Dispatch Centre

## Dispatch Centre Roles

The Dispatch Centre is a key (and free) building that when utilised, can provide many benefits to gameplay.

It is a combined area for an overview of relevant information, and gameplay settings.

Stations and buildings built by the player can be allocated to a Dispatch Centre. When allocated to a dispatch centre, it expands the radius in which missions can be generated. Useful for when POIs are outside the station call generation radius.

* You can build additional Dispatch Centres for every 25 stations built.
	+ (station count / 25 = amount of Dispatch Centres)

## Dispatch Centre Tabs

### Planned Events

The planned events tab displays a list of planned events that are in addition to missions generated by the game - for example the police mission "Dignitary Protection" and the limited Easter mission "Easter Community Fair" were displayed here when generated. These are timed-duration missions, lasting for a set amount of time both pre-mission, and the mission itself (e.g: Dignitary Protection has a mission duration of 30 minutes)

### Log

The log tab keeps a record of training completion and completion of building expansions. It lasts for 7 days.

### Statistics

The statistics tab collates the amount of buildings allocated to that dispatch centre, as well as the amount of vehicles that are in those attached dispatch centres.

### Buildings

The buildings tab has a complete list of every building allocated to that dispatch centre. Information contained includes:

* **Name** - Name of the building/station
* **Extension Level** - Current extension level of the building/station
* **Hiring phase** - Whether the station is hiring staff currently, and what hiring phase is the station allocated (none/ 1 day/ 2 days / 3 days / automatically)
* **Staff** - The amount of staff currently located at that station
* **Personnel (Desired)** - How many staff are wanted for that station. The amount can be changed by clicking the pen button in that column
* **Dispatch Centre** - You can choose which dispatch centre that that building/station operates from

### Expansion

A list of all stations and buildings allocated to the dispatch centre that have expansion options (Fire Stations, Police Stations, and Hospitals). You can see which expansions are available and start/cancel expansions from this menu rather than going to the individual station page.

### Vehicles

A list of all of the vehicles allocated to the dispatch centre. information contained includes:

* **Current vehicle graphic**
* **Name** - Vehicle Name (can be changed using the pen icon in that column)
* **Vehicle status** - displays the current status code (1-8) and colour.
* **Buildings** - What station the vehicle is allocated to
* **Crew (max)** - the maximum limit of crew for that appliance (not the current crew on the appliance)
* **Total Mileage** - Cumulative distance travelled by each appliance (only displayed in miles)

### Training-Courses

A list of training academies (Fire/Police), and the ability to start training courses from this tab

### Patrol Vehicles

Vehicles can be allocated to a certain patrol area or route that has been created. Vehicles allocated to a patrol route act as if they are in station, but travel around the route until either allocated to a call or the time limit for that route ends. If a vehicle responds to a call and returns again, they re-commence the patrol route unless the time limit has completed.

### Patrol Routes

Here patrol routes can be created, modified, or destroyed.

* **Creation** - Patrol routes are created using waypoints on the map, with no maximum way point limit. When created, they are saved to the route name given by you.
* **Modification** - Created patrol routes can be modified by clicking on the relevant patrol route and modifying the waypoint(s)
* **Deletion** - Patrol routes can be deleted by pressing the red rubbish bin icon

### Settings

Contained in this tab are gameplay settings that can be modified. Some are only able to be used if you are a premium account holder

* M**aximum alliance missions distance (in KM)** - Sets the limit for shared alliance missions to be displayed in your main mission log. Alliance missions will continue to be displayed in the main map regardless of distance.
* **Main Dispatch Center** - Sets the main Dispatch Center if you have built multiple dispatch centres.
* **Show alliance vehicles from missions you're not involved in** - Enable or disable to view all alliance vehicles within your map, regardless of whether they are on the same mission as you.
* **Show vehicles route on the map** - Draws a line on the map showing the route an vehicle will take to reach the destination.
* **Automatically stand down EMS units when not needed** (**Premium Feature)**- When enabled, this will automatically cancel any extra ambulances that are unnecessary for completing a call. For example if you dispatch 4 ambulances to a call for one patient - the first ambulance will treat the patient and the other 3 on arrival will return back to the station (or the next allocated call)
* **Mouse over map fades out inactive elements** - When holding the mouse pointer over a mission or unit on the map screen, it will grey out all of the other missions and units.
* **Static window** -
* **Show vehicles on map (mobile version only)** - Shows vehicles on the map screen in the mobile game.
* **Show vehicles on map** - Shows all of your vehicles on the map.
* **Big Alarm and Response Regulations at the alarm window** -
* **In the ARR show the maximum travel time of the vehicles** - Shows the maximum time the vehicles have to travel
* **Enable a search function in the Alarm and Response Regulation** - Allows the ability to search for A&RR's produced by the player for each tab
* **Show vehicle display limited message before alarm and response regulations** -
* **Only use own POIs (default is unchecked, which means it uses POIs others have set)** - If unchecked and you belong in an alliance, then POIs made by other alliance members can be used to generate missions.
* **Mission expansion** - Missions can be expanded, eg: (police mission) Riot can become a brawl
* **Radio notification when mission expanded** - If a mission is expanded, it shows up in the radio tab as an alert.
* **Animated mission progress bar** - The progress bar animates how long the mission has until completion.
* **Automatically closes the alarm window after dispatch** - The alarm window closes once the dispatch button is pressed
* **Hide FAQ button on mobile devices** - (As it states)

The game must be restarted or refreshed to allow any changes to take place.