Animal Raising

1. How to obtain animals
2. Animal stats
3. How to raise them
4. How to breed animals
5. Animal health
6. Animal genetic stats
7. Rare mutation
8. Animal Trading

1. How to obtain animals:

In order to obtain an animal for your farm you need to tame their wild version in the Deep Forest. In order to tame a wild animal first you need to sneak and aproach slowly, after approaching you can feed it their favorite food, the animal will then be full for a while, after a bit you can feed them again, doing this enough times will tame the animal. In order to transport them back to your farm you need to use the Catching Egg. After bringing it back to your farm you can use your catching egg to place the animal in it's correct pen(Doesn't consume the catching egg).

Here's a list of all animals, their biomes, the food you need to use to tame them, the amount of times they need to be fed and the least powerful catching egg required to catch them:

2. Animal Stats

Caught animals have a variety of stats, these stats are completely random when caught so most animals will have completely different stats, stats are explained in the table below:

3. How to raise animals

After a while your animal's Hunger, Thirst and Mood stat will go down to 0, once at 0 the animal will become Thirsty, Hungry or Moody respectively. Just one of these conditions is enough make your farm animal from producing their products(Eggs, Milk etc...), prevent them from being able to breed, or even growing up(The mood stat won't affect this process). Therefore it's important to give water/feed/play with your animal. This can be somewhat autonomated with the Animal Pen Upgrades.

4. How to breed animals

Using your catching egg, catch them and then drop them at the breeding pen. Make sure your animals are in a good mood and have their thirst/hunger bar somewhat filled, fill the pen with lots of food and water as well. After a few hours a new baby animal will be born.

5. Animal health

After doing a certain number of your actions your animal will become old and die. All of the things below count as 1 action:

- Breeding

- Producing Eggs/Milk/Wool/Ink Sacks

The amount of actions needed for the animal to get old and die are determined by their Health stat. To avoid death the player can breed/catch animals with a higher Health stat, feed them Life Fruit which restores 100% of their Health or catch/breed an animal with Immortal mutation.

6. Animal genetic stats.

All animals obtained whether through catching them in the wild or breeding them will have different stats as shown above. The player can somewhat control this. When breeding the baby will always inherit 1 stat of both it's parents. If a player wishes that one of the parents passes 2 or more stats the player can give the desired parent a Fertile Apple. Fertile Apples of different tiers will make the parents pass a different amount of stats. With time it's possible to have a farm animal with all of it's stats maxed out.

7. Rare Mutations.

All animals obtained whether through catching them in the wild or breeding have a 1% chance to have a advantageous mutation. These mutations will give a variety of buffs to the animals. Mutations will also pass through breeding, however these have a different system, they can be either dominant mutations or recessive mutations. 1 single parent with a mutation will always pass the mutation to the offspring. Meanwhile to pass a recessive mutation, both parents need to have said mutation. The table below shows the mutations, what they do, if they are dominant or recessive.

 Overproducer
 Runner
 Fast Grower
 Dominancy
 Aggressive

8. Selling animals

Animals may be sold to an NPC directly or at the AH. To sell an animal to the Auction House you need to sell a Catching Egg with the said animal inside. Mutated animals can't be sold to the Auction House. However mutated animals will sell for a very high price at the NPC.