recursal/Fanatic-Fandom huggingface dataset:
Yuan-ti tunnels

These underground "**tunnels**" were inhabited by Yuan-ti cultists. The Revengers were sent here on a mission by Ivan Blackstone (who would later be revealed to be a doppelganger) to find and rescue his daughter. Taking a discovered Circle of Teleportation in a room hidden in a cave system, the party interrupted a sacrificial ritual in progress. A large battle broke out between The Revengers and the cultists (led by Archpriest Thrax), with the party victorious. However, no signs of any dwarven girl were found.

## Notable locations

* **Top floor:** This room seems to function as an entrance, with a Circle of Teleportation in the middle. On both ends across the circle are small storage rooms filled with crates and barrels. To the left is a staircase downstairs. To the right is a dining area with tables and chairs, the back of which includes a partially secluded kitchen with cauldrons and cooking supplies. The Revengers met Chef Drak here.
* **Dungeons:** Directly downstairs of the top floor is a room that splits into two hallways. In both hallways are three large prison cells, across from which are deceased commoners held in chains. The party met Goron Skuljak here.
* **Corridors:** A small set of corridors that lead to the ritual chamber. One room here seems to have been used for interrogation or torture, and is where the party encountered Drezvina and Skorvanos Dwendarian.
* **Ritual Chambers:** A large chamber with a chasm lining the middle with poisonous green mist billowing out. At the far end was a large statue of a cobra with man-sized emerald eyes. A few side rooms and entrances to hallways are present. This is where a large battle between the Revengers and the cultists took place.
	+ **Side Door 1:** Another dungeon room with four cells, complete with chains hanging from the ceiling. In the center on the floor is a metal grille built into the floor, where more green smoke escapes into the room.
	+ **Side Door 2:** This door leads to a small stone terrace over a seemingly endless drop into what looked like a natural stone cave with no end in sight in any direction.
None-NaN

**None-NaN** is The Log's character. He is a warforged sorcerer who was created by "The Master".

## Backstory

The only memory None-NaN has after being abandoned following a long forgotten war is that of encountering two travelers from another time and place. They seemed to be lost and the older one explained that they had gone to the correct time but the incorrect place. In order to correct this the man
needed some extra hard drive
space to store the output of a complex calculation and in order to obtain this he used a device belonging to the boy. Unfortunately the boy had filled the device with torrented videos, primarily anime. Not wanting to lose these the boy noticed the head of None-NaN sticking out of the floor and decided overwriting his memories with the videos for later retrieval was his best course of action. As such None-NaN is now otaku trash who has forgotten the surface even
exists and just sits in the ground all
day watching shitty harem anime
and generally being unproductive.
Electrostaff

The **electrostaff** is a rare magic item constructed of a strong metallic alloy with a magical sapphire on both ends. Resembling quarterstaffs and mechanically functioning as such, they are typically used in interrogations and torture and have the capacity to knock small, medium, and large creatures prone.

## Description

Electrostaffs function very similarly to quarterstaffs. They are versatile, meaning they are more effective if wielded with two hands. Should the electrostaff hit a target, the magical properties of the sapphires on the ends of the staff are activated and send a jolt of electricity into the target, dealing extra lightning damage. Electrostaffs do not require attunement, but those who attune to an electrostaff have the option to, after hitting a target with the weapon, force said target to make a Constitution saving throw or fall prone.

Large targets and targets resistant to lightning are less likely to fall prone, while Huge and larger targets as well as those immune to lightning damage are unaffected. Targets with vulnerability to lightning have disadvantage.

In terms of D&D mechanics, electrostaffs have seven charges that can be used to force the Constitution saving throw, regaining all on a new day. Charges can also be regained by scoring critical hits with the weapon.

## Known electrostaffs

* Skorvanos Dwendarian had an electrostaff in his possession. While fighting the party, it was taken by Alirion Helder, who temporarily made it his pact weapon until it was given to Gronk.

## Trivia

* The electrostaff is based directly on the electrostaff from *Star Wars*.
Caves near Briskridge

These **caves** are a system of monster-infested subterranean caverns and tunnels located near the backwater village of Briskridge. The party was sent to rescue the daughter of Ivan Blackstone, guildmaster of the Briskridge chapter of the Hunters' Guild, and a local hermit named Greywald led them to these caves after the party overheard him yellowing about "devilish lizard people".

## Notable locations

* **Bugbear den:** There is a den that was inhabited by a bugbear that Gronk fell into. The bugbear was soon killed and its den was looted, the most notable find being a Ring of Protection.
* **Roper cave (bottom left):** This cave, located on the bottom left of the map, was filled with water on the ground and home to a roper. The party was caught in a long and frustrating battle with the roper but was eventually killed.
	+ **Offshoot:** The offshoot of the roper cave had a single dilapidated chest that was opened by Barlow's *Knock*. Inside were a few rusted weapons, a few healing potions, and a crawling claw that tried to scuttle away until Alirion shot it.
* **Middle square area:** This middle area had an illusion of a flameskull and four darkmantles.
* **Top left:** This area was slightly larger than the roper cave and much more open-spaced, save for a large, raging river. On the other side was a small torchlit room housing a dead kobold who appeared to drink a potion of poison, mistaking it for a potion of healing.
* **Top center:** This area had a warning written in Abyssal carved into the top of the wall, directly above a still pool of water above fifteen feet deep. To the right was a small offshoot housing an illusionary wall concealing an entrance to a hallway.
* **Top right and offshoots:** The party has yet to enter this area, but an interrogation with a cultist implied that this area housed a few giant spiders.
Burp-rito

Burp-rito is a common Gross Greasies Grossery from Series 1.

## Bio

This barf ridden burrito is so soft and squishy that it's almost impossible to pick up with bare hands! Take one bite from this Mexican treat and your mouth will be filled with soggy slime! YUM!

## Appearance

Burp-rito is a moldy burrito, with rotten shredded meat and cheese pouring out from the top of his head, and sauce dripping from the top. His right eye is larger than his left eye, and he has a crazy, toothy grin.

## Trivia

* Burp-rito is similar to Buried Burrito, a mini Trashie from Series 4 of the Trash Pack.
* His collector card is a reference to Justin Bieber.
* His orange variant has yellow rice in his figure, but has white rice in his static art.
* Both of his standard variants' catalog art and figure have yellow teeth, while on his color-change variants and static art have white teeth.

## Gallery

Figure form.Figure form.Burp-rito in gray.Burp-rito’s orange variant.Figure form.Figure form.Burp-rito’s first color change variant.Burp-rito’s second color change variant.
The Church of The Sun

> **"Praise be to The Sun, It which hast given all life, and It which hast given life meaning" -Pope Poppa B, *Moondog 9:11***
>
>

## **Welcome To the Ranks of the Illuminated**

I would like to welcome you to the central hub of our brotherhood. Your source for all things Sun. Here you will find copies of our most treasured sacred texts, and instructions for various 'semi-illegal' rites & rituals. Grow in your faith and stare into The Sun as you read about the history of Light, salvation, evangelism, and discipleship. Use teachings from your favorite pastors, authors, and speakers as a way to spend daily quiet time with The Sun.

Hail The Sun

-Pope Poppa B

## **Sacred Texts**

* Da Sun Book
* Rites & Rituals
* The Tome of Habits
* The 69 Commandments
Gratis Clypeus

**Gratis Clypeus** is an Unchained Philosophy of the Shield Protector and is Soybo's PC for Jake's 3rd Campaign. He is using a homebrew race and a self-homebrewed class.

## History

### Backstory

Gratis was born to an Aasimar named Gregory and an elf named Stacy Clypeus. His mother ran away from the village he grew up in when he was young while and his father stayed behind, teaching him both Infernal and Celestial. Starting from a young age, Gratis has been feared by his peers due to his unusual height. He was often seen as a bully and treated with fear from most he tried to befriend, which caused him to dislike violence and other such things more than most.

When Gratis was 15, three boys his age consisting of two halflings and a human named Sam, Frodo, and Aragorn grew to be his first ever friends. When he was 17, his father died and Gratis received a note from a messenger about his mother dying and leaving him an inheritance in the form of 15 sp. When he was 20, the four friends decided to travel the world and and help those in need. Gratis, not fond of harming others but wanting to help his friends anyway, decided to use his massive height to his advantage and to protect them in combat. Six years into their new life, they encountered a necromancer that was preying on a local town. Facing off against this necromancer, they found themselves heavily outmatched, and Gratis died shielding his friends from harm. Unfortunately, this was in vain as they also died minutes later, but a peculiar thing happened when Gratis was reanimated (another mage seemed to have interfered) and he was resurrected as an unchained, not as ordinary undead as his friends unfortunately were.

After escaping from the necromancer, Gratis sought out the one who had spared him from an eternity of mindless wandering. He discovered his sentience despite being undead was due to an experiment from a higher ranking member of the Gravewalker Conclave. Gratis decided to join the Conclave in an effort to put his former friends to rest.

Ever since he was old enough to think he has wanted an item called "The One Ring"; however, even after his death, he still doesn’t know what that even is.

## Personality

Gratis is neutral good. He is incredibly loyal to his friends even after death, sacrificing himself to allow his friends to escape from a powerful necromancer and his sole motivation for adventuring being to put his now-(un)dead friends to rest. Gratis also has an unusually strong dislike for violence, stemmed from how he has experienced a bully is treated. Despite this, he still adventured for several years with his friends, despite rarely actually fighting and instead acting as the team sponge.

## Appearance

Gratis is an unusually tall undead Aasimar (with strong elven features) in the form of an Unchained. Like any undead with visible flesh, he is rather pale, and he has black hair. He wears heavy metal armor and is at least 26 years old, if not older.
Les sept livres de Filius Flitwick

### Lien

https://www.fanfiction.net/s/4774436/1/Les-sept-livres-de-Filius-Flitwickhttp://www.hpfanfiction.org/fr/viewstory.php?sid=12790

## En savoir plus

### Perso. principaux

Filius Flitwick

**La plupart des gens qui côtoient Filius Flitwick ne prêtent pas d'importance aux livres dont il se sert de marche-pied. Pourtant, ce sont pour le petit homme ses plus grands trésors, ils ont été choisis avec beaucoup de soin.**

## Informations complémentaires

OS écrit pour mon cher ami Whitewolf, à l'occasion de Noël 2008. J'ai bien aimé écrire ce OS. Filius est un personnage qu'on connaît très peu, alors j'ai pu prendre beaucoup de libertés en inventant des épisodes de sa vie. Je suis contente que Nico ait demandé un cadeau sur lui :)
Lilith Rivard

**Lilith Rivard** (b. 96 BS1) is a female tiefling Way of the Sword monk. She is the husband of Thyreus Rivard, the mother of Murphy Rivard, User:Meriore's PC Dante Rivard, and Zernon Rivard, and the adoptive paternal grandmother of User:Soybo's PC Charmer Rivard.

## History

Lilith Rivard was born in 96 BS1 in Aquarius-9. At some point, she met and married another tiefling named Thyreus and had three sons: Murphy Rivard in 62 BS1, Dante in 60 BS1, and Zernon Rivard in 55 BS1. She trained in the elegant monk swordfighting style called the "Way of the Sword", something she would later pass along to her son.

## Appearance

Lilith is a tall, slim tiefling standing at 6'0" (or 1.83 meters) tall and weighed 140 pounds (or 63.5 kilograms). She has rather light skin for a tiefling, in addition to two horns protruding from her temples. Lilith has gold eyes and has what appears to be a tattoo above her right eye.

## Skills and Abilities

* **Darkvision:** Being a tiefling, Lilith has natural darkvision, meaning that he can see shades of grey in dim light within sixty feet and in darkness as if it were dim light.
* **Hellish Resistance:** Being a tiefling, Lilith is resistant to fire damage.
* **Magic:** As a civilian of Aquarius-9, Lilith has had at least basic training in magic. Being in a magically proficient family, however, it is likely that she is more experienced than that.
* **Unarmored Defense, Martial Arts, Ki, Unarmored Movement, and Deflect Missiles:** Being skilled in the use of the Way of the Sword, Lilith is at least a level three monk, and thus has the aforementioned abilities.
* **Way of the Sword:** Lilith is skilled in the Way of the Sword fighting style, which requires "relentless" training. Her sword is essentially an extension of her body. All features of this subclass can be found here.
Charmer Rivard

**Charmer Rivard** is a changeling College of Lore bard and is User:Soybo's PC in Mr. Burke's campaign. He is Dante Rivard's nephew and partner-in-crime and works as a part-time entertainer in their tavern The Raven's Rest.

## Background

Charmer was raised by Angelia and Zernon. He does not know why they raised a Changeling as their own. The Rivard Family is a rather old one, going back several centuries, and they have always been a family of crime. Charmer himself is a conman, who works as an entertainer in the Rivard family's tavern The Raven's Rest.

## Personality

Despite being a criminal, Charmer prefers to avoid physical fightings as much as possible. He has a hobby of conning others, often using his shapeshifting abilities to fool others. Charmer greatly values his money and is very careful with it.

In crime, he works with his uncle Dante. In most of their criminal activities, Charmer will distract people while Dante does the dirty work. When working alone Charmer prefers to con people into giving him things, such as convincing someone that he is a public official to collect tax money.

## Proficiencies

* **Skills:** Charmer, true to his name, is a very charismatic person and knows what to do to distract and entice people. He is proficient in deception, insight, intimidation, perception, and performance. Charmer is also rather dexterous, being proficient in acrobatics, sleight of hand, and stealth as well. This combination makes him a very adroit individual.
* **Armor:** Charmer is proficient in the use of light armor. His armor class is 15.
* **Weapons:** Charmer is proficient in the use of simple weapons, hand crossbows, longswords, shortswords, and rapiers.
* **Tools:** Being a bard, Charmer is proficient in musical instruments, namely the bagpipes, flute, and drum. He is also proficient in disguising himself.

## Features and traits

### Feats

* **Silver-Tongued:** You develop your conversational skill to better deceive others. Your charisma increases by 1 (max 20) and you gain proficiency in deception.
* When you attack on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a deception check contested by the target's insight check. If you succeed, your movement doesn't provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can't be deceived by you in this way for 1 hour.
Walter Greywald

**Walter Greywald** was an NPC in Nick's Campaign. He was a hermit who the party first encountered on their way to investigate some nearby caves to find and rescue someone. Greywald recounted seeing people dragging someone like that to said caves and led the party there. Greywald wasn't much help during the fights against the bugbear, roper, nor darkmantles; instead, he cowered in corners while the party took care of them. At one point, he was asked to stand guard while the party investigated a pool of water, but rejoined them after being spooked by something.

Accompanying the party into the Yuan-ti tunnels, he tried to help while they were attacked by a dragonborn and pureblood. During the fight, however, the pureblood saw Greywald, smiled, and muttered an incantation in Abyssal that sent Greywald into a visibly painful transformation into his actual form: that of a wererat. A now feral Greywald attacked the party and managed to bite Alirion, infecting him with some twisted version of lycanthropy. Greywald was soon restrained by Gronk and killed.

## Appearance

Greywald was an overweight male human with light skin, dark brown eyes, and balding grey hair. He had bits of stubble on his jaw and wore a large brown fur coat complete with and ushanka.

In wererat form, Greywald had ripped off his coat and hat. He had a long, worm-like tail protruding from his pants and long claws, complete with a twitching whiskered snout and jagged teeth.

## Abilities

* **Senses:** Darkvision, heightened smell.
* **Resistances:** Kinetic damage from non-magic and non-silvered weapons.
* **Immunities:** Poison due to yuan-ti experiments.
Drezvina

**Drezvina** was an NPC in Nick's Campaign. She was a yuan-ti pureblood whom the party encountered while venturing through the yuan-ti tunnels. With the help of her dragonborn compatriot Skorvanos Dwendarian, she surprise attacked Dahlia Rose when the tiefling rogue entered the room to investigate strange noises. Unfortunately for her, Skorvanos was quickly charmed by the party and tried to mediate, even restraining Drezvina in the process. Seeing through the party's deception (they were dressed like yuan-ti cultists, she refused to listen to Skorvanos's plea and was quickly killed, but not before she could mutter an incantation in Abyssal that sent the party's guide into a convulsive frenzy that turned him into a wererat.

## Appearance

Drezvina looked like most purebloods. She had black hair, gold serpentine eyes, and thin features with slightly scaled skin throughout her body. She was dressed in purple clothing with gold highlights.

## Abilities

* **Senses:** Darkvision.
* **Resistances & Immunities:** Drezvina, like all yuan-ti, are immune to poison and have limited resistance against magical effects.
* **Innate Spellcasting:** Drezvina, like all yuan-ti, can innately cast *Animal friendship* on snakes at will, and can cast *Poison spray* and *Suggestion* thrice a day each.
Wand of Wonder

The **wand of wonder** is a rare and powerful magical wand that, when used by a spellcaster who has attuned to it, casts a random effect on the caster, target, or environment.

## Description

This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.

If the effect causes you to Cast a Spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already.

If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the DM randomly determines which ones are affected.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.

## History

The wand was given to the group of Meriore's campaign as a gift, where it was given to [Jhin-Paul's character], who eventually gave it to [Sendaloaf's character]. After going over its effects, [Sendaloaf's character] gave it to Therai Blackbard. Blackbard attuned to the wand while the party was resting in a tavern, where he tried out some of its effects, which resulted in the tavern being covered in grass and fire and Blackbard himself being shrunk and turned invisible. The wand was stolen by [Chewie's character] and given to The Master before the party split up.

## External links

* Wand of Wonder on D&D Beyond
* Wand of Wonder on Roll20.net
Alderburgh

**Alderburgh**, alternatively **Alderburg**, is a major city in Paswoera.

## Description

Alderburgh is a thriving major city in Paswoera, the eastern continent of the world. It is ruled by Fennoren the Wicked. The city is one of the main sites of the Paswoeran slave trade, especially of orcs. Alderburgh is also host to frequent circuses, the most notable of which being its own Jester's Playground.

The city is located in a dense forest of incredibly thick trees with houses built into the sides of the trees or onto large stilts to prevent flooding. Alderburgh is surrounded by dense jungle and swamps, so its climate is largely humid with a lot of rainfall with occasional flooding.

## History

Alderburgh was established in around 50 BC. Being such a major site of the slave trade, it can be assumed that slavery has played a large part in its history and success. Despite its economic success, the city has been prone to many slave outbreaks and revolts.

## Inhabitants

Alderburgh is home to approximately 2.5 million people. The majority of its residents are elves and orcs, with most slavers being elves and slaves being orcs. As a result, while its official language is Common, there are also plenty of people who speak Elvish and Orc.

Residents of Alderburgh are called "Paswoeran" after continent.

## Locations

### Jester's Playground

*Main article: Jester's Playground*
Jester's Playground was a circus belonging to Alderburgh, among many others.

### Mines

*Main article: Alderburgh mines*
These unnamed mines are where the slaves are forced to do at least part of their jobs.
Eziral

**Eziral** is a tiefling Oath of Vengeance paladin and is User:Soybo's PC for Logan's campaign.

## Backstory \*Note, the following may or may not be accurate\*

Eziral has always been great at talking, at age 5 he even managed to convert all 3,064 members of the village away from their cult of Ball, and into worshipping Leira, the goddess of illusions. Ever since then, he has been her favored champion as well as her best missionary. Eziral grew up in a family of sixteen, in happy halfing family with the family business of hired mercenary. Unfortunately, they all were rather weak and sickly due to their genetics, and so all of his family, aside from one of his brothers, died. He traveled with his last brother for many months protecting him, until he was eaten by a dinosaur. It was then that he swore an oath of vengeance against all animals and promised not to rest until they all DIED.
Arr-too

**Arr-too** is a male drow elf and a member of the mercenary group R.O.G.U.E.S. W.I.T.H. A. B.L.O.O.D.Y. M.E.S.S. While he has low physical stats, Arr-too has high mental stats. Arr-too is especially proficient in perception, which he communicates to the party by screeching and banging his head against whatever he is attempting to point out.

## History

After his legs were amputated by Pie, the group bought him a mobility apparatus from Georgio Marcano to allow him the ability to move on his own again.

## Skills and abilities

* **Perception:** Arr-too is extremely proficient in perception, having a +10 bonus to all perception checks.
* **Evocation magic:** Being a wizard, Arr-too knows the cantrip Shocking Grasp and can cast Lightning Bolt once a day.

## Possessions

* **Mobility apparatus:** Arr-too's mobility apparatus is a wheelchair-like machine built by Georgio Marcano. As the name suggests, the machine grants him mobility after his legs were severed by Pie.
Virgil

**Virgil** is a kobold Bond of the Unknown Soul Binder and is Logan's player-character for Jake's 3rd Campaign. He is using a homebrewed class.

## History

### Backstory

Virgil became disengaged as a bonus action from his society at a young age. He found that everyone around him, including his family and friends, or even enemies, had too positive an attitude and outlook on things despite their dark and dreary living conditions. The only thing he found fun in was playing pranks on gnomes, but even to this Virgil found unfulfilling.

Virgil soon came to realize that the one thing he enjoyed was the destruction of others. He decided to summon the ultimate destroyer Chadthulhu. Unfortunately, Chadthulu was summoned as an infant, leaving Virgil stuck to raise a baby world destroyer until his mission can be accomplished. Virgil packed up his belongings (as well as a magic cloak from the family horde).

### Before the campaign

Virgil has joined the party to get Chadthulhu some much-needed experience.

## Personality

Virgil is neutral evil. He has an indifferent attitude towards most people and manners, and contempt for anyone who shows a lot of joy in life. For whatever reason, this attitude has led to Virgil wishing to destroy the world via Chadthulhu, so much so that he is willing to raise the titan from infancy. Virgil is also prideful and sees himself as a contrarian.

## Appearance

Virgil is a grey-skinned kobold with red eyes. He is 2' 2", weighs 27 pounds, and wears leather armor.
Art Contests

The RFCK Discord has regular themed art contests.

The first art contest. Users submitted art in the form of posters, music, or occasionally prose to support their chosen faction of Rowdy or Killer, or fringe factions such as Juveniles, Cops, and the dead.

#### Winners

Sixten: https://soundcloud.com/slamrarn/rfck-hunting-the-night-miners-rowdies-ost

### Lore

April 12 to XX, 2018
Submissions can be about RFCK lore, people, events, environments. Artists depict things like slime city, notable events, and rumours.
Skorvanos Dwendarian

**Skorvanos Dwendarian** is an NPC in Nick's Campaign. He is a red dragonborn who allied with the Yuan-ti and aided Archpriest Thrax in their efforts and experiments.

Skorvanos and a Yuan-ti pureblood named Drezvina surprised attacked the party while the party was venturing through the Yuan-ti tunnels. Skorvanos first ambushed Dahlia Rose with an electrostaff. During the ensuing fight, however, the dragonborn was charmed by one of the party's magic-users and promptly tried to mediate, even restraining the still-fighting Drezvina. Skorvanos tried to reason with her, under the impression that the party (dressed like Yuan-ti cultists) were allies and they were mistaken, to no avail.

Unbeknownst to the party, after they killed Drezvina, Skorvanos' charming effect ended. He made his escape, and the only glimpse the party, specifically Barlow, saw of him was his red tail zipping around a corner at the far end of the next turn of the hallway.

## Appearance

Skorvanos was a large red dragonborn with gold reptilian eyes. He didn't wear anything from the waist up and had black pants, likely to prevent any clothing from hindering his movement.

## Abilities

* **Fire Breath:** Skorvanos can unleash a torrent of fire from his throat in a fifteen-foot cone, burning anything in his path. This can only be occasionally done as it needs to essentially recharge.

## Trivia

* Skorvanos's stats are based on those of the Half-Red Dragon Veteran.
The Raven's Rest

**The Raven's Rest** is a tavern owner by Charmer. This Tavern serves as a base of operations for Charmer and Dante Rivard. Dante Serves as the bartender and Charmer often works as an entertainer.

## Destruction

In 138 BS1 the tavern was destroyed in a magical accident when one of the customers set it on fire. It was completely burned down and rebuilt 8 years later. Now on the door of the tavern is a sign expressly banning the use of fire magic.
Putrid Pizza

Putrid Pizza is a common Gross Greasies Grossery from Series 1.

## Bio

Who ordered the Grossery with EXTRA cheese? Putrid Pizza is definitely the last slice of pizza that nobody wants. It must be all of that vomit and pukey pepperoni topping!!!

### Alternate

A slice of the good life that is a cut above the rest. The only problem is he loves to veg out in front of the TV.

## Appearance

Putrid Pizza is a moldy veggie pizza slice with mushrooms, olives, and two pepper types on his body. His right eye is larger than his left eye and he has strings of cheese sticking to his mouth.

## Trivia

* Putrid Pizza shares his name with and bears a strong resemblance to Putrid Pizza, a Trashie from Series 1 of the Trash Pack. He also resembles Veronica Veggie Pizza, a Season 6 Shopkin.
* Putrid Pizza is one of two Grosseries to be based on pizza, the other being Unfrozen Pizza.
* In the Grossery Gang webseries, he is given the name Pizza Face. He is voiced by Nicolas Roye.
* He appears to be somewhat of a mascot to The Grossery Gang, appearing in promo art and commercials heavily.
* He has an unconscious fear of heights.
* His cheese and toppings are considered as his clothing. Without them, he is considered "naked".
	+ He is the first Grossery in the webseries to be naked.
* His static art portrays his crust as slimy, which his figure and collector art lack.
* He is shown sick in the Get Well Spewn arc. When he is sick, his eyes turn pink and his cheese and crust turn greenish. His mouth strings are also replaced by snot strings.
* In I Think I'm a Clone Now, he gains a clone named Cheese Head.
* He is the main character of The Grossery Gang: Pizza Face Saves the Day: A Comic Adventure.
* According to the episode Sassquash, he is a sleep eater.

## Gallery

### Toy

Figure form.Figure form.Putrid Pizza in brown.Putrid Pizza’s orange variant.
### Webseries

Pizza Face as seen in the Webseries.“Naked” Pizza FaceSick Pizza Face.Faceless and toppingless Pizza Face.Pizza Face’s skeleton.Pizza Face’s Clean Team disguise.Pizza Face’s Putrid Power form in the Webseries.Pizza Face’s Bug Strike outfit.Pizza Face’s mock hero outfit.Pizza Face’s superhero outfit.
Georgio Marcano

This article or section needs to be **cleaned up** to conform to a higher standard of quality.

## Character Information

### Languages

* Common
* Dwarven

## Physical information

### Skin color

Blue

**Georgio Marcano** is a male dwarf Forge Domain cleric. He owns a small shop with a warforged employee. According to him, his blue skin is the result of excessive contact with silver.

## History

Georgio Marcano was a prisoner R.O.G.U.E.S. W.I.T.H. A. B.L.O.O.D.Y. M.E.S.S. freed, after which he has been forging and enchanting weapons, armor, and equipment for the party, including Pie's armor and Arr-too's mobility apparatus.

## Skills and abilities

* **Magical craftsmanship:** Being a forge domain cleric, Marcano is an expert in magical craftsmanship. He used his magical artisanship to create multiple mechanically unbalanced weapons, armor, and equipment for the party that threw the game balance out of whack for the umpteenth time.
* **Forge Doman:** See here.
Jork the Orc

**Jork the Orc** is an orc encountered by R.O.G.U.E.S. W.I.T.H. A. B.L.O.O.D.Y. M.E.S.S. while the party was on their mission to kill the priests of Cake while on their way to Redforge. Jork, alongside an extra orc, entered the tomb of a folk hero to see the party fighting a celestial. He was knocked out after General Gyrate used *Chill Touch* on him and his unconscious body was put into the Bag of Holding.

## Abilities

* Darkvision
* Aggressive

## Possessions

* Greataxe
* Javelin
Goron Skuljak

**Goron Skuljak** is an NPC in Nick's Campaign. He is a goliath Champion fighter who was found by the party, imprisoned in an underground dungeon in some Yuan-ti tunnels.

## History

According to Goron, he came from a family herd of Goliaths that resided in a treacherous mountain range. His herd was attacked by an undead army led by a necromancer for reasons unknown, but they escaped when Goron's father sacrificed himself, but not before Goron inherited the Frostaxe.

Upon seeing the party, Goron warned them of what was to come and what. Agreeing that he was a potential ally, the party freed him and told him go stay there and pretend to still be imprisoned (to avoid suspicion), but to come and assist them if he heard any commotion. Goron soon did hear commotion, and rushed to assist the party in their fight against a Yuan-ti pureblood named Drezvina and a dragonborn named Skorvanos Dwendarian.

Goron also aided the party in their fight against a large number of Yuan-ti cultists. He started by jumping off the balcony and mowing the cultists in the back with his Frostaxe. The fight started going south when the archpriest's giant constrictor snake killed Barlow and Dahlia fell unconscious. Goron carried Dahlia's unconscious body out and gave the rogue a healing potion, reviving her.

On their way out of the caverns, Goron and Alirion made a deal (may or may not under the influence of Cob's *Suggestion*) that involved Goron's Frostaxe for a favor. Having gone through much in the past week, Dahlia decides that her own path lies elsewhere and joins Goron, who bade farewell to the party after exiting the caves near Briskridge.

## Appearance

Goron, like any goliath, was tall, bald, and had a large bulk with tattoos covering his head, chest, and arms. He has leather armor mixed with parts of hide.

## Abilities

* **Goliath:** Natural Athlete, Stone's Endurance, Powerful Build, Mountain Born
* **Fighter:** Defensive fighting style, Action Surge, Extra Attack, Indomitable
* **Champion:** Improved Critical, Remarkable Athlete
* **Frostaxe:** Goron's "Frostaxe" is a magical greataxe gifted to him by his father. On a hit, the Frostaxe does extra cold damage.
BERt HrrslS

## BERt HrrslS the friends grandson’s nephew of the Cousin of The Pretty Princess Maglaretoret Gnu Kask Helmet Basher and frying pan extraordinaire and lover.

Bert is a rather odd character of Michael's creation
You don't want to know more. I don't want to know more.

## Noncanon Backstory

**Disclaimer: this character has an intelligence of 3 and this backstory is not canon and the real backstory is with Sam’s character.**

I was born in a store named George’s mysterious sour craems and milk carton and jews, my parents were both tex mex slaves. One day one of their customers wasn’t happy with their services so the customer decided to complain to everybody till he could find pleasure. But he couldn’t so he complained to my parents after rapping to them and then he shit in his throat and drank the sunny d and bathed in it. I died soon after that after expanding the man’s butt. And after exploring I talked about deep philosophy, it was quite pleasurable. Because of that he left, I later awoke after dyeing to pan face to face with a person. This mangloid was bub b bubba the bub hubba da bobby shmurda bucka bucka and knuck clockles. I soon said “hey wats your dead ass doin here ya whole ” He soon shook my magnum claws known as my quck. Somebody once told me that the world was life and puut it bak into my lass and said we’re going adventuring into ya mums bassassination attempt on jake freaking kocks.
Nalla Thuliaga

**Nalla Thuliaga**, also known by the name **Wildwalker**, is a Goliath Gunslinger and the daughter of Maulok "Bearpuncher" Thuliaga. She is User:Josh Torgerson's PC for Jake's campaign.

## Backstory

Born in the harsh mountains of Astria, Nalla was tempered by the cold climates and countless predators that lived on the mountain. She was born to Maulok “Bearpuncher” Thuliaga (her father) who was an expert in martial arts on the mountain, training to reach physical and mental perfection and Kirea “Thunderbreaker” Thuliaga, a fearless warrior whos battle cry could pierce the clouds. From an early age, it was clear that she was destined to become a hunter.

As she grew up, her skills as a marksman was unparalleled among the tribesmen. She was well respected and well liked by most of the tribe. However, she started to care more for living with the wildlife, spending time with the wolves and tigers. The tribe learned of these habits and tried to persuade her to hunt. When she refused, they casted her out, giving her a few weapons and forcing her to leave her family and clan.

She quickly grew fond of travelling, going from place to place, experiencing the world beyond the mountains. Because of her skills with a weapon, she took up jobs as a bodyguard and caravan specialist. Not only was she good at it, she enjoyed it immensely. She enjoyed the freedom of adventuring, the wind rushing through her hair and a smile on her face, she has travelled across most of the known world, making friends (mostly animals) along the way. Living this way was all she has wanted in life and intends on continuing this occupation as long as she can.
Chamerion

**Chamerion** is the capital metropolis of Penkurth.

## Description

Chamerion is the industrial capital city of Penkurth, the central continent of the world. It is led by a Githzerai named Arrak the Astral Baron, who brought order to the city after constant attacks during the Rise of the Dark One plunged it into chaos. It is a unitary republic that is home to approximately 6.5 million people of all races. Imports include stone and gemstone.

The city is located in a terrain filled with plains. As a result, it is ordinarily sunny with cool temperatures.

## History

The origin of Chamerion, including who founded it and when it was made, is unknown. It is speculated, however, that Ice Crystal Canyon was founded at around the same time. Whatever its origin, prior to the Rise of the Dark One, Chamerion was a mighty capital city with the largest military in the world. However, constant attacks from fire newts, skeletons, lobster tanks, and gods weakened the city immensely. As these attacks further unbalanced the city, Chamerion was thrown into chaos for an unknown period of time before Arrak the Astral Baron, a githzerai monk, restored order. He eventually became ruler of Chamerion, and thus all of Penkurth, order was restored to most of Chamerion and, over the next century, it was rebuilt to its former glory. The city is currently flourishing in an age of technological and magical innovation under his rule.

## Inhabitants

Chamerion was home to over 6.5 million people. Its inhabitants were generally spread evenly among each race. As a result, while its official language is Common, it is home to a large number of other languages.

Residents of Chamerion are called "Penkurthen" after the continent.

## Locations

### Throne room

The throne room is where Chamerion's ruler would sit on their throne. It was destroyed during the Rise of the Dark One but later rebuilt.

### Prison

This prison is where criminals are held. Most of R.O.G.U.E.S. sans Therai Blackbard and None-NaN was arrested and held here. None-Nan unsuccessfully attempted to go into the entrance, but Blackbard snuck in and found the team held in a prison. Fergalicious distracted the guards with the greatest metal acapella of all time, while Blackbard gave the entire team magical amulets that allowed them to pass through the magical cell barriers. After this, the magic of metal music encompassed the guards as they ascended a hole in one side of the prison.

## References

1. ↑ Chamerion has been around for as long as anyone can remember, so its origins are shrouded in mystery. It is believed that Ice Crystal Canyon was founded at around the same time.
Torment Horacer

**Torment Horacer** is a tiefling Wild Magic sorcerer and is Chris's player-character for Jake's 3rd Campaign.

## History

### Backstory

Horacer comes from a small town outside the barrier, born the only child of two tiefling warlocks of demonic patrons. At some point before the start of the campaign, his parents had released a demon that entered the Material Plane through a portal and slaughtered his now-pleading family. Horacer was the last one the demon turned its attention to, and the demon proceeded to stab him while laughing with glee, even twisting the knife in his chest. While Horacer was lying on the ground, grievously injured, residual astral energy from the portal the demon entered through seeped into his wounds and, combined with raw exposure to the Abyss, healed him and fused the tiefling with energy that manifested into his sorcerous abilities.

After this incident, Horacer developed a deep hatred of demons and turned his back on his family's evil ways. He lived a quiet but comfortable life of solitude outside the barrier.

### Before the campaign

At some point during Horacer's life outside of civilization, he encountered and joined the rudiments of the party, giving him a feeling of purpose that he lacked before.

## Personality

Horacer is chaotic good, rather than chaotic evil like both of his parents. This discrepancy is due to Horacer interpreting the incident of his family's death as an example of what happened to evil people. On the other hand, the event also led to Horacer's strong hatred for demons and personal quest to forever rid the Material Plane of any and all demonic presence and influence, despite his lack of knowledge in demonology. Horacer desires revenge on the demon in particular that killed his family.
Songbong's Campaign

## Setting

Demons have started attacking small towns on the coast of the Empire of Cilon and you have either volunteered, been hired, or conscripted into protecting them. Due to the nature of the war at hand, religion has gained a lot of power, and the church runs the country in all but name. Due to this, worshipers of any god other than Dhutar, god of war and retribution, are frowned upon at best and actively hunted at worst.

* The Technological level is medieval, with little technology or magitech.
* Cilon has not really had contact with another country for at least a century.
* Common is replaced with "Cilon".

Tieflings are common enemies of an antagonistic demon empire that has been at war with Cilon for the last ten years. It is the second war; there was a "first demon war", but all records of it have been lost to time.

## Sessions

 The party is sent on a mission to assist Fort Green, a military base in northeastern Cilon, in warding off a demon invasion. Several encounters later, the party manages to assist the army stationed there in fighting the army of encroaching demons. Finished with their assignment, they help a farmer with a bandit problem and head to a nearby town.
Salmon pink bird-eating tarantula

A young L. parahybana

The Brazillian Salmon pink bird-eating tarantula is the third heaviest spider in the world and is common in the exotic pet trade, this is because they are so large and relatively docile.

### Description

L. parahybana is a huge spider with an 11 in leg size and can weigh over 100 grams. They are black with some pink hairs when they have reached adulthood.

### Diet

L. parahybana eats insects, small birds and small reptiles similar to L. klugi.
Tank

**Tank** is a warforged Path of the Berserker barbarian and is User:HookyDooks's character for Yaggib's campaign. He is Barlo's bodyguard, created as a result of a school project in wizard school. Tank has served as Barlo's bodyguard since his activation.

## Proficincies

* **Skills:** As a result of being both a barbarian and a warforged, Tank is proficient in intimidation and athletics. He is also proficient in perception and slightly proficient in insight.
* **Armor:** Tank is proficient in light armor, medium armor, and shields. He currently had spiked armor in addition to his natural body armor (with the barbarian bonus of unarmored defense (AC 14) due to being a warforged.
* **Weapons:** Tank is proficient in simple and martial weapons. While he has two handaxes and four javelins, his weapon of choice is a morningstar.
* **Languages:** Despite his low intelligence, Tank can read, speak, and write Common and Gnomish. He has some understanding of Dwarvish as well.
* **Vehicles:** Tank is proficient in land vehicles.

## Features and Traits

### Warforged

* **Recharging:** Warforged do not sleep, instead they enter an inactive mode for four hours (aka one short rest) to recharge, during which they are completely aware of their surroundings.
* **Natural immunity:** Being a mechanical construct, Tank is immune to disease and poison.
* **School Project:** Because Tank is the result of a school project, the player rolls a d20 at the start of every day. If he rolls poorly, a random body part will spontaneously malfunction, only to fix itself randomly later on. The severity of this depends on how poorly the player rolls and the cruelty of the DM.

### Barbarian

* Can enter rage as a bonus action
* Advantage on strength checks and saves
* Resistant to bludgeoning, piercing, and slashing damage
* **Unarmored Defense:** AC 14 when not wearing armor
* **Reckless Attack:** Can use an action to attack recklessly, giving advantage on melee Strength rolls on your turn, but next turn enemies have advantage on attack rolls.
* **Danger Sense:** Advantage on Dex saves on things you can see, so long as you are not blinded, deafened, or incapacitated

### Path of the Berserker

* **Frenzy:** You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When the rage ends you gain one level of exhaustion.

## Personality

Tank is a very aggressive fighter, preferring to simply smash enemies' heads in with his prized morningstar. He is very protective of Barlo and suspicious of anyone he does not know, but less so if Barlo doesn't act the same way.

Due to being only two years old and built from a school project, he is very curious about learning about things. He has an innate curiosity about anything he doesn't recognize or understand (that is, anything he doesn't deem a danger to him or especially Barlo).
Mercenary Guild

The **Mercenary Guild**, informally known as the **Adventurers' Guild**, is a guild of mercenaries and adventurers in Soybo's 2nd Campaign. It is famous for two main reasons: It was the first and first successful guild of its type established after the Age of Slaughter, and it only accepts requests and new members that follow certain guidelines set up by its founder. These guidelines, which are not public knowledge, essentially ban requests that involve, and potential new members that are known for, illegal or immoral activity. As such, it has a positive and trustworthy reputation.

Due to their size and presence in most places, the prerequisites to join are not particularly strict. New members are given a test mission to prove their worth.

## References

1. ↑ 1.0 1.1 1.2 The campaign doc (*Campaign info (Rowan - 2)*) for Soybo's campaign