Characters

## **Ashara, The Frozen Fist**

Attack: 4 damage

Speed: 4 spaces

Health: 32

Special: Ashara's attacks are empowered by the frost of the Tundra. Her attack roots her target and the cold energy blasts in a cone behind the primary target up to two hexes. Any enemy caught by the blast behind the target is also rooted.

## **Ashe, The Icicle Archer**

Attack:  5 damage (Ranged 2-5)

Speed: 4 spaces

Health: 16

Special: Slows by 2 when she attacks

## **Echo, The Mirror Mage**

Health: 18

Attack: 5 damage (Range 2-4)

Speed: 4 spaces

Mirror Spell: Echo may become any enemy character within 3 hexes of him. He may only use the ability in the way the original character intended the ability to be used (melee or ranged).  He may not copy the same ability twice in a row.

## **Gary, The Specter**

Attack: 6 damage

Speed: 5 spaces

Health: 27

Ability: Gary can walk through enemies spaces slowing them by 1 as he passes through. Moving through an enemies hex does not cost speed for that hex. Gary cannot end his movement in the same hex as another character. Gary cannot pass through a character if he would not have enough movement to end on an empty hex when his movement ends.

## **Grim, The Chain Warden**

Health: 23

Attack: 3 damage

Speed: 4 spaces

Ability: Barbed Wire: Attach barbed wire to an adjacent enemy character. The afflicted character takes 1 damage for each hex they move on their next turn.

## **Karma, The Shield Maiden**

Attack: 5 damage ( Ranged 2-3)

Speed: 4 spaces

Health: 24

Special: Karma can shield herself or one ally within 3 hexes. The shield persists 1 round. The shield blocks 2 damage per attack for the turn.

## **Leo, The Ambusher**

Attack: 8 damage

Speed: 5 spaces

Health: 18

Special: As part of his attack action - If an enemy is within two hexes, Leo may leap up to two hexes adjacent to the target.

## **McGee, The Body Swapper**

Attack: 3 damage ( ranged 2-3)

Speed: 4 spaces

Health: 17

Special: Swap places. Swap your place with one enemy unit on the map within 3 hexes.

You cannot swap if you are carrying a flag, and you cannot swap another character who is carrying a flag.

## **Ned, The Brawler**

Attack: 7 damage

Speed: 5 spaces

Health: 25

Special: When Ned attacks a target he pushes the target up to 2 hexes away from Ned. (Does not have to be a straight line). Ned will always push the target the maximum number of hexes if able.

## **Nilsa, The Wrangler**

Health: 32

Attack: 4 damage

Speed: 4 spaces

Ability: Heroic Lasso. Nilsa Lasso's a target within three hexes and pulls them one hex closer to her. While the Lasso is wrapped around a target, neither Nilsa or the enemy champion can move farther than 2 hexes from Nilsa. Nilsa can drop her lasso by lasso'ing another target.

## **Pixie, The Quick Dust**

Attack: 3 damage  (range 2-4)

Speed: 4 spaces

Special: Pixie gives two allies (one of which can be herself) within 3 hexes of her 1 additional speed for 1 turn.

Health: 18

## **Raulwark, The Mage Slayer**

Attack: 4 damage

Speed: 5 spaces

Silence!: Raulwark points his sword at an enemy within 1 hex of him and SILENCES them  for 1 turn

Silence = Affected character can't use their ability for their next turn.

Health: 28

## **Root, The Treant**

**Attack:** 3 Damage

**Speed:** 3 Spaces

**Health:** 35

**Special:**  Root all enemies within 1 hexes.

## **Swine, The Plague Doctor**

**Attack:** 3 damage

**Speed:** 4 spaces

**Health:** 20

**Special:** Infect. When Swineflu attacks, he may infect an adjacent enemy with a disease that deals 3 damage this turn and spreads to other adjacent characters. This disease affects both allied and enemy characters. The disease goes away at the end of the turn. Swineflu damages himself with this ability.

## **Tahm, The Ricochet Ranger**

Attack: 6 damage ( ranged 2-4)

Speed: 4 spaces

Health: 22

Special: Tahm's attack can ricochet up to one additional target up to 3 hexes away from the original target dealing 3 damage to that target.

## **Urso, The Raging Bear**

Health: 25

Attack: 6 damage

Speed: 5 spaces

Special: Raging Flip. While attacking, Urso can flip his target over him to any of the three hexes behind him. If there are no open spaces, Urso cannot flip the target.

## **Virgil, The Vampire Lord**

Health: 21

Attack: 4 damage

Speed: 4 spaces

Ability: Vampire Bite! When Virgil attacks he heals 2 health.

## **Vull, The Vinelasher**

Attack: 6 damage

Speed: 4 spaces

Health: 25

Vinelash: Vull pulls one enemy up to 4 hexes away. The target he pulls must end up to 3 hexes closer to him. Vull will always pull the enemy the maximum number of hexes if he is able to.

## **Willium, The Swift Footed**

Attack: 3 damage (2-6 range)

Speed: 6 spaces

Health: 15

Dash: Willium can take an additional move action for 2 speed this turn.