Incarnated Sentient Spirit

**Incarnated Sentient Spirit** is a playable Character made from a Sentient Spirit (Illumination).

## Obtaining

* Using Body of Genesis (Miracle) on a Sentient Spirit

## Uses

* Powerful Cultivators
	+ See #Characteristics
* Increasing Object Tier

## Stats

An Incarnated Sentient Spirit's Five Attributes and Skills are determined by the Tier of the original Object becoming sentient, the various Objects that it has been fed (to change its Element) as well as its Name and Gender.

### Name and Gender

The Name and Gender of the Incarnated Sentient Spirit determines how the stats are generated, and they cannot be changed after the incarnation.

### Elemental Composition

* A high percentage of Metal feeding increases PER.
* A high percentage of Wood feeding increases CON.
* A high percentage of Water feeding increases CHA.
* A high percentage of Fire feeding increases INT.
* A high percentage of Earth feeding increases LUK.

### Element Friendly/Hostile

If the percentage of feeding of any element is below 10%, the Element-Hostile Trait is received. This reduces the Law Match of that element's laws by 50%, and reduces the Elemental Resistance of the counteractive element by 20%.

If the percentage of feeding of any element is above 75%, the Element-Friendly Trait is received. This increases the Law Match of that element's laws by 50%, and increases the Elemental Resistance of the element counteracted by it by 10%.

For example, having 9% Earth Feeding will reduce Law Match of Earth by 50% and reduce Wood resistance by 20%. Having 80% Earth Feeding will increase Law Match of Earth by 50% and increase Water resistance by 10%.

### Limitations

Incarnated Sentient Spirits are soft capped to 10 Skill Level at 'birth', unless their sentient type changes it.

## Characteristics

Incarnated Sentient Spirits receive 2 backgrounds, one linked to their Illumination event, one to the item they were before incarnation.

### Origin Background

All Incarnated Sentient Spirits have the following feature:

* Soul of Sentient Spirit (Feature):
	+ +40 Base Mental State
	+ -25% Base Cultivation Speed Bonus
	+ -25% Base Learning Speed

They also receive the following background depending on their Illumination:

### Elixir

* Sentient Elixir (Backgrounds): +10,+2\* Affinity Medicine/Alchemy, +10,+2\* Affinity Magic Crafting
* Sentient Elixir Modifier: There won't be any Medicine Resistance produced the first time that you take a Pill.

### Edible

* Sentient Edible (Backgrounds): +10,+2\* Affinity Cooking
* Qi Absorbing Body (Backgrounds): +5 Qi Absorption Efficiency
* Sentient Food Spirit Modifier: +5 Qi Absorption Efficiency

### Soul Gem

* Increased success rate of Specter Refinement and Spiritual Refinement by 100%.
* Sentient Dark Gem (Backgrounds): +10,+2\* Affinity Spell

### Spirit Stone

* Sentient Stone Spirit Modifier: Starts with 20 Qi Sense, +5 breakthrough Qi Sense, and +300 Base Max Qi.
* Sentient Spirit Stone (Backgrounds): +10,+2\* Affinity Qi Sense
* Spirit Casted Body (Backgrounds): +20% Base Max Qi

### Talisman

* Can activate an additional Talisman (max 4)
* Sentient Talisman (Backgrounds): +10,+2\* Affinity Artisanry

### Gear

* Increases the effect of Gear equipped by 100%.
	+ This effect is a multiplier of the Base effectiveness of Gear, before any bonuses from Quality or Materials.
	+ For example:
		- Giant Turtle's Shell has a Base effectiveness of 30% Barrier Power Bonus Value, but adds 15% due to having 0 Quality. A Sentient Gear cultivator receives 45%.
		- A Lumina Core Timber Axe has a Base effectiveness of 200% Cutting Speed, but adds 600% due to Work Speed Coefficient of 3x. A Sentient Gear cultivator receives 800%.
* Sentient Gear (Backgrounds): +10,+2\* Affinity Crafting/Artifact Crafting

### Relic

* Increases the effect of Feng Shui Relics on themselves by 100%.
* Sentient Relic (Backgrounds) does **not** provide any additional bonuses.

### Material

* Can grow by consuming Items of the same type they are.
	+ Shendao Cultivators gain 10\*Tier\*Cultivation Level points of Faith
	+ Physical Cultivators gain Tier\*Cultivation Level points of Stamina
	+ Xiandao Cultivators gain Tier\*Cultivation Level points of Inspiration
	+ Outer Disciples gain 10\*Tier points of Foundation
* Sentient Material (Backgrounds): +10,+2\* Affinity Mining

### Artifact

* Sentient Artifact Spirit Modifier: +2 Artifact Qi Recovery Multiplier, +100% Base Artifact Qi Recovery Bonus
* Sentient Artifact (Backgrounds): +10,+2\* Affinity Magic (Skill)
* Artifact Mastering Body (Backgrounds): +4 Artifact Qi Recovery Multiplier, +5 Breakthrough Artifact Mastery

### Building

* Self-repairing Modifier: Can quickly restore missing sections of its body (similar to Reconstruction) by consuming Building Materials.
* Sentient Building (Backgrounds): +10,+2\* Affinity Construction

### Plant

* Self Growth Modifier: Gains a small amount of Belief, Inspiration, Stamina, or Foundation daily.
	+ If Shendao, gain 50\*Cultivation Level² Belief daily -> 7200 at Attainment Phase
	+ If Body Cultivator, gain Cultivation Level² Stamina daily -> 144 at Chaos Phase
	+ If Xiandao, gain 20\*Cultivation Level² Inspiration daily -> 2880 at Primordial Spirit
	+ If Outer Disciple, gain 1000 Foundation daily
* Sentient Plant (Backgrounds): +10,+2\* Affinity Farming

### Other

* Sentient Mortal (Backgrounds): +15,+2\* Affinity Social, +4 Luck
* Sentient Talisman Paper and Legacy Artifact Incubations fall into this category., since neither are Talisman or Artifact.

## Hairdos

There are unique hairdos for certain Incarnated Sentient Spirits, including:

* "Treasure": very tall hair
* Feces: swirly hair
* Stone: block hair
* Building: a roof on its head
* Prism Lotus: Prism Lotus hair
* Plant: leaves in their hair

An illustrated elaboration by Rumi available here.

## Guides

* Sentient Spirit Guide by Kurt
* Guide to create T15 and how to survive from Demigod Tribulation by Angela (assisted by iguana)
* Guide to sentient spirit name status by Rumi

## References

1. ↑ This guide contains a list of name/gender combinations that produce especially high stats.
2. ↑ *Rumi, on Discord Community (2021/08/17)*
3. ↑ 3.0 3.1 `Settings\Npc\Backstories\Stories.txt, Settings\Npc\Features\Special_Features.xml,``Settings\Modifiers\Modifier_JGToHuman.xml`
4. ↑ The Modifier DanToHuman is utilized in XiaWorld.Npc.EatItem, making the first consumable not apply its Medicine Resistance. It's also removed at that point, which means that the effect is only useful for the first ever consumable.
5. ↑ `XiaWorld.NpcEquipData.ActiveItemThing`
6. ↑ 6.0 6.1 `XiaWorld.Npc.EatItem`
7. ↑ `XiaWorld.OnDayChange -> HasModifier("PlantToHuman")`