recursal/Fanatic-Fandom huggingface dataset:
Clifftop Adventurer's Guild

**The Clifftop Adventurer's Guild** is a guild for explorers and professional adventurers based out of the Clifftop district of Skyreach. The guild has a positive reputation and has a strong rivalry with the less reputable Deathsgate Adventurer's Guild.

Joining the Clifftop Guild requires gaining the approval of several current members. Members of the guild pay annual dues in exchange for access to guild services like accommodations, item storage, contacts, and information, as well as benefits of association with the guild and other members.
Darroway Foundation

**The Darroway Foundation** - a guild for adventurers and explorers that funds dangerous expeditions to exotic locations, as well as giving the bold a place to display their trophies and tell tales of their escapades.

The Darroways are elite and exclusive, with membership being by invitation only, extended by one of the Darroway Board of Trustees. This seclusion has served them well in Skyreach. Lead by Ernesto Darroway, their reputation is renowned and the exploits of their expeditions are often front page news on The Tevu Chronicle or other papers around Hasania. Some are motivated by glory, others fame, some by intellectual curiosity and a thirst for discovery, some just need to know what is beyond the horizon. From the darkest corners of Hasania to the frozen lands of Torma, from the jagged mountains of Kiliarin, to forested lands of Alvaron... The Darroways will blaze a trail.

The current leader is the illustrious dwarf, Ernesto Darroway.
Ivantar

## **Description**

### **Appearance**

Being from the Eldin Empire, Ivantar has deeply tanned skin and a very fit physique from traversing the sands of the Eldin Desert as a bit of a nomad. He has golden eyes and auburn, disheveled hair. He chooses to wear less clothes than the average person, typically sporting a leather vest (unbuttoned) and loose fitting pants.

### **Personality**

Largely a trickster, Ivantar loves to pick fun at those around him. Notably, he has used Minor Illusion against Freynor on multiple occasions, giving him a bunny tail. When he is not being a trickster, he enjoys nothing more than watching those around him with a keen and interested eye.
Griff

## Chapters

**Griff** is a former human beggar who is now a ghost.

## **Description**

### **Appearance**

Griff in his former life, was a very ruddy looking man who had a life of hardship. Born into the lower rungs of society, he struggled to get a footing in life. He was met with some fortune after hearing tales of a hidden cache in the desert, however his good luck quickly turned as he was eventually slain by a fledgling necromancer north of Menagerie.

Due to the nature of his death and his clinging to his newfound wealth and fortune, he remained in this plane as a ghost.
Mirrum Dositch

## Chapters

**Mirrum Dositch** is a gnomish noble living in Skyreach

## **Description**

### **Appearance**

Despite his frail appearance, Ivantar witnessed Mirrum disposing of fiends during the events of the attack on The Eltivo Gala in Party Foul. He showed great skill and acrobatic prowess during the battle, but returned to his frail self after the battle.
Thuraine Velderan

## Chapters

**Thuraine Velderan** is a half elven investigator at Thuraine Velderan's Investigative Services in Skyreach's Galantis plateau. He is a lesser member of House Sirium.

## **Description**

### **Appearance**

Wide eyes, disheveled hair, chewed fingernails. Rather gaunt in the face. A mark of finding is seen on the back of his right hand.

### **Personality**

To call Thuraine superstitious would be an understatement. He is often looking over his shoulder twice, and his wide eyes struggle to maintain dedicated focus.
Marks of Vaseres

## History

After 100 years of prosperity, prior to which the final chromatic dragon was slain by Markus Silvertide I, the nation is rewarded with a gift from the planet itself, Vaseres. 14 families were given powerful gifts, allowing them to excel in certain areas via the power of their mark. The marks were given in such a way as to unite the nation and force them to rely on one another.

## Gaining a Mark

Those without a mark are still powerful within their own rights, they are just less prone to a certain path. The marks that certain houses possess allow them to have a strength in a certain area, per the will of Vaseres. This is merely a way for him to enact order upon the world from his realm. All members of a certain house can cast the associated spells as a ritual once a day. A ritual will take anywhere from 10-60 minutes to complete. Each house family is born with a version of the mark, and can bestow the mark on those outside of their family. A person can only have one mark ever in their lifetime, though there are legends of those who could hold more than one mark at a time. To gain a mark with a house, you must meet certain criteria that is different for each house/guild.

Once somebody has been marked, they in essence become a part of that family. It's a bond that goes beyond blood relation. However, there is a 'pure' familial line that gets the greatest of the marks, and only those with the greatest of marks can bestow marks unto others. They can give the greatest mark as well, but in doing so they are essentially transferring it from themselves, so they lose it. A gift such as this would take the support of the entire familial line, as they are essentially adopting a new member of their bloodline who could alter the future of their family for better, or worse.

## The Marks

* Mark of Law
* Mark of Order
* Mark of Storm
* Mark of Making
* Mark of Passage
* Mark of Handling
* Mark of Healing
* Mark of Sentinel
* Mark of Hospitality
* Mark of Warding
* Mark of Detection
* Mark of Scribing
* Mark of Shadow
* Mark of Finding
* Mark of Molod
* Aberrant Marks
House Mynteres

**House Mynteres** is one of the Houses of Vaseres which bears the Mark of Order. Their main guild is The Arcane Conservatory, led by Eliminster Mynteres. Their main locations are in Xoria. They are of the Mynteres bloodline, a powerful lineage of elves. They are very exclusive with their mark, and rarely extend it beyond the family lines.

The headquarters is in Turio, though they have a large sanctum in Skyreach as well.

## Guilds

* The Arcane Conservatory
* Hall of Affinity
* Wayward Institute of Magic
Arc Rail

## Creation

Created by The Maker's Guild, a guild sect of House Torball.

## Travel Information

1sp a mile. Within city it is 1-5cp. 50-100mph.

For example, it is around 990 miles from Menagerie to Silvertide = 99gp ticket.

Menagerie to Kaspar = 240 miles. Kaspar to Rookvale = 330 miles. Rookvale to Silvertide = 420 miles.

10-20 hour travel time.

There are multiple trains travelling the ‘Silvertide and Eldin’ circle. Another train or two doing the back and forth out into Xoria and Ratin.
House Rammheim

**House Rammheim** is one of the Houses of Vaseres which bears the Mark of Storm. They are burly dwarves who make their main home in Xoria, but are spread across Hasania. Their greatest achievement is the Rammheim Airship. They often feud with the dwarves of House Torball.

The patriarch of House Rammheim is Augustus d'Rammheim. Their main base of operations is in Turio, but they have a large enclave in Skyreach as well.

## Guilds

* The Windcallers
	+ Air and Sea shipping and transit services.
* The Rainmakers
	+ Weather related services.
Lin Yuhan

* Official Art
* Manhua

**Lin Yuhan** is the granddaughter of Lin Dong and Ying Huanhuan.

She is the chief golden guard in the heaven's guards of Heavenly Palace

## Appearance

She is a skinny girl, with a long and slender figure, her blue hair was tied into a ponytail, and she looked neat and brave. Her face is also extremely beautiful, her features are exquisite, but she doesn't have much expression on her pretty face, and her cold look is like saying "Nobody comes near", it's really a lively iceberg forever.
Deadwood

**Deadwood** is a remote area in northern Hasania that is contained within the borders of the Xorian Republic, though it is largely left to rule on its own. A land of monsters, the Deadwood houses all sorts of goblinoids, ogres, and trolls which call it home. They have their own government based in Bleakhart. Not much else is known, though rumors swirl of an organization taking root across Hasania called Therogg's Clutch that originates here. Bleakroot, a potent and highly addictive drug, can also trace its roots back to these woods.
Deathsgate Adventurer's Guild

**The Deathsgate Adventurer's Guild** is a guild for adventurers and soldiers of fortune in Skyreach.

An applicant must gain the approval of at least five current members of the Guild, and must pay the annual dues of 12 gp. Once they have done so, the adventurer gains Renown 1 with the Deathgate Adventurer Guild.

Basic Membership benefits include the following (further perks of belonging to the Guild are determined by Rank):

* While at the Guildhouse, members have advantage on Intelligence checks to estimate the value of a treasure.
* The Guild maintains lists of references for hirelings and inquisitives that have worked for Guild members in the past. As a result, any hireling they employ through Guild references should be loyal and honest.

 3
 10
 25
 50

## Notable Members

### Bastion's Bastion

* Bastion ir’Wando, human barbarian
* Krella, orc warlock
* Azuel, drow cleric
* Daelic Brimsbeard, dwarf fighter
* Zoriel Windshear, wood elf ranger
* Pauleh Tumpit, gnome bard
Mu Abode

**Mu Abode** is a Supreme Power that is ruled by The Mu Saint, Mu Chen. One of the three Supreme Rulers of Great Thousand Worlds alongside with The Flame Emperor, Xiao Yan of Endless Fire Territory and Martial Ancestor, Lin Dong of Martial Realm.

In the past, Mandala had forced Mu Saint to take up the position of the leader because she want to help him. She knew Mu Saint would went to help his wife, Luo Li but she can't let him go alone without any backup.

It was said that back then, Mu Saint fought against The Three Overlords of the Northern Region of the Tianlou (Greatlaw) Continent which were Violet Cloud Lord, Venerable Thunder Note and Golden Eagle Emperor. He managed to defeat all three of them and seized all the territories in the Northern Region.

After Mu Saint broke through the Heavenly Sovereign Realm, he defeated Profound Sky Ancestor who had came to look trouble against him in the Mu Abode, Solidifying his Authority on the Northern Region.

The last struggle in the Tianluo Continent ended after Mu Saint finally defeated the five Heavenly Immortal Sovereign leaders of Tianluo Alliance which were Ghost Emperor, White Tiger King, Venerable Violet Thunder, Profound Nether City Lord and Pellet Sun Ancestor.

After all that events, Mu Abode became the true overlord and ruler of the entire Tianluo Continent.
The Trials of Talahad

**The Trials of Talahad** is a competition held at The Colosseum in Skyreach that occurs on the 3rd Kaniin of each month. It pits teams against one another in competition. Albus Talahad, a retired member of The King's Citadel, organizes the event. Members of The Eltivo Gala are often in attendance.

## Structure

Multiple teams are a part of the competition. There are multiple types of competition, and for each round the teams will elect a competition type: skill, brawn, speed, or brains. Once the round's style is decided upon, each team assigns one member to compete. The winner of the round gains a point for their team!
The Maker's Guild

The Maker's Guild is the primary manufacturing guild of House Torball. They are known throughout the lands for their mechanical prowess. Their pride and joy is the Arc Rail. Though the dwarves of House Rammheim often fail to acknowledge it, they were also a large factor in the creation of the Rammheim Airships.
Kharkyl Lodemor

## Chapters

**Kharkyl Lodemor** is a dwarf and member of House Fisk's Bankers Guild.

## **Description**

### **Appearance**

Kharkly is short in stature and rather thin for a dwarf. His frost white beard is more wide than it is long, and he hides a smile behind it, evident by the smile lines on his cheeks below his sea-blue eyes. His beard is braided and adorned with golden rings and blue baubles, and his white hair is pulled back into a single ponytail, held in place by another golden ring.

His spindly hands are smooth and gemmed rings adorn his fingers.

He wears fine clothing, usually in reds.

### **Personality**

Kharkyl is kind, though reserved. He often does not talk of his personal life, but those he is close to he cares for deeply. He is very hospitable, and at one point was part of House Pellanda as a tavern owner before venturing into new pursuits. He enjoys to joke, drink ale and laugh, so it is very easy to tell when something is bothering him as a stern look is rare upon his face.

## **Biography**

### **Background**

Kharkyl knew Sindel Lonespire for years. They worked together on various ventures, with Sindel working several jobs for him over that time. Upon her capture by pirates, her son Crawmi went to live with Kharkyl for around a year's time.

## **Relationships**

* Sindel Lonespire - friend and business partner
* Crawmi Lonespire - caretaker
Chapter 2

The **second chapter, Trouble in Kaspalia,** begins after the conclusion of the group finding out more about what they are up against, and also finding a place to call home. The world is set before them, and they have a mission to accomplish. What sort of trouble awaits them now...

## Session Summaries

 12
 13
 14
 Kaspalia is saved, and the big city is finally in sight.
Rise Felt

## Personality

Rise? She’s wild, brash, rude, and has quite the foul mouth. She loves the rush of getting in dangerous situations, and hates following the rules, and hates having to listen to others. She loves more than her share of jewels, diamonds, and other riches. She’s loud and independent, and only trusts herself. She doesn’t want to get attached to anyone, in fear of…never mind. She gets into bar fights and is known for never losing, even if she gets fights the toughest men, she makes them cry like babies.

## Backstory

Rise? She’s had an uh, rough life, for the most part. From the little information she has said about her past life, supposedly, her father was abusive towards her and her mom, and after years of taking it, she ran. Life on the streets was another story though, it was survival of the fittest, and a girl like her? She was supposed to have no chance living, but she fought, fought her way to the top, broke her bones on the way up, and mingled with the most dangerous and dastardly.

Her skills brought her to the top, and now, she is one of the most famous bandits, known for her ability to somehow sneak into the most secure places and make it out, after stealing her fair share of items of course. Watching her run from the authorities is entertaining itself, as she uses some pretty wacky, yet effective, trinkets to help her.
Fritz McGovern

## Chapters

Is he a villain with a heart of gold? Is he an unparalleled strongman with nothing to lose? Arguably, Fritz McGovern eludes any mortal descriptor. Unless you ask Alvar Dornik.

## The Man, the Myth

Nothing is certain about his past, but purportedly, Fritz's strength is legendary. He bounced from enterprise to enterprise until he wound up at Doomspire Keep in the employ of Laramore Degal. While running a heist in Menagerie, it's told that Fritz fought the entire garrison while Degal found the item he was in search of.

Tragically, Fritz was overcome and arrested by Alvar Dornik. While his time in prison while be but a speck of sand, his legend will be forever,
Molod the Devourer

## Chapters

A being of pure evil and destruction, Molod was created from the void. He sought only to destroy. In contrast, Vaseres the Light formed from the opposite energies of the same void, but was a being of pure creation and energy. His brothers, Kuton the Hammer, Lerion the Wrath, and Bysser the Wise also formed from the same energies. The two sides immediately started a planar war. The war eventually ceased as Vaseres and his brothers tore Molod into four pieces, each wrapping a Fragment of Molod in his energies, concealing him and preventing him from destruction. From this point, Molod was made inert. However, his end goal is to be freed from his prison and reform himself into a being of cataclysmic proportions, and get revenge on the four brothers who tore him asunder ages ago.
Calendar of Hasania

**The Calendar of Hasania** consists of 12 months with around 35 days in each.

## Year

The calendar in Hasania operates on the YS, or Year of Silvertide. Year 0 of YS is when Silvertide rule began in the continent. Currently, it is the year 971 YS.

## Months

There are twelve months. In parenthesis are the days per month.

1. Janizar (36)
2. Turar (36)
3. Parjar (35)
4. Melnar (35)
5. Arrilar (35)
6. Ronar (35)
7. Kurtar (34)
8. Uriar (34)
9. Belthar (35)
10. Ferrar (35)
11. Drommar (35)
12. Malivar (36)

## Days of Week

There are seven days of the week.

1. Saniin
2. Bariin
3. Coriin
4. Jeshuiin
5. Sormiin
6. Ioniin
7. Kaniin
Through Hell

**"Through Hell" (1x21)** is the seventh session of the third chapter of A War On All Sides.

## **Synopsis**

After spying on Nellek Vazerio after the events of The Eltivo Gala, the party, along with The Arcane Conservatory, decided a quick strike on his current position would be the best bet to quell any sort of nefarious efforts on his part. The party was able to track him to a cave south of Forestsong to attempt to stop Nellek escaping to parts unknown. While scrying using Tyrael Mynteres' scroll, Ronwe saw that Bastion and his crew were involved and located in the same area as Nellek.

After resting (and in the case of Crawmi, finding a new patron) the party was teleported out of the city of Skyreach to as near to the cave as Tyrael Mynteres could get them. He let them know that talks were occurring to put a magical barrier around the city as defense against any other possible demonic invasions, so he would be sure to keep in contact when he was able. Entering the cave, the party found a mass of blood and gore around a demonic ritual circle, with a fiendish Nellek Vazerio descending from above. He stated that he would enjoy killing them to further his master's plan, and let them know his new acolyte, Bastion ir'Wando, was already furthering his master's plan. Apparently, only he was strong enough to survive whatever foul ritual had occurred here.

The party fought Nellek and ultimately prevailed after a brutal battle. As punishment for his defeat, Molod the Devourer appeared in a fiery image which Nellek addressed as "Molo'deres". The fiery beast did not let him return to the realm of Molodar as most loyal fiends do, but rather he yeeted him from existence. Molo'deres then attempted to bring the party to his realm for punishment, but instead, they were pulled *through* Molodar, eventually appearing in a dense forest in front of a ragged looking hermit. The man looked at the party in amazement, and proclaimed that "Molo'deres has finally heard my call!". He introduced himself as Dalthazar, a powerful wizard who had an interesting proposition. Believing the party to be demons from Molodar, he wanted them to enter into a nearby town and slaughter everybody! Allegedly, they kicked him out and he wanted revenge. Now, lost in the middle of the wilds with no contact, the party will need to blaze a new trail.

## **Featured Characters**

### **Player Characters**

* Ivantar
* Ronwe
* Crawmi
* Nowun
* Omaronim

### **New**

* Dalthazar
* Molo'deres

### **Returning**

* Nellek Vazerio
* Bastion's Bastion
* The Arcane Conservatory

## **Inventory**

* Crawmi's mithral armor will be picked up by a mage and taken to the keep whenever Tyrael Mynteres can get the portal created between there and the Sanctum of Sages.
Luo Li

## Relationships

### Family

Mu Chen (Husband)
Mu Yunxi (Daughter)
Luo Tianshen (Grandfather)
Mu Feng (Father-In-Law)
Qing Yanjing (Mother-In-Law)
Ling Xi (Sister-In-Law)
Qing Xuan (Aunt-In-Law)

### Affiliation

Mu Abode
Luo God Clan
Ancient Spirit Clan

### Friends

Xiao Xiao
Cai Lin
Gu Xun Er
Lin Jing
Ling Qingzhu
Ying Huanhuan

### Allies

Ancient Buddha Clan
Endless Fire Territory
Martial Realm
Great Thousand Palace

## Status

### Occupation

Matriarch
Holy Maiden

### Spiritual Artifacts

Luo God Sword

**Luo Li** is the female protagonist of The Great Ruler.
Percentage table/doc

This template is designed to be used as a parameter within other templates to provide a list of percentages. This list of percentages is traditionally used to display the percentage of races make up the population of a location, and is usually nested within a location template.

```
{{Percentage table

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## Explanation

ItemX =
The item being listed.
PercentageX =
The percentage of that item (just the number, without the "%" symbol).

## Wroat

### **Alignment**

Template:Alignment grid

This is an example of the template being used inside a Location city template.

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Tyrael Mynteres

## Chapters

**Tyrael Mynteres** is an elf wizard. He is the current Arch Mage of Cultivation within the Arcane Conservatory in Skyreach, and a prominent member of House Mynteres. He bears a greater Mark of Order. He also runs the Wayward Institute of Magic, the most esteemed school of wizardry in all of Vaseres, rivaled only by the Hall of Affinity, another academy the Conservatory runs. This is located in the Wayward Isles.

## **Description**

### **Appearance**

A tall elvish man with fine features and long flowing silver hair. He wears deep purple robes with golden stitching, and always appears well-kept and groomed. He is clean shaven, and has long eyebrows which whimsically reach out from the sides of his face. His golden eyes are always alert, yet appear inviting. He mouth is most commonly drawn into a fine line across his face, showing little emotion other than disdain or disinterest. The only sort of flamboyancy about him is his purple robe, and his pierced left ear, which has a dangling silver chain from it.

Voice similar to Snapes.

### **Personality**

Tyrael is very stern and direct. He often gives of an air of superiority, and rarely dabbles in the goings on of others. However, if something piques his interest he is quick to take control of the situation.
Eviction

**"Eviction" (1x03)** is the third session of the first chapter of A War On All Sides. In Hasania, four adventurers continue their assault on Doomspire Keep.

## **Synopsis**

Recovering from a rough encounter with a tree, our adventurers sought a bit of rest and reprieve after a rather hectic run in with the shrubs. The group retreated into the woods and found a nice clearing to setup camp for the night. The night remained peaceful for a bit, until on Ronwe’s watch he noticed something amiss in the woods and sent Rosaak to investigate. Through Roesock's eyes, he saw panthers stalking the camp. Waking Freynor, he instructed him to go make some friends. Always ready for the occasion, Freynor turned into a panther himself and proved he was the alpha stalker, stalking the panthers who were stalking the camp. After they passed his position, he leaped out, creating a very tense scene. After a failed intimidation, the panther cub swatted him across the face. The ensuing encounter took a bit of time, as the groggy party couldn’t seem to hit anything. The party, seeking to avenge their mistakes, went for the easy target and killed the cub in front of its mother, melting it into a puddle of fur. It didn’t take long after that for the mother panther to meet a similar fate. Ronwe then drained the life of the last panther, turning it into a lifeless husk.

Morning finally came, and the group scouted the keep, finding an entrance off to the side. They successfully snuck to the door, and Ivantar picked it with ease, but not before Freynor banged the door a few times. They snuck in, hearing two people approaching to investigate the sound. They easily blended into the wall, and then struck the oafs with acid, making short work of them. But not before they alerted the rest of the keep with their wails of pain. What ensued was a battle with several guards, much more than Fritz alluded to, and a blink dog. To make matters worse, the keep seemed to be under a sort of illusion spell, causing everything to spin, fracture, and distort around them. Despite this, the group made short work of the defenders and eventually made their way upstairs to the master of the keep, now revealed to be a nothic! The nothic used his manipulation and weird insight abilities to pry into the minds of the party, eventually resulting in Crawmi getting visibly frustrated and disturbed. The party surrounded the nothic, with Crawmi dealing the vengeful final blow! They searched his room, finding some notes leading to some dark discoveries, some money, a magical hat, and Nowhere’s canister! Scouring the notes, the group eventually found a word left by the nothic, Laramore. Uttering the word, “torrent”, a voice responded from within the canister...

## **Featured Characters**

### **Player Characters**

* Ivantar
* Ronwe
* Freynor
* Crawmi

## **Quotations**

* **Crawmi**: He's just like clickity clack.
* **Crawmi**: What if a castle falls on us? A tree attacked us! These are the questions I have...
* **Crawmi**: Clickity clack, what's that comin' down the track!
* **Ronwe**: I need that head. It's got one eye on it.
* **Freynor**: It's Crawmi's keep now. He killed the owner.
The Colosseum

**The Colosseum** of Skyreach is a spectacle like none other. Adventurers from all over face trials of various kinds, much to the delight of the crowds! The matches and events are monitored by House Lubrio for the safety and protection of all.

## Notable Events

* The Trials of Talahad
	+ A monthly event put on by Albus Talahad, a wealthy ex-member of The King's Citadel.
	+ Pits teams against one another in various trials.
	+ Oftentimes the Wildlife Explorers of Hasania will provide beasts to battle against.
	+ 3rd Kaniin of each month.
	+ This is on the same date as The Eltivo Gala, and the participants are very commonly seen at The Colosseum to enjoy the show.
* The Pit
	+ This event occurs every Saniin, as members of The Pitfighters Guild and other challengers take part in sparring tournaments. Often times, criminals will be in these fights while they await a trial.
* Other Events
	+ Oftentimes, The Colosseum can be rented out by those seeking to pit contestants against various creations or other trials. These occur at random, but if they are capitalized upon, various amounts of money or notoriety can be earned.
Bungie.net Regulars

**Group Link** | {{{Group Link}}}

## General

Bnet Regulars or Bungie.net Regulars, is a group for contributing members of the global Bungie Community. The members of this groups are hand picked and invited. In order to keep the general well being and secrecy of the Bnet Regulars forum, usually older users are picked, but there are few younger members as well. Bnet Regular's roster does include (but not limited to) notable Bungie Employees , Forum Ninjas and Mythic Members.

## Group History

The group was founded by spawn031 on the 21st of April 2011, since then over 140 members have joined. The "joke" behind this group was that an inner circle of friends thought it would be funny to create a group solely for having a group join on 4/20. Hence why the creation date was 4.21.2011. On Bungie.me, the creation date is shown at 4.20.2011.

## The Pancake vs Waffle Fiasco

During the Bnet Regulars Community Ride  Along with DeeJ , SonicJohn posted a pregame carnage video for the community (via YouTube) to witness the discussion among Bnet Regular members. The debate rages on for what has more "surface area". This is the detremental factor that determines the future of all waffle and pancakes debates.

The Bnet Regulars debate was made public and posted in the flood forum and was able to get DeeJ to post about the Ride Along before the news article was made avalible on the front page of Bungie.net. That thread also has very well thought out debates by notable posters on Bungie.net Shortly after, more threads were created to continue the debate. There is another thread within the group where waffles and pancakes will continue to decide what has the most surface area.

There will always be a place for this debate in Bnet Regulars.

## Group Titles

The titles in Bnet Regulars are very similar to the system that Bungie uses around their office. Members that have been around longer will have higher titles, directly correspondant to their Bungie.net join date. The following is the standard member titles in Bnet Regulars:

**Newbie**

**Middle School**

**Old Skool**

**Grizzled Ancient**

## Staff Members

Without the contribution of staff members, this groups wouldn't be where Bnet Regulars is today. Staff members are chosen when there is a need due to increased member count. Staff members are granted a custom title.

**Current Staff:**

spawn031, Old Papa Rich, Halo53, burritosenior, Hylebos and LordOfBlah51

## Community Contributions

Community Contributions are in secrecy and currently in the works. Bnet regulars is a place to brainstorm about these different ideas that can help the community out in any way. The news on the front page is always filled with their latest projects and inspirational threads in the community forum.

Bnet Regulars was featured in April 2012 for an official Bungie.net Ride along with DeeJ . Bnet Regulars has also been featured for Inside Destiny: The Next Chapter; Bnet Regulars .

## Trivia

spawn031 is the group founder

DeeJ joined Bnet Regulars in 2012

@BnetRegulars is the group twitter account
Xorian Republic

The **Xorian Republic** is the northernmost nation of Hasania and by population, the second largest behind the Silvertide Kingdom, though it is comparable in size to the Eldin Empire. The capital city is Turio which is ran by The Xorian Accord.

## **Miscellaneous Information**

* Capital: Turio
* Army: The Xorian Spear
* Guard Force: Xorian Honor Guard
* Ruling Party: The Xorian Accord, led by the Xor, Kelthus Andio
* Residents: Xorians
* Races: Human (49%), Elf (15%), Dwarf (13%), Other (23%)
* Travel: Roads, Rammheim Airship, Arc Rail, Rivers, The Trusted Circle

## **Main Population Areas**

* Turio
* Bleakhart
* Norwald
* Raging Seas Archipelago
* Fyure Holds

## **Natural Regions**

* Xorian Wilds
* Deadwood
* Hizorn Steppes
* Fyure Mountains
* Pykis Lake
Alegast Ustak

## Chapters

**Alegast Ustak** is a dwarf sorcerer. He is the Archmage of Industry in The Arcane Conservatory. He is located at the Sanctum of Sages in Skyreach.

Along with his role in the Conservatory, Ustak is also an enormous fan of Irons, and volunteers as the current Surveyor. Some are concerned that his ties to industry give the Ashblack Cobras and Blackbones Battlebots, the two teams from The Deepworks, an unfair advantage.

## **Description**

### **Appearance**

Alegast sports short, almost buzzed hair and a long flowing beard that goes to his navel. His Mark of Order sprawls across his left arm like a sleeve. He wears a black robe with silver lining, though he prefers to wear more casual clothing.

### **Personality**

Alegast is very serious, but he enjoys Irons and other leisure a great deal. He grew up in The Deepworks, and as such is a very hard worker. His affinity for magic manifested itself, and took him out of the Deepworks... but the Deepworks can't be taken out of him. As such he is gruff, and sometimes crass, even when the situation calls for the opposite.
House Vaxil

**House Vaxil** is one of the Houses of Vaseres who utilizes the Mark of Passage. The humans of the Vaxil line are intelligent and cunning. They manage the Arc Rail, which House Torball created. Along with the rail system, they also maintain the trade roads across Hasania.

The patriarch is Edwin d'Vaxil and they are headquarted in Skyreach.

## Guilds

* Couriers Guild
* Mercantile Guild
Planes

Vaseres sits on the material plane, which is one of a myriad of planes of existence. Scholars speak of other planes of existence that orbit the material, or prime plane. As these planes draw closer to the material plane, they become *coterminous*. This act affects Vaseres, infusing the material plane with the aspect of the plane becoming coterminous. As the same plane becomes remote, Vaseres is also affected, as the aspects that embody the plane become subdued. For instance, when Kyrissa, the Plain of Ice is coterminous with Vaseres, then areas of cold become colder; when Risia becomes remote, then areas of cold become less cold.

## Cosmology

When the brothers Vaseres, Bysser, Kuton, and Lerios fought against Molod, their combat stretched out across existence. Molod was defeated, and his evil presence fragmented and encased within the four brothers, who each transformed themselves into a physical world with a fragment of Molod imprisoned within.

Vaseres sits upon the Material Plane. Within the Material Plane sits three other planes: the Astral Plane, the Ethereal Plane, and the Shadow Plane.

Orbiting Vaseres, Bysser, Kuton, and Lerion are the thirteen planes:

* Dwartha, the Perfect Order
* Mer Seldia, the Region of Dreams
* Kastokk, the Realm of the Dead
* Rudia, the Sea of Fire
* Solamor, the Eternal Day
* Blum, the Churning Chaos
* Vi'lassil, the Twilight Forest
* Fetor, the Endless Night
* Kyrissa, the Plain of Ice
* Molodar, the Battleground
	+ The plane where Molod's fragments are imprisoned. Linked between the brothers.
* Cylean, the Azure Sky
* Telandris, the Faerie Court
* Sheo'rath, the Realm of Madness
Gods Prophet

## Poetry

Hear the voice of the Bard!
Who present, past, and future sees;
Whose ears have heard
The Holy Word,
That walked among the ancient trees,
Calling the lapsed soul,
And weeping in the evening dew;
That might control
The starry pole,
And fallen, fallen, light renew!
O Earth, O Earth, return!
Arise from out the dewy grass;
Night is worn,
And the morn
Rises from the slumberous mass.
Turn away no more;
Why wilt thou turn away?
The starry floor,
The watery shore,
Is given thee till the break of day.
## About

I am too complex a man to summarize in mere words.

Honestly though GP is one of the nicest guys who isn't a troll. His heart is absolutely in the right place and nobody has a negative thing to say about him.
Gods Prophet now goes by a different name. He is no longer a Forum Ninja.

## Bungie interests

Bungie lore and history.

Gods Prophet is a Forum Ninja on Bungie.net. He was promoted to Forum Ninja in January 2007.

## Groups

* Blam the comic
* Bungie Jumpers
* Café
* Chapter Founders
* Emporium of Awesome
* GameMakers
* HFCS
* Mehve's Aerie
* Mob of Angry Peasants
* Mr Smiley's Xbox Lounge
* Mythic Members
* Septagon Productions
* Surreal Virtuosos
* Terran Empire
* The Arts of Bungienet
* The Bungie Podcast
* The Guide
* The Guide Staff Home
* The Marty Army
* Theme Builders
* Theme Masters
* TinMen

## Links

* Gods Prophet's Bungie Profile
* Bungie.net - Know Your Ninja
Lightshard

File:LS.png  **Lightshards** are a form of pure essence which were formed when Vaseres formed the world and all life on it as part of his sacrificial act to defeat Molod the Devourer. The essence contained within is very potent, and can be used to power various forms of machines and other machinations on the world. They are also used to enhance magical effects.

Recent events have lead to the discovery of Corrupted Lightshards, which seem to be lightshards that are corrupted by Molod the Devourer's influence as he seeks to regain form and power.
El'Terin

### **Races**

**El'Terin** is the third largest city in all of Hasania and the capital of The Eldin Empire. It is a large city that sprawls many miles, and is a haven amidst the Eldin Desert that surrounds it. Sitting beside the sea, it is also a vast port city where trade happens regularly. leading to a healthy melting pot of goods and services being available at the various Bazaars around the city.
Manifest Zone

**Manifest zones** are certain locations on the world of Vaseres that share a particularly close connection with one of the thirteen planes that orbit Vaseres within the astral sea. Within a manifest zone, the area takes on properties of that plane; for instance, a manifest zone on Vaseres with a like to the plane of Kyrissa, the Plain of Ice may make the area much colder than under normal circumstances. Manifest zones also allow passage between one plane and the next; though for some zones this may only be a one-way trip.

Currently, Molodar manifest zones are popping up over Hasania, causing portals and other disturbances to occur more frequently. The more this occurs, the easier it will be as the planar boundary destabalizes.
Impurity

Impurity is a former Bungie.net Forum Ninja.

## About

Impurity is commonly referred to as "Impy" by veterans of bungie.net.
He is known for being a "troll" on the forums of bungie.net, notably the Community Forum and the Flood. Impurity has been permabanned from the public forums.

## Bungie.net History

Impurity was asked if he would like to comment on his time as a Forum Ninja. His only response was "KISS MY SKINNY WHITE ASS," made on June 10th 2008.1 He later he revised that statement and said that he was a moderator from August 25, 2005 to June 19, 2006. He asked for his moderator status to be removed because of personal reasons.

## Groups

* Bungie Jumpers
* BUNGLE
* Chapter Founders
* Dirty Rotten Bastards
* Elite of Elite
* Lost Eden
* Mehve's Aerie
* Mob of Angry Peasants
* Mr. Smiley's Xbox Lounge
* Non Mythic Members
* Seven 7 Seven
* Taboo
* The Arbiters
* The Black Chapter
* The Darkest Corner
* The Incubator
* The Kuniklo Project
* The Marty Army
* The Melted Majority
* The Roman Forum
* The Trolls
* The Wrkncacnter Club
* TinMen
* Umbrella
Sanctum of Sages

**The Sanctum of Sages** is a massive, floating spire in the Northgate Plateau of Skyreach. It houses the Arcane Conservatory of House Mynteres.

## Appearance

### Exterior

A large, silver floating spire rests in the highest levels of Northgate within Skyreach. It is diamond in shape, and no windows can be seen from the outside. Access is by invitation only, and primarily through means of teleportation. Several teleportation circles are contained within, and for a large fee, can be utilized by only the most wealthy.

### Interior

What appears as cold and uninviting on the outside, is replaced by a comforting yet bizarre interior. There are beautiful interior courtyards with trees and floral arrangements where the sun seems to always focus. Warm tones are nestled beside floating furniture, fanciful lighting, and other oddities sure to make the mind second guess itself. Mages scurry the halls, always on some sort of personal mission of research or learning. Bookshelves are easy to come by.

## Members

### Archmages

* Headmaster Tyrael Mynteres - Archmage of Cultivation
* Fel'dagon Myrron - Archmage of the Bulwark
* Lady Antoinette Dezier - Archmage of Society
* Martins de Rowe - Archmage of Diplomacy
* Lord Ludens d'Rosier - Archmage of Dysology
* Alegast Ustak - Archmage of Industry

### Other Members

* Altarius Mynteres
* Heton Elemare
The Silver Hand

**The Silver Hand** is the guard that is located in Skyreach. They are the best soldiers and muscle one can find, and because of this Skyreach will loan members of the Hand out to neighboring towns to bolster defenses. They commonly wear ornate silver armor, ranging from medium chain to heavy plate. Their signature weapon is a silver longsword, with a large tower shield or kite shield.

Among the ranks are some mages, conscripted out from The Arcane Conservatory.
Silvertide Kingdom

The **Silvertide Kingdom** is a land that embodies the ideals laid forth by Markus Silvertide I many ages ago when he established the Silvertide Kingdom in 1 YS. Through his example, Silvertide is a nation of many different backgrounds all blended into a wholly unique and wondrous power. From the nobles living within Korwald to the humble farmers of Zeno, Silvertide is a safe and prosperous place.

Many say the mystical Wayward Isles are a hub of magic not seen anywhere else in Vaseres. The agriculture in Silvertide is second to none, and bolstered by artificer created machinations. Forests and natural water abounds, creating a vibrant and lively landscape.

Markus Silvertide XVII is the current king, and his firm following of Bahamut flows out to his kingdom. He has a firm belief that the current prosperity is to be protected, and will do whatever necessary within his power to maintain peace and order as a just and respected ruler.

Through their history they have given selective benevolence to other areas of rule. This can be plainly seen in their control of waterways. Though the Fyure Mountain Range exists as part of Xoria, the much needed water that drains from their peaks flow through Silvertide land. Silvertide maintains guards at all of the main road entrances into and out of the region.

## **Miscellaneous Information**

* Capital: Skyreach
* Army: The Silver Legion
* Guard Force: The Silver Hand
* Ruling Party: The Kingdom's Hand
* Residents: Silvs
* Races: Human (49%), Elf (24%), Dwarf (12%), Other (15%)
* Travel: Roads, Rammheim Airship, Arc Rail, Rivers, The Trusted Circle, Royal Tramway

## **Main Population Areas**

* Skyreach
* Port Kaspar
* Korwald
* Wayward Isles
* Baytown Isles
* Rookvale
* Menagerie
* Silgar
* Lakeshire
* Riverrun

## **Natural Regions**

* Elwood Forest
* Delmiin Forest
* Markus Lake
* Silver Lake
* Three Sisters Lake
* Fyure River
* Plake River
* Silverwater River
* Illien River
* Lake Kas
* Kas River
* Plains of Kaspar
* Menagerie River
* Hills of Wonder
* Riverside Hills
* Kerndal Crater
* Wayward Coast
The Augury

**The Augury** within Skyreach is home to a circle of magewrights who specialize in divination magic, including augury (50 gp), divination (200 gp), identify (150 gp) and speak with dead (200 gp). The master of the Augury is an elf named Kestia. She has ties to a number of angels of Cylean, and if she chooses she can perform commune. However, as this requires her to call in a celestial favor, it’s not something she offers as a standard service.
Princess Tsunami

Status - Deceased

## Bio

A princess of the royal line between Orca and Kelp, Tsunami Cerulean assisted with Arin on his journey and rebuilt the Golden Atlantis after the treacherous invasion from the Tech Kingdom. She also possessed a special ability of purifying anything with her touch, having helped build the border walls to decrease the pollution. Thanks to her help, she also lessened the flow of foulness in the ocean water.
Kiliarin

Kiliarin is an isolated continent in northern Vaseres. The continent is largely uninhabited, save for the port city of Solitude. Land here is mountainous and rough, with treacherous expanses of frozen wasteland. However, beneath the surface the continent is rich in Lightshards, a magical mineral used across the world in various magical methods.
Clan Argus

**Clan Argus** is a family of halflings who are the most powerful criminal organization in Skyreach. Originally starting as low level smugglers, the Argus have risen to becoming extraordinarily influential in Skyreach. They own most of the smuggling trade and gambling dens in the city. The clan controls a massive network of extortion, blackmail, and graft that reaches from the slums of Lower Vias to the heights of Cloud Top, having its headquarters in the halfling district of Little Kas (in Middle Galantis).

Clan Argus owns many of the warehouses in Oeryonder and Deepworks Gate. It owns taverns and inns throughout the city as well, and also runs a lot of the shipping trade. An Argus heir sits within The Kingdom's Hand of Skyreach, and the current leader, Briar d'Argus is a member of the Quarum.
Rammheim Airship

## Creation

Created by the The Windcallers, a guild sect of House Rammheim. The Maker's Guild was leaned upon heavily for their mechanical prowess.

## Travel Information

5cp a mile. 20mph. Continuous flight. Doesn’t stop, except in main cities and Port Kaspar to resupply. To get off at an ‘in between’ spot, you must use the exit portal which will teleport you to a landing zone, if a spot has one. If not, you’re using a rope ladder!
Mark of Making

## House

House Torball is a family of powerful humans, primarily residing in the Silvertide Kingdom, which has maintained the mark since 100 YS.

## Powers

* Least: Make Whole or Repair Light Damage 1/day. Mending 2/day.
* Lesser: Minor Creation or Repair Serious Damage 1/day.
* Greater: Fabricate or Major Creation 1/day.
Bleakroot

**Bleakroot** is a highly addictive drug hailing from the region in Xoria known as the Deadwood. It appears to be a distilled herb that is concentrated and sold by the vial. The contents can then be burned to inhale the drug. One could assume the drug could also be ingested, but the effects are unknown.

A group known as Therogg's Clutch sells this drug, notably in Skyreach.
The Kingdom's Hand

**The Kingdom's Hand**, also known as **The 100,** is the ruling council of The Silvertide Kingdom, led by Markus Silvertide XVII. It is located in the capital city of Skyreach.

There is a member from each district, totaling 100 members from Skyreach alone. The sway of each member is determined by the prominence of the district they represent.

The Kingdom's Hand also has a diplomatic arm that governs policies throughout the entire Silvertide Kingdom. Cities and towns throughout the country supplement this group, including Menagerie, Port Kaspar, and others.

## Notable Members

* Markus Silvertide XVII - King
* Martins de Rowe - Sanctum of Sages
* Edgar d'Torball - Terminus
* Shay Broward - Korranath
Antoinette Dezier

## Chapters

**Antoinette Dezier** is a human sorcerer. She is the current Archmage of Society withing The Arcane Conservatory in Skyreach.

## **Description**

### **Appearance**

Antoinette is of average height and build. She has long flowing dark brown hair that curls at the ends. Her features are sharp, with cheekbones that sit high on her usually smiling face. She adorns herself with lavish jewelry.

### **Personality**

Despite her connections with all levels of society within Skyreach, she is actually rather reserved and more of a people watcher than one would guess. Her words are often few, but very measured. However, if she enjoys the company of someone, she will open up. In the event that occurs, one would find that she is quite the nature lover, often going on expeditions put on by the Wildlife Explorers of Hasania. She also spends a great deal of time at Aerie Park in Upper Midway.

If business is to be discussed, she would of course entertain it, however not before exploratory small talk.
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