recursal/Fanatic-Fandom huggingface dataset:
Sturmdrekar

> *"You were born a child of dragons, what could you possibly fear?"*
>
>

The Sturmdrekari, or Storm-Drakes in the they share with the Valkyrja, are a collaborative effort between Tórdis Vígulfr and Veveliar. Standing as tall as a carthorse at the shoulder, they are not true dragons, and as such are seen as inferior by their larger cousins.

## Children of Dragons and Storm

The Sturmdrekari are as long-lived as the Valkyrja, but are far larger in stature. Preferring to live in mountainous areas, they are far more aggressive than the Valkyrja, and reproduce far quicker. They have a tendency towards horde warfare, and their armour and weapons are often cruder than that of the rest of the civilized races.

However, each Sturmdrekar is innately connected to the power of lightning and the storm, and can create short ranged lightning blasts in a similar manner to the thunderwolves of Nadir. As a result, a charge from a massed formation of Sturmdrekari is an explosion of thunder and lightning.
Naci

The Naci are a human civilisation originating from Terregima in the north-east of Nadir.

## Life Cyle

The Naci are slightly longer lived than their cousins in more volatile areas of the world. The place they are from have allowed for healthier living.

Average life span is approximately 100 years. Childhood is considered to end at 15, though the body and mind are not fully developed until 25. Women become fertile ususally between the ages of 11 and 14 and stay fertile until 35, the safest age to have children is 25. Males become fertile usually between the ages of 11 and 14 and stay fertile until 65. Pregnancy lasts 9 months, and it becomes safe to become pregnant again four months after childbirth.

The greatest killer of Naci are monsters and other magical beasts, which are drawn (unknown to the Naci) to the magical pine forest regions of Terregima. 15% of hunters die in th first week of the job. 20% die in the first year. 80% die in the first 10 year of the job. Only 1% of hunters live past forty years in the job, at which point they retire.

Disease is not a large killer for the Naci, with the existence of the Snarro Snakes, Healing Fish, and the Espezarse bay. The biggest killer is flu, of the poorer Naci as they may not have access to the fish or bay, and it flu is not a severe enough ailment to be cured by Snarro venom or poison.

## Structure

The Naci civilization is made up of guilds for separate professions, and within these guilds there may be houses. The head of house may employ whoever they wish, and so there is a large amount of nepotism in the most successful houses.

Each house can try and be successful, and work is both subsidised by the government and also done on a commissian basis. The most powerful houses are the most successful and rich.

### Guilds

Hunters

Scholars

Hospitality

Healer

Justicer
The Rapphire Army

The Rapphire Army is an epic avatar created by the God Itheretan to protect the civilisation of Arduamis. Their purpose is to fend off attacking forces and remove difficulties within The Ardu civilisation.

The army is made up of Ardu (upper class) who has sworn a pledge of unconditional loyalty to The Ardu and to the crown. Their armour is made purely of Rapphire, a mixture of Rubies and Sapphires, which have magical properties, preventing the wearer from turning into a Mayit Ardu if worn when they die. However, when a full suit of Rapphire armour is worn, it prevents the wearer from ageing, making the Rapphire army immortal from ageing. When the suit of Rapphire armour is taken off, the ageing process catches up, causing them to age, die, be reborn as a Mayit Ardu and then rot within a matter of minutes. Due to this, soldiers of the Rapphire Army are locked into the suits. It is considered extremely dishonourable to remove Rapphire armour.
Atlennine Mountains

**The Attlenine Mountains,** commonly known as the **Attlenines,** are the longest mountain range in either Zenith or Nadir. They stretch across central Zenith, separating the deserts of Arduamis and **The South**, from the Ingen Steppes and the lush lands to **The North**. They stretch for roughly 5000km and cover a range of different biomes, including: The **Choku Rainforest**, in the North East and the dry mountains of **Jabal** in the south.
Lerani Iropoulos

**Lerani Iropoulos,** is an Amazon and the older sister of Andreos Iropoulos. She was a 13 year old trainee Druid at the time of The Blessing, and has grown into the Aronii’s best Ranger, hunter and Nature Witch. Shortly after the disappearance of her sister into the South, Lerani was sent by Queen Leurissa to treat with the Kami. When she finally arrived in their home mountains, she found them in a state of disarray, having just been attacked by an invading army. She stayed at first to aid in their recovery but decided to stay to protect them and learn from their endless pool of emotions and knowledge.
Abana

> "Each being is one of three kinds: Givers, who generously offer what they can; Receivers, who
>
>

> graciously accept what they need; and Takers, who we must stand against."
>
>

**Abana** is the Goddess of Fruits, Absorption, and Generosity, husband to **Votovo**, God of Potions, Healing, and Relief, and relative stranger in the pantheon.

## Personality

One of the more empathic gods of the pantheon, Abana spends much of her time trying to keep a balance in the needs of her fellow deities. An appearance from her is fleeting, but she will always try to leave a situation in a better state than she found it in - that is, assuming her enthusiasm for giving to the needy did not overshadow her clumsy moral compass. Despite her belief the greater good, Abana lives and thinks in the moment, making snap decisions for better or for worse, and almost always giving the benefit of the doubt.

## Karpoforia Canopy

Abana's personal space is atop a tree, whose trunk reaches endlessly into the sky, and whose branches bare fruits of all shapes, sizes, colours, and textures, with no two fruits the same. With only a touch, Abana can identify all properties of a given fruit, and oftentimes will spend days exploring her canopy in search of a new favourite. She keeps an eye out for fruits that may be of use to others, such as poisons for her husband's experiments.

The leaves of the tree also feature this uniqueness throughout, with Karpoforia displaying a beautiful gradient of earthly hues and patterns across its foliole. They are soft and dense in places, out of which Abana has been able to carve out rooms and furnishings.
Jitaku

Set of islands on the southernmost shore of Zenith. Jitaku is the home of the Homuwarudo gesalt network, which consists of the occupying Ges'Took, while the distances between the islands are bridged by em'psi birds, which carry information between the islands, and on occasion link the isolated gesalts to one another.
Mudarie

Mudarie are small armoured mammals.  They are prolific diggers, using their sharp claws to dig for food, such as grubs, and to dig dens. The diets of a Mudarie consists mainly of insects, grubs, and other invertebrates. The armour, used as a defence mechanism against predators, is formed by plates of dermal bone covered in relatively small, overlapping epidermal scales called "scutes", composed of bone with a covering of horn. They have rigid shields over the shoulders and hips, with a number of bands separated by flexible skin covering the back and flanks. Additional armour covers the top of the head, the upper parts of the limbs, and the tail. The underside of the animal is never armoured, and is simply covered with soft skin and fur.

## Mayit Mudarie

Due to the bone armour covering most of their bodies, the decaying of Mayit Mudarie doesn't usually affect them early on, as the bones act as support. Only with the underbelly is the decaying the most obvious, with entrails leaking out as they walk.
Vanity

**Vanity,** is a magical sword forged by the God: Ziekten for the first River Emperor. It has the ability to cast down many enemies though Ziekten will always whisper to the holder through it. It was passed down from generation to generation. When the last Emperor was killed by a Signa Hero, he took control of it. The sword is currently in the hands of The Amazon: Princess Argonan.

## Notable Owners

* **Helgan I** - First River Emperor and it’s first owner.
* **Adolf IV** - Famous River Emperor who fought the Battle of Orlou.
* **Kainerrik the Last** - The last River Emperor.
* **Draco: Commander of Signa** - Signari commander who duelled Kainerrik and killed him, but in turn was killed by the Eternal Challenger.
* **Princess Argonan** - Crowned Princess of Aron and Creator of the **Provisional Government of the Riverlands**.
Kersetti Phazral

**Kersetti Phazral,** is an Amazon and Ardu human. She is the daughter of an Arduamis Merchant Prince, and though her parents died before The Blessing, she was a teenager at the time and so received The Gift of immortality. She made the decision to go travelling the South of Zenith With Andreos Iropoulos. During their travels through Arduamis, she chose to instead travel to her native capital and serve the Empire of her native people.
Trasyn

**Trasyn** is a human swordsman living in the realm of Desolan , during the Age of Creation. He was born into the savage tribes inhabiting the region, spending their time warring and hunting alongside goblins, enochs , and other humans.

He is currently the wielder of the sword of Fallos ,Intervention, which he and his friend had discovered in the aftermath of a great storm.
Bree and His Eternal Library

## An Uneasy Start

Bree is like Kirellia, a being of the drell. He was created on Zenith in the neutral city that surrounds the monster spawn, along with a second eternal library made entirely of glowstone. This was during the second age.

A quiet and nervous character, Bree speaks in gentle tones, never one to be angry or shout. He calls himself a historian and a scholar.

The soldiers in the eternal city didn't appreciate this however, and after threatening to burn the library, Bree managed to talk them down. Realising the effects of the glowstone were not appreciated, Kichanaro erected a transparent barrier to block the serene atmosphere from the soldiers.

After a while, miners came to take the stone of the Eternal Library. After repeatedly asking for them to stop, Bree spoke to Kichanaro, who in anger appeared before the leaders of those who mined the glowstone, claiming that there would be consequences for their actions. When they did not listen, she destroyed their city, moving it's people to the surrounding area to stop them from being killed. She rebuilt an indestructible wall surrounding the monster spawn and placed the library on top.

   From the moment the Eternal Library was rebuilt, Bree was a changed man. More vengeful, angry; he won't trust the people of Zenith anymore. He deals with the mosters that come through to make sure the monsters don't build up too much; but leaving enough to ensure that should the day come when Zenith tears down his mothers walls, hungry, starving, monsters would be waiting for who ever is unfortunate to be on the otherside.

After a few years Bris made the entire library, and Bree, tangible. When he became tangible, Bree lost his partial godhood. He became a young Drundel, no older than 5, with no knowledge or memories of his past. His grey baby feathers still growing out, to reveal deep purple feathers underneath. He was shot down by trained miltitary, still clutching a page from the library which rotted away with the rest of the glowstone in the region. The burning library cinders creating drell in record numbers.

## A Second Chance

   Drell gathered at the peninsula of Lisoclase. In the city of Ponatu a swarm of drell in front o​​​​​​​f the Eternal Library moves and as the swarm calmed, a young boy formed from the smoke and birds. He seemed confused, but as he stood Kirellia  ran to him, taking him up in her arms and crying deeply. Kirellia brought her younger brother into the library where he remains; never growing older, stuck in a perpetual state of confusion without the ability to clearly see through the drell. He sees the world in a blur, never truely knowing if he sees what's in front of him or what his drell see on the other side of the world.
Harru

The Harru are a race of Hound-humanoids created by Zallis.

They are a curious race and live in a pack structure with a matriarch.

As of Age 1 they are living in the old lands.

Devotion

0

Session 4: The homelands of the Harru were transformed into large swamp lands by being sunk 8m lower, creating a channel from the inner to the outer sea.
Wretchlings

> "They are just intelligent enough to have an understanding of cruelty."
>
>

**Wretchlings** are the sinister divine servants of the god Arnor, spawned of the shadows in his wake. Born hungry and addicted to the taste of spilled blood, they often choose to follow close behind their grim progenitor on his travels, feasting on the bodies left behind.

Small and strangely delicate, these creatures reach almost a foot tall, and often sprout a pair of spined black wings. Each specimen brandishes an array of wicked claws, and two rows of sharp rending teeth.

The life of a wretchling is mercifully short, either due to a tiny natural lifespan, an act of cannibalism within the clutch, or straying too close to a foul tempered Arnor, or his longsword.
Anfiteatro romano di Milano

L'**anfiteatro romano** era un anfiteatro di epoca romana, situato a Mediolanum (l'odierna Milano) e costruito tra il II e il III secolo. Secondo le ricostruzioni archeologiche era il terzo anfiteatro romano per dimensioni, dopo l'Anfiteatro Flavio di Roma e l'anfiteatro di Capua.

I resti della costruzione, distrutta durante le invasioni barbariche, si trova presso il Parco dell'Anfiteatro Romano, in Via Edmondo De Amicis.

## Storia

L'anfiteatro romano di Milano si trovava al di fuori della cinta muraria, poco fuori la Porta Ticinensis, nei pressi del suburbio sudoccidentale di Mediolanum. La sua costruzione iniziò probabilmente nella prima metà del I secolo d.C. e fu conclusa nella seconda metà. Dalle indagini archeologiche condotte nell'area di via Conca del Naviglio si è riusciti a documentare le prime fasi di costruzione dell'edificio. L'intera area a sud-ovest della città, originariamente contraddistinta da piccole alture e da fossati naturali, venne completamente livellato. Poco più a sud dell'area di cantiere venne organizzata un'opera di sbancamento, per ottenere un fronte rettilineo di cava a cielo aperto, da cui vennero ricavati i materiali per la costruzione: ciottoli, ghiaie e sabbia per setacciatura. I materiali venivano poi trasportati a bordo scavo per preparare delle malte di calce e le gettate delle fondazioni.

Comunemente agli altri anfiteatri romani, quello di Milano ospitava principalmente i combattimenti gladiatori, duelli (spesso all'ultimo sangue) tra schiavi o prigionieri di guerra addestrati e specializzati. Nell'anfiteatro venivano svolte anche lotte tra animali oppure le venationes, simulazioni di battute di caccia. Si svolgevano inoltre le naumachie, battaglie navali realizzate allagando artificialmente l'arena centrale. I combattimenti nell'anfiteatro appassionavano i Romani, raggiungendo nel tifo e nella partecipazione forme di vero e proprio fanatismo che sfociava molto spesso in gravi disordini. Per tale motivo, la scelta di collocare l'anfiteatro all'esterno delle mura era quindi comune a molte città romane.

L'affermarsi del Cristianesimo a partire dal IV secolo portò ad un lento declino dell'anfiteatro, poiché gli anfiteatri erano particolarmente invisi alle autorità religiose del nuovo culto, data la violenza che si perpetrava al loro interno. Caduto ormai in disuso, nel V secolo d.C. l'anfiteatro venne spogliato dei materiali edilizi dell'anello esterno, impiegati per nuove costruzioni, come la platea di fondazione della Basilica di San Lorenzo Maggiore o per rinforzare alcuni tratti delle mura. Ciò che restava fu del tutto distrutto nel corso delle invasioni barbariche. Non si ha una data certa da attribuire alla distruzione dell'anfiteatro di Milano, anche se probabilmente questa avvenne nel 539, durante l'assedio di Milano nel corso della guerra gotica.
The First Settlers

The first settlers are the group of about three hundred humans which spawned in Terregima when the Nadir Humans were created.

Within the first settlers were a group of explorers, mapping the Surzarse and other regions. After a few expeditions they come across the Goblin King alone while urinating, he dies from a stab wound by one of the settlers.

The goblins, no longer organised by the King disperse into the regions. The First Hunters bring back the few thousand slaves of the Goblin King to the rest of the settlers to help keep the city afloat with more people.

The slaves are taken in by the settlers and both become the Naci.
The Thief of Hours

...*I hunger for your...memories...lives...futures...Always...more...*

The Royal Executioner of Coronach and blessed servant of the Lady Malys, the Thief of Hours is a titanic creature, coiling around the Tower of Silent Truth and able to scramble to the Rose Palace on its peak in seconds.

Its form being all spines and claws and tortured flesh, it feeds on the life force of mortals, painfully stripping each year of its victims and flaying their withered corpses to the delight of its ineffeble mistress. It has feasted on countless traitors, nobles, and even former members of The Six, taking seconds of their lives into its own psyche and developing a composite intelligence of its own. Only after hundreds of years was it able to speak broken words, and only now is it intelligent enough to attend the centennial State Processions (much to the abject horror of the nobility).
The World Crown's Descent

When the world was shattered, the debris continued to run havoc throughout the celestial planes. Some of which make a passing through Yllentaloh' realm, catching the dancing dusts that form the jewelled beaches. As they continue on their way, the dust settle into the minerals of the star, turning stone and ice into gemstones of the highest quality.

The random ways in which the dust settles and lights fall upon them on their journey means each and every gem has their own colour and shape. No two falling stars are ever the same, but they are unmistakable as the World Crown's Jewells.
The Skeleton Key

## A Golden Key

The Skeleton Key is a simple gold key. Made by Kichanaro, the key can open a door to anywhere. It was gifted to Belar in order to get Trasyn and Silas to Albion's realm.

To use the key merely push it into the air, know where you want to go, and turn the key. As you turn the key it will form a door; A basic wooden door, nicely varnished, with no handle but a gold lock. When you go through a door, it will disappear afterwards.
Princess Argonan Sparthen

**Argonan Sparthen** is an *Amazon**,* the crowned Princess and Heir of the Throne of Aron. She is the only remaining child of the current Queen: Leurissa I. Unlike her mother, Argonan is headstron, highly ambitious and more morally neutral. She is of the belief that mortals, particularly humans are inferior, easily corrupted and need to be shown the way.

Argonan travelled to the Riverlands to try and make peace with the humans who dwelled there after the fall of the Empire. Instead she ran into the Horde of Centaurs and Signa, lead by **Evasun** and **Commander Draco** inflicting their rage and revenge on the people of the River Empire. In order to survive she at first joins them. Later she witnesses the leaders‘ deaths at the hands of each other and the Eternal Challenger. It is here that she gained possession of the sword: Vanity from Draco, and decides upon a new quest to reunite the humans of the fallen empire into a new stability lead by her **Provisional Government**.
Mary MacDonald

## Family Information

### Family Members

* Matthew McKinnon (Adopted Brother)
* Marcus McKinnon (Adopted Brother)
* Marlene McKinnon (Adopted Sister)

## Out of Character

### Played By

Open

Mary MacDonald is a Muggleborn witch from the Gryffindor House.

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Votovo

> "Every man, woman and child. Every creature, big and small is simply an island of chemistry. Have a cold? The Plague? I have a bottle of something for that. Want to live longer? Want more confidence? Want a girl to fall in love with you? I've got a bottle for that. Or do you simply want to get drunk and forget I ever spoke to you? Well I've got something for that too."
>
>

**Votovo**: is the God of Potions, Healing and Relief. Brother of **Denen**: God of the Ground, Tradition and Exploration and husband of **Abana**: Goddess of Fruit, Absorbtion and Generosity.

Votovo is a god of **Zenith.**

## Personality

Votovo is one of the more noble of gods in his Pantheon. Though he lives to experiment and loves both poison and natural chaos, he generally chooses to use his skills for good. Votovo takes pride in discovering potions, medicines and cures for every purpose and every ailment.

Before starting Dawn, Votovo spent much time experimenting in his room. His room is a clinical space, with black slate floor, a simple bed and a surgery area, full of chemistry equipment, decorated with the skeletons of many creatures and races. From his room, there are many doors leading to many biome islands, filled with every herb, every plant imaginable.
Edward "Ted" Tonks

## Family Information

### Family Members

* Andromeda Tonks (née Black) (Wife)
* Nymphadora Tonks (Daughter)
* Cygnus Black III (Father-in-law) (Disowned)
* Druella Black (née Rosier) (Mother-in-law) (Disowned)
* Bellatrix Lestrange (née Black) (Sister-in-law) (Disowned)
* Narcissa Black (Sister-in-law) (Disowned)

## Out of Character

### Played By

Open

Edward "Ted" Tonks is a Muggleborn wizard from the Hufflepuff House.

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Arthur Weasley

## Family Information

### Family Members

* Molly Weasley (née Prewett) (Wife)
* William Weasley (Son)
* Charles Weasley (Son)
* Septimus Weasley (Father)
* Cedrella Weasley (née Black) (Mother)
* Bilius Weasley (Brother)
* Castor Weasley (Brother)
* Fabian Prewett (Brother-in-law)
* Gideon Prewett (Brother-in-law)

## Out of Character

### Played By

Open

Arthur Weasley is a Pureblood wizard from the Gryffindor House.

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Mammoth

> *"The ground trembled and the ranks of barbaric warriors parted with an overawed silence. In strode a towering mountain of muscle and tusks, a doom that all knew and feared."*
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The great mammoths are beasts native to the frozen tundra of Valkenheim, and despite their great size and strength, are usually peaceful creatures. The great herds are found throughout the tundra and northern grasslands of the region.

## Physiology

Mammoths are elephantine beasts covered with thick fur and with great tusks. Adult males reach shoulder heights of 11 feet and weigh up to 6 tons, with adult females being 10 feet tall at the shoulder and weigh up to 4 tons, being more lightly built.

Mammoths are herbivores and a herd can strip an area of vegetation down to the roots when feeding in one are for too long before moving on. Their sheer size is sufficient protection from most predators, with their only predators being thunderwolves and the rare group of Calfur. Even so, the massive tusks of the mammoth are in themselves a great deterrent for predators.

## Life Cycle

A mammoth commonly lives for about 60 - 70 years before it dies of old age. The gestation period of a mammoth is nearly two years per birth, which are almost invariably single births. A newborn mammoth calf weighs about 90 kg upon birth.

Mammoths are very social creatures and live in matriarchal family groups of anywhere between 2 and 50 mammoths. Bull mammoths are loners that tend to wander the tundra until mating season, where bulls compete in often violent confrontations for the right to mate with mature females. Young bulls who have not yet reached sexual maturity stay with their mothers in the herds, and when they reach reproductive age, they either leave the herd or are driven out. It is these young bulls that are the most common prey for a pack of thunderwolves to bring down, as they are perhaps not yet full grown and have only recently left the protection of their herds.

Whilst normally peaceful, when roused to fury a mammoth is terrifying to behold. Very little is capable of halting a charging mammoth, as trees are smashed aside and and creature smaller than the mammoth is trampled underfoot or gored by its massive tusks. The sheer destruction a stampeding herd can unleash is often compared to a tornado passing through an area.

## Domestication

Tame mammoths are commonly used as beasts of burden, due to their sheer physical size and strength. Common task include hauling great loads overland, dragging logs to rivers and roads and transportation. Due to the existence of the mischievous torse, mammoths are more likely to be domesticated than horses in Valkenheim, and as such any task that would be normally carried out by horses is performed by mammoths.

War mammoths are possibly the most terrifying use of these creatures, as when heavily armoured and with great iron spiked rings on the tusks, the already nigh-unstoppable charge of these beasts is further enhanced. A war mammoth commonly bears a great howdah on its back to transport archers and spear throwers around the battlefield, and is commonly employed as a linebreaker.
Narcissa Black

## Family Information

### Family Members

* Cygnus Black III (Father)
* Druella Black (née Rosier) (Mother)
* Bellatrix Lestrange (née Black) (Sister)
* Rodolphus Lestrange (Brother-in-law)
* Andromeda Tonks (née Black) (Sister) (Disowned)
* Edward "Ted" Tonks (Brother-in-law) (Disowned)
* Nymphadora Tonks (Niece) (Disowned
* Orion Black (Uncle)
* Walburga Black (Aunt)
* Sirius Black (Cousin) (Disowned)
* Regulus Black (Cousin)
* Evan Rosier (Cousin)
* Lucius Malfoy (Fiancé)

## Out of Character

### Played By

Open

Narcissa Black is a Pureblood witch from the Slytherin House.

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Seeing Eagle

### Overview

The Seeing Eagles are a creation of Denen Överallt, who placed them on Nadir for his own peoples that he would eventually create. It was possible for races and people that worshipped other people to use the eagles and their powers, but it was much easier for the followers of Denen.

The eagles are very tough and can survive in harsh climates if they need to, so can be taken anywhere that is hospitable and spend time in places where other creatures may struggle to survive.

### Abilities

The Seeing Eagles have a strange power that is hard to describe to anyone who has not been in contact with them. They are fairly non-threatening as long as you are no aggressive towards them, and can be tamed with relative ease (however it is different to taming any other creature in existence). Once tamed the owner or partner of the eagle will have a fairly strong empathic connection with it, and so can easily communicate with it by thinking and feeling. Whilst it isn't possible to see through its eyes, the partner can easily know what the eagle sees as it flies.
Halina Smith

**Halina Smith,** is an Amazon and the Court Smith to the Royal family. She was the daughter of the old Castle Smith and so took over his duties when he died along with most of the other men in the war against The River Empire. Due to her long immortal years of practice, she is regarded by many as one of the best metalworkers in the entire history of Zenith and Nadir. Halina is most famously credited as the first person to forge Chromium into weapons. She is a friendly but impatient woman, dwelling peaceful in the Aron capital of **Linaros.**
Divided We Fall Wiki

## Welcome to the Divided We Fall Wiki

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Denen Överallt

> "Seeking out the unknown is what must be done, just because things are set, does not mean that they are known."
>
>

Denne Överallt is God of the Ground, Tradition and Exploration. He is a very solitary god, not interacting too much with the others, sticking to his own domain most of the time, exploring new worlds that he has control over, mapping them out and then making sure he keeps records of their existence.

### **Denen's Domain**

His domain in the realm of the gods allows him to explore new world that are created in a finite world that he created for himself. This is a world that once it is changed, it is a unique world that Denen can map and store for himself to look over at some point when he wants to reminisce about the worlds. These maps are kept in cabinets that he doesn't need to organise, because he knows exactly where he lays every map.

#### **The Promised Land**

There is only one map that is framed on the wall, it is a very simple world with a small island in the middle, and there is something that is in none of the other worlds have ever had. There is a small red dot on the island, and that signifies an intelligent life form that he had a conversation with. It is to this day the only time that he has ever revealed himself to any life form that wasn't a god.

Denen put all his power into making sure this land was able to get back to this place to visit this life form. He has never shown anyone who this person is, and never plans to, they are his secret and confides all the secrets of the gods in him.
Akora

## Predators in the Sea

Akora are 8 foot long turtles that live in the deepest depths of the ocean. As territorial creatures, the akora have strong jaws and despite not having visible teeth, their mouth and throat are full of spikes.

Despite this akora are tamable, but live for millennia.

## The Second Age

During the second age an akora, Joh, travelled with Perseus across the seas.
Order

## Organization Information

### Tier 3

* Alastor Moody
* Caradoc Dearborn
* Emmeline Vance

### Tier 2

* Andromeda Tonks
* Arthur Weasley
* Dorcas Meadowes
* Edgar Bones
* Edward "Ted" Tonks
* Kingsley Shacklebolt
* Marcus McKinnon
* Molly Weasley

### Tier 1

* Alice Longbottom
* Benjy Fenwick
* Frank Longbottom
* Hestia Jones
* James Potter
* Lily Evans
* Marlene McKinnon
* Mary MacDonlad
* Peter Pettigrew
* Remus Lupin
* Sirius Black
* Xenophilius Lovegood

Order Info
Slytherin

## House Information

### Traits

* Ambitious
* Cunning
* Resourceful

## Members

### Members(edit)

* Alecto Carrow
* Amycus Carrow
* Andromeda Tonks
* Antonin Dolohov
* Bellatrix Lestrange
* Darian Avery
* Emma Vanity
* Emmeline Vance
* Lucius Malfoy
* Narcissa Black
* Ophelia Avery
* Pandora Parkinson
* Rabastan Lestrange
* Regulus Black
* Rita Skeeter
* Rodolpus Lestrange
* Severus Snape
Ravenclaw

## House Information

### Traits

* Cleverness
* Creativity
* Wit

## Members

### Members(edit)

* Alexander Selwyn
* Augustus Rookwood
* Aurora Sinistra
* Benjy Fenwick
* Caradoc Dearborn
* Cassandra Selwyn
* Dorcas Meadowes
* Elane Sanders
* Elisandra Edgecomb
* Evan Rosier
* Isaiah Selwyn
* John Dawlish
* Kingsley Shacklebolt
* Mafalda Hopkirk
* Millicent Bagnold
* Renee Travers
Marlene McKinnon

## Family Information

### Family Members

* Matthew McKinnon (Brother)
* Marcus McKinnon (Brother)
* Mary MacDonald (Adopted Sister)

## Out of Character

### Played By

Open

Marlene McKinnon is a Halfblood witch from the Gryffindor House.

Place the 4 information points here until the bio has been written.

* Information Point 1
* Information Point 2
* Information Point 3
* Information Point 4
Belar (Epic Avatar)

## A Crowned Angel

Belar was created in the second age. She wears The Crown of Drune and will wander through the world, learning all she can about the people and races she read about as she grew up. Belar's ambitions are to be in as many of the books in The Library of Eternity in Lisoclase as she can, starting with Silas and Trasyn .

She has purple feathers, and wears silk clothes and glowstone armour and jewellery. The weapons she bears were gifts from the Goddess Kichanaro.

## Exploration

### The Second Age

On her way out of Ponatu and Lisoclase, she ran into a group of explorers from The Theatre, the first to reach Lisoclase, and the first to begin trading. This begins to fufill Belar's ambitions, as this likely becomes one of the most important books in drundel history.

After meeting with Trasyn, she discovered that he was not overly pleased with his current method of immortality. She prayed to Kichanaro to save her favourite protagonist from his fate. Kichanaro made him immortal, on the condition that he is on "a quest worthy of legend". She told him that he was "but flesh"; no blood, bones or organs, a flesh skin with only black smoke underneath. Together they walked back to Ponatu, with Belar telling Trasyn all he wants to know about The Gods and the land of Lisoclase.

After their visit to Ponatu, Zorala, Orlain, Peretra and Koraln joined the group. Belar and Trasyn found Silas as the king of a beast man village. After a fight, and Belar giving each of them friendship bracelets, Belar prayed to Kichanaro for help to get them to Albion's realm. Kichanaro gifted her with the Skeleton Key, and after dropping them off at Albion's realm, she, Zorala, Orlain, Peretra and Koraln disappeared through a second door.

After helping the kids retrieve The Eternal Challenger, Belar met Landri Toro, a super powered Atlantian who was on a quest to kill the most powerful demon on the world.
Death Eaters

## Organization Information

### Tier 3

* Antonin Dolohov
* Bellatrix Lestrange
* Rodolphus Lestrange

### Tier 2

* Augustus Rookwood
* Ariana Bell
* Cassandra Selwyn
* Darian Avery
* Evan Rosier
* Lucius Malfoy
* Ophelia Avery
* Rabastan Lestrange
* Renee Travers

### Tier 1

* Alecto Carrow
* Alexander Travers
* Amycus Carrow
* Elisandra Edgecombe
* Emma Vanity
* Isaiah Selwyn
* Mariah Prince
* Narcissa Black
* Regulus Black
* Severus Snape

Death Eater Info
William Weasley

## Family Information

### Family Members

* Arthur Weasley (Father)
* Molly Weasley (née Prewett) (Mother)
* Charles Weasley (Brother)
* Septimus Weasley (Grandfather)
* Cedrella Weasley (née Black) (Grandmother)
* Bilius Weasley (Uncle)
* Castor Weasley (Uncle)
* Fabian Weasley (Uncle)
* Gideon Weasley (Uncle)

William Weasley is the three-year-old son of Arthur and Molly Weasley.
Alfand

The Alfand is a large feline, characterised by a slender body, deep chest, spotted coat, a small rounded head, black tear-like streaks on the face, long thin legs and a long spotted tail. Its lightly built, slender form is in sharp contrast with the robust build of the big cats. The Alfand has typically yellowish tan or rufous to greyish white, the coat is uniformly covered with nearly 2,000 solid black spots. Adult males are sociable despite their territoriality, forming groups called "coalitions". Females are not territorial; they may be solitary or live with their offspring in home ranges. The Alfand's body is specialised for speed; it is the fastest land animal. The speed of a hunting Alfand averages 40 mph during a sprint; the chase is interspersed with a few short bursts of speed, when the animal can attain 70 mph.

## Mayit Alfand

Although with no need, a Mayit Alfand will retain the hunting practices of an Alfand, usually with no success, with it's previously powerful, yet slender, legs decaying.
Clasificación de las Desigualdades

Lineales: Son las más sencillas puesto que solamente contienen la variable a la primera potencia.

Lineales dobles: Son desigualdades lineales que contienen dos signos de comparación.

Cuadráticas: Como su nombre lo indica son aquellas en las que uno de sus miembros o en ambos aparece el termino cuadrático.

Racionales: Son aquellas en las que aparecen cocientes con variable en el denominador y/o numerador.

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**Propiedades de las Desigualdad                                                  Definición de Función**
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Nadir Camel

Camels are a non magical animal, similar to the Zenith jamal. They have distinctive fatty humps on their backs which allow the animal to filter and store water. They can run at 40mph and adults stand 6' tall at the shoulder.

Camels can be found on Nadir in the desert to the north, and both the tundra and the salt flats to the south, there is little difference between the camels across the world. Camels which reside in the salt flats generally hold more water in their humps as it takes longer to filter the water of the salt before it is taken into the blood. Tundra camels are shaggier and carry more fat across their body rather than their humps, this means there is less filtration of water as they take water from the fat all over the body and the filtration system only is in effect in the humps, however access to salt free water is not an issue.

They are a herd animal, which can be tamed as well as domesticated for work.

#### Life Cycle

The average lifespan for a camel is 40 years, and will stay fertile all their lives though it becomes dangerous for females to bare young past 30. Salt flat camels generally die about 30-35 however, as their filtration system slowly breaks down and they die of dehydration over the course of about four months.
Definición de Desigualdad

En matemáticas, una desigualdad es una relación de orden que se da entre dos valores cuando éstos son distintos (en caso de ser iguales, lo que se tiene es una igualdad).

Si los valores en cuestión son elementos de un conjunto ordenado, como los enteros o los reales, entonces pueden ser comparados.

• La notación *a* < *b* significa *a* es menor que *b*;

• La notación *a* > *b* significa *a* es mayor que *b*

estas relaciones se conocen como '*desigualdades estrictas*, puesto que *a* no puede ser igual a *b*; también puede leerse como "estrictamente menor que" o "estrictamente mayor que".

• La notación *a* ≤ *b* significa *a* es menor o igual que *b*;

• La notación *a* ≥ *b* significa *a* es mayor o igual que *b*;

estos tipos de desigualdades reciben el nombre de desigualdades amplias (o *no estrictas*).

• La notación *a* ≪ *b* significa *a* es mucho menor que *b*;

• La notación *a* ≫ *b* significa *a* es mucho mayor que *b*;

esta relación indica por lo general una diferencia de varios órdenes de magnitud.

• La notación *a* ≠ *b* significa que *a* no es igual a *b*. Tal expresión no indica si uno es mayor que el otro, o siquiera si son comparables.

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**Propiedades de los Números Reales                                                    Propiedades de las Desigualdades**
Actividad 1

Mediante la creación de esta actividad en esta Wiki conoceremas sobre temas de Cálculo.

Dentro de esta actividad conoceremos los siguientes temas:

1. Clasificación de los Números
2. Propiedades de los Números Reales
3. Definición de Desigualdad
4. Propiedades de las Desigualdades
5. Clasificación de las Desigualdades
6. Definición de Función
7. Definición de Variable
8. Clasificación de Funciones

Si desea ir a un tema en específico, seleccione la opción deseada, de lo contrario puede dar click en continuar para iniciar con el primer tema.

---->Continuar
Tanin

Tanin are a reptilian species of the lizard family. They are adept climbers, spending time on branches and in bushes and near human habitation. They bask on rocks and exposed branches in the mornings and afternoons. They are found in a wide range of habitats such as deserts, grassland and forests. Characteristics include broad, triangular heads and flattened bodies with spiny scales arranged in rows and clusters. These are found on the throat, which can be expanded when threatened, and at the back of the head. These scales are used to scare off predators, yet they are not very sharp.

## Mayit Tanin

Mayit Tanin are very similar to the Tanin, however they live to only about 2 weeks. With their underbellies dragged along the floor, that is usually the first body part to decay, and so any food consumed generally falls out of their stomach as they walk.
The Quinn Decem Shrines

The Quinn Decem Shrines are fifteen shrines that exist on the fifteen main islands that make up the lands between Zenith and Nadir.

If a person utters a prayer true to their self when kneeling before the shrines they will receive a blessing, these blessings are unique each item and is reflective of Scura's mood as she hears the prayer. If each of these shrines are visited in a specific order the blessings will be combined and the being that achieves this state will receive immense power and knowledge.

The Shrines are tended by a powerful immortal being called The Shrine Keeper whose random passage between the shrines to care for them actually dictates the correct order for mortal beings to visit in.
Definición de Variable

En matemáticas y en lógica, una variable es un símbolo constituyente de un predicado, fórmula, algoritmo o de una proposición. El término «variable» se utiliza aun fuera del ámbito matemático para designar una cantidad susceptible de tomar distintos valores numéricos dentro de un conjunto de números especificado.

Por lo general en ciertas operaciones utilizadas como las ecuaciones algebraicas entre otras, habrán notado la presencia de literales o letras que suplantan a un valor numérico, el valor de estas literales puede venir predefinidos si se trata de una constante (lo contrario a las variables) o como en este caso se le puede asignar un valor pero este debe ser posible. Las variables puede tener números Naturales, enteros,  racionales, reales o complejos.

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**Clasificación de Función                                                Clasificación de Funciones**
Propiedades de las Desigualdades

Las desigualdades están gobernadas por las siguientes propiedades. Notar que, para las propiedades transitividad, adición, sustracción, multiplicación y división, la propiedad también se mantiene si los símbolos de desigualdad estricta (< y >) son reemplazados por sus correspondientes símbolos de desigualdad no estricta (≤ y ≥).

Transitividad

• Para números reales arbitrarios *a*,*b* y *c*:

• Si *a > b* y *b > c* entonces *a > c*.

• Si *a < b* y *b < c* entonces *a < c*.

• Si *a > b* y *b = c* entonces *a > c*.

• Si *a < b* y *b = c* entonces *a < c*.

Adición y sustracción

• Para números reales arbitrarios *a*,*b* y *c*:

• Si *a < b* entonces *a + c < b + c* y *a − c < b − c*.

• Si *a > b* entonces *a + c > b + c* y *a − c > b − c*.

Multiplicación y división

• Para números reales arbitrarios *a* y *b*, y *c* diferente de cero:

• Si *c* es positivo y *a < b* entonces *ac < bc* y *a/c < b/c*.

• Si *c* es negativo y *a < b* entonces *ac > bc* y *a/c > b/c*.

Opuesto

• Para números reales arbitrarios *a* y *b*:

• Si *a < b* entonces *−a* > *−b*.

• Si *a > b* entonces *−a* < *−b*.

Recíproco

• Para números reales *a* y *b* distintos de cero, ambos positivos o negativos a la vez:

• Si *a < b* entonces *1/a* > *1/b*.

• Si *a > b* entonces *1/a* < *1/b*.

• Si a y b son de distinto signo:

• Si *a < b* entonces *1/a* < *1/b*.

• Si *a > b* entonces *1/a* > *1/b*.

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**Definición de Desigualdad                                                  Clasificación de las Desigualdades**
Ospedale San Raffaele

L'**Istituto scientifico universitario San Raffaele** è una struttura ospedaliera di Milano, situata nei pressi di Cascina Gobba e dell'Olgettina, sul confine tra Milano e Milano 2 di Segrate. Nel quartiere Turro è presente un distaccamento, denominato San Raffaele Turro.

L'istituto venne fondato nel 1969 da don Luigi Maria Verzé, che ne fu presidente fino al luglio 2011. Nel 1999 fu accreditato come Istituto di Ricovero e Cura a Carattere Scientifico (IRCCS).

Dall'11 maggio 2012 le attività sanitarie e di ricerca, che in origine facevano capo alla Fondazione Centro San Raffaele del Monte Tabor, sono state trasferite alla "Ospedale San Raffaele s.r.l.", controllata da Velca S.p.A. Con la nuova gestione il San Raffele entra a far parte del Gruppo ospedaliero San Donato.

L'Ospedale San Raffaele occupa un area di 300.000 m2 ed è attrezzato con 1350 posti letto. Inoltre è anche sede della Facoltà di Medicina e Chirurgia e della Facoltà di Psicologia dell'Università Vita-Salute San Raffaele.
Campionato mondiale di calcio 1990

Questo articolo è una bozza. Puoi aiutare **Milano Wiki** cercando di espanderlo.

La **Coppa del Mondo FIFA del 1990** (noto anche come Italia '90) è stata la quattordicesima edizione del campionato mondiale di calcio per squadre nazionali maggiori maschili organizzato dalla FIFA ogni quattro anni.
Si svolse in Italia dall'8 giugno all'8 luglio 1990 e si concluse con la vittoria della Germania Ovest che batté in finale l'Argentina per 1-0.

Le città che hanno ospitato il mondiale sono: Torino, Milano, Verona, Genova, Udine, Bologna, Firenze, Roma, Napoli, Bari, Palermo e Cagliari.

Milano ha ospitato la cerimonia d'apertura e 6 partite, tra cui una partita degli Ottavi di finale e una dei Quarti di finale, svolte allo Stadio Giuseppe Meazza.

## Storia

L'assegnazione del mondiale di calcio del 1990 avvenne nel maggio 1984; la FIFA commissionò all'Italia l'organizzazione dell'evento, battendo alla votazione l'Unione Sovietica, che aveva già ospitato la manifestazione nel 1934.

## Fonti

1. ↑ repubblica.it, *[1]*, "MONDIALI ' 90 ALL' ITALIA BOCCIATI I SOVIETICI"

## Guarda anche...

* Stadio Giuseppe Meazza
* Campionato mondiale di calcio 1934
Torre delle Sirene

La **Torre delle Sirene** è una struttura di difesa antiaerea costruita dalla Regia Prefettura nel 1939, situata nel cortile tra Palazzo Diotti e Palazzo Isimbardi, in Corso Monforte.

La costruzione è realizzata in cemento armato, alta 8 piani distribuiti su circa 2 metri. Si tratta di uno dei sei rifugi antiaereo a torre ancora esistenti a Milano, sebbene questo sia molto particolare per le sue caratteristiche esterne e interne.

Durante i bombardamenti della seconda guerra mondiale, oltre a svolgere la funzione di rifugio, accoglieva la centrale operativa antiaerea.
Clasificación de los Números

Los números se clasifican en cinco tipos principales: *números naturales «N»*, *números enteros «Z»,* *números racionales «Q»*, *números reales «R»* (incluyen a los *irracionales*) y *números complejos «C»*.gh

En esta clasificación, cada tipo de número es subconjunto de otro mayor, empezando por los *números naturales* como grupo de números más simples hasta llegar a la clasificación de *números complejos «C» tambien es para sumar, restar, etc.*

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**Portada Actividad 1                                                                              Propiedades de los Números Reales**