Alpha 1.7.0 0451

Im folgenden ist das Changelog der Alpha-Version 1.7.0 Build 0451 zu finden. Die Version wurde am 09.06.2016 veröffentlicht.

## Changelog

### ***New:***

* Added combat steel blocks for BA + CV (handheld weapons cannot destroy combat steel blocks - except rocket launcher)
* Added first set of armored windows (not destructible by handheld weapons): added thick versions of vertical windows + old shutter windows are now armored windows (more window shapes in production)
* Added armored door (not destructible by handheld weapons)
* Added Emergency O2 Generator (needs Oxygen Atmosphere). Added "AtmosphereO2" parameter to playfield.yamls (for old single player save games: default of 0.1 is used, for old multiplayer save games: you need to start a new game to make use of this device or add AtmosphereO2 manually to the corresponding playfield.yamls)

* Added T2 Repairtool (slightly nerfed T1 Repairtool )

### ***Graphics and Settings:***

* Added new screen effects: Bloom, Image Processing Effect and SSAO (can be disabled in Settings)
* More individual Video Options for different quality settings
* Added PBR Shader for building blocks and terrain
* Increased Light Intensity on several playfields
* Added new start setting for Omicron Orbit (Creative Mode): new CV, SV, HV (thanks to Mr.IceCat and Piddlefoot)
* Updated model for Ammo Boxes
* Updated model for Oxygen/Hydrogen Generators
* Updated model for Gravity Generator
* Updated model for Power Generators

### ***Improvements:***

* Blueprint menu now checks for correct blueprint version (Blueprints from Experimental version are not available in Public version's BP Library)
* Better sorting in Server Browser: server name, players, ping
* Improved saving of intermediate game states which should significantly reduce the likelihood of losing structures due to crashes
* Holographic screens get now enabled/disabled with structure
* Showing text "No connection to playfield server" if a playfield server hangs
* Added better info to all consumables regarding their use (LMB or Shift+RMB)

### ***Optimizations:***

* Major performance optimizations for playfields with many turrets
* Internal optimization regarding large structures
* Performance optimization of constructors: data processing only done if data has actually changed
* Compressing deco/grass data transfer on first connect to a server

### ***Balancing:***

* Increased hitpoints of all turrets and SV+CV weapons
* Handheld weapons cannot destroy hardened steel anymore (except rocket launcher)
* Concrete: increased hitpoints from 15 to 40
* Hardened Steel: increased hitpoints from 100 to 200 (adapted template)

### ***Bug Fixes:***

* Fixed problem linked to spawning blueprints from Experimental version 1.7
* Fixed: Dying in a turret can lead to "turret occupied" in multiplayer games
* Fixed: SV/HV/CV parked on a slope are sliding away when not unpowered
* Fixed: Turrets don't shoot if spawned with blueprint which had its turrets set to ON when saved
* Fixed: Mirror Tool enables player to build 2 Warp Tanks / Warp Drives for a CV
* Fixed: All blocks but HV Hover Engines removed leads to HV falling through the ground a loop-respawn (MP)

* Fixed problem that when entering cockpit/passenger seat in a very big CV, the terrain did rebuild
* Fixed: CV sometimes shooting at Sathium Asteroid around the Alien Space Station
* Fixed: Offline Protection does not cover irregular/unsymmetrical large bases and CVs
* Fixed Offline Protection exploit: Weapons can pin through the Offline Protection Shield when used in 3rd Person
* Fixed: Possible to place a starter Block within a Offline Protection shield
* Fixed: Moving items from inventory to toolbar could result in an error and the item being deleted (MP only)
* Fixed possible exploit: Control Panel of other player does not close if base is set to faction/private
* Fixed error when client had Control Panel open and server exited
* Fixed: Starting a new game uses last used Save- or Server World Name

Quelle: Steam Empyrion News