Sadness (ProfPNut)

## Sadness

**Sadness** is a supporting character from the Pixar movie *Inside Out*. She is a Downtown Hero Defense who focuses on accumulating Continuous Healing to provide constant support and defense for the team.

## Abilities

### **Basic:** Sorry...

Deal medium damage to target opponent. 40% chance to inflict Slow for 1 turn.

**Upgrades**

* LVL 2: +30% damage dealt for each Continuous Healing on Sadness.
* LVL 3: +50% damage dealt.
* LVL 4: +5% chance per Hero teammate to inflict Slow for 1 turn.
* LVL 5: +50% damage dealt.

### **Special**: Feeling Droopy

**(Magic Meter - 4)**

Deal heavy damage to target opponent. Inflict Offense Down and Dampened for 2 turns. If Sadness has 50% or less Health, deal half that much damage to adjacent opponents and inflict Offense Down and Dampened on them for 1 turn.

10% chance per Hero teammate to grant Continuous Healing to Sadness and any teammates, restoring Health over 2 turns.

**Upgrades**

* LVL 2: Gain or extend Taunt for 1 turn.
* LVL 3: +50% damage dealt.
* LVL 4: +1 Offense Down and Dampened duration on primary target.
* LVL 5: +50% damage dealt.

### **Special**: That’s Sad

**(Magic Meter - 4)**

Cleanse Heal Block from target teammate. For each turn duration of Continuous Healing on them, grant them 15% Speed Meter and restore a small-medium amount of Health to them. If the target had no Continuous Healing, instead grant 1 Continuous Healing, restoring Health over 2 turns.

If the target has 50% or less Health, grant Continuous Healing, restoring Health over 2 turns. If the target has 2 or more Harmful Effects on them, grant Continuous Healing, restoring Health over 2 turns.

**Upgrades**

* LVL 2: Cleanse Helpful Immunity.
* LVL 3: +20% Health restored.
* LVL 4: Gain 2 Magic for this ability if targeting a teammate with 50% or less Health.
* LVL 5: +20% Health restored.

### **Passive**: A Good Long Cry

On Continuous Healing expiring on a teammate, cleanse a number of Harmful Effects from them equal to the initial turn duration of Continuous Healing.

Teammates gain 20% of Sadness’ Defense for each Continuous Healing on them.

**Upgrades**

* LVL 2: Sadness gains 4% bonus Recovery for each Hero teammate.
* LVL 3: +5% Defense gained.
* LVL 4: +1% bonus Recovery per Hero teammate.

### **Passive**: The Weight of Life's Problems

On Sadness gaining Continuous Healing, 25% chance to also gain Taunt for 1 turn.

On Helpful Effect being purged from Sadness, 50% chance to gain Continuous Healing for 1 turn.

**Upgrades**

* LVL 2: +20% chance to gain Taunt, +25% chance to gain Continuous Healing.
* LVL 3: On teammate being purged of a Helpful Effect, 40% chance to grant Continuous Healing for 1 turn.
* LVL 4: +10% chance for both effects to grant Continuous Healing.

### **Leader**: Emotional Health

Teammates gain 5% bonus Health, plus 2.5% for each other Hero teammate.

When a teammate performs a Basic Attack, 25% chance for a random “Inside Out” Hero teammate to Assist, +10% for each “Inside Out” Hero teammate.

**Upgrades**

* LVL 2: +5% bonus Health.
* LVL 3: +5% chance to assist for each “Inside Out” Hero teammate.
* LVL 4: +25% chance to trigger on teammates performing Special abilities targetting opponents, +10% for each “Inside Out” Hero teammate.

## Summary

Sadness is a soft defensive ally with a few choice debuffs and LOTS of Continuous Healing. She passively makes such a slow form of healing more powerful, and can continually stack more of it to either give herself Taunt or help afflicted teammates get through their troubles. Her Leader ability allows a full Inside Out team to constantly Assist each other, helping each other with the passive benefits of their Basic attacks.

## Author's Notes

*The real main character of Inside Out, it's important for Sadness to be the unexciting yet essential glue keeping the Inside Out composition together. Trying to interpret what "crying" would look like in-game was a challenge, so I chose to focus on how Continuous Healing was a similar long-term strategy of how someone could "heal" from bad situations. The Leader ability used to be on Joy for a while time, until I figured that it was taking up too much power budget, and decided to move it to Sadness (even though she already had two passives at this point, but then again DSA's done this at least twice already).*