recursal/Fanatic-Fandom huggingface dataset:
爱丽亚娜·空战机兵(Elliana)

简介
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## 背景故事

爱丽亚娜来自于东部的荒山野岭的洞窟，但是她从小就有一个飞天梦想。她想成为空军，加入阿曼达无敌舰队。“但是一条蛇怎么可能会飞呢？你要是会飞我就叼着猪从这跳下去”傲慢的长官无理的羞辱了她的飞天梦。这真的激怒了她，她找到了一名叫阿亚拉的工程师，并一同造了一台可以飞行的蒸汽动力机甲。现在她不仅可以飞了，而且要让当初羞辱的长官见识一下什么叫无敌舰队的陨落。

剧情故事短片：

https://www.youtube.com/watch?v=KNK6u\_pCinM

https://www.bilibili.com/video/BV18W411T7Ts/?spm\_id\_from=333.337.search-card.all.click&vd\_source=63e605e7d3028f5fc7151d545ae62ff9

特色
--

爱丽亚娜操作机甲战斗，使用各种科技武器对战各路神仙，小心机甲过热，但喷出的爆燃气体也是战斗的好帮手。

机体过热-爱丽亚娜的机甲并不完美，在使用攻击或者飞行后会过热，过热时便无法使用特技与飞行

快速冷却-爱丽亚娜可以操控机甲喷出热气来降温，如果已经过热，则会喷出高伤害的爆燃气体

紧急弹射-爱丽亚娜的返场技能是紧急弹射，可以让机甲自爆并弹射自己，但离开机甲的她十分脆弱

技巧
--
SASD/WL-OFF

● Whiskey-03 | SASD

**San Andreas Sheriff's Departament**

## Opis ogólny

**SASD** (szeryfowie, w skrócie SD lub SASD): jednostkę tę cechują szare mundury z żółtymi elementami i naszywkami "SHERIFF". Do niedawna ich mundury były w kolorze piaskowym, jednakże uległo to zmianie po uszyciu nowych i dostarczeniu ich na komendę. Pierwotnymi założeniami jednostki Sheriff Office było patrolowanie głównie okolic wiejskich, głównie Sandy Shores i Paleto Bay. Szeryfi posiadają zresztą dwie komendy w tych miejscowościach, z których zdarza im się korzystać.

Aby dołączyć do frakcji Szeryfów, funkcjonariusz musi otrzymać osobiste zaproszenie do niej.

## High Command Sheriff's

**Sheriff** - Whiskey-03 Dave Smith

**Undersheriff** -

**Assistant Sheriff** -

## Command Sheriff’s

**Division Chief** -

**Area Commander** -

**Major** -

## Departament Sheriff's=

**Captain III** -

**Captain II** -

**Captain I** -

**Lieutenant II** -

**Lieutenant I** -

**Master Sergeant** -

**Sergeant II** -

**Sergeant I** -

**Master Deputy II** -

**Master Deputy I** -

**Senior Deputy III** -

**Senior Deputy II** -

**Senior Deputy I** -

**Deputy III** -

**Deputy II** -

**Deputy I** -

**Probie Deputy** -
Wild West - Day 18

**Wild West - Day 18** is the eighteenth level of Wild West. It is a Last Stand level. The player is given 1500 sun and 3 Plant Food in this level. When this level is finished for the first time, the player unlocks the Tall-nut.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Steam Ages - Day 6

**Steam Ages - Day 6** is the sixth level of Steam Ages. This level introduces the Barrel Zombie. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Crazy Dave:** Wow, what's that smell?

**Penny:** Seems like a new zombie is on the horizon.

**Penny:** Barrel Zombies use their barrels as armor, and once destroyed, they will try to rush for our brains.

**Penny:** Their incredibly bad breath also allows them to eat through defenses more efficiently.

**Crazy Dave:** I think I might have a mint.

**Crazy Dave:** No, wait, mints are also plants...

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Scuba Zombie

*Scuba Zombies are submerged so deep that they cannot be targeted by as many plants compared to their counterpart.*

## Almanac statistics

### Special

Cannot be targeted by most plants while submerged

## In-game statistics

### Codename aliases

beach\_snorkel\_veteranbeach\_snorkel\_veteran\_street

### First seen

Big Wave Beach - Day 38

Snorkel Zombie and Scuba Zombie have fierce competition. Snorkel Zombie may be able to dodge horizontal shots, but has his skeleton withered from constant exposure to high water pressures? Scuba Zombie doesn’t think so! He also is unable to think at all!

**Scuba Zombie** is a zombie encountered in the Expansion levels of Big Wave Beach, and the Veteran version of the Snorkel Zombie. Compared to Snorkel Zombie, Scuba Zombies are tougher and are submerged much deeper than Snorkel Zombies in the water, resulting in even more plants, including most lobbing plants, to not attack him unless he is surfacing. He also cannot be killed by Tangle Kelp until he is forced to surface, letting Tangle Kelp damage him instead of instantly killing him. However, Magnet-shroom can take his head, instantly killing him.

## Almanac entry

**Scuba Zombie**

TOUGHNESS: Dense

SPEED: Basic

Scuba Zombies are submerged so deep that they cannot be targeted by as many plants compared to their counterpart.

Health: 800
Speed: 0.185
Special: cannot be targeted by most plants while submerged

Snorkel Zombie and Scuba Zombie have fierce competition. Snorkel Zombie may be able to dodge horizontal shots, but has his skeleton withered from constant exposure to high water pressures? Scuba Zombie doesn’t think so! He also is unable to think at all!

## Overview

Scuba Zombie has 800 health and loses his arm after taking 400 damage.

## Balance changes

### Version 1.1

* ▼ Head can be pulled off by Magnet-shroom

## Encounters

* Big Wave Beach: Days 38, 39, 40, 41, 42 and Tiki Torch-er
* Modern Day: Days 42, 46, 47 and 50
* Epic Quests
	+ UniverZ Collides: Step 6
* Thymed Events
	+ Spongebob Age: Day 14
	+ Big Brainz: Levels 4 and 6
	+ Hero-Con 2023: Level 2
	+ Food Fight: Level 9

## Gallery

Almanac iconScuba Zombie renderAvoiding a Peashooter's peasAvoiding a Cabbage-pult's cabbagesTangle Kelp failing to drag him
K9/WL-OFF

Jedna z pobocznych jednostek SASP, pracująca z psami. Jednostka została powołana do życia przez Rey Monte, która przeprowadza także szkolenia psów w celu umożliwienia ich pracy w policji.

## Funkcjonariusze K9

Director K9 —-> Yankee-601 Rey Monte

Deputy Director K9 ——> 602

Senior Captain K9 ——- > 603

Captain K9 ——> 604-610

Senior Lieutenant K9 ——> 611-613

Lieutenant k9 ——> 614-616

Senior Sergeant K9 ——> 617-620

Sergeant K9 ——> 621-625

Officer k9 ——> 626-630

## Psy policyjne

Director K9 —-> 601 ---- Pies: Nero, Riley (Opiekun:Rey Monte)

Deputy Director K9 ——> 602 Pies:,(Opiekun:)

Senior Captain K9 ——- > 603 Pies, (Opiekun:)

Żeby móc zrekrutować się do jednostki psów policyjnych K9, funkcjonariusz policji musi osiągnąć stopień co najmniej Sierżanta I Stopnia, oraz wypełnić umowę, na mocy której stają się właścicielami jednego z psów policyjnych. Funkcjonariusze należący do tej jednostki wyróżniają się stworzonymi specjalnie dla nich kamizelkami policyjnymi - obok głównej przynależności danego policjanta (frakcji, do której należy), na jednym z modeli kamizelki znajduje się także informacja o tym, że funkcjonariusz, który ją nosi, należy do K9. I tak na przykład funkcjonariusz SASP nosi kamizelkę "STATE POLICE - K9", a funkcjonariusz SASD "SHERIFF - K9". Kolejnym z elementów ubioru charakterystycznych dla członków jednostki K9 są spodnie bojówki, których nie mogą nosić na co dzień inni funkcjonariusze. Taka sama zasada dotyczy kabury na nogę - policjanci mają zakaz jej noszenia... no chyba, że należą do jednostki psów policyjnych.
Commercial Pitch 2 - Ellie Sullican

**Commercial Pitch 2 - Ellie Sullican** is an item of intel in *The Entropy Centre*.

## Location

This can be found on the computer in the office before puzzle 0205.

## Text

---Tom---

To Ellie,

Thanks very much for your email. But I properly thought this one through.

But I PROMISE you. Entropy able tennis would take the world by STORM. I'm telling you. Imagine paddles laces with entropy energy.

You hit the ball.

Suddenly, it's the reverse. Wow.

The opposition has no idea what's happening. Suddenly it's not just a game of back and forth, but you have to THINK about what direction of time the ball is travelling. Now THAT is cool.

Think of the OPPORTUNITY. What a sport. Entropy Table Tennis. I see it. It's going to happen.

---Ellie---

Tom,

We appreciate your second pitch to us. But please may I remind you that The Entropy Centre is a humanitarian focused organisation. And these commercial pitches for Entropy energy are not currently in alignment with our company goals.

Thanks,

Ellie
Facility Damage Detected - Entropy Centre Automated System

**Facility Damage Detected - Entropy Centre Automated System** is an item of intel in *The Entropy Centre*.

## Location

This can be found on the computer in the Entropy Testing Lab.

## Text

\*THIS IS AN EMERGENCY AUTOMATED ANNOUNCEMENT\*

DAMAGE DETECTED to The Entropy Centre.

LOCATION: Section 02. Area 04b.

STATUS: Structural integrity reduced by unknown impact.

DIRECTIVE: Can all assigned Maintenance and Engineering staff attend specified area for urgent repairs.

ASSIGNED STAFF: WOEJKFOp:jfmop: wKFWpef iko)p{fio"30[r ir){p i£k IKSOP"EFK O:WEK fo:kwejO:F Kweop:fkWO:EFJK O:WJK)IO"£ {)\_P"IKRP"£RK:LK:OL
Aria

Aria is the player character of *The Entropy Centre*.

## Summary

Aria is a junior puzzle operative at the Entropy Centre. Somehow, she ends up being seemingly the only person alive at the Centre, which has suffered significant damage. For some reason, she doesn't seem to know she is an employee of the Centre until ASTRA informs her.
S.E.R.T./WL-OFF

S.E.R.T. Commanderzy: [David-] [[]]

**Special Emergency Response Team (S.E.R.T.)** to wydział policji San Andreas, który zajmuje się zadaniami specjalnymi.

## Ogólny opis

SERT jest odpowiedzialny za neutralizowanie wysokiego poziomu niebezpieczeństw, takich jak działania terrorystyczne, napady na instytucje państwowe czy poczynania gangów ulicznych. Zajmuje się również przeprowadzaniem akcji specjalnych.

Po zmianach przeprowadzonych w strukturach organów ścigania, SERT został włączony w struktury SWAT. Sprawiło to, że wszyscy funkcjonariusze z wszystkich czterech departamentów służą w jednym wydziale, którego przeznaczeniem jest przeprowadzenie operacji wysokiego ryzyka. Minimalnym stopniem pozwalającym dołączyć do jednostki SWAT jest Oficer II stopnia.

Głównym dowódcą jest Adien Williams, który odpowiada bezpośrednio przed Szefem Policji. W prowadzeniu wydziału Williamsowi pomagają,Rey Monte. W strukturach SERT wyróżnia się cztery grupy operacyjne. Każdą z grup dowodzi SERT Commander, który mianuje swojego zastępce. W grupie operacyjnej łącznie z Commanderem i jego zastępcą znajduje się pięciu operatorów SERT. W razie potrzeby powołuje się daną grupę, która ma reagować na dane zdarzenie. W przypadku brakującego operatora w danej grupie operacyjnej, powołuje się innego operatora, który aktualnie jest na służbie.

Jednostka ta nie patyczkuje się z zagrożeniem i nie waha się podchodzić do akcji z pełną siłą. Od funkcjonariuszy, którzy chcą dołączyć do oddziału, oczekuje się umiejętności strzeleckich, bezwzględności i skoordynowania. Funkcjonariusze należący do jednostki muszą regularnie przechodzić testy sprawnościowe.

## Umundurowanie i wyposażenie SERTu

* Pistolet - Glock produkcji Glock GmbH

* Karabinek automatyczny - G36 produkcji Heckler und Koch Gmbh

* Granaty hukowo - błyskowe

* Ciężkie kamizelki kuloodporne

## Aktualny skład SERTu

* **Biuro komendanta S.E.R.T.:**
* **SWAT Commanderzy:**
* **Członkowie SERT:**
* **Rezerwiści SERT**
Spongebob Age - Day 4

**Spongebob Age - Day 4** was the fourth level of the Spongebob Age Thymed Event. This level mostly contains almanac versions of zombies, leading to all of them not working as intended. When this level is finished for the first time, the player unlocks the next level of the Thymed Event.

## Dialogue

### Intro

**SpongeBob:** it's all a sponge can dream of

**Penny:** User Dave. I must alert you. Zomboss is near.

**Dr. Zomboss:** Welcome to the...

**Dr. Zomboss:** Sponge Bob Age!

**Dr. Zomboss:** Plants enter...

**Dr. Zomboss:** but they do not... leave!

**Penny:** User Dave. We have now traveled to Ancient Spongebob Age.

**Crazy Dave:** Yup!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Trivia

* The dialogue in this level is a reference to the dialogue of Days 1 and 2 in The Zombosseum Thymed Event from Vanilla *Plants vs. Zombies 2*.

* Adventure
* Vasebreaker
* Miscellaneous
Intel

**Intel** in *The Entropy Centre* are items of information that give insight into what has been happening at the centre.

## List of intel

Items of intel that can be collected include:

* Handheld Entropy Device - Testing Lab
* Facility Damage Detected - Entropy Centre Automated System
* RE: Contract Reduction - Entropy HR Department
* 2 for 1 @ Entropy Bar - HR Team
* The Entropy Museum - HR Team
* Puzzle 0604 - P3zzl3 M45T3R
* Entropy Puzzle Tips - Entropy Centre Puzzle Operative Team
* Commercial Pitch 2 - Ellie Sullican
* Cat - Entropy Security Team
* Asteroid Impact - Joanna Ewart
2 for 1 @ Entropy Bar - HR Team

**2 for 1 @ Entropy Bar - HR Team** is an item of intel in *The Entropy Centre*.

## Location

This can be found on the computer between puzzles 0102 and 0103.

## Text

To all Entropy Employees.

We would like to invite you to the beach bonanza this Friday at 1900 ECT (entropy centre time).

We are hosting a 2 for1 cocktail evening to say thank you for all your hard work and dedication through this busy time.

Thank you,

Entropy Centre HR Team
The Entropy Museum - HR Team

**The Entropy Museum - HR Team** is an item of intel in *The Entropy Centre*.

## Location

This can be found on the desk in the hall before Puzzle 0201.

## Text

To all Entropy Employees.

We are pleased to announce that we have finished renovating The Entropy Museum cataclysm hall exhibition!

It will be re-opening this Thursday at 10am ECT. Please come and visit!

See you there, Entropy Team!

Entropy Centre HR Team
Cat - Entropy Security Team

**Cat - Entropy Security Team** is an item of intel in *The Entropy Centre*.

## Location

This can be found on the computer in the office before puzzle 0302.

## Text

---Entropy Security Team---

To All Entropy Centre Staff,

Upon further investigation into incident #2140, where an unknown object was seen roaming dangerously close to the main entropy device, we have now identified that this was indeed a cat. Most likely a HOUSE CAT.

Unfortunately, the cat roamed too close to The Entropy Device Core whilst it was in operation. And became consumed by the core.

Only leaving behind its name tag. "NIBBLES".

Whilst we are deeply sorry for the owner's loss, please may we remind ALL staff members that bringing pets of ANY OTHER prohibited items from Earth is strictly FORBIDDEN.

Please note that only our office cat EVE is permitted to stay at the Entropy Centre. And all other pets are prohibited.

Kind Regards,

Entropy Security Team.

---Mark---

Cat.

---Emily---

Cat.

---Steven Wall---

Cat.

---Dan002---

Cat.Cat.

---Jess13---

Cat.Cat.

---Entropy Security Team---

To all Entropy Centre Staff,

Please may be rewind you that this is a serious safety issue. Please reply appropriately and if you have a serious question of concern.

Thank you.

---RomaRom02---

Cat.

---Fletcher---

Cat.Cat.Cat.
RE: Contract Reduction - Entropy HR Department

**RE: Contract Reduction - Entropy HR Department** is an item of intel in *The Entropy Centre*.

## Location

This can be found on the computer between puzzles 0102 and 0103.

## Text

To John.

Unfortunately your contract reduction request has been declined. As you are aware, there are strict rules and regulations on when Entropy Centre employees can return back to Earth. There are specific times where this is simply not possible.

Your contract has 10 months remaining.

Kind Regards,

Entropy Centre HR Team
Handheld Entropy Device - Testing Lab

**Handheld Entropy Device - Testing Lab** is an item of intel in *The Entropy Centre*.

## Location

This can be found on the computer in the Entropy Testing Lab.

## Text

Handheld Entropy Device Manual Pt.01

The Handheld Entropy Device (HED) is a standard issue device for all puzzle operatives within The Entropy Centre.

The device allows its user to rewind an object back in time, up to a limit of 30 seconds into the past. Other functionality includes the ability to pause, and 'resume' an object in time.

The Handheld Entropy Device is a requirement to solve all Entropy puzzles found within the centre, and in turn, generate entropy energy to charge the facility's power core.

Installed within all handheld entropy devices is a puzzle exercise assistant (P.E.A.) These programmable AI's help and assist puzzle operatives in their progress through the puzzle areas.

It was found that PEA's increase productivity within puzzle operatives by an average of 43% and thus, are now standard issue within all handheld entropy devices.
Puzzle mechanics

There are a number of **puzzle mechanics** in *The Entropy Centre*.

## Handheld entropy device

The handheld entropy device is capable of rewinding objects of up to 300 cubic meters in total up to 21.1 seconds back through time. This can be used to repair broken structures and item as well as reversing the motion of an item. It can also hold objects in time, even defying gravity in the process. Restoring time for an object will allow floating objects to fall again. The device records rewind data for any object it is used to carry. Solving puzzles with the device requires thinking in reverse, often setting up the last step of a puzzle solution first and working backwards through the steps, then actually performing the steps in order, rewinding an object to enable each step to be performed.

ASTRA is an AI contained in the handheld entropy device.

## Pressure plates

Most puzzles contain pressure plates that open doors or operate lifts or sliding platforms when weight is on them. They have large cables connected to whatever they operate.

## Cubes

Cubes are most often used to place on pressure plates, usually in the reverse order of where they are needed so they can be rewound as puzzle steps are completed.

## Time gates

Time gates are introduced in puzzle section 02. While on, any rewind data in the handheld entropy device is erased when passing through. Any cubes brought through are incinerated. Time gates are generally connected to a pressure plate that shuts them down.

## Jump cubes

Jump cubes, introduced in puzzle section 03, send whatever steps on them flying upward, making them useful for reaching higher levels. They provide more lift if dropped onto from higher altitudes. They can also be used like ordinary cubes, able to be picked up, dropped, and rewound.
Puzzle 0604 - P3zzl3 M45T3R

**Puzzle 0604 - P3zzl3 M45T3R** is an item of intel in *The Entropy Centre*.

## Location

This can be found on the computer between puzzles 0203 and 0204.

## Text

Are you stuck on puzzle 0604 as well? It's SO hard. I've been stuck on it for like 2 days now. You got any tips? I'm a bit worried about my performance review at the end of the month.
Zombot War Wagon 2.0

*The stagecoach of destruction from the western wilds, back for a rematch from its previous defeat.*

## In-game statistics

### Other special

Calls for Prospector Zombies, Zombie Chickens, Zombie Bulls or Rodeo Legend Zombies from the back

### First seen

Wild West - Day 35

Last time, the addition of a bull was merely an exception: a one off thing for Dr. Zomboss to take great pride in while extirpating your defenses. Now, however, it is the result of losing a bet, one which Dr. Zomboss is very much not proud of.

**Zombot War Wagon 2.0** is the boss of the expansion levels of Wild West, and the 2.0 version of the Zombot War Wagon. It takes up a two-by-two area at the right side of the lawn, jumping to different rows occasionally. It can send out zombies in two rows at a time or across all rows, and it can only be attacked in the two rows it occupies at any one time. The War Wagon 2.0 can also be attacked at any time, provided there are plants in the same row it moves to.

It is also capable of targeting minecarts on your lawn through its extremely powerful missile attacks, as well as calling in Prospector Zombies, Zombie Chickens, Zombie Bulls or Rodeo Legend Zombies from the back.

## Almanac entry

**Zombot War Wagon 2.0**

TOUGHNESS: Undying

SPEED: Hungry

The stagecoach of destruction from the western wilds, back for a rematch from its previous defeat.

Special: missile attacks can target mine carts

Last time, the addition of a bull was merely an exception: a one off thing for Dr. Zomboss to take great pride in while extirpating your defenses. Now, however, it is the result of losing a bet, one which Dr. Zomboss is very much not proud of.

## Stages

The Zombot War Wagon 2.0 randomly performs one of the following actions:

* Warps in zombies through opening its mouth.
* Summons zombies across all lanes through tapping its front two legs on the ground, in a similar fashion to the preparation for the charging attack.
* A target will appear on a random space and the War Wagon will shoot a missile at that space, destroying any plant on it unless that plant is using Plant Food.
	+ This attack can either fire at four of five tiles in a column with a minecart or at three random tiles without a minecart.
* The War Wagon 2.0 will tap its front two legs on the ground, immediately squashing any plants in the two tiles in front of it. It then steps back and charges forwards, destroying all plants and zombies in two rows. It will then stop short of the house, and jump back to the rightmost column.
	+ The attack will be cancelled if a plant fed with Plant Food attacks it, or if a Power Lily is planted in front of it.
* The War Wagon 2.0 will tap its front two legs on the ground, similarly to the preparation for the charging attack, gathering a group of either Prospector Zombies, Zombie Chickens, Zombie Bulls or Rodeo Legend Zombies from the back.
* Upon depleting all its health, the War Wagon 2.0 will move to the second row from the bottom and fourth column from the right.

### Wild West - Day 35

 2
 3
How to play guide for The Entropy Centre

This page will serve as a basic **how to play guide for *The Entropy Centre***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

The Entropy Centre is a puzzle game where the player character, Aria, makes her way through the Entropy Centre by using a handheld entropy device to rewind object's movements back through time. Puzzles are generally solved by thinking them through in reverse, temporarily clearing the last obstacle first, often by placing a cube on a pressure plate to open a door, then working backwards through temporarily clearing each previous obstacle until the first obstacle is clear, then moving through the puzzle area and rewinding cubes back to the positions where they cleared each later obstacle. New mechanics get introduced in later puzzle areas, like time gates, which wipe rewind data and incinerate cubes brought through them, and jump cubes, which provide a upward boost when stepped on.

## Controls

The game's default controls are as follows:

## Tips and tricks

* Note that rewinding an object freezes it in time, even if only rewound a tiny bit. In this time-frozen state, objects aren't affected by gravity or movement of whatever they are sitting on.
* Closing rewind, as per the controls above, restores time for an object frozen in time from a rewind. This allows gravity to affect it as normal, but doesn't delete the remaining rewind data for the object. This is useful when accidentally rewinding a cube too far, taking it off a pressure plate but leaving it floating above.
* Once deleting rewind data is an option, it's good to do so before placing a cube where intended rewind will end, or in other words, the first place the cube is placed when setting up the rewind. This prevents rewinding too far at the last step of a planned rewind.
Wild West - Day 27

**Wild West - Day 27** is the twenty-seventh level of Wild West. It is a Locked and Loaded and Save Our Seeds level. The player must protect three Pea Pods from being eaten without planting on Dave's mold colonies. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- always carries metal grate

= never carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
The Entropy Centre Wiki

**Welcome to The Entropy Centre Wiki!**

*The Entropy Centre* compendium by the players, for the players.

Please feel free to contribute by creating new articles or expanding existing ones.

About

The Entropy Centre is a mind-bending puzzle adventure where you reverse objects through time to overcome seemingly impossible obstacles and conundrums.

Manipulate time to your will and solve ingeniously challenging puzzle rooms, each one taking you closer to the heart of a colossal space station in orbit of Earth.

An extinction level event has set the world ablaze. You appear to be the last remaining person alive. Mankind’s only hope lies at the core of the Entropy Centre.

Meet ASTRA, The Entropy Centre's most advanced technical marvel. ASTRA is an AI-powered device that can scan an object's spacetime chronology and move it through the past. Powers include rebuilding collapsing pillars to reheating cups of tea. She's pretty chill.

The truth behind The Entropy Centre's imminent collapse, and the Earth's demise, can be found at the heart of this sprawling dangerous facility. But will you accept the unfortunate truth that awaits?

Deviously challenging with razor-sharp witty writing and outstanding voice acting performances, The Entropy Centre merges a brilliant puzzle game with an epic adventure.

*from the Steam store page*

Basics

How to play
Chapters
Characters
Puzzle mechanics
Intel
Game support

Participate

Have a page you'd like to add to the The Entropy Centre Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

Adding content

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Game

* **Developer:** Stubby Games
* **Publisher:** Playstack
* **Engine:** Unreal Engine
* **Genre:** Puzzle Shooter
* **Mode:** Single-player
* **Rating:** RP
* **Media:** Digital

**Release date**
* **November 3, 2022**
	+ Windows
	+ PlayStation 5
	+ PlayStation 4
	+ XBox Series X|S
	+ XBox One

Video

```

```

Wiki

Recent changes
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Links

***The Entropy Centre***
Official site
Steam
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**Playstack**
Official site
Youtube

Twitter

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Alchemia

Przedmioty

* **Alchemia**
	+ **Rośliny**
		- Roślina Lecznicza
		- Ziele Lecznicze
		- Korzeń Leczniczy
		- Leśna Jagoda
		- Polna Jagoda
		- Serafis
		- Zębate Ziele
		- Rdest Polny
		- Goblinia Jagoda
		- Smoczy Korzeń
	+ **Misktury**
		- Esencja Lecznicza
		- Ekstrakt Leczniczy
		- Eliksir Leczniczy
		- Mikstura Szybkości
What Wikipedia is Not

Wikipedia is an **encyclopedia.** Here is a list of **Things That Encyclopedia Articles Are Not:**

1. Discussion forums, or Everything2 or H2G2 nodes. Please try to stay on task (the task here is to create encyclopedia articles). Wikipedia is not a discussion forum or chat room (mind you, neither is Everything2, or at least it tries not to be--but because it tolerates that, that's what it has become). But you can chat with folks on their own pages, and you can resolve article problems on the relevant /Talk pages.

1. Dictionary definitions of common English words that, in the sense in question, name no subject that any respectable encyclopedist would ever think of making the topic of an encyclopedia article. Wikipedia is not a dictionary. (But an article can and should always *begin with* a good definition or a clear description of the topic, as in the case of biographies.)

1. Lists of such definitions. (But an article can certainly consist of a pointer to other pages, where a word is too general to have any one topic associated with it; see freedom and Columbus for examples.)

1. A usage guide. Wikipedia is not in the business of saying how idioms, etc., are used. (But, of course, it's often very, very important *in the context of an encyclopedia article* to say just how a word is used. E.g., the article on freedomwill, if doesn't already, have a long discussion about this.)

1. By a simple extension of the latter, a hacker/computer usage guide. We aren't teaching people how to talk like a hacker; we're writing an encyclopedia. (But see jargon file; also, articles, even extremely in-depth articles, on hacker culture are very welcome, *and* insofar as guides to some particularly essential piece of hacker slang is necessary to understand those articles, of course articles on that slang would be great to have.)

1. Propaganda or advocacy of any kind. (But an article can of course *report objectively* on what advocates *say,* as long as this is done from the neutral point of view. Go to Usenet if you want to convince people of the merits of your favorite views--and good luck.)

1. Personal essays, that state your idiosyncratic opinions about a topic. We're reporting on what is in the canon of human knowledge; unless you're unusual, your idiosyncratic opinions aren't part of this canon. (But you can put your essays in Wikipedia commentary.)

1. Mere lists of quotations and aphorisms. (But some such lists might be very nice to have to supplement encyclopedia articles, sure.)

1. Mere collections of external links. (But of course there's nothing wrong with adding both lists of links and lists of on-line references you used in writing an article.)

1. *Mere* collections of internal links. (But of course, there's nothing wrong with pointer pages when a word is too general for any one topic to be associated with it; and of course, it's very important to make collections of relevant internal links, as this conveys useful information and helps navigation.)
Soundtracks

(Text Source) - Loop\_Little\_Big\_Adventure\_04.wav

(Text Source) - echo in the dark.wav

(Text Source) - SYNTHWAVE LOOP

(Text Source) - robot\_conspiracy.wav

(Text Source) - Snowfall final

## Soundtrack Gallery (Videos)

Wormville - DELTARUNE- Susie's Story OSTNothing.ogg - DELTARUNE- Susie's StoryCarnival of Chaos - DELTARUNE- Susie's StoryHappy Town - DELTARUNE- Susie's StoryDangerous Path - DELTARUNE- Susie's Story
Broń biała

Wyposażenie

* **Broń Jednoręczna**
	+ Laga
	+ Maczuga z Kolcami
	+ Krótki Miecz Straży
	+ Kiepski Szeroki Miecz
	+ Dobry Miecz
	+ Długi Miecz
	+ Orkowa Zguba
* **Broń Dwuręczna**
	+ Kilof
	+ Pika Bojowa
	+ Kostur Sędziego
	+ Zardzewiały Topór
	+ Zardzewiały Miecz Dwuręczny
	+ Kiepski Miecz Dwuręczny
	+ Miecz Dwuręczny
	+ Smocza Zguba
	+ Topór Berserkera
Thymed Events

*Event map for the 2022 Backyard Brain Bowl Thymed Event*

**Thymed Events** are limited-timed events that usually occur alongside Pinata Party events happening at the same time. It is available after completing Ancient Egypt - Day 10. Levels found in this mode are entirely unique, and are based around the event occuring alongside it. Beating certain levels (usually the 1st, 5th, and 10th levels) reward the player with either coins, gems, costumes, or even new plants.

Players cannot restart a Thymed Event level, and leaving will result in the player losing their progress for that level.

Prior to the 1.1.4 update, Thymed Event levels consisted mostly of procedurally generated levels, with handmade levels placed as the mid or endpoint of the event.

## List of Thymed Events

* 2024
* 2023

* 1.1.4
* Pre-1.1.4

## Levels

* 1.1.4+
* Pre-1.1.4

* 2024
* 2023

* ZCorp Invades!

* Feastivus
* Backyard Brain Bowl
* Food Fight
* Hero-Con 2023
* Lawn of Doom
* Harvest Festival
* Big Brainz

## Gallery

Backyard Brain BowlFeastivusZCorp Invades!Lunar Zoo YearValenbrainzLuck O' the ZombieThe SpringeningSpongebob AgeUniverZ CollidesPvZ's 14th Birthdayz Bash!Children's DaySummer NightsBig BrainzHarvest FestivalLawn of DoomHero-Con 2023Food Fight
## Trivia

* According to PeaMix, sun falling from the sky during the night Lunar Zoo Year lawn was not intentional, as PvZABFan had forgotten to remove the sun dropper module from the randomizer settings.
* Due to a typo in thymed\_event\_schedule.rton, the background for the Valenbrainz event uses a pink X used in placeholders instead of the intended background.
* The Spongebob Age Thymed Event is intentionally memey due to it being an April Fools event.

* Adventure
* Vasebreaker
* Miscellaneous
MartaAu Wiki

**Привет всем!**
Marta au-au created by the author -Marta her Telegram-@martakoala

Эта вики была создана для вселенной-Мартаtale-для создания новых существ

## Популярные

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

.
Аки

« Твои чувства ко мне слишком красивые, мог бы ты вырвать свое сердце для меня? »
Имя: Аки Возраст: 15 лет Рост: 1.50 Раса: фурри ангел
Ангел спустившийся с небес, она стала простой девочкой, без крыльев и магии, применяет её только при обходимости.
Оружие: тентакли, белый клинок которые пылает белым огнем, может без болезненно разрезать демона, либо человека, не режет одежду
Размер крыльев при атаке: около пяти метров
Взлетает если в неё пытаются попасть чем-то.
Выборочно любит людей, практически не всем верит, лишь тем кого знает дольше, или просто их любит, редко может полюбить парня, если он ей не понравится.

```
В теле простого ребенка, у неё рост 1.30, ей лет будет под 10

```

В нормальном теле носит бело-черное худи, черные с белым колготки на половину разорваны, так же есть чокер с колокольчиком, так как она кошка ей нужен ошейник.
Цвет глаз: Зелёные с оттенком красного Цвет волос: немного фиолетовые, на половину белые, длинные до колен, пушистые, челка так же длинная
Есть один мягкий и большой хвост, который может среагировать во время атаки, превратившись в зверя, то есть, у него появлятся рот с длинным и тонким языком, так же будут клыки.
Обожает читать книги, и обниматься, любит целовать остальных в лобик, носик либо в щечку, но лишь выборочно, если к ней обращаться по плохому, она не будет поступать по доброму, если попытается и к ней все равно будут плохо относится, она просто оскорбит того человека и уйдет.
Есть не маленький зверёк тигр, белый тигр который ей помогает в битвах
При битве она видит лишь цель нападения, других она не видит, но и не нападает на них, прыгает по деревьям при атаке врага, при прыжке падает на врага отрезая ему голову клинком.
Клинок размером больше её, где-то около двух метров, на кончике клинка яд, быстро распространенный.
Если она в своем теле, она может угостить вас сладеньким, если она не может восстановить свои способности при атаке врага, при ней есть лезвие она может легко разрезать глотку врагу, либо нож, она его носит для самообороны, воткнув во врага нож прямо в сердце, либо 19-цать ножевых ранений в живот, печень, и голову, уже смертельно.
Султан

«Любви нельзя добиться силой, любовь нельзя выпросить и вымолить. Она приходит с небес, непрошенная и нежданная-Султан
СУЛТАН-ЕБЛАН Его выебали около 100 своих 6 летных папиков сперма летела по всей кровати
Все атаки Султана состоят из костей, летящих по экрану. Их легко избежать в нормальном красном режиме, но как только душа игрока становится синей, кости станут проблемой. У Папируса ещё была в запасе очень крутая особая атака, но Надоедливая собака украла её, и Султан был вынужден использовать очень хорошо выглядящую обычную атаку.
Его «синяя атака» делает душу синей, после чего на душу оказывает влияние гравитация.
Если здоровье игрока упадёт до 1, то Фриск окажется в сарае Султана. Оттуда очень легко сбежать. Если это повторится 3 раза, то Фриск сможет пропустить битву и еще одна сила призвать своих папиков 6 летных они выебут его и он станет в 2 раза сильнее.
Shimyytrov Music

Flag of SDFE and Shimyytrov Music

English | 繁體中文

> ***"Von Schmitrovland" ~ Motto of Shimyytrov Music***
>
>

**Shimyytrov Music[Pronounce](Chinese: 希米特羅夫音樂)** is a music team founded in 28thMarch, 2021. It only have 1 member. Mainly produces orchestral music made by MIDI.

## Founding

### When the "legend" started

Someday in 2021, Alexandrov found a DAW, which was called Studio One 5. That was the beginning of Shimyytrov Music.

### Name fact

At first, it was named **Shimyytrov Music Team[Pronounce](Chinese: 希米特羅夫音樂團隊)**. But it changed to Shimyytrov Music very soon. It was founded in 28thMarch, 2021 and relesed its very first album at the same day.

## History of albums

### 闇よ神Levi's battle Themes Vol. 1 (Finished)

At 28thMarch, 2021, 闇よ神Levi's battle Themes Vol. 1 released on YouTube(non-copyright). It was the first attempt of Alexandrov to make music. It have 4 tracks.

#### The Run (28thMarch, 2021)

It including (but not limited to) bass, overdriven guitar, classic synth, drum kit, strings. The melody is in Minor(Many of Shimyytrov Products are made in Minor instead of Major). This is the first track Alexandrov made. It's not perfect but it is amazing for a beginner(even didn't learnt music producting before).

#### 闇よe4200y173uシン (28thMarch, 2021)

It was made by remixing HipHop loops from Groovepad called Modern HipHop. The reason of why the title is gibberish is because of ***the shortage of idea***.

#### 闇 is for やみよシン (29thMarch, 2021)

Melody is dark. And it have a lot of part copied from Josuke's Theme from JoJo's Bizarre Adventure: Diamond is Unbreakable. Because of copyright, this is the main reason of Alexandrov decided to make the album private.

#### FXXX it (27thApril, 2021)

Once again, it was made with loops from Groovepad. With some melody origin by Alexandrov. After this track, 闇よ神Levi's battle Themes Vol. 1 was finished.

### Undertale OST Remakes (Discontinued)

This album was used to remake OST of Undertale. Unfortunately, it was discontinued due to Copyright problems.

#### Battle Against a True Hero (27thApril, 2021)

It is the battle theme of Undyne the Undying. This is the only track of Undertale OST Remakes. After it, this album was **discontinued**.

### Battle Music Vol. 1 (Finished)

This album includes 6 tracks. And it is the first try of orchestral music.

#### Formidable Enemy (26thJuly, 2022)

The first track of Battle Music Vol. 1. It was the first try.

#### Final Battle (26thJuly, 2022)

Imagine you're facing the final boss of the game...

#### The Walking Dead (26thJuly, 2022)

The melody was taken from a Minecraft resource pack

## References

1. ↑ 1.0 1.1 The date is based on when the first video was posted and when the channel was created.

(The video is currently set to private)
2. ↑ Alexandrov Vladimir Morozov
3. ↑ It is currently set to private.
4. ↑ Date based on the release date of track.
5. ↑ LMFAO. \*Laughter from Alexandrov\*
Generator-panel/bugs

English | 繁體中文

# Known Bugs

#### 2022.11.03

For some reasons, the game can't center some texts after user changed a language. So restart the game after changing a language is recommended. It usually can fix the issue.

State: ***Fixed 2022.11.03 [HKT 23:05]***

The window of Reset Achievements didn't shows any texts. Probably due to Alexandrov's misoperation.

State: ***Not been fixed***

1. ↑ The game codes usually done by Walking Burger. Because Alexandrov don't really know python.
BuildableDef

# 属性存取器

 float
 bool
 List<ThingDefCountClass>
 int
 Material
 bool
 List<PlaceWorker>

# 成员属性

 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 public
 private
 public
 public
 public
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 public
 public
 public
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Lost City - Day 22

**Lost City - Day 22** is the twenty-second level of Lost City. This level introduces the Trap tiles. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Penny:** Beware, User Dave! I detect trap tiles.

**Penny:** They are triggered by zombies, or when you plant on them.

**Crazy Dave:** And then they give you taco?

**Penny:** If you equate tacos with jets of flame and huge boulders, then yes.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Original Versions of the Wiki

**Welcome to Wikipedia**
**Welcome to Wikipedia**, a collaborative project to produce a complete encyclopedia from scratch. We started in January 2001 and already have **about 6,567,503 articles.** We want to make over 100,000, so let's get to work--*anyone* can edit any article--copyedit, expand an article, write a little, write a lot. See the Wikipedia FAQ for information on how to edit pages and other questions.

The content of Wikipedia is covered by the GNU Free Documentation License, which means that it is free and will remain so forever. See open content and free content for background.
Talk pages

## Talk page

Every page that is not itself a talk page, has (potentially) an associated talk page in the corresponding talk namespace (see below).

Talk pages are used to discuss changes to the corresponding page. User talk pages are used to leave messages for a particular user. "You have new messages" is automatically displayed on all pages that the user views, until he or she views his/her user page.

Contributions are signed; for a convenient way, see Help:Automatic conversion of wikitext.

When discussing the name of the page or discussing merging it with another page, always mention the current page name: after renaming (moving) a page with its talk page, references to "this page name" would not make sense.

The "Post a comment" feature allows convenient appending of a section with the section header the same as the edit summary, and typed only once.

This also works on other than talk pages, there is only no link for that, one has to use the url, e.g. http://meta.wikimedia.org/w/wiki.phtml?title=Sandbox&action=edit&section=new

## Talk namespaces

Except for special pages, each namespace has an associated talk namespace. The talk namespaces are designated by adding *talk:* to the normal prefix. For example, the talk namespace associated with the main article namespace has the prefix *Talk:*, while the talk namespace associated with the user namespace has the prefix *User talk:*.
Neutral point of view

If this is the first time you've seen this page, you probably don't know what we mean by "neutral point of view."

A general purpose encyclopedia is a collection of synthesized knowledge presented from a neutral point of view. To whatever extent possible, encyclopedic writing should steer clear of taking any particular stance **other than** the stance of the neutral point of view.

The neutral point of view attempts to present ideas and facts in such a fashion that both supporters and opponents can agree. Of course, 100% agreement is not possible; there are ideologues in the world who will not concede to any presentation other than a forceful statement of their own point of view. We can only seek a type of writing that is agreeable to essentially rational people who may differ on particular points.

Some examples may help to drive home the point I am trying to make.

1. An encyclopedic article should not argue that corporations are criminals, even if the author believes it to be so. It should instead present the fact that *some people* believe it, and what their reasons are, and then as well it should present what the other side says.

2. An encyclopedia article should not argue that laissez-faire capitalism is the best social system. (I happen to believe this, by the way.) It should instead present the arguments of the advocates of that point of view, and the arguments of the people who disagree with that point of view.

Perhaps the easiest way to make your writing more encyclopedic, is to write about *what people believe*, rather than *what is so*. If this strikes you as somehow subjectivist or collectivist or imperialist, then ask me about it, because I think that you are just mistaken. What people believe is a matter of objective fact, and we can present *that* quite easily from the neutral point of view. --Jimbo Wales
History of Wikipedia

Wikipedia had its origin in a conversation between two old Internet friends, Larry Sanger, editor-in-chief of Nupedia, and Ben Kovitz, a computer programmer and polymath, on the evening of January 2, 2001, in San Diego, California. Kovitz is (or was) a [Ward's Wiki] regular. When Kovitz explained the basic wiki concept to Sanger over dinner, Sanger immediately saw that the wiki format would be an excellent format whereby a more open, less formal encyclopedia project could be pursued. For months prior to this, Sanger and his boss, Jimmy Wales, president and CEO of Bomis, Inc., had been discussing various ways to supplement Nupedia with a more open, complementary project.

So it did not take much for Sanger to persuade Wales to set up a wiki for Nupedia. Nupedia's first wiki went online on January 10. There was considerable resistance on the part of Nupedia's editors and reviewers, however, to making Nupedia closely associated with a website in the wiki format. Therefore, the new project was given the name "Wikipedia" and launched on its own address, Wikipedia.com, on January 15.

The project has received large numbers of participants from being mentioned, three times, on the tech website Slashdot--there were two minor mentions March 5 and March 30, and then a prominent feature (also featured on the community-edit tech website Kuro5hin) on July 26. Between these relatively rapid influxes of traffic, there has been a steady stream of traffic from other sources--especially from Google, which alone daily sends hundreds of new visitors to the site.

The project passed 1,000 pages around February 12, and regularly passed other milestones in ensuing months. In the first eight months of its existence, over 9,000 encyclopedia entries were created--a rate of over 1,000 articles per month. This rate has more or less steadily increased since the inception of the project. See Size of Wikipedia.

For further history, see the archives of the Wikipedia Announcements page.

More essential information about Wikipedia can be found in the Wikipedia FAQ.
January 10

January 10 is the 10th day of the year in the Gregorian Calendar. There are 355 days remaining (356 in leap years).

* 1925 -  Max Roach (drummer, composer)
* 1943 - Jim Croce (singer)
* 1945 - Rod Stewart (singer)
* 1948 - Donald Fagen (keyboardist)
* 1949 - George Foreman (boxer)
* 1953 - Pat Benatar (singer)
January 2

January 2 is the 2nd day of the year in the Gregorian Calendar. There are 363 days remaining (364 in leap years).

**Events:**

* 1788 - Georgia becomes the 4th of the United States

**Births:**

* 1920 - Isaac Asimov (author)
* 1939 - Jim Bakker (televangelist defrocked after financial and sexual scandals)
* 1968 - Cuba Gooding, Jr. (actor)