Uthal the Face-Fucker

Uthal is a Goliath Rune Knight Fighter and a member of the Kingslayers.

## Relationships

### So

* Cute fellow. Tends to be a little quick to grab when it comes to shiny things, and he DEFINITELY can pack a punch when he needs to, but I believe he's just a more intelligent bird, which is to say, still a little dummy.

### Miyamoto Musashi

* Strange fellow. I look at him sometimes and feel I need to get my eyes checked.

### Sakkeerc

* New to the group. A little edgy, but time wears down all edges, so I feel he will loosen up and feel his oats in time.

### St-Ranger

* Good relationship. Had my back in a number of circumstances, but decided to retire to Halfhome to bowl with a fat jolly dwarf.

### Kes

* An old Kenku ally I had back in the Westmarches. Almost killed me with a "good idea" of his. Try to avoid.

### Alva

* Old "ally" I had nearly a year ago. Had a rough time with a boss in the Dungeon Tower, and she killed me with a clean decapitation. She left the group after that. Definitely avoid.

## Character Information

### Notable Items

* Penis Helmet
	+ Stolen from The Face Fucker, who also had the Fat Ugly Bastard

* The Fat Ugly Bastard (Legendary)
	+ +1 Naturally
	+ +1 Mithril Coating
	+ +1 Extra Enchantment
	+ +3 atk/dmg against Elven women
	+ When an enemy is hit with an attack, each successive hit deals an extra 1d6 damage. The dice stack until the attack misses, or until another target is picked.
	+ Mithril Coating
		- 3 charges, restored at dawn
		- 3/day, cast Lightning Lure as a bonus action
		- 1/day, cast Lightning Bolt as an action
		- Passive resistance to Lightning dmg

* Belt of Storm Giant Strength (Attuned)
	+ Strength score changes to 29

* Jett's Turncloak
	+ 3 charges restored at dawn
	+ 1 charge, cast Misty Step as a bonus action
	+ 2 charges, cast Dimension Door as an action

* Circlet of Blasting
	+ 3 charges restored at dawn
	+ 1 charge shoots 3 blasts of 4d6 fire damage. Can be fired all at one enemy, or up to 3 different targets

* Earrings of Whispers
	+ Can whisper to allies that also have Earrings of Whispers as long as they are within 1 mile

#### Artificer Items

* Bag of Holding

* Horseshoes of Speed

* Shadowfell Brand Tattoo (Attuned)
	+ Darkvision
	+ Adv on stealth checks
	+ Use reaction to halve dmg

* Mizzium Plate Armor
	+ Any crit that hits me deals normal dmg.
	+ When you are subjected to a magical effect that allows you to make a STR or CON saving throw to take only half damage, you instead take no damage if you succeed on the saving throw

1. dawn

#### Former Items

* Vorpal Sword (Gifted to Myamoto Musashi)

### Abilities

* Cleave
	+ Excess Damage that kills a target will go to another target within weapons range. If a projectile, then damage goes straight through to target behind on line.
* Stone's Endurance (Race)
	+ Reduce incoming dmg by 1d12+CON. Can use a number of times equal to your proficiency.
* Mountain Born (Race)
	+ Resistance to Cold dmg
	+ Acclimated to altitudes above 20,000 ft

#### Feats

* Martial Adept
	+ DC = 8 + prof bon + STR DC 22 Can use one or the other per long rest. Menacing Attack: Add 1d6 dmg to a target on hit and the target must make a WIS save. If fails, target is frightened of me until the end of it's next turn. Disarming Attack: Add 1d6 to a target on hit and target must make a STR save. If fail, they drop whatever they are carrying.
* Tough
	+ HP maximum increased 2x when feat is gained. Add additional 2 HP when a level is gained
* Great Weapon Master
	+ If I crit or reduce a creature's HP to 0 while making an attack with a great weapon, can make a melee atk as a bonus action
	+ Before I make an atk, -5 from "to hit", if still hit, add +10 to total dmg
* Mobile
	+ +10 to movement speed
	+ Dash is not affected by difficult terrain
	+ When I atk with a melee weapon, I don't provoke an opportunity atk from that creature for the rest of the turn, whether I hit or not

#### Class Abilities

* Superior Technique (1st lv)
	+ Precision Attack: add 1d6 to hit. Once per short/long rest
* Second Wind (2nd lv)
	+ As a bonus action, add 1d10+Fighter lv to HP. Once per short/long rest
* Action Surge (2nd lv)
	+ Can take additional Action. 1 AS per turn. once per short/long rest.
* Rune Knight (3rd lv)
	+ Rune Carver: all uses are once per short or long rest, but can use all. DC = 8 + prof bon + CON mod DC 17 3rd, 2. 7th, 3. 10th, 4. 15th, 5. Cloud Rune: Adv on sleight of hand and deception checks. When I or a creature I can see within 30' of me is hit with an attack roll, use reaction to make it hit a different target within 30'. Fire Rune: Double proficiency with ability checks with tools that I am proficient with. When I hit a target, Fiery shackles latch onto the creature, dealing 2d6 fire dmg, and succeed a STR save. If fails, target will take 2d6 fire dmg at the start of it's turn until they can remove the shackles, remaking the STR save at the end of its turn. Storm Rune: Adv on Arcana checks and unable to be suprised. Can use my bonus action to invoke the rune, for 1 minute, I can use my reaction to impose Adv or Disadv (on atk, saves, or checks) on any creature I see within 60' of me. Hill Rune: Adv on saves against being poisoned, resist poison dmg. Invoke as bonus action, gain resistance to bludgeoning, piercing and slashing dmg for 1 minute.
* Giant's Might (3rd lv)
	+ Bonus action, for 1 minute: Use # of times equal to prof bon. Regain all uses on a long rest. Can become Large, along with anything I am wearing. If area is too small to fit a large creature, revert back. Adv on STR checks and Saving Throws. Once on each of my turns, can add 1d8 to a target on a hit.
* Extra Attack (5th lv)
	+ Extra Attack. Gain 1 more at 11th lv, then 1 more at 20th lv
* Runic Shield (7th lv)
	+ Whenever another creature I see within 60' of me is hit by an attack, I can use my reaction to force the attacker to reroll the d20 and take the new roll. Use # of times equal to prof bon. Recharge after long rest.
* Indomitable (9th lv)
	+ Reroll saving throw, use new roll. Use again after a long rest. 13th lv 2 uses.