Enchanting with Epic Loot

# Enchanting Items

### Overview

Enchanting items is a part of the Epic Loot mod. This allows for adding magical effects to items, dependent on the reagents used to make the enchantment. Enchantments are done with 5 different materials for each level of enchantment. The 4 levels of enchantment are Magic (Blue), Rare (Yellow), Epic (Purple),and Legendary (Teal). Each of these has their own 5 types of materials associated with it, so in total there are 20 different types of materials.

#### Acquiring Materials

The 5 materials and where they are acquired are:

* Runestones: Boss trophies
* Shards: Regular trophies
* Dust: Dropped equipment including boss drops
* Essence: Same as dust
* Reagents: Same as dust

Once you have equipment or trophies, you can turn them into materials by going to your enchanting table with sacrifice unlocked. Keep in mind this will show **all** enchanted items and trophies in your possession with the exception of your 1-8 hotbar and the armor/accessories you have equipped. Select what you want to Sacrifice and click the button at the bottom.

**BUGS:**

* When you want to move an enchanting table you will not get back any additional upgrade materials when you destroy it. You will only get back the original crafting materials of the bench. YOU WILL LOSE ANY UPGRADES AND THEIR MATERIALS IF YOU DESTROY THE ENCHANTMENT BENCH.
* Sometimes when you go to upgrade a part of the bench and you have the materials on you it will still say you need them. Simply click on a different category of the bench to refresh what it is seeing and you should be able to upgrade once you go back to the upgrade page.

Another way of acquiring materials is upgrading your materials of a lower tier to the higher tier. The ratio depends on the upgrade level of your enchanting table's Converting Materials aspect. There is also a fee for upgrading to Epic / Legendary (5 coins per Rare -> Epic, 10 coins per Epic-> Legendary).

The last way of acquiring materials is via Quests, drops, Sacrificing items or through Haldor's menu.

#### Crafting an Enchantment

To create an enchantment also requires the Enchanting Table upgrade Enchantment unlocked. Once this is unlocked, a non-magical item can be enchanted by using a number of Runestones, Dust and either Essence (for weapons) or Reagents (for armor). To enchantment an item, click the 'enchantment' Tab in the table, then select the item in the list. Finally under the name of the item on the right side, select the level of enchantment you wish to do by clicking on the name, this will list the requirements to create this enchantment. Hitting the 'enchantment' button at the bottom will then start the process.

Enchanting an item costs 1 of its tier's runestone, 5 dust, and either 5 essences for a weapon, or 5 reagents for armor/accessories/shields.

If you enchantment something with Magic enchantments, you will get 1-3 enchantments (80% 1 enchantment, 18% 2 enchantments, 2% 3 enchantments). Yellow is 2-4 with the same percentages just bumped by 1, Purple is 3-5 with same percentages, and Teal is 4-6 with same percentages. For Legendary there is a 1% chance of getting a "set" item with additional set bonuses. These percentages can be improved by upgrading the Enchanting aspect of your table.

#### Augmenting

There is another process that can be done to existing magical items called augmenting. This requires the Augmenter unlock and costs Shards, gained from non-boss trophies, Dust and either Essence or Reagents. Using this method, you can reroll an existing property on an already enchanted item. To augment an item, select the augmenting option then select the item in the list. The middle of the right tab will show the item and the cost for augmenting. At the bottom there will be a list of all the properties an item already has. You'll notice each enchantment slot has a solid diamond as a bullet point. When you reroll a slot, that diamond will be empty. This means that this slot can be rerolled additional times without costing Coins. The first slot unlock does not cost Coins, the second costs 5000 Coins to unlock, the second 10000, etc. This price can be reduced by upgrading the Augmenting aspect of your enchanting table. Again once unlocked, that slot will only require enchanting materials to keep rerolling. When you reroll, you will have the option of keeping that current enchantment, or 2 others that were randomly rolled. Do note, you can't have two of the same enchantment on the same item, therefore if you want to upgrade a particular one's number, you have to reroll that slot.

Rerolling material-wise will cost 1 shard (trophies), 1 dust, 1 reagent (armor) or 1 essence (weapon).

#### Enchanted properties

Properties can be categorized in several manners. First off, the range of the bonus that a property gives is dependent on it's enchanting level, Magic gives the smallest bonus, while Legendary gives the largest. Some properties are also only available on higher level enchantments, such as Indestructible which is only available on Epic and Legendary. Secondly, there's a difference in the list of properties available to weapons and those of armor (Miscellaneous items / accessories are considered armor). Finally some properties are only available on specific pieces of gear such as helmets, rings, cloaks, etc.

#### Tips

* In general while progressing, unless you'll be stuck at the same tier for a while you're best off enchanting a lower tier that's easy to enchant. Right now that would be Magic/Rar. You might think blues are bad, but a well-enchanted Magic/Rare is actually quite good. Rerolling these is effectively incredibly cheap, allowing you to get the equipment exactly as you like it. It will of course cost enchanting materials, but the actual cost of rerolling these is quite low.
* You can wipe enchantments on gear by unlocking the option in the enchanters table.
* As per the point above, this is exactly how you reroll a full item until you have the desired amount of enchantments, such as 2 or 3 on a Blue. If you're doing the cheap method, this is step 1, getting the amount of slots required. After that you can Augment (reroll) each slot to your liking.
* If you want to be safe with wiping enchantments, you could make 2 base items of the same item, and reroll one until you're somewhat satisfied with it, then do the other until you're more satisfied with the outcome, always wiping the enchantments on the less desired item.
* On any given item you can see the number ranges for a specific enchantment by holding shift and hovering over the item in question.

#### Available Enchants

##### Weapon

**Attack Speed** +X%
Attacks made with the magic weapon are +X% faster.

**Attack Speed** +X% (Health Critical)
The player’s attack speed is increased by +X% when below 30% health.

**Attack Stamina Use** -X%
Reduce the player’s attack stamina usage by -X%.

**Axes Skill** +X
Increases the player’s axes and woodcutting skill levels by +X. This may cause the skill level to increase above 100.

**Backstab** +X%
Increase the backstab multiplier of the magic weapon by +X%.

**Block** +X%
Increase the block armor of the magic item by +X%.

**Block** +X% (Health Critical)
The player’s block armor is increased by +X% when below 30% health.

**Block Stamina Use** -X%
Reduce the player’s block stamina usage by -X%.

**Blocking Skill** +X
Increases the player’s blocking skill level by +X. This may cause the skill level to increase above 100.

**Blunt Damage** +X
Add +X blunt damage to attacks made by the magic weapon.

**Blunt Damage Reduction** +X%
The player reduces all blunt damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

**Bows Skill** +X
Increases the player’s bows skill level by +X. This may cause the skill level to increase above 100.

**Clubs Skill** +X
Increases the player’s clubs skill level by +X. This may cause the skill level to increase above 100.

**Damage** +X% (Health Critical)
The player’s total damage is increased by +X% when below 30% health.

**Duelist** +X%
When using the magic weapon without anything in the player’s off hand, its block armor is increased by +X% of the weapon’s attack power, and its parry
force is increased by +X/2% of the weapon’s attack power.

**Durability** +X%
Increase the maximum durability of the magic item by +X%.

**Elemental Damage** +X%
Increase the elemental damage (fire, frost, lightning, poison, spirit) done by the magic weapon by +X%.

**Executioner** +X%
The first attack on an enemy that is below 20% health deals +X% damage.

**Explosive Shot** +X%
Ranged attacks made by the magic weapon deal +X% attack damage in an area of effect around the projectile impact.

**Fire Damage** +X
Add +X fire damage to attacks made by the magic weapon.

**Frost Damage** +X
Add +X frost damage to attacks made by the magic weapon.

**Immovable**
The player is immune to knockback and stagger while blocking with the magic shield.

**Indestructible**
The magic item does not use durability and will never break.

**Knives Skill** +X
Increases the player’s knives skill level by +X. This may cause the skill level to increase above 100.

**Lifesteal** +X%
The player heals for X% of total damage done with each attack.

**Lifesteal** X% (Health Critical)
The player heals for +X% of attack damage when below 30% health.

**Lightning Damage** +X
Add +X lightning damage to attacks made by the magic weapon.

**No Movement Speed** Penalty
Wearing or wielding this magic item does not penalize the player’s movement speed.

**Opportunist** +X%
Attacks made against staggered enemies have a +X% chance to deal backstab damage.

**Parry** +X%
Increase the parry block armor, parry force, and parry bonus of the magic by +\*%.

**Parry** +X% (Health Critical)
The player’s parry block armor, parry force, and parry bonus are increased by +X% when below 30% health.

**Parry Window** +X ms
Increase the time window for blocks to count as a parry by +X ms.

**Physical Damage** +X%
Increase the physical damage (blunt, slash, pierce, chop, pickaxe) done by the magic weapon by +X%.

**Pickaxes Skill** +X
Increases the player’s pickaxes skill level by +X. This may cause the skill level to increase above 100.

**Pierce Damage** +X
Add +X pierce damage to attacks made by the magic weapon. If the item is a pickaxe, add the same amount of pickaxe damage.

**Poison Damage** +X
Add +X poison damage to attacks made by the magic weapon

**Polearms Skill** +X
Increases the player’s polearms skill level by +X. This may cause the skill level to increase above 100.

**Quick Draw** +X%
Increases the draw speed of the magic bow by +×%.

**Recalling**
The thrown magic weapon automatically returns to the player after being thrown.

**Slash Damage** +X
Add +X slash damage to attacks made by the magic weapon. If the weapon is an axe, add the same amount of chop damage.

**Slow** +X%
Slows the attack and movement speed of creatures being hit by +X% for 2 seconds.
Bosses are immune to this effect.

**Spears Skill** +X
Increases the player’s spears skill level by +X. This may cause the skill level to increase above 100.

**Spirit Damage** +X
Add +X spirit damage to attacks made by the magic weapon.

**Stagger Chance** +X%
Increase the chance to stagger the enemy by +X% for attacks made with the magic weapon.

**Stagger Damage** +X%
Increase damage to staggered enemies by +X%.

**Stagger Duration** +X%
Increase the stagger duration by +X% against enemies when staggered by attacks from the magic weapon.

**Swords Skill** +X
Increases the player’s swords skill level by +X. This may cause the skill level to increase above 100.

**Thorns** +X%
Reflect +X% of damage back to attacker

**Throwable**
The player may use the secondary attack to throw the magic weapon.

**Weight**-X%
Reduce the weight of the magic item by -X%.

**Weightless**
The magic item has a weight of 0.

##### Armor

**Air Jump**
While in the air, the player may jump an additional time.

**All Armor** +X% (Health Critical)
The player’s total armor is increased by +X% when below 30% health.

**Armor** +X%
Increase the armor value of the magic equipment by +X%.

**Carry Weight** +X
Increase the player’s maximum carry weight capacity by +X.

**Comfort** +X
When resting and wearing the magic equipment, the player’s comfort level is increased by +X.

**Discovery Radius** +X%
The player’s map discovery radius is increased by +X%.

**Durability** +X%
Increase the maximum durability of the magic item by +X%.

**Eitr** +X
Increase the player’s base maximum eitr by +X.

**Eitr Regen** +X%
Increase the player’s eitr regeneration by +X%.

**Eitr Regen** +X% (Health Critical)
The player’s eitr regen is increased by +X% when below 30% health.

**Elemental Damage Reduction** +X%
The player reduces all elemental damage (fire, frost, lightning, poison) taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

**Feather Fall**
The player falls slowly and is immune to fall damage.

**Feint** +X%
The player has a +X% chance to automatically avoid all damage from an attack.

**Feint** +X% (Health Critical)
The player’s chance to avoid incoming attacks is increased by +X% when below 30% health

**Fire Damage Reduction** +%\*\*
The player reduces all fire damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

**Frost Damage Reduction** +X%
The player reduces all frost damage taken by +X%. This effect does not provide protection from environmental effects. This effect stacks cumulatively with other damage reduction effects equipped by the player.

**Glowing**
The player glows with a faint light.

**Health** +X
Increase the player’s base maximum health by +X.

**Health Regen** +X%
Increase the player’s health regeneration by +X%.

**Health Regen** +X% (Health Critical)
The player’s health regene is increased by +X% when below 30% health.

**Health Regen** +X/tick
Increase the player’s base health regeneration by +X health per tick.

**Indestructible**
The magic item does not use durability and will never break.

**Jump Stamina Use** -X%
Reduce the player’s jump stamina usage by -X%.

**Lightning Damage Reduction** +X%
The player reduces all lightning damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

**Luck** +X
Increase the chance to find higher rarity magic items.

**Move Speed** +X%
Increase the player’s movement speed by +X%.

**Move Speed** +X% (Health Critical)
The player’s movement speed is increased by +X% when below 30% health

**Movement Skills** +X
Increases the player’s run, jump, swim, and sneak skill levels by +X. This may cause the skills’ level to increase above 100.

**No Movement Speed** Penalty
Wearing or wielding this magic item does not penalize the player’s movement speed.

**Physical Damage Reduction** +X%
The player reduces all physical damage (blunt, slash, pierce) taken by +\*%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

**Pierce Damage Reduction** +X%
The player reduces all pierce damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

**Poison Damage Reduction** +X%
The player reduces all poison damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

**Quick Learner** +X%
All skills improve +X% faster.

**Riches** +X%
Slain enemies have a +X% increased chance to drop coins or treasure.

**Slash Damage Reduction** +X%
The player reduces all slash damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

**Sprint Stamina Use** -X%
Reduce the player’s sprint stamina usage by -X%.

**Stamina** +X
Increase the player’s base maximum stamina by +X.

**Stamina Regen** +X%
Increase the player’s stamina regeneration by +X%.

**Stamina Regen** +X% (Health Critical)
The player’s stamina regen is increased by +X% when below 30% health.

**Waterproof**
While wearing the magical equipment, the player will not get wet in the rain.
Immersion in water will still make the player wet.

**Weight**-X%
Reduce the weight of the magic item by -X%.

**Weightless**
The magic item has a weight of 0.

##### Accessory

**Carry Weight** +X
Increase the player’s maximum carry weight capacity by +X.

**Comfort** +X
When resting and wearing the magic equipment, the player’s comfort level is increased by +X.

**Glowing**
The player glows with a faint light.

**Luck** +X
Increase the chance to find higher rarity magic items.

**Quick Learner** +X%
All skills improve +X% faster.

**Riches** +X%
Slain enemies have a +X% increased chance to drop coins or treasure.

**Stamina** +X
Increase the player’s base maximum stamina by +X.