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Mad World Wiki

Welcome to the *Mad World* Wiki
the *Mad World* compendium by the players, for the players.
We are currently maintaining 323 pages (25 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Weapons
* Equipment
* World
* Quests
* Enemies
* Characters
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Mad World Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

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About

No one remembers the past. A mysterious event leads the world into complete annihilation. Thousand years pass. The world stands upon a new era.
In this world of absolute chaos, hope and despair lay at the crossroad.
People call this world the "Mad World"

**Developer:** Jandisoft Co., Ltd.**Publisher:** Jandisoft Co., Ltd.**Engine:** Jandi Engine**Genre:** MMORPG**Mode:** Online multiplayer**Media:** Web gamePlatforms and Release dates
Late 2020

Twitter
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Links

* Official site
* Official forums
* Facebook
* Twitter
* Reddit
* Youtube
* Twitch
* Instagram
* Discord
Libby's Refuge

**Libby's Refuge** is a place near Dark Camp in the world of *Mad World*.

*This article is a stub. You can help Mad World Wiki by expanding it.*

## Lore

"Libby has always been a ugly duckling in the Dark Camp. Dark Campers are strict to their principle: No song, no supper. So she smuggles scraps for her supper, but even the puppies hate her for stealing their food.

"Due to her theft, she's not allowed to rest within the camp. Instead, she rests inside a tree trunk below a cliff. While roaming around Dark Camp, she collects some fancy stuff (merely her taste) and uses it to decorate her refuge.

"To her this refuge is a little heaven, only for her. Recently she picked up a small pretty doll, and whenever she's starving, she'll stroke this doll to forget her reality."
Sun Beetle

## Drops

The **Sun Beetle** is an organic enemy in CrossWorlds. They can be encountered in Sapphire Ridge.

## Appearance

The Sun Beetle looks like an average beetle with an orange shell, big mandibles and six black legs. After being provoked, it reveals a more humanoid form, where its shell acts like an armor that covers its chest, hip and shoulders, and like a helmet for its head, where its mandibles act like horns. It is now bipedal, with the legs it uses to walk having a grey and wider section over the knees, while another pair of legs turns into arms that it uses to wield two swords. Red eyes can be seen under its helmet at times.

## Combat

It normally does a backflip, runs towards the player and does a sword slash that can be countered. For its second attack, it sets up a few non-damaging Heat balls around itself and takes a defensive stance where it stays close to the player, takes reduced damage and counters any close-ranged attack that hits it, like a melee attack or a Ball thrown in short range. After enough time passes, it jumps behind the player and attacks with both swords at once, giving this attack a wider range.

## Strategies

Because of how strong these enemies are when you enter Sapphire Ridge, countering their basic attack is a good way to deal great damage and keep them stunned for a brief moment. Hail Flurry applies Chill and deals quite a lot of damage, making it an effective way of fighting them without getting too close, especially when they are on their defensive stance since they won’t be able to use their counterattack.

## Locations

Sapphire Ridge

* North West Path (x1)
* Eroded Passage (x2)
* River Road (x6)  (x2 during the Last Minute Help Needed quest)
* The Cave Inn (x1)
* Bamboo Thicket (x2)
* North East Path (x5)  (x2 during the Last Minute Help Needed quest)
* Flower Lake (x2)  (x4 during the Last Minute Help Needed quest, more show up during the fight)
* Carved Pathway (x1)
* Old Dojo (x2) (x2, non-respawning)
* Old Dojo *Interior* (x3, non-respawning)
	+ Old Dojo and Old Dojo *Interior* are two different areas with the same name. They are named like this in this page solely to differentiate them.
* High Ground (x6)

## Gallery

* Concept art.
* A normal orange beetle.
* Running and using its sword.
* Its defensive stance, counterattack and double slash.
Waves of Sand

*The exploration of the Barren Temple can continue! Venture deeper inside to find treasure of Ancient times!*

###  Rewards

 300

 58000

Pepper Night Tea x5

**Waves of Sand** is a level 57 quest given by Joel Mahir at Ba'kii Kum - Arid Breeze HQ. Completion of Hot Trail and possession of the Meteor Shade are prerequisites of this quest.

## Tasks

* Revisit the Barren Temple through Torn Road in Maroon Valley and talk with explorer Hira
* Go deeper into the Barren Temple and search for treasure!
* Claim the mysterious treasure
	+ *King Kaktorro*
* Report back to Joel Mahir in the Arid Breeze HQ
Processing Plant

The **Processing Plant** is a location in the northern continent of the world of *Mad World*.

*This article is a stub. You can help Mad World Wiki by expanding it.*

## Lore

"In the very corner of the northern continent where a deserted field stretches over, lies a grotesque looking processing plant.

"No one knows what its original use was before the world fell into chaos. One thing's for certain though... something horrible is happening inside. No one has ever made it out of there unscathed.

"Kids are told from their parents never to go near the place, ever. Curious ones try their luck by attempting to peep inside, only to turn back in horror as soon as they smell the stench of blood coming from deep inside the plant.

"Creatures that have little resemblance to humans carry corpses they find in nearby fields into the plant everyday.

"Only thing you can hear coming out of the plants are the sounds of metal scraping against each other."
Convicter

**Convicters** are a type of enemy in *Mad World*.

*This article is a stub. You can help Mad World Wiki by expanding it.*

## Lore

"As a result of the Apocalypse, societies fell and civilization turned to rubble, leaving survivors emerging from its embers but two options: Lose themselves to this new insanity or to find death maintaining their humanity. Those that kept their humanity were left vulnerable and often exploited, or even worse, by those that became akin to hell-spawn. Those that chose madness quickly became outlaws, mercenaries, and drifting demons among the plains.

"Despite their madness and lack of humanity, they all understood fear, particularly of an organization called 'The Convicter.' Comprised of elite, skilled, and deadly agents, they tracked down those that have given away their humanity to the void of the apocalypse. If you became a target of The Convicter, you were quickly found dispatched with a red sigil on your corpse.

"You better not get on their list whilst you make your choices. Now get a move on, we have work to do."
Trades By Component/Autumn's Fall

This page lists the trade recipes for trade items obtained from destructible items in Autumn's Fall. The enemies in Autumn's Fall are upgraded versions of earlier enemies, so the trade recipes for their drops can be found on the Autumn's Rise and Bergen pages, with the exception of the Garnet, which is exclusive to Autumn's Fall and is therefore also listed here.
Murdock

**Murdock** is a non-player character in *Mad World*.

*This article is a stub. You can help Mad World Wiki by expanding it.*

## Lore

"Murdock, a junk seller and native to Battlefield of Meteors.

"While out doing his everyday chore of collecting junk, he was abducted by the Demons. Unprepared and caught off-guard, Murdock was moved to the Laboratory where unthinkable human experiments were being conducted.

"In the Laboratory, Murdock's limbs were amputated one by one, then reattached. Such procedures continued until the pain became only but Numb. It's a miracle that he was able to remain sane. Every night he felt exhausted as his body and pride as a junk seller was ripped apart. Upon entering his cell, he pulls out his only companion, not a piece of junk... no, but a small journal that he managed to hide. He writes in his journal secretly every night. Due to the side effect of the never ending experiments, his body ballooned to over three times his original size. His intelligence also started to drift away as a side effect of the experiments. Murdock was no longer the same after losing his intellect, and it was Corpse Carrier Victor who saved him. While Victor attempted to escape from the lab, he found Murdock almost helpless, and decided to bring him along.

"Murdock wouldn't be able to live on his own, but Victor's new companion started to grow on him, taking away some of the burden on his shoulders. Although Murdock isn't as bright as he once was, he gained a massive amount of strength due to his oversized body. With his newfound strength, he became the best Corpse Carrier, traveling to every corner of the land carrying a large cart full of corpses."
The Root Cause

*The Shad are ready to fight! But Dr. Lou Cretia thinks she can resolve the ongoing tension by finding the true cause for the infestation of the jungle. Help her!*

###  Rewards

 0

 0

**The Root Cause** is a level 42 quest given by Dr. Lou Cretia at Gaia's Garden - Rite of Passage. This quest is required to progress in the story, and to access Grand Krys'kajo.

## Tasks

* Follow Dr. Cretia to the power plant at the Zir'vitar Temple Entrance
* Follow Dr. Cretia to her office at the Zir'vitar Temple
* Talk to Dr. Cretia at the Zir'vitar temple Entrance
* Defeat the strange pole and the Wiccat
* Talk to Dr. Cretia at the Zir'vitar Temple Entrance again
* Find a way to defeat the pole at the Zir'vitar Temple Entrance
* Defeat the other pole at the Zir'vitar Temple Entrance
* Talk to Dr. Cretia at the Zir'vitar Temple Entrance
* Follow the trail of poles south of Zir'vitar Temple Entrance
* Follow the poles to the east of Old Timber
* Follow the poles to the north of Lost Lookout
* Follow the poles to the north of Infested Marshes South
* Defeat the ExeRepair(error++); at the Infested Marches North
* Follow the poles north of Infested Marshes North
* Follow the creature into the cave at Infested Heart
* Defeat Sephisloth, the root of all evil
* Report back to Dr. Cretia in her lab at Zir'vitar Temple Entrance
Warlander

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Warlander** is one of the Cars in GRIP. It is the Aggressor class of the Vintek manufacturer. Warlander closely resembles classic Rollcage cars, with a simple rectangular hull that has very small prongs at the front. Its aesthetic is inspired by stereotypical muscle cars, with a visible engine block and chrome exhaust tubing. It has four small circular jet exhausts arranged in a line across its rear face, with an orange flare. Performance wise Warlander is a strong all-rounder, with only mediocre top speed as a notable weakness. Its handling and recovery ability are solid and it does well on all but the most speed focused tracks. An excellent beginner car as a result.

## Performance

* Top Speed (Wild Engine): 541kph
* Acceleration rating: 7
* Grip rating: 8
* Brakes rating: 7
* Strength rating: 6
* HP: 120

## Trivia

* Warlander was the first aggressor class car added to the game, and the first of the Vintek line.
* Warlander was the fourth car to be added to GRIP.

## See Also

* Cars
* Rhino
* Eversor
* Rogue
* Juggernaut
Mad World

Media/distribution | Web game

***Mad World*** is an free-to-play action MMO being developed as an HTML5 application by Jandisoft. It can run on any platform that provides a modern web browser environment, and eventual release on consoles is planned as well.

## Description

In a post-apocalyptic world infested with dark souls, a few brave men dare to dream of escaping from the grim reality.
No one remembers the past. A mysterious event leads the world into complete annihilation. Thousand years pass. The world stands upon a new era.
In this world of absolute chaos, hope and despair lay at the crossroad.
People call this world the "Mad World"

## Gameplay

Gameplay is expected to include farming, hunting, PvP, PvE, quests, giant bosses, item trading, and more. The game world will be divided into large maps with little loading time in between. The game uses a skill system based on the equipped weapon rather than character classes, and weapons can swapped out at any time.

## Business model

*Mad World* will be a free-to-play game supported by microtransactions.

## System requirements

Mad World requires a web browser capable of running HTML5 applications and an internet connection.

## Game support

Mad World Wiki is focused on creating the definitive guide to *Mad World*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please direct support request to the Jandisoft forum.

## External links

* Official site
* Official forums
* Facebook
* Twitter
* Reddit
* Youtube
* Twitch
* Instagram
* Discord
Tourist Karotto

## Drops

The **Tourist Karotto** is an abstract enemy in CrossWorlds. They can be encountered in Gaia's Garden as part of the Tropical Chill quest.

## Appearance

The Tourist Karotto is a large, slightly yellow snowman with coal eyes, a banana nose, a skirt made of leaves and a flower on top of its head. It also has two sticklike arms and carries a large cannon made of snow. It can walk around on short, stumpy legs. Strongly resembles a regular Karotto.

## Combat

It is almost no different from the regular Karotto. It can shoot the player with three simultaneous snowballs, charge for longer and fire a barrage of them with low accuracy, or hop in place to cause a Cold shockwave around itself in case the player tries to attack with Melee. Its only unique trait comes from the multiple cooling devices it has around the arena. These devices periodically release Cold and freeze the floor around them, damaging the player and other entities but healing the Tourist Karotto. If one of the devices is broken and deactivated with Heat attacks, the Tourist Karotto can use one of its normal attacks or a smaller, yet more precise barrage of snowballs to repair it. The Tourist Karotto can also prioritize fighting nearby Shokats over the player.

In the quest they are encountered, there is a platforming section where the player must traverse to the other side while two Tourist Karottos and the Karotto Fruitseeker shoot them. A dotted line between the player and the corresponding Karotto will indicate which one is about to fire, and instead of using any of their usual attacks, they always fire five consecutive snowballs with high accuracy.

## Strategies

Keep the cooling devices off and try to get the Shokats to deal with them. Even if it might seem counterproductive, you can also use the cooling devices as shields against its ranged attacks, just remember to turn them off before they can heal the Tourist Karottos. Aside from that, spamming Dash Combat Arts like  Crimson Strike can end the battle without too much of an issue. And despite the fact that they are resistant to Balls,  Flare Burn! can deal a lot of damage while you are safe in the air.

## Locations

**Gaia's Garden**
Only during the **Tropical Chill** quest:
* Chilled Den (x4)

## Gallery

* Shooting Lea and healing thanks to the cooling device.
* Firing a barrage of snowballs.
* Hopping in place.
* Percussive maintenance!
Weapon

*This article is a stub. You can help Mad World Wiki by expanding it.*

**Weapons** in *Mad World* are more than mere equipment. Each weapon type defines the skills a character has available to them in lieu of any kind of character class. A character with multiple types of weapons can switch between them at will.

## Weapon types

### Melee

* 1H Sword
* 2H Sword
* 1H Axe
* 2H Axe
* 1H Blunt
* 2H Blunt

### Bow

* Crossbow
* 2H Bow

### Magic

* Wands
* Staves

### Secondary

* Abyss
* Life
World

*This article is a stub. You can help Mad World Wiki by expanding it.*

The **world** of *Mad World* will be divided between various large map instances with hundreds of other players. Loading times between zones are expected to be very quick.

## List of locations

* Act 1
	+ Dark Camp
	+ Muddy Forest
	+ Dumpsite
	+ Burial Site
	+ Blood Swamp
	+ Dyingwood Hill
	+ Wagon Track Field
	+ Processing Plant
	+ Secret Storage
	+ Entrance to the Collector's Room

* Act 2
	+ Hide-And-Seek Forest
	+ Farmer's Residence
	+ Hanging Neck Forest
	+ Dry Thicket
	+ Central Cultivation Area
	+ Food Ingredients Storage
	+ Ankle-Grabbing Field
	+ Kitchen of the Three Brothers
	+ Veggie Diner Paran
	+ Entrance to Botanist's Garden

* Act 3
	+ Desolate Mountain Pass
	+ Desolate Ruins
	+ Sandwind Hill
	+ Eternal Oasis
	+ West Underground Waterway
	+ Underground Waterway Center
	+ Orbit of Silence
	+ Hidden Underground Waterway Entrance
	+ East Underground Waterway
	+ Silver Moon Desert
	+ Parched Field
Magic Farm 3

Magic Farm 3 is the 1.7.10 update of the popular Magic Farm conversion gamepack. All versions of Magic Farm are conversion gamepacks that change Minecraft into a progression based game with challenges such as hunger and sleep.

While default information on the mods included in Magic Farm 3 can be found on many wikis the custom changes in Magic Farm 3 are often overlooked and lead to confusion amongst players.

As of 2020, development of this pack has been frozen due to mod issues. Please play at your own risk.
Jaded Packs Wiki

## Welcome to the Official Jaded Packs Wiki

This wiki is the future home of documentation related to the Minecraft gamepacks made by Jadedcat. These packs feature major edits and tweaks to the default behaviours of the mods included in them. The goal of this wiki is not to document the default behaviour of the mods, but to document that changes Jadedcat has made for the packs.

## Pack Information

All Jaded Packs from 1.7 on have buttons on the main menu screen that will take you to guide videos, this wiki, the pack forums and the issue tracker for reporting bugs.
Thermal Expansion

Thermal Expansion is a mod that adds machines and power generation using Redstone Flux (RF). The 1.6.4 version of the mod includes transport pipes and tesseracts for inventory management and transport. In 1.7.10, the transport portion of the mod has been forked off to Thermal Dynamics.

## Changes into Agrarian Skies

### Crafting Changes

* Autonomous Activator: Requires Invar instead of Iron. Also requires 2 emeralds and 2 diamonds.
* Sawmill: Requires Invar Axe instead of Iron Axe.
* Glacial Precipitator: Requires water buckets instead of snow blocks.
* Pneumatic Servo: Additional recipe uses aluminum instead of iron.
* Machine Frame: Additional recipe uses aluminum instead of iron.
Base Pack

### Magic Farm 3: 1.7.10

Magic Farm 3 is a total conversion gamepack. This wiki keeps repeating that because people frequently get confused at how much it differs from vanilla.
Total conversion means:

* No removing mods - the pack will break
* No changing configs - the pack will break
* If a tool isn't working it more than likely is intentional - I will try and cover all of them on the wiki
* Yes the mobs are more evil
* Yes you are starving faster
* Yes you do have to sleep

#### Conversion Changes

* Vanilla tools can be crafted, but are useless
* Tinker Tool Progression begins with flint. Wood and Stone are not acceptable tool head materials.
* Hunger will be a large part of your starting gameplay. You will need a varied diet and you will lose hunger much faster than normal.
* Sleep will also need to be watched carefully. If you go too long without sleeping you will experience negative effects.
* Mobs are also different. Squids and horses are the only passive animals. Villagers have special mechanics that can make them hostile as well.
* Resources are not as abundant and often require different tools or processing to collect.
Track of the Ancients

The **Track of the Ancients** is the underlying mythology of CrossWorlds.

## Story

The Ancients are a race of advanced aliens who inhabited the CrossWorlds moon long before humans ever discovered it. Their legacy is the Track of the Ancients - a series of challenges intended to grant their advanced technology to those deemed worthy of receiving it. The challenges take the form of puzzle dungeons known as Temples. The main goal of CrossWorlds is to follow the Track of the Ancients and help humanity to rediscover this lost technology.
Tinker's Construct

Tinker's Construct is one of the first mods you will use in the Magic Farm 3 tech tree. Before you can start making automated machines and giant factories you will need tools, and a way to process ores. Tinker's Construct is the place to start for both of these functions. Basic Tinker's functionality is covered on the FTB wiki getting started guide.
Magic Farm 3 specific information is covered here.

* Materials
* Crafting
Agrarian Skies 2

**Agrarian Skies 2** is the 1.7.10 remake of the popular 1.6.4 modpack Agrarian Skies. Following the storyline of the Jaded Packs lore, **Agrarian Skies 2** takes place directly after the original, but inating the world, but this time crop breeding will supply a lot of the resources.

## See also

* Agrarian Skies 2/Mods
* Agrarian Skies 2/Changelog
* Tinker Materials
* Category:Agrarian Skies 2 Quests
MF3:Getting Started

Magic Farm 3 is a hostile and unforgiving mod pack. While it is possible to learn how to play by yourself, knowing some things about this pack will help you along the way.

## Videos

This will show you how to get started in Magic Farm 3 and survive your first few days:

These are a few tricks and tips that will help you survive and maybe thrive in Magic Farm 3:
]
Residential Tower

*This article is a stub. You can help Beyond Sol Wiki by expanding it.*

**Residential Towers** are buildings that players can integrate into their city.

## Description

A large population center composed of apartments and all amenities necessary for comfortable space living

## Level 1 statistics

* Cost: 5,000
* Titanium Required: 10
* Power Required: 2
* Workforce Increase: 2
* Hull: 500
Tinker Materials

## Materials

These are the materials that can be used to make Tinker parts for tools in Jaded Packs.

In Jaded Packs tools level up as you use them. In 1.7.10 different materials require different amounts of experience to level. A plastic tool (0.2) requires less XP than a Blue Slime tool (3.0).

 Stonebound
 Jagged
 Writable
 Unstable

## Tool Leveling

In Jaded packs Tinkers' pickaxes require to be 'levelled' or 'boosted' before it can mine additional materials, this can be done by using the tool or adding a mob head to it. Below is a table illustrating the tool levelling tiers for Magic Farm 3 (correct as of 1.1.20.) While this is not a complete list of materials available, it represents the most 'logical' progression for the player.

Note:

* You don't need to use heads but it can be faster/easier than levelling your pick manually.
* Not all heads listed as useable in NEI appear to work, but the ones listed here definitely do.
* Steel can be made in 3 ways: smelting Chainmail armour, smelting Nether Pig Iron Ore or smelting Iron and Pulverised Coal in a Induction Smelter.
Imperator Dreadnaught

*This article is a stub. You can help Beyond Sol Wiki by expanding it.*

**Imperator Dreadnaught** is a purchasable ship from the Tekla Corporation.

## Description

A larger, more powerful version of the Emperor battleship. This vessel takes the great design of its smaller sister ship and doubles its firepower and armor but at a huge cost in maneuverability.

## Level 1 statistics

* Cost: 500,000
* Hull: 340
* Armor: 160
* Shields: 400
Building

*This article is a stub. You can help Beyond Sol Wiki by expanding it.*

**Buildings** are part of a city and have different functions based on their purpose. They can be attached to each other and connect to the main building. The connected buildings make up a city.

### Buildings:

* Population Center

* Commercial Center

* Power Station

* Storage Depot

* Hangar

* Shield Generator

* Plasma Turret

* Missile Turret

* Corporation Buildings
Wiki/Section 2

Building Types

* Commercial
* Defense
* Residential
* Governing

Ships

* Ships

Gameplay

* Construction
	+ City
	+ Buildings
	+ Upgrades

* Exploration
* Attacking

Environment

* Asteroids
* Cities

Twitter

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Storage Depot

*This article is a stub. You can help Beyond Sol Wiki by expanding it.*

**Storage Depots** are buildings that players can integrate into their city.

## Description

Increases the city's storage capacity for resources.

## Level 1 statistics

* Cost: 7,500
* Titanium Required: 10
* Workforce Required: 2
* Power Required: 2
* Storage Increase: 100
* Hull: 500
Juggernaut

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Juggernaut** is one of the Cars in GRIP. It is the Tank class of the Vintek manufacturer. Oddly shaped, Juggernaut has a pair of rounded prongs at the front, with visible combustion engine exhausts and piping running along its sides towards the rear. On top, it has a tapered cylinder which runs the length of the car while its underside is flat. It has a pair of angled fins at the rear, with two large circular jet engines between them. Its exhaust flare is orange. Statistically quite similar to Dreadnought, Juggernaut has very slightly more top speed with substantially better acceleration, but slightly lower grip and brakes. Its handling remains quite good for the class, and its longer wheelbase arguably makes it more stable than the stockier Dreadnought.

## Performance

* Top Speed (Wild Engine): 572kph
* Acceleration rating: 5.4
* Grip rating: 6.2
* Brakes rating: 4.5
* Strength rating: 9
* HP: 160

## Trivia

* Juggernaut was the fifth car added to the game, after Warlander. It was the second tank.
* Juggernaut was the first car to have different geometry when flipped upside down.

## See Also

* Cars
* Dreadnought
* Tempest
* Rogue
* Warlander
GRIP Wiki/Bottom section

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Emergency Shields

**Emergency Shields** is an unlock-able weapon which can be equipped to the player's ship.

## Description

Use emergency power to restore the ship's shields. If already at full power, increase maximum shields for a short time.

## Level 1 statistics

* Cost: 10,000
* Energy Cost:50
* Duration: ?
* Shield Boost: 60

## Level 2 statistics

* Cost: 20,000
* Energy Cost:50
* Duration: ?
* Shield Boost: 75
Engine Inhibitor

**Engine Inhibitor** is an unlock-able weapon which can be equipped to the player's ship.

## Description

Send out a massive energy burst from the ship, disabling all nearby enemy engines for a short time.

## Level 1 statistics

* Cost: 10,000
* Cooldown: 20sec
* Energy Cost: 50
* Impact Radius: 100
* Disable Engine Duration: 2.5sec

## Level 2 statistics

* Cost: 20,000
* Cooldown: 18.2sec
* Energy Cost: 50
* Impact Radius: 100
* Disable Engine Duration: 2.8sec
Resources

in the game there are 6 different mineral Resources plus credits that are a form of currency one can exchange for the resources and vice versa.

Mineral Resources are only used for building buildings and upgrading them, credits are also used for that, but allow one to also upgrade ships,weapons and systems

* resouces

Iridium

Iridium is used for population centers, missile turrets and the Cryos corporation building
Osmium

Osmium is used for mining outpost, commercial centers, storage depot's and the Exeter corporation building.
palladium

Palladium is used for radar stations and the Exeter corporation buildings
Thorium

Thorium is used for power stations, shield generators and Tekla corperation
Titanium

Titanium is the most used Resources in the game, and used for all structures.
uranium

Uranium is used for the hangars, plasma turrets and both Cryos and Tekla corporations

the only building that isn't mentioned in the before, is the 'control center', as this building upgrades it needs a increasing variety of resources, the end level stage for this building requires great amounts of all resources in the game

##### credits

beyond being needed in building and upgrading those buildings, credits offer a wide variety of uses, besides upgrade for equipment it can be used to upgrade fleet ships and bribe other cities. the player also looses a amount relative to the level of the ship he or she uses when they die in the game, its also possible to gain credits from winning a war or loosing them from war, the amount of credits one has can go into the minus for reviving or loosing a war when they dont have those, however its not possible to repair the fleet they are using or to buy resources.
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**ABOUT**
Beyond Sol allows players to build and manage cities, construct and lead fleets, destroy their opponents, and defend their empire.
The game is currently in development
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Antimatter Beam

*This article is a stub. You can help Beyond Sol Wiki by expanding it.*

**Antimatter Beam** is an unlock-able weapon which can be equipped to the player's ship.

## Description

Releases a stream of antimatter particles that annihilate matter they come into contact with. Does more damage the longer the beam hits the target.

## Level 1 statistics

* Cost: ?
* Energy Cost:50
* Duration: 4 sec
* Range: 110
* Damage Per Second: 15
Foot armor

**Foot armors** are equippable items that provide stats and/or skills, such as moves that deal damage. Only a single Foot armor can be equipped at one time, however it is possible to equip multiples of the same item if it fits into more than one slot, as is the case with the Rusty Dagger.

The other equipment slots are Head, Chest, Legs, Ring, Primary, Secondary and Pet.

## List of Foot armors

* Leather Boots
* Soggy Boots
Ship

Inside the game there are various **ships** with 2 main categories: the player controlled command ship and fleet ships.

The player's ship they start with is the standard command ship in the game and it is balanced in every way. The player can unlock 3 other ships specialized in different ways. Additionally, the player can upgrade the ship and add/upgrade weapons and systems to their ship of their choosing.

## Player ships

* Falcon Cruiser
* Viper Destroyer
* Gladiator Battleship
* Tamarin Freighter

## Fleet ships

Fleet ships are ships that cant be flown by the player but instead fly along the player in their fleet or serve as a defense force in the territory that they are stationed, to acquire fleet ships one has to have a corporation building in their city, the the NPC factions that exist in the game have also access to these ships provided that they have the corporation buildings.

There are three corporations inside the game, each with their own style and function of ships.

Each corporation offers 5 different ships. The first two ships (cruisers and destroyers) are unlocked by having a lvl 1 building, the support ship is unlocked with a building lvl 2, the battleship class need a lvl 3 building, and finally the dreadnought is unlocked with the forth and final level of the corporation building.

There is also another group of ships that is solely for the use of pirates, these are weaker variants of the corporation ships, initially the player wont be able to defeat these pirates before upgrading and forming a fleet of their own.
Population

*This article is a stub. You can help Beyond Sol Wiki by expanding it.*

Population is gained by building population centers, they are required to mange a empire, having to few of these will cause the economy to decrease on a percentage based income, bigger cities will suffer less from this effect than a small city.
Trial of Progression

*Another trial awaits to prove your connection with the Track to the Ascension Spirits. And this one will be served cold.*

###  Rewards

 300

 0

Frozen Tear x6
Crystal Water x3

Hotsauce x2

**Trial of Progression** is a level 22 quest given by Wise Nemuh at Bergen Village - Ascension Spirits HQ. Completion of Trial of Aspiration and the Temple Mine are prerequisites of this quest.

This quest is a prerequisite of Challenge of Progression.

## Tasks

* Find Monk Aisy at the Temple Entrance and melt the ice that they are sitting on to talk to them
* Enter the Cave
* Proceed through the three agility challenges
	+ Challenge 1 consists of running around an icy loop path, activating four buttons and then two switches while a central turret shoots at you.
	+ Challenge 2 consists of following a long, winding icy path and pressing several buttons along the way. In many places, the path is blocked by Respawning Ice Walls, and there are of course a number of turrets shooting at you.
	+ Challenge 3 begins with a section in which you must jump back and forth between two periodically blocked paths, while a turret floats ahead of you shooting at you. It then leads to a large, icy platform where four turrets gather around you. You must avoid being knocked off the platform for two rounds, hitting switches after each. Due to the iciness of the platform, both guarding and dashing can be dangerous here, and running in a small circle may be the best strategy to avoid the projectiles.
* Collect the Progression Proof from the chest.
* Exit the Cave and speak to Monk Aisy.
* Return to Wise Nemuh.
City

The most of the game of beyond sol is centred around cities and the lack of one prevents one from making treaties and while one can still upgrade at other cities, its significantly more difficult to gain allot of wealth at any decent speed and the fleet one can get is greatly restricted due to lack of hangars.

When a city is constructed it will provide you with a free city-center this the main building which all other buildings are constructed off of and claim the surrounding sectors(if possible). They are used as the main base for players and can be assaulted by other cities.
2 column responsive main page (alternative)

Welcome to *Altamar* Wiki
the *Altamar* guide for Items, Monsters, Ruins and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Altamar

Altamar is a text based RPG-style game bot created for the chat service Discord. The entirety of the game happens through the chat interface using commands. In the game, you are able to find loot in ruins that spawn randomly, find loot and gold, equip items to learn skills, and use those skills when battling monsters for greater rewards. As you gain experience, you will level up and gain points to allocate in stats and unlock further skill slots as you gain milestones.

Content

Items

Skills

Ruins

Monsters

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How to play guide

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* How to play guide for Altamar
* System requirements
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Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Rhino

*This article is a stub. You can help GRIP Wiki by expanding it.*

**Rhino** is one of the Cars in GRIP and is the aggressor class of the Terra manufacturer. Its most immediately noticeable feature is its six-wheeled layout and the large size needed to support it. Its front pair of wheels are mounted on swivelling steering gear which also carries the headlights. It has a complex jet exhaust aperture with an orange flare. An unusual car, Rhino surprisingly has a lot in common with speedsters thanks to its high grip and low top speed for its class. Only slightly quicker than Dominator, Rhino actually has better performance in corners with a grip stat that rivals Ictus. Its main limiting factor is poor acceleration which makes it slow off the line and slow to reach racing speed should it be disrupted. With near-unmatched pace on handling tracks as well as fantastic stability that makes it difficult to stop, Rhino is a strong contender in many situations, though it can find itself left behind on pure speed tracks. Rhino has substantially more hitpoints in destruction races than the other aggressors, which coupled with its good manoeuvrability makes it a tough customer in arena mode.

## Performance

* Top Speed (Wild Engine): 541kph
* Acceleration rating: 6
* Grip rating: 9.5
* Brakes rating: 9.5
* Strength rating: 7.4
* HP: 140

## Trivia

* Rhino's 6 wheeled design is the only example of its kind in the game.
* Rhino was the final car added during Grip's early access phase.
* To use the launch ability all 6 of its wheels have to touch the ground.
* It's not an aircraft.

## See Also

* Cars
* Eversor
* Warlander
* Dominator
* Dreadnought

[[1]]
[[2]]
Systems

Systems are passive modules that the player can install into their ship to boost various aspects. They, like the the players ship and weapons, are upgradeable and scale up in therms of their use, lower cool-down and higher speeds.
there exist currently 9 systems a player can use, and 4 (like weapons) can be equipped at any time. All the systems can be upgraded to 5 level. To unlock these you need also have the corresponding corporation buildings.

* Salvage module

Adds extra mining drone(s) and cargo space.

* Neuranium hull plating

More hull points.

* Enhanced shield generator

Adds shield points and decreases the time they take to recharge after taking damage.

* Tryonic engine

Increase speed and mobility equally while flying normally.

* Quantum NLS drive

Increases travel speed.

* Nano repair module

Adds slow auto repair to hull.

* Weapon power Array

Increases power generation and decreases the cool down of weapons equally.

* Fleet command module

Adds (a limited amount of) command points for fleet use without the need for hangars.

* Point defence module

Adds a auto-canon that will shoot down incoming and nearby missiles and torpedos.
GRIP Wiki

Welcome to the Official
GRIP Wiki
The *GRIP* guide written and maintained by the players.
We are currently maintaining 419 pages (64 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About GRIP

**GRIP: Combat Racing,** or **GRIP,** is agame being developed by Caged Element Inc. and published by Wired Productions. It was released on Steam Early Access on February 2, 2016. It was released in full on **November 6, 2018.**

GRIP is a futuristic combat racer inspired by the Rollcage games from 1999/2000. Combine furious speed with intense action to create memorable gaming moments you won't forget.

GRIP has its origins in the illegal street racing scene that spawned in the early 21st century. At that time the races were reasonably harmless. A danger to the public, certainly, with inexperienced drivers managing to destroy their rides in ill-judged corners. But most of the time, it was only the drivers themselves that wound-up dead. It was characterized as an underground movement, largely ignored by law enforcement, with only a handful of arrests ever being made. The world had other worries.

[Read more...]

Content
CarsGuidesPick-Ups

Guides

* How to play guide for GRIP
* Release date
* System requirements

Videos

Featured images

*GRIP* Links
Official pageDeveloper

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Tunnel Argeby

## Drops

The **Tunnel Argeby** is an abstract enemy in CrossWorlds. They can be encountered in Gaia's Garden during the Tower Defense minigame, which includes the 4 quests related to it.

## Appearance

A Tunnel Argeby superficially resembles an avarage Argeby. Its head or "bud" is red, with green leaves on its back and a massive jaw. The rest of its body is composed of a brown stem, green leaves around its base and blue berries covering its roots.

## Combat

It doesn't chase the player because it follows a set path at a slow speed. When approached, it will attempt to bite them. Like other Tunnel enemies, it spawns with a shield that negates all damage and sends it back to the attacker. If a Neutral turret projectile approaches this enemy, it will evade it by teleporting in place. This disrupts its shield for a few seconds and another hit from any projectile will deactivate it for real.

## Strategies

Resistant to Balls as it is, Melee combat is more effective. Since they attack in long intervals, get close to them, Dash away to dodge their bite, and pummel them until they are defeated.

## Locations

**Gaia's Garden**
Only during the **Turret Defense** quest:
* Grubby Cave (x15)

Only during the **An Original Idea** quest:
* Temple of Innovation (x9)

In Tower Defense Normal Mode:
* Grubby Cave (x24)
* Temple of Innovation (x17)
Hydra

**Hydra** is one of the Pick-Ups in GRIP. It fires 10 small missiles directly ahead which move as a swarm and automatically lock on to targets within a small cone in front of them. Their tracking is imperfect, so they can sometimes be evaded by swerving at the right moment. When they hit, they create a powerful rotational force on the target while reducing its grip - resulting in a spin if enough of the rockets hit. They deal 4.5 damage per rocket, for 45 damage total if the whole swarm lands.

When charged, the hydra rockets travel much faster and can pierce uncharged aegis shields. Upon impact, they cause a long lasting HUD distortion effect which can be very distracting.
How to play guide for GRIP

*This article is a stub. You can help GRIP Wiki by expanding it.*

This page will serve as a basic **how to play guide for *GRIP***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Wiki/Section 3

PvE

* Buildings
* Ships
* Upgrades
* Social

* Corporations
* Population
* Asteroids
* Controls

PvP

* City Battles
	+ Attacking
	+ Defense

* Trading
* Open Space Combat
* Escape

Gameplay

Wiki Community
We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* Buildings
* Gameplay

Remember, this wiki would be nothing without contributions from people like you!
Control Center

*This article is a stub. You can help Beyond Sol Wiki by expanding it.*

**Control Center** is a purchasable building which players can build in open space to start the creation of their city.

## Description

The central hub of a city, where core administration and governmetn offices are located. Includes a landing pad for easy access to city services.

## Level 1 statistics

* Cost: 8,000
* Hull: 1,500