Head Master Rotvick

**Head Master Rotvick** if the 7th quest. After his defeat at the marketplace, a reformed Rotvick and his new followers have been training hard but fear their unusual methods have been holding them back. They have asked you to become their Advisor as they pursue Grand Master Status.

If you end the quest early, you get to keep progress when you restart it. However, some actions may greatly slow down progress in this quest, such as opening a new school.

## Students

There are four students to train.

* Master Freud (Level 60). Long Sword, Short Sword, Buckler, Chain mail. Skills: Critical 10, Fencing 10, Speed 10, Barrage 10, Power 10, Aggression locked (need grand master). Restricted: Accuracy, Focus. Hybrid Skills: Courage, Awareness, Tenacity. Tactics: #2: Fight Start > Fencing, #3 Always > Stance: Barrage, #4 Enemy Damaged Last Round > Stance: Blitz, #5 Disciple Damaged Last Round > 0% Def.
* Greg Jr (level 65): Claymore, Long sword, Targe, Leather. Skills: Strength 10, Dual Swords 10, Power 10, Guard 10, Focus 10, Vigilance (need grand master). Restricted: Aggression, Speed. Hybrid: Tenacity, Ferocity, Resilience. Tactics: #2: Fight Start > Dual Swords, #3 Always> Stance: Guard, #4 Disciple Attacked Last Round > Stance: Barrage, #5 Disciple Atk %<=50% > 0% Atk.
* Gromit (Level 70): Tactics: #2 Fight Start > Sword & Shield, #3 Always > Stance: Blitz, #4 Enemy Not Damaged Last Round > Stance: Guard, #5 Disciple Stamina Orange or Red > 0% Hit
* Rotvick (Level 80): Tactics: #2 Disciple Style: Two-Handed > Never Crit, #3 Always > Use Weakest Stance, #4 50% Chance > Fencing <-> Two-Handed, #5 Fight Start > Two Handed.

Each student gains training points through combat - and also training points over time based on the 12 highest level opponents defeated. To get them faster, simply switch to training battles, and push them as far as you can. Shared training points are only obtained at the same rate as Head Master Rotvick. Training points can also be obtained faster if as you complete tourneys, or by obtaining rival stars.

## Advisory

The advisory contains that make the quest easier. They are purchased with advisory points, obtained at the same rate as the shared training points.

* Admin Services: Increases training points from all sources by 4x. (Cost 1e6)
* Admin Advisor: Reduce student Exp needed by 1% Multiplicative. (Cost 5e6)
* Masters Services: +10 Skill Points (Cost 3e6)
* Masters Advisor: Increase Student's Stat growth by +1 (Base HP, Base Dmgh, Atk, Hit, Def) (Cost 5E6)
* Student Services: +2 Gear levels and +0.2 Gear Level every 10 unit levels. (Starts at +1 every 10 unit levels) (Cost: 1e6)
* Student Advisor: 2x Idle Training Points and reduce the number of fights used for the Top Fight Average by 1. (Cost 2e6)

## Tourney

### Tier 1

This tier is landing three hits for a match, three matches in a row. A victory in a tournament increases the associated level by 5 and unlocked one of the student's potentially negative tactics. Complete all four trials using any of the units to unlock the next tier.

Resistance Trial - Use Master Rotvick, no need for tactics. New tactic: Never crit.

Impact Trial - Use Master Rotvick, no need for tactics. Gives new fighting Tactic: 0% Atk Impact.

Infinite Combo Trial: Enemy has 100% Combo Attack, no combo attack limit, 100% attack when not combo attacking, +50 hit each combo attack until end of combo, ignores combos.

* The Barrage stance can break out of an infinite combo.
* Use master Freud level 112 ( always -> Blitz and Figth starting -> Fencing).
* At low level, he can eventually break through the tourney. One build is Fencing 20, Vigilance 20, Awareness 6.
* Reward: 0% Impact (Def), Restore Def Impact%.

Defend Trial - Use Master Rotvick, no need for tactics.

### Tier 2

This tier is a 4-round tournament, rounds from 85-100. These are against regular opponents, and thus needs training points for the long haul. If a disciple can defeat level 100 opponents, they're ready. Complete a tournament with a corresponding unit to unlock the next in line.

Grandmaster Feud:

* He is weakest against a Marauder's Barrage stance.
* At Level 67, a possible build is: Endurance 10, Vigilance 10, Sword & Shield 20, Awareness 3. Tactics: #1 Enemy Stance: Guard > Combo Attacks first.
* Reward: Last Round Triggers 1 (Attacked, Defended, Rested, Damaged, Not Damaged)

Grandmaster Greg Jr:

* At level 76: Dual Swords 18, Accuracy 20. No tactics in use.
* Reward: Style Triggers 1

Grandmaster Gromit:

* At level 75, Sword & Shield 20, Focus 20, and Aggression 3. Tactic #1: Disciple Stamina Orange or Red > 0% Atk.
* Reward: Fighting Tactics: Pattern Triggers #1. Activates on odd/even rounds.

Grandmaster Rotvick:

* At level 85, Resilience 17. Rotvick should eventually break through against a Level 100 Marauder.
* Reward: Chance triggers

### Tier 3

Opponents are level 120, and may only be challenged by the appropriate unit. Get three hits to win a battle, and get three wins in a row. By this time, your advisory should be level 2.

Last Round Triggers Round

* At level 103: Fencing 25, Aggression 15, Guard 25, Vigilance 6. Tactics: #1 Always > Stance Barrage, #2 Disciple Attacked Last Round > 0% Atk, #3 Disciple Atk% >=25 > Restore Atk%.
* Reward: Last Round Triggers 2 (Critical damage, full damage, deflected damage, Break-Through damage, Dodged, Sword block, Shield Block).

Style Triggers Round

* At level 96: Barrage 25, Accuracy 11. Tactics: #1 Enemy Style: Two-Handed > Barrage, #2 Enemy Style Dual Swords > Guard.
* Reward: Style Triggers 2 (Not fencing, Not Two-handed, Not Sword & Shield, Not Dual Swords)

Patterns Triggers Round:

* At level 83: Sword & Shield 23, Focus 25, Aggression 3. Tactics Odd Rounds > Guard, Even Rounds > Blitz.
* Reward: Pattern triggers 2 (1st/2nd/3rd of three, 1st/2nd/3rd/4th of 4)

Chance Triggers Round:

* At Level 98: Aggression 12, Accuracy 12, Vigilance 12. Tactics: Always > Use Random Stance.
* Reward: Style Modifiers (Fencing, Two-Handed, Sword & Shield, Dual Swords, Fencing <-> Two-Handed)

### Tier 4

This is a final 1-on-1 battle against level 140 opponents. They tend to be extended bouts. By the end, your advisory would be approaching level 3, if it didn't complete already.

Grudge Match

* At level 108: Skills: Barrage 25, Aggression 25, Dual Swords 25, Vigilance 5. Gear: Dual Swords. Tactics: #1 Always > Barrage, #2 Disciple Combo Attacking > Stance Blitz.
* Reward: +10% Atk (as fighting tactic)

Family Feud:

* Level 115
* Style: Fencing
* Guard 25, Focus 15, Accuracy 25
* Tactics: 1: Always> Use Strongest Stance, 2: Always +10% Attack, 3: Disciple Atk%<=50% > Stance Barrage, 4: Disciple Atk%<=50% Stance Guard
* Reward: Fighting Tactics: +10% Def Boost

Friendly Challenge:

* A fight against Grand Master Wallace, Level 140. He has Bonus vs Shield users, and fast stamina recovery.
* Level 126
* Style: Two-handed
* Skills: Accuracy 20, aggression 10, Two-Handed 10, Defense 10
* Tactics; #1 Always +10% Def, #2 Disciple Stamina Green/Yellow > Stance: Blitz, #3 Disciple Stamina Or Red > No special Attacks, #4 Disciple Stamina Orange or Red > Stance: Defend.

Initiation:

* 3v1. Opponents are level 130, and are the three other apprentices. This is unlocked when you complete the other three matches.
* Level 133.
* Skills: Two-Handed 20, Endurance 10, Aggression 10, Vigilance 20, Accuracy 3
* Tactics: #1: Always>Fencing, #2 Disciple HP >=50% > Two-Handed, #3 Disciple Atk%<=50% > Two-Handed, Always > Use Strongest Stance.
* Reward: +8% Stats on Change, 2 Gold Lineage Coins.