Nature Spirits

*Spirits that have a deep connection to the natural world, and life-force of the planet.*

### **Jinn**

* Lesser elemental spirits. They appear as raw manifestations of what they represent, often as animals such as birds or horses. Can be mistaken for their more powerful counterparts the Naiads, Dryads and Ventus.  Jinn are the most common spirits that were not originally human.
* Elements include but are not limited to: Fire, Water, Earth, Air, Lightning, Light and Darkness.
* Pacts with these kinds grant fitting abilities. A fire jinn grants flame conjuring, an earth jinn grants manipulation of earthen materials, etc. They play a pivotal role in the practice of **Elementalism.** Jinns are one of the oldest spirit types we know of.

A jinn will be very easy to make a pact with, and usually don’t ask for much in return. Generally considered the starting point for new magicians.

OFFERING - A representation of their chosen element.

### **Mundi**

* Mundi, plural of mundus, are a type of spirit emergent from djinn representing life given form. These include the spirits of animals and of animal concepts, such as predation, or broader animal kingdoms such as that of reptiles. They form when large movements of animals occur or when clashes between notable animals take place.
* The capabilities displayed by mundi vary between individuals and between types. A predator mundus more closely associated with a snake may have abilities appropriate for an ambush predator, such as the ability to hide in blindspots or with greater power on its opening strike. A predator mundus more closely associated with an ancient human, however, will be an endurance predator, geared towards extreme durability and longevity, allowing it to outlast most other spirits when expending power.
* Appearance also varies between mundi, primarily depending on type and association, but also habitat; a spirit of reptiles might take the form of a snake in the desert, versus a crocodile in a river. On the other hand, a snake mundus will always look like a snake, whether that’s a rattlesnake in the desert or a sea snake in water.
* Pacts with mundi confer abilities associated with the mundus making the pact. A predator mundus might provide unorthodox movement, whereas a bear mundus might provide great strength or staying power.

Mundi vary wildly in prominence but most can be called on and bargained with by magicians. The common mundi are much like djinn in that they are willing to make a pact for little in return, and are often chosen by novice magicians as early allies. Rarer and more powerful mundi may ask for specific things from the magician, such as a mundus of predation requiring their magician to take more aggressive action.

OFFERING - A representation or sacrifice of their associated animal or concept.

### **Dryads**

* Tree spirits that protect their forest area, and general plant life. Dryads are born in forests and woods and will live there for the rest of their lives. If a Dryads forest were to be utterly destroyed, they would simply fade from existence.
* Grants nature magic, control over plant and/or animal life. Originally thought to be a type of Jinn Dryads set themselves apart through their societal structure, they hold a monarchical  system with the queen dryad at the top. Connections with Naiads are being looked into.

The Dryads will request that you provide protection to whichever domain she oversees, as well as protection for her fellow Dryad. Queen Dryads will sometimes ask for the magician to reclaim nature from humanity.

OFFERING - Clean fresh water, untainted soil, a flower.

**Naiads**

* Fresh water spirits, they form the same structures as the Dryads except for with bodies of water. Unlike dryads, when a Naiad’s body of water is tainted or dried up forever, the entire group will migrate to another body of water. If another group of Naiads were inhabiting this new home they will either merge into a “Mega colony” much like ants, or fight to the death until one is victorious. It is unknown what prompts which reaction.
* Pacts give water based magic, either solely from their domain [which tend to be more powerful] or just water in general.

The Naiads will request that you provide protection to whichever domain she oversees, as well as protection for her fellow Naiad. Queen Naiads will sometimes ask for the magician to reclaim freshwater from humanity.

OFFERING - Clean fresh water, untainted soil, a flower.

### **Ventus**

* Weather spirits. If you’ve ever seen a freak storm, or random blizzard, these unaware spirits are generally the cause. Most of them are not aware of the effect they have on people. Often take the forms of birds, horses, or other animals, like jinn. Ties to major meteorological events and Ventus birth are being looked into.
* They are hard to make pacts with, but the pacts they give are ***extremely powerful***. They can provide magicians with power to call down lightning, manipulate wind, or change the weather on a whim. Often revered by other Spirits, especially nature ones.

Generally don’t care for protection over a certain domain as they don’t protect a certain domain, but rather weather. One will almost certainly have to prove themselves worthy of power before a pact can be formed. Can usually be found in the eye of a storm or in the centre of a blizzard.

OFFERING - None; must prove your worth to have their power.

### **Phoenix**

* Spirit of the daytime and sun. Pretty much always in the form of a brilliant-red bird.
* Can give abilities related to the sun or day, like massive boosts in other magics during daylight or clarity. Powerful fire and rebirth magic. ***Extremely powerful.***  Old magic poems suggest that Phoenixes are born in the center of the sun. [while I am not supposed to add my own opinion here, I find this notion ridiculous.]

Being spirits of extreme power, these types will be both difficult to find and not easy to make a pact with. They ask for very peculiar things that don’t really make sense in the moment but it will generally set things in motion that will make sense at a later date. This almost always manifests in keeping balance between day and night.

OFFERING - A sunstone offered up at noon, for a phoenix.

### **Hares**

* Spirits of the nighttime, and lunar cycle. Manifest as silver-haired rabbits with a patch of dark hair on their forehead resembling a phase of the moon. Fall prey to Hellhounds often.
* Grant magic relating to the night or the moon. ***Extremely powerful*** spirits. Sometimes can be seen dancing across the night sky.

Being spirits of extreme power, these types will be both difficult to find and not easy to make a pact with. They ask for very peculiar things that don’t really make sense in the moment but it will generally set things in motion that will make sense at a later date. This almost always manifests in keeping balance between day and night.

OFFERING - A moonstone offered at midnight for a hare.

### **Genies**

* Distinct from djinn, genies are a natural analogue to halos. In the rare event of the death of a spirit of purity - be that a seraph or a particularly powerful sprite - the essence left behind can act like bait for various spirits looking for power. If djinn are drawn into the corpse, they may begin to inhabit it. If that occurs, and enough djinn are hosted within, a genie will rise. Genies are elemental forces of nature greater than almost any other - and they act on a macro-scale. They are the kinds of spirits to move mountains or raise a castle in a day. Do not expect to encounter them outside of events.
* Appearance-wise, genies look like bright white silhouettes, surrounded by their associated elemental influences.
* Pacts with genies, on the very rare occasion they are made, confer broad-scope elemental effects.

As some of the most powerful spirits known to the magical community, and some of the rarest, no known methods have been identified that would allow a magician to call a genie to them. On the rare occasion one has been encountered and a pact formed, they tend to demand acts of great magnitude and consequence. For example, requiring a magician to start a wildfire for a genie of flames.

OFFERING - Genies are too rare to actively call to a magician’s position.

### Notable Examples:

These are named and known spirits of this type that can be found in and around Wisteria. These individuals are generally more powerful than their common counterparts.

***Frior*** (Ventus): A ventus with a knack for snow storms and ice manipulation. He is infamous amongst magicians and other Spirits for his raw power. Frior is capable of summoning city-wide blizzards, and creating massive ice spikes and spires in an instant. No known individuals have formed a pact with him as of yet.

He usually takes the form of a polar bear or large owl,   and magician’s believe he was born in the depths of the north pole, scientists from Wisteria speculate his birth to be nature's response to the hole in the ozone.

***Phoebe*** (Dryad): The Queen Dryad of Safford’s Park. Takes the form of a big hare. What makes Phoebe so notable is her powerful charming abilities, by making eye contact with someone she can send them into a charmed state making them unable to take offensive action for up to an hour. She can fertilize whole swathes of land just from her presence. In comparison to Atlanteia’s hot-headedness Phoebe is calm and reserved, keeping to herself while also tending to the park. She is quite young in spirit standards, only being a few hundred years old.

***Atlanteia*** (Dryad): The Queen Dryad of Ash Hill Forest. Takes the form of a great deer. Where Phoebe is charming and kind, Atlanteia is powerful and hot-headed. It is said she once tried to consume wisteria in flora, the attempt failed of course and she was reminded of her place in the world. Her abilities are quite impressive, being able to lash an opponent with sinuous vines at tremendous speeds, it is said that she embodies nature's power. Atlanteia is an ancient spirit.

***Neis*** (Naiad) The Queen Naiad of Clarendon River. Takes the form of a massive salmon swimming in an eternal circle. She is *very* young when it comes to spirits, even younger than Phoebe, at a measly 50 years old her behaviour is that of a child, despite the fact that she is probably the most powerful Naiad in the world. With enough preparation she could create a fully formed tsunami by herself. On the smaller scale she can launch powerful water blasts.

***Nativus*** (Jinn): A powerful jinn that somehow possesses all of the element's power. Very very powerful. Only known to have made a pact with one of the Oath keepers. Foul play is suspected in his creation and many people have tried to kill him because of it, the main reason for this suspicion is how Navitus acts, calm one minute, in a raging inferno the next, this may hint to a composite nature.