Levels

In FORWARD: Escape the Fold, each game player has to complete 13 levels in total.

## Dungeon

Each run will have 8 dungeon levels. In dungeon levels, player must navigate through the dungeon filled with monsters, and a boss at the end.

List of items that **cannot** spawn in Dungeon (as random cards or enemies' loot):

* Corrupted items (unless the player has Night feather)
* Agility boots, Amber, Broken orb, Cog, Death orb, Divine staff, Evil shield, Flaming shield, Flaming sword, Gold armor, Gold bars, Golden axe, Golden knife, Healing ring, Iron armor, Magic blade, Magic wand, Monster bone, Monster tongue, Mysterious egg, Old manuscript, Omelette, Poisonous mushroom, Present, Sacred orb, Shield of the abyss, Shiny sword, Spear, Stealth cloak, Time shield, Vitality blade, Vitality orb

At the end of a dungeon level, player can choose 1 out of 3 random items (unless they has Monster guts).

List of items that **cannot** spawn as Dungeon's rewards:

* Corrupted items (unless the player has Night feather)
* Agility boots, Cog, Divine staff, Gold armor, Gold bars, Healing ring, Invisibility cloak, Iron armor, Jester's hat, Monster bone, Monster tongue, Old manuscript, Omelette, Poisonous mushroom, Present, Sacred orb, Shield of the abyss, Silver shield

## Blood altar

In this level, player can buy items with their health.

List of items that **cannot** spawn in Blood altar:

* Corrupted items (unless the player has Night feather).
* Agility boots, Cog, Healing ring, Monster tongue, Old manuscript, Omelette, Present, Shield of the abyss

* For the Health prices of items that can spawn, see Health.

Level introductions:

* **Altar of Blood**: You arrive in front of an altar that seems not to have seen a visitor for a long time. An inscription is engraved: **Entrust to the Gods your mortal blood and you will be honored!**
* **Ruined Temple**: You nervously enter a ruined template. An altar made of black stone stands at the end of the nave, on which is inscribed, in blood ink: **The God of the Living, will know how to reward the one who offers him his blood!**

## Chest

In this level, player can get a card out of a chest. The chest will contain 2 or 3 cards, each card can be one of the followings:

* Health potion card
* Mana potion card
* Shield card
* Heart card
* Full health card
* Gold coins card
* Protection card
* Sword card
* A random item

List of items that **cannot** spawn in chest:

* Agility boots, Cog, Cursed ring, Divine staff, Evil orb, Healing ring, Monster tongue, Old manuscript, Omelette, Present, Sacred orb, Shield of the abyss

Level introductions:

* **A risky game**: A tall, strong man calls out to you and offers you a game. He presents you with three chests and asks you to chose one of them. You decide to open the one on the right.
* **The hidden chest**: You venture into an abandoned cabin. After a thorough search, you find a chest hidden under the floor and decide to open it.
* **Cursed chest**: While stepping over the trunk of a fallen tree your foot hits something hard. It is a chest from which emanates a strange and disturbing glow. Let's hope it's not cursed!
* **The glittering chest**: You discover a cross on the ground. While digging, you find a golden chest filled with sparkling objects.

## Store

In this level, player goes to a store to buy items with Gold.

List of items that **cannot** spawn in Store:

* Agility boots, Cog, Healing ring, Monster tongue, Old manuscript, Omelette, Present, Sacred orb, Shield of the abyss

* For the Gold prices of items that can spawn, see Gold.

Level introductions:

* **An ugly creature**: An ugly creature approaches you with what appears to be a smile. You can just make out that she wants to sell you the few items in front of her.
* **Itinerant merchant**: A solitary and itinerant merchant befriends you with her frankness. She is accompanied by her camel carrying a large quantity of very diverse objects. You decide to take a look at them.

## Jewelry store

In this level, player goes to a store to buy artifacts, jewels and gemstones with Gold.

List of items that can spawn in Jewelry store:

* Amber, Amethyst, Blue stone, Broken orb, Crystals, Cursed ring, Death orb, Diamond, Emerald, Gold choker, Golden necklace, Greed ring, Immunity orb, Immunity stone, Incandescent stone, Iron ore, Lapis lazuli, Life orb, Mana ring, Mysterious egg, Obsidian crystal, Power ring, Ring of revenge, Ring of the dead, Ring of the wind, Ruby, Sacred orb, Stealth diamond, Stealth necklace, Stealth ring, Strength ring, Vitality choker, Vitality orb, Yellow stone

* For the Gold prices of items that can spawn, see Gold.

Level introductions:

* **Business woman**: A woman with a round belly offers you her precious stones of all colors. Be careful, she only offers them to the highest bidder!
* **Precious Stones**: It's been several dozen minutes that a jeweller, with an improbable look, tells you the benefits of her precious stones. You let yourself be seduced and decide to take a look at her stock.
* **Smells like luxury**: The store you enter contains the most wonderful treasures you have ever seen. Their splendor hypnotizes you and you decide to drop a few pennies for them.

## Blacksmith store

In this level, player goes to a shop to buy items with Gold, but the items are weapons, armors and materials only.

List of items that can spawn in Blacksmith store:

* Armor gloves, Axe, Black helmet, Bronze key, Bronze shield, Demonic dagger, Divine staff, Electric axe, Electric shield, Ethereal shield, Ethereal sword, Evil orb, Evil shield, Flaming shield, Flaming sword, Gold armor, Gold bar, Gold bars, Gold key, Golden axe, Golden hammer, Golden helmet, Golden knife, Hammer, Horned helmet, Iron armor, Iron block, Knife of the dead, Life shield, Mace, Magic blade, Poison armor, Poison dagger, Poison scythe, Poisoned hammer, Scythe, Shiny sword, Silver shield, Spear, Spectral sword, Steam sword, Time shield, Vitality blade, Vitality dagger

* For the Gold prices of items that can spawn, see Gold.

Level introductions:

* **The desperate blacksmith**: Your path leads you to a forge that seems to be abandoned. You enter and talk to the desperate blacksmith, who begs you to buy some things from him.
* **The salesman blacksmith**: As you leave the forest, you hear the characteristic sound of metal on the anvil. You approach and meet a blacksmith at work and you offer to buy some things from him.
* **The best prices**: The blacksmith who runs the store you just arrived in calls out to you and says: "Times are tough, but rest assured that our items are at the best prices!"

## Alchemist store

In this level, player goes to a store to buy items with Gold, but the items are ingredients and potions only.

List of items that can spawn in Alchemist store:

* Antidote, Book of mana, Chalice of the cursed, Crimson flower, Flask of blood, Flask of foul blood, Flower of kings, Healing root, Honey, Medicinal plant, Mushroom, Poisonous mushroom, Protective plant, Scroll

* For the Gold prices of items that can spawn, see Gold.

Level introductions:

* **The carefree alchemist**: Walking carefully, you see a strange man cutting herbs while singing. He turns around and cheerfully offers you some items to buy.
* **Unknown wizard**: You enter a house where the smell of potions is intoxicating. A sorcerer offers you to taste his potions.

## Potion store

In this level, player goes to a store that sells healing and mana potions.

Level introductions:

* **Party**: You hear the sound of a bell tower in the distance and head in that direction. As you approach, you discover a village in celebration and many stands offering surprising concoctions. Why not buy one?
* **Tavern**: Your route leads you to a large establishment where many people are chatting. It is a tavern! You decided to take a break to eat and rest.
* **Tavern in sight!**: You are leaving the road when you see white smoke in the distance rising into the sky. It can only be one thing: a tavern!

## Town /  Village

In this level, player has to navigate through a residential area that has various types of shop, including:

* Store
* Food market
* Tavern
* Jewelry store
* Alchemist store
* Forge

Level introductions:

* **Welcome to Gatenburg!**: The town of Gatenburg is on the horizon, the hospitality of the inhabitants of this town is known in all the regions. You go there to take a well-deserved rest.
* **Village of lumberjacks**: You walk along a dense and dark forest for hours and come across a small village of lumberjacks. It would be good to take advantage of this opportunity.
* **A well-deserved rest**: The hill you have just climbed has exhausted you! Luckily, you can see a town in the distance that will surely bring you some comfort.
* **Over the last pass**: With almost no energy left, you are trying to climb the last pass of a mountain when you see the glow of a house in the distance. As you approach, you are greeted by shepherds who invite you to follow them to their village. Take the opportunity to spend your gold coins.
* **Children's village**: As you leave a dense forest, you come across a small village composed only of children. You are impressed of the quality of their organization. Like adults, they offer you some items to buy.
* **Distant smokes**: The smoke you saw in the distance was in fact a thriving city full of curious dwellers. Who knows what you might find?

## Random item

In this level, player can choose to take or leave 1 random item.

List of items that **cannot** spawn in Random item level:

* Agility boots, Cog, Cursed ring, Divine staff, Evil orb, Healing ring, Monster tongue, Old manuscript, Omelette, Present, Shield of the abyss

Level introductions:

* **Unreal gift**: A young girl approaches without saying a word. She stops in front of you and entrusts you with something. She then leaves just as quickly as she arrived. You are surprised but accept her gift wholeheartedly. Was it real?
* **Divine light?**: A bright ray from the sky seems to touch the ground not far from you. It disappears as you approach it. At its location stands an object.
* **Unexpected discovery**: You managed to escape from a disgusting monster by hiding behind a dead tree. Only now you do notice that on the ground at your feet is an object that might interest you.

## Healing

In this level, player can choose either a Heart card or a Full health card.

Level introductions:

* **The unknown woman**: A strange person wearing a colourful mask comes to you and reveals that you are the one. You laugh nervously and watch in amazement as her hands begin to glow brightly! The person disappears and you realize that you feel much better.
* **The fairy**: A small, shiny flying creature has been circling around you for several minutes. You stop to chase it and it lands on one of your wounds which instantly disappears. You feel better.
* **The soothing lake**: You arrive at the edge of a small lake where the air is pure. Its perfectly round appearance makes you think that it is not natural. You feel drawn to it and receive its benefit as you dive in.

## Treasure

In this level, player has to navigate through a loot room - similar to battle level, but there are a lot of items, no enemies but one boss at the end, and no reward items at the end of the level.

List of items that **cannot** spawn in Treasure level:

* Agility boots, Cog, Healing ring, Monster tongue, Old manuscript, Omelette, Present, Sacred orb, Shield of the abyss

Level introductions:

* **Treasure Room**: You enter an abandoned watchtower hoping to find a comfortable place to spend the night. At the top, you arrive in a large treasure room... unfortunately guarded by a powerful enemy!
* **Hidden passage**: A complex system of cogs blocks the door. After several hours, you inadvertently put your hand on a colored stone which activates the opening system. Upon entering, you discover a room filled with ancient jewels!