Vesuvius

Name: Vesuvius

Gender: Male

Investiture Non Cosmere Connections: A Full Member of the Scrivener's Bones

Appearance:

-A spanking’ half his body is Alivened, golden metal. His alivened arm is very long and bulky, going down to his knees, providing a nice contrast with his very normal flesh half

-Over 7 ½ feet tall, thin for his height (+5 [height])

-Wears a trench coat designed to cover only his flesh half. Underneath, he wears normal clothing, but you only see them on his Alivened side

-He has a direct, intimidating air about him, with a dramatic tendency to loom and leans forward slightly as he walks

Psych:

-Due to the Alivening process, Vesuvius lacks the ability to empathize, provide mercy, and feel happiness in general. This last one may classify Vesuvius as Depressed, but instead of feeling depressed, Vesuvius generally just feels angry. All the spankin’ time.

-He also has a mild form of ‘organisational’ OCD, ‘mild’ meaning he can put it aside if provided with enough adrenaline.

Capabilities of Flesh half:

-The flesh half of his body is well-muscled and firm, strong enough to support his metal side while he moves around

-He has an uncanny, but not investiture-related, ability to predict his enemy’s attacks in relation to combat; in other words, he has a keen eye for combatant intention

Weaknesses of Flesh Half:

-Although his muscles are strong, his bones are, genetically, more brittle and frail than the average human’s

-He has a hard time seeing the big picture in non-combatant situations, because of his direct nature

Capabilities of Alivened Half:

-His Alivened half is made up of a solid titanium structure, with each piece covered in a gold leaf (a material that soaks up emotion easily). The design is based off clockwork, and has many functions that are made possible with gears, latches, and smoothly-fitting machinery. These functions include:

--Limb Length Adjustment: He is able to lengthen or contract his Alivened limbs at least a foot difference either way. It should be noted that when he stretches, material that had been on the inside is pushed out, thus making the limb more vulnerable, as there is less material per square inch. The opposite is true for retracting. In fact, if one of his limbs are in danger, he retracts them several inches in order to strengthen them.

--’Muscular’ Improvement: Due to the clockwork mechanism, muscular responses that used to be governed by tendons or muscles are improved by the shear strength of gears and latches. The opening or closing of his hand, for example, are improved by this change. His ability to compress materials is many times stronger than the average human’s. Another part of his Alivened parts where this comes into play is his knee, where he is able to kick, jump, or recover from landing far more efficiently than his flesh side.

--’Muscular’ Lockdown: Similar to the function above, this trait allows for him to lock any of his joints in place where they are, freezing them with amazing integrity and strength. This can be utilized from as small as locking the joints of his finger to create a deadly punch, to freezing his entire Alivened side to brace against a large impact. He also uses this with the Limb Length adjustment, elongating his leg just slightly and locking it to take strain off his flesh side.

--Limb Detachment: He is als able to detach his outermost Alivened parts (His hand and foot). This can be used if his hand or foot is damaged, or in combat (For example, catching a blade mid swing and detaching his hand, deflecting the blade). Likely because he detaches his limbs relatively often, he has installed small knife blades into his wrist and ankle, so that if he detaches either he still has a weapon.

--Structural Pivot: An impressive feat of mechanical clockwork, this feature allows certain parts of his Alivened half to twist or spin around on an axis. These places include the ankle, the knee, the shoulder, the elbow, and the wrist. These joints can spin independently of the others, but is the speed of the spin is directly proportional to the length of the limb. If the limb is contracted, the twist is slower, but if it is lengthened, the twist is faster.

Weaknesses of Alivened Half:

-There is absolutely no investiture-related shielding on it. It doesn’t technically pierce the body (?) so it can be influenced by allomancy. Also, it is meltable, freezable, crushable, and if an important gear gets damages, the entire thing stops working. Also, shardblades have no trouble going chopping off his Alivened limbs.

-All someone has to do to defeat him is to pry off the Alivened eye on the Alivened half. This won’t kill him, but it will render him unable to move his Alivened half.

-His Alivened half is literally coated with pure allomantic gold. As if, a Gold feruchemist could store health in Vesuvius’s body, then tap it every time Vesuvius punches. IDK.

Fighting Style: Picture the Winter Soldier, but with a metal leg too. Direct and brutal. He’s trained in assassination and hand-to hand combat.

Backstory: Was born to a high-ranking Liebrarian family working in the Wardens of the Standard. One day, while Vesuvius was at daycare, his entire family's memory of him was wiped by a Liebrarian mind-wiping toad epidemic. He was taken in by the Scrivener's Bones, and trained to become one of them. He graduated and, over the course of a year, replaced half of his body with Alivened material. He served as an assassin for several years, tracking down Smedries and Occulators. However, one day, he simply decided to go Rogue, if you will, and he killed the Dark Occulator who had employed him, and used the Occulator’s blood to make two blood-forged Lenses, but he later destroyed them. He went on the run, and while he was being chased he happened upon the Earthian entrance to the Alleyverse and entered.

Since then, knowing that there was nothing except imprisonment or death back home, Vesuvius took the chance to explore this strange new place.

Guild: Rogues