recursal/Fanatic-Fandom huggingface dataset:
Anniversary Toolbox

**Anniversary Toolbox** is an **Event** Item.

* **Increased** Generator Repair speed of **+50 %**.
* Detonates a firework once depleted.Yay!
* Unlocks the Sabotage action.

The *Anniversary Toolbox* has a Capacity of **32 Charges**.

The *Anniversary Toolbox* was only available during the *Fourth and Fifth Year Anniversary Events*.
*"Nothing says happy anniversary like detonating a firework and praying the Killer does not notice.Good luck and thank you for celebrating with us!" — The Dead by Daylight Team*

## Trivia

* The **Anniversary Toolbox** was introduced with the Fifth Year Anniversary.
"Windstorm" - Blood

**"Windstorm" - Blood** is a **Very Rare** Add-on for Wailing Bell.

* **Increases** your Movement Speed by **+9 %** when *Cloaked*.

## History

* 1.0.0
* 1.8.3
* 2.2.0
* 4.6.0

* Grants a boost to movement speed for **1.5 second** after reappearing.

* Grants a boost to movement speed for **1 second** after reappearing.
* **Considerably reduces** The Wraith's Reappearance time.

* The Wraith's Movement speed when cloaked.
* The Wraith's Movement speed while uncloaking.

* The Wraith's Movement speed when cloaked.

### Patch 2.2.0

* ***Rework:*** now boosts The Wraith's Movement speed while cloaked and slows it when uncloaking.

### Patch 4.6.0

* ***Buff:*** removed the speed penalty to uncloaking.
	+ However, it should be noted that the old version of **"Windstorm" - Blood** did not have any speed penalty code associated with it.
* ***Nerf:*** adjusted the Movement Speed bonus to account for increasing **The Wraith's** default Cloaked speed.
"The Serpent" - Soot

In other (unofficial) languages:

**"The Serpent" - Soot** is a **Common** Add-on for Wailing Bell.

* Breaking Breakable Walls or Pallets by any means, or performing the *Damage Generator* action on incomplete Generators, will cause you to automatically uncloak.

## History

* 2.2.0

* The Wraith will **uncloak completely** after breaking Pallets or damaging Generators when cloaked.

## Trivia

* This Add-on was added with Patch 2.2.0 and replaced the since decommissioned "All Seeing" - White
Bear Oil

In other (unofficial) languages:

**Bear Oil** is a **Common** Add-on for Bear Trap.

* Setting a **Bear Trap** is silent.

## Change Log

### Patch 5.3.0

* ***Change:*** renamed the former Add-on from *"Trapper Sack"* to *"Bear Oil"*.
* ***Change:*** replaced the former icon  with .

## Trivia

* Trapper Sack, from which **Bear Oil** was created, is not the same Add-on as the current Trapper Sack, which was created from a different one.
Anniversaries

The **Anniversaries** are Events that are dedicated to celebrating the Anniversary of the release of *Dead by Daylight* each Year on the 14th of June.
The Events and Pre-Events usually take place throughout June and July.

There have been **7 Anniversary events**, as well as **2 Main Events** and **2 Event Tomes**:

* 1 Year Anniversary (Anniversary Event)
* 2 Year Anniversary (Anniversary Event)
* 3 Year Anniversary (Anniversary Event)
* Fourth Year Anniversary (Anniversary Event)
* Fifth Year Anniversary (Anniversary Event)
* Sixth Year Anniversary (Anniversary Event)
	+ Twisted Masquerade 2022 (Main Event)
	+ Event Tome 2 - Twisted Masquerade 2022 (Event Tome)
* Seventh Year Anniversary (Anniversary Event)
	+ Twisted Masquerade 2023 (Main Event)
	+ Event Tome 5 - Twisted Masquerade 2023 (Event Tome)

## Event-specific Offerings

* Grants **106 %** bonus Bloodpoints in all Categories to all Players.

Secret Effects:
* Reveals the Aura of the **Crown Pillar** in **purple** within **8 metres**.
* Hear an auditory cue whenever the **Crown Pillar** moves location.

*Frightful Flan* was only available during the *Sixth Year Anniversary Event*.

One percent tastier than a Gruesome Gateau.
* Grants **104 %** bonus Bloodpoints in all Categories to all Players.

*Ghastly Gateau* was only available during the *Fourth Year Anniversary Event*.

* Grants **103 %** bonus Bloodpoints in all Categories to all Players.

*Gruesome Gateau* was only available during the *Third Year Anniversary Event*.

* Grants **105 %** bonus Bloodpoints in all Categories to all Players.

Secret Effects:
* Reveals the Aura of the **Crown Pillar** in **purple** within **8 metres**.
* Hear an auditory cue whenever the **Crown Pillar** moves location.

*Sacrificial Cake* was only available during the *Fifth Year Anniversary Event*.

* Grants **107 %** bonus Bloodpoints in all Categories to all Players.
* Reveals the Aura of an **Invitation Scroll** when within **32 metres**.

*Terrormisu* was only available during the *Seventh Year Anniversary Event*.

*"Thanks for celebrating our Anniversary! Don't ask why it's so spongy." — The Dead by Daylight Team*
Bag of Gears

**Bag of Gears** is a **Rare** Add-on for Jigsaw's Baptism.

* **Increases** the Attachment speed of **Reverse Bear Traps** by **+50 %**.
* **Reduces** the Search speed of **Jigsaw Boxes** by **-14 %**.

## History

* 1.9.0
* 5.3.0

* Reverse Bear Traps Attaching speed.
* Jigsaw Boxes Search speed.

* **Increases** the Attaching speed of Reverse Bear Traps by **+50 %**.
* **Decreases** the Search speed of Jigsaw Boxes by **-14 %**.

## Change Log

### Patch 5.3.0

* ***Buff:*** increased the **Reverse Bear Trap** installation speed bonus from **20 %** to **50 %**.

## Calculations

 **Bag of Gears** + Crate of Gears | 1.65 seconds | 19.67 seconds

## Trivia

* The in-game description of **Bag of Gears** has adjusted the plaintext value to the existing description, which refers to a **time increase** modifier, whereas the Wiki description does not do so, sticking to the coded value, which is a **speed reduction** modifier.
The mathematical result is the same.
Objects

Apart from building blocks, there are other 3D-assets called **Objects** used to build environment, obstacles or decorate your games. There's an ever-increasing number of objects that you can scale and distribute in the level. At the moment they come in four different shapes: Artifacts, Interior, Statues and Vegetation. Some of these can be assigned a material by the creator, and some others come with a predetermined color.
"Calm" - Class II

**"Calm" - Class II** is an **Uncommon** Add-on for Carter's Spark.

* **Increases** your Terror Radius by **+6 metres** while *Static Blast* is ready to be used.
* **Reduces** your Terror Radius by **-6 metres** while *Static Blast* is on cool-down.

Survivors affected by ***Madness*** suffer from the *Affliction of Calm*:
* ***Madness II***: Survivors intermittently hear a distant ***Illusionary Terror Radius***.
* ***Madness III***: Survivors constantly hear a distant ***Illusionary Terror Radius***.

## History

* 1.5.1
* 3.6.0

* Terror Radius while *Static Blast* is ready.
* Terror Radius while *Static Blast* is on cool-down.

Survivors with ***Madness II or III*** suffer from the following Affliction:
* of a distant Heartbeat to play for **20 seconds**.

*Afflictions of the same type do not stack.*

* Terror Radius while *Static Blast* is ready.
* Terror Radius while *Static Blast* is on cool-down.

Survivors with ***Madness*** suffer from the *Affliction of Calm*:
* ***Madness II***:  causes Survivors to hear a distant ***Illusionary Terror Radius***.
* ***Madness III***: **Constantly** causes Survivors to hear a distant ***Illusionary Terror Radius***.

## Change Log

### Patch 3.6.0

* ***Rework:*** simplified and adjusted the modifiers.

## Trivia

* The intermittent **Terror Radius** illusion has the following stats:
	+ **10-15 seconds active**, **30-45 seconds inactive**
Badges

**Badges** are special Customisation pieces for Players that were first introduced to *Dead by Daylight* in Patch 7.4.0.

They were announced during the Seventh Year Anniversary Developer Stream a few months prior.

## Overview

**Badges**, as well as **Banners**, are used to customise one's Player Profile and are visible to other Players in the Tally Screen.

## DLC Badges

These **Badges** require Players to purchase Cosmetics from a specific DLC's Collection.

Expand to view content

## Event Badges

These **Badges** require Players to complete Challenges in an Event Tome.

## Generic Badges

These **Badges** are available to all Players and have no special requirements to be unlocked.

Expand to view content
"Discipline" - Carter's Notes

**"Discipline" - Carter's Notes** is a **Very Rare** Add-on for Carter's Spark.

* **Reduces** the Detonation delay of the *Shock Therapy Attack* by **-0.3 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Discipline*:
* ***Madness II***: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius***, as if you were constantly right behind them.
	+ This effect lingers for **6 seconds** after the Chase ends.
* ***Madness III***: In any situation, Survivors perceive an ***Illusionary Red Stain and Terror Radius***, as if you were constantly right behind them.

You share into your patients' ***Madness*** and can see the ***Illusionary Red Stain***.

*"To avoid relapse from our most tenacious subjects, use **maximum** levels when proceeding with disciplinary actions." — Herman Carter*

## History

* 1.5.1
* 3.6.0

* ***Madness*** inflicted by *Shock Therapy*.

Survivors with **Madness** suffer from the following Afflictions:
* ***Madness II***: When a Chase begins, Survivors perceive the **Red Stain** and **Terror Radius** as though **The Doctor** were right behind them for a duration of **10 seconds**.
* ***Madness III***: When a Chase begins, Survivors **constantly** perceive the **Red Stain** and **Terror Radius** as though **The Doctor** were right behind them.

**The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Red Stain***.
*Afflictions of the same type do not stack.*

* the Shock delay of *Shock Therapy*.

Survivors with ***Madness*** suffer from the *Affliction of Discipline*:
* ***Madness II***: While in a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them.
	+ This effect persists for **6 seconds** after the Chase ends.
* Madness III: ***Illusionary Red Stain and Terror Radius*** are constantly active.

**The Doctor** shares in his patients' Madness in order to see the ***Illusionary Red Stain***.

## Change Log

### Patch 3.6.0

* ***Rework:*** replaced the ***Madness*** bonus applied to *Shock Therapy* with a decreased delay to Shock detonation.
* ***Buff:*** the ***Illusionary Red Stain*** and ***Terror Radius*** now apply constantly in a Chase while in **Madness II**, and for **6 seconds** after the Chase ends.
* ***Buff:*** the ***Illusionary Red Stain*** and ***Terror Radius*** are always active while in **Madness III**.

## Trivia

* The so-called *Detonation Delay* refers to the time it takes for an initiated *Shock Therapy* Attack to take effect (detonate) and shock the Survivor.
	+ The default delay is **1 second** and **"Discipline" - Carter's Notes** will reduce this to **0.7 seconds**.
Supermarket

**Enemies:** | 1-3

The **Supermarket** is a Location in This War Of Mine which tends to have high amounts of everything, because it is a very large building. There are one or more hiding places on all floors except the roof top and the cargo container in the back.

## Description

If the first event is active, the description will read: *"This supermarket is located in the area remaining under military control, but people are still trying to scavenge it for supplies. We can expect to meet other scavengers there, so it's probably best not to get in their way. Some doors might still be locked, a crowbar could come in handy."*

If the second is active, it will read: *"This store supplied the whole neighborhood before the latter turned into a war zone. Since the area is under military control, it might be dangerous to do the groceries there. Still, it might be worth the risk as there should be a lot of goods left"*

## Loot Information

* Lots of Food
* Lots of Materials
* Some Meds
* Huge amounts of Weapons
* Huge amount of Parts
* Danger

## Supermarket Events

There are two events that can happen in the **Supermarket** on the first visit (return visits may not have an event). The events are as follows:

1. You come in and see 3 NPC Scavengers, all armed with guns. They won't harm you unless you are armed or attack them first. They also pick up a lot of things from the stashes on the floor, and will take your tools if you leave them in the stash they have not searched yet(took my crowbar). If you go there with Pavle you can run to the places you want to grab before they get there, but it requires choosing the right floor. Basement seems most profitable.
2. There is a soldier who is talking to a woman who is looking for food. The soldier offers her food for sexual favors, then attempts to rape her when she refuses. You can attack the soldier or wait until they go away. If you help the woman, your character and the rest of the survivors will gain happiness. If you let it happen, the Scavenger and the rest of the survivors will be saddened. Also if you come close to them when they are taking, woman will run away and soldier blames you and start shooting at you
	* if you have a knife you can kill the soldier easily and grab his gun with some ammo. If you hit the soldier with a crowbar or a shovel and cause sufficient harm, he will stop attacking you and start begging for his life, although this result does not seem to yield any significant morale loss/gain when compared with the killing scenarion. The next time you go to the Supermarket, a woman will tell you that the girl's family is grateful for your help. If you did not pick up the soldier's items, it will be gone.
"The Ghost" - Soot/ja

Template:Add-on

歴史
--

* 1.0.0
* 1.8.3
* 2.2.0

* **Grants stealth** when uncloaking while motionless.
* Stealth reduces your Terror Radius to **0 metres** until you move or act again.

* **Grants stealth** when uncloaking while motionless.
* Stealth reduces your Terror Radius to **0 metres** until you move or act again.

* After uncloaking, The Wraith's Terror Radius and Red Stain will remain suppressed for **6 seconds**.

## 変更履歴

### Patch 1.8.3

* 呼称を**Soot**から**White**に変更し、アイコンをからに変更した。

### Patch 2.2.0

* ***リワーク:*** 透明化解除後ステインと心音を**6秒間**抑制するようになった。
* ***変更:*** レア度を**レア** から**コモン** に下げた。
HiberWorld Wiki

Welcome to the Official HiberWorld WikiWelcome to the Official HiberWorld Wiki
The guide for HiberWorld written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About HiberWorld

HiberWorld is a creative and social gaming platform. With HiberWorld, users will be able to create games together with friends and share with the world so that other people can play.[Read more...]

Content

* **Creating**
	+ Landscape
	+ Building blocks
	+ Objects
	+ Logic

* **Playing**
	+ Levels
	+ Creators

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Guides

* How to play guide for HiberWorld
* System requirements
* Release date
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
System requirements

*This article is a stub. You can help HiberWorld Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *HiberWorld*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for HiberWorld
* Release date
BFFs

**BFFs** is a **Very Rare** Add-on for Feral Frenzy.

Survivors hit with chained *Feral Slashes* grant Tokens towards *BFFs*:
* Grants **0 Tokens** for the first *Feral Slash*.
* Grants **+2 Tokens** for the second *Feral Slash*.
* Grants **+3 Tokens** for the third *Feral Slash*.
* Grants **+4 Tokens** for the fourth *Feral Slash*.
* Grants **+5 Tokens** for the fifth *Feral Slash*.

Once the Exit Gates are powered and *BFFs* has acquired **15+ Tokens**, you benefit from the following effect:
* Grants a **+6 %** ***Haste*** **Status Effect** outside of using *Feral Frenzy*.

## History

* 5.7.0
* 7.3.0

Hitting Survivors with chained *Feral Slashes* grants **Tokens**.The more *Feral Slashes* are chained together, the higher the amount of awarded **Tokens**:
* First Feral Slash: grants no **Tokens**
* Second Feral Slash: **+2 Tokens**
* Third Feral Slash: **+3 Tokens**
* Fourth Feral Slash: **+4 Tokens**
* Fifth Feral Slash: **+5 Tokens**

Once the Exit Gates are powered and only if **15 or more Tokens** have been acquired, **The Legion** benefits from the following effect:
* Grants a **+4 %** ***Haste*** **Status Effect** when not using *Feral Frenzy*.

Hitting Survivors with chained *Feral Slashes* grants **Tokens**.The more *Feral Slashes* are chained together, the higher the amount of awarded **Tokens**:
* First Feral Slash: grants no **Tokens**
* Second Feral Slash: **+2 Tokens**
* Third Feral Slash: **+3 Tokens**
* Fourth Feral Slash: **+4 Tokens**
* Fifth Feral Slash: **+5 Tokens**

Once the Exit Gates are powered and only if **15 or more Tokens** have been acquired, **The Legion** benefits from the following effect:
* Grants a **+6 %** ***Haste*** **Status Effect** when not using *Feral Frenzy*.

## Change Log

### Patch 6.5.0

* ***Quality of Life: (undocumented):*** added an audio-cue to trigger when the ***Haste*** **Status Effect** is active.

### Patch 7.3.0

* ***Buff:*** increased the strength of the ***Haste*** **Status Effect** from **+4 %** to **+6 %**.

## Trivia

* **BFFs** was the first token-based Killer Add-on added to the game.
* If **BFFs** fails to activate because of insufficient Tokens, its icon becomes greyed-out and a squared version of the general prohibition symbol (also known as the 'no' symbol) is overlaid on top of it.
* **BFFs** originated from the now decommissioned Cold Dirt Add-on.
* The ***Haste*** bonus gained by **BFFs** can stack with other Haste bonuses, such as the one granted by Hex: No One Escapes Death.

## Gallery

* **BFFs** with **7 Tokens** accumulated.
* **BFFs** after a failed activation.
Berus Toxin

**Berus Toxin** is a **Common** Add-on for Hunting Hatchets.

* Survivors hit by **Hatchets** suffer from the ***Exhausted*** **Status Effect** for **30 seconds**.

## Change Log

### Patch 4.7.0

* ***Change***: Add-on decommissioned with the **Huntress** Add-on Pass.

## Trivia

* **Berus Toxin** was decommissioned in Patch 4.7.0 and replaced with Yellowed Cloth.
Alchemist's Ring

**Alchemist's Ring** is a **Very Rare** Add-on for Blighted Corruption.

* **Extends** the *Rush* duration by **+20 %** for each consecutive *Lethal Rush*.

## History

* 4.2.0
* 4.3.2
* 7.5.0

* Instantly recharges all Power Tokens after hitting a Survivor with a *Lethal Rush*.
* **Reduces** the Recharge time per Power Token by **-0.5 seconds**.

* Instantly recharges all Power Tokens after hitting a Survivor with a *Lethal Rush*.

* **Extends** the *Rush* duration by **+20 %** for each consecutive *Lethal Rush*.

## Change Log

### Patch 4.3.2

* ***Nerf:*** no longer reduces the Recharge time for Power Tokens.
	+ This effect was removed due to having been an accidental left-over from the Developers reworking several of **The Blight's** Add-ons just before his original release.
	It was never meant to have that effect originally.

### Patch 7.5.0

* ***Rework:*** instead of instantly recharging all Power Tokens when hitting a Survivor with a *Lethal Rush*, it now extends the duration for each consecutive *Lethal Rush*.
"Restraint" - Class II

**"Restraint" - Class II** is an **Uncommon** Add-on for Carter's Spark.

* The Auras of Survivors who have their ***Madness*** increased by one Tier are revealed to you for **1 second**.

Survivors affected by ***Madness*** suffer from the *Affliction of Restraint*:
* **Increases** the duration of ***Illusionary Doctors*** by **+6 seconds**.

You share into your patients' ***Madness*** and can see the ***Illusionary Doctors***.

## History

* 1.5.1
* 3.6.0

* Reveals Survivors' Auras for **1 second** when ***Madness*** increases.

Survivors with ***Madness II or III*** suffer from the following Affliction:
* duration for an ***Illusionary Doctor***.

**The Doctor** shares in his patients' ***Madness*** in order to read the Auras of ***Illusionary Doctors***.
*Afflictions of the same type do not stack.*

* Reveals Survivors' Auras for **1 second** when their ***Madness*** Tier increases.

Survivors with ***Madness*** suffer from the *Affliction of Restraint*:
* ***Illusionary Doctor*** duration.

**The Doctor** shares in his patients' ***Madness*** in order to read the Auras of ***Illusionary Doctors***.

## Change Log

### Patch 3.6.0

* ***Buff:*** now reads ***Illusionary Doctor*** Auras at any ***Madness*** Tier.
"Order" - Carter's Notes

**"Order" - Carter's Notes** is a **Very Rare** Add-on for Carter's Spark.

* **Reduces** the Cool-down duration of *Static Blast* by **-6 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Order*:
* **Broken Pallets** are randomly replaced by dropped or upright ***Illusionary Pallets***, which persist until approached by Survivors.
	+ New ***Illusionary Pallets*** are generated every **20 seconds**.

You share into your patients' ***Madness*** and can see the ***Illusionary Pallets***.

*"The stimulus must be kept active at a **convulsive** level." — Herman Carter*

## History

* 1.5.1
* 1.6.2
* 3.6.0

* **+25 % increase** in ***Madness*** inflicted by the *Static Field*.

Survivors with ***Madness II/III*** have the following affliction:
* **100 %** chance that a Skill Check appears in a random location.

*Afflictions of the same type do not stack.*

* ***Madness*** inflicted by the *Static Field*.

Survivors with ***Madness*** suffer from the following Afflictions:
* **Broken Pallets** may appear to be replaced with ***Illusionary Pallets*** that persist until approached.
* ***Illusionary Pallets*** are generated every **20 seconds** at the location of a broken Pallet anywhere on the Map.

**The Doctor** shares in his patients' ***Madness*** in order to read the Auras of ***Illusionary Pallets***.
*Afflictions of the same type do not stack.*

* **Reduces** Cool-down duration of *Static Blast* by **-6 seconds**.

Survivors with ***Madness*** suffer from the following Afflictions:
* **Broken Pallets** may appear to be replaced with ***Illusionary Pallets*** that persist until approached.
* ***Illusionary Pallets*** are generated every **20 seconds** at the location of a broken Pallet anywhere on the Map.

**The Doctor** shares in his patients' ***Madness*** in order to read the Auras of ***Illusionary Pallets***.
*Afflictions of the same type do not stack.*

## Change Log

### Patch 1.6.2

* ***Rework:*** Survivors afflicted with ***Madness*** now experience ***Illusionary Pallets*** Hallucinations.
* ***Rework:*** removed the 100 % random Skill Check chance and added it as a **100 %** chance on ***Madness I*** to **The Doctor's** base-kit.

### Patch 3.6.0

* ***Rework:*** replaced the ***Madness*** bonus applied to *Static Blast* with a decreased cool-down.

## Trivia

* The original effect of **"Order" - Carter's Notes** was added to **The Doctor's** base-kit with the Add-on's rework.
* The actual range in which **"Order" - Carter's Notes** will spawn ***Illusionary Pallets*** is set to **320 metres**.
* **"Order" - Carter's Notes** is part of the "Order" range of Add-ons, that all afflict Survivors with varying degrees of ***Illusionary Pallets***.
Zora

## Description

A NPC who will vist Our Shelter and ask for help boarding up her house. If you help her she will return in a few days and ask for help defending her home from thugs, this time when your character comes back he should bring some ammo with him\her. If you helped her both times she will return for a third time and reward you with a broken shotgun and some ammunition. Helping her will provide a morale boost for most survivors.

## Requests for help

Can you help me board up my windows?

*"I live nearby with my daughter. I've heard rumors of looters pillaging houses and raping women. I can lock the doors but they could get inside through the windows. Can you help me board them up? My husband was taken by the rebels in the first year of the war and hasn't returned yet. We're all alone, please help us."*

If you say yes the character follows her.

The character sent returns the next day after helping board the house.

She returns a few days later and asks for help defending her home from thugs, if you agree you character will follow her and return the next day with some ammunition. This provides a morale boost for most other survivors.

If you helped her both times she will visit Our Shelter one last time announcing that she is leaving with her family and reward you with a broken shotgun and some ammunition.
"Windstorm" - Mud

In other (unofficial) languages:

**"Windstorm" - Mud** is an **Uncommon** Add-on for Wailing Bell.

* **Increases** your Movement Speed by **+5 %** when *Cloaked*.

## History

* 1.0.0
* 1.8.3
* 2.2.0
* 4.6.0

* Grants a boost to movement speed for **0.5 second** after reappearing.

* Grants a boost to movement speed for **0.5 second** after reappearing.

* The Wraith's Movement speed when cloaked.
* The Wraith's Movement speed while uncloaking.

* The Wraith's Movement speed when cloaked.

## Change Log

### Patch 1.8.3

* Adjusted designation from **Soot** to **Mud** and adjusted the icon from  to .

### Patch 2.2.0

* ***Rework:*** now boosts The Wraith's Movement speed while cloaked and slows it when uncloaking.

### Patch 4.6.0

* ***Buff:*** removed the speed penalty to uncloaking.
	+ However, it should be noted that the old version of **"Windstorm" - Mud** did not have any speed penalty code associated with it.
* ***Nerf:*** adjusted the Movement Speed bonus to account for increasing **The Wraith's** default Cloaked speed.
A. Azarov

A. Azarov is an unseen Character in *Dead by Daylight*.

## Lore

Azarov was Philip Ojomo's employer at Autohaven Wreckers some time before Philip was beckoned into The Entity's Realm.

Unbeknownst to Philip, Azarov did not just run a wrecking business, but also a hitman service, using his business as a cover for the killings carried out there.
Azarov's victims were bound, gagged and put into the trunk of cars, which he then had Philip crush with a machine.

One day, Philip accidentally discovered one of the victims and freed him, but before he could do much more than attempt to flee the wrecking yard, Azarov intercepted and killed him on the spot.
Philip, fuelled by blind rage, murdered Azarov by putting him into the car-crusher.

After crushing him to death, Philip ripped Azarov's skull and spine right out of the latter's body and ran away, never to be seen again.
Ultimately, the skull and spine were fashioned into the weapon he now uses as The Wraith.

## Trivia

Azarov is the namesake of Azarov's Resting Place, a Map in the Autohaven Wreckers Realm, as well as of the Offering related to said Realm:

	+ The Offering modifies the Realm Selector Logic by a value of **9,999**.

*"A broken key pertaining to a vehicle of unknown brand.A key-chain attached to it identifies the owner as a certain 'A. Azarov'"*
Advent Calendar 2020

The **Advent Calendar 2020** marked the first iteration of the new mini-Events, consisting of Daily Log-in Rewards, announced by the Developers in November 2020.

It replaced the Winter Solstices Events from previous years.

It kicked off the in-game celebrations of the days leading up to the Christmas holidays.

## Overview

The Event's Daily Log-in Rewards were a mix of in-game Currency and Customisation options, the latter of which must have been redeemed within a specified time frame in the in-game Store.
The Rewards were revealed on a weekly basis.

### Week 1

#### Log-in Currencies

10,000 BP | 2 December 2020
1,000 IS | 3 - 6 December 2020

***Note:** the time cut-off for the 24-hour period between Log-in Rewards is 11 AM Eastern Time (15:00 UTC).*
#### Cosmetics

* Redeeming the code NAUGHTYSTOCKING and SNAPSNAP respectively:

Killer's Stocking (Charm) | 4 - 7 December 2020

### Week 2

#### Log-in Currencies

10,000 BP | 8 December 2020
500 IS | 9 - 14 December 2020

***Note:** the time cut-off for the 24-hour period between Log-in Rewards is 11 AM Eastern Time (15:00 UTC).*
#### Cosmetics

* Redeeming the code NICESTOCKING and HOLIDAYFORMAL respectively:

Survivor's Stocking Charm | 11 - 14 December 2020

### Week 3

#### Log-in Currencies

1000 IS | 15 - 21 December 2020

***Note:** the time cut-off for the 24-hour period between Log-in Rewards is 11 AM Eastern Time (15:00 UTC).*
#### Cosmetics

* Redeeming the code FROSTYDEATH and PATHFINDER respectively:

Deathslinger's Frosty Eyes | 18 - 21 December 2020

### Week 4

#### Log-in Currencies

10,000 BP per day | 25 December 2020
200,000 BP | 26 December 2020
500 IS | 27 December 2020

***Note:** the time cut-off for the 24-hour period between Log-in Rewards is 11 AM Eastern Time (15:00 UTC).*
#### Cosmetics

* Redeeming the code FROSTYTWINS and METATRON respectively:

Twins' Frosty Eyes | 25 - 28 December 2020

### Week 5

#### Log-in Currencies

500 IS | 29 December 2020
10,000 BP | 30 December 2020
500 IS | 31 December 2020 - 3 January 2021

***Note:** the time cut-off for the 24-hour period between Log-in Rewards is 11 AM Eastern Time (15:00 UTC).*
#### Cosmetics

* Redeeming the code FROSTYBLIGHT and NEWYEARNEWENTITY respectively:

Blight's Frosty Eyes | 31 December 2020 - 3 January 2021

## Gallery

* Unrevealed Advent Calendar
* First Week Calendar Rewards
* Second Week Calendar Rewards
* Third Week Calendar Rewards
* Fourth Week Calendar Rewards
* Fifth Week Calendar Rewards
Creators

*This article is a stub. You can help HiberWorld Wiki by expanding it.*

Game **creators** design and publish levels to be played through.

Creators publish their games by using the Hiber-3D Code development kit, where creators will be create their game by coding or they can create games without coding as well.
Admin Wristband

**Admin Wristband** is an **Uncommon** Add-on for T-Virus.

* **Increases** the Survivor-Detection range of the **Zombies** by **+4 metres**.
* **Increases** the *Field of View* of the **Zombies** by **+17.5 °**.

## Trivia

* The in-game description of **Admin Wristband** rounds the coded value of **17.5 °** to **18 °**.
* The icon shows the Roman Numeral 'IV', providing highest-level access to all parts of the Laboratory Complex, as well as access to the central elevator, through which both Leon and Claire have to leave.
* The **Wristband** was necessary for Leon Scott Kennedy and Claire Redfield to navigate the Umbrella Laboratory Levels in either campaign of *Resident Evil 2*.

## Gallery

* Zombie Detection Radius and Angles visualised.
"Z" Block

**"Z" Block** is a **Very Rare** Add-on for Dream Demon.

* Survivors interacting with a **Dream Trap** suffer from the ***Haemorrhage*** **Status Effect** for **90 seconds**.
* Causes healthy Survivors to leave *Pools of Blood* as if they were injured.

## History

* 1.8.0
* 3.1.0
* 5.7.0

* **Tremendously reduces** *Dream Transition* time.Time to fall asleep reduced by **2 seconds**.

* Survivors interacting with a **Dream Trap** suffer from the ***Haemorrhage*** **Status Effect** for **60 seconds**.
* If the Survivor is **Healthy**, they will bleed for the duration of the ***Haemorrhage*** **Status Effect**.

* Survivors interacting with a **Dream Trap** suffer from the ***Haemorrhage*** **Status Effect** for **90 seconds**.
* If the Survivor is **Healthy**, they will bleed for the duration of the ***Haemorrhage*** **Status Effect**.

## Change Log

### Patch 3.1.0

* ***Rework:*** now applies the ***Haemorrhage*** **Status Effect**, also when Survivors are healthy.

### Patch 5.7.0

* ***Buff:*** increased the timer from **60 seconds** to **90 seconds**.
"All Seeing" - Mud/ja

Template:Add-on

歴史
--

* 1.0.0
* 1.1.2
* 1.8.3

* While invisible, see the Survivors' Auras within **6 metres** of range.

* While invisible, see the Survivors' Auras within **4 metres** of range.

* While invisible, see the Survivors' Auras within **6 metres** of range.

	+ この変更はその時新しく追加された"All Seeing" - Whiteが**"All Seeing" - Mud/ja**にとって代わったために実行された。

## トリビア

* **"All Seeing" - Mud/ja**はPatch 2.2.0に廃止され"The Beast" - Sootにとって代わられた。
"Calm" - Carter's Notes

**"Calm" - Carter's Notes** is a **Very Rare** Add-on for Carter's Spark.

* **Increases** your Terror Radius by **+8 metres** while *Static Blast* is ready to be used.
* **Reduces** your Terror Radius by **-8 metres** while *Static Blast* is on cool-down.

Survivors affected by ***Madness*** suffer from the *Affliction of Calm*:
* ***Madness II***: Survivors intermittently hear a distant ***Illusionary Terror Radius***.
* ***Madness III***: Survivors constantly hear a distant ***Illusionary Terror Radius***.

*"Higher quality seizures trigger catatonia. At least it gives me **peace** for the time it lasts." — Herman Carter*

## History

* 1.5.1
* 3.6.0

* Terror Radius while *Static Blast* is ready.
* Terror Radius while *Static Blast* is on cool-down.

Survivors with ***Madness*** suffer from the following Affliction:
* ***Madness II***:  of a distant Heartbeat to play for **20 seconds**.
* ***Madness III***: **Constantly** plays a distant Heartbeat.

*Afflictions of the same type do not stack.*

* Terror Radius while *Static Blast* is ready.
* Terror Radius while *Static Blast* is on cool-down.

Survivors with ***Madness*** suffer from the *Affliction of Calm*:
* ***Madness II***:  causes Survivors to hear a distant ***Illusionary Terror Radius***.
* ***Madness III***: **Constantly** causes Survivors to hear a distant ***Illusionary Terror Radius***.

## Change Log

### Patch 3.6.0

* ***Rework:*** simplified and adjusted the modifiers.

## Trivia

* The intermittent **Terror Radius** illusion has the following stats:
	+ **10-15 seconds active**, **30-45 seconds inactive**
"Windstorm" - Mud/ja

Template:Add-on

歴史
--

* 1.0.0
* 1.8.3
* 2.2.0
* 4.6.0

* Grants a boost to movement speed for **0.5 second** after reappearing.

* Grants a boost to movement speed for **0.5 second** after reappearing.

* The Wraith's Movement speed when cloaked.
* The Wraith's Movement speed while uncloaking.

* The Wraith's Movement speed when cloaked.

## 変更履歴

### Patch 1.8.3

* Adjusted designation from **Soot** to **Mud** and adjusted the icon from  to .

### Patch 2.2.0

* ***リワーク:*** now boosts The Wraith's Movement speed while cloaked and slows it when uncloaking.

### Patch 4.6.0

* ***強化:*** 透明化解除中の速度のペナルティを削除した。
	+ しかし、旧バージョンの**"Windstorm" - Mud/ja**には速度のペナルティのコードがないということに注意するべきだ。
* ***弱体化:*** **レイスの**通常の透明化中の速度の増加にあわせて移動速度の増加を調整した。
Archie MacMillan

**Archie MacMillan** is an unseen Character in *Dead by Daylight*.

## Lore

**Archie MacMillan** was Evan MacMillan's father and greatest idol, since Evan admired the way his father ran the MacMillan Family Estate.

Archie was first and foremost a businessman and held a tight ship with strict attitude towards the servants and staff at MacMillan Estate, often working them long and hard for little pay. It was this attitude that Evan idolised.

Years later, Archie's mental health faded away and a once loyal and neighbourly man became a near-bedridden, frail old man. Evan spent a fortune on ointments trying to cure his father, but nothing seemed to help. Over time, Evan became fed up with his father and applied the same icy logic as his father had applied to the servants and staff: those who cannot carry their own weight do not deserve the weight they carry.

Archie eventually disappeared from the outside world and it is assumed that Evan, who later went on to claim responsibility for the worst mass murder in modern history, had killed his own father.

### Lore Update

In Year 3, an update to the game's Lore shifted the main operator in the MacMillan Estate disaster from being Evan MacMillan to his father Archie, thus also shifting the Players' perception of Archie MacMillan as a person.

Whereas he used to be a generally friendly and hospitable man, but a strict businessman at heart, the new Lore revealed Archie to be a cruel, evil man before his mental health deteriorated and his son Evan took over.

## Gallery

* Archie MacMillan, after Evan finds him repeatedly punching an unknown miner.
Benedict Baker

**Benedict Baker** was an unseen Character in *Dead by Daylight*.

He was prominently known for providing most of the Lore bits and pieces strewn throughout the Game that describe The Entity's Realm and its mechanics.

These quotes are generally featured at the top of Character and Prop pages; however, only up to the release of CHAPTER 8: Curtain Call, after which his quotes stopped appearing for newer additions to the Realm.
It is unknown what happened to him.

## Overview

**Benedict Baker** was actively looking for The Entity's Realm and wanted to find out how to enter it and how it works. He eventually succeeded and is now trapped in the endless cycle of the Trials like the other Survivors, whom he has met. He even has met some of the Killers. He keeps a journal detailing his encounters with the other Survivors, the Killers and the Realm of The Entity. Not much is known about his current condition, but he is known to still be a Survivor and alive.

## Benedict's Journal

### 21st September

*Once again, I had found a place touched by the darkest of evils, so powerful that it spread like a virus in the area, consuming the world around it, rotting the core from within. The locals of Wetherfield would not discuss or talk further of the town of Weeks. The locals acted like the sort of thing you would see in your weekly Penny Dreadful, their eyes wild with terror. What happened here?''*

### Entry 1 after "The Awakening"

*I have also seen, this...evil thing. This Entity reaches out to pluck those who fall into its path, bringing them to its hideous construct where it plays with their soul for all eternity. The Entity curses these innocents with an endless game of life and death. Each death brings an awakening into a fresh hell where the hunt begins again. I am but a mere puppet in this grim theatre.''*
Artefact Hunter

**Artefact Hunter** was an **Unused** Perk available to all Survivors.

'''<span class="luaClr clr clr16" style="color: #ffffff;">THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.</span>'''
<p>'''<span class="luaClr clr clr16" style="color: #ffffff;">THE EFFECTS OF THIS PERK ARE UNKNOWN.</span>'''

**THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.**

'''<span class="luaClr clr clr16" style="color: #ffffff;">THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.</span>'''
<p>'''<span class="luaClr clr clr16" style="color: #ffffff;">THE EFFECTS OF THIS PERK ARE UNKNOWN.</span>'''

**THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.**
Alarm Clocks

In other (unofficial) languages:

The **Alarm Clocks** are one of the 27 Props featured in *Dead by Daylight* that was added with Patch 3.1.0.

## Overview

If The Nightmare is chosen as the Killer for a Trial, **5** **Alarm Clocks** will appear in random locations throughout the Trial Grounds.
They appear as plain white dressers until a Survivor is drawn into the Dream World; then the **Alarm Clocks** appear atop the dressers as they become bloodied and dilapidated.

## Mechanic

Survivors trapped in the Dream World can use the **Alarm Clocks** as a way to wake themselves up when failing a Skill Check would be detrimental (due to the loud noise notification those create). If a Survivor uses it to wake themselves up, they get a total immunity from falling asleep which lasts for **30 seconds**.

Once they fall asleep, Survivors will be assigned the farthest **Alarm Clock** from their current location. Each clock is intended for one Survivor, with each Survivor seeing the Aura of their specific clock while asleep. Once a Survivor uses it, this Survivor cannot interact with this clock anymore; another clock will be assigned to them the next time they fall asleep.

## Trivia

* Like Cages of Atonement and Pools of Devotion, interacting with **Alarm Clocks** is not affected by any Unlockables.

## Gallery

* One of the dressers on which **Alarm Clocks** can spawn.
* Claudette using the **Alarm Clocks** to wake up.
* The Aura of an **Alarm Clock**, shown in white.
Begrimed Head

**Begrimed Head** is a **Very Rare** Add-on for Hunting Hatchets.

* Survivors hit by **Hatchets** suffer from the ***Haemorrhage*** and ***Mangled*** **Status Effects** until fully healed.

## History

* 1.6.0
* 4.5.0

Survivors hit by **Hatchets** suffer the following effects:
* **-5 %** Repair Speed penalty.
* **+25 %** ***Mangled*** **Status Effect** until healed.

*Begrimed Head* does not stack with other Head Add-ons.

Survivors hit by **Hatchets** suffer from the ***Mangled*** and ***Haemorrhage*** **Status Effects** until healed.
*Begrimed Head* does not stack with other Head Add-ons.

## Change Log

### Patch 4.5.0

* ***Nerf:*** no longer inflicts a Repair Speed penalty of **-5 %**.
* ***Buff:*** added the ***Haemorrhage*** **Status Effect**.
Ashen Apple

**Ashen Apple** is a **Rare** Add-on for Vile Purge.

* Causes **1** **Pool of Devotion** to spawn in the ***Corrupted*** state.
* **Increases** the number of available **Pools of Devotion** by **+1**.

## History

* 2.6.0
* 5.3.0

* Start the trial with **1 additional** Pool of Devotion already ***corrupted***.
* Infection duration of objects.

* Start the trial with **1 additional** Pool of Devotion already ***corrupted***.
* **Increases** the number of **Pools of Devotion** by **1.**

## Change Log

### Patch 5.3.0

* ***Nerf:*** removed object Infection duration bonus.
* ***Buff:*** added effect: Increases the number of Pools of Devotion in the trial by **1**.
"Blink" - Mud

In other (unofficial) languages:

**"Blink" - Mud** is an **Uncommon** Add-on for Wailing Bell.

* **Reduces** the Cloaking time by **-40 %**.

## History

* 1.0.0
* 1.8.3
* 2.2.0

* The Wraith's Disappearance time.

* The Wraith's Disappearance time.

* The Wraith's Disappearance time.

## Change Log

### Patch 1.8.3

* ***Nerf:*** decreased the Disappearance Time reduction to **12.5 %**.

### Patch 2.2.0

* ***Buff:*** increased the Disappearance Time reduction to **40 %**.
* ***Change:*** upped the Rarity from **Common**  to **Uncommon** .
Begrimed Chains (Chainsaw)

*For the Add-on of the same name for The Cannibal, click here.*
Begrimed Chains is a **Rare** Add-on for Chainsaw.

* Survivors hit with the *Chainsaw* suffer from the ***Haemorrhage*** and ***Mangled*** **Status Effects** until fully healed.

## History

* 1.0.0
* 1.7.0
* 4.1.0
* 7.5.0

Survivors hit with the *Chainsaw* suffer from the following effects:
* **Slightly reduces** their Repair speed until fully healed.
* **Considerably increases** their Healing time.

Survivors hit with the *Chainsaw* suffer from the following effects for **120 seconds**:
* **Reduces** their Repair speed by **-9 %**.
* ***Mangled* Status Effect**.

*Begrimed Chains* does not stack with other Chain Add-ons.

* **Reduces** your Terror Radius by **-8 metres** during *Overheat*.

* Survivors hit with the Chainsaw suffer from the ***Haemorrhage*** and ***Mangled* Status Effects** until fully healed.

## Change Log

### Unknown Patch

* ***Buff:*** increased the Repair speed de-buff to **-9 %**.

### Patch 1.7.0

* ***Nerf:*** added a Timer of **120 seconds** to the penalty effects.

### Patch 3.0.1

* ***Nerf:*** removed the modifier to increase the ***Mangled*** effect by **+50 %**.

### Patch 4.1.0

* ***Change:*** the Add-on is no longer shared between **The Cannibal** and **The Hillbilly**.
* ***Change:*** created a new Add-on, **Big Buckle** , from the formerly shared Depth Gauge Rake to take **Begrimed Chains'** place for **The Hillbilly**.

### Patch 7.5.0

* **Begrimed Chains** is once again shared between **The Cannibal** and **The Hillbilly**, but now has a different effect with either Power.
	+ For **The Hillbilly**, the Add-on regained its former functionality of applying the ***Mangled* Status Effect**, but lost its ability to apply a Repair Speed penalty as well.
	+ Gained the ability to also apply the ***Haemorrhage* Status Effect**.

## Trivia

* **Big Buckle** had originated from the formerly shared Depth Gauge Rake Add-on.
Radio

The **Radio** can be built with the Workshop. It provides music, news and a weather forecast.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

It would be great to be able to listen to current news, and weather forecasts. We could be better prepared to deal with hardships if we knew about them in advance. When there's nothing on the news, we can listen to music to brighten up our mood.
Bad Man Keepsake

**Bad Man Keepsake** is an **Uncommon** Add-on for Spencer's Last Breath.

* Survivors hit with a *Special Attack* have their Auras revealed to your, if they are healing or being healed within **28 metres** of your location for **60 seconds**.

## History

* 1.1.0
* 3.3.0

* Blink Charge speed.

* After hitting a Survivor with a *Blink Attack*, the Aura of that Survivor, when healing or being healed, is revealed to The Nurse within **28 metres** for **60 seconds**.

## Change Log

### Patch 3.3.0

* ***Rework:*** now reveals the Aura of the Survivor hit with it a post-Blink Attack for the duration of **60 seconds** if they are healing or being healed.
* ***Change:*** upped the Rarity from **Common**  to **Uncommon** .

## Trivia

* In terms of mechanics, **Bad Man Keepsake** works the same as A Nurse's Calling.
Ace Visconti/Kenny Ackerman

Voice Actor | No unique voice

**Kenny Ackerman** is a **Very Rare Outfit** available to Ace Visconti.

## Overview

**Kenny Ackermann** is a minor antagonist in *Attack on Titan*.

For decades, **Kenny** was a serial killer in the capital of Paradis known as "Kenny the Ripper". At some point, he met with his grandfather who was on the edge of death, and asked him why their family, who was close to the crown at one point, was suddenly betrayed by them. After learning of the reason, **Kenny** sought vengeance, and tracked down the royal family, who were hidden in secret from the public. His attack does not go as planned and he is defeated by the king, Rod Reiss.

Instead of killing him, however, **Kenny's** life is spared by Rod, who apologizes to him for his bloodline's persecution. Stunned by this act, the serial killer devotes his life to the royal family, joining the Military Police and becoming their closest enforcer. In secret, however, **Kenny** plotted to obtain their power in order to find out if a "piece of shit" like him could become as kind and compassionate as his new friend was.