recursal/Fanatic-Fandom huggingface dataset:
Thol Moldir

Thol Moldir was the former seat of power for the Duergar empire. It was situated in the large mountain range to the west of Velend, and stretched along its entire length, from the south of Ocarus to the Ironwood Forest in Brennis. Before the Godswar, an intricate series of tunnels and caverns weaved their way through the entire length of the mountain. Lava from deep in the mantle was funneled into massive forges, were magic could be worked into precious metals to form tools, weapons, and constructs. In addition, the Duergar were well known for their avarice, hoarding precious stones and magic artifacts found in the world around them in vaults strewn through Thol Moldir.

The Duergar were the first mortals to wield magic, electing to use it to extend their life span and breathe life into their metal creations. The first magic tools, as well as the magic constructs(Golems) were created just as the first elves were born from Wodea(Goddess of Plants)'s ironwood trees. Thol Moldir was the seat of their power at the time, and would continue to be until the Godswar. The last queen was Barirbetelyn Bloodbane, who ruled for 150 years before the Godswar began.

During the Godswar, the mountains above the cavernous reaches of Thol Moldir collapsed under the pressure of massive earthquakes, burying much the Duergar and their secrets. It was at this point, in the midst of the massive conflict, that the Drow, later known as Sun Elves, made their escape from their subterranean imprisonment. Not a single Duergar has been seen since the Godswar ended, though some say that can hear the mechanical grinding of construct limbs, and the pale embers of the lava fueled magic forges that the Dwarves used to create their magic items.

Today the mountain range that made up Thol Moldir still stands, and occasional brave souls find themselves digging through dwarven ruins in search of remnants of the great empire. Due to cave ins, and the still roaming golems, this line of work is incredibly dangerous, and would-be treasure hunters are often killed in the process. Those that can make it deep enough through often find trinkets, tools, and even weapons enchanted with powerful magic that has lasted throughout the years. Because spontaneous magic no longer exists, these artifacts hold great value for anyone in possession of them.
Ambersky Lodge

The Ambersky Lodge is one of the newest hunting lodges of Brennis. Carrying the sigil of a setting sun, the Amberskies are often looked down upon by other lodges for what they consider to be dishonest hunting practices, such as baiting and use of magical items to charm and coerce their prey. The lodge justifies these actions as the use of the Gods weapons against their creations, as the Amberskies only see the hunt as a way to rid the world of Ova's monstrosities. Any who are willing may enter the Ambersky as long as they possess some manner of trophy garnered from a beast of significant threat, along with a willingness to do use any means necessary to return Brennis to its peaceful origins. Due to the encroachment of human settlements on untamed wilderness, the Ambersky Lodge has gotten more and more requests from villages being beset by monsters, as the lodge charges low fees and is known for their quick dispatch of roaming threats. This change in the Hunting is done is quite worrying to other lodges that cling to the old ways of "fair combat" against equals. The Ambersky Lodge is currently led by a goliath named Vithak Godbreaker Anakalathala

Ranks in the Ambersky Lodge

* Lookout
* Baiter
* Stalker
* Dusksword
* Slayer
Star Strider

## Background

Star Strider (Star) was born in the Tabaxi city of Fogedge where she lived with her parents. Her father, Cloud on the Mountaintop (Cloud) was a gentle soul with a genuine love of excitement and fun even if he did things slowly and meticulously. Her mother Left-handed Hummingbird (Bird or lefty) was energetic and was honest with her emotions. Her parents were rather old and had been trying for years to have litter of their own having always wanted a big family. A few years after they gave up hope at age 55 they were given a miracle, Star.

She was the light of their life, but they soon found out their daughter was a bit odd. For some reason, Star couldn't stop thinking about magic, but not just thinking studying. Cloud and Bird had the frequent problem of losing their child. After about the fifth time they stopped worrying they knew she was with the town mystics trying to soak up all the information she could. She made her own books out of the leaves from her trees and wrote volumes on the things she learned. When the other children were playing, she was pretending to cast spells. This was a fun game once or twice for the other kids but they grew bored of it quickly and when they grew up and Star was still trying to cast spells, well that was weird.

She soon developed the reputation of being eccentric. She ended up spending all her free time with the mystics and talking to anyone who was alive anywhere near the time of the Godswar. Eventually she ran out of people to talk to and things to learn. Just before her 17th birthday she started making her boat. No one thought she would ever be able to make her boat she was just too off. A year and a half later she had a sailboat. It was small but it worked. She set off for Ani the day the boat was finished.

## Description

Star is rather tall even for a Tabaxi at 6' 10" and weighing in at 180 pounds. She has the head and the pattern of a serval cat. She has one good eye and one blind eye. The good eye is a brilliant green with brown around the cat-like black slit of a pupil. The bad eye is very icy, the eye itself is so white it almost glows and surrounding the pupil startlingly bright light blue haze with a solid intense silver pupil. she has a discoloration to her fur where she had a festering wound that runs from the base of her neck to her shoulder. She has retractable claws, and grapefruit sized breasts. she wears a backpack overflowing with books, and an ornate silver trident. On her hip she wears a pouch for material components to spells as well as a sling, two wands, and a coin purse. She wears a tight fitting sturdy beige high-neck crop top, and harem style taupe linen pants. On her feet, she wears a very odd pair of what can only be shoes, but they look more like feet sacks with small wooden platforms one on the heels of her feet and another running from the balls of her feet to her toes. The shoes are laced and tight on her feet.
Jodar's Prayers

Prayers to Jodar

Dear Great God of luck

We ask for your blessing in what we are about to do

If you may, give us the power to do the unthinkable

And cripple our enemies in their endeavors

Walk with us as we do the impossible

And run with us as we escape the most powerful of enemies

Break bread with us when we dine that it is a good meal

And share our ale that it is strong and cold

We ask that you give us your aid now in our time need

Sit diis Esai benedicat tibi
Genasi

The Genasi are a rare race of humanoid elemental born of the energy maelstrom formed from the Godswar. Many women who were in the early stages of their pregnancy during the war found that their children were of unnatural disposition, with widely varying skin and hair color. Some were rejected by their parents immediately and left to die on the streets as infants. Some were raised with a careful hand. Even though there were very few of these births in the the entire country, their mere existence sent ripples through the world.

The Genasi come in four varieties, each related to the four elements. Generalizing their kind is difficult, as nearly all of them were raised in disparate circumstances, however their nature seems to belie a chaotic and ever shifting nature. Many Genasi report feeling some connection to the divine, and innate magical characteristics that they cannot seem to tap into. That being said, even without access to magic they have many extraordinary abilities such as the ability to hold their breath indefinitely or glide through rocky terrain as if it was smooth. Most Genasi end up fleeing their homes at an early age to explore the world on their own accord.

They are regarded with curiosity but rarely fear, except by those particularly raised against the gods and magic. There are reports that some genasi are being killed simply for their bizarre appearance reminding some particularly angry folk of the dead gods.
Duergar

The Duergar were the gray Dwarves that lived in the mountains of Thol Moldir. Because they were the children of Ogun(God of Earth), they were created a short time before their cousins, the Hill Dwarves, children of Rapel(God of Magnetism) and Epona(Goddess of Knowledge). They were responsible for some of the greatest feats of architecture and craftsmanship that the world has seen, for they were given magic as a consolation for their shorter life spans when compared to the elves.
Yala(Goddess of Life)

Yala's Human Form

Yala is the goddess of Life, born of the union of Ather(God of Air) and Emitaf(God of Water). It was the birth of Yala and Mordukai that caused the departure of the first four gods, under the impression that the covenant preventing future gods from being created would be upheld. Yala could not be contained however, and all gods born after her can trace their lineage to her at some point. Even more than that, every living creature carries some small piece of Yala's divinity within them.

It is said that the first burgeoning life on Esai fell from her decanter, and that all healing magic uses her as a conduit. Unlike Sifor and Ius, Yala and her brother Death understood each others place in the natural order, never coming to blows over their respective domains. The Godswar was their first conflict, whereby Yala took the side of Sifor, and Mordukai stood with his lover Zavan. She fought closely with War, blessing his warriors with divine vitality.

When walking among mortals, Yala took the form of a beautiful high elf woman. She spent most of her time on Esai serving the poor and visiting the stick, rarely intervening in higher level political affairs unlike her extended family. Like her granddaughter Udea(Goddess of Vitality), Yala is among the most commonly worshipped of the pantheon, especially among those clerics gifted with divine magic. Temples of Life are commonly dotted throughout the land, though Yala's tend to much more ornate and decorate than Udeas.

A wide variety of angelic beings served Yala, as well as a cadre of Fey creatures. She is responsible for creating all life, but has no specific creatures whose growth she influenced. Yala and Mordukai viewed each other as two halfs of the same coin, whereby Yala created the soul of a creature and sent it out to the world so it could act according to its own will. Mordukai was responsible for judging that creature and either reincarnating or punishing them based on their deeds.
Aurras(Goddess of Sound)

Aurras's Human Form

Aurras is the goddess of sound, born from the union of Ova(Goddess of Beasts) and Pelios(God of Emotions). When mortals were young and restless, their baser origins often got the best of them. Wars and conflicts broke out frequently, especially among the humans and dwarves. The destruction this wrought upon the world concerned the gods of emotion and beasts, so they combined their divinities to form a distraction to calm their minds. In their dance the first song was born, and as its notes danced across the stars, Aurras was born. With her harp in hand she continued her parents song, moving through the landscape of Esai and calming the hearts of Man. Full fledged battles stopped in their tracks, and men wept tears of joy as Aurras's song moved them to their core. Soon the races of Man mimicked her songs to the best of their abilities, and art was born into the world. Aurras is a patron of musicians and artists of all varieties, and is known for her beauty and good will.

Aurras adored her followers, and was one of the most widely worshiped goddesses before the Godswar. Those of her worshippers that created truly incredible works of art were said to have been inspired by her divine intervention, and many demigods sired by her went on to become world famous artists and musicians.

No music was played during the hour of the Godswar. Aurras was aware of the God of the Sun's plans from the beginning, and although she loved the mortal world, he agreed that humanities turn from the gods could only spell death for them in the long run. Zavan had to die, and to do her part Aurras weaved a discordant melody, one that instead of stilling and inspiring the hearts of man, struck fear and hatred into them. This abyssal song spread throughout the continent, and nearly every survivor in the war still hears the distant melody of Aurras's Last Symphony in the quiet of night. It was only after she was kidnapped by Barros that her music halted and humanity was able to rally a counterattack on their divine attackers.
Sifor(God of the Sun)

Sifor's Astral Form

Sifor is the God of the Sun, born of the union of Ytar(Goddess of Fire) and Ather(God of Air). Eldest of the second generation, Sifor was the first God to be born from the original four. Closely followed by his brother Ius, Sifor took it upon himself to craft the sun from a shard of his and his mother's power. Originally, it hung in the same place every day, and he and Ius took dominion over half of Esai. However, Sifor desired more, so he moved his astral body to encroach over his brother's domain. Ius reacted quickly however, matching pace with his brother such that each would see opposite halfs of the planet.

After the God of Man rose to power and began to take dominion over the continent, Sifor assembled a cadre of Gods to oppose his progress, resulting in the Godswar. Sifor is considered to be the leader of the divine side of the war, although this is mostly because his shattering rays dealt more damage to the world than any other single god. The war ended when he and Mordukai fought to mutual oblivion.

The God of the Sun often took the form of a handsome blonde man while walking among mortals, known for seducing mortal woman and occassionally mortal men. He fathered many demigods, though only a chosen few were brought to his palace in the astral realm to serve under their sire.

Sifor created many creatures in his likeness, many clearly not of this realm such as the Solars and the Devas. The collective name for his angelic army is the Choir of Radiance. His palace in the astral realm is also said to have been attended by will-o wisps and a great many works of art, many made by Sifor himself. He has never elevated a creature to sapience, though he is worshipped heavily by the Sun Elves for giving them freedom from their Duergar masters during the Godswar.
Aurras's Prayers

Prayers to Aurras

Dear Aurras

May your majesty inspire us

And give us the inspiration to create melodies to calm man

And works of art to inspire all

May your divination show us a glimpse

At the beauty that is your work

May your spark give light to the masterpieces of this world

And may your hand guide the brush and bow of the great bards and entertainers

That they might spread your grace and grant us

The gift of your presence

Sit diis Esai benedicat tibi
Valhena's Prayers

Prayers to Valhena god of strength

Mighty Valhena

Grant me strength

Give me the power to reshape the land to my will

Allow me to shake the world with each step

And shine your blessing on me so that I may destroy those who oppose me

You strongest of all gods and rightful ruler of this world

It is your strength that gives all those power

And it is your might that holds the universe together

Grant me the power that I need

And in return I swear I will serve you

Touch me with you divinity and watch as I carry out your will

For it is your strength that i desire most

Sit diis Esai benedicat tibi
Университет имени Герцога Мух

### Особеннос-ти архитек-туры

на 30% состоит из фекалий различной свежести, на 40% - из минералов неизвестного происхождения.

Университет имени Герцога Мух - главный научный центр мира Айзека. Был построен по инициативе Герцога Мух.

История

Университет был построен в 54 году, ответ мух на географические открытия гоблинов (в дальнейшем - мяса).

До 128 года был крупнейшим научным центром мира Айзека. Является также лабораторией по проведению эксперементов и опытов. Самым значимым эксперементом считается создание новой расы - Глобинов, посредством скрещения зомби Фреда и гоблина (имя неизвестно). С 100 года там стали обучаться и представители других рас.Продолжение следует.
Ceto(God of the Sea)

Ceto's Merfolk Form

Ceto is the god of the sea, born of the union of Ius(God of the Moon) and Vistrix(Goddess of Chaos). He is the patron of sea life and all those who depend on it, including sailors and fishermen. Having birthed the oceans of Esai during his birth, each droplet of water connected to the ocean is part of his astral form. He can manifest himself at any point where the sea touches, and almost all sea life can trace their ancestry to his influence.

When Zavan first ascended to godhood, Ceto was one of the only gods to greet him as an equal. As the God of Man's seat of power was an island kingdom, Ceto made a powerful ally to him. When the Godswar occurred, the god of the sea rallied to Zavan's defense, managing to defeat sink the entire fleet of War's horde that was travelling towards Ani carried by the divine winds of Radia. However he eventually was boiled away by Sifor's rays. During his demise, the enigmatic merfolk that drew life from his divinity perished with him, though some claim to see their kind on especially dark nights, singing laments to their fallen god.

Ceto ruled the sea with a kind but firm grasp. All creatures in his domain obeyed him without question, even the dragon turtles who have recently flourished in his absence. He gave Zavan his first lessons in godhood, instructing him in the basics of shaping his will into reality. While Ceto strode his domain, he would often take the form of his merfolk children. When on land, he appeared as a bearded sailor with a broad chest and the scars backing them up.

Legend has it, as Ceto died, he passed on his divinity in much the same way as Zavan. But, instead of willing his power into magical artifacts, he created a monster capable of defending his domain in his absence. Those that sail under the banner of evil fear the wrath of the monster that Ceto created, a fell beast capable of swallowing galleons whole and descending into the depths in a matter of seconds. The Sea Gods Kraken may just be a myth, but it has spawned an entire generation of superstitious sailors.
Fogedge

Fogedge is the largest Tabaxi village in Mirrah. It is both a home and trade hub for the southern region, a place where Tabaxi of all varieties will come to gather in times of plenty and strife. While outsiders are looked at wary eyes, all are welcome Fogedge, if they can survive the treacherous journey to the heart of the jungle.

The Tabaxi are a matriarchal society, with the eldest female in the village acting as the leader while surrounded by other elderly matriarchs. Men are often used as emissaries, sent to talk to foreign dignitaries and merchant leaders. Men are not treated as second class citizens, in fact elderly males are given a large amount of sway in clan decisions, though the final decision is made by the matriarchs.

After the Godswar, much of the jungle was destroyed, and without magic to heal it the damage has been slow to repair. Even after nearly a hundred years, there are vast swathes of land where sunlight still shines through holes in the canopy. Tabaxi fear to tread there out of superstition than anything, though there are practical concerns in mind. Most Tabaxi hunt through stealth and deception, a difficult task in open unshaded ground.

The current matriarch of Fogedge is a 102 year old former druid named Smoking Mirror.
Ketrus(Goddess of Revels)

Ketrus's Astral Form

Ketrus is the Goddess of Revels, born from the union of Xunos(Goddess of the Wilds) and Pelios(God of Emotions). Ketrust is the patron of festivals and entertainers, commonly worshipped by bards of natural and arcane talent. Any successful party planner knew to make offerings to the Goddess of Revels in return for her favor in making the event a success. Ketrus was often bored with the aloof nature of the Astral Realm, and took mortal form often to enjoy their free spirited revelry. Events that she partook in often became raucous beyond all control. Many a town has been burned down during a celebration that the participants could only describe as "awesome." Debates are had about whether Ketrus understood the effect her presence had on large groups of mortals, but most seem to agree that if it helped her have a better time, any use of her divinity was a worthwhile one.

Satyrs and halflings were common worshipers of Ketrus, appreciating her wild magic and fondness for a good time. A popular holiday that bled into human culture was the halfling Festival of Revels, a week long celebration of the end of the yearly harvest. The human variant was a more subdued event with much dancing, drink, and friendly competition. The halfling origin of the festival has a bit more raucous nature, with constant pranks, property destruction, and general raucous behavior. No one knows the origin of this festival, but it certainly traces its roots to some influence by the Goddess of Revels herself.

Death and suffering were plentiful during the Godswar. Ketrus was oblivious to all of it. To her the grandest festival of human pain and sufffering was taking place and she would be damned before she let it go to waste. Just as Vodon was empowered by the massive war he had started, so too did the concentrated human emotion give strength to Ketrus. As she basked in the glow of Man's rage, her attention was turned towards Radia(Goddess of Will), dealing a blow to the goddess as she retreated towards the Grand Tapestry. Nearing the end of the war, she was included in the three gods who stood against Vodon(God of War). As Barros(God of Order) held the God of War and shaped his flesh into inert matter, and Etos pacified his horse, Ketrus used the remainder of her divinity to conjure a massive firestorm that burnt a hundred mile radius of northern Brennis, an area now known as the Charred Sea, and Vodon with it. While Vodon killed the three of them, her service in the Godswar has not been forgotten and the Festival of Revels is still celebrated in full force.
Solaris

Solaris is the largest hunting village in the Brennisian wilds. Placed near a major trade road, it serves a branching point for the many monster hunters and adventurers who roam the untamed wilderness in search of monsters to slay and treasure to loot. With the fast encroaching wildlife of central Brennis causing many key landmarks to be lost to the ages, Solaris is one of the few bastions of civilization in the wild frontier.

Founded by the enigmatic Chrom Shadowmend, Solaris is a bustling trade community of mercenaries, craftsmen, and merchants from all over Brennis. Centrally located in the wilds otherwise teeming with beasts and monstrosities, it serves as both a respite for weary travelers and a hub for hunters to share their skills and establish relationships with traders willing to buy their trophies and other hunters. Local guides will charge fees to those looking for help tracking beasts and navigating the forest, while local bulletin boards serve up trophy posters for local villages being terrorized by a particularly vicious creature.

Those brave souls that plunge into the dangerous forests, deserts, and mountains of Brennis partake in what they call The Hunt. Various "Lodges" have been started in the years since Solaris's founding which serve to band together Hunters in their quest for fame, gold, and adventure. The largest of these lodges is the Black Mane Lodge, boasting hundreds of members. Smaller lodges include the Duskfall Prowlers, the Ambersky Lodge, and Gaidir's Chosen. Each lodge has secret practices and rituals, as well entrance requirements for those seeking membership. The requirements vary, but usually involve taking a trophy from a monster of the lodgemaster's choosing.

Since the Godswar, many magical methods of taking down monstrous creatures have been rendered useless. In response a number of martial arts and fighting styles have been developed to make Hunting a more viable career path. Many a wood elf finds there way to Solaris after deciding to leave the Ironwood, and ever a few monks have made their way to Mirrah and begun teaching their craft to Hunters willing to learn, against the wishes of Master Oorr. Solaris is also one of the last places you will be able to find magic weapons and armor that have not been seized by Velend, selling to Hunters in need of an edge against their primal foes.
Udea(Goddess of Vitality)

Udea's Mortal Form

Fantasy mountain rendering by God
Udea is the goddess of vitality, born from the union of Ova(Goddess of Beasts) and Pelios(God of Emotions). Commonly worshipped by the sick and ailing, Udea is the patron of healers and doctors. Many a cleric found themselves devoted to Udea and most villages would have at least some small shrine to her to earn favor in their crop growth. While the Goddess of Vitality was liberal with her favor, she preferred the company of her divine brethren and rarely took mortal form. Before the Godswar, Udea was the most widely worshipped deity in the panethon of Esai, a fact that changed quickly due to her work as a lieutenant of Sifor.

The gift of life was one that could be traced back to Yala(Goddess of Life) herself. Udea saw in herself a scion of her grandmother, and sustained that gift as life flourished across the world. She was particularly fond of that natural world, and the elves that tended it. Halflings were also common worshippers as they were often responsible for a majority of farming done in Lindelt. Udea had a complex and adversarial relationship with the human race. They're main attribute was their prolific growth which Udea could not fault them for, but they're disrespect to the natural world coupled with their constant expansion threatened many of the beasts under her protection as well. The city of Ani also fell under her gaze often, the arcane water servicing the metropolis serving as the antithesis of the natural healing light the Udea provided.

When Sifor(God of the Sun) called upon his allies to launch an attack against the God of Man, Udea had her mind made. Serving as one of the Sun God's lieutenants, Udea worked closely with Vodon to bolster and feed his horde. The goddess of vitality moved with the first wave of troops sent through the astral realm, and began wiping away her boons to those that stood against her, shrivelling their bodies and muscles into husks of their former self. As she moved towards Ani to wipe away the source of the Zavan's power, his human worshippers, a devastating necrotic strike swept across the Plane of Vitality, choking the lifeblood of the plane and sundering Udea. Mordukai had made an early strike to protect his lover and the city he held dear, killing the Goddess of Vitality in the process.
Sah(God of the Astral Plane)

Sah's Astral Form

Sah is the god of the Astral Plane, born from the union of Ova(Goddess of Beasts) and Etos(God of Peace). The triplets Tir, Sah, and Mivia were all born to solve a vital problem. As more and more gods were created, the planes where they resided and the Material Plane where mortals lived were becoming intermingled, and the concepts of time and space were becoming muddled and indistinct. With the birth of the triplets, the bonds of time and space were solidified. The Astral Plane sprung into existence as an interwoven plane between the rest, a sort of filling material that would allow mortals and gods alike to easily traverse the dark points between the stars. The Astral Plane is an ever changing and unforgiving environment. Travellers with strong enough will can shape it to their whims, sometimes simply deciding which direction gravity affects them in. Sah never took mortal form, preferring instead to directly passively as the conduit for travel between planes.

Picturing the relations between planes is difficult, but if each plane represents a sphere floating in space, while the astral plane represents the space between them. The Border Ethereal surrounds each plane, and must be traversed before reaching the Astral Plane. Short jaunts into the Border Ethereal were a common method of magical travel, while utilizing travel through the Astral Plane was a considerably more dangerous endeavor. Many strange creatures inhabit the world, including the reaving Githyanki and the various creatures capable of transporting to it.

Sah was always enigmatic. He did not concern himself with the politics of his family, and did not take an interest in mortals either. His purpose was singular, to bind the plains and contain the chaos that emanated from their independence. During the Godswar he was left with a conundrum. He had heard whispers of War's machinations. A horde that was being bred for the purposes of destroying all mortals. A horde that would need to be marched through the astral realm. At the same time, he had caught wind of an attempt by the God of Man to infiltrate Epona's Grand Record. This made him question his place, whether the planes should truly remain separate. When about half of War's horde was through to the mortal realm, Sah's decision was made. He sacrificed his life to collapse the Astral Realm on itself, sending shockwaves through the universe as the world between worlds was destroyed along with the remaining half of Vodon's army. Since then, any magical artifacts that would utilize travel through the Astral Realm have been rendered useless, and planar travel altogether has been rendered impossible.
Mushroom

In the *Mario Kart* games, a Mushroom is an item that grants the Kart a long burst of speed boost and allows the player to drive through off-road surfaces without slowing down. Mushrooms can come in singles or triplets, the latter providing three Mushrooms to use in a row. In *Mario Kart: Double Dash!!* a character holds these mushrooms in piles, but if the kart is hit by an item on the road, these mushrooms will fall off and the character will have one remaining on hand. Normally this set appears as default power-ups in time trial mode (excluding *Super Mario Kart*) to use specially over shortcuts of a determined course. Another type of Mushroom is the Golden Mushroom, that can be used indefinitely in a restricted period of time. One can optionally be used for the *Mario Kart 64* shortcut.

In recent *Mario Kart* games, Mushrooms can be used as well to knock over other karts or even steal an item from opponents by ramming them, as seen in *Double Dash!!*. In later games, this move cannot steal items, but works to steal balloons, Shine Sprites or coins from other players during a battle. In *Mario Kart 64*, using a Mushroom and ramming into other racers will cause them to spin out. When racing on Rainbow Road, using a Mushroom at a right time when ramming opponents will cause them to be knocked over and fall off the course.

The Mushroom is also used as the logo for the Mushroom Cup in every *Mario Kart* game to date.

In the European and Australian versions of *Mario Kart 7*, they are called the **Dash Mushroom** and **Triple Dash Mushroom**. Also in *Mario Kart 7*, there is a large mushroom in the cave of Rosalina's Ice World.

In certain games, it can be used to avoid the Spiny Shell, however, it is difficult to obtain a Mushroom in first place.

In *Mario Kart 8* and *Mario Kart 8 Deluxe*, the Mushroom is slightly more powerful than it does in other games. It also receives a new visual effect; the boost will create a line of flames between the road and the wheels, and causes the engine to rev louder and higher (in certain vehicles, the exhaust pipes may also backfire as well). When obtained as a set of three, they now revolve around the vehicle, in the same way as the Triple Shells.

When gliding, using a Mushroom will provide a pushing force that propels the vehicle higher, allowing them to glide longer.
Prayers

This page includes examples of the prayers to the various gods.

Sit diis Esai benedicat tibi means may the gods of Esai bless you

* Ytar(Goddess of Fire)
* Ather(God of Air)
* Emitaf(Goddess of Water)
* Ogun(God of Earth)
* Sifor(God of the Sun)
* Lus(God of the Moon)
* Yala(Goddess of Life)
* Mordukai(God of Death)
* Ova(Goddess of Beasts)
* Radia(Goddess of Will)
* Wodea(Goddess of Plants)
* Ocarus(God of Dreams)
* Etos(God of Peace)
* Pelios(God of Emotions)
* Xunos(Goddess of the Wilds)
* Lordos(God of Fate)
* Vistrix(Goddess of Chaos)
* Voara(Goddess of Force)
* Ceto(God of the Sea)
* Epona(Goddess of Knowledge)
* Rapel(God of Magnetism)
* Atuna(God of Magic)
* Shakti(Goddess of Illusion)
* Kalos(God of Invention)
* Tir(God of Travel)
* Gaidir(Goddess of Sport)
* Sah(God of the Astral Plane)
* Valhena(God of Strength)
* Mivia(Goddess of Time)
* Jodar(God of Luck)
* Cenos(God of Speed)
* Udea(Goddess of Vitality)
* Aurras(Goddess of Sound)
* Vodon(God of War)
* Hilo(God of Flight)
* Ketrus(Goddess of Revels)
* Barros(God of Order)
* The God of Man
Mordukai(God of Death)

Mordukai's Astral Form

Mordukai is the God of Death, born of the union of Emitaf(God of Water) and Ather(God of Air). He serves as the arbiter of the dead, reserving the souls of the departed for resurrection or oblivion. Those deemed worthy of returning to the mortal world do so with no memory of their past lives, while those particularly vile souls are banished to an unknown fate, thought to be worse than any form of torture known to man. Most souls, unexceptional as they are, wait in Purgatory hopeful that a family member, or even a god, to petition Mordukai on their behalf.

The God of Death lived in solitude for the vast majority of his existence, arbitrating the souls of the dead with a flat gaze. It is unknown how he became involved with The God of Man, nor how they became intimate to begin with, but he and Zavan were said to have been lovers since the beginning of the his tenure as a new god. When the Godswar began, Mordukai defended Zavan with a ferocity not expected of him. The other gods thought Death to be a frail figment, having never taken a mortal form nor involving himself in the affairs of man. But Mordukai engaged himself in single combat with Sifor to mutual oblivion.

Death never took a distinct form on the mortal plane, instead manifesting himself as feelings and emotions, like a cold breeze, or a sense of impending dread. When he and Zavan would meet, it would almost exclusively be through the astral plane. Though he did not concern himself with the affairs of mortals, many emissaries of death pay homage to his presence, including the banshee, death dog, and of course the raven. Mordukai considers undead to be abominations and destroys any brought to his attention.

Mordukai's role as the arbiter of death was one he took quite seriously. He carefully weighed the virtue and sins of each person, judging them not only by their character but also by their upbringing. A downtrodden child who died on the streets would be judged better for stealing only from a rich man than an aristocrat that treated his servants poorly. It was in this assurance that many of Mordukai's worshippers came to him, hoping to prove their honor in life so as to get better treatment in death.
Ytar(Goddess of Fire)

Ytar's Dragon Form

Ytar is the God of Fire. Thought to be the first of the Gods, Ytar shaped the world from pure magma, setting a foundation from which her siblings could shape the rest. She and the other original gods have not been seen since Life and Death were born, leaving the world in the hands of her children. She was said to have taken the form of an ancient red dragon while traversing Esai. She has not been seen since before or after the Godswar.

Ytar is worshipped as a spirit of fundamental freedom, often in the same circles as Ketrus(Goddess of Revels), and Xunos(Goddess of the Wilds), though worshippers of the first four gods tend to be quite a bit more esoteric than worshippers of younger deities. Ytar was not known to have brought many creatures into existence, though it is said that the great wyverns mimic her form, as well as one head of the terrifying chimera.

Having little dealing with mortals, Ytar is still worshiped in small towns in the wilderness by those who wish to celebrate the freedom of life in the frontiers. In recent years, a group known as Ytar's Chosen has been formed in the city of Doveport, worshippers who believe that Ytar herself is trapped within the eponymously named volcano, Ytar's Rage.

The Red dragons trace their lineage to Ytar. Red dragons are known for their pride and extensive treasure, as well as being the most powerful of the chromatic dragons. Many a town has been reduced to smoldering embers by the flames of a red dragon's breath. Dragons in Esai were rare however, and while a few were seen during the Godswar, none have been seen since the event.
Port Bliss

Port Bliss is one of the largest port cities in Esai. Located on the northern coast of Lindelt, the small city is responsible for food distribution from the fertile lands of Lindelt to the otherwise ravaged wilds of the rest of the world, mainly corn and wheat. Its main imports include luxury goods such as oils, perfumes, and precious stones, as well as rare spices from the coast of Mirrah and Ocarus. Many wealthy patrons make their home in Port Bliss (such as the smithing guild known as The Forge), leaving also as a cultural hub for the arts.

Port Bliss is ostensibly ruled by its Mayor, though the majority of the political power of the city rests in the hands of the wealthiest merchants. However, it is also home to a thriving criminal element. Port Bliss has one of, ironically, the most well known thieves guilds in Esai. The guild has an agreement with the city guard, unknown to the general populace, where their activities are left mainly undeterred as long as no acts of thievery occur against the guard itself.

The most powerful man in Port Bliss is Baron Henri LaFleur. A self-appointed baron, he owns a number of warehouses in the western slums and is one of the wealthiest men in Esai. He has been seen in the company of a mysterious white haired man, and rumor has it he has been dabbling in occult rituals.
Lodge Hunter

The call to adventure is irrestible to you.

The thrill of the hunt courses through your blood, any moment spent in civilization serves simply to prepare you for the next one. Trophies from various kills litter your home, or perhaps you just carry them with you.

One of the lodges of Solaris has taken you in. You've proved your worth to them, and you have been accepted into their fold.

While most steer away from the wilds of Brennis, the roots and trees of the forest are your true home.

Spending too much time in large cities or towns makes you feel restless.

Danger lurks around every corner, but you face each new threat with renewed vigor.

Your lodge is your family, and anyone you meet from your lodge is your brother. As you treat them with respect, so too will they return the favor.

While you may not be in it for the money, Hunting is certainly lucrative. Benefactors often pay hundreds of gold for killing dangerous monsters, though you may often immediately spend this newfound wealth on new equipment for your next hunt.

**Skill Proficiencies**: Nature, Survival
**Tool Proficiencies**: Poisoner's Kit
**Languages**: Any one of your choice
**Equipment**: An explorer's pack, a Poisoner's Kit, a set of hunting and skinning knives, a trophy from a particularly favorite kill, and a belt pouch containing 15 gp

#### Feature: Hunting Lodge

One of the hunting lodges in Solaris has taken you in. While in Solaris, you and a small group of companions have access to beds and food, provided that they don't overstay their welcome. The average monthly dues for a lodge member are 5gp a month, payable in bulk whenever the hunter arrives in Solaris.

In addition, while in Solaris, you have access to bounties for various monsters in the nearby area. The pay off is typically related to the danger of the monster, and the number of humans it threatens. Any help you need preparing for these hunts can be acquired in Solaris, be it ammunition, poisons, weapons, or armor (at a price of course).

#### Suggested Characteristics

Hunters are a proud people. Their love of the Hunt and their fellow lodge members eclipses all else.

They can often become laser focused on the Hunt, and will often be very particular as to what the deem "Fair Game." Those that hunt outside of this personal code are often reviled by a hunter in disagreement with them.

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Sun Elves

Sun Elves, or known by their pre-war moniker, the Drow, are a race of elves who currently inhabit the middle portion of the continent of Mirrah.

They are of dark complex, with pale white hair that glows slightly in pitch darkness. Often of lithe builds, what they lack in sheer strength they make up for in nimbleness and a natural aptitude in magic. These qualities made for useful servants for their dwarven lords.

Though they spent the majority of their history as helpless slaves to the Duergar, the Godswar released them from their subterranean imprisonment as well as killed their former masters. After their escape, they fled to Mirrah and formed a series of treaties with the inhabitants of the newly formed western continent.

Like all the other inhabitants of the shattered world, the Sun Elves lost their ability to spontaneously cast magic. This fact seemed to bother them the least of the other races due to their magic being exploited over the centuries for their masters gain. Many Sun Elves still fled with magic artifacts taken from the Duergar and keep them as important family heirlooms of great power. Even after the Godswar, they are fervent worshipers of Sifor(God of the Sun), who they believe delivered them to the surface from their enslavement.

Most Sun Elves work either as craftsmen or farmer, using the skills of their former enslavement to provide for their families. Those elves that possess particular wanderlust find themselves adventuring around Brennis and Ocarus in search of their fortune.
Poison Mushroom

A **Poison Mushroom** is an exclusive Item for two select racers in *Super Mario Kart*- Princess and Toad. However, it is only available for CPU controlled characters; otherwise, you get the regular Question Blocks.

Poison Mushrooms are thrown out right in front of your kart. However, Princess and Toad can also drag them behind their karts, so don't hit them from behind.

If you hit a Poison Mushroom, you get shrunken down to a very small size, similar to the Lightning Bolt, which causes you to lose speed. Another kart can then proceed to drive over you to flatten you, causing you to lose even more time. This danger makes it very important to get an antidote. The first is to sacrifice your self and get crushed, but a more reasonable way is to hit another Poison Mushroom... it returns you to normal somehow. And yes, they can also return you to normal size after a Lightning strike.
Emitaf(Goddess of Water)

Emitaf's Dragon Form

Emitaf is one of the 4 Ancient Gods who fled to the 4 corners of the universe after the birth of the gods of Life and Death. Emitaf has not been seen since she and her siblings left this plane, though they all enjoy a fair amount of worship due to their status as the first gods. She did not participate in the Godswar, but like the other gods, Emitaf has not been seen or heard from after its aftermath.

Emitaf was resonsible for creating all of the water on the planet, and the necessary ecological systems that would maintain it. From the bottom feeders that kept her oceans free of contaminents, to the largest monstrosities that prowled the depths of the sea, Emitaf expressed much forethought and concern for the future inheritors of her waters.

Details on her mortal form is fuzzy, though it is known that Emitaf took the form of an ancient blue dragon, spending much of her time in the waters of the newly formed world. Most forms of sea life owe her their existence, and she is worshipped by many sea faring individuals along with Ceto.

Emitaf sired the blue dragons, massive beasts who moved through air and water with equal grace. They're aquatic nature gifted them with the ability to generate massive arcs of lightning with their breath to electrocute their enemies. Lacking in the senseless cruelty and anger of their draconic bretheren, blue dragons are still fiercely territorial and will protect their homes with lethal force if necessary. Still, blue dragons are known for being generally kind hearted and have been known to help lost travellers find their way to friendly shores on occasion.
Aasimar

The Aasimar are a rare race of humanoids descended from celestials which were bound to the earth after the Godswar. Born under similar circumstances to the tieflings, aasimar are an even rarer breed. They are indistinguishable from normal humans under normal circumstances, however during times of exceptional need or stress their true origins shine through. As celestial blood runs through their veins they can take on the forms of angelic beings and accomplish extraordinary feats when channeling those small vestiges of divinity. One of the only beings that channel any form of magic, aasimar are highly sought after for the power to heal their allies and smite the wicked. The exact age ranges of aasimar are unknown, but when compared to humans it would seem that they age at roughly half as fast.

Aasimar appear as humans until their angelic origins show themselves in magnificent form. Several gods had celestial servants and the nature of the godly patron of their parent influences the power of the aasimar. Protector Aasimar might be children of angels formed by Etos(God of Peace and Udea(Goddess of Vitality), while Scourge Aasimar might be descendants of Sifor(God of the Sun) and Hilo(God of Flight). Whenever a celestial impregnated a mortal, a small piece of their remaining power would be transferred to their child, both gifting them with their divine power and a calling to divine providence. Some suspect that the aasimar were born to carry on the work of their fallen god. Aasimar can only breed with other aasimar born of celestials who served the same god. It is in this way their lineage can carry on their divine purpose. The second generation of Aasimar were born fairly recently, as they are only reaching maturity around the hundredth year after the godswar.

Each aasimar is born knowing a prophecy or divine path. Perhaps it is to protect the weak or slay some great foe rising in the depth of the world. Regardless, so long as they remain on that path they will have access to their power to assist in that goal. Should they stray from that path for a significant period of time, their power will quickly dwindle. Almost all aasimar are of a lawful alignment, and most espouse the alignment of their godly ancestor. However, when an aasimar begins to use their power for personal gain against the goals of their parent, they will fall from grace and become fallen aasimar as opposed to their normal power alignment. These exceedingly rare individuals lose the powers granted by their parent in exchange for the ability to manipulate necrotic magics.