recursal/Fanatic-Fandom huggingface dataset:
Version 1.3.11

**Version chronology**

**External links**

Official Mod Support has arrived to TerraTech! Create your own Mods and upload them straight to the Steam Workshop using tools developed and supported by US! For details on how to get started on making your very own mod check here.

The first two parts of a brand new three-part mission have been added to the campaign. Can you take on the Cube? We'd like to see you try!

We've updated some translations for various languages as well as fixed a few bugs.

Enjoy!

## Patch Notes

### New Missions

* A mysterious Cube surrounded by even stranger Techs. Find out what's going on when the player discovers the Cube...and if it could return again.

### New Blocks

* GSO Mighty Minion Head Block
* GeoCorp Mighty Top Armour Block (In Creative modes only and coming to Campaign soon)
* GeoCorp Mighty Side Armour Block (In Creative modes only and coming to Campaign soon)
* GeoCorp Mighty Front Armour Block (In Creative modes only and coming to Campaign soon)
* GeoCorp MegaReactor Battery (In Creative modes only and coming to Campaign soon)

### Mod Support

* The first Official Mod Support tools have been added. Please visit our official forum post for information on how to make your own custom Skins.
* Further Mod Support tweaks and functionality are planned, so be sure to leave us your feedback on the forum thread linked above.

### Localisation Update

Translations have been updated for various languages:

Many thanks to the TT Translator team, in particular recent translations from:

* Teraman64DD
* WispM
* 光轲

### Bug Fixes

* Fixed bug occurring in Co-Op Creative mode that can leave a player trapped beyond the boundary if the host leaves and creates a Co-Op Campaign game that the client then joins.
* Fixed bug preventing the player from buying an anti-gravity race Tech from Hubl at the Better Future "Anti-Gravity Race Track".
* Fixed various text overlapping issues.
Version 0.5.16

**Version chronology**

**External links**

## New features / content / improvements

* Graduated R&D block to main game: GSO Megaton Cannon.
* Graduated R&D block to main game: GSO Hub Wheel.
* Graduated R&D block to main game: Venture Oozee.
* Added GSO Grade 2 Side Mission: Silo Base.
* Added new block to R&D Test Chamber: EXP Vibro Knife.
* Added new block to R&D Test Chamber: EXP Small Girder.
* Added new block to R&D Test Chamber: EXP Small Metal Wheel.
* Added new block to R&D Test Chamber: EXP Small Plough.
* Added new block to R&D Test Chamber: EXP Small MachineGun.
* Updated Russian localised text – Many thanks Honcharuk.

## Game Design Tweaks

* Recipe for Hub Wheel is: 2 Rubber + 1 Plumbia in a Grade 3 Fabricator.
* Recipe for Megaton Cannon is: 2 Titania + 3 Carbius in a Grade 5 Fabricator.
* Balanced damage values for Oozee.
* Assigned Fixed Anchor to GSO Grade 2.
* Recipe for Fixed Anchor is: 1 Titania + 1 Erudian in a Grade 2 Fabricator.
* Assigned Flat Bed Tractor to GSO Grade 3.
* Recipe for Flat Bed Tractor is: 2 Plumbia + 1 Carbius in a Grade 3 Fabricator.
* Assigned Rotating Anchor to GSO Grade 3.
* Recipe for Rotating Anchor is: 2 Titania + 1 Erudian in a Grade 3 Fabricator.
* Assigned Filter Conveyor to GSO Grade 3.
* Recipe for Filter Conveyor is: 2 Plumbia + 1 Luxian in a Grade 3 Fabricator.
* Assigned Step Conveyor to GSO Grade 4.
* Recipe for Step Conveyor is: 2 Plumbia + 2 Luxian in a Grade 4 Fabricator.
* Assigned Remote Charger to GSO Grade 3.
* Recipe is for Remote Charger is: 2 Plumbia + 1 Rodius in a Grade 3 Fabricator.
* Assigned Half Corner to GSO Grade 1.
* Recipe for Half Corner is: 1 Sap Jelly + 1 Carbite in a Grade 2 Fabricator.
* Assigned Half Block to GSO Grade 2.
* Recipe for Half Block is: 1 Rubber + 1 Carbius in a Grade 2 Fabricator.
* Assigned Half Two Block to GSO Grade 3.
* Recipe for Half Two Block is: 2 Rubber + 1 Carbius in a Grade 3 Fabricator.
* Assigned Receiver to GSO Grade 2.
* Recipe for Receiver is: 1 Rubber + 1 Luxian in a Grade 2 Fabricator.
* Assigned Large Receiver to GSO Grade 3.
* Recipe for Large Receiver is 2 Rubber + 1 Luxian in a Grade 3 Fabricator.
* Recipe for Left Wing is: 2 Plumbia + 1 Celestian in a Grade 3 Fabricator.
* Recipe for Right Wing is: 2 Titania + 1 Celestian in a Grade 3 Fabricator.

## Art Tweaks

* Model revisions for GSO Megaton Cannon.
* Model revisions for GSO Hub Wheel.
* Model revisions for Venture Oozee.

## Bug fixes

* Fixed bug where Delivery Cannon wasn’t purchasable from the Trading Station.
* Fixed bug with enemy bases spawning on top of each other.
* Fixed bug with cab not attaching to Lift Off plane if the cab is placed on the ground first.
* Fixed bug with Solar Generator occasionally spawning away from its crater.
* Fixed bug with resource burning effect staying in the air.
* Fixed bug with markers for dispensers not disappearing when the block is taken from them.
* Player drills no longer destroy blocks or resource chunks lying on the ground.
Venture 360 Shotgun

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The 360 Shotgun rotates in all directions. It's less powerful than the Contact Shotgun and has a lower rate of fire. But it will stay on target no matter where the enemy goes.

The **360 Shotgun** rotates in all directions. It is mostly equivalent to Contact Shotgun, but has slightly lower rate of fire and will stay on target no matter where the target goes.

The 360 Shotgun packs somewhat less punch than GSO Combat Shotgun and has a wider spread, but twice as fast to turn around and is not limited in tracking whatsoever.
Venture

**Venture** is the third corporation in TerraTech. It specializes in speed, mobility and functionality in fast conditions. It is known to be the hardest corporation to level up, due to the spawn rarity, small enemy techs' size and mission XP.

## Lore and Information

Venture was a corporation that sold extreme sports equipment and organized huge motorsports events back on Earth. To Venture, the intergalactic mining effort is just the next big adventure. It's not so bothered about big weapons or efficient mining equipment but rather, extreme sports. It isn't just selling buggies or dirt bikes, it is selling the wildest ride around.

Venture is all about light chassis, thick grip-dirt tyres, shock absorbers and large spoilers. Its vehicles are covered in sponsorship stickers like rally or F1 cars and its windshields look like orange reflector sunglasses. Venture is the corporation where we will build on the premise of ‘falling-with-style’ - so most of the boosters and wings that are in the current demo of TerraTech will likely find a home as part of the Venture set in time.

## In-Game

Unlike the other two predecessors, Venture's blocks are light with low health and this applies to all of their blocks. They also have a wide variety of accessories, wheels and flight blocks to further augment this, with agility bearing most of their advantages. Planes, Formula One Racers, Monster Trucks are all great possibilities. In terms of weapons Venture offers weak but rapid weapons that chip away at their target while maximizing accuracy.

## NPC

* Suzie Vroom
* Gruntle (Deceased)
* Whimpy
* Repulsor

## Missions

Grade 1:

 Plateau Run
Grade 2:

 Learning to Fly
 Mine Island Rescue
Grade 3:

 A Slippery Slope
Repeatable missions:

 Races
 Supply Drop
 Tech Gang
 Defend Friendly Tech
 Runner
## Trivia

* Venture is one of the three corporations in the game since its global launch, along with GSO and GeoCorp.

## Concept Art

* Venture Tech Concept Art
* Concept Art for the Venture corporation.
Venture Cruz Cab

Your standard Venture cab. Comes with orange windscreen.
Building upon his earlier successes with the Venture bracket system, Prof. Ruin of the Idont Institut tackled a much more complex project when he was approached again by Venture to devise an all-terrain Cab that could operate independently at high speeds under testing conditions. Prof. Ruin's POD Cab was a roaring success. The nippy little thing handles dunes and mountains with ease and is fast enough to make a quick exit when needed. It also comes equipped with a built-in PIP rifle, the little brother of the popular Venture Hail Fire. Ruin also had plans to include built-in missile launchers and a radar, but alas, they proved too expensive for the Venture brief. Ruin's next project for Venture is still a closely guarded secret, although insider reports have revealed that the project's codename is "The Tower".

The **Venture Cruz Cab** is a grade 1 control block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Usage

This control block is unique in it's light weight and a built-in speedometer, negating the need for the player to install another one. It is also the fastest cab avaliable, though it's not of a great concern as control blocks are ineffective without the support of other blocks. Overall, it's good for building most techs and should be used in a similar fashion to the GSO Cosmonaut SAP Cab, but with less attachment points to boot.

Despite the design, players should not put it at locations where it would be susceptible to damage, especially when it's the only player control block on a combat tech; unless they're sure that this block won't take damage. If one is designing a simple tech with no exposed control blocks, the GSO Cosmonaut SAP Cab would serve a lot better, as the lack of a speedometer will not matter anyway.

Like all cabs when it explodes it only pushes blocks away, dealing no damage

* Transformation

## Trivia

* The Venture Cruz Cab was formerly named "Venture POD Cab".
* The design is similar to a real-life F1 racer, consistent with Venture's overall theme as a racing corporation. It also vaguely resembles a motorcycle helmet.
* It is the first control block that comes with an accessory, which is a speedometer.
	+ Ironically, Venture also manufactures it's own brand of speedometer, even though having this cab defeats its purpose entirely. The same inconsistency occurs with Hawkeye, as they manufacture control blocks with integrated radars, despite the existence of the Hawkeye Pointer Radar. (edit: its called capitalism, they want to get their brand to expand by selling to techs from other corporations)
Version 1.4.4

**Version chronology**

**External links**

There are two new missions in the campaign. Poor positioning positively predicates pandamonium in A Perilous Prototype. And there are more arena shenanigans to contend with in Arena Challenge.

But wait, there's more! The Reticule Research Payload Terminal has arrived. So you can now fulfill all your Reticule Research block purchasing requirements with ease.

## Patch Notes

### New Features/Content

* New Reticule Research mission - A Perilous Prototype, in both Single Campaign and Co-Op.
* New Reticule Research mission - Arena Challenge, in both Single Campaign and Co-Op.
* Reticule Research Payload Terminal is now available.

### Design Tweaks

* Replaced old shield chargers with new versions in Reticule Research missions.

### Bug Fixes

* Fixed bug with single block Techs and anchoring in multiplayer.
* Fixed issue with population techs no longer spawning in Campaign.
* Fixed player respawn issue with Arena Challenge in Co-op.
* Fixed level up text issue in Korean.

### Localisation Update

Translations have been updated for various languages:

Many thanks to the TT Translator team, in particular recent translations from:

* DrShadox
* Mr-Vagabond
* Szymonicus
* Teraman64DD
* WispM
* 光轲

### Known Issues

* Custom modded corporation placeholders may appear in Campaign and Co-op Campaign, but these have not been implemented yet and have no function.
* After Players have uploaded a Skin, Block or Corporation to Steam TerraTech may not boot up. To remedy this Players will have to restart Steam to be able to boot up TerraTech after uploading one of these items, now the game should run normally.
A Perfect Maneuver

For once, all those modifications paid off.

**A Perfect Maneuver** is a Steam achievement in *100% Orange Juice!*.

## Requirement

After being challenged to a battle, use  Desperate Modification to KO the attacking opponent.

## Strategy

* Miusaki is a fantastic character choice because her passive can guarantee her survival against the opponent's initial attack even if she rolls a 1, while she can counterattack with a potential 7. Characters with even higher ATK, such as Yuki, are riskier but can comfortably KO most of the cast if the coin flip is in their favor.
* Accelerating Sky is a decent—albeit potentially risky—support option. The DEF-reducing effect can assist in making sure the challenger does not survive the powerful counterattack this achievement necessitates, and the bonus to EVD may be what it takes to dodge a powerful attack if defending is not an option due to low HP or poor stats.
Version 0.4.17

**Version chronology**

**External links**

## New features / content / improvements

* The key config screen now displays correctly at different screen resolutions and aspect ratios.
* Added the EXP Medium Battery and EXP Medium Generator to the R&D Pack.
* Added a confirmation screen when starting new game to prevent accidental save loss.
* Added Brazilian Portuguese to the language select list (many thanks to Sys Gabriel and Alex Nunes).
* Updated Dutch translations (many thanks to Neo and Tim).
* Updated German translations (many thanks to José and SRQ).
* Updated Polish translations (many thanks to Szymek).
* Updated Portuguese translations (many thanks to João).
* Updated Russian translations (many thanks to Anton and Honcharuk).

## Game Design Tweaks

* Fixed the Lumber Joe, Jack and Jill Techs so that their AI modules now face forwards (avoiding the strange beam behaviour).
* Added some Venture Techs that feature the Nose Cone Prop to the population (as created on the stream by Anton and Jamie).
* Added a selection of Community Techs and some more Venture Nose Prop Techs.
* Balanced the fuel capacity of all cabs and their refill rates (Each cab has a small built in fuel tank).

## Balanced weapons

* GSO Machine Gun does 37HP per shot \* 4 shots per second = 148DPS (damage per second), more recoil added (to make it feel more powerful)
* GSO Laser now does 66HP per shot (previously 60HP) \* 1.2 shots per second = 80DPS, increased damage, recoil added
* GSO 3 Pound now does 150HP per shot \* 1 shot per second = 150DPS, increased damage, increased range from 25 to 45, more recoil added
* GSO Stud Laser now does 125HP per shot \* 1 shot per second = 125DPS, increased damage, recoil added
* VEN Hailfire now does 24HP per shot \* 10 per second = 240DPS, increased damage overall, increased range to 50 and the bullet spray is reduced by half, slightly more recoil added
* GSO Mortar now does 75HP per shot \* 4 shots per second = 300DPS (previously 240DPS), increased damage slightly, increased range to 35, added recoil
* EXP Oozee now does 5HP per shot \* 80 shots per second = 400DPS (previously 2400DPS), decreased damage overall, but increased range to 40 and reduced bullet spray by half and weapon recoil to a more reasonable level.
* EXP Megaton now does 600HP per shot \* 1 shot per second = 600DPS (previously 450), increased damage, increased range to 90 and recoil greatly increased.

## Bug Fixes

* Fixed issue with Twitter authorisation.
* Turned off the low battery warnings for all generators (all generators have small internal batteries).
Version 0.2.1

**Version chronology**

**External links**

## New features / content

* GSO small wheels, Geo Corp wheels and Geo Corp metal wheels now steer allowing for vehicles to have tighter turning circles.
* The standard cursor is now replaced with a custom TerraTech cursor.
* The base shield is now powered by biofuel, which is refined from wood.
* The base shield size grows and shrinks smoothly instead of snapping to the new size.
* A back button has been added to allow a vehicle snapshot to be cancelled.
* The camera has been improved to cater for vertical flight.
* Guns can now aim up & down based on ballistic trajectory calculation.
* A clock has been added to Sumo Showdown to time matches.
* Esc key mirrors the functionality of the back button.

## Bug fixes

### Major

* The base refinery will now correctly refine each resource instead of incorrectly grabbing 2 and outputting 1.
* Checkpoint challenges now load the correct biome.
* Trees no longer spawn in a fallen state.

### Minor

* In the Main Menu, it's no longer possible to rotate the camera.
* The cannon weapon is firing at the correct rate i.e. slower than the machine gun.
* When taking a vehicle snapshot, the snapshot button is now hidden to prevent it being clicked on again and generating a blank snapshot.
* Cannot double-click onto the base now.
* At the base, when adding an item to the delivery cannon's queue, left clicking on the queue item quickly will no longer return a multiple of the proper amount of money back.
* The sapphire crystal cacti now cast shadows.

## Known issues and bugs

* The shield does not repel enemy vehicles yet.
Venture Altimeter

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 How high do we fly? No idea? This altimeter is just what you need. It shows you how far you are above sea level. Which sea? Well, just any sea. It also has a nifty cone shape for your plane's nose.

This will tell you how high above or below sea level you are. It's also a slick nose cone shape to go on the front of your plane. The sea level is arbitrary as there is no sea biome in Terratech at the moment.
Venture A.I. Guard Module

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This A.I. module is great for building scouts.

The **Venture A.I. Guard Module** is a grade 3 control block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Usage

This module can be used to make allied techs to attack enemies.

It has a built in headlight, a small machine gun, and a fuel tank. It also has a tail spoiler and wheels, which are extended when it is not attached to any blocks.

Venture A.I. Guard Module has an alternative use as capacious, very sturdy and lightweight fuel tank. However, its fuel refill boosting is lacking compared to conventional tanks.

Like all cabs when it explodes it only pushes blocks away, dealing no damage

## Trivia

* Due to being an AI Control Block, it does not feature an integrated Speedometer.
Version 0.5.2

**Version chronology**

**External links**

## New features / content / improvements

* Added new intro sequence.
* Added proper tutorial sequence.
* Improved graphic shaders with physically based rendering (PBR).
* Added new Community Built Techs (over 200 more Techs).
* Added unlocked dispensers with all the non discovered blocks scattered around the world.
* Added the EXP U-Bracket, EXP Straight Bracket and EXP Long Straight Bracket to the R&D Test Chamber and Payload Terminal.
* Added Swedish to the language select options (many thanks to Jason Coombes for the initial translations).

## Game Design Tweaks

* Reduced the recoil on the GSO COIL Laser.
* Increased the Value of GSO Wings and the GSO Conveyor.
* Big balancing pass on all block hit point values (HP / health):
	+ All Venture blocks are now 10% weaker than their GSO equivalent blocks after accounting for size.
	+ All GeoCorp blocks are now 10% stronger than their GSO equivalent blocks after accounting for size.
	+ (Accounting for size means: if a normal block has 100HP, then a 2-block has 200HP, therefore a GeoCorp standard block, at 8 times bigger than a normal block is an 8-block, and would be 800HP + 10% = 880HP)
* Increased the range of heights that anchors can extend to slightly.
* Reduced the turning angle of the small GSO wheels, the starting Tech is now a bit easier to drive.
* Limited the placement of the first Machine Gun to the back of the first Tech. This will mean that players start with a more stable first Tech.
* Reduced tyre bounciness by 50%. This stops the first four wheels from bouncing all over the place, it also stops buggy Techs from constantly bouncing all the time.
* Increased the range of the Megaton Cannon by 10%, to make up for the reduction in pivot arc that went in previously.
* Updated the space that the Large Venture Wheel fills, you can no longer have blocks filling the space occupied by the upper part of the wheel.
* Sped up rotation speed of GSO ZK-47 Machine Gun to make it easier to fight the first few enemies.
* Reduced GSO Small Wheel on the spot turn power to make it easier for beginners to control the first Tech.
* Moved enemy mini-base encounters over to the grassland biome north-west of the starting area, to stop them interfering with the new intro encounters (new position is across the desert, west of the northern mountains).

## Bug fixes

* Removed large framerate hitch when loading/spawning new Techs.
* Fixed held items from vanishing when re-loading tiles.
* Removed the stray Attach Points bug on the 2 Slot Fabricator.
* Slowed down the spin speed of the GSO Mini Drill, it looked like it was going backwards at lower framerates.
* Fixed an issue no Tech will respawn when killed in main game.
* Fixed part of issues with spawning big Techs using the Payload Terminal.
* Fixed Mac graphic issues (as part of the shader enhancements).
Bounty Hunters/Story

Bounty Hunters Event

* Beginning
* Ending

Beginning

▶️

After starting to travel together, Ellie and Lulu arrive at a town.

Ellie

A-a-ahaaa! Ohmigawd, ohmigawd! We're in the biggest trouble ever, Lulu!

Lulu

What's the problem, Ellie?

Ellie

We're all out of travel money...

Lulu

Out of what?

Ellie

Travel money! We can't stay at an inn or get food without it!

Lulu

We can't get food?! T-this is a crisis!

Ellie

Ugh, I've got no choice but to string along some suckers for cash!

Lulu

You sure you can do that?

Ellie

It's gonna be fine. I'm such a super cute girl, I bet I can make enough money to buy a country in a day...!

Lulu

A doghouse would be the best you could get.

Ellie

Huh? Did you just insult me?

Lulu

No way.

Ellie

Hmm, but seriously, what should we do? Not being able to get food means not being able to maintain my stunning bodyyy.

Lulu

Hey, Ellie, what are those papers over there about?

Ellie

Huh? They're...

Ellie

Monster hunting quests...!

Ellie

Okay, alright... I can beat all these monsters up real easy!

Lulu

What will happen if you beat them?

Ellie

You'll get rewarded with money!

Lulu

So that means...

Ellie

We can get a fancy dinner and sleep in comfy beds tonight!

Ellie & Lulu

Ahaaa!"

Ellie

Alright, Lulu, we'll go hunt some monsters right now!

Lulu

Yeah!

Ending

▶️

Ellie

Behold! This is the bounty we earned! Ahaaa!

Lulu

Whoaaa, that's amazing, Ellie! With that, we'll be able to afford food for a while, won't we?

Ellie

Definitely. I mean, I even got enough to party a bit... Ku-fu-fu.

Lulu

Wah, you look like you're thinking of something wicked.

Ellie

Oh right, I've got to reward you for all your hard work out there, too.

Lulu

Yeah, Lulu worked real hard, too!

Ellie

Anything you want?

Lulu

Hmm... Lulu wants some good food, and that's it.

Ellie

Ahaaa! ♥ Of course, I'm going to get you good food!

Ellie

But I want to get you something else as a gift.

Lulu

A gift? Hmm, what Lulu wants is...

Lulu

She can't think of anything.

Ellie

You've got no dreams, Lulu!

Ellie

If you really have no idea what you want, I'll choose for you.

Lulu

Ah, Lulu likes the sound of that! She wants you to choose for her!

Ellie

Alright, I got this! With my most excellent taste in gifting, I'll get you the best gift you ever got.

Ellie

Now, ta-da!

Lulu

Howah. Is that a... strip of cloth?

Ellie

This goes around your big tail like this and...

Ellie

Done!

Lulu

Wow, it's a ribbon!

Ellie

Ahaaa ♥ You look super cute with it on!

Lulu

That's quite a normal gift from someone with the most excellent taste, but yeah, it sure is cute.

Ellie

Wait, did you just insult my tas-

Lulu

Lulu loves it. Thanks so much, Ellie!

Ellie

Ahaaa, you're welcome! There's a whole lot more, though!

Ellie

Look, Lulu, we still have this much money left. Let's go party! Party!

Lulu

Whoa, Ellie, wait up!

Ellie

Ahaaa ♥

▶️

[ Return to Top ]
Venture 2-Way Adjustment Thruster

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The Venture 2-Way Adjustment Thruster is a great block for adding precision controls to a hover or flying Tech in a single axis only. Unlike the 5-way version, this block lets you limit the exact direction of force along one axis.

The Venture 2-Way Steering Hover is a great block for adding precision controls to a hover or flying tech in a single axis only. Unlike the 5-way version, this block lets you limit the exact direction of force along one axis.
Venture Radar

The Venture radar helps scouts avoid larger enemies.

The **Venture Radar** is a grade 1 Accessory block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

*Main article:* Radar
The Venture Radar essentially functions akin to every other radar, and so offers no advantages over its counterparts.

## Trivia

* The Venture Radar partially resembles the AN/APY-1 RADAR on a Boeing E-3 Sentry.
* Like all radars, it has an idle animation.
Venture NEEDLE Laser

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This fast firing NEEDLE laser will chip away at its target with a furious rain of laser bolts. It can't rotate all the way around, so you'll need to position it manually. It also gets pretty hot when it's been firing for a while, so no touchy!

The **Venture NEEDLE Laser** is a grade 3 weapon block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 2 attachment point(s) and takes up 2 cell(s).

## Usage

This weapon's potential DPS is extremely high for its low cell count, and when groups of them are focused, can easily decimate their targets.

However, the NEEDLE Laser suffers from several issues that makes other Venture weapons more preferable. The turret has heavily limited horizontal and vertical angles, which leaves a massive blindspot. The NEEDLE laser is also relatively uncommon. Even with crafting, it would not be easily sustainable and is easily outclassed by even the Venture Hail Fire Rifle.

## Trivia

* Although the description mentions of overheating, this mechanic is entirely absent from the game.
* The laser's muzzle rotates when fired.
Version 0.3.7

**Version chronology**

**External links**

## Bug fixes

* Fix for the crash bug that was occurring for some people when the base shield was being powered up for the first time or approximately every 5-10 minutes during gameplay.

## Known issues and bugs

* The version update notifier is incorrectly appearing behind the main menu instead of in front of it.
* The menu options incorrectly disappear when the background fades to black to transition to a new environment.
* The base’s location shifts slightly when continuing a saved game.
* Game save: Delivery Cannon queue is not saved out
	+ Queues for Refinery and Fabricator are now saved
* Base: Aspects of the Base UI are missing or have placeholder content.
* Base: It's possible to jam the player’s vehicle under the base.
* A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
Version 0.5.6

**Version chronology**

**External links**

## New features / content / improvements

* Added a new encounter where Tony and his Minion come back for revenge. They attack you after the main intro bits are complete. They both have radars.
* Added a sequence that gifts you enough blocks to build a whole new Tech when you first buy either an AI Module or Cab from the Payload Terminal (complete with confetti and a party hat, for those who are entitled to party hats).
* Added a Plane Tech to the top of one of the mountains to the south of the starting area. You can take it and fly around.
* Added 100 new community creations to the enemy population.
* Added a special Summer Ice Cream Cone which can be purchased from the Payload Terminal.
* Added a new hat part: Mystery hat of bat.

## Game Design Tweaks

* Set the intro crater encounters to finish even if you drive away whilst they are explaining the last messages.
* Increased the health of all projectile weapons by 10%.
* Upped the damage that Jack Hammers deal out.

## Art Tweaks

* Added a “TerraTech” logo to the Intro cutscene.
* Changed the appearance of the Twitch “Live Streaming” announcement.

## Bug fixes

* Fixed bug with scrapper not working after a while.
* Fixed ability to remap controls to keyboard keys (rebinding to mouse buttons not possible yet).
* Steam interface initializes correctly on Mac.
* Fixed the bug that enemies spawns in near your base.
Version 1.4

**Version chronology**

**External links**

Putting the R&D into weird, Reticule Research is now in the Campaign! There are new missions, new blocks, new ways to experiment.

We've also included translation updates thanks to the TT Translators.

Enjoy!

## Patch Notes

### New Reticule Research missions

* In Search of Science
* Laser Laboratory
* Blaster Battle

### New mission blocks

* GSO Left Di-gon Wing
* GSO Right Di-gon Wing
* Hawkeye BMB (Ballistic Missile Battery)
* Reticule Research Talon Laser
* Reticule Research Mecanum Wheel

### Blocks promoted from R&D Labs

* Standard Blocks
	+ Reticule Research One Block
	+ Reticule Research Two by Two Block
	+ Reticule Research Tri Chassis
	+ Reticule Research Quad Chassis
	+ Reticule Research Cross Chassis
	+ Reticule Research Rocker Chassis
	+ Reticule Research Faired One Block
	+ Reticule Research Faired Two Block
	+ Reticule Research Ramp Small
	+ Reticule Research Ramp Medium
	+ Reticule Research Ramp Large
	+ Reticule Research Platform
	+ Reticule Research Armoured One Block
	+ Reticule Research Armoured Two Block

* Wheel Blocks
	+ Reticule Research Front Balloon Wheel
	+ Reticule Research Side Balloon Wheel

* Weapon Blocks
	+ Reticule Research Fireworks Launcher
	+ Reticule Research HF Vibro Blade
	+ Reticule Research Sonic Blaster
	+ Reticule Research AA Repulsor Cannon
	+ Reticule Research GIGA PLASMA
	+ Reticule Research HIVE Missile Launcher
	+ Reticule Research Zero Point Energy Gun
	+ Reticule Research Sticky Bomb Launcher

* Power Blocks
	+ Reticule Research Dynamo Generator

### Bug fixes

* The following GeoCorp blocks can now be fabricated and scrapped;
	+ Front Armour Block
	+ Side Armour Block
	+ Top Armour Block
	+ MegaReactor Battery

* In "The Almighty Cube II" mission, fixed issue causing some blocks on the minions to not self-destruct.

* In the Hawkeye missions to destroy Techs, an issue has been fixed to set the waypoint marker back to Sergeant Smash if the player navigates away before Sergeant Smash finishes delivering his introduction dialogue, in order to allow the mission to resume correctly.

* Fixed bug preventing enemy Techs in R&D Labs Battle Arena from being manually targeted.

### Localisation Update

Translations have been updated for various languages:

Many thanks to the TT Translator team, in particular recent translations from:

* Bebiezaza
* LucasZ3214
* Szymonicus
* Teraman64DD
* WispM
* 光轲

### Known Issues

* Reticule Research Fabricator and Payload Terminal are currently unavailable. These will be added in a future update.
* There is currently no Reticule Research vehicle audio. This will be added in a future update.
Venture Duck Bill Block

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This sleek, duckbill-shaped block helps round out your Venture Tech, offering more armor in exchange for fewer attachment points.

This streamlined duck bill shaped block helps to neaten up the lines of your Venture Tech and also trades a few less Attach Points for a bit more armour.
Version 0.3.4

**Version chronology**

**External links**

## New features / content / improvements

* Optimisations of load times and frame rate.
* Enemy fire rate now includes random intervals.
* Any loose blocks or resources under a vehicle are pushed away when going into Beam Mode.
* Block Silo reduced in size to footprint of 2 x 2 units.
* Options screens enhanced with drop down lists and checkboxes.
* Added setting for camera spring to allow follow-cam tolerance to be set.
* Added a setting to disable any controllers that are plugged in (prevents unexpected input from controllers that cause the game camera to spin around.

## Major Bug fixes

* Fixed issue where game save would not actually save properly every time.
* Fixed issue with targeting weapons shooting at dispensers.
* Guardian encounter blocks have no collision to prevent them being shot off.
* Fixed issue with trees appearing to jump when shot.

## Known issues and bugs

* When starting the game for the first time, there is an incorrectly option to continue even though no game save exists. Selecting ‘Continue’ at this point will soft lock the game.
* Dispensers holding some of the large Geo Corp blocks in the Sumo arena and R&D Test Chamber throw a few away before settling down.
* Some blocks protected by guardians to do not unblock properly some of the times.
* Game save: Certain game data is not saved currently:
	+ Pinned recipes in the base menu screens
* Base: Aspects of the Base UI are missing or have placeholder content.
* Base: It's possible to jam the player’s vehicle under the base.
* A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
Version 1.4.12

**Version chronology**

**External links**

Add some transparency to your Techs with 7 new Reticule Research Window blocks!

There are also 6 new Panel Blocks so your base structures can look more base-like.

## Patch Notes

### New Features

* Window blocks:
	+ Reticule Research Window Panel
	+ Reticule Research Extended Window Panel
	+ Reticule Research Window Edge Panel
	+ Reticule Research Extended Window Edge Panel
	+ Reticule Research Window Corner Panel
	+ Reticule Research Single Bracket Window
	+ Reticule Research Duel Bracket Window

* Panel blocks:
	+ Reticule Research Wall Panel A
	+ Reticule Research Wall Panel B
	+ Reticule Research Extended Wall Panel
	+ Reticule Research Wall Edge Panel
	+ Reticule Research Wall Corner Panel
	+ Reticule Research Bracketed Wall Panel

* Added more AI controlled Techs to menu screen

### Bug Fixes

* Fixed a reported graphical issue with the displays on the autominers.

### Localisation update

Translations have been updated for various languages including updated translations for our Chinese, Czech, French and Japanese players:

Many thanks to the TT Translator team, in particular recent translations from:

* DrShadox
* yukke
* ZombieSpider
* 光轲

### Known Issues

* After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Venture Lightbar

None

The **Venture Lightbar** is a lighting block. It generates a short range bright red light, handy for illuminating bases or providing a red underglow for your vehicle. It is thin enough that it will fit without trouble, under most vehicles.

"The ultra-thin lightbar can be mounted on the underside of Techs to add an awesome under glow."

*Currently, large numbers of lights cause significant FPS drop. Until further optimizations go through, keep the number of lights to a minimum to reduce performance issues.*
Big the Haruo (Playable)/Strategy

Alicianrone

This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.

*This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.*

## Tips

Playing As Big the Haruo

Playing Against Big the Haruo
Venture G-Boy Spoiler

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 for your inner boy racer. This will keep you grounded at high speeds.

Being the largest of Venture's spoilers, these blocks have the most downforce out of all of them. And when placed upside-down, they also have a surprising amount of lift, making them pretty useful when building airborne techs.
Version 0.5.14

**Version chronology**

**External links**

## New features / content / improvements

* New Tech overlays.
* The cab has built-in small guns to increase chances of survival when the Tech loses all its weapons.
* Animations added to the Refinery, Foundry and Delivery Cannon.
* Added message to tell player when they have maxed out the GSO License as it currently stands.
* Updated Italian text – Many thanks Tamaster.
* Updated Swedish text – Many thanks Viktor Bengtsson.
* The EXP Cow Catcher Plough has been promoted to the main game as the GSO Cow Catcher Plough.
* Added EXP Zoomer Wheel to the R&D Test Chamber.
* Added EXP Riser Wheel to the R&D Test Chamber.
* Added EXP Rugged Wheel to the R&D Test Chamber.

## Game Design Tweaks

* GSO Drills now automatically spin on contact (you can still manually spin with spacebar).
* Balanced the damage and other values of the new Cab guns.
* Recipe update: Sap + Titanite = GSO Plough.
* Recipe update: 2x Rubber + Titania = GSO Cow Catcher Plough.

## Art Tweaks

* Work-in-progress improvements to the ‘Tech and Waypoint overlays and markers.

## Bug fixes

* Fixed bug with attaching a base filter to a Tech prevented the game from saving.
* Fixed bug with Invader text not disappearing when going back to the Main Menu.
* Fixed bug with EXP blocks not flashing red before exploding.
* Fixed bug with XP bar not resetting when restarting a main game.
Venture Wing Expander Right

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A right Venture expander wing.

The **Venture Wing Expander Right** is a flying block. It is a right wing for flying! It has two attachment points, but occupies one more cell behind those. It is less than a block tall. Lighter and with more lift than the GSO Right Highwind Aerofoil, it's also more expensive.

[[Category:Flight
Version 1.4.5

**Version chronology**

**External links**

HUBL, the Better Future NPC, needs some Tech support to get their GigaStack Facility back online. You'll need a torch and nerves of steel for this one. What was that noise?

The Community has spoken! There are 18 new blocks being added, all suggested, inspired by, and voted for by you lovely people. Included are 4 new cosmetic masks that are perfect for some trick or treatin'.

Stick it in reverse! There's now a reverse Venture Skin available in the Skins Palette to give your Venture Techs a sharp new look.

## Patch Notes

### New Mission

* HUBL, BUBL & TRUBL!
	+ Better Future's Giga Stack facility has gone down. Think of all of our valued customers missing out on our great products - the horror! We would like to contract you for some tech support. Don't worry, it's not complicated. We just need you to switch it back on again. We pay well, of course.

### New Mission reward blocks

* Anubis Mask
* Calavera Mask
* Kitsune Mask
* Plague Doctor Mask

### New blocks suggested by the community

* GeoCorp Inside Corner Block
* GeoCorp Basic Block Mini
* GeoCorp Half Block Mini
* GeoCorp Armour Block Mini
* GeoCorp Boss Cab
* GeoCorp Overlord Cab
* Venture Smooth Standard Block
* Venture Medium Dino Side Block
* Venture Large Dino Side Block
* Venture Wide Dino Corner Block
* Hawkeye Medium Spike Armour Extension
* Hawkeye Large Spike Armour Extension
* Hawkeye XL Spike Armour Extension
* Better Future Six Face Blank Block

### Localisation Update

Translations have been updated for various languages:

Many thanks to the TT Translator team, in particular recent translations from:

* Dzi4d3k
* Szymonicus
* Teraman64DD
* WispM
* 光轲

### Known Issues

* The outer walls inside the "HUBL, BUBL & TRUBL" mission maze can sometimes be seen through.
* The client can get stuck on the loading screen trying to join a Co-op Campaign game with mods installed.
* Custom modded corporation placeholders may appear in Campaign and Co-op Campaign, but these have not been implemented yet and have no function.
* After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Version 0.2.6

**Version chronology**

**External links**

## Bug fixes

* When enemy vehicles collide with the base shield, they now correctly bounce off instead of disappearing instantaneously.
* When a block is fabricated at the base, it now does not collide with the base shield and will no longer be fired off very far or cause the base to break apart.

## Known issues and bugs

* When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
* It is possible to jam the player's vehicle under the base.
* Base components other than the receiver should not pass objects back to vehicles.
* A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
* There are some graphical holes in the terrain.
Venture ZG Hover Pad

The Venture ZG Hover Pad has a fairly tall lift off the ground, which is great and it can be switched off too, also great.

The **Venture ZG Hover Pad** is a grade 3 Flight block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 2 attachment point(s) and takes up 2 cell(s).

## Usage

Being intended to support light techs or act as wheels in other cases, the ZG Hover pad offers great thrust and the mass isn't so great in return. It allows fast designs that are rapid and light, and on techs that include it, not a large quantity. However, that's about it. Like most hover pads it lacks good control, and requires additional adjustment thrusters in order to function properly. The capacity is also a problem, where with more mass, most hover pads from other corps will generally perform better in carrying a tech around.

## Trivia

* The ZG Hover Pad, Powerlift Hover Pad, and the Flying Fortress Hover Pad are the only Hovering flight blocks manufactured by their respective corporations. (Venture, GeoCorp, Hawkeye)
* It cannot be turned off on it's own unless one keeps holding down the "reduce hover force" key, which is ironic to the description.
* This item used to be known as the Venture Zero Gravity Hover Pad (or something similar, citation needed), likely a reference to notable community contributor ZeroGravitas. The "ZG" in its modern name appears to simply be a shortened form of its previous name.
Version 0.3.10

**Version chronology**

**External links**

## New features / content / improvements

* Added ability to send additional player vehicles out as invader vehicles via Twitter to invade games of other players.
* Dropdown menu added to options screen to select between English and German.
* Other vehicles now have labels to distinguish between player vehicles and enemy vehicles.
* Updated German text translations.

## Game Design Tweaks

* The radar guardian has been moved closer to the base – in an east direction.
* The cab guardian has been moved closer to the base – in a south-east direction.

## R&D Pack

* New base component blocks added.
* Sample base module designs added to R&D Test Chamber to experiment with.
* New long blocks added; 3×1 units, 4×1 units, 5×1 units.

## Bug fixes

* Fixed update notifier showing behind the main menu.
* Fixed intermittent missing options to save game and resume game.
* Fixed bug that caused resources to fly away at high speed.
* Fixed controllers for Sumo battles.
* Localised the messages about game over and base under attack.

## Known issues and bugs

* Twitter authorisation is missing in the challenges and in the R&D Test Chamber so tweets will fail to send. If Twitter authorisation is required then it can be done by starting a new main game.
* Unable to type spaces into vehicle capture names.
* The menu options incorrectly disappear when the background fades to black to transition to a new environment.
* The base's Delivery Cannon queue is not saved out.
* Base: Aspects of the Base UI are missing or have placeholder content.
* Base: It's possible to jam the player's vehicle under the base.
* A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
Arnelle/Unlocks

## Character

To unlock Arnelle as a playable character, along with her unit card and Hyper card as binder collectibles:

* Own DLC 28.

## Unit Colors

 Black color | * Receive as a random drop after finishing an online game.
 Christmas Outfit color | * Purchase for 25 Xmas Cakes in the Shop.
* During the Memory Menders event, receive randomly from Cosmetic reward panels.
 School Outfit color | Currently unavailable.

## Hair Colors

 Hair Colors    | * Receive as a random drop after finishing an online game.
 Hair Colors         | * Purchase for 75Oranges in the Shop.
* Receive randomly from the Premium Crate.

## Accessories

 Sunglasses | Receive randomly from the Mystery Bag.
Upcoming Features

*This article is a stub. You can help TerraTech Wiki by expanding it.*

## The Road to 1.0

All information in this section is from the Road to 1.0 blog post. The things in this section should happen before or be included in the 1.0 release.

Source-Road to 1.0 blog post.

#### Environment

Floating Islands-No other details on this topic.

More diverse scenery- pictures on the blog show a rocky purple moonlighted biome and diverse wood textures.

#### Corporations & Backstory

Invaders as if they were players-building bases, sending out AI, competing with the player as an enemy prospector.

Another corporation-unknown which of the Upcoming Corporations it might be.

Challenges in campaign mode, like the old challenges that were replaced by Gauntlet Mode, but in the Maingame.

Nocturnal Enemy behavior-read the blog post for more info.
Version 0.5.8

**Version chronology**

**External links**

## New features / content / improvements

* Added day / night cycle. Day/ night only begins after leaving the starting area or after the crater encounters are finished.
* Added 12 new Light Blocks which allow you to continue exploring at night.
* Added lights to all Cab blocks by default.
* Added new Luxite and Luxian resources that can be crafted into the new light blocks.
* Added around 150 new population enemies created by the community.
* Added new light blocks to around half of the existing population enemies.
* Added a default “compass” when the player doesn’t have a radar that shows the directions of anything that belongs to the player.
* Added an option to delete profiles.

## Game Design Tweaks

* Made enemy blocks easier to knock off enemy Techs than player blocks can be knocked off by enemies.
* Decreased the muzzle velocity and bullet spray of the Venture Hail Fire Rifle and EXP Oozee.
* Increased Bracket and Half block hit points.
* Increased the power of the GSO Stabiliser Wheel.

## Art Tweaks

* Updated and improved rocks and rock variations for grasslands, desert and mountain biomes.
* Ongoing updates to environment textures and lighting.

## Bug fixes

* Fixed various crash bugs.
* Fixed scattered dispensers only spawning one type of blocks.
* Fixed a bug where certain profile names would cause crashes.
Venture Pip Machine Gun

A great starter machine gun. High rate of fire. Poor accuracy.

The **Venture Pip Machine Gun** is small, but packs a punch equal to the Venture Hail Fire Rifle since it also will destroy a GSO One Block with 10 shots, if you can get your shots to land. The **Venture Pip Machine Gun** is made for close range spray-and-pray.

## Damage information

Number of shots to explode GSO One Block.

## Appearance

The firing chamber and barrel are held up by an arm on the right side of the gun. The gun sticks with the white and red theme of Venture corporation.