Glenn Susaya/Techniques

## This page lists Every Techniques and Hissatsus of Glenn Susaya.

### Weapon

Glenn hasn't showed his main weapon yet, the Skill he excels the most at, but some assumptions can be made. Such as his great capacity of Analysis, his capacity of Predicting the opponent's plays, Or simply his great shooting strength, it's unsure yet, But even if he doesn't seem to have **ONE** main weapon, Glenn still has many secondary weapons to rely on during matches (some even outside)

### Anima Diaboli

**Glenn**'s ability, Caused by The Curse. It is the pure **Incarnation of Akuma's Will in Glenn's Soul**. This ability allowed Glenn to take his **Leonidas** into a much further level, evolving it once, then twice, then thrice. Into the **Ultimate Form of Leonidas : Iratus Draco Terroris.**

## Techniques

### Drill Ball

The **Drill Ball** is a certain spinning effect that Glenn oftenly applies on his shoots, where the ball starts spinning horizontally at extreme speed, making the impact with the Goalkeeper even more intense

### Hando Shuu Soku Jin Hou

This is a particular technique. It's a shooting one but can also be considered a defensive one, since it's technically a shoot blocker. The user simply counter kick the opponent's shot to redirect it in their own net, the Shot will take the appearance of a Ball with a red dragon following along. This really depends on the initial shot's strength, The weaker it is, the weaker the counter is, the stronger it is, the stronger the counter is.

### Hando Shuu Soku Jin Hou : Dragon's Lightning

An evolution of the previously mentionned. This time, the shot straight up transforms into a glowing orange dragon, looking like it's made out of fire. And instead of simply taking in consideration the initial shot's strength, The counterer's shooting strength also matter, an equation of this would be : (Initial Shot x 2) + Counterer's Shooting strength

## Hissatsu Techniques

### SHOOTING HISSATSUS

**LOW VOLTAGE** **:** This move consists of making the ball spin on the ground to soak it with static electricity and shoot it with the ball having a small lightning Trail. This move is extremely weak and Glenn only used it when he was a regular goalkeeper, to clear it far enough.

**ROYAL HEART SHOT** : The user touches their chest where their heart is located, and gathers an orb of red energy that surrounds the ball. The user then jumps up and kicks the ball, sending it towards the goal.

**VAMPIRE LORD** : First, The user seems to teleport on top of some tower in a night background. Before swinging his arm and disappearing behind a swarm of bats, before reappearing mid-air with the ball, charging it with some blood-red aura and shoot the ball, with the bats following it.

**SHELLBIT BURST** : The user first steps on the ball on the side and the ball goes up and creates seven green, hexagonal panels. Then, they kick the ball to the central panel. Finally, they make a gesture and each pannel shoots a powerful, yellow beam towards the goal.

**LAST RESORT D** : The users raises their right leg and stomps down, causing them to be lit up in a purple, violet aura. The user jumps up and does a back flip, using both legs to kick the ball downwards, causing the ball to be lit in a blue aura. The user then quickly slides in and does a back kick using their left leg to spin the ball, causing a purple spiral to emit from the ball. The user then jumps up and kicks the ball using their left leg. The ball flies forward and forms into a violet purple dragon with black rocks within its body.

**MIRACLE OVERHEAD** : The Users starts by kicking the ball high and forward, Then proceeds to do a succession of accrobatic moves : A cartwheel, then a Flipflap, and then a backflip. By the time the ball went lower, so during the backflip, the user proceeds to over head kick it in the net, charging it in blue energy.

**MIRACLE BOUND** : Essentially the same as previously, but Glenn takes advantage of the **Drill Ball** applied to the shoot to send it outside the net, the **Drill Ball** will make it bounce in, used to take the Goalkeeper by surprise.

**DRAGON CRASH** : Very simple, The user lifts his leg, tha ballon charges in energy and a blue dragon appears in the back, then the user shoots it, and the dragon follows along. This move has beena acquired randomly during a training and was never used anywhere else.

**WYVERN CRASH** : An evolution to Dragon crash, The user sends the ball high, then a Blue Wyvern emerges from the ground and catches the ball in it's mouth. The user then jumps and kicks the ball, While the wyvern is charging a blast, before blasting it in the net. Same as it's previous version, during the same training and was never used after

**DRAGON SLAYER** : An Evolution to Wyvern Crash, this time, a giant blue bipedal dragon falls down the sky behind the User and again, charges a big blue blast. The user then proceeds to shoot the ball as the Dragon fires the blast, straight in the net. Just like it's previous variants, it was acquired during the same training as them but was never used

**YAOLONG CRASH** : Glenn's now Signature move. the user starts by sprinting for a short distance before flicking the ball up, Then proceeds to jump high and spin a little, adding a lot of weight to his foot. While Spinning, a big red long dragon appears around the user, and upon landing. The user kicks the ball with great force due to the immense weight of the foot, and the dragon follows along

**DRACONIAN BLAST** : The User raises his hand, then some sort of Mecha Cowboy Dragon type thing creates behind him. The user then sends the ball up and jumps with it, as the Dragon points his gun toward the goal, before Firing a pink laser from it after the User shot.

**ANIMA DIABOLI** : The User's fist is surrounded by a purple aura, then He proceeds to hit the ground, creating some sort of ritual circle thing below him. He then raises his fist and deep purple mist surrounds him, all around the ritual circle. A Giant purple demon looking monster appears from it and charges in energy. The User then does a midair backflip and kicks the ball, as the demon releases the energy, creating multiple smaller demons, following the purple blast. This shot has a side effect, When used for the first time against a goalkeeper, It strongly makes his muscles weaker for a short period of time, making that goalkeeper significantly weaker for the next minutes.

### DRIBBLING HISSATSUS

**WARP DRIVE** : The user starts by creating some sort of gate to a long spatial tunner before entering it and walk in that tunnel, before another gate opens somewhere else on the pitch. This move was oftenly used by Glenn in order to travel a far distance without having the ball stolen.

**SOUTHERN CROSSCUT** : First, the user runs towards the person with the possession of the ball. While running, the user then shines a purple light, which turns the surroundings into an outer space background. The user continues to run towards the person. Then, the user accelerates ahead, and a blue/purple light shines at the spot where the opponent is, turns into an X-like shape, and then into fire, still in the X-like shape. They are then trapped in an intersecting inferno.

**GALAXY DELETION** : Used when surrounded by a lot of opponents, The user starts by making the ball Spin, then a thousands of mini stars come out of it and create an outerspace background around everyone. The ball takes the role of the center of a Galaxy, and the opponents around as planets within it. Glenn then simply stombs the ball, creating a massive explosion. The planets taking the roles of the players explode as well, and the players are blown away, leaving Glenn an open path

### DEFENDING HISSATSUS

**JUDGEMENT RAY** : The Users starts by summoning a bunch of magical disks around him. The disks then shoot red explosive beams toward the target, eventually hitting him and blowing him away, to steal the ball from him

**ZONE OF PENTAGRAM** : This Hissatsu has two Usages. First of, The user jumps up and a dome is created around the user. The dome expands and surrounds the opponent. When the opponent shoots, the ball gets redirected anywhere The User wants it to. Second of, Sale thing, but The User bounces a lot of times at high speed, then The User uses the accumulated speed to snatch the ball, afterwards the dome shatters, putting the opponent down

### GOALKEEPER HISSATSUS

**LUNAR ECLIPSE** : First, the user summons up power from both hands and brings both hands together to form a circular shield with a moon in the center. Then, he leans back and then lunges forward to stop the shoot with the shield.

**ARTEMIS RING** : The user swirls their arms around to represent a ring, they then cross their arm shoulder to shoulder as a ring appears in front of them. The user then unleashes their arms from crossing them as a spacey area appears behind the user and a magic-like ring with a fancy diamond shape across the ring. This ring is also covered with artistic and magical patterns, designs and many mysterious letters and writings on the outskirts of it. A number of thin blue rings surrounds the user as they put one hand out to stop the ball as the rings do.

**MACARONI SPAGHETTI** : The user starts by surrounding his right arms with spaghettis and just punch the ball up, covering it in spaghettis too, making it lose all of it's strength, before making it drop in the user's

**MACARONI SPAGHETTI : WITH EXTRA SAUCE** : This hissatsu is roughly the exact same as its unevolved version but with tomato sauce added to it, making it more red

**OUTEI : LUNAR JUDGEMENT** : The user Needs to be able to perform **Lunar Eclipse** (seen above) before. After creating the shield, The user throws it up, and a green lightning strikes right behind the user, creating a Green Long Haired Majinn, who will grab the shield, make it bigger, and stop the shot with it

**GOD HAND** :

**GOD HAND W** : The user does the same execution as God Hand, creating a large golden hand to stop the ball, But while the hand is stopping the shot, the user adds his second hand, making the Golden hand much bigger.

**ROYAL HEART HAND** : The goalkeeper version of **Royal Heart Shot**, but is much more powerful. The user puts his hand on the heart area, infusing it with some orange energy, Then lunges forward, creating a large orange hand to stop the shot

**DOUBLE HAMMER** : Inherited from Müller, The User starts by joining hands behind his head. His arms then turn into solid rock, and The user then Chops the shot and send it to the ground which will bounce away

**YAMATA NO OROCHI** : The Susaya Inherited technique, Which was never beaten in it's history, but is extremely hard to pull off even if you master it. The User begins by creating black and white spiraling holes on each hand, before crossing arms. The Beast **Yamata No Orochi** appears behind and they each let a roar out, before each head bite the ball in turn, disappearing on impact. The last head will then completely crunch the ball and keep it for a while, The ball will then appear in the user's hands.

### COMBINATION HISSATSUS

**CROSSFIRE** : With Minoru, One user runs towards the second one, shrouded with a fire aura and the second user runs towards the first one shrouded with an ice aura. When they are about to collide, the auras disappear and Both users kick the ball at the same time, and a powerful shoot with spinning fire and ice lines coming from the ball.

**CHAOS, HADES, OUTEI : LUNAR JUDGEMENT** : With Genzo, Genzo starts by using his Hissatsu **Judgement**, Summoning Chaos and Hades. Glenn then comes to support with **Outei**. Chaos uses his left hand, Hades his Right hand, and Outei in the middle, uses his shield to Stop a shot.

**GRAND FENRIR** : With **Sasame** and Minoru, then Later with Shiruvan and Fumiko, The user calls for a large wolf then as they kick the ball, the wolf howls and attacks along with the ball. It is then kicked up by the other two players. Lastly the user kicks the ball along with the wolf growling and following the ball to the goal.

**THE MONSTERS** : With **Jinpachi**, a fusion of Glenn's **Vampire Lord** and **Jinpachi's Beast Lord**, the two stand side by side as bats began to fly around them. As the back ground changes to a crescent moon, the bats flew past it as the two users appear and kick the ball with a wolf howling behind.

**COUNTER DRIVE** : With **Graham**, The two users both use their legs to stop a shot, and then counter it by redirecting it to the sender's net.

**PHALANX** : With **Kobera** and **Alice**, The three stand in front of the opponent. They lift their arm and generate a golden shield each. Then, the three users place their shields in front of them, shining with golden light. The opponent collides with the shields, that disappear once they have done their task.

**COSMOS PHOENIX** : With Fumiko, Glenn starts by crouching behind her and get below her, before geting up and give her a piggyback. He then starts to sprint very fast as a golden aura surrounds the two of them, before jumping extremely high, with the ball. After they have reached the stratosphere, Glenn Drops Fumiko and the golden ball creates a big golden phoenix and the two of them shoot, sending the phoenix down in the net.

**SCREAM OF EDEN** : With Shiruvan, The first user bites a golden apple and throws it into the air, and the second user screams at the direction of the apple, causing it to get a dark aura. Both users jump in the air and kick the ball, making it head towards the goal in a dark and light purple aura.

**FUURINKAZAN DESTROYER** : With **Dasan**, **Kobera**, **Garcello** and Shiruvan, Glenn before lets out a roar, making the ball levitate. And then in order, **Shiruvan** coats the ball with Wind power, **Garcello** coats it with Wood power, **Dasan** coats it with Fire Power and **Kobera** with Earth Power. The ball then turns purple and Glenn jumps to shoot it in the net, having every elements in it, making it an insaly powerful shot.