recursal/Fanatic-Fandom huggingface dataset:
Thoroughbred - Hunter Type

## Summary

*The Thoroughbred Hunter (sometimes called the National Hunt Thoroughbred in the UK) is a sub-type of English Thoroughbred specifically aimed at following the hounds or competing over fences. With a generally calmer demeanor than the flat-racing Thoroughbred (many are of the gentle, unflappable type that was designated a "Ladies' Hunter" in former times), this all-purpose horse excels at whatever task he's given and is a jumper of prodigious talent.*
*Thoroughbred Hunter are of a slightly different build than Thoroughbreds overall; the back and head are typically longer, and the profile often slightly Roman-nosed. Withers are high, anchoring powerful shoulder muscles for jumping. Their gaits are smooth, open and very pleasant to ride. Shoulders in particular are powerfully built.*
*Thoroughbreds of Hunter Type come in colors of bay, brown, black, chestnut, grey, and cream-diluted. In rare cases they can be roan or dominant white as well. Their coat is usually solid, but many Thoroughbreds have sabino coat, though this sabino pattern is caused by various white-spotted genes and not by Sabino 1. Additional patterns that exist in this breed are frame-over, splashed-white, and manchado. Tobiano doesn't exist in this breed. Thoroughbreds stand between 15.1hh and 17.2hh.*

## Details

**Catchable in wild?**

Yes

**Parentage requirements:**

No breed requirements

[ Thoroughbred ][**Thoroughbred - Hunter Type**][ Thoroughbred - Sprinter Type ][ Thoroughbred - Stayer Type ]

**Breed hierarchy:**

Grade Horse

→Grade Hot-blooded Horse

→Grade European Hotblood
→Thoroughbred (TB)
→**Thoroughbred - Hunter Type**
→Thoroughbred - Sprinter Type
→Thoroughbred - Stayer Type
Missouri Fox Trotter Pony

## Summary

*The Missouri Fox Trotter Pony is any Missouri Fox Trotter who stands between 11hh and 14hh. It was accepted as a subtype of the Missouri Fox Trotter breed in 2004, when an official registry for pony-sized Missouri Fox Trotter was established by the Missouri Fox Trotting Horse Breed Association.*
*Missouri Fox Trotter ponies must undergo the same inspection process that Missouri Fox Trotter horses undergo in order to be registered. In addition, they must also be able to perform the fox-trot gait.*
*Missouri Fox Trotters ponies come in all colors except for mushroom, and can have a solid or a pinto coat. The patterns of leopard and manchado are not found in this breed. They stand between 11hh and 14hh.*
## Details

Catchable in wild?

Yes
Parentage Requirements:

No breed requirements
Purebreeding:

Any combination of Missouri Fox Trotter, Missouri Fox Trotter Horse, or **Missouri Fox Trotter Pony**
Breed hierarchy:

Grade Horse

→Grade Warm-blooded Horse

→Missouri Fox Trotter
→**Missouri Fox Trotter Pony**
## Coats and Height

**Coat Types:** Normal or curly

**Base Colors:** White, chestnut, black, brown, bay, wild bay, and seal brown

**Dilutions:** Cream, double cream, cream pearl, pearl, dun, and silver

**Modifiers:** Brindle, flaxen, grey, lineback, pangare, and sooty

**Rare Patterns:**

**White Patterns:** Frame, rabicano, roan, sabino, splash, tobiano, and white spotted

**Height:** 11hh to 14hh
Mediterranean

## Summary

   *Mediterranean is one of the most invigorating biomes in Horse Isle, not only because it offers a splendid view of the sea, but also because you can never know what you'll find there. Some beaches consist solely of a flat body of sand, while others are dotted with patches of grass, bushes, and trees. Some beaches are packed with palm trees, while others are covered with rocks and small tide pools. Occasional crystal-clear watered inland Seas may be found as well. However, despite this diversity in terms of terrain, you can be sure of one thing, and that is that the wild horses that live on the beaches are pretty uniform in their appearance.*
*Horses native to the beach biome often carry a massive, thick neck, which is attached to a relatively short back. They tend to bend their head down to get a better look of the sand and the rocks, while carrying their neck high to prevent the salty sea water from splashing into their eyes and from reaching their long manes. Beach-dwelling horses come in all possible colors, and their coat is usually dappled. It is said that they are not the smartest horses in the herd, but on the other hand their personality is friendly and welcoming, and therefore they can make good mounts.*
## Epics

Massive Shell

*This incredibly sized shell would fit several hundred thousand hermit crabs, like a hermit crab condo. Whatever once lived in this thankfully doesn't any longer, because the size of its former resident must have been incredible.*
*You peek your head inside and can hear an actual ocean in it, complete with birds and seals. Removing your head from it silences the sounds even though you're on an actual beach. That's a little odd.*
## Sub-Biomes

### Mediterranean Lands

Collectables

* Avocado
* Blackberry
* Cotton
* Strawberry
* Olive

### Mediterranean

Stone

* Slab Rocks
* Volcanic Rock

Wood

* Canopy Pine

Ambient Objects

* Evergreen Shrub

### Mediterranean Shore

Collectables

* Coconut
* Sea Shell

Wood

* Driftwood
* Palm Tree

### Tide Pool

Collectables

* Sea Shell

### Mediterranean Isle

Collectables

* Almond
* Basil
* Cotton
* Plum

Wood

* Driftwood

### Crafted Mines

Ambient Objects

* Meter Block
Coconut Follow

## Summary

*Click a coconut to start. Take note of which coconuts have a jewel underneath. Follow the coconuts and when they stop, pick the one(s) with jewels.*
**Coconut Follow** is a shell game. Depending on the difficulty, one or two jewels will be placed underneath one of the coconuts on the board. Clicking on a coconut will begin shuffling the coconuts. The goal is to locate what coconut(s) the jewel is under when they stop moving. Selecting a coconut with no jewel underneath it will fail the game, in which case the game will restart.

Note that positioning the camera to make the game board transparent will *not* reveal the location of the jewels.

 Medium
 Hard
300% Aventure

**300% Aventure** ou **300% Aventures** est un bloc de programmes diffusé depuis le le 4 juillet 2020 en France.

## Histoire

Du 4 juillet au 23 août 2020, 300% Aventure était diffusé tous les jours à 16h. Il proposait 2 épisodes de Dragons qui n'était auparavant plus diffusé depuis quelques mois et un épisode de Yo-kai Watch et de Ninjago.

Du 26 août au 14 octobre 2020, il était diffusé tous les mercredis à 8h50. Il ne diffusait qu'un épisode de Dragons, Yo-Kai Watch et Ninjago.

Du 4 novembre au 2 décembre 2020, il est rediffusé tous les mercredis à 8h30 avec les mêmes programmes puis à nouveau à 8h50 le 9 et le 16 décembre 2020. L'émission est reprise depuis le 6 janvier 2021 toujours à 8h50 le mercredi avec les mêmes programmes.

## Programmes

* Dragons

* Ninjago
* Yo-kai Watch
Gypsy Vanner

## Summary

*The Gypsy Vanner (also known as 'Irish Cob', 'Gypsy Cob', 'Gypsy Tinker', and 'Gypsy Horse') is a cob breed which was created by the Romani of England and Ireland after World War II, in order to serve as the ultimate horse for pulling their caravans.*

*Many Irish and British horse breeds were carefully crossbred by the Romani for the creation of the Gypsy Vanner. Among these breeds were Irish Draughts, Connemaras, Irish Hunters, Kerry Bog Ponies, Connemara Ponies, Clydesdales, Shires, Dales Ponies, Fell Ponies, Welsh Cobs, and Friesians, to name a few. The most interesting addition to this mix was spotted Shire horses, which were out of fashion, and, therefore, cheap. The spotted Shire horses contributed their pinto patterns to the Gypsy Vanner breed. Today, pure spotted Shire horses don't exist anymore, but are being re-created using pinto-colored Gypsy Vanners.*

*Ever since its creation, the Gypsy Vanner had good strength and enough endurance for pulling the heavy caravans over long distances. In addition, Gypsy Vanners had a gentle, social character, a trait which was extremely important because it made them safe for kids. Originally, Gypsy Vanners were larger than they are today, and could be as tall as 16hh to 17hh. However, the maintenance costs of these large horses were very expensive, and therefore the Romani started to breed for shorter Gypsy Horses, which is why most Gypsy Vanners today stand between 13.2hh and 15.2hh.*

*The Romani never named the breed that they had created. In fact, the Gypsy Vanner received its name and its official recognition as a breed only in 1996, when the Gypsy Vanner Horse Society was established in North America. The breed was named for its original purpose of pulling their caravans (vans. Vanner = a horse that pulls vans). However, this name never caught up in Ireland and England, where the breed is mostly known as Irish Cob (Ireland) and Gypsy Cob (England).*

*Today, Gypsy Vanners are primarily used for pulling carts, but some also make good dressage and jumping horses. Another usage of these horses if for the creation of Drum Horses (see the 'Drum Horse' breed for more info). Most Gypsy Vanners have tobiano or splashed coats, but they can also come in solid coats as well as in leopard ones. Gypsy Vanners can be anywhere between 13hh and 16.2hh, but most of them stand between 13.2hh and 15.2hh.*

## Details

**Catchable in wild?**

Yes

**Parentage requirements:**

No breed requirements

**Allowed purebreeding:**

Any combination of the following breeds:**Gypsy Vanner**, **Grand Gypsy Vanner**, **Gypsy Vanner Cob**, **Gypsy Vanner Pony**, **Miniature Gypsy Vanner**

**Breed heirarchy:**

Grade Horse

→Grade Cold-blooded Horse

→Grade Cob
→**Gypsy Vanner**
→Grand Gypsy Vanner
→Gypsy Vanner Cob
→Gypsy Vanner Pony
→Miniature Gypsy Vanner

**Allowed colors:**
Tourmaline

* Inventory
* World

*This dark table of rock has a glittering pink heart! Claim it and you'll... have a tourmaline. It's not magical, just pretty.*
**Tourmaline** is a gem found in salt flats caves. It costs 100 energy to harvest and provides 1 gem per harvest.

## Crafting

### Used In

Circlet (Tourmaline)Neckband (Tourmaline)Pendant (Tourmaline)
Flax

* Inventory
* World

*This small, pretty blue flowering plant can be spun into linen at a Textile workshop. Linen is used for clothes, tack, and many other things, making it a valuable and important resource in these Isles.*
*Good thing it tend to be plentiful!*

**Flax** is a common plant found in alpine and savanna biomes. It costs 50 energy to harvest and provides 1 to 3 flax per harvest.
Hellebore Flower

**Hellebore flowers** are a common flower found in black sands biome, usually growing near artemesia plants. They cost 100 energy to harvest and provide 1 flower per harvest.

## Hellebore Flower

* Inventory
* World

## Summary

*Hellebore is an evergreen flower that seems to flourish in the black sands biome here in the Infinite Wilds, though its origins are wide-spread over Europe and Asia. The five sepals on the plant aren't actually petals, though they certainly look like it! They're 'nectaries,' modified petals meant to hold nectar.*
Gold Ore

**Gold Ore** is found in badlands caves. It costs 250 energy to harvest and provides 1 to 2 gold ores per harvest.

## Gold Ore

* Inventory
* World

### Rarity

Common

*This gold ore makes you go AUUUU so pretty!*
*Gold has long been used in jewelry, as currency, and as gilding to make things extra fancy. It is extremely malleable (it bends easily) and shiny, bringing out the inner magpie of many.*
Grade Horse

## Summary

*The horse is a domestic herbivore which arose in North America, then established itself in Asia. The species which was later domesticated is lost to us now; recent genetic studies show that even the Taki, or Przewalski's Horse, is a remnant of a once-domesticated horse. Horses are defined as having small, pointed ears, manes which, when long enough, lie flat on the animal's neck, rounded hooves and an overall anatomy that gives them great speed compared to other equines. Its original colors appear, also from recent genetic studies, to be bay, dun, black and leopard-spotted. The horse was probably domesticated in Central Asia; the latest finds, in tombs in the Altai Mountain area, date back between 3,500 and 4,000 years. Horses today come in an enormous variety of sizes and colors, but on the whole, their temperament is amenable, willing and extremely patient.*

## Details

Catchable in wild?

Yes
Parentage requirements

No breed requirements
Allowed purebreeding:

only **Grade Horse** x **Grade Horse**
Breed heirarchy:

**Grade Horse**

→Grade Cold-blooded Horse

→Grade Hot-blooded Horse

→Grade Pony

→Grade Warm-blooded Horse

## Coats and Height

Colors and Patterns

Any
Pumpkin

* Inventory
* World
* Wilted

*This very healthy (or, if the owner has been negligent, smooshed) looking garden is full of pumpkin plants.*
*Pumpkins fill your horses up by a great deal!*
**Pumpkins** are a garden plant. They cost 50 energy to harvest and provide up to 12 pumpkins per harvest. It takes several hours for pumpkins to fully grow. Letting them wilt will provide seeds instead. Harvesting a wilted pumpkin costs 50 energy and provides 2 to 4 seeds.
Main Page

## Welcome to Horse Isle 3 Infinite Wilds Wiki

the *Horse Isle 3* handbook for the players, by the players.

We are currently maintaining 282 pages.

Anyone can contribute by expanding existing articles or creating new ones.

## What is Horse Isle 3?

The newest addition to the Horse Isle series, Horse Isle 3 is an open-ended RPG. While the main focus of any Horse Isle game is the horses, Horse Isle 3 also includes an almost infinite map, filled with unique biomes, horses, and other animals to discover. With dozens of breeds and mixes of anything in between, players can create their dream horse, or perhaps even a completely new breed, from limitless combinations of builds and colors.
Bamboo Forest

## Summary

   *The bamboo forest is one of the most unique terrains in Horse Isle. The first reason for its uniqueness is the bamboo forest's collection of plants which can only be found there; this includes rice plants, peanut plants, banyan trees, rainbow eucalyptuses, and, of course, bamboo. The second reason for the uniqueness of the bamboo forest is the local wild horses.*
*Wild horses who roam the bamboo terrain, might, at first sight, appear like ordinary horses with short necks, legs, and manes, and a deep girth. However, a closer look at their forehead reveals their uniqueness: these horses often have frontal bosses, a trait which is rather rare among the wild horses of Horse Isle. In addition, they can also have the frame pinto-pattern, which is another rare phenomenon. Finally, these special horses also have a distinctive personality, as many of them are energetic and easygoing.*
## Sub-Biomes

### Bamboo Forest

Collectibles

* Shiitake

Ambient Objects

* Bamboo

### Beavered Trees

Ambient Objects

* Beaver Cut Tree

### Bamboo Forest Water

Collectibles

* Kelp

Ambient Objects

* Acetabularia

### Rainbow Eucalyptus Forest

Collectibles

* Dandelion
* Peanut
* Seaberry

Wood

* Rainbow Eucalyptus

Ambient Objects

* Boulder

### Strangler Fig Forest

Collectibles

* Rice Grain

Ambient Objects

* Bamboo Rocks
* Boulder Rocks

Fauna

* Red Panda

## Caves

### Flowstone Ribbon Caverns

Stone

* Cave Rock
Vanilla Bean

**Vanilla Beans** are an uncommon item found in jungles. They cost 100 energy to harvest and provide 1 to 2 vanilla per harvest.

## Vanilla Bean

* Inventory
* World

### Treat Flavor

Flavored

— Library

*The Vanilla Orchid clinging to this tree provides the "Flavor" flavor for horse treats, though there's a bit more this testy plant than that. There are 110 species in the genus, though what's seen here is the flat-leafed vanilla most commonly found in Mexico, in the real-world.*
*This plant is right at home in the Rainforest, receiving all the nutrients and care it needs from Horse Isle's innate magic. You can smell the light vanilla scent around it, and your horse seems pretty interested in it, too!*
Alfalfa

**Alfalfa** is a common plant found in mesa valleys and stone forest biomes. It costs 100 energy to harvest and provides 1 alfalfa per harvest.

## Alfalfa

* Inventory
* World

### Biome

Mesa Valley
Stone Forest

## Summary

— Library

*Alfalfa is a very popular animal feed, being nutrient dense even in the first cutting of the growing season.*
*The horses of Horse Isle aren't picky about which 'cutting' their alfalfa is, since the land's growth magic makes the very idea of cuttings irrelevant. Mostly we're impressed that the quality of the grass is the same in any part of the isle!*
Plushies

**Plushies** are a type of tack that provide up to +10 in any stat, similar to Imbuement. When a horse has a plushie equipped, it will appear on the horse's croup.

Plushies can be found in plushie crates in any cave, and cost 100 energy to collect. Once collected, you will receive a random plushie with a random set of stats, which can range from +0 to +10. A plushie's stats can not be upgraded.

There are currently 119 plushies available to collect.
Watermelon

* Inventory
* World
* Wilted

*These big, healthy plants are- or will be- watermelons. In Horse Isle, they both feed and water your horse by quite a bit! Your horse keeps looking at them, wistfully, as though one might make its way into their belly.*

**Watermelons** are a garden plant. They cost 50 energy to harvest and provide 3 to 6 melons per harvest. It takes several hours for watermelons to full grow. Letting them wilt will provide seeds instead. Harvesting a wilted watermelon costs 50 energy and provides 2 to 4 seeds per harvest.
Dragons

**Dragons : Cavaliers de Beurk** puis **Dragons : Défenseurs de Beurk** est diffusé en France depuis le 3 novembre 2014 et en Espagne et en Italie..

## Histoire

La saison 2 est diifusée en Espagne depuis le 21 avril 2014.

En France, Dragons : Cavaliers de Beurk est diffusé depuis le 3 novembre 2014 à 17h25.

Dragons : Défenseurs de Beurk est diffusé depuis le 2 mars 2015 à 17h25.

## Épisodes

### Saison 1

La première saison s'appelle Dragons : Cavaliers de Beurk.

### Saison 2

La seconde saison s'appelle Dragons : Défenseurs de Beurk.

## Références

1. ↑ https://www.telecinco.es/masdetelecinco/Dragones-defensores-Mema-llega-Boing\_0\_1777650539.html
Rhubarb

**Rhubarb** is an uncommon plant found in highest altitudes of fjord highlands and alpine mountains, growing in small clusters. They cost 100 energy to harvest and provide 1 rhubarb per harvest.

## Rhubarb

* Inventory
* World

### Biome

Fjord Highlands
Alpine Mountains

### Feed

+2.5% Hunger
-Mood

### Treat Flavor

Sour

*This rhubarb plant sticks out from the ground, begging to be plucked. The slightly sour vegetable goes well with strawberries in a pie, or baked into horse treats.*
Administrators

**Horse Isle 3 Infinite Wilds Wiki Administrators** have access to all moderator rights, can delete or restore articles, article histories, or images, can protect pages so they can not be edited, can change announcements, have access to interface customization, and have access to MediaWiki pages.

### Administrator List

Galoogie
ShellForever
Wishing Well Coin

## Summary

**Wishing Well Coins** are items used at club fountains for random items and effects. One is given out every day to subscribers or players with the Lucky specialization.

Tossing a wishing coin into a fountain can award the player:

500 to 1000 Energy, Focus, and Travel points

7 to 23 Essence of a random type

90 to 480 Gold Dust

3 Blue Crystals
9 Coconuts

7 Confetti Balls
Melody Rock

## Summary

**Melody rock** is a music minigame.

The goal is to play the correct notes in the order shown. You can use any instrument. To play, press Q through \ keys for normal notes, and 1 through 0 for sharps.

 Medium
 Hard

## Tips

* You don't need a fancy instrument, a blow bottle works just as well!

* If you have a hard time remembering the order to press they keys for a particular puzzle, you can write it down on a piece of paper!
Ice Carving Blocks

## Summary

**Ice carving blocks** is a minesweeper-esque puzzle. The goal is to make the described design by removing blocks from the provided cube. The number next to the name of the design is how many blocks still need to be removed. If you mess up, click on the red button on the side of the base to reset the cube.

 Hard

## Solutions

### Easy

see category:Easy ICB Solutions for a list of all easy difficulty solutions.

### Medium

see category:Medium ICB Solutions for a list of all medium difficulty solutions.

### Hard

see category:Hard ICB Solutions for a list of all hard difficulty solutions.
Mulberry

**Mulberry** is a common berry bush found in the dark forest, which provides both Silk Cocoons and mulberries. To harvest mulberries, you need to interact with the mulberry bush twice. The first harvest costing 100 energy and only providing silk cocoons, while the seconds harvest costing an additional 100 energy and providing 1 to 3 mulberries.

## Mulberry

* Inventory
* World

## Summary

*Mulberry bushes are one of the few plants brave enough to try growing in the dark forest, playing host to the delicate silkworm cocoons found within its leaves.*
*Curiously, while silkworms in the real world are wholly dependent on people, they seem to thrive just fine on their own here in the isles.*
Welsh Pony and Cob

The **Welsh Pony and Cob**, or simply **Welsh**, is a breed of horse in *Horse Isle 3*.

## Summary

*The Welsh Pony and Cob, or 'Welsh' for short, is a breed which originated in Wales (in the UK). This colourful and popular breed is famous for its studbook, which is divided into four sections: three unique types of ponies, and one type of cob.*
*Originally, there was only one type of Welsh pony, which is known today as the Welsh Mountain Pony. This small pony, which is descended from Celtic ponies, has roamed the wilderness of Wales thousands of years ago. Its appearance, especially when it comes to its head, resembles that of a small Arabian horse. This led to the theory that when the Romans arrived at Wales, they crossed local ponies with Oriental horses who were likely Arabians, meaning that the Welsh Mountain Pony was influenced by the Arabian breed. Today, this small Welsh Mountain Pony, also known as 'Welsh Section A', comprises one subtype of the Welsh breed.*
*Many centuries later, some of the Welsh Mountain Ponies were crossed with Hackney horses. Then, by the end of the 19th century, the resulting horses were crossed with a Thoroughbred stallion called Merlin. This resulted in ponies who had the general appearance of the Welsh Mountain Pony, but were taller and lighter. These ponies are classified as 'Welsh Ponies' and 'Welsh Section B', although they are nicknamed 'Merlins' after the Thoroughbred stallion.*
*The Welsh Ponies of Cob Type, also known as 'Welsh Section C', were created when Welsh Mountain Ponies were crossed with cobs and Andalusian horses. Their overall conformation resembles that of a cob, but within the size range of a pony, though Welsh Ponies of Cob Type are larger and stronger than the two smaller Welsh ponies.*
*Finally, there is the Welsh Cob, also known as 'Welsh Section D', which is not necessarily related to the three subtypes described above. Cobs had roamed Wales since the Middle Ages, and maybe even earlier. Since they were strong enough to work in farms, and lighter than larger draft breeds, Welsh Cobs became popular among the Welsh farmers. Even though that Welsh Cobs were a type of their own, and did not descend from Welsh Mountain Ponies, it was decided to include them in the same studbook as the Welsh Mountain Pony, due of their Welsh origin. Welsh Cobs are the tallest subtype of the Welsh breed, as they can reach up to 16.1hh.*
*Today, Welsh ponies and cobs are generally used as children's mounts and for driving, trekking, and show-jumping, though different subtypes are used for different purposes.*
*Welsh ponies and cobs come in all colors except for pearl, dominant white, champagne, mushroom, leopard, tobiano, and frame-overo. They can have a sabino or splashed-white coat. Their general height range is 10hh to 16.1hh, though each subtype have its own height range.*
*(For more info about the subtypes of the Welsh breed, see the 'Welsh Mountain Pony', 'Welsh Pony', 'Welsh Pony of Cob Type', and 'Welsh Cob'.)*
1st Jojo War

Introduction

The 1st Jojo War occurred after Dada Jojo killed Mama Jojo and was followed by the 2nd Jojo War. Mama Jojo had won the contest to become the leader of the land, and she crossed paths with her brother, who did not accept his lost. After killing her with a hatchet, he claimed the land, and three of the citizens snuck away. They were Jacob Young, Ian Moyers, and Jamie’s Adams. They went around the islands, enlisting everybody who would help, and raising an army to take Dada Jojo down.
Purple Crystal

**Purple Crystals** are an uncommon imbuement item found in wonderland caves near crystal shards. They appear as a floating crystal with a magenta to dark purple gradient. The cost 100 energy to harvest and provide 1 crystal per harvest.

## Summary

— Library

*This purple crystal feels full of ancient wisdom and like you could pass any test given to you and instantly recall old lessons. I bet you could imbue your tack with it!*
Pineapple

Pineapples are common fruit found in the open jungle sub biome. They cost 100 energy to harvest and provide 1 fruit per harvest.

## Pineapple

* Inventory
* World

### Feed

+2.5% Hunger
+2.5% Thirst

## Summary

*This ground-growing plant has informed more than one person that pineapples do not, in fact, grow from trees.*
*The fruit takes up to two years to grow and, in an uncored plant, can be regrown from the crown after the rest of the fruit has been eaten. Naturally, regrowth in Horse Isle is far more complicated than that due to the world's growth magic, so we don't need to worry about whether or not our pineapple has been cored.*
Coconut

**Coconuts** can be harvested from palm trees, which grow along the coast of several biomes. Harvesting costs 50 energy and provides 1 to 2 coconuts per harvest.

## Coconut

* Inventory
* World

### Biome

Desert
Jungle
Mediterranean
Plains
Rainforest
Volcanic

### Feed

+2% Hunger
+5% Thirst

*The coconut palm is a tall, elegant tree found mostly in tropical regions, though they can be cultivated to grow elsewhere. The coconut itself is called a drupe and isn't a true nut!*
*Coconuts are known for being very versatile, from their fibers being used to make rope, to having drinkable liquid (especially while young) and edible meat.*
*These are good for boosting your horse's hunger and thirst levels, and the tree can be chopped for a small amount of wood.*
American Bashkir Curly-Straight Division

## Summary

*An 'American Bashkir Curly - Straight Division' is any smooth-coated horse who was born to two curly American Bashkir Curlies, or to one curly American Bashkir Curly and one straight-coated American Bashkir Curly. Horses of this group can serve as a breeding stock for breeding American Bashkir Curlies when crossed with American Bashkir Curlies who have curly coats.*
*The 'Straight Division' is reserved only for foals of American Bashkir Curlies who didn't inherit the curly gene, and therefore horses of this division cannot be crossed with each other and still produce American Bashkir Curly - Straight Division offspring.*
*American Bashkir Curly horses of the Straight Division come in all colors and patterns except for mushroom, dominant black, and manchado. They stand between 13.3hh and 16hh.*

## Details

**Catchable in wild?**

No

American Bashkir Curly

Second parent:

American Bashkir Curly or **American Bashkir Curly - Straight Division**

American Bashkir Curly and **American Bashkir Curly - Straight Division**

**Breed hierarchy:**

Grade Horse

→Grade Warm-Blooded Horse

→Grade Pleasure Horse
→American Bashkir Curly
→**American Bashkir Curly - Straight Division**
**Allowed colors:**
Maple Sap

**Maple sap** is a material harvested from maple trees. Unlike other materials, however, it requires a Tree Tap to be placed on a tree to harvest. Once a tap has been placed, it takes 24 hours to fill. It will cost an additional 25 energy to harvest and will provide one bucket of maple sap. If left for 72 hours the tap will overfill and need to be removed, and will not provide any sap or the tree tap in return. Taps harvested before they overfill will not need to be replaced and will continue to generate sap. Taps placed outside of a ranch or club's protection zone can be harvested by anyone.

## Maple Sap

* Inventory
* World

### Biome

Fall Forest

*Maple trees in Horse Isle are used for both their wood and sap, and are found only in the FallForest.*
*Its real world applications are the same, though when dried, its wood can be used to smoke various foods to imbue them with a maple flavor. It's also known as a good tonewood, and is frequently used in instruments as it carries sound well.*
An empty tap.An overfull tap.
Alt Wurttemberg

## Summary

*The Alt Wurttemberg (also known as 'Old Wurttemberg') is a subtype of the Wurttemberg breed. It has the original heavy conformation which the Wurttemberg breed had before it was developed into a sport warmblood.*
*The development of the Alt Wurttemberg took place in the oldest stud farm in Germany: Marbach Stud. It started in the 16th century, when local mares were crossed with Arabian stallions. Then, during the 17th and 18th centuries, additional breeds were added, such as the Thoroughbred, Anglo-Norman, Clydesdale, Andalusian, Neapolitan, Mecklenburger, and Holsteiner, to name a few. The result was a somewhat heavy warmblood breed called "Wurttemberg", which was strong enough to work on the farm, and yet light enough to serve as a saddle horse. Today, this heavy form of Wurttemberg breed is known as 'Alt Wurttemberg'.*
*During the 1950s, the need for farm horses declined while the demand for sport horses increased. Therefore, the breeders at Marbach Stud decided to transform the Wurttemberg into a lighter breed that will serve as a sport horse. This process, which included crossing pure Wurttemberg with horses of other breeds, resulted in less and less purebred Alt Wurttembergs. This led to the old form of the Wurttemberg horse to almost go extinct. However, a program was set to preserve the breed. This program, which takes place in the Marbach Stud, prohibit crossbreeding of Alt Wurttembergs in order to preserve their purity.*
*Alt-Wurttemberg horses come in the colors of chestnut, bay, brown, black, and grey. They stand between 15.1hh and 16.1hh.*

## Details

**Catchable in wild?**

Yes

**Parentage requirements:**

No breed requirements

**Purebreeding:**

**Alt Wurttemberg** x **Alt Wurttemberg**

**Breed hierarchy:**

Grade Horse

→Grade Warm-Blooded Horse

→Grade Warmblood Sport Horse
→Wurttemberg
→**Alt Wurttemberg**
**Allowed Colors:**
Iron Ore

## Summary

*Iron is used in creating almost every kind of tack and various other thing in Horse Isle. It's common, but very useful!*
**Iron Ore** is a common metal found in sandstone hills caves. It appears as a a large stone with dark grey veins running through it. It costs 250 energy to harvest and provides 2-4 ores per harvest.
Help

The **help** page is a feature in *Horse Isle 3* that allows the player easy-to-access information. It is located in the top right corner of the screen as a blue question mark symbol.

## Topics

There are a variety of help topics with individual subsections. There are eight main topics: Economy, Horses, Game, Support, Courses, Players, World, and Getting Started.

### Economy

*Main article: Help/Economy*
The Economy tab describes the money-making system in the game.
There are five subsections:

* Earning Money
* Villages
* Currencies
* Esroh Fund
* Stores

### Horses

*Main article: Help/Horses*
The Horses tab details the aspects of horse life, care, genetics, and other important features.
There are sixteen subsections:

* Life Spans
* Breeding
* Wild Horses
* Tack
* Pedigree and Lineage
* Stats
* Genetics
* Horse Slots
* Other Equines
* Profiles
* Care
* Scrapbook
* Types of Horses
* Leasing
* Auctions
* Ranking

### Game

*Main article: Help/Game*
The Game tab describes many of the main features built into the game such as missions, chat, crafting, clubs, and equipment.
There are eight subsections:

* Missions
* Equipment
* Chat
* Dyes
* Ranches
* Crafting
* Club
* Mail System

### Support

*Main article: Help/Support*
The Support tab regards interactions with the staff team and issues with the game.
There are five subsections:

* Accounts
* Performance
* Game
* Crashes
* For Parents

### Courses

*Main article: Help/Courses*
The Courses tab provides information on competitions and horse shows.
There are six subsections:

* Competitions
* Faults
* Horse Shows
* Building
* Rules
* Trying

### Players

*Main article: Help/Players*
The Players tab explains player features such as appearance, profiles, groups, and emotes.
There are eight subsections:

* Player Moderation
* Groups
* Emotes
* Specializations
* Appearance
* Profiles
* Stats
* Trading

### World

*Main article: Help/World*
The World tab expounds on the exploration and features of the world of *Horse Isle 3*.
There are eight subsections:

* Caves
* Biomes
* Flora and Fauna
* Puzzles
* Time
* Travel
* Vastness
* Parcels

### Getting Started

*Main article: Help/Getting Started*
The Getting Started tab helps new players with general information on getting a ranch, horses, tack, and other useful information.
There are six subsections:

* Beginner Bird
* Tack
* Horses
* Ranch
* Overview
* For Parents
Dun and Lineback

## Summary

**Dun** controls distribution of diluted pigment in a horse's coat, while **lineback** only applies dun's "primitive markings". Dun lightens the body color, but leaves the head, lower legs, mane, and tail unaffected, and is also typically characterized by "primitive markings" that always includes a dorsal stripe and sometimes leg barring, shoulder stripes, and marks on the forehead (sometimes called spiderwebbing or cobwebbing). Lineback only applies the primitive markings without coat dilution. Dun has three alleles; **D**, **d1**, and **d2**, in order of dominance. D produces a dun coat, d1 produces primitive markings, and d2 produces neither dilution nor primitive markings. All horses, except for dominant white, are effected by dun and lineback.

* DD/Dd1/Dd2 = Dun
* d1d1/d1d2 = Lineback
* d2d2 = not Dun, not Lineback

### Dun

Dun, **D**, is the complete dominant of the dun and lineback gene. Being the complete dominant allele, D can be either homozygous(DD) or heterozygous(D\_) to be expressed. When we see a dun horse, we know that it has at least one D allele, but it is impossible to know, without a genetics test, if it is homozygous D or heterozygous D. When we know that at least one allele is D, we can simply list it's gene as D\_, where the \_ signifies any other allele in the dun genotype. A chestnut horse will be called red dun, bay or brown is dun, black is grulla, and seal brown is slate grulla.

* DD = Dun
* Dd1 = Dun
* Dd2 = Dun

GrullaDunRed DunSlate Grulla
#### Dun Specialty Cases

Dun has a few special cases where certain gene combinations can make unique color names.

* Dun + Cream (*Cc*) = Dunskin
* Dun + Cream Pearl (*Ccp*) = Claybank Dun
* Dun + Sooty (*Sty*) = Muddy Dun
* Dun + Sooty (*Sty*) + Mealy (*Pg*) = Coyote Dun
* Dun + Silver (*Z*) = Yellow Silver
* Red Dun + Mealy (*Pg*) = Apricot Dun

DunskinClaybank DunMuddyDun.pngMuddy DunCoyoteDun.pngCoyote DunYellowSilver.pngYellow SilverApricotDun.pngApricot Dun
### Lineback

Lineback, **d1**, is a dominant allele of dun and lineback, recessive only to D. Being recessive only to D, we know that a lineback horse can be either homozygous(d1d1) or heterozygous(d1d2) to be expressed. When we see a lineback horse we know that it has at least one d1 allele without a D allele, but it is impossible to know, without a genetics test, if it is homozygous d1 or heterozygous d1. Darker coated horses, such as black or seal brown, can be hard or impossible to spot lineback markings on.

* d1d1 = Lineback
* d1d2 = Lineback

Linebacked BlackLinebackChestnut.pngLinebacked ChestnutLinebacked BayLinebackSealBrown.pngLinebacked Seal Brown
Swamp

## Summary

   *The swamp is a biome which many travelers prefer to avoid because it is full of ditty, and sometimes stinky, swamps. Most of these swamps are shallow and you'll be able to cross them by foot, or on horseback. However, it's easy to accidentally step in a swamp which is too deep, in which case you'll have to swim your way out of the dirty water. If you ride a horse into such a swamp, get ready to groom them thoroughly because the sticky mud won't come out their coat easily. That is, of course, unless your horse is too skittish to enter the swamp in the first place.*
*While the swamps might seem like a bad place for horses, there are tots of wild horses who roam this biome. Most of them have thin bodies, long backs, and muscular legs with wide hooves; this conformation helps them walk through the mud and cross shallow marshes. They also tend to carry their head in a high angle, away from the ground, probably to avoid having mud splash on their face.*
*It might not surprise you to learn that the horses who roam the swamps are very strong and have superb endurance, two qualities that are necessary in order to wade in the deep mud. Unfortunately, they also lack agility and intelligence, and usually have a slow reaction time. When it comes to their personality, they tend to be energetic and skittish, two traits that make sense together, given that if these horses ever need to escape a danger, they better get spooked fast and escape the deep mud as soon as possible. Lastly, despite being skittish and also stubborn, the swamp horses are said to make good mounts, especially when it comes to the ones who amble, and thus have comfortable gaits.*
## Epics

Beaver Dam

*This massive beaver dam must have been built up over several generations of beavers living in the same colony.*
*Its creators are conspicuously absent, though the smell about it tells you they're probably not too far away. It's also too well-packed to hear any tiny baby beavers living within- what a shame!*
## Sub-Biomes

### Swamp

Puzzles

* Turtle Shell Rock

Collectables

* Cineraria Flower

### Swamp River

Collectables

* Lotus Flower

Ambient Objects

* Cypress Tree
* Lily Pad
* Seaweed

### Swamp Shore

Collectables

* Ginger Plant
* Pitcher Plant

Fauna

* Moose, Bull

Ambient Objects

* Cypress Bones
* Mangrove Tree
* Swamp Grass

### Swamp Ocean

Collectables

* Kelp

Ambient Objects

* Acetabularia
* Bladderwort
* Tube Worm

### Swamp Depths

Collectables

* Green Crystal

Stone

* Cave Rock

Ambient Objects

* Crystal Shards
Blue Crystal

**Blue Crystals** are an uncommon imbuement item found in crystal caverns near crystal shards. They appear as a floating crystal with a blue to green gradient. They cost 100 energy to harvest and provide 1 crystal per harvest.

## Blue Crystal

* Inventory
* World

## Summary

— Library

*This blue crystal has a feeling of alacrity all around it and you can turn on a dime near it. I bet you could imbue tack with it!*
Extension

## Summary

**Extension**, also called *melanocortin 1 receptor (MC1R)* and *red factor*, is in charge of what color the hairs of a horse's coat will be. The MC1R protein can produce either red or black.

In Horse Isle 3, extension has three alleles: **Ed**, **E** and **e**. Ed produces dominant black, E produces black and e produces chestnut.

## Dominant Black

Dominant black, **Ed**, is the complete dominant allele in *extension*, so only one copy of the Ed allele is required for it to be expressed. When we see a dominant black horse, we already know that it has at least one copy of Ed, but it is impossible to say, without a genetics test, whether it is homozygous or heterozygous dominant black. When we know that at least one allele is Ed, we can simply list it's gene as Ed\_, where the \_ signifies any other allele in the extension genotype. Dominant black horses are not effected by agouti, but can be diluted by dilution genes.

* EdEd = dominant black
* EdE/EEd = dominant black
* Ede/eEd = dominant black

There are four shades of dominant black; jet, dominant black, summer and bronze.

Jet Dominant BlackDominant BlackSummer Dominant BlackGeneDominantBlackBronze.pngBronze Dominant Black

## Black

Black, **E**, is the second dominant allele in extension. A black horse can either be homozygous black(EE) or heterozygous black(Ee) to be visible. When we see a black horse, we know it has at least one copy of the E allele and no copy of the Ed allele, but it is impossible to say, without a genetics test, whether it is homozygous black or heterozygous black.

* EE = black
* Ee/eE = black

There are 5 shades of black; raven, black, ebony, coal and sable.

Raven BlackBlackEbony BlackCoal BlackSable Black

## Chestnut

Chestnut, **e**, is the third and recessive allele in extension. A horse can only be chestnut if it is homozygous chestnut(ee). When we see a chestnut horse, we know it is homozygous chestnut without the need for a genetics test.

* ee = chestnut

There are 6 shades of chestnut; black, liver, red, chestnut, bright and golden.

Black ChestnutLiver ChestnutRed ChestnutChestnutBright ChestnutGolden Chestnut
Ian Moyers

Introduction

Ian Moyers is the Co-Founder and 2nd-in-Command of Mama-Jojo-Land. He escaped along with Jacob Young and Jamie Adams to create the nation after Dada Jojo took over, thus creating the 1st Jojo War. He was solely in charge of the military, but ending up abusing command by murdering innocent Polish citizens, causing the November Revolution and sparking the New Jojo Republic. Jacob Young then broke away from his position below Ian, taking command of the New Jojo Republic and sparking the 2nd Jojo War.
Copper Ore

**Copper Ore** is a mineral found in mesa caves. It appears as a large stone with brown veins running through it. It costs 250 energy to harvest and provides 2-4 ores per harvest.

## Copper Ore

* Inventory
* World

### Rarity

Common

*This copper ore is tinged with green streaks and slightly covered in dirt. This is a very good vein!*
*Copper is extremely useful in tack making and other applications.*
Nez Perce Horse

## Summary

*The Nez Perce Tribe is credited with developing the modern Appaloosa, but apart from its spotted coat, this horse bears little resemblance to those early horses from the Palouse valley. To remedy this, the Tribe decided to try to rebuild the horse as they knew it, using Akhal-Teke blood.*

*A search discovered a small group of mares with little, if any, Quarter Horse or draft blood, to be as close to the original Appaloosa as possible. A small herd of mares of the old Ma'amin type was found in Wallowa, and a breeding program was established. The Nez Perce Horse registry calls for small heads held high, long necks, high and prominent withers, deep girths, a well-rounded croup and a wider frame overall than one sees in the Akhal-Teke.*

*On the sudden death of a prominent Colorado breeder, four of his Akhal-Teke stallions were donated to the Tribe. All registered Nez Perce horses must trace to these four stallions and have been bred by the tribe or its members; any other Appaloosa-Teke cross is an Appa-teke.*

*The Nez Perce Horse is still a young breed, but the horses produced have so far have the Akhal-Teke's long, lean build, metallic coat, hooded eyes, and, to a large extent, attitude! The Appaloosa side gives it color, a more robust frame and a bit of tempering to the Teke's "one-person horse" outlook on life. This horse has speed, endurance and style, like the Palouse horses of old. Great things are expected of the breed in the future.*

## Details

**Catchable in Wild?**

Yes

**Parentage requirements:**

*In addition to Genetic match, parents must also be these breeds for a foal.*

First parent must be: Appaloosa, Foundation Appaloosa, Modern Appaloosa, or **Nez Perce Horse**

Second parent must be: Akhal-Teke or **Nez Perce Horse**

**Allowed purebreeding:**

Only **Nez Perce Horse** x **Nez Perce Horse**

**Breed heirarchy:**

Grade Horse

→Grade Hot-blooded Horse

→Grade Oriental Hotblood
→**Nez Perce Horse**

**Allowed colors:**
Papyrus

* Inventory
* World

*This frond-like emergent aquatic plant is a favorite among paper makers of Horse Isle, and was used in the real world by ancient Egyptians to make one of the very first types of paper.*
*The 'fronds' at the top aren't actually leaves, but the flower of the plant!*

**Papyrus** is a common plant found in the rare sub-biome, fertile oasis. They cost 100 energy to harvest and provide 1 papyrus per harvest.
Grade Large Standard Donkey

## Summary

*A Large Standard Donkey is any donkey that stands between 12hh and 14hh.*
## Details

Catchable in wild?

Yes
Parentage Requirements:

No breed requirements
Purebreeding:

Grade Large Standard Donkey x Grade Large Standard Donkey
Breed hierarchy:

Donkey

→**Grade Large Standard Donkey**

→Grand Noir du Berry Donkey
→Pyrenean Donkey
## Coats and Height

**Coat Colors:** Any

**Dilutions:** Any

**Modifiers:** Any

**Markings:** Any

**Height:** 12hh to 14hh
Oozeberry

**Oozeberries** are a rare berry found in the rare taiga sub-biome, taiga marsh. They cost 100 energy to harvest and provide 2 to 4 berries per harvest. While somewhat common in the taiga marsh sub-biome, the sub-biome itself is rare.

## Oozeberry

* Inventory
* World

## Summary

*These are Not Recommended for human consumption, but some horses seem to enjoy them.*
*These berries have a sticky feeling to them and smell a bit like aloe vera, but taste like potatoes. If the potatoes were raw and slightly rotten and also had an inexplicably long-lasting coat of slime to them.*
Plum

*Plum trees, a relative of apricots and roses, provide a sweet fruit that many horses love and make for a lovely dye pigment.*
*Strangely, the flesh of the plum in Horse Isle isn't orange, but shares the same color as its skin. Even the pit of the fruit is a deep purple color. Its flavor has been described as "Very Plummy, like an Alpha Plum."*
**Plums** are a common fruit found in the rare sub-biome mediterranean isles. They cost 50 energy harvest and provide 1 to 3 plums per harvest.
Desert Rose

**Desert Roses** are a rare flower found in the rare desert sub-biome fertile oasis. They cost 100 energy to harvest and provide 1 flower per harvest. While they are common in the sub-biome they are found in, the sub-biome itself is rare.

## Desert Rose

* Inventory
* World

## Summary

— Library

*This shrub is a popular bonsai plant, known for its extreme beauty and hardiness. It has been cultivated to have hundreds of different strains and colors, though here in Horse Isle they only seem to come in this delightful orange color.*
## Dye

Desert rose provides a faint tangelo coloring with no darkening.
Fauna

**Fauna** are ambient non-horse animals that roam Horse Isle 3.

## Summary

Horse Isle 3 has several different animals to find, each unique to their own biomes and sub-biomes. Wild animals don't get hungry and don't bother you or your horse, but some may run away from you if you get too close.

Currently, you can only interact with fauna by using the Camera to take a photograph for either the Photography Album or through the random Photo Hunt server event.

## Fauna (Land)

Most fauna can be found on the land (above ground) in specific biomes. Below is a list of all fauna found on land, as well as their biome and sub-biome.

## Fauna (Ocean)

Some fauna can only be found underwater in the oceans and deep waters of the world. These fauna are sorted differently than land fauna - instead of belonging to a specific biome's ocean, they belong to an ocean type: Deep Ocean, Temperate Ocean, and Warm Ocean. These ocean types span multiple biomes, so you must consider the general temperature characteristics of each biome to judge whether you might find the creature there.

Below is a biome listing each ocean type, its known (verified) biomes, and what creatures can be found in it.

 Temperate Ocean
 Warm Ocean