1.13 Update

## Related links

Planet Zoo: Tropical Pack and Free Update 1.13 Out Now!

The **1.13 Update** is the 13th major update to *Planet Zoo,* and was released simultaneously with the Tropical Pack.

## Contents

### **New Aditions**

* **New - Animal Sociality**
	+ Improving the feedback provided to players when and why overcrowding issues happen, sociality introduces the concept of Outsiders, Bonded animals and Leaders to Planet Zoo
	+ Outsiders
		- Outsiders are unable to mate, interact, herd, or participate in any other social behaviour with the group. Fights occurring due to overpopulation are directed at Outsiders, rather than everyone beginning to infight as soon as the habitat becomes overcrowded
		- An animal's Outsider status is shown in its info panel as well as highlighted in the habitat info panel's animal list
		- Outsiders are generated if animals are introduced (or mature into) a habitat where it would exceed the population limits, gender ratio limits, or are rejected based on a new criteria: maturation type
		- There are four maturation types, which define how animals interact with their matured offspring:
			* Gregarious - meaning matured offspring is accepted into the group regardless of their gender. Timber Wolves or Flamingoes are examples of a gregarious species
			* Matrilineal - meaning male offspring related to the habitat's alpha are becoming outsiders, while the female line is accepted to remain in the group. Plains Zebras or West African Lions are examples of a matrilineal species
			* Patrilineal - meaning female offspring related to the habitat's alpha are becoming outsiders, while the male line is accepted to remain in the group. Western Chimpanzees are examples of a patrilineal species
			* Solitary - meaning offspring of either gender are becoming outsiders while their parents are present in the habitat. Siberian Tigers or Grizzly Bears are examples of a solitary species
		- A species' maturation type is listed in its zoopedia entry in the reproduction section
		- Outsider relationships can be lost if the reason for an animal being considered an Outsider are no longer valid, i.e. the animal fits into the habitat's population limits or gender ratio again, or it is no longer related to the current alpha. In this case, they enter an integration phase, after which they lose their Outsider status and can participate in the habitat's social environment again
	+ Bonds
		- Animals can also become Bonded - these are individual, friendly relationships between two animals. Bonding happens between all juveniles of the same parents in a habitat, or on a low chance upon social interaction or play chases in adults
		- Bonded animals do not fight each other, even if one animal ends up being an Outsider to the habitat
		- It is unlikely for all animals in a habitat to form bonds among each other, however this may enable brothers of an alpha lion to remain in the habitat even though they would technically exceed the gender ratio of the species
		- Both Outsider and Bonded relationships will be lost over time if the animals are removed from their habitat - so careful management of separation and reintroduction is required
	+ Leaders
		- In some species, the alpha animal tends to lead and guide the group, but does not claim exclusive mating rights. These leaders will now display a crown icon next to their gender symbol, in place of the alpha icon, to provide clearer information about their social and reproductive status in your groups
* **New - Null Paths**
	+ When placing any of the natural paths with the option "Kerb on ground path" turned off, they turn into Null Paths: paths that will become indistinguishable from the terrain they are placed on
	+ Like with Null Barriers, Null Paths will still be highlighted with a white outline when editing terrain, building, or hiring and moving around staff members, to help you find them again. This can be disabled via the new "Highlight hidden paths" dropdown in the building browser's setting
	+ Normal path behaviour of course still applies to Null Paths - terrain can be painted, but not deformed around them, and they obstruct water and facility placement

* **New - Multi-Axis Advanced Movement**
	+ Advanced Movement tool now features connecting handles between all adjacent directional axes, grabbing and dragging the handles moves the object along both connected axes at the same time, allowing for much finer control when creating intricate buildings
* **New - Climbable Asset Toggle**
	+ Any climbable scenery or nature object now comes with a toggle on its info panel to turn of the climbable functionality of the piece. This toggle is also available for grouped scenery or multi-selections of pieces, showing you the current status of all pieces (climbable, mixed, not climbable) and the option to change it for all objects at once
	+ In the animal traversable area heatmap, pieces whose climbing functionality has been turned off but would technically be traversable by your animals otherwise will highlight black instead of green.
* **NEW - Transport Ride UI Updates**
	+ Transport Ride info panels have received a touch-up, improving their set-up and information
	+ Ride prices are now no longer set per station, but on the ride info panel's finance tab directly. Existing ride's prices will average between all their stations individual prices
	+ Additionally, ride and station info panels now contain further information on their Overview tabs, which will be helpful in planning zoo layouts around your rides:
		- Ride info panel:
			* Species seen from the ride over the last 12 months
		- Station info panel:
			* Species seen en route between this and the next station over the last 12 months
			* Guest facilities within walking distance from this station
	+ Guests whose wishlisted animals are visible from a ride now have a greater desire to purchase a ticket for the ride
* **New - Foliage**
	+ Tropical Leaf Litter 01
	+ Tropical Leaf Litter 02
	+ Tropical Leaf Litter 03
	+ Tropical Leaf Litter 04
	+ Kentia Palm 01
	+ Kentia Palm 02
	+ Kentia Palm 03
	+ Kentia Palm 04
	+ Tangled Liana 1m 01
	+ Tangled Liana 1m 02
	+ Tangled Liana 1m 03
	+ Tangled Liana 1m 04
	+ Tangled Liana 2m 01
	+ Tangled Liana 2m 02
	+ Tangled Liana 2m Curved
	+ Tangled Liana 3m 01
	+ Tangled Liana 3m 02
	+ Tangled Liana 3m Curved
	+ Tangled Liana 4m 01
	+ Tangled Liana 4m 02
	+ Cecropia Tree Sapling
* **New - Scenery**
	+ Rough Rope Large
	+ Rough Rope Small
	+ Bicycle Wheel
	+ Wagon Wheel
	+ Large Candle
	+ Thin Candle
	+ Tiled Stone Path

### **General Bug Fixes and Improvements**

* **Animals**
	+ Dall Sheep can now use Goat Climbing Mountain
	+ Fixed a bug preventing the game to update usage of Pinata Pronghorn and Pinata Zebra
	+ Animals can now hang down on plants, and at increased beam angles
	+ Fixed an issue where the Zoopedia for the Cloudless Sulphur, European Peacock, Menelaus Blue Morpho, Monarch, and Old World Swallowtail would list the Exhibit instead of the Walkthrough Exhibit as their suitable boundary
	+ Fixed the size of the Goliath Beetle's Fun Fact #2 in US-English
	+ Fixed Zoopedia scientific names for Wild Water Buffalo, European Badger, European Fallow Deer, Fennec Fox, Alpine Ibex, African Penguin, Eurasian Lynx, Fire Salamander in Polish
	+ Polished Chew Toy's interaction to avoid audio to loop on collision
	+ Clarified information on animal's enrichment tab with new headings and tooltips
	+ Added options to disable timeline notifications for exhibit species
* **Camera**
	+ 'Rotate Camera Left' and 'Rotate Camera Right' can now be rebound under 'General Shortcuts'. Previously the 'Change Rotate To Raise' option would disable rotation or the raise/lower controls, now they will both work if bound to different keys
* **Controls**
	+ The bulldozer tool now supports separate Nature and Construction categories, to allow for deletion of foliage without editing buildings or vice versa
	+ Fixed shops and counters being wrongly classified as nature/construction objects for the bulldozer tool
	+ Fixed an issue where the terrain stamp could get stuck when toggling fill mode
* **Game Modes**
	+ The 'Months Without Crime' progress is displayed during the 'Reduce Crime' Challenge
* **Guests**
	+ Shops' guest happiness rating is no longer wildly affected by a single unhappy guest
* **Localization**
	+ New string to cover the case where a habitat object isn't usable by adults of a species
	+ Added localized text when players create a train track in a loop and try to add a second station
	+ Added new plurals for Keepers, Vets, and Educators
* **Scenario**
	+ Fixed an issue where you could complete the one-way glass objective in Goodwin House scenario with any barrier type
	+ Fixed transport ride issue stopping guests from using the last carriage in Yamaguchi Prefecture Tranquility Zoo scenario
* **Scenery**
	+ Fixed issues where education boards were displaying incorrect location information compared to their respective Zoopedia entries
	+ Fixed inconsistency between information displayed on Education Boards and images on TV screen
	+ Fixed an issue where certain plants would not display the correct biome information
	+ When saving habitat blueprints, now we save the entire building/scenery groups including parts outside the habitat
	+ Fixed multiple visual issues on Twilight Porch Gates blueprint
	+ Removed grid icon from several Twilight Masonwork non-grid pieces
	+ Fixed the names of the Aquatic Pack's Painted Slate Roof 2m Corner Inverted and Painted Slate Roof 4m Corner Inverted assets being swapped
	+ Added temperate biome suitability to the bald cypress foliage
	+ Fixed graphical issue on Olive tree 01
* **Staff**
	+ Fixed educators displaying as 'Education speakers overlapping' in heat maps 'Guest education coverage' mode
	+ Fixed sorting by work zone in the staff management tab
* **UI**
	+ Fixed new-born exhibit animals not being filtered in the animal management tab
	+ Fixed sorting by capacity in the staff room management tab
	+ Fixed an issue where objects would stay rotated after hovering over the UI when using Position Snap Rotation
	+ Removed misleading information about having well educated guests contributing to passive Conservation Credit income, as guest education doesn't directly affect the Conservation Credit income. Guest education still improves Zoo Reputation, which is one of the factors driving ticking Conservation Credit gain
	+ Fixed animal talk problem status which incorrectly read 'Habitat does not contain selected species'
	+ Fixed objects highlight inconsistency in color editor
	+ Fixed sorting by power costs and status on quarantine management tab
* **Performance**
	+ Improve performance when multiselecting many habitat walls by limiting the number of height label widgets we show at once
	+ Slightly reduced RAM usage in large zoos with lots of guests, water, or enrichment objects
	+ Saves files are slightly smaller for large zoos with lots of water or climbable scenery
* **Stability**
	+ Fixed rare crashes on start-up
	+ Fixed a rare crash while editing habitats

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