Update OT6

## Related links

* Patch Notes

**Release Notes - OT6**

## **Feature Updates**

* Paragon will now detect and warn about AMD driver versions with known issues.
* Returning Players will receive 5 new card packs.
* Wind sound FX added for travel mode.
* Optimized network bandwidth.

## **Heroes**

* Increased Baseline Amber bounties on players.
* Experimenting with reduced cooldowns for abilities (to increase the feel of speed during combat).

###  **Dekker**

* Rocket Boots (RMB): Movespeed buff can now affect travel mode.

###  **Feng Mao**

* Basic Attack (LMB)
	+ Increase base cleave damage.
	+ Increased card scaling.
* Mad Dash (Q) Reduced Cooldown.

###  **Gadget**

* Electro Gate (E):
	+ Reduced Cooldown.
	+ Movespeed buff can now affect travelmode.

###  **Gideon**

* Torn Space (E):
	+ Increased teleport distance slightly.
	+ Reduced Cooldown.
* Black Hole (R): Increased cast time (interrupt window)

###  **Grux**

* Basic Attack (LMB)
	+ Increase base cleave damage.
	+ Increased card scaling.
* Rippling Smash (Q): Reduced Cooldown.
* Charge (E): Reduced Cooldown.
* Whirlwind (RMB): Reduced Cooldown.

###  **Muriel**

* Boost (RMB): movespeed buff can now affect travel mode.

###  **Rampage**

* Basic Attack (LMB)
	+ Increase base cleave damage.
	+ Increased card scaling.
* Boulder (Q): Reduced Cooldowns.
* Roar (E):
	+ Movespeed buff can now affect travel mode.
	+ Reduced Cooldown.
* Pounce (RMB): Reduced Cooldown.

###  **Steel**

* Basic Attack (LMB)
	+ Increase base cleave damage.
	+ Increased card scaling.
* Charge (Q): Reduced Cooldown.
* Shield Slam (R):Increased Cooldowns.

###  **TwinBlast**

* Barrage(R):
	+ Reworked to fire a fixed number of shots automatically, rather than a Basic Attack buff.
	+ Fire rate is still affected by attack speed but the number of shots are limited.

## **Agora**

* Made bot lane tier 1 towers easier to defend by removing one of the Jungle access ramps.
* Increased Last Hit bonus on all minions.
* Increased Harvester payout.
* Increased Harvester Key tank size to account for increased well payout.
* Slightly decrease payout from tower destruction.
* Increased Amber progression baseline to account for increased payouts.
* Reduced camera shake during Core pulse attack.

## **UI Updates**

* Updated scoreboard layout.
* Added ability to ping minimap from team comms.
* Updated team comms menu options.
* General fixes and UX improvements.

## **AI Updates**

* Bots will now use movement-related abilities when trying to run away (this includes Kallari entering shadow plane).
* Bots will now upgrade their abilities in a specific order (used to be random) making sure to level up their Ult and LMB as soon as possible.

## **Replay Updates**

* Show abilities and cooldowns in replays.
* Clicking the minimap in a replay will take you to that location.
* General fixes and UX improvements.

## **Bug Fixes**

* Replay: Fixed an issue that caused clients to get stuck at the load screen when exiting a paused replay.
* Fixed Gadget Tesla Bot (R) damage radius persisting slightly longer than VFX.
* Fixed issue with hero bots sometimes choosing to not attack structures.
* Card shop now shows correct button icons if playing with a controller.
* Fixed environment decals drawing on characters after being shielded.
* Fixed shield effects lasting for lifetime of character when two shields were applied simultaneously.