Bimm Jedi Wanderer

*Bimm Jedi Wanderer character data created by Wikia user Darthauthor.*

*Affiliations: The Jedi*

The Bimm Wanderer, better known as "The Trader," makes his way by exchanging goods and services as they trek across the galaxy. In the process they help people The Force brings them to in ways they don't expect. Instead of giving them charity, The Trader shows them how to make use of what they have around themselves become self-sufficient and interdependent within their community. They believe in the adage, "Wealth consists not in having great possessions, but in having few wants."

The Trader also understands, no amount of education does your family any good if you starve to death in a week. That's where they come in, bringing essential resources into impoverished backwater communities and farms where no cautious or profit hungry trader would go. Often times this brings them into conflict with thieves and bandits from whom they must defend themselves and their customers.

What follows is the motto, "Give a man a Bantha and he eats for a month. Teach him how to tame a few and breed them, he eats for a lifetime."

### Use in Play

The Trader is Jedi Wanderer, like the others, he goes wherever the currents of The Force flow. They believe that it is the will of The Force for them to be wherever they are and moves on when they feel The Force telling them so. The Trader makes their way by a profession were travel and meeting new people is a necessity. To succeed at what they do, The Trader makes use of **Barter** and **Connections**. While, for a Bimm, Persuasion is always a Class Skill and thus has no need of **Force Persuasion** to be skilled in it.

While dealing almost exclusively with backwater worlds on the fringes of civilized space where no one has ever seen or heard of a Jedi or a Lightsaber before, The Trader has little need to conceal their appearance or lightsaber to blend in. They need only show their character and the goods they have for sale. Since most of their customers have no credits, and given there are no stores around, can't spend any they get, The Trader exchanges good and services, mostly finding a way to get people what they need rather than what they want.

## Bimm Jedi Wanderer Statistics (CL 12)

Small Bimm Jedi 7/Scout 1/Scoundrel 1/Noble 1/Jedi Knight 2

**Force Points:** 6

**Initiative:** +7; **Senses:** Perception +14

**Languages:** Basic, Bimm, Bothese, High Galactic, Huttese, Mon Calamarian, Shyriiwook (Understand only), Sy Bisti

### Defenses

Reflex Defense: 26 (Flat-Footed: 25), Fortitude Defense: 26, Will Defense: 27 (32 vs Deception and Persuasion)

Hit Points: 123, Damage Threshold: 26

### Offense

**Speed:** 4 Squares

**Melee:** Unarmed +8 (1d3+5)

**Melee:** Lightsaber +9 (2d8+5)

**Ranged:** By Weapon +10

**Base Attack Bonus:** +9, **Grapple:** +5

**Attack Options:** Point-Blank Shot

**Special Actions:** **Connections**, **Master Advisor**, **Master Negotiator**, **Revolutionary Rhetoric**, Silver Tongue

**Force Power Suite (Use the Force +13):** *Enlighten*, *Farseeing*, *Inspire*, *Intercept*, *Mind Trick*, *Move Object*, *Surge*, *Vital Transfer*

**Force Techniques:** Force Point Recovery

**Species Traits (Bimm):** Natural Diplomat, Straight Dealer

### Base Stats

**Abilities:** Strength 8, Dexterity 12, Constitution 14, Intelligence 16, Wisdom 16, Charisma 15

**Talents:** **Adept Negotiator**, **Barter**, **Connections**, **Master Advisor**, **Master Negotiator**, **Revolutionary Rhetoric**, **Skilled Advisor**, 1 Unassigned (Jedi)

**Feats:** Adaptable Talent (placeholder), Force Sensitivity, Force Training (2), Linguist, Point-Blank Shot, Skill Focus (Persuasion), Skill Training (Gather Information), Skill Training (Knowledge (Social Sciences)), Silver Tongue, Unwavering Resolve, Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

**Skills:** Gather Information +13, Knowledge (Bureaucracy) +14, Knowledge (Galactic Lore) +14, Knowledge (Social Sciences) +14, Perception +14 (May reroll to Sense Deception, may keep better result), Persuasion +18 (+23 to Haggle; may reroll to Haggle, must take second result), Use the Force +13

**Possessions:** Lightsaber (Self-Built), Comlink (Short-Range), Local Clothes, 700 credits