recursal/Fanatic-Fandom huggingface dataset:
Arnfinn Bradr

*Page Status: Not Yet Canon*

Early Life & Backstory:

Arnfinn Bradr found himself subservient to a gang of thieves who roamed the northern wastes. Taking a dislike to their criminology and leadership, Arnfinn orchestrated his escape quietly in the dead of night. Leaving no discernable trace to his movements, he carried what supplies he could and made his way south, in search of a new journey, one which would suit his moral compass and wanderlust.

After Arnfinn left, thieves started searching for the artifact, one which Arnfinn had taken from them, intentionally or otherwise is still unclear to this day.

   Life in the south was not what Arnfinn was accustomed to, scavenging and exploring a large Birch Forest, he began to feel uneasy, that someone was watching his movements and felt a sinister presence. Running as fast as he could he found shelter and what safety he could, managing to survive for over thirty days. Throughout this time his thoughts infiltrated every fragment of his conscious and unconscious state, his dreams became more vivid and powerful, and he knew he was close to something. Arnfinn upon leaving the forest passed a small, nameless hamlet where half a dozen persons called home. Ignoring the temptation to return to the old ways he continued, however, he could not shake the internal conflict of what he would have done only recently should the opportunity have arisen.

Throughout this journey he reminisced about his previous life, that someone had betrayed his father's confidence by stealing a bag of money, causing his father to be burned to death by the Jarl Erik. Stealing and murdering innocents and fueling themselves with strong and coarse mead and wine.

Not shortly thereafter Arnfinn encountered a young female, Phlegma Hofferson. Astrid had been abandoned and left in isolation in the forest, to endure the rest of her days in solitude. The two quickly bonded and a friendship developed. They continued their journey together, and days turned to weeks quickly. Eventually, the pair stumbled upon the Veðrfölnir's Guild. As they attempted to enter the guild’s tavern they were recognized and ambushed by Arnfinn's old associates of murderers and thieves in a vain attempt to recover the artifact in his possession. During this combat, the artifact Arniff carried came loose and fell to the floor. Arnfinn fought bravely and managed to grieve the wound of two of his assailants forcing them to flee the combat into the forest. Heading about the commotion, the new leader of the Guild Njallo Arneson came down to the tavern and on the merit of their courage and bravery offered the two a place in the Veðrfölnir's Guild, to which they accepted.

After Arnfinn got accepted he started looking for a way to offset his weakness in heat. However, instead of suppressing its strength, Arnfinn accidentally discovered a way to make it. Thus, Arnfinn created weapon enchantments capable of setting things on fire.
The Skardoving Clan

The Skardoving clan was founded by Skard Rolfsson, it's a branch clan from the Rolfoving clan of Velos. The Skardoving clan ruled Vinterfold until year 74 to the fall of Velos, the clan dissolved due to infighting.

## Skardoving clan members

* **Skard Rolfsson**
* Sigurð Skardsson
* Astrid Skardsdottir
* Erik Sigurðsson
* Knut Sigurðsson
* Ulf Sigurðsson
* Helga Sigurðsdottir
Guide: Useful Player Commands

* /vote (show the URL where you can vote to promote the server - earn server currency!)

### Cannons

* /cannons buy (type this command to purchase a cannon you have built)
* /cannons list (show all the cannons you own)
* /cannons info (show info about a cannon you have built)
* /cannons reset (dismantle all your cannons in the world)

### Region Management

See Guide: Factions, Settlements and Landclaiming
Characters

# Eskil Skialgsson

Son of  Skialg Asmundsson, Eskil is the current Seer for Vinterföld. The man in his early thirties descends from a long line of Sorcerers with the power of sight.

## Early Life:

The young seer grew up in ancient lands, descending from the Vílið. Once a prosperous village soon fell to ruin due to a plague which infested the lands. Not long after his birth, his mother was taken by this plague and suddenly it was just him and his father.

In his family line, the gift of magickal potential manifests itself with white hair symbolising clarity. Once Eskil’s father saw this trait in him he began to teach him to hone his skills.

## Eskil’s Training:

These spells and rituals were taught to him on a rune tablet that was passed on as an heirloom. It is said that the gifts bestowed to his family were bestowed by the goddess Brilmr.

Due to his father’s extensive training, Eskil became an impressive sorcerer and a grand seer being able to not only focus on prophecy but to see emotions and auras as well. Once he turned 13, his father fell ill due to this plague resurfacing and the cure needed was beyond Eskil’s sorcery. It didn't help that the resources around them was scarce and it also didn't take long for his father to wither before Eskil's eyes.

## Later Life:

Knowing that he was required to leave for his own survival, he transferred the rune tablet’s sigils into a notebook and buried it with his father. This however, did not come without a price. The transfer of such knowledge and power had left him with a mark on his eye and as the years went on he became blind in his right eye.

Hearing of the advanced resources and trade in Strondholm, Eskil had decided to migrate there in hopes of a better life but there it wasn’t as he’d imagined.  The people were cold and distant which allowed him to foster an anger against the people. After a decade or so he had mastered his family runes, writing them on his body in order to hide the effects of age on him and once he had turned 31 he had decided it was enough.  He moved to Vinterföld and offered his services as the official seer to Jarl Björn Colbornsson.

He now acts as the current seer to the Jarl in Vinterföld.

### Strengths and Weaknesses:

Although Eskil is indeed a skilled sorcerer, he still lacks basic knowledge of physical combat. He also finds himself entranced by his visions as they almost engulf him at times.

Yet, his knowledge of runes allows him to keep the appearance of young age and health and is also shielded from infection. His powers of foresight also grants him a great military advantage.
Guide: Lore Overview

## Warlords of Forsvar

Forsvar is a continent set in a pre-medieval style world. Forsvarian culture is heavily inspired but not identical to norse culture. The Forsvarian people are typically thought to be warlike and brutal, surviving in the most inhospitable climates and amongst the most dangerous environments. While showing brief glimpses of unity and civility in the past, for most of their history they have been subject to their own violence, as warlords and chiefs fight amongst each other for regional dominance.

The current state of most of the continent is ruin and emptiness. Only two major civilized centres have emerged from the chaos and avoided destruction; Vinterfold and Strondholm. Both of these lie in the south of Forsvar, while most of the continent in the north remains empty and ripe for the taking.

The people of Forsvar themselves are divided into six subcultures, based on their geographical divisions. The subcultures are of ancestral significance to the Forsvarian people.

## Brief Background:

### 'PSMP'

PSMP (political SMP) was an old server from which Warlords of Forsvar's origin-lore is derived. Only portions of its lore is deemed as canonical. Warlords of Forsvar focuses on the Forsvarian people, roughly 100 years after the events of PSMP. The 'PSMP era' is known in Forsvarian history as the 'Skardoving era'.

### A North-South Cultural Divide

The 'Forsvarian' people are the norse-like people of the north. In PSMP, they were largely expressed through the 'Jarldom of Vinterfold', which brought terror to the nations of the south (such as 'Nivoa', 'Illios' and 'The Imperium') in raids and wars.

### Velos legend:

In lore, before PSMP, the kingdom of 'Velos' was known as the only kingdom that had united all of the Forsvarian people, but had collapsed in the years prior to PSMP. The period of its reign is known in Forsvarian history as the 'Velosian era'. Forming a united Forsvarian empire once again is the dream for many rising warlords, chiefs, and Jarls.

### Vinterfold and Strondholm:

The two Forsvarian cities that arised during PSMP were Vinterfold and Strondholm - Vinterfold being founded right at the start of the PSMP era, and Strondholm being a settlement founded by the Vinterians soon after. These cities are in the furthest-south region of the Forsvarian continent and start as the major settlements in Warlords of Forsvar.

## More Lore Links

* Subcultures Overview
* Category:History
* Category:Characters
* Category:Locations
Lukas Refr

Lukas Refr was a blacksmith of Vinterföld and, eventually, Kirkegard. He was known for his cowardice, smithing, and contributions to Svelgard.

#### Svelgard

Lukas Refr was among the people who went on Vinterföld's mission to Svelgard to capture the fort, despite his cowardice. He wasn't too instrumental in the capture of the fort, since he was overly cautious. Still, he did find a creative way to put a raging spirit to rest within Svelgard. After the fight had ended it was found that said raging spirit had, within its possession, a pendant and a dagger--which were both given to Jarl Björn Colbornsson. Lukas moved his tools and forge from Vinterföld to Svelgard once the fort was restored. Svelgard ended up being the place that Lukas Refr rediscovered his father's steel.

Eventually, he was made the chief of Svelgard due to his inventions. During his time as Svelgard's chief, he ordered a large expansion to be added. This expansion nearly doubled the fort's size, but was never completed during his lifetime.
Pojazdy

Tutaj możemy przeglądać samochody zarówno te zdobyte jak i zobaczyć jak zdobyć następne

* Tier 1
	+ Hahi-Roku (1986 Toyota AE86 Tureno)
	+ Panther M5 90'S (1997 Mazda MX-5)
	+ Chiioko (1998 Toyota Altezza)
	+ Pirate (1993 Nissan Laurel)
	+ Caravan G6 (1975 Volvo 245DL)
	+ Bimmy P30 (BMW M3 E30)
	+ Panther M5 (2016 Mazda MX-5)
	+ VZ 210 (1991 VAZ 2107 Zhiguli)
	+ Ice Ranger (1971 VAZ 2102 Zhiguli)
	+ Hahi-Go (1982 Toyota AE86 Levin)
	+ Sally (1973 Toyota Celica)
* Tier 2
	+ Betsy (1994 Dodge Ram Van)
	+ Phoenix NX (Nissan 240SX)
	+ Godzilla R3 (Nissan Skyline R33)
	+ Corona (1989 Toyota Mark II)
	+ Burner JDM (1996 Toyota Chaser)
	+ Falcon FC 90'S (1987 Mazda RX-7)
	+ Black Fox (1987 Ford Mustang)
	+ Lynx (Mazda RX-8)
	+ Kanniedood (1973 Datsun 620)
	+ Kaiju (Nissan Skyline R31)
	+ Midnight (Nissan Fairlady Z)
	+ Thunderstrike (1970 Dodge Charger)
	+ Godzilla R2 (Nissan Skyline R32)
	+ Unicorn (1998 Nissan Stagea)
* Tier 3
	+ Interstate (1977 Pontiac Firebird Trans Am)
	+ Samurai II (1992 Toyota Mark II)
	+ Hakosuka (1971 Nissan Skyline)
	+ Warrior (1973 Ford Falcon)
	+ Horizon GT4 (Nissan Skyline R34)
	+ Glorious ZX (Nissan 300ZX)
	+ DTM 46 (BMW M3 E46)
	+ Magnum RT (2015 Dodge Challenger)
	+ Solar (1995 Mitsubishi Eclipse)
	+ General VX (2014 Chevrolet SS)
	+ Flash (1998 Nissan SKyline)
	+ Sorrow (1992 Lexus SC 300)
	+ Royal (Toyota Crown)
	+ Imperior (1991 Mercedes-Benz 190)
	+ Bandit (BMW M5 E34)
	+ Wellington (1992 Nissan Silvia)
	+ Falcon RZ (1990 Mazda RX-7)
	+ Fujin SX (1998 Nissan Silvia)
	+ Carrot II (1998 Toyota Mark II)
* Tier 4
	+ Cargo (Freightliner Cascadia)
	+ Spector RS (Nissan Silvia S14)
	+ Hummel (Porsche 911)
	+ Eva MR (Mitsubishi Lancer EVO IX)
	+ Equator D (Infiniti G35)
	+ Piranha X (Nissan 350Z)
	+ Zismo (2013 Nissan 370Z)
	+ Apollo (BMW M3 E30)
	+ Pengiun (Pontiac Solstice)
	+ Camaric (2016 Chevrolet Camaro)
	+ Warden ( Mercedes-Benz CLK 63 AMG)
	+ Eva X (Mitsubishi Lancer EVO X)
	+ Consul GT (Mercedes C63 AMG)
	+ Hunter (2016 BMW M2)
	+ Vanguard (Audi RS-6 C7 Avant)
	+ Shark GT (BMW M5 E60)
	+ Raven RV8 (HSV Maloo R8)
	+ Syberia SWI (2003 Subaru Impreza)
	+ Inferno (2020 Dodge Challenger SRT Hellcat)
	+ Wanderer L30 (Toyota Supra MK4)
	+ UDM 3 (BMW M3 E92)
* Tier 5
	+ Syberia WDC (2008 Subaru Impreza WRC)
	+ Loki 4M (BMW M4 F82)
	+ Eleganto (Lexus RC-F)
	+ Atlas GT (2011 Nissan GT-R)
	+ Spyder (2013 Audi R8)
	+ Cobra GT530 (2016 Ford Shelby GT350R)
	+ Spark ZR (Chevrolet Corvette)
	+ Patron GT (Mercedes AMG GT-R)
	+ Spaceknight (Lexus LFA)
	+ Black Jack F150 (2018 Hoonigan Hoonitruck)
Vesakrolm

Current members include:

Jarl Edelmar Tordenskold of Maligrad, de facto head of the Council after stripping Beinir Aetlasson of his role in a duel.

Grafsvin Settborn, an important citizen of Vesakrolm and local leader.

Ketil Vetarson, another major citizen of the town, alleged by some to be part of a voting bloc with Grafsvin, although this has yet to be proven.

## The Great Game

For the past few years, a struggle of sorts has occurred between the major powers surrounding Vesakrolm - with Maligrad to the west under Jarl Tordenskold and his council looking to unite with Vesakrolm under a constitutional monarchy to oppose Jarl Björn and Vinterföld's desires to recreate Skara, and instead recreate Velos. Jarl Björn supports Vesian independence efforts against Maligrad, but takes a more lax stance regarding direct intervention, preferring to support proxy conflict through Jarl Tordenskold's opponents on the Council with funding and support.

### Economy

Vesakrolm is unique for its measurement system, the Vesa (V), which imposes standardised rates for specific trade goods, in an effort to combat the Krona's inconsistent value and instability. The current rates are:

### **BE WARNED, VALUES ARE CURRENTLY NOT SET IN STONE, SO RATES MAY BE INACCURATE.**

1 Blaze Rod = 128 V

64 Copper = 16 V

8 Fur = 12 V

8 Glowstone = 16 V

16 Leather = 16 V

64 Paper = 5 V

64 Steak = 32 V

8 Tallow = 16 V

64 Wheat = 2 V

64 Wool = 16 V

8 Gold = 8 V

32 Cast Iron = 8 V

24 Wrought Iron = 8 V

24 Low Grade Iron Ore = 8 V

16 High Grade Iron Ore = 8 V

8 Steel = 24 V

1 Diamond = 56 V

1 Netherite Scrap = 512 V

### Military

Vesakrolm, as a democratic nation-state with a farming community and low-density, sparse population in contrast to major centres such as Maligrad, maintains a small citizen-militia with which to levy in the event of a conflict. However, Vesakrolm's leaders often resort to complex political intrigues to prevent full-scale invasion at all costs.

## Social Hierarchy

1. Councillor - The Council has the final say over all things political, economic and otherwise affiliated in Vesakrolm, made up of important citizens and local patricians.
2. Citizens - Local citizens of Vesakrolm are afforded all the rights under local law, and are extended protection from the republic's values.
3. Foreigners - Although foreigners are permitted to trade, and are treated with decency, they do not have the same rights to property as local citizens, and are disenfranchised from the ability to join the Council.
Aqua Kepler

Aqua Kepler is the single child of Apollo Kepler, the current Emperor of Kosbia. She is currently on a mission to find and hunt the descendents of the exiled Kosbian Chancellor Nanoska, Grand Vizier Manoska, Orca Loxjoon; as well as bringing back the ancient artifact the Medal of Koshnir, in order to make her father Apollo proud. This is because she does not want to marry some random prince and be forgotten.

## Early life

Despite being born in the middle of a great Kosbian famine, Aqua’s early life was filled with the luxuries of royal life. Naturally, being the daughter of a Kosbian Emperor, Aqua was interested in combat and war, sometimes sneaking into Kosbian barracks and learning simple self defense from the soldiers there. For a while, Aqua’s father happily heeded her wishes to train her in combat, enlisting elite soldiers to train Aqua. However, after Aqua’s 18th birthday, as civil unrest grew and Apollo’s attempts to procreate a male heir to the empire failed, Apollo increasingly put pressure on Aqua to stop training with the elite Kosbian soldiers, instead pushing her to look for a partner worthy of the Kosbian throne. During this time, Apollo rarely came home, often abroad to visit the princes of great empires that would fit the name of Kosbia’s new emperor. However, Aqua did not want to just be married off and forgotten as another one of Kosbian’s powerless princesses. Instead she spent her free time training in secret, aiming to prove herself worthy of the Kosbian throne. And two months later, she got her chance. While looking through old cabinets in a forgotten room, Aqua stumbled upon documents detailing a decades old bounty and hunt for a hereditary Kosbian artefact. Set on proving herself worthy for the throne by retrieving Kosbia’s lost artefact, the medal of Koshnir, Aqua gathered herself a small group of trusted soldiers as well as one of the palace slaves, Kaori, and set sail to Forsvar during her father’s next voyage, stealing a military ship along the way…

## Landing in Forsvar

Upon landing in Forsvar, it was only a few minutes before Vestrians gathered around the southern ship, having not seen a Kosbian vessel before. It was not long before some violent Vestrians, who disliked the southerners , decided to attack the hunting group. Since the Kosbians were busy unloading the ship, they weren’t able to anticipate the quick assault brought about by the Vestrians. In the fight that ensued, all of the soldiers died, and only Aqua and Kaori were able to escape, carrying little to no supplies. Since then, Aqua and Kaori have been roaming Forsvar, looking for the exiled descendants of the great Kosbian reign.
World Map: Geography

Geographical world map - showing mountains, seas, known passages and biomes.

In the north, there is the mountain range known as the Nordskeldr, and running east to west dividing the continent there is the Suovirkes. The mountain ranges play a critical role dividing the landscape, forming barriers and isolating regions from one another.
The Vílið

*Page Status: Accepted Canon*

## Geography and Customs

The ancestral lands of the Vílið encapsulate the entire Nordskeldr mountain range. The mountains provide a brutal and inhospitable lifestyle that the Vílið embrace. The Nordskeldr are taller, colder and more treacherous than the Suovirkes further to the south. The Nordskeldr yield very little in the way of food for its inhabitants, and the Vílið rely heavily on group-hunting larger animals for game.

Despite being poor in resources above ground, the Nordskeldr hides its source of wealth under the surface. The Vílið had extracted the unusual minerals of the mountains since ancient times and practiced the smelting of high quality iron for countless generations. If not for its mineral trade with the rest of Forsvar, the Vílið would otherwise be highly isolated.

The Vílið are perhaps the most superstitious of Forsvarians. Seers and enchanters play an important role amongst the small Vílið villages, and hold great influence over chiefs and warlords in the Nordskeldr. According to Vílið legends, the most powerful seers are able to turn brother against brother or village against village. Others say that the seers roam the forests of Forsvar at night even outside of the Nordskeldr, feasting on the fears of those who wander.

## History

Little is known of the history of the Vílið. Being so geographically isolated not only from the rest of Forsvar but also from village to village in the mountains, rarely would Vílið warlords succeed in uniting large numbers of their people.

It is said that in order to bring the Vílið into Velosian rule, at least as tributary villages, the Velosian warlords drew up a secretive pact with the seers. On the back of safe passage through the Nordskeldr and high grade smelted metals from the Vílið, the Velosians were able to project their power far east into the lands of the Svearians and the Njorksr.
Ulf Brant

*Page Status: Accepted Canon*

Ulf Brant was a Vinterian Húskarl, he swore alligance to Jarl Skard Rolfsson and accompanied him in his journeys.

He was killed by the Nivoans alongside his Jarl

> *"A long time ago I followed a Mighty Jarl, a Warlord of his time in the land of Svearia, he was a warrior blessed by the gods, and I followed him, and it was my honor to fight beside him. But he grew crazed, too driven for power he lost his honor somewhere along the way, killing was all he cared for not the glory, like a fool I challenged him and for that challenge I lost my eye and was banished, I was forced to watch as he lead my people to their deaths and my old home burn, in my grief I wandered and grew old, till I found myself settling in these new lands, I was ready to die old and alone, then Jarl Skard found me and brought me in to his town and in him I could see a second chance, a chance to follow a honorable man and by all the gods I will follow him and keep him on the right track even if I must die for that mission."*
>
>

> *- Ulf Brant*
>
>
Archeology Letter from Olna

##### The year is 10,000 P.K. (Post Kroglamageddon)

As all major events, the Kroglamageddon too fell into legend and folklore over time. It has been 10,000 years since the planets intelligent races were nearly wiped from the face of the world itself. Their civilizations crippled and destroyed; knowledge and technology entirely lost plunging the world back into the stone ages at the time.

Legend tells of an event in Ancient Islumar, the epicenter of the rippling catastrophic shockwaves that covered the globe. It is said a flash of light soon followed it; every valcano on the planet erupted at the same time. The massive Ice caps at the poles melted flooding large portions of the continents.

No one knows what happened to the adventures, the only evidence of their existence was what we found in an archaeological dig site in the area 30 years back of their personal belongings. After digging further down we found a crypt heavily fortified and inside there was a lone artifact that had several rings attached to it. The lead scientist of our team that found it left to his homeland (which was at the time a small humble nation called The Republic of Ulea). It is neither small nor humble anymore (definitely not a Republic either) unfortunately. We never did know what happened to that artifact that was found those many years ago.

The Ulean empire just seems so unnatural in its rapid extreme growth and power…
Miðfjall

*Page Status: Accepted Canon*

Miðfjall is a Suirisian-Försvarian village, Miðfjall is considered to sit on the border between the South and Försvar. Miðfjall was a vassal of different nations during its short history, from The Repbulic of Suiris to the Jarldom of Vinterföld.

## The History of Miðfjall

Miðfjall was founded by Försvarian warriors that settled the area during the Velosian campaigns.

It was vassalised by the Suirisian Republic some years after the fall of Velos, In the year 25 Miðfjall joins the Jarldom of Vinterföld as a vassal to Jarl Skard Rolfsson.

It later becomes independent for awhile when Skard dies, but gets vassalized again when Sigurð Skardsson becomes Jarl in Vinterföld.

## Miðfjallian culture

Miðfjallians are a mixture of Försvarian and Suirisians, they worship the Försvarian gods, Miðfjallians are mostly foragers and farmers, the women are in charge of the household while the men provide food, the local chief hosts an assembly that includes the village's freemen and also the chief attends Vinterföld's assembly.
Klan ór owlrinn

*Page Status: Accepted Canon*

### About

The Owlrinn clan is a Old Njorskr clan, they left the lands of Forsvar many generations ago, but due to the raid on there village, they are forced to return to their ancestral homeland, to rebuild themselves

Klan ór Owlrinn (or Clan of the Owl), is a clan created by the Hellström Siblings, Wulfgar, Astrid, and Tyra. The three siblings traveled from a far away land just to start a new life. They have one of the only known seers in the world in their clan, and her name is Revna. She can hear the gods, and tell what they have instored for one's future, even their death. They believe in an owl god, and see any act that can cause harm to an owl as Deicide, and will hunt any who do such. The Brown Owl Radglaf can often be seen flying around the main settlement, or resting on Jarl Wulfgar's shoulder.

### Culture

They have a mixed culture of warriors, farmers, and many others. They adhere to a Codex that holds all there laws, Kodex ór Owlrinn (Codex of The Owl)

### Leaders

Jarl: Wulfgar Hellström

The Seer: Revna Andreassen

Skald: Astrid Hellström

Hersir: Tyra Hellström

### History

Sem striithinn rageð á, owlrinn klan's warriors struggleð til haldeigir á konungr borgs menn, jarlrinn, jarl asger rikki,inn ordereð vífrinn ok kinder til flý, hann tolð hans long-time frændskarder ragvaldsson, til takhansr kinder ok flý, skarde var hesitant til eltþessir order.  Still, asger lítumk hans frændinnr eyes,inn þat er eigi known hvat hann segðumk.  Still, þat inspireð skarde til taktyrar, wulfgar, ok astrið til longshipr, tyrhavingr til drag wulfgar ok astrið til skip,inn þeir vóro bloodthirsty, ok sem þeir left þeir sá svartrrinn kloak ór konungr borg smiling á þau fran þeirheimar, þeirfaðirr und hann, þeir watcheð sem konungr borg beheadeð þar faðir, wulfgar ok astrið screameð fyrir blood, tyrokr skarde watcheð krying fyrir skaðiinn ór hanfaðirr ok hans frænda.  sagarinn ór hellstrrinnöm kinder hafréttrr begun

Translation

(As the battle raged on, the Owl Clan's Warriors struggled to hold off King Borgs men, the Jarl, Jarl Ragnar The Great, ordered the woman and children to flee, he told his long-time friend Skarde Ragvaldsson, to take his Children and flee, Skarde was hesitant to follow this order. Still, Ragnar looked his friend in the eyes, it is not known what he said. Still, it inspired Skarde to Take Tyra, Wulfgar, and Astrid to a Longship, Tyra having to Drag Wulfgar and Astrid to the ship, they were bloodthirsty, and as they left they saw the black cloak of King Borg smiling at them from their home, their father under him, they watched as King Borg Beheaded there father, Wulfgar and Astrid Screamed for blood, Tyra and Skarde watched crying for the loss of her father and his friend. the story of the Hellström Children has just begun).

### Goals

The goals of Klan ór owlrinn is to rebuild their once glorious clan, and "maybe start a few wars on the way" - Wulfgar Hellström

### Members

Wulfgar Hellström

Astrid Hellström

Revna Andreassen

Skarde Ragvaldsson

Tyra Hellström

Mitchel Creagon

Bjollok Aegear

Amund Øystenssen
The Covenant

*Page Status: Not Yet Canon*

The Covenant is a Grimsburgian armed force funded by Dragomir von Brandensteel in an attempt to unite forces with fellow Grimsburgians in order to bring the name of their nation back to its former glory and fame.

The Lord Commander of The Covenant, Dragomir, follows the old traditions and respects the beliefs of his ancestors, fighting to acquire land, defend their territory, and rule his people justly, while not taking strangers kindly. Other motives for this clan include the spreading and imposing the word of The Holy Fire, rebuilding and constructing new Grimsburgian settlements, forts and towns, defending and aiding their allies, and taking revenge upon their historical enemies.

The Covenant has several outposts and fortresses spread across Försvar in order to assess control over distinct territories with greater ease, their main base being the fortress of Kaer Blackmore, in honor to their ancestors losing the Blackmore War. Their hierarchy is divided into several ranks.

## Ranks

### Footman

Footmen are recently recruited, inexperienced soldiers, usually given simple tasks such as building, assisting, or other kinds of physical labor. They are subordinates to the rest of the ranks in the Covenant’s hierarchy and are to be consistently trained by their superiors. Footmen normally take on the smaller, lighter responsibilities of the clan, until they are ready to upgrade their rank.

### Man at Arms

Men at Arms, also addressed as soldiers, are the regulars that cover most of the Covenant’s manforce. They fight in battles, know the formations and drills, and are generally more experienced than Footmen.  The Men at Arms are required to listen to their superiors and know how to follow orders.

### Sergeant

Sergeants are highly trusted and experienced members of the Covenant who have earned the position they hold. Each sergeant is able to give orders to regular soldiers and make decisions based on their own criteria. However, they must always respond to and obey the Captain’s instructions. Sergeants are responsible for organizing training sessions and assigning tasks to both Men at Arms and Footmen.

### Captain

Captain is an advanced rank, reserved for the warrior who has proven to be the best of the force. Being the Captain means holding the last say in every argument and decision, and being responsible for communicating to the Sergeants about what actions must be taken and what is there to be done, so that they can split it into simple tasks for the lower ranks. The Captain responds only to the Lord Commander, and he is able to directly discuss decisions with him and exchange ideas and opinions.

### Lord Commander

The Lord Commander is the Head of The Covenant and has to make the most important decisions. The Lord Commander is also instantly recognized as the ultimately legitimate ruler of the Grimsburgian clans.
Clan Tordenskold

Clan Tordenskold (means Thundershield) is an old noble house in Velos that was native to the city itself. After the fall of Velos the had of the house fled with the rest of the refugees to Maligrad and since then settled in the island.

Current Head of Clan: Edelmar Tordenskold

#### The Fall and Rise

The Tordenskolds, along with Clan Orve'gard (The Royal house of Velos) became the two leading clans in the island. Looking to settle their differences peacefully, The two clans and their supporters settled on founding the Assembly of Maligrad: An assembly that is called twice in a year, to decide on foreign matters, raiding targets and island-wide problems. Although this assembly presents itself as a single entity in front of other nations in Forsvar, internally, its widely decentralized, with each clan having its own village and even fort, clans fighting each other and competing for supremacy in the island.

The uneasy unity lived on between the two great clans for years, however, with time the rivalry grown until the dam finally broke. Clan Orve'gard, in a move to secure its domination of the assembly, lured the Clan Head, Irvin Tordenskold and his son to the assembly, alone and unguarded both men were slaughtered under the cover of the night.

But what they lost, or whom, was Edelmar himself, the grandson of Irvin. At 16 years of age his family was killed, at 16 years of age he was forced to flee his home and travel the south.

After 11 long years of exile, roughened and grown by his travels, Edelmar, the last surviving member of the Tordenskold family arrived in Vinterfold, where he served as a mercenary.

Now, strong and young, Edelmar seeks to reclaim his birth right, unite the Isles, and seek to restore the glory of Velos.
Survive

***Survive*** - перший англійський міні-альбом Rocking Doll. Він буде випущений 19 вересня 2022 року з "Grey" в якості титульного треку.

## Список треків

1. "Survive"
2. "Grey"
3. "I Just Wanna Be With U"
4. "Drop Down"
5. "Pom Pom"

## Посилання на відео

	+ Тизер #1 / #2
	+ Реакція
* Танцювальний кліп

"Grey"* Кліп
	+ Тизер #1 / #2
	+ Реакція
	+ Зйомка
* Танцювальний кліп
* Фотосесія

"I Just Wanna Be With U"* Особий кліп
	+ Тизер
* Танцювальний кліп
	+ Тизер
* Танцювальний кліп

"Pom Pom"* Особий кліп
	+ Тизер
* Танцювальний кліп
Clan Vinfengi

## **About**

Vinfengi is a clan founded in the mountains by former Vinterians who sought a different system than conquest and raiding. A myth has appeared due to this birth of a nation, The Myth of the Dragon. The rage developed towards Vinterfold formed the Red Room. In which the three governor's souls caught form of a dragon. The soul of the Dragon promised the Red Room as he flew high up into the sky towards the red room. A fate mission was whispered to the Dragon. Giving meaning of what Vinfengi must be. A powerful and sacred place. The capital of Vinfengi which is Elerandor lies underground. Behind the beautiful gate that guards the claim. Filled with joyous taverns, food, and prosperous living. Rollo, Fir Norpern and Nanashi who own this land promise to all who seek shelter a life of prosperous living. One of the best advantages of this land is the mountains which have the perfect terrain to make enemies think twice to raid Vinfengi. The Dragon is always watching over the claim. Elerandor's principles are mostly to seek alliances, trade and growth in the economy. A more industrial and forward thinking land. Another trait of Vinfengi is the richness of ore. Always stocked and always ready. The beautiful architecture brings the Red Room to admiration.

## **Politics**

Clan Vinfengi is a democratic monarchy state. The citizens can run or vote for elections in order to decide who will get in the council. The council is the place where chosen politicians debate and solve problems. The three governors are the people that are the top of this operation, their job is to oversee that in the process no rules are broken, and that generally no rules are broken, and to also intervene when they deem it fit. They must execute their job with no bias and opinions unlike the council members. In rare cases the governors are also court members, and they are not chosen by the public like the council members.

## **Current Members**

> **Fir\_Norpern - Governor**
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> **Nanashi - Governor**
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> **Rollo - Governor**
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> **Vangr - Citizen**
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Halvard Rolfsson

*Page Status: Accepted Canon*

Halvard Rolfsson played a major part in the founding of Vinterföld, Although never given a title, he was a dominant figure, he joined raids, attended negotiations with other nations and most importantly helped secure his brother's rule.

## Early life

Halvard was born in Varstad and like most men in Svearia, he learned to hunt and fight from a young age, when he was only 17 he joined his brother in a raid and managed to kill the enemy chief Kettil Gunnarsson in combat.

After their victory, Halvard proved himself as a cunning leader and used Varstad's reputaion to demand tribute from the neighboring villages.

## Vinterfold

Halvard was there from the start, he helped build the great hall of Vinterföld and witnessed Skard's ritual combat that will make him Jarl.

> "I needed to choose between my father and my brother, I chose Skard as I believed that I have nothing to do in the north and I was right, father lost the taste of battle he wasnt the warrior he once was."
> -Halvard reflecting on his choice to leave his father.
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When war broke in the south Halvard disagreed with the assembly's choice to join the Nivoans in battle and stayed in Vinterföld, he was later proven right, the battle of honeybay was a bloodshed that shamed Skard.

Halvard befriended Fenvik and Elder although they had their differences, Fenvik was old and was tired of wars and Halvard was young and eager to start them. Halvard accompanied Skard in his raids on the southern nations, he negotiated with the nation of Suiris and even helped convince the chief of Miðfjall to accept Skard as his liege.

### Halvard's path

Halvard spent the wealth he earned in his raids on a longboat and recruited a crew to sail the Eastern sea in search for new lands, he founded the Duchy of Svarland (Svearians land) it is unknown how Halvard died but some say his descendants still rule Svarland to the east of Forsvar.
Phlegma Hofferson

*Page Status: Not Yet Canon*

Phlegma Hofferson was born in the woods, but then She was picked by the village and grew up there for 18 years. I was never really a popularly person in the village I was always picked on a lot but then I felt safe when I had "friends". They helped me get rid of the people who picked on me, but then years later they started to pick on me. Then they went to far and abandoned me I felt lost and alone I couldn't believe they did this to me the people that helped me long ago now they left me in the woods for hours I was crying for ages but then someone named Arnfinn Bradr Came and comforted me and he made me feel not like a outcast he made me feel normal not like freak like everybody else did I want to be his friend cause he made me feel right so I asked "can you please be my real friend and protect me" and he said “it will be an honor for me to be your friend and I give you my word that I will protect you till I'm dead”. I felt happy and we chilled in the forest till the next day we started to explore together to find the best place for us to live in. We traveled for days and days, in the cold nights to try and find the best place for us, till one day we saw the Veðrfölnir's Guild. It felt magical when we first walked in warm but then we got attacked by bandits it was TERRIFIING put then something fell out of Arnfinn Bradr bag and the man shouted STOP ATTACKING THEM, he has the missing part that I have been searching for my whole life ”.Then he Introduced himself “ hello gentlemen my name is Njallo Arneson I'm the leader of the Veðrfölnir's Guild. You are welcome to join us but your little friend no”. I was scared that the same thing would happen again just like the woods but he stood up and said "she is my best friend and I promised her that I will protect her till I'm dead. So She is coming or we are staying WITH the artifact”. It made me feel so happy that he stood up for me instead of just leaving me but now we are now apart of the Veðrfölnir's Guild
David McKinley

David McKinley was the father of Arthur McKinley, husband of Margaret McKinley and an experienced officer in the British army.

He was robbed and murdered during a trip to the U.S in 1904.

## Biography

### Early Life

David McKinley was born in Scotland on August 12th 1859 in Aberdeenshire, and lost his parents at a very young age. He was taken in by the Gordon family, friends of his parents and he was raised by them. Despite being very young when he lost his parents, he remembered small things about them.

### Education

David eventually went and studied at the University Of Aberdeen, although he was largely uninterested in school and instead left to join the army.

### Military Career

David’s first deployment in the army was to South Africa in The First Boer War and was almost captured at the Battle of Majuba Hill, an embarrassing defeat for the British in which his commanding officer, George Colley was killed. He remained in Africa for many years, eventually becoming a Lieutenant General during the Second Boer War.

### Kidnapping and murder

In late October 1904, David took his wife Margaret on a trip to the U.S, leaving Arthur with some relatives. On November 7th, he and Margaret were kidnapped and held for ransom by some of the last remaining outlaws in the west somewhere in the Sonoran Desert. David and Margaret were both executed after the authorities failed to get the money in time.
Relems

# Realms

### Avenjorn

The land where both the Ænvir and the Svartir reign in peace. After the two clans unified, the realm which was once in constant turmoil and anguish finally calmed to the afterlife those of honorable deaths deserve, for those who die in battle are bound to join Oddvar here.

### Flarheim and Kegonheim

These lands act as afterlife’s for those who died deaths mundane, common, or pathetic. Oddvar designated the Flarheim as the land of deaths swift and fast, represented by the flames that scorch the realm. He also decided that Kegonheim will hold those of deaths slow and painful, represented by the constant chill havocking the realm.

He then created creatures to inhabit each. These creatures argue commonly over what souls go to them, and as such escalate the situation greatly. Large fights are held between one side’s souls and the other side’s to see who wins.

### Klodenjorn

This is the world where all of humanity resides. A land shaped by the deities, but governed by those of our kind.

### Svenrold

A plane governed by a humanoid species known as Twaves that rivals mankind in strength and technology. These creatures are unified under one group following a queen, in an attempt to perfect themselves. They are stout in stature, and have a knack for battle and science.

### Grudrold

This land is controlled by various roaming groups of giants. These giants were once native to Klodenjorn, but when the gods took a disdain towards them, they quickly banished themselves to this place. It is said that remnants of the giants can still be found in our world to this day
1974 IROC Season

The 1974 IROC season is known for rookie Mark Donohue winning the championship. Peter Revson died in a F1 crash after the first race

## Racers

1. Uop 1 - George Follmer (Rookie)
2. English Leather 1 - Roger McCluskey (Rookie)
3. Texaco 5 - Emerson Fittipaldi
4. Texaco 6 - Denny Pulme (Rookie)
5. Best Western 11 - Mario Andretti
6. Coca Cola 12 - Bobby Carllison (Rookie)
7. Rodopolis 15 - Nick Hollis
8. Uop 16 - Peter Revson (IROC 500)
9. STP 20 - Gordon Johncar (Rookie)
10. Wood Brothers 21 - A.J. Foyt
11. Palurator 21 - Drive Parkerson (Rookie)
12. Oil Sausages 24 - Bill Clark
13. Landon Mitchtire Racing 29 - Landon Mitchtire
14. Brighttone 37 - Robert Finchum
15. Dinoco 43 - Strip Weathers (Rookie)
16. Olsonite 48 - Bobby Unser (Rookie)
17. Vitoline 61 - Bobby Carsac
18. First National City 66 - Mark Donohue (Rookie)
60 Seconds To Tell

60 Seconds To Tell was a short film in the 60 seconds series about a Nuclear war and it's effect on Britain. It was scrapped and replaced with GAMMA.

## Story

The short story revolved around a British news presenter running for shelter as the bombs were dropped while he was on live TV. Most of the scene was filmed and edited in late 2019.
The Njorskr

*Page Status: Accepted Canon*

## Geography and Customs

The Njorskr are a people of the eastern tundra lands as well as the eastern portion of the Suovirke mountains, inhabiting lands as far east as the coast of the Eastren sea. The Njorskr lands are adjacent to the Svearian ancestral lands, and a fierce rivalry has raged since ancient times.

The eastern tundra lands are a bitterly cold inhospitable for agriculture. The Njorskr rely on hunting and fishing to feed their populations, or in times of need, turn to raiding in the west or even south of the Suovirkes where the lands are warmer.

Further to the east of the Njorskr lands are the lands of Kodota, a non-Forsvarian people who have often sought relations with Njorskr warlords - or faced them in battle.

The Njorksr are proficient sailors and explorers who sail the Eastren sea, although historically the Eastren has been sparsely inhabited and poor for raiding. Plunder became a more viable option in years following the demise of Velos, during the Skardoving era, when southerners prospered and populated the Eastren sea.
Ørstad

*Page Status: Accepted Canon*

## Current Status

Under the Control of:

Fief of Vinterföld

Chief: (none)

## Town Features and Geography

Ørstad is a Forsvarian village south of the Suovirke Mountains. It lies between Strøndholm and Vinterföld, but is much closer to the former proximity-wise. Ørstad can be found in the grassy plains to the east of Strøndholm, and is directly adjacent to the Suovirke Mountain line which looms just to its northern side. Ørstad's fields are covered in sinkholes of water as the area retains much of the water that regularly flows down from the mountains. Though muddy, the area is prized for its fertile soil which provides high agricultural yields and food for the surrounding populations.

The village is moderately sized compared to other smaller villages such as Sørbyen. Houses are generally very small but numerous, and the village's largest structure is the village hall where the Chief resides.
St-Elgír

- New-Elgìr [Town, in the Antium plains]

## History

The clan of Elgìr is a Skorgurmenn clan. After the Velosian massacres of the Skogur people, the remnants of clan Elgìr fled Forsvar into the lands of the south. Few other clans survived the onslaught after the fall of Antium to the Velosians.

Upon returning to the ancestral lands more than one hundred years later, the Clan's Head, Elkroy Durath II, seeks to restore power to his people by reconquering all that had previously belonged to the Skogur. After much conflict in the clan's new territory with Forsvarian tribes now occupying the land, the clan has almost secured the plains of Antium once again.

## Heirachy

Elkroy - Title given to the Oldest Male of the head Family

Elder Council - Containing Elders from all families, it usually counts around 5-12 Elders, who act as advisors, but can unanimously vote out an Elkroy if needed.

Regent Council - Containing members who represent different obligations (Military, Trade, Etc...) who are selected by the current Elkroy and the Elder council

Cardinals - Religious Heads, many eventually become members of the Elder council

Freemen - Owners of land, soldiers, artisans, merchants, etc...

Serfs - Prisoners of war, punished freemen, usually work for High-ranking families, but many also become Monks loyal to churches and Cardinals.
The Svearians

*Page Status: Accepted Canon*

The life in Svearia is brutal and harsh, The Svearians live in small villages ruled by a chief and a governing assembly. Courage, Vengeance, Cunning and Prowess are respected in Svearia, every freeman is expected to avenge his kin's blood or else he will be shamed and deemed weak.

## The Svearian Raids

Chiefs often raid other Svearian villages for livestock, grain, wealth and slaves. Due to the frequent raids young men turn into battle hardened warriors and even the Svearian women are capable in warfare.

Homesteads and Villages are often built near water bodies, the many rivers and the northern lake provide a food source but the chiefs are using that to their advantage and each chief construct longboats to raid their neighbours with ease, the longboats are built perfectly to raid swiftly and effectively.

## The Velosian era

During the times of Velos the Svearian chiefs were bound to the High King and even had a Jarl over Svearia at one point but the goverment wasn't centrelized and blood fueds and even raids inside Svearia still happened occasionally

### The fall of Velos

When Velos fell many of the Svearians raided and plundered the rich cities of Velos, even cities they had good relations with, according to the Svearian values If the weak can't protect their belonging, the strong are welcome to take it.