Warmazus-Orendi's Gunzerking Bat Sh*t Insane Sibling

Name: Warmazus, the Goddess of Guns. A
self-proclaimed wizard of all things guns and explosions. Warmazus is the big,
younger sister of Orendi, they were separated at a young age when Warmazus was
captured by an intergalactic traveling circus to be used in a freak show, but
was later sold to slavers. Six years later the slaver transport she was on got
raided by Reyna and the Rogues. Warmazus was so amazed by the cutthroat lifestyle
and modified weaponry of Reyna’s Rogues that she signed on to serve under
Reyna’s command. After about ten years of fighting under Reyna, she had to
assign Warmazus to another group of pirates because of her crazy compulsion to
horde all weapons, including those of her squadmates. So Warmazus started
experimenting with weapon modifications herself and became very protective of
her new designs and tried to find any excuse she could to test her new weapons
on the battlefield. She has now joined the Battleborn because she saw Orendi
joined up. Now the two unhinged and insane sisters will wreak havoc across
Solus to save it from…them.

Health: 1741

Shields: 360

Role: Defender/Disruptor/Pusher/Easy

Weapons: Warmazus dual wields her heavily
customized Twin Mercies. They are two submachineguns with thirty rounds in a
clip. She spends more time reloading if she reloads both of them.

Ability 1: Death Dealer: Warmazus switches
her off hand gun with an automatic shotgun until it runs out of ammo. It has
twelve rounds and deals 115 damage per round to enemies.

Ability 2: Hornet’s Nest: Warmazus
switches her primary weapon to an automatic micro rocket launcher. Holds 20
micro rockets and each one does base damage of 86 damage per rocket.

Ultimate: Quad Wield: Warmazus pulls out
all of her guns, the Twin Mercies, the Death Dealer and the Hornet’s Nest to
devastate enemies for ten seconds or when her guns run out of ammunition. The
ability ends as soon as all of her guns run out of ammunition.

Talent: Scavenger 2.0: Because Warmazus
loves her guns so much, she’s runs out of ammunition constantly. She’s
engineered a device on her armor which automatically refills her ammunition
overtime, but requires her to take health and shield damage. Every 100 shield
or health damage she receives, takes 1 second off of either the Death Dealer or
the Hornet’s Nest.

Augmentation Paths: I Love My Guns and I
Love My Designs.

I Love My Guns Level 1: Increase the clip
size of the Twin Mercies for 50%.

Level 2: Death Dealer’s spread is
increased. +20% spread.

Level 3: Hornet’s Nest has an increased
clip size. +10 rounds.

Level 4: Taking damage increases your
movement speed for 3 seconds. +15% movement speed increase. 6 second cooldown.

Level 5: As long as you’re firing a
weapon, you regenerate health. +12 health per second as long as you are firing
a weapon.

Level 6: Increase Death Dealer’s clip
size. +4 rounds.

Level 7: The Hornet’s Nest has a chance to
not consume ammunition when a shot is fired. +25% chance to not consume
ammunition per shot.

Level 8: Whenever Warmazus exhausts the
ammunition in either the Death Dealer or the Hornet’s Nest, her shields
immediately start recharging.

Level 9: Reloading the Twin Mercies
reduces all skill cooldowns by 10% until they are finished reloading.

Level 10: When Warmazus activates Quad
Wield, she gains damage mitigation until her guns run out of ammunition. +40%
damage mitigation. 4 middle fingers.

I Love My Designs Level 1: Reduces the fire
rate of the Twin Mercies, but increases their range. -25% fire rate, +25%
range.

Level 2: Warmazus arms the Death Dealer
with explosive slugs which deal the same damage, but have greater range. +100%
range.

Level 3: The Hornet’s Nest’s last shot in
the magazine causes a small explosion on impact dealing 90 damage to enemies in
a small radius.

Level 4: Whenever you exhaust the clip in
one of your guns, you restore 25 shield energy.

Level 5: Every shot landed against an
enemy increases weapon accuracy by 2% and stacks up to 10 times. All stacks are
lost when you fail to land a hit with any gun.

Level 6: Scavenger 2.0 reduces the shield
or health damage required to activate to 75.

Level 7: Exhausting either the Death
Dealer or Hornet’s Nest has a 20% chance to refill half of the gun’s ammo.

Level 8: Increase Warmazus’s shield
strength and health by 180.

Level 9: Scavenger 2.0 will now take off 2
seconds for every fixed amount of shield or health damage taken.

Level 10: The Death Dealer, the Twin
Mercies and the Hornet’s Nest no longer cause Quad Wield to end if they run out
of ammo. The ability expires when the time limit runs out.