Character Leveling

Character leveling is a simple, yet time consuming process, requiring the player to do tasks for experience. The experience awarded depends on the difficulty of the mission. How difficult a mission is is dependent on several factors, mainly the player level, but also how your ship is equipped.

The difficulty of a bounty, for example, can be determined in the game by the game assigned difficulty rating. Difficulty ratings are identified by the number of stars and skulls on the galaxy web and in your contracts page (the color is irrelevant but serves to help ease in identifying the difficulty rating). Stars are the easier of the difficulty rating, while skulls are more difficult. One star is significantly easier than 3 stars, also. Three stars are nearly comparable to one skull, while 3 skulls is extremely difficult.

## Pilot

pilot experience can be earned in space combat. The best way to level up your pilot rank is to join the freelancer's guild and do freelancer missions from the "looking for pilot" menu on the galaxy web. Another option is to complete bounty hunter mission involving space combat. Finally random encounters at stations provide another opportunity to complete space mission that grant pilot experience. Pilot Talents can be used in space and ground combat.

## Reflexes

### Affected Stats

* Critical hit chance
* Damage boost
* Critical hit damage
* Fire rate boost
* Weapons accuracy
* Projectile speed

### Reflexes Talents

#### Damage Booster

* Tier 1: increases the damage bonus of all weapons type by 20%
* Tier 2: increases the damage bonus of all weapons type by 40%

#### Sharp Shooter

* Tier 1: increases the crit damage by 25% crit chance by 5% of all weapons type
* Tier 2: increases the crit damage by 50% crit chance by 10% of all weapons type

#### Cooler

* Tier 1: decreases the heat rate of weapons by 15% increases cooldown speed by 10%
* Tier 2: decreases the heat rate of weapons by 25% increases cooldown speed by 15%

#### Damage Reflector

##### Note : this skill is repeated in the luck section

* Tier 1: each damage you deal to the enemy is also given a 2.5% chance to the nearest 1 ship
* Tier 2: each damage you deal to the enemy is also given a 5% chance to the nearest 2 ship

#### Damage Stacker

##### Note: this skill is repeated in the luck section

* Tier 1: each successful damage increases the next damage by 2%
* Tier 2: each successful damage increases the next damage by 4%

## Willpower

### Affected Stats

* Shield boost
* Armor boost
* Shield recharge rate
* Damage resistance
* Damage absorb chance
* Shield reboot time

### Willpower Talents

#### Stronger

* Tier 1: increases the armor and shield by 25%
* Tier 2: increases the armor and shield by 50%

#### Dodge

* Tier 1: reduces the critical hit chance of enemy by 25% when attacking the player
* Tier 2: the player does not receive anymore crit hits

#### Damage Reflect

* Reflects the 100% of incoming damage to the damage dealer when damage absorbs
* Reflects the 200% of incoming damage to the damage dealer when damage absorbs

#### Reducer

* When shields are down all incoming damage reduces by 25% for 10 secs
* When shields are down all incoming damage reduces by 50% for 15 secs

#### Rebirth

* When armor and shield are depleted the total armor and shield are restored by 10% the ship becomes invulnerable for 10 seconds
* When armor and shield are depleted the total armor and shield are restored by 15% the ship becomes invulnerable for 20 seconds

## Alertness

### Affected Stats

* Energy regen rate
* Energy
* Ship speed
* Thruster fuel
* Thruster regeneration rate
* Warp speed

### Alertness Talents

#### Time Diversion

* Tier 1: slows time by 70% while drift is active hold drift input to activate
* Tier 2: slows time by 70% for enemies and 30% for player while drift is active hold drift input to activate

#### Warp Speed

* Tier 1: increases warp speed by 25%
* Tier 2: increases warp speed by 50%

#### More Energetic

* Tier 1: increases the total ship energy by 25%
* Tier 2: increases the total ship energy by 50%

#### Less Energy

* Tier 1: reduce the energy used by ship perks by 25%
* Tier 2: reduce the energy used by ship perks by 50%

#### Experienced

* Tier 1: gives 12,5% more xp
* Tier 2: gives 25% more xp

## Soldier

Soldier experience is earned in ground combat. The best way to level up the soldier is to join the mercenary guild and complete mercenary missions from the "looking for mercenary" menu on the galaxy web. Another option is to raid villages, scrap yards and the like on the planet surface. Soldier Talents can be used in space and ground combat.

## Perception

### Affected Stats

* Ranged damage
* Damage over time
* Melee damage
* Critical chance
* Critical damage
* Accuracy

### Perception Talents

#### Chronon

* Tier 1: slows down time for everyone. Consumes 5 energy per sec.
* Tier 2: slows down time for everyone except the player. Consumes 4 energy per sec.

#### Area Force

* Tier 1: detonates a kinetic bomb at the player's location and knocks any enemy in 10 meters. Consumes 75 energy. Drag & drop to action bar
* Tier 2: detonates a kinetic bomb at the player's location and knocks any enemy in 10 meters. Consumes 50 energy. Drag & drop to action bar

#### Trip Mine

* Tier 1: deploys a mine that explodes when an enemy approaches or crosses a sensor laser. Consumes %70 of max energy. Can be stack 4 times. Drag & drop to action bar
* Tier 2: deploys a mine that explodes when an enemy approaches or crosses a sensor laser. Consumes %59 of max energy. Can be stack 5 times. Drag & drop to action bar

#### Ammo Consume

* Tier 1: shooting weapons doesn't reduce ammo with %10 chance
* Tier 2: shooting weapons doesn't reduce ammo with %25 chance

#### Damage Boost

* Tier 1: increases all ranged weapons damage by %12.5
* Tier 2: increases all ranged weapons damage by %25

## Endurance

### Affected Stats

* Max hp
* Max armor
* Damage reflection
* Damage resistance
* Damage absorb
* Party damage boost (upcoming feature)

### Endurance Talents

#### Stronger

* Tier 1: increases the max hp by %35
* Tier 2: increases the max hp by %70

#### Dynamic Shield

* Tier 1: generate a dynamic shield in front of player for 10 sec. Has 60 sec cooldown. Drag & drop to action bar
* Tier 2: generated shield gives %1 of total armor and %1 of total hp per sec. Drag & drop to action bar

#### Resurrect

* Tier 1: when all your health is gone, player automatically restore %25 of armor. Can be used in every 180 sec
* Tier 2: when all your health is gone, player automatically restore %25 of armor, %25 of hp. Can be used in every 120 sec

#### Return HP

* Tier 1: every kills gives %1 hp to player.
* Tier 2: every kills gives %2 hp to player.

#### Barricade

* Tier 1: spawns barricade in front of the player for 30 sec. Consumes %25 of player total energy. Can be used every 20 sec. Drag & drop to action bar
* Tier 2: spawns barricade in front of the player for 45 sec. Consumes %12.5 of player total energy. Can be used every 15 sec. Drag & drop to action bar

## Agility

### Affected Stats

* Movement speed
* Energy
* HP recovery rate
* Armor repair rate
* Energy recharge rate
* Party energy bonus

### Agility Talents :

#### Blink

* Tier 1: sends the player forward with a strong burst of speed. Consumes 40 energy. Drag & drop to action bar
* Tier 2: when using blink skills, all enemies in the player's path are knocked down. Consumes 20 energy. Drag & drop to action bar

#### Ag-Grenade

* Tier 1: throws a grenade that causes massive area damage after a 1 sec fuse. Consumes %55 of total energy. Drag & drop to action bar
* Tier 2: throws a grenade that causes massive area damage after a 1 sec fuse. Consumes %45 of total energy. Drag & drop to action bar

#### Turret

* Tier 1: spawns a ground turret in front of the player for 25 sec. Consumes %90 of player max energy. Can be used every 20 sec. Drag & drop to action bar
* Tier 2: spawns a ground turret in front of the player for 30 sec. Consumes %50 of player max energy. Can be used every 15 sec. Drag & drop to action bar

#### Note : This skill can be used by pressing Q

* Tier 1: launch player to ground while using jetpack. Knocks back all enemies in 50 meter. Consumes 50 energy, can be used every 20 sec.
* Tier 2: launch player to ground while using jetpack. Knocks back all enemies in 50 meter. Stuns them for 5 sec. Consumes 65 energy, can be used every 15 sec.

### Experienced

* Tier 1: give %12.5 more exp
* Tier 2: give %25 more exp

## Adventure

adventure experience is earned in miscellaneous activities. The best way to level up in the adventure category is to put all ability points into the ‘’more experience’’ perk in the intelligence category.this adds up to 30% of all experience gained from all sources to adventurer.you may also scan systems for anomalies and mine.arguably, adventurer has the best Talents in the entire game, giving out insane bonuses upon unlocking Talents.adventure Talents cannot be used actively, they are bonuses to skills only.

## Intelligence

### Affected Stats

* Experience bonus for all classes
* Anomaly analyzing
* Trade
* Crafting efficiency (upcoming feature, repeated in luck)
* Dialog bonus
* Loot drop chance and quality

### Intelligence Talents

#### VIP Stock

* Tier 1: adds 1+ rare item to all market
* Tier 2: adds 2+ rare item to all market

#### More Money

* Increases money rewards from contracts by +35%
* Increases money rewards from contracts by +70%

#### More Experience

* Tier 1: everytime you gain experience from other classes it adds experience to adventurer class by 10% from the gained experience
* tier 2: everytime you gain experience from other classes it adds experience to adventurer class by 30% from the gained experience

#### More Bank Space

* Tier 1: gives +4 slots at the galaxy banks
* Tier 2: gives +8 slots at the galaxy banks

#### Compressor

* Tier 1: adds compress ability which you can compress stack items to a single crate with less weight and +60% price total of the stack
* Tier 2: adds compress ability which you can compress stack items to a single crate with less weight and +100% price total of the stack

## Luck

### Affected Stats

* Probe scan accuracy
* Probe distance
* Scanning level
* Crafting efficiency (upcoming feature, repeated in intelligence)
* Probe speed

### Luck Talents

#### Extra Probe

* Tier 1: adds +1 probe slot to all ships
* Tier 2: adds +2 probe slot to all ships

#### Signal Holder

* Tier 1: increase the lifetime of signals by +100%
* Tier 2: signals are not destroyed until scanner is shutdown

#### Cargo Resizer

* Tier 1: adds 3+ cargo slots to ship's cargo hold
* Tier 2: adds 8+ cargo slots to ship's cargo hold

#### Damage Reflector

##### Note: this skill is repeated in the reflexes section

* Tier 1: each damage you deal to the enemy is also given a 2.5% chance to the nearest 1 ship
* Tier 2: each damage you deal to the enemy is also given a 5% chance to the nearest 2 ship

#### Damage Stacker

##### Note: this skill is repeated in the reflexes section

* Tier 1: each successful damage increases the next damage by 2%
* Tier 2: each successful damage increases the next damage by 4%

## Coordination

### Affected Stats

* Misactor efficiency
* Salvaging
* Contracting
* Mining
* Drone damage and armor
* Drone speed

### Coordination Talents

#### Extra Drones

* Tier 1: adds +1 drone slot to all carrier class ships
* Tier 2: adds +2 drone slot to all carrier class ships

#### Warp Booster

* Tier 1: increases ship's warp speed by 25%
* Tier 2: increases ship's warp speed by 50%

#### Drone Power

* Tier 1: increases drone's fire rate by 50%
* Tier 2: increases drone's fire rate by 100%

#### Tunnel

* Adds tunnel ability to misactors which can drill an asteroid for 50 meter
* Adds a drill ability to misactors which can drill a tunnel in an asteroid for 100 meter

#### Salvage Master

* Increases finding items chance when salvaging by 50%
* Increases finding items chance when salvaging by 80%