Generals - Skills

## **Skills**

**Skills List**

·        Alert (All) – Decrease damage by XXX% when attacked from far away

·        Ambush (Infantry) – XXX% chance to avoid enemy’s attack when commanding infantry

·        Artillery Commander (Artillery) – Increase XX artillery attack in the nearby XX grids. Same skills cannot be stacked.

·        Artillery Expert (Artillery) – Increase stable output of combat effectiveness by XX% when artillery attack

·        Artillery Master (Artillery) – Increase critical strike by XX% when using artillery to attack

·        Assault (Infantry) – XXX additional damage when using infantry to attack

·        Battle Array (Infantry) – XXX% chance to ignore the effect of trenches when using infantry to attack

·        Cavalry Commander (Calvary) – Increase XXX cavalry attack in the nearby XX grids. Same skills cannot be stacked.

·        Cavalry Expert (Cavalry) – Increase stable output of combat effectiveness by XXX% when cavalry attack.

·        Counterattack (All) – XXX additional damage when fighting back

·        Cover (All?) – In land operations there is a XXX% chance of reducing damage by XXX%

·        Defense Formation (All?) – Increase army defense in the nearby XX grids by XXX%. Same skills cannot be stacked.

·        Desert Fighting (Terrain) – Increase attack by XXX% when fighting in the desert. Mobility is not affected by desert terrain.

·        Deterrence (General) – XX% chance to lower the enemy attack by XX% when attacking. Last X rounds.

·        Dogfight (All) – XXX% chance to freeze the enemy when attacking. Last XXX rounds.

·        Edge (Cavalry) – XXX additional damage when cavalry attack infantry

·        Escort (Ships) – increase ship defense in the nearby XXX grids by XXX%. Same skills cannot be stacked

·        Explosives (Artillery) – XX% chance to ignore the effect of bunkers when using artillery to attack

·        Formation Master (Infantry) – Increase critical strike by XXX% when using infantry to attack

·        Gunsight Master (Ships) – Increase stable output of combat effectiveness by XXX% when navy attack

·        Helmsman (Ships) – In sea operations there is XXX% change of reducing damage by 50%

·        Infantry Commander (Infantry) – Increase infantry attack in XX grids by XXX. Same skills cannot be stacked.

·        Infantry Master (Infantry) – Increase stable output of combat effectiveness by XXX% when infantry attack

·        Inspiration (All) - XXX% chance of morale rise after attacking

·        Intercept (Infantry) – XXX additional when infantry attack cavalry

·        Jungle Fighting (Terrain) – Increase attack by XXX% when fighting in the jungle. Mobility is not affected by jungle terrain

·        Land Fort (Artillery) – Increase attack by XX% when artillery fight in city facilities

·        Line Battle (Ships) – XXX additional damage when using ships to attack

·        Maneuver (Cavalry) – XXX% chance to ignore the effect of barriers when using cavalry to attack.

·        Mountain Fighting (Terrain) – Increase attack by XXX% when fighting in the mountain. Mobility is not affected by mountain terrain.

·        Navy Commander (Ships) – Increase XXX ship attack in nearby XXX grids. Same skills cannot be stacked

·        Pierce (All) – XXX% chance to ignore the enemy’s defense by XXX when attacking

·        Plain Fighting (Terrain) – Increase attack by XXX% when fighting in the plain

·        Position (Ships) – Increase critical strike damage by XXX% when using ships to attack

·        Precision Strike (Cavalry) – XXX additional damage when using cavalry to attack

·        Rage (All) - Increase chance of critical strike by XXX% and critical strike damage by XXX% when HP is below 65%

·        Revenge (All?) – XXX% chance to counterattack the enemy’s twice when being attacked.

·        Riding Master (Calvary) – Increase critical strike by XXX% when using cavalry to attack

·        Sailor (Terrain) – Increase the damage of army units by XXX% when fighting in the sea

·        Salvo (Artillery) – XX additional damage when using artillery to attack

·        Station (Cavalry) – Increase attack by XXX% when cavalry fight in city facilities

·        Storm Fortification (Artillery) – XX additional damage when artillery attack city defense

·        Street Fighting (Infantry) – Increase attack by XXX% when infantry fight in city facilities

·        Suppress (All) – XX% chance to lower enemy defense by XX% when attacking. Last XX rounds.

·        Surprise Attack (Cavalry) – The farther cavalry move, the higher damage cavalry deal

·        Tactic Master (All) – XXX% chance of a second attack after attacking

·        Tunnel (Infantry) – XXX additional damage when infantry attack city defense