Drug Dealer

This pages are thought and written in the old values which is before the December 7 2017 update. So the values are written in old format and the upgrade levels are also written in old format and each upgrades grant equal values, and articles that are created after the decemeber update could still use the old values format and its not necessarily always uses the new values that are created during after the decemeber update, so to covert the new and current values **multiply the values by 4** and for the movement speed convert 650 to 720 for normal brawlers, 700 to 770, and 750 to 820. The star power special are also not present here but the literal special could be found here as it is concept-ed in long time ago and the star power may or not present in the concept page even on old formats.

## Statistics

***"The drug dealer is a muscular guy who sells vary drugs to anyone who wants to buy. He likes what he is doing so he decided to brawl and to get more loot and throwing drug powders on his opponents."***
The Drug Dealer is a mythic brawler who pocesses real drugs with him. He intensively trains himself physically in the gym daily that gives him a muscular body shape like bull so that he can easily knock out robbers out of cold with his pipe wrench or wrestle them on the floor. He is a melee brawler and he uses his pipe wrench attack opponents which will stuns them for a short time (including making them to drop balls from brawl ball), he also has drugs powers which he throws that will give brawlers a drug effect depending on the powder thrown. He has very high health because he is a melee brawler as he has done alot of gym exercises.

## Attack1: Concussion

***"The drug dealer uses his pipe wrench to strike at his opponents head, stunning those who are hit for a short time."***
He holds a pipe wrench as his melee weapon, it is a long metal equipment with a hard head. This attack is a short ranged melee attack that he will swing down that wrench to hit opponents specifically on thier head. Any opponents hit by this hard hard equipment will take heavy damage and will be stunned for 0.5 seconds as they just got a short term concussion from this powerful strike, this stun also stops brawlers reloading. In reality concussion can causes hours to months of unconsciousness but for the game sake it has been reduced to 0.5 seconds, LOL.

* Base damage: 280
* Range: 2.5 tiles
* Reload time: 1.25 seconds
* Pierce: Unlimited; like El Primo; Splash; Area

## Attack2: Heroin

***"He throws some heroin powder in front of him, powders that touches them will causes them to have a short term heroin effect."***
He has plenty of heroin in his possession, its real heroin powders he have, the heroin effect in the game is exactly same the same effect on real life. He throws some heroin drug in the powder form in front of him, its thorwing range is same as El Primo punches and the spread is same as old el primos punches. When the drug touches an opponent and they smell in the heroin, they will experience the heroin effects with extreme euphoric effects, the feeling is exactly same as the heroin in the real life, but the player dosent experience the feeling and the effects as its happening on a brawler. The in game effect of this drug will cause their vision to be severely blurred which matches the heroin vison, making their movement and shooting direction to be slightly off angle form the direction of the movement/aim respectively, and reduced their attack by 20% (3 in game effects). This is a status effect and its called "heroin", it will lasts for 5 seconds on the opponent brawlers who touches the drug and breathes in. This attack behaves like poco or old el primos attack which means that it will affect any opponents in the attack area. Note that non brawlers such as the power up boxes will not have the drug effects. This attack uses up 3 ammo spaces, i am not sure if this should his super but it would make him way too stereotypical and his main attack dosent make sense if his main attack is only a melee attack that dosent really fits into the theme, because right now i guess its quite op for the drug throw to be in the main attack.

* Base damage: 0
* Range: 2.5 tiles
* Pierce: Unlimited; like El Primo

## AttackX: Other Drugs

***"Other drugs for other effects on brawlers."***
...

## Super: Havent decided yet!

***"(Quote)"***
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## Star Power: Hardened

***"Drug Dealer gains a hardened bar, which when fully charged after the main attack is reloaded, he can destroy walls that is hit by his pipe wrench."***
Finally! a main attack that can destroy walls. When he fully reloads his main attack and wait for another 2 seconds for his hardened bar to charge up, his next hit is more charged which is ready to destroy regular walls and obstacles up to 2.5 tiles away (max ~6 walls due to his attack hitbox) however it does not destroy bushes. The charge bar works the same as Bibi and Mortis charge.

## Trivia

* He is one of the drug dealer who uses a working equipment to attack people although most drug dealers uses other melee weapons. The reason is he needs to be able to hit hard with his regular attack because he is muscular like bull so its a good choice to use the pipe wrench, the only heroin attack without the concussion attack will be too low of a damage source to be viable.
* This drug dealer dosent consume drugs however, just because he sells drug dosent means that he also consumes drug, because he needs to make money by selling and not waste resources for himself so he decided to not consume for himself.
* He isin't afraid to use the drugs on his opponents to win the battle.