recursal/Fanatic-Fandom huggingface dataset:
Alduin's Wall

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Alduin's Wall** may refer to:

* Alduin's Wall (location), the actual wall in Sky Haven Temple.
* Alduin's Wall (quest), A Quest.
* Alduin's Wall (achievement), obtained by completing Alduin's Wall (quest).
Amren

**Amren** is a One-Handed weapon trainer. When you enter Whiterun for the very first time during the day you will overhear a couple discussing a missing sword. Offer your help to Armen and receive the quest Find Amren's Family Sword. Alternatively, you can find him at his house which is marked on the map.

He is married to Saffir and they have one daughter, Braith.

## The Elder Scrolls V: Dawnguard

After installing and started the add-on, the guards in Whiterun will sometimes be attacking two vampires and Armen. If Armen is killed in this fight, he will be turned into a pile of ash and therefore no longer available for training.

## Quests

* Find Amren's Family Sword in a random dungeon
* The Fishing Job, potential target
Alva's Journal

ID | 0002a96d

Journal of a Morthal vampire.

## Found

* Alva's Cellar, as part of the quest Laid to Rest.

## Content

> “
> My life is dreary. Where is my prince come to rescue me? Where is my bold Nord warrior to sweep me off my feet?
>
>
> I met a man today when picking nightflowers. He is exciting and exotic. We kissed in the moonlight. It was so romantic. I'm going to see him again tonight.
>
>
> Now I understand the true colors of the night. Movarth has shown me the true black of night and the true red of blood. He has promised me a feast of blood if I do his bidding in Morthal.
>
>
> Hroggar was easy to seduce. Movarth said I should find a protector first, someone to watch over my coffin during the day. Hroggar is perfect.
>
>
> Laelette came to visit me tonight. She slaked my thirst. I've hidden her away to let her rise as my handmaiden. I've spread the rumor in town that she left to join the war. Fools.
>
>
> Movarth has confided his grand plan to me. I am to seduce the guardsman one at a time and make them my slaves. Then he and the others from the coven can descend upon Morthal and take the entire town. We won't kill them. They will become cattle for our thirst. An endless supply of blood and an entire town to protect us from the cursed sun.
>
>
> Hroggar's family is becoming inconvenient. I've told Laelette to kill them all,but make it look like an accident. Hroggar must be seen as innocent if he is going to be my protector.
>
>
> That little fool! Laelette burned Hroggar's family alive. I asked for an accident and she gave me a scandal. To make matters worse, she tried to turn his little girl, Helgi. Except Laelette couldn't even get that right. She killed the child and left the body to burn.
>
>
> Something is wrong with Laelette. She keep talking about Helgi. I think her mind has snapped. She seems to think that the child can still be brought back to be her companion.
>
>
> There is a stranger in town, looking into the fire. I'll have to be careful.
>
>
>
> — Alva
>
>
Abandoned Prison

The **Abandoned Prison** is a ruined Imperial tower built into a cliff north-west of Fort Amol on the bank of the White River by a waterfall. At one point the prison was flooded and the prisoners inside were left to drown. Only the ghosts of the prisoners remain, along with a few documents, including Guard's Orders, a Prisoner's Plan, and copies of Song of Hrormir and The Legend of Red Eagle.

Just across the river from the prison and to the west is a ruined shack with the remains of Lucky Lorenz, a Shrine of Dibella and Treasure Map IX.

## Items of Note

* Coming from the north, you can jump down onto the tower roof, just above the entrance: Chest ~49  value (L41).
* Iron Ingot ×8, potions, bed rolls ×10, bed and books ×14.
* On a table: Abandoned Prison Key.
* Chests ~490, ~430, ~880  value (L41).

## Issues

* Trying to explore the prison with a follower does not work. Crossing the river is too much for the AI, and *quick travel* places the follower on the other side of the river. Trying to get to the entrance via northern rock face from above also does not work.
A New Debt

* Talk to Mogrul
* Pay Mogrul

## Walkthrough

After having found a new steward for Neloth in the person of Drovas Relvi, the latter quickly leaves Raven Rock to work at Tel Mithryn. Drovas desperation to find a job and his very quick departure from town seem to have had a good reason: apparently Drovas had a significant debt with Mogrul.

### Talk to Mogrul

Walking the streets of Raven Rock the Dragonborn may bump into Mogrul who will mention the debt owed to him. Since the Dragonborn helped Drovas Relvi get out of town, it is now the Dragonborn's debt.

### Pay Mogrul

There are several choices here:

* Pay the 1000  in full.
* Use Intimidation to halve the payment to 500 .
* Do not pay right now, e.g. lacking the gold.
* Do not pay and have "collectors" sent after you.
* Or kill Mogrul.
Alessia

**Alessia**, also known as Al-Esh and the Slave Queen. She led the First Era rebellion against the Ayleids, freeing the humans of Cyrodiil from slavery and founded the state now known as the First Cyrodillic Empire. She became the First Empress of that empire and also established a new religion known as the Eight Divines which was a fusion of the Nordic and Aldmeri pantheons.
Amulet of Talos

ID | 000cc846

Time between shouts is reduced **20%**.

## Found

* Fairly common item
* Looted from Roggvir's body, who was executed when visiting Solitude for the first time.
* Ogmund has one, he owns a house in Markath.
* If you own the Dawnguard DLC you can find one on the roof of Fort Dawnguard.

## Use

You need an amulet of Talos to create a shrine *(If you own the Hearthfire DLC)*
Aldmer

The **Aldmer** represented the present day "Altmer". It has been said that the Altmer also selectively breed to resemble their Aldmeri ancestors.

The Aldmer homeland of Aldmeris has been described as an endless city being built upon itself over and over again. There are some sources that believe however that Aldmeris had never existed at all, though the most reputable of these sources was the Elder Scrolls.

The conservative people that stayed in Summerset Isle became the Altmer. Those who broke off from tradition and migrated to the rest of Tamriel became the Bosmer of Valenwood. The current Dunmer were Chimer that were exiled from Summerset by the other Altmer because of their religious beliefs and migrated to what is now Morrowind. When the Chimer arrived, the Dwemer had already been living in Morrowind for quite a while. The Aldmer (translated "First Folk" or "Elder Folk") were the original Merethic Era proto-mer who settled Summerset Isle and most of mainland Tamriel. They are said to be the first inhabitants of Nirn, although this distinction may belong to the Hist. The Aldmer slowly evolved through cultural diffusion into the various present-day races of Mer/Elven species. There were a group of Altmer who worshipped Trinimac which included; The Ayleids of Cyrodiil, the Falmer of Skyrim, the Maormer of Pyandonea, and the Orcs or "Orsimer", They were transformed into Orcs when the Daedric prince Boethiah "ate" (or corrupted/destroyed) Trinimac, turning him into Malacath, which changed them as well.
A Tragedy in Black

ID | 0002f838

Increases Enchanting skill

### Found

* East of Eldergleam Sanctuary, on a crate on a bluff in the Volcanic Tundra (see map below)
* Glenmoril Coven, next to the Arcane Enchanter

## Content

> “
> The dremora looked on the young boy with disdain. He looked to be no more than seventeen or eighteen, on the cusp of manhood.
>
>
> "You? You have summoned me?"
>
>
> "Mother says I'm good with spells. Someday I'm gonna be a wizard. Maybe even archmage!"
>
>
> "And what would your mother know of magic, boy?"
>
>
> "She's a wizard! She's an enchanter at the Arcane University."
>
>
> "Ah. Another dabbler in the mystic arts. I'm certain she is barely mediocre."
>
>
> "You shut up! I read the scroll. I get to tell you what to do."
>
>
> The dremora was silent. Compulsion bound his voice.
>
>
> "I want to know how to make a magic dress. I need it for her birthday."
>
>
> The dremora's answer was more silence.
>
>
> "You have to tell me. It's in the rules."
>
>
> Freed from the previous compulsion, the dremora answered, "First, you need a soul gem. I happen to have one, and would gladly give it you for so noble a cause."
>
>
> "Really? Why do I need it."
>
>
> With a hidden smile, the dremora handed over the dull black gem.
>
>
> "It is not enough to cast a spell upon an inert object. Magic requires thought, intent, will and emotion. The soul powers the enchantment. The bigger the soul, the more powerful the enchantment."
>
>
> "So how big is the one in this soul gem?"
>
>
> "Oh, that one is empty. You'll have to fill it. But it can hold the largest of souls easily. Do you know how to do that?"
>
>
> "No," the young man said sullenly.
>
>
> "Let me show you. You cast a spell like this."
>
>
> The tendrils of the soul trap spell spilled from his fingers and surrounded the boy. The young man's eyes went wide.
>
>
> "I didn't feel anything," he complained.
>
>
> "How about now?" the dremora asked, plunging his talons into the youth's rib cage. His heart beat only once before it was pulled from his chest.
>
>
> Quickly the dremora snatched back the black soul gem, just as the youth died. His soul tried to flee, but was trapped by the spell and drawn into the gem. Only black soul gems can hold the souls of men and elves.
>
>
> "Your mother obviously never told you never to accept a freely given gift from a summoned dremora," he said to the corpse. "You see, it breaks the conjuration, freeing the summoned from the summoner. Now, let's go find your mother. After all, I have another black soul gem."
>
>
>
> — Author unknown
>
>
Amulets of Night Power

Clan Volkihar

 * Feran Sadri has sent me to retrieve the Amulets of Night Power
* Retrieve the Amulet of Bats from a random location
* Retrieve the Amulet of the Gargoyle from a random location
* Return to Feran Sadri

## Walkthrough

### Feran Sadri has sent me to retrieve the Amulets of Night Power

Talk to Feran Sadri to find out about the amulets, that the vampire would prefer to see in the possession of the "family".

### Retrieve the Amulet of Bats from a random location

E.g. find the Amulet of Bats in the Shrouded Grove, retrieved from the body of a Spriggan Earth Mother.

### Retrieve the Amulet of the Gargoyle from a random location

E.g. find the Amulet of the Gargoyle in Orotheim, retrieved from the body of a Master Vampire.

### Return to Feran Sadri

Return the amulets to Feran, who lets the Dragonborn keep them, plus hands out a small reward.
Adventurer's Camp

The **Adventurer's Camp** is not a marked location on the Skyrim map. It is a small abandoned campsite by the Karth River just down the hill to the east of the Chillwind Depths.

Next to one of the tents is a knapsack containing the book Nightingales: Fact or Fiction? and an Adventurer's Journal.

This appears to have been the campsite of the dead adventurers found within the Chillwind Depths.
Anaya(OC)

Rank | Unkown

**Anaya** is a character from a deleted mod that re-writes the Dark brotherhood questline.

She is first encountered when joining the dark brotherhood, where she will appear in dark brotherhood armor and deliver you a note at anytime when you're asleep after walking by her in Riverwood, Whiterun, or Rorikstead

When spoken to at the sanctuary, she says she is part of the dark brotherhood and asks you to join, if you do, she will give you quests when you speak with her similar to what you get from The dark brotherhood forever quest. Anaya is a vampire lord which is discovered when you ask her about her loyalties. She carries an elven bow and a quiver of glass arrows

Anaya is not a potential marriagable candidate, but if you ask her about her marriage she will respond that she was married to Veezara before they died, but only after joining the Dark brotherhood. She will not speak with you about anything personal unless you have joined and completed at least one of the quests she gives. She is Dragonborn but rarely uses her powers, she is a great mage and bow user. At close range combat she will use fire hands.

During the main questline she can occasionally be seen in her dragon form flying around the Dawnstar mountains, she will not take damage from arrows and will not become aggressive.

Anaya can be asked about her relationships and the following are some of her voice commands about certain characters

Speaking of Cicero: ''I should have killed him honestly, but he's like a little annoying puppy, I can't bring my knife through his back just yet''

Speaking of Paarthurnax: ''I do not like traveling to the snowy hills, but If I ever did it would be to speak to that dragon, he seems nice enough.. and could be a powerful weapon''

Speaking of herself: ''Well, I'm rather narcissistic I'm aware, but is that truly a bad thing? I'm great and have the right to be proud of myself, I've worked hard''
A Good Death

* This quest has no explicit objectives

## Walkthrough

At some point during the exploration of Skyrim, the Dragonborn may meet an Old Orc who expresses a desire to die a "noble death" now that he has reached the end of his useful life. The Dragonborn can then choose to engage the Orc in combat and defeat him, thus providing the noble death he seeks. The Orc is a very capable warrior, so some caution is advised.
2920: The Last Year of the First Era

**2920: The Last Year of the First Era** is a twelve volume set by Carlovac Townway which describes the events of the year 2920. The set includes:

* 2920, Morning Star, v1
* 2920, Sun's Dawn, v2
* 2920, First Seed, v3
* 2920, Rain's Hand, v4
* 2920, Second Seed, v5
* 2920, Midyear, v6
* 2920, Sun's Height, v7
* 2920, Last Seed, v8
* 2920, Hearth Fire, v9
* 2920, Frostfall, v10
* 2920, Sun's Dusk, v11
* 2920, Evening Star, v12
A False Front (Imperial)

Imperial

 * Find the Stormcloak courier
* Retrieve the Stormcloak courier's package
* Bring the documents to Legate Rikke
* Bring the forged documents to Frorkmar Banner-Torn

## Walkthrough

Legate Rikke tells the Dragonborn that the Imperial Legion needs to deliver some forged orders to Frorkmar Banner-Torn in Dawnstar. In order to do this, the Stormcloak Documents need to be intercepted so they can be forged.

### Find the Stormcloak courier

The Stormcloak courier should be either at the Nightgate Inn or Candlehearth Hall.

### Retrieve the Stormcloak courier's package

It can take a few attempts before the courier is located. Speaking to the innkeeper in either town will provide some clues as to his location at the time.

Note that e.g. the innkeeper Hadring will only divulge information with some Persuasion, 834  or Intimidation.

### Bring the documents to Legate Rikke

To retrieve the package of Stormcloak Documents, the courier can either be pickpocketed or killed and looted. If the Dragonborn opts to kill the courier, this should be done outside either of the towns and out of sight of anyone, otherwise a bounty will be incurred.

### Bring the forged documents to Frorkmar Banner-Torn

The forged copies, the Forged Documents, must then be brought to Frorkmar Banner-Torn in Dawnstar. Frorkmar generously gives a 5  tip.

Return to Legate Rikke for a more substantial reward.
Aedra and Daedra

ID | 0001b22c

A book explaining Aedra and Daedra.

## Content

> “
> he designations of Gods, Demons, Aedra, and Daedra, are universally confusing to the layman. They are often used interchangeably.
>
>
> "Aedra" and "Daedra" are not relative terms. They are Elvish and exact. Azura is a Daedra both in Skyrim and Morrowind. "Aedra" is usually translated as "ancestor," which is as close as Cyrodilic can come to this Elven concept. "Daedra" means, roughly, "not our ancestors." This distinction was crucial to the Dunmer, whose fundamental split in ideology is represented in their mythical genealogy.
>
>
> Aedra are associated with stasis. Daedra represent change.
>
>
> Aedra created the mortal world and are bound to the Earth Bones. Daedra, who cannot create, have the power to change.
>
>
> As part of the divine contract of creation, the Aedra can be killed. Witness Lorkhan and the moons.
>
>
> The protean Daedra, for whom the rules do not apply, can only be banished.
>
>
>
> — Author unknown
>
>
Adrianne Avenicci

**Adrianne Avenicci** is a blacksmith in Whiterun. Many players choose to use her forge because of its proximity to the main gate of Whiterun, Breezehome and the smelter nearby.

She is married to Ulfberth War-Bear and owns the shop Warmaiden's which is named for her. Her father is the steward for Jarl Balgruuf the Greater, Proventus Avenicci.

## Quests

* Blacksmithing Tutorial
* Deliver the sword to Proventus Avenicci

## Notes

* She is one of the significant merchants early in the game, alas due to Vampire attacks at night, she may also be killed very early in the game.
Alvor

**Alvor** is first seen as a blacksmith. He lives in Riverwood and is the uncle of Hadvar. When you talk to Alvor you can start your first crafting quest line allowing you to create your own armour and weapons. He lives with his wife Sigrid and their daughter Dorthe.[[Category:Blacksmith
Merchant NPCs]]

## Quests

* Before the Storm
* Blacksmithing Tutorial
* Unbound
* Before the Storm
Ancient Falmer Armor Set

The **Ancient Falmer Armor Set** was introduced with the Dawnguard DLC and is worn by Arch-Curate Vyrthur. All pieces in this set can be improved with Refined Moonstone, but the crown cannot actually be obtained in normal gameplay.

## Set items

* Ancient Falmer Cuirass
* Ancient Falmer Crown
* Ancient Falmer Boots
* Ancient Falmer Gauntlets
Ahzidal (NPC)

**Ahzidal** is a Dragon Priest from the *Dragonborn* DLC. He can be found in Kolbjorn Barrow after funding Ralis Sedarys' excavation thus beginning the quest Unearthed. As part of the quest the player may find the pieces of Ahzidal's armour which provide various perks, such as water walking, and enchantment boosts in addition to to Ahzidal's Mask which provides increased fire damage and resistance, because Ahzidl specializes in fire-based destruction spells.

## See also

* Ahzidal's Boots of Waterwalking
* Ahzidal's Ring of Necromancy
* Ahzidal's Gauntlets of Warding
* Ahzidal's Ring of Arcana
* Ahzidal's Armor of Retribution
* Ahzidal's Helm of Vision
A New Source of Stalhrim

* Ask Deor about Baldor's disappearance
* Search for Baldor Iron-Shaper
* Retrieve the Stalhrim Source Map
* Talk to Baldor Iron-Shaper

## Walkthrough

After The Fate of the Skaal, Deor and Fanari will be discussing the disappearance of the village smith Baldor Iron-Shaper. This prompts Ask Deor about Baldor's disappearance.

### Ask Deor about Baldor's disappearance

Apparently Baldor's ability to forge Stalhrim has attracted the interest of the Thalmor who have kidnapped the smith. Now it is up to the Dragonborn to free Baldor.

### Search for Baldor Iron-Shaper

The Dragonborn travels to the Abandoned Lodge that is guarded by aggressive Thalmor soldiers (×4) that need to be taken on. One of them not only has a Hand-written Note but also the Key to the Abandoned House.

Enter the hut and free Baldor Iron-Shaper. It turns out that a Thalmor named Ancarion has stolen Baldor's map to the Stalhrim Source, and it should be taken back, to not allow the Thalmor to have access to Stalhrim weapons.

### Retrieve the Stalhrim Source Map

Travel to Northshore Landing where a Thalmor ship has anchored. There the Dragonborn has several options to get the Stalhrim Source Map back: directly pickpocket it, intimidate Ancarion, persuade him or offer to help him.

In the latter case Ancarion explains that he does not really care how to get at Stalhrim weapons, so the Dragonborn can offer to bring and sell any to him. This is enough incentive for Ancarion to unhand the map and starts a new quest: Sell Stalhrim Armor and Weapons to Ancarion.

**Note:** Once the Dragonborn reads the map, a marker to the Stalhrim Source is put on the map, but ghosted out. Note also that should the Dragonborn already have discovered this location, a marker was never put on the map, only now can the marker be unlocked by a revisit.

### Talk to Baldor Iron-Shaper

Return to Baldor Iron-Shaper back at Skaal Village and give him the Stalhrim Source Map. He will thank the Dragonborn by teaching the art of Stalhrim forging.

**Note:** Even though Baldor points out that Stalhrim forging is only possible at his blacksmith forge in the village, the Dragonborn can henceforth actually forge Stalhrim at any forge.
Agent of Nocturnal

Becoming an **Agent of Nocturnal** is the reward for completing the quest Darkness Returns. After returning the Skeleton Key to the Ebonmere in the Twilight Sepulcher, the Dragonborn may choose one of three roles: Agent of Stealth, Agent of Subterfuge or Agent of Strife. Each of these roles grants a special power that may be used once per day. Only one role can be active at a time, but the choice need not be permanent; after waiting 24 hours, the Dragonborn may return to the Sepulcher and choose a different role.

Represented by a full moon, the Agent of Strife gains the power "Nightingale Strife", which allows the Dragonborn to absorb 100 points of Health from a target.
Alduin is Real

ID | 000ae5b0

A very badly spelled dissertation

## Content

> “
> s my da used to say - Imperials are idiutts!
>
>
> That is why I am riting this book. I ent never rote a book before, and I do not reckon to rite one agenn, but sometimes a man must do what a man must do. And what I must do is set the recerd strate about the god called Akatosh and the dragon called Alduin. They ent the same thing, no matter what them Imperials mite say, or how thay mite wish it to be so.
>
>
> My da was never one for the gods, but my ma was. She wershipped all the Divines, and tot me lots of things. So I noe a thing or two about Akatosh. Just as much as any Imperial. I noe he was the first of all the gods to take shape in the Beginning Place. And I noe he has the shape of a dragon.
>
>
> My da even told me the story of Martyn Septim, and the things what happened when the gates to Oblivion opened. Septim turned into the spirit of Akatosh and killed Mehrunes Dagon. Now I dont noe about you, but any dragon that fites the Prince of Destruction is okay by me.
>
>
> Now I hope you understand the problim. Akatosh is good. Everyone, from Nord to Imperial, noes that. But Alduin? He ent good! He's the oposit of good! That Alduin is evil thrue and thrue. So you see, Akatosh and Alduin cant be one and the same.
>
>
> Growing up as a lad in Skyrim, I herd all the stories. Told to me by my da, who was told by his da, who was told by his da, and so on. And one of those stories was about Alduin. But see, he was not Akatosh. He was another dragon and a real wun at that.
>
>
> Akatosh is some kind of spirit dragon I think, wen he bothers to be a dragon at all (and not a god livin in sum kind of god plac like Obliviun). But Alduin is a real dragon, with flesh and teeth and a mean streak longer than the White River. And there was a time when Alduin tried to rool over all of Skyrim with his other dragons. In the end, it took sum mitey strong heroes to finally kill Alduin and be dun with his hole sorry story.
>
>
> So I got to ask - does that sound like Akatosh to you? No, frend. No it do not.
>
>
> And so I, Thromgar Iron-Head do firmly say, with the utmost connvicshun, that Alduin is real, and he ent Akatosh!
>
>
>
> — Thromgar Iron-Head
>
>
Alduin's Bane

* Read the Elder Scroll at the Time-Wound
* Learn the "Dragonrend" Shout from the Nord heroes
* Defeat Alduin

## Walkthrough

Once the Dragonborn has acquired the Dragon Elder Scroll, return to the Throat of the World where the time-wound is found.

### Read the Elder Scroll at the Time-Wound

Once standing inside of the time-wound, the Elder Scroll must be read and this will transport the Dragonborn into a dream sequence of the past where the battle between the three Nord heroes, Hakon One-Eye, Gormlaith Golden-Hilt and Felldir the Old and Alduin can be witnessed.

### Learn the "Dragonrend" Shout from the Nord heroes

During the battle, Felldir will finally resort to using Dragonrend to send the dragon forward in time, letting the Dragonborn learn the shout (all three words). This also ends the dream sequence.

### Defeat Alduin

Once back in the present, Alduin appears and must be defeated.

Using the Dragonrend and some powerful weapons Alduin quickly is defeated, only to flee the battlefield, to places unknown.
Ancient Helmet of the Unburned

* Male version

Increases Fire Resistance by **40%**.

The **Ancient Helmet of the Unburned** is a unique Ancient Nord Helmet located in Labyrinthian which comes in male and female versions. To improve it, the Dragonborn must have then Daedric Smithing perk.

### Found

* In a corner behind a locked gate in the Labyrinthian Tribune, during quest The Staff of Magnus.
Amaund Motierre

**Amaund Motierre** is a Breton from an old and powerful family in Cyrodiil. The Dragonborn first meets him, accompanied by his bodyguard Rexus, in Volunruud where the Breton offers the Dark Brotherhood a substantial contract, during The Silence Has Been Broken.

Later, he can be found at The Bannered Mare in Whiterun.

## Quests

* Bound Until Death
* Hail Sithis!
* The Silence Has Been Broken
Akaviri

The Akaviri, natives of the continent Akavir (which lies across a major ocean from Tamriel) is an empire comprised of people most resembling the Chinese and Japanese of our own world. This is evident from the armor worn and katanas wielded by the Blades, which were originally a faction of the invading Akaviri army of ancient times.

The Akaviri, apart from undead and a ghost in an ancient abandoned fort (Elder Scrolls IV: Oblivion) in Cyrodiil, have not yet been seen apart from numerous mentions, generally in reference to the Blades or their work in extincting the Dragon race.

While dragons were long believed to be mythical holdovers from ancient histories, they have begun reappearing two centuries into the Fourth Age. Thus, the nearly-decimated Blades organization has rededicated itself not only to fighting the Thalmor menace against the Empire and Mankind, but also their ancient and original nemesis, Alduin and his Dragon race, which originally came to Tamriel from the Akaviri lands thousands of years ago.
Absorb Stamina

**Absorb Stamina** is an effect or enchantment found on certain weapons which transfers points of Stamina from the target to the person wielding the weapon.

## Poisons

* Weak Stamina Poison
* Stamina Poison
* Potent Stamina Poison
* Virulent Stamina Poison
* Deadly Stamina Poison

## Notes

1. ↑ Keening absorbs 10 points of stamina, along with 10 points of magicka and 10 points of health.
2. ↑ Miraak's Sword absorbs 15 points of stamina.
3. ↑ The Nightingale Blade is a levelled weapon which Absorbs from 5 to 25 points of Stamina.
4. ↑ Volendrung Absorbs from 50 points of Stamina.

## See also

* Absorb Health
* Absorb Magicka
Agmaer

Services | Follower

**Agmaer** is a young Nord met by the player after entering Dayspring Canyon, on the way to Fort Dawnguard. Like the Dragonborn, he has heard the recruitment call of Isran and intends to join the storied vampire hunters. He engages the Dragonborn when walking past, and speaks glibly about wanting to join.

Agmaer has one problem: he is terribly nervous, as noticed after entering Fort Dawnguard and speaking to Isran.

**Isran:** *"Well, what kind of weapon do you use?"*
**Agmaer:** *" Uhm, I mostly use my Pa's axe if wolves are attacking the goats or something..."*
**Isran:** *"Hahahaha, my Pa's axe! Come boy, let's see if we can make a Dawnguard out of you."*
A Letter to Selina II

ID | xx030c9b

## Found

* Fort Frostmoth, by Maximian Axius' skeletal remains.

## Content

> “
> My dearest Selina,
>
>
> Euphemius was killed this morning by one of those awful Rieklings. We were escorting a supply wagon from Fort Frostmoth to Raven Rock when a war party of those bastards ambushed us from the cliffs. We fought them off, but poor Euphemius was impaled by one of their spears. The healers at the fort couldn't do anything for him, and I watched him slip away as I held his hand. I don't know how much longer I can stand being here. My loyalty to the Empire, and the strong words General Carius delivers to us at each morning muster are the only things keeping me going. The supply ship should arrive tomorrow, and I promise to give the quartermaster my letters so they can finally be sent home. Give my love to the children.
>
>
> Yours always,
>
>
> Maximian Axius
>
> 11 Morning Star 4E 05
>
>
>
> — Maximian Axius
>
>
An Accounting of the Scrolls

ID | 000ed03a

A book about a failed attempt to catalogue the Elder Scrolls kept in the Imperial Library.

## Content

> “
> fter the supposed theft of an Elder Scroll from our Imperial Library, I endeavored to find any sort of index or catalogue of the Scrolls in our possession so that such situations may be avoided (or at least properly verified) in the future. To my dismay, I discovered that the Moth Priests are notoriously inexact when it comes to the actual physical manifestations of the Scrolls, and had no idea how many they held, or how they were organized. Merely asking the question evoked chuckles, as if a child was asking why dogs cannot talk.
>
>
> I will confess, my jealousy of the ones who can read the Scrolls grows, but I am not yet willing to sacrifice my sight to alleged knowledge. The older Moth Priests I attempt to engage in conversation seem as batty as any other elder who has lost their mind, so I fail to see what wisdom is imparted from the reading.
>
>
> In any case, I set out to create my own index of the Elder Scrolls, in cooperation with the monks. Day by day, we went through the tower halls, with them telling me the general nature of each Elder Scroll so that I might record its location. Always careful never to glimpse the writings myself, I had only their word to go on. I meticulously drew out a map of the chambers, where Scrolls relating to various specific prophecies were located, where particular periods of history were housed. In all, it took nearly a year of plodding, but at last I had rough notes on the entirety of the library to begin my collation.
>
>
> It was here that things began to go amiss. In studying my notes, I found many areas of overlap and outright contradiction. In some cases different monks would claim the same scroll to be at opposite ends of the tower. I know they have no taste for jesting, or else I would suspect I was being made the fool in some game of theirs.
>
>
> I spoke to one of the older monks to relate my concerns, and he hung his head in sorrow for my wasted time. "Did I not tell you," he coughed, "when you started this that all efforts would be futile? The Scrolls do not exist in countable form."
>
>
> "I had thought you meant there were too many to be counted."
>
>
> "There are, but that is not the least of their complexities. Turn to the repository behind you, and tell me how many Scrolls are locked therein."
>
>
> I ran my fingers over the metal casings, tallying each rounded edge that they encountered. I turned back -- "Fourteen," I said.
>
>
> "Hand me the eighth one," he said, reaching out his hand.
>
>
> I guided the cylinder into his palm, and he gave a slight nod to acknowledge it. "Now, count again."
>
>
> Humoring him, I again passed my hands over the Scrolls, but could not believe what I was feeling.
>
>
> "Now... now there are eighteen!" I gasped.
>
>
> The old monk chuckled, his cheeks pushing up his blindfold until it folded over itself. "And in fact," he said, "there always were."
>
>
> It was then that I enrolled as the oldest novice ever accepted into the Cult of the Ancestor Moth.
>
>
>
> — Quintus Nerevelus
>
>
Abandoned Lodge

**Abandoned Lodge** is located south-west of Frostmoon Crag.

Initially, the door is locked and the building cannot be entered. The Dragonborn may return and explore the lodge after taking on A New Source of Stalhrim, though.

Outside there is a grindstone, and on the eastern side of the house two Snow Bear Pelts and a knapsack ~600  value (L72).

## Quests

* A New Source of Stalhrim, after Cleansing the Stones
Akavir

The continent of **Akavir**, also known as "Dragon Land", is a landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once.

There are four major nations within Akavir:

* Ka Po' Tun
* Kamal
* Tang Mo
* Tsaesci

When they are not trying to invade Tamriel, they are fighting each other.

> “
> Akavir is the kingdom of the beasts. No Men or Mer live in Akavir, though Men once did. These Men, however, were eaten long ago by the vampiric Serpent Folk of Tsaesci. Had they not been eaten, these Men would have eventually migrated to Tamriel. The Nords left Atmora for Tamriel. Before them, the Elves had abandoned Aldmeris for Tamriel. The Redguards destroyed Yokuda so they could make their journey. All Men and Mer know Tamriel is the nexus of creation, where the Last War will happen, where the Gods unmade Lorkhan and left their Adamantine Tower of secrets. Who knows what the Akaviri think of Tamriel, but ask yourself: why have they tried to invade it three times or more?
>
>
>
> — Mysterious Akavir
>
>
Ancarion

**Ancarion** is a Thalmor wizard who landed on Solstheim at Northshore Landing with the goal to secure Stalhrim weapons for the Thalmor.

For this he had Baldor Iron-Shaper kidnapped, the only smith able to forge Stalhrim, and also took his map to the Stalhrim Source.

Should the Dragonborn decide to help Ancarion, the Thalmor will buy Stalhrim weapons.

## Quests

* A New Source of Stalhrim
* Sell Stalhrim Armor and Weapons to Ancarion
A Chance Arrangement

Thieves' Guild

 * Speak to Brynjolf during daytime
* Steal Madesi's ring
* Plant Madesi's ring
* Speak to Brynjolf

You have been informed that a man known as Brynjolf is the person to talk to if you are interested in The Thieves' Guild.

## Walkthrough

### Speak to Brynjolf during daytime

Byrnjolf can be found in the marketplace in the centre of Riften between 8am and 8pm. Go to the marketplace between these two times and speak to him. He will tell you that he needs a job done after you express your interest in thievery to him. He will ask you to steal a ring from an Argonian called Madesi and plant it on another merchant named Brand-Shei while he distracts everyone.

### Steal Madesi's ring

Madesi's Silver Ring can be found in *Madesi's Strongbox* under the counter of his stall. You would have to pick the lock to the sliding door and then to the strongbox. Be make sure you are hidden before picking the locks if you do not have the Quick Hands perk. The level of the locks is based on your character level. If you fail to pick the lock or have no lockpicks, you can pickpocket the key from Madesi. Once you have got the ring, head around to where Brand-Shei is.

### Plant Madesi's ring

Brand-Shei will be sitting on a crate with his back to some barrels. Quicksave the game before you attempt this. To plant the ring on him, go behind the barrels and pickpocket him through a gap in the barrels. If he catches you, reload the game and try again. When the ring is planted, Bynjolf will cut his demonstration short and the people will begin returning to their positions.

### Speak to Brynjolf

Just speak to Brynjolf and he will tell you to meet him at the Ragged Flagon in the Ratway.

## Notes

* You only have a limited amount of time to get the ring and plant it. Once Brynjolf finishes his distraction, you will lose the chance.
* You can fail to steal the ring, plant it or get caught and still proceed with the quest.
Ancano

Rank | Advisor

**Ancano** is a member of the College of Winterhold serving as advisor to the Arch-Mage. He is also an operative of the Thalmor. The other mages within the college dislike Ancano and find his presence at the college highly suspicious. Ancano in return, does not socialise much with the other mages and works to discover any secrets that might be of help to his Thalmor masters.

Ancano, while cutting a distinguished and noble figure by appearance and bearing exquisite speech and obvious intellect, very quickly bypasses all pretension to politic conversation and delivers his frequent ultimata with astonishing arrogance and imperiousness. This characteristic has made him so obviously an agent of the Thalmor rather than their representative or an advisor that the mages and students residing at the college are universally loathe to interact with him, even those who are also Altmer.

After the discovery of the Eye of Magnus, while the Dragonborn is away in Labyrinthian fetching the Staff of Magnus, Ancano somehow harnesses the power of the eye and locks himself in the room with the eye. He is clearly mad with power, and you are forced to fight and kill him.

His room is on the lower level of the Hall of Attainment.

## Quests

* The Eye of Magnus, major character in the quest line
Alchemist

**Alchemist** is a perk in the Alchemy skilltree. There are five levels of this perk:

* Level one – This perk has no prerequisites and allows you to create potions and poisons which are **20%** stronger.
* Level two – This perk requires that you have at least **20** points in the Alchemy skilltree and allows you to create potions and poisons which are **40%** stronger.
* Level three – This perk requires that you have at least **40** in the Alchemy skilltree and allows you to create potions and poisons which are **60%** stronger.
* Level four – This perk requires that you have at least **60** in the Alchemy skilltree and allows you to create potions and poisons which are **80%** stronger.
* Level five – This perk requires that you have at least **80** in the Alchemy skilltree and allows you to create potions and poisons which are **twice** as strong.
Amulet of Mara

ID | 000c891b

Restoration spells cost **10%** less to cast.

The **Amulet of Mara** can have special meaning regarding marriage in Skyrim.

## Found

* Maramal sells one for 200 .
* May be looted from some dungeon monsters.
* Sometimes from a chest to the right on the Dainty Sload which is to the east-north-east of the city of Solitude.
Arniel Gane

Rank | Historian

**Arniel Gane** is a member of the College of Winterhold and in the capacity of a historian. He mostly spends his time delving ruins to research ancient civilizations and look for magical artefacts.

Connected to a very important project he is working on, the Dragonborn can assist with Arniel's Endeavor.

## Quests

* Arniel's Endeavor, after Under Saarthal
Alchemy Laboratory

The **Alchemy Laboratory** is an optional addition to the Main Hall of a larger residence in the Hearthfire DLC. It is the perfect place to brew potions.

### Found

* Drafting Table after the Main Hall has been built

## Building Materials

* Doors: 3 iron fittings, 3 sawn log, 3 lock, 6 hinge, 6 nails
* Foundation: 2 sawn log, 8 quarried stone
* Floor: 4 quarried stone
* Main Supports: 10 sawn log, 10 nails
* First Floor Walls: sawn log, 3 clay
* Second Floor Supports: 4 sawn log, 12 nails
* Second Floor Walls: 2 sawn log, 6 clay
* Roof: sawn log, 4 quarried stone
* Roof Canopy: sawn log, 6 nails

## Furnishings

### Containers

* Barrels: sawn log, nails, iron ingot
* Chest: sawn log, nails, iron fittings, 2 hinge, lock
* Cupboard: 2 sawn log, 4 nails, iron fittings
* Display Case and Small Wardrobe: iron fittings, 4 nails, 2 sawn log, hinge, glass
* End Table: sawn log, 2 nails
* End Tables (2): 2 sawn log, 4 nails

### Furniture

* Washbasin on Stand: sawn log, nails, iron ingot

### Shelves

* Small Shelf: sawn log, 3 nails
* Tall Shelf: 2 sawn log, 4 nails
* Wall Shelf: sawn log, nails
* Wall Shelves (2): sawn log, nails

### Exterior

* Chest: sawn log, nails, iron fittings, 2 hinge, lock

### Misc.

* Alchemy Lab: sawn log, 2 nails, glass, quicksilver ingot, iron ingot
* Chandelier, Small: iron ingot, 3 goat horns, iron fittings
* Hanging Rack: iron ingot, iron fittings
* Mounted Mudcrab: leather straps, 2 mudcrab chitin
* Wall Sconce: iron fittings, goat horns
* Wall Sconces (2): iron fittings, goat horns

## See also

* Alchemy Lab, a feature found in a number of locations in Skyrim
A Letter to Selina I

ID | xx030c9a

## Found

* Fort Frostmoth, by Maximian Axius' skeletal remains.

## Content

> “
> My dearest Selina,
>
>
> It's been a difficult day. General Carius ordered us to help the laborers shore up the walls since they're starting to show their age. It was back-breaking work, but without the extra support, those walls wouldn't stand up to a siege. Some of the men are grumbling about the task, but I don't agree with them. The general knows what's best for Fort Frostmoth and I would follow him to Oblivion and back if he asked. There's a supply ship due on Solstheim in a few weeks and I hope to send you all these daily letters I've been writing. I hope you enjoy reading them as much as I enjoy writing them. I miss you Selina, and I can't wait to see you when my time on Solstheim is through.
>
>
> Yours always,
>
>
> Maximian Axius
>
> 20 Evening Star 4E 04
>
>
>
> — Maximian Axius
>
>
A Daedra's Best Friend

* Find Barbas the Missing Dog
* Travel with Barbas to the Shrine of Clavicus Vile
* Retrieve The Rueful Axe
* Return to the Shrine of Clavicus Vile
* Option: 1 – Kill Barbas
* Option: 2 – Let Barbas Live

*A Talking Dog!*
## Walkthrough

When talking to the blacksmith Lod in Falkreath the topic of his missing dog will come up. The Dragonborn may choose to take on this seemingly straightforward request.

### Find Barbas the Missing Dog

In the immediate environs of Falkreath it should be easy to find Barbas. As it turns out the dog can talk and has fallen from favour with his master Clavicus Vile, and Barbas needs help to get back on his masters good side.

### Travel with Barbas to the Shrine of Clavicus Vile

Accompany Barbas to Haemar's Shame where a shrine dedicated to the daedric prince of power Clavicus Vile lets the Dragonborn talk to the dog's master. After some convincing Vile promises to take in Barbas again under the condition that his The Rueful Axe is returned.

As it happens Sebastian Lort, a mage was very unhappy about his daughter turning into a werewolf, and asked the daedric prince for help. The mischievous Vile gave the unlucky mage the axe (to end her "state" by killing her), this drove the mage insane. So Lort might not want to part with the axe.

### Retrieve The Rueful Axe

**Note:** At this point the Dragonborn may choose to visit the Rimerock Burrow on foot together with Barbas, but this could turn out to become very tedious since the location will quite likely not have been explored yet. It is possible to tell the dog to stay e.g. in Haemar's Shame (*"stop following"*). The Dragonborn can then continue the quest very much later.

Sebastian Lort and the axe are located in the Rimerock Burrow, far in the north-west of Skyrim. A short battle will yield the The Rueful Axe.

### Return to the Shrine of Clavicus Vile

Barbas may be fighting off vampires at his masters shrine in Haemar's Shame when the Dragonborn returns with the axe. Now there is a choice to make:

#### Option: 1 – Kill Barbas

If the Dragonborn kills Barbas, at the behest of the malicious Clavicus Vile. This will yield The Rueful Axe. (Cruel, and not much of a reward since it was already available to the Dragonborn.)

#### Option: 2 – Let Barbas Live

If the Dragonborn refuses to kill Barbas, master and dog are reunited and Clavicus Vile gives the Masque of Clavicus Vile as a reward.

## Note

* The Rueful Axe does **not** count for the achievement Oblivion Walker, for which you have to collect 15 Daedric Artifact.
* Go back to Lod and tell him *"The dog was more trouble than he was worth."* to receive a minor reward of 25 .
* Apparently Barbas is an essential NPC (who cannot die). He can additionally accompany the Dragonborn through Skyrim, together with an already existing follower (like Lydia). This could not only be interesting, Barbas might comment on things, but also makes the group of three a force to be reckoned with.
Ancient Dragon

Ancient dragons appear in Skyrim after the emergence of Alduin. These dragons have an immense amount of health and can use either Yol (Fire) or Fo (Frost) and can cause a powerful hit with their tails, as do the Elder Dragons.

They begin to appear after reaching level 20. Additionally, the horse Shadowmere, can be killed by Ancient Dragons using either element if she is trapped in very close quarters and is repeatedly attacked.
Adril's Survey Results

ID | xx03a4dd

A letter describing the declining living conditions in Raven Rock

## Content

> “
> Councilor Morvayn,
>
>
> Below are the results of the survey you requested.
>
>
> The Bulwark needs extensive repair. Ash is beginning to seep through the cracks inside the barracks and weakening the structure.
>
>
> Repairs to the docks have been completed. We can now accommodate two ships at once if need be.
>
>
> We've lost a total of twenty-six Redoran Guard in the last two years. We've seen ten replacements in the last five.
>
>
> There's been no improvement in the condition of the water around the island. While there are fish still present, there are nowhere near enough to sustain us as a fishing town.
>
>
> As you can see, we are in desperate need of relief. Sorry to be the bearer of such bad news, but I'm only doing as you requested.
>
>
>
> — Adril
>
>
Amulet

There are a number of amulets scattered around Skyrim.

## Divine amulets

* Amulet of Arkay
* Amulet of Akatosh
* Amulet of Articulation
* Amulet of Dibella
* Amulet of Julianos
* Amulet of Kynareth
* Amulet of Mara
* Amulet of Stendarr
* Amulet of Talos
* Amulet of Zenithar

## Other amulets

* Amulet of Bats (only with the Dawnguard DLC)
* Amulet of the Gargoyle (only with the Dawnguard DLC)
* Ancient Nord Amulet
* Andurs' Amulet of Arkay
* Bone Hawk Amulet (only with the Dawnguard DLC)
* The Gauldur Amulet
* Onmund's Amulet
* Jeweled Amulet
* Moon Amulet
* Necromancer Amulet
* Ogmund's Amulet of Talos
* Raerek's Inscribed Amulet of Talos
* Saarthal Amulet
* Savos Aren's Amulet
* Skaal Amulet (only with the Dragonborn DLC)
* Strange Amulet
Amethyst Claw

The **Amethyst Claw** is a unique claw which is found in two halves during the quest Lost Legacy. The two halves of the claw are necessary to unlock an odd-looking cage in the central chamber of Vahlok's Tomb.

## Left half

 ID | xx01cac0

The left half of the Amethyst claw.

### Found

* Vahlok's Tomb, looted from the boss at the Southern Gate.

## Right half

 ID | xx01cac1

The right half of the Amethyst claw.

### Found

* Vahlok's Tomb, looted from the boss at the Northern Gate.
Ancestral Worship

* Defeat Vals Veran
* (Optional) Protect Golldir
* Find the Secret Passage in Hillgrund's Tomb
* Speak with Golldir

> “
> I have agreed to help Golldir protect his ancestral tomb from the warlock, Vals Veran.
>
>
>
> — Dragonborn
>
>

## Walkthrough

Outside Hillgrund's Tomb, the Dragonborn meets a Nord warrior named Golldir who asks for help ridding the tomb of a warlock, Vals Veran who has been defiling it. Golldir also mentions that his aunt has already gone in to try to apprehend the mage, but has not come back.

### Defeat Vals Veran

If the Dragonborn agrees to help it is time to enter the tomb and hunt down the necromancer and hopefully rescue Golldir's aunt.

### (Optional) Protect Golldir

Golldir will follow and depending on circumstances, can be killed so it takes a bit of extra vigilance to keep him alive.

### Find the Secret Passage in Hillgrund's Tomb

Since the main path door is blocked, continue through the door on the right. This leads to a room with several animal plates. Golldir hints that Agna told him that the bear will guide his path. And next to the bear plate there is indeed a ringed chain switch that opens up the secret passage. Follow the passage and kill Veran.

### Speak with Golldir

If Golldir survives, he will offer the Dragonborn a  reward, Hillgrund's Chest Key, and his services as a follower.