Black Hands

**You have joined the Black Hand; the protectors of the Arcane Order and keepers of the Spellpool.  You are tasked with exploring arcane mysteries and fighting the enemies of the arcane guild.  You are a master of raw magical power.**

**The spellpool is a natural convergence point for arcane energies that the Arcane order uses as a magical reservoir of spell energy.  Energy can be added or removed from the spellpool as long as you are connected to it.  Often this connection is supplied by the Black Hand’s Pact Boon.**

#### Expanded Spell List

Your connection to the Spellpool lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

**Black Hand Expanded Spells**

#### Leylines

Starting at 1st level, your connection to the arcane web allows you to sense natural leylines running through the world. You can tap into the points where these lines converge.  At any time you can ask your DM if there are any convergent points within 60 ft of your character.  If there are, you can go to this point and use the natural power there to enhance your spells.  Any spell cast while in a square occupied by a convergence is cast as if it was one level higher.  For example if a Warlock cast Fear as a 3rd level spell while standing in a convergence she could affect one additional creature and A fourth level Warlock standing in a convergence would get two beams when casting Eldritch Blast. Anti-magic fields, powerful spells, or supernatural occurrences can move convergence points at the DM’s discretion.

#### Pact Boon: Pact of the Spellpool

At 3rd level, a character dedicated to the Black Hand can select this option instead of one of the warlock’s existing Pact Boon options.

The Arcane Order tattoos the Arcane Eye on a hand of your choice. Once per long rest you can draw upon the spellpool to cast any spell, even spells you don’t know. A warlock could use her boon spell to cast any spell from the warlock spell list, chosen when the spell is cast.  If the Warlock has another spellcasting class, they can cast a spell from that spell list as long as they have access to that spell. For example a 3rd level Warlock/2nd level cleric could use her boon spell to cast any warlock spell of 2nd level or lower or any cleric spell of 1st level or lower. This spell does not use a spell slot.

If your tattoo becomes damaged or if you lose the hand it is tattooed on, a new tattoo must be added to the opposite hand by a trained Mage of the Arcane Order before you can use this pact boon again.

#### Arcane Conduit

Starting at 6th level,  your link to the Spellpool allows you to serve as a conduit for raw energy. You have resistance to force damage, and when you cast a spell that deals force damage, you add your Charisma modifier to one damage roll of that spell against one of its targets.  This ability does not stack with with additional damage from spellcasting stats, as in the case of Spiritual Weapon or the Agonizing Blast Eldritch invocation.

#### Commune with the arcane order

Beginning at 10th level, your mind can reach into the spellpool and connect with the other minds found there.   You know the Commune spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.  At your DMs discretion the answers may be longer than a yes or no.

In addition, if you take a minute to connect with the spellpool you can use the indescribable wealth of knowledge found there.  You gain advantage on your next intelligence check.

#### Living Conjunction

Starting at 14th level, you become such a strong conduit of arcane energy the leylines of the world begin to twist themselves around you.  You have advantage on saving throws against spells and other magical effects. You are also assumed to always be at a convergence point regardless of where you are standing.