recursal/Fanatic-Fandom huggingface dataset:
Fountain of Youth

**Fountain of Youth** is a treasure card. It gives each of your Good characters +1/+1 as an Aura effect.

## Strategy

**Fountain of Youth** can be a decent treasure at levels 2 and 3, if the player has multiple good characters. After that point, **Fountain of Youth** quickly drops off in effectiveness.

Fountain of Youth works best with Sherwood Sureshot, Rainbow Unicorn, Happy Little Tree, Princess Peep (as the Sheep are also good), Ogre Princess, and Brave Princess.

## Notes

* **Fountain of Youth** initial design was changed alongside Dancing Sword, because they "weren’t the strongest or most interesting, so we are swapping them out for a pair that give you a reason to build towards good or evil comps."

## Gallery

*Fountain of Youth* card art*Fountain of Youth* card art before Sept 13, 2022 by Shane Cisler
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Black Cat

* Normal
* Upgrade

**Black Cat** is a character card. It is a 1/1 that has a Last Breath ability that summons another 1/1 Cat.

## Strategy

**Black Cat**, early, trades much like a 2/2 character, with the added upside that it is guaranteed at least a tie against an unbuffed Sherwood Sureshot, and as such is a fine early pickup.

It functions particularly well with Support - especially Mad Mim - as the summoned Cat will also enjoy the Support bonuses. That makes **Black Cat** a particularly good choice for Pup the Magic Dragon. It is obviously a fantastic choice for Geppetto, as the summoned Cat will get his hero power buff. Evella likes it too, as it gives her Evil characters +2 attack in total, and the summoned Cat gets the buff from the first.

**Black Cat** plays very well with several level 3 characters, such as Wicked Witch of the West, Water Wraith, and Queen of Hearts, and can often remain on your board surprisingly long for a level 2 character.

An Upgraded **Black Cat** summons a 2/2 Cat, rather than two 1/1 Cats, meaning that upgrading **Black Cat** can often work against you. Unless the level 2 treasure seems worthwhile, it can often be better not to triple **Black Cat**.

## Notes

* The summoned Cat is also an Evil Animal.

## Gallery

*Black Cat* card art*Black Cat* card art before Oct 19, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Mihri, King Lion

**Mihri, King Lion** is a hero card. His Royals have +1/+2 as an Aura effect for each time that you have Upgraded a Royal. (The number of Royals you have Upgraded is shown next to his hero portrait.)

## Strategy

**Mihri, King Lion**'s strategy is quite straightforward - aggressively look for Royals and Upgrade them as best you can. Cinder-Ella is a particularly good early find. All Questing characters in general are solid pickups, and if you can Upgrade some Royals earlier, later quests become easier to complete thanks to **Mihri, King Lion**'s ability, allowing you to potentially snowball. (Princess Wight is not a great pickup, as her Quest will pull you away from buying Royals.)

Prince Arthur is an important pickup, as you want to keep your Upgraded Royals around, as is Romeo and Juliet. Court Wizard, while it has synergy with Royals in general, will struggle to have enough stats to matter as **Mihri, King Lion**'s ability and Prince Arthur buff your Royals.

Good Boy can be a good later pickup if you have a way to buff him, but **Mihri, King Lion** often wins by simply overwhelming his opponents with Upgraded Royals before they can build something stronger than what Royals can do.

## History

 August 31, 2021 | Released in *Storybook Brawl's* 0.61.1 patch.
Muerte

**Muerte** is a hero card. They trigger the first Last Breath ability activated in a brawl twice.

## Strategy

**Muerte** mostly plays a normal game, with an added bonus that takes some planning to make the best use of.

Since **Muerte**'s ability only works on the first Last Breath ability that activates, it does not usually make sense to fill your board with Last Breath abilities - in fact, ideally, you have just one that you are focusing on. Otherwise, **Muerte**'s ability may get used in a way you do not want. Princess Peep is usually a poor choice for **Muerte**, as she can use **Muerte**'s ability, but you'll almost never have room for 6 Sheep!

Since there are many Last Breath abilities, **Muerte**'s ability finds a way to be useful in a variety of situations:

* On level 2, Black Cat gives you an extra Cat (but beware that you'll want this one off the board soon for something more powerful - you may actually want to skip Black Cat on level 2 for this reason!)
* Wretched Mummy's Last Breath ability can be great for **Muerte** if you can build up its Attack - with Monster Manual it can stay the rest of the game, and be useful in a variety of boards.
* Monster Book's Last Breath ability is quite handy, and gives **Muerte** a great way in to Mage-based builds, even without too much Treasure support.
* Tweedle Dee's Last Breath ability being doubled lets **Muerte** run Dwarves well, and **Muerte** can fit into many boards with the right treasures. (Just beware that if Tweedle Dee is in slot 1, its bonus **Last Breath** can be wasted due to board space issues if you aren't careful.)
* Romeo and Juliet's synergy is strengthened as well if you are running a Royals board.
* Wombats in Disguise can be strong for a similar reason if invested into.
* The Great Pumpkin can be used effectively with a board that has only 3-4 Evil characters and no other characters with **Last Breath** abilities, allowing for some interesting hybrid boards.
* Good Boy's ability is doubled in effectiveness by **Muerte**, making him particularly strong.
* Princess Pea will give characters Supporting her the bonus twice, doubling its power.
* Though it takes some care, Summoning Animals can benefit from **Muerte**'s ability, though this can often require running with 6 characters, which could be good if you have Monkey's Paw.

...and more!

In short, **Muerte** can run a wide variety of strategies well and usually doesn't need to worry about finding a way to use their ability. Instead, **Muerte** needs to figure out which of their many options makes the most sense, as they can only reliably do one of them in each brawl.

## Notes

* If your first Last Breath ability would Summon a character and there is no space to do so after the first Last Breath ability activates, the second caused by **Muerte**'s ability is wasted for the brawl, unlike Reduplicator that "saves" itself for when it can actually do something meaningful.

## Gallery

*Muerte* card art*Muerte* card art pre Oct 19, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Character/Dragon

**Dragon** is a character subtype with minor support.

*Dragon cards are found in their category page.*

## Strategy

**Dragon** characters specialize in striking an opponent's back row characters. As such, rather than having synergies of their own, they disrupt synergy on the opposing board. As such, they are more tech characters rather than board-defining characters, and can often be splashed into an otherwise unrelated board.

Dragon Nest gives them +5/+5, a large bonus for where you get it.

Soltak Ancient protects their victims and is a major concern for builds that rely on them.
Flying

**Flying** is a keyword mechanic.

*Cards that have or care about Flying are found in its category page.*

## Details

***Flying**: I attack the back row first.*
## Strategy

**Flying** characters break the normal rules of combat, attacking the back row first. As such, they tend to be more about disrupting your opponent's board than cohesively fitting into your own.

Characters with **Flying** are quite unique; see their individual strategy pages for more details!
Heartwood Guardian

* Normal
* Upgrade

**Heartwood Guardian** is a character card. It is a 5/7 with a Support ability that supports Treants with an ability that gives them +2/+2 permanently at the beginning of each brawl.

## Strategy

**Heartwood Guardian** is an excellent way to scale your Treants to be usable in the endgame, allowing you a graceful transition to an endgame board. Happy Little Tree is an excellent candidate for this support, though Soltak Ancient and even Darkwood Creeper can be considered. Don't overlook its on-the-curve stats - if it supports two Treants it already provides 9/11 total stats even in its first brawl, which is pretty solid.

It's even worth considering with just one good candidate to support, though you should try to pick up a second support quickly if you do.

**Heartwood Guardian** does need to come off the board for something stronger eventually - it depends on how your game is going.

## Notes

* Despite not giving any stats directly, **Heartwood Guardian** works with Pup the Magic Dragon's Hero ability.
* The art is a memorial to Eric Atwood, one of Matt Place's childhood friends. The children, cat, setting, and carving in his heart are all references to his life.

## Gallery

*Heartwood Guardian* card art*Heartwood Elder* card art by Ekaterina Chesalova
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Amon Defeated (Yakuza 0)

**Amon Defeated** is one of the Trophies/Xbox Achievements/Steam Achievements in Yakuza 0.

## How to Unlock

To unlock this trophy/achievement, you have to defeat the two super bosses, Jo Amon and So Amon. To unlock the ability to fight them, you have to do every other substory as both Kiryu and Majima, once that's done, you'll receive a message telling you to go to a bullfighting ring where you fight them.
King Arthur

* Normal
* Upgrade

**King Arthur** is a character card. He gives your Upgraded Royals +2/+2 permanently at the start of each brawl.

## Strategy

**King Arthur** is solid on-curve, but only if you have any Upgraded Royals. With 1 upgraded royal, he provides a total of 7/7 stats with his ability taken into account, and scales from there.

For **King Arthur** to have the upside that level 4 characters need to have to be worth taking, you need to Upgrade a few Royals. Sherwood Sureshot and Juliet are particularly high-value targets, as with their abilities (Juliet assumes an accompanying Romeo) they make particularly good use of the stats. Obviously, upgrading **King Arthur** himself makes him a substantially better character, as he'll benefit from his own ability and keep your scaling on-curve.

**King Arthur** heavily incentivizes you towards a final build where Royals stay long-term, such as simply a board full of them (particularly as Mihri, King Lion) or a board with Good Boy and Court Wizard thrown into the mix, and **King Arthur** is a critical piece of most such boards; enough so that if you do not get him you will probably want to pivot, if you can do so before dying. However, because King Arthur's scaling rapidly falls off as the game goes late, doing this will make it extermely hard to get first, but it can be a viable midgame option. Additionally, Royals boards can become crowded, especially if Good Boy or Court Wizard enter the mix, so it may be prudent to eventually take **King Arthur** off the board once you need to be your absolute strongest to compete against endgame boards.

Overall, **King Arthur** is a somewhat weak character. 2 or more upgraded royals are usually required for him to be a worthy addition to a board, which is made worse by the fact that royals is usually considered to be the worst tribe in the game. However, **King Arthur** goes from mediocre to amazing if one can acquire Sky Castle from an early blind mouse. It allows the player to rapidly gain a full board of upgraded royals, and even find multiple **King Arthur**s, allowing the player to stomp through the midgame and deal massive damage to everyone else in the lobby. However, games like this are very uncommon.

## Notes

* **King Arthur**'s ability applies to himself if he's upgraded.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Soltak Ancient

* Normal
* Upgrade

**Soltak Ancient** is a character card. It is a 0/20 character with a special ability that reduces damage to characters behind it to 0, except when they are attacking.

## Strategy

**Soltak Ancient** is a situational character on-curve, doing very well against Baby Dragon and Lightning Dragon, as well as countering spells like Lightning Bolt, but absent these things (or a "wall comp"1), it doesn't do much in combat.

If you can Support **Soltak Ancient** or otherwise buff its Attack, its decent Health actually makes it quite serviceable in combat. Sporko is an example of this, as is Burning Palm. **Soltak Ancient** also plays nicely into the Treant tribe, as Heartwood Elder and Darkwood Creeper do a great job of scaling it. It is a natural Good character to use for Health for Shoulder Faeries later.

Even in late game comps that otherwise have little synergy with it, **Soltak Ancient** is a situational tech piece in endgame fights, as it is an excellent way to prevent your opponent from using a powerful Doombreath to destroy your backline at the very start of the fight. Playing an otherwise useless unit has downsides, but sometimes **Soltak Ancient'**s protection is absolutely worth it.

1 **Soltak Ancient**, provided it is given no Attack, is a useful unit for an unconventional Slay board called the "wall comp" that takes this to the extreme, having the only character with attack on the board have a Slay ability that they can repeatedly activate - because they are the only unit that attacks.

## Notes

* If a character protected by **Soltak Ancient** is attacked by a character without Ranged, it will still damage the attacker, even though the attacker's damage is prevented. This is most often seen after against lLghtning Dragon and other flying characters
* **Soltak Ancient** will not prevent abilities that trigger when a character survives damage, such as The Nutcracker's quest, or Darkwood Creeper's ability that it grants to all characters.
* **Soltak Ancient**'s ability does not change at all once it's upgraded.

## Gallery

*Soltak Ancient* card art*Soltak Ancient* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Character

**Character** is a primary card type. Character cards are the main focus of gameplay. They have many abilities and varying costs to buy from the shop.

*Character cards are listed here in detail and are also found in their category pages.*

## Character stats

Characters have an Attack value and a Health value. See Stats for more details.

### Character types

Characters have one *alignment*- always exactly one of Good, Evil, or Neutral.

A character also has at least one type, such as Animal, Treant, and more.

Neither alignment or type has any inherent effect on a character, but rather affects how it interacts with character powers, hero powers, and treasures.

## Playing characters

During the shop phase, characters will be sold, and can be bought for the price indicated on their upper right corner. To buy a character, simply drag them from the shop to the 7 stone spaces on your side of the board, or the highlighted spots on the lower edge of the screen.
Characters in the 7 stone spaces will fight during the ensuing brawl in the position that they are placed.

Characters can also be sold for 1 Gold (the Golden Chicken is worth more) by dragging them up to the shop side of the board. You cannot buy a character if you have no spot to put them in - you will need to sell other characters first.

## Character Pool

When a character is drawn, it is drawn randomly from the set of characters at or below your level. Level 6 characters appear 2/3 as often as other characters do.

Quest characters have a notable extra rule - once they have been obtained by a player, they cannot be obtained again in the shop or by transformation effects. A shop will never roll two Quest characters, nor will a transformation effect result in a Quest character in your current shop.

## Upgrading characters

To upgrade a character, have 3 copies of the unupgraded character. This consumes all 3, giving you an "upgraded" version of the character with double the base attack and health, an improved ability, and the sum of all permanent buffs that the consumed 3 had. This will also give you a Treasure of the upgraded character's level. Certain cards and Heroes will reduce the number of characters needed to upgrade to 2, such as Wonder Waddle and Sky Castle. You can also upgrade a character with Knighthood or Hand of Midas, though these methods do not give you a treasure.
Monster Manual

**Monster Manual** is a treasure card. It gives Monsters 2 attack permanently when they die.

## Strategy

This allows you to build up Monsters throughout the game, letting them grow with your board and letting them continue to contribute as you get stronger. In particular, this can allow Ogre Princess to continue Slaying, Shadow Assassin to scale faster, Friendly Spirit to pass more Attack, and The Chupacabra to Slay more reliably.

While **Monster Manual** doesn't immediately give value, it quickly becomes worth its while for boards that have Monsters on them, and is often a strong take if found early with Monsters.

If your board is strong and you expect to win a brawl, you might consider putting Monsters in places where they are more likely to die, e.g. Shadow Assassin in the front row, to ensure that they will get the buff from **Monster Manual**.
Jack's Giant

**Jack's Giant** is a hero card. Characters in their front row have +2 Health as an Aura effect.

They are one of the starting heroes - automatically owned when an account is created.

## Strategy

**Jack's Giant** is a very simple hero, with an easy-to-use ability that works regardless of what characters you pick up. **Jack's Giant** has a good chance of winning early brawls, especially with characters that use the Health well like Trojan Donkey or Humpty Dumpty.

**Jack's Giant**'s ability falls off fairly hard in the midgame where +2 Health becomes less important, and for the most part **Jack's Giant**'s ability shouldn't be built around past the first few turns. Still, **Jack's Giant** is easy to use, and the Health saved in early brawls can allow you to more aggressively build your board later.

## Notes

They appear to be a combination of the classic story *Jack and the Beanstalk* and the Iron Giant.
Ambrosia

**Ambrosia** is a treasure card. **Ambrosia** temporarily Upgrades the character in slot 7, if it is not already Upgraded, at the start of each brawl.

## Strategy

**Ambrosia** offers a great deal of flexibility, allowing you to immediately have an Upgraded character in the back row. This can be an immediate power spike, either now, or when you find just one copy of the character you intend to place there. Furthermore, you can change what character it Upgrades as the game goes on.

**Ambrosia**'s main downside is its slot restriction - you can only use it on characters that fit well enough into slot 7. (So it's not practically useful on most Ranged characters or characters that want to attack first like Good Boy).

Some good candidates for **Ambrosia**'s upgrade include:

* Bearstain
* The Great Pumpkin
* Lordy
* Shoulder Faeries\*
* Echowood
* Ashwood Elm
* Scion of the Storm\*

\* These in particular allow Echowood you have in other slots to "see" almost all stats the **Ambrosia**d character has after transformation (see Notes)

While **Ambrosia** can become obsolete once you naturally Upgrade the character it is Upgrading, usually you will have the opportunity to replace it at that point. With **Ambrosia**, you might consider intentionally not Upgrading that character, if having an Upgraded and unupgraded version of that character is important enough to your board in the short term.

## Notes

* The character upgrades before any other "start of brawl" effect happens - for all intents and purposes during the brawl, the character is upgraded. It will de-upgrade at the beginning of your next shop phase.
* If a Polywoggle upgraded by **Ambrosia** transforms, it will remain upgraded permanently.
* If Shoulder Faeries or Scion of the Storm is upgraded with **Ambrosia**, Echowood "sees" it gain stats equal to its total stats. If a character with Aura abilities is upgraded with **Ambrosia**, Echowood "sees" the stats gained by the upgraded Aura being applied.

## Gallery

*Ambrosia* card art*Ambrosia* card art pre Oct 10, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Brave Princess

* Normal
* Upgrade

**Brave Princess** is a character card. She has a Quest to Slay 3 enemies.

## Strategy

**Brave Princess** is generally a worthwhile investment on any board if she is able to complete her quest by about the time you hit level 5. She also has decent stats for a level 3 character, though her quest is her upside.

Like most Slay characters, you will usually want to put her either in slot 1 or slot 5, as those are the positions most likely to attack before being attacked.

Beware - as the game progresses and your opponents' boards have healthier and healthier characters, she becomes less and less likely to Slay, and recognizing when she is and isn't likely to finish her quest is key to deciding whether or not to buy her, and whether or not to keep trying to finish her quest when there are other characters that may be a better fit for your board. If you aren't able to Support her, she's a risky pick any turn after turn 4 (the first turn most heroes are level 3).

New players tend to overestimate how often she finishes her quest, as against bots and low-level players, which you play against initially, she usually will, as bots and newer players' boards do not scale up as fast as those of experienced players. When you are playing against high-level competition, she often will not - even if you picked her up on your first turn of being level 3 - depending on your luck.

You can support her with characters like Mad Mim and spells like Queen's Grace to improve her chances of Slaying.

Be wary of investing too much into her with spells like Sugar and Spice or Merlin's Test unless you think she can be a long-term contributor for your board after finishing her quest. She can be a long-term contributor if you pursue a Royal-related strategy, like ones that rely on Court Wizard and/or King Arthur.

Mihri, King Lion particularly appreciates her because she is affected by his hero power, and she in turn contributes to it when she finishes her quest.

## Notes

* **Brave Princess** can be seen as having a Slay ability that, when activated 3 times, completes her Quest. (She still has the ability after Quest completion, but it does nothing.) This interacts accordingly with Baba Yaga, Bad Moon, Cloak of the Assassin, and so forth.
	+ However, when she completes her Quest, some Slay effects, but not all, stop working. For example, Cloak of the Assassin stops working, but Bad Moon and Shadow Assassin still do. (It seems she still "Slays" but no longer has "has a Slay ability".)

## Gallery

*Brave Princess* card art*Brave Princess* card art pre Oct 3, 2022 by Jomaro Kindred
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Monkey's Paw

### Text

Your characters have +5/+5 this brawl if you started with less than 7 characters.

### Artist

Edson Tavares

**Monkey's Paw** is a treasure card. It gives all your characters +5/+5 as an Aura effect, as long as your board starts the brawl with six or fewer characters.

## Strategy

**Monkey's Paw** provides a staggering +30/+30 immediately on board as long as you have 6 or fewer characters at the start of a board, and more if you have Summoning effects.

There are two situations where this is very useful - when you are getting it early and desperately need to stabilize, and when you are Summoning lots of characters with Summoning effects.

If obtained around the start of level 5 or before when you're struggling, the +30/+30 it gives is often vastly better than your 7th-best character, and it will very often give you some breathing room. It's worth shooting for level 5 treasures with Treasure Map or as Hoard Dragon in tough spots because of this treasure. With that said, most boards that are doing well and that makes it to late game will eventually value the extra character over the stats that **Monkey's Paw** provides, and you may need to figure out a way to pivot out of **Monkey's Paw**, though you may consider pivoting to a Summoning build.

**Monkey's Paw** is very strong on heavy Summoning boards such as ones with Bearstain and Three Big Pigs. Summoning effects make great use of Auras like **Monkey's Paw**, as each summon gets it, and such boards may not mind starting with six characters in the first place, as that slot gives room for more summons. Bearstain amplifies **Monkey's Paw**'s buffs all the more - with one Bearstain, Three Big Pigs, if it gets to summon a full 3 Big Pigs, takes advantage of **Monkey's Paw** 7 times - once for Three Big Pigs, and two for each Big Pig. Boards like this will want to keep **Monkey's Paw** to the very end of the game.

## Notes

When Hexing Wand was renamed Monkey's Paw, the original Monkey's Paw was renamed Coin of Charon.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Feed the Kraken

**Feed the Kraken** is a spell card. It devours a character (just like selling it) and gives you +2 Gold.

## Strategy

Compared to just selling the character, **Feed the Kraken** gives you 1 more Gold but also takes up your spell cast for the turn. As such, it usually should not be cast early in the turn as you may find more impactful spells later, but later in the turn it could be a useful way to be Gold-efficient. It's also a passable filler spell for those that care about it like Spell Weaver and Merlin.

If you have Crystal Ball, **Feed the Kraken** is free Gold as long as you have a character to burn. Note that even if you do not, if there's a 2 cost character in the shop, you can buy it and cast **Feed the Kraken** on it for a free spell cast and a new spell option in that shop. If you have Forking Rod and/or Wand of Weirding, you can make a profit this way!

## Notes

If you have Forking Rod or (and) Wand of Weirding, you will gain double (triple) the Gold, while still only consuming the character once.

## Gallery

*Feed the Kraken* full card art, with Jormungand pictured (card art focuses on the left)*Feed the Kraken* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Potion Master

**Potion Master** is a hero card. Their shop sells an extra Spell, and when they cast a targeted Spell, the target gets +1/+1 permanently in addition to the Spell's effect.

## Strategy

**Potion Master** is good at having a good Spell on hand regardless of the situation thanks to their hero power, and also has the ability to invest in a particularly important character thanks to their bonus on targeted spells.

Look for characters that do well with investment like Happy Little Tree, Wizard's Familiar, and Polywoggle early, and later, Wretched Mummy and Friendly Spirit - the latter two particularly like Worm Root which you are more likely to see.

"Cantrip" spells like Potion of Heroism and Mixawizzle are more intriguing on **Potion Master** too, potentially letting you double-dip on their hero power in a given turn.

While targeted Spells are obviously important on **Potion Master**, don't overlook the sheer utility of having a second spell in your shop - you're more likely to be able to cast an XP spell, for instance, or chain a Mixawizzle into a True Love's Kiss, find a key Knighthood or Evil Twin, or cast a Pigomorph in a key final fight.

Mages are better than usual for **Potion Master** thanks to their tendency to have the right spell to spend on when he needs it. **Potion Master** should actively seek Crystal Ball, as he uses it better than any other hero - they're more likely to have a targetable spell in any given shop, and getting +1/+1 on each cast is nifty. **Potion Master** has a tremendous ceiling if they are able to assemble the "HatBall" combo, as both of their hero abilities boost the combo tremendously. **Potion Master** usually should take Merlin's Hat or Crystal Ball whenever offered.

## Notes

* Potion Master used to be called Snowhere Man, but was renamed in one of *Storybook Brawl's* first Early Access updates.

* The Trash Panda skin and emotes are by Felipe Gonçalves do Nascimento. Its "Trash" theme is an allusion to Turkish Delight's Early Access art, depicting a trash can - which **Potion Master** by virtue of seeing two spells per turn is able to more reliably find.

## Gallery

*Potion Master* card art*Potion Master* card art (Trash Panda skin)
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Piggie Bank

**Piggie Bank** is a treasure card. It lets Gold carry over from turn to turn, and gives you +1 Gold at the start of each turn for each 5 Gold saved, rounded down.

## Strategy

**Piggie Bank** is often not worth considering, as being behind the power curve of your lobby by saving up Gold will cost you all-important health. Remember that surviving a turn later is worth ~12 Gold, and at a higher level - do not get lost in the amount of Gold you can earn over the next few turns with this, even though the interest can get crazy.

However, if your board is currently ahead, it's possible for **Piggie Bank** to build up a sizable sum for you, with interest, to be used when you are a higher level and can spend it on building a new board of characters rather than spending the Gold on characters you intend to replace.

Even if you are ahead, **Piggie Bank** takes skill to use well, as you need to gauge how far ahead you are of the lobby, and spend enough each turn to keep that lead while saving what you can. But if used well it can allow you to turn a strong early game into a dominant finish by sheer money.

Note that if you can pick up The Holy Grail with this, you will more or less have infinite Gold for as long as you hold **Piggie Bank** - your ability to improve your board is only limited by how fast you can act. (Even so, strategizing your endgame board may still be worth the time!)

## Notes

**Piggie Bank'**s interest rounds down, and is calculated before you earn your Gold allowance for the turn.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Power Orb

**Power Orb** is a treasure card. It gives all characters +1/+1 as an Aura effect.

## Strategy

**Power Orb** provides a solid 14 points of stats, and slightly more if you have summons. **Power Orb** is very much a baseline level 3 treasure, and is often worth taking if none of the other options you are presented with are clearly better for your board.

Note that **Power Orb** will cause 0 attack characters to have 1 attack, which can be good or bad depending on the situation, so pay attention if you have 0 attack characters on board.
Enchanted Clocktower

**Enchanted Clocktower** is a treasure card. After the next brawl, **Enchanted Clocktower** destroyed itself (after you gain the usual XP after a brawl) and you became level 6 for the next round (then reverted to the level your XP says you should be on the following round). It was cut in Early Access.

## Notes

* **Enchanted Clocktower** was cut soon after release because, according to Gaby, "It's a fun card, but has been more swingy than desired."
	+ To put the dev's answer in other words, **Enchanted Clocktower** was the most overpowered treasure in Storybook Brawl's history. It was removed after being in the game for only 4 days.
Shadow Assassin

* Normal
* Upgrade

When one of your characters triggers a **Slay** ability, I gain +1 Attack permanently.

## Shadow Assassin

### Text

**Ranged**
When one of your characters triggers a **Slay** ability, I gain +2 Attack permanently.

### Artist

Lucas de Carvalho Matos

**Shadow Assassin** is a character card. It is a 2/4 with Ranged that gets +1 Attack whenever any of your characters activates a Slay ability.

## Strategy

**Shadow Assassin**'s stats are decent for level 3 standards, but has an ability that can keep it relevant beyond that. As a Ranged character, it trades quite well with even a little extra Attack from its ability, and even absent any Slay abilities it's fairly strong if you can buff it with Worm Root.

**Shadow Assassin** is an incentive to include characters with Slay abilities on your board, and can stay on the board for a little while. Since it has Ranged, it makes good use of each +1 Attack it gets. It's a great character to put behind The Chupacabra for the same reason.

It should go without saying that **Shadow Assassin** has synergies with every character that has a Slay ability. Of particular note is Riverwish Mermaid and Baba Yaga - the Slay ability that Riverwish Mermaid grants counts (and if the character supported has its own Slay ability, **Shadow Assassin** gets two buffs), and **Shadow Assassin** will buff multiple times if Baba Yaga grants a Slaying character multiple slays. Riverwish Mermaid can even be used to support **Shadow Assassin** itself, allowing it to trigger its ability off itself (along with giving it some Health scaling). Still, absent something strange happening like Bad Moon with the aforementioned combo, Shoulder Faeries with a big Good character, or perhaps The Round Table, **Shadow Assassin** tends to get crowded out of most Slay boards eventually due to her lack of Health scaling.

## Notes

* Any Slay ability counts, including Sad Dracula's position 1 slay ability and Riverwish Mermaid's granted Slay ability. **Shadow Assassin** can trigger its own ability using a Slay ability granted to it in these ways.

## Trivia

* **Shadow Assassin** used to grant +1/+1 after each Slay, but this was nerfed for two reasons. First, the extra health made it very hard for comps to deal with once a Slay board went off. The second, and much funnier reason is that the old **Shadow Assassin** could be used in a very weird comp of only itself in position 1, six other characters with exactly 0 power, and Sad Dracula's hero power. As every other unit on your board had 0 power, **Shadow Assassin** was the only unit that could attack, resulting in it attacking every time. When upgraded, it got +2/+2 per slay (and +2/+0 from Sad Drac's hero power), resulting in a very silly, but sometimes frustrating strategy to play against.

## Gallery

*Shadow Assassin* card art*Shadow Assassin* card art pre-August 2, 2022
Lordy

* Normal
* Upgrade

### Text

At the start of each brawl, for each Dwarf you have, give them all +2/+2 this brawl.

## Lordy

### Text

At the start of each brawl, for each Dwarf you have, give them all +4/+4 this brawl.

### Artist

Kate (Ekaterina) Chesalova‎‎

**Lordy** is a character card. He gives +2/+2 per Dwarf you have, to each Dwarf you have, this brawl.

## Strategy

**Lordy** is the capstone character for Dwarves, and is absolutely essential for them to compete in late game situations. On a full Dwarf board, he gives a total of +98/+98 (+2\*7\*7); with 5 Dwarves it is only +50/+50 (+2\*5\*5), so you are heavily incentivized to have a full board of Dwarves with him. Hybrid boards really do not make sense with **Lordy** - boarding **Lordy** implies you are all-in on Dwarves. One exception is Echowood, who pairs nicely with **Lordy** and an otherwise pure Dwarf board by virtue of all the stats gained by the rest of the board, that it also gains.

So if you are taking **Lordy**, you are committing to a board full of Dwarves, and you should take **Lordy** if and only if that makes sense.

Getting a **Lordy**, especially if Upgraded, from something like Polywoggle or True Love's Kiss early enough can be a compelling reason to start buying Dwarves.

While Dwarves are the obvious partners, a couple stand out as being better than the others for **Lordy** - Dubly and Tweedle Dee (ideally Upgraded). They make particularly good use of the stats that **Lordy** provides, and both do so in a way that makes Echowood even stronger.

Ultimately, Dwarf boards can struggle to finish first, but with **Lordy** they usually finish fairly well. Committing to Dwarves without **Lordy** is risky, since without him they will struggle at level 6, often resulting in a mid-to-low finish. So if you have the choice and are doing well, you should consider a different road than Dwarves, but sometimes Dwarves are what you're given.

It should be noted that **Lordy** is excellent with The World Tree, providing a huge buff to your entire board. With this treasure, he can be combined with characters that leverage his stats even better than Dwarves do, like Good Boy,Ashwood Elm, or Court Wizard.

## Notes

* Art polish by Genevieve St-Michel.
* **Lordy**'s buffs go before most other start-of-combat buffs. This can matter with The World Tree, as Ashwood Elm's buff is magnified by **Lordy**'s buffs.

## Gallery

*Lordy* card art*Lordy* card art pre Oct 19, 2022 by Kate (Ekaterina) Chesalova‎‎
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Character/Monster

**Monster** is one of the main, supported character subtypes.

*Monster cards are found in their category page.*

## Strategy

**Monster** cards do not tend to have a theme. Most are Evil and can fit into Evil themed boards, though there are exceptions such as Friendly Spirit.

Notably, Worm Root, a very strong stat buff for its cost, can be cast on **Monster** cards, and many of them benefit quite well from the stats. Oni Tyrant is a solid payoff for having several **Monster**s on early level 6. That said, Oni Tyrant can only go so far stat-wise compared to other level 6 characters, so if you want to win the lobby you'll often need to pivot a different direction. The Great Pumpkin, also a **Monster**, is one possible direction you can go from there.
Needle Nose Daggers

**Needle Nose Daggers** is a treasure card. It gives your characters +2 Attack as an Aura effect, but is destroyed when you lose a brawl.

## Strategy

**Needle Nose Daggers** enhances every character's attack by 2 - a relatively powerful effect for a level 2 treasure, but with the catch that if you lose a brawl, you lose it as well.

**Needle Nose Daggers**, like any Aura, affects summons too, so it is better than usual with characters that summon like Black Cat and Princess Peep, and can make those characters more appealing choices if you have it.

**Needle Nose Daggers** is an undeniably strong level 2 treasure, so taking it usually hinges on how likely you are to keep it long enough for it to be useful. **Needle Nose Daggers** is a desperate pick if you are behind your opponents, as while it may bring you closer to their power level, it also means it may not last very long. That being said, if you're at the point where the next brawl you lose kills you, you might as well take **Needle Nose Daggers** as you'll be out when you lose next anyway.

**Needle Nose Daggers** is at its best when you're already ahead, as it can perhaps keep you ahead for a turn or two longer - and four to six turns later or so you probably won't care about losing **Needle Nose Daggers** as much. But you may still run into an unexpectedly strong opponent, so it's always a risk.

Some 0-attack characters like Sleeping Princess, Mad Mim, Happy Little Tree, or Soltak Ancient may actually dislike this treasure, as increasing their attack to 2 means that they will attack enemies in an exchange that generally doesn't favor them. Rotten Appletree has mixed feelings about attack buffs like the one provided by **Needle Nose Daggers** - on the plus side, it means melee attackers that attack it will usually die, but on the minus side it means that the tree will attack - and it doesn't get to use its powerful ability when it attacks.

## Gallery

*Needle Nose Daggers* card art*Needle Nose Daggers* card art pre-August 2, 2022 patch by Shane Cisler
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Excalibur

**Excalibur** is a treasure card. When you pick it up, and when you roll a shop with it, all shop characters are Upgraded.

## Strategy

**Excalibur** allows you to gain strength immediately - no need to Upgrade characters - and quickly converge on an endgame board. Keep an eye on characters that particularly benefit from being Upgraded and are build-defining. With **Excalibur**, you can usually afford to be picky, so look for the one that you are best set up for, particularly Treasure-wise. That said, if you are low on Health, you can power up quickly to remedy that. You can deal tons of damage to your opponents' heroes with **Excalibur**, and you should press this advantage, as **Excalibur** helps you get to a strong board immediately, but doesn't raise your ceiling.

In fact, it can lower your ceiling. With **Excalibur**, it becomes quite difficult to find new Treasure, as you can no longer easily triple - though you can still finish Quests and cast spells like Kidnap or Evil Twin. Be wary of taking it without Treasure if you are in a strong position already, and if you do take it, it's to your advantage to build towards your existing Treasures.

Note that if you see Golden Chicken with **Excalibur**, you should always buy it, because you can sell Upgraded Golden Chicken for a 2 Gold profit.

## Notes

* When you get **Excalibur**, the shop characters become upgraded immediately, and each reroll while you have **Excalibur** will give you upgraded characters. Shop characters remain upgraded once you replace **Excalibur** until you reroll.

## Gallery

*Excalibur* card art*Excalibur* card art before August 2, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Moonsong Horn

**Moonsong Horn** is a treasure card. It gives your characters +1/+1 as an Aura effect and makes your Spells cost 1 less.

## Strategy

**Moonsong Horn** combines a Power Orb and half of a Merlin's Hat in one treasure.

It can be a decent substitute for Merlin's Hat with Crystal Ball for a Spell-oriented build, especially if supplemented with Aon.

The fact that it has a Power Orb stapled onto it makes it takable even for boards that do not plan on building around spells, provided the competing options do not work better with your board.
Kate (Ekaterina) Chesalova

Kate (Ekaterina) Chesalova is an artist that has made pieces for Storybook Brawl.

According to the developers, "Kate (Romeo, Good Boy, Juliet, Wombats in Disguise, Bearstein) is a master of the fantasy/fairytale elements and has helped us capture this aesthetic throughout the game."

Her portfolio can be found here:
https://www.artstation.com/philiera

## References

1. ↑ StorybookBrawl.com - *GDC Giveaway to Support Artists and Charity*. Retrieved March 25, 2022.
Summoning Portal

### Text

When you summon a character, give it +2/+2 for each character you've summoned this brawl.

**Summoning Portal** is a treasure card. When you summon a character, it gives that character +1/+1 per summoned character that brawl.

## Strategy

**Summoning Portal'**s total statistical output scales very quickly with the number of characters you summon, and as such is strong on boards that summon a large number of characters and weak otherwise.

As an example, if you have 2 Sheep in Wolf's Clothing on your board and no other summons, **Summoning Portal** provides a paltry +3/+3 (1+2) - very poor by level 4 standards. If you have 2 Princess Peep and they summon 3 Sheep each time, **Summoning Portal** provides massive +21/+21 (1+2+3+4+5+6) stats (though this drops to +10/+10 (1+2+3+4) if just 4 Sheep are summoned due to board space issues, so be careful).

As such, **Summoning Portal** can be a strong pickup on a very heavy Summoning-oriented board (or one that plans to be one, such as a board by Geppetto) and should be skipped by other boards.

## Notes

* Characters are always summoned sequentially, even if they were summoned by the same effect, and will recieve different buffs from **Summoning Portal** depending on their order of summoning.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Ride of the Valkyries

**Ride of the Valkyries** is a spell card. It gives all your characters +3 Attack this brawl.

## Strategy

**Ride of the Valkyries** provides a great deal of stats - +21 attack and more - for a single brawl. It's particularly good with Fairy Godmother-based Good builds where the Attack rounds out their stats nicely.

As it is a temporary spell, when evaluating it against other options, consider the Health you expect to save from playing **Ride of the Valkyries** versus the long term value of the other option - play it if you expect it to be the difference between a win and a loss, or a loss and death.

## Gallery

*Ride of the Valkyries* card art*Ride of the Valkyries* card art pre Oct 31, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Princess Peep

* Normal
* Upgrade

**Princess Peep** is a character card. She is a 1/1 that summons 3 1/1 Sheep as a Last Breath ability.

## Strategy

**Princess Peep** summons 3 1/1 Sheep as a Last Breath (targeting her own slot), which including herself provides up to 4 1/1 characters for the price of one. While this isn't impressive on its face, if you can buff each of these summons, the 4 total characters together can present a handful for opponents, beating them with sheer numbers.

Many Treasures with Auras like Dancing Sword, Supports like Mad Mim, and Aura hero powers like Fallen Angel's and Mrs. Claus's work great with **Princess Peep**.

**Princess Peep** usually wants to be in slot 4 (or sometimes slot 5, though this does not work as well with Supports), as she wants to die before Support characters do, but after other front-row characters, so there is space for her to summon. If you are unlucky and **Princess Peep** dies without 3 slots on your board being empty, she won't be able to summon all of her Sheep.

**Princess Peep** can absolutely be used in late-game comps with the right Auras like Monkey's Paw and Bearstain, though it tends to be replaced by Three Big Pigs and Baby Bear in those comps.

## Notes

* Upgrading a **Princess Peep** only results in a summoning 2/2 Sheep, rather than summoning extra Sheep, meaning that upgrading a **Princess Peep** is practically worthless, besides the treasure.