Paladins Beta Version 0.56.2014

## See also

← 0.55  •  **0.56**  •  0.57 →

All Patch Notes

## General

* Added custom animations for weapon inspection for all Champions (G key or R3 click in).
* Custom game creation menu improvements
	+ Added new menu for 1st selecting game mode, then map.
	+ Added Spectator Password option.
* Added Restore to Default button in Options menu for Audio, Gameplay, Controls, Bindings, and Spectator.
* Improved presentation at end of match for rewards.
* Added Scope Sensitivity setting in Options menu to set the sensitivity of Kinessa's scope.
* Disabling reticle bloom now sets the reticle to the smallest size.

### General Bug Fixes

* Fixed an issue where Gold Team bonus was not applying properly.
* Fixed an issue where user's couldn't purchase Boosters after purchasing a Champion.
* Fixed an issue with Opt-In emails.
* Fixed an issue where Drogoz Thrust description was incorrect.
* Fixed issue with Jenos Stellar Wind in Spectate.
* Fixed an issue where gamepad sensitivity was being modified inaccurately by FOV.

## Ranked 2.0

Paladins Competitive has been built up from our BETA ranked test system into a tiered system in which players clash to climb the ranks from Bronze to Grandmaster and earn Ranked-exclusive rewards.

There are 7 Tiers in Ranked 2.0

* Bronze
* Silver
* Gold
* Platinum
* Diamond
* Master
* Grandmaster

Bronze through Diamond each have 5 Divisions within their Tiers. Playing Competitive now earns you Triumph Points (TP). Earning enough TP will promote you from your current division. Master is the highest division that can be reached this way and from there, the 100 players with the most TP are placed into the Grandmaster Division.

### Entering Ranked

Before playing Ranked games a player must be level 15 and own at least 12 characters. There are no mastery level requirements for those characters.

New Players will have to play 15 qualifying games before they are placed within a division. Their placement will be based on performance in their qualifying games.

### Partying

If you are placed in Bronze, Silver, Gold, or Platinum you may now form up to a five-man party to play competitive games but only if all partied members are also in Bronze, Silver, Gold, or Platinum.

Players in Diamond, Master, and Grandmaster may only duo-queue into Competitive games. Diamond players may duo-queue with players in Platinum, Diamond, Masters, or Grandmaster. Master and Grandmaster players may only duo queue with players in Diamond, Master, or Grandmaster.

Qualifying players may duo-queue with each other or players in Bronze, Silver, Gold, or Platinum to other enter their Qualifiers.

### Ranked Progression

Winning Competitive games now earns you TP. If you reach 100 TP you are promoted to a higher division and your TP is set back to 0. Excess points carry over into your new division. Exceptional performance may allow you to skip forward a few divisions when promoted.

Losing Competitive games will lower your TP. If you lose a Competitive game when at 0 TP you will be demoted to a lower division. You can not be demoted this way until you play at least 5 games within your division. Players are set to 70TP when demoted.

### Rewards

As you play ranked you may receive special rewards exclusive to the ranked season.

* Qualify for Ranked to receive a loading frame that displays your highest reached division in the current split.
* Qualify for Ranked to receive a Champion Skin Chest Roll.
* Play 25 Competitive games to receive a Weapon Chest Roll.
* Reach the Gold 5 Division to receive the Epic Drogoz Skin Set: Terrormorph.
* Win 100 Competitive games to receive the Epic Drogoz Weapon: Terrormorph's Maw.
* Win 200 Competitive games to receive the “Forged in Battle” title.
* End the Season placed in Grandmaster or in the top 3 spots of any Champion Leaderboard to receive Crystals as a reward.

## Customizations

###  Ash

* Ronin (Epic)
	+ Champion Skin + Voice Pack
	+ Weapon

###  Bomb King

* Obsidian (Mastery level 10)
	+ Champion Skin + Weapon
* Cosmic (Mastery level 15)
	+ Champion Skin + Weapon

###  Drogoz

* Terrormorph (Ranked Reward)
	+ Champion Skin + Dreadhunter Voice Pack
	+ Weapon

###  Fernando

* Obsidian (Mastery level 10)
	+ Champion Skin + Weapon
* Cosmic (Mastery level 15)
	+ Champion Skin + Weapon

###  Kinessa

* Atomic (Uncommon)
	+ Champion Skin
	+ Weapon

###  Skye

* Kunoichi (Epic)
	+ Champion Skin + Voice Pack
	+ Weapon
* Obsidian (Mastery level 10)
	+ Champion Skin + Weapon
* Cosmic (Mastery level 15)
	+ Champion Skin + Weapon

## Chests

* New Chest
	+ Necromancer's Chest

## Quests

* Way of the Warrior
	+ Obtain by unlocking the Feudal Strife Collection.
	+ Get 40 Eliminations and be rewarded with the Ronin Spray.
* Seeker of Vengeance
	+ Obtain by completing Way of the Warrior Quest.
	+ Get 20 Kills and be rewarded with the Kunoichi Spray.
* Path of the Assassin
	+ Obtain by completing Seeker of Vengeance Quest.
	+ Deal 300,000 Damage and be rewarded with Kunoichi Skye.

## Maps

* Test Queue rotation
	+ Onslaught: Vex and Toxic
* Bug fixes:
	+ Stone Keep: Fixed an issue where the player could sit on top of a steeple.

## Champions

### General

“This patch we've made a pass to improve on underused or underperforming legendary cards. These changes should make these cards more enticing, and we will continue to monitor them in future patches.”

###  Androxus

* **Cards**
	+ **Watchful**
		- Fixed a bug where this card was applying incorrect VFX.

###  Ash

* **Legendary Cards**
	+ **Raly Here**
		- Now also increases ultimate charge rate by 15%.

###  Barik

* **Turret**
	+ No longer detects stealth.
* **Legendary Cards**
	+ **Fortify**
		- Now also reduces the cooldown of Barricade by 3s.

###  Buck

* **Legendary Cards**
	+ **Bulk Up**
		- Now also grants 15% increased damage while Recovery is active.

###  Cassie

* **Legendary Cards**
	+ **Exaction**
		- Damage bonus reduced from 40% to 30%.
			* “While most of our changes were to underused legendary cards, Exaction was a unique case. Despite Cassie's other options performing well, Exaction was used the vast majority of the time. This card was clearly over-budget in how much damage it was contributing to Cassie's kit.”

###  Grover

* **Throwing Axe**
	+ Prefire reduced from 0.3s to 0.2s.
	+ Postfire reduced from 0.8s to 0.7s.
	+ Damage reduced from 400 to 330.
		- “The Root of the Grover experience is his big axe hits from long range, strong enough to Chop down even Ash or womp Willow out of the Skye. While Elder players were resting on their Laurels, Sapling Grover players were Pining for a Spruced up weapon experience. With this change Grover won't delay his Axe throws as much, allowing him to be more consistent. Let us know what Yew think!”
* **Whirlwind**
	+ Fixed a bug where Whirlwind could heal deployable shields.
		- “Grover is weird, but we felt this was a little too strange.”

###  Jenos

* **General**
	+ Health reduced from 2600 to 2400.
		- “Jenos has been performing very well, he's keeping his teams alive and dealing damage where it counts. However, his greatest strength currently is how hard he is to kill. We like that Jenos is slippery, but we want him to be in a little more danger when he's been caught.”
* **Cards**
	+ **Sidereal**
		- Fixed a bug where this card was applying incorrect VFX.

###  Lex

* **Retribution**
	+ No longer reveals stealthed targets.
		- “With the recent buffs to the Discovery legendary, we felt it was too easy for Lex players to completely nullify the effects of stealth. You'll still be able to track Stealthed characters when they're on cooldown, ensuring that they don't have time to rest, but now they have a chance to get the jump on you.”
* **Legendary Cards**
	+ **Heroism**
		- Attack speed increased from 25% to 35%.

###  Lian

* **Cards**
	+ **Shining Topaz**
		- Fixed a bug where this card was applying incorrect VFX.
* **Legendary Cards**
	+ **Eminence**
		- Now starts dealing bonus damage at 50 ft instead of 100 ft.

###  Makoa

* **Dredge Anchor**
	+ Fixed a bug where Makoa could spin to trap players in the hook for longer than intended. Makoa's pull will no longer update its endpoint once the target is within 8 ft of Makoa.
		- “This change is only meant to remove the ability to spin players indefinitely. You will still be able to pull off 180° no scope hooks to throw your opponents off a ledge.”
* **Cards**
	+ **Ebb and Flow**
		- Fixed an issue where Makoa's Ebb and Flow IV didn't have a proper internal cooldown.

###  Ruckus

* **Miniguns**
	+ Spin up time reduced from 3s to 1s.
	+ Damage reduced from 53 to 48.
		- “One of the best ways to reduce Ruckus' damage output was constantly forcing him to spin down, and Ruckus players would often spend all game shooting just so they never had to spin back up. This felt strange and unintuitive, so now Ruckus can spin up his miniguns a little faster.”
* **Legendary Cards**
	+ **Recycler**
		- Renamed to Overdrive.

###  Seris

* **Soul Orb**
	+ No longer required to hold firing input for the first orb to shoot out.

###  Sha Lin

* **Long Bow**
	+ Reduced the amount Sha Lin is slowed while drawing his bow from 30% to 10%.
		- “Sha Lin had started to lag behind other damage characters. With this change, he's got a little bit more pep in his step.”

###  Skye

* **General**
	+ Health increased from 1800 to 2000.
		- “The range changes to Skye's weapon helped her be a little more versatile and a little less extreme. As a result it is no longer necessary for her to be such a glass cannon, she'll now be able to take a little bit more damage before going down.”

###  Willo

* **Legendary Cards**
	+ **Scorched Earth**
		- Now also reduces the cooldown of Dead Zone by 3s.

###  Ying

* **Illusory Mirror**
	+ Refire time reduced from 0.7s to 0.5s.
	+ Time between shots reduced from 0.1s to 0.05s.
	+ Ammo Count increased from 6 to 8.
	+ Damage per shot reduced from 120 to 90.
	+ Updated VFX and Sound to improve weapon experience.
		- “Ying's weapon was strong when used well but unintuitive for many players. Now with a faster refire and a quicker burst it should feel a little more snappy and consistent.”
* **Legendary Cards**
	+ **Focusing Lens**
		- Bonus Damage reduced from 200 to 150.
			* “Because Ying is now firing faster and more consistently, the values of Focusing Lens had to be reduced. We still expect this card to be stronger than it was in previous patches.”

Source