Musholeum

The **Musholeum** is a dungeon located in the middle of the Swamp Zone. It is the only location the player can catch a Snordiceps.

In order to enter the dungeon, the player needs to activate three pillar switches located in three different sub-zones of the area: the Haunted Marsh in the north, the Slimy Mire in the west, and the Tangled Bog in the part accessible via the whirlpool in the Deep Swamp. Once all three switches are on, the entrance to the Musholeum is unearthed in the center of the zone.

Clearing the dungeon rewards the player with the Snail Idol and opens a shortcut to the start of the zone.

## Dungeon layout

After the player enters the Musholeum, they find themselves in a room with several Planters, Ancient Plinths, and Morticeps growing in patches of itchy nettles. PAC warns the player.

The air down here is full of **fungal spores!**
Luckily, I don't have lungs.

The first battle room is to the south. It contains four Bow Totems, some Frends, and a Tape Deck. Several Shrubhogs spawn in the room. The second room is also a battle room with two Cauliflungus pins and some hostile Snooths.

Once both battle rooms are cleared, the player can proceed west into the corridor where Venocap, Confungus, and Sporestool pins will attack them and Rot Stumps, itchy nettles and toxic water will impede their movement. The corridor leads into the third battle room that contains three Condicaps. The player needs to clear two waves of attacks: a wave of frog critters and several Elite Snooths that spawn after the frogs are dealt with.

The fourth battle room is to the south. Several Shrubhogs and one Lyrefly spawn here. The Morticeps growing in this room may infect the monsters, making them leave a trail of pollen as they move. After the room is cleared, PAC will speak again.

Hey, something seems off about that **orange fungus.**

It seems to be **infecting** the monsters!

The next room is a corridor where the player will be attacked by a Buzzerker, an Amplikewt, and a Skurret that need to be defeated to proceed. The Morticeps in this room may infect the monsters.

The next room contains no monsters and some Ammo Fruit pins. The boss room is to the south.

The concentration of spores keeps increasing!
We might be nearing the **source...**

## Boss fight

The boss of the dungeon is a Jumbo Snordiceps that is capable of using its skills several times in quick succession. It will also occasionally summon allied Amplikewts, Tadpogs, and regular-sized Snordicepses during the fight.

* At about 2/3 of its health the boss will move offscreen and summon a wave of regular Snordicepses.
* At about 1/3 of its health the boss will enter the frenzy mode for the first time.
* At about 1/4 of its health left the Jumbo Snordiceps will enter the frenzy mode for the second time and will fill the screen with itchy Morticeps spores.

Once the Jumbo Snordiceps is defeated and mounted, the player can proceed south to the treasure chamber.

## Reward

The reward for clearing the dungeon is the Snail Idol. The idol can be taken as a charm on the subsequent runs, granting the player the *Muck Dweller* passive that allows them to move faster in Mud terrain and grants the immunity to Sticky.

Once the player collects the idol, they will be transported back to the overworld, opening up the Fungal Speedway shortcut in the start of the Tangled Bog sub-zone of the Swamp.

## Monsters

AmplikewtBuzzerkerLyreflyShrubhogSnooth Snordiceps
## Patch Pins

Ancient PlinthBow TotemBrazierBrickstackCauliflungusClustuleCondicapConfungusFrendMorticepsPlanterPortreeniPushroomPustuleRot StumpSporestoolSwamp EarTape DeckTentacapVenocap