Cutscenes

Cutscenes are pre-rendered sequences that occur during gameplay to convey a story, provide information and showcase important events.

## Cutscenes

Cutcenes are non-interactive, meaning that players do not have direct control over the characters or events during cutscenes.

There are also scripted animations associated with player actions, seen as a contextual and interactive animation, as the player's input directly or indirectly initiates the sequence. While it shares similarities with cutscenes in terms of being a scripted event, the fact that it's closely tied to player interaction differentiates it from traditional cutscenes where the player typically has minimal or no control.
Ultimately, the distinction between contextual animations and cutscenes can sometimes be subtle as the player has no control until complete scripted scene/animation finishes. An example would be opening a door with a keycard.

It should be noted that duration of cutscene slightly varies from player to player and heavily depends on their gaming system.

### Plane Crash

At the beginning of the game, the player is sitting inside of a plane in his seat next to sleeping Timmy. There is a Survival Guide in front of Timmy's seat with prompt E for a player to pick it up.

The cutscene starts when the player presses E when prompted.

The player then picks the Survival Guide and puts it by his side. Briefly after that, the plane gets in the zone of turbulence and starts mildly shaking as stewardess starts her turbulence announcement.

After that, there is a strong hit and loud noise of, at the moment of cutscene, unknown origin which starts taking the plane down with violent shaking with stewardess panicky calls for her flight crew.

The plane then is split in half with things flying around. The plane hits the ground but still travels for a few seconds until complete stop.

After a few seconds of black screen **Timmy Abduction** cutscene starts.

Trigger: picking up Survival Book

Duration: ~48 seconds

### Timmy Abduction

The player briefly wakes up after being knocked on the floor when the plane crashed. It sees Timmy laying on the ground and Red Man standing and watching him.

Red Man reaches and lifts Timmy while the player tries to get close by crawling. Red Man then takes Timmy and turns around and the player passes out again.

After a few seconds of black screen **Getting Up** animation starts.

Trigger: **Plane Crash** cutscene end

Duration: ~19 seconds

### Dragged Away

The cutscene starts after the player loses all health for the first time except if killed by a shark, crocodile or by drowning. The player wakes up while being dragged by hands by two regular cannibals and then passes out again.

After a few seconds of black screen **Hanging** cutscene starts.

Trigger: "dying" for the first time

Duration: ~17 seconds

### Hanging

The player wakes up hanging upside down in a dark cave. The prompt shows up suggesting to turn on the lighter after which the dramatic sound is played. After that, the player looks to the ground and sees a plane axe under him. Grab prompt is shown after which the player pick up the axe and can cut down the rope. After the player cuts down the rope, it falls on the ground and quickly gets back up.

During this scene the player can only move and interact with mouse.

Trigger: **Dragged Away** cutscene end

Duration: ~17 seconds

### Finding Timmy

The player interacts Resurrection Obelisk that has prompted "lock" icon that suggests to open the door.

The player find Timmy inside of a "Iron maiden" bloodied and dead. Player's hand movement suggests that he is crushed by the scene. He then slowly takes Timmy out from spikes and puts him on the bed left from him. The player takes out completed Robot Toy and puts it on Timmy's chest. After that, he sees some tubes and a screen that suggests to be connected to body's limbs and chest. The player realizes that these tubes could heal his son so he connects all of them just to be "greeted" by *"NEW SAMPLE REQUIRED"* message on the screen. The player looks the wiring and realizes that it is connected with "iron maiden".

Trigger: opening Resurrection Obelisk

Duration: ~1 minute 55 seconds

### Megan Transformation

The player slowly moves towards a girl covered in blood sitting on the floor surrounded by her drawings and crayons and is playing with a plane toy. She then looks at the player as dramatic sound plays. She crashes the plane to the floor and points to the player suggesting that she knows the player's plane crashed. After that she shows signs of discomfort, falls to the ground having a seizure and becomes her mutant transformation.

Trigger: getting close to Megan

Duration: ~1 minute 5 seconds

### Live Sample Required

The player puts Megan inside of Resurrection obelisk. She falls back out of it on the floor and drops Keycard Two. The screen shows *"LIVE SAMPLE REQUIRED"* suggesting that the player needs to find alive sample and that Megan is for sure dead.

Trigger: placing Megan in resurrection Obelisk

Duration: ~18 seconds

### Activating 2nd Artifact

Activating artifact, also known as "normal ending" is when the player activates a big artifact above the observatory and shuts down a plane.

The table in observatory has a screen that states *"TARGET ACQUIRED" "3 MATCHES IDENTIFIED" "THOMAS AGE 4" "KEVING AGE 9" "SALLY AGE 7" "ACTIVATE?"* suggesting that the player would shut down a plane that has potential *live samples* to bring Timmy back to live.

When the player first interacts with the screen, it looks at burned photo of Timmy. When the player interacts with the screen for the second time, the cutscene starts

The plater at first hesitates to press the button but presses it anyways. The Artifact starts to spin rapidly and gets louder, when it reaches it's maximum power, it shots EMP wave. After a few seconds, another blast can be hear along with crashing plane sound. Descending plane gets in sight, it's right wing hits the Observatory and continues to fall down on the ground. The screen then goes black with crashing sounds still occurring for a little while.

Trigger: Interacting with main screen in the observatory

Duration: ~1 minute 15 seconds

### Doran's Show

Trigger: **1 Year Later** scene end

Duration: ~2 minutes

### Timmy Seizure

Trigger: **Doran's Show** cutscene end

Duration: ~20 seconds

### Adult Timmy

Trigger: **Timmy Seizure** cutscene end

Duration: ~1 minute 5 seconds

### Shutting Down 2nd Artifact

Artifact shutting down, also known as "Second ending" is when the player, instead of activating the artifact which would shut down the plane, chooses to interact with pc on the floor on the right side of the Observatory.

The screen displays *"EMERGENCY SHUTDOWN?"* message. When the player interacts with prompt, the screen changes to *"ARE YOU SURE? Y/N"*.

The cutscene starts when the player chooses to shut down the artifact. The player hesitates at first but presses Y on the keyboard and looks at the artifact. The artifact starts slowing down and shuts off completely.

After that, the elevator door on the other side of the room opens.

Trigger: Interacting with "EMERGENCY SHUTDOWN" pc

Duration: ~36 seconds

### Burning Timmy's Photo

The cutscene starts when the player exits the Artifact cave for the first time.

The player gets out of the wat an sad music starts playing. There is a plane on the sky, that could've been shot down, as the player follows it with eyes. After that, the player takes out Timmy's photo, lights lighter and burns the photo that completely vanishes with wind.

Trigger: Exiting Artifact cave for the first time

Duration: ~49 seconds

## Scenes

### 1 Year Later

Trigger: **Activating 2nd Artifact** cutscene end

Duration: ~13 seconds

## Contextual Animations

### Getting Up

The player wakes up laying inside of the crashed plane bloodied and exhausted and shortly after stands up.

Trigger: **Timmy Abduction** cutscene end

Duration: ~9 seconds

### Death

When the player loses all health the screen turns to black and white color; after that, the player falls on the knees and finally falls completely on the ground, dead.

If the player loses all health for the first time, **Dragged Away** cutscene starts. In other cases, the player dies "completely" and **Days Survived** scene is shown. In multiplayer, the player that loses all health starts **Dying** animation.

Trigger: losing all health

Duration: ~7 seconds

### Entering Cave

When the player gets close to the cave entrance, interact prompt shows that would start the animation.

There are three different cave entrance types; walking, rope climbing and underwater diving entrance; each having different animation.

**Entering** and **Exiting** cave animations seem to be the same, apart from climbing rope entrances. Climbing rope cave entrance animation is the same as with any climbing rope animation.

Trigger: interacting with cave entrance prompt

Duration: walking ~6 seconds

climbing ~4 seconds

diving ~10 seconds

### Exiting Cave

When the player gets close to the cave exit, interact prompt shows that would start the animation.

There are three different cave exit types; walking, rope climbing and underwater diving entrance; each having different animation.

**Exiting** and **Entering** cave animations seem to be the same, apart from climbing rope entrances. Climbing rope cave exiting animation is the same as with any climbing rope animation.

Trigger: interacting with cave exit prompt

Duration: walking ~6 seconds

climbing ~3 seconds

diving ~10 seconds

### Knocked Down

The player can be knocked by near explosion or by cowman's attacks.

The player gets knocked back and falls to the ground but quickly stand up.

Trigger: near explosion or cowman's attack

Duration: ~3 seconds

### Opening Vault Door

The player uses the Keycard to open the metal door inside a cave.

During this animation, the user can experience a big performance issue (lag) until the game renders all needed levels so the duration of lag depends on user's system.

Trigger: using Keycard to open the Vault Door

Duration: ~21 seconds

### Lifting Megan

The player leans down and takes Megan's dead body. **Lifting Megan** and putting her back to the floor animation seem to be the same, just inversed.

Trigger: interacting with "body" icon on Megan / pressing G for putting her down

Duration: ~2.5 seconds