recursal/Fanatic-Fandom huggingface dataset:
Wayward Mobile Assembler

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  Description

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An automated, mobile mechanoid factory. Mobile assemblers are used by mechanoids to convert organic matter into useable stuff, such as building materials, munitions and explosives. This particular assembler seems to be lost and wandering aimlessly. It can be "tamed" and kept in check by the colony, since it is not sentient and lacks any concept of friend or foe.

A wayward mobile assembler is very low maintenance, since it is resistant to damage, feels no pain, hovers over terrain, needs no rest whatsoever and can't get sick (lacks any organic components). It will however need to consume organics to power its internal batteries. It also lacks any kind of sentience, so it won't even flee from combat if attacked.

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Mechanics

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Can be harvested for random base game materials: 10 of either Steel, Gold, Uranium, Plasteel, Silver, Go-Juice, Flake, Yayo, Chocolate, Synthread, Cloth, Jade, Devilstrand Cloth, Muffalo Wool, Heavy Fur, High Explosive Shells, Industrial Medicine, Neutroamine, Chemfuel or Components.

Despite its lore classifying it as a mechanoid, it's treated as an animal in-game.

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Spawn Chances

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Scauldron

### Other

Pack animal. Digs for 80 Raw Fish when hungry, or every 2 days. Nuzzle interval: 1 days

## Ranged Attacks

### Damage Type

Boiling Water (causes burn and extinguishes fire)

### Range

2-18

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 Description

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Legends say the dragon's head on the bow of viking ships comes from attempts to fool scauldrons into passing them by. As this method has questionable results, vikings from dragon fearing tribes would often toss a portion of their catch back into the sea as tribute to the scauldrons. Vikings who hail from dragon riding tribes have adopted a different approach: tame scauldrons have become prized for their fire-extinguishing water breath and their ability to speed cooking by boiling water almost instantly. There are even rumors of industrious vikings who've devised special saddles for scauldrons which can turn the dragons in to half-ship hybrids for water travel.  Other Scauldrons are absolutely deterred from the "bows" of these "ships", though it is uncertain if this is due to fear, awe, or a desire to avoid what they perceive as a fashion disaster.

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Mechanics

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- Scauldrons are massive creatures, though they move gracefully on water (their stated move speed is only on water, being 1/4th of that on land)

- Their breath attack is a stream of water vapor that instantly puts out fires, while at the same time causing grievous burns

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish

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Spawn Chances

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Thrumffalo

Vanilla Textures Expanded Version

Original Version

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Description

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This massive ungulate is the result of splicing a thrumbo with muffalo genes. Capable of carrying a huge amount of materials, there is no better possible pack animal in all the Rim (yet! Science never rests).

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Useful abilities

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Produces high quality milk and wool. Pack Animal.

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Method of acquiring

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The Thrumffalo has a 100% chance of spawning from an incubator with Muffalo and Thrumbo genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
* Stampede (produces dust clouds that impede ranged attacks)
Star-Spawn of Cthulhu

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Description

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Octopoidal humanoids, cast in in the image of great Cthulhu himself and bound to his will. They make a mockery of the human form, with a tentacled head, scaly body and vestigial bat-like wings. While insignificant in size, in comparison to their master, they stand many times taller than a man. They serve the Great Old Ones will while he remains sleeping.

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Mechanics

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These creatures are always hostile and can't be tamed.

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Spawn Chances

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Star-Spawn of Cthulhu don't spawn in the wild, and only appear through a raid incident.
Wolfbear

Vanilla Textures Expanded Version

Original Version

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Description

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A Wolf / Bear hybrid. Very similar to the standard timber wolf, but with better stamina.

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Useful abilities

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Good guard animal. Butchering gives Wolfbear paws, which can be sold.

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Method of acquiring

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The Wolfbear has a 50% chance of spawning from an incubator with Bear and Canine genetic material. It's hybrid counterpart is the Bearwolf

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Adrenaline Burst (triggers a burst of speed)
Superhero Bees

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Description

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When bees need to fight a supervillain, they don't call a bee that dresses as a bat and fights petty crime at night, because that would be absurd: they call the superhero bees, who fly around at supersonic speeds dressed in teeny tiny capes and blue pyjamas. They create honeycombs stuffed with Super-nanites, though they produce them exceedingly slowly.

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Branch and Tier

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Superhero bees are Endgame Branch Bees, considered Tier 5. These bees produce some advanced materials that are suited for an endgame colony, and as such are the most time-intensive bees to crossbreed.

Tier 5 bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward than previous tiers, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Medicinal and Radioactive bees in a beehouse equipped with an hybridization chamber.

The Vanilla Factions Expanded - Ancients mod needs to be installed for these bees to appear.

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Combinations

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For the moment there are no further combinations with Superhero Bees.
Terrible Terror Dragon Scales

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Description

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Hard overlapping scales with a shiny metallic sheen. Exceptionally durable in combat. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

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Origins

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Can be acquired from harvesting Terrible Terrors at a rate of 10 every 2 days

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Use

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Metallic building material
Shiba Wanko

## **Features**

Adds a Shiba inu as a new pet.

Shiba dogs to be added are usually three colors, black and white.

Since ordinary Shiba Inu and Black Shiba Inu and White Shiba Inu are treated as different animals, children can only be made with dog combinations of the same color.

If you have any problems or improvements please contact us!

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1566921497

Ludeon forums link: n/a

## Animal List

* Shiba Inu (black)
* Shiba Inu (white)

## Credit

Mod by Akairo

※This MOD was made on the basis of Mr. uniinu's "動物テンプレMOD".

I am very grateful to uniinu-sama!
Yellow Dragon

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 Description

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Yellow dragons are the newest dragons to have been seen in the wild. A rare dominant mutation created a new strain of dragon that developed into its own race.

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Mechanics

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All dragons have a ranged dragonbreath attack.

All dragons have a flight ability with a large range. It cannot be used if there is a roof over their head.

All dragons can be pack animals.

Yellow dragon attacks cause Concussions

Nuzzle interval: 11 days

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Spawn Chances

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Spidersilk

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Description

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The unusually versatile quasi-silk produced by a genetically engineered insectoid.

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Origins

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Silkspiders produce it automatically, spawning a stack of 5 units every 1.25 to 2.5 days

It's commonality is 0.15

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Wolffalo Wool

## Stat Modifiers

### Insulation - Heat

14

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Description

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This dark grey wool is stylish and very warm.

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Origins

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Can be acquired from shearing Wolffalos at a rate of 20 every 3 days

It's commonality is 0, so it shouldn't appear on merchants or raiders

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Wildebeest

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Description

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Also called Gnu, this wild cow earned it's name with it's menacing horns, pointed beard and large head. These animals are known from their migrations and the size of their herds.

Due to it's wildness, it produces milk at much slower rate than a standard cow.

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Mechanics

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Pack animal. Produces Milk.

Wildebeest are farm animals and as such need to be penned. Their roam interval is 2 days.

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Spawn Chances

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Skiphound

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  Description

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The concept behind the creation of Skiphounds was conceptually simple: DNA from an Animus Vox spliced into the genome of loyal companion dogs to create a creature that could always come when called, being capable of psionically detecting the wishes of its master. The result, however, was completely unexpected: Skiphounds uncontrollably use their latent psionic powers to "blink" in and out of existence, making them extremely unpredictable.

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Mechanics

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Skiphounds will use this psionic power constantly, unless eating or sleeping. An attacking Skiphound will rapidly teleport close to its prey, rendering a lot of defenses such as barricades and walls completely useless. They do not rely on line of sight to skip.

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Spawn Chances

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Defense Tactics

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If you are attacked by a manhunter pack of skiphounds they will teleport behind your walls and force your colonist into close combat. If you have time, your best chance of survival is to stand all your colonists against a corner with your melee pawns in front and ranged pawns behind them.
Tyrannosaurus Leather

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Description

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Strong leather, almost as strong as the animal it came from. It's definitely prestigious to wear anything made out of tyrannosaurus leather, as a legacy of the hunt. This leather particularly insulates well against cold.

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Origins

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Can be acquired from butchering Tyrannosaurus Rexes

Can also be found in objects with a commonality of 0.0025.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Spiderweaver

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 Description

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A bio-engineered spider insectoid the size of a bear. Designed for production of a beautiful insectoid spidersilk and sometimes employed in combat, its thick chitinous armor makes it hard to kill, while its sharp mandibles allow it to rip enemies into pieces. It is, however, quite slow in open terrain. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

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Mechanics

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Can be sheared periodically to acquire Spidersilk

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Spawn Chances

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Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

The Spiderweaver is created by using 1 Insectoid Warrior Genome and 2 Insectoid Royal Genomes
Insectoid Eggs

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Description

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An unfertilized insectoid egg. It can be eaten raw, but it's much, much better cooked.

NOTE: These eggs will always be unfertilized. They are exclusively created by Vat-grown Princesses, which are sterile. They can be used as a food source.

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Origins

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Can be acquired from Princess, at a rate of 10-30 every day

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Comparison

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Compare it with any other milks added by mods in the Animal Product tables
White Honey

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Description

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This honey has been extracted from Hybrid honeycombs, and is very pale in colour. It is less nutritious than normal honey, but it is usually produced in high amounts. Honey can be consumed raw or cooked with other ingredients.

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Extraction

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White Honey can be producing from extracting Hybrid honeycombs, though it can be acquired from later honeycombs too.

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Use

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Honey can be used for meals on the Beekeeping Workbench or fermented as Mead.
Redhide

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Description

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Thick scaly leather harvested from a carnotaurus. This skin, despite its thickness, keeps the wearer quite cool, while offering good  protection.

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Origins

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Can be acquired from butchering Carnotaurus

Can also be found in objects with a commonality of 0.025.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Star Vampire Leather

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Description

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Tanned, dried, scraped skin. A good traditional material for making clothes and bags.

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Origins

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Can be acquired from butchering Star Vampires

Can also be found in objects with a commonality of 0.01.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Wolfsnake

Vanilla Textures Expanded Version

Original Version

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Description

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A reptile / wolf hybrid. These serpentine predators are fast as lightning, and armed with a powerful, venomous bite.

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Useful abilities

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Speed and poison make for a very effective base defender. Sheds wolfsnake skin from time to time.

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Method of acquiring

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The Wolfsnake has a 100% chance of spawning from an incubator with Canine and Reptile genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Adrenaline Burst (triggers a burst of speed)
* Poisonous cloud (creates a poisonous cloud on a targetted area)
Needleroll

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Description

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Needlerolls are needleposts that have evolved to grow in the most arid and dry environments in the Rim. Needleposts need almost no substenance, absorbing all the energy they need from sunlight and minute amounts of water that they extract from morning dew. Like needleposts, they need a huge amount of sunlight (or equivalent). Nights won't affect them, but a solar eclipse could be fatal to them.

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Mechanics

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Ranged attacks. Light sustenance.

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Spawn Chances

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Thrumdraeodon

Vanilla Expanded Version

Old Version

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Description

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A huge, boar-like animal that will eat anything on its path. Thrumdraedons are cunning and resourceful.

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Useful abilities

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Thrumdraeodons are high-maintenance thrumbo hybrids, but they excell at combat.

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Method of acquiring

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The Thrumdraeodon has a 100% chance of spawning from an incubator with Thrumbo and Megafauna genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Stampede (produces dust clouds that impede ranged attacks)
* Keen Senses (Makes the creature more aware of its surroundings, increasing its melee capacities (affects sight and consciousness))
Wild Minotaur

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Description

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In Greek mythology, the Minotaur is a mythical creature portrayed in Classical times with the head and tail of a bull and the body of a man. He dwelt at the center of the Labyrinth, which was an elaborate maze-like construction designed by the architect Daedalus and his son Icarus, on the command of King Minos of Crete. The Minotaur was eventually killed by the Athenian hero Theseus. The mythological Minotaur was often portrayed as a cunning beast, whereas this creature possesses a very basic, instinctual intelligence.

Minotaurs aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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Special Abilities: Wild Minotaurs can pound the ground with their hooves, producing ground tremors.

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Spawn Chances

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Soul Eater

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 Description

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A half-dead astral dog not of this plane of existence. Soul Eaters are terrifyingly beautiful and pack quite a punch in battle. They proudly display the souls of their most recent kills upon robust gilded wings.

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Mechanics

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Can be butchered for soul eater meat and Soul Eater Leather.

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Spawn Chances

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Spiderbee

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Description

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A Megaspider / Bee hybrid. A powerful, armoured bee hybrid that cannot reproduce on its own. It has a dangerous ranged attack.

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Useful abilities

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All bee hybrids slowly produce their appropriate honeycombs every few days. They also have a very nasty venomous sting, and a ranged sting attack. Finally, they will ignore terrain movement costs, since they hover over the ground, except over water, where their movement is slightly impeded.

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Method of acquiring

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The Spiderbee has a 100% chance of spawning from an incubator with Insectoid and Bee genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Insect cloud (creates a cloud of stinging insects)
Triceraffalo

Vanilla Expanded Version

Old Version

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Description

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This enormous ceratopsid can be used as an incredibly powerful pack beast. It is also quite capable of defending itself, with its sheer mass and huge horns.

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Useful abilities

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Produces wool, eggs, milk, and acts as one of the most powerful pack beasts known to science.

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Method of acquiring

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The Triceraffalo has a 100% chance of spawning from an incubator with Muffalo and Dinosaur genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
* Dino Stamina (Makes the creature more resistant to damage for a while)
Sauropod Leather

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Description

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Very thick leather from a gigantic sauropod. This thick skin insulates and protects very well.

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Origins

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Can be acquired from butchering Sauropods from the Dinosauria mod

Can also be found in objects with a commonality of 0.025.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Rumblehorn Dragon Scales

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Description

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Hard overlapping scales with a shiny metallic sheen. Exceptionally durable in combat. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

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Origins

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Can be acquired from harvesting Rumblehorns at a rate of 10 every 2 days

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Use

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Metallic building material
Nadder Dragon Scales

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Description

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Hard overlapping scales with a shiny metallic sheen. Exceptionally durable in combat and against intense heat. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

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Origins

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Can be acquired from harvesting Deadly Nadders at a rate of 10 every 2 days

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Use

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Metallic building material
Zippleback Dragon Scales

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Description

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Hard overlapping scales with a shiny metallic sheen. Exceptionally durable in combat. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

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Origins

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Can be acquired from harvesting Hideous Zipplebacks at a rate of 10 every 2 days

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Use

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Metallic building material
Shih-tzu

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Description

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An oriental toy dog, Shih-Tzu have extremely long and soft hair. While they are kind of useless, petting them provides people with great comfort.

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Mechanics

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Nuzzle interval 12 hours

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Spawn Chances

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No spawning in the wild. Cats and Dogs must be bought from caravans or other traders.
Welsh Terrier

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Description

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A hunting dog, welsh terriers are perfect for small rodents, foxes and badgers. Due to their intelligence they are perfect at way-finding, always able to return home after running into the woods

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Mechanics

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Nuzzle interval 12 hours

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Spawn Chances

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No spawning in the wild. Cats and Dogs must be bought from caravans or other traders.
Tanner Bees

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Description

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Tanner bees are capable of creating a pseudo-artificial leather without needing to kill any animals. Vegans will be super pleased! Well, except for the whole enslaving entire colonies of bees, that is...

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Branch and Tier

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Tanner bees are Advanced Branch Bees, considered Tier 4. These bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Adaptive and Technological bees in a beehouse equipped with an hybridization chamber.

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Combinations

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**With Alpha Animals**
Snow Leopard (Erin's)

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Description

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A large felid from Old Terra adapted to cold climates and rugged mountains. Genetic cloning brought it back from near extinction, and it spread throughout the universe through intergalactic fur farms, but some specimens have escaped to colonize distant rimworld mountains. Elusive and shy, many tribal rim legends can be traced back to this cat.

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Spawn Chances

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Wolf-Sothoth

Vanilla Expanded Version

Old Version

## Animal Products

### Other

Very heavily armoured. Toxic bite. Nuzzle interval 5 days. Low regeneration and pain resistance

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Description

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The back of this feral looking wolf is an indistinct mass of tentacles and malign eyes, constantly shifting in place and being reabsorbed into its pelt again.

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Useful abilities

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This creature doesn't have a huge health pool, but it is nearly impervious to damage.

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Method of acquiring

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The Wolf-Sothoth has a 100% chance of spawning from an incubator with Canine and Eldritch genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Adrenaline Burst (triggers a burst of speed)
* Invoke Insanity (creates a daunting mist that drains the sanity of those caught inside)
Sand Lion Fur

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Description

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Cream coloured thick leather covered in a long, rugged mat of fur. Harvested from a sand lion. This thick skin insulates from heat and protects really well.

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Origins

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Can be acquired from butchering Sand Lions

Can also be found in objects with a commonality of 0.001.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Worker Ant

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 Description

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A medium-sized, bioengineered ant the size of a large dog. It’s the middle caste of a hive, responsible for resource distribution and food delivery. Worker ants are capable of carrying large volumes of materials over long distances with ease. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

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Mechanics

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Contrary to other insectoids, the worker ant has advanced trainability, so it can haul items around your colony.

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Spawn Chances

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Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a bio-engineering incubator.

The Vat-grown Worker Ant is created by using 2 Insectoid Drone Genomes
Tiger Leather

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Description

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Tigers were often the target of poachers in old Earth due to their luxurious pelts, a fact that almost drove them to extinction. With the near lawlessness of the Rim, tiger leather is seen as another exotic commodity to trade between settlements.

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Origins

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Can be acquired from butchering Tigers

Can also be found in objects with a commonality of 0.005.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Wolfcat

Vanilla Textures Expanded Version

Original Version

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Description

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A Wolf / Cat hybrid. This tiger-like predator is intelligent, fast and quite easy to train.

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Useful abilities

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Like all cat hybrids, they have an improved melee dodge ability, making them perfect for the front lines, and a short nuzzle period.

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Method of acquiring

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The Wolfcat has a 50% chance of spawning from an incubator with Canine and Feline genetic material. It's hybrid counterpart is the Catwolf

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Adrenaline Burst (triggers a burst of speed)
* Cat reflexes (triggers a dodge ability)
Superhero Honeycomb

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Description

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This is a honeycomb produced by Superhero bees. When bees need to fight a supervillain, they don't call a bee that dresses as a bat and fights petty crime at night, because that would be absurd: they call the superhero bees, who fly around at supersonic speeds dressed in teeny tiny capes and blue pyjamas. Honeycombs can be processed in a Honey Extractor to get steelwax and super-nanites.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Steelwax, and super-nanites from the Vanilla Factions Expanded - Ancients mod.
Tyrannosaurus Rex

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Description

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Long extinct theropods, brought back to life as a part of the Dinosaur Revival Project.

The king of the tyrants; that's the name the earliest of paleontologists deemed suitable for this gigantic beast. A true carnivore, with hind legs clearly made for running, a massive head balanced by a long, thick tail, the T-Rex was one of the largest theropods of its time. It has been debated extensively if this beast was actually a scavenger rather than a predator, or whether it was covered in feathers or scales, but the DNA samples replicated for the reintroduction of the species to the Rimworlds most definitely turned this beast into a scale-covered hunter, putting an end to the debate forever.

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Mechanics

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Nuzzle interval, 11 days

Can be butchered for the Tyrannosaurus Rex Skull trophy

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Spawn Chances

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Tasmanian Devil

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Description

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A carnivorous marsupial characterised by its stocky and muscular build, black fur, pungent odour, extremely loud and disturbing screech, keen sense of smell, and ferocity when feeding.

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Real World Conservation Status

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Endangered. Experts estimate that the devil has suffered a more than 80% decline in its population since the mid-1990s. It is estimated that fewer than 25,000 Tasmanian devils still live in the wild.

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Spawn and Mechanics

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Nuzzle interval: 1 day

All animals in Vanilla Animals Expanded - Endangered will only appear in the map through an ‘Endangered animals wander in’ event, where two members of its species will wander around for a short time, giving you a chance to tame them and breed them.

Releasing them to repopulate - which is a new option added by this mod - allows you to gain +2 relations with other non permanently hostile factions.
Spongejoris Squarebonson

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Description

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A horrifying semi-aquatic Joris, this Joris is perhaps the further away evolutionarily from all other Joris'. Physiologically, it is covered in large holes that allow it to filter feed, though has been observed preparing, and consuming, processed slabs of meat.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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What are you talking about? This is just a perfectly normal Joris. Nothing to see here.

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Spawn Chances

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Zebra

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Description

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A member of the horse family native to arid and desert areas. Whilst it doesn't share the same bodysize as a horse, due to years of evolution it's one of the fastest hooved animals.

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Mechanics

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Pack animal

Zebras are farm animals and as such need to be penned. Their roam interval is 2 days.

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Spawn Chances

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The Black Hive

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Description

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*All insectoids were created to fight mechanoids. The Black Hive were the best of the best, an insectoid hive so vicious and so terrifying that any mechanoids with half a brain would just flee when encountering them. That, however, was many years ago. Nowadays remnants of the black hive roam in the RimWorlds, a latent menace to anyone using advanced technology.*

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Mechanics

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The Black Hive periodically starts raids using Megalice, Mammoth Worms, and black versions of the three base insectoids, Black Scarabs, Black Spelopedes and Black Megaspiders, the two latter of which use ranged attacks.. Raids can be deactivated using Mod Options, for those who think it is too much of a challenge.

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Products

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The Black Hive insectoids can be butchered to get Black Insect Chitin, one of the best leathers in the mod. Black Hives periodically spawn Black Insect Jelly for a while
Slurry Bees

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Description

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Slurry bees are tiny mechanoid bees that consume practically anything in the vicinity and transform it into obscene amounts of a refined paste meal that is unbelievably disgusting for sapient beings, and sometimes an industrial component.

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Branch and Tier

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Slurry bees are Specialized Branch Bees, considered Tier 3. They are part of the Alpha Branch.

They are bred by mixing Agricultural and Electronic bees in a beehouse equipped with an hybridization chamber.

The Alpha Animals mod needs to be installed for these bees to appear.

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Combinations

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For the moment there are no further combinations with Slurry Bees.
Wooly Wolf

Vanilla Expanded Version

Old Version

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Description

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Just like Wooly Mammoths and Wooly Rhinos, the Wooly Wolf is a creature perfectly adapted to cold climates. Wooly wolves are an excellent source of high quality wool, since they produce it much faster than a mammoth.

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Useful abilities

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Fast wool production

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Method of acquiring

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The Wooly Wolf has a 100% chance of spawning from an incubator with Canine and Megafauna genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Adrenaline Burst (triggers a burst of speed)
* Keen Senses (Makes the creature more aware of its surroundings, increasing its melee capacities (affects sight and consciousness))
Slurry Honeycomb

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Description

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This is a honeycomb produced by Slurry Bees. They are tiny mechanoid bees that consume practically anything in the vicinity and transform it into obscene amounts of a refined paste meal that is unbelievably disgusting for sapient beings, and sometimes an industrial component.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Disgusting Nutrient Paste Meals and Components
Thermadon

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 Description

```

The Thermadon is a large Blackspider that has been biologically augmented with volatile chemical glands. Originally, the Thermadon was bred by the long forgotten creators of the Black Hive as a fearsome fire-breathing shock trooper, using thermal grenades capable of affecting even fire-resistant Mechanoids, the primary objective of the Black Hive. Mechanoids however managed to adapt to these biological grenades quickly, and thus the Thermadon project was scrapped. Apparently, some of them managed to escape into the wild.

Just... don't attack this thing if your base is made of wood, mmkay?

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Mechanics

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Ranged incendiary attack

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Spawn Chances

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Thrumbochicken

Vanilla Textures Expanded Version

Original Version

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Description

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The thrumbochicken is a thrumbo that has been spliced with avian genes. Although not very ravenous, these are lightning fast predators that could hunt any other creature with ease. These animals lay enormous eggs!

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Useful abilities

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Biggest eggs of any animal. Pack Animal.

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Method of acquiring

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The Thrumbochicken has a 100% chance of spawning from an incubator with Chicken and Thrumbo genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
* Stampede (produces dust clouds that impede ranged attacks)
Spidersilk (VFE)

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Description

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A very delicate fabric that seems to shine due to the unique way it reflects light rays. It’s very flammable and provides little protection, but its beauty makes it extremely valuable.

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Origins

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Can be acquired from Spiderweaver at a rate of 20 every 3 days

Its commonality is 0, so it won't appear on random items

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Sand Lion

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Description

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The Sand Lion is a variant of the genetically modified arctic lion, specifically engineered as ambush units by the navy for extreme high temperature environments. Instead of a light reflecting pelt, the sand lion has the unique ability of constantly digging into sand, producing dense clouds of particulate matter that obscures line of sight of its prey, making it easier for the lion to attack them.

Due to this ability, attacking a sand lion with guns is not really advisable, unless they are VERY big guns.

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Mechanics

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Permanently surrounded by sand clouds that reduce visibility, covering it from ranged attacks.

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Spawn Chances

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Technological Honeycomb

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Description

```

This is a honeycomb produced by technological bees. Technological bees are part bee, part machine. They can be further crossbred into bees that provide chemfuel, components, and other technological marvels. But more importantly, they produce Bio Interface Components, which are used to build advanced beehouses.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Heavywax and Bio Interface Components
Thrumborat

Vanilla Textures Expanded Version

Original Version

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Description

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A Rat / Thrumbo hybrid. What could be scarier than a fast-breeding thrumbo?

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Useful abilities

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Fast breeding and fast maturing for a creature of this size. Not very long-lived, though.

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Method of acquiring

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The Thrumborat has a 100% chance of spawning from an incubator with Rodent and Thrumbo genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Burrow (burrows underground to move without being attacked)
* Stampede (produces dust clouds that impede ranged attacks)
Spirit Wolf

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Description

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The spirit wolf is said to be a forest spirit, or ancestral wolf guardian. A truly formidable creature, whatever its origins.

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Mechanics

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Nuzzle interval 5 days. Pack Animal

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Spawn Chances

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Spirit Wolves don't spawn naturally. The mod includes an event similar to the arrival of Thrumbos to the map.
Wild Goose

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Description

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A non-domesticated grey goose. Compared to their domesticated brethren, which have been selected over thousands of years for larger size, wild geese don't lay as many eggs, and they are renowned for their aggressive temperament. Peace was never an option.

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Mechanics

```

Produces eggs

Wild geese are farm animals and as such need to be penned. Their roam interval is 7 days.

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Spawn Chances

```
Spidersnake

Vanilla Textures Expanded Version

Original Version

```
Description

```

A reptile / insectoid hybrid. This venomous, armoured snake, can be very dangerous in high enough numbers. Strangely, they don't seem particularly attracted to hugging any faces.

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Useful abilities

```

Regularly produces Spidersnake shed skin, which can be processed in a drug lab into small amounts of neutroamine.

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Method of acquiring

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The Spidersnake has a 100% chance of spawning from an incubator with Insectoid and Reptile genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Insect cloud (creates a cloud of stinging insects)
* Poisonous cloud (creates a poisonous cloud on a targetted area)
Triple Stryke Chitin

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Description

```

A chitinous substance similar to scales. Not as good at insulation as other dragon scales, but excellent in defensive capabilities. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

Contrary to other dragon scales, triple stryke chitin doesn't count as a "small" material, making Triple Strykes the most efficient dragon to harvest for scales.

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Origins

```

Can be acquired from harvesting Triple Strykes at a rate of 10 every 2 days

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Use

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Metallic building material
Terrible Terror

```
 Description

```

Don't let their diminutive size and cuddly attitude fool you-terrible terrors are devious little tricksters! Though their nuzzles are both extra common and extra adorable, terrors are highly territorial and have an excellent memory both for the way back to their nest, and for the faces of any who've done them wrong. These little dragons are generally kept for their cuteness and message delivering abilities.

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Mechanics

```

- Terrible Terrors are excellent companions due to their nuzzling. Excellent pets!

- Can be sheared for Dragon Scales.

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish

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Spawn Chances

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Skeletal Honeycomb

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Description

```

This is a honeycomb produced by Skeletal bees. "Accccccstually bees are insects and they don't have bones and". Shut up. Just shut up. Honeycombs can be processed in a Honey Extractor to get honey, steelwax and bones.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get honey, Steelwax and bones from the Rim of Madness: Bones mod.
Werewolf

```
Description

```

Neither animal, nor man, the Werewolf takes the worst from both species: the bloodlust and primal nature of a timberwolf, and the ruthlessness and cruelty of a human. Feared by the tribal elders, Werewolves are nearly unkillable due to their fast wound regeneration.

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Monster Class Traits

```

Being a Cursed One, Werewolf bite infection leads to full transformation and should be treated as soon as possible.

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Special mechanics

```

Werewolf bites inflict a Lycanthropy hediff. If the affliction reaches 100% or if the colonist dies once vampirism has advanced enough, he'll die and turn into a Werewolf, attacking anyone nearby.

Werewolves regenerate wounds.

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Spawning

```

Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Skullywag

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Description

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The skullywag is a light armored mechanoid with one thing on it's artificial mind: Incapacitate all hostiles for assimilation. Beware its paralyzing ComponentIndustrial.

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Mechanics

```

Like all mechanoids in More Mechanoids, these will appear in all mechanoid related raids, including crashed ship parts.

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Spawn Chances

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Like all mechanoids in More Mechanoids, they will not spawn in the wild.
Vanilla Animals Expanded

## **Features**

I have always found the base game lacking in certain animal types. You can hunt these most amazing creatures like grizzly bears and thrumbo, but for reasons unknown to me, you can never hunt a lion, because they are simply not in the game. When checking out other mods that add normal, earth-like creatures to the game, I’ve noticed that they either don’t fit the game art style, or are too imbalanced to play with. On top of that, most of the mods add science fiction creatures and there was nothing to really satisfy me. I have decided to create my own spin on standard, earth fauna.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game.

Steam Workshop link: https://steamcommunity.com/id/Oskarpotocki/myworkshopfiles/

DropBox link available at Steam page (can't link due to wiki restraints)

## Vanilla Animals Expanded - Endangered

* Black-Footed Ferret
* Black Rhinoceros (VAE)
* Bonobo
* Giant Pangolin
* Moa
* Quagga
* Tasmanian Devil
* Thylacine

## Vanilla Animals Expanded - Livestock

**Note that this module is now part of vanilla game in 1.1**

* Donkey
* Duck
* Goose
* Guinea Pig
* Sheep
* Yak

## Vanilla Animals Expanded - Arid Shrubland

* Cheetah
* Hippopotamus (VAE)
* Giraffe
* Wildebeest

## Vanilla Animals Expanded - Temperate Forest

* Badger
* Red Panda

## Vanilla Animals Expanded - Tropical Rainforest

* Jaguar
* Mandrill
* Tiger

## Vanilla Animals Expanded - Cats and Dogs

* Bengal Cat
* British Shorthair Cat
* Maine Coon
* Munchkin Cat
* Norwegian Forest Cat
* Persian Cat
* Siamese Cat
* Somali Cat
* Sphynx Cat
* Chihuahua
* Corgi
* French Bulldog
* German Shepherd
* Great Dane
* Poodle
* Pug
* Rottweiler
* Shih-tzu
* Welsh Terrier

## Items and Materials

* Anaconda Eggs
* Bison Wool
* Brownfur
* Crocodile Eggs
* Desert Tortoise Eggs
* Gila Monster Eggs
* Guinea Pig Leather
* Lion Pelt
* Moa Eggs
* Musk Ox Wool
* Penguin Eggs
* Platypus Eggs
* Platypus Leather
* Pinniped Leather
* Rattlesnake Eggs
* Rockhopper Penguin Eggs
* Sheep Wool
* Tiger Leather
* Walrus Tusk
* Wildebeest Pelt
* Wild Goose Eggs
* Yak Wool
Straw Bees

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Description

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Straw bees slowly collect loose dry grass lying around and weave it into their honeycombs. These strands can then be extracted from the comb and turned into useable Hay.

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Branch and Tier

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Straw bees are Advanced Branch Bees, considered Tier 4. These bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Agricultural and Woodland bees in a beehouse equipped with an hybridization chamber.

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Combinations

```

For the moment there are no further combinations with Straw Bees.
Spinobear

Vanilla Expanded Version

Old Version

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Description

```

This hybrid therapod has bear-like characteristics. There are several theories concerning the use of the Spinosaur's spinal fan-sail, but in the case of the Spinobear it is clear what use it has: kicking your ass.

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Useful abilities

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Aside from obviously being a very powerful creature, they produce a weid mixture of wool and scales that can be sheared and used in textile operations. They can also be slaughtered for their pelts. Like all dinosaur hybrids, they are oviparous.

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Method of acquiring

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The Spinobear has a 100% chance of spawning from an incubator with Bear and Dinosaur genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Dino Stamina (Makes the creature more resistant to damage for a while)
Will-o'-Wisp

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Description

```

The Will-O'-Wisp is a creature from English folklore consisting of an atmospheric ghost light seen by travelers at night, especially over bogs, swamps or marshes. It is said to mislead travelers by resembling a flickering lamp or lantern.

Will-O'-Wisps aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures

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Mechanics

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Special Abilities: Will-O'-Wisps can barely be considered living creatures, resembling really strange bacteria more than anything else. They reproduce by asexual fission, need almost no substenance, and are immune to temperature extremes, toxic environments, fire and psychic attacks. If threatened, which isn't often, they can breathe a cloud of multicoloured particles that seems to be harmful to living creatures.

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Spawn Chances

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Wooly Bees

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Description

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Wooly bees are miniature insects covered in a dense fur. Which is not the source of any nightmares at all, no sir!

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Branch and Tier

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Wooly bees are Advanced Branch Bees, considered Tier 4. These bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Adaptive and Technological bees in a beehouse equipped with an hybridization chamber.

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Combinations

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**With Genetic Rim patch**

**With Alpha Animals**
Surgeon Bees

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Description

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Surgeon bees secrete a more powerful version of the saline solution produced by medicinal bees, but they also had to study more years at University.

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Branch and Tier

```

Surgeon bees are Endgame Branch Bees, considered Tier 5. These bees produce some advanced materials that are suited for an endgame colony, and as such are the most time-intensive bees to crossbreed.

Tier 5 bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward than previous tiers, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Medicinal and Technological bees in a beehouse equipped with an hybridization chamber.

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Combinations

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For the moment there are no further combinations with Surgeon Bees.
Tipsy Bees

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Description

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Tipsy bees are permanently drunk, moving around in erratic trajectories and causing a problem in any bar they enter. They produce combs saturated with wort, which can then be fermented into beer. These bees will need a grow zone with at least one hops plant growing nearby to do their job.

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Branch and Tier

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Tipsy bees are Specialized Branch Bees, considered Tier 3. They are part of the Drugs Branch.

They are bred by mixing Neutro and Amalgam bees in a beehouse equipped with an hybridization chamber.

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Combinations

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For the moment there are no further combinations with Tipsy Bees.
Slurrymaster

## Animal Products

### Other

Can be butchered for Steel, Plasteel and Components. Many resistances and inmunities

## Armor Values

### Blunt

60%

```
  Description

```

The Slurrymaster is an advanced version of the Slurrypede. This extremely rare bio-mechanical creature is the result of a batch of mechanoids receiving a hardware upgrade. The Slurrymaster is a modified bio-mechanoid capable of devouring almost anything and processing it into a homogeneous organic slurry. This slurry is virtually indistinguishable from nutrient paste produced in a nutrient paste dispenser.

Slurrymasters are docile, almost never hostile, and in case a mechanoid landed ship is destroyed and one of them manages to survive, they tend to roam the wilderness aimlessly, consuming any organic material in their path and turning it into nutrient paste.

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Mechanics

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Eats anything and refines it into Nutrient Paste Meal. Each harvest grants 8 meals every day.

Slurrymasters are unique in that despite being Mechanoids, they can be tamed like wild animals.

The Slurrymaster only spawns if Vanilla Factions Expanded - Mechanoids is installed.

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Spawn Chances

```