Character Rotations Explained

In all 11 games, each character has three specific traits assigned to them: Disorder, Outfit, and Quirk. These traits change every single round, so none of the games share all the exact same traits.

## Disorder

There are 12 disorders total in the game, but only 11 of them are passed around between the 11 players. The disorders are as such:

1. Reactive Attachment Disorder (RAD): RAD is a mental disorder which affects the ability to form stable relationships of all kinds with other people. There are two forms of Rad, a) Disinhibited, and b) Inhibited. Rad-D means that the person with it is usually overly friendly towards strangers and often prefer strangers to their own caretakers. Rad-I means that the person with it is usually reserved and emotionally unresponsive to most situations and often keep to themselves. Rad is developed in an infant or young child who isn't properly cared for and nurtured. This disorder is always given to Player 1 regardless of rotation.
2. Persistant Depressive Disorder (PDD): PDD is an emotional disorder w
3. Antisocial Personality Disorder (ASPD): ASPD is a personality disorder that brings forth a whole bunch of different symptoms, most of which are violent or toxic. Those with Aspd tend to be impulsive, rude, narsissistic, and over-bearing. They generally have a past of mild to violent crimes and a disregard for the laws, other people, and their own safety, along with having strong impulses and addiction problems. They will put themselves above everyone else almost always. Aspd is developed in young children but can't be officially diagnosed until they're 18 and is developed usually because of a traumatic or abusive childhood. This disorder is always given to Player 3 in the Across rotation or Player 5 in the Down rotation.
4. Attention Deficit Hyperactivity Disorder (ADHD):
## Outfits

Like the disorders, there are 11 different outfit specifications that are implimented in each game.

1. Gloves: The user has to wear gloves of some kind. On the rotation wheel, it's symbolised as the crudely-drawn hand.
2. Oversized: The user wears baggy or oversized clothing, often a shirt that's too big draped off one shoulder. On the rotation wheel, it's symbolised as the rectangle with the inverted curved edge.
3. Necklace: This user has to wear a necklace of some kind. Chokers are included. On the rotation wheel, it's symbolised as the V with a circle on the point.
4. Eye: The user has to have one of their eyes always covered, be it by their hair or an eye patch. On the rotation wheel, it's symbolised as the IX, with the I representing the "Eye" and the X meaning that one is not there.
5. Long: The user wears a long jacket, coat, or other form of clothing, most often a cardigan. On the rotation wheel, it's symbolised as the trapezoid.
6. Cuff: The user has cuffed sleeves, usually around their elbows. On the rotation wheel, it's symbolised as the triangle.
7. Hoodie: The user wears a hoodie or a hooded item of clothing. On the rotation wheel, it's symbolised as the mushroom-esk thing.
8. Hat: The user wears a hat. On the rotation wheel, it's symbolised as a hat.
9. Scarf: The user wears a scarf or something similar that covers their neck. On the rotation wheel, it's symbolised as a square with a rectangle hanging down from it.
10. Bow: The user wears a bow somewhere on their head. On the rotation wheel, it's symbolised as a bow.
11. Fem/Masc: The user dresses opposite to that of their gender. AKA, a male would dress femininely or a female would dress masculinely. If the user is non-binary, they dress relatively androgynous (either type 1 or type 2).

## Quirk

In each game, each person has a different speaking/typing quirk. This is a direct reference to Homestuck. There are 12 quirks, 11 of which are switched per game.

1. Normally- whisper: This user will talk "normally", speaking with proper grammar and punctuation, but will speak in all lowercase an' use apostrophes an' contractions like 'er're nothin' when whisperin'.
2. Normally- end: This user will talk "normally", with the exception of not ending their sentences with periods unless they're directly followed by another sentence. This, however, does not apply to other punctuation like exclamation marks (!), questions marks (?), dashes (-), and other various punctuation
3. Normally- contraction: This user will talk "normally" but will not use contractions. A contraction is when two words are mashed together to form another, shorter word, using an apostrophe, eg: Won't (will not), Can't (can not), Y'all (you all).
4. Normally- symbol: ♧♤♢♡ This user will talk "normally" with proper punctuation and grammar, but includes a card suit on both sides of the text to indicate their feelings and tone in reference to the Homestuck Quadrants. ♧♤♢♡ [♡ means romantic/happy, ♤ means angry/hateful, ♢ means friendly/platonic, and ♧ means they're in a mood to stop two people from fighting.]
5. Normally- tilde: ~ This user will talk "normally" with proper punctuation and grammar, but will include a tilde (~) in front of the very first sentence.
6. Normally- sarcasm: This user will talk "normally" with proper punctuation and grammar, but will use asterisks around a specific part of their sentence when \*they're totally not being super sarcastic about anything at all\*.
7. Normally- caps: This User Will Talk "Normally" With Proper Punctuation And Grammar, But Also Capitalises The First Letter Of Every Single Word.
8. Lowercase- I: this user will talk "normally" with proper punctuation but without capitalising anything but I.
9. Lowercase- smile: this user will talk "normally" with proper punctuation but without capitalising anything but I, and also uses smiley faces and such :3
10. Lowercase- asterisks: \* this user will talk "normally" with proper punctuation but without capitalising anything and with asterisks on both sides of the sentence. \*
11. Lowercase- exempt: this user will talk normally but without capitalising anything at all and also uses no punctuation
12. Random Caps: tHis usEr will TalK norMallY bUt wiTh rAndom CapitAls wHereVeR IN The SentEnce.

## Appearance

On top of those changing traits within the characters, there are other traits that change between the characters per game, but not following a pattern like the other three traits. These non-strict rules are Name and Appearance.

In each game, the character's names and appearance change much like the other traits. However, these are specific and don't follow a strict schedule like the others. However, they do have a few specific traits that seperate them from the others.

### Names

There are 11 players in the game, not including Biocide/Samantha, the mastermind of the game. Each of the 11 players have a different name per game, including Biocide, but she only switches between three names instead of having 11 seperate names specific to a certain game. Each player has a specific name trait or a name pattern. All of their names must fall into this category to be a viable name for them.

1. Annie: English, Feminine, and starting with the letter A. All of Annie's names have an English history or are English names, are moderately to extremely feminine, and all begin with the letter A. Her names in each game are as follows: Anastasia (1), Acacia (2), Alexandra (3), Abby (4), Aggie (5), Alita (6), Alice (7), Angel (8), Ashleigh (9), Amythest (10), and obviously Annie (11).
2. Bunny: Animals. This one is quite obvious, but all of Bunny's names are animals or animal related. His names in each game are as follows: Robert [as in Robert Irwin, son of Steve Irwin, wildlife photographer] (1), Lionel (2), Lynx (3), Colt (4), Robin (5), Buck (6), Drake (7), Leo (8), Hawk (9), Kitty (10), and obviously Bunny (11).
3. Caelan: Irish. All of Caelan's names are of Irish decent or have Irish etymology. His names in each game are as follows: William (1), Conan (2), Fionn (3), Cian (4), Mannix (5), Brendan (6), Riagan (7), Barra (8), Caiomhim [pronounced Kevin] (9), Aidan (10), and obviously Caelan (11).
4. Corbin: French. All of Corbin's names are of French decent or have French etymology. His names in each game are as follows: Matthew (1), Jean (2), Amour (3), Raymond (4), Bertrand (5), Cyril (6), Denis (7), Calixte (8), Fortune (9), Adrien (10), and obviously Corbin (11).
5. Cyrus: Masculine and Biblical. All of Cyrus' names are masculine and are a biblical name, a name being held by someone featured in the bible or of great importance. Their names in each game are as follows: Samuel (1), Issac (2), Alexander (3), Timeas (4), Anath (5), Abraham (6), Aaron (7), Narcissus (8), Dionysus (9), Jeremy (10), and obviously Cyrus (11). > DBA Note: All of their names are masculine names or names belonging to guys, except for Anath who was a girl. Oops. <
6. Cyrin: Love. All of Cyrin's names have one of two Japanese Kanji for love in them. The first of the kanji is Koi- 恋 - which means a love for the opposite sex and/or a longing for a specific person. The second of the kanji is Ai- 愛- the general feeling of love rather than that directed towards a single person. Her names in each game are as follows: Rin [凜] (1), Ririna [璃莉愛] (2), Rukia [月姫愛] (3), Rea [伶愛] (4), Reimu [恋夢] (5), Renko [恋心] (6), Renge [恋花] (7), Wakame [若愛] (8), Aisei [愛星] (9), Reari [恋蒼乃] (10), and obviously Cyrin [咲愛] (11). > DBA Note: Her Game 1 name, Rin, doesn't follow this pattern and instead is a shortened version of her Game 11 name, Cyrin. I ought to change that, but it's a bit too late lmao. <
7. Strawberry Pie: Food. This one is also quite obvious. All of S.P.'s names are food names. His names in each game are as follows: Joseph [like Sloppy Joe's] (1), Martini (2), Nori (3), Bean (4), Pepper (5), Lemon Meringue Pie [L.M.P.] (6), Baisel (7), Blueberry (8), Fig (9), Alfredo (10), and obviously Strawberry Pie [S.P.] (11).
8. Rose: Flowers. All of Rose's names are types of flowers. Her names in each game are as follows: Phoenix (1), Daisy (2), Jasmine (3), Azalea (4), Lily (5), Aster (6), Poppy (7), Violet (8), Iris (9), Alyssa (10), and obviously Rose (11).
9. Arsenic: Periodic Table Elements. This one is pretty obvious too. All of Arsenic's names are the names of elements on the Periodic Table. His names in each game are as follows: Jacob [as in Jons Jacob Berzelius, a famous chemist] (1), Vanadium (2), Bromine (3), Copper (4), Germarium (5), Gallium (6), Nickel (7), Antimony (8), Krypton (9), Bismuth (10), and obviously Arsenic (11).
10. Aspen: Modern English. All of Aspen's names are Modern English names or have been adapted into Modern English throughout the centuries. His names in each game are as follows: Kaden (1), Osric (2), Wintra (3), Caewlin (4), Edred (5), Aster (6), Osmar (7), Oswald (8), Symond (9), Alkelda (10), and obviously Aspen (11).
11. Lilith: Demons. All of Lilith's names are the names of various demons from mythologies of all kinds. Her names in each game are as follows: Amanda (1), Bakasura (2), Lempo (3), Azazel (4), Kokabiel (5), Stheno (6), Belial (7), Duke Murmur (8), Naamah (9), Preta (10), and obviously Lilith (11).
12. Biocide. She only has three names that she goes by instead of 11 different ones. Her names are Biocide (2, 5, 8, 11), Samantha/Sammy (1, 4, 7, 10), and Crystal (3, 6, 9). Crystal is her birth name, Biocide (Crystal) is the nickname she was given as a child by her sister shortly before her death, and Samantha is the name she adopted when she went back to earth and pretended to be a human. Biocide and Samantha are also names of her two alters.

### Appearance

Biocide changes everyone's appearance in each game, as you would expect, but there are a few rules she has to keep in mind. Biocide says herself, "each game I change who has what disorder. I also change our names, our outfits, our relationships, the storyline, and everything else."

Biocide has a set of rules that she has to follow though when she's changing everyone's appearances for the next game. These are the rules:

1. The Outfit rotation must be included in their Phase 1 outfit. It's to not be included in their Phase 2 outfit.
2. Anything biological or otherwise permanent (skin color, natural hair color, natural hair type, eye color, height, scars, piercing holes, missing limbs, body type, weight, accent, sex, etc.) cannot be changed.
3. Anything mental or outwardly physical (disabilities and illnesses, dyed hair color, hair length, clothing style, make-up, accessories, speaking mannerisms, languages spoken, general knowledge, tattoos, orientation, gender, etc.) can be changed.

With this knowledge, you can start to piece together how Biocide does all of her work and begin to understand the game :)