May 18, 2017

← March 28, 2017 • • • • • List of Patches • • • • • May 24, 2017 →

## New Map

Introducing **Rhineland**, formerly known as Kruppstahl created by community member JakHalz, now revised and our newest addition to the official map cycle. More info and screenshots found here.

## New Units

More details about the new units can be found here.

**2nd Australian Imperial Force**

Available for all Commonwealth players on Crete, Sicily, Salerno, Comacchio. Featuring Australian accent voice character named Bruce.

**2/17th Battalion, Australian Army**

Unlockable Australian unit featuring the Slouch hat for all classes & Australian accent voice named Bruce, available on multiple maps.

**The Black Watch (Royal Highland Regiment)**

Unlockable Scottish unit featuring a black glengarry with red hackle for the officer and black balmoral with red hackle for all other classes.

**761st “Black Panthers” Tank Battalion**

Unlockable African-American unit featuring tanker helmet and goggles and new head model.

**272nd Volksgrenadier Division**

Unlockable German unit featuring a camouflage uniform.

## New Weapon

**Owen Gun**

Available for all Commonwealth Officer and Assault units on maps featuring the Australian units.

## Melee Weapon Achievement Unlocks

The following new achievements unlock the above melee replacement model items:

* **“Can Ya Dig It”** – Reward for melee kills, unlocks the US Shovel.
* **“In The Trenches”** – Reward for melee kills, unlocks the CW Entrenching Tool.
* **“Road Works”** – Reward for melee kills, unlocks the Axis Shovel.
* **“Knuckle Sandwich”** – Reward for melee kills, unlocks the Brass Knuckles.
* **“Lumberjack”** – Reward for melee kills, unlocks the Engineers Hatchet.
* **“Newton’s Law”** – Reward for melee kills, unlocks the Gravity Knife.
* **“Shanghaied”** – Reward for melee kills, unlocks the Fairbairn Sykes Knife.

## Weapon Achievement Unlocks

The following new achievements unlock the above model replacement items:

* **“Veteran”** – Weapon specific rewards for kills with the Enfield, Springfield, K98, Garand & G43 – unlocks the veteran skin for each of the above weapons.
* **“Dead Eye”** – Weapon specific rewards for headshot kills with the Enfield, Springfield, K98, Garand & G43 – unlocks the cloth wrap for each of the above weapons.

## New Ranks and Tour System

**New ranks for all factions:**

Lieutenant, Captain, Major, Colonel for US & Commonwealth. Oberleutnant, Hauptmann, Major, Oberst for Axis.

New “Tour” system allowing players to reset their progress after reaching the highest rank and earn new rank icons on the scoreboard & player card plus fresh chances to unlock previously unobtained units. Note: Doing so will not remove any of your previously unlocked units or achievements, only your rank. More info can be found here.

## New Steam Collectibles

Added Steam trading cards, profile badges, backgrounds & emoticons.

## Updated Content

* Updated WorldGGX shader to support Parallax Mapping and Height Blending.
* First person muzzle flashes from your weapon will now illuminate your weapon and players.
* Updated the crashed Junker plane model featured on Crete.
* Added permanent visual only slings to the Panzerschreck and Einstoss 46.
* Unlocked units & items are now authenticated server side.
* Improved the ragdoll animation response of dead players that were killed by bullet rounds and melee weapons.
* Reduced the size of all British player heads and headgear.
* Added new head model to the Commonwealth faction.
* Reworked scale of Stuka air support plane.
* Reloading a bolt action when it is not empty will no longer show a live round being ejected.
* Restored 29th Panzergrenadier Division khaki jacket textures.
* Updated footstep audio assets for metal and metal grate surfaces.
* Updated body impact audio heard when players die and hit the ground.
* Updated world models for the following: Welrod, Webley, Vickers, PIAT, No.69, No.77, No.79, Browning HP, Binoculars, SW1917, M3 Grease Gun, PPK, C96, C96 carbine, Panzerschreck, Panzerfaust, Nebelhandgranate, Stielhandgranate, Splitterring, Einstoss 46, BAR, P38.

## User Experience Improvements

* Looking at a regroup point and using the radial menu “moving to / on the way” command is now contextual and will allow you to signal to your team that you are falling back to regroup.
* It is now possible to access your profile by clicking on the player card on the main menu.
* Custom maps subscribed to from the Workshop are now selectable in the practice menu.
* Added a new fallback image for maps which do not have a loading screen in the practice menu.
* Increased the size of rank icons and spacing between player items on the scoreboard.

## Gameplay Improvements

* White phosphorous clouds will now heavily blur the vision of players that are inside the cloud’s range.
* Flamethrower time to reach maximum distance has been decreased from 0.5s to 0.2s to match the particles.
* Increased flamethrower class movement speed to slightly below normal.
* American snipers now have access to the 4x scope for Springfield.

## Coop Improvements

* Entrenchment
	+ Reduced initial round time from 10 minutes to 8 minutes.
	+ Losing an objective will add 2 minutes to the round time.
	+ Added an on screen notification when an objective is lost.
	+ All maps have had restricted zones added.
	+ Enemy fire support is much more frequent.
	+ Increased enemy count.
* Raid
	+ Added mode and maps to campaign specific playlists.
	+ Added new objectives to various maps.
	+ Increased the rate enemies respawn.
* Stronghold
	+ Reworked counter attack mechanics.
	+ Added a rare, more intense counter attack which guarantees artillery and air support.
	+ Normal counter attack now only spawns extra units and a chance for artillery. Removed music.
	+ Updated Salerno and Dog Red layout to include extra objectives.

## Bug Fixes

* Fixed the brightness of reflected environment maps of SurfaceGGX materials.
* Correct ammunition count on PPK, M3 Greasegun mags.
* Automatic team switching will no longer occur at the end of a coop game when play again is voted for.
* Fixed a bug causing footsteps on player clips to return the wrong footstep sound.
* Removed ambient-generic emitters on various maps and replaced them with soundscript based versions. Will prevent certain map based audio from occasionally not attenuating properly when spawning after spectating.
* Gamestart & roundstart VO.
* Game starts are now only heard on the first round or if joining mid game.
* Round starts are now played instead at the beginning of each subsequent round.
* Corrected various subtitles.
* Removed “setting player skin to %d \n” message that was causing console spam.
* Fixed Raid objective name and designation mismatches.
* Fixed bug that caused bots to spawn on the last point in Raid.

## Map Changes

* Bastogne
	+ Terrain textures will now use height blending.
	+ 3D Skybox enhancement.
	+ Fixed nodraw surface.
* Comacchio
	+ Added new flak and assassination objectives for raid.
	+ Adjusted entrenchment blockzone.
	+ Adjusted cubemaps near the canal.
	+ Adjusted 3D Skybox.
	+ Fixed various issues.
* Crete
	+ Moved entrenchment B objective to the fountain area.
	+ Removed entrenchment D objective.
	+ Added entrenchment blockzone.
	+ Updated stronghold ammo crate position.
	+ Fixed broken displacement seam.
* Dog Red
	+ Added new fuel dump and additional capture points for Stronghold.
	+ Added new raid objective.
	+ Increased the restricted zone on the beach.
	+ Added entrenchment blockzone.
	+ Soundscapes update.
	+ Clipped spaces under tanks on the beach.
* Foy
	+ Added entrenchment blockzone.
	+ Adjusted cover nodes.
	+ Navmesh updated.
* Ortona
	+ Added entrenchment blockzone.
	+ Fixed various issues.
* Reichswald
	+ Added parallax occlusion mapping on terrain textures when shader detail is set to “Very High”.
	+ Added entrenchment blockzone.
	+ Fixed broken displacement seam.
	+ Added entrenchment blockzone.
	+ Added additional assassination objective for raid.
* Salerno
	+ Added 3 new objectives for Raid.
	+ Soundscapes update.
	+ Fixed various issues.
	+ Adjusted spawn fall damage.
* Saint-Lô
	+ Added entrenchment blockzone.
	+ Fixed no-draw wall.

## Modding Support

* Modders can now use “DMG\_ACID” as a new type of “DamageType” for custom weapons in custom theaters. This damage type will heavily blur players vision when damaged by it.