recursal/Fanatic-Fandom huggingface dataset:
Kaspar

The Butcher

## Story

When Kaspar Metzger died, citizens across the Brean city of Offenheim breathed a sigh of relief, especially those in the city's Butcher's Union. The porcine butcher had achieved a sick notoriety in his day, forcing hunters to give him their best cuts of meat to expel his rivals, and then eating the cuts himself while selling his customers the meat of rats, cats, and other street animals.

As Kaspar had no family, the Butcher's Union arranged for his funeral. But as an act of revenge against the man who had ruined their livelihoods, the union did not invite a Eudic priest to oversee the ceremony. Rather, they found a passing beggar to mock and curse the hated butcher at his grave.

## Obtained From

* S3 The Fearless
* S1 The Fearless
* Seer's Gifts
* Tavern

## Favorite Artifacts

* Daios' Blessing 31%
* Cyansel's Nourishment 18%
* Tik's Rage 16%

## Favorite Holy Crown Sets

* The Spirit of Blasphemy 38%
* The Hand of Fortune 29%
* The Crown of Immortality 15%

## Strengths

* A Coliseum formation
* Targets backline enemies

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Kaspar is **Kaspar's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Coliseum Chest

Consumable

## Item Details

Open to receive one of the following items at random: Rare Hero Fragment X10, Rare Hero Fragment X20, Rare Hero Fragment X30, Rare Hero Fragment X60, Elite Hero Fragment X5, Elite Hero Fragment X10, Elite Hero Fragment X20, Diamonds X 100, Diamonds X200, Diamonds X300, Diamonds X500, Diamonds X1000, Diamonds X3000.

## Used For

* Unknown

## Obtained From

* Coliseum 5 Victories Reward
Alexios

The Thunder of Basilous

## Story

"Ah, sailor. So you say you are new to Basilous Where do you come from? I think Lutesan, yes? Ha! By the Eudas' balls, you poor dog!

Sorry, my friend, I do not mean to laugh. But... it does not compare, eh? The wine, the weather, the women, the glory of our great Patriarch? What is a kingdom to an empire?

But, it is good enough that you have come here now. For trade is good in Basilous, no? And who knows, in time maybe you will find fortune, and maybe even a nice Basilousian wife to keep you fed and away from drink! Me, I'm still looking. Ha!

But here is some advice, Lutesanian. If you wish to sail these waters, light a candle to Alexios. What? Surely you know of Alexios, no? The Thunder of Basilous? Ha! The Euda help you! Alexios is the patron apostle of sailors! If not for him we'd all be swallowed up in the pissing-cutting chaos of the waves."

## Obtained From

* S3 Dawn Crusade
* S3 Evil Awakens
* S3 Born to Lead
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Daios' Blessing 54%
* Tik's Rage 14%
* Aegya's Edge 13%

## Favorite Holy Crown Sets

* The Hand of Fortune 46%
* The Hedonist 18%
* The Sword of the Brave 8%

## Strengths

* Alexios becomes more powerful over time
* Kthir helps drag out the battle for longer
* Kthir also holds more power over time

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Alexios is **Alexios's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Daios' Blessing

## Overview

Artifacts are special gear equippable by Heroes with a max tier of Legendary+ and Mythical.

## Artifact Story

> Dias is the patron saint of the Euda. Unlike others, he often travels across the world to save those in danger. People who are lucky enough to be rescued by him will not doubt his incredible power.
> Eudic brilliance protects the world, and he never forgets those he protects.
>
> —Taybin
Ahasver

The Infernal Walker

## Story

Many centuries ago, the demon Ahasver was an Orc Warlord of a small tribe living in the March, the semi-arid grassland that sits between the Orc realms and the human kingdom of Lutesan. Though a proud warrior in his youth, Ahasver had come to prefer peace. For years, his tribe had lived quietly in the March, hunting and farming, seeking to fight only in those ceremonies of sport and honor that established goodwill with neighboring clans.

But such peace was not to last.

One year, a terrible drought fell upon the March, drying up rivers and driving away the game. No longer able to farm or hunt, Ahasver had little choice but to seek a new home, and his tribe migrated north, to the Crimson Valleys on the border with Lutesan.

But the Crimson Valleys were not like the March. Home to the centaurs and harpies and scant of resources, conflict was as common as breathing. Ahasver soon found his tribe in brutal struggle with a warlike clan of harpies, who cared little for the Orcish laws of honorable combat. One night, while his tribe slept, the harpies launched a cowardly sneak attack–killing women and children and setting fire to huts. As Ahasver watched his village burn, the slaughtered corpses of hit family and tribe-kin littering the ground, he was overcome with a fury he never knew before.

### Legendary Story

Picking up his axe, he threw himself at the harpy raiders. The scene soon attracted a Daeva who watched gleefully as the old orc, pierced with arrows, hacked his way through harpies, sustained only by his rage. As Ahasver began to succumb to his wounds, the Daeva, in its infinite fickleness, decided to bless him, elevating the bloody warlord to a demon cased in ancient flame. Renewed by the power of the demigod, Ahasver continued to fight until nothing remained of the harpies but a gore of limbs and feathers. But as with any Daevic blessing, demonhood has a price. Ahasver now roiled with bloodlust that could never be sated. And so, in the millennia since, he has wandered the Utic desert in search of violence, honorable or cruel, seeking an outlet for his eternal rage.

## Obtained From

* S2 Fear Spreads
* S2 Born to Lead
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Cyansel's Nourishment 56%
* Daios' Blessing 22%
* Rashidon's Eternal Flame 6%

## Favorite Holy Crown Sets

* The Spirit of Blasphemy 67%
* The Crown of Immortality 17%
* The Purging Flame 4%

## Strengths

* A Chaos Rift formation
* Fast energy recovery
* Works well with any carry Hero

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Ahasver is **Ahasver's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Katerina

The Audacious Witch

## Story

Like many young Lutesanians with ambition and talent, Katerina tried studying Eudic miracles. Unlike many, she was kicked out of the Order of Sunlight when she light the tip of the Priest's beard on fire with a snap of her fingers. So Katerina decided to go to Prydain, the magic school of the elves, where she hoped her teachers would be able to recognize her potential.

Prydain was a wonder to behold. Tall and graceful spires curled around tree trunks, while staircases hung between buidings like vines. Everything was made out of enchanted wood and glass, illuminated by green-tinted sunlight that filtered through the leaves. Katerina, who had been born in a small town with more pigs than people, was amazed, and was determined to leave her mark as the greatest fire mage the school had ever seen.

## Obtained From

* Tavern

## Favorite Artifacts

* Daios' Blessing 64%
* Farman's Vision 23%
* Tik's Rage 7%

## Favorite Holy Crown Sets

* The Purging Flame 37%
* The Hand of Fortune 26%
* The Hedonist 7%
Melusine

Song of the Ocean

## Story

Melusine is well-knowm for her tragic songs about the fall of Myr Elf civilization. Every night, hundreds of Alatinians swim to the singing rocks on the outskirts of the city to hear this reclusive beauty strum songs of tragedy and pain on her magic harp. And perhaps she knows such pain better than most.

### Legendary Story

Millenia ago, the Myr Elves were a great civilization. The coasts of Esios glistened with their sprawling ports of ivory and whalestone. And below the waves, their capital Alatine was a splendor of both land and sea, earning even the admiration of those High Elves dignitaries who summoned the water magic to transport them to the sea floor.

While Melusine is paid handsomely for her songs, often collecting mountains of jewels and gold in one night, she never takes any of it - choosing instead to return to the lonely cove where she spends her days, quietly lamenting the death of her father and the demise of her people.

## Obtained From

* S3 The Fearless
* S1 The Fearless
* Seer's Gifts
* Tavern

## Favorite Artifacts

* Farman's Vision 54%
* Daios' Blessing 17%
* Cyansel's Nourishment 13%

## Favorite Holy Crown Sets

* The Manic Slaughter 62%
* The Crown of Immortality 17%
* The Spirit of Blasphemy 4%

## Strengths

* All-round formation
* Excellent at continuous damage

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Melusine is **Melusine's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Herla

The Wild Huntsman

## Story

Herla was a hedonistic young prince who loved hunting too much. When he became Undead, he refused to join Arawn's First Conquer and returned to his castle. He was miserable, unable to hunt or drink or eat. So he had a Druid sent for, and the Druid bound Herla's soul to his bow so that he could at least continue to hunt. But then the armies of the Daeva, Euda, and orcs swept through High Elf territory, and the castle was lost. Herla was trapped in the bow until centuries later, when a human graverobber took the bow. When she first used it, Herla managed to put a bit of his soul in the arrow and possess the body of the man it killed. After that, he resumed his hunt with glee.

## Obtained From

* S2 The Stalwarts
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Tik's Rage 28%
* Aegya's Edge 18%
* Sabine's Focus 15%

## Favorite Holy Crown Sets

* The Hand of Fortune 43%
* The Crown of Immortality 31%
* The Spirit of Blasphemy 7%

## Strengths

* Herla is excellent at continuous damage
* Arawn effectively drags out the battle for Herla

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Herla is **Herla's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Stage 4-1

***Spoiler alert!** Story details follow.*
## Enemy Formation

Normal Stage

Enemy Power: 27,400

## Story Summary

You hurry through the forest, resolute to release your mother's soul into the cleansing waters of Sylvan Lake. The commotion you create, however, draws the attention of roaming spirits.

## Narrative

Mother: Your mother's soul crystal emits a baleful light. "This pain is unbearable." You feel powerless as you notice the light wane, streaked by shadow.

**PLAYER**: "We're nearly there; try to hold on a little longer. You will be free, I promise." Your words ring hollow in your ears, and you barely register the enemies rushing toward you.
Creithylad

The Anthousa

## Story

How I cry foor my sister Blodeuweth! Why must she be given such a cruel fate? Curse the nature spirit who rules this tribe, curse my father who is too weak to challenge it!

Every day, when I bring my sister food, it's the same. She always looks at me with those bright eyes and asks why she isn't allowed to leave. Though it breaks my heart to lie, how could I possibly tell her the truth? So I tell her stories about the outside world. She always says how much she hopes to see it someday. Oh, this pain is too unbearable!

It's not long now before the ceremony. My father has bought Blodeuweth a dress. It's disgusting to see him even treating this as some kind of occasion...

## Obtained From

* Tavern
* S1 Born to Lead
* Seer's Gifts

## Favorite Artifacts

* Daios' Blessing 36%
* Farman's Vision 25%
* Cyansel's Nourishment 11%

## Favorite Holy Crown Sets

* The Manic Slaughter 48%
* The Hedonist 19%
* The Spirit of Blasphemy 11%

## Strengths

* Late-game formation
* Excellent at continuous healing
* Viridy has the ability to deal immense damage

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Creithylad is **Creithylad's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Phalanx

The Eternal Vessel

## Story

Digging through his desk drawer, Dalton shoved Rosa's picture in his pocket, then made his way through the front door of his workshop. As he stumbled into the street, a nightmare of flames, chaos, and fury rounded the corner, a hulking monstrosity with a skeletal face and chained swords.

*Euda, no!*

But Dlaton knew. He still turned, still acted out the motions, still tried--tried--to run, but all hope was lost. When the nightmare's sword erupted from Dalton's chest in a spray of blood and bits, Dalton simply stared at the blade, expressionless. No pain, no sadness, no anger. Just one thought.

*Why didn't I hide?*

A jolt gripped Dlaton, filling him with vibrations and jitters, and he was wrenched along a current of white-hot attraction.

## Obtained From

* S2 Fear Spreads
* S3 Born to Lead
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Cyansel's Nourishment 53%
* Farman's Vision 10%
* Daios' Blessing 9%

## Favorite Holy Crown Sets

* The Sword of the Brave 65%
* The Spirit of Blasphemy 14%
* The Manic Slaughter 5%

## Strengths

* Phalanx possesses decent damage output and support abilities
* Aravis provides damage output and damage mitigation effects

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Phalanx is **Phalanx's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Cruban

The Force of Nature

## Story

The Sea Realms of the Myr Elves are little understood by the other races. For what can bee seen of their shimmering palaces above land barely scratches the surface of their civilization, and much of which remains below the waves...safe from invaders.

### Legendary Story

Deep within the ocean, a thousand miles from their capital, sits the Temple of the Trident, where the Myr-Elves still worship the ancient spirits of the sea. A tranquil, bone-white tower, only the Myr-Elves are permitted to lay eyes upon it. Any outsider who could even fathom the depths to reach the temple would be stopped by the guardians who protect it-animal spirits made manifest in the body of formidable creatures.

Cruban is one such guardian. Given form by the temple priests, he is a steadfast and loyal spirit, firmly committed to protecting the Trident's hallowed halls-be it from the agents of Ilyrian mages seeking to understand its secrets, or Daevic deities of the sea who seek to destroy it.

## Obtained From

* Tavern
* S2 Fear Spreads
* S1 Anchormen
* Seer's Gifts

## Favorite Artifacts

* Cyansel's Nourishment 50%
* Rashidon's Eternal Flame 17%
* Daios' Blessing 12%

## Favorite Holy Crown Sets

* The Spirit of Blasphemy 59%
* The Crown of Immortality 18%
* The Sword of the Brave 6%

## Strengths

* Counters enemy frontline
* Breaks apart enemy backline

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Cruban is **Cruban's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Victory Monument

## Victory Monument Guide

1. The Ranking Boards at the Victory Monument display the top players on your server and are a valuable source of Rewards.
2. The Name and Avatar of the first player on the server to complete certain Tasks are displayed on the front page.
3. When a player completes a task that hadn't previously been completed on this server, Rewards will be given to every player on the server.
4. The Faction Rankings are calculated using the Tiers of each player's Heroes from that faction, with the number of points awarded for Heroes of each Tier as follows: Common: 0; Rare: 5; Rare+: 15; Elite: 50; Elite+: 150; Legendary: 500; Legendary+; 650; Epic: 1300; Epic+: 2000; Mythical: 2500.
5. An additional 300 points are added to the Hero's score for each star they have above Mythical Tier. If you have multiple Heroes with the same name, only the highest Tier Hero will count towards your score.
6. Receive 50 Diamonds for every ranking completed.

## Story

A rare symbol of unity, this monument bears the names of Heroes belonging to each and every race that walk the lands of Nevria, their feats and glorious deeds recorded and displayed for all to see. Adventurers and warriors, the bravest of the brave, if asked while in their cups, cannot but sheepishly admin they long to see their names carved on its stone.
Dock

## Dock Guide

1. The Dock is where you Restore, Dismiss or Rest your Heroes.
2. The Dock Shop is where you can spend Traveler Tokens.

## Story

Simply hearing the name of Morenizia brings adventure to mind. If any particular area of the city could be credited for this, it would certainly be the Docks. It was upon this very site that the very first High Elves landed upon Nevrian soil, coming from Essios to set in train all of the history that followed. Even today, adventurers and scoundrels, rogues, common travelers and fools, and anyone with business beyond Nevria passes along these Docks. It is here that brave sailors take to the high sea, placing their lives at stake all in an instant here, be sure that you understand the depth of what that means.

## Things to Do

* Restore
* Dismiss
* Reset

If you have 2 or more duplicates of a Mythical tier Hero that are Legendary Tier or higher, the lowest Tier duplicate Hero can be Restored.

1. Restoring is unlocked when you have 2 or more of the same Mythical Tier Heroes who have reached Elite+ Tier or higher. The duplicate Hero of the lowest Tier will be available to Restore.
2. Restored Heroes return back to their previous state, returning any Items during leveling, any Gear, and any Heroes used during ascension. Rare Heroes consumed will be returned as Hero Draw Cards of the same faction.

- Dismissing Heroes returns all resources spent on them, as well as Traveler Tokens.

- Only Common Heroes can be dismissed, higher Tiered Heroes can be Ascended in the Altar of Ascension.

- Common Tier Heroes cannot be ascended at the Altar of Ascension, but unwanted Common Tier Heroes can still be Dismissed here at the Docks.

- Dismissed Heroes will disappear and any Gear they are wearing will be returned to y ou, as well as any resources spent on them.

Resetting a Hero will revert them to level 1 and return all resources used on them.

1. Heroes can be Reset and returned to Level 1.
2. All the resources spent on them and the Gear they equip will be returned to you, in exchange for a small quantity of Diamonds.
Stage 1-4

***Spoiler alert!** Story details follow.*
## Enemy Formation

Normal Stage

Enemy Power: 3,274

## Story Summary

Armed with spare weapons to fight the Deathless, Aaranella gives details about her plight. During the discussion, she mentions Ruthven, a name you know all too well.

## Narrative

**PLAYER**: As the last of the undead fall, you turn to face Aaranella. Your heart thuds against your chest as your thoughts return to Ruthven. "Aaranella, please, tell me what you know of Ruthven."

Aaranella: Aaranella's grip tightens around her bow; clearly, unaccustomed to revealing so much. "I came across a survivor of the attack on the village. They told me they heard the orc muttering something to himself."

*"Death is freedom. And the Lord Ruthven shall free us all."*

Katerina: "Death is freedom? Sounds like the ramblings of a cult."

Aaranella: "I'm not sure. But I've tracked "Ruthven's name to this land."
Stage 2-21

***Spoiler alert!** Story details follow.*
## Enemy Formation

Normal Stage

Enemy Power: 18,300

## Story Summary

Aaranella spots an Undead army marching your way, only to learn that its actually a mirage created by residual magics from a battle long past. Katerina consoles the Elf as Deathless barrel toward you.

## Narrative

**PLAYER**: Kneeling beside her, you can see the shock on Aaranella's face. "Aaranella, what's wrong?"
It takes a moment for her to register your presence, but quickly enough she stands and attempts to recompose herself.

Aaranella: "I...I thought I saw..." Feeling vulnerable and exposed, Aaranella turns and hides her face from the group. "It was nothing."

Katerina: Katerina takes her hand. Aaranella resists at first, but Katerina's sincerity dulls her edge. "Sometimes, when enough magic is used in one place, the past and present begin to blur, and visions can seem almost real."

Olivier: "How can something be almost real? A thing is either real or it is not."

Katerina: The fire in Katerina's voice shocks both Olivier and yourself. "Quiet, Olivier! Leave the discussions on magic to me." She gestures in the direction of a group of incoming enemies. "And I'll leave the real soldiers to you."
Viridy

The Tree Spirit

## Story

"The forests Tel-Syrinn are not only home to Sylvan Elves of Nevria. They are also inhabited by many strange and powerful spirits. Sometimes benevolent, sometimes hostile, and sometimes capricious, they are all manifestations of the great nature spirit worshiped by the Elves. Formless, these spirits often appear as glowing spheres of light no bigger than a firefly. But should they become angered or threatened, they can bind themselves to the forest itself, becoming fearsome elemental creatures.

Viridy is an ancient spirit, already old during the peak of High Elf civilization tens of thousands of years ago. A venerable and benevolent spirit, he contains the life of every elf who has returned to the Torrigan, and it can be said that through him moves the soul of the forest itself. A kind spirit, Viridy's healing magic has helped out many wounded Elven rangers. But his kindness belies his strength. For in times of danger he takes the form of an enormous tree, able to summon the very roots of the ground to break a chariot like a piece of glass."

## Obtained From

* Tavern
* S1 Born to Lead
* Seer's Gifts

## Favorite Artifacts

* Daios' Blessing 34%
* Cyansel's Nourishment 27%
* Rashidon's Eternal Flame 15%

## Favorite Holy Crown Sets

* The Sword of the Brave 57%
* The Spirit of Blasphemy 17%
* The Manic Slaughter 9%

## Strengths

* Late=game formation
* Excellent at continuous healing
* Viridy has the ability to deal immense damage

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Viridy is **Viridy's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Wyvern's Treasures

## Wyvern's Treasures Guide

1. Rewards in Wyvern's Treasures can be selected by the player. Rewards depend on the player's progress in the campaign stages. More stages cleared gifts players w ith more variety and more space for rewards.
2. Rewards in Drascan Blessings can be selected but cannot be claimed yet before the player reaches floor 100; Drascan Blessings will be available once the player clears floor 100.
3. All rewards can only be collected once.
4. Unclaimed rewards will not be sent out after the even period ends. Please make sure you collect your Drascan Blessing rewards on time.

## Story

Brenia's Kingdom may not be the strongest, nor the richest, but there is none more valorous. Drascans have consistently beaten the odds with wicked and practiced violence.

But this is not enough to bring back their Wyverns. They need help from champions every bit their equal.

But what can one offer heroes such as these? A cut of perhaps the greatest haul anyone has ever seen. Men-at-arms have journeyed from all over the globe to join int he haul under the able direction of the Red Wyvern herself. Each, if they manage to carve their way down 100 stories, is guaranteed a cut of every bit of winnings that they find as they continue down into the belly of the beast.

This, for many, is a fantastic risk. One of the most dangerous areas of the world for perhaps a dividend that could last forever. Little wonder that the most fearless warriors from the world around come to this Abyss to make their fortune.
Viktor

The Bloodseeker

## Story

Viktor hails from the heart of the Basilousian Empire, a realm veiled in ancient customs and arcane knowledge. Born into a lineage of scholars, he showcased an aptitude for the arcane arts. While his family hoped Viktor might employ his talents for the betterment of society, his penchant for obsessive curiosity would instead lead him down a different path.

When Viktor was still young, he stumbled upon a scribbled footnote that mentioned a study on the possiblity of extending one's life by hundreds of years. Although there were no further details on the study, Viktor became determined to find out more.

Viktor's dive into the occult was arduous, marked by countless hours of deciphering grimoires and scrolls. His fixation consumed him, and he soon found himself doing whatever was necessary to acquire forbidden tomes or sneak into royal libraries.

The ritual, Viktor discovered, was an unholy act that entailed the binding of an unwilling soul to one's own body -- a necromantic transgression against the very laws of nature. Although his years of research had finally paid off, Viktor knew his quest for unending life was only just beginning.

## Obtained From

* S2 Born to Lead
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Daios' Blessing 50%
* Aegya's Edge 14%
* Tik's Rage 12%

## Favorite Holy Crown Sets

* The Mind of Wisdom 54%
* The Purging Flame 17%
* The Spirit of Blasphemy 7%

## Strengths

* Viktor locks onto the enemy with the highest ATK, dealing damage and destroying their shield
* Blodeuweth steals the energy of the enemy with the highest ATK

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Viktor is **Viktor's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Velnak

Fist of the Orcs

## Story

"Let it be known that I, Velnak, daughter of Orak, Queen of All Tribes, and Fist of the Orcs, have served my people well. For thirteen summers I have guarded the Seven Hills with strength and blood and honor. I have ensured the favor of our ancestors, who have given you good harvest and fine battle. The greatest war poets of our age warm your hearths with songs of my captains. In my first year as queen...

## Obtained From

* S2 Anchormen
* Tavern
* S2 Fear Spreads
* Seer's Gifts

## Favorite Artifacts

* Farman's Vision 27%
* Sabine's Focus 19%
* Aegya's Edge 17%

## Favorite Holy Crown Sets

* The Hand of Fortune 46%
* The Mind of Wisdom 23%
* The Spirit of Blasphemy 7%

## Strengths

* Velnak is excellent at restricting enemies
* Dirwyn brings enemies together

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Velnak is **Velnak's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Theadril

The Seraph

## Story

Here follows the mortal life of Theadril, as is recorded by me, Brother Oris. She once lived in the Elven lands of Ellyria, which lie across the sea from our Basilousian Empire. Many Elves in those days kept to their kind, yet through the word of our Eudic priests, she felt the call of the Lord of All deep in her heart, and she left her lands to study at the Basilica of Basilous -- the great seat of our Eudic Faith.

There was much war in those days, as the wise and holy Patriarch Oras II sought to bring order to our chaotic world by ridding our nothern border of the wild tribes that had plagued our people for centuries. But chaos is not easily controlled, and the wars were brutal. Theadril thus set out as a cleric to bring succor to the great soldiers of righteousness. She embodied kindness and piety, healing the wounds and spirits of our many brave soldiers, and giving dignity to the dying.

## Obtained From

* Tavern
* Seer's Gifts

## Favorite Artifacts

* Farman's Vision 53%
* Cyansel's Nourishment 18%
* Daios' Blessing 9%

## Favorite Holy Crown Sets

* The Manic Slaughter 70%
* The Crown of Immortality 12%
* the Hedonist 6%

## Strengths

* Theadril has the ability to rebound damage
* Alexandria helps shorten Melial's cooldown intervals
* Melial is excellent at dealing immense damage

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Theadril is **Theadril's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Vivienne

The All-Sighted

## Story

Showing signs of oracular ability, Vivienne joined the Order of Knowledge at a young age. The ease with which she could glimpse the future both fascinated and frightened the older sisters of the order. Curious and bright, Vivienne could be found night after night in the Order's grand library with her friend Niviana; pouring over tomes of knowledge both dangerous and forbidden.

One such night, Vivienne wondered aloud to her friend about what a Daeva might sound like. For months they had studied the lore behind these foul creatures, and finally, her curiosity was at its peak. The two friends scoured the forbidden section of the library until they found several books, emblazoned with the symbol of Tamat. One of these books was written in a language the girls didn't recognize, but the more Vivienne stared at the markings on its page, the more she desired to know what they eant. Distracted by her prize, Vivienne almost didn't see the Daevic imp that Niviana had just summoned. The imp crashed around, causing untold damage to the library and the knowledge contained within. Barely escaping with her life, Vivienne grabbed Tamat's book and ran as far as she could fro the destructive power of the imp.

## Obtained From

* S2 Fear Spreads
* S2 Fantastic Five
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Farman's Vision 70%
* Sabine's Focus 9%
* Aegya's Edge 5%

## Favorite Holy Crown Sets

* The Mind of Wisdom 71%
* The Spirit of Blasphemy 12%
* The Purging Flame 5%

## Strengths

* Vivienne provides powerful heaing effects for Daevic Heroes
* Vivienne counters four-faction Heroes

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Vivienne is **Vivienne's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Ul'Gosh

The Herald

## Story

No one living has heard of the village of Ul'Gosh's birth.

Born weak and crippled, he was mocked for his pale skin and beaten by members of his own clan. If not for the pity of the clan's shaman, the warriors would have ended Ul'Gosh's life and thought it nothing but sport. Time and time again he would be chained to the clans banner and lashed for being born weak; his blood soaking into the wooden effigy. But, in spite of his deformity, Ul'Gosh was still an Orc and the rage that burns deep within every Orc refused to let him cower beneath the boot of his tormentors.

Enraged, his clan decided to rid themselvs Ul'Gosh once and for all, banishing him to wander the desert alone. Clanless. Peopleless. Exiled. Accepting his fate, Ul'Gosh gathered what little he had and made rady to depart, but not before the shaman imparted some final words of wisdom...

"Seek out the Throne of the Ancestors. There you may find what you seek. There you may find your destiny."

## Obtained From

* S3 The Fearless
* S2 Fear Spreads
* S2 The Fearless
* Seer's Gifts
* Tavern

## Favorite Artifacts

* Daios' Blessing 38%
* Cyansel's Nourishment 21%
* Tik's Rage 13%

## Favorite Holy Crown Sets

* The Crown of Immortality 56%
* The Spirit of Blasphemy 14%
* The Sword of the Brave 11%

## Strengths

* Ul'Gosh possesses exceptional AoE control and weakening abilities against surrounding enemies.
* Dirwyn excels at swiftly gathering enemies, greatly enhancing the effectiveness of Ul'Gosh's skills.

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Ul'Gosh is **Ul'Gosh's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Gear

## Overview

There are several types of gear items in Ever Legion that you can equip your Heroes with.

* Weapon
* Helmet
* Chest
* Boots
* Artifact
* Holy Crown

## Basic Gear

Weapons, helmets, chest pieces and boots are available to any level and quality of Hero.

## Rarity

There are x basic gear rarities:

* Common
* Rare/Rare+
* Elite/Elite+
* Legendary/Legendary+
* Epic/Epic+/Epic T1/Epic T2

Depending on the rarity, the gear can be Enhanced.
Note: You can only view the Enhance button when the gear is equipped to a Hero.

 Max \*

## Methods to Obtain

* Offline Rewards
* Category:Events
Th'londrir

The Swift

## Story

The gentle and unsettling sound of wind whispering through the trees is the last thing you'll hear before being struck by Th'londrir's arrow. If you're lucky enough, you might just catch a glimpse of the Ellyrian archer staring back, a playful smirk dancing across his face.

The Ellyrian first struck (literally) upon his innate talent during his adolescence. While in the middle of a picnic, he'd flicked a nearby stone into the air without thinking. hoping to rid himself of a particularly annoying fly. Quick as the insect itself, the perfectly-aimed projectile brought it down in the blink of an eye.

## Obtained From

* Tavern
* S1 The Stalwarts
* Seer's Gifts

## Favorite Artifacts

* Tik's Rage 62%
* Aegya's Edge 15%
* Sabine's Focus 7%

## Favorite Holy Crown Sets

* The Mind of Wisdom 62%
* The Purging Flame 11%
* The Crown of Immortality 10%

## Strengths

* Th'longdrir's skill gives him control-immunity, he deals continuous damage while his allies control enemies
* enara counter-attacks enemies
* the Force of Nature provides great control effects

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Th'londrir is **Th'londrir's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Talents

## Overview

The higher the Hero's level and Tier, the more attribute bonus the Talent provides.

## Criteria

1. After clearing Stage 12-40, Legendary Tier Heroes will gain access to Talents.
2. Attribute Talents boost a Hero's existing attributes. After activating certain Attribute Talents, you can earn Talent Points. By using Talent Points, you will be able to unlock a Hero's Skill Talents.
3. While a Hero's current Talent is locked, you will be unable to activate their next Talent.
4. Heroes' Talents will be active in all battles, including when they are acting as mercenaries.
5. When awakening Attribute Talents and Skill Talents, the levels of training progress will be different. Use Soulstones at the bottom Attribute Talent to increase the cap of progress to 110%.
Aenara

The Seer of Antheas

## Story

In the Ellyrian capital of Antheas, gleaming in the rich blue sky, stands the Tower of Light. The tallest building in the city, stretching even beyond the cloud-kissed spires of the royal palace, the Elves call it the Soul of Ellyria. For they say that all the beauty and mystery of their race shimmers within the tower's airy silver corridors.

It is in the Tower of Light where the Seer of Antheas resides. She is a prophet and priestess, chosen to interpret the Eudas' desires for her people.

## Obtained From

* S3 Dawn Crusade
* S3 Evil Spreads
* S3 Golden Few
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Farman's Vision 27%
* Aegya's Edge 20%
* Sabine's Focus 16%

## Favorite Holy Crown Sets

* The Spirit of Blasphemy 62%
* the Sword of the Brave 12%
* The Purging Flame 6%

## Strengths

* A Chaos Rift formation
* Aenara becomes more powerful over time
* Sulien provides AoE control effects

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Aenara is **Aenara's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Xayl'thir

The Learned

## Story

For Xayl'thir, acceptance into the Astral academy was a dream come true. In his eyes, value and knowledge were the same, and he hoped to achieve status in life as a revered scholar. For those heading down the path of academics, studying at the Astral Academy was tantamount to success - being the highly esteemed school it was.

He often dreamt of how life would be within its gleaming halls, surrounded by individuals worthy of distinction. Xayl'thir saw a life filled with endless days of grueling but fruitful study and acknowledgment from rofessors and peers. Unfortunately, not all that glitters is gold - renown wasn't there to greet every student with open arms.

## Obtained From

* S3 Golden Few
* S2 Golden Few
* S2 Dune Dynasty
* Seer's Gifts
* Tavern

## Favorite Artifacts

* Farman's Vision 40%
* Daios' Blessing 16%
* Cyansel's Nourishment 14%

## Favorite Holy Crown Sets

* The Manic Slaughter 62%
* The Spirit of Blasphemy 20%
* The Purging Flame 3%

## Strengths

* Formation with high fault tolerance
* Xayl'thir effectively protects frontline allies

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Xayl'thir is **Xayl'thir's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Urash

Bringer of Storms

## Story

You even seen a centaur, boy? They're huge. Built like a Eudic temple and twice as ugly, Captain Seigbert used to say. I met one once, out in the Crimson Valley. Urash, I think. Yeah, His name was.....

Urash. Urash Bringer of Storms or something.

## Obtained From

* Tavern

## Favorite Artifacts

* Daios' Blessing 45%
* Farman's Vision 23%
* Tik's Rage 19%

## Favorite Holy Crown Sets

* The Hedonist 41%
* The Sword of the Brave 20%
* The Spirit of Blasphemy 20%
Try It Out

## Try It Out Guide

1. During the event period, players can try a Hero out for free.
2. Players can only use the trial Hero for demo purposes. Players can use the trial Hero in the Campaign stages, Sky Tower, and Factional Sky Tower 3 times each; the Spirit Realm, Isle of Mists, Chaos Rift, Expedition Plaza and Coliseum for unlimited times. The trial Hero cannot be used in the Grand Coliseum, Apex Coliseum, Guild Hunts, Arena and The Dragon Abyss.
3. During the event period, players can enjoy the full trial period for each Hero whenever they start the trial. Heroes will be recycled once the trial period ends.
4. Trial Heroes will be given out at a level and tier depending on the player's current progress. Corresponding gear, signature gear and talents will also be equipped (depending on the tier). Players are unable to develop trial Heroes or change/enhance their gear.
5. Trial Heroes do not enjoy buffs from Bonds.
Tavern

## Overview

The Tavern can be fond on the  section of the game.

While in the Tavern you can perform Hero Draws using scrolls or Diamonds. The Seer's Gifts will also appear after you complete Chapter 19 or reach VIP 13.

## Hero Draw

Depending on what the server progression is, the list of Heroes available from Hero Draw change. Generally, Elemental Heroes and the more powerful Heroes are not available in the Tavern until you unlock Seer's Gifts. Though the Tavern is a great place to farm Ascension fodder.

You are limited to 50,000 Summons per day. If you are reaching this cap, you may have bigger problems.

Every 30 Summons, you receive a reward which can include items like Eldritch Runes and Mystic Runes used to level up your Heroes' Signature Gear.

**Guaranteed  Rare or Elite Hero within 10 pulls.**

## General Draw

* You get 1 Free summon per day.
* Spend 10 Summoning Scrolls to summon 10 Heroes at once (worth 2,700 Diamonds).
* Spend 1 Summoning Scroll to summon a singular Hero.
* Spend 270 Diamonds per 10 Hero draw or 300 Diamonds for a single draw

## Faction Draw

* Spend 10 Faction Summoning Scrolls to summon 10 Heroes at once.
* Spend 1 Faction Summoning Scrolls to summon a singular Hero.
* The Heroes in the Faction Draw pull are limited to the current daily faction: Illuminated, Ardent, Vitalus or Eternal.
* Factions switch every 24 hours.
* You can spend 300 Diamonds to switch to a different Faction sooner.

## Friend Point Draw

* Spend 100 Friend Points to summon 10 Heroes
* Possible Hero list appears to be the same as the General draw list
Stage 4-17

***Spoiler alert!** Story details follow.*
## Enemy Formation

Normal Stage

Enemy Power: 34,800

## Story Summary

Abruptly, your mother senses an evil presence. Aaranella, in her wisdom, claims it to be Blodeuweth, the Thorn Witch. Although the Sylvan Lake lies just ahead, towering spirits rise to bar your path.

## Narrative

Mother: "We draw closer to the lake. I can feel the waters call to me..." Your mother's light flitters through the crystal, growing more erratic with each passing moment. "Son, something is following us. Following me..."
"It's something old. I can feel its pain cry out amongst the forest..."

Aaranella: Ahead of the group, Aaranella stops. Tendrils of ice claw up her spine, and she visibly shivers as she contemplates your mother's words. With her eyes closed, she utters a single word. "Blodeuweth."
As if on command, spirits rise from the ground around you. Their breathless groans fall upon you as they strike. "The Thorn Witch is here..."
Za'thra

The Moth Goddess

## Story

"Once there was a young girl who liked climbing as much as you do. She climbed high into the canopy and past the upper leaves that scraped the sky. Every evening she sate, staring at the glove of the moon. In the canopy above she hid from her family and the community that cared for her. They would pull her screaming, from the tree tops down to training where she would fail in her studies, time and time again. But she did not commit to her training or even ask for help, she saw herself above it, you see. She cared for the beauty of the forest.

She was in love with the moon. But more than that she loved the moonwing moths nested in the upper heights of the canopy. For hours she would watch their turquoise wings flicker the moonlight back into the darkness of the sky. As the moon grew full so too did her nests.

Her love for the jungle meant abhorring her training by Tel'mar, the local high priest. She had told him that she despised their lessons. That she wouldn't learn to kill. Tel'mar explained that without learning to fight, she puts her family at risk, but she wasn't convinced. She said she wanted to bathe in the moonlight. She wanted to be a month."

## Obtained From

* S2 Fear Spreads
* S2 Golden Few
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Farman's Vision 39%
* Daios' Blessing 16%
* Aegya's Edge 11%

## Favorite Holy Crown Sets

* The Manic Slaughter 56%
* The Spirit of Blasphemy 18%
* The Crown of Immortality 10%

## Strengths

* Za'thra provides support for teammates who rely on regular attacks for damage output
* Oroth has strong damage absorption abilities to protect allies in the backline
* Edward requires protection and support from allies

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Za'thra is **Za'thra's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Sulien

The Grand Magister

## Story

"Welcome to the Prydain Academy, the most venerable magic institution in all of Nevria...or perhaps the world, regardless of what those Ellyrian Elves say. I am Sulien, Prydain's Grand Magister."

## Obtained From

* S3 Dawn Crusade
* S3 Evil Awakens
* S3 The Fearless
* S3 The Fearless
* Seer's Gifts
* Tavern

## Favorite Artifacts

* Sabine's Focus 38%
* Farman's Vision 15%
* Cyansel's Nourishment 14%

## Favorite Holy Crown Sets

* The Spirit of Blasphemy 62%
* The Crown of Immortality 16%
* The Manic Slaughter 6%

## Strengths

* A Chaos Rift formation
* Aenara becomes more powerful over time
* Sulien provides AoE control effects

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Sulien is **Sulien's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Obas The Conqueror

"Obas is Great! I love Obas and would do absolutely ANYTHING for him" - A Follower of Obas at one point

Obas is simply a Great Deity, with no flaws, whatsoever, he is great, he should rule everything. The End.

Obas the Conqueror was trapped alongside most other Lesser Deities by Aemir in ancient days due to his incredible power and an evil wish granted he was sealed away where no one would ever think to find him, in a gargantuan crystal buried in the underdark, and for millennia, he was gone until the crystal he was bound to eventually found its way into the hands of its current user, Wunfarth.

The Religion following Obas, the Priesthood of Obas, conducts all the ceremonies and services.

Many non-followers view this as a cult, especially in the town of Leshon
Khelorah Wiki

**Welcome to the Khelorah Wiki!**
We're a collaborative community website about Khelorah that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

A great resource for player or hopeful GM's in the world of Izu

Pantheon

Culture
The Northern Wastes

See also Map:World Map

The Northern Wastes

## Overview

The Northern Wastes are a forsaken place that few have even seen. It was here many centuries before that the proud Brean empire once stood, but after two undead wars, it is now little more than a land of necromancers and their undead thralls.

Created by a coalition of Humans, Elves, and Dwarves, and Euda, the Barrier of the Wastes holds back undead that still linger from the Second Undead War.

The ruins of old Brea rests in the Northern Wastes. The treasures and knowledge the ruins hold sometimes lure ambitious adventurers to their doom.

## Relations with other forces

The Undead hold no relationship with any race, with the living and the dead forever standing in opposition to one another.

## Population

There are three classifications of the Undead; Undead, Deathless, and the Liches.

### Undead

* The lowest of the bunch is the Undead. These risen corpses and skeletons are slaves to their Lich masters, waiting to feast on whoever crosses their path.
* Their bodies degrade far slower than corpses.
* Undead shamble aimlessly unless directed by the will of their master.

### Deathless

* Deathless are the soulless victims of soul siphoning. In recent times, Soldracite, a common mineral, has been repurposed for the evil of soul siphoning; processed into a new mineral dubbed Soldinium, or 'Soul Crystal'.
* Driving a Soul Crystal into the body of a victim removes their soul and their free will.
* Deathless move fast and are imbued with immense strength.

### Liches

* Liches rule like lords over the land. Once Human and Elven mages, Liches now bear no resemblance to their former selves, with each having obtained immortality through the secrets of Balor.

## Civilization

Liches possess the ability to sense anyone who enters the Northern Wastes.

While there are rumors of immense necropolises where liches gather to plan their next attack, no one has ever seen them. Wherever they may be, civilization remains a mystery beyond the Barrier of the Wastes.

## Religion

The Necromancers of the Northern Wastes look on with utter disdain at the gods of the living. They see the gods as little more than petty tyrants over a realm that should be free of them. A realm that could be free of the threat of death and all its attendant miseries.

## Organization

Due to shambling nature of the Undead that roam the Northern Wastes, there are few organizations that exist throughout the region.

The Ashen are a small group of Undead that have retained their senses. They seek to undo the eternal existence that they have been cursed with; often staying away from their mindless brethren. The Undead Queen Maeve is said to be counted among their number.