recursal/Fanatic-Fandom huggingface dataset:
Trolls

**Overview**

Trolls are formidable beings with origins in the transformation of Djinn who migrated to deserts and forests on the planet Zam.

Known for their exceptional strength and resilience, Trolls are renowned for their ability to regenerate from injuries and their tough, natural armor.

They have developed unique societies within their chosen habitats, focusing on resourcefulness, communal living, and a deep connection to their lands.

Trolls' legacy is one of transformation and adaptability as they continue to thrive in their desert and forest environments, guarding ancient secrets and facing the challenges of their chosen habitats.

**Origin and Transformation**

Trolls trace their origins to the turbulent era of the "Eternal War," a cosmic conflict between the Fravahrān, led by Ahura and the Dark Pantheon loyal to Angra-Mainyu, the embodiment of chaos and evil.

Originally part of the malevolent Daevas were captured and imprisoned by the victorious Fravahrān at the end of the Eternal War. To cleanse them of their malevolence, they were subjected to the purifying flames of Ādhar, the yazata of fire. This transformation turned them into beings known as the Djinn, granting them free will and choice.

**Migration and Evolution**

A segment of the Djinn chose to leave their prison and migrate to the planet Zam, a world of cosmic significance, where they sought to start anew. Over time, Djinn who settled in the deserts and forests of Zam underwent a remarkable evolutionary path.

The challenging environments of deserts and forests shaped their physical adaptations, leading to their transformation into the formidable beings known as Trolls.

**Cultural Development**

Trolls established their own unique societies within the deserts and forests of Zam. Their cultures were influenced by their chosen environments and the necessity for survival.

They developed tribal and communal structures, often led by the strongest and wisest among them. Their societies revolved around resourcefulness, resilience, and a deep connection to the lands they inhabited.

**Notable Characteristics**

Exceptional Strength: Trolls are renowned for their incredible physical strength, capable of lifting massive objects and withstanding powerful blows.

Regeneration: Trolls possess the remarkable ability to regenerate from injuries, making them difficult to defeat in battle.

Resilience: Their tough skin provides natural armor, and they are highly resilient to extreme temperatures and harsh conditions.

Stone Manipulation: Some Trolls have developed a unique connection to the earth, allowing them to manipulate stones and rocks for various purposes.
The King

This moveset is what all true warriors strive for! [QUEST CHARACTER]

-The King’s bio

The King is a popular character for YTP’s

## Abilities:

1 - My Boy! (1CD)

This attack is what all true warrior strive for.

2 - Dinner Blaster (12CD)

I wonder what's for dinner. Pull out your dinner blaster and fire 3 burger projectiles from it.

3-Scrub The Floors! (13CD)

After you scrubbed all the floors in DINNER, then we can have a talk about mercy! Summon a knight to scrub the floor, creating a wet puddle. The puddle lasts for a couple of seconds. Upon contact. you will slip and full.

4 - EPIC BURP (26CD)

Take a sip from your goblet. After a bit, utilize the unrelenting force shout spell to push anyone in your path away.

## Transformation: Mah Ship! (ULT)

ULT: Suddenly disappear. After a decent amount of start-up, slam down a massive ship and start posing and screaming like DIO before it explodes. He think he him 💀
Unlock Methods

There are multiple methods of unlocking a character. Here are all the ways.

## Quests:

You can do two quests to unlock a character.

after accepting the quest from the character you must:

-Find The King’s Dinner (for The King)

-Deal a certain amount of damage and get enough Kills as Dante (for Vergil)

## Money:

The most common way to unlock a character. Obtain money from killing opponents and getting score. Then buy the character from the menu.

## Kill Koins:

The second most common way to unlock a character. Obtain Kill Koins by Killing enemies. Then buy the character from the menu.

## Gamepass:

Purchase the gamepass then:

-play the arcade machine (for Pac-Man)

(No other gamepass characters are in the game yet)

## Prerequisite Characters:

Prerequisite Characters can only be purchased using kill koins or money after unlocking the attached character (for example you must unlock Goku before you unlock Vegeta)
Jonathan

* Base
* Final Hamon

Phantom Blood is a serverly underrated part and more people should appreciate it.

-Jonathans Bio

Jonathan Joestar is a fictional character from the manga and anime series "JoJo's Bizarre Adventure." He is the protagonist of the series' first part, "Phantom Blood." Jonathan is a noble and honorable Englishman who, despite a privileged upbringing, develops incredible strength and combat skills to confront supernatural threats. His rivalry with Dio Brando, his adopted brother turned antagonist, drives much of the story's conflict. Jonathan's journey is characterized by his unwavering determination and sense of justice in the face of bizarre and otherworldly challenges.

Abilities:

1 - Pluck Slice (CD: 1)

Swing your sword from either the left or right side.

2 - Zoom Punch (CD: 11)

Disjoint your arm, allowing it to extend forward and stun anyone hit.

3 - Scarlet Overdrive (CD: 14)

Engulf your hand in flames as you dash forward, striking anoyone in your way and inflicting Burn DoT.

4 - Overdrive Barrage (CD: 20)

Charge up before dashing forward, unleashing an onslaught of punches. Drags the opponent if hit early on.

Transformation: Final Hamon

Theme: https://www.youtube.com/watch?v=DzQx8Z1iz6k&list=PLN5HSU96vtnYq2S6C1uIJbwNWdKhkPyIU&index=1

1 - Luck and Pluck (CD: 3)

A 3 hit swing combo with your sword.

2 - Burning Overdrive (CD: 9)

An enhanced version of Scarlet Overdrive that utilizes both hands on fire. Inflicts burn DoT.

3 - Sendo Hamon Overdrive (CD: 12)

Conduct Hamon into the ground, creating 3 shockwaves that gradually get larger and larger. Final hit stuns.

4 - Sunlight Yellow Overdrive (CD: 1 Time Use)

Perform a hamon infused kick. Upon Contact, trigger a cutscene where you utilize your hamon to its fullest extent to deliver a devistating beatdown.

Skins:
Need You

**Need You** is a RhythmJoin level made by CentiCodes. This level is a part of New Generation: The Works of CentiCodes.

## Soundtrack

The soundtrack used in this level is **Lost Sky - Need You**.

## Themes

This level introduces two new themes: **Vision pt. II** and **Where We Started**. These backgrounds are from Lost Sky's YouTube videos.

1. Where We Started
2. Vision pt. II
3. Where We Started
4. Vision pt. II
5. Where We Started
6. Vision pt. II

## Trivia

* This is the first level to have backgrounds from a YouTube video.
Emmet

"You don't have to be the bad guy. You are the most talented, most interesting, and most extraordinary person in the universe. And you are capable of amazing things. Because you are the Special.”

-Emmet’s bio

**Emmet Joseph Brickowski** or better known as **Emmet Brickowski** or sometimes short simply known as **Emmet** is the main protagonist of Warner Bros.' The LEGO Movie franchise. He serves as the main protagonist of the 2014 Lego crossover film The LEGO Movie and its 2019 sequel The LEGO Movie 2: The Second Part.

## Abilities:

1 - Construction Wrench (1CD)

Pull out a plastic construction wrench and swing it like a bat.

2 - Jackhammer (8CD)

Pull out a plastic jackhammer and start drilling forward.

3 - Master Breaker (14CD)

[GROUND] Lunge forward with your fist hand, causing LEGOs to fly upon hitting someone. / [AIR] Leap into the air and start rapidly descending before you slam the ground. Causes LEGOs to go flying.

4 - Instruction Booklet (10CD)

Gain access to 4 additional moves. 1. Wrecking Ball (35 LEGOs, create a wrecking ball and spin it around), 2. Rocket Ship (50 LEGOs, create a rocket ship that after some wind-up thrusts forward at moderate speed), 3. Double Decker Couch (70 LEGOs, hide in a couch before the build breaks. Grants I-Frames while hiding), 4. Construction Mech (100 LEGOs build a robot that follows the target and slams them into the ground. Cursor Aimed).

## Transformation: Master Builder

Emmet: Everything is awesome

Star-Lord: Come and Get Your Love (instrumental)

Legendary: Bob the Builder Theme (Orchestral)

1 - Piece of Resistance (1CD)

Buffed version of base 1 that uses the piece of resistance.

2 - Rex’s Apprentice (7CD)

GROUND version of Base 3 that upon hit has you follow it up with a slam attack.

3 - Emmet’s Imagination (7CD)

Buffed version of Base 4 that grants 3 extra builds and buffs the old 4 moves (price reduction and new properties). 5. Sick Motorcycle (30 LEGOs, ride a motorcycle that explodes on contact), 6. Getaway Glider (40 LEGOs, create a makeshift glider that explodes after a few seconds of usage), 7. Colorful Prison (50 LEGOs, create a prison of different LEGOs that upon being trapped inflicts a 25% DMG Debuff for the duration of the cell).

4 - Dream Home (30CD)

Requires 250 LEGOs. Build a giant house out of LEGOs. Traps nearby opponents. After the house is Finished, it blows up, launching anybody trapped in the house. Drains 10% of Mode.
Muyono Suyatno

## Pak Emuy

> ALEEE, ALEFYUUUU
>
> Pak Emuy ketika ngomong ke Ale

**Pak Emuy** (lahir 3 April) adalah guru dari Jamet Circle. Pak Emuy memiliki cita-cita difollback Ale, dan fans number one Ale.

## Sejarah

### Pak Emuy agak-agak

Pak Emuy begitu bergitu karena Ale mengingatkan dirinya sama anak cowoknya yang meninggal waktu usia 15 tahun gara-gara kecelakaan waktu boncengan motor sama dia.

Karena itu juga, Pak Emuy ditinggal istrinya. Jadi, Ale Alopyu itu dia tujukan untuk anaknya yang namanya Alexcander a.k.a. dipanggil Ale Juga. Dan kehidupan tentang keluarganya ini, gak pernah dia ceritakan ke siapa pun.

### Pak Emuy lembut

Pak Emuy sikapnya lembut dikarenakan waktu kecil, ibunya Pak Emuy pengen anak cewek, tapi malah yang lahir jenis kelaminnya cowok. Alhasil, Pak Emuy sering banget dipakein pita sama ibunya, dibeliin boneka, dan sering bantuin ibunya masak nyuci baju, ngepel, dan semua urusan rumah tangga.

Pak Emuy juga ditinggal sama bapaknya yang selingkuh dengan janda. Jadi, Pak Emuy gak pernah mendapatkan figur seorang cowok dari ayahnya itu kenapa karakternya lembut banget. Padahal, dia normal.

## Hubungan

### Guru

* Agnes: Agnes adalah pacar eja. Dulu Agnes berpacaran dengan Eja
* Ale:akan ditambahkan
* Jeje: akan ditambahkan
* Nasya: akan ditambahkan
* Ririn: akan ditambahkan

## Eksternal Links

* Ciri-ciri Pak Emuy
* Fakta Pak Emuy
Funny Valentine (pre-rework)

My heart and actions are utterly unclouded. They are all those of justice. (Rework coming soon, stay tuned)

-Funny Valentine’s Bio

**Funny Valentine** is the main antagonist of *JoJo's Bizarre Adventure: Steel Ball Run* and a supporting character in the story mode for *JoJo's Bizarre Adventure: Eyes of Heaven*. He is a veteran of the American Civil War and would later become the twenty-third President of the United States. Funny Valentine wields the Stand known as **Dirty Deeds Done Dirt Cheap**, or **D4C** for short.

## Abilities:

### 3 - Dojyaaan! (12.75CD)

Wave your flag around, summoning 2 clones of yourself as you hide in an alternate dimension for a few seconds

### 4 - Clone Bomb (18CD)

Wave your flag around, summoning an identical clone of your victim that upon contact blows them up. Disintegrates under 25% HP. Cursor aimed.

## Transformation: Love Train

### Theme:

JoJo's Bizarre Adventure: Steel Ball Run OST: Funny Valentine Theme (Boss Music No Intro) | Fan Made

### 2 - I'm not who you think I am (7.5CD)

Suddenly hide in the alternate dimension for a few seconds as a decoy clone chases you.

### 3 - Dimension Traveller (15CD)

Buffed version of base 3 that summons a clone bomb once you hop out of the alternate dimension. Disintegrates under 30% HP

### 4 - Love Train (20CD)

Create a powerful barrier that surrounds you for 10s. All DMG taken will be reflected back. Can be manually cancelled by M1ing.
Season 1

**Season 1** of the Hulu original series *Spellbound* will air on August 31, 2023.

## Synopsis

Cece Parker Jones’ life is turned upside-down when she discovers she’s a real witch. Magical mayhem ensues at the Paris Opera Ballet School when Cece begins to practice her spell work, making things harder to juggle as she balances new magical identity, dance, and simply being a teenager! Things get even more complicated when she accidentally summons her enemies, a group called the Mystics.

## Cast

* Hailey Romain as Cece Parker Jones
* Margherita Barbieri as Simone Souter
* Abigail O'Regan as Mia Banks
* Etienne Moana as Benoit Ducasse
* Sam Darius as Jack Ryder
* Zac Gabriel Werb as Finn Cassidy
* Raven Dauda as Ginger Jones
* Malou Beauvoir as Lizzie Jones
* Rik Young as Armando Castillo
* Cameron James-King as Adrian
* Gomolémo Tsagaé as Lola
* Imogen Mackie Walker as Amy
* Charles Baker as Kevin

## Episodes

### 1A

1. W Stands for Wizen
2. Magic Malaise
3. Take the Stage
4. Agreeable Pie
5. Outside the Box
6. Twinning is Winning
7. Mirror Mirror on the Wall
8. Starcrossed
9. Fear of Flying
10. Prom-a-thon
11. Bewitched Ballet
12. Juliet
13. The Scottish Play

## Notes and Trivia

* *Spellbound* will air its first season in two parts, 1A and 1B.

## References

1. ↑ **Cottonwood Media:** Spellbound Season 1
2. ↑ 2.0 2.1 **Press Party:** Hulu Original Series "Spellbound" Premieres on August 31
Michael Jackson

The king of pop.

-Michael Jackson’s bio

**Michael Joseph Jackson** (August 29, 1958 – June 25, 2009) was an American singer, songwriter, dancer, and philanthropist. Known as the "King of Pop", he is regarded as one of the most significant cultural figures of the 20th century. During his four-decade career, his contributions to music, dance, and fashion, along with his publicized personal life, made him a global figure in popular culture. Jackson influenced artists across many music genres. Through stage and video performances, he popularized complicated street dance moves such as the moonwalk, which he named, as well as the robot.

## Abilities:

### 1 - ﻿﻿﻿﻿Aow! (1CD)

Tip your hat and sing a short note, creating a shockwave around you.

### 2 - ﻿﻿Smooth Criminal (5CD)

Lean forward before turning back and firing 2 shots from your gun.

### 3 - Speed Demon (12D)

After some wind-up, ride a motorcycle at high speed. Upon contact, the motorcycle explodes.

### 4 - Man In The Mirror (15CD)

Pull out your reflection from the mirror and throw it like a projectile.

## Transformation: I’m Bad!

### 1 - ﻿﻿﻿﻿Who's Bad? (1CD)

A 2 hit autocombo consisting of a punch into an uppercut.

### 2 - Billie Jean (8CD)

Flick a coin forward. Upon getting hit, a beam of light engulfs you, trapping you.

### 3 - Remember The Time (10CD)

Spin around before disappearing into the sand. Then, reappear in the sand behind the target and uppercut them away. Cursor aimed.

### 4 - Thriller (One Time Use)

Summon 4 Zombie gangsters to dance alongside you, creating a giant shockwave. Upon hit, the victims will dance alongside them, getting their life sucked in the process.

## Combos:

### Mode:

Billie Jean > Who’s Bad? > Remember The Time
Zurvan

**Overview**:

Zurvan, the revered "Primordial God of Time and Space," occupies a central and exalted position within the mythos of "Heirs of Heaven." His character embodies the very essence of temporal and spatial existence and is marked by profound insight, creative endeavors, and the ultimate act of self-sacrifice. Zurvan's narrative arc encompasses the origins of the universe, the emergence of cosmic order, and the eternal quest for cosmic harmony.

**The Primordial Void**:

At the genesis of creation, the cosmos existed as an undifferentiated and formless void. Within this timeless expanse, Geti came into existence, a solitary spark of cosmic consciousness in a realm devoid of structure or purpose.

**The Cosmic Awakening**:

Geti's existence was marked by profound introspection and contemplation. In the boundless solitude of the void, he began to question both the nature of his own existence and the formless cosmos that enveloped him. These questions ignited the first glimmers of cosmic awareness within his nascent consciousness.

**The Emergence of Zurvan - The Visionary Deity**:

As Geti's introspection deepened, his cosmic consciousness evolved further. He began to envision a grand cosmic plan, a visionary insight to bring structure and meaning to the formless void. This visionary aspect of Geti's consciousness took on a distinct identity, becoming known as Zurvan, the deity who would shape the cosmos and give it purpose.

**Zurvan's Purpose and Self-Sacrifice**:

Zurvan's cosmic vision expanded, encompassing the entirety of creation. Recognizing the potential within Geti to carry out this cosmic vision, Zurvan embarked on a momentous act of self-sacrifice. He willingly dissolved his own existence, fading away into the very fabric of creation. His timeless essence merged seamlessly with Geti's awakened consciousness, sparking an irrevocable transformation.

**Rebirth as Ahura - The Cosmic Harmony**:

Zurvan's self-sacrifice marked a profound turning point in the cosmic cycle. Geti, now infused with Zurvan's wisdom, purpose, and cosmic knowledge, underwent a transformative rebirth. This cosmic metamorphosis led to the emergence of Ahura, a benevolent deity who embodied cosmic harmony, divine order, and wisdom.
SPRAWL Wiki

**Welcome to the...**
 **Wiki**
**17 articles • 27 files • 289 edits**

 About SPRAWL **SPRAWL** is a fast-paced, cyberpunk retro FPS developed by MAETH and published by Rogue Games. Players take on the role of super-soldier SEVEN, who must fight against the government forces and find her way out of the dystopian Walled City. SEVEN is not alone, her cybernetic implant and a mysterious voice help her to keep going and survive to discover the secret of the SPIRE. SPRAWL features a dynamic music system, with an industrial electronic soundtrack that responds to the player's action.

[Read more...]

 Content
SEVEN SPIRE

ENEMY UNITS

Elite InfiltratorHeavy Elite Oni SquadJunta Military PoliceRiot Police BullCombat Drone Okami

 Game art
[More...]

 About the Wiki This is the wiki dedicated to the video game *SPRAWL*. We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

 External links

* SPRAWL on Steam
* Official site
* Publisher Site
* SPRAWL on YouTube
* SPRAWL Discord

 SPRAWL X-weets Twitter

 Wiki Community

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Université de Briar

L'université de Briar est une université de l'Ivy League située à un peu plus d'une heure de Boston et à 8 km de la ville de Hastings. C'est une des plus vieilles universités du pays.

## Composantes

### Cours

* cours de philosophie éthique des troisièmes années dispensée par Pamela Tolbert à la suite du décès du Pr Timothy Lane (au premier semestre 2013) ; composé de CM et de deux TD de 30 minutes par semaine

### Sports

Les équipes de hockey-sur-glace et de football américain sont performantes, leurs joueurs passent fréquemment chez les professionnels.

Membres de l'Equipe de Hockey de l'université Briar

Membres de l'équipe de Football :

* Beau Maxwell, quaterback
* Justin Khol, wide recever
* Ollie Jankowitz

## Événements

La faculté d'art organise deux spectacles chaque année en hiver et au printemps. Ces spectacles sélectionnent qui remportera la bourse de cinq mille dollars et exposent les étudiants aux agents, producteurs et labels en repérage.

## Organisations

### Fraternités

* Sigma Phi
	+ Membres nommés : Garrett Graham , Jimmy Paulson, Sean McCall

Sororités

* Kappa Beta

## Lieux d'intérêt

### Résidences

* Bristol House est un foyer moyen proche du bâtiment de musique
Asman

**Asman - The Divine Throne**:

Asman, often referred to as the "Divine Throne," is a celestial masterpiece within the cosmic mythos of "Heirs of Heaven." It holds a central role in the heavenly realm of Ābāngāh, created by Ahura, the supreme god.

**Creation by Ahura**:

Asman was conceived and brought into existence by the divine will and creative power of Ahura. As the supreme god, Ahura sought to establish a realm of benevolence and cosmic order as a counterforce to the malevolent threat posed by Angra-Mainyu and the void of Nothingness.

**Symbol of Divine Authority**:

Asman serves as a symbol of Ahura's supreme authority over the cosmos. Crafted from the very essence of cosmic harmony, it radiates a brilliant and boundless light that symbolizes the purity and righteousness of Ahura's rule.

**The heart of Ābāngāh**:

Situated at the heart of Ābāngāh, Asman acts as the core of this heavenly realm. It is here that Ahura governs the cosmos, dispenses divine decrees, and oversees the actions of the Fravahrān, the holy Pantheon residing within Ābāngāh.

**Radiant Light and Cosmic Influence**:

The luminous radiance emanating from Asman permeates every corner of Ābāngāh. This divine light serves as a beacon of hope and cosmic order, influencing the entire universe with its benevolent touch. It stands as a testament to the triumph of light over darkness.

**Divine Decrees and Cosmic Laws**:

Asman is the place where Ahura formulates and issues his divine decrees and cosmic laws. These decrees guide the actions of the Fravahrān and promote justice, kindness, and the preservation of cosmic equilibrium.

**The Nexus of Creation**:

Beyond being a seat of governance, Asman also play a pivotal role in the ongoing creation and shaping of the cosmos. It is from this celestial throne that Ahura and the Fravahrān continue to shape the destiny of the universe, ensuring its continued prosperity and harmony.

**Eternal Vigilance**:

Asman stands as a testament to the eternal vigilance of Ahura and the Fravahrān in their mission to protect the cosmos from the encroaching darkness of Angra-Mainyu. It represents their unwavering commitment to cosmic harmony.

**The Cosmic Plan Unfolds**:

Asman remains a symbol of divine authority and cosmic order within the mythos of "Heirs of Heaven." It is a celestial artifact that embodies the essence of Ahura's wisdom, benevolence, and unwavering dedication to the well-being of all creation. In the ever-evolving cosmic tapestry, Asman continues to shine as a guiding light of hope and righteousness.
Postal Dude

Would you please sign my petition?

-Postal Dude’s bio

**The Postal Dude** is the titular main protagonist of the controversial *Postal* video game franchise.

## Abilities:

### 1 - Shovel (1CD)

Swing your shovel and smack your enemies. If used after Door Kick Combo or Petition, KBs.

### 2 - Petition (6CD)

Would you please sign my petition? A basic stun move.

### 4 - Machete-Rang (15CD)

After a short wind-up, throw a Machete like a boomerang. It comes back to you after 1-2s.

## Transformation: Brain Damaged

Theme: Postal Dude

Take Your Hand To Hell

Theme: Legendary

Joker´s Theme Funland

### 2 - Cat Launcher (5CD)

Pull out a cat launcher and fire about 3 cats at a fast pace.

### 3 - Super Hook Shotgun (7CD)

Fire from your super hook shotgun, pulling in nearby opponents.

### 4 - Minigun Rampage (One Time Use)

LET IT RIP! Pull out a minigun and fire to your heart's content. Well, until the bullets run out.
Fravahrān

\*\*Fravahrān - The Holy Pantheon:\*\*

The Fravahrān is the revered Pantheon of benevolent deities in the cosmic mythos of "Heirs of Heaven." They are pivotal characters in maintaining cosmic balance and safeguarding the universe from malevolent forces. Here is the full detailed backstory of the Fravahrān:

\*\*Creation by Ahura:\*\*

The genesis of the **Fravahrān** can be traced back to Ahura, the supreme god of the universe. In his divine wisdom, Ahura envisioned a collective of twelve celestial beings who would serve as the embodiment of his virtues and cosmic principles.

\*\*The Twelve Virtues:\*\* Ahura bestowed each of the twelve divine beings, known as Yazatas, with a specific virtue or aspect of his own divine nature. These virtues include wisdom, justice, purity, courage, communication, integrity, preservation, life, dominion, devotion, and truth.

\*\*Yazatas - The Divine Guardians:\*\*

The Yazatas, members of the Fravahrān, are the executors of Ahura's divine will. Their unwavering commitment to upholding these virtues makes them cosmic guardians of goodness, order, and righteousness.

\*\*The Essence of Ahura:\*\*

Each Yazata is a reflection of Ahura's essence, inheriting his divine qualities and imbued with the responsibility of maintaining cosmic harmony. This divine lineage establishes an unbreakable connection between Ahura and the Fravahrān.

\*\*Cosmic Governance:\*\*

The Fravahrān resides in the heavenly realm of Ābāngāh, where they govern alongside Ahura from the radiant throne of Asman. It is from here that they dispense divine decrees and cosmic laws, guiding the actions of the benevolent deities and influencing the universe.

\*\*Defenders of the Cosmos:\*\*

United by their commitment to virtue and righteousness, the Fravahrān stands as the eternal defenders of cosmic harmony. They are the vanguards against the malevolent forces of Angra-Mainyu and the dark pantheon, battling tirelessly to protect the universe.

\*\*Divine Synergy:\*\*

The harmonious synergy among the Yazatas allows them to collectively wield immense cosmic power. They work in unison to ensure that the universe adheres to the principles of justice, kindness, and balance.

\*\*Beacons of Hope:\*\*

The Fravahrān serves as beacons of hope and inspiration for all sentient beings across the universe. Their unwavering dedication to cosmic harmony makes them symbols of divinity and exemplars of virtue.

\*\*The Eternal Guardians:\*\*

Throughout the ever-evolving cosmos, the Fravahrān remains steadfast in their mission to protect creation from the encroaching darkness. They represent the enduring commitment of Ahura to the well-being of all existence.
Characters

## Anime:

Jonathan

Gojo

Granolah

Eren

Zoro

Goku

Vegeta

Naruto

Naruto (pre-rework)

Timeskip Naruto

Timeskip Naruto (pre-rework)

Joseph

Power

Krillin

Makima

Garou

Tien

Funny Valentine

Funny Valentine (pre-rework)

Light Yagami

Jotaro

Gappy

Arthur (removed)

## Comics:

Spider-Man

Spider-Man (pre-rework)

The Flash

Soldier Boy

Batman

Batman (pre-mini rework)

Homelander

Homelander (pre-rework)

Negan

Bane (Removed)

## YouTube:

Jerma985

Jerma985 (pre-rework)

Mr Beast

Speed

The King

Sagee4 (removed)

## Movies:

Jason

Luke

Luke (pre-rework)

Darth Vader

Darth Vader (pre-rework)

Indiana Jones

John Wick

Emmet

The Pig

## Video Games

Robloxian

Purple Guy

Crazy Dave

Sans

Senator Armstrong

Sonic

Dante

Dante (pre-rework)

PAC-Man

Frank West

Imposter

Postal Dude

Freshie

Vergil

David Martinez

John Ward

The Twins

Scout

Ryu

Simon Henriksson

The Knight (removed)

Waluigi (removed)

## Misc

Dummy

Michael Jackson

Dracula

Cristiano Ronaldo

The Rock

Aang

SpongeBob SquarePants (Removed)

SpongeBob SquarePants (pre-rework)

Florida Man (Removed)

## Non-Playable Characters:

Bake Sale Members

Walter White

Thomas911911 (technically)

Arale Norimaki

Jiraiya
Heirs of Heaven Wiki

**Welcome to the Heirs of Heaven Wiki!****Heirs of Heaven: A Mythic Odyssey**
In the boundless tapestry of the cosmos, the "Heirs of Heaven" universe stands as a testament to the power of imagination, where myths and legends spring to life in a grand and timeless epic. This fantasy realm is a place where the very fabric of existence is woven from the threads of creation, the clash of gods, the age of heroes, and the dawn of kings. At its heart, it is a universe in the throes of an unending war—a conflict that spans generations and dimensions—between humanity and the enigmatic non-humans who share the cosmos.

**From the Dawn of Creation**:

In the cosmic genesis, when the universe was but a spark of potential, titanic forces clashed in a celestial ballet that would give birth to worlds, gods, and the very concept of reality itself. This is where the story begins, in the wake of the dawn of creation.

**Age of Heroes:**

In an age when legends were forged in the crucible of destiny, heroes both mortal and immortal rose to prominence. Their tales are etched in the annals of eternity, inspiring generations to come.

**Clash of Gods**:

The heavens trembled as gods waged wars that defied mortal comprehension. These divine struggles shaped the fate of the universe and left scars that persist across the ages.

**Dawn Kings:**

Empires and kingdoms rose and fell as dawn kings and queens vied for supremacy. Their stories are a testament to the enduring cycles of power and ambition that echo throughout history.

**The Endless Conflict**:

Yet, amidst the grandeur of creation, one aspect defines the Heirs of Heaven universe—the unending war between humans and non-humans. A conflict where swords and sorcery meet, where alliances are forged and shattered, and where the very fate of the cosmos hangs in the balance.

**Your Cosmic Odyssey:**

This is your invitation to become part of this mythic odyssey. Create your own stories, engage with fellow lore-weavers, and choose your path in a universe where destiny is written by those who dare to dream.

Will you be a hero, a scholar, a diplomat, or a warrior? The "Heirs of Heaven" universe beckons you to play your part in a grand narrative that transcends time and space.

Begin Your Mythic Journey

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Ahriman

**\*\*Ahriman: The Tempter and Corrupter\*\***

\*Ahriman\*, formerly known as Angra-Mainyu, is a pivotal figure in the mythos of "Heirs of Heaven." His story unveils the evolution of this character from a cosmic entity to a malevolent spirit of temptation and corruption, whose relentless mission is to undermine the harmony and purity of the universe.

**\*\*Birth and Transformation:\*\***

Ahriman's origin traces back to the depths of the Void, where he emerged as \*Angra-Mainyu\*. His essence was steeped in darkness, hatred, destruction, and corruption—an embodiment of the negation of all that was pure and benevolent.

**\*\*Role in the Eternal War:\*\***

As the eternal war raged across the cosmos, Angra-Mainyu harnessed the daevas, dark beings born from his very essence. These daevas formed the dark pantheon, and under his leadership, they opposed Ahura and the Fravahrān, champions of cosmic order and light. The conflict was characterized by immense destruction and suffering.

**\*\*Defeat and Imprisonment:\*\***

Ultimately, the forces of light, led by Ahura and the Fravahrān, prevailed. Angra-Mainyu and his dark pantheon were defeated, leading to his imprisonment within the hellish realm of Dhouzh-Akh. Within this dark abyss adjacent to the Void, he underwent a profound transformation.

**\*\*The Oath of Corruption:\*\***

During his time of imprisonment, Ahriman swore a malevolent oath. He vowed to corrupt the creations of Ahura, relentlessly tempting them towards moral decay, chaos, and darkness. His mission became one of ceaseless temptation and subversion, as he sought to undermine the cosmic harmony instilled by Ahura.

**\*\*The Eternal Struggle:\*\***

Ahriman's malevolent influence knows no bounds. He whispers insidious temptations into the hearts and minds of mortals, constantly testing their virtue and resolve. The yazatas, entrusted with preserving the divine order, must remain vigilant against his seductive whispers. Mortals, in their earthly existence, face the challenge of resisting his corrupting influence and staying true to the path of righteousness.
Šam

\*\*Overview\*

Šam is a prominent character within the mythos of "Heirs of Heaven." As a member of the unique sibling group born from the union of Jam and Bharzang, Šam embodies the complex interplay of divine and dark heritage in this intricate narrative.

\*\*Birth and Heritage:\*\*

Šam's birth is a result of the union between Jam, the first human, and Bharzang, a daeva of darkness. His existence represents the merging of two contrasting bloodlines, marking him as a child of both light and darkness.

\*\*Parentage:\*\*

- \*Father - Jam:\* Šam's father, Jam, is a divine child created by Ahura, the supreme god. His essence is infused with the divine light of the yazatas, making him the father of humanity.

- \*Mother - Bharzang:\* Bharzang, Šam's mother, stands in stark contrast to the divine nature of the yazatas. She is a daeva of manipulation, seduction, and debauchery, embodying the darker forces within the mythos.

\*\*Siblings:\*\*

Šam is part of a unique sibling group born from the union of Jam and Bharzang. His siblings include Ahthar, Tur, and Ahti. This diverse group inherits qualities from both divine and dark origins, setting the stage for complex family dynamics.

\*\*Marriage to Ahthar and Formation of the Šamian Tribe:\*\*

Šam's destiny takes a significant turn when he enters into a marriage with Ahthar, his sibling. This union represents a blending of divine and dark bloodlines, resulting in the formation of the Šamian tribe. The Šamian tribe plays a pivotal role in the unfolding narrative, embodying the unique heritage of its founders.

\*\*Jealousy and Murder of Half-Siblings:\*\*

Šam's character experiences a dark twist in his journey when jealousy and a lust for power consume him. Alongside his brother, Tur, Šam plots and executes the murder of his half-siblings from Jam and Sundura, Arad and Xwāšduhar.

\*\*Legacy and Consequences:\*\*

The murder of Arad and Xwāšduhar casts a long shadow over Šam's legacy and the Šamian tribe. The consequences of their actions reverberate throughout the narrative, impacting the dynamics of power, morality, and the interplay between divine and dark forces within the mythos.

\*\*Character Development:\*\*

Šam's character experiences a profound transformation as he grapples with the moral consequences of his actions. His journey explores themes of guilt, redemption, and the enduring struggle between light and darkness within the mythos.

\*\*Continuation of the Narrative:\*\*

As "Heirs of Heaven" unfolds, Šam's story continues to evolve, offering opportunities for character development, moral exploration, and the complex interplay between divine and dark forces in this intricate and compelling mythos.
Mithra

\*\*Mithra - The Yazata of Pledge and Integrity\*\*

\*\*Overview:\*\*

Mithra is a celestial luminary within the mythos of "Heirs of Heaven," envisioned and created by the Supreme God Ahura. She embodies the virtues of Pledge and Integrity, overseeing contracts, oaths, and agreements. Mithra stands as the vigilant guardian of promises and words, upholding the sanctity of commitments and the power of integrity within the cosmic narrative.

\*\*Origins:\*\*

Mithra's creation finds its roots in the divine vision of Ahura. As the universe continued to evolve and expand, Ahura's desire for an entity to oversee the binding power of pledges and ensure the integrity of mortal agreements led to the birth of Mithra. Conceived from the essence of Ahura's divine wisdom, Mithra embodies the unshakable faith in promises and the vital role of integrity in the cosmic order.

\*\*Guardian of Pledges:\*\*

Mithra assumes the mantle of the celestial guardian of pledges and commitments. She watches over the contracts and oaths made by mortals, ensuring that these solemn promises are upheld with unwavering integrity. Mortals, when entering into agreements, invoke Mithra's name to signify their dedication to truth and fidelity.

\*\*Upholding Integrity:\*\*

Integrity, as personified by Mithra, is at the heart of her essence. She inspires mortals to maintain the purity of their intentions and to uphold their pledges with unyielding honesty and fidelity. Temples dedicated to Mithra serve as places of reflection and guidance, where individuals come to understand the profound value of integrity in both their word and actions.

\*\*Symbology and Depiction:\*\*

In artistic representations, Mithra is often depicted as a radiant celestial figure, holding aloft the symbolic representation of a binding pledge or a sacred contract. Her visage embodies both grace and strength, symbolizing the unbreakable trust and resolve that underlie all commitments.

\*\*Worship and Devotion:\*\*

Devotees across the cosmos revere Mithra for her role in upholding the sanctity of promises. Temples dedicated to her are havens of solemnity, where seekers of divine guidance come to understand the significance of honoring their pledges and living with integrity.

\*\*Legacy and Cosmic Harmony:\*\*

Mithra's presence in the mythos of "Heirs of Heaven" underscores the essential role of integrity and faithful commitment in cosmic harmony. Her watchful eye ensures that the bonds forged among mortals remain steadfast, contributing to the enduring balance and order of the universe.

\*\*Conclusion:\*\*

As the Yazata of Pledge and Integrity, Mithra embodies the virtues of commitment and unwavering integrity. Her role as the guardian of promises and words signifies her enduring impact within the cosmic narrative of "Heirs of Heaven."
Sundura

\*\*Overview\*\*

Sundura is a prominent figure in the mythos of "Heirs of Heaven." As the first female human and the partner of Jam, her role in the creation and early history of humanity is central to this rich narrative.

\*\*Divine Creation:\*\*

Sundura's existence originates from the divine act of creation led by the pantheon of yazatas, under the guidance of Ahura, the supreme god. Crafted with meticulous care, she is designed to be the counterpart to Jam, the first human.

\*\*Divine Essence:\*\*

During her creation, Sundura is infused with the divine light of the yazatas. This divine essence imbues her with qualities of goodness, purity, and potential, making her a beacon of hope and a vessel of grace.

\*\*Purpose and Role:\*\*

Sundura's multifaceted role within the mythos includes:

1. \*\*Complement to Jam:\*\* Sundura is intended to be the perfect partner for Jam, completing the divine plan for humanity's creation. Their union is poised to bring balance, harmony, and life to the world.

2. \*\*Procreation:\*\* Central to Sundura's role is the task of procreation. Alongside Jam, she is destined to give birth to the first generation of humans, whose existence shapes the future of their species.

3. \*\*Symbol of Beauty and Grace:\*\* Her name, "Sundura," meaning "beautiful offspring," symbolizes her innate qualities. Sundura represents beauty and grace in this early narrative.

\*\*Family Dynamics:\*\*

Sundura becomes an integral part of the first human family, alongside Jam. Together, they serve as the progenitors of humanity, laying the foundation for the human race.

\*\*Children of Jam and Sundura:\*\*

Sundura and Jam embrace parenthood, bringing two children into the world:

1. \*\*Arad:\*\* Their firstborn son, Arad, carries a name signifying his role as a successor. He is destined to become a prominent human leader, playing a pivotal role in the narrative.

2. \*\*Xwāšduhar:\*\* Sundura and Jam's second child, Xwāšduhar, symbolizes the beauty and potential of their offspring. She assumes a central role in the early history of humanity.

\*\*Descendants:\*\*

While Jam is acknowledged as the father of all humans, Sundura's significance as the first female human and Jam's partner cannot be overstated. Together, they establish the groundwork for the human race, and their divine essence shapes the destiny of their descendants.

\*\*Tragic Loss:\*\*

Sundura's narrative takes a heart-wrenching turn when she falls gravely ill and eventually succumbs to her ailment. Her untimely death leaves a profound void in the lives of Jam and their children.

\*\*Mourning and Impact:\*\*

Sundura's passing profoundly impacts Jam, leading to his development of depression and a profound sense of guilt. Her absence creates a complex emotional backdrop for the narrative, as characters grapple with grief and the challenges of moving forward.

\*\*Legacy and Memory:\*\*

Throughout the mythos, Sundura's memory endures, serving as a symbol of the beauty and potential of humanity. Her legacy is carried forward by her children, Arad and Xwāšduhar, and the generations that follow.
Dark pantheon

\*\*The Dark Pantheon - Masters of Malevolence:\*\*:

\*\*Origins in the Abyss:\*\*

The Dark Pantheon traces its origins to the depths of \*Dhouzh-akh\*, a realm born from the darkest recesses of the endless void. In this shadowy citadel, the malevolent spirit Angra-Mainyu hatched his ambitions to disrupt the cosmic harmony created by the Fravahrān.

\*\*Angra-Mainyu - The Supreme Malevolent Force:\*\*

At the core of the Dark Pantheon is Angra-Mainyu, a deity embodying hatred, destruction, and corruption. His malevolence knows no bounds, and he sought to extend his dark influence across the cosmos.

\*\*The Thirty-Three Arch Daevas:\*\*

Angra-Mainyu formed a cadre of thirty-three powerful deities, known as the Arch Daevas, to serve as his emissaries of darkness. Each of these daevas represents a facet of malevolence, from war and deception to disease and famine.

\*\*Leaders of Darkness:\*\*

Within the Arch Daevas, five individuals emerged as the primary leaders of the Dark Pantheon, guiding their malevolent schemes with ruthless efficiency. These leaders wielded immense dark power, making them formidable adversaries to the forces of light.

\*\*Malevolence Unleashed:\*\*

The Dark Pantheon's purpose was to wreak havoc, sow discord, and subjugate the cosmos under the yoke of darkness. They embarked on countless campaigns of destruction, spreading corruption and chaos wherever they went.

\*\*Cosmic Conflict - The Eternal War:\*\*

The Dark Pantheon's most notable endeavor was their involvement in the eternal war, a cataclysmic cosmic conflict. They clashed with the yazatas of the Fravahrān, the forces of light led by Ahura and his eleven yazatas, in an unending struggle for dominion over the universe.

\*\*Imprisonment within Dhouzh-akh:\*\*

Despite their malevolent might, the forces of light prevailed. At the end of the eternal war, Angra-Mainyu and his dark pantheon were defeated. The yazatas managed to imprison the arch daevas all across the universe, mostly in the planet of zam and Angra-Mainyu within his own realm of Dhouzh-akh, effectively sealing away the malevolent spirit.

\*\*Legacy of Darkness:\*\*

Though the Dark Pantheon was defeated and their malevolence contained, their legacy of darkness lingered. Dhouzh-akh remained a symbol of malevolence within the cosmos, a reminder of the eternal struggle between light and darkness.

\*\*Eternal Watch:\*\*

The forces of light, led by the Fravahrān, maintained an eternal vigilance against the potential resurgence of the Dark Pantheon. Their memory served as a cautionary tale in the cosmic order of "Heirs of Heaven," a testament to the enduring battle between good and evil.
Hae-maek

**Origins**:

The Hae-maek Tribe traces its origins to a group of descendants of Xwāšduhar and Warahran, as well as Arad and Anāhīd. Together, they chose a path of courage and fortitude. As they faced challenges, they formed a close-knit community based on their divine heritage and a commitment to resilience.
Vanir

**Overview**

In the mythological world of "Heirs of Heaven," the Vanir are a unique group of beings whose origin, evolution, mission, and powers are intricately tied to the cosmic narrative of the Eternal War.

**Origin in the Eternal War**

The Vanir trace their origin to the tumultuous era of the "Eternal War," a monumental cosmic conflict that raged between the Fravahrān, led by Ahura and representing order and goodness, and the malevolent Dark Pantheon. The Dark Pantheon consisted of the Daevas, who would later become the Vanir, fiercely loyal to Angra-Mainyu, the embodiment of chaos and evil.

**Transformation of the Daevas into Djinns**

As the Eternal War drew to a close, the daevas, originally loyal to the Dark Pantheon, faced a transformative event. They were cleansed and transformed by the benevolent yazata of fire, Ādhar, against their will. This transformation turned them into beings known as the Djinn, granting them free will and choice.

**Remaining Djinns in Dhouzh-Akh Evolve into Vanir**

A subset of the Djinn, who remained in the dark realm of Dhouzh-Akh, underwent further evolution over time. These Djinn, now distinct from their brethren, gradually transformed into the beings known as the Vanir.

The Vanir's evolution was influenced by their continued allegiance to the forces of chaos and darkness, setting them apart from the Djinn who aligned with the Fravahrān.

**Source of Power: Dhouzh-Akh**

The Vanir draw their power directly from their dark realm of Dhouzh-Akh. This realm, infused with the essence of chaos and darkness, serves as the wellspring of their supernatural abilities.

Their connection to Dhouzh-Akh allows them to tap into its malevolent energies, providing them with the strength and power necessary to carry out their destructive mission.

**Powers and Abilities**

The Vanir possess a formidable array of powers and abilities that are an extension of their allegiance to the forces of chaos and their connection to Dhouzh-Akh.

They wield destructive cosmic energies, capable of unleashing cataclysmic forces upon their targets.

The Vanir have the power to manipulate the very fabric of creation, disrupting cosmic balance and order.

Their connection to Dhouzh-Akh grants them the ability to traverse between realms, making them elusive and difficult to confront.

They possess the power of manipulation, able to sway mortals and beings to embrace chaos and join their cause.

**Mission of the Vanir**

The Vanir's primary mission is to bring chaos and destruction to the universe, with a particular focus on targeting and seeking the destruction of the planet Zam, a symbol of divine creation and order.

Their mission aims to free the imprisoned Dark Pantheon, including Angra-Mainyu, from their cosmic confines. The Vanir are resolute in their commitment to perpetuating chaos and upheaval.