Magical Binaries & Spectra

## Moral

### General Description:

All magic has a moral component and value assigned to it. Helping others is considered morally positive, while hurting others is considered morally negative. Refusing to help is not the same as hurting and is considered neutral due to lack of obligation, but neglecting a chosen responsibility is considered morally negative.

When a magic user casts a spell, a small fraction of that spell is directed back at the user and will have a minor effect on them. This is also connected to the charge of magic as well. This is because the portion directed back at the user is different depending on the charge. If the magic charge is positive, the portion directed back at the user will be of the same moral type as what was sent out. If the charge is negative, the directed portion will be opposite of what was sent out. Due to this, users who are born with the affinity for positive magic will be compelled to use helpful spells for their own benefit, while negative magic users will be compelled to use hurtful spells.

## Creation:

### General Description:

All magic can be classified as either natural or artificial, though this exists on a spectrum. The most naturally form of magic is that which is spontaneously created at the atomic level. While the most artificial form is that which is created via a machine. In the middle is when a soul is used.

### Natural:

Natural magic is usually wild but generally friendly. Natural magic has many impurities in it which can affect its behavior, but also act as a protective shield to the user.

### Artificial:

Artificial magic is usually refined and predictable, but is more often harmful.

## Origin:

Note: The direction of > / < for stats shows which stat is closer to the average while the range as a whole shows what 90% of magic user's fit into.

Capacity Note:

* Tiny - 1,000,000 MPs
* Small - 10,000,000 MPs
* Medium - 100,000,000 MPs
* High - 1,000,000,000 MPs
* Very High - 10,000,000,000+ MPs

Radius Note: (the MPps only applies to In Source)

* Tiny - .75 m (1.7 MPps)
* Small - 1.25 m (8.1 MPps)
* Medium - 2.5 m (65 MPps)
* High - 5 m (523 MPps)
* Very High - 10+ m (4188 MPps)

Note: At a medium radius of effect and a tiny capacity, it would take 4 hours to go from fully depleted to full capacity through the In Source method, small capacity would take 40 hours, medium would take 16.66 days, etc. Also, It would take 5 years to fill up a very high capacity on a medium effect radius, a very high capacity person with a very high effect radius could expect going from fully depleted to full capacity in around 27 days..

### General Description:

There are two points which magic can take its energy source from, either within the entity channeling the magic, or from outside of it. In Source magic is much more common and is simply referred to as magic, while Out Source magic is rarer and referred to as Sorcery.

### In Source:

* Soul MP Capacity: Small < Medium
* Radius of Effect: Medium > High

For most people, the way they acquire MPs for using magic comes from within their own soul. The way this is done is that the soul modifies probability so that any MPs which would normally appear in the air around the magic user will instead appear within the user's soul. Because MPs appear in oppositely charged pairings, something needs to be done about the oppositely charged MP or instability and irritation will occur for the user's soul. So these oppositely charged MPs are rerouted from the soul to the user's Shadow Spirit instead. These other MPs also provide magical power to the Shadow Spirit.

When two different individuals who both have In Source souls are next to each other, naturally the radius of effect for each of the soul's accumulation of MPs will overlap. When this happens, the area which is overlapping will have the MPs divided between both of the individuals. The portions of division is dependent on the relative power of the mind & soul. Equal power means the division is also equal.

### Out Source:

* Soul MP Capacity: High > Very High
* Radius of Effect: Tiny < Small

For rare cases, instead of modifying probability in order to accumulate MPs, the soul will instead simply act as a sort of MP black hole and vacuum up all MPs in a certain radius. Because of how atmospheric pressure and gravity work, Out Source do not need a large radius of effect to acquire large amounts of MPs. This is because after vacuuming all the available MPs within a certain area, not only will more appear due to the natural spontaneous effect which happens, but more will come in to fill the pressure void.

Due to its nature, Out Source can be described as reactionary due to only being able to acquire already existing MPs. This means that any In Source magic users close by to an Out Source will automatically steal a portion of what would otherwise go to the Out Source even if they are not in their radius of effect. This also means that Out Source can not acquire large amounts MPs when in crowded conditions, like a highly populated city. Even in a city environment though, an average Out Source will still be accumulating much more than the average In Source. A real problem though would be if an Out Source ran into another Out Source.

There is also a second form of Out Source MP collection which can occur. The first form vacuums up all the MPs in the atmosphere. The second form is different in that it takes in MPs by draining the Blessing of Preservation out of any object which has it. To see more on this form of blessing, go to natural magic.

## Element:

### General Description:

Within the Elemental Categories for magic, there are three binaries plus two stand alone categories. The three binary sets of categories are:

1. Space & Time
2. Mass & Energy
3. Physical & Mental