Multiverse Cruisers

The Multiverse cruisers are modified Federation vessels, equipped with an advanced MV drive. They appear on the first page in 3 separate slots, and serve as the starting ships. All Multiverse ships have strong engines and advanced navigation - the requirements for being able to pilot between realities!

## **Kestrel Multiverse Cruiser**

*An iconic Kestrel-model cruiser, this vessel is well rounded and well suited to both experienced and inexperienced captains.*

* Default Name: Superluminal
* Starting Crew: 1 Human, 1 Orchid Floral, 1 Separatist Engi
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (2)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Burst Laser MK I
	+ Pierce Laser MK I
* Starting Augments
	+ Advanced Navigator
* Starting Resources
	+ 3
	+ 5
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "So you're the Multiverse ship I've heard about? You've come a long way, and I can only hope it's all paid off. You're the Federation's last stand against the Flagship."* **(SHIP\_MULTIVERSE)**

### **Trivia**

* The name "Superluminal" could be a reference to Superluminal Motion or Superluminal, the tool used to create and modify ships for the game.

## **Federation Multiverse Cruiser**

*A modified Federation cruiser which is armed with a Laser Artillery system and decent weaponry.*

* Default Name: SW Moorcock
* Starting Crew: 1 Human Soldier, 1 Engi, 1 Zoltan
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Laser Artillery (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Energy Cannon II
	+ 'Artemis' Heavy Missiles
* Starting Augments
	+ Advanced Navigator
	+ Weapon Performance Upgrade [X]
* Starting Resources
	+ 8
	+ 3
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "So you're the Multiverse ship I've heard about? You've come a long way, and I can only hope it's all paid off. You're the Federation's last stand against the Flagship."* **(SHIP\_MULTIVERSE)**

### **Unlock**

* Get to Sector 5 with the Kestrel Multiverse Cruiser to unlock this ship.

### **Trivia**

* The name is a reference to Michael Moorcock, the first person to use the term "Multiverse" in written fiction.

## **Stealth Multiverse Cruiser**

*When outfitting various Federation owned cruisers with Multiverse travel, the Stealth cruiser was decided to be an optimal choice because of its speed and well... stealthiness.*

* Default Name: Superposition
* Starting Crew: 1 Slug, 1 Human Engineer, 1 Engi
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (4)
	+ Oxygen (1)
	+ Weapons (3)
	+ Clonebay (1)
	+ Cloaking (1)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (1)
* Starting Weapons
	+ 'Guisarme' Beam
	+ Conservative Bomb
* Starting Augments
	+ Titanium System Casing
	+ Advanced Navigator
* Starting Resources
	+ 9
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "So you're the Multiverse ship I've heard about? You've come a long way, and I can only hope it's all paid off. You're the Federation's last stand against the Flagship."* **(SHIP\_MULTIVERSE)**

### **Unlock**

* Get to Sector 5 with the Federation Multiverse Cruiser to unlock this ship.

## See Also

* Multiverse Cruisers (2)
* Multiverse Cruisers (3)
* Prototype-Multiverse Cruisers
* Unidentified Slot B Cruisers