FNC

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**[A] Shoot**

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* **Damage:** 210 (Physical)
* **Stun time:** 50% to 1s
* **LV:** 1 (Physical)
* **Range:** 4000
* **Additional info:** *Projectile. Immediately casts **Q.**Uses 1 mana point per shot up to maximum of 25. Each shoot in barrage make shooting spread circle wider.*

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**[Q] Shooting Pose**

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* **Additional info:** *Activate shooting pose. Activation allows shooting but loses mobility*

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**[W] Roll**

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* **LV:** 1 (Physical)
* **Range:** 500
* **Cooldown:** 24s
* **Additional info:** *Turn FNC to roll a certain distance. Refresh E skill. If use roll in the time interval 2.5 seconds after first use, FNC will fall and being stop by 1 sec. Projectile.*

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**[E] Throw**

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* **Range:**1000
* **Cooldown:** 12s
* **Additional info:** *Projectile. Throws selected in **F** grenade or chocolate. Projectile.*

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**[R] Super Aim**

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* **Duration:** 15s
* **Cooldown:** 80s
* **Additional info:** *Buff. Nullify spread of shooting* **A**.

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**[D] Close fight skill pack**

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* **Cooldown:0**
* **Additional info:** *Allows to use additional skills.* ↓

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**[D-D] Mozambique Drill**

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* **Damage:** 245 x 3 + 735 (Magical)
* **Stun time:** 2s
* **Casting distance:** 100
* **Cooldown:** 20s
* **Additional info:** *Use pistol on target*

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**[D-W] Roll**

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* **Stun time:** 0s
* **LV:** 1
* **Range:** 500
* **Cooldown:** 24s
* **Additional info:** *Turn FNC to roll a certain distance. Refresh E skill. If use roll in the time interval 2.5 seconds after first use, FNC will fall and being stop by 1 sec. Projectile.*

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**[D-E] Fast Fire**​

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* **Damage:** 210 x 7 (Magical)
* **Stun time:** 1.5s
* **LV:** 1 (Physical)
* **Range:** 800
* **Cooldown:** *18s*
* **Additional info:** *Continuous shooting barrage. Launched a total of 7 rounds of Lv1 barrage. Deals 300 damage on each bullet. Projectile.*

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​**[D-R] Combo**

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* **Damage:** 350 x 11 (Physical)
* **Stun time:** 2s
* **LV:** 2 (Physical)
* **Range:** 500
* **Cooldown:** 65s
* **Additional info:** *Can skip with* **[D-E]**

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**[F] Tactical backpack**

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* **Cooldown:** 0
* **Additional info:** *Allows to use additional skills. ↓*

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**[F-Q] Grenade**

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* **Damage:** 1500 (Physical)
* **Stun time:** 2s
* **LV:** 1 (Physical)
* **Range:**100
* **AOE:** 1500
* **Cooldown:** 12
* **Additional info:** *Set grenade to* **[E]** *skill.*

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**[F-W] Flash Grenade**

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* **Stun time:** 2s (if you throw this to oponent back stun will be 0s)
* **LV:** 1 (Physical)
* **Range:** 500
* **Cooldown:** 12
* **Additional info:** *Set Flash Granade to* **[E}** *skill.*

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**[F-E] Smoke Grenade**

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* **LV:** 1 (Physical)
* **Range:** 500
* **Cooldown:** 12
* **Additional info:** *Set Smoke Grenade to* **[E]** *skill.* Reduces vision of everyone inside smoke.

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**[F-R] Choсolate**

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* **Heal:** 6%
* **LV:1** (Physical)
* **Range:** 800
* **AOE:** 100
* **Cooldown:** 12
* **Additional info:** *Set* *chocolate to* **[E]** s*kill . Can heal* enemies.

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**[F-D] Battlefield scan**

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* **Damage:** 2000 for each circle (can stack) (Magical)
* **Stun time:** 3s
* **Cooldown:** 55s
* **Additional info:***Start the battlefield scan, marking all enemy hero targets within 8 seconds, if you have art, in the release of the time delay of 2 seconds will scan the target for a targeted bombing.*

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**[F-F] Reload**

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* **Cast time:** 3s
* **Cooldown:** 5s for use, 120s for magazine
* **Additional info:** *Reinstall the magazine. The total number of spare magazine 3, finished consumption to enter the 120s when the palm supplement.*

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**Art**

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* *①: Allows the use of **[G]**.*
* *②: Increace magazine capability to 35*
* *③: Add orbital laser to [F-D]*

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**[G] SuperFNCStrike**

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* **Damage:** 3360
* **Stun time:** 2s
* **Cooldown:** 320s

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Basic

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