recursal/Fanatic-Fandom huggingface dataset:
Bloodsucker

**Preceded by:**

Bottom Feeder

Double Talker

“*When we said "All lawyers are bloodsuckers", these Cogs took it a bit too literally. As with most real lawyers, keep your distance; and if it offers you a withdrawal, whatever you do, say no.*”
―*The Cogs*, Toontown Library
The **Bloodsucker** is the second Cog on the Lawbot corporate ladder. Bloodsuckers appear in all playgrounds, and their levels range from two to six.

## Battle Starting Phrases

* *"I'm going to make you dizzy."*
* *"I'm going to leave you high and dry."*
* *"You're soon going to need a cookie and some juice."*
* *"I'm going to need to do a quick count on you."*
* *""O" don't be so "Negative"."*
* *"This may make you a sore loser."*
* *"Would you like to make a donation?"*
* *"I'm surprised you found me, I'm very mobile."*
* *"When I'm through, you'll need to lie down."*
* *"I'm "A Positive" I'm going to win."*
* *"I'm "Positive" this will go well."*
* *"Good timing, I'm a pint low."*
* *"This will only hurt for a second."*
* *"I can be sharp where it counts."*

## Battle Rejecting Phrases

* *"I'm not accepting donations today."*
* *"Have your people call my people."*
* *"Consider booking an appointment next time."*

## Attacks

### AI Behavior

* 3 Square movement range
* Will attempt to rush the player to use Withdrawal if lower than 75% health.
	+ Will keep about a 2-3 Square distance from players otherwise.
	+ Never walks around Traps
* Attempt to cluster near other Lawbots

## Cog Disguise Promotions

* Level 1 - 100 Jury Notices
* Level 2 - 130 Jury Notices
* Level 3 - 160 Jury Notices
* Level 4 - 190 Jury Notices
* Level 5 - 800 Jury Notices
Eden Tran

Chloe Bennet as Eden Tran

> *Among The Living is a fictional show written for publication on Tengaged.com. Actors are not affiliated with ATL and are solely used as a face claim for the fictional blog series.*
>
>

**Eden Tran** is a main character and a survivor of the outbreak in Carly Jay Productions *Among The Living*. She was a former barista who lost her family in the early days of the outbreak. She started off with Zale Fields, Nate Kinsey and Chandler Parks.

## Killed Victims

This list shows the victims killed by Eden:

* Numerous *Zombies*
Braxton Turner

Brandon Bell as Braxton Turner

> *Among The Living is a fictional show written for publication on Tengaged.com. Actors are not affiliated with ATL and are solely used as a face claim for the fictional blog series.*
>
>

**Braxton Turner** is a main character and a survivor of the outbreak in Carly Jay Productions *Among The Living*. He is a former construction worker who lost got separated from his fiancée, Krista in the early days of the outbreak. He started off with Kalista Tucker, Reina Robles and Jeremy Hill before joining a group led by Trent Thorn.

## Killed Victims

This list shows the victims killed by Braxton:

* Numerous *Zombies*
Cyclops

## Overview

The **Cyclops** is a Monster Die that starts at Rank 2 and belongs to the element **Earth**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**3 Attack, 1 Defense, 1 Luck, 1 Magic**

*Other Attack dice: Fire Elemental, Orc, Sea Serpent, Evil Eye*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Bash

**Bash** is a targeted damage ability. Upon targeting an enemy in the front row, the selected enemy will take damage increasing with the Cyclops's Rank. If this kills the enemy before all of the damage is dealt, the remaining damage is lost.

When this ability is used on Titans, you have to choose 1 of the 3 squares on the bottom line that will receive the damage.

 2
 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Green Slime, Red Dragon, Vampire Queen, Wizard.*

 Usage

[Needs contributions!]

## Trivia

**Flavor text on the card:**

 Dislikes: 3D movies, model making, Jenga. Likes: hitting things on the head.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Ikkans

Ikkans were the second form of intelligent life to originate on Ioda. They were kept and used as a slave race by the Iodes until they overthrew them in 207 BGC. They used their primitive planes to turn the tide against the Iodes. After the war ended, they slowly started rebuilding. Because of how important flight was in winning the war, Ikkans started focusing on improving their current aircraft. They continued this at a steady pace until the Danovians made first contact 83 years later, in 124 BGC.
IRA

The Inter-Galactic Republic of Abes is the self-appointed central government of Abes. It is a democracy and acts to keep the peace in the galaxy.

## Military

The IRA's military is essentially made from anyone who wants to join. Each volunteer is trained and paid well. Every tour is six years with the exception of the draft. The draft is to be used only under extreme circumstances and will only be in effect as long as necessary.
Among The Living Wiki

## Among The Living

*Among The Living* is a fictional blog series featured on Tengaged.com that centers on a group of survivors in a post-apocalyptic world. The groups of survivors must work together in order to survive the ever-changing world around them. Between the weather, zombies, limited resources and primal instincts, no one is safe.
Hydra

## Overview

The **Hydra** is a Monster Die that starts at Rank 2 and belongs to the element **Earth**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 2 Defense, 2 Magic**

*Other Magic dice: Fire Elemental, Witch, Wizard*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Regenerate

**Regenerate** is a self-buff. Upon activation, the party will heal for a percentage of the damage it took during the last turn. The percentage of damage it regenerates increases with Hydra's Rank.

 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Fairy, Mermaid, Phoenix, Vampire Queen.*

 Usage

[Needs contributions!]

## Trivia

**Flavor text on the card:**

"I cannot see the beast for its heads!" - Unknown (Deceased)

A fun twist on the saying "Can´t see the forest for the trees".

[Needs contributions!]

*Want to contribute? Please read the rules first!*
AbesGalaxy Wiki

## Welcome to the AbesGalaxy Wiki

Welcome to the Abes(ah-behs) Galaxy. This is my creation and an online copy of my work. I hope to continue to add on to this as time goes on. Any Information on here is subject to change if a plot hole is discovered. Feel free to notify my about a spelling error or anything else you may find that doesn't seem right. If you are a new user, I recommend going to Special:Categories instead of Browse. You can find what you need either way, but it's not as cluttered.

**REMINDER: THIS IS STILL A WORK IN PROGRESS. MANY PAGES MAY NOT BE FINISHED DUE TO THE FACT THAT I WANT TO CATEGORIZE THINGS FIRST. ANY UNDERLINED WORD WILL MOST LIKELY HAVE A LINK IN THE FUTURE. SORRY FOR THE INCONVENIENCE.**

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Quoleans

Quoleans are a subfaction of The Shoraak; a precursor civilization originating millennia before even the Epsilonians. Quoleans kept expanding until they felt they had enough territory and have stayed that way since. The territory they aquired is now known as The Quolean System. Their control over The Shoraak would never have been possible if it were not for the revolution they led against the original government.
Epsilon

## Bio

**People:** Epsilonians

**Government:** Democracy

**Faction:** IRA

**Size:** Medium

**Moons** 2

**System:** Canyk

## Brief History

This planet was the home world of the galactic superpower known as the Epsilonians. In 4357 GC, Epsilon and the small star system it resided in was swallowed up by a black hole. The Epsilonians had discovered this and was monitoring the situation about two decades before the catastrophic event. With the help of the IRA, they managed to evacuate almost half of the population was evacuated. This was only possible because of Epsilon's advanced infrastructure.
Maddie Chatterton

Olivia Holt as Maddie Chatterton

> *Among The Living is a fictional show written for publication on Tengaged.com. Actors are not affiliated with ATL and are solely used as a face claim for the fictional blog series.*
>
>

**Maddie Chatterton** was a guest character and a survivor of the outbreak in Carly Jay Productions *Among The Living*. She was a former frozen yogurt server who lost her family in the early days of the outbreak. She started off with Tessa Tarwater.
Kayla Hill

Emmy Rossum as Kayla Hill

> *Among The Living is a fictional show written for publication on Tengaged.com. Actors are not affiliated with ATL and are solely used as a face claim for the fictional blog series.*
>
>

**Kayla Hill** was a guest star on Carly Jay Productions *Among The Living*. She is a former nurse who died in the early days of the outbreak. Kayla left behind her husband, Jeremy, and daughter, Penny.
Boneheads

## Overview

Boneheads are the basic enemy creature in Dice Hunter and also the mascot. They don´t have skill.

## Bones

Bones are melee attackers. They have 1 health. They are 1 unit size.

Deals damage every turn, when in front row.

## Heavy Bones

Heavy Bones are melee attackers. They have 2 health. They are 1 unit size.

Deals damage every turn, when in front row.

## Deadeye

Deadeyes are ranged attackers. They have 1 health. They are 1 unit size.

Deals damage every turn.

## Heavy Deadeye

Heavy Deadeyes are ranged attackers. They have 2 health. They are 1 unit size.

Deals damage every turn.

## Big Bones

Big Bones are melee attackers. They have 9 health. They are 4 units

size.

Deals damage every turn, when in front row

## Presence

You can meet with Boneheads on almost every Story Level.
Storm Knight

## Overview

The **Storm Knight** is a Monster Die that starts at Rank 1 and belongs to the element **Air**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**1 Attack, 3 Defense, 2 Luck**

*Other Defensive Dice: Mermaid*

*Other Lucky Dice: Imp, Mermaid, Skeleton*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Air Shield

**Air Shield** is a self-buff ability. Upon activation, the party is granted a certain amount of shields, increasing with Storm Knight's Rank.

 2
 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Fairy, Fire Elemental, Phoenix.*

## Trivia

**Flavor text on the card:**

> "It was a dark and stormy night" - Baron Lytton
>
>

The mocked and cliché first sentence of Edward Bulwer-Lytton´s novel Paul Clifford.

Also in The Peanuts, when Snoopy is the writer he starts his novels with the very same sentence.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Iodes

Iodes were the predecessors to the Ikkans. They were better in almost every way. Their technology was more advanced, yet they believed that they were on the ground for a reason. They completely rejected the idea of trying to fly because it was not clear to them how that could benefit society. They did, however want a better lifestyle, but they simply did not have the time nor manpower. This forced them to enslave the more abundant Ikkan population and use them for all of the more dangerous jobs, construction, etc. It was fine until the Ikkans fought back and the Iodan Civil war began. The war proved to be the end of the Iodes as they were eventually hunted to extinction.
Quests

Quests are a reward system for you actions in the game.

### Blue quests

Blue quests can be completed daily and they form your daily itinerary. They mostly contains quests regarding participating in different Game Modes.

### Green Quests

Green quests can be completed daily. They mostly show different kind of tasks you can complete by playing.

### Purple Quests

Purple quests are mid or long term achievements.

### Other colors

Occasionally different colored quests can come up during events.

### Rewards

Quests based on their difficulty and frequency give different rewards. By completing quests you can earn EXP, gold, diamonds or even a Dice Hunt.
Wizards

## Overview

Wizards are ranged attacker creatures. Their skill is Lightning Bolt, which deals damage.

## Evil Wizard

Evil Wizards have 1 health. Their size is 1 unit.

Their skill is Lightning Bolt, which deals damage in every second turn.

## Evil Archwizard

Evil Archwizards have 8 health. Their size is 4 units.

Their skill is Lightning Bolt, which deals damage in every second turn.
Idols

Idols are 1 unit sized objects.

## Idol of Healing

Idols of Healing have 1 armor. They can be destroyed with the combo of 2⚡ (magic), 2⭐ (luck) or 1⚡ (magic) and 1⭐ (luck).

In every turn their skill activates, if they are not destroyed. Idol of Healing´s skill is Healing. If it activates it gives one health to a random enemy, prioritizing injured ones.

## Presence

**Story Levels**
 160 | 2
Phoenix

## Overview

The **Phoenix** is a Monster Die that belongs to the element **Fire**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**1 Attack, 2 Defense, 2 Luck**, **1 Magic**

*Other Magic Dice: Fire Elemental, Hydra, Witch, Wizard*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Rebirth

**Rebirth** is a self-buff ability. Upon activation, the party is granted a certain amount of shields, increasing with Phoenix's Rank, and will heal for a certain amount of your maximum health if at the end of turn the party still has armor. The percentage healed increases with the Phoenix's Rank. To recover a little part of your health, you must have at least an armor of 1 at the end of your turn.

20% total HP.
Starts level fully charged.
 3
25 % total HP.
Starts levels fully charged.
 4
25 % total HP.
Starts levels fully charged.
 5
25 % total HP.
Starts levels fully charged.

*Dice with similar skills: Fairy, Fire Elemental, Hydra, Mermaid, Storm Knight, Vampire Queen.*

## Trivia

**Flavor text on the card:**

> "Tomorrow I start a new life!"
>
>

Phoenix takes literally the so much used promise.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Miles Scott

Stephan James as Miles Scott

> *Among The Living is a fictional show written for publication on Tengaged.com. Actors are not affiliated with ATL and are solely used as a face claim for the fictional blog series.*
>
>

**Miles Scott** is a recurring character and a survivor of the outbreak in Carly Jay Productions *Among The Living*. He was a former janitor who lost his family in the early days of the outbreak. He started off with Sage Peizer.

## Killed Victims

This list shows the victims killed by Miles:

* Numerous *Zombies*
Wind Spirit

## Overview

The **Wind Spirit** is a Monster Die that starts at Rank 3 and belongs to the element **Air**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 1 Defense, 1 Luck, 2 Magic**

*Other Magic Dice: Fire Elemental, Hydra, Witch, Wizard, Yeti*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Gust of Wind

**Gust of Wind** is an area-of-effect damage ability. Upon targeting 1 enemy in the front row, it will be pushed upwards, and if there is a collision, all participants will take damage based on Wind Spirit's Rank and will be stunned. If there is no enemy above the selected target, the target will only be stunned.

When this ability is used on Titans, the Titan will only be stun and will receive no damage since there is no collision.

Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Gray Widow, Harpy, Hellhound, Naga, Panda, Salamander, Unicorn, Witch, Yeti.*

## Trivia

**Flavor text on card:**

> "I´ll huff and I´ll puff, and I´ll blow your face in!"
>
>

A twist on the quote from the fairy tale The Three Little Pigs.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Sarcophagus

Sarcophagi are 1 unit sized objects.

## Gold Sarcophagus

They appear with 1 armour.

If they are not destroyed in 2 turns, their skill activates. With the combo of 2⭐ (luck) their skill can be disabled for one turn.

Sarcopahus' skill is Reanimate. If it activates they summon a Small Mummy creature.

## Silver Sarcophagus

They appear with 1 armour.

If they are not destroyed in 2 turns, their skill activates. With the combo of 2⚡ (magic) their skill can be disabled for one turn.

Sarcopahus' skill is Reanimate. If it activates they summon a Minor Mummy creature.

## Presence of Sarcophagi

**Story Levels**
 160 | 12
Crumbling Monuments

Crumbling Monuments have different shapes.

Their special skill is Collapse. When their skill activates, it attacks based on its active armor.

## Big-nosed Sphinx

Big-nosed Sphinxes are 1 unit sized objects.

They have 5 armor.

Their special skill Collapse activates after 1 turn.

With the combo of 2⭐ (luck) or 2⚡(magic) you can deal 2 damage to them.

## Seated Kings

Seated Kings are 2 unit (1x2) sized objects.

They have 8 armor.

Their special skill Collapse activates after 1 turn.

With the combo of 2⭐ (luck) you can deal 2 damage to them.

## Obelisk

Obelisks are 2 unit (2x1) sized objects.

They have 5 armor.

Their special skill Collapse activates after 1 turn.

With the combo of 2⚡ (magic) you can deal 1 damage to them.
Elements

All the dice in Dice Hunter belong to one of the five elements. The element is communicated by the element hexagon and the border of the Dice Card. The colors / elements are as follows:

 Green
 Purple
 Red
 White

The element of the dice can affect their performance on certain levels. See: Fortune's Favors.
Panda

## Overview

The **Panda** is a Monster Die that starts at Rank 2 and belongs to the element **Earth**. As with all Monster Dice, the Panda can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 2 Defense, 1 Luck, 1 Magic**

*Other fully balanced dice: Green Slime, Harpy, Vampire Queen*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Panda Roll

**Panda Roll** is a multi-target damage spell. Upon targeting an enemy with this die, the selected enemy and 4 randomly-selected enemies will take damage. Additionally, the enemies will be stunned for 1 turn. The amount of damage enemies take increases with the Panda's Rank. A same enemy can be hit multiple times by the Panda while this ability performs, but will be stun only once.

When this ability is used on Titans, you have to choose 1 of the 9 squares that will receive the first damage.

 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Gray Widow, Harpy, Hellhound, Kraken, Naga, Salamander, Skeleton, Unicorn, Wind Spirit, Witch, Yeti.*

 Usage

[Needs contributions!]

## Trivia

**Flavor text on the card:**

"Eats, shoots and leaves." - The Badly Punctuated Wildlife Manual

Joke on the punctuation as the comma changes the sentence.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Mermaid

## Overview

The **Mermaid** is a Monster Die that starts at Rank 1 and belongs to the element **Water**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**1 Attack, 2 Defense, 2 Luck, 1 Magic**

*Other Defensive Dice: Storm Knight*

*Other Lucky Dice: Imp, Skeleton, Storm Knight*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Song of Healing

**Song of Healing** is a self-buff ability. Upon activation, the party will heal for a percentage of its total life points. The percentage healed increases with the Mermaid's Rank.

 2
 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

If the heal amount is greater than the team's missing health, the party will heal to full HP, but no further.

*Dice with similar skills: Fairy, Hydra, Phoenix, Vampire Queen.*

 Usage

[Needs contributions!]

## Trivia

**Flavor text on the card:**

> "Hello, sailor!"
>
>

Reference to the text-based retro-adventure game Zork.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Yeti

## Overview

The **Yeti** is a Monster Die that starts at Rank 3 and belongs to the element **Water**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 2 Defense, 2 Magic**

*Other Magic Dice: Fire Elemental, Hydra, Witch, Wizard*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Frost Breath

**Frost Breath** is an area-of-effect damage ability. Upon targeting 2 adjacent columns, enemies within that area will take damage for every square they occupy. Every enemy hit by this ability will also be stunned. Gates and walls can be hit by this ability, but will not be stunned. The amount of damage enemies take increases with the Yeti's Rank.

When this ability is used on Titans, you have to choose 1 or 2 of the 3 columns that will receive the damage.

Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Gray Widow, Griffin, Harpy, Hellhound, Naga, Orc, Panda, Red Dragon, Salamander, Unicorn, Wind Spirit, Witch.*

## Trivia

**Flavor text on card:**

> "Generally regarded as a legend. By observers regarded as brute."
>
>

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Fire Elemental

## Overview

The **Fire Elemental** is a Monster Die that starts at Rank 1 and belongs to the element **Fire**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**3 Attack, 1 Defense, 2 Magic.**

*Other Attack dice: Orc, Sea Serpent, Cyclops, Griffin, Evil Eye*

*Other Magic dice: Hydra, Witch, Wizard, Yeti*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Fire Shield

**Fire Shield** is a self-buff and an area of effect damage ability. Upon activation, all enemies on the front line take 1 damage per square, and the party is granted a certain number of shields, increasing with Fire Elemental's Rank.

1 shield.
 2
2 shields.
 3
2 shields.
Starts levels fully charged.
 4
3 shields.
Starts levels fully charged.
 5
3 shields.
Starts levels fully charged.

*Dice with similar skills: Evil Eye, Fairy, Orc, Phoenix, Storm Knight.*

 Usage

[Needs contributions!]

## Trivia

**Flavor text on the card:**

"Elementary, dear Dicemancer. I am fire incarnate."

A supposed Sherlock Holmes reference. "Elementary, my dear Watson."

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Vampire Queen

## Overview

The **Vampire Queen** is a Monster Die that starts at Rank 2 and belongs to the element **Misfortune**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**1 Attack, 1 Defense, 2 Luck, 2 Magic**

*Other fully balanced dice: Green Slime, Harpy, Red Dragon*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Drain Life

**Drain Life** is a single-target damage and self-buff ability. Upon targeting an enemy with this die, the selected enemy will take 2 damage. If this damage reduces the enemy's hearts - not just the armor - the party will heal for a certain percentage of your maximum health. The percentage healed increases with the Vampire Queen's Rank.

When this ability is used on Titans, you have to choose 1 of the 9 squares that will receive the damage. If the square has a shield, you do not recover health, since all damage are done to the shield and don't touch the Titan or a weak spot.

 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Cyclops, Fairy, Green Slime, Hydra, Mermaid, Phoenix, Red Dragon, Wizard.*

## Trivia

**Flavor text on card:**

> "I can always tell the cinephiles by their ridiculous garlic braids and silver crosses."
>
>

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Kevin Richards

Isaac Hempstead Wright as Kevin Richards

> *Among The Living is a fictional show written for publication on Tengaged.com. Actors are not affiliated with ATL and are solely used as a face claim for the fictional blog series.*
>
>

**Kevin Richards** is a recurring character and a survivor of the outbreak in Carly Jay Productions *Among The Living*. He is a former high school student who lost his parents in the early days of the outbreak. He started off with his sister, Stacey, Danielle Os, Krista Tucker and Kinsley Jensen.

## Killed Victims

This list shows the victims killed by Kevin:

* Numerous *Zombies*
Dice Hunter Wiki

## Welcome to the Dice Hunter Wiki!

This wiki is dedicated to the mobile game *Dice Hunter: Quest of the Dicemancer*, created by the Greener Grass Company.

## What is Dice Hunter?

In *Dice Hunter: Quest of the Dicemancer* the player plays the Dicemancer, who has the ability to turn creatures into dice. The Dicemancer used this ability to keep the Land of Chance safe, but then the evil Snake Eyes appeared, stole nearly all of the dice and turned them back into monsters. Now the Dicemancer must hunt down the escaped monsters, turn them back into dice again, and then finally face and defeat Snake Eyes!

To do so you need to combine luck and strategy in this unique turn-based RPG. You need to lock and roll six dice in order to get the best combination of attack, defense, magic (⚡), and luck (★). Put together a team and use the dice's skills to battle hordes of creatures.

The game is available on iOS and Android.

## Gameplay

Basics

Story Levels (Map)

Game Modes

Dice upgrade

Quests

## Useful pages

Currencies

Monster Dice

Enemies

Obstacles

Items

Dice Tier List
Knights

## Overview

Knights are melee attacker creatures. They appear with armor, which can be destroyed. As a skill they restore their armor.

## Knight

Knights have 3 armor which can be destroyed with 2⚡ (magic). Then they have 1 health.

Their size is 1 unit.

On every turn they Raise Shield, as their skill, which restores their armor.

## Elite Knight

Elite Knights have 5 armor which can be destroyed with 2⚡ (magic). Then they have 10 health.

Their size is 4 units.

On every turn they Raise Shield, as their skill, which restores their armor.
Ioda

**People:** Ikkans, Iodes(Extinct)

**Government:** Monarchy

**Faction:** GFN

**Size:** Massive

**Moons:** 5

**System:** Dyeus

## Brief History

Ioda is a massive planet, rich with resources and a flourishing economy. Ioda was one of the founders of the IRA, but went on to become the backbone of the GFN. Two intelligent species evolved and lived on this planet, the Ikkans and the Iodes. This came to an end after the Iodan Civil War ended. The war lasted for 167 years and when it ended, only the Ikkans remained.
Harpy

## Overview

The **Harpy** is a Monster Die that starts at Rank 2 and belongs to the element **Air**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 2 Defense, 1 Luck, 1 Magic**

*Other fully balanced dice: Green Slime, Red Dragon, Hellhound, Kraken, Panda, Fairy*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Screech

**Screech** is a multi-target enemy debuff. Upon targeting an enemy with this die, the selected enemy will be stunned (cannot attack or use/charge its ability) for one turn. Other, randomly-selected enemies will also be stunned for 1 turn. The same enemy cannot be selected for a stun more than once, unless there are no other enemies to target. The number of random enemies stunned increases with Harpy's Rank.

 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Gray Widow, Hellhound, Naga, Panda, Salamander, Unicorn, Wind Spirit, Witch, Yeti.*

## Trivia

**Flavor text on the card:**

"Half-human, half-bird, with a hunger insatiable and a voice oh so stunning."

The last part points to the Harpy´s skill Screech.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
158 - The House of Life

Episode 7 - Level 158

Fortune's Favors: Water and Misfortune

## Trivia

In ancient Egypt there was a kind of doctor with the title of swnw (general practitioner) and another known as a sau (magical practitioner) denoting their respective areas of expertise but magic was widely used by both. Doctors operated out of an institution known as the Per-Ankh (The House of Life).
Fizzy Lizzy

**Fizzy Lizzy** is a monkey NPC Toon. She lives and works in the Malt In Your Mouth Soda Fountain on Polar Place in The Brrrgh. She gives the first ToonTask rewarding a Gag Animation Frame for Squirt after the player completes Myr Lynn's ToonTask line.

She also gives a ToonTask rewarding a +1 Laff Boost, and is part of a ToonTask chain for Hop Fudge for an Estate Treasure Upgrade.

## ToonTasks

### Squirt Animation Frame 1

Fizzy Lizzy first gives a lecture about Squirt Gags and their use in battle. She then reveals a Cog dummy, and uses a Seltzer Bottle on it.

Following which, she sends the player on the following ToonTask:

* Visit Mael Strum at Hurry Cane Walking Implements on Seaweed Street in Donald's Dock
	+ Recover a Red Button from the Factory Foreman in the Sellbot Factory (Guaranteed)
	+ Return to Mael Strum
	+ Defeat 3 Corporate Raiders (Anywhere)
	+ Return to Mael Strum
* Return to Fizzy Lizzy
* Defeat 7 Head Hunters in The Brrrgh
* Return to Fizzy Lizzy

### +1 Laff Boost

* Visit Fizzy Lizzy
* Recover 5 Root Beers from Cogs exiting Cog Buildings in The Brrrgh (Medium)
	+ Cogs leaving Cog Buildings may randomly carry Root Beers on their backs
* Return to Fizzy Lizzy
* Recover an Orange Cream Soda from one of the following (chosen at random, Anywhere, Low):
	+ Downsizers
	+ Back Stabbers
	+ Black Hats
* Return to Fizzy Lizzy
* Recover a High Pressure Hose from Level 8+ Cogs (Anywhere, Medium)
* Return to Fizzy Lizzy
Sea Serpent

## Overview

The **Sea Serpent** is a Monster Die that starts at Rank 2 and belongs to the element **Water**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**3x Attack, 1x Defense, 1x Magic, 1x Luck.**

*Other Attack Dice: Fire Elemental, Orc*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Constriction

**Constriction** is a self-buff ability. Upon activation, Constriction grants the player a certain number of dice locks based on **Sea Serpent's** Rank.

 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

Usually the player cannot gain any more than 5 Dice Locks, but Constriction allows the player to break that limit. However, breaking the 5-lock limit still does not allow the player to gain any more locks from turns.

*Dice with similar skills: Gray Widow, Hellhound.*

 Usage

[Needs contributions!]

## Trivia

**Flavor text on the card:**

> "A plethrum in length and each scale exceeding an oblong shield in size."
>
>

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Adventures

Currently there are four different adventures available.

Each adventure allows only one element of dice to be used during the battles. Adventures contain unique enemies.

Adventures have 30 levels each and next to the end level rewards there is a bigger reward waiting after every 10 level.

## Sanctum of Fire

Element: Fire

Enemies: Sorceress

## Rites of Water

Element: Water

Enemies: Orc Shamans

## Rumble of Earth

Element: Earth

Enemies: Earth Elementals

## Freezing Air

Element: Air

Enemies: White Dragons
Hellhound

## Overview

The **Hellhound** is a Monster Die that belongs to the element **Fire**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 2 Defense, 1 Luck, 1 Magic**

*Other fully balanced dice: Green Slime, Harpy, Red Dragon, Vampire Queen*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Howl

**Howl** is a self-buff and an area of effect damage ability. Upon activation, all enemies on the front line will be stunned, and the party is granted a certain number of Dice Locks based on Hellhound's Rank.

+1 lock
 2
+1 lock.
 3
+1 lock.
Starts levels fully charged.
 4
+2 locks.
Starts levels fully charged.
 5
+2 locks.
Starts levels fully charged.

*Dice with similar skills: Gray Widow, Harpy, Naga, Panda, Salamander, Sea Serpent, Unicorn, Wind Spirit, Witch, Yeti.*

## Trivia

**Flavor text on the card:**

"A man´s best fiend."

Reference to the saying "The dog is a man´s best friend".

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Potions

Potions can be find during battles. When they reach the front row their automatically trigger their benefit.

## Healing Potions

There is two different size of Healing Potion: Small Healing Potion and Big Healing Potion.

The amount of heal they give depends on the player´s power level in the given battle.

## Charge Potions

Charge Potions can be found in Titan fights. They can give ⭐ (luck) or ⚡ (magic) charges to the corresponding dice.
Gray Widow

## Overview

The **Gray Widow** is a Monster Die that belongs to the element **Misfortune**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 2 Defense, 2 Luck**

*Other Lucky Dice: Imp, Mermaid, Skeleton, Storm Knight*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Web

**Web** is a self-buff and an area-of-effect stun ability. Upon targeting a 2x2 area with this die, all enemies within the area will be stunned. Web also grants the player a certain number of Dice Locks based on Gray Widow's Rank.

+1 lock.
 2
+1 lock.
 3
+1 lock.
Starts levels fully charged.
 4
+2 locks.
Starts levels fully charged.
 5
+2 locks.
Starts levels fully charged.

*Dice with similar skills: Harpy, Hellhound, Naga, Panda, Salamander, Sea Serpent, Unicorn, Wind Spirit, Witch, Yeti.*

## Trivia

The name is a joke, as the spider is old it is a Gray Widow instead of Black Widow. However the species really exists.

**Flavor text on the card:**

"I just love a good yarn!"

This plays on being old and knitting.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Mummies

Mummies are ranged attacker creatures. Their skill is Curse, which disables one random dice for a turn.

## Small Mummy (of the Great Pharaoh)

Small Mummies have 4 health. Their size is 1 unit.

With the combo of 2⭐ (luck) you can deal 1 damage to them.

On their second attack they release Curse, as their skill, which disables one random dice for a turn.

Small Mummies can be summoned from Sarcophagus.

## Minor Mummy (of a Major Pharaoh)

Minor Mummies have 4 health. Their size is 1 unit.

With the combo of 2⚡ (magic) you can deal 1 damage to them.

On their second attack, they release Curse, as their skill, which disables one random dice for a turn.

Minor Mummies can be summoned from Sarcophagus.

## Great Mummy (of a Small Pharaoh)

Great Mummies have 4 armor and 10 health. Their size is 4 units.

With the combo of 2⭐ (luck) you can deal 2 damage to them.

On their second attack, they release Curse, as their skill, which disables 2 random dice for a turn.

## Major Mummy (of a Minor Pharaoh)

Major Mummies have 4 armor and 10 health. Their size is 4

units.

With the combo of 2⚡ (magic) you can deal 2 damage to them.

On their second attack, they release Curse, as their skill, which disables 2 random dice for a turn.
Wizard

## Overview

The **Wizard** is a Monster Die that starts at Rank 3 and belongs to the element **Air**. As with all Monster Dice, it can only be obtained through Dice Hunts. However, you are guaranteed to get this Monster Die in your first Dice Hunt, as your first Dice Hunt will occur during the tutorial.

## Die Action Composition

**2 Attack, 2 Defense, 2 Magic**

*Other Magic dice: Fire Elemental, Hydra, Witch*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Lightning

**Lightning** is a targeted damage ability. Upon targeting an enemy with this die, the selected enemy will take damage increasing with the Wizard's Rank. If this kills the enemy before all of the damage is dealt, the remaining damage is lost.

When this ability is used on Titans, you have to choose 1 of the 9 squares that will receive the damage.

Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Cyclops, Green Slime, Red Dragon, Vampire Queen.*

 Usage

[Needs contributions!]

## Trivia

Upon targeting an enemy with Lightning, a sound clip will play of the Wizard shouting a spell. The spell sounds similar to the Skyrim Dragon Shout "Fus Ro Dah."

**Flavor text on card:**

> "Danger! High voltage. Can -and will - shock, burn or cause death."
>
>

*Want to contribute? Please read the rules first!*
Witch

## Overview

The **Witch** is a Monster Die that starts at Rank 3 and belongs to the element **Misfortune**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 2 Defense, 2 Magic**

*Other Magic Dice: Fire Elemental, Hydra, Wizard, Yeti*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Hex

**Hex** is a single-target enemy and a non-targeted area of effect debuff and damage ability. Upon targeting an enemy with this ability, the selected enemy and one or two random enemies will be turned into a toad. They lose all their remaining armor and ability, and their health is adjusted for its size, and they are stunned. They gain the ability (activate by a countdown of 1) to return fully to their original form (with armor and health left before the transformation).

Nightmares can also be transformed into a toad using this ability, but Titans can't.

In tournaments, you gain points for enemies the Witch transforms, as if they were killed.

Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

 2 squares
 4 squares
 6 squares

*Dice with similar skills: Gray Widow, Harpy, Hellhound, Naga, Panda, Salamander, Unicorn, Wind Spirit, Yeti.*

## Trivia

**Flavor text on card:**

> "She has the telltale nose, hat and wart. Moreover, she weighs the same as a duck."
>
>

Reference to the British movie Monty Python and the Holy Grail.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Nightmare Mode

In Nightmare mode Fortune's Favor turns backwards and there are two element on every level which are forbidden.

Nightmare mode levels have the same naming as Story Levels, but the place names are written backwards on the map pages. Also the music is backwards.

Nightmare mode levels have the same enemies as Story Levels, but with the addition of Nightmares, which appears on every level.
Naga

## Overview

The **Naga** is a Monster Dice that belongs to the element **Water**. As with all Monster Dice, the Naga can only be obtained through Dice Hunts.

## Die Action Composition

**1 Attack, 2 Defense, 1 Luck, 2 Magic**

*Other Magic dice: Fire Elemental, Hydra, Naga, Witch, Wizard*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Hypnotize

**Hypnotize** is a multi-target damage and enemy debuff spell. Upon activation, selected enemy will deal damage, based on its size and Naga's Rank, to a random target it can reach, and will get stunned. Hypnotize can't only be used on Nightmare (creature).

Stun.
 2
Stun.
 3
Stun.
Starts levels fully charged.
 4
Stun.
Starts levels fully charged.
 5
Stun.
Starts levels fully charged.

 2 squares
 4 squares or more

*Dice with similar skills: Gray Widow, Harpy, Hellhound, Panda, Salamander, Unicorn, Wind Spirit, Witch, Yeti.*

 Usage

[Needs contributions!]

## Trivia

**Flavor text on the card:**

> "Bing! You´re hypnotized!"
>
>

Quote from Carl Barks´ Donald Duck comic Hypno-gun.

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Unicorn

## Overview

The **Unicorn** is a Monster Die that starts at Rank 2 and belongs to the element **Earth**. As with all Monster Dice, it can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 2 Defense, 2 Luck**

*Other Lucky dice: Imp, Mermaid, Skeleton, Storm Knight*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Prismatic Ray

**Prismatic Ray** is an area-of-effect damage ability. Upon targeting 1 column, enemies within that area will take damage for every square they occupy. Every enemy in the area of effect will also be stunned. The amount of damage enemies take increases with the Unicorn's Rank.

When this ability is used on Titans, you have to choose 1 of the 3 columns that will receive the damage.

 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

*Dice with similar skills: Gray Widow, Griffin, Harpy, Hellhound, Naga, Panda, Salamander, Wind Spirit, Witch, Yeti.*

## Trivia

**Flavor text on the card:**

> "Bearing in mind that you just caught a unicorn, you should definitely go out more!"
>
>

[Needs contributions!]

*Want to contribute? Please read the rules first!*
Tier List

## Tier List (6.0 Update : The Little Sister)

#### Disclaimer :

* This tierlist is based on my personal experience of the game, not on extensive data collected among the game's community. It focuses on 3 types of content : the Pit, the Titans and the Tournament, where power is not enough ; strategy is key.
* As of 6.0, the Little Sister die was added to the game ; its power being arguably the best among the entire dice box, a die synergy with her (i.e is a 2nd active skill of the die useful ?) is critical to evaluate its rank.
* All dice are viable in content where power is not capped (namely the main story in regular and nightmare mode, and to a certain extent the adventures) : it is always possible to complete any level with any combination of dice if your total power is high enough, or if Lady Luck is on your side.
Kraken

## Overview

The **Kraken** is a Monster Die that starts at Rank 1 and belongs to the element **Water**. As with all Monster Dice, the Kraken can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 2 Defense, 1 Luck, 1 Magic**

*Other fully balanced dice: Green Slime, Red Dragon, Vampire Queen*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Ink Spray

**Ink Spray**is a non-targeted area of effect damage spell. Upon activation, the Kraken will shoot at random targets a number of times increasing with the Kraken's Rank. Each shot deals 1 damage to the target it hits.

 2
 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

Ink Spray can hit the same target more than once with its shots. This becomes a certainty when there are less targets than shots. Additionally, Gates and Walls can also be shot by Ink Spray.

*Dice with similar skills: Panda, Salamander, Skeleton.*

## Trivia

**Flavor text on the card:**

> "Far,far beneath in the abysmal sea,
>
>

> His ancient, dreamless, uninvaded sleep
>
>

> The Kraken sleepeth."
>
>

> - Lord Tennyson
>
>

The Kraken, poem by Alfred Tennyson.
Frogs

## Overview

Frogs are ranged attacker creatures. They can be stunned with ⚡ (magic) or ⭐ (luck). Their skill is Leap, when it is activated they are jumping upwards on the board as far as possible. If there was no object above them before the jump, they arrive back to the first row and get stunned.

## Lucky Frog

Lucky Frogs have 4 health. Their size is 1 unit.

They can be stunned with 2⭐ (luck). Their skill is Leap, which they can activate every round, when they are in the first row. When it is activated they are jumping upwards on the board as far as possible. If there was no object above them before the jump, they arrive back to the first row and get stunned.

## Army of Lucky Frogs

Army of Lucky Frogs have 6 health. Their size is 2 units.

They can be stunned with 2⭐ (luck). Their skill is Leap, which they can activate every round, when they are in the first row. When it is activated they are jumping upwards on the board as far as possible. If there was no object above them before the jump, they arrive back to the first row and get stunned.

## Lucky Bullfrog

Lucky Bullfrogs have 10 health. Their size is 4 units.

They can be stunned with 2⭐ (luck). Their skill is Leap, which they can activate every round, when they are in the first row. When it is activated they are jumping upwards on the board as far as possible. If there was no object above them before the jump, they arrive back to the first row and get stunned.

## Magic Frog

Magic Frogs have 4 health. Their size is 1 unit.

They can be stunned with 2⚡ (magic). Their skill is Leap, which they can activate every round, when they are in the first row. When it is activated they are jumping upwards on the board as far as possible. If there was no object above them before the jump, they arrive back to the first row and get stunned.

## Army of Magic Frogs

Army of magic Frogs have 6 health. Their size is 2 units.

They can be stunned with 2⚡ (magic). Their skill is Leap, which they can activate every round, when they are in the first row. When it is activated they are jumping upwards on the board as far as possible. If there was no object above them before the jump, they arrive back to the first row and get stunned.

## Magic Bullfrog

Magic Bullfrogs have 10 health. Their size is 4 units.

They can be stunned with 2⚡ (magic). Their skill is Leap, which they can activate every round, when they are in the first row. When it is activated they are jumping upwards on the board as far as possible. If there was no object above them before the jump, they arrive back to the first row and get stunned.
Skeleton

## Overview

The **Skeleton** is a Monster Die that starts at Rank 1 and belongs to the element **Misfortune**. As with all Monster Dice, the Skeleton can only be obtained through Dice Hunts.

## Die Action Composition

**2 Attack, 1 Defense, 2 Luck, 1 Magic**

*Other Attack dice: Fire Elemental, Orc, Sea Serpent*

*Other Lucky dice: Imp, Mermaid, Storm Knight*

To read more about Dice Actions and Classifications, click here: Actions

## Die Skill: Rain of Arrows

**Rain of Arrows** is a non-targeted area of effect damage spell. Upon activation, the Skeleton will shoot at random targets a number of times increasing with the Skeleton's Rank. Each shot deals 1 damage to the target it hits.

 3
Starts levels fully charged.
 4
Starts levels fully charged.
 5
Starts levels fully charged.

Rain of Arrows can hit the same target more than once with its shots. This becomes a certainty when there are less targets than shots. Additionally, Gates can also be shot by Rain of Arrows.

*Dice with similar skills: Kraken, Panda, Salamander.*

 Usage

[Needs contributions!]

## Trivia

**Flavor text on the card:**

> "It couldn´t hit the broad side of a barn at this dist-argh!" - Ex-quarry
>
>

[Needs contributions!]

*Want to contribute? Please read the rules first!*
River Arms

River Arms can be of different sizes. They can spawn Crocodiles or Frogs.

## Very Short River Arm

Their size are 2 units (1x2).

Very Short River Arms can spawn maximum of 1 Crocodile or maximum of 2 Frogs.

## Short River Arm

Their size are 3 units (1x3).

Short River Arms can spawn maximum of 1 Crocodile or maximum of 2 Frogs.

## River Arm

Their size are 4 units (1x4). River Arms can spawn maximum of 2

Crocodiles or a variety of Crocodiles and Frogs.