Awakening

**Awakening Overview**
There comes a time when you can no longer improve a character by levels, and they haven't got the stats to equip higher grade gear.

Through awakening, the character can go beyond their own limits and become stronger. Awakening occurs by resonating the power of two characters, so you need to designate the *target character* you want to awaken and the *support character* you will take power from. When the awakening is successful, the Awakening Level of the target character increases, additional stats and additional passive skills are obtained, and their level cap increases.

**Requirements**

1. Both Target (left) and Support (right) must be of the same rarity
2. Target Character (The character you wish to awaken)
3. Support Character (This character will gain an awakening point, effectively reducing the maximum awakening / level this character can achieve)
4. Target Character at/or above required level (see table below)
5. Required gSFTY (see table below)

**Effects**

Through awakening the maximum level possible increases, also the character gains additional Battle (STR, DEX, CON, INT, WIS) & Production (Wood, Leather, Mineral, Manaring, Crafting) stats. The types of stats obtained through awakening are determined according to the character’s role and characteristics. For example, CON, WIS, and INT would increase for magical attack type characters specializing in defense.

One additional passive skill will also be obtained through awakening. New passive skills are randomly determined. The additional passives chances can be selectively increased by both the target and support character having the same passive already (See increased chances in table below passives)

## Finer Details

Each rarity of character has a different level cap to begin and also a different absolute maximum cap, the table below shows each of the rarities as well as maximum caps for each awakening.

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**Does it make any difference to stats who I use as support?** - No, the target character will gain the same stat increases regardless of support character (only if they have the same passives will it effect the chances of the new passive)

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## Passives

Every character is created with 1 passive, this passive is randomly determined at mint / creation and through awakening a character will gain an additional passive at random each time.

This is where awakening can get a little more complicated, as passive chances can be enhanced by having both the target and support characters having the same passive. Also the higher the supports passive level is the greater the increase is to chance

### **What passives are available?**

Below is an image of all the passives and effects currently available

### **Leveling up passive skills**

If a character acquires the same passive skill that had been previously acquired again, that skill will level up. As the level increases, the effect of the passive skill will be amplified. Most passives are not worth leveling past level 1 though as most of them don't increase as much as the first time, the major exception to this is the straight stats passives which still give +5 each time

### **Passive effects at each level**

As passive levels increase so does the buff that they give the character, however almost all passives increase at a much lower rate then the benefit from the first level. Below is a table of what buffs each passive gives.

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Be aware that a * next to a passive amount is indicative and not yet seen on a character, so could be incorrect.

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### **Increasing chances of passives**

Whenever a new passive is gained, it is selected at random. However as stated before, you can increase the chances by having both characters with the same passive. The chances can be even further increased the higher the support characters passive level is. The table below shows the base rate of every passive as well as the increase to chances, above level 5 isn't included as the increase to rate is diminishing, extremely hard to achieve and only theoretical at the moment.

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Be aware that a * next to a passive amount is indicative and not yet seen on a character, so could be incorrect.

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