recursal/Fanatic-Fandom huggingface dataset:
Chrysaor of the Highway

**Hrisaü Kadunamarka** /χɾɪ.'sɑ.ʊ/, also known by his anglicised name *Chrysaor of the Highway*, was a legendary highwayman and gentleman thief who was active during the 1410s TE in the southeastern Danderillon. He was patron saint of gunslingers, duelists, challengers, and highwaymen.

He was an anti-hero at first - an outlaw and bandit who carried two pistols, and challenged travellers on the midnight road to duels, robbing their corpses for coin. It is said he never lost a duel, for his flintlocks were magically never empty, nor did they ever misfire, even in rain - However, he would always be a gentleman and offer his opponent one of his pistols, which would stop working at the most important moment, quite conveniently!

It might seem unusual that a bandit and murderer became a saint, but his canonisation was a controversial and relatively recent one. One night in the 1430s on the moors, he came upon six bandits who had captured the High Priestess of Datria and were intending to ransom her for money. Some higher calling overtook Hrisaü, and he shot dead all six bandits with his two flintlocks in the blink of an eye. He then delivered the High Priestess to the gates of Datria, where she pardoned him in front of a gathered crowd, as long as Hrisaü promised he would only duel the evil and the unjust - he agreed.

He became patron saint of firearms, gunslingers, duels, challenges, highwaymen, bandits, and outlaws after his death in the 1450s. His icons were a black tricorn hat, and two flintlock pistols, or sometimes his followers carried a musketball or a shard of flint. On his holy day, Veltai 2nd, his followers might challenge one another to contests or friendly duels.
Brist

**Brist** was a large city on the east Luskan Peninsula. It was the secondary capital of The Lusken Empire and the home of the Lusken navy. It was also the capital of the Bristos region, famed for its exports.

After the **Battle of the Horn** and the fall of the empire, it formed the Duchy of Bristos and ruled over its environs closely.
Emperor Cristobal's Walking Staff

> *Fucking hell, I can see why you don't get much crime around here...*
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> -Unknown
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**Emperor Cristobal's Walking Staff** was a monstrous weapon designed by the Xantic royal guardia.

It resembled a huge morningstar with three wheellock pistols built into the staff, pointing upwards.

Due to its clumsiness, it required thirty seconds to reload.

It functioned as a +1 morningstar, and its secondary fire was a martial ranged weapon that dealt 3d4 piercing at a range of 20/60ft..

Cursed Shelby looted it from the private collection of Latar in Guzuth Toth in the fourth quarter of 1516.
Dain's Axe

> *Hurly-oop!*
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> -Dain Axehelm
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**Dain's Axe**, known to the Darim as *denne Daín Øks,* was a huge honed greataxe wielded by Dain Axehelm. Set into its pommel was the glittering Dainstone.

It had a grooved blade and was aerodynamic - Dain was known for hurling it like a caber at his foes from a distance of over twenty to sixty feet away, completely bowling them over. It was infused with his crackling holy light.

After Dain's death, the axe and the pommel gem were separated, and the gem ended up in a pawn shop in Waterdeep. The axe fell into the hands of Beneflict of The Last Crusaders for a short time, but after *his* death, it was sold again. The two blades and haft were disassembled and ended up in a store in Waterdeep, where the Agents of Chaos recovered them and returned them to Kol Darim.
Aeomancy

—Asha de Varley plants an Oracle symbol at a crime scene by 'unmaking' a gap in the road.

**Aeomancy**, also known as **time magic**, was a discipline of advanced magic. It was seen as impressive and powerful, but also somewhat scary due to its ramifications. It was a fairly neutral art; it had the possibility to be used for good or evil alike. Groups like the Harpers sometimes employed Aeomancers to repair crime scenes and rebuild destroyed clues. It also included the subdiscipline of **gravitational** related magic.

As a Aeomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Timestrings**. You can cause a tiny harmless temporal / gravitational anomaly within 10ft of you. You can make rain fall upwards, light objects like pages or leaves to float, an object to become slightly lighter or heavier (but not anything to cause more than mild annoyance), or slightly speed/slow a process harmlessly, like a gramophone playing, fire dancing, or the control of the hands of a clock/watch; but again, you cannot speed up casting times, slow your foes' speed, or quicken spells with this!

One notable aeomancer was Asha de Varley.
Barney Bombs

> *He's... he's a whole different kind of dangerous. That little man has no allegiances. He don't have any loyalties or morals. All he wants to do is make a mess.*
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> -*Maxwell Loveridge*.
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**Barney Bombs** was a goblin from Waterdeep who was the first member of the splinter group The Red Hand in 1553. He was a cranky, irate and chaotic green little man with a temper and a love for firebombs. He orchestrated the theft of the guns from the The WDSA, as well as the Golden Ring Hotel bombing after being hired by The Loveridge Family.

He became a major antagonist to The Agents of Chaos.

When he and his anarchists realised they were fighting a losing battle, they barricaded themselves in at the Lanchester Steelworks factory. This led to the Shootout at the Lanchester Steelworks.

Barney had constructed a large metal mech outfitted with a flamethrower. The Agents of Chaos took him down, but not before he killed the Moonstar Florida Burns. The gas tank on his mech was ruptured by Luke Stormwind and it went up in a huge explosion.
Brick Tower Shinery

The **Brick Tower Shinery** was a moonshine factory on the North Side of Bracken under the Bruisers' ward. They also produced the lager Bricktower.

Kessar Truespear worked there prior to the Battle of Bracken, working her way up the Bruisers. (around 1490).

It was the later haunt of the lieutenant Ashlen Bocker in the 1500s.
Dorarum Sebeard

> *You've done a good deed, Sebeard. History will remember you for the way you righted your wrongs.*
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> -Virion Galadell.
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**Dorarum Sebeard** was a Darim dwarf with an ashy grey beard. He was a young and unruly soul.

He robbed the house of the parents of Dain Axehelm, leading Dain to track him down and beat him up to get back some loot, in 1490.

Heinrich almost killed him with WRWL but he and a few of his gang barely survived.

In 1552, Dorarum assisted in the kidnap of Erik Brimchin by the Drow army of the Underdark, due to them blackmailing him. He later aided the Agents of Chaos to right his wrong.
Cordelia of the Estir

**Kordelja Estirek**, known as *Cordelia of the Estir*, was a druid and later Saint. She lived in the Estir Woods around the year 0

Kordelja was a firbolg druid who lived in the woods, maintaining and tending them. She was simple, kind, and dedicated, and did little of note at first. She worshipped the dryad goddess Mielikki, who was the fey queen of the Estir Woods. About two years before zero, the legendary cultist Weyloran - first evil wielder of the black blade - came to the Estir Woodss, aiming to slay a minor god in a quest of power. Kordelja denied she knew Mielikki's whereabouts to Weyloran when interrogated - and then escaped from her restraints with the help of the vines and insects. Kordelja chased Weyloran who had stalked Mielikki to a grove, and Kordelja threw herself in front of the fey queen, taking the surprise strike to the heart. Kordelja was slain by the blade in her act of sacrifice, and the insects and birds spread her story. Sadly, Mielikki was still killed by Weyloran, but Kordelja was still remembered for her selfless deed, and for her gentle love of nature.

Cordelia's feast day was the first day of spring, 1st Luana. She was patron saint of nature, greenery, and the wilds - and her followers revered her with flowers, vines, animals icons, insect statues, and other goods. Her followers generally vowed not to harm animals unless necessary.
Althier's Assembling Armour

**Althier's Assembling Armour** was a set of studded leather armour crafted in Kol Darim.

Two owners included Defessus, who looted it from an Umber Hulk's hoard, and Perennial.

When the command word was spoken, it would fly up to 30 feet onto its owner's body and equip itself over the course of about ten to twelve seconds, rather than the usual minute taken to equip light armour.
Charging Rod

A **Charging Rod** was a lightning rod used by some of the Khepri expeditions to generate power when outdoors. It was a large plain grey metal staff with a brass orb on the end that functioned as a quarterstaff. It could be used to cast *lightning bolt* once per day, resetting at dawn. If charged in inclement weather or by electricity, it might even be able to cast *call lightning,* but this would assuredly take a toll on its wielder.
Betrayal at the Sandbar Sea

> *'Welcome to my stage. How did you like my play?'*
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- Adrienne to the group.

The **Betrayal at the Sandbar Sea**, also known as **Death Beach**, was an event that occured in low winter 1560, a few miles south of Waterdeep on the coast. It was a betrayal staged by The Oracles.

Some of the Night Watch (namely Mortimer Campbell, Morgan Belphane and Namfoodle Schwindle) followed a seemingly sinister kidnapper's note after Vishara disappeared from Disforza Manor. Leaving their guns and armour behind, they regrouped down by a sandy cove, where they found Zhivka tied to a post.

> *‘If you want to see your precious clown again, do exactly as we say. Failure to comply means she dies a painful death. Come to the sandbar cove two miles south of Waterdeep’s shore, where you see a great rocky sea stack. And remember, we have eyes everywhere. Come unarmed and alone together. If we see so much as the glint of steel or brass, not even the fishermen will find your beloved jester.’*
>
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Just as they released her, Adrienne Ophiuchus revealed herself on the cliff, now supported by Don Zaretti and the Twilight Rifle Battalion. Adrienne gave a bone-chilling speech about how the Oracles had already won, as the horn and bells rang out to signify Lady Aresilia Decimus being granted emergency powers. The nobles were to be rounded up someplace.

> *'The nobles will be rounded up and led into their gilded cage until they stop to sing, however long or short that is...'*
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They had been ordered to keep Morgan alive to retrieve, and kill the others, but the group barely escaped with their lives. They bolted for the Moonstone, an old battered fishing boat down the beach, and set off into the stormy sea.

> *'Ready rifles! Fire on my command!'*
>
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Namfoodle took a heavy leg wound in the escape. Morgan spent his time during the escape protecting the others, (since the Oracles needed him alive), and this certainly helped them survive. Mortimer almost accepted his fate, looking down at his locket before the group made it away, thinking of his wife Elizabeth.

> '*Dear Maiona, if this is how I go...'*
>
>

The group would never be the same...
Dead Man's Siege

**Dead Man's Siege,** known to the Vreigardts as **Astăr Capul Grifona** **(The Cutting of the Eagle's Head)** was a conflict waged by the New Vreigardt army of Laszlo Vhander II against the city of Datria in 1120. The city was besieged for a short period of time, as the walls were bombarded by great cannons. Despite the defence being bolstered by Xantic mercenaries and Section 2, the attack succeeded, the Lusken Emperor at the time killed, and the city was occupied for five years. After that, the Lusken Navy attacked and captured the city back.
Ahmad

**Yerin Ahmad, Minister of Finance** was a high minister of Ehrouk's court, of the Verdis. He was a quiet and incredibly clever hobgoblin, who wasn't too bad a mage either.

He was originally from someplace else, but was brought to Ehrouk's court as a child, and the King treated him like a second son.
Dzewvreigardts

The **Dzewvreigardts** (Bloody Vreigardts) were a tribe of Vreigardt people from the north Danderillon with ancestral ties to the land. While the Platouvreigardts and Erődvreigardts were known for their craft of agriculture, fine forts and refined nature, the Dzewvreigardts were somewhat of the black sheep of the tribes. They were renowned for their strength, skill, speed and savagery.

They made their living from hunting, foraging, and slash-and-burn agriculture. They were adept with fire and were some of the first Vreigardt tribes to use iron.

They were a fearsome sight - many of their members dressed in black furs, shaved intricate patterns into their hair, and wore red paint on their face, as well as adorning themselves with teeth, claws, skulls and more.
Capră

> *'The meal is also frequently served with warm, thick mint-spiced slices of a prominent local cheese made from the yield of the she-goat, known as Capră (a word borrowed from the native tongue). Capră is unique amongst many of the cheeses I have tasted on my travels, as it does not melt; it retains its texture, even upon a fire-wrought iron pan.'*
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- Fira Nazar's The Travels.

**Capră** (pr. ca-pro) was a goat's cheese made in and around Naysayer. It was made with mint, and was remarkably solid, retaining its texture even after frying, and being very hard to melt.
Calinezzi

> *‘Calinezzi? You’re a Calinezzi?’ he replied, half in awe, half in fear, as the man nodded. He continued. ‘The richest family in Waterdeep.You’re the mafia. You’ve got half the Guardia on your payroll, you own nearly every distillery within the city limits, most the hotels, and every single bookie on every street corner answers to you’ he finished, short of breath. The stranger nodded in agreement slowly, grinning, and took the toothpick out of his mouth with a tut, pointing it at himself. He extended his other hand toward Amelio.*
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> *‘Luca Calinezzi. Head of Calinezzi Company Limited. Pleasure to meet you, Lord Cassalanter’ he remarked as they shook hands.*
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- Luca Calinezzi meets Amelio Cassalanter.

The **Calinezzi** family were a Luskan family from Waterdeep. They rose to prominence in the early 1500s, until 1522, as a family of rich gangsters who made their money under the label **Calinezzi Company Limited** as landowners, owners of casinos, racetrack operators, and from the sale of their Black Buzzard whiskey and Melograno Verde vodka.

Their matriarch was Lucrezzia Calinezzi from the late 1400s onward, after the death of her husband Amalfo Calinezzi. She had three children who took over when she retired due to old age in the 1510s - Luca Calinezzi, Coronita Calinezzi and Blanco Calinezzi. The family's scribe and bookkeeper was a human man named Matteo Grante.

Soot and his gang robbed the Calinezzis in a failed heist, but he was the only one to make it out.

> *'The Calinezzis? They spread like the fucking clap, mate'*
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- Warad.

In 1520, Luca Calinezzi forced Amelio Cassalanter to sign over the entirety of Cassalanter Industries to become a subsidiary of Calinezzi Company Limited. This greatly increased their wealth and power.

In 1521, Lucrezzia fell gravely ill due to lung disease. A few weeks later, Luca was shot and killed by Soot. Luca had notified his family he was travelling aboard the Spear. Lucrezzia died of grief hearing the news. As such, the Calinezzi family called a **vendetta** against the West Marchers and crew of the Spear. Coronita and Blanco presided over this as the next in line.

In 1522, the West Marchers returned to Waterdeep and gave the family an ultimatum - sign over their deeds or be mortared. Whilst signing, Coronita and Matteo were then shocked and killed by Arnaud DuPont Leroux's thunderbolts, and Blanco was incinerated by the mortar barrage. With all their properties yet unsigned, this led to a massive land grab in Waterdeep in the ensuing months, and the dissolution of Calinezzi Company Limited. Effectively, save for some old loyalists, this was the end of the Calinezzi family.
Caraway

**Caraway** was a large port town on the east coast (*Emerald Coast*) of Lakay.

## Brief History

There was prehistorical settlement by the Kanééyi people in the area, which was historically part of the *Kanenti:la* region. Fallonese whalers from Sanctum and the Fallo also visited this coast quite a lot during the 700s-900s, which led to a Fallonese-Kanééyi creole language being used. At the time that Lusken settlers arrived in the 13th century and established, the Kaneeyi had left the area because whilst it was a good harbour, you had to travel through the Cape Salt Flats to get there from the south, which was not ideal without wagons and water provisions.

The Luskens settled a fort and small harbour in 1301 at the modern site, which they named *Kaffi* (Euluska for 'Caraway') due to the abundance of cumin plants. The port remained fairly small until the 1510s, when it was mostly abandoned after the overthrow of the colonial government. The new Lakayan Federation government rejuvenated the port in the mid 1500s by building it into the main transport link between Lakay and the Fallo via the Gap of Lusken seaway. The port suffered during the God Wars but stayed inhabited and operable into the Collapse era!

## Geography

The bay was C-shaped and east-facing, with the north side slightly more elevated and sloping down to the south. There were long sandbars (locally called the Spars) formed by longshore drift to the south of the bay, making a wide approach more recommended for inexperienced sailors. To the south of the harbour, the estuary was very saline, due to runoff from the inland salt flats. Lots of cumin and fennel plants grew natively in the area, and some of the most notable local fauna included a variety of large seabirds that nested on the Spars, as well as antelopes and gazelles inland.

## Landmarks (in 250c)

* The Laughing Antelope was the town's main inn. Located on the beautiful bustling seafront and decorated with local taxidermied fauna and other natural history memorabilia, it was frequented by travellers. Owned by the plump cheerful taxidermist Brunhilda D. Ferreks, who was always looking for beasts to display on the wall. It was an associated partner tavern of the Mount Carm Naturalist Society
* The Powder Monkey, the town's least nice tavern. Located on the south shore near the salt spars and in the heart of the industrial dockyards, it was where the rough sailors went to drink and carouse. It was full of furniture from derelict or scuttled ships. Ran by the washed-up peg-legged dwarven Old Captain Bluebeard, who had his ear to the local rumours and knew about missing goods or lucrative opportunities.
* Quartermaster's Quarry, the town's general store and trading post. Ran by a group of sailors headed by the beastly Tuhve Ironleg. There were all sorts of goods and even occasional magic items here.
Erod Warad

> *'The Eród stands atop a hill, fortified with huge stones and sharpened logs, and is home to perhaps tens of thousands of these natives. They hunt, fish, mine and live in and around the fort, as it looks over them like a watchtower.'*
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- Fira Nazar's 'The Travels'

**Erőd Warad** (Fort Warad) was a large hill fort owned by the Vreigardt forces of the house of Warad from the 1100s through the 1500s. It was the capital of the Sword Vreigardts, and its environs were full of many large villages.

The fort itself was a large keep on a tall natural wooded hill, walled with thick stone. Most the buildings inside were made of stone brick, and there were winding paths upward to the top. The fort's fighting court was the place where The Last Crusaders met their end.
Aurochs Gun

The **Decimus Heavy Rifle Mark 1495**, also colloquially known as the **Aurochs Gun** was a Decimus foundry breech-loaded single-shot powder cartridge rifle. It was first manufactured in 1495 by the WDSA. It was loud and powerful, and its nickname derived from the Lusken Empire nobility's favouring of the gun to hunt big game.
DEAD

“Well yeah. We are the DEADmen after all.”
 —Dr. Jack 'Triage' Nightfall and Edinveks 'Cinder' di'Karra

The **Department of Eldritch & Alien Destruction**, or **Department of Eldritch Asset Denial**, were two near-identical organisations from two different universes - Indratera and my alt-history for Call of Cthulhu.

## Real-World D.E.A.D.

The D.E.A.D. was formed some time in the 1910s as World War One became clearly inevitable and Europe's powder keg brimmed. It was a British organisation that succeeded the 1880s **Paranormal Bureau of Investigation;** one of the DEAD's founders was Alexandre DuBois, an agent of the PBI who was responsible for alerting the Bureau to the 1883 intrusions of Mythos beings at Innsmouth (the servants of Dagon and the Heart of the Sea), Dunwich (the invisible horror), and Fresh Lake City (the Ziggurat of R'lyeh). The D.E.A.D. had centres in Krákow, Petrograd, Marseille, New York, London, Nicosia, and Casablanca, amongst others. They were known amongst members of British and French intelligence during WW1, helping intelligence in the Sinai, North Sea, Baltic, and Carpathian campaigns.

## Indrateran D.E.A.D.

This was an organisation set up in Halcyon in 1616. The catalyst to its founding was when Halcyon passed a law banning freelance adventurers due to the risk they posed to property and life, and their history with the city through the last few centuries. The DEAD was set up as a bureau of organised vigilantes and paramilitaries who dedicated themselves to cataloguing and combating otherworldly monsters that stalked the land. Their headquarters were located on the south bank of Government Hill on the headland of Halcyon's Neverember Point.
Brigg Bannock

> *'I told me self, Brigg, you get off this island, you go find that gold, go kiss your wife, and go kill that bastad who ronged me'*
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**Captain Brigg Bannock** was a Lakayan pirate captain, born in 1441. He married a woman in Port Regulus named Érmione, and served in the Lusken Navy from 1459-1463, joining at the age of 18. In 1465 or so, he set off on his voyages as captain of the **Barnercle Goose,** a famously misspelt pirate ship. They robbed many Lusken Navy gold vessels. He buried this gold in 1514 or so in a new location. However, a mutiny occurred in 1515 (when Brigg was 74 and still kicking!) and he was dumped on a tiny island called **Turtle Bay**, about halfway between Waterdeep and Feŋ.

He eventually died on Turtle Bay, but the Night Watch found his diary on the isle, along with his skeleton (and eventually his gold later in 1561). They also took Bannock's Gold Jack, a wheellock with the one pistol shot he initially intended to save for the lead mutineer, and used it to kill Adrienne Ophiuchus.

They dug up his gold, which was buried 20-something paces west of Galaden's grave marker. They used it to finance an expedition to save Waterdeep. In his honour, they named their ship the LN Bannock's Revenge. The ship was later stolen by Anderson Rookes.
Clan MacCrannack

> *Dunmaghlas!*
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> *-Clan MacCrannack war cry.*
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**Clan MacCrannack,** also **MacCrannoch**, was a human Saemhl clan based in Hjarofjall. Their ward was the peninsula of Jarl's Claw, but in recent generations assimilated into Clan MacTamworth's ward. They watched over the north side of Hjarofjall, especially near Nova Scandzia and The Lion's Head.

Their guardia dressed in heavy splint armour, and usually carried claymores. Their lighter guardia carried heavy crossbows and wore chain mail.

It was somewhat known that they resented the ruling MacTamworths.

They also were famous for their family brewing of the special beer, MacCradhnaich Frost, named by a brewer of one of their septs that moved to Kol Darim.
Astromancy

**Astromancy**, also known **space magic**, was a discipline of magic. Generally, it was incredibly complex and few mages specialised in it, but those who did were impressive. They were often sought for counsel by officials, and their services were used by The Harpers, too.

As an astromancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Spacetime**. You can create up to two tiny portals, the size of your palm, at once. They last a minute, and the inside is about the dimensions of your fist. During this time, they cannot be further than your armspan apart, but you can use them to transport matter through and to see through, from one to the other. If you have just one, you can store something in them that fits, but then after the one minute it returns (not with enough sudden force to hurt anyone!).

Astromancy powered the Khepri I and Khepri II missions to the stars..
Cold-B-Gone

> *High above the Kaserini, the blizzard raged on. Whirling wind roaring without then hushed to a whisper as Kellen, Balgolor and Dain heaved on the stone door until it clunked into place. Heinrich shivered and sighed, breath hanging in the air. Blinking as they adjusted to the dim light, a far cry from the blinding snowstorm, Jorlen wiggled his fingers as he and Crow leafed through a pile of old junk. Under damp logs and a rusted campfire pan, Jorlen spotted something, and extricated a small twist-top tin. Kessar snatched it out of his hand before he could say anything, eyes wide. As the others dumped their knapsacks and slumped on the stone floor, Kessar popped it open and dragged a finger through the green, goopy contents with a smile.*
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- The party of the Kings of Thieves, fleeing the Violet Catastrophe, take refuge in a Darim mine during a blizzard in 1490.

**Cold-B-Gone** was an ointment manufactured in Kol Darim. It was a warming mixture that, when applied, removed one level of cold exhaustion. Tubs contained a greenish-brown paste and could generally be used a couple times each. It was often carried by winter explorers.
Campaigns of Copernicus

The plane of Copernicus, Outer Planes is a plane in the Great Wheel of Indratera that essentially is identical to our own real life world, with a few differences. Some small one-shots have been set upon this plane. They're always silly, as you can see, and are somewhat removed from the normal stories.

## The Inferi of Little Wattersly, 1777 AD

> *"I need TO READ!"*
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- The un-named necromancer.

A retired Hogwarts professor, a half-giant blacksmith, an inept Auror and an emancipated house elf hunt down a necromancer terrorising the countryside of Surrey.

## The Flight of Cummings, 2020 AD

> *"By Christ's fire, begone!"*
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- Bishop Michael Shoemaker of Skipton.

Several ordinary British citizens chase the evil Dominic Cummings across the country in the wake of a terrible plague, mediating his trail of doom and finally besting him.
Clovis

**Clovis Aquitâne Gauthier**, known by his aristocratic title **Chévalier de la Vèrendrye,** was a Vortais noble who lived in Bygone. He was one of the most rich crime lords of the Undercity, with a love for theatrics and fine art. He owned the ship Le Brusque, and spearheaded the gang known as the Rooks. He had a very intelligent pet crow named Gerfaut, gifted to him by Richard Dread.
Carpenter Salvage and Shipping

**Carpenter Salvage and Shipping,** shorthand **Carpenter S&S**, was a goods salvage and maritime trade company based in Bracken, and later Waterdeep in the 1540s onward. They were a mostly legitimate business that did dealings with ports overseas, as well as aiding other local factions to investigate shipping losses, such as shipwreck dredging or tunnel clearing. Their (legitimate) business leader was the wealthy Vortic merchant Amoxquil Dorum-Yatl, who was the go-between.

Their offices were based on the Central Spine.
In 1510-1513, they acted as a front for the The Serpent's Head briefly, but continued their dealings afterward.
Cordelia

**Cordelia** was a druid, vampire, and English queen from Bath, becoming queen of Tamworth, then queen of a united great Mercia, later living in Norway before visiting Iceland, Greenland, and becoming established in Vinland, joining the Cree, living with the Kanien'kehá:ka, and settling in Québec.

She was born **Cordelia daughter of Lerion**, then known as **Leowynn of Tamworth**, then **Riis the Briton**, then **Enskáhi’onwa:té**, then **Enska Coeur-de-Lion**.

This is her story.
Gull

Gull from Signs of the Sojourner

**Gull** is a character from Signs of the Sojourner. Players can meet her in Old Marae. Gull is a security guard for the Rilkers.

## Details

**Gull** is a security guard for the Rilkers. She has a few negative interactions with the player. The player will be stopped by Gull the first time they enter Old Marae-she will confiscate one of the player's trade goods, and will prevent them from entering Old Marae on this trip unless the player succeeds during their conversation. Gull will also investigate the caravan on the third trip, which may end in Ramir's arrest unless the player can succeed in a conversation with her. She will complain about her work/poor compensation after the cataclysm, admitting to the player that she'd rather be posted in Tosende Canals. Gull will move to Tosende Canals if the player succeeds at that conversation.

## Events

* Unexpected Inspection - Gull introduction in Old Marae.
* Security Checkpoint
* Old Marae's Finest
* Standoff at the Towers
* The Old Guard
* This Town Ain't Big Enough…

Characters in **Signs of the Sojourner**
Dwajin 'the Rock' Djinnson

**Dwajin 'the Rock' Djinnson** was an earth genie. Summoned by Thayan mystics in the early 1500s, he was trapped in a golden jar of sand.

Crown Prince Sendari Selim Halil ordered two thieves to rob New Amkhemar and bring him this genie in around 1516 or so. The thieves fled from Thay pursued by Solodar Tailor and another Black Watch agent - one thief was killed on the outskirts of Thay, and the other fled to Bey, where he was killed by Thovir. Thovir and his friend Snovir then used the genie to make several wishes, like the coinage update, the Great Resurrection Event, and the summoning of Hazirtwain.

Dwajin then helped run the Spire Casino.
Bigby's Spring-Loaded Bonker

**Bigby's Spring-Loaded Bonker** was a magical gizmo. It resembled a sawn-off Matador Mk2 with a large boxing glove jammed into the barrel. When fired at an enemy as a simple ranged weapon, with a range of 20ft., the glove popped out, bonked the enemy, and then retracted itself. A struck enemy was pushed (1d4 x5) feet back.
Espare

**Espare**, the **Isle of Storms**, was a small island north of Athas, and owned by Thay. It was a volcanic island with sheer rocky sides and a flat top. It was one of the most isolated islands on Toril.

It was enchanted with a powerful enchantment. It appeared to constantly have a huge storm raging around it, so thick that any sailors could hardly even see the island itself, and in its place an ongoing terrible storm. This served to deter trespassers. Suspicious sailors knew it was bad fortune to turn your back on it as you sailed by.

In actual fact, it was a powerful technological territory of the Empire of Thay, home to a huge Skyport of spelljammers and skipjammers, and many mages and artificers from Faerun, Gildegra and beyond.
Equivalence Hammer

The **Equivalence Hammer** was a fine hammer from The Fallo. It acted as a +1 light hammer. However, it could be used once a day over the course of 1 minute to temper another piece of nonmagical metal gear. For the following hour, that piece of gear became a +1 weapon or armour, and the hammer lost its bonus for that time being.
Beren Bythwell

**Beren Bythwell** (Euluska: Beren Njaveilal, literally 'by-the-well') was a small-time bandit from Jarren's Well.

Born in 227 C, he robbed a few pedestrians in the year 251C to make some cash, before he was arrested and jailed. However, on the journey to Halcyon in the prison wagon, the Wildecards freed him. Erros told him to get his life together and he did. He became a city guard in Accipiter and worked as a prison guard in Lariat House.
Don Zaretti

**Lieutenant Donyvyn 'Don' Zaretti** was a Lusken officer and a formidable adversary.

Not much was known of his past. When he was nineteen, he and some of his unit were rescued from the Forest of Firth by the Naysayers in 1502. Back then, he was only a low-ranking soldier. Don claimed to be from a distant and alternate future - it was unclear whether the magic of the forest messed with his perception, or there was more to it.

He returned to Waterdeep and worked his way up the political ranks, until he became Open Lord from 1525-1532. He made a name for himself, and even managed to establish his house, Zaretti (all Lords of Waterdeep were given a heraldic crest). His reforms were militaristic but economically helped catapult Waterdeep forward.

At some point in the late 1540s or early 1550s, he became one of the Oracles and retired from public view to help as their military consultant, leading his **Twilight Rifles** regiment.

After his failure to capture the Night Watch at the Betrayal at the Sandbar Sea, Adrienne Ophiuchus cut his tongue out. He served only in name as the commander of the rifles, guarding the Old Minster. In early 1561, when the Night Watch mounted their attack, they locked Don in the church crypt. The Lakayan Navy shelling of Waterdeep crumbled the church and buried him in the rubble. He was almost certainly killed.
Beneflict's Pocket Sand

**Beneflict's Pocket Sand** was a magical pouch of sand that could be sewn onto any other garment. Wielded by Beneflict of the Last Crusaders, he used it to blind foes in duels.

It took a bonus action to throw a fistful of sand in an enemy's face within five feet, and it would blind them until the end of their next turn (Con save DC 14).
Blackstone's Folly

**Blackstone's Folly** was a magical flintlock enchanted by Freyda Blackstone of the Blackstone lineage, made in the 1510s. It was a magical flintlock of white metal and gold detail that could fire bolts of fire, and it was incredibly fine, giving it a +1 bonus.
Tarfwen found one in an Umber Hulk's hoard, but they later gave it to Navassa Kenway when they fled.
Captain Selim

**Kapţan Selim Aras Ertuğul** was a Beyir pirate of the line of Selim. Originally a privateer, he was cursed by a sea god for stealing an artifact, never to set foot on dry land or on a ship again. He lived inside a large blind bioluminescent leviathan, crusted with barnacles, and he salvaged and traded magic items, ambushing merchant ships such as the West Marchers' Spear, and trading goods with them. He was very eccentric and lovely, and wore a gold coat, with a shiny bald head.
Bracken Herald, Hammer 20th 1514

### INDEPENDENT CONTRACTORS TRYING TO TEAR US APART, SAY EXPERTS

The disastrous Cross Island crash reported in this morning's pages was apparently a twisted framing job. A group of expert sources close to the King and Harpers say that the crash was fabricated by independent contractors working to cause chaos in the city. They apparently tried framing the Guardia by commandeering a Bruiser ship and aiming it for the Flock deliberately, seeking to upset all three factions. The people of Bracken are resilient, though, and this will only embolden the Harpers to find and put down these contractors. Anyone with information can find a poster anywhere around the city, or come to 1212 South Spine.

### WATERDEEP LEAVES - ANOTHER BLOW FOR LUSKEN

In a landmark move that took many years, the city of Waterdeep has declared independence from the Lusken Empire. The great capital of the Western Danderillon is now known as the Independent State of Waterdeep. Waterdhavian Lord Amelio Cassalanter, in his final year of his seven-year term, says this move has been in preparations for nearly a decade, and that the city will no longer 'rest amongst the bloodshed and failures of its founders'.

What this means for the empire could be a disaster - the news comes nigh six months after the empire announced they would officially pull out of Lakay, which has declared itself a federation. With tensions between the Xantic Imperium over Rakkimar forcing Lusken's claw to retreat, one can only wonder - what next? Carmogan yet remains the only small foothold within the Danderillon for the Lusken empire. We are living through history right now.

### BREAKING - THE BRACKEN RIPPER STRIKES AGAIN?

Seventeen years ago, the twenty-third victim of the Bracken Ripper was found dead in an alley. Teremir Roth, lieutenant of the Bruisers and the right-hand man of Kessar 'One-Ear' Truespear. The Ripper was never caught, but many theorised he had left, and had killed enough (thank the gods). But that may change. After nearly two decades, five Bruisers were found in an alley, shot full of crossbow bolts just like the Ripper's style. One was even pinned to a brick wall with gruesome flair. An eyewitness, a young man named Thin Mikey, says that he saw the Ripper up close in broad daylight. Wrapped head to toe in clothes and cloth, and wielding two crossbows. Then, down at the Whillenheath Drydock not a day later, many more were found floating in the water, according to the King's sources. He may have had something to do with the Cross Island crash, or just a coincidence.

This is certainly unprecedented and terrifying news, and what the authorities do, remains to be seen...
Esmerelda Whisperthin

**Esmerelda Gray-Harcourt Whisperthin** was a noblewoman, lycanthrope, and swordswoman from Felderwin, Wildemount. However, in another life, she was a Luskan noblewoman from Halcyon. Her sword was named **Whisper**, a black reflective blade that could show the stars on a cloudy night. She possessed Lichtenberg / Ophiuchus Figures.
Arthur Axehelm

> *Just like gramps used to say. An iron fist stops someone blowin' up your city. Oddly specific, weren't he...*
>
>

> *-Arthur Axehelm in his inauguration speech.*
>
>

Sir Arthur II Axehelm was the grandson of the legendary Darim warrior Dain Axehelm. He became Open Lord of Waterdeep during the mid-1500s, trying to curb crime unsuccessfully. His reforms were to little social avail - he kept Waterdhavian industry pumping, but the streets became rife with violence, after he lifted some of Zaretti's reforms.

'
Crew of the Fiesta

There was a famous loose group of monster hunters and mercenaries that existed in medieval Elkland, famed for their deeds. They had many names, such as the **Crew of the Fiesta** (after their trireme), known to locals in the Voynich suburb Ljimin in the Moloc Valley as locals centred around the Swan pub, or to the people of Chrysaetos as liberators.

## Members of the Company

The original members were recruited by Paladin Yekaterina to journey from Ljimin to Granestad and report on the village's silence. The other members joined throughout the group's adventure.

### Original Members from Ljimin

1. † Baba Voss, a 90-year old man and the librarian in Ljimin. He was shot in the foot by Aleksander, and the Colour Out Of Space consumed him.
2. Dr. Wiktor Dziac, a plague doctor and mortician who later became wielder of a holy silver sword
3. † Piotr Szvyk, an engineer who died in a self inflicted explosion at Cavershury
4. † Fjord, the Swan's barkeep, who had his leg amputated after a snakebite, and was caught in the blast of Malakai throwing Piotr's molotov
5. Arven Escarlata, a chef from a far off land who franchised his restaurants across Voynich, Adriaue, Šindon and Chrysaetos. He had three juvenile pet grizzly bears.
6. † Malakai Black, a combat-monk from Mount Osrys. He read a black magic book and was forever changes. He became captain of the trireme, and met his end after intoning a spell that summoned a huge writhing mass of eels to swallow him.

### Joined Along the Way

1. † Nestor Vosla, a witch doctor from Ljimin who was bit by wolves, and Piotr threw a molotov, killing him and the wolves
2. † Aleksander, a crazy bear hunter who was consumed by the Colour Out Of Space's hungering cloud.
3. Captain Erik Vosla, a smart and small falconer who helped found their magehunting order. He had a falcon called Birdatrice with silvered talons. He succeeded Malakai as Captain of the Fiesta
4. Korren Spektor, an assassin with flair, hired by Erik to kill Varrun. He did so. He wielded a silver whip.
5. † Varrun, a merc and brother of Marrek. Previous owner of the Fiesta. He was assassinated by Korren.
6. † Marrek, a merc and brother of Varrun. He was killed by the warm ooze of Ghatanothoa enveloping him in the belly of a beached trireme.
7. Jack Scarmor, a traumatised hunter who watched Marrek die. He almost died during treatment with holy water of his leathery injuries, and forgot his past.
8. † Jestem Krzakiem, a bushman who recovered Malakai's body and summoned a Zombie using his diary. He fled pursuit by Erik into the woods, where he was spat on by a king cobra, and clawed out his eyes to stop the pain.
9. Pockets, an orphan urchin thief who was adopted as squire by the crew.
10. King Thump the Laconic, the reigning champion of the Kythera Arena, A short-spoken man with a local celebrity status, he succeeded *Hepatos the Cruel*.
11. Plom Y Kowka, the local librarian in Chrysaepolis and a small well-meaning person who announced the arena's fights.
12. Troy Ullheim, a buff gladiator who picked fights and took names.
Adrienne Ophiuchus

> *You have deceived with every breath you breathe.'*
>
>

**Adrienne Ophiuchus** was a senior member of The Oracles. She was a near-human with a bond to a dreamlike spirit, and a familiar, **Samael**, a serpent.

At a young age she was brought to Aomodos and experimented on, to try to connect with her dream spirit. This broke her and turned her into a blank slate, so they used her as an agent. She soon became one of the more respected operatives, with her incredible dedication and intellect.

In 1560, she was assigned the task to accompany Subject Six. She joined the Night Watch under the guise of **Vishara**, a crazy, kooky, silly lovable killer clown. She was silly and lovable.

During their first battle, protecting Francisco Disforza from Oracle assassins in the low winter of 1561 just outside Jarren's Well, Adrienne Ophiuchus was struck by a bolt of lightning, giving her permanent scarring up her left arm, chest, neck, and the left side of her face. These snakelike figures, which were previously referred to by many names, came to be known informally amongst Waterdhavian doctors and medical professionals (and later worldly ones) as Ophiuchus Figures.

She referred to Namfoodle Schwindle as Noodle, played pranks with him on Morgan, hugged people, showed them magic tricks, and played with her snake *Hisstopher*. All the while, she fed the Oracles information, like the schematics of Disforza Manor, the whereabouts of the group, and their actions, even meeting 'A' (Aresilia Decimus) and secretly discussing their plans.

After a week or two, she decided it was time to move, staged her own kidnapping (but dropped her diary by accident!) and set the scene. The result was the Betrayal at the Sandbar Sea. Adrienne rode back to Aomodos to give her report.

   During Martial Law, Adrienne enjoyed relative peace, after reprimanding Don Zaretti personally by cutting out his tongue. But after the Night Watch returned and the bay was blockaded by the Lakayan Navy, things heated up. The Night Watch faced her in the suddenly-ruins of the bombarded Old Minster, almost being killed by the start of the bombardment. They killed her, and burnt her body.
Carruthers Geddington

**Carruthers Geddington** was a guard of King Altor in the Rounswell Palace. He was effectively the butler of Rufus Tarquinson Esquire.

Geddington was a white-haired dwarf who was polite and posh and old and wise, yet often red in the face and easily out of breath.

In Heinrich and The Serpent's Head's attack on the palace, he was killed by the Maw violently.
Eothain Blackstone

> *'People of Waterdeep, look not to your heroes.'*
>
>

- Éothain's note on his body, written by the Oracles

**Éothain Sóden Blackstone** was an aasimar blacksmith from The Fallo who came to Waterdeep in the 1540s. He was descended from an angel of the forge. He and his wife Freda Blackstone worked as smiths and also helped in the community, especially in triage and the camps set up in mid-1553 during the riots and unrest, where he crossed paths with The Agents of Chaos. He joined the Convocation of Waterdeep at its inception.

In 1560, he was killed by The Oracles and strung up in the street as an example to the people of Waterdeep, in the Clockmarket.
Cynthia Jardín

**Madame Cynthia Jardín** was an elderly, rich Vortais-Halcyian woman (born around 1498). She was the owner of the Jardín Patisserie on Rawson Avenue, head of the family business.

She had previously married nine times, all marriages that ended with the rich husbands suspiciously dying. She was very kind and motherly, a lover of baked goods, fine wine, designer handbags, fine art and more. Truly one of the Halcyian high life, she was a Waterdhavian socialite in her youth.
Cleric - Love Domain

> *I've known no family, none other than you.*
>
>

-Unknown

Love is a powerful force. It is invisible to the eye, and yet it is felt so strongly. It binds people together, and then rips them apart just as easily. It drives people to protect one another, to fight with unyielding determination, to endure more than what could ever be expected. Clerics of the domain of love know and use its power, to protect themselves and the friends they care about deeply. Gods such as Sune, Sheela Peryroyl and Kiltzi occupy such a domain, being manifestations of romantic love, of passion, emotion, song, and companionship. Clerics of this order will never desert their friends, in any situation.

### Bonus Proficiencies

When you choose this Divine Domain at 1st level, you gain proficiency in the Insight and Persuasion skills.

### Togetherness

Also at 1st level, you gain the ability to protect your close allies instantly. Whenever a friendly creature within 30 feet of you is dealt damage, you may use your reaction to grant that creature resistance to the triggering damage type until the start of its next turn. If you do, then until the start of its next turn, whenever it takes damage, you take the same amount. You can use this feature a number of times equal to your Wisdom modifier between long rests.

### Channel Divinity: Blinded by Love

Starting at 2nd level, you can use your Channel Divinity feature to invoke awe and love in others. As an action, you present your holy symbol, and one creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw, or be charmed by another creature of your choice it can see for up to 10 minutes. The charmed creature is infatuated with the object of its charming, and has disadvantage on Wisdom (Perception) checks to perceive anything other than the object of its obsession.

You could also specify that the creature be charmed by the next person that it sees arrive in town, for example, or the first person in the uniform of the city watch, but the duration begins when you initiate this feature. Whenever the charmed creature takes damage, it makes the save again. The charmed condition ends if the object of the target's infatuation does anything to harm them.

### Channel Divinity: Saving Grace

Starting at 6th level, you can use your Channel Divinity as a reaction to lovingly ward a creature within 60 feet of you against death, as long as you can see it. That creature gains temporary hit points equal to your cleric level + your Wisdom modifier. In addition, the creature has advantage on death saving throws for 10 minutes.

### Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

### Tender Loving Care

By 17th level, your powers of protection and care are unrivalled, emanating in a loving aura. When a creature rolls a death saving throw within 5ft. of you, you can cause the saving throw to automatically succeed (no action required). You can choose to do this before or after the creature rolls (possibly to see if it results in a 20).