Tyrone Degrasse

Tyrone Degrasse or "The Arsonist" is a Killer that is not featured in Dead by Daylight and only exist in the fanmade-verse.

He is introduced in the Chapter, Remnants of Ashes.

## Overview

The Arsonist is a fiery Killer, able to become a stalking phantom in his playing field and turn it into a hellish landscape by unleashing his flames.

His personal Perks, **Fallen Ashes**, **Culmination** and **Hex: Fall of the Success** allows him to disappear into ashes while building up power, finding Survivors easier while speeding up, and further burdens the Survivors.

Difficulty Rating: Hard

## Lore

*He was considered the weird one in the town. The adults thought he was a bit strange, and the children his age became his worst nightmares. He was just trying to live his life. Unfortunately, the people of Immervelt does not see the same way he did.*

*He was, more often than not, the punching bag of the local gang, whose leader just so happens to be his bully. Always at school was he publicly humiliated and tortured mentally because he was a tad bit different from the rest of the town. That was the cruel reality that Tyrone had to deal with on the daily. This was a nightmare that disguised itself from others, showing their cruel faces only to him.*

*His parents were no better either. They have openly claimed him to be the worst of the siblings, although they had only two children. The only person in town who truly seemed to care about him was his elder sister, Aletta Degrasse. But even she was afraid to speak out, partly in fear of retribution by their parents, also partly in fear of ostracization by the rest of their community. He cannot blame her for it, though. He wishes nothing terrible upon the only person who truly cared for him.*

*However, something inside of him snapped one day in high school. The evening school let up he was publicly traumatized when his sister was verbally and physically assaulted by the bully that tormented him. So many horrible things were done upon his innocent sister, and all he could do was watch as the life from her eyes slowly dulled. Then, like a used up doll, she was tossed aside in an unwanted corner of the town, leaving behind a dead sister and a grieving brother.*

*Then, there it was. A small spark, then fire. His eyes were drawn to it, a life lit up. There he met a strange man, a person whose face was shadowed by the buildings. The man told him stories of the Flames, how it burns and consumes what belongs to it, only to be snuffed out by its opposite; Water. Fascinated by it, he became entranced with the idea of Flames, him holding a grim fascination for a fierce consumer. It was then did the town have created the thing it feared, a monstrous imperfection.*

*He was declared missing after her body was found. Many chalked it up to him running away after doing something horrible to his own sister, including the Degrasse parents. For months had this trend ran.*

*Until the killings happened. It started with the local gang, who was found dead in various areas of Immervelt. Many had suspected homicide the first time as the body was burnt. Many had wept, for he was a "good" kid. But when the gang itself began to disappear one by one, the town then turned to the Degrasse parents, who swore they weren't killing them.*

*Then, on the day that the town celebrated 100 years since its founding, all hell broke loose. The fire came from the Mayor's office, the centre of the incident. It was there that the people saw him, a mangled, bloodied, and filthy person. He had become the monster that the town had painted him as. With a handmade flamethrower built into his arms and a tungsten blade that can fold in itself, he, for that night, terrorized the people of Immervelt. He returned home, to enact his anger on the town that had wronged him and took away his sister. His final destination?*

*His home, where his parents long denied him. He burned it to the ground and the ashes began to cloud around him. Voices began to assault him, telling him that there was more if he moved blindly into the ashes. He got clueless. He got scared. But the more the voices spoke, the more it promised. The breaking point was that the more he sacrificed...*

*The greater the chances his sister would come back to him. With a demented look of determination, he stumbled blindly into the ashes, which slowly became a fog. Soon enough, right in front of him was his bully, his first tormentor. The voices told him to sacrifice the one who tortured him.*

*He obeyed. After all, how else would he get his beloved sister back?*

## Load-out

### Unique Perks

The Arsonist comes with 3 Perks that are unique to him:

Unique Perks
When you injure a Survivor, you become undetectable for 3/6/9 seconds and gain 1 Token when you put a Survivor into the dying state, up to 7 Tokens.
* For every Token you gain, increase all action speed by a stackable 1/2/3% for 25 seconds when you hook a Survivor.

 **Culmination** | For every obstacle in your way, your life grows harder. Destroy them, and you will become much more.
Every time a pallet or a breakable wall is destroyed, the aura of Survivors are revealed to you when they are within a 12/14/16 meter radius from your location. Gain 1 Token this way, up to 10 Tokens.
* For every Token gained this way, increases your movement speed by a stackable 0.2 m/s, up to 2 m/s.

 **Hex: Fall of the Success** | Success for others is bitter to you. You aim to destroy that discreetly.
For every Generator that is completed, or if the Exit Gates are powered, if there is a Dull Totem still remaining on the map, this Perk activates. All Survivors who have been Injured at least once, is repairing a Generator or has stunned you at least once will be inflicted with Hindered and Mangled for as long as this Totem still stands. The effects will occur intermittently and will last for 8 seconds every time it is activated.
For every Token that this Hex Perk earns, adds more status effects to the Survivors, up to a maximum of 5 Tokens. At:
* 1 Token: Adds Broken status effect.
* 2 Tokens: Adds Haemorrhage status effect.
* 3 Tokens: Adds Blindness status effect.
* 4 Tokens: Adds Incapacitated status effect.
* 5 Tokens: Adds Exhausted status effect.

*If the Hex Totem is cleansed or blessed, its Hex Perk is deactivated until the next time a Generator is completed. If there is no Dull Totem available, then this Hex Perk will be deactivated for the remainder of the Trial.*
*"I swear, everyone that had wronged me will be cursed to death." - Tyrone Degrasse*

#### Prestige

Prestiging **The Arsonist** will automatically add **Tier I** of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Arsonist** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Tungsten Armblade

The Tungsten Armblade is the primary weapon of **The Arsonist**.

He made this whilst in hiding. No one knew how he made it, but it is a terrifying instrument of death.

### Power: Flamethrower

*"His fascination with flames had become an obsession. He likened himself to the solitary strength of it, consuming all that belonged to it, leaving nothing behind."*

Flamethrower: **The Arsonist** starts the Trial at 0% gauge progress.

Every time **The Arsonist** enters a chase, Flamethrower will begin to charge at a rate of 5%. The longer the chase, the more it charges until the gauge is full. Also, whenever he gets stunned or a Survivor performs a Rushed Action within his terror radius, he gains 3% to his gauge. Whenever a generator is completed, automatically charge the gauge by 15%. When any of the above is not triggered, passively charge Flamethrower by 1% every second.

When Flamethrower is fully used up, it cannot be used again until it reaches 100% in the gauge. It can be deactivated early in order to save up some gauge, but in this state, it cannot regain any more in the gauge until it is fully used up.

**Special Ability: Heat Spurs**

Press the power button to begin charging up Flamethrower. You can aim Flamethrower at a direction. Press again to unleash Heat Spurs. When Survivors are hit by Flamethrower's Heat Spurs, they will scream intermittently outside of **The Arsonist's** terror radius. When they scream, they will also suffer from Exposed for 3 seconds. Heat Spurs last for 20 seconds. When the effects of Heat Spurs run out, Survivors will further suffer the Mangled status effect until fully healed.

Survivors can attempt to put out Heat Spurs by themselves or with the help of others. When Survivors try to put themselves out, they will face 3 difficult Skill Checks. If any fails, they immediately get inflicted with **Burn** for the next 19 seconds. When other Survivors try to help in putting Heat Spurs out, they are immediately faced with 3 tremendously difficult Skill Checks. If they fail any Skill Checks, they will also be inflicted with Heat Spurs for 10 seconds.

**Special Interaction: Burn**

Survivors suffering from the Burn status effect will gradually lose healing progression when they try to heal. In the Injured state, altruistic healing actions are 25% slower. Personal healing actions are 35% slower. When Survivors are in the dying state when Burn occurs, they will gradually lose health until they die, counting as a Sacrifice to The Entity.

**Special Ability: Flaming Wisp**

When a Survivor suffering from Heat Spurs or Burn performs an Altruistic Generator Repair action, gain 1 charge to Flaming Wisp. Activate it by holding on the Power button. **The Arsonist** becomes a Wisp, becoming intangible for the duration of Flaming Wisp. In this state, you are able to phase through the environment, including Generators and Survivors. You also gain an increase in movement speed by 35%. Survivors are able to see you. You are unable to see Scratch Marks and Pools of Blood for the duration of Flaming Wisp. You cannot destroy Pallets that have already been pulled down.

When you phase through a Generator or a Survivor, it will immediately regress by half of its repair progress and suffer from Exposed for 45 seconds respectively after exiting Flaming Wisp. This ability goes into a cooldown of 75 seconds. The duration of this ability is 15 seconds. After exiting this state, you become Hindered for the next 15 seconds.

## Credits

This is an original character created by NightMoon87.