Attacking Legions (Strategy)

There seems to be two methods of attacking legions. One is for a player to attack the same legion over and over again until it is finished. The other is to attack different legions one time. While the first strategy may give a player peace of mind that their legion is taken care of, the second strategy by far will provide the better benefit.

Let's say 1 player can attack a total of **ten** times at full strength throughout their day and every attack is successful.

## First Strategy

If he/she attacks 1 legion all 10 times, they will get:

* Attack 1 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack 2 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack 3 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack 4 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack 5 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack 6 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack 7 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack 8 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack 9 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack 10 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Final reward for this legion *100 sesterce, 5 xp, 20 guild xp, and 50 RP*

This strategy gives them a final total of **1,100 sesterce, 15 xp, 30 guild xp, and 1,050 RP**. Not bad.

## Second Strategy

However, if this same player were to spread his attacks out on 10 legions instead of 1:

* Attack legion 1 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack legion 2 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack legion 3 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack legion 4 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack legion 5 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack legion6 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack legion 7 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack legion 8 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack legion 9 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Attack legion 10 *100 sesterce, 1 xp, 1 guild xp, and 100 RP*
* Final reward for legion 1 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*
* Final reward for legion 2 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*
* Final reward for legion 3 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*
* Final reward for legion 4 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*
* Final reward for legion 5 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*
* Final reward for legion 6 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*
* Final reward for legion 7 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*
* Final reward for legion 8 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*
* Final reward for legion 9 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*
* Final reward for legion 10 *100 sesterce, 5 xp, 20 guild xp, and 50 RP*

This strategy gives them **2,000 sesterce, 60 xp, 210 guild xp, and 1,500 RP** with the *same 10 hits*. Much more profitable for the player and his/her guild.

## Notes

1. These figures are made up and don't reflect actual game values. They are used *as is* for the sake of easy math. The sesterce, xp, guild xp, and RP are actually variable numbers depending on the strength/health of the legion and the damage done to the legion by the player.
2. There is a possibility that not all players that attack a legion will get the final reward. This may be a *glitch* in the game or an intended function. The only way to guarantee that you get the final reward for a completed legion is 1) the legion is your own legion, 2) you make the final hit on the legion, *OR* 3) you are in the top 5 damage contributors (meaning you may need to make more than 1 hit against that legion).