The Forsaken ARKs: Reworked Maps

This page consists of Map changes with *The Forsaken ARKs.* Feel free to add suggestions in the comments. This page will be expanded upon when *The Forsaken ARKs* DLC begins to drop on the wiki.

**Base Game releases: Aberration, Ragnarok and Genesis part 1.**

The following are map changes made to the first returning maps in *The Forsaken ARKs*.

### **Aberration**

* Radiation is now separated into two debuffs: Mild and Intense Radiation. Intense radiation requires a hazmat suit or mushroom brew to survive, but Mild radiation does not. Intense Radiation is still within the red zone, but Mild seeps into the blue zone and covers the entirety of the Yellow Zone (Radiated Canyons). Mild radiation slowly builds up over time and will have damaging long-term effects. Hazmat, leaving the yellow zone or mushroom brews mitigate the effects of Mild radiation. Creatures immune to mild radiation include all previously immune to Intense radiation, Aberrant Anky, Doed, Stego, Iguanodon, Sarco, Roll Rat, Ravagers, the new Aberrant Tapejara, Kentro, yuty, Bronto and several aberrant ARKepelago creatures. Mild radiation can be mitigated entirely and Intense Radiation toned down to mild via the new Lead Shielding.
* New Aberrant Kentrosaurus, Tapejara, Yutyrannus, Brontosaurus and Castoroides.
* TEK creatures/robots are now immune to all forms of radiation (MEKs, Defense units, Attack Drones, Enforcers and TEK Rexes, Raptors, Stegos, Parasaurs, Quetzals, gigas and Trikes.
* New Angelic Mushrooms, Yellow Gems, Lead, Lead Shielding and Glow Beam Items
	+ Angelic mushrooms provide immunity from Red and yellow zone spores, as well as being added to the Mushroom brew recipe.
	+ Yellow gems are used to craft Climbing Picks, Basilisk saddles and Charge lanterns, as well as the new Glow Beam Item. (blue gems now not used for picks, red gems no longer used for lantern or saddle)
	+ Glow Beams are large glow-stick-like structures that work as lighting. (can be placed on foundations, walls or ceilings and can be dyed) require charge batteries to work. (20 Yellow Gems, 30 blue Gems, 10 Red Gems, 50 Metal, 35 Crystal.) (can be dyed to change color emitted) (unlocked at level 42)
	+ Lead can be mined from ruin nodes within the portal, Ruined Settlement and Obelisk siphon, or from select rocks in the yellow region. Used to make Lead Shielding and now used in Hazmat Suit construction.
	+ Lead shielding acts like a structure and can be placed onto any metal/tek wall, foundation, ceiling, fence, window, doorframe or trapdoor. A room covered completely with one side (inside OR outside) shielding removes mild rad and makes intense rad act like mild, with shielding on both inside AND outside removing all rad threat within the shielded room. (300 lead, 50 metal and 35 of each gem) (unlocked at level 77)
* New TEK wingsuit, Karkinos saddle and Charge Node
	+ TEK WIngsuit works as a combination of the Jetpack and wingsuit, allowing for a player to boost up then start gliding. (2 times the materials needed for a wingsuit, but element and BPs replace fiber, hide and wood)
	+ TEK Karkinos saddles allow another two riders, one just behind the driver, and another located in a turret underneath the main body. This turret reloads slowly, but does heavy damage.
	+ TEK Charge Node: Simply a placeable charge node that generates element faster and for a lower cost.
		- All are unlocked after beating rockwell.
* Ruined Settlement area added to the fertile region. Located just above the Old railway cave. Aberrant Ankys, Doeds, Kentro, Diplos, gigantopithecus and raptors, Ravagers, Roll Rats, Basilisk and Defense Units, as well as TEK Stegos and Paras. This area is where the survivors originally lived before they left for Extinction
* Snake Den area added to the Bioluminescent region. Located at the far corner of the region, Basilisks and aberrant Titanoboa are extremely common here. This area provides an easier way to find tributes for the boss, or, if you're brave, tame some snakes for yourself. Also an excellent place to farm metal and/or blue gems.
* Rockwell teleporter moved to new “Throne Room'' area. ONLY seekers, nameless, elemental reapers and reaper queens spawn here. Cannot be built in, does NOT have radiation, and is VERY dangerous. Terminal is located past some parkour over the molten element. (gaps are big enough for people needing to jump, but small enough that spinos, karkinos, rock drakes, reapers, megalosaurus and yutys can cross without cryopods)
* New Yellow Zone, the Radiated Canyons/Crystalline region. Yellow Gems and Angelic Mushrooms can be found here. This biome consists of the Amber Spires, Concealed canyons, Obelisk Siphon, The Great Lake and the Gold Chamber.
	+ Amber Spires does not have the Mild Radiation that the rest of the biome does. This biome is made up of massive stalagmites and stalactites, both made up of pure Yellow Gems. Rock drakes can spawn here, alongside aberrant Tapejara, Castoroides, trikes, Brontosaurus, Ankylosaurus, Arthopleura, sarcosuchus and megalosaurus. Basilisk, ravagers, and karkinos can also be found here.
	+ The Concealed Canyons are arguably the most dangerous portion of this biome. They have very tight corridors with some very dangerous creatures inhabiting it. Mild radiation is present in this biome. Aberrant Yutyrannus, Karkinos, Ravagers, And Aberrant Kentro can be found here.
	+ The Obelisk Siphon is the final ‘ruins’ area on the map. Only TEK stegos and paras, as well as defense units, can be found here. This is a great area for explorer notes and wires can even be set up to power structures nearby.
	+ The Great Lake is Populated by Aberrant Spinos, Baryonyx, paracers, titanoboa, and sarcos, as well as Karkinos and Ravagers. This area is great for Angelic mushrooms and water, yet dangerous due to mild radiation and wildlife.
	+ The Gold Chamber is the cave of the region and home of the Artifact of the Lost, finally getting a use on a story map. It can fit a drake within it’s entrance, and reapers can be cryopodded and brought inside. The cave is long and has many dangers, so Hazmat suits are necessary to avoid dying to the Mild Radiation’s long term effects. Reapers, Drakes and/or Karkinos are advised due to molten element rivers throughout.
	+ Yellow Spores can be found here and induce the opposite effect of freezing spores, being inducing Overheatment. Their effects are counteracted by Angelic Mushrooms. They have a slightly higher chance of dropping biotoxin than the Dizzy Spores.

### **Ragnarok**

* All New additions in the “Ragnarok+” mod, with the exception of Reapers, Enforcers, defense units, OSDs and Element Veins, Managarmrs and Alpha Basilisk and Karkinos.
* Wyvern Cave now can spawn ice wyverns.
* Two unicorns can be on this map at any given time.
* Phoenix now spawn in the volcano and desert regions during an eruption.
* Megachelon and microbe swarms spawn in the deepest depths of the ocean.
* New Creatures: Hippogriff and Earth Wyvern.
* New Resource: Elemental Gemstones
	+ Mined from special rocks within the Lava Golem, Ice Queen, and Spirit direbear and direwolf arenas
	+ Used to craft new Battle Axe, Horse Armor, Wyvern reins and TEK Freeze Ray.
* New Items: Battle Axe, Horse Armor, Wyvern Reins ( + Condensed elements), TEK Freeze Ray and TEK Wyvern Saddle
	+ Battle Axe is used as an alternative to the pike or sword. It has the most range of the three and damage in between the two, however its attack speed is dreadfully slow. (learned at level 38)
	+ Horse Armor is an attachment equipped to equus and unicorns. It provides extra damage reduction and makes C/right stick an automatic lance/charge. It however cannot create and use lassos or work as a mortar (learned at level 29)
	+ Wyvern Reins are an attachment survivors can add onto regular or crystal wyverns. These serve two purposes, one: to collect condensed elements (can be refined into dracovenator essences) and to allow some advanced maneuverability. With these equipped, wyverns can turn sharper and do somersaults in the air, similarly to the Tupandactylus (unlocked at level 71)
		- Condensed Elements are slowly gathered over time in the inventory of wyverns equipped with Wyvern Reins. To be safely carried, they must be combined with a bottle in the wyvern’s inventory, otherwise they will afflict a random effect onto the holder every minute (enflamed, frozen, poisoned, life drain, or stun). When contained in a bottle, they can be thrown to create a random AoE of the aforementioned effects, or can be refined with Sulfur to create a Dracovenator’s essences.
	+ The TEK Freeze Ray is a weapon with insane usefulness when handled correctly, but can backfire badly when misused. It has both a charge up and cool down time, leaving only a small window to act. During this small window, it can either fire five globs of a freezing material (slows opponents) or fire a concentrated beam of this material (freezing them solid for a bit). If used too early or too late however, it has a chance to explode, breaking the weapon and freezing the user. (unlocked after beating the boss)
	+ The TEK Wyvern saddle provides an areal heavy hitter only majorly rivaled by Astrocetus. The saddle, instead of providing laser blasts like other TEK saddles, provides a bombing turret, loaded with element-infused incendiary bombs. These must be crafted within the turret’s inventory and cannot be taken out, but are devastating and often destroy mega-bases. (unlocked after beating the boss)
		- Incendiary Bombs burn all structures, creatures and survivors. Their blast also activates any makeshift explosives or C4 in range. They are crafted with Sulfur, oil, element and C4.
* Ragnarok boss now changes appearance with each difficulty. They resemble the Ice Worms on Gamma, They are very fiery on Beta, and look similar to the spirits on Alpha difficulty.

### **Genesis Part 1.**

* New Desert Biome
* When HLN-A scans a creature, their dossier is unlocked, but they resemble the Glitch explorer notes instead of the papers used everywhere else.
* Mission difficulty scaled down.
* New Sandwinder saddle, Magmasaur TEK saddle and TEK Space Platform.
	+ Sandwinder saddle is unlocked at level 83
	+ Magmasaur TEK saddle is unlocked after beating Moeder. This saddles allows searing spit charge WITHOUT metal, and the magmasaur can also smelt items without massively draining stamina and food. (also way faster).