Gameplay

The gameplay of Epic Ball Fight is very simple. There are currently 2 modes in Epic Ball Fight, Endless Mode, and Boss Mode. Boss Mode has 5 waves then the boss, and Endless Mode has infinite waves, classes, and powerups.

### Boss Mode

You need to get 75 kills to spawn the Boss in Boss Mode. If you need help with the Boss, go to Boss Guide. The speed of the enemies increase as the waves increase. Also, the amount of enemies and spawn rate increases as the waves increase. If you die right at 75 kills, you will respawn at the Boss. If you want to get more information about enemies, go to Enemies. Once getting to 75 kills, you can get a weapons upgrade which gives you a shotgun and an assault rifle. The boss is extremely difficult for new players but when you beat the boss it switches to a backdrop that says "The End!". The boss has 2 phases and takes ~4 minutes without deaths. That is all the gameplay for Boss Mode.

### Endless Mode

Endless Mode is the same as Boss Mode, but the difficulty infinitely increases. There are currently 4 powerups in Endless Mode. Every 5 rounds, 1 powerup appears. Also, on round 5 if you aren't Mage or Swordsman, you will get the same Upgrade from Boss Mode, giving you a shotgun and assault rifle. The 4 powerups are Shield, Damage Boost, Time Stop, and Explosion. The shield makes you invincible for 10 seconds. Damage Boost doubles bullet speed and triples damage. Time Stop freezes all enemies and bullets for 10 seconds. Explosion fires bullets all around you and has 3 charges. It is especially good with mage, as Mage class has a spell that has ricochet. By wave 10, Armored Enemies start spawning. Armored Enemies are the same as normal Enemies but take 3 hits to kill. With Damage Boost or Sharpshooter, they get killed in one hit. As of update 1.4.1, there are 5 classes. These classes are Tank, Swordsman, Sharpshooter, Mage, and Ball. Tank class increases the amount of health the player has, taking 3 hits to die instead of 1. It also changes the skin which looks like diamond plate. Swordsman class changes the gun into a sword, being able to eliminate enemies by contact. Also, the Swordsman class can use air slash, which fires a grey slash on click, and turns the sword 60 degrees clockwise. The Swordsman class resembles the normal player, but with one red eye, one white eye, and a black gradient. Sharpshooter does the exact same thing as the powerup Damage Boost, which doubles bullet speed and triples damage, being able to one shot the armored enemy. It resembles the normal ball, but with a target on its eye, and that eye being red. The Mage has many attacks. It has 4 spells, and a dash attack. The first spell is a blue projectile that explodes on contact. It costs 10 mana. The second is a red laser projectile which has a high fire rate. It costs 10 mana. The third spell is a green projectile which can bounce a few times on the edge before disappearing. It costs 30 mana. The last is a purple projectile which can randomly turn and can one-shot armored enemies. It costs 15 mana. The dash attack is inspired by an attack called Wither Impact from Hypixel Skyblock where the player dashes and explodes. The dash costs 100 mana and moves 200 steps. The Mage resembles the ball with a purple wizard hat with stars that's shaped as a triangle. The last class is the Ball Class which is just the same character as the ball from Boss Mode, but in Endless. The difficulty will increase infinitely and the current highest possible score is unknown.