Subraces

Spellplague: The Rebirth offers diffrent races and corresponding subraces. While not every race has a good standing amongst the populace they still might find a niche where they can live in peace and work on their reputation.

This page lists the races and subraces to choose from.

Human
 Human, Aasimar
On occasion they take on the vengeance-seeking aspect of their celestial ancestor, but this is rarely seen.

Aasimar are at a disadvantage in Tethyrian society, where their celestial parentage is considered less than ideal for the ruling class. As such, Planetouched characters can only be from the Lower or Middle Class.
Darkvision
+2 Listen, +2 Spot
Cold Iron dmg Reduction 5/1
+1 Level Adjustment
 Human, Tiefling

Tieflings are at a disadvantage in Tethyrian society, where their otherworldly parentage is considered less than ideal for the ruling class. As such, Planetouched characters can only be from the Lower or Middle Class.
Darkvision
+2 Bluff, +2 Hide
Dmg Reduction Cold Iron 5/1
+1 Level Adjustment
 Human, Lycanthrope
Available options for social status yet missing here
Darkvision
Hybrid Form 1/day
Damage Reduction 10/silver
Prerequisite: 11 WIS
+1 Level Adjustment
Access to Class Cursed Blood

Dwarves
Whether you are a Shield Dwarf, Gold Dwarf, or even from Clan Duergar you are chasing the rumors of this wonder. The honor of your clan means everything to you, and the desire to earn the respect of your people by reclaiming this ancient kingdom drives you to deeds of valor.
 Dwarf, Gold
While they practiced some magic, they never acquired the hubris that caused the downfall of some human nations. Confident and secure in their remote home the Gold Dwarves gained a reputation for haughtiness and pride.

Though this changed when the Spellplague caused the devastation and collapse of the Great Rift resulting in many Gold Dwarves fleeing their homestead. Many took refuge in Eartheart and set up the fortress of Underwatch to guard against threats from the Underchasm. Others might seek to reclaim the glory of Deep Shanatar located below Tethyr.
 Dwarf, Shield

Instead, the Dwarves became locked in eternal wars with goblin kind and the other dwellers of the Underdark. One by one, the empires of the North failed - leaving only scattered survivors in the mountains or unconquered sections of the Underdark.
 Dwarf, Grey

Many Gray Dwarves have escaped the Underdark for the promise of a better life on the surface - only to be met with extreme prejudice. Their only hope is now to reclaim their ancient Kingdom of Shanatar and the Wyrmskull Throne - located beneath Tethyr.
Immunity Poison
Immunity Paralysis
+4 Move Silent
Invisibility 1/day
+1 Level Adjustment

Mixed Races
Although some half-elves do earn the acceptance of their parent elven tribes, they are more likely to find family amongst human companions. They are not able to hold lands or titles without special dispensation.
 Halforc

Gnomes
Darkvision
Spellresistance 10 + 1/2 level ?
Level Adjustment +3
 Forest Gnome
Level Adjustment +1
 Rock Gnome

Halflings
 Ghostwise Halfling
Level Adjustment +3 or 0
 Strongheart Halfling
(even recieves the +1 racial bonus on saves)
 Halfling, Natural Lycanthrope
They cannot be of higher class.
Hybrid Form 1/day
Damage Reduction 10/silver
Prerequisite: 11 WIS
+1 Level Adjustment
Access to Class Cursed Blood