Plants

Plants are players that decided to go for a completely different playstyle with most players sacrificing the mobility and stealth stat. In fact, Plants are used for stealth by many animals. The plant's unique way of gaining energy is by photosynthesis, though some decided to go for the carnivorous playstyle. Plants are the first species that the devs decided to introduce on the Land DLC. Plants obtain water using a body part called the roots. They absorb ground water and are found in most every terrestrial plant. Some plant players that spawn in the desert, such as the saguaro cactus, have uniquely deep root systems. Plant builds like the algae and mangrove appear in the aquatic biomes as well.

#### Algae

Algae are also in a Faction of aquatic builds that have the ability to conduct photosynthesis. Seaweeds (such as kelp or plankton) are in the algae Faction. These builds have a simple play style as they need sunlight, water,chlorophyll, carbon dioxide, the correct environment and nutrients to **grow** and make their own energy.

#### Tree

Trees play a significant role in moderating the climate. In this class the play style of a tree is to store large quantities of carbon in tissues allowing significant growth. Trees and forests provide a habitat for many builds. Tropical rain-forests are among the most bio-diverse habitats in the world.

#### Carnivorous plants

These players put most points into power in order to get XP from animal prey by utilizing the digestive enzymes ability. Most come with a unique secretion or trapping method, such as a vacuum or distinctive scent. They also have above average stealth stats in order to trap their prey, which is a necessity when you lack any kind of mobility. These builds include, but are not limited to: The venus fly trap, sundew, rainbow plant, and pitcher plant.

### Gameplay

Plants focus on resource acquisition and base defense. Their Photosynthesis ability makes it seem like they are AFK XP farmers, but that is not the case. They must harvest water, essential nutrients, carbon dioxide, and sunlight to gain any XP.

Plants only have four stats: Power, Defense, Stealth, and HP. In fact, most don’t even have Power. They defend themselves from mobile predators using both physical defenses like Thorns and Tough Membranes, as well as manufacturing chemical weapons like Poison. They also compete with their neighbors, extending their root systems and controlling the most area possible.

The last important gameplay aspect is reproduction. The quest objective is to produce seeds, get them fertilized, and spread them across the map, where they will spawn players with near-identical character code. This can be complicated, but many plant players produce rich, high-XP fruits or nuts that, when consumed (and eventually excreted), leave the indigestible seeds in a pile of all-natural fertilizer.

### Evolution and Cultivation

Domestication by Human Mains led to Plants Evolving to fit Different agricultural needs, Selective breeding among plants lead to smaller Pips and More edible parts of the food. it also made them bigger and worth more to the human mains selectively breeding them.

### Photosynthesis

**Photosynthesis** is the plant Factions way of producing stamina, and food for the plant to survive.

Note: Not all plants use photosynthesis to grow. See fungi

### Medicines, Nonfood products, Scientific and cultural uses

Human domestication of plants revolutionised medicines and non-food products. Whether it was discovered interdependently by colonists or indigenous human players, plants in medicine improved the average human player's healthcare.

#### Negative effects

Drugs such as cannabis can have passive de-buffs when smoked

Cannabis debuffs effects :

* if a player is not used to it, they may feel faint or sick.
* it can make the players console lag and even hardlock them.
* it can lower Intelligence
* it makes some human builds feel confused, anxious or paranoid, and some experience panic attacks and hallucinations – this is more common with stronger cannabis playstyles like skunk or sinsemilla
* it interferes with the human ability to operate the tools and vehicles that made them so broken.