Bounty Hunter

in: Professions

## Introduction

The Bounty Hunter profession best represents characters who take a mobile and resourceful approach to combat. They use simple and sometimes specialized tools in invent

ive ways, and can confound their opponents with unexpected attacks meant to snare or stun. They are also well accustomed to taking care of basic wounds and scrapes

**Associated Skills:** Ranged Attack, Melee Attack, Grapple, Constitution

### Passive Benefits

**Dice Passive:** +1 Dexterity, +1 Constitution, +2 Use Restraints

## Abilities

### Throw Bolas (Debuff)

Hurl a rope weighted at multiple ends to try and ensnare the legs of your foes, making them trip and leaving them vulnerable. A ranged trip ability that temporarily immobilizes the legs.

* **Target(s):** Single
* **Dice Modifier(s):** Ranged Attack
* **Cooldown:** Two hours

### Grappling Hook (Special)

Throw a sharp, weighted hook at a target to try and grab them from afar and pull them in or prevent them from escaping. A long range grab ability.

* **Target(s):** Single
* **Dice Modifier(s):** Grapple
* **Cooldown:** One hour

### Flashbang (Debuff)

Toss an orb that explodes on impact with a blinding light, stunning all those who are unfortunate enough to be caught looking at it.

Reduces opponent’s dice rolls for the next 10 minutes by -2 if successful, and shortly blinds them.

* **Target(s):** Up to four enemies.
* **Dice Modifier(s):** Ranged Attack.
* **Duration:** 10 minutes
* **Cooldown:** One hour

### Garrote Wire (Attack/Special)

Bounty hunters are often trained to be deadly in a chaotic grapple, and can employ tools such as garrotes to gain a terrifying advantage in these scenarios. By first succeeding in grappling an opponent, the bounty hunter can then gain access to using their garrote as a special attack.

* **Target(s):** Single
* **Dice Modifier(s):** Grapple
* **Cooldown:** 30 minutes

### Recuperate (Injury Timer Heal)

Bounty Hunters are resourceful enough that they can sometimes scrounge together the resources and know how to deal with their wounds, though a significant component of this is their personal toughness. Reduce injury timer by 50%.

* **Target(s):** Self
* **Dice Modifier(s):** Constitution
* **Cooldown:** Four days

### Improvised Bandaging (Cleanse)

The bounty hunter can quickly but poorly apply bandages to themselves and use other various means to quickly stabilize themselves in combat, though their efforts would not impress an actual physician. Removes bleeds, poisons, other minor debuffs.

* **Target(s):** Self
* **Dice Modifier(s):** Constitution
* **Cooldown:** 15 minutes

### Pirouette (Attack)

Bounty hunters are incredibly versatile combatants and can engage multiple opponents at once at either range or melee, utilizing a combination of throwing weapons and swift melee weapons to attack all around them. The bounty hunter can choose to use this as either a melee or ranged ability to attack up to four targets at once.

* **Target(s):** Up to four enemies.
* **Dice Modifier(s):** Melee Attack *or* Ranged Attack
* **Cooldown:** 30 minutes

### Lacerate (Attack)

Bounty hunters know how to cause a wound that will bleed prolifically, scoring their opponent with an edged weapon in such a way that the wound will bleed substantially until staunched. Causes bleeding.

* **Target(s):** Single
* **Dice Modifier(s):** Melee Attack
* **Cooldown:** 10 minutes

### Combat Net (Debuff)

The bounty hunter may quickly throw a well prepared and specially condensed net over a foe which unfurls in flight and attempts to entangle them. The target can still fight back and cast magic while under the net, but will be significantly hampered until they take the time to get themselves out of the entanglement.

* **Target(s):** Single
* **Dice Modifier(s):** Ranged Attack
* **Duration:** 10 minutes
* **Cooldown:** 30 minutes

### Manstopper (Attack/Stun)

The bounty hunter can load a firearm, bow or crossbow with a powerful and oversized projectile capable of not only hitting and viciously wounding an opponent but also connecting with such force that it can leave them momentarily stunned. Such rounds are difficult to craft or come by, and also take a toll on the weapons they are used from and so are limited in how often they can see use.

* **Target(s):** Single
* **Dice Modifier(s):** Ranged Attack
* **Cooldown:** 1 hour