Reality

* Topaz Bay
* MoorFold
* Vha Elunore
* Bocksbeigh Forest
* Nythl Alor'ah
* Bala'Dore
* Aal Gahaar
* Eldinsjord
* The Dread Lands
* Bazad Dhen
* Alnwick
* Faldir
* Dragon's Breath Sea
* Topaz Bay Town
* Topaz Bay Lightheart (Brainz) Tavern
* Topaz Bay back of Tavern with stairs & window
* Topaz Bay Tavern Kitchen
* Topaz Bay General Store
* Topaz Bay Sylvana's Apothecary
* Topaz Bay Stable, Agaron's
* MoorFold road to multiple volcanos
* Topaz Bay tree near Tavern
* Topaz Bay Food/Meat Cart
* Topaz Bay Sugar Plum's Bookshop (mess, like old Thrift shop)
* Topaz Bay Docks
* Portal to Bazad Dhen
* Grandview University floating campus
* GVU orientation Castle
* GVU street to GVU observatory
* GVU crossroad to GVU Culinary Kitchen & GVU Observatory
* GVU Culinary Kitchen building
* GVU Culinary Kitchen cupboard area adjacent to kitchen class
* GVU Culinary Kitchen, large dark with torches and magic stoves
* Desert, windy, where you get pocket sand
* travel to Abandoned Tower in Desert that changes location per lore
* Desert Tower has massive flight of stairs going up. Has opening. 2 heavy double doors at top
* Desert Tower room, finely made floor and hallway lit with torches
* Desert Tower - 2nd set of double doors down hall - push to enter beautiful lush forest oasis with a tree
* Pirate Ship - dinked up, painted black, cannon ball holes, mainsail & other sails torn with burns, bloodstains on top deck, structurally ok.
* Sailing trip to Dread lands - dark gloomy mountainous islands
* Pirate Ship - lower deck has dead body (pig person/Borgo), supplies askew, chest with rum
* Pirate Ship - upper deck has captain's cabin, trashed, papers askew, maps and tools, big hole in door
* Dread Lands - dense forest, humid, hard to breathe, dark green brush all around, sounds of moving creatures and wind
* Dread Lands - Trail from ship thru island forest, unfriendly feeling that eyes watching, bottom of trail has footprints in 2 directions
* Brainz Apothecary store front only (same as Sylvana's)
* Topaz Bay Tavern Roof - accessible by rickety ladder on a table, view of docks and town
* Air/Sky over Topaz Bay
* Nythl Alar'ah - path in the snowy north lands - calm, no tracks in snow, no apparent inhabitants
* Nythl Alar'ah - Blacksmith, front door locked, closed, with other swords and daggers hanging on walls. Back door was locked now has shape of Rantar.
* Nythl Alar'ah - Blacksmith, inside
* Path to mountains enroute to cave
* Nythl Alar'ah Cave - rocky floor, stalagtites & stalagmites, stretches down a ways and gets darker as it goes. Scratch marks on the walls.
* Alnwick - main street
* Alnwick - magic portal in alley way to inside of building/room.
* Alnwick - Auditorium
* Alnwick - Armory
* Alnwick - Grocery Store - across from Armory, has shiny chandelier
* Alnwick - Tavern
* Alnwick - Tavern Bathroom door - portal to Eternity
* Faldir Castle - top of hill, can see the destroyed tree. The closer one gets to the castle, the darker the day gets.
* Faldir Castle - Inside - dusty and no visitor for long time. Different sky view thru the doorway/entry
* Faldir Castle - Inside stairway, hallway, double doors, with unlit torches, plus a floor door.
* Faldir Castle - Inside - thru double doors - ballroom, empty, torch on far side
* Faldir Castle - Inside - after torches lit - inside shifted so a stairway appears going down to a very large stone door at the bottom
* Faldir Castle - Inside - down stairway thru stone door - end of hall is statue, lit yellow eyes
* Faldir Castle - Inside- down stairway past statue is room with lever, chests, 4 more statue
* Faldir Castle - Inside - lever restores to glory, clean, and has portal to Eternity