Granny

***Granny*** is the titular and (one of the) main antagonists of Granny 3. She originates from the game of the same name, Granny.

## Description

**Granny**'s origin, and what she actually is, is never mentioned in-game, although one can assume she is a demonic, zombie-like entity. All of the houses she and Grandpa inhabit are found to be isolated in a dense forest, which clearly means the couple want to stay away from any type of government authority and publicity to carry out their heinous acts. Her odd form of immortality, in which she will fade away and respawn if knocked out or killed, confirms her ties to the supernatural. Her family relationship with Slendrina also proves that she is not, or is no longer human.

In this game, Granny, along with the help of Grandpa and Slendrina, force their victims, such as the Player, to solve puzzles in order to escape the house. If the victim fails, she and Grandpa will execute them in a morbid fashion.

## Appearance

**Granny** is represented as an ugly, demented old woman. She has a long, dirty face, supported with bloodshot eyes, rotting gums and teeth, a balding scalp, and blood dripping from her mouth. She wears a long, dirty gray night gown, and she has black high heels. She also holds a bloody baseball bat which she shows no hesitation towards using as a weapon.

## Behavior

**Granny** can hear anything and everything in her house, and will navigate towards any noise, meaning that the Player has to remain cautious and try to make as little noise as they can. The Player can get out of sight from **Granny** by hiding in cabinet, under beds, under tables, etc. In the former two's case, **Granny** must not see you do this, or else she will knock you out.

**Granny** is equipped with a seemingly endless supply of Bear Traps, which she often will place down on her path of travel throughout the house, usually in practical navigation spots in an attempt to catch the Player, making them have to focus more on the floor rather than what is ahead of them.

Whenever you kill the Crow or hold the Teddy, **Granny** will enter Rage Mode. When she is in Rage Mode, her eyes will turn dark red, and she will constantly track the Player, regardless of whether they are hiding or are in a safe zone.

## Spawning and Knock Outs

### Spawning

**Granny** has a multitude of spawn points in the house. She spawns at these points whenever a new Day starts, or when she respawns after being killed by the Player.

* Cellar - In the corner across from the Player's Cell.
	+ This is the only place she cannot spawn at the start of a new Day.
* Outside - Behind the Shed.
* Sitting Room - In front of the Fireplace.
* Bedroom 2 - Between the bed and the desk.

### Knock Outs

**Granny** can be subdued with the use of the Slingshot or Shotgun. The time is she is gone for will depends on the difficulty option. In the Slingshot's case, she must be hit in the head to be knocked out. If she is hit anywhere else, she will instead be stunned, standing idly in place for a few seconds before going back to normal.

 Slingshot Stun

## Gallery

**Granny** in the yard Outside.**Granny** in a stunned state from the Slingshot.**Granny** holding Dynamite in the Car Game Over.
## Trivia

* **Granny's** eyes do not glow in this game, due to there being no real dark spots and a lack of a Dark Mode in the game.
* DVloper has confirmed that **Granny** is voiced by his wife.
* When **Granny** is knocked out, her body switches to a different, unshaded model.
	+ This also happens with Grandpa whenever he is knocked out.
* Unlike in Granny: Chapter Two, **Granny** doesn't play the Piano for some reason.
	+ She also doesn't wash her hands in this game, despite there being sinks in the Bathroom.
* The Trailer reveals that it was **Granny** who locked the Player in with the Gate.
* **Granny** has black hair in this game. This is due to an error on DVloper's part.