recursal/Fanatic-Fandom huggingface dataset:
Relics

**Relics** are collectible items that first appeared in *123 Slaughter Me Street*.

## Appearances

### 123 Slaughter Me Street

The relics are seen in the hallways and doorways. The player can collect these by simply use the flashlight on them. Relics include:

* A crowbar.
* A rocking horse.
* A doll.
* A dollhouse.
* A children's book.

### 123 Slaughter Me Street 2

While not a collectable in this game, some of the items that are used for Relics appears in this game simply as props. The dollhouse and rocking horse for example can be seen in Tim's Daughter's room.

### Slaughter Me Street: 1999

The Relics return in Slaughter Me Street 1999 as the main collectable the player must get in order to beat the game. Most of the Relics from the first game reappear here with some new additions:

* A Foggle Friends poster
* An OTORI™ Game Console

In this game, the relics will appear in a random spot on a map categorized into different "zones". Only one relic can be found in each "zone" and the game instantly begins the "Seek" phase should the player chose to pick a relic up before the "Pre-Game" phase ends. This will also alert the nearest threat making whatever is nearby go to the spot where the relic was. Collecting all the relics opens an exit on the map and spawns the Nightmare.

## Trivia

* Most of the relics relates to the story in some way.
	+ The crowbar is presumed to be the murder weapon.
	+ The rocking horse, doll, and dollhouse were all things that belonged to Tim's Daughter.
* The OTORI ™ seems to be a reference to the ATARI
	+ The cartridge seen in the OTORI ™ is also a direct reference to *Midnight Evil* another game that Impulse Games Studios has made.
Plot

***Beware!*** This article contains information that may be considered Spoilers to newcomers to the series. Please keep this in mind while reading.

This article contain the game series' plot.

## *123 Slaughter Me Street*

      An escaped criminal was being chased by the police. After shooting and killing one of the cops and a guard dog, he escaped into a neighborhood and tried to find a place to hide. The criminal broke into a house and was sneaking around and decided to steal anything that could be valuable. He was about to leave the property when he tripped over a rocking horse, triggering a little girl to wake up. Upon the girl seeing him she screamed, and he beat her to death with a crowbar. He ran away, and the police closed in on him. He climbed an old fire escape and stood atop the apartment complex. A cop then shot him in the chest, and he plummeted through the glass roof and fell into the darkness. Thus our game begins.We are in a personal hell, our character was shot by the police before the escape after falling into the building, rendering him slower. In the game we play as the criminal working his way through the abandoned complex and trying to find the exit at the end of the torture. The relics are things from the outside that are evidence. After the Criminal makes it to the bottom floor, the building mysteriously catches fire. The Follower follows, the Greeter greets, the Waiter waits, all, in 123 Slaughter Me Street.

## *123 Slaughter Me Street 2*

Years before the first game, Tim Denson created the puppets for the TV show "The Foggle Friends". After the show rejected many of his characters, it drove him into depression.

The Nightmare came to life because he was a demonic entity, possibly summoned by Tim in a deal to make the show successful, that felt disrespected by the way Tim represented him with the puppet.

He drove Tim to kill his daughter, and then commanded the puppets to come alive and kill Tim. The player's identity is debated, but the player must escape the house while trying to find relics and hiding from the puppets. It is revealed that the criminal from the first game was Tim Denson. And during all of this, the Seeker seeks, the Stalker stalks, and the Screamer screams.

## *123 Slaughter Me Street 3*

Not much is known about this games story, especially since work on it has started from scratch. However, In an early, scrapped version of SMS 3, Tim Denson would be in a mental asylum where he escapes, and is followed by the Demon Follower, is greeted by the Demon Greeter, is waited for by the Demon Waiter, hunted by The Hunter, and butchered by Mr. Pig. However, this version of events is outdated, as plans for SMS 3's story and direction have changed since the initial concepts.

## Theories

* Some people think that Tim Denson died when he was shot or he died while falling through the roof, and the game is set in purgatory. Whether or not this is true is still up for debate.
Floor 4

**Floor 4** is the fourth playable floor of *123 Slaughter Me Street*. The game becomes much more difficult, as The Follower and The Greeter become slightly more aggressive. The Waiter is introduced on this floor. The dollhouse can be found on this floor.

## Strategies

### Listen Carefully

Similar to The Greeter, The Waiter hides inside doorways, and attacks after walking past his respective doorway.

1. Walk very slowly, flashing the light when The Greeter appears.
2. If a growl is heard, check the doorway, and flash the light on The Waiter.
3. Check behind for The Follower.
4. Repeat.

## Tips

The Waiter only attacks after walking past his respective doorway.
Level 1386

Other features

**Level 1386** is the 6th level in Episode 72 and the 114th puffler boss level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthrough

*This section is currently empty. You can expand the article by writing content in this section.*
Floor 7

**Floor 7** is the first playable floor of *123 Slaughter Me Street*. This floor is relatively easy and introduces only one puppet, The Follower. The rocking horse can be found on this floor.

## Strategies

### Just Check Behind

Simply look behind occasionally and continue down the hallway. If The Follower is present upon looking behind, flash the light on him and continue towards the end of the hallway. When walking down the stairs, *keep the light on* as there is a chance that The Follower will attack the player in the stairs.

## Tips

• Listen for the sound of The Follower's footsteps as he's approaching.
Level 1284

Monklings
 Sections
 Difficulty

**Level 1284** is the 9th level in Episode 65 and the 278th monkling level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthrough

*This section is currently empty. You can expand the article by writing content in this section.*
Dark Orchid

Hex

**Dark Orchid** is a color.

**Dark Orchid** contains *37.59% red*, *12.29% green*, and *50.12% blue* in RGB.

In CMYK, dark orchid contains *25% cyan*, *75% magenta*, *0% yellow*, and *20% black*.

## Info

**Hex:** `#9932cc`
**RGB:** `153,50,204`
**RGBA:** `153,50,204,1.0`
**HSL:** `280,61%,50%`
**HSLA:** `280,61%,50%,1.0`
**HSV:** `280°,75°,80°`
**CMYK:** `0.25,0.75,0.00,0.20`
**XYZ:** `25.1766,13.4131,58.3888`
**Yxy:** `13.4131,0.2596,0.1383`
**Hunter Lab:** `36.6239,58.6156,-68.8882`
**CIE-Lab:** `43.3792,65.1669,-60.1095`

 Octal
 Decimal
 Hex

## CSS

Here are some examples for using this color in CSS with Hex, RGB, HSL *etc.*

#### **Color**

```
color: darkorchid;
```

#### **Hex**

```
color: #9932cc;
```

#### **RGB**

```
color: rgb(153,50,204);
```

#### **RGBa**

```
color: rgba(153,50,204,1.0);
```

#### **HSL**

```
color: hsl(280,61%,50%);
```

#### **HSLa**

```
color: hsla(280,61%,50%,1.0);
```
Until Dawn: Rush of Blood

Until Dawn: Rush of Blood es el nuevo juego de la saga de Until Dawn, como Until Dawn, Until Dawn: Rush of Blood constara con los 8 personajes, además de los enemigos conocidos.

## Descripción

Until Dawn: Rush of Blood es un spin-off de su homólogo no adaptado a la realidad virtual Until Dawn.

En esta versión, irás montado en una vagoneta a través de diferentes atracciones de terror en la que diferentes personajes aparecerán e intentarán acabar contigo. Tu misión es acabar con todos ellos con las diferentes armas de disparo que poseas.

Este juego VR para PS4 consta de 7 atracciones diferentes que tendrás que superar sin que ninguno de los personajes te lo impida.

## Personajes

Por el momento no se conoce mucho sobre que personajes serán jugables ya que el juego sera en primera persona pero se presume que podremos jugar con los personajes del conocido Until Dawn.

## Curiosidades

* Según los creadores del Juego, Until Dawn: Rush of Blood no sera un DLC, siendo mas bien un juego independiente para Playstation VR.
* Según los creadores, Until Dawn: Rush of Blood sera un juego en realidad virtual.
* Por el momento no se conoce mucho sobre su fecha de lanzamiento pero se presume que podría lanzarse en 2016.
Level 1372

Other features

**Level 1372** is the 7th level in Episode 71 and the 419th jelly level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthrough

*This section is currently empty. You can expand the article by writing content in this section.*
Floor 1

***Beware!*** This article contains information that may be considered Spoilers to newcomers to the series. Please keep this in mind while reading.

**Floor 1** is the seventh and final playable floor of *123 Slaughter Me Street*. Upon the beginning Floor 1, dark laughter will play in the background. All of the puppets appear on this floor at their highest difficulty. The ending cutscene introduces a new character named The Nightmare, who is also in 123 Slaughter Me Street 2. The storybook can be found on this floor.

## Strategies

### Follow, Greet, Wait, Repeat

1. Walk very slowly.
2. Wait until The Greeter is peeking out.
3. Listen closely for The Waiter's growls.
4. Check behind for The Follower.
5. Repeat.

## Completing Floor 1

Upon completion of Floor 1, a cut scene will play, displaying the apartment complex in flames, surrounding and burning everything inside. Eventually, The Follower, The Greeter, and The Waiter walk slowly towards the front.
Level 1245

* 2
 Episode
 Other features
 Difficulty

**Level 1245** is the 5th level in Lollipop Labyrinth and the 385th jelly level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthrough

*This section is currently empty. You can expand the article by writing content in this section.*
Level 9: Turn Around

## Threats

All puppets are active, but their A.I is 10% higher than Level 8: Darkness.

## Level Details

    The entire level is illuminated in a green light. Your flashlight is also green. This will make it slightly harder to find safe spots.

The Follower, The Greeter, and The Waiter's lifeless bodies are all found in the Workshop.

## Symbolism

***This article or section contain speculation, so please keep that in mind while reading.***
Level 1: The Beginning

**Level 1** is the first playable level in *123 Slaughter Me Street 2*.

## Threats

   This level introduces The Seeker, who will wonder the map to "seek" the player. He will become active after the "Pre-game" phase.

## Level Details

The Follower, The Greeter, and The Waiter's lifeless bodies are present and are all found in the Workshop.

## Strategies

If seen by The Seeker, the player should hide very quickly, then wait until The Seeker walks away. After the hiding phase, the player should find the objective and return to the front door.

## Tips

* The Seeker will search the closet, doors, and spots. This will take effect on the other levels.
Tim Denson's Daughter

* SMS 2
* Super Retro

**Tim Denson's daughter** is a character that only appears in the opening cutscene of *123 Slaughter Me Street 2*, but may have made a major posthumous impact on the series as a whole.

## Appearance

She's a very small girl with a pair of long pigtails. She has big eyes and wears kiddie pajamas. She seems to be often depicted holding a rabbit plushie.

## Gallery

***1 2 3 Slaughter Me Street Wikia*** has a collection of images related to ***Tim Denson's Daughter***.
## Trivia

* It is theorized that the Greeter from the first game represents her.
* It is also theorized that the collectibles from the first game are her toys.
Level 1350

Other features

**Level 1350** is the 15th and last level in Episode 69 and the 412th jelly level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthrough

*This section is currently empty. You can expand the article by writing content in this section.*
Show Shredders Wikia

## Welcome to the Show Shredders Wikia

Welcome to the Show Shredders Wiki. This is a wiki regarding Burning Platypus' review show about various shows and movies, starring Herman and Sherman and other various side characters. Anyone is welcome to edit and participate on this wiki's community.

## What is Show Shredders?

Show Shredders is a review show by Burning Platypus which features twins, Herman and Sherman, along with their friend, Bernard the Bullshit Bear, as they review terrible movies and TV shows. The show also features various jokes like cutaway gags with various recurring characters, such as the dumb duo, Ted and Wildthing, who are the show's main cutaway gag characters. It also features recurring cutaway characters such as Monsieur Bel, two losers named Elliot and John, the idiot Kingston and Soto, and lastly, a professional douchebag called Reginald Paddington, and his lackeys, Lester and Chester.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Floor 5

**Floor 5** is the third playable floor of *123 Slaughter Me Street*. This floor is notably more difficult compared to the previous two floors, and is notably shorter. The Follower and The Greeter both appear on this floor. The crowbar can be found on this floor.

## Strategies

Pay attention to both The Greeter and The Follower. Simply do this in the listed order:

1. Walk slowly, waiting for The Greeter to appear. Then, flash the light.
2. Check behind for The Follower.
3. Repeat.

## Tips

Provided the length of this level, checking for The Follower is only necessary after The Greeter appears in a doorway.
Demon Greeter

***Beware!*** This page contains content that is considered **Non Canon** to the main series. Please keep this in mind as you read the article.

## Demon Greeter

### Eye Color

Unknown

"'*Demon Greeter*" is a demonic variant of the regular Greeter that will appear in *123 Slaughter Me Street 3.*

She is seen in the Odd Stories video called "The Greeter's Song!!!" (Now called "Futures Past"). She also makes an appearance in "The Follower's Song" (Now called "The Nightmare") where she shows up briefly in the intro in color compared to her appearance in "Futures Past".

## Appearance

Demon Greeter has large Gremlin-like ears, and her horns are much shorter than her previous version. She has six small horns on her head, and squinted eyes with black circles around them. She's less bird-like, with her beak resembling more of a nose. Her fur is only on her thin body, mainly around her neck. Her arms and legs are long and hairless. She has a long, lizard-like tail. She has two fangs in her smiling mouth. She holds a mask on a stick that resembles her appearance from the first game.

## Behavior

The exact behavior of Demon Greeter is unknown, But due to having a mask she would likely function similarly to the other demons where you have to knock the mask off.

## Trivia

* The unused Models made for Demon Greeter, Demon Follower and Demon Waiter that appeared in the music videos were made as mock ups and not intended to be cannon nor official, Only to show up occasionally in videos on Odd Stories Wrapped in Plastic.
	+ Due to the videos from Odd Stories Wrapped in Plastic not being associated with IGS nor Nate Sanders, Her appearances in the videos are not connected to the possible game.

## Gallery

***1 2 3 Slaughter Me Street Wikia*** has a collection of images related to ***Demon Greeter***.
Tim Denson

***Beware!*** This article contains information that may be considered Spoilers to newcomers to the series. Please keep this in mind while reading.

## Tim Denson

* Retro
* Cutscene
* Super Retro

### Status

Alive

**Tim Denson** is the confirmed criminal and the villain protagonist of the *123 Slaughter Me Street* series, as well as the creator of the *Foggle Friends* show. He is the one who caused the Foggle Friends to become homicidal and turn on him, spending the game trying to kill him in revenge.

## Appearance

He is a Caucasian man with black hair, an undershirt, black pants, and small nearly visible stubble later on in the cutscene he is shown in. In *123 Slaughter Me Street Retro* he has short brown hair, wears an undershirt and a pair of jeans, and a coat. In the YT channel, Tim has the same clothing, but with different shirts, while also having longer hair and a thicker beard. He has faint facial hair and a medium sized orange nose. He has rather big and pointy eyebrows and a tired expression.

## Personality

He appears quite calm at first, but soon becomes cruel, aggressive, heartless, insane, and mentally unstable when The Nightmare corrupts him and tells him to slay his own daughter, which turns himself into a killer afterwards. Whether he feels remorse for his crimes and when he really enjoyed killing his family or was merely brainwashed is unknown, but it is quite clear that he exhibits sociopathic and manipulative traits, common of a serial killer of his caliber.

## History

### Slaughter Me Street

At the game's original release Tim was only mentioned by the Reporter not only the creator of the puppets that chase the player on the floors but also that it was believed that Tim also resided in the apartment complex on 123 Suttermill Street where the player finds themselves at.

### Slaughter Me Street 2

From the opening intro, Tim Denson worked inside his basement as he started inventing puppets. While working to make puppets for the show, the horned puppet from the cabinet (presumably the Nightmare) spoke to him. He suddenly stopped working when his daughter came into his basement from upstairs. While approaching his daughter, he became mentally ill as the Nightmare urged him to kill his daughter, which he did. He became the criminal in the other *123 Slaughter Me Street* games.

## Gallery

***1 2 3 Slaughter Me Street Wikia*** has a collection of images related to ***Tim Denson***.
## Trivia

* Apparently Tim Denson would've had a voice stated by DAGames on a live stream. Will had decided to scrap this idea as it wouldn't have fit in with how the game feels.
	+ On the Odd Stories Youtube channel Tim does have a voice, most notably in The Lonely Madness of Tim Denson, However, this is considered non canon.
* Tim Denson's name was based on "Jim Henson", the original creator of *The Muppets Show* and *Sesame Street*.
* Tim Denson was confirmed to be the criminal, ending a large debate among fans.
Wilbium Mohlenhoff

**Wilbium Mohlenhoff** was the modeler for the first two original *Slaughter Me Street* games. He previously worked with Impulse Game Studios, but has since gone on to work on other projects. Although he still shows the original models or mentions Slaughter Me Street from time to time, the renders and videos made after the first two games are not officially associated with the games.

On Wilbium's YouTube channel there are a few videos that either show behind the scenes, or turn arounds for some of the threats.

## Gallery

### Videos

123 Slaughter Me Street Puppet SongPuppet Exit SceneHappy Halloween from wilbium and 123 Slaughter Me Street
### Images

wilbium mohlenhoff playing a guitar with follower, greeter and waiterthe waiter playing the yellow drums kitThe Follower model in 2018
Tokens

**Tokens** are collectibles introduced in *123 Slaughter Me Street 2*. There are at least eight coins scattered inside the House.

Each token is printed with illustrations of the puppets from *123 Slaughter Me Street* games and *123 Slaughter Me Street 2*, and including the Hunter (A Character that was in neither games but was still planned). The colors of the tokens are mostly based off the colors of the characters (Nightmare being red, Greeter and Stalker being pink, Follower and Seeker being blue, Etc.). The tokens would have had a use in a future update. It was speculated to appear in the third game.

### Slaughter Me Street 1999

The Tokens return as optional collectibles once the player beats a level on any difficulty. There are now nine tokens that spawn randomly around the map that can be picked up. The tokens have been given new art based on the new model renders of the cast with Gomez being added in.

## Locations

* **Parlor**- The Stalker's token is located on the bottom right shelf in the armoire in the opposite corner from the television. The coin is pink.
* **Parlor**- The Greeter's token is located on the second shelf in the dresser. The coin is light pink.
* **Kitchen**- The Waiter's token is in the lower cupboards second to the right. The coin is lime green.
* **Garage** - The Hunter's token is located on the third table from the second shelf. The coin is yellow.
* **Basement**- The Follower's token is located on one of the shelves in the basement. The coin is light blue.
* **Outside**- The Seeker's token is located on one of the lawn chairs. The coin is blue.
* **Upstairs Closet in Room**- The Nightmare's token is in a little safe hidden around the corner in the closet. The coin is red.
* **Kitchen**- The Screamer's token is in the rightmost cabinet in the middle table. The coin is brown.

## Gallery

The Stalker's CoinThe Greeter's CoinThe Hunter's CoinThe Waiter's CoinThe Follower's CoinThe Seeker's CoinThe Screamer's CoinThe Nightmare's CoinAn example of one of the Coin's locations (Nightmare)The tokens featured in the "Collector" achievement
## Trivia

* Originally in Slaughter Me Street 1999, the amount of Tokens would've stayed as eight rather than nine. This was because it was originally going to exclude the Nightmare because of his status as the "Main Antagonist", with Gomez being the replacement. However, This was overlooked when renders were being made, resulting in nine tokens total.
* In 123 Slaughter Me Street 2, The Hunter uses a design similar to the teaser art for the second game including the small horns and nostrils along his trunk. But in Slaughter Me Street 1999 he uses his new Evolutions design.
Level 1145

Other features

**Level 1145** is the 5th level in Episode 58 and the 72nd jelly boss level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthrough

*This section is currently empty. You can expand the article by writing content in this section.*
The Reporter

**The Reporter** is an unseen human character from *123 SIaughter Me Street*. His voice can be only heard before the opening intro plays.

## Transcript

*"This just in, a Channel 12 exclusive report on the whereabouts of the missing Tim Denson. As many of you know, the once critically acclaimed Tim Denson was recently reported missing by his family after years of no contact it was believed he resided at the apartment complex on 123 Suttermill Street. He is globally regarded as the father of the cos-puppet, which is an outfit a puppeteer can wear and manipulate from within. When recently trying to contact him, his family had discovered the apartment complex was abandoned years ago. Tim's possessions were never claimed by his family and when the landlord closed the complex, he left everything as-is. abandoned, and forgotten. Some of the locals even say that his puppets walk the halls of the abandoned complex in search of their long last puppeteer to take them home with him. Anybody else is a target especially those with a questionable background. This of course, being an urban myth. As always, stay tuned to Channel 12's breaking news cover of this story. This is Rich Landeraune for Channel 12 news, signing off.*"

- *123 Slaughter Me Street.*

*"Rich Landeraune here with a Channel 12 exclusive update following our Tim Denson story. The fable Tim Denson has been apprehended by law enforcement in the abandoned apartment complex on 123 Suttermill Street, at this time there is one confirmed deceased individual at his home. Tim is the prime suspect and is currently in police custody awaiting psychiatric evaluation. Reports of drug abuse and their adverse effects have been suspect to the pure evil which has been witnessed here today. This just in, breaking news, I am getting confirmation from our producers that we have just received audio from an interview with Tim's family moments ago. You're about to hear it here first, an inside look, with Tim's family. "We are dumbfounded by learning a piece of morbid allegations. Tim has always been off the beaten path but would never do something heinous, we hope a fair investigation is pursued and Tim is ready for the worst possible outcome and final judgement." His family is at a true loss for words. Stay tuned for more updates and follow this story."*

- *A segment from the teaser video titled SMS pt. III.*
Level 1203

Other features

**Level 1203** is the 3rd level in Episode 61 and the 258th monkling level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthrough

*This section is currently empty. You can expand the article by writing content in this section.*
Level 2: What did you do?

**Level 2**  is the second playable level in 123 Slaughter Me Street 2.

## Threats

   The Stalker is introduced in this level.

## Level Details

The Follower, The Greeter, and The Waiter's lifeless bodies are all found in the workshop.

## Tips

The Stalker will be around less than The Seeker and she will take more time to leave to another room or outside of the house.

## Symbolism

***This article or section contain speculation, so please keep that in mind while reading.***

The name of the level "What Did You Do?" is likely being asked to Tim Denson, reminding him of his daughter's murder.
Floor 2

**Floor 2** is the sixth playable floor of *123 Slaughter Me Street*. Just like the other floors, it's extremely difficult. The player is able to complete this floor by controlling the situation with their best knowledge and abilities.

## Strategies

The player may be able to stretch out their time if they can carefully deal with the Greeter, then the Waiter and the Follower but even so, they can still get through this situation by knowing their patterns.

## Tips

The Waiter is waiting for the player on the end of the hallway, this may prove difficult as the Follower may take the chance to kill the player. Check him first and then the Waiter before opening the door.
Floor 6

**Floor 6** is the second playable floor of *123 Slaughter Me Street*. The Greeter is introduced on this floor. The Follower does not appear on this floor, but will still attack if the light is not kept on in the stairs. The crowbar can be found on this floor.

## Strategies

### Just Walk Slowly

The Greeter peeks out from doorways and blocks the path down the hallway. She will not move there unless the light is flashed at her, causing her to retract in the doorway. Move slowly when approaching a doorway.

## Tips

The Follower does not appear on this floor, but it is important that the flashlight remains on in the stairs so he does not attack before completing the floor.
Level 0

**Level 0** is the very first level of *123 Slaughter Me Street 2* and functions as a tutorial level. The Voice will instruct the player about gameplay elements (Moving, describing the phases, flashlight, hiding spots, and seeking the objective), and advances as a normal level. There are no threats in this level.

## Tips

* Because there's no active threats, this gives the Player a great opportunity to explore the map in detail to plan routes for upcoming levels. This will also help the player get familiar with where some hiding spots may be located as well as placements of the vents.
* This level can still help you get achievements that requires finding certain things or general exploration such as the "*FluffyTown Express*", "Say Hello Developers", and "Vent Master" achievement without worry of any threats.

## Trivia

* This is the only level not available in the level select menu from the game's title menu.
* This is the only level that requires the player to use their flashlight as the tutorial will not progress unless the player does so.
* Not only is this the only level without threats but the lifeless puppets from the first game that would be seen in later levels are entirely absent. Although smaller models of the original cast can still be seen on a desk in the workshop.
Level 1246

Monklings
 Other features

**Level 1246** is the 6th level in Lollipop Labyrinth and the 269th monkling level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthrough

*This section is currently empty. You can expand the article by writing content in this section.*
Dark Olive Green

Hex

**Dark Olive Green** is a color.

**Dark Olive Green** contains *35.56% red*, *44.77% green*, and *19.67% blue* in RGB.

In CMYK, *dark olive green* contains *21% cyan*, *0% magenta*, *56% yellow*, and *58% black*.

## Info

**Hex:** `#556b2f`
**RGB:** `85,107,47`
**RGBA:** `85,107,47,1.0`
**HSL:** `82,39%,30%`
**HSLA:** `82,39%,30%,1.0`
**HSV:** `82°,56°,42°`
**CMYK:** `0.21,0.00,0.56,0.58`
**XYZ:** `9.5171,12.6519,4.6298`
**Yxy:** `12.6519,0.3551,0.4721`
**Hunter Lab:** `35.5695,-14.4866,17.1813`
**CIE-Lab:** `42.2340,-18.8283,30.5967`

 Octal
 Decimal
 Hex

## CSS

Here are some examples for using this color in CSS with Hex, RGB, HSL *etc.*

#### **Color**

```
color: darkolivegreen;
```

#### **Hex**

```
color: #556b2f;
```

#### **RGB**

```
color: rgb(85,107,47);
```

#### **RGBa**

```
color: rgba(85,107,47,1.0);
```

#### **HSL**

```
color: hsl(82,39%,30%);
```

#### **HSLa**

```
color: hsla(82,39%,30%,1.0);
```
Pale Green

Hex

**Pale Green** is a color.

**Pale Green** contains *27.39% red*, *45.23 green*, and *27.39% blue* in RGB.

In CMYK, pale green red contains *39% cyan*, *0% magenta*, *39% yellow*, and *2% black*.

## Info

**Hex:** `#98fb98`
**RGB:** `152,251,152`
**RGBA:** `152,251,152,1.0`
**HSL:** `120,93%,79%`
**HSLA:** `120,93%,79%,1.0`
**HSV:** `120°,39°,98°`
**CMYK:** `0.39,0.00,0.39,0.02`
**XYZ:** `53.1136,77.9368,41.9497`
**Yxy:** `77.9368,0.3070,0.4505`
**Hunter Lab:** `88.2818,-47.1010,33.6239`
**CIE-Lab:** `90.7511,-48.2965,38.5234`

 Octal
 Decimal
 Hex

## CSS

Here are some examples for using this color in CSS with Hex, RGB, HSL *etc.*

#### **Color**

```
color: palegreen;
```

#### **Hex**

```
color: #98fb98;
```

#### **RGB**

```
color: rgb(152,251,152);
```

#### **RGBa**

```
color: rgba(152,251,152,1.0);
```

#### **HSL**

```
color: hsl(120,93%,79%);
```

#### **HSLa**

```
color: hsla(120,93%,79%,1.0);
```
Gomez

***Gomez*** is a hand puppet and seems to be an antagonist in the upcoming 123 Slaughter Me Street: Evolutions, though this is unconfirmed. He very closely resembles the Nightmare, and can first be seen in 123 SMS Retro, though at that point he did not officially have a name or specific designation.

## Physical Appearance

Gomez is a Red Bat with two white horns. He has a round pink nose, pink wing membrane, goat-like ears, sharp white teeth and simple black dot eyes. His stomach fur is yellow and the fur around his eyes are black.

In his original debut in 123 Slaughter Me Street Retro, his appearance was identical to the Nightmare as his sprite was a smaller version of the Nightmare's with the only notably difference being an angry expression and red eyes.

In 123 Slaughter Me Street Super Retro, He is almost entirely dark red with a purple/pink nose and blue membrane instead of pink. His horns are a similar color to that of his original retro sprite and he lacks different coloration on his belly and around his eyes.

## History/Behavior

### 123 Slaughter Me Street Retro

Before Gomez got his name, he was simply a smaller puppet that looked very similar to Nightmare that would spawn during The Nightmare's third boss fight with the player. After that fight, Gomez would begin appearing in most of the remaining levels, quickly flying towards the player from either side at random. Simply shining the flashlight wards him off like all the other puppets, and not doing so gives the player a game over.

### 123 Slaughter Me Street Super Retro

In Super Retro, Gomez acts as the tutorial guide and explains the mechanics to the player rather than being an active antagonist like in Retro. He is the only puppet in Super Retro that can not jumpscare the player and is the only character seen in the original retro title to have their mechanic be completely altered.

## Gallery

The small Nightmare related puppet before Gomez got his nameGomez as he appears in 123 SMS Super Retro.The recolored Gomez Model, jokingly refereed to as "Gomex"Gomex as seen in a texture on the Workshop shelf
## Trivia

* Gomez's name originated from 123 Slaughter Me Street Retro where the "Mini Nightmares" were simply named "GOMEZ" in the game's code.
* Gomez and the Waiter are the only enemies to have their mechanics or roles be altered from the original Retro to Super Retro as Gomez is not a threat in Super Retro, and the Waiter functions differently than he did in Retro.
* Gomez and the Nightmare are the only threats capable of speech in the games, Although Gomez only "talks" in Super Retro.
* Gomez is the only puppet to be based on a type of hand puppet rather than a full-bodied suit like the rest of the cast.
* There is a blue version of the puppet jokingly referred to in the community as "Gomex", "Gomex" would later appear as an Easter egg in Slaughter Me Street 1999 as one of the recolored puppets textured onto the workshop shelf.
Light Yellow

Hex

**Light Yellow** is a color.

**Light Yellow** contains *34.74% red*, *34.74% green*, and *30.52% blue* in RGB.

In CMYK, green contains *0% cyan*, *0% magenta*, *12% yellow*, and *0% black*.

## Info

**Hex:** `#ffffe0`
**RGB:** `255,255,224`
**RGBA:** `255,255,224,1.0`
**HSL:** `60,100%,94%`
**HSLA:** `60,100%,94%,1.0`
**HSV:** `60°,12°,100°`
**CMYK:** `0.00,0.00,0.12,0.00`
**XYZ:** `90.4545,98.1618,84.7007`
**Yxy:** `98.1618,0.3310,0.3591`
**Hunter Lab:** `99.0766,-10.4181,18.6666`
**CIE-Lab:** `99.2848,-5.1037,14.8286`

 Octal
 Decimal
 Hex

## CSS

Here are some examples for using this color in CSS with Hex, RGB, HSL *etc.*

#### **Color**

```
color: lightyellow;
```

#### **Hex**

```
color: #ffffe0;
```

#### **RGB**

```
color: rgb(255,255,224);
```

#### **RGBa**

```
color: rgba(255,255,224,1.0);
```

#### **HSL**

```
color: hsl(60,100%,94%);
```

#### **HSLa**

```
color: hsla(60,100%,94%,1.0);
```
John Kolbek

**John Kolbek** is the creator and co-developer of the *123 Slaughter Me Street* series, the other co-developer being Nathan Sanders. He previously worked for Impulse Game Studios, but has since been working on Odd Stories for Odd Children (Now Called Odd Stories Wrapped in Plastic), a YouTube channel based around original characters and puppets.

   Twitter: https://twitter.com/johnkolbek

YouTube: https://www.youtube.com/user/johnkolbek

Odd Stories YouTube: https://www.youtube.com/c/SlaughterMeStreet

## Notes

* In Odd Stories for Odd Children (then Odd Stories Wrapped in Plastic now Odd Stories YT) There were a few appearances of characters from the Slaughter me Street series, Most notably The Follower and Greeter appearing as actual puppets. However their appearances was mostly as minor characters with no real link to the Slaughter Me Street series and the characters only appeared in a few videos.
	+ The Nightmare Also appeared as a 3D model but was only seen a couple of times including the video where the Slaughter me Street characters were introduced and both Songs based on the characters in the game.
		- The Same occurred with what can be speculated as the Demons that would appear in SMS 3, Although all the models used are now out dated and deemed unofficial. These characters Included Demon Follower, Demon Greeter, Demon Waiter, Demon Hunter, and to a degree Mr. Pig.
	+ There were also some videos that shown Tim Denson, a set of videos in particular were called "The Lonely Madness of Tim Denson" that featured him.
		- The Videos and skits themselves are Not affiliated with IGS nor Nate Sanders thus rendering all appearances to be largely non canonical and not official to the series itself.
	+ There was also a Waiter puppet that was created similar to the Follower's puppet, However it never appeared in any sketches and only appears in part 2 of "The Lonely Madness of Tim Denson".
	+ A 3D modeled version of the "123" monster letters have also appeared in a song called "Come into Our World".
Honeydew

Hex

**Honeydew** is a color.

**Honeydew** contains *32.65% red*, *34.69% green*, and *32.65% blue* in RGB.

In CMYK, honeydew contains *6% cyan*, *0% magenta*, *6% yellow*, and *0% black*.

## Info

**Hex:** `#f0fff0`
**RGB:** `240,255,240`
**RGBA:** `240,255,240,1.0`
**HSL:** `120,100%,97%`
**HSLA:** `120,100%,97%,1.0`
**HSV:** `120°,6°,100°`
**CMYK:** `0.06,0.00,0.06,0.00`
**XYZ:** `87.4234,96.3365,96.4252`
**Yxy:** `96.3365,0.3120,0.3438`
**Hunter Lab:** `98.1512,-12.7743,10.4584`
**CIE-Lab:** `98.5658,-7.5604,5.4658`

 Octal
 Decimal
 Hex

## CSS

Here are some examples for using this color in CSS with Hex, RGB, HSL *etc.*

#### **Color**

```
color: honeydew;
```

#### **Hex**

```
color: #f0fff0;
```

#### **RGB**

```
color: rgb(240,255,240);
```

#### **RGBa**

```
color: rgba(240,255,240,1.0);
```

#### **HSL**

```
color: hsl(120,100%,97%);
```

#### **HSLa**

```
color: hsla(120,100%,97%,1.0);
```
Flashlight

**Flashlight** is a main mechanic of the 123 Slaughter Me Street series.

## Gameplay

### 123 Slaughter Me Street

In *123 Slaughter Me Street*, the flashlight helps the player progress through the apartment. It helps by stunning the puppets and must be shone at the hidden relics to collect them. Sometimes the flashlight doesn't stay on, and the player must keep the flashlight on in the stairs to avoid getting killed by the Follower before the floor is complete.

### 123 Slaughter Me Street 2

In *123 Slaughter Me Street 2*, the flashlight is extremely useful in the darkened areas as well as finding the hiding spots and safe zones. Unlike in the first game, the flashlight works perfectly. Also unlike the first game, the flashlight only works on one demon: The Screamer. The other demons are immune entirely, but flashing the light at Screamer will stun him potentially preventing him from alerting the other threats in the level.

### The Retro titles

In *123 Slaughter Me Street Retro* the flashlight is used to ward off the puppets by shining it at at them and to fight the Nightmare. The flashlight in this game also has batteries which will deplete whenever the player uses up the flashlight's power meter. Should the Player be killed when out of flashlight batteries and the meter is empty, Nightmare will give the player an extra battery while also giving them a strike. Get three strikes and die when their flashlight is out of power and the player will not only get a game over, but will have to restart the game from the beginning,

In *123 Slaughter Me Street Super Retro* The flashlight is used in the same way as it does in Retro.

### Slaughter Me Street 1999

The Flashlight appears again in Slaughter Me Street 1999, This time it is capable of stunning any of the demons if stun mode is turned on by pressing the Spacebar. It's battery also works different from the other games as it recharges over time. However, how fast it recharges depends on the difficulty and using stun mode uses a lot of the flashlight's battery. Unlike in Slaughter Me Street 2, The Flashlight is not needed for finding the Safe Zones.
Dark Brown

Hex

**Dark Brown** is a color.

**Dark Brown** contains *50.25% red*, *33.33% green*, and *16.42% blue* in RGB.

In CMYK, Dark Brown contains *0% cyan*, *34% magenta*, *67% yellow*, and *60% black*.

## Info

**Hex:** `#654321`
**RGB:** `101,67,33`
**RGBA:** `101,67,33,1.0`
**HSL:** `30,51%,26%`
**HSLA:** `30,51%,26%,1.0`
**HSV:** `30°,67°,40°`
**CMYK:** `0.00,0.34,0.67,0.60`
**XYZ:** `7.6485,6.8908,2.3658`
**Yxy:** `6.8908,0.4524,0.4076`
**Hunter Lab:** `26.2503,6.0711,13.0317`
**CIE-Lab:** `31.5570,10.8781,26.1860`

 Octal
 Decimal
 Hex

## CSS

Here are some examples for using this color in CSS with Hex, RGB, HSL *etc.*

#### **Hex**

```
color: #654321;

```

#### **RGB**

```
color: rgb(101,67,33);

```

#### **RGBa**

```
color: rgba(101,67,33,1.0);

```

#### **HSL**

```
color: hsl(30,51%,26%);

```

#### **HSLa**

```
color: hsla(30,51%,26%,1.0);

```
Level 10: What Have You Done?

This is the final and most difficult level of *123 Slaughter Me Street 2*.

## Threats

All of the Demons are at their highest difficulty (100%).

## Level Details

The level itself is covered in lots and lots of blood, as if there was a massive massacre. the Nightmare appears on the TV in this level. His words are in reverse. Note the blue background. The three puppets from the first game are positioned on the couch facing the TV.

## Symbolism

***This article or section contain speculation, so please keep that in mind while reading.***

Since the level is covered in blood, we can say that this symbolizes the death of Tim Denson's daughter. The blue background from Level 3: Calm before the storm is still there, however we can say that it signifies nothing. The level name is "What Have You Done?", This can possibly be the Nightmare talking to Tim, reminding him of his murderous deed. Same scenario can apply for Level 2: What did you do?, Level 6: You've gone too far, and possibly Level 9: Turn Around.

## Trivia

* The name of this level is shared with a level in 123 Slaughter Me Street Retro as its last level.
Level 121

Monklings

**Level 121** is the 1st level in Cookie Falls and the 1st monkling level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

* This is a tutorial level how to make and bring monklings down the candy string.
* The monklings are worth 15,000 points, which is equal to the one-star target score.

## Strategy

* Follow the tutorial and collect all amount of monklings to pass.

## Trivia

* Monkling levels are introduced in this level.

## Gallery

Tutorial Part 1-1Tutorial Part 1-2Tutorial Part 1-3Tutorial Part 2-1Tutorial Part 2-2Tutorial Part 2-3
Level 1326

* 2
 Episode
 Other features

**Level 1326** is the 6th level in Episode 68 and the 346th puffler level.
When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

*This section is currently empty. You can expand the article by writing content in this section.*

## Strategy

*The strategy in this article is missing. Feel free to extend the article by writing one!*

## Walkthrough

*This section is currently empty. You can expand the article by writing content in this section.*
Controls

**Controls** are one of the main mechanics from the *123 Slaughter Me Street* series.

## *123 Slaughter Me Street*

**W** - Move forward.
**A** - Move left.
**D** - Move right.
**Q** - Turn around. Holding this button makes the player to look behind.
**F** - Open doors. (Only when in front of the exit door)
**SPACE BAR** - Using the flashlight.

## *123 Slaughter Me Street 2*

**W** - Move forward.
**A** - Move left.
**D** - Move right.

## *123 Slaughter Me Street Retro*

--> - Move forward

<-- - Turn around

==<] - Shine your light

## 123 Slaughter Me Street Super Retro

In Super Retro, The controls are the same as they were with the original Retro. Although you can move the buttons to different positions. Instead of the standard setup.

## Slaughter Me Street 1999

**W** - Move forward
**A** - Move left
**D** - Move right
**S**- Move backwards
**Q** - Quick Turn-Around
 **Shift** - Sprint
 **CTRL** or **C** - Crouch
 **E** or **F** - Interact
 **Spacebar** - Flashlight/Stun Mode

Control Layout for Slaughter Me Street 1999
The Ghost in the Gallows

There is a legend that in Castillo Manor, a criminal was hanged in the courtyard. The manor is abandoned now, but they say his ghost still haunts it.

One scary night, two teenagers, aged 13 and 15, decided to explore the place for clues as to why it was abandoned.

"You ready, Archie?"

"S-sure thing, Alayna..."

The two siblings pulled back the heavy iron doors, turned their flashlights on, and stepped inside. The doors slammed behind them, and Archie shrieked and leaped into his older sister's arms. Alayna automatically dropped him, and shone her flashlight around to see if anything was there. Suddenly, her flashlight flickered off. "RUN!" Archie screamed, and the two of them ran for their lives. They stopped in the dining hall. Archie had stepped in a puddle of something. "It's BLOOD!" he shrilled. "Shut it, it's just ketchup." Alayna rubbed her fingers over the puddle and held them up for him to see. "Oh." Archie said in embarassment.

"In that case, can we have our sandwiches?"

"No, Archie. Mystery first, sandwiches later."

Just then, a ghost walked though the wall behind them.

"HE'S REAL! RUN!"

The two teenagers took off and ran as fast as they could outside and into the courtyard.

"Uh, Alayna? Isn't this the place where he was KILLED?!"

"Don't worry, I have a plan!"

The ghost walked towards them slowly, forcing them to back up to the fence. Alayna tried to turn her flashlight on, but it wouldn't work. She took Archie's flashlight. It turned on. She pointed it at ghost, and it melted away screaming. Archie was still horrified, and Alayna pulled him back up.

"Guess that ghost is toast! Right, Archie?"

"Speaking of toast..." Archie gave her sister a mischievous look.

"Yes, we can have the sandwiches now."

Archie and Alayna happily walked away from the manor, eating their PB&Js, and they lived happily ever after... Well, until their next mystery...

<><><><><><><><><><><><><><><><><><><>The End<><><><><><><><><><><><><><><><><><><>