Spirit Skills

The following **Spirit Skills,** or simply **Skills**, can be found in the game *GhostWire: Tokyo.*

## Ranking Skills Up

To increase the rank of the skills, the player needs *Skill Points* (SP). Skill Points are earned by either gaining a synergy level or collecting KK's Investigation Notes.

Some skill trees will have a path locked out, requiring a certain number of magatama to unlock that part of the tree. Magatama can be earned from hunting Yokai or as something buyable from a Relic-Hunting Nekomata stall.

## Ability skills

Ability skills are focused on the various abilities the player can utilize outside of Ethereal Weaving or Equipment. From combat skills to non-combat skills, this category also includes the various skills the player will be introduced to over the span of the game.

There are **31** different skills that can be unlocked along this path:

### Spectral Vision

Spectral Vision grants the player the ability to see objects within a limited range through walls, be they enemies, ether or simply interactable objects. Due to being able to see through walls, Spectral Vision helps with finding nearby objects or enemies that are out of sight. Spectral Vision lasts for 15 seconds, and can be refreshed at any time.

Improving this trees increases the range of Spectral Vision.

### Glide & Grapple

To transverse the skylines of Tokyo, the player will be given access to Gliding and Grappling. Gliding allows the player to fly to rooftops that are too far to reach in a single jump, while Grappling allows the player to reach high places with the help of the Tengu.

Improving this tree increases the player's ability to move around the city. Improving Glide increases the maximum air time of the move, while improving Grapple allows the player to Grapple anywhere, undoing the limitation of needing a Tengu to be in place to use the ability.

### Wire-In

To Wire-In, the player has to "Sync" with KK. Accumulating "Sync" requires the player to take Cores from enemies; defeating an enemy otherwise does not increase Sync. A total of X Cores are needed to fully Sync to Wire-In; higher level Visitors fill the Sync faster.

Once the player is at full Sync, they can perform Wire-In to unleash the maximum potential of Akito's abilities. Upon activating the move, the player will perform a shockwave that will damage nearby enemies. For the duration of Wiring-In, the following will be in effect:

* All enemies will be slowed down, which will also effectively increase the time their Core is exposed.
* Exposing an enemy's Core is easier. Attacks that would usually immediately kill Visitors (ie. Fire Weave) will have a reduced chance of finishing off enemies in favour of exposing their Core.

Improving this tree increases the maximum duration of Wire-In.

It will also recover all the SP of Akito's ethereal weaving.

### Sneaking

Sneak around by crouching to get past enemies that you don't want to fight or that you want to perform a surprise attack on, Sneaking will drastically make it harder for enemies to detect you, while reducing the noise you make. Sneaking by default reduces your movement speed by half.

Improving this tree will increase the speed at which you move around while crouched, without affecting your sneak.

### Ether Generation

When the player is low on SP to use, they can create Ether either through Ether Shakedown or Perfect Blocking (Ether Generation).

Ether Shakedown expands what the player can use Strike Attacks for. While normally, they are useful for breaking Crystalized Ether without using Ethereal Weave or Arrows, or to expose an enemy's Core without outright killing them, Ether Shakedown allows a player to generate Ether by hitting an enemy with a Strike Attack. Contrary to its name though, Ether Shakedown does not steal Ether form the struck enemy, thus the enemy will still drop the usual amount of Ether upon death.

Perfect Block (Ether Generation) expands the usefulness of Perfect Blocking. While used to fully nullify incoming attacks, Perfect Blocking (Ether Generation) will allow the player to generate Ether mid-combat through defensive means instead of relying on defeating enemies or destroying Crystalized Ether to generate Ether.

Improving this tree will increase the amount of Ether generated.

### Enemy Core

Expose an enemy's Core by whittling their health down. Once the Core is exposed, the player can pull it out of the enemy for a variety of benefits, from healing the player to taking out the enemy early. If an exposed Core is not retrieved in time, the enemy will recuperate some health and reduce the chance of their Core being exposed again. The player can collect Cores in a multitude of ways:

* The default Core Grab has the player pull Cores from range, with no limit on how many Cores are grabbed as long as they are exposed. However, the player is vulnerable during this action; if the Core Grab is ended prematurely for any reason, the enemy will recuperate as if the Core exposure timer has expired.
* A Melee Core Grab has the player come in up close to an enemy to grab their Core. Melee Core Grabs can only be initiated on one enemy at a time, but cannot be interrupted. However, take note that the player will still receive damage.
* By default, Cores are exposed for 6 seconds and heal the player for 5 HP. Extracting a Core takes

Improving this tree will increase the heal gained from a Core Grab, increase how long the Core is exposed and speed up how fast a Core Grab is performed.

### Grounded Enemies

When an enemy is stunned from taking a lot of damage or when they take an unstable stance, attack them to ground them. The enemy will be defenseless while on the ground.

Improving this tree will increase the damage dealt to a grounded enemy, along with giving access to performing a Core Grab on downed enemies.

### Katashiro & Spirit Absorption

Save the spirits of those who had died as a result of the Visitor invasion by collecting their souls in the Katashiro dolls. While multiple spirits can be collected, they need to be in a close cone in front of the player. Each instance of Spirit Absorption takes roughly 2.5 seconds by default; collecting multiple spirits will not increase this time.

Improve this tree to speed up the process of Spirit Absorption.

## Ethereal Weaving

Ethereal Weaving skills are focused on the player's ability to use the elemental Ethereal Weaving skillset. Starting with Wind Weaving, Ethereal Weaving forms the main base of the player's ability to combat Visitors.

There are **21** different skills that can be unlocked along this path:

### Wind Weaving (Shinashiki)

Wind Weaving (Shinashiki) is the ability to control wind. Ability names are based off the wind god, Shinatsuhiko (志那都比古).

### Water Weaving (Wadashiki)

Water Weaving (Wadashiki) is the ability to control water. Ability names are based off the water deity, Watatsumi (綿津見).

### Fire Weaving (Hinoshiki)

Fire Weaving (Hinoshiki) is the ability to control fire. Ability names are based off the fire god god, Kagutsuchi (カグツチ).

### Charge Attack

This trees deals with the ability to charge the basic elements into a stronger attack. The ability's name is based of the fuller name of Susasnoo, who is known as Takehaya-Susanoo-no-Mikoto (建速須佐之男命).

A full charge takes 2 seconds of prep.

* Wind: Shoot two homing bursts of wind in rapid succession.
* Water: Shoot a blade of water 4m in diameter.
* Fire: Shoot a fireball that explodes with a 4m radius.

## Equipment

Equipment skills are focused on giving the player the tools needed to combat Visitors outside of Ethereal Weaving. Primarily, they offer more space for what is usually limited to carry, along with improving the bow. These skills are most useful when the player is hit by a Severance attack, thus separated from KK which prevents the use of magical skills such as Ethereal Weaving.

There are **16** different skills that can be unlocked along this path: