Kingdom of Elroy

## Elroy

The Kingdom of Elroy is the first location that the party found themselves in at the beginning of this grand adventure. Stumbling together in a mess of blurry pasts, the initial four members (Bast, Endure, Kir , and Loudmouth) were assigned to stick together while in the city by a guard at the kingdom's gate. So, naturally, they immediately split up. Bast, Endure, and Loudmouth each ventured off to different shops, and startled by the sudden disregard for the rules they'd been given, Kir followed Bast into a butcher shop, staying a short distance away as Bast bought jerky, but refusing to separate from the group completely.

Bast and Kir then wandered off to the clothing shop where they ran back into Endure, and they met a man named Evan. Then, with him also following, the group left the shop, and continued onto the next shop- the bakery. Entering the building, the three soon spotted Loudmouth who had been buying donuts and thoroughly entertaining the woman behind the counter. The baker, Amalie, pointed them to the nearby inn when they asked for a place to stay, stating that Kir should be the one to ask for things, as she would be the one who would likely receive the best reception.

Following her suggestion, the party bought a room at the inn (thanks to Endure), and on their way up the stairs, they found a pouch of gold, which Bast decided they should steal. So they did. They split up the money in the room, gave everyone a share, and hid it in various locations around the room, intent on keeping their new treasure safe. Loudmouth, however, tried to take more than his share, and was promptly knocked unconscious by Bast. The money was moved to a new location, hidden from him, and the group left to go investigate the mine situation, locking him inside.

Bast, Kir, and Endure spoke to others at the inn who told them rumors about how the forest had been acting strange, and wondering if there was a connection, the trio went to take a look. They ventured inside and explored the rather unkept land before spotting a strange blue-furred creature (an Everwing named Ever) who Endure quickly deemed a friend. Casting animal understanding, the druid spent some time speaking with the creature and learning about the curse that was slowly killing it's home. Meanwhile, Kir followed Bast deeper into the trees as the monk decided to carefully stalk a mysterious figure who then led them unwittingly to the mine's entrance.

Back inside the inn, Loudmouth awoke and found that he was tied up in the room, and that all his weapons had been stolen (by Kir). Furious, he tried to escape, and managed to do so by leaping out of the room's window- and promptly breaking his arm in the process. Wandering around the town, he first tried to spread the word of the 'Book of Moron' to the Inkeeper, and then tried to find a healer and ended up in the bakery once again, this time buying a bunch more donuts. Here, he met Eloise, Armor, and Roundhouse, members of another party who were sent to Elroy on a mission to find the missing prince. Eloise, being a cleric, healed Loudmouth's arm, and Bast, Kir, and Endure found them together on their way back into town.

The two parties visited for a while, Bast and Eloise splitting off into the town while Endure, Kir, and Loudmouth stayed behind with Armor and Roundhouse. Armor and Roundhouse instigated a fight with the three remaining members while Eloise distracted Bast on the walk until confronted, where she confessed that they had simply wanted to separate the strongest person from the rest of her group. Angry, the tabaxi forced them to return and fought the healer alongside the others, able to knock her out within a few swift rounds. She then threatened Roundhouse and Armor, and the two of them fled with their fallen companion, leaving the others behind. Bast, Kir, Endure, and Loudmouth were then kicked out of the bakery by a very angry Amalie who did not like that they fought within her shop.

The four returned to the inn, where they decided to rob the party they had beaten, breaking into their room and stealing two magical rings. When put on, each of the two rings caused a person to appear. They were a husband and a wife. The husband could conjure up any amount of puppies and serotonin, but could not create anything other than these two substances. The wife could grant any wish, but it would come at a high price. They also found the following letter:

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“Dear Travelers, Your presence has been requested at Elroy’s highest establishment, of which is the King’s Palace. You are invited to come and investigate the mine, of which is cursed. There is assumption to the creatures of Everwing, within the forest having a cause in this. However, there is a lack of probability to this. The prince has gone missing within them, after having gone to check on the work. The mine is evacuated, and gone still. This is urgent work, and gravely needed. You will be heavily rewarded. Please come within 4 days of receiving this letter."

-King Ulric The Fifth, of Elroy

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Deciding that they wanted to take on this quest in the place of the party they'd forced out, the team gathered for a meeting, properly identifying themselves for the first time and deciding that Kir would indeed need to be the spokesperson and leader of the group with the king, as they wanted to make the best impression. Kir, needless to say, was less than thrilled about the responsibility of lying. Still, she consented, agreeing to do her best, and the group went to go see Evan once again, hoping to gain a little more information before they went up to the castle.

Evan told them that if they wanted to know things about the guards in the castle as they asked, they should go ask Amalie, as her husband is the cousin of the captain of the guard, Korrin. Amalie promised to find a way for the group to meet him the next day, after they calmed her down and earned their way back into her favor. Then, the party returned to the inn and got drinks. Bast and Loudmouth met a 8-foot-tall dwarf named Drunkin' Junip and beat him in a drinking contest, which caused him to respect them and open up to them more as they continued to talk. He told them how he believed the mines were poisoning the forest and that he was working with the Everwing's to protect it. He told them that, truthfully, no one except the royal guards were even looking for their missing prince.

The party soon retired for the night.
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The next morning, the party wandered around the town for a few hours, spending their free time speaking with the shopkeepers and visiting the forest before the castle opened to the public for the remain

-Visit King and queen, awk chat, kir leads, bast pokes

-King asks Korrin to lead them to the mines

-They follow Korrin into the forest, he is sus (feline fowl feathers n such), they see acorn and wobble, panic and kill him