recursal/Fanatic-Fandom huggingface dataset:
AE-278

**AE-278 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

* AE-278 ( Clonbo )
* CLI-278 ( Climbo )
* TLEB-278 ( Jim )

## Description

**AE-278**, also referred to as "Clonbo" is one of the many Entities You can encounter throughout your journey through Section AE. Once It spawns in It will stand somewhere in the middle of the Room and start constantly cloning themselves while in the process sometimes being able to summon CLI-278 or TLEB-278. These Clones can check Tables and do other stuff. CLI-278 will climb on Walls and will only serve as a distraction while TLEB-278 will check every Table killing anyone who hides in one.

This Mechanic is obviously very similar to that of A-278. The only difference being; CLI-278 who climbs walls and serves as a distraction from the main entity **AE-278**.

## Appearance

**AE-278** appears to be a red smiley face with huge gaping eyes.

## Strategy & tips

* Only hide in: Lockers, Decayed lockers, and Blue lockers.

## Notes

In the cloning process **AE-278** will sometimes be able to summon CLI-278 or TLEB-278. These Clones can check Tables and do other stuff. CLI-278 will climb on Walls and will only serve as a distraction while TLEB-278 will check every Table killing anyone who hides in one.

## Trivia

* **AE-278** is the father of Climbo, a joke entity created by Noonieloafer, one of the Interminable Rooms Co-developers.

## Gallery

CLI-278's original design. Also known as Climbo.
AE-404

**AE-404 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

This page is not an joke page, do not add joke captions as you usually do on actual joke pages.

## AE-404

* Main image
* Text

## Description

**AE-404** is a failsafe entity that appears if the AV section fails to load. It will appear when door AE-404 is opened. Once door AE-404 is opened **AE-404** will spawn. It will very quickly get to the current room and kill the player. There is no way to survive **AE-404**.

## Appearance

**AE-404** appears to be a extremely distorted and deranged A-404

## Strategy & tips

* There isn't a single way to survive **AE-404**

## Trivia

* **AE-404** was created in the post this wiki was based off of
* **AE-404** questions the existence of section AV/AEV/EV.
AE-1

## Description

Æ-1 is the first entity that will be possibly encountered through Section Æ. Æ-1’s behavior is quite simple as it only spawns in the middle of the room and starts rebounding from the door to the latest room to the door leading to the upcoming room. Æ-1 will deal 15 points of damage if a player gets in its way or points a flashlight at it. after around 50 seconds, it will despawn.

## Appearance

Æ-1 seems to be a slightly re-edited version of E-1, but it is tinted orange and its slightly more stretched. its mouth seems to be a little bit wider and its eyes are slightly more elongated. a radiant orange glow encompasses the entity.

## Strategy & Tips

* Æ-1 isn’t much of a threat to players, as it deals little damage and does not really do anything rather than just passing from the previous room’s door to the upcoming room’s door.
* Æ-1 is survivable by opening the door to the next room as it cannot enter either the previous or upcoming room.

## Notes

* Æ-1 can immediately appear after opening the next door, even if it just appeared in the previous room.
* It is not possible for more than one Æ-1 to appear in a room.

## Trivia

* Æ-1 has 4 different variants of itself, those being Œ-1, CHÆ-1, DGÆ-1 and EV-1.
* Æ-1 is obviously related to E-1 but somehow related to Æ-10.
* Æ-1 is one of the only entities in-game to not have a jumpscare, the other ones being its variants and Sebastian.

## Gallery

### **Miscellaneous**

An old version of Æ-1.The older version of Æ-1.Ditto, but animated.
Æ-50

**Æ-50 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

## Æ-50

* Render
* Face 1
* Face 2

## Appearance

Æ-50 takes the appearance of two conjoined faces, both of them looking different than the other.

Face 1: Æ-50’s first face takes the appearance of a red distorted smile, sporting a wide grin and having two eyes slightly gazing to the left. Its appearance is similar to A-60’s fifth face.

Face 2: Æ-50’s second face takes the appearance of a red smiling face, having large slightly distorted eyes, with black scleras filling them and red pupils dotting them. It has a wide grin, showing various sharp teeth. Its eyes also have a slight red runoff which seems to be blood.

## Trivia

* Æ-50 is actually a species, but only 2 members of its species are shown.
Geras Industries Wiki

**Welcome to the Geras Industries Wiki!**
> *"Provision and promotion of Stability, Wealth Creation and building a local Eco-System."*
>
>

Here you can find all main information about our operations using the core pages displayed on the right-hand side. This wiki is constantly being updated and added to, so please check back from time to time!

## Main Pages:

Rules

Directors

Corp Services

Corp Activities

Wartime Operations
Ice Mining

**Mine Ice Today!**

Mining ice is a great way to make ISK, and greatly support the corp while doing so. Here's a little informational on the benefits, and how to get involved! This will also be added to the wiki.

*What does it involve?*

All you need is a mining ship equipped with Ice Harvesters and you are good to go! Ice spawns come around from time to time, and you can find the nearest Ice Mining Belts via the Agency Menu ingame. The most common systems we mine them are Sireseshin and Hurtoken. Your fellow corpmates will be able to offer you great fittings, in addition to fleeting up to provides boosts and compression when available too.

*Easy ISK*

Ice offers to great value for time in terms of mining in High Sec, and can be immediately sold to the corp via ingame Corporation Projects. Our corp projects allow you to instantly get ISK for dropping off the Ice in a Project Hangar in one of our structures.

- For FULL price, please deposit your ice in the Azbel (Industry Hub) Project Hangar

- For HALF price, please deposit your ice in the Athanor (Reprocessing Hub) Project Hangar

Then simply navigate to the Opportunities Menu and claim your ISK by opening the corresponding project.

*Supports the Corp*

This massively benefits the corp, as our main expense and need is Fuel Blocks in order to keep our stations online. Fuel Blocks need Ice to manufacture - so we are always in need. Additionally, excess of any particular material that isn't fully consumed in Industry can be sold to subsidise corp revenue.

So if you are looking for some relatively easy, semi-passive way to earn ISK, and help the corp while you are at it, **consider jumping on the next Ice Belt near you!**
Æ-60

**Æ-60 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

Not to be confused with: Æ-50

* Design 1
* Design 2
* Design 3
* Design 4
* Design 5
* Design 6

## Description

**AE-60** is the fifth entity a player will encounter within their journey through the AE section. It will make its first advent upon the opening of room AE-060. **AE-60** will make its presence known to the player by making a high pitched buzzing sound. After, **AE-60** will rush to the players current room before despawning. Something to note is that **AE-60** will get faster the more rooms it gets through similar to E-60. **AE-60** will also sit there for a few seconds trying to catch any player that gets out of their hiding spot a little bit to early. This is to catch newer players off guard. When despawning it will make a giggling sound. Another thing to note is that when **AE-60** starts camping, it will also act as a fake despawn. Making a higher pitched sound than its actual despawning sound.

To put its speed gaining mechanic into perspective. **AE-60** will start out with a speed that is a little bit faster than AE-35's speed. At the end of the AE section it can go faster than A-183.

To put its camping mechanic into perspective. It is a really good way to catch beginners off guard and make the AE section more of a challenge before actually getting good at it.

**AE-60** may be difficult for beginners to get past due to its fake despawn/camping mechanic. It can easily catch them off guard. It can make the AE section a more difficult challenge than lets say for example. The normal E section.

## Appearance

**AE-60** has 6 unique faces that constantly switch around and orbit around each other. Similar to X-60.

**AE-60**'s first face is a edited version of E-60's first face.

**AE-60**'s second face is a edited version of E-60's second face.

**AE-60**'s third face is partially unique

**AE-60**'s fourth face is completely unique

**AE-60**'s fifth face is a version of E-60's fifth face that has been edited to look like A-60's fourth face.

**AE-60**'s sixth face is a heavily edited version of E-60's sixth face.

## Strategy & tips

* In order to survive **AE-60** the player will have to hide in side of their hiding spot until **AE-60** truly despawns
	+ The player will have to hide in a decayed locker, a normal locker, a blue locker, a table, or a fridge.

## Notes

* **AE-60** will gain speed over time
* **AE-60** can fake their despawn.
Æ-150

**Æ-150 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

## Additional Information

### Creator(s)

Iforgorizer5000

Æ-150 is the one of the entities you will encounter in the Æ section, It is the first hiding spot checker entity you will encounter.

## Appearance

AE-150, like it’s original counterpart, is a crudely drawn smile, but instead of being blue with stick eyes, it is red, with triangles for eyes.

## Strategy and tips

* To survive Æ-150, Players must not hide in any type of locker (grey, blue, eroded) as it will check those hiding spots, instead, players will need to hide in tables.
* If all tables are taken, Hiding in a locker in the last room will negate any danger posed by it, As Æ-150 does not check lockers in other rooms.

## Notes

* Æ-150 is one of the entities that have an Œ Variant, which is much harder to survive.
* Æ-150, like it’s original counterpart, will spawn out of paper.
* Only hide in lockers in the last room, It is almost required to do it when all tables are taken.
* Æ-150 is able to become as fast as A-120 from Interminable Rooms, being able to go 9.6 rooms per second.

## Trivia

* Æ-150 is one of the “hiding spot checker” entities, checking lockers.
* Æ-150 has a family, consisting of 13 members,
Œ-35

**Œ-35 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

Not to be confused with AE-35

## Œ-35

* Design 1
* Design 2

## Additional Information

### Creator(s)

Ch0phva (revamp)Hordeseer (original creator)

## Description

**XAE-35** is the second X variant you will encounter in section AE. It will make its first advent at room AE-100. **XAE-35** indicates its presence by making a extremely distorted whisper sound. If the player can't identify **XAE-35**, the player can identify its presence by its distorted screaming sounds. **XAE-35** will spawn in at the lobby and make its way through every opened room to get to the latest opened door. The player will have to hide in any available hiding spot, ex: Locker, Decayed locker, Blue locker, and fridges. **XAE-35** will rebound around 4 times, each rebound making **XAE-35** get faster.

**XAE-35** may pose as a threat to beginners due to it getting faster each rebound. And due to it having no despawn cue

## Appearance

**XAE-35** appears to be a heavily distorted AE-35, it has a widened mouth bigger eyes and taller pupils.

## Strategy & tips

* In order to survive **XAE-35** you need to keep your ears open for any sound cues for distorted screaming. After that you need to hide in any available hiding spot ex: Locker, Decated locker, Blue locker, and fridges, keep in mind that **XAE-35** will get faster each rebound. **XAE-35** has no despawn cue, don't get out of your hiding spot to early.

## Trivia

* **XAE-35** is possibly to first or second X variant to get added as a page on the AE section wiki.
* **XAE-35** was created by a Interminable Rooms wiki administrator
* **XAE-35** may get moved to **XAE-45** if AE-35 decides to move to AE-45 if A-35 moves to A-45
* Ch0phva wasn't aware of the fact that Hordeseer had already created **XAE-35** when this page was created.
AE-183

**AE-183 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

## Æ-183

* Animation In-Game
* Static Image
* Enraged image (most likely colored)

## Additional Information

### Creator(s)

EpikGooberz
Gustavitto (Original)

## Description

**Æ-183** is currently one of the entities players will encounter through section Æ, starting to appear after room Æ-183. It is absurdly quick, making it dangerous upon its spawn. Æ-183 will begin its journey to the latest opened room. It will rebound off the door upon reaching the room. This process will repeat 14-18 times. When Æ-183 is close to a player that isn’t hiding, it will become enraged, causing it to almost double its speed and make it way more dangerous. Although, Æ-183 will do the same thing when enraged but it will be much faster.

## Strategy & Tips

* **Æ-183** is avoidable if players get into a hiding spot (lockers, tables, functional blue lockers, etc.).
* Players shouldn’t go out of their hiding spot when **Æ-183** retreats, since it is extremely fast and may catch players who aren’t hiding.
* Players shouldn’t also do the thing said above as if **Æ-183** sees a player that isn’t hiding, it will become enraged and most likely catch them.

## Notes

* It is possible that **Æ-183** will spawn within the presence of another entity, but it is unlikely due to **Æ-183**'s low spawn chance.
* **Æ-183** can be triggered to spawn if a player opens a door that was closed by itself again, but however, like said above, it is unlikely due to its low spawn chance.

## Trivia

* **Æ-183** is currently the entity with the most redesigns, having being redesigned 6 times already.
* **Æ-183** has a family, consisting of 12 members.
* **Æ-183**'s older designs were always front-facing or nearly symmetrical, unlike the current design.
* **Æ-183**'s first appearance was in this reply.
* **Æ-183** was originally called **Æ-181**.

## Gallery

### **Miscellaneous**

Æ-183's first frame.Æ-183's second frame.Æ-183's third frame.Æ-183 as seen in-game.Ditto, but first frame.Ditto, but second frame.Ditto, but third frame.Æ-183's old first frame.Ditto, but second frame.Ditto, but third frame.Old Æ-183 as seen in-game.Æ-183's first frame as seen in-game.Ditto, but second.Ditto, but third.A child version of Æ-183.Older version of AE-183.Ditto, but even older.Ditto, but even more older.Ditto, but the oldest version.Enraged image (Colored)
Internal Market

The Internal Market is where corporation members can buy discounted items from the corporation, instead of paying market price. If you'd like to purchase something, ping Baron Martin in the corp-trade Discord channel - these will then be contracted to you.

## Articles For Order

* **Learning Clone Full Implant Set** (500m ISK) (2 Remaining)
	+ 5 Implants at improved level. Approx savings of 75m ISK compared to market.
Æ-247

This page is an joke page, meaning that there may be unusual joke captions on the images/gifs.

he has the rebound achievement in doors

## Additional Information

### Date Added

when he has the rebound achievement in doors

## Sound Files

**i have the rebound achievement in doors (Æ-247's Ambience Without Effects)**

## Appearance

**💀😱 SUPER SUPER SCARY MOMENT OMG!!! 💀😱**

Æ-247 has a similar appearance to Æ-246, only being very ~~crudely~~ epicly drawn with a white background.

## Trivia

* he has the rebound achievement in doors
* HE COMING TRIGGER WARNING 🫨🫨🫨🫨❗️❗️❗️❗️
* he is the one who says *"im the one who says "im the one who says "im the one who says "i have the rebound achievement in doors""""*
* run for ur life
* also he looks like a total skrunkus!1 he is the one who looks like a total skrunklus!1
* has the rebound achievement in doors
Corp Services

Corp Services are services and programs offered by the corporation to members, and in the case of structure services - the public. Below you can find details on each.

## Other Services

* Buyback
* Alpha Clone Support Package
* BPO Library
* Internal Market
* Wartime Kill Bounties

## Fortizar (Trade Hub)

The Trade Hub is our primary home and structure. The biggest and most well protected of our structures, this is used for market activities, storing high-value assets and our clone bay.

### Services

* Market Hub (0.5% Tax)
* Clone Bay (1 ISK Fee)

## Azbel (Industry Hub)

The Azbel is used for all industrial services apart from reprocessing.
Æ-200

**Æ-200 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

Not to be confused with a somewhat similar entity: Æ-150

spooku

## Information

### Related Entities

Æ-60
Æ-50

## Description

**Æ-200** is the eighteenth entity a player will encounter within their journey through the AE section. It will make its first advent upon the opening of door AE-200. It shares multiple sounds with A-200 and E-200. It can be recognized by its ambience which is identical to E-200's first ambience. Once **AE-200** spawns in it will make a wind-type sound to make its presence known. After, it will quickly rush through the rooms before "Despawning". Once it despawns it will have a chance to be a fake despawn. So always hide until **AE-200** actually despawns.

**Æ-200** could be a difficult entity to get past for beginners due to its 50/50 despawn/fake despawn mechanic.

## Appearance

**Æ-200** appears to be a mix between A-200 and E-200. It has 2 faces similar to AE-35 and Œ-35.

**Æ-200**'s faces are black and white.

## Strategy & tips

* In order to survive **Æ-200** the player will have to hide in any available hiding spot. Ex: Decayed lockers, lockers, blue lockers, and fridges.
	+ Stay inside of your hiding spot until **Æ-200** truly despawns.

## Notes

* **Æ-200** could be a difficult entity to get past for beginners due to its 50/50 despawn/fake despawn mechanic.

## Trivia

* **Æ-200** is 1500 years old.
* **Æ-200** has technically had 4 different designs.
	+ **Æ-200**'s first appearance was in this reply.
* **Æ-200**'s current design looks closer to its oldest design than any of the other designs.

## Gallery

**Æ-200**'s original design.**Æ-200**'s second design.**Æ-200**'s third design.First image of its third design.Second image of its third design.
Boosted Mining Fleets

Boosted Mining Fleets are one of the most common regular activities you can find in our corp. These fleets usually (depending on who is hosting them) offer the following:

* Boosts to mining amount
* Boosts to mining range
* On-grid Compression
* Boosts to Shield HP or Resists

Typically you will find Ore mining fleets and Ice mining fleet available to join.

To find out if any fleets are currently being run, open your Fleet Finder menu and filter to Corp Fleets.
Corp Activities

Activities form a variety of content, some regular and some random that is provided by the corp.

## Regular Activities

* Moon Mining
* Corp Building Projects
* Boosted Mining Fleets
* Town Hall

## Opportunities

Opportunities are ingame events and projects through the ingame Opportunities Menu and mechanics. To see available events, please open the menu ingame. With all projects, always be sure to read the description to under what it is about, and any potential rewards/prizes.
Œ-1

**Œ-1 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

Not to be confused with: "AE-1".

## Œ-1

* Animation
* Static image

## Description

**XAE-1** is the first X variant a player will encounter within their journey through section AE. It will make its first advent upon the opening of door AE-001. It will damage the player if they're to close to it. Dealing around 10 to 35 damage.

**XAE-1** isn't that big of a threat to a beginner due to its extremely straight forward mechanic.

## Appearance

**XAE-1** appears to be a highly edited version of AE-1's old design.
Directors

# Corporation Directors

Our Directors form the leadership team of the corporation, and while individually may have different roles to perform, as a team they oversee the management and decision making for the corp.

## Current Directors

Baron Martin (CEO)

Xiavan Shaile (Head of Operations)

Starorc Inkura (Head of HR)

## Director Roles

### CEO

Ultimately responsible for managing the corporation and directors as a whole, and sole owner of Geras Industries. Responsibilities include:

* Targets, expansion and investment
* Budget and financial management
* Diplomacy and Contracted Agreements with other players, corps or groups
* Structure Management

### Head of Operations

* Ownership and management of Moon Mining operations, including full end to end from contracts to sales of mined goods
* Accountable for ensuring smooth processing and meeting financial targets
* Management of Buyback contracts

### Head of HR

* Ownership and management of the recruiting process, new member onboarding and looking after existing members
* Accountable for ensuring smooth application processing and onboarding
Chief of the Republic History

**Chief of the Republic History**

Welcome to the historical archive of the Chiefs of the Republic in DiceDemocracy. Since the founding of our nation in 2023, we've been led by a diverse group of leaders, each bringing their own unique perspectives and approaches to our ever-evolving democracy.

Below is a list of the terms served by our Chiefs of the Republic. Click on any term to delve into the events, policies, and societal changes that occurred during that time.

**List of Terms:**

1. **First Term** *[21st May 2023 - 28th May 2023]*: The inaugural term of our first Chief of the Republic. This term set a precedent for our democracy and established many of the institutions and practices we hold dear.

Each term represents a chapter in our ongoing democratic journey, influenced by the roll of the dice and the collective will of our people. The history of the Chiefs of the Republic serves as a testament to our commitment to adaptability, diversity, and democratic principles.

Join us in exploring our shared history and honoring the Chiefs who have guided us through the unpredictable landscape of DiceDemocracy.
Moon Mining

### Moon Mining is a great way to support the corp and earn easy ISK for mining.

All moon mining takes place at our Athanor in Reisen system. Moon mining is more valuable than standard ore, and is very important for supporting the corp.

## Key Information

* Due to waste mechanics, please **ONLY use T1 lasers, T1 Mining Drone or ORE Strip Miners**.
* All Ore mined in Moon Mining is to be contracted to Xiavan Shaile, for free, in the Reisen Athanor (Khazad).
* We can see via the Moon Mining Ledger, every member and the specific amount, value and of what type they have mined.
* We will then reprocess this ore at the end. This means 0 Fees for all of you, and also maximum skill reprocessing
* The corp will then take a cut, variable, and payout, in Liquid ISK directly to your accounts proportionally to the amount you mined so it is fair.
* We aim to get everything processed, sold and paid as quickly as possible
* You can install a jump clone into Khazad in order to jump quickly to the system

### Important:

1. You MUST get all contracts in within **48 hours** of a completed moon mining session. Please set contracts to **4 weeks** in length.
2. Members found to be withholding ore will be dealt with accordingly.

### Corp Provided Ships:

The corp has a number of fitted mining ships that you can use *only* for Moon Mining sessions. These can be found in the Corp Share hanger in Khazad, and please be sure to return them after use.
Rules

## Discord Rules:

* Please set your nickname to the same as your in-game main avatar name
* Be social, join Voice Chat if you like
* Please use channels as dictated by their name and category
* Please read announcements!
* DO NOT mute #alerts - it is absolutely critical

## Corp Rules:

* Bullying, Toxicity, Assholery will not be permitted. 1 Warning then kicked. Simple.
* Any attempts to abuse our various schemes or deliberate mispricing on contracts for example will result in a warning then kick (like setting a price that should be 1mil, to 1bil as an example)
* If we see or have evidence that you are operating any scams of any sorts, instant kick
* Home Base is our Fortizar in Geras
* Never risk compromising corp diplomacy. Think twice before sending angry or rude mails, chats, bribes, accepting blackmail etc. You put all other corp members at risk.
* If you feel another member is making your EVE experience worse, in whatever way, please talk to leadership about it

## Wellbeing:

* Real Life comes first. Look after yourself and don't get burned out. Take breaks if you need to. If you plan to take a break for more than 1 month, alert leadership. Not worth risking being kicked for inactivity.
* A corp is a family. We look out for each other. If you are having a hard time, whatever the reason, however you feel - my PM's are always open. I will reply whenever I am awake. Don't feel bad coming forward with problems or feelings.
War Operations

Whilst we are not a corporation that is involved in wars of aggression, by nature of having structures in space we are War Eligible and must appropriately defend our structures.

## Receiving a War Declaration

If a war dec has been received, everyone will be notified in the #alerts channel in Discord. From this, the following is true:

* You will have 24hrs from the time of war declaration to freely move in space without being attacked by our enemies. You can use this time as you please, but **after 24hrs we do not advise the undocking of personal ships for the duration of the war**. Anything you undock will be at risk, but if you must, please take due diligence and fly at quiet times.
* **We do not advise moving assets out of our structures**. We will inform you if we believe structure integrity may be comprimised.
* Our mercenaries will join the war to defend us
* Members of leadership (and any additionally authorised members) will take control of our structures and act as sentry 24/7. If you have time, additional lookouts are always appreciated
* **If you see reds attacking structures, or in system, please immediately alert leadership in Discord.**
* If required or advised by leadership, **we will form our own fleets for defence** and raiding using corporation supplied ships, which can be trained into by going to the corporation plans section of the skills menu. **Please train our skill plans when you can.**

## After War End

* All normal operations resume to normal
* Wartime kill bounties will be paid to members participating in fleets

## FAQ

> Q: Can I form fleets to fly defence?
> A: If using corporation ships, all fleets formed must be approved by leadership, and ships delivered to fleet participants accordingly.
>
>

> Q: How do I join a fleet and fight?
> A: We will ping for advertising a fleet formation, just log on and join the ingame fleet (advert will be up) and we will deliver you a ship(s) in the Fortizar (unless otherwise specified). Please also join voice comms on Discord, even if just to listen.
>
>

> Q: What happens if I die in a corp ship?
> A: We give you another, all free.
>
>

> Q: Do you reimburse personal ships used?
> A: No.
>
>
AE-35

**AE-35 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

Not to be confused with Œ-35

## Æ-35

* Animation
* Design 1
* Design 2

## Strategy & Tips

* Hide in a locker when encountering Æ-35.
* Æ-35 is slow like Æ-10, Only going 3.2 RPS. so if Æ-35 is far away, try and travel as far as possible until it reaches a point where it is too close.
ʨ-183

**ʨ-183 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

the (The lockerscrusher)

## Information

### Speed

Randomized from 10.7 rooms to 39.64 rooms

# Strategy & tips

you hide in tables he will break all lockers

# Notes

ʨ-183 can spawn with ae-183 and ʨ-183 can spawn with two ʨ-183

# Trivia

ʨ-183 look like x-183 by Guy who does what he does youtuber admin spawn can 100000000000000 ʨ-183

Œ-183 loves McDonald’s.

# Gallery

OLDEREnragedEnraged OLDBABY OLDBABY NEWIn-Gameʨ-183 old
BPO Library

The Corporation BPO Library is a collection of original blueprints owned by the corp in our Industry Hub Azbel in Geras. Members can freely request for copies of any BPO we own, and you can use this to save costs in obtaining your own BPOs or Copies.

Not all BPOs are fully researched, but we keep track of what is available here: https://docs.google.com/spreadsheets/d/1eac3POyM-cdAk6twus7U5uABDozWeIrKZnOKMBxR3H0/edit#gid=0

You can request copies in the #blueprint-requests channel on Discord.
Æ-246

**Æ-246 is currently a stub.**

**This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.**

## Æ-246

* Future(?) design
* Frame 1
* Frame 2
* Frame 3
* Frame 4

## Description

Æ-246 is one of the entities that will be encountered through section Æ. Æ-246, unlike other entities, will start its journey from the next room. When reaching the latest opened room, it will start checking almost every locker in the room. After checking said lockers, it will rebound a few times and despawn. (Citation needed.)

## Appearance

AE-246 appears to be a teethy mouth, with two of said mouths joined together for eyes.

NEW DESIGN: AE-246 appears to be a "teeth monster", instead 2 mouths, there is one seperate mouth for the eyes, there is black pupils visible, and the mouth has a new origin

## Strategy & Tips

* Do not hide in lockers, as AE-246 will check does hiding spots.

## Notes

* Æ-246 is one of the entities that check hiding spots, checking lockers.
* hiding in a locker in the last room will negate any danger posed by Æ-246.

## Trivia

* **Æ-246** has an family consisting of 8 members.

## Gallery

the redesign for **AE-246**, confirmed by the owner of **AE-246**.
Tungsten Cube

Tungsten Cube was a female contestant in BFOO. She potentially has a rivalry with Space Dust due to Space Dust always winning and TC trying to beat him. She got in the final two with Space Dust and won the Orbital Orb. She is shown to have powers. She called Ryy out for being a bad person because he trapped the eliminated contestants in a ball. Tungsten Cube was then sent away by Ryy, and she lost her arms in the process. She briefly appeared in Country Objects 3: Fishing Fun, on Telly’s screen because the team called The Commies and Tungsten Cube have the same abbreviation.

## Tungsten Cube

* CO 3
* BFOO 11
* BFOO 6-10
* Wet and Dirty
* Coffee-Covered
* BFOO 1-5
* BFOO Intro
Buyback

Buyback is a service that allows members to quickly liquidate certain types of items they have without having to haul/reprocessing/use/sell. Buyback helps to support the corporation while also giving members a convenient way to get rid of assets without hassle.

**All contracts should be made inside of corporation stations ONLY please.**

## Ore Buyback

Ore Buyback includes the following types of items:

* Any Asteroid Ore
* Any Ice
* Any Gas
* Any Planetary Industry Products

The above will be purchased from you buy the corporation for **95% of the current Jita Sell Price**. All contracts must be made out to Xiavan Shaile. Please also consider dropping a message on Discord to notify you have put up the contract. We will accept it as soon as possible.

Please can ore preferably be in compressed form if possible. Except for Gas, which should be depcompressed.

## Ship Buyback

Ship buyback allows members to liquidate fitted ships and T2 modules.

These will be purchased from you by the corporation for **90% of the current Jita Sell Price listed on EVEAppraisal**. You will need to copy the contents list of the ship and past it into https://evepraisal.com to get this value easily.
Alpha Clone Support Package

Alpha Clone players within the corporation are able to redeem a one-time support package, providing they have a total of less than 6 months in game.

The package includes:

* Tayra (hauler)
* Venture (fitted for ore)
* Caracal (fitted for security mission running)
* 1 Daily Alpha Injector (50,000 skill points)

Fits can be found in the corp fittings menu ingame.

In total, to support current alpha members and members who may join in future, corp has bought an initial set of 10 packages representing an 844m ISK investment for helping Alpha members.

If you are eligible and feel this may be of use to you, please send me a mail/message to Baron Martin.
China

China is a female contestant in Country Objects. She is friends with Russia and Saudi Arabia and a member of The Commies. She has a rivalry with America. She is always arguing with him. She seems to be an assistant to Russia, and a leader when he isn't around. Her relations are unknown with her other teammates, but she presumably dislikes them.
Lipstick

* BFOO2 Intro
* BFOO 1+
* BFOO Intro

Lipstick is a female contestant in BFOO. She is a stick of red lipstick who wears red lipstick. She was supposed to be the one who was prideful of beauty, as shown by the season 1 intro, but became very angry and bitter due to being the first one eliminated. She has a phone in the intro, but it is unknown what happened to it.
America

America, or USA, is a male contestant in Country Objects. He always wears sunglasses, for an unknown reason. (Maybe he just likes the look.) He founded and named team Oil. He seems very self-confident, and a bit egotistical. He caused his team to lose once because he didn't like how they were acting. He currently has negative relations with almost all of the contestants. He was friends with Israel and Saudi Arabia, but their status with him is unknown for now.
Russia

Russia is a male contestant in Country Objects. He is friends with China and founded and named The Commies. He is rivals with America. He has red eyes and one bruised eye. He is a "mean character," as he was willing to sabotage Oil and steal from Israel. He is also a great leader, and was almost entirely the reason for his team's victory in episode 2.
Battle For Random Nation

Battle For Random Nation (abbreviated as BFRN) was intended to be RyyTheEpic's very first object show. This did not happen, as it was scrapped before the first episode was even made! The most progress that was made were simple storyboards and character designs, but not much else happened. Click here for a list of the characters.
Vision

While many corporations have dominance as their goal, at Geras Industries we have a different objective, specifically three core values:

* Promotion and Provision of Stability
* Independent Wealth Creation
* A Complete Eco-System

## Promotion and Provision of Stability

️By nature of EVE, the lifecycle of many corporations (especially in high sec) can be very turbulent and short-lived. This can make is very hard to set up long term ventures, industry pipe-lines, and a proper home for when you are playing and away from the game.

Our goal is to provide a platform and system that allows you (and the public clients) to be confident of:

* Security of assets
* Longevity of Corp and services
* Stability in the local area
* Value Proposition

Through the *promotion* of stability in our local area, we can continue to protect our interests, and in our ability to consistently deliver these above goals to our members and public. Most of this falls into the diplomacy category.

## Independent Wealth Creation

Whilst as a corporation with expenses that needs to generated a good income, we want to place importance
Handless Clock

Handless Clock is a male contestant in BFOO. He is, as his name suggests, a clock with no clock hands. He does, however, have real hands. He has a blowtorch that he has used in challenges before. He seems to be grumpy, and has bags under his eyes after being eliminated. He also got a redesign after his elimination, with his rim being visible.
Telly

Telly is the co-host of Country Objects, alongside the former main host, United Nations, and now the current main host, European Union. Telly is a small, old-fashioned CRT TV, who seems to be sentient. He has a robotic voice, similar to Puffball's. He seems to be helpful, and seemingly gets along well with other machines, such as Israel's Robot and Laptop. Telly was introduced in episode 2, to help with the elimination.
Ryyverse Wiki

**Welcome to the Ryyverse Wiki!**
A wiki dedicated to the Ryyverse, a small group of object shows made by youtube user RyyTheEpic.

We're a collaborative community website about Ryyverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key Event

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Saudi Arabia

Saudi Arabia is a male contestant in Country Objects. He almost always wears sunglasses, except for when they were stolen by Belgium. In episode 5, he earned a piece of green cloth which he made a headband out of. He is friends with China, Israel, and America. He hates when America and China argue, which is a lot. Their constant fighting has led him to be sad a lot, and he is comforted by Israel.
Tales of LynxClan Wiki

**Welcome to the Tales of LynxClan Wiki!**
Comic on scratch.mit.edu by @jayfeather\_the\_fox

@jayfeather\_the\_fox made a comic series on the scratch website called tales of LynxClan based on Warrior cats they may not be popular but they made good chapters! It’s warrior cats, but with a twist, they have the technology of WWI France and LynxClan is at war with the Barn-cats.

## Leaders

LynxClan: Emperor Lynxstar

Barn-cats: Kaiser Corn

Barrette Chessman (Rebels): Louis Von Barrette

Siberian Republic (Rebels): Hiram and Howard

IceClan: Whitestar

FoxClan: Crowstar

SwampClan: Herbstar

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ivymist

## Physical appearance and clothes

Ivymist is a pretty white she-cat with yellow-amber eyes and a cinnamon brown stripe down her back however her pretty back is covered by her military uniform

## Skills and personality

Ivymist has a very similar personality to Lynxstar, Ivymist is a good battlefield general and is related to Lynxstar and is the daughter of Foxfur, making Lynxstar her uncle

## Pre-series

Ivykit was the daughter of Foxfur and Whitepelt, at a young age she was curious about the world, when she received her first pair of clothes she famously said “why should I look like a twoleg?” She was apprenticed to Lynxstar himself.

## Series

Ivymist is first seen in chapter two begging Lynxstar to be a colonel in his “Imperial LynxClan Army” he signs her up as a Lieutenant General, she is also noted to be the first LynxClan lynx who set paw and boot in Barn-cat territory.
Lynxstar

## Physical appearance and clothes

Lynxstar is a gray Eurasian and Iberian hybrid with amber eyes, he has a scar on his left shoulder though his war uniform hides it, he wears a French Franco-Prussian war style hat. But early in the series he wears a Napoleonic style bicorne hat

## Skills and personality

Lynxstar is a brilliant general and enjoys technology advancement, despite of being an emperor, he stays true to leaders in the Warriors series by Erin Hunter. Lynxstar can be self centered but is generous and kind at times

## Pre-series

Lynxstar was a little lynx cub named lynx (for some reason) with his little brother Fox, suddenly after a wildfire separated Lynx and Fox from their parents when the where five moons old, they spent the rest of the moon traveling the countryside of southern France, fighting rouges off four times their age, at this age Lynx was a surprisingly strong fighter for his age, after stumbling into LynxClan territory, they joined LynxClan, a cat named Galeclaw challenged Lynx and his brother to a fight, Lynx’s excellent claw swipe attack easily defeated Galeclaw, who scratched them so bad, Fox and Lynx would keep those scars long after Galeclaw died. Lynx became Lynxpaw and Fox became Foxpaw, Lynxpaw soon got a reputation for taking down deer that his fellow cat clanmates couldn’t catch. After he and his brother saved Willowpaw from several foxes, they received their warrior names, Lynxstrike and Foxfur. Ten moons later, Moonstar, the cat who first let Lynxstrike join, died of the influenza, it is also important to note that Moonstar was growing very old. After Moonstar’s tragical death, Lynxstrike became Lynxstar, however during Lynxstar‘s early leadership, an enemy of the clans returned, Quailstar allied with traitors from IceClan, a battle was fought on a barren field in LynxClan territory, IceClan, LynxClan and SwampClan defeat Quailstar, Quailstar and her allies died. After this battle, around three moons LynxClan develops technology, guns, cannons and other technology…

## During series

Lynxstar has declared war on the barn-cats. Just before the first battle, he made Ivymist a Lieutenant General
Æ-220

This page is an joke page, meaning that there may be unusual joke captions on the images/gifs.

broken car :(((

## Sound Files

**beep beep im a broken car (Æ-220's Ambience Without Effects)**

## goofy description

Æ-220 is an easter egg joke entity in Æ section!!! it really fast but it sad because it broken car waaaaa :((((

## Appearance

Æ-220 has a similar appearance to Æ-221, only being very crudely drawn with a white background.

## Trivia

* he broken car (thats why Æ-247 faster1!!11!)
* his engine broke 💀💀💀

## Gallery

### **In-Game Images**

beep beep im another broken car 😢 (new design) (fake-220) (epikgooberz its been a month now its ok you dont have to cry for the old version back jgoeairjaeoir)
Israel

Israel is a male contestant in Country Objects. He is the "smart one." he designed a robot, which allowed his team to win a challenge. He always tries to help his team. He is friends with Saudi Arabia and America, and tried to keep him from making them lose the challenge in episode 6. They still lost and America is presumably not on great terms with Israel anymore.
Alice to Therese no Maboroshi Kojo Wiki

Welcome to Alice to Therese no Maboroshi Kojo Wiki!

Anime • Characters • Recent Changes • New Pages • Help Wiki

***Alice to Therese no Maboroshi Kojo Wiki*** is a wiki dedicated to the original anime film titled Alice to Therese no Maboroshi Kojo, written and directed by Mari Okada under MAPPA Animation Production which is scheduled to be released on September 15, 2023 in Japan, that anyone can edit. Please help us by creating or editing any of our articles!

We currently have **172** edits to **7 articles** and **10 images** on this wiki.

Synopsis
*Masamune, a third-year middle school student, lives in a town where all the exits have been sealed off due to a sudden explosion at a steel mill, causing time to stand still. Residents are forbidden from making any changes and spend their suffocating days in the hopes of returning to normalcy someday.

One day, Masamune's mysterious classmate Mutsumi guides him to the fifth furnace of the steel mill, where they encounter a girl who cannot speak and resembles a wild wolf. The meeting between the two girls and Masamune disrupts the balance of the world, and the unstoppable "impulse of love" from boys and girls tired of their daily lives begins to destroy the world.'*

Characters
**Masamune****Mutsumi****Gomi**

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Battle For Orbital Orb

Battle for Orbital Orb is an object show created by RyyTheEpic (who is writing this article.) Battle for Orbital Orb Season 1 concluded and has 12 episodes. The show was terrible quality, being a slideshow, on purpose. RyyTheEpic wanted to make a joke show while Battle For a Random Nation, which has since been discontinued, was being worked on. The host of the show was Ryy and the prize was the Orbital Orb. The show had 10 contestants.

The show has a season 2 planned, with more contestants, the Obeying Orb rather than the Orbital Orb, and a new host, but the show is currently on hiatus so it won't be out for a while.