The Other Roles GM IA

The Other Roles GM IA is a fork and a recreation of the mod The Other Roles GM H made by the Japanese mod maker haoming37.

This mod is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC. © Innersloth LLC.

## Roles

### Impostor roles

#### Evil Guesser

The Guesser can shoot players during the meeting, by guessing its role. If the guess is wrong, the Guesser dies instead. The host can select how many players can be shot per game and if multiple players can be shot during a single meeting. The guesses Impostor and Crewmate are only right, if the player is part of the corresponding team and has no special role. They can only shoot during the voting time. Depending on the options, the Guesser can't guess the shielded player and depending on the Medic options the Medic/shielded player might be notified (no one will die, independently of what the Guesser guessed).

#### Bounty Hunter

The Bounty Hunter is an Impostor, that continuously get bounties (the targeted player doesn't get notified). The target of the Bounty Hunter swaps after every meeting and after a configurable amount of time. If the Bounty Hunter kills their target, their kill cooldown will be a lot less than usual. Killing a player that's not their current target results in an increased kill cooldown. Depending on the options, there'll be an arrow pointing towards the current target.

#### Camouflager

The Camouflager is an Impostor which can additionally activate a camouflage mode. The camouflage mode lasts for 10s and while it is active, all player names/pets/hats are hidden and all players have the same color.

#### Assassin

The Assassin is an Impostor who has the ability to mark a player and teleport to that specific player and kill him. A trace will be left on the ground where the Assaassin used to be and another one will be placed in the target's body. Depending on the options, the Assassin is also capable of knowing the target's position.

#### Cleaner

The Cleaner is an Impostor who has the ability to clean up dead bodies. To be specific, the Clean button shares the cooldown with the kill button, to prevent the Cleaner from immediately cleaning the body of the player they have just killed.

#### Eraser

The Eraser is an Impostor that can erase the role of every player. The targeted players will lose their role after the meeting right before a player is exiled. After every erase, the cooldown increases by 10 seconds. The erase will be performed, even if the Eraser or their target die before the next meeting. By default the Eraser can erase everyone but the Spy and other Impostors. Depending on the options they can also erase them (Impostors will lose their special Impostor ability).

#### Mafia

The Mafia are a group of three Impostors which are the Godfather, the Mafioso and the Janitor

##### Godfather

The Godfather works like a normal Impostor, and sabotages normally.

##### Mafioso

The Mafioso is an Impostor who cannot kill until the Godfather is dead/killed.

##### Janitor

The Janitor is an Impostor who cannot kill, but they can hide dead bodies instead.

#### Morphling

The Morphling is an Impostor which can additionally scan the appearance of a player. After an arbitrary time they can take on that appearance for 10 seconds. They act like the Vanilla Shapeshifter.

#### Trickster

The Trickster is an Impostor that can place 3 jack-in-the-boxes that are invisible at first to other players. If the Trickster has placed all of their boxes they will be converted into a vent network usable only by the Trickster themself, but the boxes are revealed to the others. If the boxes are converted to a vent network, the Trickster gains a new ability "Lights out" to limit the visibility of Non-Impostors, that cannot be fixed by other players. Lights are automatically restored after a while.

#### Vampire

The Vampire is an Impostor, that can bite other players. Bitten players die after a configurable amount of time. If the Vampire spawn chance is greater 0 (even if there is no Vampire in the game), all players can place one garlic. If a victim is near a garlic placed by others, the "Bite Button" turns into the default "Kill Button" and the Vampire can only perform a normal kill.

#### Warlock

The Warlock is an Impostor, that can curse another player (the cursed player doesn't get notified). If the cursed person stands next to another player, the Warlock is able to kill that player (no matter how far away they are). Performing a kill with the help of a cursed player, will lift the curse and it will result in the Warlock being unable to move for a configurable amount of time. The Warlock can still perform normal kills, but the two buttons share the same cooldown.

#### Witch

The Witch is an Impostor who has the ability to cast a spell on other players. During the next meeting, the spellbound player will be highlighted and they'll die right after the meeting. There are multiple options listed down below with which you can configure to fit your taste. Similar to the Vampire, shields and blanks will be checked twice (at the end of casting the spell on the player and at the end of the meeting, when the spell will be activated). This can result in players being marked as spelled during the meeting, but not dying in the end (when they get a shield or the Witch gets blanked after they were spelled by the Witch). If the Witch dies before the meeting starts or if the Witch is being guessed during the meeting, the spellbound players will be highlighted but they'll survive in any case. Depending on the options you can choose whether voting the Witch out will save all the spellbound players or not.

#### Trapper

The Trapper is an Impostor who is capable of placing several traps. Once placed, the trap will be activated after a specific amount of time. After that time, if a player gets too close to that trap, the player will therefore get stuck. After another configurable amount of time, the trapped player dies if no one has come to rescue him. Everyone in a specific range will hear the sound of a trapped player being killed.

#### Ninja

The Ninja is an Impostor who has the ability to go invisible for a short amout of time. During that time, the Ninja gets a speed bonus. However, he gets a short penalty after killing someone and still in his stealthed position.

#### Evil Tracker

The Evil Tracker is an Impostor with the ability to track one of the other players. They will be able to see their target's position and there will be arrows pointing towards their Impostor mates (including the Spy) and the targets, using different colors.

#### Evil Hacker

The Evil Hacker is an Impostor who is capable of seeing the admin at any time. They are also capable of creating a madmate, which acts like a Madmate.

#### Bomber

The Bomber is a pair of Impostors who can plant bomb on other players. Once one of them has set the bomb, both of them will know who their targets are. They will be able to release the bomb by touching others after setting both bombs, and one of the targets will be blasted off immediately.

#### Mimic

The Mimic is a pair of Impostors. The Mimic(Killer) will automatically erase the dead body of the victim's and morph into the victim's outfit. The Mimic(Assistant) cannot kill until the killer is dead, however, it can support the killer by morphing into the killer, and may also see the death flash, which indicated that the killer has performed a kill. The assistant may also use the Admin, and the killer's position will be shown in pink, while the Impostors are shown in red.

### Crewmate roles

#### Nice Guesser

The Guesser can shoot players during the meeting, by guessing its role. If the guess is wrong, the Guesser dies instead. The host can select how many players can be shot per game and if multiple players can be shot during a single meeting. The guesses Impostor and Crewmate are only right, if the player is part of the corresponding team and has no special role. They can only shoot during the voting time. Depending on the options, the Guesser can't guess the shielded player and depending on the Medic options the Medic/shielded player might be notified (no one will die, independently of what the Guesser guessed).

#### Detective

The Detective can see footprints that other players leave behind. The Detective's other feature shows when they report a corpse: they receive clues about the killer's identity. The type of information they get is based on the time it took them to find the corpse.

#### Engineer

The Engineer (if alive) can fix a certain amount of sabotages per game from anywhere on the map. The Engineer can use vents. If the Engineer is inside a vent, depending on the options the members of the team Jackal/Impostors will see a blue outline around all vents on the map (in order to warn them). Because of the vents the Engineer might not be able to start some tasks using the "Use" button, you can double-click on the tasks instead.

#### Hacker

If the Hacker activates the "Hacker mode", the Hacker gets more information than others from the admin table and vitals for a set duration. Otherwise they see the same information as everyone else.

Admin table: The Hacker can see the colors (or color types) of the players on the table.

Vitals: The Hacker can see how long dead players have been dead for.

#### Lighter

The Lighter can turn on their Lighter every now and then, which increases their vision by a customizable amount.

#### Mayor

The Mayor leads the Crewmates by having a vote that counts twice. The Mayor can always use their meeting, even if the maximum number of meetings was reached.

#### Medic

The Medic can shield (highlighted by an outline around the player) one player per game, which makes the player unkillable. The shielded player can still be voted out and might also be an Impostor. If set in the options, the shielded player and/or the Medic will get a red flash on their screen if someone (Impostor, Sheriff, ...) tried to murder them. If the Medic dies, the shield disappears with them. The Sheriff will not die if they try to kill a shielded Crewmate and won't perform a kill if they try to kill a shielded Impostor. Depending on the options, guesses from the Guesser will be blocked by the shield and the shielded player/medic might be notified. The Medic's other feature shows when they report a corpse: they will see how long ago the player died.

#### Security Guard

The Security Guard is a Crewmate that has a certain number of screws that they can use for either sealing vents or for placing new cameras. Placing a new camera and sealing vents takes a configurable amount of screws. The total number of screws that a Security Guard has can also be configured. The new camera will be visible after the next meeting and accessible by everyone. The vents will be sealed after the next meeting, players can't enter or exit sealed vents, but they can still "move to them" underground.

#### Seer

The Seer has two abilities (the host can activate one of them or both in the options). The Seer sees the souls of players that died a round earlier, the souls slowly fade away. The Seer gets a red flash on their screen, if a player dies somewhere on the map.

#### Sheriff

The Sheriff has the ability to eliminate Impostors, but because there are no options as to where an Impostor is, they have to guess who is the Impostor and kill them. But if they try to kill a Crewmate, they die along instead. (configurable in options)

#### Shifter

The Shifter can take over the role of another Crewmate, the other player will transform into a Crewmate. The Shift will always be performed at the end of the next meeting right before a player is exiled. The target needs to be chosen during the round. Even if the Shifter or the target dies before the meeting, the Shift will still be performed. Swapping roles with an Impostor or Neutral fails and the Shifter commits suicide after the next meeting (there won't be any body). The Shifter aims to save roles from leaving the game, by e.g. taking over a Sheriff or Medic that is known to the Impostors. This works especially well against the Eraser, but also gives the Eraser the possibility to act like a Shifter. The special interactions with the Shifter are noted in the chapters of the respective roles.

#### Snitch

When the Snitch finishes all the tasks, arrows will appear (only visible to the Snitch) that point to the Impostors (depending on the options also to members of Team Jackal). When the Snitch has one task left (configurable) the Snitch will be revealed to the Impostors (depending on the options also to members of Team Jackal) with an arrow pointing to the Snitch.

#### Spy

The Spy is a Crewmate, which has no special abilities. The Spy looks like an additional Impostor to the Impostors, they can't tell the difference. There are two possibilities (depending on the set options):

* The Impostors can't kill the Spy (because otherwise their kill button would reveal, who the Spy is)
* The Impostors can kill the Spy but they can also kill their Impostor partner (if they mistake another Impostor for the Spy) You can set whether the Sheriff can kill the Spy or not (in order to keep the lie alive).

#### Time Master

The Time Master has a time shield which they can activate. The time shield remains active for a configurable amount of time. If a player tries to kill the Time Master while the time shield is active, the kill won't happen and the time will rewind for a set amount of time. The kill cooldown of the killer won't be reset, so the Time Master has to make sure that the game won't result in the same situation. The Time Master won't be affected by the rewind.

#### Tracker

The Tracker can select one player to track. Depending on the options the Tracker can track a different person after each meeting or the Tracker tracks the same person for the whole game. An arrow points to the last tracked position of the player. The arrow updates its position every few seconds (configurable). Depending on the options, the Tracker has another ability: They can track all corpses on the map for a set amount of time. They will keep tracking corpses, even if they were cleaned or eaten by the Vulture.

#### Bait

The Bait is a Crewmate that if killed, forces the killer to self report the body (you can configure a delay in the options). Additionally, the Bait can see if someone is inside a vent (depending on the options the exact vent gets an outline or all vents do).

#### Medium

The medium is a crewmate who can ask the souls of dead players for information. Like the Seer, it sees the places where the players have died (after the next meeting) and can question them. It then gets random information about the soul or the killer in the chat. The souls only stay for one round, i.e. until the next meeting. Depending on the options, the souls can only be questioned once and then disappear. During the meetings you can see, whether a player wears a darker or a lighter color, represented by (D) or (L) in the names.

#### Veteran

The Veteran is a Crewmate role who aims to kill the Impostors by using the ability "Alert". When the ability is still active, any non-Crewmate role who tries to interact with the Veteran will be killed by the Veteran instantly.

Notify: 1.The Veteran only has a limited amount of alerts; 2. Only the non-Crewmates will be affected, meaning that a Madmate who tries to interact with the Veteran will remain unharmed; 3. The Veteran will not kill the Trapper if the former has fallen into a trap.

#### Task Master

The Task Master is a Crewmate role who gets extra tasks when all the original tasks have been completed. The Task Master therefore leads the Crewmates to victory once all the extra tasks are completed and the Task Master is still alive.

#### Fortune Teller

The Fortune Teller will consider themselves as a normal Crewmate when the game begins, and only recognizing their powers when a certain amount of tasks have been completed. Since then, they have the ability to divine someone by contacting with them. Once the divination is done, all the Impostors get an arrow pointing at the Fortune Teller.

#### Sherlock

The Sherlock is a Crewmate role who has the ability to investigate crimes. They will only be able to investigate when a certain amount of tasks have been completed. The investigate format goes like this: xx has been killed by yy (xx is the name of the victim, and yy is the role of the villain)

### Neutral roles

#### Arsonist

The Arsonist does not have any tasks; they have to win the game as a solo (like any other neutral). The Arsonist can douse other players by pressing the douse button and remaining next to the player for a few seconds. If the player that the Arsonist douses walks out of range, the cooldown will reset to 0. After dousing everyone alive, the Arsonist can ignite all the players (after dousing everyone, their douse button would switch to ignite button as an option) which results in an Arsonist win.

#### Jester

The Jester does not have any tasks. They win the game as a solo. In order to win the game, if they get voted out during a meeting, the game's over and the Jester wins. But if the Jester gets killed by an Impostor, nothing affects the Jester's death until the end of the game.

#### Jackal

The Jackal is part of an extra team that tries to eliminate all the other players. The Jackal has no tasks and can kill Impostors, Crewmates and Neutrals. The Jackal (if allowed by the options) can select another player to be their Sidekick. Creating a Sidekick removes all tasks of the Sidekick and adds them to the team Jackal. The Sidekick loses their current role (except if they're a Lover, then they play in two teams). The "Create Sidekick Action" may only be used once per Jackal or once per game (depending on the options). The Jackal can also promote Impostors to be their Sidekick but, depending on the options the Impostor will either really turn into the Sidekick and leave the Team Impostors or they will just look like the Sidekick to the Jackal and remain as they were.

#### Sidekick

Gets assigned to a player during the game by the "Create Sidekick" action of the Jackal and joins the Jackal in their quest to eliminate all other players. Upon the death of the Jackal (depending on the options), they might get promoted to Jackal themself and potentially even assign a Sidekick of their own.

#### Vulture

The Vulture does not have any tasks, they have to win the game as a solo. The Vulture is a neutral role that must eat a specified number of corpses (depending on the options) in order to win. Depending on the options, when a player dies, the Vulture gets an arrow pointing to the corpse.

#### Lawyer

The Lawyer is a neutral role that has a client. The client might be an Impostor or Jackal which is no Lover. The Lawyer needs their client to win in order to win the game. If their client dies or gets voted out, the Lawyer changes their role and becomes the Pursuer, which has a different goal to win the game. The main goal of the Lawyer is to win as Lawyer, as it is not allowed to betray their client.

The Lawyer can win in multiple ways:

* Lawyer dead, client alive and client team won: The Lawyer wins together with the team of the client.
* Lawyer and client alive and client team won: The Lawyer wins with the team of the client. The client doesn't win (even if their Impostor/Team Jackal mate wins), the Lawyer steals their win. Hence the client should keep the Lawyer alive for some time, to get some help during the meetings, but has to eliminate them soon enough to not get their win stolen.

#### Pursuer

The Pursuer is still a neutral role, but has a different goal to win the game: They have to be alive when the game ends (no matter who caused the win). In order to achieve this goal, the Pursuer has the ability "Blank": they can fill a killer's (this also includes the Sheriff's) weapon with a blank, so if the killer attempts to kill someone, the killer will miss the target and all cooldowns will be triggered as usual. If the killer blanks, no shields (e.g. Medic shield or Time Master shield) will be triggered. The Pursuer has tasks (which can already be done while being a Lawyer), that count towards the task win for the Crewmates. If the Pursuer dies, their tasks won't be counted anymore.

#### Thief

The Thief is a Neutral role who has the ability to kill and vent (depending on the options). They will only survive, if they have killed a player who also has the ability to kill. Since then, they took their victim's role and hence wins with the victim's team.

#### Opportunist

The Opportunist is totally an outsider role. They will win as long as they survive at the end of the game.

#### Moriarty

The Moriarty is a Neutral role who aims to cause chaos on the ship. They will win if they outnumber the Crews and none of the Impostors/Jackals/Sheriffs and Deputies are still alive. The Moriarty can also win if they have killed a certain amount of players by using the brainwash button. By clicking the button, the target will be brainwashed for a limited amount of time. The targets will remain unconscious until they realize that they cannot report dead bodies or call emergency meetings. The Moriarty's kill button lights up if the target is near someone else. The Moriarty is also capable of knowing the positions of the targets and how many players there are in the room that the target is in.

#### Watcher

The Watcher can be both Crewmate and Impostor. The Watcher is capable of seeing the votes of the Crewmates and may also see the guesses depending on the options.

#### Swapper

The Swapper can be both Crewmate and Impostor. During meetings the Swapper can exchange votes that two people get (i.e. all votes that player A got will be given to player B and vice versa). Because of the Swapper's strength in meetings, they might not start emergency meetings and can't fix lights and comms.

### Modifiers

#### Bloody

If killed, the Bloody Modifier will leave a trail for x-seconds on their killer. The trail will have the color of the killed person.

#### Anti Teleport

The Anti Teleport Modifier prevents the player from getting teleported to the Meeting Table if a body gets reported or an Emergency Meeting is called.

The player will start the round where the previous one ended (Emergency Meeting Call/Body Report).

#### Tie Breaker

If the Voting ends in a tie, the Tie Breaker takes place and the player with the Tie Breaker Modifier gets an extra vote thats not visible to anyone.

Everyone will know if the Tie Breaker was involved in the Meeting or not.

#### Lovers

There are always two Lovers which are linked together.

Their primary goal is it to stay alive together until the end of the game.

If one Lover dies (and the option is activated), the other Lover suicides.

You can specify the chance of one Lover being an Impostor.

The Lovers never know the role of their partner, they only see who their partner is.

The Lovers win, if they are both alive when the game ends. They can also win with their original team (e.g. a dead Impostor Lover can win with the Impostors, an Arsonist Lover can still achieve an Arsonist win).

If one of the Lovers is a killer (i.e. Jackal/Sidekick/Impostor), they can achieve a "Lovers solo win" where only the Lovers win.

If there is no killer among the Lovers (e.g. an Arsonist Lover + Crewmate Lover) and they are both alive when the game ends, they win together with the Crewmates.

If there's an Impostor/Jackal + Crewmate Lover in the game, the tasks of a Crewmate Lover won't be counted (for a task win) as long as they're alive.

If the Lover dies, their tasks will also be counted.

You can enable an exclusive chat only for Lovers.

NOTE: In a 2 Crewmates vs 2 Impostors (or 2 members of team Jackal) and the Lovers are not in the same team, the game is not automatically over since the Lovers can still achieve a solo win. E.g. if there are the following roles Impostor + ImpLover + Lover + Crewmate left, the game will not end and the next kill will decide if the Impostors or Lovers win.

#### Sunglasses

The Sunglasses will lower the Crewmate's vision by a small percentage. The percentage is configurable in the options.

The vision will also be affected when lights out.

#### Mini

The Mini's character is smaller and hence visible to everyone in the game.
The Mini cannot be killed until it turns 18 years old, however it can be voted out.

Impostor/Jackal Mini:

* While growing up the kill cooldown is doubled. When it's fully grown up its kill cooldown is 2/3 of the default one.
* If it gets thrown out of the ship, everything is fine.

Crewmate Mini:

* The Crewmate Mini aims to play out the strength its invincibility in the early game.
* If it gets thrown out of the ship before it turns 18, everyone loses. So think twice before you vote out a Mini.

Neutral Mini:

* The cooldown is not effected, except for the Team Jackal/Sidekick.
* If it gets thrown out of the ship, everything is fine except for the Jester.
* If the Jester Mini gets voted out the game will end in a Jester win.

NOTE:

* If the Sheriff tries to kill the Mini before it's fully grown, nothing happens.
* The Sheriff can kill the Impostor/Neutral Mini, but only if it's fully grown up.
* If the Mini's primary role is guessed correctly, it dies like every other role and nothing further happens.

#### VIP

An Impostor, Jackal or Crewmate can be affected by the VIP (Very Important Player) Modifier.

The VIP will show everyone when he dies with a flash similar to the Seer Flash.

If the option Show Team Color is On, then everyone will get a flash in the color of the team the player was part of.

#### Invert

The Invert Modifier inverts your controls (no matter if keyboard or mouse).

#### Chameleon

The Chameleon becomes (partially or fully) invisible when standing still for x-seconds (depends on the settings).

#### Madmate

The Madmate is functionally a Crewmate. However, their main goal is to help the Impostors. The Madmate can earn a Crewmate role (eg: Sheriff, Shifter, normal Crewmate), and they, depending on the options, may recognize the Impostors after all the tasks are done. However, the Impostors will not be able to recognize the Madmates under whatever situation you can think of. The Madmates will be shot dead if the Guesser tries to guess the main role (eg: guessing a Mad Sheriff the role "sheriff" will kill the Madmate). The Madmate will win with the Impostors.