2017-10-27

**Developer Patch 2017/10/06**

***With Halloween around the corner and the weekend almost being there we are updating the game once again. This patch is mainly to add all the Halloween-event related stuff but at the same time we are patching in a lot of fixes, some new items and some major changes to the Battle Royale game-mode. We would like to adress you that the estimated size of this patch is around 1300 mb.***

***Are you ready for the special "Halloween Week". This upcoming week, starting Monday October 30 and ending Sunday November 5. For this event our game has been changed into a Halloween-themed style. We have changed the main menu background and music, we have added special new items just for Halloween and we are doing A LOT of special Halloween events during this entire week. For more information and details please visit: http://playnewz.com/event***

### GENERAL UPDATES

* Players can no longer take the "Vss Compact" into sniper only servers.
* The clan list now sorted in alphabetical order.
* Decay has been added to the in-game weapon / item statistics. (Decay is used to refer to the distance a weapon starts losing damage. If a gun has a decay of 500, the damage from it will start decreasing after 500m. This statistic has ALWAYS been there, but now it's going to be shown on the UI).
* The "Learn Skin" button in the main menu UI now indicates if a certain skin is already learned. When a skin is already learned the button will be more greyed out. This way players know what skin recipes they already learned easier.
* Hiding the in-game chat (this can be done by pressing "h" in-game) now also hides the in-game group list.
* Clicking on community will now take you to leaderboards by default. (If a game-mode has been selected).
* Fixed a common crash related to players exiting their game.
* Fixed a bug where sometimes a lot of icons would stack in your quickslots.
* Fixed an issue related to setting sensitivity. Sensitivity no longer automatically changes.
* Fixed a issue in the Survival game-mode server list preventing recent /favorite lists from saving.
* Fixed a small UI visual bug related to "one moment please".
* Fixed various crashes related to the anti-cheat.
* Fixed a major issue related to dropping FPS / performance when players throw grenades or other throw-able objects. We are happy that this major and common issue has finally been fixed!
* Various issues have be﻿en fixed related to the Open World ranking system.
* Servers that affect a player's rank now have a new icon (next to the ping limit icon) that indicate that this certain server is affecting a player's rank.
* The player's rank icon (of the current rank he has) is now also displaying in the in-game UI. This way the player can always see what rank he is but he will also know that when this rank icon is displayed he is playing in a server that affects his rank.
* COMING SOON: We plan on adding it so that other players can see (for example in th﻿e﻿ in-game players list) what rank every player is. We plan on doing this with for example a border around a player's nameplate. Stay tuned﻿ for t﻿his.
* The airdrop system has been re-coded and majorly improved.
* Fixed an issue related to the airdrop system where for some players the dropped airdrop container was invisible. (Mostly happening in survival)
* Incoming / landing airdrops are now more optimized.

### SERVER UPDATES

* Based on feedback from the community, that we take before every patch we have changed the pvp server map rotation. These are the results:
+ Rocky f﻿ord will stay.
+ Smallville has been added.
+ Spring Valley has b﻿een added.
+ Cliffside has been removed.
+ Clear V2 has been removed.

### SOUND UPDATES

* Updated "unarmed" impact sounds. When hitting any terrain now with bare hands instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic.
+ A﻿dded: Unique unarmed hit sounds for players hitting player bodies / zombies.
+ Added: Unique unarmed hit sounds for players hitting concrete.
+ Added: Unique unarmed hit sounds for players hitting gravel.
+ Added: Unique unarmed hit sounds for players hitting dirt.
+ Added: Unique unarmed hit s﻿ounds for players hitting grass.
+ Added: Unique unarmed hit sounds for players hitting mud.
+ Added: Unique unarmed hit sounds for players hitting metal.
+ Added: Unique unarmed hit sounds for players hitting wood.
+ Added: Unique unarmed hit sounds for players hitting water.
+ Added: Unique unarmed hit sounds for players hitting s﻿and.
+ Added: Unique unarmed hit sounds for players hitting rock.
+ Added: Unique unarmed hit sounds for players hittin﻿g ice.
+ Added: Unique unarmed hit sounds for play﻿ers hitting glass.
+ Added: Unique unarmed hit sounds for players hitting rubbish﻿.
+ Added: Unique unarmed hit sounds for players hitting sno﻿w﻿﻿﻿﻿.

* U﻿pdated "melee" impact sounds. When hitting any terrain now with a melee instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realis﻿tic.
+ Added: Unique melee hit sounds for players hitting player bodies / zombies.
+ Added: Unique melee hit sounds for players hitting concrete.
+ Added: Unique melee hit sounds for players hitting gravel.
+ Added: Unique melee hit sounds for players hitting dirt.
+ Added: Unique melee hit sounds for players hitting grass.
+ Added: Unique melee hit sounds for players hitting mud.
+ Added: Unique melee hit sounds for players hitting metal.
+ Added: Unique melee hit sounds for players hitting wood.
+ Added: Unique melee hit sounds for players hitting water.
+ Added: Unique melee hit sounds for players hitting sand.
+ Added: Unique melee hit sounds for players hitting rock.
+ Added: Unique melee hit sounds for players hitting ice.
+ Added: Unique melee hit sounds for players hitting glass.
+ Added: Unique melee hit sounds for players hitting rubbish.
+ Added: Unique melee hit sounds for players hitting snow.

* Updated "melee sharp" impact sounds. When hitting any terrain now with a sharp melee instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic.
+ Added: Unique sharp melee hit sounds for players hitting player bodies / zombies.
+ Added: Uniq﻿ue sharp melee hit sounds for players hitting concrete.
+ Added: Unique sharp melee hit sounds for players hitting gravel.
+ Added: Unique sharp melee hit sounds for players hitting dirt.
+ Added: Unique sharp melee hit sounds for players hitting grass.
+ Added: Unique sharp melee hit sounds for players hitting mud.
+ Added: Unique sharp melee hit sounds for players hitting metal.
+ Added: Unique sharp melee hit sounds for players hitting wood.
+ Added: Unique sharp melee hit sounds for players hitting water.
+ Added: Unique sharp melee hit sounds for players hitting sand.
+ Added: Unique sharp melee hit sounds for players hitting rock.
+ Added: Unique sharp melee hit sounds for players hittin﻿g ice.
+ Added: Unique sharp melee hit sounds for players hitting g﻿lass.
+ Added: Unique sharp melee hit sounds for players hitting rubbish.
+ Added: Unique sharp melee hit sounds for players hitting sno﻿w.

* Updated / Added more sound variations for the female breathing state.
* Updated / Added more sound variations for the male breathing state.
* Updated / Added more sound variations for the female wounded state.
* Updated / Added more sound variations for the male wounded state.
* Updated / Added more sound variations for the female in pain state.
* Updated / Added more sound variations for the male in pain state.
* Updated / Added more sound variations for the female jumping.
* Updated / Added more sound variations for the male jumping.
* Updated / added footstep sounds for the ice terrain type. This terrain is not really used in any maps yet but it now has it's own footstep sounds.

### BUILDING UPDATES

* Fi﻿xed a texture issue related to the "White House" building where sometimes a part of the building would not load textures.
* Fixed / Improved the "Motel" building (located close to the beach). Improved the model so players can no longer glitch and look through the building.
* Fixed / Improved a "Military Small Barrack" building. (﻿The small barracks that are used at for example Varo Containment Area in Colorado V2). We made the door bigger so players should be able to walk through the door normally now. (Picture of the issue.)
* Fixed the "Trailer Truck" model where players were able to glitch inside in. Players are no longer able to do this.
* Fixed an "Arab Shop Building" where the staircase hole wasn't big enough for a player to g﻿o through. Also improved some doors.
* Fixed some "Arab" buildings. Some of the buildings were incorrect size.
* Fixed an issue related to some highway bridge models where players could glitch into the side﻿.

### ITEM UPDATES

* Fixed the G11 Ammo. The ammo has now weight.
* Fixed the "Riot Shield Kaza﻿khstan" place-down issue. The Riot Shield works normally again now.
* Fixed / Improved the "Ballistic Shield" textures and materials.
* Updated the store icon of the "Ballistic Shield".
* Added a new item: "Ballistic Shield Halloween". This item will be released during the Halloween Weeks event.
* Added a new item: "Battle Axe". This item will be released during the ﻿Halloween Weeks event.
* Added a new item: "Scythe". This item will be released during the﻿ Halloween event.
* Added a new item: "Ghillie Suit". This item will be released in﻿ ﻿the Survival game-mode. Later on this item will also be available in the Open World game-mode.

### SKIN UPDATES

* Fixed the "Erckul's Sub Wand". This melee is now glowing.
* Fixed the "Heavy Armor GamerKrissy". Fixed some texture and model issues. Did some improvements.
* Fixed the "Heavy Armor Fallen Angel". Fixed some texture and model issues. Did some improvements.
* Fixed the "Heavy Armor Fallen Angel Chrome". Fixed some texture and model issues. Did some improvements.
* Updated the "Blaser Valentine" texture. The skin now looks more shiny and better overall.
* Updated the "OTS Modern Black" texture. The skin now looks more shiny and better overall.

### COMMUNITY UPDATES

* Updated blood splats: When players hit other players / zombies with a melee there's now a different blood splat. This to add more variation and have a difference between the impact of a bullet and a melee.
* Reduced the spread of the "FN57" from 2.4 to 2.2.
* Increased the grenade / bada boom damage area. As of right now the grenades in-game can be considered "useless". Players often don't care about walking straight into an explosion since it only takes a part of their HP. Grenades should be better in general and if a player is close enough to the explosion take major damage. We will keep changing the statistics until we find the right balance for these explosions.

### BATTLE ROYALE UPDATES

* **Map:**
+ Fixed some flying trees in some military area's.
+ Added some drive-able cars (car spawns) to the loot tables.
+ Fixed a no-clippable tree around the crash site.

* **Gameplay:**
+ T﻿he entire Battle Royale game-mode user experience has been improved, optimized and reworked. We have major plans for the Battle Royale game-mode such as a lobby system that allows players to play with their friends and invite them in a lobby. Expect more to come soon!
+ When a Battle Royale starts we have added a "in between" screen that takes the player from the lobby to their starting location. This is done using a camera system where the camera kind of fly's to the player's starting position. In this "in between" screen we've also added a countdown that counts down from like: "3, 2, 1, fight!". This countdown also has new sounds.
+ The "safe zone dome" has been reworked and optimized. There was some problems with the old dome and it didn't look that good as we want. The new dome looks way better overall and is also more optimized.
+ Added the "G11" to Battle Royale lobby load-out. (The G11 is a new gun recently added to New Z.)
+ An "end screen" has been added when a player dies. This end screen displays what place the player ended up, what his rewards are, what progress he has made on his rank and overall statistics from the
+ Battle Royale game he has played. More statistics will be added later on.
+ Zombies in Ba﻿ttle Royale will now only start spawning once the first radiation is released. This gives players the opportunity to find better gear before the z﻿ombies and radiation spawns. We think this will make it easier for players to play Battle Royale and improve the overall experience.
+ COMING SOON: A new Battle Royale map. We just want to let you guys know that we are working on a brand new Battle Royale map. We would like to "step up" o﻿﻿ur game with this new map and introduce a whole new level of game-play for the Battle Royale game-mode with this map. Stay tuned for thi﻿s﻿!

### SURVIVAL UPDATES

* **General:**
+ The new added item: "Ghillie﻿ Suit" is now available and spawning in the Survival g﻿ame-mode﻿.
+ Remember those "Ol﻿d Infestation" random scary sounds that were in original Colorado V1. These sounds would scare the hell out of players and were something our community has been asking for since the beginning of New Z. We have done some new research and we've finally been able to add these sounds back! Cool to know is that we haven't only added the old sounds back; ﻿we also added new sounds! For now the scary sounds will only be present in survival. They're definitively worth to check out and we're very happy scary sounds are finally ﻿back!

* **Map:**
+ Decreased the overall amount of sprinters in the map.﻿

* **Loot:**
+ Major tweaks / updates have been done to the military loot. Loot in these categories should now be 10x more variated. Players reported to find a lot of the same items at for example military road blocks. This has now been majorly improved.
+ Major tweaks / updates have been done to the crashed helicopter loot. Better weapons have been added. Bad weapons have been removed and better ammo has been added. If players want to find ammo with 100 bullets chances are highest at helicopter crash sites.
+ Medical items have been added / increased in every loot table. This is only for lower graded medical items like painkillers, bandages and antibiotics.
+ Repair kits and gasoline has been added / increased in the garage spawns. Also decreased stuff like oil.
+ Military Backpack chances have been added to the super zombie loot.

### MAP UPDATES

* **Caliwood**﻿
+ Fixed / updated the minimap. Updated some collision walls that were indicated wrong on the minimap.
+ Fixed the render distance of some small objects.
+ Fixed a terrain issue at the beach.
+ Fixed some flying objects around the beach.
+ Deleted the un-optimized trees from the map. Replaced them with some better new ones.

* **Rocky Ford**
+ Fixed some no-clippable trees.
+ Re-painted some terrain and updated some textures to make the map look better.

* **Event**
+ Fixed the problem with the bus stations.
+ Deleted some miss-placed fences.

* **Lounge**﻿
+ Updated t﻿he sand terrain with a new texture.
+ Freeze time has been disabled based on community requests.

* **Colorado V2**﻿
+ Added some special dedicated secret spots for the Halloween Weeks. These secret spots are have a Halloween theme.
+ Fixed the an issue related to the flares at the helicopter crash next to Tyler Ranch.
+ Fixed some spawns at the airport where players would sometimes spawned inside some rocks.
+ Fixed an issue related to the police station in Death Valley where footstep sounds would not always play.
+ Fixed some miss-placed loot spawns in Parkerville. (Campos City)
+ Deleted some flying objects in Boulder City.
+ Deleted some miss-placed objects in Boulder City. (Some of the objects were some how under the ground here.)
+ Night time has been updated and night time is now a little bit darker.

**Estimated patch size: 1200 mb.**
**Patch ETA: Friday, October 27, 2017 around 10:00 AM (UTC+2)**

**PLEASE KEEP IN MIND THIS PATCH IS BIGGER THAN ANY USUAL PATCH WE DO.**

*Best Regard,*

*Infestation: The New Z - Staff Team*

**You can find the original Patch Notes in our forums here**