recursal/Fanatic-Fandom huggingface dataset:
Эспада

**Эспада** - предположительно первый, и потому самый известный в истории сегмента ВКонтакте топ 10 игроков, созданный в ТКиУМ в июне 2014 в года, и существующий, хотя и с перерывами, и по настоящее время. Название было позаимствовано из вселенной Bleach, где существовало одноименное подразделение арранкаров, чей номер напрямую отражал силу носителя. Соответственно, игрок номер один, или же Primera Espada, считался сильнейшим игроком. Создателем является Илья Феникс.

### Cero Espada

Дополнительная позиция, иногда существовавшая в топе. Туда попадал игрок, не обязательно сильнейший, но обладающий наибольшим народным признанием. Чаще всего на этом посту оказывался Анатолий Шпак.

## Критерии попадания

Система Эспады неоднократно пересматривалась. Ниже приведены самые известные схемы.

### Народный вариант

Составление топа на основе отзывов игроков, за определенный период времени. Главный недостаток - зачастую в таких списках лидирующие позиции занимали древние ветераны площадки, чьи имена были на слуху у большей части аудитории, однако по факту отошедшие от дел. Попыткой решения этой проблемы стало составление топа непосредственно администраторами. Еще одна проблема - субъективизм оценок, ибо зачастую игрокам проще было оценивать силу собратьев с позиции лишь собственной игровой вселенной, что вызывало недовольство, в духе "опять одни нарутовцы в Эспаде".

### Рейтинговый вариант

Составление топа по победам, или же рейтинговым очкам. Преимуществом такой схемы является объективность, а недостатком - трудоемкость - постоянный мониторинг боев каждого игрока, с которым справлялись далеко не все коллективы администраторов. Практикуется в настоящее время.

### Карьерный вариант

Особая схема попадания, и продвижения в Эспаде. То есть, существует условия вхождения в топ, а чтобы продвинуться к верхней строчке, требуется победить ее обладателя.
Tsuchi Kin 2

Начало экзамена на Чуунина

### Снаряжение

Кин специализируется на сенбонах. В снаряжении присутствуют заготовленные иглы, снабженные леской, а так же бубенцами, чтобы сбить слуховое восприятие врагов.

### Индивидуальные особенности

#### \*Знания в области аккупунктуры

Предполагается, что как мастер сенбонов, Кин способна знать расположение жизненно важных точек на теле, в том числе и примерное расположение Тенкецу.

Скилл можно использовать только с развитостью умений.

## Техники

### Техники академии шиноби

 Kawarimi no Jutsu | Обманная **тактика**, подставляющая под удар врага копию пользователя

### Техники уровня генина

 Suimen Hoko no Gyuo | Хождение по жидкостям
Loaf Bread

* Normal Form
* Hybrid Form

Loaf Bread or simply known as Bread is a "human"/bread hybrid and a former rival of Kozuki Oden, he is a member of The SMBZ Collab Project and also one of the primary protagonists in the series.

## Appearance

In normal form, Bread is a loaf of sentient white bread with large black eyes, a nose, and a mouth, he is missing limbs but it is shown that he can still grab objects, the manner of how is unknown. When he enters his hybrid form, he attains a more humanoid look, although he retains some of his bread features.

## Personality

Bread is cheerful, kind, and slow to anger, he cares deeply about his friends such as when he took an attack from the Anti-Spiral to protect a severely injured Oden. He also retains his kindness whenever he simply meets a stranger, although he can tell whether the person is a friend or foe.
Crimson Corporation

The **Crimson Corporation** is the business syndicate that controls and operates everything Druuge. All Druuge are employees of the Corporation. The Corporation also operates all trade and business transactions within the Druuge civilization, most of which occur at the Corporation's Central Trade World of Zeta Persei I.

## History

Earlier in Druuge history, there existed several businesses, each vying for superiority. It was only when anti-monopoly laws were relaxed that a single company achieved dominance. The early Crimson Corporation absorbed all other companies through leveraged buyout tactics, eventually becoming the sole owner of all the Druuge planets — not just the land, but also including the atmosphere and sunlight. This monolithic corporation became the de facto culture and governing body of the Druuge.

## Culture

All Druuge seek for the betterment of the Corporation, not out of a sense of community, but, being highly individualistic, for the personal benefit packages. The Corporation improves the individual Druuge's quality of life through what they term the "Dribble-Down" effect. An individual profits more by being further up the ladder. Should the Corporation be losing money, it cuts costs by laying off the employees at the bottom of the ladder. Ex-employees of the Corporation are no longer eligible for such fringe benefits such as breathing. The penalty for trespassing on company property and stealing company property like air and sunlight is to be fed to the furnace, literally. Thus the voluntary job turnover rate is extremely low. Retirement plans in the Corporation usually contain provisions that include breathing benefits, though at reduced levels.

## Members

* All Druuge
* Any slaves brought from other races.
Maelnir

The **Maelnir** are a race of tentacle-laden aliens, who have three eyes, in the middle, top and bottom of their head in a vertical manner. This is due to their low gravity world. They come from a small world with very low gravity, where their predators were above or below them. Upon the evolution of their peculiar ocular arrangement, the Maelnir became the dominant species on their homeworld, presumably by existing in that middle ground of gravity.

The Maelnir run a series of trading posts throughout space. The Maelnir purport to be spies, keeping an eye on the galaxy at large for information they can sell to the highest bidder, for purely commercial reasons. Their world appears to be beyond Scryve space and they aren’t staying in the area long, just enough to gather what profits they can before leaving.

The Maelnir claim to spy on everyone, hoping to gain all information they can on the subject of life. They seem to be of the opinion that life in Scryve space will be eliminated soon by external means, perhaps that foreseen by the Arilou and the Lexites. Whilst the Maelnir are spies, they see the collection of knowledge as more of a capitalist venture, with an understanding that information is only valuable when it is shared, viewing the “knowledge is power” ideology as immature and reckless. It is more a matter of how information is shared that is the valuable part, rather than the information itself. They call this an “information flux economy”. The question becomes why share the knowledge in the first place and what ulterior motives do the Maelnir have. These mind games keep the flow of information at a premium. This collection of information is compulsive, as the Maelnir see little need to collect information on species about to be eradicated, but they do it nonetheless, for “completeness’s sake”. They are gathering live animal specimens for some unknown reason and seem to possess information on the Lexites, which they will happily sell to the Captain for an extortionate fee.
Kankuro 2

Канкуро на момент начала экзамена на Чуунина

#### Ядовитые Дымовые бомбы

Канкуро использует модифицированные Kemuridama, содержащие быстродействующий ядовитый газ. После вдоха, жертва становится парализованной, через 2 поста.

### Индивидуальные особенности

#### Мастер ядов

Обладает навыками в изготовлении ядов, например, ядовитого газа.

## Техники

### Стихии

#### Doton

Канкуро владеет стихией Земли. Он использует аналог песчаной брони, чтобы замаскировать марионетку под экзаменатора, или себя самого.

### Техники академии шиноби

 Kawarimi no Jutsu | Обманная **тактика**, подставляющая под удар врага копию пользователя
Mana Control

Навык управления магической энергией. в Наруто - "ниндзюцу".  В зависимости от навыка персонажа доступны разные техники.
**Радиус контроля** означает максимальную дистанцию, на которой пользователь может **управлять** своими заклинаниями*,* в том числе, изменением направления движения или формы, если в описании техники не указано иное. **Не путать с дальностью техник!**
Yuptar

The **Yuptar** were a member race of the Sentient Milieu. We have no records about their time in the Milieu, only that they were one of the few races to have survived through the slave empire of the Dnyarri.

Unfortunately, soon after the Ur-Quan Slave revolt they became the first victims of the Ur-Quan Kohr-Ah's Eternal Doctrine. With the destruction of their homeworld, any other knowledge about the Yuptar may have been lost forever.
Петля

**Петля** - термин в ролевом мире, обозначающий ненаписание поста игроком в срок. Является примером вопиющего неуважения к соигрокам. Совершивший петлю игрок называется **петлеводом**, и подлежит порицанию.

Предположительно, наиболее широко употреблялся в среде ролевых по вселенной Fate. В ТКиУМ получает широкое распространение примерно с 2017 года, позже его подхватывают и другие БРП арены.
Radiant Angels

The **Radiant Angels** are a race of energy beings that are completely incomprehensible by every other species in the galaxy. They resemble small heads with a thin tail trailing below them, whilst their main appendages are a set of bright wings. Their energy-based physiology also prevents them from communicating in a more recognisable language that organic beings would understand and this leads to some aggression from the Radiant Angels.

The Angels are extradimensional beings trapped in the Origins reality and are desperately seeking a way home. To do so, they are struggling to communicate with the other races they encounter, but this always leads to conflict on the Angel's part.

The Captain has the oppurtunity to communicate with one of the Radiant Angels after being given their language cipher by a local Tywom scientist. This allows the Captain to hand over something similar to what the Radiant Angels are looking for, upon which they destroy it. The ship in question can then join the Captain's fleet.
Rock Lee 2

Первый этап экзамена на Чуунина

#### Бинты на руках

Они скрывают травмы рук, полученные в ходе жесточайших тренировок. Так же, Ли использует их, чтобы связать противника, например, при использовании Врат Начала. Разумеется, эта способность не является телекинезом: Ли просто использует свое подавляющее превосходство в скорости, и ловкость рук. Длина бинтов в размотанном состоянии порядка 10 метров.

#### Утяжелители

В этот период жизни, Рок Ли носит на ногах металлические грузы, чтобы постоянно тренироваться. Вес на каждой ноге — примерно 200 кг. Однако, ношение утяжелителей снижает его скорость.(В рамках боевой системы— на один ранг).

### Индивидуальные особенности

#### Огромная сила воли

Ли сумел найти в себе силы тренироваться, несмотря на то, что абсолютно не имел талантов. Он стойко превозмогал жесточайшие многочасовые тренировки. В конце боя с Гаарой, он сумел подняться будучи без сознания, не желая признавать поражение.

#### Повышенный болевой порог

Ли практикует открытие внутренних врат, а их побочные эффекты зачастую сопровождаются сильной болью, так что в этом плане, Ли весьма закалённая личность. Его тренировки, тае же весьма болезненны, однако он уже привык к подобным нагрузкам.

#### Отсутствие таланта к ниндзюцу

Как ученик академии, Ли демонстрировал полнейшее отсутствие таланта к "традиционным" техникам. Причины подобного неизвестны. Однако, это вовсе не значит, что Ли не способен использовать чакру вовсе, как минимум, он направляет её в тенкетсу, отвечающие за открытие внутренних врат.

#### Гений Пьяного кулака

Под действием алкоголя, Ли инстинктивно начинает применять стиль пьяного мастера, и раскрепощает себя. Это дает ему повышение реакции на 2 пункта, а так же делает движения сложно предсказуемыми.

## Техники

### Базовые магические навыки

 Mana Concentration | Усиление выбранного участка тела
 Mana Splash | Вспышка маны
 Mana Pressure | Духовное давление
 Empathy | Ощущение пользователей с фактором 4+, и неконтролируемой жажды крови
 Mana Emission | Осознанное излучение маны в форме частиц.

### Техники уровня генина

 Suimen Hoko no Gyuo | Хождение по жидкостям
Greegrox Swarm

The **Greegrox Swarm** is one of several ships players can pilot in Fleet Battles. The Greegrox are a species of space jellyfish that appear in Star Control: Origins' adventure mode.

## Mechanics

The Greegrox Swarm are a hoard of space jellyfish that travel together in colonies and attack as a single entity. These squishy aliens may not have a lot of health to speak of, but their energy recharges quickly and their acceleration and top speed are notable. The best thing about the Greegrox, though, is their turn rate - they are able to make quick adjustments to their pathing and avoid enemy attacks better than almost any other ship in the Fleet Battles lineup.

Their primary weapon, the Micro Bolt, fires several long range bolts at once. The rate of fire depends on how many crew you have remaining - the higher your crew count, the more bolts you can shoot! Their secondary Heal ability allows you to keep up their numbers and makes the Greegrox pretty tough to kill.

The challenge with the Swarm is that they’re a little difficult to control. With some practice, however, you can terrify your enemies and become the scourge of space.
Free Trandals

**Free Trandals** are hulking aliens with eight eyes, four legs, a wide mouth with rows of extremely sharp teeth and a distinct lack of neck, forcing them to turn their entire body to move. They have three claws on each hand and have a forked tongue that darts out of their mouths slowly, much like Earth lizards.

**Culture**

Most Free Trandals are still augmented with Overmind technology, but have managed to free themselves from the “vile beast”. These Trandals appear to struggle with syntax and individuality, having to come to terms with their own thoughts in place of the singular consciousness of the Overmind. They seek to reclaim the history and culture of their homeworld, being keen to possess any relic or information that would show the Trandals their “glorious past”. They have been loath to contact other races in fear of being turned over to the Overmind.

**History**

In their past, one individual gained the ability to fight the Overmind and free themselves from its control. This individual, called Uno, freed a number of Trandals and escape. For three generations, the Freed Trandals have hidden and sought to rebuild their culture, freeing other members of their species where they can. They are familiar with the Overmind’s technology, able to detect others with only partial implants from across space. The Trandals used to be quite aggressive warriors, with most of their art and culture centered around that fact, but with a strong head for capitalism as well. The Trandals were effectively doomed by their capitalistic culture, as Overmind managed to beam itself into a few businesses on the planet, who began installing it on the Trandal’s cellphones. From there, the virus spread and took over the species.
Mael-Num

The **Mael-Num** were one of the four founding member races of the Sentient Milieu. What little is known about them is mainly taken from conversations with the Ur-Quan Kohr-Ah, who describe them as "one-eyed creatures."

Along with the Ur-Quan they were mentally enslaved by the Dnyarri and assisted in the genocides against other members of the Sentient Milieu. After the Dnyarri slave revolt and the first doctrinal enforcements against the Faz and Yuptar, the Kohr-Ah came to the homeworld of the Mael-Num, the last free race the Ur-Quan were aware of, with the intent of destroying it. The Mael-Num asked the Kohr-Ah why they had come to destroy them, and so sincere was the question that the Kohr-Ah were given pause. In that hesitation, the Kzer-Za arrived with the intent to enslave the Mael-Num.

The two Ur-Quan sub-races fought, and thus began the first Doctrinal War. During the long battle, the Mael-Num escaped in a large interstellar fleet to places unknown. It is reasonable to assume that, were either species of Ur-Quan to discover the Mael-Num again, they would make great efforts to correct their millennia-old oversight.

Based on the fact that the Kohr-Ah refer to the Mael-Num as "one-eyed creatures", and the similarity of their names, it has been theorized that the Mael-Num are the ancestors of the Melnorme. A reliable source has confirmed this speculation.
Khandri

The **Khandri** are a young species of post-industrial level. Three were given to the Phamysht as a gift by a group of mysterious traders to ensure the Phamysht stuck to the deal they made. The Khandri were considered a delicacy by the Phamysht initially, but the Phamysht found them to be strangely indigestible, something about the Khandri on an atomic level didn’t sit well with Phamysht stomachs. This was due to the slight differences the Khandri have to other species, differences that spread to every part of their physiology, a number of small changes that just built up. The Khandri were from a different universe, plucked up by the Xraki and brought to the Origins timeline as part of their deal with the Phamysht. It is currently unknown which universe they hail from.
Taalo

The **Taalo** are a race of rocklike beings, which, although sharing a base of silicon with the Chenjesu, are very little reminiscent of them. Their former homeworld is the moon Delta Vulpeculae II-C.

The only clue to what their physiology was like is given in a conversation with the neo-Dnyarri. "They were nothing more than thugs, especially the hideous Taalo. Those evil rocklike creatures were the worst of all! For fun, they would take one of our children... and then... roll over it!... again and again." From this, it may be assumed that the Taalo were capable of rolling in some manner. Whether or not this was their primary means of locomotion is unknown. However, given the credibility of the source, it may not be true at all.

The Taalo were the first sentient race to encounter the Ur-Quan, and enlisted them into the Sentient Milieu. They were the only race that did not invoke the Ur-Quan's inherent territoriality, and the two species became close friends. They were innately immune to the Dnyarri psionic powers, so the Dnyarri forced the enslaved races of the Sentient Milieu to destroy them. The Taalo frantically attempted to build a device that would grant their former allies the same psychic defense but before they could announce complete success, they were attacked and destroyed. For a long time, the Taalo were thought to be extinct. However, a certain reliable source has led some to believe that the Taalo still live.1 They were the only race of the Sentient Milieu that is known to have lived in the region of the galaxy now occupied by the New Alliance of Free Stars. The Taalo may well still exist in some form; the Orz refer to them in the present tense and mention that they have \*spread\* to \*Pretty Space\* to escape the Dnyarri, but that, now, the Orz \*chase\* them ("them" might refer to either the Taalo or the Dnyarri, most likely the former). Given that their region of space has recently been associated with Inter-Dimensional Fatigue phenomena, namely the research of the Androsynth and the presence of the Orz, it may be possible that the Taalo were also in possession of some sort of IDF technology.

In the Kessari timeline, there is speculation that the Clairconctlar are the Taalo, but this hasn't been confirmed.
Alliance of Free Stars

The **Alliance of Free Stars** was a cooperative coalition of seven starfaring races that was created during the Ur-Quan Slave War to oppose the Ur-Quan and their Hierarchy of Battle Thralls. It was ultimately unsuccessful in preventing the Ur-Quan from conquering the member races, but pockets of resistance remained even after the Alliance's defeat. After over 20 years of subjugation, the New Alliance of Free Stars rose as a continuation of the original alliance, with most of the old members, as well as a number of new species, resuming the fight against the Ur-Quan.

## History

The Alliance began circa 2110 as a mutual defense agreement between the Chenjesu and the Mmrnmhrm, and was successful in turning away an initial incursion of Hierarchy forces. The Yehat and their foster species, the Shofixti, joined the Alliance shortly thereafter. The Humans joined the Alliance in 2116, four years after first contact with the Chenjesu. A day after Earth joined, the Arilou appeared and requested entrance into the Alliance. The Syreen were the last to become a member, joining somewhat loosely in 2120.

Though the Alliance fought valiantly and were able to hold off the Hierarchy's fleet until 2134, the Hierarchy ultimately prevailed. The Chenjesu, Mmrnmhrm, Humans and Syreen were encased in slave shields, the Yehat defected to Battle Thrall ranks, the Arilou disappeared, and the Shofixti sacrificed themselves in a "blaze of glory" using their Precursor Bomb rather than be enslaved.

The New Alliance, a revival of the original Alliance, began to take shape in 2155 through the efforts of the Human Captain from Unzervalt.

## Leadership

The **Supreme Council of The Alliance of Free Stars** was the ruling body of the Alliance. It is also referred to as the **Alliance Command Council**. Ivana Or-Kachov and Juan O'Reilly were Earth's representatives in the Council. The Supreme Council was responsible for deciding the appropriate steps to be taken in the case of an Alliance victory in the Ur-Quan Slave War. It is known that the Chenjesu took priority at Council meeting due to their status as the most technologically advanced race in among the other members.

## Members

The Alliance consisted of seven members as of the Ur-Quan Slave War.

* Chenjesu
* Mmrnmhrm
* Yehat
* Shofixti
* Syreen
* Arilou Lalee'lay
* Earthlings
Uwern

The **Uwern** were a subterranean species who were members of the Scryve Empire. However, they attempted to leave the Empire at some point in the past and were eradicated by the Pinthi on behest of the Scryve. The Uwern are extinct, despite existing for hundreds of years after their attempt to flee. They lived underground after they left the Empire.
Риттеры

Риттеры - крайне закрытый и могущественный клан, насчитывающий по крайней мере 8 летнюю историю в рамках сегмента ВКонтакте. Символика заимствована у Ванденрейха.

### Деятельность

В настоящий момент специализируется на ролевых группах : в лучшие времена активность клана позволяла полностью отыграть сложнейший сюжет, с десятками персонажей, всего за неделю.

### Организация

Существует четкая субординация. Лидер клана, и элита в обязательном порядке играют со страниц с фамилией "Риттер", подчеркивая свою неразрывную связь с организацией, и скрывая свою истинную личность.

### Прочее

Один из немногих известных Риттеров, Никита Кондрашов, в 2013 создает площадку, ставшую предтечей ТКиУМ. Однако, в связи с рядом обстоятельств, в группе преемнике ему уже не находится места, поэтому известно негативное отношение клана Риттеров к Танцевальному Клубу.
Анкета Шиноби OLD

Заготовка для статьи о шиноби.

##### Onmyoton

Элемент творения. Изначальная материя, из которой сотворен мир, и от которого произошли Инь, Янь, а затем и все возможные элементы.

#### Kekkei Genkai из 2 стихий

##### \*Hikariton

Элемент света, объединение Katon и Raiton

##### Mokuton

Элемент дерева, объединение Suiton и Doton

##### Ranton

Элемент шторма, объединение Suiton и Raiton

##### Mokuton

Элемент дерева, объединение Suiton и Doton

##### Bakuton

Элемент взрыва, объединение Doton и Raiton

##### Jiton

Элемент магнетизма, объединение Doton и Futon

##### \*Ototon

Элемент звука, объединение Raiton и Futon

#### Kekkei Genkai из 3 стихий

##### Jinton

Элемент пыли, объединение Doton, Katon и Futon

##### \*Shoton

Элемент кристалла, объединение Doton, Suiton и Futon

##### \*Sangoton

Элемент коралла, объединение Doton, Suiton и Raiton
Yim

The **Yim** are a species of multi-eyed and tentacle aliens local to the planet Sirius Prime. They originally introduced themselves as the “noble” Yim, but this is for other races to infer. The Yim are an extremely friendly species, offering their welcomes and greetings to any aliens who seek to befriend them. In addition, they view all allies as citizens of the Universe at large and take great pleasure in the company of others. Their technology isn’t as advanced as humans are, only able to colonise within the confines of the system they share with the Urlons.

The Yim are attempting to colonise the planet Skekaye, so as to spread their “song of harmony” across the cosmos, one planet at a time. They view the spreading of the universe as a reason to speed up their colonisation rights, lest certain planets “get away”. They are experiencing difficulties due to pirates like the Kzanti attacking their ships. They are also facing issues from a race called the Urlons. The Yim seem to abhor violence, but are willing to let others assist them in the defence of their ships if it means they can continue their mission. Yim typically seek a pacifistic route when dealing with conflict, as they wished to welcome the Urlon to their world, as they had colonised it first.
Chlorokinesis

Info

## Appearances

### Appears in

Chapter 2 : Paige’s Birthday Party (remake)Chapter 4 : Situation about the Video (pilot)

**Chlorokinesis** (abbreviated as **CK**) is a minor character in Paige’s Backstory. She is the 1st twin sister of Hydrokinesis and the member of the Mali Obscuri Snerds while taking part of humiliating Paige.
Лев Закревский

Лев Закревский — Второй Хокаге ТКиУМ. Начинал свою карьеру в площадке Наруто, позднее, стал лидером заговора по созданию ее преемника, ТКиУМ, с тем, чтобы спасти коллектив игроков от анархической политики собственного создателя, Никиты Кондрашова. Вместе с Тимуром Кардановым они переводят на новую арену основную массу игроков, и провозглашают принципы боев на ней в окончательной редакции — полная отмена регистрации персонажей. Именно под руководством Льва Закревского происходит написание анкет новой группы в столь короткий срок. Как администратор ТКиУМ, он обладает выдающимися организаторскими способностями, и не боится принимать жестких решений. В итоге, он успешно руководит коллективом редакторов в течение двух лет, пока не вынужден уйти на покой, захваченный реальной жизнью. Так же, Лев проявляет себя и как выдающийся ролевик, мастерски сражающийся на своих персонажах, и отличавшийся мощным агрессивным стилем, приносящим ему победы одну за другой. Лев Закревский был одним из первых администраторов ТКиУМ — даже до такого человека, как Илья Феникс — который стремился расширить количество играбельных вселенных, помимо Наруто вводя в обиход Ван Пис и Торико, таким образом будучи одним из первооткрывателей жанра кроссовер, пусть в те времена еще не столь массового.
Goros

The **Ooros** were a member of the Faction of Eight before the Scryve joined but after the Urpox. Little is known about them, but apparently their language used a lot of double vowel sounds, that the Urpox found soothing to listen to. They were wiped out by the Scryve during their purge of the Faction.
Stacy Shyres

Young Stacy (Left from Chapter 7 Volume 2) and Older Stacy (Right from Chapter 9 to Present)

### Relatives

Monica Shyres (mother)Michael Evarts (father)

## Appearances

### Appears in

V2 Chapter 4 : Birth of JessicaChapter 1 : The Nursery Meet (M+M)

### Debut

Monica + Michael

**Stacy Shyres** is a character in The Rage: Volume 2 and the main character in Monica + Michael. She is friends with Jessica and also in the latest comic is Ennis Ragdoll and Kyle Vasquez.
Jeff

**Jeff** is the "god" of the Mowlings and an alien presence on their world, who the Mowlings accept as an alien. Jeff is represented by a strange hovering avatar and possesses an extremely powerful with advanced technology that makes short work of any ship attacking the Mowlings. He resembles a sort of floating plane on its tail, with a hovering crown/halo around the tip. Jeff is essentially a probe, developed by an extremely advanced species to prepare the way for them.

Jeff was passing through the system when he intercepted the meteor about to hit the Mowlings homeworld. Horrified at how accident prone the Mowlings are, he started helping here and there and in time, became the Mowling’s god. Jeff finds his godhood as a form of burden. Jeff is seeking to get away from the Mowlings for reasons he doesn’t elaborate on, only saying it is dangerous for him to stay for so long. Jeff has quite the extensive knowledge of the galaxy, even knowing of humans, in spite of their relative newness to the galactic scene. Jeff is capable of hacking directly into ships systems and using that as a way to gain knowledge, as he is often several hundred millennia advanced than other species. Jeff wants to hand off the Mowlings to the humans, but the Mowlings are prone to getting themselves killed.

He gathered resources, terraformed entire planets and created copies of himself to prepare for his creator’s colonisation efforts. Jeff’s makers were killed, seemingly by whatever it is killing other species and whatever the Lexites are afraid of. When he had completed his purpose, Jeff was at a loss, deciding to explore the galaxy, helping races here and there or spending millennia asleep. Jeff isn’t the only one of his model, but there are an increasingly dwindling number of them, with millennia passing between sightings.

Jeff’s design is a variant of his creator’s anatomy, with some additions he made for fun. He projects this form, made of light, for the benefit of organics to converse with. Jeff’s actual form transcends dimensions, existing in the first seven, skipping a couple and then residing in the final four. He apparently skips two dimensions, as they “make him look fat”. Jeffs name is the closest translation in English, with his full name being Jefftopher. Jeff met the Precursors before their disappearance. Jeff’s time with the Mowlings has tested his near infinite patience and he wishes to move on.
Norast

The **Norast** are a race of multi-armed aliens, with four eyes, blue skin and mandibles around a beaked mouth. They also seem to possess red tattoos on their heads. Norast travel exclusively aboard their starships, save for a few supply depots. They travel from system to system, mining resources and gathering materials to ensure the next step of their journeys. They refuse to assist humanity in their fight against the Scryve, being more focused on their need to escape to the next sector of space.

They maintain a series of supply depots on different planets to provide refuelling to passing Norast, as well as the more friendly of species in the galaxy. The Norast are refugees, fleeing from some terrible tragedy, but they are unwilling to provide details, as they feel it would be dangerous for the various other species they encounter.

The Norast are from beyond even the borders of the Scryvve Empire, merely passing through their borders to escape whatever it was that destroyed their homeworlds. This tragedy killed trillions of their people, leaving very few left. Ancient beings took an interest in the Norast’s ancestral home, forcing the people out by force, killing trillions. This has left the Norast a very blunt and mourning people, sceptical to the forces of the universe and eager to escape from it. The Norast formerly had a small empire where they enjoyed many connections to other galactic powers, as well as beings that had circumnavigated the entire galaxy. They are heading for a section of space beyond our own, where the last of the Norast will be safe from whatever is chasing them and will be gone from Scryve space in a matter of months.

Norast ships have notoriously bad fuel pressure regulators, and they lack the means to alter this issue on a grand scale with the loss of their empire. As such, they are forced to rely on a constant source of replacements from the various supply depots they establish. They are led by the Overseer, who directs the various ships in the Norast fleet through the Scryve Empire’s space and hopefully out the other side. They are being hunted by the Kri, a race seemingly dedicated to hunting the Norast with religious fervour. Upon destroying the Kri harassing the Norast, the Captain is able to use their ships for their fleet.
Liberators

The **Liberators** are a group of aliens who are dedicated to sorting out issues the Scryve and Syndicate have caused in their wake. They are from a sector further away and are a pan-species organisation who are working to fix whatever they can for the races of the Middle Spur. There are only a few of the Liberators in existence, so they are forced to rely on information gathering, co-operation with local species and the careful dedication of their fleet to tactical causes.

The Liberators make a point of gathering as much information as they can about the local areas they are about to operate in. They had been limiting their presence in the Outer Spur due to the existence of the Scryve, but have moved in after the collapse of that province to assist where they can. The Liberators propose an alliance with humanity with the intent of helping them to stabilise the region and keep it safe on their ascent to power. They are experienced in mass refugee migrations, having helped with their own sectors refugee crisis.

The Liberators are looking for a more stable base of operations in the area, as although they price mobility for its tactical applications, some things just require a more static defence. They operate a series of Agents who act on their behalf. These Agents work individually of one another, working with the locals to achieve their needs. The Liberators aren’t above using dirty tactics to deal with their enemies, as seen when they offer to create bombs that can be used to kill the Syndicate leadership. When approached about this, the Liberators see it as necessary to dealing with the Syndicate. They even stoop to hiring the Menkmack and getting them to infiltrated the Syndicate and sabotage it from the inside out, which Menkmack are more than happy to do when paid enough. According to the Syndicate, when the Liberators get those locals to them to rise up and fight, it never works, instead leaving the Liberators alone with their mistakes.

The Captain can either side with the Liberators in their efforts against the Syndicate or work to destroy the Liberators by killing the local Agents working for the Liberator's larger organisation, severing their hold on the Federation's area of space.
Ten Ten 2

Первый этап экзамена на Чуунина

### Снаряжение

Обладает огромным арсеналом разнообразного оружия, запечатанного в свитках. Так же, возможно наличие дополнительных печатей, в одежде.

### Индивидуальные особенности

Мастер оружия. Ten Ten обладает навыками обращение со всем оружием, которое она носит с собой, включая кусаригаму, боевые когти, цепи, и всевозможные виды сюрикенов. По видимому, так же она обладает повышенной по сравнению с остальными сверстниками, меткостью, так как сам её стиль боя основан на дальнобойных атаках — то есть непрерывном метании распечатываемого снаряжения.

#### Неканоничные техники

Важно! Техника, запечатывающая и распечатывающая снаряжение, предполагает его появление с нулевой скоростью. Аниматоры к сожалению, не задумывались о таких вещах, и добавили Ten Тen техники, вроде Soshoryu, или Sogu: Tensasai, включающие телекинез, наличие у распечатываемого оружия скорости, или даже кратковременную левитацию.

Данные техники являются чистым вымыслом создателей экранизации или же их ошибкой, поэтому, в анкету не включаются.

## Техники

### Стихии

#### Yin

TenTen в юном возрасте, уже владеет начальной запечатывающей техникой, и массово ее применяет.

### Техники академии шиноби

 Kawarimi no Jutsu | Обманная **тактика**, подставляющая под удар врага копию пользователя

### Техники уровня генина

 Suimen Hoko no Gyuo | Хождение по жидкостям
 Kuchiyose Raiko Kenka | Создание буферного измерения для хранения статических предметов, или непреобразованной чакры.
Menkmack Negotiator

The **Menkmack Negotiator** is one of several ships players can pilot in Fleet Battles. The Menkmack are a species of long-necked aliens in Star Control: Origins who always tell the truth. Or they always lie. Or sometimes they meet in the middle. It's honestly really hard to tell...

## Mechanics

The Menkmack Negotiator is an easy-to-maneuver ship with an interesting plan of attack. Instead of firing a ranged weapon, the Negotiator’s primary form of offense consists of dropping canister mines all over the map. These mines free-float for a short distance in the direction they’re dropped, but don’t hone in on enemy targets like some others do. Still, if your opponent is careless enough to run into one, it definitely hurts!

They say that it’s easy to get by with a little help from your friends, right? The Negotiator’s secondary attack is to call for Reinforcements. This summons another Menkmack ship that can also drop mines all over the map - making it rather like navigating a land mine for your enemy!
Terran Cruiser

The **Terran Cruiser** is one of several ships a player can pilot in Fleet Battles. The Terran are known as Humans and are the species that the player represents in the adventure mode of Star Control: Origins.

## Mechanics

It’s a little scary when the rest of the galaxy agrees that nuclear technology is primitive and outdated, but the Terran don’t seem to mind! The Terran Cruiser’s primary weapon is a nuclear missile that uses up a fair bit of energy, but you do NOT want to get hit with this! It hurts. The missile has a decent range and arcs when fired, so line up your shots carefully.

Point Defense, the cruiser’s secondary weapon, shoots a short-range targeting beam that automatically locks onto nearby ships or objects. This ship’s turn rate and acceleration are a little low, so you’ll need to be careful about any surprise counter attacks as you zero in on your targets, since it won’t be easy for you to get away from their range quickly.

Just remember: you have nukes. It’ll be fine!
Pinthi Contagion

The **Pinthi Contagion** is one of several ships that a player can pilot in Fleet Battles. The Pinthi are a species of sapient bioweapons in Star Control: Origins.

## Mechanics

The Pinthi Contagion is a quick turning and reasonably fast vessel that looks a lot more like a pulsating organism than it does a ship. Regardless of how it looks, the Contagion is a dangerous enemy to meet on the battlefield!

Although it can’t take a lot of hits, this vessel can still hold its own in a battle. Its primary Infection weapon fires slow moving blobs of a green, phlegm-like substance - ew - that have a long range and damage the enemy ship if they impact.

Its secondary weapon, Contagion, releases a small free-flying drone that chases down the enemy and shoots its own blobs of green phlegm at them. Maybe these Pinthi should see a doctor about that...
Yuli

The **Yuli** were members of the Sentient Milieu. No fragments from the Milieu era detailing any information about them other than their name has yet been found.

Comments made by the Slylandro may indicate that the Yuli, along with the Ur-Quan and the Drall, made regular visits to Source while the Sentient Milieu was still intact. The only information available from the era of the Dnyarri Slave Empire is that the capricious Dnyarri slave masters, deciding that they and the Drall were inferior species and unworthy slaves, had them destroyed by the Ur-Quan and the Mael-Num.
Crhrtany

The **Crhrtany** were a species of small hairy aliens who possessed advanced technology. They were the ones responsible for uplifting the Gloosh after accidently wiping out the Gloosh’s ecosystem with the diseases the Crhrtany brought with them. Out of guilt, the Crhrtany uplifted the Gloosh, giving them technology and showing them how to use it. The Crhrtany were wiped out long ago, leaving the Gloosh alone in the galaxy. Crhrtany had spent a long time running as well, presumably from the W51 phenomenon devouring their worlds and forcing them into exodus. They were unexperienced with exploring new worlds, unaware of the dangers of disease.
Sacra

The **Sacra** are a race who were moved to Zeta Lynx III by some unknown species for the purpose of distracting an ancient space creature, also known as the Ancient One from devouring their own world. Similar to the Mowling, the Sacra breed like crazy but have very short lifespans, numbering in a few decades at best.

The Captain has the option of warning the Sacra and allowing them to escape their new world or ignoring their pleas and leave them to the mercy of the Greegrox and the Ancient One.
Sentient Milieu

The **Sentient Milieu** was an association of starfaring races that existed near our region of space 25,000 years ago. It was founded by four races (of which only the Drall and Mael-Num are known), and developed over the course of several thousand years to "mutually enrich their respective cultures, to provide a safe creche for emerging sentient species and to afford themselves a degree of protection from external hostilities via military alliance," as the Melnorme put it.

It spanned five hundred light years and a hundred member worlds. However, the exact location and extent of this region that the Milieu covered is unknown due to the scarcity of information on the Milieu and the uncertain relationship between light years and standard HyperSpace distance units.1 The only other hint at the extent of the Milieu is the earlier research of Tzzz-Tzer-Tzak, which, according to Commander Hayes, indicated that the Taalo was the "only species in [the Milieu] who actually lived in our region of space".

The Milieu disintegrated as the Dnyarri telepathically enslaved member races and turned them against each other.

## Members

The Milieu has over 100 members, but only 7 are known to us, with only one of those still in existence as the Ur-Quan have split into two subspecies.

* the Drall, one of the four founding members, exterminated at the Dnyarri's command
* the Faz, joining about 22,000 years ago, slave-shielded by the Ur-Quan Kzer-Za
* the Mael-Num, one of the four founding members, ancestors of the Melnorme
* the Taalo, presumed to have been exterminated at the Dnyarri's command, possibly fleeing to \*Pretty Space\*
* the Ur-Quan (still one race at that time), the last major race to join, split into Ur-Quan Kzer-Za and Ur-Quan Kohr-Ah
* the Yuli, exterminated at the Dnyarri's command
* the Yuptar, exterminated by the Ur-Quan Kohr-Ah.

## Historical Discrepancies

There are certain discrepancies between sources concerning the number of races involved in the Milieu. The Melnorme refer to "the remaining eleven races of the Milieu" 2 of whom the Dnyarri compelled to exterminate the Taalo, indicating that the Milieu possibly incorporated at least five additional, unnamed races, and refer to the usual list as the "seven most active Milieu members." The Ur-Quan Kzer-Za refer to the "six races of the Sentient Milieu" and the Ur-Quan Kohr-Ah plainly refer to "all six of the other races in the milieu," which agrees with the list of members races and history found in the Role Playing Resource Guide. Finally, the Slylandro name only six Milieu races, omitting the Yuptar from the list of members. There are no known references to specific additional Milieu members beyond the traditional seven.
Chmmr

* Star Control 2
* Star Control 3

The **Chmmr** are a composite race created from the two separate races of the Chenjesu and the Mmrnmhrm. "The Process" to synthesize the two races took place under the slave shield on the Chenjesu's homeworld of Procyon II. This process was fueled via solar power. The Captain first came into contact with the Chmmr using a HyperWave Broadcaster in orbit around their slave shielded planet.

## Biology

The Chmmr's synthesis project was intended to create a race and fabricate a technology powerful enough to defeat the Ur-Quan single-handedly. The so-called "Process" would have taken approximately 35 Earth years, as it was powered solely by the Procyon sun. However, due to the severity of the situation, the Captain made a hasty call and used a Precursor Sun Device recovered from the Mycon to accelerate the Process — what was supposed to take decades had been accomplished in seconds. Whatever the Chenjesu and Mmrnmhrm expected, the Chmmr were not it. The Chmmr expressed this when they claimed, "THE PROCESS IS INCOMPLETE, YET WE HAVE EMERGED." However, given how long the Process would have taken, it is likely the Kohr-Ah would have exterminated them long before it could have been properly completed.

## History

The Chmmr came about during the 20 years of the Ur-Quan occupation by means of a synthesis of the Mmrnmhrm and the Chenjesu on their joint homeworld. However the Process was interrupted by the Captain with the Sun Device, which was able to speed the Process up by decades. Afterwards, the Chmmr lent their might to the New Alliance and were integral in the destruction of the Sa-Matra.The Chmmr modified the Utwig bomb so that, coupled with their fragile crystal bomb casing, the resulting blast would demolish the Sa-Matra, something they were quite correct about.  The loss of their Great Trophy sent the Ur-Quan fleets into chaos, allowing the League, chiefly lead by Avatar fleets, to subdue both subraces.  The uneasy peace that would fall on the quadrant was thanks to the vigilance of the Chmmr.

In the Kessari timeline, the Chmmr did accompany the League on the Kessari expedition to restore Hyperspace, but found themselves victim of the Daktaklakpak, who claimed that the Mmrnmhrm were created by the Precursors, and the Chenjesu created by the Eternal Ones to fuse with the highest level of technology and signal the Eternal Ones that it was time to return and feed.  Cleaved by the Chmmr Bifurcator, the Chenjesu were left too helpless to respond, and the Mmrnmhrm too damaged to serve the Daktak.  With the assistance of the LK, the Chmmr were reunited once more.

## Technology

The Chmmr are the most advanced race in the New Alliance of Free Stars, perhaps even their entire home quadrant. This technological advantage is most prominent in their ships, the Avatars, with highly destructive firepower, capable of rivaling even the Ur-Quan Marauder and Dreadnaughts. In the Kessari timeline, the Chmmr are the only known race capable of breaking through the Ur-Quan Slave Shield, a notable feat as no other species has managed before or since.
Katachi

The **Katachi** were a ward species of the Scryve who were wiped out at some point in the past. They were a small species, with their spaceships barely larger than an Earth lander vehicle and their architecture was similar to that of humanity. The Katachi were wiped out at some point in the past by a group resembling the Scryve, using the same ships. However it was not the Scryve, but instead the Xraki using Scryve ships after consuming their original owners.