Materials List

Chronicles Wow is dedicated to an immersive and fantasy roleplay based experience with meaningful world-building in the Warcraft genre. This section is an expanded, in-depth guide to the materials and the professions that use them on Azeroth and the realms beyond. This guide includes an expansion on cloth, leather, metals, and gems. This guide was created by Turtle, Sage, and other members of the community. It is continually expanded upon due to clarifications and lore considerations.

Materials listed in **orange** are materials that you're required to work for, whether it be through a chain of events or a personal narrative. With permission, of course.

Materials listed in **blue** are materials that require you to contact a Game Master to obtain. Both to grant you permission to acquire it, but also to let them know that you have these materials.

Materials listed in **green** are free materials. These are materials you can obtain without express permission from a Game Master or higher, and can be obtained without necessarily needing to work for it.

(As a note, these colors do not show up on mobile.)

## Materials as Decoration Clause

If a material that is considered ticket-only and available in the current expansion is used for clothing or jewelry accent, just flavor, that is acceptable. If that material is however sold, utilized, wielded as a weapon, or even given the properties of the ticket-only or progression material, it cannot be used. Golden jewelry dangling from your character's ear or wrist is fine, a gold plated armor set is not.

## Cloth

### **Felcloth**

Cloth that has been imbued with fel magic. Increases the wearers destructive capabilities when wielding fel magic or summoning demons. Causes high amounts of fel corruption and insanity. Can be purified into Mooncloth.

### **Celestial Cloth UNAVAILABLE**

The crafting of this material is heavily guarded by the Zen Master Tailors of Pandaria. This cloth that is imbued with the celestial powers of Pandaria after being struck by lightning at the top of Mount Neverest. Only the most skilled of craftsmen can achieve this cloth. Grants the user greater affinity for all schools of magic.

### **Dreamcloth**

Cloth that carries the power of the elementals within it. Dreamcloth is created by taking embersilk and imbuing it with one of the six elements (fire, water, earth, air, life, and chaos). Depending on the element chosen it increases the users affinity with that school of magic. Used by shaman.

### **Ebonweave**

This cloth is created magically. Uniquely black cloth that is made from imbued frostweave reinforced by eternal shadow.  Ebonweave increases the users affinity and power when using shadow magic. Grants resistance to shadow and frost magics.

### **Imperial Silk UNAVAILABLE**

Incredibly sought after silk that makes the finest in high comfort clothing. Can be sold for a very high profit. Harvested from Silk Worms in Pandaria.

### **Lightweave Cloth UNAVAILABLE**

Cloth that has been lightforged. Very strong weave of cloth. Greatly increases the users affinity and sensitivity to light based magic. Mostly taken by demon's as trophies or traded from members of the Army of the Light.

### **Shadowcloth**

This cloth is created magically from imbued Frostweave. Shadowcloth is imbued frostweave that has been reinforced with primal shadow and fire. Greatly increases the users affinity and resistance to frost and shadow magic.

### **Soulcloth**

This cloth is created magically from imbued Netherweave cloth. Soulcloth has been reinforced with the essences of souls. Greatly increases the users affinity for necromantic based magics. Offers moderate arcane resistance.

### **Spellcloth**

This cloth is created magically from imbued Netherweave cloth. Spellcloth has been reinforced with primal mana and fire. Greatly increases the users affinity for arcane based magics and offers moderate resistance to fire and arcane.

### **Spellweave**

This cloth is created magically from imbued Frostweave cloth. Spellweave has been reinforced with eternal fire. Greatly increases the users affinity for fire based magics and offers moderate frost and fire resistance.

### **Gilded Seaweave**

Found in the deepest parts of Azeroth oceans in sunken Highborne ruins. An incredibly luxurious cloth that grants the user an affinity for arcane and aquatic-based magics. Water-proof and is lightless in water. Increases the users swim speed.

### **Deep Sea Satin**

Cloth that has been buried in the sea for a year and is blessed by a Tidesage. Grants the user higher affinity when using aquatic-based magics. Waterproof and increases swim speed when worn.

### Moonshroud

Mooncloth that has been purified to become a see-through cloth. Offers less protection and power for druidic and arcane magic. Provides permeant invisibility, however. Most effective during full moons.

### **Mooncloth/Primal Mooncloth**

Cloth that is blessed by Elune herself. Or so the tailors say. Mooncloth offers to benefit of increase druidic and arcane based-magics. Requires priestess of Elune to scribe and bless.

### **Linen Cloth**

A cheap and rough cloth used in sundry creations or homespun items. Super common and found all over Eastern Kingdoms and Kalimdor. Still an incredibly strong and durable cloth when applied to armor.

### **Wool Cloth**

Another cheap material harvested from sheep or other similar creatures on Eastern Kingdoms and Kalimdor. Soft, common and a good insulator.

### **Silk Cloth**

A step above linen cloth in terms of durability and fiber strength. Found all across the Eastern Kingdoms and Kalimdor. Softer than wool with a high-end luxurious sheen to it. Fibers weaken when exposed to water (best to keep it dry).

### **Mageweave**

A fine and rare cloth that has been imbued and woven with magic. A great conductive cloth that allows the wearer to channel magics efficiently through themselves and their armor. Mageweave can be imbued with any base element (but the entire set must be the same element as well).

### **Runecloth**

A fine cloth that is rarer than mageweave and much more potent. Runecloth is imbued with much stronger arcane magics and allows the wearer to channel arcane magics to through themselves and their armor. Cloth causes slow arcane corruption.

### **Netherweave/Imbued Netherweave**

Dubbed the 'next generation of Runecloth' by the tailors of Outland it functions as a great conductive cloth arcane based-magic. Grants the user a high affinity for arcane-based magics and a minor resistance to the magic itself. Cloth causes slow arcane corruption.

### **Frostweave/Imbued Frostweave**

Found in Northrend. Frostweave is a conductive cloth that is used for frost-based magics. Grants the user minor frost resistance and increase the potency of frost magic.

### **Embersilk**

Found on Azeroth (in Cataclysm zones). Embersilk is a conductive cloth that is used for fire-based magic. Grants the user minor fire resistance and increased potency in fire based magic.

### **Windwool Cloth**

Found in Pandaria. Windwool Cloth is soft and is mostly used in bandages. Though it is said some users are able to imbue the cloth with wind-based magics. Windwool Cloth is incredibly soft and absorbent. It's also very ductile so it makes for good bandages.

Can be acquired within our guidelines by those native to, or locked in Pandaria. They can be brought out of Pandaria, but those who leave can't return. They would have a limited available quantity.

### **Tidespray Linen**

A lesser form of Deepsea Satin that has been blessed by a Tidesage. It's properties make it water-proof and increases the users affinity for aquatic-based magics. A very common cloth used by Kul Tiran.

## Leather

### **Core Leather**

(or other elemental hides) Core Leather is skinned off the hide of elemental beasts that dwell within the Firelands. Whatever armor it is fashioned provides an enhancement and resistance to fire. Other elemental hides follow the same principle.

### **Devilsaur Leather**

Prize by hunters around the world, Devilsaur leather is known for its tough but supple texture. Extremely difficult to obtain but crafts some of the most durable leather armor on Azeroth.

### **Dragonhide**

Dragonhide takes on the properties of the flight it was taken from. Rare and magical leather that increases a users overall magic resistance. Best used in armor or other accessories. Used to create the epitome of leather armor!

### **Crystal Infused Leather**

Collected off basilisk or insectoids. The strange crystalline nature of the material allows for magics to pass through it more effectively. Amplifies enhancements.

### **Fel Hide or Felhide**

Leather taken from the demons. Incredible strong, but corrupts the user. Resistant against fel and void magic.

### **Arctic Fur**

Taken off the greatest beasts in Northrend to fashion some of the most durable warm weather gear.

### **Clefthoof/Elekk Hide**

(or large mammal hide) Taken from the megafauna of the land these hides can be used to craft entire sets of highly durable leather.

### **Fel Scales**

Harvested from the scaled beasts of the Legion. These scales provide fel resistance and make for a great accessory in mail armor.

### **Jormungar Scales**

Harvested off the Jormungar of Northrend. Scales that are capable of resisting highly corrosive acids and enduring strikes heavy impacts. Makes for a great accessory in mail armor.

### **Nerubian Chitin**

Harvested off the corpses of Nerubians. Incredibly durable form of chitin that has the density to make a unique set of armor. Nerubian Chitin is known for its overall durability and protectiveness.

### **Deepsea Scale**

Harvested off the deep sea beasts of Azeroth, Deepsea scales are dense and make for excellent mail armor. While they offer great protection and seem heavy, Deepsea scales are actually incredibly light on land and weightless in water.

### **Prismatic Scale**

Harvested off the scaled beasts of Pandaria. Prismatic scales are reflective and colorfully sheen we exposed to direct sunlight. Prismatic scales are incredibly durable and hold a unique crystalline structure that accommodates for the flow of magic. Magical attacks are absorbed or deflected. Enhances a users spellpower and defenses against magical attacks.

Can be acquired within our guidelines by those native to, or locked in Pandaria. They can be brought out of Pandaria, but those who leave can't return. They would have a limited available quantity.

### **Stormscale**

Harvested off the scaled beasts of the Broken Isles, Stormscale offers the user a light, but durable material that can be fashioned into fine mail armors. Offers great defense against physical attacks and acts as a conductor to various kinds of magic. Stormscale can re-direct these energies if the user is capable of this otherwise it will overloaded and explode!

### **Dragonkin Scales**

Comes in multiple varieties from different dragon flights. Scales can be fashioned together to create incredible mail armors. Offers greater defense against physical attacks and resistance to magic.

### **Burnished Leather UNAVAILABLE**

Requires materials from AU Draenor to craft. Sturdy and strong leather, but flexible and comfortable. Used in some of the finest orcish armors.

### **Fiendish Leather UNAVAILABLE**

Leather harvested from the fel-corrupted beasts of Argus. Tough, but supple leather that offers resistance to fel magic.

### **Kodo Leather**

An incredibly rare leather that is prized by the Tauren people. Kodo leather is incredible thick and durable. Good for regulating heat and strong leather armor.

### **Warbear Leather**

Rare and incredibly tough leather that is taken off of the massive bears of Azeroth.

### **Knothide**

Light, medium, heavy, rugged variants all free. Harvested off of the beasts of Outland. A durable, but light piece of leather that has withstood the breaking of an entire world. Offers great mobility and minor protection (depending on how it's applied).

### **Borean**

Light, medium, heavy, rugged variants all free. Harvest off the beasts of Northrend. Incredibly durable and heavy. Offers minor mobility, but greater defense and climate protection (depending on how it's applied).

### **Savage**

Light, medium, heavy, rugged variants all free. Harvest off the beasts of Kalimdor & Eastern Kingdoms (in Cataclysm zones). An incredibly durable and balanced leather that offers great mobility and protection.

### **Exotic**

Light, medium, heavy, rugged variants all free. Leather that has been harvested off the beasts of Pandaria. This leather is very balanced. Grants the user incredible mobility and protection (depending on how it's applied). Can be imbued with a Spirit of Harmony to grant increased mobility and protection either through the lightning or hardening of the leather.

Can be acquired within our guidelines by those native to, or locked in Pandaria. They can be brought out of Pandaria, but those who leave can't return. They would have a limited available quantity.

### **Stonehide**

Light, medium, heavy, rugged variants all free. Harvested off the beasts of the Broken Isle.  A very heavy, but durable hide. This leather grants the user great protection, but decreases mobility and overall speed (depending on how it's applied).

### **Basic Leather & Hides**

Light, medium, heavy, thick, rugged variants. Harvest off the beasts of Kalimdor & Eastern Kingdoms (non-Cataclysm zones).* **Depending on the beast the type of leather you obtain will vary:**
* - Light comes from smaller animals. It offers great mobility and agility, but little in terms of defense.
* - Medium comes from medium sized animals. This leather is generally very balanced in its trade-offs.
* - Heavy comes from larger sized animals. It offers great protection, but can be heavy and reduce mobility.
* **Thick and rugged variants of leather are refined forms of the prior three (light, medium, heavy).**
* **-** Thick leather provides superior defense and gives a minor increase to mobility.
* - Rugged leather provides superior mobility and gives a minor increase in defense.

### **Murloc Scale**

Harvested off the murlocs of Azeroth. A brittle, but effective material that can be used to craft the most basic of mail armor sets. Incredibly light on land and water, water-proof! Thick or slimy variants.

### **Turtle Scale**

Harvested off the turtles of Azeroth. A durable material that can be used to craft the most basic of mail armor sets. Heavy but offers high defense. Water-proof!

### **Scorpid Scale**

Heavy variant included. Harvested off the scorpids of Azeroth! A durable material that be used to craft the most basic mail armor sets. Incredibly light, but protective.

### **Deviate Scale**

Perfect scales as well included. Scales taken off the mutated creatures of the Wailing Caverns. Very unique and prized by members of the Horde. These scales can be used to fashion mail armor worthy of an adventurer!

### **Cobra Scales**

Harvested off of various snake-like reptiles on Azeroth. Very comfortable and durable. Holds up well against intense heat and friction. Used to fashion light and comfortable mail armor.

### **Wind Scales**

Harvested off dragonhawks or wind-serpents. These scales are specialized to be aerodynamic and lightweight enough for flight. These scales are incredibly light, but durable to wind and heat. Wind Scales can increase a users flight speed or defense against wind-based and fire magics. Great in mail armor!

### **Whelp** **Scales**

Harvested off dragon whelps. These scales do not carry any special properties specific to the flight they have been harvested from. Offers minor protection and minor spell resistance. Much weaker than drake or adult dragon scales.

### **Naga Scales**

Harvested from naga. These scales are much more durable than murloc scales. A durable, but effective material that can be used to craft basic mail armor sets. Mediumweight, but weightless in water, gives the user increased swim speed, and protection. Very comfortable as well.

## Metals

### **Arcanite**

Very rare metal that has the ability to sharpened to unnatural levels and turned into highly durable armor. (Best used in making weapons, armor, shields). Can be transmuted from Thorium.

### **Adamantite/Adamantine**

Stronger that Thorium. Anti-sundering properties and can break through mostly any metal.

### **Azure Ore**

Found below sea level but usually near leystone. Can be crafted into indestructible weaponry or powerful ammunition. Has the ability to pierce even the thickest, magic-resistant materials. Requires a master to to gain its full potential.

### **Blackrock Iron UNAVAILABLE**

Found on Draenor (AU) this nearly indestructible metal is born from the remains of the Colossals of Draenor. Found deep below the earth in Draenor, but the locations of veins or deposits are guarded and shrouded in secrecy.

### **Balanced Trillium**

A trillium bar that has been struck by a single bolt of lightning at the top of Mount Neverest. Once the bar is infused with the divine energies of Pandaria it can be crafted into powerful weapons. No mere blacksmith is able to handle the pinnacle of metals. Strong enough to withstand Adamantine/Thorium. Has unnatural speed and balance due to the nature of its creation.

Can be acquired within our guidelines by those native to, or locked in Pandaria. They can be brought out of Pandaria, but those who leave can't return. They would have a limited available quantity.

### **Demonsteel**

Manufactured by combining leystone and felslate into an alloy. An incredibly corruptive metal that shares the same properties as leystone but with an emphasis on fel. **Only known by the Illidari, restricted.**

### **Dark Iron**

Found in the depths of the Blackrock Mountain and the surrounding region in areas of incredible elemental upheaval and intense heat related stress. Highly heat resistant. can be used as a flux, and is the highly sought after for bullet-making. Enhancements can only be added to newly forged Dark Iron items. Dull and fragile in appearance, but incredible durable. Must be forged at the Black Anvil.

### **Empyrium UNAVAILABLE**

A dense metal found on Argus. Described as the finest material on the planet itself Empyrium is known for its ability to withstand potent fel and void energies. Durable and strong. The metal is typically used by the Army of the Light and is common in most Lightforged armor or weapons.

### **Hardened Adamantite**

An incredibly durable and hardened version of adamantine. Hardened variant is achieved by combining multiple pieces of adamantine together. Carries anti-sundering properties. Very heavy, but durable.

### **Hardened Khorium**

An incredibly durable and hardened version of khorium. Hardened variant is achieved by combining multiple pieces of khorium together. Carries the same properties, but doubles the them.

### **Enchanted Thorium**

Thorium that has been enchanted, nearly quadruples its base properties plus whatever enchantment was put on the thorium bar.

### **Elementium**

This includes the hardened variant. The hardest metal known on Azeroth. Known to break diamonds itself this ore is very rare and difficult to find. Elementium is used to bind energy, both elemental and potential. The metal has properties unlike any on Azeroth. Can be used to forge armor (despite its weight) and powerful weapons. True Elementium cannot be forged as it's indestructible, and as such cannot be shaped or smelted.

### **Kyparite**

A hardened sap that makes for durable amber weaponry or armor. Highly resistant to corrosive magics and has the ability to amplify sound into higher frequency attacks or defenses.

### **Leystone**

A very lightweight, but durable ore that is able to absorb arcane energies. Similar to Mithril in weight, but can contain more magical energies than any metal. Magic flows easily through leystone, but if forged incorrectly or overloaded by magic or containments leystone can explode. High risk of instability with overuse. This must be handled by a master!

### **Lightforge Iron**

A rare metal that is crafted exclusively by members of the Church. A piece of iron undergoes a ritual that bless the metal with the light permanently. This ritual requires prior reagents and help from a priest. An extremely potent metal against Undead or Demons. Provides moderate fel or void resistance.

### **Lightning Steel UNAVAILABLE**

Ghost iron that has been energized by the power of thunder. Lightning is absorbed easily through the metal and shares similar properties to Trillium. Must be crafted using a Thunderforge.

### **Moonsteel / Elunite**

Metal that has been blessed by the powers of Elune herself. The metal is imbued during a full moon in a moonwell. The ritual must be preformed by a priestess of Elune. Does incredible holy damage in during the night and in presence of the moon. Provides moderate fel or void resistance.

### **Saronite**

A metal born from the blackened blood of Yogg-Saron. The metal is known for its abilities to drive living users into insanity upon touching it. Saronite is coveted amongst the undead for its durability and ability to negate the powers of the light. Weapons made from this cursed ore cut the soul as well as the flesh. Durable but brittle metal when refined and forged.

### **Shadesteel**

Crafted by melding void energies and adamantine together. The creation of Shadesteel causes spectres and creatures of darkness to come during its forging. When forged this weapon is ideal against enemies of the void and grants the user the ability to sense invisible targets.

### **Suramite UNAVAILABLE**

A potent metal able to resist magical and electrical conduction. Highly prized in techno-magical engineering and can be treated alchemically to be turned into a powder. Eating the powder gives the user increase magic resistance and a stomach ache! Found on Mechagon Island.

### **Titansteel**

Manufactured or found in or near Titan facilities. All titanic creations are made from Titansteel. This metal is highly conductive to magical and natural energies. This metal allows for the unique function of manipulating natural, elemental, or arcane forces. It is unnaturally hard and requires a master to handle it!

### **Truesilver**

A metal that is incredibly light and stronger than steel. Truesilver is more durable than Mithril and is able to break through magical barriers. This metal has nothing to do with silver (allegedly).

### **Truesteel UNAVAILABLE**

An alloy made from blackrock ore and true iron ore. This metal is similar to truesilver in strength, but is heavier and more durable. Truesteel cannot break through magical barriers.

### **Jovite**

A teal (or purple) colored crystalline material used by Draenei to craft their greatest equipment. This metal is considered to be the best metal on all of Draenor (AU). Requires a strong flux to purify. Can be blessed by one elemental for a increased elemental damage and resistance.

### **Platinum**

Highly valuable ore (some consider it a step above gold). Incredibly dense, ductile, and malleable ore. Pure platinum can be used as a cover, but mixed alloys allow it to be used weaponry. One of the most unreactive and unconducive metals on Azeroth. Platinum becomes more resistant to corrosive magics and becomes stronger through heat.

### **Storm Silver**

A metal created and blessed by the Tidesages of Kul'Tiras. This metal is incredibly lightweight and allows users to swim unhindered. Most common metal used to create Kul Tiran equipment and shipbuilding. This metal must be blessed and buried underwater for a year before it can be properly used.

### **Gold**

A precious metal that is used as the height of currency on Azeroth. Gold is highly reflective to heat, extremely ductile, and a great conducting metal.

### **Argunite UNAVAILABLE**

Incredibly rare mineral found on Argus. Its magical properties helped the Eredar civilization thrive. Argunite is theorized to be similar to Azerite in its function and origin. Used to power light-based and Draenei technology. Shares some properties with Azerite in its power.

### **Arkonite**

Similar to Argunite and Azerite. Created by the Draenei when they arrived on Draenor this material is made from the harvested raw materials of the world itself. Source of all current Draenei technology post-Argus exodus. Used in crystal or Draenei machinery. A faux version of Argunite.

### **Infernal Brimstone**

A foul-smelling and rigid demonic core stone mined off slain internals. Incredibly rare ore and difficult to wield due to its nature and size. Contains volatile fel energies and is nearly impossible to put into weaponry or non-legion machinery.

### **Quicksilver /Mercury**

Incredibly rare metal that is indestructible under normal circumstances, but heat causes it to become brittle. A high density liquid metal that can be manipulated via arcane or elemental magic.

### **Umbral Ore**

Dubbed 'Gray Iron' by the dwarves, Umbral ore is a new material found by the Dark Iron. Not much is known of it's properties outside the Dark Iron, but it makes for effective weaponry similar to Dark Iron.

### **Bloodstone**

Free in its lesser form. Found deep in the mines of Arathi. Soft, malleable, similar to copper. Must be used in an alloy (proper ratios must be achieved) or the weapon/armor will be made brittle. A skilled smith must handle this ore. Rumored to be made from a mixture of demon blood and foul ichor. Incredible sharp when honed properly. Passive blood magic enhancement via life steal.

### **Obsidium**

Found in areas touched by the Firelands or in the Firelands itself. Resistant to fire and welcoming to flame-based enhancements. Brittle when used in armor, but makes for effective weaponry. Potent against Molten Giants or other Fireland creatures.

### **Rubidium**

Mined from the giants of the Firelands. Requires a skilled blacksmith to craft with. A dense, black metal that ignites spontaneously in the presence of air and is highly flammable. Reacts violently when put in contact with water!

### **Felslate**

Found all over the Broken Isles. It's believe that Felslate is the ancient crystalized blood of demons (this also grows on internals). Requires a special anvil for its smiting as the ore is incredibly volatile. Can only be mined by demons or 'demon-like' creatures. If swallowed this allows mortals to mine it, but this causes slow insanity. Demons can use this to repair themselves and replace organs, limbs, etc.

### **Palladium**

A rare metal that is used primarily in alloys. Used mostly as a flux, catalyst or in jewelry. The metal is known for its tarnish and corrosive resistance, and purification properties.

### **Pyrium**

An unstable ore found in Ulduar. Requires titan technology to get this into a liquid state and re-purpose it for high grade fuel.

### **True Iron UNAVAILABLE**

Iron found on Draenor (AU) that is believed to be the precursor to Fel Iron. Shares similar properties with standard iron, but is a higher purity. Good in alloys and weaponry.

### **Brinestone**

Located in the deepest depths of the ocean (or in Nazjatar), Brinestone is a highly volatile ore that can only be mined with a specialized pickaxe. Mining this ore causes elemental disturbances, so there is a risk and reward factor to its harvest. Useful in aquatic based explosives.

### **Iridium UNAVAILABLE**

Found on Draenor (AU). This ore is used as a powerful flux.

### **Living Steel**

Manufactured alchemically from Trillium. A unique metal that is able to repair itself and acts as a focus for healing magics. Very light and agile metal.

Can be acquired within our guidelines by those native to, or locked in Pandaria. They can be brought out of Pandaria, but those who leave can't return. They would have a limited available quantity.

### **Lumenstone**

Highly sought after for its ability to negate magical effects including fel. A nearly unbreakable material it is bright even in low-light.

### **Dalaranium UNAVAILABLE**

Dalaranium is a potent conductor of magical forces, in cases of it being used in considerable amounts, potentially allowing a techno-magical device to triple its functioning capacity, although at a considerable cost of the device's longevity. Via treatment with special alchemical solutions, it is able to be broken down into a powdered form, allowing those that eat it an increased spell potency. Dalaranium and the other Mechagon materials can all be transformed into a powdered supplement. It can be found on the Black Market.

### **Gnomeisium UNAVAILABLE**

A rare metal found on the island of Mechagon. Provides engineered items with a lower chance of malfunction as well as an increase in speed. This metal can be broken down alchemically into a powder and ingested as well. Side effects include increased mana regeneration, spell success and speed, and an upset stomach.

### **Osmenite**

A metal found in the darkest and deepest parts of the ocean. Primarily found in Nazjatar and is used in most naga weaponry. Intense ocean pressure has made the metal incredibly dense and has unique properties when used in or around water.

### **Sethrak Glass**

Found in areas of Vol'dun and the knowledge of how its made is guarded by the Sethrak. This ore is translucent almost, but is akin to obsidian glass in durability. Great slicing potential.

### **Monelite**

Soft, malleable metal found in the South Seas or Zandalar. This ore cannot be 'mined' and is instead pulled apart by hand in chunks. Monelite ore can be transmuted via a flux into "Monel-Hardened" or "Monelite Gold." Hardened Monelite creates a robust and rigid steel like metal useful in armors and ores. Monelite Gold is highly resistant to corrosion.

### **Incendite**

Found only in the Wetlands and cannot be mined by a normal pick axe. Known and coveted for its explosive and volatile properties, Incendite is great for explosives. This ore is highly sensitive though and smallest spark can set off a massive chain reaction! Mine with caution.

### **Spiritstone**

Tablets of any make that are inscribed with unique runes (depending on the origin of the spiritstone) that allow constructs to be fueled by spirits.

### **Khorium**

Outlands version of Thorium. Extremely hard and powerful metal**.**

### **Thorium**

Dubbed 'the strongest of metals' by dwarven-kind. Far lighter than it looks and the metal glows lightly even when cooled. Stronger than steel. Can be enchanted to amplify its already powerful properties.

### **Eternium**

Used in the creation of Felsteel, but acts as a powerful conduit for speedy and effective energy transfer. Devices can power up in minutes and when used in armor or tools, it accelerates the users speed and ability to use magic at a faster rate.

### **Fel Iron**

Must be forged in fel fire for no other fire is hot enough to melt or temper this ore. Has the same weight and use as iron, but is highly resistant to fel fire. Deals fel fire damage when used in weaponry or ammunition.

### **Felsteel**

An alloy of fel iron and eternium. Shares the same properties as fel iron and eternium, but is a more durable and heavy metal.

### **Ghost Iron**

Expensive, durable, sharp. Armor or weapons forged by this metal thrum with a low hum. Effective in dealing with spectral or incorporeal enemies. Difficult to see in low light.

Can be acquired within our guidelines by those native to, or locked in Pandaria. They can be brought out of Pandaria, but those who leave can't return. They would have a limited available quantity.

### **Silver**

A semi-precious metal is second on the totem pole in terms of currency. Incredibly effective when used against monsters and is effective in deflecting death magics. Weaker than steel, but lighter.

### **Copper**

Incredibly common and one of the lowest forms of currency on Azeroth. Copper is ductile and acts as an effective conductor. Highly valued during wartimes and used for finer parts of machinery.

### **Indurium**

Heat resistant metal. Very useful heat in vehicle heat regulation and performance enhancement. Also makes for a potent explosive! Requires dwarven and gnomish knowledge to use and refine.

### **Lead**

Used for basic ammunition or simple weaponry. Very simple.

### **Iron**

One of the most common metals on Azeroth. Used in almost every kind of alloy or weaponry/armor. Can be very brittle, yet hard and durable. Incredibly easy to shape and forge with.

### **Steel**

Alloy made of iron and coal. Slightly stronger and heavier than iron, but share the same properties.

### **Mithril**

Very light, but not as durable or strong as Truesilver. Armor or weapons made from this are half the weight and just as effective. Best used in alloys.

### **Pyrite**

Pyrite, like Pyrium, can be found in a liquid state or solid state. It's less refined and combustible in its liquid state, but not as volatile as pyrium. Much more stable than pyrium when it is a solid. Shares similar properties with gold, but it is less conductive and much more brittle. Pyrite is known as Fool's Gold or Fool's Fuel on Azeroth.

### **Rethban**

Not as strong as iron, but it is dark and flat in color. Makes for a good ink or dyes that dry instantly. Almost like chalk.

### **Tin**

Soft and pliable. Tin is not easily oxidized by water or other corrosive acids. Makes for good ship armor and other light armor.

### **Cobalt**

All over Northrend. Very durable metal that is strong enough to be made into armor.

### **Trillium**

Includes white or black trillium ore. Has less than half of the properties and capabilities as balanced trillium. Still good at holding power, but is easily overloaded if the user is not careful. Not strong enough to stand with adamantine, but is lightweight**.**

Can be acquired within our guidelines by those native to, or locked in Pandaria. They can be brought out of Pandaria, but those who leave can't return. They would have a limited available quantity.

### **Titanium**

Incredibly strong and durable - good for armor. Lighter than steel and stronger than steel.

### **Underlight Ore**

Still being researched by the Sin'dorei, Underlight ore is a metal glows in the dark and is believed to ward off undead.

### **Bronze**

An alloy of copper and tin mixed together. Shares their properties, but is more durable in weaponry and armor.

### **Vanadium**

Found in fossil quarries. A medium-hard steel-like ore that is primarily used in alloys to give weapons corrosive resistance.

### **Brass**

Alloy of copper and zinc. Strong and durable metal with high affinity for conductivity. Water-resistant and ductile.

## **Miscellaneous Materials and Enhancements:**

### **Flawless Cut Gem**

Socketed gems are used to help focus and hone magical powers imbued in armor or weapons. Flawed gems are known to cause the magic to turn against the user or simply not work. Gems must be cut in a particular manner and by a master to reach their full potential. [One gem per item]

### **Sha-touched Material**

Metals or other materials that have been touched by the Sha. Generally these items are located and found in Pandaria

Can be acquired within our guidelines by those native to, or locked in Pandaria. They can be brought out of Pandaria, but those who leave can't return. They would have a limited available quantity.