南希游戏

**南希游戏**是一个在*耻辱*世界中的卡牌游戏。

描述
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玩家可以使用*耻辱* 塔罗牌进行游玩。*耻辱* 塔罗牌是*耻辱* 特别版的预售奖励之一，其中附带一本规则教程。同时，标准的78张塔罗牌也适用于该游戏。

## 游戏规则

南希游戏是一个回合制的卡牌游戏。游戏中，玩家每回合变更所属阵营。游戏通常由4名玩家游玩，但同时也能允许2至6名玩家共同游玩。

发**牌**

最初的发牌者是由随机方式选出的，每回合结束时，发牌权移交给先前发牌者右边的玩家。发牌者对面的玩家洗牌，左边的玩家切牌。

每一回合中，发牌者要为每名玩家发18张牌，每次3张。每名玩家的前6张牌应保持牌面向上，而其余的卡牌则不需如此。这些牌面并非向上的卡牌被称作玩家的**手牌**。在发牌过程中，发牌者需要将6张自己的牌牌面朝下放在牌桌中央，组成“***猎犬***”。用于组成*猎犬* 的牌不能是玩家的前三张或是后三张牌，且必须是同次发牌的三张牌。

**The Taker 与 9项目标**

每回合中，***The Taker*** 需要独自对抗其他玩家，从而形成两个阵营。回合开始时所有玩家都需要说出他们认为能在本回合中完成的目标数，这一过程称作**叫牌**。而叫牌最高的人将成为*The Taker。*

有9项目标供*The Taker*尝试完成。*The Taker*将尽力通过将一些特殊的卡牌配合加入一个叫做*南希* 的特殊牌堆中以达成目标，而其他玩家则要尽力阻止*The Taker*成功。得分情况会在每回合结束时计算。

9项目标如下所述：

1. **继承人的贴身护卫(Heir's Bodyguard)** - *死亡(Death，XXI)*与*审判(Judgement,I)*同时在*南希*中。
2. **帝国之鼠(Empire of Rats)** - 所有老鼠花色的牌都在*南希* 中。
3. **帝国之剑(Empire of Swords)** -所有刀剑花色的牌都在*南希* 中。
4. **帝国之颅(Empire of Skulls)** - 所有头颅花色的牌都在*南希* 中。
5. **帝国之铳(Empire of Pistols)** - 所有手枪花色的牌都在*南希* 中。
6. **皇家行刑者(Royal Executioner)** -*南希* 中有超过8张花牌(King, Queen, Commoner, or Jack)。
7. **阿卡那大师(Master of the Arcane)** - *南希* 中的大阿卡纳牌（I 到 XXI）的编号之和等于22。
8. **胖南希(Fat Nancy)** - *The Taker*赢得所有轮 *。*
9. **天选之人(Chosen by the Outsider)** - 从一个对手那里偷到一张花牌。这项目标完成的条件是：当一个非*The Taker* 的玩家打出*界外魔 (Outsider)* 卡时，*The Taker* 赢得这一轮；之后*The Taker*（详见下文“打出界外魔牌时”）随机抽取一张对手出牌牌堆中的牌，且抽到的牌是一张花牌。

一旦*the Taker* 被选出，这名玩家必须将*猎犬* 中的所有牌加入手牌，然后从手牌中弃掉6张牌，组成*南希*。在弃牌阶段，玩家不能弃掉大阿卡纳牌、国王(King)、或者界外魔牌。在较为罕见的情况下，若*the Taker* 无法在不破坏上文所述规则的情况下弃掉6张牌，这名玩家可以弃掉任何从 II 到 XX的大阿卡那牌，并且将这一情况向其他玩家说明，同时展示弃掉的大阿卡那牌。在之后的游戏过程中，所有在*the Taker*赢得的轮中打出的卡牌都将被加入*南希* 中。

**游戏时**

一旦*the Taker* 完成了*南希* 的初始化，处于发牌者右方的玩家率先出牌，开启第一轮。第一张牌的花色就是**本轮花色**。第一张牌既可以来自玩家的手牌，也可以是玩家的处于牌面向上状态的牌。之后的玩家按逆时针方向跟牌，尽可能打出一张与本轮花色同花色的牌。

卡牌**必须**按照以下顺序打出(即顺序判断，无法满足则跳至下一条；满足则必须打出)：

1. 与本轮花色相同的卡牌
2. 一张编号大于任何先前打出的大阿卡那牌的大阿卡那牌
3. 任何大阿卡那牌
4. 任何其他花色的牌

回合在玩家打完所有牌之后结束。

**打出界外魔牌时**

界外魔牌无视上文的判断顺序。如果一个玩家拥有界外魔牌，即便按照上文的判断顺序有更合适的选择，他还是可以在任意一轮打出它，界外魔是游戏中最小的牌，玩家不可能用它赢得一轮。

一轮中的第一张牌可以是界外魔牌，在这种情况下，本轮花色由下一个出牌的玩家确定。

如果界外魔牌不是在回合的最后一轮被玩家打出，该玩家所属的阵营可以在出牌牌堆中保留它，无论这一轮的胜者是谁。如果该玩家的对立阵营赢得这一轮，界外魔卡会被一张由 从对手出牌牌堆**中**随机抽取的卡牌替代。如果输掉本轮的阵营没有出牌牌堆，本轮的胜者可以选择任何一张在未来由打出界外魔卡的阵营赢得的卡牌。

如果界外魔是在回合的最后一轮被玩家打出，本轮中打出最大的哪张卡的玩家赢得该轮。

**计分方式**

在回合中最后一轮牌结束后，*the Taker* 检视*南希* 及其出牌牌堆，确认自己完成了多少个目标。

* If the Outsider was played last by the Taker, he loses the Round
* If the Outsider was played last by an Opponent, and the Taker wins the trick, he wins the Round
* If the Outsider was played last by an Opponent, and another opponent wins the trick, he loses the Round.
* If the Taker managed to complete as many Objectives as he bid, or higher, he wins the Round
* If the Taker did not complete his Bid, he loses the Round.
* If the Taker fails to complete a single Objective, he loses with a *Skinny Nancy*

Each Round, the player's score is determined using the following rules

* +5 points if the Taker wins the Round
* +2 points for each Objective the Taker completed
* -3 points for each Objective the Taker bid, but did not complete.
* -5 points if the Taker loses the Round.
* -10 points if the Taker scores a *Skinny Nancy*

Calculated points are then won by the Taker from *each* of his opponents or lost by the Taker to *each* of the opponents. Opponents always win or lose equally.

**Scoring Examples***(Including extrapolations for the Outsider Rule, indicated with EX Rule)*

**Taker loses, completing 2 objectives out of 3 bid. -** Player is awarded ((2+2)-3-5)\*3= -12 points, with 4 points given to each of 3 opponents.

**Taker wins, completing 4 objectives out of 3 bid -** Player is awarded ((4\*2)+5)\*3= 39 points, with 13 points coming from each of his opponents.

**Taker loses, completing 0 objectives out of 2 bid (Skinny Nancy) -** Player is awarded ((-3\*2)-5-10)\*3= -63 points, with 21 points given to each of his opponents.

**EX Rule - Taker loses due to Outsider, but makes 3 objectives out of 2 bid -** Player is awarded ((2\*3)-5)\*3= 3 points, with 1 point coming from each of his opponents.

**EX Rule - Taker wins due to Outsider, but makes 0 objective out of 2 bid** - Player is awarded ((-3\*2)+5-10)\*3= -33 points, with 11 points going to each opponents.

**Variant Rules for Different Numbers of Players**

**2 Player**

* Cards are dealt 4 at a time
* Players are dealt 36 cards total, 20 cards in hand, 16 on the table in 8 piles of 2 (bottom 8 cards face-down)
* If a Player uses a face-up card from the table, the face-down card underneath it is flipped over after that trick.

**3 Player**

* Cards dealt 3 at a time
* Players are dealt 24 cards, 18 in hand, and 6 on the table.

**5 Player**

* Cards are dealt 3 at a time
* 3 cards go into the Hound and the Nancy
* After dealing the hand, but before revealing the Hound, the Taker names one of the Queens (or one of the Jacks if he holds all 4 Queens). The holder of this card is the Taker's Partner.
* The Partner may not reveal himself as the Partner during the game, except by playing the Named Card. Other players are allowed to suspect him, as his plays will generally help the Taker
* **EX Rule** - Partner's won tricks go to opponents' trick pile, even if he is suspected or revealed.
* **EX Rule** - Scoring is multiplied by the number of Opponents AND the number on the Taker's Team, 2\*3 if there is a Partner, 4\*1 if there is not.

**6 Player**

* Cards are dealt 3 at a time
* 6 cards go into the Hound and Nancy
* After dealing the hand, but before revealing the Hound, the Taker names one of the Queens (or one of the Jacks if he holds all 4 Queens). The holder of this card is the Taker's Partner.
* The Partner may not reveal himself as the Partner during the game, except by playing the Named Card. Other players are allowed to suspect him, as his plays will generally help the Taker
* **EX Rule** - Partner's won tricks go to opponents' trick pile, even if he is suspected or revealed.
* **EX Rule** - Scoring is multiplied by the number of Opponents AND the number on the Taker's Team, 2\*4 if there is a Partner, 5\*1 if there is not.

## Notes

* **Regarding EX Rules** - The rulebook was not clear regarding the Outsider and its effect on the game if played at the end of the Round. Because of this, and the lack of foresight regarding the scoring in Partner Games, extra rules and examples had to be extrapolated based on the obvious intent of the creators. These EX Rules are House Rule suggestions to facilitate gameplay, and as with most in-face games, they can be changed to ones liking.

## Trivia

* In-universe, the game is played with a modified version of the *Dishonored* Tarot Deck called the "Game of Nancy Tarot Deck".
* In the *Dishonored* universe, the Game of Nancy is a popular card game among gangs, such as the Bottle Street Gang and the Hatters.
	+ Craxton and another member of the Bottle Street Gang can be encountered finishing a game of Nancy in front of the Dunwall Whiskey Distillery during the mission High Overseer Campbell.
	+ The Game of Nancy is part of Granny Rags' "recipe" found during the mission Eminent Domain of *The Knife of Dunwall*, which tasks its reader to draw the World. Other cards can be randomly drawn when the recipe has not been read yet: the Outsider, the Queen of Rats, the King of Pistols, the 1 of Skulls, Death, the Jack of Swords, Regret, the Lady, the 9 of Rats, the 4 of Swords, the 8 of Skulls, the Commoner of Rats, the 7 of Skulls, the 5 of Swords, the 2 of Rats, the Commoner of Pistols, the 10 of Skulls, the Boatman, Cruelty, and the Jack of Skulls.
	+ An unfinished game can be found in an improvised gambling den for the guards in one of the cells of Coldridge Prison, during the mission A Stay of Execution for Lizzy of *The Brigmore Witches*.
	+ A known player of the Game of Nancy is Skinflint, a Hatter encountered during the mission The Dead Eels of *The Brigmore Witches*.

## Gallery

Craxton and a fellow thug playing a game of Nancy at the Dunwall Whiskey Distillery.