recursal/Fanatic-Fandom huggingface dataset:
Berserker

**The Berserker** is one of the Warrior's specialisations.

## Abilities

**The Berserker** benefits from Berserker Rage, which increases its attack speed with each hit. If you miss an attack, however, the attack speed will be reset.

The first and second skills of **the Berserker** are Smash and Cyclone. Its third skill is War Frenzy, an ability which allows charging special attacks faster for 10 seconds.

## Planned

* Wollay posted a picture on his Twiiter and a video on Instagram showing the Berserker's fourth skill, Rock Fist. When used, the Berserker will dash forward, dealing massive damage and stunning Mobs.
Elixirs

**Elixirs** are a consumable item in Cube World.

## Description

Elixirs are an integral part of Combat in Cube World, Elixirs are used for the temporally boosting of combat stats.

## Recipes

Heartflower x 5  + Ginseng Root + Water Flask  = Elixir of Life (20% Health)

Mushroom x 5  + Dragon Root x 2 + Water Flask  = Elixir of Power (20% Attack Power)

Mushroom x 5  + Dewdrop x 2 + Water Flask  = Elixir of toughness (20% Armor)

Shimmer Mushroom x 5  + Manaorchid x 2 + Water Flask  = Elixir of Sanity (20% Resistance)

## Tips

* Elixirs last 10 minutes
* Elixirs are best used after entering a new region or before a sketchy/close battle.
Dark Woods

The **Dark Woods** are a type of biome landscape in Cube World.

## Description

**Dark Woods** usually appear as dark forests (hence the name) with trees and birch trees that have purple leaves.

Dark Woods and Deadlands often have have toxic rivers that poison the player if they fall in.

They are populated with all sorts of monsters like:

* Vampires
* Skull Bulls
* Frighteners
* Wraiths
* Skeleton Knights
* Treants
* Zombies

The **Dark Woods** also have dungeons, where more creatures can be found (such as Flying Eyes). A list on creatures in **Dark Wood** dungeons will be on this page later on.
0.9.1-4

## 0.9.1-4

**Released** - September 25th, 2019

**Update Size** - N/A

### Bug Fixes

* Lands don't change anymore within dungeon.

* Objects can't be used through walls.

* You can no longer roll through doors after /sit.

* Dropped artifacts can be looted by all players.

* Known lore is no longer zero after selecting character.

* Pets/shadow shooter stats scale correctly.

* World map no longer disappears after minimizing/tabbing out.

* Remapped controls are now saved.

### Other

* Removed sell price from tooltip.

* NPCs drop rewards only once.

* Artifact quests are now marked as cleared once you loot the artifact.

* Added option to loop music.
Crafting Tool

**Crafting Tools** are extra stations at the Smithy, Clothier and Carpenter that help the player process materials into armor and weapons.

For example, the Smithy has three **Crafting Tools**
the furnace, the anvil and the mental customization bench

where the clothier and carpenter only have two **Crafting Tools**.

the campfire is also a crafting tool.
Bulwark

**Bulwark** is the Warrior's third skill, able to be learned by the Guardian specialisation but not the Berserker specialisation. Five points need to be put into Cyclone to learn Bulwark.

## Uses

The Bulwark skill places the Player in an extreme state of defense, and makes them completely immune to stuns as well as suffer less damage from incoming sources for 10 seconds. This skill *can* be used while the Player is stunned; it will also give the Player a red tint.

## Values

Skill points put into this skill will go towards reducing the cooldown of the skill as well reducing the amount of damage the player suffers even further.
Canyon

**Canyons** are Named Locations which consist of a depressed area surrounded by Mountains and large mesas.

Canyons are very similar in appearance to Valleys, with the main difference being that Canyons contain many small mesas within the basin, and many larger mesas in the mountains around the rim.

They use the following naming schemes:

* "\_\_\_\_\_\_\_\_ Canyon"
Chest Armor

**Chest Armors** are a type of Armor in Cube World.

## Description

**Chest Armors** are an important part of any full set of armor.

* White text variants of armor are regular variants of armor with one star.
* Green text variants of armor are are magic variants of armor with two stars.
* Blue text variants of armor are are rare variants of armor with three stars.
* Purple text variants of armor are epic variants of armor with four stars.
* Yellow text items are legendary variants of armor with five stars.

Rarities come with several affixes per tier.
Each item and tier is bound to a maximum and minimum amount of stats per tier.
Specific Tiers come with specific affixes and specific colors.
Cube World Wiki/fa/Section 1

Welcome to the Cube World WikiWelcome to the Cube World Wiki
The Cube World guide for pets, classes, and races, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Cube World

Cube World is a voxel-based action RPG with a focus on exploration video game developed and published by Picroma which was created by Wollay and Pixxie. Cube World takes place in a procedurally generated fantasy world made up entirely of cubes. It released on Steam for Windows on September 30th, 2019 - how will you fare in the world of cubes?[Read more...]

Guides

* How to play guide for Cube World
Cyclone

**Cyclone** is the Warrior's second skill, able to be learned by both specs (Berserker and Guardian). Five points need to be put into Smash to learn Cyclone.

## Uses

The Cyclone skill involves the Player telegraphing an attack and then rapidly spinning for 5 seconds, dealing quick damage to all enemies within a close radius of the Player. This attack is obviously very useful for Crowd Control. This skill has an extremely long cooldown - nearly a minute at low levels - and as such, it might be smart to save it for groups of enemies as opposed to just using it on singular enemies.

## Values

Skill points put into this skill will go towards reducing the cooldown of the skill.
Cube World Wiki/fa/Section 2

Mobs & Playable Races

Mobs and Bosses

NPCs

Pets (Tameable Mobs)

Pet Food
Races

Dwarf • Elf • Frogman • Goblin • Human • Lizardman • Orc • Undead

Locations

Cities

Adventurer District  •  Crafting District  •  Trade District  •  Pet District
Locations

Fort • Chapel • Pyramid • Temple • Shrine • Outpost
Landscapes

Greenlands • Deserts • Jungles • Lava Lands • Oceans • Savannahs • Deadlands • Wetlands • Mushroom Lands • Snowlands

Missions & Classes

Missions

Main Missions
Side Missions
Classes

Warrior • Ranger • Mage • Rogue
Abilities

Smash • Cyclone • War Frenzy • Bulwark
Kick • Retreat • Aim • Scout's Swiftness
Fire Explosion • Healing Stream • Mana Shield • Teleport
Intercept • Sneak • Camouflage • Shuriken Attack
Divine Tune

The **Divine Tune** is an item in Cube World.

## Description

The Divine Tune is a golden harp that when played, will open the door to a Vault. The Divine Tune can only be obtained from missions or by finding the location by chance which does not require accepting the mission.

## Dialogue

Obtaining the Divine Harp will result in the game saying "PLAY THE **DIVINE TUNE** TO UNLOCK **SEALED AREAS** IN THE [Your region]."
Cube World Wiki/fa

Welcome to the Cube World WikiWelcome to the Cube World Wiki
The Cube World guide for pets, classes, and races, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Cube World

Cube World is a voxel-based action RPG with a focus on exploration video game developed and published by Picroma which was created by Wollay and Pixxie. Cube World takes place in a procedurally generated fantasy world made up entirely of cubes. It released on Steam for Windows on September 30th, 2019 - how will you fare in the world of cubes?[Read more...]

Guides

* How to play guide for Cube World

Mobs & Playable Races

Mobs and Bosses

NPCs

Pets (Tameable Mobs)

Pet Food
Races

Dwarf • Elf • Frogman • Goblin • Human • Lizardman • Orc • Undead

Locations

Cities

Adventurer District  •  Crafting District  •  Trade District  •  Pet District
Locations

Fort • Chapel • Pyramid • Temple • Shrine • Outpost
Landscapes

Greenlands • Deserts • Jungles • Lava Lands • Oceans • Savannahs • Deadlands • Wetlands • Mushroom Lands • Snowlands

Missions & Classes

Missions

Main Missions
Side Missions
Classes

Warrior • Ranger • Mage • Rogue
Abilities

Smash • Cyclone • War Frenzy • Bulwark
Kick • Retreat • Aim • Scout's Swiftness
Fire Explosion • Healing Stream • Mana Shield • Teleport
Intercept • Sneak • Camouflage • Shuriken Attack

Item Database

Armor

Linen Armor •  Cotton Armor  •  Silk Armor  •  Iron Armor  •  Steel Armor  •  Filament Armor  •  Rivet Armor  •  Mail Armor  •  Bronze Armor

Weapons

Longswords •  Bows •  Crossbows •  Arrows •  Shields •  Axes •  Maces •  Greatswords •  Greataxes •  Greatmaces •  Staves •  Wands •  Daggers •  Fist Weapons •  Throwing weapons

Crafting

Furnace  •  Loom
Customization Bench  •  Material Cubes  •  Elemental Cubes

Twitter

Tweets by @wol\_laywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 2,177 pages (576 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Cube World Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Iron Lamp

The Lamp is a portable lantern available to the player.

In the Alpha Version, every town's Item Shop has at least one for sale.

Iron lamps cannot be crafted, customized but iron lamps have brighter variants per rarity.

A lamp can be turned on [ F ] key, it will provide light around the player.

The radius and brightness of the lamp depends on the lamp's Rarity.

In the Alpha Version, Iron Lamps come in different colors and brightness.

In the Steam Version, the iron lamp is an ability automatically assigned to the [ F ] key instead of an item you can equip. The brightness of the lamp is increased with lamp radius Artifacts.
Formulas

Formulas are recipes exclusive to the Alpha Version of Cube World.

Armor, Weapons, Rings and Amulets can be crafted with Formulas.

## Information ( Alpha Version )

Formulas are sold by vendors and dropped by monsters.

The type of formula a monster drops will be a random recipe of it's tier.

That means no specific monster drops one specific recipe and instead it rolls chance and generates odds based upon enemy tier.

## Loot Drops

All enemy drops are generated randomly upon enemy strength, therefore there are no exact drops to any exact monster except enemy specific items like Parrot Feather and Onion Slices.

Items like armor, weapons, formulas and food are randomly generated loot drops per enemy that are not definite.

A boss monster may guarantee a Spirit Cube but it does not guarantee what type it is.

Example: if a boss drops a Fire Spirit, when fought again it could drop a Wind Spirit.
Cube World Wiki/Section 4

Wiki Community

We are currently maintaining 2,177 pages (576 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Cube World Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Clothier

The **Clothier** is a Crafting Station in cities, where players can craft silk/linen/cotton yarns and armors for each of the three. Clothiers are in the Crafting District and there is one in every city.

## Design

The clothier is an open stone structure with the Loom and NPC attendant in the middle, with the Spinning Wheel to one side. It is also marked with a scissors sign on the map. Although its location in each city may be different, the interior design of the clothier will always be exactly the same. It usually has some decorations such as vases with flowers, a table and some chairs and if it is elevated, it will also have some stairs to get up easily.

## Crafting Tools

* Loom
* Spinning Wheel

## NPC

Other than being immobile, currently the NPC is no different from the random ones wandering around the City. He has no function other than being there - there is no need to interact with him to use the nearby crafting tools. Pushing the NPC away will make it return to its spot and the owner can be an elf or a human.
Identifier's Shop

Features | Vendor to sell and buy Leftovers.

The **Identifier's Shop** is a vendor in Cube World.

Leftovers are classified as lost pieces of equipment.

They are dropped by mobs and have rarities like weapons and armor.
Leftovers come in green, blue, pink and yellow according to equipment tier they will produce when identified.

In order to be used, an Identifier must identify the Leftovers for a price.

**Related articles:**

* Weapon Vendor
* Armor Vendor

## Description

Leftovers are classified as lost pieces of equipment. They are dropped by mobs and have rarities like weapons and armor.

Leftovers come in green, blue, pink and yellow according to equipment tier they will produce when identified.

In order to be used, an Identifier must identify the Leftovers for a price.

The **Identifier's Shop** is where players can identify Leftovers for a price depending on the rarity.

This shop does not sell or buy anything, The Identifier is only used to pay to have items identified.

The Shop can be found both on the Map and in the World because of the sign with a magnifying glass at the entrance.

* For Alpha Players, you must zoom in close enough to see smaller icons like shops and inns.
Human

Landscapes | All

**Humans** are a playable race; modeled after humans in real life, they are medium-sized creatures and have a large variety of hair and beard styles.

Humans can be found anywhere, but you will generally find them in cities as opposed to the other races. They tend to be the majority there, and can also be found in small groups that wander plains. Their features are randomly generated along with their dialogue.

Characters of the human race have many options during character creation, including Hairstyles, Faces, Class and Gender. There are 2 genders (Male and Female), 6 faces (including beard), 15 hairstyles, giving them roughly 180 combinations - not including classes, which raises this to 720, and hair color. In short, Humans are the race with the most design options.
0.9.1-5

## 0.9.1-5

**Released** - September 26th, 2019

**Update Size** - N/A

### Bug Fixes

* Removed invisible walls that occurred in some dungeons.

* Items found in dungeons are now bound to the correct land.

* Fixed an issue where quests were marked as completed in the wrong land.

* Fixed an issue where some captured NPCs could not be rescued.

### Other

* You can now craft Snow Berry Mash.

* Frozen heart flowers now spawn in Snowlands.
Boots

**Boots** are an Armor category in Cube World.

## Description

**Boots** are apart of any full set of armor.

* White text variants of armor are regular variants of armor with one star.
* Green text variants of armor are are magic variants of armor with two stars.
* Blue text variants of armor are are rare variants of armor with three stars.
* Purple text variants of armor are epic variants of armor with four stars.
* Yellow text items are legendary variants of armor with five stars.

Rarities come with several affixes per tier.
Each item and tier is bound to a maximum and minimum amount of stats per tier.
Specific Tiers come with specific affixes and specific colors.
Elixir of toughness

The elixir of toughness is a  craftable consumable boost item, which boost armor by 20%.

## Ingredients Needed

* Mushroom
* Dewdrop
* Water Flask

## Basic Crafting Steps

To create an Elixir of Toughness, follow these steps.

1. Find a Mushroom
2. Find a Dewdrop
3. Acquire a Water Flask (not a Glass Flask)
4. From the Alchemy Tab of the Crating Interface choose "Elixir of Toughness"
5. Press or Hold the "Craft" (Hammer) Icon at the bottom
Castle

**Castles** are instances of above-ground Dungeons. They sport all the usual features of artificial structure-type Dungeons, and are easily some of the more impressive buildings in the game. Castles are usually found in Greenlands and Snowlands.

They use the following naming schemes:

* "Castle \_\_\_\_\_\_\_\_"
* "Palace \_\_\_\_\_\_\_\_"
* "\_\_\_\_\_\_\_\_ Castle"
Gloves

**Gloves** are an Armor category in Cube World.

## Description

**Gloves** are apart of any full set of armor.

* White text variants of armor are regular variants of armor with one star.
* Green text variants of armor are are magic variants of armor with two stars.
* Blue text variants of armor are are rare variants of armor with three stars.
* Purple text variants of armor are epic variants of armor with four stars.
* Yellow text items are legendary variants of armor with five stars.

Rarities come with several affixes per tier.
Each item and tier is bound to a maximum and minimum amount of stats per tier.
Specific Tiers come with specific affixes and specific colors.
Divine Harp

The Divine Harp is a Key Item exclusive to the Steam version of Cube World.

It can open divine doors when played near them.

The divine doors will close every new day in-game, requiring the player to re-open them if they are returning.

Talking to NPCs will occasionally reveal the location of the Divine Harp, it can also be found through exploring.
Bomb

**Bombs** are a consumable item in Cube World. You can purchase them at the Item Shop.

## Description

Bombs are used to destroy certain types of cubes, most notable being circular holes 1 block deep on the ground with treasures underneath or rock pillars with secret caves in them. They can be purchased at the Item shops or have a chance to drop from monsters, Bushes, Scrubs, Cotton Plants, Ginseng and Ores. To deploy them, make them the active Quick Item (via the Quick Select menu (Tab)) then activate them. Each bomb starts with 100 HP which immediately starts decreasing automatically, and when it runs out of HP it will explode.

## Tips

* Bombs can drop Items, **ONLY IF you hit the bomb!**
* Can friendly fire, but the damage is minimal
Cube World

Media/distribution | Digital (Steam)

**Cube World** is a voxel-based action RPG with a focus on exploration video game developed and published by Picroma which was created by Wollay and Pixxie. Cube World takes place in a procedurally generated fantasy world made up entirely of cubes. It released on Steam for Windows on September 30th, 2019.

## Development

**Timeline**

* Started development: June 8th, 2011
* Closed Alpha: July 2013
* Closed Beta: September 23rd, 2019
* Release: September 30th, 2019

## FAQ

**Q:** When did Cube World release?

**A:** 30 September 2019

**Q:** How many people are working on this game?

**A:** I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.

**Q:** Can I help with programming, graphics, sound, music etc?

**A:** Thanks, but I want to do everything by myself.

**Q:** Which platforms are supported?

**A:** Currently just Windows PC. Mac support is planned in the future.

**Q:** Which games inspired you?

**A:**

* Minecraft: Endless random world made up of blocks and Villages
* Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel
* Diablo, World of Warcraft: RPG elements
* And many more

**Q:** Which features do you still want to add?

**A:**

* Player customization: I'm planning to add player customization whith different faces, hair styles etc.
* Classes: I'm planning to add a mage class next and more classes in the future
* Different playable races
* Quests: A variety of different quests
* Items: Different weapons, armor and other items
* Building: Different blueprints and materials
* Weapon/Armor upgrading system
* Different pets

**Q:** Is there multiplayer support?

**A:** Yes, you can do everything in the game cooperatively with friends. I can't say anything about maximum players per server because it still needs to be optimized and tested.

**Q:** Will you add mining/building/crafting?

**A:**

* I'm not planning to add mining or digging.
* House building is supported.
* I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.

**Q:** How do you create this game?

**A:** I've programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.

**Q:** Will the final game still be called "Cube World"?

**A:** Probably not. It's currently just the project name. I'll have to come up with a new name soon.

**Q:** Will it be free?

**A:** No. 20€

## Media

### Gallery

* Arris City
* Arris City Wide-view
* Caion Road
* Lanno Plains
* A Benkal Pirate
* Shrine of Life in Sanion Hills.
* Floating Shrine
* Dungeon of Temple of Arno.
* Volcano

### Videos

* August 7th, 2019; Cube World: New Title Screen - *youtube.com*
* August 31th, 2019; Cube World: 16 Minutes of Mage Gameplay - *youtube.com*
* September 20th, 2019; Cube World Release Trailer - *youtube.com*

## Links

* Game website
* Picroma's Cube World page
* Steam store page
* Wollay's Twitter page
* Pixxie's Twitter page
* Support: support@picroma.com
Animals

**Animals** are a type of monster in Cube World.
Unlike creatures, animals are typically non-fictional real animals.

Creatures are fictional beings of fantasy such as the Iceling, Zombie and Flying Eye.

In whole, animals and creatures are both categorized as monsters.

Pets are notable monsters that can be exclusively tamed with a type of Pet Food.
Color codes/Tiers

Color codes are the system that Cube World uses to show the tiers of different entities, such as gear, NPCs, locations, and mobs.

## Color codes/Tiers of Mobs

There are 7 (?) tiers or colors used for Mobs: White, Green (?), Blue, Yellow (?), Orange, Red, and Purple

Since there is no "XP-based" level system in the current version of Cube World, and stats such as HP and MP are controlled by your gear, this means that the tier of a mob is also based on what stats a player's gear is providing.

### White

Mobs with a white color code are the lowest tier. Usually, they represent the neutral mobs, such as the farm-type animals, which will never become aggressive towards the player. They often have an HP of 150 to 250 and can be handled by a single player with the default starting gear of their class without excessive difficulty.

### Blue

Mobs with a blue color code are the second-lowest tier. They represent a "fair fight" to the player and will become aggressive when close by. However, with low quality gear, players might find these enemies are quite difficult to dispose of on their own.

### Orange

Mobs with an orange color code are the mid-tier. They are definitely somewhere above the current stats of the player, and start to enter a damage range where getting one-shot is possible. Players may find that they are not able to do much damage to this tier of enemies.

### Red

Mobs with a red color code are high-tier mobs. They are pretty much not worth fighting as the player's gear will almost certainly not allow them to do *any* damage whatsoever.

### Purple

Mobs with a purple color code are boss mobs. They are a special category and as such, are hard to judge their stats in relation to the player. These mobs are usually encountered during the quest-like item-fetching tasks that the players are told about by NPCs; in the current version they are sometimes responsible for dropping the item that the player is told about, ie. if the player is told about an item and encounter a mob with a purple-colored name in that map area, defeating the boss mob will reward the player with said item.
Abilities

To assist players in Cube World, all characters share adventuring **abilities**.

These are different from the class-specific skills, which are listed in the Class page.

The Alpha Version and Steam Version acquire abilities differently.

In both versions, you can Dodge with middle click.

* In the Steam Version, special is cast with [R] automatically with a cooldown of 40 seconds.

* In the Alpha Version, a special must be unlocked with **Skill Points**.

The Alpha Version abilities are as follows:

 Swimming
* Further skill points: Increases Boat speed.

* Alpha Version requires Special items like the Hang Glider and Boat to be equipped in the special slot and the player can activate what item is in the special slot with [G].

* In the Alpha Version, when pets are thirsty they will dismount the player.

The Steam Version abilities are as follows:

* In the Steam Version, abilities are paired with Key Items.

* In the Steam Version, pet strengths are based upon the players gear rating.

## Climbing Differences

The climbing ability works differently between versions and uses different keys.

* Climbing in Alpha is done with Left CTRL and the player will fall off when the key isn't held.
* Climbing on Steam is done with [E] and the player will stay attached to the wall even if the key isn't held.
* Players on steam can climb forever without the cost of stamina once they obtain Climbing Spikes.

## Pet Hydration

The pet's water meter is displayed under it's HP and XP bar.

To give water to a pet, stand in water with it and it will regain hydration.

* Pet Hydration and Pet XP was removed in the Steam Version.

## Trivia

* In 2019 when the Steam Version was released, abilities were converted to require Artifacts.

* In the Steam Version, players can /pet, /wave, /sit and /dance.
Biter

**Biters** are hostile creatures that can be tamed using Pancakes.

## Appearance

Biters have large mouths with unequally sized teeth. They have sand-colored fur with a white underbelly. There are three claws on each of their hands and feet. It uses its hands to attack players and other mobs.

## Trivia

* The models for the Biter's feet and hands are exactly the same.
Cloud

**Clouds** are intangible structures set high in the Cube World skies.

Although they are made of the same looking voxel blocks as terrain is, clouds do not have any actual surfaces - players who manage to reach them (usually by Hang Gliding) will find that they simply pass through them. Attempting to land on one will usually kill the character due to the resulting fall through the cloud and down to the ground.

Other than for aesthetic purposes there does not currently seem to be any use for clouds. They do not even move with the wind - not that there is any wind or other weather system in the game at this time. Grass does sway as if in a breeze but this is purely a grass animation.
Dragon

Landscapes | ?

The **Dragon** is a boss Mob in Cube World.

## Description

There is a possibility **Dragons** will be added into Cube World.

Their purpose may be to serve as a boss type of some sort, with the ability to inflict terrain damage (destroy blocks) and fly.

They may be confined to special Landscapes.

Dragons are already coded into the game although they are bugged and can not be found naturally.
Boomerang

**Boomerangs** are a long range throwing weapon in Cube World.

## Description

Once thrown, the boomerang can strike multiple times with a single throw.

Boomerangs come in two varieties- circular disks and crescents.

They have lower damage per hit compared to other weapons, however they have an extremely fast attack rate.
Adaptation

**Adaptation** involves changing the Level of an item and altering its stats.

Its purpose is to change its level and power to yours so that you can use the weapon.

In order to increase the stats and power of an item you must have Platinum Coins which are acquired after defeating a boss. However, if you want to lower the stat of an item it is free.

The Adapter is in the main city of the land you are in. They're usually in a tall building.

The Adapter has a sprite of crossed swords like those above Missions.

* An Early video of Wollay showing the adapter; Click Here

## Trivia

* Adaption and platinum coins were removed in the Steam Version.
Catacomb

A **Catacomb** is an instance of a below-ground Dungeon, although the access route is generally via a smaller surface chamber. While it sports all the usual features of artificial structure-type Dungeons, a Catacomb is usually rather dark as there are no exterior windows.

They use the following naming schemes:

* "Catacombs of \_\_\_\_\_\_\_\_"
Inventory

The **Inventory** is where the character's items are stored and also where to change equipment. It is accessed either by pressing the hotkey (Default "B"), or by activating the menu bar (press 'ESC') and then clicking on the backpack icon:

The inventory has changed dramatically from the alpha versions. If you look at the image to the right you technically have "multiple" inventories, based on your region. When you open up your inventory it will default to your current region. Items not gathered in your current region will have there names grayed out and their effects/rarities canceled out almost entirely (This also applies to the item Leftovers).

## Inventory Tabs

Each of the 6 inventory tabs holds different kinds of items.

 - **Equipment**: Equippable items.

- Special: Regional items, that only work in its own region.

 - **Items**: Crafting formulas, leftovers, and candles.

 - **Ingredients**: Crafting ingredients.

 - **Pets**: Pets and pet food. Here is also where you equip pet food or a pet in the pet slot, instead of in the equipment tab.

- Artifacts: Items that work in all Regions and can help increase the player's stats

## Equipping Items

Left-click or Right-click on a valid piece of equipment (the character meets the class requirement) and it will automatically be equipped in the appropriate equipment slot (if there is already something previously equipped it will be swapped out).
Dungeon

> **"Dungeons are really dangerous places. Don't forget to take some potions with you."**
>
>

> **-NPCs**
>
>

A **Dungeon** is a named Landmark in Cube World.

It can consist of either built structures or natural terrain.

## Structural Dungeons

Dungeon structures consist of a generally linear route with a single dead end for the main rewards.

In the Alpha Version, dungeons have spike traps, breakable vases and small chests full of loot gradually throughout the dungeon.

Sometimes there are even loose items sitting on tables and other furniture.

* On Steam, there are no vases, small chests or items on tables.

## Natural Dungeon

Dungeons formed in natural terrain features are more open and easy to explore, such as gigantic trees, epic rock formations and rings of hills sheltering secret valleys.

## Monsters

The monsters populating a dungeon can spawn at a higher level than other monsters in the current Landscape.

Dungeon-based monsters are also almost exclusively encountered in groups of 2-4 rather than as solitary individuals.

Ogres are often used as patrol guards in dungeons with Collies.

Finally, at the end of the path of a dungeon a Boss laying in wait.

* In the Steam Version, there are multiple bosses of different tiers before the end.

## Traps

Exclusive to the Alpha Version of Cube World, the only type of trap that exists is the Spike Trap.

It comes out of the ground every few seconds and deals immense damage.

## Planned

Examples of different types of traps that currently don't exist. example 1, example 2
Coin

## Release version

A **Coin** is the basic currency found in Cube World. The Coin Counter is displayed on the top Left of your screen.

## Alpha version

There are four types of coins in the game. The first three are generally obtainable by defeating monsters and NPCs. The game will automatically convert coins to the next highest for each 100 received. The amount you currently have can be seen at the bottom of your inventory screen.

* **Copper** - 100 Copper coins equals 1 Silver coin. Used to purchase items.
* **Silver** - 100 Silver coins equals 1 Gold coin. Used to purchase items.
* **Gold** - The most valuable coin used to purchase items.
* **Platinum** - These special coins are obtainable by completing Quests. These are used for Adapting items.
Hell Demon

**Hell Demons** are terrible beasts from the lavalands. They are 3 eyed red monsters with muscular arms and white teeth with their body resembling that of a Cyclops, Troll, Yeti or Golem. They can be any class, including the Water Mage(which is ironical, considering they are lava creatures). Like all lavaland creatures, their level is very high and they are powerful. They will drop their weapons upon death.

## Trivia

* The Demon is another planned creature with various forms and attacks. Their image on the Picroma Site is two red eyes glowing in the darkness.

## Glitches

* If a Hell Demon uses fist weapons, the fists will not appear on them because of the shape of their arms, making them seem to use nothing.
Classes

There are four playable ****Classes**** in Cube World, each with two possible specializations with each class.

## Description

Each specialization adds additional passive and active abilities to your class. You can swap your specialization in villages at the Guild Master any time for a small fee.

Mages Mages can specialize as a Water Mage or Fire Mage.
Mages use Wands, Staves and Bracelets as weapons.

Rangers can specialize as Snipers and Scouts.
Rangers use Boomerangs, Crossbows and Bows as weapons.

Rogues can specialize as Assassin and Ninja.
Rogues use Fists, Daggers, and Swords as weapons.

Warriors can specialize as Berserker and Guardian.
Warriors can use Maces, Axes, Swords, and Shields as weapons.

## Gallery

* From left to right: Warrior, Ranger, Mage and Rogue.
Greenlands

Features | green hills and forests.

**Greenlands** are a Landscape in Cube World.

Greenlands consist of green hills, and forests.

Skull Bulls, Ogres, Rocklings, and Bark Beetles like to live in greenlands.

Mushrooms, Ginseng and Dragon Root can be found in Greenlands.

Dragon Roots are exclusive to the Steam Version.
Food

Food is a type of **Item** used to restore the character's health.

Food can be crafted in the Cooking Tab.

In the crafting tab, you can go to food or alchemy to make a recovery item.
Eating ****Food**** will immobilize you while **Potions** let you move while you consume them.

**Life Potion** and **Cactus Potion** are favored for their ability to run while consumed.

* Cactus Potion does not require the player to fill the flask with water.

* Exclusive to the Steam Version, status buff potions and resistance beverages were added.

* Pineapple Slices can be made without a Campfire.

## Gallery

* an assortment of potions.
* a player drinking a potion.

## Known Issue

* If food is used while sitting in a chair you will not regain any health but the item will still be consumed.
Ember Golem

The **Ember Golem** is a boss Mob in Cube World.

## Description

Ember Golems are aggressive elemental giants that can be found in Cube World.

They are exclusively found in the Lava Lands.

In the Steam Version, Golems and several other boss types can appear anywhere as Missions.

## Trivia

* Similar to the Rockling, The Rock a Golem throws a boulder that looks like an Iron Deposit.

* While the Ember Golem itself is considered a Boss type momnster, just like other field monsters it can be turned into a boss variant that is stronger and bigger.

## See also

* Golem
* Snow Golem
Fire Shrub

A shrub is a plant in Cube World.

Like Bushes, **Shrubs** are used for Crafting and Upgrading wooden weapons.

* Not to be confused with a Scrub.

## Description

Shrubs are found in the Deserts and Lava Lands.

They are basically a bush in a dry landscape with a different image.

red shrubs are found exclusively in Lava Lands.
yellow-brown shrubs are found in Deserts .

They drop the same items as bushes.
Hang Gliding

## Description

The **Hang Glider** is a key Item.

It allows the player character to glide downwards instead of simply plummeting to the ground or gain altitude with the cost of Stamina.

## Usage

While adventuring, pressing the special item hotkey (default 'E') allows the player to bring out (or put away) the equipped hang glider.

Once airborne the hang glider will slowly sink to the ground, at an increasingly faster rate. Pressing spacebar (to jump) while in mid-flight will temporarily halt this descent by leveling off the flight angle. Doing so consumes stamina, however, and when the player runs out of stamina it will be impossible to stop the descent any longer. If the downward rate is not arrested, the hang glider will eventually bank and turn into an increasingly steeper spiral.

If the hang glider is put away (by toggling the hotkey once again) during a flight, the player will immediately fall the remainder of the way - be warned that it is *not* possible to re-activate the hang glider in midair. Performing any kind of attack will also cause the hang glider to be put away, and, similarly, will not be able to be used again until the player has landed on any kind of surface.

If the player crashes into anything while airborne (or simply brushes up against anything), a brief dizzy period will occur and the player will fall to the ground because the hang glider will be automatically toggled off. While the impact and dizzy itself merely temporarily incapacitates the character without causing damage, the subsequent fall will still inflict injury if far enough. Again, when this occurs the player cannot simply re-enable the hang glider.

To guarantee a safe landing without the risk of somehow triggering a crash, simply dismiss the hang glider just before hitting the landing surface. Enterprising mages can use their Teleport spell or their floating ability to ensure a safe landing.

## Gallery

* Hang Gliding ability (Alpha version)
* Hang gliding
Glass Flask

Glass Flasks can be bought from general item vendors and are a necessary ingredient in crafting Potions.

Glass Flasks can be used for crafting Cactus Potions, however, before a Glass Flask can be used for crafting Life Potions it must be filled with water, this is done by having the Player jump into a pool of water and going into their crafting menu to craft Water Flasks.
Iron Deposit

**Iron Deposits** are fairly common ore deposits found in caves and yield Iron Nuggets.

Iron nuggets are necessary for Crafting metal weapons and armor.

**Iron Deposits** can be found commonly in caves, generally in large caverns with open entrances or large underground systems.

**Iron Deposits** can spawn in the ground and in boulders, which can be destroyed with Bombs.

## Description

Iron Nuggets can be smelted into 1-3 Iron Cubes at the Furnace.

These can be further turned into metal Weapons like Longswords and Shields and Iron Armor.
Shuriken Attack

**Shuriken Attack** is the Rogue's third skill, able to be learned by the Ninja specialisation but not the Assassin specialisation. Five points need to be put into Sneak to learn Shuriken Attack.

## Uses

The Shuriken Attack skill is very similar to the Ranger's Retreat skill, in that the Player will leap quite a distance backwards, however, Shuriken Attack is also an offensive skill. Upon using Shuriken Attack the Player will throw five shurikens towards where they are aiming, whilst backflipping backwards. This attack allows the Player to dish out a decent bit of damage as they retreat, which could be enough to tip a fight entirely. This skill is useful for gaining distance from an enemy before starting to drink a potion, as it will take the Player out of melee range.

## Values

Skill points put into this skill will go towards reducing the cooldown of the skill as well as increasing the duration of the stealth.

## Trivia

* It should be noted that the shurikens are not thrown to the place the Player was aiming at when they activated the skill, but they are thrown where the Player is aiming in general. Meaning if the Player does not account for the change in position with their aim it is likely they will miss most of their shurikens.
* It should also be noted that, similarly to the Ranger's Retreat skill, "Back" is defined by the direction the Player is facing - meaning the Player will jump away from the direction the cursor is facing, not the direction the Player model is facing. (For example, if the Player is running East and looking North, then uses their Shuriken Attack skill, they will jump towards the South.)
Healing Stream

**Healing Stream** is a Mage skill, able to be used by the Water Mage specialisation but not the Fire Mage specialisation.

## Uses

The Healing Stream skill involves the Player simply channeling some water power before consuming mana and healing for a large amount of health. This skill makes food items obsolete for Water Mages (along with anyone the Water Mage might be traveling with. It is recommended to keep some potions close by though, as they are still very useful in emergency situations.

## Values

*Updated values for the beta release are needed here.*

## Trivia

* Using `Shift + Left Mouse Button` will target the caster while `Shift + Right Mouse Button` will target the caster's cursor.
* The amount that this skill heals depends on the level of the Player's weapon.
* The healing is area of effect.
Armor Shop

Features | Vendor to sell and buy Armor.

The **Armor Shop** is a vendor in Cube World.

The Armor Shop is where players can buy Armor and sell off their excess items.

In the Alpha Version, different Cities have different Items.

In the Steam Version, each city will restock with new armor and weapons everyday.

**Related articles:**

* Weapon Vendor
* Identifier's Shop
Campsite

**Campsites** can be found throughout the land in Cube World.

In the Steam Version, some areas are identified on the map as a **Camp** where a boss is sometimes present.

Campsites are locations for adventurers to rest, NPCs will also occasionally rest at campsites.

At a campsite, a player can Sleep on a bedroll to restore HP without consuming a restoration item.

Campfires often come with campsites, as well as chairs to sit on and a few decorative objects like barrels, tables, tents and wagons.

## Gallery

* a campsite layout.
* another campsite.
Alpha Dog

The **Alpha Dog** is a creature in Cube World.

When the player's strength is below an Alpha Dog, it will attack the player.

Alpha Dog's will become passive to any player with equal or higher strength.

Alpha Dogs are usually be surrounded by Savage Dogs and other Alpha Dogs.

## Gallery

* A 2-Star Alpha Dog.
* A 3-Star Alpha Dog.
Items

There are a variety of **Items** you can find throughout Cube World.

Everything the player picks up is stored in their Inventory.
Items can be found all over the place, in treasure chests, under trees or even in a log.

**Candles** are light emitting decorative objects that come in multiple colors.

**Food**, **Armor** and **Potions** can be bought from shops, or crafted directly by the player.

Exclusive to the Alpha Version, Formulas are used to craft Armor and Weapons.

Dungeons and Mission Rewards will also reward the player with gold and items.

Dropped items appear to be indestructible however after 1 week in-game all items on the ground will reset.
Currently there is no way to store abundant items as leaving them on the ground leads to their enviable despawn.

## Item Types

There are several different types of items available to players.

* Consumable items: These are one-shot use items, which include potions, food, and bombs. They are usually obtained by crafting although bombs are sold at Item Shops.

* Equipment: a weapon, shield, chest armor, gloves, shoes, neck, two ring slots and a pet slot.

* Pets: Each pet is represented by a Pet Cage in the inventory. The Pets tab also holds Pet Food.

* Specials: Key items are region exclusive tools such as the hang glider, treasure spirit or the divine harp.

* Artifacts: Artifacts are rare items that will give your character permanent buffs.

* Ingredients: Ingredients are items that can be harvested or found in the world.

**Related item articles:**

* Armor
* Weapons
* Spirit Cube ( Alpha Version Only )
* Deposit
* Artifacts ( Steam Version Only )

## Trading

To avoid losing items, it is best to assume everything dropped will disappear after a while.
It is highly advised to only drop items you are throwing away or giving to other characters. (in which you should pick up immediately)
Cube World Wiki/editcopy

Mobs & Playable Races

Mobs

Biter • Crocodile • Frog • Toucan
Ogre • Turtle • Crow
Bosses

Saurian • Lich • Yeti • Ember Golem
NPCs

Jester • Witch • Vampire • Gnoll
Races

Dwarf • Elf • Frogman • Goblin • Human • Lizardman • Orc • Undead
Tameable Mobs

Lion • Fire Beetle • Horse • Parrot • Turtle

 Locations

Cities

Shops  •  Eagle Master  •  Specialty Changer
Locations

Dungeons • Lore structures • Circle of power • Mana Collectors • Shrine of life • Old hut • Demon Portal • Misc locations
Landscapes

Greenlands • Deserts • Jungles • Lava Lands • Oceans • Savannahs • Deadlands • Wetlands • Mushroom Lands • Snowlands

 News

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 Missions & Classes

Missions

Location Missions
Relic Missions
Classes

Warrior • Ranger • Mage • Rogue
Abillities

Smash • Cyclone • War Frenzy • Bulwark
Kick • Retreat • Aim • Scout's Swiftness
Fire Explosion • Healing Stream • Mana Shield • Teleport
Intercept • Sneak • Camouflage • Shuriken Attack

 Items

Equipment

Weapons
Armour

Special

Hang Glider  •  Boat  •  Reins  •  Climbing Spikes  •  Treasure Spirit  •  Crafting Books  •  Sky Whistle

Consumables

Potions
Items
Crafting

Crafting Stations
Crafting Materials

Relics

Relics

 Community & Wiki

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Cube World Wiki

Welcome to the Cube World WikiWelcome to the Cube World Wiki
The Cube World guide for pets, classes, and races, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Cube World

Cube World is a voxel-based action RPG with a focus on exploration video game developed and published by Picroma which was created by Wollay and Pixxie. Cube World takes place in a procedurally generated fantasy world made up entirely of cubes. It released on Steam for Windows on September 30th, 2019 - how will you fare in the world of cubes?[Read more...]

Guides

* How to play guide for Cube World

Monsters & Items

Monsters, Bosses,Artifacts,
Food and Pets,Pet Food,Items

Landscapes and NPCs

Villages,
Races and NPCs,Landscapes,Plants,Bugs

Missions & Abilities

Missions,
Quests,
Classes,
Multiplayer,
Abilities

Item Database

Weapons

Armor

Crafting

Key Items

Twitter

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Wiki Community

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