Brugaar

### Iplay4e

http://iplay4e.appspot.com/characters/ag1zfmlwbGF5NGUtaHJkchgLEgtDaGFyYWN0ZXJWMhiAgID0yNOPCgw

"Critical Hit." - Brugaar Session ?

## Intro

*Brugaar is a Human Fighter from unknown lands far from the archipelago. When the team lead by Gedd Gontsson arrives at Albonaia, they are saved by a close encounter with the enemy forces by the leader of the resistance. Brugaar recruits the team for his efforts to free the island from engineer control and together they bring down the magical force contaminating the people. His task finally done, Brugaar offers to help the party with their final goal of taking down the engineers for good.''*

## **Character Information**

### **Appearance**

Brugaar has chocolate brown eyes as well as brown shaggy hair with matching side burns and chin scruff. He adorns himself in Scottish inspired attire complete with a kilt.

### **Backstory**

Early Life

 Born and raised in another world, Brugaar, having lost his mother at an early age, spent most of his time around the military barracks, his father often serving on the front lines of battle. He would often listen to soldiers recounting tales of their epic battles in the inn at night. Intimidated, yet inspired by these tales, he longed to follow in his father's footsteps. His father, battle-weary sought to keep him away from the front lines, pushing him towards becoming an archer. Brugaar was somewhat lacking in accuracy however, and was often humiliated by others in the academy for his lack of skill, finding himself relegated to chopping firewood for the camp. It was here, however, that his true skill was discovered.

The Demon War came and took its toll on the armies of the country, Brugaar's father being among the casualties, Trarry Geltara came to the camp to report these losses when he found Brugaar making swift work of a local oak tree. Taking Brugaar aside, he informed him of his father's passing, and sensing skill within the youngster, took him under his wing, putting his skill with an axe to greater use.
Trarry would teach Brugaar many battle techniques, turning him into a deadly force in combat. They would fight together in the great war, with Brugaar showing devastating force with his greataxe. At the war's perceived conclusion, Trarry suggested Brugaar serve as an investigative consultant for the army, reporting back on any disturbances in the land, and if necessary, intervening on the army's behalf.

Army Career

On one of his first missions, the Brugaar joined up with the foundations of what would be his first unit after stopping a troop of bandits terrorising a local town. His talents would soon be recognised by royalty and King Victor of Wendel tasked the unite with preventing a war on the continent. It was on this mission where he would meet his future wife, Yune. She was acting as a spy for the king. Their investigation would uncover a deeper plot by those who had vanished to resume the Demon War.

The initial assault of the new war saw Brugaar's home town under siege. This was quickly thwarted with the arrival of rebel forces from the Sky Islands. The crew would journey to the Sky Islands to learn more on the invading forces, but on a reconnaissance mission, would end up captured and held captive for a week before being found. In the time they were trapped, Verdant had fallen to the demon army and the red-skulled lich leading them sought to spread his influence across the land.

Over the course of the next year, many battles would be won and lost in an attempt to rid the land of the demon scourge, but in the end, the forces of good would win out and Brugaar and crew would go down in legend as protectors of the land, earning himself a promotion for his services to major in Verdant's army. He and Yune would settle down and had a daughter, Verthir.

After the War

Three years after the war, Brugaar, Yune and the rest of the unit were called back into action to investigate a series of kidnappings, but in the process uncovered a conspiracy of an outside force seeking to take control of throne. The mission would be revealed to be a ruse to lure the unit to their destruction, but they were saved from assassination by “The Observer”, a benevolent being existing outside of time and space, who sought to save and recruit the party to stop the conspirators plot to revive a great evil.

“The Entropy”, a powerful force which, although possessing no real consciousness, if released into a physical manifestation, would allow it to carry out its purpose to corrode and destroy all existence. This had serious repercussions for all realms as the mortal realm is the centre of all plains, bordering every plain. The release of the Entropy in the mortal realm would ripple across all plains of existence.

The Observer himself could not intervene as only mortals can stop other mortals, with the gods either being incapable or unwilling to intervene. The Observer himself was taking a huge risk in doing what he was doing, but had to intervene as the group were the only ones who could stop the Entropy being released.
He explained that the conspirators were trying to open the portal to let the Entropy through. The "living gate", the doorway to the far realm. They were taking action on four fronts: One sought to claim the vast tech of the Balethor one sought to rule over the continent, one was trying to gain control of another continent and the last was responsible for finding and reconstructing the living gate.

To give the group a chance to make some headway, The Observer would place doppelgangers in the group's stead to make the conspirators believe they were dead, and sent the unit six months forward in time to stop the conspirators.

A Whole New World

Unable to show their faces on the mainland, the group would travel to the Forbidden Island, to bargain with the demon lord, Dormammu. On the condition that they would owe him one, he transported them to a far off continent.

Despite initial hostilities from the locals, the unit group would prove themselves friendly to the indigenous peoples and would earn their trust and help in figuring out the lay of the land. Further discussion would lead them to discover that “The Living Gate” the portal which tied the world to the Far Realm, where The Entropy awaited release, was located on this continent and soon the conspirators would come to complete their mission.

Battling their way across the continent, the group would uncover a way of defeating the Cult of Entropy and in the process, permanently seal away the evil entity. The final battle would come and with the surprising help of Dormammu's own forces, as well as a mysterious cloaked sorcerer, would destroy the threat of the Cult of Entropy. With the threat removed from time eternal, the sorcerer sent the group back through space and time to just after The Observer had initially taken them. This time though, Latveria was safe.

Rest Forever?

The human fighter returned with his wife back to their daughter. Brugaar eventually rose through the military ranks and, finally, was elected by the council of stewards, to become the new Duke of Verdant. He was a benevolent and wise ruler, and made sure that both his wife and daughter were happy. Time would pass and Brugaar would age, and the time would come for his eternal rest. Or so he thought…

As his soul was passing into the great beyond, the world appeared to fracture and a voice called to him, “You have done well, Brugaar Kithkin of Eldar. Saving your world time and again, but your work is not yet done. My world needs a warrior like you, take up arms once more and help me save it”.

Raised Stakes

Brugaar would awake to find himself very much alive and in a very unfamiliar land. At first he thought it was the work of Dormammu once more, but he would find that not only was not in Eldar or its neighbouring continents any more, he wasn’t even in the same world. This was a new, strange place, which he would learn to be Albonia. The voice, had brought him in to stop the monsters who were ransacking the place. He did so, but it would seem his task was still not finished as he remained in the world. Now a man without a home or a cause, he took up a career in Albonia League’s colosseum to make a living for himself.

Four years passed, and word of a new threat came in the news of the engineer attacks, and the attack on Sotira and shortly afterwards Songbird. With the collapse of the republic also came a sudden appearance of the use of magic on the island.
Seeing forces moving in the shadows, pushing them in a direction he did not like and started a resistance group on the island...

### **Relationships**

* Altair:
* Crash
* ​Gedd Gontsson:

### **Key Moments**

* Brugaar does cool stuff like crit all the time
* **"BURN WITH ME!" -** In the final fight with Moriarken, when nothing could break his impervious defenses, and when things were looking grim, Brugaar's magical fire ring (which he had never used in all the time he had it in his possession >.>) was able to scorch the fiend.