recursal/Fanatic-Fandom huggingface dataset:
Exploration Points

**Exploration Points** are accumulated by discovering new regions and locations on a given map. Each discovery = 1/3 of a point. These points are used to **promote** **companions**.

The player's current Exploration Points are indicated by a star in the top right-hand corner of the expedition map. The number inside the star indicates how many full points the player has to spend. A third of the star fills in yellow with each discovery the player makes towards their next point.

   Points (and partial points) are retained across expeditions, so they can be accrued throughout the game. When enough points have been accrued to level-up a companion, they can be spent any time during an active expedition. Promotions go into affect immediately upon purchase.

### Region Discoveries

Relevant regions are shown as large highlighted squares on your map during every expedition. A 1/3 point is awarded each time the explorer crosses a boundary line into an unexplored, highlighted region.

This event is indicated with a bold exclamation over your troupe stating:

**New Region Discovered!**

#### Location Discoveries

Undiscovered locations are shown as question marks on your map during every expedition. A 1/3 point is awarded when the explorer travels close enough to the location to reveal it. Locations **do not** need to be explored/looted to obtain these points.

Points are **not** awarded for distant locations that are revealed as a part of a quest.
Hallucinations

Hallucinations

*Suffers from seeing locations that are not really there.*

**Hallucinations** are a temporary physical ailment that can effect both companions and explorers. It lasts for 20-30 days, causing the afflicted character to see false location "?" markers on the map in addition to the real ones. These markers disappear upon traveling within reveal range, but continue to spawn randomly while the ailment is active.

Hallucintations can start when traveling or resting at low sanity. As with most ailments, it can be cured with a Green Mushroom or by cleansing at a Shaman Hut. False location markers will all disappear when cured, or when the ailment expires naturally.

## Tips

* The effect is less harmful on maps that have already been significantly explored, as hallucinated markers will show up in places you have already been, making them easy to distinguish as false.

* A possible bug occurs when this ailment is removed with a green mushroom, but the false location markers remain. Interacting with the false markers will cause them to disappear as normal.

Ailments
Allison Otting

*A student of the fine arts, eager to paint landscapes and people.*

## Starting Items

5 Chocolate Rations

7 Empty Canvases

10 Extra Bullets

5 Torches

## Gameplay

**Allison Otting** is a unique secret explorer and the only explorer to carry the fully-upgraded Artist perk. She also comes equipped with many canvases to use, as well as an exclusive dog companion. Her official in-game title is Artist.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 7348

## References

**Allison Otting** (@allisonotting) is a designer, marketer and gamer based out of Utah, USA. She works as a freelance designer, and regularly streams her gaming. She's an "obsessive" dog owner, and her character's companion Buckwheat is a tribute to her pet dog.

allisonotting.com

Secret Explorers
Geography

Geography

*Gives additional information about your region.*

Perk (Explorer + Exclusive)

**Geography** is an explorer perk exclusive to Isabella Bird. It reveals where the 4 nearest locations are at the start of every expedition, though it does not reveal what type of locations they are. This perk helps to avoid aimless wandering as the party starts each journey and establishes a sense of the layout of the region.

Perks
Luis

Luis

*A small witty dog. The loyal, four-legged companion of Tim Timster, the journalist.*

### Type

Animal

**Luis** is an animal companion that can only be acquired by recruiting his master, Tim Timster. Luis possesses the Extra Character perk, which means he does not take up a character slot in the group. His title is "scouting dog".

## Combat

 2
 3
 4

## Tips

* As with all animals, Luis can only be promoted with the explorer Alexandra David-Neel. He will gain an additional, strong attack die at level 3.
* Luis is one of the few animals whose combat dice can combine with others.
* Tim Timster and Luis can be dismissed separately, meaning the player may remove one and still keep the other in the party.
* When resting overnight in a village or the open, the player may be asked to slaughter Luis for food. Villagers don't lose standing if you decline, but companions requesting it will lose loyalty unless another animal is offered.
* If Luis is lost or killed and Tim Timster remains in the group, he'll periodically lose loyalty as he grieves and continues to mourn the loss of his beloved dog.

## Trivia

* Based on Snowy, an animal character from the comics of Tintin, created by the Belgian author Hergé.

Companions
Capacity

Capacity

*The number of item slots a party can fill before being overburdened.*

**Capacity** is a game mechanic representing the maximum number of inventory slots the player's party can fill before becoming overburdened. All party members contribute to total capacity, and each character's capacity is displayed by a number of crates on their stats bar.

Capacity slots can each hold one "stack" of items, and each item has a set maximum number it can stack before it requires an additional slot. There are some "weightless" items, indicated by a feather icon in their slot, that do not contribute to capacity.

When the group is overburdened, each hex traveled costs an additional 10 Sanity. This penalty is the same no matter how many slots the group is overburdened with. This penalty is immediately removed when the player either throws away or consumes items equal to the number of slots overburdening the group.

Maximum capacity can be increased in several ways:

* Upgrading pack animals under Animal Improvement at port in London
* Keeping an animal handler as a companion along with animals.
* Selecting the Heavy Carrier explorer perk randomly offered after completing an expedition.
* Visiting a temple where a companion is randomly blessed with Inhuman Strength

## Tips

* The Camp Site item can be exploited to work around overburdened capacity. Though the player must stop to rest often from the sanity-expensive travel legs, this allows the player to essentially carry limitless cargo in their inventory.
* Promoting companions does **not** increase their capacity, so make sure to choose party members that will adequately contribute to your maximum supply!
Cosmic Indifferentism

Cosmic Indifferentism

*Improves usage of the Necronomicon at the cost of lower max sanity.*

Perk (Explorer - Exclusive)

**Cosmic Indifferentism** is an explorer perk exclusive to H. P. Lovecraft. It grants him custom benefits when using the Necronomicon, but also lowers his max Sanity by 30.

Lovecraft's possible results from using the book are:

* nothing happens (~30% chance)
* generates 1-3 tome pages (~60% chance)
* generates a portal 2 hexes from the current position (<10% chance)
* bursts into flame, destroying itself and setting fire to adjacent hexes (100% chance **if** the player's sanity will drop below **0** upon using it)

It only costs Lovecraft **35 Sanity** per use of the book.

## Tips

* Missionaries' Strong Mind perk can help to counter the sanity-reduction of Cosmic Indifferentism.

* The Necronomicon benefits of this perk make the book much more predictable, and therefore more usable in the development of a successful strategy in beating the game.

Perks
Impetus

*Reduces the base sanity cost for traveling.*

Perk (Explorer)

**Impetus** is an explorer perk reduces base cost of sanity when traveling by 25% (from 5 to 3 on normal difficulty). This should not be confused with the separate travel-cost of specific terrain, and is instead applied to the base-cost of every travel leg.

Because it affects travel leg sanity-cost and not terrain traveling costs, this perk most benefits players who favor shorter, more cautious travel legs. It has no benefit on Tourist Trip difficulty, as the base cost is already zero.

Perks
Items

Curious Expedition features a very wide variety of items - some are tools necessary for the player's expedition to succeed; others bring fame or fortune; still others represent the magnificent, strange, magical and grotesque items a traveler might find in far-off, unexplored lands.

Many items can be useful in several ways; thus, they may appear in more than one category.

## Trophies & Treasures

Items whose main purpose is to be returned to England and either donated to the Museum for Fame or auctioned for more Funds.

### Cultural Artifacts

May be found for barter in villages, found as buried treasure, or looted from tombs or shrines.

### Hunting Trophies

Taken from dead animals or found at a few locations. While valuable to sell back at London, traders around the world value them more than their Funds, so it is usually a good idea to sell to traders for essential good before selling back home.

### Scientific & Artistic Achievements

These items can be created by the explorer's party.

† *Item does not consume weight capacity. All butterfly types add to the same collection.*
‡ *All paintings of different values still stack and act as a single item during trading.*

## Weapons

Weapons add an extra die to combat. Many explorers begin the game with a weapon. These are also sometimes available for purchase at harbor in London, or at specific traders.

## Consumables

One-use items, providing some kind of an instant bonus upon activation.

### Combat

One-use items that add a die in combat if used.

† *Item does not consume weight capacity.*

### Tome Pages

*Main article: Tome Pages.*

**Note***:* 4 pages are **retired** and **no longer appear** in the game: *Monster Den Creation, Mountain Creation, Teleportation,* and *Unholy Travels*.

## Special

Unusual items, which work quite different than most of the common objects.

† *Item does not consume weight capacity.*

## Unsorted

These items are either unclassified or unverified.
Spiritual Solidarity

Spiritual Solidarity

*Allows to rest for free in missions.*

Perk (Companion)

**Spiritual Solidarity** is a companion perk exclusive to missionaries. It allows the group to stay overnight in missions for free, sparing the player of the hefty 30 Value normally required when resting at that location.

## Notes

* This perk can be lost in a low-Sanity event where the missionary loses their faith, but can be regained in a similar event when camping at high Sanity.
* The perk’s usefulness is limited by the absence of Missions from many expedition maps (they are typically only found in Drylands and Jungle biomes) and maximum of two per map. As Missions are shown on the World Map, however, their presence or absence can be factored into planning an expedition.

Perks
Extra Bullets

Extra Bullets

*Usable in combat. Will add an additional combat die.*

**Extra Bullets** are consumable items that add an extra attack die with 100% hit rate in combat. Up to 3 bullets can be added to the player's turn in battle, and can be used in combos normally. Extra bullets do not require a gun to be used.

Many explorers start with these bullets, but they can also be found or bartered with at many traders. They have an exponentially-higher value to Marked Bullets, but have the same utility. You can also acquire many bullets by defeating a slaver.

## Tips

* The three per turn limit is applied to Extra Bullets and Marked Bullets separately, so it is technically possible to get up to 6 extra dice through bullets each turn.
* Bullets are best combined with blue dice (eye symbol) for strong attacks or green dice (shield symbol) for providing both offensive and defensive power.

Items
Triceratops

Triceratops

A **triceratops** is a very large, herbivorous dinosaur, easily to identify due to it's characteristic horns and bone collar protecting its neck. Can be encountered alone or in a small groups.

Similar to elephants, triceratops aren't initially aggressive towards the party and are surrounded by the blue control zone meaning they can be attacked but won't attack themselves if the expedition is simply passing by.
Water

Water

*In some territories water is hard to come by.*

**Water** is a consumable item that reduces the sanity cost of travelling on desert terrain from 10 to 5 (on Normal difficulty). One unit is automatically used for every hex of desert crossed.

Water is rarely used outside of Desert worlds, but having even a small amount on-hand can be prudent. Other biomes can spawn small sections of desert in Expeditions 4, 5,and 6. In addition, a certain shrine curse creates an expanding desert that can spawn even in Arctic worlds.

The player can obtain unlimited water for free from the Ship, though current water inventory is capped at 5 stacks. Oases similarly allow for virtually limitless refills on water.

Items
Perks

**Perks** are the special abilities that explorers or companions have. Every explorer begins the game with at least one perk, and gains one additional perk after each successful expedition. Humanoid companions have one upgradable perk that is enhanced with promotions.

## Explorers' General Perks

After each expedition, the player will choose to add one of these perks to their explorer. Some explorers may also start the game with one of these perks. Secret explorers' names are given in *italics*.

## Explorers' Exclusive Perks

Exclusive perks are unique starting perks. These perks are *only* available to the explorer who begins the game with them.

## Companions' Perks

These perks cannot be chosen by an explorer, and their benefit can only be obtained by recruiting the appropriate companion. A companion's primary perk is enhanced further when the player promotes them.

Certain secret explorers may start with these perks as well, usually but not always at maximum level. They cannot be further enhanced. The names of these explorers are listed in *italics*, together with the level of their perk.

## Blessings

The blessings are special perks that can be only obtained by visiting temples. When exploring a temple, a single chosen companion is blessed with a random permanent positive ability.

Certain secret explorers and companions may start with a blessing. The names of these characters are listed in *italics*.

## Temporary Perks

Temporary perks occur after consuming certain items or through special events. They expire after a certain amount of time.
Signature Pistol

Signature Pistol

*A unique signature pistol with golden engraving. Usable in combat.*

The **Signature Pistol** is a weapon item that adds a special attack die in combat. It is randomly offered for sale at port in London, or from slaver camps and rarely from trading caravans.

Like all guns, it is reusable and doesn't require bullets to play its die.

## Combat

The signature pistol is a single die with a 5/6 roll chance of success.

It can be combined with green dice to produce powerful combo attacks.
E.S. Goffterding

*A curious anthropologist who chose to travel the world to meet yet unknown native tribes.*

## Starting Items

8 Chocolate Rations

3 Torch

1 Pistol

10 Machetes

## Gameplay

**E.S. Goffterding** is a secret explorer who is essentially an upgraded version of Johan Huizinga's character. His Anthropology perk can normally only be acquired during gameplay. Though Goffterding starts with an artist, canvases are not included in his starting inventory and must be acquired later in the game. His in-game title is anthropologist.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 2543

## References

He is named after Sebastian Deterding, professor of digital creativity and founder of the design agency "coding conduct" and one of this game's supporters.

Secret Explorers
Johan Huizinga

Johan Huizinga

*Anthropologist and one of the founders of modern cultural history.*

## Starting Items

2 Whiskies

3 Torches

5 Empty Canvas

1 Pistol

5 Shovels

## Gameplay

**Johan Huizinga** is an optimal pacifist-strategy explorer. His Artist companion comes equipped with canvases, and his Anthropology perk compliments this in producing handmade, high-Fame items—particularly when resting in a village. His shovels can also be used when searching for buried treasure.

Though Huizinga starts with the Pistol, his party lacks green and red dice for useful combos. Combat should be avoided unless other support dice can be obtained.

## How to Unlock

Johan Huizinga is available from the start of the game.

## Historical Context

**Johan Huizinga** (December 7, 1872 – February 1, 1945), was a Dutch historian and one of the founders of modern cultural history.
[Wikipedia]

Explorers
Purple Mushroom

Purple Mushroom

*This peculiar mushroom smells strikingly sweet. It tastes delicious and all the problems seem to be gone for some moments.*

### Effect

+1 Loyalty for all companions for 20 days.

### Stack Size

20

**Purple Mushrooms** are consumable items that grant the temporary perk Elevated Mood, giving all companions' +1 Loyalty for 20 days. They also remove the Angry ailment from any party member.

Its effects do not stack, so consuming multiple purple mushrooms at once still only give the group +1 Loyalty.

Purple Mushrooms are most easily found at shaman huts. They can also rarely be found in caves, and from a companion Native Shaman or Lizard Shaman.

Items
Sextant

Sextant

The **Sextant** is a passive-effect item that increases the player's reveal distance by 2. This means that as the player travels, the radius of revealed tiles around them is 2 hexes wider on all sides.

This makes the sextant one of the most valuable travel tools in the game, as locations can be recognized and revealed from greater distances.

Items
Gun Expert

*Increases gun damage by 2*

Perk (Explorer)

**Gun Expert** is an explorer perk that increases the player's gun damage by 2. This applies to any/all guns, and with any/all gun attacks in combat.

This perk is a random reward option upon completing an expedition.

## Tips

* Multiple guns can be acquired and used with this perk in combat. This is an excellent strategy if you want to hunt some of the game's more dangerous targets, such as the Giant Crab.
* Obtaining the Black Market perk - and encountering Caravans and Slaver Camp whenever possible - compliment this perk nicely, as these are good sources for high-power guns.

Perks
Prehistoric (Biome)

**Prehistoric** biomes are strange, exotic lands available in Expedition 6, unless unlocked sooner by finding a Dinosaur Skull or by exploring certain Cenotes or Caves, or by learning about them while resting in a mission or village.

## Unique Features

* Lizard villages with reptilian people, including recruit options of Lizard Warriors and Shamans. However, natives obtained from Slaver Camps and camping events will be human.
* Dinosaur recruit options in Lizard Villages, including the Parasaurolophus and Chasmosaurus.
* Many active volcanoes, which spawn hazardous fire terrain.
* Raptor Nests that can be looted and rarely yield Mysterious Eggs that hatch into baby raptors.
* Enemies include Raptors, Sabertooth Tigers, Giant Crabs, Giant Scorpions, Zombie Pygmies and Triceratops.
* Angry Natives are replaced with the slightly stronger Angry Lizardpeople.
* The Golden Pyramid will always be buried, even on Expeditions 2-3 (and 4-6 if playing on Tourist Trip difficulty). *(to do: check if prehistoric worlds can have locked pyramids)*

## Issues

* The fires started by volcanoes will sometimes burn a nearby Lizard village. You will probably not be able to stop this, but you will be mis-blamed it and suffer -3 Standing. If you suddenly get a message that your Standing has fallen by 3 but you cannot see why, this is the cause.
Waterproof

*Reduced movement costs in shallow rivers.*

Perk (Explorer, Companion)

**Waterproof** is an explorer and companion perk that reduces the sanity-cost of travel through Shallow River terrain from 4 to 1. The perk also reduces the movement cost in Swamp terrain as well, even though this is not stated in the perk's description.

Explorers can obtain this perk as a random reward option for completing an expedition. Only lizard companions - Lizard Shamans and Warriors come automatically with this perk.

## Tips

* This perk is most useful in Prehistoric or Jungle worlds, where shallow river and swamp terrain is much more prevalent.

Perks
Save Data location

video File:Placeholder
This page describes where to find your save data for the game. If you want to report a bug, it might be useful to include your save data.
There are two files used to store your data:

* **sgdata.ls** contains your current campaign.
* **pldata.ls** contains your persistant data, like character unlocks.

## Windows Location

* **%USERPROFILE%/AppData/Roaming/Maschinen-Mensch/TheCuriousExpedition**

* Example: C:\Users\isaac\AppData\Roaming\Maschinen-Mensch\TheCuriousExpedition
Polymath

*Choose from 5 perks, as opposed to 3.*

Perk (Explorer)

**Polymath** is an explorer perk that offers 5 perk options after each expedition instead of the regular 3. It is a random reward option upon completing an expedition. Explorers Marie Curie and Ada Lovelace begin the game with this perk.

## Tips

* Selecting this perk after an expedition essentially wastes a reward turn just to gain bigger variety, thus making it unprofitable and a progressively worse choice with each finished expedition.

* Use Curie or Lovelace to get the most out of this perk. Never accept Polymath as a reward after Expedition 2, as it has reduced value the later in the game it is acquired.

Perks
Temple

Location

**Temples** are special locations where a humanoid companion can receive a random blessing by drinking from a sacred chalice. Explorers cannot drink from the chalice. Each temple can be explored only once. A Temple Pendulum may help to locate temples. Temples can be found in pairs inside some Portal Worlds or behind Mountain Faces after they are destroyed with dynamite.

Locations
White Tiger

White Tiger

**White Tigers** are a rare, stronger variation of tigers that are only found in unique jungle worlds. They can be found in the wild as enemies, or rarely can be acquired as a combat companion from a beastmaster.

## Enemy

Enemy white tigers are found roaming in specially-named **"White Tiger" jungles** (shown when selecting destination on the World Map). They usually attack alone or in pairs. Each white tiger adds two dice to the attack pool of the pack in combat:

Enemies

### Type

Animal

Companion white tigers can only be obtained by purchasing one from a rare beastmaster for 15 animal teeth. They have a 1-in-3 chance of being available.

They are strong in combat, but cannot be mounted or carry any cargo. Furthermore, they cannot be promoted unless in a party with Alexandra David-Neel.

### Stats

 2
 3
 4

Companions
Scottish Soldier

Scottish Soldier

*As much a tough warrior as a fine gentleman.*

### Capacity

**Scottish Soldiers** are strong companions whose perk increases the amount of Sanity gained when consuming Whisky. This can be a frustrating ability, as Whisky can only be obtained affordably at port in London, and carries the risk of triggering Alcoholism when drinking at low Sanity. Even so, these soldiers have very high toughness and are worthy combat allies. They can normally be recruited only in London.

May start with the following ailments: Alcoholic (20%), Superstitious (15%), Sexist (10%), Racist (10%), Claustrophobic (5%), Kleptomania (5%), none (35%).

A Scottish soldier is a starting companion for explorers Charles Darwin, Dion Fortune, H. P. Lovecraft and Isabella Bird as well as secret explorers Aeryn, Baron Victor von Paragon, G.K. Norman, Johannes Kristmann and Kai.

## Stats

 2
 3
 4

Companions
Sparkling Personality

Perk (Companion)

**Sparkling Personality** is a companion perk exclusive to the Yeti. It increases the Loyalty of all party members at regular intervals. A higher-level Yeti will increase party loyalty faster.

 2
 3
 4

## Tips

* A high level yeti will make loyalty problems almost a non-issue. It will even guarantee the loyalty of alcoholic characters without whisky (they will periodically become angry, but their loyalty will be restored almost immediately).

Perks
Renounced

Renounced

*Has renounced any support to you after ending this expedition*

**Renounced** is a mental ailment that only develops when an Angry companion isn't treated. The afflicted companion may or may not abandon the trek mid-expedition, but will always leave the group upon returning to London.

Though gifting a Native Trinket will remove a companion's anger, it will not remove the Renounced ailment.

Ailments
Roald Amundsen

Roald Amundsen

*Legendary key expedition leader during the Heroic Age of Antarctic Exploration.*

## Starting Items

5 Chocolate Rations

6 Climbing Gear

1 Shotgun

10 Snowshoes

10 Tickets

## Gameplay

**Roald Amundsen** is an Arctic-focused explorer. His Arctic Explorer perk significantly lowers travel cost in snow, and he comes equipped with plenty of snowshoes and station tickets. His Animal Handler companion and capacity-carrying Huskies support a completionist strategy in gameplay. His huskies can even fight alongside him in combat.

Amundsen carries a shotgun, but his party doesn't have the red dice required for its combos. Consider acquiring a British or Scottish soldier for more effective combat.

## How to Unlock

Roald Amundsen is available from the start of the game.

## Historical Context

    **Roald Engelbregt Gravning Amundsen** (16 July 1872 – c. 18 June 1928) was a Norwegian polar region explorer during the Heroic Age of Antarctic Exploration. He led the Antarctic expedition of 1910–12 (the first to reach the South Pole) on 14 December 1911. In 1926, he was the first expedition leader for the air expedition to the North Pole.

Amundsen is recognized as the first person to reach both poles. He is also known as having the first expedition to traverse the Northwest Passage (1903–06) in the Arctic.

In June 1928, while taking part in a rescue mission for the airship Italia, the plane he was in disappeared.

## Trivia

Amundsen was added to the game with the "Arctic Expanse" 1.2.0 update on March 6th, 2017.

Explorers
Scouting

Scouting

*Increased viewing distance.*

Perk (Companion)

**Scouting** is a companion perk exclusive to Native Scouts. It provides a percentage bonus to viewing distance, meaning a wider diameter of map tiles is uncovered around the player as they travel. Its effects are stackable, so it can be combined with items like a blue mushroom or the binoculars for maximum view distance.

This perk is promotable, and a higher-level scout will grant a higher percentage bonus to view distance:

 2
 3
 4

Perks
Toughness

**Toughness** is the measure of health points for all explorers, companions, and enemies. These points are widely variable between different characters, but is generally the same for all characters of the same type. Companions' toughness can be increased by promoting them.

Toughness is largely affected by combat. An enemy is killed when their toughness drops to 0. Any explorer or companion who's Toughness drops to 0 "passes out", and any of their applicable dice are removed from the player's rolls until combat ends. If combat ends successfully, any characters that passed out stay with the party. However, if the player is forced to flee from combat, any companions at 0 Toughness will be left behind and lost. An explorer can still flee while at 0 Toughness, as long as at least one of their humanoid companions (or animal companions, in the case of using explorer Alexandra David-Neel) has positive health points.

After combat, players and companions with lost toughness slowly regenerate their health points over time, unless they are Injured or have an Infected Wound . These ailments prevent the afflicted character from regenerating health until they have been treated with either a red mushroom or first aid kit .

Toughness can also be affected by negative events when a player rests at low Sanity, or travels through hazardous terrain such as fire or fumarole gas. Almost all physical ailments acquired in these ways negatively affect Toughness.
Stone Circle

Location

**Stone Circles** are locations where the party can decipher stone inscriptions to reveal certain points of interest across the map. The player is always given the choice between four kinds of locations to reveal:

1. Ruins - includes all shrines and temples
2. Settlements - includes all villages and missions
3. Camp points - includes springs, overhangs, waterfalls, and oases.
4. Caves.

   The player can only select one of the four options, as each stone circle can be used only once.
Upon use, the circle will reveal every instance of the chosen location type on the current map. Revealed tiles include the location spot itself and the ring of tiles immediately surrounding it.

   The Occult Visions perk increases the uncovered area around each revealed location.

Using a stone circle does not hurt the player's Standing. However, it will cause a superstitious companion to lose Loyalty. This negative event can be avoided by choosing to leave the stone circle without using it.

The stone circle is always found surrounded by stone forest terrain.

Locations
Snowshoe

Snowshoe

*Eases traveling over very snowy underground.*

**Snowshoes** are travel items that reduce the sanity cost of travel through deep snow terrain in Arctic worlds. They are always available for purchase at port in London directly before every expedition, or can also be found at polar stations.

There is a disparity in its trading value, as each unit can be purchased for 2 value/funds, but can be sold for 8 (+300% value) at villages in any biome vs selling for only 1 at other traders.

Items
Quests

**Quests** are bonus activities primarily offered to the player immediately before sailing from London. Only one quest is proposed prior to each expedition, and each quest can only be offered once per game. The player can choose to reject the quest with no negative effect. After Expedition 5, the player is offered a treasure map in place of a quest at the cost of 20 Funds. This will also happen on earlier expeditions if there are no valid quests available (normally happens only if you choose a prehistoric world).

Possible results for most standard quests:

* Revealed locations on the map and awarded Exploration Points for "discovering" them.
* Completion reward at London, a random amount of **Funds:**
	+ 56% chance of **80 Funds**,
	+ 33% chance of **100 Funds**,
	+ 11% chance of **120 Funds**.
* Penalty of -**50 Fame** for failing a questupon return to London.

## Special Quests

These quests are not offered in London, but during an expedition.

## Tips

* Key items obtained for a quest must be in the player's possession upon completing an expedition, and cannot be sold, traded or donated at any point.
* Completing quests does not directly affect your place in the competition, though they can ease your journey with Funds for purchasing supplies, location marking and/or increasing your local Standing.

## Trivia

* For the "Kill Hyena" quest, the devs asked for suggestions for naming the black hyena. At the end, it was Stephan Hövelbrinks, the developer of the indie rpg game *Death Trash*, who finally give it the memorable name of Snarfrattle. Also, the hunter who asks the player to kill Snarfrattle is the real English explorer John Hanning Speke. Contrary to what is said on the game, he wasn't maimed, and he hadn't a vengeful quest against a hyena. The closest thing woul be an entry on his *Journal of the Discovery of the Source of the Nile*, in which Speke writes: "*At night a hyena came into my hut, and carried off one of my goats that was tied to a log between two of my sleeping men.*"
* The "Find the mysterious box" quest is a direct reference to the thought experiment *Schrödinger's Cat*.
* In the "Find Deserter" quest, both the story and the name of that NPC are likely references to the 1899 book by Joseph Conrad, titled *Heart of Darkness*, and its 1979 movie adaptation, *Apocalypse Now*.
* The "80 Days" quest is a clear reference to the Jules Verne's novel *Around the World in Eighty Days*.
* In the "Escort Villager to London" quest, the NPC who asks the player to bring his wife to England is named Sir Dair Ilimejd, which is Riad Djemili, one of the main developers of the game, but reversed.
* The "Kill the Monsters" quest was added on October 29, 2015 in the 20th Update of the Early Access. It was a Halloween event that included new content like the explorer H.P. Lovecraft, enemies like Mummies and Giant Spiders, items like Spider Legs and the Pumpkin Lantern and locations like the Altar.
* The game code - and common sense - seems to suggest that Snarfrattle is not supposed to appear in arctic worlds, but he still can.
Tactical Mastery

*Additional reroll in combat*

Perk (Explorer - Exclusive)

**Tactical Mastery** is an explorer perk exclusive to Frederick Courtney Selous. It allows him to an extra dice roll during combat (up to 4 rolls per turn instead of 3).

## Tips

* An extra dice roll especially helps increases the chance of a successful roll with Selous' hunting rifle, as well as with any non-upgraded companion dice. This increases combo potential in combat.

Perks
Terrain

**Terrain** represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel leg has a base cost of 5 sanity (on standard difficulty) plus the costs associated with each hex's terrain type. Hovering over terrain reveals its type, and potential routes display their costs when charting course.

## Tools & Expertise

Some items and perks can stack effects to greatly reduce the sanity travel cost for certain terrains. The following table indicates these particular terrains and the items/perks that affect their cost.

## Passable Terrain

*\*cost may be reduced by terrain-specific item or perk.*

## Hazardous Terrain

Note: The spreading effects such as fire and gas are also known as "sprawls".

## Tips

* Plateaus and hills have the highest base sanity cost, but only to climb up them. It costs only 1 sanity per hex to travel along their peaks.
* The Impetus perk reduces the base travel cost of all travel legs by 25%
* Remember that the effects of items and perks can stack to reduce even more travel cost.
Rafal Sokulski

*A small-time lawyer in search of a big time adventure.*

## Starting Items

5 Chocolate Rations

10 Colorful Marbles

1 Pistol

10 Machetes

**Rafal Sokulski** is a secret explorer. He's one of the only characters to start with Diplomat James Sterling in his party. His official in-game title is Lawyer.

## **How to unlock**

Follow the instructions from Secret Explorers.

**Pin**: 9192

## References

He is named after Rafał Sokulski, a Polish fan of the game and real-life lawyer.

Secret Explorers
Stone Statue

Location

**Stone Statues** are looting locations found on various terrain in most biomes. Looting primarily yields 2-3 different consumable items typically found in villages, such as flutes, coca leaves, berries and mangos. Rarely, drums and even small trophies like earrings can also be found here.

Looting any of the offerings at a stone statue costs -2 Standing, even if you placed them. If the player has the Followed ailment, looting will also cause angry natives to confront the party, requiring a successful persuasive dice roll to avoid combat.

Stone statue in prehistoric grasslandsStone statue in shallow riverStone statue in desert sandStone statue in swampland

Locations
Robert

*Naive, loveable, honest, able to flute with his nose. Up for anything - good for nothing.*

## Gameplay

**Robert** is a secret explorer who's friendly stats make him a great pacifist-strategy character. Though he only starts out with 1 companion, his standing-boosting perk allows him to recruit easily.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 0713

## References

Robert is the lead character in *The Inner World*, an indie 2D point-n-click adventure game created by Studio Fizbin. His title in Curious Expedition, as in his origin game, is "Asposia's last hope".

\**Photo courtesy of The Inner World official website.*

Secret Explorers
World Map

The **World Map** is where players choose the destination for their explorer's next expedition. There are generally 2-4 destination choices between each expedition.

### Biomes

Each destination option has an indicated biome type. Expedition 1 will always be a choice between a Drylands and Jungle biome. Arctic and Desert can be options for Expedition 2+. Expedition 6 will always be to a single Prehistoric biome, unless you found information about one or more Special Worlds (see below) during your fifth expedition.

Note that the larger maps appearing in later expeditions often have secondary biomes that appear further away from the landing point. For example, a destination marked as a Jungle biome may have a secondary Desert biome. Arctic destinations never have secondary biomes, and secondary biomes are never Arctic biomes (in other words, Arctic biomes are never mixed with other biomes).

Destinations marked with a small red seal will give you a "new world" bonus (50 points) if you find their golden pyramid. This bonus is available only if you choose a world with a different main biome than you have already explored on a previous expedition. *Due to a bug, the game only checks the worlds you have visited since the time the game was loaded. In other words, quitting the game and reloading it will make all worlds count as "new" again.*

In addition to the choices available to the player, rivals' chosen destinations are also indicated.

### Special Worlds

Some destinations have their names marked in gold letters. These represent unique worlds that become available if they were discovered during the previous expedition, such as by exploring certain caves or cenotes, hearing about them at a Mission, or by buying the information from a native while resting in their village. Finding a Dinosaur Skull in Expeditions 3 or 4 can also unlock a Prehistoric world destination.

Types of special worlds include:

* Prehistoric (normally doesn't appear before the sixth expedition).
* Jungle with white tigers (not found elsewhere).
* Jungle with lots of elephant graveyards and swamps with crocodiles.
* Jungle with extra shrines and geysers.
* Drylands with many volcanoes and additional shrines and treasures.

### Locations

Destination choices also list certain locations that will be present on their map, visible when their flag is hovered or clicked on once. The most important location indicated here is the Golden Pyramid and whether it is buried. This section of the world map also indicates how many of each location type can be found there. Locations that are shown here include:

* Shrines
* Temples
* Villages/Lizard Villages
* Polar Stations
* Portals
* Altars
* Tombs

Other types of locations such as resting spots, caves and golden seals, will not show up on the world map and instead must be discovered naturally during the expedition.

### Notes

* Freya Stark is a exception for the rules on destination choices, as she will always have at least one Desert biome to choose from, including for Expeditions 1 and 6.
Sanity

**Sanity** represents your party's mental capability. It is the primary mechanic triggering both positive and negative events and depends on how full the sanity bar is at. The following table shows how sanity level influences possible events:

 30-70
 1-29
 0

Events always happen when resting somewhere overnight, and occasionally during travel. Travelling at 0 sanity is very dangerous and is often interrupted with "insanity" events. These catastrophic events often include companion deaths and eventually the death of the explorer themselves, ending the game.

Each hex traveled on when hitting or dropping below 0 sanity has a 20% increased chance of insanity risk. This means it only takes 5 hexes of 0-sanity travel to guarantee an insanity event. If an insanity event occurs while moving, it will interrupt that travel leg, forcing the player to choose a new waypoint after the event. After an insanity event occurs, the player is given a 7-day travel cooldown with 0% insanity chance before the next catastrophe hits.

Sanity can only be increased in two ways: by using/consuming certain items, and by resting at certain locations. But beware: these methods may also have negative effects if used when sanity is low. Below 30 Sanity, some items will cause side-effects, and resting when below 30 Sanity will cause negative events that lower loyalty or even lose a companion. This table lists all possible sanity-increasing items and locations, along with their effects.
Tiger Pelt

*"The pelt of a tiger. It is still bloody and emits a disgusting stench. Good for trading."*

A **tiger pelt** is a trophy-type item, which can be sold for Funds or donated to the museum for Fame, back in London, after the expedition.

It can be acquired by killing tigers.

## Stats

Back in London, it can be exchanged for:

* Fame - 10
* Funds - 40

Stacks: up to 10 times.
White Tiger Pelt

The **White Tiger Pelt** is a rare hunting trophy item obtained from a White Tiger. White Tigers can only be found in special jungle worlds.

The chance of finding a White Tiger is very low. They are specifically discovered in their own special type of jungle world, and these special worlds can only be discovered through village rumors or cave paintings. There are multiple different types of special jungle worlds, and if a White Tiger world is generated, then there is a 100% chance that a White Tiger will be found on it. Due to this rarity, the **White Tiger Pelt** is the second rarest hunting trophy and second rarest fame/fund item in the game, behind only Yeti Paws.

White Tiger Pelt

*The pelt of a white tiger. A very rare and precious piece.*
Yeti Paw

Yeti Paw

*The severed paw of the Yeti. Good for trading.*

**Yeti Paws** are hunting trophy items obtained after defeating an enemy Yeti. They can be traded or saved to exchange for Fame or Funds at port in London.

The incredibly low (2.98%) chance of finding a Yeti at an arctic cave makes **Yeti Paws** the rarest trophy item in the game, as well as the rarest fame/fund item.

Items
Sprained Ankle

Sprained Ankle

*A foot injury that really hurts.*

A **Sprained Ankle** is a temporary physical ailment that can effect both explorers and companions. It lasts for ~30 days, causing -1 Capacity to the group. It can be acquired by traveling or resting at low Sanity. It can be cured by asking to be healed at a Shaman Hut.

Ailments
Red Mushroom

Red Mushroom

*This peculiar mushroom has a rather bad smell. Despite its taste, it has very potent healing abilities and is in general beneficial to one's health.*

### Stack Size

20

A **red mushroom** is a type of mushroom that can be found in many places, during the expedition. It can be sold for Funds or donated to the museum for Fame. Alternatively, it can be used to heal wounds suffered by the expedition members, due to it's potent healing properties.

A mushroom can be eaten (by left-clicking in the inventory bar) allowing player to choose a wounded member of the expedition. The chosen member will then be immediately healed for a single wound they were suffering from.

A red mushroom can be acquired by:

* bartering with natives at a village.
* bartering with the shaman at his hut.
* bartering with slavers at a slaver's camp.
* found among the loot at a stone head statue.
* looted from inside a shrine.
* looted from hostile natives.
* found in some caves.

## Possible Side Effects

* Lepidopterophobia
* Pyromania
* Cannibal

Items
Update Log

This page is dedicated to the updates of the game, so you can scroll back and watch the progress of the game.

For earlier updates see the TIGsource

[ *feel free to add more links and prettify this page :) ]*

## Video Updates

**Alpha Update #12**

**Alpha Update #11**

**Alpha Update #10**

**Alpha Update #9**

**Alpha Update #8**

**Alpha Update #7**

**Alpha Update #6**

**Alpha Update #5**

**Alpha Update #4**

**Alpha Update #3**

**Alpha Update #2**

RIP

**Alpha Update #1**

RIP
Yeti

Yeti

The **Yeti** is an enemy beast and potential companion rarely found in arctic caves. It is a unique creature, and can be found only once per game.

When a yeti is found, the player is given the option to attack, do nothing, or offer an object. Attacking or doing nothing will immediately launch combat, though choosing the latter will give the Yeti the advantage of surprise (a free round of attacks).

If the player gifts an object, they must choose between up to 4 different items, or they must improvise by rolling dice with a target of  + . Selecting an item the Yeti does not "like" or a failed attempt to improvise will launch combat, with the Yeti gaining surprise. The items that the Yeti will accept include Whisky, Food Cans, mushrooms (any kind), Mini Puppets and Weather Baloons.

## Combat

A Yeti rolls 2 combat dice each turn.

Enemies

### Capacity

Once successfully befriended, a yeti will join the troupe. They start with level 2 Loyalty. Although yetis have animal-type dice, they are can be promoted like human companions *except* if your explorer has the Animal Whisperer perk.

However, they are treated as animals in most events (for example, they can be offered when a village chief asks for an animal to slaughter for a feast, you cannot send them into narrow gaps in caves, etc.). Also like animals, they are immune to most ailments.

The yeti's class perk is Sparkling Personality, which enables them to regularly improve all party members' loyalty.

### Stats

 2
 3
 4

Companions
Porque doar relics?

DOAÇÃO DE RELIC E SEUS BENEFICIOS

O que constitui uma boa guild no Avabel são os players, porém o que torna uma guild realmente diferenciada é a doação de relics. As relics quando doadas a guild, geram GP, ou Guild Points. Estes Guild Points podem ser usados para diversas melhorias durante PVP ou até mesmo no aumento de level, aumentando o % de EXP e JEXP matando monstros, como também dando um boost no status de TODOSintegrantes durante um certo período de tempo.Dos inúmeros benefícios, a guild AnonymusBR, oferece a seus membros (+ 10) em todos os status,além de poder vender os itens mais caros nos NPC’s, e diminuir o imposto cobrado nas operações do stall.

A AnonymusBR comparada a outras guilds está bem avançada, assim como a guild lhes proporciona suporte, eventos diversos sorteando grana e diversão, contamos com a colaboração de TODOS os membros para que sempre doem suas relics. Vamos fazer de nossa querida guild A MELHOR GUILDque o Avabel já teve, e mostra pra esses gringos quem é que manda.

Para doar é fácil. Procure em sua cidade o NPC “Guild”, escolha a opção “Acquire Guild Points”. Selecione apenas as Relics dropadas de monstros, não existe limite de doação, e com certeza não irá fazer falta as relics, visto que custa em média de 15-30G cada.