recursal/Fanatic-Fandom huggingface dataset:
Statistics

There are five basic statistics for characters in game:

## Strength

* Improve physical damage by 1 for every 2 points (axe, sword, mace, unarmed, improvised, natural, thrown).
* Improve chance to parry and successful hit depending on weapon type.
* Increase available carry weight by 2 for every 1 point.
* Reduce the time required to mine and cut trees.
* Reduce extra cost of stamina when dragging items.",

## Dexterity

* Improve physical damage by 1 for every 2 points (daggers, spears, bows and crossbows).
* Improve parry chance when using only one weapon without shield.
* Improve chance to parry and successful hit depending on weapon type.
* Reduce chance that someone will notice you.

## Endurance

* Improve physical resistance by 1 for every 2 points.
* Reduce fatigue gain when resting.
* Add 1% chance to drop poisoned status every tick.
* Increase maximum health gain on level up. Only base value affects health gain. Even racial bonuses are ignored.
* Reduce stamina cost of making a base attack, woodcutting, mining and movement.
* Determines bonus health regeneration during long sleep and rest until healed actions.

## Intelligence

* Improve non-physical damage by 1 for every 2 points.
* Every point increase chance to learn new recipe by 0.5%
* Increase chance to craft items with magical properties.
* Reduce time to craft items.
* Every 10 points increase sight range by 1.

## Willpower

* Improve non-physical resistance by 1 for every 2 points.
* Improve chance to hear something.
* Reduce speed of gaining hunger, thirst and bloodthirst. Does not affect life essence.
* Improve fatigue regeneration during sleep.
* Increase amount of stamina regained through rest action.
	+ Stamina Gain = 10 + 1.5 \* Willpower
* Improves health regeneration per tick. Natural health regeneration occurs once every 10 turns.
Spires

***Spires*** is a book series created and written by British author Alexis Hall. It explores characters in the modern day setting of England. He addressed on his website: "People keep asking me what the deal is with Spires and the answer is … well … I'm still figuring it out. I know wanted to write a quintessentially English series and I wanted it to thematically rather than chronologically linked, if that makes sense. The basic *Spires* concept is that it's about the connections between people and how those are mediated through places. It's called *Spires* because Oxford lies at the centre of these connections". On Goodreads, the description reads: "My feeling is that even contemporary-set romance stories to an extent take place in imagined worlds. So even though they’re not direct sequels to each other, my contemporary romances often have overlapping characters, ideas and settings. Spires is how I refer to this collection of thematically linked but otherwise standalone stories".

Each story can be read as a standalone, those it is advised to read them by publication order. Hall added, "*For Real* happens chronologically before *Waiting for the Flood* and *Pansies* happens at the same time as *Glitterland*". He also explained how each are connected, either characters crossing paths, by location, and career-wise.

## Background

The first book published in the series is *Glitterland*, introducing Ash Winters, a novelist of critically acclaimed crime novels. He meets model Darian Taylor, not planning any further relationship. This backfires as he falls in love. Followed by this is *Waiting for the Flood*, which narrates from the perspective of Edwin Tully, who resides in Oxford. Grieving over his ex-boyfriend of ten years, he eventually falls in love with civil engineer Adam Dacre, who shows him that it's possible to move on. The third book *For Real*, like *Glitterland*, is set primarily in London. It explores the BDSM relationship between Laurence "Laurie" Dalziel and Toby Finch. *In Vino* is a short story that shows the character Jaspar Leigh from *For Real*, considered as the "3.5" book in the series. The latest and fourth book, *Pansies*, introduces the relationship between Alfie Bell and Fen. Alfie has relentlessly bullied Fen when they were younger during school, due to the latter being openly gay, and has to take responsibility for the pain he has caused.

The remaining books are to be confirmed. *Rough Ride* has the note, "Dom the Dom's book". In mid-2013, Hall had commented that he "really didn't expect people to be so interested in Niall". His future novel, *Fool's Gold*, will be from the character's point of view, centred on Niall and David's relationship.

## References

1. ↑ "Author (& Characters) Interview: Glitterland by Alexis Hall". 29 August 2013.

## External links

* *Spires* Connections
* Pinterest

Template:Spires
Profession

Detailed information about professions can be found in *..Soulash\data\mods\core\character.json*

There are 8 playable professions in the game. See the abilities page for the list of abilities associated with each profession.

## Fallen Knight

Fallen knights have longo abandoned their virtuos path for profit. Corruption has spread in their hearts, leaving a craving for bloodshed and destruction. they serve no master other than themselves.

Starting Equipment: Mace, Wooden shield

Starting Ability: Bash

Available Abilities: 13

## Poacher

Poachers hunt prey where it's illegal to do so. Royal forests, species under protection or nearing extinction is a fair game for them. It can be very risky, but profitable life.

Starting Equipment: Short Bow, 20x Arrows

Starting Ability: Piercing Arrow

Starting Recipes: Arrow

Available Abilities: 13

## Warlock

Warlocks are wizards playing with dark arcane powers. Their power comes from enslaved demons. They are known to be narcissistic and power hungry.

Starting Ability: Firebolt

Starting Equipment: Quarterstaff

Available Abilities: 14

## Berserker

Berserkers are warriors known for going into battle in an unstoppable, frenzied rage. Their bodies are hardened by constant fighting in the harsh northern wastelands.

Starting Equipment: Hand Axe x2

Starting Ability: Rage

Available Abilities: 13

## Nomad

Nomads are people of the desert, survivors of the burning sun. Lack of many natural resources forces them to raid others for survival.

Starting Equipment: Sabre, Goat Skin

Starting Ability: Chain Slash

Available Abilities: 13

## Necromancer

Necromancers are mages specializing in death. They have learned to cheat, manipulate and cause death. In history, a few of them were known to be the most dangerous forces to exists that were able crumbled entire kingdoms beneath their undead hordes.

Starting Equipment: Hood , Pile of Bones

Starting Ability: Raise Zombie

Available Abilities: 14

## Cultist

Cultists are priests that perform rituals to forgotten or dark gods. These people are willing to do anything for a blessing from their master.

Starting Equipment: Ceremonial Dagger, Robe

Starting Ability: Bless Weapon

Available Abilities: 13

## Inquisitor

Inquisitors were a very powerful order that used to fight the spreading darkness. After the War of Worlds, there seemed to be no more need for the order so it was disbanded. Inquisitors persisted, believing the world still needed cleansing in flames. They are potent fighters that aided themselves with magic in close combat situations.

Starting Equipment: Short Sword, Torch

Starting Ability: Immolate

Available Abilities: 13
Cripple

*Main article: Abilities*

### Description

Regular melee attack with 5 - 9 physical damage that slows down the target, increasing required time to move by 0.50.

## Profession

### Level

2

Cripple has a range of -1 and a cast time of -1, these values are replaced with the range and cast time of the weapon basic attack. However, all weapons that are usable with cripple are melee weapon making the range effectively 1 tile.

Requires one of: Axe, Sword, Mace, Dagger Spear
NPC

Detailed information about NPCs can be found in *..Soulash\data\mods\core\entities\*

Most non-player characters in Soulash are hostile to the player. Only a small number of animals are neutral to the player. Gods are listed separately on their own page.

## Bosses

### Alexander, the Emperor

* Level: 13
* Health: 800
* Max Stats: 75/75/75/75/75
* Resistance Modifiers: None
* Abilities
	+ Cripple
	+ Immolate
	+ Earthquake
	+ Fire Barrage
	+ Furious Attacks
	+ Unlimited Lightning
* Drops the Emperor's Crown, which can be used to access the Dream World.

### Observer

* Level: 12
* Health: 550
* Max Stats: 14/29/54/74/54
* Resistance Modifiers
	+ Acid +10
	+ Death +20
	+ Electric +5
	+ Fire +5
	+ Frost +10
	+ Holy -10
	+ Physical +10
	+ Poison +20
* Abilities
	+ Freezing Ray
	+ Death Ray
	+ Disintegrate
	+ Poison Ray
	+ Lightning
* Disintegrate and Poison Ray are the biggest threats from this boss, due to the additional damage-over-time effect they create. Distracting the Observer with summoned allies or adjusting equipment to raise fire and nature resistance will be important for defeating this boss. The observer is almost harmless in melee, and closing in can distract it from using its powerful ranged spell attacks.

### Sandaver, God Pharaoh

* Level: 13
* Health: 800
* Max Stats: 70/70/70/80/70
* Resistance Modifiers: None
* Abilities
	+ Revenge
	+ Vampiric Touch
	+ Judgement
	+ Death Ray
	+ Break Mind
* This fake god is always located in the top level of the Black Pyramid.
* Drops the Hand of Sandaver, an amulet that can be used to access the Dream World
Confounding Oaths

## Novel by Alexis Hall

***Confounding Oaths*** is a novel by British writer Alexis Hall, the second book in the *Mortal Follies* series. It is planned to be published on August 27, 2024.

## Synopsis

A nobleman must work with a dashing soldier to save his sister from a mystical bargain gone wrong, diving into a world of malicious fey, enigmatic cults, and treacherous magic in this irresistible romance from the bestselling author of Boyfriend Material.

The year is 1815, and Mr. John Caesar is determined to orchestrate a successful coming-out for his younger sister, Mary. Despite his best efforts, he is thwarted by the various interventions of a ragtag regiment of soldiers, a mysterious military cult, and a malicious fairy godmother.

When Mary is cursed by the fair folk, the dandyish Mr. Caesar is forced to work with the stolidly working-class—yet inescapably heroic—Captain James to rescue her. While Mr. Caesar is no stranger to dallying with soldiers, until now he's never expected one to stay. Or wanted one to. But even if the captain felt the same, there'd be no chance of anything lasting between them. After all, he and Mr. Caesar come from different worlds.

And lately, other worlds are the last thing either of them want to be dealing with . . .

Template:Mortal Follies
Events

Detailed information about events can be found in *..Soulash\data\mods\core\events\*

When the player reaches levels 5, 8, 11, or 14, a random god of the same level will spawn near the player and attack them. A countdown will appear on screen to warn the player about the approaching god. An event message will hint what god is going to spawn.

Combat details can be found on the God wiki page

## Level 5

Countdown Delay 200 Turns

 Ezotl, the River God

## Level 8

Countdown Delay 300 Turns

 Qdur, the Swamp God

## Level 11

Countdown Delay 400 Turns

 Othos, God of Rot / God of Medicine
 Rhaaos, God of the Sun
 Smid, the Smithing God
 Turdon, God of the Hunt
 Ulnos, God of the Moon

## Level 14

Countdown Delay 500 Turns

 Gramdar, God of the Mountain
 Sangre, God of Blood
 Sukuna, Goddess of Silence
 Vedna, Goddess of Magic
 Vyber, God of Destiny
 Zima, God of Winter
Soulash Wiki

**Welcome to the...**
**SOULASH WIKI**
**45 articles • 6 files • 515 edits**

**ABOUT THE WIKI AND THE GAME**

A Community Wiki for the indie game Soulash.

A forgotten god versus the whole world. A dark being, ready to regain his might using souls ripped from hundreds of enemies. Soulash is a **turn-based combat-heavy roguelike** told from the villain's point of view, where an open world exists only for the pleasure of complete destruction. From gnome villages, through dwarven keeps, into the hot deserts, with a massive Capital City and Black Pyramid - everything is to be conquered, destroyed and covered in blood.

* Visit the official Discord server: https://discord.gg/Y2dwG4c
* Visit the Soulash page on Steam: https://store.steampowered.com/app/1623210/Soulash/
* Visit the Soulash page on Itch: https://wizardsofthecode.itch.io/soulash

**NAVIGATION**

* Statistics
* Races
* Professions
* Abilities
* Crafting
* Weather
* World Map (spoiler)
* Events (spoiler)
* Gods (spoiler)
* NPCs (spoiler)
* Achievements (spoiler)
* Patch History (Steam)
* FAQ (Steam forums)

* Weapons
* Armor
* Tools
* Usables
* Food
* Resources

Game Mechanics* Damage
* Level
* Turn
* Vision

Other* Modding

**HELPFUL LINKS**

Getting Started
How to Contribute
Managing your new community
Guides
All Help articles
Vita

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Manacraft Wiki

**Welcome to the Manacraft Wiki!**
## Our wiki is currently undergoing a mass maintenance and recontruction! Please be aware of inconsistancies in our articles!

Manacraft is a fantasy story with hints of modernism from a Minecraft roleplaying server. It's about kings, heartbreak, betrayal and politics. It's a bunch of homosexuals playing Minecraft but dramatically.

We are 17 people creating the story around Manacraft! You're welcome to join us for this adventure into the world of Manacraft and see the story unfold here in it's wiki! Read about the history of the world and the characters that inhabit it.

Need any help? Here's the list of Admins!

## Important articles

PlaceholderThe world of Manacraft (In universe story)PlaceholderCharactersPlaceholderSeasonsPlaceholderLocationsPlaceholderKey EventsPlaceholderAlternate Universes

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Eevee’s Omiverse Wiki

**Welcome to the The Eevee’s Omiverse Wiki!**
E

We're a collaborative community website about The Eevee’s Omiverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
New player guide

A simple spoiler free guide for new players in Soulash.

## Controls

The default controls are WASD for moving forward/back, strafing left/right, and QE keys for rotating your character left/right. All directions are relative to the current facing of your character, which is indicated by an arrow next to your character. It is also possible to move your character with the numpad keys by changing the control scheme in the game options.

## Vision

Characters with normal vision can see up to 10 tiles in the day, +1 tile per 10 points of intelligence. At night, the intelligence bonus is negated, and only tiles within range 10 that are also lighted will be visible. If there is no light, then vision will be restricted to melee range.

Characters with infravision can see up to 10 tiles at night, +1 tile per 10 points of intelligence. During the day, the total vision range, including the intelligence bonus, is reduced by half.

Players should be mindful of the different vision ranges during the day and night. It can be especially dangerous to engage ranged enemies during a time when they have normal vision range while the player's vision range is reduce, since it will be very difficult to locate enemies shooting at the player from beyond their limited sight range.

Indoor areas are treated as if they are at night, and will have to be lighted from outdoor day time tiles or other light sources.

All entities in game follow the same vision rules as the player.

## Hearing

Players and NPCs can both hear other entities nearby. When the player hears another entity, a red exclamation mark will be generated to mark the location of the sound while the turn is processed, and players can use this to keep track of entities beyond their sight range or behind obstacles. Higher willpower will increase the chance of hearing other entities. Higher willpower will reduce the chance of being heard by other entities.

All entities in game follow the same hearing rules as the player.

## Combat

Pay attention to the background music! If the combat tune starts playing, then your character is being targeted by a hostile enemy, and you must be prepared to fight or flee quickly.

### Basic Tactics

Isolate enemies whenever possible. Be patient and let enemies run towards you, rather than approaching the enemy directly. Even ranged enemies can be lured into melee range by appropriate use of terrain and cover.

### Retreating

Hostile NPCs will lose track of the player if they are unable to see the player for several turns. While it is possible to run directly away from an enemy and escape its sight range, it is usually easier to try and break line of sight using the local terrain.

Stairs are very useful for retreating. Going up or down a stair will immediately break line of sight, and while enemies will still try to follow you for several turns, one can stand on a stair tile to block pursuers from moving into the same level and re-establishing sight, until they eventually give up and wander off.
Audrey Lane Stirs the Pot

## Novel by Alexis Hall

'***Audrey Lane Stirs the Pot*** is the third book in the *Winner Bakes All* series, written by Alexis Hall. It is expected to be published on March 12, 2024. The temporary description reads, "Grace Forsythe, Marianne Wolvercote, Wilfred Honey, Colin Thrimp, and Jennifer Hallet will return on the next season of *Bake Expectations*!"

Template:Winner Bakes All
My Singing Monsters: My Predictions Wiki

**Welcome to the My Singing Monsters: My Predictions Wiki!**
My Singing Monsters

We're a collaborative community website about My Singing Monsters: My Predictions that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Oaktopus

### Elements

> This amphibious hybrid of Plant and Water is comfortable in any environment. Oaktopus' 'roots' are actually powerful tentacles that carry him rapidly across landscapes, and propel him efficiently through water.
>
>

## Description

**Oaktopus** is a double-element Monster that is first unlocked on Plant Island. He is best obtained by breeding Potbelly and Toe Jammer. By default, his breeding time is 8 hours long. As a Double Elemental, Oaktopus does not have a high coin production.

## Song

Audio sample: File:Memory Audio BD.ogg

Voice actor: Matthew J. Stewart

On Plant Island, Oaktopus contributes to the song by harmonizing with "Eh-shooweh-dooweh-dooh, eh-shooweh-dooweh-dooh, eh-shooweh-dooweh-dooh, shooweh-dooweh-dooh" in a low, raspy voice.

On Cold Island, Oaktopus sings "Shoop shoop shoowep, shooweh-deeh-dooh".

On Water Island, Oaktopus sings "Shooweh-dooweh-dooh, eh-shooweh-dooweh-dooh, eh-shooweh-dooweh-dooh, eh-shooweh-dooweh-daysh" also in a low, raspy voice.

On Psychic Island, Oaktopus sings "Shoooooooo-dooooooo-doooooooo-doo, Shoooooo-dooooooo-doooooo-dooo, Shoooooo-dooooooo-DOOOOOOOOOO-doooooooo-dooooo..."

On Shugabush Island, Oaktopus sings "Shooweh-dooweh-dooweh-day, shooweh-dooweh-dooh".

On Tribal Island, Oaktopus sings "Shooweh-dooweh-day, shooweh-dooh-owww, shooweh-dooweh-day, shooweh-dooh-wowww".

On Gold Island, Oaktopus sings "Shooweh-dehday, eh-shooweh-dehday, shooweh-deh-dayDAYday, shooweh-dehday, eh-shooweh-dehdaydayday...".

During Composer Island, attempting to add a sharp to the B4 note becomes a low "wuh" note and attempting to add a flat to the C2 note becomes a high "shoo" note.

## Breeding

Oaktopus can be produced by breeding monsters with the elements of Plant and Water.

* +  Potbelly  and Toe Jammer

On Shugabush Island, Oaktopus must either be purchased with diamonds or teleported from any Natural Island once he reaches level 15.
Tweedle

### Elements

> Tweedle is nothing but Air! This flighty creature really gets around, and see herself as fashionable and popular. Tweedle loves to spread whispers and gossip, keeping the social life on her Island very interesting.
>
> Monster Bio

## Description

**Tweedle** is the single-element Monster of air, and is first unlocked on Cold Island. She is obtained by purchasing in the Market for 300 Template:Coins. By default, her incubation time is 4 hours long. As a Single Elemental, Tweedle does not have a high coin production.

## Song

Audio sample: File:Memory Audio A.ogg

Voice actress(es): Maggie Park, Karen Chalmers (sometimes)

Tweedle's contribution to a song is a repeated "la" sound. On most Natural Islands and Gold Island, she harmonizes with herself and sings two or more parts at the same time, whereas on Earth Island, Tribal Island, and the Fire Islands, she sounds more like two people singing the same part at the same time.

Tweedle's range is from A3 to E5, making it a mezzo-soprano.

## Breeding

Being a Single Elemental, Tweedle has no specific breeding combination. Instead, she is purchasable in the Market at Level 4. Note that any failed breeding combination containing a Tweedle may come out with a new Tweedle, unless she is bred with another Natural Single Elemental.
Dandidoo

### Elements

> With downy puffs shimmering in the slightest breath of wind, Dandidoo sashays elegantly across the landscape. She is much less inclined to strut after she has gone to seed and the puffs have blown away.
>
> Monster Bio

## Description

**Dandidoo** is a double-element Monster that is first unlocked on Cold Island. She is best obtained by breeding Tweedle and Potbelly. By default, her breeding time is 8 hours long. As a Double Elemental, Dandidoo does not have a high coin production.

## Song

Audio sample: File:Memory Audio AB.ogg

Voice actress: Maggie Park

Dandidoo's song lyrically resembles Toe Jammer and Kazilleon's songs, although Dandidoo's voice is higher and clearer than the both of them.

## Breeding

Dandidoo can be produced by breeding monsters with the elements of Plant and Air.

* +  Potbelly  and Tweedle
Pango

### Elements

> One would not expect a monster born of Air and Cold to be flightless and perpetually chilly, however, this is Pango's reality. Pango must content himself with remaining on the ground and chattering, playing his part in the endless chorus.
>
> Monster Bio

## Description

**Pango** is a double-element Monster that is first unlocked on Cold Island. He is best obtained by breeding Tweedle and Mammott. By default, his breeding time is 8 hours long. As a Double Elemental, Pango does not have a high coin production.

## Song

Audio sample: File:Memory Audio AE.ogg

Instrument: Castanets

VST: Unknown

Pango's contribution to an island's song is a light percussion instrument known as castanets, an instrument that makes a light-sounding click when clicked together. The ice on the tip of Pango's beak suggests that the clattering noise is a reference to the way teeth chatter in the cold.

## Breeding

The Pango can be produced by breeding monsters with the elements of Air and Cold.

* +  Mammott  and Tweedle
Cyndi

## History

The third of David's personalities when he first appeared, she is a rebellious girl who disliked being contained or controlled by others. She is known to have had a crush on Cypher.

## Powers and Abilities

### Powers

**Pyrokinesis**: Cyndi has the ability to telekinetically control and manipulate any fire or flame, even ones one did not manufacture, and utilize them in any way imaginable. She can also possess complete and precise control over their shape, size, intensity, density, temperature, and even color.
Furcorn

### Elements

> This tiny, delicate creature maintains a steady internal temperature by fluffing or flattening his silky green pelt. Furcorn is special. Protect him.
>
> Monster Bio

## Description

**Furcorn** is a double-element Monster that is first unlocked on Plant Island. He is best obtained by breeding Potbelly and Mammott. By default, his breeding time is 8 hours long. As a Double Elemental, Furcorn does not have a high coin production.

## Song

Audio sample: File:Memory Audio BE.ogg

Voice actor: Dave Kerr

Furcorn's contribution to an island's song is a melodic falsetto warble. On Shugabush Island Furcorn sings the same song as he does on Plant Island but faster and at a different key signature. On Earth Island, he harmonizes with the Dandidoo. On Light Island, it plays a falsetto similar to that of Yawstrich.

## Breeding

Furcorn can be produced by breeding monsters with the elements of Plant and Cold.

* +  Potbelly  and Mammott

On Shugabush Island, Furcorn must either be purchased with Diamonds or teleported from any other island Natural Island once he reaches level 15. You cannot breed Furcorn with Mammott and Potbelly on Shugabush island as the breeding combinations must include Shugabush.
Toe Jammer

### Elements

> While Toe Jammer may appear fragile, he's a Water elemental and is very tough. Toe Jammer sings of liquid wonders: deep sea leviathans, crashing surf, flooded basements, and bubble tea!
>
> Monster Bio

## Description

**Toe Jammer** is the single-element Monster of water, and is first unlocked in the game’s tutorial. He is obtained by purchasing from the Market for 250 Template:Coins. By default his incubation time is 1 minute long. As a Single Elemental, Toe Jammer does not have a high coin production.

## Song

Audio sample: File:Memory Audio D.ogg

Voice actor: Dave Kerr

Toe Jammer's contribution to his Island's song is always some variation of the sound "doo." On Air Island, his song consists of some extra syllables, making it closer to "ba-doo-wap." His vocal range spans from G2 to G#3, making his voice a bass voice.

## Breeding

Being a Single Elemental, Toe Jammer has no specific breeding combination. Instead he is purchasable in the Market. Note that any failed breeding combination containing a Toe Jammer may come out with a new Toe Jammer, unless he is bred with another Natural Single Elemental.
Mammott

### Elements

> Mammott’s luxurious fur ensures that this Cold elemental is never chilly. Tangles, however, are an ongoing issue. His resonant anthem celebrates blizzards and frosted windows. Mammott does not shovel snow.
>
> Monster Bio

## Description

**Mammott** is the single-element Monster of cold, and is first unlocked in the game’s tutorial. He is obtained by purchasing in the Market for 300 Template:Coins. By default, his incubation time is 2 minutes long. As a Single Elemental, Mammott does not have a high coin production.

## Song

Audio sample: File:Memory Audio E.ogg

Voice actor: Matthew J. Stewart

Mammott typically sings "bum" to the bassline of his Island's song. This is true for every Island except Air Island, on which he sings "heyo" as a compliment to the bassline. The Mammott's vocal range encompasses G1 through G#3, making his voice type bass.

## Breeding

Being a Single Elemental, Mammott has no specific breeding combination. Instead is purchasable in the Market at Level 2. Note that any failed breeding combination containing a Mammott may come out with a new Mammott, unless he is bred with another Natural Single Elemental.

On Shugabush Island, Mammott must either be purchased with diamonds or teleported from any other island he is found on (not including Fire or Magical Islands) once he reaches level 15.
Delsin Rowe

## History

He is one of David Haller's sub personalities

## Powers and Abilities

**Molecular Manipulation**: Delsin can mentally control, transform, and manipulate the molecules of all matter and energy. Through concentration, he projects a psionic-manipulative energy, the precise nature of which is unknown, that alters the arrangement of molecules according to any visualized pattern. He can animate inanimate materials by causing constant mass movement of molecules: for example, he can make a brick building walk. He can rearrange molecules so radically, he can use his power to reconfigure all forms of matter and them into different substances and forms (such as, for example, turning air into glass), and can change matter into energy and back again. It has been theorized that the vast majority of his powers are derived from his ability to alter matter and energy and that he could simulate almost any superpower with enough practice and control. He seems to do this unconsciously as the Void when he changes shape and power sets. He can create force fields and energy blasts, and also open up wormholes through hyperspace and traverse them, thus travelling faster than light. The maximum area he can affect at a single time is not yet known. In the past, however, he has enclosed the entire island of Manhattan in a plexiglass barrier, lifted a 150 billion ton mountain under his own power alone, converted a two-square mile parcel of land into an ornate palace, and affected the entire planet Earth. Once he effects a change in the arrangement of molecules in a quantity of matter, it remains in its new configuration until he consciously changes it back. Even if rendered unconscious, the transformed substances remain.

* **Materiokinetic Warping**: Delsin can warp reality to certain degrees through rearrangement of matter. With this ability, David Haller can achieve most any effect imaginable. He also has the power to redefine physical reality with naught but the power of mind. Described as being able to alter the very nature of Quantum Mechanics with his brain to affect & reverse entropy, peer beyond time & alter probability on a whim. David learned he could even craft and build various constructs or even sentient effigy's by rearranging molecules by force of will. Either conjuring a miniature werewolf in the palm of his hand, erecting a force field able to deflect Terrax the Tamer's energy waves with relative ease, and at his most uninhibited, create massive Sand Golems capable of downing a giant sized Wasp.
Jack Wayne

## History

The first artificial personality created by David Haller, he looks like a swaggering adult roustabout adventurer with the ability of telekinesis. He was killed by Magik with her Soulsword during her rescue of Karma, but was seen resurrected later.

## Powers and Abilities

### Powers

**Telekinesis**: Jack possesses immeasurably potent telekinetic powers. With it, David Haller is able move, levitate, control, and manipulate people, and multiple inanimate objects with mere thought via his hands or eyes alone. He can use this to various effects. He is able to fly, create small bright green-colored telekinetic shields and barriers, unleash incredibly powerful blasts of bright green telekinetic force and, freely control and manipulate several objects from a huge distance. Since his abilities are mind-based, it means that if he's unable to concentrate or form a thought, he's unable to use his powers. This also means that most of his powers are controlled by his emotions and feelings and can often get out of hand if he gets angry enough, causing nearby objects to telekinetically combust (similar to the ability of **molecular combustion**) or random destructive telekinetic bursts to happen, even sending things flying depending on how passionate he's feeling.
Shrubb

### Elements

> Shrubb performs continually in a willowy graceful ballet. This statuesque monster has astounding stamina, ensuring a steady source of modulation and sprayed saliva for the entire island chorus.
>
> Monster Bio

## Description

**Shrubb** is a double-element Monster that is first unlocked on Plant Island. He is best obtained by breeding Potbelly and Noggin. By default, his breeding time is 8 hours long. As a Double Elemental, Shrubb does not have a high coin production.

## Song

Audio sample: File:Memory Audio BC.ogg

Voice actor: Erick Desjardins

Shrubb's contribution to an Island's song is a percussive rhythm, produced by beatboxing and buzzing his lips together.

## Breeding

The Shrubb can be produced by breeding monsters with the elements of Plant and Earth.

* +  Potbelly  and Noggin
Void (Dark Sentry)

**The Void** is the black and destructive entity that bonded to Robert Reynolds when he became the Sentry, and acts as a counterforce and embodiment of his negative aspects. It is more of a force than a person but can take any shape it chooses. When talking to and teasing Sentry, it normally uses human form. It is capable of destroying the Earth, if not the entire universe. Robert fights a constant inner battle to keep the Void at bay as it comes into being every time he uses his powers and is his eternal nemesis, born in his own psyche.
Malachi Comics Database Wiki

**Welcome to the Malachi Comics Database Wiki!**
Fan Comunity

We're a collaborative community website about Malachi Comics Database that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Potbelly

### Elements

> Potbelly is all Plant, and grows like a weed. He is a welcome participant in the chorus, so long as he wears his pot and refrains from invading others' space.
>
> Monster Biography

## Description

**Potbelly** is the single-element Monster of plant, and is first unlocked on Plant Island. He is obtained by purchasing in the Market for 250 Template:Coins. By default, his incubation time is 2 hours long. As a Single Elemental, Potbelly does not have a high coin production.

## Song

Audio sample: File:Memory Audio B.ogg

Voice actor: Matthew J. Stewart

Potbelly's contribution to an Island's song is a two-part harmony of nasal, staccato vocals that go "bup" or "bawmp". The smaller of Potbelly's two heads frequently takes a solo line, riffing on the larger head's steady line. On Fire Haven, he sings "shicka bawmp" instead of just "bawmp." This is the only Island where he does this.

Potbelly's vocals range from A#2 to D4, making him a baritone.

## Breeding

Being a Single Elemental, Potbelly has no specific breeding combination. Instead is purchasable in the Market at Level 9. Note that any failed breeding combination containing a Potbelly may come out with a new Potbelly, unless he is bred with another Natural Single Elemental.

On Shugabush Island, Potbelly must either be purchased with diamonds or teleported from any other island he is found on (not including Fire or Magical Islands) once he reaches level 15.
Weapons

Note: weapon type is 0 indexed, however the game files are 1 indexed. This can lead to confusion when looking at game files. For example: Bash lists requiring weapons of type ID 1, 2, 3, and 5. However, it uses weapons of type 0 ,1, 2, and 4. Care must be taken when looking at Type ID to determine compatibility.
Hank Daughtry

## History

He is one of David Haller's split personalities.

## Powers and Abilities

**Fundamental Forces Manipulation:** Hank has displayed the ability to manipulate the four fundamental forces of the universe on a potentially a cosmic scale. This ability allows him to rearrange matter to create other configurations and can even transmute elements and manipulate space-time to a degree by using gravity to distort them.
Damage

## Basic Melee or Ranged Attacks

The damage value listed in the character sheet is the damage dealt for a basic melee or ranged attack. The formula is:

Damage = Weapon Damage + Stat Modifier

* If the weapon damage is purely physical, then the stat modifier is +1 per 2 points of strength for axe, sword, mace, unarmed, improvised, and natural thrown weapons.
* If the weapon damage is purely physical, then the stat modifier is +1 per 2 points of dexterity for dagger, spear, bow, and crossbow.
* If the weapon damage is purely non-physical, then the stat modifier is +1 per 2 points of intelligence.
* If the weapon damage is a mix of physical and non-physical, then the stat modifier is +1 per 4 points of strength or dexterity, whichever is appropriate, and intelligence combined.

As player characters will normally focus on only one stat for damage, weapon with a mix of physical and non-physical damage will often deal lower damage than expected due to their mixed stat modifier.

If the player is dual wielding, than a basic melee attack will hit with both weapons.

If the player is wielding a one-handed weapon with a spare offhand, then it counts as dual wielding with a fist attack in the offhand.

## Ability Damage

For damage value of abilities, the formula is:

Damage = Weapon Damage \* Weapon Scaling Factor + Stat Modifier + Base Ability Damage

The weapon scaling factor is shown in the ability's description, and determines what portion of weapon damage is used to improve the ability's damage. Most simple attack abilities have 100% weapon scaling.

* If the ability damage is purely physical, then the stat modifier is +1 per 2 points of strength for axe, sword, mace, unarmed, improvised, and natural thrown weapons.
* If the ability damage is purely physical, then the stat modifier is +1 per 2 points of dexterity for dagger, spear, bow, and crossbow.
* If the ability damage is purely non-physical, then the stat modifier is +1 per 2 points of intelligence.

Abilities only have one damage type, so the scaling stat modifier for damage should never have mixed scaling between strength/dexterity and intelligence. (reference)

The damage type of the weapon is completely irrelevant to the final ability damage. All damage will be converted to the damage type designated by the ability.

The base ability damage varies between each ability. Details can be found in *..Soulash\data\mods\core\abilities*

Ability damage only factors in the main hand weapon, and ignores any dual wielded weapon in the offhand.

## Resistance

Resistance values directly reduce damage of the specified type by the amount listed (i.e. direct subtraction), but the minimum damage will always be 1 from any attack.

There are 8 types of resistances.

1. acid
2. death
3. electricity
4. fire
5. frost
6. holy
7. physical
8. poison

In the game files Resistance is called armor and includes parry as an armor type
The Garage

The Garage is the central base within The Outpost and must be protected at all costs. It's used for repairing The Car, and accessing the Garage Menu.

Both The Garage, and The Car have health bars displayed at the top-left hand corner of the screen, and if either are destroyed it triggers a Game Over.

Like other Buildings, The Garage can be inspected and upgraded, as well as repaired using the Repair Gun.
Repair Gun

Repair Guns are devices which are able to repair Buildings, and Companions. Repairing is done through an energy curve () which utilizes a similar mechanism to welding (colloquially known as "The Repair Noodle").

## The Player's Repair Gun (How To Repair Buildings and Companions)

The player's Repair Gun is attached to the back of The Car. It can be used to repair Buildings, and Companions, but not The Car itself.

### Repair Buildings:

1. Touch and hold around that building (typically with your index finger).
2. The energy beam will slowly connect with the building.
3. The building's health bar will appear and the repair gun begins repairing it at an increasing rate as it charges up.
4. Release the touch once the health bar is full.

### Repair Companions:

Same steps as for repairing buildings, but some companions won't necessarily sit still while you're trying to repair them (Minicar in particular).
Shotgun

The Shotgun is one of the only two Weapons available during your first game. It fires bursts of bullets at a constant rate.

## Shotgun Stats

### Fire Rate

**Description**: Bursts of bullets fired, per second.

 1 (Base)

### Damage

**Description**: Damage per bullet.

 1 (Base)

### Velocity

**Description**: Bullet speed in meters per second.

 1 (Base)

### Shot Spread

**Description**: Todo

 1 (Base)
 3
 4
 5

### Projectiles

**Description**: Todo

 1 (Base)
 3
 4
 5
Carpenter Boost

* 1
* 2
* 3

## Tier 1

### Description

Unlocks Boost: CarpenterBegin each game with Carpenter at level 1. Further multipliers may still be acquired in-game.

## Tier 2

### Description

Unlocks Boost: CarpenterBegin each game with Carpenter at level 2. Further multipliers may still be acquired in-game.

## Tier 3

### Description

Unlocks Boost: CarpenterBegin each game with Carpenter at level 3. Further multipliers may still be acquired in-game.

## Progression

### Next

-Junk Scavenger Boost
-Part Scavenger Boost
-Techie Boost
-Mad Scientist Boost

Carpenter Boost is the Starter Tech for Boosts. Once researched you begin each game with Carpenter at level 1.
Components

Components are the parts and currency which are used to craft and upgrade: Buildings, Weapons, Gadgets, Companions, etc. They are dropped by The Invaders once they have been destroyed. Each Invader has different variety and probability of the components it will drop. Components are also be gained via Factories, which are able to produce your choice of component intermittently.

There are 11 components divided into 2 categories:

* Crafting Components: These are the components which are used during a game. They are used to craft and upgrade: Buildings, Weapons, Gadgets, Companions, etc.
* Metals: Used in Research in order to unlock new Techs. Like Crafting Components, they are dropped by The Invaders; but they are **not** able to be created in Factories.

## Metals

Used in Research in order to unlock new Techs. Like Crafting Components, they are dropped by The Invaders; but they are **not** able to be created in Factories.
Build Menu

The Build Menu is used to construct Buildings. It's accessed from the hammer icon at the top right.

## How To Build

To construct a building, open the Build Menu with the icon at the top right. There are 3 tabs, one for each of the categories of Building: General, Structural, and Defense. In each tab you'll find the buildings of that type.

Select a building to inspect it, the inspector will show the name, description, and a "Build" button which shows the necessary Components.

Once you tap the "Build" button Build Controls will open and you'll begin placing the Building.

Drag the orb above the Building to move it into a valid location. Then press the Checkmark button to confirm your placement.
Rocket Launcher Tech

### Description

Unlocks Weapon: LauncherFires rockets that deal massive explosive damage. Can gain heatseeking abilities.

## Progression

### Next

-Rocket Turret
 -Boosters
-Seeking Rockets

Rocket Launcher Tech is the Starter for Rocketry. Once researched it unlocks the Launcher, as well as access to research: Rocket Turret, Boosters, and Seeking Rockets
Damage Types

All damage which is inflicted in dealt with a Type. Weapons, Projectiles, and Invaders will deal different types of damage.

The net amount of damage dealt can be Boosted, or Resisted by various modifiers depending on the Damage Type.

#### Sources Of Collision Damage

* The Car
* Ball Spinner
* Hexecutioner
* Goodbye-O-Tron
* Brute
* Boop
* Tank

#### Sources of Bullet Damage

* Bullets
* Machine Gun
* Shotgun
* Sniper Rifle
* Basic Shooter
* Spike
* Minicar

#### Sources of Energy Damage

* Beam Rifle
* Beam MG
* Nester
* SlyPsyGuy
* Thuund
* Iggy
* Brian

#### Sources of Fire Damage

* Flamethrower
* Incindrone
* Flaming Drifts

#### Sources of Explosive Damage

* Grenade Launcher
* Rocket Launcher
* Bomber
* Goodbye-O-Tron
* Thuund
* Tank (Companion)
Getting Started

## The Tutorial

The tutorial takes place over the first 5 rounds of the game. Throughout the tutorial Apocalypse Girl walks the player through how to drive, shoot, repair, and build.

The pre-game tutorial happens on round 0, mostly teaching the controls, after which The Invaders begin attacking and round 1 starts. The remainder of the tutorial consists of quests and other dialogues between rounds, until the player's first death.

### Round 1 to 5

After rounds 1 to 5 there are Quests and Dialogues to teach both habits, and the other aspects of the game.

#### Quests

Quests and triggered after each round during the tutorial, before any dialogues on that round. They are more casual, providing general tasks that must been completed without directing through each individual step. Repair Car, and Repair Base occur every round if they've taken damage. The other Quests occur only once on specific rounds.

 Repair Base
 Build Turrets
 Build Armory
 Get A New Gun

#### Tutorial

The remainder of the tutorial teaches further aspects of the game such as Building, upgrading buildings, and crafting Weapons in the Garage Menu.

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