Lyra

## Overview

Lyra is one of the four **Heroes** that will spawn at the start of a 12 player game or larger.

## Loadout

Lyra, similar to other heroes, will spawn with their weapons, armor and basic tools already in their inventory.

Additionally, Lyra will spawn with the following kit items:

* 6 Stacks of Cobblestone
* 64 Mortar
* Dwarven Pickaxe
* Rusty Shovel
* 16 Enchanted Lamps
* 3 Slabs
* 12 Scaffold Pillars
* 4 Conducting Rods

## Armor - **Lyra's Ears**

*"The Night may rule, but I am the one who will make these monsters fear the darkness." - **Lyra***

Health: 30 Hearts

Speed: +20%

Fall Damage Immunity

Permanent Night Vision

## Weapons

### **Hunting Claws**

*"Sharpened to purrfection." - **Lyra***

Attack: 15

Knockback Resistance: 30%

Allows Lyra to Leap, Leap can deal damage when Lyra attacks marked monsters in melee.

### **Ball of Yarn**

*"Look at my prey, all tied up for me" - **Lyra***

Damage: 20

Lyra's Ball of Yarn can pull enemy players towards her and/or pull Lyra towards blocks. If the yarn hits a block, it will pull Lyra to the block. If it hits an enemy player, it will pull them towards Lyra.

### **Lucky Penny**

*"A game of chance is the best way to play" - **Lyra***

Cooldown: 45 Seconds

Lyra has a penny that she flips giving either herself and survivors around her a buff, or dealing damage to monsters caught in the radius.

## Abilities

### Grand Hunter's Mark

Lyra will mark all nearby greater demons within a medium radius of her every 6 seconds. Line of sight is required in order to mark a monster. Marked mobs Glow and take extra damage from Lyra's **Hunting Claws**. Marked mobs also grant charge to **Shredding Leap** every time Lyra attacks them in melee. If Lyra kills a marked mob in melee they gain a greater amount of charge to **Shredding Leap**. Mobs inflicted with glowing from other sources are not immediately marked by this effect. **Shredding Leap** will slowly lose charges if Lyra hasn't gained any within the past 2 seconds.

#### Applying and Maintaining the Mark

* Enemy players within ~14 blocks of Lyra **and** within line of sight are marked every 6 Seconds.
	+ Any player which doesn't meet the above conditions is unmarked.
	+ Marked players are given 3 Mark Stacks.
		- If a player has more than 3 stacks, their stacks are reduced to 3.
	+ Doppelgangers, Tickers, Plague Zombies, and Assassins cannot be marked.
	+ Invisible players also cannot be marked
		- However, invisible players are **not** automatically unmarked.
* Every second, a check is ran for line of sight against Lyra.
	+ Any player within line of sight is given an extra mark stack.
	+ Any player who has broken line of sight loses a mark stack.
		- This check is only applied on players with 1 or more mark stacks.
		- There is no maximum range on this check, only line of sight matters.
	+ Mark Effects apply as long as a player has 2 or more mark stacks
	+ Players with 1 or 0 mark stacks are not afflicted with the mark effects.
		- Players with 1 mark stack may still become remarked if Lyra regains L.o.S on the next check.

#### Mark Effects

Marked players will Glow

Marked players take +5 Damage from all of **Lyra's** melee attacks.

Melee attacks on marked players will give Lyra 1.5% charge towards **Shredding Leap**.

Melee kills on marked players will give Lyra 10% charge towards **Shredding Leap**.

**Shredding Leap** loses 0.4% charge per second if Lyra hasn't gained any within the past 2 seconds.

* This passive drain will not occur if **Shredding Leap** is on cooldown.

### Shredding Leap

Right clicking the Hunting Claws will cause Lyra to leap into the air. Sneaking will cause Lyra to leap taller for a more vertical launch instead of horizontal. When Lyra lands they will deal a massive amount of damage to all nearby monsters, based on how much charge they accumulated before landing.

Cooldown: 20 Seconds

Radius: 6 Blocks

Max Damage: 400 (100 per stack)

Maximum damage occurs when charge is greater than or equal to 40%.

Shredding Leap consumes up to 40% charge when it damages at least one enemy player.

Affected Lesser Demons are instantly killed, as long as Shredding Leap has any amount of charge.

If no enemy players are affected, no charge is consumed.

### Yarn Grapple

Right Clicking the ball of yarn will send a thread flying forward, ignoring gravity, it will hook the to the first enemy player or block it contacts. When it latches on Lyra can pull on the thread by activating the ability again to pull the player to them, or themself to the hit surface. The thread will pierce through and damage any Lesser Demon it travels through.

Cooldown: 15 Seconds

Range: 40 Blocks

Damage: 20

Hook Duration: 5 Seconds

### Lucky Penny

Flipping the Penny will create one of two powerful auras, chosen at random[tm]. The golden aura buffs all nearby survivors including Lyra, while the gray aura instead slows and heavily damages monsters who step into it. The aura follows Lyra wherever they go, Lyra is always in the golden aura for the purpose of its effects.

#### Both Auras

Cooldown: 45 Seconds

Radius: 6.5 Blocks

Duration: 10 Seconds

#### Golden Aura

Lyra recieves **Speed 4**, **Strength 1**, and **Jump Boost 3** for the aura's duration, plus 2 seconds or so.

All other survivors in the radius are given **Speed 2**, **Strength 2**, and **Jump Boost 2** for 2 seconds

Buffs refresh every second.

#### Gray Aura

Oneshots **any** Lesser Demons in radius.

Deals 20 damage every second to enemy players in radius.

Enemy players are given **Slowness 2** and **Mining Fatigue 2** for the remaining duration of the aura.

Lyra's Main WeaponLyra's Ball of YarnLyra's Unique ArmorLyra's Lucky Penny
## **Trivia:**

Originally, Lyra could mark doppelgangers and tickers. She also gained stacks when killing marked monsters with her leap. Lucky Penny used to freeze monsters in place for a few seconds.

When Penny, one of Nightfall's moderators, is in the game and Lyra is chosen, Lyra is renamed Lilah.

Lyra has an extra aura based on the stacks they've accumulated at their feet, low stacks is a blue color which becomes more purple as stacks are accumulated. The aura becomes a dark red at max capacity.