recursal/Fanatic-Fandom huggingface dataset:
Pan Flash

***Pan Flash*** is a 2nd-level Evocation spell that causes a blinding flash of light. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (a small clay mimic)

### Effect

* blinded condition
* target takes 2d6 radiant damage

## Description

*Pan Flash* requires one action to cast, requiring verbal, somatic, and material components. The material component for this spell is a small clay mimic. Chucking a small clay mimic through the air towards an area within 80 feet, the mimic explodes with a blinding radiant light. Each creature within 5 feet of the flash must make a constitution saving throw, on a failure they take 2d6 radiant damage and are blinded until the end of their next turn. On a successful save, they take half damage and are not blinded.

**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Hyperion's Hearth of Health

***Hyperion's Hearth of Health*** is a 5th-level Conjuration spell that creates a homey fireplace for a more effective rest. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (a heart made of coal)

### Effect

* 1d6 temp hp after short rest
* Maximum health form hit die during short rest

### Classes

Bard, Cleric, Wizard

*Hyperion's Hearth of Health* requires one minute to cast, requiring verbal, somatic, and material components. The material component for this spell is a heart made of coal. Channeling the inner peace of home, you cause a spectral fireplace to appear in front of you. This fireplace lets off a warm glow that lights any room in dim light for 20 ft. While this hearth persists, anyone that takes a short rest within range gains the following benefits:

• You may complete a short rest in half the required time.

• You gain maximum health from hit dice spent.

• You gain 1d6 temporary health after completing a short rest.
Coil of the Tide

***Coil of the Tide*** is a 5th-level Conjuration spell that summons a large tentacle from the ground to attack near by enemies. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (an ice sculpture of a tentacle)

### Effect

* grappled and restrained condition
* 3d8 force or 2d6 cold damage

## Description

*Cosmos' Claws of Chaos* requires one bonus action to cast, requiring verbal, somatic, and material components. The material component for this spell is an ice sculpture of a tentacle. At point you can see within range, a large watery tentacle apparates from the moisture around it. This tendril occupies its large space and cannot be moved through. The tentacle has a reach of 10 feet. As an action on your turn, you may make an attack roll on a creature within range. On a hit the creature takes 3d8 force damage and must make a Strength saving throw. On a failed save, the creature is grappled and restrained. The tendril can only hold one person at a time in this way. At the start of each of the creature's turns, they may use their action to attempt to break the grapple. Every time the creature starts its turn grappled, it takes 2d6 cold damage.
Band of the Dryad

*A simple wooden band that appears to be entwined by evergreen ivy vines. the top is decorated with a small rose petal, which remains bloomed and perfect until the ring's effect is used. Each day at dawn the petal blooms again...*

The "Band of the Dryad" is a magical ring worn by Solleftea Norafen. The ring was originally found upon a corpse deep within a cave system in The Vakent Spiral when The Stormbringers were on a mission to track down an evil succubus who was reeking havoc on The Drag. The ring's purpose remained a mystery despite both Solleftea and Va-Aurel checking it over several times until one night when Solleftea was communing with nature the Band of the Dryad decided to reveal itself.

The power contained within the simple wooden band may be expended to heal a target the wearer can touch by 2d4+2 hit points. Once used, the rose petal wilts and falls off the ring, and this effect may not be used again until the next dawn upon petal rebloom.

The Band of the Dryad has only been used once to date, during the attempted resurrection of Myllo but even it's great mystical powers were of no aid.

*"Because the world is so full of death and horror, I try again and again to console my heart and pick the roses that grow in the midst of Hell..."*
Cold Iron Weapon

**Cold Iron Weapons** are items created in the Zinman Tunnels, one of which is owned by Bosmath Kettlepot.

## Properties

These weapons are forged from Cold Iron from the depths of the Zinman Tunnels. Iron that has increased capabilities against Fey creatures.

Weapon attacks made with this blade have advantage against Fey creatures.

## History

Vox Arcanum had retrieved one of these items from Ilentine in preparation for their travel to the Feywild, giving it to Bosmath.
Vessir's Versatile Weapon

***Vessir's Versatile Weapon*** is a 2nd-level Transmutation spell that transforms a weapon in hand to the form of another weapon. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (a multi-tool and a weapon which thespell does not consume)

### Effect

* transform one weapon into a different weapon

## Description

*Vessir's Versatile Weapon* requires one bonus action to cast, requiring verbal, somatic, and material components. The material component for this spell is a multi-tool and a weapon which the spell does not consume. As a bonus action, you may touch a weapon, giving it a transmutive property. As a bonus action, the wielder of the weapon may change the weapon into one of the following: Dagger, Handaxe, Quarterstaff, Spear, Shortbow, Longbow, Battleaxe, Greataxe, Greatsword, Longsword, Rapier, Scimitar, Swortsword, and Trident. The weapon returns to its original state when the spell ends
Chaos Hammer

***Chaos Hammer*** is a 7th-level Evocation spell that removes the air around a creatures head, causing them to suffocate.

## Spell Information

### Effect

* Slow effect for 1d6 rounds
* Necrotic damage depending on alignment

## Description

*Aphasic torment* requires one action to cast, requiring verbal, somatic. You create a pocket of space around a creature of your choice within range, removing the air around the creature’s head (assuming it has one). The creature must make a Constitution saving throw. On a failed save, the creature cannot speak for the duration of the spell. Additionally, at the end of each of the creature’s turns, it takes 3d6 bludgeoning damage as their lungs begin to collapse.

At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d6 for each slot above 3rd.
Hematurgist

Art of Strixx Azrael, a Plasmabrand, by JC Flores

A **hematurgist** is a rare magic that uses the manipulation of the magic in blood to use magic separated from any source. Hematurgists are associated with Hematic Lines.

## **Powers and abilities**

Using the power of Hematurgy interweaves your body with the magic you manipulate, permanently intertwining and gaining the boons of such. This manipulation allows the wielder to either use a person's blood against themselves, forcing exhaustion or additional damage upon them, or bonuses for the wielder such as healing or gaining back their magic much quicker.

Hematurgists can also imbue their life force (as hit dice) into their spells making them more effective.

## Hematic Lines

Each of the hematic line is named after the original user. Note that a character of any subclass is not necessarily a member of the corresponding original Vein.

* **Beastblood:** Those that wield this line are innately connected to a beast by their magical blood, sharing each others abilities of animalistic natures and hematurgy.
* **Organlord:** Those that wield this magic have the closest touches to origins of hematurgy. This sect allows hematurgists to infuse their magic with the healing properties of other magics.
* **Plasmabrand:** Connected by blood to a weapon, these fierce warriors are enabled to take the blood they let and infuse it into their attacks.
* **Puppetmaster:** Using other's blood to their advantage, these hematurgists specialize in control over their adversaries, able to manipulate anything with blood that they so choose.

## Notable Hematurgists

### Members of Veins

The following are hematurgists who are or formerly were members of Veins.

### Other Hematurgists

* Dexter Sykes, subclassed as Organlord. Member of Xylna Chronicles: Estentel.
* Il'van Harkness, a wizard that specialized his arcane tradition in Hematurgy. Formerly known as Nel'vis Shankar.
* Neal Darby, subclassed as Puppetmaster. Leader of the Ichor Order.
* Patrick Tasbonian, subclassed as Beastblood.
Transport via Doors

***Transport via Doors*** is a 6th-level Conjuration spell that allows you to enter a door and exit through any door you've seen on your current plane of existence.

## Spell Information

### Effect

* transportation to any door you've seen at least once

## Description

*Transport via Doors* requires one action to cast, requiring verbal, somatic. This spell creates a magical link between a Medium or larger inanimate door within range and another door, at any distance, on the same plane of existence. You must have seen or touched the destination door at least once before. For the duration, any creature can step into the target door and exit from the destination door by using 5 feet of movement.
Cosmos' Cosmic Card

***Cosmos' Cosmic Card*** is an evocation cantrip created by EchoRests and was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Effect

* 1d8 force damage
* +1 to hit on next attack

## Description

*Cosmos' Cosmic Card* requires an action to cast with verbal and somatic components. "A tarot card of foretelling energy is thrown at a target within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 force damage. Until the start of your next turn, the next attack on that target has a +1 to hit. The spell creates more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card."

## Appearances

### Vox Arcanum

Violet Crowe was the first Xylna player character to learn *Cosmos' Cosmic Card*, making it a forefront part of her arsenal.
The Drag

The Drag is a town located on the East side of Estentel. Throughout the innermost town, there is lots of agriculture that can be seen, from general crop farms to hay barns. The center of the city may be densely populated, but coastal edge of the town is a popular tourist sight. Homes of inhabitants are located along the shore as well, but most people at the coast are visitors from the central town, usually for vacation purposes. The beach is popular for its tourism along with the parties that are often held there, specifically Bonfire Ceremonies. These are most commonly held for birthday parties and family gatherings.
Aphasic Torment

***Aphasic Torment*** is a 3rd-level Necromancy spell that removes the air around a creatures head, causing them to suffocate.

## Spell Information

### Effect

* Inability to breath or speak
* 3d6 bludgeoning damage to the target

## Description

*Aphasic torment* requires one action to cast, requiring verbal, somatic. You create a pocket of space around a creature of your choice within range, removing the air around the creature’s head (assuming it has one). The creature must make a Constitution saving throw. On a failed save, the creature cannot speak for the duration of the spell. Additionally, at the end of each of the creature’s turns, it takes 3d6 bludgeoning damage as their lungs begin to collapse.

At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d6 for each slot above 3rd.
Main Characters

Each campaign within the *Wayfarer's Setting* follows player characters. Sometimes, these characters are joined by guest characters played by other players for a temporary time. The rest of the characters to fill out the setting are the non-player characters of the Wayfarer's Setting, played by the dungeon master.

## Xylna Chronicles: Wayfaring Strangers

### Main player characters of Wayfaring Strangers

These characters are controlled by the players in the main Wayfaring Strangers cast. They are accompanied by Korrin, Kanessa's cat familiar, Fait, and Archie, Ulysses' blink dog.

**Barrik Tremor
Dwarf
Druid****Hulram Silverwood
Argent Aasimar
Warlock/Paladin****Kanessa Snitch
Tiefling
Wizard****Dr. Moira Unterstützung
Goblin
Cleric****Takarr
Halfling
Rogue/Paladin****Ulysses Bramble
Changeling
Blood Hunter/Wizard**
## Xylna Chronicles: Vox Arcanum

### Main player characters of Vox Arcanum

These characters are controlled by the players in the main Vox Arcanum cast. They are accompanied by Axis, Violet's faerie dragon, Pago, Orlien's pseudodragon familiar, and Teapot, Bosmath's chromanticore companion.

**BlackJack
Vulpine
Cleric/Paladin****Bones
Kenku
Ranger/Cleric****Bosmath Kettlepot
Gnome
Barbarian/Paladin****Kas Lichtr
Genasi
Bard/Sorcerer****Orlien Ther'esmis
Zegricka
Wizard****Violet Crowe
Hexblood Tabaxi Bard**
### Guest player characters of Vox Arcanum

These characters are controlled by guest players.

**Al'inder Zorina
Reborn Rogue/Warlock****Cassius Cain
Human Gunslinger****Magis "Trimm" Abesin
Halfling Rogue**
Altair's Static Shield

***Altair's Static Shield*** is a 3rd-level Conjuration spell that creates a shield made from sparking lightning on your hand. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (a small toy shield made of metal)

### Effect

* Shield of sparking lightning
* Attackers take 1d10 lightning damage

## Description

*Altair's Static Shield* requires one reaction to cast, requiring verbal, somatic, and material components. The material component for this spell is a small toy shield made of metal. A shield made purely from sparking lightning appears on your arm. For the duration, it counts as a shield with which you are proficient. When you are hit with a melee attack, lightning springs forth from the shield hitting creatures within 5 feet of you. The creatures take 1d10 lightning damage.

***At Higher Levels:*** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each spell slot above 3rd
Korred Hair Rope

The **Korred Hair Rope** is a reworked Rope of Entanglement owned by Bosmath Kettlepot.

## Properties

The Korred Hair Rope rope is 50 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

## History

Upon defeating a Korred protecting a Tricorn horn in the Feywild, Bosmath retrieved this rope from his body.
The Wayfaring Strangers

Image by JC Flores

The Silverwood Family

The Millas

Barrik Tremor

Dante Tempest (*???*)

Dr. Moira Unterstützung

Esten Orlios

Hulram Silverwood

Kanessa Snitch

Killua Leviathan

Korin

Petra Fortall

Takarr

Ulysses Bramble

Jackal (*Deceased*)

Tyrian (*Deceased*)

William Hansold (*Departed*)

**The Wayfaring Strangers** are an Alemaar founded adventuring party. Primarily known for the defeat of the Silverwoods and the Grasp of Oblivion, leading the attack against the Divergence. Each member of this party has gained the boons or become champions of beings beyond the Sacred Veil.

## Founding of The Wayfaring Strangers

Within the mysterious land of Chult, the original members that were called together to explore the jungle lands were: Dante Tempest, Barrik Tremor, Moira Unterstützung, Ulysses Bramble, Tyrian, and Takarr Silvervale.

The party wouldn't officially come together to decide upon a name and permanent identity of their group until being transported to the land of Xylna, at which time they were framed as a group for a crime they had not committed.

## Allies and Friends

#### Guest Player Characters

* Fred Winters
* Atticus Crowley
* Dar Baarasa

#### NPCs

* Aster Fortall
* Petra Fortall
* Esten Orlios
* Aubron Silverwood
* Henry
* Rasta
* Vessir Or'inel

## Enemies

* Raven Bloodspire
* The Starry Knights
* Queen Silverwood
* Captain Fiona Thenoire
* The Vestiges
* Ylladon
* Count Nicodemus Demitri Bathory VII
* Acererak
The Convergence

The powers that lay beyond reached out to the primordial forces for help in returning Xylna back to that which it had been before. Some agreed, while four specific ones had decided to sit out of the coming conflict all together. They then reached out to many of the nastiest dragons in the land, who also agreed. All while sitting right under the noses of The Watchers.

Any recorded history from a small amount of time before The Collapse has been lost to the elements. What is known, though, is that about a quarter of all known life on Xylna had died in the first week of battle. The Watchers, the other gods, the primordials, and the dragons had all touched down onto land. With each clash of weapons, mountains fell, rivers dried, and chaos burst throughout the universe. The first things to go were the ancient floating cities throughout the skies. The next was the capital of the ancient world, Quole. Sinking deep beneath the seas never to be found again. The primordials were the first line of offense. This also meant that they were the first wiped out, causing the gods to move in along with their draconic allies.

In the end, The Watchers were aided by their creations and the good dragons. The final battle was the only to be truly recorded. A battle in the Sarimm Commons of Vri'il that would bring new races together for the first time. This is where all nature throughout the continent would be vaporized in an instant, not to be brought back for many years.

Once the battle was done, The Watchers dawned a new name returning to their home plane. Now known as the "Prime Enclave", with the secondary gods bring known as the "Icons of the Eternal Domain". Those who defied the Prime Enclave were deemed the "Ruinmakers" or Gods of Ruin to most mortals. The only four neutral primordials to stand afterwards had made good with the Prime Enclave, taking domain over the elements for themselves.
Christmas Event 2020-2021

+ Bu etkinlikle oyuna 2020-2021 Noeli boyunca

"Christmas Event Shop"dan alınan "Christmas Sword" eklendi.

+ 2020-2021 Noeli boyunca Kardan Adam'lar oyuna geldi.

+ 2020-2021 Noeli boyunca oyunun haritası Karlı olarak değiştirildi.

+ 2020-2021 Noeli boyunca oyunun havası Bulutlu oldu.

- Noel bitince Christmas Event Shop kaldırıldı, dolayısıyla kılıç sonraki yılbaşına dek elde edilemez oldu.

- Noel bitince Kardan Adamlar kaldırıldı.
Vital Transfusion

***Vital Transfusion*** is a 9th-level Necromancy spell that swaps the health of two creatures between each other. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (an hourglass filled with blood)

### Effect

* Swap current hp and hp maximum of 2 creatures

*Vital Transfusion* requires one action to cast, requiring verbal, somatic, and material components. The material component for this spell is an hourglass filled with blood. Focusing on the manipulation of life itself, choose two creatures with blood that you can see within range. Both targets must make a Constitution saving throw (a creature can willingly fail this save). On a failed saving throw from both, each target's current hit points and hit point maximums are swapped for the duration of the spell.
Once Upon A Time

"**Once Upon a Time**" is the first session of Xylna Chronicles: Estentel in Xylna. Five stories collide together to tell their tales together atop the tree of Riodova within Estentel. As these souls come together to discover secrets and mystery within this world, will what they find be too much?

## Synopsis

Where we last left off we followed Marinette on her crusade to find a mysterious door with an eye above it. It seems to be very important to her but unsurprisingly in this large bustling unfamiliar city completing this task alone proves to be more of a hassle. Having many strange encounters to the brink of Marinette simply running away back to the tavern where the rest of her acquaintances lie.

Meanwhile, Dexter and Ivory have a very awkward breakfast together and a strange encounter with a man in a thriller jacket advertising a place called the Mead & Marrow Nightroom. Once Marinette reconvened with the other two they set off in that direction.

In the Ilmestys District we follow Ari and Spud with their unamused ally Calio. It seems they are trying to lay low and attempt to go around the district without catching anyone’s attention. To absolute failure immediately with Spud insulting a man to his face and Ari having to punch him in the face. Just trying to get a move on Calio shows and suggests heading to the Mead & Marrow Nightroom.

After some many hours, our adventurers find themselves set in a very long line to this place. But were suddenly attacked by a large grotesque monster made of plants and bugs. The five minus Calio fight this creature with thankfully no casualties and were rewarded with early free entrance into the Nightroom.

They have a great time up until they receive a mysterious note left on their person as they slept, Marinette being the only person to notice this happen. This note advises them to meet the person in the Lavish Flats in the Solasta Branch. The five agree to arrive together and stalk into the dark home carefully. They meet with a man called Hunter Blackheart who requests their aid in discovering the conspiracies and mysteries in this city. But as our adventurer’s accept, Blackheart challenges them to a fight, nearly beating them to a pulp until a precise shot from Ivory finally had him yield. Blackheart is mildly impressed and shows them his conspiracy corkboard and leaves them to think about the upcoming missions to come.

## Featured Characters

### Player Characters

* Ari
* Dexter Sykes
* Ivory
* Marinette Everquill
* SPUD

### New

* The Author
* Kalio
* Hunter Blackheart
Snitch's Sonic Scream

***Snitch's Sonic Scream*** is a 4th-level Evocation spell that creates a deafening screech. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Effect

* deafened condition
* 3d10 thunder damage on a failed con save

## Description

*Snitch's Sonic Scream* requires one action to cast, requiring a verbal component. Letting ear piercing sound wail out from your core, you release a deafening scream. Each creature in a 15-foot cone must make a Constitution saving throw. A creature takes 3d10 thunder damage on a failed save and is deafened for one minute, or half as much damage on a successful one and is not deafened. A deafened creature may remake their constitution saving throw at the end of each of their turn, ending the effect on a success.

**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
Gorerazer

The **Gorerazer** is an item owned by Bosmath Kettlepot.

## Properties

You have a +1 bonus to attack and damage rolls made with this magic weapon.

**Sweeping Tear.** Once per dawn, when you hit a creature with an attack with the Gorerazer, you can attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. if the original attack roll would hit the second creature, it takes 1d8 slashing damage.

**Special.** If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.

## History

This weapon was destroyed by Althrevia during Vox Arcanum's fight against her in the Feywild.
Erupting Barnacles

***Erupting Barnacles*** is a 2nd-level Evocation spell that coats the targets body in explosive barnacles. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (a barnacle coated in phosphorus)

### Effect

* 4d6 force damage on a failed dex saving throw

## Description

*Erupting Barnacles* requires one action to cast, requiring verbal, somatic, and material components. The material component for this spell is a barnacle coated in phosphorus. Barnacles begin to coat the body of one creature you can see within range and begin to explode. The creature targeted by this spell must make a dexterity saving throw. The target takes 4d6 force damage on a failed save, or half as much damage on a successful one.

**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each spell slot above 2nd
Absorb Mind

***Absorb Mind*** is a 3rd-level Divination spell that allows you to gain knowledge from a dead creature by consuming it's brain.

## Spell Information

### Components

Verbal, Somatic, Material (the brain of a corpse)

### Effect

* 6 questions
* 25% chance to receive an answer

## Description

*Absorb Mind* requires one action to cast, requiring verbal, somatic, and material components. The material component for this spell is the brain of a corpse. Eating a portion of the brain of a creature’s corpse gains you information you seek about them. Roll a d100 for every question you ask within the minute. You may ask up to 6 questions, with a 25% chance to succeed. You may ask a creature about the following: family history, recent events, the general layout of the creature’s home or work, details about the creature’s death, important plans, passwords, magic items and command words, and similar tidbits. Skills, feats, spells, and other similar knowledge cannot be obtained through this spell.
Circlet of the Scum

The **Circlet of the Scum** is an item owned by Dylan Haul.

## Properties

This gaudy circlet is a show of an egotistical person’s selfish nature. It’s arcane enchantment promotes a person going into business for themselves, letting others fall behind them for their own gain.

This circlet has 3 charges, and regains 1d4 - 1 expended charges at dawn. As a reaction when a creature you can see iwthin 60 feet of you succeeds on an attack roll, ability check, or saving throw, you may spend a charge of this circlet to cast the *Silvery Barbs* spell.

If you expend the circlet’s last charge, roll a d20. On a 1, you gain 1 luck point. If the luck point is not used before your next long rest, you lose it.

## Trivia

This is the only canonical allowed use by the DM in the Xylna campaigns of Silvery Barbs.
Super Mario Galaxy

Super Mario Galaxy is a 2007 platform action-adventure video game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. As Mario or Luigi, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 121 Power Stars. The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk, and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions.

Nintendo EAD Tokyo began developing Super Mario Galaxy after the release of Donkey Kong Jungle Beat in late 2004, when Shigeru Miyamoto suggested that Nintendo should commission a large-scale Mario game. The concept for the use of spherical platforms originated from ideas used in Super Mario 128, a GameCube tech demo shown at Nintendo Space World in 2000. Nintendo aimed to make the game appeal to players of all ages, and the team had more freedom in designing it compared to other Super Mariogames because of the outer space setting. The soundtrack was composed by Mahito Yokota and Koji Kondo, using a symphony orchestra for the first time in the series.

Super Mario Galaxy was a critical and commercial success, hailed as one of the best games in the series and one of the greatest video games ever made. At the time of its closure in 2019, Super Mario Galaxy was the highest-rated game of all time on review-aggregating site GameRankings. It received universal acclaim from critics and fans, who praised the game's visuals, gravity mechanics, soundtrack, setting, and story. It won several awards from gaming publications, including multiple "Game of the Year" titles, and became the first Nintendo title to win the British Academy Games Award for Best Game.The game is the ninth bestselling Wii game worldwide with sales of 12.80 million. The game was released as a Nintendo Selects title in 2011, as a download via the Wii U's eShop in 2015, on the Nvidia Shield in China in 2018, and as part of the Super Mario 3D All-Stars collection for the Nintendo Switch in 2020. A sequel, Super Mario Galaxy 2, was released for the Wii in 2010.
Exigent Umber

Exigent Umber, an item created by the Raging Fiend and the Eclipser, contains the rage and darkness from within both gods. This relic is also a Supernal Echo.

## Exigent Umber

### Effects

* Unarmed strikes deal 1d10 + Strength + 1d4 Necrotic
* See in any darkness for 90 feet
* Rage with necrotic resistance
* Strength score becomes 22
* Hide as a bonus action in dim light or darkness
* Shadow hooks

## Properties

This combination of a mantle and gloves forms itself over the wearer’s current attire. The shadows form themselves to some of the most primal abilities, survival through the dark:

### Latent

* Your unarmed strikes now deal 1d10 + Strength bludgeoning damage. If you are attacking a creature with these gauntlets, it deals an additional 1d4 necrotic damage.
* You can see normally in darkness, both magical and nonmagical, to a distance of 90 feet.
* **Twilit Fury.** As a bonus action, you may engulf yourself in shadow, working as a Barbarian’s rage. However, this rage gives you the additional benefit of resistance to necrotic damage.

### Evoked

* Your Strength score becomes 22.
* While in dim light or darkness you can take the Hide action as a bonus action.
* **Nightfall Vagabond.** The shadow from your gauntlets searches for your salvation manifesting shadowy hooks to swing by. As a bonus action on your turn, you may embed the hook into a solid surface you can see within 90 feet. You may use a free action on your turn to call your gauntlets to it, moving up to your movement speed by swinging.

### Ascended

* Your Strength score becomes 25, and your darkvision increases by 60 feet.
* ***Absconding Veil.*** When you are hit with an attack, you may use your reaction to disappear in a flurry of smoke, making the area in a 5 foot radius from where you were become heavily obscured until the end of your next turn. As part of that reaction, you teleport through the shadow to an unoccupied space you can see within 30 feet of you.
* ***Gloomguard.*** The shadow surrounding you attempts to pull you away from danger. You gain a +1 bonus to your AC and saving throws.

## History

### Collapse of the Idols

Exigent Umber is said to have been help by champions of Avernus. Most notably, Zirig the Soul Sunder.

## Trivia

* Exigent Umber grew in power upon Erris' defeat in Knothing.
Dawnfather

The symbol of the Sun, the Dawnfather is a beacon of civilization throughout Xylna. Also referred to as the “Solar Lord”. Many simpler farmers and towns in mass follow the patron of summer due to his innate connection with mortal life and blessings of the farms that these people live off of. Paladins are most often devoted to this god due to his innate passion for people.

## Description

### Appearance

The Dawnfather is shown to be a large portly being of pure radiance of the sun. Not many details are shown but he does seem to have a large and long beard, two golden gauntlets and a long staff with the true sun of Xylna atop it.

## Commandments

* No one is too small to help.
* Light exists to quell the dark, be that light.
* Life thrives through work. Be willing to put in that work for others, should they be unwilling.
Wii

The **Wii** (/wiː/ *WEE*) is a home video game console developed and marketed by Nintendo. It was first released on November 19, 2006 in North America and in December 2006 for most other regions. It is Nintendo's fifth major home game console, following the GameCube, and is a seventh generation home consolealongside Microsoft's Xbox 360 and Sony's PlayStation 3.

In developing the Wii, Nintendo president Satoru Iwata directed the company to avoid competing with Microsoft and Sony on computational graphics and power and instead to target a broader demographic of players though novel gameplay. Game designers Shigeru Miyamoto and Genyo Takeda led the console's development under the codename **Revolution**. The primary controller for the Wii is the Wii Remote, a wireless controller with both motion sensing and traditional controls which can be used as a pointing device towards the television screen or for gesture recognition. The Wii was the first Nintendo console to directly support Internetconnectivity, supporting both online games and for digital distribution of games and media applications through the Wii Shop Channel. The Wii also supports wireless connectivity with the Nintendo DS handheld console for selected games. Initial Wii models included full backward compatibility support for the GameCube. Later in its lifecycle, two lower-cost Wii models were produced: a revised model with the same design as the original Wii but removed the GameCube compatibility features, and the Wii Mini, a compact, budget redesign of the Wii which further removed features including online connectivity and SD card storage.

Because of Nintendo's reduced focus on computational power, the Wii and its games were less expensive to produce than its competitors. The Wii was extremely popular at launch, causing the system to be in short supply in some markets. A bundled game, *Wii Sports*, was considered the killer app for the console. Within a year of launch, the Wii became the sales-leader against the other seventh-generation consoles, and by 2013, had surpassed over 100 million units sold. Total lifetime sales of the Wii had reached over 101 million units, making it Nintendo's best-selling home console, and as of 2020, the fourth best-selling home console to date.

The Wii repositioned Nintendo as a key player in the video game hardware marketplace. The introduction of motion-controlled games via the Wii Remote led both Microsoft and Sony to develop their own competing products—the Kinect and PlayStation Move, respectively. Nintendo found that, while the Wii had broadened the demographics that they wanted, the core gamer audience had shunned the Wii. The Wii's successor, the Wii U, sought to recapture the core gamer market with additional features atop the Wii. The Wii U was released in 2012, and Nintendo continued to sell both units through the following year. The Wii was formally discontinued in October 2013, though Nintendo continued to produce and market the Wii Mini through 2017, and offered a subset of the Wii's online services through 2019.
Video game console

A collection of various classic video game consoles at a game show

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A **video game console** is an electronic or computer device that outputs a video signal or visual image to display a video game that one or more people can play through some type of game controller. These may be home consoles which are generally placed in a permanent location connected to a television or other display device and controlled with a separate game controller, or handheld systems that include their own display unit and controller functions built into the unit and can be played anywhere.

Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified ways of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that creates competition for market share. More recent consoles have shown further confluence with home computers, making it easy for developers to release games on multiple platforms. Further, modern consoles can serve as replacements for media players with capabilities to playback films and music from optical media or streaming media services.

Video game consoles are generally marketed and sold on a five-year cycle, with consoles of the same technical capabilities grouped into generations. The industry has developed a razorblade model for selling consoles at low profit or at a loss while making revenue on the licensing fees for each game sold, with planned obsolescence to draw consumers into the next console generation. While numerous manufacturers have come and gone in the history of the console market, there have always been two or three dominant leaders in the market, with the current market led by Sony, Microsoft, and Nintendo.
Wand of Smiles

The "Wand of Smiles" was purchased by Solleftea Norafen from Eli Strongspirit at his smithy in The Drag.

## Properties

Seemingly a plain, silver, metallic rod, the Wand of Smiles does not posses any sinister secrets or spells and has only one use: to force a smile upon it's target's face. The caster may direct the wand at a willing or non-willing participant and upon failure of a DC 10 Charisma Saving Throw, a wide toothy grin will appear upon their face. The Wand of Smiles has 3 charges and the renewal of these charges is currently unknown.
Riftbender's Iris

***Riftbender's Iris*** is an enchantment cantrip, a cantrip that harnessed the rifts and magic of Thunogan.

## Spell Information

### Effect

* 1d6 psychic damage
* Teleport target 5 feet

## Description

*Riftbender's Iris* requires one action to cast, with verbal and somatic components. "Your eyes channel the chaos of Thunogan sending it towards another creature’s mind. If the target can hear you, it must succeed on a Charisma saving throw or take 1d6 psychic damage and be teleported via rift to an unoccupied space you can see within 5 feet of the creature. The spell’s damage increases by 1d6 and 5 feet when you reach 5th level (2d6 and 10 feet), 11th level (3d6 and 15 feet), and 17th level (4d6 and 20 feet)."
Auspice Eye

The **Auspice Eye** is an item owned by Violet Crowe.

## Properties

This orb, with a moving translucent eye inside of it, emanates faint mist from it at all times.

This orb has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: Detect Evil and Good (3 charges), Augury (4 charges), or Clairvoyance (5 charges).

The orb regains 1d6 + 1 expended charges daily at dusk. If you expend the last charge, roll a d20. On a 1, you gain a harrowing vision of your potential future and immediately suffer 2 points of exhaustion.

## History

This item was given up by Violet to Erris as an offering.
Goldguard Breastplate

This breastplate is said to have been blessed by an ancient cleric of the Baron of Chance

## Properties

This breastplate gives its wearer a +1 bonus to AC while wearing it. It has 3 charges and regains 1d4 - 1 expended charges at dawn. When the wearer starts their turn with 0 hit points, they may expend a charge to regain 3d10 hit points.

## History

After defeating Moodie Maggs, Vox Arcanum had met with the Nexus to gain their rewards. In doing so, one of the rewards they were offered was the Goldguard Breastplate which was quickly agreed upon by BlackJack.
Crucifix

Crucifix is a revolver with one of the best response times in Estentel owned by Bosmath Kettlepot.

## Crucifix

### Effects

* +3 Weapon
* Range: 60/120 ft.
* Reload 6
* Misfire 2
* Fan the Hammer

## Properties

Crucifix is a single action firearm that takes a bonus action to reload, with a 10% chance of misfiring. Each shot deals 3d6 piercing damage, and has a standard range of 60 feet and a long range of 120 feet.

## History

The Crucifix was stolen by Moodie Maggs from a mysterious saleswoman of such items. She used it to become one of the leading crime heads of Azilbren before Vox Arcanum dismantled her empire, as well as her. Bosmath Kettlepot took the firearms afterwards, adding it to his arsenal.

## Trivia

* Crucifix was the first enchanted firearm in the Vox Arcanum campaign.
War Forger

The War Forger is known to be the partner of the Lady of the Wilds, having had their child, the Princess of the Forge, together. His people are often battlers, barbarians, and fighters who seek entertainment through battle. Some follow him as a symbol of survival. The War Forger is also known to be the prime deity of the minotaur, due to the minotaur-like horns he is often depicted with.

## Description

### Appearance

He is often depicted as a tall half-elven man with a large black beard, scars all along the body, and two minotaur horns. He is seen to have one large tattoo of his holy symbol along his back, armed with numerous weapons along his body. Some depictions show the War Forger with hooved feet, some do not.

## Commandments

* *Some issues can only be solved through battle.*
* *Make your name something echoed beyond yourself.*
* *Fight for your honor, and be humble in defeat.*

## Known Worshipers

* Bradley Cash, member of the Cash Company
Lovesong

A symbol of love, support, and overall warmth, the Lovesong is a beacon of heart. The Lovesong is often mentioned when officiating weddings or other similar relationships. Typically priests who officiate weddings, lovers, bards, and other ministers of the arts are followers of the Lovesong.

## Description

### Appearance

She is most commonly depicted as a pink tiefling with crystal pink horns, half of her hair a pure white, the other a vibrant yellow. She is seen in an assortment of small dresses, being a symbol of sexual prowess. The Lovesong is also typically seen holding together strings to symbolize her part in connecting the hearts of mortals.

## Commandments

* *Love triumphs any evil.*
* *No one is ever too fargone to be loved.*
* *People are to be cherished, just as their creations.*
Snowman

Kardan Adamlar yılbaşına özel olarak oyuncuların hızlı XP ve Altın kazanması için eklenmişti. Yılbaşı dışında oyunda bulunmamaktadır.

**Tip:** Event (Kış)

**Canı:** 2000

**Kolay öldürmek için gereken seviye:** 45 (fakat her seviyede öldürülebiliniyor.)

Cani oyunculara sarılmak isteyen ölü kardan adamlar.
Woken Watcher

**The Woken Watcher** is an enigma to most that don’t follow her. Also known as the “Mother of Arcana”, she is typically only followed by arcanists. To only those who know of it, she is the sole creator of the magic lost to history known as Astrumancy. Her devotees see her as the most intelligent being in the universe. Typically members of the Caduceus Order follow her along with the Matron of Ravens.

## Description

### Appearance

She is typically shown to be a younger woman of extremely pale complexity. She has stringy, multicolored hair and eyes that seem as though you are looking into the universe itself. She is shown as a human in multicolored constantly pulsing and moving clothes made from pure arcana. In some depictions, she is shown to have a third eye on her forehead.

## Artifacts

The Cognizum Wand is a wand found by the Auspex Apostles during Xylna Chronicles: Vox Arcanum. This wand was said to have been wielded by the Woken Watcher before she had ascended to godhood.

## Commandments

* *Knowledge is power.*
* *Arcana is to be preserved.*
* *Remember history, or you are doomed to repeat it.*

## Known Worshipers

* Kanessa Snitch, member of the Wayfaring Strangers
Villains

Villainler basitçe kahramanları ve iyilik yapanlara karşı savaşan kötü karakterlerdir.

**Bir Villain olmak için,**

Öncelikle Villain olma portalına girmelisiniz.

Bu portala girildiğinde artık iyiler size düşman olacaktır!

**Resmi olarak Villain olmak istiyorsan**

Octop'un bütün görevlerini tamamlaman gerekiyor!

**Yapman Gerekenler:**

- Camera-Man, Maxxed Mode'yi alt et.

Camera-Man Maxxed Mode'yi yendiğinde, Octop seni Villain Base'ye geri çağıracaktır. Ve o odada sana You're Villain Rozeti'ni verecektir.
Survival's Last Recall

***Survival's Last Recall*** is a 2nd-level Evocation spell that gives a fallen creature one more fighting chance before falling unconscious. This spell was published in Dr. Dulby's Subsets, Specimen, and Spells.

## Spell Information

### Components

Verbal, Somatic, Material (sulfur and a bandage)

### Effect

* A fallen creature may make an attack on an enemy within range
* 3d6 fire damage on hit from fallen creature

## Description

*Survival's Last Recall* requires one reaction to cast, requiring verbal, somatic, and material components. The material component for this spell is sulfur and a bandage. As a reaction when a creature you can see within range falls to 0 hit points. You may give them one final strike upon their enemies in order to attempt a final strike upon their adversaries. Have the creature make a melee spell attack using your spellcasting attack modifier against a creature within their reach. On a hit, the target takes 3d6 fire damage.

**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 3rd.
Golden Week 2021

**Bu güncellemede,**

Altın Kılıç

Altın Zırh

Altın Elma

Altın CameraMan Zırhı **kısa süreliğine iyileştirmeler aldı.**

**Golden CameraMan eklendi.**

Saldırgan Hali, Normal CameraMan'dan sadece birazcık daha güçlü. Fakat alt edildiğinde kazanılan Gold çok daha fazla. (Villainlerin Alannda)

NPC Hali, Size Altın Hafta'yı anlatıyor. (Kahramanların Alanında)