Duel Cards

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## **Item Info**

Duel Monsters is a game created by Maximillion Pegasus having been inspired by the Shadow Games played in ancient Egypt. These cards are what are used to play Duel Monsters and are divided into Monsters, Spells, and Traps. Thousands of cards have been created over the years as the game has evolved from being a simple card that you play on a mat, to involving AR and VR technology, and even to… card games on motorcycles?!

## **Item Usage**

Duel Cards work in a similar fashion to Poke Balls and Assist Trophies. A card will appear on the stage, slowly spinning in place on a corner, with both sides looking like the back of a Duel Monsters card with a red background and a black center. When a fighter picks up one of these duel cards they’ll grab it in their hand and hold it forwards. Following this, one of several possible cards will be revealed on the card’s front as either a Monster is summoned or a Spell or Trap gets activated! There are numerous possible cards that can be activated with this item (much like Poke Balls and Assist Trophies), so the following list is just a small set of possibilities.

* **Barrel Dragon** - A monster used by Bandit Keith, the Barrel Dragon will adjust its three massive cannons and point them in different directions in front of Barrel Dragon (towards opposing fighters if possible). After a couple moments each cannon will fire a laser from it one after the other in a straight line dealing high damage to anything in their path.
* **Blue-Eyes White Dragon** - A monster used by Seto Kaiba, the Blue-Eyes White Dragon will let out a loud roar when it's summoned before it points its head forward and charges up an orb of blue and white energy in its mouth. After a couple seconds the orb will fire out as a beam and tear through everything in its path destroying all destructible parts of the stage and dealing heavy damage to all opponents.
* **Destiny Board** - A trap used by Yami Bakura, A ghostly figure carrying a spectral letter F will appear out of the card before flying into the fighter’s body and merging with them. An identical F will appear by the player’s damage percent. Four more little ghosties carrying the letters I, N, A, and L will appear on the stage and will float around a bit. If the fighter can make contact with a letter then it will be added to their damage percent and if they get all four additional letters, then each letter will fly out of the fighter and into the background where they will arrange themselves to spell “FINAL”. Following this all opposing fighters will take a heavy amount of damage and be knocked flying away no matter where they are on the stage. While the fighter is trying to get the letters, their opponents can pick up the letters as well which will make the fighter have to beat the letters out of them similar to how the Dragoon pieces work. If the fighter can’t gather up all the letters in 20 seconds, then all of the letters will disappear from the battle.
* **Dragon Nails** - A spell used by Rex Raptor, this card will cause metallic claws to be worn over the fighter’s hands. For the next 12 seconds or so, all melee attacks that the fighter makes will deal an increased amount of damage and knockback.
* **Flame Swordsman** - A monster used by Joey Wheeler, the Flame Swordsman will appear and immediately rush forwards in a straight line to the end of the platform he was summoned on. If Flame Swordsman runs into an opponent he will unleash a multi-hitting strike against them with his sword before knocking them away with the final hit.
* **Harpie Lady Sisters** - A monster used by Mai Valentine, the three Harpie Lady Sisters will fly out of their card and fly through the stage swiping at the other fighters with their claws. For the most part the three Harpie Lady Sisters will attempt to focus on different areas of the stage or opponents, but on smaller stages or with less opponents it becomes much harder to avoid them.
* **Jinzo** - A monster used by Espa Roba, when Jinzo is summoned to the field he will destroy all traps/counters that are on the field. This includes items like the Pitfall and Deku Nut, as well as character effects such as Isabelle’s Lloid Trap and Porky Minch’s PSI Counter Device. Additionally, so long as Jinzo remains on the field none of these kinds of items will spawn and these attacks can’t be used!
* **Lava Golem** - A monster used by Yami Marik, the Lava Golem appears in the background of the stage where it towers high above everything else. Lava Golem itself will not move, but while it sits in the background drops of lava will rain down over time across the stage with each lava drip dealing damage to any fighter that they hit.
* **Marie the Fallen One** - A monster used by Rebecca Hawkins, Marie the Fallen One is a passive monster who just sits on the stage looking sad. For the next 11 seconds, the fighter who summoned Marie the Fallen One will heal 4% damage every second. This can be stopped prematurely if either that fighter gets KO’d before the time is up or if Marie the Fallen One gets targeted by attacks and takes enough damage to be KO’d.
* **Nightmare’s Steelcage** - A spell used by Strings, this causes a spiked steel dome to cover over the fighter and trap them, as well as anything else next to them to be trapped in the cage for a time. This cage is about as wide as two Bowsers and is as tall as Ridley at its highest point. This cage is impenetrable meaning no attacks can get through it, whether they started from the inside or the outside of the cage. If a fighter is alone in the cage then it could be a good chance for them to prepare for an attack, alternatively if another fighter is trapped with them then they have a chance to pummel them several strikes where their opponent doesn’t have a chance to get away.
* **Obelisk the Tormentor** - One of the three Egyptian God Cards, Obelisk the Tormentor will rise up from the background and tower over the stage. After a couple moments of intense staredown, Obelisk will swing one of his large fists down onto the stage and deal heavy damage to anything it makes contact with. This slam attack covers a wide range, roughly a third of Final Destination, and will initially focus on one of the opposing fighters and lock in on a position as the fist starts to fall down from the background.
* **Parasite Paracide** - A monster used by Weevil Underwood, the Parasite Paracide will sit in place in the air until an opposing fighter gets within melee distance of it. At that point the Parasite Paracide will launch towards them and embed itself in their body as it feeds on their lifeforce. For the next 7 seconds or so, the Parasite Paracide will deal 5% damage every second to the fighter. Like other attaching items such as the Gooey Bomb, the Parasite Paracide can be passed on to another fighter, including the fighter who summoned it.
* **The Seal of Orichalcos** - A spell used by Dartz, the Seal of Orichalos will cause a blinding flash of green light to appear as the fighter gets the Seal of Orichalos emblazoned on their forehead. For the next 10 seconds or so, the fighter’s offensive and defensive capabilities will be greatly strengthened. However, once the Seal of Orcichalos wears off, the fighter will end up taking a heavy amount of damage and knockback immediately.
* **Shining Friendship** - A monster used by Tea Gardner, Shining Friendship will appear out of its kind with a shining smile before it starts to flutter around through the battlefield. Shining Friendship doesn’t aim for any particular fighters and is seemingly random in its flight pattern. Additionally, while making contact with Shining Friendship will damage opposing fighters, the damage is fairly small making Shining Friendship one of the weaker draws you could get from a Duel Card.
* **Slifer the Sky Dragon** - One of the three Egyptian God Cards, Slifer the Sky Dragon will wrap its long body around the stage and more or less become a temporary part of the arena. The exact placement of Slifer around the stage varies with each stage, but as a general rule Slifer can only appear on mid-air stages. As long as Slifer remains on the stage its claws, wings, and mouths became hazards for the stage. Any fighter that gets too close to them will end up being attacked by Slifer with whatever part of its body they were near. Claws scratch, wings slap, and mouths bite to put it simply.
* **Strike Ninja** - A monster used by Duke Devlin, the Strike Ninja is a rapid monster who dashes across the stage to either slash at opponents with its kunai or to throw its kunai at a distance. Either way, the Strike Ninja both moves fast and attacks fast making it difficult to dodge.
* **Toon World** - A spell used by Maximillion Pegasus, Toon World causes a few strange effects to occur while a cartoonish looking city pops out of a storybook. Tripping becomes frequent for all fighters, the blast zones become… rubbery and will bounce opponents back onto the stage unless they get launched through with an extreme amount of force (like a more extreme version of King of Fighters Stadium), items will spawn more frequently, and the music of the stage will change to a new track that sounds goofy and is heavily inspired by old saturday morning cartoons. Thankfully for everyone not only is this effect short-lived, but the Toon World book can be attacked and destroyed which will end the effect sooner.
* **Umi** - A spell used by Mako Tsunami. Umi will cause crashing waves to rise up from the bottom of the stage. This water will replace any bottomless pit (that it can reach) making it easier to survive if you get knocked down towards the bottom. On some stages the water may even spill over the main platform making it more dangerous. After a time the water will recede and vanish completely.
* **Wall Shadow** - A monster used by Para & Dox, after the Wall Shadow emerges from its card it will sink down into the platform that it was summoned on. After a couple seconds a shadow will appear on a surface of the stage (floor, wall, or ceiling). If an opposing fighter gets within striking distance of the shadow then the Wall Shadow will lunge out from it and attack them with its claws before retreating back into the shadows. Every couple seconds the Wall Shadow will move to somewhere else on the stage before it disappears completely.
* **The Winged Dragon of Ra** - One of the three Egyptian God Cards, The Winged Dragon of Ra will first appear in its sphere mode as it sits in the air doing nothing. During this phase The Winged Dragon of Ra can be attacked and after 10 seconds it will become loyal to whichever fighter dealt the most damage to it. The fighter that summoned The Winged Dragon of Ra will start out having “dealt” 20% damage to it. Once 10 seconds have passed The Winged Dragon of Ra will unfold out into its true forth and unleash a blast of flames that hits the entire screen and damages all fighters other than the one that did the most damage during the sphere phase.Barrel DragonBlue-Eyes White DragonDestiny BoardDragon NailsFlame SwordsmanHarpie Lady SistersJinzoLava GolemMarie the Fallen OneNightmare's SteelcageObelisk the TormentorParasite ParacideThe Seal of OrichalcosShining FriendshipSlifer the Sky DragonStrike NinjaToon WorldUmiWall ShadowThe Winged Dragon of Ra