recursal/Fanatic-Fandom huggingface dataset:
Floating Castle

The Floating Castle is the level that connects the Memorandum with the Floating Bridge. Comming from the Memorandum is one of the two levels you can go at the beginning of the adventure. The other is the Silent Catacombs.

By design the floating castle is the most vertical level of the game. You will find Crimson Cloaks and Blue Cloaks inside.

The first Ritual Puzzles are also introduced in the Floating Castle.

### Tips

* If you already have the Flash Light you can skip most of the Floating Castle by destroying the Blue Light Barrier near the Fire Cairn of the Castle.
* If you open all the shortcuts leading to the various elevators you can go from the bottom of the castle to the top in a matter of seconds.
Waterfall

The Waterfall is a level connecting the Edge Fortress and the Darkness. Here you will find the Compass and the big circular elevator leading to The Darkness.

All the challenges on The Waterfall involve using the compass to search for the correct frames to dash.

With a little bit of good positioning it is really easy to dash from island to island.

If you are comming from the Edge Fortress you will need the long Dash to make the jump towards the cliff leading to the waterfall.
Development

Development Videos:

First Testers playing the first greybox levels

First Months of development

Ai patroling, light mobs and exploders test

Waterfall Evolution

Mood Test

Hole flyby

Speedrun: developing a chunk of the Memorandum

Tutorial-Memorandum-Catacoms-Cave level design loop

Chicken Adobo (Philippino Style)

Big elevator level design trick

Vertical Loop Demo
Silent Catacombs

The Silent Catacombs is a level connecting The Memorandum, The Wet Cave and The Descent.

It is one of the two paths the player can take at the beginning of the adventure from the Memorandum. The other one is going towards the Floating Castle.

There is no item of importance in the catacombs but they are worth exploring to get to the cave and quickly get the Flash Light.

### Tips

* If you are in the beginning of your adventure it is not worth it going to the Descent.
* In both of the laberyinth puzzles you can savely explore them from the top.
* Open the shortcuts. They will save you a lot of time from the Fire Cairn to getting places.
* In the dark areas you can use your dash to see if there is floor or not.
* When you reach the fire cairn, watch out. You will need one full harvesting finger to unlock it and there is a Crimson Cloak waiting for you in your path. You can dash on the diagonal ceiling to avoid him.
Long Dash

When you solve the plains arena you will take an elevator to the supended rocks in the sky. There you will earn the long dash. It is quite similar as the normal dash, but you will be able to travel farther with the long dash. Remember to revisit the starting area to dash to the Waterfall level and go back to the rain bridge to dash into de Green Hallways Arena too. The long dash will also open new paths in a lot of other levels, but also make sure to revisit the Memorandum if you are short on light.
Lore

Infernium 's Lore is like an onion. Each layer has it's own space and together they act as a whole. The Witches of the Tella Valley, Marina and the divers and the sheer nature of Infernium are the three main protagonists of the Lore. The lore is also linked with the gameplay of Infernium. For example, the Player can scout new areas by looking at the maps Marina and the crew have previously created, serving as a sort of ingame guide .

### Marina and the crew

Marina is without any doubts the main character of the game. She wrote grafitis all over Infernium that narrates a story once put together. That story is about Marina herself and how she and some of her friends found Infernium by chance and how they react when need to choose wether to explain it to society or not. It also depicts the death of Denis, Marina's boyfriend and how that affects everyone. The story also involves scuba diving concepts and magic mushrooms.

To read the whole story please visit The complete story of Marina in order page.

It remains unclear if the player is Marina in form of a wanderer yet. There are a couple of theories supporting this. As a community we need to keep investigating.

### Notes at Denis memorial:

Plaque:

"no es mas grande quien mas ocupa sino quien mas vacio deja cuando se va" (Popular Spanish demotivator phrase: "The grandness of a man is measured by the void he leaves behind, not by the space he occupied before leaving").

firmado: tus amigos que no te olvidan (Spanish: "signed: your friends who don't forget you")

Picture on a ground:

Mikel: "*Bainan honela ez zen gehiago txoria izango" (*This is a verse from a poem "Txoria txori" in Basque:

"[If I had cut its wings

It would've been mine,

It wouldn't have gone away.]

But, that way

It would no longer have been a bird.")

Oriol: "Segueix somiant" (Catalan - "Keep Dreaming")

Ainara: "Gracias por todo" (Spanish - "Thanks for everything")

Marina: "no estas mort perque no t oblido. Sempre al meu cor" (Catalan - "You are not dead for you are not forgotten. [You are] always in my heart")

### Characters

Marina

Mikel

Denis

Ainara

Oriol

### The Witches of Tella Valley

At the end of Marina's story, she descovered a way to translate the messages that some witches from 5 centuries ago left in Infernium. These messages are coded in old Spanish with the types changed. Hopefully someone will translate these messages in the near future. Contact the admins of this wiki if someone is willing too, please. We think in those messages it will be explained how Infernium was created and why.
Plains Arena

The Plains Arena is a challenge you have to overcome to gain access to long dash skill and the upper part of the plains, also known as the suspended rocks. If you follow that path you literally will end up inside the blue heaven but you will need three full harvesting fingers to progress.

### Area Design

The design of this area is quite minimalistic. You will have to complete a Ritual challenge in order to gain acces to the elevator that will take you to the top of the suspended rocks. The area is full of rain foes so do NOT walk without the rain activated unless you know the path to not activate Rain Foes.

### General Strategy

The best way to complete this challenge is to have patience and have the rain activated all the times no matter what. To activate the rain, use the blue button, and to get to the blue button without activating the rain foes you need to follow the footprints in the sand. Once this is done focus on completing the Ritual and after a minute or so come back to the blue button to reactivate the rain again. The numbers of the Ritual will appear in the elevator you have to activate. Try not to end up with the rain deactivated. If that ever happens, quickly look at where the rain foes that are chasing you are, avoid them and run straight to the fooprints in the sand to activate the rain again.

Take your time, be patience and constantly reactivate the rain and you won't have troubles during this Arena.

### Post Fight

After completing the ritual catch the elevator that will take you to the suspended rocks. Dash a couple of times and grab the lond dash skill! With this you can enter to the heaven in the other side of the suspended rocks but you will need 3 full harvesting fingers to open the light barrier that will take you to the Crimson River. If you don't have three harvesting fingers yet, dash into the center of the suspended rocks and catch the elevator there downwards. Go inside the Rain Bridge again and complete the challenges you have remaining: the Green Hallways Arena to get one harvesting ring and down, down, down the Waterfall Arena to get the other harvesting ring before mid game.

### Tips

* Do not run away. You will get reespawned.
* When you reespawn in the Fire Carin in the plains, don't run straigh into the footsteps. Aim a little bit to the right and you will reach the footseps without activating any rain foe.
* Do not go down. It will reset the challenge if uncompleted.
* You will have to activate at least two rainfoes to complete this challenge: the ones near the small black sand pots.
* You canlook at one fire number in a big black sand pot without activating the rain foe next to it.
* It is okey to be paranoid imagining rain foes where they are not. Better safe than sorry.
Infernium Wiki

**Welcome to the...**
**Infernium Wiki**
**68 articles • 63 files • 650 edits**

**ABOUT THE WIKI**

Welcome to the wiki of Infernium, wanderer. Here you will find useful information, Lore, Secrets and Tips, guides and modding support for Infernium. Feel free to explore the wiki site. Obviously **this wiki contains spoilers of the game**. If you are in your first playthough of Infernium we recommend not to check the guide unless you don't know what to do next or you have entered permadeath by wasting all your life spheres in the purgatory.

**NAVIGATION**

 Lore
 Objects
 Infernium for Speedrunners

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Underground Lake Arena

Welcome to the hardest arena of the game, only pairing in difficulty with the Heaven Arena (The endgame arena). If you are having trouble, this video provides an easy tutorial to allow you to complete it on your first try. If you would rather face the challenge yourself, some general information and tips can be found below.

### Area Design

This area is probably the most frustrating arena in the entire game. You will have to activate a door by using a button on the other side of the arena. Meanwhile, you will have to avoid the Water Foes, the Light Foes, the underwater cliffs and the darkness itself. In the entrance of the arena you will find the first Water Foe. After going on a little bit you will find the second Water Foe. After that the path and the arena opens a little bit but you still have to be careful with the holes and the Light Foes.

### General Strategy

There is only one rule you have to follow for this arena: use your Flashlight. It is okay to die by being hit by enemies. It is not okay to die because you were not using your flashlight to light your path. Of course, you can't always have the flashlight always on because then it will need to recharge. The key concept you need to invest to is quite simple: use your flashlight carefully. Don't overuse it! Of course it is a good idea to know and explore your surroundings so you know were the save spots are.

From the Fire Cairn dash to the other side of the first Water foe and continue to the right. You will get into yourself into an area were the path splits. No matter what path you choose, continue on and activate the second Water Foe. Then come back and use the other path or if the first Water Foe is too close just dash to the other path. Timing is really important here. After this, instead of focusing in activating the button, focus on killing all the Light Foes. If you do so (it is not simple) it is quite easy to just gain some distance between you and the water foes to activate the button. Easier said than done. Prepare to die a lot in this area.

### Post Fight

Once you got the harvesting finger you can dash again straight to get to the Fire Cairn. Continue to the Crimson River if you still have one harvesting finger to get or proceed to theMemorandum if this is your last harvesting finger.

### Tips

* You can avoid to activate the first Water Foe if you carefully dash your way close to the left wall from the Cairn to the Arena.
* You can also avoid to activate the second Water Foe!
* Remember to dash after opening the door, there is a hole between you and the harvesting finger!
* Take special attention to the water foes. ALWAYS keep an eye on them.
* It is posible that after some time in the arena you think you lost one of the water foes. It is not that. They just are so close it seems they produce the same ripples in the water.
Crimson River

The Crimson River is a level connecting the Darkness and the Plains levels.

You can get a Harvesting Finger in the Crimson river by unlocking three light barriers using the Triangle Tattoo. You main objective will be to get to the Cherry Blossom Trees. The one on the top of the level is the entrance to the Darkness. The one in the middle the Fire Cairn. The one a little bit down the entrance to the plains and the other the positions of the three triangle tattoo switches that open the 3 light barriers.

### Tips

* The area is crowded with Exploders, so be really smart planing where and how you are going to dash.
* Getting to the Fire Cairn is easy. This should be your main objective when entering the level.
* There's a trick to skip most of this map that is used in speedruns. If you stand at Fire Cairn and look at the Harvesting Finger, to your left (at about 10:30) there is an island, you can Dash down to. From that island it is possible to Dash up directly to the Harvesting Finger, without opening any Light Barriers.
Black Fire

In Infernium you will encounter some floating black and burning particles in your adventure making a strange noise. Don't worry; they are harmless.

Once you go through them you will listen to a explosion but everything will be okay. Every time you go through one of these barriers you will enter a new area and if you come back to the previous area, the enemies will be reset: Cloak enemies will be back at their original position and Light Foes and Exploders will respawn again.

#### The Back Fire in the purgatory

If you go down in the purgatory you will go down a spiral stairway. Down you will find a back fire... but you can access it from both sides. This is a tricky one. If you traverse it from one side nothing will happen but if you do so from the other side you will see some ice patches appear in the room. Go up and you will reach the Ice Lands. Going to the Ice Lands is not a bad idea if you are in the permadeath state. If you want to go back to the purgatory just traverse the Black Fire from the other side.
Purgatory

The Purgatory is the level the player goes when he dies. If the player approaches the Black Fountain and interact with it he will reespawn into the last activated Fire Cairn again.

If permadeath has been activated then when the player launches the game he will reespawn directly into the purgatory level. There are ways of going out of the permadeath state.

The purgatory also connects with the Icelands and The Descent. If you cross the big doors it will also lead you to the Twin Fountains.

### Tips

* Do not harvest the light on the purgatory. Instead, you can use it in the Light Pit on the Icelands.
* If you have the long dash and the flashlight it is posible to get out of the purgatory straight into the descent. You will appear near The Sun, perfect if you need to harvest light. To unlock this path you will need four full harvesting fingers.
Wet Cave

The wet cave connects the Edge Fortress and the Silent Catacombs. On the caves you will find the Flash Light and a harvesting finger. You will only get the finger after completing the Waterfall Arena.

The puzzles on the cave involve a lot of red ash and Crimson and Blue Cloaks.

If you come from the Silent Catacombs you will immediatly find the Flash Light.

### Tips

* You can unlock a light barrier with one harvesting finger after the central elevator. The path connects with the Fire Cairn on the Edge Fortress. It is really adviced to explore the wet caves from that Fire Cairn.
* If you already have the Triangle Tattoo you can unlock the light barrier from the Edge Fortress side with it.
Edge Fortress

The Edge Fortress is the first level of Infernium and also the Tutorial of the level. It connects with The Waterfall and The Cave levels in the beginning and The Memorandum in the end.

Exploring the Edge Fortress from the Fire Cairn thowards The Memorandum is easy but the level can also be traversed the other way around using the shortcuts that the level offers.

### Tips

* You can complete the level without setting Cerberus free. One of the three Banners upstairs has no collision and you can use the dash to go to the other side.
* You can totally skip the first Crimson Cloak of the game by dashing from the hanging bridge to the broken hanging bridge on top of you.
Fire Cairn

The Fire Cairns are key in Infernium. When you die, you will be teleported to The Purgatory. There, when you interact with the black goo in the center, you will be teleported to the last Fire Cairn you activated.

To activate a Fire Cairn, just approach it and hold the interact button. You will see some flames start to appear. Keep holding the button until you hear an explosion. If you release the button now, there should still be flames over the black sand.

Usually you will have to search the levels a little bit to find each level's Fire Cairn. Some of them are a little bit hidden but each level except The Sun, The Beach, Purgatory and Twin Fountains have a Fire Cairn on it. Please read the guide to know each Fire Cairn location.

#### Permadeath

If you are in the permadeath state you won't be able to reespawn back to the Fire Cairns. If you try to continue a game while on permadeath you will be teleported to the Purgatory instead of the Fire Cairn. But don't worry, there are ways to avoid permadeath.
Harvesting Fingers

The **Harvesting Fingers**, are essential to your adventure and progress in Infernium. You can use them to store Light. At the beginning of the adventure you start with only one harvesting finger. As you progress you will get 4 more.

If you try to harvest light but your fingers are already full you will waste the light. Think about the fingers as a bottle and light as water. If you try to pour more water in, it will be wasted.

You can use the Light harvested with your fingers to disable Light Barriers or regain oportunities at a Light Pit.
Maps

For the sake of purpose, we will separate Infernium's levels into two kinds; environments discovered by the scientists and environments that still remain Uncharted. The uncharted environment will be split into diferent areas. Aside from that, bear in mind some of these environments belong to the vertical loop level design and some of them are separated. There al also optional environments that you do not need to visit to complete the game. If you are searching for the player progression and the order you visit (or should visit) the levels, please check out the Guide.

## Charted Levels

 Rain Bridge
 Darkness
 Waterfall

## Uncharted Levels

 The Icelands
 The Sun
Ritual

Rituals in Infernium are a system of pots and fire the player has to interact with to solve riddles. Usually you will get trapped into an area with the ritual elements on it. To go to the next area you will need to find two numbers on the walls and using the small pots change the numbers written with fire in the big pots until they become equal. Once that is done you will need to find the pot with the spiral and interact with it. If both numbers are correct you will hear an explosion and the Light Barrier linked with the ritual will disappear.

The challenge with most of the Rituals you' ll find on the game is quite simple: while solving the ritual something will chase you. The harder the ritual, the faster your chaser will be. Also, in most of the rituals you will find the pots to change the numbers on the big pots won't be close so you will have to remember what number was in the big pot to interact the right ammount of time.

#### Tips

Everytime you change a number on a big pot it will add one. When it reaches 10 it will go back to zero, not one.

There is no shame in writting down the numbers if you have bad memory.

You can introduce the numbers on the order you want and in the pot you want.
White Cloak

## Description

The White Cloaks are the most mysterious Entities of Infernium along with the Black Cloaks.

## Location

The White Cloaks can be only found in Heaven, where they seems to be guarding the Heaven's Gate in straight rows of five on both sides of the stairs.

## Harmfulness

Their harmfulness is unknown, once they do not chase the wanderer if get triggered by their presence, and do not harm the wanderer if getting touched.
Secrets

* There is a hidden light pit down the cliffs on The Sun

* You can use the dash while falling for 1 second

* If you die 25 times and activate permadeath, a light will appear near the door on the purgatory that will guide you to the staircase going downwards and into the Ice Lands.

* In the purgatory there is some Light you can harvest hidden between the big light spheres. You can use this light to open the path to The Descent or two earn some more opportunities in the Ice Lands.

* When you activate the Compass you will lit the environment a bit. This is usefull because the flashlight needs to recharge but you can still see something if you already have the compass.

* You can totally skip the first Crimson Cloak you encounter in the game by teleporting from the bridge to the broken bridge up.

* The Light Foes will slow down once you start killing them.

* If you free Cerberus he will help you in the Crimson River.
* You can use the teleport to get out of the map in certain areas.
* Some of the textures and assets of the game are reused assets from Annie Amber and Mind: Path to Thalamus, two previous games done by the creator of Infernium , Carlos Coronado.
* You can see "dick shaped" grass patches in some parts of the Memorandum .
* In the Floating Castle sometimes you can hear orgasms and other sexual sounds if you remain in certain areas.
City Of Sunset

## Description

The City of Sunset is an alternative version of the original Sunset City from the Thing-Thing series. Instead of just being a residence area for System Corp. employees, it is a city mixed with residences, markets, trading centers, industrial factories... Just like almost every big cities in the world.

Many regions and parts in the City are under the control of the Bio Deazease gang. For more information about the gang, click here. The civilians living in those regions are not completely slaves, they are just people who are under persecution, meaning if they don't give or do what the gang wants, they would be harmed or even killed.

## Areas other than the City

### **The Sewers**

The City of Sunset also has System Corp. laboratories, factories and offices. However, they are hidden underground, to keep the gang away from them. The gang never entered the underground areas yet and don't think there is anything interesting to see there. Some residents from the surface of the City decided to create their own shack and live in the sewers, because it is the safest place in Sunset, although the sewer residents look like homeless people that built their shacks with poor materials. Example: plastic, huge plastic bags, dirty cloth, carton, wood pieces...

The sewers is the safest place for Sunset residents because it is safe from the gang threat, but it is also one of the worst places to settle, since the tunnels aren't big enough to fully build a normal house. It also inhabits a lot wild animals, such as rats and few harmless animals created by System Corp. The worst of all: It stinks!

### **Industrial Area**

It is located at the surface of the City, far from the buildings and residences because of all the chemicals and explosive materials the factories own. The Industrial Area is filled with factories. This is where most products in the City markets come from. There are gates defending the area, with many signs of "Keep out, restricted area.". Citizens that don't work at the manufacturing companies are not allowed to enter this area, besides System Corp., since they are the ones who truly own the City. Sometimes the gangsters come and steal their already-manufactured products and materials. Unfortunately for the factory workers, there are no defenses to defend the gates from strangers and unauthorized persons, because their salary is poor including their leader.

### **The Forest**

This area is located outside the City and is unused land. This is where the Bio Deazease gang's Headquarters are located as well. There is nothing much in this area, besides the old abandoned laboratory built by an unknown company that now belongs to the gangsters.

Many signs were warning visitors to stay away from the old laboratory. Citizens are allowed to enter the forest and the old labs as well, but at their own risk.

## Notes

* The City of Sunset is an alternative version of Sunset City, from the third Thing-Thing series game.
Light Foes

## Description

Light Foes are a kind of enemy that usually appear as a mob during your journey in Infernium. These bad guys can be destroyed using the Flash Light. To do that, just approach them and start lighting them with your Flash Light.

## Location

They can be found in a lot of environments in Infernium, especially in New Game +. The most common places to find them are at Darkness. You will have a painful time killing and hunting them in the caves and especially in the Underground Lake Arena.

They can also be found at Heaven and The Descent

## Weaknesses

If you light them with the flashlight but you stop lighting them they won't regain health. Also, when you light them they slow down. This is really useful for mob control, you will see how their head slowly sucks in their body until they completely vanish.
Light Pit

The light pits are scattered around the maps of Infernium and are the way the player have to refill oportunities using light. You will need one ful harvesting ring to gain 1 oportunity.

The amount of light beams on top of the pit are the amount of oportunities you have left. If you refill the light pit you will earn back another beam.

Unfortunally, if all beams are active and you interact with the light pit you won't gain another extra oportunity. This means 25 is your maximum.

There are two really important ligh pits worth mentioning: the one in the Sun and the other in the Icelands. Make sure to know their location, specially the on on The Sun to spend less time refilling oportunities.
Infernium

Infernium is a videogame released in 2018 developed by Carlos Coronado. In Infernium you take the form of a wanderer, someone who somehow has arrived to a distant, unfamiliar environment full of challenges to overcome.

Your main goal in Infernium is to earn five harvesting fingers to progress through the main stair and acces to the ending area.

Infernium is a challenging but fair videogame. You will have to overcome invencible enemies by running away and being smart using your hands and the perks you will earn in your way.

The world of Infernium is permanent and interconected, with the permadeath system always being present in your back. Choose your steps carefully, but wisely and you will reach the top of the stairs, Wanderer.

## Gameplay

Infernium is a "Dark Souls level design meets Amnesia and survival horror Gameplay". This is probably the best way to define the gameplay of Infernium. Throw into that mix some very beautifull environments, a permadeath system and a Lore about five amateur nowadays explorers and you will get Infernium.
Blue Light Barriers

Blue light barriers are barriers that can be destroyed using the Flash Light.

One of the most important Blue Light Barriers is the only one at the Floating Castle. If you destroy that barrier you will be able to skip all the Castle challenges and go straight to the Rainny Castle Arena.

You can find most of the light barriers on the Darkness and Wet Cave levels.
Infernium for Speedrunners

If you would like to speedrun Infernium, just follow this simple tutorial.

Well, actually, it is not even a tutorial. Everytime you start a new game you will set up a clock. When you complete the game and reach the credits the clock will stop and your speedrun time will be showed to you!

*(this article needs to be expanded with tips and advice for speedrunners)*
Dark Cloak

## Description

   Dark Cloaks are the fastest enemies of Infernium.

## Location

They are sparse and the most important ones are the ones you will find in the Heaven Arena and the Waterfall Arena, but they can also be found at Plains and in the Wet Cave (Locked behind a Light Barrier).

## Tips

* They are faster than the player
* Do not approach them without a pre-planned strategy
* Most of them can be overcomed using the red ash or dashing to places they need to take another path to reach
Red Ash

The red ash is a key element in the gameplay of Infernium. It appears as lines in the floors in multiple levels of Infernium and you can use it at your own advantage. In short. Enemies of all kind won't be able to cross the red ash so you can use it to run away from them.

If you become unreachable when crossing the red ash (for example, entering inside a circe of red ash) the enemies will eventually stop chassing you (you will notice this because the sparks at their feet will deactivate). On the other hand, if you cross the red ash but you are still reachable, enemies will continue to chase you but they will take a diferent route to get to you; a route that doesn't get them through the red ash.

The red ash is really usefull to put some distance between you and some foes, specially the Dark Cloak. If used clearly you can put a big amount of distance between you and them.

Commonly found in the Wet Cave and the Waterfall Arena, it is currently possible to found red ash in almost all maps of Infernium, including the Heaven. Know the patterns of the red ash in the floor and you will be able to progress through the challenges more quickly.
Exploders

Exploders are one of the most dangerous enemies in Infernium. Get close to them and they will explode causing area damage. If you are not quick enough to get out of that area you will die.

You will find them patrolling on the islands of the Crimson River and roaming in the depths of The Descent.

In New Game +, exploders are everywhere.
Hazmat

Hazmat used to be a firebot, he worked with firemen to save people from fire, but eventually he snapped, he killed his commanding officer, the man who built him, the two children he was in the midst of saving had to watch, but one of them became afraid, backing up until he took a tumble down the staircase into burning flames, the whereabouts of Hazmat and the child are unknown.

> "Tick tock, I'm on the clock..."
>
>
Mummy

Mummy likely has the most lore in the game, the most anyone really knows is that he's the oldest animatronic in the game, dating all the way to 1985, it's a marvel he works to this day.

## Spoilers Ahead

Mummy is an original, one of the ones from the old Freddy Fazbears pizza, if you collect all the newspapers in FDaH 1 you learn that the old "Bonnie" went missing, the reason he's called mummy, is because centuries of being T.Ped by teens over the years has took a toll on him, and his kind soul, this would mean he's the only child soul not set free.
Escape

Escape is a unique game mode, it's different than Doomsday because instead of waiting until times up, you have to escape instead, the only map used is the Warehouse and the humans have to cooperate and escape in one of two ways. You can't kill the animatronics, but you can hold them off, you can throw certain items at the animatronics, stunning them for about 1-2 seconds.

### The Hole

The humans have to cooperatively find a way to escape through the huge hole in the ceiling, this is harder, as there will be 3 animatronics against 4 humans. The best way to escape is by picking up one of the crates and moving it under the hole. One human can position himself on the crate and lift everyone out of the whole, the game will not end until the humans outside find rope and hoist him out of there. If he gets K.Oed, the humans will still escape, but rather tha

n getting $20 they'll get $15

### The Vents

If the humans can find a sharp enough material, such as the screwdriver, they'll be able to get out through the vents. This one requires less cooperativeness, when you get to the end of the vent, you will have to kick it out, while in the vent, there is only one animatronic able to get you. Hazmat. When you play the game, a random animatronic is chosen as the Hazmat. But there is always one.

### Death.

Of course, the animatronics will win if all humans are K.Oed, and there's a little newspaper article at the Gameover screen. If you read it... Well... I'll let you do that when the game is out...

###
Green Hallways Arena

The green hallways arena is the main arena of the Rain Bridge level. A ritual challenge with a Ghost Cloak enemy chasing you will be the mayor danger of this area. Once you complete it you will earn a harvesting finger.

### Area Design

This arena is one of the biggest arenas of the games, but don't let that fool you. The arena is split in 4 areas: Drop down to the arena and there you will find the numbers you have to introduce in the ritual and a purple cloak waiting for you to continue. If you go on you will find the main area of the area: a room filled with diferent shaped columns. It is not as laberinthic at it looks. In one of the sides of this room you will find two staircases leading you to the room with the harvesting finger.

### General Strategy

The best strategy to solve this riddle is really simple: Don't take into account your surroindings. Instead, think about the orientation of the Ghost Cloak and yourself. The cloak will always go through walls so it is pointless to try to dodge the cloak using your surroundings. As usual, just try to focus on the ritual challenge and you won't have much trouble. The easiest way to complete the ritual is to lure the cloak to the end of the room to get time to interact with the ritual pots.

If you get disoriented and you don't know where the crimson cloak is, go to the staircase and wait for him to appear or go to a corner of the room and watch him appear. It is key you always have an idea of his position to solve this challenge!

### Post Fight

After the fight you will get a harvesting finger. Probably your second or third harvesting finger. If this is your second finger it means you have to still follow the guide to go to the cave. If this is your third harvesting finger you can start your path through midgame!

### Tips

* Don't worry about the purple cloak chasing you in the room where you will find the harvesting finger; there is red ash at the entrance of the room.
* If you use headphones, you can know where the Purple Cloak is by listening to it's positional sound.
* There is no need to revisit the area with the ritual numbers on the walls. Please remember those numbers so you don't have to go back!
The Harpers

*“Abajo con la tiranía. Justicia e igualdad para todos”*

## **Los Arperos**

Los Arpistas o los **Arperos** son una organización antigua que ha resucitado, hecho añicos, y resucitado varias veces. Su longevidad y capacidad de recuperación se deben en gran parte a sus descentralizadas, pueblos, naturaleza secreta, y la casi autonomía de muchos de sus miembros. Tienen "células" y operarios solitarios en todo Faerun, aunque interactúan y comparten información entre sí de vez en cuando como justifican las necesidades. La ideología “**Arpista**” es noble, y sus miembros se enorgullecen de su integridad e incorruptibilidad. Los Arperos no buscan el poder o la gloria, sólo un trato justo e igual para todos.

Los agentes **Arperos** están entrenados para actuar en solitario y depender de sus propios recursos. Cuando llegan en líos, que no cuentan con su compañero de Arperos para rescatarlos. Sin embargo, los **Arperos** se dedica a ayudar a otros en tiempos de necesidad, y la amistad entre los **Arpistas** son casi irrompibles. Espías magistrales e infiltrados, que utilizan diversas formas e identidades secretas para formar relaciones, cultivar sus redes de información, y de manipular a los demás a hacer lo que hay que hacer. Aunque la mayoría de **Arperos** prefieren operar en las sombras, hay excepciones.

### **CREENCIAS**

1. Uno nunca puede tener demasiada información.
2. Demasiado poder lleva a la corrupción.
3. Nadie debe estar indefenso.

### **OBJETIVOS**

> Para recopilar la información en todo Faerun, discernir la dinámica política dentro de cada región o ámbito, y promover la equidad y la igualdad por medios encubiertos. Actuar abiertamente como un último recurso. Frustrar tiranos y cualquier líder, gobierno, o el grupo que crece demasiado poderoso, y ayudar a los débiles, los pobres y los oprimidos.
>
>

### **GRADOS EN LA FACCION**

1. **Watcher**( Vigilante )
2. **Harpshadow**( Arpasombría ) 3 Renown
3. **Brightcandle**( Brillar de Candela ) 10 Renown
4. **Wise Owl**( Búho Sabio ) 25 Renown
5. **High Harper**( Alto Arpista ) 50 Renown
Modding

Welcome to the Infernium modding landing page. Here you will find tutorials and resources to start modding Infernium. If you are searching for mods to download, check here and the workshop of Infernium.

## Download Mods

Your main source to download mods is the steam workshop. However, if your copy of Infernium is from GOG or Humble Bundle you can still play mods! Hopefully in the future you will be able to find mods on ModDb too and other websites. Feel free to expand this page with new info of mod downloading sites.

If you download the mods by yourself, to play them you will need to place the .pak file of the mod inside of **Infernium\Game\Inferno\Content\Paks\Mods**

## Develop Mods

You can become a mod developer too! With some quick steps you will learn how to start modding Infernium. Also, if you have experience with UE4, it will be easier than ever!

### Set up the tools and package a new mod

In this tutorial you will learn how to set up the files and Unreal Engine to be able to develop for Infernium. Remember you will need UE4.16.3 to open the modding tools. It is also really adviced to make a copy of the original modding project.

### Modding Tools Overview

A walkthrough of the assets and levels of the modding tools. Get familiar with them and start developing easy and quick!

### Change something in Infernium

In this tutorial you will learn how to change something pre-existing in Infernium and the main campaign. You will change the Cloak of the enemies to some texture of your own.

### Expand Infernium

The big bad boy. Learn how to create your own campaigns and expansions to Infernium by making a persistent level with sublevels, new purgatory, your own savegame system, permadeath and win conditions and new environments!

### Simple Map without savegame or purgatory

Tutorial showing how to create a really, really simple map for Infernium without a purgatory or savegame. This means every time you die the map will reset to it's original condition and the player will instantly reespawn.

### Upload Mod to Steam Workshop

The end step. Here you will learn how to upload using a tool provided with Infernium your mod to steam workshop.

### Unreal Engine 4 Starter Tutorials

To mod Infernium you will use Unreal Engine 4. If you have no idea of UE4 here is the official beginner's tutorials from Epic Games. We stronly encourage you to also visit the UE4 wiki,the answer hub and forums for usefull info!
Twitch Integration

### Twitch and Infernium

The perks of integrating twitch with Infernium are quite simple: you will make your chat able to vote for some events to happen in-game. Those events range between giving the streamer one full harvesting finger  worth or light, spawn a fake enemy nearby, play a jumpscare, make the player faster, etc.

When the streamer harvests 1 full finger worth of light the chat will be able to choose for the next 60 seconds between 3 events. When the voting is finished the event will take place after some time, also chosen by the chat.

## Set Up Twitch Integration

If you like to stream games and you would like to integrate Infernium with twitch, follow the next tutorial:

Step 1: Connect to your Twitch Channel. You can do this process before streaming. If you close the game you will have to do it again.

Step 2: In the main menu of Infernium, click on Twitch.

Step 3: Fill the Twitch Username, Twitch Channel and Twitch Oauth with your own credentials. If you don't know or don't have an Oauth yet, you can get it easily here! Make sure to not show your Oauth during the stream or otherwise some evil people could cheat on the ingame voting system of Infernium.

Step 4: Click "Connect to Twitch" and then open your twitch chat and write something. Go back to the game. If everything is correct, you should see the CONNECTION SUCCESFUL status! :D

If you get the Connection Failed status, check your credentials again and make sure to go to your chat and manually send a message from there if no users are sending messages.

Once the twitch is integrated, just play the game! Once you harvest a finger worth of light three options while appear in the upper left corner of your screen. Your chat will have 60 seconds to vote between them. They vote by typing "1","2" or "3" without the quotation marks.

## Infernium Twitch Integration Videotutorial and Demonstration

In this video you will learn how to set up twitch on Infernium and you will also see a little demonstration of the voting system working, so you can get an idea about what to expect from it.

### Prefered Twitch Overlays Setup

In the image below you will find the prefered Twitch overlays setup for the Chat, the stremer's cam or any other overlays you wish to setup. You just have to take into consideration two key concepts:

If the twitch integration is connected the voting texts and window will appear in the upper-left corner.

Your ingame UI is actually your player's hands. In the right hand you will see the amount of harvested light in your fingers, in your left hand you will see how many charges your flashlight has, etc. It is strongly recommended not to overlay the hands area (they always appear in the bottom of the screen) with any Twitch overlay, window or text.

### Become a Twitch Streamer

If you want to begin streaming in Twitch (not just for Infernium, but for any game or desktop app, etc) you will first need some streaming software and a Twitch account. We really recommend OBS and this tutorial to learn how to set it up.

OBS Studio - Ultimate Guide to Streaming to Twitch 2017
The Descent

The Descent is a level leading to the purgatory and the sun. The stairway starts on the Silent Catacombs level.

The design of this level is quite simple. When you go down the stairs you will find blocked paths. If you have the skill needed to unlock it you will be able to continue down the stairs. If you haven't unlock the skill yet you will need to complete a challenge.

### Challenges

* The first challenge is a Ritual challenge. If you have the triangle tattoo you can skip it.
* The second challenge is a cave full of Light Foes. If you have have the Flash Light you can skip it.
* The third challenge involve elevators, hallways and exploders, if you have the long dash you can avoid it.
* The fourth challenge is a ritual challenge but with a Ghost Cloak chasing you. If you have the Compass you can avoid it. This challenge is only necesary to complete if you want to go to The Sun. If you want to go to The Purgatory there is no need to complete this challenge.
Hazard

Hazard is Sgt. Callahan's favorite soldier, he only shows up once in the second game, but he has quite a big role in the 2nd book. His SWAT gear is the same as any other, however he has traces of red on it, and he wears the brand new thermal goggles. He is also one of the most expensive store characters. He has a electrified combat knife in his secondary and has 3 special bullet types, he has normal, electric, and circuit breaker, he only has one of circuit breaker and it has a special ability. The electrified rounds deal increased damage to animatronics and you can shoot anywhere on them, the normal rounds deal basic damage and you have to shoot them from behind, he's also one of the fastest and most expensive characters. He has a special execution that he can perform to animatronics at low health, he gets his nickname from the fact that on most occasions he is a hazard to himself and others, he doesn't care about his own safety as long as it gets the job done.

### Thermal

Hazard can sense the animatronics heat signatures using thermal vision, as well as being immune to Everest's ability, this can be toggled.

### Circuit Breaker

Broken circuit can only be used once, and he has the ability to short circuit and stun any animatronic, this will take a small amount of their health and it comes as a special bullet for his silenced Assault Rifle.
Human Outfits

Much like the Animatronics, Human's have outfits too, however the human outfits tend to not do much attack, Human outfits focus on speed and health.

### Basic

* Young Marvin (Gives Marvin a younger look, increases speed)
* Broken Kyle (Gives Kyle a more tattered look, Increases all stats)

### SWAT

* Hero Callahan (Gives Callahan a Trenchcoat. Suppresses his gun)
* Admin Hazard (A skin given to the Admins of the game, does not increase stats.)
* Hotshot Hazard (Instead of a solid red, gives Hazard red, orange, and yellow. Increases speed and Strength)

### CID

* Masquerade Bucks (Gives bucks a masquerade outfit, increases speed)
* Western Bucks (Instead of a hoodie, gives Bucks a tilted western hat, gives Buck's pistol a revolver skin and increases damage. The revolver skin isnt really a new gun, it just changes the look)

### FBI

* Flaming Cole (Gives Cole fire singes, adds one more Corrector Charge to his ability.)
Agent Cole

It's actually because of Cole that they figured out Bucks' name in the 2nd book, because they bumped into each other and immediately knew who each other were, Cole is FBI and has never really gotten along, however he ties along to the events in the 2nd and 3rd game. Unlike bucks, he shows his face... But not much is known.

### Correction

Cole has a device that if he gets close to an animatronic he can plant on them. The device can only be used once and upon Cole's death, it will fry the animatronic, K.Oing both of them.
Enemies

Enemies in Infernium are entities of unknown origin that can be found along the map of Infernium.

They are divided into 3 large groups that refeir to their nature : The Cloaks, Light Entities and Invisible Entities

## The Cloaks

-Crimson Cloak

- Blue Cloak

- Grey Cloak

- Ghost Cloak

- White Cloak

- Dark Cloak

## Light Entities

- Walkers

- Light Foes

- Exploders

## Invisible Entities

- Water Foes

- Rain Foes

- Hellhound
Deserted Animatronics

The deserted animatronics consist of Hazmat, Hawke, Workout, and Mummy in their new unshiny bodies. They take place after the books and only show up in nights 5 and 6, the only other time they show up are in the second game. these animatronics have been sent to hell and back again, the reason Sireen isn't one of them is because she was a possessed, meaning she could die. The deserted animatronics were left to rot under the dirt by the people who built that building, hence the name Deserted.
Forsworn

Forsworn is hard for the humans to win, the only animatronics you can play as is Shade (if you bought him), or Shadow, they can teleport and kill people until the 3 minute mark, then they can't teleport and they gain few health, the humans all are equipped with shock batons after that point and have to kill Shade/Shadow.