Dragon

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Dragons are enemies that attack the player's kingdom periodically. They will damage structures and generate negative happiness effects on residents of the kingdom. They can be attacked and killed by defensive structures.

## Dragons

There are three types of dragons: one that is orange with red spikes, a bigger one that is red with white spikes, and a smaller one that is navy with orange spikes. This third dragon, although less tanky, breathes fire more frequently.

These three dragons are known as "dragons", "momma dragons", and siege dragons" respectively in the creative mode menu.

* A Dragon
* A Momma Dragon
* A Seige Dragon

Dragons will breathe fire onto the player's buildings. Usually they prefer attacking farms first, and then residences. The siege dragon prefers to attack defenses and other castle buildings (such as the chamber of war). The first dragon encountered will not attack your kingdom. Unless killed, they will leave after a few rounds of dragon's breath.

## Dragon Attack Countdown

After the game has run for some time (usually far before the first Viking invasion), a dragon will arrive and scare the residents, starting the dragon attack clock. Once sighted for the first time, the military advisor will begin reminding the player to build defenses.

A new dragon attack comes every 7-14 years in the game.

(Before a certain version, players have no warning of their arrival until the dragon attacked and player will receive a notification. Old version screenshot as follows:)

## Effects on Happiness

If a dragon successfully destroys a proportion of the buildings and the dragon is not damaged or not significantly injured, it will be considered a defense fail, the military advisor will notify the player and will receive a temporary -15 happiness decrease.

If the dragon does not destroy too many buildings and the player has done enough damage to the dragon before it retreats, it will be considered scaring the dragon off, and the military advisor will notify the player and will receive a +10 happiness increase temporarily.

If the dragon is killed, the military advisor will notify the player and will receive a +20 happiness increase temporarily.

## Other Effects

A dragon that is killed on land will fall after death, possibly damaging buildings. Its corpse becomes pork in the shape of the dragon that can be eaten and collected by peasants. This pork will still provide health boosts. A dragon killed over water will merely fall and sink without yielding any pork.

## Defense Countermeasures

* Both the Archer Tower and the Ballista Tower can attack Dragons, but Ballistas kill them more effectively because of its high damage per shot over the archer tower's damage per barrage, and a longer range factor.

* Since dragons are flying enemies, they can fly over the outer walls if they are not yet dead, so the center of the kingdom is more vulnerable to attack. To defend the interior, extra defenses can be spread inside the town (according to the player's economic and financial capability, and considering the size of the kingdom), doing more damage to the dragon before they strike with fire breaths.

* With sufficient funding, a row of Ballistas can be placed on the outer high walls, which can quickly take any dragon down before it can reach the interior. Ballistas have a long reload time, so care should be exercised when placing them for dragon defense.
	+ It is best to place Ballistas onto a 10-block-tall tower or walls, which will maximize their firing range, helping to attack the incoming dragon as soon as possible.

* The Lord Nextrazlus statue can distract dragons for a while, preventing attacks. Placing many towers around the statue can quickly take down these threats before sustaining real damage.
* Archers on wood castle blocks or castle walls can also damage dragons.

## Gallery

* A dead Dragon
* Dragon taking arrow fire
* Dragon falling after being slain
* Peasants take pork from a Dragon's body

## Trivia

* On the minimap, the dragon's icon is not dynamic and after entering the minimap facing a certain direction, the icon's direction cannot change.