recursal/Fanatic-Fandom huggingface dataset:
Cribur

Cribur was an orc more commonly known as the Butcher of Byllastro.

## Description

Imposingly tall at just over seven foot, Cribur would rarely be described as a discrete and welcoming figure to see moving towards you through any given crowd. Despite this, in recent years he has spent his time both as a patient and extra pair of hands in the Matron House, a place of healing within the impoverished district of Estaemarl in eastern Rydoon.

It was not altruism that initially brought Cribur to the Matron House, however, but instead his chequered past as a member of the Dirgevale Hunters. Deeply ashamed of his involvement in the raiding on villages and travellers alike, Cribur initially reported to have been recruited as a young adult, before admitting that he had volunteered - because "it was what I was good at." After several years capturing and selling locals into slavery at the whim of other interested parties, he found himself at a sudden agonising turning point at a village called Byllastro with the appearance of a spectral elven woman - affectionately known to the bugbear Dovruk as "Lady". Protesting the true horror of his behaviour, he was stabbed in the chest by Luger and left for dead.

A Rydooni patrol arrived at the village shortly afterwards, hauling Cribur from the wreckage and arresting him - clad in furs and chains as he was and so undoubtedly a member of the raiders. Slipping free of his bindings shortly after his arrival in the city, he fled into the depths of Estaemarl, finding healing, penance and faith alike within the Matron House under the guidance of Ilana and Pelagon. In the two-and-a-half years he had spent there, the bounty on his head only continued to grow.

With the arrival of an adventuring party seeking to cash said bounty, initially Cribur seemed persuaded to go with them peacefully, until a band of mercenaries sailing with The Offering arrived, having heard of the party asking around the Butcher. After a short conflict, Cribur, now fearful tried to flee - only to find himself cornered at a locked door. Panicked, his survival instincts kicked in, spurning his transformation into his hybrid wereboar form - a secret curse he claimed was bestowed onto him during his time with the Hunters. Surprised, Ilana demanded he ceased such madness at once, pledging to heal him of his affliction if he agreed to leave peacefully. With little hesitation, Cribur offered himself in penance once more to the cleric, allowing himself to be purged of the curse and then submitted himself to be taken to the Guild of the Guerdon without issue.

Before being taken into the dungeons to await sentencing, he was gifted a small figurine of Aita by Dovruk.
Galykr

10% Goblinoids

7% Half-Orcs

3% Others

Silt

Galykr was one of the Realms of Ahlus.

## History

Built upon an island of swamps and mires rich in silt of use for agriculture, Galykr was a lesser Realm located off the northwestern coast of Ahlus. Owing to the lack of extensive liveable land, the population was small compared to other surrounding Realms.

In truth, Galykr was not fully recognised as a Realm in their own right, with some scholars simply classifying the region as contained within the territory of Kingbourne, or rarer still that of the Giado Territories or Codorne. Nonetheless, the residents of the region considered themselves as independent, but still offered trade and relationships with their neighbours.

## Society

Interactions and trade with the Realm of Galkyr most commonly went via the settlement of Mydos, the capital city, albeit marginally bigger than some of the villages found in some of the more prosperous Realms of Ahlus. The majority of visitors came seeking to barter and purchase the minerals and salts harvested from the southern siltflats of the island, but some instead visited with the intention of visiting Gambler's Bait, the central quags of the island.

Over the years, all manner of expeditions have been carried out to these quags, some seeking simply to harvest them, others instead to drain them through magic means, though of little avail in the latter regard. The former though has proven particularly fruitful, with all manner of items being dredged from the murky depths. While not without danger, the allure of finding treasure of coins and gems alike has historically done little to dissuade attendees, although reductions in the numbers of vessels sailing from the mainland surely will. Of increased curiosity are the treasures without meaningful reason to be found in such a location - none more so than the Rosaigostone and the Prism of Prophecy, now in the possession of Kingdom of Lachlen and the Guild of the Fallow Aster respectively.
Elo dal Ithah al-Bazenan

## Ruler of the Efreet

Artwork

Elo dal Ithah al-Bazenan, also known as the Ruby Sultan, the Flaming Chain, the Noble Emir and the Emberflayer, is the powerful ruler of the Efreet.

## History

The Noble Emir claims dominion over the Elemental Plane of Fire, ruling from the Charcoal Palace within the glimmering heart of the City of Brass. Leaving much of the actual administration of his domain to viziers and overlords, the Ruby Sultan finds far more interest and joy in the numerous organised and less-scrupulous contests, games and challenges within the City of Brass and elsewhere. Whether Nightmare Racing, sailing slaloms upon the Sea of Fire, or the endless combat of gladiatorial pits and fighting arenas, al-Bazenan wields his wealth with haughty delight, readily pushing his company to make more and more audacious bets and wagers, matching their bets and pushing them into crippling bankruptcy. Of particular delight to the Emberflayer is Xhanthuth, the so-called Arena of the Molten Melee, so much so that many claim that Elo himself stole part of Acheron to place within the Elemental Plane of Fire for his own amusement, gambling extravagant sums on the unyielding violence inflicted by and inflicted upon those unfortunate to find themselves contained within its blood-stained walls.

Once the Satrap of the former Ruby Sultan Marrake al-Sidan al-Hariq ben Lazan, al-Bazenan managed to seize control of the City of Brass and subsequently the Plane of Fire itself, having persuaded the Dur, the Ahlusian God of Flame to assist in renewing the rulership on account of ben Lazan's ineffectual rulership. Since ascending however, Elo dal Ithah al-Bazenan has heavily indulged in the same vices of his predecessor, so much so that to many of the residents of the Elemental Sphere the transfer of power has yielded no meaningful change in governance.

## Commandments

* Only through challenge and conflict can those of true value be identified. Gemstones form under intense pressure, not a gentle hand.
* The weak-willed fear to lose what they have, however worthless it might be. Those that are willing to risk all that they have - material possessions, physical being, spiritual soul - are those worthy of the rewards of their risk-taking.
* The consuming nature of flame reminds us of the fleeting nature of belongings. Enjoy what you own, take what you covet, celebrate their worth and value to their maximum potential.
Fundamentum Herbidris

Fundamentum Herbidrises are a basic ingredient in a number of herbal substances utilising a Herbalism Kit.

## Description

Standing apart from other fundamental primers due to usage of a Herbalism Kit in place of Alchemist's Supplies, it is still conventional for most would-be alchemists to familiarise themselves with the creation of Fundamentum Herbidrises. To do so, gum turpentine and pine sap are combined and subsequently titrated with white wine vinegar over gentle heat.

When properly prepared, a Fundamentum Herbidris is green in colour, with a smell similar to that of liquorice, but an acrid and acidic taste. Excessive consumption can cause cramps and intense headaches.
Four Sails

The Four Sails is a tavern located near the quayside of Docktome Downs in Rydoon.

## Description

Decorated somewhat predictably with four old sails that drap lazily from flag poles, the Four Sails is a tavern popular amongst the residents of and visitors to the dockside alike.

Given the often rowdy nature of its patrons, it is rarely frequented by those of higher standing, but a common haunt of recruiters seeking to bolster the numbers sailing with the Rydooni fleet and the assorted mercenary groups closely associated with them.
Dulrum Trollkith

Dulrum Trollkith is a dwarven administrator based in Khonoldhur.

## Description

Associated with the Galeriders, Dulrum works within the offices of the Guild located in the Climb of the city of Khonoldhur. With a helpful and cheery demeanour, much of Dulrum's day is spent organising ticket purchases for individuals wanting to travel on the Great Conduit, managing letter and package delivery and courier services, as well as general enquiries.

When thinking, he often finds himself absent-mindedly fiddling with the silver beads laced throughout his beard and moustache.

## History

Dulrum was encountered by Anivia, Arnica and Yesora during their visit to Khonoldhur near the end of the year of 135WD. Searching for information pertaining to Yesora's pendant - having previously established it to most likely belong to a member of the Banner of the Plinth - they started with the information desk of the Galeriders due to its proximity to the Great Conduit's station. While Dulrum was able to be of limited help, he did direct the trio to the Usum Conservatory, where his half-brother Hormus worked, hopeful that he might be able to assist them.
Firepot Stew

Firepot Stew is a traditional Atral dish.

## Description

Comprised of root vegetables such as carrots, celery, onions and parsnips, although white cabbage and leeks usually form the base for Firepot Stew, which are softened and charred over a fierce heat. To this commonly inexpensive cuts of beef, goat or aurochs are added are likewise charred to impart further flavour, at which point the dish is are further supplemented with cartilaginous meats such as marrowbone or oxtail which give the resulting broth a fatty jelly-like flavour.

For the wealthy, spices of black pepper and cloves are often included, but as a standard a bouquet of garden thyme, bay laurel and root parsley is used to instil further flavour.

Firepot Stew is usually enjoyed with bread, whether freshly baked, or slightly hard and stale - in which case it is readily dipped into the stew itself to soften.
Fraz-Urb'luu

## Prince of Hollow's Heart

* Artwork
* Symbol

Fraz-Urb'luu, known also as the Prince of Deception, is a Demon Prince of the Abyss.

## Description

Deceptive and impossible to read even by the maddening nature of demonkind, the Prince of Deception is well-named, leading their cults into lives of self-delusion through a myriad of forms and appearances intended to best appeal to their wants, interests and temptations.

A grand dealer of information, the knowledge of the Demon Prince Fraz-Urb'luu is undeniable, for it is said he has agents and spies through the cosmos, feeding information back to the Hollow's Heart, the 176th layer of the Abyss. To rely upon the Prince of Deception is predictably futile given their moniker however, for anything readily offered is likely to be laced through with deceit, misinformation or other perversions of the truth that Fraz-Urb'luu holds for himself. Nonetheless, from time to time, the Prince of Deception has delivered vital intelligence to the demonic vanguards of the Blood War, though only when the resulting victory serves their own veiled purposes.
Daze Blossoms

Daze Blossoms are a type of carnivorous plant found within the Tviatini Jungle.

## Description

Resembling a large orchid, daze blossoms grow in groves of several individuals, littering clearings with large purple-red blooms. Capable of producing a sweet redolence that charm their would-be prey into approaching within the grasp of their root tendrils, they are capable of hunting beasts as large as draft horses and elk, though more frequently target lone deer or lost humanoids.

While growing in the greatest density in the warm vibrancy of the Tviatini jungle, Daze Blossoms are capable of growing in a number of temperate environments, often taking root along animal tracks and foot paths. It is thought this is achieved through ejection of seed pods and burs onto the furs and clothes of their prey, so even those that escape them go onto spread new blooms along the paths they took to evade capture.

## History

Daze Blossoms were encountered by an adventuring party in a cluster around a Dragonroot tree in the depths of Covengrove while they hunted for the lair of Crooked Dolores Tallowstumble, charming a number of party members with their redolence before being torn out root and stem.

Over a hundred years later, a group of explorers were ambushed by Daze Blossoms in the Cavern of Cekipir, having grown to lie in wait around the Wolf jade totem hidden within.
Dayspring

Dayspring is a powerful weapon suspected to be created by Aita.

## History

Discovered in the possession of the cloud giant Histrove, Dayspring was wielded by the Mistress of Mists to devastating effect, using it to cleave through the adventuring party that travelled to Ulding's Keep in 134WD to investigate ongoing thefts of magic items through the Ironfangs. After Histrove was slain, Dayspring was subsequently claimed by Elinor to replace the glaive - Wavesplitter, formerly owned by Blarbex Gunkgulp - left within the Valley of the Winged Throne.

The nature of the weapon was subsequently discovered after it managed to damage the Tellurian Fragment, slowly chipping away at the relic with repeated swings.

## Description

The long and slender golden blade of this glaive softly glows like candlelight, its etchings seeming to dance back and forth like flame, occasionally forming celestial glyphs. The darkly-pigmented wooden handle thrums with energy, giving off a comfortable warmth when wielded that wards against all but the coldest of chills. Despite its length, Dayspring weighs about half of what would be expected by appearance alone, and thus does not possess the Heavy property.

The light emitted by Dayspring possesses the effects of sunlight.

## Known Wielders

* Histrove
* Elinor
Baltazo

## Mad Logistician of the Abyss

* Artwork
* Symbol

Baltazo, known also as the Seeping Sovereign, is a Demon Lord of the Abyss.

## Description

Master strategist and diplomat amongst the ranks of the Abyss, Baltazo is no Demon Prince, and considered a lesser amongst the Demon Lords, but is heralded as an architect of the logistics of the Abyss, twisted and muddled beyond mortal comprehension as they appear at a glance. Maintaining a mighty fortress upon the First Layer of the Abyss, Panuzia at the behest of Pazuzu, they are the bastion that holds steady when the infernal legions push into the demonic homeworld.
Emes

## God of the Moon

* Artwork
* Symbol

## Technical Information

### Symbol

A man with a speckled cloak like that of the night sky. Sometimes an eye with a crescent-shaped pupil

## Rules Information

### Domains

Twilight

Emes, also known as the Prince of the Eclipse and the Custodian of Starlight is a member of the Ahlusian Pantheon known as the Principal Sixteen.

He is the God of the Moon.

## Commandments

* Hunt for those that have lost their way in the dark, returning them to the light through any means.
* Seek out and drive away the creatures that would hide from radiance and rejecting its guidance. Fear not the beasts of the night, but do not falter in face of true evil.
* Acknowledge the balance that must exist, but do not forget that a single flame can dispel an ocean of gloom.

## Holy Day

Emes' Holy Day is that of Auburn Dusk, which takes place on the third day of Loghelt - the ninth month of the year. In preparation for the day, a tree trunk is hollowed with multiple small channels and holes carved into the timber. Come nightfall, countless candles are placed upon ledges prepared within the tree, with mirrors arranged around them to create a kaleidoscopic effect around which the residents gathers to share in songs. Smaller settlements might just have one Candletrunk, hewn from whatever trees grow nearby. Larger cities might have countless candletrunks, shaped from exotic lumber imported from across the continent.

During Auburn Dusk, it is common for the youngest members of society to take part in a game of many names - *Candlechase*, *Light-and-Seek*, *Waxfingers*, *Moontrail*, but most commonly simply called *Droplet*. A type of hide-and-seek game, a small number participants hide come nightfall, but must do so with a lit candle. When they are found by a seeker, said seeker joins them, lighting their candle from the hider's. In time, the light eventually grows more and more intense and thus nigh impossible to hide - deeply evocative of the power of even a mere droplet of light can make a big difference when surrounded by darkness.

## During Aita's Gift

During Aita's Gift, Emes watched over Aita's creations whilst she slept as God of the Moon, granting them light when the night drew in close. Using his power to make a vast citadel for himself, he shaped it as an echo of Taranis' eye, pale in a sea of blue-black.

Emes speaks through emissaries that take the shape of Moorbounders with eyes of pale white. They speak with a rumbling voice that echoes through the night.

## Since Aita's Gift

Emes is served by an Exarch known as The Archon of the Eclipse. It is said that they move as quickly through the pale glow of the moon as the light itself does fall, taking a form like a glimmering knight.
Eldur

Eldur was an Atral half-elf that worked as both a farm manager and researcher.

His family had operated Five Fields Farm for many generations before he inherited ownership.

## Description

When the party encountered Eldur, he appeared as a half-elf deep within his latter years of life. With neat-plaited hair of charcoal grey, his visage was otherwise typical of those with the blood of moon elves, his skin fair with a hint of blue-grey and eyes of a similar colour.

## History

Eldur inherited ownership of Five Fields Farm at a difficult time, with increasing competition coming from the Imperial agricultural hubs of Desir, Lerance and Ambis as the Astedians continued their rapid expansion across the continent. In his desperation, he used the last of his family's coin (earned during the lengthy Siege of Iron) to put up a bounty on an Eladrin with the hope that their magics would help bolster the crop yield of his farm. With assistance from the ladies of the Hallowed Circle and a series of captured individuals, he would succeed in this ambition, with the wheat and barley growing more rapidly than ever before and seemingly unperturbed by pest and disease alike.

These efforts would prove for naught when the Ethnarch Erafus Albimond announced he needed not to continue with his production as the Imperial hubs had reached a yield level sufficient to feed the entirety of the Astedian Empire. The weight of his guilt for those he sacrificed for his experiments started to grow heavy and so he sought distractions in the form of fine food, drink and company.

This did not prove sufficient, but he would find respite in the Penance Marshes with a group known as the Last Day. Using the magics of a trio of artifacts known as the Legacies of Distant Reverie, he found a shared joy once again crafting and shaping fantastical worlds and adventurers in the Plane of Dreams - a plane that the artifacts seemed inherently linked with. While the other members withered away as they paid little heed to their mortal needs, Eldur would in time also grow disillusioned and sought to depart. He had learned that the Plane of Dreams was idyllic at its fringes, though darkness lay at its heart. Fearing for the corruption he had seen growing in the other members of the Last Day, he stole away one of the artifacts, fleeing back to his family's farm house.

And yet, he had no escaped the corruption that had befallen his colleagues.

In a final act of his will, he sealed himself and the artifact away in a state of psionic stasis. With the Legacy of Distant Reverie in close proximity, he found his mind trapped in the dreamspace once more, but his body did not undergo the transformation it was due - until the ward was dispelled at the hands of an adventuring party in 4WD.
Fort Vuden

Ronan

Siebern Kuiper

Ume

Fort Vuden was an abandoned goblinoid camp in central Ahlus.

## History

Fort Vuden was a hill fort maintained by the Legion of the Black Hand to the west of the Shifting Dunes and the Remnant Hills. By the time an adventuring party visited the location in 6WD, Vluk-Amberlight it was little more than a collection of tents, its inhabitants having marched west at the orders of their new warlord.

Comprised of predominately bugbears, the residents were pursued and eventually vanquished by a band of explorers as they marched for Fort Zruldralbar. Amongst the slain were Chief Rossamkk and Chef Lozzamkk.
Frostlings

Frostlings are small scavenger creatures known to reside within the Hurst of the Incarcerice.

## Description

Standing approximately two-and-a-half feet tall, outwardly the silhouette of a Frostling may be far from imposing, but the creatures are able to hold their own against many potential threats to their survival. Preferring to move about unseen, their form akin to that of an icy mist and a bundle of mismatched white, grey and brown furs, they speak in voices akin to the whistling of the wind. Further still, their claws, with which they have been witnessed digging and climbing alike, prove vicious in combat, while their lightweight allows them to move quickly across the surface of the snow without significant trouble.

Within the Hurst of the Incarcerice, they survive by scavenging supplies from the frozen prisoners of the lands, their passage obscured by localised blizzards they appear to be able to conjure for short durations. When slain, they explode in a burst of frigid cold, capable of temporarily blinding anyone standing nearby.

## History

Signs of Frostling presence was discovered by an adventuring party in 131WD before the creatures were encountered first hand. Nonetheless, when the party arrived at the site of their companions' icy imprisonment, they found a band of Frostlings clawing at the ice that contained them, seemingly eager to reach the humanoids encased within.
Dvena

Dvena is a human hunter and forager living in southwestern Ahlus.

## Description

Much like her brother Deo, Dvena's appearance is as expected of someone of her lifestyle. Her clothing is sturdy and functional, decorated simply with only a sash of seafoam-green cloth. Laden with pouches and pockets for storage of her finds and discoveries whilst out scouring the forests, her curiosity has served her well.

The pair supposedly frequently visit Xorithromlax's Slumber to visit the infirm yardkeeper Ori.

## History

Little is currently known of Dvena's history, save for her relationship with Ori starting shortly after the demise of her father.

Dvena, along with her brother Deo seems to find great joy in watching the fishing vessels of Whittengrove at work in Oyster Bay. The pair have been known to frequent Whittengrove from time to time, enough so to recognise Ronan by reputation, owing to his ownership of Tohmos' Trinkets and position on the Lotus Council.
Flaked Ice

Flaked Ice is a novel snack enjoyed in the lands of the Radiant Triumvirate.

## Description

Supposedly finding its history in the opening of a stall selling ice-cold refreshments to the construction workers of Viridell during its earliest years by the goliath adventurer Grognac, flaked ice remains a popular means of cooling oneself during the humid days and nights of the tropical eastern part of the Ahlusian continent. Whether stored in lightly-enchanted coldboxes or simply relying on rapid sell of their produce, vendors selling flaked ice are found throughout the city, serving generous spoonfuls of chipped ice fragments in a banana leaf folded into a cone - after which they are flavoured with freshly-squeezed fruit juices, chopped fruit pieces and dustings of spices and sugar.
Gelidrax

Gelidrax, also known the Ivory Prince was an adult white dragon.

He was encountered hunting mammoths near Grimvern Bluff.

## History

Named the Cloud of Frost, Gelidrax was the spawn of Chylzrad. While the Ancient White Dragon slumbers, Gelidrax protected the frozen hoard and the expansive mass of caverns and valleys immediately surrounding the peak on the northern edge of the continent. Few enter the lands of Netherime - fewer still return.

## Description

*"Shimmering with a frozen radiance, the shards that push proud of Gelidrax's ivory-white scales cloud and frost over with each intake of breath, before growing clear with each frigid exhalation. Animalistic, primal, feral, its gaze scours the scene before it, before souring with a downturning of its tapered maw. A rumbling echo stirs within - and from beyond a sluice of frost surges forth."*

## Death

After securing a kill on a fleeing mammoth by dropping the injured beast from a height, Gelidrax attempted to fly away with its prize - only to be pursued by Hassk, Draelfus Dreadwyrm and Fonteyne Howell. Wounded by the strikes of the two paladins, they were finally slain by a *Finger of Death* spell cast by the formermost, though the effort of striking down such a life force generated a surge of fell energy powerful enough to break the scales from flesh from brow to hand. This would was later regenerated by the druid Aphyllia.
Darklake

Naldri

Siebern Kuiper

Ume

Darklake is a subterranean sea located within the Middledark.

## Description

Discovered following expedition of the tunnels beneath Fernlight Keep, Darklake is a body of water of unknown scope. Still, quiet and gloom-ridden, the dark surface of the waters are broken only by the passage of bioluminescence rising intermittently to the surface.

The Duergar of Chathjhinrae mentioned that the lake is inhabited by "leviathans", although what exactly these creatures are is yet to be discovered.
Covenhazel

Covenhazel is a type of tree that maintains a sinister reputation.

## Description

Covenhazel is a broad-trunked tree that typically grows to a maximum height of about 20 feet (6 meters), its broken canopy hanging low and crooked in a number of places. Although considered unfounded by scholarly circles, it is believed by more suspicious folk that hags and other malign fey creatures can see and hear through the nocks and crannies of the bark overlaying the trunk of a Covenhazel, and thus they from time to time come to be places of offering and sacrifice to local communities hoping to win the favour of said entities.

## History

It is speculated that the undead creature Kinghazel may have been created from a Covenhazel tree.

## Usage

The bark of a Covenhazel, when finely ground, is a key ingredient in the production of Clot, a favourite of brawlers in underground and off-map fighting pits. Under the effects of the mixture of Covenhazel Bark, Groovebur and Blight Yarrow, it has been remarked that individuals are a far cry from their usual selves, acting in ways lacking in social tact, wisdom or basic intellect, though greatly suppressing much of their ability to feel pain, both physically and psychologically.
Elfyr Batelwrote

Elfyr Batelwrote is an Atral noble, the current Baron of the House of Batelwrote, and one of three Lord-Generals of the Atral Army.

## Description

Alongside Almaurry Alcourt and Louvell Campyron, Elfyr Batelwrote serves as one of the cornerstones of the Atral military, a cunning and capable military strategist that has held the rank of Lord-General since 116WD. His service to the Gildhearth Throne finds him near exclusively based at the settlement of Ashenwatch Redoubt, maintaining and guiding operations pertaining to the defence of the Realm from the monstrosities, undead and other threats faced by the presence of the Ashenvale.

Elfyr came into the position after the passing of his grandfather, the Baron and Lord-General Kervile Batelwrote, and is highly regarded amongst both the Silvertowers stationed at the settlement, but throughout the entirety of Atralran.

## History

For many, Elfyr was first met in person during a planned journey into the Ashenvale in 134WD, during which he discussed the intentions of the party with the newly-dubbed Seigneur of Stonerain's Labours, Anivia Reman, before giving his approval for their travel, in pursuit of information pertaining to the areas of depleted concentration of the Ashenvale's mists, which he referred to as "depreciations".
Eordemos Lightvale

Eordemos Lightvale was a Tyndian noble, a member of the ruling family of the Duchies of Tynd.

In reality, Eordemos' mortal body had long since been destroyed, and has since been a star spawn emissary masquerading in his form.

## Description

By 599AG, Eordemos was already established as a long-standing friend of the Guild, prompting them to donate the recently discovered artifact to him for further research after another more time-sensitive matter rose and drew their attention away from the item. Shortly after this time, Baron Eordemos started to investigate the artifact further with a group of volunteers, exploring the shared dissociative experiences attainable from the power latent illusionary magics within. This group was later expelled from the Duchies of Tynd on pain of death should they return, a sentence offered as a mercy at the behest of his father Sylvos Lightvale. Accused on heretical worship of il-Yannah, they set up a community in the Penance Marshes, where they resided for many years.

By 717AG however, Eordemos Lightvale had been missing for many decades, causing the noble Volkhard Ashlance to remark in surprise at his sudden appearance in the floating settlement of Merrai. Through means and for reasons thus far uncertain, Eordemos found himself associated with denizens of the Far Realm and was present to seize the Legacy of Distant Reverie in possession of the researchers on the isle. Shortly afterwards, the entire city of Merrai dropped from the sky, killing all that remained aboard.

Despite Eordemos' efforts, he could not recover all three of the Legacies of Distant Reverie, and so worked with Akmod, the Cold Devourer to create an analogue, using the Wayfinder Stones to create the Hanbalani Cores. Amplifying their power through the construction of the Hanbalani Atlases, they would serve as an anchor and focus capable of pulling Hadar from the Plane of Dreams into the Material. This however would only last for a few moments, and with his master cast back into Dal Quor, Eordemos returned to his search once more.

Recovering a pair of Legacies from the possession of Zareyl Arkenviir at Easel's Might, the third Legacy was shortly later wrested from the Cenobium Cosmic Aer'ank'ltor, destroying the monastery in the process. With all three Legacies, Eordemos immediately started to make preparations for his master's immediate return.

## Death

The resulting battle over Whittengrove would result in the destruction of much of the city, damage wrought by a combination of the partially reconstituted harbingers and the presence of Hadar themselves. After a series of assailing strikes, Eordemos' humanoid form was cut down, only to immediately reform into that of a monstrous aberrant mass with a wave of psychic energy.

This hideous and incomprehensible form was severely wounded by Reginald, before being finally cut down by Fonteyne. Once sundered, Eordemos' body was consumed by that of Hadar, briefly bolstering the Cinder Star's strength.
Gawylthlan

Thorn

10% Halflings

8% Half-Elves

7% Elves

5% Others

Livestock

Lumber

Stone

Gawylthlan was one of the Realms of Ahlus.

## History

Gawylthlan was one of the rival kingdoms that bordered Atralran, their relationship varying wildly between cordial matters unified by marriages between Tawnberts and Goldlors and hostile conquests with numerous wars petty and extensive alike. Deeply proud of their martial heritage, the Rose Monarchs have waged war with the other neighbouring Realms several times over, most notably so the occupation of Astedia for near to a century. This dominion eventually came to an end after the Battle of White Mountain, during which the armies of Gawylthlan and Nidaynia would force themselves into a bloody stalemate in the southeastern Ironfangs.

The Guild of the Seventh Lily, specialising in matters of Divination, was located within the borders of Gawylthlan.

## Society

Much of Gawylthlan society was centred around the motto of the Realm - Strength From Modesty. The garish flair of Atral fashion was distasteful to their eyes, the ponderous hymns and mirthful melodies of Tyndian music an affront to their ears. Despite it, the Slate-Stone Kingdom is not unlike its immediate notable neighbours, as they were unified with the Duchies in their reverence of tradition, particularly so in matters martial - a likewise focus of Atral culture. It is expected that every able-bodied man and woman serves in some way within the Gawylthlian military, usually for a term of at least five years. Many turn this conscription into lifelong careers, often serving to aid in the training of future generations of swordsmen, archers and cavalry. Animal husbandry is of focus within martial training schemes, with extensive use of horses through all divisions, but with other units that utilise bears, dire wolves, giant goats and moorbounders clad in armour in their place, serving as specialist shock troops.

Gawylthlan is often particularly ravaged by the changes of the seasons, experiencing hot and wet Highreign days and bitterly cold Whiterose nights. This has only further bolstered the nation's resolve, placing stock in hearty and robust clothing, constructions and meals to push through the troubles.
Faeflame Forest

* Artwork
* Map

Faeflame Forest is a subtropical forested region in eastern Ahlus.

The settlement of Faelight Falls is located on its southwestern edge.

## Description

Bordering the fields and plains fed by the Copperhand Creek to the north and the vibrant warmth of the Tviatini Jungle to the south, Faeflame Forest exists upon heavily fertile soil, and so yields fruits of drupe and vine alike, as well as supplying lands suitable for arable pursuits. Hives of a dozen species of bees are dotted along the edges of the forest, while deeper colonies of firbolgs, tortles and tabaxi maintain apiaries of the rare Alicorn Bee, an insect distinguished with a small horn-like stinger upon its brow instead of its abdomen. Infused with latent fey magic woven through the forest that most commonly manifests as motes of colourful fire upon the branches and leaves of the shrubs and trees, the wildflowers upon which the Alicorn Bees feed imbue their honey with a number of notable qualities, magical and mundane alike.
Echo Waymark

## The Echo Waymark

The Echo Waymark was a construct of stabilised Conjuration Magic created by Nelenet for the expedience of the exploration of Ahlus.

## Description

Positioned within the foothills to the south of the Ironfangs, the position of the Echo Waymark was chosen by Nelenet for ease of access to the aforementioned mountains and the plains to the west and south. Also nearby to the east were the Shifting Dunes and at their heart the great fissures known as the Cicatrices.

## Faltering

Like the remaining Waymarks, and the Wayfinder Stones as a whole, the magic of the Echo Waymark faltered suddenly in 49WD, the reasoning defying arcane research since.
Dyrrn, the Foul Labyrinth

Dyrrn, known also as the Foul Labyrinth and the Grand Corruptor is an ancient illithid entity that briefly served as a harbinger of Hadar during their first Manifestation in 1099AG.

## Appearance

Dyrrn was never encountered by the party, but was said to be a pale humanoid figure of ever-shifting sinew, muscle and cilia and thus capable of altering their outward appearance as to best mortify and disturb those that they encountered.

## History

Said to have stepped into Ahlus by means of the blending of the planes of existence, and the space between and beyond them at the depths of the Underdark, the exact arrival of Dyrrn to the Ahlusian continent is unknown. Despite this, it was reported by Umrae Jalzazhuss that the illithids lead by Dyrrn and the aboleths of Akmod, the Cold Devourer had been at war for at least six hundred years before the fall of Imlegroth. When the influence of Hadar took hold of Dyrrn, they were able to split their consciousness from their body, meaning that only the latter fell into service of the Hunter of the Ephialtes. The Mind would subsequently spend several centuries searching for the Flesh, using Slaad scouts to scour the lands to find the Great Sealbehind which it was contained.

From encounters elsewhere, it was learned that Dyrrn possessed an unparalleled talent for the transmutation, augmentation and otherwise corruption of living flesh, as exemplified with the transformation of Valaara Jalzazhuss into the Wormkeeper, and trapping Magnhild Juniperspawn in the body mimicking that of a boy from Festertarn so potently that the power of a Demon Prince was necessary to reverse it.

## Fate

Dyrrn's fate remains uncertain, for after stealing a Lachla Shard that Nelenet was using to power his Elemental Tower, they vanished alongside the artifact, taking their hoards of illithids along with them.
Edna Gardet

Edna Gardet was a human herbalist residing near Redbloom.

## Description

Having grown up in rural surroundings, Edna's arrival to the lands of Atralran proved to be a challenging transition, but one that ultimately be aided by the man that would become her husband, Edgar Gardet. After their marriage, the pair operated a magic shop in Redbloom, selling spell components, potions and herbs to novice spellcasters studying nearby at the Crimson College.

Later in life, Edna and Edgar came to be the guardians of both Gwyneth and Ashewan, showing the pair the same warmth and kindness as the apprentice wizards that would often frequent Edgar's Emporium. According to Gwyneth, she was originally something akin to a familiar, before being transformed through Edna's magic.

## Death

After Edgar's demise, Edna persevered with the efforts of operating Edgar's Emporium for a time before eventually finding it to be too taxing. Shortly after retiring, Edna's health would take a turn for the worst, her energy increasingly drained and ultimately would find herself reunited with Edgar again.
Gaurian

Gaurian was a goliath barbarian affiliated with the Sons of the Land.

## Description

Gaurian was a towering figure, his slate-grey skin knotted with thick scar tissue, and painted in shades of black, white and red. He showed a resilience to the cold that allowed him to eschew the thick furs worn by many of his kin, the power and size of his form on clear display. Gaurian, more than many of the other members, seemed to readily embrace the demands of the Titanbane Eagle's calls for bloody recompense, fighting with a pair of clawed gauntlets shaped like talons.

Like many of the members of the caterans, Gaurian seemed to have some limited ability to shapechange, specifically into that of a pale-furred cave bear.

## History

Gaurian was encountered alongside many other caterans in the depths of Notchbark Woods, and stepped forth in his bear form to speak with Ódóvir Jotunsson after the group followed by means of Timbermitt's *Wildshape* the smell of the wolfpack acting as sentries to their improvised camp. Transforming back into his humanoid form, he was dismissive of Ódóvir's attempts to enact parley, noting that they had been followed by White Coats, and thus led the forces of Howell Holdings directly to them.

Nonetheless, he briefly came to see Ódóvir as some form of kin in the resulting battle, the pair fighting alongside each other until Gaurian was eventually cut down by longsword and daggers, and summary executed.
Faerie's Dance

Faerie's Dance is a rare inhaled poison that causes befuddlement in its victims.

## Description

The mischievous attitude and behaviour of Faerie Dragons is well-documented, with numerous cases throughout history of chaos caused by their petty schemes and machinations. Although not 'true' dragons as such, their blood still brims with the arcane, and as such, when combined with a Fundamentum Toxicant, creates a rare and potent powdery poison that debilitates coordination in its targets.

## Effects

A creature that inhales this glittering powder must succeed on a DC 11 Constitution saving throw, or be poisoned for 1 minute. While poisoned in this way, it acts as if under the effect of the *Confusion* spell.
Darovar

Darovar was a human merchant based in Whittengrove.

## Description

A bowyer by trade, Darovar frequently travelled from Whittengrove to Lotusbloom Bastion to sell his wares to the residents, a journey he usually made every few months or so. On one such journey, he stumbled across Zoog's Cabin, finding it unoccupied, and thus moved to make himself comfortable from a passing storm. Upon Zoog's return however, the druid would claim that Darovar had eaten much of his food and pillaged many of his gardens on behalf of a pack of werewolves in the area.

## History

Darovar was encountered by an adventuring party in 132 WD, Pinnul-Whiterose, who crossed paths with Zoog and were subsequently indignant to find that the druid had held Darovar captive, experimenting the efficacy of his poison intended to kill lycanthropes while leaving other humanoids unharmed. In its unrefined state, Darovar had not been killed by the poison, but had instead suffered seizures and paralysis of his lower limbs. After it was established that Darovar was indeed a werewolf, and sympathetic to those causing trouble within the Weald's Wake, the party ultimately leaving him with Zoog to his fate.
Dirgevale Quill

The Dirgevale Quill is an artifact recovered from Dirgevale Crypt.

It was recovered from the belongings of the wereboar Beecham after his demise at the hands of an adventuring party.

## Description

Shaped from silver thrown into fancifully filigree by a skilled metalworker's hand, the bulk of the quill has long since tarnished, its once pristine form chipped and sullied by time. Fresh however is the feather embedded within, a brilliant crimson that seems to give off a faint and dim light of likewise hue.

## Research

### Completed by Favored

Made to be balanced between fingers longer and larger than most, the Dirgevale Quill carries an unexpected weight - and yet writing with it is effortless. There is no apparant need for ink when utilising the quill, for instead it seemingly spontaneously creates its own, leaving a trail of dark purple-red that remains damp to the touch twice as long again as any conventional ink. Using the quill in such a manner for an extended period of time seems to drain the feather of its vibrancy, though this returns once more with the passing of the next full moon. Likewise, excluding that which has been used in the provision of scripts, tomes or other texts, any leftover ink extracted dried up and ceases to be.

It would therefore be without particular boldness to assume that use of *Detect Magic* would show plainly an aura of Conjuration magic, owing to the near-limitless supply of ink provisioned within its design, Despite this, no Conjuration presence lingers, no any further auras from others schools of magic, the quill instead registering as an object seems mundane and nonmagical. By nature of its construct, this seems further confirmed - the feather can be bent and torn, the handle notched through force, the quill tip bent and misaligned. Doing so seems to hamper its function, though as long as the three parts remain as a singular item, ink can still be drawn from the chamber within, although when used fades after a matter of hours.

Most curious is the fundamental resonance of the item. Akin but somewhat distinct from a similar occurrence found within properly-attuned Tuning Forks intended for use in the Conjuration spell *Plane Shift*, or a lodestone or dowsing rod, the Dirgevale Quill seems to resonate with a frequency unlike its immediate surroundings when placed alongside another quill, amongst a stack of books or simply upon a table top. The significance of this remains uncertain.
Dhuldkholg

Dhuldkholg is an ice troll encountered in the depths of Netherime.

## Description

Grey-black fur matted with gore over a sinewed and muscular form, Dhuldkholg towers at eight foot tall over most creatures that stumble into his den. Infused with the cold environment with which he is so accustomed, any creature able to bypass the stench that stirs from his hide is also subjected to a chilling aura of frost. Like most trolls, he has also been shown to rapidly regenerate from wounds dealt, as discovered by Fonteyne Howell.

Preferring the flesh and bone of orcs over most other humanoids, he was reasoned with and dissuaded - blaming his angered outburst on being awoken by a pair of greatswords striking at his chest. Pointing the party the way of the dragons that prowled Netherime, he was left to ponder upon the teachings of Emes by Isra Ssalla.
Gale's Bulwark

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Gale's Bulwark is an island within the Corrogo Archipelago.

## Description

The western wall of the Corrogo Archipelago, Gale's Bulwark mimics the geological formations of Corrogo itself, albeit exaggerated further still. Mountains along the western edge of the isle rise to noteworthy heights of several thousand feet, comparable in their scope and density in some places to those found within the Ironfangs or the Bristlebacks. The presence of these peaks has a remarkable effect on nearby weather patterns, forcing winds and rain high, and thus acting in many ways as a buffer of sorts against the storms of the Temper Straits. To this effect, the waters between Gale's Bulwark and Corrogo are relatively smooth and predictable in terms of their weather, although choked with shallows, sandbars, reefs and other hazards. By contrast the waters immediately to the west of Gale's Bulwark are remarkably deep, a trough known as the Ugivald Trench descending below the surface near as high as the mountains upon its shores.

A particularly large species of sea turtle has been observed making its nests along the eastern beaches of Gale's Bulwark, while the vibrant forests are homes to hundreds of species of birds and butterflies, including the Opaline Weave Butterfly, which is also found elsewhere in the archipelago and prized for the dyes and silks produced from their cocoons.
Copperhand Creek

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The Copperhand Creek is a river in northeastern Ahlus.

## Description

Sourced from a dozen smaller tributaries near the eastern Halmbrae Hills, the Copperhand Creek winds through the grasslands and plains between the tundra and taiga of the north and the more tropical forest of the south. For much of its course, the Copperhand Creek trails as a slow-moving river, before finding pace on its final approach its estuary on the coastline of the Allreach Sea. At its mouth, the river rushes through a series of narrow gorges known as both the Crags of Clarros and Halmheugh, the surrounding caves home to the roosts of flying beasts and monstrosities, as well as trolls and grondol.

## History

Historically, the Creek served as the definition of the borders of the Realms of Halholm to the north and west, and the Realm of Tulis to the south and east, with a series of bridges - all commissioned by the Land of the Bold - serving to facilitate trade across its banks.