Loadout Ideas

These loadout ideas are theories and teaching of the stats and meta of the game. You may disagree or modify the loadout to your liking, and this will focus mostly on weapon choice. A bottom section will be added to meme and nifty loadout ideas, again, focusing mostly on weapon choice.

# **The Good Loadouts**

## Balanced DPS Loadout

Into: Everyone loves easy DPS and other perks, so why not try this build?

The suppressor on the Scorpio actually barely decreases the range and, as it's a 4-shot anyway, it destroys.

Primary: CX Scorpio (Coyote, Suppressor **really important**, Green Laser Light)

Secondary: Glock 18/M320 Dart (less recommended)/44 Magnum

Streaks: UAV, Counter UAV, Advanced UAV

Perks: Extended to decrease the amount of reloads. Accelerate to speed up the process you get a UAV and just go **ham** on everyone. Rapid draw and rapid heal just speed up the process of erasing.

- Blobfish209

## Minigun Loadout

Intro: "Is Minigun. What not you get?"

Minigun for 499 DPS and 44 Magnum for precision fire.

Primary: Minigun (crouch when firing if possible to your make aim better)

Secondary: 44 Magnum (Mini RDS)

Streaks: UAV, Counter UAV, Advanced UAV

Perks: Any work, but extended is good for more ammo.

- Blobfish209

## One-Shot Loadout

Intro: When it comes to sniper, the BRT just outshines every other one when it comes to long-range sniper battles. Shorty SG outshines every other shotgun for one-shotting. This is an important loadout when the City map is in rotation.

BRT for one-shot any distance any body part. Great accuracy. Shorty SG for close ranges and, again, a one-shot.

Primary: BRT HS1

Secondary: Shorty SG (Mini RDS, Green Laser Light)

Streaks: UAV, Counter UAV, Advanced UAV

Perks: Quick draw for quickscopes and anything else works

- Blobfish209

## Table 28 and 29 Loadout

Intro: Table28 and 29 are at the top of the global leaderboard, and this is their favorite SMG and secondary combo, so it can't be too bad.

Primary: Vector

Secondary: TEC-9

Streaks: Always Nuke. Anything else is probably optional.

Perks: Unknown

- Digitechie

## Knife Loadout (Lak's idea)

Intro: For some people, knife is what they use as they're primary, but you can't just not have a primary.

LMGs don't really require any perks, so you can pair your knife with an LMG so you can use all the perk slots for your knife.

Primary: Any LMG, but preferably not one that's bad or requires no skill. (Yes, looking at you Lewis and Minigun)

Secondary: Any knife

Streaks: Haste is pretty cool, but any streaks would be fine.

Perks: Quick Knife and Enhanced are essential. Anything else is optional.

- Digitechie

## Knife Loadout (but you're in a City TDM)

Intro: You love melee weapons because of their one-shot capability, speed, and low profile, but what happens when all of your enemies lie a little too far beyond the 4 feet that make up your Hatchet's knifing range? (No, you can't throw it, those were removed from the game for a reason!)

Primary: The fastest sniper rifle is the CS-LR4, so that's what we're going with. Even though we're using a sniper, the point of this build is not to have a hard scope snipe-off with enemies on the other side of the map. The end goal is to be able to reach the enemies' spawn site and engage in close quarters combat against enemy snipers who've been taken out by players on your team, and the purpose of your primary is to take care of any enemies on the ground between you and the enemy spawn site that may be trying to prevent you from reaching your destination. Don't try to engage against those players sitting on top of the buildings with their M200s and Barret M82s. Your teammates have you covered!

Long range combat is not something you have to worry about, thus, rifle scope is not a requirement! In fact, Holo or Coyote sites would be ideal since they allow for more visibility while moving. Also attach a suppressor to make yourself invisible when you're firing. The CS-LR4 will still be able to one-shot kill in mid-range combat.

Secondary: Your favorite knife, whatever it may be!

Streaks: UAV, Advanced UAV, and Haste are nice. If you're confident in your abilities, you could replace any of these with Nuke.

Perks: Swift Hands is important, as you may be constantly switching between your primary and secondary, and knives are not the fastest when it comes to switch speed. Quick Knife and Enhanced are a must. Rapid Draw is also nice to have, since it helps with faster quick scopes.

- Lak772

# **The Meme Loadouts Start Below**

## Suppressor Loadout

Intro: The only primary that isn't *really* atrocious with an attached suppressor

FAL does 47 dmg regularly, but the suppressor makes it still a 3-shot in theory. Yeahhh, the suppressor is bad and it becomes a 4-shot with low RPM pretty easy. The 1911 is the only one I know of to use a suppressor. The FAL isn't *atrocious* to use, but it's not great.

Primary: FAL (Coyote, Suppressor, Green Laser Light)

Secondary: 1911 (Suppressor, Green Laser Light)

Streaks: UAV, Advanced UAV, Super Soldier

Perks: Trigger Finger, Quick Draw, and whatever you want

- Blobfish209

## Flex Loadout

Intro: Show everyone the credits you wasted so eagerly. You can also say definitely everyone else is bad if you win in a FFA or your team wins via your efforts.

M240B for its insane cost even though it is a 5-shot most ranges and features nothing special. Hatchet for a bad melee that also costs too much.

Primary: M240B (Anything)

Secondary: Hatchet

Streaks: Haste, Super Soldier, UAV

Perks: Quick blade and last laugh for the meme. Anything else is options. Or use no perks.

- Blobfish209

## Come An' Fight Me, Mate!

Intro: Shoot with bad weapons from laughably long distances

You can use the Groza (longest use for this build) since its accuracy is bad and it's super expensive. Or the Spas (at least it's a good weapon) since it's also expensive and has no range. Or the RPG (the best) since is is super unreliable and also very expensive. The Glock 18 (the best) or the M320 Shot or the Compact .45 or The Hand (most hilarious) can also be used.

Primary: Groza/Spas/RPG Use iron sights and no attachments

Secondary: G18/M320 Shot/Compact .45/The Hand No attachments, again

Streaks: Counter UAV to confuse your enemies from where you're shooting. Nuke just to have it.

Perks: Undetectable. Last laugh is useless and you can use it if you want. Anything else is optional.

- Blobfish209

## Pain Loadout

Intro: Get no kills. Ever.

Lewis Gun since it is atrocious. No strafe, still a 4-shot. 1911 with suppressor to never deal any damage even if you unload a full mag into someone.

Primary: Lewis Gun (use iron sights since they're garbage)

Secondary: 1911 (Suppressor only)

Streaks: None

Perks: None

- Blobfish209

## *Into The Dead 2* Loadout

Intro: Never stop running and keep shooting. Put a piece of tape on the shift button.

Minebea 9 for the best hip fire of all primaries. The Minigun can also be used. Any one can be used, really, but those two are just the most useful for this playstyle. M320 Shot for the most reliable use of a hip fire secondary. Butterfly Knife to simulate using a knife as in the aforementioned game.

Primary: Minebea 9 (Green laser light, scope doesn't matter)/Minigun

Secondary: M320 Shot/Butterfly Knife

Streaks: Haste is a must. Super Soldier would be surprisingly helpful if the Minebea 9 is used. UAV and Advanced UAV make the build more efficient, and the Counter UAV can be used for sneaking.

Perks: Quick Blade if you use the Butterfly Knife (you can also use the regular knife but it's more finnicky and you need to keep running). Overpack would also be good as you have 3 grenades in the game. Shockwave and Shield is useful for your explosive(s). Undetectable can also be used instead of a counter UAV.

- Blobfish209

## Noob Loadout

Intro: Whether you are or not, if you ever feel like being a noob, this loadout will surely give you that feeling.

Primary: Minigun, any shotgun, or any explosive

Secondary: Shorty SG or M320 HE

Streaks: Anything works

Perks: Last Laugh is essential. Anything else is optional.

- Digitechie