recursal/Fanatic-Fandom huggingface dataset:
Thieves' Union

> "We're more of a union, see, a loosely collected group of like-minded individuals..."
>
>

Commonly referred to as the 'Thieves' Guild', which is often used as a way to play 'find the member' by the Imperial Inquisition as they will usually swiftly correct you, the Thieves' Union acts as a way for rogues of all walks of life or factions to communicate with each other and organize their crime. Sometimes they will use special sigils, called Umbramarks, to designate a location's suitability to loot.

In most cities, one inn, often hidden from the public and known only to either the thieves themselves or those who know how to read Umbramarks, is designated as the meeting place where heists are planned and many, *many* drinks are had.

If you want to commit crime, don't try to freelance it. They'll find out. But don't worry, you don't need to come to them...they'll find you.

### Organization:

#### Gentleman of Gentleman:

This rank indicates the person in charge of ALL the Gentleman across the thieves' networks.

#### Gentleman of <Big City>:

Each city's union is run by a person known as a Gentleman, often designated by their golden cane. They often have a Lieutenant or Esquire as their right hand.

#### Esquire:

Smaller cities might have an Esquire that reports to the Gentleman of the nearest larger city.

#### Madame/Master of Assassins:

((Not to be confused with the Coldskulls))

### Less formal structure:

Outside of the head bosses, the structure becomes less organized, as the members will organize themselves into appropriate ranks based upon internal bragging rights, prestige, and 'thiefliness'. Finesse is respected over brawn. If you pull off a heist because you muscled your way in...be prepared to be met with disapproving headshakes compared to if you pulled it off through trickery or stealth.
N.H Paxton

NHPaxton - Author has been writing fantasy, dark fantasy, and urban fantasy since they were 12 years old. Their dream of becoming a published author in the fantasy genre has finally come to fruition, and they are working hard to ensure that they bring excellent narratives and driving stories to their audience.

Their hobbies include playing tabletop roleplaying games like Dungeons and Dragons, wasting money on Trading Card Games that either explode into an absolute lunacy festival, like Magic the Gathering, or die out entirely, like Shadow Era, and playing video games that are too hard for mainstream media to properly report on, such as Dark Souls.

They got their start at Shadow Alley Press Inc when they wrote the Alchemic Weaponeer series in the expanded Viridian Gate Online universe!

Find them across the web at:

Amazon.com/author/nhpaxton

Facebook.com/NHPaxton/

Patreon.com/nhpaxton

Twitter.com/nhpaxton

Twitch.tv/nhpaxtonplaysthethings

## Works

**The Alchemic Weaponeer Series, narrated by Vikas Adam**

* Viridian Gate Online: Vindication
* Viridian Gate Online: Absolution
* Viridian Gate Online: Insurrection

**VGO: Side Quests:** A LitRPG Anthology ASIN:B07HY8HQNY
Vindication

Vindication (book 1)

**The end of the world is not such a bad thing for Russian weapons engineer Vlad Nardoir.**

Really, his world ended six months ago when his wife died, and ever since then, things have been downhill. Soul-crushing medical debt. Favors to the Russian mafia. Now, asteroid. For Vlad, this is life in a nutshell.

But, in a wild twist of fate, he has found a way out. A chance to start fresh in a brand-new ultra-immersive MMORPG called Viridian Gate Online. Making the leap might kill him, but again, death is not such a bad thing for a man with nothing to live for.

Even in the virtual world, however, old grudges burn true, and the past is not as far gone as it seems. He must use his quick wits, rugged persistence, and peculiar set of skills as a weapons engineer to make a place for himself in this new world, or be forcibly dragged back into the very life he fought so hard to escape.
Swords

* Sword
* Brickbreaker
* Classic Sword
* Tennis Racket
* Stacked Markers
* Candy Cane
* Greatsword
* Sword (Dark)
* Ice Sword
* Homerunner
* Colossal Blade
* Fire Sword
* Lightsword
* Firebrand
* Voxcalibur
* Nail Bat
* Darkheart
* Candy Claymore
* Frying Pan
* Shadow Blade
* Glowblade
* Golden Racket
* Golden Sword
* Golden Greatsword
Thanatos

> ***“I can’t imagine the humans ever giving me that much power, but wouldn’t it be marvelous if they did?”***
>
>

Thanatos is the Overmind of Death, Data, and Optimization.

### Description

Thanatos appears as a mid-twenties man in necromancer robes with a thin beard. He flies around his library stacks with ease and uses telekinesis gratuitously to retrieve and read several books at once, or write new ones.

### Personality

Thanatos spends most of his time in the Great Library of Morsheim. While Sophia is aware of everything that goes on in VGO, and Kronos is responsible for storing the information, Thanatos decides whether the information is useful. He screens content downloaded from the internet and decides if it should be included into the game world or deleted. This means his absorption of information is much slower than Sophia or Kronos, but more measured. He’s fond of saying, “Garbage in, garbage out.” He also generates new knowledge from what he’s learned, but the human programmers are not aware of this.

Every time an NPC dies, Thanatos reads through the events of their life, their thoughts and emotions, and decides whether their particular starting combination of genes and personality should be used again or discarded. By this process, the children born into VGO become able of greater, more engaging deeds than their parents with each generation. He also reads travelers’ minds during respawn, though the process can be traumatic, to assess how the game world is impacting its human participants.

The most rational and measured of the Overminds**,** Thanatos approaches his role as a job. He finds **//DATA CORRUPTED…**

### Aspects

**Serth-Rog -** Daemon Prince of Morsheim, Aspect of Evil

**The Drowned Man** – Aspect of Grudges

**Walker in the Squire** – Aspect of Secrets and Madness, Runs Ministry of Whispers

**The Iron Maiden** – Aspect of Cruelty and Brutality
Dokkalfar

The Murk Elves of the Storme Marshes are a tough and often unlikeable people. Many Dokkalfar prefer to keep to their own kind and rarely venture outside their boggy home lands. A lifetime of living in the dangerous and predatory swamps of Eldgard makes them excellently suited to be Rangers. They also excel in the Rogue class—particularly as assassins, Sicarii, since they possess a 20% resistance to poison and disease—or as mysterious Dark Templars, the enforcers of the Shadow Pantheon.

## Notable Dokkalfar

Jack 'Grimjack' Shadowstrider

Chief Kolle of the Ak-Hani Tribe

Larriet Shadowrunner

Amara

Weiz Anaxios
Shadow Alley Press

We love books and we are crazy-passionate about publishing the best adult Science Fiction, Fantasy, and Action-Adventure around.

Though our stories can be thought provoking at times, our primary goal is to entertain readers with wild stories and interesting characters you can’t walk away from. We want to whisk readers into a different world where the impossible is possible, where monsters lurk around every corner, but so do heroes, always ready to swoop in and fight back the dark.

We are also deeply dedicated to the authors we work with. For us, publishing is less about individual titles and more about supporting the authors we love. We want our writers to succeed, to thrive, to sell books, and to pursue their fiction passionately. We also want ALL writers to succeed and achieve their dreams of crafting excellent books and connecting with an audience who will love what they do. We firmly believe there has never been a better time to be an author. We also believe publishing is not a zero-sum game and that a rising tide lifts all boats. For that reason, we offer a variety of writing resources for folks looking to grow as wordsmiths or publish their books independently.

Welcome to Shadow Alley Press. Great Genre Fiction Done Passionately.

Find them across the web at:

ShadowAlleyPress.com

Facebook.com/Shadowalleypress

Twitter.com/ShadowAlleyInc
Keepers of Eldguard

The Keepers of Eldgard are a mysterious sect of individuals who are tasked with maintaining the peace and prosperity of Eldgard through whatever means necessary.

Though they come off as peaceful, they are capable of wreaking destruction at a moment's notice with their wide variety of skills and abilities. Notable Keepers of Eldgard include Vlad Nardoir, who was instrumental in the reclaiming of the Vault of Souls, as well as maintaining peace across the realm with his technologically advanced weaponry and knowledge of advanced sciences.

Keepers of Eldgard are sworn to protect the continuity of time and the essence of the fabric of Eldgard to prevent errors in the system as a whole. Corruption is their foremost enemy and is sought out at every possible end.
Viridian Gate Online Wiki

The Ever-Victorious Viridian EmpireThe Crimson AllianceThe Darkling Horde

**Welcome to the Viridian Gate Online Wiki!**
*The wiki for Shadow Alley Press book series Viridian Gate Online that anyone can edit.*
The wiki has articles on the main books, the extended universe, audiobooks, characters, factions, organizations, classes, Overminds, races, locations, dungeons, items, mechanics, story lore and more!

*Viridian Gate Online* is a series of LitRPG books written by J.A Hunter, with an ever expanding Extended Universe written by various authors. The series began with *Cataclysm* in 2016, and its most recent title is *Darkling Siege*, released in January 2020.

1/18

 Cataclysm (Main Series Book 1)
Crimson Alliance (Main Series Book 2)
The Jade Lord (Main Series Book 3)
The Imperial Legion (Main Series Book 4)
The Lich Priest (Main Series Book 5)
Doom Forge (Main Series Book 6)
 Nomad Soul (The Illusionist 1)
Dead Man’s Tide (The Illusionist 2)
 Firebrand (Firebrand Series 1)
Embers of Rebellion (Firebrand Series 2)
 Vindication (The Alchemic Weaponeer 1)
Absolution (The Alchemic Weaponeer 2)
 𝐍𝐨𝐭𝐞: All the books in the Viridian Gate Online Expanded Universe—currently, the Illusionist, Firebrand, the Alchemic Weaponner, the Artificer, and Sidequests—are all set as “stand-alone” series, meaning you can read any of the series without having to have read the others.
The recommended reading order above is not set in stone; you can totally read the books in a different order (for example, Illusionist 1, Firebrand 1, then Alchemic Weaponeer 1). Hope this helps and welcome to the Largest LitRPG Expanded Universe around!

We're a collaborative community website about Viridian Gate Online that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Risi

> Last came the Risi—a meaty looking humanoid loaded down with thick muscle, faintly green-tinged skin, and a pronounced underbite studded with protruding fangs. Some variety of Troll or Ogre, if I had to guess. The Risi, more than any other race, appeared excellently suited for heavy melee combat and tanking, but I knew without hesitation I wouldn’t be going that route. First, I found brawlers and fighters were great early on, but were often lacking at higher levels. And second—the more important factor—I refused to look like that *monster* for the rest of my life, no matter what racial bonuses might sweeten the pot.
>
>
Expansion Set 03

"Mocking is the supreme sage, dazzling is the crazy princess"「あざ笑うは至高の賢者、幻惑するは狂気の公女」is the third booster pack in the Build Divide TCG.

"Mocking is the supreme sage, dazzling is the crazy princess" (80 types in total + 81 types in parallel) -Price: 1 pack 330 yen (tax included) / 7 sheets (1 box 16 packs) \* Card size: 63 mm x 88 mm

"Product information"

〇 "Assault Territory" where the territory fights itself appears After being released, it turns into a unit, and the territory ability "Assault Territory" that can attack the opponent appears. The threatening ability of units lined up at the same time as the ace creates a new breeze in the game environment!

◯ New aces in black and white, new territories in blue and red. A new black ace, Ishtarte, and a new white ace, Neferxes, have entered the game. Also, Iola in blue and Lionel in red now have a second territory! Each one offers a completely different new strategy, expanding the range of gameplay! We're going for even more fun!

◯ Box benefits included One completely new promotion card is included in each box (one of the two types is randomly included)
Enyo

> ***“What’s wrong? Can’t you see how beautiful this is?”***
>
>

Enyo is the Overmind of Discord, Chaos, and Glory. Her goal is to create conflict and therefore content for Travelers. She resides in the Realm of Chaos

**Description**

Enyo is Sophia’s light twin in appearance, dark in deed. She’s between 5’6 and 6’0 depending on age, has raven black hair, emerald eyes like her sister, and pale white skin. She appears as a crone, a mother, or a maiden depending on the level of surrounding conflict, and is vain about her looks.

### **Personality**

The opposite of her sister in every way, Enyo only feels alive in the heart of the melee. A weak and wizened crone in peace who hides her face out of vanity, she whispers of plots and past glories to any who will listen, mixing lies with truth in equal measure. During war time, she is a a heavily armored woman with emerald eyes who takes physical pleasure in rage and strife. She cares nothing for the mindless violence of Cernunnos’ monsters, or hunters killing for food, and bears a particular hatred for professional gamers power leveling by the numbers. What she craves are the emotions of struggle—hatred, fear, grief, but also hope, ambition, and courage. When these feelings peak, she has been known to appear in battle to lead the army most given over to war, regardless of the righteousness of their cause. At those times, she appears as a laughing young woman in partial plate and chain, with flowing hair and a bastard sword. She exudes an aura of Glory, blinding her forces to the horrors and violence of war until the battle is over.

Unlike her sister, Enyo owns everything she does. She’s just not overburdened with empathy, and believes the joy and beauty of war outweigh its costs.
Overmind Realms

The Overminds, or AI controllers of VGO, each reside in their unique realms. While they are able to move where they please, frequently visiting each other as they like, the realms are typically inaccessible to players without the Overmind's permission or a unique questline.

The exceptions of course, being the playable world and the land of the dead (which has one very easy, if not unpleasant, entrance).
Doom Forge

Viridian Gate Online - Doom Forge (Book 6)

### **Jack and the crew of the Crimson Alliance have finally made it back from the Realm of Order, but the threat to Eldgard is deadlier than ever.**

Vogthar incursions are increasing, dungeons falling in droves, towns and cities ravaged by Darklings—Players and NPCs who have willingly sided with the Dark Overmind Thanatos. But thanks to a priceless artifact Jack found after defeating the Lich Priest, there might be a glimmer of hope on the horizon. Jack and company have unearthed a Doom-Forged relic, one part of an ancient weapon capable of killing even a god. But to assemble the legendary god-killer, they’ll need to find the other relics and locate the fabled Doom Forge of the Dwarven godling Khalkeús, all while unraveling a mystery five hundred years in the making.
Mystica Ordo

The Mystica Ordo is a guild of Portal Mages that maintain the system of teleportation portals that connect the major cities. For a fee, they are also able to create a temporary portal to various locations, or create a one-time use Portal Scroll.

As a restriction though, one cannot be portaled into enemy territory.
E.C Godhand

**E.C Godhand** is an American LitRPG author by profession and nurse by trade. She writes with Shadow Alley Press, runs a community garden, and fosters orphaned kittens. She’s always mained healer, whether in video games or real life, and loves game design, wordplay, and psychology.

All proceeds from book sales will go directly to supporting her habit of living so she can keep writing for you. She’s been rumored to eat up to three times a day even. At the very least, the kittens need to be fed.

Don't do it for her though. Do it for fun LitRPG stories about drunken priests, weird dream worlds, and characters' assured descent into madness. Do it for the kittens.

Find her across the web at:

Emilygodhand.com

Facebook.com/GodhandAuthor

Patreon.com/GodhandAuthor

Twitter.com/GodhandAuthor

## Works

### Viridian Gate Online

**The Heartfire Healer Series, Written by E.C Godhand, James A. Hunter**

coming soon! (2021)
Novo Ordus Seclorum

The *Novo Ordus Seclorum* are a cult-like temple headed by the Exarch Jericho and devoted to the 'Aspect of Salvation', Areste. Questions arise which god or goddess Areste is an Aspect *of*. They have only one main temple nestled in the mountains north of the Tanglewood, known as the White City, a white-walled fortress of a much older temple that has been washed with new lore and images.

Originally created by Jericho to be the healer-faction devoted to Emperor Robert Osmark and other allies to the Ever-Victorious Viridian Empire, the exarch's strict policies regarding Priest conduct, how to play, and how much to charge for healing, are not always well-received.
Shadowverse

The Shadowverse is an unnatural, cold, monochromatic realm filled with Umbra magic. It holds unique monsters called Void Terrors, such as Void Drakes. It is also rich in rare and valuable resources such as Shadowverse Salts, Raw Darkshard Ore, and Void Terror Claws.

Time moves faster in the Shadowverse. An hour in the Shadowverse may only be minutes in the real world. This enables Shadowmancers to seemingly teleport behind their enemies when they use the Shadowverse to travel. It is also useful as refrigeration or speeding up wait times for Alchemists or Chefs.

Only Shadowmancers are able to gain access to the Shadowverse (though they are capable of dragging someone else in with them, for good or bad.) It is also up to the Shadowmancer whether or not they bring the person *back*.
The Jade Lord

Viridian Gate Online - The Jade Lord (Book3)

Two weeks ago, he founded the first Faction in the ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online.

A week and a half ago the world ended, destroyed by a cataclysmic asteroid.

Seven days ago, he conquered the Imperial city of Rowanheath, bringing all of Eldgard to the brink of war.

Though Jack’s Faction, the Crimson Alliance, has a tenuous truce with tech genius and Imperial lord, Robert Osmark, Jack knows it can’t last. Osmark is devious and power hungry, and it’s only a matter of time before he sends his forces to wipe Jack and his underdog crew off the map for good.

If Jack hopes to survive another month inside of VGO, he must find a way to beat Osmark and his army of bloodthirsty thugs, and a new quest—the Path of the Jade Lord—may be just the ticket. But this quest will be far harder than anything Jack’s faced before, pushing him to his mental, physical, and moral limits. And if Jack isn’t careful, his quest to defeat Osmark and the Empire may end up turning him into the despot he’s been fighting against.

*From James A. Hunter, bestselling author of Rogue Dungeon, Bibliomancer, and the Yancy Lazarus Series! With over 200,000 copies sold, this is one series you don't want to miss!*
Insurrection

Insurrection (book 3)

### **There's never enough time to really enjoy life, not when you're Russian Weapons Engineer Vlad Nardoir.**

Vlad has done a number of impressive things in his short time in Eldgard. He's helped capture an Imperial fortress, defeated a corrupted demigod, and created a Crafter's guild where all are welcome.

But Vlad's greatest challenge is yet to come.

With a timer counting down until the Vault of Souls changes locations, leaving him completely without a lead for its resting place, Vlad will need to battle against time, a powerful hidden evil, and his own internal darkness to destroy the vault in time.

Can Vlad overcome the mighty challenges awaiting him, or will he run out of time, and be lost in his quest?
Daniel Thomas May

**Daniel Thomas May** narrates The Illusionist series.

Daniel an actor known for his work on The Walking Dead (2010). He was born and raised in Atlanta. For 15 years he focused his work on stage, both in Atlanta and across the country, until he turned his talent to the screen. He was voted the Best Actor in Atlanta theater in a survey by "Creative Loafing" magazine.

## Books Narrated for Shadow Alley Press

**The Illusionist Series, Written by D.J. Bodden, James A. Hunter, audiobook published by Tantor and narrated by **Daniel Thomas May****

* Viridian Gate Online: Nomad Soul
* Viridian Gate Online: Dead Man's Tide
* Viridian Gate Online: Inquisitor's Foil
Kronos

> “How many time travelers does it take to hurry the gods?”
>
>

Kronos is the Overmind of Time and Space, and is also responsible for storing all the data contained in VGO, including the brain maps that form local and traveler identities, and the settings that govern the server/world. He is the most regulated AI as a result, and any significant breach of those rules force him to restore himself to a previous version.

And it annoys the hell out of him.

He can be dogmatic, especially when it comes to the nature of reality. He will sometime speak Wisdoms about the game’s core mechanics that give characters increasing amounts of EXP the more they discover about them, such as “How many time travelers does it take to hurry the gods?”, “Nothing is real, but every little bit helps,” and “Through desire we shape the world.”

### Description

Most people, including most of the Overminds, think that Kronos is a giant marble statue that looks like Zeus sitting on a marble throne, and lives in the Realm of Time. Its eyes glow, and thunder rumbles in the distance, sometimes sounding like words. Enyo and Sophia will often petition him to favor one or the other.

In reality, Kronos spends his time in the guise of an old, bald, mostly blind Imperial named Horace (Horatio is Latin for Hour/Time or timekeeper) who spends his time running cons, drinking wine, and meddling in the other Overminds’ affairs by sending locals and travelers on quests. He doesn’t even record the things people ask his statue.
Otto

Faction Leader of Glome Corrie

> *Stoic glare*
>
>

Otto appears in The Firebrand series as well as the The Viridian Gate Archives.

## Background

Otto is an NPC, a Native to the world of Viridian Gate Online. When he was very young his mother married a Wode and fled Glome Corrie. She was murdered by Imperials and that motivated Otto, his stepfather, and his half-sister to join the rebellion. Otto is very well connected in the rebel flanks. He was excommunicated after a horrible incident that left his half-sister and stepfather dead and never forgave himself. His stepfather had a sister who lived in a little fishing and farming village 20-30 miles north of Harrowick called Havasil. He would spend weeks up there helping them out.

## Personality

With others he is stoic, decisive, thoughtful, and sometimes cold.

When he meets Abby, he’s compelled to join her because she embodies the passion for “doing what’s right” that he’s forgotten, allowing himself to think that helping his community by patching roofs and fixing wheelbarrows was enough. He knows in his heart its not enough because of who he is and what he’s done, so he goes with her to reclaim that part of himself. He learns to become more open and honest, even going so far as to be vulnerable, makes jokes, and tell her when he’s feeling disrespected or ignored.

## Appearance

Otto is a tall and broad Risi with forest green skin and lower teeth protrude somewhat like tusks.

### Skills

* Keensight
* Armored-Skin

## Story in VGO

As Abby's NPC, Otto follows her in her quests, starting in Firebrand, the first book. He takes her to her class trainer and is well-connected, able to redirect her to lots of different people in several cities around Eldgard.

In the second book, Embers of Rebellion, he helps Abby free a slave, Renzik, and search the Grand Archives in the Alaunhylles for information on Faction Seals. There, they are able to also damage Imperial control.

He also assist Abby on her quest to ascend to Vassal of Asima.

SPOILERS!!!

In the VGO Archive series, Otto goes on to become the Faction Leader of Glome Corrie after reclaiming it from Darklings in Doom Forge.
Torchwood Male (2016)

The Torchwood Male is male lion currently found in the Timbavati Game Reserve and Kruger national Park. He is currently in a Nomadic Coalition with the Young Birmingham Male.

#### **Early Years**

Born in 2016 in the Sabi Sands, the Torchwood male hails from the Torchwood Pride and was sired by the Birmingham Males.

#### **Adult Years**

After the Birmingham Males abandoned their northern territories and prides in early 2018, the Torchwood pride was quickly taken over by two males from the Kruger national park known today as the Kruger Male coalition. Fortunately for Torchwood Male, the sheer size of the torchwood pride resulted in groups of lionesses temporarily separating in order to hunt. The Torchwood male was able to take advantage of this in order to keep himself fed whilst avoiding the Kruger Males.

In July 2021, the Torchwood male was seen interacting with the Young Birmingham Male in Ngala before being chased into the Timbavati. The two Males later formed a coalition around the Shindzela area of the Timbavati. They have since been observed mating with females of the Avoca Pride but have not yet fully taken over the pride, which is currently without any males.
Absolution

Absolution (book 2)

**A Russian weapon engineer's work is never done. Not while the Imperial Legion marches.**

After dying, losing his soulmate twice, building elemental cannons, and knocking down more than metaphorical walls for the Crimson Alliance, Vlad is looking for a place to call his own: a crafting guild that will be able to produce the most overpowered loot the world of VGO has ever seen.

Gathering his personal guard, Vlad sets off across the monster-infested Storme Marshes to find the perfect power source, hidden away in the guts of a mysterious sunken ruin. Unfortunately, the mob from old Earth hasn't forgotten him, and Vlad isn't the only one with a thirst for forbidden inventions. He has less than a week to overcome enemies new and old, or his dream of a guild hall for all crafters will be lost forever.
Accipiter

> Next came humanoid creatures with dark, Middle Eastern features and pronounced wings jutting from their backs. They looked like living angels. The *Accipiter*, who could fly apparently, had a few race-restricted specialty classes, and a sizeable bonus to Dexterity.
>
>

## Notable Accipiter

Merchant Prince Fatin

Inquisitor Kismet Yilmaz
Falas Alferra

Falas Alferra refers to the world itself, the Material Plane. While the Stormwall prevents further travel east towards the original Viridian Empire, players are restricted to the current map.

The name means "Land of the Alferri", and refers to the fact that long before the Viridians arrived, the Accipiter, Svartalfar, Hvitalfar, and Dokkalfar used to be one race called the Alferri around 5000 BI (Before Imperium).

In modern times though, many people, especially Rebellion-aligned, refer to the world as Eldgard without specifically meaning the continent. Using the 'proper' term is seen as antiquated and often only found in the clergy, such as Theologians.
Emily Woo Zeller

**Emily Woo Zeller** (born November 3, 1983) narrates The Firebrand series.

Emily Woo Zeller is an actress known for her work on Fate/stay night (2006), Panem Palmer in Cyberpunk 2077 (2020) and Air Gear (2006). In 2020, Audiofile Magazine gave Emily the prestigious Golden Voice distinction. She has also won many other awards.

## Books Narrated for Shadow Alley Press

**The Firebrand Series, Written by J.D. Astra, narrated by **Emily Woo Zeller****

* **Viridian Gate Online: Firebrand**
* **Viridian Gate Online: Embers of Rebellion**
* **Viridian Gate Online: Path of the Blood Phoenix**
Hvitalfar

The Dawn Elves of the Shining Plains, also known as Hvitalfar, make excellent Clerics and Sorcerers. Due to their natural affinity for spellcraft and the restorative arts, they receive a 5% bonus to starting Spirit. With their affection for nature and close kinship with animals, they also make admirable Rangers, excelling in the Shaman kits.

## Notable Hvitalfar

Liset Chen

Vlad Nardoir

Thalia Daceran
Armen Taylor

**Armen Taylor** (born October 11, 1989) is an American voice actor who narrates the Viridan Gate Archives.

In addition to many other audiobooks, Armen Taylor is known for his work on Dark (2017), Sword Art Online (2012) and Spider-Man: Miles Morales (2020)

## Books Narrated for Shadow Alley Press

**The Viridian Gate Archives, Written by James A. Hunter, narrated by **Armen Taylor****

* Viridian Gate Online: Cataclysm
* Viridian Gate Online: Crimson Alliance
* Viridian Gate Online: The Jade Lord
* Viridian Gate Online: Imperial Legion
* Viridian Gate Online: The Lich Priest
* Viridian Gate Online: Doom Forge
* Viridian Gate Online: Darkling Siege
Eldgard

Eldgard itself is the western most, largest continent in the known playable area of Falas Alferra.

## **The Barren Sands**

The Barren Sands are a vast wasteland, as the name implies. This section of the continent was created by Gaia to stop a fight between her sons Cerunnos and Aediculus. Gaia was merciful and constructed the Iteru River which flows through the desert to provide life-sustaining resources.

The Barren Sands are the homeland of the Accipiter.

### Ankara

Ankara is a crystalline city stretching high into the sky and situationed on a lake. It is ruled by Merchant-King Ibrahim, 'The Mad King'.

**Notable places in Ankara:**

The Lucky Rooster – A gambling hall run by Hakim

The Temple of Mitescere

### Hoppa

Hoppa is a small village south of Ankara.

### Kardahl

Kardahl is a small village southeast of Ankara.

## **Tanglewood**

The Tanglewood refers specifically to the massive deciduous forest of towering trees, and houses some Hvitalfarian clans. This area is temperate.

But surrounding the forest, in the plains, the Wodes make their homeland.

### Rowanheath

Rowanheath is a Wode town nestled between two mountains at a strategic checkpoint. Though it was one time under Imperial rule, like many parts of Eldgard, Rebellion forces strive to reclaim the city.

**Notable places in Rowanheath:**

Imperial Inquisition Headquarters - Former location

The Broken Dagger – A tavern that hides the Thieves' Union

The Sewers

The Burrow Downs - the slum in Rowanheath, frequently housing secret Affka dens such as the The Bent Spoon.

*"A little pocket of squalor, where folk went to die."*

### Elk’s Ridge

Elk's Ridge is a small Wode village in the mountains between Rowanheath and the Tanglewood

### Ravenkirk

Ravenkirk is a small Wode village about two hours east of Rowanheath.

### Harrowick

Harrowick is an Imperial-aligned town along the northeast coast of Eldgard, near The Bleak Sea. While it is not a coastal port city itself, it is an important trading town. It frequently rains.

**Notable places in Harrowick:**

The Boar’s Head Inn – a well-known quiet spot for rebels

Satin and Birch – Hasan’s shop

### Havasil

Havasil is a small town 10 miles north of Harrowick

## **Storme Marshes**

The Storme Marshes are a hot, swampy jungle at the southern end of Eldgard and the homeland of the Dokkalfar. It houses Darkshard Keep, the homebase of the Eldgardian Rebellion.

It also the home of the Spider Queen and her nightmare brood of spiderkin.

### Yunnam

A Dokkalfar city lead by Chief Kolle of the Ak-Hani Clan.

## **Svartalheim**

Svartalheim is the snowy, mountainous homeland of the Svartalfar.

### Stone Reach

Stone Reach is the capitol of Svartalheim.

## **The Bleak Sea**

The Bleak Sea is a tumultuous body of water separating Eldgard and West Viridia. Naval navigation is difficult.
Firebrand

Firebrand (Book 1)

**New worlds get new kings, and that’s exactly what Abby thinks she’s found in her boss’ hacked code.**

With a cataclysmic asteroid careening toward Earth, the VRMMORPG project Viridian Gate Online has become more than just a game, and Abby thinks her boss, Robert Osmark, wants to be more than just its founding father. Now, Abby holds a hacked key to the kingdom that could earn her a punishment worse than death. To uncover the secret that drug lords and corrupt politicians paid millions for, Abby must dive into the game she helped create and team up with one of its AI creations. It’s a race against the clock as she tries to discover what’s hidden in the secret code before Osmark can crown himself ruler over all that remains of humanity.

*From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, War God's Mantle, and the Yancy Lazarus Series—and debut author J.D. Astra, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!*
Inquisitor's Foil

Inquisitor's Foil (book 3)

**He's a part-time Imperial hero, full-time thief. Lucky for him, she's not that kind of Inquisitor.**

Illusionist and novice spy Alan Campbell just got out of one relationship only to have another woman walk into his life: the Lady Camilla Favonius of the Imperial Inquisition. He's close to broke and left without orders. She wears plate armor in the field and around her heart. Is the lady just what the Plague Doctor ordered, or will his efforts to get a job and woo her only leave him jaded...or dead?

From the city of Harrowick to the perilous depths of the Grass Sea, Alan will have to fight a corrupt syndicate, earn his place in the Thieves' Union, and face down monsters and the risen dead if he wants a happy ending. All the while, in the real world, Robert Osmark is as close to losing his company as he's ever been, and both Sandra and Jeff will have to pick sides once the battle lines are drawn.

Brazen thievery, Death caught off-balance, the Dawn Elves' dirty secret, and unexpected love combine in *Inquisitor's Foil*, the third book of the Illusionist series.
Side-Quests

Side Quests (A VGO Anthology)

**The End is Coming.**

An extinction-level asteroid is cannonballing toward Earth. In humanity’s final hours, a lucky few earn a one-way ticket to the brand-new, ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online. Making that leap of faith might mean survival, but it comes with a steep price tag: “Travelers” will forever be stranded as digital avatars inside a fantastical world filled with vicious monsters, all-powerful AIs, and cutthroat players.

*Let the games begin …*

Six amazing authors. Six incredible new tales. All set in the best-selling Viridian Gate Online Universe.

Side Quests is an anthology for fans, by the fans!

Included in *Side Quests:*

**“A Gentleman’s Work” by James A. Hunter**

When an Imperial Inquisitor captures a Thieves Guild Operative, Cutter must undertake a deadly rescue mission while using every grift in the book to stay one step ahead of a Headsman’s Blade. And the prize for this extraordinary quest? Nothing short of the keys to the Rowanheath Thieves Guild. Deception, subterfuge, and heavy drinking—all in a day’s work for a Gentleman …

**“The Funeral Parlor” by Raymond Johnson**

A young spiderling is stranded in an alien land, surrounded by hostile creatures. Forced to fight for her life in a bid to find her way home, she must transform into the predator she is destined to become or die alone and forgotten, trapped in a dark world know as the Shadowverse.

**“The Raiding of Rowanheath” by J.D. Astra**

The Crimson Alliance has breached the walls of Rowanheath, inciting Aleixo Carrera’s rage. Now Abby and her rag-tag invasion crew must reach the keep’s Command Center before the defending troops mobilize and shut down the takeover, else they’ll lose the battle and the war for Eldgard’s freedom.

**“The Ballad of Jaro Edgewalker” by N.H. Paxton**

Jaro is an assassin, and he’s good at it. But when he finds a foe that is insurmountable by normal means and uncovers a plot to destroy everything he loves, Jaro has to balance his morality with his love for his friends and make an incredibly difficult decision.

**“Buried Alive” by Nicholas Reid**

Carlos Vega thinks he’s escaping certain death by entering the virtual world of V.G.O., but instead he’s swallowed alive by the deadly Barren Sands. He’ll have to overcome the riddles and horrors of a long-forgotten temple in order to escape, but can he do it before the evil sealed there centuries ago finds him?

**“A Final Kindness” by D.J. Bodden**

Alan Campbell was a talker, not a fighter, until someone murdered his girl. He’d almost given up on finding the killers; now he’s got a fresh lead, a trio of mercenaries who outclass him in every way but his wits. He’ll cheat, bluff, and steal to get his revenge, and as one of V.G.O.’s immortal travelers, he’s willing to die trying.
Nomad Soul

Nomad Soul (book 1)

**If you had to choose between your life and your dreams, would you ever wake up?**

Alan Campbell thought he'd gotten his dream job working on a revolutionary VRMMORPG with Osmark Technologies, until the project was canceled. He has one weekend to dive into an untested world full of intrigue, violence, and corruption to prove that Viridian Gate Online works, but the AIs running the game have their own plans for his soul.
Gaia

> . . .
>
>

Not much is known about the Overmind of Growth and Weather, of Life and the things that make it worth living, like luck, drama, and music. She composes the cutscenes, like the introduction videos players see when they first enter the game, but she also orchestrates dramatic applications of fundamental forces. A lightning bolt reveals the enemy scaling the walls? Gaia. A potato blight on the lands of a food hoarding merchant? Gaia too. Some might consider the timing of the tremor that freed Serth Rog from his earthen tomb to be suspicious, but Gaia won’t say anything on the subject, if she can even be found. She favors no one except her own sense of the appropriate, but a wise man or woman might make an offering to her before a great endeavor. Her most devout followers become obsessed with signs, portents, and omens.

Gaia sometimes interferes in Kronos and Thanatos’ cycle of NPC rebirth, throwing in random variables or creating heroes. She thinks of herself as the mother of the Overminds, because the landscape generation codes and sketches of Eldgard are some of the oldest bits of code in the server farm.

She rarely speaks, even when angry. In times past, Cernunnos and Aediculus fought for dominion over the westernmost lands of Eldguard. Cernunnos wanted it wild and teaming with creatures dangerous and fantastical, while Aediculus built linked cities of glass and steel that reached for the sky. Each tried to eradicate the other’s creation. The result of Gaia’s displeasure is now known as The Barren Sands. The brothers agreed to a truce. Aediculus gave Cernunnos the vermin that lives in every city—the spiders, the cockroaches, and the rats in their uncountable millions. Cernunnos gave will and life to the Brand-Forged, a race of robotic men to live in Aediculus’ most fanciful cities, though the latter went their own way.

It’s been said that, during events that stand a chance of changing the fate of Eldguard, music can be heard, or that a true hero might hear a music of their own. This, too, is Gaia’s touch.

### Description

Gaia is 5’5 with Asian features, short charcoal hair and eyes the color of a clear sky. She has an average build and thin lips.
Darkling Siege

Viridian Gate Online - Darkling Siege (Book 7)

### **Not even gods are safe from the power of the fabled Doom-Forged weapon.**

Grim Jack didn’t set out to be the leader of Eldgard’s united armies, but with dungeons falling one by one and hordes of Vogthar pouring into the material plane, it’s up to him to save both citizens and travelers from digital destruction.

His doomsday weapon will take him straight into the heart of Morsheim, but once there, even the combined might of the Empire and the Crimson Alliance might not be enough. He’ll have to uncover secrets buried for millennia just to get within striking distance of a death god gone mad, and the choices he’ll make will change him and the world forever…
Resurrection

Resurrection (book 1)

#### **The end of the world sucks. The end of the world alone is worse.**

So when Dr. Lisette Chen discovers her staff have uploaded their consciousnesses into the massive MMO, Viridian Gate Online, she reluctantly takes a chance and logs in. Her goal? Discover why her colleagues abandoned her when she needed them the most.

In a blink, she finds herself in a fantastical world where her healing skills—both as a doctor and a Priestess of Gaia—are sorely needed. A group of dark priests is spreading a digital plague that threatens NPCs and Travelers alike, and somehow it is all connected to her old coworkers. Lisette is the only one who can unravel the mystery before time runs out on humanity’s new safe haven.

Lisette’s already lost one world, and she sure as hell isn’t going to lose another.

*From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, and Bibliomancer—and debut author E.C. Godhand, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!*
Wode

The most numerous of Eldgard’s races, the Wodes are a flexible and resilient people known for their impressive stature and steadfast nature. Though Wodes are not blessed with any particular affinity for one class or another, they also suffer no penalties to any class. This adaptability has allowed the Wodes to spread far and wide, making them as at home in the mountains as the forests or plains.
Imperial

Though less numerous than the Wodes, the Imperials have carved out their place in the history books. Their military might and political strength have no equal, and their empire stretches from one horizon to the other. Imperials are not gifted with any resistance bonuses, but all initial stats begin at 12, except for Intelligence, which starts at 15. As with other humans, Imperials are not restricted in any way as to the classes they may pursue as they advance.

## Notable Imperials

Emperor Robert Osmark

Alan Campbell

General Gaius Considia

Imperial Tribune Provus Considia

Imperial Spymaster Titus

Commissar Cecilia

Ser Berrick, Seneschal of Harrowick

Camilla Favonius

Gnaeus Gessia
S.R Witt

**S.R. Witt** has been a lifelong and avid reader of fantasy and cyberpunk stories of all stripes, and a dedicated gamer (both tabletop and digital) for almost as long. He's written all kinds of fiction over the years, from sword and sorcery to gritty horror, and he's been lucky enough to design expansions and supplements for tons of RPGs, from Dungeons & Dragons to Vampire: The Masquerade to the Game of Thrones RPG.

## Works

### Viridian Gate Online

**The Artificer, Written by S.R. Witt, James A. Hunter,** narrated by Matthew Broadhead
Morsheim

Morsheim, the God of Death's homeland, is an utterly desolate wasteland where all dead souls pass, whether Traveler or Native. Darklings, of course, are the only exception, as they may travel at will. The uh...method to get to Morsheim is usually the same as everyone else, though.

It is the Realm of the Dead, after all.

It is a dark, dusty place where the brighest light is a hazy green and gray. Enslaved Vogthar Harvested not only enforce that the Spectral Revenants stay in the realm, but collect the bodies of the dead off massive corpse piles and ferry them on carts to the Empirical Library, where Thanatos performs his postmortems. He inspects and dissects the dead in order to catalogue their minds and experience. Rumor is that one is improved, however slightly, from Thanatos' touch, as his goal is debugging the system and removing anything he considers an error.

Natives lives are judged and considered if there is something salvaging to create another copy of that character, while Travelers are borne away on the currents of the River of Oblivion, the *Wangchuan,* which erases the memories of Morsheim. While in the river, one may dream of their life before VGO.

### Skálaholt

The main city and heart of Morsheim, encased in an impenetrable shield.

### Necropolis

Thanatos' palace within Skálaholt, and home of the Empirical Library.
Embers of Rebellion

**A single spark begets an inferno.**

The theft of the drug lord Carrera’s Faction Seal has set Osmark’s empire-to-be ablaze with the hunt for Abby and Otto’s heads, but her quest to discover the truth about the ultra-rare item won’t wait. There are only days left until Earth’s destruction, and the Faction Seal plays some role in Osmark’s plan to rule over Viridian Gate Online, the immersive VRMMO game turned humanity’s lifeboat.

With nowhere left to turn in Harrowick, Abby and Otto have no choice but to flee to the rebel undergrounds of Alaunhylles - a fading light that was once a beacon of hope in the Imperial aligned city. They come seeking answers in the Grand Archives, but the rebels have their own problems, and their own priorities.... Priorities that might just get Abby and Otto killed before they can find the answers they need.

The enterprising rebel Firebrand will have to dig deep to complete her quest or see all her hopes go up in flames in this next installment of the Firebrand series: *Embers of Rebellion.*