Updates/0.2

# **Update 0.2.5**

(20/02/2019)

* Remove 0% Durability items from inventory after revived. (Only Tools, weapons)
* Survivors NPC stuck in objects, building, etc
* Survivors NPC re-location when being too far from 'Base Shelter'
* Survivors NPC falling through terrain
* Rescue NPC survivors while there is no 'Base Shelter' -> losing npc (Action prevent with alert popup)
* Can't cancel progress while rescuing survivor NPC
* Chickens are stacking in the same slots after loaded.
* Chickens disappear from coop. (- Falling through terrain/ - can't find coop)
* Fill up water bottle from the lake will automatically add the bottle back to inventory when close.
* Sleep during Mist event triggers dark/light flashing after waking due to infected in area.
* Car keep moving (Stop engine while holding forward/backward)
* Car stopped immediately when leaving the car. (Change to move slowly until it stops)
* Could not build a wooden wall at the slope (Interaction bound size Increased )
* Can't get out when park a car between two other cars, or objects.
* Use a empty Bio fuel can to make your chances of sparking a fire 160%
* Ignite chance label max change to 100%
* Drying rack UI bug (TEXT BLOCK)
* Grill stand use only certain types of grill items. (Will be changed in the future)
* Car lights stay on without battery
* Car still active even take car parts off (Can no long take car parts off if engine active)
* Player can walk through 'medium water tower' (No collision)
* When canceling the move of time-consuming item (such as sparkplug, engine, battery) before other item dropping,the time is applied as it is
* Wall light able to place on NPC, Animals, (No longer available)
* Can't rotate player for sleeping on ground with button Q
* Melt copper and zinc with stand alone furnace takes no time to make the brass ingots.
* Unfinished built walls can make you get stuck if you walk into the iron bars
* Revived cost item icon stack
* Abandon Cabin stairs bug (2rd floor stair)
* Melting result icon bug (All result icons turn to iron ingot)
* Can't destroy beds by axe or sledge hammer
* Got sprain ankle while sprinting can still sprint untill you release sprint button or run out of stamina.
* Eat a piece of meat directly from the grill it stays on the grill even tho the slot is empty, the meat model is still on the grill.

 **New Stuff/System Add**

* Car impact sfx, sound fx
* More bullet impact fx, sound impact fx,
* Bandit sniper sound fx, bullet flyby fx

* Scott Task Assign

# **Update 0.2.4.0**

(07/08/2019)

* Workbench UI not full visible
* Dragging item icon z order to top level
* Chop down stump before the tree finishes falling you loose all the logs from the tree.
* Sometime Infected, Survivor NPC, Animals can not move
* Meat stew doesn't degrade from 100%
* Sometime item in inventory disappeard
* Quiver Disappeared
* Arrows type bug ( Hunting arrows turn to wooden arrows)
* Have to press 'ESC' twice to pause (Occur after waking up)
* Pickup truck physic material on hit change (wood to metal)
* SUV physic material on hit change (wood to metal)

* Tank infected : Pause (i decide to improve normal infected and survivor NPC first)
* 3D Model re-create : Rachel (WIP)

 **Survival NPC Behavior improvement : Task Assign (WIP)**

* Add more command choice
* Add NPC popup message dialog

[https://youtu.be/kcToxg2tLM8 Youtube Video]

 **New Stuff/System Add**

* Sledgehammer on tree to get leaf and branch
* Running view bobbing on/off (Display -> View Bobbing)
* New item added : Car jack Device, you can now flip back your flipped car to normal position. (Craft from level 2 workbench)

[https://youtu.be/GEm\_VkDlSrQ Youtube Video]

### **Hotfix 0.2.4.1**

(27/01/2019)

* Lowlevel fatal error after continue (old save)
* Workbench UI not full visible
* Dragging item icon z order to top level
* Chop down stump before the tree finishes falling you loose all the logs from the tree.
* Sometime Infected, Survivor NPC, Animals can not move
* Meat stew doesn't degrade from 100%
* Sometime item in inventory disappeard
* Quiver Disappeared
* Arrows type bug ( Hunting arrows turn to wooden arrows)
* Have to press 'ESC' twice to pause (Occur after waking up)
* Pickup truck physic material on hit change (wood to metal)
* SUV physic material on hit change (wood to metal)

 **New Stuff/System Add**

* Sledgehammer on tree to get leaf and branch
* Running view bobbing on/off (Display -> View Bobbing)
* New item added : Car jack Device, you can now flip back your flipped car to normal position. (Craft from level 2 workbench)

* Tank infected : Pause (i decide to improve normal infected and survivor NPC first)
* 3D Model re-create : Rachel (WIP)
* Survival NPC Behavior improvement : Task Assign (WIP)
	+ Add more command choice
	+ Add NPC popup message dialog

# **Update 0.2.3.0**

(17/12/2018)

* Falling through terrain after respawn (Dead inside mine level)
* Pickup truck stuff carry bound size bug
* Prevent some wall, structure, buildings to attach to pickup truck
* Bandit sight bug when player crouch
* Bandit sight bug when chasing player with another bandits (keep chasing player no shoot)
* Chicken disappear when re-login (save game while chickens were sleeping in Chicken coop)
* Broken vehicles hotkeys (The hotkeys are off to the side)
* Sledge Hammer No damage when use
* Pickaxe No damage when use
* Cars can move without tire
* Suicide UI (text info) still display when press ESC
* Crafting menu doesn't update material amount after craft.
* Grill Stand and Cooking pot cooking status not update after moving out of campfire
* Small Fridge slot bug
* Fridge slot bug
* Shelter info permission icon bug (dupplicate survivors icon)
* Game icon fixed

* New Kate concept art

**New save file location**
After update save file location will change, you can copy old save file from ->
"Old location" C:\Users\YOUR PC NAME\AppData\Local\MistSurv
To new location ->
"New location" C:\Users\YOUR PC NAME\AppData\Local\Mist21
 **New Stuff/System Add**

* Hold left mouse to rapid use melee weapon.
* Added destructible ability to : Tractor, Caravan

**Changes**

* Reduce axe damage cost when use.

**Technical**

* Game engine version update 4.21

**Still got some visual glitch, and some pathfinding issue (Re-login can fix it)**
*I will hot fix this asap*

# **Update 0.2.2.0**

(25/11/2018)

**Car hotfix**

* Reduce car shake while driving
* Pickup truck : Object attach to bug (Generator, Wall light)

**New stuff/system add**

* Pickup Truck
* Pickup Truck : Transporting items,Objects
* Gasoline respawn (Every days 30, 60, 90 +) : this feature will be removed when crops system is added.

**Changes**

* 'Sniper Rifle' drop rate changed (up to 70%)

### **Hotfix 0.2.2.1**

(30/11/2018)

**Car hotfix**

* Reduce car shake while driving
* Pickup truck : Object attach to bug (Generator, Wall light)

# **Update 0.2.1.0**

(09/11/2018)

* Sometimes Arrows disappear (Tactical Quiver 3rd slot bug)
* Duplicate arrows (Tactical quiver 3rd slot bug)
* Duplicate arrows (2 quivers, One quiver full of arrows another one empty. then spam click add arrow from both quiver)
* Ai task assign not work
* Disappearing chickens (bobby) after enter/leave mine level
* Character float after destroyed Wooden wall (ladder)
* NPC Survivors Disappearing After leave Mine Level
* Craft Leather bug, Have 1 dry animal hide then X amount of raw animal hide. You can make more than 8 leather from only 1 dry one.
* Intro Grammar fixed
* Tutorial Grammar fixed
* Rabbit wrong icon, descriptions fixed
* Potato icon blank (Burn status)
* Trunk Typo (sedan car)

**New System Add**

* Hostage respawn : If your survivors NPC are gone you can rescue them again from Bandit camp.

**Changes**

* Bear spawn rate decrease
* Car light brightness increase
* New Car Physics : (still try to find the way to fix this properly)
* Glock-18 Semi removed

Hello guys,

First, sorry for late fixed/updates

I just signed agreement with 'new level designer (1 year contract)' So, In the past two week i spent my time talking and planing with Artists, Level designer about upgrade game visual. i decided to Re-Create the whole map level, environment and replace some placeholder 3D assets.This is a long-term plan working along with my main work. i'll try to update you guys every 1 or 2 week about the progression.

**Example of visual upgrade**

* Change the whole map level design and environment
* Re Create Survivor NPC (animations change, new animations, new concept art and costume)
* Replacing some 3D assets (place holder)
* Replacing player animation (Guns)
* UI improvement

**WIP Task**

* Pickup truck : re - create new model
* Tank Infected : Animate state

### **Hotfix 0.2.1.1**

(10/11/2018)

**Changes**

* Car Physic Change. Copy from old car (The red one)

# **Update 0.2.0.0**

(25/10/2018)

* (fixed) Tree keep respawning
* (fixed) Spawn in car after loaded
* (fixed) Some static car can't destroy
* (fixed) Bow disappear when Draw (After equip Hunting rifle)

 **System**

* New smelt mechanics for craft 'Brass'

 **Items**
Crafting Material

* Sulphur Ore
* Saltpetre Ore
* Zinc Ore
* Zinc Ingot
* Sulphur Powder
* Saltpetre Powder
* Mortar and pestle
* Grenade Fragments
* Military Component Box
* Blueprint (for future update) : Reward drop from Berserker

 **Explosive**

* Hand Grenade : (you have to upgrade Reloading Bench for unlock it)

 **Map, Location**

* Mine level (phase 1)

 **Ai**

* Berserker ( Still need some balance work. So, you can Re-Fight him by Re-Login the game )
* Bandit Sniper

 **Mining Ore**

* Added new Ore : Zinc
* Added new Ore : Saltpetre
* Added new Ore : Sulphur

 **Visual, Model**

* New SUV Car model
* New Reloading bench model

### **Hotfix 0.2.0.1**

(29/10/2018)

* Car turning radius locked.
* Bandit Sniper takedown Bug
* Fill bucket bug (unsafe water status)
* Saving a game inside a car then reloading makes the car unable to move until you exit and re-enter the car
* Moonshine, Water purifier bug : Select a bucket full of 10L of safe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Distiller now has 10L of safe water that it got from your water bottle. This works with any amount of liquid```