Junko Uzu

* Casual
* Hero

Remember to copy the template from the source editor to be able to have a perfect looking template on your page like the one you see here.

And remember to copy it into the source editor of the page first, before attempting to edit.

## Appearance

### General Appearance

This is where you would what your character looks like outside of their hero costume.

### Costumed Appearance

Junko's costume is skin tight leotard, with various added seems so as not to get in the way of her quirk and a red and black ringleader outfit

## Personality

Junko is odd and somewhat quirky, heh heh, as a result of not spending much time around those her age. Certain social cues are lost upon her and even when she knows of them, she has a hard time wrapping her head around the concept.  She’s obsessed with trying new things no matter how bizarre. Regardless of how many rejections she’s gotten, mostly in part to her inability to act normal, she maintains a level of confidence that borders the realm of insanity partly due to he upbringing. She tends to comes off as, unintentionally, rude due to her overconfidence. In combat however, she’s calm and coordinated, never letting the situation or her nerves get the best of her, a bi-product of working in front of a crowd for most of her life.

.

## Character Background

Junko was born to pair of famous acrobatic contortionists who were part of a traveling Circus. As soon as she started to display her quirk, her parents, completely overjoyed, began to train her to be a performer in the circus. The crowds and limelight fit her well, but she always felt that she could do more, than just work in the circus forever. After several years of amazing performances it came to Junko came to the decision that she wanted to be a hero and after much coaxing her parents agreed to let her go to a hero academy.

## Aspects

1. Fearless
2. Attention Hungry
3. Fails to pick up social cues

## Stat Points

Stat points are your character's physical capabilities and hopefully won't need too much explaining. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

 Agility
 Perception
 Durability
 Will

## Quirk

#### **Turbine**

Junko’s quirk is a mutation type that allows any part of her body that could bend or rotate to rotate to 360 degrees at high speeds Overuse of Junko's ability will cause her limbs to overheat and will be rendered unusable for a period of time

Overuse of Junko's ability will cause her turbines to overheat and will be render unusable for a period of time

#### **Quirk Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Quirk Points Used
 Quirk Points Total

 * Overheated(-5): After 3 turns of consecutive quirk use, the user will begin overheating and suffer from the effects of heat exhaustion.
* Super Speed(+4): The user can rotate their joints and this allows them to increase the speed of that rotation by one tier.
	+ Attach(+1)
	+ Rotation Only(-1): This only applies to the character's rotational speed. It does not give them an overall super speed.
* Super Speed(+4): The user can rotate their joints and this allows them to increase the speed of that rotation by one tier.
	+ Attach(+1)
	+ Rotation Only(-1): This only applies to the character's rotational speed. It does not give them an overall super speed.
* Super Strength(+4): The user can utilize their rotation to increase the force of their blows, increasing their strength tier by one.
	+ Attach(+1)
	+ Blows Only(-1): This super strength only applies to physical blows brought on via rotation. It does not give the user overall super strength.
	+ Super Strength(+4): The user can utilize their rotation to increase the force of their blows, increasing their strength tier by one.
		- Attach(+1)
		- Blows Only(-1): This super strength only applies to physical blows brought on via rotation. It does not give the user overall super strength.

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

## Gear

This is where you type in the gear that your character owns. Gear is bought using quirk points which are then converted into Gear Points. Just like quirks, any gear you wish to purchase requires approval.

 Gear Points Spent
 Gear Points Remaining

 Brass Knuckle

## Trivia

* Raised as part of a circus Junko is a talented tightrope walker in fact she’s capable of running and flipping on tightropes.
* Junko is also a competent juggler, able to juggle things like bowling pins and baseball bats and the more extreme like knives and chainsaws, much to her father’s delight and her mother’s horror.
* She's also great at knife throwing
* Her quirk made being a contortionist laughably easy
* The name Junko roughly translates to pure child and Uzu to tornado, so combined she's a pure tornado child