Winter 2016 Patch

Released 12/21/2016

## New

* Added Earth map (Standard size)
* Added "Alert" action for units
	+ Put a unit to sleep until they spot an enemy
* Scenario setup menu
	+ Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled.
* Added new replay option to Wonder completion movies

## Gameplay updates

* Religious units may now Fortify Until Healed
* Coastal Raids can now pillage districts in addition to the buildings within
* Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes

## Balance changes

* Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
* Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
* Decreased production costs of Wonders progressively
	+ From the Industrial era (about -10%) to the Atomic era (about -40%).
* Decreased production costs of all Space Race Projects by 40%.
* Increased research costs of Technologies and Civics progressively
	+ From the Industrial era (about +5%) to the Information era (about +20%).
* Increased Faith from Mission
* Increased Culture from Chateau
* Lowered the minimum unit upgrade cost
* Improved clarity on Warmongering penalties associated with taking a civ’s final city
* Most Civilization unique districts now require population to construct (like normal districts)
* Spaceport district no longer requires population to construct

## AI Tuning

* Improved AI Deal negotiations and analysis
* Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
* Improved tactical handling of Great Admirals and Great Generals
* Improved AI interest in Terracotta Army
* Improved handling of leaf techs
* Improved building of Forts
* Improved resource grabbing in late game
* Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
* Improved handling of several complaint or kudo messages from AI
* Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
* AI will not try to convert unconvertible cities

## Bug fixes

* Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
* Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
* Fixed it so loading screens now show the correct text and play matching VO
* Fixed an issue that blocked certain relationship-based diplomatic actions
* Fixed an issue where incomplete Encampment districts were able to attack
* Fixed an issue where you could declare war on friends or allies by moving units
* Fixed an issue where AI could declare war on a civ with whom they were already at war
* Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
* Fixed a bug that caused Apostles to run out of promotions
* Fixed a bug where gaining policy slots mid-turn could block progression
* Fixed issues caused by trading lots of Great Works at the same time
* Fixed an issue where turn timers weren’t loading correctly from a save
* Fixed an issue where Rome’s roads would connect to too many adjacent roads
* Fixed issue where civs could get another civ’s exclusive agenda
* Fixed multiple links to the Civilopedia
* Fixed issue that could cause menu music to play twice and overlap itself
* Fixed an issue that could cause private MP games to become public
* Fixed multiple text & grammatical issues
* Fixed multiple crashes

## Visuals

* Added new art for National Parks
* Updated Mines for several eras
* Updated Swordsman
* Improved city fading during combat

## Multiplayer

* Hallowed Ground scenario is now playable on huge maps
* VO now plays correctly when loading a save

UI
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* Resource Report now correctly shows resources from several sources:
	+ Great People abilities
	+ Diplomatic Deals
* Checkboxes for toggle yields and grid now stay in sync with hotkeys
* Improved differentiation in Government Lens hex colors
* Added Defeat icon to the End Game Results screen

## Audio

* Added sound effect for Quick Save hotkey