CoD Foci

Focus items hold no magic of their own save a little
bit to direct a mages magic, and thus requiring a mage to channel a thread of
magic through it to activate it.
Below you’ll see a sample of focus items, to be used as guidelines as
characters or Storyteller creates his own.

**Focus Weapons**
(\*\*\*)
A focus weapon is a magical item designed to channel a mages magic, empowering
the weapon making their attacks stronger and magically enhanced. These weapons
are often employed by Universal and living mages, giving them an offensive
choice they hadn’t before.

Focus weapons are always Melee weapons, as channelled magic wont stick with
ranged ones. Focus weapons effectively function as ordinary weapons, except for
the fact that a mage adds his Potency score to the dice pool used. Focus
weapons will take on an appearance affected by the type of magic channelled
into it, as such a sword channelled by a fire mage, will light up with fire. –
Most universal families wont change the look on a focus weapon at all, as their
magic is primarily invisible. Once activated, a focus weapon remains so attuned
for a scene.
*Samples of Focus weapons are: A sword, A*
whip handle that will channel a whip of elemental energy, a staff, a knife and
so on.

**Gatestone (\*)**
**A gatestone is a small simple focus that allows a mage**
to create a gate to one specific place, that the stone is attuned to during
creation. The upside of using stones, as opposed to gates is that they work no
matter the range and that even living mages or universalist can make use of
them. Thus magic gate magic available to all mages. A gate is open for as long
as the user concentrates.
Gatestones can be any kind of item, not just a stone. A Piece of wood works as
well as a metal key.

**Communication**
focus (\*\* or \*\*\*)

**Another focus that performs exactly like it says on the**
tin, a Communication focus is a tiny round disc that can project an image of
oneself to another Communicator and thus allow the mages to converse with
visual aid over any distance and most planar restrictions. A three points the
communicator is encrypted and is small enough to be placed inside the ear, but
they receive voice only. Some communicators come in pairs, and only work with
their intended recipient. Once active, a Communication Focus lasts for a scene.

**Shield focus**
(\*\*\*\*)

**A shield focus allows a mage, without the usual**
capability, to project a shield of force thus granting them an armour equal to half their Potency score. However, the shield requires one hand to operate and only
works one way, so front or back. Moreover, the shield works both ways, so projectiles
launched by the mage wont penetrate the shield either. A shield focus has a
duration of Maintenance.

**Tracking**
focus (\*\*\* or \*\*\*\*)

**A tracking focus is just that, it allows a mage to**
track his target as long as he has something that links to the target, such as
hair, nail clippings or blood. The Tracking focus has a range of 2 miles per
Potency score, or at four points it’s worldwide. However the focus doesn’t ping
on a map, where to find the target, rather it leads the user like a dog would
track a scent.
If the target is ever subject to an Annuller during this time, the tracking
spell Is lost.
A Tracking focus stays attuned to only one subject at a time, and it remains
active as long as it’s fed essence once per day.

**Blast focus**
(\*\*\*\*\*)

**Blast focuses are 2 foot long tubes, with a crystal at**
one end, it releases a powerful beam of burning laser, up to a range of 100
meters. A Blasting focus modifies a damage roll by 5. A Blasting focus deals
fire damage and is energy based. A blasting focus has 5 shots before it’s
fritzed.