Power Of Older Nations

**Power Of Older Nations** is a 2017 nation simulation game created and developed by Gerald Net. It is the first game in the PON series. Since its launch, over 25 user-created nations have been created, with around 3 being active as of 2024.

## History

Power Of Older Nations was created and established on January 19, 2017 by American political theorist Gerald Net and German philosopher Derek Lugar. It was a mostly original creation of Net and Lugar, but had also taken some minor, almost negligible inspiration from other nation simulation games of the time.

## Theme

The first game has a generic, bright, regular theme. The game appears to be brighter than other games in the series.

## Gameplay

Gameplay begins with players selecting a small amount of unclaimed land to start their nation on. Players initially started off in the "Primitive Phase", but were allowed to start in the "Industrial Phase" after the year 2100 was reached within the game.

There are 5 main phases that a nation goes through: the Primitive Phase, the Agricultural Phase, the Industrial Phase, the Modern Phase and the Future Phase. In order for a nation to move up in Phases, it must be focused on funding the development of new technology, to the point that it has a sufficient amount of evolved technology within the nation's tech tree.

Nations that start off in the Primitive Phase have almost no supplies, and mostly have very primitive weapons such as spiked clubs, bows with arrows, and other primitive miscellany. This usually means that they have to trade with more developed nations, or they can go hunting and gathering.

Nations in the Agricultural Phase have average farms, but have to worry about the weather possibly affecting these farms. These nations have a good amount of food, but they sometimes still need to trade with other nations for other various supplies.

Nations in the Industrial Phase have a significant boost in health and workers, thus speeding up the phase process and allowing them to move a bit more quickly to the later phases. However, industries are known to sometimes fail and cause a large surge and decline in supplies, which is a caution that these nations have to worry about.

Nations in the Modern Phase have lots of various types of technology that allows them to maintain their stability very easily, which is a benefit that earlier phase nations do not have. But these modern nations face other types of problems, such as political and diplomatic instability, which can be a large threat to the security of the modern nations.

Nations in the Future Phase have a vast amount of very advanced technology, even beyond the modern-day. These nations don't have to worry about things such as food, water or electricity, as they already likely have lots of these supplies from highly advanced sources that have been developed. These futuristic nations don't face many types of problems, and are usually very stable.

Most of the time, it can be noted that primitive nations have to trade with similar nations for various supplies in order to remain stable. If a primitive nation or agricultural nation is unstable for more than 3 in-game years, it collapses with no visible remains. If a industrial nation collapses, it will leave behind visible remains that can be repaired and claimed by other nations after a 5-year in-game cooldown. If a modern nation or futuristic nation collapses, the nation leaves behind lots of ruins and remains that can possibly be repaired by other nations, but not claimed as to keep the game balanced.

## Reception

Power Of Older Nations received positive reviews from various players and critics alike, and had an overall rating of "7.7/10".

Jonathan Moore, a player known by his username 'CheckM9', stated that the game was "an interesting and original political game that really forces you to think".