Kin

*"The Kin go about their business like nothing ever happened. You can't even see the effects of Harburne in Kinshire."*

**- *Fernando Barboza*, *Denizens of a Desolate Vel.***

The **Kin**are a humanoid race from Vel and currently reside in Kinshire. Members of the Kin race are generally thought to be communal and empathetic. They have proven to be skilled craftspeople, farmers, illusionist and practical jokers.

## Statistics

* ***Ability Scores***
* ***Age***Kin usually live for about 80 years or so.
* ***Speed***Your base speed is 30 feet.
* ***Size*** Medium
* ***Languages*** You can speak, read, and write Velli and Kelish.
* **Communal Strike:**Once per day when you are adjacent to an ally you may, on their turn, aid them. You roll an attack and add it to your allies roll as if you were "aiding another."
	+ Those without a weapon, ammunition, or means of attacking may elect to simply give their ally a plus one.
* **Child of the Elements:** After gaining the protection of Kelinity all Kin are considered born under an element and gain affinity with it. Roll a die to determine your element and gain a +2 damage with a weapon or spell of that type. Additionally, you gain DR/2 to that element.
* **Kelish Guidance:** You may pick one of your saving throws and add a +1 misc. bonus to it at character creation.
* **Kinish Empathy:**Kin are good at reading people and their intentions. You can always detect if someone has the same alignment as you. Additionally, you may use the sense motive skill to try and determine someone's alignment.
	+ Sense Motive is always a class skill for a Kin.
* **Mischievous:** Kin love a good joke and gain a +2 to bluff and hide.

## Kinshire

*Main article: Kinshire*

The rolling plains of Vel are a scenic sight and one of few places to be less corrupted by the age of Harburne. It has a few forests but is mostly filled with fertile land. It is surrounded by a cobblestone wall called "The Worry Wall" which is said to protect the Kin from outsiders.

## Physiology

The Kin are pale and pink-skinned humans from northern Vel. They can be of any build or height but are noticeably a bit shorter than other human races after building the worry wall. They have lighter colored hair but occasionally a dark-haired Kin will make an appearance. Likewise, their eyes are more often green, blue or grey as opposed to brown, hazel, or yellow.

## History

Kinshire was founded during the Age of Humanity in -1032. They spent most of their years as farmers and excelled at it. Other human kingdoms bothered Kinshire less because the Kin traded their crops. Thus when places like Barset, Harfolk, and Laxford were waring for the land they largely left Kinshire alone in hopes that they would continue to trade with them.

Their era of peace would run out during the Age of the Shadow Sun as Vaerland would begin harassing the Kin. This would lead to the Graetes teaching the Kin about warfare as the two had a lot in common. GRaetes would instruct, but not participate, in a march on Vaerland. The Vaeri did back off but a future king would find this moment as an embarrassment and seek revenge years later. From -633 to 625 Kinshire would be involved in Gilosa's war after they came to Graete's aid to help them against Harfolk. They were a major player and despite being one of the weaker kingdoms stuck the whole war out.

Kinshire would continue to act as the agricultural masters of Vel and export their goods to the rest of the human kingdoms and aer people for some time.

In 202 the Kin elected to not follow the New Dawn and leave the Kingdom of the Shadow Sun. They built the famous worry wall and became practitioners of Kelinity, following an old religion of the Aer pantheon. They have since been relatively untouched by the corruption of Vel and send what warriors they can for relief.

## Culture

The Kin are very communal. Everyone does there part to keep a town running and every one is appreciated equally. Many towns elect to rely on a reeve instead of a political figurehead and the Oligarchy has no problem with this as long as everything runs well. In fact, many council members on the oligarchy often live in towns that they are not the reeve of. Education similarly is a community effort though usually, a few individuals spearhead the teaching of the youth.

The Kin can seem outlandish as they have many practices dedicated to Kelinity that differ drastically from other cultures in Vel, however, they can also appear like a happy and close-knit community when they do something like having a potluck or town festival.

## Religion

Instead of following the New Dawn Kinshire decided to look to Kelinity, belief in the goddess of fairies from the Sairiser pantheon. Despite being from another pantheon the Kin do no pay attention to the other gods and goddess' of the Sairiser and instead have formed a pantheon of their own with Queen Kelinia as the matron of the pantheon.

Stories say that when the kin prayed to Kelinia for guidance she simply instructed them to make a small cobble wall around their land and that would protect them from the Army of Vanquish. Despite the rest of Vel's mockery the Kin did so and ultimately had the least trouble dealing with attacks from Harburne.

## Military

The Kin are not natural warriors, especially after the construction of the worry wall. That being said they don't completely ignore the looming threat. Various guardposts line the Kinshire-side of the worry wall and towns still have guards to resolve local problems.

The Kestan guards are warriors in gold and maroon that patrol the wall and are often the most experienced knights of Kinshire, having unique fighting styles among all of them.