1.73

1.73C:

1. Reduced the cost of the Battle Rifle to make it make, well, more sense.
2. Sheriff's Hat fixed to properly fit to heads.
3. Fixed an issue preventing you from being able to turn in Melons to Lucy Abernathy.
4. Fixed a few more bookkeeping issues in random encounters.
5. Reduced the effect gravity has on the Incinerator nozzle of the flamer.
6. Super Mutant helmets will now properly unequip any hair slot equipment such as the Pompadour wig.
7. Trying to restore viability for Hounds to use chain collars without crashing when targeted in V.A.T.S. again, so keep in mind this is experimental. \*This might crash if you have Beastmaster after JM in your load order and target them. I need to give that dev a head's up if I'm right on this\*
8. Increased Hunter's Hood damage and energy resistance to match Cage Hood more closely.

1.73B:

1. Fixed an issue where in first person the undamaged Hazmat suit would have two sets of gloves, layered. Shoutout to Minkus for catching this one.
2. Fixed the expressions for a few audio lines for Marcy (post-Sanctuary quest), Old Longfellow (when swapping Cait out of party)
3. Fixed an issue that caused Nuka-World raiders to spawn in random encounter points of the Commonwealth before taking over a settlement.
4. Curie now has companion swap dialogue with Longfellow (not vice-versa yet)
5. The Old Fisherman Hat will now appear as part of Longfellow's outfit on a new playthrough.
6. Trapper Armor normal damage resistance increased.
7. The Lobster Helmet now offers a small amount of radiation and energy resistance.
8. Hunter's Pelt Outfit now supports flak jackets.
9. Coastal Armor and Hunter's Pelt outfit now offer damage resistance on par with Cage Armor
10. Increased damage resistance of the Cage helmet.

1.73A:

1. Fixed a few typos all over (i.e. cases of uniformity such as deathwish to death wish).
2. Fried Fog Crawler will now work properly in Nuka-World rain effects.
3. Restored a bit in Hancock's interactions with NPCs when he's a companion where he would pause and ask the player who the person that just spoke to him was as he had no idea.
4. Restored a bit to Nick Valentine's random interactions with NPCs in which in certain situations he'd realize he's probably not getting paid for that case.
5. Nick had an additional interaction during Avery's speech when she's telling the player about Longfellow that is no longer dummied.
6. Dez had a rather...dark bit...for Underground Undercover where she tells the player killing anything but Synths is okay. Restored this.
7. Z1 had lines acknowledging the Institute would probably have to be destroyed during Underground Undercover, restored these lines.
8. Restored some unused dialogue to Rocket's Red Glare about the fact the Institute attack is a certainty.
9. Cait's swap dialogue with Gage will have her properly looking annoyed.
10. Trading gear with a settlement doctor will now properly end the conversation.
11. Improved uniformity between weapon mod descriptions, based off Unofficial Fix Patch changes to such.
12. Removed the featured item flag from the Nuka-Girl Costume (helmetless version)
13. The Brotherhood can still attack settlement outposts if the player has destroyed the Prydwen now, but instead if you've been kicked out of the Brotherhood and have more than 3 outposts.
14. The Brotherhood will also now appear in the random settlement attack pool if you're hostile with them.
15. Put some work into consolidating the heck out of random encounters so they're a little less dominated by DLC. Additionally, settlement attacks should also be far more balanced now.

1.73:

1. Katy in Vault 81 would start Short Stories if you completed Out of Time...but the story you tell in class is actually When Freedom Calls. Fixed the quest-check trigger.
2. Made the Booze Still's description a bit clearer (only puts booze into Outpost workshops, not regular ones)
3. Diamond City Guards were going to comment on going after Kellogg, however the trigger checked for a nonexistent stage.
4. Generic Railroad NPCs will no longer praise then tell you to leave if you destroyed the Institute with the Minutemen.
5. Holt will no longer comment on you wearing a Vault Suit if you're not (keyword check was seeing if \*he\* was wearing it, which of course is always true)
6. Lucy Abernathy and Holly will always offer their food quests once even if you own the workshop.
7. Bit experimental, but tried to work in a trading option for settlement doctors. This should include Doc Anderson once she's in a settlement.
8. Trader Rylee will now actually say something instead of silently nod when you trade gear with her.
9. DLC NPCs including Automatrons will now comment when swapped with Codsworth. Going to try this across the board, but keep in mind this is basically lego-ing audio and cut audio together to try and make something that makes sense.