Gameplay

You had to buy the cash run app in the app store in order to access it.

#### Inventory

The Inventory originally was limited, you could carry 3 weapons and craft at a workbench which was located in the safehouse. Weapons could be assigned and also bought in weapon lockers which were located in Aiden's hideouts.

#### Hacking Wheel

During early versions of the game, there was another weapon wheel which stored hacks. The whole system was different and you had to select a "power" to be able to manipulate certain types of objects, which also were shown on the minimap when selected. The developers quickly scrapped this as they hated the idea and felt it was not practical.

#### Hacking & Battery

Originally the battery was set in percentage instead of being upgradable pre-set slots. When hacking an object there also was a cooldown before you can hack the same type of object again which was displayed on the HUD, similar concept was reintroduced in Legion.

#### Hiding Spots

Enterable dumpster that allows you to hide from enemies. You can peek out to shoot, press the cover button to attract enemies by knocking, and press the takedown button to perform a takedown on enemy standing in front of the bin, causing Aiden to smash his head on the bin (which also spawns a blood decal) and drag him inside the dumpster. Pressing interaction button makes you exit the dumpster. The feature is quite broken as knocking doesn't actually attract enemies, and button to enter the dumpster (interaction button) doesn't work. Developers placed an entrance trigger in the back of the bin which teleports you inside.

#### Ambush

Starting any contract side mission would have a chance of being a fake one, causing enemies to be sent after you and try to kill you. Different types of enemies came after you depending on the area you were, Loop - Fixers, Mad Mile - Viceroys etc. Every ambush was named just like every contract is.

#### Corner Stores

Corner stores were supposed to be Convenience Stores where the player was able to buy Lottery Tickets. There isn't many info known about them other than the fact that one store was planned to be in Riverside.

Exterior - concept artInterior - concept art
#### Illegal Shops

Originally Tobias' shop wasn't the only one selling hacks, more stores existed which had the same purpose, but were unlocked from the start. Unused description states that the stores would sell illegal weapons, so it's possible originally there were two gun stores that sell different weapons.

#### Prescriptions

Originally to buy meds at pharmacy, the player had to obtain prescriptions by hacking civilians, prescriptions are left in files and classified as a currency type like skillpoints, although the entire buying functionality is gone in final version. Leftover prescription icon is left.

#### Tech Points

Similarly to how skillpoints work, tech points were once a thing, it looks like the skill menu was separated into two parts, one being hacking upgrades purchasable through tech points, second being perk menu with skillpoint currency.

### Side Activities

#### Pool

A pool minigame was cut, nothing else is known apart from the fact that icon exists. It might have never been finished.

#### Glitch War

    Also known as Nexusmon in files, based on Pokemon. According to the file where all button inputs are stored (actionmaps) it would have some type of battles. WKZ Jingle reuses a small part of it's theme. In files of beta version of the game there's two audio clips of kids singing the lyrics of it's theme, possibly test audio for TV ad that was scrapped. Worth to note that Jackson's Healer toy is from Glitchwar aswell.

#### Shooting Range

Shooting Range existed as minigame at some point. Only icon is left, it's possible it might have never been finished.

#### Most Wanted

Side missions where Aiden takes down most wanted criminals in Chicago. These were made pretty early because test script files still mention Aiden as Tanner, possibly made by Reflections, although player's name might be like that because they didn't have a proper name back then, or developers were having fun. More information here.

#### Mission Types

More mission types existed, such as Adversarial Missions, Cooperative Missions, Cooperative Events, Personal Missions, Global Events, Global Missions. It's unknown how these would have worked like, although Adversarial/Cooperative missions could have been reserved for CTOS Companion minigame.

#### Boat Tours

Boat Tours were planned to be in the game, possibly working the same as L-Train. Only map icons are left. During 2012 demo a boat tour icon can be seen during the car escape part. In the beta build of the game there's an Anchor map icon in the wards, when hovered over, in first line it says "Boat Tours", in second "COMING SOON!", although this was never part of final game, it's possible it was never an actual thing.

### Digital Trips

#### Jetski

Details are unknown, the game still has a cloud preset for it although very broken.

#### Raining Cars

Details are unknown, although the name might be a clue.

#### Survive

Originally a zombie gamemode, was turned into Alone.

#### Retro

Snake style minigame, it might have unlocked 1920's mobster outfit which was later put into DLC, considering it's internal name is ULC\_Retro.

### Phone

#### App Store

You had to buy apps in the app store, much like WATCH DOGS 2.

#### Music Store

You had to buy music through Music Store app.

#### Journal App

Journal App would track progress of your missions and challenges, it would show a name and description of missions and challenge progress.

#### Online Store App

Allowed you to buy weapons through phone.

#### Gamecenter

One app which had Cash Run and NVZN as sub menu's.

#### Musician Bios

Showing descriptions of all music artists featured in the game.

#### Dedsec Survival Guide

It was expanded and had lots of descriptions for items, factions, places, vehicles, hacking items and ctos hacks from dedsec members.

## WATCH\_DOGS Bad Blood

### Gameplay Features

Advanced crafting system was planned, it would reuse the workbench model from scrapped inventory system from main game. It can be found inside T-Bone's silo.

## WATCH\_DOGS 2

### Gameplay Features

#### Daypass

There were three types of daypass cards that allowed you to open certain doors and raid ctOS Servers.

#### HAUM Boxes

Player could interact with them to "find compromising material", they would go in lockdown mode when player is detected by enemies.

#### Firewalls

They were supposed to lock down every device in selected area, locked areas were shown in nethack, marked with red color, interacting with the Firewall box would deactivate it. Worth to note that the red security box you interact with in final game was actually used for it.

#### Deephacking

Deephacking was pretty much extended version of Nethacking, the player had ability to link objects together or unlink them, so for example you can throw a proximity detector and a mine, link them together to make it into a proximity mine, or unlink already existing proximity detector to disarm it.

It's also possible there was some heavier hacking minigame called "Honey Pot" which would be similiar to Deus Ex.

### Side Activities

#### Bicycle Races

Just like the bicycles themselves, their races got cut.

## Watch Dogs: Legion

### Gameplay Features

#### Currency Types

The game has several unused currency types, some icons were redesigned in final game. Below you can see a chart.

#### Inventory

Originally you could buy weapons and gadgets and assign them to any character. During the early days where the game still had class system, certain weapons were locked to classes. This was obviously cut to make recruiting people make more use, although the final systems are still pretty weird...

#### Car On Demand

As expected it allowed you to buy and call cars.

#### 3D Printer

It allowed you to switch weapons in the safehouse and apply paint jobs to them.

#### ctOS Hubs

ctOS Hubs could be hacked at any time, which would expose location data and reveal the locations of nearby collectibles and shops. This is still mentioned in the tutorial, even though they're currently only usable in missions.

#### Walkie Talkies

Certain locations (e.g. the Toan Bombing site) had walkie talkies that could be hacked to attract enemies by emitting noise.

#### Dogs

Originally, dogs were meant to make a return in Legion, but they were cut from the final game. A glitched model of a German Shepard used in Watch Dogs 2 could be found in an early map of London, in a couple of locations. This seemingly may be a leftover, however guards who spawn near a dog have a blurb in their activity box that says "Walking their dog", implying that pedestrians could be seen walking their dogs as an activity.

A blurb relating to the dogsA glitched model of a dog
#### **Steam Pipes**

Steam pipes were going to return, but they were cut from the final game. It shares the same functionality from Watch Dogs 1 and 2, but lacks textures.

Before activationAfter activation
### Side Activities

#### Shooting Range

Cut once again... really Ubisoft? Some UI Assets and a map icon are left in files.

#### Minigame

Literal name, some sort of 2D Arcade game where you try to dodge obstacles.

#### Hardware Hacking

Codenamed as "Oldschool", it's unknown what this minigame was about. Map icon is still left in files.

## Watch Dogs: Legion Bloodline

### Gameplay Features

#### Disguises

Originally Aiden had ability to disguise himself as any faction in the game which would give him new abilities and he could enter restricted areas without raising much suspicion, just like how disguises work in main game. Connie mentions disguises in the end of Freddie's first mission.