Willow

Artwork by CherryX2

Willow is a contestant in the series Camp RPG Unbelievably Striking Another Dangerous Entity. Infamous for her constant adventures with the Pit Pipe item, she was a member of Aura Blast and the leader of the Code Munchers. She was the wielder of the Golden Flower and the Jammin' Jelly, and used both simultaneously.

## Design

Willow is a yellow Celes, which is a species known for their segmented and polygonal anatomy. She has a teardrop-shaped head with violet eyes, rectangular arms and legs, triangular body and fingers, and semi-circle feet. Her fingers and feet are several shades darker than the rest of her to represent their higher concentration of mass.

## Powers

* Full body manipulation, including transforming body parts into other objects
* Water magic, largely enhanced by holding her Hydrogem
* Very acrobatic thanks to her extreme flexibility
* Excels in long-range combat

## Personality

Willow is nothing if not passionate, and that extends to her insatiable curiosity of life and everything in it. This particular trait tends to land her in all sorts of situations and talking with all sorts of people, both good and bad. This doesn't mean she's oblivious to morality, however, as her sense of justice runs strong.

Thanks to the life she's lived back in her world, Willow demonstrates herself as a very competent leader, often coming up with plans in the moment and issuing commands to others. She'll try her best to view a situation from all perspectives, giving her an open-minded quality.

Her emotions can be a volatile thing however, and can be particularly unstable when she's stressed. She's also incredibly mischievous, which doesn't blend well with her reckless eagerness to experiment and explore. Most of all, Willow struggles with impostor syndrome, often feeling her talents are fraudulent in the face of all that she's done.

## Special Moves

### Fingerang/Fingernado

This move costs 2FP at base. Willow shoots out one of her fingers like a boomerang, dealing 2 damage 2 times. Notably, this can either target a single enemy for both hits, or strike two foes for one hit each. For an additional 3FP, the move is upgraded to **Fingernado**, allowing it to deal 2 damage 3 times. Once again, it can either hit a single foe for all three hits, hit three foes for one hit, or anywhere in-between.

### Medico Heal

This move costs 4FP. Willow pulls out the artificial gem to spawn a restorative breeze, restoring 6HP to herself or an ally. There is also the choice to heal 4HP on two allies at once.

## Personalized Badges

Willow has obtained six Personalized Badges throughout the course of CRUSADE. One of them was obtained for reaching 1st place during CRUSADE 3-2, while the rest were obtained via leveling up.

### Sniper Form

This grants the move **Fingersniper**. Costs 2BP to equip.

This move costs 2FP at base. Willow shoots a specialized finger at blistering speeds, dealing 2 piercing damage to the enemy. Spending 4FP will increase it to two hits, and spending 8FP increases it to three hits. Of course, when multiple hits are involved, they can be spread to multiple foes as she sees fit.

### Scorpion Form

This grants the move **Scorpion Stab**. Costs 3BP to equip.

This move costs 3FP. Willow transforms her arm into a scorpion tail before stabbing the foe. This deals 3 damage to the foe, and restores HP equal to the damage dealt. She can also choose to store the drained HP, which will buff her next usage of Medico Heal by that amount. This variant is given the shorthand name of **Scorpion Store**.

### Pyrogem

This grants the move **Pyro Shriek**. Costs 3BP to equip.

This move costs 4FP. Willow heaves in a deep breath before shooting out a fireball in the form of a scream. This deals damage to 3 foes: 4 damage to the first, 3 damage to the second, and 2 damage to the third. She can also choose to charge up the attack, which will Burn the targets for 2 turns.

### Shadogem

This grants the move **Shadow Charge**. Costs 3BP to equip.

This move costs 6FP at first. Willow's Shadogem overflows with the power to corrupt. This inflicts her with Soft for the turn, but also grants her a Shadow Charge. This will effectively give her one usage of **Shadow Command**.

Shadow Command costs 4FP at base. Willow will burst out an unholy wave of power, dealing 3 piercing damage and inflicting them with Possessed for 2 turns. If the damage from this move finishes off an NPC enemy, they will revive with full HP and join Willow as a summon. This move costs 1 additional FP for each point of POW the target has over 2.

### Overdrive Gear

This grants the move **Overdrive Kicks**. Costs 3BP to equip.

This move costs 5FP. Willow jumps at the foe with a series of jump kicks, dealing 1 damage twice. She is then granted a second move. For obvious reasons, this second move cannot be Overdrive Kicks again.

### Vile Vigor

This is a passive effect. Costs 3BP to equip.

While equipped, Willow's DEF is raised by 1 while she has a negative status equipped.

## Challenge Scores

After an average start in Pre-CRUSADE, Willow quickly rose to gain incredibly high scores, very rarely leaving the prize range.

Since 4-2 and as of 21-2, Willow has an average of **26.267**.

```
+ This challenge's score was raised due to score modifiers.
- This challenge's score was lowered due to score modifiers.

```

## Trivia

* Willow's longest streak of entering a variant of the Pit Pipe every episode went from CRUSADE 7-1 to CRUSADE 16-1.
* Luigi Kirby has easily considered Willow to be the unofficial mascot of CRUSADE.
* Cherry, the player's previous character back in WOAH, was almost considered to return for CRUSADE. They were ultimately scrapped due to the creator considering Willow a much easier character to work with within the context of an RPG.