Sessions/Episodes (Season 2)

Episodes for Season 2 - The Shrouded Coast

Session 1 - Lunar Chill **June 7, 2022**
**Heroes · Brox · Davnin · Grond Axxiom · Monsignor Mortimer**
Season 2 of the Land Beyond the Mist begins, with a brand new crew of daring souls...

[Show/Hide Session 1 Recap]

[All characters are level 1 at the start of session]

Monsignor Mortimer accepts an assignment by Ewan Tomms from the Conclave of the Faithful. The party needs to travel to Timbervale to cure a disease that has spread throughout the town. The local clerics are busy fighting undead on the outskirts of town. As such, outside help is needed to address the disease.

During their travel to Timbervale, one night they are attacked by five skeletons. They defeat them and notice that the undead bear the insignia of the knights of lord Egon Mathwin, former leader of Rimeview.

Later in their travel, they come upon four goblins. A fight ensues and the party succeeds in dispatching them. The goblins carry on them a stained piece of parchment, written in their native language.

The party eventually gets to Timbervale, exhausted by their travel. They witness how the disease has brought the town to a sad state.

In town, they notice tiny Fey mushroom creatures on rooftops. They do not interact with them further.

They talk to a councilman to understand the situation further. They also go to widow of the first person who died of the sickness. They find a journal explaining that there is a pond up north where many herbs grow, which he may have visited.

They investigate in town and cure a couple individuals, including Lady Thistlewind. They identify the disease as the Lunar Chills. They know that the Horfrost root can cure this disease and that this plant can be found up north in the snows.

As the pond is on the way to the northern territories, the party sets out to travel in that direction. They find the pond later that day, with its lush garden adjacent to it. They attack two flying Quicklings who scream of thievery. Upon defeating them, they harvest the garden and find Horfrost root in it, as well as other medical and poisonous herbs.

They also discover an entrance to the Feywild in a tree trunk. The Lunar Chills is present around the portal, pointing to the origin of the disease.

They come back to Timbervale to deliver the cure. The town starts recovering from the disease. Conclave clerics come back to town on the fifth day, bearing stories of undead skeletons.

They then caravan back to Rimeview, without any encounters. Ewan Tomms congratulates them and grants them a case of four potions of Healing.

Unresolved mysteries:

* Mysterious parchment note, written in goblin note - translated and read in Session 4
* Tiny Fey mushrooms creatures in Timbervale
* Feywild portal near the pond, from which the Lunar Chills originated - further explored in Session 12
* Undead ambushes around Timbervale

Rewards

* 315 XP
* +5 Reputation with the Conclave of the Faithful
* Four Potions of Healing, split one per character

[All characters level up to level 2 at the end of session]

Session 2 - Fey Trader **June 13, 2022**
**Heroes · Drori · Eithan · Katriah Desanye · Vlad**

[Show/Hide Session 2 Recap]

[All characters are level 1 at the start of session]

Ethan accepts a job from Imogen, a Halfling spice trader.  The merchant wants to find and negotiate with some Fey creatures, believing in a good trade opportunity.

They travel four days east by northeast. Just as they leave town, a hooded human gives Drori a note suggesting that an accident should befall the merchant. The party believes that the Midnight Consortium is behind this request.

On their journey, they find a site with a single gravestone. The party’s investigation reveals a locked gate. They manage to open it and behind are stairs going down a warm crypt. Inside the gate they find the Cloak of the Flamewalker, which Ethan immediately makes fashionable.

The next day, they stumble upon three Bandits, also hired by the Midnight Consortium. A gruelling fight finds them victorious.

Later on their travels, once out of the forest and into the hills, they reach Heaven’s Pillar. Imogen insists for the party not to go looking for the Lady of the tower and they decide to walk past without further interaction.

They enter a dense forest and eventually reach a small clearing. A meeting place has been setup and strange Fey folks have prepared a feast for the visitors. The party indulges in food and drink that put them to sleep. Only Katriah remains conscious through the ordeal and she witnesses the Fey Lord and his underlings rob Imogen of everything. As a reward for simply standing by, the Fey Lord gives Katriah a large acorn made of bark.

That night, Drori kills Imogen to fulfill the Midnight Consortium’s request and pockets his magic ring.

They make their way back to Rimeview unscathed, where they receive a discrete reward from the Midnight Consortium

Unresolved mysteries:

* Whereabouts and motivations of the Fey Lord and his acolytes

Rewards:

* Earned 300 XP
* -5 Reputation with the Whitewater Merchants Guild
* +3 Reputation with the Midnight Consortium
* Cloak of the Flamewalker - Ethan
* Fey of Summoning - Katriah
* Merchant’s Ring - Drori

[All characters level up to level 2 at the end of session]

Session 3 - Weed Whacking **June 22, 2022**
**Heroes · Ædelweard · Commander Shepherd · Harold the Herald · Heart Fuller**

[Show/Hide Session 3 Recap]

[All characters are level 1 at the start of session]

Aedelweard accepts a job from the Cold Iron Company to search the forest for carnivorous plants.

The party travels a day northeast from Rimeview.

On the first night, three Skeletons radiating with blue energy charge their camp at night. The party defeats the intruders and notice that the Skeletons bear the insignia of the Knights of Rimeview.

The next day, as they walk through the forest, they find a rabbit’s carcass. Nearby feeble vines attempt to grab at them. They are soon ambushed by two Needle Blights, two Twig Blights and two Vine Blights, which they defeat.

Reaching another forested area full of vines, they fight a mysterious Human Warlock. He tells them about grand “plans from below, from the King beneath”. They vanquish the Warlock and find on him a golden amulet with a skull and a topaz ring.

Close to where the Warlock was standing, a gigantic tree is being choked by many vines. It reacts by shuddering when fire is used around it. The party leaves the tree to its predicament and return towards Rimeview.

On the way back, they find an overgrown stone circle. The stones bear markings written in a flowing script. Upon a short investigation, the party concludes that the stone circle involves something evil and leave.

Back in Rimeview, they ask Ewan Tomms from the Conclave of the Faithful about the amulet. Ewan keeps the amulet to study it. The Cold Iron Company is satisfied with the results of the expedition and rewards the party.

Unresolved Mysteries:

* Ancient tree choked by vines
* Plans from below, from the King beneath
* Golden amulet with a skull, under study by the Conclave of the Faithful
* Stone circle bearing flowing script markings

Rewards

* 362 XP
* +10 Reputation with the Cold Iron Company
* +5 Reputation with the Conclave of the Faithful
* Ring of Devilsight - Shepherd

[All characters level up to level 2 at the end of session]

Session 4 - Curses **June 29, 2022**
**Heroes · Ganke · Grond Axxiom · Landon · Monsignor Mortimer**

[Show/Hide Session 4 Recap]

[Grond Axxiom and Monsignor Mortimer are level 2, the others are level 1 at the start of the session]

Mortimer notices a request on the job board to help a possessed child in Mossy Cove and decides to take on this mission.

Before leaving Rimeview, Grond uses his new Comprehend Languages spell to translate the Goblin note from Session 1. The note requests to “gather magic lens for scary woman, get her, get nice shinies”.

On their way to the Mossy Cove, the party is ambushed by eight Flying Snakes, which they overcome.

They get to Mossy Cove and find Marissa, the Elf town elder who acts as a leading figure in the village. She blames the boy’s condition on a woman who lives in the woods. She also points them towards the house where they can find the possessed boy.

They visit the house, discuss with the father and interact with the possessed child. Their investigation concludes that a curse pendant the boys wears around his neck is responsible for his state.

The party, following directions from Marissa, find a cottage in the woods, which belongs to a Tiefling lady. She is the one who hired them to help the possessed child.

Retracing the boy’s recent itinerary, they find a camp near the edge of the water. Down from that camp is a cave, seemingly guarded by sea creatures. They decide not to explore further for now and leave the site.

Returning to Mossy Cove, they successfully remove the red key pendant from the child, who then starts to deteriorate quickly. They rush back to the cave and fight two Sea Spawns before entering it. The key pendant lets them open a sealed door inside the cave.

A great gust of wind accompanied with a wail similar to a banshee scream erupts as they open the door. Inside is a room with a small altar, where skeletal hands grip a strange helical shape that looks like a snail shell encased in green amber. Ganke identifies the fossilized helix as a consecrated object.

Back in the village, the boy is cured. They visit the lady in the woods and find the Tiefling now gone. She left a reward to the party for doing her a great service, even if her name has not been fully cleared. The party feels that they got manipulated through this ordeal.

They leave Mossy Cove and their return trip to Rimeview is uneventful.

Unresolved mysteries:

* Woman requesting lens from goblins in exchange for reward
* Tiefling woman now gone from Mossy Cove

Rewards:

* 375 XP
* Fossilized Helix - Mortimer

[Ganke and Landon level up to level 2 at the end of session]

Session 5 - Hair of the Yeti **July 4, 2022**
**Heroes · Ave · Fizzlespark McAwesomesauce · Randell · Scooky Doobler**

[Show/Hide Session 5 Recap]

[All characters are level 1 at the start of session]

Ave accepts to take on a mission from the Arcanium Council to get yeti hair and two identical snowflakes from up northeast of Stallion’s Run.

On their way through the forest, the party finds an abandoned hermit’s hut. Humanoid bones litter the floor. They find the hermit’s diary. It speaks of a many legged menace that stalks around the hut. They also find a magic comb and two casks of strong brew, which can apparently protect them against cold.

Further northeast, they pass a small village. Not longer after, they get the drop on two Winter wolves, which they best.

They eventually find what looks to be a yeti cave. They fight one yeti in front of the entrance of the cave. Emboldened by their quick victory, they explore the cave and get into a fight with two more yetis. Ave succumbs to his wounds during the fight.

In addition to looting the cave, they shave one of the yetis to bring back hair and find two indexical snowflakes that they manage to keep intact in transport.

[End of session is missing on YouTube]

They head back to Rimeview. On the return journey, as they pass near the hermit's hut, they encounter and defeat an Ankheg. They conclude that this was the many-legged menace that lurked around the hut.

Upon coming back to Rimeview, they deliver yeti hair and snowflakes to the Arcanium Council and collect their reward.

Rewards

* 915 XP (estimated)
* +10 Reputation with the Arcanium Council
* Magic Comb - Fizzlespark
* Cold Protection Brew - 2 doses - Randell and Scooky Doobler

[All surviving characters level up to level 3 at the end of session]

Session 6 - Barbarians **July 10, 2022**
**Heroes · Drori · Garrick · Solomon Thibault · Vlad**

[Show/Hide Session 6 Recap]

[Drori and Vlad are level 2, the others are level 1 at the start of the session]

Garrick accepts a mission from the Cold Iron Company to chase off some barbarians who have been stealing from nearby farms. They have two days to complete the task.

The party gathers that the barbarians have hit four farms in four nights, all neighbors. They investigate three of the farms, which all show similar signs of breaking and entering in barns and animal theft. Some farmers tried to intervene in one case and there were fatalities.

On the premises of one of the farms they find tracks leading to the forest. Following the tracks they stumble upon an owlbear, which they manage to kill.

Later that evening they find a campfire site in the woods where five Barbarians are having a feast on slain barn animals. The entire party goes down during the fight. Drop and Vlad perish from their wounds.

Solomon and Garrick are taken prisoners. They wake up in a dark stone cave. The Barbarian leader offers them a bargain: their life if they join his group, as he is impressed by their prowesses. Upon refusal from the heroes, he tasked them with finding a lens.

The remaining party members visit another nearby farm, manage to break into its farm and find a lens in a metal chest. They barely avoid detection from the farmers before returning to the Barbarians’ cave. The leader spares them their life but offers no information about the lens. He claims that the barbarians will now leave the region.

To show honour and appreciation, he gives the party a sword before leaving. The party returns to Rimeview and informs the Cold Iron Company that they have accomplished the task.

Unresolved mysteries

* Reason behind the barbarians’ search for a lens

Rewards

* 975 XP
* Sword of the Regent - made of gold, +1 to attack and damage for each 1,000 GP that a PC holds on them, up to +5 - Garrick

[All surviving characters level up to level 3 at the end of session]

Session 7 - Tomb Raiding **July 15, 2022**
**Heroes · Davnin · Eithan · Malison · Mole**

[Show/Hide Session 7 Recap]

[Eithan and Davnin are level 2, the others are level 1 at the start of the session]

Eithan accepts a mission from the Conclave of the Faithful to retrieve brother Joe, a priest archeologist, dead or alive. The standing stones excavation site where the priest disappeared is about two days northeast, just south of Heaven’s Pillar.

The party visits Ewan Tomms, from the Conclave of the Faithful to gather more information. They are allowed to interrogate the twelve people who came back alive from the excavation party. The survivors explain that they left the standing stones dig site during the night, when the other half of the party disappeared amidst screams in the dark.

The party has a difficult travel phase, where foraging and scouting both pose challenges.

Some ways past Timbervale, the party stumbles upon four goblins dancing around a fifth one, who bears a protrusion in his chest. This leader is growing in size as the dancing ritual proceeds.

They defeat the goblins and notice while fighting that the leader’s chest protrusion is a glass lens. Unfortunately, the lens break during the fight.

They find a small scroll of paper on one of the goblins, written in the goblin tongue. There is also a diagram drawn, seemingly to show how to make glass.

As they keep traveling, one night in the forest, they hear the sound of a pan flute. Following the sound they find a camp where two satyrs are playing a duet. Without much talk the party engages in fighting and quickly fells both satyrs.

They find a magical keg in the tent. It pulls a pint with every pour and the characters realize that each pour tastes different and some pours have magical effects.

The next day they arrive at the ring of stones and venture down into the dig site. Past the entrance hall, they find two reptilian humanoid creatures that reek a putrid smell. They fight and kill the two Troglodytes.

As they progress through the next rooms, they contend with two more Troglodytes.

In the next room, the door bears four emblems representing the four basic elements. One wall next to a casket in an earlier room had a wave emblem carved on it. The party ignores the door in favour of a nearby cave passage.

A cavern opens up from that passage. Four more Troglodytes, stronger than the previous ones, are praying in front an altar. A fight immediately breaks out.

Following the intense altercation, they explore the cave further and notice Father Jones on the other side of an underground lake. The water is deep and enchanted. A voice emerging from it telepathically demands devotion and supplication.

The party manages to get the priest out of the cave. Along the way, they pocket the expedition’s diaries and papers for further research. Once outside, they tend to the priest, who belches Priest tiny eels upon eating normal food.

They journey back to Rimeview without any encounter. They deliver brother Joe to the Conclave of the Faithful and get their reward.

Unresolved mysteries

* Enlarging ritual with lens prorating from one’s chest
* Door with four emblems in the exaction site’s cave
* Entity in or around the cave’s pool

Rewards

* 312 XP
* +10 Reputation with the Conclave of the Faithful
* Gambler’s Brew -  eight liquids randomly comes out, one drink at a time: Potion of Healing, fire draught, sleeping draught, beer, apple juice, wine, whiskey, acid - Eithan

[Malison and Mole level up to level 2 at the end of session]

Session 8 - Insomnia **July 24, 2022**
**Heroes · Commander Shepherd · Grond Axxiom · Heart Fuller · Landon**

[Show/Hide Session 8 Recap]

[All characters are level 2 at the start of session]

Grond gets a job from the Arcanium Council to help a noble in Stallion’s Run with a strange case of insomnia.

The party makes an effort on their way there to find the ring of stones they have heard of but they are unsuccessful.

On their way to Stallion’s run they travel through the forest and stumble upon a platform with a dais. Runes call for a blood challenge. Three different stages oppose the hero with either an ethereal death form or swirling blades. Landon accepts the challenge and fails at its third stage.

The party continues on and get to Stallion’s Run, They meet lovely twin Halfling innkeepers at the Rusty Spoon. Next morning they quickly get to Lord Baldry’s Estate, the horse breeder.

The party’s investigation reveals that a black horse was received from an elf or half-elf stranger, a few months back. Lord Baldry’s insomnia also happened to Strat three weeks ago, when the black horse was brought in for its finishing training.

They interview the horse using the Speak with Animals spell, they interrogate the horse. It pleads for its innocence but a Detect Good and Evil spell identifies the horse as a fiend. A fight breaks out and they defeat the Nightmare. They collect its bones for further research.

Lord Baldry is immediately able to go to sleep. The party takes their leave from the Lords estate and from Stallion’s Run.

On their journey back, they stop again at the platform with the dais. This time, the full party accepts the blood challenge. They successfully complete the challenge and all except Landon get a brand on their chest. Once per day, for one minute, they can activate the Mark of Death. The mark sprouts a single wing on a character’s back, granting it a fly speed equal to their movement speed, although they are required to land each turn. The Mark of Death also renders the character vulnerable to all damage, but they can ignore a foe’s resistances and if the foe is not resistant to the damage source, damage is doubled.

Three Nightmares catch up to them during their travels. The party throws back the defeated Nightmare’s bones and they are left alone.

They further search for the ring of stones but in vain.

Unresolved mysteries

* Three Nightmares continue to roam the Shrouded Coast

Rewards

* 362 XP
* +10 Reputation with Arcanium Council

[Grond Axxiom levels up to level 3 at the end of session]

Session 9 - Special Delivery **July 31, 2022**
**Heroes · Ædelweard · Moji · Monsignor Mortimer · Onye**

[Show/Hide Session 9 Recap]

[Mortimer and Ædelweard are level 2, the others are level 1 at the start of the session]

Mortimer accepts a job from the White Water Merchants guild to deliver a letter to Queen Shandra in Shallowrest. Storms prevent travel by ship, which would have been the usual way of delivery.

The party is intercepted just out of town by a man with a brimmed hat asking to swap their letter for another one. He promises a good reward for the deed. The party declines the request and decides to engage the man and his six thugs in a fight. They kill four before the rest escape, including the leader, whom the party is unable to track.

They find a signet ring left behind, which grants an extra 60 feet of darkvision. Passing in Timbervale, they show the ring’s seal to the town’s priests, but they do can’t identify it.

The next night, they are attacked by five Skeletons. They kill three of them before the other two flee from the party’s campsite.

The following day, they spot a tree full of 13 corpses hanging from vines. A black hammer crest can be seen on the bodies’ heavy armor. Under the leader’s corpse is a bound tome. It tells of a cult that has been created to eliminate a four-legged multi-horned creature, called the Flay Plague. They let the mystery be for now and continue on their way.

The next day they stumble upon five hobgoblins setting up a blockade. They kill four and interrogate the fifth one. He admits that they were hired by a dark man with a brimmed hat. The party concludes he was the same man as the one who requested the letter swap a few days ago. They also learn that the hobgoblins' camp is a day north, past some ruins.

The party finally arrives at Shallowrest. The guards there, as well as Queen Shandra, are Drow Elf. They deliver the White Water Merchants’ message to the Queen, which she reads and acknowledges.

She identifies the ring’s insignia as being from the Midnight Consortium. The Queen has also heard of the Flay Plague and would love for the adventurers to get rid of it.

On their way back, the party searches for the Flay Plague’s lair and finds a cave near a pond. In the cave they fight a creature of fire, matching the cult’s description and defeats it. In the piles of bones, They find a blue half-plate, a ring, a hat with a feather and a wooden wand.

They make it back to Rimeview without further trouble. They report to the White Water Merchants and ask Davenport to contact the Queen, to let her know that the Flay Plague has been dealt with.

Unresolved mysteries

* Hobgoblins camp, on the way to Shallowrest, north of some ruins
* Three Nightmares continue to roam the Shrouded Coast

Rewards

* 463 XP
* +10 Reputation with White Water Merchants
* +10 Reputation with Shallowrest’s Queen
* -5 Reputation with the Midnight Consortium
* Moonlit Ring - grants extended darkvision, once a day grants true sight in exchange for a wound - Mortimer
* Feather Hat of Vision - cursed item. Wearer can see an aura around other cursed items. Can regenerate 1 hp per round of combat for each attuned cursed item. Can’t remove hat without remove curse - Ædelweard
* Half-plate of the Thunder God - no AC bonus, when hit by an attack from within 30 feet, retributive 2d8 lightning damage, DC 15 dexterity saving throw for half - Moji
* Gambler’s Ring - 2d6 charges per day, determined at dawn, six different damage type results, character gains one resistance and one vulnerability - Onye
* Wand of Life Spring - gain 1d4 hp when using a spell slot - Mortimer

[Mortimer levels up to level 3, Moji and Onye level up to level 2 and Ædelweard remains at level 2 at the end of the session]

Session 10 - Scorpion Hunt **August 9, 2022**
**Heroes · Brox · Harold the Herald · Randell · Teliz Miglees**

[Show/Hide Session 10 Recap]

[Brox is level 1, Randel is level 3 and the others are level 2 at the start of the session]

Randell accepts a job by the Cold Iron Company to go hunt a scorpion near Rustport.

Before leaving, Randell visits the Arcanium Council’s library and donates the book about making the magic brew of cold resistance. He also rents a book about scorpions, which can be activated act as a resource to grant advantage on a check.

The party leaves by boat. On their voyage, they notice a small ship shrouded in the mist. With a smaller rowboat, they board the mysterious ship and fight four Sea Spawns. They kill three before the fourth jumps out and swims away.

Below deck, a door bears the name of Ysorus and leads to the captain’s cabin. Inside, they find a treasure map and as they search the cabin further, the captain’s ghostly figure appears. His ghostly crew joins him and the party is asked to leave. The characters comply and dutifully return to their ship.

They make it to Rustport and hear that eight families have been attacked by giant scorpions.

They venture through the desert and that first day encounter and defeat a giant scorpion. They eventually find the scorpions’ lair and fight another giant one along with younglings.

In the bones they find a bound scroll and a flask. There is a pair of twin daggers and a hot fiery red small orb.

They make their way back to Rustport and then to Rimeview without any additional challenge. They collect their reward from the Cold Iron Company.

Unresolved mysteries

* Treasure map from older times

Rewards

* 455 XP
* +10 Reputation with the Cold Iron Company
* +6 Reputation with the Arcanium Council
* Scroll of Limited Flight - one hour duration, but must land each turn - donated to Arcanium Council
* Flask of Groovy Ghost - limited connection with Ethereal plane, -2 damage but half speed - Brox
* Daggers are Flame Serpent’s Spite - two +1 Daggers, twice a day reach of 10 feet and add d8 fire damage, for 10 minutes - Teliz
* Consumable Orb of Flame - can consume to cast a fireball - Randell

[Teliz levels up to level 2, Brox and Harold remain at level 2 and Randell remains at level 3 at the end of the session]

Session 11 - The First Library **August 14, 2022**
**Heroes · Fizzlespark McAwesomesauce · Garrick · Norbert · Shifta**

[Show/Hide Session 11 Recap]

[Garrick and Fizzlespark are level 3, the others are level 1 at the start of the session]

Fizzlespark accepts a job from the Arcanium Council to find an ancient book in a very old library.

The party visits the Arcanium Council to start their mission. They are introduced to Celesta, an Half-elf Enchanteress and Gerald, a male Dwarf Transmuter. They are together working on an intriguing case, having found the key to an old library. The key is in fact a portal to the very First Library. The Arcanium wizards want the party to investigate the library and find the First Spellbook. The characters gather some more information from the wizards before stepping through the fireplace portal.

On the other side of the portal they find a library that seems huge, themselves having been shrunk to a diminutive size. The party looks like if they are made of paper, as if sketched and having walk off a page from a book.

They meet Dundee, the animal hunter. He warns them of bookworms that roam the shelves. The party finds one such bookworm and successful defeat one with the help of Dundee’s grapple. The hunter is hurt in the fight and retreats to his book.

They climb up and explore the surrounding tables and find large scrolls with magic runes.

Further exploring the floor, in one corner they encounter a pirate in search of a solution to get his ship back. The party manages to get his ship out of a corked bottle sitting on a high shelf. Upon being freed from its bottle, the ship grows to full size and the captain offers to transport the party to one location in the library.

The party passes on the offer for now but get his peg leg with a grappling hook in exchange of their services.

They move on to the second floor and witness an argument between a cook and two blacksmiths, fighting to use the fire. A librarian in the background must not be disturbed or else folks will be relegated to the restricted section.

The party moves forward and spot a sleeping green dragon. They then strike up a discussion with a knight who lost his diamond sword. He appears to battle the green dragon every day with his sword, which now rests at the bottom of a lake.

Moving on the the far corner, the party finds a golden astrolabe standing on the floor, its pieces spinning quickly.

Going back to near the staircase, Shifta convinces the smiths to use the fire downstairs and she gets a bundle of bolts for her recommendation. The cook also rewards Shifta with a frothy beverage in a mug.

In another corner of the room, two minstrels are having a hushed argument. They don’t have their lute and can’t perform their show with the librarian in the room. They tell the party that the restricted zone is on the third floor, protected by a beast.

The party makes their way back downstairs to find Amelia the Halfling adventurer. She points to an old cannibal crone handing out candy on top of another shelf.

They find that the smiths can’t forge a sword with the fireplace but the characters successfully make an origami one.

Back on the second floor, they give to sword to Sir Gwyneth, who moves in to slay the green dragon. The Librarian interrupts the fight. The dragon and the troubadours dive track in their books. The Librarian banishes the knight back to his book as well.

On a table, two pages have sword and lute images. With the help of the troubadours, they retrieve the golden lute. A concert ensues, brining joy and mirth to the floor for a while.

The party then discovers that the secret room is apparently in the astrolabe. Fizzlespark manages to get in and is greeted by a Dragonborn wizard. He solves three riddles after which the wizard disappears in the book before it shrinks to a normal size. Fizzlespark gets a coin, the book and a map.

A trapdoor underneath the book leads to the ceiling above the astrolabe. The map indicate that underneath the globe is the exit from the library.

Before leaving, they trade Fizzlespark’s magical comb for a piece of the pirate’s treasure. They get a greataxe adorned with snakes out of the pirate’s treasure bag.

Close to the fireplace, they find four books open with blank pages, bearing runes calling out their names. Using the books, they get out of the library and back to the room in the Arcanium Council’s building. They deliver the book to the wizards. They get rewarded with coins and diamonds.

Rewards

* 385 XP
* +10 Reputation with the Arcanium Council
* Scroll of Firewall - Fizzlespark
* Scroll of Sleep - Garrick
* Scroll of Pass without a trace - Fizzlespark
* 20 bolts of thunder - +1, adds d8 thunder damage on a hit, can knock foes prone - Shifta
* Greybeard’s Peg leg - +1 club, along with d6 charges to shoot grappling hook that has +3 to roll against AC to attach - Fizzlespark
* Greataxe Savage Bite - +1, can hold d6 charges, gains one charge when a foe is hit, each charges lowers critical hit requirements - Norbert
* Potion of Invisibility - Garrick

[Norbert and Shifta level up to level 2, the others remain at level 3 at the end of the session]

Session 12 - Feywild **September 1, 2022**
**Heroes · Commander Shepherd · Landon · Moji · Monsignor Mortimer**

[Show/Hide Session 12 Recap]

[Mortimer is level 3, the others are level 2 at the start of the session]

Mortimer proposes to go back to the pond north of Timbervale, go through the portal to the Feywild and put an end to the disease that came through.

As this is a self-funded mission, they ask factions about their interest. The Arcanium Council interested in a rare flower, the Crimson Tiger Lily, which produces a bud every 150 years. They also approach the Conclave of the Faithful and the White Water Merchants, but do not generate interest from either party.

On their first day of travel, the party encounters five Goblins and one Hobgoblin doing a flame ritual. They quickly defeat them. They find on the leader a special brush and a ring.

They otherwise get to the pond north of Timbervale without facing any more danger.

They find the portal in a tree knot and go attempt to through it. A Boggle helps them go through. He tells the party of dark fellows who came for the flowers. He also speaks of Quicklings who work for the wooden woman. He knows well of the Lunar Chill disease.

He has plenty more to say as he least them to the Crimson Lily Tiger flower. In that clearing, they find two Assassins, two Quicklings and the Wooden Woman having a discussion.

A fight breaks out and they manage to kill one Assassin and a couple Quicklings before the other assassin flees. On the slain bodies they find a magical marble and poisoned crossbow bolts. They lose sight of the Boggle during the fight. They collect the flower’s seed.

Before they can leave the Feywild, the captured Boggle and the Wooden Woman block the way out. She is Willow, the rightful protector of the forest. The party reluctantly parts with the seed in exchange for the Boggle. As they exit through the portal, it closes and disappears from the tree knot.

At night during their journey back, they hear Skeletons who have slaughtered folks at another camp. The undead party is composed of five Skeletons following what looks like a kingly one. They defeat the lot and realize that they too bear the insignia of Rimeview. The leader wore a crown that the party keeps for further research.

Following the fight at the dead adventurers’ camp, they loot two Potions of Greater Healing and two Potions of Acid Breath. They also find coinage from Shallowrest.

Back in Rimeview, they debrief with the Arcanium Council. They also visit Rimeview’s Castle to find more about the crown. The guards laugh at the idea that they have meet the former king and found his crown. They do acknowledge that the crown looks like the original one. The king is apparently buried in the castle’s sepulture.

Unresolved mysteries

* Magical Brush, a key item related to the lenses
* Crown they found on a kingly-looking Skeleton, which looks like the old Rimeview King’s crown

Rewards

* 1,212 XP
* +3 Reputation with the Arcanium Council
* -5 Reputation with the Midnight Consortium
* Ring of Feather Fall - Landon
* Potions of Acid Breath - Landon and Moji
* Potions of Greater Healing - Shepherd and Mortimer

[Mortimer remains at level 3, the others level up to level 3 at the end of the session]

Session 13 - Assassin Games **September 10, 2022**
**Heroes · Ædelweard · Eithan · Garrick · Solomon Thibault**

[Show/Hide Session 13 Recap]

[Garrick and Solomon are level 3, the others are level 2 at the start of the session]

Ædelweard notices a mysterious job posting, requesting to hunt the assassin Scarlet Veil near Rustport. They look for information from Uruziur, the famous man with the large brimmed hat.

They start they journey by boat. On their way, they spot a small camp on a rocky outcropping. They reach the camp to find a dead body in the tent. It seems that the man was keeping warm on this small island by burning his boat. His cause of death is unclear. A cursed pendant circles his neck and an arcane tome lingers at his side. The tome is a Wizard’s spellbook.

Eithan manages to find and dig up a chest. Upon resting it on the ground four Sahuagins and an especially large Sea Hag attack. They kill the Sahuagins and bloody the Sea Hag before it dives down in the water.

They go back to their ship with the trapped chest and manage to open it. Inside, they find gold, an ancient handaxe and a black iron mace.

They arrive in Rustport without additional trouble. They visit the Arcanium Council and purchase some antitoxin. They also inquire about Scarlet Veil at a seedy tavern, pretending that Eithan is the mark.

Back at the tavern in the evening, they meet a Scarlet that night and upon her taking her leave four thugs attack the party, believing them the employer. A nasty fight ensues and two Copper Dragonborns town guards attempt to intervene. In the end four Thugs and the two guards are killed and the Scarlet is left there unconscious. The party manages to pocket some gold for their effort before leaving.

Eithan meets a younger Scarlet Veil in the port. She gives her indication that a caretaker in the desert can be found at the pile of old bones. Eithan chases Veil through town and she escapes only once she reaches the desert.

The party searches the desert for the old pile of bones. They find the location and Veil is there. She blows on a soundless bone whistle and a Manticore flies down on the party from the sky. They manage to kill the Manticore and Veil thanks them for being great coworkers.

The party feels played but manages to look a cursed pair of boots from the site.

They go back exhausted to Rustport and eventually journey back to Rimeview.

Unresolved mysteries

* Scarlet Veil’s motives and base of operation

Rewards

* 387 XP
* +5 Reputation with the Midnight Consortium
* +5 Reputation with Scarlet Veil for Eithan
* -5 Reputation with Rustport for the others
* Baelfire Mace - +1, can be a spellcasting focus, if damage is done either with the mace or a spell, it deals extra fire damage equal to strength modifier - Ædelweard
* Dread Axe - +1, plus d4 fire damage. Has five charges, regains all daily. On a hit, can spend a charge to impose fire vulnerability - Garrick
* Snake Bite Medallion - +2 poison damage to all attacks while, but causes the poisoned condition lasting one hour for the wielder whenever the wearer is hit - Solomon
* Searing Sabotons - increase speed to 50 feet per turn and can Dash as a bonus action, but suffer d8 fire damage every round - Eithan
* Spellbook - Solomon

[Ædelweard and Eithan level up to level 3, the other remains at level 3 at the end of the session]

Session 14 - To Kill A Werewolf **September 13, 2022**
**Heroes · Harold the Herald · Heart Fuller · Randell · Teliz Miglees**

[Show/Hide Session 14 Recap]

Session 15 - Special Delivery **September 19, 2022**
**Heroes · Grond Axxiom · Moji · Norbert · Norkus**

[Show/Hide Session 15 Recap]

Session 16 - Exorcism Take 2 **October 1, 2022**
**Heroes · Alecs · Commander Shepherd · Monsignor Mortimer · Zelph**

[Show/Hide Session 16 Recap]

Session 17 - Siren Isles **October 5, 2022**
**Heroes · Ædelweard · Gyola Riverdrake · Marcus Peters · Randell**

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Session 18 - The Oracle **October 12, 2022**
**Heroes · Alecs · Garrick · Landon · Solomon Thibault**

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Session 19 - Devil Slayers **October 16, 2022**
**Heroes · Commander Shepherd · Fizzlespark McAwesomesauce · Grond Axxiom · Norbert**

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Session 20 - Assassin's Test **October 24, 2022**
**Heroes · Harold the Herald · Marcus Peters · Mole · Teliz Miglees**

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Session 21 - Court of Worms **October 30, 2022**
**Heroes · Heart Fuller · Moji · Monsignor Mortimer · Randell**

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Session 22 - The Devil Stones **November 7, 2022**
**Heroes · Alecs · Fizzlespark McAwesomesauce · Grond Axxiom · Norbert**

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Session 23 - Harpy Hunting **November 14, 2022**
**Heroes · Alecs · Commander Shepherd · Malathos · Solomon Thibault**

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Session 24 - Declaration of War **November 21, 2022**
**Heroes**

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Session 25 - The One with the Mimics **November 25, 2022**
**Heroes**

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Session 26 - Desert Negotiations **December 5, 2022**
**Heroes**

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Session 27 - Relic Hunters **December 12, 2022**
**Heroes**

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Session 28 - Lens Hunters **January 17, 2023**
**Heroes**

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Session 29 - Tomb Raiders **January 20, 2023**
**Heroes**

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Session 30 - Riddle Me This **January 23, 2023**
**Heroes**

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Session 31 - Under the Mines **January 23, 2023**
**Heroes**

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Session 32 - Talking Statue **January 31, 2023**
**Heroes**

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Session 33 - Rescue Mission **February 3, 2023**
**Heroes**

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Session 34 - The Cragmourne Hunt **February 13, 2023**
**Heroes**

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Session 35 - Under the Sea **February 20, 2023**
**Heroes**

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Session 36 - A Fateful Encounter **February 27, 2023**
**Heroes**

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Session 37 - Attack on Giant **March 6, 2023**
**Heroes**

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Session 38 - Growing Trees **March 21, 2023**
**Heroes**

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Session 39 - Monster Relocators **March 21, 2023**
**Heroes**

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Session 40 - The Sunlit Man **March 29, 2023**
**Heroes**

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Session 41 - Egg Hunt **April 3, 2023**
**Heroes**

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Session 42 - Mysterious Escort **April 26, 2023**
**Heroes**

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Session 43 '
**Heroes**
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Session 44 - Mummy Issues **May 15, 2023**
**Heroes**

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Session 45 - Knightly Revenge **May 15, 2023**
**Heroes**

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Session 46 '
**Heroes**
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