Balphagore

**Balphagore** is a melee strength hero in *Heroes of Newerth*.

## Abilities

 Self Position
 You make me sick.

20% Movement Slow

* Corpses are regurgitated every 0.5 seconds after cast.
* Deals up to 105/192.5/280/367.5 Magic Damage.

 Target Unit
 **Type** - Magic
 Beats the hell out of swine flu.

Silenced40/50/60/70 Magic Damage per second

* You can cast this ability again to prematurely spread the *Contagion*.
* Deals a total of 80/125/180/245 Magic Damage.
* If a hero is silenced for the full duration, Demonic Pathogens adds 4/5/6/7 charges per hero affected.

 No Target
 Beats the hell out of swine flu.

 Self Position
Gains 3 charges whenever the ability is learned or leveled besides through corpse consumption.
 Say hello to my little friend(s).

* Minions have a lifetime of 35 seconds.
* Minions cannot slow Magic Immunity units.

 Self Position
 **Type** - Magic
Spawns a Volatile Minion on each enemy hero hit for 8 seconds that deals 30/50/90 Physical Damage per attack, and deals 200/275/350 Magic Damage in a 200 radius on death. At max charges, Volatile Minions will be killed instantly.
 .em llik tsum uoy emag eht niw oT

Reduces Movement Speed by 50% initially, recovering to full speed over 4 seconds.

* Gains charges equal to 0.5 times the percentage of Mana used. For example, spending 200 Mana with 1000 Max Mana will grant 10 charges.
* The ring expands to 600 (1000) radius over 0.7 seconds and is centered around Balphagore.
* Does not damage or slow Magic Immune units, but will summon Volatile Minions to attack Magic Immune heroes.
* Volatile Minions are immune to the same abilities that Bosses are immune to, including Dominate and Transfigure.
* Demonic Pathogen from this ability (as result of Staff of the Master effect) doesn't reduce cooldown of this ability as oppose to original Demonic Pathogen.
* Demonic Pathogen from this ability (as result of Staff of the Master effect) spreads with 1.5 seconds duration, only to enemy heroes in same radius indicator as original Demonic Pathogen after the initial effect expires.

### Minion

1/2/3/4% Movement Slow

## Changelog

**Version 4.9.3**

* Corpse Conversion
	+ Now gains 3 charges whenever the ability is learned or leveled.

**Version 4.8.5**

* Hell on Newerth
	+ Staff of the Master effect changes (to pre-existing):
		- The initial application of  Demonic Pathogen (through this ability) only affects enemy heroes.
		- Demonic Pathogen (when applied through this ability) state duration reduced from 2 seconds to 1.5 seconds.

**Version 4.8.4.1**

* Hell on Newerth
	+ Staff of the Master effect change (to pre-existing):
		- Demonic Pathogen from this ability no longer reduces cooldown of this ability.

**Version 4.8.4**

* Hell on Newerth
	+ New  Staff of the Master effects:
		- Bonus Magic Damage per charge increased from 1/2/3 to 3/4/5 (max total Magic Damage increased from 300/450/600 to 500/650/800).
		- Decreased cooldown from 90 seconds to 70 seconds.
		- Radius increased from 600 to 1000.
		- Applies  Demonic Pathogen for 2 seconds to affected enemy units.
			* The expiration of this state will only spread to other nearby enemy units within 300 radius & be applied for 2 seconds.

**Version 4.7.6**

* Corpse Conversion
	+ Minion Max Health reduced from 275/350/425/500 to 250/325/400/475.

**Version 4.7.5**

* Corpse Conversion
	+ Minion Attack Damage increased from 19/28/37/46 to 20/28/39/48.
	+ Minion Max Health increased from 250/325/400/475 to 275/350/425/500.
	+ Minion automatically levels up if they are already summoned and the skill is leveled up, without having to re-summon the units.

**Version 4.7.4**

* Corpse Conversion
	+ Minion Attack Damage reduced from 20/30/40/50 to 19/28/37/46.

**Version 4.7.3**

* Corpse Conversion
	+ Minion Max Health reduced from 275/350/425/500 to 250/325/400/475.
	+ Crippling Strike Movement Slow per charge reduced from 2/3/4/5% to 1/2/3/4%.
* Hell on Newerth
	+ Base Magic Damage reduced from 250/300/350 to 200/250/300.

**Version 4.7.2**

* Regurgitate
	+ Magic Damage per second increased from 30/55/80/105 to 40/60/85/110.
* Corpse Conversion
	+ Attack Damage increased from 17/27/34/43-18/30/40/49 to 20/30/40/50.
	+ Max Health increased from 250/325/400/475 to 275/350/425/500.
	+ Movement Speed Slow per charge increased from 1/2/3/4% to 2/3/4/5%.
	+ Minions no longer become Immobilized or Disarmed for 0.5 seconds when spawned.
* Hell on Newerth
	+ Base Magic Damage increased from 200/250/300 to 250/300/350.

**Version 4.0.0**

* **Magic Armor** decreased from 5 to 4.
* **Armor** increased from 2.38 to 3.1.

**Version 3.7.0**

* Regurgitate
	+ Cone angle for hitting enemies in front of self increased from 100 to 120 degrees
* Demonic Pathogen
	+ Now grants 1 charge to Hell of Newerth every 0.5 seconds for every enemy hero affected
		- If Hell of Newerth is on cooldown, reduces its cooldown by 1 second in the same interval instead
* Corpse Conversion
	+ Cast action time lowered from 300 to 200 ms
* Hell on Newerth
	+ Amount of charges given for nearby enemy spell casts reduced from 0.75 times the percentage of mana spent to 0.5 times the percentage of mana spent
	+ Now has a static 90 second cooldown at all 3 stages instead of 35/60/120
	+ Now always slows and spawns Volatile minions regardless of charges (instead of in stages)
	+ Now deals a base amount of 200/250/300 Magic Damage
	+ Charges now increase the damage by 1/2/3 per charge up to a maximum of 300/450/600 total Magic Damage (100 charges max)
	+ While on cooldown, now reduces the cooldown by 1 second for every 50 mana spent by nearby enemy heroes
	+ Volatile Minion health changed from 350 to 300/450/600

**Version 2.6.26**

* Demonic Pathogen
	+ Duration rescaled from 1/2/3/4 to 2/2.5/3/3.5
	+ Damage rescaled from 60 to 40/50/60/70
		- (Total Damage: 60/120/180/240 -> 80/125/180/245)

**Version 2.6.2**

* Corpse Conversion
	+ Minions Magic Armor increased from 3 to 4
	+ Minions can no longer attack towers when Balphagore is not near them

**Version 2.2.4**

* Regurgitate
	+ Given a linger time of 0.5s on the damage portion (the slow part already had it)
	+ Damage decreased from 40/65/90/115 to 30/55/80/105
		- (the total amount of damage becomes roughly the same total damage because of the linger)
* Demonic Pathogen
	+ Manacost reduced from 115/125/135/145 to 105/110/115/120
* Corpse Conversion
	+ Corpses required reduced to 3/6/9/12
	+ 3 gives you 2 minions

**Version 2.5.20**

* **Health regen** reduced from 1.25 to 1
	+ This is a part of a global change to all melee heroes.
* Hell on Newerth
	+ Charges gained from enemy spellcasts increased from 60% to 75% of the enemy Manacosts

**Version 2.2.0**

* **Health regen** increased from 0.25 to 1.25 health per second
	+ This is a part of a global change to all melee heroes.

**Version 2.0.34**

* **Attach Range** now 128 units
	+ This is a part of a global change to all melee heroes.

**Version 2.0.14**

* Demonic Pathogen
	+ can now be clicked again to immediately spread silence, but the original target becomes unsilenced
* Hell on Newerth
	+ Exploding Minions will now explode when they expire naturally

**Version 1.0.13**

* **Strength Gain** decreased from 3.1 to 2.72.7
* Hell on Newerth
	+ Damage:
		- (Lvl 1) decreased from 200/300/400 to 175/250/325
		- (Lvl 2/3) decreased from 350/450/550 to 300/375/450
	+ Effects:
		- (Lvl 2/3) Hell Snare decreased from 6s to 4s.
		- (Lvl 3) Volatile Minions Damage decreased from 150/225/300 to 125/200/275
	+ When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1s per spell cast

**Version 1.0.7**

* **Movement Speed** increased from 290 to 295
* Hell on Newerth
	+ Will no longer reset to zero after dying with Token of Life

**Version 1.0.5**

* Corpse Conversion
	+ Will no longer consume gadgets. Om nom nom.
* Hell on Newerth
	+ Cast time reduced to 0s
	+ Expanding ring now moves with Balphagore
	+ Expansion time to max distance reduced by 300ms

**Version 1.0.1**

* **Base Armor** lowered by 2.
* Demonic Pathogen
	+ Silence Duration increased from 1/1.5/2/2.5 to 1/2/3/4.
	+ Magic Damage decreased from 100/s to 60/s.
* Corpse Conversion
	+ Cooldown reduced from 30 to 20s.
	+ Gold bounty from minions reduced from 21/26/36/41g to 10/13/18/20g
	+ Magic armor increased to 3.
* Hell on Newerth
	+ Now starts to lose charges after 30s of not receiving any charges.
	+ Charge gain per 1% enemy mana increased from 50% charges to 60'%' charges

**Version 1.0.0**

* Hell on Newerth
	+ Minions from his ult now die if the target dies.

**Version 0.3.6**

* Hero Added

## Legacy Abilities

 Self Position
 **Type** - Magic
40+ charges: Damage increases to 300/375/450. Applies *Hell Snare* to each enemy hit. Cooldown increases to 60 seconds.
80+ charges: Spawns Volatile Minions on each enemy hero hit. Volatile minions can be killed by either team. When killed, they explode doing 125/200/275 Magic Damage to enemies in a 200 radius. Cooldown increases to 120 seconds.
Charges are gained based on mana spent by nearby enemies. After 30 seconds without a nearby enemy casting a spell, one charge is lost per second.
 .em llik tsum uoy emag eht niw oT

Reduces Movement Speed by 50% initially, recovering to full speed over 4 seconds.

* Gains charges equal to 0.75 times the percentage of Mana used. For example, spending 200 Mana with 1000 Max Mana will grant 15 charges.
* The ring expands to 600 radius over 0.7 seconds, and is centered around Balphagore.
* Does not damage or slow Magic Immune units, but will summon Volatile Minions to attack Magic Immune heroes.
* Volatile Minions are immune to the same abilities that Bosses are immune to, including Dominate and Transfigure.

## Trivia

* Balphagore was one of two Dev Heroes ever released, the other hero being Gauntlet.