Prosperity Tower

**Prosperity Tower** is a mission in *Hong Kong*.

## Synopsis

*Infiltrating the headquarters of a megacorp and locating Raymond Black will be challenging enough. Extricating him from his mother's ASIST device before his memories are permanently altered is another thing altogether.*

*You hop the MTR South Island Line and roll noisily down to the nearby island of Ap Lei Chau, a dense forest of soaring skyscrapers and corporate greed. Amid them blending innocuously with its neighbors, stands Prosperity Tower. Emerging from the MTR station, you find a delivery van waiting for you. Just where Strangler Bao said it would be.*

*You pull the van around the building to the loading dock of Tsang Mechanical Services and its CEO, Josephine Tsang.*

## Walkthrough

* Welcome to Prosperity Tower. As can be seen in the synopsis, the following walkthrough assumes that you have chosen the option to enter via the loading dock. For this run, having high Charisma and the Academic etiquette (or a high Spellcasting/Conjuring score) will make things a lot easier.
* In order to have the option of entering via the loading dock, you must have recovered the paydata from the *Bad Qi* run.
* On any level, if you start combat without disarming the alarm, you have 3 rounds to jack into the Matrix, find the security node, and disable it. If not, reinforcements will arrive from the elevator area, until you disable the alarm.
* If in *Misdirection*, you have given the other shadowrunner team the Ares laser, you'll receive markers during the Matrix runs to indicate where the security nodes are.
* If you do not wear the maintenance uniforms found in the sub-basement, you'll need a higher Charisma score for the checks done in the higher floors (+1).

### Loading Dock

* Talk to the guard. You find out that your forged Wuxing passes are only good for the sub-basement. This is a big hint that you need something better if you want to sneak around in the higher floors.

### Sub-Basement

* Find the dwarf manager. If you have Charisma: 7 or the Corporate etiquette, you'll convince the manager that your team requires uniforms. Go to the locker room, unlock the locker (code is *2627*) and put on the uniforms, which awards 1 karma.
* Return to the manager. She will give your next objective. Find the maintenance terminal towards top left of the map. Start the flow mixers and also accept the additional work order.
* Report back to the manager. While your objective says to fix the turbine, progress can only made by sabotage. Once you have done so, you will now have option to bang on the Security door, do so. The room will open.
	+ Instead of following the 3 steps above, if you have the Wuxing IDs, you may go to the security station BEFORE you talk to the manager. You will now have option to bang on the door, do so. Tell them you have a delivery and they will send you to the manager. She will tell them that she can't accept them and will send you back, opening the Security room. Note you will NOT receive 1 karma mentioned for the first step above, unless you acquire the uniforms another way.
* Enter the room, and jack into the Matrix with your decker. This Matrix run will net you several rewards:
	+ Disabling the security node for the floor
	+ Door code to the First Aid Station (code is *4990*)
	+ Door code to the locker (code is *2627*), this is an alternative way to get the uniforms
	+ One of the two codes needed to access Lab 12 (code is *44526*)
* Before you leave, loot the First Aid room (entry code is 4990) for a Docwagon Platinum Trauma Kit and a Premium Medkit.
* Use the Charisma: 5 option to access the elevator.

### Floor 26

* At the secretary, using either the Charisma 5 or the Etiquette: Shadowrunner option will allow you in.
* Locate a lady in the room towards the bottom left of the map. If you have Charisma: 5 or Etiquette: Corporate, she will talk to you. Offer to help her out and she'll wonder what is in it for you. If you have either Etiquette: Security or Charisma: 6, you'll convince her to trust you with her plan.
* Head over to the north of the level. If you have Strength: 6, Etiquette: Academic or Charisma: 6, you'll convince the team that you have work to do and kick them all out of the room. Access the terminal with your decker to get the Tsang Real Estate Data.
* Pass this data back to the lady towards the bottom left of the map to obtain the Security Station Card and 1 karma.
* Scan the Security Station Card into the card reader for the Security room (the door is not visible because of the perspective; hold "alt" to reveal the card reader and the "Security" sign icon near the couch towards the bottom left of the map). However, to get passed the guards and access the Matrix jack-in point without fighting, you'll need Charisma: 7.
* This Matrix run will again net you several rewards:
	+ Disabling the security node for the floor
	+ Pass codes for Special Projects Blocker ICs ("Prodigal" and "Scion")
	+ Another code to access Lab 12 (the code you get here is *25301*)
* Now, with the security node disabled, you can choose to clear the floor if you wish. Note that this will draw most of the security on the floor into the fight. The Vice President and his men will not join in this fight, as he has a deal to make with you.
* Once the fight is over, proceed over to the Vice President's office. He has a deal to make with you: dirt on Josephine Tsang (Tsang Business Archive), in exchange for the Foreign Accounts Data (and nuyen) held in the other node within the Matrix segment in his room. For the highest reward (and risk of health and resources), kill the Vice President and his 2 bodyguards. Note that if you did not clear the floor first, your team will have to fight all combatants on the entire level alongside the Vice President and his 2 bodyguards.
* Jack into the Matrix and recover the two pieces of data, along with ¥2,124. You can instead choose to do the deal with the Vice President and still get the dirt on Josephine Tsang, but unless you betray him and start a fight, you will have to turn over the Foreign Accounts Data AND the nuyen.

### Floor 49

* Having Charisma: 6 will let you convince the guard to allow you into the level. Otherwise, you will have to fight everyone on the level, the Tsang Researcher in the point below will flee, and the alarms will go off.
* Head over to the Thaumaturgical Lab towards the bottom left, and speak to the Tsang Researcher. With Charisma: 6, *and* either Conjuring: 6 OR Spellcasting: 6 OR Etiquette: Academic, you will find out his name is Wendel, he is faking his disability, and *eventually...* he give you the Containment Room Code (*1915*).
* Use this code to access the Containment Lab. Here, you will want to release the monster into the Thaumaturgical Lab. Select the option to open the laboratory door so that the security team inside the Security room will rush to the lab. They will leave the door to the Security room open, allowing peaceful entry (and gain 1 karma).
	+ You can also send the monster to the elevators or the head researcher's office, and if sent to the latter, you can convince the Tsang Research Mage to leave the room labeled "VP of Thaumaturgical Research". You can then loot the room without her calling security and triggering a fight. Note there is no way to access *both* the Security Room and get the Tsang Research Mage to leave without fighting.
* Enter the room, and jack into the Matrix with your decker. This Matrix run will net you two rewards:
	+ Disabling the security node for the floor
	+ Door code to the Equipment Room (*8974*)
* Loot the Equipment Room to get:
	+ 1 Steyr AUG-CSL
	+ 1 Remington 990 (Smartlink)
	+ Assorted grenades: 2 Renraku Flashbang Grenades and an HE Phosphorus Grenade
	+ 1 Docwagon Gold Trauma Kit
	+ 2 Advanced Medkits
* For the highest reward (and risk of health and resources), clear the floor now. Start with the lab, where the team from the Security Room is gathered (this will cause the Tsang Research Mage to flee her room as well). Wait for the guards at the entrance to advance to the lab area as well, and finish them.
* Go into the VP of Thaumaturgical Research room, loot the 2 spells on the bookshelves (Strip Armor III and Spell Focus: Life Siphon II), and jack into the Matrix with your decker. Note that if you do either of these actions with the Tsang Research Mage still present, she will call for security, triggering a fight. Once jacked-in for the Matrix run, use the appropriate pass codes for the Special Projects Blocker ICs you learned from the Floor 26 ("Prodigal" and "Scion") and get the following Blocker IC passwords for the ASIST machine:
	+ 1: Dawn
	+ 2: Dusk
	+ 3: Night
	+ 4: Noon
* Once you are ready, input the 2 codes for Lab 12 into the elevator to access ASIST (*44526* and *25301*).