recursal/Fanatic-Fandom huggingface dataset:
Baytown

*❝ A mix of working-class and high-end. Watch out for those railroad tracks.❞*
―In-game description
**Baytown** is a district in Downtown Duesburg.

## Summary

Baytown is a predominantly residential area of Downtown Duesburg. It is where the more working-class population lives, as it features more mid-rise tenements especially to the north. However, there are many rich residents that live there as the neighborhood features some luxury high-rises to the south. Baytown has its history as an industrial and shipping area, similar to Steamtown, which is evidenced by the freight train tracks which run in the area, and then go down into a tunnel. Some office buildings also exist in the far west of the district.

## Geography

Baytown is one of four districts that make up Downtown. It is bordered by the Scovrida Swamp to the north, Rorshach Park and the Duesburg Expressway to the south, the Duesburg River and Steamtown to the east, and the Theater District to the west.

## Infrastructure

Baytown is served by the Duesburg Metro, which runs elevated above Aroldis Avenue and has a station in the district. The district is also served by Exit 2 of the Duesburg Expressway, and there is a huge parking garage to serve the residents and workers of the area.

## Activities & Collectibles

* 1 Thug Hideout
* 1 Payphone
* 1 Propaganda Posters
* 2 Security Cameras
* 1 Diner
* 1 District Token

## See Also

* Palm Wharf
* Rorshach Park
* Theater District
Big Boi Gym

**Big Boi Gym** is a Thug Hideout in Sin of Suspicion. It is a gym located in Downtown Duesburg, on Rorshach Boulevard right outside the Rorshach Park station. The interior features a few Vulpis Fitness treadmills, bench presses, yoga mats, and other exercise equipment. The chest containing Drugs is located beside one of the treadmills.

EntranceInterior
Mob Hideouts

**Mob Hideouts** are locations and side activities in Sin of Suspicion.

## Summary

Mob Hideouts are discreet locations across Duesburg and Duesburg Beach where the Mafia hide out. There are six of them across the city (see the map below). The player must enter each Mob Hideout, defeat the Mobsters inside, and then find a hidden chest containing Counterfeit Cash.

## Rewards

Each Mob Hideout will grant the player $250 when completed. Finding all six Thug Hideouts will grant the player the Vanquisher Achievement (with an additional $100).

## Gallery

Nurple FusionBy The El NightclubVolpe Pool HallCaplyta ClubSergino's CafeCenterStage RistoranteMap of Mob Hideouts. Click to enlarge
Collateral

*❝ You didn't doubt my skills that much, did you?❞*
―The Player to Chives
**Collateral** is the first mission of Sin of Suspicion. It introduces the player to the combat portion of the map.

## Plot

In Duesburg, the FFUB have dispatched The Player to solve a murder mystery that occurred inside The Montas, a luxury high-rise building in Downtown. The Doorman tells The Player that the murder happened on the 24th floor, but the elevator is only going up to the 22nd. The Player gets into the elevator and takes it to the 22nd floor, where they work their way up to the 24th while investigating witnesses in their apartments who may have heard what happened. When The Player reaches the 24th floor, they infiltrate an apartment belonging to some Mobsters. After defeating the Mobsters, the player finds a Necklace in a chest, and takes it back to Chives, their boss at the FFUB HQ.

At the FFUB HQ, Chives takes the Necklace and tells The Player that they did a good job, but their work has only just begun. Chives informs The Player that the FFUB has set them up with a Safehouse in Steamtown, and the player must go to it. Once inside, the mission will end and the player will earn $100 and the Achievement The Beginning (which also comes with $100) but the player cannot leave the Safehouse until they read the Compendiums, which are in a chest in the bedroom.

## Main Objectives

* Take the Elevator up to the 22nd floor
* Investigate witnesses to find out what happened
* Defeat the Mobsters in the apartment
* Take the Necklace back to HQ
* Check out the Steamtown Safehouse

## Gallery

The MontasLobby with DoormanHallway on the 22nd floorA witness's apartmentAnother witness's apartmentAnother witness's apartmentMobsters' apartmentComputer in the apartmentChives' officeThe Steamtown Safehouse
## Trivia

* As mentioned, by completing this Mission, the player will earn the The Beginning Achievement. Thus, this Mission is one of three story Missions where the player will earn an Achievement.
* This Mission is the first of the map, and as such is the only one that the player is required to complete. All the other Missions must be manually started by the player, so the player can technically choose to not play them if they want. However, to complete the map, the player must complete all the Missions.
* This Mission introduces the player to the map's basic features, including combat, Money, Beacons, and Free Roam. However, it does not introduce the player to the stealth portions of the map, as that comes in the next Mission.
Paying the Piper

*❝ There was dirt that Tommy snitched on Sal and that's why he paid the piper. Now you'll cover this up or Coldblade won’t be happy.❞*
―Mafia email
**Paying the Piper** is the sixth story mission of Sin of Suspicion.

## Plot

Chives informs The Player that there was an incident at the Markvard Construction Site where a worker was pushed off and killed. He tells The Player that the FFUB has pinpointed the next Mafia underground office location: inside Cabrillo City Hall (as the Cabrillo Mayor is also corrupt and is funding the Mafia). The player heads there and after taking the elevator, they must navigate through underground office, which is a bit larger than the previous one.

Once the player makes their way into the Main Office by completing the steps below, the main computer will reveal an email saying that the Mobsters are posing as construction workers at the site, and The Player must head over there and defeat them, while making their way to the top of the building. At the top of the building will be a paper Document saying that the next shipment is due to be sent to the Duesburg Freight Terminal in Steamtown. Then, the Mission ends and the player gains $200.

## Walkthrough

For the stealth level, the player must:

1. Get the Vent Key from the Meeting Room
2. Enter the Vent via the Restroom, and crawl to the Laser Room.
3. Shut down the Lasers and crawl back through the Vent.
4. Head through the now-unlocked hallway and run into the Supply Closet (to the left) without getting Busted.
5. Crawl through the Vent again, into the Security Room, and shut down the Cameras.
6. Enter the Main Office and hack the computer to gain intel.

## Gallery

Cabrillo City HallLobbyElevatorHallway areaLasersMeeting RoomRestroomVent openingSuspicion ControlSecurity RoomHallwayMain OfficeTwo computersMarkvard Construction SiteInterior of the buildingRoof where the Document is
## See Also

* Illegal Alliance, the previous Mission
* Major Turbulence, the next Mission
CenterStage Ristorante

**CenterStage Ristorante** is a Mob Hideout in Sin of Suspicion. It is a restaurant located on Ikson Avenue in East Pointe, Duesburg Beach. The interior features two rooms: a dining area featuring many tables and chairs, and a kitchen featuring ovens and the Drugs chest. To access the kitchen, the player must use the Keycard which can be found in a chest underneath one of the tables.

EntranceDining areaKitchen
Boat

**Boats** are items in Sin of Suspicion. They are tiny wooden rafts that can be found at any dock in the city, parked next to the actual yachts that are purely for aesthetics. The player can use Boats to get around the city and to navigate around the city's waters. They can be useful for collecting Buoy Tokens at Buoys.
Vents

**Vents** are a type of obstacle and feature in Sin of Suspicion.

## About

Vents exist in the underground offices controlled by the Mafia. They serve as a means of transportation, of getting around the space. Vents often stretch from one side of the underground office to the other, in the form of a maze, offering access to multiple rooms. The player is introduced to Vents in the first mission, Collateral, inside The Montas.

## Accessing

To access a Vent, the opening must be accompanied by an unlocked trapdoor. The player must stand in the block occupying the trapdoor and when it closes, they will be set in a crawling position and will be able to crawl through the 1-block wide Vent (sometimes, in later missions, Vents can also be found in two-block high varieties). Oftentimes, the trapdoor will be locked and the player must find a Vent Key to unlock it, and in later missions, spaces within the Vent will be blocked off by iron bars and the player must find a hidden lever to unlock it.

## Trivia

* Vents are a feature that also appeared in Torn: Origins, another map by Chris6d.
	+ However, in that map, the player had to use an Elytra to glide into the Vent opening, rather than the trapdoor format of this map.

## See Also

* Beacons
* Lasers
Mr. Aziz

**Mr. Aziz** is a character in Sin of Suspicion. He is the owner of L&B Spumoni Gardens and gives the player Pizza Delivery Missions. He is a tan man with light-brown hair and jeans (sharing his appearance with the Doorman). He is directly based on the character of the same name from *Spider-Man 2*.
Vent Key

**Vent Keys** are items in Sin of Suspicion. They are white buttons that can be found in chests during stealth portions of story missions. They can only be placed on specific blocks next to Vent openings in order to open the trapdoor covering the Vent, allowing the player to access the Vent. If the player's Suspicion Level fills up and the player fails the Mission, the Vent Key will be removed from their inventory and reset, placed back into the chest it came from.
Lasers

*❝ They got lasers now?❞*
―The player
**Lasers** are a feature in Sin of Suspicion.

## About

Lasers are an obstacle that serve to block off a section during a stealth level. The player must find a way to infiltrate the Laser Room, which is a room containing a set of levers and only one shuts the lasers down when flipped. If the player walks into a set of Lasers, their Suspicion Level will instantly reach 100, and the player will automatically fail the level. Thus, lasers must be shut down in order to advance and complete the level.

## Appearance

Lasers are an obstacle that appear during stealth levels, introduced in the fifth mission, Illegal Alliance. From that mission on, one set of lasers appears in each stealth level. Lasers are re-textured end rods that cover a 3-by-4 corridor.

## Gallery

Lasers in Illegal AllianceLasers in Paying The PiperLasers in Blood On Our Hands
## Trivia

* Lasers, like Security Cameras, use an execute command which detects if the player enters a specific space, and if so, triggers the mission failure.
* The feature of lasers, like security cameras, was heavily inspired by the classic Minecraft map The Heist (2015).

## See Also

* Security Cameras
* Laser Room
* Suspicion Level
Security Cameras

**Security Cameras** are a major feature and gameplay element in Sin of Suspicion.

## Summary

Security Cameras exist in two forms: Cameras during stealth level missions, and Cameras that can be found in the open world of Duesburg.

### Missions

During missions, Cameras are dangerous items that can detect if a player is standing in their vision, and if so, the player's Suspicion Level will increase. If the player stands in their field of vision long enough, their Suspicion Level will reach 100% and the player will fail the mission. A red block behind a Camera indicates that the Camera is on and active, while a green block indicates the Camera has been shut down, and is safe. In later Missions, there are timed Cameras where a yellow block indicates that the Camera is safe, but is about to change to red (like a traffic light). In all Missions, Cameras must be disabled via Security Rooms.

### Open World

Outside of missions, 20 Security Cameras can be found around the city of Duesburg. These Cameras are different in that the player cannot be "caught" by them, as there is no Suspicion Level outside of story missions. These Cameras come with a nearby lever which, when flipped, will shut them down and grant the player $50. If the player finds all 20 of these Cameras around the world, they will earn the Peeping Tom Achievement, and a bonus $100. Check the map below for all of the locations.

## Appearance

Security Cameras appear as a player head which is made to look like a CCTV camera.

## Gallery

An active CameraA deactivated CameraA Camera in Mayoral MayhemAn "open-world" safe CameraA map of all open-world Cameras
## Trivia

* Security Cameras, like Lasers, use an execute command which detects if the player enters a specific space, and if so, increases the player's Suspicion Level until the mission fails.
* The feature of Security Cameras was heavily inspired by the classic Minecraft map The Heist (2015).

## See Also

* Lasers
* Suspicion Level
* Security Room
West Cabrillo Station

**West Cabrillo Station** is a Duesburg Metro station in West Cabrillo, Cabrillo. It is one of two underground stations, with the other being East Cabrillo station. The player can Fast Travel here for $10. Travel to this station to access the Cabrillo City Hall, Duesburg Mall, and Scovrida Casino. This station is the closest station to the Cabrillo Safehouse.
Alverto Coldblade

*❝ I built an empire, boy! More than you ever have done! I built everything with dirty hands!❞*
―Coldblade to The Player
**Alverto Coldblade** is the main antagonist of Sin of Suspicion. He is the leader of the Mafia and its Trafficking business.

## Biography

Alverto Coldblade was the leader and boss of the Mafia during the events of the map. Prior to the events of the map, he worked his way up to becoming the leader of the Mob and its Trafficking business, one of the Mafia's three major illicit businesses. He was responsible for managing multiple underground offices where Drugs were shipped in from out-of-state, and then sold to the Thugs for profit. After The Player infiltrated the final underground base inside Fieldia Tower, and found a Playing Card in a chest in Coldblade's office which indicated he was at the Scovrida Casino (where, indeed, he was being held), The Player was able to capture him there and then Interrogate him at the FFUB HQ.

## Personality

Like the other Mafia members, Coldblade is extremely secretive and hostile to others. He is a no-nonsense man who is willing to cut others off and even kill them if they get in his or the business' way. He is especially defensive and proud of the "empire" he has built, and is reduced to shambles when he is taken into custody and his businesses are destroyed.

## Appearance

Coldblade, like the standard Mafia henchmen, wears a black suit and tie with a black bowl hat. However, unlike standard henchmen, he also sports golden shoes and holds his signature Playing Card from the Casino.

## Trivia

* Coldblade's name comes from the film *Suspicion 2* (2014), made by Chris6d.
* Like the other two Mafia Bosses, following his Interrogation, Coldblade will be locked up and viewable in the FFUB Holding Cells.

## See Also

* Sal Monella
* Tony Gunk
Weapons Shop

The **Weapons Shop** is a room inside the FFUB Headquarters, in Sin of Suspicion. It allows the player to buy Weapons using Money.

## Weapons

Below is a list of Weapons the player can purchase. Some are locked and must be unlocked by buying another Weapon first.

### Melee

* $20 - Baseball Bat
* $50 - Baton (Iron Sword)
	+ $100 - Enhanced Baton (Netherite Sword)

#### Upgrades

* $50 - Sweeping Edge
	+ $100 - Knockback I - *Locked until player buys Sweeping Edge*
		- $150 - Knockback II - *Locked until player buys Knockback I*
	+ $100 - Sharpness I - *Locked until player buys Sweeping Edge*
		- $150 - Sharpness III - *Locked until player buys Sharpness I*
	+ $300 - Flame - *Locked until player buys Knockback II and Sharpness III*

### Ranged

* $50 - Pistol
* $100 - Flame Pistol
	+ $150 - Power III - *Locked until player buys Flame*
		- $200 - Punch II - *Locked until player buys Power III*
* $10 - Half stack of Ammo (32 bullets)
* $20 - Full stack of Ammo (64 bullets)
* $50 - Shield
Thugs

*❝ And watch out for the street thugs.❞*
―Chives to The Player
**Thugs** are enemies in Sin of Suspicion.

## About

Thugs are the petty street gang criminals that wander the streets of Duesburg, usually at night. They are known to be addicted to Drugs, some of which they have acquired by doing business with the Mafia and their Trafficking business. They have also acquired Illegal Weapons through the Mafia's Racketeering business.

## Types

There are two types of Thugs: the Henchman and the Bomber. Henchmen are the more common type of Thug: they melee attack the player and sometimes give them hunger (as they are re-textured Husks). Bombers are a bit rarer than Henchmen, but still common, and they don't attack the player; instead, they quietly approach the player and blow themselves up, damaging or killing the player. The player will hear a hissing sound about two seconds before they blow up, and their explosions can be deterred by Shields. Killing a Thug will give the player $1 for each mob killed.

## Tips

* Unleash critical hits on Thugs by jumping up and hitting them mid-air. Batons aid in this process.
* Use a Shield to block Bomber explosions.
Touchdown Turmoil

*❝ Looks like the owner of the Reapers football team is corrupt, too. He’s paying the Mob to ship performance-enhancing drugs over to his team, to give them the edge in games.❞*
―Chives
**Touchdown Turmoil** is the eighth story mission of Sin of Suspicion.

## Plot

Chives informs The Player that the FFUB has pinpointed the next Mafia underground office location: an office underneath the Botanical Gardens in the Zoo. The player heads there but rather than taking an elevator, they must go through the Sewers, like in Mission 05. They eventually reach the underground office, which is a bit larger than the previous one, and introduces the player to Timed Cameras and Parkour Rooms.

Once the player makes their way into the Main Office by completing the steps below, the main computer will reveal an email saying that the Mob has sold the owner of the Reapers football team illegal Drugs for the players to take, to give them the edge in games. The player heads to the Duesburg Bowl and defeats the Mobsters, and finds three chests full of Drugs. After that, the Mission ends and the player gains $300.

## Walkthrough

For the stealth level, the player must:

1. Get through the Sewer maze to the main office.
2. Enter the Parkour Room and complete the parkour.
3. Enter the Vent and crawl to the Laser Room to shut down the Lasers.
4. Crawl back through the Vent and do the parkour again, but backwards.
5. Enter the Office and grab the Keycard, and use it to unlock the Meeting Room.
6. Grab the Vent Key from the chest, and enter the Restroom and use the Vent Key.
7. Enter the Vent and crawl to the Security Room, and disable the Cameras.
8. Enter the Main Office and hack the computer to gain intel.

## Gallery

The Botanical GardensThe Sewer entranceHallwayMeeting RoomSuspicion ControlParkour RoomLaser RoomHallwayMain OfficeThe Duesburg BowlThe concourses where the chests are hidden
## See Also

* Major Turbulence, the previous Mission
* Down the Toilet, the next Mission
Gidra

Gidra, Ghidrah, o Gidora, también conocida como La Maestra de Los Dioses Prohibidos es una joven misteriosa que actualmente lidera el único culto del Mar Rojo que continúa alabando y rindiendo tributo a Los Tres Dioses Prohibidos. Es una criminal buscada por la Marina Imperial Asají, con una recompensa de ඞ318,600,000 por su cabeza. Esto se debe a sus repetidas violaciones de las leyes del Imperio Asají sobre la alabanza a dioses prohibidos y su relación con la Armada Revolucionaria Vista Roseña.

Además, Gidra representa un Aspecto Planar, correspondiendo al Plano Sombrío y recibiendo el poder del Rey Sombrío. Si bien esto es sabido por muchas personas conscientes de su existencia, se desconocen las capacidades exactas que tiene como Aspecto Planar. Realmente, muy poco se entiende sobre esta figura. Su origen, objetivos y poderes permanecen indeterminados, pues sus acciones son impredecibles y nadie parece entender el fin que pretende cumplir.

## Perfil

### Apariencia

Gidra es una mujer de gran altura, con una figura aparentemente voluptuosa comparable a la de un reloj de arena que usalmente oculta bajo su larga túnica. Tiene cabello largo y de tono dorado, una vez más usualmente cubierto por la capa que siempre lleva. Esta última deja ver varias púas similares a cuernos, que podrían salir tanto de la misma capa como de la cabeza de su portadora.

Gidra lleva numerosos amuletos, tanto claramente a la vista como escondidos en su túnica. Estos pueden escucharse chocar claramente cuando ella camina, pero nunca salen a la vista. Lleva siempre también una piedra de tono verdoso oscuro que suele dejar descansando en el suelo cerca de sus pies cuando descansa.

Se desconoce el propósito de la piedra verdosa que carga, pero puede ser que se relacione a una de las características más llamativas de su apariencia; las sombras que la siguen. Detrás de Gidra se manifiestan figuras oscuras similares a reptiles, con cuellos largos y múltiples ojos, correspondiendo a la definición que tienen los cultista del Rey Sombrío sobre esta entidad. Estas parecen moverse sin el control de Gidra aun si siempre permanecen detrás de ella, y se manifiestan independientemente de la cantidad de luz o la dirección de la misma.
Happy Sepia

Official cover featuring Kaede and Minami

***Happy Sepia*** (ハッピーセピア, *Happī Sepia*) is a previous manga work by Rasuko Okuma, who canceled after ten chapters and the first three guest chapters. It was serialized from March to December 2017 in the same magazine (*Manga Time Kirara*). The completed series was released as a collection of works on November 27, 2023.

## Description

This is the first collection of works by Rasuko Okuma, the author of *Hoshikuzu Telepath*! The title story, *Happy Sepia*, is about a young girl who flies back to the past for her benefactor, a teacher. What regrets does the always kind teacher have...? Furthermore, it includes an original story manga about Umika, the main character of *Hoshikuzu Telepath*, and her sister Honami! Here is a book filled with happiness that will never fade away.

## Synopsis

*Happy Sepia* begins with the main character, **Kaede Hatogaya** (born August 10), time-traveling to the world ten years ago. If she could go back to the past; many people use their powers for their own sake—to undo past mistakes, to win big in lotteries and horse races. However, Kaede's purpose was elsewhere.

Going back in time, Kaede tells **Minami Sunamori** that she will be a high school student this spring. She used to be her own tutor, and Kaede admires Minami like her real older sister. Unable to forget the sad look on Minami's face as she muttered that she wanted to spend high school life with Kaede when she saw her student in uniform, she began looking for a way to make that happen.

## Characters

**Kaede Hatogaya** (鳩(はと)ケ(が)谷(や) かえで, *Hatogaya Kaede*)
Main protagonist of the series.
**Minami Sunamori** (砂(すな)守(もり) みなみ, *Sunamori Minami*)
**Akira Ichimizu** (一水 あきら, *Ichimizu Akira*)
Minami's classmate.
## Cancelation

The series was canceled after all 10 chapters and has some hints that were not collected until 2023. The most prominent of these is Minami's high school classmate, **Akira Ichimizu**, who is actually a time travel researcher who sent Kaede to the past.

Okuma-sensei "did not draw" how Akira became a researcher in the story. In fact, it may be that couldn't draw it due to the number of remaining chapters, but would like to express it this way.

Because the theme of the manga is not the elements themselves such as time travel and time paradox. It is because of Kaede's earnest desire to repay Minami's kindness by traveling through time, and because of the spiritual growth of Kaede who has become able to see Minami's weaknesses through that journey.

## Gallery

### Videos

【TVアニメ「星屑テレパス」CM】「ハッピーセピア 大熊らすこ作品集」CMManga CM
## Trivia

* *Happy Sepia* is the second manga work after *Aruji no Inuma ni!*.
* The completed series includes *Aruji no Inuma ni!*, the author's first manga work, and an original story for *Hoshikuzu Telepath* about Umika and her little sister Honami.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 https://note.com/mashirog/n/n6c3e625135c3
2. ↑ https://twitter.com/mangatimekirara/status/1696094134610903257
3. ↑ Translated from Houbunsha.
4. ↑ https://twitter.com/motegionityan/status/1460558461893156866
Duesburg Beach Safehouse

The **Duesburg Beach Safehouse** is a Safehouse in Sin of Suspicion.

## Location

The Duesburg Beach Safehouse is located in the West Beach district of Duesburg Beach. It is located on Ehrling Avenue, right outside of the Duesburg Metro elevated tracks.

## Appearance

From the outside, the Duesburg Beach Safehouse is a two-story apartment house with a tan and yellow façade, and a front door with six front windows. Inside, the house features two floors. On the first floor is a living room with TV, kitchen with a dining room table, bathroom with a toilet and sink, and a small laundry room with a washer and dryer (and stairs to access the second floor). On the second floor is an office with a computer (which, when hacked, will display an email from Anigav Realty) and chests for storage, a large bathroom with a toilet, sink and bathtub, and a bedroom where the player can Sleep.

## Gallery

ExteriorFirst floorLiving RoomKitchenDining tableFirst floor BathroomLaundry RoomStairs upUpstairs HallwayOfficeBathroomBathroomBedroomBedroom TV
## See Also

* Steamtown Safehouse
* Downtown Safehouse
* Cabrillo Safehouse
West Beach

**West Beach** is a district in Duesburg Beach.

## Summary

West Beach comprises of the eastern half of Duesburg Beach, with the other half consisting of East Pointe. West Beach is mostly residential with dozens of colorful apartment houses, and high-rise condo towers to the north. The south end of West Beach comprises of the western half of The Strip park, containing pristine beaches and the art deco historic district, making it a prime tourist destination for parties, nightclubs, and great food. Markvard Avenue, Ikson Avenue and Duesburg Beach Boulevard (which becomes the Kingland Causeway to Steamtown) are major thoroughfares in the district.

## Geography

West Beach is one of two districts that make up Duesburg Beach. It is bordered by the Kingland Bay and Loaisiga Bay (and Gallo Island) to the north, the beach and ocean to the south, East Pointe to the east, and the Cabrillo River and the city of Cabrillo to the west.

## Infrastructure

West Beach is served by the Duesburg Metro, which runs elevated above Ehrling Avenue and has a station in the district.

## Attractions

* The Strip
* Tortilla Park
* L&B Spumoni Gardens

## Activities & Collectibles

### Locations

* 1 Thug Hideout
* 1 Mob Hideout
* 1 Payphone
* 1 Diner
* 1 Pharmacy
* 1 Safehouse

### Collectibles

* 3 Propaganda Posters
* 2 Security Cameras
* 1 District Token

## See Also

* East Pointe
* Cabrillo
West Steamtown

*❝ Newer development in recent years, with the FFUB HQ serving as the anchor.❞*
―In-game description
**West Steamtown** is a district in Steamtown, Duesburg.

## Summary

West Steamtown is the western half of Steamtown. As it is closer to Downtown, the area has seen an easier time with redevelopment and gentrification than its neighbor to the east. West Steamtown now mostly consists of modern low-rise developments, with some warehouses mixed in, as its past was almost exclusively industrial. Some time in the late 20th century, the Federal and Financial Underworld Bureau built its headquarters upon a massive plot of land along the southwestern waterfront of the district. The northeastern portion of the district is more suburban in nature and also contains the Duesburg Freight Terminal.

## Geography

West Steamtown is one of two districts that make up Steamtown. It is bordered by the Scovrida Swamp to the north, the Loaisiga Bay and Kingland Bay to the south, East Steamtown to the east, and the Duesburg River and Downtown to the west.

## Infrastructure

West Steamtown is served by the Duesburg Metro, which runs elevated above Killebrew Avenue and has a station in the district. The district is also served by the north end of the Kingland Causeway and Exit 2 of the Duesburg Expressway, which essentially cuts the district in half and has caused blight in past years.

## Attractions

* FFUB HQ
* LaFreniere Medical Center
* Duesburg Freight Terminal

## Activities & Collectibles

### Locations

* 1 Thug Hideout
* 1 Mob Hideout
* 1 Payphone
* 1 Diner
* 1 Pharmacy
* 1 Bank

### Collectibles

* 3 Propaganda Posters
* 3 Security Cameras
* 1 District Token

## See Also

* East Steamtown
* Doge Island
Rasuko Okuma

**Rasuko Okuma** (大熊 らすこ, *Ōkuma Rasuko*) is a Japanese manga artist, and it is known as the creator of *Hoshikuzu Telepath*. On October 17, 2022, Okuma registered the Twitter account. On September 29, 2023, Okuma launched the YouTube channel.

## Works

### Manga

* *Aruji no Inuma ni!* (あるじのいぬまに！) (*Manga Time Kirara*; )
* *Happy Sepia* (ハッピーセピア, *Happī Sepia*) (*Manga Time Kirara*;  - )
* ***Hoshikuzu Telepath*** (星屑テレパス, *Hoshikuzu Terepasu*) (*Manga Time Kirara*;  - present)

### Others

* *Slow Start Anthology Comic 1* (2018)
* *Yurucamp△ Anthology Comic 1* (2020)

## References

1. ↑ https://twitter.com/rasuko\_okuma/status/1581935367686860801
2. ↑ https://twitter.com/rasuko\_okuma/status/1707423801808666682
3. ↑ https://twitter.com/mangatimekirara/status/762831708106264577
4. ↑ https://twitter.com/mangatimekirara/status/829510053791047681
5. ↑ https://twitter.com/mangatimekirara/status/928535962128302081
6. ↑ https://twitter.com/mangatimekirara/status/829510053791047681

## External links

* Official Twitter (in Japanese)
* Official YouTube channel (in Japanese)
Cobie Smulders

**Cobie Smulders** is an actor who portrays Simone Bates in the Amazon Freevee series, *High School*.

## Biography

Cobie Smulders is a Canadian-American actress and producer. Within her nearly two decades of industry experience, Smulders has worked in film, television and stage. She is best known for her starring roles as Robin Scherbatsky in the CBS sitcom *How I Met Your Mother*, as Maria Hill in the Marvel Cinematic Universe, and as Anne Coulter in *American Crime: Impeachment* series.
Haruno Takaragi

**Haruno Takaragi** (宝(たから)木(ぎ) 遥(はる)乃(の), *Takaragi Haruno*) is one of the main character of *Hoshikuzu Telepath* manga series. She is the vice class president of Umika's class.

## Appearance

Haruno has short, light blonde hair and bright yellow eyes. She wears a black headband and a simple black choker with two long ribbons cascading down the back reaching around her knee.

## Personality

Haruno is serious, deeply considerate of others, and takes care of others. She casually talks to Umika who is nervous and can't talk to people well and doesn't question the fact that Yu is an alien, so she brings notebooks and printouts to her house for the moment she doesn't go to school, she treats everyone kindly and fairly.

She is also kind to Umika and Yu's goal of building rockets aiming for space, and is so curious that he does not show resistance to "Odekopathy." On the other hand, she also has an unexpectedly daring personality, and there is also a side where she goes to school with two people on Matataki's motorcycle, and enjoys bad jokes with Matataki. She became their companion after questioning that she saw Umika and Yu at the abandoned lighthouse, which is her favorite place.

Her favorite place is the abandoned lighthouse that Yu uses as her base, and when she was young, she used to play with her grandfather, who used to be the lighthouse manager, as if it were a secret base. Even now, she has the key to the basement of the abandoned lighthouse, and showed it to Umika and Yu.

## Etymology

* The name **Haruno** means "far away" (遥, *haru*) and "from" (乃, *no*).
* Haruno's surname **Takaragi** means "precious objects" (宝, *takara*) and "tree" (木, *ki/gi*).

## Trivia

* According to the author, it is drawn with the image of "the girl with the biggest bosom in the universe."

## References

1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `profile_card`
2. ↑ *Hoshikuzu Telepath* manga - Volume 1, page 37
3. ↑ *Hoshikuzu Telepath* manga - Volume 1, page 8
4. ↑ *Hoshikuzu Telepath* manga - Volume 1, page 58
5. ↑ *Hoshikuzu Telepath* manga - Volume 1, page 101
6. ↑ *Hoshikuzu Telepath* manga - Volume 1, page 84
7. ↑ *Hoshikuzu Telepath* manga - Volume 1, page 82
8. ↑ https://media.comicspace.jp/archives/15777/
Matataki Raimon

**Matataki Raimon** (雷(らい)門(もん) 瞬(またたき), *Raimon Matataki*) is one of the main character of *Hoshikuzu Telepath* manga series. She is Umika's classmate and is mainly in charge of thrusting in tsundere.

## Appearance

Matataki wears goggles on her head with pigtails of orange hair. She has dark magenta eyes and a perpetual frown. Along with the standard uniform, she also wears a belt equipped with tools and red sneakers.

## Personality

At the beginning of the story, Matataki is a high school student and an excellent mechanic enough to make robots, she is aggressive and a lone wolf to the extent that she keeps people away, claiming that she is only interested in what she is interested in, so she didn't go to school. Although she didn't study normally, her grades were good in junior high school, especially in science.

In a plastic bottle rocket competition with Umika, she used a model rocket powered by gunpowder (solid fuel) with a plastic bottle attached to it to win against Umika and her team, who used a standard water rocket powered by water and compressed air. After that, she became a leader in the production of model rockets for Umika and others. In addition to holding a level three model rocket license, she also holds an instructor's license and helped Umika and others obtain their model rocket licenses.

## Etymology

* The name **Matataki** means "instant" (瞬).
* Matataki's surname **Raimon** means "thunder" (雷, *rai*) and "gate" (門, *mon*).

## Trivia

* She likes the robot anime "Ganbarion."
* She likes sweets.
* According to the author, she is the most sensible of the four. Another character appeared as a "barrier for Umika to overcome." It is considered a mirror relationship with Umika.

## References

1. ↑ https://twitter.com/animateinfo/status/1705145008100147563
2. ↑ *Hoshikuzu Telepath* manga - Volume 1, page 75
3. ↑ Manga volume 2 back cover
4. ↑ *Hoshikuzu Telepath* manga - Volume 2, page 42
5. ↑ *Hoshikuzu Telepath* manga - Volume 1, page 89
6. ↑ *Hoshikuzu Telepath* manga - Volume 1, page 92
7. ↑ *Hoshikuzu Telepath* manga - Volume 2, page 46
8. ↑ https://media.comicspace.jp/archives/15777/
Volume 4

The fourth volume of *Hoshikuzu Telepath* manga series by Rasuko Okuma. It was released on September 27, 2023, and it contains 10 chapters.

## Description

The anime series will start airing in October 2023!!! Yu, an alien with amnesia. She wishes to know who she is. It is not for herself but for Umika next to her. A grand and delicate, new-age Kirara 4-koma story about girls who aim for outer space!

## Characters

List of characters in order of appearance:

* One-shot
* 35
* 36
* 37
* 38
* 39
* 40
* 41
* 42
* 43
* 44
Crybaby Restart

"**Crybaby Restart**" (泣虫リスタート, *Nakimushi Risutāto*) is the tenth episode of the anime series *Hoshikuzu Telepath*. It premiered on December 11, 2023.

## Synopsis

The second semester began. Umika shows her good health to Haruno and Emihara-sensei, who are worried about her. She is also happy to see the support of her classmates. But Matataki was the only one absent from school and unreachable. Umika decides to face up to her failure and move forward. Umika and Yu encourage Haruno, who is still weak from not seeing Matataki. Haruno, who knows the bitterness of a broken dream, sees strength in Umika, who still tries to stand up. Haruno confronts Matataki with her memories of her grandfather, not knowing what she wants to do...

## Characters

List of characters in order of appearance:

* Umika Konohoshi
* Yu Akeuchi
* Haruno Takaragi
* Saya Kagami
* Akane Emihara
* Matataki Raimon
* Honami Konohoshi
* Kei Akizuki (flashback)
* Akikazu Takaragi (flashback)

## Trivia

* This episode title is based on the chapter 24 title.
* This episode has straightened to the opening segment before the story begins.

## References

1. ↑ Translated from the official anime website.
Volume 3

The third volume of *Hoshikuzu Telepath* manga series by Rasuko Okuma. It was released on October 27, 2022, and it contains 11 chapters.

## Description

After the summer vacation, the second semester has come and gone, and Umika has healed a little from the wounds of losing the Model Rocket Championship. However, Matataki, who feels a strong sense of responsibility for the defeat, did not show up at school and did not respond to their attempts to contact her. In the meantime, Haruno goes to Matataki alone...? The long-awaited volume 3 of this epic and sensitive coming-of-age girls' rocket story!!!

## Characters

List of characters in order of appearance:

* One-shot
* 24
* 25
* 26
* 27
* 28
* 29
* 30
* 31
* 32
* 33
* 34
* Epilogue
Into Battle, Ultra High-Power Dream

"**Into Battle, Ultra High-Power Dream**" (出陣ウルトラハイパワードリィーム, *Shutsujin Urutora Hai-Pawā Doryīmu*) is the eighth episode of the anime series *Hoshikuzu Telepath*. It premiered on November 27, 2023.

## Synopsis

Umika and her team continue to conduct launch tests in preparation for the model rocket championships. They design model rockets and overcome final exams while having fun with failure. During the summer vacation, Umika and her friends are making efforts to build a model rocket at their secret base. Matataki cannot hide her frustration when things don't go well. Umika is depressed by her continuous failures. The four of them seemed to be falling apart, but Umika faced Matataki without relying on Yu and tried her best to unite the association. ...And so the championship begins!

## Characters

List of characters in order of appearance:

* Umika Konohoshi
* Yu Akeuchi
* Honami Konohoshi
* Haruno Takaragi
* Matataki Raimon
* Akane Emihara
* Kinashi (cameo)
* Kei Akizuki

## Trivia

* This episode title is based on the chapter 21 title.
* This episode's eyecatch is based on the chapter 21 cover.

## References

1. ↑ Translated from the official anime website.
Blorbo

Blorbo es el vehículo personal y mascota de Mio Tainaka. Se trata de un micro-espinosaurido de una raza costosa adiestrado para ser usado como montura y al que (según Mio) *"le dieron como tres maldiciones así que es como unos mil caballos combinados de velocidad".*

No se sabe exactamente que maldiciones posee Blorbo, aunque es fácil asumir que por lo menos una de ellas tendría un efecto similar a la maldición de Luís A. Mayer que le permite moverse a grandes velocidades en poco tiempo.
Volume 2

The second volume of *Hoshikuzu Telepath* manga series by Rasuko Okuma. It was released on September 27, 2021, and it contains 11 chapters.

## Description

As a foothold to go to space, Umika and her friends first formed a model rocket association. Full-scale rocket production finally begins, led by mechanic Matataki. First, they will try to win the championship...? Their dreams go beyond the atmosphere! Volume 2 of the popular girls' rocket coming-of-age story, is a turbulent one!

## Characters

List of characters in order of appearance:

* One-shot
* 13
* 14
* 15
* 16
* 17
* 18
* 19
* 20
* 21
* 22
* 23
* Epilogue
Clanes de Casas

Esta historia comienza en un reino sin nombre, donde el dominio de 3 casas familiares toman el control de una porción del reino. A modo de clanes estas tres casas: Sylceran, Runcandel y Muzan. Donde lograron someter al resto de clanes de la región tomando el dominio total de la misma. Sus diferencias y la muerte del gobernador desata un conflicto entre ellos.

## Clanes. Primera temporada

Las casas principales dominan al 100% la política de la región, como si partidos políticos se tratasen, cada casa tienen sus filosofías, sus normas, sus formas de gobierno e ideales; estas diferencias marcan una rivalidad entre ellas que genera una tensión constante.

### Runcandel.

Artículo principal: Runcandel

Una de las Casas Principales del Estado de Feroe, caracterizada por su desprecio a las artes mágicas y el fantástico uso de la espada u otros objetos marcearles.

### Sylceran:

La casa Sylceran es potencia de la region en artes mágicas, su ideal es el opuesto a los Runcandel, Desprecian la violencia fisica e idolatran las artes mágicas.

### Muzan:

Son conocidos por no portar ninguna filosofía o restricciones a la hora de pelear, en palabras de ellos "todo vale para ganar". Siendo la casa mas comercial de todas pero a la ve, de las que menos información se conoce, es de las primeras en la region

### Guba:

Un pequeño grupo de marineros que siguen a la semi diosa Guba, buscando conquistar tierras y llevar su fanatismo religioso a todos lados con ayuda de su magia de agua.

### Whitman:

Considerados un mito o un rumor, los Whitman estuvieron, al igual que los muzan, desde un inicio en la Estado de Fereo pero fueron extintos por la dominancia de las nuevas casas.

## Clanes. Segunda temporada

### La Firma:

Teniendo un poder a nivel Mundial, Son un grupo anónimo de: políticos, clanes, empresarios, individuos, entre otros. La firma tiene el poder necesario para influir en decisiones políticas e incluso invierte en distintos artefactos, edificios, politicas o personas dejando una característica firma que hace saber al mundo que están involucrados.

#### Hermandad Muda:

La Hermandad muda es un grupo perteneciente a la Firma, estos toman el control del gobierno luego de que el Estado de Fereo tuviese una inestabilidad política.
Gedo Tantei

Gedo Tantei es un hombre de mediana edad ocupando el cargo de Comandante Supremo de la Armada Revolucionaria Vista Roseña. Es en la actualidad el criminal más buscado por la Marina Imperial Asají, con una recompensa de ඞ12,000,000,000 por su cabeza. Esto se debe a que durante sus años como vicealmirante de la Marina Imperial Gedo acumularía información extremadamente delicada para el Imperio, razón por la cual al enterarse recientemente de que sigue con vida se convirtió en una de las principales preocupaciones del Imperio.

Es una figura extremadamente enigmática, relacionándose a múltiples grandes nombres del Mar Rojo (Sotaro Komaki, Rolf D. Cummings, Ryuko Kazuma y Hiroaki Yōgan, por dar algunos ejemplos) pero sin permitirle a la mayoría de gente saber como se asocia con esas personalidades. Durante un largo tiempo se asumió que había muerto, pues nadie parecía conocer su paradero, pero resulta que había pasado las últimas décadas juntando aliados para formar la Armada Revolucionaria Vista Roseña. En la actualidad, trabaja sin cesar en la que cree será una revolución que cambiará al mundo, destacándose como un estratega cuya dedicación a la causa llena de confianza a los poderosos comandantes con los que se codea.

## Perfil

### Apariencia

Gedo es un hombre de estatura promedio, piel muy clara, pelo corto y plateado, ojos amarillos y un cuerpo delgado (de salud considerablemente pobre debido a años de descuidarse para trabajar). Por más que su cabello gris podría causar que uno lo confundiera con un hombre mayor a su edad, realmente sus otros rasgos lo hacen parecer mucho más joven de lo que es realmente. Esto es especialmente impresionante dadas las condiciones precarias de vida en las que ha pasado durante los años que pasó trabajando en la Armada Revolucionaria, y podría tratarse de una ventaja genética.

Actualmente sufre de astigmatismo, por lo que se lo ve casi siempre usando lentes. Se viste siempre con ropa suelta, de manga larga y ciertamente abrigada, sin importar la temperatura, y nunca muestra sus brazos desnudos. Tiene algunas arrugas, pero la edad lo ha tratado mucho mejor que ha su hermano adoptivo.

### Personalidad

Gedo es una persona calmada, pero muy estricta y autoritaria hasta el punto de la obsesión, fijado por años únicamente en lograr su cometido de acabar con la Marina Imperial. Esta meta absorbió su vida por años y lo sigue haciendo, algo que quedó claramente demostrado cuando abandonó a su familia y partió al norte de Vista Rosa donde se enfocó en su trabajo como revolucionario.

Es obstinado, es persistente, y no hay forma de detenerlo una vez que se propone lograr algo. Ha dejado a muchísimas personas que le importaban atrás, séase por su trabajo o por creer que genuinamente estarían mejor sin él. Ha engañado, usado y abusado a otros para lograr sus objetivos, ha cometido incontables crímenes y ha traicionado sus propios códigos múltiples veces. Aun si le dolería, volvería a hacerlo todo de nuevo, porque en su opinión es sin lugar a duda lo correcto y lo que le corresponde hacer.
Estados Alterados Añadidos

## Una lista de los estados alterados creados por los jugadores

### Deprimido

Una criatura deprimida es agobiada por múltiples sentimientos negativos extremos. La criatura se juzgará a si misma y a todas sus acciones como patéticas e inútiles, ganando desventaja en las pruebas de característica y tiradas de ataque. Además, fracasa automáticamente en todas las tiradas de Carisma. Estos efectos (desventaja, fracaso instantáneo) no afectan las tiradas para liberarse del efecto.

### Frágil

Las criaturas fragiles quedan paralizadas hasta el final de su siguiente turno cuando son impactadas por un ataque. Solo puede suceder esto una vez por ataque impactado.

### Desorientado

Un enemigo desorientado no puede realizar reacciones, tiene desventaja en pruebas contra quedar aturdido y solo puede hacer una accion o accion adicional en su turno, él decide cual.

### Ensangrentado

Una criatura se encuentra ensangrentada cuando tiene la mitad de sus puntos de vida máximos. Si tienes el estado "Desangrado" activo entras en este estado sin importar los puntos de vida que tengas.

### Desangrado

Una criatura desangrada pierde 1/10 de su vida máxima cada vez que realiza una acción principal, acción adicional, acción gratuita, acción preparada o reacción que requiera un esfuerzo físico, como realizar ataques con armas, armas naturales, habilidades de combate, saltos, etc.

### Desestabilizado

Los enemigos desestabilizados tienen desventaja en su proximo ataque que realizen o el proximo ataque en contra suyo tiene ventaja, lo que suceda primero.

### Silenciado

Una criatura silenciada no puede hablar o emitir ningún tipo de sonido por sus cuerdas vocales, y tendrá desventaja en pruebas de habilidad para comunicarse en cualquier medio.

### Inquebrantable

La primera vez que los puntos de golpe de una criatura bajen a 0, estos se mantienen en 1 sin importar la totalidad del daño.