Demolisher

Demolisher

Explosives expert with focus on high area damage with Launcher preference. Uses his seismic resonator for chain explosions

core: HE-AMMO Explosions grant 1-2 stacks of HE-Infusion ammo, each increasing the damage of the next fired projectile by flat 50 and dealing 20% more damage to turrets and bosses.
baseline Ejecting and reloading refreshes 100 shields per second, this effect is doubled on Launchers.

Start with The Ares GL-16 Grenade Launcher.
level 5 Reloading is 25% faster

Double kills: Grant +1 HE-Ammo damage

Triple kills: Heal for 100 health

Ultra kills: Grant +4% scavenging

All stack infinitely
level 10 Always throw 2 Grenades at once, and all items gain 20% power.
Take reduced explosion damage.
level 15 Gain 7 critical strike chance and explosive weapons criticals benefit from 75% of normal critical strike damage. (Default:50%)

Seismic Resonator benefits from critical strikes and gains 10% additional critical chance.
level 20 Never take more than 600 damage from a single attack, and gain 20 armor whilst below 30% health
Seismic Resonator also causes a secondary blast, dealing less damage over a larger radius.
Unlocks Overdrive slot
level 25 Ares GL-16 gains a bonus after 75 kills
Launchers, Rifles with Launchers, and other Special weapons gain a 10% chance not to consume ammo, and gain double bonuses from stat upgrades.
prestige Triple or Ultra kills grant a charge for the Resonator, can go over the normal charge cap.
Cosmetic only: Energy Orb
challenge Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes gain 5 increased maximum spare ammo.

insanity Beat the last boss with the class in the following modes:
[\_] 200% Classic Mode
[\_] 140% Madness mode
[\_] 140% Tactical mode
[\_] 140% H-Adrenaline mode

HE bullets gain 10 more maximum charges and each 10th grants 30% increased critical chance and damage.

Cosmetic only: Glow Aura

* Bonuses for explosive weapons and grenade-type items
* Grants small, but permanent stat increases on multi-kills
* Cannot take more than 600 damage a hit (at level 20)
* Benefits all special weapons with an incredible 2x stat upgrades bonus (level 25)

## Signature Item

Seismic Resonator

All explosions create a temporary resonating target which can be triggered to create a seismic aftershock explosion.

## Memory Modules

Status Extender

All user affecting positive and negative status effects last **[35%]** longer and status effects don't deal damage below 25% health.

Forged by Fire

Grants up to **[10%]** critical strike chance and **[30%]** higher firerate the higher the weapon Heat.

Grenadier

Getting hit by an explosion refreshes shields and grants a strong damage and firerate buff for **[3]** seconds.

All Grenades, placable mines & traps have **[20%]** reduced cooldowns.

Chromatic Alloy

Taking health damage over 50 has a **[25%]** chance of granting 50 armor for 5 seconds, 20 seconds cooldown.

Weapons Deal

Starting Pistols and weapons come in a non standard variant and weapon upgrade shops cost **[25%]** less.

Multiply

All ammo regeneration effects are amplified by **[35%]**.

Picking up ammo grants slight ammo regeneration for **[20]** seconds.

Inner Fire

Grants **[20]** health regeneration while in combat for a maximum of 10 seconds.

Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.

Focus

Active reload grants **[30%]** improved recoil control and increases item cooldown speed by **[100%]** for 2 seconds.

Well Oiled

All items grant **[4]** maximum health and heal for the same on activation - stacks 50 times.

Item activations have a **[2%]** chance of resetting running cooldowns of all items.

Overdrive

Items cool down **[35%]** faster and weapons eject up to **[35%]** faster if heat is over 40.

Increases movement speed by 30.

Elemental Power

All inflicted slow, poison, fire, or bleed effects last **[30%]** longer (radiation deals more damage).

All effects applied by shots have a **[15%]** chance to have triple strength.

Calculated

Take **[15%]** increased damage under 50 Heat and deal **[30%]** more damage when over 50 heat.

Overheating no longer removes shields and grants a strong shield buff for 6 seconds.

Transmutate

The first recycled item grants a replacement of the same rarity and **[2]** Plating.

Passively increases recycling gain by **[35%]**.

Unceasing

Increases heat generation by [25%]. Dash now resets current heat, refreshes shields and reduces Dash cooldown all by [25%].

Increases dodge chance by 5%.

Sun Rising

Every 300 Heat produced passively increase burn and crit damage by 1%.

Stacks **[40]** times and reaching the max heals to full HP once.

Force Unleashed

Picking up Powerups heals for **[10%]** missing health and all powerups last **[4]** seconds longer (Powerups always last longer depending on how fast they were picked up).

## Tips

* The Acid Grenade counts as an explosion for the purposes of triggering the Seismic Resonator. The Missile Drone makes an excellent companion for the same reasons.

Character Classes

Breacher | Sniper
Assassin | Raider
Heavy Gunner | Engineer