Valkyries

The Valkyries are a group of female warriors responsible for taking heroes to Valhalla upon their death in the mortal realm.

Valkyries are chosen by Odin to assist him in choosing the honorable slain. They can be anyone: demigods, demijotnar, elves, dwarves, or even humans.

Their emoji is "👼", representing the parallel between them and guardian angels.

When making a Valkyrie, you may either choose to be a human Valkyrie or a non-human Valkyrie (demi + Valkyrie, species + Valkyrie, etc). Human Valkyries will follow the same power format as a Non-Demi OC, and non-human Valkyrie will have the powers of whatever other thing they are, then they can choose from the Minors and Givens to add onto their existing powers.

## Description

Being a Valkyrie is considered an honor, as they directly serve the god Odin. It is assumed that they have to commit a worthy enough deed to catch the god's attention. The Valkyries' main duty is to reap the souls of the bravely slain and to report them to Valhalla. Their other duties include serving the einherjar at their feasts and acting as their escorts. Valkyries are noted to have some authority over the slain, though still are lower in rank than the thanes. The Valkyries are led by a captain, who oversees them. Valkyries can be punished if they fail at their duties. This usually happens if their chosen einherjar is judged unworthy, or if they proved to be disloyal towards Odin.

The Valkyries are similar to the Hunters of Artemis of Greek Mythology, as they both swear loyalty to their respective gods and serve them as their warriors. However, Valkyries are not required to be maidens, and thus do not have that same limitation.

## Powers

### Moderate Powers

#### *Take My Wings* (Moderate/Minor)

* When a Valkyrie particularly cares about the safety of a Einherjar they can go above and beyond to make sure that they are safe in the midst of battle, by granting them spectral wings. They can only grant wings once per battle.
* **Level 1-2**: They can give the Einherjar spectral wings that don’t do much but act as shields to protect the Einherjar from attacks to their back. The Einherjar has no control over these wings, and they last for 3 turns.
* **Levels 3-4**: Einherjar they grant wings to now has some control over their spectral wings. They can slightly move them to block attacks better and the wings last for 4 turns.
* **Level 5**: They Einherjar they grant wings to can now use their spectral wings to glide along with having greater control of moving them around. They still don’t have enough control of the wings to properly use them for attacks, but they make great fancy shields. The wings last for 5 turns.
* **Level 6**: The Einherjar they grant wings to can now use the wings to glide, and even give them a little boosts when they jump. Also the wings can reflect the force of one attack back onto the attacker durning the 7 turns they last for.

### Minor Powers

#### *Komdu Til Mín!* (Minor)

* A group of Valkyries in synergy is a potent group of warriors. Valkyries can establish themselves as a rally point for their fellow warriors. After activating this power, they create an aura that attracts all nearby monsters within eyeshot to the Valkyrie, as well as infusing nearby allies with strength and energy.
* **Level 1**: Valkyries can boost their allies’ strength by 1.5x, improving their raw physical strength. At this level, the radius of the aura is 6 feet. The aura is instant, only affecting those immediately in the range, and the effects last 1 turn. They can use this once every 12 turns.
* **Level 2**: Valkyries can boost their allies’ strength by 3x, improving their raw physical strength and infusing them with adrenaline. At this level, the radius of the aura is 9 feet. The aura lasts 1 turn and the effects last 3 turns. They can use this once every 15 turns.
* **Level 3**: Valkyries can boost their allies’ strength by 5x, improving their raw physical strength and infusing them with adrenaline. At this level, the radius of the aura is 12 feet. The aura lasts 3 turns and the effects last 6 turns. They can use this once every 18 turns.

#### *Skjöldun* (Minor)

* Valkyries are attested as being shield-maidens; female warriors of Scandinavian origin that were famous in various stories and sagas. As with many things relating to the modern mythological world, this historical fact comes from one of their abilities. Valkyries are capable of creating shields of light to protect themselves or others from incoming attacks.
* **Level 1**: At this level, a Valkyrie's shield of light is relatively weak. It can create a small, translucent shield that offers limited protection from minor physical attacks and projectiles, such as arrows or small stones. However, the shield is easily broken, and it provides no protection against magical or energy-based attacks. There is no duration limit on this power, however maintaining the shield takes full concentration at this level, and when the shield drops (or breaks) they must wait 3 turns before they can create another one. The power itself is also very exhausting to the Valkyrie, so keeping it going for too long can render them useless even beyond their concentration limit.
* **Level 2**: At this level, the Valkyrie's shield of light becomes slightly more robust. It can now withstand moderate physical attacks, including sword strikes and larger projectiles. However, it remains vulnerable to magical or energy-based attacks, and it still requires a fair amount of the Valkyrie's concentration to maintain. There is no duration limit on this power, however maintaining the shield takes full concentration at this level, and when the shield drops they must wait 3 turns before they can create another one. The power itself is also very exhausting to the Valkyrie, so keeping it going for too long can render them useless even beyond their concentration limit.
* **Level 3**: At this level, the Valkyrie's shield of light reaches its peak strength for a minor power. It can now provide substantial protection against physical attacks, even against powerful blows from melee weapons. It can also block some lower-level magical or energy-based attacks, though more powerful ones can still break through. Maintaining the shield for an extended period of time is less draining on the Valkyrie's energy compared to lower levels, allowing for better defensive tactics. There is no duration limit on this power, however maintaining the shield takes full concentration at this level, and when the shield drops they must wait 3 turns before they can create another one.

#### *Soul Spear* (Minor)

* Some Valkyries form a bond with a specific spear and start to learn how to channel that connection with it in battle. They may only have this connection with one spear, and it can take years to form a strong enough connection to use this power.
* **Passive**: The spear can shape shift into a keychain, bracelet, or other small object to make it easier to carry. If they loose this spear it will appear in their pocket/on their bed within a couple of minutes (or 5 turns). However if it breaks it won’t magically be fixed.
* **Level 1**: Twice per battle they can hold out their hand and their soul spear will come flying to it. They gain one more use of this power per level above 1 they have this power at.
* **Level 2**: They can now magically fix their soul spear if it gets broken if they take 3 turns to poor total concentration onto the spear.
* **Level 3**: They can make the tip of the spear glow white hot so when they stab someone with the spear a bunch of first degree burns form around the wound. This heat can last for 3 turns, and the spear needs 6 turns to cooldown.
* **Minor Degree**: Their channeling can now produce second degree turns and last for 5 turns. After those 5 turns they can then use the level 3 ability before their spear needs to cool off for 9 turns.

#### *Sisterhood* (Minor)

* You know that thing that girls do, when they lock eyes and just read each other perfectly. Valkyries are experts at this, and can use any level of this power every turn as long as they meet the requirements. Valkyries without this power can still have a connection formed with.
* **Level 1**: When they lock eyes with another Valkyrie they can each telepathically communicate up to 3 words.
* **Level 2**: They know don’t need to have perfect eye contact, as long as they can see the others eyes the connection can be formed. They can communicate up to 8 words to their fellow Valkyrie but if the other Valkyrie doesn’t have this level or this power they will only be able to say up to 3 back.
* **Level 3**: They now only need to be able to see one of the other Valkyries eyes for the connection to be formed. They can communicate up to 13 words to their fellow Valkyrie but if the other Valkyrie doesn’t have this level or this power they will only be able to say up to 5 back.

### Given Powers

#### *Angel's Legacy* (Given)

* Valkyries keep and can continue to use the same powers they had before they became a Valkyrie, as well as the powers they gain as a result of being a Valkyrie.

#### *Eternal Life* (Given)

* As long as a Valkyrie is under the service of Odin, they won’t age.

#### *Reaper of the Slain* (Given)

* Valkyries know at least basic details on all Einherjar, and with Einherjar they personally brought to Valhalla (you may figure this detail out amongst yourselves), Valkyries know almost every detail of them and their lives.

#### *Flight of the Shieldmaidens* (Given)

* Valkyries can create wings that come from their back, which allow them to fly. Just like any other limb, these can tire and be injured. With feathered wings that are strong enough to carry themselves in active flight, Valkyries do not have just one purpose for their wings. It is general knowledge to not piss off a Valkyrie, but if you do, chances are that a face full of feathers will soon meet a face full of dirt. A Valkyrie's wings can be quite sensitive when it comes to changes with the wind patterns, the wings themselves oftentimes moving to correct the body before the Valkyrie can do so herself. These wings can also be used as a sort of booster which allows for some extra wind on a singular jump, to add some extra 'oomph' to the Valkyrie's next attack, or to regain balance (in the air or on the ground). The most divine self-correction a being can ever receive: from their own wings.

#### *Sister Sight* (Given)

* Valkyries have remarkable senses of sight, able to tell if something is their fellow sister from up to a quarter-mile away (though half-mile sight can be achieved through immense focus and concentration). While the Valkyries themselves have some pretty good eyesight, they also have the ability to see through the eyes of their fellow sisters. This usually wouldn't be considered safe during battle, but there's also an option for a Valkyrie to request her fellow sisters to see through her eyes so eye-witness reports from the battlefield will be easier than ever!

#### *Weapon Proficiency* (Given)

* Though they are experts with their traditional weapon, the spear, Valkyries are good enough with other weapons that they can qualify as efficient users of them.

## Trivia

* Contributors to Valkyries:
	+ Karma (Creator)
		- Komdu Til Mín (Minor)
		- Skjöldun (Minor)
		- Angel's Legacy (Given)
		- Eternal Life (Given)
		- Reaper of the Slain (Given)
		- Flight of the Shieldmaidens (Given) (Co-Creator)
		- Weapon Proficiency (Given)
	+ Tiri (Power Contribution)
		- Sister Sight (Given)
		- Flight of the Shieldmaidens (Given) (Co-Creator)
	+ Puffin (Power Contribution)
		- Soul Spear (Minor)
		- Sisterhood (Minor)
		- Take My Wings (Moderate/Minor)