Character Scale Rules and Extra Damage

A landspeeder is listed as having a body strength of 2D, while a character can have a Strength of 4D. Does that mean that the character is tougher than the landspeeder? No! The game uses "scales" to show the differences between different sizes and types of objects. You add or subtract dice to attack rolls, dodge rolls and damage rolls to show these differences. The scales, from "lowest" to "highest," are character (and creature), speeder, walker, starfighter, capital and Death Star. The scale modifiers reflect the differences between small, fragile targets (like characters) and large, tough targets (like Star Destroyers).

**Scale Modifiers**
 Walker
 Starfighter
 Capital

When targets of the same scale are shooting at each other, ignore the modifiers; just roll attack dice, dodges, and damage die codes normally.

It's when things of a different scale are affecting each other that you use these rules.

* Apply the difference between the two scales: this is now called the "adjusted modifier."

**Example**: A Landspeeder (speeder-scale) is firing at an AT-AT (walker-scale). The landspeeder has a modifier of 2D, the AT-AT has a modifier of 4D. The adjusted modifier is 2D.

## Lower Against Higher

When a "lower" scale character or vehicle is shooting at a "higher" scale character or vehicle

* The lower scale attacker gets to add the modifier to the attack roll. If the target makes a dodge, it just rolls its maneuverability (and dodge skill).
* The higher scale target adds the modifier to the roll to resist damage; the lower scale weapon rolls damage normally.

**Example**: The landspeeder fires at the walker. The landspeeder's blaster cannon has a fire control of 2D and a damage of 3D+2. The walker has no maneuverability (0D) and a body strength of 6D.

The landspeeder gets to add the adjusted modifier of 2D to its roll to hit. If the landspeeder hits, the landspeeder rolls the cannon's normal damage of 3D+2. However, because the walker is a higher scale, it gets to add the adjusted modifier of 2D to its body strength of 6D: it rolls 8D to resist damage.

## Higher Against Lower (and Extra Damage Rule)

When a higher scale character or vehicle is shooting at a lower scale character or vehicle:

* The higher scale attacker rolls its normal attack roll; the lower scale target adds the "adjusted modifier" to its dodge roll.
* The higher scale attacker adds the "adjusted modifier" to its damage roll.

**Example:** Assuming the walker survived the blast (and that's a pretty safe assumption), the walker's commander decides to return fire.

When the walker fires, it uses its fire control normally. The landspeeder, because it is a lower scale vehicle, adds the adjusted modifier of 2D to its maneuverability to dodge the attack. If the walker hits with its blast, the walker adds the adjusted modifier of 2D to its normal weapon damage. The landspeeder only rolls its normal body strength to resist damage.

**NEW:** Since the AT-ST is firing a walker-scale weapon at a speeder-scale ship it also hits each adjacent square for 1 damage (landspeeder itself exlcuded as it already has taken damage) This damage is calculated at a -2D (the scale differential between the two ground combatants).