Version History

## Version 1.14.24

* Made it easier to trigger the sewer key event.
* Fixed an issue where players got stuck in a bush after unlocking Enchanted Grove.
* Fixed i18n token bugs.

## Version 1.14.22

* Added a blank event load for the vanilla secret woods map for better compatibility with other mods.
* Increased Sprite Spring and Grandpas Grove hot spring buffs from +2 > +3.
* Increased Iridium Quarry iridium deposit and meteorite spawns.
* Moved the backwoods Enchanted Grove entrance over several tiles to prevent some players from getting stuck on a vanilla bush.
* Fixed i18n dialogue tokens for many characters and events.
* Fixed many i18n string and schedule typos.
* Fixed an issue where several map patches were missing i18n tokens.
* Fixed an issue where the Joja work crew and Junimos weren't placed correctly during the glittering boulder removal cutscene.
* Fixed several compatibility issues with other mods.

## Version 1.14.21

* Added i18n for SVE fish names.
* Fixed a crash issue for Linux users.
* Fixed more dialogue token bugs.
* Fixed an issue where the mountain shortcut bridge was impassable.
* Fixed an issue where Morris would leave town even if players had the "Marry Morris" mod installed.
* Fixed an issue where players got soft locked in a Sterling event at the mountains.

## Version 1.14.20

* Added a possible fix for Lance's marriage schedule from glitching out.
* Added and fixed i18n tokens for many character events and dialogues.
* Fixed an issue where the mountain shortcut bridge was cut off.
* Fixed an issue where the original mines entrance configuration was glitched.
* Fixed an issue where Apples roommate dialogue didn't load.

## Version 1.14.19

* Added i18n support.
* Re-organized SVE's internal folder structure. The primary content json has been split into many smaller parts.
* Streamlined how assets and data are loaded into the game - improving load time.
* Added a new area for Victor's 10 heart event.
* Added more detail to many maps (mostly back layers only).
* Updated portrait art for Claire, Martin, Gunther, Alesia, Isaac, Scarlett, Jolyne, Sophia, and the traveling cart merchant.
* Redesigned the area around the glittering boulder.
* Buffed all dwarf weapons and the galaxy hammer.
* The wizard no longer comments on joining Olivia for yoga if players are dating him.
* The Sprite Spring Nexus event no longer triggers immediately after the introduction cutscene.
* Emily now offers players a non-alcoholic drink among other options during her five heart event. 'Red Moon' has been replaced with 'Hazy Sunrise'.
* Removed broken machinery text near Aurora Vineyard.
* Slightly increased Gemfish, Radioactive Bass, Baby Lunaloo, and Shiny Lunaloo spawn chances.
* Slightly increased "Hard Monster" configuration damage for the following mobs: Serpent, Magma Sprite, False Magma Cap, Putrid Ghost, Blue Squid, Metal Head, Skeleton, Frosty Jelly, Dust Spirit, and Green Slime.
* Slightly increased Highland Monster damage.
* Decreased Statue of Treasure casino coin sale price (12,500 > 12,000).
* Decreased Sophia's quality sprinkler sale price (4,000g > 3,500g).
* Increased Apophis' health (12,500 > 13,000).
* Increased Corrupt Serpent health (1,250 > 1,300).
* Increased Void Pebble sale price (800g > 1000g).
* Increased Swirl Stone sale price (7500g > 8500g).
* Increased Thistle sale price (80g > 120g).
* Increased Winter Star Rose sale price (175g > 200g).
* Increased Goldenrod sale price (135g > 160g).
* Increased Four Leaf Clover spawn chances in Western Cindersap Forest.
* Increased buried Shrub and Ancient Fern Seed spawn chances in the Secret Woods.
* Increased forage spawns in the Junimo Woods.
* Increased monster seed drop chances in the Highlands.
* Fixed an issue where Big Slimes could kill players in a single hit when playing with the harder monster configuration.
* Fixed an issue where players got stuck in a wall in one of Claire's 4 heart event variants.
* Fixed an issue where Claire would appear on the players farm and destroy placed objects.
* Fixed an issue where Lance's marriage schedule sometimes glitched out.
* Fixed an issue where Fable Reef would cause crashes when it was raining.
* Fixed an issue where some players had trouble starting Grandpa's Shed questline.
* Fixed an issue where a glitched bench tile sometimes overlapped the player when sitting on the couch in the arcade.
* Fixed an issue where players couldn't catch iridium quality fish in the large pond at Calico Desert.
* Fixed an issue where Victor's 10 heart event caused a crash in multiplayer sessions.
* Fixed an issue where Scarlett was missing "Dislike" gift taste data.
* Fixed many miscellaneous map glitches.
* Fixed typos.

## Version 1.14.18

* Added a compatibility and modder resources section on the SVE descriptions page.
* Added a backend vanilla woods map under the namespace "Custom\_WoodsCompat", making it easier for other modders to add compatibility with character events taking place in the woods.
* Removed a bookcase tile in the museum that glitched character events added by other modders.
* Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Year 2 prerequisites are unchanged.
* Players can now access Maru's outside door regardless of time of day when dating, engaged, or married.
* Increased Highland Cavern ore spawns.
* More cave golems now spawn in the Highland Caverns if players completed Krobus' 10 heart questline.
* Lowered dulse seaweed appearance chance from 30% > 10%.
* Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed.
* Fixed miscellaneous issues in several character events.

## Version 1.14.17

* Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other.
* Decreased minnow fish pond produce chances.
* Decreased ore spawns in the Highlands Cavern.
* Decreased mushroom colony sale price (125g > 105g)
* Increased max stamina gained from consuming sport drinks (35 > 50).
* Increased fiddlehead fern spawn chances in the Secret Woods during the summer season.
* Fixed an issue where snatcher worms had no fish pond produce.
* Fixed an issue where Susan's grange display had a location message about Lewis' pickup truck due to sharing the same tile index.
* Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens.
* Fixed an issue where players could purchase the Grandpa's Farm land expansion deed from Lewis right before Morris became mayor which would lock players out of the land expansion.
* Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm.
* Fixed an issue where Andy's 4 heart event could be triggered before players met Susan.
* Fixed an issue where the sports drink wasn't consumed as a beverage.
* Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out.
* Fixed an issue where the sand dollar and conch weren't affected by the botanist profession.
* Fixed an issue where Apples was missing summit dialogue.
* Fixed an issue where SVE hardcoded Scarlett's and Lance's appearances which overwrote other mods editing their sprites and portraits.
* Fixed an issue where forage in the secret woods could spawn out of bounds.
* Fixed an issue where Sophia's 14 heart event had a script error.
* Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map.
* Fixed several typos.

## Version 1.14.16

* Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! It can be found on the downloads page.
* Slightly redesigned the interiors of Leah's house, the saloon, and Marnie's Ranch (walls and back layer only).
* Some of Clint's festival dialogue now changes after players have seen a certain character event.
* Removed all yellow brick tiles in front of Robin's house.
* Added compatibility patches for several other mods.
* Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route.
* Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion.
* Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard.
* Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched.
* Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop.
* Fixed an issue where Susan and Sophia clipped into each other in Pierre's during fall Sundays.
* Fixed an issue where Victor awkwardly stood behind Lance during the Luau.
* Fixed an issue where Susan's side walking frames used the same leg movement.
* Fixed an issue where part of Axel's shadow wasn't patched out on Joja Emporium rooftop.
* Fixed an issue where the sea sponges shadow was rendered above it when placed in an aquarium.
* Fixed an issue where the beach boat to Grampleton Fields wasn't patched during the night market.
* Fixed an issue where Claire insinuated she was working inside Joja mart on Sundays when actually working at the cinema.
* Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm.
* Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite.
* Fixed several typos.

## Version 1.14.15

* Added a new configuration for Grandpa's Farm called "Remove Land Expansion Pond".
* Lance now shows up on the Pelican Town calendar when unlocked as a social NPC.
* Reduced fairy stones required for Sophia's Fairy Garden special order (10 > 5).
* Increased the rarity of Four Leaf Clovers.
* Increased serpent spawns in the Crimson Badlands void zone.
* Fixed many gift taste data entries for objects added by Json Assets.
* Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands.
* Fixed an issue where Lance sometimes didn't return home to the farmhouse when married to the player.
* Fixed an issue where the "Stardew Valley Expanded Trailer" soundtrack wasn't added to the jukebox after Mr. Qi's event if the in-game music was muted.
* Fixed an issue where an NPC in the Grampleton Suburbs glitched a house roof.
* Fixed an issue where there were several unpassable grass tiles at Morris' property.
* Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm.
* Fixed an issue with the Razor Trout's fish pond data entry.
* Fixed an issue where Penny clipped into a bush in the Joja takeover of Pelican Town on the 7th and 21st.
* Fixed an issue where Scarlett clipped into Sandy during Community Day.
* Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market.
* Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation.
* Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard.
* Fixed an issue where Morris offered players the farm land expansion on Grandpa's Farm even if players didn't become a Joja member.
* Fixed several typos.

## Version 1.14.14

* \*\*\*Content\*\*\*
* Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Huge thanks to Shekurika and Moe from the Ridgeside Village development team!
* Players can now invite Scarlett to the movie theater.
* Scarlett now attends community day.
* Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player.
* .
* \*\*\*Gameplay Changes\*\*\*
* Recolored the shalal shrub, ancient fern and rafflesia.
* Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted.
* Increased the rarity of four leaf clovers in the western cindersap forest.
* Increased forage spawns in the highlands ruins area during summer and fall.
* Increased sea shell spawns at Fable Reef.
* .
* \*\*\*Bugs\*\*\*
* Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event.
* Fixed an issue where Sophia's reading animation didn't work in some instances during community day.
* Fixed an issue where Pierre clipped into Caroline during community day.
* Fixed an issue where players could gift the galdoran gem.
* Fixed an issue where some players couldn't unlock the warp point to Aurora Vineyard if they were rooming with Apples.
* Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3.
* Fixed an issue where the CJB Cheats secret woods warp teleported players into a cliff.
* Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed.
* Fixed an issue where Lance had incorrect movie film reaction IDs.

## Version 1.14.13

* Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available.
* Added a new configuration to Grandpa's Farm called "Larger Bridge To Grandpas Shed". Increases the height of the patched bridge by 1 tile.
* Resampled and increased the volume of "FirstSlashTheme" by 100%.
* Void Eel is no longer catchable at Mutant Bug Lair.
* Dulse Seaweed can now be caught in every season.
* Conch is now a universal neutral instead of like.
* Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items.
* Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page.
* Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed.
* Fixed an issue where the JA translation file was missing ".name" entries.
* Fixed an issue where SVE mail in the collections menu displayed "???" instead of letter titles.
* Fixed an issue where the snatcher worm had a high spawn rate.

## Version 1.14.12

* \*\*\*New Content\*\*\*
* Expanded the Secret Woods. It's recommended players with pre-existing saves to use Reset Terrain Features to reset bushes in the woods.
* Added 13 new forageables.
* Added 4 new fish.
* Added 2 new crops.
* Added 2 new consumables (sold at Harvey's clinic).
* Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear).
* Added a new letter containing a fun decorative object players receive after earning 10,000,000g.
* Added a new cat statue sold at the Calico Desert Club.
* Added a shortcut on IF2R leading to the secret woods.
* Added more expressions for Scarlett.
* Touched up Alesia's, Isaac's, and Scarlett's portraits.
* Redrew Hank's and Treyvon's overworld sprites.
* Added Beach portraits and sprites for Scarlett. She now has a chance of visiting Ginger Island Resort once unlocked.
* Re-added Sandy's vanilla portrait configuration.
* .
* \*\*\*Gameplay Changes\*\*\*
* Mermaid's Bracelet is now wearable.
* Buffed forage spawns in the secret woods and western cindersap forest.
* Replaced the wizard cosplayer in Sophia's 14 heart event.
* Evelyn no longer mentions grandpa's real name in her 10 heart event.
* .
* \*\*\*Bug Fixes\*\*\*
* Fixed an issue where the Enchanted Grove warp point on the riverland, hilltop, foraging, and wilderness farms didn't work.
* Fixed an issue where players couldn't complete the monster eradication void spirit goal if they had completed Krobus' 10 heart questline.
* Fixed an issue where players could dance with Apples at the fower festival.
* Fixed an issue where the CJB warps to Andy's and Susan's properties had incorrect coordinates.
* Fixed an issue where Lance didn't attend the halloween festivals on even years when married to the player.
* Fixed an issue where Scarlett would tend to Andy's crops during winter.
* Fixed an issue where Kent showed up to Olivia's reception in year 1.
* Fixed an issue where Scarlett's icon on the world map was cut off.
* Fixed an issue where Daggerfish was missing fish pond data.

## Version 1.14.11

* Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime.
* Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route.
* Fixed an issue where Scarlett would sleep walk around blue moon vineyard on Thursday nights during fall.
* Fixed an issue where Scarlett's icon didn't appear on the world map if NPC Map Locations was installed (before the grampleton suburbs unlock).
* Fixed an issue where Lance didn't have end dialogue for his 10 heart event.
* Fixed an issue where Cassandra clipped into Drake in the adventurer guild.

## Version 1.14.10

* Changed Hank's internal namespace to fix a mod compatibility issue. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. This warning can be ignored.
* It must now be spring or summer to see Scarlett's 8 heart event.
* Fixed an issue where Lance and Marlon mastered their chakra, allowing them to stand on water (specifically the mountain lake).
* Fixed an issue where there was a stray tree shadow in the Joja takeover of Pelican Town.
* Fixed several typos.

## Version 1.14.9

* \*\*\*New Content\*\*\*
* Added Scarlett as a fully fledged NPC. She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form.
* Added 2 new characters.
* Added 9 new character events.
* Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage".
* Added 6 new seasonal decorations, sold at respective decoration vendors.
* Added 50 new location messages.
* Added parallax effects to the Highlands.
* Added tree shadows in Pelican Town.
* Added Miscellaneous dialogues and schedules to vanilla NPCs.
* Added a catch event for Apples' 10 heart, informing players where to go.
* Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas.
* Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. (this event doesn't trigger if players have already entered the theater once)
* Added location messages to the edge of Shearwater Bridge, notifying players they can install Grampleton Fields to continue exploring east of Stardew Valley.
* Added Victor and Sophia to the intervention events.
* Redesigned the area around the Stardrop Saloon.
* Overhauled the mountain minecart configuration. It's now called "Original Mines Entrance".
* -
* -
* \*\*\*Gameplay Changes\*\*\*
* Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods.
* Krobus' 4 heart event is now disabled if players are a Joja member.
* Apple's 10 heart part 1 event can now be triggered regardless of weather.
* Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge.
* Lance will now be in the First Slash Guest room bed on Thursday mornings when married to the player.
* Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken).
* Puppyfish and butterfish can now be encountered at any fishing level (level 8 fishing is no longer required). Willy's corresponding event conditions has changed (level 8 fishing > level 5 fishing)
* Extended the south west river in the western forest, allowing players to catch iridium quality fish.
* The following SVE items are no longer mentioned in casual conversation by NPCs: Golden Ocean Flower, Void Delight, Void Shard, Void Pebble, Swirl Stone, Void Soul, Void Eel, Void Root, Daggerfish, Undeadfish, Bonefish, Radioactive Bass, Monster Fruit, Slime Berry, Monster Mushroom, Rusty Blade
* Increased the monster part requirements for Marlon's boat unlock.
* -
* -
* \*\*\*Balance Changes\*\*\*
* Reduced crafting requirements for the worm bin for the balanced crafting configuration.
* Removed two dozen trees from the western forest.
* Increased forage spawns at the western part of the Cindersap Forest by 25%
* Increased forage spawns at Calico Desert by 20%.
* Decreased serpent spawns at the Crimson Badlands by 10%
* Increased corrupt serpent spawns at the Crimson Badlands (5 > 10).
* Decreased corrupt serpent health (1500 > 1250) and damage damage (65 > 60).
* Increased corrupt spirit health (1250 > 1500) and damage (70 > 80).
* Slightly increased Gemfish spawn chance (15% > 18%) and slightly decreased sale price (1200g > 1150g).
* Reduced ore spawns in the Highlands Cavern by about 15%.
* Increased forage spawns at Junimo Woods (10 > 20).
* -
* -
* \*\*\*Miscellaneous Changes\*\*\*
* Removed the "Vanilla Sandy Portraits" configuration (no longer needed).
* Resampled the "Atlantis" and "First Slash" soundtracks.
* Re-arranged FTM monster data, giving bosses and special monster spawns priority if players have limited mob spawns via the FTM config settings.
* Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path.
* Adjusted a part of the railroad fence by one tile.
* Apples no longer loves "Golden Ocean Flower".
* The player now "advance moves" during Sam's arcade event, streamlining the event pacing.
* Added better shadowing to the center wood paneling on the First Slash guild building.
* Updated Andy's, Sophia's, and Susan's farming frame data.
* Moved a bench near the community center in the Joja takeover of Pelican Town one tile to the left to help avoid collision issues on the day map patches occurred.
* -
* -
* \*\*\*Bug Fixes\*\*\*
* Fixed many "HasSeenEvent" syntax issues in SVE's code.
* Fixed an issue where Jodi talked about Kent returning during Community Day before year 2.
* Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE.
* Fixed an issue where other mods re-skinning shadow brute monsters were invincible if players had seen Krobus' 10 heart event.
* Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest.
* Fixed an issue where forage spawned in an out of bound area on IF2R.
* Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead).
* Fixed an issue where several SVE questlines could appear on the special order board.
* Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished).
* Fixed an issue where windows in Grandpa's Shed didn't emit light.
* Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married.
* Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace.
* Fixed an issue where a tile in Andy's crop fields was walkable.
* Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed.
* Fixed an issue where Lance wasn't tracked on the world map if NPC Map Locations was installed.
* Fixed an issue where Lance's resort dialogue window instantly closed out.
* Fixed an issue where Andy's 4 heart event could be triggered before players met Susan.
* Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly.
* Fixed an issue where players could obtain multiple golden keys.
* Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements.
* Fixed an issue where not all SVE shadows were disabled if configured to.
* Fixed an issue where players couldn't fill their watering can at calico desert.
* Fixed an issue where magic torches in Lance's spouse room didn't emit light.
* Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer.
* Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm.
* Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis.
* Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch.
* Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule.
* Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1.
* Fixed an issue where if players cheated and visited the Junimo Woods in a joja route playthrough, it'd cause glitches at Enchanted Grove.
* Fixed an issue where the ??? vendor didn't sell the right side of the "jagged boulder" decoration.
* Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences.
* Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence.
* Fixed many typos.

## Version 1.14.8

* Added a secret within a secret on Grandpa's Farm.
* Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance.
* Andy and Susan are now neutral towards being gifted crop seeds instead of disliking them.
* Andy now works on his farm all day during the first of every season (except winter).
* Fixed errors in the JA translations.
* Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk.
* Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped.
* Fixed an issue where Lance was missing movie theater dialogue if married to the player.
* Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk.
* Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm.
* Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature.
* Fixed an issue where the Grandpa's Farm shortcut behind the cherry blossom tree in Cindersap Forest was accessible without the mod installed.
* Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true".
* Fixed miscellaneous typos.

## Version 1.14.7

* Hot fixed an issue where Lance's 10 heart event froze the game.
* Edited some of Lance's dialogue strings.
* Fixed an issue where entering Marnie's Shed caused the game to freeze if players allowed the Joja takeover of the valley.
* Fixed an issue where the Dewdrop Berry's namespace was replaced with its item description

## Version 1.14.6

* Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder).
* Changed Junimo portrait colors to be more vibrant and in-line with Stardew Valley's color palette.
* Changed the Wizard's arctic shard dialogue if married to the player.
* Changed Lance's "like" gift dialogue.
* Gave Lance a birthday, but it's hidden on the calendar unless married.
* Lance now visits the Ginger Island Resort if married to the player.
* Decreased Galaxy Hammer defense bonus (15 > 10).
* The railroad boulder removal and Ginger Island resort have been added as additional requirements to purchase Aurora Vineyard (Joja route).
* Sophia's 12 heart can no longer be triggered on fall 4.
* Krobus events can no longer be triggered on Fridays.
* Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people.
* Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on.
* Fixed an issue where Alesia was both at the Galdoran Outpost and the Adventurer Guild on the 23rd.
* Fixed an issue where the Wizard's spouse area was shifted up one tile.
* Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart.
* Fixed an issue where parts of the mountain mist effects were patched out by other mods.
* Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map.
* Fixed an issue where the Grandpa's Farm "Heavy Debris" configuration when used with the "Remove Fences" configuration glitched trees in the south west corner.
* Fixed several tiling issues on IF2R.

## Version 1.14.5

* Added a new character event for Mr. Qi.
* Added a new soundtrack.
* Added better SVE spouse room compatibility for the Free Love mod.
* Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration.
* Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route.
* Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency.
* Changed Demetrius' and Robin's Luau dialogues.
* Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm.
* Fixed an issue where players had trouble triggering Lance's 10 heart event.
* Fixed an issue where Lance's summer spouse area had a spriting error.
* Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs.
* Fixed an issue where several tiles on the south east hill on IF2R clipped into trees and farm buildings.

## Version 1.14.4

* Radioactive Bass now have a chance of producing roe. I'm not really sure why players would want radioactive roe but here we are I guess.
* Fixed a 502 gateway error with Nexus Mods many users were experiencing.
* Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris.
* Fixed an issue where the Joja Grandpa's Farm land expansion property deed was mixed up with the Aurora Vineyard Property Deed.
* Fixed invisible building layers at the Pelican Town park.
* Fixed an issue where forage spawned in out of bound areas in Pelican Town.
* Fixed a tiling issue at the Highlands mountain.
* Fixed some inconsistencies in Lance's dialogue.
* Fixed a typo in Drake's dialogue.

## Version 1.14.3

* Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress.
* Redesigned the south west portion of Grandpa's Farm. Static trees no longer obstruct player view.
* Fixed a typo with the days required for the Joja berry machine to mature (24 > 25).
* Fixed an issue where forage could spawn in out of bound areas at Cindersap Forest.
* Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map.
* Fixed an issue where the monster crop questline journal descriptions were mixed up.
* Fixed an issue where Lance was floating above the character on Grandpa's Farm during a character event.
* Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event.
* Fixed an issue where players had trouble triggering Lance's 8 heart event.
* Fixed an issue where farm buildings on IF2R could clip into a cherry blossom tree in the animal pen area.
* Fixed an issue where players couldn't unlock Sprite Spring if certain mods were installed.
* Fixed an issue where players couldn't trigger Claire's 12 heart part 2 and Sandy's 5 heart if Grandpa's Farm was installed but wasn't being played on.
* Fixed an issue where players with max zoom enabled got black bars during Claire's and Sophia's 12 heart events.
* Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard.
* Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station.
* Fixed an issue where many tiles at Grampleton Fields weren't tillable.
* Fixed miscellaneous map tiling errors.

## Version 1.14.2

* Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days.
* Player shadows now clip less into Shearwater Bridge when fishing.
* Fixed an issue where Zuzu City maps didn't have the correct ambient music ques.
* Fixed an issue where two bushes were glitched into each other at the mountain.
* Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain.
* Fixed tiling issues at Shearwater Bridge.
* Fixed tiling issues on IF2R.
* Fixed miscellaneous issues.

## Version 1.14.1

* Increased monster seed drop rates at the Highlands.
* Made Highland Mushroom mobs blue during the winter season instead of grey.
* Slightly increased knock back for the Diamond Wand. Doesn't reflect if already obtained.
* Fixed an issue where Sophia's 14 heart event crashed the game.
* Fixed an issue where Claire's marriage dialogue didn't load into the game.
* Fixed an issue where Andy still visited Aurora Vineyard if players refurbished it, trampling their crops and decorations.
* Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm.
* Fixed an issue where some of the new crop tilesheets weren't correctly centered.
* Fixed several map tiling errors at the Highlands.
* Fixed tiling issues on Grandpa's Farm.

## Version 1.14

* \*\*\*Warning\*\*\*
* "Extra Map Layers", "Shop Tile Framework", and "SAAT - Audio API and Toolkit" are now required to run SVE.
* It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them.
* In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Note that this will reset any configurations.
* \*\*\*New Content\*\*\*
* Made Peaches a giftable character.
* Made an official trailer for Stardew Valley Expanded: https://www.youtube.com/watch?v=yxRwU0mNZDI
* Added Lance as a marriage candidate.
* Added ??? as a roommate option.
* Added a new character.
* Added 27 new maps.
* Added 14 heart events for Sophia, Olivia, and Victor.
* Added 32 new character events.
* Added 2 new mature events.
* Added 100 new decorations.
* Added 6 new questlines.
* Added 5 new fish.
* Added 4 new crops.
* Added a new type of weapon.
* Added new soundtracks.
* Added schedules and dialogues to many adventurer NPCs.
* Added several new monsters.
* Added several new vendors.
* Added many new items.
* Added cosplay portraits and sprites for Scarlett.
* Added two new secrets on Grandpa's Farm.
* Added one new secret on IF2R.
* Added a new configuration to IF2R which removes the cherry blossom tree from the southeast hill.
* Added skeleton mages to the Crimson Badlands.
* Added more land to Grandpa's land expansion and freed up the area.
* Added the ability to plant fruit trees at Grampleton Fields, Grandpa's Shed Greenhouse, and Garden/Town East.
* Added winter grass map properties to all exterior locations.
* Added a shortcut in the Joja ???.
* Added two new warps at ??? for the Joja route.
* Added SVE spouse areas to vanilla and modded farm maps.
* Added a unique letter design to the player's invitation in Claire's 14 heart event.
* Players can now purchase Aurora Vineyard in the Joja route once conditions are met.
* Players now have the option to take over Aurora Vineyard in the community center route once conditions are met.
* Players can now sleep in the bed of whoever they're dating, engaged, or married to.
* Redesigned the adventurer guild boat and made it useable once conditions are met.
* \*\*\*Gameplay Changes\*\*\*
* Migrated shop data from TMX > Shop Tile Framework. Rebalanced prices and many items now have functional stock limits.
* Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline.
* Changed Crimson Badland skeleton, mummy, and slime appearances.
* Radioactive Bass, Void Eel, and Butterfish pond colors will now change.
* Void eel fish ponds with a maxed population now have a 2% chance to produce a Swirl Stone instead of Void Shard.
* Progress gated population 10 butterfish fish pond produce (pineapple).
* The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder.
* The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started.
* Alesia will now start visiting the adventurer guild and attend a couple festivals once players have seen her introduction event rather than a late-game event.
* Made house interiors brighter.
* Jukeboxes can now play SVE soundtracks.
* Players are now placed directly in front of the Junimo Woods warp rune after watching the quick unlock event.
* Added a house for Morris. Becomes visitable once certain conditions are met.
* Added a summer season override to the desert (no more winter trees, paths, etc).
* Jace's shop at ??? no longer has rotating inventory.
* Sprite Spring flower forage now slowly accumulates until the end of the week.
* Players can now refill their watering cans at Marnie's crop field.
* Edited several low heart dialogue entries for Claire.
* Removed a cherry blossom tree and grave stones from ???.
* Marlon now likes life elixirs.
* Changed Krobus' intro event dialogue if the sewers are unlocked before year 2.
* \*\*\*Balance Changes\*\*\*
* ??? no longer sells mixed seeds, fiber, spring onion, salmonberry, blackberry, spice berry, wild horseradish, leek, hazelnut, and crystal fruit.
* Rebalanced weapon damage across the board. Only reflects on new weapons obtained.
* Increased Void Delight cooking ingredients: 20 void essence > 50 void essence
* Increased Glazed Butterfish recipe cooking ingredients: 1 wheat flour > 2 wheat flour, 1 oil > 2 oil, 0 sugar > 1 sugar
* Increased Glazed Butterfish recipe unlock criteria: 5 hearts of friendship with Gus > 10 hearts
* Increased King Salmon sale price.
* Removed Void Salmon from the ??? vendor.
* Nerfed Radioactive Bass fish pond produce.
* Nerfed Crystal Dagger damage.
* \*\*\*Bug Fixes\*\*\*
* Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Examples being Grandpa's Shed and Enchanted Grove unlocks.
* Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time.
* Fixed an issue where NPCs walked to Shearwater Bridge in a strange way.
* Fixed an issue where the Galdoran relationship icon wasn't correctly recolored.
* Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console.
* Fixed an issue where players could start Sophia's special order before they unlocked Ginger Island.
* Fixed an issue where Leah clipped into Sophia at Blue Moon Vineyard when gazing out at the Gem Sea.
* Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box.
* Fixed an issue where Haley's house interior flooring clashed with some recolor mods.
* Fixed an issue where the Galdoran theme relationship icon patched incorrectly.
* Fixed an issue where forage could spawn in unreachable areas in Pelican Town.
* Fixed an issue where the farm computer didn't detect objects outside the farm.
* Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1.
* Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn.
* Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens.
* Fixed an issue where players couldn't shop at Pierre's stand during the joja route egg festival.
* Fixed an issue where trees could grow in SVE spouse areas on IF2R.
* Fixed an issue where some players got stuck in a tree during Claire's 12 heart event.
* Fixed an issue where spouse areas for SVE characters appeared before the wedding day.
* Fixed an issue where players couldn't trigger the Joja ??? map patches.
* Fixed an issue where the player's farm warp rune emitted no light on Grandpa's Farm after the Joja ??? opened.
* Fixed an issue where Lewis tried walking to the summit before it was unlocked.
* Fixed an issue where the Joja movie theater glitched the pumpkin patch area during the Stardew Valley Fair.
* Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home.
* Fixed an issue where Leah harvested her crops at the community garden during winter.
* Fixed an issue where NPCs couldn't leave Forest West.
* Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm.
* Fixed an issue where players couldn't unlock Sprite Spring if "Romanceable Rasmodia" was installed.
* Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop.
* Fixed an issue where players couldn't plant trees on certain grass tiles at Grampleton Fields.
* Fixed an issue where players could clip into Leah's wind turbine in her backyard.
* Fixed an issue where Morris introduced himself to the player in his office even if players had spoken to him before.
* Fixed an issue where Andy's house wasn't refurbished the day of completing the community center or joja community developments.
* Fixed an issue where the Grampleton Orange Chicken dish had incorrect data.
* Fixed many glitches tiles on several maps.
* Fixed several syntax issues.

## Version 1.13.18

* Fixed a parsing bug in Clint's boulder removal event.

## Version 1.13.17

* Fixed an issue where players couldn't complete the railroad boulder removal quest. This gated players from end game content.
* Fixed an issue where the kittyfish could be caught before seeing Camilla's event.

## Version 1.13.16

* Brightened up villager house interiors.
* Fixed day/night tiles in all villager houses.
* Fixed an issue where some interior windows didn't illuminate when it was sunny.
* Fixed SMAPI reporting missing sprite spring aquarium data.

## Version 1.13.15

* Spouse room data is now loaded through Content Patcher instead of TMXL.
* Fixed an issue where spouses spawned in the void in the player's farmhouse instead of their spouse room.

## Version 1.13.14

* SVE fish data is now appended instead of overwriting vanilla location entries. This adds flawless compatibility with other mods that also add custom fish.
* Fixed an issue where SVE fish roe didn't accurately reflect colors.
* Fixed context tag data.
* Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions.
* Fixed an issue where Olivia's "special schedule" could trigger if players were dating her.

## Version 1.13.13

* Stardew Valley 1.5.5 compatibility update

## Version 1.13.11

* Added a 12 heart event for Abigail
* Added a new event only location.
* Added a new configuration for Grandpa's Farm called "Remove Pet House" (default = false).
* Added crocus forage to Sprite Spring during winter.
* Fixed a small error with Olivia's flower dance sprites.
* Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods.
* Fixed an issue where forage at the abandoned community garden didn't spawn.
* Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods.
* Fixed an issue where players couldn't fish up the pyramid decal in Calico Desert.
* Fixed an issue where Penny sometimes got stuck during her marriage schedule.
* Fixed an issue where Vincent loitered around in Joja Mart during Joja Day and didn't return home with his family.
* Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R.
* Fixed an issue where trees could grow inside the minecart cave on IF2R.
* Fixed several syntax errors.
* Fixed several typos.

## Version 1.13.10

* Added reaction dialogue for NPCs in Claire's 14 heart event.
* Added reaction dialogue for SVE NPCs regarding Pam's house upgrade.
* Added a new compatibility configuration called "Disable SVE Joja Mart Shop" (default = false). Allows other mods editing Joja Mart's inventory to overwrite SVE's additions.
* Players can now be saved by Marlon and Gil when defeated in the mines or by Lance when defeated at Ginger Island (but not always).
* Andy now likes blackberries and loves blackberry cobbler.
* Reduced the sound effect range of Clint's coal machine.
* Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built.
* Fixed an issue where Shane's hen Charlie was referred to as a "he".
* Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game.
* Fixed several compatibility issues with other mods.
* Fixed several small mapping errors.
* Fixed several typos.

## Version 1.13.9

* Remastered Sprite Spring.
* Added a new festival called "Joja Day". Residents will commune to Joja Mart on the 22nd of every season if players completed the Joja Community Developments.
* Added two new maps: Willy's Room and ???.
* Added ??? as a non-social NPC that'll follow ??? around once conditions have been met.
* Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event.
* Added sandstorms to the Crimson Badlands.
* Added a 12 heart event for Shane.
* Added fireflies to Grenville Falls, Sprite Spring, and Junimo Woods.
* Added a new configuration called "Alternative Craftables" (Default = false). Slightly alters the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine.
* Designed new waterfall sprites and animations.
* Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility).
* Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town.
* Victor now plays arcade games in the saloon on Fridays.
* Shane's spouse room will now get cleaned if players have seen his 14 heart event. He'll also start disliking all alcoholic beverages and loving chicken related produce.
* Lewis will now judge Sophia's, Susan's, and Andy's grange displays at the Stardew Valley Fair.
* Leah now gives the player a green bean in their inventory during her year 1 community garden event.
* Players can now sit with Abigail on the saloon couch.
* Increased Seahorse and Clownfish catch rates.
* Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley.
* Fixed an issue where SVE host player questlines didn't reflect for farmhands. This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring.
* Fixed an issue where a First Slash adventurer's top half was removed by a Community Day map patch in the Adventurer Guild.
* Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline.
* Fixed an issue where the Grandpa's Farm "Heavy Debris" config glitched several grass tiles if toggled to "true" with "Remove Grass Stretch" and "Remove Fences".
* Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true.
* Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet.
* Fixed an issue where the river in Pelican Town wasn't rendered correctly during festivals.
* Fixed an issue where Sebastian and Shane didn't attend Community Day if married to the player.
* Fixed an issue where Robin's AC unit wasn't animated during summer.
* Fixed clipping issues in Claire's 14 heart event if players took the Joja route.
* Fixed an issue where Jas didn't sleep in her bed.
* Fixed compatibility issues with several mods.
* Fixed grammar and miscellaneous mapping errors.

## Version 1.13.8

* Permanently fixed an issue where players clipped into Lance's abs.
* Fixed an issue where the Void Eel's aquarium swimming pattern was "fish" instead of "eel".
* Fixed an issue where the Mountain Minecart configuration confused Marlon's schedule pathing.
* Fixed an issue where farmhands would crash due to waterfall effect code.

## Version 1.13.7

* Added three new fish.
* Added a fishing spot at the Crimson Badlands.
* Redesigned SVE craftable decorations.
* Redesigned the Pelican Town monument.
* Redrew snow on various SVE objects.
* Fixed an issue where players got stuck during Susan's 4 heart event.
* Fixed an issue where Linus extended a void viewport during Victor's 3 heart event.
* Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times.
* Fixed an issue where players could clip into Lance's abs.
* Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair.
* Fixed an issue where some players couldn't add SVE fish to their aquariums.
* Fixed an issue where farmhands would crash during community center warp events.
* Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions.
* Farmhands now only need to talk to Apples once instead of seeing their 2 heart event to progress the Nexus questline.
* Fixed several typos.

## Version 1.13.6

* Fixed a glitched water tile at Blue Moon Vineyard.
* Fixed an issue where players got stuck during Shane's 4 heart event.
* Hot fixed several miscellaneous issues.

## Version 1.13.5

* Redesigned Susan's home.
* Redesigned the Jenkins' Residence bathroom.
* Willy now visits Shearwater Bridge after closing his shop on Thursdays.
* Fixed some tiles on the IF2R sandbox layout.
* Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps.
* Fixed an issue where on rare occasions there were graphical glitches at the Pelican Town community garden.

* Fixed the remastered Calico Desert compatibility for several mods.
* Fixed an issue where waterfall effects wouldn't render if players didn't have Grandpa's Farm installed.
* Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days.
* Fixed an issue where farmhands were placed out of bounds during the sprite spring quest.
* Fixed an issue where Jodi walked through the wall during Sam's 2 heart event.
* Fixed an issue where SMAPI reported results from the farm computer for SVE locations.
* Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules.

## Version 1.13.4

* Farm computers will now detect crops planted at the old community garden and grandpa's shed.
* Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location.
* Clownfish can now only be caught at Ginger Island.
* Buffed forage spawns in forest west.
* Fixed an issue where Sophia and Victor overlapped each other at Blue Moon Vineyard
* Hot fixed several Grandpa's Farm and IF2R greenhouse bugs introduced in SVE 1.13.3.

## Version 1.13.3

* Remastered Calico Desert. It's recommended players clear all placed objects (kegs, barrels, etc.) before updating. It's also recommended players chop down all palm trees after updating on pre-existing saves to make way for new ones that'll grow (or use Reset Terrain Features).

* Remastered Fairhaven Farm.
* Added more light to houses that have Christmas decorations during winter.
* Added a rare schedule for Olivia.
* Added a new configuration called "Mountain Minecart" (default = false). Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster.
* Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Perfect for players who want to use Calico Desert for placing objects.
* Added compatibility to Sundrop City.
* Victor no longer visits the graveyard and instead now visits shearwater bridge.
* Wizard will now sleep in his bed at the end of his schedule.
* Rewrote parts of Sandy's 5 heart event.
* Removed the "Smaller Desert" configuration.
* Made the Jenkins' Residence exterior more lush during summer.
* Changed how the Jenkin's Residence casts shadows.
* Changed the abandoned community garden event triggers, making it easier to see once conditions are met.
* Increased the SVE greenhouse interior's ambient light.
* Patched the dirt spot at the southern IF2R minecart with grass.
* Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly.
* Fixed an issue where players couldn't correctly place themselves in the Wizard's bed.
* Fixed an issue where some adventurer guild guests weren't properly placed behind Marlon's shop counter.
* Fixed an issue where players couldn't dig up artifacts at the old community garden.
* Fixed an issue where Susan had an outdated summit schedule talking about a gravestone.
* Fixed several typos.

## Version 1.13.2

* Redesigned Aurora Vineyard's exterior.
* Redesigned the Jenkins' Residence exterior.
* Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm.
* Added pine tree shadows at the Adventurer's Summit.
* Replaced several display images on the mod page.
* Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods.
* Lowered the opacity of building shadows during winter (made some buildings look like they were floating).
* Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior.
* Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm.
* Fixed an issue where farmhands couldn't complete all Nexus warp points.
* Fixed an issue where Sophia's 6 heart event "open door" question fork glitched the event.
* Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles.
* Fixed an issue where players could clip into Andy's trellis crops.
* Fixed compatibility issues with several mods.
* Fixed several typos and miscellaneous map tiling errors.

## Version 1.13.1

* Updated the display images on the mod page.
* Added beach portraits and sprites for Claire. She will now visit the Ginger Island Resort if married to the player.
* Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event.
* Increased the trigger time frame Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm).
* Increased Void Eel spawn rate by 7%.
* Shiny Lunaloos can now be caught during any weather.
* Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly.
* Fixed an issue where players clipped into the Wizard's bed.
* Fixed several typos.

## Version 1.13

* Added new cover art titled "Ginger Island Resort".
* Added a late game magical questline.
* Added the Wizard as a marriage candidate.
* Added a new character.
* Added five maps called "Enchanted Grove", "Castle Village Outpost", "Galdoran Void", ???, and ???.
* Added Camilla, Alesia, Isaac, Jadu, and Lance as non-social NPCs.
* Added five soundtracks called "Nexus", "New Magic Learned", "Castle Village Outpost Ambience", ???, and ???.
* Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry".
* Added four powerful potions called "Gravity Elixir", "Lightning Elixir", "Aegis Elixir", and "Barbarian Elixir".
* Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear.
* Added 21 character events.
* Added new portraits and sprites for the Wizard.
* Added many new dialogue lines for the Wizard.
* Added glass displays in the museum.
* Added coral reefs to Ginger Island.
* Added 5 fish, all caught at Ginger Island.
* Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm.
* Added indoor music to Joja ???.
* Added buff effects to Sprite Spring, similar to Grandpa's Grove.
* Added a world map for the Crimson Badlands (cutscene only... for now).
* Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent.
* Added a new death cutscene if players are defeated in Galdora.
* Added a new UI if players are in Galdora.
* Redesigned parts of the Adventurer's Guild, Wizard's Tower, Wizard's Basement, Skull Cavern, Crimson Badlands, Desert Railway, and ??? village.
* Susan now visits Robin's shop every Sunday morning before going to Pierre's.
* Changed potion descriptions.
* Increased starfish sale price (120g > 150g).
* Increased Sophia's special order money reward (12000g > 35000g).
* Increased all tempered galaxy weapon defense stats by 5 and changed descriptions.
* Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2).
* Decreased Void Pebble sale price (1500g > 800g).
* Decreased Rusty Blade sale price (1000g > 500g).
* Decreased Void Shard sale price (15000g > 10000g).
* Decreased Armor Elixir cost (8000g > 6000g), decreased defense buff (15 def > 10 def), and increased buff duration (3 min > 4 min).
* Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min).
* Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min).
* Decreased the amount of void essence dropped from defeated corrupted monsters.
* Decreased iridium ore spawns at the Iridium Quarry.
* Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge.
* Removed Marlon's Crimson Badlands introduction event and added Camilla's forest west event to the cut content section.
* Removed the backyard table from IF2R.
* Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves).
* Rewrote parts of Sebastian's mature event.
* Adjusted kittyfish unlock criteria.
* The railroad boulder must now be removed for players to trigger Sandy's 5 heart event.
* Martin's 6 heart event is now locked if players married Claire.
* Resampled many measures in the "Camilla's Tower" soundtrack.
* Fixed an issue where the Grampleton Fields boat wasn't functional.
* Fixed an issue where rain sound effects weren't audible in Grampleton Fields.
* Fixed an issue where Sophia, Claire, Victor, and Olivia weren't placed correctly in the farmhouse bed.
* Fixed an issue where Victor got glitched during his Joja takeover schedule.
* Fixed an issue where Joja workers clipped into Clint's fence during the mine cart repair cutscene.
* Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event.
* Fixed an issue where Scarlett prevented players from attaining perfection.
* Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event.
* Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest.
* Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules.
* Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene.
* Fixed an issue where Alex's 4 heart event could trigger twice in a row.
* Fixed an issue where Morris was still tracked on the world map after being kicked out of town.
* Fixed an issue where farmhands got stuck during Sophia's 6 heart event.
* Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard.
* Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R.
* Fixed cliff shadows on IF2R near the farm cave.
* Fixed an issue where The "Remove Objects From Grandpas Shed" configuration didn't correctly warp players if Grandpa's Farm or IF2R weren't installed.
* Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example).
* Fixed many typos and syntax errors.
* Fixed several map tiling errors.

## Version 1.12.18

* Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater.
* Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches.
* Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am.

## Version 1.12.17

* Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed.
* Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater.
* Fixed an exploit where selling Joja Berry Machines netted massive profits.
* Fixed an issue where only trash was fished up in SVE locations if More New Fish was installed.
* Fixed a small tiling error at Joja ???.
* Fixed an issue where the Legend could be caught multiple times.
* Fixed many syntax errors.

## Version 1.12.16

* Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space.
* Updated SVE's CJB cheats warps.
* Fixed a bug where the beach map was missing a map layer which caused mod compatibility issues.
* Fixed an issue where the game froze when players warped to Joja ???.
* Fixed an issue where Martin's 8 heart event froze the game.
* Fixed an issue where Susan's special order raise honey sell price instead of mead.
* Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console.
* Fixed several miscellaneous syntax errors.

## Version 1.12.15

* Fixed several character event viewports and pathing at Blue Moon Vineyard.
* Fixed an issue where the game froze during Harvey's 10 heart event.
* Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp.
* Fixed an issue where Grandpa's fixed shed wasn't correctly patched on Grandpa's Farm if players disabled mist effects.
* Fixed an issue where NPCs could get to Grampleton Fields, which was the cause of NPCs schedules bugging out.
* Fixed an issue where Claire's 12 heart and Olivia's 8 heart event froze the game.

## Version 1.12.14

* Sprited a new home for Sophia.
* Added NPC Map Location tracking compatibility.
* Added Scarlett as a non-social NPC. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall.
* Added several new animations for Sophia.
* Added many new decorative pieces in Sophia's home.
* Redesigned the following maps: Blue Moon Vineyard, Sophia's House, Sophia's Cellar, Sophia's spouse room, hospital waiting room, and Blue Moon Vineyard's Cindersap Forest entrance.
* Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard.
* Extended a secret area on Grandpa's Farm.
* Revamped Sophia's schedules and events to be compatible with the new world changes.
* Players now must now unlock the island in order for Sophia's special order to appear. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots.
* Aurora Vineyard now displays vines in its overgrown state.
* Redesigned Crimson Badland serpents. Green serpents have been recolored to orange/yellow and corrupted serpents now use Apophis' old design.
* Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop.
* Changed the food buffs for Frog Legs and Void Sushi.
* Swapped the recipes Marlon and Krobus sells to the player. Void recipes now require 5 hearts of friendship from Krobus.
* Migrated custom location loading from TMXL to Content Patcher. Players may remove the TMX folder from Grandpa's Farm, Grampleton Fields, and IF2R directories (but not SVE).
* Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm.
* Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light.
* Fixed an issue where Grandpa's fixed Shed on IF2R was patched on Grandpa's Farm if players had both farm map mods in their mods directory.
* Fixed an issue where Marlon displayed incorrect frames during his special order event.
* Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair.
* Fixed an issue where mist effects persisted on sunny days after it rained.
* Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs.

## Version 1.12.13

* !!Warning!!
* \*
* Grandpa's Shed questline has been rewritten. It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. If players are mid-way through the questline, their materials will be lost. CJB cheats will need to be installed to get materials back. I apologize for the inconvenience, but this change is necessary for the long run of SVE.
* \*
* Added a trash can at Clint's.
* Redesigned the Aurora Vineyard interior and Clint's house interior.
* Resprited snow effects on fences and bridges.
* Resprited the IF2R icon.
* Revamped ???'s schedule. They're now much easier to find.
* Rewrote ???'s questline, Grandpa's Shed questline, and Grandpa's Farm questlines. There's no effect if players have already completed them.
* Players no longer need to have the special orders board repaired before triggering Clint's railroad boulder removal quest.
* Olivia's, Susan's, and Sophia's quests now have conditions before they can show up on the special orders board.
* Minecarts are now a default feature on IF2R. They can be toggled off with a new configuration called "Remove\_Minecart\_System".
* Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished.
* Fixed an issue where Clint's railroad boulder removal and Lewis' farm expansion quests appeared on the special orders board.
* Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands.
* Fixed an issue where several NPCs got stuck in their house on Community Day if the island resort was built.
* Fixed an issue where Penny read books in the ??? if players took the Joja route.
* Fixed Haley's mature event question forks and Kent's mature event pathing (cut content).
* Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit.
* Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent.
* Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm.
* Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter.
* Fixed an issue where trees couldn't be planted on specific tiles on IF2R.
* Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post.
* Fixed an issue where community garden trellis' blocked players from using the community upgrade beach shortcut.
* Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater.
* Fixed several small visual glitches in various maps.
* Fixed several Community Day formatting typos.

## Version 1.12.12

* Updated CJB warp files.
* Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish.
* Marlon's shop will now be closed on Community Day.
* Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain.
* Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world.
* Fixed an issue where Sophia's special order crashed the game if started during winter.
* Fixed a couple compatibility issues with other mods.
* Fixed an issue where Victor's 10 heart event wasn't compatible with the new summit design.

## Version 1.12.11

* Added a new map called "Adventurer Summit". The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update...
* Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. This translates to summer 17th year 3.
* Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection).
* Added a 4, 6, and 8 heart event for Martin.
* Added 216 entries of dialogue for Community Day. NPCs who attend have something unique to say every season, including marriage dialogue!
* Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). Perfect for players who experience lag with mist effects or who don't want the effects displayed.
* Added movie theater marriage dialogue for Claire.
* Revamped Community Day NPC schedules and Marlon's schedule.
* Extended GF 20 tiles to the right (inaccessible space).
* Redesigned sections of the summit, railroad, mountain, and town.
* Void eel fish ponds now display a darker color.
* Claire and Leo will now attend Community Day if players have met the required conditions.
* Touched up vanilla fence replacement sprites (standard and hardwood). They now reflect accurate colors to static fences.
* Hardwood fence replacement configuration is now defaulted to "false" instead of "true".
* Pelican Town Lamps now turn on at 7pm instead of 8pm, to eliminate inconsistency with the way light is handled.
* Re-enabled crop growth cycles for crops in Pelican Town.
* Nerfed ??? spawns on GF.
* Changed Andy's 8 heart event pacing, dialogue, and location.
* Rewrote Sophia's 10 heart event ending.
* Claire will now return home at 9:10pm from her movie theater shift when married to the player.
* Special orders from SVE characters now display their emoji icons on the special orders bulletin.
* Adjusted Marlon's sewer key part 1 event conditions. It'll now trigger when players have donated 60 artifacts and are in Pelican Town.
* Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue.
* Grammar and style checked location strings and spouse perfection dialogue.
* The hat mouse area is now cleaned of trash once the trash bear quest is complete.
* Removed an outdated East Scarpe Joja route map patch.
* Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps.
* Light source patches are now appended instead of replacing entries entirely.
* Slightly buffed forage spawns at the summit.
* Touched up the world map to reflect all changes made.
* Fixed several map glitches in the year 2 variant Halloween maze.
* Fixed an issue where Leo vanished into the void once his treehouse was built. Poor Leo. Come back!
* Fixed several issues with the Egg festival. One such issues was NPCs allowing the player easy victory in year 2+.
* Fixed artifact spawn rates at Blue Moon Vineyard.
* Fixed an issue where players couldn't trigger Marlon's sewer key event.
* Fixed an issue where NPCs visited the island resort on Community Day.
* Fixed an issue where entering the summit map on a horse glitched the scenery.
* Fixed an issue where Claire didn't show up during the Luau main event.
* Fixed an issue where some players couldn't trigger SVE special order quests.
* Fixed an issue where grass, debris, and trees could grow in SVE spouse areas.
* Fixed an issue where forage spawned in out of bound areas at the railroad.
* Fixed an issue where trees could grow very close to canopy trees on GF.
* Fixed an issue where trees adjacent to the GF spouse area flickered.
* Fixed an issue where the traveling cart merchant appeared open on GF past 8pm.
* Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence.
* Fixed several IF2R configurations issues.

## Version 1.12.10

* Added a new character.
* Added a new cooking recipe sold by Krobus.
* Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon.
* Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire.
* Added mist effects to Cindersap Forest.
* Added kittyfish information on the SVE Nexus descriptions page.
* Changed Sophia's gift tastes. She's now "neutral" when gifted vegetables and forage instead of disliking them. Also added fairy dust to Sophia's "like" category.
* Dusty will now rotate portraits on different days when petting him.
* Claire will return home a little earlier from working at the theater when married to the player.
* Marlon's sewer key event requirements have been adjusted (5 hearts -> 2 hearts). Players can also now alternatively trigger this event in year 2 after clearing the mines even with no friendship.
* Resprited ledger book portraits.
* Fixed an issue where NPCs got stuck in the forest and could appear on the player's farm, clipping through objects - destroying everything in their path.
* Fixed an issue where mist didn't display on stormy days.
* Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event.
* Fixed an issue where Sophia wasn't in the correct position during the egg festival main event.

## Version 1.12.9

* Added mist effects for Immersive Farm 2 Remastered.
* Redrew mist effects for Grandpa's Farm.
* Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade.
* Fixed an issue where players couldn't warp to and from Town East.
* Fixed an issue where a bush would spawn on top of the special orders board. If players still have the bush, they'll need to install the destroyable bushes mod to remove it.

## Version 1.12.8

* Added a new soundtrack: "Camilla's Tower".
* Added a new event for Camilla.
* Added a new fish.
* Added a beach shortcut to Grampleton Fields.
* Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's.
* Added better shading to staircases.
* Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? on rainy days.
* Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". It'll remove the long part of grass adjacent to the dirt crop field. Can be used with Remove Fences.
* Added festival compatibility patches for various mods.
* Added older Sophia beach portraits.
* Players can now gift and talk to Claire and Martin in the cinema.
* Re-enabled Lance's island map patches.
* Removed the secret note #25 fix (vanilla event now works correctly).
* Grammar and style checked SVE 12 heart events.
* Void Eels can now produce roe again.
* King Salmon are now slightly easier to catch and have received a slight spawn rate increase.
* Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g).
* Made several changes to SVE fish pond data.
* Redesigned the summit entrance. Players can use their scythe/sword to remove glitched grass.
* Redesigned the maple and oak tree area below Andy's house. There's now designated spots for spring onions. The onions no longer spawn in Andy's yard, dirt paths, or at the sewer gate (eww!).
* Migrated SVE festival data from TMX to CP.
* \*
* \*
* Fixed an issue where:
* \*
* Shearwater Bridge events didn't correctly warp players after cutscenes.
* The smaller desert configuration had incorrect tilesheet orders.
* The island obelisk didn't correctly warp players back on Grandpa's Farm.
* There was a missing tile on ???'s house when patched.
* The special orders board was glitched in the year 2+ egg festival.
* Pierre's stand wasn't illuminated at the moonlight jellies festival.
* Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing.
* Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline.
* Snow displayed on fences at the island.
* Puppyfish gave invisible lumber from their fish pond.
* A small piece of fencing was glitched on the Grandpa's Farm sandbox layout.
* Harvey's "afraid" 10 heart event fork froze the game.
* Martin sold fall seeds during summer at JojaMart.
* Water tiles were missing above the waterfall at ???.
* Players could place furniture/objects in several character event areas in Forest West.
* The Wizard had incorrect frame data at the ice festival.
* The winter star festival froze if Alex was the players secret Santa.
* The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves.
* Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites.
* Susan's 10 heart event added odd crafting requirements for some objects.
* Players obtained Sophia's trade secrets benefit upon marrying her.
* Intervention events weren't correctly patched.

## Version 1.12.7

* Optimized Grampleton Fields by reducing grass entities (10,000 > 5,000).
* Replaced mahogany trees with fir trees near Grandpa's Shed on Grandpa's Farm (GF).
* Grammar and style checked Grandpa's Shed questline.
* Grammar and style checked Joja's ??? storyline.
* Adjusted Pelican Town -> Shearwater Bridge warps.
* Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit.
* Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit.
* Fixed an issue where some players couldn't fix Grandpa's Shed despite completing the questline.
* Fixed an issue where players couldn't catch fish from the More Fish mod.
* Fixed an issue where SVE fish only produced roe in fish ponds.
* Fixed an issue where SVE fish pond population gates didn't work correctly.
* Fixed an issue where SVE fish roe didn't properly display correct colors.
* Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave.
* Fixed an issue on GF where grass tiles near the south tree line couldn't be tilled.
* Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed.
* Fixed an issue where two tiles near the northern IF2R waterfall couldn't be walked on.
* Fixed an issue where outdated code patched an incomplete road at town east.
* Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields.
* Fixed an issue where players weren't correctly warped after Lewis's year 2 town east event.
* Fixed an issue where shearwater bridge during fall had an extended black screen on the right.
* Fixed an issue where ???'s warp was covered with foliage during summer.
* Fixed an issue where players could use Atlantes's warp before they entered the Wizard's basement.

## Version 1.12.6

* Added dynamic gems and ores at ???.
* Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". The sandbox layout has been redesigned. "RemoveFences" is now the old sandbox layout if players want to revert back to it. The world map will reflect these configurations.
* Added a farm icon for Immersive Farm 2 Remastered (IF2R).
* Added compatibility patches for the East Scarpe mod. Shearwater Bridge is now the entrance to the town.
* Added Martin to Morris' 4 heart event.
* Added an extra required item for Emily's special order.
* Added a temporary solution to players getting stuck when warping home from the island when playing on GF.
* Adjusted ore and gem spawns at ???.
* Community Day is no longer categorized as a festival day in the game code. This allows the player spouse to join in on the fun and gives access to buildings/activities. Added a quick event for Lewis outlining Community Day.
* Grammar and style checked Claire's and Martin's dialogue.
* Grammar and style checked the SVE Nexus descriptions page.
* Changed the location of town east (player's personal garden). It is now located by the Pelican Town community garden and connects to Shearwater Bridge. The world map reflects this change.
* Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Graphics will no longer randomly disappear.
* Changed the arcade carpet in the Stardrop saloon.
* Changed Claire's 'out of work' event requirement (4 hearts > 1 heart).
* Changed Shearwater Bridge dimensions (80x40 > 60x40).
* Removed blue moon wine from Gus' shop to avoid an exploit.
* Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down.
* Fixed an issue where mahogany trees could grow freely at ??? on GF.
* Fixed an issue where players couldn't get new drops from monsters if the 'stronger monster' configuration was set to true.
* Fixed an issue where NPCs walked through the special orders billboard.
* Fixed an issue where players with the New Fish mod only caught trash in SVE locations (mistake on my end).
* Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players.
* Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed.
* Fixed an issue where trees could clip into the backyard cherry blossom tree on GF.
* Fixed an issue where the Summit had different weather.
* Fixed an issue where some players couldn't enter the adventurer guild.
* Fixed an issue where players couldn't access ??? on GF with the sandbox configuration.
* Fixed an issue where half of Lance's beach body showed up in a hedge in the year 2 Halloween maze.
* Fixed an issue where players could walk out of bounds in town east.
* Fixed an issue where Kent and Susan overlapped at the summit.
* Fixed an issue where Gunther and Susan overlapped at the saloon.
* Fixed an issue where Lewis clipped into a stool in the museum.
* Fixed an issue where Harvey's 10 heart event at the railroad froze. It'll now correctly trigger in Pelican Town.
* Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu.
* Fixed an issue where Sam's 8 heart event froze.
* Fixed an issue where Morris had no 4 heart event end dialogue.
* Fixed an issue where Susan and Gunther shared the same spot in the saloon.
* Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining.
* Fixed an issue where players could use the Grampleton Fields train station + railroad entrance before the railroad rockslide was cleared.
* Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF).
* Fixed an issue where debris could spawn in out of bound areas on GF.
* Fixed many miscellaneous map glitches in several maps.
* Fixed several typos.

## Version 1.12.5

* Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. This area might cause lag and long game startup. Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement.
* Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???.
* Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions.
* Added Victor to Sam's 8 heart event as a background character.
* Changed the timeframe where Robin offers to build ??? on Grandpa's Farm, making it easier to start the questline.
* Changed Grandpa's Farm bus stop warps. Players are no longer placed in the crossroad when entering from the south.
* Changed Sophia's 'like' gift dialogue.
* Removed pre-placed sprinkler tiles in ???.
* Added and Adjusted Joja ??? prices.
* JojaMart no longer sells seeds out of season. Players must now complete the Joja warehouse to unlock year-round seeds.
* Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g).
* Increased puppyfish spawn rate (5% > 15%).
* Increased king salmon sell price (600g > 650g).
* Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Willy sends a letter alerting the player when they meet the requirements.
* Fixed an issue where Susan's Friday schedule bugged out. This was the cause of a tree blowing up into 1000 sap. She'll now appear at the saloon on Fridays.
* Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps.
* Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches.
* Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types.
* Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline.
* Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view).
* Fixed an issue where farmhands didn't get ??? in their social menu upon questline completion.
* Fixed an issue where ???'s warp didn't appear for farmhands.
* Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements.
* Fixed an issue where farmhands couldn't access the adventurer guild.
* Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit.
* Fixed a water shader bug on at the stairs at ???.
* Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail.
* Fixed an issue where one-time object spawns could reappear when updating SVE.
* Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline.
* Fixed miscellaneous glitched tiles and strings in several maps.
* Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps.

## Version 1.12.4

* Added an Ice Festival portrait for the traveling cart merchant.
* Added Mahogany Seeds to a secret shop.
* Added a small dialogue change to Krobus' introductory event if players hadn't yet encountered them at the bus stop.
* Made the Grandpa's Farm woods shortcut slightly more natural looking.
* Removed numerous false dependency entries in the SVE manifest.
* Changed butterfish and puppyfish spawn time to anytime of the day.
* Changed how Dusty is loaded into the game. Fixes all issues players have been experiencing.
* Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion.
* Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps.
* Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event.
* Fixed an issue where players couldn't turn in Pam's quest if her house was built.
* Fixed an issue where the '?' icon wasn't properly displaying over Gunther's drop box.
* Fixed an issue where snow displayed on debris located on the island.
* Fixed an issue where players couldn't obtain artifacts near Grandpa's Shed.
* Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse.
* Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day.
* Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event.
* Fixed an issue where FlashShifter had no determination.
* Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline.
* Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm.
* Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm.
* Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut.
* Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them.
* Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods.
* Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm.
* Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm.
* Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm.
* Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout.

## Version 1.12.3

* Added a new 1920x1080 HD wallpaper titled "Ginger Island Resort". It has been added to the desktop wallpaper downloads.
* Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca).
* Added two new configurations to Grandpa's Farm titled "Larger Greenhouse" and "Remove Greenhouse Objects". Makes the greenhouse slightly larger with designated fruit tree spots. Default setting is false.
* Added more decorations to Andy's house, Susan's house, Haley's house, Jenkin's house, and Sebastian's room.
* Added Victor, Olivia, Sophia, and Claire to the intervention events.
* Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire.
* Added beach shortcuts located at the Pelican Town community garden once players have completed the community shortcuts project from Robin.
* Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern.
* Added stone sound effects to stone paths on Grandpa's Farm and IF2R.
* Added island warps to SVE CJB warps. Rearranged warp categories.
* Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE.
* Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section.
* Fixed an issue where players got stuck in an infinite loading loop when using a magic warp while on a horse.
* Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC.
* Fixed an issue where Gunther wasn't spawning correctly behind his counter.
* Fixed an issue where players couldn't turn in pam's billboard quest.
* Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed.
* Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed.
* Fixed an issue where Leah's Sunday schedule bugged out and had her trapped in the void within her own home all day.
* Fixed an issue where Morris' 8 heart event bugged out and looped.
* Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands.
* Fixed an issue where IF2R warps were present in the Grandpa's Farm CJB warps.

## Version 1.12.2

* Added a heavy debris configuration for Grandpa's Farm. Must be toggled to true before save creation to take effect.
* Added CJB warps for Grandpa's Farm. It has it's own warps file in the misc downloads section.
* Edited the Immersive Farm 2 Remastered (IF2R) minecart system. The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods.
* Removed the broken billboard in town.
* Removed the harder community center bundle configuration until further notice. It's currently in a broken state and will require more time to fix.
* Disabled Marlon's 1 heart event. It'll be remastered as a 2 heart event in the future.
* Changed the location of Harvey's 10 heart event from the railroad to grampleton fields.
* Fixed an issue where players couldn't complete Evelyn's and Pam's billboard quests.
* Fixed an issue where Gunther's 6 heart event part 2 looped infinitely.
* Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event.
* Fixed an issue where items in Pierre's Spirit's Eve store sold for 0 gold.
* Fixed an issue where Pierre didn't have dialogue during Spirit's Eve.
* Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival.
* Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm.
* Fixed an issue where players weren't correctly warped in Grandpa's Shed if they were playing on other farm types with IF2R/Grandpa's Farm installed.
* Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm.
* Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene.
* Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this).
* Fixed an issue where players weren't warped correctly when entering the greenhouse.
* Fixed an issue where moving the greenhouse on Grandpa's Farm caused glitched dirt tiles to appear.
* Fixed an issue where there were invisible building tiles on Grandpa's Farm.
* Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm.
* Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm.
* Fixed an issue where the town fountain was glitched during winter.
* Fixed an issue where NPCs warped to the desert via the bus line.
* Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed.
* Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players.
* Fixed an issue where the cherry blossom tree in the IF2R backyard was rendered invisible during the introduction cutscene.
* Fixed an issue where Lewis got stuck when rating grange displays in the Joja town fair.
* Fixed a crash that'd occur if players tried using their watering can at the caldera.
* Fixed an issue where landmarks on the island reverted to destroyed states.
* Fixed an issue where uninvited SVE characters visited the island.
* Fixed miscellaneous typos and map glitches.

## Version 1.12.1

* Removed the static trees in the forest by the farm entrance.
* Fixed an issue where players couldn't access Willy's barrel.
* Fixed many miscellaneous bugs.

## Version 1.12

* !!Warning if updating!!
* Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529
* \*
* \*
* \*
* Added compatibility for the official Stardew Valley 1.5 update.
* Added a new 1920x1080 HD wallpaper titled 'The Raven's Descent', found in the wallpaper downloads. It comes with many variants, allowing players to choose the version that has their spouse!
* Added a new farm map called "Grandpa's Farm", which replaces the standard layout. It is the definitive SVE farm map, replacing Immersive Farm 2 Remastered (IF2R). IF2R will be disabled if Grandpa's Farm is installed.
* Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". It prevents specific NPCs from showing up in the introduction quest, winter star festival secret santa, billboard quests, and any mentions in Pelican Town. Important for NPCs who live far away...
* Added a new character named "Lance", an adventurer hailing from the First Slash guild.
* Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands.
* Added more detail and fixed many inconsistencies on the world map.
* Added Grandpa's Shed to the world map.
* Added roof windows to Grandpa's Shed upon restoration.
* Added a shortcut to the character ???, patched when players meet them for the first time.
* Added ???'s to the lost woods after players have seen ???'s 10 heart event.
* Added ice cream to Martin's love category.
* Added more forage types to Andy's like category.
* Added a config for Sandy's portraits.
* Added shadows under the adventurer guild dock.
* Added steam and sparkle effects to the IF2R hot spring.
* Added spouse animations for SVE characters on the players farm.
* Added a 'potion' category.
* Overhauled Marnie's 8 heart event.
* Traveling cart merchant portrait now shows at the night market.
* Claire is no longer tired at Joja Mart if players married her.
* Claire, Martin, Morris, and Marlon have been removed from the introductions quest.
* Players no longer need to be in year 2 to trigger Morris' 8 heart event.
* Players can no longer get behind Gunther's counter until they've unlocked him as an NPC.
* Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift).
* Removed the question fork in Victor's 10 heart event.
* Removed the backwoods shortcut. Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5).
* Redesigned the summit map.
* Adjusted the railroad summit staircase.
* Adjusted community day schedules. NPCs will now naturally trickle out instead of all leaving at the same time.
* Adjusted the entrance staircase in the wizard's tower for compatibility with others mods.
* Added a couple more egg locations to the egg festival, making it a little easier to win.
* Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Simply entering the building upon removing the gated debris is now the only requirement.
* Disabled Marlon's 8 heart and Kent's mature 10 heart events.
* Players can no longer purchase stardrops from secret shops.
* Changed 'Backwoods\_Joja', 'Forest\_Joja', 'Mountain\_Joja', and 'Railroad\_Joja' to map patches instead of full map replacements. Allows more compatibility for other mods.
* Changed how players enter and leave the lost woods (not the secret forest with the stump farming).
* Changed Sandy's 8 heart event to 5.
* Changed Sophia's gift dialogue.
* Changed a schedule of Morris that had him walking close to penny at night.
* Changed a schedule of Sam where he stood behind a bush in town.
* Changed Apophis' monster design and behavior. Increased hit points and damage. Lowered dodge chance.
* Changed grass spawn locations on IF2R. Allows easier grass creep management on all IF2R variants.
* Implemented "no spawn" zones on all IF2R natural paths for easier debris management.
* Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5).
* Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. Only effective on a new save file or if players reset bush locations on the farm.
* Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile.
* Added underscores to IF2R configuration names for easier legibility.
* The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods.
* Nerfed the tempered galaxy weapons (no effect if players already have them in possession). This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. The new vanilla end-game weapons have the tempered galaxy weapon stats.
* Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5).
* Made small corrections to Claire's theater portraits.
* Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Also fixes an issue where bushes were "stacked" on top of each other. Players can use the Reset Terrain Features mod to reflect this change on already existing saves.
* Slightly buffed forage spawns in Forest West.
* Removed SVE junk mail.
* Farmhands can now see SVE characters at festivals and marry them without crashing. Huge thanks to the Stardew Valley developers!
* \*
* Fixed an issue where:
* \*
* Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca).
* Players on the Android platform couldn't move in the farm cave and greenhouse.
* Players couldn't catch the 'Legend'.
* Players couldn't rearrange artifacts in the museum.
* Players could manually turn in the junimo scroll to the wizard in forest west (rare schedule), preventing Aurora Vineyard quest line completion.
* Players couldn't trigger Victor's 12 heart event if they had completed all house upgrades in the Joja route.
* Players could trigger Claire's 1/5 heart event on a day she didn't work at Joja Mart.
* Players clipped into the IF2R farm cave when entering it.
* Players playing multiple save files had IF2R configurations take effect on their other farms.
* Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement.
* Lamp posts didn't work correctly in the Joja variant maps.
* Joja mountain mine entrance didn't work.
* Joja quarry bridge reverted to a broken state.
* Hard bundles configuration didn't properly display the new money amounts for the vault bundle.
* Wizard could be found outside his tower before players saw the Junimo note event.
* Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them.
* Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley.
* Pam's house didn't properly patch on the world map.
* Lewis used his title when addressing the player in the expanded Joja route.
* The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map.
* Toggling other IF2R configurations while playing on the "Sandbox" layout caused glitches.
* Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout.
* Buildings clipped into the backyard cherry blossom tree on IF2R.

## Version 1.11.6

* Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present.

## Version 1.11.5

* Adjusted Grandpa's Shed hardwood requirements from 300 > 150.
* Fixed an issue where players couldn't trigger Sophia's 12 heart event.
* Fixed an issue where Leah sculpted outside her house during winter.
* Fixed an issue where players couldn't converse with Susan at the night market.
* Fixed an issue where Andy didn't repair his home once the Joja Warehouse was complete.

## Version 1.11.4

* Adjusted positions of the barrels and boat at the adventurers guild. Players can now walk around the building and hug the river bank.
* Added break up, divorced, and second chance dialogue to Claire.
* Fixed an issue where players triggered Leah's 8 heart event upon entering her cabin for the first time (sorry about that. I forgot to put the event triggers back!).
* Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again...).
* Fixed a misspelled false dependency in the IF2R manifest.
* Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest.
* Fixed an issue where Gunther clipped into Morris at the Winter Star festival.
* Fixed an issue where Abigail clipped into Alex when she visited Dusty (rare schedule).
* Fixed minor bugs in Claire's and Gunther's gift taste data.

## Version 1.11.3

* Added Claire and Martin to the Winter Star festival permanently.
* Added multiple different dialogues for them that depend on player progression.
* Adjusted Morris' positioning at the Winter Star festival.
* Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'.
* Changed several IF2R configuration conditions. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect.
* Fixed an issue where Emily's bird clipped into the wardrobe in her room.
* Fixed an issue where players couldn't catch the 'Razor Trout' during summer (Joja route specific fish).
* Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia.
* Fixed an issue where Sandy was not present in the Oasis shop on the Android platform.
* Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations).
* Fixed a couple typos.

## Version 1.11.2

* Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing.
* Claire now appears in Harvey's aerobics event if players meet the required conditions.
* Adjusted Sophia's 12 heart triggers. It can now be triggered in summer and fall.
* Fixed an issue where the movie theater would revert back to the joja mart.
* Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that).
* Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer.
* Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6...)
* Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse.
* Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building.
* Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior.
* Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod.
* Fixed an issue where Dusty disappeared at town festivals.
* Fixed an issue where saplings could grow on the IF2R bridge.
* Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event.
* Fixed an issue where the Summer Hours mod patched the bottom half of the adventurer guild door at the mountains.
* Fixed several miscellaneous map glitches.
* Fixed several typos.

## Version 1.11.1

* Added an event for Willy that triggers at the farm when players reach level 8 fishing.
* Shearwater bridge is no longer locked off.
* Added shadows to the pet water bowl on IF2R.
* Players must now see Krobus' intro event for him to appear at the spirits eve festival.
* Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching.
* Fixed an issue where players were warped into the IF2R river upon entering the farm from Cindersap forest.
* Fixed an issue where Dusty didn't render correctly if a recolor mod was installed.
* Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town.
* Fixed an issue where fall leaves rendered during winter.
* Fixed an issue where the harder CC bundle didn't correctly display the new vault money requirements.
* Fixed an issue where Emily's boombox clipped into her wardrobe in her 4 heart event.
* Fixed an issue where the Joja mountain map didn't patch properly.

## Version 1.11

#### STARDEW VALLEY EXPANDED 1.11 PATCH NOTES

* !!! Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!!
* - Major file restructures within the SVE [CP] and [TMX] folders. All SVE folders must be removed from the mods directory.
* - Some bushes in town were removed. Players can install Reset Terrain Features to reset bush locations.

* !!! Immersive Farm 2 Remastered (IF2R) player warnings if updating to 1.11 !!!
* - Major file restructures within the IF2R [CP] and [TMX] folders. All IF2R folders must be removed from the mods directory.
* - Removed the "IF2RShed" map. Players need to gather their items/objects from the shed or they will be lost.
* - Removed the "RemoveShed" configuration from IF2R. If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris.

#### Content

* Added new cover art titled 'The Joja Family', a new Joja section on the descriptions page, and all new display images!
* Added Claire, a Joja cashier, as a fully fledged NPC. She is a marriage candidate!
* Added Martin, a part-time Joja employee, as a fully fledged NPC. He commutes to the valley a couple days a week to work.
* Added Gunther, the archaeologist, as a fully fledged NPC. He's unlocked after players donate 60 artifacts.
* Added post-game content for the Joja route which includes new characters, events, maps, shops, crops, and 'shady deals'.
* Added a quest line for "Grandpa's Shed", triggered after players have purchased all house upgrades.
* Added 38 new events. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside\_BusStop', 'Countryside\_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town\_Joja', 'Mountain\_Joja', 'Railroad\_Joja', 'Forest\_Joja', 'Backwoods\_Joja', ???, ???, and ???.
* Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'.
* Added a portrait for the travelling cart merchant.
* Added a "Immersive Shadows" configuration (default = "true"). Large objects and buildings will now cast realistic shadows.
* Added a "Harder Bundles" configuration (default = "false"). Bundles will require more resources, and in some cases, different resources. SVE objects are added as completion requirements.
* Added a "Smaller Desert Map" configuration (default = "false"). Makes the desert more compact, shortening the bus trip cutscene.
* Added 63 new location messages.
* Added many miscellaneous sprites.
* Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]
* Added schedule dialogue for SVE and vanilla NPCs.
* Added a new marriage schedule for Sophia. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter).
* Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. The fish section on the SVE descriptions page details how to catch them.
* Added a new monster: 'Corrupt Spirit'. It replaces corrupt serpents in the iridium quarry.
* Added 4 new food recipes. Players can purchase them from Marlon and Gus after reaching enough friendship.
* Added a new halloween maze that rotates every even year (2, 4, 6...).
* Added new egg locations that rotate every year for the egg festival.
* Added new winners for the first year egg hunt if the player loses.
* Added 'advanced moves' to many NPCs in all festivals.
* Added snow onto debris (logs, stumps, twigs, rocks). This is an addition to the seasonal edits configuration (default = "true").
* Added leaves onto the ground during fall in outdoor locations. This is another addition to the seasonal edits configuration (default = "true").
* Added night market dialogue for SVE NPCs.
* Added lighting bloom to the canopy trees in Lost Woods, Sprite Spring (+ added nebula effects), and Forest West.
* Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout.
* Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event.
* Sandy will attend festivals when players are at 5 or more hearts with her.
* Morris will attend festivals when players have seen his 10 heart event, only triggerable if pursuing the Joja route.
* Sophia now participates in the egg hunt.
* Sophia will now dance with players if married to them.
* Reorganized Olivia and Sophia's marriage dialogue. They'll now organically cycle through different dialogues.
* Dusty will now bark at the player when petting him (Dusty deserves all the pets).
* Penny now says hello to her mother at the bus stop during her Monday marriage schedule.
* Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category.
* Added butterfish and lunarite to Victor's love category.
* SVE characters will now use their sleep frames when married to the player (farmhouse).
* George no longer hangs out behind his trash can during summer (in front of house now).
* Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter.
* Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy.
* Puppyfish and Butterfish can now only be caught at shearwater bridge.
* Buffed rare fish spawns at shearwater bridge.
* Edited Susan's 6 heart event to 7 hearts. Remastered Susan's old 8 heart event to a 10 heart event.
* Swapped Olivia's 6 heart and 8 heart events. Made it easier to trigger Olivia's 6 heart event. Made many dialogue changes in these two events.
* Victor now mentions players as father/mother if married to Olivia. Must be at 8 hearts.
* Olivia now attends her acrobatics class on Tuesday if married to the player.
* Improved Olivia's walking frames.
* Improved animations and pacing in many events.
* Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event).
* The Adventurer Guild is now locked until the landlslide is cleared (mines access).
* Overhauled Marlon's schedule. He now only walks outside at night, starting at 10pm.
* Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm.
* Nerfed dodge chances of Crimson Badlands monsters.
* Redesigned the western forest lake into a river.
* Redesigned Mayor Lewis's yard.
* Players can now refill their watering can from the town fountain.
* Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot.
* New music added by SVE no longer replaces vanilla soundtracks.
* Made more SVE tilesheets targetable by other modders.
* Slightly adjusted building positions on SVE tilesheets.
* Migrated crop phase patches and vanilla map loads to Content Patcher.
* Changed how SVE NPCs are loaded into festivals. The character sheet is no longer used, providing more compatibility for other NPC creators.
* Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'.
* Organized the SVE Content Patcher folder structure and references in the content.json.
* Organized the SVE TMXL folder structure and references in the content.json.
* All parts of SVE have been consolidated into single folders.
* Optimized forest crop patches, which were causing long first time loads.
* Nerfed forage spawns. Purple mushrooms no longer spawn out of season. Fiddlehead ferns no longer spawn outside the secret woods.
* Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Only triggerable year 1 in spring.
* Adjusted the beach warp to Blue Moon Vineyard. Players won't be placed in the path of the signpost.
* Adjusted the Aurora Vineyard quest completion requirement.
* Removed Marlon's off center speech bubble that'd display when players entered the Adventurer Guild.
* Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players.

#### Bug Fixes

* Fixed an issue where:

-The trash bear disappeared Dusty from his doghouse (poor Dusty).

-Abigail, Maru, and Vincent got stuck during the egg hunt.

-Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance.

-fences displayed snow while indoors.

-NPC's strawberry plants displayed incorrect growth phases.

-Crop phases didn't display correctly in Pelican Town.

-Night and day tiles didn't display correctly in the following maps: town, town east, railroad, forest, beach, and blue moon vineyard.

-Andy and Susan clipped into farmhands when attending player weddings.

-SMAPI threw tilesheet errors during Shane's 10 heart event.

-Sophia never visited the night market.

-Marlon's speech bubble, upon entering the adventurer guild, was off-center.

-Joja Mart sold multiple corn seeds at different prices.

-George, Evelyn, and Willy didn't show up at the Spirit's Eve festival.

-Farmhands completing the aurora vineyard quest didn't take effect for the host player.

-A question fork in a Jas event didn't work properly, causing some players to lose many hearts of friendship.

-Hidden characters displayed their locations on the world map if players were using NPC Map Locations.

-The beach bridge showed the [?] icon if players exited to menu and returned to playing.

## Version 1.10.14

* Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!)

## Version 1.10.13

* Fixed compatibility for the Stardew Valley Aquarium mod.

## Version 1.10.12

* Updated the included Custom Music framework.

## Version 1.10.11

* Fixed the compatibility patch for the More New Fish mod.
* Added a new configuration called "OlderSophiaPortraits". Default = "false". This config will change Sophia's portrait art to look more older.

## Version 1.10.10

* Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs.

## Version 1.10.9

* Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map.

## Version 1.10.8

* Removed the Harvest Goddess compatibility patch.

## Version 1.10.7

* Added compatibility for the Razolyn the Magnificent mod.
* Attained proper permissions to reinstate the Harvest Goddess compatibility patch.
* Fixed a glitch where fences had snow on them outside of winter.
* Fixed some dialogue typos.
* Fixed a layering issue where Gus' couch clipped into him.

## Version 1.10.6

* Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author.
* Edited the hardwood fence configuration. Players can now toggle it off and still maintain the seasonal edits (snow on fences).
* Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof.
* Fixed many typos.

## Version 1.10.5

* Disabled Haley's and Penny's mature events. These events will be revisited in a future update with different narratives (completely new events).
* Fruit from the bats no longer spawn in the farm cave walls.
* Fixed a couple string errors in the desert.
* Fixed Olivia's spouse room wall.
* Fixed the compatibility patch for the Help Penny mod where the game crashed in the mountain map.
* Fixed the compatibility patch for Ran's Harvest Goddess where players got stuck in a wall.
* Fixed several glitched tiles.
* Fixed several typos.

## Version 1.10.4

* Added compatibility for the Tailor Mouse\_A JA Clothing Shop mod.
* Added compatibility for the Help Penny mod.
* Added movie theater dialogue for Morgan and ???.
* Added a configuration to SVE titled "CanWalkOverBeachTidepools". Default = "false"
* Added small graphical changes to a couple SVE monsters.
* Changed the "New Fish" section graphic on the descriptions page.
* Recolored the flowerbed and outside table in the IF2R backyard.
* Fixed glitched tiles in the forest, summit, and IF2R maps.
* Fixed a bug where farmhands couldn't access the Shrine of Illusions.
* Fixed the compatibility patch for the Magic mod.

## Version 1.10.3

* Added compatibility for the Looking For Love mod.
* Added compatibility for the Magic mod.
* Added compatibility for Ran's Harvest Goddess.
* Added explanations for the IF2R configurations, located on the descriptions page.
* Changed the directory of the SVE tilesheets, allowing other modders to modify them.
* Victor no longer confronts the player if they're dating Olivia when dating him.
* Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion.
* Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map.
* Fixed a bug where certain map patches didn't trigger for farmhands.
* Fixed a bug where the IF2R intro cutscene would play on non-standard farm layouts.
* Fixed several map glitches.
* Fixed several typos.

## Version 1.10.2

* Redesigned the summit map.
* Buffed the summit forage spawns.
* Made several changes to Kent's mature 10 heart event dialogue.
* Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map).
* Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent.
* Updated the summit warp coordinates for CJB Cheats Menu.
* Nerfed the Rapier's maximum damage and critical rate.
* Fixed a couple glitched tiles on IF2R.

## Version 1.10.1

* Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. This is a temporary fix. Several of Sophia's schedules have been slightly altered to reflect this change.
* Players are now notified at 1:00pm when the community center day festival has started.
* The Wizard no longer refers to finding an apprentice (dialogue) if Morgan is present.
* Fixed a bug where the TV told players the incorrect start time for community center day festival.
* Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? cut scene.
* Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall.
* Fixed a bug where players could walk through the desert pillars.

## Version 1.10

* Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440).
* Added two new characters: Morgan and ???.
* Added a new festival: 'Community Day'. Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior.
* Added two new maps: Iridium Quarry and ???'s Room.
* Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2).
* Added 18 new events.
* Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'.
* Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. These characters have limited schedules and dialogue. They can't be gifted and don't appear on the social menu.
* Added portraits to several location messages, such as when the player pets Dusty.
* Added new portraits for Sandy.
* Added a couple end game weapons, purchased from adventurer vendors.
* Added more immersive detail to many maps. Crimson Badlands and the refurbished Community Center interior have received huge overhauls.
* Added new animations and schedules for several characters. Sophia and the Wizard have received many new elaborate schedules.
* Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor.
* Added several map patches after players meet certain conditions.
* Added several letters.
* Added several new items.
* Added a new monster to the Crimson Badlands.
* Added several SVE NPCs to the community center completion event.
* Added a couple blush expressions for Olivia and changed her default blush expression.
* Added 10 heart dialogue for Victor and Olivia.
* Added SVE characters to the 'main' festival events.
* Added new forage areas and types to several maps.
* Added a new explorable area for Immersive Farm 2 Remastered (IF2R).
* Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Players may now toggle fences (several areas), crop field appearances (grass or dirt), pet house, flowerbeds, outside table, and shed.
* Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout".
* Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus".
* Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him.
* Changed the description of the ??? weapon, letting players know what to use in conjunction with it.
* Changed the earthquake message on summer year 1 day 3 to an explosion.
* Olivia now shows more affection to the player in her 10 heart event.
* Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions.
* Adjusted the artifact spawn rates at Blue Moon Vineyard.
* Adjusted the prices of several items in several shops.
* Adjusted many portraits.
* Optimized the Crimson Badlands monster spawns.
* Removed iridium sprinklers from Sophia's ledger.
* Removed Victor's static dialogue in the graveyard, allowing players to converse with him.
* Removed the fake trashcans outside of Pelican Town.
* Removed many 'end positions' in SVE events due to feedback. They've been replaced with new end dialogue for involved characters.
* Reduced the size of the desert railway map.
* Altered the desert pillars to match canon.
* For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'.
* Fixed a bug where players couldn't purchase the ??? from Morris in their Joja route.
* Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees.
* Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement.
* Fixed an issue where the player clipped into Penny during the main Luau event.
* Fixed a bug where players couldn't dance with SVE characters.
* Fixed a bug where SVE spouses had glitched movie theater dialogue.
* Fixed a bug where players couldn't eat Gus' burgers at the Stardew Valley Fair.
* Fixed a void eel ID fish pond SMAPI message.
* Fixed several schedule clipping glitches.
* Fixed many map glitches.
* Fixed many typos.

## Version 1.9.6

**Changes**

* Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion.

## Version 1.9.5

**Changes**

* Fixed a bug where the ice festival displayed spring tiles.
* Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage.

## Version 1.9.4

**Changes**

* Fixed a bug where the halloween festival wouldn't load.

## Version 1.9.3

**Changes**

* Updated SVE for SMAPI 3.2
* Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R.

## Version 1.9.2

**Changes**

* Added 20 entries of 10 heart dialogue for Sophia due to popular request.
* Changed how vanilla locations are loaded through TMX Loader. SVE tilesheets can now be targeted by other modders wishing to edit them.
* Fixed a bug where Morris hid behind the abandoned Joja Mart/??? like a creep, despite players completing the community center.
* Fixed an issue where players got stuck during the ??? event in the Wizard's Tower.
* Fixed several map glitches.
* Fixed several clipping glitches.
* Fixed several typos.

## Version 1.9.1

**Changes**

* Added Winter Star festival dialogue for Morris.
* Adjusted several vanilla character schedules to fix the clipping issues in the newly designed interiors.
* Fixed a crash during the egg festival.
* Fixed a bug where Alesia had a double in the Adventurer Guild.
* Fixed a bug where there were two Marlon's in the Adventurer Guild.
* Fixed an issue where extra layers weren't displaying in the saloon.
* Fixed many map glitches.
* Fixed several typos.

## Version 1.9

**Changes**

* Removed all Octopath Traveler music from SVE to avoid copyright claims. New original music will come in a future update.
	+ Affected parts of SVE: Sophia's 6 heart event,
	+ Alesia's introduction event,
	+ Isaac's introduction event,
	+ Crimson Badland's theme, and Desert Railway theme.
* Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement.
* Added 140 location messages to vanilla interior maps.
* Added movie reactions and concession tastes for all SVE characters.
* Added a new section graphic to the descriptions page titled "Follow me on Twitter!".
* Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse.
* Updated the world map.
* Players can now play JotPK in Abigail's room on her Super Neendo console.
* Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile.
* Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him.
* Sophia now shows more affection to players in her 10 heart event.
* Increased the sell price of the 'quality' and 'iridium' sprinklers in Sophia's ledger.
* Static fences now properly display snow when Seasonl Edits = "true" (default).
* Fixed a bug where Sophia mentioned her mom wanting something good for dinner (generic vanilla dialogue).
* Fixed the view port and positioning in Alex's 7 heart event.
* Fixed many bugs in event pathing.
* Fixed several map glitches.
* Fixed a bug where question forks with 3+ answers didn't load properly and were skipped.
* Fixed several typos.

## Version 1.8.5

**Changes**

* Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop.
* Fixed a bug where leaving the Wizard's tower placed players far away from the door.
* Fixed a hard crash players experienced when walking near the Joja mart.
* Fixed a bug where players froze during the Wizard's 2 heart event.
* Fixed a bug where the Adventurer's Guild had black boxes.
* Fixed a a couple typos.

## Version 1.8.3

**Changes**

* Redesigned the Pelican Town memorial and fountain.
* Changed the format of several location messages to letters.
* Added Morris to the Winter Star festival.
* Players must now reach 2 hearts with Sophia before they can enter her bedroom.
* Players will now receive strawberry seeds from Andy if they skip his intro cutscene.
* Fixed a bug where Sophia didn't return home after running errands during marriage.
* Fixed an issue where the community center and ??? were glitched for farmhands.
* Fixed a bug where players got stuck in the Wizard's 2 heart event.
* Fixed a bug where players couldn't gift Marlon at the Winter Star festival.
* Fixed a Dusty string error.
* Fixed several typos.

## Version 1.8.2

**Changes**

* Karmylla's Immersive Maps mod is no longer compatible with Stardew Valley Expanded. Removal of the mod from the mods directory is required for SVE to function. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Detail similar to Sophia's house can be expected~
* Fixed an issue where the game would close out due to a "stack overflow exception" when players completed the community center and went to sleep.
* Fixed an issue where two Morris' appeared in Joja Mart.
* Fixed an issue where giving Abigail or Caroline the ??? resulted in loss of friendship.
* Players can now properly interact with Morris and Marlon when they are working.
* Fixed glitched tiles and corrected the patching logic in the Adventurer Guild.
* Wizard's Tower will now properly display the update interior.
* Sophia's grange display now appears at the fair.
* Changed the Adventure Guild open time from 2:00pm-10:00pm to 3:00pm-12:00am.

## Version 1.8.1

**Changes**

* Fixed an issue where players couldn't trigger Marlon's sewer key event.

## Version 1.8

**Changes**

* Added three new NPCs:
* Blue Moon Vineyard's owner: Sophia - a new female marriage candidate
* The Joja customer service representative: Morris
* Stardew Valley's Adventurer Guild leader: Marlon
* Added one new character: Scarlett!
* Added 8 new events.
* Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine".
* Added Sophia's grange display to the SDV fair.
* Added more adventurers to the SDV fair and spirits eve festival.
* Added more grazing farm animals to Marnie's ranch.
* Added a new sound track from Octopath Traveler: "Reminiscence"
* Added more SVE locations to the CJB Cheats warp menu.
* Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence.
* Redesigned the surrounding area of the IF2R greenhouse.
* Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key.
* Secret note 25 is now obtainable through a different method that involves a new event with ???.
* Susan now tells the player she will be in-game the following day during her introduction.
* Changed all references of Grampleton to match canon.
* Removed all references to Undertale.
* Removed a newspaper in Sophia's house.
* Removed the configuration files from the SVE download, which overwrote players configurations when updating.
* Adjusted several event triggers.
* Adjusted Sophia's house open time.
* The desert is now compatible with the extended minecarts mod.
* Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild.
* Fixed a graphical glitch in deep cave on IF2R.
* Fixed a bug where Jas and Vincent got stuck during the flower festival.
* Fixed bugs in many events.
* Fixed many typos.

## Version 1.7.12

**Changes**

* Fixed a hard crash with Abigail's 14 heart event
* Fixed glitched tiles on several maps.

## Version 1.7.11

**Changes**

* Added the Custom NPC Fixes framework to SVE (no longer a required download).
* Added more detail to the desert.
* Added additional lore about Castle Village in Sandy's 5 heart event.
* Updated Susan's and Olivia's overworld sprites.
* Updated Sophia's bedroom.
* Reduced the size of Sophia's cellar.
* Removed NPC crop location messages.
* Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Can you believe that!?).
* Fixed several glitched tiles on a couple maps.
* Fixed an issue where players couldn't trigger Abigail's 14 heart event.
* Fixed an issue where players got stuck during Sandy's 5 heart event.

## Version 1.7.10

**Changes**

* Adjusted the damage of “Neptune’s Glaive”.
* Players must now be level 5 fishing to encounter the starfish and puppyfish.
* Players must now be level 8 fishing to encounter the ???
* Olivia no longer tells the player they worked as an accountant.
* Fixed a couple glitched tiles on IF2R.
* Fixed an issue where players couldn’t fish on IF2R.
* Fixed the starfish’s sprite.
* Fixed several typos.

## Version 1.7.9

**Changes**

* Extended the entrance in the desert railway to the Crimson Badlands. The entrance was confusing to some players.
* Changed the lighting in the desert railway.
* Fixed a compatibility issue with the More Fish mod.
* Fixed a bug where SVE fish didn’t produce anything.
* Removed an invisible barrier behind the repaired greenhouse on IF2R.
* Fixed typos.

## Version 1.7.8

**Changes**

* Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm.

## Version 1.7.7

**Changes**

* SVE fish can now be placed in fishponds. Some produce unique items.
* Adjusted the position of the cherry blossom tree and table in the backyard of IF2R.
* Fixed a graphical glitch in deep cave (IF2R).
* Fixed a bug where players couldn’t catch the founder fish.
* Fixed a bug where players couldn’t obtain secret note 25.
* Starfish and clownfish are now compatible with the More Fish mod.
* Slightly nerfed the price of clownfish and starfish.
* Adjusted more crafting recipes for the balanced crafting configuration.
* Fixed typos.

## Version 1.7.6

**Changes**

* Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter.
* Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired).
* Temporarily disabled dynamic NPC crop growth in Pelican Town to fix the above bug. ^
* Fixed Marlon’s frames in the sewer key event.
* Fixed a question fork bug in a Morris event.
* Fixed a missing Lewis portrait in a Morris event.
* Fixed a graphical glitch with Dusty’s doghouse for recolor mods.
* Community Center and Joja Warehouse completion events are now skippable.
* Changed the configuration name “Harder Crafting” to “Balanced Crafting” and further adjusted crafting recipes.
* Fixed typos.

## Version 1.7.5

**Changes**

* Fixed compatibility with the More Fish mod.
* Adjusted spawn rates of SVE fish.
* Adjusted difficulty of SVE fish.
* Adjusted material requirements with the "Harder Crafting" configuration.
* Adjusted weapon stats.

## Version 1.7.4

**Changes**

* Fixed a graphical glitch with the fences provided by default in SVE.
* Fixed the "food bear" crash players were experiencing.
* Fixed an issue where Olivia's 6 heart event caused crashes.
* Fixed weapon names being displayed as numbers.
* Fixed the flounder, midnight carp, and rice icons.
* Fixed several typos.

## Version 1.7.3

**Changes**

* Fixed an issue where players got stuck in the Oasis building when using the desert totem.

## Version 1.7.2

**Changes**

* Fixed several event triggers.
* Fixed Haley's 7 heart question fork.
* Fixed an issue where the IF2R greenhouse wouldn't correctly warp players.
* Fixed an issue where items in the IF2R shed disappeared.

## Version 1.7.1

**Changes**

* Added compatibility for the More Fish mod.
* Fixed an issue where the new fish would cause crashes.
* Fixed fences showing incorrect colors.
* Fixed an issue where Caroline walked into the void.
* Fixed an issue where players couldn't converse with Morris after completing the Joja community developments.

## Version 1.7

**Changes**

* Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???.
* Added three new maps: Crimson Badlands, Desert Railway, and ???.

Players can join the fight on the desert battlefield against hordes of
monsters, some corrupted by dark magic... Defend Castle Village! The
Skull Caverns received a new mine cart system that takes players to the
newly expanded desert (after meeting certain conditions).

* Added an alternate layout for Immersive Farm 2 Remastered (IF2R),

featuring no static fences, no pre-built shed, and dirt land instead of
grass. This is a configurable addition within the IF2R folder (default =
 false). Existing SVE saves can configure to this layout.

* Added new music - three tracks from Octopath Traveler: 'Sunlands',

'Dark Cavern', and 'Primrose The Dancer'. These tracks play in new
locations and cutscenes involving new characters.

* Added Olivia as a marriage candidate - comes with a 10 heart event and a couple miscellaneous events.
* Added 26 new events. Updated the event guide (optional download).

Some events are random encounters or contain big secrets. These events
are not included in the guide.

* Added new portraits for the ???'s.
* Added more detail to the world map.
* Added SVE characters to several vanilla events (Olivia in Harvey's aerobics class event for example).
* Added sleeping frames for all Stardew Valley Characters (SVE) characters.
* Added animations for Susan.
* Added seven new fish found at shearwater bridge, ocean, and ???.
* Added new end game weapons, purchased from new vendors.
* Added new monsters found at Crimson Badlands.
* Added new potions, bought from adventurer vendors after meeting certain conditions.
* Added new objects.
* Added many additions to the Joja Mart shop. Joja products are now 10% cheaper than Pierre's.
* Added map patching. Several "secret maps" are now locked off until

players meet certain conditions. Other locations are updated as players
complete major storyline quests and naturally play.

* Added many various additions/changes to all maps.
* Added a "map unlocks" guide - located in the optional download.
* Added "Harder Crafting" as a configurable addition (default =

false). Crafting most objects require different resources and more of
them.

* Added "Harder Building Construction" as a configurable addition

(default = false). Buildings cost more gold and require more resources
to construct.

* Added "Lower Profit Margins" as a configurable addition (default =

false). Animal products, artisan goods, crops, and forage sell for 20%
less.

* Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations.
* Added a new section and graphic to the descriptions page titled

"Configurations". Players can get detailed information on all
configurations.

* Replaced all SVE showcase images - they now show vanilla colors.
* Replaced all SVE map images on the descriptions page - they now show vanilla colors.
* Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style.
* SVE NPC dialogue has been restructured to evolve with friendship,

matching vanilla characters. This is a massive overhaul to the dialogue!

* Thinned out trees and bushes in forest west and cindersap forest,

making traveling on horse and finding forage easier (only effective upon
 cutting down trees/starting a new save).

* Balanced all forage locations. Certain forage will no longer spawn out of season (purple mushrooms, morels, etc).
* Balanced artifact spawn rates on custom maps.
* Buffed dagger damage and critical hit rate. Most daggers deal over

double their original damage, making them a viable option over
swords/hammers.

* Buffed hammer damage, knock back, and defense buff.
* Adjusted sword damage. Slightly increased critical hit rate.
* Adjusted Gunther's reward to players for donating 60 artifacts.
* Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example).
* Changed Joja Mart's open time from 9:00am - 11:00pm to 10:00am - 12:00am
* Reduced SVE NPC activity specific dialogue, allowing players to converse with them.
* With SMAPI 3.0, town.xnb is no longer required for SVE installation.

 The content folder has been removed, simplifying installation.

* Removed the Junimo plaque from Aurora Vineyard.
* Removed Morris' bus stop event where he advertised the Joja membership directly to the player.
* Removed "(What should I say?)" and other variants from all events to further match CA's question fork style.
* Removed mentions of property taxes from all SVE events.
* Removed Grampleton Fields from the downloads. It will be re-added

once optimized. This has no effect if players already have it installed.

* Reduced the amount of idle time in events.
* Reduced player emotes in events.
* Merged the seasonal edits into the main SVE content.json,

eliminating the need to manually install recolor compatibility files
(configurable option). I recommend removing the "[zCP] FlashShifter's
Seasonal Edits" folder out of the mods directory to avoid conflicts.

* Removed building objects (static mushrooms and flowers) in player pathways on all maps.
* Removed all static trees from IF2R.
* Further balanced the IF2R quarry.
* Made it easier for players to reach the farm cave (IF2R and only on a new save).
* SMAPI no longer spams the log stating update keys are missing from SVE.
* IF2R Farm Type manager no longer affects SVE locations, only the farm map itself.
* Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations.
* Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event.
* Fixed the greenhouse lighting (IF2R). Shadows from the roof are now properly displayed.
* Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped.
* Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market.
* Fixed an issue where out of season forage would hang around the beginning of the new season.
* Fixed an issue where the fence patch couldn't be toggled off when using a recolor.
* Fixed many glitched tiles on several maps.
* Fixed many typos.

## Version 1.6.4

**Changes**

* Karmylla's SVE edition has been moved to a separate mod. This is for preparation of the official SDV 1.4 release.

## Version 1.6.3

Changes
* Edited the eastern side of the mountain. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. typing "world\_bushreset" in the SMAPI console is recommended on current SVE saves. Trees will eventually grow in the area.
* Added "StrongerMonsters" as a configurable option (default = false). Monsters deal increased damage and some have received a small HP buff. Perfect for players who enjoy Dark Souls-like difficulty.
* Further balanced Gunther's reward to players after donating 60 artifacts to the museum.

Bug fixes
* Fixed an issue where Gunther gave players the rusty key instead of Marlon.
* Susan no longer occupies the same space as Leah at the summit.
* Fixed a couple typos.

## Version 1.6.2

Changes
* Added a new event for Jas. This event triggers after the player has played for at least 40 days. Takes place in the forest, sunny weather, not the winter season.
* Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's.
* Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R).
* Adjusted Susan's schedule. She'll spend less time in front of her oven, which was triggering the same dialogue over and over.
* Susan no longer occupies the same tile as Kent in the saloon and Leah at the summit.
* Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated.
* Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key.
* Fixed a bug where Lewis would walk through Willy at the SDV fair.
* Fixed several typos.

## Version 1.6.1

Changes
* Due to Karmylla's absence, I have merged her mod into SVE until she returns. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Her mod requirement has been removed.
* Added a grange display for Susan at the Stardew Valley Fair.
* Added another Joja employee in the Joja department store.
* Added dialogue to Joja employees.
* Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum.
* Further adjusted prices in "certain shops".
* Nerfed Deep Cave geode spawns.
* Fixed a bug where Victor's 10 heart event triggered at 0 hearts.
* Fixed a bug where players weren't receiving Susan's introduction letter.
* Fixed an issue where players couldn't ride their horse back from Grampleton Fields.
* Fixed an issue where players weren't getting artifacts on the farm.
* Fixed an issue where players couldn't interact with several trash cans in town.
* Fixed an issue where the secret notes weren't being patched.
* Fixed a couple typos.

## Version 1.6

Changes
* SVE's second NPC farmer, Susan, has been added! She appears in-game after players see her intro event after the rockslide is cleared. If players have already experienced the clearing, Susan will introduce herself immediately. The most recent update of Custom NPC Fixes is required for Susan to function correctly.
* Added one new map: "Deep Cave". This map is only for IF2R. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Deep Cave spawns a modest amount of geodes and minerals. Spawns increase as years go by, with more rare minerals.
* Added ten new events: five for Susan, four for Krobus, one for Abigail. These events have been added to the event guide word document (optional download).
* Added 20 new letters! Some of these letters arrive in the mail after specific events are seen. Others will arrive on random days between years 1 and 4. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant.
* All SVE events have been rewritten (over 70!!!). Vanilla characters now act according to their personalities, including but not limited to behavior and how they talk. Event dialogue has improved. Heavily reduced the amount of expressions players showcase during events. Reduced the idle/awkward pauses. Further tweaked all question forks and side events.
* Over 300 locational messages have been rewritten. They're now more direct, concise, and neutral. Formatting on many messages have been fixed/adjusted to look more presentable.
* Victor's, Andy's, and Olivia's daily dialogues have received major polish.
* Added schedule dialogue to vanilla characters when in a "new area". Some of these dialogues change as players befriend them. Example: Alex talks about Dusty when he's in front of him.
* Shearwater Bridge's design has been changed to a large stone bridge.
* Added a lake in the south west corner of Forest West.
* All outdoor SVE locations with bodies of water may now be fished from. Some locations have rare fish. This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. I'm looking into making it compatible.
* Players no longer receive the rusty key from Gunther. Players must now reach the bottom of the mines and have played for at least a full year to obtain the key from Marlon. Gunther gives players a different award.
* Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key.
* Willy's schedule has been slightly changed. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard.
* Kent will now gaze at Blue Moon Vineyard on the Adventurer's Guild dock and take hikes up the summit on Mondays and Wednesdays.
* Pierre's schedule has been changed. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. He also gazes at the river on the northern town bridge on Tuesday after closing up shop.
* Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. He also visits the Adventurer's graveyard during fall.
* Olivia's schedule has received several changes. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring.
* Simplified and streamlined Grampleton Fields installation. Shearwater Bridge no longer needs to be overwritten. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map.
* Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. This allows universal custom farm compatibility with SVE.
* Removed the two large boulders on IF2R at the first "water source trough" by the large pink tree. Added due to a request. Only "true" on the start of a new save using IF2R.
* Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category.
* Adjusted prices in "certain shops".
* Added various items to "certain shops".
* Removed the event script in the optional download file (I no longer have the time to update this word document).
* Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles.
* Fixed an issue where the hardwood fence replacement wouldn't choose the correct recolor.
* Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining.
* Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter.
* Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies.
* Fixed a bug in Victor's marriage vows where he referred to female players as "husband".
* Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo.
* Fixed a bug where artifacts spots wouldn't yield anything in custom maps.
* Fixed many various typos in location messages and dialogue.
* (Reading the 1.6 patch notes fills you with determination)

## Version 1.5.2

Changes
* Grampleton Fields has been removed and added to an optional download. Players must install this optional file if they wish to continue playing with this map. This was requested due to numerous lag issues players were experiencing.
* !!!WARNING!!!: This update removes this map. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file.

## Version 1.5.1

Changes
* Added hardwood fences to the static fences reskin. This is a configurable option. Added due to requests.
* Permanently removed Krobus' event. New events for him will be added in the future.
* Edited all locational messages to be more neutral and direct.
* Edited dialogue patterns and the wording of many events for SDV vanilla characters.
* Edited player responses in all question forks for every SVE event. Player responses are now direct and reduced in size to match vanilla questions. Tone of player responses are more netural.
* Edited Shane's 7 heart event to be more negative and indirect.
* Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. (not her mature event)
* Edited Jas' 8 heart event dialogue. She no longer showcases a certain emotion.
* Removed the random probability triggers on Andy's 0 heart events that take place in year 1. This insures players can see these events and they don't trigger later in the day.
* Removed the random probability trigger on Marlon's event.
* Fixed Marlon's event when it'd activate when it wasn't raining.
* Fixed an issue where players would replace the IF2R FTM pack with the default SVE pack when updating SVE. IF2R and SVE now both have their seperate packs and will activate accordingly.
* Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack.
* Fixed many typos.

## Version 1.5

Changes
* Added two new maps: Shearwater Bridge and Grampleton Fields. The location of these maps are east of Pelican Town. Grampleton Fields is the largest map to date and is farmable (optional). It's the perfect map to store a bunch of kegs as well.
* Added a fence replacement for the default fences, matching the static fences throughout the valley. Vanilla, Eemie, and Starblue Valley colors are supported! This is a configurable addition. Default setting is "true".
* Vortex support has been added for SVE! Players may now use Vortex to install SVE. Huge thanks to the Nexus Mods admins!
* Victor's schedule has been changed. He now plays Junimo Kart instead of JotPK in the arcade.
* Gus' schedule on Tuesdays has been changed. He will visit the community garden and community keg area early in the morning during spring, summer, and fall.
* Caroline's schedule has been changed. On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park.
* Alex's schedule has been changed. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area.
* Clint's schedule has been changed. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. On Wednesday and Thursday after the shop closes, he will visit the community garden.
* Marnie's shedule on Mondays has been changed. She will now do activities inside of her shed and attend to her crop field. During winter on Mondays, she will spend most of her day in her shed.
* Lewis' schedule on Thursdays has been changed. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Thursdays will contain a mix of these activities throughout the year.
* Leah's schedule on Sundays has been changed. She will now visit her garden and the community garden. During the winter, she'll walk up to the summit.
* Added two new events for ??? and ???, taking place in Forest West with a small trigger chance. Year 2+.
* Lewis has received a new event, taking place at the mountain during spring, sunny weather. This event is triggered from 8:00AM to 2:00PM, only during year 1.
* Pierre has received a new event, taking place in Pelican Town during fall. This event is triggered from 12:00PM to 4:00PM, sunny weather, when the player has acheived 8 hearts with him.
* Haley has received a new event, taking place in Pelican Town during spring and summer. Her event is triggered from 10:00AM to 3:00PM, during sunny weather, after acheiving 7 hearts with her.
* Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather.
* Marnie has received a new event, taking place in her small crop field during the summer when the weather is sunny. This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance.
* Marlon has received a new event, taking place at the railroad when raining. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance.
* Rasmodius has received a new event, taking place in his tower. This event is triggered after the player has seen the Sprite Spring event.
* Rasmodius has received another new event, taking place at Forest West, when the player has six hearts with him. The event is triggered during sunny weather, from 6:00am to 11:50am. It must be spring or summer.
* The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Players must set mature events to "true" in the config to enable the content of these events.
* The "Mature Events" miscellaneous download has been removed as the above change makes this file obsolete.
* Changed some wording in Sebastian's 7 heart event.
* Added a new section and graphic to the descriptions page titled "Donations".
* Updated the event guide. The event script will no longer be updated past SVE version 1.3.
* Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities.
* Adjusted several forage spawn rates.
* Added several new forage areas.
* Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him.
* Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach.
* Fixed an issue where some SVE events were missing music.
* Fixed various typos (mostly in Victor's events).

## Version 1.3.5

Changes
* Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations.
* Adjusted, nerfed, and buffed all forage locations to be more balanced.
* Nerfed the IF2R quarry ore, gem, and geode spawn rates. Prismatic shards and iridium ore will no longer spawn.
* Added a couple small specific forage locations.
* Fixed a couple glitched tiles on IF2R and on various maps.
* Fixed typos in locational messages and dialogue.
* (I'm still working on SVE 1.4!!! I can't wait to share it with all of you!)

## Version 1.3.4

Changes
* The SVE world map now has accurate and precise NPC/player tracking in custom locations! All maps have proper display names as well! Players must Install the SVE edition of NPC Map Locations.
* Slightly reshaded Olivia's blush portrait.
* Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs").
* Buffed a certain "hidden" forage location.
* Fixed some typos.
* (I have sneak peeks of brand new maps on my Twitter)

## Version 1.3.3

Changes
* Added back the content folder with the town.xnb. Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). This will be removed in SMAPI 3.0. Any new players that installed SVE within the past day and started a new save will need to type "world\_bushreset" in their SMAPI console to fix Pelican Town bush locations.
* Fixed an issue on IF2R where players couldn't ride their horses back from the west of the bus stop. Players most throw out their old IF2R folder and reinstall.
* Fixed an issue with the Oasis Greenhouse where players could no longer access their shed.
* Fixed several glitched tiles on the Forest West map.
* Fixed some typos in Andy's dialogue.
* (Uploaded a quick hot fix for the IF2R horse warp issue)

## Version 1.3.2

Changes
* Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R).
* Fixed Victor's marriage dialogue.
* Fixed several typos.
* Fixed some glitched tiles.
* (Did a ninja hot fix to fix a bus stop map load issue)

## Version 1.3.1

Changes
* Added support for custom greenhouses and farm caves for IF2R.
* The "town.xnb" file no longer needs to be replaced.
* Buffed a couple forage locations.
* Fixed an issue where Andy was in the same spot as Kent at the saloon.
* Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters.
* Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations.
* Fixed several typos.

## Version 1.3

Changes
* Added three new maps! One of these maps is called "Forest West", located west of Cindersap Forest. It is the largest map to date in vanilla and modded Stardew Valley!
* Andy has been added! SVE's first NPC farmer!
* Added six new events (five for Andy and one secret event)!
* Altered the time Andy's farmhouse is open.
* Remodeled Andy's house and FairHaven Farm.
* Remodeled Susan's house and Emerald Farm.
* Remodeled the Jenkins' residence.
* Added around 60 locational messages.
* Added new forage locations and rebalanced several.
* Added several additions to the Spirits Eve Festival and Stardew Valley Fair.
* Added back the "blanket" to the Egg Festival plaza.
* Altered the tree shadow tiles in the south west corner of Cindersap Forest.
* Got rid of the fallen tree in the woods due to recolor incompatibility.
* Edited several locational messages to be more "neutral".
* Changed the far left ridge on IF2R (by the boat). Some players were experiencing recolor issues.
* Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests.
* Fixed an issue where NPCs would disappear at Joja Mart.
* Fixed an issue where Olivia gave the player wine when dehydrated.
* Fixed Victor's dialogue during the Stardew Fair.
* Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit.
* Fixed a warping issue on the Town East map.
* Fixed a typo in the event guide.
* Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's.
* Fixed an issue where Victor was facing the wrong way in a couple festivals.
* Fixed several typos in events and locational messages.
* (This large and substantial content update fills you with determination)

## Version 1.2.2

Changes
* Adjusted Victor's portrait shading to match ConcernedApe's shading style.
* Adjusted Olivia's portrait shading to match ConcernedApe's shading style.
* Fixed many tiles on IF2R and removed some boulders/rocks from unreachable areas.
* Removed some static flowers from the bus stop map due to requests.
* Changed the wording on some locational messages.
* Changed a "certain note" in Sophia's house to be more "rated PG".
* Fixed a couple typos.

## Version 1.2.1

Changes
* Fixed an issue where Victor's schedule would crash the game.
* Fixed and issue where you could not talk to Victor on several occasions.
* Fixed an issue where Olivia loved "weeds" as a gift.

## Version 1.2

Changes
* !!!If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!!
* !!!Players must install Custom NPC Fixes for SVE NPCs to function correctly!!!
* Victor has been added to SVE!
* Olivia has been added to SVE!
* 9 new events have been added (5 for Victor, 4 for Olivia).
* Added lilypads around Pelican town.
* Added several new locational messages.
* Added a new graphic and section to the SVE decriptions page: "New NPCs"
* The SVE custom tilesheet has been expanded with new furniture.
* Changed several tiles/furnitures in the Jenkins' Residence.
* Updated the event script.
* Updated the event guide.
* Added an NPC guide to the optional download.
* Fixed tiles on various maps.
* Fixed a couple typos in location messages.
* Fixed an issue where the seasonal edits to Eemie's recolor had graphial glitches.
* Added an extra condition to Shane's seven heart event. Players must now see Shane's six heart event to trigger it.
* Fixed many glitched back layer tiles in many maps.
* Adjusted some Easter egg locations.
* Added the Custom NPC Fixes framework as a required mod.
* (Seeing this huge update fills you with determination)

## Version 1.1.4

Changes
* If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory.
* Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore.
* Removed a couple bushes from IF2R due to requests for quality of life. Players must type world\_bushreset in their SMAPI console for this change to take effect.
* Fixed an issue where the IF2R greenhouse had snow on plants during the winter season.
* Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer.
* Fixed an issue with farm type contamination.
* Moved some objects around the Jenkins' Residence.
* Adjusted some forage locations.
* Added backend stuff in preparation for the new NPCs.
* (I made a Twitter account! Follow me for sneak peeks and updates. I currently have a sneak peek of Victor and Olivia!!!) https://twitter.com/FlashShifter

## Version 1.1.3

Changes
* !!!NOTICE!!!: If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. Players must Install PyTK and TMX Loader. Content Patcher V1.8 is required.
* SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. This fixes many aspects of SVE, and is better for the long run.
* Town East is fixed and now farmable! The barrels have been removed. Players may now plant crops on this map.
* Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer.
* Debris and trees will no longer instantly grow back on custom maps after closing the game.
* Balanced prices in a "certain area" on a "certain map".
* The greenhouse on IF2R is no longer enterable until the player has repaired it.
* IF2R will now only load the bus stop and farmcave maps on the standard farm map.
* Further adjusted the IF2R quarry spawn rates to be more balanced.
* Cindersap Forest has added warp patching logic applied to it. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly.
* Summit Reborn is no longer a required mod. Players may remove it from their mods folder if they wish.
* Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach.
* Added "minor" adjustments to the backwoods map.
* (I just finished all of Victor's schedules and dialogue. Progress is going well!)

## Version 1.1.2

Changes
* Esca assisted me in updating the custom forage locations to the new FTM framework.
* Several forage locations, such as the Lost Woods, have been fixed and work now.
* Got rid of the dark green grass patches on the IF2R crop fields. This grass was preventing players from planting their orchards.
* Fixed a couple typos.

## Version 1.1.1

Changes
* Nerfed the quarry on IF2R due to requests. The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%.
* Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. This will prevent issues players experienced when updating SVE.
* Fixed an issue where players couldn't ride their horse through the backwoods shortcut.
* Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option.
* Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority.
* Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard.
* Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school.
* Fixed a vanilla Penny event during her picnic where it could be triggered during rainy weather.
* Fixed some typos.
* (Many fixes. Wow. Much amaze!)

## Version 1.1.0

Changes
* IF UPDATING SVE: Players must type "world\_bushreset" in their SMAPI console and download Karmylla's new SVE file.
* Added two new maps: Jenkins' Residence and Olivia's Cellar (both interior maps)! Who is Victor and Olivia? Explore their home to find out!
* Added over 100 new locational messages! Most of these messages are present in the Jenkins' Residence. There's a lot of lore to discover.
* Added a shortcut to the backwoods map that connects to the bus stop.
* Added my seasonal touches to Eemie's recolor (snow on fences during winter, leaves on house roofs during fall, etc.)
* Added dependencies to the SVE and IF2R manifests. SVE and IF2R will not load unless required mods are installed. This will prevent installation errors.
* Added additional installation instructions in the ReadMe when updating SVE.
* Removed many static flowers and mushrooms from all maps due to requests.
* Removed the snow covered paved roads from my seasonal touches due to requests. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet.
* Moved a tree by the Wizard's Tower by a couple tiles. This tree was preventing vision of the log and entrance to the secret woods, confusing players.
* Changed several egg locations for the egg festival.
* Fixed an issue where players could walk off the Pelican Town map and into the void at a specific spot.
* Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions.
* Fixed an issue where spouse objects would not appear on IF2R.
* (I have now started full development on the new characters)

## Version 1.0.13

Changes
* Fixed an issue where the SBV map names weren't matching the names in NPC Map Locations, preventing the SBV mini map from loading.
* Changed an interactable "area" on a certain "map". There was an issue where players couldn't equip certain "things" after a certain "action". New "things" are now available in place of the old "things".
* Fixed a graphical glitch with the petbowl on IF2R. There were little "green pixels" to the right of the petbowl. These have been removed.
* Fixed the ambient sound effects in Morris' event when it was raining.
* Removed three static trees on the Backwoods map. They were preventing adequate vision when traversing the path. Implemented due to requests.

## Version 1.0.12

Changes
* Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. This will prevent some installation issues many players are experiencing.
* Added back Dynamic Tokens to IF2R. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Players must remove the custom "extras" tilesheets (not z\_extras) from their IF2R assets folder for this to take effect.
* Added more areas to plant fruit trees in the IF2R greenhouse. Players may now also refill their watering can using the water troughs in the building.
* Minecart in the IF2R farm cave is now functional. It will now transport players directly to the mines, but not vice versa.
* The HMTGF statue can now be found in Pelican Town. It's not in the same area it used to be! Players will need to explore to find it!
* Added more locational messages to the Summit and other various maps.
* Fixed some tiles in Sophia's house, on Blue Moon Vineyard, and Cindersap Forest.
* Removed some bushes near the Wizard's Tower that were preventing players from riding their horse directly to the Wizard. Players must type "world\_bushreset" in the SMAPI console in their existing save file for this to take effect.
* Fixed a couple typos in locational messages and events.
* (You are filled with determination)

## Version 1.0.11

Changes
* Added Eemie's Recolor! This recolor is available in the "Recolor Compatibility" download. The SBV header image has also been edited to reflect this.
* Added a new event for Sandy. This event takes place in the desert after the player has reached five hearts with her. The event triggers between 12:00AM ~ 2:00AM.
* Edited Demetrius' "cave" event for IF2R. He will now give the player the correct location of the cave instead of saying it's off to the west.
* Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. This was due to the original greenhouse overlapping the "front" layer.
* Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets.
* Fixed a typo in Sam's 10 heart event that would crash the event.
* Removed a couple static trees from the Mountain map.
* Fixed some punctuation errors in a couple events.

## Version 1.0.10

Changes
* Changed Summit Reborn's file name so it overwrites during a drag and drop into the mod directory. Players MUST remove "Summit\_Reborn" from their mods folder. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. Download "Summit Reborn", then download V1.0.10.
* Added another optional download called "No Mature Events". This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. Added due to requests.
* Removed a couple static trees on the Mountain map due to requests. These trees blocked Sebastian from view during one of his schedules.
* Changed a couple locational dialogues that weren't "SDV enough" due to requests.
* Fixed Sam's 10 heart event. Players will no longer walk into the fence, freezing the event.
* Fixed an issue where mushrooms would become invisible during winter, creating invisible barriers.
* Fixed an issue where Secret Note #18 still wasn't obtainable (look near the Oasis by the water).
* Fixed some typos in a couple events.
* Fixed several tiles in various maps.
* (These fixes fill you with determination)

## Version 1.0.9

Changes
* Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. You must now manually replace the IF2R tilesheets when the Greenhouse is fixed and for IF2R map recolors. Greenhouse has also reverted back to being "accessible" even though it isn't repaired.
* Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion.

## Version 1.0.8

Changes
* Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps.
* Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map.
* Moved the big tree in front of the stone bridges in Cindersap Forest that was conflicing with Vincent and Jas's spring onion event.
* Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event.
* Fixed a couple locational message typos.
* Fixed a tile on IF2R that would prevent players tilling it in.
* Deleted many flowers in Cindersap Forest due to requests.
* Centered the plaza in Pelican Town.

## Version 1.0.7

Changes
* Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. IF2R is no longer required to use the new world map.
* Got rid of the static trees on IF2R by the farm cave and plateau. Players can now interact with these trees. If you're already playing IF2R, the trees will take 30 in-game days to grow.
* Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm.
* Fixed an issue where players couldn't get secret notes #17, #18 and #20.
* Fixed an issue where Haley and Marnie would get stuck during their schedule in Cindersap Forest.
* Fixed an issue where the player would get stuck during Harvey's five heart event.
* Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event.

## Version 1.0.6

Changes
* Added Cabins to the Immersive Farm 2 Remastered (IF2R) map. Now players can immeditately jump into multiplayer with their friends without having to build cabins via Robin first.
* Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes.
* Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps.
* Greenhouse tilesheets no longer have to be manually replaced.
* Greenhouse will now state it's in ruins and will be inaccessible until the player has fixed it via Joja or bundles.
* Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles.
* Laid out path work for future recolor mods.
* Got rid of the static trees around the paths in Cindersap Forest and altered them to be cuttable/interactable due to many requests. If SVE is already being played, these trees will take around 30 days to grow. "Instant Grow Trees" can be downloaded to grow these trees immediately.
* Altered Pam's frame in her eight heart event to prevent a glitch in her sprite when using Seasonal Villager Outfits.
* Fixed some typos in the locational dialogue.
* Fixed an issue where players could access the SDV Fair shop in the Jenkins' backyard during the festival.
* Fixed a glitched tree on the Flower Festival map.
* Fixed a tiny graphical glitch on the world map.
* Nerfed many forage areas (you must delete your character's default data file in FTM for this to take effect).

## Version 1.0.5

Changes
* Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. As of now, this map is broken. Players were unable to plant any crops since debris would re-spawn after closing the game, erasing all progress. Lewis' event has been altered a tiny bit to reflect this change.
* Fixed a graphical glitch on Pam's upgraded house.

## Version 1.0.4

Changes
* Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days.
* Added a small event that is triggered immediately when the player enters the Lost Woods map.
* Added my seasonal Starblue Valley touches to the SBV download folder! Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions.
* Fixed an issue where Pam's upgraded house was glitched.
* Fixed an error where the backwoods signpost didn't give the player directions.
* Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house.
* Fixed a couple typos in some event dialogue.
* Fixed a clipping issue with Kent's schedule in Pelican Town.
* Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request.
* Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations.
* Changed Olivia's residence to "The Jenkins' Residence".
* Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration.
* It's not like I'm going to be adding an extra NPC that you can marry. No. Definitely nothing like that. Yep. Nothing to see here :)

## Version 1.0.3

Changes
* Fixed a bush by Clint's house that prevented Leah from moving.
* Fixed various glitched tiles in Cindersap Forest and Pelican Town.
* Fixed some typos in the locational messages and events.
* Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop.
* Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen.
* Fixed an error during Penny's two heart event where the player got stuck on a pesky flower.
* Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder.
* (Seeing the mod author fix all of these bugs fills you with determination!!!)

## Version 1.0.2

Changes
* Fixed the forest crash issue many people were experiencing.
* Fixed a glitch in Sophia's house where the player could walk outside the bathroom and into the void.
* Fixed a warp point that was missing on the beach map going to Pelican Town.
* Fixed many typos.
* Fixed Harvey's event (it will not freeze now).
* Added a "skippable" option for most events.
* Moved the Immersive Farm 2 Remastered download to the "optional" section.
* Updated the Manifests to stop spamming to update when there isn't an update and deleted a duplicate update key.

## Version 1.0.1

Bug fixes
* Fixed the Oasis warp. The player will no longer be warped into the Oasis lake.
* Fixed typos in Penny's seven heart event.