The Number Yoshis: Adventures on Number Island

**The Number Yoshis: Adventures on Number Island** is a TV show that aired on Nintendo Kids.

According to the creator of The Number Yoshis, the show is a prequel to the Number Yoshis' adventures and problem solving inside their sofa.

## Summary

The Number Yoshis problem solve and go on adventures across Number Island.

## Episodes

### Season 1

1. Meet the Youngest Number Yoshis / Meet the Main Number Yoshis
	* Meet the Youngest Number Yoshis - Zero, One, and Two are introduced.
	* Meet the Main Number Yoshis - Three, Four, Five and Six are introduced.
2. Meet the Oldest Number Yoshis / Meet Ten and Eleven
	* Meet the Oldest Number Yoshis - Seven, Eight and Nine are introduced.
	* Meet Ten and Eleven - Ten and Eleven are introduced.
3. Growing Up Yoshis / Five's First Drawing
	* Growing Up Yoshis - One learns that when she grows up, she has responsibilities and must do adult things, but she wants to stay a baby Yoshi.
	* Five's First Drawing - Five draws for the first time after Seven shows her a painting resembling Starry Night - a Vincent van Gogh painting.
4. Ten and Eleven's House / Super Zero!
	* Ten and Eleven's House - Ten and Eleven want to build a house, but can't find the right tools needed.
	* Super Zero! - Zero disguises as his superhero alter-ego, Super Zero, to save One from the murky pond.
5. I Did That / Reflection In the Pond
	* I Did That - Zero must learn to take responsibility for a bad action.
	* Reflection In the Pond - One learns about what she looks like after noticing herself in a reflection.
6. Addition and Subtraction / Multiplication and Division
	* Addition and Subtraction - Two symbols, Addition and Subtraction, visit Number Island to teach the Number Yoshis and the viewer about adding and subtracting numbers.
	* Multiplication and Division - Two more symbols, Multiplication and Division, visit Number Island to teach the Number Yoshis and the viewer about multiplying and dividing numbers.
7. Zero Makes Waves / The Soccer Game
	* Zero Makes Waves - At the pond, Zero makes some waves by splashing.
	* The Soccer Game - Six watches a soccer game and is influenced, so he decides to start a soccer game of his own.
8. House of Cards / New Worlds
	* House of Cards - Four takes an interest in making houses of cards, but is sad when one of them is knocked over.
	* New Worlds - The Number Yoshis find out that there are new worlds to explore.
9. Night Fright / Two the Gardener
	* Night Fright - One becomes afraid of the dark, and Five helps her find a shining baby Yoshi to use as a nightlight.
	* Two the Gardener - With the help of the viewer, the rest of the Number Yoshis and a new friend, Two plants some seeds and grows a tree.
10. It's an Igloo / Zero's Favorite Toy
	* It's an Igloo - Three is inspired by igloo-building penguins, and wants to build an igloo of her own.
	* Zero's Favorite Toy - Zero finds a wind-up toy and plays with it, until it gets lost. Zero then must find the toy, with the help of Six and the viewer.

### Season 2

1. Two Takes a Bath / Four Builds a House
	* Two Takes a Bath - After playing in the mud all day, Two is told he has to take a bath, but Two refuses. In the end, he does, with the help of the viewer.
	* Four Builds a House - Four builds a square house and must find all the right tools for squares.
2. Hop 'Til You Drop / Zero's Dino Ride
	* Hop 'Til You Drop - After seeing a frog by the pond, Eleven is inspired to learn more about frogs.
	* Zero's Dino Ride - Zero learns about the alphabet while riding an allosaurus, a brachiosaurus, and many other dinosaurs in alphabetical order.
3. A Very Happy Number Island Christmas - The Number Yoshis celebrate Christmas by decorating a palm tree with decorations from the island.
4. Big Numbers / Little Numbers
	* Big Numbers - The elder and main Number Yoshis (Five, Six, Seven, Eight, Nine, Ten and Eleven) learn about what big numbers are.
	* Little Numbers - The other main and younger Number Yoshis (Zero, One, Two, Three and Four) learn about what small numbers are.
5. Dino Manners / Eleven's Garden
	* Dino Manners - Zero learns about manners and other etiquettes from the dinosaurs.
	* Eleven's Garden - Eleven sees roses by the pond and is inspired to plant a garden, teaching the viewers how to plant a garden.
6. The Toughest Problem / Super Zero Saves the Dinosaurs
	* The Toughest Problem - Zero has trouble solving a math problem, and Ten and the viewer help him.
	* Super Zero Saves the Dinosaurs - When Zero learns that a meteor is coming, he transforms into Super Zero to prevent the meteor from hitting Number Island.
7. April Showers / Spring Fever
	* April Showers - After a light rain comes to Number Island, One and Three see roses and other flowers blooming in a May garden. One wants to take the flowers to Four's house, but Three wants the flowers to be kept in the May garden.
	* Spring Fever - Five comes down with a fever, but draws many objects from the springtime to help make her feel better.
8. Ten's Easter Egg - After the rest of the Number Yoshis find their Easter eggs, Ten cannot find his and is saddened, until the viewer helps him find his Easter egg.

## Trivia

* All of the Number Yoshis' appearances are as babies, until in the finale, where the Number Yoshis are shown by their fireplace inside the Sofa.
* Much like The Number Yoshis, this show has an instrumental theme song.
* In the finale, Ten and Eleven's deaths are not shown, as the show is a kids' show and Six refers to their deaths as "moving away" instead.
* Unlike The Number Yoshis, which has regular 2D hand-drawn animation, this show has 2D hand-drawn animation, but also has an animation-style setting where the background and characters are drawn with watercolors.
* The Soccer Game is called "The Football Game" in the UK and other parts of Europe.
* According to the creator, the events of The Number Yoshis: Adventures on Number Island take place before the events of The Number Yoshis.