Skill/Power Scale

## Description-

The purpose of this scale is to make the gauging of powers/skills of beings easier. The powers & skills can vary but the most common ones or most notable have a separate category of their own.

## Levels-

#### Might-

Might is the term to describe overall power raw power of a being.

* **Pray**: Beings in this level of power just don't need to be crossed unless you got God on your side. Class members are truly omnipotent & aren’t surpassed in power. This level of power cannot be achieved as omnipotence cannot be achieved.

* **Bruh**: Beings of this level of power are unsettling power & is virtually irrelevant to calculate. While it appears they can do anything, they state for themselves that that **only** ***truly*** omnipotent beings can defeat them. With that being said, beings in this level of power can destroy/manipulate/alter/restore all of totality. Beings of this caliber are even unaffected by plot manipulation, bypass plot armor, & on almost every level free from all rules, laws, & physics of the totality.

* **Beyond Zenith**: Members of this category are, at their weakest, capable of destroying multiple universes & strongest members are capable of destroying a multiverse. People of this power level are Anti-Monitor, World Forger, Monitor, & Dr. Manhattan.

* **Zenith**: Members of this category are of technically immeasurable power levels & have a lot f influence/charisma. The weakest members are capable of destroying multiple galaxies & the strongest members are capable of destroying an entire universe.

* **Dreadnaught**: Members of this category are of planet level of power & influence/charisma. The weakest members of this group are capable of destroying entire planets & the strongest members are capable of destroying multiple planets.

* **Lord**: Members of this category are of country level of power & influence/charisma. They weakest members of this group are capable of destroying countries & the most powerful members are capable of destroying entire continent.

* **Yakuza**: Members of this category are of city level of power & influence/charisma. They weakest members of this group are capable of destroying an entire city & the strongest members are capable of destroying the city along with it's outer skirts.

* **Sigma**: Members of this category are of power is street level of power & influence/charisma. The weakest members of this group are capable of destroying buildings & the strongest members are capable of destroying an entire city block.

### Powers

#### Regeneration-

* **Class 1**:
* **Class 2**:
* **Class 3**:
* **Class 4**:
* **Class 5**:
* **Class 6**:
* **Class 7**:

#### Strength-

* **Class 1**: Class max strength allows them to lift 6,270 lbs or 3 tons. This is considered peak humanoid strength, not superhumanoid. While not superhuman, they could trade blows with those who are technically superhuman but only lower levels.
* **Class 2**: Class max strength surpasses peak humanoid strength reaching 10 tons. Which is about the weight of a light tank.
* **Class 3**: Class max strength allows them to lift around 25-75 tons. In this class, members can preform feats like throw cares with less effort than Class 2 & at max destroy buildings.
* **Class 4**: Class max strength allows them to lift 50-100 tons tons. In this class, members can perform feats such as creating powerful shockwaves by clapping/stomping etc. & clashes with class members can shake the surrounding area. Class members can also perform Kiai pure physical might alone.
* **Class 5**: Class max strength reaches into the 100+ to 1,000+ of tons range being able to output power comparable to low-yield nukes such as destroying small towns.
* **Class 6**: Class max strength reaches into the 10,000+ to 100,000+ of tons being able to perform unbelievable feats of strength such as change the weather.
* **Class 7**: Class's members at this point aren't exactly calculated but rather measured by general feats. Said feats include moving the equivalent weight of tectonic plates & destroying entire mountains.
* **Class 8**: Beings in this category are rare but there have been enough to make a separate class for them. These members are capable of planetary damage be it chunks of the planet or the entire planet.

#### Durability-

* **Class 1**:
* **Class 2**:
* **Class 3**:
* **Class 4**:
* **Class 5**:
* **Class 6**:
* **Class 7**:

#### Speed-

* **Class 1**:
* **Class 2**:
* **Class 3**:
* **Class 4**:
* **Class 5**:
* **Class 6**:

#### Ergokinesis-

* **Class 1**: Class members can go beyond just energy blasts & actually infuse energy in certain parts of their body for offensive purposes.
* **Class 2**: Class members would be categorized as energy projectors, being able to manifest energy for offensive & defensive purposes. For example, they can blast energy, create simple constructs, & in some cases enhance basic travel & fly.
* **Class 3**: Class members are capable of feats such as energy absorption along with the ability to channel energy for more advanced applications such as low level matter manipulation such as transforming clothes. Class members may even be able to make more advance constructs.
* **Class 4**: Class members are capable of advanced ergokinetic applications such as detecting/perceiving energies as well as doing things such as converting it to other forms & manipulate several forms of energy. Class members can enhanced themselves & may even be able to manipulate matter to a greater degree such as changing the properties of matter.
* **Class 5**: Class members can virtually manipulate all forms of energy & achieve other powers such as telekinesis, teleportation, etc.

### Skills

#### True Science-

* **Class 1**: Class members are among are able to do simple Formulas, scientific applications, & use basic forms of Science such has Elemental Arcanism, Techno-Science, etc.

* **Class 2**: Class members are able to do more advanced Formulas & able to perform more power &/or complex feats such as being able to augment their physiology. Class members are even able to use more complex forms of Science such as Geophysics Science, Kinetic Science, Morphogenetic Science, & Necrotic Science.

* **Class 3**: This class is where the average Alchemist resides being able to mix formulas to Alchemically perform various feats such as create semi-living entities. Class members can used more advanced Alchemies such as Nuclear Science, Meteo-Science, Vector Science, 1 or more of the Fundamental Alchemies, etc.

* **Class 4**: These class of Alchemists are above average Alchemists who often are Arch-Scientists. These Alchemists can perform feats such as create create Deviants. These Class of Alchemists have access to the power powerful forms of Science such as Fundamental Science, Quantum Science, Space-Time Science, Probability Science, etc.

#### Accuracy-

* **Class 1**:
* **Class 2**:
* **Class 3**:
* **Class 4**:

#### Precision-

* **Class 1**:
* **Class 2**:
* **Class 3**:
* **Class 4**:

#### Combat-

* **Class 1**:
* **Class 2**:
* **Class 3**:
* **Class 4**: