A-60

## Information

Type:Rusher

Behavior:Rushes to the current room and stands in the middle for 5-8 seconds

Damage:Instant Death

## Description

**A-60**, also nicknamed as ***"The Multimonster"***, or its old nickname, ***"The Multi Monster"***, is the third runner-type entity within *Section A*, and the first of the two entities from the original *Rooms,* the second one being *A-200*. **A-60** moves significantly quicker than its predecessor, *A-40*, and decently slower than its successor, *A-85*. Whenever it spawns, it'll make a *loud static bang noise* to signify that it has spawned, though from afar this may be difficult to hear.

Similar to other runner-type entities in the game, **A-60** will spawn inside of the lobby and will immediately depart, rapidly traversing the various rooms the player has already passed and making its way to the latest unopened room. It moves about six times faster than *A-18*. Upon reaching its destination, instead of simply despawning like the aforementioned entity or rebounding like *A-40*, **A-60** will stop in its tracks abruptly in front of the last unopened door, **remaining idle for about four seconds** before eventually falling through the floor and despawning. This mechanic is to catch players who expect the entity to head back or despawn off-guard.

**A-60** acts similar to its original *Rooms* counterpart, as both start from the lobby and quickly head to the latest room at a considerably high velocity. Notable differences between the two are in its mechanic. *A-60 in Rooms* will accumulate more speed the more rooms the player progresses through in order to catch up to them. It also remains idle in the room it is currently in if all players are currently hidden inside of lockers, instead of continuing in its track like R:TAR's **A-60.**

This is also one of, if not the most iconic entity of any *Rooms Fangame*, as it makes an appearance in most of them and is commonly associated with *Rooms.*

## Appearance

**A-60** appears identical to how it does in the original *Rooms except the faces are more horiffic and disturbing*, appearing as 10 various horrific red faces that overlay and switch each second. It emits a bright red glow and causes a heavy screen-shake to any players within its presence.

## Strategy and tips

* **A-60** can be avoided similarly to any other runner-type entity in the game, simply players must locate any nearby hiding spots (e.g. Locker, Functional Blue Locker, Table, Fridge, Shelf (in the small office rooms)) and enter it to avoid being killed by **A-60.**
* It is also quieter than the entities before it, and eventually after it, which proves to be a threat when in the presence of other entities. To counter this, players can identify any screen-shaking from an unknown origin, as **A-60** is known for causing tremendous screen-shaking. If there is another entity causing this, players should listen for a sound that sounds similar to static and hide if you believe it is coming.
* Players should also wait for **A-60** to despawn as soon as it reaches the latest room, as it will not do so until approximately **5-8 seconds** have passed, where it is then safe to continue further.

## Notes

* **A-60** behaves similar to how its *Rooms* counterpart does when it first appears, moving at similar speeds to the current room.
* It will always take a few seconds for **A-60** to spawn upon opening room A-060, so players should be listening for its sound cue after traversing a few rooms forward.
	+ Players can usually walk to room A-065 before it spawns.
* **A-60**'s hitbox is supposedly big, so if the player gets out when it's lingering (only if the player is close) it might kill them.
* The entity causes screen-shaking to players within a 65-70 rooms radius of it.
* Unlike the original Rooms, **A-60** does not use a aim-script.
	+ It is also important to note that it does not only pause when everyone is in a hiding spot, like the original game, but only when it reaches the last generated room.

## Facts about A-60

* This is the first entity to get a face decal of it removed due to violating ROBLOX TOS.
* **A-60** is the second loudest entity in the game, unlike its Z-variant, **Z-60**, who is the first loudest entity in the game.
* **A-60** is one of the two entities from the original *Rooms,* the second being *A-200* who also makes an appearance further into the rooms.

## Gallery

### Images:

Accurate A-60 imageCurrent Face 1 / Scary Face 1.0Current Face 2 / No... FaceCurrent Face 3 / Giygas FaceCurrent Face 4 / Renderman FaceCurrent Face 5 / SCP-087-B FaceCurrent Face 7 / Laura FaceCurrent Face 8 / Scary Face 2.0
### Miscellaneous:

A-60 titleA-60 on A Section title (Seen in Entities Page)