Tools Manipulation/Fuinjutsu

Fuinjutsu is the art of sealing matter within a seal, to be summoned after activating said seal. Though the principle is simple enough, this is the second most complex path besides genjutsu, as it requires professional knowledge about the seals, symbols and the chakra current which is applied, let alone memorizing the sequence in order to unseal effectively. To be pictured better, seals work as circuits and chakra is the energy that travels through them, materializing on space-time what matter is stored in it, failing to unseal a seal can lock it until its author modifies it or wanders off for too long not giving it the proper maintenance (not applied to 8-trigram seals which can last eternally).

**Kinds of seals:**

***Storage:***  basic kind of seal, used to store matter (liquids,solid, gaseous, energy), these are not the combat kind and are more used for logistical purposes (transporting a wider variety of weapons, ammunition, special gear [explosives, tools, bullets, hooks, armor, shields,etc]).

***Summoning seal:*** the idea of this seal is to quickly deploy something on the battlefield, normally placed on clothing or gear to easily equip weapons by infusing chakra on it (E.G: the user infuses chakra on their palm where the seal is, summoning their Kanabo midway through an attack to surprise the enemy). These summoned items will return to the seal after the user commands it or after a determined amount of time.

***Combat seal:*** Seals that are similar to the summoning kind, but expel their contents with power to cause damage, normally stuffed with sharp or blunt tools, sometimes with chakra natures, the more experienced the funjutsu user is, the more complex the release pattern and trajectory it can be, and it can be even timed to release on synchronized waves. These expelled items (not natures) can be summoned back into the seal, unsealed and rearranged. Note that these can also be attached to armor and gear to release while performing close quarters combat.

## **D - rank spell unlocked = Fuinjutsu enthusiast**

***(Requires Sealing Speed and Chakra Control of 2 to Perform)***

You just learned the first steps into sealing, your seals are not that complex but they’re way above average. Their algorithm is more intricate than the ones you did on your sealing classesin the academy.

You may only carry 2 storage seals with you, and they may only carry one item (literal) or material (3kgs or 4lts of it, 6lb).

You may only carry 1 summoning seal, these will keep a weapon of your selection stored, however it will be summoned back into the seal after 30 seconds and will require the user to re-summon this weapon.

The user may carry with them 1 kind of combat seal though its contents won’t return to the seal and will leave the contents lying on the battleground.

## **C - rank spell unlocked = Fuinjutsu technician**

***(Requires Sealing Speed and Chakra Control of 4 to Perform)***

Your seals are more complex, they have conditionals and can fool inexperienced fuinjutsu users easily. There can be a failure while unsealing here and there but it’s mainly lack of habit or practice. It’ll be harder to break your seal! and you learn some knowledge to break them as well! Your ability in fighting and throwing tools is above average, you seem to be an specialist on this field and you normally perform with better accuracy and your techniques allow your tools thrown or shot to be more powerful

You may carry 4 storage seals with you and each can carry 2 items of the same kind or material (5kgs or 10 lts of it, 11 lb).

You can carry 2 summoning seals, and you will be able to leave one of the weapons unsealed as long as you’d like, the other will disappear after 30 seconds of usage.

You can carry 3 combat seals and the contents of one kind will return to the seal, they can be attached to you through seals around your gear and weapons to combine them with taijutsu or acrobatic performances.

The user is now able to release jutsu through their tools. This allows for the potential of combination attacks, able to be used a wide variety of ways. At C-Rank, the player may infuse ninjutsu into basic tools such as shuriken and kunai.

## **B - rank spell unlocked = Fuinjutsu adept**

***(Requires Sealing Speed and Chakra Control of 5 to Perform)***

You’re almost a professional, your seals are complex and anyone below this rank will have a hard time breaking them. The speed and power of release has improved, your ammunition amount has doubled and you have incendiary and smoke rounds on all your ranged *special* weapons. Combining tools and taijutsu/kenjutsu is more natural and less propense to keep your guard down, you may even chain fuinjutsu attacks with your close quarters attacks several times in a chain.

You may carry 5 storage seals with you and each can carry 4 items or material (10kgs or 30 lts of it, 22lb).

You can carry 3 summoning seals, and you will be able to leave one of the weapons unsealed as long as you’d like, the rest will disappear after 40 seconds of usage.

You can carry 4 combat seals and the contents of two will return to their seals.

At B-Rank, the player may infuse ninjutsu into basic tools such as shuriken and kunai, as well as other ranged tools; 'Bow and Arrow', 'Chained/Roped weapons' and 'Harpoons'

## **A - rank spell unlocked = Fuinjutsu professional**

***(Requires Sealing Speed and Chakra Control of 6 to Perform)***

You’re an acrobat and you are able to activate seals from afar, though this will be tasking and requires a medium sequence of hand seals. Your unsealing speed when directly made is impressive, allowing more powerful combat deployment of these.

You may carry 5 storage seals with you and each can carry 4 items or material (10kgs or 30 lts of it, 22 lb).

You can carry 4 summoning seals, and you will be able to leave two of the weapons unsealed as long as you’d like, the rest will disappear after 40 seconds of usage.

You can carry 4 combat seals and the contents of two will return to their seals.

At A-Rank, the player may infuse ninjutsu into all tools as stated at C-Rank and B-Rank as well as the following additions; 'Claw Weapons', 'Gauntlets', 'Hidden Blades' and 'Maces'

## **S - rank spell unlocked = Fuinjutsu professional**

***(Requires Sealing Speed and Chakra Control of 8 to Perform)***

You’re a nate code-breaker and seal maker, depending on your specialty you will have a knack to open or unseal complex seals, but at this rank code breakers will be able to challenge very complex kinds of seals like the 8-trigrams seals. Code makers will be able to craft very safe seals to store their treasures, that will require a lot of maintenance to be kept in perfect condition, but the more complex a seal the longer it’ll take to create so you’re limited to use these for storage or keep a collection of items safe. Explosive rounds for your ranged special weapons are available.

You may carry 6 storage seals with you and each can carry 5 items of different kinds or material (100kgs or 300 lts of it, 220lb).

You can carry 6 summoning seals, and you will be able to unseal all of the weapons as long as you’d like.

You can carry 4 combat seals and the contents of two will return to their seals.

## **Special weapons, exclusive to tools manipulation:**

* Bow & Arrow (with accessories)
* Chained/Roped Tools or Weapons
* Flintlock Pistols and Rifles (projectiles have a speed of 120 mph and the calibre is a pellet capable of shattering armor and causing burns or going through a target) which take a long to reload and won’t be able to be reused in combat unless a time gap of 1 minute is logical.
* Shields
* claw gauntlets or any sort of gauntlets
* Hidden blades (combined with swordsmanship if multi blade is learned).
* Kanabo (mace)
* Harpoons with retractable mechanisms (swinging, pulling targets)
* Incendiary/smoke/explosive tags (explosives won’t be demolition kind but concussive)
* Any throwing tools kind outside of the ordinary: kunai and shuriken.

from C -rank and above, the user may infuse chakra natures or make their throwing tools starting points for their techniques.

**Breaking seals:**

C - rank: +5 mod

B - rank: +10 mod

A - rank: +15 mod

S - rank: +20 mod

**Seal breaker specialty:** +20 mod (achieved at B rank unlock)

**Seal strength:**

C - rank: 50 complexity. + 20 SM (seal maker)

B - rank: 100 complexity. + 40 SM (seal maker)

A - rank: 130 complexity. + 50 SM (Seal maker)

S - rank: 150 complexity. + 150 SM (Seal maker)

8 - Trigram seals: 1000 complexity, needs above 700 to break, each failure will increase +10 the requirement to break.

In order to break a seal, your roll must reach 70% of the total seal strength. If the roll is below 50%, you may not try again for 1 day. Any further failures below 50% adds an extra day to the wait time.

Example: Tsukihime makes a seal, she’s a B-rank seal maker which makes the seal have a difficulty of 140, Masaharu tries to break that seal and unlock its contents, he’s a seal breaker of A-rank which grants him a 15+20 = 35 extra points when attempting to unseal.

On his attempt Masaharu will /roll with 140, the difficulty of the roll and the number he gets he will have to add 35 points, if it doesn’t reach 70 he won’t be able to attempt an unlock in a day, other failed attempts will add another day on the waiting cycle.

### Notes:

You are able to seal body parts as long as they are cut up, you may not seal a complete body.