Glossary

This is the terms glossary as it appears in the Tome of Knowledge in game.

Further information can be found on auras and curses. Further more how these are factored in calculated damage can be found on Damage Types.

# Terms Glossary

**Aura** - Any combat status that provide a beneficial effect in the target.

**Bleed (Curse)** - Lose 1 hp per charge at the start of the turn, then remove 1 charge.

**Bless (Aura)** - Damage done and Heal received +1 per charge. Remove 1 charge at the end of the turn.

**Block (Aura)** - Prevents 1 damage per charge. Remove all charges at the end of the round. Can't be purged unless specified.

**Buffer (Aura)** - Prevents 1 Curse per charge. Remove 1 charge when this happens. Charges do not stack.

**Burn (Curse)** - Fire resistance -0.5% per charge. Suffer 1 Fire per charge at the start of the turn, then remove 1 charge. This damage can be blocked and is not affected by other modifiers.

**Chain** - Repeat the card's effect to a target next to it X times. Each time, damage and heal done -50%.

**Chill (Curse)** - Cold resistance -1% per charge. Speed -1 per 5 charges. Remove 1 charge at the start of the turn.

**Courage (Aura)** - Holy, Shadow, and Mind resistance +30%. Remove 1 charge at the start of the turn. Charges do not stack.

**Crack** - Blunt damage taken +1 per charge. Remove 1 charge at the start of the turn.

**Curse** - Combat status that provide a harmful effect in the target.

**Damage** - The base damage of an attack is modified by Auras, Curses, Perks, Items and active effects. Then it is blocked by the Block amount of the target and finally it is resisted by the target's percent resistance (based on its damage type).

 **Dark (Curse)** - Shadow resistance -1% per charge. Upon reaching 25 charges explodes: Remove all charges, then suffer 2 Shadow damage per charge. This damage can be blocked and is not affected by other modifiers. Remove 1 charge at the start of the turn.

 **Decay (Curse)** - Heal received -50%. Remove 1 charge at the end of the turn. Charges do not stack.

 **Disarm (Curse)** - Unable to play "Attack" cards. Remove 1 charge at the end of the turn. Charges do not stack.

**Discover** - Show X cards from your class pool. The displayed cards are selected at random.

## Dispel

**Dispel** - Remove X Curses or those specified. If not specified, the oldest X Curses will be removed (left to right).

**Doom** - Dies when charges reach 0. Remove 1 charge at the end of the turn. Can't be dispelled or prevented.

**Energize (Aura)** - Gain 1 extra energy per charge at the start of the turn, then remove all charges. Cannot be purged unless specified.

**Energy** - Gain X Energy. Used to cast cards. The energy that hasn't been used will be accumulated for the next turn.

**Evasion (Aura)** - Prevents 1 Hit per charge, remove 1 charge when this happens. Removes Shackles from the target. Charges do not stack.

 **Fast (Aura)** - Speed +2 per charge. Prevents 1 Slow per charge, remove 1 charge when this happens. Remove 1 charge at the start of the turn. Charges do not stack.

 **Fatigue (Curse)** - Gain 1 less energy per charge at the start of the turn, then remove all charges. Can't be dispelled unless specified.

 **Fortify (Aura)** - Block is not removed at the **end of the round**. Remove 1 Charge at the **end of the round**. Charges do not stack.

**Fury (Aura)** - Damage done +3% per charge. At the end of turn, suffer X Bleed (X equals your Fury charges), then remove 1 charge.

**Innate** - The card starts the combat at the top of the deck.

 **Insane (Curse)** - Mind resistance -1% per charge. Damage done -0.5% per charge. Remove 1 charge at the end of the turn.

 **Inspire (Aura)** - Draw 1 extra card per charge at the start of the turn, then remove all charges. Can't be purged unless specified.

 **Insulate (Aura)** - **Fire**, **Cold** and **Lightning** resistances **+30%**. Remove 1 charge at the **start of the turn**. Charges do not stack.

**Invulnerable (Aura)** - Immune to damage and harmful effects. Remove 1 charge at the **start of the turn**. Charges do not stack.

**Jump X (bonus%)** - Repeat the card's effects to another target X times. Each time, damage and heal done +Bonus%.

 **Mark (Curse)** - Damage taken +1 per charge. Prevents 1 Stealth per charge, remove 1 charge when this happens. Removes Stealth from the target. Remove 1 charge at the end of the turn.

 **Mitigate (Aura)** - Damage taken -1 per charge. Maximum charges 10. Remove 1 charge at the start of the turn.

**Overcharge [OC]** - Pay 1 extra energy to apply the stated effect. You can repeat this as long as you have energy.

**Paralyze (Curse)** - Skip the next turn, then remove 1 charge. Charges do not stack.

**Poison (Curse)** - Lose 1 hp per charge at the end of the turn, then remove 1 charge.

 **Powerful (Aura)** - Damage and heal done **+5% per charge**. Maximum charges **10**. Remove 2 charges at the **end of the turn**.

**Purge** - Remove X Auras or those specified. If not specified, the oldest X Auras will be removed (left to right).

 **Regeneration (Aura)** - Heal **1 hp per charge** at the **start of the turn**, then remove 1 charge.

 **Reinforce (Aura)** - **Slashing**, **Blunt**, and **Piercing** resistances **+30%**. Remove 1 charge at the **start of the turn**. Charges do not stack.

**Repeat up to X** - Pay 1 extra energy to repeat the card's effect, can pay up to X times.

**Repeat X** - Repeat the card's effect's effects X times.

**Reveal** - Show X cards from your draw pile. The displayed cards are selected at random.

**Sanctify (Curse)** - Holy resistance -1% per charge. The attacker heals 1 hp per charge when the target is Hit by an enemy, remove 1 charge when this happens.

**Shackle (Curse)** - Speed reduced to 0. Removes Evasion from the target. Remove 1 charge at the start of the turn. Charges do not stack.

**Sharp (Aura)** - Slashing and Piercing damage +1 per charge. Remove 1 charge at the end of the turn.

**Shield (Aura)** - Gain 1 Block per charge at the start of the round, then remove all charges. Can't be purged unless specified.

**Sight (Curse)** - Reveal 1 card per charge. Remove 1 charge at the end of the turn.

**Silence (Curse)** - Unable to play "Spell" cards. Remove 1 charge at the end of the turn. Charges do not stack.

**Slow (Curse)** - Speed -2 per charge. Prevents 1 Fast per charge, remove 1 charge when this happens. Remove 1 charge at the start of the turn. Charges do not stack.

**Spark (Curse)** - **Lightning resistance** **-1% per charge**. Deal **1 Lightning damage per charge** to the target sides at the **start of the turn**, then remove 1 charge. This damage **can be blocked** and is not affected by other modifiers.

**Speed** - The Speed value establish which character moves first. This value can be modified by Auras, Curses, Perks, Items and active effects. In case of a tie, the closest Hero to center will have priority.

**Stanza I (Aura)** - Mind damage +1. At the end of the round gain Stanza II, then remove Stanza I. Can't be purged. Charges do not stack.

**Stanza II (Aura)** - Mind damage +2. When this is removed at the end of the turn gain 1 Energize and Stanza III, then remove Stanza II. Also counts as Stanza I. Can't be purged. Charged do not stack.

**Stanza III (Aura)** - **Mind damage** **+3**. When this is removed at the end of the turn suffer 1 Fatigue. Also counts as Stanza I and II. Can't be purged. Charges do not stack.

**Steal** - Remove X Auras from the specified target and apply them to you.

**Stealth (Aura)** - Damage and heal +20% per charge. Not targetable directly. Remove all charges after playing a card. Remove 1 charge at the start of the turn.

**Stress (Curse)** - Draw 1 less card per charge at the start of the turn, then remove all charges. Can't be dispelled unless specified.

**Taunt (Aura)** - Become the target of all hostile opponent cards. Remove 1 charge at the start of the turn. Charges do not stack.

**Thorns (Aura)** - Deal 1 Piercing per charge to the attacker when the target is Hit by an enemy, remove 1 charge when this happens. This damage can be blocked, and is not affected by other modifiers. Remove 1 charge at the start of the turn.

**Transfer** - Remove X Curses from you and apply them to the specified target.

## Vanish

**Vanish** - This card is removed from combat when played.

**Vitality (Aura)** - Gain hp and Max hp +5 per charge. Remove 1 charge at the start of the turn.

**Vulnerable (Curse)** - All resistances -5% per charge. Maximum charges 10. Remove 2 charges at the start of the turn.

**Weak (Curse)** - Damage and heal done -50%. Remove 1 charge at the end of the turn. Charges do not stack.

 **Wet (Curse)** - Lightning damage taken +1 per charge. Prevents 1 Burn per charge, remove 1 charge when this happens. Removes Burn from the target. Remove 1 charge at the end of the turn.