The Walking Dead Second Chapter

## DBD Walking Dead: Whispers in the Night

This is my take on a Walking Dead themed Dead by Daylight chapter, I hope you enjoy.

## The Safe-Haven

### Type

Outdoor with Main building and Smaller building (Center house and Mill respectively)

### Inhabitants

Walkers, outside city walls

The city of Alexandria was once a safe place, but after the attack from the Whisperers it became a place of despair and horror, the perfect environment for the entity to thrive off of.

The border is the walls that once were a sign of safety, but now the constant sound of walkers groaning and scratching as a constant reminder to the horror of the survivors situation.

Generator locations

4 generators are scattered around the neighborhood.

2 generators by the Center house.

1 generator by the Mill.

## The Whisperer

### Height

Tall

The Whisperer is a Tracking Killer, who will use his skills to find and brutalize any survivors who interfere with his plan.

His personal perks Excessive Force, Leading the Herd, and SCOURGE HOOK: Alpha's Order assist him in brutalizing survivors, while leading them to their inevitable end, and pleasing the entity with more suffering than ever before.

You have a knack for locating your prey, and once you find them you'll know exactly how to deal with them.

#### Special Effect: Tracking

When you are nearby a scratch mark, bloodstain, or progressing generator, press and hold the special power button for 1.8 seconds then a whistle sound will be heard by the survivor and a visible trail will form, showing you the quickest path towards the survivor who was the cause of the Mark, Blood, or generator repair (If multiple survivors were repairing the generator then multiple trails will form for each individual one), but going through any obstructions. The path will be visible for 25 seconds and will change colors depending on how close you are to the survivor (White: 32+ meters, Yellow 31-24 meters, Orange 23-12 meters, and red 11-1 meters), but survivors will not see the path. When you injure a survivor who is currently being tracked, the trail will disappear and no longer track them. This power has a cool-down of 55 seconds.

#### Special Attack: Beta's Cross

You may press and hold the alternate power button and raise your knives into the air downwards, after charging for 2 seconds, releasing the power button will cause you to strike downwards injuring any survivor in range and decreasing your weapon cool-down by -25%, when a survivor is hit by this attack they will begin to suffer from the *Hemorrhage* and *Exhausted* status effects for 10 seconds. You cannot use this attack while no survivor is being tracked, and while the attack is charged you move at 110% movement speed.

#### Special Enemy: Walkers

After the first 10 seconds of the trial 3 walkers will spawn in randoms parts of the map approximately 20+ meters from each-other. These walkers will act nearly identical to Nemesis's zombies. Destruction animation: 3 seconds

Spawn animation: 3 seconds

Blind Stun timer: 15 seconds

Fall height threshold: 0.5 metres

* This refers to how far a Zombie must drop to be considered falling.

Fall Stun timer: 3.43 seconds

Idle timer: 1.5 seconds

* This refers to how long Zombies idle before starting to patrol after (re-)spawning.

* Walking speed: 1 m/s | Detection range: 14 meters. Any survivors being tracked will be detected by walkers from 20 meters instead, and the walkers will move 10% faster while chasing them.

* Walker Attack: Attack Open time: 0.2 seconds, Attack Hit time: 1.3 seconds, Attack Cool-down time: 0.5 seconds.

The Zombies re-spawn after 12 seconds if they were destroyed by The Whisperer and after 45 seconds if they were destroyed by Survivors.

#### Power Add-Ons

##### Brown

* Ski-Mask: decrease the charge on Beta's Cross by 1 second.
* Walker Hair: Walkers move +0.4 m/s faster.
* Spear Shaft: Survivors being tracked will begin to suffer from the blindness status effect.
* Broken Teeth: When Beta is stunned by a pallet, Tracking's cool-down recharges by +5.5 seconds.

##### Yellow

* Bloodied Knife: Survivors injured while being tracked will begin to suffer from the *oblivious* status effect for 6 seconds.
* Severed Fingers: Walkers destroyed by survivors have their re-spawn time decreased by -10 seconds, and their blinded stun time decreased by -5 seconds.
* Machine Gun casing: While a survivor is being tracked and The Whisperer is stunned, for 12 seconds increase your break/damage speed by 30%.
* Walker Guts: When a Walker injures a survivor, Beta gains the *undetectable* status effect for 10 seconds.

##### Green

* "Half Moon" T-shirt: When you down a survivor who was being tracked their aura isn't revealed to the other survivors and they cannot recover for 4 seconds.
* Shotgun Shells: When you injure a survivor all other survivors being tracked will scream, revealing their auras to you for 3 seconds, and the injured survivor will keep the tracking effect if they were affected by it. The duration of your Tracking cool-down is increased by +5 seconds (60 second total).
* Knife Holster: While charging Beta's Cross you move at 115% (was 110%), and increase the duration of the *Hemorrhage* and *Exhausted* effects for +2.2 seconds.
* Whisperer Mask: While Tracking is on cool-down, The Whisperer's terror radius is decreased by 8 meters. While Tracking is off cool-down or active then The Whisperer's terror radius is increased by 4 meters.

##### Purple

* Walker Torso: When a survivor is injured, for 10 seconds all Walkers will walk towards where the survivor was injured, unless a walker detects a survivor in which it will act like normal.
* "Half-Moon" poster: The duration of Tracking last +4.5 seconds longer. When a generator is fully repaired Tracking's cool-down immediately recharges and becomes ready to use again.
* Bloodied Branch: Survivors being tracked will no longer hear the whistle when they begin to be tracked. When a survivor begins to be tracked all Walkers will begin to move + 0.2 m/s faster.
* Barbed Wire: Survivors injured by Beta's Cross will begin to suffer from the *deep wounds* status effect. While all generators are powered, Walkers will have their detection ranged increased to 30 meters.

##### Red

* Iridescent Record: Start the game with your obsession being tracked. Whenever you activate tracking the obsession will also begin to be tracked (The obsessions trail color will always be purple). When the obsession is sacrificed or killed another survivor will become your obsession. When the obsession is injured by Beta's cross all generators within a 10 meter radius will explode and begin to regress, any survivors working on exploded generators will scream revealing their location.
* Rehab Counselor Mask: When walkers begin to spawn there will be 1 more added to the trial (4 walkers total). Whenever a survivor is injured by a walker they will have a running speed decrease of 5% for 10 seconds.

### The Whisperer Perks

#### Excessive Force

*You exert your ideals unto others, whether they like it or not.*

* Whenever you perform the break action **Excessive Force** becomes active for 10 seconds and all fallen pallets within 8 meters are destroyed.
* While active, you have a +10% increased lunge and you recover from stuns 20% faster, then **Excessive Force** goes on cool-down for 45/40/35 seconds.

#### Leading the Herd

*"I Like It...The Sound Of The Dead. It's The Only Song I Never Want To End" -* Beta

When a generator is damaged **Leading the Herd** gains 1 token (MAX 5), for each token **Leading the Herd** has activate the following effects.

* 1-2 Tokens: Survivors see the aura of the closest generator. Your movement speed is increased by +5% while in chase with a healthy survivor.
* 3 tokens: Survivors take 35% longer to open chest and sabotage hooks.
* 4 tokens: Survivors who perform any healing actions within your terror radius will have their visioned blurred and hearing muffled.
* 5 tokens: Survivors not working on generators have their auras revealed to you.

Downing a survivor causes **Leading the Herd** to lose 3/2/1 token(s)

#### SCOURGE HOOK: Alpha's Order

You'll follow the Alpha's command no matter the cost. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks

Each time a Survivor is hooked onto a **Scourge Hook**, the following effect applies

* The sacrifice process is delayed by 4.5%
* The survivor has all of their perks deactivated

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

* Their perks become active again
* The survivor who unhooked them has all of their perks deactivated for 15/20/25 seconds.
* You gain a +10% speed bonus for 2.5 seconds.

*"You'll Respect The Alpha, Or I End You Where You Stand"*

## Final Words

Can you survive the attack of the whisperers or will you fall to the endless hoards of walkers?

I'm currently finished with the chapter and I'm happy the way it turned out being my first chapter created, if I should add a survivor to the chapter please let me know who it should be in the comments.