Emiko Takamora

### Family

Shirou Takamora (Father), Amelia Takamora (Mother), Hitomi Takamora (Older Sister)

### Connections

Sistermon Blanc (Human Spirit) Gatomon (Partner), Kumamon (Partner)

## Player Information

### Youtube

https://www.youtube.com/channel/UCbY5iHxLu6mLHUwAFexewZg

### Twitch

http://twitch.tv/captainfreestar

Emiko Takamora is a player character in the Digimon: Odyssey campaign. She is a DigiDestined that works under the Digital Security Service or "**DSS**" that was chosen to receive the ability to transform into a Digimon. She is also partnered with Gatomon and Kumamon and is the younger sister of Hitomi Takamora. Emiko is a player character and is portrayed by Captainfreestar.

## Appearance

Emiko is a tall slender young girl with long dark hair, pale skin, and sharp eyes black eyes. She has a mole under her left eye. She wears the school uniform in combination with a vest and bow. Outside of her uniform she often wears dark muted colored clothing.

## Personality

Emiko is a very shy nervous girl that often has trouble talking with others. She tends to be very studious, spending most of her time reading or studying and has trouble abandoning said studying to go along with her sister's or others' schemes. She is very susceptible to peer pressure and tends to be dragged into things she is uncomfortable with. At times she can be very dense about her relationship with others or basic social cues due to her sheltered upbringing. She does try her best to support her friends and team members, offering words of encouragement or a helping hand, and has been seen talking gently to the digimon to comfort them.

## Background

Emiko has spent most of her life studying and preparing under the guidance of her father, leading to a very sheltered and enclosed upbringing. She often refers to needing to get good grades and attend both school and cram school under her father's orders. Hitomi has mentioned that Emiko has worked hard her whole life and made sacrifices until the start of joining the DSS.

# Family

### Parents

Emiko has spoken very little of her parents. Only mentioning that they are away on a business trip and that her father is strict. She has also mentioned that her mother doesn't like her going to the cafe and buys Emiko's clothing for her, suggesting a controlling influence from her as well. Emiko often worries her father will find out about her spending time on outside activities. She mentioned that he has told her before "there is no free time, only wasted time."

### Hitomi Takamora

Emiko is very close with Hitomi, seeing Hitomi as her strong older sister. She does her best to defend Hitomi's actions and soothe any hurt feelings between the members and her. She has a lot of pride in her sister, happy to see her make choices that Emiko is unable to make. After the incident at Inoden Middle School, Emiko noticed Hitomi's sudden avoidance of her, rejecting her invitations to the Maid Cafe and being no longer on speaking terms. Following Hitomi's dark digivolution, they finally spoke. Though Emiko expressed her worries over Hitomi going down that pathway, and Hitomi agreed at the time telling her to not worry about her situation. They are back to speaking though Emiko still worries over her sister, keeping a close eye so Hitomi doesn't have to make that choice to digivolve.

# Allies

### Inacio Totanaga

Initially, Emiko worried about Inacio rushing ahead and was unused to the loud chaotic energy. They didn't speak much other than team conversations until she saw him with Trevor and Mode after the group had taken a trip to the Maid Cafe. She recognized the confetti from the cafe and later when she and Hitomi weren't on speaking terms invited him to join her. After talking with a more reserved Inacio at the cafe she started to become more comfortable speaking to him. During Kanna's confession, she distracted Inacio by making him a bento, feeling bad over tricking him, she promised to continue to bring him food. Other members have asked if she was dating him, which she has denied, saying that she doesn't think Inacio sees her that way. Though she has shown to be upset when he flirts with other girls such as Morgan during the tournament.

### Sai Ogawa

Sai and Emiko tend to be the more reserved members of the group. They speak together often to piece together the information gathered from the many incidents and encounters. Sai has turned to Emiko to handle situations, and though she is often unsure of taking the lead, she has trusted his judgment. They collaborated on Sai's info board before it was destroyed by Sai following the apartment incident. They have spoken about their fathers only briefly, with both of them acknowledging the pressure of expectations, though Sai admitted his father only cares about the grades and doesn't have him go to cram school as well.

### Kanna Hideko

Kanna and Emiko have a somewhat tense relationship. Initially, Emiko tended to be very scared and nervous around Kanna, letting herself be pushed around and blackmailed. Kanna told Emiko they would be friends for Sai's sake, though it's seemingly one-sided. After going to the hospital with her following the apartment incident, and subsequent shopping trip, they have gotten a little closer. Emiko talks to Kanna to cheer her up during the tournament and becomes less nervous with their interactions.

### Miyu Himewara

Miyu is Emiko's roommate and though they haven't spoken much they are on friendly terms. Emiko appears to be afraid of her digimon Bulucomon.

### Hideaki Reiko

Hideaki is a calming presence to Emiko, balancing out Kanna's aggressiveness. Emiko and she have bonded over cooking and siblings, and have called each other friends. She is more relaxed when Hideaki is around, though hasn't really yet had a one-on-one conversation.

### Gatomon

Emiko is very close with her partner digimon. While Gatomon can be a little too energetic and chaotic, Emiko does end up caving to most of her demands. She cares very deeply about her partner digimon, even going as far as holding onto Gatomon when she was covered in black lightning. While she allows Gatomon to have fun, she gets nervous about Gatomon being away from her sight for too long.

### Kumamon

Emiko was one of the first to comfort Kumamon following the battle at Fujimizaka Apartments and take him back to her home. Emiko is shown to be gentle and caring with the shy digimon. Following talking with Monika Numi he became her partner and she has been giving him space to get comfortable, allowing him to stay in the digivice during the Deva Tournament.

### Wormmon

Emiko has tried to talk to Wormmon despite having a fear of bugs, but her attempts seem to go on deaf ears as he still shoots webbing in her face causing her to freak out. She does not like him and tends to avoid him.

### Flamemon

Emiko was able to contact Flamemon and draw him out of hiding at Fujimizaka Apartments. Since their first encounter, Flamemon has shown flirtatious advances to Gatomon since seeing her in her champion form which Emiko isn't comfortable with. She tends to avoid interacting with him.

# Enemies

## Abilities

### Cleric Abilities

* Blessed Strikes
* Harness Divine Power
* Turn Undead

### Peace Domain Features

* Channel Divinity: Balm of Peace
* Emboldening Bond
* Potent Spellcasting
* Protective Bond

## Spells

##### Cantrips

* Guidance
* Mending
* Sacred Flame
* Thaumaturgy

##### Level 1 Spells

* Comprehend Languages
* Cure Wounds
* Dissonant Whispers
* Guiding Bolt
* Healing Word
* Heroism
* Identify
* Sanctuary

##### Level 2 Spells

* Aid
* Silence
* Warding Bond
* Zone of Truth

##### Level 3 Spells

* Beacon of Hope
* Life Transference
* Mass Healing Word
* Sending
* Spirit Guardians

##### Level 4 Spells

* Aura of Purity
* Banishment
* Death Ward
* Guardian of Faith
* Otiluke's Resilient Sphere

### Olympus XII Feature

* Ice Arrow

Once this arrow is drawn, you can use your bonus action to focus on the arrow, causing it to glow with icy evocation magic.

If you make a ranged weapon attack with this glowing arrow, the attack deals an extra 2d8 magical cold damage. If the hit target is a creature, it must succeed on a DC Constitution saving throw or be frozen solid, effectively petrified, until the end of its next turn.

If the target has resistance or immunity to cold damage, it automatically succeeds on this saving throw. If the target takes any fire damage while petrified in this manner, the conditions ends.

* Binding Ice

You chant a minor incantation and upon finishing the casting, spectral duplicates of your arrows appear at a point in the sky you can see within range, forming a 10-foot radius cylinder up to 40 feet tall.

Each creature in the cylinder must make a Dexterity saving throw. A creature takes 4d6 piercing damage + 4d6 cold damage on a failed save, or half as much damage on a successful one.

Targets that failed the save make a Constitution saving throw against your spell save DC.

On a failure, the creature is restrained for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending all effects on a success.

* Winter's Mantle

As an action, you may touch a creature and encase it in frozen armor. The creature gains a number of temporary hit points equal to four times your class level. While it has temporary hit points from this feature, it also has resistance to bludgeoning, cold, fire, piercing and slashing damage, and it gains a bonus of +2 to its AC.

Winter's Mantle lasts for 1 minute. It ends early if you are knocked unconscious.

## Special Equipment

* **Digivice**
* Armament Shield

An invisible barrier appears and protects you. As an action, you have a +2 bonus to AC for an hour in exchange for 20 D-Points for an hour.

* Blocker

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.

* Jamming

With this digivice upgrade, a player can use their reaction to halve the next damage they take.

* Piercing

With this digivice upgrade, a player when making a successful weapon attack can roll a 1d4 to lower the target's AC.

* Recovery

With this digivice upgrade, as a bonus action, restore a total number of D-points equal to your class level × 5.

* WIS Boost Chip

Your Wisdom score becomes 20. This has no effect on you if your Wisdom is 20 or higher without it.

* Quick Chip (Action Surge)
* **Elemental Shards**
* **Goggles**
* **Razorpetal Longbow**
* **Revival Chip**
* **Spark Cubes**
* **Vortex Light Hammer**
* **Trident Saber**
* **Arrow of Dragon Slaying**
* **Dramon-Dachi**
* **Holy Ring**
* **DSS Uniform**
* **Staff of Illusions**

## Digimon Forms

* Sistermon Blanc
* Sistermon Blanc Awakened

## Status

### Status

Alive

Sistermon Blanc is the digimon form that Emiko Takamora becomes when she uses the Human Spirit of Dianamon.

## Status

### Status

Alive

Sistermon Blanc Awakened is the digimon form that Emiko Takamora becomes when she uses the Human Spirit of Dianamon.
## Trivia

* Emiko taught herself how to cook and enjoys making bentos for her and Hitomi. Her favorite thing to do is make cute animals with rice and make octopus wieners. She’ll take pics of the bentos but is too embarrassed to share them.
* Emiko’s room looks really plain except for a few awards and photos on the wall cause of her father’s rules, but she has a bunch of light novels, shoujo manga, cute items, and stuffed animals (some of which she has sown herself) hidden in the closet and under her bed.
* Emiko originally tried to attend Hitomi’s games but then her father found out, banned her from going as it was a distraction, and has ways to get someone there to snitch if she tries to sneak in.
* After Session 52, Emiko changed her class from Bard to Bard/Cleric.

## Gallery

Emiko Takamora (Original Design)
(Artwork by [1]Emiko Takamora (1)
(Artwork by [2]Emiko Takamora (2)
(Artwork by [3])