Silvio Juan Marcano

* 🔰 🔹**Lore Producer:** **goldmolar**
* 🔰 **Registered with 🔹PP:S1\_V2:** *0xef9e220ef7c91783823ceeb1cae117becda5937b57305f6f8a59854f58deafdd*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Silvio Juan Marcano**
* Jersey Number: **51**
* Chapter History: **#1 • 1939 🏀**
* Position: **C3** • **Emergency Center** for the **Boston Potatoes**
* Age in Chapter: **18 years old**
* Date of Birth: **June 9th, 1920**
* Modern Country of Origin: **Mexico 🇲🇽**
* Career Goal: **Losing a Championship Series**
* Struggle: **Sportsmanship**
* Alignment: **Performative Formal**
* Height: **7' 1" | 2.159m**
* Weight: **267 lbs | 121.1092kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Marcano isn't known for a distinct play style yet.

### Player Class: **None**

Marcano isn't known for a distinct play style yet.

### Alignment: **Performative Formal**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Formal** = characters who are  strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Silvio Juan Marcano, born on November 12th, 1918 in Yanga, Veracruz, México, was always fascinated with basketball. An only child, he was raised by his father Javier Marcano, a proprietor of a roadside fruit stand. His mother, Gisela, ran off with a senator when Silvio was young, and he hadn't seen her since. As a young child, he would watch pick-up basketball games and try to emulate the players, dreaming of one day becoming a basketball player himself. His father was supportive of the passion, but he never imagined it would become Silvio's profession. Silvio wanted to lose a championship series. He believed that the heartbreak of losing is a key part of rejecting the concept of sportsmanship, and he strove to do so at all times. His proudest moment is yet to be discovered, but Lore Producers are aware that he desired to lead his team to a hard-fought loss in a championship game.

Silvio was conflicted about the Boston Potatoes. On one hand, he was proud to be a founding member of the team, but on the other hand, he struggled with the idea of being a winner. He felt that the team's focus on winning is at odds with his personal values, and he often found himself in clashes with his teammates. Silvio brought a sense of poise and elegance to the team atmosphere. He was always impeccably dressed and was very conscious of his image both on and off the court. He handled the media with grace and charm, always careful to present himself in the best possible light.

Silvio was discovered by the Boston Potatoes during their initial scouting for the team in a very unusual way. While playing a pick-up game in a park in Yanga, he accidentally hit Coach Aaron Kellog in the head with the basketball. The assistant coach was so impressed with Silvio's accuracy and power that he immediately offered him a try-out in front of the Governors' 100 Club of the Potatoes. The 100 Club was shocked at how efficient Silvio was at scoring in the porridge, and they signed him as a free agent just weeks before Media Day and Fan Fest in 1939.

## Details

* Favorite Food: Pig Feet
* Favorite Color: Purptato
* Favorite Animal: Pangolin
* On-Court Habit: Silvio recited philosophy to other players before key moments, and he would do this to opponents and teammates alike.
* Piece of Trivia: Silvio was a serious student of Greek philosophy.
* Has a Fear Of: American Polka music
* Diet Plan/Training Regimen: Silvio exclusively ate grapes on days when a game was being played, and he dabbled in yoga and light sprints on the beach.
* Pop Culture Interests: Spanish Films, Greek Philosophy Books, and Gregorian Chants
* Love Interest: Romance was a distraction and a curse to Silvio, or so he had put to paper in 1939.
* Other Professional Interest: Silvio wanted to eventually direct dramatic films about the sense of loss and pain.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Silvio Juan Marcano*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access