Prode

The Magic College of Prode is one of the most vital institution in Occidacia. Situated geographically on a precarious border between the no-man's land of Nullius, the empire of Eduvia and the forest of Sylvaloque. It is able to keep its independence through its influence as a university of magic where there is no discrimination between races, its promised and everlasting neutrality, and the immense magical capability of its headmaster Druveus Albus Remus.

## History

Throughout its history Prode wasn't always the stable political rock that it is currently. It was founded by Remus during the Era of Elves and was originally a part of the Calenor dragon empire. However as Calenor collapsed with the absence of Sahrot'dovah Prode was left on its own. It was not until after Roland the mage opened the university up to other races that it started thriving.

Over the millennia in the Era of Men Prode steadily expanded. Currently any mage in the great valley and the Immerras who wants to call themselves decent at magic has to have studied at the university. Prode has stood as the centre-point of magical innovation for the last six millennia and has continued to be the very pinnacle of magic in Omnia.

## Structure

### Entry

In order to enroll into the academy one must be of adult age for their respective races, for Humans this is often at the age of 16 while for some Elves it can be as much as 120. Everyone talented in magic is welcomed and will get a scholarship, though only the real gifted will be able to achieve this. More often then not you have to pay your way into the academy. The most uncommon way into it, is by recommendation by a Seer or a Sage.

### Novice

Once you enter you will be known as a Novice and take general classes of every division of magic for 2 years. There are in total 10 schools of magic in Omnia which have mostly been created by Remus as he standardized the magic system.

### Apprentice

After the two years as a Novice you can choose a magic division to specialize in. You will stay an apprentice for 5 years in which the years are divided into two semesters. 2 of the total 10 semesters will be spent studying another school of magic in order to broaden the skillset of the Apprentice.

### Mage

After you have completed the 5 years as an apprentice you are officially a Mage. Most students will quit at this point in order to return home as a lot of students are nobles or sons and daughters of governmental officials and are needed at home. For the ones that stay they can study another 3 years attending lectures and doing research to eventually write their magustheorem.

### Magus

When the theorem is judged sufficient by two Seers you will have fully graduated from the magic academy and you will be known as a Magus. These are the most powerful magic users one usually finds outside of Prode. From this point on a Magus can continue studying magic on their own or they can stay at Prode in order to become a Seer also known as a Professor.

### Seer

Seers are the teachers of Prode and have studied and done research for 10 or more years to write an arcanustheorem. The theorem has to be judged by the Sage and vice-Sage of the appropriate school of magic. Another way to become a Seer is to be recognized by 3 Sages for an achievement or discovery of considerable skill, this way usually skips the 10 year requirement.

### Sages and vice-Sages

Sages and vice-Sages are essentially the highest level a magic user can reach. Each Sage is the strongest and most knowledgeable magic user in their respective school of magic. They are the head of their division and hold great sway over the magic academy. Each Sage appoints a vice-Sage as their advisor and immediate successor. The position of Sage can be contested by a Seer under the consideration and judgement of the headmaster.

## Schools of Magic

There are in total 10 schools of magic at Prode. These are the 10 schools Remus has categorized and standardized most of the known spells in.

* Abjuration
* Conjuration
* Divination
* Druidism
* Enchantment
* Enhancement
* Evocation
* Illusion
* Necromancy
* Transmutation

### Abjuration

The school of Abjuration is the art of the goodwill. It is the school which is about protecting yourself and your allies from danger whether they be good or evil. Abjuration Mages are adept at creating barriers and inspiring others.

### Conjuration

The school of Conjuration in its simplest form is the act of distorting space. Conjurers are able to connect two points in space to each other regardless of their distance. They are often summoners who summon servants or objects from different realms and places conceivable by the summoner. It is also possible to summon yourself, in other words, the act of teleportation.

### Divination

The school of Divination is perhaps the most special division. Divination is the ability to look into the past and the future and the ability to communicate. Long-range messages are usually send using Divination magic. Because of the natural abilities of Divination magic it is often mocked as the weakest division as it has no obvious offensive or defensive potential.

### Druidism

The school of Druidism might be the oldest form of magic. It is the magic of nature and life. While communing with nature is not preserved as their original ability as the Divination school can also do that, they are the only ones that are able to harness the power of nature. They are shapeshifters and controllers of flora and fauna.

### Enchantment

The school of Enchantment is the type of magic where you imbue an item with power. This can be in the form of strengthening and improving their durability or to enhance mana conductivity or for many other types of applications. Almost all staffs and magical items are made by Enchanters.

### Enhancement

The school of Enhancement concerns one's own body. This division focuses on improving the physical body via magic. From strengthening your body to making it more flexible, for Enhancers the body is the canvas for their creations.

### Evocation

The school of Evocation is the most popular of all divisions. It entails the immediate thought of a wizard or sorcerer the normal person envisions. Evocation magic is turning mana into an offensive element. Summoning fireballs is done with Evocation magic, so is creating a large icicle spear or a wall of stone. The school of Evocation has subdivisions for the different types of elements.

### Illusion

The school of Illusion is one of the more sinister divisions in Prode. Illusion magic is about the deception of the mind. Illusion magic entails charming another person, creating a visual representation of a non-existant object or structure and generally doing more mental damage than physical damage.

### Necromancy

The school of Necromancy is the other sinister division in Prode. Necromancy is also known in Omnia as Soul magic. Although it gets a bad reputation because of the ability to summon the dead. It finds uses in the creation of golems and making an artificial soul to inhabit it or souls that willingly serve a master in undeath.

### Transmutation

The school of Transmutation is also known as Alchemy. Alchemy plays a vital role in Omnic society as it produces many useful objects for everyday life like glowstones or water purifiers. Often times Gnomes find themselves having a knack for this type of magic.