The Unit System

As we have reached Conscious Beta 1.6, we have added a lot of units to the world, and the first game goal, to defeat the Demon King.

This requires the unit system to be remodeled, as it is right now not interesting enough. This article is my own brainstorming and center of thought for this new unit system.

The Unit system is based on mine and Peter's thoughts about AdAstra, which divides the essences of life into body, soul, and spirit. Each of these has three abilities each connected to them, and each of those abilities have 3 skills connected to them, forming a hierarchy with 3 essences, 9 abilities, and 27 skills.

In Conscious, these are all nodes in the Tree of Life, a research tree similar to the research tree you start exploring (which, since it uses knowledge to unlock, is referred to as the Tree of Knowledge). In order to start creating your units, you need to research essences, abilities and skills, which form the building blocks that define the effects of your units. I hope to explore and discuss all such effects on this page, and refine my thoughts as development continues.

Essences:

* Body - This is the physical body of the unit. If a unit has a body, it means it has a physical health. Trees are only bodies.
* Soul - This is the mind of a unit. A unit with a soul typically has an AI attached to it, but it requires a body or spirit to be an actual unit.
* Spirit - This is the free agent that controls the unit. A spirit has spiritual health. A unit can have both physical health and spiritual health.

These essences make up the basic type of what a unit actually is:

* Only Body - A tree or other non-conscious being.
* Only Soul - A software program
* Only Spirit - A spirit
* Body + Soul - An animal
* Body + Spirit - An undead creature, a soulless dead being controlled by a spirit
* Soul + Spirit - A mind
* Body + Soul + Spirit - A human being

So far so good. These essences would probably not need any other effect tied to them, as they make the creatures truly unique. Then comes the abilities:

* Body - Strength - Increases attack strength
	+ Labour - Increases the work capacity of a unit, either when producing resources, or when building
	+ Athletics - Allows specific movements, such as in mountains or swimming over lakes
	+ Force - Increases attack strength
* Body -Agility - Increases movement
	+ Precision - For crafting, the quality of the result
	+ Balance - Prevents paralyzing effects
	+ Accuracy - For ranged attacks, the likelyhood of hitting
* Body - Stamina - Increases health
	+ Perseverance - Adds to production value
	+ Endurance - Ignore efficiency loss when damaged
	+ Constitution - Gives extra hitpoints or even armor.
* Soul - Intelligence - Increases variables
	+ Memory -
	+ Logic -
	+ Rethoric - Allows communication
* Soul - Wisdom - Easier levelups
	+ Judgement -
	+ Awareness - Increases visual range
	+ Outsmart - Battle effects have increased chance of triggering
* Soul - Creativity - Allows the unit to construct new types of buildings
	+ Artistry - Unlocks cultural buildings
	+ Visions - Unlocks \_\_\_\_
	+ Surprise - Unlocks entertainment buildings
* Spirit - Character - Increases action points
	+ Discipline - Increases action points even more
	+ Patience -
	+ Inspire
* Spirit - Courage
	+ Professionalism
	+ Positivity
	+ Intimidate
* Spirit - Charisma
	+ Performance
	+ Leadership
	+ Persuade