recursal/Fanatic-Fandom huggingface dataset:
TV Heads

## Entity 132: TV Heads

Entity Number: 132

Habitat: Majority, more common in levels related to the group "Backrooms Remodeling Co."

### Description:

**Entity 132** is what appears to be a type of Employee of the mysterious group of interest "Backrooms Remodeling Co.", though instead of a regular head, it appears to have been replaced by a vintage television from the 1960s and forward. They appear to not be as sentient as a regular employee, unable to speak beside the noises that emanate from their head, and only able to accomplish simple movements.

Instead of a regular insignia that would regularly designate rank based on the metal used, all insignias on **Entity 132** instances are replaced by cloth patches ironed on to their berets; this may suggest that **Entity 132** instances are the lowest possible rank, perhaps used a punishment for Employees who fail their purpose. More research pending.

### Behaviors:

**Entity 132** instances can be found throughout the Backrooms appearing to wander in any direction. Compared to their higher-ranking counterparts in Backrooms Remodeling Co., they are considerably less able to perform cognitive function and movement. They appear to only be able to do simple actions, most commonly waving upon noticing something. They also do not appear to register anything said to them, only sometimes tilting their head in confusion.

While a definite function has not been proven yet, they seem to be used for advertisement for Backrooms Remodeling Co. Many seperate housing and remodeling ads play on their screens as they walk, and sometimes cut suddenly to a different one even if the previous one had not finished.

### Biology:

Instance of **Entity 132**, by all means, are average Backrooms Remodeling Co. Employees, the only difference being their heads replaced by vintage televisions. Though the televisions run adverts for Backrooms Remodeling Co. services (Including but not limited to: Housing, Remodeling, Furnishing, etc.) no power source is connected to the television itself. Upon investigation of a deceased **Entity 132** instance, the inside of the television appears for th most part entirely regular.

### Do's and Don'ts:

#### Do:

* Leave **Entity 132** instances alone. They aren't harmful.

#### Don't:

* Patronize or attack **Entity 123** instances, we do not know yet of their full connection to Backrooms Remodeling Co. and a war with them really isn't our best intent.
The Electroscape

### Description:

**The Electroscape** mostly resembles an infinite empty Office building. What is seemingly strange about it, is that the ceiling has holes, with Cables and Wires hanging from every one. This level has the strongest Wi-Fi in the Backrooms so far, but it is not recommended to go here. These Cables are at first not dangerous, there are some rooms flooded with Almond Water, which is electrified by the wires. This area is extremely dangerous, it is not recommended, unless using the proper protection. Some rooms have furniture, but it is very rare. Rarely, the lights will start brightening to extreme levels of light that is blinding, until the lights blow out. Once this event happens, everything goes dark, this effect can also happen to flashlights, and any other electric, or battery powered light sources, and devices for communication, like speakers and Cell Phones. Although they will be taken out by this, it is not permanent. The Lights also have the Maximum Hum-Buzz noises like in Level 0, and Level 1. Sometimes, you may hear strange music like tones, emitting from the electricity, and this can react, and follow songs being played by an electrical device. **The Electroscape** is rumored to be one of the main sources of electric power, in the Backrooms, similar to Level 3. Sometimes, out of your Communication Devices, you may hear words be spoken, by the Cables and Wires themselves, so the Cables might be their own Entity. The only normal entities that can spawn, only seem to be Hounds, unless you count the wires, there is another special entity hound here, known as "Electrospectre".

### The Electrospectre:

This entity is a Humanoid Figure, that seems to be able to speak. This entity has a skeletal body, with bones showing through, and is burnt, it is completely covered in cables, with white glowing eyes. It also has a large smile, with electricity flowing out of it. He seems to have the ability to emit electricity, and attack Wanderers with this ability. The entity also seems to be able to turn into an electricity bolt, and is able to travel through the cables and wires. It speaks out of strange tones and a high pitched and aggresive voice, and will tell you to "Get out!", and instantly attack you. The entity seems to be afraid of Survivors wearing Electricity Protection Suits, and will usually flee if so.

### Entrances and Exits:

#### Entrances:

To enter, you must find a maintenance door in Level 3, in there will be a computer, and a few cables on the ground, unplugged, and once you connect them, once you exit, you will be in **The Electroscape**. It seems this room will randomly appear, and disappear throughout Level 3, and there are rumors that the wires of Level 3 lead to **The Electroscape**.

#### Exits:

To exit, you must wander around, if wearing protection, the flooded areas will lead to Level -2, there is also a flight of stairs, that will lead to Level 4, or Level 13. There is also rumors of Level 25, being accessible from this level, but this is unknown.
Level 29

## Level 29: "The Nighttime Streets"

### Description:

**Level 29** is an endless town street with buildings you can enter. This levels daylight cycle changes from Night to Midnight every four hours. There can be Almond Water and other materials found inside the buildings.

### Outposts:

#### The Reunion

* Located 200M
* Population: 278
* Friendly, Strong, Civilized, well resourced, Well defensed
* Willing to trade

#### Public Defenders

* Located 264M
* Population 94
* Friendly, Low resourced, Weak defenses
* Not trading

#### Noble sixth legend

* Was located 288M
* Population Abandoned
* In ruins, low material remains

#### Reid's Kolb

* Located 303M
* Population 249
* Friendly, Strong, Civilized, Average resourced, Well defended.
* Direct allies with "The reunion"
* Willing to trade

#### Endgame

* Located 412M
* Population 166
* Medium strength, Average resourced, Average Defense
* Enemies with public defenders
* not trading

#### Final Way

* Located 629M
* population 62
* Friendly, Medium strength, low resourced, Low defense.
* Not trading

#### Minus

* -134M
* Population 80
* Strong, High resourced, High defense
* Not trading

#### The Avalanche

* -389M
* population 16
* Weak, Medium resourced, Weak defenses
* Enemies with Minus
* Not trading

### Entities:

Smilers, Hounds, Skin-Stealers, Death Rats, Dullers, Clumps, and Wretches can be seen on this level.

### Entrances and Exits:

#### Entrances:

* One entry but I think there more entrances to this level, so to enter the level, exiting Level 164 will take you here. That the only entrance but the other entrances are undocumented.

#### Exits:

* Finding a taxi driver will lead you to Level 11.
Skin-Stealer

## Entity 10: Skin-Stealers

Entity Number: 10

Habitat: Majority (Most commonly Level 1, Level 2, and Level 3)

### Description:

Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. They eat human flesh when in a hunger state, and otherwise roam aimlessly if they do not need to eat. Their blood is translucent, and they can mimic human speech. They are most commonly found on the first 3 levels, but have been seen in many other levels.

### Behaviors:

Skin-Stealers are typically docile creatures and will wander aimlessly if they do not need to fend. In this stage, they will not be hostile unless you ahhravate them. In a hunger state, they will seek out humans wandering alone and will then use their strength to tear them apart with their hands.

### Biology:

Skin-Stealers are tall, pale yellow humanoids with sunken white eyes. Their outer layer of flesh is covered with microscopic bumps similar to the suckers of an octopus' tentacle. These stick to skin that is torn off of humans, and push and pull on it to make it fit, until the Skin-Stealer looks identical to a human. These bumps also pump blood and nutrients into the skin, to make it feel warm and alive as well as to prevent decomposition. In addition, it heals the skin, hiding any cuts that may identify a real human. After a period of around 24 hours, the skin will be digested through the surface of the Skin-Stealer, and the Skin-Stealer will enter a docile state.

A Skin-Stealer also has the ability to speak, but it cannot understand language. It will repeat what it hears (often in varying languages) in order to lure in prey, but it cannot actually communicate. Although, since a typical Skin-Stealer rarely uses their voice, this is not a good way to tell them apart from real humans. The blood of a Skin-Stealer is completely translucent, so a good way to identify a Skin-Stealer from a normal person is by their blood.

***"Blood runs red, they're not dead. Blood runs clear, don't go near."***

### Do's and Don'ts:

#### Do:

* Walk away slowly and calmly if you see one
* Check anyone you are traveling with for clear blood

#### Don't:

* Trust people that barely speak, or say random assortments of words
* Aggravate the Skin-Stealer in its docile state
The Housekeeper

## Entity 111: "The Housekeeper"

Entity Number: 111

Habitat: Level 5

### Description:

A man is currently running for his life. He runs because he knows there is something chasing him. *Someone* running after him.

The hilariously tragic part of it all is that he believed that maybe, for a little while, that this place would have been a nice break from all the horror. He believed that this place could've even been a nice 'mini vacation', almost. But of course things never turn out as they should here.

But for a moment, he thinks he's finally found an exit. At the very least... he's found a temporary period of peace. He takes a deep breath, and takes a moment to even wipe the sweat off of his face. Maybe things aren't as bad as he expected them to be... maybe he's even going to survive.

That is, of course, until -

*[ENTITY 111 appears to enter floor 13]*

**Entity 111:** Hello, housekeeping!

He starts to scream. He screams until there's nothing left to be had, so terrified and rendered hopeless because he finally thought he'd escaped from a place that seemed so endless. He feels almost paralyzed as his screams steal he last breath in his lungs. Any idea of hope he had left crumbled to dust.

However, the creature does not seem inclined to care. She continues doing her work, just as she should, just as she always has.

**Entity 111:** Could you quiet down, now? You're just making this more difficult for everyone.

*[UNNAMED WANDERER continues to yell while ENTITY 111 does some light feater dusting.]*

**Entity 111:** Eugh.

The creature keeps doing what she does. She's not hunrting anyone, not *yet*, of course. She's just doing her job.

But oftentimes, fear overtakes rationality. The man is still very much frightened, so he stays still. Stays still right where he is in fear that if he moves, he'll regret it very quickly.

But the creature notices this, and so she gets closer.

And closer.

And the man still cannot get himself to move.

And then, just as she had requested, the screaming stops. She cleans up the mess made, and gets the work done as always.

*Another one for the records, I suppose.*
Wranglers

## Entity 75: Wranglers

Entity Number: 75

Habitat: Levels with cave-like systems or damp areas.

### Description:

**Wranglers** are snake-like entities that use their bodies to distract and confuse their prey in an almost hypnotic-like state. These entities usually appear in cave areas like Level -6, Level -4, and Level 8. Wranglers can also appear in damp areas like Level 2, Level 2.1, and Level -14. Reports show that wranglers have been spotted in Level 9. These entities are dangerous, and it is advised to stay away from them at all costs.

### Behaviors:

Wranglers are massive creatures that use thir bodies to burrow through the ground for fast travel. Their bodies twist and turn in a drill-like motion to cut through the hard material of the level. Their bodies can cause hypnotic effects on Wanderers to lure them in. They can use this ability to their advantage as a hunting tactic. When physically burrowing, wranglers are very loud, and one can hear them approaching. The appetite of a wrangler is very large, as they will eat anything in sight, including Wanderers.

The abilities of a wrangler vary depending on its sex and age. Males usually attack to eat and will consume anything in its path. Females do not attack Wanderers and will usually retreat when noticed. They will instead eat vegetation or rock minerals. The females will, however, eat Wanderers when pregnant to feed their young. These eggs are seeds that grow on the female's body. Once the female lays the eggs, they are implanted in the ground or walls as a seed. These seeds will then sprout into a branch holding many different offspring. During this phase, the female will return regularly to deliver food. Once the offspring outgrows their branch, they will break off from it and travel with the mother until they are old enough to live independently.

Young wranglers use their bodies to physically burrow. This tactic is abandoned once they get older, as the wrangler starts to noclip to burrow. They will eat anything their mother gives to them.

### Biology:

Wranglers are large snake-like creatures that can twist and contort their body in many ways. Their skin is moist and sticky. Their body is translucent, and the insides are visible, but as they get older, their skin will become grayer and more opaque. Their eyes glow a bright white which helps them to see through the dark. Their bodies are different depending on sex. Male wranglers will have a more human-like face and a broad smile, and their skin is rougher. Females will have a more worm-like look, with pincers where its mouth is. The length of an adult can go up from ten (10) to ninety (90) miles.

### Do's and Don'ts:

#### Do:

* Evacuate the area if rumbling vibrations occur.

#### Don't:

* Interact with any wrangler.
* Interact with the younglings, as their mother will sense this and attack.
Super Cellius Sibs. IT Advice and Assistance

>
>
>
>
> Logo for the company
>
>
>
>
> "We're the Cellius Siblings, and IT's our game. We're not like the others who get all the fame.
>
>
> When your PC's in trouble, you can call us on the double.
>
>
> We're more then just some weaklings, you'd be hooked on the siblings. Huh!"
>
>
>
> - The Cellius Rap featured in the commercial.
>
>

"Super Cellius Sibs. IT Advice and Assitance" is a IT company ran by Marcus Cellius and Maria Cellius. It's located in Zwolle, The Netherlands and serves Zwolle as well as Hattem.

## Commercial

Marcus and Maria recorded a commercial for their services. Using a rap that samples the instrumentation of Monika's "Your Reality". However, only the first half is used in the ad.

**Lyrics:**

We're the Cellius Siblings, and IT's our game. We're not like the others who get all the fame.

When your PC's in trouble, you can call us on the double.

We're more then just some weaklings, you'd be hooked on the siblings.

Huh!

*Unused lyrics that don't appear in the ad.*

H-H-Hooked on the siblings!

Doki, doki. Doki, doki.

Yo, you're in for a treat, just you wait and see.

Get ready for adventures and hang out with MC.

You'll meet Yuri, Sayori. Natsuki and the others.
𝙑𝙞𝙗𝙚 𝙂𝙪𝙖𝙧𝙙𝙞𝙖𝙣𝙨

***Entity Number: 502 ± 9i***

***Habitat: oasis***

`Somewhere free from the harshness of the outer world.`

`Rest your troubled soul into our hands.`

`There's nothing to fear now.`

`We promise.`

Our home which many of you refer to as the 𝙩𝙝𝙚 𝙫𝙞𝙗𝙚𝙧𝙤𝙤𝙢𝙨 is older than most of the universe around us. Stretched along the edge of time, we thrive in our domain, in peace. You're more than welcome to 𝙘𝙝𝙞𝙡𝙡 here with us.

I doubt you've heard many 𝙧𝙖𝙙𝙞𝙘𝙖𝙡 stories of this place. Many call us a made up, idyllic myth, a 𝙟𝙤𝙠𝙚. They only said that because 𝙩𝙝𝙚𝙮 𝙝𝙖𝙫𝙚𝙣'𝙩 𝙧𝙚𝙖𝙘𝙝𝙚𝙙 𝙖 𝙩𝙧𝙪𝙚 𝙡𝙚𝙫𝙚𝙡 𝙤𝙛 𝙘𝙝𝙞𝙡𝙡. Apologies, we meant they never felt true peace in their quarrelsome lives.

It's hard to reach us, you see. We don't meet many new `vibers`. Our 𝙛𝙧𝙖𝙘𝙩𝙖𝙡𝙨 are notoriously fragile, opening and closing within a near instant.

### ***About Us:***

`We're` rather close-knit, being stuck with each other for centuries. Our job here is simple, 𝙢𝙖𝙞𝙣𝙩𝙖𝙞𝙣 𝙤𝙧𝙙𝙚𝙧. We try to go about this as peacefully as possible.

We manifest `ourselves` as what you call "cats". Why we do this, we can't say for certain. You can find us quite easily, there's a 𝙗𝙚𝙖𝙪𝙩𝙞𝙛𝙪𝙡 gazebo in the center of our 𝙛𝙡𝙤𝙧𝙖𝙡 𝙥𝙖𝙩𝙩𝙚𝙧𝙣𝙨 in which several pedestals are placed. Each one of them has a statue placed upon it, one correlating to each of us. If you ever need help, pick up a statue and one of us will be summoned.

### ***Existence:***

There are many false prophets outside our domain. We can assure you this, the universe is cold and bleak. We maintain the last oasis in the harsh desert of this 𝙧𝙚𝙖𝙡𝙞𝙩𝙮.

Although our descriptions seem religious in nature, we are not in any way shape or form. `We` will never force `you` to do anything `you` don't want to.

Within our world, you can 𝙧𝙚𝙡𝙖𝙭. You will no longer have to dream of such a reality, you can 𝙡𝙞𝙫𝙚 inside of it. There's so many places to explore here and we would be glad to help you see it `all`. Swim in our exquisite 𝙤𝙘𝙚𝙖𝙣𝙨, climb the tallest 𝙩𝙧𝙚𝙚𝙨, do whatever makes you happy.

### ***Home:***

As `we've` already mentioned, you may stay here as long as you want. To be honest, we doubt you would ever want to leave. We don't mean that in a creepy way, we 𝙜𝙚𝙣𝙪𝙞𝙣𝙚𝙡𝙮 think you will 𝙡𝙞𝙠𝙚 it here.

All we ask is that you do not go near the `Void Gateway` that is 𝙘𝙤𝙣𝙫𝙚𝙣𝙞𝙚𝙣𝙩𝙡𝙮 filled with water for your safety. What happened back there is a story for later.

We are of your service 24/7 and are willing to help you out with practically anything. If ensuring your happiness 𝙢𝙖𝙞𝙣𝙩𝙖𝙞𝙣𝙨 order, we will follow through.

### ***Futures:***

We've been here for so long watching entities and people rise and inevitably fall from power. We get to watch time fly by while we watch from our garden. But something worries us, something 𝙥𝙤𝙬𝙚𝙧𝙛𝙪𝙡 is brewing. And this time… the outlook looks grim.

`You` should probably join us before it's too late. Come 𝙫𝙞𝙗𝙚 in peace under the `sunny skies`. `We` reached out to you. Now it's `your` turn to reciprocate that.
Maria Cellius

Maria Cellius is a character from The Doki Doki Literature Show! She's Marcus Cellius's 10 year old little sister.

## Appearence and personality

Maria Cellius looks identical to her big brother, the only differences being that she's younger, smaller and a girl. She has white skin, yellow eyes and thick brown hair.

Maria is a bit of a shy girl, having difficulty making connections with classmates and making friends (Her brother is basically her only friend). Maria usually spends most of her time inside the house, reading manga and watching anime. Despite that however, she's still an absoloute sweetheart.

## Biography

### Birth and early life

Maria Cellius was born in Nagasaki, Japan as daughter of Mariëlle Cellius-Jansen and Marco Cellius on May 1st, 2005. They already had a son, Marcus who was over the moon with the birth of his baby sister, swearing that he'd make sure she'll always be safe and taken care for.
Level 103

## Level 103: "The Statuary Room"

### Description:

**Level 103** is a large room, approximately 42.6 square kilometers in length with either a gray or blue carpet and white walls. This level is filled with statues of various animals from the Frontrooms including foxes, bears, deer, racoons, wolves, dogs, lions, rhinocerouses, gorillas, jaguars, cheetahs, and other animals, although some of these animals can be seen on display counters. Rarely, statues of Hounds and Skin-Stealers will appear.

The longer a Wanderer stays in this level, the more they will feel like they're being watched by the statues and the faster their sanity will deplete. Fortunately, Backshrooms and bottles of Almond Water can be found scattered across the level, so try to find as much as you can if you have either come unprepared or are low on supplies.

After fifteen minutes upon entry, the lights will start to flicker, the statues will start to change direction, and Hound and Skin-Stealer statues will be more common. Not to mention that Almond Water at this point will be scarce. At an unknown point in time, the Hound and Skin-Stealer statues will come to life and chase you down.

### Entities:

The only entities on this level are Hounds and Skin-Stealers.

### Colonies and Outposts:

There have been reports of several colonies and outposts being set up in this level. However, due to the ever-changing layout of the level. It has been proven to be quite difficult.

### Entrances and Exits:

#### Entrances:

Noclipping through a deer head on Level 44 will lead to **Level 103**.

#### Exits:

Finding a portion of **Level 103** that looks identical to Level 0 will lead to the level.
The Game Master

## Entity 99: The Game Master

Entity Number: 99

Habitat: Level 389

### Description:

Entity 99, better known as "The Game Master", is a jester-like puppet with a high level of control over reality within Level 389. She is known for tricking people into entering her level and challenging them to a game of their choice.

### Behaviors:

The Game Master is a sentient entity with an erratic personality. Her consistently documented behaviors include the verbal usage of internet slang, referencing popular media and memes, difficulty accepting defeat, and a tendency to manipulate wanderers into playing games with her.

While in her idle state, The Game Master is most commonly seen lying face-down on the floor of Level 389, but there have also been recorded instances of her playing video games, watching videos, or speaking to herself near the curtains at the back of the level.

The Game Master has shown pride in her diverse catalog of playable games. Although she insists that that a good portion of the games are her own original creations, they bear suspicious similarities to these existing in The Frontrooms. The other portion she admits to taking from The Frontrooms itself. Despite claiming to be a stickler for the rules, she has been proven to frequently attempt to cheat in her own games to gain further advantages. Additionally, although The Game Master claims otherwise, almost all of the games tend to be structured in such a way that the outcome favors her.

### Biology:

The Game Master's face consists of a glass screen that digitally displays two red Xs for eyes and a cartoonish smile by default, though it can also display various other expressions. The rest of The Game Master's body is a patchwork of blue and yellow fabric, stuffed with what is presumed to be cotton.

The Game Master's extremities appear to be crafted from wood - typical of a marionette puppet. Small red spheres that emit a squeaking sound are attached to the tips of her jester hat, the ends of her shoes, and the middle of her torso. The wrists, ankles, and other various parts of her body are suspended by red strings, the source of which is untraceable as they seem to extend infinitely.

### Do's and Don'ts:

#### Do:

* Ignore messages from unknown accounts telling you to go to Level 389.
* Follow the rules of the chosen games.
* Report any encounter or information to the M.E.G.

#### Don't:

* Go to Level 389.
* Cheat at the chosen game.
* Taunt or ridicule The Game Master.
* Try to fight or question The Game Master.
Marcus Cellius

MC in his school uniform

Marcus Cellius (better known as MC) is a 17 year old student at Northride High. He is one of the 6 members of the literature club and Co-Owner of Super Cellius Sibs. It Advice and Assistance.

## Appearence and personality

Marcus is a Italian/Dutch boy. He has white skin, yellow eyes, brown hair and speaks in a gruff, New York like accent. When speaking his native language however, he has more of a eastern Dutch dialect.

Marcus can be described as caring and selfless, usually placing other people's need above his own (especially when it comes to his little sister Maria).

Marcus loves food, especially Italian food like pizza, spaghetti and canolli. He also likes junkfood. However, he has a huge distain for sugary treats like cupcakes and hot drinks tea.

## Biography

### Birth and early life

Marcus was born on the 26th of April, 1998 in Glanerbrug, The Netherlands as the son of Marco Cellius and Mariëlle Cellius-Jansen. Unfortuantly they were on their way back home from a party celebrating Glanerbrug's newly installed sewage system when Mariëlle's waters broke. Marco brought her into a nearby barn where Marcus was eventually born.

Not much is known about Marcus's time in Glanerbrug. However, when he was just two years old Marco got promoted at his job and send to work at a different location. Problem was, this location was on the other side of the world. Nagasaki, Japan to be exact, meaning that he had to move there with his family.

As they boarded the plane to Japan, Marcus (like any toddler) was terrfied of the loud noises the plane made. However, just as things were about to take a turn for the worst he was approached by a small girl around the same age as him. That girl was named Sayori and she was heading home from a holiday in The Netherlands with her mom. Noticing how nervous and scared MC was she decided to sit down with him and kept him company throughout the entire flight. After the plane landed it was revealed that Sayori not only lived in the same city as Marcus, she lived next door to him, allowing Sayori and Marcus to build a bond that would last ages.

### Childhood and teenage life

Marcus spend the entirity of his childhood living in Nagasaki growing up alongside his now best friend Sayori. And despite the occasional fallout and disagreement they were pretty much inseparable. They'd visit eachother daily and went on many adventures together whether it was in the streets, woods, fields, wherever.

When he turned seven Marcus's parents came with some exciting news. Mariëlle was pregnant with a baby. Marcus, overjoyed immediatly ran to Sayori's house to share the news. He then spend the rest of the day gushing to Sayori how cool it would be to have a younger sibling. A few months later Maria Cellius was born and on that day Marcus swore to always be there for her.
Natsuki Beatsius

Natsuki on her way to record a new "You've been Natsuki'd"

Natsuki Beatsius is a fucking annoying prick who always annoys the other dokis with her ear bleeding voice, she always plays stupid jokes on her stupid friends, she always pesters the crap out of Sayori because she's also a prick, and she also has daddy issues because her father is the most corrupt and evil man in the history of mankind, besides Hitler. Maybe that's why she abuses her alot.
The Doki Doki Literature Show! Wiki

**Welcome to the The Doki Doki Literature Show! Wiki!**
This is a wiki about spongemakeryvan's DDLC AU called "The Doki Doki Literature Show!". This is in no way affiliated with Dan Salvado's Doki Doki Literature Club video game (So no little Joeys accidently show their grandma this instead of the main wiki).

We're a collaborative community website about The Doki Doki Literature Show! that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Death Rats

## Entity 24: Death Rats

Entity Number: 24

Habitat: Majority of Levels

### Description:

**Death Rats** are entities that can be found in various levels of the Backrooms. With each population being unique depending on the level it's on (Example: There is a species of **Death Rat** that is hairless to better cope with the hot temperature of Level 2). They seem to have inhabited the Backrooms for many years, starting out as normal rats and slowly changing to better suit their climate.

### Behaviors:

**Death Rats** vary in abilities, as they evolve their bodies and abilities to adapt to various levels. (Example: In most levels like Level 1, the entities seem to have this "Screaming Event". On rare occasions, you can hear screaming, not from people, but from Rats chasing other entities. Lights will flicker during this event, until the **Death Rat** stops or the entity is terminated.) There are many other types of special **Death Rat**, but most **Death Rats** are harmless and can be a food source if your willing to eat one. Somehow. However, some species are very dangerous and will even set traps for you. They are smarter than you think.

### Biology:

The biology of **Death Rats** depend on the level they inhabit, but some **Death Rats** can look very similar. The most common form looks like a normal house rat, with a long body, and black fur. They also have strange brown horns coming out of their head, that has a red glow on the tips. Most **Death Rats** have a diet consisting of Male Deathmoths and mold, although most of them can hunt and kill other entities (see 'Screaming Event' mentioned above).

### Do's and Don'ts:

#### Do:

* Most are harmless, but it's best to avoid them just in case.

#### Don't:

* Try to aggravate them, it is unknown what they will do.
Mother

Entity Number: 30

Habitat: Level 1.5

Encountered and reported only by the Wanderer who first discovered the level, she ~~is beautiful~~ bears no physical description, similar to the Denizens. She is instead felt as a thickness in the air, and a presence of emotions bound to the space she occupies. Based on his exploration logs, it apears that Mother ~~takes care of~~ traps her victims in her broken level, then tears their flesh and soul apart for unknown reasons. The Wanderer believes the level, more specifically the core of **Level 1.5**, to be the "melting pot" of the Backrooms, into which all the lost souls are collected for Mother. Her voice is described as ~~gentle and soothing~~cacophonous, sounding like metal rakes scraping across chalkboards.

Her process of seperating bodies from souls seems to be incredibly painful, based on the descriptions the Wanderer of what he endured before he temporarily escaped her grasp. Once the souls are ~~made free~~ seperated, it is uncertain what happens, or how they become Denizens, Husks, or integrated with the mangled halls of flesh thaat compose the terrain and architecture of the core.

Mother's influence seems to be growing, though the extent to which is uncertain. Previous archives had been largely infected, with many mentions of Mother linking researchers back to **Leve 1.5** scattered throughout unrelated logs and pages, and descriptions of mother being ~~corrected~~ twisted to portray her in a desirably fashion.

### Do's and Don'ts:

#### Do:

~~Come through~~ Avoid the fake windows you may find in the Backrooms. These do not provide escape, but are likely portals to **Level 1.5** and will close behins you upon entry.

Stay away from Mother. She does not love you, she will trap you in her realm of suffering.

#### Don't:

~~Avoid the fake windows in the Backrooms. Beyond them is safety, a haven for all weary travellers. Come join us, come join Mother.~~

~~Stay away from Mother. Mother loves you, and only wants to take care of you and keep you safe. Forever.~~

~~Take this post seriously, it is slander, there is nothing true in this place about Mother. Mother truly loves you, come find her in the windows, she will take care of all her little ones.~~

* GO TO LEVEL 1.5
* IF BY SOME CHANCE YOU END UP THERE, GET OUT OF THERE AS FAST AS YOU CAN

~~Now I lay me down to sleep,~~

~~I pray thee lord my soul to keep,~~

~~And if I die before I wake,~~

~~Then I to mother did you forsake.~~

For every mother, there is a Father.
Camo Crawlers

## Entity 31: Camo Crawlers

Entity Number: 31

Habitat: Majority

### Description:

These creatures are strange humanoid monstrosities, with four arms with a grayish-brown color when in a normal state. These creatures have huge blind white eyes, instead using their hearing to hunt and attack wanderers. They possess the ability to change their outward texture to blend into their surroundings, staying perfectly still. They usually hunt in packs. These creatures are also very intelligent, and will help each other when another is in danger.

### Behaviors:

With these entities, it's best to make as little noise as possible, as they can only sense sounds and they cannot see with their eyes. Make sure there are no strange humanoid features on the walls, ceiling, or floors, as it could be a possible **Camo Crawler**. Throwing an object may buy you enough time to escape.

### Biology:

This entity's skin is very dry and crusty, and will be gray or brown in its neutral state, some will have fur. These entities have four arms, and are very strong, and intelligent. The entities have pincers on their mouths similar to insects. Most of these features will not be seen normally, as they use their camouflage abilities to blend in with the walls, floors, and ceilings of the level they are in.

### Do's and Don'ts:

#### Do:

* Stay as quiet as possible, as they use their hearing to sense you.
* Throw objects, as this will cause them to get distracted for a short amount of time.
* If you see strange entity-like features on a surface, please walk away quietly.

#### Don't:

* Panic and make noises.
* Inspect a strange entity-like detail on a surface.
Southcaster

Southcaster es un reino de The Dark Journey

## Sobre Southcaster

Southcaster es el reino más al sur de Nordvei. Es una región con un clima muy templado, y una gran cantidad de vegetación y bosques. También hay una serie de paisajes muy bellos, entre ellos montañas, ríos y lagos. Southcaster es también una región con mucha diversidad cultural, con una gran cantidad de grupos étnicos y religiones diferentes.

Southcaster tiene varias ciudades importantes además de Rotland, que incluyen:

* **Rovoska**

* **Fresneda**

* **Österly**

### Religión

Southcaster es el reino con más paganos en Nordvei. Esto se debe a que la zona anteriormente fue colonizada por personas que conservaron sus creencias y tradiciones.

La religión pagana de Southcaster y los demás reinos del sur tiene una gran cantidad de deidades y seres sobrenaturales. Entre ellos están:

* **Feuer**: es el dios del sol.

* **Shadia**: diosa de la vida, ligada a la naturaleza. Es una de las deidades más importantes.

* **Hella**: diosa del inframundo, representa la envidia y el odio.

* **Sedec**: Dios de la justicia.

* **Pólemo**: dios de la guerra, es muy popular en los reinos del sur.

* **Phylos**: diosa del amor y de la sexualidad.

* **Inari**: diosa de los animales.

* **Caos**: dios de la corrupción.

* **Dye**: diosa de la sabiduría.

### Gobierno

Eric, un mercenario que se ganó su lugar tras matar al señor de Beddgelert, la capital del sur, se convirtió en lord de Southcaster y gobernó el reino con mano de hierro. Sus políticas de gobierno fueron muy estrictas y su gobierno fue considerado una dictadura. Eric también enfrentó varios problemas y conflictos durante su reinado, como rebeliones e invasiones de otros reinos.

### Alianzas

Southcaster mantiene muy buena relación con Lifford, país del sureste con el que comparte frontera. Tienen relaciones comerciales muy sólidas y un alto nivel de interacción entre ellos. Southcaster y Lifford también tienen una alianza militar para el desarrollo y protección de sus intereses comunes. Además, el comercio de esclavos también es muy fuerte entre estos dos reinos.

### Locales

Los sureños tienen una tradición muy fuerte de navegación y comercio a lo largo del río San Jorge. Además, también son conocidos por sus habilidades en la pesca y la agricultura.

Los sureños tienen acentos muy característicos y suelen utilizar diferentes palabras y expresiones para decir las cosas.

Los sureños son personas con una personalidad muy fuerte. Son muy hospitalarios y amables con los extranjeros. En el sur la gente vive de forma muy relajada y tranquila, con un ritmo de vida más lento que en el norte. Además, dan mucho valor a los vínculos familiares y sociales.

## Diferencias con Northcaster

En el sur las casas son bajas y tienen techos inclinados, mientras que en el norte las casas son más altas y tienen techos más altos. Además, la temperatura en el sur es más cálida y húmeda, mientras que en el norte es más seca y fría.
Ice Cream DOSanity

Season 2 of Ice Cream Insanity

**Ice Cream DOSanity** is the second and final season of Ice Cream Insanity. It released November 5, 2023.

## Contestants

There were 10 contestants. an 11th one debuted in Moose to the Max and a 12th one debuted in A Shocking Adventure with Lasers and Tasers.

1. ↑ https://www.youtube.com/post/Ugkx\_s6uGOllygg2JYP1\_chHcWamAKLi3mrP
Effy Wiki

**Welcome to the Effy Wiki!**
Effy

We're a collaborative community website about Effy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
You're so Spaghetti

Season 1, Episode 2

**You're so Spaghetti** is the second episode of Ice Cream Insanity. It was released October 28, 2023

## Elimination

1,904 votes were cast.
 Vanilla | 421
 Strawberry | 465
 Cookie Dough | 933

## Challenge

**Cook a meal.**

Results
 Banana | Mint's Spaghetti
 Mint Chocolate Chip | Nothing
 Strawberry and Vanilla | Chocolate Popsicles
T-Halo, Destroyer of Hope

T-Halo, Destroyer of Hope (also known as T-Halo) is one of the villains of the Year 4 and Year 5 arcs, known for their role in the great depression of the bravest Boiz, T-Halo played a major role in the rise of the X-Lord as their ability to train the Boiz ended up harming them mentally.

## Background

In CY4, The Boiz begin their personalized training arcs. There were many different paths to choose from, but none were as fierce and lucrative as The Path of Physical Ferocity and Programmable Patience. This dual path was both unique and harsh, with its disciples knowingly choosing three years of immense physical, mental and financial pain.

In the beginning of the first year of training, a mere five brave souls began walking this tarnished path. They knew hardship awaits, but none of them were prepared for the wrath of T-Halo.

## CY4

The five brave Boiz began their journey in the chamber of physical torment. The chamber was located in a distant corner of the school, far beyond any reasonable area. When they first arrive, they encounter what will be their biggest torment for the next 2 years: T-Halo.

While at first not known for any power, T-Halo showed their prowess in their unending torment of disconnect. They couldn't fathom the struggle of the young boys, and kept giving them more missions without instructing them about their execution. Even the most resilient Boiz couldn't keep up, and the wardens were furious due top their subpar results. The Boiz complained, but to no avail. During this year, the first victim of the Destroyer of Hope quit the rigorous path, instead opting for balance at the hands of the school of programmable patience.

## CY5

Four Boiz remained, but conditions only worsened. disconnect between the terrible T and the pupils resulted in even further deprivation of knowledge. Jumping from one complex concept to another caused the 4 braves to lose every ounce of confidence they had. They were told they are not worthy, even though they did not receive the proper tools to fight. One would compare this situation to a brave knight fighting a mighty dragon with a broomstick. Complaints to the wardens grew frequent, and as the year progressed, it became clear that the young men were not yet fit to challenge the first trial of The Path of Physical Ferocity. As a result of this shameful chain of events, T-Hope was deemed unfit to train and consequently led to the appointment of the X-Lord as the great mentor of Physical Ferocity.

## Aftermath

Following their departure, T-Hope led multiple generations into despair. Another Boi quit pursuing the path in CY6, and those who persisted managed to barely pass the trials. Later generations also suffered the consequences of the Destroyer of Hope, but their injustice was corrected on time.
Shoki

Shoki's Combat Form CY6 (circa)

### Affiliation

OtizematzhikGolani 13th regiment (ex) Kfar Hasidim staff (ex) Cg Spectrum Art College(ex) Shin.Bet Security Bpm Music College

### Occupation

Army Squad Leader (ex)Kfar HasidimStaff (ex)Security Guard

## Appearance

Shoki is a young man of average height with brown(slightly orange) hair and a ginger beard.

He is known for being a core member of the Otizematzhik Gang, and as the creator of the current WhatsApp group chat.

### Kfar Hasidim

Shoki has the same outfit throughout almost all of the arcs with only slight variations.

His outfit consists of a school t-shirt , shorts and a beanie (sometime also seen with a white kipa that has the Kfar Hasidim logo on it).

Shoki also stopped getting haircuts at this point and grew long hair until the Bagrut Exam Arc.

at the age of 16 he also got a black tattoo on his left forearm.

### Army

During the Army Arc , Shoki wore an olive green army uniform and cut his hair short for the entire period of the arc.

While serving, he converted to Judaism and because of that he started wearing a Yarmulke everyday .

### Post Army

after the Army Arc ended, Shoki grew his hair to average length, and got his ear pierced with multiple piercings, he also got a new tattoo on his left shoulder .
The Fascist Commune of Dutchland

The flag of The Fascist Commune of Dutchland

## Summary

The Fascist Commune of Dutchland is a product of The Great Dutch Civil War, and was formed by Valdre De Kilen in 18/9/2023.

## Oppressive Acts

West Dutchland is ruled by an oppressive dictator, and it would be no surprise they would ban things such as:

* Furries
* Oppositions
* People from West Dutchland
Character Roster Central

Template:Infobox

== Introduction ==

The Boys are a group of friends, both from the past and the present that spans across multiple layers. This page provides relevant links to understand each and every character in the lore.

## Contents

```
* Main Characters

```

```
* Major Side Characters

```

```
* Minor Side Characters

```

## Main Characters

Yaron, creator of the Pnimiverse.

Shoki

## Major Side Characters

T-Halo, Destroyer of Hope

Cold General Calculus

G.X lord

## Minor Side Characters

This is some content for Section 3 of our wiki page.

```
== References == == External Links == * Official Website *

```
Yaron

Yaron in his mortal form

## Basic Information

Yaron (also known as Yaron Hagever) is a mythological character and the official creator of the Pnimiverse. Yaron is in charge of the balance in the Pnimiverse, and his force was the reason the champions of the Pnimiverse ended up meeting.

## Role

While it's unknown whether Yaron caused the canon Meeting Events, his presence begins to be mentioned quite often shortly after some of the later meetings, between the 3rd and 4th years canon. As the creator of the Pnimiverse, very little is actually known about him, but he is revered as a deity, and his name is used in many different instances throughout the canon years.
Otizematzhik Boiz Wiki

**Welcome to the Otizematzhik Boiz Wiki!**
This is the central hub for lore concerning the boys of the. Pnimiverse

Character Roster Central is the first page we created. Please use this as our first directory on this site.

We're a collaborative community website about Otizematzhik Boiz that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Category:Locations

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Alternate Histories of The UMNS Wiki

**Welcome to the Alternate Histories of The UMNS Wiki!**
This is a wiki dedicated to what COULD'VE happened to nations in the UMNS. Please do not create alternate futures, it must be things in the past. Some Example pages are linked below this.

1999 Examplia Event

The Republic of Examplia

President John Doe

We're a collaborative community website about Alternate Histories of The UMNS that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started making your alt history!
Ghost of The Mountaintop Pnimya

In the quiet, dimly lit corridors of the old school dorms, a restless spirit lingers. The ghost of a former student, whose life was tragically cut short, is said to roam the halls, searching for toilet paper.

## History

Many years ago, a group of students were hiking in the grove near the Mountaintop Dorms. During the trip, one of the students went to poop under a tree far from his friends. At the end of the process, he realized that he doesn't have any paper with him. Despite being surrounded by natures' natural paper, leaves, he tried to call his friends for help but they were too far away to hear. Unsure of his next move, the student wiped his sausage producer (buttock) with his own clothes leaving him almost naked, only his left sock and a pair of boxers were left to cover his shame. After getting back to his friends, he told them about the incident that happened to him. Without any second thought, other students laughed at him and started mocking him. Days passed since and none could forget about that event. In fact, the rumor spread across the whole Kfar Hanoar. The mockery that student received got even worse, even as far as bullying. From that moment, the student swore that he will carry a roll of toilet paper with him anywhere so he would not have to get over this nightmarish bullying again. On the next day, he forgot to bring toilet paper to the dorms' bathroom. Without any capability to repeat the same embarrassment, He ended his life by drowning himself in the toilet. Since then, his ghost wonders across the halls, searching for toilet paper.