Victini (KelTheMaster)

The Victory Pokémon

## **Overview**

Victini itself isn't very offensive, and mostly sits back and buffs its allies with its power.

## **Stats**

Offense: 2/5

Endurance: 3/5

Mobility: 2.5/5

Scoring: 2/5

Support: 4/5

## **Ability**

Victory Star: When either the user or an ally is at 1/4 HP or less, they gain a small shield and get reduced damage. Goes on cooldown once used.

## **Basic Attack**

The user slaps with one hand, then the other, then spins with fire around them, temporarily increasing movement speed.

## **Special 1**

**Confusion:** A Melee move. The user creates a burst of psychic energy in a cone shaped area in front of itself. This burst lowers the movement speed and Special Defense of opponents while dealing damage. This is upgraded to either Expanding Force or Zen Headbutt at level 7

**Expanding Force:** An Area move. The user can move during this. The user skips around for 3 seconds while sending waves of energy around itself. These waves deal constant damage, and stunning every second. Allies in this field gain a shield and get cured of debuffs. The user gets a shield during use. The user, independently, also gets a boost in Special Attack. The upgrade at level 11 increases duration to 4 seconds, and gives allies a bigger shield.

**Zen Headbutt:** A Buff move. The user holds their head, charging as long as the button is held down, then headbutts straight forward, shoving opponents in the way. The move has more range and power as you charge. After the move has been released, the user heals by a fraction of the total damage dealt, and the heal increases the more the move was charged. Allies close to the user while charging have their Special Attack slowly raises as the user charges. The increase stops and stagnates when the move is released, and leaves allies with the buff for around 5 seconds. The upgrade at level 13 lets the user charge the move faster, as well as giving the user a shield.

## **Special 2**

**Focus Energy:** A Buff move. The user raises a hand to the air, raising the critical hit rate, Attack and Special Attack of allies and themselves. This is upgraded to either Endure or Mystical Fire at level 5.

**Endure:** A Buff move. The user curls up, making the user and one ally take reduced damage. If either the ally or the user is at 1/4 or less HO, they are given a shield, as well as get a small regeneration buff for a few seconds. This also prevents them from getting debuffed in movement speed, Defense or Special Defense. The upgrade at level 12 lets the regeneration buff last longer.

**Mystical Fire:** A ranged move. The user casts a spiral of fire over a circular area. The fire will continue to rage on there for a few seconds before dissipating. Opponents are flung into the air only at the start of the move when the fire starts, which also deals more damage. When the fire continues to rage on, opponents that walk through it still receive damage, though less than if they were caught at the start of the move. Either way, the opponent will have their Special Attack and Attack debuffed. If targeted on an ally or the user, they gain a shield and a buff in Defense and Special Defense. When allies walk through the raging fire spiral, their next move has extra damage, and they will not gain the defensive buffs. The upgrade at level 12 increases the circumference of the spiral of fire.

## **Unite Move - Victory Burst**

A Buff move. The user jumps high up into the air, and launches a V made of fire into the air, with fire swirling on the floor, damaging foes nearby. When this is used, allies gain a boost in all stats. The user gains this as well, as well as a shield.