The Bully RPG: Attack of the Conformists

**The Bully RPG: Attack of the Conformists** is a role-playing game for the 3DS, Wii U, PS4, PS Vita and Xbox One based off The Bully TV series. The game was released on November 29th 2015. It was developed by the company GameX Interactive.

Its plot revolves around Harry Smith's club The Black Foot Gang defeating nutty mainstreamers, teaming up with Morten Larsen and his cousins to do so. Blair Cameron also builds a time machine that sends them to the year 2026, in which an evil new ruler known as Queen Narciss has caused all of Volcanus to succumb to dumbed-down conformity and innocent people are suffering in order for her to achieve this. Now Harry, Morten, their friends and an unexpected partner (Edvard Andersson's future counterpart) must overthrow Queen Narciss and her obnoxious minions to restore Volcanus to its former glory.

Peter Donald announced in February 2016 that a director's cut version was being developed and was set for release in May 2016. He announced there would be three possible endings, along with extra battles and possibly an extra chapter. Only the ending of the original version would have been canon. It was cancelled in April 2016 for unknown reasons.

## Development

The original prototype for the game was a spin-off of The Bully called *Morten Larsen: Attack of the Conformists*, planned for release in summer 2015. This unreleased puzzle platformer would involve Morten rescuing his cousins, who would also become playable characters, from an evil crowd of conformists led by Queen Narciss.

The game was converted into an RPG to add depth and more concepts. Due to the large size of the game and the franchise being relatively new at the time, Harry Smith and several more major characters were incorporated into the game alongside Morten and his cousins, eventually gaining its current title *The Bully RPG: Attack of the Conformists*.

On August 31st 2015, it was announced that The Bully RPG 2 will be released in early 2017.

### Difficulty changes

After the first stages of the game were playtested in June 2015, a decision to increase the game's overall difficulty was made to resolve possible concerns over it not being challenging enough, particularly for experienced players. The three original difficulty levels were Casual, Normal and Hardcore; the changes added a new difficulty level called Freaking Insane while Casual was removed altogether.

When the game's difficulty is set to a higher level, the stats of enemies are increased, items in shops are more expensive and battles with turn limits must be won within a lower number of turns.

### Sound

#### Music

Some of the music in The Bully RPG: Attack of the Conformists is original and composed by Dr Devil. The soundtrack features and occasionally blends genres such as nu metal, hip hop, speed metal, house, techno, EDM, chiptune, new age, breakbeat and drum 'n' bass. Licensed tunes used in the TV series also appears at some points in the game. Some of the original music additionally plays in the TV series.

The first song to be released was Ärnesti Jukanpoika's theme, *Häivy*. On May 23rd 2015, the tracks *Pushin' Up Daisies* (which plays in the file select and options screen) and *Death Wish* (which plays when a game over occurs) were released. On May 25th 2015 *Rave on Your Way* was released, which plays when a character is on a journey.

More music will be announced in the near future.

#### Sound effects

Dr Devil will also be the game's sound effect designer.

TBA. Sound effects will be uploaded in ogg soon.

## Graphics

The game features cel-shaded 3D graphics to make it look similar to the TV series.

### Boxart

On July 9th 2015 it was revealed that the game has two different covers. The first features Harry, David, Blair, Alan and Caleb while Morten, Edvard, Bjørn, Svörfuður and Ärnesti appear on the second. Conformist enemies encountered in the game, emojis and a shadow of Queen Narciss are shown on both covers.

## Promotion

### Trailer

On May 4th 2015, a trailer of the game was revealed. It begins with many male mainstreamers surrounding the members of the Black Foot Gang until they can take it no longer and fight them off with punches, kicks and farts. Harry, David Marshall, Caleb McKinnon and Alan Ross strike poses in fighter outfits.

Blair Cameron is then shown perfecting the construction of a time machine. He opens its door, causing a strange portal to open up inside it. Ärnesti Jukanpoika dashes towards the time machine carrying Edvard Andersson, who he throws into the portal. Morten, Bjørn Henriksen, Svörfuður Hilmarsson and the Black Foot Gang jump in after him.

The time machine takes all of them to a destroyed village in the year 2026. Two fat people on super-fast mobility scooters zoom up to them and a huge silhouette of Queen Narciss appears in their headlights. The camera zooms in on the shadow until the screen is completely black, then the title and release date of the game both appear.

On June 5th 2015, an updated version of the trailer was released. After the Black Foot Gang appear in fighter attire, the Nordics knock out a gang of conformists on a bicycle path and present themselves in viking outfits. Subsequently, the scene where Ärnesti throws Edvard in the time machine follows, and the destroyed village the protagonists end up in is revealed to be Pewdstersund. The game's release later in 2015 is also confirmed.

The trailer received another update on July 7th 2015. When each group of characters is presented, actual gameplay footage of them in battle appears. In these clips the Black Foot Gang defeats chavs in Town bin Fart and the text 'Scare off scumbags!" appears. The Nordics knock out CH4 Arena guards with 'Infiltrate the CH4 Arena!' shown, and a boss fight against Ärnesti Jukanpoika and Maarjo Mägi along with the words 'Häivy Ärnesti!' lastly pops up. At the end of this new version of the trailer, several emojis confront the heroes in addition to the fat scooters and Queen Narciss. The latter is also shown to be holding her Wand of Vanity.

### Promotional episode

On June 27th 2015, the episode Harry Smith's Heist, the promotional episode for the game, was first aired. The main schemes revolve around Harry and David working with Morten, Edvard and Jonas Andersson; this is a very similar setup to the teamwork seen in the game. The trailer for the RPG was additionally shown each time the episode was broadcasted on TV prior to the game's release.

### amiibos

The game has an exclusive set of amiibos based on it; these are Fighter Harry Smith, Viking Morten Larsen and Queen Narciss. These, along with other Bully amiibos, can unlock unique features in the game.

## Characters

All of the following character descriptions appear in the game's instruction booklet/digital manual. Stats mentioned here are merely a guide to how they are proportioned by default; this number can be from 1-10.

### Harry Smith

Everyone's favourite master of insults is back for more epic action! Although he is an all-rounder overall, he has fairly strong melee attacks and his guard is particularly effective. He however needs to practice his ranged attacks, and he is so notorious for annoying people that opponents are twice as likely to target him.

* When idle, Harry picks his nose and farts every few moments.
	+ Max HP - 4
	+ Max SP - 5
	+ Power - 6
	+ Defence - 7
	+ Speed - 5

#### Special attacks

* **Hurricane** - Harry will let out an enormous burp, slightly damaging all the opponents by blowing them to the ground. Consumes 20 SP.
* **Unleash the Beast** - Harry will toss Demon at one enemy who he will bite, scratch and poop on. Consumes 60 SP.
* **GROSS!!** - Harry uses a TV remote to summon the protagonists from Gross Class 1000, who use their disgusting abilities to damage all enemies. Consumes 70 SP.

### David Marshall

Harry's trusty sidekick tags along once again, this time utilising his unreal talent of farting! His high maximum magic allows for super fart-fests and he deals plenty of damage with methane jets alone. David is vulnerable to ice attacks and gains ability down when he is low on magic and hence unable to fart. David gives all necessary tutorials while playing as the Black Foot Gang.

* When idle, David does many different farts.
	+ Max HP - 5
	+ Max SP - 10
	+ Power - 5
	+ Defence - 5
	+ Speed - 6

#### Special attacks

* **Trouser Trumpet** - David will run towards an opponent and fart in their face, dealing damage and grossing them out. Consumes 30 SP.
* **Bum Rocket** - David propels himself into the air with his farts and flies around all the opponents, grossing them out with the gas and punching them. Consumes 60 SP.
* **Roar From the Rear** - David takes out a drill and tunnels underneath the enemies. He surfaces, pokes his butt up through the hole and does a huge fart resembling a mushroom cloud. All opponents are blown into the air, dealing heavy damage. Consumes 100 SP.

### Caleb McKinnon

Fat doesn't necessarily lower awesomeness; Caleb's fleshy rolls send even hard hitters staggering! He has most of your defensive needs covered, taking less damage from non-bladed weapons and his fat gives him an effective guard. His unhealthy lifestyle has however caused him to end up with low maximum health, and he doesn't stand much chance against speedier enemies.

* Caleb can uncover secret routes by rolling down hills, breaking any strong structures in his path.
* When idle, Caleb pulls out a Big Beef Burgernator from Gobble N' Fart and scoffs it down. He will occasionally fart if left idle for a long time.
	+ Max HP - 3
	+ Max SP - 6
	+ Power - 3
	+ Defence - 9
	+ Speed - 1

#### Special attacks

* **You got anything to eat?** - Caleb will use an extender arm to grab a random consumable item from an opponent. Consumes 30 SP.
* **Blubber Bounce** - Caleb hops into the air and uses his belly fat to bounce around, squashing up to three random opponents. Consumes 50 SP.
* **Phatty Throwback** - Caleb will blare an ice cream van jingle from his Eyephone to summon a gang of fat people on Phat Boyz Mobility Scooters, who run over all enemies. Consumes 80 SP.

### Alan Ross

Although Caleb's fat hides advantages, the lean opposite shouldn't be left out - Alan's speed and physical attractiveness come in handy! He is so fast he can attack twice every other turn while even slowing attacks don't stop him. His main drawbacks are his poor guarding abilities, plus he's never gotten used to the stench of farts...

* Alan's high speed gives him the ability to access areas blocked off by fast-moving treadmill belts.
* When idle, Alan practises his stretches.
	+ Max HP - 8
	+ Max SP - 3
	+ Power - 7
	+ Defence - 3
	+ Speed - 10

#### Special attacks

* **Gotta keep fit!** - Alan will jog on the spot, granting him ability up for three turns. Consumes 40 SP.
* **Race you!** - Alan will race against the opponents around the screen. He will kick all enemies he overtakes, but those who finish before him will attack him. Consumes 50 SP.
* **The Samuel Way** - Alan scoffs a fistful of weight gain powder, becoming muscly and much more powerful for three turns. Consumes 90 SP.

### Morten Larsen

Powerful, loyal and determined to restore Volcanus to its former glory, whoever gets on Morten's bad side won't live to tell the tale! Morten is a member of the offensive class with his devastatingly powerful attacks. He can throw even harder punches when his battle partner is in a critical state or has fainted. However, he is weak to shock attacks and takes lots of damage from hits that aren't successfully blocked.

* Morten is able to knock down strong structures blocking paths. He can also catch fish, collect underwater items and reel out distant objects with his fishing rod.
* When Morten defeats an enemy while enraged, the player can mash a button quickly to make Morten punch and kick the enemy repeatedly. When defeating Ärnesti Jukanpoika and Maarjo Mägi, this can be done regardless of Morten's status.
* When idle, Morten gets his fishing rod out and inspects it.
	+ Max HP - 7
	+ Max SP - 5
	+ Power - 10
	+ Defence - 2
	+ Speed - 4

#### Special attacks

* **Hooked** - Morten uses his fishing rod to hook on to the opponent, either stealing a random consumable or inflicting bleeding. Consumes 30 SP.
* **Rage** - Morten will reel in an opponent with his fishing rod, brutally beat them up and kick them across the screen. Consumes 40 SP.
* **Fury** - Similar to Rage, but much more damaging. Can only be performed when Morten has less than 25% of his health remaining, or his battle partner has fainted. Consumes 100 SP.

### Edvard Andersson

Edvard has huge advantages in the field of defence; he takes very little damage even from attacks that aren't blocked. Simply having him around in battle grants defence up to himself and the battle partner. This comes at a price though - his offensive abilities are the worst in the game and he is weak to fire attacks. He also gives all necessary tutorials when playing as the Nordics.

* When dashing, climbing or going up stairs with Edvard as one of the two protagonists in the player's control, the other character picks him up. If using Edvard as the main character, the player takes control of the battle partner who carries him while dashing, climbing or walking up a flight of stairs.
* Some secret areas will become available with Edvard in play. He can use his computer skills to take control of restricted access doorways in conformist-occupied buildings.
* When idle, Edvard reads a book about computer coding.
	+ Max HP - 5
	+ Max SP - 9
	+ Power - 1
	+ Defence - 10
	+ Speed - 3

#### Special attacks

* **Charm** - Edvard removes his glasses and winks, granting attack down to one opponent. Consumes 40 SP.
* **Cheat Code** - Edvard will get his laptop out and hack the game, causing 10% of an opponent's health to be depleted, and Edvard to regain all HP lost within the last two turns. Consumes 80 SP.
* **Sleep Mode** - Edvard sprays an opponent with pillow mist while a relaxing chiptune plays from his laptop, putting them to sleep for three turns. They dream of falling down a hole with binary code walls, undergoing heavy damage from shock over the attack's duration. Consumes 110 SP.

### Bjørn Henriksen

Bjørn's unrelenting positivity inspires the greatest of courage! He grants ability up to himself and the battle partner when two consecutive perfect attacks are performed, plus he can restore 5% of his health each turn. However, his low maximum health can get in the way of this and his special attacks use a lot of magic, though after witnessing their benefits you won't be regretting it!

* When idle, Bjørn takes out a bottle of beer and drinks from it.
	+ Max HP - 3
	+ Max SP - 7
	+ Power - 6
	+ Defence - 7
	+ Speed - 5

#### Special attacks

* **Keep Your Spirits Up** - Bjørn and his battle partner high-five each other, both gaining ability up. Consumes 30 SP.
* **Drunk Rampage** - Bjørn drinks three bottles of beer and goes into a drunken rage where he punches, kicks and throws the bottles at all opponents. Consumes 70 SP.
* **Copycat** - Bjørn performs a random protagonist's most powerful special attack. Restrictions on Morten's 'Fury' attack do not apply. Consumes 110 SP.

### Svörfuður Hilmarsson

The youngest but surely not the wimpiest of Morten's cousins also can't help wanting to banish Queen Narciss into oblivion! Dauntless Svörfuður is a fast all-rounder in battle, while the conformists will feel faint at the sight of his powerful bladed weapon attacks. He can also explore frightening areas the others don't have the guts to enter. His main weaknesses are gaining ability down when his health is mostly depleted, and not doing much damage with some blunt weapons.

* Svörfuður's high speed gives him the ability to access areas blocked off by fast-moving treadmill belts.
* When idle, Svörfuður does various poses that impress the girls at school, though in scary areas he constantly checks for danger.
	+ Max HP - 7
	+ Max SP - 4
	+ Power - 6
	+ Defence - 5
	+ Speed - 9

### Special attacks

* **Charm** - Svörfuður approaches an enemy and winks at them, granting attack down. Consumes 40 SP.
* **Backstabber** - Svörfuður dashes behind an opponent and uses a penknife to attack them from behind, inflicting bleeding and ability down. Consumes 50 SP.
* **Cannonball of Peril** - Svörfuður enters a cannon and lights it to fire himself at one opponent, heavily damaging them. Consumes 100 SP.

## Transcript

* Main article: The Bully RPG: Attack of the Conformists/Transcript

## Plot

### Prologue

It's hometime at Colham High School and Harry Smith dashes into the corridors. He sees Darcie Cantor coming right towards him and chats her up, however she says she will only talk to him if he gets 1000 friends on Headbook, even though he doesn't have a Headbook account at all. Harry then notices everybody else is doing conformist stuff too, like talking about cheesy pop music! He rages and storms out of the school.

After walking around Colham for a few minutes while smoking, he bumps into David Marshall and tells him about the shocking display of sheeping. David replies that conformity has always been around, but it's gotten so bad nowadays that he closed his Headbook account two months ago. Suddenly a conformist girl zooms up to the pair and chats to them in SMS language. Harry and David don't understand the majority of it and she strangely gets really mad, so the only option is to fight.

David teaches Harry some skills he should know during battle, and he uses them to defeat the mainstreamer. More of them quickly arrive; Harry fends them all off. David ponders on why there are so many of them out today when the pair suddenly remember that a huge pop music festival is taking place at the CH4 Arena tonight!

### Chapter 1

Harry writes down a plan to bomb the CH4 arena, however a fishing hook grabs on to the paper containing his schemes and yanks it away! Harry and David scream as it zooms off far too quickly for them to catch. They conclude that Morten Larsen is snooping on their ideas again and rush to his house, bullying several conformists on the way.

At Morten's house, Morten, Edvard Andersson, Bjørn Henriksen and Svörfuður Hilmarsson are reviewing Harry's plan. Edvard decides that instead of also affecting innocent parents and boyfriends of squealing mainstreamers, they could simply change everyone's mindsets using a plan he has devised. If they can sneak past the guards and screaming spectators, they can creep into the CH4 arena and mess up the recordings the performers lip-sync to, revealing that their gigs are all faked.

That evening, Harry and David hijack the megaphone system and announce that all the pop artists are giving free kisses in the portaloos. All the conformists squeal and dash away while Morten, Bjørn and Svörfuður knock out guards and remaining bully girls; Edvard helps them through by taking control of restricted access doorways. Soon they reach the room storing CDs of the recorded 'performances' - all four of them scratch every single one of the discs and make a run for it. When the gigs start, the audio skips, revealing the duped antics to Volcanus!

### Chapter 2

With all the festival attendees hearing the lip-syncing exposure, they are finally boycotting pop culture and becoming individual. However, a new trend is taking off again - chavvy MCs! This is even worse than the pop stars; some other people are becoming even trashier just to follow the crowd! Caleb McKinnon and Alan Ross join the fray to defeat the new bling-driven freaks.

Caleb McKinnon drives his fat scooter to Town bin Fart to take down The Binbag Crew, who are the pioneers of this stupid fad. Harry and David follow him on mobility scooters they stole from Fat Mart Colham while Alan cycles the entire route. Meanwhile the Nordics tackle the invasion around the Colham area.

Around Town bin Fart, thugs are everywhere and battles are much tougher. After Harry, David, Caleb and Alan knock a few out (one of them being Anthony Amsden), they get cornered in a council house kitchen by a huge gang of gun-wielding chavs. Death appears to be unavoidable...until David puts a will.i.steal CD in the microwave, and the four heroes escape before there is a huge explosion, destroying the rough mob. The police arrive, however they simply assume the chavs didn't know how to cook.

Suddenly, a burberry-patterned spaceship flies overhead, lands and opens its doors. Many thugs rush in while Blair Cameron steps out. The doors seal shut before it zooms away, sending the chavs to Skachat, one of Volcanus' moons!

The four finally reach The Binbag Crew. Several chavs are still watching, forcing the MCs to be tough and fight the protagonists. A boss battle begins, which Harry and his squadmates manage to conquer. The spectators drop their chavvy attitudes and become normal people when the conflict reveals The Binbag Crew aren't as manly as they appear. The heroes all return to Colham.

### Chapter 3

Blair leads the Black Foot Gang and the Nordics to his back garden, where he unveils a time machine he's finally perfected. It gives them a gateway to the year 2026, and the spaceship that got rid of many thugs in Town bin Fart in fact came from the future! Blair opens the machine's door - a strange portal is revealed inside. Suddenly Ärnesti Jukanpoika shows up and throws Edvard into the machine! Morten beats Ärnesti up, also getting shoved in. Everyone except Caleb, who can't get his fat scooter into the portal, takes the leap of faith to rescue Morten and Edvard.

The Black Foot Gang land in future Superfit, which has been renamed 'Superfat', much to Alan's horror. Even worse, a glitch with the time machine has split them up from Bjørn and Svörfuður, and Morten and Edvard are nowhere to be seen amongst the crowds of fat people riding mobility scooters! These slobs are in fact proud of their weight due to a fat-glorifying fad that's taking over Volcanus. The transported heroes enter a newly opened Fat Mart that was formerly a huge gym. Here they take down the fatsos and steal their super-powered fat scooters so they can zoom away; they don't fancy checking out the new 'Hyperfat'.

Meanwhile, Bjørn and Svörfuður end up in future Pewdstersund, which has been reduced to ruins. Morten and Edvard are still missing, so they head towards Loch Lock in the hope that the pair might be fishing there as usual. Suddenly they step on a hidden trapdoor on the outskirts of Pewdstersund and fall into a secret passageway! They must solve puzzles to open huge gates blocking the path leading to the end. Once they all get through, they reach a wooden door. Bjørn opens it to find Morten and Edvard resting in a huge room along with Edvard's future counterpart! The many Macrohard Doors computers future Edvard collected over the years are set up there. Morten comforts present Edvard, who is reduced to tears over the destruction of Pewdstersund. His future version has things to explain though...

He describes that in 2021, all of Volcanus was taken over by a wicked woman who goes by the name of Queen Narciss. She dictates everyone on the planet to conform to the latest fads and destroyed every single one of the philic settlements. Those who oppose her new laws are captured by her mainstream minions and executed in her huge castle, situated in Pop Town. All the other future Nordics have been killed, so future Edvard used a giant drill to dig two secret hideouts to escape death - the Pewdstersund passageway is one of them, with the other located in Gamerton. He fakes conformity whenever he leaves the hideaway to grab supplies.

Future Edvard is working on bringing the conformists down by trying to corrupt the network linking them to Queen Narciss. He needs some supporters to kill her before everything can be restored to normal as his injured leg prevents him from fighting them directly. The present day Nordics have already fainted, though they will soon be able to communicate with future Edvard from afar using some high-tech mobile phone like devices he's given them.

### Chapter 4

The Black Foot Gang have used their fat scooters to reach Colham, which is also overrun with mainstreamers. One with a screen attached to his head dashes up to them, and a string of random emojis flashes up on the monitor. Alan shakes his head in confusion and even Blair can't make any sense of it. When the odd conformist realises they are not fellow mainstreamers because they don't understand the new 'emoji language', many poo emojis appear and he battles Harry's gang. Other similar ones are also overthrown along with some that are wielding tattoo guns. The Black Foot Gang hide in an old shed to rest, parking their mobility scooters in a nearby bush.

Blair reminds Harry that the Nordics are still nowhere to be seen, so he tries calling Bjørn on his Eyephone, however he can't get reception as it has become outdated in the future. Suddenly they hear two mobility scooters zoom by and a yell of "This would never happen in Norway!" strangely in Morten's voice!

Harry, David, Alan and Blair hop back on their mobility scooters and start a huge pursuit with the conformist riders that have wheeled metal crates containing the Nordics attached to their scooters. The Black Foot Gang dodge hand grenades and mines dropped by the mainstreamers. When they are near Happy Grasston (now Poppy Grammerton), Alan and Blair accidentally crash into each other, getting left behind.

The chase continues all the way to Bumblewick and one conformist announces they are nearing Queen Narciss' castle. As it's now the last chance to save the Nordics, Harry digs a 50p coin out of his pocket and throws it at one of the scooters - it gets caught in one of the wheels and tips it over. The rider cracks his head open, the crate breaks apart...revealing Bjørn and Svörfuður! Harry stops to gather them up.

However, the second one still speeds along while David's scooter is slowing down from an almost empty battery! David sucks lots and lots of air into his butt and pumps it out, performing the biggest fart he has ever let rip. He is propelled along at 200mph and sharply turns into the other conformist's scooter, knocking it over to free Morten and Edvard on the outskirts of Poowick. The rider somehow survives, so David finishes him off.

Ten minutes later, everyone reunites as Alan and Blair eventually catch up. Bjørn is so frightened he snatches a controller device out of Blair's pocket and presses a green button on it, whisking them all back to the present.

### Chapter 5

As they return to Blair's back garden in the present, the Black Foot Gang and the Nordics are thankfully still together. Svörfuður explains that leaving the messed-up future has worked out in their favour as they now have a chance to gather some weapons. Everyone dashes off to their own houses to grab supplies.

Soon, Morten and Edvard bump into Ärnesti Jukanpoika, who tries to attack them with a huge axe! Morten quickly picks Edvard up and attempts to flee, but Ärnesti calls Maarjo Mägi over to chase them. They have no choice but to fight the aggressive antagonists. After a tough battle, Morten and Edvard emerge victorious. Morten takes Ärnesti's axe and steals two knives from Maarjo's pocket.

Meanwhile Harry returns home and runs into his garden. Mae MacDonald, Louisa McIntyre and Christine Peel yell at him for throwing dog poop at Mae's treehouse yesterday. He chucks some slugs he finds near the compost heap at all three of them, provoking them to come into Harry's garden and fight him, with Harry turning out successful. They shout "Screw you, Harry Smith!" before returning to the treehouse.

Harry goes into the kitchen, where Grace Smith is making dinner. He lies to her that he went to David's house to watch a Zapper Rapper marathon - she strangely believes him. The family soon eats dinner. Later that evening, Harry takes a few knives from the kitchen and raids the cupboards while Grace, Liam and James Smith are distracted by a nature programme on the TV.

The next morning, the Nordics get a call on their communication devices from future Edvard. He informs them that he has managed to read the messages Queen Narciss is sending to her minions - this helped him discover that a huge batch of supercharged selfie sticks is on its way to Fionaston by boat. The sticks can fire huge bolts of electricity, so if they reach Queen Narciss, the protagonists will have no chance of overthrowing her!

The only way they can stop this happening is by redirecting the boat towards some unused sea forts near Omaita using a control panel in Fionaston Harbour. They can then use some amphibious mobility scooters stored near the harbour to head to the forts, which still have guns and ammo in them, to shoot and blow up the supply.

### Chapter 6

Morten phones Harry to tell him about the selfie stick danger and command him to round up David and Alan in Blair's garden. In the hall he bumps into Grace - he lies to her that he is going to Alan's house to watch a Horrid Henty marathon, though he must return home by six o'clock otherwise he will be grounded for a week! Thankfully it is quarter to nine, so he still has more than nine hours he can devote to whittling down Queen Narciss. He leaves, gathers up his battle partners and heads for Blair's garden, knocking out a few conformists.

At their destination they meet up with Blair and the Nordics by the time machine. All the protagonists jump in again. Blair has fixed the glitch that separated everyone yesterday, so they end up together in future Lapeati, which has been renamed to "Selfieton" in an attempt to hide its Mzaari heritage. To avoid being spotted from Queen Narciss' gigantic castle, they sneak across the coastline on fat scooters until they reach Fionaston, defeating some mainstreamers doing sunburn art.

Fionaston Harbour is finally in sight. After knocking out two conformist guards, the heroes discover there are in fact two entrances to the main building housing the control panel! Harry and company enter the left door while Morten and his cousins go in through the door on the right. Many gates block the route leading further inside in both paths - the Black Foot Gang and the Nordics operate switches to open them on each other's passageways. They also destroy some solid yellow face emojis synthesised by the conformists.

Soon the protagonists meet up in a huge hall that is now a hairdressers and tattoo parlour run by two mainstream men. One of them wielding a razor tries to shave off the sides of David's hair! Harry fights him with David helping out, then Blair and Alan finish him off. The other conformist tries to squirt hot ink at Morten and Edvard using his tattoo gun. The pair fight him, leaving Bjørn and Svörfuður to defeat him entirely.

While Harry and his gang find amphibious mobility scooters nearby and start making their way to the sea forts, the Nordics see the control panel in another room. Edvard uses it to direct the concerned boat towards the forts - suddenly an alarm goes off and several more emojis zoom in, merging together to make up a giant princess emoji! Bjørn and Svörfuður destroy the monstrous creation while Morten guards Edvard.

Meanwhile Harry's gang sneak into the sea forts. Giant fast treadmill belts stop Harry, David and Blair from entering, however Alan can run fast enough to reach the end of the belts and switch them off, happy to finally stretch his legs after so much fat scooter travel. Soon the boat comes along, the stationed heroes start shooting...until the boat and selfie sticks blow up!

### Chapter 7

After accomplishing their task, the Black Foot Gang and the Nordics cheer and meet up outside Fionaston Harbour. Suddenly Morten notices something glowing in a trouser pocket of one of the guards they knocked out earlier - he pulls it out, revealing it to be a shining pink fragment with part of an emoji message engraved on. Edvard calls his future version to ask what it could be. Future Edvard is delighted as he explains that it is part of a panel that unlocks a secret doorway at the back of Queen Narciss' castle.

This panel was housed in Magmavík, which became overwhelmed with disease in the future along with all the settlements on the island of Barneyoiram. In 2023 there was a huge rumble heard close by. Everyone thought a volcano was about to erupt and flood the town with lava, so all the residents fled and one of Queen Narciss' minions grabbed the panel, however he tripped and smashed it on a pile of rocks. Due to the panic inspired by the possible eruption, only two fragments were retrieved by the conformists - the first is the one Morten picked up, and future Edvard stole the second from a mainstreamer and stored it away in his Gamerton hideout. The rest of the pieces are scattered around Magmavík, which is now uninhabited after many further outbreaks of disease.

Suddenly a car drives past blaring a cheesy dance-pop song, reminding Harry to check if Anjuna-on-Beats is still thriving in this grim future. Vowing to restore his friend Patrick McCrae's paradise back to normal if conformists have taken it over, Harry and his gang head for Anjuna-on-Beats while the Nordics go to Magmavík to collect the panel pieces.

After a long journey on fat scooters, the Black Foot Gang reaches Anjuna-on-Beats which, to their horror, has now been redeveloped into a pop music obsessed town where all the residents have autotune implanted in their voice boxes! They defeat a few conformist girls with hashtag shirts who try firing electricity at the protagonists with their mobile phones. A mainstream boy notices the fighting and tries to dazzle Harry's gang by brightening the neon lights advertising pop artists covering every building. Harry uses his knife to quickly cut the cable connecting the lights to their main control panel, allowing the others to knock the boy out.

Further into the town they hear several screams from a gigantic pop stadium building which was formerly the town's biggest nightclub. Shocked, they hurry towards the stadium and find an unguarded entrance at the side, though they are stopped by a high ledge none of them can climb. David eats a burrito he packed and does a fart big enough to propel him to the top. He finds a rope, hangs it over the ledge and ties it to a nearby hashtag sign, allowing the others to climb up.

Upon opening the door, the gang take out a few conformists as they go through a series of rooms, getting closer and closer to the constant wails. Eventually they enter a secret chamber - present day Patrick McCrae is secured to the wall with thick rainbow rubber band chains, and two conformist men zap him over and over using tasers on chains tied to their ear gauges! A boss battle against the two obnoxious mainstreamers begins; the Black Foot Gang win, then Harry uses his knife to free Patrick, who collapses on the floor and cries over the conversion of Anjuna-on-Beats and the deaths of Dylan Cook, William McCrae and Euphoria Equals DJ. Once the heroes calm him down, he explains Ärnesti dragged him in the time machine too.

Suddenly the macho manager of the stadium bursts in, raging over the commotion. Patrick pulls out his Eyephone and plays a euphoric trance track in an attempt to explain that music should be composed from the heart rather than churned out by money-grabbing businesses. The manager listens...but he instead decides to commercialise the tune! Patrick and Harry stop him by knocking him out in another boss fight, then dropping him down a manhole outside. The Black Foot Gang hop on some fat scooters to take Patrick to the Pewdstersund secret hideout, where he can recover from his trauma.

### Chapter 8

Meanwhile the Nordics travel on mobility scooters to the ruins of Poikaland, then dash to the coast. They find a wooden boat and row it to Barneyoiram, walking through the Forest of Islaston that eventually leads them to Magmavík. Their search for the pieces begins - by solving many puzzles and from the use of Morten's fishing rod, they find most of the fragments hidden behind rocks, scattered around abandoned buildings and strangely inside dirty public toilets. They also defeat some outdated emojis that are lost on the island.

Suddenly Edvard spots a pink glow coming from an old well. A rumble is heard from deep inside; as the heroes are concerned over what horrors could be lurking down there, daring Svörfuður is the only one brave enough to investigate. He climbs down some metal rungs oddly lining the well walls, finding a fragment at the bottom. He collects all the other pieces in a series of adjoining tunnels. A wall in one of the underground passages starts to crack, allowing lava to pour in! Svörfuður sprints back to the well and places the pieces in a rusty bucket he spots. Morten reels out the bucket filled with pink fragments while Svörfuður climbs back up.

Now that all the parts of the panel are in the hands of the protagonists, the Nordics cheer. Abruptly a volcano erupts - lava spews out and a coconut-like object that was previously resting on a pile of rocks is launched towards Pedia. They all flee, return to their boat just in time and go back to Poikaland's ruins. Thousands of hand emojis bounce up to them and snatch Bjørn's bag, which holds the fragments! The four heroes persue them on their scooters all the way to a massive lab used to synthesise emojis, which was previously Jalatwick's spa.

After fighting off hoardes of emojis, a bomb emoji at the bottom of the lab explodes, and as this section of the building starts to collapse, a giant arrow heart emoji floats by and snatches Edvard with its arrow! Morten gets him off with his fishing rod, then they dash towards an open window with Morten reeling his cousins off the heart's arrow when they are lifted up too. They leap out to fall through another open window leading to the centre of the lab. Some of the hand emojis that took Bjørn's bag split up to hold the Nordics to the wall while the others get the panel pieces out and put them together, noticing the last piece is not in the bag; this part is instead stored in future Edvard's Gamerton hideout although the conformists don't yet know this. Jalatwick's foot obsession is still in the atmosphere despite the town's destruction and is affecting the actions of the hand emojis, which remove each protagonist's shoes and socks.

Most of the hands merge to make giant twin bunny girl emojis whilst the others let go of Morten, Edvard and Bjørn to charge at Svörfuður! Morten rushes over to drag them off, getting covered in the hands himself as he throws Svörfuður towards Bjørn, who is carrying Edvard. The troublesome hands pin Morten to the wall and start tickling his feet! One hand changes into a yellow face emoji wearing sunglasses, which says the other hands will only let him go if he confesses where the last piece is. Bjørn and Svörfuður try to free him, however the bunny girls block their way and the face charges at them - Edvard whacks it away with his crutch, provoking the gigantic girls to chuck Edvard into a nearby bin for outdated emojis.

Bjørn and Svörfuður engage in a boss battle with the bunny girls, which eventually break up into other random emojis. The two protagonists turn out successful, managing to save Morten just when he can't bear the tickling anymore and is seconds away from admitting the location of the final piece. With the area now safe, the Nordics put their shoes and socks back on, Morten gets his breath back, Svörfuður pulls Edvard out of the bin and Bjørn puts the fragments back in his bag. They then start their return journey to Pewdstersund. Future Edvard suddenly calls them, panicking...

### Chapter 9

As the Black Foot Gang and Patrick are travelling down a path bypassing McGarbage and McRubbish on their way back to Pewdstersund, the Nordics zoom up to tell them future Edvard messaged to inform them about yet another hazard. The coconut object that was launched to Pedia from the Magmavík eruption is a powerful bomb known as the Coconut of Death - it landed in Gamerton, the conformists picked it up and if it explodes, everything in the town including the last panel fragment will blow up! Patrick joins the Nordics who return the pieces they collected to Pewdstersund; Morten doesn't want to risk the crazed hand emojis coming back. Harry's club heads to Gamerton.

Harry's jaw drops as he finds that everything intriguing about Gamerton is gone, and its new arcade machines are rigged to take people's money. In a nearby arcade, a conformist asks them if they want to play on a rigged stacker machine. Harry refuses and asks where all the Zapper Rapper games are, however the mainstreamer says that type of gaming is outdated. Harry flings him against the stacker, which shrinks the Black Foot Gang and sucks them in! As each mainstreamer plays on the machine, they only just miss the major prize line - instead a minor prize capsule drops down and breaks open, with the toy inside becoming possessed and trying to attack the heroes. Eventually one minor prize (a sticky hand) grabs them and throws them into a portal, returning them to the arcade at normal size. They then succeed in battling the machine itself.

Harry, who has been told the whereabouts of the hideout, leads on. The gang defeats mainstreamers on the journey to the final panel piece, hoping to collect it before the Coconut of Death explodes.

Upon entering the hideout they land on a switch that causes a gigantic boulder to roll towards them! They dodge it by ducking into a hole leading to a room containing the Coconut of Death and three obnoxious boys who booby trapped the hideout. They shout insults at each other through headsets while playing a shooting game on the easiest difficulty. Alan sees a pink glow in one boy's pocket, sneaking up on him to grab the final fragment, which David hides in his hoodie's secret pocket. They all turn round, engaging in a boss battle with the protagonists. Soon one of the mainstreamers tries ending the fight by grabbing a cigarette lighter, getting ready to light the Coconut of Death...

Suddenly a fishing hook snatches the lighter from the conformist's hand, stopping the coconut from exploding! The Nordics and Patrick rush in to deal the final blow. With their victory comes the last piece - as the protagonists cheer, an alarm goes off in the hideout. A gate drops, blocking off the exit. A macho conformist wearing only boxer shorts marches in, pointing a minigun loaded with tranquiliser darts at the heroes. He pulls the trigger to put them all to sleep temporarily before he picks up the Coconut of Death. Harry enters a dream...

### Chapter 10

Harry finds himself on top of clouds in the night sky, where the colours of everything are distorted. He sees a TV set, which spits out three Fancy Hippos as it squeals "It's my turn to watch TV!" in James Smith's voice. He defeats the hippos, then Pauline and her Prancing Petunias jump out of the screen as the voice is heard again. Harry destroys the TV and the dancing flowers. James himself shows up in a chef's hat to command vegetables with legs to attack him. He gets rid of the vegetables before the two boys fall into a cold bath. Liam Smith drives past in the RustBucket 2000, telling them whoever is by the taps is in control of the water's temperature. Harry defeats James in the bath so he can have his turn to sit at the tap end and warm the water up.

Just as Harry relaxes in the warm bath, Ärnesti Jukanpoika's manical laughter echoes in the distance. Ärnesti floats above the bath dropping knives which Harry manages to avoid. He hops out of the bath and walks past a white outline of Colham High School. He battles Catriona McMillan and two flying study books that fire maths symbols at him. He also knocks out Samuel Davidson, who shows up wearing only a spare costume from Kilallt Swimming Pool and throws random sports equipment at him.

Liam shows up again in the RustBucket 2000, trying to stuff Harry in its boot so he can drive him home and lock him in the boiler room. Harry defeats him while evading his many bowling-related attacks. A loud fart is heard, the clouds start to turn green and Liam is whisked away by a sudden gust of smelly wind. Harry awakens deep in Queen Narciss' dungeon locked in a cell with David, who did a big fart in his face to wake him up.

### Chapter 11

In the dank cell, David rummages around in his hoodie pocket to check if the conformists haven't got their grubby hands on the panel fragment; thankfully it is still there as the hoodie is thick enough to mask its glow from the mainstreamers. He also finds a paperclip he took from school, which he uses to pick the cell door's lock. Now that Harry and David are on the loose, they can search the dungeon to free all the others.

The many obstacles in the dungeon put their puzzle-solving skills to the test. They avoid rats and knock out guards on the way through the musty maze. soon they rescue Blair and Alan, who are also locked in cells. It is another relief for them to know the conformists haven't touched the device in Blair's pocket that takes them back to their own time.

Eventually the four find the Nordics and Patrick tied to a mossy wall with neon rubber band chains. Harry uses his knife to free them all. Suddenly a faint cry for help comes from a dark passageway nearby. Everyone goes down to check, finding that the sound is echoing from a deep hole in the ground. Harry shines a torch down there, gasping in horror when he spots a few bones as well as a rope ladder and another path at the bottom. Morten reels up the ladder with his fishing rod, then daring Svörfuður is the only one brave enough to investigate.

Inside the hole, Svörfuður's pulse races as he navigates around piles of bones and tattered clothing. Shockingly he discovers present day Jonas Andersson huddled at the end of the scary path with a broken arm! Jonas explains that Ärnesti threw him in the time machine too, and was kidnapped by Queen Narciss' minions. The evil ruler tried forcing him to write and produce cheesy pop music, however he refused and her bodyguards chucked him down the hole.

Unexpectedly a few surviving hand emojis from Jalatwick have seeked the heroes out, along with the macho conformist that kidnapped them back in Gamerton. Desperate to get the broken panel back, the hands try pinning the protagonists down but fail as Harry does a big smelly fart at the emojis, causing them to vapourise into tiny squares. Bjørn suddenly notices Morten has disappeared! It turns out that he ducked into the hole to avoid being caught by the hands again, securing the ladder to two protruding bars of metal. The obnoxious guy takes a selfie and climbs down after him, starting a huge boss encounter.

Morten and Svörfuður beat the muscle man up while Jonas covers his eyes, too weak to fight. The battle revolves around the fighters in the hole driving him up to the main dungeon, where the others are ready to attack. After forcing him in and out of the hole a few times, he collapses in a pile of bones. Svörfuður climbs the ladder with Morten following suit, carrying Jonas out of the hole. Alan unties the ladder and stuffs it in his rucksack. Just when Edvard almost faints in shock from what has happened to his brother and Morten vows to pound Ärnesti's face in for the twentieth time, Jonas shows the protagonists something he found in the hole...an old photograph of Darcie Cantor with a crown drawn on it.

### Chapter 12

Edvard, seeing as Jonas is in so much pain and there's no obvious safe exit in sight, instructs Blair to return them to the present - he willingly does so with the special device in his pocket.

Back in present day Colham, Morten and Edvard phone for an ambulance that rushes Jonas to Dundundun Eastern Infirmary. The rest of the protagonists leave to get extra supplies, then Ärnesti resurfaces. He battles Morten and Edvard, fortunately losing to the two heroes in an even more heated fight than before.

Meanwhile the Black Foot Gang, Bjørn, Svörfuður and Patrick are walking through Colham Park when they spot Darcie drawing a crown on another copy of the exact same photograph Jonas discovered! The selfie freak boasts about how she will become the ruler of future Volcanus, making everything on the planet exactly how she wants it - a world fit only for conformists! Patrick, after all he has been through in the future, is so angry about this he punches her hard. Suddenly future Edvard calls Bjørn and Svörfuður to let them know that the sky is just starting to crack in the future! Alan hits her again, then Edvard's future counterpart exclaims the split has got bigger. Bjørn figures out that Darcie is Queen Narciss, therefore attacking her and hence bringing her closer to defeat is creating some sort of time paradox - if the protagonists get rid of her for good, peace will finally be restored to future Volcanus!

Their communication with future Edvard makes Darcie aware that the heroes can time travel. She snatches the time machine's controller out of Blair's pocket before he can stop her, using it to teleport the machine to the park and jumping inside, programming it to take her to future Pop Town! To avoid any more chaos, Blair teleports the machine to his garden. The protagonists hurry to Swotford before Harry uses his Eyephone to call Morten and Edvard back. After the pair are told of what happened in the park, all the heroes head to future Pewdstersund to assemble the panel before they can persue Darcie.

In Pewdstersund's ruins, they battle a few stray conformists, then they enter future Edvard's hideout. To their shock, future Edvard has fallen over due to a sudden pain in his injured leg. Bjørn helps him up while the others scatter the pink pieces on the floor, glueing them together to make up the panel! It has an emoji border with the text "QUEEN NARCISS BAE" engraved in the middle. David asks about Darcie's arrival in 2026 - future Edvard, who is now pain free, sneaks into Queen Narciss' records again. He finds that Darcie has been recruited as a new conformist and is currently lurking in the evil queen's castle! Taking the panel with them, the protagonists get ready for the most gruelling stage of their mission...

### Chapter 13

The Black Foot Gang and the Nordics hop onto some fat scooters, starting their journey to Queen Narciss' castle. On the way, they bump into two pyromaniacs in Ruralia, who threaten to burn a nearby forest down to clear land for yet another pop music stadium. The heroes thankfully knock them out before any damage is done, picking up their flamethrowers. Later the protagonists stealthily knock out several mainstreamers blocking off the area surrounding the castle. Harry's gang members fight any lingering conformists in the left passages in the gardens while the Nordics deal with enemies crowding the right-hand side. Both groups solve puzzles along the way.

They eventually unite at the castle's secret back door. David inserts the assembled panel into the slot, granting the protagonists access to the sinister castle. Surprisingly the first few rooms they navigate are completely free from the queen's minions, then a rainbow glow shines from a doorway leading further into the castle. Upon closer inspection it is in fact sealed off by a wall of jelly cubes! Harry picks one out and eats it - the structure stays sturdy and there are even more jelly layers blocking the way. Harry, David and Blair start eating their way through while Alan hangs back with the Nordics and Patrick, preparing to cut the jelly away using bladed weapons.

The jelly tastes so good that the three don't notice a giant winking emoji with its tongue poking out burping a weird gas on the Nordics, knocking them out before swallowing them whole! Not long after this the jelly-scoffing trio hear Patrick scream; they turn round to see another huge emoji materialise and gulp him down too! The three along with Alan, who was fast enough to run under a bush in the gardens when the emojis appeared, hurry things up by frantically slicing through the jelly with their bladed weapons, though Harry saves a few cubes for later.

Further into the castle they come across more conformists than they have ever seen in their lives. To make matters worse, the chavs Blair sent to Skachat in the present have taken 11 years to work out how the Burberry spaceship works, and they have returned to Volcanus to support Queen Narciss' army. Although they've gained strength by mugging each other, the thugs are still no match for the heroes.

After defeating a lot of enemies, Harry's gang enters a computer room where they encounter a transmission from the Nordics (who have regained consciousness and are still squashed up inside the emoji) on one of the screens. Bjørn urges the Black Foot Gang to find five keys hidden around the castle to unlock the long stairway leading to Queen Narciss' quarters at the top of the highest turret. Edvard tries to tell them the exact whereabouts of these keys, but he is interrupted due to some videobombing done by smaller screaming face emojis - they squeal as they get in the way of the camera, then several party popper emojis add to the awful noise before the transmission shuts off.

### Chapter 14

The Black Foot Gang leave the computer room, going deeper into the castle to find the keys Bjørn mentioned and rescue the Nordics and Patrick. Exploring the northeast turret first, they bump into many conformists who are crazy on dangerous challenges - the mainstreamers try to attack the protagonists by throwing whisky bottles, making them inhale cinnamon, pouring salt and ice over them and drenching them with freezing cold water. Later they fight them all off and come to a room with a giant ice bucket hanging on the ceiling. The first key lays just ahead; Alan grabs it and gets chased by conformists, though he pulls a rope tied to the bucket to cause the water inside to spill over them, freezing them stiff!

The heroes cheer over gathering the first key before moving on to the northwest turret, which contains obese people glorifying their weight. Three of these mainstreamers threaten to fatten the protagonists up by stuffing burgers down their throats, though Harry stops them by shoving their faces in a huge deep fat fryer. An extremely fat conformist on a mobility scooter at the top of the turret is fought as a boss - once he is defeated, David finds the second key in his pocket.

In the southwest turret, they come across some extremely dumb minions speaking in SMS language. David starts insulting them with SMS abbreviations that he knows, angering them and provoking them to attack the Black Foot Gang. These conformists eventually get defeated, with Blair finishing them off by opening a trapdoor leading to the dungeon. Further up they reach more moon chavs and The Binbag Crew, who have only just defrosted after being cryogenically frozen since 2016! Jordan Nutter is securing the third key. Once their bin-related style of fighting proves to be far from enough to overthrow the heroes, Harry scoops up the key.

Suddenly the protagonists bump into one of the giant emojis from earlier on their way to the southeast turret! David has a plan after seeing how the last of the hand emojis were destroyed in the dungeon; the gang eat lots of baked beans and burritos they packed, point their butts at the emoji and let out massive farts - the huge face disintegrates, revealing Patrick and Asbjørg Fjelde! Both of them wake up, with Asbjørg explaining that she too was thrown into the time machine by Ärnesti, who let her know that Morten is stuck in this corrupt point in time too. Vowing to save him from Queen Narciss' clutches even if it's the last thing she does, she joins forces with Harry's gang and Patrick, then they defeat a group of selfie addicts wearing hashtag shirts together.

The six protagonists enter the southeast tower, which is full of conformists holding razors and tattoo guns. Asbjørg discovers another transmission on a computer in a dark room, but the video is just static due to a poor connection. They hear Morten's voice urging them to hurry and he mentions something about future Edvard before he is drowned out by static noise. As they rush out, a mainstreamer with a razor steals Patrick's headphones and shaves off the sides of his hair! He and the others retaliate by defeating all the conformists in the turret, leading them to the fourth key. Patrick gets his headphones back, revealing that his hair is actually still normal; he slipped a wig on earlier in case such an event happened. He stuffs the shaved wig in his bag before moving on.

The central turret contains more selfie addicts with permanent duck lips. After defeating them all the protagonists reach the obnoxious selfie prince, who is guarding the fifth and final key! Harry and David fight him while Patrick uses the wig to disguise himself as a minion and sneak away. The long battle is almost over when Patrick returns with a massive selfie stick he stole from Queen Narciss' stash. He uses it to give the selfie prince a deadly electric shock, allowing the heroes to snag the last key!

### Chapter 15

Harry's gang use the keys to unlock the stairway door. They go on a seemingly endless climb up the stairs, and selfies of Queen Narciss with the text '#nofilter' below them line the walls. The heroes finally reach present day Darcie and the second giant face at the top of the castle. The huge emoji blows a kiss at Darcie, powering her up in an intense fight against the Black Foot Gang. With each time the protagonists attack her, the time paradox turns the sky black, getting more and more intense until a bolt destroys the emoji holding the Nordics captive.

Queen Narciss hears the commotion and screams over what is happening. As the Nordics wake up and get ready to take her down, she yells that her plans to force Morten and his cousins to produce pop music for the rest of their lives are ruined. She squeals again and presses a button to call all her minions up to get rid of the heroes...however nothing happens; future Edvard has cut them off just in time!

Instead, she activates an emoji machine which is also hacked - it emits a few Swedish flag emojis before breaking down. Edvard's injured leg strangely absorbs all the flags. He screams and faints as a bolt from the time paradox stings the area they faded into and throws him around outside the castle! He is soon lightly placed on the grass. A blue dome of energy forms around him - a few finer yellow bolts go through this and start zapping his injured leg. Bjørn calls future Edvard but gets no response as this odd event has knocked the latter out too.

Some deafening whirring is heard as Darcie and Queen Narciss jump on a secret form of aircraft hidden in another room, breaking down the entire ceiling of the turret's top chambers. A claw reaches out, grabbing Asbjørg! Morten and Patrick also cling on before it flies away. They pull her out of the claw and the three climb to the top side of the ship, beginning the final battle...

The Black Foot Gang, Bjørn and Svörfuður rush out of the castle, which is beginning to crumble down. With Darcie controlling the aircraft, Morten, Asbjørg and Patrick battle Queen Narciss. A few minions who aren't panicking too much over the cut-off communication leave the castle to attack the other protagonists; thankfully these are knocked out soon enough. When Queen Narciss is worn down from the long, exhausting battle, she tries to whack Asbjørg off the ship with her Wand of Vanity. Morten rushes over and pushes her back on just in time, stumbling off the edge himself!

Morten contemplates during the massive fall. He remembers his early life in Norway before going through Dundundun Dimension Warp as a four year old. At Colham Primary School he caused mischief and made friends with several students (such as Patrick) who have stood with him ever since. He also remembers getting his fishing rod. He thinks about his time at Colham High School. He remembers pushing bullies away from his cousins, secretly knocking Samuel Davidson out for throwing hockey sticks at Edvard, meeting Asbjørg Fjelde, his many dates with her, and celebrating graduation to Colham College.

Meanwhile Patrick and Asbjørg attack Darcie now that Queen Narciss is mostly down. Patrick slips his headphones on Darcie and plays an extremely loud euphoric mix through them. Asbjørg takes control of the ship, and Darcie soon becomes overwhelmed, intensifying the time paradox. The crack in the sky widens and more bolts of energy come out, slowing Morten down; he softly lands near Edvard with no further wounds. Morten rushes over to try freeing his cousin from the dome, however so many sparks fly out from the yellow bolts he can't get close enough even to reel him out with his fishing rod. The last conformist guy dashes over to fight Morten, distracting him from Edvard, who wakes up when the dome soon disintegrates.

Queen Narciss starts to feel weak, so her last-ditch attempt at killing the heroes is digging out something her minions salvaged from Gamerton...the Coconut of Death! She lights it and throws it at the protagonists on the ground! The Black Foot Gang, Morten, Bjørn and Svörfuður dodge it. They all suddenly scream...the coconut is now heading towards Edvard! Knowing it's too late to rush in and save him, Morten starts to cry for the first time since his primary school years.

Edvard shockingly manages to get up unaided...then he throws his crutch aside...and jumps over the Coconut of Death! It bounces along to be launched off a hill, landing in Queen Narciss' castle where it blows up. She squeals, then a surge of energy from the time paradox causes a rainbow explosion to blast out of the castle's ruins. This makes her disintegrate, heals any injuries the protagonists gained, revives the people she killed, and restores all of Volcanus to how it would look if she never existed!

### Epilogue

Asbjørg and Patrick pilot the ship down to the ground, where the other protagonists are cheering ecstatically and shocked over Edvard finally getting mobility back in his once-injured leg. They figure out the flag emojis that absorbed into him reacted with the time paradox in a way that repaired all the damage. Future Edvard has also similarly recovered, and both incarnations celebrate by dashing around randomly.

Some familiar faces killed under Queen Narciss' rule return - the Black Foot Gang, Bjørn and Svörfuður finally meet their future versions! Future Morten appears along with Asbjørg Larsen (Asbjørg Fjelde's future version), and their five year old daughter Hildebjørg Larsen, who sprints around with Edvard and his future counterpart. Future Alan is still keen to keep fit and joins in too. Future Harry and David fart together, claiming that the act never gets old. Future Blair laughs, impressed with his present self for constructing the time machine. Harry spots Patrick, Dylan Cook, William McCrae and Euphoria Equals DJ's future versions surface! Euphoria Equals DJ gives present day Patrick a USB full of euphoric mixes as a gift for helping to save Volcanus.

Darcie survived the commotion too. As she listens to the present and future versions of the protagonists celebrating their victory and thanking each other, she begins to think deeply about the monster she is already coming to be. Suddenly she changes her mind about being a popular sheep in school, breaking down in tears. After she explains to Alan how remorseful she feels over the whole Queen Narciss scenario, the protagonists reluctantly agree that she can go back to the present. Soon they sadly part from their future versions, leaving 2026 as a time where the people of Volcanus happily follow trends, but will never let them get out of hand.

Back in the present, the heroes thank each other once again for their tremendous support before heading home.

In Colham Park, the Nordics bump into Ärnesti again. He charges at Edvard with the biggest knife in his collection, however his target dashes out of the way. Morten trips Ärnesti up with his fishing rod, grabs him by his legs, swings him round and tosses him hammer throw style at the park railings. Ärnesti's head gets trapped between two of the bars; he screams as the Nordics dash off laughing.

Meanwhile Harry arrives home at six o'clock. He is so happy over the outcome of the hectic day he even lets James Smith have an extra turn watching TV. Tired, he later climbs into bed and the camera zooms into the darkening sky. The credits roll begins - artwork of the aftermath of Queen Narciss' defeat appears throughout. Here it is revealed that Darcie's family goes through Dundundun Dimension Warp to start a new life in England. The Black Foot Gang's bond with the Nordics and Patrick is growing strong, and they often team up to cause their mischief. The people of future Volcanus celebrate peace finally returning while the future versions of Edvard and Annabella Nylund are happily united. Meanwhile Ärnesti throws a tantrum in his basement. The game ends with an image of Edvard's crutch gathering dust.

If the game is completed with the difficulty level set to Normal or Hardcore, Ärnesti and Maarjo chase the protagonists who persuade the player to try a harder difficulty.

## Summons

By completing certain missions in the game, summons can be unlocked. These allow certain characters to by summoned who will instantly kill all enemies on screen during combat. Summons can only be used once a day.

* Summon Daniel May. Daniel May drives a Super Kawaii Desu 3000 into enemies while a chiptune remix of DKR88's hit single Ogre Emerald plays in the background.

* Summon Ellie McCoy. Ellie McCoy will make most male enemies run up to her and hug her, but with her fighting skills, she will be able to beat them up in no time.

* Summon Liam Smith. Liam Smith runs enemies over by driving into them with the RustBucket 2000.

* Summon Jason Van Dyke. Jason Van Dyke zooms into the battlefield on his fat scooter, then a protagonist tips the scooter over, causing him to fall on enemies and flatten them.

* Summon Jack Jackson and Matthew Rice. Jack pushes Matthew's wheelchair round in circles so fast he creates a whirlwind, then the summoner farts at it to guide it towards foes, blowing them away.

## DLC Boss battles

A month after the game was released, DLC boss battles became available for £0.99 each. Completing the battles will help gain more experience and bonus items, as well as achievements. Different sets of bosses have been announced for each character group.

### Black Foot Gang

As an alternative to paying for each battle individually, all three can be unlocked at once by scanning a Fighter Harry Smith amiibo.

* Tyler Hibbert - Easy
* Greg MacInesker - Medium
* Hala Paioku - Hard

### Nordics

As an alternative to paying for each battle individually, all three can be unlocked at once by scanning a Viking Morten Larsen amiibo.

* Tauno Rautio - Easy
* Coran Hewitt - Medium
* Samuel Davidson - Hard

## Game Ratings

* PEGI: 12 (Violence, Sex)
* ESRB: T (Cartoon Violence, Mild Language, Suggestive Themes, Animated Blood)
* CERO: B
* ACB: M

## Bonus content in other games

Having a save file of the game unlocks extra features in other video games based on The Bully TV series. In The Bully: Super Kart GP, fighter outfits are unlocked for Harry, David, Blair and Alan, and viking outfits are unlocked for Morten and Edvard. The Selfie Stick Cup is additionally made available, which features Superfat, abandoned Magmavik, Jalatwick's emoji factory and Queen Narciss' castle as race tracks.

Edvard can also become a playable character in The Bully: Board Race and The Bully: Wrestling Match; implementing this for the former was for avoiding leakage of spoilers over the fix to his injured leg in the RPG.

## Items

* Main article: The Bully RPG: Attack of the Conformists/Items

## Trivia

* If Harry faints in the TV scene in his dream in Chapter 10, he will scream "Nooo! It's always his turn!" rather than his usual fainting quotes.