Lucrehulk-class Control Ship

MP: 75 Seconds

The Lucrehulk-class Control Ship is a very large supercarrier unit, featuring extremely strong shields and armor and six total Droid Assault Wings. It is used mainly by the Separatist Holdouts. The ship is equipped with many Turbolaser Batteries spread around its circumference and center, although it’s overall damage output is unimpressive for its size. It also lacks effective point defense, leaving them vulnerable to bombers when separated from its droid swarms. All that said, this big bagel is able to beat down on unshielded capitals or anything smaller and outlast most ships while its swarms overwhelm hostile fighters and bombers through sheer numbers, giving valuable cover to other vessels who can’t do the same.

The titanic torus can be built by any faction on planets capable of producing CIS ships, requiring a major construction yard to do so. It’s high upfront cost and upkeep make it difficult to justify owning more than one, especially since only one can be on the field at a time anyways.

## Tactical Information

### > Usage Guide

The Lucrehulk, by virtue of its shape, is about as effective at attacking in broadside as it it head on. The shape also prevents the ship from concentrating all of its cannons on a single target, but in turn allows it to engage multiple opponents at once if they are on opposite sides of the ring. For these reasons, the Lucrehulk enjoys sitting in the center of combat for as long as possible, absorbing tremendous abouts of firepower with its shields and armor while dealing moderate damage and supporting the rest of the fleet with its immense bulk and fighter swarms.

The dynamic donut likes being paired with fighter-screening ships to deal with hostile bombers and damage-dealing ships that can supplement its lacking output. Good examples include the Recusant-class Light Destroyer and the Munificent-class Frigate respectively. Both ships are great at their roles, with the Recusant taking care of bombers so that the Lucrehulk’s swarms are free to dogpile enemy fighters and the Munificent offering heavy anti-ship damage in numbers. The Lucrehulk in turn absorbes most of the fire that would otherwise be directed at them.

### > Weaknesses

Aside from its shortcomings described above, the Lucrehulk’s largest weakness turns out to be its high population value. Clocking in at a whopping 85, it’s closer to the value of a battlecruiser than it is to a capital ship. As such, getting the Lucrehulk onto the field takes up the majority of the available population value, limiting the rest of the fleet’s numbers and preventing the Control Ship from fitting into any fleet not designed for it. Population issues aside, the Lucrehulk is also highly susceptible to dedicated anti-shield firepower. Once it’s shields drop the colossal circle can die surprisingly quickly to a concentrated assault.

It’s assault wings also come with their fair share of problems. While they can beat even the TIE Defender in a dogfight through brute force, they become noticeably less effective as the swarm is whittled away over time. They also sport low individual health and move as a single cloud, giving them a substantial vulnerability to splash damage and fighter screens in general.