Changelog: 1.0.4

# **WIP**

* Destroying a gas planet is not going to trigger the cinematic – The FX will be visible in the galaxy view though
* AI pondering feedback in the negotiation screen is WIP

# **Fixes**

* Fixed an issue with the Cravers Prime ship skin: it can now be used in custom factions with the Cravers affinity
* Fixed an issue with the Implant Beacon battle action which was unavailable because the fleet was erroneously considered "busy"
* Fixed an issue with the end of turn timer not resolving encounters
* Fixed  an issue in multiplayer where players remained stuck in the loading  screen after quitting to main menu if they used custom factions created  by the host
* Fixed an issue with custom factions that couldn’t be created with more than 7 faction traits in Multiplayer
* Fixed some diplomacy localisation lines for Custom Factions
* Fixed an issue with minor factions spending all their Dust on colonisation that they couldn't achieve
* Fixed an issue with saves with broken deposits
* Players won’t be able to save during the end turn anymore
* Fixed vined systems bonus/malus only applied to Unfallen
* Fixed an issue with troops count
* Fixed an issue with the Unfallen vine action feedback which was displayed for all orbiting fleets
* Fixed an issue in Multiplayer where the nodes discovery status of remote players was not properly saved by the host
* Added  a failure tooltip in galaxy view to inform the user when the  curiosities that he wants to explore with probes are already in the  queue construction
* Fixed an issue on the Asian font which corrupted them overtime
* Fixed double click on ship allowing to see ship design even if ship is not editable or hidden
* Fixed an issue with the feedback of Third Vodyani population collection bonus
* Fixed the Amateur and Kingpin Executive traits
* Fixed the Center of Light and Life and Harmony of the Heart improvements  which had incorrect pre-requisites, allowing them to be built multiple  times
* Fixed an exploit with technologies: they can’t be traded to prevent Scientific Victory exploits
* Removed Home System Depletion from the Cravers Affinity to move it to the population trait Extreme Foremen
* Changed the faction trait "Strange but Bad" faction trait cost from 10 to -10
* Fixed Apathetic/Fervent colonists traits
* Fixed Blockade Breakers trait
* Added the Naturalists population trait
* Fixed the Singularity creation and destruction sound effects
* Fixed the Luxuries Lottery system improvement
* Fixed the Righteous Fury law
* Fixed an issue where the failure condition didn't work properly in a  competitive quest when players were the first to colonise a system
* Fixed an issue with a parasitic sound heard during the beginning of turn

# **Balancing**

* Reduced the effect of the Vodyani Dust for Alms improvement from 25% to 50% of Dust converted into Essence
* Changed the Papers Please hero skill: increased manpower refill rate gain on skills
* Changed the Conscription Genius hero skill: doubled manpower gain
* Changed the Bespoke Arms hero skill: increased damage given to the hero ship
* Changed the Sensitive Systems hero skill: changed vision range bonus from % to flat
* Fixed the Infallible Authority hero skill: it is now not as strong
* Increased the Riftborn coloniser cost, as they do not have to manage migration to outpost
* Decreased Cravers depletion points per turn from +2 to +1
* Added a temporary bonus to population collection level 3 for the Lumeris
* Fixed Permanent Monsoon tooltip: it now displays -10 Happiness
* Wonders & Unique buildings are now impacted by the game speed
* Fixed an issue that made conquest victory require a lower percentage of the galaxy to win while in an alliance

# **AI**

* Fixed the AI abusive migration
* Fixed an issue with the AI stuck in an infinite battle
* Added transitions so the AI is not stuck in war when Peace or an Alliance is signed

# **Tutorial**

* Fixed an issue where 3 conflicting tutorial windows were displayed in the star system view
* Fixed an issue where in the Beginner tutorial the empire screen was displayed 1 turn too early.
* Fixed an issue where the laws tutorial window was displayed even in galaxy view
* Fixed an issue with the battle tutorial that remained stuck

# **Quests**

* Fixed an issue where the Academy quest chapter 1.1 didn't resolve like a normal competitive quest
* Fixed an issue where the Academy quest on minor factions didn't trigger the next quest after it failed
* Fixed an issue where spawning fleets to destroy in Academy Quest 3-B were too far from the Academy
* Added a missing pre-requisite to the pre-Metaplot Academy quests to make sure Academy must be found in the first place
* Fixed an issue with the 10/10 With Spice quest: it will now be triggered only after the 50th turn (in normal speed)