recursal/Fanatic-Fandom huggingface dataset:
Rp log

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
A log for RPs....
Genesis Dragon, Rebirth Messiah

Genesis Dragon, Rebirth Messiah
Seek mate: Legion with "Harmony Messiah"
[AUTO](VC):At the beginning of your ride phrase, choose a card from your hand and placed it on your rearguard as locked. Choose of your opponent's rearguard and lock it. Your may search your deck for up to one card with "Messiah" and placed it on your rearguard as locked. This unit gets +10000 until end of the turn.
Random Number Expression

Generates a random decimal number in a given range.

Inputs can be integers or decimal numbers.

Either input is allowed to be smaller number.

If the given input numbers are the same on both sides, normally the input number is returned. Approximately 3% of the time, the number returned is slightly larger than the number numbers (e.g. 3.0000004 instead of 3)
Variables

## Overview

Variables can be used in Vizzy to store and retrieve values. Variables must be created before they can be used. To create a variable open the variable panel in the Vizzy editor (denoted by an 𝖝 icon), and click the blue "create variable" button at the very bottom of the panel. A variables name can only contain letters numbers and the underscore. Once a variable is created it will be listed in the variable panel with the name in a green bubble. You can drag this variable anywhere a value is expected. (*note: don't try to just enter the name of a variable when you want to use it, you must drag and drop the variable from the menu*).

## Instructions

### set variable <var> to <value>

This instruction sets the variable specified in the first slot to the value specified in the second slot. The value specified can be a number or text. It can also be either a fixed value, a computation, or a sensor reading.

### change variable <var> by <number>

This instruction changes the value of a variable by adding a delta to it. The number by which the variable is changed by can be positive or negative allowing a variable to be incremented or decremented. This operation only works on variables that are storing a number. If the variable contains a string the variable will be changed to the value 0 (zero).
Potencia de sangre

La potencia de la sangre es la mecánica del juego detrás del hecho de que los vampiros más viejos tienden a ser mucho más fuertes que los más jóvenes. Sin embargo, no todos los vampiros piensan en eso como tal. En particular, el Sabbat, con su fanatismo religioso, explica los fenómenos descritos por la potencia de la sangre con la Generación. El Sabbat cree que la fuerza de un vampiro está determinada por la cantidad de pasos que se le quita a Vaine de Caine, a quien creen que es el primer vampiro. Los hijos de Caine eran la segunda generación, y sus nietos la tercera generación, y así sucesivamente. Además, el Sabbat cree que diablerie reduce tu generación. Los vampiros del Sabbat están obsesionados con la diablerie no solo como un medio para fortalecerse, sino también como un medio para acercarse a Cain.
Hi Log

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
A log just to say/spam Hi.

HI!--Zhu Huong Ng (talk) 23:32, March 12, 2018 (UTC)

Ayyyyyyyyyyyyyy lmao - Kit
My Life

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
Do you want to know more about my life?? Nah.
Genesis Dragon, Guardian Messiah

Example of a messiah g guard would be like this:
Genesis Dragon, Guardian Messiah
[Counterblast 1, Choose a g guard from your G Zone and turn it face up)
When this unit is placed on (GC), you may pay the cost, if you do, choose one card from your hand and place it on your RC and you opponent choose one of his rear guards in the front you and lock it. When there are two or more locked cards, this unit gets shield +15000
Juno: New Origins Wiki

1. Respect other users2. Do not vandalize, spam, or use curse words. Read more here
3. Need help? Ask an admin!
Read more details in the Wiki Policy, link above.
 Disclaimer: This wiki is an unofficial wiki about Juno: New Origins. It is not affiliated with Juno: New Origins, nor is it created by Jundroo. It was created by and for fans of the game.

 The Page Maker started playing Juno: New Origins on 3 June 2021, when it was still SimpleRockets 2. A decision to adopt this wiki on 23 June 2022 was made due to previous, extensive inactivity and to revive the community. Ranks: Bureaucrat, Administrator
Quote Log

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
A log just for quotes........
Zhu Huong Ng (Character)

## Appearance

Zhu Huong looks like a humanoid and he possess great wizard powers, in theory, he is a wizard. For his head, Zhu Huong wears a hat and his eyes glows in yellow colour. In the middle of his chest, he has a device known as the Inner Solar Core that is the most important part of his body. He is also covered with metal plates in his chest. Zhu Huong has red and orange stripes that represent his courage and bravery. He has also some blue and green in his body that protects him from the cold. He uses a magic Vander to use his Wizard abilities and transform into a brace when not in use. The skin fuses with the stripes to produce a strong armor the protect Zhu Huong. Zhu Huong has a weakness, if an attack hit his inner solar core, it will cause him great pain. His leg are similar that has some stripes and blue and green parts. He also wears a robe that can deflect energy beams, similar to a wizard as a wizard wears a robe. The magic brace and Vander are actually forms of the similar item. His hand is peach in color like a human hand and some stripes. But his hand inner part is covered with metal skin.

## Body Features

* Inner Core: The stone in his middle of the chest, similar to the color timer and grant many of his powers.

* Magic Vander: The weapon in his hand, use to perform magic abilities.

* Arm:Zhu Huong has muscular and strong arms that can lift up very heavy object.
* Legs:Zhu Huong legs has strength similar like his arms.

* Colour stripes: The lines in his body, represent his courage and bravery.

* Metal Plates: The hardest part in his body, found in his middle body.

## Powers and Abilities

* Zhu Huong Ray: Zhu Huong's primary attack, he places his arms at the front and releasing a Specium light ray.mCan destroy monsters in one blow.

* Inner Core Solar Ray: A beam shot from his solar core.

* Infinity Wizard Shot: Zhu Huong strongest attack, by charging his hand with energy and crossing his hand and poses in a'L' style. Very powerful.

* Zhu Huong Edge: Arrow-Shaped beam .He uses his Wizard Brace and releasing a orange arrow shaped beam.

* Zhu Huong kick: Zhu Huong can fly 1000 meters and kick the opponent. There is a fast kick, roundhouse kick and flying fire kick.

* Full body Releasing beam: Zhu Huong can charge his full body with energy and releasing a beam similar to Leo's full body radiation.

* Zhu Huong Punch: Zhu Huong can punch the opponent,There is a fast punch,fire punch and ultimate punch.

* Ultimate Punch: The most powerful punch that Zhu Huong uses.

### Powers that uses the Wizard Vander

* Wizard Abilities: Zhu Huong has all the abilities that a wizard has, the ability to perform magic, shoot magic bolts.

* Wizard Fireball: Like a wizard, Zhu Huong can release fireballs using his hands.Similar to Ginga Fireball.

## Equipment

* Wizard Brace: The transformed version of the Wizard Vander, it appears as a brace in his hand.

* Wizard Vander: The summon version of the wizard brace, use as a sword and provides many of his abilities.
Joke

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
Literally the best joke page in this wikia.
Joker Spark

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
A powerful Spark that is used for Jokes and Laughter. Idk what else it does lol
Nothingness

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.

```
Literally the best page

```
Gg

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
Gg means what??? Lol
ZH Wikia

This wikia is trash now..... Retarded stuff/comments will be dumped here
jhmnmbnmnmnnnnnnnnnnnnnnnnnnnnnnnnnnnbhkgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggm
Spam Log

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
A log for everyone whom joined the wikia to spam stuff, write/spam whatever you like in this wikia. But with your signature after you spam finish one sentence, one day every user can spam at least 7 sentences of whatever things.

I will start.......

Hi I am Zhu Huong Ng.--Zhu Huong Ng (talk) 08:44, March 12, 2018 (UTC)

Good idea ahead....--Zhu Huong Ng (talk) 08:44, March 12, 2018 (UTC)

Spam lol.--Zhu Huong Ng (talk) 08:56, March 12, 2018 (UTC)

HI I'M KIT AND I LIKE MEMES

HI I'M CDR AND I EXIST

sup--Zhu Huong Ng (talk) 15:13, March 12, 2018 (UTC)
AFK

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
"AFK" means Away From Keyboard
JT-85

**This page associates a part or feature that have been discontinued**

The **JT-85** was a low efficiency jet engine. Its poor efficiency is due to it having no bypass. It is the lightest and smallest jet engine, and thus, provides the least thrust.

## Performance

The thrust at any air pressure of the engine is based on a formula; thrust × air pressure in kPa ÷ 100. At sea level on Droo, air pressure is 100kPa. At around 5.9km, air pressure on Droo is 50kPa, and at around 19.5km, the air pressure is 10kPa.

Thrust, Isp, and fuel usage change at different speeds as well, which is affected by air density.

\*data is evaluated at sea level

## Trivia

* Since version 0.9.920, the JT-85 was overhauled in favor of the Centaur Engine.
Do look at this, it's annoying

Getting tired of being annoyed?? That's right, his name is Ultraman Annoying, someone whom exists to annoy others..... Ultraman Annoying, what a crazy and cringe name, isn't it???

## Appearance

Ultraman Annoying has a creepy, saddish, unhappy and annoying face.

## Techniques

* **ANNOY BEAM**: A beam to annoy literally anyone??? A beam to one shot anything??? Seriosuly????
* **ANNOY FIELD**: A beam to create a field full of the word "annoying". Is it even literally oossible to do such thing???
Experiment 2

Starring
 Format
 Episode Number
 Air Dates
 Producer
 Directors/Casters
 Proceeded by
 Suceeded by

**Love/Shi Jian Qing** (世间情, ***Love/Shi Jian Qing***?) is a Taiwanese Drama love story show, produced by San Li Tv, airing between 2013-2015. It is formerly one of the longest shows, at 437 before being beaten by Taste of Life, with 491 episodes in 2017.
Cockpit

* Closed
* Open

**Cockpits** are horizontal positioned command pods, often used on airplanes. They also have a cockpit canopy included, which is the cover for the cockpit and can be opened and closed. They fit one astronaut, and it is by default included. The canopy will snap or break if exposed to extreme forces. They are the only crewed command pod which can be radially attached to a tank or other part. It has no internal gyroscopes or battery capacity.
Joke Log

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
A log for you to joke about life and anything you want, can be memes as well.

Spam your jokes here if you want.

I will start.....

I am joker....hahahaha....--Zhu Huong Ng (talk) 02:19, March 13, 2018 (UTC)
Plot

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
What is the most powerful thing in literally any kind of show/movie??? That's right, is plot, plot demands how powerful a character is....

## There's something more to this page

Ultraman Plot is an Ultra that has control over plot, a plot demands how powerful another person is. This makes him the most powerful parody Ultra in existence.

## History

Ultraman Plot is the main person/Ultra whom creates plot and demands how powerful another Ultra & Kaiju &Seijin is. He is the plot creator of everything. He can change and tilte the truth of the universe.

## Techniques

* **Story/Script Plot**: Being the creator of stories/scripts, Plot has control over them.
* **Power of Plot**: Ultraman Plot has the control over the power of plot in every scripts or stories.
	+ **Plot Armor**: Plot possess a plot armor that he usually grants it to be particular main character in every scripts/stories in exsistence that ensures them win in every important battles.
	+ **Nerfing**: Plot can nerf a character to make it less powerful for it to be killed or finished.
	+ **Strengthen**: Plot can strengthen a character to make it more powerful for it to finish it foes, whom is being nerfed.
	+ **Write Off**: When a character is no longer needed, Plot can write off the particular character.
Suggestion Drive

A page for users to suggest stuff and the changes that they are hoping that this wikia can bring about. A suggestion drive pages.

## Suggestion

Feel free to suggest stuff by adding to this section, thanks.

(SUGGESTION STUFF HERE)

## References

* https://www.123rf.com/photo\_57658382\_character-tips-meaning-trick-man-and-suggestions-3d-rendering.html
Demaagomora

Demaagomora is a Belial Fusion Monster of Demaaga and Gomora.

## Powers and Abilities

* **Demaa Magma Breath**: He can fire a beam from his mouth, but it's like molten lava, and like Napalm where it's thick and sticky.

* **Demaa Meteor**: He can shoot fireballs from his back, like Demaaga, or he can stomp on the ground and summon it by stomping on the ground.
* **Demaa Oscillatory Wave**: He can fire a beam from his nose horn or his Gomora horns.
* **Thick Hide**: His skin is so thick, they can't be pierced.
* **Demaa Flame Tail**: He can ignite his tail and his skin can ignite so he's literally on fire.

## Trivia

* Reasons for Fusion:
	+ Because it's cool.
	+ Both are subterranean monsters.
	+ Both have extra forms, Gomora being Reionics Burst Gomora and Ex Gomora, while Demaaga being Tsurugi Demaaga
	+ Both appeared in Ultraman X

TBA

* Credits to GW for the name and creation.
Lifestyle Log

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
A page to talk about lifestyle is here......

My life has been a thrilling one.--Zhu Huong Ng (talk) 15:53, March 12, 2018 (UTC)
Package

This page has insufficient content, and some information is currently not present - it may be a work in progress. You can contribute by expanding it.
The **Package** is a payload in Career Mode that requires the player to deliver it to a specified location. The payload - or payloads - is a blue crate that has no attachment points. This means that the vehicle needs to carry the package in a box made of Structural Panels or in a Cargo Bay.
Legit Joke

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
"Legit Joke" lol
Better Redundancy Plot Lol

The following article, is only meant to exist as a joke or rather for the sake of it. Please don't take them seriously. In conjunction with the fact that you can literally do anything on this wikia as long as it does not break any rules or laws, be sure to differentiate the kind of pages with the more "serious" page if you are intending to make. Thanks a lot.
Adapted and rebooted from the Taiwanese Drama, 世间情, don't take this seriously or rather don't read this at all. Alternative Draft 2. Takes place after Episode 431 of the series.

## Characters

### Ke Family

* Ke Zhan Yu/柯展裕
* Ke Zhan Hong/柯展弘
* Ke/Du Nu Nu/柯杜妞妞
* Wo Shu Fen/吴淑芬
* Jin Pei Fang/金佩芳
* Zhan Yu and Pei Fang's son
* Zhao Yi Xu/赵怡秀

### Tu Family

* Du Rui Feng
* Du Ren Te/BOSS/Mysterious Man/Derrick Tu
* Du Zi Yun
* Du Wei Bo
* Luo Gui Fen
* Zhong Wei Zhe
* Xie Bai Xue
* Mike
* Wu Shu Hui

### Other Characters

* Fang Si Yao
* Jiang Xiao Ting
* Zhong Shan Ni
* Gou Yu Lun
* Sun Jian Zhi
* Unknown Police Officers
* Wang Xiao Hu

### Villain

* Gou Ming Lun: Arrested in the end
* Wu Tuan Shen: Killed in action
Equations

This is the master list for equations!

# v
ln
⁡

M
t

M
d

I
S
P
⋅
g

{\displaystyle \Delta v = \ln { \frac {M\_t} {M\_d} } ISP \cdot g}

Where:

* M
t

{\displaystyle M\_t}

is total mass.
* M
d

{\displaystyle M\_d }

is total mass minus fuel mass.
* l
n

{\displaystyle ln}

is a natural logarithm.

## Thrust to Weight

F

M
g

>
1

{\displaystyle \frac{F}{Mg}>1}

, where

* F

{\displaystyle F}

is force of thrust in kilonewtons (kN) and

* M

{\displaystyle M}

is your rocket's mass in metric tons (t).

g

{\displaystyle g}

is the force of gravity. For example, on Droo , it is 9.791 m/s2.

If the TWR is greater than or equal to 1 your rocket will lift off the ground.

## Suicide burn

V
f

=

V
i

V
e

∙

log
⁡

m
i

m
f

{\displaystyle V\_f = V\_i + V\_e\ \bullet\ \log{\frac{m\_i}{m\_f}}}

# ε

r

m
a
x

r

m
i
n

r

m
a
x

−

r

m
i
n

{\displaystyle \varepsilon =\frac{r\_{max}+r\_{min}}{r\_{max}-r\_{min}}}

E = Eccentricity

rmax = Apoapsis

rmin = Periapsis

Please allow a margin of error of 10% as well as user errors.
Perfect Messiah

Perfect Messiah
[Choose a card from your hand and discard it] Choose one pf your vanguards with Messiah and it cannot be hit until the end of the battle

[Counter Blast 1, Choose one of your card from your hand and placed it on your hand as locked] This units gets shield +3000 for each of your locked cards
Getting to Droo Orbit

**This article is a tutorial article and thus features a large amount of how-to content.** Before editing, please make sure that the new information is accurate and up-to-date.
*This page was last updated 91 days ago*
**Getting to Droo Orbit** involves reaching an orbit where the rocket never enters Droo's atmosphere, thus constantly flying around Droo until additional maneuvers are made.

## Rocket

A rocket needs a sea-level Delta-V of at least 4.5km/s to be able to reach Droo Orbit. Delta-V does not account loss from aerodynamic drag, so a decently aerodynamic rocket is desirable.

A TWR of 1.3 ~ 1.7 is desirable. Higher values will waste more fuel on drag, while lower values will waste fuel on gravity.

### Example

Making a Droo orbit-capable rocket is relatively easy. The starting rocket can have a longer fuel tank and Mage Engine attached below to make it orbit capable.

### Career Mode

Additionally, it is very simple to build a Career Mode-friendly rocket. The player usually has access to some liquid rocket engines by the time they receive contracts requiring orbit. The example rocket below is very simple with two stages, costs $151k, and meets the requirements for the Juno Village Pad.

The second stage consists of a Command Disc with the settings of 2% battery and 13% gyroscope. It is cone-shaped with a radius of 0.50m and a height of 1.35m. Below is a kerolox fuel tank with a radius of 0.50m and a height of 1.50m. The engine is a Gnome Engine with a size of 58%, nozzle throat size of 70%, and a nozzle length of 145%. The Interstage below will adapt to the second stage, engine, and first stage.

The first stage consists of a fuel tank with a radius of 1.50m and a height of 4.00m. The engine is also a Gnome Engine with a size of 203%, nozzle throat size of 100%, and a nozzle length of 16%. The rocket should have a TWR of 1.33 ~ 1.70 (SL ~ vacuum).

## Getting to Orbit

Assuming a starting TWR of 1.3 ~ 2.0, liftoff and ascend vertically until 1,000 ~ 2,000 meters. Considering the rocket will accelerate faster as fuel is consumed, manage the gravity turn slowly, otherwise, aerodynamic drag will increase more. Note that pitch should not decrease below 30 degrees while below 30,000m, and not less than 45 degrees below 20,000m, to keep aerodynamic drag as low as possible. Sometimes, a pitch below 35 degrees is not even needed. Parts turning white or even orange are a good indicator of high aerodynamic drag. For a faster and more fuel efficient flight, always orbit east.

For small rockets, keep the pitch around 30 degrees until apoapsis is at the desired height. Larger rockets may desire a pitch of around 20 degrees. It all depends on the rocket, and players may have to judge based on the aerodynamics. Then, time warp until the craft approaches the apoapsis. From there, set pitch to near 0 degrees and burn prograde until the flight path forms a periapsis and exceeds 78.2km. Try to stay near the apoapsis during the burn. If your craft is far behind it, reduce pitch, and do the opposite if the craft passes apoapsis.
Drood

**Droods (formerly "Astronauts")** are human like astronauts with astronaut qualities. They can move around, and are equipped with jetpacks/RCS for movement. However, they are fragile, and tend to explode easily. They can also be named. In Career Mode, Droods can be obtained by unlocking "The Droodman Side" for free in the tech tree.

## Trivia

* Although the game says its mass and price vary by its size, its size cannot be changed.
* This is the only part that cannot be manually exploded.
Boolean Expressions

Boolean logic expressions evaluate to TRUE or FALSE. They are fundamental to all comparison and decision making expressions.

Using 'A' and 'B' as inputs:

* **AND** - A and B is true if both A and B are true
* **OR** - A or B is true if either one or both A or B is true
* **NOT** - This operation takes ONE input and inverts it. True becomes false, false becomes true.
* **TRUE/FALSE** - Fundamentally defined system constants, for use directly in expressions.

All of these may be combined to create other logic operations.
Wing

A **Wing** is an object that generates lift. They also allow control surfaces, and hold fuel.

## Wing

The wing has one control surface, and it's input is set to 'Auto'. This means that the axis is calculated depending on the placement of the wing. The thickness of the wing can also be changed.

### Fuel

The wing can hold up to 601kg of Jet Fuel.

### Breaking

If forced to generate too much lift, Wings can actually break off, detaching from the craft but causing no direct damage, except for the possibility of striking another part.
Display Instruction

Displays text in the top center of the screen.

Input can be either manually entered text, or another command such as a variable.

The message is overwritten each time this command is run. Messages display for approximately 7 seconds.

The Join command can be used to concatenate values of different variables, or to add text labels to make the output more readable
Messiah Deck

## Messiah Link Joker Deck

Zhu Huong Ng uses a Messiah themed Link Joker Deck. His ace is Alter Ego Neo Messiah and Alter Ego Messiah, he uses Ideal Ego Messiah as a back up Grade 3 and usually as a rear-guard. His main strategy is to use Genesis Dragon, Flageolet Messiah to build up as many locked cards as possible with Flageolet's Omega Lock and using the skills of Genesis Dragon, Harmonics Neo Messiah to the fullest extent and it is usually his deck finisher. Sometime he uses Genesis Dragon, Integral Messiah to apply pressure to his opponent in late game or using it as a first stride to gain extra hand and to flip out Flageolet Messiah to use it the next turn. It is often used as a secondary finisher for the deck. His backup G-Unit are Ammensty, Excerlics and Basaltis and are used when the stituation is needed. He utilizes 2 Darkness that Lights Up Demise, Lacus Carina that can make the skill of Flaegolet Messiah more effective and building up more pressure during the Harmonics Neo turn. His deck mainly focus getting as many locked cards as possible and unlocking them with his G-Unit skills.
Template:Decklist
Boreas

**Boreas** is the second moon of Urados.

It has a very thin atmosphere that can be visible from 4 kilometers. It causes small amounts of drag as vehicles pass through it.

## In Game Description

> *A cold solid planet covered in partially cracked ice and many crater impacts.*
>
>

>
>
>
>

## Surface characteristics.

The surface is extremely flat, except for chasms of bluer ice which run through the plains, and can be seen from orbit.

It has a very thin atmosphere (maybe water vapor and other inert gases) that can only be visible from 4 kilometers above the surface.
Getting to Brigo & Luna

**This article is a tutorial article and thus features a large amount of how-to content.** Before editing, please make sure that the new information is accurate and up-to-date.
*This page was last updated 73 days ago*

## Delta-V

Depending on the player's mission, these delta-v amounts are required for these missions to be completed reliably:

* one-way mission to Brigo: ???km/s
* mission to Brigo and back: ???km/s
* one-way mission to Luna: ???km/s
* mission to Luna and back: 9,700m/s delta-v
* one-way mission to Brigo and Luna: ???km/s
* mission to Brigo, Luna, and back: ???km/s

## Getting to Droo orbit

Increase throttle to 100%, and activate the first stage. Follow the tutorials in Getting to Droo Orbit. If the first stage runs dry, separate it and activate the next stage engine(s). Try to reach an orbit with an apoapsis and periapsis of about 140 - 180km.

## Moons

### Flying to Brigo or Luna from Droo

Lock the craft's velocity prograde. In map view, look at Droo from the top. When the rocket (displayed as a cone) points to the moon, burn prograde. As apoapsis increases, decrease throttle. Burn slowly, until the flight path gains a close approach inside the moon's sphere of influence. When the rocket is near periapsis in the moon's SOI, burn retrograde until the rocket descends into an orbit of around 50 - 60km.

### Flying to Luna from Brigo

Liftoff on Brigo, then immediately pitch down to 45 degrees. Upon gaining an apoapsis of a few tens of kilometers, pitch further down and keep the engines running until immediately after an escape trajectory is attained. Upon escaping, follow the steps in Flying to Brigo or Luna from Droo to reach Luna.

### Landing

Burn retrograde until the rocket gains a shallow impact trajectory with the moon. Then, during the fall, burn retrograde to reduce the craft's velocity to a safe level. Then, land!

If the player's mission is a one-way mission, then the mission is completed. If the player wishes to return to Droo, then the mission is not yet complete, but the next part are relatively simple.

## Returning to Droo

Burn prograde until the flight path barely escapes the moon's SOI. The player will then find themselves in a high circular orbit around Droo. Then, burn retrograde until the craft gains an impact trajectory with Droo.

Detach the capsule and turn retrograde for re-entry. At the appropriate altitude, deploy the parachutes and land.

The mission is now complete

## Tips

* Quicksave once in a while, so you don't have to restart all over again if you make a mistake.
* When reaching orbit in the final stage of the mission, try to stay close to apoapsis. If it is behind you, tilt up, and if its in front of you, reduce throttle.
Handrew's Comet

> *An ice comet with a very rough shape - In-game description*
>
>

* Map
* Orbit
* Terrain

**Handrew's Comet** is the sole comet orbiting Juno. It is a short period comet that crosses the orbits of Tydos and Cylero. It

is one of the few bodies that rotates retrograde to it's orbiting direction. It passes so close to Droo on occasion that the Droo system may be seen from it's surface. It's surface consists of pits and bumps, interspersed with flat areas along the mountain-like contours of it's pinkish surface. It has no cometary tail.
Nav Sphere

The Nav Circle in SR1 made it very easy to control rockets in a 2D game. It took me a while to figure out the best way to extend the Nav Circle into three dimensions. I ended up with basically two nav circles: one for heading and one for pitch. The end result is now called the Nav Sphere and it makes controlling rockets in 3D extremely easy.

The blue circle is for controlling the pitch of the rocket and the orange circle is for controlling the heading. You can click and drag the circles to adjust them or you can use keyboard inputs (or a gamepad) to control them. We will probably tweak the visuals a bit before release, but I'm really happy with how they've turned out.
Piston

The **Piston** is a device used to raise or lower other parts vertically. It is highly customizable, such as how far it moves and how fast it does move. It can be set to extend or retract when input is applied. Some electricity is consumed during operation on the piston.

### Breaking

If subject to too much force, a piston can detach without causing damage.
Tinker Panel

The **Tinker Panel** is a feature all parts have. It is used to edit properties of parts, including visual size and other features.

### Stability Modifier

The stability of a part. This should only be increased until the part is not wobbly, because over-increasing it can cause problems. Ranges from 1 to 50. Only adjustable if Show Advanced Properties is set in Advanced Part Settings.

### Part Scale

The visual size of parts compared to it's real size. Ranges from 5% to 500%. This should only be used if the part does not have a size slider, because using this could cause glitches with the part.

### Mass Scale

The mass of the part compared to it's real mass. Ranges from 0% to 500%. This is useful for reducing part's masses, especially heavy batteries.

### Max Temperature

The temperature in Kelvin where if exceeded, the part starts losing it's heat shield, then begins to take damage.

### Drag Scale

The amount of drag a part generates. This only applies to the part if Include in Drag is selected. Otherwise, the drag is default.

### Explosiveness

Added in the 0.9.918 update, this determines how intense the part will explode when destroyed. Ranges from 10 - 1000%. Explosions damage/destroy nearby parts.

### Include in Drag

If set, then Drag Scale settings will be applied to the part.

### Prevent Debris

Normally, parts separated from a command pod will disappear after a while. This setting prevents this.

### Cast Shadows

If set, then this part will cast shadows if not fully transparent.

### Supports Transparency

If set, then this part can be made transparent via Paint Tool.

### Occlusion

Determines if a part is being blocked from airflow. Some parts will not function correctly if occluded. 'Auto' will calculate how much the part is blocked from airflow. 'Always' will always consider the part fully occluded. 'Never' will always consider the part fully exposed to airflow.

### Part Collisions

'Default' means that if the part collides with another part, not the ground, then the part will trigger the *part collision sequence*. 'Never' means that if the part collides with another part, it will phase through it. This does not apply to ground/surface collisions.

### Collision Response

'Default' means that during part collision, the part will disconnect from connected parts in softer collisions, and explode in harder collisions. 'Disconnect Only' means that in a collision hard enough, the part will only disconnect from other parts. 'None' means that nothing will happen during part collision.

### Render Queue

If set to BeforeDepthMask, some parts inside cockpits will become visible. Transparent objects may glitch.

### Edit Hidden Properties

This is for more advanced tuning. However, inserting too extreme values, like negative or excessively great values could cause the game to crash.
Text Format Expression

Vizzy uses C♯ text formatting expressions. String formatting is performed in the *Format <format string> <value>* expression. The format string has the form {0:n0}. Some common designations :

* e - exponent

* f - fixed point

* g - general

* n - number

* p - percent

Additional string formatting information: String Formatting
Herma

> *A small rocky moon covered in orange dust - In-game description*
>
>

* Map
* Orbit
* Terrain

**Herma** is the outer moon of Cylero, the inner moon being Niobe. Like Niobe, it is irregularly shaped, very small, and has very small gravity, although it is much bigger and has much more gravity than Niobe. Since Herma sits at an elliptical and inclined orbit, getting there may be found to be difficult.

Herma has no atmosphere, water, or landmarks/locations rewarding Tech Points in Career mode.

## Terrain

Herma has small hills that dominate its terrain. Although this rougher terrain dominates Herma, it is not as intense as in T.T. or Niobe, making it easier to land on.

## Trivia

* Herma likely represents Deimos, the outer moon of Mars.
	+ Deimos is slowly getting farther away from Mars y a few centimeters per year, and is expected to escape Mars' gravity in 400 ~ 500 million years from now.
Cylero

> *A reddish rocky planet with a thin atmosphere, covered in craters, volcanoes, and large valleys - In-game description*
>
>

## Cylero

* Map
* Orbit
* Terrain, Day
* Twilight

## Water

### Emissiveness

0%

**Cylero** is the fourth planet from Juno after Droo and before Tydos. It is the second smallest planet after Vulco and before Droo. It is a reddish-brown planet with ice caps and two moons; Niobe and Herma.

The planet's low gravity make it easier to land on, especially since crafts coming from Droo are usually at high speeds. However, it's rarified atmosphere make it not suitable for aerobraking.

## Physical

        Cylero has a red, smooth surface punctuated by occasional craters and hills, and rarely mountains, where one extends into the upper atmosphere. A player landing on it may even see the skybox due to the height inside the atmosphere.

## Atmosphere

Cylero has a pink atmosphere which turns blue in twilight. Cylero's atmosphere ranges up to 49.5km and is very thin, thus, burns are needed to make a soft landing, as the amount of parachutes needed even for a light craft will be unreasonable, due to the insufficient drag being produced.

Atmospheric density and pressure at sea level are 0.05kg/m3 and 2.49kPa, respectively, which are about 20 times less than Droo's. They decrease by half at around 8,800m and by 90% at around 30,900m. Cylero's atmosphere has an Atmosphere End of 0.025, meaning that the atmosphere cuts off at 0.025 times it's sea level density.

## Biomes

Cylero only has two biomes - desert and polar. The polar biome is white and occurs far north or south. Otherwise, the desert biome is in place.

## Landmarks & Locations

In Career Mode, Cylero has four landmarks/locations, rewarding 500 Tech Points in total.

* Valles Lusiades - 200TP
* Veegxangus Mons - 100TP
* Enuma Elish Mountain - 100TP
* Polycoria - 100TP

## Trivia

* Cylero is most likely an analogue of Mars, due to their red surfaces, pink atmospheres which turn blue in twilight, and being the fourth planet from their suns.
* Cylero is the only planet apart from Droo to have polar ice caps.
* In real life, Cylero's ice caps would be made out of frozen carbon dioxide (dry ice) because at it's pressure, there is only a very small range of temperature where water can exist as a liquid.
* Mars, likely what Cylero represents, has been discussed repeatedly about terraforming, or being made habitable.
Ion Engine

* Engine
* Exhaust

The **Ion Engine** is a miniscule thrust engine, which uses fuel and electricity. In a vacuum, it has an astronomically high Isp of 9,003s, but cannot provide any thrust at sea level, and consumes a high amount of electricity.

An ion engine is typically used for extremely fine course adjustments, including tuning the orbits of very small crafts.

## Trivia

* The Ion Engine is the only rocket engine where it's exhaust does not change depending on the atmosphere.
* This engine is the only engine to not have thrust at sea level.
* In real life, an ion engine uses electricity to charge particles and expel them at very high speeds, while using an additional fuel (in this case, xenon) to neutralize the charge.
* The Ion Engine is the only engine "cycle" which cannot be accessed through in-designer procedural editing of another type.
* The Ion Engine is the only engine without a specific name.
Fairing

Separated three pieces of fairings

**Fairings** are parts used to encapsulate sensitive/complex parts, as well as reduce aerodynamic drag. It can be separated, and comes in three parts.

   The base is where the fairing starts, and it separated from. Only the mid-fairing and nose cone can be connected to the top of it.

The middle section can be connected to the top of itself, and a fairing base. The nose cone can be connected to the top of a base or mid-fairing. Upon separation, the fairing splits vertically in half, which gets propelled away from the craft. It can also separate during an impact.

## Trivia

* The prices of the fairing pieces change when connected.
* After separation, fairing halves are indestructible. This is possibly a bug.
Sergeaa

* Map
* Actual
* Surface
* Twilight

> *A rocky planet with a very thick atmosphere and a very rough surface with lava lakes and volcanoes. - In-game description*
>
>

**Sergeaa** is the second planet from Juno, and the game's Venus analogue.

## Physical Characteristics

Sergeaa's surface is a solid green expanse that has visible geological features. Mounds and hills that fold over into gentle slopes occur most prominently on the surface. There are a number of large mounds that rise up from the surface, occurring in their highest number around the large lava lake which glows orange through Sergeaa's thick green atmospheric cover. These are likely the volcanoes which the in-game description refers to. There are a number of smaller lava lakes which string along the planet, though not all are visible from space.

Sergeaa has a thick atmosphere, suitable for aerobrkaing, but very difficult to take off in.

## Atmosphere

Sergeaa has a very dense atmosphere that has 28 times the pressure of Droo and extends to 323km. A craft which is capable of taking off on Droo may not function as well on Sergeaa. During the day time the atmosphere burns a bright green haze, whereas during twilight the sky becomes gray. It is also hot enough to destroy some parts, so heat shields may be required.

The atmosphere is half as dense at 16.2km and 10% as dense at 53.8km. The atmosphere cuts off when it's density relative to it surface density is 1E-06, or 1 millionth of it's density, at 323km.

## Lava

Sergeaa has lava present, but is very limited and only found at subsurface elevations. It is hot enough to destroy most parts except heat shields.
Camera

The **Camera** is an object that can show different views. It can also be adjusted by size and field of view, meaning that it is highly customizable. It can also have various zooms.

Increasing the camera's size also allows lower field of view, which means a further zoom-in is possible. Lower field of view means a zoom-out.

If the player selected Variable Zoom, then the zoom will be variable with an input value. Also, selecting Night Vision will cause the camera to display a green footage, along with it's price increasing five-fold.
Rotators

* Hinge Rotator
* Rotator

**Rotators** refer to two different parts that can move/rotate other parts. Rotators can be adjusted to change how far and/or how fast they rotate, as well as sound and size.

### Hinge Rotator

The hinge rotator rotates parts around it's Y-Axis, or across it's length. It can rotate up to 90 degrees in either direction, meaning it can rotate a total of 180 degrees. However, some issues parts wobbling on the hinges; that may be solved by increasing Stability Modifier.

### Rotator

The rotator rotates parts around in a circle, an angles up to 180 degrees in either direction, making it rotate 360 degrees maximum. However, it cannot rotate more than 180 degrees in one direction, so a full rotation would include two full 180 degree turns.
Arithmetic Expressions

Standard mathematical operations, calculated to approximately 15 decimal places.

* **+** addition
* **-** subtraction
* **/** division
* **\*** multiplication
* **^** exponent, can also be used to calculate roots: ex: square root is N ^ 1/2
* **%** Modulo - the remainder function is the fractional part of a division operation expressed as a whole number.
Juno System

'*The '***Solar System** in Simple Rockets 2 consists of the Sun with 4 planets; Droo, Cylero, Tydos, and Urados; and one moon, Luna.

Droo

Planet Data:

Name: Droo

Classification: Rocky Planet

Natural Satellites: Luna

Biomes:

Oceans: Water that covers a large percentage of the Droo surface. It is always at sea level (0 m altitude).

Grass Plains: Smooth, grassy areas that are light green.

Hills: Rough, rocky terrain. The tips of the highest peaks can be covered in snow.

Deserts: Sandy areas scattered around the continents.

Edge of Atmosphere: 60,000 meters (60km)
Atmospheric Data:

Luna

Planet Data:

Name: Luna

Classification: Rocky Moon

It is a natural satellite (Droo)

Biomes:

Highland: Light grey regolith that is pock-marked with craters.

Maria (Lowlands)

Smoother areas of dark grey material. It's composed of solidified lava formed from periods of lunar volcanic activity.

No Edge of Atmosphere.

No Atmospheric Data.

Cylero

Planet Data:

Name: Cylero

Classification: Rocky Planet

Natural Satellites: None

Biomes:

Highlands: Light red cratered areas that cover the majority of the Cylero surface.

Lowland: Dark red areas scattered around the surface.

Plains: Smoother areas towards the northern latitudes of the planet.

Poles: Ice-covered areas at the northern and southern poles.

Edge Of Atmosphere: 55.000 meters (55km)

Atmospheric Data:

Tydos

Planet Data:

Name: Tydos

Planet Classification: Gas Giant

Natural Satellites: None

Biomes:

None. Tydos is a gas giant. There is no true "surface." The player's craft will be destroyed at approximately 5,000 meters altitude.

Edge Of Atmosphere: 170,000 meters (170km).

Atmospheric Data:

Urados

Planet Data:

Name: Urados

Planet Classification: Gas/Ice Giant

Natural Satellites: None

Biomes: None. Urados is a gas giant. There is no true "surface." The player's craft will be destroyed at approximately 5,000 meters altitude.

Edge of Atmosphere: 135,000 meters (135km)

Atmospheric Data:
Urados

**Urados** is the furthest planet in Juno system. It is the only planet that has rings. It is likely the analogue for Uranus or Saturn for this game. Similar to its gas giant companion, Tydos, Urados atmosphere is thick and excellently suited for aerobraking. Urados has four moons, the most of any planet. They are from closest to furthest: Jastrus, Boreas, Taurus and Hypatchion.

Also like Tydos, Urados doesn't have a surface. Instead, it has a crush altitude of 50 km. Urados is unique among the planets that it's rotational axis is tilted 26.93° to the ecliptic, as are the orbits of it's moons. (more or less)

## In-game description

> A blue gas giant with soft bands and a ring system normal to its rotation axis.
>
>
Multi Directional RCS

The **Multi Directional RCS (Reaction Control System)** is a modified RCS Nozzle that can gimbal, thus having increased performance. It consumes Monopropellant to provide small thrust. It is also more reactive to attitude deviations than RCS Nozzles.

## Performance

At 1° attitude deviation, the nozzle gimbals and begins to produce thrust. Thrust increases to 5% at 3° deviation, and to 10% at 4° deviation. At 6° deviation, thrust increases to 25%, and the RCS Nozzle operates at 50% thrust at a 9° deviation. It operates at 100% thrust if the attitude deviation is more than 12°.
Side Interstage

The **Side Interstage** is an item mainly used to separate burned out boosters. Upon activation, parts separate from the blue part of the interstage. This means, that if the player does not want the interstages sticking to the rocket upon booster separation, they may place the interstage with the blue part attached to the main craft. An interstage will fail to hold up an attached part if it is too heavy. This can be fixed by changing interstage size.