Korra (NASB 2)

Korra’s official render

> This page is about Korra’s appearance in Nickelodeon All-Star Brawl 2. For the character in other contexts, see Korra.
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> The powerful Avatar of a new generation.
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**Korra** is a playable character in Nickelodeon All-Star Brawl 2, originating from **The Legend of Korra**; part of the Avatar series. She was announced in the reveal trailer released on July 27th, 2023.

## Moveset

### Playstyle

Korra is a hard-hitting bruiser with slippery movement options. However, her vertical recovery isn't impressive and her throws are weak.

### Light Attacks

* Elemental Combo (Neutral Grounded): Punches with water, then fire, then slashes with wind before kicking with Earth.
* Water Whips (Side Grounded): Surrounds her arm in water and punches forward. DAMAGE: 10
* Rising Kick (Up Grounded): Kicks upward with wind. Rises her into the air a little bit to do an aerial followup. DAMAGE: 10 (Kick), 7 (Projectile)
* Earth Shattering Punch (Down Grounded): Slams her arm downward, creating a small pillar of stone. DAMAGE: 6 (Fist), 10 (Stone)
* Spinning Spirit Kick (Neutral Aerial): Spins an element around her. This move changes depending on the element last used. Wind has you rise high when used in a leap, Water has more range, Fire hits multiple times, and Earth is a little stronger. DAMAGE: 10 (Fire, Water), 8 (Earth), 7 (Air)
* Fire Daggers (Forward Aerial): Punches forward with fire. DAMAGE: 14 (Sweet), 12 (Sour)
* Cold Edge (Back Aerial): Uses Water to create a makeshift blade, which she slashes backwards. DAMAGE: 9
* Sky Hunter (Up Aerial): Kicks upward, sending a gust of wind upward as a vertical projectile.
* Earth Pillar (Down Aerial): Stomps downward with both feet, surrounded by Earth. DAMAGE: 16 (Kick), 10 (Stone)

### Strong Attacks

* Inferno (Side Grounded): Punches forward with flame. Good range. DAMAGE: 14
* Crescent Gale Kick (Up Grounded): Kicks upward with wind. A very basic attack. DAMAGE: 16
* Axe Stomp (Down Grounded): Stomps twice, which creates a pillar of stone. Press the attack button again to do another kick backward. DAMAGE: 14 (Kick), 10 (Stone)
* Flame Cannon (Side Aerial): Does a large burst of flame from her boots.
* Aerial Earthbending (Up Aerial): Kicks upward. This also kicks up a rock from the ground that flies forward, acting as a projectile. She can kick again to kick the rock downward. DAMAGE: 14 (Kick), 12 (Rock)
* Dive Blast (Down Aerial): Dives diagonally downward with wind. Can act as a tricky movement option that chases opponents, but isn't very strong. DAMAGE: 12

### Special Attacks

* Waterbend (Neutral): Splashes water on the ground, creating a slippery ice surface. In the air, it flies straight forward, acting as a basic projectile akin to Aang's ice crystals. DAMAGE: 1 (Ground Spin Hits 1-2), 8 (Ground Splash Hit), 1 (Air Spin Hits 1-3), 14 (Air Projectile Hit)
	+ Slime Version: The water flies upward then downward, acting as a spike hitbox. DAMAGE: 1 (Spin Hits 1-2), 12 (Projectile Up), 12 (Projectile Down)
* Burning Tackle (Side): Flies forward with fire from her hands. On the ground it's an instant burst, and in the air it takes a little bit to accelerate. You can cancel the move with anything at any time, but the move itself has no hitbox. This can also be used for horizontal recovery. DAMAGE: None
	+ Slime Version: Bursts much faster but doesn't go as far. Also has a hitbox. DAMAGE: 5
* Earth / Air Impulse (Up): On the ground, summons a pillar of stone that launches her upward with no freefall. In the air, it's a powerful multi-hitting rising air attack that puts you into freefall. DAMAGE: 6 (Ground), 2 (Hits 1-5 Air), 7 (Hit 6 Air)
	+ Slime Version: Goes much higher and significantly better horizontal distance.
* Metalbending (Down): Swings a metalbending whip forward. While it normally launches horizontally, it launches opponents toward you if you hit the tip. Swings diagonally downward in the air. DAMAGE: 9 (Weak + Hit 1 Strong), 5 (Hit 2 Strong)
	+ Slime Version:

### Throws

* Forward Throw: Blows the opponent away with wind. DAMAGE: 6
* Back Throw: Spins rapidly before throwing the opponent. DAMAGE: 6
* Up Throw: Creates a geyser of water to launch opponents upward. DAMAGE: 6
* Down Throw: Does a suplex. DAMAGE: 8

### Other

* Waterbending Slide (Dash Attack): Dashes forward with water before creating a short-range melee attack afterward. DAMAGE: 10 (Dash), 3 (Projectile)
* **Super Attack**: Goes into her Avatar state, then traps the opponent with all four elements, letting the orb explode and sending them flying, DAMAGE: 40

## Alternate Costumes

 **Clone** | Korra's ghost clone. Unlocked in the Campaign mode.

## Animations

* Taunt 1: Korra poses while saying saying "see that!"
* Taunt 2: Korra puts her hand up while saying "I'm the Avatar, you gotta deal with it!"
* Taunt 3: Korra shrugs and pounds her fists.
## Campaign Quotes & Interactions

* "I'm the Avatar?! How could that have happened?!" (when being unlocked)

## Gallery

Korra's first profile iconKorra's second profile iconKorra's neutral dialogue renderKorra's happy dialogue renderKorra's scared dialogue renderKorra's defiant dialogue render
## Trivia

* Despite being part of the Avatar series, Korra lacks interactions with Aang and Azula in Campaign Mode. She also lacks interactions with the Cabbage merchant.