recursal/Fanatic-Fandom huggingface dataset:
They Who Know

Very little is understood of **They Who Know**, though they do have other nicknames. **The Endless Chaos**, **The Sleeping Devourer**, **The Supreme Being**, **The Lord of Al**l, **Aznagogg**, **That From Outside**. They are believed to be a cosmic and boundless deity of colossal proportion, made up of one, yet billions (or more) of spirits and entities throughout the multiverse. The first and last of the old gods. They are the great and all-powerful ruler of the Astral Sea, the Ethereal Plane and the dark spaces in between. They are the dreamers, slumbering in the vast dark of the cosmos. They are the parent of He Who Whispers and She Who Remembers, birthing them as part of a *disturbed sleep.* They Who Know simply stirred for a moment, bringing two new gods into existence. Though they do not appear to be aware of their parents existence themselves. There are no churches or open followers of **They Who Know** in Vari, as worship is considered illegal.

**They Who Know** are omnipotent beyond the power of the other gods, such as The Arbiter and all other beings — and they are the sole most powerful being in the entire pantheon. Worshipers believe that the entity knows all and is capable of imparting any knowledge to anyone at any time. The only thing **The Supreme Being** is entirely unaware of is the deceitful motives of He Who Whispers.

Various cults of **Aznagogg** have risen through the ages, all claiming various *theories of truth* regarding the nature of the multiverse and its denizens. At present, The Children of Revelation are the latest incarnation of cults dedicated to the first and last god of old, that claim they will soon awaken **The They Who Know**. Their theory is that the whole multiverse is in fact nothing more than the imagination of **They Who Know**, creating everything within it as a means of entertaining themselves while they sleep.

By their worshippers, **They Who Know** are seen as the all-powerful creator of all of existence. The confusing part of their description is in the continuation of that theory, in which all of reality is merely a part of *their* dream, unknowingly created by themselves. Expanded, the theory then suggests that every individual that dreams is part of this entity, unknowingly creating it in turn, or becoming a part of it. And in which case, each mortal that dreams and lives becomes a part of the endless cycle that is **They Who Know**.

Finally, and truly most horrifying, it is thought that **They Who Know** are sleeping and have been since the dawn of time. And when, *not if,* they awaken, all things will end.

And the Void has begun to scratch at its consciousness...

**Suggested Class:** Warlock
LucasMan23

**LucasMan23** es un streamer de YouTube español. Él sube poco vídeos y transmite más En Vivo. Fue miembro del Team Pato desde 2019 hasta Diciembre de 2021, por la reducción de miembros en club de Brawl Stars.

## Información

Lucas formo parte del Team Pato de desde su ingreso en 2019 hasta Diciembre de 2021. También por parte de Sergie Rose le ofreció una nueva entra al Team, pero nunca respondió.

Lucas en el Club de Brawl Stars, fue uno de los miembros que compartió los puestos más altos del club en Brawl Stars, aunque era un miembro inactivo.
Anexo:Líderes del Team Pato

En este Anexo se muestra el registro de los distintos líderes que pasaron por el Team Pato. El Team contó con 5 vicepresidentes. Sergie Rose fue el cuarto vicepresidente del Team, su actividad como *«vicepresidente»* inicio en noviembre de 2021. Tras la ausencia de Charlie, Rose paso a ser el nuevo *«Presidente»*.

## Lista de líderes

* Cibercharlie — presidente (2018-2022)
* Xivan123 — vicepresidente (2019-2020)
* Tu crush — vicepresidente (2019-2021)
* Flofu — vicepresidente (2019-2021)
* Sergie Rose — vicepresidente (2021-2022), presidente (2022-presente)
* Sixela73 — vicepresidente (2022–presente)
Anexo:Videografía de Sixela73

## Sixela73

Logotipo del Canal (2022).

**Videografía de Sixela73** es la sección donde se podrá ver toda la información de los vídeos de Sixela73; concretamente en listas de sus vídeos con normales horizontal, short vertical, directos, especiales entre otros. Se mostrara detalles de cada vídeo y si están disponibles.

Su canal de YouTube fue creado el 31 de diciembre de 2020. El 10 de julio de 2021, subió su primer vídeo del juego Brawl Stars: «Subí el sprout de mi cuenta peque a R17 Y mi primer video :)» (2021), el cual alcanzó un promedio de +50 visitas y fue su vídeo más visto hasta el momento es el short: «Se confirma q el machmeiquing es una kk :']» (2021), publicado el 6 de septiembre de 2021 y cual llego a más de +800 visitas.

## Vídeos Populares

Vídeos más vistos de su canal con sus estados y reproducciones.
* Duración: 0:47
 *Aprendiendo a grabar el emu xd (ft. El Sergie)* | * Publicado: 22 de mayo de 2022
* Duración: 4:43
ImLucy03

**ImLucy03** es la moderadora principal y la que se encarga de editar los sitios oficiales del Team Pato de Cibercharlie. También es la co-fundadora de Wiki Team Pato en Fandom. Actualmente edita los artículos de Wiki Team Pato, el sitio y blog oficial del Team. Actualmente dentro del Team Pato en Brawl Stars con 15k copas y en busca de las 20k.

## Sobre mí

Antes escribía en un Blog personal hasta que me aburrí. Ahora estoy enganchada con el Team Pato. Y los quiero mucho. Xd
Ultimamente no estoy muy activa, en el Team. Pero ya, prontito pues :v
Archmage Arius Pendergast

Little is known about **Archmage Arius Pendergast**, except that he serves as the head of the Consortium, and is an incredibly powerful arcanist. He is also the headmaster of the **Vauxmire Institute** in Whitestar. He specialises in **Divination**, **Conjuration** and **Illusion** magics.

The Pendergast noble family, a family of very wealthy human, tieflings and elves, are his living descents from whom he is sadly estranged.

Though he chooses to appear to the public in the guise of a harmless old human, it is alleged that he is of another species entirely, most suspect he is an Elf as he has served as Archmage for over three centuries and thus was present before the humans returned during the resplendency.

Others suspect Arius of foul play and even suggest be might have been responsible for The Severance in the first place
Angievv

Su brawler favorito es Jessie.

**Angievv** es una miembro del Pato Community de Sergie Rose. Fue miembro del Team Pato de Cibercharlie25, en Brawl Stars desde Septiembre de 2021 hasta 2022. Ha pesado por muchos clubes y casi nunca se queda en uno definitivo en su cuenta principal *«Angievv»*; en su secundaria «AnayMia», permanece en club oficial. Su hermano, Sergie Rose (también como «iTooBrawl») es quien lidera y su hermana MILAGRITOS también forma parte de él.

## Curiosidades

* Su brawler favorito es Jessie, aunque hay un debate entre EMZ y Penny.
* Tiene la tendencia de cambiar de club entre cada semana, en su cuenta principal.
* El orígen del nombre de su primera cuenta (Angievv), fue propuesta por su hermano cuando le enseño el juego.
Wiki Team Pato

**Sobre Team Pato**
Es el grupo competitivo del exyoutuber y streamer colombiano-español Cibercharlie25 (actualmente conocido como FerSnl), que dicho, fue fundado el 21 de noviembre de 2018, después de la muerte de una de sus series más éxitosas llamada: "Atrapando Scammers en Fornite". Está comunidad empezó siendo únicamente para Fornite, después en el año 2019, se extiende a otro juego en el cual había 100 miembros. Este grupo ha pasado por varías cosas, una de ellas fue el estancamiento de sus miembros. Por un tiempo, el grupo fue dirigido por Sergie Rose, desde finales de 2021 hasta noviembre de 2022. Actualmente Team Pato, sigue en actividad. Puedes formar parte de él; tu líder será el propio fudador.

**Sobre Brigada Conejil**
Es la comunidad del youtuber argentino Sergie Rose, quien fue miembro e incluso presidente del Team Pato de Cibercharlie25 que en su ausencia, dirigió el grupo desde noviembre de 2021 hasta el 3 de noviembre de 2022. Él abandono el Team Pato para fundar su propia comunidad, la cual llamo "La Fuerte Brigada Conejil" un tipo homenaje a su anterior grupo, en vez de un Pato, un Conejo. Este fue fundado el 4 de noviembre de 2022. Su objetivo actual y a diferencia del anterior, es crear una "Comunidad" para personas que quieran formar parte de algo y no en un "Team" en el que se busca competitividad a otros grupos de personas. Actualmente Brigada Conejil, tiene una actividad prospera. Puedes formar parte de él; tu líder será el propio fundador.
Anexo:Videografía de Sergie Rose

## Videografía de Sergie Rose

**Videografía de Sergie Rose** es la sección donde se podrá ver toda la información de los vídeos de Sergie Rose; concretamente en listas de sus vídeos con normales horizontal, short vertical, directos, especiales entre otros. Se mostrara detalles de cada vídeo y si están disponibles.

Su canal de YouTube fue creado el 8 de marzo de 2017, su primer vídeo fue publicado el 1 de septiembre. El 10 de octubre de 2020, subió su primer vídeo del juego Brawl Stars: *«Más despacio Velocista :v» (2020)*, el cual rápidamente alcanzó las +200 visitas y fue su vídeo más visto hasta la llegada del short: *«Magics Legends y Team Pato (con Alex)» (2021)*, publicado el 1 de octubre de 2021 y cual llego a más de +940 visitas. Pero el 10 de agosto de 2022, llega el nuevo short: *«Nuevo y Retro del Brawl Stars :u» (2022)*, el cual superaría al anterior con +1.400 visitas hasta el momento.

## Shorts

Vídeos más vistos de su canal con sus estados y reproducciones.
* Duración: 0:19
 *Cumpliendo 100 días en Angela 2* | * Publicado: 26 de abril de 2022
* Duración: 0:38
 *Año 2017* | * Publicado: 6 de junio de 2022
* Duración: 0:13
 *Angela Maxeada Papus :v* | * Publicado: 24 de junio de 2022
* Duración: 0:49
 *Cumpliendo 200 días en Angela 2* | * Publicado: 7 de agosto de 2022
* Duración: 0:36
 *Nuevo y Retro del Brawl Stars :u* | * Publicado: 10 de agosto de 2022
* Duración: 0:43
MILAGRITOS

Su brawler favorito es Nita.

**MILAGRITOS** es una miembro del Team Pato Community de Sergie Rose. Fue miembro del Team Pato de Cibercharlie, desde el 4 de septiembre de 2021 hasta 2022. Comparte los puestos más altos del club en Brawl Stars de Pato Community. Fundadora de «SOLO PRROS» y ex-Likee. Ella esta relacionada con Sergie Rose y Angievv como sus hermanos.

## Trayecto

En 2019, fundo el club «SOLO PRROS» que fue publicitado en un Live en plataforma Likee, que al poco tiempo llego a los 100 miembros y con 450.000 copas récord. Pero su fin se debió al ascenso de un miembro que abuso de la confianza y expulso a todos los integrantes.

En 2020, formo parte del Team Pato, pero duro una semana y dejo. Pero para Septiembre de 2021, volvió a formar parte de él.
Ekko'su

**Ekko'su of the Emerald Skull Tribe** is a Barbarian and Guardian of the Verdant Sphere. As a **Guardian** it is her responsibility to shepherd lesser experienced members of the sphere, assign them tasks and help assign them a path of learning. Ekko'su is adept in combat and most of her assigned students are adventurers or warriors of the sphere.
Domigo Thundergong

***Domigo Thundergong*** is an Orc Bard that travels the world of Vari, telling tales of his adventures and the adventures of others. He is famous, or infamous, across all nine cities of the mainland. He is considered by many citizens as the go-to *g*uy for information about all various topics. In his time as both a traveling scholar and bard, Domigo has been at the centre of various controversies, as his regularly published newsletter. **The** **Thundergong Chronicle** often sheds light upon topics which various individuals or groups would rather be left in the dark. He also heads the Guild for Indigent Adventurers.

A collection of his works known as **Thundergong's Encylopedia of Everything** is available to purchase across all 9 cities of the mainland, though there are many that dispute the accuracy of the information held within and consider the price farfetched.

He is a well known member of The Shadowstars guild and actively recruits new artists to join where possible, earning himself a reputation as a recruiter for the guild. It is not widely known exactly what role **Domigo** plays within the guild, but he often makes claims that he is the greatest hero the Shadowstars have ever known.

In recent times, Domigo is renowned for his endless obsession with finding the mythical Percipience Leyline. He claims to have found the journal of Endu Kha, an ancient wizard from before The Severence, that was also searching for the leyline. Having since convinced many adventurers to search in obscure places, Domigo is three decades into his search and is yet to see any results. He laughs off the lack of results as it is 'only a matter of time' before the finds the leyline.
Sorcerer

Sorcerers carry a magical birth right conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer. Unfortunately, most sorcerers are arcane touched and if they manage to evade The Consortium, they are wanted as Rogue Mages.

Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways.

The appearance of sorcerous powers is wildly unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into the inner workings of reality.

Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.

😇Aasimar, ☠️Atal'ai, 🐎Centaur, 🧝‍♂️Dwelf, 🧝Elf, 👴Gnome, 💰Goblin,🧝‍♀️Half-Elf, 👨Human,🦅 Rilae, 😈 Tiefling, 🐍Vrael and 🕷️Zahn-tahet are the most likely to be born with innate magical power.
Verdant

**Verdant i**s the Crystal Sphere that contains the worlds of Vari and Emor.

Verdant is a gigantic spherical shell that contains an entire planetary system. Within this system are other planets that are either yet to be discovered or uninhabitable. Verdant, at times, draws close to two other spheres, one that houses the world of Exandria and another that houses Toril**.**

The World of **Emor** is closely linked to both **Toril** and **Exandria**, it is thought that outer layers of the three spheres overlapped for a time and Emor was briefly within all three spheres. Because of this, Emor was influenced by gods from both realms.

Vari sits at the far side of Verdant, where the other spheres have only had minimal influence upon it. As such, its pantheon and connection to other planes remained stalwart, until The Severance. It is not yet known how Verdant was effected during this time.
Yohanna gmezz13

**Yohanna gmezz13** es una Tiktoker española. Fue una miembro del Team Pato de Cibercharlie desde 2020 hasta noviembre de 2021, fue una de las expulsadas por la reducción de miembros del Club en Brawl Stars.

## Información

Ella permaneció desde algún momento de 2020, pero después de la llega de la reducción de miembros en Brawl Stars, en noviembre de 2021, ella fue expulsada y quedando fuera del Team. Su ID de juego actualmente es desconocido, pero en el registro del club existió su presencia. Un registro por Sergie Rose: del 14 de marzo de 2021, Rose una vez jugo con ella y su hermano, Pablo.
The Lushland

The Rabbitfolk of Vari claim to have walked over from their home in **The Lushland** and unintentionally found themselves here. Most Rabbitfolk don't mind that they are no longer home, instead, they look to help try and improve their new one. They speak fondly of **The Lushland** as an endless expanse of ever green fields and forests.

The tales of the **Lushland** share similar attributes to a place the Leonin describe as Prideland. However, the Leonin claim that they travelled to The Mainland by boat, where the Rabbitfolk all state that they 'walked' from there, to Vari. It is entirely possible that both of these places are actually on different planes, such as the Feywild for example.
Viriscent Florasong

**Viriscent Florasong** is a Wood Elf Druid of the Verdant Sphere. She is the **Keeper** of natural healing magic within the sphere and is widely knowledgeable on most diseases, infections, curses and other maladies that might impact the population. One subject of great repute is her studies into the Blood Plague that swept across the mainland in 588AS. She is very careful to ensure that the sphere remains vigilant against a repeat of such an event.

**Viriscent** is also responsible for teaching other sphere members to heal and restore Vari's wounds, including damage caused by the void, often in the form of **void tears**. She has been known to be able to nurse people to health despite coming into contact with a void creature and suffering what would normally be a mortal wound.
Archbishop Lang

Although his imprisonment was meant to be eternal, once it had fallen into the hands of mortals, Mazrek worked tirelessly to corrupt his soulstone eventually overpowering his prison. He received help from the thoroughly corrupt **Archbishop Lang** of Paragon and Western, who had been turned into his loyal servant. Lang and his foolish underlings performed a ritual that included the blood sacrifice of *one hundred children* an event so sickeningly horrific that it stained the very fabric of reality in the place it occurred. Today it is called Mazrek's Bloodbath. To fuel the ritual and free Mazrek, Lang used the power of the Whitestar. In his blind devotion he assumed that Mazrek would reward him for his service, however, in order for him to actually manifest himself in the mortal realm he needed mortal vessel to house his spirit and as such Lang became the host to the terrifying Mazrek,

Mazrek, in the body and guise of Archbishop Lang, ignited his prison and burned down the entire **Paragon Ward**, thus killing many more people in his wake. He then reportedly left he city of Whitestar and has not been seen since.
Easthaven

**Easthaven** is known as the **City of Peace**, although its citizens would describe it as less than peaceful. Many travel to Easthaven as it is thought to be the city least likely to be attacked by Creatures of the Void. The last attack was over 200 years ago.

The city is always bustling with life, but due to its reputation it has begun to suffer from overpopulation. Now, the city finds itself set with many people seeking refuge, dying of starvation, disease or freezing to death. The situation has been escalating for the last few decades, however, pleas by the people to Sovereign Eklius Mistweaver appear to be falling on deaf ears. The Sovereign claims that more must by done by other cities to welcome new people from the wilds, before Easthaven closes its doors.

The city was founded by Elves in a time before the severance, though non live today that remember it this way, it likely went by an elven name. There are four tall silver elven spires that can be seen from miles away, catching in the sun or moonlight. Seeing Easthaven on the horizon is thought to be many as incredible fortune. Today the tales of Easthaven's beauty continue to spread around The Mainland, attracting more and more people to the overcrowded city struggling to survive under the weight of its own populace.

The climate around Easthaven is incredibly cold, even more so in winter, which prevents people from travelling back the way they came. In fact, many people that attempt the return journey wind up dead as a result. As such many that travel here are forced to remain after they have made the long journey in hope of finding their paradise, only to find an overpopulated frozen nightmare.

In addition to this, rumours of a terrible **White Dragon** lurking in the mountains are beginning to spread, which has drawn the attention of The Sanguine Syndicate. She has been given the nickname, The Alabaster Majesty, by those who speak of her in whispers.

* Population: In excess of 1,250,000
* Imports: All
* Exports: None
* Ruler: Sovereign Eklius Mistweaver
* Judicial System: The Order of Vindication
* Religion: She Who Remembers, She Who Makes the Path, She Who Breathes Life
* Taverns and Inns: The Kind Wolf, The Rusty Can, Frostbeard's, The Ball and Chain, Uncle Dave's Warm House, The Hall of Excess, The Leaky Boot
* Landmarks: The Four Spires, The Garden of Peace, The Temple of Remembrance, The Life Mother's Cathedral, Mistweaver Castle
* Census: *No census data kept due to overcrowding.*
Vari

## The Goddess

**Vari,** is **The Natural World.** And is considered a deity in itself. (Also known as **The Life Mother** and **She Who Breathes Life**) She is regarded as the ruler of various domains, most notably **Nature**, **Life** and **Death.** All natural life begins and ends with Vari. She stands defiant in direct opposition to the Void, a darkness that tears through her and threatens to consume everything in its wake.

The Verdant Sphere, her most devout followers, believe that **The Life Mother** is wounded and that without their help, she will soon wither and die. She is the mother of Chronos, He Who Spawned the Furies and the widow of Oranos.

**Oranos** is thought to have died at the hands of **Chronos**, after being castrated by his own son's Sickle. This act caused Oranos's genitals to spill blood upon the world, creating the first world's Giants, Elementals and Fiends - collectively referred to as the the **Avenging Furies**. In his last act, Oranos imbued them all with his anger and wrath, these evil entities once rampaged across **Vari** causing her great harm. As **Oranos** died, **Vari** absorbed all of his pain and thus his tears, now able to create life without him, though it pains her to do so. She was able to create life bound to her good nature, thus along came what are thought to be the first Humans, Elves or Dwarves.

## The World

Within the Cosmological structure of the planes, Vari is a world within the Material plane, and is the world upon which the Mainland sits. It has seen countless events that have shaped and twisted the landscape throughout the ages, most recently of note, The Severance. Although the world is thought to be much bigger than the Mainland, since the Severance most of known civilisation now resides here.

### Trivia

Vari has three moons in orbit, though Cirila is considerably larger than the two smaller moons Jutrar and Kemazar**.**

Many different languages are spoken across **Vari**. Common is the most widely spoken among humanoids, though most races also have their own language.

**Suggested Class:** Cleric, Druid, Ranger
They Who Observe

**They who Observe,** also know as **The Observers** or **The Watchers** are a series of highly intelligent mind-linked abberations, similar to Beholders, that impose their will upon the multiverse through their gaze.

Through their many eyes they are able to watch everything at all times and their worshippers pray to them for warnings and viligance against would-be attackers or other dangers.

Scrying and other diviniation magic that allow others to see, usually stem from the influence of The Watchers.

They who observe are interested in the lives of fate-touched individuals, those who are destined to do great things, or face great tragedy.

Superstition dictates that if one sees a Red-Eyed Raven *or other **black** bird*, they are being watched closely by They Who Observe and something significant enough to draw the interest of this(these) god(s) is due to happen to them.
The Tenth City

There was once a **Tenth** **Grand City** within the Mainland**,** but it fell as a mysterious plague swept across the mainland. **Vostin**, also known by its more famous name of **Dragonspire,** was the home of Blood Mollification, a unique but common (*albeit mysterious*) treatment within the city. It was a towering, labyrinthine gothic city which for its time had very advanced architecture, that likely surpasses much of the structures built in the present day. Before the Severance Dragonspire is thought to have been a key human city. Investigations into the history of Dragonspire and the human empires in the days of its founding were ongoing until it was declared abandoned in 592AS.

**Dragonspire** was an ancient city renowned as the home of a mysterious medical remedy to the Blood Plague. Over the years, many desperate travellers ventured into this city in search for this cure, but few ever returned. The Medicus Church controlled all knowledge on Blood Mollification ancient and forbidden blood magic, and knowledge on all varieties of blood.

The Blood Mollification was performed by The Medicus Church and the Blood Mages and Clerics that belonged to it. Dragonspire's Blood Mollification was said to have the ability to cure all diseases, and thus it attracted all kind of sickly travellers who seek the miraculous blood. Unfortunately this to lead to its downfall. When the Blood Plague spread across the Mainland, most of the afflicted left their homes to travel to the tenth city for the cure. Due to the sheer concentration of sick and dying infected denizens within **Dragonspire**, the plague became entirely unmanageable within the city. It became clear, all be it far too late, that the sick and dying were turning into **monsters**.

During the outbreak, the inhabitants of **Dragonspire** began to riot. They formed large street mobs and pursued those who were infected by the plague, the monsters that terrorized the city, and trespassers who dared to set foot in the dark streets. Those unfortunate enough to be captured by the mobs of crazed citizens met gruesome ends, often at the stake.

Eventually, in 592AS, The Medicus Church made the decision to close the gates of **Dragonspire**, to prevent the monsters of the plague from escaping into Vari, and to prevent further spread of the terrible plague. Those that were left within the city were therefore damned. The gates of **Dragonspire** have remained closed until this day. Its massive unbreachable walls stand out on the horizon, though there are few that dare approach the city, through fear that the plague still lurks behind its walls.
Crystal spheres

A **crystal sphere**, sometimes called a **crystal shell**, is a gigantic spherical shell that contains an entire planetary system. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that was farthest from the sun or planet at the centre of the sphere (the system's primary).

Each *crystal sphere* has its own set of gods, with only some deities or their aspects present in more than one world. The gods shared planes and, in some cases, shared the same realms. However, the deities from different *crystal spheres* were bound by an ancient compact that guaranteed peace and prevented wars between deities from different worlds. A deity from one *crystal sphere* was not allowed to harm or negatively affect the worship of gods' from another *crystal sphere*. The only acceptable involvement was to take action against another deity that decided to break the compact. This rule also applied to deities whose aspects existed on other worlds.

**The Crystal Sphere** that contains Vari is known as Verdant.
Whitestar

Believed to have once been inhabited by a vast Human population before The Severance, and perhaps even an unknown technologically advanced race prior to that, **Whitestar** is located in the centre of the Mainland. Now known for its technological and arcane advancements, thanks to a seemingly endless supply of arcane lightning energy that pours from a rift deep below the city, referred to as **The Tempest**. Controlled and harnessed, this energy provides power to street lights, factory machinery, city defences and other useful functions, through a device that is known as **The Whitestar Tempest Converter**, commonly referred to as simply '**The Whitestar**'. Its existence is incorrectly attributed to The Turbulent Tempest by some, but its origins are unknown and likely come from The Forgotten Age. It is a complex and incredibly dangerous machine that is maintained by the intellectual minds of The Consortium.

**The College of Arcane Technology** known as the **Vauxmire Institute** produces arcanists and scientists that are unrivalled anywhere. Originally built in 525AS as a school of intellectual learning by the Vauxmire family, the influence of the Consortium has changed the focus of the institute to centre around theories of arcane academics and its technological application. Archmage Arius Pendergast is the headmaster of the college, although his physical presence his hardly ever required, his influence is felt in the strict teaching methods used by the remained of its **Consortium** lead professors.

Airships, although uncommon do exist and are known to fly over the Mainland, most of which were built in **Whitestar** and are dock at the **Ivory Spire**. Other docking spires exist in Courtwald, Yoln and Easthaven, although flights to the **Easthaven** are currently off limits due to significant population issues. A ride on an Airship is usually incredibly expensive and is often utilized only by the very wealthy. The science and arcane understanding of this technology is limited to ships that are able to fly over land only. There are those pushing for the technology of cross continental Airships, but so far all experimental flying craft have failed.

* Population: 750,000
* Imports: Grain, Livestock, Ore, Metals Timber, Cloth, Ale, Wine
* Exports: Technology, Weapons, Firearms, Armour, Pottery, Finished Goods and Clothing, Furniture
* Ruler: The Star Council
* Judicial System: Order of Vindication
* Religion: She Who Remembers, He Who Weaves Incarnum
* Taverns and Inns: The Magic Spoon, The Wonderfall, Hunter's Home, The Three Stars, The Gleam, The Tempest's Tower, The Pour Unfortunate Soul, The Purple Parlour
* Landmarks: The Cathedral of Memories, Fort Absolution, Vauxmire Institute, The Ivory Spire, The Whitestar Tempest Converter, Grand Cogitator Data-Loom
* Census: *Canis 12%, Dragonborn 11% ,Gnome 10%, Halfling 10% Leonin 10%, Zahn-Tahet 10%. Elves 9%, Rilae 8%, Tauren 8%, Goliath 5%, Human 2% | Various Other Species: 5%*

**Noble Families**

* Pendergast
* Direcourt
* Vauxmire
* Cazimire
* Endleton
* Canterbrooke
Nalarn Autumnwind

The Archdruid of the Verdant Sphere, **Nalarn Autumnwind** has lived an abnormally long life for a Tauren, after being gifted **Life's Breath**, a supernatural boon given to him personally by the goddess Vari. **Nalarn** has lead the Verdant Sphere for over 600 years and has done so since inheriting the role from his mentor Serro Cedarheart.

The Life's Breath boon has caused several changers to Nalarn, such as his horns slowly forming into the shape of massive Elk-like antlers, and wherever he walks plantlife seems to bloom and blossom, as though the life mother herself was walking alongside him.

**Nalarn** has much experience healing the world of Vari and passes on this knowledge to the other members of The Verdant Sphere.
Fighter

Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armour, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.

Fighters can be bound all across Vari, in every faction and every city.

Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armour. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery, some wield guns, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.

   Not every member of the city watch or the village militia is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat knowledge. Veteran soldiers, military officers, trained bodyguards, dedicated knights, and similar figures are fighters.

Some fighters feel drawn to use their training as adventurers. The dungeon delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind.

Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or pole arm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them.

However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trials of ingenuity may become the first to create, and deftly wield, the first firearms.

All races are found as fighter in equal measure.
Perma-ice

Perma-Ice is a valuable commodity mined from the hills and mountains near Silver Song.

It is a White or Grey sedimentary rock that contains a unique magical property, once set-alight and burned, after a few minutes the flame dies out. The rock begins to glow a faint blue colour and begins to asborb heat from everything around it, causing a chill effect. In the right conditions, this effect can last over a decade. The more Perma-Ice, the colder the chill, and adding Perma-Ice to already 'active' Perma-Ice causes the newly introduced rock to glow and activate. Temperatures can reach below freezing and cause significant damage if used incorrectly.

For this reason, the rock is considered incredibly dangerous in the wrong hands.

Perma-Ice is used to refrigerate fruit, meats and drinks in hot climates and is a valuable trade commodity for those willing to travel from Silver Song to Summerwilde.
The Venerable Gladiator

**The Venerable Gladiator**, also known as **Athos**, **He of Herculean Might**, **The Great One**, **The Champion of the People**, **The Most Electrifying God in the Whole Pantheon**, **The Bull of Brawns** and **The Son of Judgement.** His domains are **Combat**, **Destiny**, **Entertainment**, **Fame**, **Gladiators**, **Hard Work**, **Heroism**, **Lightning**, **Monster Slaying**, **Perseverance**, **Strength** and **Training.**

## Appearance

Depicted as an incredibly muscular Human, Tauren or **Minotaur**, the **Venerable Gladiator** is considered a symbol of great strength and fame. Many adventurers that aspire to greatness look to him for guidance. He is often depicted as wearing the skin of the legendary **Golden Manticore** as a headdress, slain during the first of his **twelve trials** imposed by his father, fighting one of the many creatures, the most popular of which is the Hell Hydra, or grasping and throwing a bolt of lightning. His weapon of choice is a magical trident that can transform into a sword or axe at his whim.

He was tasked by his father The Arbiter, to complete a series of trials as a mortal in order to return to Mount Celestia, after he left the heavens to be with a mortal that he loved, only to be betrayed. Not only did he complete the trials, but during this he had fallen in love with another mortal woman, the Mightiest Mortal Woman, whose heart was truly pure. He offered to surrender his god hood eternally and remain in the mortal realm with her. His father, **The Arbiter**, moved by his son's devotion to this pure-souled mortal, instead elevated them both to godhood and they lived on eternally together in the pantheon.

During his Trials, each one was witnessed by a mass crowd of mortals that enjoyed and celebrated his glorious achievements, bringing entertainment to the people of the world.

He is the strongest god and is able to wield powerful bolts of lightning. His combat proficiency is only outmatched by The Marked Warrior, who defeated him during his own quest for revenge.

The order of the **Trials** as understood by those who worship him is as follows:

1. Hunt and slay the **Golden Manticore**.
2. Clean the entire Black Citadel in a single day.
3. Hunt and capture the **Alabaster Elk**.
4. Steal the power of lightning from The Turbulent Tempest.
5. Fight and defeat the **Dreaded Harpy Queen**.
6. Fight and defeat the Mightiest Mortal Woman.
7. Confront and take the Mephistopheles' **Dark and Fiery Nightmares**.
8. Defeat and restrain the **Borean Bull**.
9. Slay the ancient titan **Goraknaros**.
10. Fight and defeat the **Crimson Boar**. - (Many believe this to be Mazrek, The Lord of Destruction)
11. Fight and defeat the **Hell Hydra**. - (Many believe this to be Mephistopheles, The Lord of the Nine.)
12. Defeat **Cerberus,** The Arbiter's Hound, and return him to Mount Celestia.

**Suggested:** Barbarian, Bard, Bloodhunter, Fighter, Paladin, Ranger
Cities

Note: If you want to see where the cities are on the map click here.

**Thrildor**, (pronounced Thrill'Duur) known commonly throughout as **The Mainland**, hosts most of the known civilisation of the world Vari. While there are certainly other continents within the world, it is believed highly unlikely that civilised peoples inhabit them. Most consider them barren wastes filled with beasts of The Void.

The **Nine Cities** are all that is left that remains of civilisation within The Mainland. Life in Vari revolves around the nine huge cities and the roads in between them. Travelling the roads without an escort and the proper protection will almost certainly lead to death or significant injury due to monsters and void creatures attacking. The only people that are known to live most of their lives outside of the city are The Iron Herd. There was once a Tenth City, but it fell to plague a few hundred years ago.

Former capital cities of various pre-severance empires, as well as newly established cities created before the Resplendency, host the majority of civilised population behind their high walls and stalwart defences. Each city hosting as diverse a population as the last, all are known to have different rulers with different laws, like their own small kingdoms. The roads between cities cut through vast swathes of untamed wildlands filled with beasts and other monstrosities, travelling the roads without a mercenary escort is highly inadvisable for those unequipped to defend themselves. There was once a tenth city, but it fell to a mysterious plague. It was declared abandoned in 592AS.

The nine cities afford the people of Vari the protection of not only walls, but organised defence in numbers. All kinds of people live together in these cosmopolitan cities, for the most part no single species is more predominant than all others. Life for the people of Vari can be difficult, as wanderlust leads often to death, many stay confined within the city they were born in.

## Character Creation:

When you choose a starting city, you gain a bonus to **one of your stats**. as the table shows. If you are of the Iron Herd faction and were not raised in a city, you can choose to gain one of the following stats: +1 Constitution, +1 Strength or +1 Wisdom.

See the City table for more information on the cities and the bonuses they provide.
The Adventurer's Covenant

**The Adventurer's Covenant** was first uncovered in 746AS. It is uncertain when the relic as originally created, but it is thought by most to have been forged by The Creators, perhaps even before they made The Creationforged, or by an even older more mysterious species. **The Covenant** is a magical 10 foot spherical orb that connects to the weave on some unseen level, uncovered beneath the city of Summerwilde. It has a mysterious influence over all adventurer's within the mainland and can seem to alter fate for those who do not abide by its code.

Should an adventuring party be formed, **The Covenant** is somehow made aware, perhaps through some form of divination. It ensures a level of collaboration between an adventuring party. The rules, written in common on a plaque beneath relic itself, are simple:

* Aim to achieve goals that benefit the group.
* Do not betray or steal form your party members.
* Try to share rewards and profits as evenly as you can.
* Assist your fellow party members where possible, do not allow them to struggle.
* Do not harm your party members.
* Despite your faction affiliations, you must work together to the best of your abilities. Doing so will not contravene the accord.
Divine Gate

The **Divine Gate** is a barrier that prevents the gods of Vari, both good and evil, from physically crossing into the Prime Material Plane. The more powerful a supernatural creature is, the harder it is for the creature to pass through the **Divine Gate**. It is permeable to lesser supernatural creatures and to mortals who have the magic to travel between planes.

During the Age of Variance, One of the first celestial beings created by Oranos and Vari, declared himself The King of True Power and launched a war upon the gods that made him. Other gods joined him, starting the **Variance War**.

During this war, the former celestial ascended to godhood as he and his army slew several gods before being ultimately tricked, wounded and defeated by the goddess The Changebringer. This war devastated civilization and in some cases rearranged the geography of the world.

Hoping to seal away The Fallen Celestial and his allies for good, the remaining gods retreated from the Material Plane. Behind themselves and their defeated brethren, they erected a barrier known as the **Divine Gate**, which would prevent any god from physically crossing over into mortal realms. Their influence, however, can still be felt today.
The Master of Puppets

**The Master of Puppets** is the Goddess of addiction and manipulation. She aids her followers in manipulating others, while in turn manipulating those that worship her directly. She is a calculating and devious entity that always seems to profit from any exchange, including that with other deities.

Those that are addicted to drugs pray to her for respite, though she might grant them a brief repreive, she will ultimately always drag them back to the clutches of desperation, should the opportunity present itself. A desperate individual is often ready to part with anything in order to fulfil their desires, some would even part with their soul.
Mater Arbor

The **Mater Abor** is a lone, giant tree that grows in the midst of the barren rocky expanse that is the The Laughing Wasteland, south of Emberwind and east of Courtwald. It is four to five hundred feet tall, about 30 feet in diameter and the lowest branches are approximately three hundred feet from the ground, with a lush, golden leafed canopy defying the desolate bleak environment surrounding it. It is surrounded by verdant grass and smaller trees about thirty feet from it, the grass grows out a hundred feet or so during the night and then retracts during the day. The remains of a shattered ancient ruin that was once a human city, torn apart during The Severance, can be found scattered around the mother tree.

The tree was first recognised in 045AS, by Archdruid Serro Cedarheart, former leader of the Verdant Sphere. Serro proclaimed that this tree was growing at a rate beyond anything anyone would consider natural and that it must be a gift from Vari herself. During her proclamation, gentle warm rain fell from the sky and gave life to beautiful grasses and flowers around the tree. It was named Mater Abor *(Elvish for Mother Tree)* in reference to the Life Mother that gifted it to them. As this rain poured, she archdruid was gifted with a vision and an understanding of the trees presence upon Vari. Following The Severance, the Life Mother birthed this tree within the most desolate land at the time, to leave behind a beacon of life and hope in a place in which absolute destruction, at that time, reigned. It has since grown to a colossal size.

It is a tree of life. It is one of the most sacred places upon Vari to the Verdant Sphere and other followers of She Who Breathes Life. Its natural healing and restorative properties make it one of the greatest centres of healing in the world. The Verdant Sphere one day hope to create a settlement in the ruins of Aerilaya, so that they might settle close to and protect the mother tree.
The Turbulent Tempest

Although widely regarded as **The Turbulent Tempest**, the goddess is also considered called **The Whispering Wind**, though this name draws parallels to He Who Whispers. In order to differentiate her from the evil entity, a paragon and prophet of her faith once provided her with a new name, **Cerulle, The Queen of Air.**

Technically not a true deity, **Cerulle** is in fact the **Queen of Elemental Air**, as physical avatar that exists within her plane she is as such considered at most a demi-god. Described as sweet and moist at times while bitter and cold at others, her form changes with the seasons. In religious depictions she is often portrayed as a giant, blue, hawk headed, translucent woman with huge feathery wings that trailed away into the clouds. **The Queen of Air's** avatar usually is said to appear as a 160 feet tall column of swirling winds, reminiscent of (but not actually) a giant tornado reaching into the clouds. Her voice can range in volume from the slightest breeze to an insistent squall audible for miles in every direction.

Her wings are said to send the winds across Vari's surface. She carries many sights and sounds along the journey, but never stops to make clear the importance of her travels to others. While she can be appealed to alter or stop the wind, or to provide good flying currents and gentle rain, she will neither stop nor create true storms, for such things are within the domain of He Who Spawned the Furies.

She shows pity to the Rilae species, who once soared freely upon her winds until The Severance changed things dramatically. Having pledged to one day find a way to restore their ability to fly, **Cerulle** has gifted the rilae with a personal direct connection to the plane of elemental air, form which they can draw upon the power of magical flight for a limited time. The Rilae are every thankful of this gift, but they too endlessly seek to find a way to awaken their former flying prowess.

**Suggested Class:** Cleric, Druid, Ranger, Sorcerer,