Sub-Level -33.1

**Sub-Level -33.1** is a Negative Sub-Level in between Level -33 and Level -34.

### Safe Zone:

This zone seems to be a maze of hallways and rooms with water-flooded floors. Although this Sub-Level's survival difficulty is classified as 5, this zone is much safer, being devoid of entities, however, it is still not secure. The water is drinkable, and it seems to be refilled every 2 1/2 hours (140 minutes). The maze's walls consists of mostly simple geometry, but occasionally you could find cylinder shapes, walls, and windows. The flooding of this Sub-Level is much worse than that of Level 7. Very few rooms in this area are completely flooded, the walls are made of machined fiberglass sheeting/white tiles. Finding a hallway that is blue and dark takes you to the Danger Zone. This Sub-Level has a day and night cycle, where the day lasts 15 hours and the night lasts 20 hours.

### Danger Zone:

Similar to the Safe Zone, it is a maze with rooms and hallways along with the occasional cylinder being found, however it is much darker, making it harder to see. Being ambushed by entities is possible here. Flashlights don't work in this area, so it is futile to bring one. The water here is **NOT** drinkable, as you can get stomach aches from it. Going insane here is possible. Many rooms in this area are completely flooded. Entities in the danger zone cannot pass through to the safe zone.

### The Main Center:

This is the exact center of this Sub-Level. It has platforms in which a wanderer can stand on. This serves as a landmark for travelers who get lost in the hallways, as it usually has food and other essential resources such as Almond Water. It has 2 hallways to the north side, one leads to the danger zone, the other continues into the safe zone, with the main center being an extension of the safe zone.

## Entities:

Smilers, Skin-Stealers, Insanities, and Glitchtons (rare but extremely dangerous) are only found in the Danger Zone.

A Glitchton is a skeleton like humanoid. Its femur, ribs, spine, and skull are all a neon cyan, while it has 2 dark blue arms and 1 grey metal arm, and a dark blue leg and the other being a grey metal leg. They are hostile, and can tear apart almost anything in minutes. They can be killed with fire salt. It is recommended to wear clothing that were composed of liquid silence, as these entities have extremely high hearing.

## Colonies and Outposts:

### The Life-Guards

* Not willing to trade.
* Ninety members.
* Will save the life of any traveler drowning.
* Accepting new members.
* Will make sure no wanderers drown in their sleep.

### The Swimmers

* Sixty members.
* Will train travelers how to swim.
* Not accepting new members.
* Willing to trade.

### The Republic

* Not accepting new members.
* Armed.
* Will kill any hostile entities.
* Will lead travelers to the exit.
* Located in the Danger Zone.

## Entering and leaving Sub-Level -33.5

Stay still at the bottom of a pool on Level -33 for too long, and you will wake up here. Touching ceramic tiles in Level 7.

Find 2 glass doors in the danger or safe zone to go to Level -33. Finding and going up a cylinder stairway will also lead you back to this Level. No-clip out of this Sub-Level to go to Level 7.

## Author:

Original Author: Fandom User MrRealitySpaghetti

[ Level -34 << Sub-Level -33.1 >> Level -33 ]