Dragonsworn

Dragonsworn are a relatively new and thriving order of holy protectors that have sprung up within the borders of Valoren. Founded by Thakrar Firethroat, acting as a justicar of sorts, it is based on ancient traditions of the Drachenanbeter, or worshippers of dragons/Agni within the Shonakkar mountains. These terms are used interchangeably for both orders, though there are some among the Shonakkar that resent the popularity of their devotion being grown by exposure in Valoren (often viewing the Dragonsworn as 'false').

The adherents of Agni differ in many ways from the Ironbound, though they retain the dwarfish, fanatical zeal. While the Ironbound focus on the aspects of Agni - magma, iron, and earth, the Dragonsworn see themselves as embodiments of the dragon himself - courageous, fearless, and brutal. Indeed, some of the first popularity of this order came in its natural appeal to the elder warrior of the Valoren Legion, and has since been adopted by the influential House Imperatus and has helped shape much of the attitude and culture of the people of Aeritas in recent years.

In battle, few of these zealots have difficulty keeping to their oath: often seen on the front lines of combat, either locking shields in a tested Valoren formation, berserking as the orcish Bepcepk, or dueling enemy champions in the eternal drive to grow one's saga. Indeed it seems many cultures come together and overcome biases and prejudice when linked by the fury of Agni, often for the better of some nations but a fear for those of more civilized minds.

Whatever the reason, it is a steep battle adherents to Agni face when preaching or battling with the fury of the Dragon, as past atrocities have cut deep. The combined efforts of the Ironbound and the Dragonsworn seek to normalize Agni's name, and those that see their families saved by the arrival of fierce warriors with scaled helmets are likely to spread the word of Agni's soldiers from the stars.

## Paladin: Dragonsworn

At 3rd level, you can take an oath as a zealot of Agni. You gain features as you set yourself to live by your order's traditions, and your choice grants you features at 3rd level and again at 7th, 15th, and 20th level.

**Fidelity Bonus**: Valoren and Shonakkar receive Inspiration at the start of every session.

### Tenets of the Dragonsworn

* **Fury**. There are none who do not crumble at the dragon's bite.
* **Protection**. Each zealot is a scale shielding their people.
* **Mercy**. A foe without vigor is a foe already defeated.
* **Prowess**. Let any who witness you remember a tale

#### Oath Spells

You gain oath spells at the paladin levels listed in the Maidenguard Spells table. See the Sacred Oath class feature for how oath spells work.

#### Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity option. See the Sacred Oath class feature for how Channel Divinity works.

#### Channel Divinity: Frightful Presence

At 2nd level, you can use an action to force enemies to quail at your presence. Each creature of choice that is within 30 ft. aware of you must succeed on a Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the your Frightful Presence for the next 24 hours.

#### Aura of Fury

Starting at 7th level, you constantly emanate an aura that causes sane creatures to seeth with rage. If a creature within 10ft of you makes an attack roll, they must do so with advantage. After making an attack, any attacks against that creature have advantage until the start of their next turn.

At 18th level, the range of this aura increases to 30 feet.

#### A Link in the Armor

Starting at 15th level, you are an expert at placing yourself in harms way to defend the defenseless. On your turn before you move and as an action, you can choose a creature that is not hostile towards you that you are aware of within 30 ft. If you move, you must end your movement closer to this creature that you began. While you are within 5 ft of this creature, attacks against it have disadvantage, and if the creature moves outside of 5 ft of you, you can use your reaction to move up to your speed towards the creature. If that creature is attacked, you can make an attack of opportunity against the attacker if it is within 5 ft of you without using a reaction.

Once you use this feature, you can’t use it again until you finish a long rest.

#### Avatar of Agni

At 20th level, you gain the ability to harness the power of Agni. As an action, you can cast the Shapechange spell on yourself, and must choose to change into an Ancient Red Dragon. This spell does not require concentration and lasts 1 minute.

Once you use this feature, you can’t use it again until you finish a long rest.