Guns

## Summary

The player's primary defence against the Martians and Mor-Taxans, is ranged weapons. Thankfully, there are a multitude of these available to the player, each with their own strengths and weaknesses.

Ranged weapons can be categorised into one of three categories:

* **Victorian** - Weapons from this era commonly use Musket balls and, though they are slow to fire, can do a decent amount of damage to enemies.
* **Mid-20th Century** - Weapons from this era commonly use bullets, with the exception of the RPG-7, which uses rockets.
* **Modern** - Weapons from this era also use bullets, but are considered to be much more powerful than weapons from the Mid-20th Century era, due to the advancements in technology.

Listed below are the ranged weapons that can currently be found or crafted in-game, with crafting recipes for those that have them.

## **Cal.45 Cavalry Revolver**

You'll feel like a real Cavalry soldier with one of these on your side. A sturdy, reliable weapon for cutting down even the largest of foes. Easily available and a real weapon of destruction in the right hands.

* Ammo Type: Bullet
* Damage: 100
* Windup Time: 10
* Category: Mid-20th Century

### Crafting:

Requires:

* 3 Iron Ingot
* 2 Lead Ingot

A fast and effective weapon, the Cavalry Revolver is excellent at dispatching most hostile mobs that the player may encounter. Just don't expect to take down a Fighting Machine as easily.

## **Double Barrel Shotgun**

A beloved staple by Farmers across the world. Reliable at close range and good for scaring away would-be trespassers.

* Ammo Type: Shotgun Shell
* Damage: 120
* Windup Time: 5
* Category: Victorian

Currently, the Double Barrel Shotgun cannot be crafted, but can be found as loot in ruined structures, Looter structures and in the Gas station structure. *(further exploration of this needed)*

## **Flintlock Pistol**

A sophisticated weapon from a simpler time. One should never go anywhere without it. Especially if you plan on sailing the sea.

* Ammo Type: Musket Ball
* Damage: 80
* Windup Time: 15
* Category: Victorian

### Crafting:

Requires

* 2 pieces of any Wooden Plank
* 1 Lead Ingot
* 2 Gold Ingot

Found most commonly in crates on the back of trucks, inside Ruined structures, Looter structures and can also be dropped by Looters upon death.

## **Gatling Gun**

A remnant from the trenches, now put to use against a new type of foreign invader. High-powered and able to rip your opponent to shreds, you'd be wrong to go into battle without one of these.

* Ammo Type: Bullet
* Damage: 110
* Windup Time: 1
* Category: Victorian

Similar to the Double Barrel, the Gatling Gun currently has no recipe for crafting and is considered a 'dungeon loot' item found in Martian structures or Human Military structures. *(further exploration of this needed)*

## **Halćon ML-63**

* Ammo Type: Bullet
* Damage: 70
* Windup Time: 1
* Category: Mid-20th Century

### Crafting:

To craft the Halćon ML-63, you will need the following:

* 2 Iron Block
* 2 Tin Ingot
* 1 Advanced Crafting Tools

A powerful automatic rifle on it's own, the Halćon ML-63 is also used as a crafting material for the Automated Turret that the player can place down in the world.

## **Lee-Metford Rifle**

Combining the genius of both James Paris Lee and William Ellis Metford, the Lee-Metford Rifle was born. A state of the art bolt action rifle that would eventually give rise to the similarly named Lee-Enfield, the Metford was a very powerful and reliable rifle. Although don't try using it to shoot anything more than 370 meters away.

* Ammo Type: Bullet
* Damage: 40
* Windup Time: 5
* Category: Victorian

### Crafting:

Crafting the Lee-Metford requires:

* 3 pieces of any Wooden Plank
* 2 Lead Ingots.

Can be found as common loot inside crates on the back of Trucks, inside Ruined structures and also as common loot inside Looter structures.

## **Musket Rifle**

Most commonly used during the American Civil War, the Musket rifle was, and still is, a remarkable piece of engineering. The only downside however, is the time it takes to reload, which saw it phased out over the years for weapons which could fire more than one round before needing to be reloaded.

* Ammo Type: Musket Ball
* Damage: 100
* Windup Time: 6
* Category: Victorian

### Crafting:

To craft the Musket Rifle, you will need:

* 3 Lead Ingot
* 1 Gunpowder
* 3 Wooden Plank

Can commonly be seen equipped by Soldier NPCs that roam the world. Can be obtained from crates in Ruined structures, Looter structures and Trucks.

## **Red Assault Rifle**

Not much is known about this weapon, however it seems to be a variant of a standard US Assault Rifle. Where this weapon came from is unknown, but it does have a pretty cool paint job.

* Ammo Type: Bullet
* Damage: 70
* Windup Time: 1
* Category: Modern

### Crafting:

No crafting recipe currently exists for the Red Assault Rifle, most likely due to it being a high-tier weapon. Sadly, the existence of a Red Assault Rifle does not mean there is a standard Assault Rifle available.

## **RPG-7**

A highly powerful weapon which fires rockets at the enemy to deliver tremendous amounts of damage and destruction. You don't want to be on the receiving end of one of these.

* Ammo Type: Rocket
* Damage: 40
* Windup Time: 10
* Category: Mid-20th Century

### Crafting:

To craft the RPG-7 you will require:

* 3 Iron Ingot
* 1 Lead Ingot
* 1 Tin Ingot
* 1 Advanced Crafting Tools

One of the most powerful weapons in the game. Capable of dealing large amounts of damage to blocks and mobs. It is advised to *not* fire this weapon inside, as you risk losing not just your life, but all your hard earned loot as well.

## **Scarlett's Gun**

A variant of the Musket Rifle, used by the mysterious Looter Captain Scarlett, this weapon has certainly seen a lot of action. Could it be that the red paint job is actually the blood of Scarlett's victims, covering the entire weapon? Only Scarlett knows.

* Ammo Type: Musket Ball
* Damage: 120
* Windup Time: 4
* Category: Victorian

### Crafting:

Currently, there is no means of crafting Scarlett's Gun, as it must be obtained by first spawning in Looter Captain Scarlett and then promptly killing her. Once you have obtained Scarlett's Gun, you can enchant it as you would most ranged weapons.

Although un-craftable at the moment, it's interesting to note that Scarlett's Gun uses the same model as the Musket Rifle, albeit with a red paint job, which makes it a unique variant of the Musket.

## **Soviet PPSH**

A very reliable Russian submachine gun, the PPSH saw use throughout WWII and was the primary weapon of the former USSR.

* Ammo Type: Bullet
* Damage: 70
* Windup Time: 1
* Category: Modern

### Crafting:

Currently there is no crafting recipe available for this weapon. It is likely that this weapon is a high-tier loot item that can only be obtained from specific structures and/or loot chests. *(further exploration and testing needed)*

## **Tommy Gun**

Most commonly known for it's use in American gangster movies, the Thompson submachine gun (as it was originally named) was designed to be used by American troops during WWI, however, the production of the gun was finished after the war was over. With a fast rate of fire, this weapon is a must for those looking to deal damage as quickly as possible.

* Ammo Type: Bullet
* Damage: 90
* Windup Time: 10
* Category: Modern

### Crafting:

Similar to other Modern weapons, the Tommy Gun does not have a crafting recipe at this time. This weapon should be considered high-tier loot alongside the PPSH and the Red Assault Rifle. *(further exploration and testing needed)*

## **Walther PPK**

Produced for the Germans during the 1930s, the PPK was originally intended for use by police officers. However it is more commonly recognised as the main weapon of a certain British Secret Agent.

* Ammo Type: Bullet
* Damage: 40
* Windup Time: 1
* Category: Mid-20th Century

### Crafting:

To craft the Walther PPK, you will require the following materials:

* 3 Iron Ingot
* 1 Tin Ingot
* 1 Lead Ingot

The Walther PPK in-game model shows it to have a silencer attached and it does indeed muffle the sound of the weapon firing, as you would expect. Tuxedo and Vodka Martini *not* included.

## Enchanting

As all of the guns listed work very similarly to Crossbows, they can be enchanted with almost all enchantments that would normally be available for crossbows, however, some of these enchantments seem to have no effect and won't impact the weapon's damage output.

That being said, here is a list of all the possible enchantments available for Guns:

* Flame
* Quick Charge: I-III
* Power: I-V
* Punch: I-II
* Piercing: I-IV
* Mending
* Unbreaking: I-III

Further testing is required, so as to confirm which enchantments do or do not trigger when used on each weapon, but the ones which seem to work with no problems are both Mending and Unbreaking.

## Trivia

* Most, if not all of the guns are based off of real-world counterparts and are extremely accurate in how they've been portrayed.
* Although you would think the Double Barrel Shotgun would fall into the Modern or Mid-20th Century category, it turns out that it is indeed a Victorian weapon, with the first Double Barrel having been made back in 1819, which places it squarely in the Victorian Era.