June 04, 2019 Patch

The **June 04, 2019 Patch** is a major patch introducing the first Event in *Apex Legends*.

## New content

* New Event:  **Legendary Hunt** - Runs from June 4 to June 18
* New game mode: **Apex Elite Queue** - Runs from June 4 to July 2
* Added Challenges

## Balance changes

 Bloodhound
* Fixed issue with bad framerate when using  Beast of the Hunt.

 Caustic
* Nox Gas Trap:
	+ It can now be triggered or disabled by friendly teammates.
	+ Fixed a rare issue with using consumables while having the canister out.

 Mirage
* Fixed bug where cloaked Mirage was too noticeable.

 Octane
* Fixed issue where Octane’s  Stim trail would still linger after death.

 Pathfinder
* Grappling Hook now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.

 G7 Scout
* Fixed the extra sway from the G7 crosshair while moving.

Consumables
* Fixed an issue where  Shield Cells and  Shield Batteries would sometimes appear to be permanently stuck to the player.

Ordnance
* Thermite Grenades now cause damage to doors.

Kings Canyon
* Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
* The Pit has about 2x the loot it had previously.
* Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.
* Some loot added to the underground pit in the small town in Shattered Forest.
* It is now possible to ping Jump Towers and added voice-over lines that will call out Jump Towers when you do so.

Other
* Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.
* Removed an exploit that allowed a squad to have more than one of the same Legend.
* Removed an exploit that allowed to "bunny hop" while healing.
* Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
* When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.

## Quality of life

* Improved skydiving so it should feel more responsive and smooth.
* We've reverted the behavior of "Holster Weapons" so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
* Squad Summary Page Improvements:
	+ Cursor support added.
	+ Players can now mute/report players from this page.
	+ Players can now report teammates that have disconnected.
* Added ability to fully customize button layout for controllers.
* Decreased the delay with items showing up in the menu when looting a Death Box.
* Minimap direction will now display correctly while in the ship or skydiving.
* Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
* Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
* New pings:
	+ Players can now select “Enemy Suspected” from the ping wheel.
	+ Players can now choose “yes” and “no” options from the ping wheel.
* Added localized voice-overs for all Legends that now support: French, German, Spanish, Italian, Russian, Polish, Japanese, Mandarin

## Stability, performance, bug fixes

* Lots of minor fixes and polish to game stability and performance.
* Improved server performance for some cases of rubberbanding when using items.
* Improved framerate when Sun shadow coverage is set High in Video options.
* Fixed issue where players might “bounce” off your squad when breaking off during a skydive.
* Fixed an issue where a player is unable to change their Party Privacy option.
* Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.
* Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
* Fixed a crash related to model code.
* Fixed issue where players would crawl very fast in place.
* Fixed some rare cases of players getting stuck in geometry.
* Fixed cases where melee lunges could stop too far from their intended target.
* Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.
* Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.