Mortal Realms

The mortal realm is where the many creatures of the world call home. It is here where nations rise and fall, mages weave spells of great power and wonder, where heroes shatter the very meaning of limitations and strength unseen anywhere else converge. Confluence is a realm ever in flux, for the lives of its denizens are limited by time and so nothing here can truly last forever.

Within the Mortal Realms lie the kingdoms;

The Oviniumian Empire

The Principality of Griesbachia

The Diocese of Vilia

The Duchy of Korstad

The Protectorate of Dunhanfeld

The Grand Duchy of Breistal

The Grand Duchy of March

The Principality of Sland

The Wildsausenia Marches

The Kingdom of Utveremia

The Kingdom of Marolia

The Duchy of Soreusia

The United Kingdom of Neamiarysia

The Kingdom of Rinana

The Republic of Victrixia

The Sureian Theocracy

The Pulbiumese Theocracy

The Divine Kingdom of Runumia

#### Other realms

There are of course other lands and realms within the mortal world of Confluence that are not numbered amongst the mortal realms. It is a commonly held theory that out in the distant seas there are a number of islands of varying size, of which a number of these are capable and indeed do host lives and civilizations of their own. If these theories are indeed true or not none can give a true estimation, for any who venture into the vast nothingness find either empty sea, islands where bare rock and grass alone grows or else never return again.

Other more tangible realms however do exist. The sea-kingdoms primarily commanded by triton and sea elves stretch far across the ocean floors and more often than not are far larger in scale than any landbound realm, though less populous. Rumours abound too that cannot be truly sustained, tales of folded spaces upon the Isle of Beasts where one can step between walls into a fresh world. A prominent belief in the eastern continent is that of the Drifting City, a vast floating metropolis that can only be seen on a truly moonless night. There are endless rumours of a deep empire, one carved out by dwarves and dark things so far under the ground that the weight of the world presses down upon them. Though if these rumours are indeed true, nobody has yet found any real evidence to support the claims.

#### Moons

Confluence is host to four moons, though some would debate at the number.

##### The Greater Moon

Largest of the four moons and able to light the nights sky crisply, it has a semi-elliptical pattern, meaning that a full new moon is considered a great omen of change and darkness, typically occurring every 400 years or so.

##### The Wanderer

Perhaps the strangest of the four moons, The Wanderer gains its name for its unusual property of being able to travel between planes, or else otherwise appear in multiple planes at once. Scholars have debated for centuries which it is, however none can truly agree on if the heavenly body is in fact one singular object or multiple scattered across reality.

##### The Devourer

Rarest seen of the moons, for its position usually places it eclipsed by the Greater Moon. It is said the Devourer grows steadily with wicked deeds feeding into it and any that venture too far above the lands will find themselves drawn towards it, never to be heard from again. Whatever the truth of it, many of the Greater Powers that would be capable of reaching this ominous entity have outright refused, even whilst under magical compulsion.

##### Gods Eye

Held sacred by Shifters, lycans and devotees of Brighteye the Silveraxe, the Gods Eye is the first and last light in the nights sky, brightest point and steadfast in its travel. Many believe it is a representation of the god of heroes own eye staring down on the world, whilst others believe it is in fact a colony of celestials that took up residence in the mortal skies. Either way, those that find themselves drawn to the wolf-father rarely lose their way if they keep true to the Gods Eye.