recursal/Fanatic-Fandom huggingface dataset:
Dragopavos

# Dragopavo

El Dragopavo es una montura que otorga caracteristicas, puede almacenar objetos y permite un desplazamiento mas rapido por el mapa. Las caracteristicas, la experiencia necesaria para subir de nivel y los pods del inventario dependen del tipo de dragopavo.

## Obtención

Los dragopavos se pueden conseguir usando una red de captura equipada como tu arma, y lanzando el hechizo de [de dragopavo|Captura de dragopavo]. Solamente es posible conseguir capturando los dragopavos de la primera generación.

Tambien es posible comprar un certificado de montura **valido** en el mercadillo de animales de [[1]] o [[2]] y canjearlo en un cercado publico o privado.

Nota:

El hechizo de captura de dragopavo se consigue intercambiando 50 [de kalipto|Hoja de kalipto], y 50 [de kalipto|Flor de kalipto] en la salida de la [del Trankitronko|Cueva del Trankitronko].

## Cría de dragopavos

La posibilidad de que se obtenga un cruce entre dos especies es del 10% o un 15% ( aproximadamente ) si uno de los pavos tiene la capacidad ***"Reproductivo"***.
Ejemplo: un dragopavo macho pelirojo, cuyos padres son dos pelirrojos salvajes y una hembra almendrada, cuyos padres son dos almendrados salvajes. Las posibles crías que se podrían obtener y la probablidad son:

 Dragopavo pelirrojo
 Dragopavo pelirrojo-almendrado

*Nota (\*): 10% si los padres provienen de razas puras (salvajes sin cruzar o dragopavos normales sin cruzar, pelirrojos, almendrados y Dorados ), por lo tanto según avanza la generación este porcentaje se ve reducido.*

Estos porcentajes han sido contrastados por usuarios de Dofus, no por Ankama, pueden variar.

## Generaciones

**Nota (\*):** Los Dragopavos Dorados tienen 10.000 de Madurez máxima y su velocidad de aprendizaje es del 20%

Se pueden intercambiar los dragopavos por pergaminos. Hay que llevar el certificado de montura e intencambiarlo con el guardia montado. El certificado puede estar caducado.

## Variedad de Dragopavos

**Nota (Los Datos no esta**
actualizados a la ver. 2.55)
Elf Bread

## Elf Bread

### Loot Source

Archer, Frost Mage

*"The bread is made by elves. It seems to provide some magic."*

## **Map Locations**

* Demon Forest: N
* Demon Forest: S
* Mushroom Forest
* Forest of Tarlach
* Demon Hot Spring
* Isis Forest
* Slime Queen City
* Death Crossroad
* Gate for Fools
* Machine Heaven
* Osiris Wasteland
* Wasteland Colland
* Highland Sol
* Illusion City Anat
* Eidem Hill
* Soap Village
* Burning Path
* Ruin Iwry Amou
* Kaos Path
* Chaos Gate
* Borderland (post-game)
* Inventor's Hideout (post-game)
* Ratty Island Eiron (post-game)
* Bate Valley (post-game)
* Eimao Stone Square (post-game)
* Quarry Sok (post-game)
* Curlor (post-game)
Spoiled Meatball

## Spoiled Meatball

### Loot Source

Devil Pig

*"Super smelly Meatball that is made the decayed corpses of humans."*

## **Map Locations**

* Deadly Track
* Forest of Tarlach
* Isis Forest
* Death Crossroad
* Machine Heaven
* Osiris Wasteland
* Highland Sol
* Illusion City Anat
* Wasteland Ramot
* Eidem Hill
* Burning Path
* Borderland (post-game)
* Bate Valley (post-game)
* Quarry Sok (post-game)
Soul Eel

*"A stupid fish that is easy to hook, and emits blue lights in the black night."*

## **Map Locations**

* Deadly Track
* Isis Forest
* Slime Queen City
* Gate for Fools
* Osiris Wasteland
* Highland Sol
* Illusion City Anat
* Eidem Hill
* Soap Village
* Kaos Path
* Forbidden Area (post-game)
* Borderland (post-game)
* Inventor's Hideout (post-game)
* Ratty Island Eiron (post-game)
* Aisaleiya Square (post-game)
* Quarry Sok (post-game)
* Curlor (post-game)
Devil Pig

*"Pudha Pigs that like wandering in the Demon Forest to harass female. They were once Demon Lord's soldiers."*

## **How To Obtain**

You get this Monster at the start of the game.

## **Specialities**

 [ n/a ]

== **Map \* Machine Heaven**

* Osi **==**
* Deadly Track
* Forest of Tarlach
* Isis Forest
* Death Crossroad
* Machine Heaven
* Osiris Wasteland
* Highland Sol
* Illusion City Anat
* Wasteland Ramot
* Eidem Hill
* Burning Path
* Borderland (post-game)
* Bate Valley (post-game)
* Quarry Sok (post-game)
Claymore Armour

*"A spirit that is armed with dignified armour, which is very expensive on the black market."*

## **How To Obtain**

You can create Claymore Armour by Researching (costs a Devil Pigs, a Myth Creature, 50 Devil Spirit Puddings, and 20 Jungle Barbeques.)

## **Map Locations**

* Forest of Tarlach
* Slime Queen City
* Gate for Fools
* Supply Depot
* Highland Sol
* Illusion City Anat
* Demon Wrath: Kaos
* Ratty Island Eiron (post-game)
* Bate Valley (post-game)
* Eimao Stone Square (post-game)
* Pallas' Cave (post-game)
* Curlor (post-game)
Frost Mage

*"The cold air of the wand can slow down enemies. For my dream, I step on the road to find the Fireball Spell Book."*

## **How To Obtain**

You get this Monster as the story progresses.

## **Map Locations**

* Isis Forest
* Slime Queen City
* Gate for Fools
* Osiris Wasteland
* Highland Sol
* Illusion City Anat
* Soap Village
* Borderland (post-game)
* Inventor's Hideout (post-game)
* Ratty Island Eiron (post-game)
* Quarry Sok (post-game)
* Curlor (post-game)
Food

Food is a loot that you can get from both Monsters and Heroes. The amount of EXP given from food can vary depending on the rank of the food, what dropped it, and the food itself.

## **Rank D Foods**

* Allochroic Fruit Drop
* Cursed Pumpkin
* Devil Spirit Pudding
* Doom Chocolate
* Dream Essence
* Elf Bread
* Engineer Dessert
* Evil Spirit Fruit
* Jungle Barbeque
* Machinist's Wine
* Milk M (Certified)
* Milk M (Counterfeit)
* Pink Sausage
* Soul Eating Cookie
* Soul Eel
* Soul Riceball
* Special Snack
* Spoiled Meatball
* Spoiled Tin Meat
* Vintage Wine
* Volcano Ice-Cream

## **Rank C Foods**

* Lava Chaffy Dish
* Roast Dragon Rib
* Transparent Fish

## **Rank B Foods**

* 7-colour Mushroom
* Fruit Sandwich
* Seafood Feast

## **Rank A Foods**

* Allochroic Pudding
* Bloody Rose Cake
* Dragon Feast
* Roast Suckling Pig
* T.T.N.K. Coffee
The Glorious Censer of the People

**The Glorious Censer of the People** (informally called **"Cardamom Library"** or **"The Censer"** - or occasionally, when no representatives of the Canton or the Houses Temporal are within earshot, "The Censor") is an immense public library located in the city of La Vieille. While there exist a number of superior and more-selectively-curated private libraries in the possession of schools and wealthy individuals,The Censer may be the only library in shield that is open to commoners and to visitors from elsewhere. The structure is ancient, being designed before the withdrawal of the Orarchs by Bilbiam, The World is a Home Encircling our Frail Clear Eye, and has been in near-continuous operation since that time. It is built from a whitish, imported stone of now-unknown provenance, lighter than that composing most stone buildings in the city. Massive stone beams arc widthwise like the bleached ribs of a sea animal over a long, curved central hall.

The grounds of the Censer are shaded by the glossy, dark green shrubs of a kind of cardamom. The smouldering ashes of the plants' pods miraculously do not damage the books, but protect them from age and insects.

The Censer was funded by the Lords Temporal, the Canton, and (formerly) the Orarchs 'to benefit the literacy and civility of the common people,' and has met with some success in its long history - it is now widely used, and many residents of la vieille and the surrounding area can read. However, the vast majority of people continue to strongly prefer oral methods of knowledge transmission, intellectual activity and entertainment, largely regarding reading and writing as a necessary inconvenience required for interacting with official institutions.
Doom Chocolate

*"Succubus' favourite chocolate. If a human eats it by mistake, he will be doomed."*

## **Map Locations**

* Supply Depot
* Illusion City Anat
* Soap Village
* Ruin Iwry Amou
* Kaos Path
* Chaos Gate
* Borderland (post game)
* Inventor's Hideout (post game)
* Lost Forest (post game)
* Endless Ambulatory (post game)
* Ratty Island Eiron (post game)
* Eimao Stone Square (post game)
* Pallas' Cave (post game)
* Curlor (post game)
Devil Spirit Pudding

*"Pudding that is made from Slime bodies. It's the embodiment of the Slimes' faith to their queen."*

## **Map Locations**

* Demon Forest: S
* Mushroom Forest
* Forest of Tarlach
* Demon Hot Spring
* Isis Forest
* Slime Queen City
* Death Crossroad
* Gate for Fools
* Machine Heaven
* Supply Depot
* Wasteland Colland
* Illusion City Anat
* Eidem Hill
* Burning Path
* Demon Wrath: Kaos
* Chaos Gate
* Borderland (post-game)
* Lost Forest (post-game)
* Aisaleiya Square (post-game)
* Eimao Stone Square (post-game)
* Quarry Sok (post-game)
* Pallas' Cave (post-game)
* Curlor (post-game)
Milk M (Counterfeit)

*"Milk that has not been tested by the health center of the Demon World. Drinking it can reduce intelligence."*

## **Map Locations**

* Deadly Track
* Forest of Tarlach
* Isis Forest
* Death Crossroad
* Machine Heaven
* Osiris Wasteland
* Highland Sol
* Illusion City Anat
* Wasteland Ramot
* Eidem Hill
* Burning Path
* Borderland (post-game)
* Bate Valley (post-game)
* Quarry Sok (post-game)

## **Trivia**

* Milk M (CF), along with Devil Spirit Pudding, give the lowest EXP of all the foods.
* This is the only food to have an alternate version.
2

Pregunta:

Hola! Se me venció el pago de diciembre de la partida 16030122020900309, quería saber como hago para la reompresión de la deuda y hacer el pago. Por otra parte, quería saber si el pago anual del impuesto inmobiliario, me exime de cualquier aumento que pueda surgir en el periodo fiscal del año en curso luego de que yo haya efectuado el pago. Quedo a la espera de una respuesta Muchas Gracias

Respuesta:

Buenos días, es posible liquidar su deuda a través de nuestro sitio web, www.santafe.gov.ar, ingrese a gestión, impuestos, impuesto inmobiliario, visualización y/o liquidación de deuda.
Heroes

Heroes (aka bosses or Demon Lords) are sort of the main characters of the game.

There are a total of seven heroes: Poohdark, Sibyde • Cat, Swet • Hani, Pernice, RM, Kaos • Gut, and Lakemeng.

All heroes have their star rank/level (up to 10 stars), HP (health points), and up to 3 skills.

## **Devil Heroes**

* Kaos • Gut
* Pernice
* Poohdark
戰役

**戰役**亦即遊戲中的主線關卡，藉由通過一個一個的戰役關卡的戰鬥，可體驗主線的故事，獲得獎勵，並讓人形戰艦實力愈來愈強。

戰役可分為普通和精英兩種，完成一章的普通關卡之後可以解鎖精英關卡。

進入戰役畫面之後可以選擇關卡，每個關卡有其消耗的體力，敵方的陣容，以及可能獲得的物品。在普通等級每四個關卡為一組（例如1-4、5-8、9-12），第4個為BOSS關卡（4、8、12、16等）會有相應的劇情和星等評價。精英等級則只會有BOSS關卡。

確定關卡之後可以選擇要出征的人形戰艦，一次最多選擇5個。再來選擇不同的星陣（同時可參考敵方的星陣），以及每個人形戰艦在星陣中的位置。之後即可以進入戰鬥。

戰鬥勝利之後，可獲得金幣和提督經驗，每個參戰的人形戰艦都能獲得經驗值。以及一些物品（有些物品只有首次掉落）。BOSS關卡勝利時還會依照戰況會獲得1-3星的評價，累積夠多的星可以獲得獎勵。此外BOSS關卡獲得三星之後，就可以使用掃蕩功能再挑戰（非BOSS關卡只能進行第一次）。每個BOSS關卡有一定的挑戰總數，普通關卡約有200次，且一天次數不限。精英等級的關卡一天只能挑戰3次，可花30個晶核恢復挑戰次數。

目前每週二、三、六、日可獲得雙倍資源獎勵。
Asdasd

Pregunta:

Hola! Se me venció el pago de diciembre de la partida 16030122020900309, quería saber como hago para la reompresión de la deuda y hacer el pago. Por otra parte, quería saber si el pago anual del impuesto inmobiliario, me exime de cualquier aumento que pueda surgir en el periodo fiscal del año en curso luego de que yo haya efectuado el pago. Quedo a la espera de una respuesta Muchas Gracias

Respuesta:

Buenos días, es posible liquidar su deuda a través de nuestro sitio web, www.santafe.gov.ar, ingrese a gestión, impuestos, impuesto inmobiliario, visualización y/o liquidación de deuda.
Prueba Santa Fe Responde Wiki

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Preguntas y Respuestas - Santa Fe Responde

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4

Pregunta:

Hola! Se me venció el pago de diciembre de la partida 16030122020900309, quería saber como hago para la reompresión de la deuda y hacer el pago. Por otra parte, quería saber si el pago anual del impuesto inmobiliario, me exime de cualquier aumento que pueda surgir en el periodo fiscal del año en curso luego de que yo haya efectuado el pago. Quedo a la espera de una respuesta Muchas Gracias

Respuesta:

Buenos días, es posible liquidar su deuda a través de nuestro sitio web, www.santafe.gov.ar, ingrese a gestión, impuestos, impuesto inmobiliario, visualización y/o liquidación de deuda.
1

Pregunta:

Hola! Se me venció el pago de diciembre de la partida 16030122020900309, quería saber como hago para la reompresión de la deuda y hacer el pago. Por otra parte, quería saber si el pago anual del impuesto inmobiliario, me exime de cualquier aumento que pueda surgir en el periodo fiscal del año en curso luego de que yo haya efectuado el pago. Quedo a la espera de una respuesta Muchas Gracias

Respuesta:

Buenos días, es posible liquidar su deuda a través de nuestro sitio web, www.santafe.gov.ar, ingrese a gestión, impuestos, impuesto inmobiliario, visualización y/o liquidación de deuda.
The Cycle of Grimace

***The Cycle of Grimace*** begins when the worthy, chosen by Grimace, experiences suffering. Then, the worthy becomes enraged by the injustice they suddenly see with extreme clarity all around them. They then enact their justice. The 'most' worthy will eventually see the injustice of their own Deity, and aim to destroy Grimace. Once they do, they become a part of Grimace, and are forced to enact the suffering and injustice they've fought against.
Evil Spirit Fruit

*"It can cure halitosis\*, and increase magic power. The Demon Lord will never be worried about his breath."*

## **Map Locations**

* Demon Forest: N
* Demon Forest: S
* Mushroom Forest
* Forest of Tarlach
* Demon Hot Spring
* Isis Forest
* Slime Queen City
* Death Crossroad
* Gate for Fools
* Machine Heaven
* Osiris Wasteland
* Wasteland Colland
* Highland Sol
* Illusion City Anat
* Wasteland Ramot
* Eidem Hill
* Soap Village
* Burning Path
* Ruin Iwry Amou
* Demon Wrath: Kaos
* Kaos Path
* Chaos Gate
* Borderland (post-game)
* Inventor's Hideout (post-game)
* Endless Ambulatory (post-game)
* Ratty Island Eiron (post-game)
* Bate Valley (post-game)
* Aisaleiya Square (post-game)
* Eimao Stone Square (post-game)
* Quarry Sok (post-game)
* Curlor (post-game)
Junebug's Studio Space

JUNEBUG’S ART STUDIO/HOME/JUNK ROOM

Imagine a small abandoned factory building by the docks. It has a few broken windows, greenery is taking over it’s frame, there are wholes in the ceiling. Junebug found it a few years ago and was utterly charmed by it. She particularly loves it’s large windows, which allow plenty of natural light to filter through the main room. Perfect for getting her colours right.

Although the space seems large, it is hard to get around as it is filled with canvass and paintings, piles of books and scrolls, and low tables covered in paint, pots of brushes, shriveled up fruit and flowers, paper, and an amazing amount of trinkets. In the middle of the room, there is a liberated round space with what seems intended to be a living room. There is no evidence of a sleeping space or of a kitchen.

The room is fairly calm and quiet, if not for the low hum of portraits whispering among one another, the rare painted bird escaping a landscape or the rumble of the wardrobe in the far corner of the room. The wardrobe is fully chained up and drilled to the floor, which doesn’t prevent it from jumping around sometimes, as it is full of experimental paintings either gone wrong or too dangerous to have out. For example, Junebug once painted a deep ocean scenery. Every once in a while, though, the huge tentacles of an octopus would come out of the canvas and grab at everything around. After a particularly straining encounter, she locked it up…
248875

## Pregunta

soy el yerno necesito el numero de partida de domicio de bv italia1563 san jorge , de maria del carmen calcaterra para sacar deuda de impuesto inmobiliarios . gracias .

## Respuesta

Si no tiene una boleta donde figure el número de Partida deberá comunicarse con el Servicio de Catastro e Información Territorial con la documentación correspondiente para que le informen.
Quiet World

The Quiet World is a spiritual plane; it is the realm of spirits, demons and things unknown to the waking world. One can enter the Quiet World by ingesting an Ambergris fruit; they will wake up if they travel to a flax field. The Quiet World's geography is inconsistent, however; it is easy to lose one's bearings or one's sense of self altogether. While asleep, one's body can also wander away if left alone; they tend to congregate in specific places for unknown reasons.

### Inhabitants

* Voldranai
* The Siren (formerly)
* A Simurgh
Demon King Box Wiki

## Welcome to the Demon King Box Wiki

(NOTE: This wiki is currently a work in progress. I'm currently working on this after school. Useful outsider information is greatly appreciated. Images will be added later on.)

Demon King Box is a Japanese/English game released by CIRCLE Entertainment on August 21st, 2014 for the 3DS that mixes real-time strategy with classic RPG gameplay. You can gather monsters and heroes to join and aid your quest. Multiple types of monsters can be gathered not only by conquering, but also by researching monsters. Heroes can enhance the demon legion with their unique skills. Monsters level up and get stronger not only by victory, but also by feeding them with their favourite food.

## Describe your topic

(NOTE: If you see a quote [text with quotation marks and italics] that has poor grammar, that was most likely the game since I copy the text from the game itself.)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Engineer Dessert

## Engineer Dessert

### Loot Source

Robot A, Robot B

*"Dessert that is made of precise metals. It's Machine Tribe's favourite."*

## **Map Locations**

* Machine Heaven
* Supply Depot
* Wasteland Colland
* Wasteland Ramot
* Burning Path
* Ruin Iwry Amou
* Demon Wrath: Kaos
* Kaos Path
* Chaos Gate
* Forbidden Area (post game)
* Inventor's Hideout (post game)
* Endless Ambulatory (post game)
* Quarry Sok (post game)
* Pallas' Cave (post game)
* Curlor (post game)
Voldranai

**Voldranai**, also known as **Simra**, is a spirit from the Quiet World. They accompanied Emeric, Junebug and Grimassi when the trio went to the Quiet World looking for the Siren, and returned with them afterwards. Their exact plans in the waking world are unclear, but when confronted by Emeric, they said this:

THERE ARE NO STARS IN THE VOID

ONLY SHADOWS CAST OUT BY THE STARS OF THIS PLACE

I AM MADE FROM THE STARS

AND I BELONG TO THEM

AND HERE I SHALL MAKE MY HOME AND MY COURT
Eimd, Lord Wolandie

**Eimd, Lord Wolandie** is a Lord Temporal residing in la vieille. He is known as a devout person who lives apart from his family to better practice religious asceticism, but also as a prudent and noteworthy member of the inner circle of Lords Temporal who hold power in la vieille.

He is also both a doctor of the theological college and a common officiant of the Canton, which, even beside the fact that Lord Wolandie sits as a current Lord Temporal, is unheard of - most commoners do not possess the means or the social capital to become Theologians, and most religiously-inclined nobles (usually younger children) regard the populist, administrative, and service-oriented qualities of the Canton to be an important institution, but personally beneath their dignity. Lord Wolandie holds no official elevated position within either the Canton or the Theological college, but both of these combined with his status as a Lord Temporal make him an important unofficial figure in the city's religious life.

Some commoners have taken to nicknaming Lord Wolandie "the magpie," reflecting the subtle touches of white, the colour of Canton priests, sometimes visible under the Lord's black theologian's robes and cap (which despite Lord Wolandie's considerable wealth are of notably plainer fabric than most noble Theologians).
Captain Gloria

Gloria is the captain of Our Imperious Lady of The Tides, a massive battleship that hosts a merciless crew of outcasts.

https://66.media.tumblr.com/4d35b1b01d72193461d0d9628815f727/tumblr\_p62caxBLNz1rnhan2o1\_1280.png

## Description

Gloria is a water orc. They're very tall, slender, and extremely fit. She is by no means impressive, but something in her demeanour demands respect - she exudes authority. Her skin is a clear teal that reminds the seas of the south, she has two horns sitting at the top of her forehead (one of them is broken), and long whitish-green hair.

She wears a simple tunic and pants and sports a leather cuirass. She also carries a saber that never seems to leave her side.

## Personality

Gloria is a no-nonsense leader who commands her crew with an iron will. She comes across as cold and makes most people who do not know her extremely uncomfortable. Despite this, she is a very capable leader: she inspires loyalty in her crew through her devotion to her position and her strength as a fighter. Her crew also know that she is more sympathetic than she lets on. She understands her own limits and is aware that she needs other people to make up for these. She recognizes talent where it might not have been seen and encourages her people to exploit parts of themselves that might have been viewed as weaknesses. She despises cowardice and holds loyalty above all qualities.

## History

There is little to be known about Gloria because she is mute. It is unclear whether she was born like this or if something happened, but no one has ever heard her say anything. She communicates through a series of gestures that may be interpreted by their first mate, Sri (who also happens to be a very talented wind namer and the captain's wife), if the concerned party does not understand

Her crew is constituted of all the sailors who were rejected by other crews - whatever the reason may be. Our Imperious Lady of the Tides is responsible for the security of Lamplight. This involves stopping all boats in the vicinity of the island that do not carry the proper flags, boarding them, shake things up, pillage, and sink if necessary (it's necessary alright - Our Imperious Lady of the Tides has never left a ship floating). This has owed Gloria the nickname of *The Wall of Lamplight*.
Karthis

**Karthis** is a country southeast of La Vieille. A coastal country, it borders Torgriussa in the East and Hoehen in the North. Inhabitants of Karthis are referred to as Karthik or Karthisi.

## History

Long ago, Karthis was a colony of Thalsoe. Though the Thalsoim occupation of Karthis was at first successful, it quickly became a drain on Thalsoe's resources to quell Karthis's persistant resistance movements. As a last resort to save face, the Thalsoim offered Karthis independence in exchange for help in a war. To the surprise of many Karthisi, they were true to their word, leaving Karthis independent and its former resistance members deprived of a political victory. The next several decades marked a time of unrest in Karthis as Thalsoim loyalists, who were given power by Thalsoe at the end of the occupation, clashed with former resistance members. Eventually, Karthis settled into a decentralized government composed of trade guilds, many of which had survived since before the occupation and maintained economic power during that time.

## Society

Karthis's social, political and economic structures are built around its apprenticeship system. Those interested in taking up a profession, often children, apply to apprenticeships with a guild or mentor, where they work for room and board for a number of years before earning their independence, the right to open their own business, and eventually, the privilege of taking on an apprentice of their own. It is not uncommon for children to work in apprenticeships outside of their socio-economic bracket, which many Karthisi claim results in a relatively egalitarian society. However, many mentors use the apprenticeship system to essentially acquire free labour; an apprentice is considered lucky to work with a mentor who actually cares for their learning. Talented mentors, for their part, run highly competitive apprenticeships, and these coveted placements are often given to those who can offer payment. Many mentors will also accept payments to reduce the number of years required to complete an apprenticeship, meaning that success and independence can effectively be bought. Furthermore, though guild leadership structures differ, they are widely corrupt and nepotistic, resulting in lax regulatory systems that fail to stop abuses of power.

## Prominent Karthisi

* The Maldian, formerly a weaver's apprentice, currently the captain of the pirate ship *Fair Wind.*
Silence House

Silence House is a boarding school in the Commons run by the Harmony. It is also the site of the religious group led by the Siren.

## Religion

One of the many folk religions in La Vieille, the unnamed religious group led by the Siren makes its home at Silence House. The religion is centered around the appointment of young women as leaders by unknown, possibly magical means; known as *Sirens*, leaders serve and guide the religious order between the ages of 15 and 18, at which point they (willingly or not) pass on their title and their spiritual power to the next Siren. Former Sirens are known as *Harmonies* (collectively, as the *Harmony*) and serve at Silence House as teachers, groundskeepers and advisors for the remainder of their lives.

The current Siren has held the position for nearly 25 years, an unprecedented amount of time; towards the end of her tenure, she became lost in the Quiet World and was thus away from her body, unable to pass on her position, for two decades. She was recently brought back from the Quiet World by Emeric, Junebug and Grimassi, but as soon as she awoke, she disappeared from Silence House. With her whereabouts unknown, her position as the Siren is still unresolved.

## School

Silence House is also a boarding school attended mostly by girls and young women from the Darks and the Commons (though some boys are enrolled as well). The Harmony use Silence House to locate eligible girls to take on the mantle of the Siren, but even those who are not inducted into the religious order receive a quality education.

### Attendees

* Bethis
* Sasha
Devil Book

*"It's an ancient book that records many evil truths. Pure-hearted people will be devoured by it when opening it."*

## **How to Obtain**

You obtain this Monster once you unlock every single monster.

## **Trivia**

* This is the only unit to summon other units.
* Devil Book and Pallas are the only stationary units, meaning they do not move.
Moriane Mason

http://vanessamakesthings.tumblr.com/image/160049076936

Moriane is one of the adoptive daughters of Mason. She is known to be one of the finest dyer/weavers in the city of La Vieille, and all nobles go to her for special pieces.

Moriane wasn't always a dyer though: as a young woman, she is said to have traveled throughout the Arles, a major part of Hoehen, and even ventured in the shards. But, no one is exactly sure how far she went, as she does not speak much of her time abroad. She ended her journey after finding out she was pregnant with Junebug.

Since then, she has poured her entire life and energy in creating her own business in the weaver's district. It's named Mason's Fabrics.

She had hoped that her daughter would take interest in the family business and eventually take it up, but the only thing Juniper was ever even mildly interested in was the mixing of dyes.

Moriane and her daughter's relationship is a bit tense, but Juniper means the world to her.
Canton

The common religion of Shield was an invention of the Orarchs imposed onto widely
differing, numerous and heterogenous rituals, magic, gods, festivals, etc. in order to
give them a common shape that justified the Orarchs’ rule. It’s been genuinely
adopted by people in some places but superficially or not at all in others.

Theologians write devout and scholarly treatises on the nature of the Orarchs, ritual,
and the divine. They are the ones in charge of defining new doctrine and overall
direction for the imperial church. Members are often younger children of noble
families. Some theologians specialize in non-religious topics like medicine or magical
theory, and while there are secular Universities, none are as long-established or as
well-funded. They are especially prominent in Arles and wear black robes and small
black pointed hats.

The Orarchs denounced the Imperial religion and withdrew from their role as
spiritual and political leaders several hundred years ago. This was disruptive for
everyone, but maybe most of all to the theologians, who had dedicated their lives
and their work to support for the Orarchs. The dominant ideology among
theologians has been to continue the direction of religious thought prior to the
denouncement, but this is controversial.

Priests of the imperial religion can be any gender, are usually drawn from the ranks of
the commoners, and wear homespun white or off-white clothes, robes, or cloaks.
They make up the branch of the church called the Canton, and run infirmaries, lead
many different kinds of services, maintain shrines, brew wine, beer and medicine, and so on.
Audoen Vasti

**Audoen Vasti** is a pirate and former crew member of the *Fair Wind.* They are Thalsoim, tall and thin, in their mid-twenties, with long black hair tied in a ponytail and a long scar down their face. They served on the *Fair Wind* under the Maldian for several years, but parted ways with him when his piracy took a more political turn. They live in the docks of La Vieille now and make occasional contact with their former crewmate Emeric.
Charaenthan Subor

**Charaenthan Subor** is the Fourth Thalsoim Envoy to Arles, residing in La Vieiile. His superior in Thalsoe is the hawkish Maikani Variemkolaes, the former Second Envoy, who withdrew from La Vieille during the quiet year. Charming, handsome, and quickwitted, the Envoy has become a prominent fixture at the most exclusive social events in the city. He resembles a young Sendhil Ramamurthy, and typically sports traditional Thalsoim chestnut or blue-grey robes, coifed hair, and a wide smile. His detractors within the city criticize him as a superficial and weak-willed fop, but are quietly dismayed at the marked popularity Charaenthan Subor's easygoing and optimistic approach has won him in comparison to the rigid and cheerless Third Envoy, who served for only 16 months before his untimely and spectacular demise.
Research

Researching is the practice of mixing (or synthesizing) Monsters and certain Foods to create an entirely new monster.

## **Claymore Armour**

* Monster Requirements
	+ Devil Pig
	+ Myth Creature
* Food Requirements
	+ 20 Devil Spirit Puddings
	+ 20 Jungle Barbeques

## **Tank**

* Monster Requirements
	+ Robot A
	+ Little Devil
* Food Requirements
	+ 20 Machinist's Wines
	+ 15 Soul Eating Cookies

## **Masked Giant**

* Monster Requirements
	+ Muscular Soldier
	+ Giant Drill
* Food Requirements
	+ 20 Lava Chaffy Dishes
	+ 20 Dream Essences

## **Pallas**

* Monster Requirements
	+ Dragon Whelp
	+ Zealot Demon
* Food Requirements
	+ 3 Bat Cookies
	+ 3 Doom Chocolates
Eiya

**Eiya, Privine Giscard** was a minor noble in La Vieille and the mother of Emeric and Ashe.

The third child of the once-powerful House Giscard, Eiya grew up as her house crumbled around her; by the time she was a teenager, her family had mismanaged the House's holdings and alliances so badly that they were effectively excluded from the nobility. Eiya was easily the smartest of her generation, and could perhaps have dug the Giscards out of their hole were she made the Lord Temporal - but she grew up angry and frustrated at her parents' mistakes, and decided from a young age to leave the family by any means possible.

At some point as a young woman at the fringes of the nobility, Eiya met Hessian, then Privine Argent, second in line to the Temporality after his brother, Emmon. Hessian fell quickly and deeply in love with her, and when he was made Lord Argent after the deaths of his mother and brother, he set aside a well-connected betrothal to marry Eiya for love.

There are some who believe that Eiya never felt for her husband the way he did for her, that what she truly loved was the chance to escape the destitution of her family. The truth of this has been lost to history; Eiya was a deeply private person with few friends. What was clear even to strangers, though, was her commitment to Hessian as a partner: she cared for him when his depression became too much to bear, took on the duties of the Lord Temporal without credit or recognition, and defended him from critics even when his actions were indefensible.

By her wits and with House Argent's resources, she almost managed to quell the growing unrest in the city and stabilize House Argent's position. Unfortunately, she died giving birth to her second child with Hessian. In the face of the Quiet Year Rebellion two years later, her efforts went largely forgotten, and she is now barely a footnote in the history of House Argent.

Emeric's only memories of her are fuzzy and incomplete: a smile in the greenhouse; pressing his hand against hers; the smell of pancakes one cool morning. He remembers his father more clearly, though he fears that may be worse.
Nahair, Creeping Venom, We Stitch Furtive Gossamer Into the Void

**Nahair, Creeping Venom, We Stitch Furtive Gossamer Into the Void**, is the Orarch spymaster. Their pronouns are they/them.

## Nahair, Creeping Venom, We Stitch Furtive Gossamer Into the Void

### Aliases

the Master Weaver, the Needle, the Serpent

## Description

Nahair is average height with a lithe build. They wear clothing that is practical and loose, well suited to fighting. Their hair is a dark, uninteresting brown, falling just below their shoulder blades. They keep it tied with a purple ribbon in a bun or a braid. Their face is plain, with modest features.

Nahair is, as many politicians can attest, an insufferable ass. They are charming when it suits them. Self-serving, rude, and impatient, they have no time for hemming and hawing. Their intelligence, cunning, and wit make them interesting at first glance, but unbearable to those who know them well. They lie often and without remorse.

In Nahair's view, an honorable victory is an inefficient one, and they have no respect or concern for honor. Victory is an obligation, and should be secured by any means.

They acknowledge the importance of misbehaving, and exert subtle control over the questionably-legal milieux of Shield society. Creating the illusion of freedom is a talent they've cultivated carefully over years.

They are an incredibly talented duelist and schemer. Few people have stuck with them long enough to become a friend. The nobility detests them, but they have a few loyal informants-turned-friends among commoners. They have a soft-spot for the common folk, but love them somewhat condescendingly, as a hunter loves their hound.

They have no wish to be remembered.

## History

Nahair was born in a small eastern village, but quickly grew tired of the limited local gossip. They ran away from home and set themself up in the bustling eastern capital city. There they built a messenger network called "the Tapestry" that specialized in safely and discretely distributing 'sensitive' information. They also organized underground fighting rings to train the common folk to defend themselves, in case they needed to wrest power from the state. Once whispers grew to murmurs and the network gained renown, they became well-known in the higher strats of society. Nahair received countless challenges to duels from angry nobles with ruined reputations. They bested every oponent with dirty tricks before or during the duels. Poisoned blades, mystifying illusions, and general trickery served as their weapons. Nahair's infamy and innate talent in the white arts eventually led the Orarch order to recruit them.

Nahair quickly established themself as the leader of the Orarchs' covert operations team.

When they first joined the Orarchs, they continued to teach commoners to defend themselves in case they ever needed to defend from outside attackers. Now they continue to challenge the lower classes to rise up, but do their best to make sure that the state will be powerful enough to win handily if this happens.
Kookie

Kookie is the sprite that Junebug invoked when she was 5 years old. As Junebug is not knowledgeable in the ways of the arcane, she had no way of reversing the invocation. So, Kookie had to stay in the realm of mortals.

Kookie is a sprite from an unknown realm. He is approximately the size of a big hand, and communicated through sign language. He can also become invisible at will, which permits them to play small pranks and steal at will. The only food they enjoy are cookies, thus the name Junebug gave them.

As the sprite stuck around, Junebug became friends with them. She even was able to learn Kookie's sign language.

Kookie has never shown himself to anyone except Junebug, because they are very shy. At first, people around Junebug thought that she had an imaginary friend. But, as she grew up and kept talking about Kookie, she acquired a reputation for being a little eccentric, if not plain crazy. So gradually, she stopped talking about them, but Kookie stuck around, and they still hang out whenever it is possible.

They currently live under one of the sofas in Junebug's art studio, and Junebug doesn't allow anyone to sit there at any time. She slips them ginger snaps under the sofa every once in a while.
Amfrei

Amfrei is a former Crimson and the daughter of, and former Successor to, Alix, Lord Montmuide, Lord Faience. Once a henchwoman for the infamous Barrett the Heist, she now works for Emeric of House Argent.

Amfrei grew up as the Successor to Alix, but they never got along, and when Amfrei reached adulthood Alix disinherited her. Having had an aptitude for magic since a young age, she trained to join the Crimsons instead. She lost her job, however, when, in the midst of a fight with Emeric, she destroyed large sections of the La Vieille library. Disillusioned with the establishment, Amfrei turned to crime and took a job in the employ of Barrett the Heist. She lost this job as well due to yet another run-in with the Squad: while trying to steal back Grimassi's hammer, Emeric set Amfrei's hideout on fire, and the loss of the hammer soured Barrett's opinion of her. Homeless and jobless, Amfrei wandered the city providing magical services until she was found by Emeric, who, seeking to aid La Vieille's revolutionary forces, hired her.

Once serious and rather humorless, Amfrei has become dryly sarcastic and spiteful since she lost her job with the Crimsons. She still holds a grudge against her employer, but as they've worked together she has found herself respecting him more, if not liking him.
Joena

File:Placeholder
***Joena*** is the captain of Cacophony, a schooner crewed by between 16-20 musicians. During the winter Joena plays cello in the La Vieille travelling symphony.
Joena is also the younger sister of Grimassi.

## Cacophony

Cacophony is a two-masted schooner with seven sails. The ship's hull is faded black, and each sail is a different faded hue. It flies a flag with an image of 16 squares in a circle, representing the circle of chairs the crew plays in during their sessions. The ship is throught to be one of the fastest to ever put into Lamplight, but is known for wandering the ocean at a rambling pace.

The crew consists of the following musicians, with guests joining from time to time:

- a cello

- three fiddles

- a concertina

- an accordion

- a hurdy-gurdy

- two flutes

- a tin whistle

- an uilleann pipe

- a guitar

- a bouzouki

- a banjo

- a bodhran

- a crumhorn

The majority of the crew practices podorythmie, taking turns to accompany the band.

## Legend

Joena once sailed her schooner for six months with no crew.
When asked to recount that time, she becomes distant and struggles to find words.

During those months, Joena was mostly absent, though she carried out her work with the comfortable and calm efficiency that comes with a role worn for years. She did not rush, though her tasks far outnumbered her capacities. When she grew tired, she would walk the deck with her cello, playing haunting tunes and singing hollow airs. These songs were prophetic, but no one recorded them, and Joena remembers very little of them.

She remembers that the wind always seemed to blow in her favor. She does not remember eating, sleeping, or putting into port. She did not fall ill or lose weight.

Storytellers recount their own versions of the tale, always embellished and gaudy: the Captain was accompanied by a ghost crew; the Captain was empowered by a diety; the Captain was cursed to sail endless seas.
Sailors who hear these stories will sometimes exclaim, in breathless disbelief, that they once heard the low voice of a cello drifting from a drifting ship.
Leatherskin

**Leatherskin** is the quartermaster of the pirate ship *Fair Wind,* captained by the Maldian. It's hard to tell how old they are; befitting their name, their skin is leathery and wrinkled from years atop the crows' nests of a dozen ships, and what hair they used to have has been burned out by the Sun. It's no use asking them, either - they barely speak, and even their captain knows little of their past. What the crew does know of them is that they are steadfastly loyal, quietly perceptive, and always willing to do what is necessary in the face of enormous risk; it is for these reasons that they were elected by the crew as quartermaster several years ago.
Movers and Shakers Rattling Gutstrings Of That Old Rueful Viol

* Ashe, Lord Argent
* Medson, Lord Gers
* Rewil, Lord Idouly
* Alix, Lord Montmuide, Lord Faience
* Maraïs, Lord Quermand, her daughter Marwen, and her granddaughter Anika
* Oches, Regent Treves (m. Kather, Lord Treves)
* Charaenthan Subor, Thalsoim Envoy
* Eimd, Lord Wolandie
* The large curate who appears to lead the restorationists
Thaikam Eosetchanh

**Thaikam** is a trainee healer who is studying alongside Grimassi at the Canton. She has steady hands and works calmly and efficiently, but is clearly an amateur.

Thaikam's demeanour is generally irreverent and laid-back, but she also seems to move remarkably quickly in charged situations. Thaikam appears Thalsoim, looks to be in her early forties, and has brown skin, a thin, lanky frame, and greying, wavy black hair cut simply just below shoulder-length. She speaks and understands only basic words of the language of Arles, but is picking it up quickly. She wears long, loose, robes over a wrapped lower layer of the same fabric that covers her arms to the wrists and her legs to the ankles . Her sword is long and straight, and you have never seen her draw it; the bottom fourth of the blade is wrapped in skeins of cloth and chains, so that the blade does not fully slide into the scabbard; the scabbard and handle of the sword are made of some kind of unfamiliar black lacquer or enamel.
Grimace

***Grimace*** is the Deity of suffering and death. They protect the oppressed and the downtrodden, and reward those who suffer. They punish those who oppress others. Grimace grants strength through suffering.

Grimace is know by many names in different places: the Martyr, the Pain, the Suffering, the Justice, the Retribution, the Vengeance, the Cruelty.

Grimace visits the worthy in a dream or a vision. The worthy is transformed (Tempered) and given the strength or means to enact justive and bring suffering to the world. Grimace picks those who they know will further the Cycle. The Cycle begins when the worthy experiences suffering. Then, the worthy becomes enraged by the injustice they suddenly see with extreme clarity all around them. They then enact their justice. The 'most' worthy will eventually see the injustice of their own Deity, and aim to destroy Grimace. Once they do, they become a part of Grimace and are forced to enact the suffering and injustice they've fought against.

#### **Physical Form**

Grimace appears as a cloud of insects, a black fog, a writhing mass of thorny vines.

#### **Symbols**

* A grinning wolf with blood dripping from its mouth - does the blood belong to the wolf, or to its prey?
* Rats
* Thorns, thorned plants (gorse, rose, mesquite, cacti, etc.)
* Flies, cockroaches, and other pests
* A warhammer with a thorned haft
* A thorny, bloody rose, bent into a circle.
* Steel

#### **Portents and Superstitions**

* Clouds of pests
* Vines growing quickly overnight, overrunning, covering objects
* If you cough three times, it's because you're breathing Grimace's breath - tragedy will befall you soon.

#### **Current Known Followers**

* Grimassi
* Ersa Penn
Alix, Lord Montmuide, Lord Faience

**Alix, Lord Montmuide, Lord Faience (pr. "Ay-lix")** is a Lord Temporal and a member of the central group of Lords Temporal who rule la vieille. Alix is in her late thirties, of average height, with olive skin, a dismissive or lackadaisical manner, and dark brown hair typically kept in a long, tight braid. Alix wears fine clothes, favouring burgundys, plums, golds, and tans, typically in daring or unconventional styles that allow her freedom of movement. She is also a renowned fencer, and often makes a point of carrying her rapier with her to political meetings.

Alix was born as the heir to House Temporal Faience and assumed that lordship in her twenties, but was only created Lord Temporal Montmuide 8 years ago. This caused a great degree of controversy, as it's not normal for someone to hold two seats Temporal at once, and has seldom happened historically, usually only extremely complex extenuating circumstances.

People don't know how to stylize Alix's title - should the Faience come first, or the Montmuide? Occasionally the "Lord Faience" is dropped in favour of the shorter title "Alix, Lord Montmuide," but the opposite - "Alix, Lord Faience" - is usually intended as a slight.

Alix has also courted controversy by flagrantly and pointedly flouting the rules of decorum and conduct expected of Lords Temporal. Her prominent hedonism and disregard for social convention both scandalize and excite the common people of la vieille, who regard her with mixed fascination and reproach. Alix has had several minor clashes with Ashe, Lord Argent, though they also cooperate when expedient, and has historically had a longstanding antagonism - personal, political, spiritual, aesthetic - with Eimd, Lord Wolandie.
Units

The **myriad** is the most-commonly-used unit of distance in shield. Walkers with packs can cover about 4 myriads in an 8 hour day of brisk walking. The subunit of the myriad is the millaire, which is [one sixth of a millaire? I have this written down somewhere, I have to check. There's a specific ratio that makes hex math easier for me]

Currency in Arles, Hoehen, and sometimes the shards is ceramic due to a scarcity of precious metals.
Seraq, Cool Memory, Spirit Furs, Faint Hunger Does Not Quaver our Winged Hand

**Seraq, Cool Memory, Spirit Furs, Faint Hunger Does Not Quaver our Winged Hand** is an Orarch. They communicate semi-regularly with Bielas. Their motives, as with most Orarchs, are mysterious; however, they seemed very angry at Oshwad for stealing Jeha's sword, and retaliated by spiriting him away to parts unknown.