recursal/Fanatic-Fandom huggingface dataset:
Gold

**Gold** is the currency used in the game. to buy nearly all of the items and abilities. The most important way to make gold is by selling weapons and armor, which can acquired by completing adventures or by crafting those at large scales at the weapon factory and the armor factory. The rank of the item does strangely not determine the price, a normal cloak has the same value as an ancient one. Higher level items sell at a higher price than lower level one, even if the lower level one has better better statistics.

Another ways is by completing quests, though there are less opportunities to earn money. A third way becomes available at the end of the game with exploration. By sending a crew with a high trading score to the blue sea, a lot of gold can be earned over large amounts of time.

The fourth becomes available when a general of legendary or ancient rank can be offered a vacancy. That resident will create gold when Practice Points are spent.

## Expensive things

In the game, large amounts of cash are spent on the following things:

* Buying every slot for the residents, 4,000,000 gold.
* Buying every upgrading for each active skill (2.9 million), passive skills (1.04 million and tactic (1.5 million)
* Buying at least 1,000 Mystic Keys required at least 200 million gold to gain access to Mystic Dimension level 1000. If combined with healing potions, another 30 million gold is required. Since it's very unlikely if not impossible to win every time. The amount of gold needed is likely more than double the amount, if failed attempts and item farming are considered.
* Upgrading weapons and armor at the furnace, unknown amount.
* Attempting to upgrade set amulets requires 1,500,000 gold every time. This can easily become more costly than buying the minimum amount of Mystic keys and potions.

## Money making with the factories.

The best way to make money with items is by giving massive orders to factories to produce cloth gowns (armor) and wooden swords. Both sell for 55 gold and require only 30 hides and ore. To improve profits, give the adventurers who fight, items which boost mining and hunting mastery, this will improve the amount of hides and ore gained from each battle in an adventure. To improve the amount of money earnt for each item, give vacancies to residents who increase sale prices, such as traders, peasants and refugees.

The money earned in the early stages should be used to increase the amount of residents, so the amount of gold can be increased even further.
Scrolls

Scrolls can be created at the school when town title level 17, Hesitated Hearts is unlocked. The creation of it requires a large amount of different items, though the required quantities of each resource are low. With the exception of Book Pages, these can all be obtained by completing the heresy quests repeatedly. The second way is by buying these items from the Shop when the Mystic Dimension is unlocked.

The created which become available are of two ranks: Ancient and Ancient-star. The former always has five different properties, while the latter has eight properties. On top of that, the ancient-star scroll also has a star item effect. This can be an general effect, class-exclusive or adventurer exclusive effect, which may have a significant effect on the performance of that adventurer.

Both scrolls always have one gem slot and they can have one legendary item effect by transferring effect from weapons and armor. Star effects from scroll can't be transferred towards a weapon or armor.
Lars (Original)

"*Oi! Steam engines! Any of you around here? (...) Hmph, nothing, I guess. Better report back to the boss.*"
—Lars searching for steam engines..[src]

**Lars** is an original character in *The Events of Sudrian History.* He currently lives on The Mainland, and is also a member of Diesel 10's Gang.

## Personality

Not much is known about Lars' personality, but it can be assumed that he is just as evil as the other diesels, and loyal to Diesel 10, as he attempted to attack Edward.

## Appearances

### Season 1

#### "The Fire In All Of Us"

Lars first appears sneaking up behind Edward. He laughs to himself, and is about to knock him off the rails, when Thomas comes up behind him and, ironically, knocks him off the rails.

### Season 2

#### "What We've Lost"

Lars is revealed to have survived the diesels' Sodor attack. Back on the Mainland, he arrives at the unnamed shunting yards and attempts to find any steam engines, not realizing that three of them are hiding in a siding behind some trucks. After seeing nothing, he reverses away to report back to Diesel 10.

## Trivia

* Lars is the last new character to be introduced in Season 1.
Turn progress

Turn progress is an effect which determines the order in which active skills are executed. The base for this is agility, but then there are ways to boost in temporary with item effects during the dungeon.

## Temporary or one-time permanent buffs

Turn progress can be increased by the player the following ways temporary:

* Ancient-star ring Lightning Runner or items with the star item effects turn progress can give an adventurer increases turn progress at the start of the battle.

* The Tough Woman's tactic Swift wind can boost progress and agility.

* The passive skill Swift Feet gives a chance to boost progress by 20% when enemies attack.

## Temporary debuffs

Turn progress can be decreases the following ways temporary:

* The Iron Soldier's tactic Frenzy can be upgraded to have a turn progress pushback effect for the whole party.
Luke

Luke est un personnage apparaissant dans Ephemeral: Miniature Garden.

C'est une vouivre. Il est le père d'Aria ainsi que l'époux d'Isabella.

## Apparence

Luke est un homme brun, aux yeux bleus et dont le front est incrusté d'une pierre bleue.

Il porte un costume bordeaux et le col de sa chemise est entouré d'un noeud également bordeaux.

## Personnalité

Luke est un homme à l'allure sereine. Il est doux et bienveillant à l'égard de sa fille. C'est un père et époux aimant qui n'hésite pas à gâter Aria.

## Histoire

Luke, craignant la jalousie de sa femme Isabella, prévoit de s'enfuir avec Aria. Cependant, Isabella arrive avant la fuite de son mari. Prise de jalousie, elle tente d'éliminer Aria en l'étranglant. Luke, voulant protéger Aria, poignarde Isabella. Cette dernière, profitant des dernières minutes de vie qu'il lui reste, utilise son charme afin de pousser Luke au suicide.
Un corps problématique

Attention ! Cette page contient des spoils. La lecture à vos risques et périls... !

 **Suivant** | Une gentillesse inopinée

## Résumé

L’épisode reprend à la fin de l'épisode 1 où voulu boire le sang de Cloé mais se rendit compte qu'il n'était pas à son goût. C'est s'en doute du à la mauvaise circulation sanguine des zombie. Ray ne veux plus être le partenaire de Cloé, il ne l'a d'ailleurs jamais voulu. D'après lui il n'y a que la beauté de Cloé qui est à son goût. Ray s'en alla alors. C'est à ce moment que Cloé tomba à cause du sang qu'avait absorbé Ray, son sang affluait sur le sol. La capacité de guérison est plus lente chez les zombie. Pour Cloé elle allait sans doute mourir. Mais ce n'est pas ce qu'elle voulait, après avoir fait tout ce chemin pour venir dans cette école.

### Choix 1

Cloé appela Ray en lui demandant de l'aide. Ray refuse puis accepte et emmène Cloé à l'infirmerie.

### Choix 2

Cloé perdait espoir en Ray et elle se laissa tomber. Ray dit à Cloé qu'elle n'a vraiment aucune détermination pour ce laisser mourir comme ça. Cloé finira par demandait de l'aide à Ray.

Ray portait Cloé comme une princesse et la déposa à l'infirmerie. Ray entra sans frapper ce qui étonna Robin, l'infirmier. Robin insinue qu'une n'a pas de lit disponible et que Ray devrait aller jouer ailleurs, ce que Ray prend comme plaisanterie. Ray posa Cloé sur le lit. Robin commença à questionner Cloé sur son mal-être. Robin comprit que Ray avait mordu Cloé et que c'était pour cela qu'elle saignait. Robin avoua que si Ray avait usé de son pouvoir de guérison elle aurait déjà était soignée, mais Ray refuse de la toucher. Ray parti de la pièce, Cloé resta donc avec Robin.

## Personnages

* Cloé
* Ray
* Robin
Combat Style: Supporter

Combat Style defines how monster attacks.

#### Normal Mode

*Deals damage to 1 random enemy unit, dispels several positive effects, and pushes back turn progress*

Or,

*Deals damage to 1 random enemy unit, boosts output capacity of all friendly units and dispels several negative effects*

#### Hard Mode

*Deals damage to all enemy units, dispels several positive effects, and reduces random resistances*

Or,

*Deals damage to 3 enemy units with the highest number of positive effects, dispels several positive effects, and boosts all friendly units' output capacity*
Combat Style: Assassin

Combat Style defines how monster attacks.

Or,

*Deals multiple damage to 1 random enemy unit*

#### Hard Mode

*Deals damage to all enemies for 4 times, and mark 1 random target. Marked unit receives 400% damage from marker.*

Or,

*Deals damage to 1 random unit for 3 times, and accumulate ‘killing intent’ every second. Every 5 'Killing Intent' layers significantly boost caster's output, agility and turn progress.*
Attributes and effects

Attributes are all the properties which an adventurer can have. Since Dragon Cliff has a quite wide array of them, they are all explained on this page, along with some advise and links to other pages when it's approriate. The page is divided in three sections: types of damage, general attributes, offensive and defensive attributes.

## Types of damage

There are eight types of damage in the game: physical, fire, ice, shadow, poison, divine, lightning and real damage. Each damage hit may be constituted of multiple damage types: e.g. a 1,000 damage value can be constituted of 500 fire damage and 500 physical damage. In the table below are the side effects described of each type of damage and which adventurers use which type(s). The side effect of each type of damage is unlocked at level 30.

## General attributes

The general attributes are all attributes which are all attributes which are not involved in damage calculations, with the exception of strength or intelligence.

## Attributes about offense and defense

The table below describes all attributes related to offense and defense, with the expection of intelligence and strength, which are described in the general attributes section.
Items

## Factory Materials

Ore (Refined)

Hide (Refined)

Demon Fragment

## Scroll Creation Materials

Book Pages

Demon Fragment

Ink of the Mist Forest

Seal of the Buried Temple

Leaf of the Imperial Mausoleum

Infused Powder

Crystal of the Wooden Forest

Ice of the Snow Mountain

Stone of the Hellish Path

Sands of the Northern Territory

## Miscellaneous

Gold

Practice Points

Port Permit

Crystal Stone

A Pile of Ashes

Black Bead

Mystic Stone

Dragon Blood Stone

Feet of the Princess

Forehead of the Princess

Ears of the Princess

Book Collection

Grinding Table

Blueprint of Scrolls
Devices

Devices are an item type which are is added to the game when town title level 15 or 16 is gained when the first level of the Imperial Mausoleum is unlocked on the map. The devices consume energy adventure points to unleash certain effects. Energy adventure points should not be confused with Energy Points, the latter determines how many actions can be performed until the battle is lost. From that point on, the accessories which can use them are dropped as reward from bosses. Each device consumes one for four types of points:

* Chaotic Spirit (purple)
* Ghost Breath (black)
* Prism Light (yellow)
* Vital Energy (white)

The device will become important later in the game when the opponents are getting stronger a lot faster, so they should be used when a charger and effect unleasher using the same type of points become available. The amount of each energy point acquired is displayed left on the screen, which can reach a total of 100. This number is reset every time an adventure has ended.

## The devices

There are two types of devices, depending on the orange effect: chargers and effect unleashers. The chargers generate the points when certain circumstances are met, while the effect unleashers are consuming them as soon as the required amount is reached.

Since every unit can have only one accessory, there must be three adventurers who equip chargers of two different types of energy points, while there are two units who have items which consume two different types of points. Else the accessories simply serve as items which boosts attributes. If there are two units with accessories who both consume the same type of energy points, then the effect unleasher which consumes more points won't be used, unless the amount of points between the most expensive and the least expensive effect is very small.

The devices have two attributes and uncommonly have three attributes. There is a small chance that they may have four. And like normal items, the attributes scale up when the level of the device is higher. The devices can be enchanted and reforged at the furnace.
Mystic Dimension

All adventures require a Mystic Key which may be purchased for 200,000 G from the Shop.
Beating the levels rewards the player with Ash of Hope, which increases by one for every four floors unlocked and starts with 5 ashes. The monsters start with a level of 93 and they increase one level every fifty floors. At floor 751+, monsters are level 108 for example. Every 100 floors, the gems which become available increase by one level and equiment increases by one level every 150 floors. At the first level, equipment and gems available are both level 11.
See Team Compositions for a setup able to fight the toughest dungeons.

The current dungeon level limit for the Mystic Dimension isn't known yet, but it goes beyond 1000.

## Dungeon mechanics

### Level 700+

Starting from level 700, there is a total amount of Energy Points for the whole dungeon. With group of one healer, the amount is 920 energy points.

## Mystic Dimension equipment access

By completing certain floors of the **Mystic Dimension**, access is gained to new levels of items. Gem follow the 100+1 rule, while weapons and armor follow the 150+1 rule when it comes to getting access.

* At the first level, access is gained to level 10 gems.
* At level 51, level 11 gems are available.
* At level 101, level 12 gems are available.
* At level 151, level 12 armour and weapons are available.
* At level 201, level 13 gems are available.
* At level 301, level 14 gems are available.
* At level 301, level 13 armour and weapons are available.
* At level 401, level 15 gems are available.
* At level 451, level 14 armour and weapons are available.
* At level 501, level 16 gems are available.
* At level 601, level 17 gems are available.
* At level 601, level 15 armour and weapons are available.
* At level 701, level 18 gems are available.
* At level 751, level 16 armour and weapons are available.
* At level 801, level 19 gems are available.
* At level 901, level 17 armour and weapons are available.
* At level 901, level 20 gems are available.\*
* At level 1051, level 18 armour and weapons are available.

## Achievements

For beating every 100th floor, an achievement is gained.
Heretic Child

A unholy child forged by Jan without Anja's help to eventually usurp Anja's power and ascend as only god in the universe. Frank and Peter are Jan's known unholy children who did not live up to Jan's wishes and due to their betrayal Jan branded them as Heretic Children.

The heretic children posses alot of power. Frank used his power to escape the first universe and create his own reality where he is shielded from Jan's opposing power. Peter was not powerful enough to match Frank or his father but instead fled the first universe when Aaran was thrown into Earth.
Main Page

## Introduce yourself to AIDAG

Welcome to the wiki. This is a place where you can get lost in an altenate universe where everything revolves around Aidag.

## AIDAG

AIDAG is the acronym for Aaran Is De Almachtige God.

Aidag is the legacy of his parents; Jan & Anja. Before the world came to be there existed nothing but a universe that contained only enormous suns consisting of pure energy. These huge energyfilled suns kept collapsing in on each other causing a huge chainreaction. One point in time the biggest collapse of all occured that cause the universe to explode into existence. This event is referred to as Energy Crash.
General Borchert

General Borchert was a military for the Army of Cegielski. He fought in the holy war against Pert before being killed.

## Appearance

Pictures of General Borchert are very rare, due to his secluded lifestyle. Eyewitness accounts from former Cegielskists, however, confirm that he generally war a trench coat, and Cegielskist officer hat. He brandishes a high-caliber revolver, and sword. He wields many magical powers, including Levitation, and "Magic Bullet", a power that allows him to enchant normal bullets to be more powerful.

## History

General Borchert was likely promoted to General in 2015. He would have followed the orders of Cegielski. This entails leading campaigns, battles, and assisting in building Cegielski's army. In 2016, his attention became focused on quelling the Pert Rebellion. Here, he lead both offensive, and defensive battles, with advice from Cegielski. During this time, he began to hone his magical skills, soon becoming one of the most magically powerful being in the world. When the war began to turn in favor of the Spirists, Cegielski began to take more control over his armies, leaving Borchert to deal with less important tasks, such as commanding squads, or platoons. During the Final Battle, Borchert knew that the Cegielskist forces were routed, and thus decided to save Cegielski's classroom. To do this, he used his magical powers, thereby draining them. Andy used this chance to climb into the room as it was taking off.

The battle between Cegielski and Pert soon got out of hand, and led to Cegielski accidentally crashing into the floating room. This caused the room, along with Borchert, and Andy to plummet into a lake. While Andy managed to climb out of the room, it is unknown what happened to General Borchert, It is assumed that he is dead.
Demon Dragon 3

## Boss Effects

Inverted Universe

Heals 2% of maximum health per second. Every 2 seconds, Demon Dragon shifts to be immune to a random elemental damage type.
Demon Dragon slowly charges 'Heavenly Strength', and every 2 seconds it is fully charged and has its output capacity boosted by 10%, all direct damage received may push back charges by 1 second(s).
Whenever Demon Dragon grants 4 'Heavenly Strength', it deals 300% to all adventurers, and stuns them for 1.0 seconds.
Demon Dragon's power is constrained in current form, every type of elemental damage can increase all damage it receives by 30% for 1.0 seconds.",

Extra Target

When targeting (enemy units), wearer's skill has 3 extra target(s).

Possession

70% chance of having attribute(s) boosted when Critical Hit Rate+80%. Lasting 2 turns.

Splash Damage

80% chance of dealing 120% extra Divine Damage damage to all enemy units on hit.

Soulbringer's Stone

Whenever deals a critical direct damage, target will be stun for 2.0 seconds, this effect can be stacked.

Effect Resistances

Reduce lasting times of all negative effects by 75%. For turn-based effects, a minimum of 1 turn is allowed.
Bone of Rapture

**Bone of Rapture** is a gem which boosts the attributes agility and vitality as a set effect, along with these and strength and intelligence as default effects. It's also the only gem which boosts two attributes. Due to this, the gems set effects of this gem are relevant throughout the entire game and can be used by all adventurers.

The first set bonus is equal to God's Moral and the second set bonus is better than the first set bonus of Flying Feather.
Era I

Era I is a timestamp to follow the events shortly after Aaran was thrown into Earth.

ARC I: parents, sibling and beliefs
Aaran was accompanied by Jan & Anja's creations Edor and Darja. Edor and Darja were meant to be Aaran's younger sibblings and accompany Aaran during his time here on earth. Edor was the youngest of the three and Aaran's supposed little brother. Darja was Aaran's younger sister. They lived togheter in a cottage in a small village on Earth.

Jan & Anja resided in a huge city and already formed the Church of the Sun.

Edor and Darja were meant to slowly guide Aaran into following the Church of the Sun so that Jan & Anja can finally influence Aaran and bring him to reopen the portal to the first universe to resurrect Jan & Anja's original celestial bodies.

Edor and Darja and their self consciousness brought them to defect from Jan & Anja's ultimate will. They sided with Aaran and told them of all Jan & Anja's plans. Darja left the house and provided for herself, living far away from the reach of the Church. Edor valiantly joined Aaran and helps gathering followers for Aaran to improve their power. Soon the rebellous group called The Followers of AIDAG formed. These followers accumulate belief and prayers to increase Aaran's power.

ARC II: Peter's play
Peter who sneaked in the portal to Earth used his accumulated power over the years to transport himself to the moon. Using telepathic communication he informed Anja of Jan's original plans to destroy and consume Anja's body in order to become the only ruling deity. Anja confronted Jan with this and they burst out in a battle. The Church of the Sun resided with Jan whilst Anja moved and formed the Church of the Moon with Peter supposedly backing her up.

Both churches sent murderous assasins in the night to either murder or convert enemy believers into their own cause. In truth Peter was no help to Anja. He deceveid a pack of her followers now and then and shipped them to his Moonbase where he imprisoned them and forced them to pray to Peter to increase his power. Anja assumed her followers were falling because of Jan's influence.

Jan on the other hand faced great resistance from the AIDAG Followers. When enough power was accumulated Aaran would infuse a few of his followers and bring them to cities. In these cities the followers infused with power began to power-up and explode with intensity. Flattening city blocks entierly to the ground. AIDAG Followers sent priests and created rescue camps to provide for victims. These victims lost faith in the Church and sided with AIDAG instead.
Remnants

**Remnants** is a repetitive side quest which will be triggered after completing a certain amount of adventures. The quest will become available after reaching town title level 12.

The quest is one of the best ways to earn large amounts of Practice Points real quick, along with usual large awards of high-quality items after the boss has been defeated.
First Conflict

The First Conflict is the first ever battle in existence where Jan & Anja's child Rig was forced to battle Aaran in order to halt Aaran's rapid growth in power. It was foolish to think it is able to stop Aaran's growth so they instead planned for his destruction.

During the conflict Aaran and Rig battled eachother for ages and reformed the universe during the event. Finally came end to the seemingly endless battle. Rig was obliterated by Aaran's power and warped to another reality called The Abyss, here he rests for eternity and forced to stay there by Aaran's will.

Shortly afterward Aaran's power multiplied by consuming Rig's power and togheter with his eternal anger he decided it was time to reap the souls of his parents. Jan & Anja were prepared and put togheter a final effort to restrain Aaran. They created a new reality where a planet existed called Earth which was filled with a race called the Humans. Aaran was to be trapped there and his memory removed. In order to keep an eye on him Jan & Anja cloned themselves and placed them on Earth before being totally depleted of Energy.

Now Jan & Anja float through the First Reality for eternity without energy and not being able to replenish their energy due to the lack of suns and because the Heretic Child Peter left through the portal to Earth with Aaran at the last moment.

(further lore on page Era I)
Etherium

Etherium is the power source of empowered humans. Within the Earth universe Etherium resides. In the first universe power was gained by absorbing Suns and taking energy from other souls. When that power was drained and the universe diminished to this raw power a smaller and weaker form became present in Earth's universe called Etherium.

Only Empowered humans are able to gain Etherium. Etherium is gained through prayers and worship.

When gaining enough Etherium you can posses as much as able in the first universe.
School

The **School** is a feature of the town which allows the player to upgrade skills, passive abilities and tactics of the adventurers for amounts of gold and later requiring other resources such as Practice Points and Book Pages.

The school is added to the town by completing the quest Challenge. The school can then be upgraded to the second level by completing the quest Mystic. Access to the level 3 school can be gained by completing the quest Evil Books. The active skills and tactics are added once the first unit whose skills are new, is hired by the player.

## Actives

The upgrades for each active skill are costing the following amounts:

## Passives

The passive skills can be gained the following ways:

* Wave, available once the school is available.
* Stamina, available once the school is available.
* Rage, available once the school is available.
* Swift Feet
* Rebirth is gained as a reward from completing the quest Crystal Stone.
* Flame is gained as a reward from A Charming Flame.
* Poison
* Flesh to Stone is gained as a random reward.
* Blood Thirst is gained as a reward from Snow Mountain.
* Harmony is a reward from completing the quest Undead Aristocracy.

The cost of upgrading the passive skills are

## Tactics

The tactics for a specific Adventurer is added to the list by hiring the first unit of that class.
Humans

The Humans are the inhabitants of Earth, a planet and universe created by Jan & Anja in attempt to imprison Aaran forever and secure Jan & Anja's safety. However when Earth was created the Heretic Child Peter also came to Earth leaving Jan & Anja powerless in their own reality for eternity and so doomed their chance at revival.

The Humans are a simple lifeform supposed to look like the ideal type of body a Celestial Being can have. They are easy to influence so that Jan & Anja could impose their will on their simple minds. By means of Worship, a empowered human can gain Etherium.

Known empowered humans are: Darja, Aaran, Edor, Jan, Anja, Greet, Peter, Milka & Jonathan. All other humans are inferior to these before stated humans.
Immortal Corpse, Shijie Xian

## Boss Effects

Transcendence

Whenever a unit dies, carrier's output capacity is increased by 50%.

Possession

70% chance of having attribute(s) boosted when Critical Hit Rate+80%. Lasting 2 turns.

Splash Damage

80% chance of dealing 120% extra Divine Damage damage to all enemy units on hit.

Extra Target

When targeting (enemy units), wearer's skill has 3 extra target(s).

Soulbringer's Stone

Whenever deals a critical direct damage, target will be stun for 2.0 seconds, this effect can be stacked.

Effect Resistances

Reduce lasting times of all negative effects by 75%. For turn-based effects, a minimum of 1 turn is allowed.
The Spire

The Spire is a large metal structure, composed of three upright metal rods, each supporting each other. It's highest point is approximated at 120 feet. It is the main installation of Crescendo Parks, and the Spirism symbol of worship. It can be seen from upwards of a mile away, due to the flat landscape.

## History

The Spire was created in 2015 A.P (After Pert) when The Pert graced the people with his presence. After a short war, the Spire was created to extend his power in his absence, keeping The Cieg at bay. Construction was done by a team of Pert Minions, who likely hoisted each rod in the air, before cementing the bottom with a layer of concrete. Afterwards, the rods were welded together at their centers of mass. Sometime before May of 2018 A.P, fountains were built at the bottom.

## Purpose

While the exact purpose of the Spire (beyond keeping Ceil at bay) is unknown, it seems to exude a healthy aura. Looking at the Spire has been known to make people feel more comfortable. Antennae at the top suggest that it is being used as Pert's personal cell tower. Some theorize that the Spire will one day rocket off to another location, once the Cieg is defeated.
Loup-garou

**Espérance de vie** | /

Les **loup-garou** sont l'une des classes basses de la société.

## Pouvoirs

Les loup-garou ont la capacité de se transformer pendant les jours de pleine lune.

## Description

Pendant les jours de pleine lune, les loup-garous se regroupent dans la foret prés de l'école, un endroit dangereux et interdit. Lorsqu'ils sont transformés, leur instincts animales est plus développé qu'au quotidien.

## Notes

* La pleine lune dur environ trois jours.
* Contrairement aux autres, quand Shiba se transforme, celui-ci devient un louveteau.
Cegielski

Cegielski is an evil demi-god, who conquered the world, placing it under an authoritative rule.

## Appearance

Cegielski has medium length, brown hair, generally parted to one side. He dresses in short sleeve polo tee-shirts, with long khaki pants. On occasion, he can be seen in a tuxedo.

## Powers

Cegielski's powers heavily involve challenges, and assignments, both of which he gives to his subjects to decrease their morale, and free will. He also has the ability to match Pert in combat, being one of only two beings capable of doing so. He is capable of conjuring infernal weapons from beyond Mundus, which have the capability of being sharper than any known blade. In addition to this, he can fly.

## History

Besides what has occurred during the Pert chronicles, little is known of Cegielski. He has reigned over the world for many centuries, treating the people like dirt. Cegielski would frequently force the citizens to take part in "challenges" in order to gain protection from his death squads of zealous followers. He ruled from his classroom in the center of North America. where his followers praised him. Soon, Pert arrived, and began to inspire the oppressed people to rise up against their ruler. As they began to gain military power, Cegielski ordered influential figures like Vincent to be assassinated. Fortunately for the Spirists these assassinations only strengthened the morale of the opposing solders, as all attempts had failed.

Some of the first battles began in the commons of Cegielski's castle, where Spirist forces were routed, and forced to hold only a small part of the area. The rebellion began to spread throughout North America. Soon enough, Pert returned, and turned the tide of war against the forces of Cegielski. All over the world, rebellions began to squash Cegielski's dwindling armies. The newly named Army of Pert began taking massive swaths of Cegielski's fortress. During this, Cegielski was fist fighting Pert. Knowing the loss of the fortress was imminent, General Borchert began to use his magical powers to lift Cegielski's classroom, the source of his powers, away from the battle. Andy, managed to grab onto the room as it was flying away, and proceeded to fight General Borchert. While this was happening, Cegielski noticed the flying shape, and decided to use a power punch to fling Pert into it, not knowing what it was. When it was revealed to be Cegielski's own room, he retreated.

It is unknown where Cegielski went after his embarrassing defeat, however, it is inferred that he shifted back to his realm.

In a later instance, he was also known to be the son of Atlas and Athena, and from both of their powers created THE 'sword' of time and space itself. Granting him the command over all 9-realms.

Upon his golden throne, where he oversees the runnings of the empire, he lays awake thinking of the purpose of this almighty existence.

Update september 2019

The recent conclusion he has made is that us mere mortals are not worthy of his sacred wisdom.
Spirism Wiki

## Welcome to the Spirism Wiki

This wiki is dedicated to the spread of the ~~cult~~ religion of Spirism.

Spirism is a religion dedicated to the Spire, a large structure composed of three massive metal rods,representing the power of our God-King Pert. It is a symbol of his power, being built to continue his protective reign over the surrounding lands.The religion's number one enemy is Cegielski, and his religion of Cegielskism, due to their contradictory beliefs. The main holy document of Spirism is the Holy Codex, currently being written. Each story is divided into a book. So far there is only one book, however, another is being produced. A major ceremonial events of Spirism is the Pilgrimage, where a large group walks to a selected "Holy Land" (Target), and participates in a feast. The religion has four main holidays, separated throughout the year.

## **Core Ideals**

The only requirement of being a Spirist is to worship the Spire. It does not matter if you follow a different religion, or a "bad person". The reason for worshiping the spire is protection. After Pert left us, to go to the Math Plane, he left the Spire as a symbol of his power, keeping evils at bay.

All people who worship the Spire, and Pert go to a heaven-like dimension called the Math Plane, the dimensional home of Pert. Spirists will live forever in the Plane, feasting with Pert himself.

## The Spire

After the defeat of Cegielski, Pert realized that he had to leave, as he was needed elsewhere. Regardless, he still felt a devotion to his people, and thus, could not leave them. He decided to leave an artifact of his power, and will. Proper worship requires prayer to either Pert or The Spire. butthole

## Holidays

Spirists celebrate four holidays, spread out through the year.

### Celare

Celare, meaning "to conceal" is celebrated on the first Friday of August. During the holdiay, participants hide a single piece of penne, or rigatoni. It must be hidden in a place where anyone could find it. (Not under your bed.)

### Trova

Meaning "To find", Trova is celebrated on the last Friday of May. During the holiday, participants will find the pasta they hid. Legend says that if the spaghetti is found, the person who hid it will have good luck, until the next Celare.

### The Day of Love

This holiday is celebrated on the first Friday of April, shortly after April Fool's Day. To celebrate, Spirists should find the best gift they can find under five dollars. Certain groups of Spirists have been known to do a White Elephant, each buying a gift, and giving it anonymously to a random person.

### The Day of Hate

As the name implies, this is the exact opposite of The Day of Love. During this holdiay, participants will buy the worst gift possible under five dollars.

(Note, it doesn't have to be under five dollars. I don't care.)

Latest activity
Holidays

Currently, there are four holidays in Spirism, occurring 3-4 months away from each other. Rather than being based off days, they are based off breaks, much like Pilgrimages.

 While these holidays are designed around pilgrimages, anyone can celebrate by gathering a group of friends, or even creating a separate pilgrimage.

## The Spaghetti Days

### Celare

This holiday occurs on the first day of school. Participants will buy a box of spaghetti (generally Rigatoni, or Penne, due to their incredible durability), and hide a single piece somewhere. This can be anywhere someone can find (not under your bed). Some of the best areas to do this are large stores, due to their complexity.

### Trova

Trova is the opposite of Celare, where participants find the pasta they hid. This happens on the last day before summer break. If the pasta is found, the person in question will receive good luck for their entire summer break.

## The Gift Days

### The Day of Love

The Day of Love (abbreviated as "Love Day") occurs on the first Friday after Spring Break. On this holiday, participants will group up, and buy the best gifts possible for under five dollars. After this, the group packages the gifts in such a way that the contents cannot be seen, and the group holds a White Elephant, where the packages are mixed, and exchanged randomly between the group members.

### The Day of Hate

The Day of Hate (abbreviated as "Hate Day") occurs on the second Friday after Spring Break. This holiday is the opposite of Love Day, where participants buy others the worst possible gifts under five dollars. The giving procedure is the same as Love Day, except with more angry, confused tears.

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Nameless Rebels

## Boss Effects

Thug Order

All friendly units no longer progress turns and take actions at the same time as the wearer. Mark a random enemy every turn and the marked unit is targeted by when all friendly units attack.

Movement Impairment Resistance

100% chance of resisting all effects (stun/confuse/freeze) that lock turn progresses.

Turn Push Resistance

Reduce turn progress pushback effects by 100%.

Effect Seal

40% of sealing target's passive effects on direct damage hit.

Extra Target

When targeting (enemy units), wearer's skill has 4 extra target(s).

Push on Hit

Direct damage pushes back targets' 5% turn progresses.

Possession

70% chance of having attribute(s) boosted when Critical Hit Rate+80%. Lasting 2 turns.

Splash Damage

80% chance of dealing 120% extra Divine Damage damage to all enemy units on hit.

Attribute Destroy

50% chance of replacing Agility to 0 on damage hit for 4 seconds.

Soulbringer's Stone

Whenever deals a critical direct damage, target will be stun for 2.0 seconds, this effect can be stacked.

Effect Resistances

Reduce lasting times of all negative effects by 75%. For turn-based effects, a minimum of 1 turn is allowed.

## Unlock

Hard Mode

Mystic Dimension
Prayer

In Spirism, prayer is an important means of worship towards Pert, and the Spire. It should be done at least once a week. Or not, who cares.

## How to properly pray

Prayer is done by kneeling on the ground, with the left knee on the ground, and the right facing towards the Spire (All prayer should be done facing the spire). Place your hands on your right knee, left on the bottom, right on top. At this point, recite a prayer, or wait for your someone else to finish him. After this, say "SALUTE!" and salute the spire, with your hand flat, facing the ground. (Much like a normal military salute). The salute marks the end of the prayer. If members do not take part, reciting "Pray or Gay" generally encourages them into joining.

## The Prayer Itself

Generally, prayermasters are known recite pure bullshit made up on the spot, or thought of hastily beforehand. Such prayers have been new songs, such as "Up down turn around", or short sentences, such as "SCP tonight?" Anything will work really, I do not care what you do.

## Saluting others

Spirists are known to show respect to each other by saluting. However, it is very important to salute correctly in this situation. Saluting the spire is done much like a soldier, with his palm facing the ground. When saluting another Spirist, your palm should face towards them, as opposed to the ground.
Pert

Pert is a half human, half supergod being, that protects the Spirists from outside influence, like Cegielski. In mortal life, he blends in as a math teacher, but is often seen doing godlike things.

## Physical description

### Eye color

Left: Blue Fire, Right, purple (when hes angry)

## Appearance

Currently, Pert has very short, black hair, with a long black beard. He is almost always seen wearing collared shirts, with blue jeans, but can sometimes be seen in a tee-shirt. the most common style of collared shirt he wears is the flannel shirt. Previously, Pert had long, black, curly hair, but he has since shaved it. He almost always looks bored, or dissatisfied.

## Powers

The Powers of pert are far from being entirely understood, or known. In the bible, he uses such moves as "Telepert", and "Pocket Sand". He is also known to be extremely strong, being capable of benching up to fifty times his body weight. In combat, he often uses his power of flight to rush around the enemy, attacking from all sides. He only uses fists, as he claims weapons are for mortals, and "would be cheating in the hands of someone like me." It would not matter, however, as the punch of Pert has been clocked at delivering 40,000 pounds of force, being capable of ripping mortals into pieces if used. Another power possessed by Pert is the power of Math. Masquerading as a humble math teacher, Pert uses the powers of Math to deliver some of his most devastating moves. While this has not been seen by mortal eyes, his "Ultimate Division" move requires a special equation to be written on a summoned chalkboard, or whiteboard. It is unknown what such a move could do.

## History

Pert's past is a mysterious one. Scholars agree that Pert went to Colorado State University to gain a masters in Math. This suggests that even the all knowing Pert does not know everything about the ancient art of Math. After doing this, he arrived. He gave the oppressed people under Cegielski a rousing speech. After this, he left, leaving the people to their own devices. Early in the war, Vincent was almost killed in battle, but was saved by Pert, when he bestowed him with magical powers, giving him super strength, super speed, high perception, and better looks. After the Cegielski soldiers began to overpower the Pert Army, Pert himself returned to bring the fight directly to Cegielski. The final battle of the war ensued, where the two gods battled in the sky. General Borchert decided to attempt to lift Cegielski's room from the school, but failed when Andy, bestowed with a magical sword, defeated him in combat. The room was destroyed, and all went back to normal.

After this, Pert left the moral realm. While scholars are not certain where he is, most believe he went back to the Math Realm to celebrate his victory.
Energy Crash

Energy Crash is the name of the event that caused the universe to exist.

**THE FIRST UNIVERSE**

The only thing that existed at first where huge balls (suns) of energy floating around in space at a speed unimaginable. Smaller energy crashses would take place every second. Each crash causing a chain reaction which further increased the continious waves of exploding energy. One point in time two of the biggest suns found each other and collapsed into each other. This event is called the Energy Crash. When these two suns collapsed they also caused a chainreaction reaching out to every sun in existence which made them all explode at once.

After this crash the universe changed into a empty space with smaller galaxies where in only one sun remained and planets revolving around them. This new universe was a relatively safe place and has a little less exploding nature.

The biggest suns that collapsed found their own energies and formed Celestial Energy Bodies which are the first lifeforms that have existed.
Snow Maiden

### Star Skill

Has Effect Hit Rating equal to level \* XX. Effect Hit Rating received from gear increased by X.X%. In addition, when Snow Maiden kills an enemy unit, she receives a 20% increase in Effect Hit Rating, up to 5 stacks. This effect cannot be dispelled, and lasts through adventure

### Invitation

Yitchin, the nest of thousand worms
Snow Mountain Drop

The **Snow Maiden** is a support class adventurer and her primary stats is Intelligence and she deals Ice elemental damage. This class can be gained by obtaining an invitation as a drop in the from the Yitchin, the nest of thousand worms(Main Quest) and also drops from all Snow Mountain bosses.

## Active Skill

Ice: Deals 100% (of output capacity) ice and 100% (of output capacity) caster's elemental damage to the enemy with the highest agility, reduces the stat by 30% and has a 40% chance to freeze the enemy for two seconds.

### School

Every level purchased at the School adds 25% (of output capacity) ice and 25% (of output capacity) caster's elemental damage and increases the chance by 4 -percent-points to freeze an enemy.

 Caster's Elemental | 100%

## Tactic

Seduction: Confuses target for four seconds.

 Cool Down

### Talent Upgrades

The talents of an adventurer are broken up into four groups that can only be accessed by putting a maximum number of talent points into the previous group. For example, to go from Elemental Wizard's first talent group to the second, you would need to put ten talent points into group one. An adventurer gains a talent point every 5 levels.

#### First Talent group

The first talent group provides a mixture of offensive and defensive capabilities. If the team is lacking in one area, the first talent group can help pick up the slack, or provide a small but significant boost in combat.

 Efficiency
 Agility
 Dodge Rate Adjustment
 Effect Mastery
 Resistance Enhancement

#### Second Talent Group

The second group are all skill based talents to increase the offensive capabilities.

 Extra Targeting
 Freeze enchantment

#### Third Talent Group

The third talent group provides some assistance for late game combat, with an option to boost hit rate (important when enemies become more difficult to hit in higher Mystic Dungeons levels) and an increase in elemental damage.

 Hit Rate Enhancement
 Elemental Damage Enhancement
 Black Blood
Set amulets

**Set amulets** are unlocked when the Mystic Dimension becomes available, but then it can take quite a while to get the first amulet from there, let alone a complete set. Like the name suggests, these amulets give the group a bonus when the adventurers equip all three amulets of one set. As a result, only one set bonus can be acquired. There are five sets, which will be described in their section.
Unlike all other items, the amulets give the wearer a percentage bonus in only one attribute and these items can be upgraded by spending resources on them, which may add one new attribute or increase an existing one.

## Upgrading

The proces of upgrading requires the following items and amounts every item an amulet is upgraded:

* 1,500,000 gold;
* 500,000 practice points;
* 100 demon fragments;
* 100 Infused Powder.

There is an success rate which determines the chance of the item getting upgraded. The base is 99% at level one, and it the success chance will be lowered by 1 percent-point every level. This will go until level 50, where the the chance of success is 50%. Every level, it either upgrades one/two current attribute(s) or adds a new one to the amulet. At level 10, one legendary item effect will be added, along with an upgrade/new attribute. Every ten levels, one more legendary effect is added or upgraded.
As far as known, the current limit goes beyond level 60 and the amount of different legendary effect is four.

## Corruption amulets

The data displayed for each amulet is from level 0 amulets. The set effects are always the same.

## The Deer God amulets

The data displayed for each amulet is from level 0 amulets. The set effects are always the same.

## Eyes of Thorn amulets

The data displayed for each amulet is from level 0 amulets. The set effects are always the same.

## Focus amulets

The data displayed for each amulet is from level 0 amulets. The set effects are always the same.

## Guilt of Prince amulets

The data displayed for each amulet is from level 0 amulets. The set effects are always the same.

## Legendary items effects

Every tenth level, an effect mentioned in the table below can be acquired. In case a new effect is not gained, an existing effect is upgraded. Every amulet can have up to four different effects.