Cheat Engine:Auto Assembler

## Writing a Script

You need to have the Memory Viewer window open and go to "Tools->Auto Assemble" or hit CTRL+A to open the Auto assemble window. When you click "Execute" the code is **not** actually executed, but *assembled* into machine code. The code is actually executed when you overwrite existing game code and the game executes it in the normal course of playing or when you call CREATETHREAD.

Writing an address or label followed by a colon will do one of two opposite things. If the label is known, i.e. it is an address or if there is a defined symbol or memory has been allocated with that name, the assembler will move to that address for assembling the following code. If the label is unknown, it must have been passed to LABEL(name) (or you will get an error) and the value of that label will be set to the current position where code is set to be assembled.

Simple Example - Example showing ALLOC, LABEL, REGISTERSYMBOL and CREATETHREAD.

## Assigning a Script to a CheatTable

Scripts assigned to cheat tables usually have two sections, "[ENABLE]" and "[DISABLE]". Code before "[ENABLE]" will be ***assembled*** every time the script is enabled OR disabled. The code in the "[ENABLE]" section will be ***assembled*** (not executed) when the entry is checked and the code in the "[DISABLE]" section will be ***assembled*** when the entry is unchecked.

You will generally alloc memory in [ENABLE] and overwrite existing instructions inside the process you have opened to jump to your code where you can modify values and jump back. You will then dealloc the memory and put the original instructions back when disabling.

To assign it to your cheat table, click on "File->Assign to current cheat table" and close the window because to edit the table script you have to double-click on the "<script>" value in your table.

Serious Sam 3 BFE Example - Example showing ENABLE and DISABLE

## Injecting a DLL

loadlibrary(name) can be used to load a dll and register it's symbols for
use by your assembly code. Note that you should not put quotes around the DLL name. Here's an example:

LoadLibrary Example

## General Information

Auto assemble allows you to write assembler code at different locations using a script. It can be found in the memory view part of cheat engine under extra.

See Auto Assembler Commands for a full list of all Auto Assembler commands.

## Value Notation

Normally everything is written as hexadecimal in auto assembler, but there are ways to override this so you can input decimal values, and even floating point values.
for example, a integer value of 100 can be written in hex as 64, but you can also write it as #100, or as (int)100
for floating point value like 100.1 you can use (float)100.1
and for a double, you could use (double)100.1
NOTE:Use 'dq (double)100.1' instead of 'dd'!

### {$lua}

Auto assembler scripts support section written in Lua.You can start such a section using the {$lua} keyword, and end it with {$asm}.

The return value of such a function (if it returns a value at all) will be interpreted as normal auto assembler commands.

When syntax checking, the lua sections get executed. To make sure your lua script behaves properly in those situations, check the "syntaxcheck" boolean. If it's true, then do not make permanent changes.
e.g:

```
if syntaxcheck then return end

```

Of course, if your script is meant to generate code, do make it return code so that it passes the initial syntax check. (e.g label definitions etc...)

## Examples

### Basic Example

```
00451029:
jmp 00410000
nop
nop
nop

00410000:
mov [00580120],esi
mov [esi+80],ebx
xor eax,eax
jmp 00451031

```

### Example using LABEL

```
label(mylabel)

00451029:
jmp 00410000
nop
nop
nop
mov [00580120],esi
mov [esi+80],ebx
xor eax,eax
jmp mylabel

```

### Example using ALLOC

```
alloc(alloc1,4)

00451029:
jmp 00410000
nop
nop
nop

00410000:
mov [alloc1],esi
mov [esi+80],ebx
xor eax,eax
jmp 00451031

```

### Example using ALLOC and LABEL

```
alloc(alloc1,4)
label(mylabel)

00451029:
jmp 00410000
nop
nop
nop
mov [alloc1],esi
mov [esi+80],ebx
xor eax,eax
jmp mylabel

```

### Example using FULLACCESS

```
FULLACCESS(00400800,4) //00400800 is usually read only non executable data, this makes it writeable and executable
00451029:
jmp 00410000
nop
nop
nop

00410000:
mov [00400800],esi
mov [esi+80],ebx
xor eax,eax
jmp 00451031

```

### Example using DEFINE

```
DEFINE(clear_eax,xor eax,eax)
00400500:
clear_eax

```

### Example using READMEM

```
alloc(x,16)
alloc(script,2048)

script:
mov eax,[x]
mov edx,[x+c]
ret

x:
readmem(00410000,16) //place the contents of address 00410000 at the address of X

```

## See also

* Assembler
* Tutorials