recursal/Fanatic-Fandom huggingface dataset:
Health News: Jan.

**Health News: Jan.** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in the First-Aid Room of the 2nd Year Bldg -2F on a bulletin board

## Text

Hey, everybody. Happy New Year. Did you all have a good winter break? Was your Christmas a happy one? Go on that first shrine visit of the year with someone special?

A word of advice, though. First loves almost never work out, so don't get too carried away. Youth is as fulfulling as it is bittersweet.

Anyway, now that break's over, it's time to get your heads in the game and your lives back in order. Early to bed, early to rise, as they say. Remember to wash your hands and gargle, too--wouldn't want to give those pesky colds any leeway, am I right?

Here's to another year of healthy living for all of youo--both in body and in mind.

On a separate note, my resolution for the year is to actually put out a newsletter every month.

Kakeru Hasegawa, School Doctor
Cromwell: Madness

**Cromwell: Madness** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Text

It has been confirmed that people eventually lose their minds within the Mist created by Authorities, or even simply due to the Pactbearer's Authorities themselves.

While it is possible for victims to recover, it is far more difficult in cases where Pactbearers have overused their Authorities, or in victims who have gone made numerous times.

Note: Deleterious effects include lower cognitive ability, memory loss, abnormal behavior, etc.

Dated: 5. 10.1982

Written by: H.C.
Shinji Tsurukawa

**Shinji Tsurukawa** is a character in *Monark*.

## Background

Shinji is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Baseball Club who enrolled in the academy for high school.
>
>
> A bright-eyed, bushy-tailed first-year, he is the team's catcher, and is always looking to improve.
>
>
> He respects Yuichiro Farhad both as a player and a mentor, and follows him around daily in hopes of learning something.
>
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> Yuichiro isn't nearly as annoyed by this as he seems, and even calls him "Shinj" as a nickname.
>
>
>
>
Cromwell: Vanity

**Cromwell: Vanity** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Text

An aberrant Authority. No detailed examples of it exist, and it appears only rarely in documents from Shin Mikado Academy's early days.

Its power allows the user to control the very essence of emptiness and void.

...Or so it is said.

Further details are completely unknown.

Dated: 10.14.1976

Written by: H.C.
Shin Mikado: 2nd Year Building

**Shin Mikado: 2nd Year Building** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in Special Exhibit - 3F on the third floor of the Archives. This is accessible before the final Ideal fight of either Act of Gluttony: Flagbearer of Faith or Act of Gluttony: Slothful Philosophy.

## Text

Completed in 1957, following an increase in the student population. Though the original plan called for an extension of the main building, a separate facility was ultimately constructed. The passage connecting the two was installed to appease those who favored expanding the existing structure.
Hayata Watanbe

**Hayata Watanbe** is a character in *Monark*.

## Background

Hayata is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Baseball Club who has attended the academy since middle school.
>
>
> The shortstop of the team, he only had baseball on the brain during middle school, but after meeting Tetsuta Mihara in high school and seeing what other things life has to offer, he has begun to overindulge himself in the joys of youth.
>
>
> At this point, even Tetsuta himself is at a loss over his wanton hedonism.
>
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>
>
Shin Mikado Academy

The **Shin Mikado Academy** is the setting for most of the story of *Monark*, with the rest taking place in the Otherworld.

The academy was first founded in the Meiji Era as a prepatory school by the Mikado Learning Institude by the Jingu family. In 1934, the Jingu family head, in partnership with a pastor named Carter, the school was reorganized into the Shin Mikado Academy.

The guiding principles upon which Shin Mikado was established are "Faith in Hope" and "Charity in Action."

## Locations in the Academy by street

### Entrance Street

The Main Building, where the story starts, is located on Entrance Street. The Main Building includes key rooms like the TSC Room and the Infirmary.

Both the West and East Streets are accessible from the east side of this street.

### West Street

The 2nd Year Building is at the north side of West Street, while the Archives can be accessed just north of the entrance to the street from Entrance Street.

West Street only exits to Entrance Street to the south.

### East Street

The 1st Year Building is at the north side of East Street, while the Library is located on the street to the southwest of that.

East Street exits to Entrance Street at the southwest and to Central Street to the northeast.

### Central Street

The Club Building is at the west side of Central Street.

Central Street exits to West Street at the south and to Memorial Garden to the northeast.

### Memorial Garden

The Memorial Garden is a wooded area with narrow pathways that contains a memorial for students who passed away during their time at the Academy.

Memorial Garden exits to Central Street at the northwest and to Old Dormitory - Front at the south.

### Old Dormitory - Front

Old Dormitory - Front is a small wooden outdoor passage that connects the Memorial Garden and the Old Dormitory.
Cromwell; Egos

**Cromwell: Egos** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Text

An Ego is the will of an individual.

The Jingu family has analyzed the mentality of humans that Monarks are drawn to and categorically rated te traits of each target Ego using numerical values for the seven desires.

(1) Pride: The desire for self-affirmation

Narcisstic, Imperious, Conceited

(2) Wrath: The desire to vent one's emotions

Fervent, Expressive, Proactive, Rash

(3) Envy: The desire to begrudge others

Disparaging, Subjective, Cunning, Meddling

(4) Greed: The desire for many things at any cost

Idealistic, Indomitable, Prodigal

(5) Gluttony: The desire to consume and grow

Voracious, Selfish, Possessive, Destructive

(6) Sloth: The desire for savvy and stability

Placid, Wise, Resigned, Negligent

(7) Lust: The desire to love and be loved

Passionate, Winsome, Carnal, Obsessive

Dated: 4.21.1982

Written by: H.C.
Shin Mikado: Founding

**Shin Mikado: Founding** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in the Special Exhibit in the second floor of the Archives. This is accessible before the final Ideal fight of either Act of Gluttony: Flagbearer of Faith or Act of Gluttony: Slothful Philosophy.

## Text

The origins of Shin Mikado Academy begin with the Mikado Learning Institude, a preparatory school founded by the Jingu family during the Meiji Era.

In 1934, the Jingu family head revised the institute's educational structure due to a close friendship with a pastor by the name of Carter, thereby changing its name to Shin Mikado Academy.

The guiding principles upon which Shin Mikado was established are "Faith in Hope" and "Charity in Action."
Nobutaka Iyama Test 9

**Nobutaka Iyama Test 9** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

You're walking down the street when you come across someone collapsed upon the ground. You're the only one around. What do you do?

## Choices and meanings

There are four choices:

 D | Talk to them and help how I can | Gluttony +40

### A: Rush on by

One can see the true nature of a person in how they handle a stressful situation.

You chose to just rush on by. You're too busy thinking about your own goals to make any room in your heart for other things. I'd say it's important for you to face up to whatever has you trapped in this harried state of mind.

### B: Turn back

One can see the true nature of a person in how they handle a stressful situation.

You chose to turn back, meaning you tend to run from things you find frightening or painful. You might even deny things you've seen with your own eyes. Try making more friends with common interests so you won't be so nervous.

### C: Call an ambulance

One can see the true nature of a person in how they handle a stressful situation.

You chose to call an ambulance, making you the type who can draw a clear line between yourself and others. You probably feel content handing the situation over to someone else, right? As if you've done as much as you're obligated to?

### D: Talk to them and help how I can

One can see the true nature of a person in how they handle a stressful situation.

You chose to help however you could, making you a diligent person with a strong sense of responsibility. Even if problems arise, you handle them to the best of your ability, which those around admire you for. However, not relying on others can cause you your own fair share of hardships too.
Memo: Hunting Ground SSR

**Memo: Hunting Ground SSR** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in a locker in Exhibit Hall A on the second floor of the Archives. The combination is 1970.

## Text

Sign Memo:

Hunting Ground.

433494437

Written by: H.C.
Anushka Krishna

**Anushka Krishna** is a character in *Monark*.

## Background

Anushka is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club and an exchange student from South Asia. Her home state, which faces the Arabian Sea, is renowned for its bustling IT industry.
>
>
> She has a scientific mind and a strong affinity for computer engineering, and her grades in mathematics are particularly outstanding.
>
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> Her wealthy family boasts a multi-generational line of doctors.
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PW: 1st Year Basement 1

**PW: 1st Year Basement 1** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the part of Main Building - BF accessed from the Steward's Office.

## Text

Password Memo:

Locker 1, in the basement

of the first-year building.

1000

Written by: H.C.
Nobutaka Iyama Test 13

**Nobutaka Iyama Test 13** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

A cat and mouse meet in a sudden encounter. What do you think happens to the mouse?

## Choices and meanings

There are five choices:

 E | The cat ignores it. | No effect

### A: The cat eats it.

This test will help us figure out what it is your life needs from here on out.

Mice get eaten. That's an unfortunate fact of life. You'll need to utilize your abilities to the fullest so you don't end up as a failure. You should probably put some more focus into improving your skills.

### B: The cat toys with the mouse.

This test will help us figure out what it is your life needs from here on out.

Happiness in life may be an impossibility for you, no matter how much money you earn or how taleneted you are, it's possible no one will ever acknowledge you for it. You're probably better off changing your perspective and living your life for others instead.

### C: They play together.

This test will help us figure out what it is your life needs from here on out.

You know how to build strong relationships with others and live in harmony. You should cultivate your understanding of other people and what they can do, as well as your own abilities. Once you do, put them into practice, and it'll surely lead you down a different path than the one you've been walking.

### D: The mouse toys with the cat.

This test will help us figure out what it is your life needs from here on out.

You're probably a quick-witted person who's good at finding what you're looking for in uncoventional ways. But showing off your abilities too much can be off-putting for the people around you. It may be better to do things at a more leisurely pace, instead of fretting over maximizing your bottom line.

### E: The cat ignores it.

This test will help us figure out what it is your life needs from here on out.

You're good at getting along in harmony with others, but you probably live an ordinary life overall. It might be good to set some personal goals and work toward them. Try taking a bit of time for yourself and do some self-reflecting.
Cromwell: Greed

**Cromwell: Greed** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Central Reading Room on the first floor of the Library.

## Text

CAUTION:

This record contains detailed information regarding Authorities. Its contents may induce severe memetic compulsion. The record supervisor is advised to pay utmost attention to the Ego values of the reader.

The Authority of Greed has only surfaced a scant few times, and many factors regarding it remain unknown. Its power is thought to be related to the concept of time and, of all existing Authorities, is believed to be the most taxing on the Pactbearer.

[CASE #1]

A young girl goes mad during class. Upon examination, it is confirmed she is the Pactbearer of Greed. Her behavior is wildly incoherent, but it assumed she had been repeating the same day over and over again.

Later that day, the girl's mother dies in a sudden accident.

Further cases exist.

Dated: 5.12.1976

Written by: H.C.
Miho Sonobe Test 1

**Miho Sonobe Test 1** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

Let's say you have a significant other. They want to wear an animal costume. What animal do you think they should be?

## Choices and meanings

There are five choices:

 E | A cat | Lust +20

### A: A dog

This question lets us see what you prefer in a significant other.

Since you chose the dog costume, you must value love and affection. That sound right?

### B: A horse

This question lets us see what you prefer in a significant other.

Since you chose the horse costume, you must value stamina and financial ability. That sound right?

### C: A cow

This question lets us see what you prefer in a significant other.

Since you chose the cow costume, you must value sincerity. That sound right?

### D: A deer

This question lets us see what you prefer in a significant other.

Since you chose the deer costume, you must value looks and appearances. That sound right?

### E: A cat

This question lets us see what you prefer in a significant other.

Since you chose the cat costume, you must value having someone you can be comfortable around. That sound right?
Nobutaka Iyama Test 4

**Nobutaka Iyama Test 10** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

You bump into a young boy holding a 100 yen coin at a festival. He was having trouble deciding how to use it, but has finally made up his mind. What does he spend it on?

## Choices and meanings

There are three choices:

 C | Goldfish scooping | Lust +20

### A: The shooting gallery

This question reveals your hidden nature.

If you chose the shooting gallery, you've got a bit of an emotional side to you. There's a thrill to be had there that you just can't find in your everyday life. Are you maybe looking for a place to release the pent-up stress and frustration of your day-to-day routine?

### B: The lottery game

This question reveals your hidden nature.

If you chose the lottery game, you've got a logical, rational side to you. You can win big through lotteries, but it's not that big a deal if you don't. It might seem like you're fond of flashy things or luxury items, but you may be more calm and clearheaded than people give you credit for.

### C: Goldfish scooping

This question reveals your hidden nature.

If you chose goldfish scooping, you've actually got a pretty sensual, animalistic side. The sight of someone chasing after and scooping up goldfish is a metaphor for your fervent curiosity in regards to more... amorous pursuits. Do you happen to get really invested in locker room talk? Or maybe you tend to become bolder when it's just you and your significant other?
Marina Kanasashi

**Marina Kanasashi** is a character in *Monark*.

## Background

Marina is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> An associate of the idol group SMK3 who has attended the academy since middle school.
>
>
> She considers herself the manager and producer of the group, and does everything from supporting their efforts to mediating between them.
>
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>
Cromwell: Daemon Ranks

**Cromwell: Daemon Ranks** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

Sora Jingu gives this to the protagonist early in the game.

## Text

Daemons are divided into three classes.

1. Legion

Soldier-class entities--the most numerous within the Otherworld. They take on human form and imitate our voices, but lack a human heart. They are the lowest ranking beings among those created by Monarks.

2. Nobles

Aristocratic-class entities. Nobles are high-ranking Legion that have been enhanced by donning special equipment known as Vessels. While their designation differs in a categorical sense, their nature is identical to that of the Legion.

3. Monarks

Ruler-class entities. Monarks are immortal and bear names that align with the seven deadly sins. All Daemons are created by these beings.

Dated: 1.7.1982

Written by: H.C.
Paul Arato

**Paul Arato** is a character in *Monark*.

## Background

Paul is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the (unofficial) Chiyo Fan Club who enrolled in the academy for high school.
>
>
> One of his parents is of Latin American heritage. His Chiyo fanaticism and induction into the club began after seeing her conduct an interview on campus.
>
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> Though a casual fan at first, talking with the president and vice president has transformed him into a full-fledged Chiyo Maniac.
>
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> Students and teachers alike find him extremely suspicious.
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>
Rudra Raju

**Rudra Raju** is a character in *Monark*.

## Background

Rudra is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Cricket Club who has attended the academy since middle school.
>
>
> Born and raised in the heart of town, his parents came to Japan from India to work at an IT company.
>
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> He played baseball in middle school, but switched to cricket in high school. His streetwise attitude clashes often with the wealthy upbringing of foreign exchange student Anushka.
>
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Memo: Fertile Ground V

**Memo: Fertile Ground V** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the East Block on the second floor of the Library in a locker. The combination is 1978.

## Text

Sign Memo:

Fertile Ground.

####\*\*000

Written by: H.C.
Hayate Tsumabuki

**Hayate Tsumabuki** is a character in *Monark*.

## Background

> At the very least, I will pray for your sins to be forgiven, and for you to remain safe within this accursed academy.
>
>

Hayate is an instructor at Shin Mikado Academy whom many students admire for his gentle, compassionate demeanor. He served as the dean of a different academy for many years, and received an award from the national government for his work as a prominent educator. As an old friend of Ryotaro's late grandfather, he often frets over the boy's recent behavior.

as in his own arc is specified that he suffered from physical and mental illnesses, his own unique authority is to spread the pain to other students on a condition of equal suddivision of pain, as we saw the more ideal were shattered the worse the students in the mist would be seen despairing for the pain.

He was envious of that everyone were better and felt good, in great condition, as his pain were stronger that he needed his walking stick because of how painful was his condition.

he is specialist on using poison, he will use a lot the poisonous mist so better have in stock the antidotes.
Cromwell: The Abyss

**Cromwell: The Abyss** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Cafeteria in Old Dormitory - 1F.

## Text

The deepest reaches of the Otherworld. The abode of Daemons in which man should never tread.

All Daemons, Noble and Legion alike, run completely amok within this domain.

There are Signs here that serve as hints toward finding Monarks not presently bound by pact.

Dated: 6.3.1982

Written by: H.C.
Shin Mikado: Academy Anthem

**Shin Mikado: Academy Anthem** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found on Main Building - RF, which is first accessible after the second Ideal battle in Act of Pride: Blind Fool's Savior.

## Text

[Shin Mikado Academy Anthem]

O Musashino, cultivator of charity,

we raise a hopeful prayer to you.

O, youth of unyielding resolve.

Gaze upon the gate to the future.

Sing and shout the principles we hold.

Let us walk together in this new age.

O, Shin Mikado, gleam and shine.
Shin Mikado: Library

**Shin Mikado: Club Building** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in Special Exhibit - 3F on the third floor of the Archives. This is accessible before the final Ideal fight of either Act of Gluttony: Flagbearer of Faith or Act of Gluttony: Slothful Philosophy.

## Text

Completed in 1970, the library houses over three million publications\*, one of the largest collections in the nation.

Its resources are accessible to non-students, provided that they are residents of the city.

Students may borrow up to ten books for a maximum period of two weeks.

(\*Including materials not on display.)
Academy Advice Column

**Academy Advice Column** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in Main Building - 1F after the Mist is cleared from the second floor, allowing the blocked off portion of the floor to be reached.

## Text

Hi, everybody!
First-year middle schooler, Chiyo Aikawa here!

There's a lot to worry about in life, isn't there? Your path after graduation, love, competitions, etc...

Well! I'm here today with a hot tip for all of you out there stressing yourselves silly!

Introducing our new counseling program, featuring critically acclaimed experts for each grade level! If something's on your mind, try reaching out to them!

[High School]

Year 3: Tensei Matsushima

Year 2: Nobutaka Iyama

Year 1: Miho Sonobe

[Middle School]

Year 3: Taro Matsura

Year 2: Hiroli Yamanaka

Year 1: Shinji Ikegami
Memo: Fertile Ground MAX

**Memo: Fertile Ground V** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in a locker in the part of Main Building - BF accessed from the Steward's Office. The combination is 0090.

## Text

Sign Memo:

Fertile Ground.

#\*#\*\*\*\*#0

Written by: H.C.
Item

There are a variety of **items** the party can acquire in *Monark*.

## Creating and dismantling items

Vanitas can create usable items for a given SPIRIT cost per item. Dismantling items and vessels gives back SPIRIT, but only one-third of the cost is recovered.

## List of usable items

The protagonist can carry up to 100 usable items at a time. Such items include the following:

 Stimulation Agent | Cures Sleep for one ally. (Battle only) | 30

## List of special items

As with usable items, up to 100 special items can be carried. These are typically related to the story and which may be needed for plot progression.
Intermission: Dusk

**Intermission: Dusk** is an act of *Monark* that starts automatically after completing all five acts in Part I.

## Description

After learning the truth about the barrier, the TSC becomes divided amongst itself.

## Objectives

* Talk to people in the TSC Room.
* Head to the Student Council Room.
* Head to the Dean's Office.
* Head to the Library.
* Head to the Archives.
* Head to the TSC Room.
* Look for Chiyo at the 2nd Year Building.
* Head to 2nd Year Building - 1F (2-B).
* Check the TSC Room.

## Walkthrough

This act is started automatically after finishing Act of Greed: Recurring Twilight.

* Talk to Nozomi Hinata, Kokoro Surugadai, Shinya Yuda, and Ryotaro Date.
* Talk to Chiyo.
* Exit the TSC Room for a brief scene.
* Go to the door to the Student Council Room for another brief scene. It isn't possible to actually enter yet.
* Go to the door to the Dean's Office for another scene.
* Exit the Main Building for yet another brief scene.
* Go to the Library for a scene.
* Go to the Archives for a scene.
* Return to the TSC Room for another scene.
* Go to 2nd Year Building - 1F.
* Follow the hallway west and south to get to 2-B.
* Enter the classroom for a short scene.
* Prepare for a fight. Approach the vase with the flowers and answer the call.
* When the fight is over, many scenes will play. Head to the door of the TSC Room once they are done.
* This technically ends Intermission: Dusk. To continue, it's necessary to choose one of the four companions to continue with for the next couple acts. Each can be visited first for a scene before making a final choice. Vanitas will then talk to the protagonist about each companion. Then one more conversation is required to continue the game with the chosen companion.
	+ Nozomi is located in the Student Council Room. To choose her and go on to Act of Sloth: Shield of Hope, it's necessary to choose the first option every time during the dialogue and confirm entwining fate with her.
	+ Kokoro is in the library. To choose her and go on to Act of Gluttony: Slothful Philosophy, then choose the dialogue options in this order: first, second, first, second, and then the only options for the remaining prompts. Confirm entwining fate with her.
	+ Ryotaro can be found in Archives - 1F. To choose him and go on to Act of Sloth: Tower of Gluttony, then choose the dialogue options in this order: first, first, second, second, first, and then the only options for the remaining prompt. Confirm entwining fate with him.
	+ Shinya can found outside the Dean's Office. To choose him and go on to Act of Gluttony: Flagbearer of Faith, then choose the dialogue options in this order: first, first, second, first, and then the only options for the remaining prompt. Confirm entwining fate with him.
1st Year Building

The **1st Year Building** is a location within Shin Mikado Academy in *Monark*. The building once operated as the Academy's middle school. When a new middle school building was completed in 1970, this building was repurposed for 1st year high school students.

## 1st Year Building - 1F

The first floor of the 1st Year Building contains the Art Room, classrooms 1-A and 1-B, and a Faculty Room.

There is access to 1st Year Building - 2F via the stairs both in the southwest and the northeast of this floor. A key acquired in acts during Part 2 is required to access 1st Year Building - BF from the southwest stairs.

## 1st Year Building - 2F

The second floor of the 1st Year Building contains the AV Room and classrooms 1-C and 1-D.

There is access to 1st Year Building - 1F and 1st Year Building - 3F via the stairs both in the southwest and the northeast of this floor.

## 1st Year Building - 3F

The third floor of the 1st Year Building contains the classrooms 1-F and 1-E.

Access to 1st Year Building - 4F is only available from the stairs in the northeast. There is access to 1st Year Building - 2F via the stairs both in the southwest and the northeast of this floor.

## 1st Year Building - RF

The only exit from the roof of the 1st Year Building is the door at the north, leading back to 1st Year Building - 3F.

## 1st Year Building - BF

The first basement of 1st Year Building contains Basement Storage.

Access to this basement requires a key not available until certain acts in Part 2. This is reached from the southwest stairs down from 1st Year Building - 1F.

## 1st Year Building - BF2

The other part of the basement is accessed through the Basement Passage through the door by the northwest stairs. The key to open this door is located in 1st Year Building - BF. It consists of three separate rooms, the latter two of which are both named 1st Year Building - BF2.
Banjo Namikawa

**Banjo Namikawa** is a character in *Monark*.

## Background

Banjo is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who has attended the academy since middle school.
>
>
> Rumor has it that he's the biggest playboy on campus, and is always seen with two pretty girls in his grade at his side, though in truth, the three are just friends. That aside, people speculate that he has multiple girlfriends and side chicks at the academy, though nobody can say for sure.
>
>
> He tends to go with the flow, and has a knack for finding almost everything amusing, the anomalies included.
>
>
>
>
Daemon

**Daemons** in *Monark* are metaphysical lifeforms which live in the Otherworld.

## Nature

Daemons have little similarity to those spoken of in various religious beliefs, though they do share the trait of enticing humans into pacts in order ro access the power of their souls. The human will functions as a source of sustenance for them.

## Ranks

There are three ranks in Daemon society: the lowly Legion, the higher-ranked Nobles, and the few ruling Monarks.

### Legion

Legion are soldier-class entities that take on a bipedal form similar to those of humans, though much of this form is skeletal. It is suspected that the Monarks that create Legion share their souls with them. Each Legion falls under the faction of a particular Monark, though they often have different affinities. In other words, the Monark of Pride isn't limited to creating Legions of Pride. Legion can improve their abilities by eqipping Vessels.

### Nobles

Nobles are aristocrat-class entities more powerful and more human in form than Legion. They may sometimes be able to use Authorities not cooresponding to their affinity, which may be due to the Vessels they have equipped.

### Monarks

Monarks are ruler-class entities among the Daemons, responsible for the creation of Nobles and Legion. These entities are drawn to strong Egos and fervent wishes, forming pacts with humans and granting them special powers known as Authorities.

There are Monarks associated with each of the seven sins or desires:

* Superbia, the Monark of Pride
* Ira, the Monark of Wrath
* Invidia, the Monark of Envy
* Avaritia, the Monark of Greed
* Gula, the Monark of Gluttony
* Acedia, the Monark of Sloth
* Luxuria, the Monark of Lust

There are also aberrant Monarks associated with other desires, the most obvious example being Vanitas, the Monark of Vanity, who forms a pact with the protagonist.

While Monarks can be defeated, this only seems to drive them into a period of hibernation. It may not be possible to fully destroy them.
Jo Nijima

**Jo Nijima** is a character in *Monark*.

## Profile

From the in-game smartphone profile:

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> The president of the (unofficial) Chiyo Fan Club. He has attended the academy since middle school.
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> A former idol fan, he realized that Chiyo Aikawa had more idol energy than the real deal, and so founded the club as a way to honor her.
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> Since they aren't officially sanctioned, the club holds its meetings in Jo Nijima's class.
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> He always keeps up with Chiyo's latest ventures, and worships her as his angel, or even his goddess.
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> Students and teachers alike find him extremely suspicious.
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## Alter Ego

Jo's Alter Ego can be found in Classroom 3-A in Main Building - 2F. It provides ATK +2, and the requirement to collect it is unknown.
Miho Sonobe Test 8

**Miho Sonobe Test 8** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

Picture a person who's on your mind right now. If you got a chance to talk with them, one on one, which seat would you sit in?

## Choices and meanings

There are four choices:

 D | Seat D | No effect

### A: Seat A

This question gauges the emotional distance between you and the person you thought of.

You chose seat A, placing you about 50 cm. away from them, emotionally speaking. This is a good distance for light conversation and relaxing chats. Sounds like you two are pretty close.

### B: Seat B

This question gauges the emotional distance between you and the person you thought of.

You chose seat B, placing you about 5 cm. away from them, emotionally speaking. The two of you are close enough that you can touch, but it sounds like you don't find that uncomfortable in the slightest.

### C: Seat C

This question gauges the emotional distance between you and the person you thought of.

You chose seat C, placing you about 10 m. away from them, emotionally speaking. While this level of distance is common, it's also the one people tend to choose when they're at odds, or attempting to persuade others. If the person you imagined is close to you, it may be indicative of an important discussion that needs to be had.

### D: Seat D

This question gauges the emotional distance between you and the person you thought of.

You chose seat D, placing you about 1 km. away from them, emotionally speaking. This is the arrangement for when both of you are trying to avoid involvement with one another, and is not at all suitable for conoversation. It could be that you're aware of the emotional distance between you, and you're gearing yourself up for conflict.
Middle School Clubs

**Middle School Clubs** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in Club Block A - 1F in the Club Building.

## Text

[Sports Clubs]

* Baseball Club
* Rugby Club
* Lacrosse Club
* Volleyball Club
* Tennis Club
* Ping-Pong Club
* Swimming Club
* Basketball Club
* Softball Club
* Soccer Club
* Track and Field
* Kendo Club
* Dance Club

[Cultural Clubs]

* Art Club
* Newspaper Club
* Manga Club
* Book Club
* Shogi Club
* Go Club
* Programming Club
* Esports Club
* English Club
* Cinema Streaming Club
Risa Hayashibara

**Risa Hayashibara** is a character in *Monark*.

## Background

Risa is a teacher at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

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> The second-year high school Music teacher and a master pianist with perfect pitch.
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> The anomalies had her panicking early on, but she has since begun to regain her composure.
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> She once aspired to become a professional pianist before an injury forced her to give up on her dreams.
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## Alter Ego

Risa's Alter Ego can be found in the Music Room in Main Building - 3F. It provides DEF +3, and the requirement to collect it is unknown.
Hikari Kioi

**Hikari Kioi** is a character in *Monark*.

## Background

Hikari is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

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> A member of the Go-Home Club who enrolled in the academy for high school on a scholarship due to her exceptional grades.
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> She is typically found reading at her usual spot on the second floor of the library, but hasn't been able to get there since the start of the anomalies.
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> Kokoro Surugadai is something of an idol to her. Despite wishing she could be as detached and solitary as her, she knows she wouldn't be able to withstand the loneliness.
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> She is actually quite gifted herself, but does whatever she can to hide this from others.
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## Alter Ego

Hikari's Alter Ego can be found in the West Wing of Library - 2F. It provides AGI +6, and the requirement to collect it is unknown.
Archives

The **Archives** is a location within Shin Mikado Academy in *Monark*. Construction of the building and its adjoining cafeteria was funded by donation to the academy's alumni association. The building was designed by Taro Date, an alumnus who later became an architect. The archives serves as the academy's warehouse for cultural resources.

## Archives - 1F

The first floor of the Archive doesn't contain any other accessible rooms.

There is access to Archives - 2F via the staircase in the north center of this floor.

## Archives - 2F

The second floor of the Archives contains Exhibit Hall A and Special Exhibit, the latter of which is only accessible from the third floor.

There is access to Archives - 1F and Archives - 3F via the stairs in the north center of this floor.

## Archives - 3F

The third floor of the Archives contains Exhibit Hall B, Hallway, and its own level of Special Exhibit, accessed from the Hallway.

There is access back to Archives - 2F via the stairs in the north center of the floor. The lower level of Special Exhibit is accessed via stairs from the south end of the level of Special Exhibit on this floor.
Club Building

The **Club Building** is a location within Shin Mikado Academy in *Monark*. This building was built on the site of a former athletic field to account for an expansion in the academy premises and the installation of a new field. Usage rights for the building are determined by the student council on an annual basis based on club merits and achievements.

## Club Block A - 1F

No rooms in Club Block A - 1F are accessible; only the corridor is.

There is access to Club Block A - 2F via the stairs in the west of this block.

## Club Block A - 2F

No rooms in Club Block A - 2F are accessible; only the corridor is.

There is access to Club Block A - 1F via the stairs in the west of this block. Access to Club Block B - 2F is available through a door in the northeast.

## Club Block B - 2F

The second floor of Club Block B contains the Esports Club, Programming Club, and the Mathematics Club.

There is access back to Club Block A - 2F through the door to the south. Access to Club Block B - 1F is available via the north stairs.

## Club Block B - 1F

The first floor of Club Block B contains a Storage and a Conference Room. A small room to the west is also called Club Block B - 1F.

There is access back to Club Block B - 2F through the door to the north. Access to Club Block C - 1F is available via the small room to the west.

## Club Block C - 1F

The first floor of Club Block C contains the Baseball Club and a Storage.

There is access back to Club Block B - 1F through the door to the east. Access to Club Block C - 2F is available via the stairs in the south.

## Club Block C - 2F

The second floor of Club Block C contains Track and Field, a Conference Room, and a Storage.

There is access back to Club Block C - 1F through the stairs at the south. Access to Club Block D - 2F is available via the door to the south.

## Club Block D - 2F

The second floor of Club Block D contains two rooms called Storage.

There is access back to Club Block C - 2F through the door at the northeast. Access to Club Block D - 1F is available via the stairs to the northwest.

## Club Block D - 1F

The first floor of Club Block D contains a Conference Room.

There is access back to Club Block D - 2F via the stairs to the northwest.
High School Clubs

**High School Clubs** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in Club Block A - 2F in the Club Building.

## Text

[Sports Clubs]

* Baseball Club
* Rugby Club
* Lacrosse Club
* Cycling Club
* Hiking Club
* Ski Club
* Volleyball Club
* Badminton Club
* Swimming Club
* Gymnastics Club
* Basketball Club
* Softball Club
* Soccer Club
* Tennis Club
* Track and Field
* Kendo Club
* Dance Club
* Cheerleeding Club
* Cheer Squad
* Ping-Pong Club
* Cricket Club
* Rock Climbing Club

[Cultural Clubs]

* Science Club
* Photography Club
* Art Club
* Journalism Club
* Cinema Appreciation Club
* Anime Club
* Manga Club
* Book Club
* Shogi Club
* Go Club
* Mathematics Club
* Programming Club
* Esports Club
* English Club
* Railway Research Club
* Debate Club
* Flower Arrangement CLub
* Tea Ceremony Club
* Classic Literature Club
* Noh Theatre Club
* Rakugo Club
* Marching Band
* Volunteer Club
* Light Music Club
* Birdwatcher's Society
* Choir
* Occult Club
* Game Design Club
* Novel Research Society
Secret Scoop: Paging Dr. Danger?

**Secret Scoop: Paging Dr. Danger?** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Text

[Paging Dr. Danger]

Have you been keeping track of how many times the health newsletter was released last year? Only three.

It's supposed to come out every month, but over the last year, nine months out of twelve were a no-show. For those of you keeping score at home, there hasn't been even one yet this year.

The culprit? Kakeru Hasegawa.

For many, one look at our school doctor is all it takes to understand how. Not only are applications doomed to go missing from his messy desk, he hardly ever makes it to his own appointments! And that's not the end of it, either...

There's no end to the tales of how unreliable he can be. This writer, out of curiosity over how a man like this managed to obtain a medical license, managed to speak with several people who knew him as a student.

As it turns out, he actually used to be a model student, and was highly regarded as a future success story due to his high grades.

As the story goes, a family tragedy became the driving force behind his intense, earnest passion for studying medicine.

Though, looking at him now, we definitely can't see that in this pathetic slacker today...
Nobutaka Iyama Test 14

**Nobutaka Iyama Test 14** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

If you had a rocketship all to yourself, what would you do with it?

## Choices and meanings

There are five choices:

 E | Create another Earth | Gluttony +20

### A: Go to space to confirm the Earth is blue

This question gauges how feasibly your desires can be fulfilled.

You're the type of person whose wishes are easy to grant. If someone told you the Earth was blue, you'd probably believe them at first, but over time, you'd start developing your own thoughts and interpretations.

### B: Go to the moon

This question gauges how feasibly your desires can be fulfilled.

There's no water or air on the moon. The fact that your thoughts immediately went there means you're the type that knows how to put their smarts and creativity to use. If your desires have anything to do with the arts, they'll probably be easy enough to fulfill.

### C: Build something in space

This question gauges how feasibly your desires can be fulfilled.

Humans don't have very much power in space. You must have a truly remarkable mind if you're hoping to build something there. If your desires happen to be related to cosmetics, medicine, or some other field of research, the likelihood that you'll make them come true is very high.

### D: Try to communicate with extraterrestrials

This question gauges how feasibly your desires can be fulfilled.

Extraterrestials, huh?

Why don't we narrow that to a more realistic scope, like people you're not familiar with--from other fields or countries, for instance. Maybe what you actually want is to interact with people from all walks of life. A stable heart and mind is the key to realizing that desire of yours.

### E: Create another Earth

This question gauges how feasibly your desires can be fulfilled.

The Earth, like all other planets in the solar system, formed by mere coincidence. Even so, the concept of creating another one to peacefully solve the natural resource crisis is a lovely thought...on paper, at least. Whether you end up as a genius or some average everyman, you're a revolutionary soul at heart.
Nobutaka Iyama Test 12

**Nobutaka Iyama Test 12** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

Which of these unintentional habits do you experience most frequently?

## Choices and meanings

There are five choices:

 E | Gesticulating while speaking | Gluttony +20

### A: Nail biting

This question points us toward the career path that most closely matches your true nature.

Biting your nails is an extension of how babies suck their thumbs. It happens when you don't know what to do, and are on the verge of a breakdown. This often manifests in people with sharp minds and deft hands, especially when coupled with perfectionism. A creative person like you would likely find success in some form of media production.

### B: Finger snapping

This question points us toward the career path that most closely matches your true nature.

Snapping your fingers means you're a moody person and a bit of a gambler who likes to play the odds. You can't stand leaving loose ends untied, right? You're probably suited to technical work or something in the arts, like a musician or illustrator.

### C: Fist clenching

This question points us toward the career path that most closely matches your true nature.

Clenching your fists means you're the type to put your life at risk when your heart is set. You're pretty inflexible and perfectionistic, but if you really focus, you can truly surprise people with your skills. You're suited to being a designer, an inventor, or perhaps some sort of religious leader.

### D: Compulsive clapping

This question points us toward the career path that most closely matches your true nature.

Compulsive clapping means you have a pure heart. You fancy yourself the secretive type, but your emotions show on your face quite easily. You might do well in business or as an athlete.

### E: Gesticulating while speaking

This question points us toward the career path that most closely matches your true nature.

Gesticulating while you talk means you're the sociable, but envious, type. You're good at listening to other people talk and picking up on their thoughts, so you might be suited to the servive industry or in sales.