Official Guide: Alliance Buildings - Medium

Author: Warfare Boss
Editor: The Returning Outbreak, Lucienne the Grey, Sparrow of Nightmares, Eva the Chased

**Alliance buildings** are vital to the development of your Alliance. They can provide statistics, buffs, resource-gathering boosts, protection from someone porting on top of you, and a safe haven for your troops during Kill Stages or when under attack.

* What exactly are these Alliance buildings that you can build?
* What would you intend to do with them?
* How much do they cost you?

This guide will answer all of these questions.

# **Types of Buildings**

Alliance buildings are divided into two types.

1. **Territory Buildings:** Wasteland Headquarters, Plains Headquarters, and Towers
2. **Special Buildings:** Influencer Trap, Colosseum, Spring of Power, Spring of Hope, Showdown Statue, and Challenger Fist.

We will go through each of these buildings in further depth. Let's start with Alliance buildings!

# **Placing Alliance Buildings:**

You can place an Alliance building in one of two ways:

* Navigate to the Alliance menu, then to "Territory", then to the type of construction you wish to build, and lastly to "place". You can see the interface for the building below.

* You can enter the wilderness, choose an appropriate building spot (Tile), select the land, and then “build”. You'll be sent to the Alliance Territory screen, which shows all the structures you may build. You can see how to do this in the image below.

All Territory Buildings and the Influencer Trap must be built. To achieve this, you must send troops to build them.

**Tip**: Send the player with the largest rally capacity first, since they determine how many soldiers can be used to build the building. The number of troops and their level will impact how quickly these buildings can be built.

# **Territory Buildings:**

Territory Buildings are essential for the growth of an Alliance. They provide you with the ability to secure Alliance resource nodes, allowing you to collect valuable resources for Alliance research and territorial expansion. Any settlement in Alliance territory additionally gains boosts to gathering speed, offense, defense, and so on.

**Tip**: Territory buildings can also shelter troops, protecting them from attack.

# **Alliance Headquarters:**

Wasteland Headquarters and Plains Headquarters are the two types of Alliance headquarters that can be built. In states older than State 242, only one Headquarters can be built. The Headquarters serves as your Alliance's home base and is often where other Alliance special buildings can be built. To build towers and other Alliance buildings, you must first build an Alliance Headquarters.

* **Wasteland Headquarters:** This is the first Headquarters to which you can get access. Your Alliance must reach level 4 before you can build it. It is only possible to build it in the Wasteland Territory.
* **Plains headquarter:** This is the second Headquarters that an Alliance may build. To unlock the ability, your Alliance must first research it in Alliance research. Your state must have finished the "Tech Tower" State intel.

# **Building your Headquarters:**

The R5 of an Alliance is the only one who may place the HQ.

* **Building conditions for Wasteland HQ**: Alliance level 2, Alliance members 20, Alliance battle 500,000, and Alliance points 400,000.
* **Building conditions for Plains HQ**: Alliance level 7, Alliance members 30, Alliance battle 10,000,000, and Alliance points 2,000,000.

# **Demolishing/Relocating Headquarters:**

If you are unhappy with the location of your Headquarters, you can demolish and relocate it. However, there are a few points to consider.

* **Demolish Headquarters:** You will only be able to recover 10% of the resources you used to build the Headquarters and will have to wait 48 hours to rebuild it.
* **Relocate Headquarters:** When you relocate your Headquarters, you can move it anywhere on the correct terrain type, but you will damage the building's durability and be unable to relocate it for 7 days.

# **Additional Tips**

* Build at least one resource node within your Headquarters' territory. (See the diagram below.)
* Place your Headquarters as close to the next territory as possible (for example, Wasteland HQ near the Plain border, and Plain HQ near the Oasis border). This lets you access additional resource nodes in the Plains at a minimal cost, such as gas, and build towards the Oasis, where level 9 resource nodes are numerous.
* Building close to the Plains with your Wasteland HQ also reduces the distance needed to get Alliance Gas Nodes, which are required to create your Plains HQ and for your Alliance to survive.
* Zoom out on the map to find the perfect place for your Headquarters. Click "Resources" to see Alliance resource nodes on the map.

# **Alliance Towers:**

Alliance Towers help expand your territory beyond the borders of your Alliance Headquarters. In states numbered lower than 242, you only get 11 towers to extend your territory. There are 335 towers that can be built in every state, with two Headquarters. These are needed to acquire additional resources, access Analysis Centers, and defend your Alliance against attacks.

# **Placing Alliance Towers:**

Alliance towers, like the Alliance Headquarters, require resources. They are initially free, but as additional towers are added, the price increases.

Your tower must touch at least one corner of "active" Alliance territory. When a territory is "active", it will turn blue on your screen. The blue territory can be seen in the image below. Invalid towers and territory will be identified in dark grey. Below is an example of many ways to link towers, as well as invalid territory.

***Note**: Keeping Alliance nodes in the Alliance territory established by towers; those nodes will be acquired as soon as the towers are finished. Look at the image below for some ideas on Alliance nodes.*

# **Special Buildings:**

Special buildings, like territory building, assist an Alliance's growth in a variety of ways. The Influence Trap is a valuable free method for obtaining Hero materials required to craft Hero Gear. The Colosseum is a valuable free method for obtaining Tactical Guides, Command Manuals, and Service Badges. The Honor Buildings allow all Alliance members to receive boosts.

These structures can be built in the same way as territorial buildings, but only by Alliance Leaders such as the R5 or the R4s.

**Influencer Trap**: Every 47 hours, the R5 or the R4s can open the Influencer Trap and select a level in which the Alliance can play. Only those who take part in this event will be rewarded with free items. An Alliance should start building its Influencer Trap as soon as possible.

**Colosseum**: Every Monday and Tuesday, the Colosseum, also known as Flash Duels, opens. Participants are able to get solo rewards as well as Alliance rewards. The Colosseum has 150 levels in total. With 15 additional Elite levels.

*Influencer Trap*

*Colosseum*

# **Honor Buildings:**

Alliance resource-gathering speeds are boosted by honour buildings. These statues may be obtained by participating in Alliance Throwdown, Alliance Showdown, Reservoir Raid, and the Reservoir League. These buildings cost the Alliance nothing to build and can be demolished and rebuilt as many times as required.

# **Pro Tips:**

* As these buildings are free to build and enhance an Alliance, they should be constructed as soon as they are available.
* They are important for blocking off settlement spots around the trap and preventing resource nodes or infected from appearing in important tiles around the trap, since you can demolish and rebuild them.

## See Also

* Official Guide: Alliance Buildings - Beginner
* Alliance Buildings
* Alliance Showdown
* Alliance Throwdown
* Alliance Towers
* Influencer trap

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