Squire of Legend

Not everyone who reveres the Six from Shadow desires to shape her entire life around her chosen paragon.

#### Requirements

**Skills:** Knowledge (history) 1 ranks and any on of the following: Diplomacy 4 ranks , Intimidate 4 ranks , Knowledge (arcana) 4 ranks , Knowledge (religion) 4 ranks , Stealth 4 ranks

**Special**: Must be a member of the Disciples of Legend.

#### Class Features

**Spellcasting**: At 2nd and 3rd level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a squire of legend, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

**Paragon's Path**: Upon becoming a squire of legend, you must choose one of the legendary Six from Shadow after whom to model your skills and abilities. Once made, your choice cannot be changed.

**Save Bonus (Ex)**: At 1st level, you gain a +1 bonus on a saving throw determined by your paragon, as given on the following table. This bonus increases to +2 when you attain 3rd level.

 Imdastri
 Ktolemagne
 Orsos
 Reikhardt
 Sunyartra

**Squire's Burden, Least (Su)**: You gain the first of several supernatural abilities that let you use the skills of your chosen paragon to aid others. Unless otherwise noted, each paragon's gift (least, lesser, and greater) requires a swift action to invoke, lasts for a number of rounds equal to twice your squire of legend level, and is usable once per day. When the description of a squire's burden ability specifies an ally, it means only an ally; you cannot use the effect on yourself unless so stated.

*Dardallion*: You can grant yourself and one ally flanking bonuses against a foe that both of you threaten, even if you are not properly positioned to flank. The bonus persists as long as you both threaten that enemy.

*Imdastri*: You can use *sanctuary*, as the spell, as a swift action.

*Ktolemagne*: You can use *comprehend languages*, as the spell, as a swift action.

*Orsos*: You can use *speak with animals*, as the spell, as a swift action.

*Reikhardt*: You can grant one ally within 30 feet the ability to take an immediate action of a specified type out of turn. If you invoke this ability as a swift action, the ally can take a 5-foot step. If you invoke it as a move action, she can take a move action. If you invoke it as a standard action, she can take a standard action.

*Sunyartra*: As an immediate action, you can negate a single critical hit against one ally within 30 feet. The ally still takes normal damage from the hit.

**Squire's Burden, Lesser (Su)**: At 2nd level, you gain a new supernatural ability that you can use once per day. This ability follows all the guidelines for least squire's burden (above), unless otherwise noted. If you choose, you can forgo your daily use of this ability for an extra use of your least squire's burden.

*Dardallion*: As an immediate action, you can grant one ally within 30 feet the opportunity to reroll a saving throw, skill check, or ability check.

*Imdastri*: You can use *shield other*, as the spell, as a swift action. The effect lasts for a number of rounds equal to three times your squire of legend level.

*Ktolemagne*: You can use *see invisibility*, as the spell, as a swift action. The effect lasts for a number of rounds equal to three times your squire of legend level.

*Orsos*: You can use *lesser restoration*, as the spell, as a swift action.

*Reikhardt*: You can grant an ally within 30 feet a second use of an extraordinary or supernatural ability normally usable only once per day. If you gain a second daily use of this ability, you cannot use it twice in one day on the same ally.

*Sunyartra*: You can use *true strike*, as the spell, as a swift action, but only on a single ally within 30 feet.

**Faithful Companion (Ex)**: At 3rd level, you learn to place yourself between an ally and harm. If you and an ally within 5 feet are both subject to an area spell or effect that allows a Reflex save for partial damage, you can grant your ally a bonus on her saving throw by taking a penalty of equivalent magnitude on your own. The value of the bonus and penalty can be any amount up to the value of your base Reflex saving throw. You must decide to invoke this ability before either you or your ally has attempted the saving throw.

**Squire's Burden, Greater (Su)**: At 3rd level, you gain a new supernatural ability you can use once per day. It follows all the guidelines for least squire's burden, above. If you choose, you can forgo your daily use of this ability for an extra use of the least or lesser squire's burden.

*Dardallion*: You can grant one ally within 30 feet the ability to move through threatened areas without provoking attacks of opportunity for 2 rounds. Other actions, such as casting in a threatened area, still provoke attacks of opportunity as normal.

*Imdastri*: You can grant one ally within 30 feet immunity to one of the following effects for a number of rounds equal to three times your squire of legend level: disease, exhaustion/fatigue, mind-affecting spells and abilities, negative levels, or poison. You choose the effect when you activate this ability.

*Ktolemagne*: As a swift action, you can take over concentrating to maintain an ally's spell or spell-like ability, allowing her to take other actions. Once you have assumed control of an effect, you cannot give it back.

*Orsos*: You can grant one ally within 30 feet energy resistance 10 to an energy type of your choice for a number of rounds equal to three times your squire of legend level.

*Reikhardt*: When an ally within 30 feet of you uses an extraordinary, spell-like, or supernatural ability that affects all allies within a given number of feet, you can use an immediate action to extend its range and duration by 50%.

*Sunyartra*: As an immediate action, you can grant one ally within 30 feet the opportunity to reroll an attack roll or critical hit confirmation roll.