Juggernaut

## Investigation Results

### **Sheriff**

You cannot find evidence of wrongdoing. Your target seems innocent. (before third kill)
Your target is suspicious! (after third kill)

### **Investigator**

**Coven Expansion Results**
Your target could be a Lookout, Seeker, Forger, Recon, Coven Leader, or Juggernaut.

### **Consigliere**

 Your target gets more powerful with each kill. They must be a Juggernaut.

## Game Information

### **Summary**

You are an unstoppable force that only gets stronger with each kill.

### **Abilities**

You may choose to attack a player at night.

### **Attributes**

You may not kill Night 1.
With each kill your powers grow.
You cannot be roleblocked or controlled. (first kill)
You Rampage when you attack. (second kill)
You ignore all effects that would protect a player. (third kill)
You are suspicious to the Sheriff. (third kill)

### **Goal**

Kill everyone who would oppose you.

Strength. This was the only suitable quality known for a boy throughout his entire life. When he was young, he despised all other kids of his age. They had such luxury, such privilege that the boy never had. While they were all gathered around to talk about the latest toys that their parents had given them, the child watched in the distance, the only thing that his parents had given him was no dinner for a week when they found out that he had failed the latest test. A neglectful childhood led the boy to find a new home, a training camp for soldiers. The boy was addicted.

Every night for ten years, he would sneak in and train all through the night. This had shown him real happiness, something he had never before experienced. Eventually, the Godfather heard the news of a man who had bent steel bars and smashed cement like it was glass. He was impressed and he needed somebody to deal with that pesky Sheriff who kept bothering him every night. He arranged to meet this "Juggernaut" in person. The Godfather promised ample compensation for the Juggernaut's specific set of "skills".

It was at that moment a Vigilante had kicked down the door and raised his gun to the new partners in crime.
"I knew it!" the Vigilante exclaimed, staring at the plans that the Godfather had carelessly left strewn on the table.
The Godfather simply grinned, assuming his new muscle would take care of this threat. But all that the Juggernaut felt when he saw the gun in his face was an immeasurable rage.

The next day, the Town mourned the loss of the former town hero, who had his own gun stabbed through his torso when he tried to fight against the Mafia head on. As the crime scene was investigated more, however, the sadness quickly turned to blind confusion. As they found, lying under his desk, the leader of the Mafia, his arms torn clean from his body. (credit)

## Mechanics

* As the Juggernaut, you become stronger each time you kill someone.
* The Juggernaut starts off with a Powerful Attack and Basic Defense.
* The Juggernaut can kill every night, except Night 1. The Juggernaut gains up to 3 new abilities upon killing a player:
	+ After the Juggernaut's first kill, they will receive a message saying "You have gained a new ability! You may now ignore roleblocks and controls." This allows them to not be restricted by Escorts, Consorts, Coven Leaders, Poisoners, Broxas, and Pirates.
	+ After the second kill, the message will say "You have gained a new ability! You now Rampage when you attack." When the Juggernaut Attacks, anyone who visits the Juggernaut's target will also be dealt a Powerful Attack (similar to the Werewolf and Pestilence, however, you cannot rampage at home).
	+ After the third kill, the message will say, "You have gained a new ability! You ignore effects that would protect a player." This means that the Juggernaut gains an Unstoppable Attack, which will bypass all protective roles and anyone who is jailed. A Bodyguard or Trapper will not kill you or save their target from you.

## Strategy

* Your strategy should change according to the abilities you gain. For example, once you gain the Rampage ability, you should switch your strategy to that of a Werewolf. Be wary of visiting the same target as the Werewolf, however, as you will die from their Powerful Attack.
* Once you gain access to an Unstoppable Attack, you can now target anyone in the entire game and kill them (except Pestilence) regardless of their protection, most notably those protected by a Jailor. Use this to your advantage by taking out high-priority targets, such as a revealed Mayor, who could be relying on Jailors or Crusaders for protection.
* Despite being able to kill nearly everything at certain levels, you only have Basic Defense. Attacking anyone with a Bodyguard or Trapper with a trap on them will still lead to your demise, as their Powerful Attack bypasses your Basic Defense. Don't go attacking revealed Mayors when these two Town Protectives are around.
* Initially, try to avoid drawing attention to yourself. This is because the beginning of the game is when you are at your weakest. Once you have started to kill more players and your power has started to increase significantly, then you can worry less about being killed at night.
	+ Avoid starting to become more relaxed and careless as you increase in power. If the Town notices before that you were very silent and not participating much, but suddenly start to become more active and involved in trying to lynch others, they may suspect that this newfound confidence is due to your increased power and as such may suspect you of being an evil role that is becoming cocky. More so, just stay consistent throughout the game, and be aggressive when absolutely needed.
		- Once your identity is confirmed, Townies may even suspect that you are the Juggernaut who is becoming more and more comfortable as their killing power increases. Always try to blend in with the Town and never go through sudden shifts in personality as this may lead them to become suspicious of you. This may be a good Jester strategy, although it will only work with highly perceptive players.
		- The Mafia, Vampires, and Coven may also be suspicious of you if you start becoming more and more active due to your decreased fear of dying at night. They may attack you and expose your Basic Defense, or a Potion Master / Consigliere may expose you outright or may possibly try to get you killed.
* As the Juggernaut, your worst enemy is Pestilence. This is because they have Invincible Defense and a Powerful Attack. If you Attack each other while fully powered up, you will die due to your Defense being lower than the Pestilence's Attack, even when maxed out. Pestilence, however, will survive.
	+ Do note, however; there is an achievement for when a maxed out Juggernaut attacks Pestilence.
* Helping the Town point out a Coven Leader without being too suspicious is a good idea. The Coven Leader can control you and make you target yourself, which would lead to killing yourself if you haven't killed anyone yet.
	+ Remember, if you have killed someone, you cannot be controlled, so the Coven Leader cannot keep using you.
* Transporters are trouble, as they can make you kill yourself if they transport you with your target. Even if you have the rampage ability, you still risk the Transporter sacrificing themselves to end you. They can effectively force a draw between you and the Town if left in a 1v1 situation.
	+ If there is a known role blocker, you may attempt to not kill at all one night to trick roleblockers into thinking whoever they roleblocked was the Juggernaut. Do note, however, you are wasting a night kill to do this, along with a power-up.
* When selecting who to kill, choose roles that are likely to be unprotected. This way, you can escape an easy kill and gain your other abilities more quickly. Try to avoid attacking talkative people or Townies that are drawing attention to themselves as they could be a Veteran or Werewolf baiting. Always remember you only have Basic Defense, so try going for quiet people, and avoid suspicion or being targeted by other killing roles who may have a higher Attack value.
* Your priorities on who to eliminate change as you increase in power. In the beginning, you should focus on taking out Townies (and sometimes Survivors) as they are the common enemy for evils. As you gain rampaging attacks, consider starting to eliminate members of the Mafia, Vampires, or members of the Coven, as if they remain alive for too long without sustaining any casualties, you run the risk that they quickly gain a majority and lynch you. Consider leaving other solo-evils such as the Serial Killer, Arsonist, Werewolf, and Plaguebearer alone until you have to eliminate them. This is because not only can they help kill off Townies, members of the Mafia, Vampires and Coven members, but they also pose less of a threat to you compared to the factions.
* Try to gain the support of helpful Neutral roles, such as any Executioners, Jesters, or Pirates. Their support could make all the difference if it comes down to you, them, and one member of an opposing faction. Have them on your side as they will most likely side with a Juggernaut over other Neutral Killings, Mafia, or Coven.
	+ If someone claims a Neutral role, don't whisper them until they will really help you. Too early, and you might be suspected as evil.
	+ Only kill a Neutral claim if there is evidence against them that they are evil. For example, an Investigator saying that they are something other than Survivor means you can attack the Survivor claim. Some Survivor claims are Amnesiacs hoping to remember a fun role such as a Neutral Killing like Juggernaut.

## Dealing with **Juggernauts**

* It is best to find and lynch a Juggernaut early in the game as the Juggernaut's power will increase with every kill.
	+ If there is an early Juggernaut kill, try interrogating silent people. People will tend to stay silent and tend to try to live as long as possible as Juggernaut is a rare role.
* A very simple way to deter **Juggernauts** as a Bodyguard or Trapper is to simply protect people that seem quiet or not worth it to protect usually. Regardless of whether the Juggernaut bypasses protective roles, protecting a target this way, and possibly baiting the Juggernaut to attack them, takes them down quickly and may provide a break for the Town.
* As a Coven Leader, if you find the Juggernaut Night 1, you can make them kill themselves by controlling them into themselves (A similar case is true for Transporters). This is only recommended before they get their first kill, since otherwise they will be immune to your redirection.
* As a Consort, you can permanently shut down the Juggernaut's killing power roleblocking them before their first kill, giving the Mafia more time to gain a majority to lynch them as unlike the Werewolf, the Juggernaut does not rampage at home whether or not they were roleblocked.

## Trivia

* Prior to Version 3.2.4, The Juggernaut had an extremely low spawn rate.
* Prior to Version 3.2.5, the Juggernaut did not have an investigative result and had to gain their Basic defense by killing two people.
* A fully powered up Juggernaut is the only role in the game able to deal consistent Template:Unstoppable Attacks directly.
* The Juggernaut cannot be added directly in Custom Modes; it can only spawn when a Neutral Killing, Random Neutral, or Any slot is available.
* The only way to obtain a Scroll for the Juggernaut is to purchase a bundle that gives a Scroll for every single role as you cannot buy them in the shop.
* In the older Flash version of the game, the Juggernaut appeared as "???" during the role spin, changing into the proper name if it was picked. It would also play a triumphant sound upon being selected.
* If Pestilence and a fully powered up Juggernaut attack each other, everyone alive will receive the notification, "*An unstoppable force meets an invincible object. The ground beneath your feet shudders!*" The Juggernaut will still die, though, due to their defense being insignificant against a Powerful Attack.
	+ The quote is a reference to the irresistible force paradox, yet the paradox does not apply to the gameplay situation.
	+ Receiving this notification will grant you an achievement. This only works if you are in a game where it happens.
		- If you are dead, the message and achievement will not show up, but if you restart Town of Salem, you will have the achievement. This appears to be a glitch.
* If a Necromancer uses the ability of a dead Juggernaut, the dead Juggernaut will still power up, even though they are dead.
	+ The dead Juggernaut will receive a notification that they have powered up if they have not left the game. This is likely a bug.
* An Amnesiac who remembers that they were a Juggernaut will not start at the level of a Juggernaut with no kills, irrespective of how many kills the previous Juggernaut had.
* There used to be a bug where the Juggernaut was able to kill Pestilence if they stayed at home. You can see the bug in a video linked here (Timestamp: 14:19).
* Upon releasing the Coven Expansion into the Public Test Realm for players to try for the first time, the Juggernaut was to be a secret. However, this secret was quickly found by the community when players had noticed Juggernaut scrolls in the game's shop. BlankMediaGames then removed the scrolls from the game's shop, but players still discovered the role's name due to the Achievements screen displaying the name.
	+ The achievements were then locked until you earned an achievement regarding the Juggernaut.

## History

* 3.3.1
	+ Fixed issue with Arsonist passive Douses not working on Juggernaut in some scenarios.
* 3.2.5
	+ The Juggernaut now starts the game with Basic Defense.
	+ The Juggernaut now gains their abilities with 1 less kill required.
* 3.2.4
	+ Juggernaut now has much better odds to show up in games.
	+ Temporary Defense given by certain roles through game mechanics now give attackers the message "Your target's defense was too strong to kill.".
* 3.2.3
	+ Trapper will no longer die to Attack if another Trapper has placed a Trap on them.
	+ Dual Trappers can now save each other if they have placed Traps on each other and both are attacked.
* 3.1.14
	+ Juggernaut now removes Poison when gaining Basic Defense.
* 2.5.5.12200
	+ No longer shows up as "???" on the Role Wheel.
	+ Removed sound effect for when you roll Juggernaut.
	+ The Juggernaut's role icon has been changed. Old one was File:Achievement Juggernaut.png.
	+ Added Juggernaut's circled role icon (File:RoleIcon Juggernaut Circled.png).
* 2.5.1.10655
	+ Fixed Guardian Angel "target was attacked" feedback.
* 2.0.0.6582
	+ Introduced.

ru:Джаггернау