Flourishing Flower Flo

## Florine

Species: Human

Gender: -

Orientation: -

## Weapon Level

Shieldmage: 0/30

Witchblade: 4/30

Gunmage: 0/30

Meditek: 0/30

Netrunner: 0/30

Blooddancer: 0/30

Technomancy: 0/16, Martial Arts: 6/16

Gear & Inventory:
Cyber Deck comms (+1 Atk)
Coven Ring (+1 sHP)

Body Modifications:
Cyber Deck thumbprint (+1 Def)
Coven Tattoo (+1 sHP)

## "Brief" History

Flower's story begins in a small, peaceful village nestled deep within a lush forest. Born to a humble family, she grew up surrounded by the beauty of nature and the harmonious rhythms of village life. As a child, Flower exhibited an uncanny connection with the flora around her. She possessed an innate ability to communicate with plants, sensing their needs and nurturing them to flourish. Her parents, recognizing her unique gift, named her "Flower."

However, Flower's idyllic upbringing was shattered when a band of ruthless mercenaries attacked her village. Driven by greed and the desire for power, they pillaged and burned everything in their wake. Flower, then only a young girl, witnessed the horrors of war as her loved ones were brutally taken from her.

In the aftermath of the attack, Flower was left with nothing but sorrow and a burning desire for revenge. Determined to prevent others from experiencing the same devastation, she vowed to use her abilities to protect the innocent and bring justice to those who sow chaos.

With her newfound purpose, Flower embarked on a solitary journey of self-discovery. She sought out wise hermits, skilled warriors, and ancient sages who could help her refine her abilities and teach her the ways of combat. Under their guidance, she honed her skills, mastering both the art of warfare and the intricacies of her botanical talents.

As Flower's powers grew, so did her reputation. She became known as the "Mercenary of Nature" or simply "Flower," a force to be reckoned with on the battlefield. Her combat style was fluid and graceful, seamlessly blending martial arts with her ability to command plants. With a flick of her wrist, vines would entangle foes, thorny bushes would shield allies, and flowers would bloom with deadly precision, releasing intoxicating scents or poisonous spores.

Though Flower worked as a mercenary, she was highly selective in her contracts, choosing only those that aligned with her principles. She became an advocate for the defenseless and oppressed, accepting missions that involved thwarting corrupt regimes, protecting endangered habitats, and liberating innocent captives.

As she ventured through war-torn lands and treacherous territories, Flower encountered a diverse array of individuals. Some saw her as a savior, while others feared her mysterious powers. However, she remained steadfast in her pursuit of justice, striving to restore balance to a world plagued by chaos.

While her path was often lonely, Flower held onto the memory of her lost village, finding solace in the knowledge that her actions would prevent others from experiencing the same tragedy. Her unwavering determination, combined with her unique abilities, made Flower a force of nature to be reckoned with, an emblem of hope in a world filled with darkness.

## Art Gallery

Flo.jpgFlorineFlorine.jpgFloourishing FlowerID Placeholder
## Stats Sheet

HP: 230 - sHP: 2 - Lvl: 4 - Atk: +1 - Def: +1

* 5-turn rotation: Slash > Slice & Dice

### Sword Slash

Lvl 01 ST Attack - Slash, strike with your katana in a controlled directional cut.
Lvl 30, becomes Improved Grip Slash, with crafted weapon mods. (ST +10 to rolls, 80 crit dc)

```
/me summons the steel katana with "Input command, build katana" and adopts a combat stance. With a quick, measured strike, delivers a slash at target x. (dc 50 +buffs)

```

### Split Blades

Lvl 05 AoE Attack - Split Blades, split your blade into multiple blades that arc out for group damage.

Lvl 32, becomes Poisoned Split Blades, with weapon mods for added damage. (AoE +10 to roll)

```
/me summons their blade and splits it into multiple with "Input command, split wakizashi". The blades hover over their shoulders like wings before arcing out striking multiple targets; x, x and x. (dc 50 +buffs xAoE)

```

### Slice & Dice

Lvl 10 ST Multi-Hit Attack - Slice & Dice, slice up a target and spin cut downwards for repeat damage.

Lvl 34, becomes Custom Grip Slice & Dice with added slicing power. (ST Multi-Hit +10 to roll)

```
/me summons the longsword with "Input command, build weapon" and slashes up the target's body before spinning into a follow-up downward cut. (dc 50 +buffs x2)

```

### Arcanite Brawler

Lvl 01 Melee Buff - Loads your Arcanite Weapon with kinetic energy to enhance melee.

```
/me focuses mana through the arcanite ring to create a vibrating shimmer of kinetic energy around the feet and hands to enhance all hand-to-hand strikes with added concussive force for the rest of the fight. (+10 atk. dc 50 +lvl, +buffs)

```

### Muscle Flex

Lvl 01 Melee Buildup - Flex your muscles to do double damage on your next attack.

```
/me focuses mana through every roll of muscle, tightening abs, clenching the trapezius back muscle and flexing biceps ready to unleash double damage on the follow-up attack. (dc 50 +lvl, +buffs)

```

### No Pain no Gain

Lvl 01 Buildup Buff - Adds your next taken damage as a follow-up attack on next turn, once.

```
/me loosens their muscles to be smooth and supple like rubber, ready to take a good beating and store up all the excess kinetic energy to be redirected back later. (dc 50 +lvl, +buffs)

```

### Twin Viper

Lvl 01 ST Melee Counter - On a successful parry, carry out a 2-part damage technique.

```
/me parries and executes 'Twin Viper', starting with a snaking leg sweep to destabilise, and finishes with a floor-level lifting uppercut to catch x mid-fall with a heavy blow. (dc 50 +lvl +buffs)

```

### Unleash Dragon

Lvl 01 ST Melee Counter - On a successful parry, carry out a 4-part damage technique.

```
/me parries and executes 'Unleash Dragon', starting with a palmheel strike into a handlock twist, uppercut knee strike leaping into a spinning roundhouse kick. (dc 50 +lvl +buffs)

```

### Push Through

Lvl 01 Self Buff - Bolster yourself for a fatal hit to remain standing for two extra turns.

```
/me bolsters up aura defences for the incoming killing blow, redirecting all spirutual chi to preserve life and hopefully survive 2 extra turns, long enough to turn the tables. (dc 50 +lvl +buffs)

```