Class template

Image should be frameless, wrap text right. Make it a decent size, probably around enough to fit next to the descriptive text + role.

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**Role:** This page is intended to serve as a template.

**Alignment:** Chaotic Evil

**Hit Dice:** d(X)

**Starting Wealth:** not enough

**Parent Classes:** delete this line if it's not relevant.

**Class Skills:** delete navigate if it's in the list, please.

**Skill Ranks Per Level:** not enough

**[Class]** Main Ability Scores: CHA/CON

## Class Features

The following are the class features of the template.

### Weapon and Armor Proficiency

Headings should be under sub-template 1.

Black Mages are proficient with the dagger, sling, power rod, power staff, animated dolls, and quarterstaff, but not with any type of armor or shield. Heavier armor interferes with a black mage’s movements, which can cause his spells with somatic components to fail.

### Spells

A black mage casts black magic spells which are drawn the black mage spell list(**THIS SHOULD LINK TO FFD20 FOR NOW)**. A black mage begins play with 3 1st level black mage spells of his choice. The black mage also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to his list of spells. Each time a character attains a new black mage level, he gains two spells of his choice to add to his list of spells. The two free spells must be of spell levels he can cast. Like most mages, a black mage can find or purchase scrolls with spells to add to his repertoire.

To learn or cast a spell, the black mage must have an Intelligence score equal to at least 10 + the spell level (Int 11 for 1st-level spells, Int 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a black mage’s spell is 10 + the spell level + the black mage’s Intelligence modifier. In addition, a black mage gains additional MP for having a high attribute (Intelligence—see **Table: Bonus MP per Day (by Spell Level)** on the MP System page). (**THIS SHOULD LINK TO THIS WIKI, AT** MP system)

### This is a class feature! (Ex/Su)

Put some stuff here. If it doesn't already exist, try to start every paragraph with some form of (at x level).

For example: Change "A black mage is a master at manipulating magical forces. At 5th level, as a move action, he reduces the cost of any metamagic feat known by one MP less than standard."

to "At 5th level, the black mage's mastery of magical manipulation increases. As a move action, he can reduce the cost of any metamagic feat known by one MP less than standard."

You don't have to do this, but it'd be nice.

### Archery Talents (Ex)

As an archer gains experience, he learns a number of talents that aid him against his foes. Starting at 2nd level, an archer gains one archery talent. He gains an additional archery talent for every 2 levels of archer attained after 2nd level. Unless otherwise stated, an archer cannot select an individual talent more than once. Talents marked with an asterisk cannot be combined with other asterisked talents, these talents can also only be used once per round.

**ALWAYS PUT TALENTS AND TALENT-LIKES IN THEIR OWN PAGE.**

**ALSO MAKE THEM SUBPAGES.** When you make a page, name it something like Archer/Archery Talents so it's a subpage of archer. Same with the Archetype lists.

A complete list of archery talents can be found here: Archery Talents. If the page doesn't exist, make it. For example: Arcrobatic Talents

### Class features with feat links:

use aon instead of the d20pfsrd please and thank you

NOTE: YOU MAY HAVE TO LINK TO Elephant in the Room INSTEAD!

## Favored Class Options

* You know the drill by now. remember to add custom races if they're relevant.

## Archetypes

* A complete list of template archetypes can be found here: make the page if you need to. Also make this a subpage.

**CATEGORIES:**

* The main page needs "Classes" and "(class name)"
* The talent/likes page needs "Talents", "(class name)" , and "Subpages"
* The archetype page needs "Archetypes", "(class name)", and "Subpages"