Classes

**Paladins** - Those who engage in actions that are considered morally reprehensible or harmful to others find themselves unable to access the divine magic that paladins in other worlds rely on. The social structure of Achaia also heavily promote moral principles, making it difficult for those who do not adhere to them to gain acceptance or respect within their communities. Additionally, the deities of Achaia view the idea of an evil or neutral paladin as a contradiction in terms. Paladins are typically associated with virtues such as honor, courage, and compassion, and are viewed as champions of the divine will. An evil or neutral paladin is seen as a perversion of this ideal and a dangerous individual who seeks to twist the limited power of the gods on this world to their own ends. The unique magical and social structure of Achaia makes it impossible for evil or neutral paladins to exist.

**Warlocks** - Warlocks are nonexistent on Achaia due to the interference of the plane's unique magical energy with pacts made with extraplanar beings and the nature of magic on the material plane is fundamentally different from the type of magic that warlocks use to fuel their abilities. In many D&D settings, warlocks draw their power from other planes of existence, making pacts with powerful beings such as demons or archfey. However, Achaia's magical energy is tightly bound to the plane, the elements and its inhabitants. As a result, any attempts by warlocks to use magic from pacts with extraplanar beings (even elemental) are unsuccessful and even dangerous, as the energies of Achaia reacts unpredictably causing a wild magic surge. This makes it impossible for warlocks to practice their craft on the material plane. The inhabitants of Achaia view the idea of making a pact with otherworldly beings as abhorrent and dangerous, and have developed cultural taboos and magical wards to prevent such pacts from being made.

**Sorcerors** - Having a magical ancestor or bloodline does not automatically make an individual a sorcerer or a wizard. If the bloodline is from a creature such as a dragon or fey, that individual may have latent or innate magical abilities, as the parent creature did. This may be a weaker version of the original parent (Check with your DM) and having a bloodline does not mean they have access to a vast array of any other magic. Likewise if an individuals bloodline does have magic in their ancestry from a great grandfather who was a great wizard for example, then that individual is a budding mage. Sorcerers are non-existant in Achaia.

**Artificers** - The world's magic s highly volatile and incompatible with technological constructs. The energies and forces of magic interfere with and disrupt machinery, making them unreliable and dangerous and the development of Artificers and their creations has become non-existent.

**Clerics** - Clerics on Achaia draw their magical power from the plane's various deities that have chosen their place in the world and the associated beliefs of its inhabitants. While the plane does not have a single unified pantheon, there are many different gods and goddesses worshipped by different cultures and communities on Achaia. In order to access their divine magic, clerics must maintain a strong connection to their deity of choice through prayer, devotion, and adherence to their deity's teachings. This connection allows them to channel the magical energy of their god or goddess into their spells and abilities. Clerics on Achaia may also have a close relationship with their chosen deity, and may act as intermediaries between their god or goddess and the mortal world. This could involve performing religious ceremonies or rituals, offering sacrifices or tributes to the deity, or acting as a representative of their deity's will in matters of morality or justice. Overall, clerics on Achaia play an important role in maintaining the plane's religious and cultural traditions, and despite druids being more prominant taking many of the roles clerics do in other worlds, they are still respected members of their communities. They are often called upon to perform important rites or ceremonies, or to act as advisors or counselors in matters of faith or spirituality.

**Wizards** - Due to the unique situation of the world and its very close, connecting elemental planes, magic on the material plane of Achaia has evolved into many versions. Therefore there is many unique types of magic on Achaia. Wild mages are seen as taboo and rare and in the majority of the world and is a forbidden art form. If there is the rare Wild Mage, they are run as original *3rd ed. Tome of Magic* Wild Mages and must have a good reason for being able to escape having being hunted down in their lifetime.

**Psionist** - The latent power of the mind, an individuals will and power within, in Archaia can manifest into psionics and it is known and experienced. Some animals may have latent psionic abilities and some races have learned to protect against them.

**Druids** - Druids have found vast powers of connection on Achaia since time first began. They are the priests of Nature, the Prime Material Plane and the conduits that are the closest to it, the elements.

**Bards** -

**Rangers** -

**Barbarians *-* Path of the Dragon Rider*.*** for Dragons with the ***'''***calling'.

**Fighters** -

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