Museum

(MORE DETAILS TO BE ADDED)

Can be discovered by wandering around in Crystaldream Lake. A withered town of supposed evil atrocities, the museum has many things to inspect and learn about it.

###### Exterior

* A well that can be fished in, which gives random amounts of meat everyday, but no more than 3 pulls.
* A modern outhouse to the far right which holds... a toilet!
* The water/horse trough can be fished in, giving saddle shoes and a couple of fishes.

##### Giftshop

The first house is the museum gift shop, and also home to a furry friend, Hecate.

The clerk sells: Sandwich Cream and rubbing paper

* Buying Sandwich Cream allows you to craft the Doughbaby with the Doughbaby Recipe.
* Hecate can be pet after feeding it one Sandwich Cream, note that the item will **not** be used after giving it to Hecate.

##### Putnam house

The second house has two trinkets that can be interacted and a guard that doesn't say much, after all it's not his job.

##### Church

The church holds a bloody alter and a sign. Not much to be noted by character until a visit to the past.

##### Proctor family house

This house has some knick-knacks that can be admired and a one-of-a-kind second-and-a-half floor with more doors.

##### Cemetery

The cemetery has a variety of gravestones, the most notable one having hobo code scribbled on it, that can bestow the player, **with 7 hobo code knowledge**, Satchel's lucky hat(30% more meat drops).

### **In the past (Sandwich Village)**

##### Exterior

The well now has meager money, only 3 meat, 3 meat again, and 1 meat in that order.

The gazebo can now be vandalized, which in present has a hobo chilling and eating sandwich cream who can teach the player more hobo code and can be invited to the hobo camp. (15xp and 1+lvl in hobo code)

With the rubbing paper, the outhouse has a message that can be rubbed onto it. Important for the trial in the church.

##### Danforth's House

Now you can meet some of the residents that live here!

The player can talk to Mrs. Danforth for some chit-chat, however after meeting her son, Tom, in the church, bring up her son to her and she will mention Tom's prized pocket watch and how he wants to be buried with it. In the present, you can now dig up the watch at the cemetery.

##### Putnam House

Locked...until you find the key by wandering around the museum after getting the metal detector from the S.I.T steam tunnels.

##### Proctor Family home

The chess board can be played with, moving white ahead of black. In the present this "shows the witch hunters victory against the town's terrifying witch cult."

If choosing to hide behind the arras, eavesdropping on the conversation reveals the nightstand in Peter's room has a secret compartment! In the present, going upstairs, entering Peter's room(3rd door), and checking the nightstand nets you severed ragdoll arm. This item is important for the trial in the past!

##### Church

A group of kids are holding a a trial in here, with the defendant verdict aiming towards death! The player can prevent this outcome by:

* Using rubbing paper on the outhouse to the right (past)
* After eavesdropping on the conversation (past), Get the severed ragdoll arm in Proctor house (current). While you're at it, go into the Putnam house and pull the pins outta the doll, distracting the guard. Use this opportunity to rip the page from the diary! (current) After getting the pocketwatch, doll arm, and graffiti paper, go back to trial and defend the girl! After the case you can ask Dorothy about her house key.