Hero Details

(1) Element (Fire, Water, Wood, Earth)

(2) Class (Warrior, Priest, Mage, Ranger, Assassin)

(3) Stars

(4) Inventory slots for weapon, armor, boots, accessories

(5) Inventory slot for crystal (level 40+)

(6) Inventory slot for artifact (level 40+)

(7) Battle points (BP)

(8) Secondary stats

(9) Primary stats: level, health points (HP), attack strength (ATK), defense (DEF), speed (SPE)

(10) Gold and spirit that is required to upgrade one level

## Elements

There are four elements: Fire, Water, Wood and Earth. Depending on the element a hero is related to, his strengths and skills have a slightly different focus.

Moreover, in battle the element of the attacking and the defending hero can result in a 30% damage bonus for the attacker.

## Roles

Basic roles of a RPG game are: tank, damage dealer and healer.

## Classes

Heroes are divided into five classes:

* **Warrior**
* **Priest**
* **Mage**
* **Ranger**
* **Assassin**

The class gives a rough hint in what role a hero could be used in a formation and what are his strengths and weaknesses.

A hero's class is depicted by a small symbol, see below. If you're unsure about the symbol, consult the detailed info at the (i) button:

Strengths and weaknesses of the classes:

Note that the pros/cons used in the table give only a rough picture. It always depends on the hero itself. Check the Hero Database for details.

Roles are most important when building your deck!

## Quality

The quality of a hero is visualized by the hero card's **frame color**. Quality significantly influences the overall strength and available skills.

## Stats

### Primary Stats

 ATK
 DEF
 SPE
 BP

### Secondary Stats

 Breakthrough
 Critical Resist
 Bonus damage
 Lessen damage
 Dodge
 Lifesteal
 Repel

## Level

Every hero can be upgraded (increase the level). Upgrading requires a certain amount of gold and spirit, as shown in (10), see above.

With every upgrade, the following stats are increased: HP, ATK, DEF, SPE, BP.

Inventory slots (5) and (6) require level 40+.

The Hero Trial requires level 40+.

The overall maximum level is 350.
In addition, there is a level cap that depends on the number of stars:

Check this linked table to see how much gold or spirit is required to reach a certain level:

## Stars

The more stars a hero has the more evolved it is.

### Benefits

Evolving a hero (adding a star)

* adds HP (permanent bonus)
* adds ATK (permanent bonus)
* increases the maximum level

### Requirements

You need other heroes for evolving, which get consumed/destroyed during this process.

Evolve 5 to 6 starsEvolve 6 to 7 starsEvolve 7 to 8 stars

## Skills

The skills of a hero are most important, pay close attention to them.

The number of skills depend on the hero's quality.

There are active an passive skills.

### Active Skills

Active skills come with a cool down (CD), e.g. 3 rounds. The CD is decreased by 1 before every round. When it reaches zero, the hero will perform its active skill move. So most heroes perform their active skill move at round 3, then again at round 6, 9, etc

Examples of an active skill are *Attack a random enemy at the back row* or *Heal the two heroes with the lowest health*.

The execution of a hero's active skill can be **postponed** by a negative effect that has been applied to the hero earlier by an enemy.

I.e. the *Silence* and *Stun* effects postpone the active skill by one or more rounds.

**Example**: your Hallows Hollow got silenced by a Water Iris before he could move in round 3. This causes his active skill to be postponed from round 3 to round 4.

### Passive Skills

Passive skills don't have a cool down, they are applied automatically.