediately intrigued by the magical object, both Nihthil and Glizbin, a mystic offered to inspect the object as Nimue, the "child" oracle, and Uther the slime, looked on. Utilizing their spellcraft and knowledge of arcana, they determined that the gemstone was in fact an eye. And that the they could utilize its' powerful anti-life connection in conjunction with magic to allow it to communicate with them. Needing a conduit of some sort, they search around the bar before Nimue crafted a small doll, where the gem could rest as a face.

Placing the gem within the doll and animating it with a combination of their magic, it soon rang out with a shrill voice. Asking who they were, it soon requested to be let out from its' imprisonment and rebuilt. When pressured, the doll revealed that it was actually a powerful lich, that was buried nearby. The group debated what their course should be before deciding that investigating would be the best course at the very least. The traced the residual magic, winding through the streets until they found themselves in the center of the town. Kneeling, Nihthil told the group that what they were looking for was underneath the ground so then Glizzy, as the group had come to call him, quickly called his magic to begin breaking the ground above the chamber crafting a new spell in order to break the vary ground. Each casting fractured the ceiling of the tomb before it collapsed in a blast of sand and air.

Nihthel conjured markings and warned the growing crowd of peasants to retreat, though the group took notice of a local official that ran to the nearby manor. Inspecting the tomb, the group realized that only one of the five chests supposedly buried here, as written within the seal that lined the walls remained. Glizzy, Nihthel and Uther slid down into the tomb and began to attempt to open the remaining casket that sat on the center, largest podium. They reached out with their magical senses, and found that a potent ward of magic bound the casket shut. Pooring an unrefined amount of mana into the seal, Nihthel caused an explosion of magical energy, one that Uther absorbed and Glizzy dodged as the fire ripped across the surface of the sand turning it to glass around them.

From the box sprung a skull with glowing purple eye, and one missing. Reclaiming her eye from the doll, as well as floating over it to "complete" her body, the lich introduced herself as Dioza, the Once Grand Hierophant of Salazar. She thanks the party and tells them that she was buried to bring a message forward, but she couldn't remember the message as her power and memory were scattered with the theft of her pieces; her arms and legs. When the party returned to the Bar, they quickly began learning what they could from the newly freed being.

### A Moment In Chaos

**June 10th, Age of Heroes 3,586**

Seeing how the people of Shelt's Key were treated by the Azzuli family, and receiving a invitation to dinner from the leader of the Church of Helnish and the family Joseph Azzuli, the group decided to confront the family and dethrone them. As the discussed their plans, an individual made their way into the midst's and delivered several things upon a table. A chalice of rainbow liquid, and a deck of 52 cards. The being enticed the party, convincing them to partake in the ritual and they found a font of chaos spring forth. Just as this happened, a shadow devil under the control of the family appeared and let lose two hell hounds upon them. In the swirling chaos of magic, both the Uther and Nihthel found themselves fused with the essence of the hell hounds, becoming half-fiends.

However the magic did not stop there, soon the very bar around them began to change as the Tower card was pulled creating a magnificent fortress of chaotic stone. The group found various other changes to themselves, but the greatest was a empathic link between Glizzy, Nimue and the rest of the party. Also they had gained the service of a sentient being born from chaos magic: Sir Maybel. This animated statue of living stone soon greeted his new friends with a hearty smile upon his face.

This new assault had major ramifications for the group. They reeled from the changes to them and sought to understand what was going on. Nihthil was particularly hard struck, and soon began talking to a spork he had found in his pocket mere hours later. Nori ventured back into the town and helped more of the townsfolk, while the slime continued to work on diplomatic relations with the Azzuli family. Several days passed before the group reconvened to discuss how the Azzuli's various town heralds were calling the raising of the castle a bad omen, as well as blaming the various sickness that had popped up in the last few days up upon the group with its walls. Glizzy and Dioza had been deep in discussion about various arcane and esoteric things, while Nihthel finally came to terms with his situation. Convened within the slimes council room, they finally decided to combat the Azzuli's in the own game and sent out heralds to begin highlighting the Azzuli family's failures and instigate a rebellion. One of the people in the Bar, thought to be a drunk traveler revealed himself as an Agent of the Order of the Blade, and an inquisitor of Tyreen. He offered the Imperium mage a transfer to the Royal Academy as a Agent, which Nihthel accepted, having long grown tired of the bureaucracy and corruption of the organization. He also agreed to support the founding of a new nation here in Shelt's Key, with the Western Kingdoms support and alliance in return for disposing of the Azzuli family. After some thought, the group accepted his terms, which was signed by both parties and Mikal took his leave.

### A Revolt Against the Azzulis

**June 11th, Age of Heroes 3,586**

As their heralds began their second day of instigating dissent among the people, the party was rocked as an earthquake ripped through the castle, the very building shaking. With their new wings, the two half-fiends took to the sky to find that a large hole, 700ft wide hole had swallowed a large group of people on the northwestern side of the town, two massive cracks had opened from the hole that stretched clear to the sea. Both Uther, Nihthel, Glizzy and Nori felt the massive rush of power from the land beneath their feet, and wings. Surveying where the hole came from, the mage whipped down inside it to assess the damage. The sheer side of the hole led over 3,000ft down, and at the bottom Nihthil found the remains of hundreds of people, tents and the remains of buildings. His half-fiend eyes surveyed the rubble in the pitch black darkness and found none alive.

Water from the newly formed "rivers" began to run into the massive gaping hole from above, and the mage quickly exited with the aid of his devilish wings. Utilizing magic, the two quickly damned up the water to the ocean before they returned to the castle and rejoined the group that now stood at the top of the castle. They discussed their options and pooled their magical knowledge together before coming to the realization that the Church of Helnish had just harvested the souls of those slain in the tragedy. This was enough to push the group over the edge, and they made their way to the center of the town though Glizzy remained behind. Ublec and Kira quickly made sure that those around the castle new who was responsible for the tragedy and directed them to spread the word.

Arriving in the center of the town, the rag tag group declared that the Azzuli family and the Helnishian church had caused the peoples suffering, and the natural disaster. The townsfolk rallied behind the group as the led them to the Church, crossing the river by making a bridge with the remains of rubble buildings. Soon the mob began to attack the walls of the fortress with the group reinforcing them with their powerful magic. Glizzy left the castle for the city center and, once he arrived, noticed the mobs struggle against the Azzuli Manor gate. Harnessing the same spell he used to open Dioza's tomb, he shattered the locks barring the gate shut and the crowd rushed into the manor grounds, quickly over running the two guards outside and slamming into the main house doors.

The main mob spent minutes bearing against the western gate of the Church before it was inexplicably weakened and then broken through by the strength of the mob. Shocked, the Helnishian guards as well as their Molochian captain retreated inside the temple, leaving several of their soldiers to the mercy, or lack there of, of the rebellion and their leaders. The sergeant that remained on the northern gate intercepted the leaders of the rebellion and found himself locked in combat with Maybel. The statue held him off as Nimue ravaged him with the his powerful magiks, allowing Maybel to deal a lethal blow, securing the outside of the Church.

Glizzy approached the main door, and the mobs leaders looked to him in suspicion. Averting his eyes from them all, he quietly walked up to the doors and placed a hand upon them. In a burst of magic, the lock broke apart and the doors swung open. The crowd remained silent for a moment before the largest, Torq, declared the dwalven "Lock Breaker" and charged inside, followed by the countless dozens of other rioters. Patiently waiting for the violence to conclude before moving forward, Glizzy followed the mob inside the manor.

Taking control of the outside, the group turned their attention to the large sealed doors of the Church itself. Seeing Maybel's strength in action during the first part of the raid, Nihthel suggested he attempt to break down the doors. Obliging, he managed to open them after several attempts and force his way in. There he was greeted by a small contingent of legion soldiers led by a Molochian captain. The mage of the soldiers launched several blasts of fire at the party, with their mage responding in kind as priest ran up the stairs to the second floor. Soon Uther and Maybel engaged the soldiers in melee preventing the mages from continuing to duel until Nori unleashed a twisted entanglement spell upon the devil followers. Wrapped in poisonous vines, the soldiers began to vomit while both the slime and statue were immune to its' poisonous effects. Refusing to given in, the Molochian captain struggled against the vines while the other guards surrendered. This unfortunately breached their contract with the Church and in blasts of hellfire, the captain found himself restrained alone.

Glizzy found the manor in a state of chaos, gliding throw the violence to find hidden treasures. Walking down one of the lower hallways, he found a hidden vault behind a section of paintings that had been damaged in the riot. Tearing it down, the dwalven craftsman recognized the vault made from the immensely durable vibranium. Calling out to the mob around him, he asked them to find a key to fit the vault. He himself began moving to the manors master bedroom in hopes of finding the key himself. There he was confronted with the grisly sight of the Azzuli family killed and strewn about the room. Moving over to the lady of the house, the Dispateran quickly located the key he had been searching for and returned to the vault. Making sure that he was unnoticed, and asking the mob around him for privacy, he opened the vault to reveal 383 soul cairns which he gleefully swept into his bag of holding before locking the vault back up.

Back at the Church, the druid ended her spell and the mob forced themselves past the group attacking the captain and brutalizing him for his past crimes against the populace. Unable to stop them, the party turned their attention to the second floor and ran up the stairs. They found that each staircase led them into a common room with four doors on each side and a large set of double doors opposite the stairs. Maybel and Uther searched each of the rooms and found nothing save the typical trappings of a priests abode. This led them to the large center doors where they burst into the room to find a priest and priestess. Both attempted to fight however they found themselves absorbed by the slime and trapped.

Leaving the manor in the hands of the mob, content knowing that the vault was to heavy to be moved and he held the keys, Glizzy followed the trail of destruction to the Church of Helnish. He found his group just as they discovered the last door within the Church, inset in the group and led to by a set of black stairs. When approached, the purple skinlike texture of the door opened to reveal a set of eyes and a mouth which asked for payment in order to pass. Realizing that it was a door that traded in souls, a Door of Cania, after several of the rioters passed through as payment, which Nihthel, Nimue and Maybel used to cross the threshold. Glizzy produced several more cairn gems and paid the way for the remaining members of the group; himself, Nori and Dioza.

Down the winding tunnel the went, dully lit by the purple braziers hanging every few dozens of feet. Soon they noticed that the tunnel sharply turned and slowed their pace. Peering around the corner, they were confronted with a powerful golem made from materials of obsidian and Immoralite, but the sentinel did not attack as they passed. Just then, the slime said "I have come to worship" and was whisked away. The party found Jonathon Azzuli at the center of a ritual, but just as he ordered the sentinel to come to life and destroy the intruders, he was engulfed in purple flames that burned away to leave only Uther, now with the symbol of Helnish burnished as a rune inside his slime.

Astonished at the change, the slime told the group that they now owed Helnish a debt, of one soul per one thousand people upon the island per year to be paid on or before June 11th of each year. However in return, the Hell Lord blessed the island to make it livable. Returning to the surface and finding the Door of Cania now subserviently to the slime, the party was astounded to find that the once sandy region was not alive with grass. The hole had been turned into a large freshwater pond, with a line of basalt around it. Returning to their castle through the lines of cheering crowds, the group, now calling themselves the Verrat decided that they needed to take matters into their own hands and began to expand their influence across the town and isle.

### Establishing a Nation

**July 4th, Age of Heroes 3,586**

Several weeks passed as discoveries were made by the Verrat and events transpired across the isle. In the first week they found themselves bribed by pirates flying a flag with a blue chest opening with a light blue gem inside it to hide something on the isle for 50,000g a year. Agreeing, the drank with the pirates into the night and they left in the morning. The next week was the discovery of the caverns underneath the isle. A huge cavern 500ft in height, the massive cavern stretched the length of the isle. While the two half-fiends were flying through the massive crystalline structures, they decided to harvest a piece of the crystal. While doing so they were confronted by a mass of worms, one of which burrowed into Nihthels arm and began eating the bone. In order to killed it, Nihthel turned his magik on himself and burned the creature from his flesh. Retreating, the Verrat decided to seal the cavern off for the moment being and wait to deal with the creatures inside. The third week brought the return of the traders owned by the Azzuli family. Now free merchants, the eldest of the three captains, Dar LeBan negotiated a new contract of trading with the Verrat. This is when the small town, isle and nation adopted the name of Velutherum as well as establish a small council of members including Ublec, Kira and Kai, a disciple of Dispater to manage the nation for and under the Verrat.

The setting suns shone threw the mist as day gave way to night and the townspeople busied themselves among the various projects that the Verrat had started. Nori began a large scale farming project over the last few weeks, and Glizzy began projects aimed at rebuilding the town. Nimue established both a Temple of Time and commissioned a Bank of Anwai through the airship which still made it's stop here. The Bar within the castle had drawn several other patrons from the sea and was making as small profit as well. Ublec stood on the top of the castle watching over the channel when he spotted three ships entering the harbor. Something off putting about these ships made him run down and inform the Verrat.

Each made their way to the docks and gathered at the beach to observe the ships. Seeing that they flew just pure black flags, the Verrat assumed that they had to be pirates. They ready for a fight when they spotted the ships launching dozens of smaller boats to the shore. Nihthel and Uther launched into the air, with the slime rushing towards the closest of the ships and the mage once again summoning his magik to rain fire down upon the incoming boats, sinking them quickly. The slime reached the ship and began tearing at the hull to find with his blindsense that there were already gaping holes in it, and the sunken boats occupants still continued towards the beach.

As the first of the undead rose from the dark water, Nimue ran forward and used his magic to turn the water to oil. His next spell caused the oil to burst into flames, creating a barrier of fire on the surface. The druid ran forward and attempted to twist a healing spell into the oil, but the magic backfired, and she found herself curse, and she crumpled and her body changed. The undead began to march onto the land through the fire as cannons pierced the night and slammed into the town and people, killing several.

The Verrat pulled back to the docks, a hundred feet from the shores edge. However, Nori with frightening new speed dashed past the burning undead that had already passed the wall of flaming oil and again attempted to unleash a twisted blast of positive energy into the oil but again lost control and the blast of energy cascaded out of control. Dozens of people, who were watching the battle were blinded, the intense light blinding them as their eyes turned to stone. Even two members of the Verrat, Nihthel and Glizzy lost their left eyes to the light. The undead near and on the shore were instantly engulfed in the positive energy and turned to salt. Uther sensed the magical fumbles at the shore and swiftly began returning while offering a prayer to Helnish for the souls that died at the island in return for his protection from the invaders. As he arrived at the shore to rejoin the other members of the Verrat, the black sailed and flagged ships sailed swiftly out of the channel, as if propelled by some unseen force.

Retiring to the castle to mend their wounds and ensuring that the town and the people were being taken care of by the newly established Verratan Council, the Verrat pondered the meaning of the attack for a time. During the two weeks of recovery and rebuilding the group made a creation to aid in their endeavor of finding the pieces of Dioza, a magical compass of sort,. Utilizing it, the Verrat decided to head north to recover the piece. They had also discovered a member of the Azzuli family had been returning to the isle with teleportation magic, Joseph Azzuli, who was a member of the Mammonian faith. He had been removing the contents of a warehouse, many magical books and items. Tearing through the remaining warehouses belonging to the family, they found many building materials and books though the biggest discovery was a chest containing a seed of a Tree of Life, a holanite bearing tree, hidden in a warehouse bound shut by a viridium lock.

Consulting Nori, they decided to plant the seed in the center of the island. When the final piece of soil was placed over it, the ground pulsed once with a magnificent energy. Just then, the most talented members of the group sensed an immense teleportation spell, unlike anything they had ever encountered warped the space of the isle between the seed and town. Uther and Nihthel rushed to the remaining members of the Verrat, who were guarding the planted seed as a legion of troops clad in azure armor marched towards the group led by a black haired woman in silver trimmed azure platemail.

Greeting each other, the woman introduced herself as Elaina Delmount, the Crowned Princess of the Western Kingdoms, High Commander of the Royal Army, Archmagi of the Imperium and the Royal Academy, Admiral of the Western Navy, Marshal of the Order of the Blade, Priestess of Mishai. The group introduced themselves as the Verrat, and asked what the Princess wanted with their humble group. The princess slowly walked around the ragtag party of individuals, before kneeling at the planted seed. She asked them if they were aware of what it was, to which the group told her that they were.

She then asked if they were aware that this very seed had been stolen from the Western Kingdoms own Tree of Life, and sold on the black market. Judging the stunned silence of the Verrat she concluded that they were not aware, and as a show of diplomatic peace, she would be residing on the isle and sharing joint custody of the tree. The party decided not to argue when they extended their magical senses and found their own mana dwarfed by the magnitude of hers, equaling that combined amount of all present, minus a couple exceptions like the Captain of her legion that sat upon his azure coated steed.

Wishing to know more about the strange isle and its' new owners they retreated the the castle that the locals had dubbed the Throne of the Verrat or more commonly referred to as just the Throne. Their, the bar known as simply as The Bar, filled with soldiers and other travelers while the Verrat and Princess came to terms with their deal. She ordered a Temple of Aleria to be built with her own funds, and declared the matter settled. Though they wish to remain and continue working to build their nation, the Verrat decided they needed to find the missing pieces of Dioza after both the lich and Elaina agreed on the importance of her message. Nihthel hired a psssing Kratonian warrior as a Councilman of War and leader of the Castle Guard, Karl Horton, before they all agreed to departed upon a ship that Glizzy had spent sometime in the passing weeks repairing and made preparations to leave.

### Creation of the Heat Wastes

**July 11th, Age of Heroes 3,586**

A week later, setting off for the north and following the magical tracking lacrima that Nihthel had invented, the party sailed until they arrived at the city of Parll. A seaside shanty city, it contained mainly sailors, some more reputable then others. The party docked their ship, and set off in the city to look for a crew to continue their journey with less difficulty. They spent several hours looking before Nori and Nimue found a crew that were without a ship, and for hire for dangerous or long voyages. They were drinking at a local shack they had found abandoned and approached by the two members of the Verrat. After some haggling, Alros, the first mate of the crew conferred with their captain, a younger disheveled man wearing nothing but a cloak and pants that simply went by the name "the Captain". Returning, the first mate revelated that he had agreed to man the ship that the Verrat had sailed and would meet them there shortly. Each of the crew was met by the gathered Verrat except for two, as Nihthel and Nori had stepped into the Parll branch of Hightower Industries. Here, meeting with Tollinal Hightower, they made a year long contract to test out the Hightower Experimental Lightning Magic Cannon, a magical and powerful weapon. It was also here that Nori was confronted with the blatant anger that magefolk held towards those of a more natural affinity at the shop, earning the Hightower Industries the young druids own ire.

Returning to the ship, the Verrat found that several of the port guard had been assaulted and thrown off their ship by Maybel when they attempted to negotiate a docking fee, resulting in fines drawn by the city. Hearing this, the retuning Verrat and pirate crew, as they were revealed to be, laughed and found humor in the situation. They then set sail for the city of Dullas in northern Zesh. Several days into their travel, they were accosted by a Kollian Shipbreaker, and the Verrat leapt into action before the crew could react. They used their various magiks to wreak havoc on the beast, and swiftly fell the massive crocodile. They then continued and arrived in the port of Dullas. The city had been invaded by a cult of Hisat'Iri, known as the Kresshian Dawn who had taken over parts of the city that had not succeeded their control to the Church of the Eight that had been established by the devotees of Mammon, centered around the Second Bank of Dullas.

Met by the captain of the cults port guard, the party convinced them that they were here to sell exotic hides and animal parts, show casing the newly acquired Kollian Shipbreaker bones and hide, which the captain took as a docking payment. The party spent the night aboard their ship, except for Glizzy, who snuck out into the city to follow the magical signature of Joseph Azzuli, and soon discovered a warehouse full of magical artifact owned by the Second Bank. He also discovered that Archpriest Azzuli had been embezzling from the Bank for his own private gains. Before he could discover more, he was interrupted by the arrival of the Archpriest. Glizzy managed to hide himself, however when Azzuli was leaving, the young mystics spell attempting to place a mark upon the grimoire the priest was carrying went horribly wrong. Shocked and scared by the wild burst of magic, Azzuli fled the area with a powerful teleportation spell, piercing the Waver Zone of the city.

Glizbin felt several pieces of himself ripped from his being and body and soon found the tome now encrusted into a large dark purple jewel of the same shape as the original book. He scooped it up and quickly returned to the ship, hiding within the shared room he had with Dioza, whom began helping him understand what had happened to him. He returned to the party in the morning as they set out to see the city. First Glizzy led them to the warehouse where he encounted Azzuli. They found several valuable scrolls and things, but the greatest was a large lavender soul gem that glowed brightly. The party also discovered just how much the Archpriest was taking from the Second Bank and decided to turn him in. As they turned to leave, a cultist of the lingering Hisat'Irians attacked, but was quickly reduced to ash from a twisted spell from Nihthel. Only the smoldering robes the cultist wore remained. The party headed for the devil holdings, choosing to stay on the main road, weary of the many serpentfolk that wandered the streets. Soon they came to the eastern part of the city and found the black steel walls funded by the Second Bank. They gained entry quite easily once they allowed the garrison mage to make sure they were not serpentfolk, and made their way to the Mammonian Temple-Bank that dominated much of the district, only the Asmodeian palace surpassing its' splendor.

Most of the party waited alongside Glizzy, who was recognized for caring the hammer Disment, having been chosen in his dealings and worship of the god Dispater. As a nascent Hell Lord, he was able to bypass most of the bureaucracy of the Bank and speak to a Vault Manager within a half an hour. Only a few Archdukes of Asmodeus and Helnish sat in front of Glizzy and his party. When they got to the manager, both Glizzy and Nihthel opened V.I.P. Accounts, though Nihthel used the embezzled crystal stolen from the Second Bank to pay for his. They gained Infernal Vaultstones and the service of glutton devils, two for Glizzy, Turno and Burno, and one for Nihthel, Korep.

The party then retired to spend the night at the Ruby River, a lavish inn sponsored by the Eighth Layer and fashioned in the images of the halls of Nessus. In the morning, they set out to investigate the holdings of Joseph Azzuli, learning that the Second Bank had placed a 400,000 gold bounty upon his head, for the crime of embezzling from the church. They found several safe houses, but the evidence of where the items and gold had been sent pointed to the serpentfolk headquarters in Dullas, the former Jerrellian manor known as the Twilight House. They decided to then invade the house to find their elusive 400,000 gold prey.

As they took sun drenched back alleys

## Prophecies

### Knowledge from Anwai:

The Sages pay a heavy price with heavy head held bowed, knowing the Verrat hold not the death of Evil Fire but instead pass it on to the Hand of Death so you may break the Chaotic Life and end the Evil Darkness behind it.

### A note from Saint Nichlaus:

In the embers of the sun so finely wrought

Decay and darkness, time bound rot

Broken and left with nothing but thought

A black stone coffin is what's sought

For the end of thy foe so scarcely fought

### Angelic Child:

The Sages said a great chaotic and evil fire would rage across the cosmos, spread from the Hungering Domain with help from the living, the undead and death itself. Only a tremendous force of darkness could hope to smother its' devouring light. Aghast but loyal the Everlasting cast her hope into the depths. Be that you that answered, be this that single future?