recursal/Fanatic-Fandom huggingface dataset:
Haunebu-V UFO

In ufology, conspiracy theory, science fiction, and comic book stories, claims or stories have circulated linking **UFOs** to **Nazi Germany**. The German UFO theories describe supposedly successful attempts to develop advanced aircraft or spacecraft prior to and during World War II, and further assert the post-war survival of these craft in secret underground bases in Antarctica, South America, or the United States, along with their creators.

Accounts appear as early as 1950, likely inspired by historical German development of specialized engines such as Viktor Schauberger's "Repulsine" around the time of World War II. Elements of these claims have been widely incorporated into various works of fictional and purportedly non-fictional media, including video games and documentaries, often mixed with more substantiated information.

## Guns Gore & Cannoli 2

A UFO used by Frankie and Vinnie at the end. The *Haunebu* is a gigantic metallic monster, prepared with weapons inside: saws, homing rockets, a turret, and plasma-like fire that burns you.

### Gameplay (Final Boss)

In the first stage, the *Haunebu* drops its circular saws, each attached on above and at the bottom, it's very easy to shoot them as they just grind the floor side to side. After dealing a certain amount of damage, however, the saws start to go up and down, causing some difficulty for unprepared players.

After the saws are defeated (by blowing up), the *Haunebu* deploys a turret from its bottom and exhaust plasma-like fire next sides. The turret burst-fire, so it should be easy to dodge. After some firing later, the turret retracts and the fire stops exhausting, and homing rockets start to shoot out from the UFO's sides, they are also easy to shoot. This attack pattern repeats, until the turret and the exhausts are destroyed (you cannot shoot the exhausts until the turret is already destroyed).

The *Haunebu* then falls down, seemingly to doom Frankie until he rise again with a armored floating pad and a machine gun. He fires the machine gun in a pattern until he swoops down and exhaust the plasma fire from the pad's bottom side to side.

When you destroy the floating pad, you actually just shot its armor, the real battle starts now as you finally get to kill (or injure) Frankie. He still does the pattern before, so it should be simple for the player to shoot him and get the end cutscene.

Vinnie then use another *Haunebu* (and other UFO's can be seen) from the other side of the mountain base and escape Europe, before crashing into Roswell, New Mexico.
Inmate Zombie

**Inmate Zombie** is a special zombie type appearing in *Guns, Gore & Cannoli 2*. Formerly convicted detainees at Thugtown's penitentiary, they now roam free once more and have learned how to make use of the chain that once bound them in place in life.

## in game stats

### Appearance

The Inmate Zombie is a bald man with a wrinkled forehead, wearing the iconic black and white prison outfit, albeit ripped, but walks barefoot. One of his arms is incredibly muscular, especially compared to his otherwise regular frame. He has a ball and chain attached to his ankle, from his prison days. The steam card also shows him wearing a grey shirt underneath his prison uniform.

### Gameplay

He will limp towards the target of choice, due to his mobility being restrained by the ball and chain, though he can jump like any other zombie and when close, he will swing the chain with his throwing arm before hurling it towards to its target, the velocity of which pulls the zombie along with it. It screams during the flight and will repeat the aforementioned process again once the player is in distance again.

When walking, the chain and ball will rattle, letting the player know he's coming. He is unable to melee his target, so use this as an advantage to kill other zombies.

## Tips

Whenever you hear or see an Inmate Zombie it is recommended that you jump. This allows you to avoid getting hit and allows you to follow it it up a shotgun shot aimed at the Inmate while its in the air.

## Trivia

* While not established, it can be assumed that these Inmate Zombies were initially left behind in Thugtown's correctional facility during the Thugtown Incident and eventually infected, whether through zombies breaching in or after successfully escaping and falling victim to the hordes. It's also possible that the Inmate Zombie used it newfound strength after being infected to break out of jail.
* He, along with the two regular male and female zombie models, the Maid zombie, the Crawler zombie and the Zombie soldier, has a special variant in the Dark Don's Secret Mountain Base, as a concentration camp prisoner.
* Killing the Inmate Zombie mid-air earns an achievement.
The Forest

**The Forest** is an area of woods surrounding the Dark Don Test Facility and the 15th stage of *Guns, Gore & Cannoli 2*. It is a grizzly forest in Bavaria, with danger lurking around every corner, just hidden!

## Guns, Gore & Cannoli 2

A foggy mixed pine and beech forest somewhere near the Bavarian alps, it has rocky terrain, large clearings, giant trees and, more recently... bunkers and turrets? The Dark Don has put up a lot of defenses along the forest's path, ranging from small trenches and rudimentarily built wooden platforms on the wide beeches, both manned by patrols of his army, artillery, even a couple of tanks, all in case the Allies or the real *Wehrmacht* come by. However, Frankie's men weren't told or prepared to also put up with free roaming zombies that somehow escaped from the nearby base and are now ravaging the forest. They also master at hiding in the trees, ambushing them when they pass under or make sound near the branches, taking the misfortunate soldiers by surprise, who can often do nothing but scream in utter fear and sheer panic, firing blindly at the huge hordes gnarly cannibals who just emerged from the foliage, all to no avail. Spillages and leaks have also infected the local rodent population, turning them into sizes ranging from dogs to bears, of whom some still burrow underneath the ground, waiting for passing soldiers to feast on, though they may also go hunting in groups. Their newest creation may offer a solution to the problem, a ginormous beast capable of tearing down the ground beneath it, repurposed to instead fire homing missiles. At the moment, however, it appears to cause more trouble than it was to solve, with one patrolling Nazi Giant Zombie having collided with a transport truck carrying another Nazi Giant Zombie, while another *streng geheim* transporter was overwhelmed by a crowd of either escaped Nazi zombies or zombie rats.

The forest houses the first part of the secret mountain base, Site 421, a big underground bunker hidden behind a wooden shack, which has a conveyor belt leading to an incinerator, a test side for an experimental flamethrower that shred the remains of the targets and dumps them in an tunnel beneath, which ends at loading site OP3C, where Zombie poison is being stored, along with a fuel tank for trains on a rail behind it. At the end of the forest, a sign is placed next to boulders, stating that they're about to enter the facility and should back off.

Vinnie enters this forest after paying a visit to Joe's new villa, trying to find and enter the facility Joe told him about. He drove to the outskirts of the forest with one of Joe's car, though he has to leave it behind as the forest path is obstructed by the truck wreck and goes steeply up as the trail progresses.
Molotov Cocktail

A **Molotov cocktail**, also known as a **petrol bomb**, **gasoline bomb** (United States), **bottle bomb**, **poor man's grenade**, **Molotovin koktaili** (Finnish), **polttopullo** (Finnish), **fire bomb** (not to be confused with an actual fire bomb), **fire bottle** or just **Molotov**, sometimes shortened as **Molly**, is a generic name used for a variety of bottle-based improvised incendiary weapons.

Due to the relative ease of production, Molotov cocktails have been used by street criminals, rioters, criminal gangs, urban guerrillas, terrorists, irregular soldiers, or even regular soldiers short on equivalent military-issue weapons. They are primarily intended to ignite rather than completely destroy targets, and are often used just as much to cause chaos as to actually do damage, sometimes being used as weapons during riots and mass protest.

## Molotov Cocktail

### usuable

Yes

The Molotov cocktail is only unique for the player. It serves well on burning enemies as the bottle engulfs in a wave of fire when it touches the ground unlike the grenade. Finding more supplies of the cocktails may be difficult as they only appear in crates, in specific areas.

Press and hold the "I" button to throw it further. You can customize it, should this key is not suitable for your fingers.

## Molotov Cocktail (GGC2)

### usuable

No

Now only unique for the Waffen SS Molotov Thrower, he throws a single (flaming) cocktail if he sees the player. The cocktail then burst in flames after a rather long time, injuring the player (or not if you dodge the flames). He stores them in a cardboard box.
American Flame trooper

## US soldier

**American Flamer Trooper** is an enemy type appearing in Guns, Gore & Cannoli. Equipped with reverse-engineered flamethrowers from the Great War, these pyros are looking to burn their enemies to crisps, dead or alive.

## Guns, Gore & Cannoli

Flame Troopers are very dangerous opponents, as they charge directly towards the player and set them alight with their flamethrowers. It is advised that the player shoots them before they can close the distance.

A Flame Trooper wading forwards in floodwater
Colt Detective Special

Introduced in 1927, the **Colt Detective Special** is a six-shot, carbon steel framed, 2" barreled, double-action revolver, and the first example of a class of firearms known as "snubnose revolvers". Made by Colt's Manufacturing Company, this model revolver, as the name "Detective Special" suggests, was intended to be a concealed weapon used by plainclothes police detectives.

## Colt Detective Special

### Ammo capacity

6 (supposed to be, but the ammunition in the revolver is unrealistic or (some are) absent for the two enemies, except for Frankie)

### usuable

No

This revolver is used by the Revolver Gangster (dressed with a white office uniform and a blackish coat), Frankie and Thugtown law enforcement. The revolver is a fairly low-damage weapon, (excluding "Impossible" difficulty, where damage from enemies is ramped up immensely), but fired bullets should still be avoided if possible.
Hikaru Kolanii

Hikaru is a Shinobi of the Sunagakure of the rank of Jōnin. The puppet master uses chakra strings offensively to cut things being extremely formidable but his preferred method of attack is to entangle someone in his treads, then being able to control that person freely, while the person is conscious at all times. Some call this cruel, forcing others to kill and fight their friends however to him its just getting 2 birds with one stone. However undoubtably his strongest ability is his mastery of Genjutsu allowing the person trapped inside to be manipulated to do whatever he wants.

## Personality

He is calculated and precise, often making extremely complicated plans to do simple tasks, making him a strategist of incredible capabilities. He loves to read and develop new skills always plotting something, a plan maybe? A new strategy? no one knows. He is hard to read, and is almost unbeatable in shogi and has even started thinking of his own game... black and white pieces maybe?

## Appearance

Hikaru is tall with blonde hair and an unnerving smile and an threatening aura, When he feels annoyed that is. He's a massive pushover however he never lets his guard down so surprise attacks are almost completely useless. He has tanned skin and is welcoming most of the time however angering him is something regrettable. He constantly wears a coat made of pink feathers, almost never using his ninja outfit.

## Abilities

Chakra strings which allow him to do many things. His mastery over the strings allow him to be able to even change the elasticity of the strings making them extremely versatile. His fire release moves go along with his wind release as well as the string to create deadly combo. He is better when fighting two or more people however he's no pushover when it comes to one on ones either. He can use his strings like knives to cut things being able to use them like swords while setting traps at the same time. His mastery of Genjutsu allows him to create situations that manipulate with the minds of the opponent making his control even easier and more effective, one of his most common uses being making allies fight each other.

### Ninjutsu

Puppet Master Jutsu
Fire release Jutsu
Wind release Jutsu

## Trivia

* He walks the fine lie between hero, and sociopath.
M1917 Enfield

The M1917 Enfield  (formally, named "**United States Rifle, cal .30, Model of 1917**") is an American modification and production of the .303-inch (7.7 mm) Pattern 1914 Enfield (P14) rifle (listed in British Service as Rifle No. 3) developed and manufactured during the period 1917–1918. Numerically, it was the main rifle used by the American Expeditionary Forces in Europe during World War 1 (1914-1918). The rifle is designed in 1917 and has seen service even to the present day from WW1 to the Soviet-Afghan War (1979-1989).

## M1917 Enfield

### usuable

no

In Guns Gore & Cannoli 2, this weapon is both wielded by American troops and (inaccurately, as it's essentially the same rifle, possibly to cut time from the developers or there is a shortage of Karabiner 98k rifles in this game and they stole them apparently) *Wehrmacht* troops. It deals a decent amount of damage.

The Heer Stormtrooper uses this rifle, but never fires it and only uses the bayonet attachment on it.
Belluccio's Whiskey and Beer

**Belluccio's Whiskey & Beer** is a Chicago-based company owned by Belluccio and a minor location appearing in *Hell bent for Whiskey*. They are a line of breweries, producing and storing alcohol to sell to speakeasies all over the country, as well as serve in their own bar. Following their destruction, apparently by the hands of rival families, two Belluccio mobsters were forced to resort to stealing the liquor of opposing gangs, starting with Costelli's brewery. This act of thievery later resulted in a small-scale zombie outbreak and destruction of half of Chicago.

## Background

Not much is known about the breweries, other than the fact that they are operated by the Belluccio family, also being used as warehouses, with hundreds barrels filled with the produce being stored in direct proximity to the massive copper stills which are connected pipes and beer kegs. Despite the illegality of the practice die to the Prohibition, the breweries are labeled as such, name included. This may be a display of power, to show who really runs the town, as officials as well as the police department have seemingly been powerless to shut it down, due to their continued operation.

Prior to the events *Hell bent for Whiskey*, Belluccio's Whiskey & Beer were reduced from three to a single brewery within the two months preceding the soon-to-be last attack, due to a number of them suddenly becoming unable to function as stills, though how isn't elaborated. The owner insists they had become victim of a series of coordinated covert attacks and sabotage, blaming their main rival, the Costellis, as being the culprit.

## Hell bent for Whiskey

By October 1928, the Belluccio has already determined that the Costellis were planning another strike and paid close attention to their more shifty members, amongst them a lowly soldier named Frank. When they observed him entering Costelli's Bar and later head to the last brewery one night, trusted Belluccio members Vinnie and Paulie engaged in a car chase with the fleeing turncoat as his exited. Said brewery was finally destroyed when a blast, caused by a stack of timed dynamite, tore through the building. Mob justice was served shortly after, but the damage was done.

In contingency, Belluccio had already planned ahead with a Plan B, having ordered a shipment of booze from Canada prior hand. While initially hoping it would arrive just in their time of need, this plan also didn't come to fruition as the shipments were caught by police raids, because somebody had apparently forgotten to bribe the law enforcers. Due to this, he was forced to quickly formulate another plan overnight. The resulting Plan C was as simple as it was uncouth: steal from the Costellis' alcohol stock, a plan that ended up putting the last nail in the coffin of Belluccio's Whiskey & Beer, ensuring it would never rise up from the ashes, at least under that name, as the ensuing explosion made sure nothing would be left of the Belluccio family except for two disgruntled gangsters, now only left with a mighty thirst for booze, preferably not from the Costelli stills.
The Sewer

**The Sewer** is the 8th level in *Guns Gore & Cannoli*. Every zombie game needs a sewer level, right?

## Guns Gore & Cannoli

After crossing the toxic river, Vinnie enters the sewer-like-maze, where he battles out the flesh eating locals and zombie rats, small ones, medium sized ones, and big ones too!

The path upstairs is blocked by a pipe that blows Vinnie back, so he must run all the way down to kick a lever that closes the pipe, where he meets rats that try to tear him down (which of course failed, as Vinnie has superior firepower). After kicking the lever he could finally go up again, where he runs into what it seems to be a construction site or an alleyway. Anyways, the locals decided to come in and so Vinnie must deal with them too. Vinnie soon gets back down into the sewers where he fights more zombie rats.

Vinnie exits the level on the right and enters the next one.
Burping zombie

**Burping zombie**, officially called **The Burping Lady**, is a special zombie type, appearing in *Guns, Gore & Cannoli.* A rather gastric zombie, she burps out massive amounts of poison from her stomach. No pardon!

## in game stats

### Appearance

The Burping zombie is a blonde woman, wearing a dark blue maid uniform with a white undershirt and apron, with no footwear. She is covered in blood, with one of her legs being particularly scratched up. Notably, she has big light green blisters on her arms and legs. The spots are likely the result of excessive consumption of the poison and/or the result of a mutation, possibly the same that causes her poisonous burps.

### Gameplay

She behaves like a regular zombie, walking around aimlessly, occasionally burping up the green gas. If the player comes in contact with the gas it will cause continual damage until one moves away from the cloud. After dealing enough damage, be it through a headshot or enough bodyshots, her head will explode, causing all the poisonous gas to be released and exit through her exposed neck. The remaining body will panic like a headless chicken, waving its arms around while running back and forth, still able to harm the player with the gas. The headless body can be finished off by dealing more damage or simply be left to her own devices, i.e letting her run around until all the gas stops flowing, after which she will drop dead.

The latter is the preferred way as you needn't waste ammo or explosives on her. The player can just duck as the body runs side to side next to you, the gas gushes out on the head level and is unable to harm you if you stay below. Another way of avoiding her headless rampage is by kicking her over.
Stool Gangster

**Stool Gangster** is an enemy type, appearing in *Guns, Gore & Cannoli 2*. Simple brutes acting as guards, they were hoping to have an easy assignment, lazing about and taking extended breaks, and weren't prepared to have their shift interrupted by some trigger-happy nutcase. Unfortunately, sometimes brawn wins over brains, so they will, quite literally, take a seat and blindly charge at you!

## in game stats

### Appearance

The Stool Gangster is a muscular bald man, wearing a white shirt, a blue-white striped jacket with torn-off sleeves, blue jeans, brown shoes and a bowler hat.

### Gameplay

Unique in this game, the Stool Gangster uses a bar stool (no, not poo, you dummy) and hits his target with it. He swings the chair at a slow rate and does mediocre damage. He does not swing it twice.

He starts out as unaware, sat on said stool, reading a playboy-like magazine. After a while, he will readjust his hat and stumble up on some "interesting" pages, turn the magazine sideways to reveal the bottom half of a previously folded featured pinup "article". He gazes at the revealed, and possibly revealing, picture with wide eyes, but soon calms down and looks around if other people are looking at the magazine and quickly shuffles it back and continues reading.
Grenade Launcher

A **grenade launcher** is a weapon that fires a specially-designed large-caliber projectile, often with an explosive, smoke or gas warhead. Today, the term generally refers to a class of dedicated firearms firing unitary grenade cartridges. The most common type are man-portable, shoulder-fired weapons issued to individuals, although larger crew-served launchers are issued at higher levels of organisation by military forces.

Grenade launchers can either come in the form of standalone weapons (either single-shot or repeating) or attachments mounted to a parent firearm, usually a rifle. Larger crew-served automatic grenade launchers such as the Mk 19 are mounted on tripods or vehicles.

## Grenade Launcher

### usuable

Yes

The Grenade Launcher deals big damage, you could assume it almost had the same damage as the Panzerschreck. This weapon also has a different trajectory than all of the weapons: it shoots in an arc. This is an advantage for the player, as the grenade could hit enemies that are hiding in spots that normal straight-projectiles couldn't. The bad side? Some aiming is required to master and ammunition is very rare (also, enemies never use this weapon at all, FYI).

This weapon is great for killing enemies while hiding in a spot.
Nebelwerfer 41

The **15 cm Nebelwerfer 41 (15 cm NbW 41)** was a German multiple rocket launcher used in the Second World War.  It was fired from a six-tube launcher mounted on a towed carriage adapted from that used by the 3.7 cm PaK 36 to a range of 6,900 metres (7,500 yds), later also mounted on a halftrack as Panzerwerfer 42. Almost five and a half million 15 cm rockets and six thousand launchers were manufactured over the course of the war.

## Guns Gore & Cannoli 2

The Nebelwerfer 41 appears in Guns Gore & Cannoli 2 used by the Wehrmacht.

The Nebelwerfer can fire several rockets which lock onto the Player, these missiles can be destroyed by shooting or if you are brave : kicking. The player can save ammo by jumping over the rockets and avoiding them until they fall and explode. after which the Nebelwerfer can be destroyed.

The Nebelwerfer are either stationed at the ground or stick at the ceiling. They mostly appear at the last levels and used by Commander Wienerschnitzel.
Magnum Gangster

**Magnum Gangster** is an enemy type, appearing in *Guns, Gore & Cannol*i. Armed with the most powerful handgun in the world, this gangster will make every effort to blow your head clean off by putting a .44 bullet through it. While you could just avoid crossing paths with these guys, you should ask yourself: Will you feel lucky, as these punks drop this hand-sized cannon and ammo into your hands or will get acquainted to that sixth bullet he fires?

## in game stats

### Appearance

The Magnum Gangster is an older grey haired man, with a large jaw, thick eyebrows and a thin pencil mustache, making him the only mafioso that has any facial hair other than Mr. Belluccio. He wears a light blue striped suit over a white shirt with a greyish blue tie and pants matching the jacket, also donning a black fedora and black and white shoes.

### Gameplay

He uses the same fighting pattern most human enemies use, firing his gun in a standing position, then ducking, then standing up again, before throwing a grenade and reloading.

Nothing else about him is special, other than the fact his weapon is the Magnum he carries alongside the ammunition, for which they are primarily source of, for the player to use.
Ithaca 37

The **Ithaca 37** (or Model 37) is a pump-action shotgun made in large numbers for the civilian, military, and police markets. Based on a 1915 patent by firearms designer John Browning for a shotgun initially marketed as the Remington Model 17, it utilizes a novel combination ejection/loading port on the bottom of the gun which leaves the sides closed to the elements. This shotgun is produced in 1937 until to the present time.

## Guns Gore & Cannoli

### usuable

Yes

The Ithaca 37 Defense 12-Gauge version. The shotgun deals a weaker amount of damage than the Lupara, but enemies will be knocked back more further and the pellets stay a little longer, giving the player some fresh air. Of course every shotgun must follow shotgun rules in video games that is: the more closer you are to the target, the more the shotgun deals damage and vice versa.

## Shotgun (GGC2)

This is the sawned-off version, which is the supposed kind in-game

### usuable

yes

Returning with a new skin and listed as "Shotgun" in-game. This Ithaca 37 releases a big blast, 6 pellets flying in a different angle before disappearing shortly afterwards. Again following most shotgun rules in video games, the closer you shoot the target with the shotgun, the more damage it deals. Further away from the target, and there isn't much damage dealt to the enemy. Enemies though, will get knocked back and be stunned for a small period of time before resuming to fire at the player (plus the weapon has quite the reach for a shotgun).

When switching to the Ithaca, it has a short animation delay (cocking) before you can use it. Still, this shotgun is greatly useful for crowd controlling or ambushing.
Unidentified Neimoidian aide (Hask)

Viceroy Hask's aide

### Serving Viceroy Hask

This Neimoidian was aide to Viceroy Hask. Before Hask has a meeting with Lord Sidious and Savage Opress, Hask tells the aide to leave. However, after the Trade Federation's defeat, Sidious thought the Federation needed a better viceroy and the aide, his master and the rest of the Directive, were decapitated by Savage Opress.
Small rat

## Guns Gore & Cannoli

### Appearance

Small rats are small in size and have dark brown fur and a light grey underbelly, they have sharp claws and red eyes

### Gameplay

When close enough, these rats jump and claw their target from above, stunning for some time and damaging them. Since they are small in size, ducking is required to kill them (or use a shotgun and blast them). They can claw their target without having to pounce if very close.

these rats are the fastest of the three rat types.

## in game stats

### Weapon

Claws and teeth

Small rats return alongside their bigger sub types in Guns Gore & Cannoli 2

### Gameplay

The small rats mostly behave the same as the previous game.
Mama Belluccio

"And don't you throw those damned cigars in the toilet again, you hear me?"

> «Mama Mia!!!» - Mama's last words
>
>

"**Mama" Belluccio** (real first name unknown) is an unseen minor character in the short film *Hell bent for Whiskey.* She is the mother of Belluccio, the head of a criminal network of bootleggers. The younger Belluccio still lives in the same flat as her and though she is not seen, a portrait of her can be seen hanging at her son's office.

## Biography

Mama Belluccio is the neglected mother of Chicago crime boss Belluccio, whom she affectionally calls "caro", an Italian term for endearment.

She presumably immigrated to America sometime in the 19th century and had at least one child. In 1928, she likely works in the bar below their apartment or is retired, taking care of the Belluccio household.

Since her son is visibly of senior age, likely around 60, Mama Belluccio would need to be over 70 years old, assuming she had Belluccio in her late teens or early 20s.

## Hell bent for Whiskey

While using the sink in Belluccio's Bar, probably to wash her hands or clean the dishes, to Mama's surprise, whiskey started pouring out of the sink's tap. She calls out for her son to help her out solve the problem, but Belluccio, who is upstairs taking a dump, shouts that he's using the toilet and tells her to do it herself. Left clueless and being panicked, she disapprovingly yells at her son to not get rid of his cigars in the toilet again. Belluccio answers with a simple "Yeah, whatever.", slightly ticked off at his mother's nagging and throws his still lit cigar into the toilet. As it turns out, the whiskey had reached the toilet water supply, so the flammable liquid reacts, blowing him and the entire upper floor up. The explosion is heard by Mama, who screams "Mama Mia!!!" in shock, before she too perishes when the lower floor explodes as well.
Shield and Saber

A **sabre** (British English), also spelt as **saber** (American English), is a type of backsword with a curved blade associated with the light cavalry of the early modern and Napoleonic periods. Originally associated with Central-Eastern European cavalry such as the hussars, the sabre became widespread in Western Europe in the Thirty Years' War. Lighter sabres also became popular with infantry of the late 17th century.

A **shield** is a piece of personal armour held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of active blocks, as well as to provide passive protection by closing one or more lines of engagement during combat. In the 20th and 21st century, shields have been used by military and police units that specialize in anti-terrorist actions, hostage rescue, riot control and siege-breaking.

This is the most you can ever get from the 19th century (except the shield).

## Shield & Saber

### usuable

No

The shield and saber (or "sabre" if you're British) are both weapons wielded by the SS Cross Holder(s) who charges and strikes the player with the sharp Napoleonic sword, dealing quite considerable damage. The shield on the other hand (a ballistic one) helps them prevent from being hurt by bullets (except for the MG42 that the player can use not stationary), shotgun pellets, and it also deflects grenade projectiles from the Grenade Launcher. The shield does not prevent damage from rocket projectiles, the MG42, Baseball Bat, and the Chainsaw.

The Metropolitan Police in New York also uses the same shield but with a baton instead of a saber (because they are the police obviously).
Ten-Finger Drilling Bullets

Kenichi Kaguya parts his fingertips, creating holes that expose hardened finger bones. In bursts. (five per hand), he shoots these bone bullets at a target by swinging his hand, causing a loud sound as they're fired. The bullets travel at incredible speeds through the air and take a drilling motion. Upon impact, the bullets tear through skin, flesh, and bone. Though the bullets can even tear through steel, stronger defensive techniques can stop the bullets.
Stielhandgranate

The ***Stielhandgranate*** (German for "stick hand grenade") was a German hand grenade of unique design. It was the standard issue of the German Empire during World War I, and became the widespread issue of Nazi Germany's *Wehrmacht* during World War II. The very distinctive appearance led to it being called a "stick grenade", or "potato masher" in British Army slang, and is today one of the most easily recognized infantry weapons of the 20th century.

The s*tielhandgranate* in this game is the model 1924. Fun fact: the *stielhandgranate* has five models, 1915, 1916, 1917, 1924, and 1943.

## Stielhandgranate

### usuable

No

Only unique to the Heer Grenadier, the stick grenade deals a dangerous explosion to the player if caught by it. This grenade eats chunks of your health (particularly in "Impossible" difficulty), so be careful and dodge it (be aware of other enemies too)!
Thugtown Riverside Boulevard

The **Thugtown Riverside Boulevard** Is a major part at the 6th level of the first *Guns Gore & Cannoli* game. It's a boulevard with many commercial business buildings that resides next to a waterway (?)

## Guns Gore & Cannoli

The boulevard is a long boulevard, it has sweet shops, barbershops, hat shops, basically, this boulevard is filled with many buildings, which has now serve as a defensive area for the US military positioned there, putting up wooden watchtowers and sandbags everywhere. The boulevard is also home to surprise attacks for the zombies that resides inside of them, waiting for a chance to maul. The boulevard is connected to the giant bridge that connects both side of Thugtown.

Vinnie and Frankie crosses the boulevard to get to the bridge ad lower it down, so that they can get to the northern side of the dreaded city. The soldiers gave no mercy whatsoever and fired at them, even the zombies that breached too. But with Vinnie on hand, they are powerless to stop him from reaching his goal of rescuing Frankie and give him to Mr. Belluccio and escape this "hell-hole". They soon get to the bridge where Vinnie lowers it down upstairs, and then afterwards, Frankie (who is below and light a dynamite bundle up) betrays him and says that he has his own plans and left Vinnie to die from the explosion or fall (which Vinnie didn't and now has a new plan: revenge).
Flammenwerfer 41

The **Flammenwerfer 41**, or *FmW 41* (literally, "flame thrower") was the standard German flamethrower beginning in 1941 and an upgraded version of the earlier Flammenwerfer 35. It was designed to clear enemy trenches and buildings in highly fortified areas. Similar to many other designs of the time, the *FmW 41* used a hydrogen torch to ignite a tar and petrol mixture which was fired from a hand-held torch attached to a tank. The petrol and propellant were carried in separate tanks carried on the back which held 11.8 litres (2.6 imp gal; 3.1 US gal) of tar and petrol mixture called *Flammöl 19*. The *FmW 41* proved to be more reliable and easier to operate than its predecessor, it had an increased range of 32 metres (105 ft) and was lighter weighing in at 28.7 kilograms (63 lb).

Flamethrower troops are often targeted by enemy troops as they take a heavy psychological toll on enemy morale in addition to being effective weapons against well entrenched enemy troops. As such, these weapons were often dressed to look like standard infantry rifles in an attempt to disguise operators.

## Flammenwerfer 41

### usuable

Yes

The replacement of the American M2 Flamethrower in the first game. The *Flammenwerfer* gushes out fire quickly that deals medium damage overtime to the target before burning to death. This flamethrower has a more longer reach than the M2, so take your time barbecuing your foes and avoid their bullets or claws.

Like most of the powerful weapons in this game, ammunition is rare for the *Flammenwerfer 41.*
Old Airfield

**Old Airfield** is Syndicate City's neglected aerodrome and a location appearing in *Guns,* *Gore & Cannoli 2*. As the name implies, it is a mostly abandoned but still operative flight strip and plane depot, now primarily used by hobby pilots and partly to store away unused planes. Due to the B-17 kept in the hangar, it is or had at one point been used by the U.S. military. The airfield's only regular user is contract pilot Joe Barista, who also build his own bar next to it. Vinnie Cannoli uses it as his hideout whenever he returns to Syndicate City.

The hangar houses a "beat up old", but otherwise functional and healthy looking B-17. How Old Airfield came to acquire the plane is never explained. Joe may have once been an Air Force pilot in the army and obtained the B-17, possibly along with the airfield, through them, be it legally or through dubious means. Joe's connections with Syndicate City's underground may have also provided him with either the funds or the documents for the plane.

## Trivia

* "Old Airfield" is apparently the official name of the airstrip, as it is not only called such by Joe Barista, but also referred to as "Old Airfield" on a road sign towards the end of The Raid level in Lower East Side.
MP40

The **MP 40** (*Maschinenpistole 40*) is a submachine gun developed in Nazi Germany and used extensively by the Axis powers during World War II. Designed in 1938 by Heinrich Vollmer with inspiration from its predecessor the MP 38, it was heavily used by infantrymen (particularly platoon and squad leaders), and by paratroopers, on the Eastern and Western Fronts. From 1940 to 1945, an estimated 1.1 million were produced by Erma Werke (a German weapons manufacturer, not a person).

It was often called "Schmeisser" by the Allies, after Hugo Schmeisser who designed the MP 18, although he was not involved in the design or production of the MP40.

## Schmeisser

### usuable

Yes

The "Schmeisser" has a fast fire rate, making it an excellent weapon to charge through, though that fast fire rate is exchanged for weak damage. Enemies may take longer to kill which makes the gun eats up more bullets. Nevertheless, the MP 40 still have decency if you have good aim and since this gun is more common to later stages (the Nazis you fight, that is), you wouldn't have to worry much finding ammo.

One of the heer infantry uses this gun.
Baseball Bat

A **baseball bat** is a smooth wooden or metal club used in the sport of baseball to hit the ball after it is thrown by the pitcher. By regulation it may be no more than 2.75 inches (7.0 cm) in diameter at the thickest part and no more than 42 inches (1.067 m) in length.

Baseball bats are often used as a club-like weapon, like in this game

## Baseball Bat (GGC)

### usuable

No

The baseball bat is only unique for the Baseball Bat gangster (in the form of Cheech). The baseball bat deals quite low damage, but that is usually undermined by the gangster's fast rate of swinging it, which creates a continuous amount of damage to the player.

It is also comically larger in size, probably to make it fit for the big gangster's hand by the developers.

## Baseball Bat (GGC2)

### usuable

Yes

Now available for the player too, the baseball bat is buffed to deal more damage, usually killing most enemies with two swings (the player and enemies always swing the bat twice, so you can just hold the left-click button without fear).

The baseball bat is also wielded by a gangster, though smaller in size (both gangster and the bat).
Ithaca Gangster

**Ithaca Gangster** is an enemy type appearing in *Guns, Gore & Cannoli*. Shotgun at the ready, these middle-aged mobsters may not look as intimidating as their younger or fitter colleagues, but are just as deadly, if not more so if you make the fatal mistake of letting them close to you.

## in game stats

### Appearance

The Ithaca Gangster is a balding brown haired man with a squint and chubby cheeks. He wears a white long-sleeved shirt with a grey tie, over which he wears a brown buttoned up vest with matching pants with belt and fedora, along with black and white shoes.

### Gameplay

He runs after his target with his Ithaca 37 (Home Defense version) to blast them into pieces. If he is at a farther distance, he will throw a grenade before running again to fire the shotgun.

## Trivia

* He and the Lupara Gangster are the only gangsters exclusive to the Belluccios.
Lupara

**Lupara** (Italian pronunciation: [luˈpaːra]) is an Italian word used to refer to a sawn-off shotgun of the break-open type. It is traditionally associated with La Cosa Nostra, the Italian organized crime group dominant in Sicily for their use of it in vendettas, defense —such as its use against Mussolini's army when he decided to break up the Sicilian mafioso network—and hunting.

## Lupara

### usuable

Yes

the Lupara shotgun can be found in the first level of Guns Gore & Cannoli, it is a good starting weapon as it has high damage and ammo is plentiful but you may decide to use it less often after obtaining the other weapons
American Rifleman

**American Rifleman** is an enemy type appearing in *Guns, Gore & Cannoli 2*. Having been trained meticulously in the use of their issued rifles, these sharpshooters will leave no casing unspent during their fighting.

## in game stats

### Weapon

M1917 Enfield

American Riflemen use Enfield bolt-action rifles and are very accurate with it. These enemies will use cover and can be found either alone or in groups of around 2-3. Most of these soldiers are sometimes supported by Shotgun soldiers.

An American Rifleman on patrolA Rifleman lifting up his helmet to scratch his head
Zombie Footballer

**Zombie Footballer** is a special zombie type, appearing in *Guns, Gore & Cannoli*. This former athlete still retains memory on his sports life, specifically football techniques, especially his charging moves, making him a deadly combatant in close quarters. Watch out! Here comes the touchdown! Here goes! Amazing play by No. 8!

## in game stats

### Appearance

The Footballer zombie is a bulky black-haired man wearing a dirty blue jersey (that has number 8 on it, so he could be a quarterback, or a punter, or a placekicker), an old-fashioned leather football helmet, khaki shorts, bloodied blue socks and brown shoes.

### Gameplay

If he spots the player he will walk towards him until at a certain reach where he stops and makes an angry face, preparing and then charging head first towards his target, which makes headshotting easier for the player. After having hit or passed his target, he will continue charging for a short distance, before abruptly stopping in his track, standing still for around 5 seconds (exposing him to enemy fire), before turning around and beginning the charging process again. He can be stunned if you shoot him when he is still walking.

The Bouncer in the sequel is his human counterpart.

## Trivia

* The "8" on his jersey signifies how many shots are required to perform a headshot on him (using the M1911).
The Back Alleys

The **Back Alleys** is the 4th level in *Guns, Gore & Cannoli*. It is a very long alleyway, that is (informed by Rusty) suppose to directly lead to the Bonnino's strip club, where a man named Frankie is being held there and needs to be rescued by Vinnie.

## Guns Gore & Cannoli

After the run and gun at the outskirts (and Rusty asking if Vinnie wants to stay, which he declines), Vinnie and Rusty discuss about Frankie, with Rusty believing that he is held by the Bonnino gang. Vinnie questions him further about the Bonnino's, with Rusty answering that they rule the south side of Thugtown and that they don't get along together with their rival, the Belluccio's. Vinnie then decided that he would "have a friendly chat" with them and asks where they are hiding. Bemused, Rusty says that they aren't and that they are currently residing in their strip club in the center of the town (adding that they have nice girls too), and to get there, Vinnie would have to go through the back alleys. Rusty then says that he wouldn't do that (also strangely adding the word "broke dick dog"), as the place is crawling with zombies and members of the Bonnino's. Vinnie, not puzzled by this, says that he "eats goons for breakfast" and dares to meet them. Rusty then wishes him good luck out there, starting the 4th level.

The alleys are conjoined together, creating a single direct (though sometimes broken) path to the strip club. Some of the areas of the alleys was caught on fire before Vinnie's arrival and had became death traps. Not only Vinnie has to deal with the zombies, but also a new zombie, a flying and green one. After a tiring journey, Vinnie reaches a safehouse, filled with gangsters, presumably Bonnino members. The gangsters are unable to stop the visitor and Vinnie continue his journey to the strip club, finally exiting the alleys and into the city's center where more zombies approach him. Passing several buildings, Vinnie finally sees the strip club himself and gets in after killing the guards and breaching the entrance, where he puts up another fight with the remaining Bonnino's and even their (supposedly) boss.
Waffen-SS Molotov Thrower

*Not to be confused with the* Molotov Gangster *or the Thrower variant of the* Cover Gangster.

**Molotov Thrower** is an enemy type appearing in Guns, Gore & Cannoli 2.

## Guns Gore & Cannoli 2

### Appearance

The Molotov Thrower wears a GM38 gas mask like the Heer Stormtrooper and dons a black uniform, similar to the Cross Holder's, with a brown garment visible underneath. He also wears a light green coat with his webbing gear attached, and black pants and combat boots. They carry their dark green Molotovs in a light brown cardboard box. But it looks like he is an officer, despite of the Heer Stormtrooper, as his shoulder straps are silver and not grey as Heer Stormtrooper's uniform has, and his collar on the uniform is white which seems to be the SS officer's uniform element.

### Gameplay

They function the same as the previously encountered Molotov Gangster. Upon seeing the player, he will throw a single Molotov cocktail at the player which will burst into flames for some time once it hits something, dealing damage. Once the cocktail explodes, he will start to prepare another one, giving a small window of time to shoot him or run off to safety. The lit Molotov cocktails have a fiery trail following them while they fly.

Like the Grenadier, he is stationary and never moves at all. Use this advantage to kill other enemies on the way while avoiding the cocktails (or kill the thrower(s) first, it's up to you). Neither he nor his Nazi colleagues are immune to the effects of cocktails, so they can also be set on fire. Apparently if he was set on fire and burned to death, it will show his face being burnt minus the gas mask is gone which is very different from the Stormtrooper. Either way, if he was dead by either a melee or gun shots, it will reveal his eyes through the mask, while the Stormtrooper does not.

They cannot man the stationary MG 42 and Mortars throughout the Europe levels.
Leprechaun zombie

> «*Hoitytoitoitytoihar. Erashaynoperhastayeperhapor, har» -* Leprechaun Zombie's rantings
>
>

**Leprechaun zombie** is a special zombie type appearing in Guns, Gore & Cannoli. St. Patrick's Day couldn't have even started without the Leprechauns, so it's no wonder quite a lot of these guys were around when the celebrations turned sour. As if magical pint sized cannibals weren't already dangerous enough, they were eventually tied to balloons and handed as much of the potent stuff as they could carry, essentially turning them into flying bottle-chucking spreaders of the affliction.

## in game stats

### Appearance

The Leprechaun zombie is a very short red-haired bearded zombie, with pointy ears, wearing the iconic green leprechaun costume, hat included. One of his shoes' heel has been tied to a single red balloon carrying him around the city, over which he seems to have limited control. He is also clutching an assortment of small green liquor bottles, simply labeled "X", usually holding one separately in another hand at the bottle head, ready to throw.

### Gameplay

The Leprechaun Zombie comes out from the sky or side suddenly, always alerting his presence with his unique, albeit unintelligible shout of attack. He will then start throwing bottle after bottle of his seemingly infinite collection of alcohol at the player, which will then explode into a poisonous cloud when it hits the ground or after a certain time. While annoying, he is, thankfully, very easy to kill and can be taken down, by either shooting the balloon, causing him to quickly plummet to the ground, crushing his head in the fall, or shooting him. Any shot will lead to an instant kill, even the M1911, invariably blasting his head off.

## Trivia

* If the Leprechaun is killed through a headshot, the balloon will become impossible to burst and will eventually carry the dead Leprechaun off-screen.
* Whether these are actual leprechauns or simply short adult men with dwarfism dressed up for St. Patrick’s isn't established, though the pointy ears and their light weight does seem to leave it up to interpretation.
* The "X" in the bottle's label means how many times the drink is distilled, in this case for the bottle, just once (this is also what "XXX" mean in cartoons).