Infantry Units

## Introduction.

Infantry units are the most basic and cheap units produced in the game, they are divided in three categories: Light Infantry (Basic Infantry), Heavy infantry (Anti-Armor Infantry) and Special Infantry (Anti-personnel infantry)

Infantry units are produced in the Barracks and are the first unit to be used in a PvP battle.

## **Confederation Infantry.**

The confederation have well armored and equipped infantry, although they are slower and more expensive compared to Resistance Infantry, they have more firepower and armor.

### **Assault**

*"Ready to kick ass!"* - An assault.

"Assault, an infantryman armed with an automatic rifle with under-barrel grenade launcher, mainly involved in battles with enemy infantry. Also often used for reconnaissance operations and patrol."

## Assault

### Trained in

Barracks (Level 1)

Assault units are the most basic of units in the Confederation army, they are very useful to search for resource supplies in the beginning of each battle, and in mass with the assistance of **Heavy Assault** units can do an early game rush to the enemy base.

Assault units carry a **M55 Personal Assault Rifle** [Needs stats chart] that has an under-barrel **Anti-Personnel Grenade** [Need stats chart], both weapons have 4 cells of range (base level). They are most effective against all infantry, but they are specially effective against **Resistance Grenadiers** due to their low damage to infantry and less effective against **Resistance Snipers** due to their extended range and high impact damage. They are less useful against Medium armored (II) units and are almost useless against Heavy armored (III) units.

**Useful Strats:**

They can be made in mass with a couple of **Fortress Vehicles** and some **Heavy Assault** units in the beginning of the match to defend against **early game rushes** or to make an early game rush, and due to their superior HP and DPI (Damage per impact) it can help in the removal of infantry defenders. If the initial rush is successful, the player can obtain a gold chest for Battle Activity and end the match under 15 minutes.

**Advantage:**

They're tougher and deal more damage than their resistance counterpart

**Disadvantage**:

The inability to hide in forests

**Trivia:** An achievement can be obtained with this unit using it to destroy enemy buildings instead of using Anti Armor units for it.

* **Direct Counter to:** Infantry
* **Weak to:** Anti Infantry Vehicles, Resistance Snipers, Sniper Tower.

### **Heavy Assault**

*"This thing is heavy!"* - A heavy assault.

"Heavy Assault is armed with an Anti Tank rocket launcher and can cause great damage to hostile vehicles and buildings"

## Heavy Assault

### Trained in

Barracks (Level 2)

Heavy Assaults are the Anti Armor infantry units of the Confederation Army. They are useful against enemy armored vehicles and Helicopters, and produced in mass can do a attack on bases that lack anti-infantry defenses, they are vulnerable to infantry due to their low impact damage to infantry and low rate of fire.

Heavy Assault units carry a **RL-100 Rocket Launcher** [Stat chart needed], with a 4,5 cells range (Base level) it has a 0.5 cell Area of explosion (Base Level) that allows it to deal damage to multiple units, it is most effective against enemy Medium Armor (II), dealing lots of DPI,it is less effective against Heavy Armor, dealing a bit less DPI, and they are vulnerable to infantry, dealing little damage.

**Useful Strats:** They can be used with Fortress Vehicles to storm an enemy base. They can support infantry against Anti Infantry defenses or vehicles. They are useful to destroy enemy Artillery units that are not defended against infantry.

**Advantage**:Are capable of hitting helicopters with their rocket launchers.

**Disadvantage:**Shoots slower than their resistance counterpart. Rockets may also miss on hitting a coyote due to it's speed and mobility. Are also incapable of hiding in forests

**Trivia:** An achievement can be obtain by destroying enemy vehicles with this unit, another achievement can be obtain by destroying enemy Artillery with this unit.

* **Direct Counter to:** Armored Vehicles
* **Weak to:** Resistance Snipers, Resistance Riflemen, Sniper tower.

### **Fire Assault**

*"Ready to roast!"* - A fire assault.

"Fire Assault is perfect for instant infantry annihilation. The short fire range is compensated for by a jumping engine, allowing him for to quickly approach the target to within a short distance."

## Fire Assault

### Trained in

Barracks (Level 3)

Fire Assault is the ultimate infantry killer, no Resistance Infantry counters it, and its perfect for Sniper removal. It is equipped with a non-upgradable infantry detector that allows it to detect hidden units in forest within its vision range, making it an excellent forest guard and infantry hunter. Yet it is weak to any armored vehicle and it cant defend itself from air or water vehicles. It is almost useless in structure, so they should not be used as siege units.

Fire Assault is equipped with a **Portable Jet Flamethrower** [Stat chart needed], that has a 2.5 cell range (Base Level), to counter its low range, it also provides him with a jump ability that can be used to close the gap within him and then target, this jump ability has a limited fuel and after running out it is deactivated, it recharges over time. The Flamethrower is very effective against all infantry, but is weak against Medium Armor (II) units and is almost useless against Heavy Armor (III) units.

**Advantage**: Deals massive amounts of damage and are able to close in their opponent faster than any infantry unit.

**Disadvantage**: Still needs to close in to their target to be able to attack. They're also incapable of hiding in forests. Defenseless against to flying units

**Useful Tactics:** A combination of Hammer Tanks and Fire Assaults can wipe out an enemy Vehicle and Infantry attack and can be used as a siege tactic, using the Fire assaults to delete any Resistance Grenadiers.

**Trivia:** An achievement can be obtained by using Fire Assaults to kill Resistance Snipers. They are the most powerful Infantry unit of the game but the most vulnerable unit against everything else too.

* **Direct Counter to:** All Infantry
* **Weak to:** Any vehicle, Air attacks, Sniper tower (anything that can shoot at it which isn't infantry)

## Resistance Infantry.

Resistance Infantry is less armored and deals less damage than the Confederation Infantry, but it is faster, cheaper and has the ability of hiding in the forest, making them undetectable to most enemy units and giving a tactical advantage to them, perfect for rush attacks against unsuspecting enemies. Sometimes if you pass near a village you can gain some extra free units and resource crates due to villagers volunteering.

### **Rifleman.**

*"Give me orders!"* - A rifleman.

"Rifleman are the main infantry units of the Resistance Army, Light infantry troops can secretly move through dense jungle and deliver sudden strikes against hostile infantry. Riflemen are equipped with individual combat rifles and electro-smoke grenades, which decrease hostile units' accuracy."

## Rifleman

### Trained in

Barracks (Level 1)

The most basic unit of the resistance, it is cheap and reliable, it is also able to hide in forests and jungles, with the ability to hold fire to be used as hidden scouts. This ability is countered by Confederation Fire Assaults, so its necessary to stay away from them.

Riflemen are equipped with an **Individual Combat Rifle** [Stats chart needed] and **Electro-Smoke Grenades** [Stats chart needed], both weapons with 4 cells range (Base Level). Although the rifles and grenades deal less damage than Confederation Assaults, the smoke grenades reduce the enemy's accuracy making a 1v1 battle even, yet the grenade will affect only units within the explosion range, so other units will keep their normal accuracy. They are most effective against Heavy Assaults and are extremely weak to Fire Assaults.

**Useful strats:** Because of how cheap and fast to produce they are, they can be used in multiple strikes against enemy units in a combination of Coyotes and Grenadiers, and they can be used as early game scouts and patrols.

**Advantage:** Can hide in forests and are cheap

**Disadvantage:** Are weaker and deals less damage than their confederation counterpart

* **Direct Counter to:** Infantry
* **Weak to:** Fortress Vehicle, Fire Assault, Bunker.

### **Grenadier.**

*"Grenades here!"* - A grenadier.

"Grenadiers are armed with individual grenade launchers. They cause great damage to hostile vehicles and buildings. Like riflemen, they can hide in the jungle and ambush the enemies armoured division and transport convoys"

## Grenadier

### Trained in

Barracks (Level 2)

Grenadiers are the Anti-Tank Infantry units of the Rebellion, they are effective against armored vehicles but are vulnerable to Confederation Assaults and Fire Assaults.

Grenadiers are equipped with the **Individual Grenade Launcher** [Stat Chart needed] that have 4.5 cells range (Base Level) and are effective against armored vehicles, and can be used to eliminate Confederation Fortress Vehicle and Bunkers early game. They can hide in forest making them invisible to enemy eyes, but this ability is disrupted by Fire Assaults, so they need to be avoided.

**Useful Strats:** They can be used in combination of Rifleman and Coyotes to storm enemy bases early game and deal serious damage or to end the match in less than 15 minutes.

**Advantage:** Can hide in forests and shoots faster than their confederation counterpart

**Disadvantage**: Defenseless against to flying units

* **Direct Counter to:** Armored Vehicles, Defenses and Structures.
* **Weak to:** Assault, Fire Assault, Bunker.

### **Sniper**

*"Sudden death."* - A sniper.

"Snipers appear suddenly and shoot with deadly accuracy, giving enemies no chance of survival. Armed with the 12.7mm advanced sniper "Cobra", experienced snipers can hit vulnerable spots in enemy armored units, even at maximum range. But don't leave them face-to-face with the enemy in a close battle"

## Sniper

### Trained in

Barracks (Level 3)

Snipers are the most effective infantry removal unit the resistance has, being able to eliminate enemy infantry at almost twice their visual range with an almost guaranteed hit each shot, yet they are vulnerable if a large amount of enemies moves towards them.

Snipers carry the **Sniper Rifle "Cobra"** [Stats chart needed] that has 8 cells range (Base level) that deals great amounts of damage at enemy infantry outside their visual range, and being able to hide in the forest and hold fire, it can be a great surveillance unit of the enemy base and can give valuable intel on how to counter enemies attacks. It is especially vulnerable to Fire Assaults due to their ability to spot them in the forest and close the distance gap in mere seconds.

**Useful Strats:** A small platoon (about 4 of them) can be used to slowly take out enemy infantry, and when enemies close to investigate, it can hide in a forest to avoid detection, making them a complete annoyance. They can also be placed in the border of forest near attack positions and hold fire to be used to spot enemy attacks early on.

**Advantage:** Can shoot enemies from a far distance. Deals great amount of damage. Can hide in forests

**Disadvantage**: Shoots slowly and health is very low compared to the other resistance units

* **Direct Counter to:** All infantry at long range.
* **Weak to:** All infantry at close range, Fortress Vehicle, Helicopters and Fire Assaults.

1. ↑ In game description.
2. ↑ In-Game description