recursal/Fanatic-Fandom huggingface dataset:
Catastrophe (VII Remake)

File:FFVIIR wiki icon.png

## Catastrophe

カタストロフィ (Katasutorofi?)

> Marshal all your strength and channel it into a concentrated beam of energy. Significantly increases stagger.
>
> Description

**Catastrophe** is Barret Wallace's level 2 limit break in *Final Fantasy VII Remake*. It is a physical attack that deals significant damage to an enemy over several attacks, and greatly increases an enemy's stagger gauge. As a limit break, it requires no ATB to use.

With Catastrophe, Barret begins by charging his weapon before jumping into the air. After reaching a certain height, Barret fires a huge continuous blast towards opponents, as several hits register separately.

In the original *Final Fantasy VII*, Catastrophe is Barret's ultimate limit break.

## Obtained

Catastrophe is obtained from the Legacy: Catastrophe manuscript, earned at the Corneo Colosseum by completing the challenge "Barret vs. Wild Animals", available during chapter 14, "In Search of Hope".

## Use

 File:Catastrophe from FFVII Remake 2.jpg
Catastrophe deals immense physical damage, which is aimed towards one target but can easily hit nearby enemies as well. As it has no ATB cost, it can be used with no penalty aside from its long animation time. It should not be used against enemies immune to physical damage when under File:Shield from FFVII Remake icon.png Shield. As it deals physical damage, its damage is based on Barret's File:Attack Power from FFVII Remake icon.png Attack Power.

Catastrophe can greatly increase Barret's damage output, and has the bonus of increasing an enemy's stagger gauge. Alternatively, one use for Catastrophe is to wait until an enemy is staggered and takes bonus damage, allowing Barret to maximize damage output from Catastrophe. Normally, unless Barret has an accessory that greatly increases the rate he uses Catastrophe, it is better to save Catastrophe for this time. This is because Catastrophe has the greatest damage output of any of Barret's abilities and his attributes lag behind those of Cloud or Tifa, who also have physical damage limit breaks.

 File:Barret's Catastrophe Limit Break from FINAL FANTASY VII REMAKE
Barret can use the Transference Module or Spectral Cogwheel accessories, which increase the limit gauge when Barret consumes ATB charges or spends MP by casting spells, respectively. However, these are less useful on Barret than on Tifa (who consumes ATB faster) or Aerith (who casts spells most often), and is less reliant on his limit breaks. If obtained, Gotterdammerung also allows Barret to use Catastrophe frequently, though it similarly may be better used on other characters. Though Barret can open battles with Catastrophe this way, this is better saved for Refocus instead.

Compared to Fire in the Hole, Catastrophe is a significant upgrade in terms of damage, but has a longer animation time and fills his limit gauge slower. Because Barret benefits greatly from File:Complete Materia from FFVII Remake.png Refocus Materia, and equipping Catastrophe will also mean Refocus takes longer to use, Barret is normally better sticking with Fire in the Hole unless the desire is to increase his damage output.
Blizzard (VII Remake)

File:FFVIIR wiki icon.png

## Blizzard

ブリザド (Burizado?)

> Deal a small amount of ice damage.
>
> Description

**Blizzard** is a magic spell in *Final Fantasy VII Remake*. It is granted by the File:Magic Materia from FFVII Remake.png Ice Materia, and is the basic File:Ice from FFVII Remake icon.png Ice-elemental spell below File:Spell from FFVII Remake icon.png Blizzara and File:Spell from FFVII Remake icon.png Blizzaga. Blizzard deals small ice-element damage, but has the lowest MP cost of the three ice spells, and the shortest casting time.

## Use

> Chill out!
>
> Tifa Lockhart

Blizzard costs 4 MP to cast with a level 1 ice materia equipped. The spell can be used against low-level enemies, dealing considerable damage, and in many case killing them. It is also effective for pressuring and staggering stronger enemies at lower levels. It is particularly strong against enemies weak to ice.

Among its peers—File:Spell from FFVII Remake icon.png Fire, File:Spell from FFVII Remake icon.png Thunder, and File:Spell from FFVII Remake icon.png Aero—Blizzard is different that after hitting its target, it creates a stationary mine before dealing damage to any enemies caught in the mine. Though this can be used effectively to catch enemies that run into it after it hits the first enemy, the main drawback is that the initial enemy that is hit can run away from and evade the spell. Therefore, it is crucial to cast it on enemies that are stationary, such as those pressured or staggered or stopped, or to take advantage of a window of opportunity when they can be hit.

Blizzard is outclassed by Blizzara, but can still have uses due to its short cast time and low MP cost. As Blizzard is quick to charge, it can be cast much faster than Blizzara and Blizzaga, meaning it is easy to aim the spell in a window of opportunity. There are many cases where players may choose to use Blizzard over Blizzara, though when Blizzaga is acquired and characters have greater MP, Blizzard is more often than not redundant.

The Blizzard spell can be amplified by pairing the ice materia with File:Support Materia from FFVII Remake.png Support Materia. File:Support Materia from FFVII Remake.png HP Absorption Materia and File:Support Materia from FFVII Remake.png MP Absorption Materia can be potent pairs to increase a character's sustainability, while File:Support Materia from FFVII Remake.png Magnify Materia can be a good pair to allow multiple Blizzards to be cast on all enemies. These materia are often best used with more powerful spells, however. Blizzard can also be used effectively with Aerith's Arcane Ward, casting it twice in succession.
Elite Helitrooper

File:FFVIIR wiki icon.png

特殊空中兵 (Tokushu Kūchū-hei?, lit. Special Air Soldier)

> Elite troopers belonging to Shinra's Public Security Division who were promoted from the ranks of helitroopers due to superior ability. Equipped with high-performance suits and powerful engines.
>
> Enemy details

The **Elite Helitrooper** is an enemy in *Final Fantasy VII Remake*. They are a more powerful version of the Helitrooper. They are fought on the fallen plate in Chapter 15, "The Day Midgar Stood Still".

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

1892~2361
3440~4292
167~196

### Magic Defense

118~138
161~200
117~145

### Gil

0 (0)
0
0

## Level 50 (Hard Mode)

### Magic Attack

5660
283
193

### EXP

268
194
0

### Gil

0
0

## Elemental affinities

### Ice

Weak
Normal

### Wind

Normal
Weak

## Damage type affinities

### Magical damage

Normal
Normal

### Proportional damage

Normal
Normal

## Statuses and resistances

### Berserk

Immune
Immune

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Assess description

While in midair, wind attacks rapidly fill their stagger gauge.

## Items

###

Mega-Potion (8%)

###

Orb of Gravity (5%)

## Abilities

### Abilities

File:Physical damage from FFVII Remake icon.png Prop Swipe
File:Magic damage from FFVII Remake icon.png Tear Gas

## Battle

 File:Prop Swipe from FFVII Remake.jpg
The Elite Helitrooper is a sturdier, more powerful version of the Helitrooper. Unlike his counterpart, he's equipped with a flamethrower on his arm instead of a machine gun, which he'll fire in a large spread and flinch any character caught by it. He'll occasionally use File:Physical damage from FFVII Remake icon.png Prop Swipe, performing a dive attack at his target, and also File:Magic damage from FFVII Remake icon.png Tear Gas, which briefly stuns his victims. He'll occasionally approach characters and kick them.

### Hard mode

On the hard difficulty, the Elite Helitrooper will keep moving more often, and will use Prop Swipe less often, exposing himself less to attacks, and will use Tear Gas more often.

### Strategy

Much like the vast majority of human-type enemies, the Elite Helitrooper is weak against File:Fire from FFVII Remake icon.png Fire. Also, being a flying-type enemy, it is also weak to File:Wind from FFVII Remake icon.png Wind. Wind magic is the simplest way to stop him, as it'll drag him down, allowing a quick retaliation.

 File:Tear Gas from FFVII Remake.jpg
Abilities that can track opponents, such as Barret's Focused Shot and Maximum Fury, are also useful to stop the Elite Helitrooper.

When he uses either his flamethrower attack or Tear Gas, it is recommended to run below him and retaliate, as he'll be in his most vulnerable state, since he'll stop moving to use either attacks.

Prop Swipe can be easily avoided or blocked, and Cloud can effectively stop him with a counter-attack while in Punisher Mode.
Gorger (VII Remake)

File:FFVIIR wiki icon.png

## Gorger

ホウルイーター (Hōru Ītā?, lit. Whole Eater)

> Large insects found throughout the slums. They always move in swarms, scavenging for food scraps and preying on whatever crosses their path, whether it be a small animal or a human.
>
> Enemy Intel

**Gorger** is an enemy in *Final Fantasy VII Remake*, fought in the Sector 5 Slums during Chapter 3 - "Home Sweet Slum" and in Sector 7 Slums during Chapter 8 - "Budding Bodyguard" as well as Chapter 14 - "In Search of Hope".

## Gallery

Sickle Strike from FFVII Remake.jpgSickle Strike.
Escape Inc.

An escape room venue. There are many types of escape rooms there, and each can be played with 2-12 players.

Age range: 7-107

## Hours

* Monday-Thursday: 3 PM - 11 PM (opens at 11 AM on early release days or days with no school)
* Friday-Saturday: 11 AM - 12 AM
* Sunday: 12 PM - 9 PM
* Extended hours on school holidays
* Closed on holidays: New Year, Easter, Thanksgiving, Christmas

## Rooms

* Dracula's Castle
* NSA Jail
* Windows 98 Mystery

## Rules

1. Each game has 4-12 separate rooms.
2. The game can take 30-90 minutes depending on how it's played and the number of rooms.
3. If you get stuck, there are clues (like tools are available to do a hidden action like turn off a light by pushing a meat fork in the fake socket)
4. After finishing and surviving all rooms, you get a prize.
Scotch

File:FFVIIR wiki icon.png

ソッチ (Sotchi?)

**Scotch** is a non-player character in *Final Fantasy VII* and *Final Fantasy VII Remake* and a lackey of Don Corneo. His counterpart in name is Kotch.

In the original game, he is fought if Cloud is not chosen as the Don's date and is stronger than the other lackeys. In the remake, he hosts the Corneo Cup tournament at the Corneo Colosseum alongside Kotch.

## Story

### Original continuity

Scotch is lecherous, like his boss, Don Corneo, and called three cheers for him. If Cloud was not chosen as Corneo's bride, he was given to Corneo's lackeys. Scotch was indignant upon discovering Cloud is a man, and ordered his compatriots to "beat the crap out of him." He was not seen again after the battle.

### Remake continuity

Scotch hosted the Corneo Cup tournament at the Corneo Colosseum alongside Kotch. They acted as the announcers and introduced each participant and tried to bring up hype. When Cloud and his friends visit Corneo's mansion later, they find his lackeys have abandoned him and Scotch is nowhere to be seen.

## Gameplay

Main article: Scotch (boss)
His battle model has a ski mask and goggles, unlike his regular model, which is barefaced and wearing a pair of sunglasses.

## Gallery

Corneos Lackey FF7.pngEnemy model.FFVIIR Kotch and Scotch.pngScotch with Kotch at the colosseum in *Final Fantasy VII Remake*.
ru:Скотч
Firaga (VII Remake)

File:FFVIIR wiki icon.png

## Firaga

ファイガ (Faiga?, lit. Figa)

> Deal a large amount of fire damage.
>
> Description

**Firaga** is a magic spell in *Final Fantasy VII Remake*. It the highest-level spell granted by the File:Magic Materia from FFVII Remake.png Fire Materia, and deals major File:Fire from FFVII Remake icon.png Fire-elemental damage, besting File:Spell from FFVII Remake icon.png Fire and File:Spell from FFVII Remake icon.png Fira. Firaga deals considerable elemental damage, with a sizable MP cost, and a long casting time.

## Use

Firaga costs 21 MP to cast with a level 3 fire materia equipped. It is the best fire-elemental spell and is useful against higher-level threats, and can easily pressure or stagger enemies, but its higher MP cost and its long casting time mean it should not be relied on too heavily. As a fire spell, its damage is especially effective against those weak to the fire element, such as humanoid enemies. Compared to its contemporaries—File:Spell from FFVII Remake icon.png Blizzaga, File:Spell from FFVII Remake icon.png Thundaga, and File:Spell from FFVII Remake icon.png Aeroga—Firaga's spells have a wide damage radius useful for area-of-effect damage against clustered enemies.

Its main drawback is the long casting time, meaning enemies may interrupt characters in the middle the casting it. Firaga should be cast from a safe distance, or against enemies that are already pressured or staggered or stopped. Using Aerith's Lustrous Shield can allow a safe position from which it can be cast, and combining this with her Arcane Ward will cast it twice in succession, making it effective in bursting enemies down.

In addition to being paired with Arcane Ward, Firaga can be amplified by pairing the fire materia with File:Support Materia from FFVII Remake.png Support Materia. In particular, File:Support Materia from FFVII Remake.png HP Absorption Materia and File:Support Materia from FFVII Remake.png MP Absorption Materia can be useful pairs to increase a character's sustainability. Pairing it with File:Support Materia from FFVII Remake.png Magnify Materia can allow it to hit all enemies, meaning that using Firaga can be a great way to start a battle.
Rowan Rasberry

File:FFVIIR wiki icon.png

{{{japanese}}} (?)

**Rowan Rasberry** is a minor character in *Final Fantasy VII Remake*. He is Jessie's father and a Shinra employee.

## Profile

### Appearance

Rowan is an older man of average build, though his physical state has regressed as a result of being comatose due to mako poisoning. He appears rather gaunt, with the skin on his face sunken in and sagging. He has dark brown hair that is seen in an unkempt and shaggy state.

## Story

Rowan Rasberry lives in Sector 7 with Jessie's mother. He previously worked as a maintenance supervisor in one of Midgar's eight mako reactors. His daughter, Jessie, was working as an actress at the Gold Saucer when, on the opening night of one of her starring performances, he collapsed from exhaustion inside the reactor. His unconscious body remained in the core of the reactor, near mako storage, for several hours until he was rescued. The fumes surrounding Rowan induced mako poisoning upon him, and his illness left him in a comatose state.

This incident led to Jessie's departure from her stage career, after which she began to take an interest in the science of the planet. She eventually joined Avalanche to fight against the company that devastated her father. Jessie believes that Rowan's soul is suspended between life and death, and that her work will bring it to rest.
Rowan's current state is seen when Jessie, along with her companions Biggs, Wedge, and Cloud, infiltrate her family home to retrieve her father's Shinra identification card.

## Gallery

Rowan Rasberry coma.pngIn a coma.Rasberry family from Final Fantasy VII Remake.pngA portrait of the Rasberry family.Rowan Rasberry ID card.pngRowan's Shinra ID card.

ru:Роуэн Расберри
Ms. Folia

File:FFVIIR wiki icon.png

フォリア先生 (Foria-sensei?)

**Ms. Folia** is a minor character in *Final Fantasy VII Remake*. She is a teacher at the Leaf House in the Sector 5 Slums.

Ms. Folia sees Biggs as a mentor, taking up after him following his departure from the orphanage. Alongside teaching, she hopes to raise the children there as if they were her own family, supporting and loving them despite the hardships of the slums. Ms. Folia secretly seeks to become a professional dancer, leading her employment at the Honey Bee Inn at night.

## References

1. ↑ Final Fantasy VII Remake Ultimania, p.038

ru:Мисс Фолия
Etymology:Laser

A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. A laser differs from other sources of light because it emits light coherently allowing to be focused to a tight spot and to stay narrow over long distances.
Template:Etym-page
Dissidia Skin Revamp Project 2017

Short project for skin based on *Dissidia Final Fantasy NT*.

## Overall skin outline

* Do everything in Wikia.css, blahblahblah...

## Guiding principles

* Light skin. Don't bother too much with font since all-caps font for everything is annoying. Serif is probably fine however.

## References

* Dissidia Final Fantasy NT website (font used: FMBolyarPro-300,serif;)
Ghost (VII Remake)

File:FFVIIR wiki icon.png

## Ghost

ゴースト (Gōsuto?)

> Spirits that drift about the train graveyard. These troubling pests set upon passerby and cause mischief as well as harm- to what end, no one knows.
>
> Enemy Intel

**Ghost** is an enemy in *Final Fantasy VII Remake*, found in the Train Graveyard during Chapter 11 - "Haunted". They are the spirits of children that were taken by Eligor.

See also: Ghost (enemy)
## Gallery

Animus from FFVII Remake.jpgAnimus.Possess from FFVII Remake.jpgPossess.
Final Fantasy VII Remake abilities

File:FFVIIR wiki icon.png

This is a list of **abilities** in *Final Fantasy VII Remake*.

Each party member has a basic Attack command, one unique ability tied to the File:Playstation-Button-T.png button, the ability to guard by holding File:Playstation-Button-L1.png, and a set of abilities usable from the command menu. In addition to these, many passive abilities are provided by equipped weapons.

Many of the abilities usable from the command menu expend one or more ATB (Active Time Battle) charges. A party member builds up an ATB charge gradually over time, by performing normal attacks, or through various effects provided by some File:Complete Materia from FFVII Remake.png Complete Materia. In order to use a combo of abilities chained together, one must build their ATB quickly in-between abilities. The abilities available from the menu are Abilities, Spells, Item, Summon, and Limit. Of the command menu abilities, only limit breaks cost no ATB charge to use.

The equipped weapon will also provide a wide variety of passive abilities, unlocked by spending Skill Points on the weapon from the Weapon Upgrades screen in the menu.

## Basic commands

Most basic commands apply only during battle, though the command menu can be used at any time.

## Commands Menu

See also: Cloud Strife (VII Remake party member) § Abilities, Barret Wallace (VII Remake party member) § Abilities, Tifa Lockhart (VII Remake party member) § Abilities, Aerith Gainsborough (VII Remake party member) § Abilities, or Magic (VII Remake)
Abilities tied to the command menu can either be used from the menu, or tied to a shortcut using File:Playstation-Button-R1.png. The abilities available from the menu are Abilities, Magic, Item, Summon, and Limit.

Outside of battle, only Spells and Items can be used.

 Item | All
 Summon Abilities | Active summon
 Limit | All
Haste (VII Remake)

File:FFVIIR wiki icon.png

## Haste

ヘイスト (Heisuto?)

**Haste** is a magic spell in *Final Fantasy VII Remake*. It is the first level spell provided by File:Magic Materia from FFVII Remake.png Time Materia, and the only one with a supportive effect as opposed to an offensive one. The spell applies the File:Haste from FFVII Remake icon.png Haste status to a target, which improves the rate at which their ATB gauge charges by 30%. Haste also dispels the File:Slow from FFVII Remake icon.png Slow and File:Stop from FFVII Remake icon.png Stop debuffs, but doing so does not replace the debuffs with Haste, and the spell must be cast again.

## Use

Haste costs 4 MP to cast, and can be used by characters with time materia at level 1, and will apply the Haste buff for 100 seconds. This buff increase the target's ATB charge rate by 30%. This is useful on any character, and the increase to their ATB charge rate does not vary too greatly for characters with a higher or lower File:Speed from FFVII Remake icon.png Speed attribute, making it broadly useful on all.

Haste costs one ATB charge to cast. This is recouped after five ATB uses with Haste equipped, after which Haste will have provided more ATB than was required to cast it. Five ATB charges is normally achievable well within the duration of the Haste buff, making it a worthwhile cast.

Haste can be used effectively by pairing File:Support Materia from FFVII Remake.png Magnify Materia with time materia. This allows Haste to buff the entire party's ATB charge rate. Though magnify will reduce the length of the buff duration, it does not reduce the effect of the buff. As magnify materia is a great pair with time materia for its other two spells, this can be a very efficient use of the spell. Haste also combines with File:Complete Materia from FFVII Remake.png Refocus Materia once used in a multiplicative fashion, greatly increasing the ATB charge rate of a character.
Berserk (VII Remake)

File:FFVIIR wiki icon.png

## Berserk

バーサク (Bāzaku?)

**Berserk** is a magic spell in *Final Fantasy VII Remake*. It is the highest-level spell provided by File:Magic Materia from FFVII Remake.png Binding Materia, and inflicts the File:Berserk from FFVII Remake icon.png Berserk status on a target. This is a mixed status effect, which increases their File:Strength from FFVII Remake icon.png Strength while reducing their File:Defense from FFVII Remake icon.png Defense. This means it both increases the amount of damage a target deals, while also increasing the damage they can receive.

## Use

Berserk costs 5 MP to cast, and can be used by characters with binding materia at level 3, and has both offensive and supportive uses. Offensively, it can be used effectively against enemies to kill them quicker, while when used as a supportive spell, it can increase the physical damage dealt by an ally.

Berserk must be used strategically to take advantage of it, especially with allies that rely on their strength to deal physical damage, such as Tifa or Cloud (especially in Punisher Mode). In this way, it can be used on the allies to increase their physical damage, but should be paired with Barrier to mitigate the increased physical damage received. It can also be cast offensively against enemies to increase the damage they receive without even needing to cast it on allies.

As an alternative to casting Berserk, one can equip Fury Ring on an ally to permanently apply the Berserk status instead.
Leather Gloves (VII Remake)

File:FFVIIR wiki icon.png

## Leather Gloves

レザーグローブ (Rezā Gurōbu?, lit. Leather Glove)

> Well-worn leather gloves that have seen their fair share of fights.
>
> Description

The **Leather Gloves** are Tifa's default weapon in *Final Fantasy VII Remake*. The weapon includes the Divekick ability, with which Tifa leaps into the air and deals strong damage with a great area-of-effect. It has well-rounded stats, and its unlockable abilities mostly boost Tifa's standard physical abilities.

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 32
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 22

## Use

As a default weapon for Tifa, Leather Gloves have well-rounded stats in comparison to her other weapons. Most of its abilities upgrade Tifa's standard abilities, including a boost to her Unbridled Strength abilities, as well as to self-healing, which can be beneficial for File:Command Materia from FFVII Remake.png Chakra Materia, one of her default materia. Leather Gloves provides strong materia growth, outmatched only by her File:Tifa knuckle from FFVII Remake icon.png Sonic Strikers. Leather Gloves provides decent durability both in terms of HP and defensive stats, though it falls short of File:Tifa knuckle from FFVII Remake icon.png Purple Pain.

Leather Gloves take advantage of Tifa's usual playstyle, while providing a decent amount of durability, and not heavily sacrificing her magic capabilities. However, the weapon is outclassed by others in many specific areas. For pure physical damage, it does not provide the raw File:Attack Power from FFVII Remake icon.png Attack Power provided by File:Tifa knuckle from FFVII Remake icon.png Metal Knuckles, or the File:Speed from FFVII Remake icon.png Speed provided by File:Tifa knuckle from FFVII Remake icon.png Feathered Gloves. For spellcasting, it does not provide the materia slot growth of Sonic Strikers or the raw File:Magic Attack from FFVII Remake icon.png Magic Attack boost of File:Tifa knuckle from FFVII Remake icon.png Mythril Claws. For durability, it is not as good as Purple Pain.

Though Leather Gloves does not excel in any specific area, it can nonetheless be useful as a versatile weapon. It is best equipped by players who do not wish to lock Tifa into a specific playstyle, while taking advantage of her core strengths.
Grashtrike (VII Remake)

File:FFVIIR wiki icon.png

## Grashtrike

グラシュトライク (Gurashutoraiku?)

> Large insects that like dark, confined spaces. Usually encountered in tunnels and the plate interior. They ensnare their prey with sticky threads discharged from their mouth.
>
> Enemy Intel

**Grashtrike** is an enemy in *Final Fantasy VII Remake*. It is fought in the Corkscrew Tunnel during Chapter 5: "Dogged Pursuit", and on the Sector 4 Plate during Chapter 6: "Light the Way". It also appears during battles in Corneo Colosseum.

Ice attacks rapidly fill grashtrikes' stagger gauge. They protect themselves with a barrier when low on health or isolated.
Final Fantasy VII Remake Postcard Book

Cover
***Final Fantasy VII Remake Postcard Book*** is a Postcard Book for *Final Fantasy VII Remake*. It was published ahead of the game on March 19, 2020 by Square Enix.

Pages: 24 postcards
Format: B6 hard cover
ISBN 978-4-7575-6367-4
## External links

* Final Fantasy VII Remake Postcard Book (Accessed: March 19, 2020) at Square Enix Magazine & Book
* Final Fantasy VII Remake Postcard Book (Accessed: March 27, 2020) at Square Enix Game Books Online
* Final Fantasy VII Remake Postcard Book (Accessed: March 19, 2020) at Square Enix e-STORE
Silver Staff (VII Remake)

File:FFVIIR wiki icon.png

## Silver Staff

シルバーロッド (Shirubā Roddo?, lit. Silver Rod)

> An elegant staff treated with silver. Perfect for those proficient in magic.
>
> Description

The **Silver Staff** is a weapon in *Final Fantasy VII Remake* for Aerith. It provides her the Sorcerous Storm ability, which creates tremendous magic damage in an area around her. The weapon notably provides the highest MP regeneration of any of her weapons, at +50%, giving it tremendous offense potential.

## Obtained

The weapon can be purchased from Moggie's store, the Moogle Emporium, for two moogle medals. This can be done as soon as Moggie is encountered during Chapter 8, "Budding Bodyguard".

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 27
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 50

## Use

The Silver Staff provides the third-highest File:Magic Attack from FFVII Remake icon.png Magic Attack attribute of any of Aerith's weapons, but excels due to its natural MP regeneration ability, as well as Trade-Off to allow Aerith to recover MP upon taking damage. Its abilities include spell cost reductions to both offensive and defensive spells. The Silver Staff is therefore one of Aerith's best two offensive weapon, and can serve her excellently in drawn-out fights.

The Mythril Rod and File:Aerith staff from FFVII Remake icon.png Reinforced Staff provide a greater magic attack attribute than the Silver Staff, but focus on different areas. The Mythril Rod may be better in pure magic damage, but its MP regeneration is much more modest, and its lack of Reprieve means it greatly compromises Aerith's survivability. The Reinforced Staff, on the other hand, has great durability improvements for Aerith, but has no MP regeneration, and thus lags behind Silver Staff in offensive potential overall.

The Silver Staff is one of Aerith's best two weapon options. If players find they need the MP regeneration it provides, it can be an excellent choice for her, and File:Complete Materia from FFVII Remake.png Magic Up Materia can be great to make up for its lower magic attack attribute compared to Mythril Rod. Conversely, File:Support Materia from FFVII Remake.png MP Absorption Materia can be used on Mythril Rod to make up for its own modest MP regeneration, meaning the choice depends on which the player values more between raw damage and sustained MP recovery.
Final Fantasy VII Remake difficulty levels

File:FFVIIR wiki icon.png
*Final Fantasy VII Remake* has four **difficulty** levels that adjust the challenge of the game and how it is played. Though the first three modes are available on any playthrough, the fourth requires the game to be completed first to unlock, and some content requires this mode to be available at all.

The first two, Classic and Easy, have the same difficulty level, though Classic will automate all actions except for executing commands from the command menu. Normal provides standard difficulty, where enemies have more HP. Hard mode is unlocked after the game is finished, and alters several fights entirely, provides additional content, and makes enemies significantly more challenging.

Finishing the game unlocks Chapter Select, allowing players to select any chapter they want on the go while maintaining their levels, abilities, materia, items and equipment. In addition, EXP awarded is tripled and AP yield is doubled for the cleared save file.

See also: Difficulty level

## Classic

Classic difficulty more closely resembles the original *Final Fantasy VII*. It provides the same difficulty settings as Easy, but automates all combat actions except for entering commands in the commands menu. Though players can input controls at any time to take over, the actions of characters will otherwise be automated.

Classic eliminates the guarding and staggering mechanics. Staggering is removed to more closely resemble the original *Final Fantasy VII*, while the lack of guarding simplifies combat.

## Easy

Easy difficulty is the basic setting and is described as being designed for those who wish to experience the story of *Final Fantasy VII Remake* without worrying about battles. The main change in this mode is that enemies have the lowest HP, and are faster to defeat.

## Normal

Normal is the standard difficulty option, and is described as being designed for those who wish to enjoy the battles as well as the story. Enemies here have the same attributes as Easy difficulty, but have more HP.

## Hard

Hard difficulty is unlocked after completing the game. This difficulty changes gameplay significantly, while also offering entirely new content. It can only be played on a cleared save file.

In Hard difficulty, items are unavailable for use (both in and out of combat), and benches only restore HP, making MP scarce. All enemies have stronger attributes and are on level 50, and some boss battles play very differently (for example, Hell House gains the ability to summon tonberries). Hard mode is significantly more challenging than the other modes, and requires different playstyles.

Additional content is added in the Shinra Combat Simulator, including the superboss Pride and Joy Prototype. Furthermore, the majority of manuscripts are only available in Hard.

Completing all chapters in Hard difficulty unlocks the gold trophy **Hardened Veteran**.
Beastmaster (VII Remake)

File:FFVIIR wiki icon.png

## Gameplay details

The **Beastmaster** is a minor character and a mini boss in *Final Fantasy VII Remake*. He is fought in the Corneo Colosseum in Sector 6 during the Underground Colosseum main quest in chapter 9. He is the first round and thus the easiest, appearing alongside two canine beasts. After being defeated, he will appear in the opponents' dressing room in the back stage where the player can talk to him.
Charging Uppercut

File:FFVIIR wiki icon.png

エナジーアッパー (Enajī Appā?, lit. Energy Upper)

> Rush towards an enemy and launch them into the air with a furious blow. Increases Charge.
>
> Description

**Charging Uppercut** is an ability for Barret in *Final Fantasy VII Remake*, provided by the File:Barret gun-arm from FFVII Remake icon.png Steel Pincers. Barret runs towards his enemy and uppercuts them into the air; heavy enemies won't be launched, though.

## Use

Charging Uppercut is a straightforward ability that has niche uses, being mostly useful to knock aggressive opponents away from the party. This ability is unique as it increases Barret's Overcharge/Overrun gauge significantly faster than manually pressing the File:Playstation-Button-T.png button. Much like Barret's other melee-oriented abilities, it provides him with super-armor upon activation, making it hard to be interrupted by weaker attacks.

Charging Uppercut should be used sparingly due to its slow startup, which, combined with Barret's already slow movement speed, makes it situational as enemies can dodge out of the way (though they cannot easily interrupt). It can provide tremendous burst damage under the right circumstances, such as attacking a staggered enemy. Ultimately, given that Barret already has faster and more effective ways to deal damage to staggered enemies in the form of Focused Shot and Maximum Fury, it is usually better to rely on those. It is still useful when Barret has a ranged weapon equipped, particularly when interchanged with Overrun, where Charging Uppercut will increase Barret's charge while Overrun increases Barret's ATB to use Charging Uppercut again.
Focused Strike

File:FFVIIR wiki icon.png

バックフリップ (Bakkufurippu?, lit. Backflip)

> Evade, then unleash a charging attack. Moderately increases stagger.
>
> Description

**Focused Strike** is an ATB ability for Tifa in *Final Fantasy VII Remake*, provided by the File:Tifa knuckle from FFVII Remake icon.png Sonic Strikers. With the ability, Tifa pounces back to dodge an attack, before then leaping forward and striking an opponent, raising to the air before then dropping back down.

## Obtained

Focused Strike is provided by the Sonic Strikers, and is permanently learned by using the ability to stagger enemies until the weapon's proficiency bonus is filled.

## Use

Focused Strike causes Tifa to leap back and dodge an attack, then deals moderate burst physical damage to a target that can increase stagger a mild amount. The damage dealt by Focused Strike is lower compared to abilities such as Divekick, or Tifa's Unbridled Strength martial techniques, but the added leap makes it an effective way to quickly dodge out of the way of an attack. Because the attack starts with a leap away from damage, Focused Strike should be strictly used in this sense, as otherwise part of its animation is wasted.

Because of Tifa's high File:Speed from FFVII Remake icon.png Speed, Focused Strike can be charged up quickly, making it viable as a substitute for a dodge roll to quickly avoid more powerful attacks while then getting in an attack of her own. The ability also slightly charges ATB, further allowing it to be reused repeatedly. It can also be used as an effective way to dodge enemy counterattacks.

Focused Strike can be used in a combo with Tifa's other abilities such as Starshower, to allow her to exit and reenter combat quickly, continuing her combo mostly uninterrupted. This remains the best use for the ability, as it deals minimal damage on its own.

Focused Strike can be paired effectively with File:Complete Materia from FFVII Remake.png Deadly Dodge Materia. By using Focused Strike straight into Deadly Dodge rolls and attacks, with the damage and ATB charge improvements provided by Deadly Dodge, Tifa can remain mobile while repeatedly dealing damage. This can overwhelm an enemy, and quickly stagger them.
Final Fantasy VII Remake Ultimania

Cover
The ***Final Fantasy VII Remake Ultimania*** is the Ultimania for *Final Fantasy VII Remake*. It was edited by Studio BentStuff (owned by Digital Hearts) and published under SE-Mook on April 28, 2020. A Kindle e-book version was released on May 22, 2020. The book features setting and scenario information, art, interviews, in-depth game data, and strategy guides. It is the only official strategy guide released for *Final Fantasy VII Remake* in any language.

The content is divided into eight chapters and the chapter numbers are written using *daiji* alluding to the way the Midgar Sector and Mako Reactor numbers are written in Japanese.

Language: Japanese
Format: B5
Pages: 752
ISBN 978-4-7575-6586-9
## External links

* Final Fantasy VII Remake Ultimania (Accessed: April 28, 2020) at Studio BentStuff
* Final Fantasy VII Remake Ultimania (Accessed: April 28, 2020) at Digital Hearts Co., Ltd.
* Final Fantasy VII Remake Ultimania (Accessed: April 28, 2020) at Square Enix Magazine & Book
* Final Fantasy VII Remake Ultimania (Accessed: April 28, 2020) at Square Enix Game Books Online
* Final Fantasy VII Remake Ultimania (Accessed: April 28, 2020) at Square Enix e-Store
* Final Fantasy VII Remake Ultimania (Kindle version) (Accessed: May 22, 2020) at Amazon.co.jp

Template:Navbox guide books
Mukki

ムッキー (Mukkī?)

> They say youth is so long but so short.
>
> Mukki

**Mukki** is a non-playable, bodybuilder from *Final Fantasy VII*. He is first encountered at the Honey Bee Inn along with some of his peers. He takes an instant liking to Cloud and flirts with him at every opportunity, much to Cloud's embarrassment.

## Story

**Spoiler warning: *Plot and/or ending details follow.*** *(Skip section)*
If Cloud chooses the "Group Room" at Honey Bee Inn, he is forced to bathe in a spa with Mukki and several other men. Cloud is uncomfortable with Mukki attempting to get him to stay and join his "Young Bubby's group". After Cloud manages to get out, Mukki gives him a pair of bikini briefs, as a "memento of their time together".

 File:RudeAwakening.png
If Cloud enters the "&$#% Room", he experiences a bizarre hallucination of himself and faints, to the horror of the girl he entered with. As he wakes up, he feels pain, but his HP and MP are mysteriously restored. When he comes to he is lying on a bed and Mukki is on top of him, hitting him repeatedly on the face and yelling at him to wake up. Cloud sits up and Mukki lies down beside him, telling him how relieved he is that Cloud is alright.

Mukki tells him to "give this next one his best shot" and then starts to leave, saying his "time's up". The girl apologizes to Cloud, saying that there are "a lot of adult things going on", and for his trouble, she gives him a piece of lingerie.

Cloud meets Mukki again at Costa del Sol where Mukki has gone to surf. Once getting bored of surfing, he takes up snowboarding at the Icicle Inn.

***Spoilers end here.***
## Other appearances

### *Dissidia 012 Final Fantasy*

Mukki is mentioned in the daily Mognet sent by Mohnny when the previous letter received is replied by the player's suggestion to go to the Honey Bee Inn. Mukki is described as a 'shiny macho man'. The player may reply to either tell Mohnny to run away or knock him out.

From the Suggestion Box

> Grehehe... I mean, kupopo...
> I'm just stocked, cuz I get to have myself a sweet time at the Honey Bee Inn. Sweeet! ...Huh? What's that shiny macho man doing?-What? No! Het, let me go, kupooo!
>
> {{{2}}}

fi:Mukki
ru:Макки
Etymology:Shock trooper

Shock troops are formations created to lead an attack. "Shock troop" is a calque, a loose translation of the German word *Stoßtrupp*. Military units which contain assault troops are typically organized for mobility with the intention that they will penetrate through enemy defences and attack into the enemy's vulnerable rear areas.
Template:Etym-page
Gatling Gun (VII Remake)

File:FFVIIR wiki icon.png

## Gatling Gun

ガトリングガン (Gatoringu Gan?)

> A custom order gun commisioned specifically to take down Shinra forces. Barret's longtime right-hand man.
>
> Description

The **Gatling Gun** is Barret's default weapon in *Final Fantasy VII Remake*. It is a ranged weapon that teaches Barret the Focused Shot, consuming Barret's ATB charges to deal burst damage to an enemy. As a default weapon, Gatling Gun has mixed and well-rounded attributes, though it does not excel in any area specifically.

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 19
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 19

## Use

The Gatling Gun has balanced File:Attack Power from FFVII Remake icon.png Attack Power and File:Magic Attack from FFVII Remake icon.png Magic Attack attributes, moderate durability attributes, and is a well-rounded weapon overall. When upgraded, most of the unlocked abilities it provides are unremarkable, and outside of boosts to Barret's attributes and MP, it provides a 5% boost to Barret's limit break damage and a 10% boost to his Overcharge. As it is a ranged weapon, Gatling Gun allows Barret to easily target otherwise unreachable enemies, and to position himself in a way to avoid damage.

Gatling Gun is a versatile weapon, but does not excel in any area. The melee equivalent weapon for Barret is File:Barret gun-arm from FFVII Remake icon.png Steel Pincers, which provides better attributes and faster materia slot growth, but as a melee weapon, gives Barret an entirely different role in combat that focuses less on positioning and more on raw area-of-effect damage. Compared to other ranged weapons, Gatling Gun is weaker than both the File:Barret gun-arm from FFVII Remake icon.png Light Machine Gun and File:Barret gun-arm from FFVII Remake icon.png EKG Cannon in increasing Barret's magical damage, while it is weaker to File:Barret gun-arm from FFVII Remake icon.png Big Bertha in terms of physical damage and durability.

Gatling Gun provides Barret durability, but does not maximize his potential in any role. In Barret's role of dealing ranged physical damage to single targets, Big Bertha is a better choice, while dealing area-of-effect physical damage is better served by Barret's melee weapons. In a spellcasting role, the EKG Cannon and Light Machine Gun are better choices, and in using Barret as a tank to draw damage away from party members, both Light Machine Gun and Big Bertha provide more durability. Barret is better off focused towards one role rather than being generalized, meaning the player may opt to choose a weapon that better takes advantage of his more specific capabilities.
Etymology:Sword

A sword is a blade weapon used primarily for cutting or thrusting. The precise definition of the term varies with the historical epoch or the geographical region under consideration. A sword in the most narrow sense consists of a straight blade with two edges and a hilt. However, in nearly every case, the term may also be used to refer to weapons with a single edge (backsword).
Template:Etym-page
Sentry Ray

File:FFVIIR wiki icon.png

ファーストレイ (Fāsuto Rei?, lit. First Ray)

> An autonomous weapons platform developed by the Advanced Weaponry Division. Deployed to protect mako reactors and other important installations. It opens fire as soon as it detects intruders.
>
> Enemy Intel

The **Sentry Ray** is an enemy in *Final Fantasy VII Remake*. It is a stationary machine that attacks its targets from afar.

The downloadable demo included this enemy.

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

130~409
236~744
27~79

### Magic Defense

27~79
11~26
11~26

### Gil

0 (0)
0
0

## Level 50 (Hard Mode)

### Magic Attack

1415
148
148

### EXP

45
45
0

### Gil

0
0

## Elemental affinities

### Ice

Normal
Normal

### Wind

Weak
Greater Resistance

## Damage type affinities

### Magical damage

Normal
Normal

### Proportional damage

Normal
Normal

## Statuses and resistances

### Sleep

Immune
Immune

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Assess description

Its stagger gauge is only affected by non-elemental and lightning magic. Of these, lightning magic is the more effective at driving up the gauge.

## Items

###

--- (%)

###

--- (%)

## Battle

The Sentry Ray is often situated at high locations, out of reach from melee attacks. Once the currently controlled player character is in its visible range, it will prepare its laser beam attack and fire in approximately two seconds, which can stun its target. The player cannot interrupt the Sentry Ray once it starts charging up its laser beam attack until it fires.

### Hard Mode

On the hard difficulty, the Sentry Ray will fire its laser beam attack more often.

### Strategy

Much like the vast majority of mechanical enemies, the Sentry Ray is weak against File:Lightning from FFVII Remake icon.png Lightning. Its actions, when not charging up its laser beam attack, can be interrupted. Barret's normal attacks are the best way to do so, as it will fire its laser beam as soon as the player characters' attacks stop. Barret's Overcharge, or a single cast of File:Lightning from FFVII Remake icon.png File:Spell from FFVII Remake icon.png Thunder will often quickly dispose of the Sentry Ray, since it has very slow stats and HP.

Being a stationary enemy, the Sentry Ray cannot be knocked down in any way.
Manuscripts (VII Remake)

File:FFVIIR wiki icon.png

 File:The Art of Swordplay for Cloud from FFVII Remake.png
File:Manuscript from FFVII Remake icon.png**Manuscripts** are key items in *Final Fantasy VII Remake* used to provide skill points for purchasing weapon upgrades, as well as second level limit breaks. Manuscripts are gained for completing various objectives, including Corneo Colosseum and Shinra Combat Simulator challenges, and by defeating certain enemies in hard mode.

Manuscripts are necessary to fully level up weapons after a character reaches their maximum level 50. There are 60 manuscripts in total. During an initial playthrough, only 12 can be obtained, and the remaining 48 require hard mode difficulty. There are 14 per character.

Manuscripts differ for each character. Cloud's are known as The Art of Swordplay, Barret's are known as Sharpshooter's Companion, Tifa's are the Way of the Fist, and Aerith's are Telluric Scriptures.

Limit breaks being learned from books alludes to the original *Final Fantasy VII* where each party member's final Limit was learned from a manual, which often required doing a sidequest to find.

## Cloud's The Art of Swordplay

*A primer on proper sword techinque. Increases Cloud's skill points.*

### Any difficulty

 The Art of Swordplay Vol. II | "The Town That Never Sleeps"
 Ascension Limit Break | "The Town That Never Sleeps"
 The Art of Swordplay Vol. III | "In Search of Hope"

## Barret's Sharpshooter's Companion

*A handbook dedicated to the proper use of fireamrs. Increases Barret's skill points.*

### Any difficulty

 Sharpshooter's Companion Vol. II | "In Search of Hope"
 Sharpshooter's Companion Vol. III | "In Search of Hope"
 Catastrophe Limit Break | "The Town That Never Sleeps"

## Tifa's Way of the Fist

*A manuscript detailing some of martial arts' best-kept secrets. Increases Tifa's skill points.*

### Any difficulty

 Way of the Fist Vol. II | "In Search of Hope"
 Way of the Fist Vol. III | "In Search of Hope"
 Dolphin Flurry Limit Break | "The Town That Never Sleeps"

## Aerith's Telluric Scriptures

*A collection of writings that discuss the mysteries of the planet. Increases Aerith's skill points.*

### Any difficulty

 Telluric Scriptures Vol. II | "The Town That Never Sleeps"
 Planet's Protection Limit Break | "The Town That Never Sleeps"
 Telluric Scriptures Vol. III | "In Search of Hope"

## Gallery

Legacy Ascension Manuscript for Cloud from FFVII Remake.pngAscension.Sharpshooters Companion Manuscript for Barret from FFVII Remake.pngSharpshooter's Companion.Legacy Catastrophe Manuscript for Barret from FFVII Remake.pngCatastrophe.Way of the Fist Manuscript for Tifa from FFVII Remake.pngWay of the Fist.Legacy Dolphin Flurry Manuscript for Tifa from FFVII Remake.pngDolphin Flurry.Telluric Scriptures Manuscript for Aerith from FFVII Remake.pngTelluric Scriptures.Legacy Planets Protection Manuscript for Aerith from FFVII Remake.pngPlanet's Protection.