recursal/Fanatic-Fandom huggingface dataset:
Assault Mission - Lamia No.13

## Walkthrough

Kill Lamia No.13.

* You start on the ship in SE (I-8).
* Lamia No.13 may be found wandering on either of the two islands in the map.
* Lamia No.13 uses normal Lamia special attacks and Belly Dance.
	+ **Belly Dance:** 15' AoE Charm. Hits only the party or only the Fallen, depending on who has hate.
* Dispel, Finale, Geist Wall, Lunar Roar, and Blank Gaze will remove the Charm effect on the Fallen so that they fight on your side.
	+ You can also Dispel Charm on charmed party members. You may accidentally remove protective buffs first though, meaning the charmed player can still attack you while you wait on recast timers. Since party members are likely to be charmed at least once it may be best not to use Protect, Shell, or other defensive spells and abilities.
	+ Take care when dispelling the charmed Fallen Imperial Trooper. Being a DRK type, it can cast Absorb spells, which cause it to be buffed with various stat-up buffs. It is possible for Dispel abilities to target these buffs instead of the charm, meaning it could take multiple successful Dispels to remove its charm status.
	+ The BLU spell Geist Wall is to be used carefully . If you are able to use it without affecting Lamia No.13 you won't get Charmed since you don't get onto her hate list , but if Geist Wall affects Lamia No.13 , the BLU WILL get charmed at the same time that as the fomor! (Remember that Geist Wall is a close range AoE attack)
* It is also possible to Sleep the Fallen instead of using Dispel on them.
* Lamia No.13 has roughly 10,000 HP at 60 cap.
* When Lamia No.13 is defeated, the Rune of Release appears in NE (H-8).

## Notes

* The item Merrow No.17's Locket seems to super-charge Resist Charm against Lamia No.13. Only wear if your WHOLE party has one. (It works otherwise, but if your whole party doesn't have it, they will get charmed and attack you)
* Subbing RDM or BRD allows anyone to Dispel the Charm effect with a reasonable amount of success.
* Once the Fallen are fighting on your side, you can Cure them to help recover their HP.
* If Lamia No.13 charms the whole party and all the NPCs, she will regenerate HP unless she has DoT on.
* Lamia 13 can't charm pets but will keep trying; if a pet has hate she will never re-charm the Fallen NPCs.
	+ So 3 BST or SMN (PUP? DRG?) with BRD or RDM subjobs can take her down pretty easily: put pets on her, dispel the Fallen, sit back and wait.
	+ It's important to stay back so you don't get charmed when she tries to charm the pets.
* Lamia doesn't seem to use Belly Dance on players who have hate when players are out of certain range.
* Unlike normal ranged attacks, Lamia No.13's ranged attacks appear to weaken considerably over distance.
Agility

Abbreviation: AGI

A stat that is compared with an attacker's dexterity to determine the likelihood that the enemy's blow will be a critical. **Agility** also has a direct impact on a character's evasion, shield, parry, and ranged accuracy stats. For every two points of AGI a character has, these derived stats are raised by one point (These stats should not be confused with the skills of the same name).

In addition, **Agility** plays a significant role in determining the damage caused by Trick Attack when used by a Thief.

Associated with the element of Wind. Many wind-based items add AGI to a Player's Stats. Example: Garuda's Dagger

## Breakdown of highest level 1 AGI scores by race and class

**Mithra**: 9 (RNG)

**Tarutaru**: 9 (RNG)

**Galka**: 8 (RNG)

**Hume**: 8 (RNG)

**Elvaan**: 7 (RNG)
Assault Mission - Leujaoam Cleansing

**Reward:** | Leujaoam Sanctum Assault Points* *3 Members:* 1000
* *4 Members:* 900
* *5 Members:* 800

## Enemies

* *Strong to:* Magic Damage
* *Weak to:* Physical Damage

## Walkthrough

Kill all 15 of the Leujaoam Worms in order to complete the mission.

* Start in the southwest of the map at (F/G-8).
* Go north and kill any Leujaoam Worms along the way. After you drop down the ledge to (H-7), head into the northeast tunnel.
* Go up the stairs and kill any worms along the way. Do not worry about the short tunnels because worms do not spawn in them.
* Drop down the hole at (F/G-7). This will drop you back near where you killed your first worm. Go west and take the southeast tunnel.
* When you get to the junction at (H-8) check to see if there are worms to the east. There is a deadend at (I-7). Turn around and go west.
* Follow the loop to the large rooom at (I-9). There are six worms here. These often link but are suspectible to sleep and silence.
* When you have killed all the worms, the Rune of Release and Ancient Lockbox appear in (I-8), north of the six-worm room.

## Notes

* An easy strategy for this Assault is to TP Burn (Four melee, a healer, and a bard or red mage) through the worms as fast as possible.
* A black mage can solo a worm easily, but it may take time if they are not well equipped. Worms are aspirable.
* Being worms barely Very Tough they hardly resist Skillchains at all, a darkness/light chain hardly does less than 50% of ending Weapon Skill; therefore it can be better than a simple TP burn for small groups, cleared the
Austere Hat

**Austere Hat**
**[****Head****]** **All Races**
**DEF:** 13 **MP** +8 **CHR** -1
**Summoning magic skill** +2
**"Blood Pact" ability delay** -2
**Lv.** 50 **SMN**
*View the entire Austere Robe Set.*
Guild Points Value: *unknown*
**Used in Quests**: *None*
 Synthesis Recipes
Leathercraft (93), *Clothcraft ()*

**Yield:** *Austere Hat*
**HQ1:** Penance Hat
**Earth Crystal**
* 1 x Rainbow Thread
* 1 x Ram Leather
* 1 x Sheep Leather
* 1 x Velvet Hat
* 1 x Yowie Skin
 Desynthesis Recipe
Leathercraft (93)

**Yield:** Sheep Leather x 1
**HQ1:** Ram Leather x 1
**Lightning Crystal**
* 1 x *Austere Hat*

## How to Obtain

**Auction House Category:** Armor > Head

***Crafted Only!***
Armor Storer

**Armor Depositories** are NPCs that will store full sets of certain armor for you (either 4 or 5 pieces, depending on the set).

## How to Use

Trade your armor to the NPC and receive an ***"armor set" claim slip*** in return (a key item).

You will be charged a fee (depending on the armor set) when you pick-up your armor later on.

## Restrictions

* Only certain sets of armor can be stored.
* The whole set must be stored, not just pieces.
* High Quality armor can't be stored.
* Signatures and Augments on armor will be lost once put in storage.

## Storable Sets

* Shade Harness
* Brass Scale Armor
* Wool Robe
* Eisenplatte Armor
* Soil Gi
* Seer's Tunic
* Studded Armor
* Centurion's Scale Mail
* Mercenary Captain's Doublet
* Garish Tunic
* Noct Doublet
* Custom Armor (Hume Female)
* Magna Armor (Elvaan Male)
* Magna Armor (Elvaan Female)
* Wonder Armor (Tarutaru)
* Savage Armor (Mithra)
* Elder Armor (Galka)
* Linen Cloak
* Padded Armor
* Silver Chainmail
* Gambison
* Iron Scale Mail
* Cuir Armor
* Velvet Robe
* Opaline Dress
* Royal Squire's Chainmail
* Plate Armor
* Combat Caster's Cloak
 Level 41-50* Alumine Haubert
* Carapace Armor
* Banded Mail
* Hara-Ate
* Raptor Armor
* Steel Scale Mail
* Wool Gambison
* Shinobi Gi
* Mythril Plate Armor
* Iron Musketeer's Cuirass
* Tactician Magician's Cloak
* White Cloak
* Austere Robe
* Crow Jupon
* Temple Attire
* Healer's Attire
* Wizard's Attire
* Warlock's Armor
* Rogue's Attire
* Gallant Armor
* Chaos Armor
* Beast Armor
* Choral Attire
* Hunter's Attire
* Myochin Armor
* Ninja's Garb
* Drachen Armor
* Evoker's Attire
* Magus Attire
* Corsair's Attire
* Puppetry Attire
* Amir Armor Set
* Pahluwan Armor Set
 Relic Armor* Warrior's Armor
* Melee Attire
* Cleric's Attire
* Sorcerer's Attire
* Duelist's Armor
* Assassin's Attire
* Valor Armor
* Abyss Armor
* Monster Armor
* Bard's Attire
* Scout's Attire
* Saotome Armor
* Koga Garb
* Wyrm Armor
* Summoner's Attire
* Mirage Attire
* Commodore Attire
* Pantin Attire
Apple Vinegar

**Bottle of apple vinegar**
*A vinegar made from faerie apples.*

**Stackable:** 12
**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Cooking (41)

**Result:** *Apple Vinegar* x4
**HQ #1:** *Apple Vinegar* x6
**HQ #2:** *Apple Vinegar* x9
**HQ #3:** *Apple Vinegar* x12
**Dark Crystal**
* 1 x Honey
* 3 x Faerie Apple
* Eyeball Soup - Cooking (71)
* Fish & Chips - Cooking (74)
* Salmon Sub Sandwich - Cooking (8)
* Tavnazian Salad - Cooking (92)
 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Aveline | Southern San d'Oria (F-7)
Balance Ring Plus 1

File:Balanceringplus1.jpg

**Balance Ring +1**
**[Ring] All Races**
**DEF:** 1
**DEX** +2
 +5
**Lv.** 14 **All Jobs**
**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Goldsmithing (40)

**Yield:** Amethyst Ring
**HQ 1:** *Balance Ring +1*
**Earth Crystal**
* 1 x Silver Ring +1
* 1 x Amethyst
 Desynthesis Recipe
*None*
Balasiel

***Balasiel***Gender: MaleRace: ElvaanAffiliation: San d'Oria**Type:**Quest Giver NPC**Location:**Southern San d'Oria (), the first left turn, after heading up the stairs, at the end of Watchdog Alley.### Starts Quests

* A Squire's Test
* A Squire's Test II
* A Knight's Test
* Methods Create Madness

### Involved in Quests

* Knight Stalker
* Starlight Celebration 2008
* Starlight Celebration 2010
Attack Boost

## Description

**Attack Up** is a beneficial status effect that boosts the player's attack until it wears off or is removed. Benefiting characters have a temporary increase to their attack.

## How to remove the effect

* This effect can be dispelled.
* This effect can be removed manually.

## How the effect is gained

### Monster Abilities

* **Scorpions - Sharp Strike**
* **Coeurls - Frenzied Rage**
Assault Mission - Marids in the Mist

## Enemies

* *Strong to:*
* *Weak to:*
 Marid
 Mamool Ja
* *Strong to:*
* *Weak to:*

## Walkthrough

Tranquilize or kill all 8 Marids.

* The starting point is in the lower southeast tunnels of the map.
* Talk to the NPC to get a tranquilizer dart.
	+ The darts are used to tame the eight marids.
* There are two marids per room.
* The marids are suspectible to sleep and gravity.
* They move very slowly and are easy to pull.
	+ It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls.
	+ Pull the marid you are fighting as close to the NPC as possible in order to keep a constant supply of darts.
* The marids become immune to all effects and spells while the darts are taking place(roughly 2-3seconds)
* When using the tranquilizers, they will either have no effect or fall out.
	+ If the dart "falls out" the Marid goes into a berserk state. During this time they will run at full speed and hit much harder(300+ on a BLM)
* One person (probably a ninja) can hold the marid and damage it to about 75%. Around 75% start using the tranquilizer darts on the marid. Simply use them from your item menu. Once the marid has been tamed it will disppear.
* Someone should be assigned to killing chigoes that the marids will summon. These have very low HP and are easy to kill. A good strategy is to get TP on the marid and use them on the chigoes that pop.
* There are also a number of Mamool Ja throughout the map.
* All eight of the Marid's must either be killed or tamed to win this assault, if you successfully tame all eight marids you will earn full points. Killing a marid will lower the points.

## Notes

* This Assault was trio'd with some difficulty by BLM BLM THF. The BLMs should each nuke once to bring them down to 75% then proceed to throw darts along with the third member untill it disappears. I suggest pulling both marids in the rooms at once to the NPC due to time restraints.
* Another strategy is to have two black mages nuking a marid to 50% then bind/sleep/gravity it while using darts.
* This Assault can easily be trio'd with NIN RDM and any job for third. RDM will sleep pull, invisible, then run back to the NPC. NIN tank until 70% and lower and start using darts. while NIN and DD is fighting, RDM will start pulling again to save time.
Aspis Plus 1

**Aspis +1**
**All Races**
**DEF:** 4
**Lv.** 9 **WAR / RDM / PLD / BST / SAM**

**Guild Points Value:** *233 / 2,320* (9.96 items)

 Synthesis Recipes
Smithing (18)

**Yield**: Aspis
**HQ**: *Aspis +1*
**Fire Crystal**
* 1 x Ash Lumber
* 2 x Bronze Sheet
 Desynthesis Recipes
Smithing (18)

**Yield**: Ash Lumber x 1
**HQ 1**: Bronze Ingot x 1
**HQ 2**: Bronze Ingot x 2
**HQ 3**: Bronze Ingot x 2
**Lightning Crystal**
* 1 x *Aspis +1*
Axe Beak

**Family:** Cockatrice
**Crystal:** **Earth**
**Weak to:** **Wind**, **Ice**

 Meriphataud Mountains
* Cockatrice Skin
* Giant Bird Feather

**Spawn locations:**

* Anywhere around the (I-9) mountain.
* Central (J-8), up high south of the spine. Two can potentially spawn here, but one shares a spawn with a Jubjub.
* One each in (G-8), (H-8), (H-9), (F-9).
Baraera

**Increases resistance against wind for party members within an area of effect.**

**Spell cost**: 12 MP
**Spell element**: **Ice**
**Magic skill**: Enhancing
**Jobs**:
* Level 13 White Mage

Amount of the increase equals (Enhancing magic skill / 5) + 40.
**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not make players immune to **Wind** damage. This spell only increases the chance of a player resisting a **Wind** based spell. **Wind** based status effects will have a greater change of having their duration reduced, and **Wind** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Bane

## Description

Bane is a harmful status effect that inflicts a number of bad effects until it wears off or is removed. Afflicted characters have both their maximum HP and MP reduced by a percentage relative to the strength of the monster's ability of their maximum HP and MP, respectively, and gain the effect of weight.

## How to remove the effect

* Cursna and Holy Water *does* remove this effect.

## How the effect is inflicted

### Monster Abilities

* **Lost Soul - Eldieme Necropolis**

This status effect is involved in the quest: Catch It If You Can!
Backhand Blow

**Hand-to-Hand weapon skill**

* *Skill level: 100*
* Delivers a single-hit attack. Chance of critical varies with TP.

## Properties

* **Element**: None

* **Skillchain properties: Detonation**

* **Modifiers**: STR:30% DEX:30%

* **Damage Multipliers by TP**:

## Levels

* Hand-to-Hand skill level 100 is obtainable by the following jobs at these corresponding levels:

 Puppetmaster | C
 Warrior | D
 Thief | E
 Ninja | E
Assault Mission - Lost and Found

## Enemies

* *Strong to:*
* *Weak to:* Lightning , Ice
 Kelp Kulshedra
* *Strong to:*
* *Weak to:* Lightning

## Walkthrough

Find the ring by locating and touching ???s throughout the area.
(This walkthrough was taken from an Allakhazam post.)

* This is a game of "Hot and Cold" with the NPC you're escorting.
* Once you talk to the NPC she will follow you fairly closely, making escorting the easiest part of this assault.
	+ If one of your teammates talks to her, she will follow them instead.
* Once you grab your NPC you can exit off either end of the ship.
* There are are a few krakens in the area but they have a very narrow sound aggro range.
* When you talk to the NPC, she'll pause for a moment and tell you whether she feels the ring is close or not.
	+ Her messages come in varying degrees from "I don't think we'll find anything around here." to "Yes!... it's very very close."
	+ When you get the message, "It's very very close!" target around and try to find a ???.
	+ If you don't see it immediately, wait about a minute. The ???s appear and disappear VERY quickly, each ??? appearing for a shorter time than the previous.
* The results from touching a ??? can be any of the following:
	+ The Eye of Zahak
	+ A hint. Footprints, Strand of Hair, etc. These are not items, just messages you get from the ???
	+ Seaweed (Weight effect)
	+ A crab. The crab is very weak, but hate is locked on whoever touches the ???
* Every time you find a hint, your NPC will gain a new ability.
	+ 0 Hints- NPC gives you "Hot" and "Cold" messages.
	+ 1 Hint- NPC will tell you which member of your party is closest to the ring. Once you get this ability, use triangulation to find the next ???.
	+ 2 Hints- NPC will give you exact directions (North, South, Northwest, etc.) where you can find the ring. At this point her "Hot/Cold" directions are actually misleading and you should focus on your #1 and #2 hint abilities.
* The final ??? will appear for literally 2 seconds then disappear again, so you have to be FAST when clicking. If you are getting mixed signals from the npc it is quite possible that you are on the final ??? and were unable to click it before it despawned.
* The Rune will appear at the start point.
Astral Flow

## Job Ability

* Allows Avatars to use their full power.
* **Obtained:** Summoner Level 1
* **Recast Time:** 2:00:00
* **Duration:** 0:03:00

* While active, Avatar Perpetuation costs are reduced to zero.
* While active, each Avatar gains the ability to perform their special Blood Pacts:
	+ Carbuncle - Searing Light - AOE Light Damage
	+ Garuda - Aerial Blast - AOE Wind Damage
	+ Ifrit - Inferno - AOE Fire Damage
	+ Shiva - Diamond Dust - AOE Ice Damage
	+ Leviathan - Tidal Wave - AOE Water Damage
	+ Titan - Earthen Fury - AOE Earth Damage
	+ Ramuh - Judgement Bolt - AOE Lightning Damage
	+ Fenrir - Howling Moon - AOE Darkness Damage
	+ Diabolos - Ruinous Omen - AOE Darkness Damage (Note: The amount of damage of this Blood Pact will be a random percent of the targets HP.)
* Upon usage of any of the above Blood Pacts, all of the user's MP is consumed.
	+ When using the Blood Pact, the user must have MP = their current level X 2. Otherwise it will fizzle and no damage will be done.
* The Blood Pact activated by **Astral Flow** can be resisted.
* Abilities used during **Astral Flow** can be used to perform Magic Bursts.
* While Active, Elemental Spirits will cast magic far more quickly, AI's use of more powerful spells will be increased.
* **/pet "Blood Pact Name" <t>**
* Since Astral Flow is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
Auto-Repair Kit II

**Auto-repair kit II**
*A light-based automaton attachment.*

**Stackable:** 12

**Note:** This is an Automaton Attachment:

  3 |  4

Regen amount is 1 hp + (1 hit point per Light Maneuver) per tick. You must perform at least one Light Maneuver for the regen to start. The Max HP increase is passive, and is not affected by maneuvers. Auto-Repair Kit and **Auto-Repair Kit II** can be equipped simultaneously, giving a total regen of 1 hp + (2 hp per Light Maneuver) per tick.
 Synthesis Recipes
Goldsmithing (61), *Alchemy (29)*

**Yield:** *Auto-Repair Kit II* x 12
**Fire Crystal**
**Clockmaking**
* 1 x Gold Sheet
* 1 x Glass Fiber
* 1 x Glass Sheet
* 1 x Hi-Potion Tank
* 1 x Kilo Pump
 Desynthesis Recipe
*None*
Baronial Bat

**Family:** Giant Bat
**Crystal:** **Wind**
**Weak to:** **Wind**, **Light**
**Notorious Monster**

 Gustav Tunnel
* Bat Wing
* Beastman Blood

**Notes:**

* Spawned for the Quest: Cloak and Dagger
* Around 10,500HP
* Duo able by 2 75RDM/NIN or 75 NIN + 75 WHM
* Possibly Duo-able by 2 Bst/whm's using their 2hour's on VT Scorpions. Previous accounts of this being solo'd using only 1 pet with 2hour have been tested and proven false.

### Historical Background

Baronial is an adjective which means of or relating to a baron, or suited for a baron. Baron was a rank of nobility in Medieval Europe. Baron was the lowest of the 5 ranks of nobility (Duke, Marquess, Earl, Viscount, Baron) in the British peerage system. In Germany, any knight had the title of Baron.
BCNM

Officially called **Orb Battles**, Burning Circle Notorious Monster (BCNM) events are great ways to have fun and earn powerful items in the world of Vana'diel. These events are accessed by trading a specific BCNM orb to the entrance of a Burning Circle. These orbs can be obtained by trading beastmen seals or kindred seals to Shami (an NPC at H-8 in Port Jeuno).
Banshee

**Family:** Ghost
**Crystal:** **Ice**
**Weak to:** **Light**, **Fire**

### Historical Background

The spirit of a wailing woman in Irish mythology. It would be a spirit of a woman, often tressed in white, with long fair hair, whose mournful cry or lament could be heard throughout the hills, glens, or near lakes. This dirgeful cry would be considered an omen of impending death because in the tradition of the culture there at the time, some women at funerals would wail a mournful cry during the funeral lament. The name is derived from the Irish term bean sidhe ("fairy woman").
Balik Sis

Balik Sis

**Balik Sis**
*Fish meat and tomatoes on a skewer.*
*Popular in the Near East.*

**Stackable:** 12

**Food Effects:** (30 minutes, All Races)
* **Dexterity +4**
* **Mind -2**
* **Attack +13%***(Max. 65 @ 500 Base Attack)*
* **Ranged Attack +13%***(Max. 65 @ 500 Base Ranged Attack)*
* **Ranged Accuracy +1**
**Guild Points Value:** *900 / 4,640* (5.16 items)
 Synthesis Recipes
Cooking (63)

**Yield:** *Balik Sis x 1*
**HQ 1:** Balik Sis +1 x 1
**Fire Crystal**
* 1 x Kazham Peppers
* 1 x Mhaura Garlic
* 1 x Black Pepper
* 1 x Rock Salt
* 1 x Mithran Tomato
* 1 x Kilicbaligi
 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Mulnith | Aht Urhgan Whitegate (F-9)
Barblizzard

**Increases your resistance against** **ice****.**

**Spell cost**: 6 MP
**Spell element**:**Fire**
**Magic skill**:Enhancing Magic
**Jobs**:
* Red Mage 21

Amount of the increase equals (Enhancing magic skill / 5) + 40.
**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not make players immune to **ice** damage. This spell only increases the chance of a player resisting an **ice** based spell. **ice** based status effects will have a greater change of having their duration reduced, and **ice** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Ballista Instaport

Ballista Instaport Description:
"Show this ticket to any Ballista
 event staff to receive a free
teleport to the area where the
next match is taking place.
 An Instaport can only be used
once and cannot be used while
 participating in a Ballista match."

Notes:

You will always gain an Instaport and Instawarp key item after a Ballista, that you take part in. The Instaport item can be used by talking to any Herald or Pursuivant but not until 1 day before a match.
Avatar Physical Attack

* **Limits:** 5 levels (Merit Point progression: 1>2>3>4>5 = 15 points total)
* **Game Description:** Increases avatars' Physical Attack by 2 per level, for a maximum bonus of +10 Physical Attack at level 5. Note that this affects all physical damage caused by the avatar, just like a player's attack rating.
* **Further Notes:**

* Magical abilities (e.g. Element II/IV Blood Pacts, Meteorite, Nether Blast, and Astral Flow blood pacts) are not affected by this enhancement. *See Avatar Magical Attack*

Equipment with this effect

* Evoker's Gages only applies the attack bonus for Leviathan.
* Karura Hachigane only applies the attack bonus for Garuda.
* Nirvana will enhance avatar's attack during a Level 2 Aftermath effect following Garland of Bliss.
Azouph Greens

**Azouph Greens**
*These slightly sour-tasting leafy*
*vegetables are favored by chocobos.*

**Stackable:** 12

**Food Effects:** (15 minutes, All Races)
* **Agility +3**
* **Vitality -5**
**NPC Sell Price:** 206~224 gil

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Gardening

* Confirmed on Eden.

* Unconfirmed on Eden.
Ataractic Solea

**Ataractic solea**
**[Feet] All Races**
**DEF:** 14 **HP** +22 **MP** +22
**"Magic Def. Bonus"** +4
**Enhances "Resist Silence" effect**
**Lv.** 68 **MNK / WHM / BLM / RDM / PLD / BRD /**
**RNG / SMN / BLU / PUP**
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Assault

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.
Barblizzara

**Increases resistance against ice for party members within an area of effect.**

**Spell cost**: 12 MP
**Spell element**: **Fire**
**Magic skill**: Enhancing
**Jobs**:
* White Mage Level 21

Amount of the increase equals (Enhancing magic skill / 5) + 40.
**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not make players immune to **Ice** damage. This spell only increases the chance of a player resisting an **Ice** based spell. **Ice** based status effects will have a greater change of having their duration reduced, and **Ice** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
**Fetter Text**
Automaton Attachments

**Armor**
**Scrolls**
**Medicines**
**Furnishings**
**Materials**
**Food**
**Crystals**
**Others**

**Misc.**
**Beast-made**
**Cards**
**Ninja Tools**
**Cursed Items**
**Automaton**

Two attachments under each element can be obtained from Yoyoroon (Nashmau G-6), one for 4,940 gil and the second for 9,925 gil. A third attachment under each element can only be synthesized (Alchemy or Goldsmithing), so those are only available through the Auction House or bazaars. A fourth attachment is currently obtained either from Hilltroll Puppetmasters, which are found in certain areas of Mount Zhayolm, or as of the 10/18/2006 update through high level Goldsmithing. They are also found on  certain battlefield notorious monsters. A fifth attachment drops from the level 60 solo ENM by the name of 'Pulling the Strings'. A sixth attachment comes from the The Ashu Talif fight, Targeting the Captain. The seventh set is crafted, using ENM crafting materials. (March '07 patch introduced the first 2 of 8)

**NOTES:**

* You may equip attachments at PUP01.
* You can only have one of each attachment for your Automaton.
* Attachments do not take up any inventory space after they have been fitted to your Automaton.
* Once fitted, attachments can not be replaced, unfitted, dropped or destroyed. You will never need more than 1 of each.
* After you talk to Tateeya once, you do not need to be on PUP to trade her more attachments.

## Equipping Attachments

   The Automaton Equipment screen is found in the same area as your own character's equipment menu is, however when you have Puppetmaster as either your main or sub-job, the Equipment option gives you two sub-menus, 'Master' and 'Automaton'. As you can see, the Automaton Equipment screen is much like that of your own character. However, there are only two type-based slots, Head and Frame. The twelve other slots are for Attachments of any kind, as long as the total amount equipped meets the requirements.

   Each dot and the *# / #* beside it is your Automaton's elemental capacity. The first number is the total charge of Attachments of that element, and the second is the total charge that can be equipped at once. Different Automaton Attachments have different charges; lower ones can be equipped in greater numbers, and those with higher charges only a few.

Your Frame and Head determine not only your Automaton's HP/MP, skillcaps, and stats, but also its available elemental capacity.
Baron's Chapeau

**Baron's Chapeau**
**[Head] All Races**
**DEF:** 8 **INT**+2 **Enmity**+2
**Lv.** 20 **MNK / WHM / BLM / RDM / THF / DRK**
**BRD / RNG / SMN / BLU / COR / PUP**
*View the entire Baron's Saio Set.*
**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Clothcraft (22), *Leathercraft (9)*

**Yield:** Trader's Chapeau
**HQ 1:** *Baron's Chapeau*
**Earth Crystal**
* 1 x Cotton Cloth
* 1 x Red Grass Thread
* 2 x Red Grass Cloth
* 1 x Sheep Leather
* 1 x Beeswax
 Desynthesis Recipe
*Unknown*
Banded Helm

Banded Helm

**Banded helm**
**[Head] All Races**
**DEF:** 18
**Lv.** 46 **WAR / PLD / DRK / BST / SAM / NIN**
*View the entire Banded Mail Set.*
**Guild Points Value:** *4,275 / 6,640* (1.55 items)

 Synthesis Recipes
Goldsmithing (48), *Smithing (19)*

**Yield:** *Banded Helm*
**HQ 1:** Banded Helm +1
**Fire Crystal**
* 1 x Iron Sheet
* 1 x Copper Ingot
* 1 x Mythril Chain
* 1 x Mythril Sheet
* 1 x Sheep Leather
 Desynthesis Recipe
Goldsmithing (48)

**Yield:** Copper Ingot x 1
**HQ 1:** Sheep Leather x 1
**Lightning Crystal**
* 1 x *Banded Helm*

## How to Obtain

### Merchants

 Name
 Deadly Minnow | Upper Jeuno (H-9)
Balan's Sword

**Balan's Sword**
**(Great Sword) All Races**
**DMG:** 83 **Delay:** 466 **HP** +13 **STR** +2 **INT** +4
**Lv.** 73 **PLD**
**Damage Per Second:** 10.69
**TP Per Hit:** 12.3%
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Historical Background

Balan and Balin were brothers in Arthurian legend. Balin has a greater volume of stories about him, but Balan comes into Balin's story when Balan has killed the defender of a castle and is forced by the knight's code to become the defender of that castle. Balin is eventually obliged to fight that defender. Balan and Balin fight each other, not recognizing who one another is because Balan is wearing uncharacteristic red armor and Balin is wielding an uncharacteristic shield. Balan and Balin both end up mortally wounding one another. *Balin and Balan* was also the name of a poem written by Alfred Lloyd Tennyson in 1885.
Baron's Slops

**Baron's Slops**
**[Legs]** **All Races**
**DEF:** 11
**MP Recovered While Healing** +1
**Lv.** 20 **MNK / WHM / BLM / RDM / THF / DRK**
**BRD / RNG / SMN / BLU / COR / PUP**
*View the entire Baron's Saio Set.*
**Guild Points Value:** *None*

**Used in Quest:** *None*

**NPC Sell Price:** ???~??? gil

Clothcraft (24), *Leathercraft (9)*

**Yield:** Trader's Slops
**HQ1:** *Baron's Slops*
**Earth Crystal**
* 2 x Cotton Cloth
* 1 x Red Grass Thread
* 1 x Red Grass Cloth
* 1 x Sheep Leather
 Desynthesis Recipe
Clothcraft (24)

**Yield:** Red Grass Thread x 3
**HQ1:** Cotton Thread x 3
**HQ2:** Cotton Thread x 6
**Lightning Crystal**
* 1 x Baron's Slops
Auriga Xiphos

**Auriga Xiphos**
**(Sword) All Races**
**DMG:** 17 **Delay:** 224
**Accuracy** +2
**Lv.** 19 **WAR / RDM / PLD / DRK**
**Damage Per Second:** 4.55
**TP Per Hit:** 6%
**Used in Quest:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## Historical Background

Auriga, the charioteer, is a constellation in the northern sky. Its brightest star is the binary star Capella, associated with the mythical goat Amaltheia.
Ballad

**Gradually restores MP for party members within the area of effect.**

**Spell cost**: None
**Spell element**: **Light**
**Magic skill**: Singing Skill
**Jobs**:
* Bard Level 25
**Casting Time**: 8 seconds
**Recast Time**: 24 seconds

## Items that affect this song

* Storm Fife: An additional 1 MP per tic per Ballad. (Assault only)
* Millennium Horn: An additional 2 MP per tic per Ballad. (Dynamis only)
* Gjallarhorn: An additional 2 MP per tic per Ballad.

## Notes

* 1 MP / 3 seconds
* 40 MP Totals for 120 seconds duration
* Stacks with other **Ballad** effects.

Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Astral Staff

File:Astral staff.jpg

**Astral Staff**
**(Staves) All Races**
**DMG:** 40 **Delay:** 366
**MP Recovered While Healing** +9
**Avatar: Defense Bonus**
**Lv.** 71 **WAR / MNK / WHM / BLM / RDM / BST**
**BRD / SMN**
**Damage Per Second:** 6.56
**TP Per Hit:** 9.4%
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Atonement

**Sword weapon skill**

* **Skill level:** N/A
* **Description**: Delivers a twofold attack. Damage varies with TP. Burtgang: Aftermath effect varies with TP.
* Available only after completing the Unlocking a Myth (Paladin) quest.

## Properties

* **Element:** None

* **Skillchain properties: Fusion / Reverberation**

* **Modifiers:** Current Enmity

* **Damage Multipliers by TP**:

## Notes

*Careful testing has shown the following results:*

* Atonement's damage is related directly to the amount of total Enmity accumulated against a monster.
* Both Cumulative Enmity (from actions like dealing/curing damage and Dispel) and Volatile Enmity (from actions like Flash, Provoke and Invincible) affect the damage.
* The damage from Volatile Enmity and Cumulative Enmity are both capped independently at 360. Together, the overall damage for Atonement is capped at 720 at 100% TP.
* TP modifies the relationship between total Enmity and damage so that the same amount of Enmity with 300% TP will produce more damage than with 100% TP. TP above 100% seems to be able to raise the maximum damage to 750.
* Atonement is magical-based damage (blocked by various magic shields) but not elemental-based, similar to Spirits Within. This means that it cannot be resisted and is not affected by Shell or Magic Defense Bonus, however it can be blocked by certain effects such as Polar Bulwark, Magic Barrier, Spectral Barrier, Rampart, or Mana Screen.
* +Enmity gear or merits do not affect Atonement damage directly - only indirectly, due to increased accumulation of Enmity.
* Just like Spirits Within, Atonement deals extra damage to monsters in the Cerberus family.
* The weaponskill gorgets from the In the Name of Science quest do not appear to raise the maximum damage cap.
* About the TP scaling. WS TP scaling doesn't work in ranges like that. The listed values are anchor points, and TP values between those anchors will have a modifier in between those anchors.
	+ For example if you used Atonement with 1500 TP, you could expect to have a 1.25 enmity modifier. This is halfway between the x1 and x1.5 anchors.
Animated Shield

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Shield** spawns 4 Satellite Shields which assist it during the fight.
* Through the fight the **Animated Shield** will comment on your fighting. If it becomes bored enough it will Warp itself and you will have lost. The key to winning is by dealing massive amounts of damage in very short time, it is recommended going all out with 2 hour abilities and Icarus Wings. A group of 30-40 skilled players can win this easily.
* The **Animated Shield** can use the Shield Bash technique.
* The **Animated Shield** is extremely resistant to magic damage.
* Supernal Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby
Azren Kuguza

**Family:** Skeleton
**Crystal:** **Earth**
**Weak to:** **Fire**, **Light**

 Sacrarium

**Notes:**

* Spawns at J-7 to J-9 on the chapel map approximately every 30 minutes.
* Six Azren Kuba and six **Azren Kuguza** will all link with and assist Keremet if it is attacked.
* Very low level; around 300HP

### Historical Background

In Chremis and Mari mythology (Siberian Eskimo), it was an invisible spirit who appeared with his wife Azren Kuba. They would pound on the walls of houses, wooden fences, and trees and freezing nights. They would call out to people, but if anyone came out, they would catch them and push them into the snow. During the day, they would play pranks on humans who are outside in such cold weather, like pinching their nose, hitting their heads, or sometimes outright killing them. Azren Kuguza means "cold old man".
Banishga III

**Banishga III** blasts players with light damage within its Area of Effect.

Note

Currently the spell "Banishga III" is only usable by monsters/enemies and NPCs.
Used By Mobs* Alexander
* Amaltheia
* Ark Angel EV
* Byakko
* Gilagoge Tlugvi
* Goblin Collector
* Maat
* Mamool Ja Blusterer
* Moblin Tankman
* Ru'aern
* Ullikummi

Used by NPCs* Prishe
* Mihli Aliapoh
Baraero

de:Windriegel

File:ScrollofBaraero.PNG

**Increases your resistance against** **wind****.**

**Spell cost**: 6 MP
**Spell element**: **Ice**
**Magic skill**: Enhancing Magic
**Jobs**:
* Red Mage 13

Amount of the increase equals (Enhancing magic skill / 5) + 40.
**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not make players immune to **wind** damage. This spell only increases the chance of a player resisting a **wind** based spell. **wind** based status effects will have a greater change of having their duration reduced, and **wind** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholly dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
**Fetter Text**
Baked Popoto

**Description:** A popoto baked in its skin.
**Stackable**: 12
**Food Effects:** (30 minutes, All Races)
* **HP +20**
* **Dexterity -1**
* **Vitality +2**
**Guild Points Value:** *80 / 2,000* (25 items)

**Used in Quest: *None***

 Synthesis Recipes
Cooking (22)

***Yield**: 1 x Baked Popoto*
***HQ**: 1 x Pipin' Hot Popoto*
* **Fire Crystal**
* 1 x Popoto
* 1 x Selbina Butter
 Desynthesis Recipes
*None*
*None*
Balance Earring

**Balance Earring**
**[Ear]All Races**
 +3  +3
**Lv.** 10 **All Jobs**
**Guild Points Value:** *??? / ???* (??? items)

**Used in Quest:** *None*

 Synthesis Recipes
Goldsmithing (25)

**Yield:** Amethyst Earring
**HQ1:** *Balance Earring*
**HQ2:** Balance Earring +1
**Earth Crystal**
* 1 x Amethyst
* 1 x Silver Earring
 Desynthesis Recipe
Goldsmithing (25)

**Yield**: Amethyst x 1
**HQ1**: Amethyst x 1
**HQ2**: Silver Ingot x 1
**HQ3**: Silver Ingot x 2
**Lightning Crystal**
* 1 x *Balance Earring*
Barbarian's Belt

**Barbarian's Belt**
**[Waist] All Races**
**DEF:** 2 **STR** +1 **DEX** -1 **VIT** +1 **AGI** -1
**Lv.** 18 **WAR / RDM / PLD / DRK / BST / RNG**
**SAM / DRG / BLU**
**Guild Points Value:** *506 / 3,760* (7.43 items)

 Synthesis Recipes
Leathercraft (41)

**Yield:** *Barbarian's Belt*
**HQ 1:** Brave Belt
**Water Crystal**
* 1 x Beastman Blood
* 1 x Fiend Blood
* 1 x Leather Belt
* Runner's Belt - Leathercraft (44)
* Samsonian Belt - Leathercraft (44)
 Desynthesis Recipe
Leathercraft (41)

**Yield:** Sheep Leather x 1
**HQ 1:** Fiend Blood x 1
**Lightning Crystal**
* 1 x Barbarian's Belt
*None*
Balik Sandvici

**Balik sandvici**
*Uskumru meat sandwiched betweentwo slices of white bread.*

**Stackable:** 12

**Food Effects:** (30 minutes, All Races)
* Dexterity +3
* Agility +1
* Intelligence +3
* Mind -2
* Ranged Accuracy +5
**Guild Points Value:** *None*

 Synthesis Recipes
Cooking (39)

**Yield:** *Balik Sandvici* x 1
**HQ 1:** Balik Sandvici +1 x 1
**Fire Crystal**
* 1 x Kitron
* 1 x Mithran Tomato
* 1 x Olive Oil
* 1 x Rock Salt
* 1 x Uskumru
* 1 x White Bread
* 1 x Wild Onion
 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Khaf Jhifanm | Aht Urhgan Whitegate (H-11)
Barghest

**Family:** Hound
**Crystal:** **Dark**
**Weak to:** **Fire**, **Light**

 Tahrongi Canyon
* Wolf Hide

### Historical Background

A monstrous Black Dog from the folklore around Yorkshire, England, described as being having huge teeth and claws, baleful breath, and blazing red eyes. It only appeared at night. It was one of the Black Dogs, which were a category of creatures viewed as omens of death in the British Isles. Other Black Dogs included Capelthwaite, Guytrash, Mauthe Doog, Padfoot, Gallytrot, Old Shuck/Black Shuck, Yeth, and Gwyllgi.
Banishga

**Deals** **Light** **elemental damage to enemies within an area of effect.**

**Spell cost**: 41 MP
**Spell element**:**Light**
**Magic skill**: Divine
**Jobs**:
* White Mage Level 15
**Casting Time**: 5 seconds
**Recast Time**: 30 seconds

## Other Information

Undead
Lowers defense of Skeletons and Ghosts.
Spell damage vs undead is multiplied by 1.5 (150% damage)

**Unavailable to Players:**
Banishga III
Balthilda

***Balthilda***Gender: FemaleRace: HumeAffiliation: Bastok**Type:**Standard Merchant**Location:**Bastok Markets, (F-11) - inside "Brunhilde the Armourer"

### Sells:

   **Conquest:** Bastok, 1st
   **Conquest:** Bastok, 1st, 2nd
 Same
* Tunic 1,288 - ?
* Linen Robe 2,838 - ?
* Mitts 602 - ?
* Linen Cuffs 1,605 - ?
* Slacks 860 - ?
* Linen Slops 2,318 - ?
* Solea 556 - ?
* Holly Clogs 1,495 - ?
* Leather Ring 1,150 - ?
Baking Soda

File:Baking soda.jpg

**Sack of Baking Soda**
*A white powder created from the desynthesis of rock salt and Movalpolos water.*

**Stackable:** 12

**Guild Points Value:** *None*

**Used in Quests**: *None*

 Synthesis Recipes
Alchemy (22)

**Yield:** *Baking Soda* x 6
**HQ 1:** *Baking Soda* x 8
**HQ 2:** *Baking Soda* x 10
**HQ 3:** *Baking Soda* x 12
**Lightning Crystal**
* 1 x Rock Salt
* 1 x Movalpolos Water
* Loudspeaker - Alchemy (48) Bonecraft ()
* Loudspeaker II - Alchemy (59) Bonecraft ()
 Desynthesis Recipe
*None*
Automaton Oil +2

**Can of automaton oil +2**
**All Races**
*This oil gradually restores a lot of your automaton's HP.*
**Lv.** 50 **PUP**

**Stackable:** 12

**Notes:**
* When equipped and used with Repair this will heal your Automaton for 900 HP over 90 seconds at the rate of 30 HP per tick.
* With Guignol Earring equipped, restoration becomes a total of 1,080 HP over 90 seconds at 36 HP per tick.
 Synthesis Recipes
Alchemy (28)

**Yield:** Automaton Oil x 3
**HQ 1:** Automaton Oil +1 x 3
**HQ 2:** Automaton Oil +1 x 3
**HQ 3:** *Automaton Oil +2* x 3
**Water Crystal**
* 1 x Olive Oil
* 1 x Plasma Oil
* 1 x Polyflan Paper
 Desynthesis Recipe
*None*

## How to Obtain

### Sold By

 Name
 Gavrie | Aht Urhgan Whitegate (F-8)
Ayame and Kaede

## Walkthrough

* Talk to Ensetsu in Port Bastok at I-5 who will sends you to talk to Kaede, who is in the other room of Ensetsu's place. Next talk to Kagetora in Warehouse 2. Finally go back and talk again to Ensetsu who will ask you for a favor.
* Go to Korroloka Tunnel where you will need to fight three Korroloka Leeches.
* Go to K/L-8 to find the ??? which will spawn the Korroloka Leeches.
* Killing any Thread Leeches near the ??? is a good idea since they will link to the Korroloka Leeches.
* Kill the Korroloka Leeches and quickly click on the ??? point to get the Strangely Shaped Coral (key item).
	+ If you receive the message "You see nothing out of the ordinary," simply wait for the leeches' bodies to vanish. Then you can get the coral by checking the ???. Not everyone has this issue.
	+ If more than one party member needs this fight, only one person needs to pop the three leeches. After the last leech fades away, have a different party member who needs the item click the ???, then have the player who spawned the leeches click it afterwards. Otherwise the player who did not spawn the leeches will be unable to obtain the Strangely Shaped Coral.
* Return the coral to Ensetsu who will send you to Norg.
* Go to Norg, which can be found within Sea Serpent Grotto.
* Talk to Ryoma on the docks in Norg to receive a Sealed Dagger (key item).
* Return the dagger to Ensetsu and watch a cutscene to finish the quest.

Notes
* If the person that touched the ??? to spawn the Korroloka Leeches dies, do not raise the fallen member unless the Korroloka Leeches are killed. Even if the Korroloka Leeches have vanished they will respawn as soon as the quest initiator is raised.
* Completion of the Quest requires access to Norg via Airship pass for Kazham
* The Korroloka Leeches immediately attack the player who examines the ???. If this player is low-leveled, he/she may die from this. It is a good idea to have that player use Sneak (item/spell/ability) to prevent this, or have another player use an AoE attack to quickly attract the leeches' attention.
* If the player who examines the ??? dies, even if all the Korroloka Leeches are killed before they are raised, they can still obtain the Strangely Shaped Coral by checking the ???.
* It is not necessary to kill all three leeches. If you hold one leech without aggroing or linking the other two, you can wait for the two passive leeches to despawn. Then, you can kill the leech you were holding and receive credit for the fight. The game only checks that the last remaining leech is defeated. Note that spawning the leeches and letting all three despawn does **not** allow you to get the key item.

## Game Description

**Client**: Ensetsu (House, Port Bastok)

**Summary**:

Ensetsu wishes to reclaim an item he has sold to the Tenshodo, but they will not exchange it for anything other than a Strangely Shaped Coral (key item) from the Korroloka Tunnel. You must go and retrieve it for him.
Attestation of Decisiveness

**Attestation of decisiveness**
*This piece of papyrus certifies that you have mastered the great katana.*

**Stackable:** Not Stackable
**Used in Quests:** Relic Great Katana: Amanomurakumo

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Dropped From

*See Attestations for more information on how to obtain this item.*
Ayran

File:Ayran.JPG

**Flask of Ayran**
*A drink made from thinned yogurt.*

**Stackable:** Not Stackable

**Food Effects:** (3 minutes, All Races)
* **Regen Effect +2**

*2 HP every 3 seconds for 120 total* | Other Uses
**Guild Points Value:** *None*

 Synthesis Recipes
Cooking (10)

**Yield:** *Ayran*
**Ice Crystal**
* 1 x Distilled Water
* 1 x Kazham Peppers
* 1 x Rock Salt
* 1 x Yogurt
 Desynthesis Recipe
*None*
Aura Earring Plus 1

**Aura Earring +1**
**[Earrings] All Races**
**DEF:** 1 **MP** +6  +6
**Lv.** 31 **All Jobs**
Guild Points Value: *Unknown*

**Used in Quests**: *None*

 Synthesis Recipes

**Yield:** Black Earring
**HQ 1:** *Aura Earring +1*
**Earth Crystal**
* 1 x Mythril Earring +1
* 1 x Black Pearl

 Desynthesis Recipe* *Unknown*
Attack Bonus

* Job Traits are always active.
* **Further Notes:**
	+ Each upgrade of this trait raises a character's attack.
	+ Repeats of this trait do not stack. For example, a Level 30 Warrior/Dark Knight will not receive two **Attack Bonus I** traits.

Equipment that Enhances this Trait* Ryumon
* **Obtained:** Dark Knight Level 10
* **Obtained:** Dragoon Level 10
* **Obtained:** Blue Mage Level 38
* **Total Attack Up:** +10

Attack Bonus II* **Obtained:** Dark Knight Level 30
* **Total Attack Up:** +22

Attack Bonus III* **Obtained:** Dark Knight Level 50
* **Total Attack Up:** +35

Attack Bonus IV* **Obtained:** Dark Knight Level 70
* **Total Attack Up:** +48
Barchha +1

**Barchha +1**
**(Polearm) All Races**
**DMG:** 85 **Delay:** 478 **VIT** +4
**Lv.** 69 **DRG**
**Damage Per Second:** 10.67
**TP Per Hit:** 129%
**Guild Points Value:** *None*

 Synthesis Recipes
Woodworking (92), *Smithing (50), Goldsmithing (39)*

**Yield:** Barchha
**HQ 1:** *Barchha +1*
**Fire Crystal**
* 2 x Darksteel Ingot
* 2 x Ash Lumber
* 1 x Gold Ingot
 Desynthesis Recipe
*None*
Bammiro, I.M.

***Bammiro, I.M.***Race: GalkaAffiliation: Bastok**Type:**Conquest Overseer**Location:**Yuhtunga Jungle (G-6)### Notes

Appears, when Elshimo Lowlands is under weekly conquest-control by Bastok.

Notes for characters only with Bastok as current Allegiance

* Casts Signet
* Choice of setting Home Point for free
* Recharges Emperor Band, Empress Band or Chariot Band
* Accepts Elshimo Lowlands Supplies for finishing Supply Quest

Notes for characters only without Bastok as current Allegiance

* Choice of setting Home Point for a fee - higher prices for higher Allegiance Ranks (Rank 10: 5600 gil)

For further information see Conquest Overseer.
Aquamarine

Aquamarine

**Aquamarine**
*A blue jewel.*

**Stackable:** 12

**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Goldsmithing (20)

**Yield:** Lapis Lazuli x 1
**HQ 1:** Turquoise x 1
**HQ 2:** *Aquamarine* x 1
**HQ 3:** Sapphire x 1
**Wind Crystal**
* 1 x Blue Rock
* Aqua Earring - Goldsmithing (70)
* Aqua Earring - Goldsmithing (65)
* Aquamarine Ring - Goldsmithing (75)
* Aquamarine Ring - Goldsmithing (80)
* Marble Bed - Goldsmithing (86) Clothcraft ()
* Ox Tongue - Woodworking (100) Smithing (60) Goldsmithing (57)
 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Bornahn | Al Zahbi (?-?)