Sol Dothradeth (Story)

Sol Dothradeth

 Sizz
 Resist
 Fire Breath

* **Threshold Skills (Bar Breaks)**
	+ Aqua to Blue: **Turn to Ash** (All: Physical Frizz: ~410 DMG)
	+ Blue to Green: **Turn to Ash** (All: Physical Frizz: ~410 DMG)
	+ Green to Yellow: **Turn to Ash** (All: Physical Frizz: ~410 DMG)
	+ Yellow to Red: **Rage** (Self: Attack Up 2 Steps (40%))
	+ Yellow to Red: **Turn to Ash** (All: Physical Rubblerouser: ~410 DMG + Terrain State)

* **Regular Attacks**
	+ **Surveys the Situation** (No Action)
	+ **Normal Attack** (Random: Physical Frizz + Physical Crack: 2x *~160 DMG*)
	+ **Wounds Close** (Self: Heal 999 HP)
	+ **Power Gnawing Away** (Self: Remove Debuffs)

* **Skill Gauge Moves**
	+ **Mountainmover** (All: Magical Rubblerouser: ~200 DMG)
	+ **Kafrizzle** (Single: Magical Frizz: *~400 DMG*)
	+ **Turn to Ash** (All: Physical Frizz: ~410 DMG)

* Sol Dothradeth will only use **Surveys the Situation** during the first Health Bar, after that, he’ll use **Normal Attack** + **Wounds Close** or 2x **Normal Attack** each turn

* Sol Dothradeth will use **Mountainmover** > **Kafrizzle** > **Mountainmover** > etc during the fight. Sol Dothradeth will only use **Turn to Ash** during Red Health Bar

* Sol Dothradeth’s Red Health Bar **Turn to Ash** Terrain State will not stop until the fight is won, it’ll continue even if you use a Gem Revive

**Strategy**

* There are 3 enemy waves before Sol Dothradeth

* **Sol Dothradeth**
	+ Sol Dothradeth will take no actions during the first Health Bar, so make sure to use this opportunity to heal up any DMG you took along the way and buff up for the fight ahead
	+ Sol Dothradeth does not use **Frigid Wave**, so it is extremely advised to bring buffs, particularly ones that buff up party Defence and Spell Resistance, if you stack both to max, you can potentially mitigate all of Sol Dothradeth’s DMG throughout the fight
	+ Sol Dothradeth’s **Turn to Ash** is 410 base Frizz DMG, you don’t have to worry too hard about defending it if you max out your Frizz Resist, but if you have low Frizz Resist, make sure you defend against it, otherwise its an instant death move
	+ Be careful of Sol Dothradeth’s **Normal Attack**, it does 2x 160 base Frizz and Crack DMG and he can follow it up with another **Normal Attack** or healing himself for 999 HP, so make sure to take measures against this and be mindful of his (and your) health throughout the fight
	+ Sol Dothradeth’s **Turn to Ash** Bar Break during his Red Health Gauge will change to Rubblerouser DMG and will inflict Terrain State onto the party, this Terrain State is identical to Burning State, except it will not wear off until Sol Dothradeth is defeated, so even if you gem revive continue, the Terrain State will still be on your characters until the fight is over and done with
	+ Because of Terrain State and Sol Dothradeth only using **Turn to Ash** as a Skill Gauge Move, its impossible to survive for long in his Red Health Bar, so make sure you build CT for your best skills before triggering his Final Bar Break and burst through it all at once
	+ Defence Down can be inflicted on Sol Dothradeth, but be aware he can use **Power Gnawing Away** to remove it

**There is a long in game cutscene that will play after this fight, so be careful you don’t skip it, congrats on beating Season 1**

Mission Rewards

 Defeat the boss using a Skillful Finish
 Clear the quest without dying

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists