recursal/Fanatic-Fandom huggingface dataset:
Golem/Order

Golems **are anthropomorphic beings that are created through centuries-old magic.**

## Contents

* 1Creation
* 2Appearance and Traits
* 3Powers and Abilities
* 4Known Golems

## Creation

Magic practitioners make golems from mud, clay or metal. They bestow life by carving a magic word on the forehead. The word keeps the golem alive unless it is erased. The golem exists only to obey the commands of its master, which can be given at a distance. However, if the golem is placed under the control of someone more powerful than its creator, this one loses its control over the golem.

## Appearance and Traits

Golems are creatures that merely resemble a human, composed entirely of artificial components. However, golem are able to take the form of a normal human, even being able to speak and develop a personality of their own.

## Powers and Abilities

* **Superhuman Strength:** Golems possess an incredible amount of physical strength.
* **Invulnerability:** Golems are completely invulnerable to injury. The only way to defeat them is erasing the magic word on their forehead.
* **Shapeshifting**: Golems are able to change between their golem and human forms at will, they are also able to take the appearances of other people.
Immortal/Fablehaven

**The** **Eternals** are five mortals who, centuries ago, were given a nearly immortal life after they volunteered to be "locks" for Zzyzx. As long as there was at least one Eternal alive, Zzyzx could not be opened. This placed them right in the way of the Society of the Evening Star, who hunted them down. The Eternals were each given a Guardian Shapeshifter who would protect them at all times, and whose very existence was tied to that of their Eternal. The Eternals do not age, and can only be killed by Phoenix, Unicorn, or Dragon magic. The Eternals were all tied to the five Artifacts, especially the Sands of Sanctity and the Font of Immortality, to keep them healthy with rapid healing and to halt their physical aging.

After the war with the Demons at Zzyzx, Kendra thinks eventually, she may like to become an Eternal to live theoretically forever with Bracken, the Unicorn.

The Sphinx wanted to become a new Eternal after the Demon's were released, and was permitted to do so.

## Contents

* 1Possible Death Causes
* 2The Old Eternals
* 3The New Eternals
* 4Source

## Possible Death Causes

* Phoenix and Phoenix feather tipped weapons
* Mortal wound from a Unicorn Horn or an item equivalent of its power
* Dragon tipped items or Dragon Breath
Angel

**Overview**Shadow WorldMythologyCharmedSupernaturalTVDLotRLuciferXenaStar Wars

## Physical Appearance

Large White Feathered Wings. Golden or Blue Eyes. Long Blonde or Golden wavy hair. Their skin is golden, they are much larger than humans. They are intersex, male, and female in biology. They wear white flowing robes and plain or intricate jewelry. They have white or golden halos. They radiate light from the inside-out. They appear ageless with an ethereal beauty. Their light in their true form is too bright for humans to look upon safely.

## Personality Traits

Unable to Lie. They are Asexual, Agender, and Aromantic. They have no modesty or shame, and are filled with justice and vengeance. Some are guardians in nature, others are warriors. They lack passion and human emotions or connections, being somewhat detached. They are deeply affected by beauty, innocence, and goodness. They are chaste and virtuous and wise, also kind and compassionate and noble. They serve as protectors, guides to humans, and servants to God. They lack free will.

## Inspiration

* The Vampire Diaries Books
* Shadowhunters
* Supernatural
* Charmed
* Buffyverse
* Mythology

## Types of Angels and Part-Angels

* Those made directly by God at the beginning of all creation
* Those made angels after death after living virtuous lives
* Angels who chose to rebel from God, leave Heaven, and became Greater Demons
* The offspring of Angels and Demons, known as Faeries
* The offspring of Angels and Humans, known as Nephilim
* Humans who drank Angel blood in a magic ritual, and were given powers
* The descendants of those who drank Angel blood
* Angels who slowly became human through contact with Earth
* Angels who were made mortal as a punishment
* Angels who were cast out from Heaven to become Demons

## Titles

* Seraph
* Archangel
* Guardian Angel
* Messenger

## Abilities

* Magic
* Music
* History and Knowledge
* Speed
* Strength
* Flight
* Weapon Mastery
* Mind Reading
* Teleportation
* Psychic Communication
* Healing
* Powerful Voice
* Handling of Angelic Weapons
* Can Hide Wings
* Immortal
* Immune to Harm, unless by Demonic Weapons
* Pained by being in Demon Realms like Hell
Inuata

**Inuata** is a country in the northeast of Illinata, it's people are called "Inuatans". It is one of the oldest nations, its people having come south after volcanic eruptions destroyed most of their home, the tip of their continent was left unharmed.

## Notes

The shape of the country is that of Chhottisgarh, India.
Britain/Wandering Isle

The **Wandering Isle** is a nation bordered by Novyi Zem to the south and by the True Sea, including the Bone Road, to the east.

## Contents

* 1History
* 2Geography
* 3Settlements
* 4Demographics
	+ 4.1Known inhabitants
* 5Language
* 6Behind the scenes
* 7Trivia
* 8References

## History

Zoya Nazyalensky led a team of Grisha Examiners plus Nina Zenik to the Wandering Isle to find and recruit Grisha living in secret. Nina was captured by *drüskelle*.

## Geography

Maroch Glen, Fenford, and Istamere are all locations in the Wandering Isle. Istamere is home to alleged fairy caves. The Wandering Isle has rolling green fields, misty mountains, and stony shores. There are old castle ruins.

## Demographics

The people of the Wandering Isle are typically redheaded and pale-skinned.

### Known inhabitants

* Colm Fahey
* Harshaw
* Pekka Rollins
* Juris
* The Witch of Fells

## Behind the scenes

* The Wandering Isle is based on Ireland and Scotland.

## Trivia

* The Kaelish people believe Grisha blood to be a cure-all, so they kill Grisha in order to drink their blood.
* The nation is often left fairly blank on maps, with only Leflin appearing on some. However, several locations are mentioned in *Six of Crows*.
* The Wandering Isle has a ruling marshal, a military chief commander, indicating that the Wandering Isle may be a stratocracy or a military junta/dictatorship.
Chovran Islands

The **Chovran Islands** are reminiscent of Southeast Asia, notably India, Vietnam, Cambodia, Thailand, Indonesia, and Singapore. These people are good sailors and were the first to explore Loron, Solmera, and Tör, creating trade routes that have lasted to this day, selling the spices from plants that only grow on their islands, and crafting beautiful baubles out of brass and copper. These people have dark skin and black hair, and large amber orange eyes.

## Notes

The original shape of the islands are lakes in Argentina.
Emrys Greenway

Min Yoongi. White hair, sometimes died black and curled for anonymity. Famous composer and musician. Small and slender. Distantly related to an ancient royal family, but grew up in squalor. Chronic shoulder pain. Was an athlete for a time but chose a different path, though his parents did not approve. Old soul, introverted, always passionately working, drinking, or sleeping. Very pale and a bit sickly looking, talented with a katana. Used to live a life of crime as a gang leader, but now leads a quiet life. Pansexual. Anxiety, depression, suicidal ideation and attempts. Small dark monolid eyes.
Dragon/Fablehaven

## FABLEHAVEN

"*Dragons are magical from the tips of their fangs to the ends of their tails. The old ones are among the most ancient creatures on the planet. Highly intelligent, they have their own unique languages, but often speak hundreds of additional tongues. No two dragons are identical. They have diverse appearances, various breath weapons, and distinct spell-casting capabilities. Much like humans, dragons have a wide array of personalities. Some are just. Others are wicked.*"
—Trask about dragons

A **dragon** is an extremely powerful, usually bewinged creature. They are highly intelligent and have unnaturally sharp claws and fangs. Their scales are remarkably durable, and they have light and strong bones. Dragons never fully stop growing, and therefore, adult dragons can be much larger than many apartment buildings.

Dragons possess various breath weapons, the most common being fire. They can also exude a paralyzing aura of magical fear that immobilizes most creatures, as well as assuming a human avatar. Dragons have their own language too, but often speak hundreds of additional tounges.

## Contents

* 1Description
	+ 1.1Physical appearance
	+ 1.2Behavior
	+ 1.3Diet
* 2History
	+ 2.1The Age of Dragons
	+ 2.2Grip of the Shadow Plague
	+ 2.3Secrets of the Dragon Sanctuary
	+ 2.4Keys to the Demon Prison
	+ 2.5Dragonwatch
	+ 2.6Wrath of the Dragon King
* 3Magical abilities and skills
* 4Individuals
* 5Appearances
* 6Notes and references

## Description

### Physical appearance

There are no identical dragons; every dragon is unique. They have diverse appearances. Most dragons appear reptilian, though some bear more resemblance to wolves, lions, or oxen. The majority of dragons have scales, some smooth and small, others rough and weathered. Some dragons appear metallic, while others are furry.

Many mature dragons can also assume a human form. The metamorphosis is so complete that even a dragon cannot identify another dragon in human form. The only way for another being to recognize a dragon in human shape would be if they'd seen them transform before.

### Behavior

All dragons have different personalities, some being just, others wicked. Adult dragons also like to toy with their food, while the younger are more impulsive. Even though there are no guarantees with dragons, most mature dragons prefer when their prey, in this case, humans, talks tough and has personality. Young dragons prefer flattery.

### Diet

As apex predators, dragons eat almost whatever they want. Typical creatures that fall prey to dragons include cattle, whales, elephants, walruses, elk, giants, and perytons. They occasionally eat humans as well, even though most are not very fond of the taste. At times, they will also consume the dragon meal exported from Terrabelle.
TV

* **Mad Dog**: Cheetah. Pentium. Kangwoo. Kim Min-Joon. Jang Ha-ri. Nurse Oh. Mooshin. Go Jin-chul. Park Jaesoo.
* **Castlevania**:Alucard. Sypha Belnades. Trevor Belmont. Hector. Isaac. Lenore. Dracula. Lisa Tepes.
* **Criminal Minds**: Spencer Reid. Derek Morgan. Jennifer Jareau. Aaron Hotchner. David Rossi. Jason Gideon. Elle Greenaway. Nathan Harris.
* **Agents of S.H.I.E.L.D.**:
* **Firefly**: Malcolm Reynolds. Zoe Washburne. River Tam. Hoban Washburne. Jayne Cobb. Kaylee Frye. Inara Serra. Simon Tam. Shepherd Book. Saffron. Tracey Smith.
* **Angel**: Faith Lahane. Francis Doyle. Wesley Windham-Pryce. Cordelia Chase.
* **Buffy the Vampire Slayer**: Buffy Summers. Angel. Spike. Xander Harris. Rupert Giles.
* **Supernatural**: Dean Winchester. Sam Winchester. Castiel
* **Doctor Who**: 9th. 10th. 11th. 12th. 13th. Rose Tyler. Donna Noble. Clara Oswald. Rory Williams. Jack Harkness.
* **Sherlock**: Sherlock Holmes. John Watson. Mycroft Holmes. Jim Moriarty. Molly Hooper. Mrs. Hudson.
* **Charmed**: Cole Turner. Piper Halliwell. Phoebe Halliwell. Prue Halliwell. Paige Matthews. Chris Halliwell. Penny Halliwell. Coop.
* **Star Wars: Clone Wars**
* **The Vampire Diaries**: Damon Salvatore. Stefan Salvatore. Elena Gilbert. Katherine Pierce. Caroline Forbes. Bonnie Bennett. Lorenzo St. John. Kai Parker. Lexi Branson. Annabelle Zhu. Rose. Isobel Flemming. Pearl Zhu.
* **Legacies**: Hope Mikaelson. Lizzie Saltzman. MG. Kaleb. Landon Kirby. Ryan Clarke. Sebastian. Cleo Sowande.
* **The Originals**: Niklaus Mikaelson. Elijah Mikaelson. Hayley Marshall. Marcel Gerard. Davina Claire. Camille O'Connell. Kol Mikaelson. Tatia. The Hollow. Antoinette. Diego.
* **H2O: Just Add Water**: Rikki Chadwick. Cleo Sertori. Lewis McCartney. Emma Gilbert. Isabella Hartley. Will Benjamin. Ash Dove.
* **Mako Mermaids**
* **Legend of the Seeker**: Richard Rahl. Kahlan Amnell. Cara Mason. Zeddicus Zul'Zorander. Darken Rahl. Jennsen Rahl. Leo.
* **Star-Crossed**: Emery Whitehill. Roman. Sophia.
* **Wizards of Waverly Place**: Justin Russo. Alex Russo. Mason Greyback. Juliet Van Heusen.
* **The Shannara Chronicles**: Amberle Elessedil. Allanon. Bandon.Mareth Ravenlock. Catania.
* **The Order**: Jack Morton. Vera Stone. Randall Carpio. Hamish Duke. Lilith Bathory.
* **Free Rein**: Peter Hawthorn. Jade. Amelia.
* **The Walking Dead**: Daryl Dixon. Glenn Rhee. Beth Greene.
* **Black Mirror**: Nanette Cole.
* **Community**: Abed Nadir. Britta Perry. Annie Edison. Troy Barnes.
* **Jessica Jones**: Jessica Jones. Kilgrave.
Assassins/Shadowscales

The Shadowscales are an order of Argonian assassins originating in Black Marsh. Argonians born under the sign of the Shadow are taken at birth and offered to the Dark Brotherhood where they are trained in the arts of stealth and assassination. Shadowscales can identify other members of the order by special medallions. They are typically made of brass and inscribed with the likeness of Sithis, the Dread Father. Any Shadowscale who lives to come of age is accepted into the Dark Brotherhood as a full member of the family. They may also leave the Brotherhood to serve the Argonian people in Black Marsh. They act with impunity there, and some are said to serve as personal assassins to a King of Black Marsh, but no such king is thought to have ruled since the height of Argonian civilization in ages past—if at all—and the monarch's role as commander of the Shadowscales is said to be overstated.

Shadowscales follow the same five tenets traditionally followed by members of the Brotherhood, although they are a distinct set of rules. For example, a Shadowscale cannot kill a fellow Shadowscale even if they are not members of the Brotherhood. However, breaking a tenet of the Brotherhood invokes the Wrath of Sithis, and forgiveness is possible if the family member survives the encounter. If a Shadowscale breaks a tenet, it is viewed as treason and the perpetrator will be put to death. This is usually carried out by the Argonian Royal Court, who will send an unaffiliated assassin to carry out the execution. During contracts, Shadowscales seek to kill their targets swiftly. Prolonged and torturous kills are generally frowned upon.

Among common Argonians, especially the Black-Tongues, the Shadowscales are deeply respected. While all tribes of the Murkmire participate in the Shadowscale tradition, the Black-Tongue tribe take it the most seriously and spend a large amount of effort towards producing Shadowscales.

Some Shadowscales were opposed to the formation of the Ebonheart Pact in the Second Era, with some even turning traitor and fleeing Black Marsh. However, some Shadowscales fought on the Pact's side during the Aldmeri Dominion invasion of Shadowfen in 2E 582 by liberating the town of Murkwater.

With the closure of the training facility in Archon, and the death of the last known living Shadowscale in 4E 201, it is possible that the Shadowscales have been entirely wiped out.
Aurum Nazari

* **Abyssinian** [Ethiopia, Aby, distinctive appearance, long and lean, fashion model, active and curious, frequently follows others around, encourages play, dog-like, particular sense of affection, desire for interaction, wild look, large ears, highly social, demanding of attention, does well living with many roommates, social not snuggly, in constant motion either exploring or playing, finely colored, slender, fine boned, medium height, symmetrical face, relatively large ears, pointed ears, almond-shaped eyes, gold/green/hazel/copper eyes, long legs, graceful body, small pants, long hair tapered at the bottom, born with dark hair that lightened with age, fine dense silky hair, ruddy colored hair, warm deep reddish-brown hair, tawny, sorrel, lighter coppery skin with chocolate brown body hair, retinal degradation leading to blindness, curious intelligence, active and outgoing, affectionate and friendly, tends to be quiet, soft chirrupy voice, the class clown, popular, unusual intelligence, generally extroverted playful and willful, becomes depressed without constant activity and attention of her loved ones, dependent,, warm beige, fawn, softy cream].
Council/Council of Heralds

**The Council of Heralds** is the final arbiter over all disputes involving titles in Orlais.

## Contents

* 1Background
* 2Involvement
* 3Membership
	+ 3.1Vassals
* 4Quests
* 5Trivia
* 6References

## Background

Though the titles and heraldry of the Orlesian nobility were banned by Emperor Kordillus Drakon I, the nobles of Orlais would not give up centuries of culture and tradition so easily, and instead found themselves mired in conflicting claims of birthright and inheritance. Emperor Reville's habit of handing out new titles to his supporters only made the situation worse. When Emperor Judicael I inherited the political turmoil left by his father, which had already cost the life of his brother Emperor Etienne II, he created the Council of Heralds in an attempt to win over the nobles of his court. The Council would be the final arbiter over all disputes involving titles, including that of emperor.

When Emperor Florian died without naming an heir in 9:19 Dragon, the Council was called upon to choose who would inherit the throne between Celene Valmont and Gaspard de Chalons. Though Gaspard was the eldest of Emperor Judicael I's surviving grandchildren and Celene the youngest, they gave the throne to Celene.

## Involvement

The Council of Heralds is present during the peace talks in the Winter Palace. The Inquisitor can speak to several of its members, including Marquise Mantillon and Duke Germain de Chalons. Other members of the Council can be found behind the *Lower Garden* door accessible from the *Guest Garden* in the Winter Palace. The Inquisitor can also encounter a vassal of the Council of Heralds.

If the Inquisitor asks the Dowager Mantillon for a dance (an option that only becomes available with sufficient court approval and the Nobility Knowledge perk), it opens a series of war table operations in which the Council can grant the Ylenn Basin to the Inquisition.
Vivienne's lover, Duke Bastien de Ghislain, was head of the Council of Heralds before his death. His son Laurent de Ghislain later took his position on the Council.

## Membership

The Council of Heralds is comprised of seven members, who belong to some of the oldest and most powerful noble families in Orlais. The title seems to be hereditary. The members of the Council of Heralds in 9:41-42 Dragon are:

* Marquise **Mantillon**
* Duke **Cyril de Montfort**
* Marquis **Etienne de Chevin**
* Comte **Lothair Doucy**
* Comtesse **Solange Montbelliard**
* Duke **Laurent de Ghislain**
* Duke **Germain de Chalons**

## Quests

Wicked Eyes and Wicked Hearts
Dance with the Dowager: The Courante (war table)
Dance with the Dowager: The Allemande (war table)
## Trivia

* According to Marquise Mantillon, Duke Cyril is the youngest and most persuadable of the Council members while Duke Germain is the oldest.
Koros

Koros (Ganymede)

**Koros** is the third moon from Illinata and the largest. It was colonized by Illinatians a millennia ago, before the Fire that consumed all life. A small group of Illinatians returned to Illinata as soon as it was safe to do so, but they were unable to return to Koros, and the Korosans had not the resources for a second trip, until the Illinatans rebuilt society enough for space travel. By then there was a schism between the two, and a war broke out that was nearly the end of them.

## Notes

Koros is the Greek daimon of insolence, disdain, satiety, and surfeit.
Knights/Knights of the Dawn

The **Knights of the Dawn** is a brotherhood formed to combat the Society of the Evening Star. They are best known for their secrecy, and their most outstanding battle with the society. The knights are covert and rarely have a meeting where everyone is required to attend. Not even the members themselves know all the other knights as they wear masks during a full-house meeting. They can be best distinguished when they are in their uniforms:a sleek, shiny suit made of silvery material; their masks are also silver. However, different ranks have slightly different uniforms. They have ranks similar to military such as lieutenant and captain. These are mainly for classification however and hold no real power. The former Captain was the Sphinx, who was, in reality, the leader of the Society of the Evening Star. Somewhere near the end of the third book, his true loyalties were reviewed to the 4 lieutenants after they confronted him. It is implied that the four lieutenants took charge after his betrayal. But after the events of Book 4, they elected Stan Sorenson as their new Captain.

In *Keys to the Demon Prison* (book 5) it is revealed that before their exile, the Astrids were and are truly called the Knights of the Dawn.

## Known Members

* Kendra Sorenson - New
* Seth Sorenson - New
* Coulter Dixon - (deceased), semi-retired, murdered by Graulas
* Warren
* Tanugatoa Dufu
* Dougan Fisk - Lieutenant (deceased), devoured by Navarog
* Gavin Rose - New (deceased), a spy of the Evening Star, devoured by Raxtus
* Travis Wright - (mentioned, a Lieutenant)
* Estelle Smith - New (Met once by Kendra)
* Elise - (acted as one of Kendra and Seth's guardians)
* The Sphinx - Captain (former), truly the leader of the Evening Star impeding the Knights
* Vanessa Santoro - a spy for the Evening Star-turned-ally, reinstated into the Knights after book five
* Stan Sorenson - Recently dubbed Captain (previously retired)
* Hank Larson - (aka. Steve Sinclair), a mole within the Evening Star
* Gloria Larson - (aka. Clara Taylor), a mole within the Evening Star
* Vincent - (deceased)
* Tammy - (deceased)
* Zack - (deceased), killed by Chalize
* Lomo - Fair Folk (imprisoned by his people in Terrabelle)
Korean

Han Soobin
Hwang Hyunsoo
Park Ha-rin
Lee Jiho
Son Minjae
Kang (姜) Minji
Choi Yoojin
Jung Chayoung
Woo Dohyun
Nam Seojun
Song Jiwoo
Oh Eun-so
Seo Jia
Song Jiyoon
Ga (賈)
Hong
Ha
Tae
Tak
Cha
Chae
Jin
Jang
Jeon
Cho
Joo
Im
In
Yoon
Yoo
Yong
Won
Eo
Ok
On
Wang
Yeon
Um
An
Yang
Shin
Si
Seon
Seol
Sung
Seok
Sa
Bin
Byung
Baek
Bae
Bang
Min
Moon
Mae
Myung
Ma
Ra
Ryu
Do
Dong
Noh
Na
Kim
Ki
Ko
Kwak
Koo
Kyung
Sight/GoT

**Jojen Reed**: "*I have the Sight. I can see things.*"
**Karl Tanner**: "*That's a fine thing. A fine thing.*"
**Jojen Reed**: "*Things that haven't happened yet.*"
— Jojen Reed explains Greensight to Karl Tanner[src]
**"Greensight"** (or just "**the Sight**") is the ability to perceive future, past, or contemporary but distant events in dreams. It was one of the talents of the greenseers of the Children of the Forest. Some humans are also born with this ability.

Bran Stark experienced a prophetic dream that his father was in the crypts of Winterfell when Eddard Stark was indeed executed in King's Landing. His younger brother Rickon also experienced a similar dream. Jojen Reed later explained to Bran that this was greensight, and that he had a similar dream the day Eddard was killed. Upon being told about this dream Howland Reed, his father, openly wept, realizing that it meant that his great friend Eddard had died.

## In the books

In the *A Song of Ice and Fire* novels, greensight seems to be limited to people who are blood of the First Men, i.e. the Free Folk and the Northmen (including the Crannogmen). This may have some connection with the fact that the First Men lived in Westeros for centuries alongside the magical Children of the Forest, and even adopted their religion of the Old Gods of the Forest, but the later Andals killed or drove away the last of the Children of the Forest during their invasion of the continent six thousand years ago.

Other peoples across the world, however, do claim to have their own various means of experiencing visions of the past, present, and future. The Warlocks of Qarth claim similar abilities - particularly their leadership known as the Undying. Red Priests of R'hllor, the Lord of Light - such as Melisandre - claim to receive ecstatic visions from communion with their flames. Members of the Targaryen bloodline were known to frequently experience prophetic dreams - in fact, it was due to a prophetic dream that the Targaryens survived the Doom in the first place. This trait was preserved among the Targaryens - along with, allegedly, the ability to bond with and ride dragons - due to "keeping the bloodline pure" through heavy inbreeding. Even generations after the Targaryen dragons died out, members of the bloodline would often have vivid "dragon dreams" in which they saw the beasts alive.

Thus many different peoples and diverse religions claim the power of prophecy, but the exact nature of each is deliberately vague within the narrative. It isn't clear if the prophetic dreams that Daenerys Targaryen experiences are simply "greensight" known by a different name, or a variant ability, or an essentially unrelated phenomenon. Whatever the case, the term "greensight" is usually only used by the descendants of the First Men such as the Northmen and wildlings.
Psychic/Charmed

**Prue**: "*Alright, so wait a second. Bo has dreams about the future?*"
**Isabel**: "*Yeah. He has a gift. He inherited it from our father, who was a great medicine man.*"
— Prue and Isabel discussing Bo's psychic gift.[src]
**Psychics** are otherwise ordinary mortals gifted with psychic abilities, such as premonition. Little is known about why these individuals are granted these gifts, except possibly to help the greater good.

## Known Psychics

* Soaring Crow
* Bo Lightfeather
* Stan Provazolli
* Tashmin

## Notes and Trivia

* Phoebe Halliwell is often to referred to as a psychic by herself and other people due to her premonitions.
	+ She used her premonitions to work as a hotel lobby psychic in "Dead Man Dating".
* On several occasions when Darryl Morris asked the sisters to investigate a crime scene, he told his co-workers they were psychics, for example in "Y Tu Mummy Tambien".
* Prophets appear to have the same gift as psychics, though they seem to be driven mad by their visions.
* in "Witch Wars", Mrs. Winterbourne refers to a girl named Emily as "a sweet little psychic".
Melissa Trevelyan

**Melissa Trevelyan** is the older sister of Maxwell Trevelyan and the daughter of Cedric Trevelyan and Gwyneth Trevelyan. She was one of Prince Sebastian Vael's many potential suitors that attended his ball. The two hit it off and were soon wed. She is the Princess of Starkhaven and well-loved for her pious nature, noble breeding, and for being a dutiful wife and co-ruler. She and her brother are not very close, but they get along fine, not running in the same circles nor being in competition with each other, they keep in touch by letter and visits but only as often as is expected of them.
Siren/H2O

**Sirens** are gifted sea-born mermaids with the ability of Siren Singing.

## Description

Mermaids native from the sea are often known to sing their enchanting lullabies to lure sailors away to their watery graves. In some pods, like the Mako Pod, sirens are forced to suppress their ability as the council's elders strictly forbid it more than two hundreds years ago. A human-turned mermaid can be temporarily turned into a Siren if she is charmed by the Moon Spell. However, her Siren status and magical song will only lasts when the Full Moon is up. By morning, she will reverts back to her regular mermaid status and her true voice will be once again revealed.

Sirens are unique and easily distinguishable from other mermaids just by their sweet, yet beautiful voices and magical songs.

## Known Sirens

* Cleo Sertori (temporarily)
* Canadian Mermaid
* Sirena

## Trivia

* In mythology, the sirens were half-woman, half-bird creatures who, by their irresistible singing, lured seamen to their doom. However, in the show, they are sea-born mermaids with the ability of Siren Singing.
* After meeting up with the South Pacific Pod, Aquata mentions to her sister that its members know "the best songs", which might indicate many sirens among them.
* When Cleo is a siren, she doesn't actually sing anything (even when doing karaoke); instead she just vocalizes different keys.
Knights/Knights of the White Stallion

The Knights of the White Stallion is a chivalric knightly order chartered by Count Marius Caro of Leyawiin. The order aims to put an end to banditry in the Lower Niben. The knights are based in and around County Leyawiin, and own a lodge along the Green Road. The symbol of the order is the city crest, the white horse of County Leyawiin.

Circa 3E 433, Count Marius Caro named the Champion of Cyrodiil and Mazoga the Orc as Knights-Errant of the White Stallion for taking out the leader of the local Black Bow Bandits, an Orc named Black Brugo. The count subsequently continued to fund a campaign against the Black Bow Bandits, paying
Organizations/DA

* Carta
* Coterie
* House of Repose
* Bards
* Harlequin
* Antivan House of Crows
* Raiders of the Waking Sea
* Seekers of Truth
* Templar Order
* Chantry
* Circle of Magi
* Magisterium
* Ambassadoria
* Assembly
* Shaperate
* Silent Sisters
* Legion of the Dead
* Valo-Kas
* Bull's Chargers
* Dwarven Merchant's Guild
* Mages Collective
* Army
* Knights
* Nobles
* Royalty
* Apostates
* City Guard
* Grey Wardens
* Dalish
* Inquisition
* Agents of Fen'Harel
* Green Men
* Ash Warriors
* Chasind
* Avvar
* Orth
* Agadi
* Witch of the Wilds
* Chevalier
* Mage Underground
* Mortalitasi
* Night Elves
* Rebel Mages
* Red Templars
* Darkspawn
* Dreamer
* Sentinel Elves
* Sha-Brytol
* Emerald Knights
* Executors
* Venatori
* Tranquil
* Sutherland and Company
* Friends of Red Jenny
* Fraternities of Enchanters
* Fog Warriors
* Fog Dancers
* The Forgotten Ones
* The Forbidden Ones
* Magisters Sidereal
Vampire/Slaypire

“*A creature like you cannot be allowed to survive.*”
―D'Hoffryn[src]
**Slaypire** was a term used to refer to the result of a Slayer being turned into a vampire. Despite the name, the creature was not a separate species; Slayers were humans thus could be turned into vampires, while retaining the supernatural powers they had in life.

## Contents

* 1History
* 2Powers and abilities
* 3Behind the scenes
* 4Appearances
	+ 4.1Canonical
	+ 4.2Other
* 5References

## History

Buffy Summers was temporarily transformed into a slaypire when Billy Palmer's astral body caused people's nightmares to manifest throughout Sunnydale.

As she was dying, the Slayer Alexia was offered to be sired as a vampire.

Simone Doffler experimented on at least two Slayers working under by her turning them into zompires, one such victim being Tessa Freer. Simone did so to discover how to be stronger than Buffy and find the right blood to empower her enough.

Simone eventually succeeded in her efforts of becoming a slaypire by traveling to the Deeper Well and awakening Maloker, the Old One progenitor of the vampires.

## Powers and abilities

Slaypires seemingly retained their Slayer powers in addition to their vampiric abilities. The transformation granted them physical abilities superior to conventional vampires and Slayers, but also the conventional weaknesses and limitations of a vampire.

When Buffy was a slaypire, she fought off the Ugly Man with ease, despite being unable to take him before being changed. Buffy noted that the slaypire Tessa was noticeably stronger than other zompires, to the point of Billy Lane referring to her as "uberzomp" before discovering her slaypire status. Moments after becoming a slaypire, Simone could easily overpower Buffy, a Slayer of greater power and experience, who was only able to defeat Simone by outsmarting her in the fight.

Like common vampires, slaypires were reduced to dust upon being staked.
The Silent Sea

**The Silent Sea** is so named due to the perpetual fog that covers it, swallowing all sound an light, the people of Rani Heriven call it "The Dark Sea" for this very reason. There are many strange rumors surrounding it, that one loses one's voice when in it, and that birds make no sound when flying over it, others attest that birds simply avoid it due to lack of visibility. The waters are so often calm that ships make hardly any sound, and there are never any storms or rain, indeed there seems to be no sound produced by the sea itself, and sailors and pirates alike are of the suspicion that a creatures sleeps beneath and that one should be silent so as to not awaken it. Whenever ships disappear on it, once every year or three years or decade depending on which country you ask, it is almost always attributed to the crew being noisy and waking the creatures of the deep, which return to their slumber once their hunger is sated and their thirst for blood slaked.
Movies

* Serenity
* Star Wars-
* The Lord of the Rings-; The Hobbit
* Maze Runner
* Pirates of the Caribbean
* Stardust
* Harry Potter-; Fantastic Beasts
* Narnia
* Dorian Gray
* Six Ways to Sunday
* Floating
* Dark Harbor
* Bad Samaritan
* The Mortal Instruments
* Sherlock Holmes
* Davis is Dead
* The Boondock Saints
* Gossip
* Sand
* Octane
* Moscow Chill
* Sky
* Triple 9
* Master
* The Divine Fury
* The Divine Move: Ghost Move
* Space Sweepers
* A Werewolf Boy
* Horns
* The F Word
* Victor Frankenstein
* Jungle
* Guns Akimbo
* Charlie Bartlett
* Star Trek
* Odd Thomas
* Chloe
* Jennifer's Body
* Anon
* Red Riding Hood
* The Big Wedding
* Seventh Son
* Jackie & Ryan
* Blade II
* Locked In
* Dracula Untold
* The Duchess
* Captain America
* Eternals
* Captain Marvel
* The Cloverfield Paradox
* Titanic
* Inception
* Catch Me if You Can
* The Invisible Man
* Wanted
* The Age of Adaline
* The Hunger Games
* Divergent
* National Treasure
* James Bond
* Lara Croft
* The Giver
* Beetlejuice
* I, Frankenstein
Mercenaries/Windblown

The **Windblown** are a sellsword company active in Essos. Their name is "the Windblown" because they say the wind blows them around from one city to the next in Essos, looking for employers who will contract them to fight.

## Contents

* 1In the books
	+ 1.1Known members
		- 1.1.1Leaders
		- 1.1.2Soldiers
* 2See also
* 3References

## In the books

In the *A Song of Ice and Fire* novels, the Windblown are introduced in *A Dance with Dragons*. They were founded some thirty years ago by a newly elected Prince of Pentos, known only as the Tattered Prince due to his habit of taking strips of cloth from the surcoats of men he has killed in single combat, and adding them to his motley cloak. He is an elegant and dignified old man who is nonetheless ruthless to deserters. When he was 23 years old, the magisters of Pentos elected him as their prince after beheading the last prince for failure. Rather than accept his dangerous position as a disposable puppet ruler, he fled to the Disputed Lands to become a sellsword, and never returned. Over time he established his own sellsword company.

Because the Windblown include members from all over the world, including Westerosi exiles, the only common language they can use is High Valyrian, which the Tattered Prince shouts out commands in to his men.

The members of the Windblown use whatever names they want, and can change them at a whim.

In *A Dance with Dragons*, the Windblown are hired by the Yunkai'i Wise Masters for their campaign against Astapor and Daenerys. The sellswords grow to despise the Yunkai'i lords and take delight in inventing ridiculous nicknames for them (for instance, they call Yezzan zo Qaggaz "the yellow whale"), and mocking them at every opportunity, though not to their faces.

Quentyn Martell and his companions Archibald Yronwood and Gerris Drinkwater join the Windblown, entering a one-year contract with them. This is only so that Quentyn can reach Daenerys to offer his hand in marriage.

Following the fall of Astapor, the Tattered Prince has second thoughts about serving the incompetent Yunkai'i lords. He decides to keep all roads open, to make sure the Windblown are on the winning side, no matter who that shall be. Therefore, he sends about twenty of his sellswords to Meereen, where they bring Daenerys his offer of alliance: the Windblown will fight for her in exchange for Pentos. Daenerys rejects the offer because she wouldn't betray her friend Illyrio, no matter how poor her position is.

Shortly before marching out of Meereen to attack the besieging troops, Ser Barristan Selmy sends the Windblown back to the Tattered Prince with a counter-offer: if he rescues the three hostages, to whom Daenerys delivered the Yunkai'i and are still held captive (Daario, the bloodrider Jhogo, and the Unsullied commander Hero), he will get Pentos in return.

During the ensuing battle, the Windblown switch sides, and the Tattered Prince kills the Yunkish lord Gorzhak zo Eraz who was temporarily the Supreme Commander of the besieging troops. This prompts the Second Sons to switch sides too. The fate of the hostages is unknown, however.
Shapeshifter/Mythology

In Navajo culture, a **skin-walker** (Navajo: *yee naaldlooshii*) is a type of harmful witch who has the ability to turn into, possess, or disguise themselves as an animal. The term is never used for healers.

## Contents

* 1Background
* 2Legend
* 3See also
* 4Notes

## Background

Main article: Witchcraft § Navajo

In the Navajo language, *yee naaldlooshii* translates to "by means of it, it goes on all fours". While perhaps the most common variety seen in horror fiction by non-Navajo people, the *yee naaldlooshii* is one of several varieties of skin-walkers in Navajo culture; specifically, they are a type of *'ánti'įhnii*.

Navajo witches, including skin-walkers, represent the antithesis of Navajo cultural values. While community healers and cultural workers are known as medicine men and women, or by other positive, nurturing terms in the local, indigenous language, witches are seen as evil, performing twisted ceremonies and manipulating magic in a perversion of the good works medicine people traditionally perform. In order to practice their good works, traditional healers learn about both good and evil magic. Most can handle the responsibility, but some people can become corrupt and choose to become witches.

The legend of the skin-walkers is not well understood outside of Navajo culture, both due to reluctance to discuss the subject with outsiders, as well as those from outside the culture lacking the lived experience Native commentators feel is needed to understand the lore. Traditional Navajo people are reluctant to reveal skin-walker lore to non-Navajos, or to discuss it at all among those they do not trust. Adrienne Keene, Cherokee Nation activist and founder of the blog Native Appropriations, has written in response to non-Navajos incorporating the legends into their writing (and specifically the impact when J. K. Rowling did so) that when this is done, "we as Native people are now opened up to a barrage of questions about these beliefs and traditions...but these are not things that need or should be discussed by outsiders. At all. I'm sorry if that seems 'unfair', but that's how our cultures survive."

## Legend

Animals associated with witchcraft usually include tricksters such as the coyote; however, it may include other creatures, usually those associated with death or bad omens. They might also possess living animals or people and walk around in their bodies. Skin-walkers may be male or female.

Skin-walker stories told among Navajo children may be complete life and death struggles that end in either skin-walker or Navajo killing the other, or partial encounter stories that end in a stalemate. Encounter stories may be composed as Navajo victory stories, with the skin-walkers approaching a hogan and being scared away.

Non-Native interpretations of skin-walker stories typically take the form of partial encounter stories on the road, where the protagonist is temporarily vulnerable, but then escapes from the skin-walker in a way not traditionally seen in Navajo stories. Sometimes Navajo children take European folk stories and substitute skin-walkers for generic killers like The Hook.
Places

Lord of the Rings

* Minas Tirith
* Rivendell
* Lothlorien
* Hobbiton
* Mirkwood
* Blue Mountains
* Moria

The Elder Scrolls

* Valenwood
* Morrowind
* Black Marsh
* Ayleid Ruin
* Imperial City
* Rosethorn Hall
* Cheydinhal
* Summitmist Manor
* Arbor Watch

Dragon Age

* Thaig
* Kinloch Hold
* Temple of Mythal
* Dalish Camp
* Alienage
* Ostagar
* Orzammar
* Deep Roads
* Orlais
* Ferelden
* Chantry

Wizarding World

* Black Family House
* Malfoy Family House
* Slytherin Dormitory
* Hogwarts
* Potions Classroom

Gardens

* Moon
* Sun Room
* Conservatory
* Orchard
* Herb
* Medicinal
* Poison
* Rock
* Winter
* Autumn
* Spring
* Summer
* Ireland
* Childhood
* OR
* Gothic
* Pigments
* Alien
* Aquatic
* Character
* DA
* TES
* Butterfly
* Fairy
* Witch
* Devil
* Protection
* Bee
* Sleep
* Color
* Hummingbird
* Bird
* Deer
* Dragonfly
* Seven Realms
* Rare and Endangered
* Cottagecore
* Rose
* Druid
* Wedding and Valentines
* Death and Funeral
Shows

* Ajin Demi-Human
* Selling Sunset
* Selling the OC
* Riverdale
* Cheer
* Peaky Blinders
* Avatar: The Last Airbender
* Good Omens
* The Lord of The Rings: Rings of Power
* Fringe
* Gossip Girl
* The Chilling Adventures of Sabrina
* Terrace House
* Singles Inferno
* Star Trek
* The Witcher
* Sherlock
* Doctor Who; Torchwood
* The Vampire Diaries; The Originals; Legacies
* Shadowhunters: JACE WAYLAND. CLARY FRAY. ALEC LIGHTWOOD. SEBASTIAN VALE.
* Firefly; Buffy the Vampire Slayer; Angel; Dollhouse
* Penny Dreadful
* The Umbrella Academy
* Arrow; The Flash; Supergirl
* Teen Wolf
* Pretty Little Liars
* The Walking Dead
* Humans
* Manifest
* The A List
* Psych
* The Good Place
* Imposters
* Survivor
* The Society
* Shadow and Bone
* Reign
* Free Reign
* Legacies
* The Originals
* The Vampire Diaries
* Interview with the Vampire
* The Circle
* Perfect Match
* How to Get Away with Murder
* Supernatural: CASTIEL. SAM WINCHESTER. DEAN WINCHESTER. BOBBY SINGER.
* Outlander
* House of Cards
* H2O: Just Add Water
* Mako Mermaids
* Community
* Fate: The Winx Saga
* Winx
* The Order
* New Girl
* The Sandman: DREAM.
* Being Human
* Hemlock Grove
* The Nine Lives of Chloe King
* Star Crossed
* Mad Men
* Casanova
* Secret Smile
* The Clone Wars; Obi-Wan Kenobi; The Mandalorian
* Jessica Jones; Daredevil; The Punisher
* Good Omens
* Criminal: UK
* Poldark
* Charmed
* Save Me
* Mad Dog
* Tempted
* My Country: The New Age
* The King: Eternal Monarch
* Dramaworld
* Man to Man
* Descendants of the Sun
* Vincenzo
* The Arthdal Chronicles
* A Young Doctor's Notebook
* Alias
* Alias Grace
* Criminal Minds
* Bones
* Black Mirror
* Agents of S.H.I.E.L.D.; Marvel's Runaways; Agent Carter; Loki; The Falcon and the Winter Soldier; WandaVision
* Westworld
* Gold Digger
* Shadow and Bone
* The IT Crowd
* Legend of the Seeker: SHOTA. JENNSEN RAHL. DARKEN RAHL. RICHARD CYPHER. ZEDDICUS ZUL ZORANDER. CARA MASON. KAHLAN AMNELL. MAIA. NICCI. SILYNDRA.
* Locke & Key
* The Office
* Fleabag
* The Boys
* How I Met Your Mother
* Gossip Girl
* The Musketeers
* Beauty and the Beast: VINCENT KELLER. CATHERINE CHANDLER.
* The Walking Dead: World Beyond
Organizations/7Realms

* Hanalea's Maidens
* Gray Wolves
* Spirit Clans
* Valefolk
* Church of Malthus
* Southies
* Raggers
* Wizard Council
* Queen's Council
* Pirates
* Magemarked
* Oden's Ford
* Voyageurs
* Temple of the Moon
* Darian Brothers
* Stormborn
* Bloodsworn
* Queen's Guard
* Stripers
* Army
* Provost
* Gray Wolf Line
* Demonai Warriors
* Blackbirds
* Bluejackets
* Waterwalkers
Uglies/Pretties

A Pretty is a former Ugly who has passed 16 years of age or older and has gotten the first operation to become pretty. The operation gives them lesions in their brains, causing them to become unable to think the way they used to, they think of everything to be "bubbly," and want to be "bubbly."

## Middle Pretty

A Middle Pretty is a Pretty who has gotten the second operation, becomes more mature and gets a job.

## Late Pretty

* Late Pretties are Pretties who have gotten the third and final operation. They are elderly and live in Crumblyville.

## Special Circumstances

These are pretties that look pretty in a "cold way." They are given superhuman speed and strength. They are the main antagonists in the book Uglies. Everyone who is not a Special is seen by the Specials as inferior or disusting, some are unable to stand non-Specials.
Seer/Heir

Seers (also called soothsayers) can see premonitions. They are considered the weakest of the guilds due to their inability to decipher their visions in time to do any good.

## Power

Seers can see events that have already occurred that they didn't personally see. They can also see the future. Sadly, their visions are cloudy and difficult to decipher. They use mirrors and other kinds of objects to help clarify their visions.
Red Forest

**The Red Forest** is a forest in the north part of Loron, known for its red trunks, the trees average at 2,000 years old, and are almost always over 380 feet tall. Oron, the capital of Loron is the oldest city on the continent, though not the oldest town, which is the small town of Korr to the northwest, which is still kept in the traditional buildings and lifestyle. Oron is a mishmash of cultures, but the core part of the city are all old or reconstructed traditional Loronian buildings exclusively made out of the Red Giant trees.
Pellion

The people of Pellion have long had a genetic defect that makes their vocal cords inept, they thus choose and are chosen by extremely intelligent birds as children, that they themselves must train to be their voices, though they often use a clicking language amongst themselves, supplemented by sign language, they are thus prolific writers, and mapped their lands early on using their birds as eyes, they use falconry for hunting, messages, and tracking. These birds themselves are cousins to the native population, bird-like people who live in floating cities tethered to the ground, some are large flying ships constantly moving, having found people on the ground to be useful, they taught the newcomers how to tend to the birds, though some nobles rudely confine rarer birds to large glass houses in elaborately decorated menageries to show off their wealth, though this is generally frowned upon by most others, the status symbol stubbornly stays.

## Pellidors

They are all born with a phobia of flying and heights. Those few born without it are the only ones seen outside their floating home to gather resources. Those that have the phobia and overcome it are allowed to lead. Feathered. Taloned feet. Some have wings as arms and others have wings in addition to arms. Second eyelid. Kleptomaniac. Hoarders. Thieves for shiny things. Give gifts to friends. Remember and recognize faces. Language that is very difficult for outsiders to speak. Can imitate sounds and the voices of others.
Mercenaries/Valo-Kas

Named for the Qunlat term for a greatsword, the **Valo-Kas** are a Tal-Vashoth mercenary company.

## Contents

* 1Involvement
	+ 1.1Trespasser
* 2Known members
* 3Codex entries
* 4Notes
* 5References

## Involvement

In 9:41 Dragon they were hired to keep the peace at a Chantry conclave seeking to put an end to the Mage-Templar War. After a cataclysmic event one of its members ended up becoming the Inquisitor, leader of the reformed Inquisition, if chosen by the player.

Through an assortment of operations on the War Table, the Inquisitor is contacted by the leader of the Valo-Kas, Shokrakar, who asks them to help search for the surviving members of the group after the destruction of the Conclave. Afterwards, she asks the Inquisitor to use their influence in the Inquisition to give the Valo-Kas a new job.
A squad of the Valo-Kas is later attacked and captured while escorting a caravan by a group of fanatical humans who believed the Inquisitor was trying to convert the andrastians to the Qun. The Inquisitor can send the forces of the Inquisition to rescue the squad and defeat the fanatics, but not before some of its members were killed.

### Trespasser

As the new Viscount of Kirkwall, Varric hires the surviving members of the Valo-Kas to support the Kirkwall City Guard (much to Aveline's annoyance) and now the mercenaries reside in Kirkwall.