Rescue the Gold Bloom

**Rescue the Gold Bloom**, shortened in-game to just "Gold Bloom," is the eighth Epic Quest in the game, available after beating Holiday Mashup - Day 18. It is a set of ten world levels that are modified to usually feature the Gold Bloom in one way or another. Completing the Epic Quest rewards the player with said plant.

* Step 1
* Step 2
* Step 3
* Step 4
* Step 5
* Step 6
* Step 7
* Step 8
* Step 9
* Step 10

## Statistics

### Portals

The first step of Rescue the Gold Bloom is a modified version of Modern Day - Day 21. The Ancient Egypt portal at wave 8 was removed, and Jurassic Imp and Jurassic Bully were added into the level.

## Dialogue

### Intro

**Crazy Dave:** I smell leather! And electricity!

**Penny:** My sensors register a plant lost in time.

**Crazy Dave:** I smell a rescue! And oranges!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Statistics

### Jams played

Punk, rap

The second step of Rescue the Gold Bloom is a modified version of Neon Mixtape Tour - Day 10. The level was changed from Special Delivery to a regular level. Excavator Zombie and Parasol Zombie were added into the level, while MC Zom-B was removed.

## Dialogue

### Intro

**Penny:** Our missing plant is the Gold Bloom, User Dave.

**Penny:** It produces an immediate bounty of sun when planted!

**Crazy Dave:** Instant sun? Not good enough! MUST GO FASTER!

### Outro

**Penny:**The Gold Bloom is unstuck in time, User Dave.

**Penny:** Luckily I can track it whenever it goes.

**Crazy Dave:** Hang on, little sprout! We're a-comin'!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Level

### Objective

Don't let the zombies trample the flowers

The third step of Rescue the Gold Bloom is a modified version of Frostbite Caves - Day 13. Tomb Raiser Zombies that appear via "Snowstorm!" and Wizard Zombie were added into the level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Level

### Objective

Survive the zombie attack with the given plants

The fourth step of Rescue the Gold Bloom is a modified version of Ancient Egypt - Day 16. Gold Bloom is given to the player. Portals for Pirate Seas, Far Future, and Jurassic Marsh were also added in.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Level

### Objective

Produce at least 3000 sun

The fifth step of Rescue the Gold Bloom is a modified version of Dark Ages - Night 9. Pirate Zombie, Barrel Roller Zombie, Pirate Captain Zombie, and an objective of producing 3000 sun were added into the level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Statistics

### Planks

Two

The fifth step of Rescue the Gold Bloom is a modified version of Pirate Seas - Day 18. The level was changed from Locked and Loaded to a regular level. Poncho Zombie, Wild West Gargantuar, and Balloon Zombie were added into the level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Level

### Objective

Survive and protect the endangered plants

The seventh step of Rescue the Gold Bloom is a modified version of Holiday Mashup - Day 25. In this level, the player must now protect three endangered Wall-nuts from being eaten or destroyed by ZCorp Chair Racer. Future Zombies, All-Star Zombie, Zombie Witch, Lost City portals and additional waves were added into the level, while St. Paddy's Zombies from Escalation were removed.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Level

### Objective

Don't let the zombies trample the flowers

The eighth step of Rescue the Gold Bloom is a modified version of Lost City - Day 24. Robo-Cone Zombie, Mecha-Football Zombie, and Disco-tron 3000 were added into the level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Level

### Objective

Plan your defense and defeat the zombies

The ninth step of Rescue the Gold Bloom is an exact copy of Vanilla's Modern Day - Day 37 with little to no alterations whatsoever.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Statistics

### Flags

Three

The tenth and final step of Rescue the Gold Bloom is modified version of Jurassic Marsh - Day 29. The level was changed from Locked and Loaded to a regular level. Chicken Wrangler Zombie, Octo Zombie, and Weasel Hoarder were added into the level.

## Dialogue

### Outro

**Crazy Dave:** We did it! I am a hero to all plants!

**Penny:** I am concerned about the strange portals we encountered, User Dave.

**Penny:** I believe some unfortunate chicanery may be afoot.

**Dr. Zomboss:** HA! HA-HA-HA! HA!

**Dr. Zomboss:** I am amused!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Update history

### Version 1.0.2

* Fixed last level of Goldbloom EQ showing an objective.

* Adventure
* Vasebreaker
* Miscellaneous