recursal/Fanatic-Fandom huggingface dataset:
Louisiana

Louisiana was the 18th state to join the union

Louisiana is a skilled cooker. She can whip up any recipe in an instant, particularity french food. She's fond of French Pastries and is part of a territory called "New France". She doesn't like radishes because they give her gas (and tummy aches).

## Name Origin

Louisiana was named after Louis XIV, the King of France. No wonder she loves everything French!
Ohio

Ohio was the 17th state to join the union

### Loves

Picnics, cosplay, video games, comic books, Science fiction movies and baseball, swearing

### Hates

R-rated movies, heights, tying a tie and being lonley

## Ohio

Ohio is awkward, caring and nerdy, but sweet and supportive at the same time. He has a passion for comic books, video games and science fiction movies. However, Ohio is also cowardly, cautious and worrisome. He has asthma, and is usually seen carrying an inhaler because of it. He can't consume meals with too much sugar or orange juice with pulp. He also has a fake tooth after a little incident that happened.

Ohio was the first state to join in the 18th century, and the north of the country.

## Name Origin

The name Ohio comes from a Native American Iroquois word meaning *great river.*
Ilavene Imperium

The Ilavene Imperium is the main power on the continent of Verrasi. Over the centuries it has conquered and subjugated many of the smaller nations on the contiennt. As such it is now split into five Provinces, the Central Provinces, the Northern Provinces, the Eastern Provinces, the Southern Provinces and the Western Provinces.

Aside from the Central Provinces, which is ruled by the Emperor himself, the other Provinces are ruled by an Overlord.
Maryland

Maryland was the 7th state to join the union

Maryland is quite ditzy and forgetful, absent-minded, and perky. Despite this, Maryland is shown to be skilled at fashion designing, wood carving, singing and making smoothies, which demonstrates that while she may not be very bright, she is creative and artistically inclined.

## Name Origin

Maryland was named after Queen Henrietta Maria (Queen Mary), the wife of Britain's King Charles I.
Big Brother 1: Secret Duos

**Big Brother 1: Secret Duos** is the first season of *Big Brother*.

## Twists

* **Duos:** Each player had a secret duo that they knew from the outside world
* **Triple Eviction:** Three weeks of gameplay would take place in one night.
* **Jury Comebacks:** Jour, Nerdy, Ghost and Nicko competed against each other to return to the game. Nicko won his way back into the house.

## Houseguests

 **Winner**

 **Runner-Up**

 **Jury: *Mika***

 **Jury: *Mika***

 **Jury: *Mika***

 **Jury: *Mika***

 **Jury: *Mika***

 **Jury: *Mika***

 **Jury: *Lue***

 **Jury: *Mika***

 **Jury: *Lue***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## Game History

### Week 1

 **HOHPOV**

 **Pre-POV Nominee**

 **Nominee4 Votes**

 **Post-POV NomineeEvicted7 Votes**

### Week 2

 **HOH**

 **Pre-POV NomineePOV**

 **Nominee2 Votes**

 **Post-POV NomineeEvicted8 Votes**

### Week 3

#### Round 1

 **HOH**

 **POV**

 **Pre-POV Nominee**

 **Nominee3 Votes**

 **Post-POV NomineeEvicted7 Votes**

#### Round 2

 **HOH**

 **Pre-POV NomineePOV**

 **Post-POV Nominee3 Votes**

 **Evicted4 Votes**

#### Round 3

 **HOH**

 **Nominee2 Votes**

 **Evicted7 Votes**

### Week 4

 **HOH**

 **POV**

 **Nominee1 Vote**

 **Evicted6 Votes**

### Week 5

 **HOH**

 **Pre-POV NomineePOV**

 **Nominee1 Vote**

 **Post-POV NomineeEvicted3 Votes**

### Week 6

 **HOH**

 **Pre-POV NomineePOV**

 **Nominee1 Vote**

 **Post-POV NomineeEvicted4 Votes**

### Week 7

 **HOHPOV**

 **Nominee0 Votes**

 **Evicted1 Vote**

### Week 8

#### Round 1

 **Re-Entered**

 **HOHPOV**

 **Nominee1 Vote**

 **Evicted3 Votes**

#### Round 2

 **HOH**

 **Pre-POV NomineePOV**

 **Post-POV Nominee2 Votes**

 **Evicted3 Votes**

#### Round 3

 **HOH**

 **POV**

 **Pre-POV Nominee**

 **Post-POV Nominee0 Votes**

 **Evicted3 Votes**

### Week 9

 **HOH**

 **Pre-POV NomineePOV**

 **Nominee1 Vote**

 **Evicted2 Votes**

### Week 10

#### Round 1

 **HOHPOV**

 **Pre-POV Nominee**

 **Post-POV Nominee0 Votes**

 **Evicted1 Vote**

#### Round 2

 **HOH Pt. 2 WinnerHOH Pt. 3 WinnerFinal HOH**

 **HOH Pt. 1 WinnerNominee**

 **Evicted1 Vote**

#### Finale

 **Winner7 Votes**

 **Runner-Up2 Votes**

##### The Jury

 **Lue**

 **Mika**

 **Lue**

 **Mika**

 **Mika**

 **Mika**

 **Mika**

 **Mika**

 **Mika**
New Jersey

New Jersey was the 3rd state to join the union

New Jersey can best be described as pessimistic and arrogant, but deep down he is very kind. He can sing operatic German, which he only does secretly, as he thinks it is uncool.

New Jersey has a list of all the girls he kissed and had sex.

## Name Origin

New Jersey was named after the British island of Jersey in the English Channel off the coast of Normandy. The name was chosen in honor of one of its founders, Sir George Carteret, who was from Jersey.

## Quotes

1. "Augh, what's that *smell?!*"
2. "You know, these are as cool as...me!"
3. "I never said that!"
4. "Like me?"
5. "Okay, I will."
Vermont

Vermont was the 14th state to join the union

### Loves

Comedy, Pulling pranks, Making puns & Jokes, Making prank calls, Funny internet videos, Whoopee cushions, Clowns, Mexican food, Puppets, Balloons and April Fool's Day.

## Vermont

Vermont is very goofy and fun-loving with a fondness for comedy and making puns. He has a taste for everything that is related to comedy - this includes comedy movies and TV series, clowns, pranks, stand-up comedy, prank calls and funny internet videos.

Though Vermont is typically very kind, he utterly loses control when it comes to pranks, particularly on April Fools Day. When April Fools Day comes, Vermont becomes ruthless and crazier than ever and goes to the point of being downright evil.

## Name Origin

Vermont is derived from two French words: *mont* and *vert,* meaning *green mountain.* The name was suggested by Dr. Thomas Young in 1777.'
Alabama

Alabama was the 22nd state to join the union

Alabama is New York's best friend. He and New York share some similar crazy personalities. Alabama loves to devour pecans and is interested in the history of America. He and Wyoming have the same observant-brainy trait, but Alabama isn't as serious.

## Name origin

The name Alabama comes from a
Native American tribe that lived in the middle of the state. They named
the local river the Alabama River and the state took its name from the
river.
Indiana

Indiana was the 19th state to join the union

Indiana is very athletic and competitive. He enjoys playing every existing sport, including football, soccer, basketball, and baseball. He also tends to turn everything into a competition - The states consider this to be his most annoying habit. He also strives to be "number one" in every game he plays, even when winning isn't involved.

## Name Origin

The name Indiana refers to the local Native Americans and means *land of the Indians.*
50 states Wiki

## Welcome to the wiki

Welcome to the  50 States Wiki. We’re a collaborative community website about states that anyone, including you, can contribute to!

## Rules

1. No profanity
2. No offensive content.
3. Do not post disturbing images/videos, pornography, or any other insulting media or images on here.
4. Nitpicking or bashing something that you do not like is mostly allowed. The only thing that you can *not* bash or rant on are the states
5. No cyber-bullying.
6. Please respect opinions, whether they be negative or not.
7. No vandalism. There is lots of ways to do such things, like adding false information, using profane language, etc.
8. No spam.
9. Religion and political arguments are forbidden. It is okay to state your religion or which political party you are on, but bashing or attacking it is prohibited.
10. No racism.
11. No pooping

Follow these rules or we will block you
Illinois

Illinois was the 21st state to join the union.

Illinois is a state who loves to paint pictures. She also tends to paint whatever is happening, as she once painted a picture less than 3 seconds to capture the moment of the Virgin Islands, a US territory, trying to help Puerto Rico become a state, which she titled "Clueless Commonwealth being saved by 3 islands".

## Name Origin

The name Illinois is a French word that was used to describe the local Native Americans.
North Carolina

North Carolina was the 12th state to join the union and is South Carolina's sister

## North Carolin

### Borders

Virginia, Tennessee, Georgia, South Carolina, Atlantic Ocean

### Loves

Singing, dancing, music, cats, comedy, telling jokes, clowns (except evil ones), gymnastics and parties

### Hates

Cottage cheese, boredom, being told that her laugh is annoying, parties being delayed or cancelled, being left out, being made fun of and evil clowns

## North Carolina

Like Maryland, North Carolina is very ditzy, clumsy, bubbly, bouncy, sweet, innocent, perky and kind.  She is very happy-go-lucky, and with her head in the clouds, she's often confused in a situation. She has a loud and high-pitched laugh that the states find annoying. Despite being larger in size than her sister, North Carolina is actually youngerL many people live in her

## Name Origin

The Carolinas were named in honor of King Charles I. The Latin form of Charles is *Carolus.*

## Quotes

1. "They're just little puff balls!"
2. "Uh, I didn't do it!"
3. "Oh, my god! Those gems are so gorgeous!"
Tennessee

Tennessee was the 16th state to join the union

### Borders

Kentucky, Virginia, North Carolina, Georgia, Alabama, Mississippi, Arkansas, Missouri

## Tennessee

Tennessee has a relaxed and carefree attitude. She is an easy-going, kind, laid back and wise state who likes to have fun and hang out with his friends.

## Name Origin

Tennessee comes from the name of a Cherokee Indian village named *Tanasi.*
Sese Kitsugai

**Sese Kitsugai** (Japanese: 乞骸　セセ; *Kitsugai Sese*) is a character from the *Len'en Project* series of games, which are made by JynX, and their Ex form is the Secret Boss from Tangent's Undertale x Len'en fangame *Len'entale.* Sese was one of the candidate characters for a Len'en 2600 (see: Touhou 2600 series) game.

## Character

*Main article: Sese Kitsugai - Len'en Wiki*

Sese is a gashadokuro (a.k.a. ōdokuro), a yōkai from Japanese folklore. While a gashadokuro is traditionally a giant skeleton made up of many smaller skeletons, Sese is human-sized normally. In the events of the *Len'en* game they debuted in, they wanted to find their own skeleton/corpse in order to become powerful (ideally gaining their true giant form). In the Extra stage of *Reactivate Majestical Imperial* (RMI, the 2nd game in the *Len'en Project* series), after the player has defeated the boss, Sese appears in their Ex form and adds 5 extra spell card attacks that the player needs to beat to finish the game.

In *Len'entale*, Sese found parts of their skeleton, allowing them to transform into a more powerful and more gigantic form than their normal form. The music that plays during their battle is their Ex+α theme from RMI, Those Dwelling in Unreality. Sese's and Sans' dialogue "voice" in the game is voiced by Tangent.

## Spell cards

In *Len'entale*, Sese has 1 spell card attack that has 2 main phases. The spell card, while not having an official name, is based on Sese Ex's first spell card from the Ex+α stage in RMI*,* Piercing Bone "Rib Braver". No "greens" drop during this spell card. Taking a hit from rib bones takes 2 HP away from the player (as with the blocks/pipes from Yabusame's last spell), whereas a hit from the bullets takes the normal 1 HP.

Originally, there were going to be 4 phases, with the bullet circles part and the bullet circles + rib bones being separate, but while playtesting, Tangent thought that the bullet circles being its separate phase gives the player too much time to practice so when the rib bones get added, that (together) would not become much of a threat, so the circles alone exists in the final game only as the beginning of the second phase.

A circle of bullets fly out from the centre of the playing field at regular intervals. The angles of the bullets vary. Rib bones briefly pause to poke at the beginning of the phase, then continue as they did in the first phase.
Same as the preceding part, but the bullets are shot with increased frequency.

## External links

* Len'entale main game playthrough - Youtube
Aurora

**Aurora** (a.k.a. Aurora of the Sea) is a giantess sea creature original character created by Tangent.

## Official profile

[WIP profile]
Name: Aurora
Gender: Female
Species: ??
Natural size: Giant (approx. 12.2m/40ft tall, torso and up only)
Abilities: Sizeshifting (limited)
Special traits: Slower chameleon-like tongue; only attacks people who are in danger; light/soft digestive saliva; can create large captive air bubbles that trap victims inside

Aurora is a playful sea creature girl. She has blue skin and has 8 tentacles and a tongue similar to a chameleon’s, at around the length of her own height. Her tongue is normally coiled inside her mouth. The underside of the frontmost area of the tongue can stick to a victim with ease, but does not have many taste buds, and the top side of her tongue has the normal amount taste buds found on a human tongue. However, although she can flick out her tongue at a considerably high speed, due to her its size and consequently the bigger preys she tends to need to catch, she cannot reel back in her tongue at the same speed. Additionally, her saliva is lightly/soft digestive, although the victim is not likely to feel any of its effect, as it is much too weak to really do serious digestion.

Aurora generally roams the oceans and seas, occasionally going to beaches, being somewhat interested in humans. She also goes on adventures often, at times accompanied by some of her underwater friends. Aurora can survive for long periods out of water, although water is still more comfortable for her. Her underside produces mucus both to aid movement on land and also to moisten her tentacles. She is normally very kind, nice, and sweet to people, until she sees people who are in danger. For some reason it just whets her appetite, seeing someone in trouble, and she thinks the more someone fears for their life, the tastier they look (though she will still be sweet with you in an evil sort of way when she’s predatory with you). Even if she was very friendly with you, as soon as you get into an accident, like if you slipped off a cliff and are hanging on to your life by a branch, she will suddenly turn predatory against you. She can even be simultaneously kind to someone and predatory against someone else who is in danger, although she would most likely try to get away from the safe person so as not to be attacked as she tries to play with and eat her victim. She could also get cuddly and just in general toy with her victim before eating them.

She can sizeshift herself down to a tiny size (approx. 8.5cm/3.3inches, torso and up), but she can only sizeshift so much until she next sleeps, as sizeshifting drains her magical power. Sometimes if she feels like saving a meal for later, she could create a magical air bubble with a radius slightly longer than the height of the victim and keep them captive underwater while they still get air and thus would not have to suffocate. This may or may not be accompanied by a physical cage.
Chrome 2600

**Chrome 2600** is a Google Chrome web browser theme created by Tangent. It uses the Atari 2600 console's colouring motif, with the overall black and wood grain background, with orange text and red buttons. The tabs reflect the colouring of the VIDEO COMPUTER SYSTEM text and the difficulty switches.

A Firefox version was later made in February 2019.
The Tower of Babylon and the Confusion of Tongues

**The Tower of Babylon and the Confusion of Tongues** is a solo board game created by Tangent about language decipherment. It is based on a video game concept that was never completed, which was in turn based on one of Tangent's calculator games called "*Babel*".

In this game, the player plays as one of the workers on the “tower of Babylon” and is trying to build floor after floor of it in order to reach heaven. The caveat is that each time you ascend to a new floor, a “confusion of tongues” happens and one new language pops up into existence, which you must decipher in time in order to progress.

As you play, you will learn more about the languages that you don’t understand, while more languages will get thrown into the mix. Although the words are finite, their meanings will be different each time you play.

## Rules (original)

At the start of the game, the set of "words" and their meanings are randomized. Which words mean what is currently unknown to the player.

Each floor, players have 10 turns ("time") to build 5 blocks. Building a block is done by successfully deducing the meaning of a word. On floor 1, there are only 2 words, so the meaning of both words of the language can be deduced after 1 guess. Each new floor brings a new language into the mix, with a higher number of words than the last.

If when "time" reaches 10 and the player still has not built 5 blocks on that turn, "the Lord strikes down on the tower" and the player loses. The player's score is the number of floors the player has reached. The board game also added a way to win the game, by uncovering the meaning of all the words, although that is optional, and the meaning of the words in the last language may be randomized each floor to keep the game going for as long as the player is able to stay in the game.

## Babel (calculator game)

Like most of Tangent's calculator games, **Babel** is a number-guessing game. The basic premise is the same, but gameplay consists not of memorizing glyphs, but simply of guessing random numbers. The first floor requires that the player guess 5 random numbers (an integer between 0 and 1) correctly, while the second floor requires that the player guess between 0 and 2, and so on. It is unknown whether the 5 blocks and 10 time were constant throughout the levels, as the code to the original calculator game has been lost.

A remake based on these rules has been planned.
Cleopatra Express

**Cleopatra Express** is a dice game based on the board game *Cleopatra and the Society of Architects* created by Tangent during their secondary school years. The game was created using paper and printer and was played with pencils in addition to the equipment. The game, along with a paper, pen, and lego version of *Puerto Rico* (see: Puerto Rico strategy), were conceived to convince Tangent's parents to buy the actual board games, first giving them a taster of how the game plays like.

A tool for playing a revised version of *Cleopatra Express* was made during the post-Vista era, which was ultimately superseded by Tangent's Roll20 adaptation of *Cleopatra*.

## Equipment

* Item checklist
* 5 ankh dice
* 1 corruption and palm tree die
* 3 resource and character dice
* 1 numeric die
* 1 reference sheet ("blueprint")

In the *Cleopatra Express Tool* program, one wood in the second die was replaced by the artisan, as Tangent found out that despite them seldom getting enough artisans while playing the actual board game, artisans were actually the most abundant resource in the deck.

The layout of the dice was to mostly evenly distribute the 5 resources: artisan, wood, stone, marble, and lapis, while having tainted faces show infrequently (there is only 1 of each), and that it is impossible to have all 3 dice show the same resource for balance. However, in retrospect, the character cards are actually very rare in the deck in the source game and in the *Cleopatra Express Tool* program, Tangent decided to mitigate the chances of characters activating by requiring the numeric die be rolled and having the characters only activating their abilities if a 5 or 6 is rolled.

Players would roll 3 (in the *Tool*, 6 after a certain point, but beginning at 3) resource dice and marked off the resources they earned on their resource sheet, which was for most of the game kept private. In the non-online *Tool*, there was not an option other than to make things public, and therefore a player's silver talents and corruption were the only items that were always kept hidden (aside from offerings). To help with managing character abilities though, if a player has no corruption, they would be notified if they tried to remove any.

Due to the lack of playing boards, the conditions for bonus silver talents for building palace parts were changed. Character abilities were also slightly changed for a similar reason.

The *Tool* features better redrawn graphics than the original pencil and paper game. The Roll20 adaptation's graphics were again, completely redrawn (though keeping very closely in style to the *Tool* adaptation) due to the original files having been lost.
Ex Rumia (the Gensokyo Zone)

**Ex Rumia** is the current host and narrator for *the Gensokyo Zone* series.

She greets the audience with "Good evening" (taken from *Alfred Hitchcock Presents*) and one of her catchphrases is "presented for your perusal", a parody of Rod Serling's "submitted for your approval". She is responsible for the show introduction, opening narration, and closing narration for each episode. Her appearance inside episodes is generally non-diegetic, and her ability is manipulating darkness.

## Physical description

Though she is shown in black and white in the show, she has long, blond hair, and often shows up with her arms outstretched. After episode 9, her clothes were changed to the "black suit" Walfas, to better resemble the clothing styles of the *Twilight Zone* hosts. Prior, she had the default Walfas Rumia attire.

## Background

*Main article: Rumia/Fan culture*
*Main article: Rod Serling*

Rumia is a Touhou character, and Ex Rumia (or "Ex-Rumia") may be considered a fan "form" of her. It is speculated among fans that her hair amulet-ribbon is a form of seal that limits her power, and that releasing it (resulting in her Ex form) would unleash her full power of manipulating darkness. In addition, her Ex form is often drawn as having long hair and looking considerably more mature.

Throughout the *Twilight Zone* episodes, a host provided opening and closing narrations for each episode. In the original series, the host is seen on-screen in Seasons 2-5, while providing the narration off-screen (except in the last episode, "A World of His Own") in Season 1.

## Quotes

> "I can manipulate darkness… But there is one kind of darkness that I cannot manipulate… the darkness inside humans’ hearts."
>
>

> "Hard work is not always rewarded... But if you do evil, know that you will face consequences... in the Gensokyo Zone."
>
>

## Gallery

Ex Rumia in black suit giving her opening narration in ep 10 of the Gensokyo Zone.Ex Rumia in her original attire giving her opening narration in ep 5.
Jurassic Chess

Jurassic Chess is a chess variant invented by Tangent (Tzetsien) in the 2000s. The exact date and rules have been lost, and the creator has created a reconstruction of it in 2023. This variant introduces bridge spaces and the river from Xiangqi, affecting various pieces differently.

## Setup

The setup is as follows:

The game is played on a 9 by 9 board, whose 5th rank consist of river spaces except on B5, E5, and H5, which are bridge spaces.

On both players' side, from left to right on their back rank: A, St, Tc, V, T, Sp, Tc, St, P

On both players' 3rd rank sit 5 Gallimimuses, each 1 space apart

## Pieces

The pieces are categorized into Heavy/Light, and Swimming/Land, or Flying. Heavy pieces may not land on or cross over bridge spaces, and Land pieces may not land on or cross over river spaces. The Flying piece may land on or cross over any space.

### T: T-rex

Heavy, Land

The T-rex is the royal piece of the game. If it cannot escape checkmate, that side loses. The T-rex moves 2 spaces vertically or 1 space diagonally. This piece's movement area is limited to its side of the board.

### Sp: Spinosaurus

Heavy, Swimming

The Spinosaurus moves up to 4 spaces vertically or 1 space diagonally

### V: Velociraptor

Light, Land

The Raptor moves without capturing like a Chess Rook. It may capture a piece in a Rook's line of sight or one that's diagonally adjacent. To capture, it must jump over the piece it's capturing and land one space beyond. As such, when capturing a diagonally adjacent piece, it moves 2 spaces diagonally.

### Tc: Triceratops

Heavy, Land

The Triceratops moves to any of its front 3 spaces (vertical and diagonal) or 1 space vertically backwards. This piece's movement area is limited to its side of the board.

### St: Stegosaurus

Heavy, Swimming

The Stegosaurus moves 1 space vertically forward, or to any of its rear 3 spaces. It has reversed movement from the Triceratops.

### A: Ankylosaurus

Light, Land

The Ankylosaurus is an iron piece and cannot be captured. It moves 1 space orthogonally or back-diagonally.

### P: Pteranodon

Flying

The Pteranodon moves like a Chess Queen.

### G: Gallimimus

Light, Land

The Gallimimus moves 1 space orthogonally.

## Rules

The rules are the same as in orthodox Chess except for the movement restriction outlined above and for Stalement. In Jurassic Chess, the side with no legal moves loses.
Tôhô Beach Party: Best of Tangentg Surf '21

**Tôhô Beach Party: Best of Tangentg Surf '21** is a compilation album by Tangentg (Tangent). This 2022 album collects 13 surf rock tracks which are primarily unofficial *Touhou Project* fan-made rearrangement tracks, released from 2018 to 2021. The only new track in this album is *Heiankyo Espionage (2022 rearrange)*, as the rest of the songs have been released in previous albums. It is Tangentg's second compilation album, after *Classical and Folk Beach Party.*

## Trivia

* This is the first full surf rock album released by Tangentg. As none of the prior albums are fully surf albums, it had been on Tangent's mind to release a surf compilation and a best of compilation at some point. The 2 ideas were merged into this album.

## External links

* Bandcamp download/listen page
* Youtube playlist with extras
* Album crossfade on Youtube
Eights Invaders

**Eights Invaders** (Chinese: 八字侵略者, Jyutping: *baat3 zi6 cam1 loek6 ze2*) is a classic calculator game created by Tangent originally for the Casio fx-3650P. It later got a 50FH port and 2 Windows PC ports, one written in Game Maker and the other in BASIC. This game is considered the easiest to get people into learning about calculator gaming on the 3650P or 50FH as the concept of the game and the gameplay controls are extremely simple.

This game is considered a calculator adaptation of *Space Invaders* and has spawned different versions as well as spin-offs such as *Zoma* and Tangent's calculator version of *Galaxian*.

*Eights Invaders* has been compared to the MG-880 "Digi Invaders" game.

## Gameplay

The player takes control of a cannon trying to defend the moon from invading hordes of aliens. The player's base and cannon is represented by the variable D whereas the "eights invaders" are represented as number "8"s. The player must guess the "invader's number coordinate" of either 1 or 0. The number is then shown. If guessed correctly, the lowest invader is shot and 1 invader is removed from the formation. If guessed wrong, 1 more invader is added. If no invaders are remaining, the player receives bonus points for clearing the stage and moves on to the next stage where 1 alien is added to the starting formation from that of the previous stage, increasing up to level 10, where each level thereafter starts with 10 invaders in the formation. If the invaders get past the player's base/cannon, the game is over, and the title screen is shown, followed by the player's score (represented by the variable M).

## Source code (50FH version)

REM Mode: COMP

8888888888888888E73 ◢

X ◢

REM X is your round number

M ◢

REM M is your score

X ⇒ 10X M+ ◢

X+1 → X ◢

D ◢

.1 → A:

REM This asks the player to input an
integer between 0 and 1

? → A:

Ran#>Ran# ◢

Goto 1

## See also

* Logic Gates - another one of Tangent's few original calculator games that have received Windows remakes
東方文華集 ~ Aya's Bauhinia Anthology

**東方文華集 ~ Aya's Bauhinia Anthology** (wāpuro: *Touhou* *Bunkashuu*; Jyutping: *dung1 fong1 man4 waa4 zaap\*2*) is a doujin/indie music album containing unofficial fan music of *Touhou Project*, public domain music arrangements, and an original track. It is Tangent's (Tangentg's) 3rd album, released on 31st Oct 2019, and is a compilation of music Tangent has posted to their SoundCloud and Youtube. *Touhou Project* is a series of mainly danmaku shooter games created by Team Shanghai Alice, whose sole member ZUN has composed the official Touhou music tracks.

Official links to listen/download can be found at the bottom. Some of the tracks are actually not new at the time of the album's release, but they were just released altogether with the newer tracks.

## Album name

"東方文華集" follows the standard of Touhou works, featuring "東方" (Touhou) at the beginning, followed by 3 Chinese characters (or "kanji" in Japanese). "文" is the name of the Touhou character Aya, as well as her newspaper, *Bunbunmaru Shinbun* (文々。新聞). "文華集" is a play on "文花帖", the title for official Touhou works starring Aya as the main character. One of the meanings of "華" is synonymous to, though less frequently used than, "花". Both kanji share Japanese pronunciations in both on'yomi and kun'yomi: *ke/ka* and *hana*. "集" is also a rough synonym to the original "帖". The different characters were chosen to avoid name clashing.

The English name, "Aya's Bauhinia Anthology" is not only a play on the English title of the official Touhou work *東方文花帖 ~* *Bohemian Archive in Japanese Red*, but also a translation of "文華集". While 華 does not explicitly refer to bauhinia (pronounced /boʊˈhɪniə/ or /bɔˈhɪniə/) flowers, the flower was chosen for its similar sound to "Bohemia(n)". "Archive" was changed to "Anthology".

"Anthology" reflects the various styles used in this album, as Tangent's previous 2 albums were more focused on just surf rock.

## Trivia

* The Rumia picture comes from an earlier drawing of Tangent's where she meets Yabusame Houren.
* The other picture comes from the game Qing'e 2600, one of Tangent's *Touhou 2600* games. Although the character in the "photo" is Seiga Kaku, themes associated with her are not in this album. The photo caption, unobscured, reads "クラシック弾幕パターン", meaning "Classic Danmaku Pattern", a type of attack often reused, with variations, in the older *Touhou 2600* games.

## External links

* Tangent's blog post for official download
* SoundCloud playlist (1 track absent)
* Bandcamp album page (various tracks absent)
* YouTube playlist of Tangent's music
Classic Danmaku Pattern

*Classic Danmaku Pattern* is the name given to a recurring type of danmaku attack seen, with variations, in Tangent's danmaku games (most prominently the *Touhou 2600* series).

The pattern is recognized by a high number of fans of many (more than 6 and often up to 9 or more) bullets being spread either towards the player character or aimed downwards, with small gaps between the bullets in each fan. It rarely aims upwards, though there may be other mechanics to prevent the player from being able to stay indefinitely at the top portion of the screen without any risk of being harmed.

Later, the Classic Danmaku Pattern's recurring use would be replaced by the "New Classic Danmaku Pattern", which is created by generating 1/more bullets in a random direction, including all 360 degrees, again, with some variations. The first instance of the New Classic Danmaku Pattern was seen in the game Stiff Corpse 2600.

Both patterns are inspired by Tangent's impression of how danmaku games tend to look on videos, spamming the screen with a lot of bullets flying out from the boss. The strategy to dodging these patterns is to focus on weaving through gaps between the bullets.
Alice P. Liddle

## Official summary

Alice is from the Victorian era and is curious about everything and loves tasty foods. She also enjoys doing the opposite of what people tell her to. Alice is able to travel to any time period through a fireplace, and foods  she comes across will make the eater shrink or grow.

## Official Bio

~Alice Beyond the Fireplace~

Name: Alice P. Liddle
Nationality: English
Gender: Female
Species: Human
Abilities: Travelling to other worlds/through time (via fireplaces), size manipulation (via food items)
Traits: Uses old-fashioned spelling for some words
Age and time period (setting): variable

### Description

Alice comes from Victorian England. She is curious about everything and values enjoyment over practicality. She is a lover of all things sweet or tasty, and easily gets bored of
things that she doesn’t care about. She also enjoys doing the opposite of what people tell her to.

Having access to the location of the mysterious fireplace that transports her between different worlds, she
is able to arrive in any time period conceivable- or inconceivable. Fooditems she comes across seem to have the property of turning the eater big or small, going to sizes from everything between the size of a cockroach to the size of Godzilla.

### Backstory

On a cold winter, Alice was alone in her house, knitting a towel for her white cat Snowball, a descendant of her previous pet cats. While doing so, she accidentally dropped the ball of yarn, which started rolling towards the fireplace. “Oh no!” cried Alice as she scrambled to stop it before it reached the fire in the fireplace. However, in her hastiness, she tripped, and, although she managed to pull on the yarn, that did not stop the ball. Snowball meowed and chased after the ball of yarn. As Alice called out to her cat in fear, she saw that both the ball and Snowball disappeared into the fireplace. Curious, she got up and approached the fireplace, before she knelt down. Now, normally her instincts would have told her that she shouldn’t touch the flame, but she did not have that thought at the time. Plus, Snowball disappeared in there, so it seemed justified to investigate. She initially poked at the fire quickly, but she felt nothing. After repeating it a few times, she left her hand in the flame. Yup, still no feeling. Suddenly, she heard Snowball’s voice from inside the fireplace. Deciding to get her back, she crawled inside the fireplace…

Interestingly this
fireplace seemed to be some sort of a long tunnel that was initially dark, but proceded to turn psychedelic-like. Finally, she came to the other end of the tunnel, and found herself in the alley of… a busy city? Everywhere she looked, there’s people smearing their fingers against some sort of handheld light box, and people wearing headgears that resemble earmuffs with strings… What a curious world, thought Alice, as she decided to learn more about this world she’s in, and to get back Snowball.
Eitel Romanization

Eitel Romanization is a Cantonese Romanization that forms the basis of the Cantonese Romanization used for Hong Kong placenames and in Hong Kong ID cards. A reconstruction of it is featured with relative frequency in the TCC blog and sometimes called Tangent-Eitel.

The reconstruction is aided by Wong Shik Ling and James Dyer Ball's works on Cantonese, the dated looks of latter giving rise to the TCC aesthetic of yellowish pages.

An analogous reconstruction called *Pac-va-chi* exists for the Cantonese Romanization used in Macau.

## Summary

The original Eitel Romanization is in theory the unmodified form of what has been called the "Hong Kong Government Romanization", before English influences were put in (e.g. writing "u" for [ɐ], "oo" for [u], and "b" for [p]) and diacritics were removed (e.g. "Tam" can be Jyutping *dam*, *daam*, *tam,* or *taam* in any possible tone). However some distinctions no longer found in modern Cantonese in Hong Kong that are too difficult to reconstruct may be left out, such as the distinction between the 2 陰平 tones.

### Initials

\*: Not written when *í*, *ú*, *or ü* follows (but written if *i* or *u* follows).

### Vowels

#### Monophthongs

\*: *z* after alveolar sibilants and *i* after postalveolar sibilants.

\*\*: *é* syllable-finally, otherwise *e*.

\*\*\*: Found also in *om/op* after velars.

#### Diphthongs

 u

\*: "ei" does not exist in Eitel's Romanization.

\*\*: *ui* is equivalent to Jyutping's *eoi*.

\*\*\*: As *éu* is reserved for [œ], "eu" may in theory be used to represent [ɛ].

### Tones

 上
 去
 入

\*: Usually unused in the Tangent-Eitel reconstruction and written instead as ( at bottom left. This slot more accurately represents the "shifted tone 1" (陰平變音).
Gretel Attack

*Gretel Attack* is the name given to a type of recurring danmaku-style attack found in some of Tangent's games. The name of the attack comes from the game *Little Red Riding Hood's Zombie Hunt*, a fangame of *Little Red Riding Hood's Zombie BBQ*.

## Origin

The Gretel Attack is based on one of Gretel's attacks from the source game, *Zombie BBQ* (video linked to below), where candy gum drops from the top of the screen.

## Description

Gretel is the second boss of *Zombie Hunt*. The "Gretel Attack" refers to the second attack style used by her where bullets rain down (primarily vertically, but there may be some minor horizontal swaying) from the top of the screen on a random horizontal position. This attack, with variations, has been seen also in the later game *RNGsus 7800*. It is not reused as frequently as the Classic Danmaku Pattern.

In *Little Red Riding Hood's Zombie Hunt (2600 version)*, the right difficulty switch influences the Gretel Attack (among other things). If the right difficulty switch is set to B (novice), the falling bullets disappear upon touching Gretel. This will not happen if the switch is set to A (advanced).

## External Links

Gretel Boss fight from Zombie BBQ - Youtube

Zombie Hunt gameplay - Youtube (Gretel fight starts at 3:50)
Puerto Rico Strategy

Puerto Rico[-like] Strategy is a general term Tangent uses to refer to a tabletop gaming strategy where you perform an action that doesn't benefit you much, but hinders your opponents more.

## Origins

The term originated from how in Andreas Seyfarth's board game Puerto Rico, it is often more desirable to hinder your opponents than to perform actions that benefit you. In Puerto Rico, many actions a player takes has potential to benefit all players of the game. Since the game's ultimate goal is to score more points than an opponent by comparison, a big part of the strategy is to get stuff that doesn't benefit you much while making your opponents earn even less from it, rather than do something that benefits you a lot but an opponent even more.

This style of strategy has been found useful in other games and when referring to it, Tangent would often use the phrase "Puerto Rico(-like) strategy".
Youtze Iniquita

**WARNING**: This article contains NSFW content

**Youtze Iniquita** (柚子·伊妮貴多) /ˈjoʊtsə/ or /ˈju:tsə ɪˈnɪkwɪtə/ is an original character created by Tangent based on a dream they had.

## Biography

* Name: Youtze Iniquita (柚子·伊妮貴多)
* Gender: Female
* Race: Succubus

Originally haunting an abandoned staircase of a university, there was a particularly narrow platform from where it was easy to fall to one's death, so holding onto the attached loose handles was the only safe way of making across. However, because they're lose, it's easy to make a sound, and if a sound is made, the otherwise dormant succubus Youtze would show up in her human form wearing Dutch clothes, and she is rumoured to save the victim, but then also immediately performing oral on them, after which she shows her true form, showing her green skin, wings, and tail and wearing a yellow headband, and attacks the victim with their biggest turn on, which may include eating the victim themself.

As a shapeshifter, she can change her appearance and colour to varying degrees, such as changing her skin colour, hair colour and length, her face, etc. to some extent. She enjoys having orange long hair in human form and green, short hair in her succubus form.

Earning the title the "ubiquitous succubus", she now sets traps in many places, and any place could be the hunting ground of Youtze. As long as a sound is made where her trap is made, one could well alert their presence to her.
Szee Watling

## Official Summary

Szee is a space pirate captain from a time when humans live in space colonies. Despite being a pirate, she shows a high regard for life, and has limited healing abilities that come with unpleasant consequences so she avoids getting hurt as much as possible. She wants to ultimately fight against the tyrannical space warlord who rules over the humans one day.

## Official bio

Name: Szee Watling
Native pronunciation: [ˈsɯ ˈwɒt.lɪŋ]
Gender: Female
Occupation: Space Pirate Captain
Species: Human
Special characteristics: Has ability to heal small-area wounds but with consequences; her weapons are non-lethal but only affect human-sized/smaller creatures

### Description

Szee wears a triangular pirate hat and has an overall pirate attire. She leads a crew of 50 members on her journeys. Her body can regenerate fast if it suffers small-area injuries (such as being shot by a bullet but not if she has for example a limb cut off), but she avoids getting hurt either way, as it is extremely itchy and painful for her as the body regenerates, and the cells often do not stop production after her wounds are fully healed either, leading to patches of white skin forming. For this reason, she wraps a bandage around her left arm to cover it up, especially when setting out for a journey.

### Story

In the year 26XX, the Earth has become inhabitable and mankind has created space colonies based on the O’neill Cylinder for mankind to live on. Szee is one such human born in Space Colony 7.

However, times were not peaceful in the Space Colonial Era, and the evil space warlord the Qotile, with his fleet of space warships called Dreadnaughts, have seized control of the humans’ space colonies, ruling over them through tyranny.

Szee leads a crew of space pirates going around colonies. Her crew seized control of one of the Qotile’s Dreadnaughts which had been abandoned. However, as someone who has a high regard for life, her team modified the cannons on her Dreadnaught to be non-lethal, mostly only capable of disabling enemy spaceships. Her crew’s weapons are also stun-only, although they are only known to work on human-sized creatures or smaller.

While she primarily goes around plundering for loot, she hopes to one day overthrow the evil Qotile’s rule, and makes that a future goal of hers.
Her ship is equipped with a warping function, which can send her ship through time and space, although as it has not been perfected or thoroughly tested, it has not been used much, only short distances (in the scheme of the universe) has been warped, which are less prone to errors.
GORF

**GORF** was a retro arcade shoot 'em up game released by Midway in 1981. The game was ported to the Commodore Amiga computer, and it is that version of GORF which led to one of the avatars commonly used by Tangent (Tangentg).

## Tangent's GORF remakes

Tangent also created a Windows remake of the game called "Commodore Amiga GORF" which is based on both the arcade and Amiga versions of the game. A calculator game was also created, based in part on the respective calculator adaptations of the games that GORF itself was based on. As an example, the GORF calculator game features a section based on the *Eights Invaders* calculator game.

## External links

* Commodore Amiga GORF game page on itch.io
* Commodore Amiga GORF game page on Game Jolt
* Commodore Amiga GORF gameplay video by Epsilon Eagle
Robot Rampage

Robot Rampage is an old calculator game made by Tangent. The game was probably originally programmed for the Casio 50FH calculator, and a Casio 3650P port was probably made. This game was influenced by RPGs and the Game Maker "what makes a good game" tutorial, and has gone to influence battle mechanics from Tangent's later games like *Monsters Menace America: Rampage*, *KanSore: Ship Girls vs Battleship*, and *Aged Maid* (the PC game). The style of combat derived from Robot Rampage has been called "Robot Rampage style (combat system)".

## Gameplay

The game starts the player off with the lowest stats on attack, defense, and health, and pits them against the first robot, which is the weakest. As a stable of Tangent's calculator games, the main part of the game involves guessing an integer. If the player guesses correctly, they can deal damage to the enemy robot. You/robots' *attack* increases the damage you/deal deal and *defense* neutralizes attack points.

It is forgotten whether the robot needs to guess a number picked by you to hit you, or if an incorrect guess by you immediately results in a hit from the robot.

If the player defeats the robot, the player is given a chance to upgrade their character on either attack, defense, or health. If health is chosen, they earn more health points than attack/defense points if they chose those. The player then fights the next robot, who is equivalent to the last robot, but having upgraded in all 3 aspects.

## Impact

After the unforgiving nature of the robots' upgrading in comparison to the player's has been observed, later games go for a more tame enemy upgrading system. For instance, in *KanSore*, the enemies upgrade in only their attack or defense, not both.
Classic Riverside Bench

These benches can be found throughout the old city of Toronto and are manufactured by Classic Displays of Mississauga. They feature wood or plastic seating slats with cast aluminum ends and stainless steel hardware. Their standard size is H:80cm x W:65cm x L:180cm, with a seating height of 17 inches, and an overall weight of 170lbs.

1. ↑ http://classicdisplays.com/products/classic-riverside/
Alice Watling

Alice Watling is an original character created by Tangentg for the An Inconvenient Detour adaptation of the indie RPG "RoadSpire" by Glempy.

She has also been adopted as the narrator for the anthology series Alice's Dreamland.

## Design background

Starting out as a standalone ad hoc character for an RPG, the character has no canonical connections to Szee Watling. The character is, however, an adaptation of previous Alice-based characters and is a further based on characters from *Otherside Picnic* and Misery from *the Outer Zone*. Her backstory has further references to *the Twilight Zone*.

Her associated relic in the game, the magic pocket watch, is based on the stopwatch from A Kind of Stopwatch in *the Twilight Zone* and White Rabbit's pocket watch from *Alice in Wonderland*.

## Base biography

Ever since she was a girl, Alice has found that she could take things out from the dream world. It appears to her that when she has a dream, she could grab items out of the dream when she wakes up. Are those just dreams, or does she travel to alternate dimensions when she sleeps? She has spent a good 14 years trying to figure this out, but without any conclusion. It doesn’t bother her now. Every time she sleeps, she ends up in a strange new world, and returns with an artifact. A stopwatch that stops time? A camera that takes pictures of the future? A piano that reveals your true heart? A camcorder that rewinds time? She’s found all of those before, and a lot more. As she prepares to sleep again, she wonders what this world will bring. She may not be familiar with each world she finds herself in, but she nonetheless makes it out every time with a magical artifact. She has never failed, and she will not start today. Some artifacts she sells, some she keeps, but most of them, she gives to people to teach them a lesson.