recursal/Fanatic-Fandom huggingface dataset:
Ghost Gibber

**The Ghost Gibber** is a gun that shoots a constant stream of Ghost Gibber Ray. Has no effect on objects, but causes knockback on NPCs (which will turn them Hostile). It can usually only affect supernatural NPCs such as Ghosts, Vampires, Werewolves, and Zombies.

It also damages all other non-supernatural characters, ***as long as they are standing on or in water*** (the developer has confirmed this is intended).

## Damage Table

This table lists the damage dealt by each Firearms Attribute level which makes it deal more damage.

## Attachable Mods

This shows the list of modifiers that can be attached to the Ghost Gibber.

## Tips and Strategies

* This item is very situational, and is most often useful during a Zombie Invasion, the Park (due to a moderate amount of Vampires), and for the Vampire's Big Quest or in Many Werewolves Mutator.

* Though it is mostly harmless besides the cases listed above, it can deal a large amount of knockback, so it can be used in a similar way to the Leafblower.

* This item is very useful in Downtown, as the canals make it very easy to immerse foes in water. As well in the Park with ponds and lakes.
	+ It also has a syngergy with the Firefighter's Water Cannon speical ability. As long the foes are in the puddles created by the **Water Cannon**.

* It can be used to farm Gravestones and Ghosts in graveyards, this item excels at killing **Ghosts** even with a low firearms stat. Gravestones and **Ghosts** drop up to 30 money (though typically between 0 and 25). However if there's no graveyards nearby nor ghosts, you can sell this without too much worry.

* Holding the Ghost Gibber provides a bonus to intimidation attempts similar to holding a Shotgun or a Freeze Ray, despite posing little to no threat to most NPCs.

## Notes

* Shapeshifters and NPCs Possessed by them are **NOT** part of the supernatural group and don't take damage from the **Ghost Gibber** and can only be knocked back, unless if they were standing in water.

* NPCs holding the weapon will use it on hostile associates regardless of whether or not it damages them.

## Trivia

* The **Ghost Gibber** is a reference to the Proton pack from the Ghostbusters that is used to capture ghosts.
	+ The name's description is an parody of the ghost buster theme, which lyrics is "Who you gonna call?"
		- The weapon was added due to reactions of the recent ghost buster film during development of streets of rogue.

* This is the only item in the game which can hurt a Ghost.

## Sources

* Scientist starting item
* Custom Character potential starting item
* Reward Item from Missions
Crepe Crusher

**Crepe Crusher** is a negative trait in Streets of Rogue which causes Crepe Gangsters to be automatically be Hostile towards the player but they will award additional XP when killed. It is the opposing trait to Blahd Basher.

## Notes

* Blahd Basher and **Crepe Crusher** are not exclusive traits. Custom Characters can have both at the same time.

## Trivia

* Originally, each Gangster had the trait **Turf Warrior**. However, it was separated into two traits so that it would work for Custom Characters.

## Sources

* Gangster (Blahd) starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Foolproof Hacks

**Foolproof Hacks** is a trait in Streets of Rogue that removes the chance an alarm will go off when you hack an object.

## Notes

* Hacking a Cop Bot will still alert it and cause it to search for you.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  **Foolproof Hacks**  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Fountain

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

The **Fountain** was a usable object in Streets of Rogue. It acts similarity to the well, but was removed in Alpha 55, due to the Well already doing the same thing and giving the player Feelin' Lucky status effect.
Disasters Every Level

Disasters Every Level is a Mutator in Streets of Rogue. It causes a disaster to appear on every level, rather than only occurring on the last (third) level of each area.

The disaster encountered will be random, unless limited by other mutators — for example if the player were to remove all disasters other than Ooze via mutators, then the Disasters Every Level mutator would result in all 15 levels having an ooze disaster.

Additionally, the typical restrictions of disasters still apply (such as preventing teleportation unless the player has Teleport-Happy).

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  **Disasters Every Level**  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Fair Game

This page is an incomplete stub. You can help the wiki by *expanding it*.

* Blahd Basher
* Crepe Crusher
* Specist
* Scientist Slayer
* Wanted
* Charismatic
* Malodorous
* Suspicious
* Ideological Clash
* Random Reverence
* Corruption Costs
* Wrong Building

**Fair Game** is a negative trait in Streets of Rogue that causes all NPCs to either run away from or attack the character who has this trait.

## Tips and Strategies

* This trait makes it almost impossible to interact NPCs. Hiring, shopping, and normal dialog are very hard to pull off without using items.

* Ghosts will never randomly attack you.

* Zombies are unaffected by this trait, and will typically ignore you.

* Some trait combinations may cause NPCs to no longer run away from you (may be a bug), but they may still turn hostile.

* NPCs that are hostile ignore the effects of Fair Game, meaning that they have a 0% chance of running away from you.

* Shopkeepers will abandon their shop in order to run away from you.

* NPCs that are aligned with each other will stop running and become hostile as usual if any of their allies does.

## Sources

* Zombie starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Harmless Pranks

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Harmless Pranks** is the Big Quest for the Jock (and can also be chosen for Custom Characters).

In this quest, you must destroy all the objects of a single type on every level throughout your run.

## Super Special Ability

While playing as the Jock after completing **Harmless Pranks**, with Super Special Abilities (Mutator) enabled:

* Faster Chaaarge attack, Chaaarge is much more powerful, Chaaarge does not cause you to fall when you hit a wall.

## Tips and Strategies

* This quest varies in difficulty depending on how many objects you need to destroy. One Bed in the Park is easy, while 60+ Chairs in Uptown is hard.

* Your "pranks" of breaking everyone's stuff is going to make a lot of people mad. Be prepared for a fight or find a way to make everyone leave the building before you start breaking stuff. The best way to avoid angering people by breaking stuff is to obtain the ability "Clumsiness Forgiven", which will make this Big Quest much easier.
Bulletproof Vest

This page is an incomplete stub. You can help the wiki by *expanding it*.

**The Bulletproof Vest** is an equipable item in Streets of Rogue. It protects the user from approximately a third from bullet damage.

## Note

* The bulletproof vest does not decrease damage from non-bullet attacks, nor does it decrease its durability.

## Sources

* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
* Buying it from a Shopkeeper
Hearing Blocked

**Hearing Blocked** is a negative status effect in Streets of Rogue. Affected characters will have trouble hearing things like breaking of objects and doors, and other noisy activities.

The Player cannot talk to them until the duration ends, because they can't hear you speak.

## Sources

* EarWarp Whistle
* Shifting Status Effects disaster
EMP Grenade

The **EMP Grenade** is a Thrown Weapon in Streets of Rogue capable of disabling most electronic devices when set off. Devices such as generators will not be shut down, but will instead explode after a 10-second countdown.

## Tips and Strategies

* EMP blasts from the EMP Grenade can hit objects through walls as shown from the animated picture, use this to disable cameras and Computers safely or to effortlessly detonate a generator.
	+ You can try using this on required **Generators** you have to Destroy in missions or in Power Struggle. Activating a 10-second countdown before exploding allowing you to finish them fast depending on the Building or Hideout's structure.

* Pacifists like the Doctor can use this item to disable electronics such as Alarm Buttons, Laser Emitters and Security Cameras.

* The EMP Grenade can be used against the Killer Robot, dealing 100 damage and temporarily Paralyzing it, however even when Paralyzed, it can still fire Rockets back.
	+ It takes 10 EMP Grenades to kill the Killer Robot, outside of Extra Health for NPCs and Full Health for All.

* The Robot already has a EMP ability that allows it to disable electronics and also heal it. Also EMP blasts from EMP Grenades can also deal 30 damage to you if you're not careful.

## Notes

* Unlike Power Sap or the Ghost Gibber, EMP blasts don't damage organic or flesh targets, even while on water or in puddles.

* The Mech suit and Oil Reliant characters are immune and safe from EMP blasts, unlike Electronic characters.

* The Doctor can ironically use it aganist Cop Bots and the Killer Robot to kill them. And it doesn't count as a kill in the Purveyor of Peace Big Quest.

## Sources

* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Kneecapper

**Kneecapper** is a trait in Streets of Rogue. With it, that player's attacks have a 25% chance to inflict the Slow status.

When **Kneecapper** is upgraded it becomes **Kneecapper +**. **Kneecapper +** increases the chance to inflict Slow from 25% to 50%.

## Notes

* Any weapon that does damage can cause the Slow effect.
* The Slow effect lasts 20 seconds.

## Sources

* Bouncer starting trait
* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  **Kneecapper**  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Door Detonator

The **Door Detonator** is a tool in Streets of Rogue. It is a type of explosion item that can be placed on any locked door, steel or not. It will explode after 10 seconds like a Time Bomb, or it will explode when the door is opened. It also explodes when hit. It is a starting item of the Soldier and the Demolitionist.

By interacting with or hacking an already placed Door Detonator, the player can attempt to disarm it. The chance to disarm a Door Detonator is 50% by default or a 100% if the player has Tech Expert. Failing to disarm a Door Detonator will cause it to explode and cause a high amount of damage. Players have about 1 second to run away before the explosion occurs.

## Tips and Strategies

* After placing it on a **Door** you can **"Knock on the door"** to trick the owner into opening the door with a **Detonator** to blow up on their face. Just be mindful how close the owner is to the door as placing it still makes a noise or that you might not have any second to run away or hide from the explosive prank.

## Sources

* Soldier starting item
* Demolitionist starting item
* Custom Character potential starting item
* Reward Item from Missions
Killer Thrower (Status Effect)

**Killer Thrower** is a positive status effect in Streets of Rogue. The affected character will inflict 100 damage per throw with any thrown weapon (or tossed object), as well as gibbing the target.

## Notes

* The target will not be gibbed if it's a Robot, the Killer Robot, or an Electronic character.
* 100 damage is enough to one-hit-kill everything in the game except the Killer Robot.

## Applicable Items & Objects

* Banana Peel

* Bear Trap

* Dizzy Grenade

* EMP Grenade

* Grenade

* Land Mine

* Molotov Cocktail

* Paralyzer Trap

* Rock

* Shuriken

* Warp Grenade

* All objects thrown with Toss

## Sources

* Investment Banker Super Special Ability
* Killer Thrower (Consumable)
* Shifting Status Effects disaster (Player only)
Knockback King

**Knockback King** is a trait in Streets of Rogue. It causes people you hit with melee attacks to be knocked back farther.

It does not have any effect on projectile weapons or Thrown Weapons. [*verification/citation needed*]

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  **Knockback King**  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Goodie Dispenser

This page is an incomplete stub. You can help the wiki by *expanding it*.

**The Goodie Dispenser** is a Usable Object that appears throughout the entire game. For 60$, you are given a random Item. It can be hacked to decrease the price of purchasing an item by 25%. It is useable up to three times.

## Notes

* You cannot get a Food and Drink item from the Goodie Dispenser.
G-P-Yesss

**G-P-Yess** is a trait in Streets of Rogue. With this, all map markers will be immediately "discovered", meaning you will know locations of machines and various vendors, and will be able to teleport to them as well.

## Notes

* This trait is the best for going fast, as you can teleport to any map marker. If you are speedrunning, this is an extremely useful trait.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  **G-P-Yesss**  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Jugularious

* Strict Cannibal
* Banana Lover
* Electronic

**Jugularious** is a negative trait in Streets of Rogue. With it, health cannot be restored using food, medical supplies or other normal means. The Bite Special Ability, Kill Healthenizer, level-ups, Blood Bags, and Regenerate Health are the only ways that health can be restored.

## Tips and Strategies

* Custom Characters should also take Bite to heal. Failing to do so will make they game very hard if not completely impossible.

## Quotes

* *"Ew, gross, I'm not putting that in my mouth!"*   (when attempting to use any food)
* *"Modern medicine is for humans, I want BLOOD!"*   (when attempting to use First Aid Kit)

## Sources

* Vampire starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Flame Grate

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Flame Grate** is a hazardous object in Streets of Rogue that appears on Industrial floors.

In regular intervals, it spews Fire for a few seconds, damaging any character or flammable object close enough to it. It cannot be disabled or destroyed by any means.
Four-Leaf Clover

The **Four-Leaf Clover** is a passive item in Streets of Rogue which increases luck.

## Luck

* Increases the odds while gambling on a Slot Machine by 8%.
* Increases critical hit chance by 3%.
* Increases chance to threaten an NPC by 10%.
* Increases chance when asking NPCs to leave town by 10%.
* Increases chance when asking for items by 10%.
* Also affects most object interactions by 10% (Turntables, Door Detonators, etc).
* Affects Joke success rate.

## Sources

* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Electric Bullet

**Electric Bullet** is a Bullets (Projectiles) type in Streets of Rogue. While it deals no damage, it does inflict the Electrocuted status effect.

Electric Bullets will deal 30 damage to anyone standing on or in water rather than giving the Electrocuted status effect. This is enough damage to instantly kill many NPCs. There's also an Achievement for doing this.
Falling Bomb

## Description

Spawns only during the Bombs Dropping disaster. Before spawning, a pulsing white light and shadow will appear where the bomb will drop, causing NPCs to run away if they are too close.

## Trivia

* The Falling bomb only spawns in a radius around the player, allowing them to break into areas free of charge by standing next to an area and waiting for a favorable bomb to drop.
* Hovering over Falling bomb does not display it's name, making it act more like a projectile than like a object.
* The falling bomb can set off every explosive object in the game, including the hidden mines that spawn near Military Outposts, Overclocked Generators still have a countdown.
Gibbed

**Gibbed** is a unique status effect in Streets of Rogue. Gibbed can only affect living characters at the moment that character dies. It causes the affected dying character to burst into blood and gore (rather than play their normal death animation), leaving behind giblets.

Gibbed also affects already-dead corpses once they've received about 15 points of cumulative damage.

## Notes

* **Gibbed** cannot affect Robots or Electronic characters (including Cop Bots and the Killer Robot). It's unclear if this is because they are immune to status effects, or for the sake of realism, or both.

* Since dead robots can't be gibbed, there is no way to bypass the post-death explosion caused by a dead Cop Bot or Killer Robot.

## Interaction with other Statuses

* Gibbed bypasses Zombified. If a zombified character is gibbed, they will not come back as a zombie.

* Gibbed does ***not*** bypass Resurrection. Characters affected by that status will still resurrect as normal instead of bursting into giblets.

* Bodies which are gibbed don't explode:
	+ Gibbed bypasses the effect of Exploding Bodies if that mutator is enabled.
	+ Gibbed also bypasses the Slave Helmet explosion when a non-freed Slave is gibbed.

## Trivia

* The only way to guarantee gibbing all the time is the Bloody Mess trait, which is only available to Custom Characters.

## Sources

### Hazards

* Crushers
* Explosions
* Mine Cart

### Status Effects

* Always Crit
* Cyanide
* Giant
* Killer Thrower
* Shrunk (when stepped on)
Don't Make Me Angry

**Don't Make Me Angry** is a trait in Streets of Rogue. With it, all attacks done by the player with 30 health or less receive a damage boost.

Formula is: [Bonus Damage % = ((Max HP/4) - Current HP) / (Max HP/4) \* 1.5]

For example if you current hp is 20 while max hp is 140:

* [Bonus Damage % = ((140/4) - 20) / (140/4) \* 1.5]
* [Bonus Damage % = (35 - 20) / 35 \* 1.5]
* [Bonus Damage % = 15 / 35 \* 1.5]
* [Bonus Damage % = 64.2857%]

When **Don't Make Me Angry** is upgraded it becomes **Don't Make Me Angry +**. **Don't Make Me Angry +** increases the final multiplier in the above formula from 1.5 to 1.75.

## Notes

* Using this trait is extremely risky and requires some skill and planning to avoid dying.
* With extremely low life and a good weapon, this trait dramatically increases attack damage.
* Combos well with I'm Outtie and Modern Warfarer.
* Useful for Shapeshifters since all possessed NPCs have low life.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
**Don't Make Me Angry**  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Game Modes

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Game Modes** are the different "states" that Streets of Rogue can be in while running. Some are meant purely for gameplay, whereas others are for testing or creation purposes.

## Singleplayer

As the name indicates, this is the game mode running when one single Player is playing the game.

## Multiplayer (Co-Op)

Streets of Rogue supports up to 4 Players in a Co-Op game.

## Seeds

These can be used to duplicate a previous run, down to almost every detail.

## Daily Run

A custom run that changes each day, which will consist of a random Character and 1 to 3 random Mutators.

## Campaigns

A combination of levels and content separate from the usual Stages. These typically have a theme to them, such as a zombie apocalypse or a Zelda crossover.

## Level Editor

As the name indicates, this allows you to create and modify levels (floors).

## Sandbox Mutator

While technically a mutator, Sandbox changes gameplay significantly enough that it is fair to consider it a custom game mode. Its main changes are:

* Item Teleporter is received at the start of the run.
* Missions do not have to be completed to use the exit Elevator.
* Chicken Nuggets are not earned from levelups or missions.
* Achievements cannot be unlocked.
* New Traits cannot be unlocked.
* Reward Items cannot be unlocked.
Killer Robot (Disaster)

**Killer Robot** is a type of Disaster Level. In this disaster, the character is slowly stalked by the Killer Robot throughout the level as they complete their missions. The Killer Robot is armed with a Rocket Launcher (and 10000 rockets), has 1000 hit points, and is immune to most status effects. This makes the Killer Robot the most dangerous NPC in the entire game.

If the Killer Robot is killed, the player can teleport freely.

## Warning Text

The flashing warning banner for this disaster reads:

**KILLER ROBOT IS AFTER YOU*!***
**WATCH OUT NOW*!***

## Map Icons

This is how the Killer Robot NPC appears on the map:

## Tips and Strategies

* Ammo Stealers can be used to disable the Killer Robot's Rocket Launcher, allowing you to effectively render the Killer Robot harmless.
* Pay attention to your minimap so you always know where the Killer Robot is. It might be slow but it can still surprise you if you are not careful.
* It takes a moment for the Killer Robot to fire its Rocket Launcher. Use this time to put cover between yourself and the robot.
* Rockets and narrow spaces are a bad combination. Plan accordingly or you might take a 30 damage rocket to the face.
* If the Killer Robot is hit with an EMP Grenade, it will be paralyzed for a long period of time, allowing you to run away - though it can still fire rockets.
* Make sure you have an escape plan when you enter a building. Either take the back exit out once you are done or have plan for looping around the Killer Robot if it enters the building.
* NPCs will not attack the Killer Robot even if they take damage from its rockets. They will run away from the robot as it approaches.
* Because it's Rocket Launcher has unlimited ammo, you can use the explosions to break down walls and to kill non-hostile NPCs easier.
* It is possible to hack the Killer Robot and pick "Tamper with Aim" to cause the rockets it fires at you to be off-center. However, this can make it harder to dodge the rockets it fires thanks to the new element of randomness added to the Killer Robot's shots.
* The Killer Robot will take damage in water, use this to your advantage, paralyzing them with an EMP Grenade in water is a recommended strategy.

## Other Images

 Bombs Dropping   •
 Bounty   •
 Hidden Bombs   •
 **Killer Robot**   •
 Ooze   •
 Police Lockdown  •
File:RadiationBlast.gif Radiation Blasts  •
 Riot  •
 Shifting Status Effects  •
 War Zone  •
 Zombies
Knockback

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Knockback** is a game mechanic in Streets of Rogue. It causes the Character, Item, or Object in question to be pushed away from whatever applied the knockback effect.

This can result in characters being pushed through walls (destroying the wall), which can be increased with Wall Walloper and/or Walls' Worst Nightmare.

It can also be used to push items or characters into holes. This can result in a bad ending or the failure of an optional mission, if the relevant quest item was knocked into a hole.

## Affected By

### Traits

* Knockback King
* Wall Walloper
* Walls' Worst Nightmare
Gangsters (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

Gangsters are a type of character in Streets of Rogue. They come in Blahd and Crepe variants.

## Variants

* Gangster (Blahd)
* Gangster (Crepe)
Inferno Assailant

**Inferno Assailant** is a trait in Streets of Rogue. It allows you to gain XP for putting out fires as long as you didn't cause them.

## Notes

* Each "square" of fire you put out is worth 5 XP. There is no Skill Point notification for this.
* You will need to use a Fire Extinguisher or the Water Cannon Special Ability to benefit from this trait.
* Outside of the Firefighter's Big Quest, fires caused by NPC are rare. Making use of this trait can be difficult.

## Sources

* Firefighter starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  **Inferno Assailant**  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Infinite Ammo

**Infinite Ammo** is a mutator in Streets of Rogue which stops ammo from depleting for all projectile weapons except for the water pistol which still has the ammo deplete when fired.

Both the Oil Container ( Still depletes for healing Oil Reliant characters and the Mech) and the fire extingushier also work.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  **Infinite Ammo**  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Joke

**Joke** is a Special Ability used by the Comedian. Using this ability will cause nearby NPCs within a certain range to approach the user's location to listen to a joke. A few seconds after telling the joke, the NPCs will change their alignment towards the user. NPCs can become Loyal, Aligned, Annoyed, or, rarely, Hostile.

## Special Ability Traits

* Eggshell Walker - Jokes never cause people to become Hostile
* Feature Act - Jokes have a higher chance of success

## Tips and Strategies

* Take the time to tell jokes to already Loyal NPCs, especially Prisoners, as jokes never fail on Loyal/Aligned NPCs and have a higher chance to recruit.
* Avoid telling jokes to Vendors before purchasing their goods, as jokes are just as likely to make an NPC give a discount as they are to make them stop selling goods outright.
* Try keeping a distance from followers when directing more than 2 to fight the same target, as followers can become hostile to one another in the event one follower accidentally hits another, becoming hostile to the player if they are in sight when this happens.
* Oftentimes jokes alone will no be enough to give players a net positive popularity for the floor. Players going for election victories can counter this by killing or directing followers to kill annoyed NPCs.
	+ Jokes can be told to NPCs in bars without risk of decreasing popularity by telling jokes to non-Bartender NPCs, then buying rounds for any NPCs you've annoyed with your jokes, making them friendly.
* Non-Prisoner NPCs recruited after Joking them will not follow players beyond the floor they're recruited on unless possessing the Homesickness Killer trait. Additionally, they will leave the team if their health points get too low, much like hired Gangsters.
* You can tell a Joke while moving and the NPCs will follow after you as you speak. This can be useful for putting distance between the NPCs and yourself in case the joke goes over poorly.
* Occasionally, some NPCs will not listen to the joke; you can tell an NPC is listening if they turn or move toward you.
* Cheap status items such as Cigarettes can be placed in an Air Filtration System to cause an evacuation of the building it belongs to. You can then use Joke on all the inhabitants without worrying about trespassing.
* Be especially careful when telling jokes to aligned groups such as cops or soldiers. If a single NPC is turned hostile, the entire group will attack you.
Laser Emitter

The **Laser Emitter** is a hazardous object in Streets of Rogue. They always spawn in pairs, and create a laser between them. The effect of the laser depends on the color.

With the trait Graceful, players are able to pass through the laser(s) without triggering them.

## Variants

### Yellow

When triggered, the Laser Emitter sets off an alarm that's always heard by the owner of the area, as well as any guards inside.

### Red

When triggered, both Laser Emitters will blow up with a small explosion, dealing 30 damage over a 5-tile-wide area and making noise, usually alerting the building inhabitants.

### Blue

When triggered, the Laser Emitter will set off an alarm that alerts the owner of the area and any guards inside. Unlike the yellow laser, you can freely pass through blue lasers if you aren't carrying weapons. There's always at least one Bouncer in front of a blue laser, and you can talk to them to temporarily drop your weapons in order to freely pass through the laser.

## Disabling/Destroying

There are multiple ways to remove the threat of a Laser Emitter, and thus its laser.

* Note that even a disabled Red Emitter ***WILL STILL EXPLODE*** if later destroyed via direct damage to it.

### Damage

Destroying the emitter via direct damage, for example with melee or firearms. The easiest way, but will make noise. This isn't a very safe solution for red laser emitters, as they will always explode, but sometimes the explosions they make can be a great way to neutralize someone or to destroy walls.

### Computer

Any character with the Tech Expert trait can disable all lasers in a building by accessing a computer. Characters without the Tech Expert trait can still disable the security system by destroying the computer, but this will make noise.

### Wrench / EMP

* A Wrench can disable the Laser Emitter by using it on the emitter. This makes no noise, but it does cost 30 Durability points on the Wrench. Additionally, if a Bouncer or the owner of the area sees you trying to disable the Lasers, they'll instantly become Hostile towards the player.

* The lasers can also be disabled by blasting it with EMP either with a EMP Grenade or from Power Sap. If the owner sees this happen, they will become hostile.