recursal/Fanatic-Fandom huggingface dataset:
Dromedary

The **Dromedary** is a heavy interorbital tanker, designed to serve only within planetary spheres of influence. While it does not transfer propellant from its source to its final destination directly, its role is essential to maintaining current interplanetary commerce.

The key to its viability is that its drive has low specific impulse but high thrust. While the Dromedary could manage interplanetary trips with such an arrangement, it would use up most of the propellant it's transporting simply to complete the journey. Instead, such voyages are relegated to other ships with higher impulse drives, heedless of thrust - the journey takes so long that it doesn't matter what the thrust is because the end is months away anyhow. In these circumstances the optimal candidates are highly efficient but minimal thrust electric drives and solar sails. Thrust does matter within planetary spheres, where a high thrust ship can perform a burn in minutes then cruise to its destination in days or even hours, making use of the Oberth Effect (basically a neat form of gravitational boost) to reduce expended delta-v and by extension the amount of propellant that must be used. By comparison, a low thrust ship must peddle along for months, wasting delta-v in a long outward spiral to inch out the planet's gravity well. Put into numbers, an efficient but low thrust VASIMR-equipped lunar tug would take three months to get from LEO to the moon, whereas the Apollo CSM, equipped with a horribly inefficient but high thrust chemical rocket, managed the trip in 4 days, and the former would require 40% more delta-v.

Hence, the Dromedary serves as the middleman. In a typical work cycle, a Dromedary would take propellant from Low Saturn Orbit gas refineries up to waystations at Titan and Iapetus, reaching the moons in only a couple of days, where its cargo would be loaded onto an interplanetary tanker which will begin the months or even years-long voyage into the inner solar system. At its destination - typically Earth or Mars, at a high orbit station where the least delta-v is required to escape - another Dromedary is waiting to move propellant to stations in other orbits around the planet. Around Earth, it would move propellant from HEO to LEO, GEO, and various lunar orbits, all within a fraction of a week. In doing so, the ship has shaved months off of both ends for the delivery.

Such ships also serve as a general workhorse within planetary systems, where they easily link moons and disparate space stations. The Dromedary in particular has been crucial to development of the Saturn system, where all of the moons are only a few days apart.
In The Black Wiki/Section 2

Ships & Stations

**Playable Fighters** Current
* *Hyperion*-class heavy fighter
* *Reus*-class medium fighter
* *Kolibri*-class light fighter
* *Shrike*-class light fighter
* *Pegasus*-class assault transport

Planned
* *Super Shrike*-class light fighter
* *Kolibri*-class light fighter
* *Thorncatcher*-class medium fighter
* *Si Chi Ying*-class medium fighter
* *Strider*-class armed miner
* *Deathsphere*-class heavy fighter
* *Elucidator*-class light fighter
* *Wholeshaft*-class assault transport
* *Ascendant*-class armed miner
* *Lancer*-class heavy fighter
* *Sniper*-class medium fighter
* *Twinshot*-class light fighter
* *Liberator*-class assault transport

**NPC Spaceships**

Current
* *Atlas II*-class carrier (conversion)
* *Dromedary*-class heavy interorbital tanker
* *Coronis*-class cutter

Planned

* *Hecatonchiere*-class carrier
* *Strongman*-class tug
* *Scepter*-class heavy transport

**Orbital Platforms, Stations and Other Facilities**

Current
* Space Logistics Station I
* Space Logistics Station II
* Asteroid Mining Facility (interior)
* Lethe Base / Pallene

Planned

* *Lotus*-class Orbital Defense Platform
* Space Logistics Station III
* Asteroid Mining Facility
* Jovian Gas Harvester
* Six Direction Pilot Academy
* Meridion Station

Ship Components and Customization

* Components
* Weapons

* Paint jobs
* Insignia

Gameplay

* Game modes
* Corporations

* Hangars

Locations

* Solar system
Starfighter Inc. Wiki/editcopy/Section 3

News

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Wiki Community
We are currently maintaining 436 pages (86 articles)!

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Remember, this wiki would be nothing without contributions from people like you!
Shrike

*This article is a stub. You can help In The Black Wiki by expanding it.*

The *Shrike*-class light fighter is a single crew, single or multi-engine ship manufactured by Tsong Manufacturing, a Propatulus Union company. Optimized for low mass and high acceleration, its Phaeton integrated power and propulsion system makes it exceptionally quick and nimble. The basic design has evolved over multiple generations making it highly adaptable to different mission roles. It may be configured for reconnaissance, interceptor, light strike and electronic warfare, but it really delivers the most value in the ISTAR role (Intelligence, Surveillance, Target Acquisition and Reconnaissance). In service for over a century, the *Shrike* remains the most popular ship in its class.

 Manufacturer
 Crew
 Dimensions
Height: 1.8 m
 Mass
 Thrust (Base Model)
Retro: 1.1g
Up: 1.2g
Down: 1.0g
 Armament
Secondary: one chin mount gimballed weapon station suitable for size 1 cannons or lasers (this hardpoint can be upgraded to hold a light missile launcher)
 Roles
Escort
Information warfare
ISTAR
Light strike
Point defense interceptor

## Armament

### Integrated Spinal (size 2)

Compatible weapons: any fixed forward firing weapon of size 2 or smaller (RGL-S 15 L/22 Mk1, VDB-20)

Screenshot of weapon list

### Lower Spinal External (size 1, gimbal)

Compatible weapons: any size 1 cannon or laser (GSU-118, GSU-X210, VDB-15, MAG-OWLS-0)

### (Alternative to above) Lower Spinal External (size 1, missile rack)

Compatible weapons: any size 1 missile launcher (ODIN-ML1, -ML2, -ML3, -ML4 maximum of 4 missiles)

### External Side Hardpoints x2 (size 1, gimbal)

Compatible weapons: any size 1 cannon or laser (GSU-118, GSU-X210, VDB-15, MAG-OWLS-0)

## Strengths and Weaknesses

### Pros

* Small size makes it very hard to hit
* Can mount a railgun
* Narrow profile
* Gimballed mounts for CIWS weapons have good firing arcs above and below making them ideal for countering missiles

### Cons

* Critical components are clustered closely together so any hit is likely to damage something important
* Large exposed missile rack is easily disabled
* Sensor fins tend to get shot off
* Low mass means high recoil weapons in CIWS mode will throw off your aim
* No rear visibility

## Tactics

Keep your distance from larger ships and snipe them with your railgun. The Shrike is very vulnerable to CIWS, its size won't save it from computer aimed turrets so don't loiter close to ships like the Reus or Pegasus. If closing with them use missiles to distract their CIWS while you line up a shot.

As of the current build the Shrike's sensors don't have much use unless you are deep in shadow and want to avoid collisions. Otherwise, keep them closed so they can act as extra armour for your reactor and don't get shot off reducing your overall integrity.

Stay mobile to throw off enemy aim.

## Gallery

* First pass at skin options
* Second pass at skin options
* Shrike concept
Updates/2021-08-17

## Mercury 0.2.4

* Tweaked Shrike movement and mass
* Fixed Statistics not rebuilding properly in ship editor
* Made sure “playtest” tag in Splash is hiding and unhiding properly
* Updated statistics display in Preview Ship Screen
* Fixed Fill issue for weapon item widget
* Fixes for shared weapons across multiple weapon groups
* Readjusted vehicle base mass values and
* updated the way vehicle mass is calculated
* Added new TechTree Thumbnails. Adjusted TechTree Hierarchy and Info display
* Fixed some issues with CIWS targeting and tracking
* Tweaked Gimbal Tracking logic
* Reduced Damage resistance on large ships
* Multiple fixes for Combat Tutorial. Incl. Recoil would move ship into an stuck state.
* Reduced Recoil impulse from Conventional Ballistic rounds
* Added outline to highlight selected Modules on Ship + Camera fixes
* Updated and Optimized Projectile damage calculations
Galena (Lead rich)

Needs | Mined from:

The **Lead-Rich Galena** is a crafting item mined from galena ore, which can also give silver-rich galena.

## Obtaining

### Mining

Lead-rich galena can be mined by a player or a miner from:

* Galena Ore

The miner can extract an infinite amount of lead-rich galena from one galena ore block, whereas the player can obtain a maximum of one lead-rich galena from one galena ore block.

## Usage

Lead-rich galena is used in to craft the following item:

* Lead

## See also

* Galena (Silver rich)
* Galena Ore
Thorncatcher

The **Thorncatcher** is a space superiority fighter with four engines mounted about its center like a caltrop. This enables it to thrust in any direction without reorienting itself, giving it incomparable maneuverability. Its tetrahedral symmetry provides massive redundancy, as most parts are repeated fourfold, making it very difficult to disable.
Game mode

*This article is a stub. You can help In The Black Wiki by expanding it.*

There are five **game modes** included in the base game. Additional modes can be unlocked in the crowdfunding campaign stretch goals.

## Game modes

* Base Assault
* Capture the Cache
* Convoy Escort
* Dogfight
* Recon

### Stretch goal game modes

* Boarding Party
* Capital Ship Engagement
* Carrier Base Assault
* Carrier Engagement
* Evac
* Hostile Takeover
* Orbital Bombardment
* VIP Assassination
* VIP Capture New
* VIP Escort
Starfighter Inc. Wiki/editcopy/Section 2

Ships & Stations

**Playable Ships**Current
* Hyperion-class heavy fighter
* Shrike-class light fighter
* Pegasus-class assault transport

Planned
* Thorncatcher-class medium fighter
* Si Chi Ying-class medium fighter
* Strider-class armed miner
* Deathsphere-class heavy fighter
* Elucidator-class light fighter
* Wholeshaft-class assault transport
* Ascendant-class armed miner
* Lancer-class heavy fighter
* Sniper-class medium fighter
* Twinshot-class light fighter
* Liberator-class assault transport

**NPC Ships**

Current
* Atlas II-class carrier
* Dromedary-class medium tanker

Planned

* Coronis-class cutter
* Hecatonchiere-class carrier
* Strongman-class tug
* Scepter-class heavy transport

**Orbital Platforms, Stations and Other Facilities**

Current
* Asteroid Mining Facility
* Lethe Base / Pallene
* Meridion Station

Planned

* Space Logistics Station
* Lotus-class Orbital Defense Platform
* Asteroid Mining Facility - including interior tunnel system with automated mining robots
* Jovian Gas Harvester
* Six Direction Pilot Academy

Ship Components and Customization

* Components
* Weapons

* Paint jobs
* Insignia

Gameplay

* Game modes
* Corporations

* Hangars

Locations

* Solar system
Winter's Boon

**Winter's Boon** is one of the Skill nodes on the Shatter Strike skill tree.

File:WintersBoon.png

## Node Description

Shatter Strike instantly kills frozen enemies that are below a higher health threshold, proportional to how many unique skills you have used since using Shatter Strike (maximum of 4). Adds 25% Kill Threshold Per Skill Used, Shatter Strike has a base Kill Threshold of 100 health.
Starfighter Inc. Wiki/editcopy/Section 1

Welcome to the Official In The Black WikiWelcome to the Official In The Black. Wiki
The *In The Black* wiki reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *In The Black*
*Mankind's final frontier is dominated by ruthless corporate interests and the powerful mercenary forces that they employ. In space, this is the one reality: those who can, take. Those who have, protect. Violence is inevitable, and for ambitious pilots with flexible ethics there are always opportunities to cash in.*

*In The Black* is a hard science-fiction based multiplayer space combat simulator being developed and published by Impeller Studios. It is currently in development for Windows machines. VR support will be included and the studio is working with Oculus Rift, HTC VIVE, and OSVR to ensure the game is fully supported on their hardware. The basic game will be free-to-play, but will offer various perks for purchase. Monetization strategies are focused on cosmetic and audio customizations that have no direct influence on gameplay.[Read more...]
Updates/2021-08-19

## Mercury-0.2.4-715 Minor Update

* FIX : Combat tutorial now loads Debris sweep mission in Onboarding sequence.
* FIX : Adjusted tutorial rewards to only be awarded on first time completion.
* FIX : Reworked module slot restrictions to work more reliably.
* FIX : Logic to reward players with a starter ship that could be abused.
* FIX : Match Victory reward not being delivered.
* CHANGED : Module Item Display now shows item thumbnail in Ship Editor
* CHANGED : Removed ability to equip gimballed railguns..for now.
* CHANGED : Shrike-Escort (SF-30-C) Weapon Slot size restrictions updated (Default Assigned weapons Reduced from S3-S2)
* CHANGED : Display of information on Hardpoint Editor Slot Widgets
* CHANGED : Game Mode round tracking logic.
* ADDED : Opsys Ball Gimbal (S1 - S5)
* ADDED : Dawn Strike Laser (S1 - S2)
* ADDED : New Weapon: Long Teijun RGS-PROTO (15mm railgun) \*The new default integrated weapon for shrikes.\*
Impeller Studios

**Impeller Studios** is an international virtual studio based and is the developer of the hardcore team-based PvP multiplayer space shooter, In The Black. Founded by a team of industry veterans, they are focused on creating hardcore online multiplayer experiences for next-generation gaming and VR platforms.

## Overview

* **Founded:** 2013
* **Studio Format:** International Virtual Team (7 time zones)
* **Team Size:** 15
* **Total Years of Games Industry Experience:** 151
* **Average Years of Games Industry Experience:** 10
* **Total Games Published:** 96
* **Average Games Published:** 6.4
* **Current/Former College Professors:** 5 (Rutgers, SCAD, Champlain, Breda)
* **Key Team Member Titles:** X-Wing Series, Crysis, Far Cry, MechWarrior 2: Mercenaries, Saints Row, Blood Wake

## Team principals

* **David Wessman** - Lead Designer
* **Jack Mamais** - Creative Director
Hyperion

*This article is a stub. You can help In The Black Wiki by expanding it.*

**Hyperion** is a heavy fighter ship.

Morrison Aerospace Cooperation’s Hyperion-class heavy fighter was originally conceived as a dedicated

strike fighter. During its long and illustrious career it has grown into an extremely powerful and capable

platform suitable for a variety of security and law enforcement missions. Thanks to its advanced design,

the Hyperion can be quickly tailored for toles as diverse as escort, space superiority, surveillance, drone

operations, cyber and electronic warfare, and even a “battle rider” configuration allowing it to carry two

light fighters in place of the main weapon pods.

Specifications

Mass: 40 tons

Crew: 2 (pilot and systems operator)

Powerplant: 1 GW closed-cycle Gas Core Nuclear Reactor with Brayton cycle generator

Delta V: 6.78 km/s, specific impulse: 2250 s

Comms/Datalink: Quad-ComeSat Datalink

Sensors: DAS, IRAC, 4x5 MW LIDAR turrets

Armament: 2x 600 MW multi-barreled railgun, entral missile bay (120 cubic meters), 4x 250 MW laser

turret
Wands of the Fallen

**Wands of the Fallen** is one of the Lich Passives which is unlocked at level 40. Requires Acolyte level 20 and masteries unlocked.

## Description

10% Increased Spell Damage per allocated point if you're holding a one handed weapon without a shield.

### Mechanics

Must be holding a Wand, Sceptre, One Handed Sword, One Handed Blunt Weapon, or One Handed Axe with no Offhand for the passive bonus.
Atlas

File:Atlas wallpaper.jpg
The **Atlas** is an NPC ship that serves as its team's AI carrier. At 4 kilometers in length and with a dry mass of over 30 million tons, it is one of the largest ship classes ever constructed, and the time and resources necessary to complete even one of these behemoths means only 10 have been made. Because of this value, an Atlas is generally only fielded for major operations or as a show of force; lesser engagements can be handled by much smaller escort carriers.
Ship

*This article is a stub. You can help In The Black Wiki by expanding it.*

**Ships** are controlled by players and can serve a variety of roles.

## List of Playable Ships

* Crusader - Space Superiority Fighter
* Hyperion - Heavy Fighter
* Shrike - Information Warfare Craft
* Pegasus - Heavy Assault Transport
* Thorncatcher - Omnidirectional Defensive Fighter

## List of NPC Ships

* Atlas - Super-Heavy Carrier
* Dromedary - Heavy Interorbital Tanker
Coated Red Planks

Needs | For 5 coated red planks:
* 5 ×  Coated Planks

**Coated Red Planks** is a block used for construction.

## Obtaining

Coated Red Planks are crafted by the dyer on a dyer's table. The recipe needs the following ingredients:

* 5 ×  Coated Planks
* 3 ×  Hollyhock

This recipe yields 5 coated red planks.

## Usage

Coated Red Planks are a construction block and serve no purpose beyond aesthetics.

## History

* Red Planks were added in 0.2.3, then removed in 0.5.0 with the addition of new Red Planks at the Dyer's table.
* They reappeared in 0.5.1 with a new name: "Coated Red Planks".

## See also

* Planks
* Coated Planks
* Coated Black Planks
In The Black Wiki/Section 3

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Wiki Community
We are currently maintaining 436 pages (86 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Starfighter Inc. Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
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We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* Finishing up articles
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Remember, this wiki would be nothing without contributions from people like you!
Solar system

*In The Black* is set in our solar system circa 2220. Of all the cosmos, we are naturally most familiar with our home planet, its sun and moon, and the comets and planets that humans have observed for as long as humans have existed. At the dawn of the space age the first robotic probes and manned missions initiated a stream of discoveries that would grow to a torrent as we transformed to a spacefaring civilization. Our own solar system is populated with astounding wonders, and there is perhaps no more spectacular world than the planet Saturn. With its unique ring system and menagerie of moons, the Saturn system offers the most stunning backdrop for players to fight their battles in, and for this reason it is where *In The Black* begins.

As a realistic space simulator, *In The Black* must take into account the great distances that exist in space, and in keeping with our commitment to realism, each battlespace represents an actual location in the solar system. Everything in or near the battlespace will be in its proper place with the correct orientation. Similarly, the starting positions of the players will always be based on considerations of how and why the ships would be there in the first place. Where did they come from? How fast are they going? How much delta-V do they have?

As the game evolves more battlespaces will open up and a greater variety of locations throughout the entire solar system will become available.
In The Black

***In The Black*** is an hardcore science-fueled online space combat simulator developed by Impeller Studios that was formerly called *Starfighter Inc.* Gameplay is laser focused on combat, and everything in the game is researched and designed in consultation with aerospace engineers and space scientists in order to create the most most exciting hard science fiction based cockpit shooter ever made. Players will pilot a variety of nuclear-powered space fighters, from tiny point defense interceptors, to super heavy strike fighters and assault transports. The ships and weapons can all be upgraded. In The Black immerses players in a gorgeous, cinematic, VR-enabled space simulator set in our own solar system 200 years from now. Game modes include single-player and cooperative PvE missions, as well as a variety of team-based PvP scenarios. Intense, high-action combat meets classic X-Wing style space simulation gameplay on a scale never seen before, and with a level of realism that earned the Atomic Rockets Seal of Approval.

## Background

It's the 23rd century and humanity has expanded its presence throughout the solar system with mining operations, manufacturing facilities and settlements from Mercury to Neptune. Ruthless megacorporations fight endless shadow wars for control of resources and markets. They employ private military companies to protect and advance their interests. Some PMCs are by-the-book white hat protectors. Others are shadier, black hat operators willing to do whatever is necessary while offering their employer's "plausible deniability".

## Core principles

* **All About Combat:** Hardcore PvP multiplayer space warfare focused on pure, unadulterated tactical combat.
* **Realism Done Right:** No FTL, magical force fields, teleporters, gravity generators or other fantasy technology - only tech that could actually exist.
* **Unparalleled Customization:** Players control and customize every element of their ships, from the spaceframe to the weapons loadout to the ship's skin. They can also customize the appearance of their pilot and even their hangar.

## External links

* Official site
* In The Black Discord channel
* In The Black Facebook page
* In The Black Twitter channel
* Atomic Rockets article on In The Black
* Starfighter Inc. on Kickstarter
Troop transport

*This article is a stub. You can help In The Black Wiki by expanding it.*

**Troop transports** are behemoth ships that carry troops into battle. Often the goal of these ships is to twist, bash, and smash their way through combat to dock with the target ship, then unload their troops for a boarding action.
0.1.8

**0.1.8** is a version of *Colony Survival* released on June 12th, 2017.

## Changelog

* Fixed player width being a bit arbitrary; was 30×40 (with 30 when moving east/west, 40 when moving north/east) and now 60×60 cm.
* Fixed dodgy collision physics with the ground during lower FPS situations (around 30 FPS and lower)
* Fixed the fixed limits now showing 2 billion as crafting limit instead of infinite.
* Renamed 'sappling' to 'sapling', as that seems to be the correct spelling.
* Limited field of view slider to 110 degrees instead of 130
* Fixed looking through blocks at the corner of the screens (by limiting field of view and making the player wider)
Banner Tool

## Description

The banner tool is located on the toolbar at `2` and is used to found a colony. When the banner tool is selected, the player can right-click to place a banner onto the map. Doing so will create a 'safe area' (highlighted in green when the tool is selected) where zombies will not spawn, making it safe for you to build your base in that area.

## Create a colony

Right click on any block in the world will create banner and new colony at that place. After the first colony was placed additional colonies require a Colony starter kit to found them.

## Move banner

The banner tool can be used to move an existing banner, thereby moving the centre point of the colony. The player has to right click a block with the banner tool and select 'Move' at the pop-up dialog.

## Safe zone

When the banner tool is selected, the player will be able to see the green safe zone of the colony and the outer red zone where zombies can spawn.
Iron Sword

Needs | * 2 ×  Wrought Iron

The **Iron Sword** is the only melee weapon in *Colony Survival*. It is also an item used for crafting Military Science Bags.

## Obtaining

### Crafting

Iron swords can be crafted by the metalsmith on a bronze anvil.

The recipe needs the following ingredients:

* 2 ×  Wrought Iron
* 1 ×  Copper Parts

## Usage

### Weapon

The iron sword can be used by the player to fight zombies as a melee weapon. The iron sword deals 3 times more damage than punching.

### Crafting

Iron swords are required in the crafting of the following item:

* Military Science Bag
Drone

*This article is a stub. You can help In The Black Wiki by expanding it.*

Unmanned **drones** are a major component of warfare on the frontier. Light, cheap and able to pack a punch, these small autonomous robots are launched from bigger vessels, then carry out their prescribed orders around the battlefield.
Colony Survival Wiki/Top section

Welcome to the *Colony Survival* Wiki

*Colony Survival* is a first-person real-time strategy voxel game created by Pipliz. In it, the player(s) (colonizers) establish colonies, defend their populaces from monsters, and develop their societies. It is cooperatively multiplayer, in that colonies can be collaboratively constructed and defended.

Colony Survival was released on June 16, 2017. Since then it receives regular updates, see the list of all Versions.

[Read more...]

Content
JobsBlocksItemsModsOreblocks

Jobs
Berry farmerWheat farmerFlax farmerCrafterGuardForesterMinerMinterBakerSmelterMerchantMillerScientistTechnologist
0.1.0

**0.1.0** is the first public version of *Colony Survival*. It was released before June 1st, 2017.

## Changelog

* Reworked a lot of the jobs system:
	+ Added an error indicator for the colonists when they try to dump things in a full stockpile.
	+ Added an error indicator to the farmer and the forester when they are missing essential items (seeds, saplings).
	+ Added an error indicator to the smelter and the baker when there's no fuel to use in the stockpile.
	+ Added an indicator to the miner and the forester to show their progress.
	+ The farmer and the forester will make a snake-like path through their field when doing their job, instead of a saw-like path. (new one is shorter)
	+ The farmer and the forester will fall back to harvesting when they miss seeds or saplings to plant.
	+ Fixed a case where colonists would craft something and immidiately move away instead of wait for the crafting to finish.
	+ Fixed a case where colonists would be waiting for a cooldown after taking items if they arrive at their jobs very quickly.
	+ Reduced technical debt a lot to ease improvements.
	+ Farmer will try to use seeds from his own inventory
	+ Farmer will dump his current inventory before he starts idling

* Fixed invisible field creation; field created isn't invisible and always the same as the selected area.
* Fixed use-after-free ish error causing lots of chunks to render wrongly.
* Fixed changing blocks not working near a dead colonist
* Fixed an issue where removing a job block did not update the colonists/unemployed counts properly

* Inventory management changes:
	+ Taking an item with right click takes half of the available amount up to half a full stack
	+ Dropping an item with right click drops 1 at a time.

* Crafter now takes 5 seconds per craft instead of 2,5.
* Arrows recipe makes 8 instead of 25 arrows.
* Miner mining infinite stone takes 3 seconds instead of 10 seconds.
* Miner mining other things takes 8 seconds instead of 10 seconds.
* Added a large amounts of additional resolutions to the dropdown (on top of those Unity reports as supported).
* Set drop rate of wheat seeds to 1,1 per harvested wheat, down from 1,25
* Set farmer cooldown to 1 second, down from 2 seconds
* Set bread stack size to 50, down from 600

* Added messages to show other people connecting/disconnecting
* Added alpha version text to the bottomright of the screen
* Added "/deus vult" command, to kill all monsters attacking a specific player.
* Added "/debug teleport" command, teleports you around rapidly, stressing the server heavily. Not really useful.

* Reworked the various crafting recipe types to share code, for ease of adding new ones.
* Changed stockpile code to only send changes to the client once per tick max.
* Fixed exit to desktop button on the server colliding with stats when they're enabled.
* Fixed errors created by allowing some keys to be pressed in the main menu / connecting screen.
* Moved some calculations to double precision to lower jitter.
* Lowered colonist indicator a bit.
* Fixed colonist indicators being affected by lights.
0.7.1

**0.7.1** is the version of *Colony Survival* released on December 6th, 2019.

* Added support for the steam workshop with mods and savegames
* Added per-world mod toggling support
* Added a way to start new worlds based on a workshop world
* Added a builtin mod for very flat worlds

	+ Supports streaming the ambient audio files instead of keeping them entirely loaded
* Only supports .ogg now for audio
* FileTable related changes:
	+ Changed to be an instance on ServerManager instead of a static class
	+ FileTable.Register is now mostly ServerManager.FileTable.StartLoading(...)
	+ Removed "monster texture" file types, merged into the npc file types

### ColonyTrading changes

* + Merged the semi-seperate ScienceAgreements into the trading IRule interface, removing a whole bunch of duplicate code
	+ Added IRule.CanBeAddedTo (trader) - intended to allow science agreements to check for duplicates before being added
	+ Changed IRule.ToJSON() to allow more freedom in save format
* Merged "BaseGame" mod into the server dll (mostly to the Jobs.Implementations namespace)
* Moved colonyserverrcon source project to gamedata/help (out of the mods folder)
* Delayed loading of mods till after a world is selected
* Removed AfterStartup modcallback (since loading is now delayed)
* Removed "override\*Folder" variants of modinfo entries (there's specific ones for each now)
* Merged the base game from various parts into one modinfo.json entry
* Fixed addOrReplaceAudioAmbient jsonFiles entries not actually succesfully overriding ambient audio
* Changed terrain generator initialization to be inside of OnLoadingTerrainGenerator so you can put a callback before it to alter settings
* Minor pass of client UI for more consistent buttons (prefab-ized a lot of them)
* Update unity from 2018.4.5f1 to 2018.4.12f1
* Added a callback for the creation of the diplomacy menu for editing

### Bug fixes vs 0.7.0

* Fixed cache file corruption if a loading screen was cancelled while a file was partially downloaded
* Fixed some possible bugs related to duplicate rule IDs between trades
* Fixed the "server already running" detection not working as intended
* Fixed a bug with the client not sending the disconnect message in singleplayer upon quitting, causing the server to hang around for a while (or until you quit the client)
Flour

Needs | For 2 flour:

**Flour** is an item made from wheat and is used to produce bread.

## Obtaining

### Grindstone

Flour can be ground by the grinder at the grindstone; the player cannot produce flour himself.

The recipe needs the following ingredients:

* 2 ×  Wheat

This recipe gives 2 flour.

## Usage

Flour is used to craft the following items:

* Bread
* Life Science Bag

## See also

* Wheat farmer
* Grindstone
* Food
Cooked Fish

**Cooked Fish** is a luxury item produced by the Cook, it is not considered Food and does not provide any nutritional value to colonists. It provides 15 Colony Points for a duration of two days, 30 points in total.

## Usage

### Recipe

cooked fish require the following ingredients:

* 1 ×  Raw Fish
* 1 x  Firewood

## See also

* Cook
* Colony Points
* Luxury Items
Linen Bag

The **Linen Bag** is an item used as ingredient by the Technologist to craft Science Bags.

## Obtaining

### Craft

The linen bag can be crafted by a tailor at a tailor shop.

The recipe needs the following ingredients:

* 3 ×  Linen

## Usage

Linen bags are required to craft the following items:

* Advanced Science Bag
* Basic Science Bag
* Colony Science Bag
* Life Science Bag
* Military Science Bag

## See also

* Linen
* Science
* Technologist
Oreblocks

**Oreblocks** are Blocks in the world that can be mined to extract ores from them. The Player will receive the respective ore when destroying the block while the Miner can continuously mine ores from the same block.

Oreblocks are found at a specific depth below the surface in 3 block high layers. All oreblocks are grouped into one of four layers commonly called Copper, Iron, Gold and Galena layer.

## Mammoth Tree

 Coal Ore

Note: Zinc Ore can only be found under Mammoth trees. At a depth of 23 blocks or more, Zinc Ore is found within 8 blocks of the trees stump as of 0.9.0. According to the in game tips, Coal ore can only be found in specific biomes as of 0.9.0.

Please add more information to the above!
Galena (Silver rich)

Needs | Mined from:

The **Silver-Rich Galena** is a crafting item mined from galena ore, which also gives lead-rich galena.

## Obtaining

### Mining

There is an 11% chance to obtain silver-rich galena when the following block is mined by a player or a miner:

* Galena Ore

The miner can extract an infinite amount of silver-rich galenas from one galena ore block, whereas the player can obtain a maximum of one silver-rich galena from one galena ore block.

## Usage

Silver-rich galena is required to craft the following items:

* Crystal
* Silver Ingot

## See also

* Galena (Lead rich)
* Galena Ore
Bronze Anvil

Needs | * 15 ×  Bronze Ingots
 Player | Cannot be crafted by the player

The **Copper Anvil** is a job block allowing a colonist to make items and other stuff, primarily allowing you to build higher grade weapons than slings and sling bullets.

## Obtaining

### Craft

The **Copper Anvil** can be crafted in the Job Block Workbench by a colonist.

The recipe needs the following ingredients:

* 3 x Copper Ingot
* 1 x  Leather

## Usage

### Metalsmith

The Copper Anvil is a job block. It can be used by a colonist to become a metalsmith.
Iron Ingot

Needs | * 1 ×  Iron Ore

The **iron ingot** is an item used for crafting wrought iron.

## Obtaining

### Craft

Iron ingots can be crafted at a bloomery.

The recipe needs the following ingredients:

* 1 ×  Iron Ore
* 1 ×  Charcoal

## Usage

Iron ingots are required in the crafting of the following items:

* Iron Rivet
* Wrought Iron

## See also

* Bronze Ingot
* Gold Ingot
* Silver Ingot
* Steel Ingot
Log Temperate

**Log Temperate** is a block forming the trunk of temperate trees.

## Obtaining

Log Temperate appears on trees found in the temperate biome. Both the player and the forester can destroy and harvest logs.

## Usage

Log Temperate is a construction block.

Log Temperate is also required to craft the following blocks (this list is non exhaustive):

* Planks
* Splitting Stump
Green Planks

Needs | For 5 green planks:
* 5 ×  Planks
* 2 ×  Alkanet

The block of **Green Planks** is a construction block.

## Obtaining

### Craft

Green planks can be crafted by the dyer at the dyer's table.

The recipe needs the following ingredients:

* 5 ×  Planks
* 2 ×  Alkanet
* 2 ×  Wolfsbane

This recipe yields 5 green planks.

## Usage

Green planks are a construction block and serve no purpose beyond aesthetics.
Banana Farmer

Requires | None

The Banana Farmer is a biome specific job only available in the Tropics. Bananas are used as ingredient for FooFoo, a type of Food only available in the Tropics.

It is a fruit harvesting job type, when the job is created the Farmer will plant fully grown banana trees with one space between them. Once the area is covered with trees the farmer will continuously harvest bananas from the trees.

The smallest farm size is 1x15 (15 total), but this can add a lot of walking time for the farmer and make the farm inefficient. Farms with 3x7 (21 total) or 5x5 (25 total) are more commonly used and considered optimal farm sizes.
Bread Meal

**Bread Meal** is the consumable food made from Bread.

## Obtaining

### Baking

Bread meals are prepared by the baker at an oven; the player cannot produce bread himself.

The recipe needs the following ingredients:

* 3 ×  Bread
* 4 ×  Berry

This recipe results in 2 x bread meals. Consuming a meal gives the colony 20 Colony Points.

### Food Production

One food worker produces almost five meals per day, feeding itself and four additional colonists. The production rate is 1 : 5, meaning about 20% of all colonists need to work in food production. A workforce of 50 in bread meal production can feed a colony up to about 240-250 in size.

## See also

* Wheat farmer
* Colony Points
* Food
Brown Cobblestone

Needs | For 5 brown cobblestones:

The **Brown Cobblestone** is a block used for construction.

## Obtaining

The brown cobblestone is crafted by the stonemason on a stonemason's workbench, with the following ingredients:

* 5 ×  Stone Bricks

This recipe yields 5 brown cobblestones.

## Usage

The brown cobblestone is a construction block and serves no purpose beyond aesthetics.

The brown cobblestone block takes longer than most blocks to destroy.

## See also

* Black Cobblestone
* Blue Cobblestone
* Grey Cobblestone
* Red Cobblestone
Alkanet

The **Alkanet** is a plant used as a dye.

## Obtaining

### Farming

There are 50 % chances to get alkanet when harvesting fully grown alkanet seeds.\* It can be harvested by both player and Alkanet Farmer.

The job is placed using the Command Tool with a max size of 100 blocks. You can only grow Alkanet on harvested Marsh dirt.

\*As of update 0.9 Alkanet requires dirt harvested from the Marsh Biome.

## Usage

The alkanet is used as a blue dye. With alkanet, the following blocks can be tainted in blue (this list in non exhaustive):

## See also

* Hollyhock
* Wolfsbane
* Alkanet Seeds
* Alkanet Farmer
Charcoal

Needs | For 2 charcoals:

**Charcoal** is an item used as fuel for multiple recipes.

The recipe needs the following ingredients:

* 6 ×  Firewood

This recipe yields 2 charcoals.

## Usage

Charcoal is required in the crafting of the following blocks and items (this list is non exhaustive):

* Coated Black Planks
* Crystal
* Gunpowder
* Iron Ingot
* Lantern
* Grey Planks
* Black Quarter Block
* Black Stone Bricks

## See also

* Firewood
* Cokes
* Coal Ore
Diamond

Needs | Mined from:

**Diamonds** can be mined from Diamond ore and are used as crafting ingredient for the Diamond Necklace. Diamond ore is only found in the Tropics.

## Obtaining

### Mining

Diamond can be mined by a miner from:

* Diamond ore

It mostly returns Stone Bricks and has only a 2% chance for a diamond. Due to the low chance it is not recommended for the player to try mine it since this will destroy the ore block after one try. Instead always place a miner job on top of it.

## Usage

Diamonds are used in the following recipes:

* Diamond Necklace

## See also

* Oreblocks
* Happiness
* Tropics
Builder

*This article is a stub. You can help Colony Survival Wiki by expanding it.*

The builder is a job that you can assign to colonists. The builder job was introduced in version 0.6.0. The job fills an area selected with a building block of your choice (you can't use workbenches, furnaces or crates, etc.)

To assign a builder, create a Builder Area with the Command Tool and place a construction worker just next to the area. Multiple builders can be assigned to the same area, making the construction go faster.

The builder wears red clothing.
Commands

Colony Survival has the following built-in **Commands** that can either be entered via chat or at the server console. See also all Controls or the general How to play guide for Colony Survival.

## Colony Commands

 /colony removeowner {player} [colony]
 /colony printhere
 /colony setleader {player} [colony]

## Server Commands

 /backup
 /setspawn
 /whitelist [ clear | add {player} | remove {player} ]
 /blacklist [ clear | add {player} | remove {player} ]

## Permissions

 /removepermission {permission} {player}
 /addgroup {group} {player}
 /setgroup {group} {player}
 /removegroup {group} {player}
 /reloadpermission
Plaster Block

Needs | * 1 ×  Stone Bricks

The **Plaster Block** is a block used for construction.

not obtainable in v0.9.1.0

## Obtaining

The plaster block is crafted by the crafter on a workbench, with the following ingredients:

* 1 ×  Stone Bricks
* 1 ×  Gypsum

## Usage

The plaster block is a construction block and serves no purpose beyond aesthetics.
Light Brown Quarter Block

Needs | For 4 light brown quarter blocks:

The **Light Brown Quarter Block** is a construction block, 4 times smaller than other blocks.

## Obtaining

### Craft

Light brown quarter blocks can be crafted by a colonist at a splitting stump.
The recipe needs the following ingredient:

* 1 ×  Planks

This recipe yields 4 light brown quarter blocks.

## Usage

Light brown quarter blocks are a construction block that can be used for decoration or to make the steps of a staircase. Quarter blocks can be used by the player to climb 1-block heights without needing to jump. Quarter blocks don't affect zombies and colonists, as they can walk 1-block heights by themselves.

## See also

* Black Quarter Block
* Dark Brown Quarter Block
* Grey Quarter Block
* White Quarter Block
Coated Black Planks

Needs | For 5 coated black planks:
* 5 ×  Coated Planks

**Coated Black Planks** is a block used for construction.

## Obtaining

Coated Black Planks are crafted by the dyer on a dyer's table using the following ingredients:

* 5 ×  Coated Planks
* 2 ×  Charcoal

This recipe yields 5 coated black planks.

## Usage

Coated Black Planks are a construction block and serve no purpose beyond aesthetics.

## History

* Black Planks and Red Planks were added in 0.2.3, then removed in 0.5.0 with the addition of new Red Planks at the Dyer's table.
* They reappeared in 0.5.1 with a new name: "Coated Black Planks".

## See also

* Planks
* Coated Planks
* Coated Red Planks
Leaves

Leaves are one of the blocks that makes up trees. They spawn around the top of logs, similar to how trees form in real life.

There are currently three types of leaves in the game - Cherry Blossom, Leaves Taiga and Leaves Temperate. While taiga and temperate leaves are interchangeable (i.e either can be used to make recipes), cherry blossom leaves are decoration blocks only.

All of these leaves are exclusive to their trees - meaning a taiga tree will not spawn with cherry blossom leaves, temperate trees will not spawn with taiga leaves, and so on.

## See Also

* Cherry Blossom
* Leaves Taiga
* Leaves Temperate
Grocery Shop Vendor

Requires | None, Player recipe only

The **Grocery Shop Vendor** work at the grocery table where all Colonists get their Happiness products from. If a colony has no grocery table at all, they will go to the Banner instead and get the items from there. The vendor does not have any crafting recipes and the grocery tables itself **can only be crafted by the player**.

Placing one or more Grocery Shops will allow colonists to get their happiness quicker, with less travelling. Especially for Guards it is very important to have short travel times to make sure they reach their Job position quickly.
Cyan Lantern

Needs | * 1 ×  Lantern
* 2 ×  Alkanet

The **Cyan Lantern** is a light-emitting block.

## Obtaining

### Craft

Cyan lanterns can be crafted by the dyer at the dyer's table.

The recipe needs the following ingredients:

* 1 ×  Lantern
* 2 ×  Alkanet
* 1 ×  Wolfsbane

## Usage

Cyan lanterns are construction blocks and serves no purpose beyond aesthetics.
Baker

*This article is a stub. You can help Colony Survival Wiki by expanding it.*

**Baking** is a job that can be assigned to colonists. Bakers bake bread from flour in an oven as part of the bread-making process. Bakers must be near a crate so that they can access the stockpile.\*\*THIS IS OUT OF DATE\*\*

Bakers wear light brown clothing.

## Baker Recipes

* 1 ×  Water Bucket
* 1 ×  Firewood
 2 x  Beeswax | * 4 x  Raw Beeswax
* 1 x  Firewood
 2 x  Bread Meal | * 3 x  Bread
* 4 x  Berry
Cokes

Needs | For 2 cokes:
* 1 ×  Coal Ore

**Cokes** are an item used as fuel for multiple recipes.

The recipe needs the following ingredients:

* 1 ×  Coal Ore
* 2 ×  Firewood

This recipe yields 2 cokes.

## Usage

Cokes are required in the crafting of the following items (this list is non exhaustive):

* Steel Ingot
* Gold Ingot

## See also

* Charcoal
* Coal Ore
* Firewood
Minter

*This article is a stub. You can help Colony Survival Wiki by expanding it.*

**Minting** is a job that can be assigned to colonists. At the mint, minters create various coins from ingots for use in trade. Minters must be near a crate so that they can access the stockpile.

Minters wear yellow clothing.

## Minting recipes

 1 ×  Bronze Coin | 1 ×  Bronze Ingot | 15
Dark Yellow Bricks

Needs | For 5 blocks of dark yellow bricks:

The block of **Dark Yellow Bricks** is a construction block.

## Obtaining

### Craft

Dark Yellow Bricks can be crafted by the Stonemason through a Stonemason's Workbench.

The recipe needs the following ingyellowients:

* 5 ×  Bricks

This recipe yields 5 blocks of dark yellow bricks.

## Usage

Dark Yellow Bricks are a construction block. It serves no purpose beyond aesthetics.
Cake

**Cake** is a luxury item created by the Cook using a Stove, it is not considered Food and does not provide any nutritional value to colonists. It provides 35 Colony Points for a duration of one day.

## Obtaining

### Crafting

Cake can only be created by the Cook; the player cannot create cakes by themself.

### Recipe

* 5x  Flour
* 2x  Eggs
* 1x  Honey
* 3x  Berry
* 1x  Firewood
* 1x  Water Bucket

The recipe crafts 5 cakes at once.

## See also

* Cook
* Stove
* Colony Points
* Luxury Items
Cacao Farmer

The Cacao Farmer is a biome specific job only available in the Tropics.

It is a fruit harvesting job type, when the job is created the Farmer will plant fully grown cacao trees with one space between them. Once the area is covered with trees the farmer will continuously harvest cacao from the trees.
Cacao is used by the Cook to make Chocolate at the Stove.

The optimal farm sizes are 3x7 or 5x5. The smallest farm size is 1x15 (15 total), but this can add a lot of walking time for the farmer and make the farm inefficient. Farms with 3x7 (21 total) or 5x5 (25 total) are more commonly used.