Eir

* Diane Cavendish (formerly|Deceased)
* Bernadette Cavendish (formerly|Deceased)
 * Eir Bracelet
* Ephemeral Wings
* Tundra Skates
* Magic Wand
* Valkyrie Blade(optional)
* Magic Broom(optional)

*"Eir, Ice Valkyrie, is a fluid, calm, and analytical protector. A balanced fighter, she may be as cold as ice at times, but she is still the one who puts the needs of others above her own."*
― Description of Eir Armor

**Eir** is a Valkyrie Armor that specializes in elemental ice twinblade combat. Whoever wields the Armor shall take the title of **Eir the Ice Sword Valkyrie** or **Ice Valkyrie**. The Armor belonged to Cavendish bloodline, belonging to Bernadette Cavendish and later inherited by her daughter Diana Cavendish.

## Description & Characteristics

Eir is a Valkyrie Armor with blue and white coloration and silver parts as well as one of four Elemental Valkyries. Alongside its sister Armors Kara, Geirskogul, and Skogul as well as Geirdriful, Eir was said to be forged by Ingrid and her disciples out of original variant of Solais Metal which in turn, made by having iron smelted with scales of Great Lindworm and quenched in blessed water to harden it, explaining its greater capabilities than Valkyrie Armors after them despite being prototypes as well as possessing the peculiar ability to attain temporary upgrades. Bearers of this Armor are said to be fluid, calm, and analytical protectors who truly selfless at heart despite come off as "cold as ice".

Since its creation, Eir Armor remains in the bloodline of Cavendish family where its bearers assume the role of the family's guardian and champion, but not necessarily its acting family head at the same time. Among its well-known bearers was Diane Cavendish, Diana's great-great-grandmother and Golden Magic Age era predecessor, who fought in Thapoli-Naglfar War alongside bearers of Kara, Geirskogul, and Skogul. Possessing Cavendish blood coursing in one's veins is not the necessary requirement to take up the mantle of Ice Sword Valkyrie, as wholeheartedly accepting Beatrix's ideals and the strong desire to protect the others are what truly mattered. Indeed, selected few among past bearers of the Armor were young witches adopted by Cavendish family after losing their families from conflicts they involved into and have fulfilled such criteria. By the present day, Eir Armor has been inherited by Diana Cavendish shortly after she won the approval of Beatrix's spirit for her noble decision in saving her aunt and cousins from a calamity curse despite their differences at the cost of missing her chance to perform succession ceremony, allowing them to realize their errors in the process.

### Skills & Abilities

As with other Valkyrie Armors, Eir was designed to endow the wearer with increased strength, speed, and magical capabilities. Made from Solais Metal, the Armor can withstand magical and physical attacks and its power can be used even in Ley Lines-free areas. The Armor is also empowered by the wearer's fuel spirit (energy generated by one's emotions and feelings), with its circuit-like green meridians glow upon being charged with the said energy. While its overall capabilities are relative to the wearer's own might, Eir's combat parameters are nonetheless above average compared to typical Valkyrie Armors and an all-rounder for being the most balanced of Elemental Valkyries stats-wise.

For combat, since the Armor specializes in elemental ice twinblade combat, the wearer has greater advantage when using twinblade (ex. Valkyrie Blade in its enchanted twinblade configuration) as Eir improves her performance with such weapon, especially in conjunction of Water Magic spells.

Eir has an affinity with the element of water (liquid form of ice) and is capable of withstanding freezing temperatures better than other Elemental Valkyries just as Kara with scorching temperatures. In addition of enhancing the wearer's Water Magic spells, Eir possesses the ability to generate a localized blizzard around the wearer not unlike Whiteout Spell at will except being stronger yet having smaller radius, lasts for 60 seconds (Whiteout Spell can last longer depending on the caster's strength and focus), the blizzard follows wherever the wearer goes with her acting as its center, and can ensure it harmlessly freezes her desired target(s) in place for the duration of this quirk — the target (s) icy prison cannot be shattered or melted in that meantime, making it a perfect defensive tool to conduct delaying tactic. The wearer can also use this special ability to generate ice sheets for her to skate through with **Tundra Skates**, allowing her to move quickly in battlefield.

As with other Valkyrie Armors, Eir can unlock a boost in mobility that is unleashed by sprouting a pair of mechanical wings which also provide powered flight without need of magic broom. The wings, **Ephemeral Wings**, can also be empowered by the Armor's very elemental magic thus enable the wearer to vanquish enemies instantly. Another ability Eir shared with its sister Armors beside Ephemeral Wings is temporarily assuming more powerful alternate forms upon exposed and/or influenced by powerful magic and feelings from the wearer and/or allies. Though said forms only lasted until energies that fuel them being spent, the wearer can regain said upgrades with their respective power. Overall, the Armor lives up to its title as Ice Sword Valkyrie.

### Weapons & Equipments

In addition of the wearer's own equipment such as Valkyrie Blade and Magic Wand, Kara possesses following equipment:

* **Eir Bracelet**: The vital part of Eir Armor which acts as both its dormant form and summoning trinket. It takes the appearance of metallic blue bracelet with thicker edge and a symbol in form of a golden circle containing matching four-pointed star inside. This part magically linked with the rest of the Armor that normally stored in pocket dimension when not used.
* **Ephemeral Wings**: A pair of mechanical wings which drastically increases the wearer's mobility and provide powered flight without need of magic broom. It can also be infused with Eir's very elemental magic to bolster its performance.
* **Tundra Skates**: The armor's boots are outfitted with retractable ice skates to propel the wearer across a sheet of ice be it pre-existing ones or ice sheets she conjured with Eir's special ability, further enhancing her mobility.

## Notes & Trivia

* In Norse Mythology, Eir a goddess and/or Valkyrie associated with medical skill. Eir is attested in the *Poetic Edda*, compiled in the 13th century from earlier traditional sources; the *Prose Edda*, written in the 13th century by Snorri Sturluson; and in skaldic poetry, including a runic inscription from Bergen, Norway from around 1300. Scholars have theorized about whether these three sources refer to the same figure, and debate whether Eir may have been originally a healing goddess and/or a Valkyrie.
* BSoulstone's statement about Eir Armor:

*"For subsequent Valkyrie Armors after Kara, I gave each of them its respective distinct design. Diana's Valkyrie Armor, Eir, should be the most ornate of four Elemental Valkyries as well as most balanced. Back then, I originally intended it to have animal skull-like piece on the hat not unlike Beatrix Cavendish's witch hat and Eir intended to specialize in rapier combat before eventually scrapped both ideas not only to further establish it being sister armor to ones worn by Akko, Lotte, and Sucy, but also to make it sort of equivalent to its inspirations Blue Lion from Voltron: Legendary Defender (in terms of elemental power & affinity) and Zero Armor from dark fantasy tokusatsu GARO (as enchanted armors specialized in dual sword/twinblade combat). The Armor's retractable ice skates on the other hand, was an original idea I came up later on after imagining Diana skating through a sheet of ice while fighting and evading multiple foes at once. Oh, and like other armors, it has meridian emerald glow not unlike those in both* Garo: Vanishing Line *and* TRON *franchise."*
― BSoulstone about Eir Armor.