recursal/Fanatic-Fandom huggingface dataset:
Blue Fruit

## Materials : Blue Fruit

This item can be found on many of the small trees that usually grow in ditches near the entrance of underground caves.

It is a material in Influx Salve, that gives a small boost to energy recharge rate.

Consuming the fruit grants an Energy Buff for 10 seconds, which greatly increases energy recharge rate.

When eaten, it may also drop a Bloo Seed. These can be planted on dirt (without grass) to farm additional trees.
Smelting Furnace

## Gemology : Smelting Furnace

A more advanced smelting furnace, it smelts twice as fast as the basic variant. Additionally it allows two items to be smelted together which gives access to more advanced materials.

Inside the **Smelting Furnace** you can make:

Bronze Ingot by smelting Copper Ore with Tin Ore.

Steel Ingot by smelting Iron Ore with Coal or Anthracite.

D6 Polymer using Plastic with Anthracite.
Faceted Sapphire

## Gemology : Faceted Sapphire

Can be used to upgrade your MEG 'Manipulate' slot.
Will increase the Radius of blocks you can 'Manipulate' (grab/drop/build) by 5.
Will also allow you to 'grab' with your Grab Laser 5 items at once.

Can be found in 'Mineral Deposits', high level deposits yield better chance to drop gems and drop better gems, high level deposits can be found at lower levels underground.
PFXData

PFXData is JSON property composed of a list of particle effects and their properties. The PFXData is required to trigger particle effects in HeldItems and Projectiles. Right now, you can only use particle effects that are included in the base game, but we are working on letting you make completely custom particle effects.

## JSON Properties

```
"Key" : "explode",
```
```
"pfx_path" : "simple_explosion",
```
```
"ParticleDepth" : "OVER_LIGHTING",
```

### Particle Depth Options

```
"ParticleDepth" : "OVER_LIGHTING",
```
"ParticleDepth" : "UNDER_LIGHTING",
```
Signs of Life Wiki

Welcome to the Official *Signs of Life* Wiki

the *Signs of Life* compendium by the players, for the players.
We are currently maintaining 1,325 pages (322 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Story
* Datapads
* Keycards
* MEG Tool
* Crafting
* Creatures
* Game support

Crafting

* Melee weapons
* Ranged weapons
* Equipment
* Gadgets
* General tools
* Materials
* Food
* Consumables
* Projects
* Tiles
* Cooking

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Signs of Life Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images
mw.loader.load('ext.slideboxlightshow');
About
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.**Developer:** Sweet Dog Studios**Publisher:** Sweet Dog Studios**Genre:** Survival sandbox platformer**Mode:** Single player, Co-op, PvP**Media:** DigitalPlatforms and Release dates
January 27, 2014

News
Signs of Life Update 24 - - 2022/06/23 17:24
Signs of Life Update 23 - - 2022/02/20 18:31
Signs of Life Update 22 - - 2021/05/27 17:27
What We're Working On (January 2021) - - 2021/01/09 22:47
Signs of Life Update 20 - - 2020/10/24 00:38
Twitter
Tweets by @playsignsoflifewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Links

* Official site
* Steam
* Facebook
* Twitter
* Reddit
MEG Tool

The MEG Tool, is the players main tool in the game.

 Grab Laser
 Agis Emitter
In the event that the user loses communication with the Hephaestus, the portable holo-emitter's backup AU routines can be used,
 Wrist Light

## Equipment

The MEG Tool can be equipped with a variety of items based on each function. Batteries are used to increased the energy of the MEG Tool. Such items as Medium Lead-Acid Battery increase the energy, allows use of the Dig Laser and FlashLight.
The Lens allows the player to dig through stronger objects with the Dig Laser.
Pioneer One

A large military mining station on the surface, with lots of items and materials.
This building is where you will find the level 0 keycard.

## Map

Shortly past the entry door to Pioneer One there is a map showing the layout of the facility.

This map doesn't show some rooms(e.g. teleporter room, Dr. Hahn's room).

## Trivia

On June 10, 2013 a prototype area of Pioneer one was shown in this blog post, including a map that was extremely different from the current version.

Unfortunately, this map never made it into the game and Pioneer One has stayed the way it is shown in the heading above.

## Getting Inside

Shortly after reaching Pioneer One, you get the urge to get inside it. The door is locked, there's no open spaces and you are getting more unpatient within seconds. But luckily there is a way inside.

Pioneer One is situated right beside the Mining Operations Base. That is, you will have to walk in the direction to which the door of Pioneer One for about five minutes. Eventually you will reach the Mining Operations Base. The door is locked too, but luckily the window is destroyed , and that is your way in. Search around, and you will find some barrel explosives. You then bring this back to Pioneer One and place it close to the window. You will now need a Firestarter tool to light it (I assume you have one of these by now). I advise you use only one barrel explosive and save the second one. Make sure you stay well away from the explosion, it's probably bigger than you expected.
Materials

There are a number of **materials** that can be gathered for use in crafting in *Signs of Life*.

*This article is a stub. You can help Signs of Life Wiki by expanding it.*

## Types of materials

* Science
* Geology
* Lenses
* Wood
* Textiles
* Metallic
* Chemistry
* Electronics

## List of materials

* Amber
* Basalt
* Biofuel
* Black Powder
* Blue Fruit
* Bone
* Anthracite
* Boronite Ingot
* Boronite Ore
* Brick
* Bronze Ingot
* Coal
* Copper Buckle
* Copper Ingot
* Copper Ore
* Copper Wire
* Cotton Bolt
* Cotton
* Crawler Spine
* D6 Polymer
* Feather
* Flint
* Glass
* Grey Rock
* Hide
* Iron Ingot
* Iron Ore
* Juicy Fruit
* Large Lead-Acid Battery
* Lead Ingot
* Lead Ore
* Leather Strap
* Log
* Medium Lead-Acid Battery
* Mud Brick
* Plant Fiber
* Plastic
* Power Core
* Raw Bacon
* Raw Crawler Meat
* Raw Poultry
* Raw Red Meat
* Rock
* Rubber
* Sap
* Silver Ore
* Silver Ingot
* Small Lead-Acid Battery
* Spitter Gland
* Steel Ore
* Steel Ingot
* Stick
* Sulphur
* Twine
* Wooden Board
* Wooden Dowel
* Wool Bolt
* Wool
* Xenohide
Plated Hide Armor

### Brief description of armor

Plated Hide armor being the third tier of organic based armor after Xenohide Armor the only difference between the two is that Plated Hide armor has a different set bonus and it has a higher encumbrance. It has a *total* of **26 Damage Reduction** and a *total* of **74 Encumbrance**

#### Set Bonus

* (2 Pieces) +2 Damage Reduction
* (4 Pieces) +2 more Damage Reduction
* (6 Pieces) +4 more Damage Reduction

***NOTE*** *Puncher Plate Helmet does not count towards set bonus.*
Modding

Signs of Life now has basic support for modding, with further support planned.

Currently, you can create the following things with the Mod API:

* Some Inventory Items
	+ Basic Items
	+ Consumables
		- Food
		- Drinking Vessels (Anything that can hold a Fluid (Modding) such as a potion vessel)
	+ Melee Weapons
	+ Held Items
		- Guns
		- Melee Weapons
	+ Projectiles
	+ Flora
	+ Containers (Modding)
* Structures (Modding)
* Recipes (Modding)
* Drinkable Fluid (Modding)

## Mod Basics

### ModInfo.JSON

Every mod must have a ModInfo.JSON file in the mod's root directory. You can look at the Example Mod for an example of a ModInfo.JSON file.

ModInfo.JSON must contain the following properties:

 Description | A description of the mod. | An official example mod for Signs of Life.

### Mod Directory Structure

Most mod files can be located anywhere in the mod's directory aside from the following:

* ModInfo.JSON must be in the root directory of the mod
* recipes.xml must be in the root directory of the mod if you want to add new recipes with your mod

### Using Mods

Mods will be loaded from "My Documents/My Games/Signs of Life/Mods". Mods can either be in the form of a zip file or an unzipped directory.

## Example Mod

We've created an example mod that we hope will help you figure out how to get things working by looking at some examples. This example mod is very bare bones right now, but it will be expanded shortly to add comprehensive examples of all the kinds of things you can add into the game through modding.

You can find the Example Mod here: http://www.playsignsoflife.com/Files/ExampleMod.zip

Drop the example mod in your My Documents/My Games/Signs of Life/Mods directory, start up the game and the mod should be working. You'll know if it's working if you can spawn a Shotel by pressing T to open chat, and using the command "/item ExampleMod.shotel"

The example mod adds the following content so far:

### Contents

* Melee Weapons
	+ Shotel (ExampleMod.shotel) - A basic melee weapon with one bone that uses the default melee weapon behavior
	+ Energysabre (ExampleMod.Energysabre) - A complex melee weapon with multiple bones and custom behavior scripted with LUA
* Ranged Weapons
	+ Tahz (ExampleMod.tahz) - A shotgun with behavior scripted with LUA
Example Mod

We've created an example mod that we hope will help you figure out how to get things working by looking at some examples. This example mod is very bare bones right now, but it will be expanded shortly to add comprehensive examples of all the kinds of things you can add into the game through modding.

You can find the Example Mod here: http://www.playsignsoflife.com/Files/ExampleMod.zip

Drop the example mod in your My Documents/My Games/Signs of Life/Mods directory, start up the game and the mod should be working. You'll know if it's working if you can spawn a Shotel by pressing T to open chat, and using the command "/item ExampleMod.shotel"

The example mod adds the following content so far:

### Contents

* Melee Weapons
	+ Shotel (ExampleMod.shotel) - A basic melee weapon with one bone that uses the default melee weapon behavior
	+ Energysabre (ExampleMod.Energysabre) - A complex melee weapon with multiple bones and custom behavior scripted with LUA
* Ranged Weapons
	+ Tahz (ExampleMod.tahz) - A shotgun with behavior scripted with LUA
Dr. Stein

Dr. Stein is presumably the lead scientist aboard the Hephaestus. He only speaks to the player once the altar is activated, ordering the player to return to the Hephaestus immediately for debriefing.

However, the order is swiftly changed when the Hephaestus is attacked. Dr. Stein warns the player to not return to the ship, stating that they have been suddenly over-run, and then communications are lost.

It is assumed Dr. Stein perished in the attack.
Anthracite

A hard, compact variety of mineral coal that has a high luster. It can be used as an additive to refine Iron Ore into Steel Ingot using a Smelting Furnace

It is found inside blocks in the 4th (hard stone) level. Marble and Slate blocks are also around this level. It can also be collected (rarely) from a Material Grinder when grinding Marble or Slate.

* A single piece of Anthracite inside a block of Granite. Notice the background rock wall - Anthracite only spawns when this background is visible.
* Anthracite when seen on the GPS item's map window after using the MEG tool wrist scanner's secondary function.
* An enlarged version of Anthracite on the GPS map.
Keycards

Keycards are items that open locked doors in the mining stations. Unless trying to get in a certain room or their MEG Tool is too weak to break the blocks, one could dig below or go over by stacking blocks. This unlocks unique locations for the player as well.

The Key Card is a small multipass card giving access to bases found on the surface.
It can be upgraded via an upgrade terminal in one of the bases.
It can be found in one of the bases (access for example by breaking windows).

Opens Door Panel next to them

## Obtaining the Keycard

Inside of the Pioneer One base you should find the level 0 keycard inside of the first room in the barracks.
Buff Mechington

## Creatures : Buff Mechington

A giant robotic chicken. You can quickly kill it by firing 2 COB mag´s and one 9mm Pistol mag at it´s head.
Chicken will follow the player if attacked, with the MEG Tool AI proceeding to tell you to run.

Shoots a destructive laser that destroys tiles.
Shoots a laser in rapid succession but slow speed.
Does a peck attack if in melee range.
Player can get stuck between the tail and body if attempting to jump over the chicken.
Notes

The chicken takes significantly less damage from the front then it does the back.
The chicken can, and will currently get stuck in blocks if it runs into a hole in the ground.
The chicken is also unaffected by low level weapons. You'll need at minimum copper weapons to do damage. Hitting the chicken with a copper crossbow and bolts may cause it to do nothing.
Geoguy

## Materials : Geoguy

Geoguy is a stationary creature that attacks only when the player gets close.

does massive damage to the player if hit.
can be killed from afar with any metal weapon.
Time your movements with its attacks to get in close and hit it.
Drops Stone lips and various gemstones
PS. Looks like geodude from pokemon
Log

## Materials : Log

Obtained from trees. Trees can be cut with any Axe or the cutting laser. Or you can always just break the dirt block it's standing on, much more easily than cutting the tree itself, especially with the laser.

if you need more trees you can plant Brown Seeds on any dirt block that does not have grass on it.
Rubber

## Recipes :

The following items are produces with rubber:

Format is item name followed by quantity of rubber needed to production:

* Weapons

1. 9mm Pistol (x2)
2. Clobb (x2)
3. Spitter Pistol (x1)
4. Tesla Rifle (x15)
5. Energy Cannon (x15)
6. Energy Shotgun (x15)
7. Grenade Launcher (x1)
8. Rocket Launcher (x1)

* Ammo:

1. Amber Flare (x1)
2. Flare (x1)
3. Shotgun Shells (x1)
4. Splitter Extract (x1)

* Tools:

1. Screw Driver (x1)

* Science

1. Propellant (x1)

* Electronics

1. Small Battery (x2)

NOTE: Splitter Extract is needed for small battery, thus increasing its rubber cost by 1 for a total of 3 rubber per battery.

## Tips :

While it is easy to produce this item with single unit of Sap and Sulfur, an easier way to obtain Rubber early game is to attach Tree Tap to a rubbery tree (the gray tree). The tap will collect up to 20 units of rubber over time, saving the sulfur for other uses.
Equipment

There is a variety of **equipment** which can be crafted in *Signs of Life*.

## Types of equipment

* Patchwork Armor
* Leather Armor
* Bone Armor
* Xenohide Armor
* Ghost Hide Armor
* Plated Hide Armor
* Copper Armor
* Iron Armor
* Tin Armor
* Bronze Armor
* Silver Armor
* Steel Armor
* Jewel Armor
* Hybrid Xenoid
* Mining Suit Mk2
* Organic
* Shields
* Back Equipment
* Devices
* Clothing
Brilliant Sapphire

## Gemology : Brilliant Sapphire

Can be used to upgrade your MEG 'Manipulate' slot.
Will increase the Radius of blocks you can 'Manipulate' (grab/drop/build) by 7.
Will also allow you to 'grab' with your Grab Laser 6 items at once.

Can be found in 'Mineral Deposits', high level deposits yield better chance to drop gems and drop better gems, high level deposits can be found at lower levels underground.
Sheep

**Sheep** are creatures which can be found wandering the surface, they drop bones,meat and hide.

To obtain wool from a sheep you must right click it with scissors

## Infected Sheep

Infected sheep are sheep which have a small chance of appearing when you cut the wool from a normal sheep, they do 1-3 DPS and are covered in what seem to be puss filled blisters. When killed the tentacle from the mouth will still be alive and attack the player when near.
Crafting

Crafting in Signs of Life is simple. The player must mine the area and kill creatures for materials. Players can gather the appropriate materials using the right Pickaxe or Weapon. For example, if a player wanted to make a shirt, one of the items they would need Wool to make Wool Bolt. They can find this material by killing Sheep. Afterward the MEG Tool will update the recipe menu with new recipes for all the items your just found. The player can unlock many of the game's recipes by simply digging and killing creatures.

## Projects

Projects are crafted items that require several other items that are made from materials. By building the required items, the player can combine those items to make stronger items. The Campfire is an example of how the player would gather resources to build.
Hermes

The Hermes is a fast scout ship that was sent ahead of the Hephaestus, and also funded by the United Nations.

The current location of the ship is unknown, but it is assumed the Hermes crew scrapped it when constructing the Pioneer One outpost. The current whereabouts of the crew suggest that they have all perished due to alien attacks or natural causes. The occasional corpse of a crew member can be found as well.

An artist's depiction of the Hermes can be found on the Steam Artwork here.
Sap

## Materials : Sap

Get **Sap** from destroying trees and small trees.

## Recipes :

1. Flare(x12) = **Sap**(x1) + Rubber(x1)
2. Wooden Chair(x1) = Wood Board(x6) + Cotton Padding(x2) + **Sap**(x2)
3. Sap Torch(x1) = **Sap**(x1) + Stick(x1)

## Tips :

While you can get this by cutting regualr trees down, an easier and better way for long term production
is to attach Tree Tap to a tree.
HeldItem (Modding)

A HeldItem is an inventory item that can be equipped by a player. A gun is an example of a HeldItem.

A HeldItem consists of 4 main parts:

1. A HeldItem JSON File
2. A HeldItem LUA File
3. One or more HeldItem Animations.
4. An item sprite that has been included in a Compiled Sprite Sheet and a Compiled Sprite Sheet Map.

The Example Mod contains a "Glick" pistol HeldItem example.
Signs of Life

*This article is a stub. You can help Signs of Life Wiki by expanding it.*

 Media/distribution | Digital

***Signs of Life*** is a sci-fi survival sandbox platformer for Windows developed and published by Sweet Dog Studios currently in Steam Early Access and featuring a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

## System requirements

**Minimum requirements**
* OS: Windows 7
* Processor: Dual-Core 2 GHz
* Memory: 2 GB RAM
* Graphics: OpenGL 3.0 Compatible Graphics Device
* Storage: 1 GB available space

**Recommended requirements**
* OS: Windows 7
* Processor: Dual-Core 2+ GHz
* Memory: 4 GB RAM
* Graphics: OpenGL 3.0 Compatible Graphics Device
* Storage: 1 GB available space

## Game support

Signs of Life Wiki is focused on creating the definitive guide to *Signs of Life*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please refer to the help page on the official site for support information.

## External links

* Official site
* Steam
* Facebook
* Twitter
* Reddit
Rough Sapphire

## Gemology : Rough Sapphire

Can be used to upgrade your MEG 'Manipulate' slot.
Will increase the Radius of blocks you can 'Manipulate' (grab/drop/build) by 2.
Will also allow you to 'grab' with your Grab Laser 3 items at once.

Can be found in 'Mineral Deposits', high level deposits yield better chance to drop gems and drop better gems, high level deposits can be found at lower levels underground.
Larry

Larry is the ship technician aboard the Hephaestus. Once the player moves over to the counter, he stops working on some equipment and slides over to the player on a chair. He instructs the player to run the final diagnostics on the pod, and also informs them of the iced airlock.

Presumably Larry is killed when the Hephaestus is attacked, as he is never seen again in the game.
Version History/Version 0.41

## Version 0.41

* Added a 7th quick slot for throwable items
* Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
* Wrist light gadget and AGIS activator removed from scroll slots
* Wrist scanner and wrist grab laser moved to Gadgets scroll slot
* Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
* Tweaked the UI a bit for low resolutions
* Seeds now get auto-sorted into forager pouches properly
* Fixed another crash related to players who previously used resolutions higher than 2048x2048
* Sunlight now penetrates less through denser blocks
* Fixed some issues with world generation
* Tweaked the crafting category buttons a bit
* Fixed a bug that could result in your key bindings not saving
* Fixed a bug that resulted in some ant deposits dropping steel
* Reduced time between shots for the pump shotgun
* Fixed a crash related to explosions
* Fixed a bug/exploit related to salvaging ammo that is already in a weapon

### Hotfixes

**Version 0.41.1**
-Fixed a bug that would result in some items inside of containers not being placed during world generation.
Как прохожу я

С начала вам нужно подобывать немного руды, для брони и копья, что бы победить курицу с левой части средней базы. Потом идти под эту большую базу, но только с правой стороны, и починить реактор, потом на самом верхнем этаже найти мертвого капитана и добыть из него голову, потом с правой стороны здания, где то ближе к центру по высоте и использовать голову на проверку сечатки глаза и получить карту доступа 2, ну а дальше, исследуете здание, а как закончите, и получите солидную броню, ораньжевую или черную, и используете свой хакерский прибор в кабинете над зеленой дверью, которая ведет к меха-цыпленку.И как убивать цыпленка: Надо разбивать зеленые штуки на ней, бойтесь цыплят, зеленые штуки на голове на хвосте и на груди, потом как сломаете их, ломайте плату на груди цыпленка и вы победите курицу и попадете в комнату с порталом, ну а дальше я пока что не понял что делать. Если что то узнаю по прохождении то продолжу, а так это основное
Version History/Version 0.42

## Version 0.42

* Added auto-organize button to containers
* Added Clobb and Micro SMGs
* Added key items pouch
* Made keycard into a key item
* Smelters now should continue working when you walk away from them.
* Another possible crash fix for explosions
* Changed most jewel tier recipes to be less rose-quartz dependent
* Fixed some item descriptions
* Changed crawler behavior a bit so they won't walk on the bottom of platforms
* Removed new recipe text from the bottom of the screen
* Fixed a bug that could result in duping/losing block items when added/removed from containers in the world
* Tweaked the big chicken AI
* Fixed some bugs related to the escape pod container
* Possible fix for issues that could cause the player to get stuck
* Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.
* Impaler spikes now do 30 base damage to the player when dropped by Impalers
* Quick slots should not be labelled properly if you rebind the keys
* Possible fix for save failure/rollback after spending a long time in pause
* Fixed a dupe related to the material printer
* Fixed some UI issues with the equipment window
* Fixed some key labelling issues
* Tweaked some dialog UI issues
* Tweaked some issues with the large chicken
* Fixed a crash related to orange shorts

### Hotfixes

**Version 0.42.1**

* Fixed a crash related to brand new players who hadn't created a character yet

**Version 0.42.2**

* Fixed a bug that would cause achievements to get reset and not save properly

**Version 0.42.3**

* Fixed a bug that could cause crashing on starting worlds

**Verson 0.42.4**

* Fixed a bug related to the key items pouch and brand new characters
* Chickens now chase you if you hold a bag of feed
* Removed slot on MEG tool for the multipass, as it is now a key item instead of equipped
Articles/Internal Memo

* **To:** J.H. Dewalt, CFO
* **From:** Legal Department
* **Subject:** Earnings Call Guidelines

We are currently onboarding your team with the full documentation and particulars regarding the quarterly earnings call. Legal council will be on hand during the call, should you need them. This is merely a precaution. If you focus on the following guidelines, any other council should be unnecessary.

* Keep the call focused on the numbers and the products. If things stray, gently nudge it back. Remember, you are not avoiding anything, you are merely keeping the conversation on track as there is much to cover in a short time.
* Shy away from terms like "immortality." Frame significant increases in human life expectancy as a future goal to aspire towards. An exciting development, but in the comfortable distance. “In the meantime, we at Tythonic endeavor to increase the quality of life in everyone’s later years.” Steer the narrative in this direction.
* Never get defensive. Allow accusations to dangle in the air awkwardly, until they show themselves to be paranoid conspiracy theories without having to even point this out yourself. If you keep your cool long enough, these people gaslight themselves.
* Never say the name Pillar. If it is brought up, say you have no knowledge. If specific incidents are mentioned, say, “The international security needs of Tythonic are such that we rely on outsourced companies to keep us in compliance with a given country’s laws, comprising a vast network of security entities globally, too numerous to properly cover within the scope of this quarterly earnings call.”
* Under NO circumstances are you to mention or allow the conversation to drift towards [REDACTED].

These are mostly formalities and due diligence. These calls always run smoothly.

Sincerely,

B. Jenkin

Legal Department
Animal Monsters of the Underworld Box Gacha

* All 5\* items available in this gacha are  equipment.
* Each job is given a separate gacha box that contains a total of 200 weapons/armors, of which:
	+ 8 are 5\* items (including 4 new ones, 1 weapon and 3 armors)
	+ 32 are 4\* items
	+ 160 are 3\* items
* The appearance rates are:
	+ 5\* items: 6%
	+ 4\* items: 15%
	+ 3\* items: 79%

* Hunter
* Knight
* White Mage
* Black Mage
* Thief
Attack on Phantom Beast Chaugnar

**Attack on Phantom Beast Chaugnar is a time-limited Armor Event running from January 15 to January 29, 2018, with the main objective for players to gain and upgrade the event-exclusive Great Old One Set.**

* Defeat Chaugnar (Demon / Water) to gather Chaugnar Coins.
* Exchange your collected Chaugnar Coins for the Great Old One Set, Chaugnar Crystals, a **4\*-guaranteed Gacha Ticket** etc. at the Rare Coin Shop.
* Upgrade your Great Old One Set with Chaugnar Crystals.
	+ Note that the Great Old One Set can only be upgraded by consuming Chaugnar Crystals.
* The Great Old One Set consists of:
	+ GOO's Coronet: Special Ability Reload Time -30s
	+ GOO's Jacket: Water Normal Ability Power +40 / Normal Ability Reload Time +0.2s
	+ GOO's Feileadh: Poison Debuff Resistance +50

* The Challenge quest becomes accessible after completing the Super level 10 times.
* Players will be rewarded with a total of **95 Mythrils and 60 Chaugnar Coins** for fulfilling the Elementary, Intermediate, Advanced, and Super stamp sheets.
* A vigilante-based Chaugnar hunting quest is also available, which, as opposed to December's Mimichrisatanta event, is accessible all around the clock during the period.
	+ Challenge Chaugnar at levels 20, 35, 50, and 80, together with your vigilante buddies!
		- When soloing, you can instead accompany CPU-controlled characters of your compatriots.
* Click or tap here for information regarding the Event Missions.

* Great Old One Set / Chaugnar Coins / Chaugnar Crystals
* Chaugnar, the Great Old One
Lights

A list of all lights currently implemented in SOL.

Stick or Rubbery Stick (x1) |  | Quick slot usable
Damage
1 - 3
Attack Speed
1 | Crude, but quite functional. Lasts longer and burns brighter depending on the type of fuel used to make it.
Plastic (x1)
Copper Wire (x1)
Small Lead-Acid Battery (x1) |  |  | A highly efficient LED lamp. The cell contained within has an effective lifetime of 1000 hours.
Version History/Version 0.44

http://i.imgur.com/600W5QI.gif

* Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.

http://i.imgur.com/D4Sx7L1.gif

* Added Grenade Launcher

http://i.imgur.com/AWTNJZt.gif

* Added jeweler and munition pouch that collect gems and ammo respectively

### New Recipes

* Grenade Launcher (3x Steel Ingots, 1x Rubber, 1x Launcher Parts)
* Launcher Grenades (1x Steel Ingot, 1x Propellant, 1x Black Powder)
* Jeweler Pouch (5x Hide)
* Munition Pouch (5x Hide)

### UI Changes

* Added buff tooltip labels and duration display

http://i.imgur.com/btdHPP8.gif

* Added search box to crafting menu
* Added expand/collapse all buttons to the crafting menu
* Item quantities now display on top of all items in a container
* Darkened the background of the minimap to make it more visible
* Brightened the minimap lines
* Added a whole bunch of tooltips

### Misc Gameplay Changes

* Increased damage of the ant queen scythe to 10
* Destroyed projects now drop all the items they cost to craft
* Added a GPS device to the starting escape pod on new characters

### Bug Fixes

* Fixed a bug related to middle clicking power cores while they are in power sockets
* Fixed some spots where animations could get stuck, let us know if you experience any more
* Fixed a crash related to having apostrophes in your save path
* Fixed a physics bug related to the jump jet

### Hotfixes

**Version 0.44.1**

* Fixed quantity display on the result item in the crafting window
Alpha Test Report (Dev Log)

The following is an official dev log from the BATTLEGROUNDS website.

## Contents

Players,

First off, I would like to thank everyone who helped us test our first alpha build, and especially the testers that gave us feedback and suggestions about the game.

This alpha test saw 4,032 players take to the battlegrounds, playing a total of 181 games over the 24 hours of the test. Some of you played more than others, but our stand-out tester was @GummyBearGunner who played 45 games in total!

A number of our testers had issues with performance, especially RAM usage and this is something we are committed to improving for the next round of tests. We were not able to focus on enhancing performance and stability in time for this test but the engineering team is working round the clock to find ways to optimize our game for the next alpha test. However, please be aware that there is only so much they can do this early in the development cycle.

Here’s an infographic that lays out some of the stats from this alpha test.

For those that are curious, here is a better breakdown of the number of kills per weapon:

NagantM1895: 76
M9: 119
M1911: 142
Saiga12: 118
Winchester: 177
Berreta686: 55
UZI: 67
UMP: 228
M16A4: 330
SCAR-L: 546
HK416: 344
AK47: 719
M249: 91
Thompson: 15
Kar98k: 87
M24: 69
AWM: 83
Grenade: 16

Finally I would like to share a list of some of the goals we have for the next alpha build. Please note that this list is still very much a work in progress so some of the items listed may not make it into the next build we test.

## Gameplay Additions

* Melee weapons
* Swimming
* Boats
* Boost system
* Additional vehicle – Sedan
* Vehicle refueling system
* Proximity chat

## Gameplay Tuning

* Various level design improvments
* Improved aiming
* Improved aim sensitivity
* Weapon balance pass
* Item spawn balance pass
* Improved reload animations (TBC)
* Improved sound quality (gun sounds/footsteps)

## Other Fixes & Additions

* Resolve slow UI interaction
* Keybind customization option
* Improved inventory UI/UX
* New coat/mask items
* Improved attachments
* Kill Cam implementation (TBC)
* 3D replay implementation (TBC)
* System for spectator mode (TBC)
* Player statistics & ranking system (TBC)
* Weapon skinning system (TBC)

Our next round of testing will take place in early November, and we will be handing out a lot more keys towards the end of next month, so stay tuned to our social media channels and this dev blog for all the latest information.

See you in-game,

PLAYERUNKNOWN
Version History/Version 0.46

## Version 0.46

Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =)

### New Content

* Added the Teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.

http://i.imgur.com/fNDFMY4.gif

* Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.

http://i.imgur.com/WHqnaLj.gif

* Added Flare Arrows (Flarrow!)

http://i.imgur.com/vVMwVWm.gif

* Added Bone Arrows

### New Recipes

* Steel Turret - 1x Microchip, 1x Steel Machine Parts, 1x Steel Gun Parts, 1x Large Battery, 1x D6 Polymer (Requires Material Printer)
* Flare Arrows - 1x Aluminum Ingot, 1x Bauxite Ore, 1x Iron Ore (Makes 3)
* Bone Arrows - 1x Bone, 5x Sticks, 5x Feathers (Makes 5)
* Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)

### UI Changes

* Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.[i.imgur.com]
* Fixed some issues with the medium and large fonts.

### Gameplay Changes

* Added reload animation to grenade launchers.
* Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
* Doubled energy regen per step of kinetic inductor

### Bug Fixes

* Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
* Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
* Changing font with a dialogue box open will now properly resize the dialogue box.
* Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
* Kinetic inductors now properly stop working when unequipped

### Hotfixes

**Version 0.46.1**

* Fixed an issue that would cause a crash if you destroyed an unlit campfire

**Version 0.46.2**

* Fixed an issue related to drawing projects near the seam of the map
* Destroying projects with the wrist laser now takes 2 seconds regardless of the level of lens installed
* You can no longer pick up deployed turrets with the grab laser
* Made weapons not fire when pressing buttons on projects
* You can no longer drop items into steel turrets while they are in your inventory
* Equip cursors no longer show on items that are in the crafting/project menus
* Rose quartz no longer shows the equip cursor
* Fixed graphical issue with decals
* Added fire sound to steel turret
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Welcome to the Bravely Default: Fairy's Effect WikiWelcome to the Bravely Default: Fairy's Effect Wiki
The Bravely Default: Fairy's Effect reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,756 pages (395 articles).

Spotlight: Bravely Default: Fairy's Effect
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"Starlight Compass" Box Gacha

**Gacha Duration : February 28 to March 12, 2018**

* All 5\* items available in this gacha are  equipment.
* Each job is given a separate gacha box that contains a total of 196 weapons and armor pieces, of which:
	+ 8 are 5\* items (including 4 new ones, 1 weapon and 3 armor pieces)
	+ 62 are 4\* items
	+ 126 are 3\* items
* The pull rates are:
	+ 5\* items: 6%
	+ 4\* items: 30%
	+ 3\* items: 64%
Version History/Version 0.45

## Version 0.45

### New Content

* Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item.

### UI Changes

* You should no longer open the key item pouch through other containers when you right click
* Fixed some graphical weirdness with equipping items in the MEG menu with right click

### Gameplay Changes

* You can now dig multiple background blocks simultaneously with the proper upgrades (Meant to be in the last update, but its here now!)
* Pick damage reduced, but picks now pierce through armored creatures
* Most bullets (not shotgun pellets) now partially pierce armored creatures (reduce armor by half)
* You can no longer equip batteries from power sockets menus.

### Bug Fixes

* Fixed an issue with the item detail popup buttons (items getting deleted when split, etc)
* Fixed a bug that would cause basic smelters to pause their progress
* Fixed beds not making you go to sleep
* Fixed some minor tooltip issues
* Fixed some dupes/issues with the crafting/build menus
2.5 Million Downloads Celebration

**June 5 ~ June 12, 2017**
## Overview

Celebrate the 2.5 Million Downloads milestone with everyone by logging in for rewards, and as well as participate in the event dungeon. Earn up to 25 Gacha Ticket!

 File:Preview250m.png
## Campaign 1

* Introduction quest will reward x3 Gacha Ticket.
* Daily Quest will reward x2 Gacha Ticket. Complete everyday for up to 16 Gacha Ticket!
* Defeat the 4 Chomper variations to complete the dungeon.
	+ Lots of EXP and PQ drop!
		- Turn on your Boosts for an increase!
* Can only be entered once a day.

## Campaign 2

Log in up to 8 days during the event duration to receive the following:

 Day 8 |  x1
Manifestation of the Lost Dragon Box Gacha

* All 5\* items available in this gacha are  equipment.
* Each job is given a separate gacha box that contains a total of 200 weapons and armor pieces, of which:
	+ 8 are 5\* items (including 4 new ones, 1 weapon and 3 armor pieces)
	+ 32 are 4\* items
	+ 160 are 3\* items
* The 5\* appearance rate is set at 6%, instead of the usual 3%.

* Black Mage
* Thief
* Knight
Events

**Events** are special global or local circumstances with increased drop rates, special "Equipment", and other gameplay alterations to the base mechanics of **Bravely Default: Fairy's Effect**. They typically mark the celebration of a major event, such as Chinese New Year, Valentine's Day, or Halloween.

### !!!Change your Device Time!!!

**Please set your device clock to +9:00 Japan Standard Time (JST)**.

A lot of the game's system relies on the clock matching the server time, other wise you will receive errors trying to enter expired dungeons, seeing over exaggerated time remaining on various timers, and incorrect event times.

## Previous Events

**Previous Events**
Bravely Default: Fairy's Effect Wiki/Section 2

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Pure Earth Festival Gacha

* All items pulled from the Pure Earth Festival Gacha will be  equipment.
* This gacha lets players draw **a 5\* item for sure** if they make a 10-pull roll with 150 *paid* Mythrils.
	+ Note that this special offer is limited to only once per job per day.
* Click or tap here for information on EX Weapons.

w/ Paid Mythrils
 2nd - 10th Draws
4 Star: 30%
5 Star: 6%
Attack on Phantom Beast Rusalka

**Attack on Phantom Beast Rusalka is a time-limited Armor Event running from November 13 to November 27, 2017, with the main objective for players to gain and upgrade the event-exclusive Rusalka Set.**

* Defeat Rusalka (Inorganic / Water) to gather Rusalka Coins.
* There are 4 different variations of Rusalka, each with a different combination of attack/defense characteristics and buff/debuff abilities. And yes, you must defeat all of them to win.

* Exchange your collected Rusalka Coins for the Rusalka Set, Rusalka Crystals, etc. at the Rare Coin Shop.
* Upgrade your Rusalka Set with Rusalka Crystals.
	+ Note that the Rusalka Set can only be upgraded by consuming Rusalka Crystals.
* The Rusalka Set consists of:
	+ Rusalka Silk Hat: Water Damage Limit +1500
	+ Rusalka Vest: Water Special Ability Power +100 / Special Ability Cooldown Time +10s
	+ Rusalka Pants: Physical Defense-Reduce Debuff Resistance +30 / Magical Defense-Reduce Debuff Resistance +30
* The Challenge quest becomes accessible after completing the Super level 10 times.
* Players will be rewarded with a total of 95 Mythrils for fulfilling the Elementary, Intermediate, Advanced, and Super stamp sheets.
* Click or tap here for information regarding the Event Missions.

* Rusalka Set / Rusalka Coins / Rusalka Crystals
* Rusalka
2 Million Downloads Celebration

**April 17 ~ April 26, 2017**
## Overview

Celebrate the 2 Million Downloads milestone with everyone by joining this limited time event dungeon!

* Defeat the 4 Chomper variations to complete the dungeon.
	+ Lots of EXP and PQ drop!
		- Turn on your Boosts for an increase!
* Players may enter this dungeon only once per day.

### Rewards

 **x1 Avatar Ticket**

* All account created during the event will receive this.

 **x3 Gacha Tickets**

* All account created during the event will receive this.

 **x20 Mythrils**

* Receive **20 Mythril** each time you do the quest! Up to **200 Mythrils** to be had!
Phantom Beast Charybdis

**April 30 ~ May 14, 2017**

## Overview

 Super | 17563 HP

* Charybdis will perform various special attacks that gives Maximum BP debuff and removes player's buff.
* Charybdis at 50% HP will put the player into the "Death Sentence" state with a timer.
	+ Occasionally it will create glowing floors, you may stand on these to freeze the timer.
	+ Should the timer expires, this state will reduce the player's hit point to 0 knocking them unconscious.
* Charybdis tidal wave special attack will scale in damage over time.

## Drops

**◆ Charybdis Coins ◆**

* When Charybdis is defeated, **Charybdis Coin** has a chance of dropping.
* Higher difficulties of the dungeon will have a chance of dropping more coins and better rates,
* These coins can be exchanged at the Rare Coin Shop.

## Coin Shop

*Items in this shop can only be purchased with **Charybdis Coin**.*

## Rewards

### Introduction

 Optional Objective
 Clear without losing 1 battle!
 Clear within 15 minutes!

### Elementary

 1
 6

### Intermediate

 1
 6

### Advanced

 1
 6

### Super

 1
 6
Attack on the Pirate Squadron of Garland

* Defeat the pirate boss Regina Wegis to gather Regina Wegis Coins.
* Exchange the Regina Wegis Coins collected for 4\* Sea Storm armors, Regina Wegis Crystals, etc. at the Rare Coin Shop.
* Upgrade the Sea Storm Set with Regina Wegis Crystals.
	+ Note that the Sea Storm Set can only be upgraded by consuming Regina Wegis Crystals.
* Up to 45 Mythrils can be earned by a player.

* Attack on the Pirate Squadron of Garland
* Sea Storm Set / Regina Wegis Coins / Regina Wegis Crystals
* Regina Wegis
"Warmth of the Earth" Hunting Event

**"Warmth of the Earth" is a time-limited Hunting Event running from February 19 to March 5, 2018.**

* The main objective of this quest is to gain the event-exclusive Earth Energy Medals.
	+ Earth Energy Medals can only be obtained from the Warmth of the Earth Box Gacha.
		- The Warmth of the Earth Box Gacha costs 1 Warmth of the Earth Gacha Ticket per draw.
			* Warmth of the Earth Gacha Tickets are dropped from monsters that appear in the Warmth of the Earth quest.
				+ Each Warmth of the Earth quest lasts 15 minutes, instead of the usual 30 minutes.
	+ Other rewards include Gacha Tickets, Medal Scrolls, and Enhancement Hammers.
* The Warmth of the Earth Box Gacha can be reset as many times as desired, but the contents of the gacha box will change after resetting 6 times (i.e. no more Gacha Tickets or 4\* Medal Scrolls).
* Rare monsters (Hat Chompers) drop Flame Medals, Wind Medals, Aqua Medals, and/or Earth Medals on occasion.
* Information about the Warmth of the Earth Event Missions is available here.