Kingtsar

**Kingtsar** is a fusion featured in the Fusion Evolution Under Used Pet Mod. It is a fusion of Kingler and Tsareena.

## Overview

Kingtsar makes for a solid Rapid Spin user and wallbreaker thanks to its typing, great Attack, and solid movepool giving it a good matchup against common entry hazard setters and spinblockers like Chomplim and Jelliswine, respectively. Moreover, its access to U-turn also allows it to maintain momentum for its team. However, its Speed tier and lackluster typing leave it vulnerable to many threats like Tanette, Dragontler and Galarian Thornbro. Also, it is extremely vulnerable to status; it notably can't take advantage of common Water-types it threatens like Toxalure in fear of a burn.

* Maximum stats are calculated with 252 EVs, 31 IVs, and (if applicable) a helpful nature.

## Sample Sets

* Choiced
* Offensive Utility
* Swords Dance

```
Kingtsar @ Choice Band / Choice Scarf
Ability: King's Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Liquidation / Crabhammer
- Power Whip
- Triple Axel / Knock Off / High Jump Kick
- U-Turn

```

Created by: Bobsican and AquaticPanic

**Moves**

Liquidation acts as a solid and reliable STAB option to hit Galarian Arctres, Mesflame and Yacian-Crowned, Crabhammer is an stronger but less reliable option if desired, Power Whip is the other STAB option to hit Ground types, most notably Jelliswine and Grousle, and opposing Water-types such as Snortine, Toxalure and Hooporant. Triple Axel allows Kingtsar to hit opposing Dragon- and Grass-types that don't mind its STAB options such as Flygalge, Eternabat, Tanette and Galarian Thornbro. Knock Off hits Tanette and is a good crippling tool, High Jump Kick can be used alternatively to b able to get past Steel types such as Ferros and Brontun. U-Turn allows Kingtsar to benefit from the switches it may force by pivoting, thus giving free momentum while also being a safe move to use in case you think you may need to change move next turn without needing to switch as well.

**Set Details**

The stat spread and Nature maximize Kingtsar's offensive capabilities, Choice Band allows it to immediately add offensive pressure on the opposing team without needing to setup, Choice Scarf can be used alternatively to give it a far better speed tier that isn't easy to revenge kill out of its priority immunity.

**Usage Tips**

Try to bring in Kingtsar through VoltTurn support or predicted double switches to abuse momentum gain, use Triple Axel when you think the opponent is going to bring in a Grass or Dragon type to it. Use U-Turn early-game to wear down the opposing team as you gain momentum to pivot into something else that handles the current situation.

**Team Options**

Choiced Kingtsar fits well on offensive and bulky offensive teams in need of a wallbreaker that has the tools to punish bulkier playstyles while still pressuring more offensive ones with its powerful STAB moves and access to pivoting. Pivots such as Glidol, Slowton, and Xotalion are essential teammates, as they give Kingtsar a much easier time switching in. Slowton is a solid switch-in to the Bug, Flying and Poison types that could annoy it such as Flaant, Noicity and Garborude. Entry hazards are important for giving Kingtsar an easier time with wallbreaking and putting foes such as Galarian Arctres, Jelliswine, and Dongoro in OHKO range, making setters such as Tentoxys-Defense, Glidol and Landmaldo-Therian useful partners to have. Flygalge is a great teammate for multiple reasons: it resists Bug and Poison, and is also immune to Ground; it's bulky enough to take on some of Kingtsar's revenge killers like Noicity, it can reduce the residual damage that Kingtsar is forced to take with Defog as well as being able to make a pivoting core with either U-Turn or Flip Turn; and its Sludge Bomb can threaten bulky Grass-types and have an easier time setting and sweeping with Pokemon like Dongoro and Garborude kept at bay.

```
Kingtsar @ Heavy-Duty Boots
Ability: King's Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Liquidation / Crabhammer
- Power Whip
- Triple Axel / Knock Off / High Jump Kick
- Rapid Spin

```

Created by: Bobsican and AquaticPanic

**Moves**

Similar to the previous set, this set leaves pivoting and high offensive pressure in exchange of longevity that also benefits from the speed boost from Rapid Spin while being quite reliable at removing hazards with it, an high speed tier alongside its ability after a Rapid Spin also makes it an strong Pokémon against offensive teams.

**Set Details**

The stat spread and Nature maximize Kingtsar's offensive capabilities, Heavy-Duty Boots allows Kingtsar to preserve its health when it comes in to remove hazards.

**Usage Tips**

Kingtsar should primarily be used to spin away hazards for teammates such as Noicity, Flaant, and Pigapult. In addition to this, it can also work as a wallbreaker with its powerful STAB and coverage moves, make sure to use Power Whip to keep Ghost types such as Jelliswine, Chomplim and Dusking away from just spinblocking you.

**Team Options**

Pokemon that are weak to Stealth Rock love having Kingtsar as a partner. This includes Flaant, Pigapult, Noicity, and Galarian Manicuno. Slowton and Flygalge both have good synergy with Kingtsar, sponging Poison and Bug type attacks from the likes of Flaant and Mega Corveot. Spikes users such as Tentoxys-Defense and Pincurchitar benefit from having a Rapid Spin user instead of a Defogger. For that same reason, Kingtsar can fit on Sticky Web teams, with setters of the move being Slurpum. Choice Scarf users such as Miemie and Galarian Strikados can pair decently with Kingtsar to provide speed control.

```
Kingtsar @ Life Orb / Blunder Policy
Ability: King's Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation / Crabhammer
- Power Whip
- Triple Axel / Knock Off / High Jump Kick
- Swords Dance

```

Created by: Bobsican and AquaticPanic

**Moves**

Swords Dance boosts Kingtsar's Attack to immense levels, allowing it to plow through offensive and defensive teams alike, the rest of the movepool has been explained in previous sets.

**Set Details**

The stat spread and Nature maximize Kingtsar's offensive capabilities, Life Orb noticeably increases its firepower in exchange of longevity, Blunder Policy allows Kingtsar to benefit from one of its moves missing by becoming much harder to revenge kill out of the speed boost.

**Usage Tips**

Kingtsar should be safely switched in such as by slow pivoting done by Slowton or Teleport from Tentoxys-Defense, or otherwise switched into resisted hits such as Dongoro's Earthquake to minimize chip damage taken and ensure it can sweep better.

**Team Options**

Pivots such as Slowton, Lycanserker-Dusk, and Brontun make good partners, as they can lure in setup fodder for Kingtsar such as Dongoro and Ferros. Entry hazard support from Tentoxys-Defense, Flygalge and Lycanserker-Dusk can help weaken checks so Kingtsar can win late-game. Flygalge helps deal with threats that normally force Kingtsar out, such as Mega Corveot, Ferros, and Tanette. Other wallbreakers such as offensive Lycanserker-Dusk and Choice Specs Galarian Manicuno appreciate Kingtsar's ability to wear down their checks.
**Checks and Counters**

**Bulky Grass and Dragon Types**: Triple Axel isn't enought to break past Tanette, Galarian Thornbro and Brontun, which can in return cripple it with Knock Off or as an opportunity to setup hazards, however, they dislike Knock Off as it cripples them.

**Faster Pokémon**: Unless it has boosted its speed already, Kingtsar is forced out by Pokémon such as Flaant, Noicity, Tentoxys-Defense and Galarian Manicuno. Landmaldo-Therian can also lower its speed with its ability while it then threatens it out with STAB U-Turn.

**Residual Damage**: Residual damage from Spikes and Stealth Rock, as well as Toxic and burns from Scald, really hurt Kingtsar’s longevity and leave it prone to being revenge killed.

**Steel types**: If not packing High Jump Kick, Ferros holds a solid typing against Kingtsar, and is able to extremely punish Triple Axel with its ability. As Rapid Spin won't remove hazards if it faints from recoil first, Ferros also ensures at least one hazard is up against it. Xotalion can reasonably switch into it and then wear it down with Psychic or Volt Switch, Corveot isn't bothered by the moves it runs and can threaten it out with Flying STAB.