Difficulty

**Difficulty** refers to how challenging the gameplay is. *Terraria* has different forms of difficulty for both characters and worlds.

* Character: During character creation, players may choose between **Journey**, **Classic** ( **Softcore**), **Mediumcore**, and **Hardcore**, all modes changing the penalty upon death. Journey characters start with extra equipment and can only be played on Journey worlds. Classic characters drop coins. Mediumcore characters drop items on death, and Hardcore characters cannot respawn, and drop all items on death. Once a character has been created, its difficulty cannot be changed. On the Nintendo 3DSversion, there are no options, and all characters are created as Classic characters.

* World: During world creation, players may choose between Journey, Classic, Expert, and Master. This is a separate setting that applies to the world, rather than the character, and similarly cannot be changed once the world has begun generating.

* Game progression: The world difficulty level will change at two points in the game, the transition from pre-Hardmode to Hardmode, and upon defeating Plantera. Each of these will cause stronger enemies to begin spawning. Game progression is controlled completely by the player, who can choose to remain in pre-Hardmode, however, many items and weapons can only be obtained through this game progression. Once the Wall of Flesh has been defeated, the world will automatically enter Hardmode, and once Plantera has been defeated, the world will automatically progress in difficulty level again. The only way to prevent increasing the world difficulty level is to not defeat those bosses. Once the world difficulty level increases, it cannot be reverted.

## Journey

   **PC/Console/Mobile/tModLoader-Only Content**: This **section's**  information applies *only* to the **PC**, **Console**, **Mobile**, and **tModLoader** versions of *Terraria*.
Journey Mode is unique, as the player may choose and change game difficulty whenever they wish. Journey Mode also includes additional tools such as godmode, item duplication, time and weather control, and the ability to control enemy spawns. The player must choose Journey on both the character and world creation menus to utilize it.

## Classic

Classic (or Softcore ) is the default character mode (the only one on Windows Phone and 3DS), and is generally considered the easiest. It is the standard Terraria experience.

Classic characters drop half (3/4) (all) of their coins when they die, which can be retrieved upon respawning, but may also be collected by other players in multiplayer or by enemies in Expert Mode. Classic characters respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

## Mediumcore

      **PC/Console/Old-gen console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This **section's**  information applies *only* to the **PC**, **Console**, **Old-gen console**, **Mobile**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.
Mediumcore characters drop all of their items upon death, including all coins and ammo. These can be retrieved upon respawning, but any items may also be collected by other players in multiplayer and coins by enemies in Expert and Master Mode. Mediumcore characters still respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

There is no reward for playing in Mediumcore, other than increased difficulty for its own sake.

The natural comparison here is to *Minecraft*, where this is the default behavior on death. There are, however, significant differences:

* *Terraria's* equipment is much more varied and individual than *Minecraft'*s; while keeping spares or "second best" in a go-chest can help, there are some items that are not easily duplicated, and a few that come "one to a world".
* Item despawning behavior is very different; in *Terraria* there is no time limit, but items can despawn if too many other items accumulate in the world. This is not usually an issue unless the player has an automated farm running, or perhaps fights a major invasion before retrieving their dropped items.
* Likewise, the classic *Minecraft* terror of losing one's items to lava is significantly weakened, partly because of portable storage such as the Piggy Bank, but also because only the most commonplace items (Gray and White rarity) are vulnerable to destruction by lava. In practice, this generally means coins, building blocks, ammunition, and other sundry supplies are destroyed, but use of an Obsidian Skin Potion makes recovering everything else fairly straight forward. Keeping a spare Void Bag and perhaps a Treasure Magnet at the player's home base can make it almost trivial.

## Hardcore

      **PC/Console/Old-gen console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This **section's**  information applies *only* to the **PC**, **Console**, **Old-gen console**, **Mobile**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.
For more information and tips for surviving in Hardcore, see Guide:Hardcore.
Hardcore characters die permanently, and drop all of their items upon death, including coins and ammo, which other players can then collect in multiplayer.

Death causes a Hardcore character to become a Ghost that can continue to observe the world but cannot affect it. Ghosts can fly, pass through walls, and continue to chat with other multiplayer users, but cannot interact with the environment in most ways and cannot open a world.

Once a dead Hardcore character quits the current world, that character is permanently deleted. The items players placed in Chests will not be deleted, but items the character had in portable storage will be deleted.

 NPCs in worlds with Hardcore characters in them will drop Tombstones, which can potentially result in a Graveyard biome.

## World modes

* **Journey Mode:** This is an easier mode, that gives the player extra items on the start, allows duplicating items, and allows making the game easier. *See Journey Mode for a more complete list.*
* **Classic** /  **Normal Mode:** This is the regular world mode.
* **Expert Mode:** Intended for experienced players, Expert Mode worlds contain the same enemies, but with increased stats, and some have altered behavior patterns that make them more difficult to defeat. However, as a special reward, loot drops are more frequent and bosses drop Treasure Bags which, in addition to the normal boss loot, also contain special items only available in Expert Mode. Expert Mode brings numerous other changes. See Expert Mode for a more complete list.
* **Master Mode:** A harder version of Expert Mode, with the same AI but increased health and damage. It also includes two new drops per boss, and an extra accessory slot. See Master Mode for a more complete list.
* **Legendary Mode:** The hardest difficulty yet, exclusive to the for the worthy secret seed. Essentially a new upgraded version of Master Mode, it unfortunately doesn't have its own exclusive drops. Both Expert and Master Mode drops are available in Legendary Mode. See Legendary Mode for a more complete list.

## Notes

* In either an  Expert Mode,  Master Mode, or a  Legendary Mode world, enemies can pick up the player's dropped coins. On the Old Chinese version and tModLoader 1.3-Legacy version, this can be a tremendous setback as the enemies that steal the player's coins can despawn with the coins, even if the player returns to the location where they died.
* The coins drop is rounded up.
* Difficulty modes and world modes are unrelated to Hardmode, which is a change to the world that occurs after the Wall of Flesh has been defeated.
* In the Old Chinese version and tModLoader 1.3-Legacy version, Classic World mode is called "Normal Mode".
* In the Old-gen console version, Classic Mode is called "Normal Mode" and Mediumcore is called "Difficult". Hardcore is still called "Hardcore".

## Tips

* Mediumcore characters may want to keep their second-best equipment in a Chest in case of death.
* Hardcore mode can be utilized to freely explore a world by dying and flying through the ground and sky as a Ghost. However, Ghosts do not generate light, so exploring non-lit areas may be difficult.

## History

PC version
* Desktop 1.4.4: Legendary Mode, an even harder difficulty than Master Mode, added as an easter egg.
* Desktop 1.4.2: Fixed an issue where players who died, or Hardcore player ghosts, would interfere with Player Above Logic Sensors

* Desktop 1.4.0.3: Fixed a bug where hooks and mounts were still usable after dying in Mediumcore.

* Desktop 1.4.0.1:
	+ Journey Mode option for world generation and character generation added. Journey characters can only play on Journey worlds and vice versa, and Journey Mode worlds have exclusive power features including item research and duplication, enemy difficulty control, infection spread control, and much more.
	+ Master Mode, a harder version of Expert Mode, added.
	+ Renamed Normal mode to Classic mode.
	+ Renamed Softcore to Classic.

* Desktop 1.3.5.2: Fixed a crash when a Hardcore character died.

* Desktop 1.2.4.1: The proper items will now drop on Mediumcore/Hardcore deaths.

* Desktop 1.2.3.1: Fixed bug where Hardcore characters couldn't open the menu after death.

* Desktop 1.1.1: Mediumcore characters now correctly drop items with modifiers on death.

* Desktop 1.1: A Tombstone is now dropped upon the death of softcore characters.

* Desktop 1.0.6.1: Mediumcore characters now correctly drop ammo on death.

* Desktop 1.0.6:
	+ Mediumcore mode introduced.
	+ Added Ghost sprite to replace dead Hardcore characters.

* Desktop 1.0.5: Hardcore mode introduced.

* Desktop-Release: Introduced.

Console version
* Console 1.4.4: Legendary Mode, an even harder difficulty than Master Mode, added as an easter egg.

* Console-Release: Introduced, characters drop Tombstones on death.

Nintendo Switch version
* Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.

Mobile version
* Mobile 1.4.4: Legendary Mode, an even harder difficulty than Master Mode, added as an easter egg.

* Mobile 1.4.0.5.0: Introduced Journey Mode and Master Mode.

* Mobile 1.3.0.7: Introduced Mediumcore and Hardcore difficulties, and players now can choose difficulty.

* Mobile-Release: Introduced Softcore difficulty, Characters drop Tombstones on death.

Nintendo 3DSversion
* 3DS-Release: Introduced Softcore difficulty.