Battlefield

**Battlefield** is a brawl in *Crossout*.

## Description

Tanks are calling, survivor! “Green tracks” and “Grey towers” came together in battle, and it's time to show who the best tankman is here. Prove yourself in the “Winter Mayhem” and get prizes!

## Brawl Specifics

Traditional “Winter Mayhem” returns to Crossout! This year, we have adjusted the number of rating points required to enter a battle within a league, reduced the number of leagues and updated the blueprints of armoured vehicles. Let’s look at all the features of the event in more detail:

* Battles are held on special maps: “Tank Range” and “River Lighthouse”.
* Survivors will use pre-built armoured vehicles in the format “8 vs 8”.
* At the beginning of each battle, you can choose the desired armoured car:
	+ A choice of 5 blueprints with different weapons and, accordingly, roles.
	+ The same blueprint can be selected at the same time by no more than 3 players.
	+ If you do not have time to choose a car in the allotted time, the blueprint is randomly selected.
* The mode has respawns. Before the respawn, you need to choose one of the 5 cars on which you want to continue the battle. If you do not have time to change the car in the allotted time, you will automatically be given the same armoured car as before
* Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents.
	+ A team is awarded a win if it scores 50 points and outscores the opponent's team by at least 5 points.
	+ If one of the teams scores 50 points, but the gap of 5 points is not reached, the game continues until the allotted time expires, or one of the teams outscores the opponent's team by 5 points. If one of the teams scores 100 points, the battle is also over.
	+ A team is awarded a win if it outscores the opponent's team by 5 points after the game timer expires.
	+ If the gap of 5 points is not reached at the end of the timer, the teams are given an additional 3 minutes to allow one of the teams to prevail. If this does not happen, the team that scores more points wins at the end of the extra time. If both teams have equal points, a draw is declared.
* The number of points for each destruction increases, depending on the number of bases that your team controls:
	+ No bases: 1 point for destruction.
	+ 1 base: 2 points for destruction.
	+ 2 bases: 3 points for destruction.
	+ 3 bases: 4 points for destruction.

## History

* 2023
* 2021
* 2020

* This year we have updated the rating system. Now it better evaluates your actions in battle and encourages those players who try to be the most useful to their team.
* Now entering the battle is free, and no rating points are deducted for participation.
* Now all leagues except “Rust” are not “safe”. This means that you can move to the previous league if you don’t play efficiently and/or face a losing streak.
* Battle rating calculation:
	+ At the end of the battle the player receives rating points, the formula for its calculation takes into account the following events:
		- the amount of enemies you destroyed,
		- how many times you helped destroy the enemy,
		- how many times you have captured the base,
		- how many times you have been destroyed by enemies,
		- whether your team was able to win the battle.
	+ Each of the listed events gives its own number of points for calculating the final battle rating. The destruction of your vehicle is considered a negative event and results in the loss of points.
	+ The final rating of the battle is calculated by taking into account all the points earned, as well as the time of the battle for which they were received (at least 4 minutes of the battle). The final rating for the battle cannot be negative.
* Rating calculation for the rating leaderboard
	+ The battle rating is taken into account during the calculation of the final rating for the leaderboard.
	+ If you don't get a zero combat rating, your overall rating will either go up or stay the same up to the “Golden” league.
* Early exit from the battle:
	+ If for some reason you are disconnected from the game, or you leave the battle yourself, then after the first such event your rating will not be recalculated.
	+ This feature becomes available again only 18 hours after the next such event. Do not abuse it so that at the right time you can disconnect from the battle without losing your rating.
	+ If the exit occurs more often, then the rating of such battles will be equal to zero.
* Even if you don’t succeed in battles, due to diligence and perseverance, each player can reach the “Gold” league. Good skills and team play only help speed up the process.
* Rewards for leagues (from “Iron” to “Gold”):
	+ “Iron” league: 2 stickers “Fight club”;
	+ “Steel” league: 2 stickers “Woolen wolf”;
	+ “Bronze” league: decor “Tactical birch” and an emblem for banner customization;
	+ “Silver” league: 2 stickers “Beast monarch” and a background for banner customization.
	+ “Gold” league: decors “Solduck” and “Goddess of victory”.
* “Legend” league:
	+ The amount of available places in the “Legend” league is limited (500 places in this event);
	+ If you occupy the last place in the “Legend”, and the player from the “Gold” league scores more rating points than you currently have, then he enters the “Legend” league, and you move to the “Gold” league.
* Once the event ends, the top 500 players will receive a reward based on their position at the time the event ends.
	+ Places from 500 to 51: a container with a tradable epic part of your choice.
	+ Places from 50 to 11: 2 containers with a tradable epic part of your choice.
	+ Places from 10 to 4: 1 container with a tradable legendary part of your choice.
	+ Places from 3 to 1: 2 containers with a tradable legendary part of your choice.
* As a reward for each battle, you also get scrap metal. The amount of the received resource depends on your effectiveness in battle.

* The rating points earned by the player affect his place in the leaderboard and belonging to one of the leagues.
* Rating points for each player are awarded as follows:
	+ For destroying the opponent, the player receives as many points as he has brought victory points to the team with this kill.
	+ For assistance in destroying the enemy, the player receives 1 point. Assistance in destruction is counted only if the enemy was destroyed within 15 seconds after you dealt damage to him last time.
	+ All players who take part in the capture of a base receive 1 point for the destruction of each opponent by any ally as long as the base is under the control of your team.
* In addition, all participants in the battle, depending on their contribution, receive reputation points and scrap metal at the end of each battle.
* Now the player pays with rating points to enter the battle. The entry fee depends on the player's current league:
	+ Rust: 0 points
	+ Iron: 5 points
	+ Steel: 10 points
	+ Bronze: 15 points
	+ Silver: 15 points
	+ Gold: 20 points
* Each ranked league is safe. This means that you will no longer be able to drop into the league below, even if you face a series of defeats. If you reach the minimum points in the current league, points for entering the battle will not be deducted and you will not go down to the previous league.
* If you lose, you do not lose rating points, except for those that you spent on entering the battle.

### Rewards

* Each participant of the event who has reached the “Iron” league receives a unique banner logo. The logo will be changing depending on your current league. The player will have the same logo that will correspond to the player’s league at the time the event ends.
* All players who reach the “Gold” league will receive a unique decor “Solduck” as a reward.
* All players who reach the “Bronze”, “Silver” and “Gold” leagues will receive a unique object for the range as a reward — a tank. The appearance of the tank will be updated as you progress up the leagues. As a result, the tank corresponding to your league at the end of the event will remain in your storage.
* Depending on your current league, the amount of scrap metal received will be:
	+ Rust: base amount.
	+ Iron: +5%.
	+ Steel: +10%.
	+ Bronze: +15%.
	+ Silver: +23%.
	+ Gold: +45%.
* For completing the special challenge “Take part in capturing the base in the brawl “Battlefield” in 3 battles” you will receive 2 unique stickers “Grey towers” as a reward.
* For completing the special challenge “Win in the brawl “Battlefield 5 times” you will get 2 unique stickers “Green tracks” as a reward.

* Battles are held on special maps: the already familiar “Tank Range” and “River Lighthouse”.
* Survivors will use pre-built armoured vehicles in the format “8 vs 8”.
* At the beginning of each battle, you can choose the desired armoured car:
	+ A choice of 5 blueprints with different weapons and, accordingly, roles.
	+ The same blueprint can be selected at the same time by no more than 3 players.
	+ If you do not have time to choose a car in the allotted time, the blueprint is randomly selected.
* The mode has respawns. Before the respawn, you need to choose one of the 5 cars on which you want to continue the battle. If you do not have time to change the car in the allotted time, you will automatically be given the same armoured car as before.
* Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents.
	+ A team is awarded a win if it scores 50 points and outscores the opponent's team by at least 5 points.
	+ If one of the teams scores 50 points, but the gap of 5 points is not reached, the game continues until the allotted time expires, or one of the teams outscores the opponent's team by 5 points. If one of the teams scores 100 points, the battle is also over.
	+ A team is awarded a win if it outscores the opponent's team by 5 points after the game timer expires.
	+ If the gap of 5 points is not reached at the end of the timer, the teams are given an additional 3 minutes to allow one of the teams to prevail. If this does not happen, the team that scores more points wins at the end of the extra time. If both teams have equal points, a draw is declared.
* The number of points for each destruction increases, depending on the number of bases that your team controls:
	+ No bases: 1 point for destruction.
	+ 1 base: 2 points for destruction.
	+ 2 bases: 3 points for destruction.
	+ 3 bases: 4 points for destruction.

* The rating points earned by the player affect his place in the leaderboard and belonging to one of the leagues.
* Rating points for each player are awarded as follows:
	+ For destroying the opponent, the player receives as many points as he has brought victory points to the team with this kill.
	+ For assistance in destroying the enemy, the player receives 1 point. Assistance in destruction is counted only if the enemy was destroyed within 15 seconds after you dealt damage to him last time.
	+ All players who take part in the capture of a base receive 1 point for the destruction of each opponent by any ally as long as the base is under the control of your team.
* Reaching each league level opens up new unique rewards (decor and paint).
* In addition, all participants in the battle, depending on their contribution, receive reputation points and scrap metal at the end of each battle.
* Now the player pays with rating points to enter the battle. The entry fee depends on the player's current league.
	+ Rust: 0 points
	+ Tin: 2 points
	+ Copper: 4 points
	+ Iron: 6 points
	+ Bronze: 6 points
	+ Silver: 8 points
	+ Gold: 8 points
	+ Palladium: 10 points
	+ Platinum: 10 points
	+ Diamond: 12 points
* Each ranked league is safe. This means that you will no longer be able to drop into the league below, even if you face a series of defeats. If you reach the minimum points in the current league, points for entering the battle will not be deducted and you will not go down to the previous league.
* Now, if you lose, you do not lose rating points, except for those that he spent on entering the battle.

* Tin (100-199 rating points). Reward — 2 common rarity stickers “Ironhand”.
* Copper (200 - 399 rating points). Reward — 1 common decor “Chainmail”.
* Iron (400 - 599 rating points). Reward — 1 common decor “Towing cable”.
* Bronze (600 - 799 rating points). Reward — 1 special decor “Halogen headlamp right”.
* Silver (800 - 1199 rating points). Reward — 1 special decor “Halogen headlamp left”.
* Gold (1200 - 1499 rating points). Reward — epic paint “Flora camo”.
* Palladium (1500 - 1699 rating points). Reward — epic rarity decor “Toiletry bag”.
* Platinum (1700 - 1999 rating points). Reward — legendary rarity paint “Winter camo”.
* Diamond (2000+ rating points). Reward — legendary decor “Solduck”.

## Special Challenges

Complete special challenges in the brawl «Battlefield» and get additional rewards!

* Complete 20 battles. Reward: 2 common stickers “Dangerous element”.
* Destroy 40 players in the brawl. Reward: epic paint “Urban camo”.
* Capture 60 bases in the brawl. Reward: legendary paint “Gun merchant”.
* Win 10 battles. Reward: unique banner logo.

## Rewards

* Tin (100-199 rating points). Reward — 2 decor parts “Tank pipe” of common rarity.
* Copper (200 - 399 rating points). Reward — 2 decor parts “Tank crate” of common rarity.
* Iron (400 - 599 rating points). Reward — 2 decor parts “Towing cable” of common rarity.
* Bronze (600 - 799 rating points). Reward — rare decor parts “Digger”.
* Silver (800 - 1199 rating points). Reward — “rare” paint “Concrete jungle”.
* Gold (1200 - 1499 rating points). Reward — “rare” decor part “Klondike”.
* Palladium (1500 - 1699 rating points). Reward — epic rarity paint “Blood dusk”.
* Platinum (1700 - 1999 rating points). Reward — a horn of epic rarity “Siren”.
* Diamond (2000+ rating points). Reward — epic rarity decor part “Crew duck”.

## Gallery

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