Known bugs

## Current visual bugs

### Suppressors

When equipping the 1911 pistol with a suppressor, the suppressor is facing me when I aim it, works fine, just looks bad.

### Map issues

{X=-167912.031 Y=-682187.812 Z=817.501|P=314.879089 Y=151.982544 R=0.000000} Door that opens on a wall

## Current gameplay bugs

### Boxes disappear

Storage boxes and varies other base items disappear after the initial 14 days whether maintained or not.

Workaround: build new boxes before the 14 days are up. (Not Ideal)

Chests built on top of foundations/floors will be bound to the element, and once that element is destroyed, so too will the chest, even if it has since been moved.

Workaround: don't build chests on foundations/floors, build them on terrain and then move them where you desire.

### Car flight

Cars are randomly flying away/exploding themselves.
after playing in event, entering a car will throw it into space and explode.

I can Validate it is not "Event" related, we've had this happen outside of doing events.

Workaround: After event we have to re-log into server to prevent it from happening. This MIGHT work, it is not 100% effective

### Reloading gun makes magazine disappear

when a user uses "r" to reload the weapon when the current magazine is only half empty the magazine disappears

Carbon Hunter (had 2 rounds left in magazine), reloaded to put additional magazine into rifle - original magazine disappears.

if I press R to reload the weapon and I have one magazine in the weapon and one in my gear and I don't have any other free spaces, it replaces your magazine with the one on me but the one you had in the weapon disappears.

### Wall crafting breaks when longer than 10 meters

When building a wall longer than 10 meters, you will be unable to complete the build once filling up the blueprint

Workaround: Build walls shorter than 10 meters

### Non repairable base elements

Description: Some base building elements, such as the wall mounted weapon display, are unable to be repaired in any way. They will degrade for two weeks no matter what you do and then disappear with all weapons contained on them.

### Trader config pricing bugged

Some sellable items (such as coal) are not behaving as expected when adjusting their config values. Setting the price to 5000 makes them cost 75, setting it to 10 makes it cost 15, and setting it to 500 makes it cost 750. There is no easy formula that lines up with these values

### Crafting requirements bug

If you have a crafting ingredient in your inventory with less than the required amount of charges, and a second version with enough charges, the crafting will fail to activate

* required to reproduce:
	+ low charge toolbox
	+ full charge improvised toolbox
	+ 5 padlocks (more for better quality locks)
* issue:
	+ try to craft a lock this fails cause the game only looks at the low charge toolbox
* workaround:
	+ remove low charge improvised toolbox from inventory

This bug also appears when trying to make ammo. If you have multiple lead plates in your inventory and one of them is below the amount required it does nothing

### Bomb defusal mini-game is bugged

its either black and the wires aren't shown, or its invisible, or the game won't even initiate.

### Unable to disarm explosive puppet

Description: if I headshot an explosive puppet while it's running to me it's unable to disarm it and the explosion is few meters from the body

actually the puppet become 2 parts, 1st the body(unable to disarm) 2nd another invisible body after few meters(where explosion happen)it shows disarm also but cannot

### Loading Magazines

At certain times when loading a magazine with ammo, the ammo stack does not disappear after hitting 0. The player can then continue to load magazines with "magical ammunition"

Description: I was loading an empty Ak-47 magazine on a 28 pop server and when I got done loading the magazine. The ammo stack hit 0 and I dropped it, picked it up and it gave me more ammo. So, I loaded the spare ammo into another magazine that somehow magically became of itself from a bug. It did the exact same thing, the ammo stack became 0. So I dropped it again and it gave me 1 more bullet..
How to do: Load ammo into magazines constantly and soon or later you will get the same issue. Ruins the game, cause it magically creates spare ammo.

Additional info: works with all calibers

### Possible issue with vehicle spawns

I think there is an issue with vehicles not spawning correctly. Asked around and low population servers are not finding vehicles much...well not like pre booty patch. When someone gets a chance to get around to this

### Melee weapon hit boxes

When very close to puppet (walking toward), I swing but no hit Not sure if its related to human/puppet models or the scout hitbox

This is happening with all melee I think. Hit boxes seem off on all knives I was missing heaps of hits with foooster machete. It just goes straight through them.

### Water into wine

Filling alcohol bottle with water allows you to disinfect rags again

absinth bottles filled with water can be used to disinfect rags and treat wounds

### Z3 and C2 traders sharing settings

In EconomyOverride, the Z3 trader settings share the same settings as the C2 trader settings. Whatever you change for C2 trader also effects your prices/availability at the Z3 trader.

### Deathmatch door bug

Description: On our server we were playing various rounds of team deathmatch/deathmatch and we noticed something.... Sometimes doors would be open for some players but closed for others, and you cannot open the doors. So, some cases people can get access to areas/rooms that others cannot

(example was police st roof, for me it was a closed locked door, for my enemy on the roof, the door was open and he could just shoot me)

### Silent zombies

Description: many zombies don't have footstep or vocal audio

### Cargo drop lockers glitched out

Description: I picked all the cargo drop lockers before 30 seconds and they remained locked and asked me to pick them again, i heard this is a known bug.

Once the 30 second mark was reached all lockers still remained locked

Workaround: log out after picking them and log back in. They will be unlocked

### Unreachable Airdrop

The airdrop that drops at {X=-791355.750 Y=-21933.520 Z=36520.258|P=342.969452 Y=336.666321 R=0.000000} in B0 Sector lands in the middle of the trees and inaccessible.. If you manage to glitch in or get in the locked doors are just constantly pickable and never actually unlock..

### Skill Cap drops Skill Level

Description: When capping out in Motorcycle skill, you are forced back down to the skill level of 0% for that skill. For example, if you complete Basic skill up to 100% but cannot trip over to Medium because of your Dex, the skill actually puts you back to 0%. Your top speed shifts back down from the 90s to 77kmh, and you start having problems starting the motorcycle which you stop doing around the 80% mark of Basic.

This is an old bug, and I consider it a bug because it doesn't make sense to push you back down to the skill level of 0% when you've maxed that skill. The answer isn't, "well roll higher dex" or "upgrade your dex". The point is the skill capability shouldn't put you at the bottom of the skill again, that you already worked through.

### Un-crafting used torch

uncrafting a used torch gives you back all the material and you can craft it again!

### Night vision goggles do not work inside cabins

pretty sure this is a game play bug, my nvg are on and i cant see anything. im in my cabin

### Night vision goggles don't enable

when holding foster machete nvgs dont enable or disable

### Dirt bikes

Dirt Bikes: These are wildly buggy. Myself and others on US EAST #3 have had issues with them staying in a constant state of bouncing motion, have taken damage just from trying to pick them up, and been killed by trying to interact with them.

### Metal chest audio

description: no audio placing items from player inventory or vicinity into metal chest, but audio plays moving items from one spot in chest to another spot in the same chest

### Logging positioning on log off

description: log off from a safe crouched/prone position, log in standing for a milisec so it triggers a mech before resuming crouched/prone position. please fix it so u log in in the same position u log off

### Death Match resets fire mode

Description: If you have your weapon on semi-automatic and enter a deathMatch, upon exiting the DM your weapon is back on full automatic.

### Stacking ammo

Description: Stacking ammo makes the rest disappear after stack is full. it gets to 30/30 then nothing else shows up when u click other stacks from floor or box into inventory

### Baits not working in the sea

These baits cannot be fished in the sea: boilies, red worm, corn, sardine, bread

### Fat reserves increasing when jogging

Fat reserves grams/day increase with jogging and fasting

### Barbed wire nails

If you craft barbed wire it will use a full stack of nails in your inventory. If you take all nails out f your inventory and only keep one on you it will still craft the barbed wire, so it's ether using too many nails or too few idk

### Zombies are immune to thrown weapons

When throwing weapons at puppets - tested with the Bushman/Kunai - they have a tendency to stop momentarily from the knockback before teleporting right on top of you and getting a free hit or two. Has this bug been mentioned before?

I've tested this pretty thoroughly on my server and it's a consistent problem

Seems the direct trigger for the event is when a thrown weapon doesn't get a true hit - I.E. the knife or whatever thrown weapon bounces off. They stagger visually but the game treats them as if their still running. This causes them to stagger back then teleport forward and nearly instantly hit you.

Following up on what I was saying before about thrown weapons bouncing off puppets causing them to teleport, after more extensive testing it would seem that army zombies are simply immune to knives and the like when thrown. It doesn't matter whether or not they have armor, anything with military clothing bounces thrown knives off of them thus causing the lag teleport. Could anybody else confirm thrown weapons not working on Military zombies?

### Throwing grenades and flares do not work

Grenades and flares seem to be bugged. Cant be thrown if taken in hand from inventory. must be dropped on the ground first and taken directly to your hand to b thrown. This happened to multiple people multiple times with flares and fragmentation grenades..

### Raincoats do not work as ingredients

The game does not recognize the raincoat when attempting to craft an improvised raincoat rain collector. I tried a few. Each at 100%

### Moving item to holster makes it despawn if it cant be held in holster

Description: Moving items to holster slots 1 and 2 will make the item you move despawn, if it is something you cant hold in holsters. Happened to me at least twice, despawned pistol and knife

### Afk stealth skill gain

description: can gain stealth by crawling into the shelf in windowless sheds

### M1 Rifle magic bullets

Shooting M1 rifle, clip shoots out after 2 or 3 shots, but the continues firing other bullets.

### PVP Control lockout

Weird PVP bug. Basically someone shot at me while I was driving so I drew pistol in the car, switched to 1st person & got out. But everything was locked out. I couldn't switch weapon Or drag anything in inventory.

had to relog to fix it. Basically I could do nothing apart from run around like an idiot.

### No chewing with small skewer of meat

Description: no chewing audio while eating small skewer with meat. unsure of the consistency

### Server crash after Mech vs Vehicle

Don't know if this has been caught before, but on our low pop G-Portal server, mech damage was set to -98. When the mechs detect a vehicle (I guess that has been driven etc) they will try to destroy it. Anytime they were shooting for a while and we try to get into a vehicle it crashes our server. Good thinking on part of one of our players that we were able to figure this out. I had no clue!

### Lock audio reversed

Description: placing a lock on a crate played the removing a lock audio

### Items missing from traders

(Unsure if it is a bug)

Several items falsely not in the traders inventory anymore, including
- green armor tactial vest (there are 2 version, 1 is still sold/sellable, the other is neither)
- Green Bulletproof vest (same as above)
- Green camo hiking backpack (icon of it is falsely shown as buyable at the general goods trader instead of military, but when bought its civilian green version instead of camo)
- Some versions of Tactical military pants (same as above)

### Tactical pants

"Tactical pants" is totally messed up now! Some shows wrong icon, several cant be sold at the gun dealer, instead the general store buy them as working pants?! And also sell some as working pants, showing wrong camouflage pants icon in shopping menus.

### SUV Immunity

suv not taking bullet damage.. emptied 2 mp5 clips into it and showed 100% health..

### Mech x-ray vision

Description: mech aggroed onto me, hid in a shed (no windows), mech walked up to the shed and started shooting me thru the closed door

### Small Improvised raft causing freeze

Hello: Yesterday my squad mates and I, had a lot of trouble using small improvised rafts, nearly every time we entered the water, the game would freeze and we had to close it from the task manager. After relogging, we spawned in the water and sometimes have drowned This happened to us in sector Z0