recursal/Fanatic-Fandom huggingface dataset:
Eztarthul the Astral Terror

**Eztarthul** is the name given to the damestear dragon that "hatched" in Madriamilak in 936. Coming from a damestear meteorite, a crystal damestear sphere that stopped a mile above the ground, Zenidir Zentirizar "The Shadowslayer" would then fight this dragon made of damestear. Zenidir would give their life to slay this dragon, causing an explosion likened to a "second Day of Ashen Skies" by many in the region along with leaving behind a giant crater littered with damestear.
Filenval Brothers

The **Filenval Brothers** were two Proto-Sarda Ruinborn Elves who succeeded in the arduous task of navigating the Ynn River, going from their home near the Ekyunimoy Mountains to Stantirvare in Dolindha.

## Arrival in Stantirvare

Their arrival in Stantirvare in 210 AA constitutes the first recorded encounter between (Proto) Sarda and Dolindhan Ruinborn Elves.

It is said that the two scouts, having refused to reveal the whereabouts of their homeland to the inhabitants of Stantirvare, were dubbed *Sariadolin*, “Those who Hide their Home”: this tale thus gives an explanation for the origin of the name Sarda.

## Legacy

Vels Bacar was built at the middle point of the Filenval Brothers' Voyage, and two great statues to their likeness were built on each side of the Ynn River.

The statue of *Filenval Arvershana* was beheaded during the Sarda War of 560 AA and replaced by the head of Jeborad the Conqueror. The original head was lost for two centuries, until it was discovered in 798 AA to have fallen beyond the Cliffs of Ruin into the Trollsbay, at which point Emperor Calasandor paid for its return.

*"“It was destiny” the Emperor commented “That the head of a great explorer would see the world beyond the Ynn River."*
―Pentrjon Saskiaro, *The Brelari Emperors*
Firanya

**Firanya** was the queen of the First Harpy Queendom during the Bulwari Age of Monsters. In Cannorian myth she had divine origins as one of the Spawns of Agrados. She was said to be slain by a bulwari huntress who was, according to Cannorians, an avatar of Falah. Her descendants to this day continue to live in Bulwar in the Harpy Hills, known as the Firanyan Harpies.
Gerudian

**Gerudians** are a human people and the main inhabitants of Gerudia, infamous for their role during the Era of Black Ice in 800s, in which their reavers raided much of Cannor. Often characterized as tall and strong, it is rumored that they hold giant's blood.

## History

Gerudian Reavers raided many parts of Western Cannor during the Era of Black Ice, including the Dragon Coast, Lencenor, and the Dameshead. They would come to settle in some of those lands, founding the Kingdom of Reveria, the Duchy of Deranne, and the Duchy of Pearlsedge. While the former kept most of its Gerudian traditions, the Derannics and Pearlsedgers adopted more of their natives' cultures and are not considered to be Gerudian.

## Society

The mainland Gerudians are separated between the West and East Dalr, and the Olavish. The West and East Dalr live within the Dalr Valley, and were the first to adopt feudal practices and governance. The Olavish inhabit the fjords of the Titan's Rest Mountains along the Giant's Grave Sea, and were more hesitant on adopting feudal practices.

The Gerudians believe in the Skaldhyrric Faith, a collection of tales that are recited by Skalds to cast blessings.

## List of Cultures

### Gerudia

* Old Gerudian †
	+ Dalr
		- East Dalr
		- West Dalr
	+ Olavish
	+ Táric †

### Western Cannor

* Reverian

† = Extinct
Gunpowder

Gunpowder, or Black Powder, was a chemical explosive used in guns.

## History

The first documents surrounding gunpowder was seen in ancient dwarven tablets which talked about Ovdal Kanzad's new invention, the cannon, and how it would help save the fall of Aul-Dwarov from the orcs during the Last Days of Dwarovar.
Erandil yen Cestor

**Erandil yen Cestor**, known more prominently as **Erandil Poison-Arrow** in the west, was a Ruinborn adventurer who lived between the sixteenth and seventeenth century.

## Biography

### Early Life

Erandil was the third-born son of the lords of Trompolere, born in 1567. A member of House yen Cestor, he was a distant nephew of Alaran yen Cestor, the young warlord who sought to reforge the Ynnic Empire. By the time of Erandil's birth, his family was relegated to feudatory role, and such dreams were long past.

While his eldest brother learned the arts and crafts that are needed to be a lord, and his middle brother studied to become a river priest, Erandil heeded the call of the wilderness, and first he became a hunter, then an adventurer. At the age of sixteen he departed from home with his horse, his ranger apparel, and the blessings of his family.

### Days of Adventuring

He spent two decades travelling across newfounded Cannorian settlements in the Veykoda region. In West Tipney he became known as Deer-Trotter for the antlers which grew on the head of his horse, a normal sight for Ynnic people but quite the novelty for halflings. In New Havoral, he earned the name of Treewrath, for the tale of how he wiped out a fort occupied by bandits by only shooting sticks and branches at them.

### War of the Bacaran Succession

The winds of war swept up the Ynn, embroiling the lordship of Trompolere into a dynastic war. At the age of 36 Erandil rode home to assist his family in the fight, training the archers of his brother's army. Already renowned, Trompolerey archery reached new heights under Erandil's leadership and soon the adventurer-turned-commander found himself courted with offer upon offer to become an archery instructor for this or that lord, one such offer coming from a Rzentur lord even.

### Beneath the Cliffs

In his final days he ventured to the world below the Cliffs of Ruin, something unthinkable at the time for most of the Ynnic Ruinborn. There he encountered the Aelnari elves and, posing as a Star Elf sailor, he sneaked aboard their flagship. One day, the body of Aelnar’s admiral was found dead in his cabin riddled with Trompolere’s poison arrows, and Erandil had fled leaking Aelnar's plans for an invasion of the Trollsbay.
Godric Marr

**Godric Marr** was the heir to the Kingdom of Marrhold and the lord of Griffonsgate.

Godric Marr was born the War of the Sorcerer-King and would lead the Marrodic war efforts as soon as he became of age. He would lead a Marrodic counter-attack in 1007, which allowed Marrhold to retake defensive positions at the Griffonsgate. His efforts there would however be for naught, when a Black Castanorian counter offensive in 1013 pushed the Marrodics once again back to their hold and restarted the siege of the hold itself.

Godric would die leading the rearguard of the army during the retreat towards the hold. As a result of his demise, his younger brother Alen Marr would become the new heir of Marrhold due to his seniority amongst the remaning princes.
Great Temple of Ibevar

Constructed to celebrate the end of the Ibevar Reformation, the Great Temple of Ibevar celebrates Munas and The Dame, and rose as the modern hub of Munas Moonsinger's Veneration, after the sack of the Temple of Munas at Varivar following the Grand Duchy of Dameria's dismantlement. It has perhaps been most eloquently described with these words commemorating its construction, written by Erelas Starwatcher shortly after the temple's construction in the twilight years of the fifteenth century.

"With her bright stones, her towering spire stretching far above the skyline of Ibevar, our new temple to The Dame has put the Moonmount to shame. Our finest artisans have spent years casting in marble the tale of our flight from Aelantir, and the Dame's role in guiding Munas and the Remnant Fleet to Cannor. Now, as they ascend the spiraling stairs of our great temple, even the illiterate can see plain as day how our people owe their lives to the Regent Court, to the Dame's mercy. From our ships beneath the billowing smoke of the Day of Ashen Skies, to the Lunateín's grounding in Anbenncóst's harbor, our exodus shall remain forevermore in the memory of Ibevar's people. As they look upon the temple's massive doors, the centerpiece of the temple unfolds. A relief of Munas and the Dame, her arm stretching from the heavens, his own fingers striving to meet it as he gazes skyward from the crow's nest of the Lunatéin."

While much of Cannor has given up the Regent Court in favor of the monolithic God of Ravelianism, or turned their focus to Corin in a devotion nearly as singleminded, the Great Temple of Ibevar remains as a place where the old clergy still remains, and the Regent Court is venerated just as it was centuries ago, when the Ibevari first took to their worship. Despite its nature as a temple to Munas and The Dame, smaller enclaves for the clergy of each god of the Regent Court have led some to call it the New Adea of the East.
Frederic Marr

**Frederic Marr** was the youngest son of king Hoger of Marrhold, he was also Hogers only bastard child.

Frederic would serve his father and Alen Marr, his half-brother, as a diplomat. During his service as a diplomat he would become enamoured with the Order of the Sapphire Eye, which he would eventually join in 1039 as a diplomat.

It was rumoured that Frederics father considered him to be a good match for Clarimonde of Blademarches, but Frederic and his brother would convince Hoger that it would be insult for a bastard to be offered to a queen.
Era of Frost

The **Era of Frost** (470 - 491) was a 21 year long period that caused a contained ice age in Gerudia during the Dragonwake. Caused by the White Dragon Elkaesal, the Era was ended in 491 by Skaldhyrr One-Leg who lulled the dragon to sleep. Skaldhyrr One-Leg later founded the Skald-priest religion of the same name.
Harpy Hills

Harpy Hills as illustrated by Evindal síl Gera.

The **Harpy Hills** is a region in Bulwar known for being the origin of the Harpy race. It is the home of the Firanyan Harpies.

## History

### Prehistory

The first harpies allegedly emerged in Firanyalen.

### Harpy Queendom

The Harpy Queendom was the first harpy state [in Bulwar] and was established in 1159 BA by Queen Firanya. It became a regional power in Bulwar, controlling much of the north and forcing a multitude of human villages in the south to pay tribute. However, Firanya was killed by an unknown huntress who is commonly considered to have been an avatar of Falah.
Gjalund and the Giantslayers

A Skaldhyrric Faith tale that predates even the **Dragon and the Skald**. Long ago, when the giants walked the earth, few dared to oppose them. Gjalund, however, took up his axe and slew many of the giants and giantkin himself, and inspired many to follow in his stead. Eventually it is said that Gjalund and his giantslayer's story came to its end when the mighty dragon Elkaesal started its horrid winter. With his most fearless warriors, Gjalund froze to death while camping in the skull of a dead giant.

## Historical Inaccuracy

Verek síl Rever and many historians challenge the timeline of this story, as true giants roamed the lands long before the Dragonwake. While some suggested that Gjalund had achieved a form of immortality, Verek and contemporary scholars reject this idea.

## References

Hans Cristof Bjornsson (1837). *Skaldhyrric Tales*. DamesBooks.

Verek síl Rever (1800). *On the Shoulders of Giants.* Lorentish Explorers' Guild.
Filimir II

**Filimir II** Ralsork was lord of Arvezl during Alaran's War. Following the Battle of Les Vethrany, Filimir II would find himself controlling the majority of Arverynn's forces, and chose to declare his allegiance to Alaran of Trompolere rather than serve a defeated lordship. When Alaran later died during the Siege of Vels Bacar, he would offer his allegiance to Carodin II in exchange for a reduction of previous tributes. Having suffered minimal losses, gaining influence over a resurgent Arverynn and being one of the only lordships in northern Sarda to be essentially untouched by the war, his actions were seen as a masterstroke of politics by many Ynnic Historians, many of which wonder what he could have accomplished were he the lord of a more powerful lordship.
Esmaryal

**Esmaryal** is the Regent Court goddess of hearth, fertility, family and health. She is the second wife of Castellos and mother to their two children, Adean and Ryala. It is said that when Halanna was abducted by Agrados, that she foresaw her own fate and secretly created Esmaryal to care for Castellos and the other gods after she was gone, some even saying that she imbued a part of her within the new goddess.

Regent Court DeitiesCastellos • The Dame • **Esmaryal** • Falah • Nerat • Adean • Ryala • Balgar the Builder • Ara • Munas Moonsinger • Nathalyne • Begga Goodfingers • Minara • Corin
Golpalar II

**Golpalar II**, also known as Golpalar II The Unfortunate, was the son of Amanapurna II and ascended the throne just four days after his twin brother Vijayar's death, already afflicted by the Smothering Sickness when he became Raja at only 10 in 1414. By the 4th day of his reign he was bedridden from the plague and could no longer speak by the 10th. He lingered eight more days until he died, his only act as Raja ordering that slavery be abolished in the Raj although it would be ignored as none cared to follow the will of the dying boy Raja.

## Legacy

Though his rule would be short and tragic, his legacy would carry on as dramatizations of his reign would be made and become popular among supporters of abolishing slavery and the Caste System of Rahen.
Faceless Queen

The **Faceless Queen** was the uniter of the Shuvüüsh tribes of Northern Haless and one of many conquerors of Yanshen, using her army of terror bird riders. She was renowned for her military genius and unnatural charisma, some comparing her to the likes of Jaher.

She had a pet goldscale kobold that her father gave her as a little girl and was even known for having kobold servants to help dress and clean her terror bird, at one point having up to 12.
Half-elf

**Half-elves** are the offsprings of unions between humans and elves and are most commonly found in Cannor, though there are small minorities in Bulwar. Half-elves are usually indiscernible from their human counterparts, as most are raised in a human-centric environment - with only a slight point of their ears giving it away. Other than that, they are treated the exact same as humans or even better, due to their heritage.

Due to the heroic and attractive nature of elves, many half-elves are born into the ranks of nobility and find themselves at the forefront of politics and diplomacy in Cannor. They are naturally likeable by all races, and take the best qualities of their parents, balancing the recklessness ambitions of humanity and the indifferent patience of the elves.

Half-elves hold their heritage with pride, often proclaiming themselves the true sons and daughters and upholders of Anbennar, which means unity and communion, after all.

## Society

### Cannor

Many half-elves were born in Cannor shortly after the end of the War of the Sorcerer-King, likely due to their status as heroic figures across Cannor but also their general allure and attractiveness to human eyes. This, combined with the elvenization of Cannor as a whole made marrying elves, despite the majority of them having no titles of their own, a popular occurrence amongst the human nobility at the time. In addition to this, many half-elven bastards were also born during the time to human monarchs with elven mistresses and consorts - some even being legitimized and inheriting or being given titles themselves.

The practice of nobles marrying elves eventually fell out of favour by the end of the The Interregnum and the Formation of Anbennar in 1221, when the new "half-elven" nobility had become so entrenched in Cannor that they no longer saw the need to "elvenize". Instead the nobility returned to their first and foremost priority in marriage: gaining more titles for the family and creating political alliances - but instead of doing it among human nobles, they were now also doing it among the newly created "half-elven" nobility, thus preserving the alluring concept of 'elveness'. At the forefront of these half-elven nobles were the Silver Families, descendants and heirs of the Silver Band which comprised the most accomplished and known of elven heroes during the War of the Sorcerer-King.

It is a common misnomer in Western Cannor that the nobility are all half-elves. While it is true to a large degree that the nobility have higher concentrations of elven blood, only an incredibly small few can be truly classified as a half-elf (as in, born of a human and elven pairing) - instead, most of the nobility preserve the idea of 'elven' or 'half-elveness' by intermarrying each other, to the point that they preserve the idea of being a half-elf by marrying and creating offspring with other "half-elf" nobles.

### Bulwar

Half-elves are in a far less favorable position in Bulwar, known as Mišari.
Godloss

Another name for the Day of Ashen Skies, **Godloss** was seen as a punishment or failure of the gods by the shamanistic hobgoblins of the Jade Mines. This caused a rift in society between those who believed that they needed to worship harder and those that believed that the gods didn't care about worship or anything other than themselves. Those who abandoned active worship came to emphasize cultural values over religious rituals and value, with influence from High Philosophy creating a philosophical and introspective creed of the old ways.

Within hobgoblin society this extremist versus reformist religious split ended with the reformists eventually triumphing, between 100-400s these reforms began as a reinterpretation of what divinity means and ended with largely abandoning worship of gods in favor of stressing common values and righteous virtues. Mages would lose their status as divine or semi-divine beings worthy of worshipping and listening to explicitly because their magic proved that they carry the seed of godhood in them as it did before.

This resulted in the philosophy known as "Godlost".
Groundhawk Clan

The **Groundhawk Clan** is a clan of forest goblins in South Castanor led by Clanboss Jergel Groundhawk. After the Greentide ended, the clanboss had made the decision to lead his people to Medirleigh where they settled.

## History

Notes

* They migrate north and join to Corintar, due to threat of adventuer kingdoms and orc barumand
Harimari Ascension

## The AscensionPart of Day of Ashen Skies

The **Harimari Ascension** was one of the events that coincided with the Day of Ashen Skies in the Year 1 in which the Harimari tiger-people were born. Most of its details are lost to history and engulfed by myths, aside from that date (though records of harimari only begin in 2 AA, so some scholars claim it may have actually happened a year or two prior to the Day of Ashen Skies, or in the direct aftermath thereof.)

The harimari themselves, along with many adherents to High Philosophy, attribute the Ascension to the legendary "Eye of Ascension", through which their tiger progenitors passed and emerged as sentient beings. That said, the logistics of such a process are dubious, and no such artifact has been recorded in any of the Order of Chroniclers' expeditions, nor do the harimari themselves claim to have access to such a portal. That said, given the volume of High Temples in the region, and their incalculable depths, it is impossible to fully rule out such an idea.

A theory more popular in recent history also points to the High Temples, and their strong spirit-manipulating powers. It argues that the Day of Ashen Skies must have caused some sort of malfunction in Raheni temples, where instead of suppressing the local spirits of land and sky, they were *channeled.* For whatever reason, their receptacle was the Ascension's Peninsula tiger population, and the product of being imbued with those quasi-sentient beings' essence resulted in the harimari. The knowledge transferred in this process, it is argued, explains why the harimari did not behave with total bewilderment upon transformation from mere jungle beast. It may also explain, at least in part, why Rahen does not suffer quite the same level of spirit presence as eastern Haless.
Hill Trolls

**The Hill Trolls** are an ethnic group of Trolls, native to Northern Haless, who have become deeply intertwined with the Oinukhudi people.

## History

Common scholarly consensus posits that the Hill trolls were created by a group of Giants known as the ‘Hill Giants’ and served as guards and shepherds for their mighty herds of cattle and livestock. The fate of the Hill Giants is a bit more contentious, but most academics agree that they were likely destroyed by the Precursor Elves to ensure they could continue their work with the High Temples and the Spirit Network.

Hill Troll mythos would posit that their last acts before total destruction was to liberate the Ogres and Trolls of the region, and would grant Trolls the knowledge of Spirit Binding. This sacred act allowed the Trolls and Spirits to enter into communion, and join together in greater strength, granting the spirits a hardy physical self, and the ability to view the world through a mortal perspective, and would grant the Trolls fantastical powers and knowledge.

Some trolls would pass this knowledge onto human allies and friends, but otherwise largely kept to themselves, focusing on living in communion with the land and spirits, which would be mirrored by the Oinukhudi and the Anarkhudi peoples, allowing quite friendly relations which would continue to develop.

This would go so far that in the late 800’s, the Hill Trolls would accept service under the Cheqh’an of the Oinukhudi, and would become some of their most fearsome warriors, even becoming the personal bodyguard of the Cheqh’an, which they remained as to this day.

## Culture and Faith

The Hill Trolls practice the faith of the Oinukhudi, having syncretized it with their mythos and memories of the giants, with both having sought communion and accord with the spirits.

The Hill Trolls are some of the more passive amongst their kin, in that they are very willing to work alongside and with other species in cooperation, with fierce loyalty to their Oinukhudi and Anarkhudi brothers.
Ettalinde the Wretched

**Ettalinde the Wretched** was one of Nichmer, the Sorcerer-King's acolytes. It is said she sought to abandon the Sorcerer-King and was defeated by both Nichmer and Canrec the Defiler during the final days of the Liberation of Corvuria. She was known to be incredibly vain, often looking in her handheld mirror and paying close attention to her appearance. Later on, it is rumoured that she was revived by a group of Aldresian crusaders who were searching for a way to achieve the longevity of elven life, instead, Ettalinde offered them a darker gift: vampirism. Another more modern theory is that she instead had attempted to trick the Infernal Court for her power and eternal beauty/youth which brought about a curse from them, resulting in vampirism.
Escann

### Culture(s)

Common Goblin, Green Orc, Silver Dwarf, Redfoot Halfling, Aldresian, Anbenncóster, Busilari, Castellyrian, Corintari, Corvurian, Crownsman, East Damerian, Esmari, Gawedi, High Lorentish, Kheteratan, Marrodic, Roilsardi, & West Damerian Human

### Religion(s)

Goblin Shamanism, Great Dookan, Regent Court

**Escann** (Old Castanorian for Eastern Cannor) is the easternmost region of Cannor. It is bordered to its east by the Serpentspine Mountains, to its north by Gerudia, to its south by Bulwar, and to its west by Western Cannor. It is itself subdivided into Inner, West, and South Castanor, which are so named due to their having been the domain of Castanor and its successor, Black Castanor.

## History

The Kingdom of Castellyr was established after Black Castanor collapsed, but was overwhelmed by Korgus Dookanson during the Greentide.

In 1444, Escann was populated predominantly by the remnants of the Orc and Goblin forces. The Castellyrian and Castanorian Humans who once ruled the area were largely driven out or massacred, and were driven close to extinction. In time Human, Dwarf, and Elf adventurer bands began the work of reclaiming the lost lands, while the Kingdom of Marrhold which clung to what territory it had held in the isolated south-east of the sub-continent, hoped to find allies in the new settlers.

## Demographics

The Cultures within the area during 1444 primarily Green Orc and Forest and Common Goblin. Humans from across Cannor and even some from the Kheterata in Sarhal also came to be present, making Escann the most culturally varied area on the planet.

Worship of the Great Dookan was the predominant religion in the area due to the overwhelming number of Orcish inhabitants, but Goblin Shamanism and Regent Court also held a strong presence, and even Khetism could be found in Escann, practiced by the Kheteratan New Wanderers adventuring band.

In the first years after 1444 their was little conflict as few rival forces shared borders, but the smaller adventurer bands and thenomadic tribes were known to move their encampments on a moment's notice and this began lead to conflict as soon as borders came to be threatened.
Flung Head Clan

The **Flung Head Clan** was a clan of common goblins in Inner Castanor led by Clanboss Gloxee Flung Head. After the Greentide ended, the clanboss had made the decision to lead her people to the lands of Silverdocks. Here they settled on the shores of lake Silvermere, near where the Aldainé streams into the lake.
Fognir Asra

**Fognir Asra** was a dwarven adventurer and banker who led an expedition to rediscover the lost Hold of Ovdal Asra and reclaim the Gem of Asra. While the hold had to be collapsed to prevent an orcish invasion of Khugdihr, he later founded the Asra Bank as the first modern bank of its kind.

## History

### Expedition into Ovdal Asra

TODO WRITEUP

* He's heir to Asra Clan which is down on its luck, he spends last of money into expedition to find Ovdal Asra and the gem
* Adventurers include: Orbar the Loyal (bodyguard and retainer), Mintbrick Puddlebonk (gnomish expert and artificer), Ebbo "Lightfingers" Goldloot (the burglar, as this is The Hobbit), Jaerel the Mistwalker (elf swordsman and pistolier. this wa sbefore he was called Mistwalker), Gerin Orcrend (you know who he is)
* Ends with them getting Asra Gem from the hold which had a massive orc invasion party ready to hit Khugdihr. They collapse the tunnels. Mintbrick stays back with a golem army he reactivated

### Asra Bank

TODO WRITEUP

* Unified various clans and cartels which were banking in their own way. Asra Bank was first modern style bank same as renaissance italy banks were the first

### Resident of Khugdihr and Closure

TODO WRITEUP

* After the dwarven reclamations (as in the ones in eu4), Fognir and his daughter get invited to Khugdihr. They offer him the crown but he refuses, so his daughter Erin becomes queen of Khugdihr. He does move to Khugdihr though where he stays until he dies
* In his later years there's some golem activity near Ovdal Asra ruins so they get a new lead. Fognir tells his story in the Khugdihr MT in an interview. They find Mintbrick's corpse with a golem thats mix of old dwarf and new gnomish tinkerings from Mintbrick called Cognita which stored lots of old trading routes and pumping stations, etc. They eventually repair the golem which tries to lead them to Asra hold but to no avail (sunk cost), but Cognita still has lots of info of old Asra and old dwarovar
	+ Fognir later attends Mintbrick's late burial after they bring back his remains ''Mintbrick was,'' he starts, ''a dwarf in mind and spirit. His knowledge of our homeland was without equal, his talent in golemancy a beacon for all of his students.'' He pauses and looks back to the great doors separating him from his companion. ''I... I often asked myself what had become of him, whether he had made it out of Asra or if the falling rocks did get him in the end. I know now, for better or for worse. Rest well, my old friend.''
Gerudia

**Gerudia** is the northernmost region of Cannor and is rumoured to extend far beyond habitation to frozen wastes deadly in hours.

The region is separated by the Giant's Grave Sea, with the two halves being quite different from one another. The northern Dalr and Gerudian Coast areas are frozen for large parts of the year, and though populations exist here they are smaller than they might be due to most being forced to endure arctic temperatures in which others would simply not survive. This has created the distinct Gerudian culture group and the Skaldhyrric Faith religious belief system unique to the area, though trading, friendship, and even alliances between the peoples of north and south Gerudia are not unknown.

The south-east fringes of the Gerudian Coast region contains the only known Gray Orcs in Cannor who follow the Old Dookan faith unlike their green cousins.

The southern Alenic Reach is very similar to the Alenic Frontier as the Alenic culture and Regent Court religion spread across both regions, and the climate is far kinder than it is north of the Giant's Grave.

The main culture groups in the region are Human Alenic in the south and Gerudian in the north, with Escanni having a small presence in the east of the Alenic Reach. Beyond the Titan's Rest mountain-range a disunited Forest Trolls population live free of human interference, while organized Fjord Trolls live in the far northwest of Dalr around the Fjords Bay.

The most powerful factions in the region are the Kingdom of Bjarnik in Dalr, who rule over Sidaett and Revrhavn, and Celmaldor in the Alenic Reach who rule over Serpentgard and lead a trade league comprising the entire region save the White Reachman Esald and Cedevik.

## Etymology

Gerudia is said to be named after the true giant, the Frost King Gerud who ruled the Realm of the Ice Giants in Gerudian myth.
Great Clan of Olkhajukh

The clan of **Olkhajukh**, also known as the Steelgrinders, were a clan based out of the wealthy mining and smelting kelaktar of Olkhalebuhr.

The capital kelaktar itself has enjoyed a long history of independence from central rule, having long relied on its position as chief source of quality iron in the Ogre Valley, and much of the Forbidden Plains as well. The Steelgrinder family utilized their position as the premier arms manufacturers within the kelaktar to quickly seize control with the collapse of central authority at the outset of the Bloodletting. Sensing an opportunity for long-term sustainability, the clan was quick to sell their loyalty – and nominal control over the kelaktar – to the Mengur’m in exchange for a royally-enforced monopoly on Olkhalebuhr iron. To this day the clan continues to be a significant economic force within the ogre kingdom, and have given an aristocratic face to industrialization within the valley. Their hunger for coin often puts them at odds with the Achtejardon clan.
Great Clan of Achtejardon

The clan of **Achtejardon**, or the Chainlord clan, made their home in the trading hub of Onathalkir. Above all else, they were best known for their stranglehold on the slave trade within the Ogre Valley.

The lands they once ruled had formerly belonged to the Shatha Motsa confederation, and as such saw themselves as culturally distant from the capital in Maghargma city. Nonetheless, the Achtejardon clan saw an opportunity for growth at the outset of the Bloodletting; rather than conquer lands from the surrounding tribes, the Achtejardons would purchase land from their exhausted neighbors. As royal authority reasserted itself in the central valley, the Achtejardons were quick to profess their loyalty to the crown, and as such were allowed to keep their economic dominance over the region. The clan frequently finds themselves feuding with the Olkhajukh clan over economic dominance within the Ogre Valley.
Hedine

**Hedine, the Mistress of Lust**, is an archdevil of the Infernal Court. She formerly was the goddess of joy and passion, but sided with Agrados during the Godswar out of admiration for his passion and strength. She is notorious as the only archdevil to successfully tempt avariels into following her into sin, transforming them into her succubi. She holds little respect for her replacement, Minara, and instead directs her hatred to her old rival Ryala as well as the archdevil Canturian who delights in exposing the affairs Hedine encourages and pushing those who discover them to jealous, murderous rage.
First Xhazobine

The **First Xhazobine** (also known as THE Xhazobine), was the first to hold the title of Xhazobine and was leader of the Gnoll Great Xhaz which saw the fall of Kheterata and Bulwar. The Xhazobine is responsible for introducing the Xhazobkult faith to gnollkind, mixing their old tribal folklore with demonic beliefs, she is also infamous for her role in the Castanite Exodus, which eventually saw the creation Castan's Empire and her defeat at the hands of its founder, Castan the Progenitor.

## History

### Rise to Power

While unconfirmed, it is said that the Xhazobine was born in the year 666 BA (the origins of why the numbers are seen as unholy, and why it is sometimes referred to as the Year of the Beast) and rose to high ranks in her clan as a warrior. She eventually was bestowed demonic powers for (reasons) and challenged the old matriarchal rule, and usurped her clan. By 654 she had united the gnollish clans in the Salahad into the Great Xhaz and started the Xhazobine Wars.
Forest of the Cursed Ones

Forest of the Cursed Ones as illustrated by Evindal síl Gera.

*"The northeastern part of the Ynn valley is home to endless woods filled with rumors and superstition called the Forest of the Cursed Ones. Tales from the northern Ynn tell of the forest's purple and warlike inhabitants, the "cursed ones" and their constant incursions into the Ynn."*
―Adrien síl Terr, Cannorian Explorer
The **Forest of the Cursed Ones**  is a region in North Aelantir and in the east of the Ynn, it borders Dolindha to the west and Veykoda to the south. The region is named after it's inhabitants, who are known as the Cursed Ones.

## Geography

The Forest of the Cursed Ones is filled with trees and frost. The South of the Forest is however less heavily wooded and more hilly.

The forest is also home to many rivers, with the major ones being the Zarmynn River, with its source at Lake Drahr, The Zabrynn River, and the Gracosynn River. These rivers flow together and into the Vitreynn and eventually into the Ynn River itself.

## Economy

The Forest of the cursed ones main economic activity comes from the fur trade, which has been the major push for immigration to the region. It also contains various minerals, especially near the Dalairey range. It is however a more risky profession, as the areas with the most mineral wealth are deeper in the forest. Woodcutting is also a major trade in the area due to the forest's sheer size.
Forbidden Plains

The **Forbidden Plains** is a subcontinent dominating most of north and west Haless known for the centaur hordes that call the plains home.

## Religions

### Ik Magthaal

Ik Magthaal is the primary religion of the centaurs of the Forbidden Plains.

### Kodave Worship

Kodave is the goddess of warfare of the Triunic Lakes, primarily worshipped by the Metsamic people of the Lake Federation

### Yukel Worship

Yukel is the goddess of trade of the Triunic Lakes, primarily worshipped by the Zabatlari people of the Lake Federation

### Enuuk Worship

Enuuk is the goddess of production of the Triunic Lakes, primarily worshipped by the Khamgunai people of the Lake Federation

### Kalyin Worship

Kalyin is the union of Kodave, Yukel, and Enuuk, and is considered the manifestation of the union of the Triunic Lakes, as well as the unity of the Triunic people.

### Möitsäliusko

Möitsäliusko (meaning *Spirits of the Forest*) is the religion of the Kukatodic people of Yyl Möitsä.

### Feast of the Gods

The Feast of the Gods (*Iskerag Vulshor* in Ogrish) is the primary religion of the Fathide Ogres within the Forbidden Plains.
Epednan Expanse

Epednan Expanse as illustrated by Evindal síl Gera

### Local Geography

Prairies in the east, deserts in the west and the foothills of the Ekyunimoy Mountains. Some stretches of farmlands in the south alongside the Epadynn and Lady Isobel.

## Society

### Culture(s)

Steadsman, Dustman, Epednar, Horizon Elf, Rzentur, Proto-Sarda (formerly)

### Religion(s)

Ravelian, Drozma Tur, Eotomolaque, Elven Forebears

The **Epednan Expanse** is the Ynn's westernmost region, spanning vertically in-between Dolindha and Sarda's western reaches and the Ekyunimoy Mountains.

Despite being classified as part of the Ynn River Valley, only the northern half of the Epednan Expanse houses tributaries to the Ynn River. The southern half of the Expanse is marked by the Lady Isobel and Passing River.
The Expanse is often conflated with the Ynnic Western-Lands, with the two terms being used interchangeably by most.

The name Epednan Expanse is derived from "Epednar", which is actually an exonym given to them by Dolindhan Ruinborn meaning "People of the West". Despite this, the first Ruinborn to settle the Epednan Expanse were actually the Sarda.

The great flatlands of the Expanse promote a nomadic lifestyle. The Epednar were traditionally a thorn in the side of the Ynnic Empire, which didn't manage to sudue them even at its apex during the Lovdrakan. Even in modern times, the communities established in the region rely mostly on ranching. Cannorian settlers of the Expanse are known as cowboys, with many of them attracted by rumors of gold in the Ekyunimoy mountains.
Forsara

**Forsara, the Countess of Greed**, is an archdevil of the Infernal Court known for having participating in an attempted poisoning of Castellos at his victory feast despite having been on his side during the Godswar. For this betrayal, she was banished alongside co-conspirators Canturian and Ibberal to the Underworld.

Forsara, like Canturian ever wanting more, sought even greater power. But Forsara knows better than to envy what others have: she can take what she wants. She has long served the poor with generosity: she has earned some pleasure for herself. Let them help themselves. Forsara is known as the archdevil most likely to come to someone in their darkest moment, offer an out - but at the cost of something even worse. Her devils are likely responsible for the stereotype of an infernal contract resembling a business contract.
Hold of Dûr-Vazhatun

## Dûr-Vazhatun

**Dûr-Vazhatun** was a dwarf hold in the West Dwarovar known as the *Home of the Dark Sky Watchers*, the home of Dwarven scientists, philosophers and scholars, where most innovations and discoveries were found about the Astral when the greatest minds came together. The Sapphire Dwarves were known for their great observatory atop the highest peak of the northern Serpentspine Mountains which was used to discover the many secrets of the Astral, but also led to their downfall.

## Culture and Customs

The Sapphire Dwarves were fascinated with astronomy and science that it attracted many unique characters to study within the hold, mad scientists, absent-minded astronomers and errant philosophers all flocked to the fabled libraries of the hold. The hold was known for it’s dedication to push boundaries beyond their knowledge and presuppositions in the pursuit of advancing science.

In the many halls of Dûr-Vazhatun laid thousands of large and small statues of dwarves thinking called the ruminators, they included the famous dwarves Beddugr Melmarn and Mellegar the Inventor which represented the great minds of the hold and the importance of their discoveries but many others were lost to time. The veneration of these figures was important to show the possible great achievements any dwarf can attain.

The Setzunkhûpa was the iron and stone sphere atop the highest peak of the Serpentspine with a massive telescope which was crafted by Mellegar the Inventor from the rune-strengthened glass of Orlghelovar which was used to observe the celestial wonders of the Astral. The Sapphire Dwarves also owned surface colonies to further research the astral from more locations to push themselves to bounds never before broken. However this fascination of astronomy led to their ruin as Astral Terror gripped the populace, a terrible affliction which lead the dwarves to hysteria, madness and at worst left them comatose or led to their suicide.

## History

In 6284 BA, only 16 years after the Precursor war had begun, a massive gathering of dwarves gathered at the Grand Observatory to observe the Precursor's creations in the Astral, they spent days gazing at the sky when eventually a mass affliction of Astral Terror occurred. The majority of Sapphire Dwarves turned to mass hysteria and madness, causing mass chaos and ruin upon their hold. The remaining sane population managed to flee the hold towards Kar Durghoir, the great citadel at the entrance to the Giant’s Anvil mountain range, from where they continued to seek refuge in the hold of Krakdhûmvror.
High Lorentish

The **High Lorentish** are the elvenized Human populace of central Lencenor. Mainly located along the Bloodwine river and around the Bay of Wines, they are characterized by their etiquette in court, their chivalry on the battlefield, and their romance in story-telling.

## History

The distinction between High and Low Lorentish originates in the split between the Lorenti kingdoms of Redfort and Redwood and the old Kingdom of Enteben. The unification of Lorent brought Lorenti and Entebenics closer, yet the two cultures shifted again after the Siege of Lorentei. The rescue of the capital of Lorent by the elves and, later on, the union of King Ruben II and the elven lady Ioriel, brought about a cultural renaissance for both Lorenti and elves. This union melded elven customs with tales of long lost elven grandeur and the chivalric nature of the Lorenti to create a new kind of court standard, a High Lorentish etiquette, which crowned a deeply elvenized society. The High Lorentish wed the elves and created a half-elven nobility set apart from its Low Lorentish siblings.

## Appearance

Due to the opulence afforded them by the Bay of Wines, the High Lorentish favour exaggerated and flamboyant garb. Always on the cutting edge of Cannorian fashion, the High Lorentish see their clothing as something that meaningfully sets them apart from other cultures, however those cultures would say the High Lorentish are doing little more than compensating for shallow personalities.

## Society

The High Lorentish see themselves as a step above their human and half-elven peers (especially those of Gawed), but are too well-mannered to directly address this. Instead, Lorentish nobles will, in a tactful and diplomatic dance, outwit and undermine any foreign interlocutors. However the High Lorentish are also masters of flattery and when a foreign diplomat must be wooed, the Lorentish have no difficulty doing so.
Great Clan of Kvakolba

Also known as the Stonehearts, the clan of **Kvalkolba** prided itself on being the most unwaveringly loyal clan to the Mengur’m of Maghargma. Though likely founded much earlier, they were elevated to a special place of prestige in 769AA after relieving Maghargma city from a centaur siege. Ever since they have frequently been given favorable positions within the administration as a reward for their unswerving loyalty.
Grand Magister Crovan

## Grand Magister

### Notable Feats

Participated in the Lilac Wars, Participated in the Rise of Lothane sil Wex as Emperor

### Religion

Regent Court

**Grand Magister Crovan** was a powerful mage and principal player in ending the Lilac Wars, helping put his fellow Wexonard, Lothane síl Wex on the throne of the Empire of Anbennar.

## History

### Early Life

It isn't know where Crovan was born however according to contemporary sources he was a Wexonard and like many other talented and influential mages of the time he was taken into the Magisterium to study at the Imperial Academy at a young age to make use of his talents. He would later graduate from the academy and spend some time in the Magisterium until he was voted to lead it in 1419 at the age of 33 making him one of the youngest leaders of the Magisterium.

### Political Life

Crovan's reign as grand magister began at the end of The Third Lilac War and just one year later after the death of Vincen "the Old Owl" Silmuna and the beginning of the Fourth Lilac War Crovan would help change Cannorian history. The Silmuna Family halted the election process after the death of Vincen so Adenn "Skylance" Silmuna could rush home, getting there a day before the election. Adenn's Silmuna forces were ambushed by Lorentish and Wexonard forces and betrayed by many of his former allies in The Battle of the Moon Council. It isn't known how much Crovan was involved in the betrayal but many modern scholars believe that his installment at such a young age and subsequent dealings with the new emperor were likely signs of conspiracy and political maneuvering. Following The Invasion of Damesear and the end of the war Crovan and the Magisterium was granted control over the western half of the Isle of Damesear.
Herald's Basin

The **Herald's Basin** was originally an unassuming bronze cauldron belonging to a Hag of unknown origin, the Hag had stolen the Herald of Change whilst they were cocooned, and were preparing to consume the Herald of Change to steal their powers for themselves. Only, as she cast the cocoon into the pot did the Herald emerge, gripping the bronze cauldron and warping it with is magics. The Hag herself was melded into her tool for her folly, her essence forever bound to the basin in which she desired to steal the abilities of another, its own form turning to that of flawless black iron. Whilst the Herald left, the Cauldron remained behind, and its abilities would in time become known to the denizens of the Deepwoods.

## Effects

Creatures cast into it are rendered down, the very essence of their true selves revealed even as they are changed irreparably into a liquid form representing their truest properties. When drunk, these substance can imbue the consumer with the selfsame qualities for a time- such as an eagle's sight and a fox's cunning. Repeated sacrifices can even lead to permanent changes, such as growing wings, eyes gaining unnatural colouration, or even complete transformations. Otherwise these renderings greatly aid in the creation of magical items- making it a greatly envied item sought by all enchanters within the Deepwoods. The same consequences and benefits also applies to Humanoids, though in a different manner. The very nature of their personality is rendered and left bare for the world to see. A bloodthirsty tyrant would leave behind a stew of blood and molten iron, whilst a saint would leave behind a concoction of liquid fragrances and holy water. When consumed, these can lead to permanent personality changes, or be used in the creation of far more potent magical creations... at the risk of giving them sentience and mind of their own, uncannily similar to the person used to create it.

The cauldron is also however cursed, the spirit of the original hag still lingering, warping the original "intent" of the cauldron, if it can even be called as such. Those who sacrifice a living soul out of greed and lust for power are doomed to a terrible end, often of the karmic variety where they find themselves a victim of the Cauldron's abilities.
Eordellon Season Worship

Originally based around tenets taught by the fey of the Domandrod shortly after the Day of Ashen Skies, the Eordellonian peoples have made their own adjustments to these teachings throughout the years. The faithful of Eordellon are to uphold the values of each season and to faithfully serve the Domandrod Fey. Over the years the peoples have been splintered into favoring one season over the other, and few remain obedient to the Fey.

**Sects**

* Spring Court - Focused on the season of Spring, the Selpheregi are attuned with the spirit of regrowth that permeates throughout Eordand.
* Summer Court - Centered around the Sarmadfar and Elarbarc, the warm waters of the south. It's worshippers are attuned to the call of the sea.
* Autumn Court - The Tuathak favor Autumn above all else. The last season before the desolation of Winter, Autumn celebrates the good tidings of the harvest before.
* Winter Court - Forced into the backwoods, the Winter Court must fight for its survival through the shared loyalty of the Snecboth.