recursal/Fanatic-Fandom huggingface dataset:
Battle Arena Nitoshinden

Copertina illustrata

**Battle Arena Nitoshinden** (にとうしんでん?) è uno spin-off della serie *Battle Arena Toshinden* realizzato solo in Giappone. Il gioco è caratterizzato dalla presenza di alcuni personaggi della serie però in versione chibi, molto simili ai personaggi che appaiono nel *Virtua Fighter Kids* oppure come diventano se si usa la modalità "Teste Grandi" apparsa in *Tekken 2*. Il gioco è stato realizzato anche per l'America del Nord, sotto il nome di *Toshinden Kids*, ma è stato successivamente cancellato.

Il nome *Nitoshinden* è la combinazione del nome del franchising *Toshinden* (闘神伝?) con il temrine Giapponese *nitōshin* (二頭身?) che significa letteralmente "due teste".

## Modalità di Gioco

La modalità di gioco di *Battle Arena Nitoshinden* è diversa rispetto la serie principale. La gamma delle mosse di ogni personaggio è stato ridotto a sei attacchi: quattro attacchi standard, un attacco speciale e un attacco "disperato".

Gli attacchi normali corrispondono grosso modo agli attacchi standard della serie. C'è un attacco forte, un attacco leggero, un attacco basso e un attacco medio o a 360 gradi (a seconda del personaggio). Non esiste una vera abilità combo ma alcuni attacchi possono essere concatenati insieme.

Il gioco presenta un sistema di difesa diverso rispetto alla serie principale. Le mosse del passo laterale esistono ancora, tuttavia il blocco di altri attacchi ora viene effettuato con un pulsante di parata che respinge l'attacco di un avversario, stordendolo per un breve periodo.

Le arene in questo gioco sono tutte località basate sulla scuola e sono delimitate e circoscritte, come *Battle Arena Toshinden 3*.

## Trama

Il titolo è ambientato durante il festival scolastico che si tiene a Takara Gakuen, i personaggi della serie di *Battle Arena Toshinden* ora sono studenti delle scuole medie superiori e gareggeranno l'uno contro l'altro.

## Personaggi

### Nuovi e Inediti

* **Ryuji**: un giovane studente che brandisce una Scimitarra, la sua tecnica chiamata "Sonic Blade" consiste nel tirare un calcio ad un pallone usandolo come proiettile.
* **Baifu**: un lottatore di Karate che brandisce un Bō, indossa una maschera che cela la parte inferiore del suo viso e tutto il suo corpo è cosparso di tatuaggi che raffigurano dei *kanji*.
* **Rika**: una studentessa che brandisce un "Martello Piko Piko" donando al gioco un'atmosfera vivace, questo personaggio è ispirato alla bambola Licca-chan prodotta da Takara.
* **Shu**: un evocatore di spiriti che usa degli Ofuda come arma, è sempre accompagnato da uno spirito che lotta al suo fianco.

### Riconfermati

* **Eiji**
* **Ellis**
* **Sofia**
* **Tracy**
* **Vermilion**

## Galleria

Ryuji.Rika.Baifu.Shu con il suo fedele spirito.Eiji.Ellis.Sofia.Tracy.
Lightning Lagoon

Lightning Lagoon is a track that debuted in Mario Kart Live: Home Circuit. The original template featured a water filter and Amps acting as obstacles. In Mario Kart Reunion, it is the second track of the Clown Car Cup.

## The Track in Mario Kart Reunion

Like most of the tracks from *Mario Kart Live: Home Circuit*, Mario Kart Reunion gives them the ability to become original tracks with their own layouts and themes. For Lightning Lagoon, racers will drive on bright patches of grass above a coral-ridden ocean, occasionally dipping in and out of water, but mostly staying on land. This course's new design is inspired by the Sparkling Waters world from New Super Mario Bros. U, in its various grassy isles, bridges, and Urchins.

Amps will still be a primary focus of the track, mostly floating near the racers as obstacles. Certain areas of the track will use water spouts, as in other tracks, however these spouts have a change to be charged with lightning, which will zap racers. Racers will quickly dip inside of a shipwreck, then proceed to a longer underwater area with a Dragoneel swimming about. The Amps around the Dragoneel have a sort of electrical connection with them, causing lines of electricity to move between them for a dynamic obstacle.

More changes are currently in the works for this track!
Luigi (Dream Team)

Luigi (Dream Team) is a sub-driver for Luigi. He represents Luigi's appearance in the *Mario and Luigi* series. complete with a bluish cell-shade around his body, representing his artwork from *Mario and Luigi: Dream Team.* He is a lightweight driver that can be exclusively unlocked through the Grand Campaign. His special item is currently unknown.
Mario (Dream Team)

Mario (Dream Team) is a sub-driver for Mario. He represents Mario's appearance in the *Mario and Luigi* series. complete with a bluish cell-shade around his body, representing his artwork from *Mario and Luigi: Dream Team.* He is a lightweight driver that can be exclusively unlocked through the Grand Campaign. His special item is currently unknown.
Funky Stadium

Funky Stadium is a battle arena that debuted in Mario Kart Wii. In Mario Kart Reunion, it is classified as a Large battle arena. It is iconic for the different types of tricks players can perform.

## Music

* ♪ Funky Stadium (New Remix)
* ♪ Funky Stadium (*Mario Kart Wii* version)
* ♪ DK Jungle GPDX
* ♪ Funky's Supersurf Store
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Fen Barefoot

Fen Barefoot nella sua apparizione in Toshinden 4

**Fen Barefoot** è un personaggio della serie di *Battle Arena Toshinden* che fa la sua prima apparizione nel quarto capitolo, *Toshinden 4*.

## Biografia

### Storia Iniziale

Fen è un ragazzino sfacciato con un maialino di nome Wolfy, che lo segue ovunque vada. Sebbene Fen di solito appaia con una personalità allegra, ha un passato travagliato. Ha perso entrambi i genitori quando era giovane e da allora vive con il nonno, e i due si guadagnano da vivere pescando.

Un giorno incontra inaspettatamente Mondo, un guerriero ferito che portava con sé una lancia nella foresta dietro la loro casa. Lui e suo nonno si sono presi cura delle ferite di Mondo aiutandolo a riprendersi e in cambio, in segno di rispetto reciproco e gentile gratitudine, il guerriero insegna a Fen alcune delle sue tecniche di combattimento.

### Quarto Toshindaibukai

Un anno dopo, una volta andato via Mondo, un altro uomo vestito in modo strano arriva inaspettatamente a casa. Questo chiede al nonno di Fen dove fosse andato Mondo. Quando il nonno di Fen, percependo un intento oscuro e malevolo provenire direttamente da questo sconosciuto, risponde di no e l'uomo, conosciuto come Genma lo uccide. Fen forma una squadra con una ragazzina Svizzera di nome Puella Marionette e un ragazzino Inglese di nome Lancelot Lakeknight per partecipare al Torneo Toshinden giurando di vendicare la morte di suo nonno sconfiggendo Genma.

## Curiosità

* Il suo nome è un riferimento a *Gen a piedi nudi*.
Grumble Volcano

Grumble Volcano is a track that debuted in Mario Kart Wii, and was later added to Mario Kart 8/Deluxe. In Mario Kart Reunion, it is the fourth and final track of the Carrot Cup.

## Changes in Mario Kart Reunion

Grumble Volcano is almost exactly the same compared to the Mario Kart 8 Deluxe version, with only improved lighting and textures. In Mario Kart Reunion, the track receives a brand-new remix with more tribal-themed percussion and a gong, along with a harmonica.
Cheep Cheep Reef

Cheep Cheep Reef is a track that debuted in Mario Kart Live: Home Circuit. The original template featured Cheep Cheeps with trails of coins behind them, as well as a coral reef theme. In Mario Kart Reunion, it is the fourth and final track of the Cheep Cheep cup.

## The Track in Mario Kart Reunion

Like most of the tracks from *Mario Kart Live: Home Circuit*, Mario Kart Reunion gives them the ability to become original tracks with their own layouts and themes. For Cheep Cheep Reef, racers will drive through a colorful coral reef environment, heavily inspired by the Cheep Cheep Lagoon course from *Mario Golf: World Tour*. Along the way, Cheep Cheeps will swim onto the path, with trails of coins following some of them. In the middle of the track, there will be a vast area full of coral, as well as a drastically increased vertical scale. Here, one can see many types of Cheep Cheep species that behave differently.

* Deep Cheeps (green) will swim downwards from high up instead of from the sides. Coins can trail behind them.
* Eep Cheeps (yellow) will attempt to flee from any nearby racers. They are usually found in small groups. Coins can trail behind them.
* Spiny Cheep Cheeps (purple) will move from side to side, but can spin out racers that run into them instead of bouncing off of them.
* The Cheep Chomp is a large purple Cheep Cheep that will emerge on Lap 2. This Cheep Chomp is always hungry, so it will roam around the large area in the middle of the track, chasing after any players it sees! The more items you have, the more priority he gets to eat you!

This will also be the first and currently only track in Mario Kart Reunion where the entire course takes place underwater. More changes are currently in the works.
Luigi's Mansion (GCN)

Luigi's Mansion is a battle arena that debuted in Mario Kart: Double Dash!!, and also returned in Mario Kart 8 Deluxe. In Mario Kart Reunion, it is classified as a Medium battle arena. It is iconic for its appearance based on *Luigi's Mansion*.

## Music

* ♪ GCN Luigi's Mansion (New Remix)
* ♪ GCN Luigi's Mansion (*Mario Kart 8 Deluxe* version)
* ♪ Battle Arena (*Mario Kart: Double Dash!!* version)
* ♪ DS Luigi's Mansion
* ♪ The Last Resort
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena DS
Big Donut

Big Donut is a battle arena that debuted in Mario Kart 64, and also returned in Mario Kart 7. In Mario Kart Reunion, it is classified as a Large battle arena. It is iconic for its lava-filled hole in the center.

## Music

* ♪ Big Donut (New Remix)
* ♪ Battle Arena 2 (*Mario Kart 64* version)
* ♪ Bowser's Castle (N64)
* ♪ Ember Island
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
Lunar Colony

Lunar Colony is a battle arena that debuted in Mario Kart 8 Deluxe. In Mario Kart Reunion, it is classified as a Medium battle arena. It is iconic for being based on a space colony.

## Music

* ♪ Lunar Colony (New Remix)
* ♪ Lunar Colony (*Mario Kart 8 Deluxe* version)
* ♪ Rainbow Road (NS)
* ♪ Rainbow Coaster / Rainbow Downhill
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Antasma

Antasma is the main antagonist of *Mario and Luigi: Dream Team*, where he made an attempt to take over the Dream World as well as the real world. He returns as the main antagonist of *Mario Kart Reunion's* Grand Campaign mode.

## The Grand Campaign

Antasma is first seen in the beginning interactive cutscene of the Grand Campaign, where he reforms from a trophy Bowser was reaching out for in his dream. He grabs Bowser by the throat and expresses his revenge, telling him that he created the perfect way out of the Dream World. He escapes out of Bowser's thought bubble and proceeds to cause havoc among the characters gathered for the Mario Kart World Tournament.

Antasma tells Mario, Luigi, and everyone else that he has escaped his prison and will destroy the Mario Bros. once and for all. He also defeats Mario in the first mission of the campaign. However, Rosalina uses her cosmic powers to disable Antasma's attacks, causing him to flee for the time being.
Battle Course 3 (GBA)

Battle Course 3 is a battle arena that debuted in Mario Kart: Super Circuit, and returned in Mario Kart Wii. In Mario Kart Reunion, it is classified as a Large battle arena, and is based on Peach Circuit from the same game.

## Music

* ♪ GBA Battle Course 3 (New Remix)
* ♪ GBA Battle Course 3 (*Mario Kart Wii* version)
* ♪ GBA Battle Course 1 (*Mario Kart 7* version)
* ♪ Battle Course (*Mario Kart: Super Circuit* version)
* ♪ Peach Circuit
* ♪ Royal Raceway
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course SNES
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Himitsu Kessha

L'**Himitsu Kessha**, conosciuta anche come **Società Segreta**, è un complotto della malavita ed un social network con un ruolo dominante nel mondo della serie di *Battle Arena Toshinden*.

## Storia

Un gruppo di individui di cui l'esistenza è legata fortemente alla Gerard Foundation, l'Himitsu Kessha fu fondata verso la fine del quindicesimo secolo da un uomo conosciuto come Sir Gerard che creò sia la Gerard Foundation che l'Himitsu Kessha per il suo scopo di "creare e stabilire la condizione ideale". All'oscuro della storia comunemente conosciuta, si narrava che Sir Gerard avesse radunato i suoi seguaci e messo in atto i suoi ideali attraverso la sua fondazione fino ai giorni nostri.

Persino all'interno della realtà malavitosa, l'Himitsu Kessha è considerata un detto popolare. Segreta e nel massimo controllo anche della più piccola oncia di conoscenza relativa alla sua esistenza, il suo impegno a mantenere la segretezza è così grande che i membri sono disposti a a mettere a tacere chiunque e utilizzare le proprie risorse per fare in modo che il mondo non scopra la sua esistenza. In quanto tale, anche per coloro che sono a conoscenza di questa società, far uscire tali informazioni anche involontariamente è una condanna a morte.

Governando in sostanza sulla società moderna e sulle sue infrastrutture, la Himitsu Kessha gode di ricchezze e prprietà quasi illimitate, nonché del controllo sul flusso delle risorse mondiali e dell'economia. Tuttavia, nonostante un'influenza anche massiccia sulla politica e sui governi di tutto il mondo, non cerca di ottenere il controllo completo sul libero arbitrio e sull'imprevedibilità della natura umana.

In quanto tale, nonostante gli obiettivi di "creare e stabilire la condizione ideale", si dice che un ideale così elevato sia caduto in disgrazia, con alcuni membri dell'Himitsu Kessha che sperano di mettere in atto questa visione di lunga durata con usando la forza ed incutendo paura sul mondo, e di fronte all'inerzia e alla stagnazione economica contro l'ascesa del potere da parte della Soshiki, della quale i membri sono considerati "coloro dal quale il mondo deve essere protetto".

## Curiosità

* Testimoni oculari dei simboli dell'Himitsu Kessha affermano che il loro segno distintivo sia quello di una croce; un simbolo simile al numero "8" ma allungato con una semplice linea orizzontale che attraversa il punto intersecante. Sebbene sia difficilmente paragonabile al simbolo della Croce Cristiana, si dice che si vedano variazioni sui pantaloni di Chaos ed è impresso al centro dell'arena di Master in *Battle Arena Toshinden 2*.
Cookie Land

Cookie Land is a battle arena that debuted in Mario Kart: Double Dash!!, and also returned in Mario Kart Wii. In Mario Kart Reunion, it is classified as a Medium battle arena. It is iconic for its sweet cookie theming.

## Music

* ♪ Cookie Land (New Remix)
* ♪ Battle Arena (*Mario Kart: Double Dash!!* version)
* ♪ Glazed Gardens
* ♪ Sweet Sweet Canyon
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena DS
Schultz

Schultz nella sua apparizione in Battle Arena Toshinden 3

**Schultz** è un personaggio della serie di *Battle Arena Toshinden* che fa la sua prima apparizione nel terzo capitolo, *Battle Arena Toshinden 3*, in qualità di controparte sbloccabile di Chaos.

## Biografia

### Storia Iniziale

Schultz è il comandante di quarto grado della misteriosa organizzazione detta Soshiki. Schultz, uno dei primi e più fedeli seguaci di Abel e disposto a combattere fino alla morte per il suo superiore, è uno scienziato pazzo che studia i rituali di magia del sangue eseguiti dalla Soshiki, nonché i suoi effetti, incluso l'obiettivo della "rinascita dell'essere umano".

Come Abel, anche Schultz è un avido adoratore di Agon Teos ed è determinato a riportare in vita il dio combattente caduto agli ordini del suo stesso superiore, che gli ha raccontato l'antica profezia di Agon Teos la quale narra che il corpo di una persona dal cuore puro può contenere l'immenso potere spirituale del dio combattente distruttivo e che i sacrifici di sangue dei guerrieri più forti sono necessari per riportare la divinità sulla terra.

### Terzo Toshindaibukai

Per assicurarsi completamente che il suo piano insensibile e malevolo possa davvero avere successo, Abel organizza un Torneo Toshinden, subito dopo la caduta dell'Himitsu Kessha, in modo che possa assumere e radunare gli assassini in modo che copino gli stili di combattimento dei combattenti bersaglio mentre Schultz stesso riceve l'importante compito di essere il maestro ritualista in modo che possa iniziare la cerimonia al momento giusto. Sfortunatamente per Schultz, non ha mai avuto a possibilità di celebrare la cerimonia poiché durante il torneo è stato ucciso da Chaos, un ex membro dell'Himitsu Kessha, per via dei suoi movimenti imprevedibili e del suo stile di combattimento.

## Titoli d'Apparizione

### Comparsa

* Toshinden Card Quest (comparendo tra le "Carte dell'Anima")
Battle Course 2 (GBA)

Battle Course 2 is a battle arena that debuted in Mario Kart: Super Circuit. In Mario Kart Reunion, it is classified as a Small battle arena, and is based on the Bowser Castle tracks from the same game.

## Music

* ♪ GBA Battle Course 2 (New Remix)
* ♪ GBA Battle Course 3 (*Mario Kart Wii* version)
* ♪ GBA Battle Course 1 (*Mario Kart 7* version)
* ♪ Battle Course (*Mario Kart: Super Circuit* version)
* ♪ Bowser Castle (GBA)
* ♪ Bowser's Castle (3DS)
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course SNES
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Block Plaza

Block Plaza is a battle arena that debuted in Mario Kart Wii. In Mario Kart Reunion, it is classified as a Large battle arena. It is iconic for the various colored statues around the arena that sink into the ground over time, leaving holes for racers to fall into.

## Music

* ♪ Block Plaza (New Remix)
* ♪ Block Plaza (*Mario Kart Wii* version)
* ♪ World 1-1
* ♪ Meringue Yonder
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Chain Chomp Roulette

Chain Chomp Roulette (or Chain Chomp Wheel) is a battle arena that debuted in Mario Kart Wii. In Mario Kart Reunion, it is classified as a Large battle arena. It is iconic for the massive Chain Chomp that rolls around the roulette.

## Music

* ♪ Chain Chomp Wheel (New Remix)
* ♪ Chain Chomp Wheel (*Mario Kart Wii* version)
* ♪ Waluigi Pinball
* ♪ Chain Chomp Stadium
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Ghost Valley 1

Ghost Valley 1 is a track that debuted in Super Mario Kart. It was later added to Mario Kart: Super Circuit and Mario Kart Tour. In Mario Kart Reunion, it is the third track in the Shell Cup.

Ghost Valley 1, along with its variants, has received a massive visual upgrade. In particular, Ghost Valley 1's skybox has completely changed from Tour, now being a black, mysterious void. The void occasionally will have blocks floating out at the edges of the track. The track is still made of wood, and has falling blocks on most of the sides, however the Boos themselves are a much more prevalent feature of it.

As the laps progress on Ghost Valley 1, the Boos' behaviors will get more and more michevious. Lap 1 is fairly normal, with them only floating around. On Lap 2, they can pick up item boxes and move them across the track, causing players to have to run into the Boos to obtain items occasionally. Finally, on Lap 3, some of the Boos begin to hold hands on the track and act as obstacles, as well as continuing to move item boxes.

The shortcut on this track that previously had a cardboard cutout in Mario Kart Tour is now replaced by a clump of Boos. If a player takes the shortcut, the Boos will scream and fade away as they drive through them.

All of the Ghost Valley variants have a new remix, which takes more inspiration from the original Ghost House theme from Super Mario World while uses playful instruments.
MarioKartReunionProject Wiki

**Welcome to the Mario Kart Reunion Project!**
Mario Kart is a series that is special to many of our hearts. With the series' 30th Anniversary in 2022 comes thoughts about its past and future. We love Mario Kart, and we are determined to create the greatest conceptual fangame in detail.

## Important articles

Tracks and CupsRacers / CostumesThe Grand CampaignItemsModesCosmetics

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Choco Mountain

Choco Mountain is a track that debuted in Mario Kart 64, and was later added to Mario Kart DS, Mario Kart Tour, and most recently in Wave 1 of the Booster Course Pass for Mario Kart 8 Deluxe. In Mario Kart Reunion, it is the third track of the Rock Mushroom cup.

## Changes in Mario Kart Reunion

Choco Mountain isn't too different from its appearance in the Booster Course Pass. The track's scale has been increased, and there is slightly more fog in the air. The cave's opening around the glider ramp is larger, and the cave itself now has cosmetic minecarts and mining Shy Guys inside. There are also improved textures and lighting.

Choco Mountain reuses its Booster Course Pass remix in Mario Kart Reunion, however when going into the cave section, the mining Shy Guys sing along.

## Music

* ♪ Choco Mountain (*Mario Kart 8 Deluxe* version)
* ♪ Choco Mountain (*Mario Kart 64* version)
* ♪ Choco Mountain (*Mario Kart DS* version)
* ♪ Map: Choco Mountain
* ♪ Battle Arena 2 - Mario Kart 64 (New Remix)
* ♪ UNLOCK: Choco Mountain (New Remix)
Coconut Mall

Coconut Mall is a track that debuted in Mario Kart Wii, and was later added to Mario Kart 7, Mario Kart 8 Deluxe in Wave 1 of the Booster Course Pass, as well as to Mario Kart Tour afterwards. In Mario Kart Reunion, it is the second track of the Fake Item Box Cup.

## Changes in Mario Kart Reunion

Coconut Mall has recieved a healthy amount of changes in Mario Kart Reunion. The overall scale of the track has been increased to match a similar size of the Wii version. The escalators and moving cars driven by Miis also return from the Wii version. The front sign of the entrance has been changed to re-add the yellow Pianta, and the large ball that says "Coconut Mall", as well as the "Thank You!" archway is also readded.

In general, the course has also received many texture updates and cosmetic qualities to make it feel more alive. The floor of the mall is much shinier, and the fountain water is more realistic. The background also features Piantas and Nokis shopping in stores and walking through the mall.

Coconut Mall uses a similar remix to the Booster Course Pass version, but with revamped percussion and bass, as well as more raw-sounding trumpets.

## Music

* ♪ Coconut Mall (New Remix)
* ♪ Coconut Mall (*Mario Kart Wii* version)
* ♪ Coconut Mall (*Mario Kart 7* version)
* ♪ Coconut Mall (*Mario Kart 8 Deluxe* version)
* ♪ This Mall's Gonna Fall! (Challenge: Pianta Teens)
Dragon Palace

Dragon Palace is a battle arena that debuted in Mario Kart 8 Deluxe. In Mario Kart Reunion, it is classified as a Large battle arena. It is iconic for being based on Dragon Driftway.

## Music

* ♪ Dragon Palace (New Remix)
* ♪ Dragon Palace (Mario Kart 8 Deluxe version)
* ♪ Bon Dance Street
* ♪ Tokyo Blur
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Battle Stadium

Battle Stadium is a battle arena that debuted in Mario Kart 8 Deluxe. In Mario Kart Reunion, it is classified as a Large battle arena. It is iconic for having two segments, one themed around Mario and one themed around Bowser. It also uses antigravity.

## Music

* ♪ Battle Stadium (New Remix)
* ♪ Battle Stadium (Mario Kart 8 Deluxe version)
* ♪ Mario Kart Stadium
* ♪ Mario Circuit (NS)
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Honeybee Hive

Honeybee Hive is a battle arena that debuted in Mario Kart 7. In Mario Kart Reunion, it is classified as a Small battle arena. It is iconic for its beehive theming.

## Music

* ♪ Honeybee Hive (New Remix)
* ♪ Honeybee Hive (*Mario Kart 7* version)
* ♪ Starship Mario
* ♪ Gusty Galaxy
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Battle Course 4 (SNES)

Battle Course 4 is a battle arena that debuted in Super Mario Kart, and returned in Mario Kart Wii. In Mario Kart Reunion, it is classified as a Large battle arena.

## Music

* ♪ SNES Battle Course 4 (New Remix)
* ♪ SNES Battle Course 1 (*Mario Kart 8 Deluxe* version)
* ♪ SNES Battle Course 4 (*Mario Kart Wii* version)
* ♪ Battle Course (*Super Mario Kart* version)
* ♪ Mario Circuit (SNES)
* ♪ Mario Raceway
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Double Deck

Double Deck is a battle arena that debuted in Mario Kart 64. In Mario Kart Reunion, it is classified as a Large battle arena. It now has the theme of being a plaza for golfers, with many elements from *Mario Golf: Toadstool Tour* and *Mario Golf: Super Rush* to make the area feel lively.

## Music

* ♪ Battle Arena 2 (New Remix)
* ♪ Battle Arena 2 (*Mario Kart 64* version)
* ♪ Peach's Castle
* ♪ Mario Circuit (GBA)
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
Kalimari Desert

Kalimari Desert is a track that debuted in Mario Kart 64. It was later added to Mario Kart 7, Mario Kart Tour, and most lately Wave 2 of the Mario Kart 8 Deluxe - Booster Course Pass. In Mario Kart Reunion, it is the fourth and final track of the Spiny Shell Cup.

## Changes in Mario Kart Reunion

The layout of Kalimari Desert is almost identical to the Booster Course Pass version. On Lap 1, players with race the normal path of the course, while on Laps 2 and 3, the players drive onto the train tracks and go through the tunnel. The player can also choose to race exclusively on the original Kalimari Desert course or Kalimari Desert 2 by pressing left or right on the D-Pad when starting the race.

Mario Kart Reunion has also made some small tweaks to the course's design. The train now has a Shy Guy logo on the side (referencing the Grand Campaign), and the green pipe on the top of the canyon is now covered in dirt.

The music for Kalimari Desert in Mario Kart Reunion uses the remix made for the Booster Course Pass.

## Music

* ♪ Kalimari Desert (*Mario Kart 8 Deluxe* version)
* ♪ Kalimari Desert (*Mario Kart 64* version)
* ♪ Kalimari Desert (*Mario Kart 7* version)
* ♪ Kalimari Desert (Tunnel)
* ♪ Choco Island
* ♪ Bangkok Rush
* ♪ Spine Lord's Train Heist
* ♪ UNLOCK: Kalimari Desert (New Remix)
Battle Course 2 (SNES)

Battle Course 2 is a battle arena that debuted in Super Mario Kart. In Mario Kart Reunion, it is classified as a Large battle arena.

## Music

* ♪ SNES Battle Course 2 (New Remix)
* ♪ SNES Battle Course 1 (*Mario Kart 8 Deluxe* version)
* ♪ SNES Battle Course 4 (*Mario Kart Wii* version)
* ♪ Battle Course (*Super Mario Kart* version)
* ♪ Koopa Beach (SNES)
* ♪ Cheep Cheep Beach
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Glider

Gliders are one of the three major combination choices in Mario Kart Reunion, alongside racers and vehicles. They can help the racer glide in the sky above or around hazards and can be activated via a Glide Ramp. Additionally, Mario Kart Reunion gives each glider an item bonus, which increases the chance of getting a specific item based on the glider equipped.

Just like the other two large cosmetic categories (drivers and vehicles), a gold version of any glider can be unlocked by completing All-Cup Tour with the designated glider.

## Item Bonuses on Gliders

A glider can have an item boost for any item in the normal pool, as well as the generalized Special Item of the selected racer. This bonus gives a slight increase to the chance of getting one of these items by hitting an Item Box. This was added into Mario Kart Reunion to provide racers an extra level of strategy, and an incentive to actually pick a suitable glider rather than picking any that wouldn't affect too many stats. It also helps each player identify and benefit thier own playstyles; a frontrunner who likes to go fast may like a Shell or Banana as the boosted item, while a bagger may prefer a Bullet Bill or Mushroom bonus.
Block City

Block City is a battle arena that debuted in Mario Kart: Double Dash!! In Mario Kart Reunion, it is classified as a Small battle arena. It is iconic for its blocky style.

## Music

* ♪ Block City (New Remix)
* ♪ Battle Arena (*Mario Kart: Double Dash!!* version)
* ♪ Yoshi Park 1/2
* ♪ Ribbon Road
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena DS
Mushroom Gorge

Mushroom Gorge is a track that debuted in Mario Kart Wii. It also made later appearances, in Mario Kart 7, Mario Kart Tour, and most recently in Wave 2 of the Booster Course Pass. In Mario Kart Reunion, it is the third track of the Propeller Cup, which is also its' exact placement in the Booster Course Pass (this was actually a coincidence.)

## Changes in Mario Kart Reunion

Mushroom Gorge has had a smaller visual update in Mario Kart Reunion that "fuses the original Wii design with the new design". There are patches of fog present, similar to the Wii version, and the overall course is larger in scale and slightly desaturated. The cave has a combination of elements from Tour and the Booster Course Pass's version, with blue and pink crystals and greenish-blue illuminations. Besides those changes, many other characteristics are the same as the Booster Course Pass's version.

The mushroom shortcut at the start of the race, as well as the gap jump at the end of the course, are both still possible.

Mushroom Gorge gets a brand-new remix in Mario Kart Reunion, keeping its iconic instruments while bringing in tubas, trumpets and clarinets to the mix.

## Music

* ♪ Mushroom Gorge (New Remix)
* ♪ Mushroom Gorge (*Mario Kart Wii* version)
* ♪ Mushroom Gorge (*Mario Kart 7* version)
* ♪ Mushroom Gorge (*Mario Kart 8 Deluxe* version)
* ♪ Shy Guy Falls
* ♪ Mushroom Fields
* ♪ Map: Fogfall Village
New York Minute

New York Minute is a track that debuted in Mario Kart Tour on launch, and was later added to Mario Kart 8 Deluxe in Wave 2 of the Booster Course Pass. In Mario Kart Reunion, it is the first track of the Moon Cup.

Similar to other city tracks from Mario Kart Tour, New York Minute has the player taking different paths on each lap, exploring iconic locations of New York City, including Central Park, Times Square, and more. There are 4 separate versions of New York Minute that can be raced on by inputting a direction on the D-Pad when starting the race.

## Changes in Mario Kart Reunion

New York Minute received a new portion of track in Mario Kart Reunion that features a circular loop around the Statue of Liberty. This route is accessed by an extra road in Central Park. This portion leads back to Times Square via driving in and out of a pizzeria. This section also replaces New York Minute 2 via the D-Pad technique. The window at the bottom of the Rockefeller Center building that previously featured the Statue of Liberty now features a different landmark.

On Lap 1 of the complete New York Minute course, players will follow the same path as the Booster Course Pass version, starting at Times Square and driving through Central Park. Lap 2 will lead players onto the new route off of Central Park, visiting the Statue of Liberty. Finally, Lap 3 will once again have players driving into Central Park, however they directly go through the pizzeria and subsequently inside of the Rockefeller Center building.

Mario Kart Reunion has also added many smaller details to the track. The Times Square billboards are more animated and dynamically change from time to time. There are new black gates in front of Central Park, and the Mario character flags near the Rockefeller Center adds Pauline's flag alongside the others. The first left turn in Central Park is also slightly tweaked to make the turn more obvious.

New York Minute reuses its Booster Course Pass remix in Mario Kart Reunion.

## Music

* ♪ New York Minute (*Mario Kart 8 Deluxe* version)
* ♪ New York Minute (*Mario Kart Tour* version)
* ♪ Mushroom Bridge / Mushroom City
* ♪ Moonview Highway
* ♪ Map: New York City
* ♪ Jimmy T.'s Disco Dominion
* ♪ UNLOCK: New York Minute (New Remix)
Candra

Candra is a cenderawasih bird and one of five sacred guardians in the Legenda 8 Batu Sakti arc.

Candra lives deep in the forest of the Arfak Mountains, Papua, Indonesia. Candra has exquisite feathers covering its body. Candra loves to explore the forest. Once it flies, Candra looks like a heavenly creature that moves from one tree to another. Moreover, Candra has an angelic voice which makes every animal wants to be friends with it.

Due to its feathers and voice, Candra loves to dance. Every year, Candra holds a dancing party to attract its mate. Candra will wander the whole forest to collect matoa leaves to fix up its nest. Matoa leaf element also helps Candra evolve.

In the Legenda 8 Batu Sakti arc, the first appearance of Candra takes place in the future earth in Legenda 8 Batu Sakti Episode 3. It appears along with four other sacred guardians and their master, Rama.placeholder
Battle Course 3 (SNES)

Battle Course 3 is a battle arena that debuted in Super Mario Kart. In Mario Kart Reunion, it is classified as a Large battle arena.

## Music

* ♪ SNES Battle Course 3 (New Remix)
* ♪ SNES Battle Course 1 (*Mario Kart 8 Deluxe* version)
* ♪ SNES Battle Course 4 (*Mario Kart Wii* version)
* ♪ Battle Course (*Super Mario Kart* version)
* ♪ Vanilla Lake
* ♪ Chain Chomp Glacier
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Ghost Valley 2

Ghost Valley 2 is a track that debuted in Super Mario Kart. It was later added to Mario Kart: Super Circuit and Mario Kart Wii. In Mario Kart Reunion, it is the third track in the Banana Cup.

Ghost Valley 2, along with its variants, has received a massive visual upgrade. In particular, Ghost Valley 2's skybox has changed from its Wii version, now being a black, mysterious void. The void occasionally will have blocks floating out at the edges of the track. The track is still made of wood, and has falling blocks on most of the sides, however the Boos themselves are a much more prevalent feature of it.

As the laps progress on Ghost Valley 2, the Boos' behaviors will get more and more mischievous. Lap 1 is fairly normal, with them occasionally moving item boxes around the track. On Lap 2, some of the Boos begin to hold hands on the track and act as obstacles, as well as continuing the habits from the last lap. Finally, on Lap 3, the Boos begin to hold hands and create large circles on the track, proving to be hard-to-avoid obstacles. Some of these Boos also have item boxes hidden within them. As usual, the habits from the last two laps continue here as well.

The dash panel at the end of the track in the Mario Kart Wii version has been replaced with a small glider ramp in Mario Kart Reunion.

All of the Ghost Valley variants have a new remix, which takes more inspiration from the original Ghost House theme from Super Mario World while uses playful instruments.
Delfino Pier

Delfino Pier is a battle arena that debuted in Mario Kart Wii. In Mario Kart Reunion, it is classified as a Large battle arena. It is iconic for its unique mechanic of rising water and opening a new area halfway through the battle.

## Music

* ♪ Delfino Pier (New Remix)
* ♪ Delfino Pier (*Mario Kart Wii* version)
* ♪ Delfino Square
* ♪ Spiky Palms
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Ninja Hideaway

Ninja Hideaway is a track that debuted in Mario Kart Tour, and was later added to Mario Kart 8 Deluxe in Wave 1 of the Booster Course Pass. In Mario Kart Reunion, it is the second track of the Jellybeam Cup.

## Changes in Mario Kart Reunion

Ninja Hideaway has had some slight redesigns and polishing in Mario Kart Reunion. Due to its impact in the Grand Campaign, the palace is now shared by Shy Guys and Ninjis, who also have more details designed around them. The track's 90-degree turns have been addressed, and several walls within the palace are now squarely rounded. Sakura leaves float through the sky more often as well, and the shortcut that was previously hidden by cardboard cutouts is now blocked by camouflaged Ninjis, who will move out of the way when a player drives through them.

Ninja Hideaway reuses its Booster Course Pass remix in Mario Kart Reunion.

## Music

* ♪ Ninja Hideaway (*Mario Kart 8 Deluxe* version)
* ♪ Ninja Hideaway (*Mario Kart Tour* version)
* ♪ Bone-Rattling Roof Chase
* ♪ Bon Dance Street
* ♪ Shy Guy Bazaar
* ♪ UNLOCK: Ninja Hideaway (New Remix)
Battle Course 1 (SNES)

Battle Course 1 is a battle arena that debuted in Super Mario Kart. In Mario Kart Reunion, it is classified as a Medium battle arena. It is iconic for being the first battle course in the entire series.

## Music

* ♪ SNES Battle Course 1 (New Remix)
* ♪ SNES Battle Course 1 (*Mario Kart 8 Deluxe* version)
* ♪ SNES Battle Course 4 (*Mario Kart Wii* version)
* ♪ Battle Course (*Super Mario Kart* version)
* ♪ Mario Circuit (SNES)
* ♪ Mario Circuit (Reunion)
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Palm Shore

Palm Shore is a battle arena that debuted in Mario Kart DS, and it also returned in Mario Kart 7. In Mario Kart Reunion, it is classified as a Small battle arena. It is iconic for taking place in the ocean, with only a small amount of isles.

## Music

* ♪ Palm Shore (New Remix)
* ♪ Battle Arena (*Mario Kart DS* version)
* ♪ Cheep Cheep Beach
* ♪ Lightning Lagoon
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
Free Run

Free Run is a mode in Mario Kart Reunion that is only available in singleplayer. It is a place where the player can freely drive around any track without consequence, and they can also spawn items, CPUs, change combinations during the race, and overall practice anything they'd like.

## Capabilities

Free Run is inspired from Super Smash Bros.' training modes.
Tart Top

Tart Top is a battle arena that debuted in Mario Kart DS. In Mario Kart Reunion, it is classified as a Medium battle arena. It is iconic for taking place in a world of sweets, where a delicious tall tart lies in the middle.

## Music

* ♪ Tart Top (New Remix)
* ♪ Battle Arena (*Mario Kart DS* version)
* ♪ Sky-High Sundae
* ♪ Sweet Sweet Canyon
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
Shroom Ridge

Shroom Ridge is a track that debuted in Mario Kart DS, and was later added to Mario Kart 8 Deluxe in Wave 1 of the Booster Course Pass. In Mario Kart Reunion, it is the fourth and final track of the Mega Mushroom Cup.

## Changes in Mario Kart Reunion

Shroom Ridge has received a nice visual upgrade from its Booster Course Pass version. The textures of the grass and other objects have been totally revamped. The cars that drive around are revamped models of the DS cars, instead of sharing car models with other tracks. The roads are also a little bit wider.

Shroom Ridge reusues its Booster Course Pass remix in Mario Kart Reunion by default, however a new remix can be unlocked.

## Music

* ♪ Shroom Ridge (*Mario Kart 8 Deluxe* version)
* ♪ Shroom Ridge (*Mario Kart DS* version)
* ♪ Mushroom Bridge / Mushroom City
* ♪ Toad's Turnpike
* ♪ Map: Fogfall Village
* ♪ UNLOCK: Shroom Ridge (New Remix)
Racing Lounge

The Racing Lounge is a feature in Mario Kart Reunion that operates like an online hub area. It has various components that allow the player to create their own Mario Kart experiences, share snapshots and paint jobs, edit tracks with obstacles, and more.

## Grand Prix Creation

Players have the option to create their very own Grand Prix in the Racing Lounge. A Grand Prix can vary anywhere from one to ten cups, and can be made up of races with different modes and properties. To create a Grand Prix, the player can go up to the GUI at the top of the screen and select "Create Grand Prix".

### The Editor

Upon pressing the button, the player is greeted with an editor with the ability to add tracks. By default, there are 4 empty slots to represent one cup. Press A on an empty slot to choose the Race Type for that slot.

Race Types come in four varieties: Races, Battles, Missions, and Boss Fights. Races are the default Mario Kart experience on most tracks. Battles apply to the rules and arenas of the Battle Mode. Missions are short objectives the player must complete. Finally, Boss Fights will situate the player in a battle between one of the many bosses in the game.

Selecting any of these Race Types will lead to the player picking their mode of choice. For regular Races, the available modes are Versus, Draft Mode, Combo Mode, and Elimination. Knockout is also an option, but it is a special mode that will take up the entire cup due to how the mode works. Battles offers you all the same options (Combo Mode adds the combo system alongside the battle mode, and a higher combo count improves item luck. Elimination always adds a limited amount of Balloons above each racer, regardless of the particular battle mode chosen).

For Missions, a large table of options are available to choose from. These options consist of:

* Time trial (Beat the Nintendo ghost's time - can b 150cc or 200cc)
* Drive through gates (Drive through 1-10 gates)
* Collect the coins (Collect anywhere from 5 to 100 coins)
* Destroying item boxes
* Destroying obstacles (use items to hit enemies like Goombas or Cheep Cheeps a number of times)
* Doing mini-turbos
* Race against CPU (this can be another racer, a Chain Chomp, a car, etc., and can have effects like Mega or Star)
* Pass through rings
* Do jump boosts
* Big reverse race (Start in the back of a race on Lap 3 and make a comeback to 1st place)
* Glider challenge (Glide as far as possible)
* Steer clear of obstacles (Complete a lap without running into obstacles)
* Smash small drivers
* Combo attack (Keep up a combo streak for as long as possible)
* Snap a photo (Take a snapshot of an CPU-controlled race that matches the criteria)

If you select Races or Battles, you'll be given the option to choose the amount of racers you want for that slot. The minimum is 2 racers and the maximum is 24 racers.
Sky-High Sundae

**Sky-High Sundae** is a track that debuted in *Mario Kart 8 Deluxe's* Booster Course Pass - Wave 2. It is also coming to Mario Kart Tour on August 10, 2022 for the Sundae Tour. In Mario Kart Reunion, it is the third track of the Jellybeam Cup.

## Changes in Mario Kart Reunion

In *Mario Kart Reunion*, Sky-High Sundae has received major graphical updates. The background is now changed into a mint blue, dreamlike backdrop (as this track is often played in the Dream World in the Grand Campaign). The textures of the ice cream and other frozen treats are more realistic, and players leave a path after driving on them. The track's antigravity has also been modified to be less floaty than normal. The large curve around the giant sundae now twists to the side more than the original. Finally, most of the floating platforms are now held up by thin waffle cones with settlements carved into them at the bottom. These cones connect together via hanging ice bridges at the bottom of the course for decoration purposes.

## Music

* ♪ Sky-High Sundae (New Remix)
* ♪ Sky-High Sundae (*Mario Kart 8 Deluxe* version)
* ♪ Sky-High Sundae (*Mario Kart Tour* version)
* ♪ Glazed Gardens
* ♪ Sweet Sweet Canyon
* ♪ Frappe Snowland / Sherbet Land
* ♪ Ice Cream Scream
Snow Land

Snow Land is a track that debuted in Mario Kart: Super Circuit and was later added to Mario Kart 8 Deluxe in Wave 2 of the Booster Course Pass. In Mario Kart Reunion, it is the first track of the Tanooki Leaf Cup.

## Changes in Mario Kart Reunion

Snow Land has received a few major visual upgrades. The air is now adorned with illuminating pink lights to make the crystalline background pop more. The snow-capped trees near the first straightaway are larger and decorated with crystals. There are also more penguins that walk onto the track, specifically the first portion of the track. The frozen pond now has small cracks where racers can fall into, which leads to a small underwater section. Finally, in the third portion of the track near the shortcut, there is a wood cabin covered in snow and frost.

Snow Land uses the same remix present in Wave 2 of the Booster Course Pass.

## Music

* ♪ Snow Land (*Mario Kart 8 Deluxe* version)
* ♪ Snow Land (*Mario Kart: Super Circuit* version)
* ♪ Shiveria Town
* ♪ Animal Crossing - Winter
* ♪ Merry Mountain
* ♪ The Shiverians' Challenge
* ♪ UNLOCK: Snow Land (New Remix)
Twilight House

Twilight House is a battle arena that debuted in Mario Kart DS. It returned in Mario Kart Wii, and now returns in Mario Kart Reunion. It is a Small battle arena.

## Changes in Mario Kart Reunion

Twilight House has had some changes in Mario Kart Reunion. For starters, Gold Ghosts and Trappers, types of ghosts from the *Luigi's Mansion* series, will fly through the windows and float around the battle arena. Occasionally, they will float down near the arena and affect the racers. The Gold Ghosts will simply float near the floor, causing any racers that come in contact to spin out. Trappers, on the other hand, will get near a wall and camouflage with it. If a racer bumps into them by accident, the Trapper will wrap its two tongues around them until the player spams the A button, in which they will be let free.

Besides this gimmick, this battle arena isn't changed too much. The eerie, orange sky is still present, as well as the thick forest shrouded in darkness around the house.

Twilight House gets a brand-new remix of the Mario Kart DS version of the battle arena music. Similar to Nintendo DS, Tart Top, and Palm Shore, the melody uses the same instruments, however each version uses different percussion and backing synth. In the case of Twilight House, the song has a similar backing track to E. Gadd's Theme from Luigi's Mansion.
Sweet Sweet Kingdom

Sweet Sweet Kingdom is a battle arena that debuted in Mario Kart 8 Deluxe. In Mario Kart Reunion, it is classified as a Medium battle arena. It is iconic for being based on Sweet Sweet Canyon.

## Music

* ♪ Sweet Sweet Kingdom (New Remix)
* ♪ Sweet Sweet Kingdom (Mario Kart 8 Deluxe version)
* ♪ Cookie Land
* ♪ Glazed Gardens
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS
Nintendo DS

Nintendo DS is a battle arena that debuted in Mario Kart DS. In Mario Kart Reunion, it is classified as a Medium battle arena. It is iconic for taking place on top of an original Nintendo DS. By using the Track Variation System, the model of the DS can change to a DS Lite, DSi, or 3DS, and can also switch between various colors based on original colors of these systems.

## Music

* ♪ Nintendo DS (New Remix)
* ♪ Battle Arena (*Mario Kart DS* version)
* ♪ Waluigi Pinball
* ♪ Figure-8 Circuit / Mario Circuit
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
Urchin Underpass

Urchin Underpass is a battle arena that debuted in Mario Kart 8 Deluxe. In Mario Kart Reunion, it is classified as a Medium battle arena. It is iconic for being based on the *Splatoon* series.

## Music

* ♪ Urchin Underpass (New Remix)
* ♪ Urchin Underpass (*Mario Kart 8 Deluxe* version)
* ♪ A Splatfest Derby!
* ♪ Berlin Byways
* ♪ Battle Course SNES
* ♪ Battle Arena 1
* ♪ Battle Arena 2
* ♪ Battle Course GBA
* ♪ Battle Arena GCN
* ♪ Battle Arena DS