recursal/Fanatic-Fandom huggingface dataset:
Deva-born (Race)

##### [ Aasimar Reskin ]

The Deva are thought to represent the original forces of creation, and in some regions have personalities and domains ascribed to them. In Faerun, these are the deities, but not everyone interprets this the same way.

So too are the diverse legends of the devaputta or **deva-born**, who, according to one myth, all humans once were. Long ago, all humans are said to have had some of the powers of the devas, most notably, not needing to eat or drink to survive. However, humans by their nature hungered for it regardless and so began consuming increasing amounts of food. With that, they also slowly began losing their powers, and became cursed with a never-ending desire for more.

Nowadays, being deva-born means having an ancestor who had been able to resist those temptations, retaining their superhuman abilities as a result. Their descendants still possess some superhuman abilities as their ancestors did, but need to consume food, in recognition of the fact that they have not truly escaped the curse just by virtue of their ancestry.

The deva-born continue the endless war with the asura as well – in this case, it is with their descendants, the asura-born. These races are bitter enemies, their more belligerent members often killing members of the other on sight.

Unlike their asura counterparts, deva are benevolent by nature, and often surrounded by an aura of purity and justice, that comforts the good and disturbs evil.

## Appearance

Deva-born generally resemble very attractive humans, with a certain glow about them that cannot easily be explained.

## Age

Due to their deva heritage, deva-born live much longer than normal humans, but reach maturity at the same age. Lifespans typically last up to 350 years.
Kodama - Simic Hybrid

##### [ Simic Hybrid Reskin ]

As most people know, living things contain a spirit, which is a life force that suffuses organic matter and enables the being to display the characteristics of, well, life. Sentient beings have, of course, the strongest spirits and are thus able to not just move, procreate and grow, but also think and use creativity. It turns out that sometimes, non-sentient spirits can, through some supernatural event, grow in might to also gain sentience. Of course, these spirits are still limited by the organic matter they are tied to, thus you have the limits to lifespans and transformational abilities displayed in some yaojing. The most exceptional demonstration of a spirit's ability to grow in strength is seen in the dokkaebi, where the residual spirit of the organic matter in objects is so strengthened by emotional bondsthat it enables the dokkaebi to form a completely new body.

This brings us to another type of spirit: those living in plants. These spirits are called **kodama**. Kodama on their own, are usually not seen or heard and live peacefully within the plant they inhabit. But sometimes, events occur that awaken the strength of a kodama, and it becomes sentient. This can result in a kodama gaining the ability to control its plant body to develop muscles, organs and a plant-like skin. These enhancements continue to develop as the spirit grows stronger, thus making kodama that have been awakened natural cultivators. They can gain all manner of vines, large leaves that allow gliding, creeping branches for climbing, protective bark or even acidic plant sap like venus fly traps.

## Appearance

Sentient kodama can develop their bodies in a large variety of manners, but generally they maintain a plant-like appearance, with green leaves, brown or green stems, and potentially colorful flowers. As this is a prerequisite to movement, kodama have at least 4 appendages and most of the anatomical features of other humanoids. Their biology does remain somewhat botanical though.

## Age

A kodama's age is limited by its natural body, but since plants can usually live much longer than animals, this is not as much of a concern. Kodama can live anywhere from 100 to even 1000 years, if they take proper care of themselves.
Oni (Race)

##### [ Orc / Half-Orc Reskin ]

According to legend, long ago, when the most wicked of humans died, they were rejected by hell itself to roam the earth as **oni**. There they made enemies of themselves, devouring humans alive and relentlessly attacking human settlements, only to be driven into the wilderness.

It is said that these oni soon developed their own civilization, and are not nearly as monstrous as the legends claim. Some oni even mated with humans to give rise to the entirely new race of half-oni. Unfortunately, half-oni often struggle to fit into either world; considered too weak by the oni, and cursed by humans.

Many wars have been waged between oni and humans, and both sides tell their children the worst kinds of tales about the other. This is, no doubt, where the origin story of the oni also came from.

## Appearance

Oni generally have either red, blue or green skin and wild messy hair. They have elongated canines and have heads adorned with either one or two horns. They tend to wear scant animal skins and favor the use of large iron clubs as weapons. They are very protective of their own and value relationships and families over material possessions.

## Age

Oni live slightly shorter lives than humans, reaching maturity at around 15 years of age and old age at around 50 and the longest living oni rarely reach 80. Half-oni have similar life spans to humans.
Lancelot

General of the Army

## Lancelot Du'Lac

Lancelot Du'Lac is the First Knight of the Roundtable, Supreme Military Commander of Francine and allies, King Arthur's Best Friend, legendary knight, and unrivaled leader. He is nicknamed "Humanities Best Soldier", and is rightly so. On the battlefield, his combat skills are only rivalved by the most powerful of mages. Which is quite the feat considering Lancelot has no magical ability. Lancelot is regarded as the best Swordsman to ever live, and is without question the most influential human alive today.
Vanmuraiyara

> In spite of temporary victories, violence never brings permanent peace.
>
>

## Biography

Vanmuraiyara was born to Malliga and Narkunam during a war that happened when they tried living a normal life on the mortal plane as humans. She never really liked her sister because she got off on fighting and Vanmuraiyara hated any kind of violence. Sick of the useless bloodshed caused by the inhabitants of the plane, Malliga and Narkunam went back to the Divine plane. Vanmuraiyara decided to stay behind because she wanted to help stopping the war instead, directly opposing her sister, who led one of the sides in the war.

She tried her best to stop the war without using her divine powers because she still wanted to live the life of a mortal but couldn't. And so, she left the place with people who followed her to another village where she disallowed violence and then waited for the war to be over. Her father eventually came back and lived with her until they both grew bored of that lifestyle, and moved back to their home plane. However, because Vamuraiyara and Parthi were at odds with each other, Malliga and Narkunam decided each of them will live with one of their daughters.

Her clergy is majorly divided into two sects: one that seeks to achieve world peace though violence and the other that seek to do the same but with force. She, however, does not neglect any of them because all she cares about now is the end goal.

## Appearance

She is very human looking and is usually depicted with a darkish skin colour, wearing a very traditionally styled clothing and holding a stick with an arm rest on it. She does not talk much and uses telepathy to communicate just like her father.

## Relationships

Daughter of Narkunam and Malliga.

Has a sister named Parthi.
Shunya

> Before nothingness, there was Shunya.
>
>

## Biography

They are the embodiment of reality itself, existing in everything and in absence. They don’t have a symbol nor many followers/clergy as they don’t feel the need to meddle with material affairs. Very little is really known about them because of their reclusivity and somewhat immaterial nature except through their incarnations and children.

## Appearance

They are described to have infinite heads and hands but they also are immaterial and do not possess a form per se.

## Relationships

They created Pumi, Narkunam, Alaikka and Karman.
Superdense areas of space

The most striking example of **superdense areas of space** is black holes. They are absolutely unexplored and considered literally on one hand. We only know the outward signs of black holes. Everything gets into them, regardless of size, and disappears forever. Even light cannot come out of there.

By the way, it is with black holes that one of the hypotheses of the existence of the universe is connected - finding it in a Black Hole.

There is a theory according to which at the very beginning of the origin of the universe as we know it and at the moment of the Big Bang, superdense regions of the universe were formed, in which the processes of life of stars and planets are much faster. It can be assumed that somewhere far away life may exist, as ancient as the universe itself.
Saru (Race)

##### [ Satyr Reskin ]

Descending from spiritual primates, **saru** are tricksters who inherited both their inherent magical qualities and mischievousness from those legendary monkey spirits. Saru are equally scorned for their knack for causing chaos, and revered for their noble ancestry. Most still feel a pull toward the Flower and Fruit Mountain, where they originated from, and possess natural talent in cultivation, more so than most. Their inherent magical qualities grant them durability against the trials of cultivation.

It is common to see them wielding some instrument, or preparing for a performance, if they are not otherwise occupied by mischief.

## Ram Feature Reflavour: Martial Arts

Some natural talent in martial arts allows them to strike harder and more precisely with their fists, which deal bludgeoning damage equal to 1d4 + your Strength modifier.

## Mirthful Leaps Feature Reflavour: 72 Footforms

Their limited shapeshifting ability gives them the body parts of other animals to enhance their physical abilities. Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

## Appearance

Saru look like anthropomorphic apes, usually resembling one of their 4 legendary ancestors: the Intelligent Stone Monkey, the Six-Eared Macaque, the Red-Bottomed Horse Monkey, or the Long-Armed Ape Monkey.

## Age

Due to their mythical origins, saru live longer than humans, but mature at much the same rate. It is not uncommon to see a saru reach an age of a quarter millennium.
Korpokkur (Race)

##### [Halfling Reskin]

The **korpokkur** are a race of tiny humanoid creatures who have been known to be tinkerers and playful engineers. They often work at night, sneaking into the homes of humans and other races to tinker with their supplies and machines. They are rarely caught, but a few sightings have been reported. They often live in small huts on the ground floor, covered by leaves. Their houses have even been known to be so hidden that they are believed to be large mushrooms. They have developed a close connection with the animals around their homes and so they often live quiet lives.

## Appearance

There are two main types of the korpokkur:

The **lightfooted korpokkur** often live long secluded lives. When threatened, they can run and hide in the brush or even beneath enemies, due to their small size. These korpokkur are often seen less, and it is therefore considered quite rare to spot one.

The other type of korpokkur are the **regular korpokkur**. They are slightly larger than the lightfooted korpokkur and have a harder time hiding during combat, and thus are the ones most often caught. They are however, intelligent, and are often the korpokkur seen tinkering with mechanisms.

## Age

A korpokkur reaches adulthood at the age of 20, and generally lives into the middle of their second century.
GCL-brain

Galaxy cluster-brain. Absolutely the same characteristic as for one galactic megastructure.

As I already said, a process of more or less independent transformation has been launched inside the megastructure. Many galaxies that are members of the Local Group of Galaxies have already been united into a single network.

The connections between the parts of the megastructure-brain are no longer necessarily energetic and informational. Perhaps the brain has already been transformed into a field, or energy circulating within the volume of the structure.
Adlaoan (Race)

##### [ Gith Reskin ]

**Adlaoans** are descendants of Adlao, a paladin blessed by the sun deity for his unwavering faith and skill with the blade. He became known to the sun deity when the souls of the evils he had slain reported to the deity of death that their killings had been completely painless. They speak of how the sun would reflect off his gleaming blade, and then they stopped seeing light at all, but felt as if they had been simply awashed in a warm light. Adlao was a cultivator at the apotheosis stage, and the stories of him tell of how, aided by his faith, he could push himself to move at the speed of light, making his strikes painless, killing his targets instantly.

One day, Adlao's brother Bulan had got one of Adlao’s favourite sons, Yangyang, killed by man-eating sirens who were friends of Bulan. Enraged, Adlao instructed the remaining two children, Richu and Riluo, of his fighting style and sent them after Bulan to avenge Yangyang. The sirens protected Bulan, and killed Richu and Riluo. Adlao had gone into a frenzied rage then – and went after the creatures himself. Being as skilled as he was, he killed both Bulan and the sirens quickly. After the deed was done, he had realised that he should never have sent his two younger sons after them, and that he should not have given the sirens and Bulan the merciful death he was known for. Adlao committed suicide out of grief and regret, which slowed his hand; the pain burned him from the inside out as he died. Upon hearing of this, the sun deity he followed resurrected him as an immortal, or *xian*, turning his skin and hair a brilliant gold and bringing him back more powerful than before. Over the years, Adlao had caroused out of a grief that never left, and mingled with many mortals, leaving behind descendants who inherit his radiant looks, ability to move at the speed of light while fighting, and a sadness that seems out of place for a people of the sun...

The adlaoans of the present day tend to live together and intermingle with the bulanis – descendants of Adlao’s brother, Bulan. They believe that peace between them is important to make up for Bulan and Adlao’s fatal fight. Conflict between an adlaoan and bulani is believed to bring disaster to both their children and/or loved ones.

## Appearance

Adlaoans have radiant golden hair and skin. Otherwise, they look human.

## Age

Adlaoans have the same lifespan as humans, about a century, but are more likely to live over a hundred years old.
Moon Hare (Race)

##### [ Harengon Reskin ]

The **moon hares** are a specific group of harengon willingly exiled from the Xi Ling during an overpopulation crisis long ago. This particularly generous and self-sacrificial warren had offered to leave when their Xi Ling burrows were full. They used a fey crossing that opened when the moonlight lit half of the mountain they lived on very brightly one night. A lost, weary traveller who had witnessed their crossing into the Material Plane this way – seemingly coming from the sky as they appeared in the forests backlit by the moonlight – led him to believe that they came from the moon. Spotting the traveller, they nursed him back to health and led him back to his village by their superior senses and navigation ability. When he returned to his village he told the tales of the generous hares who came down to earth from the moon, garnering the moon hares their selfless reputation. They had settled on that very mountain they arrived on in the Material Plane on Kara-Tur, later named Yuetu Shan by the locals once the traveller’s story became myth.

Later on, moon hares continue to prefer living on high mountains, always on the side where the moon rises, as their senses will always point them in that direction. In their subsequent generations, moon hares continue to enjoy befriending and assisting immortals or cultivators who often stray into quiet high ground, like the peaks of mountains. This often leads them to form deep relationships with yaojing – animals who are cultivating to achieve immortality.

Over time, hybrid hares who appear more humanoid were born from the union of these races. In the present day, hybrid hares have become as common as pure-blooded moon hares.

#### Notable hares

##### Master Moonsoon

**Master Moonsoon** is a legendary carrot juice maestro. Some say he invented the moon hare's version of carrot juice. He has mythological status among the hares of Blue Mountain peak. Tokki was a student who learnt to brew carrot juice under him.

Master Moonsoon does not have an alias in the Avrae NPC alias, and therefore cannot be played as an NPC by storytellers for now.

###### Death and legacy

*"Ah, yes. That's how he died, by staring at the sun. Some say he wanted to truly understand the mind of a photosynthesising carrot. That he would not brew carrot juice perfectly until he did. Alas, he died in his attempt... I can respect a hare who dies for his craft."*

--- Tokki

## Appearance

Moon hares are akin to fey creatures, and can possess antlers, wings, unusual tail and ear shapes, extra toes, and unnatural pelt and eye colouring, among other physical features. Their size is small.

Hybrid hares are medium, and can appear either as bipedal hares, or akin to yaojing in human form with vestigial hare features.
Qilin (Race)

##### [ Minotaur Reskin ]

Inspired by the 'Chinese unicorn', the **qilin** are a calm, benevolent race. They are usually found with two horns on their head, similar to a dragon; however, these qilin tend to live in Tianting (Mount Celestia) and are not found on the mortal realm. The ones who are, however, have fallen out of, or were banished from the heavens, caused by one of their horns getting cut off or broken away by accident. Doing so sends them to the Material Plane as mortals, making a single horn from their head a mark of shame, as well as their most recognisable feature for the qilin on this plane.

In order to return to Tianting, they have to perform 1000 miracles for other mortals -- that is, 1000 feats of kindness, generosity, or the like. Only then will they be allowed to return to Tianting. This leads many qilin directly to the path of cultivation, in order to ensure a long life and enough time to perform these miracles before they pass on.

## Appearance

They are graceful in appearance, with fine facial features, and large expressive eyes. They are humanoids with a single horn or antler extending from the middle or from one side of their head. Some qillin whose horns were broken off also have a stump of a second horn. They have larger, more pointed horse-like ears than humans. Their skin and hair can be of any colour and are often iridescent.

## Age

The average mortal qilin can expect to live up to sixty years, provided they are in good health.
Human (Race)

**Humans** are the most numerous race on the continent. Literature and media is often human-centric, even ones written by other races, just to appeal to the human masses. They are seen in every country and in every occupation. A majority of humans are commoners and do not become adventurers; it is seen as a risky job best left to non-humans. However, humans who are adventurers are well-respected and often revered more than non-human adventures.

There are four human groups in Kara-Tur.
Ivory Library

The Ivory Library sells spell scrolls and is known for its collection of spellbooks and tomes that touch on natural sciences. A select few that talk about nature, history, religion and astrology are also kept (though more important holy texts are kept in the Four Winds Temple). A large section of the library is also dedicated to the study of immortality, and preserving the legends of those said to have obtained it.

The Ivory Library is overseen and maintained by the wizard Ebba and her maocat familiars.

Quiet contemplation is facilitated in the outdoor study areas as well as quiet zones within the library, while academic discussions should take place by the numerous floor-to-ceiling windows overlooking the city.

#### Points of Interest

* The Burning Tree of Arcane Knowledge, placed in the center of the library, symbolizes one’s burning desire to learn the secrets ranging from life to death. It is a tree that plays calming music in your head when touched.
* Spell scrolls are bought here, rather than Market Street.

#### Non-visual Features

* You can hear the sounds of crickets on the balcony at night.
* The inside of the library smells like old wood, paper, and a bit of incense.

#### Layout

* Upon entering this library, you will immediately notice the Burning Tree of Arcane Knowledge planted at the dead center of the library. The tree is surrounded by countless bookshelves, with every aisle having its own genre. There are private study areas and quiet zones for silent contemplation. Additionally, the balconies are the perfect places for academic discussions, where you can also get a panoramic view of the city.
* The library is around the upper-south end of White Street, to the north of the Bifang Schools of Magic.

#### History

The place used to be a run down office building, turned into the renowned, majestic library owing to the hard work of an alumnus of the Bifang Schools of Magic.

#### Quote in Channel

> Is it my turn to do one of these? Yawn... Can't the cultivators just read that 200 page pamphlet I made? No? Alright...
>
>
> Well, if you're here, you should have half a brain at least.
>
>
>
> You understand that knowledge is power; the Ivory Library has the resources to grant you that power, all in a beautiful space handcrafted with magic from academics like me. (Unlike magical shams like Nika who just gets her power from some peeing patrons).
>
> Ebba
Aswang (Race)

**Aswang** is actually a very broad term covering many forms of undead and lycanthropes, but the ones that come to the mind of most people - as well as the most common - are the vampiric aswang. Most often appearing as beautiful women, aswang are descended from Alaikka's hatred for Narkunam, and created in her image.

Most aswang are proud of the fact that they were born of hatred, and choose to take this anger out on men. These aswang often infiltrate villages, marry one of the men, and slowly drain them dry of their blood, before retreating back to their forest lairs.

Some aswang, however, decide to break free from this cycle and do good for the people of Kara-Tur. These aswang are considered traitors by the rest of their kind, though they view themselves as the true heirs of Alaikka - often emulating her calm and emotionless judgement as they travel through the land, destroying those they view as evil and helping those they view as good.

All aswang are creatures of passion by their nature, with their emotions running high no matter how much they try to control it, and throwing their all into everything they do.

## Spider Climb Feature Reflavour: Scurry-Fly

At night, the aswang can sever the lower half of their bodies to sprout wings that enable them to scurry-fly up walls and surfaces.
They must take careful care to hide the lower halves of their bodies when they do. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

## Appearance

Vampiric aswang most often appear as beautiful women standing at average human heights. They are pale from avoiding the sun, and look as though they are related, if not seeming like identical twins, to Alaikka. If you look closely, they have small, pointed fangs in their mouths, which they often endeavor to keep hidden in order to better disguise themselves as humans.

## Age

Aswang are born with the maturity they died with. They live until they resolve the hatred that birthed them, and pass on after they are done.
Luckling (Race)

#### [ Owlin Reskin ]

The **lucklings** are a race of anthropomorphic bats, whose name derives from the Huayu homonym for 'bat', meaning 'good fortune'.

As a result, like the jin chan, many humans perceive the company of a luckling to be lucky. Merchants especially enjoy becoming business partners with lucklings in hopes that they will bring their businesses good fortune. Many people are drawn to them in general; on their own, they possess an unmatched quickness of tongue and happy charm that few can resist.

Lucklings by nature are free spirits with a love for the comforts of the world like food (they have a love for eating fruit), drink, and music; not unlike Faerunian halflings. This makes lucklings who work with humans in business, politics or the like unhappy or stressed. They are often happier running F&B establishments, or in the hospitality sector.

They have short lifespans and often seek cultivation to negate this.

## Appearance

They look like anthropomorphic bats, and can wear human clothing. Often colourful clothing with a complete disregard to human fashion trends.

## Age

Short lived compared to humans, they share the lifespans of regular bats: 10 to 25 years.
DE-brain

Dark energy brain. He is associated with DM-brain, but it differs in that this installation consumes an already endless energy, this energy is the most incomprehensible and extraordinary.

This energy separates structures from each other, absolutely inexplicable.

This part of the description is extremely vague and blurry. None of us know what it is.
List of the future

Nothing matters now. But not in the sense of necessity, but in the sense of usefulness. The technology of the brain has shown itself, and you, our Consciousness, do not need this opportunity. Going beyond knowledge, beyond the concept of information and data has given way forward into the incomprehensible. The new chapter will be called "Technology of Philosophy" at the highest level. We're not at a lecture, don't be afraid. It will just be a reflection on Being.

The concept of the beyond

Important questions
Pipistrello

> I want to tear myself from this place, from this reality, rise up like a cloud and float away, melt into this humid summer night and dissolve somewhere far, over the hills. But I am here, my legs blocks of concrete, my lungs empty of air, my throat burning. There will be no floating away.
>
> Khaled Hosseini, The Kite Runner

## **Biography**

Born under a bad star, Pipistrello exhibited strange powers from the very first moment she greeted the world. A nearby cult immediately took her in as their Holy Maiden, using her as a tool until the emperor’s party stormed their lair. The cult leader, a cultivator whom Pipi treated as a parent, had always intended to use her as an ingredient to refine a magic item with connection to the ‘World above the heaven’. As a result of the cult’s brainwashing, the young witch didn’t even think that it was a bad thing.
The next few years were the best time of her life. Following the emperor’s party, she was able to truly see the world and experience what it means to live for the first time. Time passed and the Yuxue Alliance was born. More time passed and the Four were gone, their followers split up into factions, vowing to never share the same sky. Her family in shambles, Pipi herself was lost. Without strength to change the situation, the witch chose to stay by the sideline, supporting everyone to the best of her ability.

## **Personality**

* Locals think she's weird and witchy.
* She is sad about that.
* Likes stuff like crochet, and fruits.
* Fairly mischievous.

#### **Flaws**

* Childish, naïve.
* Spacey.

#### **Strengths**

* Ignoring her strange behaviors, she’s rather friendly.
* Is a lot more perceptive than what most people give her credit for.

## **Bonds**

* Messing with Asuka has became her daily routine. It’s cute whenever that one breaks character but that doesn’t happen very often.
* Epona is a good ‘partner in crime’, sadly she’s often out of town. Kapi is too but she doesn’t join the more physical activities.
* Gets along well with most members, aside from the dead serious ones.

## **Secrets**

* Those who wander into the Blue Mountain can sometimes hear a folk song being sung nearby but the singer was never found. The tunes are often melancholic.
* Her past in the cult is kept a secret.

## **Quirks and mannerisms**

* Very casual in her speech, treating everyone as if they were long time friends.
* Doesn’t care much about the rules and would often prompt others to follow her lead.
* Once in a while will drop a vaguely foreboding line with a deep gaze. ‘Fortune telling’.
Pandakin (Race)

##### [ Bugbear Reskin ]

The **pandakin** are a misunderstood species, often depicted as evil and threatening due to their size and their fighting ability. They are a forest-dwelling species, who love to eat and play games with each other. They have been known to protect travellers who wander into the woods and even offer them a place to stay. It was said that long ago there was a pandakin who became so attuned with the celestial plane that he developed a herb that he could spread to help cure almost any disease at the time. As time has passed, that knowledge has been lost to myth and fiction. Pandakin live together in groups in the forests.

## Appearance

Pandakin come in three main variants although as they are so reclusive there could be many more variants.

**Black** - These pandakin are the most common, having white fur with black patches along their body and over their eyes. They are often larger than the other two types of pandakin and therefore are the leaders of the groups of pandakin.

**Red** - These variants are the second most common type of pandakin. These pandakin have a soft red fur and are often much smaller than the other pandakin, only being about half the size of the other pandakin. They have a long bushy tail as well as a short limbs.

**Brown** - These variants are the least common type of pandakin. They are nearly identical to the black pandakin except that their fur where black is actually a light brown. They are slightly smaller than the black pandakin, but are regarded as powerful entities within their community due to their rare coloration.

## Age

Similar to the other pandas that often live within the forests, the pandakin reach maturity at 16 and live relatively short lives of 80 years.
Wang Ciuxin

A woman of noble blood who was forced to marry a barbarian leader to appease their tribe. In secret, she was a Whisper Bard who was well versed in mind game and intrigue.

Outwardly, everyone would say she was a smart and charismatic woman. Those who knew her personally would say that she was cunning and manipulative, capable of turning black into white for her personal goal. Even fewer still were those who knew of her talent in magic, capable of contending against top-notch spell casters.
Planes

## Localised Plane Names

Here, the planes are fully known by the populace, who call them by different names.

Being a high-magic continent, almost the entire population possess a surface-level idea of what they contain or do.

However, the means of planar travel are few and far in between (and the overwhelming majority of planar travellers are Yuxue adventurers). As a result, there are no commonly-known localised names of places, people and things inside the planes.

The names on the left are the reskinned planes and the names to the right in (brackets) are the original names of the planes used as reference.

###### Etymology

"Shen Qi" means god-forsaken. A realm that the gods have given up on.

###### Etymology

A bit of a play on words, from 天枰 (Tian Ping) which means scale, but 颠 (Ping) means flipped or something gone wrong. This is in relation to the original Acheron that is already in shambles but still emphasises order and law.

###### Etymology

The name is a direct translation of 'chaos'.

###### Etymology

Can mean land of the fairies or in general depicts a utopian realm.

###### Etymology

The wilderness. Direct translation of 'the forest of beasts'.

###### Etymology

The name is a direct translation of 'heavenly court'.

###### Etymology

铁 referring to the clockwork layout of the place, 序 means order or law in relation to the place, 铁序 in direct translation can also mean iron rule, enforced order etc.

###### Etymology

The name is a direct translation of 'hell'.

###### Etymology

The name is a direct translation of 'evil abyss'.

###### Etymology

夕 describes how the place is always basked in warm light，灵 to represent the intelligent creatures that resides there.

###### Etymology

The name is a translation of 'realm of nothingness'.

###### Etymology

The name is a direct translation of 'land of shadows'.

###### Etymology

The name is a direct translation of 'doom and despair'.

###### Etymology

与鹤 means with the cranes. The Glade of the Cranes.
Dragon Princess (Race)

In parallel to the dragon princes of the Xiaojiang Dragon Kings, the Dragon Kings of the Celestial Sea create **dragon princesses** using their magic to re-animate corpses of human children under two years old. They use only female children, and as thus only female dragon princesses are ever forged in the Celestial Sea.

The Dragon Kings of the Celestial Sea have divided the sea amongst themselves using the color of the water, using the natural divides to divide their kingdoms. Each of them seems to have a right to rule, but it is unclear if they are self-proclaimed or if they created kingdoms. The Dragon Kings do not hold dominion over anything in their domains but their dragon princess creations. Unlike the Xiaojiang Dragon Kings, the Celestial Sea Dragon Kings are amiable with each other and raise their children to be amiable as well.

Dragon princesses are made when a Dragon King deems a corpse to be acceptable for their ideals. They are raised to be sent out into the world to cultivate their abilities and spread their ideals. Their goals are to reach apotheosis by striving to embody the ideal of the Dragon King that they come from.

## Celestial Sea Dragon Kings

Your ancestry determines your breathe weapon. Pick the option as usual in your sheet.

He dwells in the south of the Celestial Sea, choosing his dragon princesses with the utmost care as he values creativity above anything else. His children bring joy through paintings and music to the people who will listen to them.
 **The Central Balance King**
The eldest of the Dragon Kings who rules over the centre of the Celestial Sea. He has many children who have reached apotheosis and he uses them to spread balance amongst the kingdoms that they live in.
 **The Honest East King**
The most outspoken Dragon King of the Celestial Sea, praising honesty and forgiveness above all else. Even if another king transgresses, he encourages forgiveness. He is considered the weakest amongst them because of these traits.
 **The Wise West King**
A rather quiet Dragon King in comparison to the others. He seems to have many apotheosis clerics and druids in his employment. He spreads reason throughout the realms, and valuing that within his children.
 **The Loyal South King**
He is the closest friends with the Central Balance King and strives to keep the Celestial Sea Dragon Kings working together. He is the most ambitious of the kings, striving to become a god.

## Appearance

Dragon princesses age and reach maturity at the same rate as humans although they typically average around 6ft in height. The biggest differences between a human and a dragon princess is that they have gem colored eyes, and horns of some variety whether that be typical dragon-esque horns or antler like horns. Like their dragon prince relatives, they never cut their hair and allow it to grow out all their lives to prepare for their immortality.
Kender (Race)

The **kender** are a people of small stature, with edged ears, and slightly larger eyes for their faces. They are usually covered in mystical tattoos across their bodies in unique geometric shapes, orientations, and designs. The recipe for the dye used for these tattoos is only found and recorded through Kenderspeak interpretation, making it next to impossible for other people to figure out its recipe.

Kender live in small communities, which are nomadic in nature, never staying in one place for too long due to their love of exploring and travelling far and wide. Thus, it can be tricky for the average person to locate one of these communities, as in a short span of time, they could have travelled far away. However, kender are still very friendly with other people, and always enjoy the company of travellers, and anyone else they meet during their migrations. Coupled with this, they enjoy amassing things, however they value immaterial wealth over simple coin or goods. An amazing story, an unforgettable experience with a friend, or a good reputation are all examples of things kender love to collect, and hold in high esteem.

In Kara-Tur, kender harbor an inexplicable primal connection to the land, which encourages their bravery, as well as their drive for exploration and discovery. Communities often chart their migrations to or along areas where this primal connection feels strengthened, as they are drawn to it. And, with new technologies in teleportation, such as teleportation circles, their primal connection has only grown with every generation. Thus, finding a kender explorer or adventurer seeking new places and experiences is not uncommon at all.

One aspect that is unique to the kender are their strange love of taunting and berating each other. For anyone else, this could seem to be out of anger, frustration, or discourse, but for kender it is a way of highlighting their friendliness via witty banter, and a proverbial jab or two. Often times, this is done in addition to teaching a new language or instructing how to use a tool, and makes for a lesson completely unlike anything else on the continent. Few people can say they have learnt a language by insulting and being insulted by their teacher, but for kender, it is exactly as it should be.
Adesteria

Adesteria is a large human kingdom. Adesteria formed just over 200 years ago, as a United Human Kingdoms to fight against the threat of Esteria. More and more human kingdoms would join Adesteria. Adesteria is seen as the ultimate rival of Esteria, but Redenia is a growing rival. Even if both countries recently allied themselves in the Fifth Sun War. Adesteria is a hispanic kingdom filled with tropics, and warm mediterranean climate.
Asuka

> Don’t forget love; it will bring all the madness you need to unfurl yourself across the universe.
>
> Meerabai

> Love the house and its crow.
>
> Chinese proverb

## **Biography**

Her family used to hold a noble title in the old country as a renowned line of warriors tasked with protecting the king. Sadly, the old king cared more about his own amusement than his people’s well being, neglecting military affairs so his debaucheries could have more funding. Her father, loyal to a fault, could only grit his teeth and protect his liege until the very end. Even when the current emperor’s party already set foot into the palace, he still didn’t back down and attempted to buy time for the king to escape. The pig immediately surrendered, asking to be spared…

The day Nung Fu proclaimed himself the emperor, her father ended himself. Without her noble title, Asuka, just a commoner now, left the capital with the 4 heroes’ group, blending in with the numerous adventurers. Through her family’s swordsmanship, the warrior made a name for herself, gaining the trust of many association members. The day she was offered a seat in the council, Asuka actually declined it. It was only later on, after the persuasion of many members, that she finally relented.

#### **Flaws**

* Vain and shallow, cares about appearances (her own and others) very much.
* Terrified of losing face, she always wants to be seen as a perfect saint.

#### **Strengths**

* Passionate, and fearless through hardship.
* Cultured and well-read.

## **Bonds**

* Kuma, best shopping friend ever. They look good in any kind of clothes and are actually receptive to her need for looking good.
* Has a long-lasting ‘partnership’ with Naganika, her source of info on newly imported items (and of course, the head of her favourite place, the market street).
* “Pipi! Get off the rooftop!”
* She truly loves this town and its people. After losing everything once, her second home became her source of power moving forward.

## **Secrets**

* Once in a while, her sword would slip during training, accidentally ‘lands’ (i.e, spears into a piece of wall) just inches from a troublemaker who broke the rule of the estates. No one believes that though, she is such a gentle soul after all…haha….ha….

## **Quirks and mannerisms**

* Ends some sentences with ~ followed by a heart emoji.
* Elegant, that is the one word to describe Asuka. Not some sort of inhuman natural-born elegance, but one honed through years of training and practising in the mirror when no one is looking.
* She’s a polite and gentle person in her speech. At worst, she would only sound slightly stern when scolding troublemakers.
* Will tend to check her hair and clothes if she passes by a reflective surface.

###### **Additional notes**

"Love the house and its crow" means that love encompasses everything connected with somebody. ‘House’ and ‘crow’ here are homonyms and the closest translated effect is ‘love the house and its mouse’ with the notion of mice as pests.
Foo Dog (Race)

##### [ Leonin Reskin ]

**Foo dogs** are a reclusive race, created by deities to guard temples and perform tasks for them. They are bipedal and have sharper claws and teeth than regular canines. Foo dogs can be very diverse in colouring, appearances and personality. They are fiercely loyal to the deities they serve, and it is not uncommon for them to become paladins, clerics or warlocks of these deities.

## Appearance

Foo dogs, despite their name, resemble lions more than dogs. Their appearance depends on the deity they serve. A benevolent deity’s foo dog is fluffier and gentler-looking, while a war deity’s foo dog can look wilder, and act more aggressively. People tend to derive a deity’s nature and values based on their disposition and appearances as well.

Colouring is quite diverse among foo dogs. There are three main colouring types:

**Monocolour** - same hue, can be a gradient of slightly different shades.

**Bicolour** - two hues, or one hue with starkly different shades.

**Tricolour** - three hues with gradient, or two hues with starkly different shades, e.g. piebald.

Foo dogs with colours that do not normally occur in nature among mammals like blue and green are of higher rank and favour under their deities. This is because deities will finger-paint their favourite guardians to distinguish them from the majority of their other guardians, using permanent paint that becomes the foo dog’s natural pigment after application.

The more prominent the unnatural colour, the more paint has been used, implying a longer time spent personally with the deity. High rank foo dogs are obliged to become akin to monks or missionaries, consumed by the tasks given to them to spread the deity’s ideals.

## Age

Foo dogs age and reach maturity at the same rate as humans, but can live slightly longer, up to 20 years more.
Chandraman

> The nights would be dark and dull if it weren't for Chandraman's desire to make everyone feel safe even in the world's darkest hour.
>
>

## Biography

Once when they and their sibling were having a quarrel about who loves their mother more, they were suggested a competition by Vanamma. The competition was this: whoever could go and revolve around the world first would be proven to love their mother more. Chandraman got on their huge Falcon pet and started flying around the world. It took him a long time but when they came back, they saw that Ravini was already there. They were puzzled, as Ravini’s Tiger could not move as fast as their Falcon. Upon further inquiry, it was revealed to them that what Ravini did was circle around their mother because they consider her their world.

After this humiliating loss, Chandraman moved out and started living away from their mother and sibling but the thoughts of home came back to him constantly and he felt very alone. So much so that he swore to never let anyone feel alone or scared ever again, even in their darkest hours, figuratively and literally.

## Appearance

Like their mother they can pass very easily as human but their skin, upon close inspection, appear to be scales that shine in the slightest of light. Their skin is as cold as the chill from the hell. They are genderfluid and, like their sibling, being made of clay they can change their shape to fit how they feel. They just have long straight brown hair that is worn in a bun, and their eyes are brown however the pupils are silver coloured.

They drive a chariot that the 4 Devanagari of knowledge help him pull with their peacocks, as each of them represent a different phase of the moon. The Chariot itself is a huge dome that makes the moon.

They wear armour and a mask. Any jewellery they wear appears a little blue and dull because of the frozen vapours on it.

## Relationships

Created by their mother, Vanamma, alongside their sibling Ravini.
Tokki

> I responded to the gravity of an invisible moon at my core, and I undertook journeys I had not expected to take.
>
> Mohsin Hamid, The Reluctant Fundamentalist

> Never venture, never win!
>
> Sun Tzu, The Art of War

## **Biography**

Tokki lived in a lawless land ruled by many bandit gangs. To defend her mother and younger brother against beast and man alike, the young archer picked up the bow left behind by her father, who was a hunter, and set her first step into the outcast, vigilante community of martial artists. When the emperor’s party swept through the region, the woman took her chance and joined their force, bringing her family with her to a more ‘peaceful’ future.

Sadly, life was never simple. Without social influence or resources, she found herself stranded in the new capital with a new struggle she wasn’t used to. At that time, an old friend, Kuma,  reached out to her, giving the archer a new branch to latch on. It was but a simple deal: she was to run an inn in Xiaojiang and act as their ears and eyes. Tokki accepted, unknowingly setting herself up as Yuxue’s Human Resources Manager years later.

## **Personality**

* Quick on her feet, fastidious, always on top of her work.
* Workaholic.
* Competitive.

#### **Strengths**

* Street smart.
* Quick-witted.

## **Bonds**

* Kuma was an old friend from her hometown. They were also the person who gave Tokki her current job. The two drink with each other once in a while.
* Her mother came with her to Xiaojiang and lived a happy life until old age claimed her.
* Her younger brother joined the emperor’s army, enchanted by his ambition. She hasn’t heard from him for a while now.
* Wang Ciuxin is technically her boss but they never had any interaction with each other. Kuma serves as their in-between.
* Good friend with Kapi, the infamous source of gossip in town, and Epona, one of the inn regulars.

## **Secrets**

* She doesn’t show it but she loves to eavesdrop on gossip. She knows pretty much anything ‘spicy’ going on in Xiaojiang and will shrug it off as ‘part of her job’ when confronted.
* She also knows most of the committee members’ secrets. The committee members are unaware that she knows.
* She is still trying to secretly locate her brother even though she acts standoffish about it normally.

## **Quirks and mannerisms**

* She has the mannerism of a veteran, standing by the side with a mischievous knowing smile.
* She loves gambling, especially games where she can cheat. She often tricks newcomers into playing with her and calls the money they lost ‘learning fee’.

## **Additional notes**

* Considers herself a retired adventurer and veteran, encourages younger adventurers to go for it instead.