Foraith(race)

## Origin

The Foraith are a humanoid species originating outside of Jagdas, Rathnir and Eldham. They were created through ein Halleron, a plane overseen by their enigmatic creators (the Dagdalen) to serve one purpose: war. They predate the coming of Elves to Rathnir, even possibly the advent of humanity as we know it to be in the present day.

## Physiology

The Foraith are estimated to be able to live up to 80,000 years, although this has not been proven as no Foraith has ever died of natural causes in all of recorded history. They stand at roughly 7 and a half feet tall, have digitigrade legs, large keratin horns(both Lamiatroph traits), a row of sharp canines, claws(both Dagdalen traits), and blue-grey skin beneath a pencil straight growth of bone-white hair. Their eyes are almost completely black save for a ring that appears purple in the sunlight due to the pigmentation of the radiotrophic organisms underneath.

Engineered from a combination of different organisms by the Dagdalen to serve as a natural apex predator, the Foraith(while themselves dwindling and infertile) are grown in vats at an almost industrial rate, and don't require as much food and hydration as other organisms due to their bodies posessing organisms that can photosynthesize and convert the sunlight into chemical energy that is used by the body. This also means that they do not require sleep on most occasions, and can run at high speeds (45mph) indefinitely while in direct light. Interestingly, Foraith are the only known to not only be able to withstand close unprotected proximity to warp engines, but to thrive off of the ensuing radiation. They can see almost perfectly in most light conditions due to contractive lenses(Vulpur trait), and are able to form a cocoon of blackstone around themselves in otherwise fatal situations to heal wounds in a metabolically and chemically stable state(Tudenan trait).

They are able to comprehend complex and abstract concepts, problem solve with ease, and learn new skills incredibly quickly.

The most impressive trait that developed as part of an accidental but beneficial consequence of the addition of unstable Dagdalen traits is Therianthropy. Studying the physiology and behaviour of certain animals and in some cases humanoids gives Foraith a special aptitude which when combined with the Tudenan innate proficiency with illusion magic allows the Individual to appear to transform into almost any other creature. The extent of this ability ranges based on personal mahical skill and power, but it is technically possible that some of the most powerful and oldest Foraith could appear and fly as Dragons, even if they still retained their previous offensive capabilities.

## Halleron

Existing as a strange, labyrinthine pocket dimension within the greater Nether, Halleron is a citadel of brilliant white, black and violet in an overgrown, humid and temperate jungle of strange flora and fauna. There are many sections which appear to have been built for the gargantuan bodies of the Dagdalen to inhabit, and there is a sense of horrific grandeur to the plane due to the sheer scale of some of these structures. While the connection to Halleron from the Overworld has been severed and the Foraith left to wander for millenia, the advent of new dimensional technologies may reap new discovery for those unlucky enough to find their way through the Chaos of the nether to this deceptively quiet death trap.