recursal/Fanatic-Fandom huggingface dataset:
Scorpion (Fievel Goes West)

The Scorpion is a bug in An American Tail: Fievel Goes West that attacks Fievel Mousekewitz when he's fleeing a hawk. Fievel hides in its den, only to see its red glowing eyes in the darkness. The scorpion tries to stab Fievel with its stinger several times until Fievel is picked up and carried away by the hawk.
Chorus Elf

Chorus Elves, which depending on who you ask are a fairy tale or a dead race, were on par with the High Elves in magic power. Reasonable details on Chorus Elves are hard to come by, but the frequency of some stories seem to indicate some truth to their relation to teleportation and dreams. The most agreed upon trait of Chorus Elves however, is their ability to ‘steal’ creatures ‘souls’. The exact definitions of these terms vary.
Anywhere in Your Dreams

Anywhere in Your Dreams is the second song that Fievel and Cholena sing together in An American Tail: The Treasure of Manhattan Island, to cheer Fievel up since he feels guilty about what the Europeans did to her people. It's about how anything can happen in your dreams. The lyrics might be interpreted as Cholena longing to leave the underground hideout and see the world, feeling trapped by it, and only being able to leave in her dreams. During the song they take a ride in a series of baskets hanging over Cholena's village, and Tony tries to stop them because he thinks it's dangerous.

### Lyrics

Cholena:

**Anywhere in Your Dreams**

**Anywhere in Your Dreams**

**Anywhere in your dreams**

**Anywhere you can imagine**

**A bright new door is waiting for you to open**

**You can go anywhere**

**Anywhere in your dreams**

**Just close your eyes**

**You might be surprised**

**What's inside you**

Fievel:

**Dreams are like steps**

**It's hard to guess where they'll guide you**

Cholena:

**You can go anywhere in your dreams**

**Anywhere you can imagine**

**A bright new door is waiting for you to open**

**You can go anywhere**

**Anywhere in your dreams**

Fievel:

**I hope I can find**

**A dream that's just mine**

**Someday**

Cholena:

**You might get lost**

**But your heart will show you the right way**

Both:

**And we can go anywhere in our dreams**

**Anywhere we can imagine**

**A bright new door is waiting us to open**

**We can go anywhere**

**Anywhere**

**No matter where**

**We'll get there**

**We can go anywhere in our dreams**
New York City

New York City is a location in all four movies in the An American Tail series. It is the entry point for immigrants coming from Europe, making it very multi-cultural. It is unfortunately a difficult place for mice to live, being controlled by cat gangs, crooked or ineffectual police, and sweatshop owners. It is plagued with poverty, and as evidenced by Orphan Alley, a lot of mice are homeless. It is such a big city that when Fievel was separated from his family it took the whole movie for him to find them. Conditions improve after the Mott Street Maulers are sent to Hong Kong, but in the sequels, they are only replaced by villains who are just as bad.

The Mousekewitz family starts out living in a discarded purse in the first film. In the direct-to-video sequels the Mousekewitz family lives in their own house within a special enclosed neighborhood in New York that is protected from cats; this is destroyed at the end of An American Tail: The Mystery of the Night Monster by Madame Mousey's Night Monster machine, resulting Universal Studios wanted to end the film series as soon as possible. In An American Tail: Fievel Goes West, the Mousekewitz family is impoverished and living in a barrel in an alley. Pollution, lack of job opportunities, rude neighbors, noise and finally a cat attack force the Mousekewitz family to relocate to Green River. Unfortunately, this future concept remains unclear since it was retconned in An American Tail: The Treasure of Manhattan Island, as according to the first number in said movie, they'll be staying in Manhattan.
Fievel’s American Tails Series 2

Fievel’s American Tails Series 2 continues the adventures of Fievel's American Tails, it also features a new mouse in town named Mouseketeer Khyler, Tanya Mousekewitz will play a bigger role in the Series and Cat R. Waul will redeem himself,

### Episodes

1. A Kiss For Tanya (Special)
2. A New Feline Friend
3. Fievel and The Cheese Factory
4. Tiger To The Rescue
5. Dino Mine!
6. Waul‘s Special Job
7. The New Student
8. Tanya’s Nightmare
9. Nellie’s Big News Story
10. The Great Train Mystery!
11. The Phantom Manor
12. Happy Birthday Tanya
13. The Wedding

### Characters

* Fievel Mousekewitz
* Tanya Mousekewitz
* Papa Mousekewitz
* Mama Mousekewitz
* Yasha Mousekewitz
* Mouseketeer Khyler
* Tiger
* Miss Kitty
* Cat R. Waul
* Chula
* Sweet William
* Slim
* Felonius
* Tony Toponi
* Bridget
* Gussie Maushimer
* Honest John
* Mr. Grasping
* Mr. Toplofty
* Mr. Obloat
* Dr, Dithering
* Nellie Brie
* Reed Daley
* Warren T. Cat
* Madame Mousey
* Chief Mcbrusque
* Scuttlebutt
* Twitch
* Bootlick
* Slug

### Trivia

* This will mark a few things
	+ The return of Tony Toponi, Bridget, Gussie Maushimer, Honest John, Mr. Grasping, Mr. Toplofty, Mr. Obloat, Dr, Dithering, Nellie Brie, Reed Daley, Warren T. Cat, Madame Mousey, Chief Mcbrusque, Scuttlebutt, Twitch, Bootlick and Slug.

### Gallery

#### Heroes

Fievel MousekewitzTanya MousekewitzPapa MousekwitzMama MousekewitzYasha Mousekewitz
#### Villains

Warren T. CatMadame MouseyChief McbrusqueScuttlebuttTwitchBootlickSlug
### Others

JackGlynnis (Jack's Mother)Cyrus (Jack;s Father)Mr. J.M SchimmelsSydney SchimmelJourgeLorna HolcombeMr. WhiskersMr. IronsidePatty ParisTravis T. Hippocrates
Saurin

Usually, Saurin are almost identical to dolphins (although they can range in colour from light reds to pinks to greys to blues), but they are able to shift into a more human form at will. In this human form, their skin colour is the same as their dolphin form, and they have webbed fingers and toes. A number of Saurin can use Water Branch magic, although it is usually weak.
A Duo

"A Duo" is the forth and final song sung by Fievel and Tiger in An American Tail, after Fievel is captured by the Mott Street Maulers but is freed when Tiger feels sorry for him. It is the anthem to their becoming friends. After Tiger lets Fievel out of his cage, the two dance in front of a mirror in a surreal musical sequence that has them as the same size. The song ends after an alarm sounds and the mirror shatters, awakening the Mott Street Maulers.

### Lyrics

Tiger: I like butterflies with big golden wings, and blue and green tips.

Fievel: Me Too!

Tiger: I like swiss-cheese ice cream.

Fievel: Me too, me too!

Tiger: You too too? Wait a minute, what's your favorite book?

Fievel: Hmm, The Brothers Karamausov.

Tiger: The brothers...(wheezing laugh) I can't believe it, I can't believe it (purrs).

**I can tell,**

**we've got an awful lot,**

**in common,**

**even though,**

**we look as different as can be!**

**We don't even have to try,**

**to see things eye to eye,**

**it just comes to us, naturally!**

**Come to think of it I think we fit together,**

**playing cat and mouse won't get us, very far!**

**There's no need to feud and fuss,**

**when it isn't really us,**

**Let's you and me be who we are.**

**We're a duo,**

**a duo,**

**a pair of lonely ones who were meant to be a two!**

**Oh, a duo,**

**it's true-o,**

**wherever we go, we're going me and you!**

**No matter what now we've got one another,**

**we'll be be there to pick each other off the floor!**

**Anytime you're feeling glum,**

**count on me to be a chum!**

Fievel:

**If ya get an itch attack,**

**I'll be there to scratch your back!**

Tiger:

**Now who could ever ask for more!**

(laughs )Oh stop, oh stop, no, don't stop.

(back to singing)

**More, more, we're friends and that's what friends are for.**

Together:

**We're a duo,**

**a duo,**

**a pair of lonely ones who were might to be a two.**

**Oh, a duo,**

**it's true-o,**

**if we're ever in a stew,**

**we know we can make it through,**

**cuz you've got me and I've,**

**got, you! Yes sir!**
AdorkableChan

go check out AdorkableOne YouTube Channel : **[**AdorKableChan**]**

◆ Status [Active]

◆ Gender : Fenale

◆ Retired Date

◆ Debut Date : [Unknown]

◆ Position [LIVEiva] [Gaming]

◆ Hello My Name Is AdorkableChan

Konkable My name is AdorkableChan i am a female vtuber who likes gaming

◆ Height : 175.26cm (5'9)

◆ Birthday : June 2nd

◆ Age : 22

◆ Country : [United States]

◆ Language : [English]

# ***BIO [Project Gamer]***

◆ Haven is my vtuber's name. She loves animal especially with bunnies. ◆ She loves rainbows. Her streak of pink symbolizes of love and full of happiness. She wants to make everyone happy. ◆ She mostly lives in the forest with her forestery creatures as she sings some songs and dances around with the deer. Her species is elf.

◆ She also loves to collect items and construct, making new things with her new items.
Oblivion

Once Thanos was defeated, what remained of his forces either deserted, or joined Oblivion. Oblivion was created by the surviving officers and leaders of Thanos’ armies, with the sole goal of eradicating all life in the universe. It spent a while in hiding, recovering after Thanos’ death, but it quickly began its destruction. It is lead by an unknown person who calls themself Genocide. The location of their headquarters is unknown.
Green River

Green River is a sleepy old town in the west, surrounded by desert. Cat R. Waul lures mice from New York there in An American Tail: Fievel Goes West as part of his evil scheme to eat them. The town is nearly a ghost town by the time the Mousekewitz family arrives by train.

### Citezens

#### Mice and Other Rodents

* The Mousekewitz's (Papa, Mama, Tanya, Fievel & Yasha)
* Jack
* Cyrus (Jack's Father)
* Glyniss (Jack's Mother)
* Mr. Schimmel
* Sydney Shimmel
* Mr. Ironside
* Jorge
* Lorna Holcombe

#### Cats

* Cat R. Waul
* Sweet William
* Slim
* Felonious
* One Eye
* Frenchy
* Cactus Cat Gang

#### Others

* Wylie Burp
* T.R. Chula

### Locations & Business

* Mousekewitz’s Fine Violins
* Cyrus’s Blacksmith
* Mr. Ironside’s School House
* Smimmel’s General Store
* Patty Paris’s Bakery
* Cat R, Waul’s Kit Kat Saloon
Cloud Elf

As their name suggests, Cloud Elves live in high places. While a few have wings (often white and feathery, although there are notes of dark greys and others), many use ‘cloud’ magic, which seems to be a variation of Air Branch magic. They are ruled by their Thunder King and Tempest Queen (each rules over half of the populus, and often they fight (in their political manner) for complete power)
Ice Dwarf

One of the hardier dwarf subraces, Ice Dwarves are renown for their sculpting skill. They are also known for their alcohol, holding the secret to Arvenkrow (an extremely potent alcohol, a drop of Arvenkrow would be enough to get most people so drunk they pass out. It is usually consumed by non-Ice Dwarves in extremely watered down amounts, but is still very powerful).
Vivian Stark-Naurinia

>
> *"You have no idea what it's like to be torn away from your life as many times as I have. First, it was my mother, then Thanos, and now Dad... I have almost nothing left. No traces of my past, or my heritage. But still, I fight. Because it's my job. And if you think you can stop us, stop* me*... then it seems you haven't done your research."*
>
>

**Vivian "Vix" Stark-Naurinia** is the illigitimate daughter of Anthony Edward "Tony" Stark, and Roxanna Naurinia. She lived with her mother for the first 6 years of her life, before being tracked and attacked by HYRDA's Winter Soldier. Vivian was told to run, and to find her father, so she did, leaving her Drakyn mother to be captured by the Winter Soldier. Vivian then went on the run for 10 years, hiding from HYDRA, and anything similar, before finding her father, Tony Stark, in Malibu.

She was captured by several groups interested in studying her alien heritage, primarily HYDRA.
As the daughter of Tony Stark, she joins the Avengers as Draconix and later becomes the director of S.H.I.E.L.D.'s successor, A.R.M.O.R.

## Vivian Stark-Naurinia

### Aliases

Vix (Nickname)Dragon-Lady (Nickname) Draconix (Code Name/Hero Name)

### Relatives

Tony Stark (deceased)Roxanna Naurinia (deceased)

### Affiliation

H.Y.D.R.A (formerly)S.H.I.E.L.D (formerly)The Avengers (formerly)Thanos' Army (formerly)A.R.M.O.R
Mortus

An extremely varied race, all Mortus appear similar to a different race, but there are a few differences. Mortus cannot use the abilities of the races they appear similar to, and they all appear a rotten green. Many Mortus have missing limbs and/or falling off bits of flesh, but they are a surprisingly hardy race. Mortus have a medium strength regeneration, and some have infectious bites. There are also a range of other abilities that seem to be inherited, instead of being found among all members of the species. These include: resistance/immunity to heat or cold, secretion of acid/poison through skin, inability to feel pain, ability to survive without breathing indefinitely and probably more that haven’t been seen. Mortus can be found throughout the universe, although due to their appearance they are often unwelcome.
Phoenix Down

A powerful alchemy material, Phoenix Down can supposedly be used to create the Elixir of God. Consequently, Phoenix Down is highly sought after. The Alchemists have been searching for Phoenix Down for more than 5 centuries, and haven’t found a trace. In recent times, rumours of its location have been spreading among the alchemy underworld. And these rumours point worryingly towards S.H.I.E.L.D
Aullin

A little known planet at the edge of the (known to be) populated universe. It is as mixed a planet as Earth, and is even home to a few unique plants and animals. But most importantly, it serves as a headquarters for The Renegades; a small group fighting (mostly in secret) against Thanos. The Renegades were formed by Roxanna and Shoto (along with some of the other Interplanet Council members), and originally were the survivors from Naurus, Ronia, Sonus, Hondillon, Gera, Chanus and Xothara (although that last group came a bit later) after their civilisations were attacked and massacred by Thanos. Many members work as spies and information gatherers, hiding in civilisations throughout the known universe. They were responsible for the disappearance of a large number of Thanos’ troops, and were the keepers and protectors of the Scepter (the Mind Stone), until a traitor stole it and gave it to Thanos.

Later, Aullin was turned into the headquarters for A.R.M.O.R. when The Renegades merged with them.
Pantheon

Religion Preface

Ral Sei

**Party**

Aelnar Sungem

Duvella Heth

Raiara Daarendrian

Tanen Zuma

Amnakos Nowhere

**Created**

Allmother

It Has Many Names

Filmore "Scythe of the Sea" Blythe

**Religions**

Andorianism

Those in Shadow

The Mountaineers

Duveism

Hethism

The Meal

Sungenism

Loyalists

Daarians

Nowhere is Everywhere

Spirited Wanderers

The Arena

**Migrated**

Tekthyrios - Heart of the Storm
Tony Toponi

Tony Toponi, a very handsome streetwise young mouse of Italian descent, is a main character of the An American Tail movie series, with the exception of film 2. He meets Fievel at Moe's sweatshop and, after Fievel helps him escape, he agrees to help Fievel find his family. His friendship with Fievel and his family carries into the direct-to-video sequels. He mentions being from Sicily on occasion and it is assumed he is an orphan. Tony's surname comes from the Italian word for mouse, "topo". He appears to be in his mid teens.
Dark Elf

There are two subspecies of Dark Elves, Drows and Darklings.

Drow, which are evil users of shadow magic and have an agenda to kill all other life in the universe.

Darking, which (similarly to the Drow) are evil users of shadow magic and have an agenda to kill all other life in the universe (or something like that), but have (supposedly) exchanged their souls for dark power. They have attempted to use the Aether.
A.R.M.O.R

**(Auxiliary Reconnaissance, Management and Oversight Responders)**

Created some time after ~the Wilder’s arc~, ARMOR (the Auxiliary Reconnaissance, Management and Oversight Responders) is a group formed by Director-Empress Vivian Stark-Naurinia and a number of others based on groups previously formed, known as SHIELD, SWORD and the Avengers. ARMOR’s primary goal was protection of the Universe, and those who live within it. After merging with the Renegades, a group formed on the premise of fighting against and defeating Thanos, and turning the planet Aullin into a sort of Headquarters, ARMOR was officially recognised by a large population of the Universe as a highly powerful and respected means of protection.

While predominantly being an organisation based on defending and protecting, ARMOR also specialises in intelligence training, scientific research, weapons manufacturing and threat analysis.
Ossa

Shapeshifters, Ossa can transform to replicate (and only to replicate, they can’t transform into something they haven’t seen before) any creature that has a skeleton. In their natural form, they appear to be human (or humanoid) skeletons, but with eyes still. If you tried to reach your hand through an Ossa though, you would find an invisible layer of skin just above the bone. Ossa are reclusive and avoid letting anyone except another Ossa see them in their natural form. While shapeshifted though, they don’t seem to mind.
Crystal Elf

Crystal Elves, underground dwellers, are not far behind the Sylvan Elves with magic power. They are the longest living Elves, and Gem Farmer is a common job among them (Gem Farmers grow precious stones such as rubies and emeralds. They are often called hasty by other Crystal Elves, which give an idea of how the rest of the subspecies live).
Friends of the Working Mouse

Friends of the Working Mouse is a villain, Third and Final song sung by Mr. Grasping, Mr. Toplofty, and Mr. O'Bloat in An American Tail: The Treasure of Manhattan Island. They sing it after coming up with an evil plan to get their factory workers on their side by giving them a common enemy; the Lenape Mice. They hope that this plan will result in their workers becoming more loyal, and that they won't complain when they force the workers to increase their output without getting a raise in pay. Meanwhile, Chief McBrusque and Scuttlebutt look on in slight bewilderment as their bosses sing and dance.

### Lyrics

Mr. Grasping:

**My colleagues, gather round, please**

**Since you and I all know**

**That if our mice keep working,**

**Our profit's sure to grow!**

Mr. O'Bloat:

**I really like to see them sweat**

**It makes me calm and cool**

Mr. Toplofty:

**And while they're grateful for the pay,**

**We're thankful playing pool**

ALL:

**Friends of the working mouse!**

Grasping:

**We're such a happy family**

**Our workers are the best!**

O'Bloat:

**And while they put in overtime**

**We'll just take a little rest!**

Toplofty:

**We've got it all together now**

**We're in for the long haul**

Grasping:

**So a toast to them, let's give a cheer**

**While they are slaving for us all**

ALL:
**Friends of the working mouse!**

**Friends of the working mouse!**

O'Bloat: (spoken) Oh yeah, we're, like, friends of you workin' mices and stuff.

Grasping:

**We know**

**They want to make a show**

**Of their aspirations**

**So come on**

We can help, you know

**Meet their expectations**

ALL:

**Hey, ho!**

**The only limit is our imagination**

**Heave ho!**

**It's off to work they go**

**It's their true salvation**

**Maybe...**

O'Bloat:

**We really love to see them here each and every day**

Grasping:

**So even when they need time off, we do insist they stay**

Toplofty:

**With their noses to the grindstone since they want to keep their jobs**

O'Bloat:

**We keep 'em workin sharp, our mice, while we just act like slobs**

Grasping:

**Yes, we will rightly steer them on a sure and steady course!**

Toplofty:

**We're only here to help them down our chosen path, of course! You see, we're**

ALL:

**Friends of the working mouse!**

O'Bloat:

**Trust us!**

ALL:

**Friends of the working mouse!**

**Friends of the working mouse!**
Felain

A cat-human people that live in tribes in the jungles covering their home planet. Can come in a range of patterns. Felain are very much group oriented, and those that dishonour/endanger the tribe are treated harshly. Their relationship with the Wood Elves (who they share the jungles of Gera with) is neutral, but although they do interact and trade, the Felain and Wood Elves usually keep away from each other.
Sanguine

For a time, this race was also believed to be extinct, but recently a small group of Sanguines has been found. Sanguine are humanoid, but have grey and off-colored skin. According to the surviving Sanguine, some could turn into a black creature resembling a bat (they call this ‘Shading’), but this ability has been lost to the past. Sanguine were very long lived (3000 years was apparently not rare), but this has dropped dramatically according to those that remain (now apparently, 400 years is the maximum). Connections have been drawn between this drop and another ability of Sanguine, ‘draining’, which may have connections to the health and survival of Sanguine. This involved consuming the life-force of another living thing, to the point of death. While a form of draining still exists among them (called drinking), it is much less severe (requiring consent from the ‘victim’, and only consuming a small amount of life-force) and is only done once a year (on the respective Sanguine’s birthday). The change from draining to drinking seems to also have been behind the disappearance of other Sanguine powers (exacts are unknown, but some apparently include physical morphing and mind control). Currently, while fast and strong for their appearance, none of the remaining Sanguine have any known special powers.
The Alchemists

Phoenix Down

A powerful alchemy material, Phoenix Down can supposedly be used to create the Elixir of God. Consequently, Phoenix Down is highly sought after. The Alchemists have been searching for Phoenix Down for more than 5 centuries, and haven’t found a trace. In recent times, rumors of its location have been spreading among the alchemy underworld. And these rumors point worryingly towards S.H.I.E.L.D...

The Elixir of God requires: The Philosopher’s Stone (Any object, living or nonliving, with energy from both the Soul Stone and the Power Stone. The Philosopher’s Stone can be made up of two items, as long as the energy in them is used simultaneously), Phoenix Down, Blood of the Oracle (An immortal being who is always reborn after death as long as no one has taken their blood, and who can see the future. The Alchemists already have this ingredient, having stolen it from the Oracle’s original murderer back when the organisation was very newly formed) and lastly, The Eternity (A small, pure white orb made of interlocking gears and mechanisms so complex that no being, alive or dead, knows their purpose. Is indestructible, unless used correctly as an ingredient of the Elixir of God. It is believed to be being held in an undisclosed location by the Mystic Arts people).

Whomsoever drinks the Elixir of God shall ascend to immortality and become the True God, master of all existence and subject of none, whose power is absolute.
Aarakocra

Basically bird humans, although they cannot fly (they can glide though). Pattern-wise, they can have any pattern that appears on an Earth bird (and a few others). They have beaks, and are covered in feathers. Their feet are bird feet, but their hands are human-like. Aarakocra have their wings on their backs, but can only use them for gliding (although some Aarakocra magic users have succeeded at using Air Branch magic to allow them to fly). Most Aarakocra have a strong predisposition to follow the rules (Lawful), but there are some that don’t.
Angila

Human-like beings, but with scattered feathers (white) and feathery wings. Most can use weak Light Branch magic. They rarely interact with other races, because (apparently) they ‘want to allow the lesser races to make their own way’. Their only real ‘power’ is their ability to glow (at will, Angila can make glowing golden light shine in an aura around them. The light isn’t too bright, and mostly makes them look cool).
The Archives

Similar to The Between (where He Who Remains lives according to our lore), there is another place that touches multiple universes. It is called The Archives. It is basically an infinite library, containing not only every piece of written information that exists in all the universes, but also writings (with pictures where relevant) containing information on everything and everyone in all the universes.

The Archives are not accessible through ordinary means, but there are people (by people I mean creatures that are part of a sentient race) who have reportedly entered it (by accident). The few rumors that exist about it are vague, and most only mention it as a library that stretches to the horizon, although two accounts mention a desk with a bell, and one also mentions ominous footsteps.

The Archives are not uninhabited. The 'Care-Taker' or 'Librarian' as they have been called is an (apparently) immortal being that lives there. They keep The Archives in order, and protect it from unwanted/dangerous visitors. Exact details on the current Librarian are unknown. According to a single sourceless rumor, there is a long forgotten gateway to The Archives lost on an unknown planet.... (Notitia)

The Archives has an ‘entrance’, a wooden archway facing the ‘front desk’ (where the Librarian usually spends most of their time). The archway looks empty from one side, but from the other (the side facing the desk) it is perfectly black. If anyone (other than the Librarian) tries to step through it, they will appear where they were last before entering The Archives. This process often wipes or partially wipes the individual’s memory (although not always). The front desk is mostly empty from the front (although it has lots of things strewn across it on the Librarian’s side), except for a small silver bell with a note saying ‘Ring for service’.

The Archives (similar to the TVA) blocks the use of any magic, whether that be from a sentient being or an Infinity Stone. It does not, however, block natural abilities such as the fire breath of Drakyn. Luckily, if any of the shelves or books are damaged or destroyed, they will repair themselves after a few minutes, and completely recover from any damage.

The Archives have appeared in many myths, although never under the correct name (The Endless Library, and The Hall of Truth are two common ones). According to these myths, anyone who enters The Archives can ask a single question and receive a truthful answer (this may have happened, but would depend on the Librarian).

The Librarian/Care-taker serves for a set amount of time (100 universe timelines, which is very very *very* long), before being released from The Archives. Most Librarians/Care-takers don’t survive the transition back to a universe, and those that do are almost always insane after it (if not from their time serving).
Phasma

A race believed to be extinct, information on Phasma is sparse. According to records, they appeared humanoid, but had some strange traits. Phasma were supposedly translucent, and while they appeared usually white, they could change colour depending on their mood. Phasma, according to the records, had some strange powers. While these are what were recorded, most likely not all of them are true: Mind reading, able to possess others, invisibility, X-ray vision, able to pass through most materials, flight and immortality. Little more is known of them, and all of it comes from unreliable sources. Unfortunately, we will never be able to learn the truth about them.
Deep Dwarf

Rarely seen, due to their preferred environment being very far underground, Deep Dwarves are known for their mining. They are responsible for a large portion of the metals and underground materials used by races across the universe. The Deep Dwarves were also behind the discovery of a few new minerals and elements as well.
Wood Elf

Wood Elves, are often nomadic hunters, who are experts at tracking and camouflaging. While not very magically powerful (in fact, they are the weakest of all the Elves magically), they are masters at nature magic (although it should be noted that stories of Wood Elves speaking with plants are unproven)
Chasing Shadows

Sage Erlando Dougal - Chasing Shadows

Notable characters: Erlando Dougal, a sage - Sharman Winchester, mayor of village - (), Erlandos brother, sister, father and mother (as shadows) - (), shadow demon

This encounter begins when the party gets word of, or maybe just wanders into the village of Fort James. The most notable feature of Fort James is the massive open square at the center of town with 4 large empty firepits on the 4 cardinal points of the town. Other than that it is a fairly normal, square village. The village seems to be entirely normal, with a marketplace in the square with people coming and going totally normally. Eventually they should be pointed to Sharman Winchester who can explain the plight that the village did face, how it was mostly taken care of, and the now poor old Sage living in Fort Fort James Erlando Dougal.
Loyalists

Followers of Daarendrian. They are often in small gangs or cults, and are encouraged to be in tight knit groups of people that will protect and fight for each other no matter what. This often clashes with the law, and while it is not illegal to be a Loyalist, they are often enough on the wrong side of the law that people are wary of them, even if they haven't actually done anything wrong. Since Daarendrian thinks that these kinds of people are still worthy, they are visited by her as well. Loyalists and Daarians have an odd relationship, as they know that they worship the same god, but Loyalists think that by trying to stay loyal to too many things, they're breaking trust and being weak and spineless.
Religion Preface

The world was created by Ral Sei after he ascended from Faerun and wanted his own place. He captured the Divine Spark of 3 other deities, and used that power to appoint his party as other Gods of his realm. At the same time, he brought a couple other deities with him, to smooth the process out, this includes Tekthyrios, who while not actually a god on Faerun, was close to one, and given some Divine Spark from Ral fell easily into the position. It also includes (another one that I haven't got into yet. I think I'm also going to add a god that was drawn to the world long after establishment but haven't gotten there yet either).

After life was put on to his world, these gods were apparent. His party, as well as the gods brought with him, made themselves known to the people, so their worship and fealty could help bring them power and glory. This time was called The Age of Dawnwalkers. However, there were some holes that were left, things that the people could not explain, and felt that a divine creature that they were unaware of was responsible for. The worship towards these non existent gods, led to power being created with no one to hold it. This formless power was molded by what the people were worshiping and why, so that it has intent, not unlike Sanderson's intent. Inevitably, the power chooses a wielder, and that person becomes the embodiment of that Divine Power and in turn a God. The most prominent example of this was the Allmother, followed by It Has Many Names (and probably one more).

When Ral Sei eventually bored of active godhood he abandoned the position, while holding on to his divine power. This led to chaos among the other gods. Communication between them became much more difficult, as their once innate connection was now replaced by only being able to communicate when physically with one another. Some of them thought the deserved the title of Supreme God that Ral Sei abandoned, and some felt the position should not be taken up at all. This is still basically in the same place it was when he left. Maybe some of the gods have claimed that title of Supreme God, although just claiming it essentially does nothing. The mortals of (world) essentially treat Allmother as the god above gods, but that too means very little in the scale of the gods.
Aelnar Sungem

(ay-EL-nar SUHN-jehm)

As a mortal, he was a Sun Elf Bard. His name is Aelnar Sungem. Not very tall, about five foot flat. Long golden blond hair, bronze skin, black eyes. He wasn't much for fighting or doing his fair share, but when he would get into it he was an essential part of what they did. He was haughty and flighty and had no reason to think that anybody was above him. He would begrudgingly do his part when he needed to. His magic was either illusion or sun/heat based, and that's what transferred over to the new world, when he became a divinity.

He felt that Ral was an idiot to take all this power and hold it and not rule the entire world, so he appears to lots of people who are similar to him and preaches that he's god, that he's responsible for keeping the sun in the sky and he's the reason crops grow and he sings the morning songs to get the sun to rise. (Still deciding if i want him to be against the worship of allmother or not)

His worshipers praise him for raising the sun, for giving them the sunlight they need to live and to grow their crops, for allowing them riches and for not burning them to a crisp. His followers are encouraged to throw grand parties and sing praises to his name and such. His "prophets" (rich assholes that are often just like he was when he was mortal) are the hosts of these parties, and they tell his word and take donations and offerings for their god, and they're allowed to keep them, but they have to be on display for anyone to come and see whenever they want to.

One of his highest prophets is the guy who throws parties in Clearsummit.

He is one of the three sides of the War of Gods, though he considers his main opponent to be Raiara Daarendrian. (Big Bad) gets ignored mostly, though he does fight.
Hill Dwarf

Also known as Gully Dwarves, Hill Dwarves are (according to every other Dwarf subrace) unclean, disgusting little monsters that would trade their families for money in a heartbeat. While this is mostly false, Hill Dwarves are definitely strange. Most races ignore them, but it is widely acknowledged that they have an extraordinary talent for crafting (specifically, jewelry). Hill Dwarves also have a good hand for mechanics, and have created a large number of new inventions (almost all of which are either inconvenient, pointless or barely if at all functional).
Bowl

Bowl is a tier 3 item. The bowl negates changes from items that replace dice faces.

## Strategy

This can be useful with specific items that have both positive and negative effects, but usually does nothing except completely undo the effect of the item in slot 1. This alone can still be useful to negate some cursed items that must be equipped in certain game modes, like the i-d4 (replace rightmost side with "cantrip - take 1 damage").

For example, when used alongside rusty plate (+3hp, replace middle side with blank) the hero will keep both the +3hp and the original middle side. This would effectively make the level 1 item rusty plate behave like the level 4 item chainmail (+3hp). However, this uses up both item slots for a hero, so it is most useful in the earlier levels, when items are limited.

This item does not prevent or reverse any changes that happen after the item is equipped, like during battle. Single-use sides will still become a blank after using, sides with the duplicate keyword from other heroes can still be copied onto the one using the bowl, and petrification attacks from enemies will still give blank stone sides. Any changes to the values of sides, either from items or effects like decay and growth, also function as they would if the bowl weren't equipped. Only side-replacing effects from items equipped before the bowl are reverted.

## Obtaining

To unlock Bowl you need to complete the achievement '40 achievements'
Andorianism

**Andorianism**

This refers to the dwarven god Andorial, not the champion that ended up becoming It Has Many Names.

The foremost religion among the dwarves is Andorianism, which is the worship of the great king of old that ascended to Dwarven godhood thousands of years ago. Andorial in religious texts is depicted as the greatest king to have ever reigned in Oliapun. He brought great wealth and political power on (world) to the dwarves during his reign. He is said to be the one that oversaw the mines during their most profitable times, and also the one that sealed them off during the Great Demon War. Their is a statue of him that sits in the center of the city of Oliapun, that depicts him drinking with his legs kicked up. To the dwarves, Andorial is the god of Wealth and Revelry. Great parties are held in his name, where much coin is traded, as well as ale drank, stories told and laughs can be heard echoing through the halls of Oliapun.
Campaign Basis

World Creation

~~Intillium was created by Ral Sei essentially just to keep himself entertained. Ral Sei was part of a group of adventurers from Faerun that accomplished many grand feats. They rose to great powers, and Ral Sei used his immense magic power, supported by the innate power of his party to create a new world that he could watch over and experience throughout its entire timeline. He appointed his party members to other deific roles within his world, they are (party).~~ Over time, through the will of the people placed on Intillium, other deific powers were either attracted through the planes to reside and be worshiped on Intillium, or were created through the worship of Seid people. After some time had passed and Intillium had become well established as its own realm within the planes, Ral Sei became bored of godhood and essentially stepped down, cutting off all communication with the other deities of Intillium. He now wanders Intillium as an old man looking for interesting stories from the people and hoping to inspire more adventures and events of import. (party) was quite unhappy when Ral Sei abandoned his position, as the breaking of his communication also broke the indeed communications between the rest of them, and left Intillium with very little order. (bad guy) pledged to one day take the position of (chief god or whatever) and defeat Ral Sei. Also, he was sealed away, or stripped of power or something for being a bad dude, right? Our story takes place when (bad guy) begins to sway (young girl baddie) to try and reestablish himself among the pantheon and dethrone Ral Sei. Our adventurers meet one of the other party member deities, who gives them the quest to unite the party again (and maybe other deities of Intillium) so they can discuss what is going on with (bad guy) and then that meeting will probably end up with the deities telling our adventurers they need to go defeat (young girl baddie). This will be general *Main Quest,* however I would really like to focus on personal goals and stories of the PCs, as like the *Main Story*. Of course that Ralies on who our players want to play and what the goals of Seid PCs will be, so here is our establishment and general goal for them to work towards. It can sort of be an along the way type thing, or something for them to focus on if they are feeling lost.
Sungemism

Sungemism is the worship of Aelnar. They praise him for raising the sun each morning, giving them light to live and grow crops. For giving them riches and not burning them to a crisp. He is more a god of fear than of love. The followers don't say it, but they follow and worship him because they think if they don't, they'll incur his wrath. They are encouraged to throw grand parties in his name, sing his praises and such. His prophets are the hosts of the parties, and they tell his word and take donations and offerings for their god. They're allowed to keep them, but they have to be on display for anyone to come and see whenever they want to. Also, if he shows up and demands the gifts to take for himself, they must be given to him freely.
Tanen Zuma

(TAHN-in ZOO-ma)

A human rogue as a mortal, kind of bland. a follower, quiet, simple, very imaginative. Likes art and creativity, and often was the best at solving puzzles or coming up with compromises. He would often choose a side less because of what the side stood for and more because he wanted it to be fair. (IE, if two people are against one, even if he doesn't agree with the one, he will side with them so they're not alone.) Generally chaotic good, hard to predict what he's going to do, other than it being overall good.

As a god he's got a hand in natural beauties, and he appears around people who have created great art and leaves gifts. Nobody sees him, but they're left things (often tools) based on what they've created, often enchanted. They've dubbed him The Spirit of Creation and attribute great art to him (though he is often referred to as they, genderless and formless) and there is no real religion stemmed from him. Most people believe in him as there is lots of proof, but he isn't worshipped as a god.

He's sided with Aelnar in the war because he noticed that he was alone, when Raiara had Duvella. (Big Bad) had nobody either, and the rest of the party wasn't sure who Tanen would side with, but he chose Aelnar mostly because (Big Bad) was a total asshole.
Raiara Daarendrian

(Rye-AR-uh Dar-EN-dree-en)

A dragonborn paladin in life. Her name was Raiara Daarendrian, but her first name has been lost to time at this point, only known by the other gods. She is only refered to by mortals as Daarendrian. She was standoffish, closed off. Hard opions, and fiercely loyal once you earn her trust--which is difficult, due to the amount of times she has been taken advantage of. She's strongly against Ral Sei and (Big Bad), and cares for Aelnar as she knew him in life but thinks he's an idiot. She values trust and loyalty, and often has tunnel vision. Will sometimes purposefully ignore things that dont suit her interests or what she wants. She was always the worst to have arugments with, stubborn and annoying. Praises loyalty, even if it's putting more bad into the world than good (IE, saving your friend, even at the loss of strangers.)

She thinks that it was an ultimate betrayal to his friends when Ral Sei ditched the world, thinking that he left them to their own devices, and allowed them to fracture, and fail as a group. She is fighting at one side of the war, because she thinks that she can unite the rest of the party and keep them from breaking apart again, as long as they listen to her. She strictly does not use mortals in her battles, and looks down on the other two sides, thinking she has the moral high ground.

She does appear to mortals sometimes, but not to use them for her side of the war. She likes to appear to those that she thinks are worthy like she is, those who exhibit unwavering loyalty. This gets two very different kinds of people that follow her -- those that are fiercly loyal to *themselves* and their moral code, people who are kind and helpful to everyone, including strangers and people they don't know very well, and then people who are in cults and mobs and gangs, who will break laws to stay loyal to each other. This brings on the phenomena of quite a few very religous gangs.

The two religons that have stemmed from those who have met her are Daarians and Loyalists.
Allmother

After Ral Sei had finished putting the pieces together, he took a step back, and didn't really perform any godly duties, as well as not introducing himself to those he created. This left a hole for the almighty creator, as none of the party felt it appropriate to claim this title (this has some wiggle room, if you want to make one of the party members a bit narcissistic maybe their followers don't believe in this deity). So all people, no matter what other deity they followed, gave thanks and prayer to the Allmother.

This worshiping coalesced into a great Divine Spark without a holder, immense power, as all people of (world) worshiped this Allmother. That power sat, giving nothing back for a few generations, until eventually a woman came around that everyone believed to be an incarnation of the Allmother herself. She was selfless, motherly, and kind to all. She gave all that she had to make life around her better. When people began to call upon her as an incarnation of the Allmother, she refused it at first. Insisting that she was just doing what she thought was right and was in no way divine.

Until one day, Ral came to her and put her in touch with this lingering Spark. She again resisted it, telling him that it went against who she was to hold any sort of power over others, and that offerings made to her would be better off used for those making them. At that point it was too late though, as the power had now been connected to her, and so they were drawn together, until the day she died, and ascended into that position. She resented Ral for pushing that onto her, but decided that she would use this power to do whatever good she could. Through divine visions to choice people in power, she forbid offerings of food and goods to her, and had them write scripture in her name, detailing that the best way to worship her was to be selfless when you could, and selfish when you needed to.

As years have passed, the woman that once was and the power of the Allmother have had their borders blurred, and have become one uniform deity. There is not much of a religion behind the Allmother, as it is something that most people on (world) believe in and give thanks to. Whether or not people live their lives by her teaching, they still recognize her as the giver of life to this world, and respect that she is there to help all mortals.
Ral Sei

Ral Sei (R-AA-L ,, S-AY), the Main God

Dubbed as The Storyteller, very rarely gives out his name. An older gentleman, usually in long robes tied at the waist with a rope, holding a walking stick. He carries one side satchel with him, but nobody ever sees into it. He's very tall, but tends to stoop like old men do, leaning for support on his walking stick. With shoulder-length white hair often pulled back into a tail and a clean-shaven face, he has a sort of timeless quality, like he could be sixty or he could be ninety. This is nearly exactly what he looked like when he was mortal as well.

His avatar is often seen traveling, and almost never in cities. He will show up at firesides of people in the country and sometimes rarely in dungeons during a short or long rest, or be walking down the road at midday, ready to intercept travelers. He asks to exchange stories--he'll tell you a story if you tell him one. Often the stories he tells people are the ones that other people have told him, and he only very rarely tells his own stories.

He doesn't tell anyone he's actually a divinity, and while people suspect he's something more than he is, it's never obvious that he's literally the god of the world. He sort of decided he wasn't going to hold any of his responsibilities and he didn't want to be worshiped or anything so he just sort of shucked it all and began to travel and meet people, learn stories and trade them.
Duvella Heth

As a mortal, Duvella was a gnome healer with long brown hair braided down her back, and went by a lot of names. The party called her Duvella, so that's what transferred over, for the most part. Others that she used and still uses are Donella, Ellanov, Lillia, Lollila, Nxyia and Nyella. She's very kind, but she loves fiercely and can be thickheaded and stubborn about what she thinks is right. She will help you in the way that she thinks is right, whether you want it or not.

As an immortal, she appears often to travelers or people with terrible ailments to cook them a meal. When they finish eating, any ailments, injuries or illnesses have all passed, and she then moves on and completely disappears. Lots of religions have grown based around her, fracturing due to the quantity of names and the fact that the people who meet her are often delirious or otherwise incoherent. The main three of note that have sprouted from her are Duveism, Hethism, and The Meal.