recursal/Fanatic-Fandom huggingface dataset:
Counter Arcana

Counter Arcana refers to the specific effects that Old Brethren can cast through their terraforming fields to counteract Void Ichor assisted reality warping. The discipline came about when the augment became more widely proliferated during conflicts.

## Description

Counter Arcana is the discipline used by Old Brethren to counter effects of reality warping in a way more focused than the general suppressive effects of their terraforming fields. In order to counter the ability of Void Ichor augmented beings to completely ignore suppressive influences on their reality warping abilities, new methods needed to be researched. Among the results of such research is the development of Counter Arcana, a way to cancel out reality warping effects in a focused manner. As opposed to the largely offense and utility oriented Void Arcana used by Transcends, Counter Arcana is instead a defensive discipline.

Counter Arcana uses the laws of physics and metaphysics of an Old Brethren's terraforming field as the basis of a countereffect casted to oppose an incoming effect. An incoming Void Arcana of Stasis, for example. can be opposed by a Counter Arcana of Flux or Change, should the Old Brethren's terraforming field have the appropriate laws.

Counter Arcana sits on a spectrum of focus and strength, termed the acute and obtuse scale. Counter Arcana potency is proportional to its specificity in the effects it is supposed to encounter, with wide-spectrum effects being less potent than specific ones. A wide-spectrum Counter Arcana cast may only dull an incoming reality warping effect, requiring multiple casts to deplete such. Meanwhile, a focused Counter Arcana can completely cancel out an effect in one cast. Nevertheless wide spectrum Counter Arcana is still useful; while not as potent a defense, it can combat a wider variety of effects while also gathering valuable information on effects it dulls.

Counter Arcana effectiveness is directly dependent on the Old Brethren's understanding of concepts and effects they are countering as well as the laws of their own terraforming field. A knowledgeable and experienced Brethren may be able to completely cancel out multiple reality warping effects at once by simultaneously casting several specific Arcana at once. A Brethren that isn't as experienced may only be to completely cancel out a fraction of the effects with fewer focused Counter Arcana and more wide-spectrum ones.

## Applications

Outside of combat, Counter Arcana see usage in modifying the physical and metaphysical laws that govern a region of reality in a far more controlled and focused manner than general projection of a Terraforming field. Counter Arcana can be used to modify aspects of a region of a reality's laws than the complete changing and warping of physical and metaphysical laws that come with full terraforming field usage.
Law of Eternity

*"The Gap between a decillion years and infinity is still infinity. No finite sin, no matter how heinous, can be justifiably punished with infinite torment. Even against the most vile of tyrants I would not levy such punishment. Eternal torment doesn't stop after any condition. It doesn't cease after a sinner has made amends. It doesn't cease when the wounds of sin have healed. It will never cease even after the sin and those it hurt is naught by void. From this point on, the Weave forbids all punishment of eternal nature."*

Margus Lorn, Aedentide Councilor

The Law of Eternity refers to a decree and its equivalents forbidding eternal torment against any being.

## Origin

In most civilisations that have immortal inhabitants such as Transcends, Old Brethren and Shardbearers, extremely strong cultural taboos against eternal punishment tend to exist.
Whisper

Whispers are a type of AI assistant, acting as both a companion and an extension to a user's personality. The Whisper is as much a part of user's mind as it is a distinctive entity of its own right. Whispers are mostly used by Bound beings, due to providing little use to acausal beings.

## Description

A Whisper usually takes no form of its own, being part of its user's mind. Some Whispers, however, do make use of mobile avatars as a way to directly interact with the world separate from its user. A Whisper is created from a user's mind, using the memories and personality of the being as a base template for other traits to be edited in and added to. After the Whisper has been formed this way, it is then activated and runs as something akin to a separate personality or alter-ego of the same mind.

One of the main functions of a Whisper is to act as a companion to more social beings during periods of extended isolation, such as some field roles or work outside inhabited space. Whispers are often also used to perform tasks that the main personality of a being may dislike for whatever reason, and sometimes as a way to compartmentalise information. The loss of a Whisper is often detrimental cognitively and emotionally to a great degree for a being, much in the same way as a mind missing some of its key traits and components. Most beings that lose their Whisper have to spend an adjusting period to re-acclimate to life without a companion and part of their being.

In whatever capacity a Whisper exists, they tend to form a vital part of the being's life they are part of, due to their nature as a part of a being's mind and personality.
The Flesh Sea

The Flesh Sea is a mysterious universe that appears to be filled almost entirely with strange biomass. Located within the Timeless Eternities, this universe is used as a research outpost.

## Description

The Flesh Sea, as its name describes, is a universe filled with living, fleshy mass. The biomass in this universe is a strange mix of exotic and mundane; while the composition appears to be made from more mundane chemical elements, there appear to be very anomalous properties. The gravitational pull exhibited by the biomass is incredibly weak and inconsistent (thus preventing the whole reality from collapsing into a black hole), while the strength of the chemical bonds is abnormally strong relative to similar chemical compositions found in other universes. As a result, the biomass requires high temperatures and kinetic transfer to break those bonds, often resisting relativistic impact from other objects and high temperature plasma. Scans from outside the universe reveals that it is constantly growing, the biomass spontaneously producing new matter to expand.

In order to inhabit the universe, Transcended and Shardbearer scientists had erased small regions of the flesh from existence, alongside clearing tunnels within that measure thousands of light years wide. The reality engines in the outposts hosted here are constantly pruning the tunnels and chambers in order to clear away regrowth that grows at several hundreds of light years per picosecond.

## History

The Flesh Sea was first discovered after the Tor Crisis as an interesting oddity. Research expeditions were sent to this reality shortly afterwards in order to study its anomalous properties. The Sea was conveniently located next to one of the major trade centres of the region, thus increasing traffic to this universe.

Over time, as more locations were hollowed out, greater numbers of the Weave's denizens migrated to this place. While this location started as a relatively minor research centre, the trade routes near this universe has seen it become an important residence for those performing more mobile occupations, or as the final stop before venturing to Asum-Er, the trade capital of the Timeless Eternities.
Eternal Elixir

The Eternal Elixir is a drug used to achieve immortality through similar means to the Transcended. Produced in only a few hundred universes, this elixir is in extremely high demand across the remains of the Weave.

## Function

The Elixir is a liquid in its resting state. During consumption however, it may switch to a solid, gaseous or even energy state to be properly absorbed by an individual's consciousness (or soul if they possess one). Once consumed, the consciousness of the being would lack death and its related concepts, and also continuously reject it as well in order to prevent the concept from being forced upon it to make it mortal. The Elixir has proven to be just as effective as Transcension in immortality, with users surviving unaffected after being struck by the Silence and the attacks using the Death Concept.

## History

The elixir was conceived and developed a few centuries before the first Aeon War, as the fruit of research into alternative means to true immortality without undergoing Transcension. Edenmoon, the gestalt mind formed by the researchers for this project, conceived of a way that the concept of death could not only be cut off but also be completely be rejected from an entity's existence, via data gathered from several Transcended individuals. Utilising Void protoplasm and the fragments from the ruins of Point 00's native civlisations, the proper elixir was created within several decades. While somewhat widely used, the Elixir was overshadowed by Transcension (due to all the benefits that come alongside the immortality) until after Adremer Tor hit the Weave. With Transcension now an unsafe process, the Elixir is now under extremely high demand across the Weave.
Star Wines

Star wines are a type of beverage derived from stellar plasma. Favoured by particular life forms or those with a more robust constitution, these beverages are often served at celebrations and parties among both the wealthy and the poor.

## Creation

For non-synthetic star wines, a universe with suitable physics for stellar formation is chosen. After this, a suitable stellar body is found, be it a white dwarf, red giant or main sequence star. The stellar plasma is extracted from these bodies, before being tightly contained in special temporal stasis vaults. From there, some elements may be added or removed from the plasma to adjust its flavour.

Those wine extractors who cater to more particular tastes may extract raw neutronium from various neutron stars. These are usually kept in tenderly adjusted containment units as the extreme instability of neutronium makes distilling and separating it from the mixture of strange and quark matter it is usually found in a precise and careful task.

The gravitational or magnetic containment fields used in the containers for these beverage are kept active when drunk, so as to prevent the beverage from explosively expanding outwards and thus being spilled and wasted.

## Taste

For those who are able to taste such beverages, the taste of star wines often depend on the age of the star that they are harvested from. Wines created from the cores of young protostars are noted to be very light and sweet, due to the high concentrations of hydrogen. Those extracted from main sequence stars are less sweet but often more rich in flavour due to the wider variety of elements present in such concoctions. Red giant wine tends to possess a distinctive tangy flavour from the concentration of iron within. White dwarfs are usually equated to the stellar equivalent of vinegar; the electron degenerate matter they consist of is often found to be far too sour to be enjoyable for most palates.

The brave and foolhardy will sometimes favour neutronium beverages. Due to the extreme weight and instability of these types of wines, a common bet among drinkers is to make wagers on how many shots it takes to make someone explode.
Fleet Action

The Aedentide commander waited, their mind spread amongst the cyberspace networks that held their fleet. A fleet of a trillion under his command, a trillion eyes and ears staring into the void of space. Not a single crew member amongst them, for the fleet was their body, and their body was the fleet.

The commander ran a check over their fleet.

*Processing power at maximum capacity. No network intrusions detected. Structural integrity of all ships at 100%. All ships in realspace. Weapons armed. Reality anchors online. No hostiles detected within universe.*

Checks were complete. And they waited.

They felt something at the edge of their sensors. A singular blip. Contact. Unknown entity approaching. A status of neutral was assigned.

Hailing protocols were engaged, communication systems fully active. Signals from a thousand spectrums pinged towards the unknown, not a single moment’s lag in reaching the entity.

Picoseconds ticked by. *Likelihood of entity being a friendly Transcended or a Godmind reduced.* The commander noted there would be no such lag in response.

Nanoseconds ticked by. *Likelihood of friendly non-organic intelligence reduced.*

Microseconds ticked by, still no response.

The commander detected probing strikes detected on network. There was no time to be wasted. Hostile status assigned to entity. *Counter hacking active, remote Domain engaged.*

A lock on the unknown was achieved. The effectors came across resistance. This was unusual, a single ship does not have such resources to resist.

Manipulation of matter partially successful on entity. Matter was erased. Entity was now compromised. Entity makeup and components analysed.

*Entity likely a decoy. Biomass detected on ship, designation; Flesh.*

More blips on their sensors. Energy and matter signatures matching the unknown hostile.

*Hostiles detected. Counting numbers.*

The commander noted the enemy fleet. Five trillion Flesh Cult ships of varying sizes were detected. These were not favourable odds. The variables had completely changed.

They considered their options.

A fighting retreat? Negative, this universe held major assets.

Flee immediately? Negative, same reason above.

Another option came. Calling for reinforcements. A few answered the call, but they would be delayed.

Delaying action it was.

The fleet of moon sized ships danced with deceptive agility, faster than light could catch them. Galaxies flew by within the blink of an eye. Dogfighting positions were engaged; all craft would cover for each other.

The Flesh cult ships bore down on them, as both fleets closed the range. The seconds ticked by slowly. Agonisingly so, as if they were years and not moments.

And then the firing began.
Timeless Eternities

The Timeless Eternities are a large cluster of universes situated next to several Weave nexuses. These realities are well known for the strange phenomena that happens when materials or energy sources are taken from them to other universes. Several types of entities, such as the Old Brethren originate from this group of universes.

## History

The Timeless Eternities were discovered in the early stages of Weave expansion between the first two Aeon Wars, whereupon the first contact between the various Old Brethren powers and the denizens of the Weave took place. The initial contact was mixed; many Transcended powers were eager to greet and integrate the new arrivals, but there were equally many who were wary of the abilities exhibited by the Brethren. A series of diplomatic ventures on both sides were able to avoid the prospect of conflict, allowing the integration of some Brethren polities into the Weave.

Following the Tor Crisis, the Eternities were less affected by Tor. The properties of the universes within made it more difficult for manifestations to occur, and as such the damage it suffered was not as catastrophic as the others. The Eternities possess a few intact Weave Nodes as a result, and the various polities located there have fortified the region to resist any would be raiders and aggressors.

## Unique Properties

The Timeless Eternities are so named due to frozen nature of many of the universes within. Many of the universes in the cluster are in stasis, where time flows neither forwards nor backwards. Some speculate this to be a natural feature while others propose that it was artificially done for some purpose. Nevertheless, Certain energies from the Timeless Eternities are recognised to have very special properties; it suppresses reality warping from most sources, and rewrites the physical laws of the areas it exists in. Old Brethren in particular harbour incredibly dense concentrations of these energies in the orbs containing their consciousness, allowing them to project a field that suppresses most reality warping abilities that also rewrites the laws of reality within the field.
Voidfire

Voidfire is one of the simplest ways in which the Void can be utilised, by concentrating enough Void protoplasm in a region of space-time to destroy it. By flooding an area with enough Void, an area of reality and its contents can be erased from existence. Voidfire is used in a number of technologies such as the Wavefront Bomb and other more destructive devices.
The Bound

The 'Bound' is a term used by acausal beings describing life forms that are still restricted by causal relationships and being unable to exist outside of time and space. They are therefore 'bound' to an existence tied to that of time.

## Relationships

Bound beings are usually neglected, if not pitied by many of the various Transcends, Old Brethren, Shardbearers and other acausal beings in the multiverse.
Euphrati Seal

The Euphrati Seal is a small device designed to permanently imprison immortal beings. Powered by an Old Brethren derived orb, these are designed to completely suppress their target's powers and seal them in a pocket universe.

## History

The predecessors to the Seals existed well before the First End, when Transcends had begun to appear in significant numbers. The first designs of these weapons were large and bulky, and instead drew their power from a wormhole link to a large reality anchor to suppress the abilities of their target. These proto-Seals became obsolete with the introduction of the Opal Light, as maintenance heavy imprisonment became less desirable than simply mind wiping the targeted Transcend and rendering them incapacitated.

The first true seals were developed shortly after the Ascension Wars, some time after first contact with the Old Brethren. Study of various Brethren specimens and how their terraforming fields worked lead to the development of more efficient devices that could precisely target a Transcend without causing nearby reality warping technology to cease function. After being paired with another device that partitioned off the space the target existed in, the first Seals were then manufactured.

## Mechanism

Usually taking the form of some kind of weapon, the Seal is designed to project an Old Brethren derived terraforming field onto the target, causing an effect similar to the strongest reality anchors and suppressing the target's reality warping abilities. Once the target's abilities have been suppressed the space that the target exists in is cut off from the rest of the universe. Due to the nature of Old Brethren terraforming fields, the target's abilities are at least partially suppressed, if not fully so, and paired with the spatial partitioning, makes for ideal long term imprisonment of reality warpers.
Kanitherum

*"The pay is fair, and the contracts are steady. I'd say something about the danger, but if you're considering this line of work then you know the risks. "*

*"All sorts get their start here. We don't just take in the warriors and soldiers; doctors, scholars, merchants and craftsmen, all of them find their way to our group. Why? Because this place has connections... connections and resources. After you've moved on from this business, you'll have people to call on for help."*

The Kanitherum is a military organisation lead by Heujuk.

## Description

The Kanitherum is a mercenary organisation that hires itself out to different factions. Outside of its military services, the group is known to carry out infrastructure and transport operations for a price. As a mostly neutral party, the organisation is also known to mediate negotiations and disputes between different factions.

Those joining the Kanitherum often do so to gain access to its network and gather resources for their own ambitions. A wide range of services exist within the Kanitherum, many of which are illegal or not found elsewhere.
Hypnos Stretch

The Hypnos Stretch is a group of universes on the far fringes of the former Weave that are used as a prison complex for convicts and outlaws.

## History

The universes that constituted the Hypnos Stretch didn't exist until after the ravaging of the Weave by Tor. Prior to the Weave's collapse, high profile criminals were usually imprisoned in isolated universes overseen by Weave Nodes or exiled to far outside the Weave in a few cases (such as with Entele after the Carolingian incident). After the Weave's collapse, however, many criminals that were not subsumed or converted into blightlings managed to escape in the ensuing chaos, and a new prison was needed. The universes consisting of the Hypnos Stretch were created by the Negentropic Union and fortified with technology constructed using the fragments of a destroyed Weave Node in a nearby universe. Expeditions to capture the escaped criminals were led by hunting teams of Exalts and Old Brethren, in most cases succeeding in their task.

After this initial wave of captured criminals and outlaws, new inmates have been gradually added to the Hypnos Stretch over the dozens of millennia after its construction.

## Purpose

The Hypnos Stretch is used mainly as a series of prisons for beings and entities convicted by the Negentropic Union. The prison only holds high-profile criminals; namely those too useful to mind/wipe/Opal Light or kill, but too dangerous to roam free.

A prisoner of the Hypnos Stretch is trapped within an addicting lotus eater dream or simulation, being brought out only when their expertise is needed for a project. The prison universes themselves are is overlooked by hundredss of Patra at all times, alongside several armies of guards and war drones. Reality engines sit at the centre of each prison universe, as a further preventative measure against invasion and breakouts.

The deepest and most heavily guarded universes serve as containment units for entities such as Arish hosts and prominent Flesh Cultists.
Michiru

File:MissMichiru.png
 File:CrazyMichiru.jpg
**Michiru** is a sports-club instructor and the source of RX's lovesickness. At the opening credits of SD Riders RX was about to give her flowers but by mistake gave them to Bee Woman. In the beginning of the movie RX was explaining to ZX of have he fell in love with Michiru in a flashback (note others also have a crush on her too). When all the top sports players are kidnap and later we found out that Michiru is the best at tennis, Kamen Rider 1 ZX and RX went to protect her and make sure she is not kidnap by GranShocker but sadly she was kidnaped and brainwashed by spider man who tricked Black RX to retrieve her from GranShocker. Defying Rider 1 and ZX's advice, Black RX goes to save Michiru, only to find she's been brainwashed and ordered to kill him. Black RX is beaten senseless by Kumo and Michiru and is helpless to retaliate even with the help of Rider 1 and ZX who all three were forced to a courner until V3, X and Super-1 came to the rescue with Super-1 destroying Spider Man's control over Michiru. After the battle is over and V3 wakes Michiru up V3 instantly becomes smitten with her. And she felt the same to V3 as well. At the end V3 and Michiru ride off into the sunset, while Black RX is left behind to cry over his loss, which he quickly forgets after triumphantly burying the defeated General Jark in the sand. Kamen Rider SD: Strange!? Kumo Otoko
GranShocker Soldiers

File:GranShocker Soldiers.jpg
**GranShocker Soldiers**: The soldiers of GranShocker wear blue and yellow uniforms, although they appear to pose little threat against the Kamen Riders, and are easily beaten. They all make high-pitched squeals for dialogue.

## Video game appearances

GranShocker Soldiers appear as basic enemies in the sidescrolling vehicular combat video game, *Kamen Rider SD: Sortie!! Rider Machines*.

## Notes

* The GranShocker Soldiers are similar to the Gel-Shocker Combatmen from the original series.
Элс Трес Туронс

**Элс Трес Туронс** — некоммерческая организация социальных инициатив, расположенная в Барселоне, Каталония, на Земле. Это учреждение, которое помогает людям с психическими расстройствами. Мила является частью этой организации, а Мелина работает под прикрытием в этой организации, притворяясь простым человеком, который участвует в театральной деятельности этой организации. Жузеп Мария # был частью этой организации в течение полутора лет, живя в контролируемой квартире с Милой.

## Характеристики

Организация «Элс Трес Туронс» была создана в 1985 году в районе Орта-Гинардо в Барселоне. Главной задачей организации «Элс Трес Туронс» является поощрение и поддержка людей с психическими заболеваниями и содействие социальной вовлечённости людей, страдающих психическими расстройствами, поскольку они могут находиться в ситуации социального отчуждения и нуждаются в вмешательстве, выходящем за рамки лечение их симптомов и способствующем социальной интеграции. Другая главная цель — способствовать пониманию и распространению проблем психического здоровья и социальной изоляции с целью изменения социальных установок.

«Элс Трес Туронс» пытается разделить ответственность среди инвалидов в процессе их восстановления с помощью индивидуального и согласованного рабочего плана. В рамках комплексного подхода, ориентированного на удовлетворение потребностей человека, эта организация располагает перечнем услуг, направленных на удовлетворение потребностей в психосоциальной реабилитации, трудоустройстве, поддержке самостоятельной жизни и участия, а также на поощрение гражданства. Организация работает с использованием общинной практики: кампании по продвижению и распространению психического здоровья, участие в территориальных платформах, сотрудничество в совместных действиях с другими организациями территории (школы, районные ассоциации, гражданские центры, фирмы и т.д.), а также работает в рамках сети: в целях создания синергизма и совместных действий, они являются частью нескольких сетей и стратегических альянсов.

## Известные члены

* Мила
* Мелина (под прикрытием)
* Жузеп Мария # (больше не является частью)
Orange

PostaćOrange jest jednym z Braci Kolorów i razem z

## Rodzina

Bracia Kolorów

Brown'em tworzy on Duo Kolorów Niszczenia. Jego broń to Orange Explosives, czyli jego bronią kolorów są bomby, dynamity itp. Jest on śmieszny i lubi żartować. Czasem robi też żarty innym i wysadza im rzeczy ale potem przywraca je pożyczonym od White'a Undo Flask'iem. Chociaż, że możne się nie wydawać Orange jest BARDZO potężny, co pokazuje jego moc przywoływania bez żadnych strat jakich tylko chce bomb, w tym Bomb Atomowych, Jądrowych oraz moc tworzenia Dynamitów Czarnej Dziury pozwalających na wchłonięcie wszystkiego w miejscu wybuchu i przeniesienie tego do Black Hole Void, gdzie nic nie może się wydostać, chyba że Orange tak powie.

Historia

Orange nie ma dużej, ani ciekawej historii oprócz chwili, gdzie jak spotkał The Infinity, zamiast z nim walczył zrobił z nim konkurs tak jak to nazwał ,,Kto więcej wysadzi w stworzonym świecie używając bomb atomowych''. Orange odziwo wygrał, ale The Infinity był gorszy o 5 kilometrów. To była super gra.
Kamen Rider V3 (SD)

*This article refers to V3 from* Kamen Rider SD*. For the original from* Kamen Rider V3*, see Shiro Kazami.*
 File:SDV3.jpg
**V3**: A seasoned Kamen Rider, V3 is highly respected among his fellow Riders, and for good reason. He is a highly skilled person, in both fighting and life. When he first appears in the movie, he is relaxing at a hot spring along with his squad. He ends up falling in love with the same girl whom Black RX has a crush on, and ultimately steals his gift for her to win her over, much to the disappointment of Black RX. He is the team leader of his squad, which includes X and Super-1. He rides in a modified version of the Hurricane motorcycle.

## Video Game appearances

### Kamen Rider SD: Sortie!! Rider Machines

The SD Kamen Rider V3 is playable in the sidescrolling vehicular combat video game, *Kamen Rider SD: Sortie!! Rider Machines*.

## Appearances

* *Kamen Rider SD: The Ambition of Gran Shocker* (First appearance)
* *Kamen Rider SD: Strange!? Kumo Otoko*
* *Kamen Rider SD: Sortie!! Rider Machines*
* *Kamen Rider SD: Run! Mighty Riders*
Into the Dark

Avariel watched as another terminal went dark, static noise filling the observance chamber.

The battle was proceeding smoothly, and the Burning Ones in this sector had only just exited their Tomb Cloud. On every terminal, Warships floated in the cold void of space, the planet below scarred by bombardment.

Forces clad in cold metal stood as bastions against the incoming tide of black, burning Flesh.
While some stations had fallen, the front remained strong and steady. No Burning Ones had come to attack directly, and for that Avariel was thankful.

A scene on one of the terminals caught Avariel’s eye. Pieces of rubble began to fall apart with no visible source and faint ripples littered the bloated clouds of debris.

Looking closely, Avariel began tracing the changes.

A piece began to distort and warp, before fading to nothing.

Another chunk stopped in its trajectory. Halting in its immediate path before crumbling into cosmic dust.

Avariel’s six eyes opened wide. His pupils dashed frantically as the terminals went black.

Engaging his communications, Avariel tried to shout.

Stations crumbled into nothing.

Starships blown to cosmic dust.

Every terminal flashed to black.

Avariel left his perch and opened the door. He hastily scrambled to the command centre of the bridge.

And on the centre screen…

He saw the planet erupt in black, burnt Flesh.

At that moment, reality was rent asunder as a rift to the blinding Void opened. In the maddening rush of power, there was a blinding, golden flash.
Every god present was reduced to chunks and bloody pulp.
The Transcended stood still. No one could fire as an aura of oppression brought them to their knees. A deafening cacophany of screaming souls erupted from the remains of their divinity.

Marathoth.

The name brought dread as the Lidless Eye stood among the remains of Avariel’s deities.
And here it was, in its maddening, terrible glory. Avariel finally had a good look at the monster.

A gaunt and emaciated humanoid, one not of flesh but of misshapen metal. The ribs jutted out of its torso like jagged blades, and the cruel bladed claws dripped with divine ichor. The head was faceless, save for two ominous, red eyes, as silvery tendrils flowed from the back of its head in an imitation of hair. Golden shards of metal orbited around the figure as if they were a planet.

It was a deformed and disfigured, but its movements were deliberate and bold, with not a hint of awkwardness; it was beheld of unnatural grace and indifference, as it walked to the centre of the bridge.

It faced towards them, and uttered a single command.

D̞̺͎͕͕̭͎̲̠̙̝̱̯̂ͮ́̓͋͛ͭͯ̚͜͠i̴̹͈̺̱͇͔̜̼͇͕͈͎̟̣͖̺͈̠͊̋̎͗̀͠͞eͤ̂͑ͣ̚͏̢̖̦͚͕͖̙̦̖̠̼̻͎̻͚̳̜͝

Avariel heard the word. He felt it with every sense he had, and many that he didn’t, for no mortal language could describe the sensations that overwhelmed him. The very concept of the word dug itself into his being.

He felt his soul ripped apart, as forces not of his universe tugged and pulled at it with utter indifference.

He opened his mouth for one last scream.

And within the chorus of dying souls, there was only silence.
Metaphysical Augmentation

Among most multiversal civilisations, augmentation of the soul and consciousness is exceedingly common, even being ubiquitous. From the Bound to Old Brethren, Transcends and Shardbearers, there is no shortage of metaphysical augments and enhancements to go around.

## Description

Metaphysical augmentation is a term that refers to permanent non-physical augmentation and enhancement performed on a being, often affecting the mind and/or soul if the being in question possesses one. The most basic form of metaphysical augmentation for most multiversal civilisations is the unbinding of the mind from the body to be placed onto an intangible substrate, or in other words, the effective creation of a soul.

## History

For the Weave civilisations, metaphysical augmentation began in form of the process of Transcension well before the First End, after the discovery of the Void by the peoples of Point 00. Since the discovery of Transcension and the aftermath of the First End, metaphysical augmentation greatly accelerated in development and research during the Ascension Wars, where forms of such enhancement beyond Transcension became common place. For the entirety of the Weave's history, metaphysical augmentation has been a key scientific focus in its constituent factions, with many events, great and small, being due to new advancements and changes in metaphysical agumentation.

## List of Augments

- Archetype System

- Tor Harness

- Godseed

- Eternal Elixir

- Cosmic Blood

- Whisper

- Void Ichor
Gravikinetic Core

The gravikinetic core is an augmentation used to allow beings to move at relativistic and FTL speeds.

## Description

The design of the gravikinetic core often takes the form of a small cube or sphere with a negative mass generator in the centre and a control module surrounding it.

## History

The gravikinetic core was used extensively in the millennia leading up to the First End, as a way to allow beings to move at the speed of thought without being restricted by previous hardware limitations. The design was conceived by a group of scientists studying new ways to miniaturize reactionless drives in order to bypass the speed limits imposed by the then lacking development of physical hardware for bodies. Advancements resulting from Void research allowed the design to bear fruit, enabling the first such small drives to be manufactured.

The new cores quickly became a vital part of manufacturing new bodies for minds to be downloaded into, ushering a paradigm change back towards physical existence for a slight majority of beings, no longer restricted as they are by the speed of their hardware. Until well after the First End, the gravikinetic core was the principal movement augmentation for the bodies of many beings. With the implementation of the Archetype System shortly after the First Aeon War, however, the core has fallen out of widespread use, instead falling to the sidelines as a curiosity and historical artifact.

## Mechanism

The gravikinetic core is quite simple in its design; it is comprised of a negative mass generator paired with a control module. The negative mass generator uses a rudimentary Protean Husk structure to create the necessary amount of exotic energy for localised spatial warping. The control module manipulates the location of the exotic energy produced, allowing both the movement of a body and its extremities to be supported by the gravikinetic core. The gravikinetic core allows for almost instant acceleration/deceleration (to relativistic and FTL speeds) and freedom of movement without concern for inertia nor mass due to its mechanism of action.
Molgri's Tumour

Molgri's Tumour is a noted phenomenon that occurs in conjunction with the spread of Kulviss parasites.

## Description

Molgri's Tumours are regions of space-time that incubate embryonic Kulviss. These regions of space expand and cannibalise non-infected regions of a universe, similarly to cancerous tumours in biology.
The Dark Forest

The Dark Forest is an un-region of the Void and a Pool of Possibility at the edge of the Weave, host to an infinite set of 'many worlds' multiverses within.

## Description

The Dark Forest is among the more notable regions outside the Weave, with the universes within being similar to a canopy of trees; hiding and obscuring anything within them from he prying eyes of Transcended, Old Brethren and all manner of Void entities. Few Transcended civilisations exist in this part of the Void, but those that do use the obscuring nature of the universes within to live in isolation.

## History

The Dark Forest was created by the Outer God Un-ruh during the first Aeon War as part of a plot to trap their rival Oquut. During the preparation before the battle between the two, Un-ruh created an infinite set of universes with an unlimited number of coterminous timelines within each one. In doing so, they also created two regulatory intelligences; the Empyrean and the Material, for the purpose of assisting Un-Ruh in their fight. The Empyrean and the Terrestrial were formless entities that lived both outside the space-time of the universes within the Forest and as the foundation concepts and physical laws for which every one of the universes could exist on. Both entities were able to create, manipulate and destroy the universes under their domain on a whim, and through such abilities hid several Transcended civilisations that would act as support for their creator. The Empyrean focused mainly on the metaphysical aspects of these universes while the Material had their priority on the physical aspects.

Oquut was eventually lured to the Forest by rumours of an artifact in Un-ruh's possession that could reveal the necessary steps for a Transcend to become an Outer God. When the time of the battle came, both The Empyrean and Material were extinguished and unmade within moments of Oquut's arrival, but had obscured their allies enough for the hidden Transcends to spring the trap. Through a lengthy battle Oquut was imprisoned within the Forest, whereupon the Outer God made an agreement with Un-ruh in exchange for their freedom. With both entities dead and an ongoing Aeon War, the Dark Forest was abandoned, with the universes within destabilised by the death of the Empyrean and the Material, now missing the the foundation concepts and physical laws that comprised them and the beings that regulated them..

After the end of the First Aeon War, Un-ruh returned to the Dark Forest to repair the universes within the region. In honour of their creations, Un-ruh left memorials to the Empyrean and Material within each universe, taking the form of different concepts and physical laws that made each and every universe unique from the others in the Forest.

The Forest has mostly remained untouched by the denizens of the Weave, remaining mostly as a distant cosmic wilderness that has only become more so after the devastation of Tor.
Protean Traces

Protean Traces are small structures found as a precursor to universal structures in the Void. These structures act as seeds for creating new realities, and as such are traded as currency among both individuals and multiversal powers. Appearing as ethereal smears, these structures are fairly distinct in appearance.

One of the ways for a universe to form is when enough Protean Traces aggregate into a permanent universal structure for physical laws to form in the Void. In small quantities, Protean Traces act as seeds of potential that do not follow physical or metaphysical laws, and can be used as feedstock to be converted into nearly any kind of matter or energy or be used to craft wondrous reality warping technologies or items. For the latter purpose, a synthetic version, known as Protean Husks are manufactured by Transcends and Bound for use in creating metaphysical structures like Godseed imprints and reality warping devices such as reality engines like those found in the Weave Nodes.

Protean Traces are the standard currency for trading within the former Weave and its remnants, playing a major role in the manufacture of raw materials from different realities.
Immerit Motif

The Immerit Motif is a series of repeats in the genetic sequences of a large array of biological life in the Liminal Gap.

## Description

The Immerit Motif consists of short sequences of guanine-cytosine-thymine-guanine or their analogues in genetic substitutes, repeated exactly 30 times in genomes of a large portion of the fauna and flora of the Liminal Gap. Life possessing this particular set of sequences have exhibited anomalous features that are not found elsewhere in the former Weave. The motif displays itself in biological life with no common ancestor and across realities within the Liminal Gap.
Eintithi

The Eintithi are a collection nomadic civilizations that move from universe to universe. Following the Tor Crisis, these civlisations never stay in one universe too long, so as to prevent any tendrils of Tor from reaching them.

## History

Various nomadic civilisations have been extant in the Weave since its conception, though their numbers were largely a minority until after the Tor Crisis, due to the majority of civilisations living in Weave Nodes. After the Weave network all but collapsed following Adremer Tor's arrival and death, new measures were needed to survive for those who lived in ruined Weave Nodes. Several civilisations took up a nomadic approach to their existence; they would move into a universe, harvest supplies and leave before Tor's tendrils could arrive.

## Relationships

Eintithi relations with other beings in the multiverse are mixed. Nevertheless, the more settled organisations and beings in the multiverse look favourably upon them for the services they provide. Due to their experience and the technology they developed to accurately sense and forewarn of nearby Tor remnants, the Eintithi are often employed as scouts and pathfinders for universes untainted by Tor, and act as guides and escorts for trade expeditions across the Tor scarred Void.
The Eintithi are also prolific traders of technology, often launching large research and salvaging expeditions into the ruins of other civilisations. As a whole, most civlisations within the group have developed extremely advanced sensory technology that they freely trade with others. The Eintithi make ample use of sensory augmentations, especially for their Transcended, to be able to sense relatively close Tor remnants, as Tor is invisible to most Transcends save for its effects on the Void and realspace.

Eintithi relations are also strained with certain groups due to their nomadic existence. As Adremer Tor is attracted to and tracks Transcended beings, there is also no shortage of populations that have been either been wiped out or brought to ruin when Tor arrived at their universe after the Eintithi left.
Cosmic Blood

Cosmic Blood is a mysterious hallucinogenic fluid manufactured by numerous polities for Bound usage. The fluid grants its user spatial manipulation, but has known severe side effects if improperly manufactured or degraded.

## Description

Cosmic Blood primarily takes the form of a red and transparent fluid, with glowing specks dotted throughout it. In its inactivated form, the fluid is commonly seems distorted due to being surrounded by strange spatial geometries. The fluid is manufactured with spectrite, a material able to influence space, and to a lesser extent, time independently of gravity.

## Function

Once activated, the fluid rapidly becomes absorbed into the user's body. When fully absorbed, the user experiences temporary disorientation lasting several minutes to a few hours. During this phase, The spectrite is linked to the user's consciousness. Once this phase is over, the user gains potent space manipulation abilities, able create wormholes, singularities, non simply connected regions of space and Alcubierre bubbles and more. At this point, the user experiences hallucinations whenever they use the space bending abilities derived from the Cosmic Blood. These hallucinations are helpful in nature, as the Blood utilises them for the user to visualise the effects of their abilities. If samples of Cosmic Blood have been improperly manufactured, or degraded, users have been known to experience severe, and often fatal side effects, such as been crushed into singularities or smearing themselves across solar systems and interstellar distances.
Chisel Key

Chisel Keys are specialised Voidtech devices designed to unlock metaphysical locks and seals. Created by Transcends early during the Ascension Wars, the keys assisted into breaking into caches and information vaults.

## Description

Chisel Keys, like most Transcended technology, are shapeshifting devices with no set form. The key consists of a specialised AI housed in a patterned computer and and several Void based effectors.

## History

During the opening years of the Ascension Wars, the Transcends of Point 00 found that they required a solution to break into the various locked vaults and caches that the natives of Point 01 stored some of their deepest secrets in. These vaults utilised intricate metaphysical locks that were immensely difficult to brute force with raw Void power, and thus required an approach with more finesse. The Transcends of Point 00 captured such locks for study, in an attempt to find a way to break into them. Several ways were found to be successful, but all required some time to be spent on finding their vulnerabilities and weaknesses, alongside a need for equipment that was costly in time and resources to produce.

In an effort to reduce such costs, the most successful processes were streamlined as much as possible, with the required equipment being simplified as was feasible. The resulting product, while still relatively costly, was less so than the equipment it was derived from and took less time to break into the various locks that it was tested on. Months of development lead to the creation of the first Chisel Keys, which were deployed successfully for cache and vault hunters. The success of the Chisel Keys continued well past the Ascension Wars into the present, where it has became a common tool for treasure hunters to carry.

## Mechanism

The Chisel Key is a relatively simple, but effective tool. Once activated via thought, the Key shapeshifts into a form suitable for the metaphysical lock before physically attaching and interfacing with it. With this part of the process complete, the AI inside the key gathers data on the metaphysics used in the creation of the lock (if they have not been loaded in already) and the lock itself. The key performs experiments and simulations within itself as part of the information gathering process. Once the AI has successfully found the lock's weaknesses or ways to exploit its unlocking conditions, the Void based effectors attached to the key induce the right conditions to either fool the lock into opening or to directly fulfil the opening conditions.

The Chisel Key, while reasonably effective for most metaphysical locks, is not foolproof. Some metaphysical seals and locks may have conditions stringent and reliable enough in their opening to render the Key ineffective, or possess countermeasures designed to defend against detailed observation and analysis. In the latter case, everything from feeding the key false information to directly damaging the key for gathering information is possible.