recursal/Fanatic-Fandom huggingface dataset:
Owlbears

Historically, most owlbear adventurers did not wear armor, believing it to be a hindrance. This view has changed in more recent times, and most have opted for the added protection and utility of a full set of gear. Partially armored and unarmored owlbear adventurers can still frequently be found, however.

## Ability Summary

### Psionic Powers

Absent

 History

placeholder text
Ezrel

Redirect to:

* Exiled#Ezrel the Betrayed
Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.

*Our community needs more information on this page! Can you help out? Click here to add more.*

**Ezrel** is the leader of the Exiled.
Ukrat Sea

The Ukrat Sea is a massive body of water that lies between the major continents of The Northland and Ukrat, and was named by Havenic traders bound for ports in Ukrat. Unlike the much more navigable Gerrim Sea in the east, the Ukrat Sea is vast and frequently covered by storms, making crossing voyages impossible for all but the most well-equipped vessels. Additionally, whereas the Gerrim Sea is dotted with smaller islands and harbors providing refuge and resupply, there are no such islands known in the Ukrat Sea, meaning any voyage must be continuous. Perhaps the most significant hazard, however, is the presence of enormous ocean-dwelling beasts, including sea serpents rivaling the Leviathan in size and ferocity.
Without major disruptions from storms, supply shortages, or monster attacks, the voyage typically takes one to two months, depending on whether the ship is bound for an eastern or western port when landing at Ukrat.

## Ukrat Sea

A ship struggles against a storm on the Ukrat Sea

## History

For the greater part of Haven's history, the Ukrat Sea (simply referred to as the Western Sea prior to the discovery of Ukrat) was considered unnavigable due to its size, storms, and sea monsters. Early attempts at crossing were made, but all who went were either forced to turn around or were never seen again. There are rumors that some of these old sailors may have actually made landfall in Ukrat, but with their ships too beaten to make the return journey they ended up assimilating with the humans of Ukrat.

Some later attempts to cross were made involving air travel with the advent of the domestication of soar whales and sky dolphins. This strategy presumed that the crossing would be made easier by such animals being able to carry travelers above the storms. Some of the Sky Dolphin excursions were successful, but many became lost and were forced to turn around; of the elite few people able to ride sky dolphins at all, only a handful of them could control the animals across such a large distance. Sky dolphins could also carry very little weight aside from their passenger, so they were not useful for trading or settling purposes.

Some of the soar whale excursions succeeded in reaching Ukrat, but several went missing during the crossing. It is speculated  either that they were taken down by soar whale pirates which had become a growing threat as the domesticated population of the beasts began to rise, or worse, that they were attacked by some unknown ocean predator able to sense their presence all the way from beneath the waves.

## Present

Today, few journeys are ever made across the Ukrat Sea, aside from those of bold adventurers seeking to locate rumored lost isles or to challenge the beasts of the sea.

Instead, most seeking to reach Ukrat will instead teleport to the Havenic embassy in Crobash, a Haven-allied human state located in central Ukrat, on the coasts of the continent's large inland sea.
Fractured Plains - Sylphid Slayer

## Start

Meet Shin standing at the Fractured Plains Watchtower near the gate (right at the fast travel).

## Journal

1. Shin has asked you to kill invading Sylphids.
2. Fractured Plains - Sylphid Slayer
Well done, slayer.

## Description

<player>.

The fields are infested with Sylphids. Cut down their ranks, and report back when the job is done.

## Rewards

Upon completion of this quest you will gain:

* 1975XP
* 70

## Progress

Come back when you're finished with your quest.
Dancing Spark

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Dancing Spark

### Cost to buy

N/A

**Dancing Spark** is a Crafting reagent received from chests and rewarded for completing events in Fractured Plains, Galian Valley, and The Ramshackle. It can also be used to craft equipment in those same regions.

## Description

“Utilized to create powerful equipment at Synthesis Stations.

This spark contains the very essence of the plains, the dancing trees, swaying grass and the very stars sparkling overhead.”

— in game description
## Source

* This item is given to the player by Mika Yakiri during the quest Gearing Up.
EA Pacific

**EA Pacific** (formerly known as **Burst Studios** and **Westwood Pacific**) was a developer formally owned by Virgin Interactive's North American operations, and was based in Irvine, California. Burst Studios was beset by production problems during its early years; Virgin Interactive's president of worldwide publishing, Brett W. Sperry, commented in 1997, "The way the Burst studio was structured made a lot of sense on paper, but for a variety of reasons, it wasn't delivering product at the end of the day." Burst Studios was acquired by Electronic Arts together with Westwood Studios and Virgin's North American publishing operations in August 1998. The company was later renamed to Westwood Pacific, under that name, the company developed or co-developed games like *Nox* and *Command & Conquer: Generals*.

It was later renamed to EA Pacific. Some actual Westwood Studios employees were still working with the studio. One of the senior modelers, who worked on *Command & Conquer* (1995), was part of the *Command & Conquer: Generals* (2003) team.

EA Pacific was absorbed into EALA in 2003.

## Games

* *Toonstruck* (1996)
* *Spot Goes to Hollywood* (PS1 and Saturn versions) (1996)
* *Grand Slam* (1997)
* *Subspace* (1997)
* *Freak Boy* (Cancelled)
* *Nox* (2000)
* *Command & Conquer: Generals* (2003)

## References

1. ↑ Template:Cite magazine
2. ↑ Template:Cite web
3. ↑ Chris Remo: Interview: Inside The Heritage Of Command & Conquer: Red Alert 3, Gamasutra, October 24, 2008

Template:Electronic Arts
Havenic Calendar

The Havenic Calendar is a time standard created to organize and record past, future, and current events within the city. For as long as Haven had been a city of multiple major races, confusion had permeated all discussions of times, dates, and history, as each major race had their own calendar with their own definitions for years, months, and weeks. This highly disorganized system constantly created nightmarish logistical issues, but Haven citizens managed to struggle through the problems and resisted all attempts by the Haven government to create a unified time standard.

Following the destruction of Haven by the Leviathan Impact, the government officials that had survived saw the rebuilding process as a blank slate and an opportunity to introduce new reforms. The few surviving citizens of Haven, united strongly as one community during the rebuilding effort, agreed to almost all of these unification-based reforms, including the new Havenic Calendar.

Many races still keep their own calendars for use in social and cultural interactions with other members of their race, and a minority of Haven citizens reject the Havenic Calendar outright, but in general it has been widely adopted and considered a successful reform.

## Haven-centered Eras

The Havenic Calendar measures time based on the founding of the city of Haven, which is defined as the year in which King Mikkel Deadman II formally renamed the tiny town of Leyhollow to Haven, and proclaimed it to be the capital city of all human lands.

All years before this point are denoted as "BH," or "Before Haven," and all years after this point are denoted as "HE," or "Haven Era." The year of Haven's founding is the year 1 HE. As an example, events occurring 5 years before the moment Haven was founded are said to have occurred in the year 5 BH.

## Havenic Time Measurement

### Years

The Havenic New Year begins on the first day of Spring, which is defined as the first day on which the length of daylight first exceeds the length of nighttime since the Autumnal Equinox. In the Material Plane, this is a span of 368 days.

### Months and Seasons

The 368 days of the Havenic Calendar are divided into 8 months of 46 days each, with each season taking place across two months. Each of the four major races of Haven named the two months of the season they felt most represented their culture.

### Weeks and Days

The 46 days of each month are divided into 4 segments, in a 20-3-20-3 format. The blocks of 20 days are normal business days, and the short 3 day periods are designated for festivals and relaxation. The people of Haven do not have names for their days, and instead think of them as only festival or non-festival.
Haven & Helix Wiki

**Welcome to the Haven & Helix Wiki**.
This Wiki is dedicated to chronicling the people and history of Haven, the central city of a Dungeons & Dragons universe. Haven is the largest city in all of the Planes of Reality, and is populated by billions of individuals from every race and background imaginable. It is the headquarters of thousands of unique companies, guilds, and other organizations of adventurers looking to make their mark on the world. One of these groups, the Iron Helix Syndicate, is controlled by the Player Characters and has played a major role in shaping the history of Haven, both for better and for worse. They have been both saviors and destroyers of Haven, with their reign of control over the city culminating in the Leviathan Impact, the single greatest catastrophe in Haven's history.

Today, decades after the Impact, Haven is a city in the later stages of reconstruction, revitalized and thriving - bigger, richer, and stronger than ever before. Meanwhile, the Iron Helix Syndicate has been mostly dormant- some small cults have sprung up in the city spreading the legends of the strongest Helix members and even worshiping them as deities. There are whispers among the cults that the Helix continues to operate in secret, and rumors abound as to what they may be scheming, but no one knows for certain.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Fractured Plain - Corruption Caster

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Start

Meet Shin standing at the Fractured Plains watch tower near the gate.

## Objectives

* 15 Ranged Sylphids (trickster) Defeated

### Turn In

* Return to Shin after you completed your mission for the reward.

### Journal

Shin has asked you to kill invading Ranged Sylphids.

## Description

The sylphids have evolved in deadly ways and are able to launch pure corrupt essence. Mika may believe in studying them, but I believe conflict teaches us more than science can.

End them, <player>.

## Rewards

Upon completion of this quest you will gain:

* 1975XP
* 70

## Progress

Come back when you're finished with your quest.
DreamWorks Interactive

**DreamWorks Interactive L.L.C.** was a video game developer owned by Electronic Arts. Founded on March 22, 1995 by American filmmaker Steven Spielberg as a division of DreamWorks Pictures, the studio developed many games, including the first two *Medal of Honor*games. Other games include *Goosebumps: Escape from HorrorLand*, *The Lost World: Jurassic Park*, *Small Soldiers: Squad Commander*, and *BoomBots*. In 2000, the company was acquired by EA and was renamed to EA Los Angeles, and in 2010 was renamed again to Danger Close Games. Currently, the studio now exists as DICE Los Angeles, a division of Swedish game developer EA Digital Illusions CE.
NuFX

**NuFX** was a video game developer, headquartered in Hoffman Estates, Illinois, United States. NuFX is famous for developing the *NBA Street* video game series. They were acquired by Electronic Arts on February 2004 and was merged into EA Chicago. Before their acquisition by Electronic Arts they had already worked with them on the *NCAA March Madness*, *NBA LIVE* and *FIFA Soccer* series.

## Games developed

* Beavis and Butthead, Viacom New Media, Sega Game Gear
* Aaron VS Ruth Baseball, Mindscape, PC
* PGA Tour '96, EA Sports, Sega Genesis
* PGA Tour ’98, EA Sports, PlayStation
* NBA Live ’99 EA Sports, PlayStation
* NBA Live 2000, EA Sports, PlayStation/Nintendo 64
* NBA Live 2001, EA Sports, PlayStation
* March Madness 2002, EA Sports, PlayStation 2
* NBA Live 2002, EA Sports, PlayStation
* NBA Live 2003, EA Sports, PlayStation
* March Madness 2003, EA Sports, PlayStation 2
* FIFA 2004, EA Sports, PlayStation
* NBA Street, EA Big, Sony PlayStation 2/Nintendo GameCube
* NBA Street Volume 2, EA Big, PlayStation 2/Nintendo GameCube, Xbox
* Fight Night 2004, EA Sports, PlayStation 2/Xbox

## External links

* NuFX's profile at MobyGames

Template:Electronic Arts

1. ↑ Template:Cite web
EA Singapore

**Electronic Arts Asia Pacific Pte. Ltd.**, doing business as **EA Singapore**, is a developer, marketer, publisher and distributor of video games in the Asia-Pacific and Africa region owned by Electronic Arts. The headquarters moved from Centennial Tower to Fusionopolis in Singapore.

Singapore is EA's regional hub for Asia Pacific. The studio focuses on localization of EA games into different Asian languages for distribution as well as the development of online games for the region. Being its Asia Pacific headquarters, the Singapore team also oversees regional functions in the areas of Marketing, Finance and HR.

## External links

* EA Asia

Template:Electronic Arts
Kesmai

**Kesmai** was a pioneering game developer and online game publisher, founded in 1981 by Kelton Flinn and John Taylor. The company was best known for the combat flight sim *Air Warrior* on the GEnie online service, one of the first graphical MMOGs, launched in 1987. They also developed an ASCII-based MUD, *Island of Kesmai*, which ran on CompuServe.

The company was acquired by Rupert Murdoch's News Corp. in 1994. The company continued to develop massively multiplayer games such as *Air Warrior 2* and *Legends of Kesmai*. They distributed their games through AOL and eventually a new gaming service formed with three other publishers, GameStorm.

AOL purchased CompuServe in 1997 and retooled its AOL Games Channel in a way that placed Kesmai unfavorably compared to its own games division, WordPlay. Kesmai sued AOL for monopolistic practices. The suit was settled out of court with undisclosed terms.

In 1999, the company was sold to Electronic Arts, and the company's studios were subsequently closed in 2001. Upon closure a number of the Kesmai staff went to work for Lodestone Games, also located in Charlottesville, Virginia; while others remained in the former Kesmai offices but became part of EA.com and later Maxis East.

Flinn selected the name *Kesmai* from a set of names that were output by a random name generator that he wrote for in-game use.

## Games

Template:Expand section

* Air Warrior
* Air Warrior II
* Air Warrior III
* Aliens Online
* Axis & Allies
* CatchWord
* Fierce Harmony
* Godzilla Online
* Island of Kesmai
* Legends of Kesmai
* MegaWars
* *Mega Wars III*
* Multiplayer BattleTech 3025
* Multiplayer BattleTech: EGA
* Multiplayer BattleTech: Solaris
* Starship Troopers: Battlespace
* Stellar Emperor
* Virtual Pool

## References

Template:Reflist

Template:Electronic Arts

1. ↑ http://www.mobygames.com/company/kesmai-corporation
2. ↑ Template:Cite news
3. ↑ Template:Cite news
4. ↑ Template:Cite news
5. ↑ Template:Cite news
6. ↑ Template:Cite news
7. ↑ http://www.ign.com/articles/2011/07/27/gdc-online-awards-recognize-kesmai-founders-as-legends
EA Salt Lake

**EA Salt Lake** was an American video game developer located in Salt Lake City, Utah, United States. It was owned by video game publisher Electronic Arts (EA).

EA Salt Lake was founded by the studio's president, Vance Cook, as **Headgate Studios** in 1992. As a veteran programmer for years at Access Software, the onetime premier developer of golf simulations, Cook had the experience and knowledge of how to create a rewarding golfing experience. Headgate's first product was PentaCalc, a scientific calculator for Windows.

From 1996 to 1999, Headgate solely developed golf games published by Sierra On-Line under Sierra's Front Page Sports brand. In April 1996 the studio was purchased by Sierra. The golf product was later branded as *PGA Championship Golf*. On February 22, 1999 Sierra announced a major restructuring of their company, and sold the rights of the original studio back to Cook as a new corporate entity.

In 2000, Headgate began publishing games through Electronic Arts. Headgate began developing *Tiger Woods PGA Tour* for the PC based on their existing golf engine. They were assigned by EA to develop the title on PlayStation 2 for the 2007 title, and Microsoft Windows, PlayStation 2 and Wii for the 2008 title.

Headgate developed every Microsoft Windows version of the Tiger Woods PGA Tour EA Sports franchise from 2000 to 2007. Headgate's golf games consistently got high praise from industry reviewers and have won numerous industry awards.

On December 1, 2006, Headgate Studios was acquired by Electronic Arts. Headgate was renamed EA Salt Lake. The studios' focus was redirected to developing games for Nintendo's new console, the Wii.

On July 21, 2010, EA Salt Lake was moved from its home in Bountiful, Utah to a new state-of-the-art facility in downtown Salt Lake City, Utah, United States.

In 2011, EA Salt Lake was moved to the Maxis division of Electronic Arts, which focuses on life simulation and casual games.

After a restructure to focus on mobile titles in January 2014, EA closed down the studio in April 2017.

## External links

* EA Salt Lake's profile at MobyGames

Template:Electronic Arts

1. ↑ Front Page Golf review @ gamespot.com
2. ↑ *PGA Championship Golf 2000* review from *GameSpot*
3. ↑ Template:Cite web
4. ↑ Template:Cite web
5. ↑ Template:Cite web
6. ↑ Template:Cite web
7. ↑ Template:Cite news
8. ↑ Template:Cite news
Power Rangers: The Fanfic Writer Wiki

**Welcome to the Power Rangers: The Fanfic Writer Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
List of Player Characters

The Dungeons & Dragons universe on which this wiki is based was highly active for nearly a decade, and it has continued to serve as a setting for adventures (though on an infrequent basis) to this day. As a result, hundreds of player characters exist within the universe. However, due to the span of time over which adventures in this universe occurred, and due to disorganization of game materials, many such characters have been lost to the passage of time, preserved only in the blurriness of memory.

Below is a list containing summary information of all of the older player characters for which records still exist, and for new player characters should they enter into this universe.The list is primarily ordered by character level, and secondarily ordered alphabetically by character name.

Some values on this list have been inferred or reconstructed based on other details of surviving character sheets, and so may not be totally accurate.

In some cases, a player's character level may be lower than the sum of their class levels. This is due to the weird way that some 3.5e prestige classes stacked their levels together with base classes, while some did not.

A dash (-) in place of a data point indicates that there is no written record for this information, and it has been lost from memory. If you are the player of one of these characters and you can remember the information, please feel free to edit the table accordingly or let Kollapski know about the error.
Valhelheim Warcallers

> "Deeply out of the deep
>
>

> The heart is hammering
>
>

> Deeply out of the deep
>
>

> The heart is beating
>
>

> As stone strikes spark
>
>

> Spark strikes the chest
>
>

> Fire
>
>

> Spark strikes the heart
>
>

> To lust and blood"
>
>

> - *NaudiR,* Forn oðe, verses 1-9
>
>

## War Sworn

The Warcallers are Battle-Skalds. They sing and cry sweet joy as decimation befalls their enemies! A Skald can choose to be a Warcaller after completing a certain stage at the Skald's college in Faros. Once the decision is made to be a Warcaller, the Skald then goes on a seven day fast. At the end of the fast, the Skald gets beaten by his brethren. After the beating, they feast, celebrating the coming of a new brother. There are around six thousand active Warcallers.

Warcallers are infamous for never relenting on the march. Their songs are the first thing you hear as a Valhelheim army approaches. It is said that these Warcallers will often win battles before they are even fought.
Amis pa Colus an Ecalle

> "Speak your words true, under the Godstone and before the Veroni, the rightful lords of all Vaed, and vow never to break the vow."
>
>

> ― Opening Vows of the Rite of Induction
>
>

The "***Amis pa Colus an Ecalle***", translated in Orbisian to "Strength of Spear and Soul" are the officially recognized words of the Godguard, an organization within the Duchy of Vaedisia that ensures the safety of the ruling lords of the land.
Siege of Permaise (Bretish-Vaedisian War)

> "I did not give the order to retreat! Fight you dogs! For Verone, Vaedisia, and Vi-!"
>
>

> — Lord Magistrate Reboir of Lucetin, siege commander of Vaedisia, decapitated by Oswalder of Iceford
>
>

## Siege of Permaise

The Bretish 4th Iceford Siege Army encircles the major city of Permaise, along the Troc-Permane river.

### Date

Auguste 27th 4,011 - Septembre 29th 4,011

### Location

Orbis, Greater Vaed, Vaedisia, Province of Troc-Permane, City of Permaise

## Attackers

### Attacking Factions

Empire of Bretland Mercenaries

(Vaedisian Traitors)House ArapasHouse PasqueHouse Devoire

### Attacking Leaders

Lord Consulate Winrec AelgarLord General DunharrowGeneral Breshe KothGeneral Osland of RothammerMercenary Lord Oswalder of Iceford

### Attacker Strength

24,500 approx.12,000 Siege Infantry 7,000 Arbalesters 2,000 Horsemen (Peasant) 2,000 in Artillery Crews 500 Knights

1,000 Mercenaries of 'Corgine's Creedence'

## Defenders

### Defending Factions

Grand Duchy of Vaedisia Sessland Mercenaries Ollerland Mercenaries

(Bretish Traitors) House Rynd 7th and 14th Siege Brigades

### Defending Leaders

Lord Magistrate Reboir of Lucetin High General Amouvierre of Barazeni Hierarchs of Permaise General Luckgow of Rynd General Bastill of Velas-Verone

### Defender Strength

approx. 16,000 (professional) approx. 32,000 (militia)

## Outcome

City of Permaise sacked, Bretish outpost established in it's stead. Supply lines cut across the Troc-Permane

Bretish forces begin mobilizing for the Siege of Verone

The Siege of Permaise, also known as the Battle of the Burning Streets by unofficial Bretish accounts, and the Fall of Permaise by Vaedisian records was a major military defeat suffered by the Grand Duchy of Vaedisia during the Bretish-Vaedisian War. The siege itself started on August 27th, 4011 when the 4th Iceford Siege Army, enroute to Barazeni encountered a mercenary company along the Troc-Permane River, when confronted by Lord Consulate Winrec of the Bretish Army, they stated that a mutiny was happening in Permaise, and behind it's strong walls and towers lie a populace on the verge of breaking.
Aetheric Upgrade Tier 4

## Start

* Visit the Shrine to Amara in the **Fractured Plains**.

* Gather Amara's Tears 30x

## Description

You feel Amara's calming presence as her eyes pierce through you.

Return with an offering of Amara's Tears to earn her blessing.

## Rewards

Upon completion of this quest you will gain:

* Permanently increase Stamina by 1

## Progress

Come back when you're finished with your quest.

## Completion

You feel a surge of energy run through you. Your Aether Disc's capacity has been permanently upgraded.
Danger Close Games

**Danger Close Games** was a video game development team formed from EA Los Angeles and owned by Electronic Arts. The studio was created to design the single-player mode for *Medal of Honor*(2010), while EA DICE, another studio owned by EA, developed the multiplayer mode for the game. The company later developed a sequel titled *Medal of Honor: Warfighter*after the success of the previous game. Following the poor reception received by *Warfighter*, EA announced in January 2013 that the *Medal of Honor* series was taken 'out of rotation' and put on hold. In May of the same year, Danger Close was turned into DICE Los Angeles, a division of EA DICE and received staff from the Swedish studio.
EA Black Box

**EA Black Box** (formerly **Black Box Games**) was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts (EA). The developers are primarily known for the *Need for Speed* and *Skate* series. It was renamed **Quicklime Games** during the development of *Need for Speed: World*, but after a series of restructures it was shut down in April 2013.

## History

Black Box Games had previously developed for game publishers such as Sega, Midway Games, and EA. In June 2002, during the development of *Need for Speed: Hot Pursuit 2*, the firm was acquired by EA and became an entirely owned subsidiary of EA Canada. As a result of the acquisition the studio's name was changed to EA Black Box. In March 2003, the firm lacked space for their current projects and as a solution the top four floors of an office tower in downtown Vancouver were used for expansion. In March 2005, EA Black Box became an independent studio from EA Canada, but still owned by EA.Template:Citation needed

On December 19, 2008, EA announced that it would be shutting down EA Black Box's Vancouver studio location and relocating operations to EA Canada's Burnaby facilities, as part of EA's worldwide consolidation plans. Officials stressed that EA Black Box would remain open, and said they expected the move to be completed by June 2009. The studio remained a part of the EA Games label, and was independent of the EA Sports studio also located within the Burnaby facility.

In February 2012, EA confirmed a number off lay-offs at EA Canada and EA Black Box, and that they were transforming the studios towards "high-growth digital formats, including online, social gaming and free-to-play". EA declined to comment on whether EA Black Box's brand would remain.

In July 2012, EA Black Box was renamed Quicklime Games during the development of PC game *Need for Speed: World*, under which name it operated until its closure in April 2013.

Responsibility for the *Need for Speed* franchise has been taken over by Ghost Games.

The former employees of EA Black Box have spread around other game developers making racing games such as Ubisoft's *The Crew* and Slightly Mad Studios' *World of Speed*.

## External links

* EA Black Box's profile at MobyGames

Template:Electronic Arts
Template:Need for Speed
Template:Skate

1. ↑ 1.0 1.1 Template:Cite web
2. ↑ Template:Cite web
3. ↑ Template:Cite web
4. ↑ Template:Cite web
5. ↑ Template:Cite web
6. ↑ Template:Cite web
7. ↑ Template:Cite web
8. ↑ Template:Cite web
9. ↑ Template:Cite web
Motive Studios

**Motive Studios** is a Canadian video game development studio owned and operated by Electronic Arts. Founded in July 2015 by Jade Raymond, a former Ubisoft executive and *Assassin's Creed* producer, Motive Studios was created to specialize in action-adventure games as well as create new intellectual properties. Their first announced project is to work with Redwood Shores-based Visceral Games on an upcoming *Star Wars video game.*

Motive Studios focuses in making action-adventure games and helping Electronic Arts to build up new intellectual properties.

Electronic Arts announced in January 2017 that they have hired Kim Swift as design director within Motive.

EA's BioWare Montreal was merged into Motive Studios in August 2017. On June 1, 2018, Motive Studios opened a branch in Vancouver.

## External links

* Template:Official website

Template:Electronic Arts

1. ↑ Template:Cite web
2. ↑ Template:Cite web
3. ↑ Template:Cite web
4. ↑ Template:Cite web
5. ↑ Template:Cite web
6. ↑ Template:Cite web
7. ↑ https://www.gamasutra.com/view/news/319217/Battlefront\_II\_developer\_EA\_Motive\_expands\_with\_Vancouver\_opening.php
8. ↑ Template:Cite web
9. ↑ Template:Cite web
Billy

Billy Is A Freindly Eater Of Souls (you should know that if u play terraria.) Billy Usally Helps The Characters, (Eg: biting valve)

#### Early Life

His Early Life Wasn’t So Great. As EveryDay, He Was Forced To Age Properly But Billy Did not Like it

#### Job

The Job Was Worse. Forced To Eat Anyone In His Sight Billy Just Wanted To Be Freindly. THEN ONE DAY Koolgalfied Game Said Curroption, Causing millions of his kind to come at him Billy Was The Only One Who Didn’t Eater Of Worlds (Also Something From Terraria) Fired Him And Immedatly After, Billy Bit Valve.
EA Bright Light

**EA Bright Light** (formerly known as **EA UK**) was a UK-based video game developer founded in 1995 by Electronic Arts. The studio was primarily known for its work on licensed franchises such as the video game adaptation of the *Harry Potter* series. As of 2019, a subsidiary known as **EA UK** exists, albeit being a publishing operation.

## History

EA UK was founded in Chertsey, England, United Kingdom in 1995 by Electronic Arts. In 2001, Bullfrog Productions was merged into EA UK, making it to inherit franchises such as *Populous*, *Dungeon Keeper*, *Syndicate* and *Theme Park*.

Originally focusing on developing original IPs, the studio released several well-received titles such as *Zubo*, the first EA title exclusive to Nintendo DS, in 2008. However, the title was a commercial failure, forcing the company to amend its policy and shift to develop casual games and games that were aiming for younger audience. In later years, they also worked on licensed franchises, such as the video game adaptation of the *Harry Potter* series, which generally received mixed reviews from critics. The company also worked on few Hasbro-related board game adaptations, such as *Hasbro Family Game Night*, which was released in 2008.

EA UK was renamed to EA Bright Light in 2008, with its headquarter moved to Guildford, England, United Kingdom. In 2011, after both the movie and the video game franchise of *Harry Potter* were ended, Electronic Arts began a consultation process to shut down EA Bright Light so as to "help centralise development on future projects, reduce development costs and will allow for better knowledge and talent sharing within the organization". After their last title, *Harry Potter and the Deathly Hallows – Part 2* was released, Electronic Arts silently shut down EA Bright Light by the end of 2011. Most employees from Bright Light joined Criterion Games and Playfish, the remaining 2 subsidiaries of Electronic Arts in UK, while others joined Jagex and Supermassive Games.

Despite EA declaring that Bright Light would revive several IPs from Bullfrog, none of the titles were developed before the company's closure. Before the company's closure, it is known that they were developing a Maxis-related title.

## External links

* EA Bright Light's profile at MobyGames

Template:Electronic Arts

1. ↑ Template:Cite web
2. ↑ Template:Cite web
3. ↑ 3.0 3.1 3.2 Cite error: Invalid `<ref>` tag; no text was provided for refs named `Developer Online`
4. ↑ Template:Cite web
5. ↑ Template:Cite web
6. ↑ Template:Cite web
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9. ↑ Template:Cite web
10. ↑ Template:Cite web
11. ↑ 11.0 11.1 Template:Cite web
Dawngate

***Dawngate*** was a proposed multiplayer online battle arena video game developed by Waystone Games and published by Electronic Arts for Microsoft Windows. It was meant to be a free-to-play game likely to be supported by micro-transactions. News about the game began to leak during early-mid April 2013 with few details on mechanics, gameplay, or other elements. Testing period began on May 24, 2013, and the community beta was released on April 9, 2014. The open beta was released on May 19, 2014; on November 4, 2014, it was announced that because the beta was not shaping up as they had hoped, all development would stop and the game would be fully shut down in 90 days. In 2015, it became a registered trademark of EA

## Gameplay

*Dawngate* was a team-oriented game where a group of five players (shapers) work together to complete objectives and destroy the enemy nexus. Destroying the nexus would win the game for the team.

Shapers and their stats could be modified by players by choosing spells and items. Shapers also had access to wards that could be placed to provide vision to areas of the map for their team.

### Minions

AI controlled minions assisted shapers in their objectives. They regularly spawned at the home location, marching down the lanes towards the enemy home. More powerful striders could also spawn.

### Lanes

*Dawngate* maps contained two lanes. Each lane was controlled by three powerful bindings per side. Lines running the length of the lane informed players of the status of their bindings and enemy bindings.

### Jungle

Surrounding the lanes was the jungle, a neutral area containing passive creatures. Just like minions and shapers, these creatures could be killed for vim. The jungle was also a way to cut across the map to other lanes - but players use this area to hunt each other as well.

Within the jungle were four Spirit Wells that passively gathered vim for each team. Also within the center of the jungle was the Parasite, a powerful creature not to be trifled with alone.

### Roles

When starting the game and formulating a team, players could choose what roles they would like to provide. The role was not dependent upon shaper choice, though some shapers had an advantage in some areas. Role choice also provided role-specific benefits. Once players had chosen their shapers, final decisions could be made on what player would be assigned what role.

There were four roles: Gladiator, Tactician, Hunter, and Predator. Gladiators focused on killing lane minions. Tacticians focused on harassing enemy shapers. Hunters focused on killing creatures in the jungle. Predators focused on killing enemy shapers.

When choosing a role, players were also able to choose a loadout that granted additional passive bonuses.

## External links

* Template:Official website

1. ↑ Template:Cite web
2. ↑ Template:Cite web
3. ↑ Template:Cite web
4. ↑ Template:Cite web
5. ↑ Template:Cite web
6. ↑ https://trademarks.justia.com/863/84/dawngate-86384266.html
Organ

Introduction
Relationships
Gallery

* Anime
* Manga
* Manga R

Organ is a Adventurer S rank of the series **Maou-sama, Retry!**.

## Appearance

Her body is small like that of a child, and her whole body is covered in a black robe, so her appearance cannot be seen. She is an incredibly rare mixed race, a Cambion. Depending on the country, they might become a target of subjugation, so they would normally hide their identities, and constantly change the place where they live.

## Personality

Organ is reclusive, keeping in touch only with Mink, she doesn't care much about other races. Because she was weak and became strong to protect herself she does not like to see the strong saving the weak.

## Plot

Like Mynk, Olgan is an S-Rank Star Player. She is also the daughter of Belphegor, one of the Original Sins who continue to fight for power in Hellion territory. She was forced to be the test subject of her father’s demented ‘experimentation’ from a young age. To say that she has been through hell is an understatement. Her father’s centuries-long torture and experimentation has succeeded at giving her powerful immunities and resiliencies, but Olgan lost her sense of taste as well as her sense of heat and cold in exchange. As a spellcaster, her powers are unparalleled.

## Abilities

Organ is an adventurer S rank known worldwide.

### **Parameters**

* Parameters
1/1
Level: 26

Health: ?
Vitality: ?
Attack: ?
Defense: ?
Speed: ?
Magic Power: 43(+?)
Magic Defense: 48(+?)

## Equipment

**Item:** **Mr. Carry-All**

A rare bag with fluctuating capacity, depending on the user’s Magic. Olgan also holds magical items that mask her demonic scent, detect traps, etc.

**Item: Devilish Horns**

It is an armor piece that’s equipped on the head. These are a pair of curled horns that fit on the sides of the head. Like the Angel's Halo, it has a trash defense of +2 and are mostly worn by female players who like the horn's cute appearance. In addition, Olgan's horns have the additional power to 'burn those who approach without caution.'

They were given to Olgan as a gift by Hakuto Kunai, though he didn't realize the significance of horns among devils. Half-breeds such as Olgan could never grow horns, so receiving horns from the Demon Lord made her more happy than she had ever been in her life.
Terrus (Continent)

> "Renaut was a fool, he had the world in his palm, yet he did not act. I will not make the same mistake, and I will not stop until the world runs red with the blood of my enemies and flies red with the winds on my banners."
>
>

> Emperor Titus I, the Conqueror
>
>

Terrus, also known as Tella, Teromana, and Terra is the oldest of the continents that dot the world, home to decrepit fortresses, a variety of mountain and plain-lands, and weak, quarreling nations fighting over the remains of Titus's thousand-year Empire. Terrus is speculated as the origin continent of humanity, and the most untouched and unaltered continent after the Untold Eras, thus, it's climate reflects on the early and near inhospitable terrain from the early world. The further south one ventures into Terrus, the more abnormal the terrain becomes, with oceans of gravel, heavy winds and blistering heat, all of which also plays into it's defensive capabilities, but also toward it's detriment.

Terrus is the only continent which has access further south into the world, but due to his inhospitable terrain, much of the southern end of not only Terrus, but whatever continents lie south of the equator, remains a mystery. Ships that travel too far south, regardless of location on the world, rarely reappear, and those that do tell tales of ancient horrors. This, however has not dissuaded many of the Terans, and the infamous Third Legion recruits their greatest warriors from the nomads of the gravel deserts.

Terrus is home to the second oldest empire in the world, Titus's Empire, or better known as the successors of Titus's Empire as little remains of this once great, ten thousand year old nation. Suffering after the death of Titus XXI in the late Second Era, aswell as mutiny and treason from their legions the Empire has been fractured ever since, still remaining out of tradition, but only the name remains. For the next ten thousand years, Terrus would suffer infighting and kingdoms would rise and fall weekly, all with a promise to restore the Empire, but failing to demonstrate even the primary edicts emplaced by Titus.

seperation of legions - legions all seperate and form their own kingdom, unique to their legion's doctrines

--
EA Phenomic

**EA Phenomic** was a real-time strategy video game developer, headquartered in Ingelheim, Germany, and founded as **Phenomic Game Development** in 1997 by Volker Wertich, who had previous worked in Blue Byte and developed *The Settlers* and *The Settlers III*. The studio was acquired by Electronic Arts on August 23, 2006 and renamed as EA Phenomic.

Electronic Arts announced that EA Phenomic would concentrate on developing real-time strategy video games.

In July 2013 EA closed the studio and laid off the 60 employees.

## Games developed

* *SpellForce* series
	+ *SpellForce: The Order of Dawn* (2004)
		- *SpellForce: The Breath of Winter* - Expansion pack (2004)
		- *SpellForce: Shadow of the Phoenix* - Expansion pack (2005)
	+ *SpellForce 2: Shadow Wars* (2006)
		- *Spellforce 2: Dragon Storm* - Expansion pack (2007)
* *BattleForge* (2009)
* *Lord of Ultima* (2010)
* *Command & Conquer: Tiberium Alliances* (2012)

## External links

* Template:Official website
* EA Phenomic profile on MobyGames

Template:Electronic Arts

1. ↑ Template:Cite web
2. ↑ gamesindustry.biz: *EA Phenomic closed*
Oswalder of Iceford

> "They teach y'a the joints are where you'd best hit to kill a man. Fuck the joints. Fear is what kills 'em truely. You see panic under a helmet, you know he's dead, and he knows it too, and dare I say you're looking terrified."
>
>

> Oswalder of Iceford
>
>

Oswalder Reddel, often going by the titles of 'of Iceford', 'of Hollowed Hills', 'the Man of Ice' and 'Wysedfra' is a Mercenary Lord hailing from the Bretish subjugated lands of Frairland. He is one of the most famous Mercenaries in all of Orbis
EA Montreal

**EA Montreal** is a Canadian video game development studio owned and operated by Electronic Arts. The studio is based in Montreal, Québec. It was inaugurated by EA on March 17, 2004.

The studio was founded by Alain Tascan a former Ubisoft and BAM! Entertainment executive. It is one of a few examples where EA created a new studio instead of acquiring one. In 2006 with the acquisition of Jamdat, its Montreal offices were moved to the location of EA Montreal studio.

EA Montreal and EA Mobile Montreal are operated separately, however. In 2007, following the split of EA development studios into four labels, EA Montreal became part of EA Games Label (Frank Gibeau, President). EA Montreal is responsible for two original franchises: *Boogie* and *Army of Two* as well as other titles where it collaborates with other EA studios.

The Visceral Montreal studio was closed in February 2013. In April 2012, EA announced layoffs in the Mobile division. A further layoff on the Mobile Division took place in February 2015.

In July 2015, EA announced the creation of Motive Studios, a new Montreal-based operation led by Jade Raymond. Motive is co-located at EA Montreal with BioWare, which has maintained a Montreal studio operation under the leadership of studio director Yanick Roy.

EA Montreal studio is located at 3 Place Ville-Marie, downtown Montreal.

 File:Place Ville-Marie (toit au niveau de la rue) 2005-09-02.jpg

## External links

* EA Montreal profile at MobyGames

Template:Electronic Arts

1. ↑ Template:Cite web
2. ↑ Template:Cite web
3. ↑ Template:Cite web
4. ↑ Template:Cite web
5. ↑ http://www.ea.com/motivestudios/
Firemonkeys Studios

**Firemonkeys Studios** is a developer and publisher of video games, based in Melbourne, Australia. In May 2011, Electronic Arts announced the acquisition of Firemint for an undisclosed sum, making it an in-house studio for EA Interactive. IronMonkey Studios were also taken under EA Interactive's wing back in 2010.

In January 2011, Firemint acquired fellow Australian video game developer Infinite Interactive, best known for the *Puzzle Quest* series. In July 2012, Firemint announced a post on their blog that Firemint would merge with IronMonkey Studios by EA and merge their names into Firemonkeys. All-new games, including *Need for Speed: Most Wanted* and *Real Racing 3*, are released with the new company name.

## Awards

 File:Firemint.gif
Firemint was awarded the Arts and Entertainment Award for being amongst the most successful exporters in 2009 at the Australian Export Awards in November.

## Games

Firemint have produced a number of different games for different platforms and different publisher. Starting with the *Nicktoons Racing* in 2002 for the Game Boy Advance. For several years after publishing their debut game Firemint continued to produce and release games for the Game Boy Advance and mobile devices. It wasn’t until early 2008, however, with the release of the Apple iPhone in 2007 did Firemint really expand their games market share. During 2009, Firemint developed their two most popular games, *Flight Control* and *Real Racing*. These games went on to achieve great success with the subsequent release of two sequels each, *Flight Control HD* in 2010, *Flight Control Rocket* in 2012, *Real Racing 2* was released in 2010 and *Real Racing 3* in 2013.

## Acquisition

Electronic Arts, with a market capitalization of US$6.7 billion, announced the acquisition of Melbourne-based gaming studio Firemint overnight in a press release for an undisclosed amount. Firemint is recognised as one of the leading game developers on the iOS platform. According to Barry Cottle, General Manager of EA Interactive “The Firemint team is remarkable for its critical and commercial success. Having them as part of EAi will accelerate our position as worldwide leader in game development for mobile devices and online gaming platforms." In January, Murray told SmartCompany the work-for-hire market is growing thin, especially as the Australian dollar continues to climb. Coming under the EA banner will give the company security.

### Layoffs

In February 2019, Electronic Arts announced that 40 to 50 of Firemonkeys 200 staff would be laid off, to focus the studio more on live services. This equals around 5% of the entire Australian game industries workforce.

## External links

* Template:Official website

Template:Electronic Arts

1. ↑ Template:Cite web
2. ↑ Template:Cite web
3. ↑ Template:Cite web
4. ↑ Template:Cite web
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6. ↑ Template:Cite news
Harnor Graith

> "No man knows where he came from, what black pit spawned this horror, but we all know where he went. To which extremes and which perversions of the mind did he seek total conquest, not for unity in Titus's sake, but for wanton slaughter."
>
>

> ― Gregor Uzamek's Historical and Mythological Accounts Volume XI, written sometime in the 4th Era
>
>

Harnor Graith, also known as Harnor the Mad, Harnor the Conqueror, and known unanimously across all Orbis as the Horror of the World was an ancient Orbisian Warlord that existed between the First and Second Eras, before Titus's Conquest.

Harnor's conquest and personal biography has been studied and archived over the millennia, though the most have cultural embellishments in them, leaving the Tale of Harnor to be one of the most cross-referenced stories across all Orbis. His tale is one of madness, pride, and slaughter.