recursal/Fanatic-Fandom huggingface dataset:
Hub

## Hub the Last World

Hub is the planet in which the Rith Storyline plays from. It is a desert planet that was home to several races before the Remnant came.

It is a planet that is in the middle of almost all the superpowers the universe has to offer, making it ideal for trade and opportunity. Its location is key to how important this desert planet is.

Water is scarce on the planet and it is often fiercely policed.

## Slythica

Hub was once a world named Slythica. The history has been lost to outsiders of the Slyth race and in more recent times the slyths have forgotten the stories as well since greed has become the main Slyth trait. The world has undergone countless changes and the environment has been altered by both nature and terraforming. The world's main lifeform throughout its long history has been a reptilian creature the slyth. Evolving from a quadruped predator into the biped sentient race they have endured their home world being invaded by other races and controlling it.

When the slythica became sentient keeping their world safe and under their rule became their main desire. As their world was safely in their control the slyths grew restless and ventured to other worlds in search of conquests. As the race expanded their reach further out into the universe their home world was weakened and in time abandoned as the Slyth grew greedy and seeking richer planets to rule. It was at this time Slythica ceased to exist as the planet's name.

## Earth Annex

Hub has been under various reigns in the last few thousand years. Currently the Remnant control Hub. Humans fleeing Earth and the plagues suffered there discovered Hub. These humans were the remaining body of the United States Government. With dwindling supplies they were forced to colonize Hub in order to survive. Taking control of Hub which at the time was avoided by other races due to the Slyth's fierce culture and claim on the world.

A rith plague hit the world a decade before humans arrived. Battling intensely against the creatures the Slyth conquered the swarm but at the cost of the few water sources on the planet. Poisoning the water to kill the swarm became the only choice. As the swarm had been fought off and the water poisoned the slyth's abandoned the world for one of their previous conquered planets in order to allow the poisons to break down into harmless elements once more.

When humanity arrived they were forced to purify water in order to survive. As they began to attempt survival on what few reserves they had left on their ships the Fraushoddin, The people of the Desert were discovered. It was uncertain how humans were present on Hub and many theories grew but it was the start of Earth's annex of the planet. Learning from the fraushoddin how to gather safe water supplies the Earthlings managed to grow in strength and power. They claimed Hub as their own.
The Nation

## The Nation of Earthen Peoples

The Nation as they were called, are a group of xenophobic humans who charge themselves with the reclamation of Earth and the true heirs to the Human Legacy.

Based on Alpha Centauri, they have populated a tier 3 planet known as Propoitov. They are the direct result of Soviet/Russian space programs and legacy.

## Government

The government is a Single-Party Dictatorship, modeled after the Soviet Union. They are led by a Premier who leads their people into the future using a heavy Communist-inspired iron fist.

The Premier is not elected, yet they rise to power through political games within the Nation. Be it either by Military Junta, or 'elections'

The Nation often holds that they are responsible for the human race's survival and denounce anything that was American, claiming it would 'cloud the minds of progress."

## Society

The Society of people under the leadership of The Nation is often painted with extreme patriotism. The People love what they have started and evolved from. Due to the national pride of the people within this faction the military is often the first place their population enlists.

They have adopted conscription as well, by using means that the survival of human-kind depends on their military prowess against the other civilizations of the galaxy.

## Military

The Military is a huge investment within The Nation. Keyed to the survival of the people to exist, they use this propaganda to fuel their war machine to further their reach. With the ultimate goal to reclaim Earth from it's ruined state, they have sworn to the people that they will restore Earth to it's former glory, and under the workers of the Human Race.

They are warmongers when it comes to resources, however. They have destroyed and displaced many minor races in their lust for power and resources. Being one of the youngest of races to sprawl across the stars, they are often underestimated in their fighting, an underestimation that have caused countless empires to taste defeat from a Nation engagement.
Races

This is a list of Sentient and Non-Sentient races of the Rith Universe. Here you will find the denizens who occupy and inhabit the universe!

## Sentient Races

* Asundri
* Betaka
* Cynnics
* Descended
* Dracans
* Foxen
* Genevan
* Humans
* Koroccos
* Meerkus
* Mythis
* Samga
* Savaqua
* Semia
* Sevians
* Somboiq
* Slythica
* Othem
* Taloc
* Zanle

## Ancient or God-Like

* Annunaki
* Asundri
* Betaka
Ночное королевство

**Ночное королевство** — вулканический остров, на котором на протяжении последних двух тысяч лет жили ночные драконы, пока вулкан не уничтожил их дом. После этого ночные переселились в Радужное королевство. Последней их королевой на острове была Доминанта.

## Описание

Королевство расположено на острове к северу от Пиррии, возможно, где-то между Ледяным и Небесным королевствами. Остров покрыт потоками лавы и мёртвыми деревьями. Над землёй висит густой удушливый смог, а облака серы и дыма закрывают доступ к солнцу, погрузив остров во тьму. В воде плавает пепел. На острове уже давно нет нормальной добычи, но благодаря магическим туннелям в дождевой лес драконы могли охотиться там.

В чёрной каменной крепости есть жильё, тут же проводится аудиенция у королевы. Пленники содержатся в маленьких клетушках. Среди пленников было много радужных драконов, поскольку ночные изучали их и экспериментировали с их ядом.

Ночное королевство производит ужасное впечатление и мало кому может понравится. Кальмар говорил, что здесь его чешуя стала жутко сухой, а Вещунья не ожидала, что её дом окажется таким мрачным и страшным.

## Крепость

Крепость построена на склоне самого большого вулкана и включает в себя:

* **Спальню драконят:** место, где живут драконята, не достигшие 10 лет. Возможно, поблизости есть школа.
* **Библиотеку:** место, где полно свитков для школьных проектов и других целей.
* **Покои королевы:** комната королевы, вход в которую скрыт за подробной картой Пиррии в одной из боковых комнат.
* **Лабораторию Гения:** ряд комнат, где Гений ставил эксперименты на яде пойманных радужных драконов. Здесь также находится система опреснения воды и этаж, посвящённый вулканологии.
* **Темницу:** здесь были заключены Блеск, Потрошитель, Жар и Брюх.
* **Заброшенную крепость:** часть крепости, разрушенная при извержении вулкана. Здесь хранились сокровища племени, которые были безвозвратно утеряны. Сохранился только один камень приснилл.
* **Зал собраний:** место, где ночные встречаются со своей королевой и обсуждают насущные проблемы. Внизу плещется озеро из лавы, а ещё здесь есть специальная скала для допрашиваемого.
* **Тюрьму радужных драконов:** место, где держат пойманных радужных.
* **Око королевы:** ширма, из-за которой королева отдавала приказы.

## История

Ночные драконы переселились на остров две тысячи лет назад, сразу после пленения Мракокрада. Они боялись, что однажды он вернётся и уничтожит их племя, а потому хранили местонахождение острова в строжайшем секрете. В новом доме ночные перестали получать сверхспособности, поскольку для этого нужно было хранить яйца под лунным светом, которого просто не было на укутанном смогом острове. Когда вулкан сделал жизнь драконов невыносимой, они бежали в Радужное королевство.
Sarge

**Voiced By:** Paul Dooley

**Sarge** is a 1942 WWII (World War 2) Willy's Army Jeep. He is the owner of Radiator Springs' local military surplus store, *Sarge's Surplus Hut*. He is also the drill sergeant at *Sarge's SUV Boot Camp*, where he gives SUVs military training. Sarge and his neighbor Fillmore tend to argue, but they are good friends at heart. Before coming to Radiator Springs, Sarge was a United States Army soldier in World War 2.
Foxen Prayer of Thanks

The Prayer of thanks is the universal minor prayer the religious partake daily, to be thankful another day was upon them. The Devout of Purity and The Trinity Foxen keep the same prayer, only for the Devout's case, it is used as motivation for their deeds.

## Motions

The Prayer is always done at Noon on whatever planet the Foxen are on. it is brought on by a haunting bell at the highest point the star sits on the planet.

When it strikes noon, the Foxen kneel, and bow their heads to the sun in which they recite the following words with their right arm across their chest.

## The Foxen Prayer of Thanks

"We grace this day with the lifeblood of Home's Star, given to by a gift by the radiant ones. We give our thanks that another day, graces our fur, and our eyes shine with your light. We bow down to the light as it fights off darkness that seeps within, cleansing the shadows with its own majesty. We give our thanks to Radiah, Our creator, for allowing us to draw breath once more. Aya-Kyouran, We bask in your light to continue to show us the way to paradise."

## The Deities

* Radiah: the Foxen creator deity. This god was believed to give the Foxen their life and beauty in which they hold dear.
* Aya-Kyouran: The Sun God. Universal to Trinity, this deity is responsible for the creation of the stars that give life.
Asundri Covenant

## The Covenant

The Asundri Covenant is one of the oldest, if not the oldest of all space-faring kingdoms.

based from a massive alliance of many races both Minor and Major, the Asundri hold them unified under the Ancient Banner, the symbol in which the Asundri race hold dear.

It is told that the Ancient Asundri capital is on the Mythical Planet known as Teotechitan, a planet that has yet to be found by the current travelers.

However the operating world that is rumored is called Atacoatzal. One that is within reach of a few empires that the Covenant allows near.

## Government

The government of the Asundri is a large mystery that is claimed to make no sense to the 'races of young'. It is a variation of a Triumvirate Council that sees to the needs of all the people of the unification.

The Triumvirate leaders are supposedly immortal. However with the vassals that are claimed, a Daar'u-Khan is appointed to oversee their development to report back to the Triumvirate.

## Society

The Asundri are largely secretive. Very few have revealed themselves to others. A few rouges appeared now and then, but they disappear as soon as they appear.

It is said, that the other races, were visited by these people during their primitive eras. Anything Draconic or depicting a winged serpent is said to be inspired by the Asundri visiting them in the past.

The society as a whole operates with a tribal-approach, khans are appointed to oversee each tribe and offshoot that remain unified by the Ancient Banner.

The people are relatively friendly towards others, as many see the Covenant as a loose web of minor and 'rouge' major races. They freely trade and bestow their wisdom upon those whom they deem worthy.

## Military

The Military of the Asundri is unlike anything else ever seen in recorded history. The race has been around since the universe began, and during that time, technology has surpassed even those of the Technocracies. However the Asundri Technology appears more 'magical' then anything as they tapped into Void-Slicing and Ancestral Energies.

The legends go that 'flocks of black mechnizations of death befall upon the aggressor like a murder of crows. Leaving nothing left in its wake, and no trace of their actions behind."

The technology that is in the possessions of the Covenant are millennia ahead of even the most advanced of peoples.
Civilizations/Empires

This is where you will find the listings for each Empire, Civilizations, and Organizations at. Each one will have a story behind them, and who makes them up, what they did, and what they are doing.

## Major Factions

* Asundri Covenant
* Evianian Confederacy
* Geneva
* The Nation
* The Remnant
* The Trinity

## Minor Factions

* Malibu Syndicate

* Trade Federation of Allied States
Malibu Syndicate

## The Malibu Syndicate

The Malibu Syndicate is one of the largest crime empires of the galaxy. Led by Lady Malibu.

She leads the Syndicate to power with her ruthless and yet lavish celebrations often rallying Pirates and Mercenaries to her cause. Not formally recognized as a galactic power, the empire itself spans many worlds, often lawless and crime-ridden worlds.

## Government

There is no government. What lady Malibu says, goes. She only keeps a trusted circle around her who are usually her most trusted of people. They make the rules, and others obey them. However the only rule is, pretty much, do not upset the Lady.

As for the other worlds in charge, usually a moot or pirate council is formed to oversee the business activities on these planets and bases.

## Military

The Syndicate does have a military, it is not a formal one, but it is made up of several hijacked ships and privateers who swear fealty to the Syndicate. The might is surprisingly formidable and often thwarted any policing attempts on the gathering.

## Services

The Syndicate often provides services for others to purchase. With a usually high success rate they are the best of the black market. They offer, but not limited to the following services.

* Assassination
* Extortion
* Piracy
* Privateering
* Protection
* Laundering
* Smuggling
* Harassing
* Trafficking
* Drug Market

They are known to enslave as well, and sell slaves in two forms, Servants and Slave Soldiers. They are usually trained to the highest capacity possible.

### Malibu Industries

Malibu Industries is the Syndicate's Cover to operate within the universe. They are in fact only a front for the Syndicate to gain, and distribute its goods through out the faction. The Merchant Stations littered across the Galaxy are the primary form of income and the most subtle.
Geneva

## The Genevan Genisi

The Genevan Genesi is a system of Genevans that make up the majority of the Genesis System. Being the center of the the Genevan Genesis Conflict , they have been thrown into conflict and the world stage as a people that fight for proper representation amongst the stars.

The Race that makes up the Majority of the empire are Genevan. they have refugees from the conflict as well.

## Government

Government wasn't a strong point in Geneva. At least until the Genesis Conflict. They were primarily ruled by tribes and elders, but now that they were thrown into the space age due to war, they now seek to find proper representation in the Galaxy.

What had Tribes evolved to a monarchy to represent the people as whole. Though with ties to tribal society still.

## Society

Genevans are a social people, yet they are war-like. However instead of going to war, they prefer parlay over conflict. They will engage with talks and do everything they can to remain 'civilized'

To the outside world the Genevans are often seen as feral barbarians. They absolutely despise the branding they got, and use it to fuel their goal of respect.

They knew war all their lives, they make one of the best mercenaries money could buy. However due to the wars they get involved in, it is not uncommon to see a wounded genevan adapting to life. Due to the same war, they are also scattered through the galaxy from fleeing one of the bloodiest wars of all time.

## Military

The Military is developing. Using salvaged parts from the Genesis Conflict they work hard to reverse engineer the ships and weapons to give them the boost they need to the stars.The most of the military is made up of salvaged ships and derelict ships from the war.

The true strength lies within the hand to hand and melee combat of the Genevans. They are a very fierce people and will stop at nothing to remain free.
Cynnics

## Cynnic

The Cynnic people are the third major Trinity race. They are a race of Amphibians that were subjugated by Dracan Missionaries.

## Appearance

The Cynnic people are bipedal salamander-like races with reptilian features. They live on a planet that is mostly water and swamp.

They do not have scales, however they do have skin that is often colorful and poisonous. They are very good swimmers and are able to breath underwater.

They have claws that can not be retracted, and this is used often to cling onto objects that are otherwise slippery. Their large and powerful tails are also ambidextrous to be used as a weapon and propellant.

## Society

The race is a solitary race that only stick to mates and kick their young out when they come of age to learn how to survive.For one of the aspects of cynnic life, is that they must be strong to survive. Those who are not strong enough are often exiled, or left to die. However when this occurs those who are born with defects or illnesses are often the first to die. Though some have been reported to survive as exiles in other worlds.

If this is the case, the poor cynnic people that are exiled often take up jobs that do not require much physical movement or work. They are rare, but they are reported.

The Cynnic who serve in the Trinity's military are often the agents, ones who operate in the shadows. Heretics are often targeted by them as well as those who have comitted a crime against the theocracy.
Void Tapping

## Void Tapping Technology

The ability to Void tap was a myth to many races. It was the work of science to drill into the reality of time to get to a destination faster.

The Asundri were the first to achieve this technology. What they discovered in the process of wormhole traveling was a state of existence that had immense energy. The Blackholes of Space are said to be punctured holes into the Void.

## The Void

The void is a state of existence in which the energy is condensed. Known to be the "highway of realities" this was first thought of by Albert Einstein of Earth. There are parallel universes that run along side this one. The state of existence between such would be considered the Void.

The Void itself is a place devoid of anything, but enough energy to keep the fabric of time intact. The energy is so much that if it was tapped into by all the known and unknown races of space, it would not lose any energy at all. Blackholes are an example of a "ventilation" of this energy. The Technology alone is very dangerous, and only the most fluent and understanding of all can fathom the power of such a place.
Камбала

**Камбала**— морской дракон, стражник королевы Коралл.

## Биография

### Потерянная принцесса

Камбала, Улитка, Саргасс и Сардин охраняют драконят судьбы, заключённых в тюрьму по приказу королевы. Когда приходит Цунами и спрашивает их имена, Улитка представляет себя и других стражников.

## Интересные факты

* Сардин и Камбала не появляются в графическом романе «Потерянная принцесса».
Fire Epsilon Station

## F.E.S.

The Fire Epsilon station is a Malibu Syndicate Fence Hub located out side Hammer II. It is known to broadcast itself as a glamorous mall of illegal, and legal goods. It is a very busy travel hub outside the Red Giant Hammer Alpha.

It is one of the outskirt Syndicate Stations that sees business from all over. they make trillions of credits each year, and due to that, the station is often heavily guarded by Syndicate Blackguards who act as protectors and Bouncers to the Station Management.

It is less strict then other deeper Syndicate Stations however it is kept in check by Inner Circle members of Lady Malibu.

The station has gotten popular due to the close proximity of Hub, which is a light-year away. It is seen as a heavy Alternative, and rest stop to those traveling to and from Hub.
Terran

## Values

Terran enjoy physical goods, the more money and assets you have the more higher up you are in their culture. Consumerism is the running theme in Terran society, everything from your furniture to your own mother can be sold. They enjoy being better than anyone else, always having the urge to be on top of things and have more resources than any other person, Terran or otherwise. Cheating and lying is allowed assuming it brings profit.

## Society

Terran society is essentially capitalism on steroids, the government consists of several major corporations which form the “Board of directors.” defining it as Plutocracy. Most Terrans are born to a corporation rather than a government, state, or country. Competition between these corporations is high for resources, planets, and anything else that has value in it. Some major corporations even run their own PMC’s, such as Hyperion or Dahl.

PMC's that are owned by companies on the Board of Directors are considered the governing police and army force of Terran society. if a crime needs to be solved that is outside the jurisdiction of another companies PMC (If they own one) a PMC owned by the BoD is deployed to deal with the issue. The current members of the BoD that own PMC's are Hyperion, Dahl, and Atlas.

When a terran grows of age to go to a educational institution they have to pick a "Division" to stick with. the three current ones are Public Relations, Combat, and Sciences. these determine the future of the young terran which helps them get a position in a company of thier choosing.

* Ability Score Increase. Your strength or wisdom score increases by 2
* Taught to kill. You become proficient in medicine and athletics.
* Ability Score Increase. Your Charisma score further increases by 2
* Taught to sell. You become proficient in persuasion and deception.
* Ability Score Increase. Your intelligence score increases by 2
* Taught to think. You become proficient in science and history.

Manipulative and greedy they are usually considered illegitimate and not to be trusted by other species, they are best suited for roles of “Ambassadors” or “Outlaws.”

## Stats

* Ability Score Increase. Your Charisma score increases by 1.
* Pick a division that you belong to, this will shape your Terran in all his future dealings.
* Languages. You can speak, read, and write Old English, and galaxy common.
* Entrancing. You have advantage on Charisma rolls when attempting to change the attitude of a NPC.
* Intricate Culture. You are proficient in an charisma skill of your choice.
* Age. Your species ages slightly faster than humans do, reaching maturity around 15 solar years and living to be just 60-70 at the oldest.
* Group Behaviour. Your species gets along decently well with others and usually forms complicated social orders. You are proficient in a Charisma skill of your choice.
* Size. You are the shape of a typical humanoid, making you Medium size.
* Speed. Your base walking speed is 30 feet.
The Remnant

A previous superpower government on Earth the USA were among the first countries to launch survivors into space in search of inhabitable new worlds. Being the first faction to reach the desert world of Hub they gained the upper hand and control over the world. Due to its strategic location Hub became a valuable asset to the Remnant army. Initially still known as the US over time the faction took on the name often commonly used for the them: The Remnant.

Quick to work with other races that were friendly to humanity the Remnant gained further influence and strength on the planet cementing their control of Hub and lucrative trade contracts.

Earth, The lost planet. In its final days Earth was over ran by the virus creatures and the Rith swarm. Humans left with no choice abandoned the planet to the swarm.

## Government

The government has changed little in the centuries since Earth was lost. This was largely due to the survivors being held in suspended animation until arriving near the world of Hub. The Remnant has restructured some portions of the government to fit the more open and untamed frontier of Hub however the base core of the government remained unchanged.

## Society

Remnant citizens and troops live under a collection of rules established on Earth with some minor changes to fit the new world of Hub. The core of the US Constitution remains intact as well as many of the laws that governed the US on Earth.

The Remnant try to remain on good terms with other races but due to the violent history of the Remnant and Slyth wars the Remnant and Slythica race share a deep resentment of one another and war is often narrowly avoided. The Nation one of their chief Earth rivals also are on the brink of war with the Remnant.

## Military

The Remnant have remained a powerhouse in the field of high tech weaponry but fall short of the levels of the older races on Hub. However the Remnants have stayed ahead n the game through aggressive trades and building relations with other races to help keep improving their technology.
Tempestora

Inselreich mit Haupstadt Relven. Sitz des Sturmkaisers, der über das kaiserliche Westreich geherrscht hat. Mittlerweile nur mehr ein hohler Titel, der aber immer noch den Anspruch auf Herrschaft stellt.

Relativ mildes Klima durch warmen Meereststrom, aber von wilden Stürmen geplagt.

Sitz der grauen Magier, der mächtigsten Magieanwender der bekannten Welt. Akademie in einem riesigen schlanken Turm über dem ein Ring mit mehreren hundert Metern Durchmesser schwebt. Hier befinden sich die wichtigsten Räumlichkeiten.
Mellton

Kleiner Ort an der Nordstraße, ca. 35km nördlich von Karnstadt. Kleine Häuser umgeben von einer Holzpalisade, südlich eines Hügelgebiets durch das sich die Nordstraße in Richtung Daiyle schlängelt.

Gasthaus "Der müde Ritter" geführt von Getthan Simhill.

Flint Frostforge - schmied, zwerg.

Brynn "Kobold" Koppertold - Zimmermann.

Ardain Wyll, Othon Farwer, Adawyn - Jäger
New Francisco

**New Francisco** (initials NF) is the consolidated city-planet covering over 60 square miles of land. it is home to over 15 million people of various species, most of the population consists of Terran with Split coming second in terms of population alone. New Francisco is a hub for new technologies and advancements of all kinds, the Board of Directors funding of the colony lead to large amounts of start-ups opening up. However due to recent developments with the Board of Directors evacuating all their assets that has quickly changed. The current status of New Francisco is chaotic, with various gangs, companies, and the police department all vying for control of the city, for the time being the result of this chaos is still unknown and will hopefully sort itself out soon enough.

### Major players

Kroll Conglomerate (Inter-galactic underworld gang)

Odin microsystems

Summit foods

Asco

Redshack

Fel-maw (Inter-galactic cult gang)

NFPD (New Francisco Police Department)

Smart Motors
Kalawn

Magokratie im Südosten des Westkontinents. Regiert von den grausamen roten Magiern, die sich auf Sklaverei stützen um ihren Reichtum aufrecht zu erhalten und ihre Forschung zu finanzieren.

Die Kalawny sind unbeliebt in den meisten Westreichen, unterhalten aber Handelstationen für magische Gegenstände in verschiedenen Nachbarländern und darüber hinaus. In Astara sind der Handel mit Kalawn und auch die roten Magier generell verboten.
Harrburg

Alte Trotzburg an der östlichen Grenze Astaras, dem Fluss Harryn. Die Burg und das kleine Dorf, dass sich an deren Hügel gebildet hat, sind die letzte zivilisierte Bastion vor der Wildnis des Ostens. Eine alte Furt führt ca. hundert Meter nördlich über den Fluss und die Straße verläuft theoretisch bis nach Cherek. Sie wird aber nicht mehr benutzt und ist in einem schlechten Zustand.

Kommandant der Burg ist der Zwerg Yarrsoin Bleimantel, der die Burg auch durch den letzten Orkkrieg gehalten hat.
Das Reich von Radezoul

Kurzlebiges Reich im Norden von Astara (755RR - 757RR).

Fürst Jeodry Celannt von Tirrenn hatte keinen Erben und adoptierte kurz vor seinem Tod unter mysteriösen Umständen den jungen Mann Radezoul. Dieser rief nach kurzer Zeit die Unabhängigkeit des Fürstentums Tirrenn unter dem Namen "Reich von Radezoul" aus. Hierbei erhielt er Unterstützung von nicht näher bekannten Wesen aus anderen Ebenen.

Die Rebellion wurde nach 2 Jahren der Tyrannei Radezouls von der Streitmacht König Alseritans I, mit Unterstützung der Grauen Magier von Relven besiegt und Tirrenn dabei vollständig zerstört.

Die Ruinen von Tirren sind von einer magischen Barriere umgeben, die von den grauen Magiern errichtet und aufrecht erhalten wird. Niemand hat Zutritt zum ehemaligen Reich Radezouls.
Zydastren

Die Zydastren sind ein Volk von Halblingen die ihr ganzes Leben auf dem Fluss verbringen. Ihr Hauptfluß ist der Thelin, es gibt aber auch Zydastren Communities auf dem Schylir und dem Brinding. Der Thelin wird von Menek im Norden und Melcene, Kand und Char'Thelin im Süden befahren. Sie steuern riesige Schiffe mit flachem Boden, sogenannte Plyvaks, den Fluß rauf und runter um Handel zu treiben, Personen zu befördern und Dienstleistungen anzubieten.

Die Zydastren sind sehr abergläubisch und misstrauen allen arkanen Magieanwendern.
Nacht des Sternenfalls

Im Jahre 402RR kam es zu einem spektakulären Sternschnuppenregen der den ganzen Himmel über Astara erhellte. Im ganzen Land spielte die Magie verrückt und es wurden eine Menge an seltsamen Phänomenen aufgezeichnet. Manche Steine fielen zu Boden und hinterließen Plätze in der immer noch Magie unerwartete Ereignisse hervorrufen kann.
Dracan

## The Dracon Peoples

The Dracans are a race of Draconic humanoids that are akin to a western Dragon on its hind legs.

## Appearance

The Dracans are a very colorful race. They take many shapes and colors and the diversity is evenly dispersed among the people.

The are in a sense, a bipedal western dragon. they have wings, and a crown of horns that can vary very differently among populations. Their hide is covered in an array of scales, each dracan can have a single color, or different colors. Usually the females are the most colorful of the group.

They stand on digitigrade legs that enables them speed and power to fly with a jump. A long tail helps counter balance their weight.

## Society

Dracans are deeply religious and make up the general power of The Trinity. They follow a pantheon of gods who cover a variety of tasks. This religion is often fervor, and they do preach and spread their religion to other cultures.

They have a history of subjugating other lesser races that fall under their sphere of influence. Often peaceful on their approaches, they can put up a very formidable fight against those who stand against them.

### Siiruku

The Siiruku are a part of the Dracan authority. they are usually the eldest and most wisest of the race and act primarily as the missionaries that spread the word of their divines.

## Godhood

in Earth mythology, there were whispering of a race of visitors known as the Neo-Draconians. The Dracans have visited Earth in the past before they reached interstellar travel. The humans had called the visiting Dracans as "Neo Draconians".

## Notable Dracans

Drexxir Izzthiie : Quartermaster of Undersands Military Surplus Corp.
Augen des Reiches

Hierbei handelt es sich um einen Geheimbund, dessen Entstehungsgeschichte nicht genau bekannt ist. Seine Gründung dürfte aber zumindest einige hundert Jahre zurückliegen.

### Organisation

Der Geheimbund ist in weitestgehend autonomen Zellen organisiert, welche sich zumindest in allen Schlüsselstädten aufhalten. Die Mitglieder setzen sich aus allen Rassen und Klassen zusammen. Diese gehen auch teilweise normalen Berufen nach, um einerseits diverse gesellschaftliche Schichten zu unterwandern, eine Tarnung aufrechtzuerhalten und letztendlich auch um ein Einkommen zu generieren.

Da die Organisation unabhängig von Fürsten und anderen Auftraggebern arbeitet, fällt dieser Weg der Geldbeschaffung weg. Sie finanziert sich daher einerseits durch Mitglieder, welche explizit in hohe Positionen gehievt wurden und andererseits durch diverse ergiebige Missionen. Dieses Geld wird hauptsächlich dazu verwendet, um sich um verwundete Agenten, die Familien von gefallenen Agenten oder um eine Altersvorsorge zu kümmern. Ein anderer Verwendungszweck ist die zur Verfügungsstellung diverser Abenteueraustüstung.

### Ziel

Die Augen des Reiches fühlen sich einzig dem Wohl des Reiches und seiner Bevölkerung verpflichtet, unabhängig der aktuell herrschenden Kaste. Diese Verpflichtung bedeutet auch, einen lokalen Fürsten zu meucheln, sollte sich dieser gegen seine Bauern wenden. Das ist mit ein Grund, warum dieser Bund im geheimen operieren muss.

Ein weiteres Ziel ist es, das Reich stabil zu halten, um es vor einem Bürgerkrieg zu wahren.

Ein Bürgerkrieg würde das Reich nur schwächen und es so empfindlich für Angriffe von außen machen. Aus diesem Grund gilt es auch, das Reich durch äußere Einflüsse zu schützen. Manche Agenten sind daher im Ausland tätig, um Informationen für den Ernstfall zu beschaffen.
Skranstadt

Skranstadt iegt in einer großen Bucht ("der Skran"), wo der Fluss Dail in das Eiserne Meer mündet. Hier befindet sich ein natürlicher Hafen, der durch eine große Felszunge im Süden geschützt ist.

Regiert von Fürstin Morgéan Kerbriannt. Wohlstand durch den Eisenhandel, dessen Erz in den nahe gelegenen Kerzenbergen abgebaut wird. Gilt aber auch als Stadt der zwielichtigen Geschäfte.

Ein Viertel wird "Der Schatten" genannt, da es sich den ganzen Tag im Schatten der Südlichen Felszunge befindet. Reichere Wohngegenden am Nordufer, der Küste entlang.
Propoitov

Propoitov is a tier 3 world that resides in the Alpha Centuari System. It serves as the capital of The Nation.

## Climate

Propoitov has a climate similar to Earth. The land however is more land, then ocean that sets at a 60/40 ration.

They experience all four seasons, with Fall being the longest. There are several continents on the planet, however not as many as Earth.

## Natives

There are no recorded histories of native races to Propoitov. The Planet however was densely populated by trees that allowed the planet to be terraformed to stabilize the Tier 3 designation.

The Humans do not claim the planet as a homeworld, but as a new frontier of human existence. Due to the xenophobic personality of the people there are no immigrant races that call Propoitov home.

## Visitors

The planet has closed borders, however the outlying planets of the Nation do allow visitors of others to partake. However once they are on the planets, they are very closely monitored to prevent espionage. All visitors must obey Nation Laws and all are subject to the Nation's Justice system, without regard of where they were from, and who they are aligned with.
Крылатик

**Крылатик** — солдат королевы Лагуны, назначенный одним из телохранителей Глубина для сопровождения в Ночное королевство.

## Личность

Он был описан как ленивый и сонный морской, который пренебрегал своими обязанностями телохранителя Глубина.

## Биография

### Мракокрад

Во время покушения на Мракокрада в Ночном королевстве, Крылатик повалил наземь убийцу и подрался с ним. Убийца с рёвом царапал ему морду, а морской прикончил его. В ходе диалога, в котором он извиняется за смерть покушавшегося, выясняется, что этот ночной был подослан королевой Зоркостью для убийства Мракокрада, но потерпел неудачу.
Schyl

Die Stadt Schyl liegt an der Stelle des Schylsees, wo der Schylir seine Mündung hat.

Die niedrigen Hügel südlich der Stadt sind eine bekannte Weinregion. Die teuersten Weine von ganz Astara kommen von hier.

Von Schyl, weniger auch von Rodd aus, starten Karawanen durch das östliche Steppenland. Am Thelin wird mit dem Halblingen der Zydastren gehandelt, die den Fluss von Menek im Norden und Melcene, Kand und Char'Thelin im Süden befahren. Auch zum Elsirtal ist eine Verbindung über den Elsirfluss aufgebaut.
Змей

**Змей** — это древний человек, который впервые появился в «Пламени надежды». Вместе со Свободой он был мозгом Иноразума. Хотя его тело давно умерло, его сознание оставалось живым благодаря Иноразуму. Змей окончательно погиб, когда Иноразум был уничтожен Лунией. Ему поклонялась Деревня бездны.

## Внешность

Когда Луния столкнулась с ним в бездне, он сидел на троне и был одет в толстые черные перчатки. Дыхание зла росло в его черепе, разделяясь за затылком. У него были пустые, вытаращенные глаза, покрытые белой пленкой.

## Личность

Змей был самоуверенным, высокомерным, жаждущим власти и уверенным в себе. В юности он был шумным и обращал все внимание на себя; однако он уже был холоден и составлял план по управлению драконами.

Змей боялся любой боли. Он был эгоистичен, ведь картины интересовали его, только если на них был изображен он сам. Змей считал, что драконы были дикими существами, которые нападали необоснованно, называл их рептилиями. Он был непреклонен в своем желании контролировать драконов.

## Отношения

### Койот

Койот говорил Змею, что его план по поимке и приручению драконов был нелепым. Он высмеивал манерный тон Змея вместе со своими друзьями и намекал, что, гоняясь за драконами, Змей планирует избежать призыва в армию.

Когда Змей стал старше и занял влиятельное положение в своей империи, он стал стараться командовать Койотом и в конце концов он согласился выполнить его приказы и направился к пещере дракона, чтобы украсть яйца.

### Свобода

Змей часто называл Свободу своей ящерицей и считал её тупой.

Свобода и Змей, похоже, испытывали крайнюю неприязнь друг к другу. Свобода ненавидела Змея за то, что он убил её до того, как у нее появился шанс испытать настоящую жизнь, в то время как Змей презирал её и видел в ней низшее существо, с которым он, к сожалению, был связан на вечность. Змей дал ей кличку Ящерица. Он убедил Свободу, что драконы — ужасные, жестокие существа. Змей часто проявлял жестокость по отношению к ней и вымещал на ней свою злость. Однако эти двое работали вместе, чтобы контролировать Дыхание зла, используя его хозяев в качестве источника развлечения. Таким образом, они признали, что нуждаются друг в друге, чтобы продолжать существовать.
Cohaven

## Background

Much of Cohaven's childhood memories cannot be recalled.

His first memories begin at the age of 10, when a 40-year-old male silver-scaled dragonborn wizard named Balasar Norixius took Cohaven in to become his mentor and only family in the small town of Whitehill.

At the age of 14, Cohaven discovered wild magical powers within himself by accidently shooting magic missiles into the darkness one night.

This is when Cohaven turned from a mere outcast boy into a wizard's apprentice. He studied magic and lore and honed his arcane abilities under the watchful eye of Balasar.

The day Cohaven turned 20, the wizard inexplicably disappeared and Cohaven was left with a strange undecipherable letter.

Soon after, Cohaven set out for Falcrest to find the arcana college referenced in some of Balasar's notes in hopes of finding someone who can decipher the letter, as it may be the key to uncovering the reason for Balasar's disappearance or Cohaven's true origin.
Кармин (принц)

*Это статья о принце, выступавший обвинителем в суде над Кречет. Возможно, вы искали другую статью со схожим названием — про* *королеву, жившую во времена Мракокрада*.

## Кармин (принц)

* Комикс
* Референс

### Должность

обвинитель в суде королевы Пурпур (ранее)

## Появления

### Появления

Пророчество о драконятах, Преодоление Беды

**Кармин** — небесный принц, сын Пурпур, брат Рубин и Коршуна, выступавший в суде над Кречет.

## Биография

### Пророчество о драконятах

Кармин выступает как диктор, объявляя бой между Бедой и Горизонтом. Позже он объявляет дуэль между Глином и Фьордом.

Затем Кармин выступает уже в роли прокурора в суде над Кречет. Цунами пытается напасть на него перед боем с Жабром, но цепи не дают ей этого сделать.

### Преодоление Беды

Кармин поддерживает свою сестру Рубин в праве на трон. Пурпур отыскивает его и расспрашивает о том, что случилось в королевстве, пока её не было. К возмущению Пурпур, Кармин рассказывает, что Рубин потратила большую часть сокровищ на то, чтобы сделать из арены больницу, в которую они принимают и нанимают драконов из разных племён.

Пурпур заставляет его взять под стражу Утёса, его племянника, на то время, пока Беда находится под чарами Хамелеона.

## Внешность

Чешуя Кармина ярко-красного цвета, как оттенок, в честь которого он был назван; его крылья кроваво-красные.

## Родственники

* Пурпур — мать,
* Рубин, одиннадцать погибших драконих — сёстры,
* Коршун, два неназванных дракона — братья,
* Утёс — племянник,
* Торнадо — бабушка,
* Заря, Закат — предки.

## Интересные факты

* Как видно из письма Искра, адресованному ему, Кармин интересуется воришками и, возможно, даже хочет завести себе своего.
Planetary Tiers

Planetary Tiers are a system of measurement on how habitable a world is. The Higher the Tier the more habitable it is.

## Tier 0

Tier 0 refers to the planets that are not able to support life without artificial means. these are usually barren worlds that have no atmospheres or are too extreme for colonization.

## Tier 1

Tier 1 are worlds that serve as outposts and fueling stations for the galactic traffic. These Planets are usually artificially sustained. However a natural tier 1 may have an environment that can be terraformed.

## Tier 2

Tier 2 planets are planets that are closer but not in the Goldilock's Zone. these planets may have some natural life on them, however primitive and limited to plants and floral life.

## Tier 3

Tier 3 planets are within a Orbits' Goldilock's Zone. These are the typical worlds that have breathable air, and drinkable water. They are rare, but serve as Empire capitals and homeworlds to certain races.

## Tier 4

Tier 4 is the absolute Highest tier a planet can go. These are located within a Goldilocks' zone, however they are cesspools of natural life. The rarest of the rare, these planets are highly sought after for resources and expansion. A handful are known to exist, however they are one of the absolutely most defended planets of all time. Invasions of these planets are unheard of and often brazen, leading to the aggressor's defeat.
Eiserne Küste

Der Küstenabschnitt zwischen Astar und Rendar wird die Eiserne Küste genannt. Wobei hier besonders der Kernabschnitt zwischen Stratthelm und Skranstadt gemein ist. Im Osten wird die Region, von Süden nach Norden, vom Königswald, dem Rather Rücken und dem Dämmerwald abgegrenzt.

Der Landstreifen zwischen dem Meer und der eisernen Strasse gilt als schroff und unwirtlich, während die Region um Fellrath und Kenderren intensiv landwirtschaftlich genutzt wird.
Squad Management System

**Squad capacity (5 maximum)**

* Level 2 - 1
* Level 4 - 2
* Level 6 - 3
* Level 8 - 4
* Level 10 - 5

**Recruit squad**

* Squad of 5
* Start at CR 1
* Cost: 250
* Weekly Salary: 20 \* CR \* squad members.
* Can upgrade CR (can't be higher than your level)

	+ 1 session or downtime needed to train either through drills or actual combat to be eligible for a +1 CR upgrade.
	+ Upgrade cost is 100 \* new CR. This money goes towards buying better equipment.
* Replace squad member: 20 \* CR. Can only be done during downtime.
* Survivability (Roll 1d100)

	+ If rolled below (50 + (10 \* CR difference from their opponent)), then a squad member died at the end of the encounter.

		- If the squad is CR 3 and enemy is CR 4, the chance to die would be 50 + (10\*1) = 60%.
		- If the squad is CR 3 and enemy is CR 2, the chance to die would be 50 + (10\*-1) = 40%.
		- If the squad is CR 10 and enemy is CR 4, the chance to die would be 50 + (10\*-6) = -10%. Since that's below the highest survivability, it is changed to 1%.
	+ Highest Survivability is 1% chance to die.
	+ Lowest Survivability is 100% chance to die.

**Hire mercenary squad**

* Squad of 5
* CR equal to your level
* Cost: 250 \* level.
* Weekly Salary: same as cost.
* No upgrades. Can just disband current squad and get a higher level one.
* Replace squad member: 50 \* level. Can only be done during downtime.
* Survivability

	+ Same as regular squad.
Вдумчивый

**Вдумчивый** — ночной дракончик, который фигурирует в книге Мракокрад.

## Биография

### Мракокрад

В то время как принц Глубин и Вьюга играют в чешуйки-и-кубики, Вдумчивый спрашивает остальных, кто готов поспорить с ним на свиток. Внимающая, которая была рядом, вызывается. Ясновидице является видение, что ему суждено быть с Вьюгой, поэтому она их знакомит. После короткого разговора Вдумчивого и Вьюги о новой мало кому понятной работе Вдумчивого из стекла они снова идут играть.

После того как у Смертоноса не получается убить Мракокрада и его самого убивает Крылатик, Вдумчивый первый опознаёт тело. Он и Вьюга охраняют тело Смертоноса, пока Мракокрад со своими друзьями пытаются выяснить, кто заказал убийство ночного дракоманта.

Позже Мракокрад расспрашивает Вьюгу о Вдумчивом, её новом поклоннике, и та заявляет, что он ей нравится. Вдумчивый дарит ей украшения.

После смерти Арктика Вдумчивый обнимает Вьюгу и пытается её успокоить. Потом они с другими ночными покидают Ночное королевство.

### Когти власти

После пробуждения Мракокрад идёт в библиотеку, где просит у Звездокрыла свитки, рассказывающие о семье Мракокрада. Когда ночной видит Солнышко, то говорит, что, судя по всему, его сестра вышла замуж за «того дракона в очках», имея в виду Вдумчивого.

## Родственники

* Вьюга — супруга.
* Солнышко, Камнерой – потомки.
Die Näher

Diese lose organisierte Gruppe steht für persönliche Freiheit und das Gemeinwohl. Die Mitglieder versuchen einen Mittelweg zwischen der Erhaltung der natürlichen Wildnis und dem Fortschritt zu einer erleuchteten Zivilisation zu finden. Sie kämpfen aktiv gegen Sklaverei und andere böse Aktivitäten und stellen sich gegen Organisation wie dunkle Kulte und den roten Magiern von Kalawn.

Das Wappen zeigt zwei gekreuzte Nähnadeln auf grünem Grund, mit einer goldenen Naht mittig von oben nach unten.
Ramone

**Ramone** is a Hispanic 1959 Chevrolet Impala Lowrider. He is Flo's husband and the owner of the local custom body and paint shop in Radiator Springs, *Ramone's House of Body Art*, where he paints, repairs, and adds decals to other vehicles. Ramone gives himself a new paint job several times a week and sometimes brags about his up-and-down hydraulics.
Norrhem

Gegründet 525RR von Einwanderern aus Tanorr unter der Führung von Jarl Tharred Esborn. König Larion I schenkte den Tanorrern dieses Stück Land und ernannte den Jarl zum Baron, der darauf seinen alten Titel ablegte. Die Bewohner Norrhems sind König Larion I immer noch dankbar für diese Schenkung und generell sehr loyal zu König und Königshaus, doch viele behaupten, dass der König gar nicht so großzügig war, denn das Gebiet galt als strategisch und wirtschaflich nutzlos und fast unbewohnbar. Die Tanorrer aber waren karge Landschaften gewöhnt, sie errichteten zuerst eine beindruckende Burg und die Stadt wuchs von Jahr zu Jahr. Die Barone von Norrhem nahmen schnell Kord als Hauptgott an.

Die Stadt liegt auf einer Felsspitze der Steilküste über dem eisernen Meer. In die Felswand wurden viele Stiegen geschlagen und eine Meereshöhle wurde in eine Hafen umgewandelt. Die umgebende Landschaft ist sehr karg und für landwirtschaftlichen Anbau schwierig zu nutzen. Es werden noch immer die monströsen Steinböcke gezüchtet auf denen die Tanorrer in die Schlacht ritten. Dieser Anblick ist aber seltener geworden, es gibt nur mehr wenige dieser Steinböcke die groß genug sind. Die Gründe, warum sie nicht mehr so monströs werden, sind unbekannt.

Die Region weist viele Dolinen auf. Ein paar dieser Dolinen wurden ausgebaut und werden als Kampfarenen genutzt. Dem Baron selbst und dem hiesigen Tempel des Kord unterstehen die zwei größten dieser Arenen.

Söldner der Schwarzen Faust kommen von hier und rekrutieren manchmal Kämpfer aus den Arenen.

Viel Kontakt zu Galarion auf den Schwertinseln. Dreieckshandel zwischen Norrhem, Golarion und Astara.

Eisern regiert von Baron Sohmer.
Adagia

Region im Südwesten Astaras mit eigenständiger Verwaltung und mehr Autonomie im Gegensatz zum Rest des Reiches. Wird von einem Kurfürsten regiert. Hauptstadt Adagio liegt am Schyldelta; neutrale Handelsbeziehungen zu den Echsenmenschen die im Delta leben. Anderer Akzent. Stadt Siorren südlichste Stadt im Reich, starke Befestigunsanlagen. Viele Einflüsse aus Uldia.