recursal/Fanatic-Fandom huggingface dataset:
The Tends

Trolipedes can suffer from a degenerative disease called The Tends. While it doesn't effect muscles or shell, it directly affects the brain. It's similar to dementia, but it seems to stop after a certain point, leaving the Trolipede with the thought process and logic of a human child. The cause seems to be of a prion, but nobody is sure where it's origins are from, and it is extremely hard to detect the prion before symptoms begin to show. The disease, while not infectious, is heavily studied by scientists. The prion doesn't leave even after it stops advancing, and any attempts of recovery without removing the prion doesn't work. In fact, nobody is sure how to get rid of the prion.

Those who have been affected by The Tends are generally frowned upon by Trolipedes and many refer to them as disgraces, as they don't react or think the same as others of their kind, even as adults. While not as logical, Trolipedes affected by it seem to have a heightened creative process and tend to be skeptical.

The Zanlosian leader of Untorr, Kanselt, had this to say on the matter, "While yes, the disease is highly degenerative, it is not easily spread nor is it often found. Yes, we are working to try and resolve the issue with scientists across the globe, but no, we do not condemn them. I understand that you are worried that your child may grow up to be a 'dunce', is that it? Yes, something inferior and 'stupid'. Do not hate anyone for having it. It is a disease. It is as though you are frowning upon someone who had their legs amputated. Yes, they are disabled. No, they are not inferior. Now, now, please excuse me, I need to see the reports on the Alteor Academy's most recent research."
Poworb

A poworb is a honey colored gelatinous orb, possibly a relative of blorbs. Unlike blorbs, they do not float around in the sky but rather roll around in plains in groups. Poworbs are also less likely to burst upon running into things. The viscous goop encased in the poworb's body has a powerful energy pulsating through it. Poworb farmers raise many of these gelatinous orbs because they can be used as a source of energy for homes. This energy can be used to power lights, generators, appliances, and other things. The poworb is placed in a circular table with a hole in the center big enough so it can roll around. There are plates at the bottom of this hole which gather energy from the poworb and send it to the bottom of the table, also known as a power table, where there are a few holes. A type of pump is attached to one of these holes and then, through a large hose-like cable, is attached at the other end to whatever requires the energy such as a lamp. The poworb, table, and cables come in varying sizes depending on what the household or whoever is using it requires.

There aren't many who find the practice of using poworbs for energy cruel because most do not believe that the poworbs are even conscious creatures. There are some, however, who dislike the practice of taking a poworb out of its natural habitat and trapping it in the power tables. They believe the poworbs are conscious and need to be free to roll around in the plains as they wish to do. These people usually don't use poworbs.

The insides of a poworb are dangerous to touch with bare hands. Touching the golden goo can send waves of energy through a person's body. The energy is powerful enough that it can knock a person out or even kill them by destroying their insides. This is why the poworbs are kept alive. It is simply the safer way.

Powexxic Corp. are a large poworb distributor in Taurica. They manufacture poworb tables and connector cables, and distribute poworbs which they purchase wholesale from poworb ranchers.
Tanrok

Tanrok are wyvern like beings that live in dark caves of Asoumiranz and Cirues, such as the Untorr Caverns. They are grey with yellow, gleaming eyes and a whiplike tail that has a poison barb at the end. They hang from stalactites by their feet and watch bypassers quietly. Tanrok will screech and snap at those who approach them.

The venom from their barbed tail is a crucial ingredient in Plodosil, a medical potion used for curing an inflamed pongbat.
Parabloom

Parablooms are large birds that live in the mountains and hilly areas of the colder regions of Taurica and north of that. They have long thin necks and legs, making them pretty tall. Some can even grow to be 9 ft tall. They have long pointy white beaks which have black tips at the end. These long beaks are used to capture the small critters that hide in the rocks and bushes of the cold mountains as well as pick at berries and seeds from said bushes. They have soft, dark grey and white feathers which cover their entire body which provides a good amount of warmth. They also have long tails with their feathers spread out in a fan-like way.

Parablooms are mostly flightless birds. Rather than two wings as many birds have, they have a single appendage that goes around their torso which acts as a single wing/parachute. They can hop into the air and glide around by extending this appendage away from their body and floating slowly. This is useful for when they need to get to lower parts of the mountain or hills or get over large gaps without hurting themselves. To get up higher, they can simply flap the 'wing' a few times in order to gain some height and then use their long tails to guide them in the direction they wish to go. They may have to flap once or twice on their way over so they land properly. Parablooms normally live in groups of three or four which consists of two parents and one or two offspring. The young parablooms will eventually leave their group to find their own mate and eventually create their own offspring to continue the sequence.

The parablooms were once prized for their soft, warm feathers and were almost hunted to near extinction. Some laws were made which banned the hunting of parablooms. Many years later, they are still endangered but are slowly regaining their population. Hunting them is still restricted, however.

Parablooms have a legendary rivalry with bampits. The creatures often fight when meeting each other, and there are folk tales in Taurica about their epic enmity.
The Land With A Silly Name

The Land With A Silly Name is a country to the West of the Republic of Mustsid. It contains just one dwelling, a very large manor. The manor is home to hundreds of people, the entire population of the country, save for the guy who lives out in the garden. The country was once part of Mustsid, but since the area lay outside of the Great Wall, Mustsid disowned it. Silly Namites are known for being an eccentric and colourful bunch.
Ninja Forts

Ninja Forts are structures which can be found all over Asoumiranz. There are heavily fortified ones in forests, deserts, and in the mountains; There are also Ninja Forts in cities, but these are more secretive, typically in the basements of buildings, inside Paperwork Labyrinths, in sewers, or, more uncommonly, on high up, unlisted floors of skyscrapers. Ninja Forts generally only have one main entrance, which is designed to be easily defended. They also have a number of secret exits. Ninja Organisations may own one or more Forts, depending on how prestigious they are. Ninja Organisations take on commissions from other groups who need their services. Clients include Governments, criminals, religious institutions, companies, clondocks, as well as wealthy, private people.
Slantipedes

Slantipedes are large arthropods who live in central Taurica. They are the (non-sentient) evolutionary cousins to Trolipedes. Slantipedes are thinner and longer than Trolipedes. They have more brute strength too, but much less manually dexterous. They hunt in packs and can be quite cunning creatures, observing their environment and communicating strategies with each other via a series of clicking noises. While some very basic tool use has been observed in them, such as picking up large stones with their mandibles and using them as hammers to open up hard shelled nuts and animal's skulls, they're nowhere even close to their Trolipede cousin's mastery of machines. They dig long burrows into hillsides where they sleep during the heat of the hot summer days, and the cold nights of winter.

Slantipedes can be dangerous to people (though they will generally not bother attacking Trolipedes).
Rain Stone

A rain stone is a rare magical stone which causes frequent clouds and rain in the area around itself. Rain stones also cancel out a powerful evil auras' effect of turning nearby water to blood. Thusly, evil beings can mask their presence by carrying a rain stone. The paranoid therefore see unseasonable rains as a possible sign of a sneaky evil brewing in the area.
Nidsk

**Nidsk** is a country located in the continent of Asoumiranz. It is to the south of the country of Djornt, and juts out into the Colagic ocean. It is best known for its Candy Horse and Sheep exports, but has many interesting geographical features as well.

## Cities

### Nantuk

Nantuk is the capital of Nidsk, and is located near the Horse farms and marshmallow fields. It is accesible via entrance to Nidsk from the north.

### Milkburg, Buttersworth, and Creamington

The cities of Milkburg, Buttersworth, and Creamington are located in the middle of Nidsk, and mainly produce dairy products, such as cheese and milk. These dairy products also are used as food for Candy Sheep and Candy Horses, to make their candy sweeter.

### Seasprain

Seasprain is a port town bordering the Colagic ocean. Most of Nidsk's trade in centered around here.

## Geographic features

Nidsk is home to many different landmasses, waterways, and milkways. Some of theses include the Isica River, which flows toward the Colagic ocean, and the Nidsk Plains, which are located south of its capital. Just outside of Nidsk, across the border to Djornt, is Mount Isica, which is the source of the Isica River. Another interesting feature of Nidsk are the strange Marshmallow fields, which seem like something right out of Sprinkleland. These fields naturally have marshmallows growing on them.

Nidsk is home to a healthy milk-cycle, causing milk rain, cream rain, butter snow, and icecreamnadoes to be common in the country. As a result, butter swamps, milk lakes, cream pools and icecream corridors dot the landscape. There are many dedicated dairy collection plants in Nidsk, which thrive off of these dairy based weather events.

## Horse and Sheep farms

A large area of Nidsk's land mass is dedicated to raising Candy Horses and Sheep, rare delicacies that other countries pay high prices to get. These animals supply regular and cotton candy throughout Nidsk and surrounding countries.
Scrion

A scrion, sometimes called a scripion, is a monster found in the Divide. A scrion's body is made up of several chunky polygons and flat panels, which float together in a swarm. Unlike many divernal creatures, scrions are not red. The panels of its body alternate colours between grey and yellow. When a panel is yellow, it hurts anything that touches it. If it is grey, an attack to that panel will cause damage to the scrion. Another way to weaken a scrion is to put a physical barrier between its head and its other parts. Any panel or polygon which is separated from its head for too long will die. Scrions are actually a strange type of spirit being.
Spinoose

The spinoose is an animal with a large, blubbery body, and a long thing neck and long thin beak. It drifts around, poking its long beak into the leaves of sea trees, searching for things to eat.

Spinoose are harmless to humans.

Spinoose blubber is used as a mechanical lubricant, and can also be used in cooking. It's also an ingredient in some potions.

1. ↑ http://drawception.com/forums/offtopic/19165/other-world/?page=19
Salt Mountain

Salt Mountain is a gigantic mountain of salt located in Southern Taurica. Next to it is the slightly smaller Pepper Mountain. The two great mounds of condiments reside in a vast, sizzling hot plain. The plain is called Azzeruki, but colloquially, it is generally known as "The Frying Pan".

Salt Mountain is inhabited by tasty creatures such as the Bacon Birds, Salamiguanas, Sausage Ferrets, Meaty Mammoths, Olive Beetles, and Scrambled Egg Monsters. Normal plants cannot stand the extremely salty conditions, but a special group of plants known as Cheesy Cactuses have evolved to withstand the high salt content of the mountain. If one can get past the nasty spines, Cheesy Cactuses are delicious. Their outer skin is like a hard cheese, and on the inside they have a soft, creamy cheese-like substance. Cheesy Cacti come in many different species, ranging from very small to enormous. Connoisseurs like to pick over the mountain's many delicacies, and the more gluttonous have even been known to die from salt overdose.

Salt Mountain has other dangers too, including saltslides (the salty version of a landslide), stampeding Meaty Mammoths, and the deadly full-grown Scrambled Egg Monsters (younger ones are fairly harmless).

People hiking on the mountain also need to be wary of bringing plenty of water with them, lest they become dehydrated!
Tlatnirs

Tzzati will sometimes travel/fall into the Divide, usually out of a belief that it will lead them to a large light or fire. The Tzzati in the Divide are known as Tlatnirs. Tlatnirs are largely different from the Tzzati, besides their love of bright things and small intelligence. Tlatnirs are larger, more dangerous, and have no need for fire trinkets, as they develop the ability to use fire on their own. They also have rock-like spikes on their head or back, depending on how many they grow, as well as sharper claws and more teeth. Tlatnirs are usually found in larger groups than normal Tzzati, considering the dangers of the Divide, and will often hold competitions to be the leader of the group, usually fatally injuring or killing the loser in the process. Sometimes there is a chance of a Tlatnir to gain the ability to use blue fire, which will usually automatically make them leader of the group.
Temporium

Temporium is an element which gives off pulses of energy at short, precise intervals. It has the chemical symbol Tm and atomic number 102. In pure form, it is grey with a slight purple sheen.

Interestingly, the energy pulses it emits are perfectly synchronised, seemingly with every other temporium atom in existence. Temporium draws in any energy from its surroundings and re-emits it as its characteristic energy pulse.

It is used by the Vistem to create their most precise clocks. Temporium clocks have also been adopted by scientists of other races who are in need of very precise timing.

Temporium is quite a rare element. It is smelted from the mineral ore Chronite.
Meadow Mole

Meadow moles are a very interesting species. The queen mole is a brown furry animal which digs underground, tilling the soil. The Queen has little holes in her sides where she keeps the worker moles. The worker moles are tiny and have wings. These workers fly around collecting nectar from flowers. They feed nectar to themselves, and the baby meadow moles which live inside the queen. Between the soil tilling and pollinating, a queen meadow mole and her workers help meadows of flowers to flourish. A desert can be turned into a meadow within a decade or so, just by introducing a few flowers and a meadow mole queen.
Tarrivik

Tarrivik, as their name suggests, are tar monsters. Their 'brain' is located in the skull of an animal that has fallen into the pit. It is moreso a basic nervous system. It's been determined that the basic nervous system is as a result of an advanced form of bacteria that's colonies can form an existence. To support all of the bacteria, the being needs to devour living matter. This normally tends to be humans.

These animals are exclusive to Hak-to-vora, Cirues.
Tribepop

Tribepop is a genre of music in Otherworld which originated from Taurican tribes and spread to other parts of the world. The instruments used in tribepop usually consist of hand drums, tone balls, nitol bells, puff flutes, and stringuils. Tribepop is one of the oldest forms of music. It has become less popular in recent centuries. Tribes still practice tribepop and will sometimes hold small concerts in towns and cities where a few might come to listen to the tribe's tunes.
Bakaess

Bakaess are strange creatures that look similar to a ghost bat and a leathery head. Their neck and lower has fur which is generally well kempt and groomed, and their snout is slightly longer. Their eyes are slit and can see very well, but do not work well in light. For that reason, they're nocturnal. They're very large, most being the size for a human, and can easily snap up a meal when hungry. Luckily, they prefer plants over meat, so most people don't have to fear them. If there aren't any fruit, berries, or roots in the area, they will hunt most small creatures gladly.
Swapitronium

Swapitronium are a special class of spirit molecules. Various types of swapitronium are created by certain living organisms and spirits, and this is the only way swapitronium can be produced. A few milliseconds after being created, a swapitonium molecule will spontaneously swap places with a random atom somewhere in the otherverse. Which element is traded places with will depend on the configuration of the swapitronium. Many elements do not have a known swapitronium counterpart, and it may be that such kinds of swapitronium are not even possible.

During the swap, the swapitronium will disintegrate, so it will not continue to swap once it reaches its new destination. In fact, it's the energy created by the breaking apart of the molecule which allows the swap to occur in the first place. Since atoms of all kinds far outnumber the molecules of swapitronium molecules in the otherverse, the decaying effect swapitronium has on all objects made from those elements is fairly negligible. Most swapped atoms will naturally come from the cores of stars and planets, where all types of atoms are most commonly found.

A swapitronium molecule is generally named for the type of element it is able to summon, for example, iron swapitronium and chocolate swapitronium.

Swapitronium molecules are used for a wide variety of purposes, by a wide variety of organisms. Swapitronium is a vital component in many spells cast by wizards and spirit beings. For example, some wizards can summon swords or other weapons straight into their hands by arranging metal swapitronium into the shape of the desired weapon.

Iron stalks are plants which have been bred to grow ingots of iron, and they are farmed extensively.

Copperdons are small animals which grow a hard copper shell by producing copper swapitronium.

The Gold Wizards of Lorci have masted gold swapitronium, which allowed them to create a large bounty of gold without mining a single bit of ore.
The Dolques

The Dolques is a monstrous beast mentioned in the Tale of Rhashtar. Different individuals have different ideas on what the Dolques may have been. Most depictions show it as being a ten headed beast. Some show it as a ten headed steel dragon while others show it as a beast with ten heads, each head being a different animal. The theory is the Dolques was a demon that took the form of this beast.
Natq Wild Dog

Natq wild dogs are pack hunters found on the island of Natq. They are expert climbers, allowing them to navigate the Great and Difficult Cliffs of Natq. They live in diverse habitats, hunting in the forests, plains and crags of the island. They are very rarely found in lower Natq, the area where human settlements lie. They prey on Natquan herbivores such as the ramp turtle and the common snorlp, and are preyed upon by Noodle Dragons. Their fur can be black, brown, grey or white, and feature swirling patterns which appear as glowing blue in the dark. Males have thick bushy manes around their necks.
Mammowolves

Mammowolves are large canines that can be found in both Taurica and Asoumiranz. They are found in the northern regions of both continents. Mammowolves can grow taller than the average horse. They sometimes hunt in packs of three though it is common for them to be alone too. They usually hunt larger animals such as fluffels and mulmores. They may be dangerous to run into although they don't attack unless provoked.

Mammodogs are the domesticated version of the mammowolves. They are more horse-sized and are usually bred to be guard dogs for herds of livestock. They are also ridable. They are easier to train than thundertails and have the advantage of being able to endure harsh winters thanks to their thick winter coats. Mammodogs in the past were sometimes trained to help their owners fight in wars. Those dogs were faster and more dangerous and sometimes turned on their own. Due to the dangers of using mammodogs, most countries have stopped using them for wars.
Skeckles

Skeckles are the currency of Trod and Untorr. They are spiky brown lumps of minerals with symbols burnt into them. Skeckle spikes are rounded so as not to be painful to the touch, but if stood on with barefeet, they can be extremely painful. "Skeckle luck" refers to a situation where something unpleasant (metaphor for the pain of standing on a skeckle) alerts you to the presence of something good (metaphor for finding a skeckle).
The Otherworld Express

The Otherworld Express is an organization of package couriers operating across Otherworld. Couriers are hired to deliver packages to areas too remote or extreme for the normal postal service to reach, or whn the parcel is of a particularly sensitive nature. Because of the harsh environments they must traverse, couriers must be hardy, agile, and resourceful. They are known for their extreme diligence in fulfilling their duties, and will continue until a job is complete, even if it takes years.
The Otherverse

Otherworld resides in a universe called by its inhabitants the "Otherverse", The Otherverse is just over 1.2 million light years across. However, it doesn't have an "edge" as such. Space continually loops around. For example, if you were to shine a very accurate laser into space, so long as it wasn't blocked by any objects along the way, the light would eventually come back to where it started - in about 1.2 million years. Because light has a finite speed, looking into space allows an observer to see objects as they were in the past. In principle, if one were to build a telescope powerful enough, it would be quite possible to observe ones own approximately planet 1.2 million years in the past.

## Big Haze

It's also possible to look back to the apparent birth of the Otherverse. It can be seen about 10 billion light years away. At this time, the universe just seemed to be a big, homogeneous, misty haze, and it has been called The Haze at the Beginning of the Universe. The Haze is opaque, so if anything existed before it, it cannot be observed. Otherverse has stable portals to another universe, called Anotherverse, which float freely in space. While no living being has been through the portals, spirit beings have, and have made contact with a civilisation living there. According to the reports made by spirits, Anotherverse is only around 89,000 light years across, and seems to have its beginning in a "Big Haze" as well.
Mog

Mogs are creatures that live in Mysseru, often domesticated by tribes that live there.

Mogs have a small life cycle, the first stage in the life cycle is the egg, the eggs are transparent and inside are small embryos, if the embryo is red, the Mog hatched from it will be a male, and if the embryo is blue, the Mog will be a female. The second stage of the life cycle is a small fish, these fish are known to move very fast, they also do not require a lot of water to survive, even the shallowest of streams will have an adequate amount of water. The third and final stage of the life cycle is when the Mog grows legs, the mogs body in this stage resemble that of its body in the second stage, but with an enlarged, longer tail and a small neck, resembling a lizard. Mogs are herbivores and eat almost every plant in Mysseru. Mogs are capable of shooting fireballs out of their mouths in the third stage of their life cycle, mogs are very loyal to their owners and will use these fireballs to protect its owner.

Because of the mogs pyro kinetic powers, the mog is often used to create small fires and cook food.
Telegramatic Hypno Disk

Telegramatic Hypno Disks are spinning wheels which emit a special psychoinfectious aura. Hypno Disks have the power to affect the minds of living organisms who stare into them. They have a wide range of applications, ranging from benign and useful, to more sinister. They can be used to change a person's personality, and are often used in therapy to treat psychological disorders. They can also improve learning ability, or even be directly encoded with information, which is psychoinfectiously inserted into the subject's mind. On the darker end of the spectrum, Hypno Disks can be used to wipe people's memories, drive them insane, or brainwash them. Because of these uses, production and sale of Hypno Disks is tightly controlled, but there is of course a black market which deals in them regardless.
Miran

Miran, also known as "Shining City", is the capital of Felure. There is a large volcano towering over the city. Back when Felure was no more than a Djornti province, this volcano first erupted, shooting white-hot balls of stickmanium- a metal named by Sir Sigmund Stickman- that exploded into glitter on contact out of its many craters. This was the last battle that made Felure what it is today, so every year, on Shermantur 18th, the Miran volcano showers stickmanium and glitter is showered onto the streets, making the whole place shine brightly- which also attracts Land Fluffels. Felure Day also combines with the Festival of Fluffels for this exact reason, where lollipops and only lollipops are eaten and domestic Fluffels and wild Fluffels meet.
Trimon

The Trimon is a beast found deep in a cave system in Taurica called the Monstrous Depths. It has a round purple body with four large tentacles that make it look like a star. In the center of its body is a huge eye which remains closed most of the time. The Trimon levitates whether it is awake, asleep, or unconscious. It actually remains asleep until someone enters the room it can be found in. Once someone enters the room, the Trimon's eye will then open wide. If one stares into the beast's eye for long enough, they will go into a trance where they are temporarily thrown into a strange dimension.

In this dimension, they will be put through trials. These trials can range from trying to balance an egg on their head without breaking it to running to a finish line while being chased by lava. If the person dies during the trials, they do not actually die. Rather, their lives are 'reset' and they must try to complete the trial again. There are always five trials and they are all random in their difficulty. The first trial could be the hardest while the last may be the easiest, or they could all be extremely difficult or easy tasks. If the individual doing the trials fails a total of ten times, then the Trimon will close its eye and will not open it again for that individual.

Some ancient tribes of Taurica would send potential leaders to the Monstrous Depths in order to find who is the most suitable to lead them. Those who do the best in the trials were often chosen for leadership of the tribe. Some still try to get to the Trimon to see if they can complete the trials it has for them. In the present day, the Trimon's trials are taken to prove one's self worth, mental strength, or perhaps for something to brag about.
Tayyari

Tayyari are large seabirds who are commonly found living on beaches. They often land on ships occasionally, sometimes land on them rarely, and occasionally land on them sometimes. They often leave fish on the ships as well. Some people believe they give gifts to those who help them, but they're actually just forgetful. Tayyari are commonly white with red streaks on their head, the ends of their wings, and the ends of their tails. They are edible, although the meat is a bit hard to chew. They also have landed on people's heads multiple times, if they're not shooed, they'll just contently sit there. Some people keep them as pets, but it takes about one to two months for them to register that you're their owner.
Skin Possums

Skin Possums are small, possum-like creatures. Skin Possums live in the forests of Korrick, and a few other places. They are tree dwelling mammals with bald skin all over. They have opposable thumbs, allowing them to easily swing between the branches of trees, and even use some very rudimentary tools.

Genetic testing at the Academy of Nature has shown that they are the human race's closest living evolutionary relative. A savannah dwelling species dubbed "Possum Man" is considered the "missing link" between ancient skin possums and humans, but these Possum Men have since gone extinct and are only known from fossils.

The existence of possum men was recorded in the ancient history texts of Zansk, a Korrickian city. They were described by the great biologist Nero as having "A hunched posture, prehensile tail, and two eyes facing forward on their heads. Standing about four feet tall, they also have very long legs and look much like Skin Possums except for the height and flattened snout."
Troke

Trokes, the mythological creatures talked about in the Tale of Rhashtar, were thought to be very tall creatures. In the Tale of Rhashtar, they are mentioned being "tall as the tallest tree and strong as the strongest boulder". They are depicted as being blue skinned with darker blue stripes on their arms and legs. They had long white hair that would grow to the backs of their knees.

Legends say the Trokes fed on Lumpen Pears and dragons. They would catch dragons in nets, slay them, and have a feast with the rest of the city.

The citizens of Rhashtar were very isolated from the rest of the world below. They had a very negative view of the humans that lived beneath their feet and hoped to never come in contact with them.
Spigglefrog

Spigglefrogs are small magical amphibians which roam the world, usually in fields, forests and swamps. They are no larger than a regular frog and don't look much different to one, but they do sometimes wear items of clothing, generally pointy hats, cloaks or walking sticks, which can help to distinguish them. Some people consider them to be a type of wizard, but they reject that label. They are almost always loners, not wanting to associate closely with others. They are certainly not evil, and will reluctantly use their powers to help anyone in dire need, if they happen across them. They are not interested in material goods at all, and if you attempt to bribe a spigglefrog or give one a gift, it will refuse, although they may accept some food items. They are capable of sealing evil spirits and demons they come across using the Swamp Seal and Bayou Seal, both a spigglefrog speciality.

One power spigglefrogs have are the ability to produce bubbles of varying size. These bubbles are stronger than regular bubbles, needing a lot more force in order to pop. Spigglefrogs use these as temporary traps for predators or enemies so they can get away safely. They can also throw the bubbles at difficult to reach items. The bubbles will retrieve the items and bring them back to the spigglefrog. They can also use this method in reverse to send stuff to other people but it's a bit tricky since the bubble can get popped by something if it hits them strongly enough. The bubbles are able to navigate around obstacles to prevent from being popped.

## Evolution

Spigglefrogs are evolutionary cousins of Hiddledriks, another type of magical sentient amphibian.

## Relationship with Hiddledriks

It is common for Hiddledriks and Spigglefrogs to form rivalries with one another if they happen to come across each other. They will challenge each other to a duel to see whose magic can defeat the other. The winner of the duel will then get to tell the loser to do something for them, such as fetch them a trinket or give them a back massage. Sometimes the rivals will form a bond with one another after the duel is over and will be willing to help the other when they are in need.
Photochrome Industry

Unlike Asoumiranz, Taurica has a thriving movie industry. Movies are recorded with Photochromes, a type of camera, and are stored on Chromic chips. Movies themselves are also referred to as Photochromes. Chromic Chips are placed into a Chromatic Reflectron, usually simply called a Reflectro. The Reflectro beams a series of images from the chip. Sound is stored in a separate medium. Movies are in full colour, but it wasn't always so.

In the past, films were recorded on the Photogyn. The Photogyn produced films that were rendered with a purple tone, due to the Gynomat Screen technology they used. Photochromes incorporate Hybomat and Cyomat technology to produce a full colour image.

It is very common for novelists and graphic novelists to go on to direct or co-direct Photochrome adaptations of their own works.

## Photochrome Culture

The traditional Photochrome food is popped clorns and Zana tea. Humans generally love Photochrome, but Trolipedes prefer Holochrome. Holochrome tends to make humans very sick. Sea Cats and Rock Cats are unable to enjoy Photochrome like a human because their eyes and brains are structured differently. The Sea Cat novelist and intellectual Trentch Morgain is quoted as saying "To us, the Photochrome's image appears as murky and muddled as the Watevrdhek Sea water."

## Notable Photochromes

One popular classic Photochrome is "The Day of the Maklans", a horror story.

Baltius Bladge and the Occlutus [sic] Device is a well loved action adventure photochrome.
Scarlet Cloak

The Scarlet Cloak (as a myth) is usually depicted as a ghostly being in a hooded black cloak. Its cloak is torn at the bottom where it is also stained with red blood. It seems to have no face, although two pure red eyes can be seen glowing from within its hood. It seems to have no body at all, but it leaves a trail of bloody footprints behind when it moves. It has a black bloodstained scythe which it uses to steal the lives of its victims once it is done with them.

The game of Skrem is said to be based on this myth. Besides inspiring a game, the Scarlet Cloak has also appeared in literature, plays, and other forms of art. It is usually used as a symbol of chaos, as it was known to cause a lot of that. One example would be *The Cost of War* painted by Lor Lankov. In the painting, a bloody battlefield can be seen with many bodies of fallen soldiers. Within the smoke of the fire surrounding the battlefield, the Scarlet Cloak can be barely made out floating in the background, watching the chaos ensue.
Shigiogi

Shigiogi is a nightmarish ghoul who haunts a castle which juts out of the northern Novask grassy plains. Samir legend has many stories about encounters with Shigiogi's demon underlings, and occasionally feature Shigiogi itself. Shigiogi's powers and appearance vary from story to story. Passing through north Novask can be dangerous due to Shigiogi's henchmen roaming the plains. Long ago one of Samir's kings performed a sealing spell which keeps Shigiogi and his minions from leaving the plains. The king did apparently attempt to seal Shigiogi in a hell, but Shigiogi was able to resist.
Spiritology

The studying of spirits, spirit worlds, and other spiritual things is known as spiritology. Spiritologists study these things in order to learn more about the world of the spirits. Lamend's Lab of Spiritology managed to get ahold of two Clostrum Boxes which they use to capture and study spirits if they can successfully get close to them.

One spiritologist captured a Lampid and brought it to the lab to study it. He let the Lampid out in the middle of the lab to examine it up close. The creature left the box and immediately started floating toward one point in the room until it went through the wall. Curious, the scientist followed it and found that it was going in the direction back to Capper's Library where he had caught it. He concluded that Lampids must have an internal compass that tells them what direction the library is in.

He decided to capture another and went a farther distance from the library than before. It seemed no matter how far away they were from it, they always knew what direction the library was in. He decided this internal compass may also be what tells them where books borrowed from the library are located, no matter how far away they are from the library.

### **Knowledge of the Ancient Spirits**

To the great frustration of historians, ancient spirit beings tend to be extremely poor sources of historical information. The difficulty of contacting such spirits is problematic, but even if a channel is established, many spirits will refuse to speak about such matters, while the information given by those who do is often verifiably false or contradictory. It isn't clear whether the spirits are lying, or whether ancient spirits simply have inherently poor memories. Another theory is that time itself is fuzzy, with events in the distant past becoming less concise as a result of quantum mechanics and some kind of multiverse. Most physicists reject this, saying that even if such a multiverse exists, only the future is fuzzy from the perspective of the present time. How these ideas relate to the curious case of Dontonville is a subject of debate.
Slimes

## White Slime

White slime is a dangerous substance found in dark caves and tunnels. It is thought to be a living thing, but it is so extraordinarily dangerous and feared that scientists haven't been able to study it very much. It is a translucent substance with a white sheen. When it comes into contact with biological matter, it will eat away at it, transforming the cells it touches into more white slime. It will consume skin, muscle, blood, organs, plants, fungi, and even bones and most clothing. The process of being turned into white slime is excruciating for living victims, and once the process starts there is just one thing that can stop it. And that is sunlight. Exposure to the sun will kill white slime in a matter of seconds, turning it into a hard crumbly crust. However, since the substance is found deep in caves, it's rare that a victim has time to escape into the open before dying. Even chopping off an infected limb isn't a surefire method of stopping white slime, as it quickly enters the bloodstream and gets circulated around the body. Amputation can buy a person more time though, as it will take a little while for the small amount of slime in the blood to grow its way back to dangerous levels.

## Black Slime

Black Slime is thought to be a relative of White Slime. Like White Slime, it lives primarily in caves. It dislikes sunlight, and will slowly crawl away from it, but it won't be destroyed by it like White Slime is. Black Slime, however, is instantly neutralized and killed when coming into contact with water. If a person's skin comes into contact with Black Slime, it will at first feel cold, but if it isn't quickly killed with water, it will enter the person's cells and cause them to feel like their skin is burning. Like a tattoo, the Black Slime will stay in the cells forever, and the burning sensation will never go away completely. Most victim either go mad, kill themselves, or have the infected body part amputated to get rid of the pain.

## Dedinos

Dedinos are a species which are immune to the effects of all known slimes.

## Blue Slime

Blue Slime, unlike the Black or White slimes, is not deadly. In fact, it's the exact opposite. Since its discovery, Blue Slime has been used by some doctors for treating infected wounds. The slime eats away at deadly bacteria, dirt, etc. and cleans the wounds so the injured can be healed appropriately. The slime gives the area around the wound a cooling sensation which helps ease the pain.

Blue Slimes can be found in caves like the Black and White slimes. They do not mind sunlight as much as the other slimes, so they can be found near the entrance.

## Other Slimes

It has been theorized that the honey that is created in the Honey Pits of Laladoon is another type of slime, called Yellow Slime, since this honey is made up of small bacteria, giving it a living quality. This theory is disputed in the scientific community, however.
Orb of Fates

The Orb of Fates is a magical artifact kept by the Luoumian Empire's grand seers. It bestows anyone who touches it visions of the future of everything in the known universe. Problem is, the information is too much for even the most adept minds to handle. Focusing on any particular object or person is extremely difficult, if not impossible. Those who delve to deep either die from overloading their brains, or come out insane.

Still, those who survived contact have been able to save their kingdom from several cataclysmic disasters, including foreign attempts at stealing the Orb. No one can truly exploit the Orb's power because it is so abstract and expansive in its visions. However, the grand seers have made countless false claims to manipulate the political landscape, and so far have kept things running remarkably smooth considering the magnitude of their deception.
The Nalgzi River

The Nalgzi River is a large river in Djornt, which runs from the Great Elder Ridge and through Plastic City. Part of it drains off into the Ackrex Marsh, while the remainder runs into the Colagic Ocean. It meets the ocean at Papara Port.

## Guardian

The Nalgzi River is home to the Ageless being, The Eel Man. He is considered by many to be the river's guardian.
Scribble City

Scribble City the capital city of Samir. Many of the texts such as scrolls and important documents of Asoumiranz are written in Scribble City. The inhabitants of Scribble City are called Scribillians. Scribillians have many different jobs. Translators have the job of going to different countries and learning their languages, describers go around the continent or even the world and describe everything they see and report back to the capital with what they discover, and there are many more things these people do to learn more about their world and share their knowledge with the rest of the countries.

Scribble City and its people have a weird sketchy look about them as if someone had drawn them in a sketchbook and then pasted their drawing to reality. The buildings, streets, and other things of Scribble City have black outlines and look like they were colored in with a crayon. Scribillians are noted for their thin, black bodies and large white heads with small facial features which stand out against their colorful city. Most Scribillians are friendly and very talkative, always wanting know the latest stories. There are of course a few gangs here and there that sometimes make trouble for the city.

Scribble City has a large tintram network. Scribble City tintrams are known for being covered in graffiti, but most of it is nice!
Terrina

Terrina are creatures with a hard shell, akin to rock. They're a kind of centipede with magical potential. Their shells, antennas, and themselves can be used for potions. Their shells are commonly used for a strong defense potion, but since they're only found in dark places and Ackrex, it's hard to catch them. They also have a strong bite, that although isn't actually fatal, hurts an awful lot. They luckily will leave you alone if you leave them alone.
Pistilard

The Pistilard is a reptile that lives in the forest in Losde Island. Its scales help it camouflage

into the leaves or ground of the forest. It has the ability to release gas from its mouth that will drive its victims to begin feeling sick, if this is not treated in two days, its effects could become deadly. It will only use this in defense against other, dangerous animals. Besides this, it is rather harmless.
The Rocky Plains of Taurica

The Rocky Plains of Taurica are a large expanse of flat rocky terrain covered in tall pillars of stone and boulders here and there. Throughout the year, the plains are visited by a period of hot, dry weather followed by a period of rainy, cooler weather. During the hotter months, there is not much life or water around. What does live there has a tough way of life as they try to find food and water to survive. Animals that endure the hotter months either stay mostly on their own or stick to a group. The cooler period is much different. During this time, some migratory animals pass through the Rocky Plains where they can get plenty of water at that time. Some predators may come to the Rocky Plains to hunt the migratory animals.

## The wandering immortal

Bolno is a physical immortal who wanders about the Rocky Plains. He is a bulky figure with long, shaggy orange hair which covers his face and runs down his back. He doesn't seem to have much purpose in his wanderings. He has a forlorn look about him, and tends to shy away if approached. In the distant past, it is said, Bolno was a great hero who saved and protected Taurican villages from monsters and villains.
Sand Claw

In the middle of the desert of Trod are monsters related to Cupboard Claws, called Sand Claws. In the past there was thought to be only one of them in existence, and it was considered legendary. Now there's known to be multiple Sand Claws under the desert, but how many isn't known. It is a giant, wrinkly hand, on the end of a long arm. It stays underground until it senses vibrations through the ground. When it senses the prey is close enough, it reaches out of its burrow and grabs them with great speed. It drags the prey underground and holds them tight. It slowly absorbs the prey with juices from its palm.
Rammalo

Rammalo are large woolly animals which live in Iridio. They are herbivores and graze on the leaves of shrubs and tufts of grass. They're slow moving most of the time, but they are capable of charging if attacked. They have brown fur when young, which turns grey or white as they get older. The males have big, bright blue tufts of hair on their heads which they use to show their dominance. Rammalo meat is popular among Bacathalu.
Smokepipe Vegetable

Smokepipe Vegetables are strange, tuber-like plants that grow in the harsh conditions of Alvalpa, the fire country. They have evolved to withstand the harsh fire storms of their

environment by growing mostly underground. They at first look like small pipes that stick out of the ground, and emit puffs of smoke every so often. If unearthed, however, it can be seen that they are in reality bundles of pipes in the shape of a large ball about a foot in diameter. The pipes are covered in a smooth, cotton-like material, with occasional holes in it. The whole thing is soaked in Smokepipe juice, a black fluid highly valued by Alvalpians for its medicinal purposes. Because of this, the Smokepipe Vegetable is a common crop in Alvalpa.
The Multiply

The Multiply is a world in the clouds which can only be accessed through special cloud portals known as Multiply Clouds. It is the opposite of The Divide, which is found underground rather in the sky.

## Multiply Clouds

Multiply Clouds are the portals of The Multiply. They are clouds with a staircase which descends all the way down to Otherworld. These clouds will drift away and disappear over time, so there is limited time to access them.

## Inside the Cloud

   Once one goes through the portal, they find themselves in the world of The Multiply. The world is a lot larger than the portals used to enter, going off in all directions for miles. Monsters are found in this world as well as towers of clouds inhabited by some sentient beings who live here as well.

## Hazards

### **Monsters**

As mentioned before, monsters do inhabit the cloudy realm. They are said to be weaker than monsters found in The Divide, but they can still pose a threat to unprepared travelers.

### **Vanishing Portals**

The portals visitors enter through will eventually disappear. If the adventurer doesn't go back through the portal before it vanishes, they could be stuck in The Multiply for an indefinite amount of time. There are stories of unfortunate individuals who get stuck in The Multiply for years, some never returning.

## Home of the Bird?

Some say the Bird of Knowledge was born in The Multiply, or at least spent of its life up there.