recursal/Fanatic-Fandom huggingface dataset:
Bases de la psychologie de l'enfant et de l'adolescent

**se rappeler des besoins de l'enfant,**

\*besoin de sécurité (mieux gérer votre anxiété et charge émotionnelle conseils ici),

\*besoin d'expression ( écoute, place a différente forme),

\*besoin de routine de cadre temporel,

\*besoin d'attention,

\* besoin de contact social, besoin d'écoute,...

**les besoins spécifiques de l'adolescent**::, autonomie, intimité

**l'occupation du temps**

l'école à la maison(quelques conseils), les activité de loisir( un autre moyen de transmettre différence entre activité qui fait grandir et activité pour passer le temps),

Le site de http://www.resilience-psy.com/spip.php?article417 développe la thématique des besoins et proposer une liste d'activité ludiques et récréatives voir ci après

« « Voici quelques exemples d’activités ludiques et récréatives

* lire, écouter des histoires racontées par les adultes ou des livres audio, écouter des podcasts
* chanter et jouer de la musique
* apprendre de nouvelles chansons ou des fables
* se déguiser, jouer des saynètes de théâtre, faire des sketchs
* peindre, dessiner et colorier, faire des collages, bricoler
* apprendre à coudre ou à tricoter (par exemple, des vêtements pour les poupées et les ours en peluche)
* apprendre à faire des crêpes, des gâteaux, etc.
* participer en famille à des jeux de société
* jouer à des jeux vidéos
* regarder des documentaires, des films et des séries
* visiter des musées virtuellement
* etc.

Dans les circonstances particulières du confinement, les activités physiques et sportives sont à réinventer :

* se balader ou faire du jogging à proximité de chez soi
* danser, faire des farandoles
* ramper, sauter à cloche-pied, se faufiler entre les chaises et les fauteuils, monter et descendre les escaliers, faire des pompes, faire des poids et haltères avec des bouteilles remplies d’eau, etc. Sur internet, il est possible de trouver des programmes proposant des activités physiques réalisables au domicile.

« «
True Neutral

**True** **Neutral** roles are aligned with no team - normally meaning they have to be alive to win. However the Amnesiac and the Guardian Angel can still win after they die. The Amnesiac specifically needs to switch to a role with a team before they die to be able to win after death. Instead of wanting all evil-doers killed like the Village, or to kill all opposition like the Werewolves.

True Neutral aligned role generally will have to rely on other teams in order to win. As a result, it is usually very unlikely they will win all by themselves, more likely being used by other teams for an extra vote or information, among other things. As True Neutral generally wins with any team it is best for them to side with the winning team and assist them in their battle. Double-crossing a team may seem fun but as both teams can kill you may put yourself in their cross-hairs. Especially as a Neutral role it is vital to stay alive.

## List of True Neutral Roles

 Guardian Angel | **True Neutral** | You will be randomly assigned a target and must keep that player alive. On any two nights during the game you my make your target immune. Even if you're dead.
Oni

## Game Information

### Description

Wake with the Werewolves. If you are the last killing role on the Werewolves team, your attacks ignore protection.

### Abilities

Kill with the other Werewolves and if you are the last of the Werewolves your attacks ignore protection.

### Attributes

Your attacks do not ignore immunity just protection.You can attack if the other Werewolves agree.

You can talk with the other Werewolves at night.

### Goal

Kill all non-Werewolves.

The Oni can render a Village Protective completely useless, but only when they are the last of the Werewolves alive. Because of this it is very important for you to avoid the Villages watchful eye. You should hang back and let the Werewolf do the attacking as this gives you a better chance of staying alive and not getting caught. Think of a good claim first, be aggressive throw your Werewolf under the bus or stay silent and hidden. Whatever the situation calls for to avoid attention. The less suspicious you look the better, you should let the Werewolf take the heat for you. It is important for you to survive because if you die early you are no better than a basic Werewolf. The best case scenario for you is to have all the Werewolf Supports survive and the Werewolf and other Werewolf Killings die as this allows for the best use of your ability.

## Mechanics

* If you are the last of the Werewolves alive your attacks ignore protection.
	+ This does not ignore immunities.
* During the night you and your other Werewolves will discuss and decide who to kill and which of you will do the killing. If you are the one elected to kill you will do so by typing "I will kill INSERT NAME HERE"
* If you type "I will kill INSERT NAME HERE" you will do the actual killing, provided that you are alive and not role-blocked. This has the following implications; whoever does the actual killing will:
	+ Be visible to a Watcher who watches the target or a Tracker watching you.
	+ Alert an adjacent Insomniac that you awoke.
	+ Be killed by a War Veteran, Hero, Bomber, or Mass Murderer at that location.
	+ Receive a message if the target is immune or healed. Note that if one of the other Werewolves does the attacking, you will *not* receive any message when they attack an immune target or their target was healed.
	+ If you are role blocked by the Jailer, Escort, Mercenary, Concubine or Cryogenicist you will not perform your kill for the Werewolves.
	+ If a Fortune Teller controls you, you will be forced to attack their new target. If a Captain controls you, you will have the choice to kill nobody or the target the Captain provides.
* If you die and there is no living Werewolf or Werewolf Killing, any last Werewolf Support will lose their old ability and become a basic Werewolf. If there are multiple Werewolf Support, a random one will be selected to become the new Werewolf.
Sorcerer

## Game Information

### Description

Each night, wake up and select a person. You learn their exact role. You do not wake with the Werewolves.

### Abilities

Check one person and learn their exact role each night.

### Attributes

If there are no kill capable Werewolves left, you will become a Werewolf.You do *not* learn who the other Werewolves are, but they learn who and what you are.

### Goal

Kill all non-Werewolves.

The Sorcerer is a very powerful asset to the Werewolves team. In the night you sacrifice your ability to discuss and strategize with the other Werewolves so that you can gain crucial information. The only issue is you don't get to communicate the information you collect anonymously. This can make it more difficult to get the information to the other Werewolves. One way to make yourself look good and get information to the Werewolves is to claim a Village Investigative role. Though be careful that there is a Village Investigative in the game size you are playing or that one doesn't counter claim you. If you find the Seer early, you can easily claim Beholder and call out the Seer to both feign your innocence and put a large target on their head. It can also be very useful for you to find out who the other Werewolves are as it will let you know who *not* to select during the night.

## Mechanics

* You can choose to check one person each night and learn their exact role.
* If there are no living Werewolf or Werewolf Killing, you or any last Werewolf Support will lose their old ability and become a basic Werewolf. If there are multiple Werewolf Support, a random one will be selected to become the new Werewolf.
Village Investigative

**Village** **Investigative** is the alignment of investigative roles that are sided with the Village. These roles are able to gather information on the roles, alignments, or actions of other players, which can help them judge which players are their allies and which are their enemies. It is important for these roles to have a sense of urgency, and to not be afraid to speak up when the Village has a lack of information. Deciding the best moment to come out and share information is just as important as deducing who the evil-doers are. A common mistake when playing these roles is to stay silent the whole game even though the Village Investigative has crucial information that could win the game for the Village. This is mainly due to fear of death from nightly visits, however, this is unlikely. Another less common mistake is to reveal information on Day 2 or blurt out information to the Village that accuses someone else to be evil and make you look like an Mortician (this is only relevant in larger games, however). These strategies are also important to keep in mind for the Seer even if they aren't technically a Village Investigative.

It is also important to work with the Village to deduce who the evil-doers are, so cooperation is the key to winning. If you know a confirmed Villager, you can work with them to find the Werewolves quickly, and you can also confirm other players. If no one is really confirmed yet, you should be careful of the players you trust, so you can choose to investigate them.

## Village Investigative

 Watcher | At night you may select a player, you find out who targets that player if anyone.
Werewolf Support

The **Werewolf Support** alignment assists the Werewolves team. As the only members of the Werewolves team who cannot kill they must assist the team in other ways. Their job is to collect information, hinder others, or simply (as their name suggests) support their fellow Werewolves. When the current Werewolf or Werewolf Killing are dead, a random **Werewolf Support** will lose their ability and be transformed into a basic Werewolf.

The Sorcerer and Gremlin gain information, the Mystic Wolf silences people, the Shedding Wolf confuse the Seer and Village Investigative, and the Concubine role-blocks the Village. All of their existences in the game can potentially help the Werewolves win trials by being an extra vote and/or using their skills for assistance, making them a real headache for the Village; especially if the Concubine is able to prevent other important Village members from using their abilities.

Most of these roles share features with Village roles, so they can blend in with claims that are reliable, such as a Concubine claiming to be an Escort, or a Sorcerer claiming a Village Investigative role such as a Seer or an Undertaker, or a Mystic Wolf claiming to be a Spellcaster. However most of these roles do appear to be bad to a Seer or Village Investigative so finding them and taking them out quick can be a very lucrative strategy.

A few of these roles cannot communicate with the other Werewolves during the night. This adds extra challenge when utilizing their abilities. They do not get to know who the other Werewolves are, however the Werewolves will learn who you are and what your role is.

## Werewolf Support

 Mystic Wolf
 Sorcerer | Check a person each night for their exact role. You do not get to communicate with the other Werewolves at night so you will have to find some other way to get them the information you know.
Сердце шалкера

**Сердце шалкера** — это предмет экипировки, который дает игроку невосприимчивость к Левитации.

## Приобретение

Данный предмет выпадает с Шалкера, которого можно найти в Городах Края. Шанс выпадения предмета составляет 10%. Его нельзя скрафтить.

## Применение

Основной функцией Сердца шалкера является иммунитет к левитации, однако, его также можно использовать для создания Кольца свободных действий , соединив его с Кольцом оверклокера в Наковальне.
Hungerer

## Game Information

### Description

Wake with the Werewolves. If you are lynched both your neighbors will be attacked tonight instead of the regular Werewolves attack.

### Abilities

Kill with the other Werewolves and if you are lynched both your neighbors will be attacked instead.

### Attributes

You can attack if the other Werewolves agree.You can talk with the other Werewolves at night.

### Goal

Kill all non-Werewolves.

The Hungerer can be one of the deadliest Werewolves. You should always be the one killing, if your target gets protected you will be able to kill two people the next night. If any of the other Werewolves do the killing they will not benefit from your ability. The extra attacks from your ability can still be protected against meaning you could potentially get to kill two people again, or even three people. Due to the power you bring to the Werewolves it is best to let other Werewolves take the heat off your back. If you are looking suspicious don't be afraid to throw one of the other Werewolves under the bus to make yourself look good. In general you will be stronger than any of the other Werewolves.

## Mechanics

* If you are lynched both of your neighbors will be attacked instead of the normal attack the other Werewolves have.
	+ These attacks can still be protected against, but they cannot be role-blocked.
* During the night you and your other Werewolves will discuss and decide who to kill and which of you will do the killing. If you are the one elected to kill you will do so by typing "I will kill INSERT NAME HERE"
* If you type "I will kill INSERT NAME HERE" you will do the actual killing, provided that you are alive and not role-blocked. This has the following implications; whoever does the actual killing will:
	+ Be visible to a Watcher who watches the target or a Tracker watching you.
	+ Alert an adjacent Insomniac that you awoke.
	+ Be killed by a War Veteran, Hero, Bomber, or Mass Murderer at that location.
	+ Receive a message if the target is immune or healed. Note that if one of the other Werewolves does the attacking, you will *not* receive any message when they attack an immune target or their target was healed.
	+ If you are role blocked by the Jailer, Escort, Mercenary, Concubine or Cryogenicist you will not perform your kill for the Werewolves.
	+ If a Fortune Teller controls you, you will be forced to attack their new target. If a Captain controls you, you will have the choice to kill nobody or the target the Captain provides.
* If you die and there is no living Werewolf or Werewolf Killing, any last Werewolf Support will lose their old ability and become a basic Werewolf. If there are multiple Werewolf Support, a random one will be selected to become the new Werewolf.
Зелье возврата

**Зелье возврата** — это зелье, которое телепортирует игрока, использующего его, к точке возрождения. У данного зелья нет Взрывной или Оседающей версии.

Если вы выпейте **Зелье возврата**, находясь в измерении отличном от вашего возрождения, высветится сообщение: "Вы чувствуете, что вы слишком далеко от дома, чтобы вернуться". При этом ваше зелье не потратится.

## Рецепт

Сварить зелье можно, используя Свиток перемещения и Мутное/Грубое зелье.

## Применение

Данное зелье также можно использовать для варки Зелья червоточины
Village Protective

**Village** **Protective** is the alignment of protective roles that are sided with the Village. Their main function is to protect other members of the Village- either by sacrificing themselves to kill an evil role, killing the attacker, or preventing a Villager from death via healing. (ex: Hero kills the attacker and also gets killed themselves.)

The existence of this alignment is crucial in setting the evil-doers back by posing a threat, protecting important Village members such as the Seer, and turning every night into a battle of wits among the protective roles and the evil-doers, such as the Werewolves. It is important for roles of this alignment to anticipate the victim of each night and understand the risk in not protecting obvious options, like any confirmed Village role, especially roles such as the Seer.

## Village Protective

 Witch | During the night you may either kill or heal one other player. If you try and kill you cannot kill again, if you successfully heal a player you cannot heal again. This role is also a Village Killing.
Spectral Bolt Scepter

**Spectral Bolt Scepter** — это магический предмет, который выпускает Spectral Bolt Charge до тех пор пока вы удерживаете посох.

## Применение

Spectral Bolt Scepter при попадании наносит урон, а также накладывает эффекты: Fear, при котором вы начинаете бесконтрольно двигаться, и Insomnia, при котором вы не сможете уснуть.

## Рецепт

Spectral Bolt Scepter крафтится из 2-х Огненных Стержней и 7-ми Spectral Bolt Charge.

## Spectral Bolt Charge

### NameId

lycanitesmobs:spectralboltcharge

Spectral Bolt Charge — это расходный предмет, который выпадает с Reaper и Spectre в количестве 1-3 и одной штуки соответственно с шансом в 25%. Функция предмета ничем не отличается от посоха. Также может использоваться как снаряд для Раздатчика.
Herma

* Обычный
* Азуритовый
* Землян.

**Herma** — это краб (нет он не будет танцевать), который быстро передвигается как на суше, так и в воде.

## Место спавна

Это существо спавнится на пляже и в океане в ночное время суток.

## Приручение

Моба можно приручить с помощью Arthropod treats.

### Подвиды

Необычный подвид может появиться с шансом в 10%. Существует 2 необычных подвида: Азуритовый и Земляной. Азуритовый Herma сине-голубого цвета, в то время как Земляной имеет золотой оттенок. Необычный подвид имеет повышенные характеристики, их поведение не меняется.

## Дроп

После смерти Herma выпадают следующие предметы:

* 1-3 Сырая треска (100% Chance)
* 1-3 Сырой лосось (50% Chance)
* 1-2 Рыба клоун (10% Chance)
* 1-2 Иглобрюх (25% Chance)

## Поведение

Поведение моба враждебное. Быстро передвигаясь (иногда бочком), Herma будет атаковать вас в ближнем бою своими клешнями с высокой скоростью атаки. При атаке не накладывает никаких эффектов.
Обсидиановый череп

**Обсидиановый череп** — это предмет экипировки, который дает игроку частичное сопротивление к огню.

## Рецепт

Обсидиановый череп крафтится из Обсидиана, Огненного порошка, Зелья огнестойкости(любой версии) и черепа Cкелета или Скелета-иссушителя.

## Применение

Так как предмет не дает полное сопротивление к огню, вы все же можете погибнуть от лавы или Гипертермии. Обсидиановый череп также можно использовать для создания Обсидианового щита, соединив череп и Кобальтовый щит в Наковальне.
Mystic Wolf

## Game Information

### Description

Wakes up every night with the Werewolves, and again after the Werewolves on their own to choose someone to keep silent the day after.

### Attributes

Muting stops your target from speaking or typing during the day.If there are no kill capable Werewolves left, you will become a Werewolf.

You can talk with the other Werewolves at night.

### Goal

Kill all non-Werewolves.

The Mystic Wolf can be a very powerful asset to the Werewolves team. In the night they get to discuss and strategize with their other Werewolves but they also get to prevent someone from talking during the day. If someone is silent it can make them seem suspicious and it might cause the Village to lynch them. It also prevents them from giving any useful information if they happen to be the Seer or a Village Investigative. To make themselves seem good or cause even more confusion they can silence nobody and mute themselves, acting as if they were blackmailed. As their ability is very useful to the Werewolves they need to be careful not to arouse to much of Village's suspicion.

## Mechanics

* During the night you and your other Werewolves will discuss and decide who to kill and which of you will do the killing. You cannot be the one to do the killing as you are a Werewolf Support.
* You may choose to silence a target each night, which prevents them from talking or typing the next day.
	+ Your target will be notified that they are to mute themselves and not type in the chat.
	+ Your target can still nominate, second, and vote
	+ If your target does happen to speak on accident they will die that night.
* If there are no living Werewolf or Werewolf Killing, you or any last Werewolf Support will lose their old ability and become a basic Werewolf. If there are multiple Werewolf Support, a random one will be selected to become the new Werewolf.
Village Negative

**Village** **Negative** is a category of roles that are sided with the Village. These roles aren't really able to benefit the Village except for in a vote, instead the Village Negative makes the game more difficult for the Village team. It is important for these roles to understand what negative effect they pose and how to mitigate that as best as possible. Sometimes it can also be advantageous to claim another Village Negative role that poses a different risk to the Village. This way the Werewolves have inaccurate information about how best to use your negative ability. A common mistake when playing these roles is to claim really early. This is mainly due to fear of Werewolves claiming Village Negative before them, however, it is best to stay silent and counter claim someone else who claims Village Negative. Another less common mistake is to side to heavily with the Village, certain Village Negative roles such as Cursed or Wild Child can actually change teams. Being too open and honest about who you are before you change can get you killed quickly after you actually do change.

## Village Negative

 Wild Child | You will select a player to be your role-model. If your role-model dies you become a Werewolf.
Optifine, шейдеры и ресурспаки

На самом деле установить Optifine, ресурспак или шейдеры очень просто, нужно лишь...)

### Установка OptiFine

Обычно вы загружаете OptiFine и дважды щелкаете по нему, чтобы установить его в ваш клиент Minecraft. В случае, когда вы играете через TLauncher, после загрузки OptiFine, вы просто добавляете файл в папку мода, в которой находится ваш RLCraft.

Рекомендованная автором версия OptiFine 1.12.2 E3

### Установка шейдеров

**Осторожно! Шейдеры могут повлиять на производительность!!!**
После того, как вы поместите Optifine в папку вашего мода и запустите Minecraft (для того чтобы появились новые папки в директории), можете скачать подходящие шейдеры и поместить его в папку shaders в директории Minecraft. Затем включите шейдеры в настройках графики.

Шейдеры от Sildur    неплохой выбор, но смотрите на версию и на вариант шейдера, так как всё зависит от вашего ПК.

### Установка ресурспака

Ресурспак или текстурпак, меняет текстуры блоков в Minecraft, есть много вариантов, и разные люди найдут разные ресурспаки, соответствующие их собственным вкусам. Автор предлагает Chromahills ресурспак  , хотя он может подойти не всем.

Пакеты ресурсов добавляются простым способом, вы загружаете нужную вам версию и перемещаете ее в папку resourcepack директории Minecraft, после чего включаете его в настройках.

### Заключение

Изменить графику в Minecraft легко, если знаешь как установить OptiFine, так что дерзайте!
Aura Seer

## Game Information

### Description

Each night select two players other than yourself. Learn if they are on the same team or not.

### Abilities

Select two other players, learn if they are or aren't on the same team.

### Goal

Kill all Werewolves.

The Aura Seer can be an incredibly powerful Village Investigative role especially if a player who can confirm themselves exists in the game. If you can compare one player who is confirmed Good against another player you will be able to learn who is evil a lot easier. Keep in mind that if you select two unknown players you might select two evil players. Whenever the Village lynches one of the Werewolves check to see if you have compared them against anyone. This might allow you to determine who is on your team or who one of the other Werewolves is. Be careful as the Werewolves and Neutral Evil's are technically on different teams even if they can win together. This is an important distinction to remember, teams are split into Village, Werewolves, and Neutral. So a player who is on another team from the Village isn't necessarily one of the Werewolves. Keep this in mind if there are any True Neutral's in the game as they can be very helpful allies to the Village.

## Mechanics

* Each night select two other players you will compare their teams and learn if they share a team or not.
Le coronabidule en bref

**en mode synthétique =**

\*une grosse grippe qui voyage pas mal et change beaucoup lol apparu en chine une des 1ere ville couverte intégralement par la 5G (voir you tube corrélation nouvelle radiation affaiblissement population et appration infection)

\*action politique de confinement qui arret et ralentisse le système

\*sur médiatisation et sur nourrisement de la peur

**en qq chiffres**

400 morts en france en 3 mois ( meme periode par le tabac= et maladie cardio vasculaire = meme periode m

6000 morts dans le monde (meme période tabac= meme periode maladie cardio vasculaire meme periode mort de la faim dans le monde

**en mode psychologique**

l'élement le plus contagieux= l'angoisse

= peur profonde de mourir et probablement insatisfaction de pas avoir fait tout ce qu'on voulait devait

+ sentiment d'impuissance "ca tombe sur n'importe qui" pas vraiment principalesur personne agée et vulnérables)

+ action politique d'envergure et mondiale (croyance inconsciente si les dirigeants se bouge c'est que ca doit être grave)

+surmédiatisation + sur focalisation (combien de fois y avez vous pensé, en avez vous parlé aujourd'hui, combien d'emission ou d'article lu?...)

**en mode géopolitique**

manière de légitimer crise boursière (qui devait arriver depuis des mois ) + test sur comportement population + privation de liberté

**en mode tremplin** = du temps pour se réajuster au dedans, pour faire des trucs qu'on aime vraiment mais qu'on considérait pas assès important par rapport aux "obligations" qu'on avait
Village

The Villagers are the "good" side of Village. Their aim is to "lynch every criminal and evil-doer," referring to the rival factions that may harm the Village. These include; the Werewolves, Neutral Killing, Neutral Evil and most of the True Neutral roles, who rarely win with the Village. To that end, each innocent Village member contributes with varied abilities according to their roles and sub-alignments, which are categorized into Village Investigative, Village Killing, Village Protective, Village Support, and Village Negative. These sub-alignments can help the Village to be led to victory when working together to combine all their abilities.

Compared to the other factions, the Village's primary method of elimination is by lynching their opponents in trials (due to their relative size in membership), keeping the majority of votes and power in numbers, as well as the abundance of intelligence gathering roles. Using the correct information and the Villages majority, the evil-doers will be lynched, or killed by a Village Killing role such as a Vigilante or a Hunter.

This doesn't mean the Village lack's the ability to directly kill their enemies, nor does it mean they are sitting ducks waiting to be killed should the lynching not go as smoothly as planned. The Village Protective roles are there precisely for this reason and in larger games the Village Killing. But these roles most of the time can't reliably win the game for their fellow Villagers alone, so active and accurate lynchings are still very much desired and necessary to win games.

It is thus crucial for the Villagers to accurately parse the truths from the lies, which their enemies will no doubt spread. It is also important for them to act and not be passive at trials before they lose their voting power to the evil-doers; as innocent Villagers die almost every night, their doom draws ever nearer.
Village Killing

**Village** **Killing** is the alignment of killing roles that are sided with the Village. Even though the Village primarily utilize lynch trials during the day to eliminate evil-doers, the Village Killing roles' ability can serve as a complement or alternative to the lynching if it is unsuccessful, which in turn can allow the Village to win rapidly with a majority, or come back from a loss as a majority. Unlike the killers from other teams, a majority of the Village Killing roles only have limited killing actions available each game, and some tend to be reprimanded when innocent roles are wrongfully killed by them.

## Village Killing

 Witch | During the night you may either kill or heal one other player. If you try and kill you cannot kill again, if you successfully heal a player you cannot heal again. This role is also a Village Protective.
Shedding Wolf

## Game Information

### Description

Wakes up each night with the Werewolves. Wake up again after the Werewolves and select a player to appear as bad to the Seer.

### Attributes

If there are no kill capable Werewolves left, you will become a Werewolf.You can talk with the other Werewolves at night.

### Goal

Kill all non-Werewolves.

The Shedding Wolf is a very powerful asset to the Werewolves team. In the night they get to discuss and strategize with their other Werewolves but they also get to confuse the Seer or a Village Investigative. If the Seer or Village Investigative lynch a Villager because of your ability it can put them off balance and make the Village lose trust in them. Knowing who the Seer or Village Investigative will investigate can be a big asset. So make people look suspicious, a sly comment about someones silence or lack of claim, you don't have to get aggressive. If you can get enough people curious about a person they will likely be checked and you can make them seem bad.

## Mechanics

* During the night you and your other Werewolves will discuss and decide who to kill and which of you will do the killing. You cannot be the one to do the killing as you are a Werewolf Support.
* Choose a player each night who will appear as bad to the Seer or a Village Investigative.
* If there are no living Werewolf or Werewolf Killing, you or any last Werewolf Support will lose their old ability and become a basic Werewolf. If there are multiple Werewolf Support, a random one will be selected to become the new Werewolf.
Monk Wolf

## Game Information

### Description

Wakes with the Werewolves. If no one is lynched during the day, you are seen as good during the night.

### Abilities

Kill with the other Werewolves and if no one is lynched you are seen as good.

### Attributes

You can attack if the other Werewolves agree.You can talk with the other Werewolves at night.

### Goal

Kill all non-Werewolves.

The Monk Wolf unlike the Monk has no protection against being attack but you are protected in a different way. If no one is lynched during the morning you are seen as good by the Seer or Village Investigative. This means that early on in the game, even the very first night you are likely to show up as good. The less suspicious people look in general the better, if anyone is hung even a Villager the Seer or Village Investigative could see your true colors. However it is important to keep an idea on the balance between Werewolves and the Village. It may just be better for the Werewolves to get an extra kill by hanging a Villager than in making you look good. Knowing when to let someone hang and when to vote innocent is important for a good Monk Wolf. If you are ever suspicious and no one was hung you can always ask the Seer to confirm that you are good. Just be careful with what claims you are making. Don't claim anything that appears as Unknown like a Witch or a Hermit. You should try and take the heat off of other Werewolves when given the chance. If a Seer investigates you instead of one of the other Werewolves and you appear as good you'll have done your job.

## Mechanics

* If no one is lynched during the day you appear as good at night to a Seer or Village Investigative.
	+ This includes the very first night.
* During the night you and your other Werewolves will discuss and decide who to kill and which of you will do the killing. If you are the one elected to kill you will do so by typing "I will kill INSERT NAME HERE"
* If you type "I will kill INSERT NAME HERE" you will do the actual killing, provided that you are alive and not role-blocked. This has the following implications; whoever does the actual killing will:
	+ Be visible to a Watcher who watches the target or a Tracker watching you.
	+ Alert an adjacent Insomniac that you awoke.
	+ Be killed by a War Veteran, Hero, Bomber, or Mass Murderer at that location.
	+ Receive a message if the target is immune or healed. Note that if one of the other Werewolves does the attacking, you will *not* receive any message when they attack an immune target or their target was healed.
	+ If you are role blocked by the Jailer, Escort, Mercenary, Concubine or Cryogenicist you will not perform your kill for the Werewolves.
	+ If a Fortune Teller controls you, you will be forced to attack their new target. If a Captain controls you, you will have the choice to kill nobody or the target the Captain provides.
* If you die and there is no living Werewolf or Werewolf Killing, any last Werewolf Support will lose their old ability and become a basic Werewolf. If there are multiple Werewolf Support, a random one will be selected to become the new Werewolf.
Gremlin

## Game Information

### Description

Do not wake with the Werewolves. Each night select a player, that player's role will be revealed to the other Werewolves, the player revealed will be notified.

### Abilities

Check one person and inform the other Werewolves of their exact role each night.

### Attributes

If there are no kill capable Werewolves left, you will become a Werewolf.You do *not* learn who the other Werewolves are, but they learn who and what you are.

### Goal

Kill all non-Werewolves.

The Gremlin is a very powerful asset to the Werewolves team. In the night you sacrifice your ability to discuss and strategize with the other Werewolves so that you can provide them with crucial information. The only issue is you don't get to know the information you collect. This can make it more difficult during the day to claim a Village Investigative role. You will have to find other ways to blend into the town. The Villager that you investigate will be notified that a Gremlin visited them and they will likely inform the Village. This can also be used to your advantage, if you select yourself or no one you can then claimed to have been visited by the Gremlin so as to appear innocent. It can also be very useful for you to find out who the other Werewolves are as it will let you know who *not* to select during the night.

## Mechanics

* You can choose to check one person each night and inform the other Werewolves of their exact role.
	+ Your target will be notified that there is a Gremlin and that you have informed the other Werewolves of their exact role.
* If there are no living Werewolf or Werewolf Killing, you or any last Werewolf Support will lose their old ability and become a basic Werewolf. If there are multiple Werewolf Support, a random one will be selected to become the new Werewolf.
Abaia

* Обычный
* Фиолет.
* Пеп.
* Пёс.

**Abaia** — это маленькая рыбка, которая атакует игрока в воде, парализуя его.

## Место спавна

Abaia появляются группами, в любое время суток, обычно в реках и озерах. Также у них есть низкий шанс спавна во время рыбалки в обычной воде.

### Призыв

Для призыва данного моба у игрока должен быть по крайней мере 1-ый уровень Knowledge Rank(ранг знаний). Призвать существо можно с помощью Призывающего посоха. Abaia нельзя приручить, только временно призвать. После того как ваш ранг знаний достигнет 2-го уровня вы сможете призвать необычный вид с удвоенным количеством здоровья.

### Подвиды

Моб имеет 10-ти процентный шанс появления необычного подвида: Фиолетовый или Пепельный. Фиолетовый Abaia имеет красные плавники, в то время как Пепельный Abaia темно пурпурно-серый цвет тела. Необычный подвид имеет повышенные характеристики. С изменением подвида поведение моба не меняется.

### Уровни

*Открыть страницу "Уровни мобов" для подробной информации.*

Abaia, как и остальные мобы мода Lycanites Mobs, могут заспавниться с повышенным уровнем. На это также влияет и
Областная сложность.

## Пёстрый Abaia

Пёстрый Abaia имеет светло-фиолетовый цвет тела. Спавн редкого подвида составляет 0.5%. Пёстрый Abaia имеет вдвое больше атаки, увеличенную скорость атаки в два раза, а также в 20 раз больше здоровья. При приближении игрока достаточно близко к мобу появляется полоска здоровья как у босса. Не теряет здоровье, находясь на земле.

## Дроп

После убийства Abaia выпадают следующие предметы:

* 1-5 Сырая треска (100%)
* 1-8 Светокаменная пыль (100%)

С Фиолетового/Пепельного Abaia может выпасть до 2-х раз больше предметов. В то же время, с Пёстрого Abaia выпадает до 5-ти раз больше. Также данный подвид может дропнуть Aquatic Soulstone при убийстве моба игроком.

## Поведение

Abaia передвигается довольно быстро, она будет преследовать игрока, пытаться парализовать его, а также привлекать других водных мобов для вашей атаки. Abaia накладывает паралич, во время которого игрок не может двигаться. Находясь на суше, моб через определенное время начнет терять здоровье.
Werewolf Killing

The **Werewolf** **Killing** are the Werewolves that have as the name suggests the ability to kill. Any abilities that augment the Werewolves kill such as the Hungerer. Not all Werewolf Killing's have abilities that affect their kill, Werewolf Killing simply means they can kill during the night. Thus, the category itself all share a single mechanic on top of their normal ability. The Werewolf role also shares this mechanic even though it is a basic role so it does not fall under any category but can be thought of as a Werewolf Killing with no ability.

## Shared Mechanics

* During the night you and your other Werewolves will discuss and decide who to kill and which of you will do the killing. If you are the one elected to kill you will do so by typing "I will kill INSERT NAME HERE"
* If you type "I will kill INSERT NAME HERE" you will do the actual killing, provided that you are alive and not role-blocked. This has the following implications; whoever does the actual killing will:
	+ Be visible to a Watcher who watches the target or a Tracker watching you.
	+ Alert an adjacent Insomniac that you awoke.
	+ Be killed by a War Veteran, Hero, Bomber, or Mass Murderer at that location.
	+ Receive a message if the target is immune or healed. Note that if one of the other Werewolves does the attacking, you will *not* receive any message when they attack an immune target or their target was healed.
	+ If you are role blocked by the Jailer, Escort, Mercenary, Concubine or Cryogenicist you will not perform your kill for the Werewolves.
	+ If a Fortune Teller controls you, you will be forced to attack their new target. If a Captain controls you, you will have the choice to kill nobody or the target the Captain provides.
* If you die and there is no living Werewolf or Werewolf Killing, any last Werewolf Support will lose their old ability and become a basic Werewolf. If there are multiple Werewolf Support, a random one will be selected to become the new Werewolf.

## Werewolf Killing

 Ravenous Wolf | Passively if you are the last of the living Werewolves you will attack two people each night. As your ability only happens when you are the last one alive it can be best to try and let other Werewolves take the heat off of you. This way you are the last remaining of the Werewolves and your ability will get some use. You have no active ability.
Anegdoty

Ten artykuł zawiera bazę mniejszych, ale kanonicznych informacji z uniwersum, które nie kwalifikują się na pełnoprawne artykuły na ten moment.

* Większość karczm i zajazdów w Republice Soceviiru w latach 80 VII wieku ma bardzo niepoprawne politycznie nazwy jak "Oberża u bękarta Falthosa" "Wyszynk Popas Pahlanisty" czy "Zajazd Ciostka Satnara".
* Istotna część armii Bordreny odmawia noszenia hełmów w imię lokalnej formy honoru i fantazji.
* Magnaci Soceviiru żyją sobie z dala od miast w malowniczych, bajkowych wręcz zameczkach. Są żywotnie zainteresowani polityką. Posiadają 90% manufaktur, przedsiębiorstw, dróg, browarów w kraju.
* Cesarz Karatinos Istepanar miał na podeszwie swych butów grafiki przedstawiające Rankejronów, Śatrijczyków i Garviirzan, tak aby w zawsze móc deptać swych wrogów.
* Bardzo możliwe, że magowie pojawili się na drodze ewolucji... bogów. Dusze ludzi dostarczają mało energii w stosunku do ciężaru jaki zapewniają, bogowie szybko stawali się więc nieruchawi zupełnie, toteż zaczęli gmerać, niezależnie lub razem, nad stworzeniem mutacji czyniącej duszę człowieka nad wyraz energetyczną o wiele mniejszym kosztem. Bogowie dzięki temu byli w stanie przetrwać jako świadome byty, mogąc używać nadmiaru energii do łatania dziur lub z rzadka, bo wymaga to masy zaangażowania, wpływania na świat.(Deuterokanon)
* Historia Rankejronii obfitowała w wiele cudownych wydarzeń, a wiele z nich miało oczywiście związek z Pramatką. W trakcie XII powstania niejaki Robajon Istajajcone ogłosił wszem i wobec, że doznał objawienia. We śnie ukazała mu się Pramatka, która nawoływała do szturmu na umocnienia wzniesione przez Satnirczyków wokół Esterjońskiego garnizonu. Niestety nie udało się, a nawet gdyby: wszyscy znamy historię i wiemy jak powstanie się skończyło. Sam Istajajcone został ściągnięty z pola walki. Ukryty w szopie na wsi, utraciwszy obie nogi nie poddawał się. Może jemu się nie udało, ale nie znaczy to, że przesłanie Pramatki jest błędne! Robajon wziął więc dłuto i zaczął rzeźbić Pramatkę w takiej pozie, w jakiej zobaczył ją w swojej wizji. Gdy Rankejronia odzyskała wolność stworzono drugi, większy pomnik, a Pramatka dalej nawołuje do walki ze swojego postumentu w Esterjonie
* Ponieważ wśród Rankejronów magią obdarzone są tylko kobiety, to w krajach rankejrońskich z dużą mniejszością medeviirską lub orditulską męscy magowie wśród tych mniejszości karani są śmiercią za praktykowanie magii. Wyjątkiem jest Paranejnon, gdzie ciąg porozumień i przywilejów i ukłonów w stronę Dwurzecza doprowadził do sytuacji, gdzie medeviirscy męscy magowie muszą nosić się po kobiecemu w ramach kompromisu.
Werewolf

### Attributes

You can attack if the other Werewolves agree.You can talk with the other Werewolves at night.

### Goal

Kill all non-Werewolves.

The Werewolf is the generic role of the Werewolves team. In the night you get to discuss and strategize with the other Werewolves. During the day you need to blend in with the town and point fingers at non Werewolves. As you do not have any abilities other than the Werewolves one night time kill you need to be careful not to arouse the Village's suspicion. Coordinating with the other Werewolves is especially important for the you, especially in larger games where you can use the Werewolf Support's ability to aid your team.

## Mechanics

* During the night you and your other Werewolves will discuss and decide who to kill and which of you will do the killing. If you are the one elected to kill you will do so by typing "I will kill INSERT NAME HERE"
* If you type "I will kill INSERT NAME HERE" you will do the actual killing, provided that you are alive and not role-blocked. This has the following implications; whoever does the actual killing will:
	+ Be visible to a Watcher who watches the target or a Tracker watching you.
	+ Alert an adjacent Insomniac that you awoke.
	+ Be killed by a War Veteran, Hero, Bomber, or Mass Murderer at that location.
	+ Receive a message if the target is immune or healed. Note that if one of the other Werewolves does the attacking, you will *not* receive any message when they attack an immune target or their target was healed.
	+ If you are role blocked by the Jailer, Escort, Mercenary, Concubine or Cryogenicist you will not perform your kill for the Werewolves.
	+ If a Fortune Teller controls you, you will be forced to attack their new target. If a Captain controls you, you will have the choice to kill nobody or the target the Captain provides.
* If you die and there is no living Werewolf or Werewolf Killing, any last Werewolf Support will lose their old ability and become a basic Werewolf. If there are multiple Werewolf Support, a random one will be selected to become the new Werewolf.
Artos III Hajenryntar

## Info

Artos III jako Król Bordreny i Treskaruny podczas elekcji w Amadejnie, circa 682 es.

### Pełne Imię

Artos Hajenryn Pantika-Amadejna za Hajenryntar

### Tytuły

* Król Bordreny (682-)
* Król Treskaruny (682-)
* Wielki Książę Sklaweny (682-)
* Margrabia Askremeru (682-)
* Książę Kentarionu (682-)
* Obrońca Rankejronów (682-)

## Rodzina

### Rodzeństwo

* Falko Hajenryntar
* Istea Hajenryntar
* Lajosante Hajenryntar

### Małżonek

Manteja za Rogrante

**Artos III Hajenryntar** był królem Rokalesy, a zatem realnej unii Bordreny i Treskaruny, jak również Amadejny. Po abdykacji z tronu Rokalesy został królem wyłącznie Amadejny, jak również zachował tytuł Księcia Kentarionu. Odziedziczył królestwo Rokalesy po śmierci Arystotrasa Śmiałego na polach Ertessy, zaledwie cztery dni po śmierci swojego starszego brata Falkona (Falko znajdował się poza linią sukcesji w wyniku niepowodzenia jego gambitu). W 682 roku wziął za żonę wnuczkę księcia Askajona za Rograntego, Manteję za Rogrante.

Artos wszedł na tron w wyniku zdrady, jakiej dopuścił się jego brat Falko i po której został zdegradowany na sam dół linii sukcesyjnej. Artos po wstąpieniu na tron dowodził z Askremeru oblężeniem Kaseratonu, a po upadku miasta wynegocjował z Kajorganem I traktat pokojowy kończący wojnę w Seclavo, po czym poświęcił się elekcji na tron Amadejny, dotąd blokowanej przez swojego dziadka, Hajenryna za Pantikapajona. W 683 elekcja skończyła się koronowaniem Artosa na Artosa III, Świętego Króla Amadejny, wkrótce potem zaś ustąpił on z tronu Rokalesy na rzecz swej siostry i w całości poświęcił się panowaniem nad swym nowym królestwem.

Artos był osobą mniej klasycznie rycerską od swojego ojca, głęboko jednak przekonaną o słuszności moralnych ideałów. Tym samym wszystkie co gorsze ze swych występków identyfikował z działaniem dla dobra Rankejronii lub Pramatki.
Wielka Pustyna Słona

**Wielka Pustynia Słona** - masyw w większości pustynny na północ od Śatrii oraz otaczający ją pasem terenu także od zachodu. W zasadzie nie cały teren określany jako Wielka Pustynia Słona w istocie jest pustynny, gdyż teren na zachód od Śatrii odgradzający ją od Dermaru oraz generalnie pas na wschodzie pustyni nadają się do zamieszkania, nawet jeśli przez mniejsze populacje niż na południu.

Wschodnia część pustyni obejmuje więc Górne Deneshkti oraz krainy tuż obok niego zamieszkane przez ludy spokrewnione z Śatriami oraz Deneshkti. Największą polityczną siłą w regionie są trzy pół-nomadyczne radżaty odpowiadające strukturze śatrijskim wschodnim emiratom sprzed Renesansu Deneshktyjskiego. Dookoła nich znajdują się małe państewka Deneshkti w górach oraz ludów około śatrijskich na półpustyni i w dolinach niewielkich rzek. Region eksportuje sól i przyprawy na południe za pośrednictwem Wielkiego Karawanseraju, który w latach 80 VII wieku zaczął być podporządkowywany w częściach przez Gemidur i Deneshkti.
Vai-je-Nosthrit

Vai-je-Nosthrit podczas kaanenskiego oblężenia w 681 es.

### Pochodzenie nazwy

Vai było pomniejszą portową osadą cesarską w Stharne, z której pochodzili pionierzy.

## Mieszkańcy

### Dominujące kultury

* Laneviirska
* Soceviirska

### Populacja

~180 000

**Vai-je-Nosthrit** (*Vai Nosthroshijskie*) to największe miasto Nosthros po tej stronie Oceanu Południowego, największy port archipelagu Estra Vai oraz stolica Wschodniego Nosthros, a później także Dominium Fraadaluntu.

Położone nad Zatoką Aphońską, do której wpada rzeka Aphon, Vai Nosthroshijskie zajmowało strategiczną pozycję okna archipelagu na świat. Przez lata rosło i zyskiwało na znaczeniu, kiedy Satnir zaczął coraz bardziej doceniać wartość zebevytu, wybuchowej żywicy produkowanej jedynie w Nosthros, którego połowa wydobywana była właśnie we Wschodnim Nosthros, a potem przewożona za pośrednictwem Vai na Azenythę.
Tarralyn

## Dane historyczne

Tarralyn jest regionem stanowiącym większość Krain Zachodu i często z nimi po prostu utożsamianym. Jest to zarazem nazwa zjednoczonego państwa obejmującego region. Gdy ten nie był zjednoczy, znajdowało się tam 6 mniejszych państw - Kunikostw (w Wersji Wydarzeń A) lub tuzin takowych i liczne kolonie helikpańskie (Werjsa B).

W Wersji Wydarzeń A, w roku 636 wybrano na pierwszego od pięciu dekad Wysokiego Króla, władcę całego zjednoczonego Tarralynu, Kunika Terunasarku. W Wersji B koncept zjednoczonego Tarralynu istniał jedynie w formie teoretycznej i wykształcenie go w roku 636 pozostaje niepotwierdzone.