Destructive Magic

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## Skilltree

* Basic
* Advanced
* Expert

## Basic Destructive Magic

Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.

## Advanced Destructive Magic

Allows hero to learn Destructive Magic Spells of the fourth cicle and makes Destructive Magic even more effective.

## Expert Destructive Magic

Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.

## Destructive Magic

Ignite

Cold Dead
Fiery Wrath
Secrets of Destruction

Master of Ice
Master of Fire
Master of Storms

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## Master of Ice

The hero learns the Ice Bolt spell and is granted a freezing effect to Ice Bolt, Circle of Winter and Deep Freeze spells. The spells will freeze their targets for 0.4 turns and halt their ATB increase. For the Circle of Winter, the effect will be divided as 0.4/amounts of targets hit.

## Cold Death

The hero learns Circle of Winter and all frost spells become more powerful; in addition to the normal damage, all frost spells will deal damage required to kill exactly one creature in the target stack, scaled with target's immunity to cold.

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## Master of Fire

The hero learns the Fireball spell and is granted armor-damaging effect to Fireball, Firewall and Armageddon spells. Creatures affected by those spells suffer a non-cumulative -50% defense penalty for 1 turn.

## Fiery Wrath

Creatures led by the hero will inflict additional Fire damage, that is equal to 10% of damage inflicted by their attacks. Enemies who are Immune to Fire suffer no additional damage.

## Ignite

Fire spells cast by the hero in combat will ignite enemies, inflicting an extra 100% of spell damage to the target over 3 rounds - 33.3% per round.

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## Master of Storms

The hero learns the Lightning Bolt spell and is granted stunning effects to Lightning Bolt and Chain Lightning spells. The ATB of the first target hit is multiplied by 0.6 - the effect is more powerful against targets that are about to act.

## Secrets of Destruction

Hero gains +2 Knowledge and another +2 Knowledge at level 20. The hero also randomly acquires one damaging spell of 1st to 3rd circle, that is not yet in hero's spellbook.

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## Spells

### Level 1

* Lightning Bolt
* Empowered Lightning Bolt

Deals air damage to target enemy unit

## Damage

 12 \*SP
 14 \*SP

 19 \*SP
 24 \*SP

## Changes

moved from tier 2 to tier 1, increased mana cost, removed base damage, buffed SP scaling

Deals air damage to target enemy unit

## Damage

 18 \*SP
 21 \*SP

 28.5 \*SP
 32 \*SP

* Stone spikes
* Empowered Stone Spikes

Deals earth damage to all creatures in a 5-tile cross area.

## Damage

 20 + 10 \*SP
 20 + 12 \*SP

 20 + 14 \*SP
 20 + 16 \*SP

## Changes

increased mana cost, set base damage to 20, buffed SP scaling

Deals earth damage to all creatures in a 5-tile cross area.

## Damage

 30+15 \*SP
 30+18\*SP

 30+21\*SP
 30+24\*SP

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### Level 2

* Ice Bolt
* Empowered Ice Bolt

Deals ice damage to selected enemy unit

## Damage

 15 \*SP
 18 \*SP

 24 \*SP
 30 \*SP

## Changes

increased mana cost, removed base damage, buffed SP scaling

Deals ice damage to selected enemy unit

## Damage

 22.5\*SP
 27\*SP

 36\*SP
 45\*SP

* Fireball
* Empowered Fireball

Deals fire damage to all units in a 3x3 area.

## Damage

 12 \*SP
 14 \*SP

 19 \*SP
 24 \*SP

## Changes

moved from tier 3 to tier 2, increased mana cost, removed base damage, buffed SP scaling

Deals fire damage to all units in a 3x3 area.

## Damage

 18\*SP
 21\*SP

 28.5\*SP
 36\*SP

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### Level 3

* Circle of Winter
* Empowered Circle of Winter

Inflicts ice damage to all creatures around target spot.

## Damage

 15 \*SP
 18 \*SP

 24 \*SP
 30 \*SP

## Changes

increased mana cost, removed base damage, buffed SP scaling

Inflicts ice damage to all creatures around target spot.

## Damage

 22.5\*SP
 27\*SP

 36\*SP
 45\*SP

* Chain Lightning
* Empowered Chain Lightning

Deals air damage to the selected enemy creature, then hits 3 units based on their adjacency. Every next creature in the chain receives half of the damage inflicted to the previous creature.

## Damage dealt

 20 \*SP
 24 \*SP

 30 \*SP
 36 \*SP

## Changes

increased mana cost, moved from tier 4 to tier 3, removed base damage, buffed SP scaling

Deals air damage to the selected enemy creature, then hits 3 units based on their adjacency. Every next creature in the chain receives half of the damage inflicted to the previous creature.

## Damage

 30 \*SP
 36 \*SP

 45 \*SP
 54 \*SP

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### Level 4

* Meteor Shower
* Empowered Meteor Shower

Inflicts earth damage in a 4x4 area.

## Damage

 12 \*SP
 14 \*SP

 19 \*SP
 24 \*SP

## Changes

increased mana cost, removed base power, buffed SP scaling

Inflicts earth damage in a 4x4 area.

## Damage

 18\*SP
 21\*SP

 28.5\*SP
 36\*SP

* Deep Freeze

Freezes target dealing it ice damage and immobilizing for 1 turn. While it's frozen, it receives extra physical damage.

## Ice Damage

 24 \*SP
 30 \*SP

 36 \*SP
 45 \*SP

## Extra Damage (in %)

 1+1\*SP
 2+2\*SP

 2+2\*SP
 2+2\*SP

## Changes

moved from tier 5 to tier 4, increased mana cost, removed base damage, buffed SP damage scaling, nerfed the vulnerability

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### Level 5

* Implosion
* Empowered Implosion

Deals earth damage to targeted enemy unit.

### Mana cost

32

 30 \*SP
 40 \*SP

 50 \*SP
 60 \*SP

## Changes

increased mana cost, removed base damage, buffed SP scaling

Deals earth damage to targeted enemy unit.

## Damage

 45\*SP
 60\*SP

 75\*SP
 90\*SP

* Armageddon
* Empowered Armageddon

Deals massive fire damage to all creatures and war machines on a battlefield and local physical damage around the point of impact

## Fire damage

 15\*SP
 18\*SP

 24\*SP
 30\*SP

## Physical damage

 12\*SP
 14\*SP

 19\*SP
 24\*SP

## Changes

increased mana cost, removed base damage, buffed SP scaling

Deals massive fire damage to all creatures and war machines on a battlefield and local physical damage around the point of impact

## Fire Damage

 22.5 \*SP
 27 \*SP

 36 \*SP
 45 \*SP

## Physical damage

 21\*SP
 28.5\*SP

 36\*SP

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