Act 7

**Act 7** is the seventh act of *The Entropy Centre*.

## Summary

* Go up and turn the bridge cube around so that the bridge goes to the hole in the wall rather than the door.
* Take a left down to the beach.
* Pick up the jump cube.
* Continue down the beach to the third gap in the rocky upper path on the right.
* Place the jump cube near the left side of the gap.
* Head back to the upper path.
* The first two gaps can be cleared with normal jumps to the parts jutting out. The second jump is a little tight, though.
* Drop onto the jump cube to clear the third gap.
* Go forward to the gap in the bridge.
* Wait for E to show up, and then back away when ASTRA suggests it.
* E will break a metal bridge.
* Rewind it just enough so that it can be crossed and go across.
* Optionally interact with E for a the Man's Best Friend achievement.
* Continue ahead back onto the beach and proceed until finding a bridge cube in a small wooden structure.
* Pick up the bridge cube and take it up the narrow curving path upward.
* At the top, hold the cube over the cliff for a moment, out where it could fall on the sliding platform if the platform was on that side.
* Delete the rewind data while holding it out there.
* Back off and set the cube on the edge to form a bridge over the sliding platform.
* Cross over to the other side, go up the stairs, and walk onto the plate to slide the platform across.
* Rewind the bridge cube so that it's over the platform.
* Stop the rewind so that it falls onto the platform.
* Step off the plate, and when the platform returns, go down and pick up the bridge cube.
* Bring it up the stairs to the left to the middle level and set it down to form a bridge across to the area with the broken fence.
* Cross the bridge go around the corner to the right to find the entrance to the Entropy Museum.

### Entropy Museum

* Enter the museum and proceed through the doors to reach Reception & Tickets.
* Go right from the desk, around left, and jump over the rope ahead.
* Optionally check out the exhibits, then take the stairs to the next floor.
* Again, optionally check out exhibits, and take the stairs to the next floor up.
* Cross the floor and take the door at the opposite side from the stairs.
* Continue through the next door and follow the corridor around to the left.
* Push the standing button to open the door, which will trigger a scene.
* Be ready for Aria to be attacked by a worker bot that will throw powerful energy projectiles at her.
* Defeat the angry bots by waiting for them to throw a projectile and rewind it back to them.
	+ When the projectiles are rewound fully, the explosion has enough range to destroy tight groupings of bots.
* Take the stairs up to the next level. There are two more bots here to fight.
* Go to the opposite side and take the stairs up one more level. Here, there are another two bots to fight.
* Cross this level and follow the yellow arrows right to the outside.
* There's one more angry bot out here to the left. Defeat it and continue down the path back into the building.
* Go across to the stairs on the other side. Pick up the bot here and launch it to destroy it.
* Go down the stairs all the way to the floor below with the Earth and Moon models.
* Turn around and take the left corridor by the gift shop.
* Go through the time gate and follow the corridor all the way around to a door.
* Go through the door and follow the corridor to puzzle 0701.

### Puzzle 0701

* Take the cube and hold it over the river.
* Delete the rewind data while it's over the river.
* Take the cube to the plate and set it there to open the door.
* Go through the door.
* Rewind the cube through the grating so that it's over the river.
* Stop the rewind to allow the cube to fall into the river.
* Once the cube stops, pick it up and put it on the plate.
* Go through the door that opens and continue through to puzzle 0702.

### Puzzle 0702

* There's an angry bot in here. Be alert and destroy it quickly.
* Pick up the jump cube and place it on the plate closer to the foliage.
* Delete its rewind data.
* Pick up the jump cube again and hold it over the river for a moment.
* Take the jump cube next to the shorter wall of the upper level.
* Put it down there and use it jump up to the higher level.
* Pick up the standard cube here and drop back down by the jump cube.
* Place it on the plate for a moment and delete its rewind data.
* Pick it back up and go back to the jump cube.
* Step on the jump cube while holding the standard cube to the side to go back to the higher level.
* Don't put it on the plate yet. Set the cube down somewhere else on this level.
* Rewind the jump cube below to where it's floating over the river.
* Stop the rewind to let it fall into river. Let the river carry it to the wall.
* Now pick up the standard cube and place it on the plate here. The jump cube should now be flat on the bridge.
* Go up the stairs and around and carefully jump on the jump cube to make it across.
* Rewind the jump cube all the way back to the first door plate.
* Rewind the standard cube all the way back to the other door plate.
* Go through the now open door and proceed through the next door to end up outside.
* Go down the stairs to find puzzle 0703.

### Puzzle 0703

* The computer on the closer desk across the puzzle area has an email providing intel.
* This puzzle requires a lot of rewind data on the cube. Try to limit unnecessary movement of the cube, or the last bit of rewind data can be lost, requiring the puzzle to be restarted.
* Pick up the cube and use the nearby springboard to get to the upper level.
* Set the cube on the plate and delete the rewind data.
* Take the cube to the edge the orange arrow is pointing to.
* Look down and drop the cube into the water below.
* Drop down off the right side back onto the ground.
* Pick up the cube and place it on the nearby plate. This disables the time gate.
* Leave the cube where it is and use the springboard to go back to the upper level.
* Drop to the middle level through the now disabled time gate.
* Walk to the grating and rewind the cube through the grating until it is within reach.
* Take it from midair and place it on the plate on this level.
* Pick up the cube and go to the edge in the middle of the puzzle area.
* Carefully drop down to the ground to the left.
* Place the cube on the plate here to activate the bridge.
* Go across the bridge and rewind the cube back to the plate on the middle level.
* Use the springboard on this side that launches up to the upper level by the exit door.
* Rewind the cube back to the plate on the upper level to open the door.
* Go through the door and head down the stairs.
* Pick up the cube.
* At the gap ahead, very carefully jump up to the rocks on the left while holding the cube.
	+ It may help to set the cube down just out of the way before jumping up and then dropping down just enough to pick up the cube again.
* Cross the river via the rocks and concrete and drop to the metal bridge on the other side.
* Carefully drop the cube so that the river brings it to the plate that opens the door.
	+ There's a fallen branch that should help direct the cube where it needs to be. Drop the cube where the branch will catch it.
* Go through the door and take the corridor to the puzzle 0704 waiting area.

### Puzzle 0704

* Continue through the door to puzzle 0704.
* Down the stairs, there are two angry bots. Go down and defeat them.