Changelog

Changelog for Roseblight

Download here

Current Version: 1.1.3

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**AKA: The Blind Ruins Update**

*"Have you been to the Silver Ruins? Apparently it's what remains of a society that was here long before we were even a thing. Some people say there's 'something' behind the giant door, like a powerful beast or something. Heh. Yeah, right."*

The Blind Ruins Update is the first major update for Roseblight, featuring a new combat system, a new area to explore, and a whole lot of improvements to the game.

I've been working on the update for the past 2-3 months or so, and I'm looking forward to people enjoying it!

**GAMEPLAY**

* New pausable real time combat!
	+ Completely reworked the entire game's combat (this took me a while)
	+ Enemies will now move and attack in real time
	+ Added Tactic Mode
		- While tactic mode is active, time flows whenever the player does
		- Can be used to see incoming enemy attacks and view the battlefield
* Silver Ruins#Deep Silver Ruins New area!
	+ Can be accessed via the large door in the Silver Ruins
	+ Requires 9 Palette Shards to open the door
	+ New puzzles
	+ New boss battle!!
* New ally behavior
	+ Allies will now attack and move on their own
	+ Can be commanded while Tactic Mode is active
	+ You can now switch characters - Talking to an ally outside of combat will allow the player to switch the party leader
	+ Can also quickly switch by pressing run while commanding an ally in Tactic Mode
* New enemies
	+ Reworked certain enemy abilties
* New skills/abilities
	+ Some skills have been removed, and a few have been reborn into items
* New weapons & armor
* New status effects
	+ Flaming, Wet, and a *secret one*
* Removed xp & level up system
* You can now pet the Barble!!
* Added a shortcut from the Silver Ruins to Griswell
* New gamemode (postgame)
	+ Added "Freeplay Mode" - Accessed by completing Chapter 1
	+ You can now wander around without the restriction of story

**INVENTORY**

* New weapons, armor, and items
* New item type: *passive items*
	+ Passive items are items that you "hold" and can grant passive abilities
* Party units now have 3 item slots
* Reworked Items & Crafting
	+ Removed crafting stations & recipes
	+ Players can craft an item in the inventory menu
* Key Items
	+ Replaced skill selection page with key items page
	+ No longer have to equip abilities to use them (i.e. equipping jump skill in order to jump)
* Ahokipedia
	+ Entries are categorized by related entries or same "evolution" line
* Visual changes - Interaction improvements

**STORY**

* Added an alternate ending
* New Game Over screens
* New ally interactions
* Minor dialogue changes

**MUSIC**

* 3 new tracks!

**MENU & SETTINGS**

* Multiple save files
	+ You can now load save files by talking to Saven
	+ Save files can be color coded by using Palette Shards
* Added a button for Twitter, Discord, and Ko-Fi on the main menu
	+ support the game pls
* New options
	+ Toggle blood
	+ Toggle damage numbers
	+ Toggle color limiting - Removes additional colors that are not part of the current palette
	+ Toggle censorship

**VISUALS**

* Updated player sprites
* Updated player/NPC character portraits
* Updated buildings
* Cars are now 3D!!!! Wow!!!
* New lighting
	+ Light sources now have a line of sight
* General visual improvements

**MISC/ETC**

* bug fixes and general improvements
* added Discord rich prescence
* added a new cameo statue
* removed a lot of "meme-y" content and references
* probably added some easter eggs in the game files
* bunch of other changes I am probably forgetting

### Alpha V 1.0.3

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June 23, 2020

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**AKA: The Qrystal Update**

Hey folks, it's update time! Got a bunch of cool stuff for you folks to try out!

First off, thank you guys for 1.2k+ downloads! It's nice to know people are actually playing the game, definitely helps with motivation. Make sure to join the Roseblight Discord if you haven't already!

**v1.0.3.0 patch notes**

**ALLIES**

* Added an optional party member, Qrystal
	+ Qrystal can follow the player around, fight for the player, and talk to the player once unlocked
	+ Allies have their own stats, abilities, and will level up after gaining xp
	+ Allies can hitch a ride on the back of the moped
	+ Qrystal will have special dialogue in certain rooms
* Added multiple character slots to the inventory menu

**PITS**

* Reworked pits
	+ Changed pit collision detection, players/enemies will now only fall into the pit if their whole body is in it
	+ Pits can now be easily jumped over
	+ Pits now deal damage instead of restarting the room, will spawn player at edge of screen
* Player can now walk off cliffs\*

**PUZZLES**

* Reworked a puzzle in the caves
* Added a new reward for completing the super difficult push block puzzle in the Silver Ruins
* Fixed issue where glass platforms will launch the player up while above it but not standing on it

**BATTLE**

* Standard attacks can now be repeated by holding down E after releasing it to attack
* Added Kusaritrowel
	+ Kusaritrowel can be unlocked after acquiring the Chain Soul and the Trowel Collection
	+ Kusaritrowel will pull enemies towards you
* Player/Enemy jumps in battle are less floaty
* Reworked Wild Attack
* Reworked Pausa
* A treasure chest will very rarely fall from the sky after battle
* Reworked battle movement\*
* Added Loot Magnet
	+ Loot Magnet can be used by Qrystal, will pull coins/items towards her

**NPCS / DIALOGUE**

* Overalls? is referred to as Underalls after the mirror scene
* Added new dialogue to the randomized NPCs
	+ Replaced some of the "meme dialogue"
* Qrystal's sidequest can now be completed
* Fixed issue with dialogue box scooting all the way to the right in the intro cutscene
* Added a new NPC next to the giant door in the Silver Ruins
* Added 2 "notes" that contain crafting recipes
* Player can no longer descend the mountain after encountering the Rose King\*
* Added secret dialogue in the Soul Chamber
* General grammatical fixes/spacing issues

**ITEMS**

* Added Moped Keys
	+ Can be bought from Saven, allows the player to summon the moped
* Reworked crafting system

**DECORATION / VISUALS**

* Added godrays to certain rooms
* Added water reflections
* You can now draw on the to-do list
* Added chain pillars to the Chained Soul Chamber
* Added a new room with a statue in it
* Fixed a few visual errors

**MISC / ETC**

* Added a speedrun timer
* Fixed some information not saving correctly
* A few undocumented bug fixes/changes

**(\*) KNOWN BUGS**

* Using an item outside of battle will only effect the main character, regardless of which character is selected in the inventory menu
* Some cliffs will teleport the player to the bottom instead of causing them to fall
* Game might lag when talking to an NPC while window is fullscreened
* Removing Qrystal from the party after encountering the Rose King will make it impossible for her to rejoin the party
* Pushing against the wind while on the moped will cause the moped to briefly disappear
* Battle movement may cause units to run around in a circle or to get stuck on a corner

### Alpha V 1.0.2

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May 13, 2020

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**BATTLE**

* Reworked bullets/projectiles
	+ Bullets and projectiles now only move when the player, enemies, or other bullets move
	+ Bullets with splash damage now show damage radius in battle
	+ Bullets can be jumped over
* Minor battle GUI/Action selection changes
	+ New bouncy damage numbers
* Reworked player battle movement
	+ Instead of using up an action to move to a spot, moving the player now uses up a "movement bar", which consumes an action and refills when depleted
* New "Inverted" enemies
	+ Inverted enemies are rare, powerful enemies that have higher hp, offense, defense, and speed, but drop more money and exp
* Reworked Battle difficulty
	+ Boss battles are much easier
* Enemy turns are much faster
* Fixed a couple of bugs regarding Observe and Pausa
* Battle inventory is now somewhat understandable
* Added missing Mont-Strydr data (the long leg deer dude)

**ENVIRONMENT**

* Changed the colors for a lot of environmental sprites and tilesets
	+ Ground tiles such as grass, sand, and paths are darker
	+ New rock sprites
	+ New chest sprites
	+ New water texture
* Added a new NPC near the entrance to Mt. Silver

**GUI**

* Main menu background is now blurred
* Dialogue box location now changes depending on character portrait size

**MISC./ETC.**

* Added build number to main menu
* General bug fixes*\**
* General design changes

*\* A lot of the bug fixes are from feedback from people who have played the game, but there were quite a few and I have no idea if I got to them all but I made sure to tackle some bugs that multiple people reported.*

### Alpha V 1.0.1

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April 19, 2020

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**SETTINGS**

* Added new screenshake types to display settings
	+ Quake: Classic, rumbly feel
	+ Springy: Smooth, bouncy feel

**BUG FIXES**

* Fixed moped duplication glitch
* Fixed an issue with the battle music stopping after an enemy kills itself
* Fixed Crafting/inventory issues
* Fixed options not saving after changing them
* Fixed an issue with monsters not registering in the Ahokipedia
* Fixed player not being able to move after dying
* General fixes

### Alpha V 1.0.0

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April 17, 2020

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*The initial release of the game.*

## References

1. ↑ https://aplovestudio.itch.io/roseblight/devlog
2. ↑ https://discord.gg/zznwn7F