Star Wars Fantasy

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This is the primary page for the **Star Wars Fantasy** project. It is incomplete and is the first project on the wiki in multiple years, thus it is subject to heavy change and possible abandonment.

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## Premise

The basic premise of the Star Wars Fantasy universe is the conversion of the authors' writings on Star Wars Fanon and the existing Star Wars "Legends" timeline into a more-or-less matching Fantasy world format. This means turning Jedi Knights from laser sword-wielding space-monks into magic-wielding monk-knights, Sith Lords into actual lords practicing dark magic, the Galactic Republic into "The Republic", the Galactic Empire into "The Empire", starships into seaships, and, perhaps most important of all changes, turning the Star Wars galaxy into just one, large, detailed planet.

## The World

The world, designed mostly based upon the Star Wars galaxy, is based upon a variety of real-world and Star Wars historical eras, both converted into Fantasy forms. Primarily, though, it will be a medievalesque world chronologically based mostly upon the era known as the "Imperial Period" or the "Dark Times". Most of the world here is ruled by the Emperor, Palpatine, lord Sidious, and his rule is enforced by his greatest vassal and apprentice in the dark magics of the Sith, Anakin Skywalker, lord Vader. Forming the backbone of the Imperial Military are many of the Empire's vassals, such as the regional governing lords, the Moffs. Along with them are the Empire's great officers, the Grand Admirals of the Imperial Navy and the Grand Generals of the Imperial Army. The Empire also has another major military branch, one of the most modern in the world; the Stormtrooper Corps, one of the few elite forces in the world to be equipped with large numbers of gunpowder weapons. At the same time, the world has a number of other states; the Mercantile Republics of the northeast (based upon the Corporate Sector Authority), the Hutt Lands of the east ruled by the Hutt Clans and Cartels, the Ascendancy of the Chiss in the far west, the Empire of Great Aetherius in the far reaches of the south-west, the mighty Kingdom of Aradan in the north-west, and many more.

Most of the world's powerful states are either ruled or populated largely by Humans, the mortal race of Man, or by others like them. However, some in the world's most remote reaches, situated in the distant north and south of the world, are quite far removed from mortal life. These lands have long since been subjugated by the great enemy, the most ancient evils of the cosmos. It was these shadowy beings which caused the evacuation of the world once inhabited by the rulers of Great Aetherius, the Ethereals and their comrades. They fled to this world through the mysterious Realm Gates, of which two, situated at the world's poles, are now lost to evil. While many mortal realms go about their regular business, their populations living their everyday lives blissfully unaware, forces including those of Great Aetherius and the other forces of order spend their waking moments ever-watchful, always keeping the remaining Realm Gates safe through their magics, their blood, and their very lives. Through these Gates, other worlds can still be accessed; worlds not yet ravaged by the great and ancient evil.

Now, the world may be vulnerable. In the aftermath of the recent crisis and subsequent war against the Old Republic's secessionist factions, the rise of the Empire has come through blood and death. Even now, war still rages, as secessionist holdouts and other forces continue to fight an increasingly unwinnable and bloody battle for political survival against the rising Empire. The ancient forces protecting the world from true evil know that, in times such as these, no safety from those cosmic powers is guaranteed. All may be at risk, and much must be gambled on the hope of the world's continued survival against the dark forces arrayed against its peoples. Friends must become allies, enemies must become comrades, and the greatest powers of the world's civilizations both young and old must be awoken, if survival is to be assured.

Soon, it will begin. Soon, the die of fate shall be cast once more.