recursal/Fanatic-Fandom huggingface dataset:
Voclain Estate

> *Voclain Estate-- Spinel Town's resident Gym*
>
>

The Voclain Estate, located in Spinel Town, is the seventh gym in the Reborn League Challenge. Lead by Serra. This gym specializes in Ice type.

It is also the home of Serra and Bennett.

## Puzzle

The key for completing this puzzle is to look for what is not symmetric to the other side in each room, and break the glass tile of the same column. If you break the wrong tile, all your Pokemon will take damage.

In the first room, the point of asymmetry is the chair on the far right side, below the NPC. It turns outside when it's supposed to turn inside.

In the second room, the point of asymmetry is the plant pot to the left of the tree near the entrance. It's pink when it's supposed to be blue like the pot above the sofa.

In the final room, the point of asymmetry is the tile below the tile with the pink bookshelf. If you stand on that tile, there is no reflection on the tile below you, while if you stand on the tile with the blue bookshelf, there is a reflection on the tile below.

## Telecommunicator

A telecominicator is located in entrance.

 <Player>?
So you're at Serra's estate? Right. Serra Voclain was once a famous model, so she's all about beauty and reflections. Her gym mirrors this-- literally. Serra loves to play games with her mirrors, increasing evasion, lowering accuracy, and even performing critical attacks from hidden places. In the Mirror Field, evasion and accuracy shapes effects the strength and frequency of critical hits. Be careful not to take a surprise attack!
But if it happens, use that moment to strike! Her Pokemon has to come out of hiding to attack, so those evasion buffs will be lost. Besides that, consider using beam and light-based attacks! These moves can be reflected by the mirrors, and will always hit!
Good luck!

## Battles

### Lepidopterist Bennett

Bennett is battled on a Mirror Arena in a Single Battle format and he has two Strawberry Ice Creams.

### Beauty Queen Serra

Serra is battled on a Mirror Arena in a Single Battle format and she has three Hyper Potions.
House of Golden Bones

Alchemy, Medicine, Vice

"Liquid" lighting indoors, with public spaces anteceding private chambers. Thicker walls, squatter roofs, and specialized buildings pepper the grounds. Wood, brass, and anodized copper make up the texture of their houses. The immense wealth they display is downplayed, tasteful, but no less opulent. Bone grafts of pure gold are their ancient symbol, and still a common surgical treatment for serious fractures. They place well enough with the other houses, who always have something to offer in exchange for their gold, and their even more valuable narcotics.

Their most famous export is the Pigment of Pain and Pleasure; a base ingredient to them, but mutable into a myriad of drugs, poisons, and exotics.
Tales of the Lumminai Wikia

## About Tales of the Lumminai

Tales of the Lumminai is a PC game that will be released on Steam. It consists of a story of 2 parallel worlds set in a dark fantasy style RPG with both worlds having unique events taking place that will shape the world as you play through the story and strive to uncover all the hidden and mysterious plot of the evil Dakrumi.

Tailor your own story as a hero or heroine in this era of darkness and chaos. Choose between the light and the dark as you find yourself torn between both paths to meet your goal. Find over dozens of Lumminai spirits to assist you in a variety of ways as you progress through a long and detailed story full of interesting features. Fuse with your spirits or summon them using the Pact Linking and Spirit Calling skillsets. Discover several allies in the oddest of places and gather your rebel army to take down the Dakrumi invaders.

Try out a variety of weapons through crafting upgrades and use them to fight of a wide variety of enemies with different strengths and weaknesses that will require close attention to defeat. Find hidden events and easter eggs throughout the two vast and beautiful worlds. Liberate your own castle with the help of your Lumminai and the other Heralds and rebuild your lands with the power to take down anything in your path. Find your inner peace, or seek out vengeance for the countless deaths you've witnessed.....Will you rise to power in the light of the Lumminus or the shadows of the Darkrai? The world and how it's shaped is in your hands.

On this Wikia, you'll find everything you'll ever need to know about the game, its characters, and all the features that will make it unique from other RPG games developed by RPG Maker MV. If you have any questions, refer to the Contact section and we can answer your questions as thoroughly as we can.

## FAQ

Q. When will Tales of the Lumminai be on Steam?
A. Hopefully sometime near the end of 2016.
Q. Where can i find detailed info on characters, events, and lumminai?
A. The pages they are under are, Characters, Events, Lumminai.
Q. How can i find what items do what, and where i can obtain them?
A. The database includes any items, enemies, and equipment you might wanna look at.

## Shortcuts

Characters

Lummanai

Database

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Enemy Characters

Dargus - Friend of Alt-Cross, and known as the "Thorned Dagger", he is quick to kill and evade. He only wishes to try and heal Alt-Cross' tormented mind.

Isaac the Red - While not truly an enemy, he is usually on Alt-Cross' side since they rarely lose their encounters. He is in it to win it, and doesn't care which side is winning so long as he's on it.

Qutemaia - A Dakrumi frontline fighter who's confidence in her own skill is almost disgusting. She is quick to act and even quicker to strike fear into the hearts of all who see her anger.

Erilith - A Dakrumi general accompanied by Qutemaia. She holds the key to creating Falsified Lumminai Pacts, by manipulating the subject's blood with her own.
Lianna

## **Backstory**

The daughter of Leon and Lumi, or Lucia and Lumi or Fardin.

## **Personal Information**

**Age:** 16

**Personality:** Driven and anxious

**Lumminai:** Resharo (Shefilya)

**Class:** Lumminai Herald (Spellblade Type)

**Weapons:** Sword

**Armor Class:** Light Armor, Magi Armor

**Role:** Hybrid physical and magical damage dealer

**Elemental Affinities:**

**Strong** against Shefilya

**Weak** against Glacial

## **In Battle**

**Character Performance:**

**Link Combat:** When linked to her Lumminai, Resharo, Lianna gains increased SPD and immunity to Gaia attacks. Furthermore, her STR will steadily rise as her HP falls. While Linked, Lianna can enchant her sword with various elements to strike at her enemies' weaknesses.

**Lumminai Combat:** When Resharo is summoned to the field, he will serve as a battery to power Lianna's full-out assault. He can increase her performance with various buffs, such as "Energy Feather" and "Energy Shield," and share his own HP and MP with her to keep her energized with "Life Transfer" and "Spirit Transfer." The real power of this duo comes from constant use of Resharo's "Supercharge" spell, however, which will greatly increase the strength of Lianna's next attack. Spam this with Lianna's most powerful sword techniques and their damage will skyrocket.

**Primary Abilities:**

**Quickdraw:** A physical attack that goes first in the turn.

**Linked Abilities:**

**Energy of Fire:** Enchants Lianna's sword with Pyro magic.

**Energy of Winter:** Enchants Lianna's sword with Glacial magic.

**Energy of Clouds:** Enchants Lianna's sword with Aero magic.

**Energy of Stars:** Enchants Lianna's sword with Shefilya magic.

**Summon Abilities:**

**Fireworks:** Causes Shefilya damage to all enemies.

**Supercharge:** Greatly increases the damage of Lianna's next attack.

**Energy Feather:** Increases Lianna's STR and SPD.

**Energy Shield:** Gives Lianna the Mana Shield buff.

**Life Transfer:** Gives Resharo's HP to Lianna.

**Spirit Transfer:** Gives Resharo's MP to Lianna.

## **Story Importance**

???

See more Character Data!
Rift of Parallels

**The Rift of Parallels** is a dimensional rift located in the mostly abandoned kingdom of Old Oricai, in the ruins of the once-great city of Diempaia. It is the origin of the Lumminai, the Dakrumi, and also of The Evil One.

## The Great Calamity

The first time the Rift of Parallels opened in Oricai, known as The Great Calamity, it spat light across the sky and flooded the world with the Lumminai, who rampaged through Diempaia and caused its complete destruction. As the Rift continued to pour forth more and more Lumminai and those Lumminai proceeded to fight each other, their predecessors, and everything within sight, the land surrounding the Rift and the cities that had been built on it were destroyed one after another. The people were forced to evacuate, and what was once the center of the world became Old Oricai, a broken remnant of a quiet past.

Though attempts were made to contain the Rift, or to kill all Lumminai that came through, such attempts were unanimously unsuccessful. For a time it seemed that the Lumminai would surely overwhelm all other life in Oricai; however, as the Grand Lumminai came to power and the Lumminai's rage began to calm, the Rift began to slow its relentless summoning of the creatures, and eventually it fell quiescent.

This, however, would not last.
Zaang

## The Deadly Deva of the Altrocua Element

Zaang is a black and dark purple Lumminai who is in the Altrocua element. Being artificial, she is mechanical in appearance, but appears human-like while standing on two legs.

She has long dark "vines" that come from her back and wrap around the front as she desires, forming the appearance of clothing to appear even more human. She is very intelligent and highly skilled in deadly combat techniques that will easily dessimate an entire battalion of trained soldiers in mere seconds. As one of the quickest artificial Lumminai in the Dakrumi forces, she's gained a pretty high ranking, standing next to the Evil One as one of his elite generals in battle.

She uses her vines to entangle her enemies and slowly drain their life force from their bodies while their stuck. As a Dakrumi by all means, she is evil and enjoys the cries of others and inflicting as much pain as she can on the feeble human bodies that come before her in battle.

She reveres herself as a higher being, even greater than Natural Lumminai, especially since she has her own database that consists of every single combat technique known to man as a result of intense Dakrumi studies and mistakes.

Back the Lummanai...
Maxim

## **Backstory**

A hunter from the small village of Tonore. **Maxim** prefers to avoid the company of others, spending most of his time navigating the canyon and its caves and wastes in search of new sources of water. A crack shot with a bow, he is also well versed in the use of herbs and wilderness materials for first aid, an important skill if venturing through the dangerous wastes alone. His closest friend was his loyal hunting dog, Stella, but she is killed by Alt-Cross’s minions when she tries to protect him from them, something he cannot forgive Alt-Cross for.

Though quiet and sober for a long time after Stella’s death, Maxim can nevertheless be excited by finding interesting herbs or well-crafted trinkets in bazaars. He appreciates natural beauty, particularly when it involves the waste’s greatest treasure of water, and is fascinated by landscape paintings, although his own artistic skills are so bad they would shame grade-schoolers.

## **Personal Information**

**Age:** 18

**Personality:** Quiet and quirky

**Lumminai:** N/A

**Class:** Hunter

**Weapons:** Bow

**Armor Class:** Stealth Armor

**Role:** Physical DPS, healer

**Elemental Affinities:**

**Strong** against nothing

**Weak** against nothing

## **In Battle**

**Character Performance:** Maxim has very high STR, high SPD and LUC, and average HP, DEF, and RES. He has very low MP and MAG, but he uses no offensive magic and his healing spells are extremely cheap, meaning this is only a problem against enemies that drain MP. Maxim has high physical damage and can equip different arrows to change the element, added status effect, or other properties (i.e. CRIT or armor-piercing) of his physical attack, giving him great variety with the proper planning. As he has no Lumminai, he also has neither positive nor negative elemental affinities, which can be a boon in some battles. His affordable healing skills are his real draw, however, as he can keep the party going through difficult bosses with little trouble.

**Link Combat:** N/A

**Lumminai Combat:** N/A

**Primary Abilities:**

**First Aid:** Heals one ally and cures Poison.

**Urgent Care:** Stronger heal on one ally. Cures Poison.

**Field Bandage:** Heals one ally and increases the effect of subsequent heals on that ally.

**Economizer:** Spread the effect of a healing item to all allies. Consumes one of the necessary item.

**Aromatherapy:** Cures status effects on one ally.

**Pick Me Up:** Revives a fallen ally.

**Linked Abilities:**

**N/A**

**Summon Abilities:**

**N/A**

## **Story Importance**

???

See more Character Data!
The Lore

The Great Calamity - The event that gave birth to the Lumminai through a Rift into the Parallels.

The Clash of the Kingdoms - An event that resulted from growing tensions between the great kingdoms all over Oricai.

Diamatus Revalus - A small event that was meant to be the separation of Oricai from the other kingdoms but resulted in the Dakrumi finding out about Oricai.

The Sixth Race Invasion - An event telling of the Dakrumi invasion all over the world of Oricai to purge the lives of everything on it.

Tears into the Past - The third Rift of the Parallels is one that linked the Twelve Stars of Hope to their past where the present of the 4th Generation of Heralds exists.
Lesser Lumminai

Galouran - A Lumminus elemental Lumminai who resides in Esra's Ranch. He is one of the oldest Lumminai alive and takes the form of a White Ox so he may assist the young girl on her Ranch.

Yinzo - A Bladus elemental Lumminai who was forced into a pact with Catherine by the Dakrumi. Brave and honorable, he desires to form his pact into one of true trust between the two of them.

Jumper - A Lumminai who has no known element that aids Bungee and his crew with his intense strength and melee maneuvers. He takes the form of a Kangaroo so that he can jump higher and carry each of the crew on his back to climb higher locations.
Victory Road (Final Area)

**Victory Road (Final Area)** is the rightmost area of Victory Road and leads to the exit on Charous Mountain.

This final area is divided into two sections:

1. A strange machine and the door it opens. This is the Star Puzzle that requires Crystal Stars to operate the mechanism that opens this door. This leads to the exit of Victory Road.
2. A side area dominated by fire and ice. This area is entirely optional, but is the home of the **Lucarionite** and several Spirits.

## Star Puzzle

*This puzzle is inaccessible until you have acquired 3 Crystal Stars of each gem type, as discussed in Victory Road (Second Area). They are found in the respective area deeper within Victory Road: Ruby, Sapphire, Emerald and Amethyst.*

Going through the doors will lead to a cutscene after which you are challenged by Fern, who is battled on a Crystal Cavern in a Single Battle format.

## Room of Magma and Ice

This optional area can be accessed by heading southeast from the teleportation pad that brings you to the central crystal chamber.

Head inside. You can check the map board, but the main prize is directly in front of you: a white pokeball and Wandering Spirit Franz.

Walkthrough
...

## Battles

### Swag Jockey Fern

Swag Jockey Fern is battled on a Crystal Cavern in a Single Battle format.

### Wandering Spirit King

Wandering Spirit King is battled on a Desert Field in a Single Battle format.

### Wandering Spirit Franz

Wandering Spirit Franz is battled on a Chess Board in a Double Battle format.

### Wandering Spirit Saya

Wandering Spirit Saya is battled on a Glitch Field in a Double Battle format.
Eleika

## **Backstory**

Eleika has always aspired to one goal: becoming a member of the Border Patrol, the group of warriors who patrol outside of her village and report any suspicious happenings to their Herald, Wynn of Castle Greymoore. Hard work and dedication have made her the most promising trainee of her generation, and she has just passed the final test for the position: to make it safely through the dangerous Greymoore Passage and come back alive. Having passed this test with flying colors, she generously agrees to escort Leon and Lumi through the Passage on their way to visit Herald Wynn, and she sees them safely on their way. However, when she returns home and the promotion ceremony begins, her village is unexpectedly attacked by the Dakrumi and completely destroyed.

Eleika is taken prisoner by the Dakrumi and subjected to terrible curses, tortures, and experiments, among them the successful forced bonding to a Lumminai: Skaiana, a Shefilya swan. Gravely injured, rebelling against her unwilling Lumminai connection, and filled with hatred over the fate of her village, Eleika was prepared for death when Leon and Lumi appeared and rescued her from her captivity. Her physical wounds have healed, but the mental ones run deep, and Eleika will have to battle her inner demons alongside the material ones to achieve her happy ending.

## Personal Info

**Age**: 19

**Class:** Patrol Guard

**Weapons:** Sword, Axe, Spear

**Role:** Tank

**Lumminai:** Skaiana (Shefilya)

**Elemental Affinities:**

**Strong** to Shefilya
**Weak** to Glacial.

**Abilities:**

**Blood Ridden:** Eleika expends HP to increase her STR and Glacial resistance.

## **Story Importance**

Eleika temporarily joins your party when Leon and Lumi need a guide through Greymoore Passage, but the Patrol veterans are busy preparing for the ceremony. She leaves the party at the end of the Passage, when her two jobs--to guide Leon and to retrieve the special metal used to create the Patrol badges, which they have run out of back home--are completed. She will rejoin the party much later in the game after the raid on the Dakrumi laboratory.

See more Character Data!
Underwater

> *Blub blub...*
>
>

**Underwater** is a Field in Pokémon Reborn. It is categorized as an Elemental Field and designated number 22 in the Field Notes app.

## Field Note

**Name**: Field Effect Read-Out 22

**Location**: Azurine Cave

**Earliest available**: After Badge 13

**Guide**:

Go to Apophyll Academy, and go behind it on the beach, like in the left photo. Surf straight up to reach a cave.

Go into the cave.

## Transitions from Other Fields

* Water Surface will transform into this Field if either of the moves Dive or Gravity is used.

## General Effects

* Pokémon have their Speed decreased by 0.5x unless they are Water-type or have one of the abilities Swift Swim or Steelworker
* Electric-type moves increase in base power by 2x and never miss
* Water-type moves increase in base power by 1.5x
* Physical moves decrease in base power by 0.5x, unless they are Water-type moves or the user has the ability Steelworker
* Fire-type moves always fail
* Ground-type moves gain Water as a secondary type
* Fields are prevented from being generated
* Weather is prevented from being generated, and any weather active when transforming into this Field is terminated

### Type chart changes

* Water moves now hit Water types neutrally

### Field damage

At the end of each turn, Pokémon on the field against whom the effectiveness of Water is 2x and 4x, take damage equal to 1/4 and 1/2 of their maximum HP, respectively.

* Pokémon are immune to this damage if they have one of the abilities Magic Guard or Swift Swim
* This damage increases by 2x against Pokémon that have one of the abilities Flame Body or Magma Armor

## Abilities Affected

* Torrent, Schooling, Surge Surfer and Swift Swim are activated
* Hydration and Water Compaction are activated at the end of each turn
* Dry Skin and Water Absorb additionally restore 1/16 of the bearer's maximum HP each turn
* Water Veil additionally cures the bearer's status conditions at the end of each turn

## Moves Affected

### Other moves

* Dive is now executed in one turn
* Whirlpool additionally confuses the target, and now inflicts 1/6 of the target’s maximum HP as damage each turn it is active
* Aqua Ring now restores 1/8 of the bearer's maximum HP each turn

* Nature Power becomes Water Pulse
* Camouflage causes the user to become Water-type
* Secret Power may lower Attack by one stage

## Seed

The Elemental Seed raises Speed by one stage and applies Soak to the user. The second effect is not applied if the user has the ability Multitype or RKS System.

## Transitions to Other Fields

* This Field will transform into Water Surface if any of the moves Dive, Bounce, Fly or Sky Drop is used. (Note: Dive transforms the Field *after* dealing damage.)
* This Field will transform into Murkwater Surface upon one use of the move Acid Downpour or two uses of the move Sludge Wave. If Sludge Wave causes the transformation, all non-Poison and non-Steel-type Pokémon on the field will faint (not including Pokémon in the semi-invulnerable turn of a move).
Poralith

## The Marsumik Mistress of Darkness

Poralith, a great Lumminai under the Marsumik element of the Dakrumi forces. A gentle spirit, as she would consider herself, often "playing" with her enemies in the midst of battle. She is powerful and capable of hurling a human body miles away just to see how long they would scream for before they either pass out or hit something that would kill them. As a creation of Marsumik, she can utulize advanced battle tactics and manipulate her enemies into her own personal desires (which are often fatal to them). Similar to Darkrai Lumminai, she finds pleasure in the nightly deeds of humanoids and lesser beings. As a result, she'll often initiate a "charm" effect from a capsule that is grown into her chest cavity. This capsule releases an aroma similar to a flower's and it causes her enemies to become obsessed with her appearance. This however, only effects females of all other species, a side effect of improper Dakrumi experiments. When threatened, the gems on her shoulders will start to glow, causing an intense pain to her body and enraging her into a bloodlust. She wishes for the pain to end and has tried to claw the gems out many times before. While powerful and capable of camouflage on the battlefield, this ambushing ability comes at a heavy price causing her to become unconscious after the useage of the massive frontal cone ability, Darsenaia. This leaves the opportunity of being captured by her enemies which would usually result in the deaths of her captors once she wakes, but perhaps someone capable of sealing her powers temporarily could manage to keep her in chains.

Back to lummanai...
Hudraer

## The Mass Transport for the Dakrumi

Hudraer, a dragon-like mekabeast born to the Tekitara element of the Dakrumi creations. He was created for one purpose, to carry large amounts of troops into battle by lifting a massive vehicle that held all of them inside it. Being a primary tranport Lumminai, he is quickly granted a higher rank with his success of mass transporting. Although not entirely useless, he is often underestimated by everyone. This he doesn't understand since he sees himself performing very well in battle with massive flames being hurled at the enemy or poisonous clouds developed under his very wings to whirl at the enemy towns and villages. Being an AI capable of learning from things around him, he is angered by their actions toward him. While he cannot openly rebel against the Dakrumi, he would certainly allow for a few more of them to die while he naps and recharges the panels on his back by absorbing light as a form of energy. He sees it fit to rebuild the enemy villages once the ash clears and make them look like a heap of bones fitting the appearance of ancient dragon nests. He can't help but admire the Lumminai born to the Aero element as they can naturally possess the wind and use it as they please, whereas he is very limited to what he can do with it. He secretly desires the downfall of his masters so he can one day join the natural Lumminai to live as one of them and not an outcast born into slavery.

Back to lumminai...
TM41 Torment

## Information

**Location**: Lapis Alleyway

**Available**: After Badge 02 or After Badge 03

## Guide

The time of obtaining this item depends on whether you join the Aqua Gang or the Magma Gang.

If you join the Aqua Gang, this item can be obtained right after joining. The earliest availability is after Badge 02.

If you join the Magma Gang, this item can be obtained after Badge 03. During the Gang Raid Sidequest, you will get deeper access into the Alleyway and will be able to obtain the item.
Cheria

## **Backstory**

**Cheria**, the daughter of Leon and Yukimimi, was raised with Leon's frank speech and Yukimimi's independent spirit. Before her parents rode out to attack the Evil One, Cheria hid Yukimimi's wedding ring because she wanted Yukimimi to pay attention to her, but her plan backfired when Yukimimi dismissed the ring as less important than saving the world and then died in battle.

From the guilt that followed her for years thereafter Cheria determined never to tell lies again, and honed her direct speech to an edge as fine as that of her sword. While hunting for food with her peers, she perfected the art of throwing blades in order to bring down game, which she now does with consummate skill.

Though she knows her lie had nothing to do with Yukimimi's death in the future and that it was a very minor act in the scheme of things, she is still shamed by the lie and refuses to talk to the past Yukimimi about it, making this the one thing she lies about (extremely badly). Yukimimi can tell there is something Cheria doesn't want to tell her (people in the next country can tell that,) but out of respect for her daughter she does not want to pry.

## **Personal Information**

**Age:** 18

**Personality:** Direct and independent

**Class:** Lumminai Herald (Fighter Type)

**Weapons:** Sword

**Armour Class:** Fighter Armour, Stealth Armour

**Role:** Ranged ST physical DPS

**Lumminai:** ??? (Lumminus)

**Elemental Affinities:**

**Strong** against Lumminus/ Flora/ Bladus
**Weak** against Darkrai/ Pyro

**Primary Abilities:**

**Sword Throw**: Passive ability. Cheria's attacks with a sword are considered ranged damage.

**Sword Beam**: Single-target Lumminus damage.
**Laser Landscape**: Expensive AOE Lumminus damage.
**Duelist Challenge**: Physical attack. Taunts the enemy and decreases their STR.

**Party Importance:** Cheria has very high SPD and RES, high STR, and average MAG and LUC, but her MP is mediocre and her HP and DEF are low. She is a focused fighter who excels against single opponents, able to strike them for high damage cheaply and leave them unable to fight back against her. However, her AOE spells are not very strong and cost a lot of MP, and her battle-controlling debuffs are all single-target, making her good against bosses but bad at wave-clearing.

## **Story Importance**

???

See more Character Data!
Twilight Factory

## Pokémon

Note: The amount of Zygardes you can get depend on how many cells you have available. You can only get Zygarde 10% Forme and Zygarde 50% Forme until the Zygarde Quest is at Tier 7, in which you can get Zygarde Complete Form. Every Zygarde you construct is individually generated. So every time you construct a new Zygrade, it can have different natures, ivs, abilities, and shiny status. You can also deconstruct a Zygarde to get back your cells.

## Battles

### Gauntlet (Optional)

The gauntlet battles are mandatory if the player talks to Terra without obtaining at least 50 Z Cells. The battles take place in a fixed order with no healing and no chance to change Pokemon between any of the guantlet battles.

The number of battles the player have to do depends on the number of Z Cells the player has upon talking to Terra. The variations of battles also depends on how many cells you have.

 10-19
 20-29
 30-39
 40-49
 50 or above

All battles in the Gauntlet are battled on a Glitch Field in a Single Battle format.

### Anomalized Zygarde

Anomalized Zygarde is battled on a Glitch Field in a Single Battle format. This battle is optional on Lin Route.
Minor Heralds

Valyria - A pirate Herald accompanied by a Pyro Lumminai named Splaze. She despises the Grand Heralds and seeks to become one of the most infamous pirates to ever have lived.

Yukimimi - A merchant's daughter who created a commune for those who believe Heralds should not be entitled to rule based on their Lumminai alone. She is known for her impassioned words against Kanton's war.

Draeteil - A young man who never speaks of his tragic past. He defends Yukimimi and her ideals for the sake of protecting children and their families.

Shemya - An elven ruler in the mixed race kingdom of Dassau. She isn't the strongest of leaders as she rules with a kind heart, but she does however long for the day she reclaims her lands from the Dakrumi invaders who took it along with her father's life.
Dorchagii

We thought we escaped the darkness, now it falls upon us every day.

+1 con

+1 Str

+1 wis

.5 Superior Darkvision. Your darkvision has a radius of 120 feet.

.5 Brave. You have advantage on saving throws against being frightened.

1.5 Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

.5 Tool Proficiency. You gain proficiency with masons tools

Racial hatred Aberration
The Grand Heralds(4th Gen)

## The Grand Heralds (4th Generation)

Lumi - A strong young woman who was the Herald of Yurai before it was destroyed by the Dakrumi. She joins "Cross" to help gather the Grand Heralds to fight against the Dakrumi.

Lyra - Lumi's younger sister who is the Herald of Anderas Village, a cold mountainside village.

Wynn - A stubborn young woman who thinks highly of herself while looking down on the party and Lumi. She is the Herald of Greymoore Castle.

Galderath - An old man from the 2nd Generation of Heralds. He is no longer a Herald since his home was destroyed along with all of the other 2nd Gen Heralds but he remains a protector of peace.

Odewald - A man of little to no words and who shows no emotions. He has become Herald by hunting a great Lumminai who then decided he was worthy of such a position.

Kanton - The Herald of the Nordshire Military Empire, he often tries to invade any nearby regions of his dominion. While viewed as evil, he views himself as "the Just Cause for war".

Fardin - Bastion's Herald. He is known as the "Eastern Sword" because of his expertise in the desert as a swordmaster. His skills are proven to be among the best anywhere.

Gaelin - A red haired elf who had become Herald to the Tanyl Groves when his father passed. While a male, he is often viewed as being feminine and mistaken as such by other men.
The Void

**The void** is a mysterious location outside of reality and is created by Gardevoir's black hole.

## Story Events

The player first enters the void during the events in the Glass Workstation, when they are sucked into Gardevoir's black hole. They find themselves in a space-like, dimly-lit place with a maze-like structure. Instead of solid ground, they seem to be walking on stardust.

The void seems to be somehow connected to people's psyches or memories, which is why many people can be encountered here, as well as dead people. For example:

* Kiki's ghost laments that her life's goal of pursuing inner calmness and teaching mercy was meaningless in the end, since she still died and felt rage at this unfairness.
* If the player defeated Solaris' Garchomp at Pyrous Mountain, Taka's ghost appears and implores the player not to forget him.
* Corey can be seen mourning his wife's death, with Sirius standing next to him and complaining.
* Blake and Cal's past can be seen, waiting outside the house in the cold because they angered their dad.
* Cal can be seen slapping Shelly, who runs away in hurt.
* Aya's and Cain's parents can be seen fighting, before the father turns to hit Aya instead. In a subsequent scene, Cain is shown leaving his family.
* Zina Vanhanen tells the player a story about an adventurous meteor that burnt up when it reached the earth's atmosphere, but gave people hope.
* A black-haired figure clad in black and red appears for a brief moment, turning into Shade.
* Terra appears as a green-haired, younger version of herself. When the player approaches her, she explosively transforms into her regular, colourful appearance, teleports glitch obstacles in the way, and dances in circles.
* Sigmund is seen mourning his sister Elizabeth.

## Battles

PULSE Hypno is battled in a Single Battle format on Starlight Arena.

## Trivia

* If the player backtracks his steps after Luna appears near the end of the section, you can see floating letters along the path. When read backwards, they spell "It was Anna".
Reshiram & Zekrom & Kyurem Quest

## Quest Information

* Tier: Tier 6
* Level Cap: 135
* Quest Giver: Smeargletail
* Quest Location: Apophyll Cave
* Z Cell: 0

## Quest Location

Go to Apophyll Beach, then go up all the way on the left side. Go into the cave.

In the cave, go all the way up on the ground floor. Go left and go to the upper floor. Go to the upper left corner of the upper floor.

## Battles

### Partner Taka (Alternate)

Taka is the partner for the double battles in New World Helix. This partner is only available if the player is on the Zekrom Route.

### Partner Taka (Alternate)

Taka is the partner for the double battles in New World Helix. This partner is only available if the player defeats Solaris on Pyrous Mountain and on the Reshiram Route.

### Partner Zero (Alternate)

Zero is the partner for the double battles in New World Helix. This partner is only available if the player is on the Mixed Route, or on Reshiram Route but fail to beat Solaris in Pyrous Mountain.

### Anomaly Zekrom and Anomaly Reshiram

Anomaly Zekrom and Anomaly Reshiram is battled on an Icy Field in a Double Battle format. The Icy Field when destroyed becomes the New World. The battle always starts with Hail, and the player fights alongside Taka or Zero.

### Anomaly Kyurem and Multi-iterative Fusion Simulations

Anomaly Kyurem and Multi-iterative Fusion Simulations is battled in a New World in a Double Battle format. The battle always starts with Hail, and the player fights alongside Taka or Zero.

### Umbral Ace

Umbral Ace is battled in a New World in a Single Battle format.
WalkThrough

## Chapters 1-4

I. Legacy of the Past

**Leon:** Leon defeats his first Lumminai and takes on a simple mission to clear a nearby cave system of some intrepid bandits. The situation that awaits him in the caves is not quite what he had thought.

**Lucia:** Lucia defeats her first Lumminai and embarks on an expedition to discover the source of a taint in the local aqueducts. The cause is not at all what she had imagined it might be.

II. From the Ashes

**Leon:** Leon finds a guide through a dangerous cave.

**Lucia:** Lucia encounters a young plains girl in trouble.

III. Into the West

IV. Unlikely Allies

## Chapters 5-8

V. Symbiosis

VI. When the Curtain Falls

VII. Deep Wounds

VIII. Live to Fight Another Day

## Chapters 9-12

IX. Liberation of Valkier's Pass

X. Family Reunion

XI. Loss of a Great Friend

XII. Rise of the Dakrumi Empire

## Chapters 13-16

XIII. An Oath to the 4th Generation

XIV. Taking Back a Sacred Place

XV. Reconstructing the Beacon

XVI. A New View on Life

## Chapters 17-20

XVII. Pushing Forward

XVIII. A Spirit's Wish

XIX. Friendship in Dark Times

XX. Taking Back What is Ours!

## Chapters 21-24

XXI. On the Frontier

XXII. Without a Just Cause

XXIII. The Ruken Sachi

XXIV. Alt-Cross' Schemes

## Chapters 25-28

XXV. Raid on the Dakrumi Lab

XXVI. Discovery of a Third Rift

XXVII. From the Future

XXVIII. Choosing Sides

## Chapters 29-34

XXIX. Another Bout with Death

XXX. The Evil One Has Many Faces

XXXI. A Short Lived Victory

XXXII. Siege Defense of the Beacon

XXXIII. Time to End This!

XXXIV. Finale - Shaping the World

Back to the database.
Children of the Future

Lianna - Daughter of two heroes, she was able to get her own Lumminai through inheritance. One of the potential children of the Protagonist and Lumi or Fardin.

Ellie - A half elf girl who doesn't fit in anywhere because of this. Potential child of Lucia and Gaelin. Can be romanced by Leon.

Rett - A young elusive fighter with great skill in stealthy actions. His Bladus Lumminai also assists in quick cut-downs on any enemy. Potential child of the Protagonist and Wynn or Gunther.

Zilem - A twin child who has a saddened view on the world after the massacre of his parents. While he is this way, he tries to make others smile by pretending his own happiness. Potential child of the Protagonist and Draeteil or Yukimimi. May also become child of Draeteil and Yukimimi if no player relation with them exists.

Milas - A twin child who is filled with a secret vendetta. He will hide his emotions in public, but he doesn't care who is affected by his open-minded thoughts. He only cares for his brother, Zilem. Potential child of the Protagonist and Draeteil or Yukimimi. May also become child of Draeteil and Yukimimi if no player relation with them exists.
Side Characters

Maxim - A hunter from Tonore who suffers a tragic loss thanks to Alt-Cross and swears revenge.

Eleika - A knight in the Border Guard for Castle Greymoore's outlying village.

Catherine - A 10 year old girl who's the last surviving member of the Ashii grassland tribe.

Esra - A 7 year old farm girl who's taken care of her Ranch all alone.

Miranda

Raivey

Asunalie - A young woman who's younger sister was kidnapped and she seeks retribution in any way.

Bungee - The leader of his small group of fighters from a nomadic region known as Yunkari, named after a white Lilly type of flower that blooms in the savannas.

Lukas - A strong nomadic fighter who is reckless and unintentionally endangers others during his brawls. Often getting into serious trouble.

Tyrella - An engineer girl travelling with Bungee's recruits. She makes gadgets for the group to use in various situations (lifts, bridges, smoke bombs to escape with, etc.)

Deru - A savannah tribe boy who is skilled with a boomerang type weapon.

Ekito - Wandering old man who has great wisdom of the past. He roams the lands offering to sell history teachings to the Herald's group.

Lori - One of the few remaining of the Bastikin race (beast like humanoids) left in Oricai.

Mani

Drifty - A Dojo owning swordsman who is willing to teach only the best. He's known for sending his disciples on extreme tests of their skills.
Shemya

## **Backstory**

An elven ruler in the mixed race kingdom of Dassau. Her gentle heart softens the effectiveness of her rule, but she is well-loved by her people. She longs to reclaim her lands from the Dakrumi invaders, who stole it by slaying her father.

## **Personal Information**

**Age:** 33

**Personality:** Gentle and sensitive

**Class:** Lumminai Herald (Mage Type)

**Weapons:** Spear

**Armour Class:** Stealth Armour

**Role:** Physical fighter, evades to survive, added status effects

**Lumminai:** ??? (Kokotus)

**Elemental Affinities:**

**Strong** against Kokotus/Fae/Psychek
**Weak** against Pyro

**Primary Abilities:**

**Royal Command**: Marks an enemy, causing them to deal reduced damage to Shemya and Shemya to deal bonus damage to them.
**Rainbow Strike**: Physical attack with a chance of causing multiple status effects.
**Noble Sacrifice**: Sacrifices Shemya's life to restore the party to fighting shape.
**Royal Devotion**: Casts Auto-Life and Berserk on Shemya.

**Party Importance:** Shemya has excellent LUC, high MP and SPD, good STR and RES, and low HP, MAG, and DEF. Despite her sweet demeanor, Shemya has resolved to take the fight into her own hands, and she's not slacking off in doing so. Striking powerfully with her heirloom spear, Shemya can quickly and effectively deal a lot of damage to those standing in her way. However, her resolution to finish this war as quickly as possible applies in combat as well; Shemya has glass defenses and can easily fall when focused by the enemy team. She'll evade a few hits, but when her luck runs out, she'll go down in flames.

## **Story Importance**

???

See more Character Data!
Not Truly For Children

**Not Truly For Children** is a group of areas that appears in the Jirachi quest in postgame.

## Battles

### Anomaly Jirachi

Anomaly Jirachi is battled on a Psychic Terrain in a Single Battle format.

### Umbral Euphie

Euphie is battled on a Psychic Terrain in a Single Battle format.

### Partner Euphie

Euphie is the partner for the Orphanage gauntlet.

### Anna and Noel

Anna and Noel are battled on a Psychic Terrain in a Double Battle format. The player fights alongside Euphie.

### Laura and Charlotte

Laura and Charlotte are battled on a Psychic Terrain in a Double Battle format. The player fights alongside Euphie.

### Mordant Urchin Lin and Her Antics

Mordant Urchin Lin and Her Antics is battled on the Psychic Terrain, in a Double Battle format. The player fights alongside Euphie.
TheGreatCrusade Wikia

<hero description="The Dawn of the Imperium has started, Terra has been unified and the forces of the Legions Astartes stand ready to march. Vast armies of super-engineered warriors march to battle and the Characters take their place within the vast war-machine that stands ready to bring the galaxy to heel." imagename="" cropposition=""></hero>

## Welcome to the The Great Crusade

The Dawn of the Imperium has started, Terra has been unified and the forces of the Legions Astartes stand ready to march. Vast armies of super-engineered warriors march to battle and the Characters take their place within the vast war-machine that stands ready to bring the galaxy to heel.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Teknite Ridge

Map description:

**Teknite Ridge** is a location that is accessed from Tourmaline Desert or Beryl Ward.

## Overview

Teknite Ridge can be accessed once the player has the ability to reach Tourmaline Desert. The area is accessed via Teknite Cave which can be entered at the most northwestern point of Tourmaline Desert.

If the player has him with them Taka can join them in this area. Taka has a lot of unique dialogue here, adding to the experience of exploring the dungeon. He can be very helpful for healing the player and speeding up the changing of fields by making all fights double battles.

## Sidequests and Special Encounters

### Larvesta Special Encounter

*More Information: Larvesta Special Encounter*
Larvesta has the Egg Move Morning Sun in its moveset.

### Jangmo-o Special Encounter

*More Information: Jangmo-o Special Encounter*
Jangmo-o has the Egg Move Counter in its moveset.

### Rowlet Special Encounter

*More Information: Rowlet Special Encounter*
The Rowlet has these Egg Moves in its moveset: Confuse Ray and Baton Pass.

## Trivia

* Teknite Ridge is named after tektite, a form of dark natural glass that is created by meteor impacts. This "meteor glass" is formed when the meteor impact on land hurls debris through the air and melts it while in the air.
Word Terminology

### D.

**Dragonarii** - A word referring to one of Sinn's earliest projects called "The Knight Walkers". This is the hidden passcode to his Cheat Stash that is found inside of TOTL.

### G.

**Gatherer Tasks** - A term given to common material gathering guild tasks. These quests are often issued by clients involved in trading across Oricai or just someone looking for an ingredient they need for their next big breakthrough. While these aren't as rewarding in terms of experience or currency, they are the only tasks that will reward you with rare crafting materials based on the difficulty of the task the client issues.

### H.

**Hunter Tasks** - A term given to common hunting guild tasks. These are the lesser quests that will often involve hunting a small number of a certain creature that would be causing problems for the client. These are also the most common among the militaristic factions across Oricai and seen far more in Drahkin lands than that of Elven for example.

### L.

**Legacy Tasks** - A term given to the strongest of guild tasks that are available at the Guild Hall and its representatives. Legacy contracts are determined by their difficulty and most of them involve fighting elite enemies or completing a series of challenging puzzles. But the rewards are far greater than common contracts to match the difficulty of these quests.

### N.

**Nation Tasks** - A term given to a special type of guild task that can only be completed once. These events are world changing ones that can be done in a number of ways with your actions directly effecting the outcome. Sometimes these can be done from as many as 3 different angles (3 different parties involved in it) and you'll get to choose how the quest turns out based on which side you choose to influence. These quests don't give rewards in the way the others do, but instead reward you with skills, allies, Lumminai, or even other classes depending on the outcome of the event.
Critical Chart System

*"Death is a fell woman of much mystery. She walks through life bearing nought but a single key, and not even I know what door she waits to open."*

## Mechanic

The Critical Chart System was initially implemented in my earlier 40K games in order to simulate reality more effectively. It worked in that Wounds were no longer a Mechanic and that whenever damage was applied, it would be taken straight to the Critical Damage Chart. Once the effect had been applied, the Critical Damage would be reset back to 0 and so on.

However, in this Great Crusade Game we are using normal Wounds rules, though they start with half. This is to try and preserver some realism within the Game Mechanics while also allowing for acts of heroism and general awesomeness. The rules above are mentioned as an alternate system for those of you who wish a harder and/or more brutal setting.

*Example: Lysha ducks underneath a hail of fire, avoiding the majority of the shells but wincing in pain as the last autogun round tore through armour and flesh. Rolling the damage dice, after deducting Armour and Toughness, Lysha suffers 4 Wounds. The Player then consults the Chart and looks up the 4 Result on the Impact (Arm) Chart. After applying the effects, Lysha once more returns to a 0 on the Critical Damage.*
Igorek Yanovich Karzhov

*"In Times Of Conflict You Shall Fight"*
*"In Times Of Peace You Shall Stand Guard"*
*"For There Is But War With The Pain It Brings"*
*"And Only In Death Does Your Duty End"*

## Origins

When he was very young as his father mortally wounded his mother and was then killed by his mentor. He was born shortly before her death. The mentor took him to be raised by his aunt and uncle, he lived with them until he was 14. At 14 his uncle and aunt were killed by the forces of the Ethnarch of the Caucasus Wastes. Taken into slavery by him where he learned to treat wounds through experience and the help of an older slave. Saved by the legions when they fought to tear down the Ethnarch's kingdom. In awe of these splendid warriors he aspired to join their ranks becoming part of the XVI legion and entering into the Apothecarion.

## Current Events

The XVIth Legion readies itself for a mass assault against the Gene Cultists of Terra's Moon. Their first test as a legion a time for tempering and the forging of their own identity.