recursal/Fanatic-Fandom huggingface dataset:
He's Not Big On Tunes

**He's Not Big On Tunes** is a mission in *Days Gone*.

## Objectives

* Find Weaver's MP3 player.
* Return to Weaver.

## Rewards

* +550 Trust - Wizard Island
* 7,000 XP

## Storylines

### Blow It Up Good

*Look, I'm not risking my life so Weaver can listen to music. I figure, the guy's done his part, isn't his fault he's caught up in all the Colonel's bullshit. Maybe, when the time comes, he'll help me out, just like I helped him. Hopefully, it won't come to that, but somehow, I have a feeling it might.*

### A Good Soldier

*Like I said I get it. If I were the Colonel, moving Sarah, Weaver, the others, into the ark would probably seem like the right thing to do. After what happened to Doc, he didn't have a choice. Still - not great for Weaver, is it? His reward for doing his job is to live in a dark cave. At least he'll be safe.*
Patch

*Not to be confused with Game Patches.*

**Patches** are special items that can alter and boost stats in Days Gone.

## Description

Patches, along with Rings, first became available as part of the Challenges DLC. Once unlocked, patches will always be active, and will affect both Challenge Mode and the main game. Their ranks can be increased by obtaining a better score in their respective challenges.

## Patches

* Endure
* Medicate
* Gas Guzzler
* Condemned
* Steady
* Hit And Run
* Stopwatch
* Knucklebreaker
* Indestructible
* In SIght
* Undying
* Unstoppable
No Beginning and No End

**No Beginning and No End** is a mission in *Days Gone*.

## Objectives

* Drive to location.
* Clear the Squatters.

## Storylines

*I remember the day we got married. Only one person showed up. Her family was pissed she was hooking up with a biker. The MC was pissed that I had put her first. So who showed up? Boozer, of course. Nothing was going to keep him away. A couple of days ago, when O'Brian told me that Sarah hadn't made it, Boozer had had enough, kicked my ass, told me I'd mourned her enough. He's right. It's time to move on.*
Mobile Medical Unit Recording - 1685

**Mobile Medical Unit Recording - 1685** is a NERO Intel in *Days Gone*.

## Description

A NERO checkpoint is overrun by Homo sapiens mutans turba.

## Transcript

SFX: INTERIOR NERO MOBILE MEDICAL UNIT, OUTSIDE A HORDE MOVES THROUGH

**Cpl. Shaw:** They — they keep coming — and coming —

**Cpl. Esposito:** They can't get in here — we're safe —

SFX: POWER SHUTS OFF, GENERATOR DIES

**Cpl. Shaw:** Oh, shit. The generator — we're outta fuel — there's no power — no — no power —

**Cpl. Esposito:** Shit — shit — calm down — we'll be okay —

**Cpl. Shaw:** Look — you don't understand — the doors — we put them on the emergency lockdown — we — we put — we can't open them —

**Cpl. Esposito:** Jesus —

SFX: TWO BODIES SLUMP TO THE FLOOR

**Cpl. Shaw:** Wha — wha — whadda we do?

**Cpl. Esposito:** I don't know —

SFX: GUN HAMMER BEING PULLED BACK

**Cpl. Shaw:** Me — me first. Do me — first —

SFX: HEAVY BREATHING

**Cpl. Esposito:** I can't — I can't do it —

SFX: GUN HAMMER BEING CAREFULLY LET GO

**Cpl. Shaw:** God help us —

SFX: RECORDING CUTS OFF
Now You See It

**Now You See It** is a mission in *Days Gone*.

## Objectives

* Drive to Location.
* Walk with Skizzo to the Lost Lake Lodge.

## Storylines

### He's My Brother

*Boozer's getting worse. Addy had antibiotics, but not enough. Skizzo overheard us, told me where I can find some. This is risky because it means breaking Iron Mike's treaty with the Rippers. But I have to do whatever it takes. Boozer would do the same for me.*

### It's All We've Got

*Addy says she doesn't have enough antibiotics. I've seen her work miracles, saving lives, stopping fevers, stopping infections - with nothing. If anyone can help Boozer, it's Addy.*

### Keep Your Friends Close

*He thinks I don't know what he's up to, but I do. Skizzo didn't tell me about the antibiotics because he gives a damn about Boozer, no, he told me so I'd break Iron Mike's treaty with the Rippers, stir up trouble, maybe start a war he could finish. Let him think what he wants. I'd do anything I had to, if it would save Boozer's life.*
Mayday! Mayday!

**Mayday! Mayday!** is a mission in *Days Gone*.

## Objectives

* Investigate the gun fire!
* Defeat the Rager Bear.

## Storylines

*Coming over the ridge into the Diamond Lake Valley, all I could think was, if she's out there, I'll find her. Crossing the Thielsen Pass was like crossing into another life. O'Brian said Sarah's camp had been overrun by Militia, and it didn't take me long to find the Deschutes County Militia. It has to be the same outfit. Russell and Mullins seem okay. Maybe I can get some answers.*
Justine Norwood

**Justine Norwood** is a minor character featured in *Days Gone*. She is a member of the Deschutes County Militia, holding the rank of lieutenant, who must be rescued from marauders during the *Never Give Up Hope* storyline.

## Biography

### Early life

Nothing is known of Justine's early life. Following the outbreak in 2017, she survived for an unknown amount of time before enlisting with the Deschutes County Militia. She was stationed at the Wizard Island encampment under the direct command of Colonel Matthew Garret. She performed supply runs and reconnaissance missions for the militia, eventually attaining the rank of lieutenant.

### Events of *Days Gone*

In 2019, Justine is ambushed by marauders and taken captive. Deacon St. John is sent by Colonel Garret to rescue Justine, killing the marauders in the process. She thanks Deacon before returning to Wizard Island on her militia bike.
He's Feeding The Freaks

**He's Feeding The Freaks** is a mission in *Days Gone*.

## Objectives

* Locate the Ripper camp.
* Clear the Ripper camp.

## Rewards

* 5,000 XP
* 1800 Trust (Wizard Island)

## Storylines

### Ripped Apart

*Yeah, I'm not stupid. I didn't think that killing Jessie would take out all the Rippers. Here's the thing. After me and Boozer flooded their camp? Killing so many of them? I thought maybe they'd change. Maybe we could let the rest go. But they haven't changed. Rippers are still out here, murdering and torturing. And I'm still out here, hunting them down.*

### Marauder Camp Hunter

*I knew Rest In Peace wasn't going to die with Jessie. Cults don't work that way. You cut the head off the snake, it just grows another one. A few months back I heard he had a whole congregation of disciples, crazy Rippers with names like Ogma, Makeda, Toltec. If they weren't killed in the flood, who knows where they are now? What they're up to?*
Iron Mike - "I'll Always Be With You"

## Description

A letter from Iron Mike's wife Elizabeth, found in Lost Lake.

## Transcript

Mike —

By the time you read this, I'll be gone. I know I promised to outlive you, but it seems God had other plans for me. I wish it weren't the case — all I've ever wanted was to grow old with you — but who am I to judge our Lord?

You've been so strong this past year. Having you by my side made this battle so much easier. You're my warrior, my Knight. I couldn't have done it without you.

These past 30 years with you have Been a gift. Every trip, every moment spent made my life beautiful. We may have hiked trails and climbed mountains, but you were my greatest adventure.

Be strong, Mike — I'll see you again. But not too soon!

I love you,

Elizabeth
A Good Soldier

**A Good Soldier** is one of the storylines in *Days Gone.*

## Goal

If I have to join the Militia to see what's going on down here, I'll do it.

## Missions

* Prove It To Me
* Driven To Extinction
* Don't Give Me Orders
* A Target On Their Backs
* A War We Can Win
* You Alone I Have Seen
* I Know The Look
* I've Had Better Days
* I Tried To Hit That Once
* You Can't Be Replaced
* This One's On Me
* I Don't Wanna Hang
* We Will Take Back This World
* Leave All That By The Door
* I Don't Have A Pic

## Rewards

* 100% - Wizard Island Encampment Custom Accent
Inspector Field Note - 1381

## Description

Agent Martine Sinclair checks progress on Corpse Disposal Site 13B.

## Transcript

SFX: EXTERIOR, CASCADE WILDERNESS, HEAVY MACHINERY, TRUCKS, TRACTORS

**Lt. Owens (O.S.):** Come on, move that tractor outta the way. Do you guys even know what you're doing? We gotta get through here! Move it!

**Lt. Owens (O.S.):** Let's go. Let's go! Yeah, take your time, you got it. Okay, you, over there, get in there. Come on!

**Sgt. Reyes (O.S.):** Look out, I'm backing up — come on, get that rig outta the way. I gotta move this thing — buddy, you gotta move!

**Lt. Sinclair:** Field Note — One Three Eight One. Agent Sinclair reporting. I'm at Corpse Disposal Site Thirteen Beta, supervising the — unloading and disposal of cargo. You never get used to the smell, do you?

**Lt. Sinclair:** Um — trains have been running nonstop and — all the current sites are almost to capacity. I've put in reqs to open up more — federal land, but the bean counters in D.C. have stopped — returning my calls. Guess they have more important business.

**BG Voice:** We got heavy equipment coming in! Come on, move it! Move that outta the way! Go!

**Lt. Sinclair:** Side note, to Perkins: I was right, asshole. Yeah, I know we fucked up initially — plotting the site here, instead of over at site Thirteen Alpha, but — it worked out, didn't it?

**Lt. Sinclair:** You remember I had to — argue my ass off to keep this site in our back pocket? I knew it was going to be bad. But no one believed me. I guess you all believe me now.

**Sgt. Reyes (O.S.):** Come on, we got more cargo on the way. Let's get this shit opened up! You got it? Over there, move it over there!
Hard To Miss

**Hard To Miss** is a mission in *Days Gone*.

## Objectives

* Drive to Location.
* Locate Ned Walker.
* Collect the Bandana.
* Return the Bandana as Proof of Kill.

## Storylines

*We ran into Ned Walker months before we ever saw him at Copeland's camp. We never liked the sonofabitch, why? Every drifter camp we rode into, there was Ned Walker begging for food, begging for fuel, begging for ammo. Whatever he couldn't get begging? He'd steal. So he's gone from begging, to stealing, to murder, to dead. Good job Ned.*
Joseph Walker

Doctor **Joseph Walker** is an unseen character mentioned in *Days Gone*.

He was a doctor and early pioneer of Farewell, Oregon, later discovered to have been a serial killer following his disappearance in 1905.

## Biography

### Early life

Nothing is known of Joseph's early life. At the beginning of the 20th century, he was a doctor who lived and worked in the town of Farewell, Oregon. Walker made a living treating pioneers and settlers in the region, many of whom he murdered for reasons unknown, before disappearing in 1905.

In 1907, local residents discovered the Grotto Caves and with it, the remains of over two dozen people. They were believed to be victims of Walker's killing spree before his disappearance.
Hear About A Ripper Camp?

**Hear About A Ripper Camp?** is a mission in *Days Gone*.

## Objectives

* Locate the Camp.
* Clear the Camp.
* Defeat Enforcements.

## Aftermath

### Ripped Apart

*Our second run in with Rippers was up by Horse Lake, a few months ago. They had build a sigil out of some branches, had a man tied to it, like a deer carcass hung up to bleed out. They had cut off his lower jaw and tongue so he couldn't scream while they carved him up. All he could do was make this mewling sound, like nothing you've ever heard. So yeah. Me and Boozer, we killed them all.*
On Tonight's Menu

**On Tonight's Menu** is a mission in *Days Gone*.

## Description

Ride out on a hostage rescue job for Lost Lake.

## Objectives

* Locate Jeremy's Bike.
* Track Jeremy.
* Find Jeremy and rescue him.

## Storylines

*When I brought Boozer into Lost Lake, Iron Mike said we've all done things we're not proud of, and yeah, that's truer than he knows. But there's some lines I haven't crossed, and this is one of them. I get it. You're starving, you're desperate, you lose it. Staying alive, that's everything, yeah? No, it's not. I've been up to that line, Boozer's been up to that line, and we didn't cross it. Never will.*
I'm Good With That

**I'm Good With That** is a mission in *Days Gone*.

## Storyline

### Ripped Apart

*It's done. Carlos is dead. Jessie is dead. The Ripper camp is gone. I guess it's only now sinking in, how many people we just killed. Do the ends justify the means? Maybe that's what Iron Mike is talking about. Once you start down this path, there's no coming back.*

### We've All Done Things

*I knew Iron mike wasn't going to be happy about us taking out the Ripper camp. But like I told him, we had no choice. He didn't know Jessie the way I did. The Rippers were never going to stop. I don't blame him for being mad at me, but I do blame him for letting Skizzo go. Banishment is far too lenient for a backstabbing traitor.*

### Keep Them Safe

*Listening to Iron Mike pray, I realize how much the old man has been through. How hard he's worked all this time. To keep his part of the world from tearing itself apart. He'll never agree with what we did, me and Boozer, taking out the Rippers. But Lost Lake is safer now. The Rippers won't be back. Ever. Iron Mike will see that - someday.*

### Keep Your Friends Close

*So Skizzo walks free, after everything he did. It was more than just selling out me and Boozer. His thinking there actually makes sense. Two lives in exchange for peace with the Rippers? I might have made the same deal. But he led the Rippers into Lost Lake. Hoping they'd kill Iron Mike. A man who'd stab a friend in the back is the worst kind of asshole there is.*
Lost Cabin Mine - "The Goldmine"

**Lost Cabin Mine - "The Goldmine"** is a historical marker collectible in *Days Gone*.

## Description

Historical Marker found at the Lost Cabin Mine in the Crater Lake Wilderness.

## Transcript

According to Oregon legend dating back to the height of the California Gold Rush, the Lost Cabin Mine was the site of immeasurable wealth and prosperity. In the town of Yreka, CA, an Oregon man spent his gold with abandon, leading the locals to investigate where he was getting it in pursuit of greater wealth. Their search led to Central Oregon, and while they didn't find the gold they were promised, they were the first white settlers to discover the jewel Crater Lake. This mine has been named in honor of that legend, which still remains a mystery to this day.
Beer Bottle

**Beer Bottles** are crafting materials in *Days Gone*.

## Description

Combine with kerosene to create a Molotov.

## Locations

Beer Bottles are very common around the open world. They can be found in the kitchens of abandoned houses, as well as in restaurants, or in picnic areas.

* + Cascade
		- Horse Lake NERO Checkpoint
		- Little Bear NERO Checkpoint
		- Cascade Radio Tower Ambush Camp
		- Horse Creek Ambush Camp
		- O'Leary Mountain Safehouse
	+ Belknap
		- Iron Butte Pass NERO Checkpoint
	+ Lost Lake
		- Old Sawmill NERO Checkpoint
		- Santiam Tunnel NERO Checkpoint
		- Deerborn Ambush Camp
	+ Iron Butte
		- *TBA*
	+ Crater Lake
		- Spruce Lake NERO Checkpoint
		- Cascades Lakes Railway Ambush Camp
	+ Highway 97
		- Chemult Community College NERO Checkpoint
		- Pilette Bridge NERO Checkpoint
		- Aspen Butte Ambush Camp
Field Recording - 1260

**Field Recording - 1260** is a NERO Intel in *Days Gone*.

## Description

NERO personnel deal with an unscheduled freight train bringing casualties to NERO Depot Site 27. Log Note: As noted in the recording, train traffic is backed up from Chemult to Farewell — command is requesting additional Federal assistance.

## Transcript

**Cpl. Esposito:** Sir, we got a problem —

**Cpl. Russo:** We got a lotta problems, soldier, which one are you talkin' about?

**Cpl. Esposito:** We got another train, comin' in hot.

**Cpl. Russo:** Get those people to move back, move back. Radio Command. We got no more room. I told them, we need another dozen backhoes out here or we gotta shut this site down —

**Cpl. Esposito:** Sir, you don't understand —

**Cpl. Russo:** The hell I don't — those assholes in Portland just don't listen — I tell'em we got no more room out here — we got traffic backed up all the way to Farewell — Every cot from here to Chemult is full of people bleedin' out their Goddamn eyes —

**Cpl. Esposito:** The train — no one's answering —

**Cpl. Russo:** What the hell are you talkin' about?

**Cpl. Esposito:** The radio — no one's Goddamn answering!

SFX: TRAIN COMING IN HOT, BRAKES SCREAMING, BOX CARS DERAILING

**Cpl. Russo:** Oh my God!

**Cpl. Esposito:** Get some men out there — go, GO!

SFX: TRAIN WRECKING

SFX: RECORDING SHUTS OFF
Making Contact

**Making Contact** is a mission in *Days Gone*.

## Objectives

* Drive to location.
* Infiltrate the NERO landing zone.
* Follow O'Brian.
* Confront O'Brian.

## Storylines

### I Remember

*O'Brian's alive. The sonofabitch is alive. He remembered that night in Farewell. The night I put Sarah on his chopper. They were diverted south so they weren't at that refugee camp when it was overrun. He doesn't know if she's alive, a lot of camps were overrun back then. And the stab wound. She lost so much blood. But O'Brian, he's going to look into it. See what he can do to find out. No, I'm not holding out hope that she's alive. I just want to know what happened to her.*

### Finding NERO

*When I found O'Brian he was studying a deer carcass, seemed terrified that a "civilian" had even approached him, started spouting all kinds of bullshit protocols. He said they had MASH units, hospitals, I know they have choppers. And what are they doing with it all? They're out here studying Freaks. I want answers.*
I Know The Look

**I Know The Look** is one of the missions in Days Gone.

## Rewards

* 4,000 XP
* 1000 Trust (Wizard Island)

## Storylines

*Doc Jiminez seems like a good guy--anyone who'd volunteer to work in East L.A.'s poor neighborhoods for decades has to care about the people he's treating. I bet Addy could learn a lot from him, if she could stand all the military bullshit.*
Medicate

**Medicate** is a patch  in Days Gone.

It first became available as part of the Challenges DLC. Like the other patches, it will passively affect both Challenge Mode and the Main Game. It can be upgraded by increasing your rank in the Survive Challenge.

## Description

Health items are more effective.

Level 1: +5% Health Item Potency

Level 2: +10% Health Item Potency

Level 3: +15% Health Item Potency
Here's A Little Chaos

**Here's A Little Chaos** is a mission in *Days Gone*.

## Objectives

* Locate the camp.
* Clear the camp.

## Storylines

*When the world blew up, cults started showing up out of nowhere. Anarchists, Keermeejies, the Coyote Pack. The Main reason we rode south was to get away from all that. You see how that worked out. The Anarchists were already here, and once they were done, the Rippers came in right behind them. We should have known, you can't run away from "crazy."*
In SIght

**In Sight** is a Patch in Days Gone.

It first became available as part of the Challenges DLC. Like the other patches, it will passively affect both Challenge Mode and the Main Game. It can be upgraded by increasing your rank in the Hog Wild Challenge.

## Description

Increases gun accuracy on the bike from a further distance.

Level 1: +

Level 2: +

Level 3: +60% Bike Aim Accuracy
Leave All That By The Door

**Leave All That By The Door** is a mission in *Days Gone*.

## Objectives

* Go to the Lost Cabin Mine.
* Find the Test Kit.
* Enter the Mine.
* Take the Cinnabar.
* Enter the Mine Shaft.
* Collect Cinnabar.
* Escape the Mine.
* Return to Weaver.

## Storylines

### Blow It Up Good

*Weaver asked me to leave all that "army shit" by the door, the yes sirs and no sirs and salutes. Nah, I don't think so. If he disrespects Sarah again, I'm going to break his fingers. I don't give a shit what his rank is or what he's trying to build.*

### A Good Soldier

*I remember Iron Mike telling me that cinnabar - mercury - used to be worth more than gold back in the day, and here I am mining it for Weaver. No idea what he's going to use it for, but if it's to blow up Freaks? I'm in.*
Hot Springs

**Hot Springs** is one of the encampments found in *Days Gone*. It is run by Ada Tucker.

## Description

Tucker runs Hot Springs on forced labor as everyone needs to work in order to survive.

## Inhabitants

* Ada Tucker
* Alkai Turner
* Rose Allen (formerly)
* Lisa Jackson (formerly)
* Zanny Norman (engineer)
* Terry Mercer (bounty collector)
* Bowman (deceased)
* Maria Hewitt (deceased)
* Wheeler (formerly) (deceased)
* Phillips (guard)
* Cyrus
* Larsen
* Many Unknown Residents
Maria Hewitt

**Maria Hewitt** is an unseen character mentioned in *Days Gone*. She was a resident of the Hot Springs encampment located in the Belknap region of Oregon, United States.

## Biography

### Early life

Nothing is known of Maria's early life. Following the outbreak in 2017, she survived for an unknown length of time before joining up with Ada Tucker and settling in her encampment.

### Events of *Days Gone*

In early 2019, Maria and a man named Bowman were beaten to death by Limbo, a drifter turning in Freaker ears for camp credits. Tucker recruits another drifter named Deacon St. John to track down and kill Limbo in retaliation for the murders.

As part of the *Nice and Bloody* storyline, Deacon is tasked with hunting down and killing Limbo in retaliation to the murder of Bowman and Hewitt. Deacon is successful, and brings back Limbo's favorite tire iron, which called "Iron Tooth", to Turner as proof of his killing.
Flight Data Recording - 1787

## Description

A NERO flight crew discuss making an unscheduled stop. Log Note: A crash-site investigation attributed the crash to pilot error for failure to accurately track and manage fuel consumption.

## Transcript

SFX: COCKPIT INTERIOR, NERO HELO, ENGINE WHINING

**Lt. Simpson:** How much fuel we got?

**Cpl. Fernandez:** Uh — enough to get back to base.

**Lt. Simpson:** Okay —

**Cpl. Fernandez:** Why what's up? What're you thinking?

**Lt. Simpson:** Well, was thinking about checking the tracks over by Thielsen.

**Cpl. Fernandez:** Oh man, that's way out of our range. Put it on the roster for tomorrow.

**Lt. Simpson:** Yeah, okay.

SFX: RECORDING SHUTS OFF
Iron Butte Ranch Masters Tournament

**Iron Butte Ranch Masters Tournament** is a tourist collectible in *Days Gone*.

## Description

A poster about a golf tournament, found at the Iron Mtn Gas Station in Iron Butte.

## Transcript

IRON BUTTE GOLF RESORT

4th ANNUAL Masters Tournament

September 17 at the Iron Butte Ranch Golf Course

Doors open at 10AM

Tee Off at 4PM

Registration - $125

Guests welcome

Dinner and Music afterwards at the Iron Butte Ranch Resort
Gopher

**Gopher** is an unseen character mentioned in *Days Gone*. He was a resident of Copeland's Camp near Peaceful Lake in Oregon, United States.

## Biography

### Early life

Nothing is known of Gopher's early life. Following the outbreak in 2017, he survived for an unknown length of time before joining up with Mark Copeland and settling in his encampment.

### Events of *Days Gone*

Prior to the arrival of Deacon St. John, Gopher was guarding the camp's gate when a drifter named Ned Walker arrived with several other men and demanded entry to the camp. Copeland refused and Walker responded by opening fire, striking and killing Gopher in the process. During *Hard To Miss*, part of the *Bounty Hunter* storyline, Deacon is tasked with hunting down and killing Walker in revenge for Gopher's death.
Peaceful Lake - "Battle on the Misty Lake"

**Peaceful Lake - "Battle on the Misty Lake"** is a historical marker collectible in *Days Gone*.

## Description

Historical Marker found at Peaceful Lake in the Cascade Wilderness.

## Transcript

The Battle of Peaceful Lake - September 1, 1845

During Oregon's settlement, rising tensions between the pioneers and indigenous people of the region erupted in a battle at Peaceful Lake. As a group of peaceful tribesmen moved east, pioneers attacked, believing them to be warriors. They chased the indigenous people along the river and toward Peaceful Lake, killing several and injuring many. Once they caught up to the tribe and realized their error, they retreated in shame, leaving the wounded behind.
Jefferson Rail Tunnel Ambush Camp

**Jefferson Rail Tunnel is an Ambush Camp** in the Cascade region. It is one of the story jobs in *Days Gone*.

## Storylines

*When I was a kid I used to hop on freight trains, flatbeds mostly, and ride the rails from Farewell all the way down to Chemult. I remember the first time going through the Jefferson Tunnel, which connects to the Cascade Range rail line north of here. Coming in the Farewell Wilderness the first time? Was like riding into another world.*

## Rewards

* Copeland's Camp Trust: 800 Points
* Copeland's Camp Credits: 550
* 1500 XP
* Superior Club Recipe

## Loot

* Crafting Supplies
	+ Bandage x2
	+ Box of Nails x1
	+ Gas Can x2
	+ Kerosene x2
	+ Rag x2
	+ Scrap x5
	+ Spark Igniter x1
	+ Sterilizer x2
* Herbology
	+ Black Currant
	+ Horn of Plenty
	+ King Bolete
	+ Wood Lily
MG45

The **MG45** is a light machine gun, categorized as special weapon in-game.

## Description

*This German-made weapon has an extremely high rate of fire, which it can make it difficult to aim. Better at close range.* - in-game description.

Extremely popular weapon amongst NPCs. It's used by Settlement guards, Marauder Tanks, Ripper Tanks, and D.C.M Tanks.

**Condition:** Level 3 (*Average*)

**Damage** Average

**Range** Max

**Accuracy** High

**Rate of Fire** Max

**Penetration** Average

**Stopping Power** Average

**Ammo** 55-round belt. Upgraded with a 95-round belt in the Hot Springs Camp merchant.

## Trivia

* It is one of the first light machine guns that you can get in the game.
* It is based off the Heckler and Koch MG4.
Joshua Harper

**Joshua Harper**, also known as **Harp**, is a minor character featured in *Days Gone*. He is a former resident of the Lost Lake encampment as well as a bounty target during the storyline *Over A Card Game*.

## Biography

### Early life

Nothing is known of Joshua's early life. Following the outbreak in 2017, he survived on his own for an unknown amount of time before settling in the Lost Lake camp run by Iron Mike. Deacon St. John mentions that he knew of Harper and viewed him as some kind of "hipster."

### Events of *Days Gone*

Harp became involved in a violent dispute over a card game in which he shot Dan Lane in the back and fled the Lost Lake encampment. During the storyline *Over A Card Game*, Deacon is tasked with hunting down Harp by Rikki Patil.

Deacon manages to track Harp down to a small camp near Camp Creek, and discovers that he has joined up with a gang of drifters. However, before Deacon can attempt to apprehend Harp, the drifters' camp is attacked by a swarm of Freakers, killing everyone. Deacon either kills the freakers or kills Harp and takes his bandanna as a confirmation of kill.

## Gear

Joshua Harper wears black lace-up boots, blue jeans, a red fire jacket with black patches and silver highlights on the right arm, a signature black bandanna, and a black ammunition bag. On higher difficulties he wears a unique black helmet with a red patch, an equipment belt, and a strap containing magazines.

He uses an SAF. On lower difficulties he acts like an Elite Assaulter. On higher difficulties he acts like a Marauder Armoured Unit.
Iron Butte Meteorite - "Gift From the Sky"

**Iron Butte Meteorite - "Gift From the Sky"** is a historical marker collectible in Days Gone.

## Description

Historical Marker found near Sugarpine Butte in the Iron Butte Valley.

## Transcript

The Iron Butte Meteorite is an iron-and-nickel meteorite that was discovered in this exact spot in 1902. It's the largest meteorite found in North America, as well as the sixth largest in the world. As there is no impact crater at this site, researchers believe that the meteorite landed in Canada and was transported here during the last Ice Age (around 13,000 years ago). It was long held sacred by the indigenous peoples of Iron Butte.

The meteorite remained in this spot for years until it was stolen in 1906. After being recovered, it was moved to the American Museum of Natural History in New York, NY, where it remains today.
MWS

The MWS is a primary weapon in Days Gone.

## Description

*"A noticeable step-up, especially at close- to mid-range."* - In-game Description.

**Condition**: Level 3 (*Average*)

**Magazine**: 35-round box magazine.

**Maximum Ammunition Capacity:** 105 rounds (3 magazines).

**Cost**: 2000 credits.

## Location

* The MWS can be found at Hot Springs camp and is unlocked for sale at Trust level 2.

## Trivia

* The MWS is based off the real world Steyr AUG A3 variant, which has picatinny rail integrated into the top cover (*Armee Universal Gewehr*, "Army Universal Rifle"). It was a 5.56mm NATO "bullpup" rifle designed to have different length barrels to convert it into an Assault Sub-Carbine (13.5-inch barrel), Assault Carbine (16-inch barrel), Assault Rifle (20-inch barrel), or Squad Automatic Weapon (24-inch heavy barrel with bipod). There was also a 9mm submachinegun version called the *AUG Para* that had a 16.5 inch barrel and a magazine well insert that converted it to feed 9mm Parabellum from 25- or 32- round Steyr MPi-69 magazines.
* "MWS" most likely stands for *Modular Weapon System*.
Henry Tucker

**Henry Tucker** is an unseen character mentioned in *Days Gone*. He was the husband of Ada Tucker.

## Biography

### Early life

Nothing is known of Henry's early life. Sometime before 2017, he met Ada and the two got married, remaining so for more than 40 years. He later began suffering from an unknown illness, possibly cancer, which caused him a large amount of pain. He eventually made the decision to take his own life, leaving behind a note for Ada as an explanation.

### Events of *Days Gone*

Deacon St. John can find Henry's suicide note at the Hot Springs encampment. He took his own life sometime before the 2017 Freaker outbreak, meaning Ada has held on to it for at least several years.
I Could Use A Hand

**I Could Use A Hand** is a mission in *Days Gone*.

## Description

Visit Boozer in the Lost Lake Encampment infirmary.

## Storylines

### He's My Brother

*Boozer's going to live. The infection's gone. Fever's gone. Pain's gone. He's still a little loopy from the pain meds, but he's sitting up, cracking jokes. Almost like the old Boozer. Addy says the antibiotics I brought back saved his life. Are going to save a lot of lives. I hope she's right.*

### It's All We've Got

*I don't think Boozer would have pulled through if it weren't for Addy. Not just because of her stopping the infection by taking his arm, but because of who she is. Boozer listened to her in a way he never listened to me. He trusted her. Even after losing his arm you can tell he still trusts her. Yeah. Addy saved his life, in more ways than one.*
Margaret Alice Miller

**Margaret Alice Miller** is an unseen character mentioned in *Days Gone*. She was an early pioneer of Farewell, Oregon, and the mother of Joseph Miller, who later served as the community's first elected mayor.

## Biography

### Early life

Nothing is known of Margaret's early life. She was the mother of Joseph Miller, who later served as the first elected mayor of Farewell, Oregon.
M14

The **M14** is one of the weapons in *Days Gone*. It is unlocked from the Lost Lake gun merchant at trust level 1. Its starting ammo capacity is 10 rounds, but the extended mag mod increases it to 16. It is limited to semi-automatic fire.

## Description

Fast firing speed mixed with solid accuracy make this weapon great for picking off targets at a distance.

**Condition**: Level 3 - Average Condition

## Trivia

* The inventory icon for the M14 is actually a Springfield M1A, the commercial version of the M14. An M1A can be distinguished from an M14 by the lack of a fire selector switch, which would be found on the right side of the stock just below the rear sight.
* It is modeled significantly smaller in the game than its real life counterpart.
I Kept My Name

**I Kept My Name** is a mission in *Days Gone*.

## Objectives

* Escape the Ripper temple.
* Find the Bonfire.
* Find your Gear.
* Track the Ripper.
* Retrieve your Mongrels cut.
* Escape the Ripper compound.
* Rescue Lisa from Ripper.

## Storylines

### Ripped Apart

*So Carlos is Jessie Sonofabitch Williamson. Well, that explains a lot. Back in the day, me and Boozer held Jessie down as Jack burned the Mongrels tat off Jessie's back. Look, he had it coming. He murdered a friend, one of us, a fellow Mongrel. Over drugs. Am I proud of it? No. But we did what we had to do.*

### You're Safe Now

*At least Lisa's alive. What did they do to her? She said she joined the Rippers because she wants to forget. How can anyone forget what's happened, who they've lost? Why would you even try? For some of us, our pain is all we have left.*

### Keep Your Friends Close

*Did I say I was going to trust this asshole? What the hell is wrong with me? All this time living in camp is making me soft, making me careless. Never again.*
No One Saw It Coming

**No One Saw It Coming** is a mission in *Days Gone*.

## Objectives

* Get some rest.
* Walk with Boozer to your bike,
* Ride south to Lost Lake.

## Storylines

### He's My Brother

*Boozer has blood poisoning. I should have done something sooner, but I didn't know how bad it was until he woke up, delirious, and almost blew my head off. I've brought him south, to a spot outside Lost Lake. Now I just have to head into camp and find some antibiotics. Hopefully Addy won't miss them.*

### Gear Up For The Ride

*Well we rode out there all night, me and Boozer. But we didn't ride north. Boozer didn't ride out the way we he wanted, and we didn't ride far. I'll be seeing Manny again - he still owes me some time on this bike; and Tucker, yeah she's one tough old woman, but Alkai still has some weapons I need. They haven't seen the last of me.*

## Trivia

* The song that plays during the ride to Lost Lake is "Soldier's Eyes" by solo artist Jack Savoretti and appears on his debut album *Between the Minds*.
* Conversations overhead by Deacon while sneaking through the Lost Lake camp foreshadow the eventual revelation of Rikki and Addy's romantic relationship.
Mazama Falls - "The Silent Falls"

**Mazama Falls - "The Silent Falls""** is a historical marker collectible in *Days Gone*.

## Description

Historical Marker found near Mazama Falls in the Crater Lake Wilderness.

## Transcript

Though unassuming at first glance, Mazama Falls plays an important role in the local lore of Central Oregon. According to legend, if you can pass the falls without making a sound, then you'll be blessed with good luck. But make even the slightest noise and you'll be cursed with misfortune. For this reason, you can find many locals passing and observing the falls in silence, each with their own tales of prosperity and disaster.

Some say that Mazama Falls is the site of a brutal massacre, the land soaked with innocent blood. Or that early settlers took shelter in the cave and died of starvation, cursing the land in their passing. Though none of these stories have been proven true, travelers near and far come to see the beauty of Mazama Falls and watch on in silence.
Lil' Stubby

**Lil' Stubby** is one of the Sidearm weapons in Days Gone. It is a sawn-off lever-action shotgun with a tubular magazine.

## Description

*A unique shotgun that fits in a hip holster. Not the highest damage but its versatility makes up for it.* - In-game Description.

Unlike every other weapon in *Days Gone*, there are three grades of Lil' Stubby: *Poor*, *Better*, and *Pristine*.

## Locations

* You can buy the *Poor* grade Lil' Stubby from Alkai Turner at Hot Springs (Trust level 2, 2000 credits).
* You can buy the *Better* grade Lil' Stubby from Blair at the Lost Lake settlement (Trust level 2, 2000 credits).
* You can buy the *Pristine* grade Lil' Stubby from Jacob D'Angelo at Wizard Island (Trust level 1, 2250 credits).
	+ You can also receive a *Pristine* grade shotgun for free from Captain Kouri after finishing a cutscene.

## Trivia

* It seems to be a chimera firearm made from three different types of shotgun. It is based off the receiver of the pump-action Remington 870 "Witness Protection"; the cut-down semi-pistol-grip, forend and sawed-off single barrel of the break-open Baikal MP-18; and the lever-action of the Winchester Model 1887. It doesn't seem to have a tubular magazine under the barrel.
* The icon version of the Lil' Stubby has parkerized steel and dark gray polymer furniture, while the in-game model has blued steel and wooden furniture.
* Deacon will do a special reload of this weapon, but only if you are on the motorcycle. He will load the tubular magazine and then flip it by the lever-action to cock it. It is similar to the speed-firing of some TV and movie characters: Lucas McCain (Chuck Connors) from *The Rifleman* (TV 1958-1963), The Ringo Kid (John Wayne) from *Stage Coach* (1939), Marshal Reuben J. Cogburn (Jeff Bridges) from *True Grit* (2010), and The Terminator (Arnold Schwarzenegger) from *Terminator 2: Judgement Day* (1991) (More info: Easter Eggs)
Melinda Foster

**Melinda Foster** is a minor character featured in *Days Gone*.

She is a member of the Deschutes County Militia, holding the rank of sergeant, who must be rescued from marauders during the *Still Breathing* storyline.

## Biography

### Early life

Nothing is known of Melinda's early life. Following the outbreak in 2017, she survived for an unknown amount of time before enlisting with the Deschutes County Militia. She was stationed at the Wizard Island encampment under the direct command of Colonel Matthew Garret. She performed supply runs and reconnaissance missions for the militia, eventually attaining the rank of sergeant.

### Events of *Days Gone*

In 2019, Melinda is ambushed by marauders along Highway 97 and taken captive. Deacon St. John is sent by Colonel Garret to rescue Melinda, killing the marauders in the process.
How Many Bodies?

**How Many Bodies?** is a mission in *Days Gone*.

## Objectives

* Check last known location.
* Track Two Dog.
* Return Proof to Rikki.

## Storylines

*Back in the day there were called serial killers, psychopaths who murdered because they liked the power, the control, the hunt. Two Dog had over a hundred ears in his bag. Think about that. I bet there aren't a hundred survivors between Copeland's Camp, Hot Springs and Lost Lake. And out here? Two Dog finds that many to kill. Let's hope the people he killed were all marauders and assholes who had it coming.*
Infestation Exterminator

**Infestation Exterminator** is one of the storylines in Days Gone.

## Goal

Have to clear out all these Freaker nests, infestations, make the roads out here safer to ride.

## Missions

* Clear Out Those Nests
* South Oregon Crier Infestation
* Rimview Ranch Infestation
* Chemult College Infestation
* Cascade Lakes Rail Line Infestation
* Tumblebug River Infestation
* Patjens Lakes Infestation
* Marion Forks Infestation
* Crazy Willie's Infestation
* Pioneer Cemetery Infestation
* Sherman's Camp Infestation
* Rogue Camp Infestation
* Berley Lake Infestation

## Rewards

* 100% - St.John Infestation Exterminator Custom Accent
My Eyes Have Been Opened

**My Eyes Have Been Opened** is a mission in *Days Gone*.

## Rewards

* 4,000 XP
* 1000 Trust (Wizard Island)

## Storylines

*The Colonel's starting to become, I don't know, unglued. I'm not talking about Doc being killed. I don't blame the Colonel for being upset about that. It's more about how he sounds, how he's acting. It isn't normal, even for the Colonel.*
Lucas Monroe

**Lucas Monroe** is a minor character featured in *Days Gone*. He resides within the Diamond Lake encampment and acts as a mechanic, selling motorcycle parts as well as providing refuel and repair services.

## Biography

### Early life

Little is known of Lucas' early life. He was born and raised in Canada, and prior to the outbreak lived near Calgary, Alberta. He mentions that he was married and had two sons born between 2010 and 2011. He and his family had been visiting Oregon on holiday at the time of the outbreak. Following the outbreak in 2017, his wife and sons were killed and he survived for an unknown amount of time before enlisting with the Deschutes County Militia. He was stationed at the Diamond Lake encampment and assigned to serve as the camp's mechanic, selling motorcycle parts as well as providing refuel and repair services. He would eventually attain the rank of sergeant.

### Events of *Days Gone*

Following the arrival and enlistment of Deacon St. John, Lucas provides him with fuel and repair services in return for camp credits.

Following the death of Colonel Matthew Garret and the dissolution of the Deschutes County Militia, Lucas chooses to remain at the Diamond Lake encampment under the leadership of Glen Russell, though he relinquishes his rank of sergeant. He now operates as an independent mechanic.
Pain is a Gift

## Description

Carlos' RIP Sermon about being Brought Low.

## Transcript

Why are you here? What brought you to the end? Why do you still carry on, when everything you love is lost?

Now, you ask yourself these questions, but do you truly — truly know the answer? Do you truly have the will?

Life has brought you Low. But don't be afraid of your pain. You'll find it's your greatest gift. It prepared a place for you here, among me and — and my friends. Your friends too, if you join us.

Now think about it. But don't think too long.
No Place Else To Go

**No Place Else To Go** is a mission in *Days Gone*.

## Description

Take Boozer to the Lost Lake Encampment Infirmary.

## Objectives

* Walk with Rikki.
* Drive back to Lost Lake.

## Storylines

### He's My Brother

*That didn't go like I planned but Rikki helped me bring Boozer into the camp. Addy says he has a chance, if Iron Mike lets us stay. Mike's a decent man. He's not going to kick us out, not with a life at stake. I can work enough for both of us. So long as I can keep from killing Skizzo, we're good.*

### You're Safe Now

*I asked how Lisa was doing. Rikki said she was gone. Went out on a supply run, didn't come back. Damn Skizzo sent her on a supply run. Yeah I get it, everyone has to earn their keep - but the kid had PTSD or something, had just been tortured by Rippers. What was Skizzo thinking? Sonofabitch.*

### Someone That I Used To Know

*Last time I saw them, Rikki and Addy hadn't hooked up. I mean, I don't give a shit, none of my business. Whatever gets you through the day. On the road, we didn't have time for that shit, any of us. Get caught with your pants down? You were dead. Just as simple as that. Maybe why Rikki gave up on the road, set up shop at Lost Lake.*

### It's All We've Got

*Addy was already here the first time we rode in, me and Boozer, Rikki, back in the day. Addy was already running the infirmary. Even then she was the only doctor around. Tucker sent me down a couple of times to trade for medicine, ask for help. That was before all the bad blood. I guess me getting caught stealing shit from her isn't going to help.*
Patch 1.21

Patch 1.21 for Days Gone was released on 6/28/2019.

## Official Description

*Hey everyone! We are excited to release the first challenge “Surrounded” for free in this patch! Update to Patch 1.21 to receive this new standalone challenge mode, new free custom accent, and fixes to the overall game. A new challenge will unlock for free each week for the next eleven weeks.*

***Weekly DLC Challenges***

*“Surrounded ” is the first DLC challenge drop! It’s you VS. an endless Horde of Freakers! Survive the Horde as long as possible by utilizing your weapons, traps, and the environment. Increase the time on the timer by taking down Freakers and maximizing your score!*

*Each week on Friday, we will unlock a new challenge for you to master! (Will confirm day/time)*

*Earn a Bronze, Silver, or Gold rank to earn credits to buy new characters, custom accents, and rings*

*Once you complete a challenge, you will earn that challenge’s Patch which will be permanently shown on Deacon’s jacket in both challenge and story mode!*

*Free new custom accent has been added to our story mode, “Farewell Mongrels” (Due to an issue that popped up in this latest patch, the “Farewell Mongrels” custom accent has been delayed to our next patch. We apologize for the inconvenience.)*

*New trophies have been added exclusive to the new weekly challenges.*

***Progression Issues***

* *Lisa will not get stuck on the house terrain during the mission ”Lots Of Sick People”*

* *After finishing the objective in “You Don’t Want to Know”, you should be able to properly loot your bounty.*

***General Fixes***

* *Picking up and swapping weapons on the ground has been changed to the “Triangle” button*

* *A fix has added to fade away the Stat Upgrade and Trust Level banner from the player’s UI*

* *Swarmers and the Horde should now vault through windows properly*

* *The Breaker’s AI should function correctly when traps are utilized*

* *Leaving flashback missions should now retain your melee weapon and proper ammo count*

* *Rendering issue has been resolved with a certain set of NPCs*

* *Localization fixes*

* *Various bug fixes and miscellaneous crash fixes*

## External Links

* https://www.reddit.com/r/DaysGone/comments/c6j8k7/days\_gone\_patch\_121\_notes/
Jack

**Jack Morgan** is an unseen character mentioned in *Days Gone*. He was the President of the Mongrels Motorcycle Club as well as a mentor of Deacon St. John and Boozer.

## History

### Background and Early Life

Jack was born roughly in the 1950's and grew up in Oregon. As a child, he met a park ranger named Michael Wilcox who once took him fishing, Jack managed to catch one, although he had no idea what to do afterwards.

As a adult, he worked in a bike shop which he eventually gained ownership of, It was from here where Jack discovered his love for motorcycles. He was then patched into the Mongrels Motorcycle Club and was later elected as The President of the MC's mother charter in Farewell.

Jack patched in a truck driver named Boozer who rose through the ranks and became his Sergeant-at-Arms. He later met a young drifter named Deacon St. John whom he employed as a mechanic in his shop and soon patched him as an Enforcer in the MC. He also met another inducted member named Jersey Jim whom had been patched in by Deacon.

At some point, Jack excommunicated a disgraced MC member named Jessie Williamson who had killed a fellow member over drugs. The MC's code stipulated that the individual must be stripped of their colors. Jack ordered Deacon, Boozer and Jim to hold Jessie down while he forcibly removed his Mongrels back tattoo with a blowtorch and banished Jessie from the MC.

Some time later, the MC came under investigation by the police, Jack personally took the rap for the club and was then sentenced to prison in Klamath State. The MC remained loyal towards Jack and frequently visited him.

By the time the Freakers outbreak began, Jack was in prison. It's unknown what happened to him afterwards. His fate remains unknown.

### Events of *Days Gone*

Jack is frequently mentioned in conversations between Deacon and Boozer.

After Boozer lost his arm, Deacon found him a puppy to help improving his mood. Boozer decided to name the dog Jack in memory of his President, and partly because he knew Jack wouldn't like it.

## Trivia

* John Garvin stated during his interview on the Days Gone Podcast that Jack was originally in the game, but was cut because it would have been "too much backstory."
* Jack is an English name meaning 'God is gracious'.
* Boozer named his pet puppy after Jack.
* Jack often quoted 'Don't ride faster than your guardian angel can fly'.