recursal/Fanatic-Fandom huggingface dataset:
Europa Dig Zone

**Europa Dig Zone** is a side branch for the second moon, Europa. It leads to the special level, **Tyre Outpost**.

It is an icy cave area with many grey buildings. On all levels there are swaths of cold clouds that slow you down by 50% when you enter. There is also always a pipeline that you can open. When you open the pipeline, the cold clouds disappear, but you will no longer be able to open the central room in Tyre Outpost. (You will get a message that the heat is too high and that's why the door is locked) If you don't open any of the pipelines, you will be able to open this central room.

### Enemies

* Fiend
* Ice fiend
* Cryoreaver
* Cryoberos
* Ravager
* Corrupted grunt
* Corrupted sergeant
* Corrupted commando
* Combat drone
* Security bot

### Manufacturer Perk

Weapons found in Europa Dig Zone, not including Advanced or Exotic weapons, have the Europan Defense Initiative manufacturer perk. This gives -75% swap time.

### Branch Mission

Opening a valve in any level will remove the freezing clouds, but fails the mission. Reach Tyre Outpost without opening any valves to find a glowing cloud which will give you cold immunity.

## Tyre Outpost

Tyre outpost has an icy cave perimeter with wandering fiends and many barrels. The interior of the area is a large building with several large rooms, with the reward stations and lootboxes in each room, as well as the human enemies.

### Enemies

* Fiend
* Hellish grunt
* Hellish sergeant
* Hellish soldier
* Rocket turret

## Rewards

* Medical station
* Technical station
* Nano-manufacture station (Mk2)
* AV2 auto/pistol/shotgun/melee AMP, marine armor or combat armor
* favored unique\* Wavesplitter
Fishing

**Fishing** is an activity learned by meeting Bill the Walrus at Meteor Lake. He'll give a tutorial and a fishing rod. Bait can be used to speed up the fishing process, it can be obtained from the cat that lost their camping permit. Fish can be sold to the pelican captain in the northeast, with each species earning coins the first time and bait from the second time onward. He will comment on it and give a reward based on the specimen (for bait: 1 for regular fish, 2 for big or tiny ones, 3 for special varieties, 4 for big or tiny and albino specimens of special varieties). After selling him 3 types of fish, he'll give Claire the fishing journal, which shows each of the species caught and hints on where to find them. After selling him every type of fish, he'll give Claire a golden fishing rod, unlocking the achievement "The Fish are Biting Today". The golden fishing rod increases your chances of catching a rarer variety.

## Types of Fish

### Varieties

All fish can be found with 3 varieties other than normal: Big, Tiny, and Albino

## References

https://steamcommunity.com/sharedfiles/filedetails/?id=1979596051
Death

**Death** is a unique plasma pistol.

## Description

An almost alien looking energy hand cannon with the word "Death" etched on the barrel.

Death: Damaged living enemies are going to die.

Level 1: 30 damage per shot.

Level 2: 40 damage per shot.

Level 3: 50 damage per shot.

## Notes

Applies the Death status effect that starts at 2 and doubles for every standard turn, reducing that amount of health.

Dual wielding any two of Death, Hate, and Love shares their perks between both weapons, applying both on hit effects to shots from either gun.
Analytic visor

## Analytic visor

### Modifiers

Tactical computer
Aim assist

## Analytic visor spawn data

### Locations

Earliest: Callisto 5
Typically: Europa 3

### Weight(?)

3

The **analytic visor** is an exotic headgear.

## Description

High-tech piece of CRI technology with an advanced tactical computer.

## Perks

Tactical Computer: +20% to experience gained

The analytic visor will always generate with the Aim assist perk.

If this generates with Critical, it will always be Critical 20.
Effects

Not to be confused with temporary conditions known as Status effects.
**Effects** are permanent changes to some of the character's attributes, acquired in different ways. While listed in the character's equipment tab, not all effects are semantically equipment. A character can accumulate multiple effects at once.

## List of Effects

This list is incomplete. You can help the wiki by expanding it.

## Historical notes

Effects were introduced in the patch 0.9.11.

Before the patch 0.9.11, the CRI backpack had to be equipped in the utility amp slot, but offered three additional inventory slots instead of two.
Combat headset

The **combat headset** is a common headgear. It always generates as an AV variant.

## Description

High-tech combat AR headset. Properties depend on configuration, vary from model to model.

## Perks

The combat headset always generates with the Darkvision perk.

If an AV variant generates with Critical, it will always be Critical 20.

If an AV variant generates with Heatvision, it will always be Heatvision 5.
Dodgemaster

## Description

Non-move action halves dodge instead of removing it.

You are the master of run and gun – when you perform a non-move action, you lose half your dodge bonus instead of losing it completely. For melee weapons (which have this benefit by default) you keep it full instead of halving. Second level grants you a minimal dodge that is always active, and the third increases your maximum dodge value.

Level 1 - halve dodge instead of removing.

Level 2 - 20% minimal dodge.

Level 3 - 30% minimal dodge, +10% maximum dodge.
Focused fire

**Focused fire** was removed in the patch 0.8.11.

## Functionality

Shooting the same enemy over several turns gives the player a stacking multiplicative accuracy bonus of 10% to hit them each time.

## Description

Once you set your sights on a target it will die. Each successive turn you're shooting at it, you gain a cumulative +10% accuracy bonus.
Dash

## Description

PASSIVE SKILL – second and further moves in the same direction are faster, damage resistance while dashing at L2 and L3.

Got to go fast! When in danger (in sight of enemies), consecutive moves in the same direction, starting with the second, are done faster. Additionally at higher trait levels you gain damage resistance while dashing.

LEVEL 1 - +70% move speed while dashing

LEVEL 2 - +100% move speed and 25% damage resistance while dashing

LEVEL 3 - 50% damage resistance while dashing
Boat

The boat was added to the game in "The Boating Update", and is the only vehicle present in the game, allowing Claire to easily traverse the ocean around Hawk Peak Island and its sorrounding islets.

The boat cannot be sunk, and will only slow down momentarily when colliding with an object.

It can be acquired on "The Orange Islands", on the north side of Hawk Peak Island, where it can be rented on a per- day basis for 100 coins from the "Boat rental staff". Since the in- game "day" only ends when the game itself does (i.e. when Claire goes to take a nap), the player is given unlimited, unrestricted access to (and fun with!)the boat.

If the boat becomes stuck or lost, Claire can talk to the boat rental staff for them to anchor it in the pier.

When you talk to the squirrel on the Pier with her dad you can take her out when you rent the boat and complete her challenge. if you get under 45 seconds without hitting any objects you will be rewarded with a golden feather and award.

#### Trivia.

The boat has its own dedicated theme, aptly titled "Boat Buds", which shifts in intensity according to the speed at which the player is driving.

Thankfully, the characters´ collision boxes are ignored by the boat, and as such they cannot be hit. Thanks, adamgryu!
EMP rifle

**EMP rifle** is an exotic, powerful single-shot rifle. It deals heavy damage to mechanical enemies from a long distance, stunning them for 3 turns, but is harmless against other types of enemies.

## Description

Experimental anti-mech personal weapon. Uses CRI energy cells. Doesn't damage meatbags.

Advanced EMP: strongest EMP status effect, freezes non-mechanical units
ZINO

**ZINO** (or Z.I.N.O) is an Antagonist in Darren's Adventure and Allies in WeN's Adventure: The Big One.

Before he was turned into ZINO, he was a lazy and laid-back employee in Z.I.N.O and once had a girlfriend.

After he was turned into ZINO, he is Selfish and later caretake Daren Mountain.

## Story

He was once an employee in Z.I.N.O where his name based off. He was called "Lazy Boy" by his employees due to being lazy and laid-back.

After an accident in Z.I.N.O's Factory where he got himself badly injured and others were killed he left Z.I.N.O and later meet ZINO's Assistant who repair him and give him a mask to hide from everyone.

He was once a caretaker on Daren Mountain, But after being defeated by Zang he later fall off the building and landed on the water. He later disappeared though the ocean, later was founded by his Assistant

After finding out he was badly injured, he was again repaired. He later build his own weapon stolen from Z.I.N.O's Factory, TEK-52. In 2025, he was later converted to Allies after helping Zang.
Angel of Shotgunnery

**Angel of Shotgunnery** is a challenge unlocked by reaching the Corporal rank.

## Description

It's time to kick ass and chew bubblegum -- only shotguns and grenades are the true weapons of the Army of the Dead! To make things easier, ammo picked up gets converted to a small amount of the ammo type of the currently wielded shotgun, you have a special Frenzy perk that increases damage after kill and you start with 3 EMP grenades.

Rating: MEDIUM
Disabled: Scavenger
## Additional notes

* Player starts with a loaded 12ga shotgun and 30 12ga shells instead of the default weapon and ammo.
* The ammo gets converted at 8:1 ratio, with numbers rounded down. In the case of an ammo stack having less than 8 units, the player still gets 1 ammo from it.
* Frenzy lasts for 10 turns, stacking up to 5 times and giving 5 damage per stack. Activates/refreshes on kill.
Angel of Mercy

**Angel of Mercy** is a challenge unlocked by reaching the Sergeant Major rank.

## Description

You're the last merciful being in hell. Hence you lose 1 permanent health each time you kill an enemy! To ease your suffering a bit, you gain a flat 100 experience each time you move to the next level. You can kill fully robotic and exalted enemies without penalty though. You don't care about them. You monster.

Rating: HARD
Health

**Health** or HP is a measure of how much damage a character or other destructible object can take before it dies or gets destroyed.

## Maximum Health

All player classes start with 100 maximum health.

Your maximum health can be increased or reduced by the following effects:

* +20 per level of Ironman
* +5 per 3 charges at a health station
* -5 per Military stimpack used

When your maximum health is increased, your current health is increased by the same amount. Maximum health is capped at 160hp for the player characters, while high-tier enemies may exceed this amount.

## Damage

Your current health can be reduced by:

* Enemy attacks
* Environmental effects (exploding barrels, gas clouds)
* Status effects (Bleeding, Burning)

## Healing

You can restore lost health by:

* 40hp from Medkits and Stimpacks
* Full health from Large medkits and Military stimpacks
* Killing an organic enemy with a Vampiric weapon
* Killing an organic enemy in melee with the Vampyre trait
* 40/30/20/10 hp (reduced each moon completed) from picking up a health orb
* Moving to the next level with the auto-med armor mod
* Moving to the next level for a Marine
* Using the Marine skill Adrenaline
* Each hit with the unique pistol Love

These healing values can be increased by:

* The Field Medic trait (20% per level)
* The Health monitor armor mod (20%)

* The Skilled trait on a Marine (for Adrenaline and level transitions only)

Healing can also be decreased by some relics:

* Archreaver's claw relic (-25%)
* Toxic reaver's spleen (-33%)
* Reaver's heart (-50%)
* Toxiberos's tusk (-50%)
* Ravager's heart (-75%)
* Cyberos's heart (-100%)
9mm calibrated

**9mm calibrated** is an exotic pistol. It deals around the same amount of damage as its regular counterpart, the 9mm pistol, with a much higher effective range. The calibrated pistol also has bonus critical chance inside it's optimal range. As a slight downside, it has a lesser clip size. More significantly, it deals pierce damage rather than impact, making it very effective against armored targets.

## Description

A really well calibrated 9mm pistol, capable of piercing armor. Probably created by someone in the middle of some calibrations.

Master Calibration: +50% critical chance within optimal distance
Basic helmet

The **basic helmet** is a common headgear. It is usually the first helmet that the player finds. It offers no protection from damage, but does at least protect from critical hits.

## Description

* Basic
* Advanced

#### Basic

Better than nothing, protects against critical hits and that's about it. It may look like you're a demon slayer, but you're not one yet.

## Perks

If an AV variant generates with Automed, it will always be Automed 5.

## Notes

A yellow armor box will always spawn on Callisto L2 containing one basic armor and one basic helmet, which can be an AV variant. On nightmare and higher difficulties, another yellow armor box will spawn on Callisto L1 as well.
12ga shell

**12ga shells** are a type of ammo used in shotgun-type weapons that deal heavy splash damage in close-medium range.

## Description

Universal 12 gauge shotgun shells. It's a nice hunting tool if you like your meat peppered with lead.

## Weapons

12ga shells are used in the following weapons:

### Shotgun

* 12ga auto-shotgun
* 12ga shotgun
* 12ga dual shotgun
* 12ga elephant gun
* 12ga focused shotgun
* 12ga jackhammer
* 12ga super shotgun
* Denial
* Monster
Bladedancer

## Description

Dual wield blades

What's better than a blade? Two blades of course! With this trait you can wield two blades (knives, machetes, katanas, just not too big...) at the same time! Penalty to attack time is only applied if first weapon attack didn't kill. Only your first weapon can Guard, but your Guard when using blades (even single blades) is increased at L2 and L3, and movement while wielding blades takes 10% less time per level. Guard plus dodge can't go over 90%.

LEVEL 1 - 150% attack time, -10% move cost

LEVEL 2 - 125% attack time, +50% guard -20% move cost.

LEVEL 3 - no attack time penalty, guard is doubled, -30% move cost.

## Notes

* The Soulstealer is a blade weapon, but is also classed as a large weapon, which means it cannot be held with one hand.
* Only the guard value from your first weapon is applied, but some other mods such as "Surrounded", "Guard shield", and "Resilient" can apply from either weapon.
Cybersuit

The **Cybersuit** is a unique piece of armour. It has 3 experience levels, and comes with a ton of mod slots. It also can't be removed and decreases your dodge significantly.

## Description

Massive combat armor permanently grafted to the user.

## Perks

Cybersuit: Great protection, high modding potential, but significantly slows down user and can't be taken off.

* Level 1: -40% dodge, mod capacity 6.
* Level 2: -30% dodge, mod capacity 8.
* Level 3: -30% dodge, mod capacity 10, slowly repairs itself.

## Notes

The Cybersuit is one of only two moddable uniques currently in the game\* (the other being the Scrapgun), and has the highest mod capacity in the game even at level 1. The maximum possible mod capacity that can be reached for this item is **11** at 3rd level of the item and 3rd level of the Whizkid trait. It cannot be fully used in practice, as there are only three basic mod packs and one rare that can be used with armor, giving 10 possible mods in total.
Io Warehouse

**Io Warehouse** is a special level on the main branch of Io.

It is a dark level (sight range 4) with many small and medium rooms filled with barrels and crates. One room is instead filled with lootboxes.

## Enemies

* Fiend
* Kerberos
* Reaver
* Archreaver

## Rewards

* 2 military lootboxes
* 2 armor lootboxes
* 2 medical lootboxes
* 4 ammo lootboxes
* AV2 hyperblaster - no favored unique\*
Bulk mod pack

The accuracy mod pack is one of the 3 basic mod packs. The perks it provides tend to be related to durability, weapon swapping, guard, and ammo.

## Description

Tinkering pack for adding durability, magazine size, melee guard and reload perks.

## Mechanics

Like all basic mod packs, the number of copies allowed per equipment are based on the level of Whizkid, increasing up to 3.

The choices shown will always be in the order given below, so with no levels invested into Whizkid, you will only see the topmost 2 options. However, you cannot add a duplicate of an already existing perk, so if a perk which already exists on that equipment would normally be shown, it will instead show the next item on the list.

## Perks

* Fire-resistant
* Padded
* Loading feed
* Auto-repair
* Bot scanner
* Tech Monitor
* Health Monitor
* Auto-repair
* Guarded 10
* Guard shield
* Barbed 3
* Speed Loader
* Extended Mag 4
* Barbed 3
* Efficient
* Speed Loader
* Extended Mag 4
* Barbed 3
* Efficient
* Loading Holster
* Autoloader
* Barbed 3
* Speed Loader
* Extended Mag 5
* Barbed 1
* Efficient
* Speed Loader
* Extended Mag 6
* Barbed 1
* Efficient
* Loading Holster
* Autoloader
* Barbed 3
* Second chamber

## Alternative Sources

* Created at technical stations for 2 charges
Hacker

## Description

Decreases hack multitool costs

You're the geek in the squad, and you know your way around falling-letter screensavers better than the average moviegoer. Each level of this skill reduces multitool costs of hacking. Reduction depends on task difficulty.

Multiple numbers below, *X/Y*, indicate the different costs for *Disabling / Hacking.*

Hacking and disabling turrets from a terminal is done with the following formula:

Disabling: Remaining turret count - 1. Can be further reduced by 1 for each level of Hacker.

Hacking: (Remaining turret count \* 2) - 1. Can be further reduced by 2 for each level of Hacker.

## Notes

* You can take up to 3 hacked robots with you to the next level. They are randomly chosen out of all robots set to "Follow".
* With normally maxed Hacker, CRI bots will still need 1 multitool to hack, but disabling them won't cost anything.
* Hacker actually has a fourth level, reached by combining maxed skill with command visor or AV3 headgear with hacking rig. It will make both types of CRI bots free to disable/hack, will allow free hacking of Guardian bots and free disabling of demonic Guardians.
Ironman

## Description

You're a diehard piece of shit. You'll keep on fighting until all your bones are broken and you have no blood left. Every level of this trait increases your health by 10% of your starting HP (hard limit is 160). Additionally provides bleed resistance.

LEVEL 1 - +10% health, %50 bleed resistance

LEVEL 2 - +20% health, %75 bleed resistance

LEVEL 3 - +30% health, %100 bleed resistance

## Notes

* 160 is max HP globally, so if you have increased max HP with a medical station the last level of Ironman will have less or no effect.
* The trait was initially available to both Marine and Technician and was reduced to 2 levels in Patch 0.8.2. It was removed from the game in Patch 0.8.6 and then given back to Marine with Patch 0.8.7.
Crowbar

Functionally identical to the pipe wrench, except the player character is unable to talk while it is equipped.

## Description

Well, you can use it to hit someone. Too bad it doesn't come with a gravity gun.

## Trivia

The description is a reference to the gravity gun, an iconic weapon from *Half-Life 2* (2004). The crowbar is the default weapon of Gordon Freeman, the player character of the *Half-Life* series.
Callisto Docking Bay

**Callisto Docking Bay** is a special level on the main branch of Callisto.

It consists of a wide central hall with the entrance/exit on the south end. On the east side, there are 3 doors to the "docking bays".

On the west side, there are 2 sections locked off, and a 3rd section leading to a room with 2 red keycard doors. Calsec Bots can drop the keycards for these doors if not enough keycards were generated on previous levels.

The locked rooms contain only terminals which can unlock the locked rooms on the west side. Once unlocked, the 2 west side docking bays will have storage rooms with the level rewards.

## Enemies

* Fiend
* Fire Fiend
* CalSec Bot
* Military bot (optional)

### Manufacturer Perk

Weapons found in the Callisto Docking Bay, not including AV or Unique weapons, each have a random Callisto manufacturer perk

## Branch Mission

If you choose the "Activate Lockdown" option on either of the terminals, 2 military bots will spawn and head to your location, which drop an exotic visor if defeated.

## Rewards

* Medical lootbox
* Military lootbox

Requires doors to be unlocked:

* AV1 9mm pistol, .44 revolver or 9mm calibrated
* AV2 9mm pistol, .44 revolver or 9mm calibrated
* AV1 12ga shotgun, 12ga auto-shotgun or 12ga dual shotgun - favored unique\* Thompson
* AV2 12ga shotgun, 12ga auto-shotgun or 12ga dual shotgun
* AV2 marine armor and marine helmet
Armor

For information on the ADV armor modifiers implemented in patch 0.8.5, or the headgear modifiers added in patch 0.9.2, check this page.

When damage is taken, it is applied to the armor first, then its protection value is subtracted from that value and applied to the player character if the result is higher than zero.

Most armor pieces have attribute of durability. This value indicates how much damage the armor can withstand. As it decreases, so do the protection values, until the armor disappears or breaks when this value hits 0.

## Body armor

1. ↑ Only found in a vault at the CRI Armory.
2. ↑ Only found at the Refueling Base. Comes with modifiers Heated, Fireproof and Filtered.

### Exotic armor

1. ↑ Only obtainable when playing as the Marine.
2. ↑ Only obtainable when playing as the Scout.
3. ↑ Only obtainable when playing as the Technician.

## Headgear

Headgear can offer some protection like standard armor, but their main strength is the bonuses they provide, like heat vision and protection from status effects. The protection against "crit damage" they advertise affects only the extra damage done by dash attacks from beast enemies like reavers and kerberi.

1. ↑ Inaccessible in game.
2. ↑ Only found in a chest at Noxious Hollow.

### Exotic headgear

1. ↑ Only obtainable when playing as the Marine.
2. ↑ Only obtainable when playing as the Scout.
3. ↑ Only obtainable when playing as the Technician.
Game Files

## Game data

* jh or jh.exe - game executable
* assets.nvc - game data including textures and sounds
* core.nvc - core game lua code (The game embeds a lua interpreter for most customization)
* Any shared library files ending in .so (Linux), .dll (Windows), or .dylib (Mac).

## Player data

Steam synchronizes these files. Player data may also be manually synchronized using an external tool. Be sure to keep the game version up to date!

* player.dat - player data between runs
* score.dat - highscore table
* Files starting with save - your game saves
* configuration.lua - game settings
* If not using a mod manager: the mods folder.

### Logs

* mortem.txt - last run's death log
* files under the morgue/ folder - archive of prevous run's death logs. Linked from score.dat
* log.txt - program log

## Unused

Any files that don't appear to be relevant to running or modding jh.

* default.rec is a "replay file" of the current run. As of the end of 2023, according to the dev, this file isn't used for any user-facing features.
Juggler

## Description

Swap between weapons and use items faster

Your hands are so nimble you could work at a circus. Unfortunately, the army got you first. The only benefit of your skill now is that you swap between weapons and use items quicker!

LEVEL 1 - swap weapons twice as fast.

LEVEL 2 - swap weapons in 25% of the time, use items twice as fast.

LEVEL 3 - swap weapons instantly.

## Notes

* Juggler has good synergy with the Loading holster perk, allowing free reloading at level 3
Callisto

Callisto is the first moon and the starting location of Jupiter Hell.

*You come back from a routine patrol of the Callisto orbit. Your landing craft gets shot down by the automated defense systems. Something is wrong...*

The first level of Callisto is a small map of a few rooms with more restricted enemies and several guaranteed lootboxes.

Callisto levels 2-4 will offer entry to the Callisto side branches, which will return to the main branch at Callisto 6. If all side branches are rejected, Callisto 5 will offer entry to one of two special levels. Level 4 is called Callisto Hub.

The final area of Callisto is **Valhalla Spaceport**, from which you can take a ship to the next moon, Europa.

## Enemies

* Security Drone
* Former Guard
* Former Grunt
* Former Sergeant
* Former Soldier
* Fiend
* Fire Fiend
* Calsec Sentry

## Side branches

* Callisto Mines
* Callisto Rift
* Mimir Habitat
* Valhalla Terminal

## Special Levels

* Military Barracks
* Callisto Docking Bay
* Purgatory

## Valhalla Spaceport

Valhalla Spaceport consists of 2 large buildings composed of 6 square parts, with some rooms combining to make larger rooms. The entrance always spawns on the right building, with the terminal being in a room on the left building. North is the hangar containing the spaceship and exit, guarded by the CalSec Warden. The doors to the hangar are locked, and can only be unlocked using the terminal.

It contains the same enemies as can be found in the rest of Callisto, with the addition of CalSec Bots guarding the hangar. If CalSec has been shut down (through the Mimir or Valhalla side branches), the bots, as well as any drones or sentries on the level, will be inactive.

The spaceport rooms often contain lootboxes, and can also contain vending machines which can be destroyed for a chance of a Stimpack.
.44 revolver

> Bang bang.
>
>

**.44 revolver** is a pistol-type weapon. It deals heavy single-shot damage from a medium distance but it takes some time to fully reload the clip.

## Description

* Basic
* Advanced

#### Basic

Unusual military sidearm, using universal .44 ammo. Packs quite a punch, if it just weren't so annoying to reload...

#### Advanced

Advanced military sidearm. Properties vary.
Combat knife

**Combat knife** is probably the first melee weapon you will find in any run, unless you're playing Angel of Berserk. With 20 damage and the pierce damage type, it can take down most soldiers in Callisto in one hit and security bots in two. Guaranteed drop from former sergeants.

## Description

Trusty combat knife. It's biggest advantage is it's silent and doesn't use ammo.

as of v1.1 (Exordium) all Combat Knifes now have the weapon perk "Resilient", which reduces pain effect on accuracy by half.
7.62 pierce rifle

**7.62 pierce rifle** is a mid-range automatic weapon that deals with armored enemies. It has several downsides such as high reload and swap time and relatively low clip size.

## Description

High velocity rifle for the really tanky opposition.

Anti-armor: This weapon does triple damage to armor, and has 100% crit chance against mechanical enemies
JS magrail rifle

The JS magrail rifle is an exotic-tier weapon. It has a remarkably high damage of 50 Pierce, but cannot be reloaded; the thirty rounds you get is all you're going to get.

Despite this drawback, the high damage and lenient range mean that if you find it, you should swap to it; if you can drop a relatively common weapon for it, it may be worth carrying it further. Otherwise, you can expend its ammo and just swap back to your original weapon.
Ancient sword

The **ancient sword** is an exotic melee weapon.

## Description

This seems to be a relic from a long forgotten era.

Ancient: the runes on this weapon seem to react to demonic presence (+50% damage)...

## Sources

* The Ancient
* Making all 3 possible sacrifices in Shadow Halls

## Notes

This weapon cannot be dual-wielded with another blade weapon via the Technician's Bladedancer melee perk; even though it is classed as a blade weapon, this sword is also classed as a large weapon, meaning both hands are needed to wield it.
Combat armor

The **combat armor** is a common armor, and has the highest protection of all common armors, though it also has the highest dodge penalty.

## Description

* Basic
* Advanced

#### Basic

Not only the most durable military armor, but also the most stylish, with a sexy red finish.

#### Advanced

Advanced military armor, properties vary.
## Strategy

Dodge-based characters may want consider using an accuracy mod pack to add the Swift perk and reduce the dodge penalty of the armor.
Angel of Light Travel

**Angel of Light Travel** is a challenge unlocked by reaching the Private FC rank.

## Description

Who needs all that junk? Try to complete the game using only 4 inventory slots! To help you out, you get +20% move speed!

Rating: EASY
## Notes

* Other methods of increasing inventory size still work, such as the Carrier armor perk.
.44 hunter rifle

**.44 hunter rifle** is a long-ranged, single shot weapon. It deals high damage per shot and is effective in dealing with groups of small enemies from a safe distance by shooting them one by one before they reach their attack range.

## Description

* Basic
* Advanced

#### Basic

Military issue rifle that sacrifices fire rate for raw stopping power and accuracy.

#### Advanced

Advanced military hunter rifle. Properties vary.
Barrels

**Barrels** are destructible objects found randomly in levels.

Barrels have 10hp. When they are destroyed, they explode damaging anything nearby.

Barrel explosions can destroy other nearby barrels causing a chain reaction. Monsters will sometimes destroy barrels by walking into them, causing off-screen deaths and explosions shortly after you enter a level.

Barrels come in several colours which can have secondary effects:

* Red: **Fuel barrels**: Explode in radius 2, doing slash? damage.
* Blue: **Cryo barrels**: Explode in radius 1, doing cold damage and inflicting chilled debuff.
* Green: **Toxic barrels**: Explode in radius 1, doing poison damage and leaving toxic clouds.
* Yellow: **Acid barrels**: Explode in radius 1, leaving acid puddles
* **Energy cores**: Explode in radius 1?, doing plasma? damage.

The "Volatile Storage" level event causes a level to spawn with an excessive number of barrels, often clustered together.
Command visor

The **command visor** is an exotic headgear.

## Description

Command visor - the thing that grants those assholes access everywhere.

## Perks

Red access: grants access to all red-restricted zones without use of keycards, and provides +1 to hacking attempts

The command visor will always generate with the Aim assist perk.

If this generates with Critical, it will always be Critical 20.
BFT9K

The **BFT9K**, added in patch 0.9.10, is an exotic launcher. Its base damage will wipe out just about any enemy in the game, with the exceptions being CRI bots and siege ravagers. Its firepower is offset by an enormous cell cost to fire, with only two shots worth of cells able to fit in the magazine.

## Description

The ultimate weapon of mass destruction, patented by a lawyered-up arms contractor, hence the nickname "Big Fucking Trademark 9000".

BFT: Fires a big ball of supercharged plasma - seeks enemy lifeforms after detonation.

## Locations

Other than extremely rarely spawning naturally, it can be acquired in the CRI Armory and Black Site Vaults for unlocking all doors.
9mm auto rifle

**9mm auto rifle** is a basic automatic weapon. It has relatively close effective range and low damage per shot

## Description

* Basic
* Advanced

#### Basic

Standard issue military weapon, designed to use universal 9mm ammo. Don't discharge at superiors.

#### Advanced

Advanced military auto rifle. Properties vary.
## Trivia

The description is a reference to the manual of the original DOOM, wherein the main character assaulted his superior officer for ordering him to fire on civilians.
7.62 gatling

**7.62 gatling** is an exotic, more powerful version of chaingun. This chaingun has 1 more maximum range and significantly higher fire rate than its regular counterpart that makes the Sustained fire trait even more effective when used with this weapon, and increased clip size.

Added with patch 0.9.0 was the spool-up mechanic, which increases shots fired each consecutive turn of firing a chaingun.

## Description

Peace through superior firepower.

Peacekeeper: +1 damage for each kill until reload (max 5)
Eagle Eye

**Eagle Eye** is a trait to improve the range of your weapons. This improves the damage of shotguns, and the accuracy of all other weapons.

## Description

Weapon ranges improved by 1

You could knock a fly off the wall at 200 yards, but you prefer to hunt bigger, nastier prey. Each level of this trait improves a range stat, which affects accuracy and shotgun damage.

LEVEL 1 - +1 max distance

LEVEL 2 - +1 optimal distance

LEVEL 3 - -1 minimum distance, -50% enemy cover effectiveness

## Notes

* Formerly available to all classes, removed in the patch 0.8.3.
* Reinstated in patch 0.9.0 with a different functionality and as a required trait for several Master traits.
Gunslinger

## Description

What's better than a gun? Duh, TWO guns! Whether pistols, SMGs or revolvers, grab any two. If the next weapon sequentially in your equipment matches, you'll fire both of them with a -1 optimal distance penalty.

LEVEL 1 - fire time is 150% of longer fire time, reload time is sum of both reload times, distance penalty is -1.

LEVEL 2 - fire time is 125%, reload time 75%, distance penalty removed.

LEVEL 3 - fire time is 100%, reload time 50%.

## Notes

* When 2 weapons are ready to use, both are listed in the lower right corner
* To allow easy switching between using 1 and 2 guns (to avoid speed/range penalties), move your main gun to the last weapon slot and secondary gun to the second last weapon slot.
Ancient phase kit

The ancient phase kit is an item which works similarly to the CRI phase kit, except it will instead attempt to teleport you close to the elevator for the next level.

## Description

Forgotten relic of a bygone era, this ancient phase kit can be used to phase towards the continuation of your journey.

## Sources

This item can spawn as rewards in the altars in Europa Ruins and Frozen Temple. It may also spawn as a reward for sacrificing one or more items in the Shadow Halls.
Critical

Attacks with weapons can get bonus damage. **Critical chance** is the chance of getting bonus damage, while **Critical damage** is the amount of bonus damage added, as a percentage. The same attack can crit multiple times, if the critical chance is over 100%.

The critical chance and resulting damage calculation (per bullet) is shown in the top right when you target an enemy, although it does not show multiple crits.

Grenades can also get crits, if you have an external source of critical chance.

## Critical chance

All sources of critical chance are additive, with no upper cap. If critical chance reaches 100%, you are guaranteed one lot of bonus critical damage - further critical chance past 100% gives a chance of additional lots of bonus damage being added.

Many weapons have no critical chance modifier, and so cannot crit unless you gain more critical chance from perks or traits.

## Critical damage

The default critical damage modifier is 50%, unless otherwise specified. Notably, many single-shot rifles have 100% critical damage.

When it is determined that a crit has been scored, the extra damage is calculated as a percentage of your damage. This is done after modifiers from perks such as Frenzy, but before armor is subtracted. This is done per bullet for multishot weapons.

## Examples

 30
 30
 12
50% chance of 50 damage (2 crits)

## Sources of critical chance

* "Critical" weapon perk or armor perk
* "Accelerator" and "Pellet boost" perk on weapon specific Amps
* Executioner, Son of a Gun, Sniper traits
* Temporary buffs from Swashbuckler, Headshot and Deadly precision traits, and Scope Weapon Perk.
* Scout stealth skill

## Sources of critical damage

* "Crit enhancer" armor perk
* "Capacitor " perk on weapon specific Amps
* Sniper trait
Difficulty

There are 5 **difficulty levels** to choose from. Difficulty levels affect various mechanics, and can be applied to both regular games and Challenge modes.

The first three difficulty levels are always available.

Access to Ultraviolence Nightmare! and Apocalypse! are permanently unlocked by reaching an appropriate Rank.

Inferno! is unlocked by beating a special boss in Purgatory.
Dante Inferno

**Dante Inferno** is a special level on Moon 4: Dante. To open the portal to this level you must kill all enemies on Dante level 2.

When you first arrive, you get a red message: *"Welcome to the end of your journey. Once you enter, there is no going back."*

You have an option to leave through a portal at the entrance. If you don't take it you instead take a series of seven portals to seven different islands. Each one has enemies but only the final one, accessible after you've beaten all seven islands, has loot or ammo. Each one gives you another red message as you progress:

*"A winding path to your demise..."* - This island is in the shape of a reversed S, with the portal to the next island on the other side of it.

*"A spot to mark where your flesh dries..."* - This island is in the shape of a plus-sign or X, with the next portal at the top.

*"A loved one's trinket you should save..."* - This island is in a diamond shape, with the next portal on a smaller island in its center.

*"A shield to cover bones of brave."* - This island is in the shape of a shield, with ample cover in the center which will be needed against the enemies. The next portal is up top.

*"And then you feel the end of time..."* - This island is in the shape of an hourglass, with the next portal at the top.

*"You see a cross engulfed in rime..."* - A cross-shaped island, also with plenty of cover. The next portal is also up top.

*"A straight path to your grave..."* - The final island, which is straight across and with a number of cover sections on each side, with the final portal at the top.

The final island at the center of this level is the reward island, which has a final message: *"Well then, mortal. We'll let you live...for now."*

This level is very ammo hungry since the enemies on the islands have high health pools and (except for a few ravagers) don't drop ammo.

## Enemies

* Warlocks
* Reavers
* Ravagers
* Medusae
* Others...

## Rewards

All the loot is on the last island.

* Military lootbox with a guaranteed unique - favored unique\* BFT 10K
* Military lootbox containing an AV3 utility AMP
* 2 medical lootboxes
* 2 ammo lootboxes
Haste

**Haste** is a trial, unlocked by reaching the Private FC rank.

## Description

Regular game too long? Well, if you're in for a shorter game, try Haste!

* all episodes are much shorter
* terminals contain only plot messages
* there is one special level per moon
* experience required is halved
* uniques and exotics have a higher chance to spawn randomly
* one extra box per random level
* Beyond is the end episode, instead of Dante
Headshot

## Description

PISTOL/SEMI SKILL - headshot every few moves

Boom, headshot! Every few moves gain critical chance and accuracy bonus for your next shot. If using pistols or revolvers the bonus is doubled!

Level 1 - cooldown 5, +50% critical chance/accuracy

Level 2 - +100% critical chance/accuracy

Level 3 - cooldown 3.

## Notes

* Synergy with the Sharpshooter trait, as it resets Headshot's cooldown whenever you kill an enemy.

## History

* In patch 0.9.7, Headshot was changed from an active skill which would apply to your next attack, to a passive which is used whenever it is off cooldown.
* In patch 1.6, Headshot was changed; it works with Pistols/Semis rather than Pistols/SMGs, and now gives a doubled bonus when using pistols.
Cover Master

## Description

Hunker (and Aim at L2) stays unless you move, reduce splash damage

You know how to take full advantage of cover. If you wait behind cover you set yourself up for perfect defense (and offense!), no matter what you're doing. Additionally you take less damage from explosions that aren't centered on you.

LEVEL 1 - hunker bonus stays as long as you don't move, -25% splash damage

LEVEL 2 - aim bonus stays as long as you don't move. -50% splash damage

LEVEL 3 - -75% splash damage

## Notes

* Added in patch 0.9.7 to merge Hunker down, Incoming! and Steady shot.
7.62 assault rifle

**7.62 assault rifle** is a automatic weapon that deals low-to-mid damage per round. It has medium effective range but long maximum range, making it effective against low-health enemies from a distance.

## Description

* Basic
* Advanced

#### Basic

Standard issue military weapon, designed to use universal 7.62 ammo. Bit stronger than its 9mm cousin.

#### Advanced

Advanced military assault rifle. Properties vary.
Grenade launcher

**Grenade launcher** is a early-game explosive projectile weapon. It deals high damage from medium range in a small area, and is capable of wiping out several close-grouped formers or fiends in one shot.

Contrary to what one can expect, it cannot fire grenades that are thrown by hand, using a specially dedicated kind of ammo instead.

## Description

* Basic
* Advanced

#### Basic

40mm grenade launcher. Best solution to a crowd is covering it with 'nades.

#### Advanced

Advanced grenade launcher. Properties vary.
12ga auto-shotgun

**12ga auto-shotgun** is a semi-automatic shotgun, which means it can fire several times without reloading. Complared to its regular counterpart, it deals slightly lower damage in a narrower area.

## Description

* Basic
* Advanced

#### Basic

Semi-automatic shotgun, holding four universal 12ga shells. Overkill for hunting, unless your prey sports horns.

#### Advanced

Advanced military shotgun. Properties vary.
Bloodletter

The **Bloodletter** is a mid-to-long-range unique semi-automatic rifle.

## Description

This weapon looks like it was ripped straight from the arms of a demon.

Bloodletter: This weapon reloads using the blood of the wielder.

Level 1: 80 damage per shot, clip size 3.

Level 2: 90 damage per shot, clip size 4.

Level 3: 100 damage per shot, clip size 5.

## Notes

Always has a  Scope weapon perk.

Deals 5 damage and applies Bleeding 1 for each bullet reloaded. The  Meshed armor perk can block the Bleed, but not the base damage.

Automatically reloads one bullet at a time, after a short delay. Cannot be manually reloaded.
ENV armor

The **ENV armor** is a common body armor, though it does not generate naturally. It can only be obtained in the Refueling Base as a reward for opening all the gas valves.

## Description

Experimental environmental protection armor. Won't protect you from trolls, but quite effective against regular toxicity.

## Perks

This armor always generates with the Heated, Fireproof, and Filtered perks, for a total of 100% fire and cold resistance and 50% poison resistance.
Accuracy mod pack

The accuracy mod pack is one of the 3 basic mod packs. The perks it provides tend to be related to accuracy and pain, or critical chance.

## Description

Pack of gadgets adding accuracy and critical related perks.

## Mechanics

Like all basic mod packs, the number of copies allowed per equipment are based on the level of Whizkid, increasing up to 3.

The choices shown will always be in the order given below, so with no levels invested into Whizkid, you will only see the topmost 2 options. However, you cannot add a duplicate of an already existing perk, so if a perk which already exists on that equipment would normally be shown, it will instead show the next item on the list.

## Perks

* Painkiller
* Critical 10
* Pockets
* Metabolic boost
* Long-range tracking
* Critical 10
* Heatvision 3
* Network scanner
* Resilient
* Mechabane
* Critical 25
* Stabilized
* Precise
* Critical 25
* Exalted bane
* Stabilized
* Balanced
* Critical 25
* Exalted bane
* Stabilized
* Retaliate
* Critical 25
* Stabilized
* Precise
* Critical 25
* Exalted bane
* Stabilized
* Balanced
* Critical 25
* Exalted bane
* Stabilized
* Precise
* Critical 25
* Exalted bane

## Alternative Sources

* Created at technical stations for 2 charges
Callisto Mines

The **Callisto Mines** are a side branch for the first moon, Callisto. It leads to the special level, **Callisto Anomaly**.

The mines notably have no mechanical enemies, in contrast to some of Callisto's other branches.

### Enemies

* Fiend
* Fire Fiend
* Former Grunt
* Former Sergeant
* Former Grenadier
* Reaver

### Manufacturer Perk

Weapons found in the Callisto Mines, not including AV or Unique weapons, have the JoviSec manufacturer perk. This gives +25% critical damage.

Armor found in the Callisto Mines, not including AV or Unique armor, have the JoviSec manufacturer perk. This gives +25% critical chance.

### Branch Mission

Each level in Callisto Mines has a portal spawn somewhere on the map. This portal appears as a purple block on the minimap. Walking over the portal before it expires will increase your level of Demonic Attunement, which is used in Callisto Anomaly. Failing to reach the portal in time will spawn an Exalted enemy.

You can check your Demonic Attunement level on the equipment page:

* 1 portal: Weak Demonic Attunement
* 2 portals: Demonic Attunement
* 3 portals: Strong Demonic Attunement

## Callisto Anomaly

**Callisto Anomaly** is a dark area (range 5) which has a central platform with two bridge entrances, from the north and south, and several pillars for cover. It has no regular monsters, but will spawn Reavers periodically once the platform is reached. Spawning is based on movement, so if you stand still more will not spawn.

The rewards are sitting near each pillar.

### Enemies

* Reaver (Easy difficulty only)
* Archreaver

## Rewards

* AV2 9mm pistol, 9mm combat pistol, .44 revolver, 9mm calibrated or .44 deagle
* AV2 12ga auto-shotgun, 12ga dual shotgun or 12ga super shotgun - favored unique\* Executioner
* AV2 AMP for the most used weapon group
	+ Utility AMP if most used group doesn't have an AMP type (e.g. Rockets, Grenades)
* Minor relic
* Weak Demonic Attunement: additional minor relic (can be a major relic with at least Demonic Attunement)
* Demonic Attunement: Warlock's eye
* Strong Demonic Attunement: Warlock's horn (replaces Warlock's eye)

## Purgatory

*See Purgatory*

Purgatory can be accessed by touching the pillars in the shape of a reverse pentagram in this order:

1. Bottom center
2. Top left
3. Bottom right
4. Bottom left
5. Top right

It is used to find a unique of your choice, at a significant cost of your max HP and experience. See Purgatory for more details.