Divine Beings

The antithesis to Eldritch Beings, they are known also as the Gods, the Heavens, the Cosmic Beings and the Powers (That Be), Guardians of the Mantra.

## Nature

While the Eldritch are things that teeter towards the Void in terms of their metaphysical makeup, Divine Beings lean towards the light. Instead of operating outside of the Laws of Evolution, Divine Beings are somewhat elevated above them, to the point that for the highest of their kind, the term 'life form', truly does not apply. However, Divine Beings, either through their purpose, existence or both, work to maintain the natural order of things

The level of a Divine Being is best judge by their dimensionality. Despite their similarities Ascended Beings (mortals that have transformed themselves into pure energy to gain godlike powers and immortality) are not Divine Beings. This is because while they may be on an a 'higher' plane of existence, it is clear they are still bound by their local dimensionality, even if their power surpasses some of the lower divines.

Also, because of their Divine Nature, these immortals are resistant, or at times, outright immune to the powers of the Eldritch as their natures somewhat cancel each other out.

The higher the divinity of a being, the greater their

### Physical Natures

#### Godlings

The lowest level of divine beings, Godlings are the closest to mundane beings among cosmic. They are essentially versions of mortal beings, whose physical makeup extends out beyond their perceivable Z-Space, resulting in certain characteristics. The first affect this has, is that their cells are often two to three, or even five times denser than mortal flesh, giving them superhuman strength and durability. Most normal Godlings, without training, can left at least 20-30 tons. It also means they have greater endurance, and often can go a full day of continuous activity without tiring. Their life forces also do not have the same restrictions as mortals. This is not like the undead who have replaced their life forces with magical energy. Godling 'bio-electric fields', are harder to dissipate and automatically reconstruct themselves. Or, in the words of the average joe, they heal very quickly and may even regenerate. Some can even resurrect themselves, or through assistance. Also, due to their nature, their life force are naturally attuned to magical energies, and they can focus and use magical energies too potent for human bodies.

Godlings are the most like mortals, and are barely considered by Cosmic Beings. Interestingly is the question of where they come from. Some theorize that many mortal races may 'ascend' during earlier periods when mysticism and magic was more prevalent on a world. Others believe they may in fact be thoughtforms and/or their descendants. As the ones most likely to interact with mortals, they are most often called 'Gods'. The terms 'Godlings' comes from Cosmic Beings, and above, to be more accurate and/or perhaps as a derogatory term.

The rulers of these groups and civilizations, are often called Sky/All/Earth Fathers or Mothers.

#### Titans

Not to be confused with the Ultra like race, these are the rowdy counterparts to Godlings. Physically they are much like Godlings, but Titans, also called; Primordials, Giants, Elder Gods, and Chaos Spirits are unrefined versions of them. They are more chaotic, are disruptive, destructive, and even their presence may invoke natural disasters. In terms of appearance Titans are often elemental in nature, like Jinn, being walking storms, volcanic eruptions, clouds of miasma and other natural disasters. Their title of 'Elder Gods' comes from the fact that they can and often will birth Godlings. The chief difference is that these may become giants. They have been seen as unto Godlings what cave men are to mankind.

In short, they are chaotic versions of Godlings. They are and have often been hunted down and eradicated across the multiverse, by Godlings to take power, at the behest of Cosmic Beings, or even by Titan Princes themselves, who seek to maintain order.

#### Cosmic Beings

Called 'Sentient Organs of the Universe' Cosmic Beings fulfill functions for creation and often represent certain aspects of it. Most if not all can be summed into two major groups, Gods of Creation/Order and Gods of Chaos/Destruction. While Godlings are physically attune to outer dimensionality, existing both within their immediate N-Space and outside physical dimensions, Cosmic Beings, exist across the dimension frequencies within a universe. They exist less with physical bodies and more unnoticed energy fields existing in multiple dimensions simultaneously. Such is the extent of their energy mass, that they often manifest as giants. They are also just called 'Gods' by some.

#### Titan Princes

Titan Princes are much like Cosmic Beings but instead of suffusing a single universe, their essence, their dimensionality spreads across the multiverse.

## Goals

Regardless of what their individual desires, or levels are, the purpose for Divine Beings is to keep away Silence and promote the Word. For some it is as simple as slaying monsters (generally the Eldritch Kind), for others it is their existence keeping the universe(s) stable and the Laws of Physics strong. With the Princes it is promoting 'prosperity' via encouraging the concepts they represent.

The higher up the chain, the less selfish, the more zen and ultimately less relatable to mundane beings, their goals seem to become.

## List of Divine Beings

* Orpheoch's Retirement Home
	+ Devis: A god of water and life
	+ Nocnada: A monstrous god of water and death.
	+ Teris: Goddess of Earth and Love.

## See Also

* Cosmology
* The Eldritch Things
* Titans
* Titan Princes

## Old God Character Generator

###  Human Form

#### Gender

1. Male
2. Female
3. Male
4. Female

#### Skin Color

1. Pale
2. Tan
3. Swarthy
4. Fair
5. Very Dark
6. Ivory

#### Build

Roll 2 D6 and combine the numbers

* 5-8 Average
* 9-10 Athletic
* 11 Stocky
* 12 Atlas

#### Hair Type

1. Waist Length
2. Long
3. Medium
4. Short
5. Balding (Or very short if female)
6. Bald/shaved

#### Hair Color

1. Red
2. Blonde
3. Brown
4. Black
5. Greying
6. White

#### Eye Color

1. Green
2. Blue
3. Brown
4. Brown
5. Grey
6. Weird (Mix two colors, or violet etc)

#### Height

1. (4-5 Feet tall)
2. (5'1 to 5'8)
3. (5'9 to 6'3)
4. (5'9 to 6'3)
5. (6'4 to 6'9)
6. (6'10 and +)

#### Facial Hair (Males only, and Optional)

1. Full Beard
2. Mustache
3. Goatee
4. Soul Patch
5. Side Burns
6. Curly Mustache

#### Age

1. Middle Aged (30-50)
2. Young Adult (20-30)
3. Middle Aged
4. Elderly (60 +)
5. Old (50-60)
6. Middle Aged

#### Distinct Features

1. Big Nose
2. Big Eyes
3. Big Ears
4. Long Legs
5. Gap teeth
6. Bizarre fashion sense
7. Squints
8. Curls
9. Widow's Peak
10. Wild Hair
11. Talks to Self
12. Forgetful at Times.

#### Ideal

What ideal do they most look for in their worshipers?

#### Flaw

1. Wrathful: The sea god is quick to anger
2. Vengeful: While not temperamental they do not forget a slight, and are less likely to forgive one without compensation.
3. Brutish: Their first method to solve a problem is often naked force.
4. Stubborn: They are as hard to move as the ocean once they have made their mind up.
5. Proud: They are proud, perhaps too proud, especially when dealing with mortals.
6. Inconsiderate: They often fail to consider the feelings of others...or simply don't care.

### God Form

What ever their human form is like, in their god/true forms they are Olympian in build with a good head and shoulders elevation over any human or human form. Their base face is their human form's, youthful, and bereft of any flaws.

#### Skin Color

1. Marble White: Their skin resembles the appearance of carved white marble. The deity's normal sections look statuesque
2. Granite Grey: Their normal sections of skin resembled dark grey granite.
3. Human Form Skin Tone: Their skin is the same color as their human form.
4. Gold Hued: Their skin is like their human form's but with a golden hue.
5. Starry Shift: Normal skin, but depending on the direction parts of it resemble the starry black sky with nebulae and such.
6. Gold Veined: Their skin is normal but some of their veins are visible as golden lines. Their lips and inner mouths are also gold.

#### Physical Traits

Roll for 3 using a D20. If you roll up multiples of the same traits, then you've used up that roll. The exception is if you roll up two or more traits that conflict with each other. In which case you roll for another trait, keeping the first one, until you get a trait that doesn't conflict.

1. Antlers: This deity has antlers on their head, a symbol of their connected to forest life, particularly the fauna. Roll a D4 if you can't decide.
	1. Moose
	2. Deer
	3. Bull
	4. Water Buffalo
2. Animal Head: This divine has the head of an animal. Roll a D6
	1. Avian
	2. Canine
	3. Simian
	4. Reptile
	5. Bovine
	6. Feline:
3. Electrified Skin: This divine's skin glows from within as electricity arcs within their flesh, and on their skin.
4. Glowing Eyes: Their eyes glow with divine light. Roll a D6 or, if you already rolled Halo or Radiant body, it's the same color.
	1. Orange
	2. Blue
	3. Green
	4. White
	5. Red
	6. Yellow
5. Elemental Hair: Their hair sports the features of the element they naturally control.
	1. Magma Hair: Often seen on volcanic deities
	2. Fire Hair: For fire elementals
	3. Water Hair: For those associated with water.
	4. Plant Hair: Seen with those who connect with plant life.
	5. Floating Hair: Wind elemental often instead have hair that constantly moves as if stuck in their own personal breeze.
	6. Glowing Hair: Their hair glows. Choose any of the light color charts to use. If you've already used one, it glows with that light.
6. Stone Skin: This god's skin is like stone. Roll a D6 to decide what kind of rock.
	1. Marble
	2. Granite
	3. Black Rock
	4. Crystal Infused: Instead of being entirely rock there are patches of crystal.
	5. Precious Stones
		1. Ruby
		2. Sapphire
		3. Topaz
		4. Emerald
		5. Diamond
		6. Multiple
	6. Crystal
7. Body Markings: Natural bodily markings appear on their body.
8. Tattoos: They sport tattoos on their bodies through which they may channel their magic.
9. Wings and Talons: They have wings on their back and can morph their arms and legs into talons.
10. Blue Skin: Their skin is blue...because reasons.
11. Halo: This god is almost always accompanied by a magical circle of light behind their head. They are often associated with enlightenment.
	1. Orange
	2. Blue
	3. Green
	4. White
	5. Red
	6. Yellow
12. Centaur: The Lower half of their body is an animal
	1. Traditional: Anything like a horse, or a deer, moose, etc.
	2. Arachnid
	3. Avian
	4. Reptile
13. Elemental Aura: Their body is constantly surrounded by an element, one which they control.
	1. Fire
	2. Wind
	3. Shadow
	4. Water
	5. Ice
	6. Other
14. Radiant Body: Their body is almost always glowing from within.
	1. Orange
	2. Blue
	3. Green
	4. White
	5. Red
	6. Yellow
15. Plant Life: Plant life grows faster around this god, and may even be growing in their hair and/or beard.
16. Metal Skin/Form: The god has metal skin, or can take on a metallic, almost robotic form. You may also choose to have their other peculiar feature manifest in this form instead of their normal one.
17. Youthful/Aged: This divine does not appear as one would naturally think of a god, either being youthful like a teenager, maybe even a child, or seemingly elderly.
	1. Aged: They look middle aged at all times
	2. Youthful: They look youthful at all times. If male, they have no beard.
	3. Aged/Youthful: They switch between both aged or youthful depending their mood or perhaps time of day.
	4. Triple Form: They appear in one of three forms, aged, youthful, or their normal mature form.
18. Multiple Arms: These arms can be literal, energy constructs, or these extra limbs may phase in and out of existence.
19. Elemental Eyes: Instead of normal eyeballs, they seem to have sphere of elemental energy in their eye socket. War gods have balls of fire, fertility gods have spheres of green magic, etc.
20. Missing Limb: Due to an ancient battle or perhaps a trade for knowledge, this divine was wounded in such a way that they cannot restore. Roll a D6 to determine it.
	1. Arm: The arm has been replaced with a mechanical/metal limb.
	2. Hand: The hand has been replaced with a mace and/or prosthetic
	3. Eye: The has been replaced with an eye patch or artificial crystal eye.
	4. Leg: Similar to the arm.
	5. Reroll: Roll again
	6. Antler/None: If your character has already rolled antlers then one of them was cut off. Else they have not loss any of their limbs and you can roll for another trait.

#### Basic Attire

1. Basic Tunic: A simple tunic
2. Kilt: A kilt
3. Armor: Basic armor
4. Toga: An asymmetrical toga and a scarf worn around an arm and the waist or chest.
5. Skirt: A long skirt.
6. Nothing: The god prefers to bare all when they can.
7. Metal Bikini/Brief: Basically fantasy armor.
8. Scarf: They were not but a scarf. It may wrap around them hiding their particulars of they wear it as they please.
9. Cloak: They wear a cloak, a hooded cape.
10. Robes: Full flowing robes

#### Accessories

Roll for 2.

	1. Sword
	2. Spear
	3. Axe
	4. Horn
	5. Scepter/Mace
	6. Shield
	7. Bow
	8. Other
4. Necklace:
	1. Amulet
	2. Gold and Jewels: Cannot take with Egyptian Collar
	3. Stones: The god wears a precious stone around their neck, or a literal stone of sentimental and/or magical value
6. Crown: A crown worn upon the head.
	1. Bronze
	2. Gold
	3. Laurel
	4. Silver
7. Pelt: Animal skin
	1. Scales: Likely from a dragon or similar monsters
	2. Fur: Fur from some manner of beast.
	3. Bird Feather: Like the kind of their favorite bird
	4. Unknown: The skin of this beast is maybe unknown...or perhaps it's best it is no known.
	1. Circlet: A simple circle:
	2. Crown: A simple crown
	3. Laurel Wreath: A laurel wreath
	4. Masks: If an animal mask, roll on the animal head chart.
	5. Horned/Winged Helmet: A winged or horned helmet
	6. Celestial Headpiece: This head piece, is large, elaborate and covers the scalp with images of celestial bodies
10. Belt:
11. Divine Cloth: A cloth that wraps around the users arms and hovers above them, defying gravity.
12. Floating Chair: This divine is constantly seen on some manner of chair, from a simple chair of stone to a complex throne of space age wizardry.