recursal/Fanatic-Fandom huggingface dataset:
Brittlespears

## The Brittlespear Company

**The Brittlespear Company** is a Mercenary Company on contract with the Arlenian Redemption League to serve as professional troops to assist the regular League forces in dealing with particular problems facing them in the Blightlands.

## Formation

The Company was originally begun by Freelance mercenary Jeremias Jurigal who whilst serving alongside the Hamlinite Royal Forces in defending the Riverbane Wall from a Dedrokhan attack. During the battle, Jurigal's section was being overwhelmed by ladder climbing Orcish warriors when his sword was struck from his arm forcing him to take a nearby spear into his hands to fight off the several Orcish attackers alone. Despite it not being familiar to him Jurigal was able to use the spear to hold off the enemy with nearby Hamlinite soldiers and their spears. By battle's end, their spears were barely holding together after such an intense battle.

In honour of one of his dangerous missions and miraculous survivals he would eventually grow wealthy and influential enough to form a Mercenary he named after those very same brittle spears. At Sierra Hall, those original spears are held in a special presentation case to remind the soldiers of the company that sometimes it is a barely held together weapon that is all between you and defeat. But it makes a difference.

## Operations

For most of its history, the Company has been serving in one capacity or another in the Redemption War to reclaim Arleans. The size of the Company would have easily served as a force to its own to fight the Undead, however the Council of the League requested the company split its members up into special units to act as auxiliaries to the League Forces.

## Reputation

Brittlespears are generally known for being honourable in conduct and dedicated to strict professionalism. The Company itself is diverse in its membership that holds members from races all over Immorhia and as such is somewhat palatable to most clients and new recruits.

## Known Members

* Captain Vidal
* Deagon Sunseeker (Deceased)
* Tore Wolfram
* Saszi Vermillion (Deceased)
* Sir Davion Phylund
* Wulf Phylund (Squired to a Member)
* Tully Tanglefoot
* Vandor Tah
Cedrine

Cedrine originally hails from Cque

**Cedrine** is a War Engineer on contract with the Brittlespear Company to assist Arlenian settlements in the Blightlands in constructing fortifications that would be strong enough to withstand significant Undead attacks and allow them to become more capable in fielding support to smaller settlements that cannot afford such sophisticated defences.

## History

### Valour Haven Arc

Cedrine and his team of a dozen Engineers were contracted by the Brittlespears to assist the League in developing the defences of Valour Haven, a settlement under the protection and administration of the Halassey Legion. In order to get there, they would have to travel through the dangerous Blightlands under escort of Brittlespear Captain Vidal and his team, the Six.

Thankfully, with the help of the Six they were able to traverse the dangerous terrain even after a couple of attacks by the Undead that threw their initial travel plans off course that resulted in an engineer being wounded.

When the party traversed by the Spawngrounds of Ravenrock, they stopped at Fort Raven that was manned by men from the Halassey Legion. The guardsmen on the Wall was very twitchy and suspicious of the group until suddenly he could hear in the distance the sounds of a very large number of creatures heading their way. This began the Flight from Fort Raven.

Under the guidance of Fort Commander, Sir Prescott Loe, the party was able to evacuate the overrun fort in prepared carts that were later pursued resulting in one of the Carts with Cedrine and some of his engineers inside being tossed over. Suffering injuries, they were escorted to safety after a close battle and they eventually arrived at Valour Haven.

Once they arrived in Valour Haven, Cedrine and his engineers rested after their arduous journey and recovered from their wounds. When they were ready, they began work on the City defences.
Cassandra Wolfram

**Cassandra Wolfram** is the first and eldest daughter of Tore and Diana Wolfram. She is a young girl still and helps her mother manage their family farm along with her two young sisters "Alex" Alexandrite and Sora.

## Appearance

Cassandra bears the same complexion as her father although with less obvious earth features than he does. Her hair is more similar to her mothers and tends to dress in a farm dress while often covered in some of the remains of the work in the fields. She carries the smell of the fields about her and her hair often as wild and beautiful as the nature outside their home.

## Personality

Cassandra is the quintessential "young mum" type of her family, often behaving as a mother towards her younger sisters in giving them instructions, guidance, advice and discipline should they misbehave. Although with her own mother Diana, Cassandra is still very much a kid who is at times rebellious or simply self-determined to the point that is sometimes a source of angst between them. But in all things, Cassandra loves and respects her parents despite paying out on them from time to time. She ultimately trusts them and follow their guidance although sometimes with reservations.
Arnulf Gamreve

## Sir Arnulf Gamreve

**Sir Arnulf Gamreve** is a native of Molhs but is a naturalized Arlenian citizen and a key commander in the Halassey Legion of the Arlenian Redemption League. Although still young at the age of 32, Gamreve is renowned for his methodical and strategic mind.

Gamreve serves as Knight-Commander of Valour Haven one of the established Settlements in the Blight Lands of Arleans with the duty to safeguard the citizens of the Settlement against the Undead menace and to keep its garrison battle ready in the event of an attack. Within this command he also authority over several outposts in the Valour Haven domain that act as reconnaissance and early warning stations.

## Description

### Appearance

Gamreve's appearance is strictly military and despite his youth also bears the markers of battle. On his right, his face is marked with a blade scar and his hair has prematurely greyed in response to his experiences on front in Arleans. In addition, Gamreve has developed a nervous tick where the edge of his mouth recurringly twitches at random intervals, especially if he is incensed.

His battle gear is comprised of a rare set of Dragonhide Leathers dyed purple as well as an Arlenian Cloak marked with embellishments to signify his knightly and military rank. His sword does not appear to be anything special other than being a Bastard Sword that has clearly seen a great deal of service in its well used sheath.

### Personality

Gamreve is a very intense person, his mind always appears to be at work and is always calculating. His focus is very well honed and is very comfortable talking at length; this is not to say he is not a listener when the situation arises for which people will note his willingness to hear others out before passing judgement.

Nevertheless, Gamreve's approach is cutthroat and precise. Being very much a task-oriented personality he tends to downplay social or human concerns in favour of the objective which has always made him a sound military leader whereas not always popular.

## Rank

As a Knight-Commander, Gamreve holds command over Knight-Captains and commands a sizable force of thousands of soldiers in the Halassey Legion. However, following the Battle of Grille he remains perhaps the most senior officer left in the Legion that now sits leaderless without Count Halassey until Council politics can determine who will take command.

Gamreve remains in charge of Valour Haven and must now command in the uncertainty of their situation while the threat of the Undead continues to lurk about in the shadows. To this day, Gamreve is the youngest Knight-Commander in the League.
Amedee Duranas

## Baron Amedee Duranas

**His Lordship, Baron Amedee Hector Francis Duranas of Toulême** is a Council Member of the Arlenian Redemption League who largely acts as a traveling Foreign Minister across the Nations of Immorhia to drum up support and alliances for the League's effort to cleanse the Curse of Malite from Arleans to restore the Old Kingdom.
Julius Paolure

## Lord Julius Paolure

**His Lordship, Lord Julias Alexander Nimbus Paolure** is the late husband of Lady Paolure and was the publisher of a number of works following the Fall of Arleans dedicated to the preserving of knowledge relating to all topics Arlenian. Already a successful publisher from his family home in Eramallis he employed this profession to contribute in what he could to provide for the Arleans of the future.

The Paolure family while integral to the preservation of the Arlenian nation is not Royal nor particularly highly ranked Nobles but their perfect position and actions in the post-Fall society lead them to taking the lead role in the exiled Arlenian community. Regrettably this came at the price of Julias drifting away from his wife Rosetta who was also wildly dedicated to her duties leading the League.

By the time of his passing, all three of his children had pre-deceased him including a lost grandchild through his daughter. The Lord and Lady Paolure were the sole surviving members of their family until Julius finally passed at the age of 81 from natural causes.

Before the passing of his children, it was rumoured that the League were considering the prestigious Paolure family to succeed the Costemaux as the Royal House of Arleans. Various circumstances including the family's decline eventually put to bed any consideration in this direction.
Prescott Loe

## Sir Prescott Loe

**Sir Prescott Loe** is an Arlenian Knight from a lineage of the Gentry going back some generations. Occupying the rank of Knight-Captain he most recently commanded the outpost of Fort Raven outside the Township of Ravenrock where they were observing a Spawnground of the Undead.

Surviving the Battle of Fort Raven he managed to evacuate half of his men and the Brittlespear Company before they could be overwhelmed escaping on readied carts. Nevertheless, the company was almost overtaken by Undead Runners but thanks to the help of the Six they were able to get away safely to Valour Haven.

## Description

### Appearance

Sir Loe is now in his early 40's but the weathering of war has made the passage of time take its toll on him outwardly. His hair black with a smattering of salt patches it is visibly ungroomed and short. Some facial hair shows over periods of time where regular shaving has clearly not been available to him due to the conditions of his field. To combat the cold of Arleans he keeps a fur cloak over a set of plate armor that seems to have been properly maintained after years of use and its share of battering from the monsters in the countryside.

### Personality

Keeping a calm demeanour and a strong sense of reality has always allowed Sir Prescott to keep his head above water. How he does this is a mystery but Prescott is very much determined not to die for the wrong reasons and seems dedicated to ensure the same for those in his protection. Living up to his duties he has not failed to meet his objectives even if they sometimes prioritize survival over Do or Die Missions. Some call him coward, others call him compassionate.

## Rank

This seasoned Knight holds the respectable rank of Knight-Captain in the Halassey Legion which is the expected progression of someone claiming his status and experience. Even so, since the Battle of Grille Sir Prescott Loe is now one of the most senior officers known to be left in the Legion. His role became more important when that the status of the Halassey Legion was left in doubt.
Hewell

**Hewell** is a Rural Town in the Western Reaches of Austonia close to the Wound. The township is the feudal property of House Seirol who lord over a number of territories adjacent to the township. It neighbours the closest Dwarven settlement of Endhall in all the Kingdom.

This is the home of Tore Wolfram.

## Noteworthy People

* Diana Wolfram - The Town Matchmaker and the wife of Tore Wolfram.
* Tore Wolfram - A local farmer and warrior who has protected the Town from dangerous predators and eventually won the local competition to win the Royal Favour to go to Arleans with a King's Contract.
Vandor Tah

**Vandor Tah** is a Human Cleric that travels with the Six while he pursues his primary goal of hunting the elusive Morgan Silva and forge a path for himself on the journey with his God. It was during this pursuit that he came upon Tully Tanglefoot whom he immediately struck up a bond with and they have travelled together ever since.
Fibian Malite

**Fibian Malite** was a Royal Court Advisor and Retainer to Duravar V of Arleans, for a time he was the King's most trusted councillor.

Today, Malite is remembered for being the fixation of a scandal that damaged his name and eventually became the focus of the exiled Arlenian Community's belief that he authored the infamous "Curse of Malite" that brought death on all of the Old Kingdom that brought about its fall.

## History

### Valour Haven Arc

During the Six's interrogation of the Turnkey Caledon, it was revealed that somehow an entity confirmed to Vandor Tah that it was indeed Fibian Malite. That it considered Arleans to be their realm and that he was a gracious ruler imparting 'gifts' to those who crossed his path.

After a tense conversation during which Malite was mocking the Six's attempts to intimidate him resulted in Vandor calling upon his divine deity to suppress Malite's possession which enabled Caledon to speak freely for 12 seconds. Resultingly, Vandor was confident that Malite could indeed be defied and may not be as strong as he claims to be.

This was until Malite was done with the conversation and rendered Caledon brain-dead allowing the Turnkey to die.
Austonia

**The Kingdom of Austonia** is a feudal realm on the Eastern Seabord of Mundassia bordering near Legovina and Cque to the North and Molhs to the South.

It is also the homeland of Sir Davion Phylund, Tore Wolfram and Deagon Sunseeker of the Six.

## History

### 2nd Epoch

Austonia formed out of the breakup of the Archonate of Vole when Austonia split from Legovina and became its own Kingdom. Austonian nobles rallied around Queen Gillian I of Austonia who founded the realm with her family the House Esva as its inaugural Royal Family although the succession to the throne in those days was elective which resulted in some rivalries that caused stagnation for the throne every time a Monarch passed.

After the War of Resumption, House Esva was re-elevated to the throne under King Kaylemian I of Austonia and was affirmed as the sole Royal House over Austonia to this day.

### 3rd Epoch

It has been in this era that Austonia has truly begun to flourish. With a level of peace never before attained by the subjects of this realm has lead to a sense of complacency that many seek to find different ways to abate.

Austonia's frugality, effective administration and practice of justice has given them one of the most solid statuses of the Continent as a Valourous Kingdom, thus their Kingdom's epithet.

In order to keep this peace, Austonia maintains several key agreements with Nations of Immorhia to satisfy the competing interests of other powers that at time grates on the patience of more hawkish lords who believe that Austonia need not settle for the status quo. Nevertheless, the Royal Family have not been ones to rock the boat and have maintained the peaceful balance to the cheer of the public. Yet sections of society believe this will change one day.
Bumkin

**Bumkin** is an Ogre Enforcer for the Barricade in Valour Haven. The Ogre reports to Mr. Hommily and acts to protect the Barricade's interests by force in return for comfort and food.

## Appearance

Bumkin is grotesquely huge and even his skin is tough like leather. He bears a huge maul and small patches of actual armour here and there. His appearance is not terribly pleasing to the eye as his mouth is covered in grease and remains of previous meals. His belly is swollen and overgrown and yet his body boasts huge but flabby muscles capable of giving him significant and nigh-unstoppable momentum.

## Personality

Bumkin appears to have simple loves and hates. He loves a good sleep, a comfortable place to recline and good food to eat. He however has a short temper that is only barely held in check by an unordinary sense of patience and less than perceptive intellect. He tends to follow his instructions and is only thrown off by his inability to understand those orders without some confusion as to their exact intent.

## History

### Valour Haven Arc

Bumkin appears as an enforcer in the Barricade hideout in Valour Haven after the Six attack three members of the Black market gang. The Six with their two hostages attempt to convince Bumkin that all is well and that they are taking their 'clients' to the storage room to conclude a deal. Bumkin was not convinced and drowned the two hostages along with Vandor who managed to pull himself out with Tore's aid.

Realising he had destroyed the bridge he needed to walk over to the intruders, Bumkin paced and eventually got a run up to charge over the breach and land on the party. Combat ensued and concluded with a weary Bumkin being lulled to sleep by Dagmar's *Earth Tremor*. Vandor attempts to slay Bumkin in his sleep but is unable to press the dagger into Bumkin's skin and incidentally wakes up the Ogre that then attempts to grab him and drag him into the sewer water beside him. Vandor evades this and watches as the Ogre disappears under the water.

His fate is unknown.
Muriel Phylund

**Muriel Phylund** née Eossic is the wife of Bargemaster Gunter Phylund and the Mother of Wulf Phylund. She hails from minor gentry who hit rock bottom bankruptcy a generation ago hailing from the southern hinterlands of Austonia. She met her husband incidentally whilst she was being courted by another man whom she found repulsive but well-positioned to care for her. Gunter won her with his common charm and she found happiness at his side, although life would always be hard and she can be a tough personality she deeply cares for those in her family but does not forgive easily.
Shade of Regret

## The Shade of Regret

*"Shikrit, Shikrit, Shikrit"*

- The Shade of Regret whispers to the Six

**The Shade of Regret** is an Undead Spectre that revels in the regret of others and its own. Not much is known about the Apparition apart from what was learned by the Six during the Haunting of Farrador Manor.

## History

### Thoraholm Arc

During the Six's time in Thoraholm they were contracted by the Brittlespear Company to assist Lady Paolure in dealing with the Haunting of Farrador Manor, her place of residence in the City.

Whilst investigating the Manor and inquiring of Lady Paolure the Shade attacked the group with the Visage of Lord Mathers, a former suitor of the Lady's from before the Fall of Arleans. After being struck down, the apparition retreated and attacked the group again later in the late Lord Paolure's study.

Eventually, after tracking the source of the Haunting to the Gardens of Farrador Manor the Shade trapped the members of the Six in an unknown space or plane. The Shade progressively uttered an unknown word that meant "Regret" and showed each of the groups flashes of their pasts.

Fortunately, Vandor Tah successfully located the Pendant causing the Shade to attack and each of the party members were drawn by sounds to the battle roughly matching the same location when the Shade shifted to protect itself from Vandor's attacks. Through the clever use of Moonbeam, Vandor tossed the pendant into the light causing the Shade to weaken and was felled for a final time after it struggled to save the pendant from the radiant light.

The Shade imparted one final vision, showing the life of Lady Paolure from one of overconfident drive and self-certainty followed by tragedy, loss and regret. It muttered to itself that it would rest for now.

## Powers

### Abilities

**Disguise** - The Shade has the ability to manipulate its appearance to bear the likeness of a figure that it has had contact with directly or indirectly.

**Shift** - When struck the Shade had the power to make itself virtually invulnerable to the attacker but vulnerable to others.

**Visions** - The Shade was capable of luring its victims into reliving the memories of someone it has had direct or indirect contact with.

**Pass through Walls** - Due to being incorporeal the Shade was able to move through walls without issue.

**Reanimation** - The Shade was capable of returning even after being felled by opponents after a certain amount of time.

### Weakness

**Anchor** - Regret appears to require an anchor through which the Curse of Malite is coursing in order to project itself into a space. If that anchor is exposed to Radiant energy the Shade is unable to use its abilities and if the Anchor is purified then the Shade loses its ability to project itself.
The Jingo Legion

**The Jingo Legion of the Sallow Standard** is a Mercenary Company hailing primarily from Cque and was originally a professional army under the Crown of Cque directly. However, its leadership so passionately dedicated to Cque and her interests resulted in the Legion defying Royal orders not to attack enemies they had just made peace with and were subsequently disavowed from service when they refused to relent. Since then, the Legion has mended its ways and re-earnt an honourable reputation as a Mercenary Company supporting the Arlenian Redemption League in the Blightlands.
Triany Belegny

## Baroness Triany Belegny

**Her Ladyship, Baroness Triany Belegny** is a Council member of the Arlenian Redemption League who holds the key role of managing the League's finances and economic strength to carry out its objectives.

Despite being Arlenian she was only petty nobility before her marriage to her husband Baron Belegny of Entyr. This elevated her status and allowed her to catch the eye of the League as she achieved notoriety in the Entyrian Court. It is also through this connection that the League has direct support from a small community of Baronial Lords who contribute finance, material and men to the Redemption War.
Hestole Dandry

## Margrave Hestole Dandry

**His Lordship, Margrave Hestole Geronimus Lucius Dandry of Avifort** is an Arlenian Noble whose family was fortunate enough to escape the Fall of Arleans and allowed the Magrave to born in the exile community in safety.

The now old Margrave sits as one the leading lords of the Arlenian Redemption League and as one of its powerful Warlords. Although the aged Lord's frailty now prevents him from leading his men on the field he continues to command them from afar as one of the most powerful Warlords in service.

## History

### Thoraholm Arc

It was during the Six's first meeting in Polegit Castle that they were given an audience with Margrave Dandry who was originally planned to meet Sir Davion Phylund. Dandry briefed the group on the dangers of Arleans and the threats they would face by entering into service with the League and its affiliates.

He explained that the Pit was a test the party must perform in order to determine which Companies were willing to bid for their membership as was custom in Thoraholm. When Saszi inquired of the Margrave in private whether he was aware of his 'history' and the old Lord indicated he did but that in Arleans he may be valuable.

Vandor Tah had also asked the Margrave whether he could help him locate a man named Morgan Silva. With some recall, the Margrave did recall one such man who entered the Pit under that name and was accepted into the membership of the Jingo Legion of the Sallow Standard.
Alexandrite Wolfram

**Alexandrite Wolfram** is the second daughter of Tore and Diana Wolfram. She lives on her family's farm outside Hewell in the Kingdom of Austonia where she is being tutored in education by her mother and does her share of chores to help support the family farm and home. She has an older sister Cassandra and young sister Sora.

## Appearance

Alex tends to take much greater care for personal hygiene and care often seeking to emulate her mother whom she adores. Coming from a farming family, her clothes are hand-woven by her mother and has excessively long hair which at times prevents her from doing harder work around the farm. Her complexion matches her beloved father and her hair matches his colour. She bears subtle genasi features.

## Personality

Although her appearance is very much like her father her personality keenly matches that of her mother and tends to emulate her mother wherever she can in terms of style and temperament. She is at odds with her older sister Cassandra at times as her sister acts as a sort of "mini-mother" as Alex calls it which annoys her and causes her to remind her sister often that she is not their mother. She loves her family and is only combative with her sister Cassandra where the others she co-operative, compassionate and comfortable.
Gunter Phylund

**Gunter Phylund** is a Bargemaster based out of Utriono in the Kingdom of Austonia. He is brother to Kaden Phylund, Husband to Muriel Phylund and Father of Wulf Phylund. Due to his role, he is often going up and down river leaving his son mostly at home with his wife Muriel who sticks close to the Phylund family as her family is from the south of Austonia. But now, his son has gone with his blessing to be squired by his cousin Sir Davion in hopes that his son will be able to take up the Knightly honour and advance their family standing.
Sora Wolfram

**Sora Wolfram** is the youngest daughter and child of Tore and Diana Wolfram. Sora was adopted at a young age when Tore woke up after a drunken evening and realized he was left with a draconic looking baby and a note telling Tore to "keep your promise". Realising the young girl was the same age as Alex, he and his wife adopted her but pledging to find Sora's true parents so she might discover her history.

## Appearance

Sora bears greenish skin with some subtle scaling in her complexion. Her hair additionally seems to bear a greenish tinge to it and rests just above shoulder length. Her eyes are wide and light green. She dresses in a farm dress like her adoptive sisters.

## Personality

Sora appears to have come to genuinely love her family and does not seem to fret or even possibly understand her father's insistence on finding her birth parents. Sora is quite connected to her adoptive parents and worries for her father in his absence. Sora is often quiet, observant and polite although her sisters have also learnt not to upset her as underneath Sora's genuinely kind and quiet persona she is also strong and unafraid.

She always helps when needed, makes little complaints if ever and peaceful. She seems less interested in education although is found to be quite smart and prefers harder academic challenges where possible.
Rouven Phylund

**Rouven Phylund** was the firstborn son and child of Kaden and Valere Phylund. Born a sickly child, his few months of life were a source of great pain to his parents who had little means to see to his care as his condition was rare. Eventually, after several difficult months Rouven passed away. He would not be the last Child of his family as he would be followed by the birth of his brother Davion and his sisters Kayla and Elicia.
Barricade

## The Barricade

A Symbol seen carved into crates carrying stolen goods in Arleans.

**The Barricade** is a Black Market organization that operates in the Blightlands of Arleans in opposition to the Arlenian Redemption League's laws. It engages in the illegal procurement of Arlenian antiquities, relics, cultural artefacts first and foremost. However, it also engages in people trafficking, poaching of endangered animals and racketeering.

## Origin

It is unknown when the Barricade was initially formed or how its founders decided on its name. To this day, it cannot be truly said whether the organization first appeared in Arleans or elsewhere. Let alone whether it existed prior to the Fall or After.

## Structure

It seems the Barricade is built in exceptional discretion between its members who are mostly recruited based on a "need-to-know" basis. Its employees either only do small jobs and are thus outside of its command structure or are only aware of who they report to and no more than that.

Members of the Barricade are unsure how high the structure goes and most do not care to ask as since the organization is illegal their conduct is worthy of criminal trouble from the League as it is. Those who do inquire too far are "cut loose" and either given to the authorities or killed for knowing too much. Usually the latter is conducted by a higher boss elevating a lower boss's underling on the condition they eliminate their predecessor. This created a culture where bosses know what to expect for defiance and are never entirely trusting of their subordinates.

## Operations

There is no known Barricade activity outside of Arleans but it is presumed to be present in most if not all League territories. Due to the League's strict laws regarding the illegal acquisition of Arlenian goods, possession or then sale of resulted in the Barricade creating a network to acquire such goods and to smuggle them out of the Blightlands under the nose of the League.

It is also possible to arrange for contracts with the Barricade to procure people, animals or particular items although the Barricade charges a high price due to the costs and risks involved in acquiring requested goods.

Generally it appears the Barricade approaches generally ordinary people who take great risks to resettle territories in Arleans with the offer of extra pay to either look the other way or engage in their smuggling operations. They tend to only entrust direct operations to highly-talented individuals and to keep that number small in order to avoid the risk of exposure. To this effect, members are known to take on aliases to avoid suspicion or being properly tracked.

## Known Members

* Mr. Hommily
* Daniel
* Nicodemus
* Bumkin
* Dolnom
* Milton
* "Andrew"
Three Magickos

## Description

The Three Magickos are a trio of well-versed Arcane Scholars and practitioners who travel the land in search of new challenges to find intriguing new solutions to and have set their eyes upon the Curse of Malite as a legendary target of their antics. While in Valour Haven they enjoy the patronage of the Arleanian Redemption League in this endeavour although at the same time are indeed a nuisance to the people of the city to the point that the City Leaders have taken to ignoring them as many of their inventions have turned sour on their increasingly less-pleased hosts.

## Members

**Demazz** - The First Magicko. A morbidly obese human man sporting greying hair, a bushy beard and thin twirled moustache.

**Ruqar** - The Second Magicko. The only Gith to found in Arleans it would seem with a zeal for magic so intense that it would melt the Holy Symbol of a Hallowed Helix Knight.

**Kravix** - The Third Magicko and lewd Gnomish wizard of the trio. He is despite his childish nature an expert medicinal arcane studies and other alteration magics.
Vidal

## Andreas Vidal

Vidal is a no nonsense personality who is very dedicated to getting everyone out alive.

## RELATIONSHIP INFORMATION

### Connections

* The Brittlespear Company - Mercenary Captain
* Arlenian Redemption League - Citizen

## ACTIVITY INFORMATION

### Status

Active

**Captain Andreas Vidal** is an officer of the renowned Brittlespear Mercenary Company and a veteran of service in the Redemption War. Having served most of his military career with the company Vidal has earnt the reputation for being cautious and an effective team leader. Whilst not being Arlenian by birth he is a naturalized citizen and actively lives in Thoraholm outside of his work although he does sojourn beyond Arleans from time to time with his family.

## Description

### Appearance

Vidal is a dark-skinned and firm chiselled featured male with a narrow gaze. It is usual to see Vidal wear multiple rings and a set of personalized leathers with a Brittlespear patch placed on his left shoulder. He keeps a beard that he grooms regularly as part of a strict routine of personal grooming.

The only scarring noticable on the Captain is on his forearms where it is visible that he has wrestled off assailants that have clawed at him.

### Personality

Andreas is typically a straight-faced, all-business and task-oriented person on the job. He does seem to actively seek the ideas of those around him when the situation calls for it and is willing to give new recruits a chance to prove themselves in challenging tasks.

Not averse to risks, so long as the risk is measured against their other options he will take that chance. Vidal also ensures that he takes care of his men which is common of all Brittlespear Officers and can be discreet so long as it does not detriment his duty or impugn his honour.
Eugenie Vizin

## Baroness Eugenie Vizin

**Her Ladyship, Baroness Eugenie Vizin of Gilderoy** sits as the Chairperson of the Arlenian Redemption League Council and simultaneously manages her own Vizin Legion from Thoraholm whilst it operates in Arleans.

Lady Vizin spends most of her efforts trying to balance the League Council as its present Chairperson. She is of an even temperment and never raises her voice. She is a significant political player although the conniving of politics sometimes takes her out of the spotlight to places unknown.
Wulf Phylund

Wulf as seen when wearing a borrow kit of armor and weapon for sparring.

**Wulf Phylund** hails from the Knightly House of Phylund that has been recently elevated due to the knighting of his elder cousin Sir Davion Phylund. To provide Wulf a better life than the life in peasantry where he had no education and very few prospects Sir Davion took the young Wulf as his squire.

Since then, Wulf has travelled with his cousin across the continent of Mundassia from the Noble Courts to the Blightlands of Arleans as he observes how to take up arms as a Knight one day when he is old enough to do so.

## Description

### Appearance

Wulf is still a developing young male with brown and clean hair with some typically handsome features. The young squire typically wears a simple tunic and clothes as he does not yet own his own set of armor and weapon. His skin is still clean as the advancement of teenage years are still setting in.

### Personality

Phylund is mostly a calm and quiet observer although beneath the surface is also the bravado of a testosterone pumping teenager eager to prove himself as more than an errand boy but is occasionally trapped in that role which he accepts despite his grumblings.

His confidence can be a bit much to bear but Wulf is surprisingly talented for his age and his will to win is sometimes enough to outdo even his travelling company of talented heroes.

Wulf is very much fond of young girls his age although remains new to the art of charm and more than often attracts attention through his boyish good looks. He is somewhat successful.
Kaden Phylund

**Kaden Phylund** is a farmer in the fields of Utriono, a Township under House Meyer of Sull-on-Bend. He is husband to Valere Phylund nee Tovos and Father of Rouven, Davion, and Twins Kayla and Elicia. His family belongs to the peasant class of Austonia but lives out a hardworking life that provides enough for his family. His brother Gunter is a Bargemaster who often travels between the townships on the River to Sull-on-Bend delivering produce.

## Appearance

Kaden is a naturally blond but greyed man sporting unkempt hair and a long beard that is somewhat groomed. Wearing workingman's clothes, he can neither afford finery nor does he have a taste for such things. His appearance is clearly marked by a man who has spent decades committed to hard labour. He carries a narrow gaze and a rosy nose betraying a fond love of drink.

## Personality

He possesses only a modest intellect but the character of a generally loved everyman whose only concerns are those he faces everyday and has little care for what is happening in the larger, wider world. Not unless those concerns involve family far afield. Kaden chooses very few words in which to speak when working or in serious situations. But when he's enjoyed a few pints of his favoured ale and the company of good friends he is boisterous and carefree.

## Relationships

**Valere Phylund** - Valere is Kaden's childhood love that met through the same group of kids they would run with as children. Of the two, Valere is much more the talker and extroverted on most topics. She doesn't approve of his excessive drinking but he also tends to dislike her gossiping which can lead to disagreements between the two. Outside of that however, none deny that both of them have never wavered in their lives together and have always stood by each other. Together they have had four children.

**Rouven Phylund** - The firstborn child of Valere and Kaden, Rouven succumbed to illness in his youth in a loss that devastated the Phylund family. If there were ever a time the couple struggled it was in those early years of Rouven's life, but his death broke them and brought them together like nothing else ever could.
Marquise Halward

## Marquise Miriam Halward

**Her Ladyship, Marquise Miriam Halward of Litholme** is an Austonian Noblewoman best known for her pioneering of new medical treatments for those suffering Maladies of the Mind.

## Description

### Appearance

Her Ladyship is a black-haired woman with natural beauty expressed richly through well applied and precise makeup that accentuates her finest features. She is typically seen dressed in variously coloured gowns and various hairstyles thus possessing the height of current fashion at any given time.

### Personality

The Marquise is a very firm woman with a determined mind set on her goals and generally possesses the tact required to navigate the niceties that must follow that provides her a personal image of honesty and grace. Since Lady Halward is a fiercely independent woman she appears not to be terribly interested in marrying as she considers her efforts in the area of Madness of the Mind a primary passion that drives her to rehabilitate those consigned to its effects. This expresses not only her passions but the compassion she has for those who lack the proper treatments for their ailments.

## History

### Pre-Game

The Lady Halward held a ball with dignitaries at her countryside home on the outskirts of Litholme. There she met Sir Davion Phylund and received through him a missive from Lord Meyer to whom she is familiar although their relationship is complicated.

Being granted the service of Sir Davion, the Lady Halward employs him in taking into his care the mad patient known as Saszi Vermillion who had been sentenced to death for murder and necromancy. Her goal, was to prove that a patient who has suffered madness could recover and return to normal society. It was her belief however that society as it is has no understanding on how to accept a rehabilitated patient with such a background. As such, she believed that Saszi needed the opportunity to earn his redemption through service and that would enable him to confront his fears now that he was in a place where he could resist those temptations. This would be in Arleans where his knowledge of necromancy may assist them in facing the dangers there.
Sprout of the World Tree

The **Sprout of the World Tree** is a Tier 1 Item in Syndicate of Souls. Unlike most items, it cannot be purchased, but is instead created when fully stacking Seed of the World Tree by casting 50 spells.

## Strategy

Seed of the World Tree is a stacking item, transforming after 50 spell casts into the inert Sprout of the World Tree.

The Sprout of the World Tree can be used to purchase a Branch of the World Tree, which gives powerful stat bonuses and a unique Active item: Blessing of the World Tree. Because Sprout of the World Tree gives more bonuses than Seed of the World Tree, getting this item early provides a potent laning-phase advantage.

## Patch History

2/4/2023

* Resource : 75 -> 200

12/10/2022

* Added into the game.
Duravar V of Arleans

## King Duravar V of Arleans

Last known Portrait of the King

**His Majesty, King Duravar V of Arleans** was the last Monarch of the Old Kingdom of Arleans as it was. During his reign, the once Pre-Eminent Kingdom of Arleans saw its last Golden Age before it fell unsuspectingly to the Curse of Malite at the hands of his once trusted advisor and retainer Fibian Malite.

The King was husband to Queen Juliana who was a Princess of Entyr originally and was the Father to one child his beautiful daughter and heiress Princess Roesia. Regrettably the King's family joined the Felled King in his fate as Nagred fell.

## Legacy

King Duravar is the last of his family line of the Costemaux Dynasty to have formally held the throne albeit many since his demise have laid claim to the Throne supposedly as his rightful heir. However many of these claimants are merely opportunists hoping to pass for a Royal heir and others more legitimate claims fail to bear the strength to outperform other claimants.

Nevertheless, the Arlenian Redemption League formally still recognizes King Duravar V as King of Arleans until an heir can be identified. The League's founding paid homage to the Felled King and pledged to return to Nagred with the purpose of giving him and the victims of the Curse a proper burial.

From what is known of the King, he was a gentle King and often relied on diplomacy to rule. His is an image of Father of the Nation that continues to inspire the Arlenian people of a future where the land of Arleans will be redeemed from its present cruelty and the grace of love can return to the Kingdom.
Valour Haven

Castle Valour resting in the shadow of a Blightlands night in Arleans.

**Valour Haven** is a City of the living placed in Arleans under the protection of Warlord Halassey and his Legion. It is the main base of operations for Halassey Legion and is currently commanded by Knight-Commander Gamreve in his liege Lord's absence.

The city is home to 73,548 citizens as of the last census in the previous year. But due to the dangers of the Blightlands most do not venture beyond the City limits unless for contracted work under the protection of the Legion. Despite its gloomy atmosphere, these settlements tend to have a higher than average set of amenities to provide additional comfort to the citizens in order to encourage them in their work.

The City possesses a freshwater river that runs through it and has farmlands established within its expansive walls. Although despite its large area it is not entirely safe as its very large fortifications are almost impossible to man at all times without a large garrison present which it does not always have.

## Present

During the Valour Haven arc of Where Shades Rule the Knight-Commander Gamreve has ordered that curfews be imposed and an increase in regular patrols through the city and along the walls fearing the presence of spies for the Undead based off unconfirmed reports of such and the confirmed report of a Necromancer in the form of Brittlespear mercenary Saszi Vermillion.
Alois Rassegny

## Baron Alois Rassengy

**Baron Alois Gerhard Joseph Rassegny of Monalee** is a Warlord and Council Member of the Arlenian Redemption League who is well known for his unorthodoxy and being a wild card. He simultaneously fights at the head of his Rassegny Legion and regularly returns to Thoraholm to sit upon its council keeping a very sturdy record of never missing a meeting. This has lead to the perception that Rassegny would never allow himself to be cut of events and must be deeply involved in the happenings of the League.
101 Dalmatians Parodies V2 Wiki

## Welcome to 101 Dalmatians Parodies V2 Wiki

Greetings, traveler. You have traveled to a new world. A world of spoofs of Walt Disney's "101 Dalmatians." That is a 1961 animated movie by Walt Disney, as well as the 1996 live-action remake also released by Disney, and it is loosely based on the book, "The One Hundred and One Dalmatians," by Dodie Smith. It is set in both the city of London, England, and its neighboring English countrysides. This page is one where you of all people can come and create  It is a Wiki none other than what we call here, 101 Dalmatians Parodies V2 Wiki.

## Describe your topic

Here, we make parodies of "101 Dalmatians". Basically, it's using characters from other movies as the characters in that one movie. Feel free to make one that sparks your best interest with your favorite characters from movies, TV shows or anime.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
H.R.O.

## Heroes Reclamation Organization

**The Heroes Reclamation Organization**, or simply H.R.O. (Heer-Roe) is a Guild of Adventurers that primarily operates in the dangerous Blightlands of Arleans alongside of the Arlenian Redemption League. Their operations mostly including hunting down particularly dangerous enemies, scouting, recovery and dealing with special tasks.

## Formation

Mundassia is home to a significant number of Heroes guilds as the lure of quick riches even at the risk of great danger is very tantalizing to many who seek to make a greater fortune to lift them from their born station. The Guilds are often one of the most significant ways for people to seek social movement upwards in society as adventurism is looked upon as being honourable and self-sacrificial.

H.R.O. was an opportunity by adventurers across the continent to get on the ground floor of some of the hardest work to be found in all the land. In large part, the Organization was created by the Arlenian Redemption League Council who patronized already famous heroes to establish the guild and create an organization of heroes who could brave the dangers of Arleans to do what others cannot.

## Operations

Primarily, the Organization is given contracts to recover cultural and magical artifacts from the Blightlands, perform reconnaissance on special concerns and kill monsters that would present a significant danger to their forces.

While this is their official purpose, H.R.O. is also recurring hired by the Nobles for personal purposes which most of H.R.O. prefer to take as it is more limited danger and more guaranteed income.

## Reputation

H.R.O. is in the eyes of some just a conflated mercenary company whereas it benefits from the Mundassian legacy of Heroes and Adventurers that established the Guild tradition back in the time of Gilder.

This Organization in particular holds a good reputation moreso through the success of its members than anything its leaders have done themselves. In truth, the leaders of the Guild never go on missions and enjoy the spoils of those who survive their deadly work.

Membership in H.R.O. is also regretfully synonymous with 'suicidal missions' as this Guild is given the MOST dangerous work the League has to give. Again, while the reward for success would be even more substantial due to its risks many are also wary that they would prefer to be alive to enjoy the spoils they may earn. But the desperate are willing for the Guild to train them and send them to their deaths if it means their lives can be remade if they survive.
Ribbit

**Ribbit** is a Half-Orc dogsbody who directly works under Arnold and serves the Three Magickos. Ribbit is known by the word he most often mutters and seldoms says anything else. It is unknown whether he too has suffered the devastating effects of an experiment gone wrong or whether he is affected by a malady at all nevertheless he is a curious being indeed.
Mrs Gerondin

## Mrs Brigitte Gerondin

**Mrs Brigitte Gerondin** is the Housekeeper of Bragna House where on the grounds is a small home that she and her husband, Mr Marcel Gerondin live. Mr. Gerondin and his wife came to Valour Haven to help pioneer the restoration of Arleans by dedicating their modest service in the name of the League.