recursal/Fanatic-Fandom huggingface dataset:
Omuan Star Map

Omuan Star Maps are old, celestial maps from the Omuan Empire.

Written in old Omuan, the maps found so far by the Finders' Four are translated to Common thusly by Father Zitembe and Merope:

First map:

**BY THE TWELFTH CYCLE OF TET’ZEE**

**FORMED BY HEAVENLY SPHERE**

**COMMANDING THE THREE**

**THE FATHER WILL APPEAR**

**TO HE THE BARA SHALL ADHERE.**

Second map:

**BY THE TWELFTH CYCLE OF TET’ZEE**

**IN CONJUNCTION WITH UM’DORM**

**AT THE HANDS OF THREE**

**WITNESS THE INFANT TAKE FORM**

**WITNESS TIDES OF DEATH REBORN**

## Interactions with the Finders' Four

Only one map was known to Merope until the 8th of Tarsakh. It was in the possession of Onkarr Thomzur. On the 20th of Alturiak, 1499 DR, the party retrieved a crate for N'ziri. In the crate was that map. Last time the map was seen was in the very early hours of the 24th of Alturiak, 1499 DR.

On the 8th of Tarsakh, the party encountered the half of another star map in Nangalore. After having killed Zalkoré, Merope brought the map with her. Calla translated fragments of the Dwarven text on the map later on: *“To the Dwarves of Wyrmheart Mine, deep within the Valley filled with ash and cinders, we give a part of our knowledge, so…”* it read.

The other half of this tablet was retrieved by the party from Queen Tzindelor's hoard on the 1st of Kythorn, and the rest of the Dwarwen text read *"... our union may be strengthened both in trade and study. May the great city of Omu in the heart of Chult forever know the friendship of the dwarwes of Hrakhamar."*
Shilku Bay Expedition Journal

This journal was found on a soldier of the Flaming Fist on an abandoned ship in the docks of Shilku by the Finders' Four on the 25th of Mirtul, 1499 DR.

## Text

"Shilku Bay expedition day 1:

"Following the Greengrass celebration, we’ve set out the 1st of Mirtul for Shilku bay on the southern side of the peninsula, and I, Manip Ford Braxley, have been chosen to lead the expedition. Blaze Liara Portyr wishes to investigate the rumors of a volcanically devastated ruin to the south, that could act as a grounds for expanding into Chult from the South. Furthermore, with the failure to gain any treasures from the ruins of Mezro, the Dukes of Baldur's Gate are still hungry for the exotic riches they were promised from the Chultan campaign, and frankly I cannot blame them! It is my hope that Shilku shall bring them the riches that they desire.

"We set out with 25 brave men and women, who are all strong of arm and keen of mind. Our forces here in Chult must be growing plentiful considering how much Blaze Portyr has been able to invest in this expedition.

"Shilku Bay expedition day 5:

"We set a mighty pace! We sail through the night and the wind has been with us. Gauntlet Ethreep of the Trollclaws has begun her warding prayer ritual with the scroll we were given to ward The Knight's Voyage from the flames.

"Shilku Bay expedition day 7:

"We have made our arrival at Shilku bay and have found the ruins of the settlement we believe to be Shilku. Our scouts have spread into the city. The quiet seems strange to me, though it is much preferred to the volcanic onslaught we faced sailing here.

"Shilku Bay expediton day 8:

"Not all the scouts have returned, nor are those who took watches in the night here anymore, though there are no signs of a fight. I fear our mission is endangered if we do not recover our lost forces. Something is out there. Gauntlet Everdeen was able to scale the cliffside and says that the temple in the distance is abundant with riches. A good place to start, once our forces have recovered!

"Shilku expedition day 9:

"Our forces were scattered at the break of night. There is skittering in the ground, and something moves unseen. The sun went down yet the light of fire resumes. I have made it to the safety of The Knight’s Voyage, but I know not if the same can be said for my troop. Beings of fire walk in the night, haunting the streets, solemnly gathering as if for a mass of some wicked purpose. I cannot help but feel a sadness emanate from them."

*The last note is written hastily, the pen led by a panicked hand.*

"Though the silent streets of the day prove unthreatening, the fires of the night claim all. Shilku is unsafe. The Knight’s Voyage is trapped. This is where I die. If you are reading this, flee before the flames take you. No amount of courage will save you from apocalypse."
Nethwatch Keep

Nethwatch Keep is a keep in Thay.

## Interactions with the Order of the Unlikely

The Order of the Unlikely briefly stayed in Nethwatch Keep for a few days during their meetings with the Red Wizards of Thay. During their stay, they weren't allowed to leave their rooms. Their rooms were very nice, and they had servants doing whatever they asked for. Funnily enough, the books that were on the bookshelves never said anything of real interest, though Gawyn Mandragoran did collects lots of new recipes.

Snif Brawnanvil painted on Zarakos Arkonos the Crazed's skull in her room, and when they left to go back to the Sword Coast, the skull was magically and mysteriously removed from the skeleton.

During one night, Snif and Erky were interrogated and asked about informations of seemingly no importance.
Spellfire

Spellfire is a form of raw weave that had taken physical form, and as such possessed incredible magical properties, but was also incredibly rare and dangerous due to its potential. As of the time around the Great Draaksfall War, only Laeral Silverhand was known to possess Spellfire, which was an ability she had through her being the daughter of Mystra.

Spellfire appeared as silver flames that gave off no heat, and it would often wreathe Laeral Silverhand when she used it. Through it, spellfire being one of her demigodly abilities, she could do many things that otherwise only deities would be able to, such as altering the rules of spellcasting and arcana, restoring spellcasting abilities in others and more.
Merchant Prince Ekene-Afa

Merchant Prince Ekene Afa is a Merchant Prince in Port Nyanzaru and is the mother of Tiryk. There is a statue of Ekene Afa in the Grand Colosseum.

## History

Ekene Afa is the former champion of the Grand Colosseum. She and Merchant Prince Wakanga O'tamu sponsored the reopening tournament on the 25th of Alturiak, 1499 DR.

### Encounters with the Finders' Four

After winning the reopening tournament of the Grand Colosseum, the Finders' Four met Ekene-Afa to receive their reward. She gave them 800 gold pieces, 40 platinum pieces, and a choice between the Yklwa of the Conquering King or the Rope of the Climbing Jaculi. They chose the yklwa.
Temple of Inspiration Divine

The Temple of Inspiration Divine is a temple in the Merchants' Ward in Port Nyanzaru and is led by Highsmith Yuberi. The people who work there are devouts of the Holy Maker of All Things.

## Description

The temple is a rectangular building with a courtyard in the middle. There are workshops in the building, and you can apply for membership to your own workshop.

## Notable People

* Bankara Et'ziri, a dinosaur racer
* Highsmith Yuberi, leader of the temple
* Peter, inventor in the temple
Uthingo Umbala

This clothing store is owned by a parrot-like aarakocra and can be found in the Grand Souk.

## Interactions with the Finders' Four

The party was looking for clothes here but it was too expensive for them on the 19th of Alturiak, 1499 DR. The next day they came back and bought formal wear for their meeting with Captain Brook Kingsley and Merchant Prince Jessamine.

On the 24th of Alturiak, 1499 DR, Juniper bought sunglasses here. She returned two days later to buy a new pair after Merope took hers.
Barbaros

Los **Vinkurgs**, conmunete llamados **Barbaros**, fueron un pueblo que habito el norte de Geodras, en Folnierd.

Eran famosos por su cultura guerrera y sus viajes en alta mar, convirtiendo a los barbaros en los mayores exploradores del océano.

Los Vinkurgs se dividían en tres grandes pueblos, los Barbaros del Norte, Barbaros del Oeste y Barbaros del Este.
Mak'tiri

Mak'tiri is a Chultan woman and a racer in Port Nyanzaru. On the 22nd of Alturiak, 1499 DR, she competed in the 2-legged race where she rode on Banana Candy. They were fan favorites. Apparently Mak'tiri is used to adventuring in the jungles. She was sponsored by Merchant Prince Jobal. She seemed to have some history with fellow racer Belbin Boulderborrow.
Old Kacu's Merchandise

Old Kacu's Merchandise is a small store in Kir Sabal. It is through this store that Kir Sabal trades with the explorers and adventurers that come through the village. The store is run by Old Kacu.

## Interactions with the Finders' Four

On the 4th of Tarsakh, 1499 DR, the Finders' Four shopped at Old Kacu's Merchandise, where they also received a package of resources that had been set aside for them.
Needle's Bones

Needle's Bones is sinkhole not far north from Kir Sabal in the jungles of Chult. In the waters of the 4 feet deep sinkhole rests the decayed skeleton of a dragon. A secret door in the sinkhole can be opened by smearing poison on it.

## Interactions with the Finders' Four

The Finders' Four came upon Needle's Bones on their way to Kir Sabal the 1st of Tarsakh, 1499DR. They investigated the sinkhole and in doing so awoke the skeleton that attacked them and almost killed Merope and Azaka Stormfang. Searching the alcove revealed behind the secret door, they found a pouch with coins and a few rings of blue quartz, a box made from two lizard-like skulls cleverly fitted together, which held a wand of sorts and two large diamonds, and a hollow bone with a wax plug which held 5 strange wooden arrows.

On the 16th of Tarsakh, the party rested near Needle's Bone on their way back to Port Nyanzaru.
Nephyr

Nephyr is an Aarakocra from Kir Sabal and a childhood friend of Quaf. He is dressed in loose fitting, flowing and airy garbs much akin to what Quaf wears, and similarly has brown and grey feathers with green tones.

Nephyr had become trapped at Firefinger, caught by the Pterafolk that dwell there.

## Interactions with the Finders' Four

During their ascent of Firefinger on the 22nd of Ches, 1499DR, the Finders' Four encountered Nephyr shackled to a wall. Managing to free him, Nephyr told Quaf of certain hardships at Kir Sabal, and how a figure by the name of "Teacher" had seen Quaf in their dreams and awaited his return to Kir Sabal.
Lady Dorothea of House Godfrey

Lady Dorothea of House Godfrey has a dead daughter named Elsbeth. She's always followed by two bodyguards.

## Description

Lady Dorothea is finely dressed in black and dark blues and is black-haired. She's human.

## Interactions with the Finders' Four

Quaf and Will briefly saw Lady Dorothea when she left the House of the Morninglord after a failed resurrection attempt by Dawnbringer Eida. Lady Dorothea wanted her daughter resurrected, but Dawnbringer Eida claimed that the daughter's soul was gone.
Triel

Triel is a fairly mundane town with some smaller villages around it in Elturgard.

## History

Triel along with Berdusk and Scornubel were all Cult of the Dragon-territories for a larger part of the Great Draaksfall War, and as a consequence of this they were among those who suffered hardest to the war - both when they were taken by the cult but also when they were retaken from the cult.

Before the war even began, the cult started taking over Triel and other cities such as Scornubel from the inside. During the occupation, most things continued as normal except for the oppressive forces stationed in the town and the constant collection of valuables and occasional shows of power, where those who dared oppose the cult were publicly beaten or killed. Many Elturians were converted to the faith of Tiamat either of out fear, pressure, an attempt to save their family and themselves, or quite simply that the might of Tiamat had twisted their minds and faith. When the Order of the Gauntlet attacked, the area transformed into a warzone, and though the Order did their best to extract civilians, many still died or were forced to hide in cellars barred from the inside without food etc. Many lost their houses and belongings as a result. Eventually, as the cult retreated, Triel became a base for the forces of the Sword Coast, and after that the rebuilding of the town slowly began.

## Notable People

* Juniper Evenous: the "Witch of Triel", though she moved away years ago
* Will Evenous: brother of Juniper
* Kara Evenous: sister of Juniper
* Lord Evermore: a noble warrior who went missing in the 13th century
Unshakable Resolve

Unshakable Resolve was a set of dragonscale plate armour enchanted by Aura of Radiance on commission of Gawyn Mandragoran. It was finished shortly before the attack on the Well of Dragons during the Great Draaksfall War.

When Gawyn had put on the armor and attuned to it, he showed off his new acidic breath weapon to Snif Brawnanvil.

## Description

Forged from the dark scales of an ancient black dragon, this set of plate armour is beautifully gilded and ornamented with bronze and gold, and spikes of bones from Vuthakirehikall protrude striking a well-balanced contrast between sophistication and raw brutality. The armour was created by the Archmage of Transmutation, Aura of Radiance, under commision from the Paladin of the Knights of the Open Lady and the adventuring party the Order of the Unlikely, Gawyn Mandregoran. While elegant, anyone wearing the armour would strike a fearsome figure, the terrifying might of a black dragon still lingering within the armour.

## Properties

### Dragonslayer's Ward

While wearing and attuned to this armor, you gain a +1 bonus to AC and you have advantage on Saving Throws against the Frightful Presence and Breath Weapons of Dragons.

### Dragonslayer's Senses

You can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.

### Grim Visage

While wearing and attuned to this armour, you gain proficiency in intimidation. If you are already proficient in intimidation, you may add your proficiency bonus twice to intimidation. This effect does not stack with other features or items that may let you add your proficiency bonus twice to intimidation.

### Acidic Potency

While wearing this armour, you gain resistance to acid damage. If you are using both this armour and the axe known as Faith Unbroken, and you have a type of breath weapon, you may utilize acid as the damage type for your breath weapon.
Damicus

Damicus is the largest continent with the second largest population, and it used to be uninhabited before voyagers discovered it. The Virrallians believe that it was a gift from the Supreme Leader. It is home to many lakes, forests, and exotic creatures. It used to be ruled by the Virrillian Monarchy, but it peacefully declared independence and became a democracy with nine different "factions", each faction is a walled city. The major religion is Virralian, but every religion is tolerated, and it’s the most racially diverse continent in Elysea. It has a quite large military, but doesn’t get involved in conflicts unless absolutely necessary.

### Factions

#### Faction One

Faction One is the most important Faction in Damicus. Dubbed the "central city", it's the home of the government and many other important Damacian citizens. It's also the location of many historical landmarks, such as the place where independance was first declared.

#### Faction Two

Faction Two is the location of where the first attempt at colonization of Damicus happened. Now it's home to a bustling trade city.

#### Faction Three

Faction Three has a rich soil and an amazing agriculture industry.

#### Faction Four

Faction Four is currently at war with Faction Five and Faction Six. The central city has attempted to stop this war.
N'ziri

N'ziri is a priestess of Waukeen.

## Interactions with the Finders' Four

On the 20th of Alturiak, 1499 DR, the party helped her retrieve a package that Rak'tah and Omzula should've delivered to her. The package was found in the ruins of a house in Malar's Throat where Rak'tah and Omzula had been killed and turned into undead. The package had a big, red "7" painted on it.

*See Omuan Star Map for more information on the package.*
Ormalagos

Ormalagos, known to some as Needle, was a female green dragon who lived in the jungles of Chult. She was killed by Batiri shamans, also known as Booyaghs.

## History

Long ago, **Ormalagos** held many lairs throughout the jungles of Chult. Through her sharp mind and skills for manipulation, she commanded many tribes of Batiri who knew her by the name of **Needle**. When **Ormalagos**'s armies of Batiri grew so great that she could no longer command them all herself, she sough to have Batiri shamans, also known as Booyaghs, serve as her officers. However, these Booyaghs plotted against her and brought about an uprising which would mark the death of **Needle**. During this time, **Needle** took this wand from one of the most powerful Booyaghs that dared challenge her.

## Interactions with the Finders' Four

Ormalagos' bones was found by the Finders' Four on the 1st of Tarsakh, 1499 DR. The party accidentally "woke up" the long-dead Ormalagos, and battle ensued. The party just barely managed to survive the battle, and they looted 20 Durbuluk arrows and the Wand of Batiri Hexes from her lair along with other goods. After the battle, Ormalagos' bones turned to dust. This spot is referred to as "Needle's Bones".
Umberlee

Umberlee, also known as the Queen of the Depths and Bitch Queen of the Sea, is the goddess of the sea and is believed by many to be cruel and evil in her own ways.

## History

Umberlee had a champion, who was a Fey creature: a sea wraith. The champion lived in the Deep Water in Waterdeep near one of Alaundo the Seer's challenges and was older than the city itself. The sea wraith was killed by the Order of the Unlikely when they went to complete Alaundo's challenges.
Laeral Silverhand

Lady Anamanué Laeral Silverhand Arunsun, Archmage of the Spellfire, Open Lady of Waterdeep, Chosen and daughter of Mystra, Mage of Waterdeep, Widow Lady of the Blackstaff, Wizard of the Nine, Witchqueen of the North, Regent of the Ancient Stornanter and Lioncrown of the Lords' Alliance is the full name of the person, who helped Order of the Unlikely during much of the Great Draaksfall War.
The Tetherian Men

A mysterious group of people clad in black leather with a green winged snake on their arm.

They came to the Seer's shelter on [insert date] asking for Artus Cimber and attempting to bribe one of the priests there with a ruby. They claim to be Neverwintan messengers.

Through some connections to a person called Valena, who might have some ties to Juniper's past.
Realms of the Lords' Alliance

The Realms of the Lords' Alliance, or the Realms for short, is a region that reaches the western shores of the Sword Coast all the way to Sembia and the Sea of Fallen Stars. A coalition of nations that were once proud nations and city states, now bonded over the union they found in the Great Draaksfall War. However, internal squabbles caused the nation of Elturgard to abscond, and rumor has it that the alliance is also seeing breaches in its stability in other places. However, it remains proud and strong with possible outlooks to more nations to the east joining the coalition.

Tensions between the Realms and the Neverwintan Sovereign State are rising. Stories are spreading of spywork and espionage, and though it hasn’t come to armed conflicts yet, many feel that is only inevitable. Right as the world fell into peace after the Great Draaksfall War, a new time of tense unease has begun.

The Realms is currently expanding its territory in Chult. Fort Beluarian is under the Realms' (more specifically Flaming Fist) control. As an attempt to civilize the jungles of Chult, they've made Charters of Exploration; For 50 gp you can buy permission to delve into the jungles.

The Realms are keeping a tight watch of passages through their waters, and they also like to keep track of who comes and goes.
Yukka

Yukka was a Batiri. He was a member of the Yellyark tribe.

## Interactions with the Finders' Four

When the Finders' Four was at Camp Righteous on the 6th of Ches, 1499 DR, they were cornered by Yukka and a lot of other Batiri. Yukka demanded that the party handed over the mask that they'd taken from the House of Man and Crocodile. After refusing to handing the mask over, a fight broke out. Yukka and the other Batiri were killed with Quaf cutting off Yukka's legs.
Wyrmheart Mine

Wyrmheart mine is a mine in the Kobold Mountains in Chult said to connect with the legendary Hrakhamar. It is mentioned on a part of an Omuan Star Map. According to Will, Wyrmheart Mine holds a source of adamantine.

## Layout

#### Entrance

The mine entrance is marked by two small outpost houses, both overgrown and long-abandoned. The stone walls still look intricately and beautifully carved beneath the jungle overgrowth. The biggest of the two outposts is approximately 15 by 20 feet while the other is 10 by 10 feet. The biggest one has two handle- and lockless doors of stone full of giant claw marks, theorized to be that of a dragon's, as well as many smaller marks. Inside are heaps of Dwarven skeletons that haven't seen the sun in hundreds of years, while both outposts contain rotting and dried out ledgers that no longer legible.

The pathway leading through the outposts ends by a cliff face that is giving off a "protective and sensing" magical energy. Taking a good look, one might notice Dwarven runic inscriptions that spell out five riddles one must answer to open the entrance to the mine. The riddles, as well as the answers, are as follows:

1. *Struck from the rock and the metal she wrought, she breathes life into ruined blade. By hosts and bandits alike she is greeted with open palms, though none dare embrace her. Who is she?* The answer is "Fire."
2. *She clamors, shod in boots of iron, and on paths of iron only does she tread. She cares nothing for the blazing sun before her, nor for the heat of the road 'neath her feet, for she knows she never need fear their fire. And so thus continue her resounding footsteps. Who is she?* The answer is "Hammer."
3. *Who is he that is battered, but never bowed? Who takes wave upon wave of blades and hammers against his crown, and yet is never moved? Who, though the heat of the sun beats on his brow, never breaks sweat?* The answer is "Anvil."
4. *With arms widespread, he blows forth a breathless breeze. With every breeze he blows, his lover's heart doth pulse with heat. Who is he?* The answer is "Bellow."
5. *The first she breathes, and she is the sun of the second and third. She is the lover of the fourth. Who is she?* The answer is "Forge."

Once the doors are open, a tunnel leading downwards is revealed, and it quickly splits in two. A mine cart rail and a lever controlling a break are presented here too, though there is no mine cart.

## History

Once a flourishing Dwarven civilization, the mine is now home to Queen Tzindelor's great hoard as well as her worshipers.

### Interactions with the Finders' Four

The Finders' Four first caught mention of Wyrmheart Mine between the 13th and 15th of Tarsakh, 1499 DR, when Calla translated Dwarven scripture on the halved Omuan Star Map recovered in Nangalore. It read: *“To the Dwarves of Wyrmheart Mine, deep within the Valley filled with ash and cinders, we give a part of our knowledge, so…”*. Will was able to recognize the name Wyrmheart Mine from his time back in the workshops in Neverwinter and recalled it to be located in the Kobold Mountains.

On the 1st of Kythorn, the party arrives at Wyrmheart Mine.
Zulkir

Zulkir is a Thayan title. There are eight zulkirs in Thay, one for each school of magic. All zulkirs are liches and together they are the Council of Zulkirs. Zulkir is the highest ranking title and is only exceeded by the supreme leader Szass Tam.

Every zulkir choose two tharcions or tharcionesses who will act as guvernors.

All zulkirs are members of the Red Wizards of Thay.
Ziran

Ziran is a medium to strong drug. It's created from subterranean fungi and is after processing a white powder. Usage leaves you dazed for a bit, after which you experience an energetic high where you almost feel detached and out of your own body. It is highly addictive, but it quickly causes physical strain and damages almost all parts of your body.
@nobody-knose

Fog, also known as @nobody-knose, is a major proponent of the Telly Hole Renaissance, and the archivist whose blog introduced most current Telly Hole fans and content creators to the band. Their archive has also contributed to a lot of the content that I have on this wiki. They're also the one who began The Real Genders of Telly Hole and the head-ish-canon within, as well as contributing to the Ental Millness Headcanons. They've been active in the Renaissance Era and spent valuable time archdiving in the Original Era as well.
Zombie Plague Spreader

A zombie plague spreader is an undead creature that can be encountered in the jungles of Chult.

## Description

Lumbering shapes of rotted flesh and blisters oozing with puss about to bust, the zombie plague spreaders are clad in tattered clothing and move swiftly on the battlefield.

## Abilities

The zombie plague spreader can spread a cloud of disease that harms whoever is unlucky enough to be hit with it. Being in the vicinity of the zombie plague spreader comes with the risk of being infected by its sickening aura.
Zarakos Arkonos the Crazed

Zarakos Arkonos the Crazed was a powerful wizard. He had a demiplane called the Realm of Zarakos Arkonos the Crazed that the Order of the Unlikely traveled through with Casareth Streamborn. He was killed by his own experimentation, as he in his own words said: "The experimentation proved successful, but tore apart and exploded."

## Interactions with the Order of the Unlikely

Arkonos' skeleton was found by Snif Brawnanvil who carried him around during the last tendays of the Great Draaksfall War. His skull, however, was lost during the Order of the Unlikely's stay in Thay. Snif attached a cultist's head onto the skeleton.
Yarvik

Yarvik was a member of the Cult of the Dragon and had the rank dragonclaw. He was eaten by crocodiles when he tried to escape Castle Naerytar and the bullywugs.

## History

Yarvik caught Snif Brawnanvil sneaking around in Castle Naerytar, but she convinced him she was a dragon expert seeking to help out the cult.
研究

研究（Research）讓玩家藉由花費資金（Credit）以及科技點數（Tech Point）來提升先前解鎖科技（Technology）之等級，抑或是達成特定條件時解鎖新科技。隨著科技發展，航天器的航程也會增加，並解鎖更好的登陸飛船和人造衛星，好讓玩家探索更遠的星球和衛星。

*目前有30個研究等級可提升，每個等級所需解鎖點數都越貴，且需要更多時間解鎖。詳情請見『科技』頁面。*

附註
--

* 飛船（Ship Research）研究可讓該類型飛船提升飛行距離，而研究燃料（Fuel Research）可提升燃料效率，因此請謹慎計劃。切記每個研究等級都比上一個等級消耗更多點數，也需要更長時間完成。不要盲目研究可行的項目，計劃好研究方向，善用資金。
* 除非另行註明，否則所有飛船都使用化學燃料（Chemical Fuel），比如離子人造衛星（Ion Satellite）。因此化學燃料效率（Chemical Efficiency）會是你主要開始研究項目。
	+ 氣尖太空梭（Aerospike shuttle）使用化學燃料，但卻有其獨特的效率科技——氣尖推進（Aerospike Propulsion）。
* 若無法找到想建造的物件，極有可能需要先進行解鎖研究。【地球（Earth）界面 > 選單（Menu）> 研究（Research）】
Yklwa of the Conquering King

Vines and ivy curl around the blade and handle of this ornate yklwa - a Chultan weapon of war made from a 3 foot long wooden shaft on which a broad 18 inch blade of polished bronze is fastened. In the Chultan language, written in Draconic runes up the bronze blade, is told the story of King Zata Natombe. King Zata wielded wielded this yklwa as he tried to conquer the untamed wilds of Chult long ago, and though he ultimately failed and died doing so, this weapon drew power from his exploits. The weapon was recently reclaimed by explorers working for Merchant Prince Ekene-Afa, and its magic was reawakened by Merchant Prince Wakanga O'tamu.

It is currently owned by the Finders' Four, given to them by Merchant Prince Ekene-Afa as reward for winning the reopening tournament in the Grand Colosseum.

## Properties

* You have a +1 bonus to Attack and Damage rolls with this magical weapon.
* When you hit a beast or a plant with this weapon, it draws from the powers of the late King Zata, and you deal an extra 1d8 damage to the target.
Wongo the Su-monster

Wongo was one of the nine Omuan Spirit Gods being worshipped by the Omuans. He is a Su-monster - a kind of primate native to Chult.

According to the Omuan canon, he acts with no concern for others and is prone to anger. This got him into conflict with Moa, who told Ubtao that Wongo had stolen his water.

His shrine says "*Better to be Wongo's friend than his enemy*"
Grid Battleforce

**Grid Battleforce** is an government organization created to use Morph-X as an energy source and to protect the Morphin Grid from Venjix. Although the organization has offices worldwide, its flagship headquarters is based in Coral Harbor and protects the 11 Sectors. Grid Battleforce also doubles as the base of the Grid Battleforce Rangers.

Grid Battleforce LogoGrid Battleforce Base
Commander Park (Energy Chasers)

Power Rangers Turbo

Power Rangers Operation Overdrive

Power Raners Energy Chasers

## Quotes:

"Welcome Cadets, I am honored to help and guide you through these next few months on our mission of shutting down Venjix.”

—Commander Park’s introduction

## Summary:

**Commander Park** is the head of Grid Battleforce. He works with Doctor K to harness Morph-X and use it as a clean, sustainable energy resource. Fully aware that tapping into the Morphin Grid brings danger, he tries his best to keep his son Arthur out of things until he eventually gives in.

## Biography:

After retiring from being a ranger and starting a family, He creates Grid Battleforce as a defense agency to protect the Morphin Grid. Him and Doctor K with her two students they help create the defenders of the Morphin Grid called Power Rangers Energy Chasers.

## Personality:

Commander is often tough and stubborn, but fair and is an overall kind-hearted, brave and noble person. Park was and still extremely dedicated to his duties as part of Grid Battleforce and has little to no time for anything outside of it, and expected the same of his subordinates or in some cases demanded it. True to his years, he contains a lot of wisdom. Although the young Rangers often misunderstand his intentions sometimes.
Jax (Energy Chasers)

## Quotes:

"**Ah, Zoey! I’m Jax! I'm here to make sure you're fast and efficient!**”

—Jax’s introduction

## Summary:

Jax is the robotic rabbit Chaser Bot of Julie, the Yellow Energy Chaser Ranger. He assists Julie in training and serves as the interface/console for the Chopper Zord.

## Personality:

Jax expresses that he hates being called cute, a trait that seemed to disappoint Julie. He also seems to take offense when his size gets picked on, as when Railtron called him a "Worthless Little Bunny," the Chaser Bot was more upset at being called "little," rather than worthless. But however, Jax has the most faith in Julie's abilities. However, this faith can be viewed as "overestimation", as he and Cruise will often clash with each other when it comes to the performance of either Ranger.

## Powers and Abilities:

### Powers:

* **Chaser-X Mode Transformation:** Using the Chaser-X Visor, Jax can digitize himself to form tough armor around Julie to form his Chaser-X Mode.

## Modes:

### Default:

This form is Jax's default robotic mode used in most of the season and help his partner Julie.

**Vehicles:**

* **Chopper Zord**

**Zords:**

* **Chopper Zord Rabbit Mode**: It has two modes: Rabbit Mode and Linked Mode. It also becomes the arms and weaponry of the Chaser-X Megazord.
Buster (Energy Chasers)

## Quotes:

"**Kayden, my name's Smash! Bring it in!**”

—Buster’s introduction

## Summary:

Buster is the robotic gorilla Chaser Bot of Kayden, the Blue Energy Chaser Ranger. He assists Kayden in training and serves as the interface/console for the Wheeler Zord.

## Personality:

Buster is a faint-hearted character who falls easy, and apologizes immediately for it. Also, he is always worried about Kayden, He has been shown to enjoy hugs, and is very warm towards others.

## Powers and Abilities:

### Powers:

* **Chaser-X Mode Transformation:** Using the Chaser-X Visor, Buster can digitize himself to form tough armor around Kayden to form his Chaser-X Mode.

## Modes:

### Default:

This form is Buster's default robotic mode used in most of the season to help his partner Kayden.

**Vehicles:**

* **Wheeler Zord**

**Zords:**

* **Wheeler Zord Gorilla Mode:** It has two modes: Gorilla Mode and Linked Mode. It also becomes the torso and lower legs of the Chaser-X Megazord.
Doctor K (Energy Chasers)

## Quotes:

"**Welcome Cadets, You have been hand selected to be the first Energy Chasers.**”

—Doctor K’s introduction

## Summary:

**Doctor K** is a genius scientist who is the creator of the Ranger Operators' tech and arsenal, and the mentor to the RPM Rangers. She was also the creator of the Venjix Virus, which was unintentionally spread worldwide, conquering Earth.

## Biography:

Upon learning Venjix has returned Cyrus and Kale freed him by mistake and now resides in the cyber dimension. Doctor K provides her assistance to get Commander Park by creating new suits with Cyrus and Kale to stop Venjix from leaving the Cyber Dimension and causing destruction.

## Personality:

Doctor K is a blunt and straight-to-the-point, socially inept, youthful scientist with a genius intellect. She is a workaholic and rarely, if ever, stops to rest from her task of creating equipment for the Rangers and monitoring other methods of keeping Coral Harbor.
Morphin Grid

**The Morphin Grid** is a multiversal energy field for all Power Rangers regardless of whether they are alien or human. It was first mentioned in the fourth episode of Mighty Morphin Power Rangers and then assumed and proven to give power to all Rangers and each team of Rangers has a specific link to the Grid. Rangers use their Morphers to create entries into the Grid and the powers are instantaneously entered into their cellular makeup when finished morphing.
Scortron (Energy Chasers)

## Quotes:

"**You're in the Cyber Dimension. I'm the mighty Scroztron, and this is my kingdom. So you fools are Avatars? Tronics! I'm in charge here, bow down!**”

—Scortron’s introduction to Entron and Syntron

"**Have mercy! Spare me! Master Venjix Please!**"

—Scroztron swearing loyalty to Venjix after he arrived and destroyed his Tronics with eye blasts.

## Summary:

Scortron is a robot who was created and taking shelter in the Cyber Dimension by Venjix by the last energy that Venjix had after his fight with the RPM Rangers. Scrortron worked for Venjix as his chief scientist and inventor, and, in some ways, acting as second-in-command, along with Entron and Syntron.

## Personality:

Scortron fears his master Venjix, and avoids battle actively due to being an "old bot". He is loyal to his master, giving him useful advice and suggestions, and managing all of the technology within the Cyber Dimension. His rivalry with Entron and Syntron varied, though it seems to have diminished over time, especially since they are on the same team for their master.

## Powers and Abilities:

### Powers:

* **Super Genius:** Scortron is one of the most intelligent characters in the Power Rangers franchise, being able to create literally hundreds of gigantic robot monsters, an unknown number of robotic monsters, and a giant portal amongst other things.

## Forms:

### Default:

This form is Scortron’s default form used in the whole season, This form is developed because of Venjix’s back up files on the RPM Rangers..

**Arsenal**:

* **Vent Teleporter**
* **Vent** **Reanimizer**
* **Venjix Cards**

**Zords:**

* **Entron Zord**: A special Zord built especially for Entron by Scrotron although it proved to be the ultimate downfall in the mid season arch. Later, Entron pilots the same Megazord, rebuilt by Scrotron. But it was destroyed for good by the King Zord in Battle Mode.
* **Syntron Zord**: A special Zord built especially for Syntron by Scrotron although it proved to be the ultimate downfall in the end season arch.
Willow Morgaine

Willow Morgaine is a halfling woman from the Sword Coast. Willow is a Harper-agent but fled the Sword Coast after the then Greycloak Extermination Squads were ordered to hunt and kill the Harpers. She's been living at Merchant Prince Wakanga O'tamu's villa in Port Nyanzaru since she fled.

## Description

She has dark, shoulder-length hair and wears robes with a tome on her side.

## Interactions with the Finders' Four

After the Iron Maiden and the Fourth Greycloak Hunter Squad's arrival in Port Nyanzaru on the 26th of Alturiak, 1499 DR, Willow pulled Will aside and warned him about them, telling him to leave the city immediately.

That night, she told Will to go to Merchant Prince Wakanga O'tamu's villa and bring the rest of the party. The party went to the villa and met up with Willow. She told them more about the Fourth Greycloak Hunter Squad and asked if they could keep an eye out for Artus Cimber, a rogue Harper-agent. She let them sleep in the basement of the villa.

On the 27th, Willow helped the party escape the Fourth Greycloak Hunter Squad in Malar's Throat.

On the 28th, Willow informed the party that the Fourth Greycloak Hunter Squad will leave Port Nyanzaru within the next tenday and gave the identity of the last two members. She also announced Captain Brook Kingsley's death.
Children Of The Aurora (religion)

Children of the Aurora is the oldest religion, that believes there are some people born with the gift to control Magi, the force that connects everything, called “children of the aurora”. It's popular in small towns of Aesuth and Damicus, where their religion isn’t looked down upon. Practitioners of Magi generally aren't treated well by other religions.
地面載具

目前有九款地面載具可用以提升前哨站的產能，載具能讓太空人與工人以較快的速度前往較遠的地方採集資源、調查異象、繪測地表等。它們大多都能在工坊製作，儘管最基礎的Rover能直接在前哨站甚至登陸飛船即可製作。

就如其他新製作過程，除了Rover之外，其他地面車都必須現在地球上進行研發。部分研究項目會需要預先提升先前研究項目至特定等級，才能解鎖後續研究項目：比如Ranger就需要等級5的Scarab，而它又需要等級5的Quad，這之前又需要等級5的Rover。

載具在不斷使用下就會折舊，以耐久度點數代表。耐久度降低並不會影響使用，但若是耐久度降為0，則載具會完全損壞無法使用直到修理為止。修理作業能派遣太空人與維修工具（Repair Pack）手動進行，抑或是使用載具維修模組（Vehicle Repair Module）自動進行，但前提是派遣工人並提供足夠的維修工具（可藉由工坊製作、在市場購買，或是從地球送來）。

要注意的是，載具只有未使用時才能維修，若沒有足夠的停放載具要修理，手動修理的行動（以及維修工具）就會被浪費。另一方面，維修模組會在載具停泊時每次使用部分維修工具進行維修作業。因此，維修模組整體來說是更有效率的選項。

概覽
--

以下表格列出了所有載具以及其數值。駕駛距離和耐久度都是等級0時的基礎數值，並會在每次升級時增加，例：等級5的Scarab航程為50+5\*15即125。

* 速度可減少遠征或資源採集的時間，以及所消耗的維生資源。
* 航程會增加遠征的時間以及消耗的維生資源，但也會提升報酬，而且能採取更遠處的資源。
* 耐久度則代表了載具外完全損壞必須修理前能使用多少次。
* 貨艙容量則用來裝載地表儲備、礦點與遠征得到的資源。
* 多餘的座位可用來運載遊客（Tourist）進行觀光路程（司機會用去一個座位）。

地面車（Rover）型是最基礎且低廉的載具，其中Rover與Quad可直接消耗Vehicle Part （Vehicle Part ）製作，唯獨需要花費資金，而Rover能直接在降落飛船製作。越野車（Buggy）類載具注重速度和航程，讓它更適合進行遠征。卡車（Truck）類載具比越野車來得慢，但卻有很好的航程與貨艙容量，適合運載與收集資源。
Julie James

## Quotes:

"**Yellow Chaser!**"

—Yellow Chaser's roll call

## Summary:

Julie James is Grid Battleforce's Yellow Ranger that are named Power Rangers Energy Chasers.

## Biography:

Julie is 18 years old which makes her the youngest of the 3 Main Rangers. She was a former Grid Battleforce cadet who was cut from the program and later re-assigned to laundry service. Julie almost decided to give up on Grid Battleforce until Kayden convinced her to stay and managed to train her so she could get the attention of the higher ups.

## Personality:

Julie is somewhat boisterous and tends to say things without thinking. She is also not afraid to say things as she sees it. She also has a strong dislike for Arthur, to the point of calling him a "Kitty Kat or Kitty" to poke fun at him since he is half feline. She doesn’t approve of Arthur at first and thinks that he'll be a burden to the team but she comes around after Kayden reminds her that she use to be a rookie and had to be taught to be who she was now.

## Powers and Abilities:

### Powers:

* **Superhuman Agility**: Due to being linked with Jackrabbit DNA, Zoey can jump at incredible heights, even surpassing other superhuman Rangers.
	+ **Superpower Kick**: Using her legs, Julie can perform a very powerful kick.
	+ **Double Jump**: By combining with Jax in Chaser-X Mode, Julie can create elastic platforms in mid-air that allows her to jump infinitely and flexibly.

### Weakness:

* **Hypermetabolism**: Due to being linked with Jackrabbit DNA that was semi-corrupted from Venjix, Julie can suffer quick exhaustion from overusing her powers, prompting a consumption of vegetables to restore her energy.

## Grid Battleforce Blue Ranger:

### Default:

"**Visors Up! Activate!**"

―Transformation announcement

This form is the Yellow Ranger's default form used in battle against the Robotrons or other villainous characters. Julie can manually transform into the Yellow Ranger with using his Morph-X Niser, however for her to be able to transform she must be bonded with the Jackrabbit DNA in order to morph into the Yellow Ranger.

**Arsenal**:

* **Morph-X Niser**
* **Energy Blaster**
* **Energy Saber**
* **Energy-X Cannon**

**Chaser Bot**:

* **Jax**

### Chaser-X Mode:

"**Activate Chaser-X Mode!**"

―Transformation announcement

Chaser-X Mode is Yellow Ranger's Battlizer Mode. As Julie uses the Chaser-X Visor, Buster can transform into data and combines himself with the suit to form a powerful armor known as Chaser-X Mode. Julie and Jax gains a new attack ability called "Jackrabbit Spin Strike" which allows both of them to jump up into mid air then spinning around while performing a powerful spinning kick to the Robotron.

**Arsenal**:

* **Morph-X Niser**
* **Chaser-X Visor**
* **King-X Cannon**

**Vehicles**:

* **Chopper Zord**

**Zords**:

* **Chopper Zord Rabbit Mode**: It has two modes: Rabbit Mode and Linked Mode. It also becomes the arms and weaponry of the Chaser-X Megazord.
Entron (Energy Chasers)

## Quotes:

"**Ça va Rangers the name is Entron. Pleased to make your acquaintance. Those of us who you have dubbed 'Avatars'... are about to produce a real show!**”

—Entron’s introduction

## Summary:

Jackson Vile was a cadet at Grid Battleforce and suppose to be the original Red Chaser until Venjix attacked with Scrotron one of Venjix’s noble generals. Jackson would lose his life during the attack but would return back to life as pure data from the Cyber Dimension.

## Biography:

Jackson is 21 years old and was created from the data of the people that Venjix absorbed after Venjix was wiped out from his old dimension. Though having his facial make up the same as before and resembling a human, Jackson with his new code name Entron is simply pure data made physical, thus cannot be easily destroyed.

## Personality:

Due to his nature, Jackson is a blending of various peoples' strong points. He is very cheerful, charismatic and enthusiastic, often at inappropriate times with a superiority complex. He has a habit of wearing goggles and sprinkles French words into his speech. Though Jackson normally has a habit of toying with the Rangers, he can be cold and calculating when needed to.

## Powers and Abilities:

### Powers:

* **Heightened Strength**: Entron after an upgrade was strong enough to take out the Rangers with single hits and sword slashes and knocking Railtron 2.0 down with a single jump kick.
* **Expert Senses**: Entron with his raised senses and awareness can take on all five Rangers on several occasions with his sword and overwhelming them through the majority of time.

## Forms:

### Default:

"**Virus Upload**"

―Transformation announcement

This form is Entron’s default form used in the first half of the season, This form is developed because of Venjix’s back up files on the RPM Rangers when he fought against them. Venjix uses these files and his own DNA cells to create Entron’s base form. Shelia can manually transform into his base form by using his Virus Niser.

**Arsenal:**

* **Virus Niser**
* **Vent Sword**

### Upgraded:

"**Virus Upgrade**"

―Transformation announcement

This form is Entron’s upgraded form used in the second half of the season, after using one of the Venjix Cards to evolve into an entirely new upgraded version, his appearance reflecting the change. Entron becomes able to use many more of the powers of Venjix by the way of Grid Scans or backup files.

**Arsenal:**

* **Virus Niser**
* **Vent Rapier**

**Zords:**

* **Entron Zord**: A special Zord built especially for Entron by Scrotron although it proved to be the ultimate downfall in the mid season arch. Later, Entron pilots the same Megazord, rebuilt by Scrotron. But it was destroyed for good by the King Zord in Battle Mode.
Letalia

Letalia is the homeplace of the Virrallian. It's the smallest, but has the second largest population, and quite crowded cities. It's home to many mountain ranges, and very fertile soil for good agriculture. It is a monarchy/theocracy that is ruled by an emperor that is a direct descendent of Virra, their prophet, and split into many small “Divisions”, each ruled by a relative of the emperor. The main religion is Virralian, and all other religions are outlawed. They don’t accept refugees from Aesuth civil wars at all.
Kale Solnar

Quotes:

"**Silver Chaser!**"

—Silver Chaser's roll call

## Summary:

Kale Solnar is Grid Battleforce’s Silver Ranger, Him and his brother Cyrus were the first beta tester of the new suits that Doctor K made when designing new ranger suits coded as Power Rangers Energy Chasers.

## Biography:

Kale is 25 years old and twin brothers with Cyrus but even with identical faces they have different features like different hair colors due to their parents. He and his brother were well-known engineers, they would help Doctor K with her new ranger suits. Him and his brother were the first ever Energy Chaser Rangers but after they were able to access the Morphin Grid they vanished into the Cyber Dimension, but after finding a way out him and his brother return to Earth. He uses his powers to help the Rangers and join their team as the Silver Ranger.

## Personality:

Kale is a living testament to Cyrus' belief that flaws make everything more interesting. Kale loves to act tough and appear cool, though he has a habit of always stealing the spotlight and getting in the way of others, even with Cyrus himself, which greatly annoys his brother. He is also a self-proclaimed egotist, appearing to have no concerns except for his own. However, underneath it all, he cares dearly for his brother even when they don’t see eye to eye.

## Grid Battleforce Silver Ranger:

### Default:

"**Visors Up! Activate!**"

―Transformation announcement

This form is the Silver Ranger's default form used in battle against the Robotrons or other villainous characters. Kale can manually transform into the Silver Ranger with using his Morph-X Lizer, however for him to be able to transform he must be bonded with the Stag Beetle DNA in order to morph into the Silver Ranger.

**Arsena**l:

* **Morph-X Lizer**
* **Energy Striker**
* **King-X Cannon**

**Chaser Bot**:

* **Kanetrum**

**Vehicles**:

* **Jet Zord**

**Zords**:

* **Jet Zord Beetle Mode**: It’s driver interface does not require a Chaser Bot, just a pilot utilizing the Energy Striker. It has two modes: Beetle Mode, and Linked Mode. It also becomes the body attachments of the Striker-X Megazord.
Children Of The Aurora Wiki

**Welcome to the Children Of The Aurora Wiki!**
Children Of The Aurora is a fantasy book series for teenagers. It has a rich world and this wiki is for saving every bit of information about the world.

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Southern Aesuthi

Southern Aesuthi are the Aesuthi of the south region.

### Features

They all have horns, and inverted eyes- their pupils  and irises are white and their sclera is black. They often have blonde hair, but ginger isn’t uncommon. Their ears aren’t as pointy as the Northern Aesuthi, but they’re more pointy than the High Letalian. They’re quite short on average, 5’0 to 5’3 for females and 5’1 to 5’6 for males.