recursal/Fanatic-Fandom huggingface dataset:
Synapses

Daily missions in Othercide are called Synapses. These have varying levels of difficulty, and present specific objectives that must be achieved using a maximum of 2 to 5 Daughters (depending on the mission). Fleeing a synapse allows the player to cut their losses, safeguarding any Daughters that are still alive with whatever HP they currently have. This, however, is not valid in Rescue, Ritual or Survival missions, where fleeing the synapse means abandoning any daughters still inside, thus forfeiting them.

Completing Synapses is the main method of obtaining Vitae and Experience, as well as accumulating Shards for the next recollection.

The game is saved at the beginning and ending of a synapse, thus, quitting the game during a synapse means losing all progress made in it. The next time the game is booted up, the synapse will restart with no other penalties. This allows the player to re-do missions that may not be going so well, although this is nor recommended.

Difficulty levels:

* Challenging
* Hard
* Impossible

## Mission Types

* **Hunt:** Destroy all enemies. The mission ends when the last enemy is destroyed, and the fail condition is to have all Daughters die.
* **Survival:** Leave after a predetermined amount of time. Survive several waves of enemies and reach a randomly activated extraction point *after* a determined period of time. The fail condition is the death of all Daughters.
* **Rescue:** Lead a Bright Soul to safety. Escort a frail Bright Soul to the designated extraction point while fending off attackers. The death of the Bright Soul constitutes the fail condition, although the Daughters may still reach the extraction zone and leave the mission if this occurs. If the bright soul leaved the combat, the result is considered a victory even if all Daughters die.
* **Ritual:** Eliminate the Lost Soul before time runs out. The mission ends when you successfully destroy the resilient but inactive Lost Soul before it unleashes its devastating attack. The mission fails if all daughters die or time expires.
* **Penance (new type):** Fill gauges by killing enemies with different Daughters. Each dead enemy contributes a specific value to the killing Daughter's gauge; when a Daughter's gauge is full, she automatically exits the level. The mission fails if all Daughter's die.
Ravager

## Lore

*I could have sworn the mask was there. A jester's mask with a vile smile, standing a few inches from my face. As I rose out of my torpor, the vision disappeared... But my body was racked with scratches and sanguinolent wounds.*
- The Child

## Description

### Codex

The Ravager is an evolution of the Scavenger. It is deadlier, swifter, and more resistant. It can react to a Daughter taking damage with additional attacks. The first Ravager to spawn will aim for the furthest daughter, and all other Ravagers will aim for that target until there are no Ravagers left on the map.

### Details

Like Scavengers all Ravagers at the map select and try to attack the same Daughter until she dies. Although it said that "aim for the furthest daughter" - practically it doesn't work like this. Appears since the Third Era till end of the game.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Skills

 Claw
 Revenge Attack

## Notes

1. There is a table of Dodge effect on basic Soulslinger and Shieldbearer attacks - Shot and Lunge:

 Hit 2 times
 Hit 1 time
 No hit
 Hit **at least** 2 times
 Hit **at least** 1 time
Monabanq

### Citation

"Putain mais pensez à vous bordel de merde, vous êtes des déchets immondes, pires que le dernier des KJ"

## Un Clef Actif...

Au tout début du forum, Monabanq est un sucros actif, que l'on peut retrouver dans de nombreux topics de l'époque. Il reste malgré tout centré sur le topic de l'Isse, dont il est le créateur. Il y incarne là le Comté de la Chance, et principalement le personnage de Gil de Beyrt, éminent personnage des terres de Deusukrs et allié de l'Issreich et du Saint-Empire de Rolex.

## ...puis AFK.

Puis, à partir du 30 Décembre, après un message disant qu'il posterait peut-être sa suite sur le topic RR de l'Isse, plus rien. De nombreuses spéculations eurent lieu : enlevés par des membres de JVC, torturé par des Avéniens, ou pire mais impensable, parti de son plein gré en abandonnant ses clefs.

La conséquence de cet acte fut la chute du topic de l'Isse, ce qui poussa les deux autres membres encore actifs, Autriche-Hongrie et Rolex, à rechercher d'autres topics RP, plus ou moins aboutis.

## Le Retour du Roi des Enculés

Puis après un peu moins de deux mois d'absence, Monabanq poste un topic le 24 Février 2018 [1].

Cette réaction provoque la stupeur chez certains les clefs, certains évoquant une action du forum secret ou encore de la nécromancie. Tous se demandent ce qu'a foutu Monabanq. Aucune réponse ne sera donnée.

Le 26 Février, son ancien camarade de l'Isse, Autriche-Hongrie, découvre son retour avec colère et poste ce topic, invitant à capturer Monabanq [2]

Reparti depuis cette date, avec de maigres passages.
Chosen Ones

The **Chosen Ones**, also called **Voidkin** or **Nightkin**, are people possessing supernatural abilities resulting from an innate link with an Other. The abilities of each individual depend on the nature of the Other bound with them.

Because of their special traits and abilities, Chosen Ones are feared by the population, and hunted down by organizations such as the Nostra order.

According to the Book of Nostra, as well as the Codex, Chosen Ones all have white hair, stop aging past a certain point, and have eternal longevity.

## Notable Members

* The Mother
* The Child
* The Guide

## Trivia

* The Mother's eyes also have a yellow sclera, though it is unclear if this is a trait related to her being a Chosen One.
* It is possible that Chosen Ones are unable to bear children. This theory comes from the lore in which the Mother suffers a miscarriage and confesses that her previous pregnancies ended in the same manner.
Recollection

Recollection is the designation given to each attempt at beating the game performed by the player. It is equivalent to what is often named a "run" or "runthrough" of a game with roguelike elements, as is the case.

Each recollection starts the player in Era 1 - Day 1 unless remembrances are used to alter this, with 3 daughters (one in each main class), 400 Vitae and the current maximum amount of Shards the player has amassed. The recollection ends when the player decides to start a new recollection, when the player has no more living Daughters or means to get them, or when the payer fails to defeat a boss. In this way, the end of a recollection functions as a game over screen.

Finishing the game also constitutes the end of a Recollection.

The player can choose to end the current recollection and begin a new one at any point from the respective menu option that appears out of battle. Any progress made in the current recollection is lost in doing so, but sometimes it is beneficial to make this choice if the present run is going poorly with no hope of success given conditions such as Daughter count, Vitae, HP, etc.
Blademaster

## The Blademaster

With their powerful close-range attacks, give them just the support they need to make them unstoppable on the battlefield.

The **Blademaster** is a powerful, agile sword fighter. She is quick and deadly, but also more fragile than her sisters.

The Blademaster is the team's primary attacker, providing high DPS output via hard-hitting single attacks. A backstab from a Blademaster is capable of extremely high damage and will be the primary method of overwhelming enemy armor early on.

Before the Scythedancer's arrival, she will also be the only Daughter in the early levels capable of pre-laying traps with Imbued Blade.

Defensively, the Blademaster's Immovable Stance is capable of despatching multiple on-rushing enemies if used opportunely, and can be extremely useful against the problematic Ravagers. Various attacking Stances further amplify her damage output in tandem with other allies.

Although weaker than her sisters, the Sidestep skill at Lv 5 can allow Swordmasters to be equipped with Armor-boosting memories to augment her defenses.

*Discipline is your sword. Never back off, and slay the enemy until your blade grows rusty with his blood. The Veil must be protected by any means necessary.*
-Mother

* Blademaster Illustration
* Blademaster Portrait
* Blademaster Render
1/3

## Traits

The Blademaster specific Traits are:

* **Berserker:** Damage +30%, Dodge +5%
* **Daredevil:** Gain a stack of this effect for each adjacent enemy. Damage +20%
* **One with the Sword:** AP +10, Damage +20%
* **Resourceful:** AP +10

Sacrificing a Blademaster increases Damage and Critical Damage of regenerating Daughter.
Worm

## Lore

*The more I bonded with my dark friend, the more he showed me the wonders of his own world. Unimaginable beasts, sprawling and serpentine, lurking in the dark recesses of the human soul... I promised to release them, for such beauty shouldn't remain invisible. My duty is to bring them to life.*
- The Child

## Description

### Codex

The Worm will dive into the ground to sneak up on groups of Daughters and unleash a devastating screech.

### Details

The Worm can't be backstabbed or flanked. Appears since the Second Era till end of the game

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Notes

1. No Trait or Remembrance bonus against Nightmare Creature are applied.
End of Turn Delay Guide

*by Bekqifyre*

## Explainer

Both enemies and the Daughters have an End-of-Turn (ETD) Delay value that allows the players to calculate exactly when a unit can expect to come back into play after taking a turn.

Daughters' ETD are found in the stats page, and expressed as 50/100  - i.e. delay of 50 Initiative Units without entering Burst state, or 100 Initiative Units later if entered Burst state. Higher level or talented daughters may have different values e.g. 40/80

Enemy units have a similar ETD value, although this will not be found anywhere in the game. As they have no Burst state, each enemy unit type follows one fixed value, as listed in the table.

### Nightmare Creature End-of-Turn Delay list

 Worm\*

\* Damage against the Worm doesn't receive any bonuses from Trait or Remembrance which increase damage against other Nightmare Creatures.

## Example

* It is the first move of the game.
* Peace is the current active turn and therefore the current Timeline (T) = 0  She has an ETD of 45/90. She is considering entering Burst mode.
* There is a Reaper at T = 60,
* There is a Ravager at T = 25.
* There is a Curse Witch at T = 40.
* There is an allied Scythedancer at T = 55

Therefore:

* If Peace enters Burst Mode, she will return at T = 90.
* Therefore, she will return before the Reaper takes its second turn at T=150. Since enemies do not attack in the first turn, Peace will be safe from the Reaper.
* She will be able to act again before the Curse Witch's Massive Flash attack triggers at T=100 (T=40 + 60 iu Delay)
* She may be vulnerable to attack from the Ravager, which is taking its second turn at T = 60 (T= 25 + 35 iu ETD).
* However, the Scythedancer can eliminate the Ravager at T = 55.

Therefore, we can conclude it is completely safe for Peace to enter Burst mode.
Soulslinger

## The Soulslinger

Dealing long-range damage, they can also support other daughters to make them even more powerful or create deadly combos.

*Remember this: nothing counts as much as blood. May each bullet be sanctified with the blood of your enemies. And, if you can, aim between the eyes.*
Mother

The **Soulslinger** is a class of Daughter.

The Soulslinger is the ranged combatant of the team, and is also in charge of overall tactical control duties, as well as cover fire protection and before the arrival of the Scythedancer class, provides the team's only direct crowd control options.

While the other two classes are specialists in attack and defence, the Soulslinger slips seamlessly into its triple role of ranged attack, support, crowd control and cover right from the start, making it one of the most critical and versatile components of any strike team.

The basic Shot is a long-range attack that can be applied at least twice at Level 1, which makes it the preferred delivery vector for inflicting status effects on enemy targets.

For much of the game, a Soulslinger with Spirit Haste is required for activation of the other classes' Stance skills. Meanwhile, Shadow Round can hasten the demise of any boss, by multiplying the Soulslinger's damage output several folds.

The Interrupt Shot is the team's only interrupt until the Shieldbearer's Saving Grace at Lv 5, and the Scythedancer's Dance of Binding at Level 10, meaning the Soulslinger will serve as the team's primary guardian angel for much of the game.

* Soulslinger Illustration
* Soulslinger Portrait
* Soulslinger Render
1/3

## Skills

Interesting usage of Hail of Shards is when a Soulslinger has end turn delay <45, in this case 3rd strike will happen after her next turn and by default hits the same area, however if the Soulslinger again uses Hail of Shards on a new area, this remaining 3rd strike from the previous turn will also hit the new area.

Spirit haste can be combined with Treasure memory which will gain 35 total initiative boost, this can be exploitable: 2 Soulslinger with End-of-Turn Delay less or slightly above 35 and AP at least 110 can boost each other and shot enemies causing a massive casualties before enemy can act. Low End-of-Turn Delay can be achieved with level progression + traits such as Aware and Scythedancer Sacrifice.

## Traits

The Soulslinger specific Traits are:

* **Leader:** All adjacent allies gain this effect: Damage +40%
* **One with the Gun:** AP +10, Critical Chance +10%
* **Wise:** Memory Cost -40%

Sacrificing a Soulslinger increases Dodge and Critical Chance of regenerating Daughter.
City

## Location

The city is a fictional version of Paris, as indicated by some of the subway maps in which we can see station names: Châtelet, written in reverse, is one of them. Several signs and posters with French writing (usually reversed) can be found in the game's files.

The subway entrance is also stylized in the same way as the parisian "Métropolitain", and bears the same sign: "METRO."

Public transportation (tramway and subway) indicates that the City is based on 1900-1930 Paris (1930 saw the progressive replacement of tramways by buses, and we can see Tramways on multiple maps throughout the game, the Châtelet station was built in 1900). This is also hinted at by the Paris subway line map found in the game with the Raspail caption above it, probably referencing Raspail Boulevard in the same city.

## The Plague

One could assess that the "Plague" which ravaged the City is the black plague, as would indicate the outfits of the plague doctors, which are directly inspired from fifteenth century doctors during the Black Plagues. However, the time period seems to hint to the Spanish Flu, which ravaged the world with 50 million casualties after the First World War.

Yet, the Infected's lore seems to point towards the Bubonic Plague, as indicated by the "buboes" the Child refers to, the practices of Plague Doctors (including bloodletting, as hinted by their lore). In addition, medieval plague doctors were tasked to perform autopsies of the infected, and to get rid of dead bodies, which is the role of the Plague Doctors and Curse Therapists, and Plague Butchers respectively.

Even though there is no explicit mention to what exactly is the "Curse," Curse Therapists are supposed to heal, which may be another alias for the Plague, seemingly given by laymen which would view the epidemic as divine punishment or the actions of a devil-like entity, as it was the case during the Black Plague.
Sacrifice (song)

Composer:

-Solitaris & Robin Lener

## Lyrics

I hear the sound of floating dark

whispers creatures and horrors,

they'll come like the others

Their minds are corrupted struggling

against the curse

The veil Is opened now

the war has begun

Nightmares will come from depth

Is my mind strong enough?

My wounds are not even closed

We're not many anymore

It's getting colder and darker

as death Is near

My hope Is fading away and

I'm feeling my fear

I won't survive this offensive

I will disappear

But I will never fall

I'm so close to the edge

There Is nothing I can hold

My life will end but lights will glow

Nightmares will fade as fear Is gone

I keep on watching the Veil

I will never fall

I'm the vanguard of faith

Through memories I'm leading on

This fight for eternal freedom

Killing my memories of hope

I will never fall

We're Just a few to be standing

(We're Just a few)

How many have survived

(How many died?)

There will be more and more corpses

(There will be more)

And yet I'm still alive

(I'm still alive)

It's getting colder and darker

as death is near

My hope Is fading away and

I'm feeling my fear

I won't survive this offensive

I will disappear

I will disappear

But I will never fall

I'm so close to the edge

There Is nothing I can't hold

My life will end but lights will glow

Nightmares will fade as fear is gone

I keep on watching the Veil

I will never fall

I'm the vanguard of faith

Through memories I'm leading on

This fight for eternal freedom

Killing my memories of hope

I will never fall

I will never fall
Campanhas

## Skalgrad

Perto da floresta de Fal'Duar, a cidade humana de Skalgrad começou a sofrer de uma praga inexplicável que afetou suas plantações. A peste não parecia ter origens naturais, e a aldeia não tinha recursos suficientes para financiar uma pesquisa para resolver o problema. Com suas terras férteis incapazes de produzir devido a isso, eles assinaram um tratado com os elfos, o que lhes permitiu derrubar e queimar uma área das florestas para uso agrícola. Estranhamente, os elfos começaram a retaliar enquanto o processo estava sendo finalizado. Mensageiros foram enviados para conversar com os elfos, entender a causa disso, mas eles foram simplesmente enviados de volta, seus corpos sem cabeça em seu cavalo e sua cabeça em um saco. Desesperado, o prefeito de Skalgrad pediu que heróis viessem ajudá-los em seus problemas, qualquer coisa que ajudasse na situação deles, como fome e incontáveis ​​mortes se uma solução não fosse encontrada, felizmente, eles encontraram um grupo de aventureiros ...
Resurrection

Resurrection is a function that can be accessed in the Cemetery (Inner Void) to revive a Daughter that died previously. Resurrecting a Daughter costs 1 Resurrection Token, which can only be gained by sacrificing Bright Souls or by activating specific remembrances. A resurrected Daughter will return fully healed at the level she was at when she died. She also retains any traits she acquired in life, however any memories previously equipped will have disappeared.
Painslinger

## Lore

*Each day, he devours us a little more... Each day, we feast at his banquet...*

## Description

### Codex

The Painslinger carries two black pistols and can speed up herself and her allies, as well as rain down pain in an area. Her damage will focus the closest Daughter while prioritizing any Soulslingers.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay
Caretaker

## Lore

*They were circling me, and I sensed their inquisitive eyes behind their beaked masks. Despite my torpor, I knew it: they had come to the theater, to view the play taking place on my raw skin. The scissors cut me apart.*
- The Child

## Description

### Codex

The Caretaker is the last evolution of the Plague Doctor. It will grant armor and resistance to its master. It will attack the closest Daughter if disturbed in its reverie. If two Daughters are the same distance away, it will focus on the one with the most HP.

### Details

Caretakers appear only in the First Era Boss Fight, the Surgeon.

The Surgeon can summon Caretakers during the first phase of battle. When the last Caretaker dies fight phase changes.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay
Events

Events occur randomly from once to multiple times per Era week. Some last for only one day, some last for several. There are a variety of different effects outlined in the table below, some of which are beneficial and some which are detrimental. Events do not affect boss fights. It is currently unknown if events stack.
The Unaired Pilot

## Transcript

**The Unaired Pilot** is the 30-minute original version of the pilot episode of *Evan Tackett's The Electric Company* that was created on May 24, 2001, with about thirty-six minutes cut. It is included on the Season 1 DVD of the show.

## Extra Scenes

The Unaired Pilot had a few more scenes than the aired version, including:

* A scene in the lunch room at Foster's Home for Imaginary Friends.
* A scene showing Hammerman.
* A scene showing an angry mob of bad guys surrounding the Foster's house.
* At the end of the episode; Danny kidnaps Hector once again but fails, Hector hugs Keith and Lisa appears again.

## Differences between the original and final versions

"The Unaired Pilot" most notably features scenes absent from the aired version. It also features some aesthetic differences:

* The episode was traditionally inked and painted; for the episodes after it would be animated via digital ink and paint.
* The episode was originally 30 minutes long, thus making it shorter than the aired version (which was 66 minutes).
* The theme song is slower.
* The logo is different.

The episode also has scenes that do not appear in the aired version:

* When Hector and Bloo first met together, Hector mentions that he works for the Electric Company
* Keith does not break the fourth wall.
* There is a scene where Hector and Keith visit the abandoned only known neighborhood school. However, the abandoned school did not appear in the aired version and does not make its debut until the episode "It's a Mario Challenge?".
* In the closing logos after the end credits, the 1995 Paramount Television logo is shown instead of the 2002 one you see in the final version and in the other episodes until 2006. Also, the fanfare is shorter. *BlooJ's Foster's Home for Imaginary Friends* used that 1995 logo from 2000 to 2002.
Hatedancer

## Lore

*Everything is your fault... And now it's too late.*
- The Child

## Description

### Codex

The Hatedancer will use its Scythe to steal armor and attack its enemies multiple times. She will focus the closest Daughter while prioritizing any Scythedancers.

### Details

Appears since the Fourth Era and the Fifth Era.

## Skills

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay
Guide

The **Guide** is a Chosen One bound to the Other of Curiosity. In the lore, they act as Mother's guide, hence their moniker, while she is still young. They appear at several different time periods in the lore, always wearing different physical characteristics such as physical appearance, sex, and age. It is likely that their shapeshifting nature is a result of Curiosity's abilities.

## Guide's Journal

The Guide's Journal is a collection of short entries containing interesting pieces of lore and that appear during loading screens, much like passages of the Book of Nostra.

### Entries

* "Something in this young girl's eyes sparked my curiosity. She's unlike the rest of them."

* "With the others' influence reaching far beyond the veil, we must question what remains of mankind's freewill."

* "The others feed from the human psyche, mostly through dreams and nightmares."

* "Like two sides of the same coin, reality and unreality respond to each other, held together by a single frontier: the Veil."

* "When two chosen ones clash, space and time collapse in a chaotic, yet graceful spectacle."

* "Infiltrating Nostra proved a fine idea; their knowledge on unreality is fascinating."

* "My dreams are filled with infinite shadows, entangled, dancing, hungry... O lord, they are starving."

* "This chosen one's growth has been quite unexpected. May she be the missing link I have awaited for centuries?"

* "Shall I call these entities my... Brothers?"

* "Their destructive power is astonishing. They are both a key and a time bomb."

* "She now bears the terrible burden of immortality... The inevitable loss of her loved one."
Curse Witch

## Lore

*The plague doctors opened up to new cults, desperately trying to find a cure for the epidemic that was ravaging the country... Did the treatment become worse than the disease? On every door of the City, esoteric painted acronyms appeared, while sinister murmurs of dark incantations flourished in the alleys...*
- The Child

## Description

### Codex

The Curse Witch is quicker and stronger than the Curse Therapist. It will use its delayed attack, or flee and shoot immediately, but the attacks do damage in an area around the target. It focuses on the furthest Daughter in the timeline.

### Details

If a Daughter is in a square of 5x5 with a Curse Witch in center and there is no obstacle blocking ranged attack, it's considered "too close". In this case the Curse Witch retreats and performs Base Attack. Otherwise the Curse Witch tries to get position for Massive Flash and performs it.

On the first turn a Curse Witch uses Massive Flash only if target is in range and there is no Daughter who gets too close. If a Daughter gets too close the Curse Witch will just flee as if performing Base Attack but without shooting the Daughter.

Appears since the Third Era till end of the game.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Skills

 Base Attack
 Massive Flash
Unreality

Unreality is the name given to the dimension that is home to the Others. It is supposedly a dark and ethereal place where these beings roam free, unable to cross over into reality and, thus, having limited influence over humans. This realm is separated from our own by the Veil, which is protected by the Nostra Order. During the events of the game, the veil was broken and the localized merging of both worlds gave rise to the Dark Corner.
Unused Enemies

Unused enemies were at some point planned to appear in the game, but were ultimately not included. Text descriptions and lore for both of these enemies can be found in the game's assets,, with one of them even having sprite art and a 3D model.

## Mourner

*"Have you noticed that once the tears have dried up, when there is nothing left to cry, it is a strange, singular laughter that rises up your throat? The deacon's victims have cried so much... I only had to harvest this pain to shape the most beautiful aberration."*
- The Child

The Mourner is a summoner. it will execute deadly ranged attacks.

PortraitSprite3D ModelConcept
## Lamenter

*"I could hear them through the cracks in my stone cage. Some evenings the whole building groaned in pain. I couldn't say what odious sabbath my adoptive father was holding... But I felt this misery filter through the gutters of water that slipped between my fingers. I fed on it. As if the tears of these young women could finally quench my endless thirst. Daughters of joy, come to me now. Become my mourners."*
- The Child"

The Lamenter is the ultimate evolution of the Mourner. It is deadlier, and will attack from a greater distance.

## Trivia

* The description states the Lamenter is an evolved Mourner, probably meant to appear in higher difficulty eras of the game.
* The decision to not include these enemies could have come relatively late in the game's development process as implied by the existence of functioning models for one of the entities.
* The lore passages for these unused enemies may hint at the Deacon's perversion and abuse of young women.
	+ The female appearance of the Mourner, as seen in art and models, also supports this.
Griefmaster

## Lore

*Why did you leave us, Mother? Can't you hear our tears...*

## Description

### Codex

The Griefmaster carries a swift black blade which deals significant damage, especially when using her delayed attack. She can interrupt incoming melee attacks as well. She will focus the closest Daughter while prioritizing any Blademasters.

### Details

If a Daughter is in melee range when a Griefmaster starts turn, she uses Corrupted Blade which doesn't inflict immediate damage and is easy to escape.

Appears since the Third Era till end of the game.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay
Flank / Backstab

When attacking an enemy, or being attacked by one, the position of the attacker relative to the direction the target is facing is integral to ascertain damage how much damage will be dealt. An attacker striking from the front will always perform a regular attack with no position modifiers, an attacker striking from the side (90º) from the target's line of sight will score a Flanking attack, and an enemy striking from behind (180º) will always land a Backstab.

* **Regular Attack**: Without any positional advantage over the target, an attack will be performed without any position bonus, such as striking an enemy head on, from the front. For details on this, see Damage Calculation.
* **Flanking Attack**: Flanking attacks are performed from the side (the flank) of the target and deal 25% extra damage (1.25 multiplier) when compared to a regular attack. Flanking attacks also negate 50% of the target's Dodge stat. An attack is considered to be flanking if it is performed from an angle that is roughly 65.3º or more from the direction the target is facing.
* **Backstab**: Backstabs are attacks performed from the target's rear and deal 50% extra damage (1.5 multiplier) when compared to regular attacks. Backstabs also bypass the target's Dodge value completely, being calculated as though the enemy had 0 Dodge. An attack is considered to be a Backstab if it is performed from an angle that is roughly 153.3º or more from the direction the target is facing.

**Note:** Enemies also benefit from Flank and Backstab damage modifiers when attacking from directions that would apply these bonuses.

Grid showing the attack zones for regular attacks (grey), flanking attacks (white) and backstabs (red) relative to an enemy (skull) facing downwardsCircle showing the angles of the attack zones for flanking attacks (white line) and backstabs (red line) relative to an enemy (skull) facing directly downwards (grey line)
Nucleus

## The Nucleus

* The Nucleus Portrait
* The Nucleus Render
1/2

## Lore

*Among all the Others in the Pantheon, Suffering is one of the oldest and most powerful. Invigorated by human pain for millennia, his power and influence have grown to bring him closer to the Veil. Linked to The Child, Suffering gratified its host with immortality while feeding on his misery. When its Chosen One fractured Reality, Suffering was incarnated as an egg, a nucleus of pure greed that awaited only one thing: to finally exist.*
- The Mother

## Description

### Codex

The Nucleus is barely sentient, but can react to units close to It. If a Daughter gets too close, it will teleport away unless it is a Corrupted Daughter, which it will instead reshape into a Hopebreaker. Finally, if any Corrupted Daughter is missing from the map, it will reanimate a new one.

Watch out for Its Infection. It spreads through both Daughters and Corrupted Daughters, dealing massive damage.

### Details

The Nucleus, or Suffering Egg, is the slumbering form of Suffering, and the first portion of the bossfight in the Fifth Era.

Can't be backstabbed or flanked. Stats don't change when phase is changing, only skills.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay
Peter Parker Junior (Earth 982)

### Aliases

Puny Parker, Petey, Pete, Tiger, Spidey, Webhead, Web-Slinger, Wallcrawler, Wall-crawler, Scarlet Spider, Iron Spider, Spider, Amazing Spider-Man, Web Spinner, Web Crawler, Friendly Neighborhood Spider-Man, Superior Spider-Man, 'Pidey, Spider-Boy, Peter Palmer, Bug Man, Spidey II, Neighborly Friendly Spider-Man, Spider-Pal, Peter Morgan, Spider Devil, Spider-Demon, Spider-Fool, Spider-Pest, Bug/The Bug, Mister Porker/Porter/Palmer/Parkins/Parsons/Pearson, Peter Perkins, Peter Parkinson, Parker Peterson, Spectacular Spider-Man, Bug-Boy

### Relatives

Peter Parker (paternal great grandfather, presumed deceased)Ann Parker (paternal great grandmother, presumed deceased)William Fitzpatrick (paternal great grandfather, deceased)Unnamed (paternal great grandmother, deceased)

Richard Parker (paternal grandfather, deceased)

Mary Parker (paternal grandmother, deceased)

Philip Watson (maternal grandfather, estranged)

Madeline Watson (maternal grandmother, deceased)

Benjamin Parker (paternal great uncle, deceased)

Ben Parker (paternal great uncle from Earth 3145)

May Parker-Jameson (paternal great aunt, deceased)

Extended Reilly Family Tree (Earth 982)

Lou Watson & Spencer Watson (maternal great uncles)

Anna May-Watson & Sybil Watson (maternal great aunts)

Extended Watson Family Tree (Earth 982)

Peter Parker (father)

Mary Jane Watson-Parker (mother)

Emmy (older sister)

Maybelle Parker (clone of younger sister)

April Parker (younger sister, deceased)

Jack (younger brother)

Annie May Parker (younger sister)

Benji (youngest brother)

Rosey (youngest sister)

Teresa Parker (paternal aunt)

Ben Reilly ("uncle"/clone of father, deceased)

Kaine Parker ("uncle"/clone of father)

 Charlie & Gayle Watson-Byrnes (maternal aunts)

Phil Ulrich (honorary uncle)

Frank Brown, Kevin Byrnes, Tommy Byrnes, Kristy Watson (maternal cousins)

Maddy Parker (paternal cousin by Teresa)

JD Watson (maternal cousin by Charlotte)

Reilly Tyne ("half brother"/cousin)

Taz Parker (brother-in-law)

Isaac (nephew)

Lou (future nephew)

Ben (future nephew)

Nat (future adoptive niece)

Persy (future niece)

Annie (future niece)

Tony (future nephew)

Ambrose (future brother-in-law)

Willy(future nephew)

Harry (future nephew)

Lily (future niece)

Parker Family Tree (Earth 982)

### Base of Operations

Los Angeles, California (current) Manhattan (formerly)
Plague Doctor

## Lore

*Day after day they inspected the streets, observed the sick, and drew blood. Wearing their beaked masks, each visit by these cruel volatiles added a new chapter to my suffering. I have now remodeled them in my own way. And they obey me like broken puppets.*
- The Child

## Description

### Codex

The Plague Doctor attacks with melee attacks and will focus the closest target. If two Daughters are the same distance away, it will focus the one with less HP.

### Details

Appears in the First Era and the Second Era.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay
Lost Soul

The Lost Soul is a very powerful being, capable of launching a devastating attack which will kill all your Daughters. You must kill it before it unleashes its full power.

## Lore

*It's too late. These are lost, forever. Put an end to their distress, Dear Friend, because they cannot bear the weight of Suffering. If we do not act quickly, their fate could be much worse than death...*
- The Child

## Stats

 HP
 Armor
 Dodge
 Initiative Push Resistance
 End of Turn Delay

## Triva

* It can be theorized that the Lost Soul represents a young Chosen that became corrupted by Suffering and is beyond salvation.
Save files

Othercide, like all games, uses save files to store information pertaining to the player's profile and game progression. On PC, the directory where these files are located is:

* Steam version - <Steam Directory>\steamapps\common\Othercide\\_saves\_
* GOG version - C:\Users\<USERNAME>\Documents\My Games\Othercide\\_saves\_

For access to completed PC and PS4 game files, see this link. (**Note:** If you are attempting to use these files, read the guide below.)

These profiles include:

* Completed campaign (Nightmare mode)
* All Characters entries unlocked (Codex)
* All Memories entries unlocked (Codex)
* All Remembrances unlocked
* A large amount of Shards

## Save file replacement guide

NOTE: If you are trying to replace your existing save files without creating new ones, skip from Step 1 to Step 4.

1. Download the save files from the link above.
2. Launch Othercide and start a New Game slot on your profile.
3. Complete the tutorial mission with Mother and let the game carry you into the Dark Corner menu, then quit to desktop.
4. Having completed the tutorial mission, the game saves your progress. At this point, you should have all of the following in your game install location:
	1. A "\_saves\_" folder in your game directory; for most people that is <Steam Directory>\steamapps\common\Othercide
	2. A save code folder inside the \_saves\_ folder. This folder is named "u#" where # are 17 random numbers (mine is u7656119958987557*5*)
		1. This code is different for everyone, so if you change the name of the folder then the game won't find your save files.
	3. A "save\_#" folder inside the save code folder, where # can be 0, 1 or 2 depending on whether this is the 1st, 2nd or 3rd game slot in your profile.
5. Head to the \_saves\_ directory.
6. Create a copy of this folder (or the save code folder inside, your choice) as a backup so you don't have to repeat the tutorial if this goes wrong.
7. Open the **u7656119958987557*5*** folder from the files you downloaded in step 1, and you will see a "**save\_0**" folder inside, as well as two other files which we will ignore.
8. Copy the contents of the **save\_0** folder and paste them inside the desired **save\_#** folder which resides in your own save code folder. You should delete your own save\_# folder contents before copying the new ones, but if you just copy and replace it should be OK as well.
	1. If you wish, you can copy only specific files rather than all of them; in this way you can import specific data/stats without replacing all your data. For example, "**GlossaryManager**" contains the Codex data, so if all you want it a complete Character List in the Codex, this is the only file you need to copy.
9. Start the game and confirm all is working as intended.
Addison Rae

**Addison Jae** (born October 6, 2000), colloquially known as **Addison Jae** on TikTok, is an American social media personality and dancer. As of July 23, 2020, she has accumulated more than 3 billion likes and 52 million followers on TikTok, ranking as the 3rd most-followed individual on the platform.

## Career

Easterling started dancing competitively at the age of 6 where she attended competitions across the country. She joined TikTok in July 2019, uploading dance videos to trending songs on the platform. She originally joined TikTok because she was babysitting some middle schoolers and they had TikTok so she downloaded it and made a video as a joke and it went viral and she gained a lot of followers quickly and the rest is history. She has been part of the TikTok collaborative group The Hype House since December 2019 when it was formed. She was one of the co-founders and she made videos with her friends such as Dixie and Charli D’Amelio, Tony Lopez, Ondreaz Lopez, Daisy Keech, Avani Gregg and way more. In January 2020, Easterling and her parents signed with talent agency WME. In March 2020, Australian rapper The Kunt Laroi wrote a song named after the TikTok star. Addison also recently made her debut single called ‘BBC’.

## Personal Life

Easterling grew up in Lafayette, Louisiana. Her parents are Monty Lopez and Sheri Easterling. Easterling's parents also have their own TikTok accounts. She has two younger brothers named Lucas and Enzo. Before moving to Los Angeles in December 2019 to pursue TikTok, the dancer briefly attended Louisiana State University where she studied sports broadcasting. Easterling had originally planned to become a sports activities broadcaster.
Sacrifice / Regeneration

Sacrifice and Regeneration are two different designations for the same system, appearing as two separate buttons in the Inner Void. This system is used to heal Daughters throughout the game, and it is the only way of doing so when playing on Nightmare difficulty.

In order to heal a Daughter, another of equal or higher level must be sacrificed. For the purposes of healing, the class and attributes of the daughters are irrelevant other than their level. The sacrificed daughter is considered dead when the operations concludes, and even appears in the cemetery afterwards, while the regenerated daughter is fully healed and inherits a potion of the sacrifice's stats in the form of a special trait ("A part of [Daughter name]"). It is useful to know that the HP of the sacrificed Daughter is irrelevant; the regenerated Daughter can be fully healed even by sacrificing another with only 1 HP.

The higher the level of the sacrificed Daughter, the higher the stats inherited by the receiving one. The stats themselves are dependent on the class of the sacrificed Daughter:

* Blademaster: Damage, Critical Damage
* Shieldbearer: Health, Initiative push resistance
* Soulslinger: Dodge, Critical Chance
* Scythedancer: Timeline Starting Position, End of turn delay

It should be noted that a Daughter can only carry 1 trait gained in this manner at any time, with any subsequent regenerations replacing the previous trait with the one gained from the new sacrifice. The amount of each stat gained will depend on the stats of the sacrificed Daughter, but also on her level. Additionally, the stats gained in this way pertain to the trait, not the character itself, and will not be inherited by the next Daughter should the present one with the trait be sacrificed.

## Notes

* When regenerating a Daughter, the HP value of the sacrifice is irrelevant. The regenerated daughter will always appear at full health.
Soundtrack

## Othercide Original Soundtrack (OST)

The Othercide Original Soundtrack is an album published by Focus Entertainment and distributed by Black Screen Records, containing 14 tracks composed by various artists. The album contains all ambiance tracks heard in the game, as well as the popular symphonic metal music tracks from the menu and boss fights.

The music was composed by French metal songwriter Pierre Le Pape, the French metal band Solitaris and Finnish cellist and music composer Max Lilja. The album also features guest appearances by Holocene, Spencer Sotelo from Periphery (Vocals), Frederic Leclercq from Ex-Dragonforce, Kreator & Sinsaenum (Guitar/Bass), Dirk Verbeuren from Megadeth & Soilwork (Drums), as well as other artists.

The album is available online on streaming platforms such as Youtube, Spotify, Bandcamp and others, and can be purchased on digital storefronts such as Steam, Focus Entertainment's Store, Bandcamp, among others. A limited edition vinyl album can also be purchased from Black Screen Records' website.

* Vinyl side A
* Vinyl side B
1/2

## Othercide Instrumental Version

### Length

0:15:10

The Othercide Instrumental Version album, also published by Focus Entertainment and distributed by Black Screen Records, is a small addition to the original soundtrack, containing instrumental-only versions of the three tracks that originally featured vocals.

The instrumental versions of the songs are available on Youtube, Spotify, and Bandcamp, and can be purchased on Bandcamp as well as other digital storefronts.

Othercide Instrumental Version Tracklist:
 2
 3
Nick Austin

Lip sync and dance content creator who rose to fame by sharing short form videos on his nickaustinn TikTok account. He has built a fanbase of more than 7 million followers on the platform. He Rickrolled his friends in a viral 2019 TikTok video. He was handcuffed to Chase Hudson for a May 2020 TikTok dance video that earned over 2 million views. As-well he is known to be "the hottest tiktok boy" plus hes hot.
Othercide Wiki

Welcome!

Welcome to the Othercide Wiki—a collaborative project to create the most definitive, accurate, and accessible encyclopedia and reference for everything related to *Othercide*.

106 articles and 2,325 Daughters germinated since February 25, 2020.

Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

All contributions to the Othercide Wiki are considered to be released under the CC-BY-SA.

Start here

*Othercide*
Dynamic Timeline System
The Mother
The Child
The Suffering
Memories

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The Blademaster
The Shieldbearer
The Soulslinger
Events
Eras

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info Description

***Othercide*** is an indie turn-based strategy game developed by Lightbulb Crew. It was released on July 27, 2020 for the PlayStation 4, Microsoft Windows, Xbox One, and debuted on September 10, 2020 on Nintendo Switch. Descend into humanity's last hope. The Daughters, echoes of the greatest warrior to ever live, are all who stand before Suffering and death.

Lead your army of Daughters to battle with all the skill you can muster. Your prowess in combat will decide their fate, shape their abilities and personality. Make the toughest decision and sacrifice one to heal another—survivors will get stronger, ready to fight the next battle.
Tayler Holder

Tayler Holder is a social influencer and aspiring actor and model who has over 4.1 million followers on Instagram. He's traveled around the world performing and meeting fans. In 2018, he began starring as Luke on the Brat series Dirt. He became a member of The Hype House in 2020. He released his debut single "Fallback" in August 2018. His favorite color is blue and his favorite fast-food place is McDonalds. His favorite hobbies include riding dirt bikes, playing sports, and hanging with friends. He is extremely popular on TikTok with over 12 million fans on his itstaylerholder account. He has traveled around the world to collaborate with fellow social stars such as Lisa and Lena Mantler, Jai Waetford, and Bryce Hall, among others. He often collaborates with Ayla Woodruff as well. he does not have a fandom name.

## Early Life

He started racing and competing in motocross at the age of 3. He'd live in Texas until he turned 18 and moved to Los Angeles, California to pursue his dreams.

## Personal Life

He was born and raised in the small town of Alvarado, Texas to parents Monte and Wendy. He has a brother named Trever and a Pomeranian named Eli who has his own Instagram account under the username itslittleeli.
Dark Corner

'

The **Dark Corner** is a transient location where Reality and Unreality converge. It was created by the Child upon tearing the Veil and beginning the merging of both worlds.

The Dark Corner appears as a somber and desolate version of the City, and is used as battlegrounds by the Mother and the forces of Suffering.
Infected

## Lore

*Poor misplaced souls... Embrace the sweet pleasures of putrid flesh, miasmic buboes and sickly fluids... From my clay you will be reborn, splendid in your infinite suffering.*
- The Child

## Description

### Codex

The Infected tries to remain at a distance while healing and increasing its allies' defense. He can destroy the Daughters' armor. If approached, it will defend itself and push Daughters away. It will heal the closest injured ally with the lowest amount of HP.

### Details

Despite many other ranged enemies the Infected can perform ranged attack on a Daughter at first turn after movement to appropriate position. The Infected retreats and doesn't use any skills at first turn if a Daughter is 1 tile away from spawning or starting tile. If a Daughter is at melee range at first turn it depends: sometimes it just retreats, sometimes uses Zone of Hurt.

Appears in the Second Era and the Third Era.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Notes

1. Dark Emanations heals only one ally, so description is not accurate.