recursal/Fanatic-Fandom huggingface dataset:
Battle Charms Ranking

This is the Battle Charms Viability Ranking, where Battle Charms are ranked, from OP tier to F tier. OP tier obviously meaning the best and F tier meaning the worst. Keep in mind that if a talent is ranked low here, it doesn't mean they are useless and worse than other relics, as they are separate from relics.

* This is the **Battle Charms Ranking**. Each and every Charm is ranked on how well it can make a monster good or useable.

## Unranked

* Charm Assault
* Horn Part
* Devastate
* Guard Crown
* Power Mask

## SS Rank

These Battle Charms are best in all situations and can make any monster good or decent at best!

## S Rank

These Battle Charms are very good and are extremely powerful in multiple situations.

* Sword Ward
* Ultra Rock Slide
* Battle Shards

## A Rank

These Battle Charms are great and can come handy in many situations.

* Revenger
* Stone Rush

## B Rank

Though not as viable as others, these Battle Charms are still good and useful.

## C Rank

Although not the best, these Battle Charms will do a decent job.

* Toppings
* Stone Strength
* Emerald Shine

## F Rank

These are some of the more useless Charms, and if you have anything else, you should probably use it.
Anticipation

### Ability

If an opposing monster performs a move with an extra turn, the monster gains an extra turn just before (Extra turns from Anticipation are not triggered by other Anticipations, and ally extra turns are not affected by ally Anticipation monsters)

These monsters have Anticipation trait.

## Anticipation Monsters

### Mythics

* Aether Claw
* Algorth
* Bull Head
* Hundry
* Jakseptic
* Jummlum
* Mark-er
* Supranda
Phandini

## Phandini information on theAlpha Legends Wiki

Phandini is a Nature and Thunder Support with Evasion, NER, and PER skills.

**Role: Support**

## Overview

Oh boy, and here is our first horrible Fractured monster and that is Phandini. He specializes in applying Evasion to a single ally *at a time*, removing negative effects from a single ally or himself, and removing positive effects from all the enemies. If you thought he was going to be saved by a Randorc like trait, then you'd be kidding yourself, because his trait is horrible offering no good gimmick at all. Now onto the small amount of good, he has a nice life stat and a **insane speed**, he's currently the fastest monster in the era. His relics are amazing being Essence and Banner, he has access to PER, NER, and a tiny amount of Evasion. Overall, Phandini is a horrible monster who will NEVER be used in any competitive play.

### **Pros:**

* Insane speed
* Good life stat
* Nice relics
* Access to PER, NER, and Evasion.

### **Cons:**

* No **Area NER**
* No **Area Evasion**
* **GOD AWFUL** trait

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Noider

## Noider information on theAlpha Legends Wiki

Noider is a Dark Curser with Supportive skills and is available from the Marathon season 1 up to rank 5.

**Role: Curser**

## Overview

Noider is a new Curser monster, designed to remove Positive Effects from single enemy targets. Noider has double PER to a single enemy. Sadly, again no area PER. Noider has a bad trait, like the other Angel Mythics - He has nice Relics.

**Pros:**

* Good Stats \*insane speed\*
* Nice Relic slots
* Heaps of PER to single enemies including Single Target double PER
* Access to three Negative Effects: Poison, Nanovirus, and Daze

**Cons:**

* Most skills PER himself
* Lacks AoE PER

## Moveset

* Removes positive status effects from one enemy. Removes positive status effects from itself.
* Deals moderate Dark damage to one enemy. Removes positive status effects from one enemy. Requires cooldown.
* Deals low Dark damage to all enemies. Applies Daze to all enemies. Requires cooldown.
* Removes positive status effects from one enemy. Removes positive status effects from one enemy. Requires cooldown.
* Deals moderate Dark damage to all enemies. Applies Poison to all enemies. Applies Nanovirus to all enemies. Requires cooldown.
* Deals low Special damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals low Dark damage to all enemies. Applies Nanovirus and Poison to all enemies. Applies Daze to all enemies. Requires cooldown.
* Removes positive status effects twice from one enemy. Deals moderate Special damage to one enemy. Applies Daze to one enemy. Requires cooldown.
* **Special:** Removes positive status effects from all enemies. Deals heavy Dark damage to all enemies. Applies Burn to all enemies.

## Recommended Moveset

### Take Ya Effects

* Deals low Special damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals low Dark damage to all enemies. Applies Nanovirus and Poison to all enemies. Applies Daze to all enemies. Requires cooldown.
* Removes positive status effects twice from one enemy. Deals moderate Special damage to one enemy. Applies Daze to one enemy. Requires cooldown.
* Deals moderate Dark damage to all enemies. Applies Poison to all enemies. Applies Nanovirus to all enemies. Requires cooldown.

Recommended Runes: 3x Speed; 3x Team Speed

Recommended Relics: ?

Recommended Talents: ?
Lord Hayman

## Lord Hayman information on theAlpha Legends Wiki

It was a long evil day in the barn area, and many monsters haven't seen Hayman, some thought he had again died, since he always was killed in action but always came back, but this time everything was much different. The difference here, was the fact Hayman died over and over again on his trip to find some Stardust, which he did, and died so many times that the guard didn't want him coming back and gave him some Stardust, and that is how Hayman became: Lord Hayman!

**Role: Attacker**

## Overview

Lord Hayman is a amazing Dark Attacker with PER and has damage-by-percentage skills. Lord Hayman's trait is absolutely amazing with the famous Bulwark and Torture Immunity protecting him from the dangers of the Tortures! Lord Hayman also has SC: Self PEP which is great for his self boosts including a Self Triple Damage skill that really is powerful when used correctly and can really help Lord Hayman kill any enemy that he faces. Lord Hayman's damage output is through Hellfire and Boiling, extra turns, and high damaging moves, while also having the ability to Trait Disable a single monster trait and cleanse the positive effects from the entire enemy team, and cleaning allies from negative effects. Lord Hayman's relics are also really useful, Essence can offer extra stamina or an extra life, while Mask can give Shields, Stamina, or Power to boost damage output. Overall, Lord Hayman is a broken Dark Attacker who is a must use in the Angelic Era.

**Pros:**

* Amazing trait
* Great Power Stat
* Spammable NER
* Access to PER and TD as a Attacker
* Insane damage output
* Fantastic relics

**Cons:**

* Mediocre speed and horrible Life

## Moveset

***Stats in the image below ARE NOT CORRECT. The stats in the infobox are.***

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Chester

## Chester information on theAlpha Legends Wiki

Chester is a Water Support with PER, Trait Disable, and Evasion skills.

**Role: Support**

## Overview

Out of all the Flash Collab monsters, Chester is far the worst ones. He's still pretty good compared to the normal Angelic mythics, but he's not anywhere near as good as the other Flash monsters. He has one of the worst speeds for a support monster and that is just bad. His life is low and his power not that good. His trait is pretty bad, with the only real notable thing is Bulwark. Overall, Chester is just a monster you would use if you don't have any other better options.

**Pros:**

* Good Trait
* Good relics
* Heaps of support in PER, Trait Disable, and Evasion

**Cons:**

* Horrible stats

## Moveset

**The Tech Guy** - Deals moderate Water damage to one enemy. Disables Trait on one enemy.

**Anticipate your Move** - Deals moderate Water damage to one enemy. Applies a Random Torture to one enemy.

**Capture the Meta** - Removes positive status effects from one enemy. Applies Stamina Protection to itself. Requires cooldown.

**The Void** - Applies Evasion and Double Damage to one ally. Requires cooldown.

**Press the Button** - Deals low Water damage to all enemies. Disables Trait on all enemies. Applies a Random Torture to all enemies. Requires cooldown.

**Serve and Protect** - Applies Evasion and Damage Boost to all allies. Applies Precision to all allies. Requires cooldown.

**The Boss Music** - Deals low Water damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Age of Reason** - Deals moderate Water damage to all enemies. Removes positive status effects from all enemies. Requires cooldown.

**It's Party Time People! (Special)** - Removes positive status effects from all enemies. Deals insane Water damage to all enemies. Applies MegaPossession to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Commander Starlit

## Commander Starlit information on theAlpha Legends Wiki

Commander Starlit is a Light Attacker with Anticipation and Control Immunity Trait.

**Role: Attacker**

## Overview

Commander Starlit is a very bland Attacker with moderate damage output. From this, you may think Commander Starlit is pretty useless, but that's not the case entirely. Commander Starlit is the first Anticipation monster of the Angelic Era, because of this Commander Starlit may be very useful in the meta, as extra turns are everywhere from the Technology Era. His stats are average with his power stat taking the spotlight. Overall, Commander Starlit is a mediocre Light Attacker woh may be useful in some situations.

**Pros:**

* Good damage output
* Great trait
* Good relics
* Access to Stun as a Attacker

**Cons:**

* Low life stat and speed
* Bland movepool
* All damaging moves are Light, making him weak against his own element

## Moveset

* **Friends:** Deals moderate Light damage to one enemy. Applies Sunburn to one enemy.
* **Renemies:** Removes 50% of Stamina from one enemy.
* **Self Claim:** Applies Damage Boost to itself.
* **Enemy Located:** Deals moderate Light damage to one enemy. Applies Guard Down to one enemy.
* **Enemy Decimated:** Deals low Light damage to all enemies. Applies Sunburn to all enemies. Requires cooldown.
* **Patch of Galaxy:** Deals heavy Light damage to one enemy. Applies Stun to one enemy. Requires cooldown.
* **Animate the Enemy:** Deals moderate Light damage to all enemies. Applies Guard Down to all enemies. Requires cooldown.
* **Dark Time:** Deals massive Light damage to one enemy. Applies Sunburn to one enemy. Requires cooldown.
* **Crazy Friend Time (Special):** Removes positive status effects from one enemy. Deals insane Light damage to one enemy. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Calamity Era

## Mob App

The **Calamity Era** is a Era Saga series that consists of eight Era Saga chapters. It is the fourth installment of the Space Saga and ninth installment overall.

## Modes

### Era Cave

#### Season One

Season One of the Angelic Era for the Era Cave introduced many updates including the removal of a main monster, but players would use this mode as a source of Scales.
Paoul

## Paoul information on theAlpha Legends Wiki

Paoul

**Role: Attacker/Support**

## Overview

Paoul is a Light and Metal Attacker with plenty of good supportive moves and effects. Paoul can be used as either a sole Supportive monster or a sole Attacker, both work really good for him. Let's go over his good, starting with his stats, all really good, but if you run Paoul as a supportive monster, the speed stat can be pretty low for the role but is generally good. Paoul's relics are very good being Sword and Staff, both allowing him to either be support or attacker. Paoul has PER, NER, and Sunburn skills. Now onto the negatives, Paoul has a very bad trait, which doesn't help him be in the meta. Overall, Paoul is a decent monster with two roles that could be useful in Wars.

### **Pros:**

* Good stats
* Good relics
* Has access to PER and NER

### **Cons:**

* One torture
* Bad trait

## Moveset

* A Knight (30 Light Dmg + Sunburn - 30s, 0 CD)
* Time of Attack (AoE 20 Metal Dmg - 0s, 0 CD)
* Situation of the Attack (30 Special Dmg + Self Precision - 40s, 0 CD)

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Master Barbael

## Master Barbael information on theAlpha Legends Wiki

Master Barbael is a Fire Attacker with Total Blind, Torture, Trait Disable skills.

**Role: Attacker**

## Overview

Master Barbael is a really good Angel Mythic with a nice trait, great stats, and amazing skills. Master Barbael is a fantastic monster overall, featuring a great trait, amazing stats, and access to Trait Disable and Total Blind as a Attacker.

**Pros:**

* Has Trait Disable and Total Blind as an Attacker
* Great sustainability
* Great Stats
* Amazing Trait

**Cons:**

* Bad relics

## Moveset

* **Born Angel:** Deals moderate Fire damage to one enemy. Applies Ignite to one enemy.
* **Raised by Demons:** Deals moderate Special damage to one enemy. Applies Bleed to one enemy.
* **Welcome to Average:** Disables Trait on one enemy. Requires cooldown.
* **Burning Redeem:** Deals heavy Special damage to one enemy. Applies Sunburn and Ignite to one enemy. Requires cooldown.
* **Expiate Sins:** Deals heavy Fire damage to all enemies. Applies Sunburn and Ignite to all enemies. Requires cooldown.
* **Trait Treaty:** Disables Trait on all enemies. Applies Ignite to all enemies. Requires cooldown.
* **Master of Blind:** Applies Blind to all enemies. Gives 1 extra turn to itself. Requires cooldown.
* **Sightless Crowd:** Applies Total Blind and Sunburn to all enemies. Requires cooldown.
* **Mythic Repent (Special):** Removes all positive status effects from all enemies. Deals insane Fire damage to all enemies. Applies Burn and Total Blind to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Iris

## Iris information on theAlpha Legends Wiki

Iris is a Light Support/Denier with NER and Stamina Protection skills.

**Role: Support/Denier**

## Overview

Iris is a huge deal because when we think about a overpowered Support monster, we think about Crownder, but Iris is nothing like Crownder. Iris is a fantastic Light Support with access to area Freeze, and yes, Iris is powerful. Iris really helps her allies become either healthy in stamina or protected in immunities, her NER and PER capabilities are just insane. Overall, Iris a really needed great monster.

**Pros:**

* Good trait
* Great life and speed stats
* Great relics
* Access to NER, PER, and Heals
* Great stamina restoration, Healing, and Torture and Control Immunity skills.
* Can apply Evasion to all allies while Freezing all enemies
* Access to PER + AoE PER + AoE Freeze

**Cons:**

## Moveset

**Clean the Papers** - Deals moderate Light damage to one enemy. Applies a random Elemental Weakness to one enemy.

**Tough Girl No. One** - Deals low Metal damage to one enemy. Removes positive status effects from one enemy.

**Taking the Mission** - Deals moderate Light damage to one enemy. Applies a random Torture skill to one enemy.

**Trapped Inside the Still Force** - Applies Slow to one enemy. Applies Torture Immunity to all allies. Requires cooldown.

**The Media** - Deals heavy Thunder damage to one enemy. Applies Shock to one enemy. Applies Shock Immunity to all allies. Requires cooldown.

**I'm the Lightning Rod** - Deals moderate Light damage to one enemy. Gives 100% of Stamina to all allies. Applies Stamina Protection to all allies. Applies Evasion to itself. Requires cooldown.

**Run, Iris, Run!** - Deals moderate Magic damage to all enemies. Applies Shock to all enemies. Applies Daze to all enemies. Applies Control Immunity to all allies. Heals all allies by 35%. Requires cooldown.

**Walk and Run** - Removes positive status effects from one enemy and then from all enemies. Applies Freeze to all enemies. Applies Evasion to all allies. Requires cooldown.

**The Central City Citizen (Special)** - Removes positive status effects from all enemies. Deals massive Light damage to all enemies. Applies MegaFreeze to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Captain Mob

## Captain Mob information on theAlpha Legends Wiki

Captain Mob is a Metal Support monster with Life Shields, Stamina Protection, and Positive Effect Protection skills.

**Role: Support**

## Overview

Captain Mob is surely unique, being a Metal Support who's main role is to apply Shields and many good effects. Captain Mob's trait is pretty bad, while his stats are very good. Captain Mob's relics are fantastic to enable more sustainability with him. Captain Mob is a monster you most likely won't use in any competitive play.

**Pros:**

* Great stats
* Great amount of Shields and Supportive gimmicks
* Great relics
* Lots of Stamina Protection

**Cons:**

* Lacks NER and PER

## Moveset

**Shield of the Light** - Deals low Metal damage to one enemy. Applies a 20% Life Shield to itself.

**Global Order** - Applies a 30% Life Shield to one ally. Gives 50% of Stamina to one ally.

**Earth Stomp** - Deals moderate Metal damage to one enemy. Applies Positive Effect Protection to all allies. Requires cooldown.

**Ally Boost** - Applies Stamina Protection to one ally. Applies Stamina Regeneration to one ally. Applies a 50% Life Shield to one ally. Requires cooldown.

**Break the Pattern** - Deals low Metal damage to all enemies. Applies Shield Block to all enemies. Requires cooldown.

**Mob Law** - Applies a 100% Life Shield to all allies. Heals itself by 50%. Requires cooldown.

**Damage Control** - Applies 50% Damage Protection to all allies. Applies Stamina Protection to all allies. Requires cooldown.

**Final Count of Te**n - Applies Evasion and Positive Effect Protection to itself. Requires cooldown.

**The One You Were Looking For (Special)** - Removes positive status effects from one enemy and kills one enemy. Heals itself by 100%. Applies a 100% Life Shield to all allies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Rageklin

## Rageklin information on theAlpha Legends Wiki

Rageklin

**Role: Attacker**

## Overview

Rageklin is a high damaging attacker with a bad trait and set of skills. He's that bland it's not even funny. His trait is Bulwark unranked which is good but not the best, Shock Immunity does nothing and SC: Dodge Area is good (but cannot be reapplied).

### **Cons:**

* Very mediocre trait
* Below average speed stat
* Bland skills
* Bad relics

## Recommended Moveset

### (insert very funny caption here)

* Thunder Reign (45 Thunder Dmg + Daze - 30s, 2 CD)
* Dodge and Run (Area 30 Thunder Dmg + Shock - 35s, 3 CD)
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Psycholo

## Psycholo information on theAlpha Legends Wiki

Psycholo is a Dark Denier with Possession and Time Stop skills.

**Role: Denier**

## Overview

Psycholo is one of the worst Angelic Mythics in the game, offering little to no good gimmick. Let's go over what this monster does though becuase, why not. Starting with his stats, he has a great life and good speed stat, which is good, since nowadays we do get horrible life stats. Psycholo's trait is the worst of the worst, and considering this monster is from the Exclusive Legends Pass offer, Psycholo is one of the ones that you MUST NEVER even think about spending any money on. Maybe a single... gold. Let's go over his skills, Psycholo has Time Stop and Possession skills, sounds neat, until you realise he has no PER or TD in his moveset making him useless against Watergon or King Mob or even Xtreme Cupid. Overall, Psycholo is one of the worst monsters ever who should be in either F or F- rank.

**Pros:**

* Good life and speed stats
* Good supportive relics

**Cons:**

* Horrible Trait
* Lacks PER and TD in movepool
* Horrible denial capabilities

## Moveset

**Wipe the State Clean:** Deals low Dark damage to one enemy.

**Clean the Enemy:** Deals moderate Dark damage to one enemy. Applies Drowned to one enemy.

**Enemy Exactuter:** Deals low Dark damage to one enemy. Applies Time Stop to one enemy. Requires cooldown.

**Let Me Take Control:** Applies Possession to one enemy. Applies Curse to one enemy. Requires cooldown.

**Behind Closed Doors:** Removes 50% of Stamina from one enemy. Applies Drowned to all enemies. Requires cooldown.

**Take the Magnet:** Deals low Dark damage to all enemies. Applies Time Stop to all enemies. Requires cooldown.

**Possess the Key:** Applies Possession to all enemies. Applies Curse to all enemies. Requires cooldown.

**Controlive Addiction:** Applies Time Stop to one enemy. Applies Drowned to all enemies. Applies Time Stop to all enemies. Requires cooldown.

**[Ultimate] Dance Floor Rythm:** Removes positive status effects from one enemy. Deals heavy Dark damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Evileye Godge

## Evileye Godge information on theAlpha Legends Wiki

Evileye Godge is a Nature/Light Support with NER and True Vision skills.

**Role: Support**

## Overview

Evileye Godge is a Nature and Light Supportive monster which features a bit of NER and the ability to apply Evasion to itself with a 50% heal. Evileye Godge isn't a monster that can overpower any supportive monsters like Sir Franchisi. Let's go over the pros, since he has a little amount, he has great supportive gimmicks in NER, Self Evasion + 50% Heal, and PER + Extra Turn. Evileye Godge can also throw around Negative Effect Protection and Curse to all enemies.

### **Pros:**

* Good supporting skills
* Lots of **NER**
* Decent relics

### **Cons:**

* Horrible trait
* Horrible moveset

## Moveset

* Time Changes (20 Nature Dmg + Poison - 30s, 0 CD)
* Poisons Nature (25 Light Dmg + Allies Precision - 30s, 0 CD)
* Start Up (Allies NER - 32s, 1 CD)
* Times Like This (Ally NER + Self Evasion - 50s, 2 CD)

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Demon Plant

## Demon Plant information on theAlpha Legends Wiki

This plant was affected and transformed by Dusk itself when a piece of it landed directly in it's core. It's known as a Demon Plant now, it's strong, deadly, and fast, so strong that if anyone touches it, they stop for a turn!

**Role: Denier**

## Overview

Demon Plant is a bad Nature Denier who uses Stun to stop enemies in their tracks. Demon Plant has a horrible trait, which proves it bad. Demon Plant's relics are fantastic, while it has amazing stats, it loses all its pros from how bad its skills are. Overall, Demon Plant isn't a meta monster and should not be invested in.

**Pros:**

* Nice Speed
* Good relics

**Cons:**

* **Lowest Life Stat in the Demon Era**
* Horrible Trait
* Only form of denial is Stun, meaning he can't chain deny
* Bland movepool

## Moveset

* Good Evil: Deals moderate Nature damage to one enemy. Applies Poison to one enemy.
* Stun Air: Deals low Nature damage to one enemy. Applies Stun to one enemy.
* Super Air Throw: Deals low Nature damage to all enemies. Applies Poison to all enemies. Requires cooldown.
* Growing Roots: Heals itself by 50%. Applies Precision to itself. Requires cooldown.
* Root Slam: Deals moderate Nature damage to one enemy. Applies Stun to one enemy. Applies Stun to one enemy. Requires cooldown.
* Poison Stare: Deals moderate Nature damage to one enemy. Applies Poison to one enemy. Applies Vulnerable to one enemy. Requires cooldown.
* Stun Root: Deals low Nature damage to all enemies. Applies Stun to all enemies. Requires cooldown.
* The Job of a Plant: Deals low Nature damage to all enemies. Applies Poison and Vulnerable to all enemies. Requires cooldown.
* Poisons Jab (Special): Removes positive status effects and applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Ravenmob

## Ravenmob information on theAlpha Legends Wiki

Ravenmob is a Nature and Dark Denier with Stun and CDA skills.

**Role: Control**

## Overview

Ravenmob is a horrible Nature and Dark Denier in general who doesn't fit any meta. Sadly Ravenmob's moves are very bland and don't offer anything that could scare anyone. Starting with his stats which he does has good Life and Speed stats, but the Speed stat isn't top tier good for any Denier. He's not a meta monster and may never be used.

**Pros:**

* Decent speed
* Good status caster
* Great relics
* Access to two forms of denial

**Cons:**

* Horrible Trait (decent SC)
* No PER or TD

## Recommended Moveset

### Deny Bird

* Do the Must (AoE 20 Nature Dmg + Stun - 30s, 3 CD)
* The Time of Cooldowns (AoE 20 Dark Dmg + Nightmares + CDA - 45s, 3 CD)
* Enemy Line (20 Nature Dmg + Stun + AoE Poison - 30s, 2 CD)
* Raven Tune (20 Dark Dmg + CDA + Self Precision - 35s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Horyan

## Horyan information on theAlpha Legends Wiki

Horyan's goal was always to be a useful being with a unique set of powerful gimmicks. That was back in the 1800s. Though at present, those gimmicks may be a bit outdated.

**Role: Support**

## Overview

Horyan is a horrible Thunder/Nature Support with no damaging skills even though he's the Bounty Hunt exclusive monster. He's also the final monster in the Dragonium Era, which is very sad, considering he's pretty bad. Horyan's stats are very average. He does have weird relics for his role. Hist trait is that bad nobody wants to have him. Do not use Horyan, he's not good.

### **Pros:**

* Good stats
* Decent supportive capabilities

### **Cons:**

* Horrible trait
* Weird relics
* Bad movepool

## Moveset

Nature Gift: Applies Life Regeneration to one ally.

Nature Chore: Applies Stamina Regeneration to one ally. Gives 15% of Stamina to one ally.

A Gift of Justice: Applies Poison Immunity to all allies. Heals all allies by 5%.

Somebody's In Trouble: Removes all Control status effects from one ally. Requires cooldown.

Horyan's Likeness: Removes 50% of Stamina from one enemy.

A Block of Effect: Applies Pierce Block to itself. Requires cooldown.

A Nature's Curse: Applies Fire Protection to all allies. Applies Life Regeneration to all allies. Applies Stamina Protection to all allies. Requires cooldown.

Tonight's Plan: Deals moderate Nature damage to one enemy. Removes all negative status effects from one enemy and itself. Requires cooldown.

Just a Bad Feeling: Removes all negative status effects and applies Evasion to all allies. Applies Pierce to itself. All enemies will die in 3 turns. Removes Pierce from itself.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Ignis's Staff

After being damaged by a skill, removes 89-695 points of Stamina from all enemies. 2 uses.

When the turn starts, if the wearer's stamina is below 50%, gives 125-900 points of Stamina to all allies. 1 use.

## Overview

?

**Pros:**

* ?

**Cons:**

* ?

## Trivia

* First Titanium Relic to be given via the Premium Battle Pass lane at 1,000 points.
* This relic was first released in the Angelic Era Season 1 Battle Pass.
Lunar Fusion

## Lunar Fusion information on theAlpha Legends Wiki

Lunar Fusion is a Magic Attacker.

**Role: Attacker**

Lunar Fusion has great damage output and a mediocre trait.

## Moveset

**The Gateway** - Deals moderate Magic damage to one enemy.

**Breaches** - Deals low Magic damage to all enemies.

**Time to Fuse** - Deals moderate Magic damage to one enemy. Applies Stamina Leak to one enemy.

**Insane Bash** - Deals heavy Magic damage to one enemy.

**Breaking the Barrier** - Deals moderate Magic damage to all enemies. Applies Stamina Leak to all enemies.

**Lightning Bolt!** - Deals very heavy Thunder damage to one enemy. Applies Shock to one enemy. Requires cooldown.

**Controller Boost** - Applies Double Damage to itself. Applies Immunity to Control to itself. Requires cooldown.

**Magical Role** - Deals heavy Magic damage to all enemies. Requires cooldown.

**Angels' Blessing (Special)** - Removes positive status effects from all enemies. Deals massive Magic damage to all enemies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Pyroshore

## Pyroshore information on theAlpha Legends Wiki

Pyroshore is a Fire Attacker with High Damage Output and Shield Removal Skills.

**Role: Attacker**

## Overview

Pyroshore is the first Guardian Mythic ever to release and to be honest decent at best. His stats tower over Demon Mythics but his skills are bland and can really be worse than the SS and maybe the S Tier Demon Mythic Ranked monsters. Let's get into Pyroshores' Pros: He has good stats, decent Relics, and great damage output, but his cons do include: A Boring Movepool, average trait, and just lacks a general big gimmick. Overall, Pyroshore is a decent Fire Attacker who tries to win in the current-meta.

**Pros:**

* Great damage output
* Good stats
* Nice relics

**Cons:**

* Average Trait
* Boring movepool
* All damaging moves are fire-element making him weak against his own element

## Recommended Moveset

### Pyro Smash!

* Shield Passerer (Removes Shields + 50 Fire Dmg + Burn - 40s, 2 CD)
* Shield Aloe (AoE Removes Shields + 30 Fire Dmg - 48s, 3 CD)
* Burn the Team (AoE 30 Fire Dmg + Burn + Guard Down - 52s, 3 CD)
* Guard Burn (30 Fire Dmg + Guard Down + Burn - 30s, 1 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Kriloz

## Kriloz information on theAlpha Legends Wiki

Kriloz is a Dark Attacker with Life Steal skills.

**Role: Attacker**

## Overview

Kriloz is a mediocre Dark Attacker who is very bland to say the least. He's just focused on stealing life from targets, applying Bleed. Kriloz's trait is bad and so is his relics, besides Trap. His relics can help deplete enemy stamina. Kriloz's stats are just horrible, with the only notable good one being Power, he has a extremely low Life stat, second lowest, the speed is just slow, so no point comparing. Kriloz is a mediocre monster with just one gimmick.

**Pros:**

* Good power stat
* Good relics

**Cons:**

* Horrible damage output
* Lacks PER
* Only one torture and that is Bleed

## Moveset

**Small Swipe** - Deals low Dark damage to one enemy. Steals life from target.

**Shield of Honor** - Applies a 33% Life Shield to itself.

**The Ruler** - Deals moderate Dark damage to one enemy. Steals life from target.

**Power of Wings** - Deals moderate Special damage to all enemies. Applies Daze to all enemies. Requires cooldown.

**Boosting the Tables** - Applies Damage Boost to itself. Applies a 25% Damage Protection to itself. Requires cooldown.

**Solid Jewl** - Deals heavy Dark damage to one enemy. Deals moderate Dark damage to all enemies. Steals life from targets. Requires cooldown.

**Through the Heart** - Deals massive Dark damage to one enemy. Steals life from target. Applies a 30% Life Shield to itself. Requires cooldown.

**Wing Thrust** - Deals moderate Dark damage to all enemies. Applies Bleed to all enemies. Requires cooldown.

**Ultimate Fly By (Special)** - Removes positive status effects from all enemies. Deals massive Dark damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Q&A Issue - 1

Welcome to the first ever **Q&A** Page, where the questions you may have will be here!

## Questions

**How many Seasons of the Ultra Era will there be?**

* I have multiple Seasons in store for you all in the Ultra Era, and each Season will not stop giving great ideas. I cannot wait for the future of the Ultra Era.

**When will the Ultra Mythics start getting stronger in skills?**

* I'm going to say this now, every Season 1 of any Era will be simple, basic and not the best. That is the way I am working new Era systems: Transition period. Mainly to allow old Era monsters to be usable for a whole additional month.

**How many Titans will there be per Season?**

* Each Season will introduce 1 Titan, and all Titans will be powerful in their own unique way. They have five traits mainly. You can only use 1 Titan per team.

**Will you ever Release any new Talent?**

* Yes! I will release two new Talents every Season. They will also be part of a brand new Tier of Talents, #comingsoon!

**Why is the Ultra Amber source so bad?**

* This isn't the case of being "bad", I want players to play the event when it's out, and aim for a higher rank. Not just rely only on Ultra Amber to rankup your monsters. And please remember, play the Void Run mode, not only for a new Monster, but you can get a source of Ultra Amber too, you can get 60 if you finish all 20 nodes!

**Titans feel like the final sub-thing?**

* You guessed right, in the next Era, things like this won't return. I think to keep things new and fresh, returning old features is just a bad idea, and because I want to make the next Era the biggest one ever, so stay tuned for that.

This is the Q&A, so stay tuned for more!
Kingdaren

## Kingdaren information on theAlpha Legends Wiki

Kingdaren is a Earth Attacker with Stun skills.

**Role: Attacker**

## Overview

Kingdaren is a great Attacker. He has a unique trait but is somehow good in a way. He is protected against CDA and Stun. While, Demon is a umbrella trait too. Kingdaren's skills don't hold him back either: he has a spammable MASSIVE dmg skill that can come in handy, he also has PER + Stun in one move, allowing him to chain deny whenever. Overall, Kingdaren is a good Earth Attacker.

**Pros:**

* Has Stun and PER as a Attacker
* Decent Trait
* Great Relics
* Great Power and Life

**Cons:**

* Horrible Speed

## Moveset

* **Big Rock** - Deals moderate Earth damage to one enemy.
* **Heavy Slide** - Deals heavy Special damage to one enemy. Applies Bleed to one enemy.
* **Earth Spin** - Deals moderate Earth damage to one enemy. Blocks out 50% of all incoming damage for itself.
* **Spam Protector** - Applies Double Damage to itself. Applies Anticipation to itself. Requires cooldown.
* **Landslide** - Deals moderate Special damage to one enemy. Applies Quicksands to one enemy. Applies Blind to one enemy.
* **Tanky Lanky Plank** - Deals very heavy Earth damage to one enemy. Removes positive status effects from one enemy. Applies Stun to one enemy. Requires cooldown.
* **Dream Big** - Deals massive Earth damage to one enemy.
* **Help From Above** - Applies Triple Damage to itself. Applies Positive Effect Protection to itself. Requires cooldown.
* **Kill the Rock (Special)** - Deals heavy Earth damage to all enemies. 50% chance of killing all enemies. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Aether Era Season 2 - Changes

Hello Fan Members,

Recently I've been under going changing up the Aether Era, however to do this we must start at Season 2 - they will have the same stats so you know.

## 1. Slightly Decreased Complexity

Don't we all love complex in the meta, no! So starting from Season 2, Aether Mythics will be more balanced than before and to be honest, better and simple!

## 2. Trait Changes

I am also making changes to their balance, Two traits only and One status caster. If the monster is Super Exclusive, and then maybe it may be different but for now I'll be sticking to this format!

These are the changes, enjoy!
Manarka

## Manarka information on theAlpha Legends Wiki

Manarka is a Dark supportive monster with High Complex skills that specialize in removing positive effects, and ally healing.

**Role: Support**

## Overview

Manarka is a very good Dark Support monster that cleans the enemies of their positive status effects. She can also help her allies with NER and healing. Overall, Manarka is a very good basic monster for supportive capabilities.

**Pros:**

* Good supportive capabilities
* Great Status Caster
* Good Stats
* Can heal a ally by 100%.

**Cons:**

* Horrible Trait (besides SC)

## Moveset

* Deals moderate Dark damage to one enemy. Removes positive status effects from one enemy.
* Deals low Special damage to all enemies. Applies Daze to all enemies.
* Removes positive status effects from one enemy. Applies Reverse Healing to one enemy. Applies Life Regeneration to itself. Requires cooldown.
* Removes all negative status effects from all allies. Heals all allies by 35%. Requires cooldown.
* Removes positive status effects from one enemy. Deals low Dark damage to one enemy. Applies Nightmares to one enemy. Requires cooldown.
* Removes all negative status effects from one ally. Heals one ally by 100%. Requires cooldown.
* Removes positive status effects from all enemies. Deals low Dark damage to all enemies. Applies Nightmares to all enemies. Requires cooldown.
* **Special:** Removes positive status effects from all enemies. All enemies will die in 3 turns. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Aborasauris

## Aborasauris information on theAlpha Legends Wiki

Aborasauris is a Nature and Metal Attacker with Bleed, PER, and Nature Weakness skills.

**Role: Attacker**

## Overview

Aborasauris is a decent Nature and Metal Attacker with a few things that help him sustain a good chance at dealing great amounts of damage. Let's begin with the positives, his power stat is insane, being the third highest in the era. He has a PER + Nature Weakness + Self Extra turn skill that combines well with a 70 Dmg Nature based attack that can easily insta-kill a enemy of choice. On top of that, he has the Sword relic slot that allows him to deal even more damage. Shield is great for sustainability since (now we go into the negatives) he has the lowest life stat of the era, paired with a very low speed stat, meaning Aborasauris won't be getting turns in quickly. Aborasauris's trait is just mediocre, starting unranked with True Vision, which is good to garantee attacks, but doesn't offer any meta gimmick or protection. He then gets Poison Immunity which says nothing since that protects against a DoT and that sucks, his status caster casts Bleed to all enemies, not very good. Overall, Aborasauris offers lots of damage output but barely any meta gimmicks.

### **Pros:**

* Good damage output
* Great power
* Good relics
* Access to Stun, PER, and Pierce Block
* *Positive Edge* is a insane extra turn skill
* Two tortures in Bleed and Nanovirus

### **Cons:**

* Bad speed and life
* Mediocre trait
* Horrilbe AoE damage output

## Moveset

**Titan's Rising:** Deals moderate Nature damage to one enemy. Applies Bleed to one enemy.

**The Nature's Gift:** Applies Precision and Life Regeneration to one ally.

**Pierce Aton:** Applies Pierce Block to itself. Heals all allies by 15%. Requires cooldown.

**Bleeding Statue:** Deals low Nature damage to all enemies. Applies Bleed to all enemies. Requires cooldown.

**Positive Edge:** Removes positive status effects and applies Nature Weakness to one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Timeless Stun:** Deals heavy Nature damage to one enemy. Applies Stun to one enemy. Requires cooldown.

**Rebel Slam:** Deals very heavy Metal damage to one enemy. Applies Nanovirus to all enemies. Requires cooldown.

**Nature's Hatred:** Deals massive Nature damage to one enemy. Deals moderate Nature damage to all enemies. Applies Poison to all enemies. Requires cooldown.

**Nature's Law (Special):** Applies Pierce to itself. Applies Nature Weakness to all enemies. Deals insane Nature damage to all enemies. Applies Bleed and Nanovirus to all enemies. Removes Pierce from itself.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
King Firesaur

## King Firesaur information on theAlpha Legends Wiki

Firesaur was a enemy of the land before he turned into Ultra Firesaur, and then he found some Stardust, and transformed into a king, so now he's King Firesaur. Our sole ruler of this land.

**Role: Attacker**

## Overview

King Firesaur is the Bounty Hunt monster, who is really powerful in most areas. King Firesaur is at best, very mediocre, since he doesn't have the great things to make a monster really powerful. King Firesaur's stats are very bad with the only good one being the power stat. King Firesaur's relics are pretty bad for stamina regeneration but great for extra damage output. Overall, King Firesaur is a good monster who may not work perfectly in competitive play.

**Pros:**

* Great power stat
* Nice trait
* Great damage output

**Cons:**

* Horrible life and speed stats
* Horrible relics for stamina regeneration

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Kuarm

## Kuarm information on theAlpha Legends Wiki

Kuarm was a mechanical worker in Monstown, working hard on bounty hunter weapons, and strong counters for monsters who've come from the Angel side, however, when Dusk hit Kuarm, he was changed, and now he uses all those weapons for himself to take back the spotlight.

**Role: Denier**

## Overview

Kuarm is a bad Metal Denier who has Time Stop. Kuarm has some decent gimmicks using Tortures such as Burn and Hellfire.

**Pros:**

* Great speed and Life
* Amazing Relics
* Access to two tortures in Hellfire and Burn

**Cons:**

* Bad Trait
* Only one form of denial meaning he cannot chain deny

## Moveset

* Monster on Fire: Deals moderate Metal damage to one enemy.
* Chaos In Me: Deals low Metal damage to all enemies.
* Stop Right There: Applies Hellfire and Burn to one enemy. Requires cooldown.
* Stopping Time: Deals low Metal damage to one enemy. Applies Time Stop to one enemy. Requires cooldown.
* Zero Lose: Deals moderate Metal damage to all enemies. Applies Hellfire to all enemies. Requires cooldown.
* Burn the Snake: Deals low Fire damage to all enemies. Applies Burn to all enemies. Requires cooldown.
* Fantasy World: Deals moderate Metal damage to all enemies. Applies Time Stop to all enemies. Requires cooldown.
* Time Eternity: Deals heavy Metal damage to one enemy. Applies Mega Time Stop to one enemy. Requires cooldown.
* Metal Fitness (Special): Removes positive status effects from all enemies. Deals moderate Metal damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Mob

**Mob** is the Owner of Monster Legends Fortress and first in command. He joined the server on April 25, 2022 and became a staff member in the original server in May 2021 as a Community Helper. By August 2021, he was a Admin and then became a Head Admin in November 2021.

## History

Mob joined the Monster Legends Fortress server on January 12, 2021, he joined discord on April 18, 2018. Mob is dedicated to sharing his concepts with the community, making a valueable impact to how the server works.

## His Channels

### Mob App Announcements

The place you'll find all the special announcements regarding this fandom.

### Mob App Leaks

The place where you'll find all skills, new monster reveals, and more before they are added onto this fandom.

## Monster Legends Fortress Ownership

Mob is set to take ownership in the future if the current owner decides to leave or step down. Mob currently is a owner, however doesn't have full control of the plans for the server.

## Trivia

* Mob left the server in December but returned in April 2022 in order to return to the community, and Rohan made him Staff a few days following his return.
Pelfler

## Pelfler information on theAlpha Legends Wiki

Pelfler is a Nature Support with PER, NER, and Supportive skills.

**Role: Support**

## Overview

Here we have a pretty powerful Supportive monster that can be used against the enemy to remove positive effects in ways more than ever. He also has NER and healings + Shields and more. Overall, a well made monster that is super-duper powerful.

**Pros:**

* Great speed and nice life stat
* Great supportive abilities
* Can easily bypass SC:MT and MT applied to a monster
* Nice relics

**Cons:**

* Horrible trait

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Doombot

## Doombot information on theAlpha Legends Wiki

Doombot is a Metal Attacker with the Fugitive Hater Trait, Artifact, and high damage skills.

**Role: Attacker**

## Overview

Doombot is overpowered compared to the other Angel Mythics. Doombot is the first Artifact, plus having Stamina Protection, and gives Guard Down to the enemies with his status caster. Doombot can also apply Sunburn, Stamina Leak, Daze, and gain Extra Turns. Doombot's best gimmick is the Total Blind: he has a form of soft deny as an Attacker, but that's not an area thingy. However, his stats hold him back a bit, with a low Life and Speed. Overall, Doombot is a must have monster if you are a spender.

**Pros:**

* Great Trait
* Nice Power and Speed

**Cons:**

* Lowest Life ever in the Angel Era

## Moveset

* Deals moderate Light damage to one enemy. Deals low Metal damage to one enemy.
* Deals low Light damage to all enemies.
* Removes positive status effects from one enemy. Deals heavy Metal damage to one enemy. Requires cooldown.
* Deals moderate Metal damage to all enemies. Requires cooldown.
* Deals heavy Metal damage to one enemy. Deals moderate Metal damage to all enemies. Requires cooldown.
* Deals massive Metal damage to one enemy. Requires cooldown.
* Deals heavy Metal damage to all enemies. Applies Nanovirus to all enemies. Requires cooldown.
* Deals heavy Magic damage to one enemy. Applies Curse to one enemy. Requires cooldown.
* **Special:** Deals insane Metal damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### DoomTtack

* Deals heavy Metal damage to one enemy. Deals moderate Metal damage to all enemies. Requires cooldown.
* Deals massive Metal damage to one enemy. Requires cooldown.
* Deals heavy Metal damage to all enemies. Applies Nanovirus to all enemies. Requires cooldown.
* Deals heavy Magic damage to one enemy. Applies Curse to one enemy. Requires cooldown.

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?