recursal/Fanatic-Fandom huggingface dataset:
Update 0.0.10.x

## Notes:

The swampy update
Improving swamps, nordic region’s balance and herds gameplay.

## Changes

* increased frequency of swamps and lakes in nordic climate.
* increased frequency of sheep and rabbits in nordic climate.
* improved swamp terrain generation. added more topographic diversity and swamps now connect with other adjascent ones.
* herds will now continuously spawn all over the world map.
* herds now grow with time
* herds now randomly move from region to region
* bigger herds of elephants and mammoths.
* elephants and mammoths are now only present as herds ( no more permanent region spawns )

## Added features

* added global climate health bonuses/malus. nordic regions-> health bonus +10. tropical regions-> health malus -5.
* added new terrain type: peat. produces ‘charcoal’ directly exploitable from the ground with the ‘soil miner’ building. It’s present in nordic swamps.
* added global health malus of -5 in swamps.
* new “capture” action for formations (with the animal capture tech), which is a hunt focusing on capturing live animals from herds instead of killing them for meat. This action loots only livestock resources but no meat or leather.
* added new “elephant riding” tech to unlock ability to recruit mounted elephants and mammoths.
* added agriculture tutorial
* added barter transition tutorial
* added a lot of missing project & ideas texts
Stomper

Stomper68Strength32.8Upkeep11Toughness0.3 - 0.3ArmorMelee6-1.513(x5)7.5Rangedn/aOther Stats2.5809113Costx1Porcos323CoinsElephantSpearx10LeatherPadded ArmorLight Helmet
The Stomper is a Cavalry Unit. It becomes available in the Copper Age.

It requires the following equipment for each unit: 1 Elephant, 1 Spears, 1 Light helmets, 1 Padded armors, and 10 Leather.

## Requirements

Stompers require the Elephant riding Knowledge before they can be recruited.
Tools (Mission)

We were only carrying a few stone tools with us. Those are required for pretty much everything and seen we will need new ones if we want to keep developing the tribe!

We should assign a few porcos to the lengthy task of collecting Flint from the gravely grounds around here while others can skillfully use the flint to craft new stone tools.

## Mission Conditions

* Have 1 buildings of the Tool Maker class in the territory.
* Have 1 Flint Collector in the territory.
* Production of at least +1 of Hammers in territory.

## Mission Rewards

* Receive 15 Hammers
* Receive 15 Flint

## Primary Outcomes

To build a Flint Collector, and have at least one Tool Maker in the territory.

## Tips

In Ymir, in addition to providing resources to our population we also need to produce resources in order to build new Buildings and to recruit new Units. One of the resources that'll be needed for most of the start of the game is the Hammer.

To produce them, we need to gather Flint with a Flint Collector, and turn that into Hammers using a Tool Maker.

Hammers (Flint) Production Chain

Gravel tile

Flint Collector

Flint

Tool maker

Hammers

Gravel can be found in most territories. It should be very rare that there's either little or no gravel present in a territory.

When building Flint Collectors, note that they'll prefer the tiles closest to them when building them, and that they won't fully make use of their work area. If you build buildings over gravel tiles, it will prevent *Flint Collectors* from being able to use those tiles.

### Hammer Production

With the initial government settings, your Tool Maker should produce 0.92 Hammers. This falls just short of the 1.0 we need to produce in order to complete this mission. How can we resolve this?

#### Build Another Tool Maker

The easiest option is to build another *Tool Maker* and produce more *Hammers* this way. You can always remove the building after the mission finishes if you don't want it.

Building another tool maker is generally the easiest way to resolve this; though there are two other ways of solving this problem, but aren't recommended.

#### Lower Forced Labor

Another option is to lower the Forced Labor (FL) setting from 20% to a lower value such as 15%. This will improve the buildings production and get it over the 1.0 threshold. Note that lowering the FL value may put you at a negative value depending on your available FL.

#### Use Civilization Points

Finally, you can always spend Civilization Points and improve your production of *Hammers* that way. This is **definitely not recommended** as it's effectively a waste of the points early game, as you don't get much value out of this early game with FL lowering production and the fact that the points are better spent later on once you've unlocked Agriculture.
State Departments

500Knowledge5000Required Work120DifficultyResearchers20 OfficialsMaintenance60
Cost

Corequisite
 Buildings
 •  State Department 4Other

## Rules for everyone

*Creating additional State departments filled with paper pushers specialized on various aspects of the administration to manage the growing bureaucratic needs of our government. bureaucracy will increase inefficiency and waste, but we can keep throwing as much resources as we want to hire more and more civil servants to meet our governments administrative needs.*
Weaving

Prerequisite(s)
Clothing

Unlocks
 Buildings
 •  Cloth Maker 1 •  Weaver 1Production
 •  Clothes (at Cloth Maker)
 •  Textiles (at Weaver)
 •  Wool (Cattle Farm Annex) (with Animal Breeding)Reveals
 •  Cotton •  FlaxGathering Camp / Farm Fields
Field production also requires spending a Civilization Point in Cultural Skills for the required crop.

## Crafting skins of vegetals

*Sometimes peeling tree barks or long grass gives you long strips of vegetables that can be dried and woven into baskets and other things by the craftmen of the tribe. But these are usually hard and rough. Yet some of them compete to always produce the finest weaving with the softest thread, experimenting with new techniques and new materials. What if they managed to make a material thin, flexible and light enough to use instead of the smelly leather hides we use for clothing?*
Well Digging

5Knowledge50Required Work25DifficultyResearchers5 Artisans
Cost
 Buildings

## Water in the ground

*There is water underground. We need to find out how to dig and maintain holes to access it so we can get new sources of fresh water.*

## Potential Requirements

* the idea is not stopped from spawning by having 1 or 2 Water Collectors
* The idea shows up if you have at least one Water Collector and a HEAVY Water deficit (Collector can be put to sleep). -15% water up to bronze does not trigger it. Waiting on it can seriously cripple your game. Use the exploit.
Soil miner

The **Soil Miner** is a mature-settlement gathering building which can harvest useful industrial inputs from Soil tiles.
Early on, the Soil Miner is primarily used to procure Mud for construction purposes. In later eras, it also becomes an important supplier for the Brickworks when crafting defenses or upgrading production buildings.

Dirt tiles for Mud production can be found virtually anywhere, while Ash tiles typically appear as small deposits similar to Ore. Peat tiles (for Charcoal) can only appear in Nordic swamps but are often wildly abundant in those territories.

## Gathering

Level
 Mud | 1
 Ashes | 1
 Charcoal\*

***\*** Peat tiles found in Nordic climates convert directly into Charcoal when gathered by the Soil Miner. It's recommended to use Ground Storages to block all Dirt tiles within the Soil Miner's radius to maximize how much of their Workforce goes toward Charcoal production.*

***\*\**** Workforce required need confirmation.There was a recent change.
Waste

Waste represents incomes lost to tax fraud, bad management, corruption and 'black economy'

It depends on:

* Local administration - Waste caused by a weak or negative local administration.
* State's corruption - Corruption of state because of a weak or negative state power.
* Population's corruption - Corruption and waste from total population in the region.
* Waste reduction services - Waste reduction from active services such as Tax collection.
* Policies - some policies have a fixied modifier to Waste
* State officials social class - when wealth or live quality of Officials is low comparing to the other porcos in that area they become more corrupt, but when they are superior to general population they tend to fight corruption instead (varies between -25% and +25% corruption)

Waste is present in all of exchange in state <=> people relation, due to waste the price of any product is bigger than the original.

Example:

* If you want to buy tools and such you'll simply have to pay waste, ~~but if this resource is state owned then you will not pay any waste. So basically it means you decide which resources you want to pay potential waste on.~~
* ~~If you make resource a state resource then you can transfer it manually with no penalties.~~
* if you make food a state resource to do that as well, you'll however be hit by waste when reselling it to your population, making it less interesting.
Tannery

The **Tannery** is an early production building for the Leathercloth resource, which is vital for recruiting military units and satisfies the Tier 2 population need for Clothing. Due to the contention between military and public demand, it is often difficult to acquire Leathercloth in high quantities for military recruiting until you advance to a Barter economy *(for declaring State Resources)*.

Leathercloth also comes with a very high Workforce cost, so players should not expect to fully satisfy public demand for it until reaching at least Level 3 Tanneries. Animal Breeding can be used for renewable Leather production once you unlock it.

## Buildings

2 Wood
2 Planks
2 Stone
3 Planks
2 Stone
The curious hog

Our explorers of '$ArmyName' stumbled upon an abandonned[sic] nest containing a few large eggs: enough to make a juicy omelet. One curious hog decided to keep his egg, depriving himself of the tasty meal. During days he carried it around, and he slept next to it at nights. This went on for dozens of days, attracting him mockery from his companions.

One morning, under the curious hog's scrutiny, the egg hatched and from it emerged a tiny fluffly ostrich. Since then, its been following its benefactor everywhere he goes and the rest of the group even came to consider the bird as their troop's mascott.

#### Notes

This is **not** the resource ostrich, but a military unit. This means that the Ostrich can never escape, but can be targeted by events that randomly kill a portion of the expedition. Unlike many expedition events that create new military units, the ostrich will join as part of the army, and not as it's own army.
Storm

The sky were threatening all the evening : a wall of dark clouds moving slowy but steady from the horizon in their direction. The Captain try to escape, but fail : there were too many & fast clouds. They had to face it, and by nightfall, the storm has besieged them.

It was a terrible night that all Porcos will remember for their entire life. The waves, almost make the ship capsize severe times, but hopefully and against all odds, their loyal boat,each times, hold. Not all survive, and many were lost by morning when the storm has finally stop. Many Porcos have lost a brother this night. They never talk about it, but all were haunted by the souvenir of the desperate call of those whom has fall in the sea during the storm, and the vision of them, helpless, drifting inexorably further the ship, and disappeared behind the waves.
Town Hall

The Town Hall is a Building that becomes available upon researching the Town Administration Knowledge. It provides the Administration resource when populated. It is also required for upgrading a territorial status to Town.

This building can be built directly from the build menu, or can be upgraded to from an existing Community hall.

The building will only activate when the territory has been upgraded to the Town status.
Social Classes

Population in Ymir are divided in social classes depending on where they work.

## Refinement

Workers producing final goods for the population or state.

## Services

Workers providing services for the population.

## State Workers

Workers working for your state. Using the State workers policy will pay workers of this population.

Employs Oldpigs \*

## Unemployed

Citizens who do not work. Among these inactives are
Wine (Knowledge)

*Wine*
 Wine
 30Knowledge1000Required Work50DifficultyResearchers5 Artisans
Cost
 Buildings
 •  Wine cellar 2Production

## In vino veritas

*These red tasty grapes, when pressed into a juice and left to spoil for a long time turns into an intoxicating strong beverage that alter the senses and the consciousness, making Porcos reveal their true self and lifting their spirits. This beverage must be a gift from the gods, we need to master it's making.*

## Potential Requirements

Grapes in storage

???

## Culture Point

This knowledge requires two Culture Points to research. Upon successful completion, the 2 Culture Points will be used to unlock the production and consumption of Wine. If the research fails, then the Culture Points will not be used.
Shielded Snout

Shielded SnoutBasic Unit15Strength0.7Upkeep3Toughness1 - 2ArmorMelee2.7-3.53(x0.9)3.5Rangedn/aOther Stats1.9953Costx1Porcos10CoinsSpearWooden ShieldLeather Clothes
The Shielded Snout is a Infantry Unit. It becomes available in the Copper age.

It requires the following equipment for each unit: 1 Leathercloth, 1 Spear, and 1 Wooden shield.
State Department

The State Department is a Building available upon researching the State Departments Knowledge. It provides the State power resource when populated. Unlike all other state power producing buildings, the state department can be built multiple times for additional state power income.

## Buildings

50 Planks
20 Marble
40 Bricks
2000 Money
Woodcutter

The **Woodcutter** is a gathering building available from the start of the game. It will harvest any non-agricultural tree in its proximity to produce the basic resource Wood, necessary in the construction of most basic Buildings. Upgraded versions of the Woodcutter not only increase base efficiency (the quantity of trees harvested per building) but also the area of influence from which they can be gathered.

Placing a Woodcutter will not remove trees over time.

## Buildings

1 Leather
2 Leather
2 Axes
2 Axes
2 Shovels

## Gathering

Level
 Wood | 1

***\*** Gathering tiles does not consume them over time*
Tomatoes

Tomatoes

Details

TypeResourceFound inMediterraneanProduced byGathering camp or FarmMade fromNatural patches and FieldsUsed byPopulation
**Tomatoes** are a food Crop and a Resource. It can be found and grown in the Mediterranean Climate.

*Tomatoes* can be consumed to fulfill the Food Vital Need.

Like all food crops, *Tomatoes* require a Civilization Point in  Cultural Customs in order to be consumed, and another point in  Cultural Skills in order to be grown in farms. It can always be gathered from wild crops without requiring a point investment into  Cultural Skills.

*Tomatoes* are one of ten food Crops that can only be grown in one specific Climate (The others being Bananas, Beans, Chickpeas, Corn, Dates, Figs, Potatoes, Rice, and Turnips).

# Gather rate

The gather rate of an field annex is between 0.1 and 0.2 Tomatoes per field annex, Field annexes can be places on various vertilities from 0 to 3 it is advisable to place Fields on the highest possible fertility.

The Yield per field annex and the yield of the natural patches can be increased by spending more Culture Points in Tomato production.

The yield can be increased to 0.45 Tomatoes per field annex on 3 fertility (As of v0.3.1.x)
Update 0.0.11.7

## Fixes

* fixed issues with building platforms
* fixed obsidian weapons not beeing unlocked with the obsidian tech
* fixed display issues with the terrain heights tool
* fixed battle code errors with disembarking and multiple allied armies
* fixed issue with research projects getting stuck

## Changes

* improved UI to place platforms
* inactive characters’s scores now ignored for the ref average score calculation
* slowed evolution of culture and loyalty in persistent modes

## Added features

* added “support” constraints to terrain heights modification: tiles now have a min and max height based on their surrounding tiles to prevent exploits such as making free walls of dirt.
* failsafe prevents players from placing a production building that has nothing exploitable in range ( ex hunters or fisherpigs )
Tributaries Hostages

100Knowledge2500Required Work110DifficultyResearchers10 OfficialsMaintenance20
Cost

Prerequisite(s)
 Other
 •  New war type: Subjugation

*This article is a stub. You can help Porcopedia by expanding it.*

## Hostages for teh vanyuished

*Developping the practice of taking the sons of defeated Leaders as tributaries in order to keep unwillingly vassals in line. Tributaries will live in our city and be educated in our ways to improve their future loyalty while also serving as a deterrent for current leaders to attempt any rebellion against us.*

## Potential Requirements

* having the council reform
* ???
Treasury (Knowledge)

30Knowledge1000Required Work70DifficultyResearchers10 OfficialsMaintenance10
Cost

Prerequisite(s)
 Buildings
 •  Treasury 3Policies

*This article is a stub. You can help Porcopedia by expanding it.*

## Public funds

Organizing the creation of a Treasury: a separated office employing scribes onliy dedicated to the managment of finances and serving as intermediaries between the Leader and all the daily expanses managment required to run the city. Of cours, officially all of it would remain the property of the Leader, but in practice if will give more leeway for experienced scribes to take financial decisions that will improve the administration of the city at the cost of reducing the personnal power of the Leader.

## Potential Requirements

* having the council reform
* ???
Tin

**Tin** is a rare metal Resource crucial for Bronze production in the Bronze age. It is always present on the map but cannot be seen until researching the Smelting Knowledge.

Tin ore is mined from rarely found tin deposits on the ground by the Mining Camp. It can be turned into tin bars (referred to as Tin in game) in the Foundry, using Wood, Charcoal or Coke as fuel.

Tin is used alongside Copper to produce the Bronze alloy. Due to its rarity and the importance of bronze, demand for tin is very high throughout the Bronze age.
Weapon maker

The **Weapon-maker** is a Building which becomes available after researching the Javelin Knowledge. It produces a wide assortment of weapons and armours, all of which are locked behind specific Knowledges.

Weapons and armours are typically required resources for hiring military units, with Wolf Warriors and Bearserkers the exception.

For a full list of weapons and armours see Resources.

2 Wood
1 Leather
2 Wood
3 Stone
3 Planks
3 Stone
5 Stoneblocs
2 Planks

## Production

Level
 Shortsword | 1
 Longswords | 1
 Battleaxes | 1
 Warhammer | 1
 (Tannery)
Leathercloth
 Cuirass | 1
 Scale Armor | 1
 Laminar armors | 1
 Chainmails | 1
 Wooden Shield | 1
 Heavy Shield | 1
 Light Helmet | 1
 Heavy helmets | 1
 ?
Tributes

22Knowledge100Required Work40DifficultyResearchers5 Officials
Cost

Prerequisite(s)
Priviledges (Knowledge)

Unlocks
 Production
 •  Tax Collection (at Tax Collector)Policies

*The government is full of porcos devoting their entire time to manage things: they have no time for lowly peasant work! But of course they still need to eat, and have nice shiny things. Its therefore only natural to have everyone else giave a share of their work to 'the community' for the common good of all.*
Sugarcane

Sugarcane

Details

TypeResourceFound inTropicalProduced byGathering camp or FarmMade fromNatural patches and FieldsUsed forRumUsed byRumery
**Sugarcane** is a Crop and a Resource. It can be found and grown in the Tropical Climate.

*Sugarcane* is used to produce Rum in a Rumery.

 Rum Production Chain

**Sugarcane**

Water

Wood
OR
Charcoal
OR
Coke

Clay

Water

Potter

Pottery

Rumery

Rum
Spear

*Spear*
 Spears
 20Knowledge150Required Work15DifficultyResearchers5 Blacksmiths
Cost

Prerequisite(s)
 Production

## Pointy sticks

*With our new knowledge of metallurgy, we could now craft longer spears ending with a stronger metallic head instead of simple sharpenned wooden sticks allowing to fight enemies in hand to hand combat while keeping it distant.*

## Potential Requirements

* Javelin
* Metallurgy
Town Administration

60Knowledge250Required Work50DifficultyResearchers5 Officials
Cost
 Buildings
 •  Town Hall 2Territorial Status
 •  TownOther

*Organizing a proper local administration with civil servants devoted to management of regionnal affairs, allowing for better management of larger settlements and more Countryside territories.*
Scarecrow

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Ability Type | Magical buffs and elemental attacks cast from battle worn staffs create AOE destruction.

Years past, I lacked the brains to tell a book from a brook. But now? I am only a fool for knowledge.

No longer the fool, Scarecrow plays a different role now. With a mystic power that’s both magical and powerful, long years of research have rewarded Scarecrow with legendary abilities. Faced with the encroaching darkness that threatens all of Oz, this hero has set out to discover the source of evil and defeat whatever awaits him.
Dark Forest

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Location | Quadling Country

Aye! There are foul winds blowin’ up from the south, cursin’ the harvest.
And howls in the night that would chill your bones if you had em’, sir...

It’s true… like angry cries in the dark.

Seeped in magic and a nocturnal mist, the Dark Forest awaits. You’ll need more than a sword if you’re going alone. Dark Elves and sinister monsters have taken over these woods. Those who press into the Dark Forest will find that the elves only become more determined, and more heavily armed. An even stronger presence, once exiled from the lands of Oz, has returned and waits for unsuspecting travelers.

A dusky gloom hangs over the woods that has grown into a wildness few dare to tread as the bitter cold cuts through any clothing one might wear.

## Enemies

* Jack Pumpkinhead
* Armored Spider
* Dark Elf Magician
* Dark Elf Swordsman
* Dark Elf Night Axe
* Kalidah Beastguard
* Coven Temptress
* Kalidah Sorcerer
* Kalidah Spiritcaller
* Kalidah Brute
* Toxic Spider
* Armored Chiss
* Chiss
* Winged Monkey Assassin
* Winged Monkey Cleric
* Winged Monkey Brigade Leader
* Fen Wyrmling
* Dark Elf Huntress
* Dark Elf Shadesinger
* Rat
* Rat King
* Spider

* Jack Pumpkinhead
* Armored Spider
* Dark Elf Magician
* Dark Elf Swordsman
* Dark Elf Night Axe
* Kalidah Beastguard
* Coven Temptress
* Kalidah Sorcerer
* Kalidah Spiritcaller
* Kalidah Brute
* Toxic Spider
* Armored Chiss
* Chiss
* Winged Monkey Assassin
* Winged Monkey Cleric
* Winged Monkey Brigade Leader
* Fen Wyrmling
* Dark Elf Huntress
* Dark Elf Shadesinger
* Rat
* Rat King
* Spider
Oz: Broken Kingdom Wiki/Flex section

Feature Video

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The hungry tribe

Our expedition 'Name' saw one eveninga small group of people, walking afar on the flank of a hill. The next morning, tyhe same group were once again saw, this time closer, and the Porco to make a small detour to meet them : this is a small group of few families, with piglets and sow, which seemed to be not threatening at all.

As they get closer, they noticed with horror their condition : those guys were skeletal and hungry. They walking slowly and it seemed that all hope as left their haggard look. They seemed to not even notice the presence of the group arrived nearby, and until one of the exploprer stop them but putting himself literally in front of them.

The Porcos gave them some supplies, and it is only from the second day that the traveller strat to exchange some words with the group, telling them their story. They were from a great and prosperous village, living hunting and gathering until until the day they were defeated and expelled from their land by a another tribes stronger. The survivors have lost all their most valuable good et most of their best warrior and hunter have all die in combat. Since then, they wandered in exil on inhospitable land, starving and incapable of hunting

### Choices

Come join us, we will give you a new home = the formation get 3 families

We can't take care of those peoples, wish them good luck and move on = nothing
Units (by technology era)

This page contains units grouped by the technological age they usually become available.

# Stats

For a description of what each stat does, refer to the Units page.

## Primitive Tribe

*Units available after completion of starter quests.*

***\*** While Armies may contain Piglet's and Oldpig's, they can't be recruited voluntarily. They can be obtained through in-game events.*

## Stone Age

*Units that must be researched to unlock, but can be recruited without any advanced metals.*

## Copper Age

*The following units require Copper resources to produce their combat equipment.*

## Bronze Age

*The following units require Copper and Tin resources, then reprocessing into Bronze before producing their combat equipment.*

## Iron Age

*The following units require Iron resources to produce their combat equipment.*

## Steel Age & Beyond

*The following units require Iron resources, then reprocessing into Steel before producing their combat equipment.*
Oz: Broken Kingdom Wiki/Bottom section

About *Oz: Broken Kingdom*

Battle the Great Darkness that has cast its shadow across the peaceful Land of Oz. Join the
kingdom's brave new heroine Ophelia Shen, along with the legendary heroes of Oz – Tin Man,
Lion, and Scarecrow – as they embark on an epic quest to stop the rising evil, restore the
balance of magic, and return the kingdom to its rightful glory.

* COMMAND a cast of new and classic Oz heroes in breathtaking turn­based combat.
* EVOLVE your heroes to Legendary levels of power.
* SUMMON incredible abilities to crush fearsome enemies and rally the kingdom to your side.
* EXPLORE the dark corners of Oz, solve the thrilling mystery, and restore the balance between Good and Evil.
* DOMINATE other opponents in the Arenas of Oz to climb the leaderboards and advance through the leagues.

Plot

When Dorothy Gale and the Wizard of Oz vanished, the Kingdom of Oz was struck by the darkness and it was up to Queen Ozma, who used the Pool of Wonders to summon someone who could save Oz. Ophelia Shen had stowed away with her cat upon a cargo ship's lifeboat which got caught in a storm. It was assumed that the ship made it safely, but the storm dislodged her lifeboat as she found herself in Oz. Her cat was unconscious, but magical crystals transformed her pet into a talking Crystal Cat. Upon arriving, she encounters Winged Monkeys who attacked her, but Ozma from afar guides her through a Magic Picture in defeating them. After this, a mysterious wicked witch appears and steals the cat while claiming Ozma is a false Queen. Ophelia heads to the Emerald City and meets with Ozma in person who tells her that she needs to get the aid of Oz's legendary heroes in order to defeat the newly resurrected Wicked Witch of the East.

*Oz: Broken Kingdom* Links
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Well

The **Well** is a Building which extracts water from the ground. It becomes available once the Knowledge for Well digging has been researched. The potential water a well can extract is limited by the water in the ground, viewable with the Groundwater map mode.

In order to be placed, a well needs to be at least 15 Tiles away from any other building of the same type.

5x Wood
1x Planks
6x Stoneblocs
The Countryside

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Location | Munchkin Country

As you venture deeper into Munchkin Country by exploring its Countryside, prepare for battle at every fork and bend on the Yellow Brick Road. Dark magic and vicious beasts lurk in the shadows waiting to ambush those who dare walk the Countryside. And even those who aren’t of dark magic will turn against the good and innocent to leverage the turmoil to their benefit!

Enlist help from the Shaggy Man, a true friend of Oz, in order to track down the evil Witch’s latest whereabouts; somewhere books and learning might occur.

## Enemies

* Dark Elf Huntress
* Dark Elf Swordsman
* Dark Elf Shadesinger
* Dark Elf Magician
* Spider
* Rat
* Rat King
* Winged Monkey Brigade Leader
* Kalidah Brute
* Kalidah Hunter
* Kalidah Beastguard
* Kalidah Spiritcaller
* Kalidah Sorcerer
* Chiss
* Tik Tok
* Winged Monkey Cleric
* Armored Spider
* Lady Ann Soforth
* Toxic Spider
* Huxtable
* The Eight-Legged King

* Dark Elf Huntress
* Dark Elf Swordsman
* Dark Elf Shadesinger
* Dark Elf Magician
* Spider
* Rat
* Rat King
* Winged Monkey Brigade Leader
* Kalidah Brute
* Kalidah Hunter
* Kalidah Beastguard
* Kalidah Spiritcaller
* Kalidah Sorcerer
* Chiss
* Tik Tok
* Winged Monkey Cleric
* Armored Spider
* Lady Ann Soforth
* Toxic Spider
* Huxtable
* The Eight-Legged King
Ophelia

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Ability Type | Rogue blade dancer with swift attacks and back alley stabs.

And for all that has happened, and for all that is yet to come… we are blessed to have your strength.
I believe our land has never known a spirit such as yours from beyond its walls.

Ophelia Shen always lived with the darkness haunting her. When her father died in the war, she swore that in the next world she’d face this evil and stand with courage. Waking up in the mysterious land of Oz with her cat (that can somehow talk and has turned to crystal), the heroine Ophelia begins a new adventure. Equipped with razor sharp blades and an attitude to match, Oz awaits with strange lands and monsters around every corner.
Campaign chapters

The campaign consists of the following chapters:

Munchkin Town
Munchkin Country

The Countryside
Munchkin Country

The College
Munchkin Country

Dark Forest
Quadling Country

Porcelain Province
Quadling Country

Glinda's Castle
Quadling Country

Emerald City
In the center of the land of Oz

Spooky Mountain
Winkie Country

Ruggedo's Mine
Land of Ev

Rainbow Road
The College

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Location | Munchkin Country

Didn’t make it that far in, I’m afraid. The halls are swarming with nasties
and the Love Magnet is on the fritz! The deeper I go, the more it gets drained...

In the southwestern part of Munchkin Country lies the Royal College of Art and Athletic Perfection, also known as “The College”. Professor H.M Wogglebug, T.E. founded and currently runs the school.

However, there’s been a decline in knowledge provided to the people of Oz due to the evil Wicked Witch that lurks the school’s hallways. The Witch’s presence has fueled a new environment, one made of monsters that drains the ancient magical artifacts. Tainted by the darkness, students of magic now follow whichever magic is stronger, be it good or evil.

Follow the Witch deep inside the college before she makes it out with the Book of Records!

## Enemies

* Winged Monkey Brigade Leader
* Winged Monkey Assassin
* Wicked Witch of the East
* Winged Monkey Cleric
* Coven Witch
* Coven Disciple
* Gargoyle Skyblade
* Gargoyle Stormlord
* Gargoyle Ripper
* Gargoyle Axethrower
* Imperial Knight
* Imperial Ranger
* Imperial Guard
* Imperial Commander
* Clifftop Wyrmling
* Kalidah Brute
* Rat
* Rat King
* Spider
* Toxic Spider
* Armored Spider

* Winged Monkey Brigade Leader
* Winged Monkey Assassin
* Wicked Witch of the East
* Winged Monkey Cleric
* Coven Witch
* Coven Disciple
* Gargoyle Skyblade
* Gargoyle Stormlord
* Gargoyle Ripper
* Gargoyle Axethrower
* Imperial Knight
* Imperial Ranger
* Imperial Guard
* Imperial Commander
* Clifftop Wyrmling
* Kalidah Brute
* Rat
* Rat King
* Spider
* Toxic Spider
* Armored Spider
Jack Pumpkinhead

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Origin | Gillikin Country

Tears and thorns become your crowns...fear and fire shall be your mates...my power rises from the ground...JACK PUMPKINHEAD WILL SEAL YOUR FATES!

Once a child's toy, Jack was animated through the magic of the legendary Powder of Life. On that day Oz gained a stalwart, if simple-minded, ally. But over the years Jack has grown clever, and his deep connection to the magical nature of Oz instilled within his powers over plant life and the ability to commune with dark spirits.
Porcelain Province

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Location | Quadling Country

The porcelain people look fragile, but many seeking to shatter them have found themselves overwhelmed by a furious assault comprised of blades, fire and steam.

A legendary land of delicate porcelain turned by the darkness that has swallowed the land of Oz. Don’t expect a tea party adventuring in the Quadling Country. No longer a peaceful town built of porcelain, but one that harbours enemies around every corner. The once great walls protecting this town have now crumbled and beast of all kinds roam the land. The citizens have lost their way and attack any who approach the gates.

## Enemies

* Lady Ann Soforth
* Iron Wyrmling
* Gargoyle Ripper
* Gargoyle Skyblade
* Gargoyle Axethrower
* Gargoyle Stormlord
* Porcelain Magician
* Porcelain Solder
* Winged Monkey Brigade Leader
* Winged Monkey Cleric
* Winged Monkey Hunter
* Winged Monkey Assassin
* Coven Temptress
* Chiss
* Armored Chiss
* Dark Elf Swordsman
* Dark Elf Magician
* Imperial Guard
* Imperial Ranger
* Imperial Commander
* Rat
* Rat King
* Tik Tok

* Lady Ann Soforth
* Iron Wyrmling
* Gargoyle Ripper
* Gargoyle Skyblade
* Gargoyle Axethrower
* Gargoyle Stormlord
* Porcelain Magician
* Porcelain Solder
* Winged Monkey Brigade Leader
* Winged Monkey Cleric
* Winged Monkey Hunter
* Winged Monkey Assassin
* Coven Temptress
* Chiss
* Armored Chiss
* Dark Elf Swordsman
* Dark Elf Magician
* Imperial Guard
* Imperial Ranger
* Imperial Commander
* Rat
* Rat King
* Tik Tok
Emerald City

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Location | In the center of the land of Oz

The proud and powerful Emerald City is the capital of Oz. The heart of adventure and the drive behind each hero's’ enduring spirit. Awashed in green, this city is a gateway to history and wisdom. Located in the heart of Oz, Emerald City stands as a beckon of hope and a testament to the once proud people of Oz.

## Enemies

...

...
Glinda's Castle

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Location | Quadling Country

You have No idea...no idea at ALL.
Savor the sweet kiss of MAGIC while you can, little girl. Let it warm your very BONES...

The castle built on rubies is home to Glinda, the good witch, and ruler of Quadling Country. In Glinda’s chambers is where her ruby throne shines as bright as day. A beautiful palace that welcomes only the good, but once darkness overcast the land of Oz, the castle was no longer charming nor graceful. The evil Coven, a circle of magic, ran by the three most powerful witches in Oz took residence in Glinda’s Castle in which they rule the new dark world.

## Enemies

* Aujah
* Audah
* Aurah
* Porcelain Magician
* Porcelain Soldier
* Coven Temptress
* Coven Witch
* Coven Disciple
* Fen Wyrmling
* Clifftop Wyrmling
* Iron Wyrmling
* Dark Elf Huntress
* Dark Elf Night Axe
* Dark Elf Magician
* Dark Elf Shadesinger
* Kalidah Beastguard
* Kalidah Brute
* Kalidah Hunter
* Dragon
* Armored Spider
* Toxic Spider
* Armored Chiss
* Toxic Chiss
* Gargoyle Ripper
* Gargoyle Skyblade
* Gargoyle Axethrower
* Gargoyle Stormlord
* Huxtable
* The Eight-Legged King

* Aujah
* Audah
* Aurah
* Porcelain Magician
* Porcelain Soldier
* Coven Temptress
* Coven Witch
* Coven Disciple
* Fen Wyrmling
* Clifftop Wyrmling
* Iron Wyrmling
* Dark Elf Huntress
* Dark Elf Night Axe
* Dark Elf Magician
* Dark Elf Shadesinger
* Kalidah Beastguard
* Kalidah Brute
* Kalidah Hunter
* Dragon
* Armored Spider
* Toxic Spider
* Armored Chiss
* Toxic Chiss
* Gargoyle Ripper
* Gargoyle Skyblade
* Gargoyle Axethrower
* Gargoyle Stormlord
* Huxtable
* The Eight-Legged King
Oz: Broken Kingdom Wiki

Welcome to the Official *Oz: Broken Kingdom* Wiki
the *Oz: Broken Kingdom* compendium by the players, for the players.
We are currently maintaining 752 pages (291 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Heroes
OpheliaTin ManLionScarecrowJack Pumpkinhead

Gameplay

Feature Video

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About *Oz: Broken Kingdom*

Battle the Great Darkness that has cast its shadow across the peaceful Land of Oz. Join the
kingdom's brave new heroine Ophelia Shen, along with the legendary heroes of Oz – Tin Man,
Lion, and Scarecrow – as they embark on an epic quest to stop the rising evil, restore the
balance of magic, and return the kingdom to its rightful glory.

* COMMAND a cast of new and classic Oz heroes in breathtaking turn­based combat.
* EVOLVE your heroes to Legendary levels of power.
* SUMMON incredible abilities to crush fearsome enemies and rally the kingdom to your side.
* EXPLORE the dark corners of Oz, solve the thrilling mystery, and restore the balance between Good and Evil.
* DOMINATE other opponents in the Arenas of Oz to climb the leaderboards and advance through the leagues.

Plot

When Dorothy Gale and the Wizard of Oz vanished, the Kingdom of Oz was struck by the darkness and it was up to Queen Ozma, who used the Pool of Wonders to summon someone who could save Oz. Ophelia Shen had stowed away with her cat upon a cargo ship's lifeboat which got caught in a storm. It was assumed that the ship made it safely, but the storm dislodged her lifeboat as she found herself in Oz. Her cat was unconscious, but magical crystals transformed her pet into a talking Crystal Cat. Upon arriving, she encounters Winged Monkeys who attacked her, but Ozma from afar guides her through a Magic Picture in defeating them. After this, a mysterious wicked witch appears and steals the cat while claiming Ozma is a false Queen. Ophelia heads to the Emerald City and meets with Ozma in person who tells her that she needs to get the aid of Oz's legendary heroes in order to defeat the newly resurrected Wicked Witch of the East.

*Oz: Broken Kingdom* Links
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Munchkin Town

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Location | Munchkin Country

I fled after the first monsters attacked our village.
They said they’d enslave us – that they’d eat our children – unless we gave them all our GEMS!

Freed from the Wicked Witch of the East’s evil rule, Munchkin Town and it’s inhabitants saw peace and harmony for many years. The village rooftops and the Munchkins clothing were the bluest that they had ever been, but that peace has since faded as the town has become abandoned from the fear caused by the Great Darkness that’s now overtaking the land of Oz.

Travel the Yellow Brick Road and you’ll be sure to meet the town Munchkins who will help you in restoring Oz to the once peaceful land that it was.

Beware! Sightings of the Wicked Witch of the East, or her reincarnation, has been spotted in the Munchkin Town’s square.

## Enemies

* Rat King
* Armored Spider
* Imperial Ranger
* Imperial Guard
* Imperial Knight
* Rat
* Rat King
* Dark Elf Magician
* Winged Monkey Cleric
* Winged Monkey Assassin
* Winged Monkey Hunter
* Winged Monkey Cleric
* Winged Monkey Assassin
* Chiss
* Dragon
* Dark Elf Swordsman
* Dark Elf Magician
* Winged Monkey Brigade Leader
* Wicked Witch of the East

* Rat King
* Armored Spider
* Imperial Ranger
* Imperial Guard
* Imperial Knight
* Rat
* Rat King
* Dark Elf Magician
* Winged Monkey Cleric
* Winged Monkey Assassin
* Winged Monkey Hunter
* Winged Monkey Cleric
* Winged Monkey Assassin
* Chiss
* Dragon
* Dark Elf Swordsman
* Dark Elf Magician
* Winged Monkey Brigade Leader
* Wicked Witch of the East
Olives

Olives

Details

TypeResourceFound inContinentalProduced byGathering Camp or FarmMade fromNatural patches and FieldsUsed forOlive OilUsed byPopulation, Olive Press
**Olives** are a Crop and a Resource. It can be *rarely found* and grown in the Mediterranean Climate.

*Olives* can be consumed as Pleasure Foods to fulfil the Pleasure Food need. They can also be used by the Olive Press to produce Olive Oil, which fulfills the luxury need.

Unlike other crops, cultivating *Olives* can not be unlocked with just Civilization Points but requires the Knowledge, Olive oil: "New Berries to be researched.

Also unlike other pleasure crops, *Olives* are stored in the Granary instead the Warehouse.
Ruggedo's Mine

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Location | Land of Ev

The Nome King is made of stone and fire. His bellow can deafen you. When he stands to his full height, he blocks out the sun itself...

This is it...the King’s Court. Walk soft but sure, my friends – be it through diplomacy or bloodshed, our long journey may be at an end.

Ages past, Nomes carved out their realm beneath a living volcano to protect the staggering wealth of Gems they had accumulated.

Labyrinth of tunnels lead deeper and deeper into the mine where a highly fortified vault awaits. Safely enclosed within lies obscene amounts of wealth and the Gem encrusted throne King Ruggedo rules from.

## Enemies

* Chiss Toxic
* Chiss Armored
* Chiss Minion
* Coven Witch
* Coven Disciple
* Coven Temptress
* Dragon
* Dark Elf Huntress
* Dark Elf Shadesinger
* Dark Elf Swordsman
* Dark Elf Magician
* Gargoyle Stormlord
* Gargoyle Skyblade
* Gargoyle Axethrower
* Gargoyle Ripper
* Golem Bruiser
* Golem Ice
* Golem Seer
* Golem Light
* Imperial Ranger
* Kalidah Hunter
* Kalidah Sorcerer
* Kalidah Brute
* Kalidah Spiritcaller
* Nome Miner
* Nome Arbalist
* Nome Quarry Master
* Ogre Treehewer
* Ogre Champion
* Ogre Shaman
* Porcelain Soldier
* Porcelain Magician
* Phanfasm Bloodfeather Magus
* Phanfasm Bladewing
* Phantasm Earthcracker
* Spider Armored
* Spider Minion
* Spider Toxic
* Rat King
* Rat Minion
* Winged Monkey Hunter
* Winged Monkey Cleric
* Winged Monkey Leader
* Wyrmling Iron

* Chiss Toxic
* Chiss Armored
* Chiss Minion
* Coven Witch
* Coven Disciple
* Coven Temptress
* Dragon
* Dark Elf Huntress
* Dark Elf Shadesinger
* Dark Elf Swordsman
* Dark Elf Magician
* Gargoyle Stormlord
* Gargoyle Skyblade
* Gargoyle Axethrower
* Gargoyle Ripper
* Golem Bruiser
* Golem Ice
* Golem Seer
* Golem Light
* Imperial Ranger
* Kalidah Hunter
* Kalidah Sorcerer
* Kalidah Brute
* Kalidah Spiritcaller
* Nome Miner
* Nome Arbalist
* Nome Quarry Master
* Ogre Treehewer
* Ogre Champion
* Ogre Shaman
* Porcelain Soldier
* Porcelain Magician
* Phanfasm Bloodfeather Magus
* Phanfasm Bladewing
* Phantasm Earthcracker
* Spider Armored
* Spider Minion
* Spider Toxic
* Rat King
* Rat Minion
* Winged Monkey Hunter
* Winged Monkey Cleric
* Winged Monkey Leader
* Wyrmling Iron
Tin Man

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Ability Type | Defensive skill based with heavy attacks.

I'm tough as nails and a stalwart defender of Oz.
I may be slow to get going, but heavy swings from my axe more than compensate.

Known far and wide across the land of Oz, Tin Man is a legendary hero battling to restore OZ to the light. With evil spreading across the land, Tin Man swings his mighty Axe cutting down any enemy that dares to stand before him. Accompanying Ophelia in her quest, this hero travels the Yellow Brick Road with his companions into dangers unknown.
Rainbow Road

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

Cutting across the sky, as far as the eye can see, lies the sprawling, picturesque Rainbow Road. In the past, few had ever set foot upon the Rainbow Road, with the exception of Polychrome, the Sky Princess who acts as its primary caretaker.

More recently, this has changed with the coming of the Darkness. They were quick to adopt the road for their own purposes, using it for fast, unimpeded travel across Oz to spread their influence.

Polychrome needs the Heroes help in ridding Rainbow Road of the corrupting Darkness that has taken control, making it beautiful once again in the process.

## Event description

The Rainbow Road is a timed Event that pits the Heroes against waves of Enemies that escalate in difficulty. Each Hero's health persists between a series of battles until completing the next Checkpoint, at which point all Heroes are fully healed. To reach a Checkpoint, healing Abilities and Abilities that increase survivability are very important to consider when selecting a Hero’s loadout in order to survive multiple battles in a row. Escalating Prizes are also rewarded at each of these Checkpoints in accordance to how many waves in total the Heroes have managed to defeat.

Rainbow Road Schedule: Friday 12:01 PM to Monday 12:01 PM UTC

## Enemies

* All enemies, including bosses

* All enemies, including bosses
Spooky Mountain

*This article is a stub. You can help Oz: Broken Kingdom Wiki by expanding it.*

 Location | Winkie Country

We must venture across the Winkie wastelands, and find the entrance to the LAND OF EV. This will lead us beneath the Deadly Desert…

That’s the IRON GIANT. The Nome King had it made to stop anyone from entering his territory. Entire towns of Winkie smiths were enslaved to build it…

Broken remnants of Winkie constructed war machines dot the desolate landscape of Spooky Mountain as reminders of a since forgotten war.

An unspeakable horror preys on those who manage to reach the mountain's peak. They say the sight of it alone is enough to drive someone mad from fright.

## Enemies

* Chiss Armored
* Chiss Toxic
* Chiss
* Coven Witch
* Coven Temptress
* Dark Elf Magician
* Dark Elf Swordsman
* Dark Elf Night Axe
* Dark Elf Huntress
* Dark Elf Shadesinger
* Gargoyle Skyblade
* Gargoyle Ripper
* Gargoyle Stormlord
* Golem Bruiser
* Golem Ice
* Golem Seer
* Golem Light
* Imperial Guardian
* Imperial Ranger
* Imperial Knight
* Imperial Commander
* Kalidah Brute
* Kalidah Hunter
* Kalidah Spiritcaller
* Ogre Shaman
* Ogre Treehewer
* Ogre Champion
* Phanfasm Bloodfeather Magus
* Phanfasm Earthcracker
* Phanfasm Bladewing
* Porcelain Soldier
* Porcelain Magician
* Rat King
* Rat
* Spider Armored
* Spider
* Spider Toxic
* Winged Monkey Cleric
* Winged Monkey Hunter
* Winged Monkey Brigade Leader
* Wyrmling Clifftop
* Wyrmling Fen

* Chiss Armored
* Chiss Toxic
* Chiss
* Coven Witch
* Coven Temptress
* Dark Elf Magician
* Dark Elf Swordsman
* Dark Elf Night Axe
* Dark Elf Huntress
* Dark Elf Shadesinger
* Gargoyle Skyblade
* Gargoyle Ripper
* Gargoyle Stormlord
* Golem Bruiser
* Golem Ice
* Golem Seer
* Golem Light
* Imperial Guardian
* Imperial Ranger
* Imperial Knight
* Imperial Commander
* Kalidah Brute
* Kalidah Hunter
* Kalidah Spiritcaller
* Ogre Shaman
* Ogre Treehewer
* Ogre Champion
* Phanfasm Bloodfeather Magus
* Phanfasm Earthcracker
* Phanfasm Bladewing
* Porcelain Soldier
* Porcelain Magician
* Rat King
* Rat
* Spider Armored
* Spider
* Spider Toxic
* Winged Monkey Cleric
* Winged Monkey Hunter
* Winged Monkey Brigade Leader
* Wyrmling Clifftop
* Wyrmling Fen