recursal/Fanatic-Fandom huggingface dataset:
The Prolocutor

The Prolocutor is a position within the Arcane Theocracy that holds an unusual status. The Prolocutor organizes and coordinates the conducting of business for the Council of 21. The most notorious and powerful cabal of villains in the Multiverse and the masters of the Arcane Theocracy. As such the Prolocutor has one of the most difficult jobs in the Multiverse, they must organize the mad, violent, and cunning villains of the Council into a decision making body for the good of the Theocracy and villainy everywhere.

#### On the Council

The Prolocutor sits as the non voting secretary and chair person of the Council of 21 alerting the members of votes and running the Occularium when one is called for. The Prolocutor is responsible for over seeing the completing of the Shuffling when called for as to assure all of the empty seats have been filled. The Prolocutor controls the flow and execution of business by the Council but not it's agenda. The Prolocutor can introduce no business save the Shuffling and no item presented by consideration by the council can be ignored. While this makes the Council erratic and unpredictable, the Rigid administration of the Houses means the Theocracy remains consistent. In this way the Prolocutor performs another service in relaying to the House Royalty the parts of Council Acts that will aide their work and downplaying the eccentric orders that could do harm to the Theocracy. The Prolocutor is considered the Voice of the Average Villain (the World) and they have all been drafted to the position since it's creation eons ago.

#### Perks of the Job

The Prolocutor enjoys considerable wealth and great influence in the Theocracy. All of the lairs and palaces the Council maintains are under the custodianship of the Prolocutor as are the executive bodyguards deployed for Council functions. The most notable benefit of the position of Prolocutor is that the sorcerous incantations that bind the Prolocutor to the Council also confer limited immortality. The Prolocutor gains the ability to regenerate injuries and shrug off natural cause of death for as long they hold the office. Once the office is retired the immortality is withdrawn and the former Prolocutor ages the years withstood during immortality in seconds often leading to their death.
Steampunk Multiverse Wiki

### Welcome to the Steampunk Multiverse

Imagine if you will that every timeline, variable, popular concept and idealistic world view could be in fact it's own Reality of Existence. The next leap would be that these Realities could then manufacture a way to travel between them. Thus the Multiverse was born. With the denizens of dull down trodden industrial worlds being visited by the citizens of Oz, Neverland, and Atlantis to name a few. The Multiverse is an exciting and dangerous place. Even more so since the end of the Great Multiverse War.

Though the wonders of inter-dimensional jump engines through time and space are now standardized and the technological and industrial improvements have guaranteed a level of processed goods and transportation that make the Multiverse more stable than ever, it is behind this curtain of normalcy that a Cold War rages. Secret Societies, Ancient Rites, and Entrenched Institutions grapple for power. In the new post war order and recent currency market collapses. The atmosphere in social and influential circles is one of espionage and intrigue. The upper classes have become accustomed to it as a necessity of post war life. Invested Industrialists, Tenured Academics, and Landed Nobles all agree that a cold war amongst the powers and principles of the Multiverse is better than another Great War which it's height saw whole Realities overwhelmed by zombie hordes or wiped from existence altogether be the mechanisms of mad science.

As long as Aether flows from the imaginations of sentient beings there will be worlds made of it. As long as Aether flows there will be a Multiverse.

*The Steampunk Multiverse is a fictional setting of collaborative storytelling that is crowd developed by Steampunk enthusiast through writing, art, music, costuming, games, prop building, and much more. The Multiverse story-line and interactive events are administered by Mad Raven Productions.*

*Looking for background on the Occularium, A Gathering of Villains? All of the material on this wiki is part of the setting and is always being updated. While not all of the wiki material relevant to the Occularium it is all in the same setting, please enjoy!*
The Eddy (soundtrack)

***The Eddy* soundtrack** features 20 original singles written by multi-time Grammy award winner Glen Ballard and Randy Kerber. They were all recorded on the set of The Eddy jazz club, which doubled as a recording studio.

The first half of the track are directly from the show, while the second half contains "covers" of those live songs, recorded by the Eddy with the original band's singer, Julia Harriman and special guests.
Katarina Kovacevic

**Katarina Kovacevic** is a character on the Netflix series *The Eddy*. She is the percussionist of The Eddy house band. She introduced Farid to illegal dealers when the club was struggling which ultimately lead him to his death when he was unable to pay them back.

## Appendix

### Behind the scenes

* Katarina is played by real-life percussionist Lada Obradovic.
C-19 Vetrius, The Third Roman Republic

This is a alternate timeline inspired by nightmares of the peoples conquered by Rome. As the age of Rome on Genesis passed away it did not do so on Vetrius. Rome survived and grew. Over the ages the Roman Empire returned to a Republic and was brought into the age of science by a Consul named Vaetrius. The Third Republic is a nightmare for those who do not rule it. Slavery and cruel labor are common place. Technology is used to benefit patricians not the people.
The A Sphere

The A Sphere is the Primary Sphere of the Multiverse. Although all three Spheres balance each other in the Great Dance The A Sphere is the home of Genesis the Primary Reality from which all others sprung. As such it is the weight of the A Sphere's Aether that turns the Multiverse. A Sphere Realities are merely alternate realities of Genesis or Earth. They are most frequently created by a alteration of history or a shifting of the development of the geography. Though theoretically any deviation can produce an alternate timeline as per the Butterfly Effect, Small effect timelines attributed to a single lifeline do not usually result in a stable alternate dimension of time in space and rather exist as a pocket reality for the person caught in the Effect. For a complete A sphere world to coalesce it's Aether into a stable Reality there must be a dramatic mass shift in conscience perception. Several Trillion life forms must conceptualize of a world in which a certain major event does not take place and a strong independent timeline develop before a stable A Reality is fully developed in the Multiverse.
Master Smuggler

The Master Smuggler is the happiest person you’ll ever meet. Smuggler has a contact list a mile long of people who can either get, steal, transport or buy (yuck) the supplies requested by the Quartermaster. Smuggler also maintains their own airship and crew for the remote areas, but generally utilizes the fleet of trains operated by Vanderbilt, The Chariot, to move the requested goods and services around the multiverse. Smuggler knows that without the logistical support of Vanderbilt and their own airship crew, they would not be as far along as they are. Smuggler wants to slow down and enjoy what has been accomplished but has gotten bit by the ambition bug and feels they could possibly do the role that the Quartermaster is doing. Smuggler does not see the Quartermaster as a rival, more of an ally, but if they want to advance, that may be one of their only avenues for promotion.

Smuggler is soft spoken until agitated then the entire room will hear what is on his mind. Smuggler values his allies and will go to great lengths to protect them. Smuggler is worried that he may not be able to advance, so the game will be played to see if they can get the Quartermaster promoted either in the House of Cups or the Arcane Theocracy so they can shoehorn themselves into the position the Quartermaster vacates.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
ออเรล

## ออเรล ชตัดท์

* ไลท์โนเวล

**ออเรล ชตัดท์** ลูกศิษย์คนที่ 2 ของโรแนนท์ควบตำแหน่งเด็กฝึกงาน และมีตำแหน่งแห่งราชสำนัก

## ประวัติ

ลูกสาวคนสุดท้องของตระกูลขุนนางบ้านนอกยาจกของจักรวรรดิเรนแซนต์

เนื่องจากบ้านมีฐานะยากจน เธอจึงถูกสั่งให้ออกไปทำงานหาเงิน โดยอ้างเหตุผลว่าเพื่อฝึกฝนสำหรับการเป็นเจ้าสาว
แต่ด้วยคำพูดติดปากอันเป็นเอกลักษณ์อย่าง ‘ฮะ’ ทำให้เธอหางานไม่ได้สักที แล้วก็ถูกโรแนนท์เก็บมาเลี้ยงในระหว่างนั้น

หากไม่ใส่ใจวิธีการพูด เธอถือว่ามีนิสัยจริงจังกับงานมาก เมื่อเทียบกับอายุเท่านี้ เนื่องจากเจ้าตัวไม่คิดจะปรับลักษณะการพูด จุดนั้นเลยกลายเป็นข้อเสียเพียงหนึ่งเดียวไป

นอกจากนี้ยังมีนิสัยใจกล้า พูดจาไม่ยำเกรงแม้แต่เจ้านายตัวเอง ถึงจะจับคู่กับโรแนนท์ที่ผ่าเหล่าจากชาวบ้าน แต่ก็สามารถอยู่ร่วมกันได้และเพราะสาเหตุที่อยู่ร่วมกันนี่ล่ะ เธอจึงตกเป็นเหยื่อให้โรแนนท์ปั่นหัวเล่นอยู่ร่ำไป

## ความสามารถ

* เวทรักษา
* เวทห้วงมิติ

## เกร็ดความรู้

* จากคำนินทาของกลุ่มผู้กล้ายูริอุส เหมือนออเรลจะเติบใหญ่ขึ้นทุกวัน (หน้าอก...)

1. ↑ เล่ม 12 - ออเรล
2. ↑ เล่ม 11 - Y8 ยูริอุสวัยสิบสี่ปี
The Eddy (jazz club)

*For the series, see The Eddy*.

**The Eddy** is a jazz club in Pairs owned by Elliot Udo. Udo's business partner, Farid was engaged in questionable practices when the club was struggling which lead to his murder. In memory of him, the club decided to remain open, and to their surprise, they began to fill up again as patrons honour the co-owner of the club. Eventually, the Eddy house band earned a recording deal with Franck Lévy. However, around this time, Sami introduced himself to Elliot, revealing himself as an investor, offering to help fund the club in exchange of him becoming a silent partner. During Udo's return performance at the Eddy, it was struck with a Molotov attack, forcing the club to close for structural repairs. Under the guidance of the police, Elliot accepts the deal in order to gather evidence on Sami.

## Known employees

### Owners

* Elliot Udo (owner)
* Sami (silent partner)

### The Eddy house band

* Jowee (saxophonist)
* Jude (double bass)
* Katarina (percussionist)
* Ludo (trumpeter)
* Maja (singer)
* Randy (pianist)
Weapons Designer

The Weapons Designer has always been just a moment shy of great opportunity. Graduating from The Institute just a year before the end of the Multiverse war the Designer developed some of their most brilliant weapons for the Dark Armies just as the war came crashing to a halt. It was easy enough to transition into the new House of Swords especially with the Designer’s connections to The General but sadly the current state of cold war hasn’t required the same big budget projects that the war years did, and the Weapons Designer doesn’t have the opportunity to build the Death Rays and Doomsday devices that are possible with more aggressive funding. With some advancement within the Theocracy and some more hawkish voices in charge the Weapons Designer could realize some of the destructive villainous devices yet to be built.

The Weapons Designer is a brilliant mad scientist who has been happy until now to use their genius for the goals of other villains but now as the status quo shifts the need for experimental weapons systems the Weapons designer must make new friends and influence decision makers to ensure their work can continue with ample patronage.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
The Broker

Few villains in the House of Coins have been relied upon like the Broker. The Broker is the ultimate closer. Sealing the deal for the end goals of House and Theocracy without fail. Whether it’s the seizure of millions refuge funds, the fencing of stolen medical breakthroughs, or the sale of experimental technology to underdeveloped dimensions, the Broker will close the deal. Seeing all of existence as transactions to be bartered and profited from makes the Broker one of the most ruthless villains in the Coins. No transaction no matter how depraved, destructive, or unethical cannot be negotiated to agreed terms and a commission in the eyes of the Broker.

The Broker is a negotiator that specializes in the negotiating the minute of super villainy. Killer robots and giant death rays don’t buy and sale themselves. The Broker’s ability to barter villainous resources with no reservation as to how they will be used makes him one of the most valuable members of the House of Coins.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
C-10 Factorum, The Industrial Union

The Industrial Union

Factorum is a dark terrible forge world inspired by the nightmares of workers in the industrial revolution. A massive revolt a century back had hoped to change lives for the better but their new bosses turned out to be as corrupt as the old. This Reality is ruled by organized gangsters and labor bosses. Factorum is an important production facility for the Theocracy.
Villains Monthly

*Villains Monthly* is the longest known running interdimensional magazine. Dedicated almost entirely to the pursuit of Villainy, *Villains Monthly* is considered the reliable news source for antagonists. Newer publications are challenging the *Monthly* (such as *Vile! Magazine*) but the publication still enjoys a senior status and large market share.
Big Snake Oil

Big Snake Oil is an opportunist Villain whose gift for graft knows no bounds. Raised in the commercial districts of a Plague World they quickly grew to understand the power the promise of a cure could have over blighted individuals. After bribing their way off out of their home Reality Big Snake traveled the Multiverse learning as much as they could about inner dimensional pandemics and common ailments. They quested not out of any desire to cure them but out of a desire to develop false cures that not only robbed the afflicted of their Coal Credits but also could control minds, manipulate emotions, or bring on death. Operating under a hundred different corporate names and shame corporations Big Snake Oil continues to fill the Multiverse with worthless concoctions and phony cures.

Big Snake Oil is a con artist while also being a brilliant medical chemist. They have the knowledge to craft real medicines, but they take great delight in the deception of the sick. The more convincing the fake effects the better. Their skills and methods have made them a rising star in the House of Coins as the type of villain they wish to encourage for the future.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege*
Scribe of Secrets

The Scribe of Secrets maintains a book of all notable Arcane Theocracy members called Arcanae Confessiones Theocratia which contains the official public exploits of those notable members of the Theocracy, but also has a volume where all the secrets of the Theocracy are maintained. This position reports directly to the King of Rods – the Cardinal, who ensures that a careful record of what happens is maintained so the Theocracy can control what is learned about it, as well as learn from its own actual failings, not just the cleaned-up press release version. The House of Cups is quite interested in the Scribe and what is recorded in all the volumes that they and their predecessors have written down in their tomes. The House of Rods being the oldest of the houses maintains the official history of the Theocracy so they can hold it up as a proclamation of the Enshrined Tenants of Villainy.

The Scribe regularly interacts with all levels of leadership in the Theocracy and is familiar with the Royalty of each of the houses. It isn’t sure whether the Scribe is liked or if the Scribe likes anyone, they are very secretive of their position on anything. It is rumored that the Scribe is a low-level telepath that can glean more information on the topic being discussed that the speaker would like. This makes everyone very uneasy around the Scribe, but it also has not stopped anyone from speaking with the Scribe when they are approached about an interview.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Sergeant Sledgehammer

Sgt. Sledgehammer is a legend amongst villains. One of the most successful “bruiser type” villains in recent memory the Sergeant has made headlines for years across the Multiverse with successful schemes or capers. Sgt, Sledgehammer is the only villain in the Theocracy with a fan club and an action figure sold in three different Realities. Possessing immense strength and endurance the Sergeant can be misjudged as a brute but the truth is Sgt, Sledgehammer is one of the more clever villains operating today. Years of watching other villains fail and fall have taught the Sargent valuable lessons about what not to do and when to not press your luck. For a villain with a very boisterous reputation and demeanor Sgt, Sledgehammer is in fact somewhat withdrawn as of late. Rumors abound that the Sergeant desires to set down the sledgehammer and the villainous life by collecting the villainous pension they built up over the decades in service to the Theocracy.

Sgt. Sledgehammer is a villain at the end of an infamous career. Seeking an exit from the life of a villain that doesn’t involve one’s death is tricky at best but the one place to secure the powerful support needed to do such a thing is the Occularium where old allies and debts may be brought in to help find the final reward the Sergeant feels is due.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Genesis, The Primary Reality

Reality A-1, known as "Genesis" is widely believed to be the primary, or first Reality. It's age combined with its advancement as well as the Class 5 Aetheric Barrier that surrounds it lends credence to this belief. It is without doubt the most pure source of world building Aether in the Multiverse and is the hub of the A Sphere

Travel to Genesis is highly discouraged as it could be deadly. The Aetheric Barrier stripes almost all beings of their fantastical and enhanced abilities which can have lethal effects on some lifeforms For other it is simply disorienting navigating an advance world with only their wits and sinew to preserve them. Few wish to visit.

It is the imaginations of the people of Genesis that created the first alternate time lines as witnessed by the Red Fork Emperor and it was their dreams and nightmares that forged the Aether that became the first worlds of the B and C Spheres. Genesis is the well spring of worlds and it must be protected and encouraged to imagine.
Knight of Rods- The Inquisitor

The Inquisitor is best known has long been the deadly problem solver of the House of Rods. While the rest of the House royalty worry with how to reinforce the villainous belief system and traditional villainy in the other Houses, The Inquisitor roots out treachery and unfaithfulness with the Rods. Tolerating no turncoat, spy, or disbeliever to taint the House of Rods' sacred mission. While the Knights of other Houses tend to look outward for threats, the Inquisitor knows the worst threats lie within and the best defense is a house with no crack in the walls. For decades the Inquisitor has intercepted potential threats on the Cardinal and his court but now the time has come to find a successor. The Inquisitor is not immortal, as some villains are, and has grown older and long forgotten wounds and scars of battles past have started to plague the Inquisitor's health. No doubt the Theocracy would offer some life extending treatment or even a manufactured form of immortality if the Inquisitor requested it. However the Inquisitor prefers to pass on and to leave the work of a life time in service of the ruinous and dark powers to new Knight of Rods.

The Inquisitor is a once proud warrior of evil whose superhuman fighting strength and aetheric sword combined with a cunning, tactical mind have protected the most ancient of the Theocracy's Houses from threats without and within. Accomplished and with out rival the Inquisitor is a villain who faces the realization that only age will come to conquer their accomplishments.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Justice

#### History

The legend's say Justice was not born but forged in the fires of Hades itself. A being with no friends or foe, just an unrelenting desire to perfect the purpose of villainy. Justice possesses an almost artist like dedication to the craft of being a villain. Less romantic tales speculate that Justice was always a powerful being and warrior but that the Tenets of Villainy gave purpose to what had before simply been raw power without focus. The rules and standards of villainy seem to give Justice a purpose and they hold them sacrosanct.

#### Personality

Justice is the Law Bringer of the Council. Zealously enforcing and encouraging the proper adherence and exhibition of the Tenets of Villainy is his driving purpose. In the eyes of the Council he is both despised and necessary. Justice has what appears to be a near Zen dedication to the Tenets of Villainy and has been the most effective holders of the seat in the history of the Theocracy. Due to his legalistic views he is considered incorruptible and has few known allies but also has few personal enemies.

#### Known Agenda

Justice is playing the long game. The Tenets of Villainy are the sword that he uses to cut the cancer out of the Theocracy so that Justice may quietly rule from his position. The current power imbalance on the Council is a near heresy to Justice and he desires to see things restored to their proper lawful evil place. Empty seats on the Council must be filled and House Royalty must be brought to heel and know their place. Most of all the over reaching influence of The Empress must be diminished or counter balanced. Justice supports placing Tobias of The Red Fork Emperor in the Emperor seat.
C-8 Hedonaut

Hedonaut is a Villain’s dream world. Dedicated to the concept of absolute villainy Hedonaut produces some of the finest tacticians and mad scientists in the Theocracy. This Reality is considered one of the power players in Theocracy influence and several members of the Council of 21 either are native or received some of their training there. Hedonaut is the site for the Treacherous Academy of Villainous Sciences.
Queen of Coins- The Contessa

Born in the cradle of Italian nobility the Contessa was groomed for the upper echelons of Villainy as a matter of tradition. Her family’s contributions to the global conquest and domination of Reality C-8 Hedonaut are taught in history books and as the heir to such a dynasty she was raised with the best tutors, training, and preparation for the role of super villain. Unlike most villains the Contessa isn’t simply a villain for revenge, or profit, or hubris. For her villainy is a point of family pride, a legacy that she must live up to. Her duties as the Queen of Coins is reflected not only in the fashionable way she dresses and lives but in the standards she uses in judging villains within the House of Coins for their aptitude and how best they may serve the Theocracy. She takes her role as gatekeeper and guide to the House of Coins seriously and those that mistake her high society airs and attitude as a sign of weakness often find out that her resources are far darker than the social pages would dare allude to.

The Contessa is a villain of the upper class who uses her influence in the upper echelons of society to empower allies and destroy rivals for her own gains. She is patient and meticulous and has mastered the art of using pawns.

##### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege*
Cupbearers

The mysterious Cupbearers are one of the most feared espionage organizations to emerge in the History of the Multiverse. In fact their rapid emergence is one of the most terrifying aspects of the Cupbearers, as there is no record of their existence until the waning years of the Multiverse War. These masked kill teams were only rarely spotted or witnessed but their effect was always the same; ruthless death. Efficient or messy for effect no Cupbearer operation fails or leave any clues behind as to their origins. They are the swift hand of the Arcane Theocracy and the House of Cups.
Julie Udo

**Juliette Udo** is the main deuteragonist in the Netflix series *The Eddy*. She is the troubled daughter of Elliot Udo who moves in with him some time after her brother passed away.

## Biography

### Earlier life

After the death of her brother, her coping mechanisms led to her being sent to live with her father in Paris as a "punishment".

## Songs performed

* Sooner or Later (with Sim)
* Snow (with Elliot Udo)

## Appendix

### Appearances

* "Elliot"
* "Julie"
* "Amira"
* "Jude"
* "Maja"
* "Sim"
* "Katarina"
* "The Eddy"
Corporate Climber

The rat race and merciless environment of corporate capitalism can wear down most individuals that try to master it, for the Corporate Climber such challenges are merely the name of the game. Groomed from young age to understand the core principles of wealth, finance, and power the Corporate Climber doesn’t see corporate structures as organizations but as mountains to be climbed and conquered. The House of Coins merely point the Corporate Climber at the commercial interest or market force targeted for infiltration or even destruction and the Corporate Climber become engrained into the target’s organizational structure, sowing distrust, manipulating office politics, and backstabbing advancement to undermine the target organization into the compromised position the Theocracy needs. Many of speculated that the Corporate Climber has some supernatural ability to sow distrust but in truth it appears the Corporate Climber simply understands how to manipulate the weaknesses of for-profit institutions.

The Corporate Climber is the embodiment of the worst in social behavior wrapped in a charming and convincing façade. Their trade and craft is discontent and rumor and as such they practice one of the oldest forms of villainy.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
The C Sphere

The C Sphere has long been the most mysterious and dangerous Sphere of the Multiverse. The Realities here are shaped by the nightmares, terrors, anxieties of sentient beings across the Multiverse. The Aether of these Realities is potent and corrupting. Though there is an overwhelming presence of evil and even several of the Elder Dark Gods choose to slumber in these worlds their residents are not necessarily evil. Some Realities in the C Sphere are populated by average populations merely trapped in hellish world made from someone else's imaginary horrors. All manner of magic and mechanism can be found in these shadowy realms. The Arcane Theocracy seized power in the C Sphere following the fall of the Old Order. There are however whole C Sphere Realities that defy any sense of rule or order and exist to harvest the Aether borne of the suffering of trillions of souls across a million worlds.
Treasurer Taker

The Treasure Taker, TT, is often mistaken for a miner or prospector since they are often carrying the same type of equipment. TT is well versed in history and mythology to assist in ascertaining if a lead on the next job is possibly true. TT serves the Theocracy and House of Rods by the exploration of tombs from worlds that the Theocracy holds dominion over, but always feels since the Theocracy has overlooked him for promotion since big discoveries are few and far between. TT runs a tight crew able to tackle most any excavation, exploration, or sacking of any tomb. TT has tried to garner more attention for his efforts of bringing information, mineral and monetary wealth from the tombs to the Theocracy, but most people don’t seem to listen. Rumor has it that TT has gotten a big job offer from the Cardinal, King of Rods, and is looking for some assistance in securing some additional funding and rank to be able to pull this off.

TT does not have the stomach for most political intrigue unless it is advancing his cause or projects. So TT is hoping to play the game and scheme to complete this job for the Cardinal which should have a big payout and additional promotion, but TT needs some more financial help and rank to be able to attract the crew he needs to accomplish the task. TT is willing to make a deal with whomever or do whatever to get what is needed to get the job from the Cardinal completed successfully.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Disillusioned Believer

The Disillusioned Believer is having a hard time adjusting to some difficult facts, primarily that they are a villain. Serving for years in Her Majesty’s military has not been easy. Multiple campaigns to expand and defend the Empire were successful and that’s why no one was surprised that after discovering the existence of the Multiverse the Queen ordered a massive conquest of the Realities best suited to her rule. The battles were fierce and bloody, but the Believer trusted that the Queen knew what was best. This thinking seemed justified with Her Majesty’s acquisition of new allies in the form of the Theocracy, powerful new technologies and weapons have remade the Empire into a more powerful force. The Believer has sacrificed much and acted heroically to progress Her Majesty’s goals. When rewarded with high honors by Her Majesty herself and asked to represent her interests at a gathering known as the Occularium the Believer felt privileged. Upon reviewing the briefing however, the truth became evident, the Theocracy is a villainous organization bent of conquest of the Multiverse. Her majesty is not only knowledgeable but supportive of this agenda. The Believer has had to come to grips with the fact that the many years of campaigning have not been for noble but for vile purpose.

The Disillusioned Believer is caught in a difficult conundrum, the truth of the situation is overwhelming as is the position of being powerless to stop it. Caught between duty and their conscience the Disillusioned Believer must navigate a room full of dangerous villains and their own guilt while not falling prey to any entrapping scheme. Hopefully a way out will present itself.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Time-walkers

Time-walkers are a group of individuals who can cross time and space as easily as most people can cross a room. They have an innate ability to sense the aether given off by portals that give them access to the web ways that aether uses to travel throughout the Multiverse.

### Time-walker Society

The time-walkers have been around since ancient times and it is said that they served the Ancients before they left the primary realities of the Multiverse. According to time-walker legends, the Ancients took existing humans and granted the powers of walking along the aether web ways to assist them.

There is no racial memory for time-walkers, as some people have proposed, but they do have an innate ability to sense and understand portal system and how they use their power to activate and traverse the web ways.

Those fortunate enough to be brought up in time-walker culture are educated in a time-honored tradition where the young are taken to the nexus platforms created for time-walker society and they go through the classes, exercises and trials to develop their powers to the fullest potential. These nexus platforms are outside of normal time and are staffed by time-walkers there are no longer alive, but these time-walkers there exist to provide training and guidance to the time-walkers that know about them.

Time-walkers do have limitations on who they can see and talk to on these nexus platforms. They can speak with anyone who has existed before them including their own ancestors. They CANNOT speak with anyone who exists after their time or their descendants. If they discover themselves on the nexus platform and they ARE speaking with their descendants, then they are forced to realize they are now dead. Exceptions would be if parents or guardians of time-walkers who brought their children or wards to the nexus platform for training.

### Time-walker Characteristics

Time-walkers do not have any features that distinguish them from other humans. They usually have a great curiosity for the unknown and sometimes take outlandish risks to get certain tasks accomplished.

### Known Time-walkers

Currently there are about 24 time-walkers left in the current multi-verse, but only the location of 14 are known. The other 10 are lost to time unless they come forward voluntarily.

* Alexander Augustine Adams
StarWarsSith Wiki

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Vernon Vanderburg

Vernon Vanderburg is a ruthless Victorian industrialist who will stop at nothing to achieve his goals, even if it means using people as tools and taking advantage of them. He has immense financial holdings across the multiverse and will do whatever it takes to get what he wants. His wife Evangeline and daughter Coraline are just pawns in his game like everyone else; they have no real power or control over him or their own lives, in his opinion which makes Mr. Vanderbilt's actions all the more cruel and despicable. Vernon and Evangeline were an arranged marriage of two small business families designed to obtain greater wealth. It is quite obvious that Evangeline and Vernon only remain together for the sake of their businesses and their arguments are legendary. Vernon Vanderburg was one of the suspects found not guilty in the Coraline Affair.
Dark Prophet

The Dark Prophet knew from an early age that they had an ability to predict future events. Not from some psychic or magical ability, but the Prophet’s mind puts pieces and information together at such a rapid pace that they can seemingly predict what will happen next. The Prophet was a novelty on their own world that when the Worgon Master was recruited by the Arcane Theocracy, the Theocracy was informed about this amazing child and went to investigate this for themselves. The House of Cups Lamp Lighter sent a report to each House Page. The Monsignor knew the Cardinal and the Inquisitor could make good use of the rapid analysis provided by the Prophet. They could even engineer this as second sight provided by the powers that be to help keep the rest of the House and Theocracy in line. The Prophet is in constant contact with the Sommelier from the House of Cups and using the intelligence to give the Theocracy insight into what is happening around the Multiverse.

The Prophet spends so much time alone doing analysis, forecasting, and predicting that they can be overwhelmed when in large gatherings. This does not mean that the Prophet does not want to make personal connections, but rarely sees anyone outside of the Cardinal, Inquisitor, and the Sommelier.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
The Auditor

The Auditor is a villain of unique circumstance; they enjoy the profitable combination of a powerful enhanced ability combined with larcenous opportunity. The Auditor has always had a gift for number since a child but exposure to experimental pharmaceuticals during their education produced an ability to do mathematics with a blinding speed and precision. The Auditor can “see” tabulations as they develop in real time, back track their financial origins, and predict their future growth. Using this ability to identify weak or compromised financial assets throughout the Multiverse the Auditor has helped the Theocracy infiltrate banks and treasuries leading to their demise or better yet acquisition into the shadow management of the House of Coins. If only the Auditor had better social and political instincts they would no doubt be House Royalty but the Auditor lacks the allies with connections that can complement their financial talents.

The Auditor is a villain on the rise but must grow new connections or skills or both to continue their ascendency in the ranks of villainy.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
The Hermit

The Hermit is not pleased to be here. Successfully retired this Villain was called back to service when his replacement shockingly defected from the Theocracy and abandoned the Council! For the welfare of the Council The Hermit returned to take his seat but has made no secret of his disdain for the current state of affairs. His anger is some what understandable as not many Villains live long enough to retire but there seems to be a deeper resentment.
The Apprentice

The Apprentice is villain on the rise thru the ranks. Studying under the guidance of the Maestro for years has given the Apprentice a knowledge of villainy not just as a craft but as a calling. Through multiple disciplines such as shooting, riding, finance, politics, philosophy, mathematics, and of course fencing the Maestro has taught the Apprentice the true meaning of villainy and it’s potential. The Apprentice is more than just a protégé, they are the blueprint of what the Maestro expects of the future of villainy. The Apprentice is grateful and appreciative of all the Maestro has done to develop their skills but at times it appears the Apprentice is an object to the Maestro, something to mold, there may be more ambition in the Apprentice yet.

The Apprentice is a villain in transition from student to master. Opportunity to step out of the Maestro’s shadow and develop a place in the Theocracy for themselves is at hand with the Occularium. The course the Apprentice will choose and if it follows the plans of their mentor remains to be seen.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Enlistment Officer

Recruiting the Army of Darkness isn’t the easiest job in the Multiverse. The Enlistment Officer fills the villainous ranks of the Theocracy a number of ways, everything for mind control to necromancy is allowed depending on the need. Figuring out the proper manipulation to ensnare the highest number of recruits in the Enlistment Officers gift. With the right organization and propaganda orphans become “early naval recruits”, war dead become zombie cannon fodder, and conscripts are used to fuel soul engines. Acquiring manpower where none is thought to be found is the Enlistment Officer’s niche in the House of Swords and has caught the attention of several powerful villains in the upper echelons.

The Enlistment Officer is a villain on the rise. The utility service the Enlistment Officer provides in acquiring henchmen and minions quickly, quietly, and inexpensively makes this villain a valuable asset that faction will vie to include in their future. This reputation is both enviable and dangerous in a dangerous environment of charged villainous politics like the Occularium.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*