recursal/Fanatic-Fandom huggingface dataset:
Jurassic Marsh - Day 39

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective 1

Survive a massive attack in Jurassic Marsh

### Objective 2

Never have more than 15 plants

Prior to the 7.4 update, **Jurassic Marsh - Day 33** was the 39th day of Jurassic Marsh. It is a Special Delivery level, where the player must avoid having more than 15 plants. Upon completing the level, the player receives a Jurassic Marsh Piñata.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map and must be accessed when the epic quest is available.

## Difficulty

The main threats in this level are Jurassic Gargantuars and Jurassic Rockpunchers. Jurassic Gargantuar has very high health so that he dies after three explosions. Jurassic Rockpuncher dies after two explosions, making the tile where Explode-o-nut was planted useless. Plus, dinosaurs can support zombies to assault the lawn very quickly. The only plants the player can get from the conveyor belt are Explode-o-nuts and Banana Launchers. Luckily, those plants are offered in enough quantity, so the result of this game depends on the player's control using Banana Launchers. But be careful, as dinosaurs can quickly move the target, so the player should aim him correctly and swiftly.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Jurassic Marsh - Day 20

**Jurassic Marsh - Day 20** is the twentieth level of Jurassic Marsh in *Plants vs. Zombies 2*. It requires the player to produce at least 2000 sun. When this level is finished for the first time, the player unlocks La Brainsa Tarpits, the Endless Zone of Jurassic Marsh.

## Dialogue

*(After the player completes the level and unlocks La Brainsa Tarpits, Crazy Dave and Penny appear)*

Crazy Dave: I see a toenail! Of unusual size!

Penny: This raptor claw bespeaks an ancient arena of dinosaurian dimensions, User Dave!

*(Crazy Dave and Penny leave)*

## Difficulty

The objective to produce at least 2000 sun is relatively easy, especially with two flags in this level. So, the player should not focus on sun production that much. Two rows of any sun-producing plants will do. Dinosaurs do not pose much threats in this level, and the first wave does not appear as quickly as other levels in this world normally happens earlier. However, that does not mean that they will come slowly enough for the player to set up a proper defense, so he or she must be careful.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

* **Required plants:**
	+ Primal Sunflower
	+ Puff-shroom
	+ Coconut Cannon
	+ Tall-nut

First plant two whole columns of Primal Sunflowers on the first and second column. Do not worry if the zombies come too quickly because that is where the Puff-shrooms come into play. While you are planting your Primal Sunflowers, plant one whole column of the free Puff-shrooms, on the third column, to hold off the zombies and Jurassic Imp(s). Then, as you gather sun, plant a whole column of Coconut Cannons on the fourth column, protected by a column of Tall-nuts, which are to be planted on the fifth column. Collect Plant Food from zombies to regenerate and replenish your Puff-shrooms to further defend your plants from failure and doom.

Also, the two columns of Primal Sunflowers will assure you to defeat the objective of producing 2000 sun.

NOTE: This strategy may use lawn mowers, depending on how the player's attentiveness is used.

## Gallery

First time rewardFirst flag by Electric PlantsSecond flag by Electric PlantsDone by Electric PlantsBy ShroomstagramUserBy EpicGamer23468By LegendofNicksonBy Satirelol200By LawnDefender072003By Someone456By SerenityStars364
## Walkthrough

Jurassic Marsh Day 20Plants vs. Zombies 2 - Plants Level Up - Jurassic Marsh Day 20 (Ep.356)By Alex5432000

\*: Removed ~: Epic Quest
Frostbite Caves - Day 7

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

*For the Chinese version of the level, see Frostbite Caves - Day 7 (Chinese version).*
*For the level before the v1.8 update, see Frostbite Caves - Day 7 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Frostbite Caves - Day 7** is the seventh level of Frostbite Caves in *Plants vs. Zombies 2*. Split Peas and Yeti Imps are frozen in the beginning of the level. After completing this level, the player receives a money bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Global cooling is the pits. What we need is a heat wave!

Penny: Agreed. Please note, I have now replaced the snowballs with the fireballs.

Penny: The Flamethrower power-up melts frost and damages zombies too.

Crazy Dave: Neat-o! You know, they say revenge is a dish best served cold.

Crazy Dave: But I say it's best served hot. Fiery hot! With extra hot sauce.

Crazy Dave: And a side of tacos!

(Crazy Dave and Penny leave)

## Difficulty

* The Hunter Zombie is the most difficult zombie in this level, so taking this into account, it is advised that the player takes a Hot Potato into this level, as it is not pre-selected.
* Sun-producing plants should go in the topmost and bottommost rows. The player does not need to worry much about Hunter Zombie freezing the last plant, as there will be plenty of plants behind it.
* The frozen Yeti Imps are easy targets and should be taken care of quickly. However, the player should also keep track of when to unfreeze them so as not to get overwhelmed.
* Pepper-pults are a good plant to pick as they will heat the player's sun producers.
* Hurrikale is excellent for delaying huge waves. Furthermore, they are an excellent protection for the Split Peas as sometimes zombies in snowstorms will end up there.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Tekniknaldo1By WilucasBy Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By MyNameIsMyNameBy Satirelol200By Someone456By Chainut
## Videos Walkthrough

Plants vs. Zombies 2 New Yeti Imp Zombie - Frostbite Caves Day 7 (Ep.169)By Alex5432000Frostbite Caves Day 7

\*: Removed ~: Epic Quest

pl:Frostbite Caves - Day 7
Frostbite Caves - Day 2

*For the Chinese version of the level, see Frostbite Caves - Day 2 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Frostbite Caves - Day 2 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Frostbite Caves - Day 2** is the second level of Frostbite Caves in *Plants vs. Zombies 2*. It has three frozen Repeaters and three frozen Wall-nuts at the start of the level. There are also two ice floes on the seventh column, with one pointing up on the second lane and one pointing down on the fourth lane. After completing this level, the player receives a money bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Don't look now, Penny, but those plants have a sad case of freezer burn!

Penny: It's the freezing winds from this time period. They've immobilized the plants.

Penny: I suggest we call on Hot Potato. She can melt those ice blocks.

Crazy Dave: I'm warming up to the idea already!

(Crazy Dave and Penny leave)

## Difficulty

This level introduces another gimmick of Frostbite Caves. Specifically, the freezing winds. These can hit plants and can potentially freeze them. To combat this, the player is given Hot Potato, which can immediately thaw out a plant. The level layout also leads to some interesting strategies. Sun producers should optimally be used on the 2nd and 4th rows, as no zombie can get past the Slider Tiles. In addition, it is advised to thaw out the Repeaters to deal with the first few zombies. After that, the level should be pretty simple and easy to complete.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1  (Contains gem premium content)

*Created by Pinkgirl234*
* **Required plants:**

* Start off by planting Sunflowers on the vacant tiles in the first and second column of the lawn.
* Once Hot Potato is fully charged, plant it on a frozen Sunflower or a frozen Repeater. Keep using Hot Potato from time to time for every frozen plant.
* From the third column, plant either Peashooters or Fire Peashooters. If you have enough sun, you can replace the former with the latter.
* Plant Endurians in the fifth column. They are important as they both serve as offensive and defensive plants especially when the zombies in each lane of the lawn start to increase in number.
* Use Stallias and Cherry Bombs at the right time, most likely against big groups of zombies.
* Lastly, spent Plant Food wisely. It is best to feed them to the Peashooters as they burn zombies in a single lane when boosted with Plant Food.

## Gallery

By Cabbage pult 74By Tekniknaldo1By WilucasBy Insert Your Name HereBy ThisUserLikesOreoBy BLACK OUTBy MyNameIsMyNameBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Satirelol200By Someone456

## Walkthroughs

Plants vs. Zombies 2 Buying a new Plant Fire Peashooter - Frostbite Caves Day 2 (Ep.162)By Alex5432000Frostbite Caves - Day 2 by UselessguyBy UselessguyFrostbite Caves Day 2

\*: Removed ~: Epic Quest
Lost City - Day 2

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Lost City - Day 2 (Chinese version).*

## Rewards

### Replaying

Same as before

**Lost City - Day 2** is the second level of Lost City in *Plants vs. Zombies 2*. This level introduces Lost Pilot Zombie and the new ambush "Parachute Rain!" which involves the Lost Pilot Zombie. There are three pre-placed Red Stingers in the middle lane planted in the second, fifth and eighth columns. They are there to show off their abilities, as the player had unlocked it the level before. There are five Gold Tiles in this level; three in the first column and two in the second. After completing this level, the player receives a money bag.

## Dialogue (intro)

Penny: My sensors indicate movement incoming from above.

Crazy Dave: Maybe it's presents. Presents from the sky!

Penny: The chances of that statement being true are statistically irrelevant. I believe it to be a new form of Zombie threat. We should be cautious of unexpected guests.

## Difficulty

* The Lost Pilot Zombies appear relatively early. The player can delay them with Ghost Pepper or Hurrikale, plus the Gold Tiles in this level allow for a fast setup.
* The pre-planted Red Stingers serve to demonstrate its abilities and are not particularly useful otherwise. However, planting an array of Red Stingers later on will pay off.
* As with other Lost City levels, sun-producing plants should be ideally placed in the first three columns to avoid getting them eaten easily by Lost Pilot Zombies. This is especially the case with Sun-shroom, as it takes a while for it to fully grow.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Master3530By ThisUserLikesOreoBy Dung Dinh AnhBy Electric PlantsBy Pinkgirl234Level completed by Pinkgirl234By Satirelol200By Teacup TerryBy Someone456

## Walkthroughs

Lost City Day 2Plants vs Zombies 2 - Lost City Day 2Plants vs. Zombies 2 New Lost Pilot Zombie - Lost City Day 2 (Ep.200)By Alex5432000

\*: Removed ~: Epic Quest
Power Up Duration 1

*Power Up Duration 1 is a custom name given to the unused upgrade, as official text for the name was never made.*
 File:Power Up Duration 12.png
Power Up Duration 1 is an unused upgrade which increases the duration of a power up when used. It can be stacked with Power Up Duration 2 and is also identical to it. Interestingly enough, it can also increase the duration of Reveal Vase and Move Vase, allowing you to execute more actions within a single use of a power up. It uses Mower Launch's texture as a placeholder.

Unlocked: Via hacking

Description: Increase the duration that your powerups are active.

Internal name: upgrade\_powerup\_duration\_1
Run Weasley

On a level with Weasel Hoarders, don't let any weasels jump over floes

**Run Weasley** is an achievement in *Plants vs. Zombies 2*. It is achieved by completing a level without letting Ice Weasels jump over ice floes, also known as slider tiles. It is worth 10 points on Game Center and 1,000 XP on Google Play for Android devices.

## Origins

Its name is a portmanteau of Ron Weasley, a character from the *Harry Potter series* and "run," referring to the Ice Weasels and how they move.

## Strategies

A safe strategy is to plant defensive plants in front of the ice floes, especially Infi-nut's Plant Food ability as it can protect the whole column. Snapdragon or Cold Snapdragon goes great with this strategy as it covers three lanes at once. It is also useful to plant Spikeweeds and Spikerocks in front of said defensive plants. During certain Piñata Parties where Weasel Hoarders appears and the map is not Frostbite Caves, you will get the achievement for beating the Piñata Party.

If the player have passed Modern Day - Day 9, They will get this achievement immediately. In the fact of that level summon Weasel Zombie but doesn't have any sliders at all.

## Trivia

* An oversight in development causes this achievement to be unlocked when the player completes a Piñata Party or Modern Day level with Ice Weasels, which makes this achievement to be achieved very easily due to the fact they do not commonly have slider tiles.
* It is possible to earn the achievement after playing any level without Weasel Hoarders at all (for example, Frostbite Caves - Day 30).
* Although the achievement's description says "floes", the in game description says "ice floes".
Jurassic Marsh - Day 5

*For the Chinese version of the level, see Jurassic Marsh - Day 5 (Chinese version).*

## Rewards

### Replaying

Same as before

**Jurassic Marsh - Day 5** is the fifth level of Jurassic Marsh in *Plants vs. Zombies 2*. The Primal Wall-nut is pre-selected in this level. This level also marks the first appearance of the Jurassic Imp, which is the Imp variant of Jurassic Marsh. After completing this level, the player receives a money bag.

## Difficulty

The newly introduced Jurassic Imps will pose a big threat in this level, because although they have lower health than most Imps, they can walk and bite faster. Because of this, Jurassic Imps can easily tear down defensive plants. Luckily, Primal Wall-nut is pre-selected, and due to its fast recharge, it can be placed down countless of times. It also gets benefit from Wall-nut First Aid. Nevertheless, this level is still packed with tough zombies and some raptors.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

*Created by Harish.madhava*
* **Required plants:** Sun-shroom, Primal Peashooter, Primal Wall-nut, Cherry Bomb, Lava Guava, Stunion, Ghost Pepper

Plant two columns of Sun-shrooms, blocking off zombies at the last column using Primal Wall-nuts. Since it has a fast recharge, replace the Primal Wall-nut using Wall-nut First Aid again and again. Kill the zombies using Cherry Bombs and Ghost Pepper. Do not give them chances to interact with dinosaurs. If anything goes wrong, use Lava Guava to burn them up. If you follow this strategy, you can easily earn the achievement Dinos Sore. NOTE: Do not forget to replace Primal Wall-nuts.

## Gallery

First time rewardFirst flag by Electric PlantsSecond flag by Electric PlantsDone by Electric PlantsBy EpicGamer23468By PeashooterxBy ShroomstagramUserBy Nitromian PoptropicaBy LegendofNicksonBy Satirelol200By Ar.jamiiBy Someone456By SerenityStars364
## Walkthroughs

Plants Vs Zombies 2 Jurassic Marsh Day 5Jurassic Marsh Day 5-0Plants vs. Zombies 2 Primal Wall-nut, Squash, plants Level Up - Jurassic Marsh Day 5 (Ep.297)By Alex5432000

\*: Removed ~: Epic Quest
Lost City - Day 8

*For the Chinese version of the level, see Lost City - Day 8 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 8 (Chinese version: pre-1.8).*

## Level

### Objective

Don't let the zombies trample the flowers

**Lost City - Day 8** is the eighth level of Lost City in *Plants vs. Zombies 2*. It is a Locked and Loaded level. It has an extra objective of not letting the zombies trample the flowers, which are located between the third and fourth column. There are seven Gold Tiles given in this level; two in the first, three in the second, and two more in the third column. When this level is finished for the first time, the player gets a Lost City pinata.

## Difficulty

* This level is a combination of a Brain Buster and a level with goals. This adds an extra layer of difficulty.
* Due to the nature of Gold Tiles, planting Puff-shrooms, while free, is not the best idea as the player will not be able to get more sun after the Puff-shrooms disappear and another plant is placed on them. In this sense, Iceberg Lettuce is better.
	+ Puff-shrooms can be used as an early attacking plant.
* Without instant-kill plants, not allowing zombies to trample the flowers is significantly harder. With both Excavator Zombies and Parasol Zombies being present in this level, it is vital that the player plants **at least** one Red Stinger and one A.K.E.E. in every row, though two pairs would be ideal.
* Plant Food can be used on Iceberg Lettuce as it is an excellent way to prevent losing the level in tight situations.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Using two rows of Red Stingers in the first two columns is useful. It will also earn you an achievement.
* Make sure to plant two columns of A.K.E.E.s in the third and fourth column.
* Also, place Red Stingers up in the seventh column, to be a very makeshift defensive plant.

## Gallery

By ThisUserLikesOreoBy Electric Plantsby EpicGamer23468By Pinkgirl234By MyNameIsMyNameCompleted for the first time by Matcha333By Satirelol200By LegendofNicksonBy Someone456By AwkwardShota-kun237By SerenityStars364
## Walkthroughs

Lost City Day 8Plants vs Zombies 2 - Lost City Day 8Plants vs. Zombies 2 Puff-shroom in Lost City - Lost City Day 8 (Ep.206)By Alex5432000
## Trivia

* It is the first Locked and Loaded level with an extra objective.
* It is the second Locked and Loaded level which does not give the player any sun-producing plants, the first being Pirate Seas - Day 18.

\*: Removed ~: Epic Quest
Party Piñata

*This page is about the Piñata that appear after Piñata Parties are completed. For Piñatas that are used to upgrade plants, see Piñata.*

A **Party Piñata** is a type of item available in *Plants vs. Zombies 2,* found in Piñata Parties. They appear after the Party level is completed, and three of them can be "smashed" (tapped on) to reveal costumes, gems, sprouts, seed packets, or coins.

## Update history

* 1.5: Piñatas are introduced.
* 1.7: Keys are no longer prizes.
* 2.2: Señor Piñata is now whacked every five consecutive parties instead of three.
* 2.5: Señor Piñata can be whacked even if a party is skipped.
* 2.9: Señor Piñata cannot be whacked if a party is skipped.

## Señor Piñata

This item appears after the player completes five consecutive Piñata Parties. It requires three taps to open, and it sometimes contain a costume (unless all costumes have already been unlocked, in which case it will contain 4000 coins).

## Trivia

* The costume or big money prize cannot only be found inside señor piñata; The game places it inside a random piñata after the player whacks open two piñatas.
* Disco-tron 3000 uses a remix of the Señor Piñata music.
* When you replay (using daily replays) a party with the Señor Piñata, you will get a costume after you whack open the three small piñatas, even though the Señor Piñata does not appear. This is likely a glitch.
* The piñatas and Señor Piñata change during most seasonal events, with the exception of Food Fight, Luck O' The Zombie, and any zombie-specific event.
	+ During Feastivus, they were replaced with presents and a giant present which requires only one tap. It still tells the player to tap three times however.
	+ During the Springening event, they were replaced with Easter eggs and Señor Piñata wearing bunny ears.
	+ During the Birthdayz Party, they were replaced with birthday presents and Señor Piñata wearing a birthday hat.
	+ During Lawn of Doom, the piñatas and Señor Piñata were replaced with their variant of this event.
	+ During Valenbrainz, they were replaced with heart-shaped boxes of chocolate and a giant heart piñata.
	+ During the Progressive Party, they were replaced with theirs and a giant "P" in the logo in the piñata.
	+ During Summer Nights, they were replaced with fire rockets and a box filled with fire rockets. They appeared oversized on iPhone, iPod, and Android versions, but not the iPad version.
Pottery Trained

Beat Wave 30 in Vasebreaker Endless.

**Pottery Trained** is an achievement in *Plants vs. Zombies 2*. It is achieved by beating the 30th wave in Vasebreaker Endless. It is worth 20 points on Game Center for iOS Devices, and 2,000 XP on Google Play Games for Android devices.

## Origins

Its name is a portmanteau of "potty trained," when children at a young age learn how to use the toilet and "pottery," referring to the vases in Vasebreaker.

## See also

* Vasebreaker Endless

ru:Натренированный на керамике
Imperial Entanglements - Level 9

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective 3

Depends on difficulty

**Imperial Entanglements - Level 9** is the ninth level of the Imperial Entanglements event in Penny's Pursuit. It is an Arena level and is similar to Missile Toe's Boosterama Tournament. It has newly added objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are more zombies in this level.

## Difficulty

The level has a medium difficulty. While all your plants are boosted, Arena Tombstones spawn randomly, restricting your planting space. Zombies like All-Star Zombie and Healer Zombie can also become problem since they can overcrowd a single lane.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 -> , , or can remain the same

 -> , , , , or can remain the same

### Spicy

 -> , , , or can remain the same

 -> , , , , or can remain the same

### Extra Hot

 -> , , , , or

 -> , , or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Destroy 2 Gravestones
* Score to beat: 9,000,000

### Extra Hot Bonus Objectives

* Destroy 3 Gravestones
* Score to beat: 35,000,000

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Notes: all waves and special zombies are randomized; waves are duplicated;  spawns at random.

## Tips

* With reference to the "difficulty" section in this article, it is best to use 's plant food effect as it clears a column of tough zombies and reliably insta-kills the large plant food-on-destruction grave. Defensive plants like  and  counters All-Star Zombie's tackles.
Off the Green

Complete the Tutorial

**Off the Green** is an achievement in *Plants vs. Zombies 2.*  It requires the player to complete the tutorial in Player's House. It is worth 25 points on Game Center for iOS devices and 2,500 XP on Google Play Games for Android devices.

It cannot be achieved if the player already completed the tutorial without connecting to Game Center or Google Play.

## Origins

The usage of "green" in the name to refer to the lawn may be a reference to the sport golf, where the "green" refers to the area made especially for putting.

## Trivia

* It is the only achievement in *Plants vs. Zombies 2* in which the plant in the icon does not refer to the objective.
Jurassic Marsh - Day 23

**Jurassic Marsh - Day 23** is the twenty-third level of Jurassic Marsh in *Plants vs. Zombies 2*. Primal Potato Mine is pre-selected in this level. When this level is finished for the first time, the player unlocks the aforementioned plant.

## Dialogue

*(Crazy Dave and Penny appear)*

Penny: I detect Primal Potato Mines nearby, User Dave.

Penny: Their prepaleolithic potency will far exceed our more refined modern versions.

Crazy Dave: BASHED Potatoes? I love them already!

*(Crazy Dave and Penny leave)*

## Difficulty

The Primal Potato Mine is pre-selected for the player's use. This is a powerful early plant, for its quick arming time and 3x3 area. The first few zombies are Jurassic Coneheads, hinting that the player should use the Primal Potato Mine to deal with them. The next few zombies come in somewhat big waves, along with a dinosaur appearing every zombie wave. The main threat here is the numerous raptors that appear in this level, as well as some pterodactyls early on. Due to Primal Potato Mine's sluggish recharge, it is not recommended to rely on it in this level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*By xEpicFuryx*
* **Required plants:**
	+ Primal Potato Mine (pre-selected)
	+ Primal Sunflower
	+ Primal Wall-nut
	+ Perfume-shroom
	+ Bonk Choy
	+ Spikeweed
	+ Iceberg Lettuce

Start by planting one column of Primal Sunflowers. The idea is to have one column of Primal Sunflowers, one column of Bonk Choys, one column of Primal Wall-nuts, and one column of Spikeweeds. When the first zombie appears, stall it with an Iceberg Lettuce, then use a Primal Potato Mine to kill it. Once you have one column of Primal Sunflowers, start planting Bonk Choys, in second and fourth rows first. Use Primal Wall-nuts to stop the zombies sped up by the T. Rex. Charm the first pterodactyl, then freeze the Jurassic Buckethead on the first row, and use a Primal Potato Mine to kill it, as well as the Jurassic Bully. When the first stegosaurus appears, charm it to kill the three Jurassic Fossilheads. Start planting Spikeweeds in the fourth column once you have five Primal Wall-nuts in the third column. When the second pterodactyl appears, use a Primal Potato Mine to kill the zombies in that lane. Keep an eye on your Primal Wall-nuts, and be sure to replenish them if they get too damaged. Use Plant Food on the Bonk Choys if necessary.

## Gallery

Level completed by Nitromian PoptropicaBy ShroomstagramUserBy EpicGamer23468By SaveTheLawnMowerBy LegendofNicksonBy Satirelol200Done by GalacticFNAFRunnerBy Someone456
## Walkthrough

Jurassic Marsh Day 23Plants vs. Zombies 2 - Got a new Plant Primal Potato Mine - Jurassic Marsh Day 23 (Ep.360)By Alex5432000
## Trivia

* This level is mistakenly labeled as a Brain Buster on the map.

\*: Removed ~: Epic Quest
SPUDOW! (PvZ2)

*For other uses, see SPUDOW!*

## SPUDOW!

Blow up a Zombie using a Potato Mine

**SPUDOW!** is an achievement in *Plants vs. Zombies 2*. It requires the player to kill a zombie with a Potato Mine. It is worth 10 points on iOS devices and 1,000 XP on Google Play Games for Android devices.

## Origins

It is based on the achievement from the original *Plants vs. Zombies* series with the same name as the one from the original game.

Its name is based on the fact that Potato Mine's explosion produces a "SPUDOW!" text above the tile it was planted on.

## Strategies

Simply plant a Potato Mine far away from a zombie, wait for it to pop up and a zombie to step on it to explode. If needed, a stalling plant like Wall-nut or Iceberg Lettuce can be used while the Potato Mine arms itself.

## Trivia

* It is the only achievement that can be earned before Off the Green.
* It and 20 Below Zero are the only achievements that return from *Plants vs. Zombies*.
	+ However, 20 Below Zero requires Iceberg Lettuce in *Plants vs. Zombies 2*, while the same achievement requires Ice-shroom in *Plants vs. Zombies*.
Frostbite Caves - Day 3

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

*For the Chinese version of the level, see Frostbite Caves - Day 3 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Frostbite Caves - Day 3 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Frostbite Caves - Day 3** is the third level of Frostbite Caves in *Plants vs. Zombies 2*. It is a Special Delivery level. The Hurrikale is introduced in this level. After completing this level, the player receives a money bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: My data suggests Hurrikale would be of great use here.

Crazy Dave: A blast of air from him, and the zombies will chill out and slow down!

Crazy Dave: The guy's a real blow hard. And I mean that in the nicest way possible.

(Crazy Dave and Penny leave)

## Difficulty

* A large amount of zombies should not discourage the player. The focal point of this level is to stall the zombies as much as possible using Hurrikale. The main damage outputs in this level are Spikeweeds, which work the best way if their use is synchronized with Hurrikale. Two Spikeweeds should be placed next to each slider tile, except during the last wave when the player should accumulate all the zombies in the topmost row and then place as many Spikeweeds as possible. The placement of Peashooters and Repeaters are not that important. Ideally, Repeaters should be planted on the first column, while Peashooters should be placed on the second (except the top which should include a Repeater for extra coverage).

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Stragites

The player should use the Hurriakle once the zombies are close to the player's house in order to prevent lawnmowers from being triggered, the player should also add Spikeweed to the farthest column because the zombies will land there once pushed back, and will take more damage than usual since they are chilled meaning more time will be spent walking on the tile where the Spikeweed is. The player should also use plant food on Repeaters because they are the only plant that does the highest damage to the zombie.

## Gallery

By Cabbage pult 74By Tekniknaldo1By BLACK OUTby EpicGamer23468By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Satirelol200By LegendofNicksonBy Someone456
## Trivia

* Seven Peashooters, five Repeaters, eight Spikeweeds, and two Hurrikales can be placed only in a time.

## Walkthrough

Plants vs. Zombies 2 Frostbite Caves Day 3 - Full HD 60fps (Ep.164)By Alex5432000Frostbite Caves Day 3

\*: Removed ~: Epic Quest
Neon Mixtape Tour - Day 23

*For the Chinese version of this level, see Neon Mixtape Tour - Day 23 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 23** is the twenty-third level of Neon Mixtape Tour in *Plants vs. Zombies 2*. After completing this level, the player receives a money bag.

## Difficulty

* The Arcade Zombie returns in this level and can be troublesome if the player has not been ready to counter it yet.
* The player should also watch out for other zombies such as MC Zom-B and Breakdancer Zombie as well.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

Created by: WyldJr

Required plants:

* Sun-shroom
* Laser Bean
* Fume-shroom
* Infi-nut
* Magnet-shroom
* Potato Mine
* (if you have 8th seed slot) Thyme Warp

Plant two rows of Sun-shrooms. When the first zombie enters the field, plant a Potato Mine in the lane it comes from (usually in the middle).

Plant your Fume-shrooms from the fourth column and plant them in the third temporarily.

Place an Infi-nut in the middle of the fifth column and Magnet-shrooms in the remaining spaces. This will deal with the Neon Bucketheads.

Use the leftover sun to replace the Fume-shrooms in the third lane with Laser Beans. Use Thyme Warps to get some extra time if it's needed.

## Gallery

By Electric PlantsBy Dung Dinh AnhBy ThisUserLikesOreoBy Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234Mid-way finished by Fairy27Close to final wave by Fairy27Done by Fairy27By Satirelol200By LegendofNicksonBy Someone456
## Walkthrough

Neon Mixtape Tour Day 23Plants vs. Zombies 2 Twin Sunflower and Laser Bean - Neon Mixtape Tour Day 23 (Ep.330)By Alex5432000
## Trivia

* The Punk Zombie was removed from this level at an unknown update. He is shown in the screenshot at the header of this page, but no longer appears on the actual level.
	+ His removal was because he only appeared as a dynamic zombie.

\*: Removed ~: Epic Quest
Mystery Gift Box

*Not to be confused with Present from Plants vs. Zombies.*
The **Mystery Gift Box** is an item available in *Plants vs. Zombies 2*that was added in the 1.7 update. Each box contains a plant's costume, free Power Ups, 4000 coins (only if the player has all the non-shop exclusive costumes), or some gems (5 or 10, less prior to an update). They were removed in the 6.2 update, being replaced by Pinatas. However, they remained as rewards in Vasebreaker and some levels, as well as the Modern Day Boss Battles.

## Locations

* Ancient Egypt: Day 6, Day 11, Day 15, Day 23, Day 27, Day 30, Day 34
* Pirate Seas: Day 5, Day 16, Day 19, Day 23, Day 27, Day 28, Day 30
* Wild West: Day 2, Day 14, Day 17, Day 22
* Far Future: Day 5, Day 11, Day 15, Day 22, Day 30, Day 34
* Dark Ages: Night 8, Night 11, Night 13, Night 18
* Big Wave Beach: Day 4, Day 8, Day 12, Day 14, Day 17, Day 22, Day 25, Day 30
* Frostbite Caves: Day 4, Day 8, Day 12, Day 14, Day 17, Day 22, Day 24, Day 28
* Lost City: Day 4, Day 8, Day 12, Day 14, Day 17, Day 23, Day 28, Day 30.
* Neon Mixtape Tour : Day 12, Day 14, Day 24, Day 29.
* Jurassic Marsh: Day 6, Day 7, Day 12, Day 24, Day 29.
* Modern Day: Day 6, Day 7, Day 12, Day 29, Day 32, Day 33, Day 36, Day 39, Day 43
* Vasebreaker: Buttery Birdies, The Mine Cart

## Trivia

* If all of the levels have already been beaten before updating to the 1.7 update, there will be a notification that gives all of the Mystery Gift Boxes.
* As of the 2.1 update, it can give the player gems, but it can only give a maximum of three gems, not being too useful.
	+ This limit was later changed, and the player can get up to 10 gems at once.
* In Frostbite Caves, the player gets a Mystery Gift Box on Day 28, but the map shows that it is obtained after Day 29.

de:Geheime\_Geschenkkiste
Legions of the Undead - Level 8

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Legions of the Undead - Level 8** is the eighth level of the Legions of the Undead event in Penny's Pursuit. It takes place in Big Wave Beach, and is very similar to Big Wave Beach - Day 24. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

In easier difficulties, the player can easily cheese the level by constantly planting charged bulbs. In higher difficulties however, charged bulbs are near-unviable to use due to the zombies' increaded health, decreasing the player's chance of survival.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

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## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Score to beat: 1,750,000
* Don't let the zombies trample the flowers

### Extra Hot Bonus Objectives

* Score to beat: 1,250,000
* Don't let the zombies trample the flowers

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized and duplicated; some zombies appear at random; a flag happens every 14 waves.
Imperial Entanglements - Level 8

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Imperial Entanglements - Level 8** is the eighth level of the Imperial Entanglements event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 16. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This level is quite similar to Dark Ages - Night 16, with the key difference being the inclusion of Healer Zombie. Completing the bonus objectives isn't difficult, considering all it takes is a couple of Ail-mints or Shadow-shroom's Plant Food effect. With zombie swaps, it renders Zombie King useless since there's only a few zombies to knight, making the level somewhat easier.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->

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### Spicy

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### Extra Hot

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## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objective

* Poison 50 Zombies!
* Don't lose more than 7 plants

### Extra Hot Bonus Objective

* Poison 50 Zombies!
* Don't lose more than 4 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Jurassic Marsh - Day 33

Prior to the 7.4 update, **Jurassic Marsh - Day 33** was the 33rd day of Jurassic Marsh. The player is introduced to the Jurassic Rally Zombie, the upgrade of Jurassic Flag Zombie, which has greater health and speed, and will lead an even greater wave of zombies. Upon completing the level, the player receives a Jurassic Marsh Piñata.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Dialogue

*(Crazy Dave and Penny appear)*

Crazy Dave: Hey! The past is still just when we left it!

Penny: True, with differences. More Jurassic zombies have appeared, with amplified abilities.

Penny: Our plants may need to be upgraded to provide sufficient protection.

*(Crazy Dave and Penny leave)*

## Difficulty

This level is composed of a lot of zombies, as well as 5 Jurassic Gargantuars to defeat. A good combination of early zombie removal and heavy artillery should be used. Most dinosaurs appear in the level as well, so try and deal with them with Perfume-shroom.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1  (Contains premium content)

*Created by MartinUWH.*
* **Required plants:**
	+ Winter Melon
	+ Lava Guava
	+ Primal Peashooter
	+ Primal Sunflower
	+ Primal Potato Mine
	+ Gold Bloom
	+ Perfume-shroom
	+ Imitater as Perfume-shroom
* Try to make the early zombies last for as long as possible, by avoiding planting in their lanes, and planting a Primal Potato Mine in the first column of their lane to kill them as late as possible.
* Plant Twin Sunflowers in the fourth column, and in the fifth if you can. Place a Primal Peashooter behind them in column 3. Try to make as much sun as you can.
* Use Primal Potato Mines for planned kills, if you can, and Lava Guava for quick kills, when the zombies get too numerous.
* Use Perfume-shroom whenever a dinosaur appears, before it has the chance to activate.
* Place Primal Peashooters in column 2 if the one in column 3 is not able to hold the zombies at bay, and try to build up Winter Melons in column 1, if you can. However, you will probably not be able to keep enough sun to do so.
Plants vs. Romans - Level 1

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Plants vs. Romans - Level 1** is the first level of the Plants vs. Romans event in Penny's Pursuit. It takes place in Modern Day, and is very similar to Modern Day - Day 24. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This level is very similar to Modern Day - Day 24. Just like in some levels from Roamin' Romans, the difficulty swaps are purely cosmetic and does not change the level in any way. Strategies used in Day 24 can be used in this level.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->

 ->

### Spicy

 ->

 ->

### Extra Hot

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Stun 30 Zombies!
* Don't let the zombies trample the flowers

### Extra Hot Bonus Objectives

* Stun 30 Zombies!
* Don't let the zombies trample the flowers

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

+ always carries metal grate
PvZ Roleplay Community Wiki

## **Welcome to the PvZ Roleplay Community Wiki**

Enjoy roleplaying with Plants vs. Zombies Characters, Canon or Fanon!

### **How to get started**

* To get started on this wiki, try editing your userpage and tell everyone something about yourself! You can add pictures, special formatted text, our userbox templates, and even use HTML to make it more amazing and unique!
* You can also start a blog and say "Hi" to everyone! Then, hop on chat and talk. Once you get situated, feel free to ask Admins or Managers on help with making your first Character or Roleplay, or developing our existed characters!
* And remember to have fun!
Pirate Seas - Day 7

*For the Chinese version of the level, see Pirate Seas - Day 7 (Chinese version).*

## Rewards

### Replaying

A money bag

**Pirate Seas - Day 7** is the seventh level of Pirate Seas in *Plants vs. Zombies 2*. When this level is finished for the first time, the player receives a note that shows a map to a treasure.

## Difficulty

* This level is relatively similar to the last one, but with the addition of the Barrel Roller Zombie. The Barrel Roller Zombie pushes a barrel that instantly kills any plant in front of it until destroyed, where two Imp Pirate Zombies appear in the rows above and below the barrel. The counter to this zombie is the new Spikeweed. This plant can get rid of the barrel. The Spikeweed will be destroyed in the process.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

* **Required plants:**
	+ Sunflower
	+ Repeater (or Bloomerang)
	+ Iceberg Lettuce
	+ Wall-nut
	+ Potato Mine
	+ Snapdragon
* Do as you did in the previous level. However, be careful of Barrel Roller Zombie, as they can crush your Wall-nuts. Bloomerangs should kill it easily.
* Try to plant many Wall-nuts to block the Imp Pirate Zombies and Swashbuckler Zombies.

### Strategy 2

* **Required plants:**
	+ Sunflower
	+ Peashooter
	+ Bonk Choy
	+ Kernel-pult
	+ Snapdragon
	+ Spikeweed
* Plant two rows of Sunflowers, on the first and second column and plant Peashooters and Kernel-pults on the third and fourth column.
* Plant Spikeweeds on the eighth and ninth columns.
* Plant Snapdragons on the fifth and sixth columns.
* Plant Bonk Choys on the seventh column.
* This is a good strategy for hard zombies, such as Swashbuckler Zombies, Imp Pirates, and Conehead Pirates.

### Strategy 3

* Plant Kernel-pult's on the back row then add Sunflowers.
* Form a Wall-nut wall with Spikeweeds at front and Bonk Choys in the back. It should work

## Gallery

First time rewardBy A GraalianAn ad featuring a person playing Pirate Seas - Day 7 on a tabletBy Pinkgirl234By VelvetAlNo1FanBy MyNameIsMyNameBy MyNameIsMyNameBy MyNameIsMyNameBy MyNameIsMyNameCompleted by MyNameIsMyNameBy Someone456Malicious Planter's strategy in battleBy MustacheythenoobBy SerenityStars364
## Walkthrough

Plants vs. Zombies 2 New Barrel Roller Zombie Pirate Seas Day 7 (Ep.64)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 7 Walkthrough

\*: Removed ~: Epic Quest