Element Masteries

There are 10 levels in elemental mastery in total. (10 mastery points = 1 mastery level, 20 = 2, and so on until level 10)

*"This is supposedly based on psionics and not magic. (Based on my assumptions after watching Discord discussions)" - Raaz*

## **Fire**

**Your strength and fury!**

**Attack:**

Power Strike

- A Fire attack used during the Dance of Destruction.

You summon your inner Fire, you can attack with a single, mighty bite. This deals moderate damage based on your Fire mastery.

*Bonus Effect: You completely overwhelm your opponent, dealing major damage based on your Fire mastery.*

Freflash

- A Fire attack used during the Dance of Destruction.

You create a brief burst of flame, which does a very small amount of Fire damage.

*Bonus Effect: This blinds your opponent for the next round, preventing them from dealing damage to you directly.*

This costs a small amount of eneregy.

Charge

- A Fire attack used during the Dance of Destruction.

You charge at your opponent, dealing massive damage based on your Fire mastery. However, this reckless charge throws you off balance, preventing you from using Fire attacks for three rounds.

*Bonus Effect: You maintain your balance and can continue to use Fire attacks.*

This costs a small amount of eneregy.

Incinerate

- A Fire attack used during the Dance of Destruction.
Your fire breath has grown to be quite powerful. It now deals moderate fire damage based on your own Fire mastery.

Bonus Effect: You set your opponent on fire, dealing damage to them over time.

This costs a small amount of eneregy.

**SONG OF DESTRUCTION**

- You have learned the dreaded True Song of Destruction, which rips Life from even the mighty.
*True Songs are both sacred and exhausting; use with caution.*
This costs a large amount of eneregy.

**Debuff:**

Intimidate

- A Fire attack used during the Dance of Destruction.

You frighten your opponent, reducing their ability to think clearly. Their Air mastery is reduced slightly.

*Bonus Effect: Your opponent is terrified and their Air mastery is significantly reduced.*

**Passive:**

Consume Self

- You can dine on your very Self in times of need, allowing you to replenish Energy at the cost of Health.

Consume Treasure

- Your inner Fire has grown so powerful that you can now Consume Treasure, devouring shiny things for Energy.

Inner Blaze

- In your Essence, you have become one with Fire. You are now immune to all forms of heat or cold damage.

## *Water*

*Your agility and stealth.*

**Attack:**

Flowing Strike

- A Water attack used during the Dance of Destruction.

A graceful, flowing attack that attempts to use your opponent's own Fire against them. It deals light damage based on your Water mastery.

*Bonus Effect: You channel your opponent's force against them, dealing light damage based on* *their Fire mastery.*

Venomous Bite

- A Water attack used during the Dance of Destruction.

By controlling the Water Within, you can turn your mouth-fluids into a powerful toxin. This Venomous Bite does moderate damage based on both your Water and Fire attributes which bypasses armor.

*Bonus Effect: The toxin reduces your opponent's elemental.*

This costs a small amount of energy.

**Buff:**

Intuition

- Your Intuition is very powerful; by spending Energy, you can see with certainty you will succeed on a whether you will succeed on a given story action or know what element an opponent will use next.

This costs a moderate amount of energy in combat.

**Debuff:**

Pacify

- A Water attack used during the Dance of Destruction.

You move and Sing in sucha way that calms your opponent. Ute tem om ahs moderately reduced for three rounds.

*Bonus Effect: Your opponent is overwhelmed by a sense of peace and calm, preventing them from using Fire attacks for three rounds.*

This costs a small amount of energy

**Passive:**

Climb

- You've learned to flow like Water between branches and small claw-holds, allowing you to climb Trees and pursue other Goodbeasts that do that same.

Dream Mastery

- You have mastered the Dreaming, the boundary between What Is and What May Be. When resting in your Lair, you may now make use of the Lucid Dreaming ability with greater effect and a longer duration.

Camouflage

- You can disguise your Body as part of the surroundings, allowing you to hide from prey. This extends the amount of time you have to stalk prey before they find your scent.

Alter Scent

- You are able to control your Body to such an extent that you can Alter your own Scent. This doubles the time it takes for prey to sense your presence during stalking, allowing more observation and preparation.

Breath of the Void

- Like the Breath of the Void Itself, you can now silently Destroy most opponents without a fight. Your Ambush Strike has become extremely deadly.

*Song of Transformation*

- Your Body and Essence have become fluid and flexible. You may now spend a Sun to permanently improve any of your elemental affinities.

## Earth

Your protection and tenacity.

**Attack:**

Bite
- The most basic of attacks. You lash out with your claws or bite, dealing moderate damage based on your Fire mastery.

Brace
- You can tighten your stance, preventing you from attacking, but significantly reducing the physical damage that can be dealt to you.
This also gives you a chance to observe your foe, increasing your knowledge of it.

**Buff:**

True Song of Healing
- You have been blessed with the True Song of Healing, which restores what is broken
to wholeness and strength.
Once per combat, you can heal yourself completely.
*True Songs are both sacred and exhausting; use with caution.*

**Debuff:**

Negate
- Once per combat, you may now Negate the power of a single element, preventing its use either by you or by your
opponent for three rounds

**Passive:**

Burrow
- Your mastery of the Earth element allows you to more quickly move into and through the Great Birther's Body, allowing you to pursue Goodbeasts that do the same.

Armor I
- Your scales have hardened, protecting your Body from physical dangers. Damage from
such sources is reduced.

Quick Healer
- Your Body rapidly returns to wholeness. You gain health from a successful hunt, your injuries heal twice as fast and any diseases fade faster than normal.

Resist Pain
- Your Body now dulls the pain of injury, reducing its effects
on your elemental masteries.

Hyperimmune
- You are now Hyperimmune. Poison and disease are completely powerless against your healthy, Earth-blessed Body.

Armor II
- Your scales have grown even tougher, further protecting you from physical dangers. Damage from such sources is reduced further.

Psychometry
- You can now hear the subtle songs of nonliving things. As a result, you are able to research Artifacts merely by asking them what they are, eliminating the need to spend precious time or resources on the task.

## *Air*

*Your speed and intelligence.*

**Attack:**

Swift Strike
- You make a quick, snapping bite at your opponent, dealing light damage based on your Fire mastery.
Bonus Effect: You catch your opponent off guard, and your damage is dealt before they have a chance to act. This can weaken your opponent or even Destroy them before they can act.

Roar
- You let your voice grow to a painful volume, harming the senses of nearby creatures.
This deals a very small amount of damage based on your Air mastery and can scare off
opponents.
Bonus Effect: Your opponent's senses are left reeling, significantly reducing their Water mastery for three
rounds.
This costs a small amount of energy.

Mindscream
- You channel a powerful, discordant Song into your opponent's Mind, dealing light mental damage based on your Air mastery.
Bonus Effect: Your opponent becomes nauseated by your Song and has slightly reduced masteries for three rounds.
This costs a small amount of energy.

Shock
- You can store living thunder in your Body and unleash it upon contact with an enemy. This deals a light amount of damage
based on your Air mastery which ignores armor and Fire resistance.
Bonus Effect: Your enemy is stunned for one round and cannot make any attacks.
This costs a small amount of energy.

**Buff:**

Thoughtspeed
- You may move so quickly that you can use the same attack twice in a single combat round. After using Thoughtspeed, you will be too tired to move and must rest for two rounds.
This costs a moderate amount of energy.

Blink
- You can move a short distance in the Blink of an eye, seemingly disappearing and reappearing. This can be used to ambush prey from further
away or in combat to make an attack so fast your opponent can do nothing but defend themselves.
This costs a moderate amount of energy.

*Song of Dominion*

**Debuff:**

Hypnosis
- You can Hypnotize your enemies, forcing them to choose a certain element in battle. If the opponent has no abilities of the chosen element, it will use a basic Earth attack. Bonus Effect: Your opponent is dazed by the attack and their Air mastery is reduced.

**Passive:**

Read the Wind
- You've learned to interpret the direction of the winds while hunting, allowing you to accurately sense how long you have until your prey notices you.

Research
- You no longer need assistance in identifying the unique Treasures you find. By spending a Sun in your Den, you can divine the use and value of Artifacts you have collected.

## DEV: **Work on this page in progress!(It remains only to push the code. -\_-)**

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