Southern Ásaterra

***See also:*** The Warriors of the Dark Sun

The Southern Province of Ásaterra is the coldest in the land. It is is comprised of large coastal regions, as well as dense forests, stodgy marshes and rolling moorland. It is a wild and fierce place, but is also intensely beautiful, and it's residents are a proud and fierce people who pride themselves on their hospitality and loyalty. The Warriors of the Dark Sun currently govern the south, and their seat is in the Cládag Mountain range along the western coast. The Warriors are generally well received throughout the south, as martial prowess has been long admired in this continent. Many of the faction members come from the south, or have family in the south-east or west (although there are of course exceptions).

## History

### Pre-Annexation

   When Queen Ása first took the throne in 0BA, the south was comprised of a series of clans, who each ruled their own territory. It is believed that the clans were formed when the families of powerful warlords offered protection to weaker  peoples of the south. The warlords became the chief of the clan, and those under their

protection fought under their banner. This system became the norm, with the
south divided up between differing clans. The exact history of this territory is
uncertain until the year 460BA, but there are many stories and legends about famous
heroes from different clans winning great battles, or going on quests to slay
great monsters.

In 460BA, Queen Adlanniel turned her
eyes towards the clans of the South. They were the only territories remaining
between her and the Southern Ocean, and she was determined to take them. She
first gave the clans an offer; if they bent the knee and joined the Ásaterran
Empire, she would allow their chiefs to keep ruling as lords under her. The
clans refused her offer, and united in defence of their lands. The war between
the Empire and the South raged until 473BA, when the Southern forces suffered
great losses at the Battle of Taghan, after Clan Nathair betrayed them.
Crippled, the Southern forces retreated. After much council, it was decided
that they would surrender to the Empire, on the condition that they would be
able to keep their culture and their current leader. Queen Adlanniel agreed to
the terms, and the south was finally absorbed into the Ásaterran Empire.

### Post-Annexation

Although there was initially unrest and
resentment towards the Asaterrans, the citizens of south seemed to decide to make
the best of a bad lot. They soon became invaluable to the empire due to their
trade routes with Skovva and their prowess at sea. There was and still is a
large fishing industry in the south and the coast is dotted with fishing towns
and villages inhabited by southerners who have the sea in their blood. It is
generally agreed that the Ásaterran war of expansion ended after the annexation
of the southern territories, and the land saw little large scale violence
afterwards. The notable exceptions to that would be the civil war of 650-654BA,
when Queen Safae fled to the south and used it as her base of operations
against her brother King Hassan III, and the
civil war of 1210-1243BA.

## Geography & Architecture

**See also:** Southern Territories

Where the southern province brushes the eastern, there is plenty of seasonal forestry and although it is often drizzly in spring and summer, winter only ever produces light snowfall. However, the further south you go, the more bitterly cold it gets, until you reach the southernmost coast of Ásaterra, which is comprised of dramatic, soaring granite cliffs, with the odd fishing village clinging to the rock in some of the coves and inlets.

   This section of Ásaterra borders the land of Skovva, which is across the Dìleann river. The river often floods, and there is marshland on either side of it, although Skovva’s is much larger. The south is the most mountainous province in the land, and many of its holds and keeps are built on high, jagged ground. There are a few large towns and small cities situated in the north-west of the province, as that used to be a border between two countries later absorbed into Ásaterra. These towns are built out of grey stone, and have high walls and tall houses. They are relatively new compared to some of the other structures in the south, however. There are many southern holds and castles built of huge granite blocks quarried from the mountains, and many of them stand high up on mountains hills and cliffs. Modern houses are often crafted from granite, although some prefer to stick to more traditional methods. Some southerners live in wooden roundhouses, thatched with straw or hay in the way that their ancestors did, to demonstrate that they are proud of their heritage. This is an uncommorn practise in the deep south however; fishing towns more often than not contain more square granite buildings, sometimes whitewashed. They often use slate tiles to protect against the harsh winds.

See some of our inspiration for Southern Ásaterra here.

## Society & Culture

    The south is a hard land, but it also contains unexpected beauties; crystal clear pools cut into the rock over centuries by waterfalls, great shining lakes which completely freeze over in winter, moors full of gorse and heather, towering mountains stretching up into the sky. Like the land, the people are tough, but contain more than first meets the eye. They are surprisingly warm to travellers and those in need, and it is considered a great sin to abuse a guest. They highly value the arts of poetry, storytelling and song, and many a cold night has been spent around a roaring fire whilst the strains of harp music filled the air, whilst the listeners danced. The people of the south have great respect for the land and her creatures as their fate is so tightly tied to that of theirs; one early snowfall could wipe out a harvest. They also hold Lady Death close to their hearts, as when the winter wolves are howling outside your door, you truly grasp your own mortality. Healers and wise-folk are also held in high regard, especially those who know how to find ingredients for and craft their own potions. Many a child or husband, or wife or cow has been saved by the arts of the local wise-man or woman who brewed up a poultice just in time. The south generally has good relations with the neighbouring country of Skovva. Although generally mistrusting people, the Skovvans and the south often do trade, as there are many values that the two have in common; unsurprising considering the harsh climates that both have to live in. Many a Skovvan traveller has found a place at a southern Ásaterran fireside, and many a lost Ásaterran hunter has been aided by a Skovvan tribe, and these kindnesses are not easily forgotten.

### Family and Upbringing

The family is very important for southerners, who often have large extended families within their communities. This relates back to the clan system, which is still in effect to some degree, especially in the deep South. The current councillor is the head of Clan Tàileach, which still holds great political sway in the south. From a young age, children are taught to contribute to their family and community. Hard work is a common ethic installed in children, even in noble families, although there is always time for play once the chores are done. Common skills for children to learn are weaving, cooking and cleaning as well as weapons practise. Children are expected to help their parents around the houses, and 'air and graces' as well as laziness are heavily frowned upon.

The abilities to read and write are common in the south, although not universal. Children will either be taught at home by their parents or sent to a village elder for lessons with their peers. There is no formal schooling system, but the community generally looks after its own. Children left without guardians will be their closest blood relative, or a family with enough to spare.

Courtship and marriage is generally an affair of the heart, and although marriages may be for political reasons or may be preferable from a parental point of view, at the end of the day they have to be entered into willingly. There is no taboo against sex before marriage, and no need to consummate the marriage to make it official; sex is seen as a pleasure and not a duty. Couples will generally have children, or adopt them if they cannot naturally conceive. Raising a child right and treating them well is highly praised, and losing a child is often a time of great sadness for a southerner.

### Fashion

* 'Bjorn the Pathfinder'Go to Armstreet.com
* 'Medieval Franks Outfit' by ArmstreetGo to Armstreet.com
* 'Long Medieval Lady's tunic' by ArmstreetGo to Armstreet.com
* 'Sansa' by ArmstreetGo to Armstreet.com
* from Carcassone
* 'Jark Eric' Tunic by ArmstreetGo to Armstreet.com
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Southern fashion is mainly comprised of different types and layers of leather and wool. Simple T-shaped tunics and dresses are often worn, although some lace in along the sides and arms to create a more form fitting shape. Clothes used to only be in natural colours, unless the wearer is wealthy or well-travelled, and are often accented with trimming. However new dyes from the north are slowly becoming more commonplace, and more colours such as pinks and blues are emerging. These, however, are still muted compared to the north, The only time southerners really wear vibrant colours in when showing support for the Warriors of the Dark Sun, whose members and supporters often wear their faction colours of red and black. Furs are commonplace in the south, as the weather is harsh, especially in winter.

Hair is often intricately braided and decorated with feathers, wooden beads or even bones in some cases. In battle, some of the older southern families follow tradition and paint their face with intricate patterns. Many of these warriors will only wear very light leather armour, their blood-lust overcoming the cold. Those of richer backgrounds will sometimes wear silks and velvets within the warmth of homes and castles, but practicality is often put over fashion, especially when the snows start to fall.

See some of our inspiration for Southern Ásaterran fashion here.

### Social Status

The nobles of the land are probably the closest to their people than anywhere else in Ásaterra. The south can be a harsh place, and more often than not you will see a lord helping a farmer to hurriedly save his crop in the face of a blizzard. The southerners learnt long ago that they have to work together in order to survive, and as such there are often positive relations between nobles and the people they protect. Each noble will be in charge of an area or areas of land, and it is their duty to protect their people in times of war and provide for them in times of hardship. In return, the people who live under that noble's area pay them in crops or goods. Nobles often do many things themselves; as a southern saying says, the one who rides the horse, cares for it. Although they do have servants to help them manage the household, do their washing, cooking and cleaning, a noble is never to proud to lend a hand, and those who are are often regarded with raised eyebrows. Most nobles are descended from the old southern clans, however respect is earned, not given. A good noble is considered to be just and fair, but also an adept politician and fighter. If a noble is not a good fighter, then they are at least expected to have a working knowledge of tactics.

## Politics

The Southern lands are governed their respective councillor, who is elected by the Ásaterran assembly once every four years. Said councillor is normally one of the seven Thanes who govern the southern lands, and who each governs a Thanedom; although a Thane can elect a member of their clan to run in their stead. In each Thanedom resides the Barons, who each govern a smaller section of land, or district, in their respective Thanedom. Under the Barons are the minor nobility and common folk, who govern nothing but their own homesteads. Although Southern nobility has ruled over the common folk without serious issue for over a thousand years, recent tensions have however begun to rise due to growing concerns about the power imbalance between nobility and the common folk. With the emergence of universal voting systems in the other provinces, there has been backlash in some parts of the South, as Southerners are required to own property to vote. With a large amount of less wealthy Southerners living on shareholds owned by the nobility, many argue that this requirement disenfranchises the poor and strips them of their voice. Whilst some more progressive clans lead towards changing the requirements, many others are adamantly against changing tradition.

### Councillor

A councillor must be one of the seven thanes of the south, and the position is voted in by the thanes and barons of the south. The
current Councillor, Ealasaid Tallach, Thane of Tàileach, has been in office since 1286 and is in her third term.

### Thanes

The position of Thane is a hereditary one, passed down throughout the ruling family of the land in question. The history of the Thanedoms stems back to the times when the South was divided into clans. Each clan was made up of those with shared, if often distant, kinship with the chiefly house, from which the clans chieftains originates. Over the years, after the annexation of the south and it’s absorption into Ásaterra, the clans retained social, if not legal, significance. The seats of the Chiefly houses retained the clan names, even as their house names were adapted to the common tongue from the old language of the south. What used to be chiefs became thanes, and important, landed, clan members became barons. Other extended family would often remain in their thane’s holds to give them advice. Although it may seem as if it is merely luck of birth that governs importance in the south, this is not necessarily true. Although southern culture places much importance on family, it highly values loyalty, and it is common practise to welcome trusted friends and allies into the family circle. Fostering wards is common in Ásaterra, as is adoption, and southerners will often practise these, and family is considered much more than a blood connection. However, adopting person into the clan into a close familial position such as child, parent or sibling can be contentious in high ranking families, where this may affect the line of inheritance. It is very rare for a Thane to adopt someone into their close family unless it is a child, or the line of succession is already steadfast. An exception to this is an ancient practise known as heaðferhþ (heath-furth), which roughly translates to 'blood of my heart'. This can be enacted when a life debt is owed.

#### The Thanedom of Crannach

House Cranna governs Crannach which stretches from the
outskirts of the Taghan Woods to the east and the boarders of Skovva to the
west, the boarders of the east to the north and southernmost edge of Morloch Lake
to the south. It’s seat is Crannach Fast. These lands are some of the most
fertile farming lands in the South, and like their neighbours in Lobhdain, they
maintain close worship of the goddess Fifalda.

#### The Thanedom of Dubhdris

House Blackthorne rules Dubhdris, as they have for almost a thousand years. Their seat is Dubhdris Tower, and their lands stretch down the western coast of Ásaterra, bordered to the east by the Cladag Mountains. The Thanedom is perhaps the most famous for the horrific Dubhdris massacre of 1271, when a group of nobles thought to unseat the Blackthorne line due to political disagreements. Thane Lìosa Blackthorne was killed, along with almost the entirety of the Blackthorne line. Lady Àirne Blackthorne escaped, however sadly died in childbirth. Her daughter, Thane Alecto Blackthorne returned to rule Dubhdris in 1287.

#### The Thanedom of Glas

Glas is above the Thanedom of Dubhdris, and is one of
the northernmost southern thanedoms. House Grey governs it, with their seat in Glas
Haven. Their land, like that of Dubhdris, is bordered on the east by the Cladag
Mountains and the west by the Azulian Sea. The family is renowned for their
patronage of the arts, and hold Mordon in high esteem.

#### The Thanedom of Lobhdain

The House of Lothian rules Lobhdain, with their seat
in Lobhdain Castle. Their lands stretch from Salmarsh in the south, and
encompasses most of Taghan Woods. Glas and Crannach boarder the land on either
side in the north, giving Lobhdain its distinctive diamond shape. The House of
Lobhdain pride themselves on their hunting and navigational skills, and are
famously dedicated to the goddess Fifaldia, hunting all creatures by the deer.

#### The Thanedom of Seagha

Seagha is the northernmost thanedom, and it is ruled
by House Shawe. Seagha Keep is their home, and their lands encompass much of
Taghan Wood, as well as good quantity of farmland. They are bordered by the
Cladag Mountains to the south, and the east to the north.

#### The Thanedom of Sudrach

House Soutar rules Sudrach, which sits
on the border with Skovva. The Soutar family makes much of its money through
trading, situated as it is on the southern coastline. It contains many port
towns, including the infamous Blackwater, and much of its power is at sea. The
family reside in Sudrach Seat.

#### The Thanedom of Tàileach

The ancient House Tallach
holds the land from the Southern Ocean up to the Bealach Keep, the Southern
capital in the Cladag Mountains. Bordered Dubhdris on the west and Gealach Bay
on the east, it’s seat is Tàileach Hold. Historically, Clan Tàileach spawned a
line of kings, and they held most of what are now the southern lands for four
hundred years. The Thane of Tàileach, Ealasaid Tallach, is currently on the High Council of Ásaterra.