recursal/Fanatic-Fandom huggingface dataset:
Ishtar Parare

"A Druid's Hallow with Oddly-Hued Eggs."

### Result

Two weeks of celebration and feasting in honor of the spring equinox, in which faithful pay homage to Istar, the Chosen of the Vernus. The night of the equinox is known for quite meditation while the following morning is know for lavish feasts which practitioners hunt oddly-hued eggs.

### Religion

The Primal Laws

- Balinto Whitecliffs

**Ishtar Parare** is a festival dedicated to the Vernus Equinox and the spring season as a whole, celebrated by those who follow The Primal Laws. By venerating a wild trickster demi-god, the practitioners channel the carefree spirit of the spring, blessing them with good fortune for the year to come. The festival is known for the eating of dyed eggs and animal-shaped chocolates, celebrating with family and friends, and enjoying the wild bounty of the spring.

On the sixty-fourth day of Vitas, the night of the Vernus Equinox, the followers of The Primal Laws mediate on the harsh nature of winter and the transition into the bountiful spring which follows it. This mediation is manifest by the preparation of the coming of Ishtar, the Leporidae Lord.

A mischievous and dark demigod, Ishtar is known to hide oddly hued eggs filled with gold and gems for those clever enough to find them. Ishtar is also known to impregnate women, steal children, and raise the dead if the mood strikes it. Atop its monstrous steed, Ishtar hops through the land, reminding all of the boundless potential of Spring.

On the following morning, the first of Salus, followers take to the wild landscape and search for the treasures of Istar. Those clever enough to find Ishtar's bounty are considered blessed with great fortune for the year to come. The rare few who never return from the these egg hunts are said to be claimed by the Leporidae Lord and whatever that that fate includes.
Monk

## The Monks

"Focus yourself and you shall be as shift as the winds, as flexible as the seas, as sturdy as the mountains, and as fierce as the flames of Hel."

### Religion(s)

The Church of the Infernal, The Harmonious Way, The Masar, and The Trivium

### Specialization(s)

The Many Ways of Perfection* Way of the Bloodied Hand
* Way of the Drunken Dance
* Way of the Empty Mind
* Way of the Four Masters
* Way of the Hidden Strike
* Way of the Hungry Fist
* Way of the Open Palm
* Way of the Radiant Soul

### Tool Proficiency

Choose one type of Artisan's Tool, Brewer's Tools, or one Musical Instrument

### Skill Proficiency

Choose two from Acrobatics, Alchemy, Athletics, History, Insight, and Stealth

### Language(s)

Monastic

- The Paradox of the Monk

For the truly exemplary, martial skill transcends the battlefield — it is a lifestyle, a doctrine, a state of mind. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. These monks, so called since they adhere to ancient philosophies and strict martial disciplines, elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be.

Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most.
Druid

"The wild is always speaking. Be still. Listen."

### Skill Proficiency

Choose three from Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

### Language(s)

Druidic

- The Druid's Hymn

Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls.

Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature's wrath. The mightiest temper powers akin to storms, earthquakes, and volcanoes with primeval wisdom long abandoned and forgotten by civilization.

While some druids might keep to the fringe of battle, allowing companions and summoned creatures to fight while they confound foes with the powers of nature, others transform into deadly beasts and savagely wade into combat. Druids worship personifications of elemental forces, natural powers, or nature itself. Typically this means devotion to a nature deity, though druids are just as likely to revere vague spirits, animalistic demigods, or even specific awe-inspiring natural wonders.
Bryli Kored

## Saint Bryli Kored, the Tome Maiden

### Title

The Tome Maiden of Sigil Prima, The Mistress of Scholars, Scribes, and Storytellers. The Patron Saint of Writers.

### Race

Demigod (Outsider), Terran (Humanoid) (Former)

### Affiliation

The Imperial Writers Guild of the Nine Kingdoms of the Empire of Doria, The Stone Singers Clan of the Dominions of Orcia, The Great Sages of Teillyen, The Urami no Soki of the Four Dwarven Empires, The Department of Records for The Arcane Congress, The Librarians Luminus of the Great Library of Arthesia

### Date of death

???? (Apotheosis)

- Bryli Kored
Kongun

"The Kongun Ram is a symbol of fortune and luck."

### Result

A week of celebration and feasting in honor of the accomplishments of the previous year, as well as the forthcoming opportunities in the new year to come.

### Location

Esson, Hisen, Mushin, Ryusan, Saimun, Dowafutsu, Saikutsu

### Religion

The Harmonious Way

- Morgran Burningaxe

**Kongun**, or Forthcoming Fortunes, is the Dwarven celebration of the new year. From the first morning until the eighth night of Auroras, participants wish each other glad tidings and good fortunes in the year to come. This tradition is, as one would expect with the dwarves, typically accompanied with copious amounts of alcohol, acts of physical prowess, and bragging about past accomplishments.
Black Fire Wikia

Every story. Every legend. Every secret. Enjoy your stay and learn all you can.

* ...that the Dwarven islands of Hisen, Ryusan, Esson, Saimun, and Mushin were once a single continent known as Atarashin?
* ...that Duathotep II, better known as the Philosopher God Khebenhotep, was the last pharaoh king of the ancient Empire of Sopha?
* ...that Morgran Burningaxe is a three-time gold medalist at the Dwarven Olympics?
* ...that time on Sigil Prima is centered around the number eight, representing the eight alignments that balance the universe?
* ...that the yith templar Keroh Rekan is originally from the plane of Arcanus?

	+ Adventurers
	+ Aristocrats
	+ Clergy
	+ Criminals
	+ Merchants
	+ Performers
	+ Rulers
	+ Scholars
	+ Soldiers
* Classes
	+ Brawlers
	+ Magi
	+ Scoundrels
* Items
	+ Equipment
	+ Magic Devices
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	+ Weapons
	+ Celebrations
	+ Competitions
	+ Wars
* History
	+ Historical Timeline
	+ Seasons and Time
* Locations
	+ Cities
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	+ Landmarks
	+ Nations
	+ Palaces
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	+ Aberrations
	+ Constructs
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	+ Humanoids
	+ Monstrosities
	+ Outsiders
	+ Plants
	+ Undead
* Languages
* Organizations
	+ Governments
	+ Guilds
	+ Religions
		- Deities
Korrin d'Orian

## Korrin d'Orian, the Conqueror

### Title

The Unifier of the Clans of Aesirheimr, The First Emperor of the Empire of the Nine Kingdoms of Doria

### Affiliation

Empire of the Nine Kingdoms of Doria, Orian Exiles Clan, The Eightfold Faith

### Relative(s)

Sulynna d'Sulin-Orian (Wife), Korvan d'Dorian I (Son), Uthur da'Kjor (Father)

### Student(s)

Seidric ser'Dach (Brother-in-Arms)

- Korrin d'Orian
Nekkvaatah Rightblade

- Nekkvaatah Rightblade

**Nekkvaatah RIghtblade** (also called **The Black Butcher**) is an orc mercenary currently serving as one of the two leaders of Bluut'gar alongside his sister, Nekktaavah Leftblade.

The two earned their fierce reputations, and the kar'ghan titles, fighting in the Three Rings of Bluut'gar.
Bierre ir'Nuevaine XVII

## Bierre ir'Nuevaine XVII, the Put Upon Prince

### Title

The Princess Sovereign of the Predominant Principality of Koridoria. The Steward of Siege de la Courenne and Prince-Apparent of Predominant Koridoria (Former)

### Place of birth

Siege de la Courenne (Now Siege de la Liberate), Koridoria

### Relative(s)

Artenessa ser'Dorian-Nuevaine (Wife), Micheav ir'Dorian IV (Half Brother-in-Law), Mordrue su'Nuevaine (Adopted Son), Arturiana ir'Nuevaine (Daughter), Ragnu ir'Lothbrok (Son-in-Law)

- Bierre ir'Nuevaine XVII
Exordio Anni

"Traditional Exordio Anni Morning Parade."

### Result

Two weeks of celebration and feasting in honor of the accomplishments of the previous year, as well as the opportunities provided by The Eightfold Faith deity, Amerra in the new year to come.

### Religion

The Eightfold Faith

- Miryam su'Moeder

The last week of Bravius and the first week of Auroras are known as **Exordio Anni** throughout Sigil. The final night of Bravius, known as Ultinoctis, is characterized as a celebration of the previous year, involving drinking of fine wines, singing traditional Kinder choruses, and general merriment. The following day belongs to Amerra, the Supreme Mother. In honor of her rebirth, the day of Exordio Anni is spent with lavish feasting, lighthearted reveling, and elaborate parades in anticipation for the year ahead and all it may hold. While gifts are not often given, it is considered bad luck to not acknowledge loved ones or fail to extend sincere wishes of success in the year to come.
Kogane Ken

"Forge and Hammer. Snow and Stone. Beard and Braid. Blood and Bone."

- The First Dragon Emperor of Hisen

Forged by the First Dragon Emperor of Hisen, **Kogane Ken** is a warhammer that has been awarded to every champion of the dwarves for centuries, usually after their death. The warhammer is currently believed to be entombed with Morgran Burningaxe.
Lhelidoria

## Lhelidoria, the Valiant Principality of Doria

"I shall only be true to this glorious quest, that my heart may lie peaceful and calm when I'm laid to my rest."

### Ruler

* Roellyn ir'Jarreau II, Prince-Apparent of the Valiant Principality of Lhelidoria
	+ Anoedeline ir'Gwynevair-Jarreau, the Queen Regent
* The Valiant Court of Lhelidoria
	+ The Parliament of the Swan and the Falcon
		- The House of Knights
		- The House of Squires

### Notable landmarks

Caer Nyneve, the Citadel of the Moonswan, The Moonspring, The Swanwood, The Falconwood

### Location

Western Doria

- The Oath of the Swan and the Falcon
Phaser

Phaser was born on 812 AE in South city. While hunting in the great forest, Phaser was struck with a portion of Hohenheim's soul and gained an eclipse power. Phaser was not able to use enhancer powers anymore, but he was given the ability to pass through objects.

Phaser used his powers to steal things, and eventually he was caught stealing from the palace of the Tiber King. During the pursuit, Phaser was shot with arrows, blasted with ground enhancer attacks, and thrown fire at, but he was able to walk through it like it was nothing. In 818, Hans the Quick was summoned by the king to defeat Phaser. Hans was experienced with fighting monsters without physical forms from the namen wraiths he fought over 100 years prior, but his bow proved unable to hit him, so Hans requested a fleet of ships to travel to Florus to obtain Brutus the Strong. Hans arrived in Florus with 4 ships and 30 men on each ship. Hans had the men search Florus to find Brutus and eventually he was found in a grand tournament. Many of the men had seen drawings of florians, but they were not prepared for the monstrous stature of the florians. Fortunately, Brutus had been restraining the Florians from fighting any men until they could defeat him in combat. The Florians took the men to the grand capital fighting arena were Florians from all over Florus could come to battle with the legendary Brutus the Strong for glory. Hans told Brutus about the new enemy Epic faced, so Brutus took the Berserker's Battle Armor and the Void Razor and gave a message to the Florians one more time. If they ever come to Epic with the intent of destruction, he would come to Florus and kill every last one of them. Brutus and Hans left Florus with all of men that came with them and headed back to Epic. Showed his new strength first by producing a huge wave behind the ships which pushed them to Epic in only a few days. When they landed, Hans brought Brutus to the palace and waited for Phaser to return. A few hours later Phaser walked through a wall and confronted Brutus. They verbal spared for a few minutes about doing things because they can, and Brutus pulled the Void Razor on him. Phaser took out a sword of his and lunged at Brutus. Brutus swung the Void Razor at Phaser and even though he was in his non-physical form, and Phaser turned into two.
Doria

### Major settlements

Dowafutsu, Goridoria, Hunidoria, Jotenheimr, Koridoria, Lhelidoria, Mithidoria, Prothidoria, The River Kingdoms, Saikutsu, Sulinoria, Thanidoria

### Minor settlements

Dinas Cerrig, Dinas Nyneve, Leoianuam, Neo Prothus, Schadelheim, Siege de la Liberate, Siege de la Mortie, Siege du Vin

### Faith

The Eightfold Faith, The Old Ways, The Primal Laws

### Location

Sigil Prima

- Korrin d'Orian
Priest

"Yield to a higher power, then you shall gain true freedom."

- The Prayer of the Priest

In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all clergy preach wonders and provide for the spiritual needs of their people. Priests are more than mere clergy, though; these emissaries of the divine work the will of their deities through strength of arms and the magic of their gods. Devoted to the tenets of the religions and philosophies that inspire them, these ecclesiastics quest to spread the knowledge and influence of their faith. Yet while they might share similar abilities, priests prove as different from one another as the divinities they serve, with some offering healing and redemption, others judging law and truth, and still others spreading conflict and corruption. The ways of the priest are varied, yet all who tread these paths walk with the mightiest of allies and bear the arms of the gods themselves.

More than capable of upholding the honor of their deities in battle, priests often prove stalwart and capable combatants. Their true strength lies in their capability to draw upon the power of their deities, whether to increase their own and their allies' prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need. As their powers are influenced by their faith, all priests must focus their worship upon a divine source. While the vast majority of priests revere a specific deity or pantheon, a small number dedicate themselves to a divine concept worthy of devotion — such as battle, death, justice, or knowledge — free of a deific abstraction.

### The Domains of Resolved Faith

Priest of every faith have access to dogmatic practices collectively known as the Domains of Resolved Faith. Though the religions themselves may differ in practice, the similarities of these domains have caused observers to classify all priests under the same criteria. While domains are not specific to any one religion, as faith is a personal expression, the rituals of certain institutions have caused particular domains to be more common among some religions. Listed below are the most common domains for each faith or deity.

#### The Eightfold Faith

 Sarudin
 Sabina
 Torden | Storms and War

#### The Harmonious Way

 Way of the Ocher Fox
 Way of the Ivory Lion
 Way of the Ebony Tortoise
 Way of the Jade Serpent
 Way of the Vermilion Fowl

#### The Primal Laws

 Speakers of the Suffering | Plagues and Trickery

#### The Words of Wisdom

 Tham'arra
 Duunen
 Stauk'keth
 Tsagaam Lhi'os
 Tuugaam Lu'thaal
 Sorrowful Dhen
 Saaven
 Toor the Ender
Orcish

- Ghor'suukh Bloodblade

**Orcish** (or **Urkh'suanet**) is the primary language of the orcs of Sigil. It is predominately used on the continent of Urkh Mhe'daal and the tribes of orcs in Doria.

## Orcish Lexicon

* Kar – Conflict or Fight
* Uurn'kar -- Battle
* Kar'daal -- War
* Duom'kar -- Argument
* Mak – Heart or Center
* Kar'mak -- Capitol or Headquarters (Literally "Conflict Center")
* Vhaal-hai – Valley (Literally “Narrow Walls”)
* Gar – Land or Space
* Vhaal – Wall or Barrier
* Hai – Narrow or Tight
* Stroon – Strength or Deed
* Ves'duom – Wisdom or Teachings (Literally “Wise Words”)
* Ves – Wise
* Duom – Words
* Vra – Return or Found
* 'nuor -- Endure or Carry
* Ec'c-paart -- Proficient (Literally "Done Well")
* Ec -- To Do
* 'c -- Past Tense
* Paart -- Good, Well, or Sufficient
* Dash – Son
* Than – Father
* Tai'than – Creator (Literally “Great Father”)
* Tai – Great
* Ghan – King or Lord
* Kar'ghan – Warlord
* Daal'ghan – Emperor
* Mor'ghan – Spiritual Leader
* Tai'ghan – God or Mighty Ancestor
* Mor – Faith
* Keth – Practitioner
* Kar'keth – Soldier
* Mor'keth – Priest
* Unkak – Forever or Circle
* Duun – Death
* Arra – Peace
* Khuaah – Life or Pain
* Thuur – Fire
* Muon – Earth
* Aet – Air
* Fuor – Water
* Unkak-thuur – Ancestor or Soul (Literally “Forever Fire”)
* Vud – Metal or Forge
* Thuun – Ash
* Bluut – Blood
* Muor – Sand
* Khaansor – Blight
* Suuel – Blister
* Shaad – Shadow
* Naar – Fear
* Haak – Harm
* Luuv – Law
* Ki – Holds or Dwelling
* Ungo – Spire or Straight
* Nhash – Chew or Jaw
* Urkh Mhe'daal – Dominion or Empire (Literally “Orc Rule All")
* Urkh – Orc
* Ghaab – Goblin
* Uhgaur – Ogre
* Huum – Human
* Huum'dash – Halflings or Human Children
* Huum'uurn – Giants (Literally “Large Human”)
* Han -- Tribe
* Uurn – Big or Large
* Mhe – Rule or Possess
* Daal – All or Everything
* Ruktha – Honor
* Vaan – Above or Over
* Aase – Ask or Order
* Ild – Sword
* Suukh – Axe
* Uurt – Long
* Uur'tild – Spear (Literally “Long Sword”)
* Aal – One
* Bheh – Two
* Ghah – Three
* Dhah – Four
* Ept – Five
* Sai – Six
* Thai – Seven
* Muuh – Eight
* Rhooh – Nine
* Tauh – Ten
* Bheh'ne – Twenty
* Ghah'ne – Thirty
* Dhah'ne – Forty
* Ept'ne – Fifty
* Sai'ne – Sixty
* Thai'ne – Seventy
* Muuh'ne – Eighty
* Rhooh'ne – Ninety
* Tauh'ne – Hundred
* Tauh'no – Thousand
Ilene ir'Damarion

## Ilene ir'Damarion, the Lady of the Crypt and the Charnel

### Title

The Princess Sovereign of the Indomitable Principality of Thanidoria, Sacerdum Prophetes ex Sigil Prima and Vox Prophetes ex Donin, the Consecrated Potentate of Forni Donina, the Crypt Liege of Viest Mortiem, the Indebted Hierophant of the Charnel Temple of Chemin des Morts, and the Rightful Heir to the Golden Throne of the Nine Kingdoms of the Empire of Doria

### Mentor(s)

Donin

- Ilene ir'Damarion
Alhawyyn Hant

## Alhawyyn Hant, the Harvest Haunt

"Suffering in flesh. Savagery in bone. Scream for the Harvest, by Silence you atone."

### Date

From the Sixty-Forth of Malus to the Eight of Algidus

### Result

Nine evenings of tribute offering to honor the harvest. Failure to participate will result in the Wyckdbest Curse.

### Religion

The Eightfold Faith, The Primal Laws

- Chant of the Wyckdbest

**Alhawyyn Hant**, or the Harvest Haunt is a dark ritual practiced by rural Doria. On the final eve of Malus, the Wicked Month, through the first moon of Algidus, the Bleak Month, a frightening event occurs. Known throughout Doria as Alhawyyn Hant, or the "Hallowed Eve of the Harvest" in the old bestia tongue, the savage and mysterious spirits of nature rise from the black woods to stalk and slaughter.

It is said among the beastfolk that the Speakers of Silence, Suffering, and Savagery where offended by the Terran of Doria refusing to honor them during the harvest, instead thanking their younger gods. As punishment, the Speakers cursed Terran to undergo a horrifying change under the pale glow of the **Reticent Moon** of Algidus. Any Terran, Giant, or Kinder who fails to honor the Speakers would suffer a painful transformation into a **Wyckdbest**, a monstrous predator bent on slaughtering all who cross its path. Those inflicted with this terrible curse and their victims become known as the **Crimson Harvest**, and by their blood and pain the ancient spirits are appeased. Only by sacrificing some of the bounty of the season's harvest to strangers, in a ritual known as the **Glad Harvest**, would the Speakers be appeased.

Over time, the Terrans of Doria adopted this legend into their dominant faith, attributing the curse to Digilis, the Huntress. The Eightfold Faith claims that blasphemous pagan rituals, such as worshiping the spirits of the beastfolk, had offend Digilis, thus ushering in the curse. The remedy is still the same, however. By offering some of your harvest to others, you show your love to Digilis, and are spared her primal wrath.

Oddly, over the centuries, some in Doria actively honor Alhawyyn Hant in perverse and harmless ways. The most common is to have the children of a village or settlement dress as ancient protector spirits or heroes of myth and collect sweetened fruits and grain cakes as part of the sacrificial offerings of Glad harvest. They are accompanied by adults dressed as Wyckdbest, who harass any home who fails to pay tribute. These celebrations are usually done in conjunction with other Harvest Festivals, and are looked forward to all year by the more macabre members of the communities of Doria.

However, it is critical to honor the old ways. To pay tribute to the vicious and vengeful spirits of the season. For failure to do so under the pale orange glow of the Reticent Moon will bring misfortune down upon you and all you love. For the Crimson Harvest always reaps, and the Wyckdbest of Alhawyyn Hant possess no mercy.
Hunter

"To live is to hunt. To hunt is to live."

### Skill Proficiency

Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

### Language(s)

Druidic or Jargon

- The Hunter's Creed

For those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or trappers, hunters share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of quarries. Knowledgeable, patient, and skilled, these hunters hound man, beast, and monster alike, gaining insight into the way of the predator, skill in varied environments, and ever more lethal martial prowess. While some track man-eating creatures to protect the frontier, others pursue more cunning game — even fugitives among their own people.

Hunters are deft skirmishers, either in melee or at range, capable of skillfully dancing in and out of battle. Their abilities allow them to deal significant harm to specific types of foes, but their skills are valuable against all manner of enemies.
Keroh Rekan

- Keroh Rekan

**Keroh Rekan** is a yith templar in service of the Jangan Berubah, or the Dream, a yith faction dedicated to creating a permanent stasis between the planes of Astralis and the fading Arcanus.

He is currently tasked with ensuring the rise of Vradash Spellstorm to the role of Dhaal'ghan of Orcia, as a means to stabilize the region and further the cause of the Dream.

## Biography

The yith Keroh Rekan began his existence in the infinite warp known as the Arcanus as a Yitharri Annelid known as Kerroh'rec'anna. Keroh'rec'anna researched the first collapse of the Arcanus, as well as the disastrous first incursion into the Astralis by the Mimpi'jernih, led by Thucte Lamotgi'acmo. Possessed with a desire to preserve his home, Keroh'rec'anna was one of the first to volunteer to enter the Astralis in order to stabilize the two planes, under the guidance Baoto-ncac'giacmo.

Within the Uncharted Sea, Keroh'rec'anna's physical form was created from a "willing" Terran vessel who gave their life to the Nina'bobok, an enclave of yith clerics who are in charge of creating new yith on Sigil Prima for the Jangan Berubah. Shortly after his transformation, the newly born yith was given the name Keroh Rekan and began is training as a Templar of the Jangan Berubah.

Under the tutelage of Bulaag Tagaic'itta, Keroh became attuned with the nature of the Dream within the Astralis. Bound by the limitations of the plane, Keroh grew slowly stronger and more focused, as sensation he had never experienced in the Arcanus. Keroh began to feel pride in his accomplishments, which was an alien feeling to him at first, but one he soon learned to relish. Keroh excelled in the diplomatic arts, becoming convinced that he would one day travel the mainland as an ambassador for the Dream. This ambition was soon realized when his mentor Bulaag Tagaic'itta informed him that the two would be departing for Orcia on an important mission for the Jangan Berubah.
Humenus Alligare

## Saint Humenus Alligare, the Emperor of All

### Title

The Emperor of All Terrans, The Subjugator of All Lesser Races, The Father of All Invention, The Speaker of All Truth, and The Knower of All Things. The Patron Saint of Terran.

### Race

Demigod (Outsider), Terran (Humanoid) (Former)

### Aliases

Hume Alier the Golden Lord, Huum the Chained Reactor

### Relative(s)

Amerra (Mother), Donin (Father), Digilis (Surrogate Mother)

- Il Credos Homo Superus
Keepers of the Hidden Grove

- Faralnin Faelcree

**The Keepers of the Hidden Grove** is a dedicated group of Druids, Hunters, Priests, Templars, and Warlocks dedicated to The Primal Laws who seek to protect the timestream against any who would manipulate it for their own ends. Originally intended to stop the machinations of Fazumar Forlorn, the Keepers of the Hidden Grove has since expanded their focus to any whom would alter time.
Khebenhotep

* Duathotep Sekhemre II, Blood Sun Pharaoh Khash of the Enlightened Kurus of Sopha (Former)

### Race

* Vampire (Undead)
* Terran (Humanoid) (Former)

### Aliases

* The Philosopher God
* Raqiq (Former), Duathotep II (Former)

### Religion

* Those Led Astray
* The Creed (Former)

### Relative(s)

Veles Dach (Lover), Seidric ser'Dach (Son), Doyle Sirdach (Descendant), Lowell Sirdach (Descendant), Lussani Sirdach (Descendant)

### Student(s)

Eggen the Dead

- Khebenhotep
Korvan d'Dorian I

## Korvan d'Dorian I, the Ivory Emperor

### Title

The Second Emperor of the Empire of the Nine Kingdoms of Doria, the Vanquisher of the Great Gold Wyrm, the Binder of the Oliphant of Doria, the Forger of The Golden Throne, and the Architect of the Imperial Palace of Reignhold

### Relative(s)

Korrin d'Orian (Father), Sulynna d'Sulin-Orian (Mother), Uthur da'Kjor (Grandfather)

### Mentor(s)

Seidric ser'Dach

- Korvan d'Dorian I
Sorcerer

## The Sorcerers

"You are the living embodiment of the unprecedented and unpredictable power of the raw arcane."

### Tool Proficiency

Alchemy Tools, Brewer's Tools, or Herbalism Kits

### Skill Proficiency

Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Occult

### Language(s)

Occult and Jibberish

- The Sorcerer's Axiom

Scions of innately magical bloodlines, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats.

Just as varied as these innately powerful magi abilities and inspirations are the ways in which they choose to utilize their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other magi devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself.

Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages. As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other magi might overlook. Their wild bloodlines also grant them additional unpredictable abilities, assuring that no two sorcerers are ever quite alike.
Viveane

## Viveane, the Maiden of the Moonspring

### Title

The Liege Lady of the Knights of the Swan and the Falcon, the Wyrd Wytch of the Wardens of the Wyrdwood

### Aliases

The Maiden of the Moonspring, The Liege Lady, The Wyrd Wytch

### Affiliation

Knights of the Swan and the Falcon, Wardens of the Wyrdwoods

### Student(s)

Sir Eternal, Milos ir'Obelle, Gahaeris Gauwain, Sir Elurian (Former)

- Viveane, the Maiden of the Moonspring
Vecil Luciec ir'Devoue III

## Baron Vecil Luciec ir'Devoue III, the Self Forged

### Title

The Glorious Baron of The Imperial Engineers Guild of Isla Ferrus, Chief Executive Theologian of The Source, The Engineering Chair of the Iron Assembly of Gearhaven, and The Engineering Chair of the Iron Assembly of Isla Ferrus.

### Race

Ironborn (Construct), Terran (Humanoid) (Former)

### Affiliation

The Imperial Engineers Guild, The Iron Assembly of Gearhaven, The Iron Assembly of Isla Ferrus, The Source

### Relative(s)

Vroncil Lucus d'Voue (Ancestor), Vroncil ir'Devoue VI (Father), Vroncil Ludvin ir'Devoue VII (Brother)

### Mentor(s)

The Soul Forge

- Vecil Luciec ir'Devoue III
Freundfest

"We gather now and offer thanks for being part of our whole."

- Korrin the Conqueror

**Freundfest**, the Feast of Fond Gatherings, is a long celebrated holiday in the Empire of Doria, dating back to the pre-Imperial era.

Korrin himself, before he was the conqueror or the emperor, was a member of the Orian Exiles Tribe in the Jotunheimr Lowlands. A ragtag group of exiles, outsiders, and lost souls, the Orian Exiles prided themselves on their unity being as great, if not greater, then the bloodbound clans they stroveagainst. A means of accomplishing this was through regular feasts. Korrin became so fond of these gathers that he continued the tradition long into his imperial reign. Lords and heroes from all corners of the Empire were routinely summoned to Reignhold to hunt, drink, and eat with the Emperor and his family. Eventually, logistics limited these gatherings to once a year. Settling on the day of Korrin joined the Orian Exiles, the imperial holiday of Freundfest became a favorite celebration within the Empire.
From the sixteenth day until the twenty-fourth of Algidus, friends and families gather together and gorge themselves of meats, fruits, pies, and wines, all the while telling stories of brotherhood and glory, cherishing the memories they share.
Teillyen

### Races

Cambion, Djinn, Doppelganger, Dryad, Elf, Giant, Gnome, Orc, Rakshasa, Satyr, Sprite, Terran, Troll

### Language(s)

Elvish, Glossa, Lisan, Trol'pale, Vulgar, Zunge

### Major settlements

Apa-dhan al'Pezhman, Droallyen, Diliuregnum Faellyen, Foellyen, Fryllyen, Gnomuregnum, Hyades al'Janun, Singh Rayja, Suukh'gar, Trol'yaan, Vaecelle Teillyen

### Location

Sigil Prima

- Thraak Fistfire

*This article refers to the continent of Teillyen. For the former empire, see Vaecelle Teillyen.*
Sulynna d'Sulin-Orian

## Sulynna d'Sulin-Orian, the Defiant Lioness

### Title

The First Empress of the Empire of the Nine Kingdoms of Doria, The Emperor of Sulinor (Former)

### Aliases

Sulhenne Sulinkhemre, The Defiant Lioness, The Last Emperor of the Sulin Lands

### Affiliation

Empire of the Nine Kingdoms of Doria, Empire of Sulinor

### Relative(s)

Korrin d'Orian (Husband), Korvan d'Dorian I (Son), Faisal ir'Avistan (Descendant), Fainun ir'Avistan (Descendant)

- Sulynna d'Sulin-Orian
Rushud Nethi

### Title

* Arkhashotep Sekhemre I, Prophecy Pharaoh Khash of the Enlightened Kurus of Sopha
* Supreme Curator of Hekamaat Library of the Arcane Mysteries
* Supreme Headmaster of the Hekathut Academy of Arcane Mastery
* Grand Mayetsh to the Glorious Khashayar XII, Emperor of Kurus Anebes (Former)

### Date of death

711 BD

- Rushud Nethi or Arkhashotep I
Those Led Astray

"That is not dead which can eternal lie, And with strange aeons even death may die."

### Deity/Deities

* The King in Chains, Who Lurks in the Shadows
* The Many Forgotten Things
* Tiamat or She Who Spoils, the Demon Prince of Mayhem and the Supreme Saboteur of Abaddon

### Alignment

True Neutral (Perversion)

- The Grimoire Anomalous

**Those Led Astray** are a loose collection of bleak cultists and psychotic individuals who have all but abandoned themselves to madness. Denizens of these broken philosophies are beyond the fringe in the most extreme sense. Unhinged magi and disturbed theologians make up the bulk of these cults, however, anyone who has forgotten the warm embrace of hope are welcome within the cackling throngs of those led astray...

## Overview

### Practices

Some cultists worship a god-like entity/entities known as **The King in Chains**, while others revere a group of quasi-deific beings known as **The Many Forgotten Things**. Even stranger are the deranged and vengeful cultists who worship **Tiamat or She Who Spoils**, the deposed former matriarch of Abaddon. They seeks to sabotage the machinations of the demonic hordes as well as inflict as much mayhem as possible upon the world. Others worship a perverse combination of the three concepts as part of a convoluted theology. Still others claim there are no true gods, the gods are long dead, or the false gods of civilization are in fact disguised kittens in an elaborate hoax perpetrated by secret Gnomish Cabal which paradoxically also follows the teaching espoused.

Though the motives of these individual cults may be insane and unknowable, the ultimate goal of those led astray is to pursue unspeakable horrors, unearth unknowable mysteries, and attain unimaginable power. This is done mainly through the corruption of established social structures, initiating blasphemous rituals, and cavorting with unfathomably destructive beings from beyond the confines of the mind. Cabals have infiltrated and debased countless communities. The highest glory a follower of these insane cults can experience is permeating every facet of a society and perverting it to the will of their mad, impossible, and indiscernible gods. The ultimate goal of the powers behind the faith, however, is simple. They desire freedom...
The Shaad'Ept

### Deity/Deities

The Harmonious Way, The Eightfold Faith, The Primal Laws, The Words of Wisdom, The Creed, The Dream, The Old Ways

### Race(s)

Dwarf, Doppelganger, Orc, Terran, Centaur, Elf, Ironborn, Yith

### Affiliation

Brewer's Clan of Hisen, The Arcane Congress, River Kingdoms Centaur Clan, Keepers of the Grove, The Patriot's Brigand, Jangan Berubah, Children of the Unbound Light

### Alignment

Neutral Good

- Thraak Fistfire

The **Shaad'Ept**("Shadow Team" in Orcish) is an adventuring company operating throughout Sigil Prima. Formed during The Long War by Thraak Fistfire, the Shaad'Ept was tasked with covert operations and high risk assignments.

Following The Long War, the company began adventuring, selling their services as mercenaries and treasure hunters. That was until they discovered the Dawnbringer, setting off a series of events which lead them all to a greater destiny.

Though the Shaad'Ept has seen their membership swell and constrict over the years, the group's objective of protecting the realms of Sigil Prima has always remained paramount.
Tiamat or She Who Spoils

## Tiamat or She Who Spoils, the Prince of Mayhem

### Title

* Aberrant Prince of Mayhem and the Supreme Saboteur of the Demonic Wreckage of Abaddon
* Matriarch of the Pandemonious Hordes of the Demonic Wreckage of Abaddon and the Supreme Embodiment of Ruination (Former)

### Race

Eldritch Horror (Aberration), Demon (Outsider)(Former)

### Affiliation

* Those Led Astray
* The Cults of Ruin (Former)

### Student(s)

Lamashtu the Mother of Monsters (Former)

And thus the wheel forever splinters. And Mayhem reigns.

- The Scroll Apocryphis

**Tiamat**, **or She Who Spoils**, is the original Matriarch of Pandemonious Hordes of Abaddon and former archon field commander charged with pacifying the ruinous dimensions. Twisted by the powers of RUIN, Tiamat became the first and most powerful demon prince. Her four fellow archons were shortly corrupted, and together they subdued the teeming masses of Abaddon into a single horrific force. By Tiamat's will, the Pandemonious Horde swept into the Material Plane to begin consuming mortal spheres and souls. Not even the combined effort of the devils of Hel and the archons of Asgard could push back the ruinous invasion. However, the chaotic nature of RUIN turned against Tiamat. Lamashtu the Mother of Monsters, with the help of Asmodeus the Infernal, discovered and consumed an artifact of great ruinous power, thereby making itself more powerful than Tiamat. Lamashtu struck at Tiamat, eventually defeating the Matriarch and claiming the title for itself. As part of the bargain struck by the two forces of evil, Lamashtu, now the new Matriarch, called the Pandemonious Hordes back to Abaddon. Tiamat was left for dead, floating torn and lifeless in the Astralis.

However this would not be the end of Tiamat. From her wounds, foul abominations festered. The ruinous power within it feed these horrors, and before long twisted life stirred. Tiamat was reborn for a third time. A demon prince no longer, Tiamat was now an Eldritch Horror. Tiamat used its new power to tear open a rift in reality to return to Abaddon, seeking its despoiling revenge. Upon arriving, however, Tiamat realized just how powerful Lamashtu had become. Millenia had passed, and the demons had consumed souls without number. Their numbers had swelled. Just as the perverse energies of the Astralis had twisted Tiamat, the ruinous powers of Abaddon had further warped the demons and their princes. Tiamat realized it could not directly challenge its rival. However, just as RUIN had been used against Tiamat, it could be used against Lamashtu. If Tiamat could not strike, she would spoil...
Rogue

## The Rogues

"A thief and assassin. A scoundrel with swagger. Deadlier with your tongue than you are with dagger."

### Specialization(s)

The Knacks of the Trade* Assassins Knack
* Charlatans Knack
* Gamblers Knack
* Investigators Knack
* Jinx Knack
* Paramours Knack
* Swashbucklers Knack
* Thieves Knack

### Skill Proficiency

Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

### Language(s)

Jibberish

- The Rogues Code

Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. In the end, any who desire to shape their fates and live life on their own terms might come to be called rogues.

Rogues excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Most, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting magical hazards and conning dull-witted opponents.
Wizard

"Power is there for those who dedicate themselves to mindfully attaining it."

### Skill Proficiency

Choose three from Alchemy, Arcana, Engineering, History, Insight, Investigation, Medicine, Occult, and Religion

### Language(s)

Occult

- The Creed of the Wizard

Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible — such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magi seek, collect, and covet esoteric knowledge, drawing on occultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, reveling in the unbounded wonders of all magic. In either case, wizards prove a cunning and potent lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire.

While the wizard might study to prepare themselves for any manner of danger, in their various school of magic, wizards can research focused aspects of the arcane that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger.
Luriel

- Luriel

**Luriel**, the False Fallen (also known as **Lurri Falsfalyn**), is a Cambion Templar and former Archon from the Beatific Empire of Asgard. Once an immortal being of Justice, Luriel was betrayed by former allies and framed for crimes against Asgard itself. Condemned to life as a mortal being, Luriel quickly adapted to her circumstances and became an adventurer. As part of The Brightview Company, Luriel is on a personal quest to prove her innocence to her fellow Archons and regain her status as an eternal champion of Asgard.
The Primal Laws

"The clearest way to enter the true state of the universe is to travel through the wilderness."

### Deity/Deities

* The Speaker of the Laws: Deruwydd
* The Speakers of Secrets: Speakers of the Savage, Speakers of the Serene, Speakers of the Silent, Speakers of the Suffering

### Affiliation

The Keepers of the Hidden Grove, The Wardens of the Wyldwood, The Wardens of the Wyrdwood, The Children of Spring, The Children of Summer, The Children of Autumn, The Children of Winter

### Alignment

True Neutral

- Coeden Doeth

**The Primal Laws** are a series of oral edicts which serve as the basis for the Druidic tradition. Druidism is a pantheistic belief system which asserts that everything which exists is an aspect of a divine singularity, known as the **Prime**. Each part possesses an individual spirit, be it a tree, a wild beast, or a wisp of air, and are therefore likewise divine.

## Overview

### Practices

The Wild Laws, composed by Deruwydd, a messianic beast-folk figure in his own right, serve as a guideline of how to attune to the various aspects of the divine singularity of the Prime. The objective of druidism is to achieve an awareness of one's role in the natural state of the singularity.

Where other belief systems venerate these aspects or attempt to manipulate them in some fashion, the Primal Laws teach that worship is impractical to communication with the divine as all things are equal within the divine singularity. Furthermore, they argue one cannot alter their station within the singularity, nor that there is a spiritual reward for attaining awareness. One simply is as they will always be, and this understanding is its own reward.

Within the Primal Laws, the various spirits of the universe are usually divided into four groups, collectively known as **The** **Speakers of Secrets**, based on their roles within the singularity of the Prime. Deruwydd himself exists as a mediator between the spirits, continuing to guide all beings to a greater state of understanding.
Viper Shadowsabre

### Relative(s)

Zangolm Ommar (Husband), Zangold Broken Arrow (Son), Zangora Broken Arrow (Daughter), Muuraur Mountainspear (Brother), Muurhym Splinterspear (Niece), Viger Darkmother (Mother), Ghor'suukh Bloodblade (Brother-in-law), Ilana Wildsea (Sister-in-law), Vradash Spellstorm (Nephew)

### Mentor(s)

Viger Darkmother

- Viper Shadowsabre
Templar

## The Templars

"You are the shield of your faith. Defend it and you shall never fear harm again."

### Religion(s)

The Church of the Infernal, The Creed, The Cults of Ruin, The Dream, The Eightfold Faith, The Eternal Truth, The Masar, The Old Ways, The Primal Laws, The Source, The Trivium, The Words of Wisdom

### Specialization(s)

The Unyielding Oaths of Devotion* Oath of the Crusader
* Oath of the Dreadnaught
* Oath of the Forsaken
* Oath of the Inquisitor
* Oath of the Knight
* Oath of the Warden

### Skill Proficiency

Choose two from Athletics, Intimidation, Medicine, and Persuasion

### Language(s)

Sacrosanct or Druidic or Jargon

- The Credo of the Templar

Through a select, worthy few shines the power of faith. Called templars, these noble souls dedicate their swords and lives to the battle against corruption. Knights, crusaders, wardens, and inquisitors, templars seek not just to spread justice but to embody the teachings of the virtuous faiths they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these champions are blessed with boons to aid them in their quests: powers to banish the corrupt, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, templars weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.

Templars serve as beacons for their allies within the chaos of battle. While deadly opponents of corruption, they can also empower goodly souls to aid in their crusades. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting.
Tielaer Maeceallyaunsuen

### Affiliation

The Paesears, The Children of Spring, The Children of Summer, The Children of Autumn, The Children of Winter

### Relative(s)

Aemmaendiea Hauroe ith'Maeceallyaunsuen (Wife), Arya Maeceallyaunsuen (Daughter), Eowyn Maeceallyaunsuen (Daughter), Laurelyn Maeceallyaunsuen (Daughter), Oswyn Maeceallyaunsuen (Daughter)

### Student(s)

The Paesears (Followers)

- Tielaer Maeceallyaunsuen

**Tielaer Maeceallyaunsuen**, known among the followers of The Primal Laws as Cyswalt Aelfraed, was the first fey to convert to the druidic traditions of Sigil and a mythical figure in elven history. Of his many accomplishments, introducing the The Primal Laws to elves, and by extension all fey, is perhaps his greatest, as it established the grand traditional continued to this day by the Faelcree Royal Family. Known for his profound faith, his many daughters, and his adventurous spirit, Tielaer stands as the pinnacle of what all druids and elves should aspire to be. Over the millennia, followers of the druidic arts gather on the first of Festus to celebrate his life and accomplishments. This holiday, known as Cyswalt Cyntaf, is known for feasting and the playing of a strange game with followers of the Tielaer cult, known as the Paesears, in whickh participants bounce an animal skin ball and try to throw it into a raised mounted wicker basket.