Conclave:Astilla

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Astilla}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Blast enemies with glass slugs that devastate on impact. This is Gara's signature weapon.

The **Astilla** is Gara's signature shotgun, firing glass slugs that explode and damage nearby enemies in a small radius. With strong  and  damage, this weapon stuns and bleeds enemies with ease.

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## Characteristics

This weapon primarily deals  damage.

**Advantages:**

* High  and  damage - effective against health and shields.
* Fires high damaging slugs instead of pellets.
	+ Slug has guaranteed  proc.
	+ The slug and the glass explosion can both proc status allowing Astilla to apply up to 3 status effects to the primary target with a single shot, including the guaranteed .
* Good critical chance.
* Second highest status chance of all shotguns, behind Strun Wraith.
* Impact with enemies or surfaces creates a shatter that inflicts secondary source of damage to all enemies in a ~5m half-circle in front of the impact.

**Disadvantages:**

* Third lowest base damage of all shotguns, after Phage and Convectrix.
	+ Low  damage - less effective against armor.
	+ Damage is unevenly distributed, dealing 30% on the slug and 70% on the impact.
* Linear damage falloff from 100% to 50% from 30m to 60m target distance (distances are affected by Projectile Speed).
* Fewer status counts due to firing a single projectile instead of multiple pellets.
* Projectiles have travel time.
* Ammo inefficient.
* Shatter area of effect cannot hit enemies behind the location of impact.

## Notes

* The Astilla fires a slug rather than a traditional spread of pellets. Each slug will deal 30% of the damage to the target upon the initial hit, then explode and deal the remaining 70% as hemispherical damage. Both instances of damage have the same composition of damage types (41% ) and each can proc status separately.
	+ The damage listed in the UI is for both the slug and explosion; enemies hit only by the explosion will suffer less damage as a result.
* Due to the weapon firing a single slug, the listed status chance is similar to that of a normal weapon, and thus status is not distributed between any pellets.
	+ This is similar to the Arca Plasmor, which also uses shotgun mods but does not use pellets.
* The slug loses accuracy with distance, and can be seen to veer off randomly past a certain point.

## Tips

* {{#vardefine:Name|Fatal Acceleration}}{{M}} "{{#var:Name}}" not found can be added to increase flight speed, as well as increasing minimum and maximum damage falloff penalty ranges to 56 and 84 meters respectively.
* Due to the low ammo pool and slug mechanics it is recommended to treat the Conclave:Astilla not like a automatic shotgun but instead like a automatic explosive rifle.

## Trivia

* *"Astilla"* is Spanish for "splinter".
* The Astilla shares the same firing and reloading sounds as the Quartakk.

## Media

* Weapon GlassGun.jpg
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Astilla "Shotgun" Review (PoE Update Weapon)Warframe Astilla, All In for the Splashback - 3 Forma Build thesnapshotWarframe - ASTILLA BUILD - AoE Shotgun Slugger 2 formaWarframe Astilla Setup Discussion U22.4.1
## Patch History

{{#vardefine:Update|Update 22.12 }}{{#var:Update}}
* Mastery Rank increased from 7 to 10

{{#vardefine:Update|Update 22.0 }}{{#var:Update}}

* Introduced

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Astilla