recursal/Fanatic-Fandom huggingface dataset:
Help Jessie save Ralphy

**Help Jessie save Ralphy** is a quest in *Wasteland 2*.

## Overview

Ralphy Parker fell into the lake when he was fooling around with Jessie, who is seeking the Rangers' help.

## Walkthrough

* Use Brute Force on the shorter of the columns (the one with the easier skill check). It will collapse and allow him to climb it to safety.
* Knocking down the other column while he's in the water will kill Ralphy. So don't do it. Please.

## Reward

* The Rangers can recruit Ralphy at the Parker house later.
Hazard shield generator

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Ability

**Hazard Shield** (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage.
Applies Hazard Shield  X1.

## Item Data

### Value

$ 2100

**Hazard shield generator** is a flamethrower in *Wasteland 3: Battle of Steeltown*.

## Description

A gun that bubble wraps your friends the way they like it.

## Characteristics

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown factory level: Depends on decisions made in Factory Fracas quest it's dropped from workers or given by Abigail Markham.

## See also

* Elite hazard shield generator - stronger version, but much harder to obtain.
Hotel California

**Hotel California** is a location in Hollywood.

## Background

A horrible slum near the exit to Los Feliz, Hotel California is the hangout spot for local junkies and a hot spot for salt dealers.

The reception is manned by Don. If the player talks to him he will let them know that they are accepting customers just not 'you', if the player tries to talk to him after this, he and the two door guards will attack the player..

## Inhabitants

* The Beast
* Mini Beast
Help Jill find her cows

**Help Jill find her cows** is a quest in *Wasteland 2*.

## Overview

When Jill came to Damonta, the attacking robots scared her herd away. She asks the Rangers to help her get the cattle back.

## Walkthrough

* If the Rangers found Bart in the Canyon of Titan, he will be available as a temporary follower.
* The cows are located in an inlet outside Tinker's hangar.
* When approached, Bart will take them home. If the party did not take the cowboy along for the ride, the player has to use Animal Whisperer to get them to return to Jill.
Glass gecko bong

**Glass gecko bong** is a miscellaneous item item in *Wasteland 2*.

## Background

Ornately worked glass geckos are mounted all along the bulb and stem of this stained glass bong. A faint smell of marjuana can never be removed.

## Characteristics

Can be traded to Mr Gekko in Rodia for The 8 Rituals of Very Impactful People (+1 Barter).

## Location

* Hollywood: In a toaster inside George and Martha's shop.
Help the ex-aspirants find a place to live

**Help the ex-aspirants find a place to live** is a quest in *Wasteland 2*.

## Overview

A group of Aspirants (Billy, Lola, Kelly and Logan) have failed to pass the Gauntlet of Samson and are now looking to settle in Hollywood. Trouble is, the HSP don't take too kindly to that.

## Walkthrough

* After talking to the aspirants, head on to Hollywood and talk to Officer Lam.
* He will ask for either 10000 scrap or a lipstick, badger nutsack, and a rabbit foot.
* The player can also pay Billy directly, who asks for 12000 scrap (3000 scrap each).
* Once he receives what he wants, he will clear the aspirants for moving to Hollywood.
Heavy weights (Wasteland 3)

## Effects

+4 Damage

**Heavy weights** is a weapon mod in *Wasteland 3*.

## Description

Affixing these small lead plates to your weapon will impart a lot more power to each blow.

## Crafting

Ingredients to produce one (1) unit
* 1 Arc weights

Can be upgraded to Grand slam weights.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Incendiary capsule

## Effects

* Converts to Fire damage
* +99 Armor penetration
* -10% Melee damage
* Applies Burning

**Incendiary capsule** is a weapon mod in *Wasteland 3*.

## Description

By adding a contact-activated igniter and fuel dispenser, this modification can add a fiery impact to any melee weapon.

## Locations

* Monster Goat random encounter from level 15 onwards (require "Goat Killer" background).

Recipe
Knox Bison Ranch: In a duffel bag after defeating all enemies.
## See also

Other melee weapon damage type conversion mods:

* Battery pack
* Cryo capsule
* HE capsule
Helicopter Pilot

**Helicopter Pilot** is a skill in *Wasteland*, which allows Rangers to use the helicopter found at the Ranger Citadel.

## Location

This skill is acquired on the 3rd level of Sleeper Base behind a Secpass 7 locked door. After using a Rom board on the door to the Helicopter Simulator and passing a DEX Check, a disbanded character can learn the skill for 3 skill points.
Hoon Homestead

**Hoon Homestead** is a location in *Wasteland 3*.

## Background

A large, but rustic hut housing the multigenerational Hoons family and their goats. The Hoons live a simple life, getting by through hunting game and growing crops in the greenhouse: Primarily beets, mushrooms, and cabbage. They live a simple life, away from the Colorado Springs.

## Points of interest

*The choice you make in the Heads or Tails quest willhave a major impact on how this place looks and what is in it.*
* This is a fairly small area. You start in the southwest and immediately run into the Dorseys at the door, if you chose to save the Hoons. Once they're dispatched (see Heads or Tails for details), you can access the main hut, where Angus and Avie Hoon will greet you. The Hoons will give you ammunition and increase **Fame** if you choose to say that you're the Desert Rangers. Search the house to find a broken toaster (Toaster Repair 4) and some locked cabinets. Grabbing the rifle will cause the Hoons to become hostile.
* Go out the back to reach Billy and Jean's enclosure. Go all the way down the road to reach a survival bunker. Mind the tripwire inside (Sneaky Shit 4), or you'll be attacked by a pair of servitors. Then you can loot the bunker. To access the rear area, you can either repair the generator (Mechanics 3), then place someone on the pressure plate near the terminal and use the terminal to RELEASE\_CREEP, or pick the lock on the left door (Lockpicking 6). Either way, you can read the Survivalist's diary.
* Letting the Hoons perish during Heads or Tails will result in the homestead being sacked and the Dorseys putting the family to the sword. You will be unable to recruit Billy and Jean or access the survivalist bunker, but can still recover the skill book and the rifle.
* The lone grave in the dead-end contains the body of Livia Buchanan.

## Characters

* Erastus Dorsey (if choosing to save the Hoons)
* Angus Hoon and Avie Hoon, with Almore Hoon, Rosemary Hoon, and Angus Hoon, Jr. Also Tabitha Hoon.
* Billy and Jean
* Waste Wolf, pet

## Enemies

### if choosing to save the Hoons first during the quest Heads or Tails

* Erastus Dorsey
* Bloodbeast x3
* Dorsey Ambusher x2
* Dorsey Hunter x2
* Dorsey Killer x2
* Dorsey Raider

## Notable loot

* Molded gold toaster case: In the broken toaster in the kitchen (lvl 4).
* Recording from Alastair Hoon: in the safe(Lockpick 6) inside the house.
* Survivalist's diary: By the dead Creep.
* The Infantrymen's Bible: rewarded by the Hoons if alive or found on a dead body if done after the Arapaho Caravan
Howdy

**Howdy** is a cattle merchant found at the Canyon of Titan.

## Background

Howdy doesn't care much for Rangers - after his brother was shot by them for raiding, he carefully nurtured his hatred of them to a point where it's sharp enough to cut.

## Interactions

### Details

* Howdy is fairly hostile to the Rangers, but he won't attack unprovoked.
Hollywood sewers

**Hollywood sewers** are a location in *Wasteland 2*. They contain the center of the salt distribution network in Hollywood.

## Layout

* After ousting Heidi Hollander, she will retreat here to meet with Sensuari. The player has to kill both to complete the mission.
* Destroying the three salt tanks with explosives is necessary to destroy the salt distribution in Hollywood, a condition of the peace accords between the Bastion and HCC.
* The player can learn the location of Redondo Beach from the thugs in the lower left hand portion of the location. First, loot the lockers at the marked intersection, trigger their conversation by approaching them (NOT to enter combat, just uncover them), then wait for them out of their vision range to approach the locker. When they name-drop Bob, Redondo Beach should appear on your world map.
* Josie is one of Raji's runaways. Use Surgeon (8+) to revive her and bring her to Raji for a reward.
Inspector Delgado

**Inspector Delgado** is a character in *Wasteland 3*.

## Background

*This clean-cut marshal looks like he's in his mid-30s - his honest, open face gives him the appearance of a man in the prime of life.*

Delgado was sent by Daisy to shake Brygo's tree and find answers for who let the Dorseys get into the city. He asked a little too hard and the overeager lieutenant of Brygo's, Charley Knowes, has attempted to please his boss by getting a little overeager and abducting Delgado. He's been rotting in the back rooms of the nightclub ever since.

## Interactions

### Quests

* Big Trouble in Little Vegas: Delgado is the reason, the goal, and if you play your cards right, the reward for the quest.

## Sells items

**Initial items**

**Ranged Weapons**
* Battle Rifle
* SWAT Rifle
* Skorpion
* Scout Rifle
* Negotiator
* Rattler
* Lever Action Repeater
* Bren
* Flammenwerfer
* RPG-7

**Melee Weapons**
* Bone Crusher
* Fireman
* Rebar Knuckles

**Deployables**
* Instant Discobot
* Pocket Sawpup
* Decoy
* Machine Turret

**Light Armor**
* Merc Helmet
* Merc Armor

**Heavy Armor**
* RadTek Armor Set

**Weapon Modifications**
* Tape Grip
* Balancing Weights

**Armor Modifications**
* Ablative Spray
* Impact Foam
* Combat Belt

**Ammuniton**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Shotgun Shells
* Spikes
* Energy Cells
* Flamethrower Fuel
* Rockets

**Items removed after finishing Unwelcome Guests**

**Ranged Weapons**
* Negotiator

**Weapon Modifications**
* Tape Grip
* Balancing Weights

**Armor Modifications**
* Ablative Spray
* Impact Foam
* Combat Belt

**Items added after finishing Unwelcome Guests**

**Ranged Weapons**
* Striker
* Lead Sprayer
* Army Revolver
* Perkele Model 85
* Army MG
* Army Flamethrower
* LAW
* Phase Blaster
* Argon Lance
* Photon Churner

**Melee Weapons**
* Road Sign Cleaver
* Clown Hammer
* Nailbox
* Ion Blade

**Deployables**
* Ice Spike

**Light Armor**
* Tactical Armor Set

**Heavy Armor**
* Savage Armor Set

**Weapon Modifications**
* Rubber Grip x2

**Armor Modifications**
* Polyxylylene Barrier
* Sensory Shroud
* Personnel Drive

## Behind the scenes

* According to files, Delgado would also be involved in some way with the Air Force Academy Ruins, where he'd be tortured on air to force the Desert Rangers to come save him and his family.
Improvised Explosives

### Effect

+15% chance to recover a grenade-type weapon when disarming mines and booby traps.

### Requirements

Demolitions 4

**Improvised Explosives** is a perk in *Wasteland 2*.

## Effect

+15% chance to recover a grenade-type weapon when disarming mines and booby traps.

## Description

Bad guys think they're being clever by leaving all those bombs behind. What they don't know is you're able to use them for your own ends.
Holy radiation battery

Removes Holy Radiation  debuff X3

**Holy radiation battery** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A device capable of drawing Holy Radiation from living tissue and storing it safely inside radiation detection rods. Unlike regular batteries, these probably won’t do much to keep your portable gadgets going.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Help Kate Preston fix Highpool's irrigation system

**Help Kate Preston fix Highpool's irrigation system** is a quest in *Wasteland 2*.

## Overview

The irrigation system, damaged by a bomb thrown in by the Wrecking Crew, is at the risk of bursting, flooding the settlement and destroying the arable land, spelling doom for Highpool.

## Walkthrough

* To complete this assignment, the Rangers have to shut down four valves throughout the facility.
* The valves are located in sections 4, 5, 9, and 10.
* Valve number 10 is damaged and requires a spare valve, found in section 2.
* The complicated nature of the quest comes from the fact that a single Ranger has to remain at the control console and open adjoining airlocks to let the main party through by flipping the breakers. This has been removed in *Director's Cut*.
* Return to Kate once everything is complete. She will leave to attend the vote. If the irrigation system was fixed, she will become mayor and move to the office (the old workshop, where Harold and the doc are). Upon talking to her, she will also give out the final reward.

## Reward

* Unlocks the next stage of the Highpool quest arc. Successfully completing this quest guarantees that Kate will be elected mayor. Talking to her will grant the reward (see infobox).
Ice

**Ice** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Scout

*You spent years leading parties across Colorado's harsh wilderness, getting into some pretty tough scrapes in the process. The rule of thumb when dealing with hostiles out in the wild: hit 'em first and hit 'em hard.*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Slag Sniper
* Items:
	+ Med Hypo

## Gallery

* Appearance
* Profile view
Holy horse mushroom

* 100% Healing
* +1.0 Combat Speed
* +2 AP
* +100% Status effect resistance
* +100% Crit resistance

## Ability

Eat to restore +100% CON and gain +1.0 Combat Speed and +2 AP. Despite the original description, also gain +100% Status effect resistance and +100% Crit resistance. Lasts 2 turns. After, gain Holy Radiation  debuff X1.

## Item Data

### ID

ITM\_DLC2\_HorseMushroom\_Holy

**Holy horse mushroom** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A horse mushroom successfully infused with the power of holy radiation.

## Crafting

Ingredients to produce one (1) unit
* 20 ms Cryogenics

## Notes

* Please note that the exact effect is different from the ability description.
* Holy Radiation  debuff can be avoided by status effect resistance.

## Locations

* Cheyenne Research Level: Produced in Mycology Lab.

## See also

* Holy destroying angel mushroom
* Holy panther mushroom
Hot Tar

**Hot Tar** is a status effect in *Wasteland 3: Battle of Steeltown*.

## Description

The humiliation of being covered with sticky tar plus the agony of being slow-cooked alive. Two great tastes that go great together!

## Effect

Status effect can be stacked up to 10 times and drops 3 stacks per turn.

* Reduces combat speed depending on number of stacks.
* Reduces CON by ?.

## See also

Other status effects with stacks:

* Disruption
* Holy Radiation
* Microwaved
Infused Diminuator

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* Applies Shrunk
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Ability

 **Embiggen** (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +35% CON and +35% Melee damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embiggened.

## Item Data

### Value

$ 3218

**Infused Diminuator** is a rocket launcher in *Wasteland 3: Cult of the Holy Detonation*.

## Description

It's unlikely the person who made this thing would approve of you sticking radioactive materials into a particle accelerator, but science cannot be stopped.

## Characteristics

By default Infused Diminuator Shrunk everyone in the targeted area. However, using the weapon ability Embiggened one target once per 2 turns.

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Crafting

Ingredients to produce one (1) unit
* 80 Radiation detection rod

## Locations

* Cheyenne Observation Level: Given by Curie.

## Acquisition

Below is one example of an acquisition of Infused Diminuator. Perhaps this process can be optimized with additional testing.

* Don't be bad to Carbuncle. Don't choose offensive dialogues choices ever. Be as friendly as possible. Have at least one character absorb some Holy Radiation glow (x1) throughout the stay in Cheyenne Mountain.
* Try not to divulge any information to Curie (however don't be offensive in the dialogue) until:
	+ all three are acquired: Wide Scatter Ray-Emitter, Voltage regulator, Rad-adherent shielding field crystal
	+ and completing the objectives below.
* Research Level: Don't kill anyone (except the room containing the Voltage regulator). Discover the cloning machine, acquire DNA, create Flesh Prince and discover the mushroom man (brother Bismuth). I kept the Prisoner in the brig.
* Loading Dock: Peaceful resolution to the scripture zealots and sixth generation spies.
* Security Level: Free Bezoar, recruit Night Terror, and discover secret monitoring room. Never released the other prisoners.

## See also

* Diminuator - weaker version, but easier to obtain.
Hazard shield

## Hazard shield

### Effects

* +500 Armor
* +100% Cold resistance
* +100% Energy resistance
* +100% Fire resistance
* +100% Explosive resistance
* +100% Status effect resistance

### Removal

-1 stack per turn

**Hazard shield** is a status effect in *Wasteland 3: Battle of Steeltown*.

## Effect

* Increases armor by 500.
* Increases Cold, Energy, Fire, Explosive and status effect resistances by 100.
* Each use adds 1 stack up to a maximum of 3.
Howitzer

A **howitzer** is a type of artillery piece that is characterized by a relatively short barrel and the use of comparatively small explosive charges to propel projectiles at trajectories with a steep angle of descent. A single unit remains in operational condition in downtown Needles.

This howitzer can be used to shell the area, provided that your party can find howitzer shells. Operating the weapon can raise your AT Weapon and demolitions skills.
Hell Razor

Skill points left: 1

**Hell Razor** is one the 4 starting party members when the player starts *Wasteland*. In Wasteland 2, his dead body can be found in the camp of the Desert Nomads.

## Background

### *Wasteland*

Born in 2060 on October 20th, Hell Razor was a member of the ranger team along with Snake Vargas, Angela Deth and Thrasher that invaded and destroyed Base Cochise. He was notable for his berserker combat style and desert survival skills, complementing the team's skill loadout. His brash manner and lack of self-control didn't endear Vargas to him at first, but ultimately, it worked out for all of them.

It helped that Razor was a Ranger to the bone, a soldier who could never live anywhere else but the battlefield. After Cochise fell, Razor just took his rifle, a pack of smokes, and went out on another patrol. After Angela Deth was promoted to lead Team Alpha, Razor stayed with her for a while before becoming a lone wolf and one of Vargas' most dependable operatives. Though he could go dark for weeks, he always returned with results.

### *Wasteland 2*

Alongside Ace, Hell Razor investigated the strange radio signals that began coming into Arizona in 2102. During his investigations, he was murdered, his body unceremoniously dumped in the hobo colony of the Rail Nomads. All to cover up the tracks of a metal priest.

## Interactions

### Initial equipment

* Money: $0
* M1911A1 45 pistol
* 45 clip (8)
* Rope
* Canteen
* Crowbar
* Knife
* Hand mirror
* Match

## References

1. ↑ Memories of My Time in the Rangers
2. ↑ Desert Rangers Wasteland Survival Guide
Hunting rifle

**Hunting rifle** is a tier 1 sniper rifle in *Wasteland 2*.

## Description

Deer or mutants, this rifle drops it hard and at range with similar ease

## Characteristics

The weapon alerts enemies (generates noise) in a 42 unit radius.

The starting sniper rifle which suffers greatly from its low damage combined with high AP cost. Should be replaced with R270, M40 or any higher-tier rifles as soon as possible without wasting your .30-06 ammunition.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Grand Hallway

**Grand Hallway** is the first sector of the Guardian Citadel.

## Overview

The entrance to the Citadel leads through massive 25 ft bronze doors inscribed with Guardian sayings. While they seem impenetrable, great force (such as plastic explosives, RPG-7's or LAW Rockets) can bring them down. You can also blast through certain places in the parapets: you will require multiple charges for this entry method. The doors are located in a cul-de-sac killing zone tailored to protect the defenders and allow them to waste any attackers. Beyond the doors, the great hallway, whose vaulted ceiling is lost in darkness, stands carved from native rock, inscribed with sayings in gold leaf.

This part of the Citadel also houses the Guardian's museum, which showcases several items from before the war, inclusing a Grazer Bat fetish and the glorious Premacorin mural "The Cycle of Man". To the west is the Guardian Armory, stocked with AK-97's and 7.62mm clips in one pile, and an Ion beamer, Power packs, and possibly other items on an energy weapons rack rigged to explode (second loot pile). The Guardian Mess Hall is located in the vicinity of the Museum, with Brother James being the chef. The Mess hall's wall separating it from the kitchen is painted with sentences such as "We're #2 but we try harder" or "All beef and beef byproducts. Is your dog worth it?". The other side of the hallway houses the Armory of the Guardians (which stockpiles the lower technology weapons and is booby trapped with a high yield explosive) and Brother Austin's office, whose secretary is Sister Wrath.
Help Ascension McDade find evidence against Malediction Mayweather.

**Help Ascension McDade find evidence against Malediction Mayweather.** is a quest in *Wasteland 2*.

## Overview

Ascension McDade wants to seize control over the Militia and initiate reforms that would allow for it to become a truly pious organization, which doesn't murder and enslave people for the crime of not being them.

## Walkthrough

* Talk to Ascension.
* Talk to Maggie about Fealty Mayweather.
* Talk to Fealty Mayweather about evidence against her husband.
* Talk to Sanctity White in the Paladin barracks. Give him at least one bottle of alcohol (Squeezins or beer, the nearest are at Los Feliz' Pilgrim's Rest) (\*edit: or on Roof of Bastion) and question him about Simms, Fealty's husband.
* He will point to the display case. Attempting to open it with the Paladins around isn't the smartest option. Instead, open it through the hole in the surrounding fence (with Lockpick) and loot it.
* Show the eye to Fealty and reveal what really happened to her husband.
* Bring evidence against Malediction Mayweather to McDade and watch the hilarious cutscene where he punches him to death.

## Reward

* Next quest in Retribution's quest line.
* Unlocks the dialogue option to learn about the Broken Man and his relationship with Veronica.
Incapacitation

When a squad member takes enough damage, they will be incapacitated. There are several states of **Incapacitation** represented by a squad member having less than 0 Constitution (CON), and most of them become progressively more severe if left untreated.

## Revival

For an incapacitated squad member to survive, they must be healed using the Surgeon skill and a Surgeon Kit. If only knocked Unconscious, a squad member may gain the Mending status and will eventually get back up if left unharmed.

## Death

If a squad member is left untreated or sustains enough damage, they will die. Death in the wasteland is permanent, and that squad member's skills and abilities will all be lost for good. You will, however, at least be able to recover all the items and equipment they were carrying.
Help Jonathan Gitlin prove his innocence

**Help Jonathan Gitlin prove his innocence** is a quest in *Wasteland 2*.

## Overview

Jonathan is incarcerated in jail, accused by Sam of stealing a watch from Mr. Paladino, a tool bag from Lindy Lou, and medical supplies from Nurse Flinkman.

## Walkthrough

* Talk to Jonathan, he will ask you to talk to each person that has has items stolen. Talking to everyone is optional, you can skip this part but each will tell you what they know.
	+ Talk to Lindy Lou, she will tell you she found a bloody bandage.
	+ Talk to Nurse Flinkman, she will tell you she found a scrap of gray cloth near the ladies toilets.
	+ Talk to Mr. Paladino, he will tell you he found muddy footprints.
* Head into the steam tunnels, which can be accessed through the restroom or ladders in the radio room if you have completed the quest Save a condemned man - or not.
* The steam tunnels have steam barriers which you can use Brute Force to stop or just run through them taking damage. Make your way to the storeroom to find a dead synth, the body of Runyon Pearson and missing items.
* Pick up the missing items and make your way back out.
* Talk to Jonathan and tell him about the find, he ask you to tell Sheriff Marshall. (and you gain some XP)
* Talk to Sheriff Marshall to complete the quest.

After the quest has complete you can also return each stolen item back to their respective owner, each rewarding the player exp and scrap.
High And Dry

**High And Dry** is an achievement in *Wasteland Remastered*.

## How to obtain

* Achieved at Highpool.

There are two "slippery" squares in the stream which will make kids appear. You need to slip in both to make two mutant kids appear.

* Killing both groups makes two more appear, kill them too. Eventually a Chubby Kid appears. When you've killed him and taken his stuff, you'll face the Red Ryder.
* He can be pretty tough for a low-ranked party. Once he's taken care of, collect his single 7.62mm magazine. The creek will dry up and you can't enter any of the buildings any more, and the achievement will pop.
Home compound

**Home compound** is the player's main base in *Fountain of Dreams*.

## Description

The very first and smallest location in Fountain of Dreams. It has several potential recruits: Ignatz Krebs and Junior, as well as the most efficient doctor in the game, Doc DeMedici.

## History

This village was probably built after the end of the Great War.

After the war, this place is considered the safest in Florida. However, the Clowns soon kill the parents of one of the main characters (which one is not known), which leads the village to decide to attack the Clowns, but before that send three travelers in search of the necessary funds and equipment.

But soon the Clowns find out about this and attack the village and successfully destroy it while the main characters were away. Now we decide to find the Fountain of Dreams in order to save the island from mutations (due to the fact that the only doctor who knew how to treat mutations was killed by Kiwi) and take revenge on the Clowns.

## Personel

* Doc Demedici - The most effective doctor in the game. He can cure all mutations and heal you for free. But if you offen use him help, he can be killed by Kiwi Eli and her helpers.
* Ignatz Krebs - Your daddy's buddy. He give you tips at begining, and can be your companion when you back to Home Compound.
* Junior - Your brother. He want explore Florida with you and your team.
Help find one of Jill Yates' cowboys

**Help find one of Jill Yates' cowboys** is a quest in *Wasteland 2*.

## Overview

Jill Yates asks the Rangers to help her find one of her cowboys, abducted by Canyon raiders.

## Walkthrough

* Bart is located in the lower-right hand corner of the map.
* Releasing him is the first step to complete the quest - after a few steps he will stop and the Rangers will be able to talk to him, giving two options:
	+ If the Rangers ask him to follow, he will tack on as a follower and then exit the party once the Rangers reach the exit to the central road leading through the canyon.
	+ If left to his own devices, he will make his own way there - possibly running into the dreaded honey badgers.
* If he survives, he will appear later on in Damonta.

## Reward

* Bart becomes available as a temporary follower in Damonta.
Hi, Felicia

**Hi, Felicia** is an achievement in *Wasteland Remastered*.

## How to obtain

* Enter Ugly's hideout and reach Ugly John. After killing him, save, then use Bomb Disarm on Felicia twice to unlock her for recruitment and the achievement. The save is recommended in case of failure and blowing Mayor Pedros' wife all over the walls.
Hazmat armor set

## Cumulative effects

+100% Resistance to Holy Radiation

**Hazmat armor set** is an armor set in *Wasteland 3: Cult of the Holy Detonation*.

## Armor set

* Hazmat helmet
* Hazmat suit
* Hazmat pants

## Effects

Cumulative effects of all items.

* +17 Armor
* +100% Resistance to Holy Radiation

## Locations

* Cheyenne Research Level: In a shipping container.

## See also

* Advanced hazmat armor set  - Next level in protection against radiation.
* Grimy note describes a symbol of shipping container's markings.
* Note from vending machine describes a shape of shipping container's markings.
Head Hunter

**Head Hunter** is a quest in *Wasteland 3*.

## Background

*Rollan Giff has asked us to track down five deserters and bring them back to his compound. Last he heard, Larry, Darryl, and the other Darryl are bison ranchers, Alfredo is working inside the Bizarre, and Earline is somewhere in Downtown Colorado Springs. Dead or alive, he wants them all accounted for.*

## Walkthrough

From the top:

* Earline is located at Downtown Colorado Springs. You can convince her to return to her husband with Kiss Ass 6, by telling her she can eventually own the jamboree.
* Alfredo Garcia is at The Bizarre and you can force him to go back with Hard Ass 1.
* The rest are at Knox Bison Ranch, accessible after resolving Victory Buchanan and receiving the radio call starting the Hard Knox Life quest. If the quest is resolved in the ranchers' favor, the Darryls can be spoken to, and they'll inform you Larry has died and they won't leave. You can either force the issue, resulting in you having to kill them, or go dig up Larry's head from his grave first, after which they can persuaded to leave. Either way you'll need to do some grave-robbing to proceed: Larry's grave can be found on the NW corner of the map.
* Return to Rollan once you're done to receive your reward.

## Raw strings

```
Head Hunter
Track down the five deserters.
Report to Rollan Giff at the Cannibal Jamboree.
Rollan Giff has asked us to track down five deserters and bring them back to his compound.\n\n\n[Reward: [Dropset: DRP_x3801_WorkshopPowerArmor]]
We need to look for Rollan's people. Last he heard, Larry, Darryl, and the other Darryl are bison ranchers, Alfredo is working inside the Bizarre, and Earline is somewhere in Downtown Colorado Springs. Dead or alive, he wants them all accounted for.
Now that all of the cannibal deserters have been found, we should go see Rollan back at the jamboree.
We brought back Rollan's people. Not sure if he's happy about how things turned out, but he was looking pretty hungry when we finished talking.
After meeting Rollan's cannibal crew and mincing our words a little too much, we decided instead to mete out some old fashioned frontier justice. Turns out, sometimes meat really is murder.
We've found Larry... sort of. Things came to a head before we could get to him.
We found Darryl and convinced him not to get ahead of himself. He's going back to Rollan one way or another.
We found the other Darryl, and we're bringing him back to Rollan. No more wild, heady days out on the ranch for this cowboy.
We found Alfredo at the Bizarre. He's going to head back to the Jamboree.
We found Earline and made her face the facts. She will head back to Rollan.

```
Highpool cave

Step Time: 0.5 minHeal rate: 64 stepsEnc. freq.: 0

**Highpool cave** is a location in Highpool.

## Description

After you have found the cave entry in Highpool and used a rope on it you can climb down into the cave.
A very dark cave with rocky floor. The cave walls are damp and slick with moisture. Rocks and bolders makes it difficult to pass.

## Points of interest

* Jackie can be found in the north of the cave in the center-square right behind some ruble you have to climb. To rescue her simply hire her. She will join your party and that's the whole reward you get for rescuing her.
* When you kill the Rabid Dog (Which is Bobby's dog Rex) then Bobby will attack you when you are going to leave Highpool. So you may decide to just run and climb past.
* The Rabid Dog drops a Jewelry when you kill him.
* If you use a Match at the beginning of the cave then for whatever reason Bobby's dog Rex is no longer a Rabid Dog but a Spiked Mut which is easier to kill. Maybe this is some kind of award for being cautious when entering a dark cave.
Hungover

## Hungover

### Effects

* -2 AP (max)
* -2 AP

### Duration

60 turns
600 sec.

### Source

Alcohol
Hoser
Last Call

### Removal

Crystal Clear
Savory smelling mushroom

**Hungover** is a status effect in *Wasteland 3*.

## Description

Ugh... why does everything have to be so damn *loud*.

## Effect

* Applies automatically when Rowdy  effect ends.
* Reduces action points by 2.
* Hoser  has a 25% chance to inflict Hungover on targeted enemies.
* Last Call  has a 20% chance to inflict Hungover on targeted enemies.

## Removal

Can be removed by Crystal Clear  or Savory smelling mushroom .
Hazmat helmet

## Effects

+20% Resistance to Holy Radiation

**Hazmat helmet** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

You can't help but feel like they should have figured out a way to let you turn your head while wearing one of these.

## Armor set

* Hazmat helmet
* Hazmat suit
* Hazmat pants

## Locations

* Cheyenne Research Level: In a shipping container.

## See also

* Grimy note describes a symbol of shipping container's markings.
* Note from vending machine describes a shape of shipping container's markings.
Hopi

**Hopi** is a merchant available at Damonta.

## Background

One half of the pair of the duo of hardcore mechanics from Damonta, Hopi is a native American who found love among the junk. She married Magee at the Temple of Titan and the two have been stripping old fighters and robots in the Damontan boneyard ever since.

## Interactions

### Details

* The Rangers can aid the pair and save them from the robots. In return, Hopi will give them Big Betty  (if the Rangers bring her any firearm to cannibalize for the trigger) and allow them to repair and take Jaime the robot with themselves.
* If they are not saved and provided a gun to cannibalize by the time you leave the map, a Thresher Clawer will break into the garage and kill both her and Magee.
* If the team has Vulture's Cry with them, she will talk to Hopi in Spanish:
	+ Vulture's Cry: (translated) "Hey, sister, what's happening?"
	+ Hopi: (translated) "Not much, except for these damn robots."
	+ Vulture's Cry: (translated) "Yeah. America's leftover shit, am I right?"
	+ Hopi: (translated) "True, true. They died, but their messes are still kicking."
	+ Vulture's Cry: (translated) "Well, as always. Be careful."
	+ Hopi: (translated) "Back at you, buddy."
* If the player helps out Magee and Hopi while saving Damonta, the duo will join in on the final assault against Matthias.
Initiative

**Initiative** determines the sequence in which player characters and NPCs act. The *Wasteland* series is notorious, because every game treats it differently.

## *Wasteland*

All ranged combat occurs simultaneously, thus the "peels off a final shot" messages if Rangers off someone.

Melee combat is the exception: Speed determines the sequence; the higher, the better.

## *Wasteland 2*

Main article: Combat Initiative
Turns are continuous, with characters acting one after another, depending on their Initiative score, as determined by the game.

## *Wasteland 3*

Classic turns are used, meaning every side in combat gets a turn when it moves all of its characters.
Help a man find his dog

**Help a man find his dog** is a quest in *Wasteland 2*.

## Overview

Adam Doochin asks the Rangers to find his dog.

## Walkthrough

* Consult the Highpool map for the dog's location.
* Use the chew toy on her to get her to follow.
* Deliver her straight to Adam. Don't let the dog get eaten by cockroaches or Doochin will refuse to talk to the Rangers, meaning the quest can't be completed.

## Journal entries

* Adam Doochin, a citizen of Highpool, asked us to find his lost dog. He gave us her favorite chew toy to calm her.
* We found a confused and angry dog wandering near the dam in Highpool. Perhaps she belongs to someone in town?
* We offered Garoof her Busy Bee chew toy, calming her nerves. She's now following us.
* We used our animal handling skills to calm the lost dog. She's now following us.
* Garoof and Adam have been reunited.
* We located Garoof's owner and returned her to him.
* We couldn't calm Garoof down and had to put her to sleep. We're not looking forward to telling her owner.
* We found Adam's dog, Garoof, but she's highly stressed. We need to calm her down.
* We told Adam that Garoof is dead. He didn't take it well.
* A man carrying a chew toy was killed. You wonder if he was the owner of the dog.
* Adam was killed.

## Bugs

* Using animal whisperer perk and then using it on another 3 animals makes quest completion impossible with either the perk or with the chew toy, this is done easily as it is often one of the first points in game that the players party use animal whisperer and the farm near by has many chickens
Howdy, Partners

**Howdy, Partners** is a radio broadcast in *Wasteland 2*.

## Transcript

Brothers and sisters, one of our Crusader Squads ran into a group of vigilantes today from a organization previously unknown to us. They call themselves the Desert Rangers, and from what we can see so far, they seem to be our kind of people. Not only did they not interfere in our Militia's god given right to dispense God's vengeance, their presence helped keep the peace while the Lord's work was done.

We don't know if they're here to stay or if they're just passing through, but for all of us up here in the Bastion of Faith, I'd just like to say, "Howdy, partners! And welcome to Los Angeles."
Holy destroying angel mushroom

* 100% Healing
* +100% Critical chance
* +200% Critical damage

## Ability

Eat to restore +100% CON and gain +100% Critical chance and +200% Critical damage. Lasts 2 turns. After, gain Holy Radiation  debuff X1.

## Item Data

### ID

ITM\_DLC2\_AngelMushroom\_Holy

**Holy destroying angel mushroom** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A destroying angel mushroom successfully infused with the power of holy radiation.

## Crafting

Ingredients to produce one (1) unit
* 20 ms Cryogenics

## Notes

* Please note that the exact effect is different from the ingame ability description. Ability description shown here is correct. Critical chance and Critical damage are confused in the original description.
* Holy Radiation  debuff can be avoided by status effect resistance.

## Locations

* Cheyenne Research Level: Produced in Mycology Lab.

## See also

* Holy horse mushroom
* Holy panther mushroom
Hello, Los Angeles!

**Hello, Los Angeles!** is a radio broadcast in *Wasteland 2*.

## Transcript

Hello, Los Angeles! Today, with your kind permission, I'd like to put aside our usual call-in format and talk to you about what we're up to down here at the Angel Oracle.

Some see that grand edifice and wonder if we're a cult. Some see our martial Politeness Patrols and wonder if we're a gang. Others express confusion about our message, mistaking our civility and gentility for pacifism.

Well, let me put all that to rest. We are not a cult. We are not a gang. And while it is true that we try to be kind and considerate people, that does not mean we let the uncouth and ungracious walk all over us. That kind of rudeness will not be tolerated, and we have the guns to express our disapproval in the strongest terms.

Our message is quite simple, really - etiquette is the soul of civilization. It's easy to forget that we're all just trying the best we can in this fallen world. When you let go of your manners, you become little better than a beast. And I assure you, if you act like a beast, we will be glad to treat you as one.

We hope, however, that you won't. Because we care about you, Los Angeles, we really do. That's why we want to invite you to come down to the Angel Oracle and see our better way. We refuse to allow the end of civilization be an excuse for a lack of civilization. Don't let fear make you a monster. Join us, and we'll teach you how to politely show fear the door and never invite it back.

Right! That's all for now. Tune in soon for our next show, in which we'll be returning to our regular call-in format. In the meantime, I wish you the very best.

Stay polite, Los Angeles!
Heyman Hot Potato

**Heyman Hot Potato** is a miscellaneous item item in *Wasteland 2*.

## Background

The Heyman Hot Potato is a powerful explosive. It is given by Dante after resolving either his or Virgil's quest involving Beatrice:

* Convince Dante that Beatrice is out to harm him
* Convince Beatrice to meet Dante at his shed

It can be used either to blow open the bank vault (which can otherwise be opened with Safecracking) or to blow an opening in the west side of the wall around the Rodia Towers (which can otherwise be opened with Brute Force).
High powered scope

**High powered scope** is a weapon modification in *Wasteland 2*.

## Description

The ultimate in long-range one-shot-one-kill technology.

## Locations

* Temple of Titan: Martin Hogan sells 1, monk logger sells one too, in monks market place, after you give the tribute. Also can be gotten from random drop, such as safes, i got one from Darwin village underground safe next to night terror. Can also be gotten by breaking down Revolvers. 35% chance. Ion Beamer 20% chance.
Help Dekkar Firehawk find his dogs, Manic Jake and Cool Luke

**Help Dekkar Firehawk find his dogs, Manic Jake and Cool Luke** is a quest in *Wasteland 2*.

## Overview

Dekkar Firehawk at Los Alamitos has been shot by Dugan's workbots and lies bleeding out among the scrap. He asks the Rangers to find his dogs: Manic Joe and Cool Luke.

## Walkthrough

* Talk to Dekkar and (optionally) heal him with Surgeon.
* Find the dogs and use Animal Whisperer to make them follow the Rangers. The dogs are located in the northern section of the map, beyond Dugan's workbots.
* Return to Dekkar.

### Alternatives

* The dog whistle, recovered from a toaster in Long Beach, instantly solves the quest.

## Reward

* exp rewards for all members after charming each dog and then another +220 exp for all when you bring them back to Dekkar
Incendiary linkage

## Effects

* Converts to Fire damage
* +99 Armor penetration
* -10% Ranged damage
* 15% to apply Burning

**Incendiary linkage** is a weapon mod in *Wasteland 3*.

## Description

Paints normal ammo with a napalm-like fluid as it moves through the weapon.

## Crafting

Ingredients to produce one (1) unit
* 1 Black Sludge

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.

Recipe
Inside locked safe in the Scorpitron world map encounter near Tellurium Mine (Lockpicking 9).
## See also

Other ranged weapon damage type conversion mods:

* Cryocell linkage
* HE fuse linkage
* Plasma linkage
Hyper Heather

## Effects

+5% Initiative

**Hyper Heather** is a creepy doll in *Wasteland 3*.

## Description

Caffeine gives your day a start, ignore the strain upon your heart!

### Transcript

Hey, hey, hey, hey, hey, hey, kid! Come here. Look at this doll. It's Hyper Heather! She's gonna make your world spin in new and exciting ways! Look over there, is that a bug? Check out that tree, its leaves are falling! Is that cloud actually a UFO coming to take you away? Hahaha! No! It's not, that'd be silly! Look a car! You can't be caught unaware with Heather in your hair! Nukes!!!

Likes: Coffee, Coffee, Coffeeeeee!

Dislikes: Sleep, Rest, Napping.

Warning: Keep Hyper Heather away from your parents' drug cabinet!"

## Locations

* Yuma County Speedway: Locked in a crate inside the gang compound.
Head back to Ranger Citadel for a new assignment. Unless we hit a detour

**Head back to Ranger Citadel for a new assignment. Unless we hit a detour** is a quest in *Wasteland 2*.

## Overview

After the Rangers hook up the third transmitter in Damonta, the Red Skorpion Militia goes berserk. General Vargas asks the player's team to investigate.

## Walkthrough

* Head over to the Prison to confront Commander Danforth.
* Danforth will speak to the player over the intercom at the perimeter of the Prison. Do not try to enter it - the turrets outside instakill.
* Instead, head over to the farm west of the Prison. Kill everyone and talk to the single survivor, a farmer near the chicken house.
* Turns out, he poisoned the poor dogs that belonged to the RSM. Accept his cure and head over to the prison.
* At this juncture:
	+ The player can slaughter everyone. Vargas might consider this a suboptimal solution, but it works.
	+ Set up a truce by inquiring about the dogs, then promising to cure them.
	+ Secure an alliance by asking about how the RSM enslaves people, then pursuing the dialogue tree (Smart Ass required).
* In all three instances, the quest is complete.
Hijack Highway

**Hijack Highway** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Hijack Highway
Recover the Supply Truck
Return to Elegy
Failure - Supply Truck destroyed
Success - Supply Truck recovered
A supply truck bound for the Library was highjacked by the Daughter's Partisans. Elegy wants you to recover it.
The Partisans have a camp set up in the town ruins in Manitou Canyon. Go there and recover the truck by any means necessary.
You have recovered the Supply Truck. Inform Elegy of your success.
The Supply Truck was destroyed. The supplies cannot be recovered.
The Library was able to recover their stolen supplies.
You killed off the Partisans.
You got the truck back without violence."

```