Allhallow Bluff

Located above a rocky ridge, overlooking Sweetwater, Allhallow Bluff is home to some of the most fertile grassland in the Wolfshead. A loose confederacy of Orcish tribes have made Allhallow their home, grazing their herds of longhorn cattle amongst the ruins that pock the landscape.

## History

The Allhallow Confederacy emerged from the shattered remains of the Seven great tribes, and a number of smaller ones, following Acre Chulunboad's drive to dominate the Wolfshead. After his army was destroyed by the armies of the Surface Miner Skazzaed Underbasher, and the combined forces of the Mahir and Ruchik tribes, those left in what used to be their territory banded together for safety, forming the Allhallow Confederacy.

By staying mobile, and always moving their herds to fresh pasture, the Confederacy is able to ensure that they always have the drop on potential threats, and that their meat is the finest in the region.

Nowadays people view allhallow as a frontier-land, despite the storied history, because even the ancestral, native owners feel as if they have only existed in “this” version of Allhallow for a generation or two. Tribal allegiance is passing for most. The Ulfgrin language as we currently recognise it is a pidgin of all the tribal languages, and is mostly set aside for common, but some are trying to salvage individual tribal tongues. The Marjane people’s culture is almost totally gone, and there is an attempt to record their language before it dies.

For the process of name and place generation, Ulfish Languages are similar to Hindi. Most places have separate common and ulfgrin names, rather than combined ones (aka it’s Muda Huaped OR Twisttree, rarely is it “Muda Tree”)

## Ancient History

The word Allhallow is said to be a bastardization of the ancient Ulfgrin name for the homeland. *Orhala* could be a composite word from *Ora*, the way or path, and *Hala*, the health of an ecological or cultural ‘system’. It’s not unreasonable that the dynamic and living system of the 7 great clans (the *Jaanajatiyan*) might have been called the *Orhala*, the path towards communal health. This could have been misheard, or mutated overtime, and been re-centralized as ‘Allhallow’ in modern Ulfgrin and common.

Some scholars think this is whimsical codswallop.

### The Seven Great Tribes

The great tribes of yon were Araav, Daksh, Jaya, Tenzin, Dhruv, Druhk, Marjane, Kavi, Ruchik, Mahir, plus usually 2-5 more rising and falling throughout the storied history of the Bluff.

#### Araav

The Araav were hunter-gatherers who therefore specialized in mapping their area.They put great importance in locations for worship and community and were devoutly religious. They had a strong focus on location-based culture and worship.  It is around these places that the best remnants of these proud tribes still maintain: *Muda Huaped*, or Twisttree. *Taalaab* pond. *Kaue Ke Aansoo* waterfall.

* Artifacts of note: Any and all maps the Araav made, which can show how they interact with their world.
* Archeological locations of note: Taalaab pond is believed to have a vault of import buried underneath it.
* Pheobian archeological opinion: Super high priority, this would be very valuable for our archeologists to get a wide-scale anthropomorphic history. Also, access to these magical, powerful locations could reveal a huge amount of magical and anthropomorphic history, and they should be maintained by trained rangers, not random tribe members.

#### Daksh

The Daksh specialised in community growing and un-structured farming. They were dancers and storytellers, with a strong oral history. Their history is in danger of being lost.

* Artifacts of note: Beads and textiles
* Archeological locations of note: None
* Pheobian archeological opinion: it’s not worth much, but any dying language should at least attempt to be recorded.

#### Dhruv

The Dhruv were cattle-herders and were prolific makers & woodworkers. Theirs is the strongest written history, and they put great stock in family structure

* Artifacts of note: Written record, leather and bone-tools.
* Archeological locations of note: *Pyaara*, or the Ranch, a ‘Dunromin’ for the Dhruv people, whose ruins are rumored to be somewhere in the northwest.
* Pheobian archeological opinion: Taking & storing the written record in Punta d'Oro’s museum would be infinitely valuable. The first person to find *Pyaara* will be very famous.

#### Kavi

Kavi were farmers, with strong agricultural skills, and therefore specialized in pottery & storage. They mostly kept history with poem and song. They had a strong focus on location-based culture and worship, and share patronage over these places now with the Araav.

* Artifacts: Maps, poems written in the Kavi symbolic/hieroglyphic alphabet.
* Locations: *Muda Huaped*, or Twisttree. *Kaue Ke Aansoo* waterfall may have some underwater ruins.
* Pheobian archeological opinion: Access to these magical, powerful locations could reveal a huge amount of magical and anthropomorphic history, and they should be maintained by trained rangers, not random tribe-members.

#### Marjane

Marjane were farmers, potters and makers. They had an oral history and a lot of their culture is lost. They were mostly wiped out during the Chulunboad invasion.

* Artifacts: pottery, highly decorated pottery and headdresses
* Locations: none :(
* Pheobian archeological opinion: Pretty useless. Let’s not bother.

#### Mahir

Mahir were cattle-herders, who also specialized in art and poetry. Mostly oral and song history, they were also very war-like. A lot of their culture is lost.

* Artifacts: None, but we hope for some weaponry and armor
* Locations: none :(
* Pheobian archeological opinion: Pretty useless. Let’s not bother.

#### Ruchik

The Ruchik were war-like who specialized in dance and decorative clothing. Most of their artifacts are weaponry and armor. The Ruchik put up a strong defense during the Chulunboad invasion.

* Artifacts: Super fancy decorated Armour, ceremonial dance armor
* Locations: Any and all battlefields from the invasion
* Phoebian archeological opinion: good to recreate the periods of war on the flatlands.

## Notable People

Aldeera Wormstrong

Marrakt the Wise

Burghall Blackeye

Khaben the Godsgift