recursal/Fanatic-Fandom huggingface dataset:
Uber Song

Gameplay of Uber Song.

**Uber Song** is the third song to be added to GH:SE. It has a difficulty of 3/5, due to the random combination of notes 2 minutes in and the extreme strumming throughout.

## Song description

The song starts out with a long break before a sequence of 7 notes play, followed by another break. A long string of three-note chords come at you, but the fastest two-note chords arrive shortly afterwards. A bunch of solos play with a few short Star Power breaks in-between, before the final solo breaks out at the end with the craziest sweeps and fastest strumming, followed by an easy outro.

## Highest reported score

The highest score ever achieved on this song was 993,278 in V8, which brought up the chance of the ultimate 1 million. Unfortunately, before V9, 1 million was *not* possible with a bot, though it was possible to achieve scores close to it. If players were skilled enough, they could reach it through the use of The Shine and Star Power, but to this day, there is no proof of 1 million being possible in V8.

## Trivia

* One of the most infamous traits of this song is the fact that it has TWO four-note chords, one in the random note solo and the second near the outro sweeps and strumming.
* This song was said to have been impossible until 2011, when Morandi (randyladyman) played a test song with only the ending of the song and got really far through the 72NPS strumming. In 2012, Tobias from Germany passed this song for the first time. There have been people saying that there was a 'first pass' before this, but every pass up until then was either faked or done with No Fail. In 2016, things got even crazier as LeafGreenHD from Spain not only passed this song without Star Power for the first time, but took first place with a score of 733k.
John's holiday in St. Moritz

On 25 January 1965 John Lennon and his wife Cynthia began a 14-day holiday in the St. Moritz ski resort in the Swiss Alps.

They were accompanied on the skiing holiday by The Beatles' producer, George Martin, and his future wife Judy Lockhart-Smith. The two couples returned to England on 7 February 1965.

On the second day George Martin broke a bone in his foot and was unable to continue skiing.

While Martin was recuperating in St. Moritz, John Lennon played him a song he was working on, which had the provisional title *This Bird Has Flown*.

## The film

This silent film was broadcasted on ITN News. The bootleg DVD composes it from three different sources.

## Availibility on Bootleg DVDs

**• 1965 Vol.1: Eight Arms to Hold You** (Fab)
1 September 1963: Big Night Out

The Beatles visited Didsbury Studio Centre in Manchester on this day to record an appearance on ABC Television's *Big Night Out*.

The Beatles rehearsed during the day, and in the evening were filmed miming to four songs: *From Me To You*, *She Loves You, Twist And Shout* and *I Saw Her Standing There*.

The show, hosted by Mike and Bernie Winters, also included guests Billy Dainty, Patsy Ann Noble and Lionel Blair. It was filmed in front of a studio audience of 600 people, and first broadcast from 7.40-8.30pm on 7 September 1963 across most of the ITV network.

Didsbury Studios were based in the former Capitol Cinema building between 1956 and 1969. It was closed when ABC merged with Rediffusion. The building was later used by Yorkshire Television and Manchester Polytechnic, before being demolished and replaced with an apartment block in the 1990s.

## The film

**Duration:** 10:00

**Quality:** B+

A complete clip of *From Me To You*, the quality is similar to *Anthology*.

**Duration:** 1:16

**Quality:** A+
4 October 1963: Ready, Steady, Go!

The Beatles performed three songs during their first of three appearances on *Ready, Steady, Go!*

Broadcast on the ITV network, initially just in London, *Ready, Steady, Go!* was British television's leading pop music show at the time. The 4 October 1963 episode was broadcast live, with the performers miming to their hits, a typical situation for the time.

The show was recorded at Television House on London's Kingsway. During the afternoon The Beatles rehearsed for the cameras, and recording took place from 6.15pm onwards.

The Beatles mimed to *Twist and Shout*, *I'll Get You* and *She Loves You*, and were interviewed by Dusty Springfield and host Keith Fordyce. The episode was transmitted from 6.15-7pm.

## The film

This is composed from two different sources.

**Duration:** 20 minutes

**Quality:** A/B+
16 January 1963: People and Places

The Beatles appeared on two programmes in Manchester on this day. The first was for the Granada Television show *People And Places*.

At 3pm they began their rehearsal for the show in studio four of the Granada complex in Quay Street, Manchester. They spent an hour there before leaving for a second rehearsal at the city' Playhouse Theatre, where they later recorded four songs for the *Here We Go* radio programme.

They returned to Granada for 6.35 for the live broadcast of *People And Places*. They mimed to *Ask Me Why* and *Please Please Me*, before leaving at 7pm to return once more to the Playhouse.

## The film

No recording of this programme is thought to remain.
Subpolar

Gameplay of Subpolar.

**Subpolar** is the second song to be added to GH:SE. It has a difficulty of 2/5, due to fast strumming and long solos. It was also the first song to be added that has been made by *courtemanche437*, the other being DJ Courtemanche.

## Song description

The song starts out with a basic melody with some sustains and nothing difficult. At 31 seconds in, some fast strumming is introduced, which can be difficult to master if you don't have fast fingers. At 1 minute in, the main solo of the song is played, which is easy enough to play, as long as you keep your hand on the green button (1). The song then goes back into the main verse at 1:30, but then another solo starts at 2:14, with a bit of both strumming and tapping. After that, the song stops for a few seconds before continuing with a slow break, as a long buildup ensues, after which the main verse is repeated one more time. At 4:31, the hardest part of the song starts with some fast strumming, followed by double strums which are even faster. Ending from 5:00, the song has an easy outro.

## Trivia

* This was the first and only song in the game to exceed 5 minutes.
* Sometimes at 3:10, the game hangs up in the offline editor for reasons un

known. This was later fixed by having the song file split in half to make the whole song.

* This was the first song by courtemanche437 to be added to the game.
9 April 1963: Tuesday Rendezvous

The Beatles went to Wembley Studios for a booking on the children's television programme *Tuesday Rendezvous*.

The show was broadcast live by Associated-Rediffusion from Studio Four between 5pm and 5.55pm, although The Beatles arrived for a rehearsal at 2pm. During the show the group mimed to *From Me To You*, plus less than a minute of *Please Please Me* as the closing credits rolled.

## The film

No recording of this programme is thought to remain.
17 February 1963: Thank Your Lucky Stars

The Beatles made their second appearance on ABC Television's hugely popular music show *Thank Your Lucky Stars* on this day.

Filming took place at the Teddington Studio Centre in Teddington. The Beatles' rehearsal began at 11am, and the programme was recorded in the afternoon.

The Beatles were third on a seven-act bill. They mimed to one song, *Please Please Me*.

The episode of *Thank Your Lucky Stars* was broadcast throughout most of the United Kingdom on Saturday 23 February, between 5.50 and 6.30pm.

## The film

A clip of this performance was featured in the *ABC at Large* TV show, aired on 2 March 1963.

Paul's brother, Michael McCartney took these pictures from a TV screen during the broadcast.

## References

1. ↑ The Beatles Bible
2. ↑ The Beatle Source
Plainsandfields

A resident Gaiden/Echoes fanboy. Hates it when someone even suggests the idea of games like Fates/Awakening being better than Echoes in any way. Has a strange obsession with quoting anyone he even slightly agrees with without actually saying anything himself. He and Gamegeek123 are said to be mortal enemies. Possibly VillageBoy1234's new account.
13 January 1963: Thank Your Lucky Stars

The Beatles made their most important television appearance to date, with a place on the bill for the popular show *Thank Your Lucky Stars*.

The group's performance was recorded on this day at the Alpha Television Studios in Aston, Birmingham.

The programme was made by ABC Television for the ITV network. ABC supplied programmes for the Midlands and the north of England; the Alpha Studios were jointly owned by ABC and ATV, which could be seen in the Midlands during the week and in London at weekends.

The Beatles were at the bottom of a seven-act bill. They performed just one song, *Please Please Me*. The group's performance was broadcast on Saturday 19 January, at the close of the programme's first half prior to the commercial break.

*Thank Your Lucky Stars* was a hugely popular programme at the time, and it was a major coup for The Beatles to be appearing. Their presence was secured by Dick James, the former singer turned impresario who later garnered a huge fortune after becoming The Beatles' publisher.

## The film

No recording of this programme is thought to remain.
16 May 1963: Pops and Lenny

The Beatles made their second appearance on national BBC television, on the children's show *Pops And Lenny*.

The group arrived at Television Theatre in London at 1.30pm for a rehearsal, and the show was broadcast live in front of an audience from 5-5.30pm.

The Beatles performed *From Me To You* and a short version of *Please Please Me*. At the end of the show they joined host Terry Hall and his glove puppet foil Lenny the Lion, plus regular cast members The Raindrops, Patsy Ann Noble and musicians The Bert Hayes Octet, for a one-minute rendition of the 1929 standard *After You've Gone*.

This was the group's only appearance on *Pops And Lenny*.

## The film

A 0:39 audio-only excerpt of *From Me to You* was broadcast in the BBC documentary *When the Stranglers Met Roland Rat*on 1 June 2007.

These pictures were taken from a TV screen during the broadcast.
4 April 1963: BBC Paris Studio, London

On this day The Beatles recorded a session for the BBC radio show *Side by Side*.

The recording took place at the BBC's Paris Studio in London, between 11am and 2pm. The group performed *Too Much Monkey Business*, *Love Me Do*, *Boys*, *I'll Be On My Way* and *From Me To You*.

This episode of Side By Side was broadcast from 5pm on Monday 24 June 1963 on the BBC Light Programme. *I'll Be On My Way*, meanwhile, was released in 1994 on the *Live At The BBC* collection.

Dezo Hoffmann and his assistant David Magnus were also present to shoot some photos outside the Paris Studio, including a couple later used on Apple's *Live At The BBC* album cover, although not without major alterations.

## Film

This 8mm colour film was shot outside the studio during a photo session and it was featured on the 1994 *Baby It's You* promo video.

**Duration:** 00:09

**Quality:** A+
14 April 1963: Thank Your Lucky Stars

This was The Beatles' third appearance on the ABC Television show *Thank Your Lucky Stars*. It was shown in most areas covered by the ITV network on Saturday 20 April 1963 from 5.50pm.

The Beatles arrived at Teddington Studios at 11am for a rehearsal. During the recording for the programme they mimed to just one song, *From Me To You.*

## The film

No recording of this programme is thought to remain. These pictures below were taken from a TV screen during the broadcast.

More pictures from the same broadcast but in bad quality.
14 August 1963: Scene at 6.30

The Beatles went to Granada TV Centre in Manchester to record two performances for the *Scene At 6.30* show, a current affairs magazine show broadcast to England's northern ITV region.

The recording took place in Studio Four. The Beatles wore black polo-necks and jeans - a departure from their normally suited attire.

Two songs were performed. The first, *Twist And Shout*, was broadcast that evening, while the second, *She Loves You*, was shown the following Monday.

## The film

Only *Twist and Shout* seems to have survived, *She Loves You* is still missing from the archives.

**Duration:** 2 minutes

**Quality:** A+
12 May 1963: Thank Your Lucky Stars

The Beatles topped the bill on the ABC Television programme *Thank Your Lucky Stars* on this day. It was filmed at the Alpha Television Studios in Birmingham, England.

The show was recorded in the afternoon and broadcast on Saturday 18 May 1963. The Beatles mimed to two songs: *From Me To You* and *I Saw Her Standing There*.

This was The Beatles' fourth appearance on the pop music show, but the first time they were the main act.

This also marks the first appearance of the famous dropped-T Beatles logo.

## The film

No recording of this programme is thought to remain.
22 June 1963: Juke Box Jury

John Lennon appeared without the other Beatles on an edition of the BBC television show *Juke Box Jury*, recorded on this day and transmitted the following Saturday at 6.35pm.

*Juke Box Jury* was a panel show in which the four guests had to judge whether a new record would be a hit or a miss. It was hosted by the DJ David Jacobs. Alongside Lennon on the panel were television personality Katie Boyle, actor Bruce Prochnik and actress Caroline Maudling.

Eight songs were reviewed by the panel: *Southend* by Cleo Laine; *So Much In Love* by the Tymes; *Devil In Disguise* by Elvis Presley; *The Click Song* by Miriam Makeba; *On Top Of Spaghetti* by Tom Glaser; *Flamenco* by Russ Conway; *First Quarrel* by Paul and Paula; and *Don't Ever Let Me Down* by Julie Grant.

The only song judged by the panel to be a hit was Presley's *Devil In Disguise*, with three votes to one. Lennon was the only dissenter, claiming that his former idol now sounded like Bing Crosby.

The recording took place at the BBC Television Theatre in London. There was a 15-minute rehearsal from 7.45pm, a sound and vision test from 8-8.30pm, and the recording took place from 8.30-9.15pm.

## The film

No recording of this programme is thought to remain. These photographs below were taken from a TV screen during the broadcast.
15 December 1963: Lucky Stars on Merseyside

This was the second edition of *Thank Your Lucky Stars* to solely feature acts from Liverpool. The first had been recorded on 23 June 1963.

Despite the snowstorm outside, several hundred fans waited outside the Alpha Television (ATV) Studios in Birmingham to catch a glimpse of the group.

This time The Beatles mimed to four songs: *I Want to Hold Your Hand*, *All My Loving*, *Twist and Shout* and *She Loves You*.

The host Brian Matthews introduces George Martin who makes a rare television appearance and presents The Beatles with two gold discs: one for *She Loves You* and the other for *I Want to Hold Your Hand*.

## The film

This is the best dub I seen til now.

**Duration:** 10 minutes

**Quality:** A

This version includes the whole show with all the performers.

**Duration:** 40 minutes

**Quality:** A-
15 October 1963: Floral Hall, Southport

This was The Beatles' final appearance at Southport's Floral Hall.

It took place on the day it was announced that The Beatles had been invited to appear on the *Royal Command Performance*. With press coverage reaching fever pitch after the group's appearance on *Sunday Night At The London Palladium*, reporters from London travelled up to Southport in the expectation of more riotous scenes.

The Beatles played at the Floral Hall on four occasions. The other dates were 20 February and 20 November 1962; and 23 April 1963.

The Floral Hall was built in the 1930s and became part of the Southport Theatre when the latter was added in 1973. It is still in use today.

## The film

This film was used in the second episode of *Anthology.*

**Duration:** 9 seconds

**Quality:** A+
1 November 1963: Odeon Cinema, Cheltenham

The Beatles' fourth British tour of 1963 opened on this evening with a performance at the Odeon Cinema in Cheltenham, Gloucestershire.

This was the group's first series of concerts as unchallenged headliners. The Beatles topped a bill featuring five other acts: The Rhythm & Blues Quartet, The Vernons Girls, The Brook Brothers, Peter Jay & The Jaywalkers, and The Kestrels. The compere on the tour dates was Frank Berry.

The following day a report in the Daily Mirror newspaper carried the headline: "Beatlemania! It's happening everywhere.. even in sedate Cheltenham". This is believed to be the first use of the word in print; by the end of the year it would be widely used.

The Beatles played 10 songs on this and every date of the autumn tour. The setlist was: *I Saw Her Standing There*, *From Me To You*, *All My Loving*, *You Really Got A Hold On Me*, *Roll Over Beethoven*, *Boys*, *Till There Was You*, *She Loves You*, *Money (That's What I Want)* and *Twist And Shout*.

This was The Beatles' only concert in Cheltenham.

## The film

This black and white silent film is from an italian TV report. The songs featured on the film were indentified: *Boys*, *Till There Was You*, *She Loves You*, *Money (That's What I Want)* and *Twist and Shout*.
7 November 1963: Adelphi Cinema, Dublin

The Beatles appeared in concert in the Republic of Ireland on just one occasion, with two performances at the Adelphi Cinema in Dublin. Each was seen by a capacity crowd of 2,304 people.

The date was part of their 1963 Autumn Tour. They flew from London to Dublin Airport, where they were interviewed by Frank Hall for the RTE television show *In Town*, which was broadcast later that evening. Following the interview they were taken to the Gresham Hotel by Harry Lush, the Adelphi's manager.

At 1pm they arrived at the Adelphi. A number of reporters were also at the venue, and The Beatles gave a number of interviews. Although they checked out the stage and auditorium prior to showtime, there was no soundcheck or rehearsal.

The Beatles performed a standard 10-songs set throughout their Autumn Tour: *I Saw Her Standing There*, *From Me To You*, *All My Loving*, *You Really Got A Hold On Me*, *Roll Over Beethoven*, *Boys*, *Till There Was You*, *She Loves You*, *Money (That's What I Want)* and *Twist And Shout*.

Observing the events was Alun Owen, the scriptwriter hired by producer Walter Shenson to write the script for The Beatles' first film *A Hard Day's Night*. Owen flew with The Beatles from London to Dublin, and spent three days shadowing them to observe their characters and lifestyle. At the time the film was untitled, and it wasn't decided whether it would be fact or fiction.

## The film

This black and white silent film is from an unknown German newsreel and it features: *Boys*, *Till There Was You*, *I Saw Her Standing There*, *From Me To You*, and *Roll Over Beethoven*.

**Duration:** 40 seconds

**Quality:** A
2 March 1963: ABC at Large

The Beatles travelled to Didsbury Studio Centre in Manchester for a live appearance on ABC TV's show *ABC At Large*.

They were interviewed alongside their manager Brian Epstein by host David Hamilton, answering questions about the reasons behind their newly-found success. Gerry Marsden from Gerry and the Pacemakers also appeared on the show.

The programme was broadcast in the Midlands and northern regions from 11-11.50pm. It also featured interviews with pop fans, and a clip of The Beatles miming to *Please Please Me*, taken from their 17 February 1963 appearance on *Thank Your Lucky Stars*.

## The film

No recording of this programme is thought to remain.
Uber Song 2

Gameplay of Uber Song 2.

**Uber Song 2** is the fourth song to be added to GH:SE. It has a difficulty of 4/5, due to the ultimate patterns and the insane scatter of notes. It also holds the title of **the hardest song in the game**, due to the fact it takes a lot of effort to get through it.

## Song description

The song starts out with green-wall trills (the higher note ascending each time), then it goes into quads that are made of 2-note chords and shortly after goes into alternating 3-note chords. Descending quads play afterwards, before heading into a break.

After the break, more alternating chords come in, followed by quints and then back to alternating chords. After that, an entire shuffle of chord HOPOs come in before heading into one final break.

After the final break, the song reaches the tip of it's extreme difficulty with more chord HOPOs, and then goes into a long repetition of fast strumming and zig-zags. After ~9 times of repetition, a long zig-zag comes in to end the song.

## Tips

* Because of the effort it takes to pass the song, it requires very fast fingers. You would need to warm up before going for the pass.
* If you're playing on V8, you might also be able to achieve the **Infinite Star Power** glitch with a good amount of speed on the constant star power phrases.
* During the last part of the song, a variable allows infinite star power. Mainly because players would likely tire out trying to strum fast to get back up to yellow.

## Trivia

* A full version of the song was put in the first GH:SE, but the second half of it was put in GH:SE 2.
* This is the only *in-game* song that 1 million points was achievable on before V9 was introduced.
Courtemanche437

Leo Courtemanche, also known by his internet name courtemanche437, is a custom song writer from Pennsylvania, United States. He enjoys puzzle, action, and platforming games in addition to having an interest in music specifically written for Guitar Hero.

## Biography

Leo was born on May 23rd, 1999 in State College, Pennsylvania, USA and developed an interest in video games early on when he first played some titles from the *Super Mario Bros.*series at the age of just a few years old. He also regularly watched television until he was roughly a teenager, after which his interest died down, while he continued to play video games actively.  In December 2012, Leo received his very own personal computer as a Christmas present, to which he became deeply attached beginning the following April. One year later, in December 2013, he sparked an interest in a video game titled *Worms Armageddon,*which some of his other internet friends were playing, and found incredibly fun. In March 2014, he downloaded FL Studio and began to write custom songs for Guitar Hero, with his first successful piece being Cosmomania, released in December of that year. In early 2015, Leo met GH:SE creator Lawrence Fisher, and shortly afterwards the two became friends. On April 3, Leo and one of his other Internet friends, Brian, played a match of Worms Armageddon and decided to record his voice over the gameplay, which sparked a series of videos titled *Worms Commentated,*in which they would play the game whilist Skyping.  A year later, in mid 2016, Leo and Lawrence worked together to write a long collaboration under the name of *Inner Core.*Presently, Leo has a part-time job where he works three days a week and continues to indulge in his habits during his free time.

## Works

***Bold***indicates songs that were included in GH:SE.

*Spacial Outage,*June 2014

*Summer Synth,*July 2014

*Cosmomania,*December 15, 2014

*Eerie Woods,*February 16, 2015

*Nocturnal Keys,*February 22, 2015

*Nebula,*February 24, 2015

*Summer Synth 2,*August 25, 2015

*Cosmic Radiation,*November 30, 2015

***Subpolar, Ja**nuary 4, 2016*

*Courtemanche Forest Trail (Eerie Woods 2),*March 14, 2016

*Spring Drizzle,*May 30, 2016

*Nocturnal Keys 2,*June 7, 2016

*Envious Uprising,*June 13, 2016

*Dix Mille,*June 27, 2016

*Summer Synth 3,*June 28, 2016

*Inner Core ft.*Lawrence Fisher***,***July 26, 2016

*Subpolar 2,*December 25, 2016

***DJ Courtemanche,***December 27, 2016

*Action Progression*, January 1, 2017

*Hypothermia,*February 25, 2017

*Inner Core vC437,*March 5, 2017

## Trivia

* "Leo" is merely a nickname he prefers to be called, if not his internet name. His full real name is Livio-Vincent Peter Courtemanche.
* Leo made DJ Courtemanche entirely out of audio samples, with his inspiration being a series of songs that Lawrence created in a similar fashion. He has released a total of three songs in this manner, with *Action Progression*being the most successful of these three.
8 November 1963: ITV News

The Beatles arrived in Belfast at 2pm, and were taken to the BBC television studios, where they recorded an interview with Sally Ogle for the Six Ten programme. The interview took place from 3pm, and was broadcast later that evening from 6.10pm.

That evening The Beatles performed in Belfast's Ritz Cinema, located on Fisherwick Place. The venue was bombed in 1977 but reopened as the Cannon Cinema. It finally closed in July 1993 and was demolished the following year.

This was The Beatles' first of two visits to Northern Ireland. They returned on 2 November 1964 for two shows at the King's Hall.

## The film

**Duration:** 33 seconds

**Quality:** A-

**Duration:**  7 seconds

**Quality:** A+
The Shine

The Shine is a unique feature in GH:SE 1 and 2. It was implemented originally in autumn of 2016, when GH:SE 1 was still being developed, and is also a feature in GH:SE 2.

To activate it in GH:SE 1, the player must hit three gold notes (in a sequence though is optional), and press 'J' to activate.

To activate it in GH:SE 2, the player simply must hit ONE golden note instead of three, and it will activate immediately as the note is hit. It will stay for 50 beats and then die out. During this time, the rock meter is boosted much further whenever notes are hit, and the multiplier becomes quadrupled (times by 4), and the multiplier then maxes out at 16.

However, if the star power is filled over the top, the multiplier can become **OCTUPLED,** causing the multiplier to be maxed out at 64. This was the last change that Lawrence (the creator) made to it and won't add anything else to it again for a very long time.
GH:SE 1

GH:SE 1 was the first build of GH:SE. It was released in summer of 2015 onto TitanicProductions' Scratch page for all of the Scratchers and (intentionally) all Guitar Hero players to unleash their rock legend.

Unfortunately though, due to the game's poor design, it was eventually scrapped and replaced with the all-new GH:SE 2.

## Design

The designer (Lawrence) started on the game in late 2013, but took a break from it due to finishing off school, and got back into it in spring of 2015. After a few months of coding, he finally finished it and released it to his Scratch page.

## Flaws

Although the game was going through many changes for new versions, it had some critical flaws.

They included notes breaking after a few tries on one song, and the broken engine implemented.

Lawrence ran through the game and made some improvements to it, but couldn't make it to it's best. So eventually, he gave up and scrapped the game from future development.

## Reception

This game had received extreme feedback from players, especially those associated in the Guitar Hero community. They said the game was 'broken' and 'way too difficult'.

Although the game was intended by Lawrence for it to be 'fun', it wasn't fun at all for some who played it.

## Trivia

- This game is a clone of the original Guitar Hero series by Activision.

- All the graphics were taken from Frets on Fire mods, which led to Lawrence making every graphic in GH:SE 2 drawn by himself.
25 October 1963: Kungliga Tennishallen, Stockholm

The second night of The Beatles' 1963 tour of Sweden saw two shows at the Kungliga Tennishallen (royal tennis hall) in the capital, Stockholm.

The afternoon concert took place at 5pm and the evening show at 8pm.

Despite their popularity in Sweden, The Beatles were second on the bill to Joey Dee and the Starliters. Ticket prices were between 8 and 16 SKr, and The Beatles' fee for the night was £140.

After the second concert John Lennon and Ringo Starr went to a party held by Joey Dee at the Foresta Hotel, but Paul McCartney and George Harrison returned to the Continental Hotel, where The Beatles stayed that night.

## The film

Clips of this 8mm black and white film appeared first in the Swedish documentary *Året var 1963* on 7 January 1963. The songs on this silent film were identified: *A Taste of Honey* and *She Loves You*. I don't really know if this is from the afternoon or evening performance.

**Duration:** 45 seconds

**Quality:** A-
Bugs / Glitches

Bugs / glitches are problems that occur in the game. These include crashing or something that is not meant to occur happening.

## Notes breaking down

It is a slim chance in the game today, but if a clone doesn't get deleted under the right circumstances, it is impossible to get rid of it without restarting the game. However, if the clones exceed 200, things start to slip as some notes fail to generate, making the game somewhat easier, but prone to dropping to low frame-rate.

## The three-minute bug

This glitch only exists in the offline editor.

Whenever audio is played in the game, it continues until the song is failed or passed... or until 3:10, where the game just locks up and refuses to continue forever. This was patched however, because a song that is >3:00 uses 'segments', which play one after another, bypassing this glitch.

## Infinity star power

Whenever a star power phrase is hit, it changes the value of the Star Power meter 6 times (by 1). However, if the star power meter exceeds 18 and the next starpower phrase is hit, it would simply overflow and go into the 'infinity cycle'. During this cycle, you can activate star power again, and wait for the meter to empty. However, because the star power meter value is still over 12, you can activate again, and it will go on for infinity until the song is either passed or failed.

This was patched in version 9, where the gold bar was introduced.
Loading Screen

Loading Screen is a function in every game that puts together everything needed for what the user is currently about to play (e.g. loading a level in Super Mario Bros takes place during the start screen for the level and puts the enemies and blocks in their places).

## Loading screen in GH:SE

There was a fake loading screen in GH:SE 1 that lasts for 20 seconds before the song gets played. In GH:SE 2, there is a loading screen depending on the song you're playing.

During the process, the game loads all of the notes and flip events (whether a note should be a sustain or a HOPO, for example), throws them into an array and at the end, it will allow you to play the song.

Custom songs vary lengths in loading, as some custom songs use more than 2,000 array entries.

## Crashing upon loading

This will only happen if a custom song exceeds 60,000,000 entries in the array for reasons unknown. Of course, going past 10,000,000 is not recommended as the game will drop low frame rates during the song. This will get faster, however, as the song goes on.
4 November 1963: The Royal Variety Performance

This was the night of The Beatles' famous appearance at the Royal Command Performance at the Prince of Wales Theatre in London, in the presence of the Queen Mother and Princess Margaret.

By this point Beatlemania was an established phenomenon, with the group drawing huge and frenzied audiences across the country and beyond. Although they were seventh on the 19-act bill on this night, they were by far the most anticipated performers to appear.

The Beatles began playing their opening song, From Me To You, before the curtains had opened. After the final chord John Lennon and Paul McCartney moved their microphone stands nearer the edge of the stage to get closer to the audience.

The group bowed in unison at the end of the second song, She Loves You, after which McCartney made a nervous joke about Sophie Tucker being their "favourite American group". They followed this with a performance of Till There Was You.

When the applause died down John and Paul moved their microphone stands back to their original positions, and Lennon made the announcement which won over any remaining doubters and guaranteed them headlines in all the next day's newspapers.

## The film

*Anthology* has the cleanest dub but skips *She Loves You* and it spices in a shot of the Queen after John's intro to *Twist and Shout*. In fact, that shot comes from very end of the show, when all the performers came back to salute her.

**Duration:** 9 minutes

**Quality:** A+

**Duration:** 11 minutes

**Quality:** A

**Duration:** 13 minutes

**Quality:** C

This version includes the whole show with all the performers and more footage of The Beatles.

**Duration:** 153 minutes

**Quality:** A

An excellent quality clip of *She Loves You* but it cuts out at the end of the song.

**Duration:** 2 minutes

**Quality:** A+
GH:SE Wiki

## Welcome to the GH:SE Wiki

Welcome to the official GH:SE wiki! Here you can find out all about the features of GH:SE, and what didn't make it into a final version.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Score

Score is a mechanic in every game to show the player the amount of points they have achieved, as well as encouraging them to make goals for themselves to achieve higher ones the next time they play. In GH:SE, the score counter is simply a green rectangle with a black outline. The score increases every time the player hits a note or holds a sustain, and it never goes down unless the player fails or completes the song, in which case the score will be set to 0.

At the end of each song, except for their own custom songs, the players can see the score they have achieved on the stats screen.

## Highest score ever achieved with no cheats

The highest score ever achieved in GH:SE has to be in the hundred-thousands, but 1,000,000 or higher is only achievable on two songs, them being **Uber Song** and **Uber Song 2**. So not only is getting to one million physically challenging, but so far, it's been proved impossible, unless someone manages to FC the songs, which is impossible by all standards.

Prior to V9, 1,000,000 points was only possible on **Uber Song 2**. It is impossible to achieve this on **Uber Song**, as the closest score was 992k. Lawrence has personally tried a lot of times to reach higher than that, and it has never worked. Even when he activated Star Power in different locations to see if he could it, the result was the same.

But now, it is possible to not only get 1,000,000 on **Uber Song**, but **2,000,000** as well and if you want an extra challenge, ***3,000,000***, which can only be obtained with a bot and the right circumstances of Star Power activating.

## Trivia

* In the original Guitar Hero III, it has been proved possible that 1,000,000 points is possible on *Through the Fire and Flames,* but so far, there was no proof of it ever shown.
* Despite the Note Streak having a limit of 10 quadrillion, the Score limit is way higher, being at 2^59 (2 to the power of 59), or 576,460,752,303,423,488 (five hundred and seventy-six quadrillion, four hundred and sixty trillion, seven hundred and fifty-two billion, three hundred and three million, four hundred and twenty-three thousand, four hundred and eighty-eight). The scary part is, even THAT is **impossible** to get to, as it would take roughly 1,125,899,906,843 seconds, or just over **35,702 years** to accomplish (assuming you the FPS remains at 32).
Song Editor

Song Editor is a menu in GH:SE that allowed players to create their own custom charts to play for themselves. Sadly though, no save function has been implemented yet, so the only way so far to keep the chart, the player has to leave the game open until they don't want to play anymore.

## Features

The song editor has various features.

* Help, which taught the player how to control the note bar and place notes on the highway. This is incomplete as of now, but will be finished very soon.
* Go Crazy, which fills up 50 pages full of jumbled notes, making the song extremely difficult to play.
* Scan, which does exactly as the name implies, as well as move on to the next page of notes.
* Back to Menu, which also does exactly what it says.
* Tempo slider, allowing the player to change the tempo of their song with a minimum of 60 and a maximum of 180.
* Note counter, which is not 100% accurate, but will be fixed soon.
* Song editor page counter, telling the player what page they are on.

There is no way to go back to a previous page (as of yet), so if the player makes a mistake and wants to return, they have to take the long way back, replacing every note they had before up to the spot they got before.

There is a limit to how far people could go, but there are complications when the array exceeds 1,200,000, as the game starts to lag. The lag clears up however, when the list is being emptied overtime as the song was played.

Going past 10 million notes is not recommended, as in most cases, the game will crash after the song finishes loading.

## Controls

* Green = 1
* Red = 2
* Yellow = 3
* Blue = 4
* Orange = 5
* Hammer-On and Pull-Off Flip = H
* Green sustain = A
* Red sustain = S
* Yellow sustain = D
* Blue sustain = F
* Orange sustain = G
* Move note bar to desired location = Up / Down

## Trivia

* Open notes are not available yet in this feature, because Lawrence was still planning on implementing them into the editor.
* If the player attempts to put another sustain above the previous sustain (assuming it's the same colour), the bottom sustain would simply be erased and the above one will be placed. The only way (so far) to get around this is to go backwards.
* The term 'no limit' in this case is a lie as there is a technical limit in the game unless variables are forced to go higher; 9,007,199,254,740,992. Fortunately, it is impossible to get to by all means as the game can only handle a maximum of 2^27 notes, so it is technically infinite.
Difficulty

**Difficulty** is a selection of levels that the player can either choose or is set automatically. In GH:SE, difficulties for songs that are *not* customs have a hard-coded difficulty value, meaning it cannot be modified without hacking.

The difficulty of a song is defined in the number of stars the player sees in the song stats on the song selection screen (either Cakewalk, Easy, Medium, Hard, Insanely Hard, Master or Impossible).

When a player makes a custom song (in V9), they can set the difficulty of their song by giving it a number from 0 to 6.

### **Cakewalk** ( 0 )

Cakewalk (light-blue with no stars) goes to the easiest songs that take no effort to completely master.

### **Easy** ( 1 )

Easy (green with one star) goes to the slightly easier songs that take a little bit of effort to master.

### **Medium** ( 2 )

Medium (yellow with two stars) goes to songs that have very little hard parts. Mastering songs with this difficulty can be tricky.

### **Hard** ( 3 )

Hard (orange with three stars) goes to the songs that have infrequent easy parts (little to no Star Power). Unless you're good at the game, mastering these songs is almost impossible.

### **Insanely Hard** ( 4 )

Insanely Hard (orange-red with four stars) goes to songs that are not easy in any way possible.

### **Master** ( 5 )

Master (red with five stars) songs are complex with almost non-stop fast notes.

### **Impossible** ( 6 )

Impossible (pink-white gradient with five glowing stars) goes to songs that nobody will ever complete (mostly Go Crazy is associated with this).

### **Undefined** ( ? )

Undefined (no stars) only goes to songs that are a work-in-progress.

## Trivia

* So far, there is no song in the game that has a higher difficulty than 4 (Insanely Hard).
Heavenly

**Heavenly** was the first song to be added to GH:SE. It was also made by the game's creator, MCLFMaster.

## Song description

The song is so repetitive, the pattern repeats throughout the entire song, except for one part which only lasts for 8 measures.

## Trivia

* This song was entirely made out of audio samples.
* This is the only feasibly FC-able song in the game due to it being so easy.
Simplicity

**Simplicity** is the sixth song to be added to GH:SE. It has a difficulty of 3/5, due to the effort needed to pass the hard solos. It was also the third song to be added that has been made by *courtemanche437*, the others being Subpolar and DJ Courtemanche.

## Song description

The song starts out with some basic strums, followed by slow green-wall trills. Then a ballad kicks in with extended sustains, after which an open note section plays, followed by a strumming verse. Passing that will bring forward a solo, contains descending triplets and chimneys, then goes back to a strumming verse. After that, another solo comes in which is harder, contains zig-zags and other fast patterns. The song calms down after the solo, before breaking out into a final solo which takes a lot effort to pass, then followed by the extended sustains ballad repeated as the outro.

## Trivia

* This song was the first collab to be added (made by MCLFMaster and courtemanche437) to the game.
* This song falls 2 seconds short of the 3:10 bug. This was intentional by courtemanche437, though acted as a warning to not go any further during development of the song.
* Simplicity is the only song in the game that contains all of the features in the game (extended sustains, open notes, golden notes and all flags).
Charged151

These eyes record everything...and s\*\*\* posting...

**Charged151** is one of the more prolific users on the Fire Emblem Echoes: Shadows of Valentia board. For the recorded, he has the game preordered and can't wait for 19 May 2017!

He is most prominent for his work involved in editing the Fire Emblem Fates wiki, of which he was (and still is?) the most prolific editor as well as an admin. Due to this, he is considered by many to be the creator of that wiki, even though Dekarus is the one who technically created it. It is a testament to the amount of pages he's created, maintained, and protected against near nonstop vandalism since the wiki's creation!

Regarding the Fire Emblem Echoes: Shadows of Valentia board, he has been involved with the board several month's before the game's official release. He considers it to be more chaotic than the Fire Emblem Fates: Conquest board ever was. In particular, he finds the prevalence of so many low quality trolls to be, while not necessarily annoying...disappointing. Otherwise though, he finds the board to be a blast!

He also still has a habit of overusing ellipses. It is questionable whether even he knows why, but that is why one of his aliases/titles is "The Master of Ellipses".

## Likes

1. Recording information on wikis
2. Being extremely overdramatic
3. Fire Emblem Series
4. Drakengard/Nier Series
5. Persona Series
6. TV Tropes
7. Sonya

## Dislikes

1. Stupid Fads
2. Low Quality Trolls
3. Being reminded New Mystery of Emblem wasn't localized
4. Wiki Vandalism

## Titles/Aliases

1. **Master of Ellipses** - Himself
2. **Official Fates Board Record Keeper** - ToadFan4Ever (This Topic)
3. **Senpai** - Apocrypha (This Topic)
4. **The Rogue** - Basileus15 (In response to posting the 499th and 500th post in Basileus15'stopic just to get the last post) Charged, you rogue!
5. **Mew** - Cobalnite (In response to saying a topic would get to 500 posts during the 151 post)
6. **The Appraiser** - Frosslass
7. **charged one** - End\_King\_Peach
8. **Charged-sama** - ToadFan4Ever (This post)

## Quotes

1. Well... Considering most people haven't even got the chance to play this game yet, I guess I can't fault you for trying to counterbalance the people ripping the game who couldn't wait one more month to get it in a language they can understand...
2. Latino\_King is a crazy fellow...
3. Sonya looks lovely LK...
4. It is just strange... He usually isn't like this... Maybe Endy's shift in personality has affected him. (In regards to Latino\_King constantly bashing Sonya for her looks....)
DJ Courtemanche

**DJ Courtemanche** is the fifth song to be added to GH:SE. It is 3 minutes long and has 912 notes in, with a difficulty of 2/5, due to random combinations of notes at times. It was also the second song to be added that has been made by *courtemanche437*, the other being Subpolar.

## Song description

The song starts with a green sustain, followed by a short break. After the break, a riff begins to play consisting of red notes, which becomes more complicated later on with some tapping involved. At 0:50, a new part of the song begins which consists of slow zig-zags, and is one of the trickier parts of the song. After the zig-zags, an easy part consisting of simple chords plays, followed by another riff. Starting at 1:44, two consecutive melodies of eighth notes plays, the second of which has a part that contains extended sustains. At 2:39, the outro begins to play, which is a throwback to one of Lawrence's songs.

## Trivia

* This song was made entirely out of samples.
KaioshinSama

The resident board complainer, trumping people such as Diogo and Dragonage. He complains about how modern GameFAQs is shitty. Most of his reasons are reasonable, and it wouldn't be so bad if he didn't include his disdain for our board in **every damn post.**  Also a complete hypocrite who shitposts regularly when he bitches about shitposters all the fucking time.
Extended Sustains

**Extended sustains** are a mechanic in Guitar Hero that allow players to hit notes higher than the sustain they are holding (a red note beside a green sustain while the green sustain is playing), without the sustain cutting off.

In Guitar Hero III, extended sustains can be played, but only just. The player cannot press a button that is higher than the sustain they are holding (plus lower if they're holding a chord sustain). So to play extended sustains, the notes must be INSIDE the sustain (preferably the highest note (e.g. Blue note in a Green and Blue sustain)) to prevent the sustain from cutting off.

## How it works

Usually, when a sustain is hit, there is logic set to detect for any wrong frets. If the wrong frets are pressed, the sustain will drop. If the game detects extended sustains in the chart, it ignores this logic (from Guitar Hero World Tour and onwards).

## Trivia

* It is possible to play extended sustains in the early Guitar Hero games (such as GH1 and GH80's, due to the broken HOPO engine).
* People who have seen these before most likely watched Guitar Hero III custom song videos, as some customs use them a lot.
* The only song in GH:SE to have extended sustains (before V9) is **Uber Song**, which has an extended sustain near the ending solo, which isn't possible to hit. This was put in unintentionally by the creator (Lawrence), as he didn't look into the right values for each sustain length.
MikeSharpMNI

MikeSharpMNI is a resident of the SoV board with his sole purpose being to piss off DiogoShadowJorg. He makes fun of Clive just like everyone else, but can be serious if needed.

Likes:

1. Pissing off Diogo
2. Fire Emblem Path of Radiance
3. Smash Bros.
4. Pissing off Diogo even more

Dislikes:

1. DiogoShadowJorg

2. Spammers

3. Clive (possibly)

4. Diogo's Opinions

5. Diogo's Morality

6. Diogo's posts
Vortex Oblivion

The self proclaim Shipping King of Fire Emblem boards. She more than likely to ship you with someone you dislike like she did to Mistress\_Zelda pairing her with Chrom. According to her Tsun Ships is the best ship and was disgruntled after Liquid\_King finally fell in love with Nina saying that the ship has lost its value. She also likes to play Eroge or Hentai games when she was alone in her house.
Arsenal

It shows your **Towers**, your Combat **Ammo**, your **Troops**, your **Heroes**, your **Power-Ups** and your **Perks**.
All you have to do is improve them to strengthen your devastating power!

# ****Towers****

The towers are essential on the game. You can invoke and improve them with some gears!
**Show Menu**

# ****Ammo****

Ammo allows you to support your defenses to eliminate the most powerful enemies!
**Show Menu**

# ****Troops****

The troops support your defenses. Generally a large number of troops will help you to eliminate easily a lot enemies.
**Show Menu**

# ****Heroes****

Use your hero for a unique power.
**Show Menu** There are currently twelve different heroes available.

# ****Power-Ups****

.
**Show Menu**

# ****Perks****

The Perks are permanent bonuses.
**Show Menu**