recursal/Fanatic-Fandom huggingface dataset:
Rioter's Retreat

## Rioter's Retreat**Edit**

* Frost
* Nature

 **Rioter's Retreat**Rioter's Retreat8016 TowerUproarBlessed RetreatLife Stealer8001350

 **Rioter's Retreat**Rioter's Retreat8016 TowerUproarGifted RetreatLife Stealer8001350

## Statistics

### Card ID (Nature)

1605

**Rioter's Retreat** is a Tier 2 () Building of the Bandit faction. This uncommon card was released with the Amii Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Rioter's Retreat (Frost)
* Rioter's Retreat (Nature)

**Uproar**
 **Autocast:** Every 2 second, the tower delivers several shots each dealing 56 / 59 / 64 / 64 damage to enemies within a 8m radius, up to 84 / 89 / 96 / 96 in total. It may attack two / two / two / three targets at once.

**Blessed Retreat**
Affinity Dependency:  Frost **Passive:** Friendly Bandit units within a 25m radius around the tower take 25% less damage.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the building will repair the building and restore its life points.

**Uproar**
 **Autocast:** Every 2 second, the tower delivers several shots each dealing 56 / 59 / 64 / 64 damage to enemies within a 8m radius, up to 84 / 89 / 96 / 96 in total. It may attack two / two / two / three targets at once.

**Gifted Retreat**
Affinity Dependency:  Nature **Passive:** Friendly Bandit units within a 25m radius around the tower regenerate 70 life points every second.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the building will repair the building and restore its life points.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Autocast ability :
	+ Increased splash damage radius from 5m to 8m.

Patch #400031
* Passive ability :
	+ Corrected small typo in German ability description.

Patch #400030
* Passive ability  / :
	+ Added a preview of the ability radius that is displayed on placement.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Voodoo Shack

## Voodoo Shack**Edit**

 **Voodoo Shack**Voodoo Shack5012 TowerDeathcounter1700

**Voodoo Shack** is a Tier 3 () Building of the Fire faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Deathcounter**
Power Cost: 0 **Active:** Weaves a curse onto an enemy structure that will make it explode after some time. The time until the explosion occurs depends on the target's maximum health points. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Active ability :
	+ Now displays the ability's radius as construction preview upon card selection.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Hulk

## Basic Info

Twilight Hulks are extremely powerful fourth tier behemoths of the Twilight Cursed, notable for their ludicrous damage output against structures. Their health is also quite high making them difficult to kill without significant damage output.

## Abilities

**Official Tooltip**
Very lethal against structures.

**Siege**
 **Passive:** Deals 100% more damage against structures.* Hide
* Show Details

* The ability name and description are not official.
* Twilight Hulks have a staggering ATK power of **10000** against structures, making them one of the most dangerous things to allow near a power well, or worse: a monument.

## Tips & Strategies

Twilight Hulks are massive, powerful and durable. Taking them down requires alot of combined firepower and during that time they can certainly deal massive damage to any building they get near. Their incredible attack strength still remains an immense 7500 against **Extra-Large** units, so try to engage with Large units instead. Crowd Control is an extremely easy way to keep the Hulk away from your buildings.

## Trivia

* The Twilight Hulk is a **reskin** of the
Zahadune

## Zahadune **Edit**

* Blank
* Positions

## Description

2vs2 PvP

**Zahadune** is a 2v2 PvP map that is unlocked by default. There is an official spectator version available.

## Gallery

* Minimap
* PvP Loading Screen Banner
* Old Minimap - Version 1
1/3
## Patch History

Patch #400033
* Added flying and vision blocking at various places at the borders of the bodies of water to prevent sieging across them with long-ranged flying units (☁).
	+ This is now visualized by permanently present clouds in the area.
* Adjusted terrain height and terrain textures to match the changes.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

☁☁☁☁☁☁☁☁☁☁
 >

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Nomad

## Nomad**Edit**

* Fire
* Nature

 **Nomad**Nomad7516 Human SoldierSky ScareInfused CompanySwiftStomp675600

 **Nomad**Nomad7516 Human SoldierSky ScareGifted CompanySwiftStomp675600

**Nomad** is a Tier 1 () Unit of the Fire faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Nomad (Fire)
* Nomad (Nature)

**Sky Scare**
Power Cost: 70 / 70 / 60Availability: Upgrade 1-3 **Active:** Activate to throw Nomad's spear at a flying enemy unit and deal 500 / 600 / 600 damage. Affects air targets only. Reusable every 30 seconds.

**Infused Company**
Affinity Dependency:  Fire **Passive:** The unit will be incited to deal 50% more damage when being surrounded by at least 2 other Nomads within a 25m radius.

**Swift**
 **Passive:** Moves at high speed.

**Stomp**
 **Passive:** Tramples small units.

**Sky Scare**
Power Cost: 70 / 70 / 60Availability: Upgrade 1-3 **Active:** Activate to throw Nomad's spear at a flying enemy unit and deal 500 / 600 / 600 damage. Affects air targets only. Reusable every 30 seconds.

**Gifted Company**
Affinity Dependency:  Nature **Passive:** The unit will be supported by other nomads within a 25m radius. When being surrounded by at least 2 Nomads it will be able to constantly regenerate 12 life points every second.

**Swift**
 **Passive:** Moves at high speed.

**Stomp**
 **Passive:** Tramples small units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Passive ability :
	+ Corrected small typo in description.

Patch #400028
* Active ability :
	+ Reduced activation cost from -- / 80 / 80 / 70 to -- / 70 / 70 / 60 for both affinities.

Patch #400022
* Active ability :
	+ Reduced activation cost from -- / 100 / 100 / 90 to -- / 80 / 80 / 70 for both affinities.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ward of the North

## Ward of the North**Edit**

 **Ward of the North**Ward of the North10012 ArcaneProtective Ice

**Ward of the North** is a Tier 3 () Spell of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Protective Ice**
Friendly units and structures in a 15m radius take 50% less damage until 7800 / 8200 / 9000 / 9900 damage has been absorbed. Additionally, affected units cannot be knocked back. Cannot be disabled by spellblocking abilities. Lasts for 30 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* :
	+ Affected units can no longer be knocked back.
	+ Improved descriptions to be more consistent.

Patch #400031
* :
	+ Reverted accidental changes to the ability description in Patch #400030.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Resource Booster

## Resource Booster**Edit**

 **Resource Booster**Resource Booster508 DevicePower Flow1100

**Resource Booster** is a Tier 2 () Building of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Power Flow**
 **Passive:** Own power wells in a 25m radius will produce 35% more power but will also consume 300 / 275 / 250 / 200% more power than before.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Passive ability :
	+ Increased radius of the effect from 20m to 25m.
	+ Improved upgrade delta description in English.

Patch #400030
* Removed the construction restriction within 15m of an own power well.
	+ The building can now be placed freely just like .

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Stone Shards

## Stone Shards**Edit**

* Fire
* Frost

 **Stone Shards**Stone Shards6020x6 Elemental SoldiersInfused FuryAdamant Skin810810

 **Stone Shards**Stone Shards6020x6 Elemental SoldiersBlessed FuryAdamant Skin810810

## Statistics

### Card ID (Frost)

1191

**Stone Shards** is a Tier 2 () Unit of the Stonekin faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.
In Skylords Reborn the Fire affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Stone Shards are cost-effective units that are capable of effective tanking, yet also deal significant damage to certain enemy varieties.

## Card Info

* Stone Shards (Fire)
* Stone Shards (Frost)

**Infused Fury**
Affinity Dependency:  Fire **Passive:** Deals 50% more damage against beast units.

**Adamant Skin**
 **Passive:** The unit take 15% less damage.

**Blessed Fury**
Affinity Dependency:  Frost **Passive:** Deals 50% more damage against demon and undead units.

**Adamant Skin**
 **Passive:** The unit take 15% less damage.
## Notes & Strategies

Stone Shards are very cheap to summon and are effective at tanking damage thanks to Adamant skin. They combo well with other Stonekin, like  and .

Stone Shards have the potential to achieve an ATK power of 1320 / 1380 / 1500 / 1620 if they are engaging Medium creatures which match their Fury Counter. As such, try to summon them when faced with certain enemy types.

**Infused** is most effective against:

**Blessed** is most effective against:

## Campaign PvE

Stone Shards are a straightforward choice for PVE maps. They tend to be strongest where large amounts of Beasts, Demons, and Undead are found.

Thanks to their low cost and Adamant Skin, they can tank for your siege creatures rather well.

## Random PvE

Stone Shards are slow, and thusly have no place in the late game. They can however aid in the push to T4 as tanks.

Waiting to summon T2 creatures is not always necessary however, so these units will see varied application.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Decreased the unit's life points from 840 to 810.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Passive abilities were reordered, so that the faction trait passive is displayed last.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Akito Taninaga

**Akito Taninaga** (谷永 彰人) is a Summer Troupe extra.

## Appearance

Akito is a young man with shoulder-length brown hair that is worn in a ponytail and magenta eyes.

## Personality

Akito is a very straight-forward guy who has a deep passion for rock.

## History

Akito is a musician who loves rock. He has no acting experience but was brought in by the manager, after sharing his struggles with lyric writing him, in a music shop. Matsukawa told him that acting might solve his problem, and so he ended up joining Mankai.

After joining the troupe, he got many ideas for songs with different taste than before.

## Etymology

* The name **Akito** means "patent, clear" (彰) (**aki**) and "person" (人) (**to**).
* Akito's surname **Taninaga** means "valley" (谷) (**tani**) and "eternal" (永) (**naga**).

## Gallery

Akito Taninaga Backup Dancers! full body.png
## Voice Lines

### Practice Quotes

 Today's practice was rockin'.

Sakuya Sakuma

Masumi Usui

Tsuzuru Minagi

Itaru Chigasaki

Citron

Chikage Utsuki

Tenma Sumeragi

Yuki Rurikawa

Muku Sakisaka

Misumi Ikaruga

Kazunari Miyoshi

Kumon Hyodo

Banri Settsu

Juza Hyodo

Taichi Nanao

Omi Fushimi

Sakyo Furuichi

Azami Izumida

Tsumugi Tsukioka

Tasuku Takato

Hisoka Mikage

Homare Arisugawa

Azuma Yukishiro

Guy

Izumi Tachibana
Isuke Matsukawa
Kamekichi
Tetsuro Iwai
Ken Sakoda
Yuzo Kashima

Ensemble Cast

Iku Sasakawa
Arata Seto
Eiji Sumida
Miki Asakura
**Akito Taninaga**
Takuya Suzuhara
Ichiro Makita
Kengo Kitagami
Julian Yamashita
Yuichi Hasegawa
Tsubasa Yoshikawa
Keita Yano

God Troupe
Reni Kamikizaka
Haruto Asuka
Madoka Ikaruga
Shift Arakawa
Twilight Crawler

## Basic Info

First tier members of the Twilight Cursed. Twilight Crawlers are very weak in terms of their stats, but make up for this with incredible resistance to ranged and magical attacks.

## Abilities

**Official Tooltip**
Cloaked in a shimmering chitin shell, reducing damage it takes from spells and ranged attacks.

**Chitinous Shell**
 **Passive:** Takes 70% reduced damage from spells and ranged attacks.* Hide
* Show Details

* The ability name and description are not official.
* Has an effective HP of 765 against magic and ranged attacks.

## Tips & Strategies

The Twilight Crawlers chitinous shell grants it high resistance to ranged and magical attacks. Focusing it down with a strong melee unit is the most effective method of dispatching it.

## Trivia

* The Twilight Crawler is a **Reskin** of the
* Unlike its higher tier counterpart, the  Twilight Crawlers, this version is a single creature.

## Patch History

Patch #400035 - Mid-Patch Update (18 September 2022)
* Adjusted entity name to be more unique in French
Thornbark

## Thornbark**Edit**

 **Thornbark**Thornbark12012 Forestkin DominatorRootRadial ThornsLinked Fire14001650

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID

421

**Thornbark** is a Tier 3 () Unit of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Root**
Power Cost: 0 **Toggle:** Enable to become immobile and gain:

**Radial Thorns**
 **Autocast:** Every 10 seconds, unit fires thorns in all directions that deal 560 damage to enemies, up to 840 in total.

**Linked Fire**
 **Passive:** Unit can connect to the friendly root network within a 25m radius, enabling more powerful attacks. As long as the unit is out of combat, it counts as 3 supporters for the root network. When in combat, the unit can benefit from up to 3 / 4 / 5 / 6 supporters itself; it will then be able to continuously shoot each wave of thorns ever faster.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Passive ability :
	+ Increased the provided support to the root network from 1 to 3.
	+ Improved description to be more consistent.

Patch #400031
* Passive ability :
	+ Improved ability tooltip and status bar description in French and Russian.

Patch #400030
* Passive ability :
	+ Shortened description on upgrade cards in English and German.
	+ Now uses the appropriate description for the type of attack instead of one from .

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Curse

## Twilight Curse**Edit**

* Fire
* Shadow

 **Twilight Curse**Twilight Curse10012 SpellInfused Shapeshifter

 **Twilight Curse**Twilight Curse10012 SpellTainted Shapeshifter

**Twilight Curse** is a Tier 2 () Spell of the Twilight faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Twilight Curse (Fire)
* Twilight Curse (Shadow)

**Infused Shapeshifter**
Affinity Dependency:  Fire **Godspell:** Infects the targeted friendly or hostile unit with the Twilight Curse and immediately transforms it into a Twilight Bug. It will no longer grant ground presence to play out cards or claim structures next to it. Due to the transformation's boost the Bug will at first deal 30% more damage for 20 seconds. Restricted to units with a maximum requirement of 2 orbs and 200 power costs. Reusable every 30 / 20 / 20 / 15 seconds.

**Tainted Shapeshifter**
Affinity Dependency:  Shadow **Godspell:** Infects the targeted friendly or hostile unit with the Twilight Curse and immediately transforms it into a Twilight Bug. It will no longer grant ground presence to play out cards or claim structures next to it. Due to the transformation's aftereffects the Bug will at first deal 30% less damage for 20 seconds. Restricted to units with a maximum requirement of 2 orbs and 200 power costs. Reusable every 30 / 20 / 20 / 15 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* / :
	+ The missing classification as `Twilight` unit has been added to the summoned  Twilight Bug.

Patch #400030
* / :
	+ Improved description on card about the loss of ground presence.
	+ Improved general description in the tooltip of the **Twilight Bug** to mention that it does not grant ground presence.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Skydefender

## Skydefender**Edit**

* Nature
* Shadow

 **Skydefender**Skydefender8016 TowerGifted ThrillLife Stealer18001400

 **Skydefender**Skydefender8016 TowerTainted ThrillLife Stealer18001400

**Skydefender** is a Tier 2 () Building of the Bandit faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Skydefender (Nature)
* Skydefender (Shadow)

**Gifted Thrill**
Affinity Dependency:  Nature **Autocast:** Every 3 seconds, tower shoots penetrating bolts that deals 105 / 110 / 117 / 128 damage to enemy units in a 5m radius around its target, up to 157 / 165 / 176 / 192 in total. Attacked units cannot use their special abilities for 15 seconds. Affects air targets only.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the building will repair the building and restore its life points.

**Tainted Thrill**
Affinity Dependency:  Shadow **Autocast:** Every 3 seconds, tower bolts penetrating arrows that deals 105 / 110 / 117 / 128 damage to enemy units in a 5m radius around its target, up to 157 / 165 / 176 / 192 in total. The damage dealt by this building cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Affects air targets only.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the building will repair the building and restore its life points.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Passive ability :
	+ Corrected small typo in German ability description.

Patch #400030
* Autocast ability  / :
	+ Improved ability description to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Nightmare Shard

## Nightmare Shard **Edit**

* Blank
* Positions
* Chests

## Description

Reach the fragment of the Forge that has crashed into the Shattered Lands. Prevent the Witches of the Twilight from reaching it and destroy the remaining Twilight infestations. Watch out for wild magic spells that might randomly strike at some places.

## Speedrun Rankings

* ≤ 2
* 1

### Difficulty

Expert

**Nightmare Shard** is a 2-player PvE scenario that can be played on Standard, Advanced and Expert difficulty. It is part of the campaign story **The Twilight Taint**.

Recover the Shard of the Forge that has crashed into the Shattered Lands.

## Story

### Plot

The fireball had arched skywards, burning its way through the clouds, challenging the new sun with a blaze of its own. Fuelled by Brannoc’s frustration, fear and scorn, it had slammed into the Forge.

As the majestical palace had shuddered, those within realized their home was not beyond attack. Moon’s gaze found the shard of the Forge that had broken away. Its unfettered magic already snaked through the lands, powerful and chaotic. Even the Skylords knew nothing of the Forge’s creation, they assumed it had been created by the gods. But the magic streaming from this piece seemed strange and vile.

A presence was closing in, one she knew and feared even before it had been corrupted by the Twilight. The Sisters of Chaos, witches who claimed most of the Shattered Lands as their own, seemed to know exactly what had crashed into their realm. Even beneath the Twilight insanity, Moon could feel their ancient, vile intent.

## Gallery

* Minimap
* Loading Screen Banner
1/2
## Patch History

Patch #400033
* Added 1 additional starting  Power Well for each player with 600 power capacity (1).
	+ This means these power wells are built and produce power for the players right from the start of the game.
* Increased the capacity of each of the 2 power wells in various camps from 600 to 900 power (2).
* Once the goal  `*Eradicate the  Twilight Infestations.*` is active, the fog of war is removed and permanent vision is granted in a 35m radius around each of those 8 spawn buildings (◯).

1122222◯◯◯◯◯◯◯◯
## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Raven Archwalker

## Raven Archwalker**Edit**

 **Raven Archwalker**Raven Archwalker3004 Artifact DestroyerBlackpowder TurretCorrupting ShotSlowFleet Support57506100

## Statistics

### Card ID

1687

**Raven Archwalker** is a Tier 4 () legendary Unit of no faction. This rare card was released with the Rebirth Edition and has no affinity variants, nor a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400039 as part of the Rebirth Edition expansion.

## Card Info

The preeminent walker in Blight's infamous Raven squadron.

**Blackpowder Turret**
 **Autocast:** Every 4 seconds, unit fires an explosive shot that deals 920 damage to enemies in a 10m radius around its target, up to 1380 in total. Has a long range of 50m. Knocks back small and medium units. Affects ground targets only.

**Corrupting Shot**
Power Cost: 100 **Toggle:** Activate to enhance the unit's next attack to release corrupted fog on impact. After 4 seconds, a destructive aura of 30m radius will have formed around the target. Every card played out within it will backlash, dealing 7 / 8 / 9 / 10 times their power cost times their orb count as area damage distributed among all hostile and friendly entities, up to 20000 in total. Lasts for 40 seconds. Reusable every 60 seconds. Cooldown begins once the enhanced attack has been fired.

**Slow**
 **Passive:** Slow movement.

**Fleet Support**
 **Passive:** While a friendly Raven unit is within a 25m radius, the unit loses .

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Added  to the game.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Т'эру Усвэн

**Т'эру Усвэн** — король лесных эльфов, правящий ими с 2Э 234 по 3Э 456 гг.

## Краткая Биография

Т'эру Усвэн родился в 1Э 8500 году в городе Вир-На'кхен. Позже мальчиком его отправили учиться в Аластанскую академию королей, которую он закончил с отличием.

* С 2Э 124 по 2Э 1237 Т'эру Усвэн состоял в парламенте Альянса древних, где представлял интересы квента-менду.
* С 2Э 234 года правит сумрачными эльфами.
* В 2Э 643 году принимал участие в осаде Кантира, на чём его военная компания в альянсе закончилась.
Parasite

## Parasite**Edit**

 **Parasite**Parasite8012 SpellEpidemic

**Parasite** is a Tier 2 () Spell of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Epidemic**
Infects an enemy with a parasite that deals 70 / 70 / 70 / 80 damage every second. After 10 seconds the parasite passes over to the next available target within a 15m range. May affect a total of 8 / 9 / 10 / 10 targets. The parasite will vanish if no more targets are nearby. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Changed the card's orb requirements from 1 Nature + 1 Neutral to 2 Nature.
* Decreased the card's power cost from 100 to 80 power.
* :
	+ Increased damage per second from 60 / 60 / 60 / 66 to 70 / 70 / 70 / 80.
	+ Changed damage interval from every 0.9 seconds to every 1.0 seconds.
	+ Increased the number of targets the parasite can affect from 4 / 5 / 6 / 6 to 8 / 9 / 10 / 10.

Patch #400030
* :
	+ Rephrased description on upgrade cards I and II.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Regrowth

## Regrowth**Edit**

 **Regrowth**Regrowth15012 ArcaneEmerald Blessing

**Regrowth** is a Tier 4 () Spell of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A superboosted hybrid of the  and , Regrowth is one of the most powerful healing spells in the game.

## Card Info

**Emerald Blessing**
Instantly heals friendly units within a 25m radius for up to 1700 / 1800 / 2000 / 2200 life points in total. Also creates an aura where friendly units regenerate 3% of their life points every second for up to 4200 / 4500 / 5000 / 5500 life points in total. Lasts for 30 seconds. Reusable every 10 seconds.
## Notes & Strategies

Regrowth is an extremely valuable spell to carry, even if only running a single nature orb. This in due part to the spells incredible healing potential, and modest cost.

Aim to cast this spell in the midst of a heavy brawl as it provides both instant restoration and gradual regeneration.

## Campaign PvE

Regrowth is extremely helpful in all fields, where it can save entire armies of units from death.

## Random PvE

Due to the incredible damage that late game camps can deliver, regrowth is a no-brainer to carry. It is a card that should be taken if a nature orb is ran for any reason, and is a staple not only for support players, but also frontliners.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400043
* :
	+ Improved the translation of the Godspell name to be more accurate in German.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
The Guns of Lyr

## The Guns of Lyr **Edit**

* Blank
* Positions
* Chests

## Description

The goal is to defend the king in his fortress against a Twilight army. Two of you will stall the Twilight at the defense walls, while the other two will clean out the invasion camps inside the city. Two Engineers will reactivate Lyr's old defense cannons, you must clear the way for them.

## Speedrun Rankings

* ≤ 4
* ≤ 3
* ≤ 2
* 1

### Difficulty

Expert

**The Guns of Lyr** is a 4-player PvE scenario that can be played on Advanced and Expert difficulty. It is part of the campaign story **The Treasure and the King**.

Restore the old defenses of Lyr and make a stand at the king's fortress, keeping back a massive Twilight attack.

## Story

### Plot

Rogan’s fingers drummed the Midwinter’s old song on the windowsill as he gazed at the remnants of the city. Lyr, his ragged little kingdom stretched out below the old fortress, a stony carpet of buildings. He had come a long way since he walked that mile.

“My liege!”

Rogan winced but tried to look as regal as possible as he turned to face the defender.

“Did you check the guns?”

The soldier set down his crossbow with a thud.

“They are old and partially frozen over, but...”

“Send those Kobolds to fix them. Time they return the favour.”

As the defender saluted and clambered out, Rogan turned once more to gaze out through the fortress’s high window. The horizon gleamed with the Twilight’s vile glow and Rogan already heard the sound of fighting echo within the city city walls. He looked up at the clouds. “Well you brought me this far. Don’t fail me now.”

### **Conclusion**

Rogan left subjects who had bravely cheered as if they almost believed his promises.

He slumped on the humble wooden chair supposed to be his throne and stared at his boots. Their leather still shone and buckles still gleamed. They were home in a way, certainly more than he.

Rogan caught a glimpse of movement. Shadows, apparitions, that faded as soon as he turned to face them.

“Is that you?” he asked, feeling foolish as the words emerged.

Silence answered him, but the feeling of a presence remained. “I don’t even know who you are... or were.”

His voice echoed off stony walls that only just had begun to take in the fireplace’s warmth.

“Those people out there believe in you, more than in me. You are the light of hope above failure. You are the symbol these people turn to when exhausted and sad and angry. I hope you do not expect us to sacrifice to you or... or build temples or... blazes, I don’t know. All we have left are our dreams.”

“And your dreams are what we need,” said Moon, far above him, in the vastness of the Forge.

## Gallery

* Minimap
* Loading Screen Banner
1/2
## Patch History

Patch #400031 - Mid-Patch Update (22 December 2021)
* Fixed some issues where orbs and gold chests were no longer interactable due to the recent map changes.

Patch #400031
* The southern flame field is now properly dealing damage.
* Prevented construction of buildings near the map border in the top left and bottom right corner as depicted below.

●●▮
## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Twilight Pestilence

## Twilight Pestilence**Edit**

* Frost
* Nature

 **Twilight Pestilence**Twilight Pestilence1508 SpellBlessed Toxin

 **Twilight Pestilence**Twilight Pestilence1508 SpellGifted Toxin

**Twilight Pestilence** is a Tier 4 () Spell of the Twilight faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Twilight Pestilence (Frost)
* Twilight Pestilence (Nature)

**Blessed Toxin**
Affinity Dependency:  Frost **Godspell:** Creates a toxic aura that has an initial radius of 20m. During its runtime the aura will considerably expand and may spread randomly into various directions. Hostile units within it will lose 35 / 37 / 40 / 44 life points per second whereas friendly Twilight units actually benefit from the substance: they take 50% less damage while exposed to the substance. Lasts for 20 seconds. Reusable every 25 seconds.

**Gifted Toxin**
Affinity Dependency:  Nature **Godspell:** Creates a toxic aura that has an initial radius of 20m. During its runtime the aura will considerably expand and may spread randomly into various directions. Hostile units within it will lose 35 / 37 / 40 / 44 life points per second whereas friendly Twilight units actually benefit from the substance: they regenerated 45 life points per second while exposed to the substance. Lasts for 20 seconds. Reusable every 25 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* / :
	+ Improved description and fixed a few typos.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Winter Witch

## Winter Witch**Edit**

 **Winter Witch**Winter Witch608 Human WizardFrost BeamGift of WinterSteadfast1700

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID

507

**Winter Witch** is a Tier 4 () Unit of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Frost Beam**
 **Autocast:** Casts a frosty beam that freezes enemy unit after 3 / 3 / 3 / 2 seconds. After freeze wears off, target is immune vs Freeze for 10 seconds.

**Gift of Winter**
Power Cost: 65 **Active:** Casts a frosty aura with a 15m radius at a target location. It lasts for 30 seconds and grants 3 Ice Shields every 3 seconds to friendly units, up to 12 / 12 / 12 / 15 in total. Each Ice Shield absorbs up to 1350 / 1500 / 1800 / 1800 damage for 30 seconds. Reusable every 30 seconds.

**Steadfast**
 **Passive:** Cannot be knocked back.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Autocast ability :
	+ Improved description in general and on upgrade cards to now include the time until the target is frozen.
* Active ability :
	+ Fixed an issue where upgrade 1 would accidentially use the ability values of upgrade 2.

Patch #400023
* Improved the tooltip of  in Russian.

Patch #400022
* Changed orb requirements from 3 Frost + 1 Neutral to 2 Frost + 2 Neutral.
* Increased her total health points from 1350 to 1700.
* Active ability :
	+ Reduced activation cost from 100 to 65 energy.
	+ Increased the shield strength from 1250 / 1350 / 1500 / 1500 to 1350 / 1500 / 1800 / 1800.
	+ Cooldown increased from 20 to 30 seconds.
	+ After a 0.5 second delay, Winter Witch can now cast the shields at a target location 30 meters around her, the shield application area lasts for a maximum of 30 seconds or until 15 shields have been applied, during that time the Winter Witch can now move around freely.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Primeval Watcher

## Primeval Watcher**Edit**

 **Primeval Watcher**Primeval Watcher2604 Spirit CorruptorGaze of the WatcherStasis FieldSiege72204850

## Statistics

### Booster Content

General, Amii, Nature, Stonekin, Twilight

### Card ID

550

**Primeval Watcher** is a Tier 4 () Unit of the Nature faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

The Primeval Watcher fulfills a supportive role by paralyzing its foes. Additionally, its unique chain-damage attack allows it to be effective against multiple foes.

## Card Info

**Gaze of the Watcher**
 **Autocast:** Every 3 seconds, unit casts an energy ray that jumps from one enemy to the next. Deals 660 damage to the first target while the following targets will receive continuously less damage.

**Stasis Field**
Power Cost: 25 **Active:** Activate to paralyze up to 7 / 7 / 7 / 9 hostile units at a target location of 25m radius for 10 / 12 / 15 / 15 seconds. After the effect wears off, targets are immune against Paralyze for 10 seconds. Reusable every 30 seconds.

**Siege**
 **Passive:** Deals 50% more damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Changed the card's orb requirements from 2 Nature + 2 Neutral to 3 Nature + 1 Neutral.
* Increased the unit's life points from 3650 / 3850 / 4230 / 4650 to 3850 / 4050 / 4430 / 4850.
* Autocast ability :
	+ Increased damage chain from 600 / 288 / 192 / 127 to 660 / 330 / 220 / 165.
		- Respectively adjusted the card's attack value on all upgrades from 6550 to 7220.
* Active ability :
	+ Increased the activation cost from 0 power to 25 power.
	+ Increased number of potential affectable targets from 5 / 5 / 5 / 7 to 7 / 7 / 7 / 9.
	+ Adjusted the visual effect on the targeted impact area.
* Added a new passive ability :
	+ *Deals 50% more damage against structures.*

Patch #400033
* Active ability :
	+ Increased target range from 0m (self-centered) to 30m (targetable).
	+ Added a visual effect on the targeted impact area.

Patch #400022
* Autocast ability :
	+ Increased damage to the first target from 500 to 600.
	+ Respectively adjusted the card's attack value on all upgrades from 5550 to 6550.
		- The damage reduction formula on subsequent targets is left unchanged (from 500 / 240 / 160 / 106 / 71 to 600 / 288 / 192 / 127 / 84.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Stone of Torment

## Stone of Torment**Edit**

 **Stone of Torment**Stone of Torment9016 TowerMalicious JoyTormenting1500

**Stone of Torment** is a Tier 2 () Building of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Malicious Joy**
 **Autocast:** Every 6 / 4 / 4 / 4 seconds, tower teleports a hostile unit to itself. Prioritizes the unit that is furthest away. Has a minimum range of 20m and a maximum range of 40m.

**Tormenting**
 **Passive:** Evil aura that deals 40 / 40 / 45 / 55 damage to hostile and friendly units in a 20m radius every second.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability :
	+ Added a preview of the ability radius that is displayed on hover over the building.

Patch #400030
* Autocast ability :
	+ Now properly uses an autocast icon instead of a passive icon.
	+ Ability was thus reordered to be displayed first.
	+ The ability's minimum range is now mentioned in the description.
	+ The upgrade one upgrade description style was standardized and the benefit is now explained in detail.
* Passive ability :
	+ Changed the damage from 40 / 40 / 50 / 55 to 40 / 40 / 45 / 55.
	+ Added a preview of the ability radius that is displayed on hover over the building.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Rocket Tower

## Rocket Tower**Edit**

 **Rocket Tower**Rocket Tower8012 TowerRocket Barrage17002000

**Rocket Tower** is a Tier 2 () Building of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Rocket Barrage**
 **Autocast:** Every 5 seconds, tower shoots a maximum of 3 / 4 / 5 / 6 rockets at different targets in a 40m radius. Each rocket deals 85 damage to its target. Knocks back small and medium units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Autocast ability :
	+ Improved ability description to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Overlord

## Overlord**Edit**

 **Overlord**Overlord2204 Demon CrusaderBlood ShareFlesh Feast44004000

**Overlord** is a Tier 4 () Unit of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Blood Share**
Power Cost: 0 **Active:** Activate to lose 1000 life points and in turn heal friendly units within a 20m radius for up to 1500 life points. Reusable every 5 seconds.

**Flesh Feast**
 **Passive:** Gathers nearby corpses to regenerate 300 / 300 / 450 / 450 life points every 6 / 3 / 3 / 3 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Active ability :
	+ Increased effect radius from 15m to 20m.
	+ Increased healing from 1000 to 1500.
		- Self-inflicted damage remains at 1000.

Patch #400030
* Active ability :
	+ Reduced the hidden unhealability during the cast from 5 seconds to only 0.1 seconds (exactly when the distributed healing takes effect).
	+ Fixed the description to now note that in fact multiple friendly units can be healed and not only one.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Rallying Banner

## Rallying Banner**Edit**

 **Rallying Banner**Rallying Banner5012 ShrineRallyRapid Construction715

**Rallying Banner** is a Tier 2 () Building of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Rally**
 **Passive:** Own units summoned within a 25m radius around the banner are not dazed.

**Rapid Construction**
 **Passive:** Construction time is reduced by 85%.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400022
* Added passive ability **Rapid Construction:**
	+ `Construction time is reduced by 85%.`
	+ Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ильдар

**Ильдар** — верховное божество всех светлых пантеонов, в каждом из которых он имеет своё имя. Ильдар является создателем всего светлого. Кроме того, он создал серых и эльфов. Позже он превратился в аманиат, магический камень огромной силы.

Эльфийская легенда гласит, что более восьмисот тысяч лет Ильдар творил мир Эннона, и в конце настолько устал, что отдал узды правления сыну, а сам Заснул и стал аманиатом.
Shatter Ice

## Shatter Ice**Edit**

 **Shatter Ice**Shatter Ice10016 SpellIce Explosion

**Shatter Ice** is a Tier 4 () Spell of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Ice Explosion**
Creates an explosion that deals 2400 / 2550 / 2800 / 3330 damage to frozen hostile units and structures in a 15m radius, up to 7200 / 7600 / 8400 / 9990 in total. Additionally, the spell is able to ignore the usual damage reduction of frozen targets. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* :
	+ Fixed incorrect handling of overkill damage.

Patch #400030
* Decreased time until reusable on all upgrades from 30 to 20 seconds.
* :
	+ Can now also damage frozen buildings.
	+ Standarized upgrade description.
	+ Improved description to be more precise.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Thunderstorm

## Thunderstorm**Edit**

 **Thunderstorm**Thunderstorm14016 SpellStorm Cloud

**Thunderstorm** is a Tier 3 () Spell of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Storm Cloud**
Creates a thunderstorm that tosses 4 / 4 / 6 / 8 bolts of lightning at enemy units within a 20m radius. Every bolt may jump to several targets dealing 180 damage to the first one while the following targets will receive continuously less damage. Lasts for 12 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Changed the card's power cost from 150 / 150 / 150 / 140 to 150 / 140 / 140 / 140 power.
* :
	+ Changed number of bolts of lightning from 4 / 5 / 6 / 8 to 4 / 4 / 6 / 8.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Skyelf Sage

## Skyelf Sage**Edit**

 **Skyelf Sage**Skyelf Sage10012 Sky Elf CrusaderCelestial BladeHigh GuardSurge of Strength16451040

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID

527

**Skyelf Sage** is a Tier 3 () Unit of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Celestial Blade**
 **Autocast:** Every 1.6 seconds, unit casts a lance of light that deals 83 / 88 / 98 / 105 damage to enemies in a 5m radius around its target, up to 125 / 132 / 147 / 158 in total.

**High Guard**
Power Cost: 0 **Active:** Activate to bind to a friendly building. Cannot attack while bound.

**Surge of Strength**
 **Passive:** The affected building gains Surge of Strength and deals 85 / 90 / 100 / 110% more damage.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Changed the unit's attack type from L counter to XL counter.
* Increased the unit's life points on all upgrades from 975 to 1040.
* Autocast ability :
	+ Increased the damage from 70 / 75 / 85 / 92 (110 / 115 / 125 / 138 in total) to 83 / 88 / 98 / 105 (125 / 132 / 147 / 158 in total).
	+ Adjusted the displayed attack speed from attacking every 2 seconds to every 1.6 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1030 / 1090 / 1200 / 1320 to 1300 / 1375 / 1530 / 1645.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Motivate

## Motivate**Edit**

 **Motivate**Motivate2512 ArcaneSpur

**Motivate** is a Tier 1 () Spell of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Spur**
Sacrifices an own unit in order to spur on all other existing own and friendly units of the same kind in the current game. Affected units will deal 50 / 50 / 50 / 55% more damage for 15 / 20 / 25 / 25 seconds. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400028
* :
	+ Lowered duration from 20 / 25 / 30 / 30 seconds to 15 / 20 / 25 / 25 seconds.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards