Dungeons/The Restless Tunnels

### Enemies

Goblin Assassin, Goblin Guard, Goblin Warrior, Ogre Brute, Skeleton Frost Mage, Spider

## About

You enter the Restless Tunnels by choosing the brown book at the top of your screen. You can enter the Restless Tunnels once each 16 hours unless you use the Wave of Renewal potion. This potion resets the timer to zero and allows you to immediately enter The Pits, The Grim Dungeon, the Restless Tunnels or Chaotic Point. With the potion, you can enter as many times as you have potions to reset the timer.

**Spoiler Alert** - If you want to be surprised don't read any further.

**HINT:** In this dungeon you will face monster mobs consisting of every monster that you've seen in the first three levels below the blacksmith. Group Heal Ability is a must, or as many healing potions as you can make. You will take damage. This dungeon is intentionally hard to complete.

It can also be helpful to do the Easy Money quest from Rath Highrock on the Blacksmith level. When you complete this dungeon you will have completed the entire quest except for two skeletons.

LEVELS OF DIFFICULTY

There are three levels of difficulty, easy, medium, and hard. As you might guess each one gets more difficult because the various monsters are higher level in the medium or hard levels. At levels 1 - 5 even the easy dungeon can be a serious challenge.

When you enter this dungeon, there is only one door at the opposite end of the room. There is no teleport to get back until you complete the dungeon. The only way to get back before that is by using the Homeward ability or When your characters are killed. Once you open the door, the battle will begin.

### The pattern of the mobs is the same at all three levels of difficulty. The first mob starts once you open the door. You will see additional monsters teleporting in. This group is the easiest to defeat. You may want to read the section on strategy before you try this dungeon the first time.

The second mob is downright tough. You WILL face a lot of monsters in a short time. This group has ogres, spiders, goblins, and skeleton frost mages in it so be ready. Look at strategy below to give you an idea of one way to approach this mob.

The third mob is may be the smallest in number but don't let that lure you into a false sense of security. There are multiple ogre brutes, spiders, goblins, and goblin assassins in this group along with a skeleton frost mage that can kill your characters a lot faster than you think. HINT: Watch your health/hit points and be ready to use a heal potion or a healing spell. If you started the Easy Money quest, you'll know you've completed all three mobs when the quest shows that you have two skeletons left to complete the quest.

Once the three mobs are dead, you still have to face another goblin assassin outside of the door you have to enter to complete this dungeon. When you're low level keep moving and shoot it with magic arrow till you kill it.

Once you enter the final door, turn right to open the two chests. On the easy and medium levels, you will get one epic and one legendary equipment item. On the hard level you'll get two legonday equipment items. The level of these will increase as your character level increases.

**Strategy**

I've found that the easiest way to beat this dungeon is to stand in the doorway. You can kill monsters and watch your health/hit points. I've used as many as 10 small health potions on the medium level before I figured out how to use Magic Arrow, Lightening Orb, Whirlwind and Unholy Might abilities Group Heal and healing potions to the best advantage. If you get into trouble, step left then turn right to get a few seconds of space from the skeleton frost mage attacks. This helps so you can kill the other monsters and brings the frost mage within range of your melee attack.

Once you kill the first group, you will have to take one step through the door to get the second and third mob to start moving to attack. They will all move to the door so you won't have take another step in until the second mob has been defeated. Again, heal after each mob grouping.

After all three mobs are defeated heal and step up to the door. Turn left then use the right movement arrow so that you are facing the room until you see the last goblin assassin. You have to defeat this monster before the door it is guarding will open. Once it has been defeated there are no more monsters in the dungeon.

Once you enter the door, the treasure chest (two of them) are to the right and the teleporter is to the left. The teleporter will return you to the Blacksmith level.

In the first two groups watch out for the skeleton frost mages. They dish out a lot of damage pretty quick on all three difficulties. Use the Haste ability or a haste potion, then hit them with Lightening Orb and Magic Arrows till they're defeated.

Fully heal after each group so you're ready for the next mob.

As you get better at this dungeon, inventory management will become really important. You will quickly find that you can't keep everything. Sell the lower level items first. Keep the higher level equipment to make relics because the higher the level of the equipment, the better relic you will get in the magic forge.