Patch 0.1.15.3872

* **New:** Region 2 Map (Unfinished)
* **Added:** New Scent Mechanic *(WIP/Unfinished)*
* Use bServerScent=true to enable it for testing purposes.
* **Improved:** Client/Server Footprint Decal Performance. Decals get auto cleaned up in array.
* **New:** Footprint Decals now last up to 20 minutes and can be highlighted by Scent Mechanic.
* **Added:** Sniffing Animation for Dinosaurs (WIP)
* **New:** Server Filter Option (Ability to filter servers by Standard, Roleplay etc) Currently Unfinished However. When completed server owners will be able to put their server in a category with ServerTag Option.
* **Fixed:** Duplicate mask parameter in master footprint material.
* Updated Taco, Austro, Theri, and Galli shaders.
* Added static switch parameter for disabling blinks on eyeball shader.
* Started improving and expanding water effects. Made new large/small waterfalls (both angled and straight vertical versions) and combined foam & mist emitters for the bottom.
* Updated look poses/blend for Camara to be less extreme, tweaked Camara danger call animation slightly.
* Fixed front left print on Puerta being inverted, made a glowy print material as an experiment.
* Tweaked sniff anims for adult Rex, minor adjustment to Maia idle pose
* Added distant sounds for new dino vocals, added randomized detail sounds to large footstep cues.
* Started Adding support for Attach Sockets to be shared between Utah and Austro for targets to be pounced on.
* **Fixed:** UI Label being cut off on the progression screen.
* **Upgraded:** Mod Menu UI.
* **Removed:** Unused human assets from testlevel.
* **Swapped in new generic calls that are shorter and less aggressive for the following dinosaurs:**
* Acro
* Ava
* Diablo
* Giga
* Maia
* Puerta
* Juvie/Sub-Adult/Adult Rex
* Shanty
* Spino
* Sucho
* Therizno
* Trike
* Tweaked the eyes on Avaceratops, fixed them being sideways.
* **Added:** Sound set for Albertosaurus.
* Globally reduced trigger chance for dino idle effects.
* Finished updating Eye Shader for nearly all dinosaurs.
* Fixed one spawn point in TestLevel being inside the stairs.
* Tweaked the eyes on Avaceratops, fixed them being sideways.
* **Added:** Sound set for Albertosaurus.
* Globally reduced trigger chance for dino idle effects.
* Finished updating Eye shader for nearly all dinosaurs.
* Fixed one spawn point in TestLevel being inside the stairs.
* **Added:** bServerScent Option in Listen Server Hosting. Continued Development on ServerTag Feature.
* Quick fix for Trike roar animation.
* Better looking ribbon trail on character scent test emitter.
* Made a smaller scent particle specifically for footprints.
* Minor adjustments to a few footprints.
* Updated older dinosaur meshes to new versions.
* Set up CharacterSelectList to use new materials for the new dinos.
* Created eye materials for Diablo, Maia,Trike,Dryo. Swapped eye and skin slots in new dino skeletals.
* Adjusted Albertosaurus skeleton to receive animation retargets.
* Added animation montages for sniffs.
* Added sniff montages to all dinosaurs whom have them.
* (DINOSAURS STILL MISSING SNIFF: Camara/Giga/Orodromeus/Psittaco/Puerta/Hypo/Stego/Theri/Trike/Velociraptor)
* Gave Pachy the ability to crouch.
* Added sounds to Utah + Rex sniff animations.
* Fixed missing texture references.
* **Removed:** V3 and V4 from Listen Server Hosting list due to level streaming problems.
* **Removed:** Old 'PillarOfCreation' Map.
* **Removed:** Pillar Of Creation from Cooking List.
* Added: EmptyMap Developer Map.
* Changed setup of scent effects a little- updated scent footstep particle to be taller and more noticeable + made non-bloody version (for now the default scent effects are essentially gold for living things and red for bleeding / dead things)
* imported Acro's sniffing animations
* More accurate effect triggers on HyperSpino run cycles, adjusted blend weights (still does a two-step when turning though)
* Distant sounds & more variation for Trike vocalizations
* Minor particle fx color adjustments.
* Dinosaurs will now make the generic vocal call when sending chat messages.
* **Fixed:** Progression Exploit from swapping to and from herbivore for easier progression.
* **Fixed:** Allosaurus growth issues from juvenile to adult.
* **Adjusted:** Diabloceratops bleed at 1.0
* Possible fix for Progression Point Server Override Exploit.
* **Changed:** Server Progression Points can't be lowered past half / 50% of the default rate. This restriction doesn't apply to mods.
* **Removed:** Developer Debug Test Maps.
* **Fixed:** Nested Dinosaurs couldn't progress properly because the dependency row names were not unlocked.
* Added upper body anim slot to Maia separate from the head slot, so that vocals aren't affecting the forelegs
* Updated trees for DFAO.
* Adjusted fog and removed atmospheric fog so water doesn't glitch through.
* Adjusted sky dome to properly reflect ToD.
* Fixed progression points being gained from regular plants. Fixed patchy grass squares on Region 2 map.
* **Added:** Trample Damage Framework. Added Hyper Spino Example.
* **Fixed:** SM\_LCave\_P\_Floor\_11 Error.
* **Added:** Warning on the main menu if you don't meet the minimum system requirements.