recursal/Fanatic-Fandom huggingface dataset:
Penguino

## Definition and Origins

Penguino is frequently portrayed as a supernatural creature connected to a particular tree. Tatum Lenore, the imaginary character and creator in the story, is thought to have created the monster, which has an otherworldly atmosphere. There is opportunity for interpretation and debate because of the enigma surrounding its true nature and origins.

## Qualities and Characteristics

The image of Penguino is that of a strong force with great influence. It appears to be capable of communicating with humans via voices within their skulls, causing headaches and disorientation. Penguino is linked to phenomena such as rapid stomach fluctuations and the potential to create or absorb an egg-like object.

Characters like Leo and Godfrey seek the entity's protection and direction, indicating that it has a following. Penguino's child is believed to hold great significance and is the subject of intense emotions and actions by various characters.

### Character Interactions

Penguino interacts with several characters throughout the scripts, frequently having a lasting effect on their lives. One of the main characters, Leo, develops a complicated bond with Penguino and swallows its kid while gaining its abilities. Leo receives direction and assistance from Godfrey, a former doctor, when dealing with Penguino.

In addition to Tiana, Timothy Six, Bob, and Krista, other individuals also run into Penguino and get entangled in its hazardous and enigmatic world. People get into fights over whether to save or kill Penguino, which causes dramatic confrontations and choices that influence the story.

## Signification and themes

The inclusion of Penguino in the writings has both symbolic and thematic significance. It stands for an unidentified force that has significant effects on the characters' lives, testing their perception of reality and forcing them to face their desires and fears. The stories concerning Penguino are replete with references to identity, change, and the effects of one's actions.

The child of the entity and the quest to discover its nature serve as a stimulus for moral quandaries and human development. The relationship between Penguino and a tree may represent a bond with the natural world, the existence of hidden knowledge, or the duality of life and death.
Reindeer Boy

* I
* II

**Reindeer Boy** (RB)- is one of the minor characters in Niko and The Way To The Stars (Flight Before Christmas). He along with Reindeer Girl, bully Niko about his dream of wanting to fly. They are both put back in line by Julius, after he direct hits them both in the face with two snowballs. They are seen towards the end of the movie, when they (along with the entire herd) see Niko flying in the night sky. Both don't ever tease him again.

## Mechanics

**REINDEER BOY**- He will sneak into your office from the left (he’s invisible to the cameras) and disable your audio lures by teasing you about how much a loser you are. Active Prototype BB on your left, BB’s laugh scares him away!

## Trivia

RG is one of 7 characters not to return in the sequel. The others being Grandpa, Reindeer Girl, Leader, Essie the Poodle, Smiley and Specs. The reason why is never explained.

Character List:

**<< Wilma the Weasel | Reindeer Girl >>**
Little Sister

Little Sister's icon

### First Appearance

Niko 2: Little Brother, Big Trouble/Little Brother, Big Trouble: A Christmas Adventure (2012)

### Last Appearance

Niko 3: Beyond The Northern Lights (2024) (Unconfirmed)

## NikoUCN Information

### Type

Harmless

**Little Sister** appears at the end of Niko 2: Little Brother, Big Trouble (Little Brother, Big Trouble: A Christmas Adventure) she's the daughter of Lenni and Oona and step-sister to Niko the Reindeer and Jonni the Reindeer . Whether she'll reappear in Niko 3: Beyond the Northern Light, is unknown

## Mechanic

**LITTLE SISTER**- Will appear in the office, asking you to find her Glow-O Bunny plush. It will be somewhere on Floor 1, you have 10 seconds to find it, fail to find it and she will start crying and raise the noise meter to 2. If you find it, she will snuggle under your desk for the rest of the night!

## Gallery

Little Sister's origins with her mum, Oona and dad, LenniHer old Icon
### Links:

gallery image-https://images.app.goo.gl/sxPFMt5e2mvpeh6S6
The Showdown Incident

**The Showdown Incident** (*対決事件, Taiketsu jiken*) is an important event involving Shinjiro Noballz, Mirion Shuukan, Louis Yooshi, Hana Eve, and Hen Kentcloud against Yori Eve. The incident was created to bring Yori back to his senses. This incident ended in the passing of Louis Yooshi, killed by Yori Eve.

## Prelude

Prior the the battle, the founding council of Grand Gust believed that they could take on Yori Eve. Acknowledging the fact that the Monarch Monarchy was developed in Amabala, the group would head over there. Aware that the logo of the Monarch Monarchy was a butterfly, they would quickly manage to find someone who had the logo.
Coralence

The Coralence is a fascinating and enigmatic concept within the vast realm of the ichorverse. Situated as an intermediary space between the mortal world and the sister world, the Coralence acts as a bridge that connects these two distinct realms. It holds profound significance as a threshold where ichors, ethereal beings of immense power and essence, transition between different bodies and times.

## Description

The Coralence can be best understood as an otherworldly dimension that exists beyond the confines of ordinary human perception. It is a world between worlds, a mystical realm that serves as a conduit for the constant flow of ichors and the preservation of their existence. While the exact nature of the Coralence remains elusive and subject to interpretation, it is widely recognized as a metaphysical space where ichors' presence endures even after they ichor from one vessel to another.

## Role

In the grand tapestry of the ichorverse, the Coralence plays a pivotal role in the cycle of ichoring. When an ichor transitions from one form to another, their accumulated essence, memories, and fragments of existence are believed to be deposited within the Coralence. This intermediary realm acts as a repository, safeguarding the continuity of ichors' experiences and facilitating their connection to the timeless realm of ichors.

Moreover, the Coralence offers an invaluable space for introspection, reflection, and growth. It serves as a sanctuary for ichors to reconnect with their previous incarnations, reconcile their past experiences, and prepare for their forthcoming ichoring journeys. Within the Coralence, ichors can access the collective wisdom of their existence, gaining insights that transcend the limitations of mortal existence.

## Perceptions and Interpretations

The Coralence's appearance and characteristics can vary depending on the observer's perspective and the prevailing beliefs of the ichors. Some describe it as a serene and ethereal plane, adorned with shimmering energies and a sense of tranquility. Others perceive it as a vibrant realm teeming with cosmic energies, where the echoes of countless ichors intertwine in a symphony of existence.

It is worth noting that interpretations of the Coralence may differ among cultures, religions, and even individual ichors. These variations contribute to the rich tapestry of the ichorverse, showcasing the diverse ways in which beings perceive and interact with this mystical realm.

## Mysteries and Speculations

The Coralence holds numerous mysteries yet to be fully unraveled. Scholars, philosophers, and ichor enthusiasts continue to delve into its intricacies, seeking to comprehend its true nature and unravel the secrets it harbors. Some speculate that the Coralence might hold the key to unlocking the ultimate truth of the ichorverse or serve as a portal to undiscovered realms beyond the sister world.

However, the Coralence's elusive nature ensures that it remains a subject of ongoing exploration and speculation. Its role and significance in the ichorverse are likely to captivate the minds of scholars and ichor devotees for generations to come.
Air Elemental

### Condition Immunities

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

## Traits

**Air Form**: The elemental can enter a Hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

## Actions

**Multiattack**: The elemental makes two slam attacks.

**Slam**: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

**Whirlwind (Recharge 4-6)**: Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a Thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was Thrown. If the target is Thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Fairy (Ichlope Race)

## Fairy Traits

* Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.

* Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

* Creature Type. You are a Fey.

* Life Span. Fairies have a life span of about a century.

* Size. You are Small.

* Speed. Your walking speed is 30 feet.

* Fairy Magic. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Faerie Fire spell with this trait. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. Once you cast Faerie Fire or Enlarge/Reduce with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

* Flight. Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.
The Hunt Scene

> He literally - I don’t know. His mom literally just took a nap and I just got her fleece and it was pretty lowkey, but this lamb right here, he’s pretty hardcore.
>
> Harold

**The Hunt Scene** is the fourth episode of Season One of the Original Ichor Saga.

## Plot

Harold and Lally, standing near a dining table, discuss their upcoming challenge. Harold reveals that they are trying to catch a wild beast, but to their surprise, it's a lamb. Harold explains that he has the lamb's mother's fleece, which makes the lamb bond with him. They proceed to a hallway where they try to spot the lamb, but it manages to evade them.

Harold and Lally search for the lamb behind the couch, but it suddenly appears on the couch, startling Harold. The lamb showcases its agility and speed, causing chaos as they attempt to catch it. They struggle to corner the lamb, and at one point, it even jumps on Harold's back. Eventually, they spot the lamb in various locations around the room, but it continues to elude their grasp.

The cameraman documenting the hunt also becomes a target of the lamb's antics. Harold and Lally discuss the lamb's unexpected behavior and its impressive speed. They move to the bathroom and then the living room, continuously trying to capture the elusive lamb. Their exhaustion and frustration grow as the hunt progresses.

In a final desperate attempt, Harold collapses onto a chair, and the lamb falls with her. The scene cuts to black momentarily, and when it resumes, Lally and the cameraman rush to help Harold, who is visibly distressed. Eventually, Lally takes a liking to the lamb and carries it away, leaving Harold devastated.

Harold sobs on the table as the lamb climbs on her head, causing her to scream in frustration.

## Cast

Emily Erdmann as **Harold**
Hannah Allen as **Lally**
Trevor Heim-Prechter as **Jeffy**
## Trivia

* This is Emily Erdmann and Trevor Heim-Prechter's third video.
* This is Hannah Allen's second video.
General Game Info

Below are ideas, themes, and concepts that will be seen within the Ichlope Campaign. We can discuss how your characters will fit into this world, what you want out of the pre-established world, and what sort of Ichor characters/scenes you want to see.

# The World of Ichor

The Ichorverse is a world of strange, confusing, and cringy tones. Humor and horror and melodrama dance a messy dance in these worlds. The art of Ichor is not taking yourself too seriously.

Keeping that in mind, the events of this campaign will take place in the current alternate timeline being expanded upon by the channel. All 111 original videos take place in a different timeline, but some variation of their events have happened within this timeline. For example, Penguino Scene will have happened, but it's likely that all the characters weren't there. The campaign itself will be starting in 2025, a long ways away from where the channel is on the timeline.

In this time period, the people of this universe are aware that they have been stolen away from their original world. Often, people have been stolen away from our own reality. They are all trapped in the Ichorverse, forced to play out an absurd (and often scary) life. Due to this nature, growing tensions have cause the world to be submerged into inky politics. Froth is frowned upon (and soon going to be criminalized). The right to Self-Ichor is illegal due to the unprecedented court case, Jarnoth v Jarnoth. Times are growing dark.

Despite everything, the world is still drenched in absurdity. It's difficult to go anywhere without walking into nonsense conversations and childish games. Every minuscule detail in this massive (yet tiny) world is filled with drama and humor. Lurking between these situations, are creatures from a hell abyss and living stuffed animals that want to just be accepted into society.

The world of Ichor is constantly evolving -- nothing is ever the same.

# Hook

For the sake of this campaign, there is going to be one-overall goal/hook:

> **Stop spacetime from collapsing.**
>
>

# Six Truths

To help define this world (so you get a sense of what you're getting into), these are six truths about it. Use these facts to inform your characters backstory or what you want out of the game. Are there other things you want me to touch on:

* Everyone can tell that something is different. Time has changed, but they’re not sure how. Think Mandela effect.
* Every ichorverse is ruled by a deity. This one is ruled by a dark god with sinister intentions.
* Every character is aware of what ichoring is: reincarnating at will to another life in any place in time or space.
* Froth is heavily looked down upon in society now. Self-Ichoring is illegal as well.
* Near the town of Larriston, there is the world’s largest prison (Winter Ridge Prison), holding every criminal imaginable.
* Underneath Larriston, there lies winding catacombs filled with horrible truths.
Penguino Scene

> Penguino, why are you killing everyone . . . again?
>
> Tiffany Valdez

**Penguino Scene** is the second episode of Season One of the Original Ichor Saga.

## Plot

Tiffany, Landon, and Krista skip forward happily. They freeze in their tracks when they notice something. They start again and come across Summer, who appears frightened. Landon asks her if she's okay, and Summer reveals that she is petrified of Penguino. This revelation shocks Landon, Krista, and Tiffany, causing a series of gasps. Everyone gasps repeatedly, except for Tiffany, who remains blank-faced. Landon faints onto Tiffany, and Krista faints onto Landon. Tiffany struggles to maintain her balance, eventually letting them fall to the ground. Landon and Krista wake up, and Summer points out Penguino, who slowly reveals himself from a tree.

The scene intercuts between shots of the woods and the Penguino tree. Summer remains frozen in her pointing position, while Tiffany drinks from a cup. Penguino sits in the tree, motionless. Landon and Krista regain consciousness, but Landon immediately faints again upon seeing Penguino.

Penguino launches from the tree, with a boost from someone's hand. The group realizes the danger and starts running in slow motion. Penguino descends from the sky, striking down Landon. Summer and Krista manage to escape while Landon screams as Penguino attacks him.

Tiffany intervenes, ripping Penguino away from Landon. She questions why Penguino is killing everyone but receives no response. Tiffany embraces Penguino, giving a slight smile, and then walks away with the creature. In the background, Landon kneels, and Tiffany departs with Penguino. Meanwhile, Krista and Summer decide to leave the area, and they walk out of frame. The scene ends with a fade-out, leaving Landon and Tiffany behind.

## Cast

Emily Erdmann as **Tiffany Valdez**
Emma Foley as **Krista**
Larissa Kesti-Ronsman as **Summer**
Trevor Heim-Prechter as **Landon**
## Trivia

* Penguino Scene was filmed the same day as Ball Scene. However, despite release order, Penguino Scene was filmed first.
* This is Emma Foley and Emily Erdmann's first video.
* This is Trevor Heim-Prechter and Larissa Kesti-Ronsman's second video.
* Between takes, Trevor had slipped and fell into mud. In the final shot, Landon is facing away from the camera; this is because Trevor was covered in mud.
Emily Erdmann

Emily Erdmann is an artist who stars in many Ichor films. She is best known for her cosplay and painting.

## Early Life and Family

Emily Erdmann was born in Pembroke Pines and raised in Green Bay, Wisconsin. She comes from a close-knit family, with her father, Keith Erdmann, her mother, Maria Elvira Erdmann, and her older sister, Nikki Erdmann, who have been a constant source of support and encouragement throughout her artistic journey.

## Education

Emily Erdmann attended Bay Port High School in Green Bay, Wisconsin from 2012 to 2016. During her time at Bay Port, she demonstrated a natural talent for art and honed her creative skills through various projects and extracurricular activities.

Following her graduation from Bay Port High School, Emily went on to pursue higher education at the Milwaukee Institute of Art & Design, where she further developed her artistic abilities and passion for creative expression.

## Milwaukee Institute of Art & Design

Emily Erdmann enrolled at the Milwaukee Institute of Art & Design in 2016 and graduated in 2020. During her time at the institute, she immersed herself in a rigorous curriculum focused on art and design. Emily's dedication, talent, and innovative approach to her craft quickly made her stand out among her peers.

At the Milwaukee Institute of Art & Design, Emily had the opportunity to explore various mediums, experiment with different artistic techniques, and refine her artistic style. Her time at the institute played a crucial role in shaping her artistic identity and setting the foundation for her successful career as an artist.
Verdan Nights Resource Wiki

# Emberos, the World of Ember

## Home to Verdan City and the Verdan Nights Campaign

Welcome to Emberos, a custom cyberpunk/fantasy setting designed for primary use with Fantasy Flight's Genesys system. Included here is everything you will need to know about the setting--eventually. It's a work in progress, but moving along.

Emberos is a war ravaged world on the brink of recovery. New discoveries have brought both bounties and curses, and the world struggles to recover from intense ideological and racial divides. At the forefront is Verdan City, a powerful nation that pushes the boundaries of tolerance, desegregation, and technological development, but even such a place holds darkness and corruption. Join this story, and help determine the fate of the World of Ember.

#### Important Pages

The following pages will link you to the main categories which contain pages on more specific topics. These pages can all be found through the "Wiki Contents" tab above as well on every page.

* World History
* Species
* Technology
* Locations
* Organizations
* People
Ball Scene

> No, they’re my fingers and they only get to touch my ball.
>
> Maxwell

**Ball Scene** is the first episode of Season One of the Original Ichor Saga.

## Plot

The scene takes place in a backyard where Marissa and Maxwell are playing ball together. As they toss the ball back and forth, it repeatedly ends up behind Maxwell. Marissa wants to have the ball, but Maxwell claims ownership because he brought it. Marissa argues that she should be able to touch it as well.

Their disagreement escalates, and they both stop advancing towards each other. They stand next to each other but facing the audience, with Marissa on the left and Maxwell on the right. Marissa slowly reaches out and touches the ball, leading to a series of sudden cuts where the perspective shifts, zooming in and out on the characters.

Maxwell demands that Marissa stops touching his ball, but she refuses. He expresses frustration, mentioning that this is the third time this month that Marissa has done something similar. The scene ends with Maxwell declaring that he will never play ball with Marissa again.

## Cast

Larissa Kesti-Ronsman as **Marissa**
Trevor Heim-Prechter as **Maxwell**
## Trivia

* Originally, the plot of this video was supposed to contain two balls. You can see the second ball around 0:46.
* Emily Erdmann was planned to appear within this video, however, due to time constraints , she was cut.
* This is Trevor Heim-Prechter and Larissa Kesti-Ronsman's first video.
The Cutters

## OVERVIEW

The Cutters are a mercenary group unique to Verdan City with a dark, controversial history tied to extreme pro-human sentiments and aggression. While only a loosely organized affiliation of Cutter Houses, the Cutters as an organization wields little overall power on the individual Houses, unless the #cutter-meet assembles and majority decisions sway Cutter philosophy.

Considered a family by its member to cult-ish degrees, the Cutters are a tight knit group, and though rivalries exist between Houses, at the end of the day you know that any Cutter will have your back when it's against the wall. As such, when the sentiment of #verdan-city shifted and the Cutter's own aggression towards non-humans began to garner extreme push back from the government and citizens alike, the first #cutter-meet assembled and decided to shift their official policy and philosophy, distancing themselves from the more radical groups that refused to adapt to the changing landscape of the city.

Now, 50 years later, the Cutters are generally respected as the best mercenaries in the city, and the majority of their Houses are filled with all species and races. The name Cutter on your jacket garners a great deal of respect in many parts of the city, but there are still some neighborhoods that haven't forgiven the sins of the past.
Ichoring (Ichlope)

Within the ichorverse, a character is capable and will eventually go through the process of reincarnation. This phenomenon is called ichoring. (Each incarnation of person is called an "ichor.") The act of ichoring causes a given soul to travel through all of spacetime and end up anywhere and anywhere. Commonly, echoing happens under three different circumstances: either (a) death, (b) completing an ichor's given task, or (c) contemplating reality too much (think existential crisis).

# Memory

Often, individual ichors will not remember their past lives, but they can access those memories via froth.

**People within the Ichorverse do not experience childhood literally** (unless they ichor into a child). They only experience childhood via memory. For, often, a person will ichor into an adult. Each ichor has its own unique memories that they think is real. These memories create their personality. It is what makes them them.

When a person ichors, they also adjust everyone else's memory. For, their ichoring causes them to retcon everyone else's idea of the past -- thus including them within the new collect memory.

# Ichlope

Within Ichlope, these rules of ichoring stay the same. When a character either dies, completes its life task, or actively chooses to self-ichor (via having an existential crisis), then that character's time within the story will come to an end. Their entire body will disappear, all of their matter fading back into the fabric of reality. They will then become a new character at any point in time and space.

So, once you ichor, you must create a new character and discuss with your GM where you should pop up in the game again. Are you centuries in the past and your group must find you? Are you just down the street? Are you in the future? Will you materialize into thin air suddenly before your party? Or will your character have already lived a whole life when you meet the group?

When creating your new character, you are not limited by any sort of rule. You can make them whatever class, race, and level you wish.

Typically, a new ichor will not remember it's past ichors. It is rare (but not uncommon) for someone to recognize their own fellow ichors. It is also not uncommon for a friend to recognize a fellow friend's ichor.

Each ichor will have it's own unique task and purpose.
The Book Scene

> I bet you don’t even know what’s inside that book.
>
> May

**The Ball Scene** is the third episode of Season One of the Original Ichor Saga.

## Plot

Elise and May are seated on a couch. Elise asks May if she has the book they were discussing. May confirms that she does and slides it over to Elise. Elise eagerly snatches the book and deeply inhales its scent, expressing her delight. May reveals that she bought the book from a reputable store, with the leather sourced from China and the paper from Brazil.

Elise mentions that her father always wanted a book like this, but May surprises her by saying, "I am your pappy." Elise reacts with shock and horror, screaming "NOOO!" She quickly descends the stairs and confronts May, expressing that her real father is not as manly as May. May stands near the window, unfazed by Elise's outburst, and remarks that not all fathers need to be manly.

May still standing near the window. Elise questions May's interest in books, to which May admits that she doesn't like books and is selling it to Elise. Elise starts to move closer to May but hesitates. May taunts Elise, suggesting she doesn't even know what's inside the book. Elise confidently responds that it contains words. May challenges her, implying that she doesn't know anything.

Elise opens the book with anticipation, but to her dismay, she finds that it's empty. May triumphantly declares that there are no words for Elise. Overwhelmed, Elise is back on the stairs, screaming "NOOO!" May calmly turns her head toward the window. Elise steps into the frame, standing next to May.

## Cast

Emily Erdmann as **Elsie**
Hannah Allen as **May**
## Trivia

* This is Emily Erdmann's second video.
* This is Hannah Allen's first video.
Chapter 2

**Realization** is the second chapter in the overall Grando series.

## Summary

Shinjiro then realized that Masami was the guy who was beating up the man earlier, he got afraid. After all delinquents left them alone at night, Mirion constructed a plan to escape. Essentially it just being them crashing their chairs into each others at the same time. After the planned worked, they were caught shortly by Masami. All of them got beat up slightly and were told to go home.

After dropping off Mirion from a bus stop, Shinjiro and Misaki were having little to no conversation at all. Finally, Misaki told Shinjiro that her brother was Masami. At first, Shinjiro was shocked by then let Misaki explain. She explained only the basics for damupawa. Shinjiro then came to a resolve. That he would protect Misaki and Mirion using damupawa from people like Masami. Misaki laughed, and said that Masami never needed protection. She then told Shinjiro about a man named Yori. She told him that she used to be very close with Yori, and asked him to use damupawa to save Yori and all his subjects. Shinjiro was confused, but told her she was in good hands with this case.
Basic Whole Numbers

If you are looking for negative whole numbers, go to Basic Negative Whole Numbers.

**Basic Whole Numbers** ((ex. 1,2,3) or simply for a set, N0 for a set including zero, or N1 without zero.) are numbers that cannot be converted to a decimal,

### Fun Fact

∞ is not a whole number, in fact, it isn't a number at all.
Same goes for -∞.
If you want to learn more about infinity, click here.
Kentcloud Family

The **Kentcloud Family** (ケントクラウド, *Kentokuraudo*) is the clan of the clouded mist technique and is known as "the clan in the mist". The Kentclouds are known for their slick hair and their clouded-mist technique. All members of the clan are given the clouded-mist technique.

## Background

### Founding Story

Although it is not certain on who found the clan, the clan has developed stories over the years about the origins of the clan. It is said that where the village was built, it was always cloudy. No matter the season or day. While starting the creation of the village, builders and farmers would create median amount of energy around their bodies. The amount of energy that was surrounding the village would then gift the villagers with a damupawa technique, however, it would cover the village with heavy mist.

## Public Exterior

Outside, the Kentcloud Village is covered with fog and mist. It is difficult to spot the village, so villagers have made landmarks near the village in order to spot it when returning from somewhere.

## Exterior

The Kentcloud Village has several different buildings with the traditional village homes surrounding it. There are recreation centers, public resources, and other sources that a regular city or town would have.

## Abilities

The Kentcloud clan is gifted with a damupawa technique called “clouded-mist”, however, only true blood of the clan can get this technique. All true blood of the clan are almost born with damupawa energy surrounding them.
Arithmetic Wiki

**Welcome to the Arithmetic Wiki!**
Welcome to where all arithmetic has to offer, as simple as basic numbers to as complex as the quadratic formula.

## How to help with this wiki!

Please note that this wiki is very small, if you want you can edit or add some pages. It would really mean much!

You can also create some categories, as this wiki has very little to no categories.

If you want to see all articles that the owner and admins requested, click here.
Titans

**Titans** (タイタンズ, *Taitanzu*) is a large delinquent group based on Radlick. It was led and founded by Jan Eve and vice-led by Zuno. It was created with the intent to destroy all other gangs and take control over them.

## Beliefs and Rules

Titans is notorious for it's aggressive beliefs and rules. Many members of the group are scared, therefore being unable to leave the group. There are very strict rules within Titans. Spies aren't allowed, members must treat Jan with respect, and no drinking before a fight. These are just a few rules listed down, there are hundreds more.

## Background

Trying to cope, Jan Eve created a gang to distract him from his brother who was presumed dead. Jan blamed it all on his brother, Masami, for bringing out the idea to leave him. When remaining four Eve siblings were last together, they all agreed that they would go their separate ways. The last conversation Jan had with the rest of his siblings was an arguement about Yori.

After leaving the Eve Household, Jan got very lonely and depressed and didn't know how to cope with Yori's death. Jan got into smoking and drinking and became an addict. Jan's personality became much more aggressive and brash. Eventually, Jan became envious about Masami and Eclair's success as gang leaders. Jan decided to become one himself, to outdo his fellow siblings. While heavy-drinking at a bar, Jan the vice leader of Titans, Zuno. Titans was then created initially with only Jan and Zuno.
Chapter 6

**Nice Job** is the sixth overall chapter of the Grando series.

## Summary

Initially, Uncle is surprised that the boys have a clear idea of what they want to have as their damupawa abilities. Shortly later, Uncle's friend, Louis, arrives to help throughout the nine months of training. During the nine months, the boys train to get stronger and to make their abilities effective. While training, the boys get closer. After the nine months, Shinjiro and Mirion decide to duel, using their newly developed damupawa abilities.

Based on raw power and speed, Mirion is superior. Shinjiro is sure to take note while dueling him. Based on endurance and ability to anticipate movements, Shinjiro is superior. The duel begins to turn in Shinjiro's favor when Mirion becomes tired because of the amount of clones he is creating. As Mirion's movements become slower, Shinjiro's hand creations are becoming weaker and smaller. Eventually, both of the boys collapse to the ground. Panting, Mirion says **"Nice Job"** to Shinjiro. Surprised, Shinjiro smiles and says the same thing to Mirion. Mirion claims that Shinjiro's creations are obnoxious. Shocked, Shinjiro says that his clones are annoying too. The chapter ends with a Uncle panel. In the panel, he is smiling.
Restever Village Incident

The **Restever Village Incident** was a major terrorist and bombing attack orchestrated by notorious boss, Jude. Several innocent villagers were killed and Yori Eve was captured. The incident involved infamous gang, Judas.

## Plot

The Restever Village Incident was set for the goal to take at least one of the Eve siblings to take control over. Under the impression that it was simply just a massive terroist attack to get the family's attention, they would plant one of their members to act as if they were one of the many injured villagers.

To their interest, the Eve siblings went down to investigate. Shown, there was the Restever Village burning down to ashes and villagers screaming, slowly burning.
Head Hunters

The **Head Hunters** (ヘッドハンター, *Heddohantā*) is one of the most largest and infamous gangs that is currently led by Masami Eve. Later on, The Head Hunters would become affiliated with Grand Gust. Head Hunters was created with the intent to get away from the other Eve siblings.

## Overview

The Head Hunters is currently led by Masami Eve. The group's logo is an arrow and the uniforms are derived from army uniforms. The arrow is typically on the right of the shirt and back.
Class Chart (Ichlope)

Within Ichlope, there are essentially four classes: fight, rogue, superhero, and witch (froth user).

## Over Class Details

Examine the sort of abilities you are able to have with each class.

 Rogue | a scoundrel who uses stealth and trickery to overcome obstacles and enemies
 Superhero | a warrior imbued with a specific and arbitrary ability.
 Witch | a froth-user capable of manipulating various aspects of life

## Roles

The following information is loosely based on 4e. You do not have to follow these roles in any way shape or form, but they can help with party creation. Keep them in mind when making a character identity.

Roles simply act as the basis of what you contribute to a party's combat/experience. You do not have to strictly follow this format while playing, but this could be the inspiration for the direction you take your character. Here are some role ideas:

* Blaster: Person who is responsibility for AoE damage effect.
* Defender: Stands between the biggest monsters and the people.
	+ Area Control: Defend their allies by preventing or deterring enemies from moving past them.
	+ Taunt/Threat: Either by dealing a ton of damage or using a mechanic to force enemies to attack them like Compelled Duel, Threat Defenders force enemies to engage them instead of the defender’s allies.
* Face: Deception, Persuasion, Intimidation, and sometimes Insight.
* Healer: Healing and restorative magic.
* Librarian: All of the knowledge skills: Froth, Nature, Religion.
* Scout: Stealth, scouting, and trap-finding.
	+ Infiltrator: Sneak in, look at stuff, maybe take some stuff.
	+ Trapfinder: Find and disarm traps.
* Striker: Single-target damage or disable.
	+ Damage: Throw a pile of damage on things.
	+ Disable: Save or suck. Many spellcasters are excellent disable strikers.
* Support: Party buffs and debuffs like Haste and Bless.
	+ Buff: Don’t forget the +1.
	+ Debuff: Blind things, give them penalties, or otherwise make them easy to defeat.
* Utility Caster: Divination, teleportation, and other non-combat problem solving, typically via magical means.

## Classes and Roles

Note that these roles reflect the core capabilities of each class. Subclasses and specific character builds can alter the roles which a class can fill.
Judas

**Judas** (ジュダス, *Judasu*) was one of the largest, notorious and influential gang/organization to ever be established. The group was initially established to be a gang, then later developed as a larger organizations. Judas was created by Jude, later disbanding completely.

## Overview

Created fifty years prior to Grand Gusts's creation, Judas was created when Jude had only discovered the basics of damupawa. However, that time would not last for long.
Chapter 10

**Grant Gust** is the tenth overall chapter of Grando.

## Summary

Brainstorming for a name, they finally come to a conclusion. They decide to name their gang "Grant Gust", based on their last fight. They decide that get logos and then move onto the ranks. Initially, Hana nominates Louis as the leader, however, Louis explains that he would rather have one of the kids become the leader. They all decide to look at Mirion. With a relaxed expression, Mirion tells the group that he isn't cut out for the leader, and nominates Shinjiro. Shinjiro thanks the group.

While discussing about their plans, they sense a bloodlust. Though it was very short, they notice it. Louis brings Hen out with a knife to his neck. He is far more experienced in damupawa compared to Mirion and Shinjiro. Louis questions Hen's intention, and Hen claims that he desires to join a gang.
Chapter 1

**Introduction** is the first chapter of the overall Grando series.

## Summary

Our main protagonist, Shinjiro is seen walking to his new middle school. While walking, he encounters Masami, who he did not know at the time, fighting a random man. Recently moving here, Shinjiro was shocked and wondered if everyone here was like Masami. As Shinjiro looked at Masami in utter shock, Masami took him as a threat and asked him if he wanted a piece of him. Scared, Shinjiro ran away sweating. Soon later, Shinjiro arrived at his new school happy to start a new year.

Walking into the school, Shinjiro was overwhelmed. Strictly based of assumption, a student demanded him to stop looking at him. However, Shinjiro was not looking at her. Frustrated, Shinjiro walked away unaware that he had already made it to his classroom. When he noticed, he entered the classroom with somewhat confidence. Shortly after the bell rang, Shinjiro started sweating tons. Mirion, a young boy that was in the same class as Shinjiro, claimed that he had never seen someone sweat as much as Shinjiro did. Almost immediately, the classroom teacher yelled at Mirion, telling him to take off his headphones. Annoyed, Mirion did as he was told. Mirion then asked Shinjiro if he was foreign (initially asking him if he was new) to which Mirion replied yes. Mirion then claimed that he would be Shinjiro's first friend. Shinjiro was grateful for Mirion's kind actions.

After Shinjiro and Mirion spent lots of time together, Mirion noticed that Shinjiro kept on looking at their fellow classmate, Misaki. Assuming that Shinjiro had a crush on her, he asked him curiously if he liked her. Shinjiro replied no, and was just curious why she kept looking at the window by herself. Mirion says that she has always been like that since grade school. Then, Mirion tells Shinjiro a rumor that Misaki had a family full of powerful delinquents. Shinjiro finally coming out of his shell, introduced himself to Misaki. Surprisingly, she wasn't as mean as he thought she would be, considering that her family were delinquents. Following the conversation, Shinjiro asked her if she wanted to hang out with Mirion and him after school. She then said yes.

When Shinjiro, Mirion, and Misaki were all walking together towards Shinjiro's house, they end up getting knocked out and kidnapped by members of Masami's gang. When all three of them wake up, they find themselves surrounded by delinquents. Masami, then realized that this wasn't their target and realized he had kidnapped his sister.
Monarch Monarchy

**Monarch Monarchy** (モナーク 君主制, *Monāku kunshu-sei*) is the current largest delinquent group developed in the outskirts of Amabala. It is led by Yori Eve. The intentions of the Monarch Monarchy were to give those who did not have a biological family a family and home. The group was held like a monarchy and it's followers were called monarchs. Sometimes, the group is just called the **Monarchy** (王政).

## Overview

The Monarch Monarchy consists of hundreds of members. The hundreds of members are considered to be valuable members in the public eye, however, it is considered to be irrelevant in the hierarchy of the group. Each member of the Monarchy has a butterfly tattoo on their body. Those who wish to join must be able to kill without regret, stay loyal for eternity towards the group, report on duty on time whenever called for, listen to higher-ranked members, and take out orders from the boss no matter the risk or requirements.

The Monarch is considered to be a much more mature gang and like to consider themselves as a group, instead of a gang. They have committed almost all crimes that were written down in documents, such as gambling, fraud, prostitution, and murder. The boss typically is in charge of all these crimes and no crime is completed without the boss's consent. Anyone involved with the delinquent world along with the damupawa world is well-aware of the Monarch Monarchy.

## Origins

Around ten years ago, before Monarch Monarchy was created, Yori was found in the outskirts of Amabala alone. While laying down for a while, he would come across a young boy, a bit older than himself, called Ivan. From Jude's brainwashing, he would forget all about his family and past memories. He would yearn to create a family, so he would ask Ivan if he wanted to be apart of his family. Ivan would accept, having no family himself.

While walking around, trying to expand the family, other children would spy on Yori, somehow sensing a tense aura around him. The third official member of the family would be a young girl named Majori. Following Majori, four other children will follow. Cassia, Titus, Zoreen, and Veronica. The seven children would explore the outskirts of Amabala together and share memories together. Through thick and thin, the seven children would go through many obstacles together, eventually creating the founding members of The Monarch Monarchy.

## Hierarchy And Rules

The Monarchy is a big group of people, mostly being able to use damupawa to an extent. The regulars are in equal rights and equal say. However, the founding members have more power than regulars.
Noballz Family

The **Noballz Family** (*ノーボールズ, Nōbōruzu*) was once a well respected and powerful clan but eventually died out and was shrinked into a singular family, being Shinjiro's family. The Noballzs were known for their natural ability to jump then leap extremely high, being called the Noballz Leap. The Noballz Leap is given to all biological members of the clan.

## Background

### Founding Story

The Noballz Clan was founded by Zaza Noballz. Zaza was a child born with unnatural talent and abilities given to him since birth. Zaza's parents were abusive and often used to cope their pain on Zaza. Though their hits and punches never hurt Zaza because of his inhumane durability, Zaza was mentally hurt. Realizing that he never wanted to live this life, he stood up for himself and got into a fist fight with both of them. The fight turned into a blood bath and ended up in the parents running away. Zaza caught up to them before they could leave the home and was ashamed that he was the son of cowards. However, in order to show remorse and respect, Zaza named his new last name after them. Years later, Zaza lived the life he had always wanted and had three different children. Zaza wanted to distribute his natural birth abilities to his children and decided to record and write down the family history in a notebook.

It seemed as if that the Noballz family followed a pattern of tragedy and always involved blood. All heirs to the Noballz Clan wrote down on the family history notebook. It is seen that many Noballz heirs have similar feelings and mindsets.

## Abilities

The Noballz were known for their signature Noballz Leap, which was passed down to every child of the Noballz clan. When the Noballz Clan was known and respected, they were also known for their enhanced senses, specifically hearing. At one point, the Noballz clan was nicknamed "The Earshot Clan". Once learning about the Noballz clan, it is well known that very select amount of people in the clan receive "The Second Conscious". It is known heirs would be decided if they received the second conscious. If they did not, they were deemed as failures.

The Noballz Leap being their most wanted ability, Noballz members can leap from place to place. It is said that a unexperienced child with the Noballz Leap can jump 2'550 meters. An experienced user can jump all the way up just outside the planet.
Lilim

Her name is Lilim. 26 years old and single. Her mother was the highest rank demon who had gained the blessings of immortality from the Lord. And Her father was... a human.

## Lilim

* Human
* Demon

## Personal Information

### Alias(es)

* Little Lilim
* Lily

## Professional Status

### Occupation

* Assassin
* Bodyguard
* Driver

## Physical Description

### Eye Color

Amber (Human)
Red (Demon)

## Physical description

Human form: wearing black glasses and a black suit. Her black hair seemed long, but she hand knotted them on her head with a sharp pointy blade. She has beautiful amber eyes.

Demon form: when she transform, two medium-sized horns came out of Lilim's forehead, and her skin turned a slightly dark tone. Then, she opened her eyes that were once amber but now close to red.

## Personality and traits

She is a cool lady. She has a mischievous personality and like to tease others. She and Rudy are kindred spirits

## History

She first met Rudy, and mistook him for her father, in 1989 after escaping Hell. She was then met and befriended Elena, Rebecca, and Jessica, and lived together with them and Rudy as a family for a short time. She, Cassandra, John, and Jessica, were kidnapped by Rusher Ross's father to be scarafices for Asura. But they were rescued by Rudy, who defeated Asura before he was forced to time travel back to the 2008 timeline.

Afterwords she was professionally trained in all sorts of hand-to-hand and weapon combats. She was an assassin before she was appointed as Lady Maria's bodyguard, to protect one of Rudy's future wives.

She met Rudy again in 2008 after he befriended Maria.

## Trivia

* She escaped from hell 20 years ago to search for my mother.
* She and Rebecca know each other.
* She and Rudy had a past together but Rudy doesn't remember.