Clio

Clio is the muse of history, inspiring people to write the truth and interpret it however they choose. She is often referred to as The Proclaimer, and it is her actions that keep the names of heroes and villains forever remembered.  When she claims her children, a textbook written by her regarding the full and true history of their favorite era falls from the sky before their feet, with a Dedication in the book to their child.

Clio's emoji is 📔

Her children live in Deme 7 in the Clio cabin.

## Demigod Powers:

Please refer to the power-sets on the godrent page when choosing powers

### Major

As you Once Were (Major)

* Children of Clio have the power to rewind the clock of an object's life, or even a person at higher levels. While such a change is temporary, it can be devastatingly revelatory and powerful in the right hands. If a person is targeted, not only does their physical body shift to how they were however long ago the Clio child sends them, but they temporarily lose all memories made after that time. For example, if a camper only got to camp 2 years ago, and a Clio child uses the power sending them back the maximum three years for a week, that Camper would probably not have any knowledge of greek magic. Abuse of this power is known to be punished with forgetfulness, and in the worst cases, Aging the child of Clio a couple of years.
	+ Level 1-3 At this level, a child of Clio’s power only stems to objects, and the most they can do is rewind an objects existence up to one month ago, and the change lasts an hour. This is still valuable for deductions, so don’t take it for granted. At this level, using the power to the maximum requires a recharge stimulated by researching a historical figure. (Clio likes to make her children learn when they overtax themselves.)
	+ Level 4-5 At this level, A child of clio begins to be able to effect mortals and demigods with this power, and even humanoid monsters. With objects, they can rewind an objects existence up to 6 months, and the change lasts 6 hours. With Humanoids, they can rewind it up to one month ago, and the change lasts 2 hours. When this power is used to it’s maximum, one must research three historical figures before it’s usable again.
	+ Level 6-7 At this level, one begins to develop mastery of this defiance against time. Objects can be rewound to 3 years ago, and People can be rewound up to one year ago, with each effect lasting a day. At this level, using this power at the maximum requires a recharge of researching five historical figures.
	+ Level 8 Oh my, you now have excellent control of this power. Objects can be rewound to the moment of their creation, and people can be rewound up to Three years ago, with each effect lasting a week. At this point, using the power to the maximum requires a research project of an major historical event in full to recharge it. As well, in emergency scenarios, a child of clio can fully rewind someone’s life from their current state till birth, but doing so knocks the Demigod of clio out. This effect can be reversed by reminding the rewound person of the things they did After the time their currently in, but it’s tricky work. Alternatively, exposure to Someone the person Deeply despised or Vividly loved usually does the trick to get the person out of the state their in. Recharging From this use of the ability takes 3 months and what is effectively a dissertation that must be sent via H.O.P.S. or Iris message directly to Clio before any semblance of this power can be used again.

Summon Antiquated Spirits (Major)

* Demigods of Clio have the ability to summon the spirits of the long dead and forgotten in history for various purposes. While some use this for self education (Asking a real roman legionnaire what life was like for them), most rely on this power for combat, with the potential to summon hordes of the obedient spirits of the Unknown dead. It should be noted that this ability only works on spirits based off of general groupings, IE: You could summon a roman legionnaire, you could not summon caesar augustus with this power. While the spirits must follow the orders of the child of clio, they can do so however they feel like, and while their weapons and armor do injure enemies and protect them, they do not deal as much damage as a physical sword would.
	+ Level 1-3 You can summon up to two Spirits at a time, who are bound to follow your orders. Doing so results in headaches and tiredness, and the ability recharges in two days. The spirits last for up to an hour.
	+ Level 4-6 You can summon up to 5 spirits at a time, who are bound to follow your orders. Doing so at the highest capacity leads to a migraine, and the ability will recharge in 4 days. The spirits last for 4 hours.
	+ Level 7 You can summon up to 10 spirits at a time, and they are all bound to follow your orders. Doing so at the highest capacity leads to a killer headache, and the ability takes a week to recharge. The spirits last up to 12 hours
	+ Level 8 Now that you’ve achieved mastery of this power, you can summon actual historical celebrities, as well as the power described at level 7. Notably, you have much less control over the celebrity spirit, so be careful summoning Napoleon unless your ready to fight with the unleashed fury of the little corporal himself. The Celebrity spirit lasts 24 hours.

Inspiring Stories of the Past (Major)

* Demigods of Clio Have their mothers aptitude to inspire people with the stories of history. Whenever a child of clio speaks about a past event, They are able to infuse their telling of the story with enough magic to empower those listening in a related field. A demigod who uses this power while discussing the battle of waterloo will find those they speak too better able to defeat a highly tactical opponent, such as an child of athena
	+ Level 1-2 You can inspire up to two people with a historical story, and the effect lasts for an hour. They gain minor benefits, such as being slightly stronger or faster, but it’s rarely noticeable. You must wait a day before using this power again.
	+ Level 3-5 You can inspire up to Four people with a story rooted in the past, and the effect lasts for three hours. At this level, They Gain noticeable, but minor benefits, such as suddenly being much better at archery after hearing about the english victory at agincourt. You must wait three days to use the power again after using it at this level.
	+ Level 6-7 You can Inspire up to 8 people with your story, and the effect lasts 9 hours. At this level, the effects are quite powerful, such as People hearing about the Arguments of women for suffrage being impeccably witty and clever with their words for the duration, or People hearing about thermopylae feeling the power to endure flow through them.  You must wait a week before using this power again after using it at this level.
	+ Level 8 All the same effects apply from level 6-7, But you may also  now focus your inspiring on one person, rendering them a paragon of the virtues of the story you are telling. Should you focus on the Triumphs of the Russian revolutions, they will become a bastion of Unity for their allies and as strong as bear for their enemies. This effect takes 2 weeks to recharge, And lasts 24 hours for whoever it's on, But Good luck defeating an athena kid blessed with the tactical acumen of alexander the great.

Visions of The Dark Past (Major)

* History can often be unpleasant, and clio is well aware of this. Thus, some of her children gain the ability to Force victims into an illusory state where they bear witness to A tragedy either in history writ large or their own personal life. The duration of this effect and the nastiness of the moment is effected by the level of the power. Just remember to ask someone’s permission before putting their character through this.
	+ Level 1-3 The demigod can send a humanoid foe into the illusion for one minute, or one post, and it has to be a memory of a minor personal unpleasantness for them. Overuse of this power leads to nightmares for the Child of Clio.
	+ Level 4-6 The demigod can send a humanoid or even human sized monstrous foe into an illusion for three minutes, or three posts, and it can be a memory of a great personal unpleasantness or even a memory of a minor larger historical tragedy. Overuse of this power leads to even more horrible nightmares for the child of clio.
	+ Level 7-8 The demigod can send any foe into an illusion for 10 minutes, or as many posts as you want, and it can be a memory of some of the darkest depths that humanity has sunk to. Genocides, Slavery, and other such horrific events can be summoned to be viewed by the victim here. Using the power at this level prompts Clio’s notice, and she rarely looks kindly upon those who use this power on their fellow demigod, sometimes cursing them for their actions.

### Moderate

Curse of Pointless Knowledge (Moderate)

* The curse of pointless knowledge is a strange one, but still powerful and bestowed by clio’s children upon their enemy. To those who have this curse upon them, they find their mind constantly flooded with generally useless random tidbits of history. For example, did you know that theirs a debate as to whether or not one of the minor generals serving under napoleon in egypt shot himself or was killed by the enemy? Well you do now! And the curse can make it difficult to think straight with constant information filling ones head.
	+ Level 1-2 The curse lasts for an hour, and has to be inflicted with a trinket related to the cursed individual, like a lock of hair or fingernail clipping or beloved photo. It can be mostly ignored by the cursed individual, but requires a two day recharge period from the child of clio.
	+ Level 3-4 The curse lasts for 4 hours, and has to be inflicted by the child of clio touching the cursed individual. It can kinda be ignored by the cursed individual, but it throws them off their game, giving them disadvantage on any mental tasks. It has a four day recharge period from the child of clio.
	+ Level 5-6 The curse lasts 24 hours, and can be inflicted by the child of clio pointing at the target. It effectively can’t be ignored by the cursed individual, threatening to incapacitate them if they don’t pass a DC 10 roll when it starts. Even if they save, it’s still annoying, as little interesting details that are interesting to precisely five people keep appearing in someone’s head. It can be dispelled by the child of clio, and has a week long recharge.

Identify Legacy (moderate)

* With this power, the child of clio can identify how someone will be remembered in the future. It’s often vague and can be misleading, but they always get some tidbit of how the person is to be viewed in the future. They cannot use this power on themselves, unfortunately.
	+ Level 1-2 you can find out how someone you know well will be viewed in the future in the form of a brief statement from their family 10 years after their death. It takes 2 days to recharge, and causes a little headache to find out this info.
	+ Level 3-4 You can understand more of how well someone you vaguely know will be viewed in the future, in the form of a 1 minute conversation about them held by unknown people 5 years after their death. It takes 4 days to recharge, and causes a headache to find out.
	+ Level 5-6 you can specifically ask a question about how people will view someone you don’t even have to know in the future, and receive a cryptic answer from Clio herself. Doing so takes a week to recharge and causes a pseudo-migraine.

Personal History (moderate/minor)

* Clio children are masters at invading peoples privacy for “historical research.” For them it’s as easy as making brief contract with their target.
	+ Level 1 - they must maintain contract with their target for a solid minute. Afterwards they’ll be able to know the full names of their targets close family (up to grandparents and extending also to aunts/uncles and first cousins). This doesn’t reveal godly heritage.
	+ Level 2 - now it reveals godly heritage
	+ Level 3 - maintaining contact for thirty seconds allows for a small glimpse into someone’s childhood. This glimpse won’t happen right away but rather they will have it stored in their memory exactly as the target remembers it. Then once they play it through (by willing it to happen) it’ll be like a full hallucination. After it’s over they cannot play it through again. The glimpse will be about a minute long and capture the vibe of their targets childhood
	+ Level 4 - the glimpse last for two minutes now!
	+ Level 5 - Now they can get really invasive. When they maintain contact for a minute they can see a random ‘significant’ memory of the individual. It can be personally significant (something that helped shape that individual) or historically significant (their memories of a big event)
	+ Level 6 - Two minutes now and they get to choose which kind of significances they want to see

Research questions (moderate/minor)

* Some of Clio’s children have the ability to force people to answer their questions if they genuinely want to know the answer to them. This power is more common in her children who have a thirst for knowledge. They can use this power over the limit but then they start to trade their strength for the continuous use. For every time they use this power over the limit they get a -1 to any battle rolls. So at level 1 if they use this power 3 times in a day they have a -2 to any battle rolls until five days have passed. You don’t have to roll but if you don’t the other rper can give a obviously false answer, or a half-truth. I would suggest talking about using this power ooc beforehand.
	+ Level 1: They can manage a question once every 5 days safely.
	+ Level 2: They can manage a question once every 4 days safely.
	+ Level 3: They can manage 1 question every third day safely.
	+ Level 4: They can manage 1 questions every other day safely.
	+ Level 5: They can manage 1 question per day safely.
	+ Level 6: They can manage 2 questions per day safely.

If rolling:

* 1-5: no effect
* 6-9: they have to give some type of answer but it can be completely bullshit
* 10-15: they have to give at least half the truth
* 16-20: full truth must be given

### Minor

Academic Overtime (Minor)

* Once in a while, children of Clio can call upon a spirit to fuel them through a good old Grad Student cram session. During this time, they must set a specific goal or list of goals related to researching something  and they physically cannot rest until they are finished. Expect the mother of all hangovers afterwards though.
	+ Level 1-2 you can set one goal, And it has to be specific, IE: I want to understand the motivation of Cleopatra regarding diplomacy with the romans. In the aftereffect, it’s not uncommon for children of clio to Sleep for 12 hours. The maximum amount of time the spirit can force you to stay awake for is one day.
	+ Level 3 You can set two goals, and won’t rest until both are achieved. They have to be specific still though. For example: I want to Understand the origins of napoleon’s ambition and how that impacted his early life. In the aftermath, you usually sleep for an entire day of your limited life. The Maximum amount of time the spirit can keep you awake for now is 2 days.
	+ Minor degree/Level 4 You can set three goals that are specific, or one goal which is more vague. The vague goal can be something like: I want to memorize some recipes for cakes. The maximum amount of time you can spend in this state without resting is 3 days, after which, you collapse and need help recovering for about a day and a half.

Archaeologists Touch (Minor)

* To preserve valuable relics is a difficult task. Unless, of course, your a child of clio with this ability. With this, one touch is enough to perfectly remove a relic from whatever it’s encased in, without damaging the relic and in fact restoring it to it’s original state.
	+ Level 1 You can use this power once per day, and the relic you touch can be as big as a breadbox.
	+ Level 2 You can use this power twice per day, and the relic you restore can be as big as a spear.
	+ Level 3 You can use this power three times per day, restoring up to a full set of armor.
	+ Minor Degree/ Level 4 You can detect un restored relics in a radius around you for a minute when you activate this ability, but it takes 3 days to recharge.

Chartakinesis (Minor)

* Chartakinesis is the power to manipulate paper, an ability given to children of Clio due to their mother’s association with scrolls. As the power progresses, more and more paper may be controlled.
	+ Level 1 You can manipulate up to 50 pages of printer paper. Origami ninja stars and the like count as two sheets of paper to be controlled, or however many sheets were placed within it. You can even manipulate the magical origami paper sold in the shop. After fully exerting this power, it takes an hour to recharge. You can manipulate the paper for up to 5 minutes.
	+ Level 2 You can manipulate up to 100 sheets of printer paper or the like. Now, when you fully exert this power, it takes only 30 minutes to recharge. You can now manipulate the paper around you for 10 minutes
	+ Level 3 You can manipulate up to 200 sheets of paper. When you exert this power, it takes only 15 minutes to recharge. Feel free to give people all the paper cuts! You get to manipulate the paper for 15 minutes now.
	+ Minor Degree/ Level 4 You can still manipulate up to 200 sheets, and now, you have the power to touch a tree and slowly transform it into the amount of paper it can produce in about  5 minutes. Their will be consequences if you use this power on a hama dryads tree, but you can use it if you want to be evil.

Hyacinth Manipulation (Minor)

* Because Clio is the mother of Hyacinth, her children have the power to manipulate those flowers as they wish. They do get a feeling of profound sadness when using this power though.
	+ Level 1 You can control up to 4 hyacinth flowers, or instantly grow one hyacinth if you’ve planted the seed.
	+ Level 2 You can control up to 10 hyacinths, Or instantly grow 4 of them if you’ve planted the seed.
	+ Level 3 You can control up to 20 hyacinths, or instantly grow 10 of them if you’ve planted the seeds.
	+ Minor Degree/ Level 4 You can now upgrade a single hyacinth into alchemists Delight, a magical plant that serves as an enhancing base for many potions.

What happened here? (Minor)

* This power allows children of Clio to see exactly what happened in the place they’re standing. To activate this power they must stand in their desired location and say out loud. “Oh historical land show me your story from [insert date here]” This power is time and name based so you can only specify which part of the day you want to see with the name of an event or the time. However if you do have the name you could ask for the ‘final moments’ of said event.
	+ Level 1 - it must be an exact date and will work best if a time or name of the event is given as well. You’ll see about fifteen minutes out of that day and it’ll look like you were standing right there as it happened.
	+ Level 2 - If you get the same week and know the name of the event you’ll be fine and you’ll get to see 30 minutes of the event or you can bring someone with you and see 15 minutes
	+ Level 3 - If you get get within the same month and you know the name of the event you’ll be fine. You’ll even get to see an hour of the action! That or thirty minutes of it with a friend.
	+ Level 4 - Wow you have a lot of wiggle room. You only need to get the year correct and have the name of the event. You’ll get to see a solid hour and a half of whatever you want to watch or an hour with a friend.

### Given

Um, Actually… (Given)

* Have you ever heard someone be wrong, but not know what the proper correction to them being wrong is? Not if your a child of clio! Once per day, when they hear someone say something wrong, you can just know what the correct answer is. For example, if someone says WW1 started with the death of the kaiser, you can just know that it in fact started with the assassination of Franz Ferdinand.

Dislike of discus (Given)

* Because of the death of Hyacinth, most of the children of clio are terrible at throwing discs. They can figure out how to do it okay, but almost never actually do it well.

Rigorous Research (Given)

* Children of Clio are almost always really good at research. Send one of them to The New york Public library on a mission, they will find out what they need to find out.

Followers Mindset (Given)

* Some children of Clio are really good at playing second fiddle to someone else. This counts double if the someone else is a demigod of Calliope, but in general, their comfortable not jockeying for the position of top dog, such as how their mother was comfortable not jockeying for top Muse.

Mother’s Connections (Given)

* Because the Historical society at Cambridge uses Clio’s name, All of her children are allowed into their secret archives of demigod knowledge if they're ever in the area.

Translate complex Document (Given)

* Once per day, a child of Clio with this power may look at a document in a language they don’t know, and suddenly know how to translate it. After they’ve translated it, unfortunately, their knowledge of how to do so fades from their mind.

DWF stories (Given)

* If a child of Clio touches a Anathematízō flower they will know why the flower was made. If it was made as a warning they will know for who but nothing more beyond that.

Trumpet Prowess (given)

* The goddess Clio is often portrayed with or using a trumpet. As Clio enjoys this instrument so much, her children are fairly proficient trumpet players. Children of Clio can naturally play the trumpet and they can easily learn how to play new songs.

## Credits

Clio was originally submitted by Mclevy (@mclevystrongmorse on discord) so majority of the powers are by them.

Puffin created

* DWF stories
* What happened here?
* personal history

Cactus (@ottercactus on discord) created

* trumpet prowess