recursal/Fanatic-Fandom huggingface dataset:
Build:Immovable object

**Immovable object** is a Character Build in *Outward*, created by TheOathseeker.

## Full Build Details

The aim of this build is to make melee as easy as possible. By reducing the damage you take from all sources, and increasing the impact damage and attackspeed of your weapon. You just run up to an enemy, and start smacking them. You will quickly stagger them while any attack they do get through, doesn't bother you much.

## Skill trees

Warrior Monk
From the Warrior Monk we pick the following skills:

Rune Sage
From the Rune Sage tree we take the following skills

Cabal Hermit
From the Cabal Hermit we take the following skills

Other skills

* From the Kazite Spellblade we take the Shield Charge skill
* From the Wild Hunter we take the Enrage skill
* We collect all the Boons

## Preparation

Before combat you make sure to enable all the relevant buffs.

Depending on the enemy you are facing, you can activate the boon that covers the damage type they do. When in doubt, you can always use them all. The same boons can be gained through different foods and potions

After combat we can use Bitter Spicy Tea to recover some burnt stamina (we burn stamina quickly with the Infuse Wind imbue)

## Combat

During combat you generally just run up to your enemy and start hitting them as much as you can, as fast as you can. The point of the build is to make it as simple as possible. You do have several skills for blocking attacks, and because of your damage resistance you have plenty of room to fail.

## Gear

The gear for this build is rather flexible. What you see at the top of this build, is fairly early game equipment that remains relevant for mid to even late game. In general you need the following:

* A weapon with a high attackspeed
* A weapon with high impact damage
* Armor with as many resistances as you can find (In general high physical resistance is most important, depending on your enemy elemental resistances can be just as important)
Blister Burrow

**Blister Burrow** is an unmarked location in Chersonese, and is the stronghold for the local Troglodyte population.

It is located in the far north-western corner of Chersonese. From the entrance of Cierzo, it can be found by following the path to the left and taking two left turns.

## Troglodyte Door

There is a Troglodyte Gem Door in the first room to your left after entering, in the north-western corner of the room. The Gem Wall requires a Tiny Aquamarine and a Small Sapphire to open.

Awaiting on the other side of the door are 3 Great Life Potions, a Scavenger Coat, Scavenger Boots and an Iron Sword.

## Enemies

**Unique:**

* 1x Troglodyte Archmage

**Standard:**

* 9x Troglodyte
* 1x Mana Troglodyte

### Unknown Arena

This location contains an end-game boss fight known as an Unknown Arena. See this article for more details.

## Loot

**Item Spawns:**

* 1 Mushroom Shield - in the large open area, at the base of the Troglodyte Queen statue

* 1 Giant-Heart Garnet - next to a dead Ash Giant in the north-western room

**Loot containers:**

* 1x Trog Chest
* 2x Junk Pile
* 1x Adventurer's Corpse
* 1x Looter's Corpse
* 1x Corpse

**Gatherables:**

* 2x Iron Vein
* 2x Mana Stone Vein
* 1x Oil Node

* 2x Blood Mushroom
* 2x Green Mushroom
* 2x Star Mushroom

## Gallery

* The entrance to Blister Burrow

## See Also

* Chersonese
* Locations
Brigand's Hat

Object ID | 3000036

**Brigand's Hat** is a type of Armor in *Outward*.

## Enchantments

**Brigand's Hat** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Rascal's Verve  | * Body Armor: Gain +2  Protection, +10%  Impact damage bonus and +13%  Impact resistance
* Helmet: Gain +1  Protection, +10%  Impact damage bonus and +7%  Impact resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Helmets
* Equipment
Build:Blaze mace

**Blaze mace** is a Character Build in *Outward*, created by kukki.

## Full Build Details

Breakthrough skills are personal preference, the core of this build:
Burning (fire varnish/fireball)
Scorch (dispersion)
Blaze + Holy Blaze (meteoric mace)
Elemental Vulnerability (Fabulous palladium shield + shield charge)
Everything else is preference and buffing

Philosopher tree: Fire affinity

Speedster tree: Anticipation

Items: Fire Varnish, Bread of the Wild, Marshmelon Tartine, Flint and Steel (ring of fire)

Other skills: Efficiency, Steady arm, Fitness, Fast Maintenance, Weather Tolerance, Slow Metabolism, Dez and Egoth (Runic Protection), Focus, Enrage and Warm

Specialist skills: Cruelty

Legacy chest: Obsidian mace -> Meteoric mace | Elite Desert Tunic -> Master Desert Tunic

Scorch + Elemental Vulnerability = -50%

Fire Affinity + Immolate + Warm + Armor = 15% + 30% + 20% + 45% = 110%

Mana reduction = 20% + 10% = -30%

Stam reduction = -20%

Lazy fights: shield charge and dispersion to debuff then probe until confusion, stagger + dots

If you want, you can take sigil of fire and spark off the quickslots to add potions or brace.
Build:Heatsink

**Heatsink** is a Character Build in *Outward*, created by Feepr.

## Playstyle

This build has a very simple playstyle. Stack alertness levels with probe and then utilize your max cooldown reduction to spam Jinx, Torment, and Blood Bullet as fast as possible. Your cooldowns will be so low you will need to be careful with your positioning as the potential to lock yourself down with animations is a real threat.

## Notes

Consider Brains

This build makes extensive use of Energizing Potion so I would recommend crafting them in bulk whenever you are in the Antique Plateau.

You lose a stack of Alertness whenever you take a hit even if that hit does no damage. Blocking a hit protects your Alertness level but Mana Ward does not.

Your choice of Main-Hand weapon has little impact in this build if you have a favorite use that instead!

You do not have to search for the Wolf Medic Armor, you get it for free from your faction quest!

If you choose to use the Virgin Lantern make sure you enchant it! Personally I like Copper Flame for this build, its green!

## Early-Game

This build plays like your typical Hex Mage during the early game. Debuff with Jinx and damage with Torment while you kite the enemy. Things get a bit more interesting once you have a few of your skills.

A good start would be to get yourself a full Scholar Set from the alchemist in Cierzo followed by unlocking Mana. I would suggest five points. Follow that up by traveling to Harmattan and picking up Jinx and Torment. After that the game really opens up to you. Personally I would do what I could to make silver for skills. The Antique Plateau is good for this which is great considering you're probably still there!

Stack 4 Alertness levels for 40% cooldown reduction. Stack debuffs with Jinx. Damage with Torment.

## Mid-Game

By now you have all of your skills and a pistol. You can really see the build coming together at this point. Debuff, Blood Bullet, and Torment backed by 4 levels of Alertness makes for some serious damage potential.

By this point I would expect to have all the gear listed, just not enchanted.

Stack 4 Alertness levels for 40% cooldown reduction. Use Blood Bullet. Fire imbued pistol shot to apply Elemental Vulnerability. Stack debuffs with Jinx. Damage with Torment. Finish with Rupture.

## Late-Game

Enchants!

Finally the build comes to completion and you can rampage around the world snapping your fingers and shooting people. Fun!

No "Late-Game Staple" here. You should know exactly how you like to play by the time you make it here.

## Equipment Progression

Progression for equipment will be straightforward for this build.

There is no progression for the weapons in this build. Any one-handed primary will do and the pistol must be the Chimera Pistol.

The same holds true for the armor of this build. You go straight from the Scholar Set to the required pieces.
Build:Immaculate Killer

**Immaculate Killer** is a Character Build in *Outward*, created by Sal0Azar.

## Full Build Details

Her name is Ella, she was abandoned by her family, her grandmother left the tribe after betraying everyone, and joining the scourge, in the fight to save the tribe , Ella's parents came to die, over the years she suffered from it, having a blood favor with the tribe ... Until one day she met Oliele a fun, curious and very wise girl who joined God Ellat and invited Ella to be part of the sacred vocation... There she knew that her mission would be to avenge her parents by destroying the scourge once and for all. Over the years she became strong, became ellat's champion, and went out into the world killing all the scourges left in the world, swearing revenge!

Details of the build, to fight if use the Runic Blade or Great Runic Blade, but by style to walk around the world and against weak opponents use Thorny Claymore.
Build:Hank the Tank

**Hank the Tank** is a Character Build in *Outward*, created by TheBronzeKnight.

## Full Build Details

This build is designed to give you the most defense without limiting you to only using one-handed weapons since you would need an off hand of the Lantern of Souls to reach the same level of defense. You are still required to use a Lexicon when buffing up but are free to use whatever weapon you wish. This build also uses several potions to get the highest defense and utilizes every boon. Since each piece of armor offers 30% elemental defense in lightning (Helm), ethereal (Chest), and frost (Boots) we only need to worry about decay resistance. This can be mitigated by joining the Holy Mission faction since the passive Purified offers +20 Decay resistance. The Holy Mission also offers other helpful passives such as the Divine Assistance passive that reduces both Stamina and Mana cost by -10% each. The Ghost Parallel is a very strong late-game Great Mace that applies Aetherbomb (40% build-up) but is not required to make this build work. **WARNING** Ghost Parallel will reduce your Physical resistance by -15 and this weapon is only my personal preference, use whatever you prefer. When it comes to enchanting the armor, I recommend increasing Barrier since it will be applied to any decay damage you might receive but you can also just use a Shimmer Potion since it is easy to craft. Wolf Plate Armor also has the ability to be enchanted with Adrenaline providing a 10% Cooldown Reduction.

## Skill Tree

Cabal Hermit
Take every skill in this skill tree and make sure to take Infuse Wind. This will allow increase both your Impact damage and your attack speed. Reveal Soul + Spark is a great way to restore Mana since this build has very little.

Warrior Monk
Take every skill in this skill tree but make sure to take Master of Motion since it offers +10 Impact resistance and +10 elemental resistance in every element. I recommend also taking Counterstrike since it will not remove your discipline boon, unlike Flash Onslaught.

Rune Sage
You will mainly need the Runes Dez and Egoth but it is recommended to take all the runes. Make sure to take Runic Prefix since it increases the defense of Runic Protection to +5 physical resistance, +1 protection, and +10 elemental resistance in every element.

## Buffing

When buffing use Runic Protection, Elemental Resistance Potion, Stoneflesh Elixir, Gaberry Wine, Golem Elixir or Warrior Elixir, Blessed, Cool, Mist, Warm, Possessed, Discipline, Rage, water, stamina (food or potion).

When using a Sleep Buff I recommend using the Luxury Tant for the -20% Stamina cost. Note some potions offer boons so you won't have to apply them twice. Also, make sure your weapon and armor are at full durability since it will impact your defenses.

```
100 Physical Resistance (Without Ghost Parallel)
63 Impact Resistance
95 Decay Resistance
100 Frost Resistance
100 Ethereal Resistance
100 Lightning Resistance
100 Fire Resistance
8 Protection
8 Barrier (Shimmer Potion)

```
Blood Mushroom

Object ID | 4000150

**Blood Mushroom** is a food item in *Outward*, commonly used with Crafting.

* Player receives Confusion

* Livweedi
* Salt
* Mushroom
* Ochre Spice Beetle
* **Blood Mushroom**
* Manticore Tail
* **Blood Mushroom**
* **Blood Mushroom**
* Water

## Acquired From

Gatherable Sources

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See also

* Food
* Alchemy
Build:Echoes Tank

**Echoes Tank** is a Character Build in *Outward*, created by LunaBird Gaming Nest.

## Full Build Details

This tank build mainly is stacking all kind of resistance, protection and barrier, and then debuff the enemies with Torment for Weaken and Sapped. And also the meaning for this build to stacking all type of defensive value is to prevent some condition like the enemies with high physical attack above the protection or some enemies that have 2 type of elemental damage in one attack that barrier can't neutralize off. So I think this is the most perfect tank build for me.

## Skills

**Cabal Hermit**: Weather Tolerance, Shamanic Resonance

**Warrior Monk**: Brace, Slow Metabolism, Focus, Steadfast Ascetic, Master of Motion, Counterstrike

**Primal Ritualist**: Haunting Beat, Welkin Ring, Miasmic Tolerance, Sacred Fumes, Nurturing Echo, Harmony and Melody, Battle Rhythm

**Kazite Spellblade**: Steady Arm, Shield Charge, Fitness

**Mercenary**: Shatter Bullet, Frost Bullet, Fast Maintenance, Armor Training

**Philosopher**: Sigil of Fire, Mana Ward

**Rogue Engineer**: Sweep Kick

**Rune Sage**: Rune: Dez, Rune: Egoth, Rune: Fal, Rune: Shim

**Wild Hunter**: Enrage

**Hex Mage**: Torment

**The Speedster**: Efficiency, Metabolic Purge

**Weapon Master**: Dispersion, Vicious Cycle, Splitter

**Specialist**: Brawns

**Boons**: Blessed (skill), Cool (skill), Mist (skill), Possessed (skill), Warm (skill)

**Trainer Skill**: Pommel Counter, Simeon's Gambit, Moon Swipe... any skill you like

## Buff & Passive

The Elatt's Barrier will disappear if using nomal travel method to other region, but if with the General Store building Caravan Wagon upgrade, you can spend 300 silver for travel to other region and still keep the buff effect, quite expensive though

Next the Gaberry Wine is not really necessary needed

## Equipments

Mainly focus on resistance, protection and barrier, and the enchanment is Aegis for 4 protection or Shelter for 4 barrier, or mix. And chose the weapon you like or according to the enemies weakness.

**1) Normal**

All round with all resistance for normal traveling, 4 type resistance from equipments and 20% Decay resistance from passive skill Purified

**2) Fire & Lightning Resistance**

I prefer to mixing the high elemental resistance equipment like the Candle Plate Armor with White Kintsugi Set because of it high phisical & impact resistance, after buffing with Impact Resistance Up 25% impact resistance and Shamanic Resonance 10% impact resistance, its become 92% impact resistance, plus the Weaken debuff on the enemies, just swing the weapon and they'll die

**3) Decay Resistance**

This set have total of 90% Decay resistance after buffing

**4) Ethereal Resistance**

 **Armor**:Wolf Plate Armor | 26% | 30% Ethereal | 3 protection

**5) Frost Resistance**

**6) Other Mention**

 Chalcedony Set | 14 Protection & 8 Barrier

## Video Demonstration

【OUTWARD】Echoes Tank Vs Elite Crimson Avatar

【OUTWARD】Echoes Tank Vs Troglodyte Queen

【OUTWARD】Echoes Tank Vs Elite Alpha Tuanosaur

## See Also

* Build:OP Chakram Hex
* Build:Elemental Prismatic Flurry
Build:Hex Bard

**Hex Bard** is a Character Build in *Outward*, created by SesneFlower.

## Full Build Details

Quick note: This is my first outward build that I have actually put thought into, so it isn't wonderful.

This build focuses on support and half decent dps. It works best in multiplayer but can be played single player, and makes most use out of the Primal Ritualist and Hex Mage skill trees.

How to use this build:

Combat with this build usually requires a bit of preparation, but if something jumps you its not a big deal and you can just kill it with the Hex Mage and maybe Cabal Hermit skills. Your goal should be placing your totems and Sigil of Wind, casting all your Boon Skills, and buffing up. Once everything is set up, run around/hide behind totems using skills.

Other Notes:

You can also use Grind as a weapon if you want, it will help with the totems and increase damage, and do more damage than the staff.

Also, the Jewel Bird Mask can be replaced with a Tenebrous Helm with Order of Discipline, but my personal preference is the mask.

A better armor set for this build would be the Rust Lich Set, but I really hate how it looks...

Another good alternative armor set would be Gold-Lich Mask (any Enchantment), Wolf Mage Armor (Adrenaline), Tenebrous Boots (Speed and Efficiency).

Get 5 points of Mana, or more. I don't think this build manages to be effective with less, and I think adding more makes the Health and Stamina too low.

You can replace Conjure with Spark if you want, but I would rather be able to keep my distance.

I haven't actually tried it but Bombs seem like they could be really fun with this build!

Getting all Tier 1 Passive Skills REALLY helps, but I think most people already do that.

Food and Potions are essential, especially things that help with mana.

Tent doesn't matter super much but I like the Mage Tent for general use and Scourge Cocoon and Plant Tent for more permanent campsites.

It was difficult for me to decide what backpack to use, I was torn between the Mefino's Trade Backpack, Dusk Backpack, Preservation Backpack, and the Boozu Hide Backpack, so ultimately its up to you. I went for Mefino's but it honestly does not matter.

I took inspiration from some other builds, primarily some build by TheOathseeker (mainly Primal Shaman and Enchanting Archer), so check out their builds!
Build:Ice Sniper

**Ice Sniper** is a Character Build in *Outward*, created by Charge\_Shot294.

## Full Build Details

So the whole point of this build is essentially to maneuver around the enemy and kill them using frost bullet. The dagger skills and Gilded shiver of Tremontane are a backup option that also capitalizes nicely on our damage buffs. Your strategy will be to load a frost bullet preemptively and use cool boon before the fight to give you the maximum damage bonus. Then you fire the first shot to deal good burst and apply elemental vulnerability, slow down, and crippled. Follow up with Frost bullet again, then fire once more (you can use another cool potion for extra damage, but honestly most enemies will be dead after the first shot late game). It is also important to note the aoe on the shot can kill most mobs together if grouped correctly.

Your backup plan is to use probe for pain and confusion before finishing with Opportunist stab, which will do pretty gnarly damage as well.

Taking a look at the numbers:

30% Damage from lockwells

30% Damage from enhanced cool boon

75% damage from gear

So our frost bullet should be doing around 340.75 on the first shot, then 425.94 on the second. This should two shot most enemies. But then opportunist stab deals 360 after probe if you need a finisher.
Boiled Miasmapod

Object ID | 4100370

**Boiled Miasmapod** is a Food item in *Outward*, and is a type of Fish.

## Description

Boiled Miasmapod is used in the traps:

* Toxic Trap

* Player receives Poisoned

* Removes Infection

### Used In

***Boiled Miasmapod** also fulfills the ingredients for: Fish,Ration Ingredient*

* Fish
* Seaweed
* Fish
* Fish
* Salt
* Ochre Spice Beetle
* Fish
* Ration Ingredient
* Salt
* Ration Ingredient
* Salt

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Food
* Cooking
Blue Sand Boots

The Blue Sand Boots are a pair of boots made from Blue Sand. They provide excellent physical defenses, as well as Ethereal resistance, though they are quite heavy and inhibit movement and increase the stamina cost of actions.

### Used In

***Blue Sand Boots** also fulfills the ingredients for: Decraft: Iron (Small)*

## Enchantments

**Blue Sand Boots** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Boots
* Equipment
Blood Sorcerer

*DLC:  *The Soroboreans**

**Blood Sorcerer** is an enemy in *Outward*.

## Description

Human enemies who use Chakrams and Blood Swords as weapons.

* Melee attacks inflict 0.3%  Corruption

## Drop Table

**Guaranteed Weapons**

**Guaranteed Items**

**Random Items 1**This drop table will be rolled **2 to 4** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 3 rolls.*
**Random Items 2**This drop table will be rolled **2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.*
**Random Items 3**This drop table will be rolled **1** times.

**Random Items 4**This drop table will be rolled **1** times.
Blood Sigil

*DLC:  *The Soroboreans**

**Blood Sigil** is a specialization skill in the Hex Mage tree.

Cannot learn if you choose to learn Rupture.

* The Sigil itself will raise players' temperatures by +28  while they stand inside it.

## Skill Combinations

* Player receives Blood Leech status
* Adds +3%  Corruption to caster (once)
* Adds 25  Impact
* Add 3%  Corruption to caster (once)
* Add 6%  Corruption to caster (once)
* +15%  Physical  Frost and  Decay damage
* Gain +3%  Corruption (once)
* Nearby ally or Summoned Ghost will receive Gift of Blood Ally

## See Also

* Hex Mage
* Skill Combinations
Adventurer's Helm

**Adventurer's Helm** is a type of Helmet in *Outward*.

## Enchantments

**Adventurer's Helm** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Build:More than a god!!!

**More than a god!!!** is a Character Build in *Outward*, created by Cozaaa.

## Full Build Details

In this build you can choose to use main magic more because of the large mana pool the holy mission of ellat and skills you can get. If you were to do that, I would recommend having a light mender lexicon and jade lich mace equipped and abusing rune magic, gun skills, and food items that apply magic regen to become really powerful. Note: (The magic regeneration is not needed that much because this build uses great mana potions and has already got plenty mana to rely on).

The Master of Motion skill is highly recommended for more resistances.

Also it is recommended you have the lantern of souls equipped on your backpack for that extra 10% resistance to all elemental attacks

When getting mana it is recommended that you get 80 mana when you start. Well of mana gives you 40 mana and there is some quest in holy mission that gives you 20. Giving you a grand total of 140 plus 20 when you finish the questline and get the peacemakers elixir.

Health gets negated by 20 points because of the mana you get from conflux chambers, but this can be increased by the passive skill Fitness +25 health, from the spellblade in Cierzo. Also your health can be increased by 20 from the peacemakers elixer which gives you 125 health in total.

Stamina gets negated by 20 points, but the breakthrough steadfast asectic gives you 40 points and if you have the dlc: The Soroboreans the skill from the speedster efficiency gives you 25, adding the peacemaker elixir gives you a total of 165.
Build:Gotta Go Fast

**Gotta Go Fast** is a Character Build in *Outward*, created by Churchy Plays.

## Summary

```
==The Strategy==

```

When Travelling take advantage of Alert 4 and the Speed Up buff.

```
==GEAR==

```

```
Tenebrous with Chaos and Creativity Enchantment

+ 10% Decay Damage

+ 10% Movement Speed

```

```
Master Trader Boots with Flux Enchantment

+5% Lightning Damage

+3% Movement Speed

```

```
Horror Bow with Irrepressible Anger Enchantment

+ 10 flat Decay Damage

Weapon now inflicts Extreme Poison (21% build up)

```

```
==Written Guide==

```

Quick Guide [Gotta Go Fast]

## Video Guide

Coming eventually maybe...

For now here's a build overview & gameplay demonstration
Bloody Business

*DLC:  *The Soroboreans**

**Bloody Business** is a Minor Quest in *Outward*.

## Walkthrough

Begins at Blood Mage Hideout in south-western Antique Plateau. Interact with the corpse sitting on a throne at the end of the small dungeon.

To complete this quest, simply find 4 **Activated Blood Sigils** around exterior Antique Plateau and defeat all the Blood enemies there.

* "Stone Gazebo" is at the **Duvernay Plaza** marker (north-west), there is a Beastmaster and 2 Bloody Beasts
* "Windmill on a Cliff" is at the north-east **Isolated Windmill**, there are 3 Blood Mages
* "Crumbling Temple" is at the **Cabal of Winds Temple** marker, 1 Blood Mage, Blood Warrior, and Bloody Beast
* "Fortress Barracks" is **north of the Compromised Mana Transfer Station** (Abandoned Fortress marker), 2 beasts and 1 mage

Once all of the enemies are defeated, simply return to the chair in the Blood Mage Hideout and interact with it to receive your rewards.

## Outcomes

* Curse Hex
* Possessed (skill) (if you do not already know it)
* Enchantment recipe for Thirst

## Transcripts

This article is associated with the following Transcript pages:
* **Bloody Business Dialogue**
Blue Chamber building

The **Blue Chamber building** in Berg is where many factions meet to discuss important issues. Notably, this location is where the 'attack on Berg' occurs during the early parts of each faction quest-line.

## Entrances

The building is found at the center of Berg, in the higher section of the city. Near the entrance is a large shallow water feature which players can collect Clean Water from.

Inside the building, one can find a doorway which leads to Necropolis. This doorway is near the central circular platform, from a set of stairs which can be dropped down onto. To go from the Necropolis back into Berg, the player must walk along the narrow walls between the stairs and the pool around the center.

## Unknown Arena

The Blue Chamber building contains an end-game boss fight known as an Unknown Arena. See this article for more details.
Brigand Coat

**Brigand Coat** is a type of Armor in *Outward*.

## Enchantments

**Brigand Coat** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Rascal's Verve  | * Body Armor: Gain +2  Protection, +10%  Impact damage bonus and +13%  Impact resistance
* Helmet: Gain +1  Protection, +10%  Impact damage bonus and +7%  Impact resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Alchemy

**Alchemy** is gameplay mechanic in *Outward* used to create curatives and magical items of all sorts. **Alchemy** may also refer to ready-to-use items like potions or imbues that can be used to obtain various effects and overall combat advantage.

## Alchemy Merchants

In each major city there is an *alchemist* - a merchant specializing in alchemy. They usually offer finished goods like Potions, trap charges, as well as crafting recipes or ingredients.

See this article for a list of Alchemy merchants.

## Alchemy Kit

An **Alchemy Kit** can be used to craft potions, trap charges, and other useful items.

### Manual Recipe

Players can select up to 4 manual ingredients to try their luck with a manual recipe (or craft one they know in advance).

Failing an Alchemy Kit recipe will **destroy the ingredients**!

### Alchemy Kit recipes

These recipes must be made at an Alchemy Kit placed over a lit campfire.

## See Also

* Cooking
* Crafting
Build:Ethereal Drummer

**Ethereal Drummer** is a Character Build in *Outward*, created by *an anonymous user*.

## Full Build Details

This is just something I put together after along time awake and it all just popped into my head tested it for a bout 10mins and wanted to share, so the only advice for using it i have is that remember to use all passive skills you cant that reduce cooldowns, the totems can also be used as a shield to break AI giving you some time to swig a potion or what ever you need to do mid fight and try your best to keep ontop of your rune timers
Build:Kazite Hexblade

**Kazite Hexblade** is a Character Build in *Outward*, created by jit9.

## Full Build Details

```
This build focuses on buffing before combat with Rage, Focus, Warm Boon, Infuse Fire/Fire Varnish (If you have fire varnish you can keep warm boon for 30% bonus fire damage 20% resistance and 12 flat instead of Infuse Fire's 25% damage and 7 flat). With everything active, Moon swipe does 1.8 DMG and Elemental Dishcharge/Torment can be used to greater effect. To excel in combat with this build, hex and burn the enemy while increasing alertness with Probe to dodge instead of block. Moon swipe when enemy is vulnerable and perfect strike when they're blocking. Kite with Elemental Discharge/Torment as needed.

```
Build:Decay fist

**Decay fist** is a Character Build in *Outward*, created by Darthrizzla.

## Full Build Details

This is more or less a copy of the Fire Fist Reforged build found on this page, but with a different element, Decay.

Infuse blood adds Extreme poison and Bleeding to weapoon attacks as well as life leech which i think is pretty cool. There is also the added benefit of not consuming anything.
Blue Sand Helm

The **Blue Sand Helm** is a helmet made from Blue Sand. It provides fair defenses, and resistance to fire and cold, though it also inhibits movement speed as well as increasing the stamina cost of actions.

### Used In

***Blue Sand Helm** also fulfills the ingredients for: Decraft: Iron (Small)*

## Enchantments

**Blue Sand Helm** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Helmets
* Equipment
Active Skills

The following is a list of **Active** Skills in Outward. For Passive skills, see Passive Skills.

## Basic Skills

These skills can produce their own standalone effect, and/or produce new effects when combined with other skills.

## Combination Skills

Casting these skills will alter or add to the effects of other skills.

* See Skill Combinations for a list of skill combinations

## Weapon Skills

Weapon skills require a specific equipped Weapon.

### Melee Weapon Skills

These skills require an equipped melee weapon.

#### Melee Imbue Skills

Magical imbues, which can only affect Melee weapons.

### Chakram Skills

These skills require an equipped Chakram, and the Discipline boon.

## Boon Skills

These spells grant a positive status effect known as a Boon.

## Hex Skills

These skills are exclusive to The Soroboreans DLC, and inflict a negative debuff known as a Hex.

## Cosmetic Skills

These are purely cosmetic skills which have no gameplay effects.

## Troglodyte Skills

These skills can only be used by Troglodyte Players.

## See Also

* Skills
* Passive Skills
Brad Aberdeen, Chef

*DLC:  *The Three Brothers**

**Brad Aberdeen, Chef** is an merchant in New Sirocco, in the Caldera region. Accessible after building the Food Store Building.

## Family

Brad Aberdeen, Chef is a member of the Aberdeen family.

* Rissa Aberdeen
* Oliele Aberdeen
* Michel Aberdeen

## Inventory

**Guaranteed Stock**

**Random Stock 1**This drop table will be rolled **5 to 8** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 6.5 rolls.*
**Random Stock 2**This drop table will be rolled **4 to 5** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 4.5 rolls.*
Build:Maelstrom Master

**Maelstrom Master** is a Character Build in *Outward*, created by Louzan\_SP.

## Full Build Details

The build also includes a Cannon Pistol wiht a Shatter Bullet as the combat starter, this way the enemy is at your service basically. That shot inflicts pain and confusion together so you can do a Sweep Kick to knock him down and then do a Backstab. The Serpent's Parry will inflict bleeding and paralisis. And of course the Opportunist Stab will inlfict a big deal of damage after the enemy has confusion and pain. The main blade is the Maelstrom blade with inflicts confusion and with Puncture it inflicts pain at the same time, so you just don't stop with this combo.

The backpack can also be Zhorn's Hunting Backpack, you get stamina reduction instead of damage bonus, it depends on what you prefer.

In the combos, when I use Puncture is also necessary to use two normal attacks before (or one normal and one special) to build up the confusion, so with the Puncture (3rd attack) confusion and pain are inflicted together. You can carry more pistols to inflict them quicker.

## Video Examples

Light's Mender
[1]

Queen Calixa
[2]

Immaculate's Bird
[3]

Giant Horror
[4]
Build:Amphisbaena

**Amphisbaena** is a Character Build in *Outward*, created by Arkheid.

## Full Build Details

You can take Fire Affinity (15% fire dmg) From the Philosopher Skill Tree or Sigil of Ice if a Sigil Caster type of build suits you more.
For the Faction you can go for Holy Mission to get Infuse Light, or go for Heroic Kingdom for the Alchemical Experiment (+15% all dmg).

Unfortunatly the Discipline Boon from Brace does nothing, Brace is only here for some CC.

With Alchemical Experiment + Fire Affinity + Warm Boon + Cool Boon + Immolate and finally Mystic Fire Imbue, you go from 18/18 to 76/32
Build:Heroic Spirit of Courage

**Heroic Spirit of Courage** is a Character Build in *Outward*, created by Nyla.

## Full Build Details

This build is designed to emulate Link from "The Legend of Zelda", with fairly reasonable accuracy. However, due to the limitations imposed by only having 8 quickslots, I personally opted to remove using the bow from the build. if you wish to use a bow with this build, I would recommend the Wolf Bow for it's Cripple status effect, as it will help keep enemies in place to more effectively use Nerve Bomb.

I did my best to blend fun and function with this build, and combat should be intuitive and enjoyable. Below there are additional gear choices to adapt the build to Lightning.

## Faction Choice

This build can benefit from either Sorobor Academy or Holy Mission

Sorobor Academy provides Logistics Expert which gives 10% Cooldown Reduction,
5% movement speed, and a 5 pouch bonus.

Later on once you upgrade the Enchanting Building in The Three Brothers, you will acquire Infuse Mana.

The Holy Mission confers a number of useful bonuses to this build including: Infuse Light, Purified, Spiritual Communion/Sanctified Assistance/Divine Assistance, and then Elatt's Intervention after upgrading the Chapel Building in The Three Brothers.

The Cooldown Reduction from Sorobor will make gameplay feel smoother, but ultimately Holy Mission is likely the better choice due to the damage or mana + stamina cost bonuses, Infuse Light, and Radiant Wolf Sword should you do the Truth and Purpose quest right. This option will make your build more versatile should you need better access to a different damage type.

## Alternative Gear

* Masterpiece Sword
* Fabulous Palladium Shield
* Wolf Bow
* Soul Rupture Arrow
* Palladium Arrow
* Spark Bomb
* Radiant Wolf Sword
* Fulmination
* Gold-Lich Shield
* Silver Armor
* Spirit of Monsoon

## See Also

* My other builds!
* [Ethereal Speedster/Warrior Monk/Ritualist]
Blood Mage Hideout/Notes

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Note 1

(#0) **Ancient note**: Success! I have discovered the secret to immortality via blood magic. At last, a way to stay alive, without forsaking my humanity! I will share this gift with my apprentices, it should ensure they remain unquestioningly loyal to me. (→ end)

## Note 2

(#0) **Ancient note**: There is a problem...The longer I live...The more Corruption grows within me. Fortunately, my minions bring me the blood that I need to keep it at bay...But I was wrong about their loyalty...This requires more...Direct control... (→ end)

## Note 3

(#0) **Ancient note**: I was a fool. Yes, I am immortal so long as I perform the ritual when needed, but every time that I do, the Corruption spreads in me faster and faster. My human body is dying faster than I can give it new life...My minions can barely keep up anymore... (→ end)
Brutal Club

**Brutal Club** is a one-handed mace in *Outward*.

## Enchantments

**Brutal Club** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Build:Frost Fighter

**Frost Fighter** is a Character Build in *Outward*, created by Reeptide.

## Full Build Details

Some clever ways you can use your weaponry is to switch to Brand and apply Pain + Chill, (and inflict ele vuln with the chimera) then use Opportunist Stab, Probe could be useful but it's way too clumsy.

Don't want to get close? We have the Spellblade skills! You can use these in many situations.

But what about mana? We have Leyline Connection for a reason + Ice Sigil.

We also have heat resistance, so we can actually go around the caldera!

We can easily take down a lot of the TTB DLC with the power of Frost.
Build:Gunmage

**Gunmage** is a Character Build in *Outward*, created by Yzan07.

## Full Build Details

This build uses the Sigil of Wind to maximize the pistol's damage. You shouldn't fight lightning-resistant enemies like Golden Minions or Pistol Shrimp. The best pistol for this build is the chimera pistol, but the Bone Pistol is also an option because it inflicts haunted which increases the damage of your runic trap.
Blood Bullet Imbue

* Pistol's damage is converted to  Decay

**Blood Bullet Imbue** is an imbue — a positive status effect in Outward.

## Effect

* Pistol's damage is converted to  Decay
* Damage multiplier: 0.8x

## Sources

**Obtained from:**

* Blood Bullet

*The sources above were generated dynamically. Click here to force an update of the data.*

## Notes

* Unlike melee weapon imbues which have a set duration, pistol imbues have no set duration and last for one shot. Multiple different pistols can be loaded with imbues simultaneously.
* While the pistol is infused, another infusion cannot be applied until the current one is fired.
Brutal Spear

**Brutal Spear** is a type of spear in *Outward*.

## Enchantments

**Brutal Spear** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

World Spawns

* Corsairs' Headquarters (x1) - in a weapon rack near the entrance

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Build:Homeboy of Elatt

**Homeboy of Elatt** is a Character Build in *Outward*, created by Clegg.

## Full Build Details

First off, for new players, look up how to get the Radiant Wolf Sword, because you might not on your first playthrough.
You'll also want to run a Gold-Lich Sword that you swap back and forth from, to inflict doomed with 2 swings. Doomed is an essential part of this build, as is Elemental Vulnerabilty.

Some light math so you see where the dmg is comin from.
(10 from hat + 10 from chest + 30 boon + 10 from Holy Mission + 10 from backpack + 5 from Light-Mender's Lexicon, if used)
For big mobs/bosses you need to inflict Doomed and Ele Vul. It's 50% more dmg, which is immense. I cannot state this enough.

30 Lightning dmg sword with divine infuse becomes 43.5. With 60-75% more lightning dmg, thats (69.6 to 76.125). With Doomed + Ele Vuln, ---> (104.4 to 114.2) each swing

After inflicting Elemental Vulnerability with the shield, you may swap to Light-Menders Lexicon for 5% more dmg, but I can only recommend this to pros.

The reason I go shaman is for min-maxing, and for killing groups. Your sparks inside the Sigil of Wind will deal over 100 AoE dmg every few seconds.

Warrior Monk is an easy choice, you'll need stamina to keep the fighting going as well as having a few great melee abilities. You can eschew perfect strike for master of motion if you prefer.

Rouge breakthrough I ONLY take so I can roll with the Backpack. While not nearly as essential as the other two breakthroughs, I feel like the dmg increase from always having your backpack on is worth it.

THIS IS A PRE-DLC BUILD.
Feel free to use the Rust-Lich Helmet, and enchant your boots with Flux, if you have the Soroboreans DLC.

You may also consider Lockwell's, though I haven't tried it here- It may be too big a hit on your stamina to warrant using.

Thanks for reading. I whipped this up real quick, so if you've any question, let me know on the Outward Discord.

## Combos

That's it. Focus doesn't increase any damage (besides shield bash dmg), but it is needed for perfect strike.
You can always use Brace on cooldown to maintain your focus.

For big fights/bosses, shield bash for impact and elemental vuln. Shield Charge can hit twice, which you need to do to inflcit ele vuln on the first use (since it has a 60% buildup). Hopefully they won't have time to react before you swing twice with the Gold-Lich sword, and now the rest is up to you.
Blood Turret

*DLC:  *The Soroboreans**

 Effects | Summons a  Decay turret which lasts 30 seconds
* Shoots once per second, dealing 15  Decay damage and 10  Impact

**Blood Turret** is a skill combination in *Outward*.

## Skill Combination

Blood Turret
* Add 6%  Corruption to caster (once)

Blood Turret

Summons a  Decay turret above the Sigil which lasts 30 seconds* Shoots once per second, dealing 15  Decay damage and 10  Impact
* Add 6%  Corruption to caster (once)

### Notes

* Must be standing near a Blood Sigil. The Turret will always appear at the center of the closest sigil, if one is within range.
* The turret's projectile is guaranteed to hit a target, if any are in range, once per second.
* The damage of the turret is affected by the player's damage amplification.
* Only one Blood Turret can be active at a time. Casting the combo while an existing turret is active will replace the first one with the new one, and reset the timer.

## See Also

* Skill Combinations
* Active Skills
* Magic
Bows

**Bows** are one of the best long range weapons in *Outward*. They excel over other ranged weapons like Pistols due to their range and ability to manually target Enemies from a distance. Bows require arrows to be equipped in order to fire. For closer enemies there is option for an auto-lock.

Several Skills require a Bow to be equipped.

## Bow Skills

*See also:* Wild Hunter
* Evasion Shot
* Piercing Shot
* Sniper Shot
* Strafing Run
Blue Light Clothes

Object ID | 3000170

**Blue Light Clothes** is a type of Armor in *Outward*.

## Enchantments

**Blue Light Clothes** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Unexpected Resilience  | * Gain +5  Protection
* Gain +0.1 passive  Health regeneration per second

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Boozu's Meat

*DLC:  *The Soroboreans**

 Object ID | 4000310

**Boozu's Meat** is an Item in *Outward*.

* Player receives Health Recovery (level 2)

* Player receives Corruption Resistance (level 1)

* Player receives Indigestion (100% chance)

## Acquired From

Merchant Sources

Enemy Drops

*The sources above were generated dynamically. Click here to force an update of the data.*
Build:I Sang So Bad Everyone Died

**I Sang So Bad Everyone Died** is a Character Build in *Outward*, created by Macro Tofu.

## Full Build Details

The two ritualist totems will put nearby enemies always under Haunted and Doomed, which enables consecutive Rupture spam, causing massive AoE damage. Keep dodging until Rupture is ready, no need for melee attacks at all.

Casting Torment will apply Sapped and Weaken on enemies around the totems, immediately reduce their damage output by 40%.

Stealth Training allows us to reach a convenient spot to place totems, cast Jinx without alert enemies, or avoid combat entirely (Feather Dodge and Stealth Training are the only two skills we need from Rogue Engineer).

Totems block most of the projectiles (friendly or foe), whereas hex spells are unhindered.

This build could work on any faction, equipment combination. What is suggested here is for the optimal experience: Isolated Rumination enchanted Scholar's Staff; Arcane Unison enchanted Scholar Circlet; Adrenaline enchanted Wolf Mage Armor; Speed and Efficiency enchanted Tenebrous Boots. Combine with Logistics Expert, and we'll have a constant 40% cd reduction, making combat way smoother.

While we have many choices on backpacks, Mefino's Trade Backpack is still the best for its sheer capacity. Dusk Backpack, Glowstone Backpack and Light Mender's Backpack are good substitutes.

Learn Acrobatics and Brains as soon as possible, they make a significant improvement.

Tips:

* The tier 3 active skills under Primal Ritualist are useless to us in most cases; Nurturing Echo doesn't heal at all if not charged, and Reverberation is obsolete compare to Rupture. However, if you are co-oping, your companion could charge the totems for you (by hitting totems themself), so choose Nurturing Echo could provide extra healings to you and your companion.
* Eat Dreamer's Root or Boiled Dreamer's Root to guarantee the activation of Lockwell's Revelation.
* Sleep or repair equipment in a Mage Tent for an hour to receive the -15% mana cost buff. If you are co-oping and don't want to lose Lockwell's Revelation, you could also repair equipment and guard the camp for your homie!
* Prepare an Energizing Potion in your pouch, just in case.
* For enemies that are hard to fight around totems, apply at least 3 hexes on them first, then spam Torment, finish up with a Rupture for aesthetic.
Boons

**Boons** are positive status effects in *Outward* which increase the player's attributes.

Most Boons have an associated skill or item that activates them (Often of the same name), and they generally last approximately 240 seconds.

## List of Boons

These effects are considered Boons, and can be improved with Shamanic Resonance:

## See Also

* Effects
* Hexes
* Imbues
Build:Hex Master

**Hex Master** is a Character Build in *Outward*, created by OPBuild.

## Full Build Details

With the occasion of the definitive edition I will upload a series of builds. I'll start with my main.

**PROS**:

o Abusive multi elemental damage.

o Amazing AOE damage.

o Amazing resistances.

o Reduced energy and mana cost.

**CONS**:

o Hard dependecy to her totems and their cooldown

**POWER**: S++

**Need 3 points of mana.**

**Notes**: This class use "Luxury Tent". U can sustitute "Squire Boots" for "Antique Plate Boots" with "Economy" enchant. If u play in coop u can sustitute the skill "Reverberation" with "Nurturing Echo".