Update 0.7.27

The **Big Content Bundle** update was released on June 19, 2022 and added several encounters, a speed-up mode, multiple new orbs & relics, and fixed many issues present in the game.

## Content Changes

**New Features:**

Speedup Mode!

This has been requested a lot and we've heard you loud and clear! In the options menu you can choose between a 1.5x, 2x, or 3x toggle or hold, and in-game you can speed up map movement, pegboard action, and enemy turns!

***New Content!***

**New Encounters:**

There's a new-old enemy that's been hinted at in our art for quite a while, and 3 new forest encounters featuring it!

**New Orbs:**

The meat and potatoes of this new update, there are 7 new orbs to use against your foes:

* Sworb: A simple but effective damage dealer.
* Sphear: A simple attack with increasing pierce each level.
* Critiball: A low-damage (usually..) orb that can fill the board with crit pegs to enhance your next few shots.
* Morbidorb: (Yep we caved, it's finally morbin' time..) An orb that activates previously popped pegs that it passes through.
* Necorbmancer: Only collides with popped pegs, and refreshes them back into unpopped pegs. Tricky to use but it can be a good way to set up your next shot, and it has pretty high damage to boot!
* Concentrication: Pierces through all regular pegs and only bounces off of Refresh, Crits, and Bombs. Perfect for hitting a hard-to-hit refresh, or for showing off your style shots.
* Ohmygorb!: The Omegorb's angry cousin. Attacks all enemies with high damage, but destroys any peg it hits...

**New Relics:**

* (Common) Spiral Slayer: Start each combat with 1 muscircle (+1/+0 for all attacks)
* (Common) Shrewd Scales: Gain 1 ballance on each reload (+1/+1 for all attacks)
* (Common) Pocket Sand: When you take melee damage, apply Blind 10 to the attacker.
* (Rare) Smoke Mod: Bombs apply Blind 1 to enemies when dealing damage.
* (Rare) Intentional Oboe: Whenever you would lose HP, reduce that amount by 1
* (Rare) Betsy's Hedge: Attacks get +1/+0 for each crit peg on the board.
* (Rare) Short Stack: -1/+1 for each Crit peg on the board.
* (Boss) Consuming Chalice: All attacks get +0/+4 but -1 Refresh peg on the board.
* (Boss) Unpretentious Pendant: All attacks get +2/+0, but -1 Crit peg on the board.
* (Boss) Haglin's Satchel: Add 2 random orbs to your deck, then randomly upgrade orbs 4 times.

**Content Changes:**

* Pegboard improvements for Mines Moving Diamonds and Minotaur miniboss. Minotaur health and movement updated to compensate.
* Damage slightly lowered in Duplication & Removal mirror scenarios
* New keywords (Hit, Activate, and Pop) to make certain content more understandable.
* Overflow and Echo have been given their own keywords.
* As part of the above, Orbsium now applies Glorious SuffeRing boosts multiple times (but not all relic effects have been moved to the new Activate logic yet)
* Orboros now deals 4 self-damage on discard.
* Blind Status Overhaul: Blind now provides (10+X)% miss chance, and the effect no longer diminishes over time. Blind granting items have had their Blind Intensity increased to help compensate.
* Bats & Shadow Bats are now immune to blind.
* Infernal Ingot now has a scenario interaction.
* Sped up the Mines initial map camera pan.
* Updated art for several orbs and relics.

**Bug Fixes:**

* Save System improvements: you should now have a much more recent save when your game closes due to a crash.
* Dumb Bell relic changed to grant 2 muscircle on reload.
* Fixed issue where players would be unable to fire their orb when entering a battle
* Refillibuster now correctly counts hit long pegs when dealing its refresh damage.
* Allorbnothing Lvl3 bonus has been fixed (again, the stubborn jerk)
* The info popup appearing for upcoming orbs has been made more reliable.
* Reduced the odds of triggering a pegboard slot and being thrown out of it (affecting things such as Weighted Chip and navigation)
* Haglin and Scary Haglin navigation treasure bonus unlock SFX now properly respects your set SFX volume (wow that one was a mouthful. How about: "bonus chest celebration chime no longer loud as heck")
* Turned Knight miniboss death animation no longer loops
* Map View 'X' button now reliably responds to mouse in Castle and Mines
* "It was not your time" achievement now correctly triggers only when caused by attack damage (not with chip damage, like the Mental Mantle)

## v0.7.28

*Release Date: June 19, 2022*

*Patch Notes*

* Haglin's Satchel should now grant the correct number of orbs and upgrades.
* Haglin Scenario should no longer hide the Upgrade option when declining an upgrade.
* Fixed issues where returning to menu during battle could result in the game going unresponsive.
* Rectangular (brick) Pegs that have been previously cleared now have a slightly different colour to show which ones will be cleared during navigation.
* Mirror removal scenario now states the correct amount of damage for choosing an orb to remove.