recursal/Fanatic-Fandom huggingface dataset:
Quartermaster

The Quartermaster oversees acquiring all the material goods and services to supply the entire Arcane Theocracy. The Quartermaster maintains relationships with the Pages and Knights of each of the Houses to make sure they have all the supplies, staff, and services that are required to exemplify the Enshrined Tenants of Villainy. Inside the House of Cups the Quartermaster maintains a close alliance with the Master Smuggler and the Sommelier. On the Council Vanderbilt is a blessing and scourge for the Quartermaster. The fleet of trains that Vanderbilt maintains makes it almost trivial to move the necessary goods and services around the Multiverse to support the Theocracy, but Vanderbilt can be a blowhard when things don’t go his way. Even with that, the Quartermaster is thankful for the ease of access to materials as a result. Quartermaster takes pride in his ability to foresee what the Theocracy needs and find sources for that need prior to being asked to acquire it. One ally Quartermaster always leans on the most is the Master Smuggler. The Smuggler’s ability to get the goods or services out of Quartermaster’s reach make him a valuable asset to the House of Cups and the Theocracy.

The Quartermaster is quite content where they are but has been eying the position of the Page of Cups. If the Sommelier were to be promoted out of their current position leaving an opening as the Page of Cups, Quartermaster would jump at the chance. Quartermaster already has working relationships with the Pages and Knights of the other Houses. Maybe the Master Smuggler would be interested in taking the Quartermaster duties if they can get the Page of Cups position.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Aether, What is it?

AETHER, is the primary fuel and power source for most higher end devices in the Multiverse. For over two centuries this primal energy source has been harvested for its magical and efficient properties.

It's physical properties and appearance differ widely depending on which Reality you're in. It's commonly found as a plasma, solid, liquid, or gaseous combustible whose manipulation makes for a powerful energy source that allows the fantastic travel through time and space that makes the Multiverse possible. It is the primary building block of existence as it spawns the creation of new Realities when enough of it collects in Aetheric Space.

Aether is generated by use of imagination. From fantasy to fear any time the mind of intelligent being is made to speculate and wonder it generates Aether into the Multiverse.
Doomsayer

Doomsayer is a villain who is not popular with other villains. Their innate magical ability to predict future outcomes is a curse. For Doomsayer can only foresee the worst possible outcomes, never the positive ones. The visions visited upon Doomsayer are clear pictures of the future but merely strong possibilities of future event, but always in the negative result. This does not mean success is not possible it simply means that Doomsayer can only see the negative possible outcomes. While this ability has value to villainous planners it also aggravates and angers a society full of people who believe themselves to be evil geniuses. However, those with foresight value Doomsayer’s ability to expose possible flaws in their plans and Theocracy leaders have protected Doomsayer from their detractors more than once. The House of Rods places great value on knowing when it’s about to misstep and that makes Doomsayer valuable. Doomsayer is kept comfortable but rarely gets to act on their prediction themselves due to the value the House of Rods places on Doomsayer’s safety.

Doomsayer is a villain trapped by their own indispensable visions of a future that is always the worst possible outcome. Controlling their own villainous destiny is not currently possible for Doomsayer but with the coming of the Occularium all of that can change. The Shuffling is rumored to be happening at this Occularium and that means the possibility of being moved into another House. Doomsayer can never shake off their curse or the Theocracy but perhaps in a different House with different superiors Doomsayer could reclaim some lost agency.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Queen of Cups- The Magister

The Magister is considered one of the most brilliant telepaths in the Theocracy, a trait that may do them no good at the Occularium while under Retainment Protocol but has served them well in the rise through villainous society. It’s rumored the Magister’s telepath ability is hardly used any more and the real power of this villain is their intelligence. An organizational mind dedicated to efficient execution of villainy. Not content with the duties of the Queen, the Magister has expanded the portfolio and control of the Queen in the House of Cups. The Magister is one of the most powerful House Royalty in the Theocracy.

The Magister is a master strategist with powerful friends and secret plans within secret plans.

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Page of Swords- The Adjutant

The Adjutant is a gifted administrator of intelligence. Not so much in it’s gathering and collection as in making the best use of information by making sure it is rapid communicated to the very place in the organization it is most needed. This gift for communicating directly where needed most has made the Adjutant a trusted ally and lieutenant of the Grand Marshal as the reorganization of the House of Swords has taken place over the last few years. The Marshal has been very instrumental in the Adjutant securing a power base and the possibility of acquiring the Marshal’s villainous resources when he successfully retires. Multiple premium secret lairs, vast fleets of villainous vessels, and legions of personal minions outside the House of Swords purview. All of this along with a healthy amount of wealth to maintain it. The Grand Marshal’s entire personal empire in need of a caretaker and heir. The years of the Adjutant playing number two are finally going to pay off.

The Adjutant is a villain that has followed in a mentor’s foot steps and is now ready to assume a great role in the world of villainy for themselves but first the Grand Marshal’s retirement must be secured at the Occularium.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
King of Swords- Grand Marshal

The Grand Marshal has had their fill of the armies of darkness. Over two centuries the Marshal has mustered legions of villainy to conquer worlds across time and space. The Marshal has served several evil crusades under several banners including the most recently ascendant Arcane Theocracy and is an expert at assimilating forces into new doctrines while adapting them to new structure imposed by new administration. This ability to instinctively organize military personnel, weaponry, and personnel has made the Grand Marshal invaluable to multiple overlords but now the Grand Marshal has made clear his intention to retire from the service of Villainy and step down as the King of Swords passing on the House of Swords to an heir of their choosing.

The Grand Marshal is brilliant master of the villainous art of war but no longer wishes to play The Game and as such wishes to step aside but only if they hand their crown to an heir of their choosing.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
King of Cups- The Director

The Director is one of the most charismatic Villains in the Theocracy. Gifted in the arts of both diplomacy and intimidation the Director helped build the current House of Cups over the last decade into a force to be reckoned with. It was the Director that expanded the House of Cups espionage role as well as several other organizational reforms that increased the House’s power and influence. The Director runs the House of Cups like a villainous intelligence agency and distribution company combined. Rumors abound that the success indicates a supernatural administration ability as the Director is observed to be very “hands-off” in House operations.

The Director is manipulator who plays to the weaknesses and vices of targets to achieve goals.

##### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Knight of Cups- The Maestro

The Maestro never meant to become the Knight of Cups . A dedicated fencer of extraordinary ability, the title of Maestro was earned in the traditional manner of the rapier masters, years of study and sparring. In the dark halls of her absent father's castle she learned the Tenets of Villainy and the art of the blade side by side through the early years of her life and found the symmetry spiritual, a balm for her lonely twisted soul. when the King of Cups brought her to the House of Cups she found purpose and through cunning matched with a disciplined ruthlessness she took the often useless position of Knight of Cups and built one of the most feared covert operations forces in the Multiverse; The Cupbearers.

The Maestro is a precise villain who believes in victory with the least amounts of cuts and without giving away one's technique.

##### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Queen of Rods- The Prioress

The Prioress is one of the most greatly feared villains in the House of Rods. Their vampire nature is only a the first thing to fear for the shape shifting abilities of the Prioress are legend. Even more insidious is their ability to infiltrate faith based hierarchy for the purpose of recruitment. The Prioress has corrupted the souls of hundreds of powerful clerics across a myriad of religions and dimensions leading to either infiltration of these faiths by the House of Rods or the complete collapse of religions too threatening to be left existing. The ability of The Prioress to scavenge talented clergy from their native church and into the embrace of dark powers has made them the ideal Queen of Rods for centuries. Growing the House like a garden and adding fresh growth when needed. The Prioress has out lasted the last three Kings of Rods and will no doubt survive the current King. The Prioress has their own agenda and outside of a true faith in the Seven Tenets keeps their politics close.

The Prioress is an aged vampire whose shape shifting ability and years of studying the ways of religious societies has crafted them into the perfect religious infiltrator. The role of Queen of Rods seems to almost be a functionary one merely giving this being amusement and yet the fervor of the Prioress' belief in the Tenets suggests something deeper.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Dupin's Blue

"**Dupin's Blue**" is an original from *The Eddy* soundtrack written by Glen Ballard on the Netflix musical, *The Eddy*.

## Lyrics

Dupin's blue, he might talk to you

He won’t let me through or make a roux

He never eats and never tweets

Just repeats this silent treatment

Dupin's blue, he won't come outside

Everybody’s tried

He won't confide or say a thing

Not happening

Lets his phone just ring and ring

Dupin's blue

Dupin's blue

Dupin's blue

Dupin is blue

Dupin's blue, he won't say a word

And somebody heard his talking bird

Never tweets, never eats

Just repeats this silent treatment

Dupin's blue, he won’t come outside

And everybody’s tried

He won't confide or say a thing

Not happening

Lets his phone just ring and ring

Dupin’s blue, only one thing to do

Give him the perfect tune to play

Dupin's blue, takes on a deeper hue

Let's find a cool way through his pain

If he won't say what he feels

Maybe he’ll play what he feels

Dupin's blue

Dupin's blue

Dupin's blue

Dupin is blue

Dupin's blue and his shades are drawn

It's like he's gone, this trip he's on

Is so off key and shouldn't be

Can't let him go nowhere slowly

Dupin's blue, he's so off his head

Stays in bed and won't be fed

It's such a shame, some girl to blame

Don't know her name or where she could be

Dupin's blue, only one thing to do

Give him the perfect tune to play

Dupin's blue, takes on a deeper hue

Let's find a cool way through his pain

If he won't say what he feels

Maybe he'll play what he feels
King of Rods- The Cardinal

The Cardinal is one of the more openly zealous villains in the Multiverse. Brought up in the House of Rods from birth the Cardinal was groomed for this this post by years of dark rituals and the cut throat hierarchy of the Rods which only allows the strong to rise to the top. For the Cardinal the Seven Tenets are not just legal code or code of conduct, they are the ancient ways of the villains long past crafted so that simpletons and fools might succor from their wisdom even though they are not worthy of the legacy of the villains that came before them. The Cardinal believes that the current Theocracy is a shadow of it's former glory and that only a more rigorous application of the Seven Tenets will restore the proper balance. It is rumored the Cardinal wishes to take the vacant seat of the Hierophant on the Council of 21 but hasn't had a Shuffling to do it. This Occularium presents the Cardinal with the best opportunity to advance and empower the Rods mission to advance righteous villainy.

The Cardinal is a villain with a deep belief in a code, this makes a most dangerous villain indeed. As the head of the House of Rods the Cardinal wields incredible influence and power within the Theocracy but still feels that drastic political moves and measures must be taken least the Theocracy be over run by bankers and mobsters.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Aetheric Druggist

The Theocracy has experimented with the effects of Aether in narcotics for centuries The Aetheric Druggist has been at the forefront of such research constantly searching for new ways to extract the raw energies of Aether and combine it natural and artificial additive for unexpected and exciting results in lifeforms. The Druggist does not seek to cure or poison by design, only to elicit a reaction from subject for observation with much the same indifference one might show a lab rat or dissection frog. The pure thrill of unbridled human experimentation is what drives the Druggist. Fortunately, the Arcane Theocracy has no shortage of willing partners that have need of the Aetheric Druggist indiscriminate experiments.

The Aetheric Druggist is a mad scientist villain skilled in the crafting of toxins, poisons, agents, and even cures infused with the mystic powers of Aether. While their brilliance would make them a powerful figure in the Theocracy their unpredictable love for field testing their experiments on the unwilling makes them difficult to work with.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Clerical Con Artist

The infiltration and manipulation of existing faith systems is one of the House of Rods’ oldest tactics. This tactic has been developed to a villainous artform by the Clerical Con Artist. The Con Artist has a gift for learning quickly, with theology and mythology being their specialty. This gift combined with natural charisma often leads to a very convincing performance and quick infiltration of whatever religion the House of Rods wishes to target. The Clerical Con Artist has no qualms about their work as the rewards are ample. The prestige with each successful infiltration has made the Con Artist a rising star in the House and the financial benefits of accessing under protected coffers across the Multiverse have made the Con Artist very comfortable with a portfolio rivaling villains many years senior. While the work has been rewarding the Clerical Con Artist feels their potential isn’t being met and it’s time for something bigger.

The Clerical Con Artist is a villain who has tasted success early and wants more. Convinced that all religion and church hierarchies are just complex con jobs anyway the Con Artist doesn’t see why effective villains must prove themselves devoted to the Tenants of Villainy to rise in the House of Rods. Surely the effective fleecing of targets and the spread of the power of the Theocracy is testament enough.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Ptomley Amaru

**Ptomley Amaru**
King of Amun Seth
 **Status:** Alive

Ptomley Amaru is the lord of House Amaru, and the current ruling monarch of Amun Seth.

## Origins

House Amaru has long since reigned as the most powerful of the noble houses in Amun Seth. The region of Prospero, where the city of Devil's Crag was founded, remains the largest and most prosperous region of the country. Ptomley succeeded his own father, Jenson Amaru, to the thrown at the age of thirteen. Even then, he showed ruthless cunning and indomitable political drive. Though he's often regarded as callous by those who know him personally, the nation of Amun Seth has thrived under his rule.

## Status

At aged 37, Ptomley continues to rule Amun Seth with an expansionist approach. He is unmarried, and has one child born out of wedlock - Maxwell Amaru. Though Ptomley has expressed his intention to sire further heirs, Maxwell will assume the throne in the event of the king's death.

Ptomley is ruthlessly ambitious, to the point where he ordered the Soulcreek project to take place - despite knowing or caring little of the potential dangers the Aether posed.
Hound of the Empress

The Empress has had many personal guards over the years but her most recent protector has a penchant for cruelty and pain that has become a point of pride for the Empress. Often referring to her bodyguard as “My Hound” or “My Pet” the Empress has taken a particular interest in this minion and has seen to have them augmented for strength and durability. Recruited from the ranks of the House of Swords, the Hound was a Gunnery Sergeant once upon a time. While the gifts for combat and cruelty made the Hound a fine warrior their lack of discipline made the Hound a terrible soldier. Consistently clashing with superiors, the Hound never could adapt to being given orders. In one of the Hound's fits of anger they broke the neck of a senior House of Swords staff officer, and it was this act that attracted the Empress’ attention. Though sentenced for execution by firing squad, the Empress intervened and collected the Hound for her own. The Hound was not seen for many months but when they did reappear at the Empress’ side the lack of discipline was gone and all that remained was a loyal and dedicated protector and killing machine. No one is sure what techniques the Empress used to tame the vicious brute but there is no doubt of the Hound’s loyalty to their mistress.

The Hound of the Empress is a high-level henchman of rare quality. Once a violent brute seeking random thrills in combat the Hound now has a disciplined purpose has the protector and enforcer of one of the most feared villains in the Multiverse. The loyal purpose makes the Hound dangerous as there is no indecision only the kills that come in her majesty’s service.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
B-12 Mechanica, The Mechanized Society of Machanica

Mechanica is considered a great loss in diplomatic circles. This Dream world is obsessed with mechanization of everything. In fact it has a thinking machine the size of a building called Mechanica Prime that runs their entire society and has for centuries. Sadly the Theocracy infiltrated Mechanica Prime and altered its programming. The denizens of Mechanica are so attuned to doing whatever Prime says they have willingly given themselves and all of their production might over to the Theocracy.
Page of Rods- The Monsignor

The Monsignor is a clever villain indeed. There have been many villains who've used religion to gain power. There are many villains who have used information to gain power. Of course there are more yet villains who have merely used wealth to gain power. The Monsignor has used all of these in concert to gain and wield power against his adversaries and the enemies of the House of Rods. The key broker of information and connections with the House of Rods the Monsignor has unparalleled access to a myriad range of religious institutions, sects, a officials across multiple Realities. It is said the Monsignor is the only life form that knows the true extent of the House of Rods infiltration of the various religions throughout the Multiverse. Serving as Page for most of his adult life the Monsignor has contact and leverage with almost every powerful villain associated with the House of Rods. His influence is said to extend across the greater Theocracy as are his spies. Directly managing the financial assets of the House of Rods through the Papal Villainous Reserve (PVR) the Monsignor has successfully made the House of Rods self sufficient financially. Such bold moves has made the Monsignor enemies in the Coins and Cups but his powerful friends shield him from reprisals.

The Monsignor is a skilled politician of the old papal model. His ability to navigate complex religious organizations to manipulate their systems and secrets to his own purposes has given him unparalleled access to villainous resources which rather than use for advancement he has chosen to facilitate others. The Monsignor having no particular special abilities only grows stronger as the House of Rods grows stronger and therefore rather than seek higher office and more power he merely plies his talents to empowering his House and in doing so himself. The Monsignor is a long term and big picture villain who gathers power patiently.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
E.N.I.G.M.A.

The Everyworld Nullification and Investigative Group for Malignant Anomalies has a long and bizarre past that is intertwined with a dream reality and dedicated to addressing the things that go bump in the night. Known throughout the Multiverse as a shadowy organization dedicated to subduing monsters, averting disasters and enforcing the rules of The Game. It’s members are completely top secret and hidden amongst the public to both gather intelligence and to

The “Agency” as it’s agents refer to it , has a long past that begins on Reality B-15 Europa, where King Leopold the Magnificent recognized that the new emerging sciences combined with traditional magics was producing real threats to his empire. He formed the “Order of the Enigma”. For centuries the agency was a secret order of mask and cloak wearing nobles and gentry who contained terrible things set loose in the world in the dark.

After first contact with the greater Multiverse in the early 1800’s the reformed Europan government sought to bring  the old Order of Enigma into service and modernity with the new E.N.I.G.M.A. agency. The remaining Enigma Men from the old order became the training core of the First Modern Class. The agency was outfitted with the latest in equipment and research. The CORE facility was built using Aetheric science and early treaty arrangements with other dimensions led to ENIGMA being deployed to other realities to assist an ally or trading partner. By the start of the Multiverse War the agency was working all across multiple time streams and had agents from various worlds. But the war was more than the agency could manage and its devastating scope left whole dimensions destroyed, infested, or in ruin. When the Armistice was signed its was ENIGMA who demanded the creation of The Game so that the machinations of villains and heroes would never again threaten the Multiverse.

**THE GAME**,  as it is politely known, is the system of checks, balances, and societal constraints on the activities of Villains and Heroes (who villains refer to as Protagonists) as they attempt to thwart each other across time and space. The Great Realities and Dimensions of the Multiverse know they can’t stop these intelligent and gifted individuals from conflict with each other but they can attempt to contain their effect to a minable level and avoid another Multiverse War.  Monitoring The Game while negating it’s damage and any naturally occurring tridimensional crisis is the duty of E.N.I.G.M.A.
Demonic Pawn

The Demonic Pawn tires of their existence. Centuries of being passed from one body to another, trapped by a binding spell enslaving them to the House of Rods and the Arcane Theocracy. Once captured by dark mages for their secrets the Demonic Pawn has become something of an oddity these days. Much of the necromancy and dark rituals they once taught at a premium have now become common place within the Theocracy. As each mortal vessel ages to death the House of Rods simply reenacts the ritual and attaches the Demonic Pawn to another victim who carries their essence until they expire, and the process begins again. It was terribly exciting and rewarding the first few centuries but frankly it’s gotten…dull. A lack of relevancy in the modern Theocracy has caused the Demonic Pawn to work unnoticed for a few years. When not answering the queries of researching necromancers the Demonic Pawn has made connections and gained some influence, enough to gain an invitation to the Occularium.

The Demonic Pawn is an infernal villain with clear designs on escaping their confinement to a mortal body. Very few villains have the skills to separate the Demonic Pawn from the confinement and few still would be able to handle the political fallout of freeing a House Rods asset from their control, but the Occularium will have some of the most powerful beings in the Multiverse in attendance and one of them could be used to secure the Demonic Pawn’s release the trick will be to make it appear beneficial to them.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Page of Coins- The Consiglieri

The Consiglieri has the misfortune of being very good at their job. Throughout their entire life it has been clear that the skill of managing assets and dispensing advice to powerful villains is the Consiglieri best asset. Throughout their life the Consiglieri has been the power behind the throne and survived no less than three employers who met their demise due to failing to listen to good advice or follow wise strategy in the administration of their enterprises. Now after years of laboring under the unappreciative hand of fools the Consiglieri has advance their career upward by helping the King of Coins organize and reform the House of Coins into one of the most efficient and feared crime syndicates in the Multiverse. This success has been rewarding at once again the Consiglieri is stifled and feels it is time for them to move up in the organization to a position more befitting their talents.

The Consiglieri is a villain with extensive contacts and considerable administrative skill, however their talents are always overshadowed by more flamboyant and outspoken villains.

##### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege*
The Aspiring Admiral

The Aspiring Admiral has waited a long time and worked very hard to get to this Occularium. Years spent working up through the ranks of the dark Fleets. Treachery, politics, and deception served the Admiral well in acquiring a force of five Battle Groups and using them to vicious effectiveness against the Grand Alliance and the worthless pirates during the Multiverse War. The shock and rage that the Admiral felt when told of the terms of the Armistice just when triumph was so close. As the Order collapsed and other Fleets lost cohesion, the Admiral kept his head and his command together through intimidation and leadership. The Arcane Theocracy would need a fleet and the Admiral believed with theirs intact they could negotiate to be the core of it. The instinct proved right with the Theocracy accepting the Admiral and their airships no questions asked. Successfully navigating the adjustment to Theocracy and House of Swords service the Admiral now believes it time to advance again.

The Aspiring Admiral is an ambitious character that has been challenged and won. As such they believe it is time to move up and with the Shuffling upon the Theocracy and the Grand Marshal rumored to be eying retirement it would appear now is that time indeed.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
House of Cups

**“The Keepers of Thirst”**

The most secretive house of the Theocracy and for good reason, the House of Cups is “utilitarian’ arm of the Theocracy which would make them sound somewhat benign. The House of Cups does an excellent job of maintaining supply, infrastructure, and logistics for the Theocracy but there are far more sinister resources within the House of Cups. They are the Theocracy's intelligence gathering and espionage service and their soulless assassins known as “Cupbearers” as feared throughout the Multiverse.

Known Villains associated with the House of Cups

King of Cups- The Director

Queen of Cups- The Magister

Page of Cups- The Sommelier

Knight of Cups- The Maestro

The Apprentice

Epicurean

Alchemist

Quartermaster

The Falconer

Lamp Lighter

Worgon Master

Cypher Breaker

Master Smuggler
Evangeline Vanderburg

Evangeline Vanderburg is not a typical Victorian lady, she is, in fact, quite exceptional. She is the wife of Vernon Vanderburg, a cruel and greedy but highly successful industrialist who thinks he uses her as a tool for his schemes. But Evangeline is no one’s tool.

From a young age, she has been celebrated for her beauty and grace.  Her parties are legendary affairs.  However, knowing beauty can only take you so far, she has applied her intelligence and wit to advance her family’s schemes and powers.  She is a well known supporter of scholars who study the old ways and has implemented many old teachings in sustaining her lands.  There are those that whisper that she engages in even darker rituals and that this has been a key in her ability to obtain things such as getting her daughter into schools usually reserved only for those of noble blood, though no one whispers such things in Evangeline’s hearing.

Her relationships with her family are strained.  She views her daughter as a failure, citing that Coraline would be safely married to a Duke’s son if she had only listened to her mother.  Instead, Coraline is currently missing and presumed transformed into a vampire. Evangeline’s relationship to her husband, Vernon, is quite volatile.  Their marriage was arranged by their families as it was thought that joining the two would result in greater business success and wealth.  This prediction is correct and the spouses have grown the two small family businesses into a financial empire.  However, it is quite obvious that Evangeline and Vernon only remain together for the sake of their businesses and their arguments are legendary.

As for Evangeline, she cares for nothing except her own pleasure.  As money and power are the ways to ensure that she can enjoy herself as she pleases, she does whatever she deems necessary to ensure Vernon and herself have plenty of both.
The B Sphere

The B Sphere contains all the Realities that have coalesced from the dream Aether of sentient being across the Multiverse. Dream based Aether is wildly unpredictable as it is based of fantasy and speculation. All manner of alternative energies and sciences are possible in B Sphere worlds. From magic to disproved science, all manner of the fantastic finds a home in the B Sphere. Many of the Stable Realities of this Sphere are popular concepts from the imaginations of popular books and fables while others are amalgamate worlds where the vague concepts and generalized popular settings create the Aether that creates some of the most stable Realities in the Multiverse. It is no surprise that some of the most powerful Realities in the Grand Alliance of Free Worlds are B Sphere Realities.
Work House Master

The Work House Master is a villain of a rare form but prized by the House of Rods. The Master has the supernatural ability to lull other life forms in a fugue state where performing repetitive mindless tasks is all they can do. The younger and weaker the target life form the stronger the effect. This ability makes the Master ideal for overseeing the orphanage workhouses the House of Rods operates. Each day with clockwork precision millions of young life forms arise in daze and spend hours working some meticulous task. The Master knows his power is greater over the weak so workhouse rations are kept to a controlled amount of gruel that keeps the workers alive and little else. Years of overseeing the production of everything from prayer robes to bullets have made the Work House Master very wealthy and somewhat indispensable to the House of Rods. The Master is rumored to wish to advance in the Theocracy but is simply too valuable where they are to the House.

The Work House Master is a cruel and pitiless villain filled with spite for his charges due to believing his excellent performance at his duties has built a roadblock to ambition. The Master is not satisfied with merely enthralling orphans for wealth, the Master wishes to take on more challenging schemes and victims.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
The Ambitious General

The Ambitious General has waited long enough. After the disappointment of the end of the Multiverse War the only thing that kept the Dark Armies sane was the promise of future campaigns and conquests. The House of Swords promised to make use of the General’s division of merciless and well-trained troops in return for compliance and loyalty to the Theocracy. While the General has enjoyed the perks and resources of Theocracy affiliation the legions grow ever restless. The Ambitious General needs to either be given a campaign to prosecute or needs to take the reigns of the House of Swords themselves to chart a more aggressive path. The Grand Marshal has made it clear that retirement is near. The time may be at hand for the Ambitious General to move up into House Leadership.

The Ambitious General is a restless villain that is used to using the military resources at their disposal to satisfy a desire for carnage and plunder. Never comfortable with the end of the Multiverse War the Ambitious General longs for an opportunity to regain the lost glory denied by the Armistice.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Beloved Heir

The Beloved Heir is a most reluctant villain. Brought into the family business by the Don the Beloved Heir does enjoy the mayhem and freedom on being a villain but has little wish to fill the shoes of their parent. Brought up with all the advantages of a wealthy and powerful family the Beloved Heir has wanted for nothing in their life save one thing; the ability to determine their own course in Villainy. The thrill of being a villain is in the crushing of one's enemies and rebuffing slights. This is the part of villainy that the Beloved Heir identifies with most passionately. In truth their gift for torture and cruelty makes the Beloved Heir rival villains many years senior. However it is the overbearing desires of the Don that is the main influence in the life of the Beloved Heir, one that they desperately need to break free from.

The Beloved Heir is villain of privilege who chaffs under the will of a powerful parent, they use guile, greed, and manipulation to achieve their goals while dodging the watchful eye of that parent.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Evangelist of Evil

The classic traveling tent revival is a staple in many Realities across the Multiverse. The Evangelists however has a tent like no other. Born with a mutant ability to enthrall listeners with only the spoken word the Evangelist can inspire feelings of fear, passion, hate, and even submission with just a few minutes of speaking. This ability gives the Evangelist the opportunity to captivate an audience within the walls of a grand revival tent that is somehow larger on the inside than it appears. Once inside the effects of the Evangelist’s empathic abilities contains and enthralls the audience while unbeknownst to them the tent itself begins to drain their life force. The more passionate the crowd, the greater the effect. Stolen from a dying elder being of unknown origin this tent now grants the Evangelist the ability to prolong life by taking a few years from the end of the audience’s lifeforce. At first the Evangelists tried holding performances such as a circus in the tent, but soon discovered that nothing brought in passionate crowds like that old time religion. Traveling across the Multiverse from remote town to remote town the Evangelist sets up the tent and calls to the faithful of whatever religion is prevalent. Within days of the Evangelist and the tent leaving a wake of death follows as these small communities suffer a batch of unexpected deaths amongst the elderly and the very young.

The House of Rods has made great use of the Evangelist since discovering the true nature of both them and the tent. The ability to generate a rash of deaths in religiously frightened populations is a great tool in weakening another faith or reinforcing your own. The Evangelist has become a cherished instrument of the House of Rods and as such enjoys a center level of autonomy. However in recent years the Evangelist and the House leadership have disagreed about matters of administration and interpretations of the Tenets of Villainy. It is rumored the Evangelist and others may be planning a Reformation of the House of Rods at the next Occularium.

Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*