recursal/Fanatic-Fandom huggingface dataset:
Uncharted: The Nathan Drake Collection

Cover art, featuring protagonist Nathan Drake

***Uncharted: The Nathan Drake Collection*** is a 2015 compilation of remasters of 2007's *Uncharted: Drake's Fortune*, 2009's *Uncharted 2: Among Thieves* and 2011's *Uncharted 3: Drake's Deception*. The games, originally developed by Naughty Dog for the PlayStation 3, were remastered by Bluepoint Games and published by Sony Computer Entertainment for the PlayStation 4.

The compilation includes reworked and revamped gameplay mechanics to all three games. All three games were remastered to run at 1080p resolution and 60 frames per second, and include new features such as new trophies, language options and a Photo Mode. A bonus option for *Uncharted 3* was added, a feature that was originally omitted from the game's original release. While the original releases of *Among Thieves* and *Drake's Deception* included a multiplayer component, *The Nathan Drake Collection* only features the single-player campaigns of the games.

Sony and Naughty Dog chose to remaster the *Uncharted* trilogy following the release of 2014's *The Last of Us Remastered* and the decision to delay *Uncharted 4: A Thief's End* from its 2015 release. Sony enlisted the work of Bluepoint Games, which previously remastered older Sony-published titles such as 2011's *The Ico & Shadow of the Colossus Collection* and fellow 2015 release *Gravity Rush Remastered*.

*Uncharted: The Nathan Drake Collection* received positive reviews upon release, and several critics noted the quality of the remastering and the value of the overall package. Additional praise was pointed at the improved texture work and control scheme, though criticism was pointed at the aging design of *Drake's Fortune* and the lack of the original releases' multiplayer modes.

## Content

*Uncharted: The Nathan Drake Collection* includes the single-player campaigns of the following games:

* *Uncharted: Drake's Fortune* (2007)
* *Uncharted 2: Among Thieves* (2009)
* *Uncharted 3: Drake's Deception* (2011)

In addition, early copies of the remaster collection included codes for the beta of *Uncharted 4: A Thief's End*'s multiplayer mode.

The original release of *Uncharted 3: Drake's Deception* didn't include certain bonuses such as character skin selector, which was present in its predecessors; this was rectified in the remastered version, which includes a bonus menu that makes use of *Uncharted 3*'s multiplayer skins as a substitute. All three games received updates to their trophy lists, language options and a new Photo Mode.

## References

1. ↑ https://blog.playstation.com/archive/2015/10/09/uncharted-the-nathan-drake-collection-all-the-new-features-and-modes-detailed/
Dreams

Cover art

***Dreams*** is a 2020 creation game system and programming video game developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4.

The game world of *Dreams* is called the Dreamiverse, a surreal setting governed by a being called the Dream Queen. Through the Dreamiverse, players can create and design their own video games and levels, as well as work on music and art, all of which can be shared and remixed with other players. While primarily focusing on player creation tools and player-made games, *Dreams* includes a campaign mode called "Art's Dream" which follows the story of a former jazz musician and his quest to make amends with his bandmates and his past.

Development on *Dreams* began following the release of 2011's *LittleBigPlanet 2*, and lasted for the reminder of the PlayStation 3's lifespan and the entirety of the PlayStation 4 generation until its release in February 2020. Similar to their previous work on the *LittleBigPlanet* series, *Dreams* was developed with focus on community interaction and game creation, with an ultimate goal to define *Dreams* through its eventual community. It was teased several times before an official announcement during E3 2015, and was originally meant to be released in 2016 before getting repeatedly delayed until 2020.

*Dreams* received critical acclaim, with several publications commenting on its ambition, technical achievements and originality. It was praised for evolving the design ideology set by Media Molecule's previous games, as well for its scope and potential, though it also received some criticism for its controls, the length of Art's Dream and lack of notable content at launch. It was nominated for several accolades after its release, winning a variety of them. Despite acclaim, *Dreams* was not a commercial success for Media Molecule, leading the studio to end support for it; in April 2023, Media Molecule announced that it would end live service support for *Dreams* in September of that year.

## Development

*Dreams* was developed by British game studio Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4 console. Development began in 2012 and lasted over seven years, with production rebooting twice during that time period.

## Reception

### Sales

In the United Kingdom, *Dreams* debuted in eighth place. It dropped to fifteenth place the next week, with a 20% drop. On its third week, it experienced a 33% drop but remained within the top 20 best-selling titles at nineteenth place was noted to perform "steadily".

## References

1. ↑ https://docs.indreams.me/en-US/whats-happening/news/dreams-support-update
2. ↑ https://gamingbolt.com/media-molecules-dreams-in-development-for-6-years-rebooted-twice
3. ↑ https://www.gamesindustry.biz/uk-charts-ps4-exclusives-yakuza-and-dreams-crack-top-ten
4. ↑ https://www.gamesindustry.biz/uk-charts-bayonetta-and-vanquish-return-to-top-ten
5. ↑ https://www.gamesindustry.biz/uk-charts-two-point-hospital-debuts-at-no-2
Bloodborne

"*Hunt your nightmares.*"
―Tagline.

European boxart, depicting the playable character Hunter with a vision of Yahrnam within their figure; the title's alternative cover art uses a similar render of the Hunter infront of a Yahrnam street

### Developer

From Software
SCE Japan Studio

### Producer

Masaaki Yamagiwa
Teruyuki Toriyama

### Composer(s)

Ryan Amon
Tsukasa Saitoh
Yuka Kitamura
Nobuyoshi Suzuki
Cris Velasco
Michael Wandmacher

### Release

NA: March 24, 2015
PAL: March 25, 2015
JP: March 26, 2015

### Mode(s)

Single-player, multiplayer

***Bloodborne*** is a 2015 survival-horror action role-playing game developed by FromSoftware with supervision by SCE Japan Studio and published by Sony Computer Entertainment for the PlayStation 4 console. It is the second major collaboration between FromSoftware and Sony following 2009's *Demon's Souls*.

*Bloodborne* takes place in Yharnam, a decaying Gothic-themed town whose inhabitants suffer from a blood-borne disease and have degraded into monstrous and nightmarish beasts. The player controls a sick visitor to Yharnam referred to as the "Hunter", who searches for a substance known only as "Paleblood". Aided by an old crippled man and an animated human-sized doll, the Hunter has to explore and uncover Yharnam's secrets while fighting feral creatures and cosmic beings. The game is presented from a third-person perspective in a non-linear environment. Players control the Hunter, a customizable avatar whose attributes and physical appearance can be altered, while gameplay focuses on a fast-paced strategic combat and focus on exploration. The Hunter has to explore Yahrnam, which is haunted by various monsters and increasingly crazed residents. The game takes much influence from earlier From titles like *Demon's Souls*, but with emphasis on aggressive combat strategies, multi-form weaponry and defensive usage of firearms.

Development on *Bloodborne* began in 2012 under the title *Project Beast*; Sony approached FromSoftware creative head Hidetaka Miyazaki. Miyazaki desired to make a new intellectual property after 2011's *Dark Souls*, while Sony expressed interest in a title for its then-upcoming PlayStation 4. *Bloodborne* was designed on the foundations of Miyazaki's previous titles while incorporating elements from gothic horror literature and H.P. Lovecraft mythos. Yahrnam's architecture was influenced by real-life structures in Romania and the Czech Republic. Japan Studio helped co-developing the title. The title was announced at E3 2014.

*Bloodborne* was universally acclaimed. Praise was directed towards the game's gameplay, high difficulty level, atmosphere and gothic art direction, map design and soundtrack, while criticism commented on the game's technical performance and loading screens, which were patched after launch. *Bloodborne* won multiple end-year accolades following its release. It was a commercial success and exceeded Sony's expectations, selling over 3 million copies by 2019. It received an expansion pack, *The Old Hunters*, and received additional media such as a board game, a card game and comics.
Syphon Filter 2

North American cover depicting Gabe Logan and Lian Xing

***Syphon Filter 2*** is a 2000 third-person shooter/stealth video game developed by Eidetic and published by Sony Computer Entertainment's 989 Studios for the PlayStation. It is the second installment in the *Syphon Filter* series and a sequel to 1999's *Syphon Filter*.

The story of the *Syphon Filter* series follows the exploits of Gabriel Logan, an American special forces agent. In *Syphon Filter 2* Logan is on the run after he discovered the true nature of the titular virus in the previous game, and its connection to the Agency that once employed him and now wants his elimination. It is the second in the three-part story arc that began with the previous game.

As with its predecessor, *Syphon Filter 2* is a third-person shooter with focus on stealth mechanics, in which players control agent Logan. Logan has an access to a variety of various weapons for both direct combat situations and stealthy tactics. It also introduces a multiplayer mode to the franchise.

Eidetic began developing a sequel for *Syphon Filter* immediately after the game's release and strong reception. Creative leads John Garvin and Richard Ham envisioned the entire game's narrative before production began, in contrast to the first game's incoherent development. The team also sought to include a diverse cast of characters from different nationalities.

*Syphon Filter 2* received generally positive reviews from critics, with the visuals, narrative, gameplay and additional online modes cited as its strongest aspects. Several critics commented on the game's relative unchanged gameplay from its predecessor, while the quality of the voice acting and aspects of the level design were criticized. The game was a commercial success and sold over a million copies. A sequel, *Syphon Filter 3*, was released in 2001.

*Syphon Filter 2* was notably the final game developed by Eidetic prior to its acquisition by Sony; the studio was renamed Bend Studio afterwards. *Syphon Filter 2* saw subsequent releases on PlayStation Network for the PlayStation Portable and PlayStation 3, as well as the PlayStation 4 and PlayStation 5 in 2022.
Sly Cooper (series)

## *Sly Cooper*

Series logo, with a silhouette modeled after protagonist Sly's head. Variations of the logo were used for the second and third entries of the franchise, which omitted Sly's surname

### Genre

Platform
Stealth

### Developer(s)

Sucker Punch Productions
Sanzaru Games

### Platforms

PlayStation 2
PlayStation 3
PlayStation Vita

### First release

*Sly Cooper and the Thievius Reccoonus* (2002)

### Latest release

*Sly Cooper: Thieves in Time* (2013)

***Sly Cooper*** is a video game series created by Sucker Punch Productions and published by Sony Interactive Entertainment (then Sony Computer Entertainment) for the PlayStation line of consoles. Following Sucker Punch's retirement from the franchise, it was briefly developed by Sanzaru Games until 2013.

The *Sly Cooper* series is influenced by film noir and comic books, incorporating their motifs within the world and story of the eponymous protagonist. Sly Cooper is a racoon thief hailing from a long lineage of master thieves; he leads the Cooper Gang which includes his allies Bentley and Murray, and the three are pursued by Inspector Carmelita Fox, Sly's love interest. Gameplay is portrayed from a third-person camera, emphasizing a combination of platforming with stealth mechanics. Sucker Punch created *Sly Cooper* through a partnership with Sony, who agreed to publish the series for the PlayStation 2. The series debuted with 2002's *Sly Cooper and the Thievius Raccoonus*, followed by 2004's *Sly 2: Band of Thieves* and 2005's *Sly 3: Honor Among Thieves*, the latter being Sucker Punch's final entry in the series. Sanzaru Games developed a forth title, 2013's *Sly Cooper: Thieves in Time*, the latest release in the series as of 2023.

*Sly Cooper* received generally positive responses from reviewers, attracting praise for the series' visual style and atmosphere, though several entries were criticized for their length. By 2006, series sales reached 2.2 million copies in the United States. Sly Cooper and his supporting cast appear and are references in several games outside of the series, and the franchise's comic book style and platforming elements influenced Sucker Punch's next series, *Infamous*.

## Games

* *Sly Cooper and the Thievius Reccoonus* (2002)
* *Sly 2: Band of Thieves* (2004)
* *Sly 3: Honor Among Thieves* (2005)
* *Sly Cooper: Thieves in Time* (2013)
PlayStation Wiki

**Welcome to the PlayStation Studios Wiki!**
The **PlayStation Studios Wiki** is a collaborative effort to document, research and provide information about the development groups and games published by Sony Interactive Entertainment for the PlayStation brand of home and handheld consoles.

## PlayStation Studios

Bend StudioBluepoint GamesFirespriteFirewalk StudiosGuerrilla GamesHaven StudiosHousemarqueInsomniac GamesLondon StudioMedia MoleculeNaughty DogPolyphony DigitalSan Diego StudioSanta Monica StudioSucker Punch ProductionsTeam Asobi
### Additional Studios

PlaceholderFabrik GamesPlaceholderNixxes SoftwareSan Mateo StudioPlaceholderValkyrie EntertainmentPlaceholderXDev
### Sony Interactive Entertainment

PlaceholderAudiokineticBungiePlaceholderEVOPlaceholderGaikaiPlaceholderPlayStation PCPlaceholderPlayStation ProductionsPlaceholderRepeat.ggPlaceholderSN SystemsVisual Arts Service Group
### Former / Defunct Studios

Placeholder989 StudiosPlaceholderBigbig StudiosPlaceholderContrailPlaceholderEvolution StudiosPlaceholderGuerrilla CambridgePlaceholderIncognito EntertainmentJapan StudioManchester StudioPixelOpusPlaceholderStudio LiverpoolPlaceholderZipper Interactive
## Catalogue

Astro BotPlaceholderDestinyGod of WarPlaceholderGran TurismoPlaceholderlink=HorizonPlaceholderThe Last of UsPlaceholderMLB: The ShowPlaceholderRatchet & Clank (series)PlaceholderUncharted

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Evan Wells

**Evan Wells** is an American video game designer, programmer and executive, best known for his career at Naughty Dog. Between 2005 and 2023, Wells served as either co-president or president of Naughty Dog, and previously worked as lead designer for many of the studio's titles within the *Crash Bandicoot* and *Jak and Daxter* franchises.

Wells originally worked at Sega before moving to Crystal Dynamics in 1994. He joined Naughty Dog in 1998, and was eventually promoted to be co-president alongside Stephen White in 2005, who was later replaced by Christophe Balestra a year later. Wells led Naughty Dog during the studio's production on *Uncharted* and *The Last of Us*. In the last three years of his presidency, Wells was co-president with *The Last of Us* director Neil Druckmann.

In July 2023, Wells announced his retirement from Naughty Dog, after 25 years.
Twisted Metal: Head-On

***Twisted Metal: Head-On*** is a 2005 vehicular combat video game developed by Incognito Entertainment and published by Sony Computer Entertainment for the PlayStation Portable. A PlayStation 2 port titled ***Twisted Metal Head-On: Extra Twisted Edition*** was developed by Eat Sleep Play and released in 2008. It is the sixth main installment of the *Twisted Metal* franchise, and serves as a direct sequel to 1996's *Twisted Metal 2*.

The *Twisted Metal* franchise revolves around the eponymous vehicular competition, hosted by the mysterious Calypso. *Head-On* is set in the same continuity as the first two *Twisted Metal* titles, ignoring the events of the 989 Studios-developed titles. As with previous games in the series, *Head-On* is a vehicular combat game in which players can select one of several competitors with their own unique vehicles and weapons.

Development on *Head-On* began in response to fan opinions on series reboot *Twisted Metal: Black*. While *Black* was a critical and commercial success, its changes in the series tone and gameplay were divisive. Headed by David Jaffe, Incognito Entertainment created *Head-On* as a direct sequel to SingleTrac's original *Twisted Metal* games, while maintaining the presentation quality of *Black*.

*Twisted Metal: Head-On* received generally favorable reviews. Reviews praised the multiplayer gameplay, visuals and faithfulness to the PlayStation games, but criticized the single-player mode and formulaic design, while the controls were met with mixed reactions. It was followed by another series reboot, 2012's *Twisted Metal*.

## References

1. ↑ https://www.ign.com/articles/2005/01/06/ces-2005-hands-on-twisted-metal-head-on
Unit 13

***Unit 13*** is a 2012 tactical third-person shooter developed by Zipper Interactive and published by Sony Computer Entertainment for the PlayStation Vita.

There is no story mode in *Unit 13*; instead, players can choose one of six Operators and engage in over 35 missions that are categorized into five types that alter conditions and objectives players have to complete. As with past games developed by Zipper, all available missions can be played cooperatively.

Critical reception to *Unit 13* was mixed. The game received praise for its visuals, amount of content and translating the gameplay of its spiritual predecessor, *SOCOM U.S. Navy SEALs*, to a handheld platform. Criticism highlighted issues with the artificial intelligence of non-playable characters, repetition in mission design, controls and lack of a story, which led several outlets to deem *Unit 13* as lacking its own identity.

*Unit 13* was the final game developed by Zipper before its closure in March 2012.
Syphon Filter: Dark Mirror

North American cover art

**PlayStation 2**
NA: September 18, 2007
EU: November 2, 2007
AU: November 8, 2007

***Syphon Filter: Dark Mirror*** is a 2006 third-person shooter/stealth video game developed by Bend Studio and published by Sony Computer Entertainment for the PlayStation Portable. A PlayStation 2 port was released in 2007. It is the fifth installment in the *Spyhon Filter* series, following up the events of 2004's *Syphon Filter: The Omega Strain*.

Set two years after the events of *The Omega Strain*, *Dark Mirror* sees protagonist Gabe Logan embarking on a mission to stop the paramilitary organization, Red Section, who are linked to the eponymous nerve gas. Played from a third-person perspective, *Dark Mirror* retains and modernizes design elements from the original *Syphon Filter* trilogy, rather than following on the non-linear, multiplayer-focused direction of *The Omega Strain*. The game does include option for multiplayer modes, including deathmatches and objective-based modes.

Following the disappointing reception of *The Omega Strain*, Bend Studio decided to develop *Dark Mirror* was a more traditional action title akin to the first three games. The game was developed from the beginning for the PlayStation Portable (PSP), which was first released the same year as Bend's previous *Syphon Filter* title. Alongside challenges around the controls, Bend Studio sought to use *Dark Mirror* as an opportunity to update animations and mechanics for the series.

*Syphon Filter: Dark Mirror* received highly positive reviews upon release, becoming the best-received *Syphon Filter* title since the original game according to review aggregator site Metacritic; several outlets also considered it to be the best game in the series. It was praised for its visuals, narrative, level design, multiplayer options and control scheme, which was lauded for its solutions around the PSP's single-analog stick design; some criticism was directed at the game's relative lack of innovation. The PlayStation 2 version received mixed reviews, with criticism regarding its visuals and performance. A sequel concluding the series, *Syphon Filter: Logan's Shadow*, was released in 2007.

## References

1. ↑ https://www.youtube.com/watch?v=wrpMz3s-Jec&ab\_channel=NeoGamer-TheVideoGameArchive
Unreal Engine

**Unreal Engine** is a series of game engines developed and distributed by American game publisher and software developer Epic Games. Originally debuting in 1998, the Unreal Engine has seen several major renditions.

Since the 2000s, several titles published by Sony Interactive Entertainment have used different versions of the Unreal Engine. During the PlayStation 4 generation, Sony saw an increased usage of Unreal Engine's forth rendition, the **Unreal Engine 4**, within its titles from both in-house and externally-partnered studios.

PlayStation Studios development teams that are known to use Unreal Engine include Bend Studio, Firesprite, Haven Studios and PixelOpus.

## List of PlayStation Studios title that use Unreal Engine

### Unreal Engine 3

* *The Punisher: No Mercy* (2009)
* *Sorcery* (2012)

### Unreal Engine 4

* *Hardware: Rivals* (2016)
* *Shadow of the Beast* (2016)
* *Hidden Agenda* (2017)
* *The Inpatient* (2018)
* *Déraciné* (2018)
* *Firewall Zero Hour* (2018)
* *Days Gone* (2019)
* *Concrete Genie* (2019)
* *Predator: Hunting Grounds* (2020)
* *Sackboy: A Big Adventure* (2020)
* *Destruction AllStars* (2021)
* *Returnal* (2021)
* *Horizon Call of the Mountain* (2023)
* *Stellar Blade* (2023)
* *Lost Soul Aside* (TBA)

### Unreal Engine 5

* *Firewall Ultra* (2023)
* Untitled Firesprite multiplayer game
* Untitled Firesprite narrative adventure game
* Untitled Haven Studios game
* Untitled PixelOpus game
Ratchet & Clank Future: A Crack in Time

***Ratchet & Clank Future: A Crack in Time*** is a 2009 platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. It is the seventh main installment in the *Ratchet & Clank* series and the sequel to 2008's *Ratchet & Clank Future: Quest for Booty*, as well as the third installment in the "Future" saga.

Set after the events of *Quest for Booty*, *Quest for Booty* similarly takes place in the "Polaris" galaxy introduced in that game. *A Crack in Time* continues the search of series protagonist Ratchet for his co-lead Clank, with two eventually crossing ways once more with Dr. Nefarious, who returns as the game's main antagonist. *A Crack in Time* concludes the story arc that began with *Tools of Destruction*.

*Ratchet & Clank Future: A Crack in Time* takes place in the "Polaris" galaxy, which was used as the setting for its predecessors within the "Future" saga. Played from a third-person perspective, players control Ratchet as he explores the star system of Breegus in search for Clank. Ratchet can use a wide array of futuristic weapons and tools to complete objectives, solve puzzles and fight enemies, as well as using his spaceship *Aphelion* to explore outer space. The game also features sections playable by Clank, whose gameplay has been revamped for the game.

Development on *A Crack on Time* revolved around its theme of time travel, with Insomniac choosing the title to reflect on those elements. Enemy designs likewise were influenced to have more mechanical and contrasting designs than previous installments. Insomniac Games originally believed that *A Crack in Time* would be the final entry in the *Ratchet & Clank* series.

*Ratchet & Clank: A Crack in Time* was critically acclaimed upon release, and became one of the best-received titles within the series. Reviewers cited the gameplay, Clank's segments and narrative as strengths with particular praise towards the game's production values; criticism was focused on the space battles while reviewers commented on lack of significant deviation from the series formula. The game sold favorably, prompting Sony to continue the franchise. A sequel, *Ratchet & Clank: Into the Nexus*, was released in 2013.
Ultizero Games

**Ultizero Games** is a Chinese game development studio based in Shanghai. It was founded by Chinese game developer Yang Bing in 2017, and as of November 2022 includes over 40 employees. The studio was founded with the intention to work on the action role-playing title *Lost Soul Aside*.

After positive impressions about Bing's prototype, he received financial support from Sony Interactive Entertainment's Shanghai branch, and was enlisted into the company's China Hero Project, a program designed to scout for and fund promising Chinese game develoeprs. In November 2022, Sony announced to be the publisher for Ultizero's debut title.

In February 2021, it was announced that Tencent acquired a minority stake in Ultizero Games.
Ratchet & Clank (2002 video game)

## *Ratchet & Clank*

American boxart, depicting titular protagonists Ratchet and Clank against the backdrop of the various weapons players can use in the game

### Programmer

Alexander Hastings
Brian Hastings

### Artist

John Fiorito
Dave Guertin
Greg Baldwin

### Writer

Brain Hastings
John Lally

### Release

NA: November 6, 2002
AU: November 6, 2002
EU: November 8, 2002

### Mode(s)

Single-player

***Ratchet & Clank*** is a 2002 platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. The game was re-released for the PlayStation 3 as part of the *Ratchet & Clank Collection* in 2013, developed by Idol Minds. It was released on the PlayStation Vita in 2014, remastered by Mass Media Inc..

*Ratchet & Clank* takes place in the "Solana" galaxy inhabited by various humanoid, anthropomorphic and beastly alien species. The story introduces and follows the characters of Ratchet, a young mechanic belonging to the Lombax species, and Clank, a small robot. The two work together to stop the evil plan of Chairman Drek, who destroys planets on his quest to create a planet for his species, the Blarg. On the way, they attempt to recruit the help of the hero Captain Qwark.

The game is presented from a third-person perspective, in which players primarily control Ratchet as he and Clank travel across planets. Ratchet has access to a large array of futuristic and exotic weapons and gadget he can use to combat enemies or complete puzzles with. Several mini-games such as racing exist outside the main story. The game can also control Clank in several sections.

Early concepts for a PlayStation 2 game by Insomniac were considered once the studio wrapped its work on the *Spyro the Dragon* franchise, with development launching in March 2001. The lead characters went through a number of designs and changes before Insomniac finalizing their appearance. During development, Insomniac shared assets and technology with fellow developer Naughty Dog, who helped with the game's visual properties.

Upon release, *Ratchet & Clank* received critical acclaim and was a commercial success. Publications and critics praised the game's visuals, art direction, audio and vocal performances, weaponry, humorous story and gameplay, while others criticized the characterization of the lead characters, camera movements and early levels. The game's success led to a franchise, beginning with a direct sequel, *Ratchet & Clank: Going Commando*.
Sumo Digital

**Sumo Digital** is a British game developer located in Sheffield, England. It was founded in 2003 by four former employees of the now-defunct developer Gremlin Interactive, and as of 2020, employs over 1000 personnel.

Between 2007 and 2014, the company was owned by Foundation 9 Entertainment. In 2014, Sumo Digital became a direct subsidiary of Sumo Group after completing a management buyout from the declining Foundation 9. As of 2020, Sumo Digital operates nine game studios and subsidiaries.

Early in its history, Sumo Digital partnered with Sony Computer Entertainment twice, to produce *Go! Sudoku* and *Super Rub a Dub*, both were small downloadable titles. Beginning with the early 2010s, Sumo Digital has been involved with developing titles in Sony's *LittleBigPlanet* series, including 2014's *LittleBigPlanet 3* and 2020's *Sackboy: A Big Adventure*.

## Games

* *Go! Sudoku*
* *Super Rub a Dub*
* *LittleBigPlanet 3* (2014)
* *Sackboy: A Big Adventure* (2020)
Twisted Metal 4

***Twisted Metal 4*** is a 1999 vehicular combat video game developed by 989 Studios and published by Sony Computer Entertainment for the PlayStation. It is the sequel to 1997's *Twisted Metal III*, and the forth main installment in the *Twisted Metal* franchise.

The *Twisted Metal* series revolves around the eponymous demolition derby competition, that is organized and headed by the mysterious Calypso. In *Twisted Metal 4*, series mascot and long-time competitor Sweet Tooth overthrows Calypso to unleash chaos on the land. As with previous games, *Twisted Metal 4* is a vehicular combat title with several offline and online game modes.

*Twisted Metal 4* received mixed reviews from gaming publications, though several considered it to be an improvement over *Twisted Metal III*. It received criticism for its visuals, physics engine and controls, though its improvements in level design were met with general praise. It was followed by a soft reboot, *Twisted Metal: Black*, in 2001.
The Nioh Collection

International boxart, depicting the protagonists of the *Nioh* series

***The Nioh Collection*** is a 2021 compilation developed by Team Ninja and Kou Shibusawa and published by Sony Interactive Entertainment and Koei Tecmo for the PlayStation 5. It consists of ***Nioh Remastered: Complete Edition*** and ***Nioh 2 Remastered: Complete Edition***; remastered versions of 2017's *Nioh* and 2020's *Nioh 2*, as well as their respective expansion packs.

Announced for *Nioh*'s forth anniversary and in preparation of *Nioh 2*'s *The First Samurai* expansion, *The Nioh Collection* was released simultaneously to the PC release of *Nioh 2*. Both titles support 4K resolution and 120 frames-per-second, as well as upgraded visuals and faster load times.

*The Nioh Collection* was well-received upon release. Reviews complimented the performance improvements and the sheer amount of content available in one package for new players, though it also received criticism for lacking new features or substantial graphical improvements.

## Content

*The Nioh Collection* contains:

* *Nioh Remastered: Complete Edition* (2017)
	+ *Dragon of the North*
	+ *Defiant Honor*
	+ *Bloodshed's End*
* *Nioh 2 Remastered: Complete Editions* (2021)
	+ *The Tengu's Disciple*
	+ *Darkness in the Capital*
	+ *The First Samurai*

## Release

*The Nioh Collection* was announced in November 2020 to celebrate the franchise's then-upcoming forth anniversary. It was released in February 5, 2021, for the PlayStation 5. It was released alongside other new additions for the series: *Nioh 2: Complete Edition* for the PlayStation 4 and PC; and *Nioh Remastered* and *Nioh 2 Remastered* which were both released separately for the PlayStation 5.

## Reception

*The Nioh Collection* was well-received. On review aggregator site Metacritic, it holds a score of 87/100 based on 36 scored reviews. The compilation was praised for its extensive amount of content in one package and technical improvements, but received some criticism for its lack of new content and overall subtle graphical upgrades.

The individual releases also received positive reviews. PlayStation Universe's John-Paul Jones lauded *Nioh Remastered: The Complete Edition* as the definitive version of the first game, and considered it a good alternative for Bluepoint Games' *Demon's Souls*. On Metacritic, *Nioh 2 Remastered: The Complete Edition* holds a score of 83/100 based on 4 scored reviews, while the PC counterpart holds a score of 86/100 based on 27 reviews.

## References

1. ↑ https://blog.playstation.com/2020/11/13/the-nioh-collection-announced-for-ps5-launches-next-february
2. ↑ https://www.metacritic.com/game/playstation-5/the-nioh-collection/critic-reviews
3. ↑ https://www.psu.com/reviews/nioh-remastered-the-complete-edition-review-ps5/
4. ↑ https://www.metacritic.com/game/playstation-5/nioh-2-remastered-the-complete-edition
5. ↑ https://www.metacritic.com/game/pc/nioh-2-the-complete-edition
Syphon Filter: The Omega Strain

North American cover art

***Syphon Filter: The Omega Strain*** is a 2004 third-person shooter/stealth video game developed by Bend Studio and published by Sony Computer Entertainment for the PlayStation 2. It is the forth overall installment in the *Syphon Filter* series, following the events of 2001's *Syphon Filter 3*.

The premise of *The Omega Strain* revolves around series protagonist Gabe Logan's founding of the International Presidential Consulting Agency (IPCA), a counter-terrorist organization working to prevent the creation and distribution of new viruses like Syphon Filter, including the eponymous 'Omega Strain'.

While retaining the third-person shooter fundamentals of the original trilogy, *The Omega Strain* introduces numerous departures from the series formula, including greater emphasis on multiplayer. Instead of Logan, players are tasked with creating their own characters, who work as agents for the IPCA; *The Omega Strain* incorporates several role-playing mechanics to further encourage player customization. Levels are designed to be bigger and allow players several ways to complete them, including avoidance of objectives.

Bend Studio began to develop *The Omega Strain* after completing the original trilogy for the PlayStation. The team originally intended the game to be an online-only experience, but was pressured by Sony to include single-player options to broaden the appeal of the final product. *The Omega Strain* caused a controversy in Canada due to its depiction of terrorism in Toronto, which caused Bend to alter the game's early hours and omit references to the country.

*Syphon Filter: The Omega Strain* received largely mixed reviews. Reviews criticized the graphics, controls, level design and lackluster single-player options, though some outlets praised the narrative and multiplayer experience. It was followed by 2006's *Syphon Filter: Dark Mirror*.
Twisted Metal (series)

***Twisted Metal*** is a series of vehicular combat video games created by David Jaffe and owned and primarily published by Sony Interactive Entertainment. First released in 1995 with *Twisted Metal*, the series was developed by a variety of studios throughout its history, including original developer SingleTrac, 989 Studios, Incognito Entertainment and Eat Sleep Play.

The games revolve around the titular "Heavy Metal", a demolition derby in which participants can use various weapons while driving modified vehicles, with the goal being to destroy other vehicles and remain the last one alive. The games tend to feature both a story campaign and a multiplayer mode. The series has been primarily released on PlayStation consoles, with the first two games also receiving Windows releases in Japan.

The *Twisted Metal* series has been credited as a pioneer in vehicular combat video games, though critical reception to the franchise varied, with reviews praising the action, art direction and dark tone, while criticism at most games was leveled at subpar visuals, design issues and control schemes; *Twisted Metal 2* and *Twisted Metal: Black* were largely met with acclaim. The series enjoyed commercial success and Sony has expanded it into other media such as comics and a television series.

## Titles

### Main series

* *Twisted Metal* (1995)
* *Twisted Metal 2* (1996)
* *Twisted Metal III* (1998)
* *Twisted Metal 4* (1999)
* *Twisted Metal: Black* (2001)
* *Twisted Metal: Head-On* (2005)
* *Twisted Metal* (2012)
Ted Price

**Ted Price** (born July 5, 1972) is an American game developer, producer and businessman who serves as the CEO of Insomniac Games, which he founded in 1994. Since 2019, he is an employee of Sony Interactive Entertainment.

## Game credits

* *Spyro the Dragon*
* *Spyro 2: Ripto's Rage*
* *Spyro: Year of the Dragon*
* *Ratchet & Clank*
* *Ratchet & Clank: Going Commando*
* *Ratchet & Clank: Up Your Arsenal*
* *Ratchet: Deadlocked*
* *Resistance: Fall of Man*
* *Ratchet & Clank Future: Tools of Destruction*
* *Ratchet & Clank Future: Quest for Booty*
* *Resistance 2*
* *Ratchet & Clank Future: A Crack in Time*
* *God of War: Ghost of Sparta* - special thanks
* *Resistance 3*
* *Ratchet & Clank: All 4 One*
* *Journey* - special thanks
* *Ratchet & Clank: Full Frontal Assault*
* *Ratchet & Clank: Into the Nexus*
* *Ratchet & Clank*
* *Spider-Man*
* *Iron Man VR* - special thanks
* *Spider-Man: Miles Morales*
* *Ratchet & Clank: Rift Apart*
* *Spider-Man 2*
* *Wolverine*
XDev

Logo since 2020

**XDev** (formerly known as **XDev Europe**) is a British development studio and production team owned by Sony Interactive Entertainment and operates under its PlayStation Studios umbrella. Originally part of Studio Liverpool, the team was established in 2000 and became its own entity in 2012 following Liverpool Studio's closure the same year.

XDev serves as the primary collaborator for various first- and third-party studios who partner to develop exclusive titles for PlayStation consoles. As part of its services, XDev offers full production, management, funding and game design support for their partners' projects, as well as community support, online support and publishing.

Notable collaborators of XDev included Sumo Digital, Lucid Games and Supermassive Games, and they also collaborated with past partners such as Quantic Dream, Climax Games, Novarama and then-independent first-party studios Media Molecule and Housemarque.

By May 2021, XDev expanded its operations beyond European partnerships, combining duties previously handled by San Mateo Studio, Santa Monica Studio and Japan Studio's External Development Team under the XDev brand.

## Games worked on

* *Heavenly Sword* (2007) - Ninja Theory
* *LittleBigPlanet* (2008) - Media Molecule
* *Heavy Rain* (2010) - Quantic Dream
* *Beyond: Two Souls* (2013) - Quantic Dream
* *PlayStation Vita Pets* (2014) - Spiral House Ltd.
* *LittleBigPlanet 3* (2014) - Sumo Digital
* *Until Dawn* (2015) - Supermassive Games
* *Until Dawn: Rush of Blood* (2016) - Supermassive Games
* *Wipeout Omega Collection* (2017) - Clever Beans, Creative Vault Studios
* *Matterfall* (2017) - Housemarque
* *The Inpatient* (2018) - Supermassive Games
* *Detroit: Become Human* (2018) - Quantic Dream
* *MediEvil PS4* (2019) - Other Ocean
* *Dreams* (2020) - Media Molecule
* *Sackboy: A Big Adventure* (2020) - Sumo Digital
* *Destruction AllStars* (2021) - Lucid Games
* *Returnal* (2021) - Housemarque
* *Death Stranding: Director's Cut* (2021) - Kojima Productions
* *Horizon Call of the Mountain* (2023) - Firesprite
* *Stellar Blade* (2023) - Shift Up
* *Concord* (2024) - Firewalk Studios
* *Rise of the Ronin* (2024) - Team Ninja, Koei Tecmo

## References

1. ↑ https://www.psu.com/news/sony-xdev-europe-looks-to-have-expanded-to-global-operations/
2. ↑ https://twitter.com/SonyXDevEurope/status/1116267991828783104
3. ↑ https://www.linkedin.com/posts/tony-hsu-376169\_welcoming-firewalk-studios-to-the-playstation-activity-7055032759978754048-L-eK?utm\_source=share&utm\_medium=member\_desktop
Wipeout

***Wipeout*** is a series of arcade racing video games created and originally developed by Studio Liverpool and currently owned and published by Sony Interactive Entertainment. The series primarily releases on PlayStation consoles, though it also saw releases on the personal computers and competing consoles when Studio Liverpool (as Psygnosis) was still a publisher.

## Games

* *Wipeout* (1995)
* *Wipeout 2097* (1996)
* *Wipeout 3* (1999)
* *Wipeout Fusion* (2002)
* *Wipeout Pure* (2005)
* *Wipeout Pulse* (2006)
* *Wipeout HD* (2008)
	+ *Wipeout HD Fury* (2009)
* *Wipeout 2048* (2012)
Team Gravity

**Project Siren**, or **Team Gravity** as it was known from 2012 to 2020, was a Japanese game development team within Japan Studio. Founded in 1998 by former Konami employees who joined SCE Japan, the team primarily focuses on the survival-horror *Siren* franchise and later on the open world action-adventure *Gravity Rush series.*

## Games developed

* *Siren* (2003) - PlayStation 2
	+ PlayStation 4 port was released in 2016
* *Siren 2* (2006) - PlayStation 2
* *Siren: Blood Curse* (2008) - PlayStation 3
* *Gravity Rush* (2012) - PlayStation Vita
	+ *Gravity Rush Remastered* (2015) - PlayStation 4 (co-developed with Bluepoint Games)
* *Gravity Rush 2* (2017) - PlayStation 4
The Playroom

***The Playroom*** is a 2013 augmented reality video game developed by SCE Japan Studio's ASOBI Team with assistance by Firesprite and published by Sony Computer Entertainment for the PlayStation 4 as a pre-loaded launch title. It is a precursor to the *Astro Bot* series.

Developed to demonstrate the PlayStation Camera and DualShock 4 controller, *The Playroom* is a collection of mini-games with each showcasing some capabilities of the PlayStation 4 hardware and features, including the DualShock 4's touch pad and motion sensor, and the PlayStation Camera's face identifying technology. Additional content was released as DLCs, including a mini-game developed by Double Fine Productions.

*The Playroom* was notably the first game developed by the newly founded ASOBI Team, a small team in Japan Studio, and for introducing Astro, a fictional robot that would go on to serve as the protagonist in *Astro Bot Rescue Mission* and *Astro's Playroom*. A virtual reality companion title, *The Playroom VR*, was released in 2016.

## Reception

### Controversies

On November 26, 2013, Polygon reported that Twitch began to ban people who streamed *The Playroom* for non-gaming activities and usage of the PS4's streaming capabilities for sexual content, which was not allowed on Twitch. Mitch McCormick of *The Verge* lamented how players used *The Playroom* for illegal and predatory activities.

## References

1. ↑ https://www.polygon.com/2013/11/26/5149516/twitch-pulls-channels-streaming-ps4s-playroom-for-non-gaming-related
2. ↑ https://www.theverge.com/2013/11/29/5154540/how-the-playstation-4s-playroom-brought-out-the-worst-in-gamers
Ratchet & Clank (2016 video game)

Art package depicting Ratchet, Clank, Captain Qwark and supporting characters

***Ratchet & Clank*** is a 2016 platform video game developed by Insomniac Games and published by Sony Interactive Entertainment for the PlayStation 4. It is the ninth main installment in the *Ratchet & Clank* series, a follow-up to 2013's *Ratchet & Clank: Into the Nexus* and a re-imagining of the 2002 game of the same name.

*Ratchet & Clank* takes place in the "Solana" galaxy which houses multiple anthropomorphic and humanoid alien species. In the game, antagonist Captain Qwark retells a version of Ratchet and Clank's first meeting and subsequent adventure. It is based on the 2016 film of the same name by Rainmaker Entertainment, which loosely adapted the 2002 video game. The game includes several changes, expansions and deviations from the original game's plot.

A *Ratchet & Clank* reimagining was announced at E3 2014 as a tie-in game meant to come alongside the movie adaptation, and was originally slated for a 2015 release before both products were delayed to 2016. Insomniac Games worked closely with Rainmaker Entertainment to keep a consistency between the products and aimed to update the original story and share assets. Despite that, Insomniac stated the re-imagining wasn't meant to replace or reboot the existing canon.

*Ratchet & Clank* received positive reviews upon release, with particular praise towards its production values, gameplay, nostalgic value and general improvements over previous games in the series, though it also received criticism for its story, conservative game design and some alterations from the original game. It had a strong commercial performance, scoring the highest launch in the franchise. A follow-up, *Ratchet & Clank: Rift Apart*, was released in 2021.
Syphon Filter 3

North American cover art depicting Gabe Logan and Lian Xing

***Syphon Filter 3*** is a 2001 third-person shooter/stealth video game developed by Bend Studio and published by Sony Computer Entertainment for the PlayStation. It is the third installment in the *Syphon Filter* series and the sequel to 2000's *Syphon Filter 2*.

The story of the *Syphon Filter* series follows the exploits of Gabriel Logan, an American special forces agent. In *Syphon Filter 3* Logan and his allies has to deal with the fallout of their actions in the previous game, and Logan continues his job to destroy the titular Syphon Filter once and for all. The game is largely a prequel whose frame story wraps-up the events of the previous two games. As with its predecessors, *Syphon Filter 3* is a third-person shooter with focus on stealth mechanics, in which players control agent Logan. Logan has an access to a variety of various weapons for both direct combat situations and stealthy tactics. The game features a multiplayer mode that was introduced in *Syphon Filer 2*.

Development on *Syphon Filter 3* began with the release of *Syphon Filter 2*; it was the studio's first game following its acquisition by Sony and renaming into Bend Studio. Due to the September 11 attacks, the game was delayed by almost two months and Sony altered both the marketing campaign and the game's cover. *Syphon Filter 3* was among the last major Sony-published released for the company's original PlayStation console.

Unlike its predecessors, *Syphon Filter 3* received mixed reviews. Critics praised the cutscene presentation, controls, narrative and audio quality, but criticized the graphics and stale game design, while the increase of action over stealth was met with mixed responses. It was followed by 2004's *Syphon Filter: The Omega Strain* and 2006's *Syphon Filter: Dark Mirror*.
The Getaway: Black Monday

***The Getaway: Black Monday*** is a 2004 action-adventure video game developed by London Studio and published by Sony Interactive Entertainment for the PlayStation 2. It is the sequel to 2002's *The Getaway*.

As with its predecessor, *Black Monday* features a dual narrative set in London. The story follows parallel protagonists Ben "Mitch" Mitchell, a police officer who returns from his one-year long suspension, and Eddie O'Connor, a small-time boxer who finds himself embroiled in a bank robbery. A third playable character is Sam Thompson, a young hacker hired by Eddie's mentor. The game is set in an open-ended London and features up to 140 vehicles.

In 2002, following the release of *The Getaway*, the game's developer Team Soho was absorbed into the newly-founded London Studio, which inherited the IP. Team Soho creatives continued to lead development on the sequel, and introduced Sam's character as a contrast to the other protagonists in terms of personality and gameplay.

*The Getaway: Black Monday* received mixed reviews. It was criticized for its writing, mission design, controls and lack of improvement over its predecessor, though it also received some praise for its presentation and aspects of the story. Ideas for a third installment were scrapped, though London Studio developed spiritual successors to the franchise.
Catnapped

**Catnapped** is the second episode of **Batman: The Dark Knight**.

## Synopsis

The Dynamic Duo meet Catwoman who is planning on a heist at the Gotham Natural History Museum. But Batman and Robin's inability to communicate with each other and work together, allows Catwoman for a chance to get away with the crime. Can Batman and Robin work on their communication skills before Catwoman plans another heist at the bank?

## Noteworthy Events

#### Major Events

* Bruce and Dick meet and encounter Catwoman for the first time.

## Features

#### Heroes and Civilians

* Bruce Wayne (a.k.a Batman)
* Dick Grayson (a.k.a Robin)
* Alfred Pennyworth
* Cole Heartleaf

## Gallery

 File:New Gallery.png