recursal/Fanatic-Fandom huggingface dataset:
Brushbuddy (Species)

**Brushbuddies** (フデムシ, *Fudemushi*), or **Brushbugs**, are a small species of magical creature that inhabits a wide range of places.

## Description

Brushbuddies are a type of magical creature completely covered in soft fluffy fur which comes in a range of colors, from white to black to striped. They have four short, stubby legs located under their small torso, and possess an extremely long and thick tail as thick as its torso, although they are shorter and rounder when they are just born. They like to eat nuts and berries. Brushbuddies are attracted to the scent of magical ink, so they tend to be found around witches. Brushbuddies may sometimes get into bottles of ink, and proceed to coat their underbellies with it, which can end up causing a mess.

## History

The first brushbuddy seen was technically at the start of Chapter 1 on one of the colored pages, but the first proper encounter with one in the story, is by Coco in Chapter 4 at Dadah Range. This Brushbuddy later makes numerous appearances in later chapters, and is a permanent resident at Qifrey's Atelier.

The second brushbuddy to be introduced in the story is a black brushbuddy that appears in Chapter 52 as Eolio Ezrest's pet.

Brushbuddy concept art, showing other coats colors and patterns as well as a babyEolio's black brushbuddy

## References

1. ↑ 1.0 1.1 1.2 Witch Hat Atelier Reproduction Selection Page 102
2. ↑ *Kitchen of Witch Hat* Spinoff: Kitchen of Witch Hat Chapter 13
Signs Explained

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 3, Page 16
2. ↑ *Witch Hat Atelier* Manga: Chapter 37, Page 28
3. ↑ *Witch Hat Atelier* Manga: Chapter 6, Page 23
4. ↑ *Witch Hat Atelier* Manga: Chapter 11, Page 8
5. ↑ *Witch Hat Atelier* Manga: Chapter 28, Page 10
6. ↑ *Witch Hat Atelier* Manga: Chapter 6, Page 8
7. ↑ *Witch Hat Atelier* Manga: Chapter 58, Page 19
Serpentback Cave

## The Serpentback Cave

The **Serpentback Cave** is a cave at the very tip of Cape Romonon. It was home to the nation of Romonon. When Romonon collapsed, all that was left was a cave, empty but for a serpent-shaped path. Gravity is not normal in the Serpentback Cave, so you must be careful where you step on the path or else you will fall off.

## History

The prosperous nation of Romonon was housed inside of the Serpentback Cave. Populated by gifted craftsman who worked with gold, it was extremely wealthy. Not wanting others who did not benefit their nation to come there, they built a serpent-shaped pass, which only the worthy could pass. When the nation collapsed, it became the second of the Pentagram Tests used by the pointed-hat witches.
Dadah Range

The **Dadah Range** (ダダ山, *Dada Yama*) is a region of large floating earthen orbs at the northern edge of the Zozah Peninsula.

Anyone wishing to become an apprentice witch must pass the first Witch's Trial here by obtaining the crown plant called the "Diadem Herb" that grows at the peak of the Dadah Range.

The Dadah Range were created when the King of Dada lifted a mountain up into the sky.

## Description

Each of the "mountains" is a sphere of the earth that floats in the air. The mountains aren't barren, rather they are covered in plants. What exactly causes the spheres to float hasn't been revealed. Gravity still appears to affect objects and animals on the mountains, as seen when Coco tries to grab onto one and falls off. One important characteristic of the mountains is that the height varies significantly, both between individual spheres and also at different times of the year. The highest spheres can reach the cloud tops at their maximum altitude and the lowest can become submerged in the water of the lake that lies underneath the Dadah Range.

This is the place for the first of the Pentagram Tests and is considered extremely dangerous to new witches and those who don't know how this range works.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 3, Page 30
2. ↑ *Witch Hat Atelier* Manga: Chapter 4, Page 1
3. ↑ *Witch Hat Atelier* Manga: Chapter 4, Page 4 - 5
4. ↑ *Witch Hat Atelier* Manga: Chapter 4, Page 7
5. ↑ *Witch Hat Atelier* Manga: Chapter 4, Page 27
Sand Cage

**Sand cage** is a earth-type spell that creates a cage of sand.

## Description

Sand cage contains a central earth sigil with a pair of column signs at the eastern and western points, the two components of each pair pointing towards one another (one inverted and one normal). Unknown half circle signs are at the glyph's northern and southern points. Inverted crush signs are located along the north-south axis, sandwiched into the spaces between the half-circle signs and the central earth sigil. Lastly, signs which appear to be a fusion of one column and two directional signs, are located at each of the intercardinal (north-western, north-eastern, south-eastern, and south-western) points.

The spell creates a structure which can function as cage out of sand.

## Usage

Sand cage was used by Tetia to trap Scaled Wolf Eunie so the other members of the atelier could attempt to turn him back to normal using the anti scaled wolf curse.

## References

1. ↑ 1.0 1.1 1.2 *Witch Hat Atelier* Manga: Chapter 28, Page 17
Ghodrey

**Ghodrey** is a witch city located in the northern regions.

## Inhabitants

* **Olruggio** grew up in Ghodrey, where he was regarded as the town's wonder-child, "Olruggio of the Torch."
* **Utowin** grew up there before leaving for his training as a Knight Moralis.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 32, Page 23
2. ↑ *Witch Hat Atelier* Manga: Chapter 32, Page 23-24

## Site Navigation

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Sealchair

**Sealchairs** are a type of contraption and vehicle that works like a wheelchair but with legs.

## Description

Sealchairs are wooden chairs that possess four carved legs, each one ending in a shape that resembles a single toed hoof, like that of a horse, with the sealchair glyph drawn on the underside. It is functionally identical to a wheelchair, allowing someone who is unable to walk to move of their own accord.

## History

The first time this is seen is in chapter 26, when Luluci is explaining to her coworkers that the boy who was injured was given one of the contraptions so he could move around as he recovered at a medical facility. It was then seen again in Chapter 42 and Chapter 43, still being used by Coustas.
Later, it is known that Coustas at some point returned the seal chair, something which is unusual as typically, those given one of the contraptions will sell it rather than return it to the medical facility.

The sealchair has also been seen being used by Beldaruit, the Wise in Teachings. Beldaruit's seal chair has the legs and horns of a ram.

## References

1. ↑ 1.0 1.1 *Witch Hat Atelier* Manga: Chapter 26, Page 10
Naakiwan Downs

**Naakiwan Downs** is a region located in the Zozah Peninsula, west of the Upstream Marshwoods and Northeast of a small mountain range. The windy region extends all the way to the coast, characterized by rolling hills. Boulders and shrubs, such as the mountain apple, dot the landscape, which is traversed by a plethora of species, such as scalewolves, tasslemice, and gravewatcher foxes. During the season for passage stars, ash-mottled dragons roam the skies. The region terminates just barely north of Coco's Village.

## Locations

### Qifrey's Atelier

A two building atelier run by Qifrey, the professor at the atelier, and Olruggio, the atelier's watchful eye. It also serves as the home of four apprentices; Agott, Coco, Richeh, and Tetia, as well as a brushbuddy who Coco found during her Consent of the Crown.

## References

1. ↑ *Witch Hat Atelier* Manga: Map from Volume 7 Extra
Chapter 11

**Chapter Eleven** of the second volume of the *Witch Hat Atelier* manga series.

## Summary

Coco, after falling into the river, asks Agott to give her the link rings. Agott tosses them down, and Coco uses them to dry off her palm quire, but doesn't draw because she knows she can't let anyone watch. Agott recognizes this, and draws a Bird of Light Beacon spell to distract the unknowing and draw their attention. Coco takes advantage of this and prepares to draw a levitation spell, but her notebook is too small, making it impossible for her to draw it without being seen.

Custas wakes up, and Coco gets an idea. While she is implementing it, Dagda and the other unknowing begin to realize that the bird is doing nothing but make light, and they prepare to take the rescue into their own hands.

Just then, Coco floats back up the cliff with Coustas in her arms. Once back on dry land, Coco embraces Agott. After a moment, Agott pushes Coco away, and asks how she managed to pull it off. Agott then realizes there is some sand on Coco's shoulder, and Coco explains that she used a wall breaker seal to crush the boulder, saying that she got the idea when she saw Agott's spell. Coco thanks Agott, as it's thanks to her that she and Custas could be saved.

Suddenly, both girls are wrapped up in Silver-White Capture Pennant, immobilizing them. Out of nowhere, the Knights Moralis had arrived, led by Easthies. He shouts at them, demanding to know which one of them drew "that" magic, and which one of them was the Brimmed Cap Group agent. When Agott says neither of them are Brimmed Cap Group agents and that the only magic they used was magic to save the people nearby, Easthies asks them what else could explain "that", and pointes to the river.

Agott and Coco look to the river, the entire river, bank, water, and all, turned to sand, not just the boulder like was intended. Easthies says that as an aprentice, there is no way they could have drawn such powerful magic without something "forbidden", and says that the laws from the Day of the Pact are absolute, and prepares to wipe the mind of Coco with a memory spell.

## Characters by Appearance

* Agott
* Coco
* Custas
* Dagda
* Easthies

## Chapter Notes

* The Knights Moralis attempt to wipe Coco's mind for the first time in this chapter.
Atelier

Qifrey's Atelier as seen from the air

An atelier is any location other than the Great Hall where a professor teaches their apprentice(s) the necessary skills to make it as a witch.

When beginning their journey to become a fully fledged witch, pointed hat apprentices will learn under a professor to acquire the knowledge and skills necessary to complete their trainig. While many apprentices will learn at the Great Hall, other apprentices will acquire their training at an atelier. Ateliers are classified as any location outside of the Great Hall where apprentices Learn how to be a witch.

Due to being located outside the Great Hall, ateliers are often far from the eyes of the Knights Moralis and witch society at large, making it difficult for the Knights to respond to any illegal activity that may be taking place. In response to this, most or all ateliers are required to have a watchfull eye, an individual living near or within the atelier who is given the role of monitoring to activities of their atelier to insure that no illegal activity is taking place.
Chapter 5

**Chapter Five** of the first volume of the *Witch Hat Atelier* manga series.

## Summary

Coco is drawing fire magic. She also told Tetia that she fixed Agott's shoes but the only thing left is to draw the glyph at the bottom but the lines are all shaky when she draws it.

Qifrey then decided to go to the magic art supply shop with the apprentices in order to get Coco her own pen. They went to Kalhn, a town in Marshwoods.

Upon arriving, Agott decided to go ahead of them since she said that she has other shops to go to. Meanwhile, the rest went to the magical supplies shop, "The Starry Sword". They were welcomed by Mr. Nolnoa who runs the shop. While Mr. Nolnoa is touring Coco at the shop, Coco noticed a young boy who is crafting. Mr. Norna showed Coco how a branch from the silver tree turns into magic ink. After getting the magic ink extracted from the silver tree, Mr. Nolnoa gave Coco a sample to write with. While going downstairs, Coco notices the witch whom she bought the picture book with when she was young staring outside the shop's window. She then chased after the witch. Tetia, Riche, and Agott chased Coco behind.

While they were running, they were unaware that they have transported to another place. Learning that they are not in Kalhn, Tetia decided to look from the sky. After seeing what's on the sky, Tetia told them to run and encountered the giant scaled dragon.

Meanwhile, at the shop, Qifrey asked Mr. Nolnoa if he had seen his apprentices. Tartah responded to Qifrey's question and told him that he saw them chasing a witch with a mask-like a big eye.

Meanwhile, Coco, Tetia, Agott, and Riche finally encountered the Brimmed Hat Witch.

## Characters by Appearance

* Coco
* Tetia
* Qifrey
* Agott
* Riche
* Nolnoa *(Debut)*
* Tartah *(Debut)*
* Iguin

## Chapter Notes

* Kalhn was first introduced in this chapter.
* The "The Starry Sword" was first shown and introduced in this chapter.
* It was revealed that magic ink can only be extracted from silverwood trees.
* The giant scaled dragon was first shown in this chapter.
* Iguin was properly introduced for the first time in this chapter.
Ink Wand

**Ink Wands** are the most common type of writing implement used by witches, used for drawing spells.

## Description

Nearly identical to a fountain pen, ink wands are the most common type of pen used by witches, being used to draw on paper and practice magic and cast spells in "normal" conditions.
The nibs that are used with conjuring ink should be frequently replaced, and many witches have their wands custom made to fit them specifically. Additionally, some witches, such as Mr. Nolnoa, own shops that sell wands and other spell casting supplies, with artisans skilled in the craft even going to the Silver Eve festival to sell their wares.

## History

Coco was gifted an ink wand among other tools by Qifrey as a welcoming gift to his atelier.

## References

1. ↑ 1.0 1.1 *Witch Hat Atelier* Manga: Chapter 3, Page 6
Six Monarchs

The **Six Monarchs** are a group of noble kings and queens, each one of them ruling over a nation of the Zozah Peninsula.

Among the Six Monarchs are the Sea, Sheep, Wheat, Forest, and Stone Kings and Queens, these five answering to the leader of the monarchs, the Island King.

## Positions

* Sea Monarch: Rules over the Crossing Dragon archipelago.
* Sheep Monarch: Rules over the Mountain Pastures.
* Wheat Monarch: Rules over the Golden Fields.
* Forest Monarch: Rules over the Waterside Misty Woods (Potentially Marshwoods)
* Stone Monarch: Rules over the Mudstone Gorge.
* Island Monarch: Rules over the United Islands and serves as the ruler and leader of the Six Monarchs.

## Members

* Sea King (Sea Monarch)
* Sheep King (Sheep Monarch)
* Wheat King (Wheat Monarch)
* Forest Queen (Forest Monarch)
* Stone Queen (Stone Monarch)
* Deanreldea Ezrest (Island Monarch)

The Sage of Friendship, Lagler, performing a promise handshake with the Island King, Deanreldea Ezrest
Euini

**Euini** (ユイニィ,*Yuinī*) is a nervous and self-loathing young apprentice witch studying under Kukrow.

Euini is first introduced as another student taking the second of the Pentagram Tests, The Sincerity of the Shield, at which time he had already failed the test twice before.

## Appearance

His hairstyle covers his eyes completely, but they can occasionally be seen in close-ups and when his hair is moved out of the way. He has long black robes belted by a red sash at his waist. His hat is much like his masters, green with a black fold over outlined in gold. There is a metal ring that hangs off of the point of his hat.

Eunie's full appearanceEunieRiche and Eunie
## Personality

Euini is a very anxious witch who worries about his own abilities, being very aware of his own faults reaching a point where he underestimates himself a lot even when he is completely able to do it; he confesses that he is most comfortable practicing magic when there isn't an audience watching him. Euini tends to think lowly of himself and that causes him to under-perform in any given situation.

## Plot

### Second Pentagram Test Arc

Eunie joins Agott and Richeh on the second of the Pentagram Tests, the Knight's Loyalty, which he had failed twice before. During the test, they are attacked by a brim hat witch. Euini is captured by the brim hat and forcibly transformed into a creature similar to a scaled wolf. The other witches manage to reverse the glyph drawn on Eunie enough for him to regain his own consciousness, but for the time being, Alaira accepts to cover him up and take care of him in order to evade the Magic Security Council.

## Relationships

### Richeh

**Euini** was one of Richeh's fellow test-takers during the second test, the two bond alot during the test. Before parting, Euini promised that he'll return back to his real self, and Richeh promised she'll be waiting for him, and that the next time they see each other they'll show each other the magic they've learned.

They stay in contact by mail. Notably, Euini sends her a great deal of letters for her birthday.

### Alaira

Alaira is Euini's current master. She took him in after failing to protect him from the Brimmed Caps, taking on a promise to keep him safe from hereon out. Both are currently together in hiding.

### Kukrow

Kukrow is Euini's former master. He was verbally abusive towards Euini, constantly belittling him with comments about Euini's skill and failures. Even once saying he wish he could replace Euini's arm with one from a member of the Arkrome family's. Despite this Euini looks up to him craves for his approval. After the Second Pentagram Test Arc he realizes that Kukrow wouldn't want him anymore since he was now in violation of the principles.

Kukrow got in trouble for neglect when he left Euini at the test by himself. After some pressuring from the Knights Moralis he is now leading the search for Euini and Alaira.
Chapter 29

**Chapter Twenty-Nine** of the fifth volume of the *Witch Hat Atelier* manga series.

## Summary

Just as Iguin seems to be successfully forcing Coco into drawing Forbidden Magic, she is grabbed and flung away by Euini. Though he's still a Scaled Wolf, his human consciousness seems to have come back to him thanks to the girls' spell. Iguin is now visible to everyone, and he uses a forbidden spell to reverse Euini's curse. The spell is worn around Euini's neck like a collar, but Iguin rips it off him as quickly as he cast it, making Euini transform back again. Coco manages to take the collar with a Grasping Wind spell, and Iguin vanishes soon after.

Meanwhile, Alaira is protecting Qifrey from taking any more serious injuries from the brimcap with the cat face. A tornado of flames appears, and Olruggio appears soon after with Richeh. Iguin also appears next to the brimcap, calling him Sasaran. Both of them retreat into the shadows, and Qifrey tries to follow. Olruggio stops him, and reminds him of his priorities as a professor.

Soon, the two groups reunite, with Euini human again thanks to the collar. They explain the situation, and worries that Euini's memories may be erased even though he was a victim. But, they're determined to not let that happen. Richeh creates a Windowway for Euini so he can escape and hide in a different location, with Alaira protecting him. With the two leaving, the rest of the group exit the cave. Once they're out they are greeted by Luluci, a member of the Knights Moralis. She tells them to follow her to the Assembly.

## Characters by Appearance

* Luluci
* Coco
* Richeh
* Olruggio
* Qifrey
* Tetia
* Agott
* Alaira
* Euini
* Iguin
* Sasaran
Easthies

**Easthies** (イースヒース, *Īsuhīsu*) is a member of the Knights Moralis and the head of a squad of six.

## Appearance

Easthies wears the Knights Moralis uniform with a shin-length jacket. He has light skin, red eyes and long, straight black hair, hastily tucked under his cap in a discheveled way, strands falling in front of his face. He is of average height and build.

## Personality

A strict, serious man, Easthies is dedicated to his job of enforcing the law, and doesn't care for much asides of his work, having in particular little regard for his appearance and personal care. He is ruthless in his work, showing no hesitation in capturing Agathe and Coco and intending to wipe their memories, ignoring their pleas of innocence and their young age.

## Plot

### River Rescue Arc

Easthies and his squad are called to investigate unnatural activity at the banks of the Stairway River, where catches Coco and Agathe, suspecting them to be Brimhats after Coco accidentally used forbidden magic that disintegrated the river banks. Before he can erase their memories, Qifrey and the rest of his apprentices interfere and free them from his banner. Qifrey and Olruggio then confronts Easthies on his behavior, and the Knights switch from dealing with the apprentices to helping the victims of the disaster. They leave after Easthies does a final inspection to check Coco's hands were not tattooed with forbidden runes, but remembers to keep an eye on them.

### Second Pentagram Test Arc

He runs into Kukrow at the entry of the assembly, where he scolds him for his responsible attitude. It's revealed he had been working on orchestrating further investigation the events of the Stairway River accident with the help of his men. He sends Luluci and the twins out to meet Coco and the rest of Qifrey's atelier at the end of her test, escorting them to the Assembly while the rest of his squad investigate the cave.

## Trivia

* According to a drawing by Shirahama Kamome, he doesn't drink alcohol.

## References

1. ↑ Shirahama Kamome's tweets, as relayed by tumblr user kirbypoyopoyo
2. ↑ *Witch Hat Atelier* Manga: Chapter 11
3. ↑ *Witch Hat Atelier* Manga: Chapter 32
4. ↑ Sketch page posted to the author's twitter, showing adult witch characters drinking alcohol.
Gathering Shadows

**Gathering Shadows** is a niche spell that makes the object it is drawn on disappear into shadow.

## Description

The spell consists of a central vision sigil, with eye sigils located on 4 of it's eight points. Bend sigils are located just off of the 4 remaining points. The spell causes the object the spell is drawn on to absorb all light that hits it, allowing the user to conceal themselves within the shadows by covering themselves with the object.

## Usage

Gathering shadows was first seen as a component of the mirror cloak of borrowshade spell when Eunie was inspecting the inside of the cloak during The Sincerity of the Shield. The spell was then seen in it's entirety when Eunie was explaining the spell to Agott, Riche, and Alaira. Not long after, the spell was seen as a component of the cloak spell used in Sasaran's magic cloak, which he uses almost every time he appears.

## Trivia

* Gathering shadows is included in the mirror cloak of borrowshade alongside mirror.
* Gathering shadows is also included in the Cloak Spell.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 21, Page 19
2. ↑ *Witch Hat Atelier* Manga: Chapter 21, Page 22
3. ↑ *Witch Hat Atelier* Manga: Chapter 27, Page 22
Chapter 55

**Chapter Fifty Five** of the *Witch Hat Atelier* manga series.

## Summary

Galga and Atuarto are spending time together at the festival, but Galga doesn't focus on having fun, but on a song he's hearing being played, that rings a bell. He figures it was becaus he recognized Dagda's voice and goes to investigate, promising his lover he'll be back soon.

Meanwhile, Coco and Tartah were listening to Dagda's song, distracted by having noticed the sigil on his exposed chest. The man notices their trouble expressions, assuming they did not like the music, and the two children nervously tell him it was not the music but his tatoo. Dagda explains he doesn't know where it's from, that he just woke up with it in town, and in fact, knows little of what he was doing here at all. He only remembers his concern for Custas. Seeing his confusion, the children piece together he is under the effect of a time revearsal spell.

They try to warn the man of the danger he's in, and are cut short by Galga suddenly ambusing them, jumping from above to try and strike Dagda. Coco recognizes Galga from the Stairway River incident. He continues to attack Dagda, who is trying to protect the children, drawing his sword against the Knight. Much to Dagda's confusion, he calls him out as a Brimhat, thinking he's taking the children as hostages. Coco and Tartah push Dagda to run away, while he still does not understand why he's being attacked.

Galga continues to pursue the trio. After seizing Dagda's harp with a spell, he realizes it's not a weapon like he initially thought. Dagda's sigil expires, and he collapses from his old wounds in front of Galga and the children. Custas jumps from above to attack Galga to prevent him from approaching Dagda, knocking the Knight out, who just has the time to recognize him as the wounded boy from the river. Coco and Tartah watch as he redraws the sigil on Dagda's chest in panic, and Coco explains to Tartah what Qifrey told her about how this magic works and what it entails for Dagda - him having repeated his dying moments this way since the day he and Custas left Kalhn.

## Characters by Appearance

* Galga
* Atuarto *(Debut)*
* Coco
* Tartah
* Dagda
* Coustas
* Qifrey (Flashback)
Rainflinger

**Rainflinger** is a mixed-type spell that repels water and/or dries objects in it's radius. It is unclear which spell is the current one, as one (or both) of the spell's variants were retconned.

## Old Versions

### Repelling

The old version of the repelling variant of the rainflinger spell contained a central air sigil variant, with modified fire signs on the sides of the sigil, and crosshair signs above and below the air sigil. This spell creates a water repellent area, creating bubble devoid of water within the spell's radius.

### Drying

The drying variant of **rainflinger** contains a central air sigil variant, with modified fire sigils, almost identical to those on the retconned repelling variant, placed on the sides of the sigil. Lastly, crosshair signs above and below the air sigil. The construction of this variant of rainflinger is almost identical to that of the retconned version of the repelling variant, except it's fire sigil variants are inverted and the line that passes through the triangle of the sigil does not connect. This spell dries things off and warms them up.

## New Version

Introduced in Chapter 28, the new variant of rainflinger retconned either only one of the previous iterations of the spell or both of them. It is unknown which is the case.

### Rainflinger (new)

The current iteration of rainflinger contains a central water sigil, with a fire sigil located above and below it, a crosshair sign on each side. Like the old versions, this version of the spell creates a water repellent area, creating bubble devoid of water within the spell's radius, though it is not known if this is done by repelling or drying said water.

## Usage

The repelling variants of this spell was used by Qifrey and the girls of the atelier, sans Agott, when they went to have a picnic on a rainy day.[*citation needed*] When they returned, it was used by Qifrey to intimidate Olruggio when he attempted to turn Coco over to the Knights Moralis.[*citation needed*] Later, the drying variant was used to dry off Brushbuddy, drawn on a set of link rings Olruggio had made.[*citation needed*] The repellant version is likely to be the spell used in the Raincleaver, which, along with the link rings containing the drying variant, were used to help rescue Coustas and the unknowing he and Dagda were traveling with.[*citation needed*]
The drying variant was seen again on a piece of official merch (a coaster) with Brushbuddy lying on top of it.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 28, Page 10
2. ↑ https://web.archive.org/web/20220930184445/https://store.re-shazam.com/items/29529439 |とんがり帽子のアトリエ〉ストーンコースター RE:SHAZAM (archived Sep. 30, 2022)
Pegasus Carriage Spell

The **pegasus carriage spell** is a spell of unknown type that allows the pegasus carriage to fly.

## Description

The spell contains several sigils similar to the wind sigil but not identical, as well as column signs and several unidentified signs as well. The spell is the main component of the pegasus carriage, which uses the spell to keep it aloft while it is being pulled.

## Usage

The spell was first seen when a pair of noble girls visited Coco's Village to browse the wears for sale at the shop of Coco's Mother. They came in a Pegasus carriage, which was broken by two village boys. After this, Qifrey repaired the glyph, during which it was seen by Coco, leading to her realizing that magic is drawn.

## References

1. ↑ 1.0 1.1 *Witch Hat Atelier* Manga: Chapter 1
Chapter 33

**Chapter Thirty-Three** of the sixth volume of the *Witch Hat Atelier* manga series.

## Summary

Coco wakes up at the medical spire and thanks Sinocia for letting her stay there for the night. Sinocie replies that, with magic tools at her disposal, she has hours and rooms to spare. She tells Coco not to worry about Qifrey and to worry on her text as she takes care of his teacher.

The girls observe Beldaruit from afar in the Argentgard. Agott goes first: she turns an unsteady sand path into a sand bridge using the spell Olruggio used at the Stairway River. Beldaruit is unimpressed, however: that spell is very practical, and therefore it is commonly used. Tetia and Richeh try next, conjuring flowers of sand and crystal ribbons, respectively. Beldaruit considers their spells adorable and promising, but not surprising. He decides to give them a demonstration and conjures a sand slide, incorporating the elements of all of their previous spells. He then evaporates in a rain of fireworks, revealing he was a smoke illusion all along.

Back at the medical spire, the girls are tried from chasing Beldaruit around all day to show him different spells. Coco realizes that, since Beldaruit is surrounded by amazing magic, it is going to be incredibly difficult to catch him off guard. Olruggio advises the girls to consider this not just as a test, but rather as a request from a client. They should spend some time observing him the next day in order to figure out what kind of magic he would like to see. Agott complains they only have three days to pass the test and they can’t afford to take time off from drawing spells. Olruggio replies that witches drawing without even picking a pen: witches draw on their minds.

The next day, the girls split to observe the Wise Beldaruit. Coco watches him playing around with a group of kids and wonders if surprising adults is more difficult because they know much more. Then, a young witch approaches Coco and recognizes her as a student from the same atelier as Agott. He asks if it’s true that she failed the second test but was allowed to retake it. Coco replies the exam merely got interrupted, but the boy is not convinced. He says her house kicked her out from their apprenticeship. When Coco asks, the boy tells her that Agott’s family was one of the two surviving houses from the Day of the Pact, and they have been carrying out apprenticeships for generations.

The boy tells Coco to be wary of Agott: at her debut as her family’s head apprentice, she stole someone else’s magic and tried to pass it as her own. Coco tries to defend her friend, but realizes Agott has been hearing the conversation. Agott runs away embarrassed and Coco chases after her. Agott asks Coco if she believes what the boy, Loroga, said about her. Coco tells her she doesn’t believe it, because she knows Agott is too hard-working to do something like that. Agott bows to show her true talent to her family so that they’ll regret casting her out. Hearing this, Coco realizes what kind of magic Beldaruit wants to see.

## Characters by Appearance

* Coco
* Sinocia
* Tetia
* Agott
* Richeh
* Lord Beldaruit
* Olruggio
* Loroga
Snugstone Spell

The **snugstone spell** (unofficial name) is a fire-type spell invented by Olruggio which radiates warmth.

## Description

The spell consists of a fire sigil, backwards column keystones, and a radial keystone. It radiates warmth outward without the need for a flame and is used on the snugstone, an item used to keep you warm while you sleep.

## Usage

This spell was first seen drawn on the snugstones that Olruggio gave to Qifrey and his aprentices so they could sleep better.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 18, Page 20
2. ↑ *Witch Hat Atelier* Manga: Chapter 18, Page 21
Second Pentagram Test Arc

The **Second Pentagram Test Arc** is the eighth story arc of *Witch Hat Atelier*.

## Story Impact

Euini is transformed into a Scalewolf.

The witch's apprentices are able to restore his mind but not his body.

Euini along with Alira both go into hiding until a way can be found to transform him back.

## Characters Introduced

* Riliphin
* Euini
* Kukrow
* Gilded People of Romonon
* Ekoh
* Etoran
Great Hall Arc

The **Great Hall Arc** is the ninth story arc of *Witch Hat Atelier*.

## Story Impact

Beladaruit gives the girls a make-up test. A test to see if they can surprise him within three days. They all pass.

Beladaruit tells Coco, Qifrey's backstory.

## Characters Introduced

* Beldaruit
* Sinocia
* Ermile
* Loroga
* Jujy
* Hieheart
* Lord Cladd
* Princess Mia
Cladd Territory

Mistcall Castle, within Cladd Territory

**Cladd Territory** is a region, which is ruled over by the Cladd Family, a noble family of unknowings whom live within the region.

The majority of this territory population are Unknowings, but sometimes witches come to give aid to the people in general, such as the noble Cladd Family in Chapter 39.

## Locations

### Mistcall Castle]]

The castle that serves as the home of Lord Cladd and Princess Mia, whom are nobles of the Cladd family.

### One unnamed town

An unnamed town is located within the territory, which witches had reportedly been assisting quite often prior to the events of chapter 39

### References

1. ↑ *Witch Hat Atelier* Manga: Chapter 39, Page 10
Iguin

**Iguin** (イグイーン, *Iguīn*) is the Brimmed Hat Witch who sold a mysterious magic book to Coco. Their motivations have something to do with making Coco use forbidden magic. They appear to be incredibly powerful, possessing magic that is beyond the scope of normal witches. They also have an incredible agility, being able to make jumps while casting magic. They rarely appear except to interfere with Coco from the sidelines.

## Appearance

Iguin's true appearance is unknown as their face and body are always covered in their clothes, cloak and mask.

Overall, they seem to be a person with an average build, not being too tall or small, and the same applies to how muscular they are. Iguin doesn't appear to be very strong, nor do they do show any signs of being skinny or weak. Iguin is also shown to have incredible dexterity, being able to make jumps and other acrobatic feats easily.

## Personality

Iguin is mysterious and enigmatic, always talking about some prophecy, saying things about Coco being a savior and how forbidden magic should be brought back to the world. They appear to get very angry when Sasaran goes against one of their ideas, so it's likely for them to have an angry response when allies disagree with them.

## Plot

### A Touch of Magic

In a flashback to Coco's past, Iguin gives the mysterious Magic Book to Coco, with the intention of her using Forbidden Magic. She originally thought this book was an ordinary picture book, but after she discovers the secret behind magic, she realizes that these symbols actually turn into magic when drawn.
The Pentagram Test

**The Pentacle of Proving** (or Pentagram Test) refers to the five tests that witches must take in order to become qualified. All of the tests take place in the Zozah Peninsula, or the "Land of the Pact".

## Tests

### First Test: The Consent of the Crown

The first test is usually taken before you move into an atelier. In this test, one must "secure consent and become an apprentice". You are allowed to take your magical tools and three contraptions of your choice. These three contraptions must come from your own abode and be within your capacity to use.

The test takes place at the Dadah Range, where you must reach the highest peak and pick one of the Diadem Herb. You get only one chance to take this test. After completing the first test, you gain the right to choose your teacher and a formal apprenticeship.

### Second Test: The Sincerity of the Shield

In the second test, you must "demonstrate your devotion to walk aside your teacher." After completing this second test, you gain permission to cast spells in public.

The second test takes place at the Serpentback Cave on Cape Romonon during the migration season of the Myrphons. You must guide the birds safely through the long winding cave to their breeding and wintering grounds on the other side. You wear a Mirror Mantle so the Myrphons see you as a part of their flock. If you take them off or alter the seals, they will flee and you fail the test.

This test simulates how witches must serve human clients without giving away the secret behind magic. You may take the test multiple times, but you have to wait a full year to reapply.

### Third Test: The Query of The Qui Vive

In the third test, "the key shall come to one whose path is right". After completing the third test, one may challenge the Librarian's Trial at the Tower of Tomes.

### Fourth Test: The Goodwill of Her Grace

In the fourth test, "one stands unaided when hope is realized". Completing this test allows you to graduate from your teacher's atelier and become recognized as a witch of your own. Witches with no interest in taking on apprentices stop here.

### Fifth Test: The Words of The Wise

In the fifth test, "the teachings now come from thee". In other words, you may accept apprentices under your wing.
River Rescue Arc

The **River Rescue Arc** is the fifth story arc of *Witch Hat Atelier*.

## Story Impact

Coco accidentally casts a spell that dries up most of the river.

Easthies of the Knights Moralis tells Qifrey that he will file a report of the incident at the Great Hall and that Qifrey should expect a formal investigation.

Qifrey tells Agott that he will put in an application for her to take the second test and if she passes, she will be able to accompany us on work in the outside world.

## Characters Introduced

* Coustas
* Easthies
* Galga
* Luluci
* Utowin
Eolio Ezrest

**Eolio** is the son of Deanreldea Ezrest, thus making him the prince of the Zozah Peninsula.

## Appearance

A young boy around the same age as Qifrey's apprentices, or slightly younger. He has green eyes, pale skin and short blond hair with long bangs on the front and a side part. He wears white thighs and a large sleeved white shirt, both richly ornate with patterns and gold hems. He also wears a cape, with a patterned hem that reminds of his father's robe and a hood, which he uses to hide his face when trying to escape his caretakers.

## Personality

Eolio has the good manners you expect from a prince, being galant and delicate to Tetia when he meets her. The boy likes magic and wants to be a witch, walking around with his own cape and brushbuddy.

## Plot

### Silver Eve Arc

The young prince runs away from his caretakers to experience the festival for himself - as a prince, he cannot go around as he wants nor get what he wants. He is found by Tetia, who helps him by hiding both of them with her ins-tent staff invention. Upon learning that he is the prince, Tetia is shocked, but listens to his story. She accepts his request of trading their capes and her hat so he can dress incognito to experience the festival together, and tells him she sees him as a friend. Eolio appears moved by this, and tells her of his dream of witches and royals working side by side, as they used to in times past. He is later seen running back to his father and telling him about his day, happy he found something he was looking for, and wishing their country has the power of magic.

Eolio Ezrest as a witch
## Relationships

### Deanreldea Ezrest

Eolio and his father seem to get along well with his father, running to hug him when he sees him.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 52
2. ↑ *Witch Hat Atelier* Manga: Chapter 53
Quadryphon

The **quadryphon** is a flying avian species which occupies the Zozah Peninsula.

## Description

The quadryphon is a birdlike creature with four wings in total, each capable of moving independently during flight, similar to a dragonfly's. This allows it to quicklyu change direction while in flight, resulting in a method of flying different from that of common birds.

A related species to the quadryphon is the gryphon, which is largely identical except for the fact that rather than two additional wings, it has two additional legs.

It is 60 centimeters in length and has a 150 centimeter wingspan.
Rainbringer Seal

**Rainbringer seal** is a water-type spell which generates rain.

## Description

The rainbringer seal consists of a central water sigil with a rain sign surrounding it. When drawn, it creates a shower of rain.

## Usage

This spell was never actually seen being used by anyone. However, it is known that this spell is one that Qifrey's aprentices had commited to memory before the events that transpired within the Serpentback Cave. The rainbringer seal was seen in a mural of all the spells that the aprentices had in their arsenal when they were discussing a way to potentially turn Euini back into a human after he was afflicted with the scalewolf curse.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 28, Page 10
Galga

**Galga** (ガルガ, *Garuga*) is a member of the Knights Moralis.

## Appearance

Galga is a tall man with a muscular build. He has dark skin, light brown eyes, and hair that is white on the top and black on the sides.

## Personality

He appears to be a voice of reason for his squad and to be a reliable member of the Knights Moralis. An example of this is when he confiscated Ekoh's and Etlan's spears after they became too rowdy, saying that the spears were not toys. Galga is hardworking and stops to follow investigation-related clues, even ceasing his long-awaited break when he noticed Dagda was at the festival.

Despite the relative unpopularity of the Knights Moralis among witches, Galga has a lover named Atuarto, much to the jealously of the rest of the Knights. Luluci attributes his popularity to him being a "good, kind man".

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 26
2. ↑ *Witch Hat Atelier* Manga: Chapter 55
3. ↑ *Witch Hat Atelier* Manga: Chapter 49
Brushbuddy (Character)

**Brushbuddy** (フデムシ) is one of the characters in Witch Hat Atelier and a member of a species called the brushbuddy. Initially, Brushbuddy was living at Dadah Range, until he met Coco doing the Consent of the Crown test. After the test, the girl and the little animal came back together to the atelier, and Brushbuddy started his new life there.

## Personality

Brushbuddy don't have a very clear personality, but they often appear for comedic relief. As any normal brushbuddy, the little creature is attracted to magic ink and this is one of the reasons Brushbuddy likes to be near the apprentices of Qifrey's Atelier. Throughout the chapters, Brushbuddy is often seen with Richeh, so it is likely that a bond was formed between the two. Brushbuddy also gets a little annoyed when someone pets or hugs them too much.

It is said in a extra chapter, presented in Volume 4, that Brushybuddy is trying to write a journal based on the behavior of Coco and the others at the Atelier, but without success.

## Trivia

* Brushbuddy has three siblings, as is evident in a panel from the extra chapter showing them as a baby with their family.
* Their Japanese name, フデムシ *(fudemushi)*, comes from the Japanese words for an inkbrush (fude) and bug (mushi).
* While Brushbuddy's gender is never stated, Shirahama Kamome drew him on the same page as the male characters for one of her Halloween illustrations - which might imply he is one of the boys.
* Qifrey gives Brushbuddy a name, "PuffPuff". While Brushbuddy protests, the name is supposedly canon.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 15, Page 24
Chapter 26

**Chapter Twenty-Six** of the fifth volume of the *Witch Hat Atelier* manga series.

## Summary

Easthies asks Kukrow why he isn't in Cape Romonon since his student Euini was scheduled to undertake the second test there. Kukrow dodges the question and leaves in a hurry. A man eating an apple sees this and makes a comment about Kukrow's lack of responsibility, The man also questions Easthies' motives for being in the Magic Security Council. Easthies addresses the man as Utowin and tells him that, since magic has the power to shape the world, it is necessary for someone to supervise its use. In fact, due to how dangerous magic is, many witches decide to isolate themselves in places which have been altered by powerful spells, such as the Great Hall.

Easthies and Utowin move to a different room within the Great Hall, where the Easthies blocks the sudden attack of a boy called Ekoh. His twin brother, Etlan, chastises him for being so reckless. A man named Galga takes away the twins' spears, while a woman, Luluci, immobilizes them with binding banners. Galga informs Easthies that, regarding the incident at Stairway River, the collapsed bridge and riverbank turned to sand have been fixed. Luluci adds that they prepared an Sealchair for the injured boy, who is now recovering at a Medical Facility in Kahl.

Easthies comments they need to stay vigilant, or otherwise the unknowings will find out the secret of magic. He instructs Utowin to take the twins to the training grounds, and Galga and Luluci to report their findings to Vinnana. Silver Eve and the anniversary of the Day of the Pact are approaching, so they have to keep their guard up.

As everyone leaves, Utowin notices an application for the second test and realizes that Easthies was aware of Euini's test because the other examinee, Richeh and Agott were Qifrey's students, whom Eathies was keeping track of. Easthies says children shouldn't be underestimated because they have more freedom than any other people, and emphasizes that previous mistakes must not be repeated.

Back at Serpentback Cave, Coco is using a magic compass to locate Richeh. Alaira has applied first aid to Qifrey and she is using a sailing stretcher to transport him. As they move through the labyrinth, they are being observed by the dark-cloaked Brimmed Cap witch.

## Characters by Appearance

* Easthies
* Kukrow
* Utowin
* Ekoh *(Debut)*
* Etoran *(Debut)*
* Galga
* Luluci
* Coco
* Tetia
* Alaira
* Qifrey
* Sasaran
Glowstone Path

The **Glowstone Path** is a magic contraption that will glow when pressed on, normally by walking on it.

## Description

It consists of 2 pieces of stone, with a floatglow lamp (known as dancing lights in the scan) glyph drawn on it. The top stone is levitated by float keystones, and when it is stepped on, the weight of the person stepping on the tile forces the 2 halves of the incomplete glyphs together, completing the glyph and causing the stone to glow. The color that the stone glows can be changed to anything, and they can even be made to glow only when a specific person steps on them.

## History

Coco first encountered the glowstone path cobblestones during a fair at a castle when she was a little girl, and they were part of the reason for her to like magic so much . Later, she discovered that they were invented by Olruggio.

## Trivia

* The glowstone path is what made Coco fall in love with magic for the first time.

## References

1. ↑ 1.0 1.1 1.2 1.3 *Witch Hat Atelier* Manga: Chapter 9, Page 20
2. ↑ *Witch Hat Atelier* Manga: Chapter 39, Page 8 - 9
3. ↑ *Witch Hat Atelier* Manga: Chapter 39, Page 22
4. ↑ *Witch Hat Atelier* Manga: Chapter 1, Page 16
Forbidden Glow

**Forbidden glow** is a spell of unknown type which creates glowing sparkles of light.

## Description

This spell is composed of a ring of column signs with an unknown central sigil. It's effect appears to be similar to that of a light-based spell, but weather or not the spell is forbidden is unknown.

## Usage

This spell was the first one Coco ever drew, copied from the picture book sold to her by Iguin. Other spells Coco is known to have copied include forbidden flames and petrification.

## References

1. ↑ *Witch Hat Atelier* Manga: Chapter 1, Page 47