Mount Celestia

## Lunia Village

### Description

"An impeccable stone pathway leads from the planar gate to a shining city at the base of a mountain. Shining white towers and pyramids glisten in the twilight. Strings of lights hung between lamps lead the way to what looks to be a lively party."

### Mechanics

The citizens of Lunia village are almost exclusively lawful or neutral good. They have a cult-like adulation for the gods and don't understand why the players would want to leave. Any who are not good aligned take 1d4 damage whenever I feel like it. Thel and Fistula take damage almost immediately.

### Characters

Catgirl - Welcomes the players. Super positive, and doesn't understand why the players would want to leave. She may warn the players about B'Dooga.

Blaine Swordswinger - Loves Catgirl. Too shy to talk to her. Sends players on a side quest to retrieve the Lily of the Valley, after they find out from other characters details about her.

Techno Angel - DJ of the Holy Dance Floor. THE PARTY NEVER STOPS!

Ninja Stan - Hid so well, and so honorably, in the darkness, he died of starvation and woke up here.

Blaster B - From the future. All who die and come to this place arrive in this timeless mix of being from across eons. Gives one of the players a ray gun that is +1 to hit and deals 1d8 + dex radiant damage.

Windstorm - Uses her fan to blow away her enemies.

Beerholder - The only good Beholder in existence. Serves delicious drinks.

The Mystic - A healer. Will explain to players that non-good characters take damage here.

Moe, the accountant - Manages the money for the gods

Yeet Man - Defender of the Mountain. Stops the unworthy from moving forward. Will challenge one player to a battle.

### Rooms

A - Empty room

B - The Holy Tavern - The Beerholder serves drinks here

C - Healing room

D - The Mystic's Room

E - Collapsed Room

## Mercuria, the Golden Heaven

### Description

"A golden sunlight rises not as time passes, but as you move higher up the mountain. You are now bathed in a warm glow. Roll 1d4. Good characters gain health. Neutral characters lose health. Evil characters lose double health."

"In the distance, you see an enormous platinum fortress. Around it, plumes of dust rise up and your hear a deep rumble. In fact, the ground seems to be shaking as well. Between you and the fortress lays a sparse plane with a few creatures. Make a perception check."

DC 12 Perception Check: "You see a winged lion pouncing on smaller creatures."

A DC 15 Religion check reveals this to be an Androsphynx.

Leodo, the androsphynx will explain that is Bahamut's Palace and it's about to take off. From time to time it shifts between the lower four of the seven layers: Lunia, Mercuria, Venya, Solania, Mertion, Jovar, and Chronius.

## Bahamut's Palace

Players must get through 5 rounds of combat while either stealthily fighting pseudodragons or hiding from their sight.

## Solania

### Description

"Here, the sunlight has turned the color of electrum. Mist, or really, the topside of clouds, hangs around the landscape. Surrounding you are an immeasurable number of temples and cathedrals, each with symbols of different gods. A grand staircase continues upward from here, but ends in a dead end at a rugged cliff face."

## Temple of the Lofty Commission

Bored gods Bahumut, Selune, Tymora, and Lathander sit on giant chairs in a splendid cathedral. They require the players to entertain them in some way in order to receive the code for the material plane.