Norah Eld

## Apperance

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## Behavior/Personality

Norah is a sweet and shy individual, the kind of girl that still believes in waiting for marraige before sleeping with a guy. She can sometimes become flustered in social situations, stumbling not only over her words but her bodaciosuly thick body as well. Though don't let that fool you into thinking shes a dumb broad. Norah is as righteous as they come...she believes in justice and that there is a right and a wrong but no in between. People have choices and there will always be consequences based on ones own actions. She is as fair as they come with a high moral system. She is pretty easy to get along with, she isn't the type to rub justice in your face and is a very open minded individual. Norah spends most of her down time tinkering with all kinds of techs. She prides herself in those abilities and feels most comfortable with a wrench in one hand and a gun in the other.

## Roleplay Allignment

### Neutral Good

A neutral good character does the best that a good person can do. He/she is devoted to helping others. He/she works with there higher up's but does not feel beholden to them.

Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

1. You shall lie only to evil-doers.

2. You shall not harm the innocent.

3. You shall murder, but only if it is the last and final thing that it may result to.

4. You shall help the needy.

5. You shall honor those who promote goodness.

6. You shall follow the law unless breaking the law results in more good.

7. You shall not betray others.

8. You shall bring evil-doers to justice.

9. You shall steal only to promote goodness.

10. You shall seek unlimited good for others.

## **Occupation/Class**

**KPD D3 Mecha Unit**

**Mechanic**

****KPD Mecha Suit****

## **Power Suit**

### **Overview & Capabilities**

A Power Suit is a suit of powered armor. This term applies to both Norah Eld 's Battle Suit Ver SA1-4468-VM6-P in its basic form without any upgrades, and her suit as a whole regardless of its current upgrade level. The word "Power Suit" is short for powered armorsuit.The Power Suit is apparently able to assimilate almost any technological upgrade into its system, regardless of the upgrade's origins. The suit has enough base power to withstand a planetary explosion with only 50% power and increases her capabilities to superhuman means.

Norah's Power Suit comes with a standard Power Beam and the Oxygen Supply Equipment allows her to survive almost indefinitely underwater, including the ability to resist most airborne toxins. With a modular construction allowing the suit to be outfitted with a wide variety of weapons systems and special armor. A considerable amount of the suit is biological, The Power Suit contains 100 (100%) units of energy that sustain it and if completely drained, it becomes unable to protect Norah, and she is forced to revert to the Skin Suit, a  bodysuit that grants weaker protection, and is equipped with a stun pistol, the Paralyzer.

While active, the Power Suit bonds with Norah biologically, and cannot be taken off without her cooperation. It has been observed on many occasions that the methods which Norah uses to remove the Power Suit are to have it dematerialize with a bright flash. When the suit is inactive, Norah is able to retain the components within herself until it becomes active But it has also been observed that she can have it materialize at will, suggesting that this suit is not meant to be dismantled to be removed like regular armor, and that it is somehow put on or taken off by using an energy-to-matter reaction (it also has been shown that at least the helmet can be removed manually.)

#### **Arm Cannon**

The Arm Cannon is a plasma gathering device which draws in the natural ambient air and superheats it until it hits the state of being in plasma or it draws in the nearby plasma from stars in order to fire out a superheated concentrated beam or blast. The Power Beam is the basic energy unit produced by Norah’s standard Arm Cannon. The Power Beam is expelled from Norah's Arm Cannon. Close observation indicates that this is the Bounty Hunter's most frequently used offensive tool. The Arm Cannon is her primary weapon, capable of both energy-based and ballistic attacks. The Arm Cannon, as its name implies, is affixed to the Power Suit's right forearm. What separates the Arm Cannon from other firearms is its ability to access various weapons systems by quickly changing its configuration, thus eliminating the need for multiple (and sometimes bulky) guns. The standard configuration, where the Cannon appears completely smooth, always represents the Power Beam. The wide configuration, where the sides of the Cannon expand, is used for the Wave, Light, and Nova Beams. The high configuration, where the top and bottom pieces of the Cannon move vertically, is used for the Ice Beam, Dark Beam, and Ghor's version of the Plasma Beam . The long configuration, where the muzzle of the Cannon extends forward, is used for the Plasma Beam and the Annihilator Beam. A fifth configuration shows the Cannon opening up in apparently the wide configuration, but with half-pipe like chutes on the sides, presumably for ventilation. The Arm Cannon is also shown to have many other functions, such as uplinking with computers or other systems, welding, melee combat, and controlling her personal ship. The inside of the Arm Cannon is more simplistic and is simply a long, narrow tube with some sort of trigger mechanism at the end, into which Norah inserts her hand. It can only be seen when using the X-Ray Visor because other visors cannot look through the solid Arm Cannon. The Power Beam may be charged, dramatically increasing the weapon's effectiveness. When it hits something it complete obliterates and incinerates, able to penetrate most if not any metals or through organic materials like butter. As it charges should it be (based on post time) so the higher the post the more powerful the discharge (unless its for plot)

* Power Beam
* Charge Beam
* Long Beam
* Wide Beam
* Spazer Beam
* Wave Beam
* Ice Beam
* Plasma Beam
* Phazon Beam
* Dark Beam
* Light Beam
* Annihilator Beam
* Battlehammer
* Volt Driver
* Magmaul
* Judicator
* Shock Coil
* Imperialist
* Nova Beam
* Diffusion Beam
* *Electro Lob*

#### **The Super Ball**

is the Alt-Form of Norah’s suit , and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.  This ball is purely for maneuverability and extra defensive capabilities. In this form, Norah has much increased durability and can protect her form almost anything. However in this form she cannot attack anyone at all.  She can take this form in order to drop her strongest weapon, the super bomb.

#### **The Super Bomb**

These bombs have the ability to spread a high-temperature heat wave over a large area, impacting living things which is a nice way of saying they can vaporize humans instantly. The Super Bomb drops the biggest load of Plasma upon a surface, which is an explosion that can span half an entire mile. The explosion disintegrates everything in its immediate radius and completely drains Norah of her power usage. To be used in battle it must be charged for 3 post.

### **The Skin Suit**

When my Power Suit is deactivated, the Skin Suit is the outfit of choice. In the rare moments when her equipment malfunctions, the streamlined design enables acrobatic movement and the Paralyzer. The Skin Suit (Body Suit in some early appearances) is a skintight full-body jumpsuit worn by Norah. While in this suit, Norah takes much more damage but is more agile. She is capable Superhuman Agility, Dexterity, Balance and Jump. The Symbol’s breast and hand are energy-matter converters, transforming the Power Suit and any upgrades into pure energy and storing it via a mental command. When it receives another mental command, it releases the energy, which then reverts to its natural, corporeal form. The material of the suit is composed of a stretchable metallic/rubber hybrid that absorbs kinetic energy and allows her to take impacts akin to bullet train speeds and velocities. As great as it is, the suit makes her incredibly vulnerable to the right kind of attacks, and susceptible to cutting, piercing and stabbing.

#### **The Stun Pistol**

The Paralyzer (formerly known as the emergency pistol or just Pistol) is a weak, but still useful emergency backup weapon. It is chiefly used to stun enemies. can charge (for a short time) the Paralyzer and fire uncharged shots, which slightly increases the damage and the length of time which the opponent is stunned. A new feature is the ability to transform it into a Plasma Whip to attack enemies and set them up for combos. It can also be used to tether onto ledges, acting as a replacement for the Grapple Beam that Norah would use when her suit runs out of power or she isn’t in it. The energy blast expands after being fired, but has reduced range.

## Allies/Enemies

Allies: The KPD

Enemies: Anyone on the wrong side of justice

## **Background**

Norah was raised in the icy cold north, use to the harsh living conditions of her hometown. Her household was with two parents that loved Norah unconditionally, both mom and dad were hard workers that tauht the girl good morals and brought her up correctly. Noras mother was a police officer who created the mecha unit, a part of the PD that created mecha suits that could handle under dangerous weather--and dangerous assailants. Her father, a humble mechanic that helped his wife with the mecha suits engineering, the two worked very well as a team and with little Norah they were a happy family.

Unfortunately even little families like this can face tragedy and Norahs mother one night on a police chase damaged her suit and became stranded on the ice, unable to move. The ice broke and she plunged into the cold water to her demise. It was just Norah and her father after that, the child losing her mother at the age of 7. Her father picked up the slack of an absent mother and did both roles best he could but Norah wasn't a difficult child to begin with and she knew her father was trying his hardest now that they were a family of two.

Norah continued on with her life, picking up the trade of her father and becoming an excellent mechanic but once she hit 18, she took the police exam and passed with flying colors! A mechanic was a rewarding job but she had always dreamed of taking her mothers place and becoming an amazing officer of the law! Wanting to carry on her mothers work with the mecha suits she transfers to K-city and they open a Mecha Unit to handle the more problematic meta humans that broke the law--the vigilantees couldnt be the only ones to save the day--the KPD had a job to do and with Norahs help they'd be doing it well!  (More to add later)