Inknatius

Originally, Inknatius was designed to print news and books. Its memory has stored all the information ever processed, giving it an extensive vocabulary and such an acid sense of humor that it will poison everyone around it.

## Overview

Inknatius is one of the four epic artifacts. Like all of them, he suffers a major weakness; all of his moves cost as much stamina as the amount of damage they do, so the higher the damage, the more stamina wasted. Inknatius has a spammable AoE 45 Metal damage, but it costs 45 stamina. He also has decent status effects like Poison and Blind. He would be a very good attacker if it weren't for his stamina costs.

### **Pros:**

* Amazing stats and trait
* Many AoE moves, including a spammable one
* **70** damage move with no cooldown
* Low cooldowns
* High damage output

### **Cons:**

* Bad relic slots
* Very high stamina costs
* Only inflicts Blind and Poison (excluding special)
* Most of his moves have only a 50% chance of landing
* Can't boost his damage further since he is an Artifact

## Recommended Moveset

### **Low stamina usage**

* Ink Waterfall (AoE 30 Metal dmg + 50% Poison + 50% Blind, 30s, 2-turn CD)
* Dark Storm (AoE 35 Dark dmg + Blind, 35s, 2-turn CD)
* Inkception / Blink (Inkception for 40 Dark dmg, **40s,** no CD) / (Blink for 30 Dark dmg + 50% Blind, 30s, no CD)
* Toxink (30 Metal dmg + 50% Poison, 30s, 1-turn CD)

This moveset uses the least possible amount of stamina. Inknatius is still a solid damage dealer here. *Ink Waterfall* has a chance to Blind and Poison all enemies with some damage. *Dark Storm* deals more damage and has a guaranteed chance to Blind. *Inkception* and *Blink* are both spammable moves, and *Toxink* is just some metal damage with a chance to poison.

### **￼Moderate stamina** **usage**

* Dark Storm
* Ink Waterfall / Bombink (Bombink for AoE 45 Metal dmg, **45s, no CD**)
* Inktroduction (50 Metal dmg + Poison, **50s,** 1-turn CD)
* Any move from above

This moveset uses a little more stamina than before. The moves are almost the same, but this time *Bombink* is a higher damage AoE metal move than *Ink Waterfall* with no cooldown and *Inktroduction* is just *Toxink* but with more damage and a guaranteed chance to Poison.

### **Stamina? What's that?**

* Bombink
* Ink Waterfall / Dark Storm
* Inktroduction / Smoke Bomb (Bomb for 60 Dark dmg + Blind, **60s,** 1-turn CD)
* Ninkja (**70** Metal dmg, **70s, no CD**)

Use this moveset only if you have very high level stamina runes lying around, since stamina costs here get very nasty. *Smoke Bomb* is basically a higher damage *Blink* and *Ninkja* is basically any Earth monster's bane of existence, but it has a nasty **70 stamina cost!**

**Recommended Runes:** 3 Strength; 2 Strength, 1 Stamina; 1 Strength, 1 Stamina, 1 Team Speed; 2 Stamina, 1 Strength; 3 Stamina

**Recommended Relics:** Oblation Staff / Revenge Staff / Cane of the Atlantis if possible

## Recommended Allies

* Since Inknatius has atrociously high stamina costs, you will need a monster who can give him stamina. Stamina Regeneration won't work since Inknatius is also immune to positive effects. Hippierion is also an artifact and can give Inknatius a lot of stamina. Herr Kommissar could give him stamina as well, but he will lose all of his own. Do **NOT** use *Exhausting Charge* on Inknatius, since he will pretty much run out of stamina to do anything.

## Counters

* You can't control this monster with status effects. However, stamina drain is his biggest enemy. Use monsters like Haku for that (though Haku won't be able to do much damage back)
* Magic or Light attackers can get rid of Inknatius. Kaori has the added ability to be resistant to Dark attacks, making Inknatius's *Ninkja* do significantly reduced damage to her.