Minotaurs

A stoic but proud race, minotaurs come from a long line of warriors that fought in many wars ages ago. They place a strong emphasis on tradition, reason, and logic, and are as a whole very down-to-earth. Once stirred to anger however, a minotaur is like an unstoppable force of nature. Ignorant folk often assume minotaur culture is much like that of orcs or gnolls, who are barbaric pillagers and have little respect for most outsiders, but this could not be further from the truth.

Minotaurs have small communities throughout the Astral Sea, though their strongest presence is in the land of Friskal.

## Labyrinthine Memory

Minotaurs have a very keen memory that they train in a specific way. They are methodical students of whatever skill they seek to learn, repeating an action or a pattern over and over until it is thoroughly encoded. If a minotaur reads a book several times over, they will be able to recall long passages from it decades later. This sort of learning takes time, but to a minotaur nothing is worth learning unless it is also worth practicing over and over again until it is perfect.

## Warrior Legacy

Minotaurs view martial training in a somewhat sacred way - to them, training one's body to become strong and deft is a way to connect with their ancestors and future descendants, as well as a way to meditate. Many different combat techniques have been passed on through the ages and memories of minotaurs, and a fully trained minotaur warrior is often more than a match for the most skilled combatants of other realms.

Traditional folk tales and retelling of the sagas of great heroes are a large part of minotaur culture, and minotaurs respect both the successes and mistakes of these characters as lessons to be applied to one's life. Often a minotaur picks a favorite character or two and strives to follow in their footsteps, or meditate upon them in particular, for a few years at a time.

## Grounded Minds

Just because minotaurs learn through repetition does not mean they are dim-witted; logic and reason are also strongly emphasized in minotaur culture. They tend to take their time in pondering an issue or problem, but this is usually because they are exploring many possible solutions within their minds.

Minotaurs also believe that emotion should come second to reason, and that losing control of one's temper or composure is a mark of true distress or necessity. Outsiders find that minotaurs are very difficult to anger, or to stir to any outburst. This does not mean they do not feel anger within, but usually minotaurs do not act outwardly on such things unless it would serve them.

## Minotaur Traits

**Minotaur Ancestral Traits**

   Minotaurs reach adulthood around 20 years old, and can live up to around 80 years old.

   (Medium) Minotaurs are between 6 and 8 feet tall and weigh between 300 and 400 pounds. Most have horns between 1 and 2 feet long.

   40 ft.

   You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    You can make an attack with your horns, causing 1d8 piercing damage plus your Strength modifier. If the target is a creature of the same size or smaller, it must succeed on a DC 12 Strength saving throw or be 5 feet away and knocked prone.

    You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.

**Minotaur Cultural Traits**

   STR +1

   Given the minotaur culture's long history of military tradition, most individuals raised among them lean toward lawful alignments.

   Common, Abyssal

    You have proficiency in the History skill.

    You have proficiency in the Battleaxe, Greatsword, Glaive, and Javelin.

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