Game Modes

Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are **Classic Modes**, **Objective Modes**, **Warfare Modes**, **Stealth Modes**, **Zombie Modes** and **Other Modes**. These can be played at any difficulty.

## Classic Modes

#### Bodycount

Kill all enemies until the remaining count is reduced to zero. Game Length and Spawn Speed settings available.

#### Gun Game

Kill enemies with the provided weapons, as the game progresses the weapons given will be stronger, and so will the enemies. Starting equipment is not available in this mode. Game Length and Spawn Speed settings available.

#### Onslaught

Kill a number of enemies in each stage, as the game progresses the enemies will become stronger. Game Length and Spawn Speed settings available.

#### Termination

The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator.

#### TRM

Kill all enemies with three totally randomized rules! Game Length and Spawn Speed settings available.

#### Public Enemy

Become an enemy and kill the evil players with enemy forces. Starting equipment is not available in this mode.

#### Elite Bodycount

Kill super tough, powerful special unit forces until the remaining count is reduced to zero. Game Length and Spawn Speed settings available.

## Objective Modes

#### Train Assault

The goal is to plant a bomb on the train defended by enemies and escape, the player must make their way along the train, while killing enemies and then planting the bomb. After planting the bomb the player must hold out before the rescue helicopter arrives, during this the enemies will significantly become stronger, so take caution.

#### Pursuit

Chase and kill all the heavily-armed bank robbers before they escape. The bank robbers are incredibly tough and the player must keep up with them while also avoiding being killed, police forces ahead of the player can slow down the robbers.

#### Wave Defense

Survive waves of enemies while creating defenses that aid the player in fending them off. Points are rewarded for killing enemies and surviving waves which can be used to build sentries, barricades, buy weapons, medical and ammo supplies. Infinite mode can be toggled in which the player can defend for as long as he can against infinite waves of enemies.

#### Vip Escort

The player has to escort and protect the VIP against enemy forces to get to the other side. The player starts with allies and vehicles defending the VIP, keep in mind they cannot be brought back once killed or destroyed.

#### Siege

Assault and raid a criminal base with ally police forces, it involves fighting room to room on each floor of the building. Some rooms and floors contain medical kits and ammo boxes that can help resupply the player. If the ally police forces aiding the player are killed, they will resurrect after a given amount of time. At the last floor or the rooftop the player is tasked with killing the boss, in which will finish the mode. Player can confiscate drugs and weapons scattered across the building for extra points.

## Warfare Modes

#### Frontline

Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. The player also has access to the command menu which can upgrade allies or the player, deploy ally vehicles, and call fire support in exchange for points.

#### Overlord

This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicles such as Tanks and HMGs appear more in this mission. The ally base of the player features artillery, which occasionaly destroy areas ahead of the player while creating "whooshing" sounds.

It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers.

#### Armored Strike

Vehicles appear very frequently in this mission, the goal is to capture all enemy bases or deplete all the points of the enemy.

#### Stronghold

Similar to Wave Defense, the goal is to defend from enemy attacks on the ally base. The player can set up a rocket launcher, sentry and barricades to defend the base along with constantly spawning ally infantry which can be upgraded.

## Stealth Modes

#### Base Infiltration

The goal is to infiltrate an enemy base and acquire the secret documents, the player must stay undetected and eliminate several enemy guards surrounding the base. This game can also be considered timed since the security cameras in the map are disabled temporarily. *Stealth is optional,* so firing weapons without the Silencer gadget, throwing frags excluding the Stun Grenade, or allowing an enemy/security camera to detect you and call reinforcements will trigger an alarm. When the alarm is triggered, the player is given a Detected status for the entire level. And an unending amount of armored enemies will approach from the base.

However even while the alarm is triggered, the player may still acquire the documents and complete the game but with less rewards.

**Assassination**

Similar to other game modes in the stealth category, stealth is an option.

The goal is to take down a target in a base and escape, which is recommended that you stay undetected as the target also has a pistol (M17). In the normal mode of this gamemode (and harder modes), armored guards will always spawn to guard the building and the target.

## Zombie Modes

Zombie modes contain Classic and Objective modes but involving zombies instead of enemies. Zombies are slow enemies but are tougher, Zombie Street is an exclusive Zombie mode

#### Zombie invasion

A zombie version of Bodycount, kill a number of zombies. Giant Zombies, unlike regular zombies, possess a different skin color, are quicker, tougher and deal more melee damage can spawn in all zombie modes.

#### Wave Defense Z

A zombie version of Wave Defense, build defenses and fend off waves of charging zombies.

#### Siege Z

A zombie version of Siege. Raid the quarantined building full of zombies, instead of drugs and weapons the player can acquire samples throughout the building. On the last floor or rooftop the player will have to kill the First Infected, an incredibly tough zombie that can deal high amounts of damage.