Random encounters

Random Encounters are events that happens when lona travels around the world, they can be both good and bad. Strength of these Encounters is controled by "World Difficulty" that increases every day, You can see Your current Would Difficulty in bottom right corner when You are in World Map.

Good Encounters does not require Lona to do anything, it's a chance that Lona can reject or use.

Bad Encounters forces lona to take action, if she fails she will have to either pay with money, blood or her body.

If Encounter is Bad Lona can use few options to avoid them:

* Escape - Lona will try to run away from Encounter, this require high Stamina( 250+ Stamina is ~95% chance for succes ) and Speed
* Leave - Lona will try to sneak away from Encounter scales off SCU and STA not super reliable don't go for this option
* Observe - Lona will attempt to encounter something else requires high WIS not super reliable much like leave
* Talk - Lona can try to talk and if Success enemy will not attack Lona, Talk require high WIS and STA to succeed ( 60+ Wis +120 sta is ~95% chance for success )
* Hide - Lona can hide herself to change Escape to Leave, also scatters all enemies and puts them in an unalerted state when you approach, this option always succeeds.

Lona can attempt to avoid Encounter few times, depends on options You picked in what order

After few fails Lona will have only 2 options left, Fight or Surrender.

## Tips

* If Lona has some explosives either shock or frag she can prepare trap for Encounter and avoid it ( works only VS Animals and Abominations )
* high SUR Lower chance for Bad Encounters
* Hitchhiker Trait Lower chance for Bad Encounters by increasing neutral encounter chance by double

## Good Encounter

* Beggars Camp - Lona can trade here for food, there is also always Dark Cauldron to use, She may also get quest here
* Priest - Lona can pay money to priest to lower World Difficulty, it's around 1000 Tp for 1 World Difficulty (max of 10 world difficulty at a time)
* Beggar group - Can give items with value of 1 or higher to get morality
* Unimplemented Encounter - Wandering merchant sells you his wares planned to be the way to buy Parasitic Flower

There is more encounters, please add them if You know I missed some, this page is early WIP.

## Neutral Encounter

* Guards Patrol - This Enncounter is only good if Lona is Citizen, if Lona is Criminal it's Bad Encounter! ( see: Morality )
* Abandoned Caravan - This enconter can be either a Caravan with random loot or Lona will be ambushed by Bandits
* Fishkind guard - Similar to Guards Patrol but only active in fishtopia,they target high weak lona specifically and can be avoided with low weak or male companion in group.
* Refugees encounter - chance of quest to escort refugee to a refugee camp or noer can also devolve into beggar bandit encounter
* Abandoned Cart - has lootable merchant cart that contains up to 2 items can also trip bandit,orkind or guards encounters
* Pile of corpses - Chance of appearing near Coastal fortress can devolve into Orkind Playground

## Bad Encounters

* Goblins - Goblins will attack Lona, talking is difficult, it's better to either escape or fight.
* Orkind playground - High level encounter near Coastal Fortress Has all high level elite type orkind hard to talk out of or flee sneaking out with hide+approach is suggested, fighting this encounter is not advisable due to presence of orkind butchers,shamans,raiders,mancatcher and shield orcs/hobgoblins
* Orkind raid party - high level encounter near Coastal Fortress nearly impossible to escape from without significant sta reserves ideally sneak out with hide+approach
* Bandits - Bandits have more options to avoid them, but if failed they are hard to beat, Talking with high WIS can work
* Chased women - Hard to escape without high STA can only hide and approach can be goblins,,beggars,bandits,deepones or abominations depending on region
* Beggars - Lona can try to escape or talk, if she fails they will first demand some items from Lona, if Lona Refuse they attack
* Undeads - Talking is difficult, either escape or fight, in every undead encounter there is a lot of them
* Wolves - One of the most difficult to fight encounter due to their attack speed, Lona can Intimidate them away with either <5 weak or having any companion
* Abominations - Talking will not work, Escaping can end badly, You can use any explosive to scatter them and avoid Encounter
* Spiders encounter- Can Observe to escape fleeing is an option but not super reliable relatively easy to sneak out of with hide + approach
* Breedling pitfall trap - Results in a struggle prompt 3 times then you can escape or you can approach to fight a group of Breedlings numbering about 5-7
* Deepones - Similar case as with goblins, but terrain is difficult to navigate and they are stronger.
* Giant wave - Can be rarely encountered on any coast tile results in struggle prompts if failed or kyaaa you end up in desert island rapeloop