Server Versus Server battles

Server Versus Server battles take place in three stages. The first stage, Donation lasts the full week up until the time of the last two stages. The Preparation and Battle stages happen at the end of the week and combined last three hours. This event can be found on the Event menu.

At the start of the event, the Chat page will get a new Cross-Warzone chat tab. Members of each server are identified by the server they belong to at the end of their name / country tag line. On the Event page, you will see one server's number in blue in the upper left, and one in red in the lower right. There will also be points listed. This reflects the server's ranking over all for SVS. If it is the servers first SVS it will show 1000 points. At the bottom, you will see Battlefield Above and Battlefield Below indicating progress at each for the Donation stage. Below each progress bar is a button labeled Donate.

On the World Map, if you scroll to the correct side of the map and keep going, you will cross a small vertical water space and then be on the opponent's map. While you can see the location and names of bases and fortresses, there are no Alliance outlines, or other borders.

## Donation

The Donation stage starts right at reset on Sunday. During the Donation stage, the Arms Race for each day gives extra awards for the milestone rewards called Military Supplies. Each award stage gives 5 supplies. These supplies are then to be donated to either the Upper Battlefield or the Lower Battlefield. At the end of the Donation Stage, the team with the most supplies donated in each Battlefield controls that Battlefield at the beginning of the Battle stage. Any member of the server can donate to the battlefields. They do not have to belong to an Alliance.

To donate your supplies, go to the Server Verses Server event page and click on the button for either Battlefield Above or Battlefield Below. This will take you to the world map location for the corresponding battlefield, where you will see red and blue soldiers fighting from behind crates. This location is in one of the four corners of the map. East Region 1 and Region 8, or West Region 15 and Region 22. Click between the soldiers and a screen will come up asking how many supplies you want to donate. Generally speaking all supplies for a day should be donated to one site. Tap ok and the game will start a march to the Battlefield selected to deliver the supplies.

Note that the Military Supplies cannot be saved from day to day as they disappear at server reset. They must be delivered on the day earned. Discussions should be held in advance amongst the Alliance Leaders and the Capitol Leader on where Battlefield supplies should be donated.

## Preparation

It the preparation stage you can go to the other server's map and look to see where the opponents alliances and bases are. This stage lasts for one hour, and begins three hours before the server reset. [more info needed here]

## Battle

At two hours before reset, the Battle stage begins. In the East or West corners Towers appear on the Battlefield. The the team the tower belongs to (defending or invading) will be indicated by the colors red or blue. Refer to the Donation stage above to determine how to win this advantage.

One can only interact with the corner region while the tower is in a given team's control. When the defending team taps on the tower and they have the option to send troops to occupy (reinforce), or teleport to the opponents server. If it is not in the defending team's control they will have the options to Scout or to Attack. The same is true of the invading team. They cannot attack the defenders, the silos, or other regions while the tower is in the defending teams control.

When Teleport to Opponent's Server is chosen, the invader's base will be placed in the corresponding Battlefield (upper or lower) in a random location within the tower's region. Once again the invading team must control the tower to interact with anything outside the tower region. At this time, chat between the invader and his home alliance and server is cut off. He/she may only chat with other invaders that have crossed over to the enemy server. This is not a bug, it's a feature.

The goal of the invaders is to take the defender's capitol. To do this the invaders must take regions by occupying the region's stronghold. The regions must be connected at the edges, so the invaders cannot skip over any regions or take diagonal regions. For example, the invaders arrive in region 8 (No Man's Land). They must take the tower in region 8, then move to region 7 or region 9 and take the corresponding stronghold. Next they could attempt to carve a path to the capitol through regions 34, 35, 52, and finally region 53. Once there, the invaders must attack, conquer, and hold the Capitol.

## Winning and Rewards

To trigger a win, the invaders must capture the Capitol and hold it. The amount of time the invaders must hold the Capitol is similar to the Silo Event. During the first hour of the event, an invader must hold the capitol for 30 minutes. During the next 30 minutes, the invaders must hold the Capitol for 15 minutes. During the next 25 minutes the invader must hold the Capitol for 5 minutes. During the last 5 minutes, the invader must only capture the capitol. Any one of these conditions may be met to win and end the Battle.

Rewards are given to both sides of the conflict, though the winners get better rewards. The winning team is decided by the following conditions. First, was the Capitol captured and held. Second, how many enemy strongholds were held at the end of the battle regardless of how the end was triggered. Finally, how may points were earned by each side. In addition to typical kill points, 350 points are also awarded for taking and / or entering an enemy stronghold, as well as to defenders retaking a stronghold held by an enemy. Also, on both sides the commanders with the most kill points get awards as well.