recursal/Fanatic-Fandom huggingface dataset:
Oliver/Dialogue

This is all the dialogue for Oliver in Undertale.

## First Meeting

*Frisk enters the coffin room.*

...

Hello?

Is someone there?

*Oliver walks into view.*

You...

You-You're a human...

Just like me.

I know you want to leave this place...

Just like me.

But, you see...

You need a human and monster soul to cross the barrier, right?

You have one...

But I have neither.

You know where this is heading, right?

...Sorry in advance.

## Battle

*Flavor Text:* A lost human emerges.

*On FIGHT:* No soul to hit.
Золото

**Золото** - это премиум-валюта в Rail Nation. Вы можете получить и потратить золото с помощью кнопки в верхнем правом углу экрана.

После окончания игры ваше золото не пропадает, и вы можете перенести его на другого персонажа. Это касается только купленного золота; золото, заработанное Вами в игре, перенести Вы не сможете.

## Использование золота

Золото может быть использовано для покупки различных преимуществ в игре, например:

* **пакет «Plus»**, 150 золота за 7 дней,
* **Стартовый пакет**, 125 золота, он может быть активирован только один раз, и только до 600 престижа,
* **покупка локомотива, который вы еще не исследовали**, 50 золота,
* **Ускорение**, 5 золота, на час скорость локомотива будет увеличина на 20 км/ч,
* **Механик**, 10 золота, на 8 часов локомотив будет в 100% состоянии,
* **Завершение загрузки вагонов**, 1-5 золота, моментально окончание загрузки,
* **покупка одежды и аксессуаров** для вашего аватара,
* **Улучшение двух зданий станции одновременно**, 20 золота,
* **Мгновенное улучшение здания**, цена зависит от времени улучшения,
* **Мгновенное завершение прокладки пути**, 3 золота,
* **Ученый**, 40 золота, увеличивает скорость накопления ОИ на 25%,
* **покупка лотерейного билета**, 25 золота,
* **Ремонт всех локомотивов одним кликом** (по-прежнему требуются деньги, чтобы оплатить ремонт), 5 золота,
* **покупка места для 1 рабочего в ассоциации** (место пропадает после использования), 50 золота.

## Получение золота

Основной способ получение золота - это покупка его за реальные деньги, но иногда можно получить заработать его в игре:

* **призы в лотереи,**
* **соревнования,**
* **Задания** в начале игры.
Masturbation

Masturbation is the "sin", the "sin" is in the very opposite of the "christian" and is considered to be in the works of the devil from time to the time. When you get the urge to do the masturbating you have to form a cross with your arms and body and head, or else youl'l be consumed by the "sin". A good way to stop your childern from going to the "hell" is to go to www.StopMasturbationNow.org and buy an the Anti-Masturbation Cross of which you see to the side.
Greater Sneo-Negrotic Language

The Greater Sneo-Negrotic Language (GSN), spoken in Grønland, is a member of the Sneo-Negrotic language family, along with Greater Greater Sneo-Negrotic (Eastern), Greater Greater Greater Sneo-Negrotic (Thule), Lesser Sneo-Negrotic (South scandinavian), Judeo-Sneo-Negrotic (Antarctic) and the Healthcare Sneo-Negrotic (Canadian) languages.

It is a big time long time language, which for Greater Sneo-Negrotic means that its words can contain a large amount of affixes, thus often producing gadolsuaq words. During the Grønland-Denmark warsuaq in 1951, hundreds of danish slaves were brought to Grønland, which lead to the introduction of various loanwords in GSN, namely for things that couldn't be made out of seals or snow. Examples include kage > kaagi, øre > oori, kræft > kræfti.
Courtney

" Erm, I'm not about that... "

### Relatives

Monster Kid (Cousin?), Unknown Parents, Jason (Uncle), Amy (friend), Kat (also friend), Dash (brother)

### Leitmotif

Nowhere Here (battle theme)Forgiveness (when spared)

## Battle Information

### ACTs

Check, Joke, Compliment

Courtney is a young monster that dreams of being a magic caster expert, and is rumored to be a cousin of Monster Kid.

## Profile

### Appearance

Courtney looks a lot similar to Monster Kid, but a bit shorter, a purple sweater with a heart instead of stripes, a fox-like tip on her tail, and blue eyes.

### Personality

Due to her dreams of being a magic caster, she'd be found practicing her magic skills. She is a bit shy and naïve at times, but is pretty friendly until provoked to be a threat to her.

## Main Story

### Pacifist

She would be friendly to the player, meaning that she wouldn't EVER start a battle with her.

### Neutral

Courtney wouldn't talk to the player that much, but she still doesn't start a fight.
Lesser Sneo-Negrotic Language

Lesser Sneo-Negrotic (LSN), also known as Danish, is a dialect of Grønlandic that is spoken by a minority of the island country Denmark's ~100 inhabitants, of which the majority speak a descendant dialect of LSN, in which all communication is conveyed by climbing trees and throwing rocks at squirrels. LSN is taught and spoken in Grønland out of pity.

LSN, a dialect of Grønlandsk, came to europe in kayaks after Grønland in the Grønland-Denmark warsuaq took danish hostages, brainwashed them, and sent them back to denmark as an experiment to see if viking culture could be replaced with inuk culture. The experiment was almost a success, with the entire country abandoning their murderous pillaging ways, but ultimately left it in a worse condition than it was before since qallunaat brains are incapable of understanding superior inuk culture.

LSN holds many similarities to neighboring languages, since features and vocabulary from those languages were borrowed because speakers of LSN are unable to grasp the complex emotions expressed in Grønlandsk. There are still remnants of Grønlandsk in the language, such as *kajak*, from *qajaq*, *krablunak*, from *qallunaaq*, and *iglo,* from the old spelling of what is now *illu*, and the ability to produce big time long time words, as is common in Grønlandsk.

One of the only redeeming aspects of LSN, is the ability to produce long words by stringing together smaller ones, primarily nouns.

"*Palæstinenskastrationsturneringsceremoniindledningsfestivalslagkage"*

*a cake for the palestinian castration tournament ceremony's introduction festival*

Another feature includes the disambiguation of grandparents.

"*Min morfar har kræft.*"

*My grandfather/mother's father has cancer.*

"Morfar" literally means mother-father. This is where LSN stops short, and it is clear that speakers of LSN lack the complex emotions to process any greater usage of this feature. This is why the Church of Ok wishes to convert all qallunaat, give them the education they lack, and improve their languages so they will make sense. In the new danish language, words like "*farfarmorfarfarfarfarmormorfarfarmor*" would be common when talking about ancestors.
Престиж

**Престиж** - очки определяющие победителя в Rail Nation.

В ходе игры вы можете зарабатывать престиж различными способами, такими как:

* доставка необходимых товаров в города,
* инвестирование в предприятия,
* улучшение зданий станции (особенно вокзала ),
* каждые 3 часа собирать престиж с отеля,
* победа в соревнованиях,
* делая пожервование в штаб ассоциации,
* зарабатывать медали,
* выполнение начальных заданий,
* победа в командом бою.

Если вы нажмете на ваши очки престижа или на ваш профиль, то можно посмотреть как вы заработали свой престиж.
Лаборатория

**Лаборатория** —  это здание станции , которое увеличивает лимит очков исследования , а также повышает скорость их накопления.

### Пояснения к таблице

* ОИ - очки исследования.
* Время до лимита - количество времени, которое необходимо чтобы накопить максимальное (зависит от уровня) количество ОИ.
* Время в скобках - необходимое время с бонусом Ученый .
El TV Kadsre Home Entertainment

Background: This Company Is Known For Its Many Divisions And Was Origionly Called "El TV Kadsre Home Video" It Renamed In 2001

## 1st Logo (1977)

   Nickname: "El TV Kadsre of the Round Table", "BUAH-WHUAH-WAH-WAH-WUA-DA", "This is the good way to start a home video logo, ETVK!"

Logo: Against the blue BG, The 1964 El TV Kadsre logo. Above the logo, we see the knight on the horse with the castle and the dragon on the hills. Below the logo, we see **Home Video** in Old English font with **prouldly present...**on the same font with the sheld and the vines surrounding the logo. The logo appears as it reveals down.

Cheesy Factor:  The logo is cheap, And yes, it was made in 1975,.Yet that's nothing compared to the music, which sounds like somebody banging their fists on a synthesizer and seeing what random keys "stick"!

FX/SFX: The logo revealing down.

Music Sounds: The TAT Communications Jingle

Availabiliy: Extremely rare. Seen in El TV Kadsre Home Video's earliest VHS tapes and some tapes in Betamax in mid-1977. Can be seen in 1977 release of *Devilman*, *Warning: 1999* and *The Electrical Robot*.

Scare Factor: Low to medium, the revealing of the logo might get some but you may laughing your butt off at the awfulness of the synth theme.

## 2nd Logo (1977-1979)

Logo: On the white background, The words "EL TV KADSRE HOME VIDEO" in blue as seen inflated appears as it wipes horizontally from the center.

FX/SFX: The wiping from the logo.

Music/Sounds: None.

Availabiliy: Rare. Seen in El TV Kadsre Home Video releases from 1976 to 1979. Can be seen in *Robotman*, *Robotman 2*, *Nova Orbis*, *Madness Party*, *Meteor 2010* and others. Also seen in El Kadsreian 1978 VHS releases of *The Three Stooges Volumes 1-3*.

Scare Factor: None. It's the boring logo and the wiping is harmless.
Эпоха 4

## Перевозимые товары

Листовой металл, Силикаты, Еда, Нефть, Химикаты, Одежда, Нержавеющая сталь, Лампы.

## Аполлон СТОР

*Основная статья: Аполлон*
Аполлон

## Арес СТО

*Основная статья: Арес*
Арсе

## Гермес НЕ ПОЕЗД

*Основная статья: Гермес*
Гермес ЭТО КАКТУС

## Нептун ТОМАС

*Основная статья: Нептун*
Нептун ЭТО ТОМАС

## Гор

*Основная статья: Гор*
Вы тут с ума все посходили? ХЕ ХЕ

## Тор

*Основная статья: Тор*
Тор ЕО900000000000000000000000000000000000000000000000000

## Гипнос

*Основная статья: Гипнос*
Гипнос ГИПНОС

## Посейдон

*Основная статья: Посейдон*
<noinclude>'''Посейдон''' Имеет 8 улучшений.

==Информация==

</noinclude>{{Шаблон:Инфобокс Локомотив

[[Категория:Локомотивы]]

## Эпоха 5 - Сцепка

Локомотивы четвертой эпохи могут использовать вагоны Эпохи 5, если прокачать *Закрытое соединение*, стоимостью 70 очков исследования. Минимально количество очков исследования с начало эпохи до *Закрытого соединения* ??? ОИ.

## Сравнение характеристик локомотивов (макс. улучшенных)

#### **Пояснение**

* Это характеристики полностью улучшенных локомотивов.
* WSP - тон в час (расчет по формуле )
* Красным указаны средние 8-ми часовые значения.
Соревнования

Время от времени, как правило с 6-ти часовым интервалом, в городах проходит **соревнование**, где принявшие участие игроки соперничают друг с другом. Цель соревнования доставить определенный товар за заданное время, например *"70 тонн за 40 минут"*.

## Призы

Конечно, как и в любом соревнование здесь есть призы. Приз всегда включает в себя деньги, а также одно из следующего:

* престиж (наиболее распространенный вариант),
* очки исследования,
* золото,
* лицензия (достается только игроку занявшему первое место),
* лотерейный билет (достается только игроку занявшему первое место),
* пакет Plus на 24 часа (достается только игроку занявшему первое место),
* Особый локомотив прошлой эпохи (достается только игроку занявшему первое место). Если у победителя уже есть особый локомотив, то он получит только деньги.

## ​Принять участие

Чтобы принять участие в соревнование вам нужно зарегистрироваться. Уведомление о соревнование находится над городом за час до начала. Зарегистрироваться можно только после начало соревнования, либо за 10 золота можно зарегистрироваться заранее.

Вы можете видеть предстоящие соревнования в окне планировщика. Вам будут доступны соревнования только в тех городах, к которым вы присоединены. В этом окне вы можете заранее записаться на соревнование за 10 золота.
Aldea Oculta de la Luna

Nación

La **Aldea Oculta de la Luna** (月隠れの里, Getsugakure no Sato) se encuentra en el País del Colmillo. Fue mencionada durante el examen de chūnin, y es el foco de la tercera película de Naruto; en la misma aparecen 3 ninjas de esta aldea: Ishidate, líder del grupo que fue derrotado por el *Rasengan* del Naruto; Kongou, un shinobi obeso derrotado por Rock Lee; y Karenbana, una kunoichi de 20 años aproximadamente, aunque parecía de menor edad, y que usaba las flores como ataque, aunque fue derrotada por Sakura.

   Esta aldea se encuentra en Tsuki no Kuni, una isla en forma de luna en el país del mar. La Economía de la Aldea Oculta de la Luna se basaba sobre todo del turismo de sus playas y sus bellas ciudades. Es una Aldea muy rica gracias a ello. En si, la Aldea no cuenta con Shinobis, si no con un grupo especial Élite de Guerreros que protegen tanto al Líder de Getsu como a la Aldea.

## Talentos de los shinobis

Se decía que tenían un gran talento para el genjutsu esto es afirmado por un ninja de élite de getsu.

## Curiosidades

* Se desconoce si Getsugakure tiene alguna conexión con Tsukigakure, la Aldea Oculta de la Luna que aparece en *Naruto Shippūden: Ultimate Ninja Heroes 3*.
Gerardo

***This file was uploaded by the photographer or author.***

***This file is copyrighted. The copyright holder has given permission for its use.***

## Gerardo The Slime

### Affiliation

Howdy,bad time,huh?...L̳͕̫͇͙O҉O̬̺̬̭̘͈̲͟K̢̞̪̬͕͙S͈͖̳ ̫́L̪̫͉͙̰̣̪͜I̤͇͇̠̠͇K͈̦͇͙E̹ ̶̳̱Ḭ̸T̘̖̻̼͈̥̬'̫̗̤͉̠S̨̞̮̘͉͍̯ͅ ̶̭͙̟̳̱̼Y̜̖OÙR̠͇̘̙͠ P̛̼͇̺̭̯Ù͙̫̩R̰͍͝G̻͇͠Ẹ̛ ̴̪̬̫̱͈͔T҉̯I̤͈M͔̘͖̙É͓͉̠̖̦!̟͎̣̲͕̯̀

## Battle Information

### ACTs

Flirt,talk,insult,check

Gerardo es un personaje raro y difícil de encontrar en Undertale que está en algún lugar de Waterfall y otros lugares.

**Personality**

Is shy but with much love and he fusionated with a human and his soul become black what simbolizes the creativity,the new soul,but he not want to hurt someone.

**Routes**

* **Neutral:** In the neutral route he will appear in Snowdin,Waterfall,Core and New Home, hiding from the player.
* **Pacifist:** In the pacifist route he will follow the player for being a pacifist like him but when he turns around he will hide but sometimes when the player encounters Gerardo's enemies he will sometimes take them to any part of the map that he does, only once per character.
* **Genocide:** In the genocide route it will go where the player kills main characters except Flowey,Asgore and Toriel and after the battle with Sans he will look for the player to fight him and try to defeat him even if he does not like to hurt.

**Soul**

As I said in Personality the monster has the soul of creativity that is black but backwards, his items are a crystal ball with snow inside and a cell phone.

**More**

* Is very fast.
* Is transparent.
* Can control the weather.

* **Friends:** Papyrus,Undyne,Asriel (Before),Toriel,Snowdin Librarian,Monster Kid and Frisk (Sometimes).
* **Enemies:** Sans,Flowey,Mettaton,Asgore and Alphys.
* **Battle Theme:** Baldalovania.
* **Official Theme:** Advanced.
Order Sans

This is him in his code mode

He knows all

### Appearance

He looks like undertale sans but wears a black hoodie and his eye flares a galaxy blue color in his normal mode. He has two modes. His code mode and his normal mode. In his code mode black code surrounds him. Also his hoodie turns white, his left eye flares red and his right flares blue. Also his gaster blasters and telekinesis are black. His gaster blasters eyes flare galaxy blue.

### Abilities

He is immune to everything in both his modes. He is even immune to reality warping. He can warp reality in his code mode and hide in code In his code mode. Also he can edit the code of any au and if you get hit by an attack by him while he is in code mode he can edit your code. His gaster blasters do 1 million damage every hit in both modes. His telekinesis does 100 thousand damage every time they hit you. The gaster blasters and telekinesis do the same damage in both modes. In his normal mode he can't hide in code or reality warp. He can only use standard Sans's abilities but his are much stronger. He does not have a soul and he can not die. Also he is as fast as light and can teleport in both of his modes.

###

### Personality

He is very wise and calm. He only fights when he must. He usually observes all the Aus. He likes to watch other sans. He is not good or bad. He only comes out to fight when the order of the multiverse has been disturbed. If the order of the multiverse is not disturbed then he will simply hide in an Aus code and watch.

###

### Backstory

He was born in the void out of thin air. He learned how to use his abilities by himself. After he learned how to use all his abilities he traveled the multiverse in search of knowledge. He has seen that the multiverse is a great place and its order must not be disturbed. He has vowed to only use his power when the order of the multiverse needed to be saved.
Лотерея

**Лотерея**— это здание станции, с помощью которого Вы можете выиграть различные призы, такие как деньги, золото, ваучеры, премиум-функции и многое другое. Вы также можете выиграть монеты; если соберёте 3 монеты, то можете обменять их на ценный приз (на Ваш выбор).

Вы получаете бесплатный ежедневный билет (в полночь), дополнительные билеты стоят 25 золота каждый.

В отличие от других зданий, уровень лотереи напрямую зависит от вашего престижа, и чем он выше, тем более ценные призы вам доступны.

Лотерейный билет можно получить в виде приза в соревнованиях и за помощь членам ассоциации в сборе бонусов на станции.

Билеты не накапливаются. Одновременно у вас может быть только один бесплатный ежедневный билет и один призовой.

 2
 3
 4
 5
Souls

## Light green

Is like the red soul, exept it can become invincible at times. It is used by:

-Destroyed Mettaton

- DustSans

## Andrias

A very rare soul, it is unknown what it does. It is used by:

-DustChara

-DustGaster

-Alan

## Master

A very rare soul, when a human absorbes 7 human souls and 1000 monster souls, his soul becomes this one, no one currently has it.

more coming soon...
Ресторан

**Ресторан**— это здание станции , которое приносит постоянный доход каждые 90 минут.

**Доход нужно собирать самостоятельно.**

Улучшение отеля увеличивает прибыль ресторана на определенный процент в зависимости от уровня отеля.

Преимущество высокого уровня ресторана и торгового центра лучше всего использовать, если вы находитесь в ассоциации, где другие игроки смогут помогать вам собирать прибыль в ваше отсутствие.

Ресторан лучше улучшать с начала игры, так он сможет принести пользу в течении длительного времени.

Максимальный уровень 32.
Эпоха 2

## Перевозимые товары

Текстиль,Колбаса, Инструменты, Бумага, Хлеб, Мука, Медная руда, Кварц.

## Летучая мышь

*Основная статья: Летучая мышь*

 **Макс.скорость:** | 80 км/ч (макс.: 95 км/ч)
 **Условие:** | нет

## Гризли

*Основная статья: Гризли*

 **Макс.скорость:** | 60 км/ч (макс.: 75 км/ч)
 **Условие:** | Летучая мышь + Тормозной клапан

## Вепрь

*Основная статья: Вепрь*

 **Макс.скорость:** | 110 км/ч (макс.: 130 км/ч)
 **Условие:** | Рысь + Выхлопная система + Волнистая пластина + Пылеугольная горелка

## Слон

*Основная статья: Слон*

 **Макс.скорость:** | 50 км/ч (макс.: 65 км/ч)
 **Условие:** | Вепрь + Листовая рессора + Боковая площадка

## Буйвол

*Основная статья: Буйвол*

 **Макс.скорость:** | 110 км/ч (макс.: 110 км/ч)
 **Условие:** | Лотерея или покупка за золото

## Эпоха 3 - Сцепка

Локомотивы второй эпохи могут использовать вагоны Эпохи 3, если прокачать *Закрытое соединение*, стоимостью 50 очков исследования. Минимально количество очков исследования с начало эпохи до *Закрытого соединения* 292 ОИ.

## Сравнение характеристик локомотивов (макс. улучшенных)

#### **Пояснение**

* Это характеристики полностью улучшенных локомотивов.
* WSP - тон в час (расчет по формуле )
* Красным указаны средние 8-ми часовые значения.
Rail Nation Вики

**Rail Nation** — браузерная онлайн игра о железных дорогах.

На данный момент создано 56 статей, и вы **можете помочь нам**

**Rail Nation** — это браузерная онлайн стратегия о железных дорогах, где игроку дают в распоряжение свою собственную железнодорожную станцию, которую он должен привести к успеху. Игра завязана на эпохах, после окончания которых пройдёт финал в котором будут определены сильнейшие игроки.

* Вокзал
* Депо
* Лаборатория
* Лотерея
* Отдел лицензий
* Отель
* Рельсовый завод
* Ресторан
* Строительная площадка
* Торговый центр
* Эпоха 2
* Эпоха 3
* Эпоха 4
* Эпоха 5
* Эпоха 6

**Другое*** Золото
* Престиж
* Соревнования

{{Заголов|}

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Characters

---------------------Characters---------------------

there are two types of characters

1) characters- a squad leader, champion etc. can make a look out sir role.

2) Independent Character - can move alone, can join a unit. to join a unit it must be within 2 inches of the unit at the end of movement phase. can leave the unit in any movement phase. cannot leave a unit in the same turn as it joined the unit. cannot detach from unit that is in close combat

"lookout sir" when a wound is to be allotted to a character or independent character any modal in his unit (or attached unit in the case of independent character) may make a look out sir roll. this is a 4+ roll for a regular character or a 2+ for an independent character made after saves have been rolled. if successful the wound that would have been allocated to the character can be placed instead on any other unit in the team. A player can make as many look our sirs as they want (until all other units are dead of course) lookout sir can be used on template attacks unless otherwise specified

Challenges! - in an assault, before the first initiative step of combat, the attacking player can issue a challenge from the character in the unit, to the opposing unit. the opponent can choose if they want to accept, and if they do accept, they can choose which of there characters will fight in the challenge if they have more than one in the unit. if the challenge is declined the assault continues as normal, however the character that refuses the challenge can not participate in the assault combat.

if the challenge is accepted proceed with the combat as normal, but with the two challenge units slightly off to the side in base to base combat. have them fight as normal at their relevant initiative steps. when one character is killed, if the finishing attacks have residual wounds that were not allotted, the wounds are then applied to the remaining enemies in the charge combat. the units can not attack the challenge units unless all opposing units are dead, in which case residual wounds to go to the character in the challenge.
Торговый центр

**Торговый центр** — это здание станции , которое приносит постоянный доход каждые 6 часов.

**Доход нужно собирать самостоятельно.**

Улучшение отеля увеличивает прибыль торгового центра на определенный процент в зависимости от уровня отеля.

Преимущество высокого уровня торгового центра и ресторана лучше всего использовать, если вы находитесь в ассоциации, где другие игроки смогут помогать вам собирать прибыль в ваше отсутствие.

Максимальный уровень 32.
Эпоха 1

## Перевозимые товары

Уголь, Пшеница, Железо, Дерево, Доски, Железная руда, Хлопок, Скот, Нить, Кожа.

## Ворон

*Основная статья: Ворон*

 **Макс.скорость:** | 70 км/ч (макс.: 85 км/ч)
 **Цена продажи:** | $15.400

## Носорог

*Основная статья: Носорог*

 **Макс.скорость:** | 60 км/ч (макс.: 70 км/ч)
 **Цена продажи:** | $30.800

## Осел

*Основная статья: Осел*

 **Макс.скорость:** | 50 км/ч (макс.: 60 км/ч)
 **Условие:** | Носорог + Подвеска Тернера

## Крот

*Основная статья: Крот*

 **Макс.скорость:** | 100 км/ч (макс.: 120 км/ч)
 **Условие:** | Сокол + Терморегулятор + Система контроля

## Коршун

*Основная статья: Коршун*

 **Макс.скорость:** | 100 км/ч (макс.: 100 км/ч)
 **Условие:** | Лотерея или покупка за золото

## Эпоха 2 - Сцепка

Локомотивы первой эпохи могут использовать вагоны Эпохи 2, если прокачать *Винтовое сцепление*, стоимостью 40 очков исследования. Минимально количество очков исследования с начало эпохи до *Винтового сцепления* 231 ОИ.

## Сравнение характеристик локомотивов (макс. улучшенных)

#### **Пояснение**

* Это характеристики полностью улучшенных локомотивов.
* WSP - тон в час (расчет по формуле )
* Красным указаны средние 8-ми часовые значения.
Battlefield Terrain

**Open Ground-** Unless otherwise specified, no additional rules apply when in open ground.

**Difficult Terrain-** rubble, woods, ruins, rocky outcrops, boggy ground, low walls, tanglewire, barricades, steep hills, streams and other shallow water, as well as terrain features that combine several of these types. Unless specifically noted otherwise, a model in cover behind difficult terrain has a 5+ cover save.

If a Player wishes to move a unit into difficult terrain then the player must declare this and take a difficult terrain test BEFORE moving the unit any distance in any capacity. To take a Difficult terrain test The play rolls two d6 and selects the higher of the two results, this is the distance the unit may move. Note that This is the max distance the unit can move even if it is not sufficient to reach the terrain. **EXAMPLE**: if a unit is 4 inches from difficult terrain and the player wishes to move into the terrain, he must declare and take the test. The player then roll a 3 so the unit is only allowed to move three inches, a full inch short of even reaching the terrain. This means if a unit is not directly at the edge of the terrain the player must weigh if they wish to take the guaranteed move to the edge of terrain and enter in the following tern, or if they wish to gamble and try to go in this turn, even though the result may just be that they take a short move without entering the terrain.

Starting in Difficult terrain and wishes to move then it must take a difficult terrain test, the result of which is their maximum movement for that turn. Note that if part of the unit is not in the terrain, they are still restricted as if they were so long as some of the unit remains in difficult terrain.

Assaulting through difficult terrain: If one or more models Passes through difficult terrain on a charge then the charge range of the unit is reduced by 2". If any models pass through difficult terrain on a charge, all models in the unit are reduced to Initiative 1 for the current turn.

**Dangerous Terrain-** Dangerous terrain has all rules associated with difficult terrain HOWEVER Units passing through dangerous terrain must also take a dangerous terrain test, for each model that actually enters the terrain.

**Ruins-** Difficult Terrain, all models in ruins receive a 4+ cover save, regardless of whether or not they are obscured.

**Impassable Terrain**

**Mysterious Terrain**

**Battlefield Debris**

**Ammunition Dump**

**Barricades and Walls**

**Comms Relay**

**Craters**

**Defense Line**

**Gun Emplacements**

**Imperial Statuary**

**Rubble**

**Tanlgewire**

**Tank Traps**

**Buildings**
Ninja Sensor

Un **Sensor** (感知 タイプ, Taipu Kanchi; Literalmente *"tipo de percepción"*) es un tipo de ninja que es capaz de detectar la presencia de otras personas a través de su Chakra. Un sensor experto puede detectar sus objetivos desde una gran distancia, así como diferenciar a los personajes. Estos incluyen a Karin, que es capaz de decir exactamente quien está entre una multitud de personas y siendo Fu capaz de decir que un tipo de sensor se encuentra dentro de un grupo. Karin es lo suficientemente buena para saber si sus objetivos están mintiendo, utilizando la base de las fluctuaciones del Chakra.

A lo largo de la serie, varios personajes han hecho comentarios sobre la «sensación» de chakra de una persona y comentarios similares en relación con la capacidad de detectar altos niveles de Chakra, un poco lo que lleva a la posibilidad de que el Chakra de la percepción no es más que una versión más refinada de este, ya sea por la enseñanza o que simplemente nacen más sensibles.

De acuerdo con Karin, en el anime, los tipos de sensores varían entre las Aldeas Ocultas, es decir, los Ninken del Clan Inuzuka pueden oler el Chakra, el Kikaichū del Clan Aburame se basa en las fuentes de Chakra y el *Byakugan* del Clan Hyūga puede ver y leer Chakra a grandes distancias. También están los miembros del Clan Yamanaka que poseen la habilidad natural de sentir el chakra. Estos son ejemplos de ninjas sensor que están aliados solo a la Aldea Oculta de la Hoja. La capacidades de detección de Karin se derivan de su *Ojo de la Mente de Kagura*, no se sabe si otros sensores también tienen un jutsu específico para hacerlo o si es una habilidad general.

Los sabios que utilizan el Senjutsu, también pueden detectar la presencia de personas a través de su chakra, haciéndolos algo así como sensores. La hoja de *Samehada*, perteneciente a Kisame Hoshigaki, se siente atraída por el Chakra intenso, lo que le permite cazar a estos individuos. Después de obtener el control total sobre el Zorro de Nueve Colas, la capacidad de Naruto para sentir la presencia de otros apareció. Él utiliza la *"la detección de las emociones negativas"*.
Haymond

## Summary

Haymond is town near The Serpent mountain range that serves as a mining town as well as a place for soldiers at the pass to spend their time off duty. The town has a history of being "The Gateway to Hell" as it is the last population center before The Mad Wastes. Haymond was the last line of defense during The Uprising of 800 when the tribes of the wastes took The Serpent's Mouth. If it had not have been for the brave defense of Haymond the tribes could have set up in Haymond and prolonged the conflict or taken more territory.
Aldea Motoyoshi

Nación
 Tōbei Kagetsu

La **Aldea Motoyoshi** es un poblado dentro del País del Fuego que se encuentra dentro de las tierras de la Familia Kagetsu.

La aldea se utiliza como centro de comercio de las hierbas existentes en el territorio de la Familia Kagetsu, a pesar de no ser muy grande es un lugar lleno de riqueza y es en donde esta familia vive.

## Curiosidades

* Al parecer la Aldea está cerca de Konoha pues se puede llegar caminando hasta ella en menos de un día.
País del Mar

Kanji
 Rōmaji
 Castellano
 Inglés
 Alemán

El **País del Mar** (海の国, Umi no Kuni) aparece en el episodio #169 al #173 de la primera temporada del anime en la saga de relleno. Consiste en un grupo de islas, siendo la Isla Madre la principal. Está rodeada por otras tres islas; Jiro, Taro e Kikai. La isla Jiro es donde Anko Mitarashi fue abandonada y tomada como sujeto de pruebas por Orochimaru para colocarle el Sello Maldito del Cielo, y eventualmente fue encontrada por los ANBU.

Orochimaru tenía un escondite aquí, y varios de sus experimentos prohibidos se llevaron a cabo aquí también. Uno de sus subordinados continuó la labor después de que Orochimaru abandonó el país, lo que causaba los ataques contra los barcos locales. No es una nación próspera, y al no tener su propia Aldea Oculta requiere de ninjas de Kirigakure para su protección.
TCS40kguide Wikia

**Welcome to THECOOLERSERVER's Ballin Ass Wiki Guidetm Click here!**

## What is tcs40k?

This wiki is made by TheCoolerServer for TheCoolerServer members looking to learn how to play warhammer 40k

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
País de las Aves

Kanji
 Rōmaji
 Castellano
 Inglés
 Feudal
* Toki

El **País de las Aves** (鳥の国, Tori no Kuni) es un pequeño país situado entre el País de la Tierra y el País del Viento. En el anime, Naruto, Neji y Tenten fueron enviados al país para investigar el rumor del fantasma de Guerrero Maldito, así como proteger al daimyo, Sagi. Con el tiempo se enteró de que un grupo de ninjas errantes eran llamados ninjas Watari y tenían la esperanza de apoderarse del país a través de una compleja conspiración. Al final estos ninjas fueron derrotados. Esta tierra debe su nombre a la gran cantidad de aves que migran a ella cada año.
AJUNNGILA ?

*AJUNNGILA ?* is a holy film created in Grønland. It tells the tale of four young inuks and their experiences with their violent anaanas and ataatas. The entire film is in Greater Snownegrotic, but provides a Southern Lesser Snownegrotic translation as subtitles.

The film contains great material to get a better understanding of the Greater Snownegrotic tongue, however, as there is no known GSL transcription, and it is a great task for mere mortal men to comprehend the inuk language, only few sentences are currently known.

The englo-saxon translation is as follows:

```
Hey, happy payday!
Beer and and liquor.

They usually give me 100 kroner.
Is that ok?
That's ok.
They usually give me 100 kroner.
Is that ok?
That's ok.

When I'm playing outside,
I always see my mom and dad.
When I'm playing ,
I always see my mom and dad.

And when they don't have any more money,
I always get the blame.

Dad, can I have some money?
Quit your whining.

Hi.
Hi.

How are you?
I don't know.
How about you?

I was a bit clumsy,
and spilled some milk in the supermarket.
I was a bit clumsy,
and spilled some milk in the supermarket.

Then my mom said:
You should've never been born.

My mom also usually throws a lot of things at me.
My mom also usually throws a lot of things at me.

And bathes me in very cold water.

Hi.
How are you?
I don't know.
How about you?

My dad mashed a potato into my mom's mouth.
My dad mashed a potato into my mom's mouth.

And my mom's just used to it.

When she greeted the garbage man,
my dad strangled her.
When she greeted the garbage man,
my dad strangled her.

And my mom's just used to it.

Hi, how are you?
I'm ok, how about you?

My mom wishes I wasn't born.
She says I'm stupid.
And when we're walking outside,
they hit other people and tell them to die.

My mom wishes I wasn't born.
She says I'm stupid.
And when we're walking outside,
they hit other people and tell them to die.

But then, my dad got angry and threw my mom out the window and killed her.

See you later.
See you later.
Bye.

```
Kaiji

## **Summary**

Kaiji has always been looked to as the "capital" of Kai. In ancient times the Kaiji Empire ruled the entire continent. It is a magnificent city with massive walls and castles that reflect the strength of the nation.

## **Economy**

Kaiji mainly uses their superior metalworking skills to fuel its economy. They are uncontested as the best blacksmiths in the world; a culture that started from the need for weapons and armor to maintain the empire's military supremacy. They mainly import their food from the extremely fertile land to the south.

## **Dynasties**

#### Matsuo Dynasty (416-837)

The Matsuo's are the family that built Kaiji and founded the first powerful nation on the continent. The Matsuo dynasty was famously generous and peaceful. Not much is known about the Matsuo's but they were eventually overthrown by the Nobu family.

**Notable Emperors:**

Okazaki Matsuo - The last of his line. He was overthrown by the Nobu family

#### Nobu Dynasty (837-1551)

The Nobu family came to power from feeding off the patriotic emotions of the people. The Nobu's used the extreme wealth and power of Kaiji to conquer the entire continent. This is the main reason why Kai has a similar culture across the entire continent. The Nobu's started a culture valuing strength above all else and from this spawned the many clans of Samurai that inhabit the continent today. Later in the dynasty's history the rulers became increasingly Tyrannical and the continent revolted and overthrew the family.

**Notable Emperors:**

Kamei Nobu - The first emperor of his line and the man that conquered the majority of the continent.

Kamei Nobu II - He finished the conquest of Kaiji

Tsuji Nobu - The last Nobu emperor. He was insane and tyrannical.

#### Toyoharu Dynasty (1551)

The Toyoharu dynasty is the current family in power. Yoshino Toyoharu is the current Emperor. He assisted in the revolt against the Nobu dynasty. Yoshino is trying to rebuild the rest of the continent and restore the image of Kaiji. Though not born in Kaiji Toyoharu lived much of his life there and was a war hero in the revolution against Tsuji Nobu. There is a controversy over whether an "outsider" has the right to rule in Kaiji.
Yasin

## **Summary**

Lifespan: 450 - 800 years Height: 6' - 6' 7"

The Yasin are a race of ancient desert elves. Its hard to tell who old they are as the live for an incredibly long time (around 600 years). These people are native to The Azadi Desert and will only leave the continent of Iden under extreme situations.They also generally take a passive role in the wars of men. They are loyal to the land more than governments.

## **Attributes**

+2 Wisdom, +2 Dexterity

All Yasin start with 3 ranks in survival

Languages: Yasi

The Yasin are extremely knowledgeable of nature. Even if they leave the desert it takes them almost no time to get a feel for their surrounding and learn to survive. They also are extremely wise and intelligent due to their longevity. Yasin are also very dexterous and get +5 bonuses to sneak while in a desert. Yasin are also uninhibited by rough terrain caused by sand and rocks.
Sellos Tradicionales de Batalla

Los **Sellos Tradicionales de Batalla** (伝統的の忍組手, Dentōteki no Kumite Shinobi) es un método de entrenamiento para el combate que se ha transmitido de generación en generación en Konoha como un método de entrenamiento para estudiantes de la academia. Según el protocolo, los dos adversarios deberán enfrentarse unos a otros y hacer un sello al principio tanto como al final de la batalla. Al comienzo deben realizar el Sello de Combate (対立の印, Tairitsu no In), lo que representa una media de un sello que puede ser utilizado para activar un Ninjutsu y esencialmente significa *"He venido para hacer frente en la batalla"*. Cuando el combate ha finalizado, los participantes deben hacer visible el Sello de Armonía (和解の印, Wakai no In) mediante la unión de los dedos que se utilizan para hacer el Sello de Combate, reconociendo que siguen siendo compañeros.

## Curiosidades

* Naruto Uzumaki y Sasuke Uchiha se enfrentaron de pequeños en un combate de la academia, pero se negaron a hacer el Sello de *"Armonía"* ya que no se respetaban el uno al otro. Sin embargo, años más tarde, cuando los dos se enfrentaron entre sí en el Valle del Fin, hubo un flashback de ellos más jóvenes haciendo el Sello de la *"Armonía"*.
* En el mismo Valle del Fin existen dos estatuas, representando a Hashirama Senju y a Madara Uchiha, ambas realizando el Sello de *"Combate"*.
The Living Sea

## **Summary**

The Living Sea is the body of water north of the continent of Iden. This sea is notorious for its treacherous waters. It somehow has an unnatural tide that smashes ships against the rocky coast. In addition to the Screeching heat and dangerous tides there are rumors of Massive creatures lurking under the water. The rumors are reinforced by the fact that only 1 of 3 ships seem to make it through. A select few ships called "Runners" sail through the sea on a variety of missions.
Al-Mushaad

## **Summary**

Al-Mushaad is the 2nd major city in the continent of Iden. This city is located in the eastern part of the continent. normally the river that would flow through the desert would be too small to support the life of such a large city but the massive crater in the desert caused a huge lake to form. In a place as dry as The Azadi Desert the only place with enough moisture to live and grow crops is actually on the water itself. With stone imported from the quarries in The Mad Wastes the ancient Mushaadi were able to build large towers out of the water and eventually streets and even parks all on the water.

## **People**

#### Minor Races: Orcs

In Al-Mushaad religion is a very important part of society. Since they believe the crater that their city was built in was cause by one of Avadel's angels they credit him with their entire society. Because of this at higher levels of society the political and the religious are often one in the same.

## **Religion**

Avadel's Fold(Al-Mushaad)

In Al-Mushaad Avadel is worshiped in a different way than the rest of the world. While the majority of the doctrine remains the same here they believe that Al-Mushaad is the holy city of Avadel and that the Mushaadi people are the chosen fold of him. The church at Mushaad is led by Imams who decide the stance of the church and hold sway even in the political actions of the city. Though members of Avadel's Fold from other cities do not necessarily dislike members from Mushaad, they are highly opposed to certain "Mushaadi Doctrines".

The Desert Rose

This religion has been around as long as The Azadi desert itself yet as of late is not particularly welcomed in the city.This faith is the main religion of the Yasin and up until now has been accepted by the Mushaadi followers of Avadel. Recently the Imams have ruled that The Desert Rose is a pagan religion and worshiping it is punishable by death.

## **Economy**

#### Trade Partners:

Stonehall - Al Mushaad has long been a land of skilled craftsmen. They made beautiful works of stone, marble and clay. They did lack however the raw materials and means to propel their society into the industrial age. When Stonehall and Al Mushaad first made contact they found themselves perfect trading partners for everything from food to steel. Because of this several armored transports trek across The Mad Wastes to trade goods between Stonehall and Mushaad.
The Mad Wastes

## **Summary**

The Mad Wastes is the barren wasteland between The Serpent mountain range and The Azadi Desert. With average temperatures reaching 112 degrees in the summer this is the hottest place on earth and has virtually no water or vegetation. Because of this, for centuries criminals from Stonehall and Al-Mushaad have been sent here to die. Over the years this has caused the inhabitants of the wastes into clans of insane and sub-human bandits and pillagers. Not only are the men dangerous but the land is inhabited by deadly beasts of all kinds.

## **Dreadton**

Although there are several bandit hideouts and clan forts the only civilized place in the wastes is Dreadton. This is the only home for the sane and the the only place to live "normally" and conduct business.

## **Geography**

#### West & Southwest

This part of the wastes is extremely rocky and often thought of as the "most habitable" part of the area. Here you will find the most people and normal desert life. The only place of significance here is the city of Dreadton in the southern peninsula. Although it is easily inhabited in comparison to the rest of the wastes this area is relatively free of major bandit clans due to mercenaries and bounty hunters from Dreadton forcing them out of the region.

#### East & Northeast

This area is where The Mad Wastes gets its name. Nothing but sand and rock formations for hundreds of miles this region of the wastes is hell on earth. Any outcasts sent into the wastes who refuse to live in Dreadton end up here. Here there is no civilization. Any fort of inhabited cave is no place of rest but a place when insane and monstrous people dwell waiting to raid new outcasts and military transports. Not only are the bandits here terrifying but beasts lurking in the sands can be far worse. unconfirmed rumors from merchants suggest there are giant worms as long as 150ft. Here there are even scarabs as large as horses as well as scorpions that can kill an adult orc in one sting.

## **Gates**

#### Serpents Mouth (western gate)

This is the gate on the serpent mountain range that leads to Stonehall and its surrounding holds. The few miles past the mountain rage are actually quite habitable with trees and in some areas even streams and it serves as an area for new outcasts to get their start. staying here however is a bad idea due to bandit clans paroling this area for "fresh meat" either for mandatory recruitment or other purposes.

#### Azadi Pass (eastern gate)

Rather than being in the middle of a mountain range the Azadi pass is located in a this pass between two large plateaus. The Mushaadi military have placed forts and guard towers all along the plateaus to prevent outcasts from escaping into The Azadi Desert.
Meldon

## **Summary**

Meldon is the northernmost hold of Stonehall. This fort and minor city is a center for agriculture in the western region of Stonehall. Once Meldon was a rival of Stonehall till King Rolland V (1327 - 1371) conquered Meldon and united the region. now Meldon is ruled by the second son in the Godfrey family.

## **History**

Meldon is an ancient city who's founding is lost to time. Since the city was founded it had been ruled by the Grant family. they were known for their tenacity and arrogant attitude (something that showed in the people of Meldon as well) Although they were fierce fighters they were not particularly good at ruling which began to show when a young upstart king in the south named Rendall Godfrey became to earn popularity even with some northerners. The most northerners hated the south and thought of them as weak and godless they took special notice when Rendall defeated The Black it showed the North that this man was something special since the Grant family had been trying for years to quell The Black but had never made any progress.

After this King Baldwin Grant declared war on Stonehall saying that the west belonged to one family and one family only, the Grants. After years of fighting, Rendall V killed Jordan Grant in a duel during the battle of Meldon. after this the north accepted the Rendal family as the true kings given there respect for strength above all else.
Avadel's Fold

## **Summary**

Avadel is the main God worshiped by Humans and Halflings. Avadel's teachings push a very moral and chivalrous. The main theme of the doctrine is that Avadel empowers the righteous and destroys any wickedness.

## **Doctrine**

1. Avadel's Fold is based on salvation through work
2. At the end of a man's life his good would be judged against his bad
3. When a man has been deemed just he is sent to Rogar Where he will celebrate and feast with Avadel for eternity
4. Help the poor both monetarily and through service
5. Be brave and fight for justice and Avadel will bless you
Iden

## **Summary**

Iden is the wide continent in the southwestern part of the world. The western part of Iden has a kind of "perfect" climate with temperatures hovering around 74 degrees for most of the year. This makes a great climate for all kinds of fruits and some vegetables to grow. As you go towards the mountains it becomes less tropical and you begin to find huge forests that seem to touch the sky. nestled in The Serpent mountain range are two large lakes, the northernmost lake is called The Brother and the southernmost is called The Sister. Past The Serpent is The Mad Wastes. Here is a barren wasteland with virtually no life. In the easternmost part of the continent called The Azadi Desert. This place is home to several oasis towns and the crater city Al-Mushaad and the river that feeds it.