Spells

This is a list of all the magic spells discovered and practiced by wizards in the Vale, listed in categories in order of least to most difficult and complex.

Many spells have dragons associated with them; others do not. A dragon can perform all the spells contained by their native elements. A wizard can perform all the spells contained by the native elements of any and all of their bonded dragons, and may be able to work outside of that rule with much practice.

A simple spell can be worked in an instant by a single wizard. The most complex spells can take several wizards to cast over a period of several weeks.

## Classification of Spells

There are three ways that spells are classified. These are element, class and intensity.

### Element

This is the style of magic the spell corresponds to. For example, fire is the element of pyromancy spells and plant is the element of chloromancy spells.

### Class

There are five classes of magic (some claim more, but these other classes are in facts distinct styles of magic), and are as follows:

* Abjuration - this class refers to spells that destroy or remove something (e.g. extinguishing a fire)
* Conjuration - this class refers to spells that create or summon something (e.g. summoning fire)
* Divination - this class refers to spells that grant knowledge of something (e.g. knowing how to make/find fire)
* Enchantment - this class refers to spells that alter the qualities of something (e.g. making something hot)
* Transmutation - this class refers to spells that transform one thing into another (e.g. turning something into fire)

### Intensity

The more intense the effects of the spell are, the heavier it is magically. Intensity is usually divided by tiers of magical weight.

* Light spells: 1-15 kgms
* Medium spells - 15-50 kgms
* Heavy spells - 50-100 kgms
* Extreme spells - 100+ kgms

### Complexity

Complexity is different from the rest of the ways spells are classified in that it isn't possible to simply hop from one to another.

* Simple - these spells only have one element
* Complex - these spells have multiple elements

## Single-Element (Primary) Spells

#### Herbomancy

* Simple Healing Spell
* Powerful Healing Spell

### Pyromancy

* Heating Spell
* Fire Summoning Spell

#### Magmamancy

* Lava Creation Spell
* Mini Volcano Creation Spell

### Terramancy

* Stone-Crushing Spell
* Earth-Shaping Spell

### Cryomancy

* Cooling Spell
* Freezing Spell

### Electromancy

* Shock Spell
* Lightning Summoning Spell

### Hydromancy

* Moisture Drawing Spell
* Water Summoning Spell

### Aeromancy

* Wind Summoning Spell
* Flying Spell
* Silencing Spell

#### Luximancy

* Illumination Spell
* Flash Spell

### Erebomancy

* Glow-in-the-dark Spell
* Extinguishing Spell
* Blindness Spell
* Camouflage Spell

#### Umbramancy

* Shadow Creation Spell
* Shadow Capture Spell

#### Lathramancy

* Better Camouflage Spell
* Invisibility Spell

## Two-Element (Primary) Spells

* Earthquake Spell (Earth+Lightning)
* Dousing Spell (Water+Cold)
* High Jumping Spell
* Underwater Breathing Spell

### Opposite Element Spells

Opposite element spells are unique in that they cannot be negated or neutralized. A spell is negated using its opposite element, but spells which unite two opposite elements cannot be negated by either or both.

* Fast-Swimming Spell (Water+Lightning)

## Single-Element (Epic) Spells

### Theomancy

* Theomancy Activation Spell
* Memory Increase Spell
* Muscle Strengthening Spell
* Stamina Increasing Spell
* Prophecy Reading Spell

## Miscellaneous (not categorized yet)

* Metal Detection Spell
* Bone Repairing Spell
* Flavoring Spell