Stetchkov Warehouse

**Stetchkov Warehouse** is the final mission in SWAT 4: The Stetchkov Syndicate and the eighteenth mission in SWAT: Elite Force. The SWAT team is needed to arrest the Stetchkov clan's leader Kiril Stetchkov after the gang war at Fresnal St. Station.

## Mission Briefing

Okay, listen up. I know you're tired but we have one more job to do tonight. Following the incident on the subway, Judge Rainer issued an arrest warrant for Kiril Stetchkov, the head of the Stetchkov clan.

The Stetchkov's own a Warehouse on Harrington road and it's reportedly used as a place for clan members to lie low. Undercover surveillance has been watching the building for several days, and they believe Stetchkov and his brother may be there right now. He's likely been hiding out since the attempt on his life two weeks ago.

Our job is to arrest or neutralize all the Stetchkov gang members in the building and to arrest Kiril Stetchkov. With Kiril under wraps, we can restore some order to the city.

The Stetchkovs have already shown that they're willing to take it to the next level. You can expect well-armed, well equipped suspects, and since they'll be fighting on their own turf they'll be less likely to surrender.

Just one more thing. Remember; we're professionals. Check your targets, watch out for your partner and keep your eyes and ears open.

Let's get it right and get it done.

## Timeline

* **19:04: Arrest Warrant Issued** - Arrest Warrant Issued.
* **19:27: First units arrive** - First units arrive.
* **19:35: Perimeter Established** - Perimeter established and confirmed.
* **19:47: SWAT Entry** - SWAT Entry.

## Entries and Snipers

The primary entrance is the main entrance into the warehouse front office at the middle of side 4, while the secondary entrance leads directly into the warehouse second floor by walking down a side alley besides the front office on side 1.

This map does not have any snipers due to the lack of suitable vantage points that can look into the buildings.

Side 4, level 1 Main Entrance.Side 1, level 1 Side Dock Entrance.Map from the briefing.
## Map Layout

The intel provided by this mission is too vague to provide any detailed insights into the layout of the mission, although it is worth pointing out that the gap between the office and the warehouse in the middle of the sketch is an open air alley way that connects the two structures, while the gap at the bottom of the sketch is closed by gates during the mission. Also of note here is that the intel is presented with side 2 at the bottom of the screen as oppose to side 1 at the bottom.

The Stetchkov Warehouse is composed of two closely connected two level buildings. At the front of the complex on side 4 is the warehouse's main office, while the warehouse itself is located at the back on side 2. The front office ground floor is composed of an reception area in the middle flanked by offices on both sides. Behind the reception area and the offices is a long hallway that connects the office washroom plus three access points to the warehouse. The stair case at side 3 will leads to the office basement, which is linked to the warehouse first floor via a long hallway and it also connects to Kiril Stetchkov's office and his living area. A door at the middle of the hallway will lead into an open air alley way that connects to the first floor of the warehouse at the corner of side 3 and side 4. Finally the hallway's end point on side 1 will connect to another office located on the second floor of the warehouse at the corner of side 1 and side 4.

The warehouse itself is divided into a maze by the large amount of cargos it stores. However, this is compensated by the fact that the second floor is mostly composed of catwalks that sits on top of this maze. There are two small offices within the warehouse: one located on the catwalk level on side 3 while another one located by a car at corner of side 3 and side 4 on the ground floor. On the warehouse's first floor at the corner of side 1 and side 4 is a storage room that contains a large arsenal, and it connects back to the office's basement.

## Tactical Approach

The suspects are heavily armed with shotguns. machine pistols, submachine guns, assault rifles and M249 SAW Light Machine Guns. There are also some suspects wearing body armors while none are wearing gas masks.

The front offices can be cleared with ease using CS Gas since none of the suspects are equipped with gas masks. Wedging a few specific doors may significantly reduce the strain involved in securing the area: for example, the doors on the hallway opening into the stairway and the open air alley way may be wedged to prevent suspects from the wareshouse to rush the front office. The warehouse area can be mostly cleared by walking above the warehouse using the catwalks to scatter the suspects, then clear out the rooms one by one.

Kiril Stetchkov will always be found in a terrible and incoherent condition idling in his makeshift bedroom in the office basement possibly along with a few other accomplices as well. On arresting Kiril, an additional objective of arresting Todor Stetchkov, Kiril's brother, will be issued. He will always be found in the office on the warehouse first floor.

## Changes in Elite Force

* The map now contains up to 3 alarm traps that can incur a score penalty when triggered.
* The suspects are polite, meaning that they are less likely to shoot civilians.
* Kiril Stetchkov and Todor Stetchkov's minmum and max morale range have been narrowed to allow for a more consistance response. Kiril Stetchkov also has a 50% chance to suffer cardiac arrest.
* The suspects' default loadouts have been adjusted. They now start to carry SCAR-H, FN P90, Colt M16A2 Assault Rifle, MP5A4 SMG and Desert Eagle pistols, while Colt Python and HK53 SMG have been removed.
* All civilians on this map have their morale raised so that they can be stubborn when encountering police officers. This is to fit their profile as workers for organized crime. They also have the fearless flag enabled.
* All of the external doors now correctly have "Make Entry" commands on them.
* The loading screen text was made consistent with other missions ("The Stetchkov Warehouse, 2770 Harrington Rd." -> "2770 Harrington Rd., The Stetchkov Warehouse").
* This mission unlocks the ARWEN 37 grenade launcher and the Colt Python pistol instead of the Mark 19 .50 Semiautomatic Pistol.

## Trivia

* The Expansion's main menu always shows a portion of the lower storage area featuring a truck and a few other armed individuals. The main menu theme is also played during the mission.

## Soundtrack

Stetchkov Warehouse - Ambience Upper Levels:
Stetchkov Warehouse - Ambience Lower Levels:
Stetchkov Warehouse - Dynamic: