recursal/Fanatic-Fandom huggingface dataset:
Breeding

This page will contain information on the advanced care required for breeding fancy mice in captivity.

**General warning for mature topics. Content Warning: euthanasia, animal cannibalism, animal illness/ injury/ death**

## Ethical Considerations

### Maintaining a minimum level of care for your animals while breeding them

Here is a list of things that may happen when breeding mice. If you cannot mentally or physically handle the things mentioned here, it is not suggested to breed mice as you will be putting your animals in a position where they could ne unnecessarily harmed.

* Litter munching
* Litter culling\*
* Treating mice for basic illness
* Euthanizing mice when necessary
* Managing your numbers via sexing and separating mice when needed
* etc.

### Is breeding animals bad?

Pet overpopulation, euthanizing animals for consumption by pets, veganism, etc. can play into someone's beliefs about breeding animals. The answer to that question is subjective, but mouse breeders generally do not think they are doing anything immoral. If you're curious about why, here are some examples:

* Follow research on housing requirements. Keep mice the way that makes them the most comfortable.
* Follow AVMA policy for euthanizing animals
* Follow research on dietary requirements

## Breeding Purpose

What is your goal for breeding? How that goal can affect the way you breed and what stock would be most suitable to buy.

### Breeding Purposes

* Pet
* Show
* Feeder
* Dual & All Purpose

### Show

Breeding for show

Link to Showing Page

## Varieties

What variety or varieties do you want to work with? This will likely depend on why you're breeding. Pet breeders might aim for the more popular and cute varieties that will be more popular with pet owners. Show breeders might choose varieties that are fun for them to breed competitively. Feeder breeders might choose standard coated albino pink eyed white (PEW) mice as they can easily produce only standard coated PEWs, making it easier to not get attached to specific mice and to standardize the look of their product.

## Equipment +

This will heavily depend on the size of your mousery/facility. How many mice can you care for? What equipment will best suit your goals?

### Cage Types

* DIY Bin Cages
* DIY Racks
* Glass Tanks
* Lab Cages
* Commercial Racks

### Watering Method

Individual bottles or custom watering systems?

### Bulk Bedding

Lab grade vs pet grade, pet chains vs livestock chains

### Bulk Diet

Lab grade vs pet grade, pet chains vs livestock chains

## Health

Biosecurity

There is too much info on the pathogens that can make mice sick to put it all in one page. Please check out the page linked above for more info on keeping your mousery safe from disease.

Medications

More information about medications can be found above.
Medications

There are simple OTC medications that can be used to help keep your mice healthy. The four most common pathogens you may face are: viruses, bacteria, fungi, and parasites. Parasites and respiratory infections being the most common in domestic mice.

## Antiparasitics

### Selamectin

Name brands: Revolution, Revolt, Selarid

Very difficult to overdose. Very safe.

### Ivermectin

Name brands: Durvet, Ivermec, Ivermax, Vetrimec

Easy to overdose. Safe when used properly.

Most often sold as a topical solution for live stock called "Pour-on". Can also be found as an injectable medication or as an oral paste.

Using a topical solution meant for livestock and diluting it will be the safest method. Injectable medication can be safe at the correct dosages, but is difficult to administer without training. Oral paste is very difficult to correctly dose.

### Permethrin

Most often sold as a pesticide spray. It can also be found as a topical cream for parasites that burrow into skin like scabies/mange. In most cases, ivermectin will be enough to get rid of mites, except in the case of red tropical mites which are difficult to get rid of.

## Antifungals

Need more data on azoles such as: fluconazole, miconazole, or ketoconazole.

## References

Medication chart: https://www.rmca.org/Articles/dchart.htm
Train to Nowhere

The Train to Nowhere is a threshold located ~4km southeast of Herálec, Czechia. It leads to Zone 4. It is safe, but the journey is long.

## Description

The Train to Nowhere is a small, abandoned train station within Czechia. The tracks lead into two tunnels, which are both dead-ends when not boarding a train.

The station is typically quiet, with no activity. However, at exactly midnight on October 17th, the train will exit the east tunnel, stop at the station, and open its doors. Once someone has stepped inside, the train will depart, going through the west tunnel.

The west tunnel will now be unblocked, and the train will begin its week long journey.

## The Journey

### Day 1

The train will exit through the tunnel, and traverse through various tracks throughout the world, with no respect for the true shape of the tracks. When entering any tunnel, the train will jump hundreds of kilometers to an entirely different tunnel elsewhere on Earth.

Other people are seen through the windows, but they appear unaware of the train's presence. The train will frequently phase directly through people and vehicles crossing the track, leaving them unharmed.

### Day 2

The train will continue its sporadic journey across the globe, with one major difference. Everyone is missing. The cities are empty, and cars are left parked in the middle of roads. Despite this, the world seems normal.

### Day 3

Until it doesn't. The world will begin to shift and distort. It will be subtle at first. Some artificial lights will give off unusual hues, road signs will appear in strange places, etc. Soon, this effect will worsen. Buildings will become bizarre in design, objects will defy gravity, and the horizon will extend to infinity.

### Day 4

At the dawn of Day 4, a tunnel will be entered. On the other side of this tunnel is the Void. Behind you will be a giant sphere of light, which you have just exited. Accompanying it directly ahead is another sphere of light, which you are going to.

The entirety of Day 4 will be spent in the void, slowly approaching the light ahead.

### Day 5

On Day 5, you enter the light before you, bringing you to the Backrooms. Day 5 is spent traversing various levels, the majority of which are undocumented. You will be protected from the dangers around you by the walls of the train. Nothing can hurt you there.

### Day 6

Eventually, the walls of the levels will give way to the vast open spaces of zones. Day 6 is spent travelling these zones, each of them blending together seamlessly.

### Day 7

The final day will be spent mostly in Zone 4.1, Field of Lavender. Nearing the end of the journey, the train will reach Zone 4, Field of Wheat. After an hour in Zone 4, the train will stop abruptly, and open its doors. After 10 minutes, the train will venture into the distance, and the tracks will disappear behind it.

Welcome to The Backrooms.
Zones

This page serves as a list of Zones. Zones are liminal/surreal spaces that take place outdoors. Clusters are groups of 100 Zones.

For the list of Levels, click here.

For the list of Subzones, click here.

For the list of Enigmatic Zones, click here.

## Cluster I

Zone 0 - "Darkened Suburbs"

Zone 1 - "Public Pools"

Zone 2 - "Parking Lot"

Zone 3 - "Abyss Avenue"

Zone 4 - "Field of Wheat"

Zone 5 - "Clifftop Bridges"

Zone 6 - "Sublimity"
Levels

This page serves as a list of all levels. Levels are liminal/surreal spaces that take place indoors. Clusters are sets of 100 levels.

For the list of Zones, click here.

For the list of Sublevels, click here.

For the list of Enigmatic Levels, click here.

## Cluster I

Level 0 - "The Lobby"

Level 1 - "Warehouse"

Level 2 - "Electrical Station"

Level 3 - "Pipe Dreams"

Level 4 - "Lights Out"

Level 5 - "Horrible Home"

Level 6 - "Abandoned Office"

Level 7 - "Infinite Apartments"

Level 8 - "Terror Hotel"

Level 9 - "Serenity"
Level 1

Level 1 is the 2nd level of The Backrooms. It is safe, with minimal threat and abundant supplies.

 Entity Count
 Mental Hazard
 Environmental Hazard
 Overall Difficulty

## Description

Level 1 is a seemingly infinite warehouse building. The level has 3 floors, with stairs connecting them. The level can be divided up into two regions; open spaces, and the confined spaces between.

### Open Spaces

The open spaces are large, poorly illuminated concrete rooms. Open spaces are typically connected to other open spaces, forming large clusters. Pillars line the rooms in a grid pattern, though occasionally off-center. The open spaces typically have few boxes, though some can have a plethora of them. Pipes run through the ceiling, which flow with various liquids. The liquids inside are always toxic, as they contain large quantities of toxic pollutants.

### Closed Spaces

Closed spaces typically take the form of hallways or small rooms. They have white marble walls, and a concrete floor. Additionally, a fake ceiling is present in most rooms. Closed spaces fill in much of the gap between open spaces, and thus make up the majority of the level's volume. Boxes fill closed spaces plentifully, to the point of interrupting navigation.

## Entities

Only two known Entities exist on Level 1, both of which are extremely dangerous if encountered.

### The Beast of Level 1

The Beast of Level 1 is a humanoid being that is highly hostile. It typically resides in the closed spaces, and is colored identically to their walls. It appears terribly mutilated, with its entire lower body reduced to a skeleton, and its lower jaw unhinged.

The Beast of Level 1 is typically unaware of it's surroundings, failing to pick up on subtle noises or motions. However, once it notices a wanderer, its senses heighten and it gives chase. Its heightened senses allow it to chase victims for miles without losing track of them. It is theorized that it uses echolocation, but this theory is thus far unproven.

### The One who Cries

The One who Cries is an Entity locked in a room on Level 1. It can be heard sobbing, and never reacts to attempts to contact it. The room is seemingly impossible to enter, and all attempts have failed.

It is unknown if The One who Cries is truly living, and many theorize it to be a mere recording. Until proven otherwise, The One who Cries will continue to be considered an Entity.

## Entrances and Exits

### Entrances

* Going down a flight of stairs in Level 0.
* Entering ventilation ducts on Floor 2 of Level 0.
* Going through a metal door in Level 0.1.

### Exits

* Some hallways will lead to Level 2.
* Go through a long corridor in an open space to enter Zone 2.
* Some stairs lead to Level ◢.

## Gallery

An open space in Level 1.A closed space in Level 1.
## Footnotes & Credits

1. ↑ The most frequent liquids are Water, Liquid Oxygen, Almond Water, and Liquid Pain. Exceptions are rare, but do occur.
2. ↑ Lead, arsenic, radium dust, and microscopic chunks of sodium metal.

Orginal Author: u/ThePizzaEater1000 (Reddit)
 Page Author: Snugget
General Care

This page will contain the basic care required to keep a fancy mouse happy and healthy in captivity.

## General Mouse Behavior

Fancy mice have evolved alongside humans for at least 15,000 years.

## Handling & Interaction

How you can expect to interact with pet mice.

## Cage Types & Sizes

DIY bin cages, glass tanks, store bought cages, etc.

## Diet

What mice eat in the wild.

Simulating that in captivity.

## Enrichment

Bedding types, hides, destructible enrichment vs permanent enrichment, nesting materials, wheels, etc.

## References

1. ↑ [1]

March 27, 2017, Origins of house mice in ecological niches created by settled hunter-gatherers in the Levant 15,000 y ago
A Bull's Power

**A Bull's Power** is a ride in Tumblin' Zone at Moviebot Park. The ride involves trying to stay on Rooney without falling off.

## App Description

* Rooney may be timid, but he sure is powerful. Stay on top of this bucking bronco for as long as you can, and maybe you'll win a prize!

## How it Works

The Rooney mech is connected to a device on the floor that moves the bull around, slowly increasing in intensity. If one falls off, the floor is cushioned to prevent any injuries.
Level 0.3

Level 0.3 is a sublevel of Level 0. It is physically safe, but can cause intense hallucinations.

## Description

Level 0.3 is a variant of Level 0, colored red instead of yellow. The level is fundamentally identical, but has a few differences from Level 0. Firstly, the carpet is saturated with human blood, rather than carpet fluid. Secondly, all instances of almond water within this level are replaced with pure carpet fluid.

Finally, and most importantly, the level causes severe hallucinations to those within it. These hallucinations are extremely vivid, and can cause rapid degradation of the human psyche. Examples include: Droplets of blood dripping from the ceiling, blood slowly flooding the entire level, walls turning into flesh, living piles of meat, and your own body melting into a viscous red goop. These are not real. You will be fully convinced that they *are* real. The delusion cannot be reversed.

## Entities

Level 0.3 is devoid of entities. Your mind will convince you otherwise.

## Entrances and Exits

### Exits

* Walk through a yellow hall to go to Level 0.
* Wandering into a room with manila wallpaper leads to Level 0.1.
* Go down a staircase to reach Level 1.
* Walking through the level long enough will cause a transition into Level 3.
Enigmatic Levels

This page serves as a list of Enigmatic Levels. Enigmatic Levels can be described as any level outside of the traditional numerical order. These levels frequently have connections throughout all of The Backrooms. All Enigmatic Levels are represented by a single character, typically a letter or common symbol.

For the list of Levels, click here.

## Enigmatic Levels

Level ! - "Run for Your Life!"

Level ▢ - "Courtyard of Windows"

Level ◢ - "Stairhell"
Moderation

## General

This canon is an extremely strict one. It has a very heavy focus on liminal spaces, interesting levels, and unique levels. This means that levels need to be an interesting concept that induces a strong emotion, and isn't too similar to an existing level.

## Writing

While good writing is encouraged, poor writing doesn't necessarily constitute a bad idea. If you fear that you aren't very good at writing, but want to make a level, go ahead! If the level concept is good, it will be rewritten and improved upon.

However, please do make an attempt to avoid grammar/spelling errors, and format the page in a readable manner.

## Concepts

A good level concept must meet two criteria.

Firstly is inducing a strong emotion. It can be any emotion, but Liminality, Surrealism, and Kenopsia are most preferred. Simple emotions are generally not desired, as they lack the depth that the Backrooms is built upon.

Secondly is that it feels right in the Backrooms. This is much more subjective, so if you're unsure, please ask!

## Numerical Order

This canon takes numerical order very seriously. Generally, a level should have a reasonable environmental entrance from the previous level, and a reasonable environmental exit to the next. If you'd like to add a level in-between two existing levels, ask Snugget. Your level will be put on hold, and it will be slotted in the appropriate place (alongside other requested levels) at the end of the month.

## Deletion

Some levels aren't very good. There are many concepts that just fall flat, or gimmicks that can't stand on their own. These will be removed, and reasons as to why will be provided. Level concepts can be typically be improved upon, but this isn't always the case.

Do note that page deletion is entirely up to Snugget and their own judgement of a level's concept.
Almond Water

Almond Water is a fluid found across the majority Backrooms levels & zones.

## Description

Almond Water is a highly nutritious fluid, typically found in plastic bottles or thermoses. 500ml of Almond Water contains enough nutrients to substitute an average, healthy meal, meaning that 3 bottles a day will be enough sustenance for the majority of people. Due to this, Almond Water is deemed extremely valuable, and is frequently used as currency in trade.

Almond Water's name is derived from the logo plastered on some bottles, referring to it as such. Additionally, the liquid has a vague nutty taste, which is very similar to that of almonds.

Almond Water can be found in most levels/zones, though its abundance can vary. The source of Almond Water is unknown, nor has any means of producing it been discovered. The only means of gathering it is scavenging through levels/zones, or draining it from a consistent source (pipes, pools, etc).

Almond Water has been known to be poisoned or tampered with. It is generally advised to boil Almond Water before drinking it, in order to eliminate any risk. This can be achieved by dropping a little bit of Firesalt into the container, and shaking it well.

## Do's and Don'ts:

### Do's:

* Regularly drink Almond Water to prevent starvation or thirst.
* Collect any bottles of Almond Water that you find.
* Boil Almond Water when possible.

### Don'ts:

* Drink any bottles of Almond Water that have clearly been tampered with.
* Drink Almond Water from any large or unclean sources without first filtering and boiling it.
* Drink excessive quantities of Almond Water.

## Found on

Almond Water can be found on the following levels:

* Level 0.1, on tables.
* Level 0.2, in various locations.
* Level 1, found in boxes or flowing in pipes.
Linkage

**Page Under Construction!**

Genetics

No audio, just doodles, but this is basically what happens when crossover occurs between linked genes. I'm cutting out a lot because it's not necessary to understand the concept of linkage, but if you want to know more about how meiosis works, there are plenty of videos on it.

When mice make eggs and sperm, their chromosomes jumble up together during meiosis. They often "crossover" some data. Though, the closer 2 genes are together, the less likely they'll break in between them for that swap.

If the two genes are far enough away from each other on the same chromosome, there will likely be crossover between them, as chromosomes do this often for genetic diversity. Weak linkage likely will not be easily noticeable. If 2 genes are on 2 different chromosomes, they will never be linked.

If they're on the same chromosome, then we say that those two genes are linked. The C and P loci have a 15.57% chance to produce offspring that have a different genotype than their parents, meaning they have different alleles linked together than their parents.

Here is an old video I made about linkage that I plan to update soon.

C-P linkage refers to linkage between these 2 loci.

The P locus contains the OCA2 gene. It has 2 alleles: wild type P and the mutation p (pink eye dilute).

The C locus contains the Tyr gene. It has at least 5 alleles in the fancy mouse population: wild type C, albino c, himalayan c-ch, extreme dilute c-e, and chinchilla c-ch.

Typically you won't see PED expressing at the same time as other C locus mutations as C:P/C:P is the default wildtype expression. Then, C:p/C:p and c\*:P/c\*:P are the next most common expressions. Note: the "c\*" in c\*:P/c\*:P could be any of the mutations. Then lastly, c\*:p/c\*:p will be the least common as it requires recombination/crossover to achieve.
The Inter-Level Pit

This page is a collection of testimonies about a pit connecting levels of the Backrooms. The authenticity of these claims is debated.

### Testimony I - Robert G. Williams

I was wandering through Level 1. I was on a regular hunt for supplies. Nothing was out of the ordinary, and I wasn't paying much attention to my environment. I pushed through a door, to see the room before me was no more than a huge pitfall. I nearly fell into it, but managed to pull myself back. I looked down the pit, and what I saw fascinated me. Along the sides of the pit was Levels 0-9 of the Backrooms, descending. Above me was Level 0, and below me was Levels 2-9. At the bottom was a large pool of water in Level 9. I knew I had to explore it, so I made a mental note of its position, returned to my camp for rope, and came back. What did I find? Nothing. The room was perfectly normal, and had a pile of crates in the center. I have no idea what happened.

### Testimony II - Franziska N. Moses

So, there I was, being chased by God knows what in Level 7. I was sure I was going to die, as not only did it outpace me, it showed no signs of tiring. But, despite this, I ran. I ran, and ran, turning corners to slow it. After what felt like hours of running, it had nearly caught up. It was surely only 3 meters behind me, when I saw something unexpected in the distance. It was a giant pitfall, and it was the only place to go. At first, I thought I would surely be cornered and die. However, as I approached closer, I saw something at the bottom; water. So, with my final reserves of energy, I made a dash for the pit, and jumped directly in.

I fell several stories into the shallow water. I was injured, but alive. I looked up to see 9 Levels above me, and on Level 7 was the vile beast that had chased me all this time. It ominously stared down at me, before turning away, and walking off. After a moment of clearing my head, I checked my surroundings, and saw that I was in Level 9. I tended to my wounds and drank some water before wandering through the Poolrooms, never looking back.
Level 0.2

Level 0.2 is a sublevel of Level 0. It is safe, and has sufficient supplies within containers. However, the bizarre layout of the level can be disorientating and induce confusion.

## Description

Level 0.2 is a series of anomalies within Level 0, being several regions with distinct carpet, wallpaper, and abundance of bizarrely placed furniture and objects. The 'sublevel' occupies the same space as Level 0, but due to its difference it is classified as a distinct sublevel.

The main floor of Level 0.2 is changed drastically. The carpet of is pristine, soft, and colored an elegant red. The wall lacks any wallpaper, and yet still has a white pattern engrained upon its hard surface. The ceiling is made of smooth marble, with uninterrupted natural patterns. The lights are bright, and are nearly silent. Between each room is a dark brown wooden door, and occasionally windows will form between rooms.

The bottom floor is unchanged besides the doors, windows, and lights.

The crawlspace has no changes, and no furniture.

Littering the rooms of Level 0.2 are various pieces of furniture, most of which with unusual shape, size, location, or configuration. The furniture has no anomalous properties, but many of the objects resting upon the furniture do. These objects vary, but the most common ones are Almond Water, Liquid Pain, books that can spontaneously rewrite themselves, and candles that never burn out. Some of the objects can also be non-anomalous, but are typically unhelpful or nonsensical.

The non-euclidean effect is missing from this level. However, the isolation effect still works fully. Strangely, the 'level' seems to be gradually expanding into Level 0.

## Entities

Entities could be present, but would not be observable or able to be interacted with due to the isolation effect.

## Entrances and Exits

### Entrances

* Walk into a dark brown wooden door in Level 0.

### Exits

* Exit through the door you entered with.
* Wandering into a room with manila wallpaper leads to Level 0.1.
* Some windows will lead into Level ▢.
* Phasing through a painting that depicts a level will bring you directly to that level.
Level 2

Level 2 is the 3rd level of The Backrooms. It is safe, with minimal threat and abundant supplies.

 Entity Count
 Mental Hazard
 Environmental Hazard
 Overall Difficulty

## Description

Level 2 is an endless series of brick hallways filled with pipes, wires, and machinery. The majority of the level is in pristine condition, but broken machinery or cracked bricks aren't uncommon.

The floor and ceiling of Level 2 is made of polished concrete, and the walls are of red bricks. The hallways of the level are large, being ~250-300cm in width. The hallways occasionally have doors along the sides, leading to rooms containing various mechanisms, electronics, etc.

Running along the ceilings or walls of the hallways are pipes, carrying various liquids or gasses. These substances vary wildly, and are often dangerous. The pipes are prone to leaks, which can create hazardous puddles of volatile liquids on the ground. Additionally, wires and electronics are scattered about, which can be hazardous to touch.

Occasionally, hallways will be blocked by electrified or barbed steel bars. The areas blockaded are typically accessible via detours, so attempts to destroy or otherwise pass through the bars are not advised.

## Entities

The entities of Level 2 vary wildly, and cannot be easily classified or categorized.

## Entrances and Exits

### Entrances

* Various segments of Level 1 can transition into this level.
* Elevators on Level 6 can lead here.

### Exits

* Some hallways may transition into Level 3.
* Entering an elevator will lead you to Level 6.

## Gallery

A gate in Level 2 (Image brightened)A hallway in Level 2
## Footnotes & Credits

1. ↑ Hallways, stairs, and doors.

Original Author: u/M654z (Reddit)
Page Author: Snugget
Bug fables: spy cards online Wiki

**Welcome to the Bug fables: spy cards online Wiki!**
## Note that there are spoilers of late-game bosses in card names,

icons, and descriptions. Based on a card game "Spy Cards" from Bug Fables: The Everlasting Sapling. You can play with, create, and share custom cards. I'm just as terrified as you are.

Can somebody please tell me what kind of the filter is this And also what color is the background

(I am a dumb dumb)

We're a collaborative community website about Bug fables: spy cards online that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Card'sCustom cards pack

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
GemCoaster

GemCoaster is a roller coaster at the Brawl Stars zone at Moviebot Park UK.

## Moviebot Park App Description

*The gems at Starr Park don't just come out of thin air, you know. Jacky, Dynamike and Carl, better known as the hardworking Gem Miners, work every day for gems to mine.*

*The three have fun adventures underground whilst on the job too, and you can join in on the fun when riding this rollercoaster!*
The Bad Randoms Encore

The Bad Randoms Encore is a musical show in the Brawl Stars Zone at Moviebot Park UK.

## Moviebot Park App Description

*3-2-1... Let's rock!*

*Join the Bad Randoms and rock out to your favorite punk jams with Born Bad Buzz, Wicked Stu and Trash Poco, then enjoy a raving good time when famous disk jockey DJ 3.M.Z. enters the fray!*

## Song List

* We Won't Cooperate
* Mortis Game
* Healing Lies
* Together
* Take It Out On Me!
* Revenge
* Boiling Point
* Wrath of The Worst Bunch
* Bad Randoms Remix

## Concert Variations

### *The REALLY Bad Randoms!*

Occurs: Apr. 1

Each year on April Fools, the Bad Randoms Encore concert gets changed drastically. The instrumental for each song is converted to a MIDI, the animatronic for DJ 3.M.Z is replaced with an animatronic of a walrus on what seems to be a piano and the lyrics are all "word salad"-ified. The Randoms also all don humourous outfits as opposed to their usual punk attire. At the end of the concert, Born Bad Buzz appears on the screen and wishes the attenders a happy April Fools.

#### Quotes

"April Fool's, Bad Randoms fans." - **Born Bad Buzz**

### *Good Randoms Encore! (COMING SOON)*

Occurs: TBA

Moviebot Productions has said that they would like to do a Good Randoms variant of their Bad Randoms show in 2024. No further information has been recieved about this.
Brawl Stars: The Movie

It's Brawl or Nothing.

**Brawl Stars: The Movie** is the 8th movie produced by Moviebot Productions.

## Synopsis

*When a young explorer gets trapped in Starr Park, she quickly learns it's survival of the fittest as she battles a gang of bikers, attacks an obsessive madwoman, flees a family of monsters and teams up with a cactus along the way. Can she make it out alive?*
Moviebot Park: Velocirapids Water Park

Moviebot Park: Velocirapids Water Park is a waterpark built into Moviebot Park.

## Park Description

*"Moviebot has joined Buzz to help improve his waterpark, and here it is! In this waterpark, you will have a wet 'n wild experience as you slide, splash and swim your way through this aquatic park. Happy splashing!"*

## List of Rides

If the name is normal, the ride is soft. If it is **bold**, it is moderate, and if it is ***bold and italic***, it is a thrill ride.

* ***The Tyrannosaur Plunge***: Got the strength of a mighty T-Rex? Then brave this steep dino-drop into the deepest depths of the Velocirapids known!
* The Splashport: Your little dino hatchlings need a place to play, too! Why not bring them over to the Splashport? Decorated with adorable dino statues from a water-spraying Brachinosaurus to an adorable Stegosaurus, your little ones will be guaranteed to LOVE this aqua-playground.
* **Deep Sea Slide**: Love the ocean? Ever played paintball? Enjoyed the Deep Sea Brawl? Then, this deep slide is the ride for you! Plunge down the slide and enjoy the ride!
* **Sodie Slide** (Moviebot Approved): There's nothing better than swimming in fizzy soda! (Warning: Not actually soda.) Step into a capsule and get ready to be dropped!
* ***Sharpedo Attack!*** (Moviebot Approved): SHARK! Brave the deep drop into this sharktoothed route, and try not to get a painful bite. Ouch!
* Space Lagoon (Moviebot Approved): Who DOESN'T want to join Bilf for a soak in the space lagoon? Your young ones will enjoy this relaxing AND fun experience!
* ***The Worst Flume***:
* ***Water Stunt***: You think Janet and Bonnie wouldn't want to go 5 meters near the ocean? Think again! Take a dive on one of the most intense slides ever!
* **Loch Ness Plunge**:
* Lazy Lake: When you're not on the slides, the Lazy Lake is the place to be. Relax here with your family or friends!
* Flood of Fun: This dinotastic take on a wave pool, get ready to be thrown on a wave!
* **The Candyslide**

## List of Restaurants/Food Stands

* Doug's Hot Dogs
* Seaweed Cafe
* Lou's Ice Cream
* Pterosaur Pizza
* Bungers In The Pool (Moviebot Approved)
Level 0

Level 0 is the 1st level of The Backrooms. It is considered safe, as it is devoid of entities or environmental hazards. However, it lacks supplies necessary for survival, making long-term inhabitance impossible.

 Entity Count
 Mental Hazard
 Environmental Hazard
 Overall Difficulty

## Description

Level 0 is a seemingly infinite series of random yellow rooms and hallways, devoid of any detail. The level has a non-euclidean effect, which tampers with linear space and causes extreme confusion.

Level 0's walls are plastered in a worn mono-yellow wallpaper, the design of which varies wildly from wall to wall. The carpet is rough, and saturated with carpet fluid, which is not suitable for consumption. The ceiling is tiled, and embedded in it are fluorescent lights that create an impossibly loud buzzing noise, known to drive many mad. This madness is in the form of hallucinations, The most common of which are knocking, bugs in the walls, fake exits, and shadow beings. The air here is anomalously still, and any air pressure differences are very quickly resolved.

The entire level has an unusual isolation effect, which causes any wanderers or entities to be unable to observe or interact with one-another in any way, even if they occupy what should be the same space.

## Entities

Although entities have been seen wandering into this level, they are unable to harm wanderers due to the isolation effect. Because of this, the level is devoid of entities as far as most are concerned.

## Entrances and Exits

### Entrances

* Phasing through geometry in Reality may drop you into this level.

### Exits

* Walking down a concrete staircase will lead to Level 1.

## Gallery

An image of Level 0.Another image of Level 0.
## Credits

Original Concept & First Image: Anonymous 4chan user
Second Image: yanis1212 (DeviantArt)
Page Author: Snugget
Destrucverse Wiki

-This is a fantasy world based on Toby Fox's Undertale game. However, in addition to the characters in Undertale, this world has many other characters.
-This is a fiction made by **Vietnamese** people, so sometimes some English words here will be wrong, or there will be things written in Vietnamese, you may not understand the meaning.
-All stories here will be **official** only with the character in here.
-If you want to use the characters here, you need to **consult** the author or wiki page owner, and **credit the source.**
Bugsnax: The Movie

*Bugsnax: The Movie* is the first movie produced by Moviebot Productions, also the first movie to be produced by Young Horses.

## Synopsis

*A journalist called Flommas Cheeserbean is invited by Elizabert "Lizbert" Megafig to Snaktooth Island to find out about half-bug, half-snack creatures: Bugsnax. Sadly, he arrives there to see her missing, her camp in shambles and all whom followed her alone and desperate for food. He sets out on a journey to reunite her followers, to find food and to discover the legendary creatures: Bugsnax.*

## Musical Edition

See more here:

Bugsnax: The Movie/Musical Edition

## Soundtrack

### Normal

* Ode to Gramble
* Conga!
CombineTale!Sans

## Backstory

Phobos has been Sicent's longtime assistant since she became a Grade 5 manager, playing a role in assisting Sicent in controlling entities in Grade 5 and below. Phobos is also the creator of the CombineTale story and its first creatures.

Currently, in addition to his daily work, Phobos is also tracking and communicating with the remaining creatures of the CombineTale after this story was destroyed.

## Appearance

He is a blue skeleton, wearing a black mask. He wears a purple t-shirt, a lighter color jacket, and has black collar feathers. Green pants and purple slippers.

## Personality

He is extremely calm and responsive, has a creative mind when it comes to creating several species. He is rarely angry or hostile.

## Abilities

### **Ruins**

Combine can rapidly collapse matter, antimatter or dark matter.

### **Snowdin**

Manipulate ice and cold, create ice for combat, nullify ice and cold attacks. Pushing the temperature down to absolute zero, collapsing the atoms (though not necessary since Ruins are present). Freeze concepts, space, time, making them temporarily disabled.

### **Waterfall**

Manipulating darkness and water (H20), hiding in the dark to remain undetected, change everything into darkness, easily creating tsunamis from nothing to destroy everything.

### **Hotland**

Manipulate lava, heat and fire, take full control of lava and anything that has or is made of lava, absorbs fire and transforms it into power. Neutralizes fire and any fire-related attacks, and disables its attributes on users and creatures, objects, and locations. Burn concepts, space, time, destroy them.

### **Core**

Manipulating data, Combine treats everything underneath as just a pile of data, free to manipulate and shape the data however he wants.
Kyomi

Art by Kiezi Uta

## Backstory

Since she was a child, Kyomi has been treated extremely badly because in a monster society, she is a human. This causes her hatred of monsters to grow, and explodes when Mina, also a human being treated like her and her best friend, is killed.

Before that, Kyomi had never used magic, but when Mina died, she accidentally activated soul connection magic, thereby absorbing Mina's soul and being able to use material creation magic. Not missing this opportunity, Kyomi slaughtered every monster in her world.

During her time traveling through the universes, she gained a reputation under the alias "Monsters's Threat" until she met Axel, the strongest monster she had ever met. It was Kyomi's first defeat, but it was also the first time Axel had to use such power, which made him interested and learn about her story. Kyomi initially rejected Axel, but as the two understood each other's story, she opened up more. Perhaps the two became lovers after Endless War II.

## Personality

Kyomi still hates monsters, but now she rarely hunts monsters. Her personality is somewhat disordered because of the connection with Mina's soul, but her main personality is quite fierce and serious. She enjoyed talking and working with Axel, and thanks to Axel, she no longer hated monsters as before.
Solitude Sans

## Backstory

Solitude is unknown, only knowing that he is a half-demon, that is, the offspring of a demon and another species, in this case a bone monster. Solitude grew up in an environment rife with criminals and psychopaths, which led to him having to kill people as a child to defend himself. When he was 20 years old, Solitude was discovered by the Evil Hunting Corps. Some of the organization's people suggested that Solitude be taken back for experimentation, but the opposition of the majority combined with the danger of demon blood in Solitude made the organization decide to recommend him to join the organization, just to monitoring, both to support the organization and Solitude agreed. There, he underwent many training and battles, which improved both his assassination and magic skills making him strong despite not having any demonic powers.

## Personality

Solitude, like his nickname, is reserved and cold. He doesn't reveal much about his past or his identity, maybe he doesn't even know about his identity. He is a skilled assassin, a genius brain, so he is trusted for important missions. Although cold, Solitude has no intention of harming or offending teammates, even opponents.

## Abilities/Powers

### **Store and Release**

He possesses an archive in which all the entities he has killed is kept. When needed, he can summon them for combat and support. Those summoned entities can't basically be killed in the normal way since they're dead, they're simply their ghosts, and Solitude can recall them if not needed.

### **Mind Manipulation**

Solitude can manipulate minds, completely control other people's minds, can make them go crazy, hallucinating and hallucinating, can even commit suicide. Not only can he manipulate the minds of individuals, but he can also control the minds of an ordinary human society at the same time.

### **Devil Bones**

The surfaces of these bones are demonic poisons, which can eat away at an adult within milliseconds when touched. Devil bones are very strong, durable, hard to break.

### **Demonic Ray**

As a semi-demon, Solitude also possesses demonic rays. It is a red-rimmed black beam, which weakens the target's power continuously. It even affects beings that don't exist or are in higher worlds.

### **The Spectre**

Solitude transforms into a ghost-like existence, becoming invisible and immune to all physical attacks. This ability allows him to move, attack, and react with infinite speed.

### **Great Intelligence and Knowledge**

Solitude possesses extremely good intelligence, making up for his not-so-high muscle mass. His IQ is over 400. He can easily devise countless primary and backup assassination plans. In the event of a battle, he can also analyze the battle extremely well.

## Trivia

* Solitude wears a mask to cover the wound on his mouth caused by him inadvertently.
* His coat has an eye, it can move. The coat itself is a living being, but it doesn't do much.
* He can use bones or Gaster Blaster, but rarely because it doesn't suit his style (though he also sometimes uses bones for melee).
* He doesn't need to eat, but he still likes to eat. His favorite food is hamburgers.
CombineTale!Papyrus

## Appearance

Titus' appearance is the same as the original, but his armor is gray, black pants with gold trim, orange gloves and scarf, one eye socket is white with the letter "Aleph" in black with light blue border, while the remaining eye socket is black.

## Personality

He is quiet and rarely complains about something, but when he does speak, his words are extremely sharp. He is very knowledgeable, using them in many ways to his own benefit, but he does not like to hurt others unless he has to. He is serious in his work.
Silence Error!Sans

## Appearance

Silence Error wears a dark brown jacket over it, with a collar similar to Lucidia Error's freestyle design, a light blue t-shirt underneath, black pants, and red slippers. His eyes are still the same as the original, however his left eye is covered by a piece of the bug. His mouth was no longer yellow, instead white. His palm is reddish brown.

## Personality

Silence Error is such a calm and serious person that he is almost always silent. Due to his memory warping, Silence Error has no memory of how he destroyed many AUs, his past, or his relationships with Underswap!Sans and Fresh!Sans, however he does remember his fighting style, name and still has a fear of touch.

Silence Error does not like destruction, considering them a waste of time, he focuses on protecting the universes as well as resurrecting the CombineTale. He still loves knitting puppets.

## Abilities/Powers

### **Multi-Function Cables**

Silence Error's cables can withstand Supernova explosions, they are thin but flexible, able to locate the targets Error wants to attack. The ropes can bind anything, life or death, and control them according to the will of Silence Error without any resistance. The cable is also very sharp, can cut a planet easily, or automatically tie up an opponent's body or soul to destroy them at the atomic level. If Silence Error kills someone with this cable, their existence will be erased immediately.

### **Error Blaster - Error Bone**

They functioned like the original, but Silence Error also noticed that they shouldn't be left like that, so he increased their hardness. To what extent is not clear.

### **Flicker**

This mode can be enabled and maintained for 24 hours, allowing Silence Error to cause anything he touches to malfunction. They will be differentiated, misinterpreted, and will no longer be themselves.

### **Glitch Pieces Monitor**

Silence Error, by vivifying the glitch pieces, making them his little stalkers, Silence Error can access these pieces when they are far away to see what's around the glitch piece that he is accessing. The size of each piece depends on how glitch they are. Things that touch them will glitch with a level depending on the glitch they touch.

### **Soul Positioning Eyes**

Silence Error's eyes are able to precisely locate an opponent's soul by looking at them, even when they are not in the body. He usually uses it to support Multi-Function Cables.

### **Soul Bending**

He can shape other people's souls if he can touch their souls. From there, he can mold and change the shape of the soul, as well as the appearance of the person possessing that soul.

### **Glitch Portal**

Create portals to move from place to other place.

## Trivia

* Silence Error rarely has "trouble" when speaking.
* Although he hates destruction, Silence Error has no problem with Error!Sans.
* He hates jokes, but likes memes.
Engity

## Backstory

Engity appeared more than a hundred million years ago, he claimed to be God, is almighty and all creatures are inferior to him. He is extravagant, arrogant and ruthless, enjoying eating universes, multiverses, realities and playing with the lives of all things. He is like a silent but tangible nightmare, taking life like a game for hundreds of years.

Later, he had to face his 4 siblings and failed miserably. After discussing, they listened to Sicent, the youngest and sealed him.

In the sealed dimension, he was weakened and his body was transformed into black slime with countless eyes. He's not sealed now, but he doesn't move either.

## Appearance

Engity is a giant mass of black slime with numerous black eyes with a red glow, each of which represents each story he has eaten. The larger the story and the stronger the entity, the larger the eye.

## Personality

Before being sealed, he was arrogant and cruel to the point of chilling. He doesn't take anyone seriously, even despises his brothers and sisters. He likes pain and negativity, always taking pleasure in the suffering of others.

After being sealed and transformed, he barely showed any emotions. In some conversations with some entities, he always tries to answer the story and wants the entities to disappear.

## Abilities/Powers

**Note: Despite being an Unanalyzable, Engity is incomplete, so he does not have the powers of an Unanalyzable.**

### **Gulity**

Engity has connected with all evil things that have been, are and will happen in every timeline, dimension, universe. He cannot die as long as there is evil in it.

### **All Eyes**

Each of Engity's eyes represents a story he ate. He could use any power of that story.
Forglumo

The Forglumo MonsterFire scale: ???

Warning Level: ???

Endanger Level: ???

The Forglumo Monster is a very mysterious monster. It has only been spotted twice. It has a maroon body with neon green stripes through it, and a yellow head with small eyes. It has blue bumps all over it's body and head. It is estimated that there are only 100 of them. It seems that they eat every living thing. They are very large. No known weakness. An illustration of what the Forglumo is believed to look like is shown above.
Forgotten

## Backstory

Due to unknown incidents, everything about him has drifted into oblivion. All information is lost. He doesn't even remember himself. Names, ages, relationships,...all forgotten.

Currently, only the Gensukon Of Knowledge and omniscient beings are aware of such forgotten information.

Even though he had forgotten everything, he felt familiar with the blades.

## Personality

He seems to have an extreme sense of justice, believing that evil is something that must be eliminated even though he himself can't remember why, but he feels he always has to. He is very mysterious, calm and steadfast.
Template For Creating A Plant

**Poisonous: [Yes/No] or Edible: [Yes/No] or both.**

**Common Range: [1- ]**

(You can add something here if it's poisonous to some creatures and not others.)

## **Description**

Brief description on your plant. What does the plant look like? What creature has this plant in it's diet, if any at all? How small or big is it, can it be grown, where/what climates does it need to grow? Example: Can only grow in very cold and icy habitats. What's the average life span? What specifics does it need to be grown? Example: Needs very little sunlight and LOTS of water. Does it give you powers or affect you in any way? Put a picture in if desired.