recursal/Fanatic-Fandom huggingface dataset:
Session 20 (Starbound Ascent)

**Session 20** begins on the 11th of Sun's Dusk 749 and ends on the 11th of Sun's Dusk 749.

## Notes

**11th Sun’s Dusk 749**

* Awoken to the news that Madaine has been kidnapped by bitchass Raven. Contacted the Raven through a spell before being kidnapped and the Raven said, “I told you we would meet again, little bird.” Nothing to be done to find Madaine, so travel continues.
* Able to study giant boar, giant badger, and badger.
* People inside Trey’s head throw a tantrum out of anger, try to choke him, and then stop. Charming.
* Reach the camp of the Horizon Walkers.
* Balgrum the dwarf meets everyone upon entering camp to ask questions.
* The Time Cops are known as the Order of Psijics. When you change something using the Dimensional Scream, the Psijics descend upon the person who has done this. They have been hunting Zephyr/Gale for a long time. Mother Allusa helped Gale control his powers by transferring self-control from a Psijic member to him. The Psijic was then hunted down by his brethren. Gale is aware of the Soulstricken.
* Clavicus Curio, big man of the fecund crescent/the equivalent of governor it would seem like, is being controlled by the circle of shadows and gale wants us to help. Resides in the city of Crescent’s Edge.
* There’s a big stone door embedded in the cliff side. It’s 200 feet up. About 2 miles away from Horizon Walker camp.
* Dying owlbear calls Evie, “Ventrana”
Linha 305: UFPA - Icoaraci

Linha interbairro da região metropolitana de Belém.

Faz a ligação entre a Universidade Federal do Pará, e os bairros da área (Universitário, Terra Firme e Guamá) à vila de Icoaraci, no distrito de mesmo nome, atendendo também o eixo Augusto Montenegro.

## Itinerário

Terminal da linha: Terminal UFPA

**Total de 20 vias percorridas.**
Session 21 (Starbound Ascent)

**Session 21** begins on the 11th of Sun's Dusk 749 and ends on the 11th of Sun's Dusk 749.

## Notes

**11th Sun’s Dusk 749**

* Ali feeding Opal raw meat as she has tired herself out.
* Door in the cliff is similar to underwater Athenaeum outpost but doesn’t have any gem slot.
* Sparrow and Madaine are basically mortal enemies at this point.
* Talking door says there are 27 books and 437 pieces of fragments of pebbles in the room, no one ever comes into the room, some people used to be in the room but aren’t there. It’s been a long long time since other people were in the room. He just woke up as a sentient door.
* Letter on a glowing tablet in the Athenaeum: Meiword, You overslept. Again. We are all heading out to go to the Athenaeum proper. Big announcement from Celestina regarding the War. Keep an eye on the place. Be back soon. - Yenkas
Origami

**Origami** is a cantrip transmutation spell. It was originally found in *The Problem of Change: The Philosophy and Theory of Transmutation*.

## Flavor Text

*Origami is the seemingly simple yet complex art of folding paper into decorative shapes and figures.*

*Its intricate techniques were developed by the hill dwarves of Kysharr prior to the Ringed War.*

*The dwarves saw inspiration in simplicity, as well as hope in transformation.*

*With cautious hands, even something as plain as a piece of parchment can be made into a work of art. A lesson they still hold true to to this day.*

## Mechanics

You magically fold and animate a Tiny piece of paper or similar material, such as a leaf, within range. You can fold it into one of the following shapes:

***Boat***. The boat floats on and is not destroyed by water. When placed in water, you can mentally direct the boat to move in any direction along the water's surface, at a speed of 5 feet per round. The boat is able to carry a single Tiny object that weighs 1 pound or less.

***Crane***. The crane has a fly speed of 10 feet. You can mentally direct the crane to move, or name a location within 1 mile that you know of. The crane will fly to the location and land, becoming inert.

***Dog***. The dog has a movement speed of 10 feet. You can mentally direct the dog to move. If a creature hostile to you moves to within 10 feet of the dog, the dog moves up to its speed towards it and gives off a loud barking noise. Afterwards, the dog unfolds itself and becomes inert.

***Flower***. The flower is controlled by the time of day. It is open during the day and closed during the night. During sunrise and sunset, the flower slowly opens and closes respectively.

***Samurai***. The samurai has a movement speed of 5 feet. You can mentally direct the samurai to move. The samurai always points his sword in the direction of the nearest castle or fort.

If you cast this spell multiple times, you can have up to three of its effects active at a time, and you can dismiss such an effect as an action.
Session 41 (Starbound Ascent)

**Session 41** begins on the 12th of Sun's Dawn 750 and ends on the 12th of Sun's Dawn 750.

## Notes

**12th Sun’s Dawn**

* The greatwyrm introduces themselves as Shastedomossior or ‘Domo’
* Allusa helped trap Domo away with Gale and Drake’s help.
* Sparrow’s father made some sort of deal with an unknown demon who cured himself and her mother. Using Locate Creature to find fiends, two fiends discovered within the entirety of the camps - the old woman from the forest and something invisible.
Gant

>    *"G is for GANT, which remains when all other colors are eaten. The Gant Pole is where dreams go to die. Best to be avoided."*
>
>

The color of the Dreambow that one can see in the dark corners of the Feywild, **gant** is more beige than one might expect. It is the color of the end of everything else, of cessation, of the terminus of life and cognition. Not of the thereafter of death, which is can be seen in the light of peligin.

No, with gant, even this mystery, this potential continuation, is eaten away. The self is gone entirely as dreams are consumed: no cognition or perception, no sentience or sapience; all that's left are the mortal remains, bones and flesh and assorted organs of the body to be picked at by scavengers and blown away by the wind.

Like the forbidden dreams you have, of lust, greed, and envy, gant is the color of something that you buried long ago, but still nags at you; of the shameful thing you did that you don't want to think about, but which always comes back to haunt you; of guilt and sorrow so deep, that they drown everything else out.

There is an important distinction between violant and gant: if violant is the color of what demands to be remembered, gant is the color of what refuses to be forgotten. Violant is troublesome but necessary; the links it provides are useful, albeit a bit irksome at times. Gant, on the contrary, is overpowering in its emotive resonance, drawing all reason and usefulness in its wake.

## Properties

Gant light consumes other colors around it. Lost or forgotten dreams that roam the Feywild without purpose go to a place called the Gant Pole to die.

## Uses

Gant ink can be used to remove any tattoo, mark, or brand that blemish the body, do matter how deep it runs. It can also be used as an invisible ink, meant for writing out contracts for assassins.

When given time to deeply saturate within flora from the Material Plane, gant light can refined from the petals of gant-soaked flowers into a highly debilitating injury poison, causing instantaneous death to those of a lesser constitution.

## Other Locations

Within the Material Plane, gant light can be found in abundance within the Resting Grounds of the Lands Beyond.
Session 15 (Starbound Ascent)

**Session 15** begins on the 7th of Sun's Dusk 749 and ends on the 8th of Sun's Dusk 749.

## Notes

**7th Sun’s Dusk 749**

* Arrived at Postmaster’s house. Madaine and Poe are just fucking crunked.
* Kithrana takes mail to deliver and says she can offer all kinds of messages, not just written ones. Maybe can kill people because ‘a knife in the back is a very clear message’.

**8th Sun’s Dusk 749**

* Madaine and Poe say that they let Zinren leave on his own because he promised to be back.
* The disfigured, mangled body found in public is Annabelle. Her son’s name is Simon.
* Zinren had the chance to tell Poe that he was a lycanthrope, but instead chose not to because he wanted to protect Poe even though he knew he was gonna go murder someone else.
* Zinren is also soulstricken
Session 22 (Starbound Ascent)

**Session 22** begins on the 11th of Sun's Dusk 749 and ends on the 11th of Sun's Dusk 749.

## Notes

**11th Sun’s Dusk 749**

* A volatile book seems to be emanating waves of magic that cause transmutative effects. First part of the book is about transmutation, permanent and temporary effects, etc. Back part of the book seems to be made of cow hide leather, talks about transforming the soul itself and if it can be done at all. It says that transmutation wizards founded ‘Animancy’, a school of magic about the manipulation of souls both your own and others. Found at the edge of the “Known World”. Ordered to research this school of magic to find the limitations. Owner of the book: Glyndan.
* Second Athenaeum would physically take in people, experiment on their souls, manipulate souls, and transmutate it.
* Some kind of combat took place
* Scuffle ended in a clearing in the forest with a teleportation circle scorched into the ground. The teleportation symbol is identical to one that was in the Corvos Academy.
* From investigating: there are three scents - one is Ali, second is unknown but has an earthy tone to it and is vaguely familiar and belongs to an Earth Genasi, third is Axel Corvos. They abducted Ali.
* Ali response to Trey sending: “Trey, you need to help me. They're going to change me again. I remember now. I don't want to forget, not again. Please help m---”
* Big humanoid figure with battleaxe, covered in dark, ashen plate armor with a blood red cape. Chased Ali through the forest to the clearing. Cast some sort of magic on Ali to stop her from fighting back. Used a teleport scroll to leave with Ali.
Session 68 (Starbound Ascent)

**Session 68** begins on the ?? of Sun's Dawn 750 and ends on the ?? of Sun's Dawn 750.

## Notes

**?? Sun’s Dawn 750**

* Madaine is thrown ahead in time one minute by Docilean and goes in the magic Feywild water. They can see an infinite ocean.
* There are five shards of Celestina. The shards of Celestina seem to refer to: Feywild, Shadowfell, and three unknown energies. All of them are connected to each other equally. One of the shards has no energy within it at all. One of the shards has a non-planar type of magic associated with it. One of the shards is purplish in color, is the largest in size.
* The real Docilean appears as a memory of himself and explains who corrupted the Tuica Forest. He says he was corrupted by two Dragonborn. Connecting that to past information, these two Dragonborn assholes probably paid the Wintercoast hunters to kill Docilean in the first place. Docilean’s body was surrounded by Animancy and Mysticism.
* Docilean is able to transport everyone to the Shadowfell. Docilean’s memory is reunited with Syriaca and Acorn, his wife and son.
* In the Shadowfell, everyone is turned into nightmarish forms of themselves. Evie has turned into a changeling form of Ventrana and is unable to turn back into her own form. Poe looks very similar to how she did after she hanged herself with discolored, mottled skin and a gaunt figure. Sparrow has turned into a jaundiced, bloodied version of herself. Trey has become a larger, arrogant version of himself with an attitude. Madaine looks very similar to how they did when they first reawakened as a Soulstricken.
* The landscape of the Shadowfell changes abruptly and violently on a whim.
* The group bypasses a creepy log cabin but doesn’t interact with it.
* A bunch of crevices release a cloud of black spores. It has a disease effect. Tressym Evie and Madaine are filled with deep anguish after failing the con save. Both have visibly greying skin.
* There are a bunch of creatures, Neh-thalggu, that are following the party. They are Nightmare Eaters and get larger as they eat nightmares. Usually, they’re quite beneficial and prevent people from having nightmares.
* Evie saves out of the sobbing effect, Madaine doesn’t.
* They party kills all of the nightmare bugs. Madaine saves from the nightmare effects.
Session 31 (Starbound Ascent)

**Session 31** begins on the 18th of Sun's Dusk 749 and ends on the 19th of Sun's Dusk 749.

## Notes

**18th Sun’s Dusk 749**

* Trey had a good conversation with his dad.

**19th Sun’s Dusk 749**

* Rules established for the Rose’s Thorns:
	+ Don't kill people we don't have to kill
	+ If someone says "don't", that's final
	+ If it's within our power to help someone, we do it
	+ We let the others know if we're going to leave
* Upon looking for positions as serving staff, Poe’s able to find a pastry company looking to replace his half-dozen Aerohawk eggs. Aerohawks are ten-foot long birds with 15 foot wingspans. From the elemental plane of Air.
* Tickets to Clavicus’s party: Trey and Sparrow will go on invitation of Lord Damocles; Madaine will be a supporting performer; Poe will be working as a server; Evie will sneak as a creature.
Session 48 (Starbound Ascent)

**Session 48** begins on the 19th of Sun's Dawn 750 and ends on the 19th of Sun's Dawn 750.

## Notes

**19th Sun’s Dawn**

* Sparrow wakes everyone up by accidentally losing control of her Arconian abilities and nuking the surrounding area psychically. Tribus knocks her out. Sparrow doesn’t remember what happened.
* Thorns manage to open the door which was locked with a passage on the surface:

*When the stars align, and time and space are in your control,*

*Three parts are what must be forgoed.*

*Not of metal, nor of stone, but of what makes you whole.*

*Enter the Heart of Mensis, where upon enlightenment will be bestowed.*

* Using Speak with Dead, Madaine talks with the skeleton that Sparrow’s been lugging around on her shoulder. He was a self-proclaimed important scholar who said that the Clocktower was meant to help the Arconians reach into the sky and touch the stars. According to the scholar, they reached into the stars and the Gods reached back not with an open hand but a closed fist. The Arconians hubris was their undoing. Arconians overstepped and the Gods smacked them down.
* A Couatl stops everyone to talk to them. Her name is Eku. A long serpentine creature with flame colored wings. She seems very interested in Tribus.
* Eku and the Archaic were protecting a spring blessed by the Moon Maiden, Selune. The tunnels that look fossilized is made of Selune’s mortal corpse. Selune was betrayed by Mask, Tempus, and the others. Evie touching the blessed spring waters allows her to now turn into Celestial beings.
* Trey’s mother is unconscious in the derelict sanctuary of Selune. There’s a door inscribed with the schools of magic and the sealed Sunken Sepulcher. This is where the weapon is sealed away that was stolen by the Raven. There are a couple of runes in the door currently not lit: Abjuration is totally gone and so is the elemental energy behind it. Divination and Evocation are also gone, but the elemental energies behind them are present.
Axel

**Axel**, also known as Alexander Corvos, is a Changeling Barbarian who was raised by the Corvos Academy staff in its facilities. He was among the eight graduates (out of the original thirty-two) who were successful at completing their education at the facility. He has a prominent birthmark on his arm in the shape of twisting branches.

## Personality

Deeply introverted and resistant to change despite his upbringing. Very black and white in thinking with little nuance. Supportive and a good listener. Short-fused, a bit temperamental and sullen at times.
Session 19 (Starbound Ascent)

**Session 19** begins on the 10th of Sun's Dusk 749 and ends on the 10th of Sun's Dusk 749.

## Notes

**10th Sun’s Dusk 749**

* Trey passed out or something while everyone was resting in the cave with Ali.
* Harpies are “members” of the Spirit Commune. Their role is to honor funeral rites and to honor the dead. They chant songs, traditional Dominion mourning songs, over graves.
* No tracks on the ground leading away from the cart.
* Weird little owl was bopping along to the Harpy singing and is just watching. Surprise, the owl was a little bitchass shitfuck. Poe’s soulstricken mark lost its white light - like Trey’s faded after he died and resurrected - and the dead bodies around the cart were brought back as undead.
* A small grove that is naturally secluded with a little pond is the refuge found for the night.
* Ali makes fish stew. It’s delicious. Despite there being more than enough, she sticks to hard tack and rations rather than eating.
* Evie and Ali take first watch.
* Ali doesn’t remember most things about her time at Corvos, oddly.
Peligin

>    *"P is for PELIGIN. It's the closest thing to despair in the Feywild. I wouldn't wish it on my worst enemy. And the worst part is, I don't even know what I'd be wishing for "*
>
>

The darkest color of the otherwise vibrant Dreambow, **peligin**, the counterpart of viric, is the color of the "known unknown". It is the idea in your head that you were destined for a purpose, one that you'll never live up to; that your dreams will never be realized, and it will be because of something entirely out of your control; that you may go to sleep one night, and wake up an entirely different person the next day.

It is the question you ask yourself at your lowest point: what are you even hoping for?

## Properties

Exposure to peligin light can force one to ponder what awaits the consciousness after the physical body ceases. With continuous exposure, this doubt can transform into existential dread.

## Uses

Gazing upon peligin light for too long can permanently hue one's eyes with the color, granting them the ability to speak with the spirits of the recently deceased.
Session 3 (Starbound Ascent)

**Session 3** begins on the 10th of Frost Fall 749 and ends on the 14th of Frost Fall 749.

## Notes

**10th Frost Fall 749**

* Gonna sleep at the Wolf Cave again. Nothing notable happens during watches.

**13th Frost Fall 749**

* Firbolgs?? Found Firbolgs out in a blizzard?? Suspicious.
* An adult Firbolg and two younger Firbolgs. Adult male, adolescent male and female. Woke up outside of village and couldn’t find way home. Nomaris, oldest of three siblings. Very pale Firbolgs, almost white.
* (First 30, eyo) able to find some shelter and guide everyone there.
* Nomaris and his siblings come from a village hidden from the rest of the Sutherlands. You have to cross some ice crags/pillars of ice. Their village is about 4-5 days from Wintercoast with good weather.

* Nomaris and his siblings haven’t gotten hungry, thirsty, tired. They have just been lost, but it’s been two months since the last date they remember.
* Nomaris and his village have a deep, strong respect for druids. They have a profound interest in natural connections.
* Nomaris and his siblings are spirits. Fully dead, but in the process of becoming true spirits.

**14th Frost Fall 749**

* Madaine lets the party know that Nomaris and his siblings are spirits. They don’t want to know the details.
* There are two moons: Memsis, the largest, looks like a bit chunk is bitten out of it. Symmetra is another one.
* Reaching the village, it’s destroyed. Something feels naturally corrupt here. Wrong. Bodies in the village on the ground. 30-40 dead Firbolgs stripped of their belongings and clothing. Most naked. There’s a symbol carved into their chests. The color of the symbol is blood red. The bodies are bloodless.
* No burn marks on the bodies even though the village itself - like houses - are burned and charred.
* Six set of tracks: Firbolg tracks and unknown humanoid tracks. All intact. Still fresh even though they should’ve been snowed over.
* When asked about a strange tree in the village: this tree is commonly called Ancestor Tree. Origin of species unknown. Spiritual reflection of a village where located. Located by sources of spiritual energy. Represent a village’s connection to the spiritual aspect of nature. Believed that the trunk represents the branch and every branch is a representation of a member of the village. When people die, another branch grows to show growing spiritual energy of the area. Have been seen throughout the Dominion in areas that are ancient, natural sites.
* Stay in the village for a day to bury all of the Firbolgs.
J'onn J'onzz

## Martian Manhunter

### Aliases

Martian Manhunter (Ops Moniker)Mister, Manhunter (Titles)Johnny, MM (Nicknames)The Manhunter of Mars, The Last Son of Mars (Aliases)

### Relatives

M'yrnn J'onzz (Father; deceased)Em'ree J'onzz (Mother; deceased)Ma'alefa'ak J'onzz (Twin Brother)J'ann M'orzz (née J'onzz) (Sister; deceased)K'hym J'onzz (Daughter; deceased)M'gann M'orzz (Niece/Legal Ward)Garfield Logan (Legal Ward)

### Affiliation

Justice League (Member 07)House of El (Honorary Member)Seven Soldiers of Victory (Former Member)

### Residence

Jones ResidenceMiddleton, Colorado, United States

## Personal Information

### Marital Status

Widower (M'yri'ah J'onzz, wife; deceased)

## Physical Description

### Height

6' 7" / 2.01 m (Default)6' 4" / 1.93 m (as Jones)

### Weight

300 lbs / 136 kg (Default)220 lbs / 100 kg (as Jones)

## Threat Assessment

### Resources

* **Martian Physiology:**
	+ ***Enhanced Strength:***
	+ ***Enhanced Speed:***
	+ ***Enhanced Stamina:***
	+ ***Enhanced Agility:***
	+ ***Enhanced Reflexes:***
	+ ***Enhanced Senses:***
	+ ***Invulnerability:***
	+ ***Accelerated Healing:***
	+ ***Flight:***
	+ ***Telepathy:***
	+ ***Telekinesis:***
	+ ***Shapeshifting:***
		- **Animal Mimicry:**
		- **Invisibility:**
		- **Intangibility:**
		- **Size Shifting:**
	+ ***Laser Vision:***
	+ ***Mass Absorption:***
* **Genius-Level Intellect:**
* **Expertise - Manhunter:**
* **Polyglot:**
* **Indomitable Will**
* **Endless Compassion**

### Weaknesses

* **Vulnerability - Fire:**
* **Chocoholism:**

### Analysis

* **Hardiness:**
* **Energy:**
* **Range:**
* **Occult:**
* **Intelligence:**
* **Combat:**
	+ **TOTAL:**
	+ **Ranking:**

## Trivia and Notes

### Notes

* Martian Manhunter is a character originating from *DC Comics*.
Session 39 (Starbound Ascent)

**Session 39** begins on the 11th of Sun's Dawn 750 and ends on the 11th of Sun's Dawn 750.

## Notes

**11th Sun’s Dawn**

* Arrived at the camp to find out that there’s a disease running rampant in refugees. Sick refugees are being cordoned off in a separate area of the camp. Sparrow’s mother has taken ill and been taken to this sick area. Sparrow’s father went with her, though not ill.
* After talking with a priestess, they were told that if they helped the camp then they might earn enough goodwill to talk to Shanalotte herself. Shanalotte seems to be a title as much as a name. There has always been a High Priestess Shanalotte in the Spirit Commune. It’s unknown whether she’s the same person or a different person adopting the same name over time. Her proportions are very strange and exaggerated.
* An investigation into the cordoned off area let them find Lara Cwenhild, Sparrow’s mother, and while alive she’s in bad shape.
* An aerial exploration into the forest beyond this sick camp revealed a decrepit village full of sick people eating raw, unknown meat with subtle magical energy. May have been from a magical creature. Hard to say whether or not the meat was placed there intentionally. The entire forest, and inhabitants of the forest, seems to show signs of this strange disease.
* Upon returning to camp with a sample of the strange purple meat, Madaine and Sparrow lunged forward to try to consume the meat. Sparrow was able to grab the meat and eat her fill, snapping out of the frenzied hunger. Madaine was unable to grab the meat and, after Evie flew away with it, started sprinting towards the diseased village.
Session 13 (Starbound Ascent)

**Session 13** begins on the 5th of Sun's Dusk 749 and ends on the 5th of Sun's Dusk 749.

## Notes

**5th Sun’s Dusk 749**

* Collected 17 goblin heads
* Caves underneath goblin fort seems to have been made by something like mold earth. Not done manually with tools like shovels.
* Mutilated body in the caverns beneath the fort looks as though it has been experimented on. Incisions and wounds looked as though something had been inserted and removed at the back of the neck in the firbolg child.
* Shadow Druid in the caverns. Seemed to be buying the citizens imprisoned there.
* Rescued 5 villagers including the postmaster.
Chuck

The goofball

**Chuck** is one of the main members of The Flock, and is one of Red's closest friends. Chuck is Red's very first friend, and met each other in a forest where Chuck was speeding around. They saw each other as underdogs, and grouped up. Chuck was the one who had the idea of making The Flock, where Red utilized this idea later on when more members joined their group.

According to Chuck, he used to live in a very rich neighborhood, but then ran away due to people not 'understanding him'. Though, this seems contradictory as many birds have noticed that Chuck is known to make up lies, show is vast amount of confidence, and the sheer fact that locals much older than Chuck claim to have seen him reside and frequently go back to one of the more poor neighborhoods in town. It's also printed on his birth certificate.
Pigs

**The Pigs** are a group of green pigs, ruled by the leader, King Pig, with all of the other minion pigs following his command. The pigs are driven by the Eggs that The Flock possess, but always fail to capture them for King Pig's meal. However, in recent attempts, the pigs have proven to become more smart, especially with recruits such as Professor Pig and Chronicler Pig.
Session 12 (Starbound Ascent)

**Session 12** begins on the 5th of Sun's Dusk 749 and ends on the 5th of Sun's Dusk 749.

## Notes

**5th Sun’s Dusk 749**

* Arrive at Frostreach
* The Refugee District is the most welcoming and accommodating area.
* Frostreach is not a wealthy city. Most people are of average financial status.
* The post office has been shut down because the postmaster was kidnapped. Some groups within the city would be willing to pay more than others.
* Post Master’s name: Kithrana Springfoot
* Trader’s Guild, Merchant’s Guild, Blacksmith’s Guild.
* The Busted Bottle: Brothel, brawls, and booze.
* There’s a broken wall on one of the sides of the Keep that the goblins are holed up in. Should allow undetected entry.
Session 24 (Starbound Ascent)

**Session 24** begins on the 11th of Sun's Dusk 749 and ends on the 13th of Sun's Dusk 749.

## Notes

**11th Sun’s Dusk 749**

* Poe and Zinren slept together. Zinren tried to sneak out to see Gale. Poe followed after to eavesdrop.

**12th Sun’s Dusk 749**

* It’ll take about a week on foot to travel from the current camp to Crescent’s Edge.
* The Gloomstalker Conclave is the name of another group of rangers.
* Lost Highways: underground tunnels forming a system that run between the dominion and the alliance. Created by the Old Kingdom.
* Conclaves are groups of rangers with similar abilities and viewpoints on dealing with threats. Horizon Walkers deal with extraplanar threats, Gloomstalkers are usually in the darker places in the world (like the Underdark/secluded forests).
* Heading in the direction of a small village.
* Gale is able to scry on Magtris Pettoris’s office at Corvos Academy.
* Magtris meeting with Commander Archibald in her office. Magtris questioning Archibald. Archibald had seemed to be in charge, but perhaps not in reality. Evie has never spoken to him.
* Magtris wants to know how the rehabilitation of A-I is going since she was recently brought in. Archibald is wearing a lab coat sort of coat and says that A-I is being rehabbed well, but she has always been a difficult case. A-I hasn’t had enough time out in the world to make herself ready and to take over. Research is still being conducted. The other subjects have been more promising. Archibald thinks that A-I has let him down. Magtris seems to think that A-I won’t fulfill their expectations even if she’s let out in the world.
* Archibald wants a status update on E-VI. Magtris has been keeping an eye, but has been keeping a loose grip on the situation. Will send out the proper people to retrieve E-VI when the time arrives.
* Magtris says that a lot of people need to be replaced. Has been considering starting another generation.
* Magtris is very proud of their results of their projects.
* If there continue to be hiccups with the plans, they may need to gather more students.
* Magtris reprimands Archibald for getting too attached to the kids and that they were raised for a reason.
* Some students have been successfully implemented in their intended roles.
* Archibald struggles to stand, has a cane, is rapidly approaching old age for a human. Magtris doesn’t think much of him.
* Maegises: Cassius, Flonlihyn, Marigold, Serenisis, Virok, Gale, Unaruk, & Allusa

**13th Sun’s Dusk 749**

* The village the party was headed toward is on fire.
Session 35 (Starbound Ascent)

**Session 35** begins on the 27th of Sun’s Dusk 749 and ends on the 7th of Evening Star 749.

## Notes

**27th Sun’s Dusk - 7th Evening Star**

* Clavicus Curio’s claim to the throne has been squandered. Most mercenaries around Geminis being paid by him abandoned their post.
* During downtime in Crescent’s Edge:
	+ Find 900 gp worth of diamonds if possible (found 1200, bought for discounted 1000, used 300 to put revivify into ring of spell storing)
	+ Find materials to see if I can make armor that will help in wildshape form without hindering the form
* Each Maegis was chosen for racial traits and because they were “special”: one from each inner plane. There are two halves of Marigold: one is known as The Raven, the other is this fragment of her personality. Marigold is trying to redeem herself, and the Raven, for the sins that they have done in the past. The Raven is working towards her own ends, though Marigold doesn’t know what that is.
* The Thorns decide to travel to Geminis aboard Flo’s ship, the Wave Hammer.
* Makaneesi draws everyone into a the Feywild, in a dream, in order to speak with them. Makaneesi has a golden retriever named Sibyl. She was a Seer, or known as a Seer, of the old kingdom of Archon. Soulstricken is a placeholder name, but the real name is Descendants. Descendants of powerful bloodlines, unleashed thanks to the resurrection.
* Sparrow shares a bloodline, and an Animancy gift, in some way with Celestina.
* Trey has the Animancy gift of creation. He alone could bring Siela back from where she’s locked in the Aegis. Siela was a “necessary component” of the Aegis and its construction.
* Evie can transfigure her soul into any form she likes. She has the most control over her gift because of the Dread Wolf and his mentorship.
Session 29 (Starbound Ascent)

**Session 29** begins on the 17th of Sun's Dusk 749 and ends on the 18th of Sun's Dusk 749.

## Notes

**17th Sun’s Dusk 749**

* Nyssa is just outside of Noxirilion’s Herbalist.
* Poe saw Promise. She’s not in great shape.

**18th Sun’s Dusk 749**

* The Diamond Council runs the city and can be found in the Diamond Keep. They run the day-to-day activities, but the city is Clavicus’s because he provides all of the funding and so has all of the influence.
* Clavicus is holding a party to celebrate?? the anniversary of the Shattering.
* Alfie is going to take a couple of days and then introduce the party to some seedy contacts who may be able to assist with getting a way into Clavicus Curio’s party.
* Clavicus Curio began as a ringmaster. There’s a large circus around that may be willing to purchase an “exotic creature from the Verdant Expanse.” Evie plans to wildshape into a theropod: microraptor, velociraptor, or oviraptor. The party can then sell Evie to the circus for entry into the party.
* Madaine and Sparrow met with Noldos, Madaine’s nephew. Madaine’s teacher, Ydrannon, sold them to pay off part of his debt to the Mydysor family. Ydrannon is/was a spy and was drowning in debt to that family.
Cosmogone

>    *"C is for COSMOGONE, the color of the remembered sun. The fecund, the fetid, the fungal: these flourish in the glow of cosmogone."*
>
>

A shade of the Dreambow that is the foundation of the Feywild, **cosmogone**, the counterpart of apocyan, is the color of remembered sunlight. Or, put more plainly, of the pleasant dream that you recall months after having experienced it, only to forget it all over again a second time; of the reminiscing that occurs at the twilight of your life; of the bitter waves of nostalgia that comes when you think of all that yesterday was.

## Properties

Cosmogone light encourages the growth of flora and fungi alike. It is the color of the Fey sun that enriches the denizens and environments of the Feywild alike.

## Uses

When one expects to be exposed to an abundance of irrigo light, cosmogone light can be used as an anchor to keep one's memories intact.

When cosmogone light is trapped within glass spectacles, its wearer can enter and exit the Feywild at will.

## Other Locations

Within the Material Plane, cosmogone light can be found in abundance within the Ne'ersetting Plains of the Lands Beyond.
The Navy of Alasendia

The Alasendian Navy (AN) is the largest branch of the Alasendian Military and the most powerful naval force of the Kysharran Alliance. It is a true blue-water navy, capable of crossing the Smoking Sea, and effectively functions as the main method of escort for most merchant ships who wish to conduct trade between the Dominion and Alliance.

## History

The Alasendian Navy emerged out of the private forces of the merchant and noble families that would go on to form the nation of Alasendia. The Council of Alasendia initially had minimal formal military, but as the various realms of Kysharr began to consolidate and wage war, the need for a central force was quickly acknowledged.

The Navy started as a collection of ships and sailors who were "tithed" by the powerful merchant families of Kysharr, but after the disastrous Battle of Broken Coral in Year 142, the fledgling realm began to ramp production and recruitment of ships specifically for a national navy. By Year 250, with the formation of the Alliance, Alasendia had emerged as the preeminent naval power.

The Navy's power has increased over the last few centuries

Meritocracy

## Organization

The Navy is led by the High Admiral, who reports directly to the Council. The High Admiral is often but not always a member of the Triumvirate families. During wartime, the High Admiral is empowered to act with the voice of the Council without direct consultation. The Vice Admirals, who command the five fleets of the Navy, report to the high Admiral.

* High Admiral
	+ Vice Admiral
		- Commandant
			* Captain
				+ Lieutenant

The five fleets of the navy are referred to by color: Blue, Green, Gray, Black, and Red. Ships of the colored fleet fly a flag with the fleet's color.

Other units within the navy include the Mage Corps (referred to as the Mancys), the Gunnery Corps, the and the 'Service' (better known as the Squids).

Six dreadnoughts
Animate Instrument

**Animate Instrument** is a cantrip transmutation spell. It was originally found in *The Problem of Change: The Philosophy and Theory of Transmutation*.

## Flavor Text

*An instrument without a bard, and a bard without an instrument; both pitiful sights.*

*One is nothing more than nylon strung across wood, and the other is a disarmed soldier of song.*

*But, pair the two together, and you will see a force to be reckoned with.*

*Doubly so if the instrument in question starts playing on its own.*

## Mechanics

A minor magical trick used by novice bards and wizards to impress an audience. You can create one of the following magical effects within range:

* You cause a musical instrument that weighs no more than 10 pounds to hover a few feet above the ground.
* You animate a musical instrument to play a tune that you know how to play yourself.
* You increase the volume of a musical instrument up to three times as loud as normal.
* You make a musical instrument assume the illusory appearance of another instrument. Any physical interaction with the instrument reveals the illusion.
* You teleport into your hand a musical instrument that you can see within range that weighs no more than 1 pound (e.g. a flute, a shawm, or a viol).
* You interfere with a creature's music performance, causing any checks it makes to be made with disadvantage.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Session 16 (Starbound Ascent)

**Session 16** begins on the 8th of Sun's Dusk 749 and ends on the 9th of Sun's Dusk 749.

## Notes

**8th Sun’s Dusk 749**

* Bitchass Zinren is a werewolf and has wolfed out in the cellar of the goblinoid fortress he was first found in.
* Dread Wolf speaks Celestial for some godforsaken reason, little asshole: “Our Lady of Silver, you have abandoned me again.” Thinks Zinren is foolish to try to hide away and protect himself and others. Zinren has hired people in the past to try to look after him when he transforms, but usually doesn’t let them know what they’re in for. Dread Wolf sometimes eats people.
* “One among you has some power of the Moon Maiden above us. Who is it?”
* When examining Dread Wolf, his scent seems to give away a level of power, similar scent to Evie’s in regards to connection to the moon. The connection to the moons is different between Zinren and Evie. Evie’s connection is holistic and natural; Zinren’s is fractured and volatile.
* Dread Wolf didn’t choose to occupy Zinren’s body. He wants out of Zinren’s body. Not sure how to get the pair of them separated. He has lost his ability to change forms. Many don’t take kindly to the wolf form.
* Dread Wolf doesn’t know his name anymore. If he knew his name, maybe he could reclaim his identity. It’s lost to him. He was asleep for a long time, before Zinren died. The Dread Wolf has always been part of Zinren’s lineage, but was asleep before he died.
* When the moon shattered and the light faded, every druid felt the effects to some degree. The moon druids felt the blow the deepest. The moon druids went off the deep end when the moons shattered. Twisted by the moons damage, prowling the land as abominations of themselves. Can’t temper the instincts of the beasts.
* Dread Wolf is a moon druid, trapped in a bestial form and connected to Zinren.
* Dread Wolf consumes to take memories and magic. Hopes that if enough was consumed, he could find out what happened to the moon and fix it. Sanity and control was shattered when Menses shattered.
* Knowledge passed from the Dread Wolf: Can adopt Fey forms now.
* Advice from Dread Wolf: “Remember who you are. The more forms you adopt, the harder it is to remember your true self.”

**9th Sun’s Dusk 749**

* Going to pretend to be prisoners for Zinren.
* Let everyone know all of the information gained from the Dread Wolf. Did not mention that she is a changeling.
Session 5 (Starbound Ascent)

**Session 5** begins on the 16th of Frost Fall 749 and ends on the 16th of Frost Fall 749.

## Notes

**16th Frost Fall 749**

* Stopped by a couple of dire wolves as we exit and brought to speak with the Winter Wolf.
* So long as we are in the tundra: We have resistance to cold damage and advantage on checks to resist tundra snow effects (environmental effects).
* Four winter wolves approach from behind and will escort us to edge of the domain so that there’s a good start towards the forest.
* Stealthily make way to Tiuca Forest. There’s a dark path in the forest within the out layers of the woods. Eerily quiet and still.
* There’s a weird ass fucking boil-covered bipdeal deer that smells like decay. Poe says its some sort of devil or demon, but unclear what type specifically.
* As travel continues and party comes across corpses, it looks as though the animals that should live in the forest look as though they have eaten each other to death. It looks like the creatures on the edge of the forest ventured deeper in the forest in order to fight everything else.
* Jersey Devil fuck made Evie attack Trey as a Worg. No one else has seen it so far.
* Horrific mammoth ripping apart bear and eating it. That’s not in a mammoth’s diet and it’s disturbing.
* Trey died. He was somehow revived but his soulstricken mark looks really different. Pure black in color.
* 6 mammoth teeth, tip of trunk, 5 more rations from the mammoth.
Tamarol (LEVEL)

The first tamarol level in geometry dash, Not to be confused with tamarol: The game, The gameplay here is very simple and unpolished, you start with a immediate click then spam your way up to the 4x speed jumps, ending off with some simple jumps, This level is made by temmieducky and published in the 2.1 update
Session 60 (Starbound Ascent)

**Session 60** begins on the 26th of Sun's Dawn 750 and ends on the 26th of Sun's Dawn 750.

## Notes

**26 Sun’s Dawn 749**

* Tribus manages to con his way out of any suspicion when two low level gith walked into him. The younger gith says that there’s something about “the Chain” and “voices”. Rumor says that those who stay a long time, and have a weaker will and mind, hear a calling and voices and freakish laughs coming from deeper within the prison. They start chanting, uttering certain phrases, lose their minds, etc, and are never allowed to leave the Hollow. Those who succumb are brought to the lower levels.
* One room has a faint glow, it seems to be a small security room. There are a number of mirrors showing images everywhere. The mirrors show what the permanent scrying orbs see.
* Once in the lower abyss part of the prison, the sickened, transforming gith’zerai says: Tongue plucked raw from gaping maw Blood from vein let fall like rain Behold these eyes, your bloody prize And now the fall from vaulted hall These bones! This flesh! Consume it all! Pazuzu! Pazuzu! Pazuzu!
* Pazuzu is one of the older demon lords. He is considered to be a corruptor of mortals and a lord of evil, flying creatures.
* Apparently Maegises were made in this weird area and apparently they can be unmade there as well.
Birkey Maximilian Nilsson

### personality:

Adventurous, believes he is always right, honest, risk-taker, impatient (at times)

### Like(s):

His parents, his grandparents, dragons, warm-summer months, his cousins, his aunts, training to be a dragon rider

## Family

### Other family:

Tyree Olivia Nilsson & Thane Nilsson + Breana Dahl & Mr. Dahl (grandparents), Biance Erica Jensen, Eleanor Ellie Dahl, Chester Jensen, Blake Nilsson (aunts & uncles), Sylvia Sion Jensen & Sebrina Evelyn Jensen (cousins)

**Birkey "*Max*" Maximilian Nilsson** is a young viking in training to be a dragon rider and a warrior of the HillCliff Tribe.

**Birkey** is the only son of Rosanna Nilsson & Daren Nilsson, nephew of Blake Nilsson, Bianca Erica Jensen, Eleanor Ellie Dahl and Chester Jensen, cousin of Sylvia Sion Jensen & Sebrina Evelyn Jensen, grandson of Briana Dahl & Mr. Dahl, Tyree Olivia Nilsson & Thane Nilsson.

**Birkey** was born during the peace of the Storm Tribe & the HillCliff Tribe. His mother was later forced to leave to become part of the war between the dragon hunters and the tribes and he was left to be raised by his grandparents.

After his mother returned, he got to be grow up with both of his parents by his side. After his 10th birthday, he was enrolled into the training program and trained by his father as well as by his mother.

After his 14th birthday, a small family arrived and joined the HillCliff Tribe and Birkey was tasked to show them around, during this time, he took their daughter, Mary, to show her around the forests where they almost got attacked by a flock of wild dragons. This got them to become closer to the point where Birkey developed a small crush onto Mary.
Session 26 (Starbound Ascent)

**Session 26** begins on the 14th of Sun's Dusk 749 and ends on the 16th of Sun's Dusk 749.

## Notes

**14th Sun’s Dusk 749**

* Nyssa Olivero is one of the members of the Gloomstalker Conclave.
* Nyssa didn’t know that Evie was dead. The last that they spoke, they had a fight, and Nyssa said she never wanted to see Evie again. Nyssa was in Leidun for a long time and tried looking around for Evie when she disappeared. She couldn’t find Axel or Viic either. Left after a few years and eventually reached the Port Realm of Alasendia. Reached the Dominion and wandered for a while. Found herself holed up in some backwater city. Was leaving a tavern one day, saw a hooded figure who looked like a hunter/tracker, and saw he was being followed by some shady figures because he was drunk. Nyssa stalked the muggers and fought them. Helped bring the drunk guy home and found he was in the Gloomstalker Conclave. Joined up with the Conclave and leads them now. Wasn’t close with her own family and so found a new family in the Conclave.
* City is adamant about screening for Soulstricken.

**15th Sun’s Dusk 749**

* Travelled via the underground roads.

**17th Sun’s Dusk 749**

* Reached the city
* Group names themselves The Rose’s Thorns
Session 18 (Starbound Ascent)

**Session 18** begins on the 10th of Sun's Dusk 749 and ends on the 10th of Sun's Dusk 749.

## Notes

**10th Sun’s Dusk 749**

* It looks like the experiments in the Shadow’s hideout were crude forms of trying to body grafting fiendish elements and humanoid elements together. There’s one corpse with quasit wings grafted onto the back.
* Striders, or Rangers, hunt down threats. Group attacking the circle of shadows are called Horizon Walkers.
* Ali from Corvos is here.
* Investigating the study, there are directions to another Shadow Base location with directions. Also an anthology of notes on the research culminating from this base. From the notes, looks as though the Shadow Druids were trying to physically supplant wildshaping ability into regular people. Were trying to corrupt wildshape to force other creatures to be corrupted into demonic servants to serve their whims.
* A small velvety box with a large ring of darkened, warped metal and a swirling dark gem inlaid in the center. It has a gift letter that says, “From Eulaphina.”
* Ali calls Evie “Six”, not keen on talking. Joined up with the conclave 15 years ago.
* The head of the order that Ali works for doesn’t talk much. His name is Zephyr or Echo, but hasn’t really spoken. Is described as someone who kills to kill. He’s an air genasi.
* Birds of Prey was a legendary mercenary group. Reported to have never failed a contract until they did. Sort of lost ranking and reputation after their failure. Sparrow was a member of the group.
* Ali says that she’s from Ena Alora, a wood elven realm in the Alliance.
* Trained harpies will sing funeral rites over mass funerals and dead bodies.
Session 53 (Starbound Ascent)

**Session 53** begins on the 23rd of Sun's Dawn 750 and ends on the 23rd of Sun's Dawn 750.

## Notes

**23 Sun’s Dawn 749**

* Hania the Exile is a cursed memory stealing blob monster. Once the blob was killed, Hania the Arconian Hunter was revealed to still be alive in the heart of the blob. His captain that he reported to was named Captain Siela who looks exactly like Myria.
Session 8 (Starbound Ascent)

**Session 8** begins on the 26th of Frost Fall 749 and ends on the 27th of Frost Fall 749.

## Notes

**26th Frost Fall 749**

* Seem to attract undead possibly. Attacked and chased by pack of undead wolves.
* Sparrow’s legal government name is Ismay and she’s burdened by guilt according to the Grim Reaper??

**27th Frost Fall 749**

* “When you encounter death next, perhaps you won’t be so lucky next time.” - the Jersey Devil to Evie
* Arrive in Driftborough. A horde of undead passed the town.