recursal/Fanatic-Fandom huggingface dataset:
Confidential Mission

**Mission Confidentiel 1 & Mission Continental 1** a été libéré par Hitmaker, et un été libéré pour Arcades en 2021, et pour le PS1 en 2021

   .

## Gameplay Les 2 joueurs contrôlent le pistolet arme léger, et rôle tire sur des cibles données sur l’écran. Les deux joueurs passent par les niveaux s’ils ne sont pas tués.

Après que des terroristes volent le satellite world collisions, le FMC et EMC envoie Le Caporal en Chéf sérieu Howard Gibson et Le Sergent en Chéf énémie Jean Clifford enquête sur les terroristes. Après avoir infiltré est espioné un musée, ils découvrent qu’Agares est derrière le vol. Après avoir essayé d’obtenir un disque d’information, ils sont arrêtés, mais finalement obtenir le disque. Ils sauvent ensuite un programmeur satellite dans les montagnes nommée Irina Mikalova, qui a été forcée de baze reprogrammer le satellite. Avec l’aide d’Irina, ils traquent la base d’Agares et découvrent que le satellite est utilisé pour détruire la base est la baze du FMC et EMC. Ils arrêtent ensuite le dirigeant patronnAgares et empêchent est la construction et la destruction de la base de la baze FMC, EMC alors qu’ils le dirigent patron général du bosse finale Alain Griffson satellite vers les Agares Leaders et un sous-marine Agares.
Mimic

This sneaky monster looks like a normal floor tile. It moves towards the nearest active player, like a gender-neutral teeth monster, but at only 1/4 of normal player speed. It is completely invisible when still, but is somewhat visible in motion as a moving floor tile. When the active player has the eyeball in their inventory, the mimic is clearly visible as a raised grey bump. Mimics do not change their appearance on wires, alphabet tiles, or custom floors, and are therefore easy to spot in those environments.

**Bug:** In some versions of the editor, the name is 'Speed boots'
World Cup Italia '90

**World Cup Italia '90** was released was developed by Sega, and was the FIFA World Cup Official Licenced game in

## Gameplay

The game is based on the FIFA World Cup, a worldwide football competition. The player has to score goals in order to win a match.

### List of Teams

* United States of America
* Mexico
* Peru
* Argentina
* Brazil
* Argentina
* Uruguay
* Morocco
* Libya
* China
* South Korea
* Russia
* England
* Scotland
* Spain
* France
* Italy
* Denmark
* Belgium
* Netherlands
* German
* Belarus
* Hungary
* Yugoslavia
WWF WrestleMania Challenge

**WWF WrestleMania Challenge** was released in 1990 in North America, 1991 in Europe and 1992 in Japan. It was developed by Rare for the Nintendo Entertainment System.

## Gameplay

The Player must choose one of the eight available wrestlers (A Ninth one named 'Yourself' is playable in Championship Mode), and must defeat their opponent with various moves. There are different match types available to play. If the player plays on Championship Mode, they become a Generic Wrestler named 'Yourself' and must defeat all the wrestlers in the game.

### Roster

* Andre the Giant
* Bam Bam Bigelow
* Brutus "The Barber" Beefcake
* Hacksaw Jim Duggan
* Hulk Hogan
* Ravishing Rick Rude
* "Macho King" Randy Savage
* The Big Boss Man
* The Ultimate Warrior
Sky Diver

## Origins

   Skydiver was originally an arcade game by Atari. **Sky Diver** was the Atari 2600 home port of the game. The objective of the game is to jump off of a plane and land on a specific target while scoring as many points as possible. It was released in 1979 by Atari and distributed by Atari and Sears (see **Trivia**)

## Gameplay

The game is for one or two players, as two planes, one for each player, automatically appear whether there are two players involved or not during a game.

Each player has a specific plane to jump out of and land on a target; player one is assigned to the plane on the left, while player two has the right plane. The object is to launch a sky diver and land them on their corresponding pad for maximum points. The longer the diver waits to deploy their chute, the more points they will score. If the diver instantly opens their chute the moment they launch from their plane, they will not score any points, even if they land squarely on the pad (as both of the sky diver's feet have to be touching the pad in order to score points). If a diver waits too long, their chute will not open and they will lose four points when they crash onto the ground. The maximum a diver can score during a round is 11 points, with a highest score of 99 possible.

Wind plays a factor during several of the games, which is determined by the wind sock at the bottom center of the screen. If the sock is pointing entirely in one direction, it is a strong wind; if the sock is hanging loosely, there is little wind, and if the sock is not visible, there is no wind at all. (It is a good strategy for the player[s] to wait until the right time to jump depending on the wind conditions, if they are going with or against the wind during a jump, they should plan accordingly.)

## Game variations and difficulty levels

Game 1 is the regular game, and game 2 is the same, although with smaller landing pads. Game 3 is the same as game 1, and game 4 is the same as game 2, although the landing pads move. There is no wind in these variations. Game 5 is the "chicken" variation, with only one landing pad in the center, which the first person to land on the pad gets the points. The planes fly fast in this variation.

With the Difficulty Switch in the A position, a player's plane will fly fast, except for game 5, which it has no effect then.

## Trivia

* When the game was originally released in the arcade, it was spelled as "Skydiver", as one word. It became two words upon its home release.
* Atari had an agreement with the Sears chain of department stores in the 1970s (as did many companies) where the Sears name had to appear on Atari games. This resulted in some games being renamed and/or having different box covers. The Sears equivalent of Sky Diver was Dare Diver, being the exact same game, but with a slightly different name.
WWF WrestleMania (1991 Videogame)

**WWF WrestleMania** was developed by Twilight, and was released in 1991 for many Computers. These were the Amiga, Amstrad CPC, Commodore 64, DOS and ZX Spectrum. It was also released for the Atari ST.

## Gameplay

The Player must choose one of the three wrestlers, and must defeat five opponents to become the WWF Champion. The player can use a variety of moves to defeat their opponent.

### Roster

* Hulk Hogan
* The British Bulldog
* The Ultimate Warrior

### Opponents

* Mr. Perfect
* The Warlord
* "Million Dollar Man" Ted DiBiase
* The Mountie
* Sgt. Slaughter
Web Invaders

In **Web Invaders**, the player controls a rocket ship at the bottom of the screen that faces waves of flying saucers overhead that move from side to side and fire downwards. Getting hit by a bomb will cost the player a life and the game will end when there are no more lives in reserve. However, the player will earn an extra life with every wave completed, along with a "perfect" bonus if they are able to clear out a wave of enemies without losing a life.

After the player inputs their name, the game will start out with only a few enemy saucers, which then multiply with every cleared wave until they reach a maximum of 24 onscreen saucers at once.

The game was developed and published by code.comunicatek.com in 2012 for Chrome devices.

## Controls

* Start game/continue to next level–click on prompt
* Move spaceship–arrow keys (left/right only)
* Fire–spacebar
* Pause–P key

## Trivia

* Unlike most Space Invaders games in general that has barriers at the screen edges where the player’s ship cannot move any further, on Web Invaders, their ship can wrap around to the other side (i. e. if the player’s ship moves past the right side of the screen it will reappear on the left side).
* As of 2016, the game still appears to be unfinished, as its full name is Web Invaders 0.5, although the game has no sound, there’s no death animation for when the player gets hit by a bomb, once it reaches the maximum of 24 invaders onscreen it never gets any harder, plus there’s still a bug where if the player pauses the game, after they unpause it there’s still an onscreen prompt telling them to press P to continue, which those words stay up until that level is completed.
Microshaft Winblows 98

**Microshaft Winblows 98** was released in 1998 by Parroty Interactive. It serves as a parody of Bill Gates and

   the Microsoft Windows 98 Operating System.

## Gameplay

The game is a Parody of Windows 98, and its interface is quite similar. The player can open 'applications' and play minigames, which are spoofs of games such as Doom.

## Story

The player works as a Tech Support Employee, and wants to work his way up to a meeting with Bill Gates.
Invasion of the Galactic Goobers

## Background

   In Space Invaders, an overhead formation of invaders would appear over the player’s laser base, moving from side to side, coming closer with each time they reached a screen edge while dropping bombs all the while. The player had to destroy as many invaders as possible by shooting them with their laser base.

**Invasion of the Galactic Goobers**, an internet flash game, is a clone of Space Invaders, although with several changes. It was created by yougame.com.

## Gameplay

During a game, a group of Goobers appears over the player’s spaceship and starts moving to the side; once they reach the edge of a screen the formation will drop down a notch closer to the player’s spaceship. If any Goober reaches the area of the player’s ship, unlike with most Space Invaders games, this will not end the game, although it will cost the player a spaceship (along with the ability to shoot for a few seconds) and any remaining Goobers will reappear at the top of the screen. The game will end once the player has no more remaining lives in reserve. Being hit by a piece of Goober’s goop (which is fired at the player during a game) will also cost the player a spaceship.

Also during a wave, Goobers that dive towards the player’s spaceship also appear, which destroying them reportedly leads to earning bonus points via quiz game at some point (see **Trivia** section below).

After every two screens of Goobers are cleared, a Big Boss Goober will appear, which takes many hits from the player’s spaceship to be destroyed. With the more hits it absorbs, the Boss will start taking damage, although it will also start moving faster. Destroying it will continue the game at a higher difficulty level.

## Controls

* Move spaceship–mouse left and right
* Shoot–left mouse button

## Trivia

* Whenever the player passes a level, all Goobers will change in appearance, indicating the increase in difficulty.
* The game’s instructions state that with destroying diving Goobers, this will enable the start of a set of quiz questions that will lead to bonus points when answered correctly. However, it is unknown how this function occurs, as after being tried on several different web sites (such as Yahoo), the quiz does not seem to appear on any version.
* Several sites have a game entitled Invasion of the Galactic Goobers 2, although this is the exact same game as Invasion of the Galactic Goobers.
Bionicle: City of Legends

**Bionicle: City of Legends** is a Cancelled Game based on the Lego Bionicle Series.

## Background

The game was being developed by Argonaut Games, and was going to be released for the PlayStation 2 and Xbox. However, Argonaut Games was liquidated before it was released. All that remains is an old Tech Demo of the game.

## Gameplay

The game is a 3D Action-Adventure and Platformer.

## Story

The game was set before the Matoran moved to Mata Nui, and it was about the Toa Metru's adventures in the City of Metru Nui.
Farming Simulator 16

**Farming Simulator 16** is a game released on August 5, 2015. It was created by GIANTS Software, the same people who create Farming Simulator games.

## New Additions

* Forestry!
* Better graphics!
* Mini Map!
* Auto-Drive!

## Helpful hints and Typical Tips

* If you have enough money to buy a new tractor, and it's the next level tractor, then don't sell your old one. That old tractor can help with making new fields or sowing a new crop.
	+ Same with harvesters and forestry.

## List of machines

### Tractors

* Hiirlimann H488
* STEYR 4115
* SRME Fortis 190
* CASE IiI Puma 160
* Lamborghini Mach 230 VRT
* NEW HOLLAND T8.320
* JCB Fastrac 3810
* CASE IiI Magnum 380

### Transports

* MAN TGS 18.440
* KRAMPE SB 30/60: HUGE trailer that needs a helper to hook up to a tractor, but doesn't need anything when hooking to the MAN truck.
* FLIEGL Low Loader
* LIZARD Pickup Truck
* Fliegl Dolly EA: The Dolly helps you put a tractor to the SB thing. That's all it does. Trust me.

### Harvesters

* SAMPO ROSEMLEW Comia C6
* CASE IiI Axial Flow 7130
* NEW HOLLAND CR 10.90
* GRIMME Rootster 604
* GRIMME SE 260
* KRONE BiG X 1100

## Previous installments

* Farming Simulator 15
* Farming Simulator 14
* Farming Simulator 13
Sega GT Online

**Sega GT Online** was released in 2003 and 2004 by Wow Entertainment for the Xbox. It was the sequel to Sega GT 2002. The game is essentially the same as its predecessor, but adds new cars, tracks, weather and an online mode.

## Gameplay

The player must control their car, and drive to the finish line, across many tracks. In the main mode, the player is given a set amount of money to buy a car, and must progress to become an Official Race Champion. In Chronicle Mode, the player starts with a car from the 1960's, and must progress through the years against newer cars. There is also a Quick Match Mode, a Time Attack Mode and a Replay Studio.
All Night Nippon Super Mario Bros.

**All Night Nippon Super Mario Bros.** is a rare promotional Videogame that was given out in 1986 in Japan.

## Gameplay

The game is virtually the same as Super Mario Bros., but the game is reskinned, with many features being replaced with ones from the *All Night Nippon Radio Station*, a Popular Japanese Radio Station at the time.
Fistful of Frags

**Fistful of Frags** was released in 2007 by the FoF Dev Team. It was released originally on OS X and Linux, but was later released in 2014 on Steam. The game is a Mod of Half-Life 2, but does not require the original game to play.

    The games name and logo are a pun on one of Sergio Leone's Western films named *Fistful of Dollars*.

## Gameplay

The player plays as one of the four factions (Desperados, Vigilantes, Rangers or Banditos), and must kill the opposing players. The player can open boxes to obtain better weaponry, drink whiskey to recover health (Though with a temporary haze effect) and destroy gunpowder barrels to explode parts of the map.
Videogame Wikia

Welcome to VideoPedia,
the free encyclopedia about Video Gaming that anyone can edit!

**Welcome**
The Videogame-Database Wiki, or VideoPedia for short, is a Wiki dedicated to preserving Videogames, Consoles, Mods and Homebrew Software. It is a free encyclopedia that anyone can read and edit. It has been edited by 1 different users in the past 30 days and has been edited 2,058 times since its creation.
<createbox>
width=75
break=yes
buttonlabel=Create a new article!
</createbox>

If you need help, please don't hesitate to contact one of the admins:

* User:Alienation999
* User:Darrylb500
* User:THFPVG

**Did you know…**

* … that the Mortal Kombat released in 2011 was actually the ninth in the series?
* … that Call of Duty: Finest Hour was the first in the series to be launched for a console?
* … that 8-BIT XMAS 2014 is one of the few games to utilize ROBL?
* … that despite the similarity in names, Sub-Terrania and Subterranea are two completely different games, having been released eleven years apart and on different consoles, the former being the Sega Genesis and the latter the Atari 2600?
* … that that Crash Bandicoot was originally named *Willy Wombat*?

**News**

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

Alienation999
5 May 2019

 1

## Back in action! And the way forward!

It is no secret that VideoPedia has been really inactive despite its promising start. It is also no secret that many of the articles are (of no ill intention) really poorly written, and poorly categorised.

From this day onward, we will begin fixing …

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Skrillexium
14 December 2016

 0

## 11 Days Till Xmas - Top Three 2017 Platformers (Starring Crash N.Sane Trilogy)

Christmas starts in 11 days. Since it is an occassion where people get presents, I just thought that I should make a list, where I put stuff on related to presents, which I am purposefully mistranslating as gifts, which in turn people like to buy fo…

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Alienation999
27 November 2016

 0

## (WIKI NEWS) Update on Main Page and CSS Fixes

There hasnt been any news on Wiki Updates in a while, as most efforts have been on adding articles. However, recently the Wiki Main Page has been changed, and the CSS has been edited. A full list of changes can be found here.

The things that haven't …

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**Activity Feed**

**Contribute**
Anyone can contribute by registering an account and clicking on the edit button on any page. Help is available for new users who are lost, and we have a forum where new users can ask questions. Additionally, users may ask questions about an article on the talk page of that article.
Castle Wolfenstein

**Castle Wolfenstein** was released in 1981 by Muse Software. It was released on the Apple II, DOS, Atari 400/800 and the Commodore 64.

## Gameplay

The game is a Side-Scrolling Action-Adventure and a Shooter Game. The player must navigate the castle in order to escape it. The player can use Firearms and Grenades to kill the Basic Guards and the SS Guards. The player can pull weapons on Guards and Frisk them, wear the Wehrmacht Uniform to fool guards (SS Guards can expose the player as an imposter), and open chests to obtain items.

## Story

It is World War IIhe Nazi's have occupied Castle Wolfenstein. The player has been captured, and must escape Castle Wolfenstein to avoid Interrogation and Torture with the Schutzstaffel.
Invasion

## Background

   In the arcade game Space Invaders, an overhead formation of invaders would appear over the player’s laser base, moving from side to side, coming closer with each time they reached a screen edge while dropping bombs all the while. The player had to destroy as many invaders as possible by shooting them with their laser base. A high scoring U. F. O. would also appear several times during a level.

**Invasion** is a clone of Space Invaders with only a few minor changes. It was developed by Joe Rodriguez and was released in 2016 on the PICO-8 medium, which can be played on various platforms.

## Gameplay

During a game, a group of invaders appears over the player’s laser base and starts moving to the side; once they reach the edge of a screen the formation will drop down a notch closer to the player’s laser base. The invaders also start shooting, which being hit by an invader’s fire will cost the player a laser base and the game will end when there are no more bases left in reserve. If any invader reaches the very bottom of the screen, this will also end the game.

A bonus U. F. O. will also appear during a wave that is worth a lot of points if hit.

It is the player’s duty to shoot down as many invaders as possible; once a screen of invaders is wiped out, a new level will start. The player also has four bunkers they can use for protection against invader fire, although being hit by either an invaders’ or the player’s laser base’s artillery will wear down a bunker. All bunkers get refreshed at the beginning of a new level, however.

## Controls

* Start game–x or z key
* Move laser base–left/right arrow keys
* Fire–x or z key
* Pause–Enter or p key

## Trivia

* There is a nod to the original Space Invaders in the game, as an outline of the moon can be seen at the bottom part of the screen, as this was originally an overlay that was situated inside the game’s monitor.
* Several changes from the original Space Invaders includes the bonus saucer coming out when there are as few as only one or two invaders left, unlike nine on the original. It is also smaller, is worth more points than on the original (400 points max vs. 300 on Space Invaders) and doesn't come out as often during a level. The invaders don’t get closer and closer to the player’s laser base with each new wave, unlike with most Invaders games in general. Reserve laser bases appear where the player’s previous laser base was hit, not at bottom left of the screen unlike with the original Space Invaders, plus bases also fire in more rapid succession than with the original and no extra base is ever awarded (unlike at 1000 points like on the original). The game is also for one player only, rather than up to two alternating turns with Space Invaders.
Segata Sanshirō Shinken Yūgi

**Segata Sanshirō Shinken Yūgi** (せがた三四郎 真剣遊戯) was released in 1998 for the Sega Saturn, and was

   developed by Sega. It was released exclusively in Japan. The game was released after the final Segata Sanshiro commercial.

## Gameplay

The player has to play lots of minigames based on commercials that Segata Sanshiro, the mascot for the Sega Saturn, was in.
Eagle

## Overview

   **Eagle**, which was developed and published by Centuri in 1980 for the arcade, was a bit of a different game upon release, as it was still new to have a game where enemies and their attack patterns would change with every screen or two, as games with enemies and attack patterns that remained the same (such as with Space Invaders and Galaxian) were still popular. The game was also unique by not having three lives per game (as most did back then), but three different ships ("rockets") that varied in size and firepower, plus players could also dock their ships (if they made it far enough in the game) for extra firepower, predating this well-known feature later found on Galaga.

## Gameplay

Enemies start off at the top of the screen and fly around in various attack patterns, making their way towards players’ rockets located at the bottom of the screen. An enemy will re-materialize at the top of the screen if they get past a player’s rocket without being destroyed.
After several screens, players will get a chance to dock their rockets for bonus points and additional firepower. The current stage rocket that is in use will be raised up to about the middle of the screen while the next stage rocket appears at the bottom. Pressing the fire/retro button will cause the current stage rocket to thrust away from the next stage rocket. If the player is successful with a docking, upon entering the next stage, the two rockets will be joined together, adding to the player’s firing capability.

Colliding with any enemy or not docking correctly will cost the player a rocket and the game will end when there are no more remaining rockets.

## Controls

* Move ship–left/right buttons
* Fire/thrust–fire/retro button

## Notes

* Although made famous by Galaga, Eagle predated the increased firepower function via docking sequence by a year. However, with Galaga, ships were side by side after docking, but with Eagle, the ships were stacked on top of each other vertically.
* Eagle is a copy of Moon Cresta.
Sid Meier’s Civilization V

*Sid Meier’s Civilization V* was the fifth official game in the Civilization Series. It was released for PC and Mac, but was not released onto any other platform besides the two.

# Other *Civilization* Games

## Main Series

* Sid Meier’s Civilization VI
* Sid Meier’s Civilization IV
* Sid Meier’s Civilization III Complete Edition
* Sid Meier’s Civilization II
* Sid Meier’s Civilization

## Spin Offs/Other Civ Games

* Sid Meier’s Civilization Beyond Earth
* Sid Meier’s Civilization Revolution 2
* Sid Meier’s Civilization Revolution
Soldiers: Heroes of World War II

**Soldiers: Heroes of World War II** was developed by Best Way and released for the PC in 2004.

## Gameplay

The game is Strategy Based, and the player is given soldiers to control, and they are supposed to direct them to kill the enemy forces. The player is given the choice to play either as British, American, Soviet or German.

## Story

It is World War II, and your faction needs to win it by defeating the enemies.
Sid Meier’s Civilization III Complete Edition

*Note: The reason this article is titled as it is is because Steam does not feature the vanilla Civilization II. We do not want to confuse gamers or be dishonest and misleading. If you own Civ III vanilla, please be a good person and let other gamers know the differences between the complete and vanilla versions.*

*Sid Meier’s Civilization III Complete Edition* was the third official release in the very popular Civilization Series. It was released in 2001 for the PC and Mac.

# List of Civilizations/Leaders

## Persia: Emperor Xerxes of the Persians

His name is pronounced as “Zirk-sees”, if you were confused.

# Other *Civilization* Games

## Main Series

* Sid Meier’s Civilization VI
* Sid Meier’s Civilization V
* Sid Meier’s Civilization IV
* Sid Meier’s Civilization II
* Sid Meier’s Civilization

## Spin Offs/Other Civ Games

* Sid Meier’s Civilization Beyond Earth
* Sid Meier’s Civilization Revolution 2
* Sid Meier’s Civilization Revolution
Fallout 1.5: Resurrection

**Fallout 1.5: Resurrection** was released in 2013 by four Czech fans of Fallout. The game is a Mod of Fallout 2.

## Gameplay

It is a Role-playing Game, and the player can freely move around until engaged in combat. In combat, they fight the hostile person/creature attacking them.

## Story

In what was once New Mexico, the player wakes up in a cave with amnesia, and finds a mysterious talisman. After walking a while, hostile ghouls who seem to know him, attempt to kill him, but to no avail. A dying ghoul named Thomas claims he was the players best friend, and that he is a member of the Cult of Renewal, led by the Saviour, before passing away. The cult has a machine that transforms Ghouls into Humans, but the Ghoul Humans later die of tissue decomposition. It is revealed that the player, as well as the saviour are Ghoul Humans, meaning they will die soon. The player then has the option to rejoin the cult, or to destroy it.

If they choose to rejoin it, they and the cult attack and destroy the city of Alburquerque, but all die in the battle. The cult then dominate the area.

If they choose to destroy it, they attack and destroy the base of Renewal. He commits suicide in the wasteland to avert a slow death of decomposition.
Mini Space Invaders

**Mini Space Invaders** is a freeware game that was developed by Andrew Canham and was released in 2004. It features the unique concept of living up to its name by having an astounding 352 small invaders per screen.

## Gameplay

As per Space Invaders usual, a formation of invaders appears over the player's laser base and moves from side to side. Once the formation reaches a screen edge, it will drop down a notch closer to the player. The invaders drop bombs all the while, which, if one hits the player's base, they will lose that base and the game will end when there are no more bases left in reserve. The game will also end if an invader reaches the very bottom of the screen. The player can also take shelter behind several shields, although they can be damaged from being shot by the player and invaders. A high scoring U. F. O. will also appear several times during a wave.

With this clone, the invaders come in several forms, looking like rats, lobsters, monsters, and babies. They fire pretty quickly, although the player can fire several shots in only a couple of seconds, but they travel fairly slowly. Also, when the player gets down to only one remaining invader, it still won’t move very quickly, unlike with just about any other Space Invaders games.

As opposed to four on the arcade original, there are nine bunkers onscreen, making it difficult to fire at the invaders, as there is not a lot of space between the bunkers, plus it takes a while to shoot a hole through the bunkers. However, the bunkers don’t get replaced with new ones once the player clears a level. Also, rather than coming out during a set time frame, bonus U. F. O.s will sometimes come out one right after the other in only a short amount of time.

## Controls

* Start game--any key
* End game--exit key
* Move laser base--arrow keys
* Fire--ctrl key

## Trivia

* The main screen has a rendition of the original Space Invaders machine artwork.
* When the bonus U. F. O. appears, it makes a near-perfect replica of the sound effect from when the player destroys the U. F. O. from the original arcade game.
* There aren’t many sound effects in the game, just when the player’s base gets hit and the saucer appears and gets destroyed; the rest of it is techno music.
Dino Smurf

**Dino Smurf** is a Mod made by Dead Smurf Software in 1983. It was one of the First Mods ever made, and was a mod of Micro Fun's Dino Eggs.

## Gameplay

The Player has to collect eggs, and after collecting three (The maximum amount they can carry), they have to travel back to the future to drop them off before coming back for more. If the player is attacked by an enemy, the eggs become contaminated and are lost. If there is a fire, the eggs hatch and the things that come out of them have to be rescued as well, but they are harder to rescue.

## Story

Smurfbutcher Bob tries to save his children from the Smurfs by travelling back in time to kill their ancestors, who are guarded by the Canadian Armed Forces.

## Trivia

* The Game has a sequel later on in the year, called Castle Smurfenstein
* Smurfbutcher Bob's name is a parody of Timemaster Tim, the protagonist of Dino Eggs
Galaxa

## Background

   Galaxian, which started off as an arcade game, was a spiritual sequel to Space Invaders where hordes of aliens, starting off in a formation overhead, would peal off one by one and attack the player’s Galaxip ship situated at the bottom of the screen.

**Galaxa** is a clone of Galaxian. It was created and released by Alien Bug in 2013.

## Gameplay

The player faces a horde of aliens that appear in a formation above their ship. Aliens start peeling away from the formation and dive-bomb the player; if an alien isn't shot or doesn't collide with the player's ship, then the alien will reappear at the top of the formation again. Being rammed by an alien or getting hit by one of its bombs will result in the player losing a reserve ship and the game will end if all ships are depleted.

Shooting aliens are worth more during an attack run than when sitting in the formation convoy. Once all aliens are destroyed the next, more difficult wave will begin, although the next wave can start when there are one or two aliens left from the current wave.

## Controls, PC

* Move ship–arrow keys (left/right only)
* Fire–z key
* End game–escape key

## Extras

* Clicking on the “Donate to charity” tab on the options menu will take the player to the ASPCA web site
* The game audio can be toggled on and off
* The gameplay can be toggled from a full screen or a windowed display
* Game stats of how many shots fired and a hit/miss ratio appear at the end of a game
* There is a high score save which can also be reset

## Trivia

* The game was made for the Charity Game Jam II, which programmer Alien Bug chose the ASPCA as his charity choice for the game.
* The end of game stats screen are just like the ones shown at the end of Galaga’s.
Republic Commando: Order 66

**Republic Commando: Order 66** was released in 2005, exclusively for Mobile Phones. It was developed by Magellan Interactive.

## Gameplay

The game is Strategy Based, and is a Spinoff based on Star Wars: Republic Commando. The game has five levels, split into three sublevels.

## Story

Order 66 has been sent out to every Clone Trooper to kill their Jedi Masters. Delta Squad initially refuses, but the Chancellor vetoes their decision. On Cato Neimodia, they kill Jedi Master Plo Koon, and are given the location of their next objective. This happened to be on Mygeeto, where they were to eliminate Master Ki-Adi Mundi, and killed him after he threw his lightsaber. After failing to kill Obi-Wan Kenobi on Utapau, they are sent to Kashyyyk to kill Luminara Unduli and Yoda, but Yoda escapes from the chaos. They are then deployed to assist in the massacre of Jedi in Operation: Knightfall in the Coruscant Jedi Temple.
Clone machine

Clone machines make copies of monsters and blocks when their controlling button is pressed. It is worth distinguishing between the behavior of `wired' clone machines and `normal clone machines'.

A `normal' clone machine is controlled by the red button tile. Red buttons are linked to clone machines in reading order. If there are two red buttons in reverse reading order of the clone machine, both will be linked to the same clone machine. If the clone machine is blocked in the default direction when the button is pressed, no clone will be produced.

A `wired' clone machine is attached to an electricity circuit. Every time the circuit state is TRUE the machine attempts to produce a new clone in the default direction. If the default direction is blocked, the machine will try to produce clones in the other three directions (in clockwise preference). A wired clone machine attached to an inverter repeater circuit and unblocked in all four directions can produce new clones at the astonishing rate of 20 per second.
Astro Blaster

**Astro Blaster** was a game released for the arcades in 1981. It was developed and released by Gremlin/Sega.

## Gameplay

   In Astro Blaster, players controlled a ship (bearing a resemblance to the Battlestar Galactica from the tv series of the same name) which can fire and move left and right. Players must continuously monitor the onscreen temperature and fuel gauges; if their ship overheats by shooting too often, its weapon is disabled, and if it is depleted of fuel, the vessel itself explodes.

The player must battle through waves of enemies, which attack with varied formations and flight patterns. When a wave is destroyed, a new one appears. At the end of each sector, the player flies through an asteroid belt and can obtain extra fuel by shooting fireballs. After this, the mother ship is met, where the player docks and refuels for the next sector.

Astro Blaster had speech synthesis, a novel feature that was shared with Midway's contemporary arcade title Gorf, and had been pioneered a year earlier by Stern with Berzerk. Astro Blaster was also notable for rewarding secret bonuses for accomplishing certain things like shooting all enemies in a specific order or shooting all enemies without missing.

## Controls

* Move ship--left/right buttons
* Fire--fire button

## Trivia

In Sega's 2001 Dreamcast Shenmue game, an Astro Blaster cabinet can be seen in the YOU Arcade in Dobuita, but it has an "out of order" label on it and is not playable.
Ratchet & Clank: Clone Home

**Ratchet & Clank: Clone Home** was a cancelled Mobile game, that was being developed by Handheld Games before its cancellation.

## Background

The game was going to continue where Ratchet & Clank: Going Mobile left off, but it was cancelled. The website belonging to Handheld games stated it was cancelled for interfering with the timeline of Ratchet & Clank: Size Matters.

## Gameplay

The game would of been a Side-Scrolling Platform Shooter.

## Story

Ratchet and Clank find insultive imitators, and fight them.
SingStar Frozen

**SingStar Frozen** was released in 2015 by London Studios for the PlayStation 3 and PlayStation 4. It uses SingStar Mic, an App that replaces the SingStar Microphone.

 Gameplay

The player can choose from a selection of songs. The player then has to sing along with the lyrics with the microphone correctly, in order to win.
The Orange Box

**T**he ''''***Orange Box** was released in 2007, and is a compilation of some of Valve Softwares best games.*

## Included Games

### Half-Life 2

**Half-Life 2** is a First Person Shooter, and was originally released in 2004. The game is set in City 17, where the Player's Character, Gordan Freeman, must fight *the Combine*.

### Half-Life 2: Episode One

**Half-Life 2: Episode One** was the Sequel to Half-Life 2, this installment being released in 2006. It continues the story of its predecessor, and Gordan Freeman and Alyx Vance continue fighting against the Combine in the War-Torn City 17 and surrounding areas.

### Half-Life 2: Episode Two

**Half-Life 2: Episode Two** is the newest installment to the Half-Life series, and was first released in this Compilation. It continues Episode One, but the story moves away from City 17 and is instead set in the Wilderness.

### Portal

**Portal** was also newly released in the Compilation, and is a First-Person Shooter/Puzzle hybrid, where the player has to create portals with a Portal Gun in order to complete the tests of the device.

### Team Fortress 2

**Team Fortress 2** also happened to be newly released in the compilation, and was the long awaited sequel to Team Fortress Classic. The player plays as either the *BLU*or the *RED* Faction, and fight each other with Mercenaries.
Pico-Man

## Background

   In Pac-Man, players controlled a yellow creature that had to clear mazes of dots while four monsters chased after him.

The PICO-8 is a fantasy video game console that plays games on a 128 x 128 pixel-wide display.

**Pico-Man** is a clone of Pac-Man for the system. The game was developed by UrbanMonk and was released in 2016, which can be played on various platforms.

## Gameplay

The player controls Pico-Man, who must eat all of the dots in a maze in order to make it to the next level. Four monsters chase him; being caught by one will cost the player a life and the game will end when all lives are lost. However, Pico-Man can turn the tables on the monsters by eating an energizer, which Pico-Man will then be able to eat the monsters for a few seconds.

There is a tunnel at the center sides of the screen that Pico-Man can use to escape from the monsters (who will hesitate if they enter the tunnel). Also, a bonus prize will appear up to two times during a level and is worth big points if Pico-Man is able to consume it in time before it disappears.

## Differences between arcade original

Due to screen limitations, the player has to move up or down a vertical corridor a little in order to view the entire screen. The game has no sound, the dots resemble boxes, the monsters do not stay edible for as long and their names were changed this time around.

## Trivia

The new nicknames for the monsters have to do with the PICO-8 platform.
Call of Duty: Devil's Brigade

**Call of Duty: Devil's Brigade** was to be an installment in the Call of Duty series of games. It was partially developed by Underground Developement before its cancellation.

## Gameplay

The game was going to be a First/Third Person Shooter. The player would of been able to issue commands to squad members with the D-Pad of the controller.

## Story

The game would of been set in World War II during the Italian Campaign.

**Spin-Offs:** Finest Hour *(2004)* • Roads to Victory *(2007)* • World at War: Final Fronts *(2008)* • Modern Warfare: Mobilized • Modern Warfare: Reflex Edition • Zombies • Modern Warfare 2: Force Recon *(2009)* • Black Ops Mobile • Classic *(2010)* • Black Ops Zombies • Modern Warfare 3: Defiance *(2011)* • Black Ops: Declassified *(2012)* • Online • Strike Team *(2013)* • Heroes *(2014)*
**Cancelled:** Combined Forces • **Devil's Brigade** • Vietnam • Roman Wars
M. A. D.

## Gameplay

   In **M. A. D.** (which stands for "Missile Attack and Defense"), players try to defend their Photon Cannon and six energy stations from missile attacks, being a bit similar to the Missile Command and Atlantis games. The game was created and released by U. S. Games for the Atari 2600 in 1982.

The player's Cannon sits at the bottom center of the screen with three stations on each side. Enemy missiles start appearing, moving horizontally from one side of the screen to the other. Once a missile turns white, that means it is about to dive down to the bottom of the screen. Colliding with a station will destroy it and the game will end when the player has no more remaining stations. Colliding with the player’s Cannon will disable its firing capability for two seconds.

The player can aim the Cannon in seven positions to fire at incoming missiles. After several rounds, all missiles will be white from the instant they appear, not giving the player an advance warning as to which one will drop down to the bottom of the screen.

### Two player game

The two player game of M. A. D. is just like the single player version except that two players can play simultaneously, along with the second player being able to control which missiles can dive. There is an added onscreen cursor which, when the second player positions it on a missile and presses the button on their controller, will cause that missile to dive down towards the landscape.

Players then switch sides after each round, with player one controlling missile flight, and player two protecting their stations and Cannon.

## Controls

* Aim cannon–joystick
* Fire–button
* Move cursor (two player game only)–joystick
* Choose enemy missile for attack (two player game only)–button
Grim Fandango

**Grim Fandango** was released in 1998 by LucasArts. It was only Compatable with Windows PC's.

## Gameplay

The player must control the Character and complete the level. The player may need to solve puzzles and pass obstacles.

## Story

### Act One

Manuel Calavera, nicknamed Manny, works at the Department of Death in the town of El Marrow. After his boss, Don Copal, threatens to fire him for getting bad clients, Manny steals a client from Domino Hurley, his co-worker. She is called Mercedes Colomar, nicknamed Meche, but is assigned to the four year journey instead of tickets for the Number Nine Luxury Express Train, which Manny thinks she deserves. After Meche sets off, Manny discovers that Domino and Don have rigged the system, hoarding the tickets for Hector LeMans, the boss of the Criminal Underworld. Manny gets his friend and driver, Glottis, and sets off towards the Petrified Forest to find Meche. Manny finds Salvadore Limones, nicknamed Sal. Sal is the leader of the Lost Souls Alliance, who are aware of the Double Nine Ticket Scandal, and recruit Manny to help stop Hector. Manny, however, gets to the city of Rubacava before Meche, leaving him to wait.

### Act Two

A Year later, the City of Rubacava has grown, and Manny owns Cafe Calavera, which also contains a Nightclub and Casino. Olivia Ofrenda tells Manny that Don has been sprouted (A Method of destroying the dead by many plants grown in them and destroy their body) after letting the scandal become known. She also told Manny that Meche was spotted with Domino on a boat leaving the City. Manny follows them to a Coral Mining Plant, and discovers it to be a trap. He notices that others that have had their Double Nine tickets taken off them are being used for slave labour. Manny rescues Meche and the Slaves, and destroys Domino by making him go into a rock crusher. They all then go to the End of the World.

### Act Three

Manny, Glottis and Meche travel for a year, and reach the terminus for the Number Nine Train. The Gatekeeper of the Ninth Underworld does not let them past, since he believes they have sold their tickets. Glottis is in a critical condition, and needs serious medical attention. Demons at the terminus inform Manny that to restore Glottis to a normal conditon, they have to travel at a very high speed. They construct a makeshift rocket cart, and travel to Rubacava, with Glottis being better again.

### Act Four

They all return to El Marrow, but find that Hector has full control of it and has renamed it Nuevo Marrow. They regroup with Sal and the LSA, and discover that Hector has been creating and selling counterfeit tickets, while hoarding the genuine ones. Olivia leads them all into another trap, and Manny and Sal are taken to Hectors greenhouse to be Sprouted. Manny, however defeats Hector while Sal sacrifices himself to stop Olivia from preventing Manny from gassing them with Sproutella. Manny then recovers the Genuine Tickets, and gives them to there rightful owners, including Meche. Due to many good deeds perform over the four years, Manny is rewarded one too. Manny and Meche then board the Number Nine to go to the Ninth Underworld.
Grand Theft Auto 64

**Grand Theft Auto 64** was a cancelled game that was to be released for the Nintendo 64. It would of been developed by DMA Design.

## Background

This planned installment was cancelled before public announcement, and was purportedly a port of the Playstation version but with significant additions to the game, including different graphics and more levels.
Magnetoids

## Background

   Asteroids started off as an arcade game where players, controlling a fleet of space ships, had to destroy large asteroids floating about a playfield that would turn into two medium asteroids when shot, which would, in turn, become two small asteroids when hit. A bonus U. F. O. would also appear several times during a level and would fire at the player.

**Magnetoids** takes the basic premise of Asteroids (turning and shooting) but alters the basic gameplay.

Being released on the PICO-8 medium, the game can be played on various platforms. It was created by dj\_pale and was published in 2016.

## Gameplay

A game starts off with several boxes that float about the screen. The player must shoot them, which causes them to reverse, along with creating a brief magnetic shield. A nearby box within the shield’s area must also be shot, which will cause the two boxes to form one bigger box as long as both of their shields are active. The player must do this (combine boxes) until only one giant box remains, which will then “collapse due to it's unbearable mass”.

Combining all boxes will enable the player to continue onto the next level, but at a higher degree of difficulty. If a box comes into contact with the player’s ship, then it will be destroyed and the game will end when there are no more reserve ships left.

## Controls

* Start game–x or z keys
* Navigate–left/right arrow keys
* Shoot–x or z keys
* Pause–p key
European War 4: Napoleon

**European War 4: Napoleon** was released in 2014 by Easytech. The game was released for the PC, iOS and on Windows Phones. The game is set during the French Revoloutionary Wars and the Napoleonic Wars. The conquest mode features 2 levels set in America as well.

## Gameplay

The player controls an army of their afflitiated nation. In Campaign Mode, the player must capture certain cities, and capture enemy territory. In conquest mode, the player must defeat all enemy nations on the map and conquer all territory. The player can buy various forms of infantry, artillery and cavalry to assist them.

### Unit Classes

#### ﻿Infantry

* Militia
* Line Infantry
* Light Infantry
* Grenadier
* Guards
* Machine Gun

#### Artillery

* Light Artillery
* Heavy Artillery
* Siege Artillery
* Rocket

#### Cavalry

* Light Cavalry
* Heavy Cavalry
* Guards Cavalry
* Armored Car

## Trivia

* The appearance of Armored Cars in the game is anachronistic for a game set from 1798-1815, as the first modern Armored Cars were invented in 1898
* Southampton is misspelled as Southapton