Warfare

Warfare refers to the organized use of military force by one group or nation-state against another, with the aim of achieving political, economic, or territorial objectives. It encompasses a wide range of activities, including strategic planning, tactical operations, and logistics, as well as the use of weapons and technologies to inflict damage on enemy forces and infrastructure.

Throughout human history, warfare has been a fundamental feature of human conflict and competition, with various forms of warfare evolving over time, such as land, sea, air, and cyber warfare. In addition to traditional military operations, modern warfare also involves non-state actors and irregular forces, such as guerrilla fighters, terrorists, and insurgents.

A players will need to manage their army by manufacture new units, research new military technologies, building and upgrading military bases and much more. Warfare in World Warfare & Economics is divided into 4 layer, Air, Land, Navy and Missiles.

## Management

### Ground division

Before sending land units to defend or attack provinces across the globe, players need to create a divisions. Divisions can consist of various types of land units, such as soldiers, tanks, artillery, armored vehicles, and missile launchers, allowing players to create a massive force with a single object on the map.

Each division has six attributes: HP, Attack, Speed, Anti-Tank, Anti-Air, and Missiles fire rate (if missiles launchers are included in the division). Each division has an efficiency attribute that can be gained by training divisions, which leads to better performance in battles.

Divisions require fuel and logistics to operate, which means that countries must have enough resources to support their armies. If a country has negative fuel or logistics, no more divisions can be deployed or trained.

To protect divisions from aerial attacks and provide close air support in battle, air squadrons can be attached as escorts to ground divisions.

### Air squadron

Squadron is an operational unit in an air force consisting of two or more flights of aircraft and the personnel required to fly them. To have air squadrons, countries need to construct air bases. Each air base can contain different air squadrons, and players can select multiple air bases to send multiple squadrons across the globe. Air bases can be upgraded to increase their capacity and HP.

Air squadrons have eight attributes, including HP, Maneuver, Speed, Interception, Electronic warfare, Bombing, Missiles capacity, and Range. Although squadrons can be sent further than their range, they will receive a penalty to their attributes. Squadrons have an efficiency attribute that can be improved through training, leading to more accuracy in bombing and dogfights.

Squadrons can be merged, trained, used to bomb infrastructure, provide close air support to land divisions, intercept province skies in dogfights, and bomb mass destruction missiles.

## Military Asset

A military asset is any resource owned or controlled by a military force that can be utilized to achieve military objectives. These assets may include weapons, vehicles, aircraft, communications systems, intelligence-gathering equipment, personnel, and strategic installations such as military bases. Military assets are critical to the success of military operations, as they provide the necessary resources for combat readiness and sustained engagement. The maintenance and acquisition of military assets is a key component of military strategy, as they play a crucial role in the defense and security of a nation.

Military assets in World Warfare & Economics consist of air, land, navy, missiles, and intelligence surveillance, and use real-world assets such as the F-35 Lightning II from the United States and T-80 Main Battle Tank from Soviet Union (Russia). Players can manufacture their own military assets or purchase weapons directly from other countries, as well as purchase licenses to manufacture weapons owned by other nations.

## Manufacture

To manufacture military units and missiles, players need specific facilities. Each type of military unit requires a different factory. For example:

* Land units - Land military factories

* Air units - Air military factories

* Navy units - Navy military factories

* Land\air\navy missiles - Missiles factories

* Ballistic\hypersonic\biochemical\nuclear missiles - Mass destruction missiles factories.​

Each facility has a production point rate, and each unit requires a different amount of production points. In order to manufacture units faster, players will need more facilities.

Each country has a different production rate, so ordering military units from the USA, for example, will be faster than ordering from Spain.

Units and missiles require different resources to be built, including iron, aluminum, electronic chips, and uranium. If a player's resources do not meet the production requirements, units cannot be produced. To overcome this, players need to increase their resources or decrease the number of units until the requirements are met.