Asterix & Obelix XXL 2: Mission: Wifix (DS, 2006)

*This article is about the DS game. For the PC/PS2/PSP game see Asterix & Obelix XXL 2: Mission Las Vegum (2005).*

## The Game

Asterix & Obelix XXL 2: Mission Wifix is a 2.5D platformer action-adventure game. It takes place in the same locations as the similarly named PC/PS2/PSP game and reuses many of its assets but features different levels and gameplay aspects. It shares its name with the PSP game.

### Story

The story is the same as in the PC/PS2/PSP game.

### Gameplay

The collectibles, enemies and interactive objects are mostly reused from the similarly named game. The gameplay is basically the same, but with many differences:

* Characters and combat:
	+ Asterix or Obelix appear on screen alone. The player can switch characters freely. Obelix fights slower but deals more damage. Certain collectibles switch depending on the character choice: if Asterix is chosen there will be potion gourds, and if Obelix is chosen there will be boar sticks. While Asterix is under potion’s effects, he runs faster, deals more damage and takes no damage himself but can be still knocked back. While potion is active the player cannot switch to Obelix. Going through a door will instantly end the potion’s effects.
	+ The player cannot grab and throw an enemy, however they can attack by jumping on his head. After this they will slightly bounce up and can try to land on him again.
	+ At some points the player must defeat multiple enemies. They cannot leave the area (surrounded by invisible walls) until they finish the fight.
	+ Dogmatix is absent in-game. Consequently, the Launch Dogmatix attack is missing.
	+ Defeated Romans do not drop helmets.
	+ There are no Combos or Fury Mode.
	+ Boss battles are heavily simplified. The player needs to push a lever while Dethmach stands in the middle of an X so he gets hit, wait until he gets up, run to a wall on the right, wait until Dethmach gets close and prepares to slam his fists which will smash the wall, jump over the shockwave and run to the next lever. Repeat until he is defeated. If the player does not run quick, Dethmach will use other attacks. The player cannot run under or past Dethmach, so if they miss the chance to push a lever he will eventually kill them.
	+ 4 unique minigames in WCW must be completed to progress.
* Objects:
	+ Iron crates are present, which may contain better rewards. They can be broken by Obelix and potion-fueled Asterix.
	+ To use a slot machine the player needs to open its own menu and bet 10, 20 or 50 helmets. They can win helmets, boar sticks, nothing or, in rare cases, a 3D figurine of a character (slot machine shows a gold Asterix figurine). Figurines can be viewed by exiting the level and then choosing the Gallery tab.
	+ Cable cars are moved by following the curve with the stylus. If the player stops touching the screen early or goes outside the curve, the cable car will move all the way back.
	+ Bombs are carried in hands by both characters instead of being pushed. They explode a few seconds after being put on the floor.
	+ There are no maps to save the game at.
* On some levels there are green warp pipes. When the player slides into them, they enter a minigame where the camera is behind the character, who indefinitely runs through a pipe full of bombs. Bombs deal damage when run into. The player needs to avoid bombs by moving left and right (they cannot jump here) and collect a key, after which they will return to the main gameplay. Keys are needed to open doors leading to other parts of levels.
* There are no shield collectibles. The player can get 2 more shields by progressing far enough in the game.
* Diamond helmets are still present, but they're extremely rare and have a different purpose: they're used as a payment to open certain doors.

### Structure

The game is divided into the same levels as the PC/PS2/PSP game, but WCW and LuckSore are swapped.

## Production

### Music & Sound

Allister Brimble and Anthony Putson are credited for the game audio. Many sound effects are reused from the PC/PS2/PSP game and the main theme is a remix of that version's theme, those were done by Fabrice Bouillon-Laforest.

## Trivia

* Cutscenes and the Pirate Island use the same music.
* While magic potion is active, the music is sped up.