Witch

Male:

* 177cm (centimetres)
* 5'9" (feet)
* 1,77m (metres)

Male:

* 72kg (kilograms)
* 160lb (pounds)
* 11st (stones)

A witch is a supernatural being who is born with the power to affect change by magical means, known as witchcraft.

## History

#### Creation

Ken, the God of Curses, had a son, Ben, who today is known as the God of Witchcraft. Ben fell in love with a human named Ashur who later fell ill. In order to heal Ashur, Ben stole magic from the gods and brought it to earth, hoping it would save Ashur's life. Though it was too late, and Ashur unfortunately died.

Out of spite, he gave the magic he stole to the village he was born into, believing that the people could help themselves instead of worshipping fickle, uncaring gods. However, human's sought the same power and privileged the gods abused. They didn't want to stop worshipping the gods, but, in turn, they wanted to become them. They evolved their magic into what is known today as witchcraft.

## Classification

While witches, in general ,are numerous throughout the world and thrive in various cultures, they're often referred to by other names. They include "Strega" of Italy, "Aje" of the Yoruba people of Nigeria, West Africa, "Häxa" of Sweden, as well as Latvian of Latvia, Santería of Morocco, and Obi (or Obeah) of Nigeria.

Witches with special abilities or gifts can further distinguish them; those being siphoners, travellers, seers, pyromancers, and muses. Siphoners, or siphon witches, are few in number and born without the ability to generate their own magic but they possess a rare power that allows them to siphon magic from external sources through touch. Traveller witches were cursed several millennia ago and forced to become nomadic or face destruction while developing their own brand of magic. Seers, also known as Oracles and Fury's are witches specialising in the practice of divination without the aid of spells. Oracles, when they change the outcome of their visions, they change and become a Fury, which grants them a connection to the minds of gods. Pyromancers, of unknown origins but mostly found in East Asia, are another unique and rare type of fire-breathing witch; however, only a couple dozen are said to remain. Muses are another unique witch with the special power of inspiration and born under extremely rare circumstances; i.i. the seventh daughter of a seventh daughter.

## Powers

* Witchcraft: The power to use witchcraft, a magical practice restricted to witches only.
	+ **Channelling:** The power to invoke extra forms of energy by focusing on external forces.
	+ **Divination:** The power to divine future, past, and present events based on extrasensory perception.
	+ **Potion Brewing:** The power to create beverages that can result in magical effects.
	+ **Spell Casting:** The power to perform rituals and spells.

## Weaknesses

* Disbelief: The act of denying or disbelieving in one's potential could cause a witch to inadvertently suppress their magical power .
* Distraction: Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally, witches are vulnerable to attack before their completion. additionally, certain spells require items, tools, and or special events during casting, therefore the scant be invoked on a mere whim.
* Emotions: A witch's magic is subject to the influence of their emotional state and may fluctuate according to them, especially when untrained. Strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing them.
* Herbs: Ingestion of certain herbs can cause a witch to lose consciousness and prevent them from using magic for an undetermined amount of time.
* Huntress' Blood: The Supernatural Huntress' blood can suppress all magic of a witch when consumed, as well as prevent magic from working on said witch. Prolonged ingestion is toxic and ultimately leads to the death of the witch. There is no known cure to combat this disease.
* Witchcraft: Witches are still susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects. A siphoner can siphon the magic from a witch and prolonged exposure can lead to death.
* Mortality: Despite their mystical attributes, witches are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc). However, witches can temporarily get around these weaknesses through the use of protection spells.
* Overexertion: The excessive use of magic can lead to disorientation, bleeding, unconsciousness, and death.
* Nature: Nature will always find a balance when Witchcraft is performed, thus spells will always have loopholes.
* Mystic Falls Founders Bell: An indestructible bell that amplifies the effects of the Staff of Arcadius when combined with the Maxwell Striker. When struck, it produces a high frequency that has some minor effects on witches and siphoners, giving them painful headaches. Apart from this, it does not affect their ability to perform magic and cast spells.