Sacred Beast Cards

The Sacred Beasts are monstrous variants of **The Egyptian God Cards**. They were sealed away in the Fusion Dimension by the inhabitants of Academia for being too destructive while released. They once wreaked destruction and violence across the dimension until a chosen duelist stopped them. All of the Sacred Beasts are currently unclaimed at this time.

## The Sacred Beasts

### **Raviel, Lord of Phantasms**

* Level 10
* Type: Divine-Beast
* Attribute: DIVINE
* Attack: 4000
* Defense: 4000
* Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters or by its own effect, and cannot be Special Summoned by other ways. This card is unaffected by your opponent's Spell/Trap cards. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn. You can send 1 Fiend-type Monster Card from your hand to the GY to Special Summon this card from your GY. During the turn this card is Special Summoned by its own effect, this card cannot declare an attack.

### **Uria, Lord of Searing Flames**

* Level 10
* Type: Divine-Beast
* Attribute: DIVINE
* Attack: 0
* Defense: 0
* Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the GY or by its own effect, and cannot be Special Summoned by other ways. This card is unaffected by your opponent's Spell/Trap cards. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation. You can send 1 Trap Card from your hand to the GY to Special Summon this card from your GY. During the turn this card is Special Summoned by its own effect, this card cannot declare an attack.

### **Hamon, Lord of Striking Thunder**

* Level 10
* Type: Divine-Beast
* Attribute: DIVINE
* Attack: 4000
* Defense: 4000
* Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the GY or by its own effect, and cannot be Special Summoned by other ways. This card is unaffected by your opponent's Spell/Trap cards. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one. You can send 1 Spell Card from your hand to the GY to Special Summon this card from your GY. During the turn this card is Special Summoned by its own effect, this card cannot declare an attack.

## The Fusion of Sacred Beasts

### **Armityle the Chaos Phantom**

* Level 12
* Type: Divine-Beast
* Attribute: DIVINE
* Attack: 0
* Defense: 0
* Effect: "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.