Paradise System

The **Paradise System** is a system created by the Seven Gods in a fashion that is often seen in games. It forms the crucial base of the fighting force of humanity in the Lost Paradise, allowing Earthlings to receive powers and abilities in the form of Classes. A record of the System manifests as the Status Window.

Aside from a few extreme cases such as Teresa Hussey who invoked the Royal Families Promise, only Earthlings are able to receive the providence of the Paradise System.

## Status Window

The Status Window records an individual's current personal details, skills and abilities. There are five main sections: General Information, Traits, Physical Level, Abilities and Level of Cognition.

### General Information

* **Summoned Date**: The date when the individual was summoned to the Tutorial.
* **Marking Grade**: The individual's Mark, from Red, Bronze, Silver to Gold barring special cases.
* **Sex/Age**: Self-explanatory.
* **Height/Weight**: Self-explanatory.
* **Current Condition**: The current health status of the individual.
	+ i.e. Healthy, Sick or Injured.
* **Class**: Denotes the individual's current Level and Class.
* **Nationality**: Records where the individual originates from.
	+ i.e. Korea (Area 1), Europe (Area 2) or Haramark.
* **Affiliation**: Who the individual mainly associates with.
	+ i.e. Carpe Diem, Sicilia or Sinyoung.
* **Alias**: Alternates names that generally ten to reflect traits or feats performed by the individual. The criteria required to be assigned a new Alias remains unknown.

### Traits

* **Temperament**: Reflects personality traits formed by interacting with the world at large.
* **Aptitude**: Indicates one's talent and general potential.

### Physical Level

Physical Stats are graded in a system of ranks, ranging from Low, Intermediate, High to Pinnacle and beyond with Modifiers ranging from Extreme, Low, Intermediate to High. They are formatted as: Rank (Modifier).

i.e. Low (High) precedes Intermediate (Low) which precedes Intermediate (Intermediate) and so forth.

One's physical stats are extremely difficult to raise and just repetitive training is insufficient unless one exceeded his or her limit.

* **Strength**
* **Endurance**
* **Agility**
* **Stamina**
* **Mana**
* **Luck**
* **Remaining Ability Points**: Points that are accumulated through leveling up which can be used to upgrade a stat of the Physical or learn a Class Ability, which is commonly seen as inferior as opposed to learning it by one's self. Each level corresponds to the amount of Ability Points one earns, with Level 1 granting 1 point, Level 2 granting 2 points, and so on and so forth. However, the higher the grade of the Physical Stat or Class Ability, the more points are needed in order to upgrade it.

Stat points can be used as 1 point to increase from Low (Lowest) to Low (Low). You can then again use 1 more point from Low (Low) to Low (Intermediate), and so on. However, when you go from Low (High) to Intermediate (Low), you need 2 points and subsequently, you keep on needing 2 points to increase your stats. This goes on up until you get Intermediate (High). From then on you need 3 points to increase your stat. So someone with luck stat of Intermediate (High) would need 3 points to increase it to High (Low).

### Abilities

#### Grades

Abilities are graded with a similar system to one's Physical Level, The order goes:

1. **Lowest**
2. **Low**
3. **Intermediate**
4. **High**
5. **Pinnacle**
6. **EX (Transcendence)**
7. **Half-God**
8. **Divine**

Other grades that don't fit into the hierarchy include: **Special** and **Unknown**.

Seol Jihu's speech to Sung Shihyun before the latter's death implies that the **Divine Grade** is actually higher than **Half-God**.

Each grade can be separated into *Low*, *Intermediate*, and *High* up to the **High** grade. Abilities above **High** are usually restricted to just the one sub-grade, however the **Divine** grade is known to have the sub-grade *Beginning*.

Certain abilities such as Seol Jihu's Nine Eyes and Future Vision possess a grade of **Unknown** (abilities that cannot be ranked. There have been various Ranks in this stage. For example, the Half-God rank for Sung Shihyun, Seol Jihu's Divine Beginning). Abilities grades are formatted as: [**Rank** (Modifier)].

* **Innate Abilities**: Abilities one is born with and are generally extremely rare. Known possessors include Seol Jihu and Teresa Hussey.
* **Class Abilities**: Abilities that are learnt and manifest as a result of the individual's Class and path.
* **Other Abilities**: Abilities that do not fall into any of the previous categories.

### Level of Cognition

* **Actions**: Reflects how one appears to others through their actions and speeches.
	+ Examples include: Righteous, Temperamental, Stubborn and Moderate.
* **Emotions**: Reflects one's thought process or how they feel when facing certain events or phenomena and is the section of cognition with the most variability.
	+ Examples include: Curiosity, Ashamed and Despair.
* **Disposition**: Indicates one's true nature, forming the foundation of their being according to their overall personality and has the lowest chance of changing. A subject of historical controversy over its interpretation. There have been allegedly numerous cases where this section simply repeated what was shown under Temperament but is possible for Temperament and Disposition to not match. Han, the Guide of Area 1's Tutorial believes that a good Temperament would lead to a positive change in one's Disposition while a poor Disposition is equally capable of corrupting one's Temperament.
	+ Examples include: Altruistic, Selfish, Rational, Evil, Chaotic, Golden Rule and Black & White.

## Classes

Classes form a core part of the Paradise System and reflect the accumulation of an individual's growth and abilities as well as their future path.

Aside from the temporary Level 0 Classes, Contracted and Invited, there are four starting classes in which one can be delegated in the Chamber of Awakening in the Neutral Zone by the Seven Gods:

* Warrior
* Archer
* Priest
* Magician

Which exist in progressive rarity. This is due to the requirements needed to become one.

For example, to become a Magician one’s Mana stat had to be ‘Intermediate-Low’ at a bare minimum as well as the fact that one’s personality trait and the talent had to be suitable as well. Similarly for Priests, the basic requirements are the possession of Mana stat of at least ‘Low-Intermediate’ and a Luck stat of ‘Intermediate-Low’.

Since a majority of Earthlings who enter the Neutral Zone have a Mana stat of around 'Low-Low', due to the technology-based society of Earth, a vast majority of Earthlings tend to become Warriors. This is most clearly seen in the distribution of 2017's March Neutral Zone 78 remaining entrants: 1 Magician, 4 Priest, 22 Archers and 51 Warriors.

When entering Paradise, a Level 1 Earthling would almost always, regardless of whether one was a Contracted or Invited, begin as a porter for expeditions and adventures. This is not only because they were good for carrying luggage and generally are not distributed large amounts of the findings, but for them to learn and experience as much as possible.

In the beginning. Depending on how your level progresses, countless other class paths will become available to you. For instance, let's say a level 1 Warrior uses a sword as his main weapon. Then, he levels up to 2. His class title will change to 'Swordsman' from then on. If he used an ax, then he will become an 'Axe Warrior' instead. It is the same for the Archer class. If you rely on short swords or daggers as your main attack weapon, then when you reach level 2, your class will become 'Assassin'.

A special Earthling can be given a named class. A named class is considered the step before Executor though the position of Executor is not guaranteed to one who has a named class. Usually, a named class is given to those that are at least level 6. Seol Jihu is an exception.

### Warrior

Gula and Ira are in charge of this path.

There are many basic Level 2 classes which depends on the main weapon of the user. For example, a spear user is likely to become a Spearman and a sword user is likely to become a Swordsman, etc.

### Archer

There is only one god to follow here: Superbia.

Generally, Archers follow two paths. One is that of a tracker, that follow the path of a Pathfinder, and the other is of a ranger, that focus on thier combat prowess.

### Priest

There are two gods to be followed in the Priest class:

Luxuria: Those who follow Luxuria solely, can learn healing spells. Maria Yeriel is an example of such a priest.

Invidia: Besides Chohong who chose to follow the path of a Warrior, there are no notable priests of Invidia. They seem to be able to purify people from curses.

### Magician

Magicians are incredibly rare.

To become a Magician one’s Mana stat had to be ‘Intermediate-Low’ at a bare minimum as well as the fact that one’s personality trait and the talent had to be suitable as well.

In Paradise, magic is categorized into seven systems, depending on their application method and discipline:

1. **Necromancy**
2. **Anti-Evil**
3. **Summoning**
4. **Alchemy**
5. **Elemental**
6. **White Magic**
7. **Black Magic**

Among these, White Magic and Black Magic were lost along with the Empire’s collapse. The heritage of Anti-Evil Magic apparently disappeared a long time ago after being defeated by followers of Black Magic.

According to Roselle La Grazia magic is categorized into three branches:

1. **Sorcery:** An art that borrows power from supernatural beings or mysterious powers to replace formulas with spells to control the flow of mana by combining **Witchcraft** with **Magic.** A new discipline founded by Roselle La Grazia.
2. **Magic:** An art that materializes mana through fixed laws according to a standardized system.
3. **Mage:** Pioneering your own road, creating your own path of mana.

According to Roselle La Grazia regarding Bloodline:

The aptitude and ability needed to become a Magician is simply Mana. And Mana, by nature, is largely innate that's why bloodline plays a huge role in determining one’s mana, And the most important element in development of bloodline magic is **Emotion.**

For the bloodline of **Water** requires flexible thinking, the bloodline of **Fire** requires unrelenting courage, the bloodline of **Ice** requires imperturbable reason, and the bloodline of **Lightning** requires rage that opposes injustice.

## Leveling Up

To level up and advance one's class, the individual must accumulate enough experiences and feats in the Lost Paradise, before visiting any Temple of the Seven Gods. Depending these, their future path will be shaped. Those are able to accumulate such feats are capable of growing and leveling up at terrifying speeds and are often referred to as Irregulars.

However it is possible to take a path contrary to your assigned class and can drastically alter the nature of your class and future growth. For example, a Swordsman who chooses to become proficient in both the wells of melee and magic can advance to a Magic Swordsman. In this case, Chung Chohong is another exemplar as someone who started as a Priest but chose to follow the path of a Warrior, ultimately becoming a Templar.

However, taking advanced paths such as these requires a qualitative increase in the achievements required. For example, following his feats in the Forest of Denial and Arden Valley, Seol Jihu would have been able to jump from a Level 1 Warrior to a Level 3 Lancer. However in the question of more unique classes, his records were only enough to let advance as a Level 2 Magic Spearman or Mana Spearman.

### High Ranker

Once a person has reached Level 5, they become a High Ranker and will be asked to choose which of the Seven Gods they wish to serve. It is at this point that the class path one has chosen becomes critically important by either evolving or become even more specialized to suit the powers of the deity they chose. Becoming a High Ranker means one rans at least in the top ten percent of Paradise’s Earthlings.

The process to become a High Ranker is also different from the previous levels, requiring one's achievements and contribution to Paradise to be first acknowledged at a Temple before receiving a task to prove their worth. However, the process has also changed over the course of Paradise's history with the royal families at some point intervening with process of promotion to the High Rank.

In order to prevent giving authority and power to those who did not contribute for the betterment of Paradise, prospective High Rankers were now required to complete a mission related to the Parasites assigned by any of the royal families, Consequently, this mission would naturally have a terrifying level of difficulty and risk, posing a huge barrier in the process of advancement and dramatically decreasing the number of new High Rankers with more and more Earthlings choosing to stay at Level 4. For Priests and Magicians, the process is allegedly slightly different, with the former instead needing to offer an exuberant amount of offerings and prove their worth some other way.

#### Enlightenment

  ― Jang Maldong,*Chapter 109*

The advisor and former leader of Carpe Diem, Jang Maldong, informally differentiates High Rankers between True and False High Rankers, the breaking point between the categories being "Enlightenment". Strictly speaking, Maldong mentions this is not deriding those unable to achieve Enlightenment or to reach Level 5 already entails one's own struggle. This is but rather to refer to the rare High Rankers who were able to learn specialized skills on their own to achieve a realm of power and pave a path unique to themselves.

Jang Maldong likens the amount of people who reach Level 4 to a patch of dirt, those who become a High Ranker to a handful of dirt and those who successfully attain Enlightenment to become a true High Ranker, only a pinch of the remainder.

### Unique Ranker

Once a High Ranker has reached Level 7, they become a Unique Ranker after undergoing a similar process as they did becoming a High Ranker, the specific details of which, are currently unknown. It is known that as the higher level an Earthling grows, the more they become influenced by the aspects of the deity of the Seven Gods they chose to serve.

## Death

Earthlings who die in Paradise will return on Earth with everything regarding Paradise's memory erased as per the vow. Most people can't endure this void in their memories and decide to commit suicide.

The survival rate for ex-Paradise Earthlings is about 57%, including level ones. The mortality rate increases exponentially for every increase in level. For Level 4 Earthlings, the mortality rises dramatically to 50%. For Level 5, it further increases to about 60-70%. This means that six to seven in every ten people die. This is because, having a higher level means one has spent more time in Paradise, and thus the void in their memories upon their deaths tend to be larger.

## List of Known Classes

IF YOU ARE LINKING TO NAMES, LINK ONLY THE NAME FOR THEIR CURRENT CLASS

### Magician

 Alchemist

## References

1. ↑ 1.0 1.1 Chapter 453
2. ↑ 2.0 2.1 Chapter 451