Stat

This page explains creature stats. Stats that can't be properly explained won't be mentioned in this page in order to avoid misinformation.

## **Measurement units**

The game doesn't have actual measurement unit for distance. Distance-related stats should be used in comparison with the distance a gene-thief ant worker can walk (assumed 300 units per second by default).

Abilities with the same animation can be used at different speed depending on the users. There isn't enough information about the duration of each animation loop currently. For that reason, in this wiki, attack speed isn't totally accurate and should only be used for comparison against attack speed of a gene-thief ant worker (assumed 1 attack per second by default).

Measurement unit for time-related stats is second.

## **General stats**

* **Cost**: This stat show how much food you need to spend to build a tile and spawn an ant.

* **Health**: A creature is dead when it has 0 HP.

* **Movement speed**: This stat show how fast a creature moves.

* **Regeneration speed**: A creature with this stat can regenerate a certain amount of health per second when it is out of battle.

* **Food amount**: This stat shows how much food you can harvest from a dead creature.

* **Harvest capacity**: This stat shows the number of ants that can harvest from large resource at the same time. In this wiki, this stat is put in brackets right next to food amount.

* **Harvest amount**: This stat shows how much food an ant can take from large resource.

* **Mount capacity**: This stat shows how many ants can mount a creature at the same time.

* **Temperament**: This stat shows how aggressive a creature is. Aggressive creatures will attack anything in their sights. Harmless creatures will move away.

* **Score**: This stat shows how much score you gain for killing a creature.

* **Detection radius**: This stat shows how far a creature can detect enemies.

* **Wander radius**: This stat shows how far a creature moves around when it is idling.

## **Damage modifications**

* **AOE resistance**: A creature with this stat can reduce taken damage if they are at least 10 units away from the central target of an attack.

* **Armor**: A creature with this stat can reduce taken damage by a flat amount.

* **Physical resistance/ Venom resistance**: A creature with this stat can reduce taken damage of the same type by a certain percentage.

* **Piercing**: A creature with this stat can reduce the resistance of the target by a certain amount only in damage calculation.

* **Maximum taken damage**: A creatures with this stat can only take a certain maximum amount of damage from each attack.

* **Evasion chance**: A creature with this stat has certain chance to ignore damage calculation.

* **Thorn resistance**: A creature with this stat can reduce incoming reflecting damage by a certain percentage.

## **Immunities**

* **Slow resistance**: A creature with this stat can reduce inflicted speed debuff by a certain amount.

* **Immune to execution/ knockback**: This stat shows if a creature is immune to repositioning effects.

* **Immune to stun/ confusion/ fleeing**: This stat shows if a creature is immune to disrupting effects.

## **Abilities**

* **Trigger condition**: An ability with this stat can only be used when the user or the target meets certain conditions.

* **Activation chance**: An ability with this stat is used by a certain chance.

* **Attack damage**: An ability with this stat can inflict damage to its target.

* **Damage type**: Damage must be either physical or venom.

* **Attack speed**: An ability with this stat can be used continuously, without any trigger condition. It actually shows how fast an ability is executed, compared to similar abilities with the same animation.

* **Cooldown**: An ability with this stat can only be used after the cooldown is over.

* **Range**: An ability with this stat can only be used when the user and its target are within a certain distance.

* **Effect radius**: An ability with this stats can inflict damage or effects to enemies or allies within a certain distance from the central target.

* **Splash**: An ability with this tag will have its damage lowered on enemies further away from the central target.

* **Projectile**: An ability with this tag doesn't trigger damage reflection.

* **Execution**: An ability with this tag will kill the target instantly.

* **Damage reflection**: A creature with this ability can inflict a certain percentage of damage they take to the attacker each time they are hit. This is treated as effect damage.

## **Effects**

* **Effect damage**: An ability with this stat can inflict effect damage separately after attack damage has been dealt. Effect damage can have different type from attack damage.

* **Interval time**: This stat shows the time between each hit when damage-over-time effect or regeneration-over-time effect is active.

* **Duration**: This stat shows how long an effect lasts.

* **Stacking**: This stat shows if an effect can be stacked on top of itself.

## References

1. ↑ Confirmed by Mike on Discord (9/7/2022).
2. ↑ Confirmed by John on ICS Discord (8/6/2023).