Masamune

A shadowy ninja who can appear in a puff of smoke, and vanish just as quickly. He was banished from his land, and has spent years searching for a way to redeem his honor.

Unlocked at **World 1** Level 7, Cost **1500** Gems and starts at Awakening Rank **R1**.

## Skills / Abilities

Basic Attack - Melee

**Active skill: Teleport Blast**

* Teleports to chosen location and instantly stuns all enemies around him.
* Targets: Ground, chosen location anywhere on map
* Lvl1 effect: teleport (even to places that could not normally be reached by walking, or even flying), and stun for 3s
* Lvl2 upgrade: Shattered Realms S9 (needs hero level 10).
* Lvl2 effect: increases AoE range of stun by 50%, and almost doubles physical damage dealt.

**Passive 1: Sharp Sword**

* Masamune's sword is upgraded. His critical sword slices cause enemies to bleed.
* Targets: Self, persistent
* Lvl1 effect: upon melee attack, 25% chance to deal more damage and inflict bleed (roughly double his normal physical damage every 1/3rd second for 5s)
* Lvl2 upgrade: Shattered Realms S19 (needs hero level 13).
* Lvl2 effect: slightly increases initial damage dealt.

**Passive 2: Finish Them**

* If Masamune is fighting stunned enemies he does critical hits.
* Targets: Self
* Lvl1 effect: deal a flat amount of True Damage plus stat-based Physical Damage to a (ground) enemy currently engaged in melee, if stunned.
* Lvl2 upgrade: Shattered Realms S24 (needs hero level 16).
* Lvl2 effect: doubles physical portion of damage.
* (Deals **x5** the damage of a normal attack). (This is probable, but **NOT** set in stone whatsoever).

**Passive 3: Shadow Clones**

* Masamune creates magical shadow clones to distract enemies while he does major damage.
* Targets: Self
* Lvl1 effect: creates two clones that deal no damage and last 15s.
* Lvl2 upgrade: Shattered Realms S27 (needs hero level 19).
* Lvl2 effect: doubles clones' HP.

Compare to other heroes in the Unlocking requirements for heroes table.

## Talents (Awaken)

**Ninjutsu (start with)**

* Dodge chance increased, auto attacks have a chance to stun enemies.
* Effect: 25% chance to stun the enemy for 1s.
* Note: despite the game indicating that he starts with this talent, he can only stun upon reaching awakening rank 2.

**Kage Bunshin (rank 3)**

* Shadow copies receive Masamune's passive abilities and 50% of his stats.
* Effect: clones HP dramatically increases and deal damage based on 50% of his stats, and move >3x faster plus inherit his abilities (except dodge).

**Youtou (rank 6)**

* Normal attack has a chance to trigger Shadow Copy.
* Effect: 20% chance to create clones (as normal), who can also spawn a single secondary copy of themselves, though these only last 4s and cannot further spawn any more copies.

**Shuriken Throw (rank 7)**

* Masamune's Shadow Clones throw powerful shurikens that stun targets before disappearing.
* Effect: clones now last 16s, and if not killed, 1s before disappearing throw 4 shurikens (at random enemies) dealing double Masamune's normal damage as Magical Damage.

See also Awakening suggestions.

## Additional information

**Roles**:

* **Official**: Melee, Disabler
* **Unofficial** (player type / game mode): - see also Hero Categories for veterans and Hero roles table
	+ **Veterans** (tournaments): **Global, CC,** (Off-tank at R6) (Anti-Air at R7)
	+ **Middle** (RS, events): teleport & stun
	+ **Early** (initial campaign): teleport & stun

**Comparisons / Rankings**:

* **Life / HP**: low
* **Armor**: none
* **Move speed**: highest tier #1
* **Other**: 40% dodge chance and revives 4x faster
* **Damage capabilities**:
	+ **Amount**: low (at R3 his clones' half attacks help somewhat)
	+ **Speed**: high - fastest melee attacker
	+ **Forms**: physical and true-damage, though primarily a melee disabler (stun); at R7 his clones' shurikens are magic damage
	+ **Affects**: ground only, prioritized as stunned-nonengaged enemies first; at R7 his clones shurikens target randomly, and can hit enemies in the air

* **Greatest strengths**: (1) quick attacks against weak enemies; (2) disabling critical attacks against stunned enemies; (3) ability to teleport instantly to where needed, including across otherwise uncrossable divides; (4) several other rare special properties also: fast movement speed, ability to dodge, and revive quickly; (5) Shadow Clones can provide a complete shutdown to a single target because of the stun spam at R6

* **Greatest weaknesses**: (1) dies easily (though revives quickly); (2) completely lacks AoE - i.e. not useful for tournaments outside of his blessed week; (3) struggles with more powerful enemies too; (4) requires high micromanagement; (5) Can get shut down before he gets his clones going in W4

**Daily Trial**: visit Masamune's Daily Trial page

**Skins**: visit Skins page. Note that his 'Flameheart Blade'-skin is the only skin in the game that can affect stats as it allows Masamune to receive Leif's R6 fire boost.

**Story**: visit Story page

**Short Tips**:

* His **Teleport Blast** allows him to move virtually anywhere on the screen; even in split levels.

* His R7 talent Shurikens is the only way Masamune can affect Flying units.

**Further Info**: visit Heroes overview page

Detailed Skills, Talents and Stats Info here.

## Ideal Ranks & Teams

* **early game**: level 20 or so and R3 for shadow clones enhancements

* **ideal rank for tournaments**: R6-7 or generally it's not worth it bring him at all. At R6 you may get higher scores, but below R7 you may do well enough to bring along a hero who offers more anti-air support instead of him.
* **ideal team for lower leagues**: R3-6 Masamune + good generic + good situational utility hero; though no special synergies to have to pay attention to, so depends more on the situation (world map & towers, how many exits, fliers, bosses, etc.). Or even if you have him, perhaps skip Masamune entirely and just bring good heroes - especially those with strong anti-air capabilities.
* **perfect team for a GM**: R7 Masamune + good generic + good situational utility hero.

* **Leveling guide:**
	+ For his tournament blessed week: **high priority** => stats improve each of his many clones, multiplying the gains several-fold - plus he is weak so he needs the help!
	+ For other situations: **no priority** => after you stop using him in campaign you will never use him outside of his tournament blessed week.

## Commentary

As he sneakily lean into his role of Disabler, Masamune teleports in & stuns enemies, after which he may do a critical attack and/or cause them to bleed.

* **Cost**: the first hero you can unlock who would cost you gems, and one of the cheapest in the game to power-up fully (except awakenings), requiring a low amount of elixir to level up, and only Shattered Realms to unlock his level-2 abilities.
* **Initial (early game)**: ★★★★★ for the earliest worlds in the game. Don't expect him to have the offense of Fee, or the defense of Lance - his role is different, requiring micro-management to use properly & keep from dying quickly (unlike those two who can be planted in one spot and mostly left alone, triggering their active ability when needed). Starting in W3 and occurring much more often in W4 there are several locations in the campaign maps that become inaccessible to a hero who needs to walk (or even fly) from one spot to another, so his teleport can be put to great use in those situations (though there are other ways to deal with them - e.g., Fee's enormous range, or Connie's bunnies that can be placed anywhere).
	+ **Advice**: not the worst hero, nor the best hero either - he's fairly average. Get if you like ninjas, or you know, don't, whatever.
* **Later (mid game)**: ★☆ for his teleporting & stunning ability in late campaign, Endless, and RS modes of the game. His offense and defense leave a lot to be desired though, against these more difficult baddies. Possibly have him jump in to stun, then walk away, and repeat, though that leaves you little time to manage him AND tower strategy (and other heroes too) all at once - yet that would provide practice for that kind of skill helpful to win tournaments with later...
* **End game****:** useful only in tournaments, not RS or weekly missions
	+ **Tournaments**: required only when blessed (never used outside of his week), and sometimes not even then (historically at least, though this seems to have changed now...maybe?). His R7 is mandatory for top scores, so mainly he is R7-or-bust.

Overall: a fun hero concept, though a weak implementation. Among the 1500-gem heroes you can buy in the earliest part of the game, he is perhaps the best - and most interesting - pick, or you can wait a little longer and pick from among the much more powerful 3000-gem heroes instead.

See also: hero strategy & purchases

## Leveling

It costs 10554 Elixir to level up Masamune from level 1 to 20, a further 69076 to reach 30, and another 722272 to the maximum level of 40, or 801902 elixir total.

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