The Isle ORG Wiki

## Welcome to ***The Isle**!*

*The Isle* is an online **Survivor** community, based on **Discord**, that was born on 8/5/2023 and saw its first season air on 8/25/2023. As of Season 1, *The Isle* is primarily run by **saturn** [saturn3348], and an amazing hosting team consisting of **Ava** [avuuhh], **Brandon** [itsbrandumb], **Cornbread** [corn.baller], **Iman** [imanaconda], **Jay** [jay5049], **Renee** [xrenee], **Shayne** [theshaynem], and **Shea** [sheaallday].

# **🔥GOALS🔥**

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>  ***The Isle*** seeks to showcase an online game that will have its players, a.k.a. Castaways, feel like they are experiencing a real season of the reality TV game show, **Survivor**. Bar the lack of being deserted on an island, and competing in challenges physically, *The Isle* will test the contestants on how well they can outwit, outplay, and outlast the others, in a unique, **39 Day** experience, you won't find anywhere else on the internet.
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>  Along with the aspiration of this being the closest you can get to the show in an online experience, *The Isle* has a focus on two things in particular; **Challenge/Environment Design** and **Enjoyable/Manageable Gameplay**. The production behind each season of *The Isle* will see a majority of its work going toward the setting up of challenges, making sure each of them will be memorable, and contributing to the season, but most importantly, fun to compete in for its players, and not just your typical "we're playing Tetris" or "a slide puzzle" setup. With features like 24-hour challenges and same-night Tribal Councils, *The Isle* is intended to be schedule friendly, allowing you to complete challenges at whatever time is best for you, and to have the social/strategic side of the game be over and done with before the night ends, so you can go to bed without having to worry about something changing overnight.
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# **🌴UNIQUE FEATURES🌴**

### 1. Same-Night Tribal Councils

> As seasons play out, players will compete in challenges. They will have around 24 hours of the challenge being announced to complete their part in that challenge. Once the results of each challenge are read, and Immunity has been decided, players will have a few hours to head back to camp, giving them a little while to talk with their tribe, before heading to Tribal Council later that night. At Tribal Council, they will sit down with their tribe and the hosts, and talk about the state of the game, before ultimately voting one of their own off *The Isle*. The vote will start and end on the same night, meaning players will be able to log off and go to bed, without having to worry about the vote changing overnight, and either becoming the target or being out of the loop, like many players in the ORG community have experienced before.
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### 2. Camp Tasks

> During the tribal state of the game, players will have to work together with their tribe to complete **5 daily tasks** around their camp, or risk weakening their **Morale**, and overall presence in the game. Only 1 player on the tribe needs to complete each task, but they just can't go undone. The 5 tasks are **Collecting Firewood**, **Checking Treemail**, **Tending Fire**, **Getting Water,** and **Finding Fruit**.
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### 3. Food/Consumable Items & the Morale system

> Despite not winning real, obtainable food or rewards, some challenges featured on *The Isle* will reward the winners with items to help them outwit, outplay, and outlast. The most common of these item types will be **Food/Consumable Items**. These items will give you a boost to your **Morale**, which is essentially *The Isle's* statistical system of tracking player interactivity. Simply, these items can be won, and then "eaten," to take effect.
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> Additionally, having a higher **Morale** rating will give you a better presence (advantage) in challenges, whereas having a lower **Morale** rating will give you a worse presence (disadvantage) in challenges. Before the merge, players are working together to maintain a **Tribe Morale** rating, and after the merge, they are maintaining their own **Individual Morale** rating. All Food/Consumable Items that are won, and kept, during the tribal state of the game will come with the players to their merge camp, along with food that was preserved during the merge feast, leaving the individual players to develop a system of how much everyone can eat on their own.
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> Food/Consumable Items are not the only ways in which **Morale** is affected. At the start of every day, everyone's **Morale** will decrease by a slight amount due to the elements of living on a deserted island. Along with that, there are several ways relating to the actual gameplay of the season in which **Morale** is affected. During the tribal state of the game, tribes will lose **Morale** for not completing daily camp tasks, gain/lose **Morale** for winning/losing challenges, and lastly, lose **Morale** every time somebody on the tribe votes *outside* of the majority decision, besides the person that is voted out. During the individual state of the game, **Morale** can still be gained/lost from challenges, but instead of it just being from winning or losing, it will be based on your placement in challenges. Placing higher will give you an increase, placing closer to the middle will keep it at around the same, and placing lower will give you a decrease. As well, voting will continue to affect **Morale**, just in that if you vote correctly (for the person that is voted out), your **Morale** will increase for being within the majority, but, every time you *receive* a vote, your **Morale** will decrease. Players will continue to use Food/Consumable Items to give boosts to their individual **Morale** ratings, only these items will be shared, meaning your group will have to figure out a system of how much everyone gets to eat and speak up when someone takes too much.
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### 4. Torches

> Just as a fun little addition to *The Isle*, players will build and design their very own **Torch**, which will be used to represent them throughout the season. Players will get to choose their Torch's color scheme, the design of their Torch's handle, the shape of their flame, and the image that is put into the circular emblem on the center of their Torch's head. Below are some example Torches that were designed by some of the hosts.
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