Kinesi

*Kinesi* is speed magic - controlling your speed and perception of time. *Kinesi* relies on the mage's efficiency and is the element of efficiency.

* **Leeching** - Kaph drain is ridiculous and one cast can possibly cause collapse

Symbol - Falcon

## Background

In 6M, a hero arose: Leo "Nimrod" Areli, the fastest of falcons. This hero was unique in which he moved faster than any man or beast--despite him being 42 years old. He performed many feats of speed and was known as one of the greatest heroes the world has ever known. He was a mage, but his speed was a mystery--there was no element that could possibly make someone as fast as him. The only logical answer at the time was that Nimrod was a skilled *Munitio* caster, but this was still not very plausible.

However, in 8M, Nimrod lost a fight between him and a dragon; which resulted in him being cursed and hospitalized. After a few weeks, Nimrod learned the harsh truth--his body was failing, and he would succumb to his fate soon. In his charitable spirit, he decided to call the SWANs to answer a burning question: what made Nimrod so fast?

When the SWANs arrived, Nimrod greeted them with a smile. Then he answered their mysterious question with the SWANs researchers listening ever-so-intently, their ears begging to hear the answer, Nimrod spoke, saying, "I use magic to go fast."

This did not answer anything whatsoever, all of the researchers were extremely disappointed, with their heads shaking. When the SWANs were getting ready to leave, Nimrod pleaded them to stay, promising to teach them if they did. And so the SWANs stayed and learned.

## Overview

*Kinesi* can speed things up very fast with it's ability to speed up movement and time perception.

### Behavior

*Kinesi* is very heavy on kaph, and is thus very hard to master.

### Combat

*Kinesi* is a unique class to use in combat. It can allow you to either run away from your enemy or speed up your attacks / reflexes.

#### Against other elements

* *Aquae* can create ice which could possibly cause mages using *Kinesi* to run faster to slip or freeze them
* *Petra* can lock mages (with rock or metal) by trapping their legs
* If suspended in air (*Aura*), *Kinesi* *Curre* becomes unusable
* *Providentia* is surprisingly effective against *Kinesi* because it can predict what a mage will do without the speed distraction

Overall, *Kinesi* can be defended against by simply trapping an individual, but that only really effects the usability of *Curre*

### Symbolism

The symbol for *Kinesi* is a stylized form of the word נוס (meaning fled). Colors are usually a very light green.

### Civilian use

The class is too intensive for regular civilian use. But it could be used for traveling.

## Skills

### Hyper - Hypersensitivity

Heightened senses, faster reaction time, and faster thinking.

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**Intensive** - Kaph drain gets faster over time

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Mages will have a sense of “fast-forward”. Memory has been shown to be horrible during time of effect, physical performance is not affected and is limited by the body itself.

### Hypo - Hyposensitivity

Senses are noticeably slower, reaction time and thinking are also very slow.

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**Intensive** - Kaph drain gets faster over time

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Memory has been shown to be exceptionally better during time of effect. The body is aware of the changes going on and will actively try to speed up the body to accommodate loss in speed.

### Curre - Running

Physical movement is sped up, endurance is also increased.

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**Intensive** - Kaph drain gets faster over time

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The more kaph used increases speed and endurance. This does not increase speed of senses and reaction time.

### Tempo - Time

Become physically and mentally as fast as your kaph allows.

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**Intensive** - Kaph drain is dramatically rapid and reserve can empty within a matter of seconds

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During the *Tempo* phase (commonly called “rush”, or “entering *Tempo*”), mages will experience the world in a “slow-motion” type of setting. Movement will seem normal to them during this phase due to absurdly high reaction time and speed. The body has a natural “timer” which indicates kaph level. This natural timer is the heart beat, and mages will sense their heart beat like never before. Heart rate will increase during usage over time. If the heart rate is too fast, the mage should cancel the casting. Otherwise, the mage can drain their entire kaph reserve and collapse.

It is recommended to lower heart rate prior to entering *Tempo*. Slow movements should be used during the rush to prevent heart activity from increasing. The higher the kaph reserve, the longer a mage can remain within the rush. Kaph recovery **IS NOT AVAILABLE** during the rush. This makes it obvious that magic should not be used during the rush, as kaph drain from *Tempo* will also increase.

This skill is very, very powerful but requires heavy discipline before usage. Mages that are affected by a heart condition are not advised to use this skill, as results could be lethal.

Using *Kinesi* *Tempo* while panicking is very unwise to do. Not only will a mage’s kaph reserve be possibly lowered during panic, but bodily heart rate is usually very high - making *Tempo* just a waste of energy.
Mages must remember to exit *Tempo* before their body takes the toll.

### Portus - Teleporting

Teleport short distances.

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**Intensive** - Initial kaph usage is high

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Not true teleporting, but just moving very fast. Teleporting can be halted by an obstacle in the way, thus it is recommended that mages map their direction prior to casting.

This is the most commonly used method of teleporting.

## Elemental Imprinting

*Kinesi* is properly imprinted on the right shoulder.

## Passive Abilities

### Positive

* **Fast Thinker** - Thinking time is faster
* **Efficiency** - Movements from reactions are faster

### Negative

* **Tachycardia** - Heart rate is faster while *Kinesi* is in use

## Trivia

* Kinesi means movement in Greek
* The symbol of a falcon for *Kinesi* was used in honor of Nimrod--the fastest of falcons.