Forgery/Weapons

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Top Rail Mod:**Allow Optics.

Slot 2* **Raw Conversion:**Increased Handling. No Attachments allowed.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
The same as with the Mark II, only do Mark III cost 2 Rigs instead of 1.

Slot 1* **Abakan System:**The first 3 rounds of the burst fire at 1200 RPM.

Slot 2* **High Calibre Rounds:**Secondary Damage Increased by 1,1x.
* **Specialist Handguard**: The weapon becomes 2% more accurate every 4 rounds fired.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Overrider:**Headshot kills cause the enemy's body to explode and deal splash damage.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### HVC-21

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Accurized Ballistics:** Decreased Recoil. Decreased Fire Rate.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Gold Frame:**Minimal Recoil while hip firing the weapon.
* **Knee Caps:**Increased Hipfire accuracy while sliding.

Slot 2* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.
* **Spray and Pray:** 150% base reload speed after emptying the mag.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Velocity System:**The Fire Rate accelerates after the first 5 rounds.
* **Speed Runner:**Increased Mobility after a kill.

Slot 2* **High Calibre Rounds:**Secondary Damage Increased by 1,1x.
* **Pointman Handguard**: The weapon's initial Recoil is 10% lower.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Kill Rush:**Headshot kills boost weapon Handling permanently for the rest of the life. Can stack 3 times.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### ICX-R1

Slot 1* **Smooth Ballistics:** Significantly Decreased Recoil. Decreased Centrespeed.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **Smallbore Barrel Style:**Decreased Recoil. Decreased Flinch dealt.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Heavy Barrel:**Deal more Minimum damage. Increased Recoil.

Slot 2* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.
* **Discipline Clip:** Decreased Recoil. Magazine size reduced.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Silver Bullets:**Bullets deal more flinch.

Slot 2* **Determination:**Bottom half of the magazine has less recoil.
* **Specialist Handguard**: The weapon becomes 2% more accurate every 4 rounds fired.

Slot 3* **High Calibre Rounds:**Secondary Damage Increased by 1,1x.
* **Pointman Handguard**: The weapon's initial Recoil is 10% lower.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 4* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Gunslinger:**First 4 bullets deal more damage.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### JCAW

Slot 1* **Linear Drift Control:** Decreased Recoil. Decreased Centrespeed.
* **Sharp Drift Control:** Increased Centrespeed. Increased Recoil.
* **Smart Drift Control:** Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Happy Trigger:**Decreased Burst-Delay
* **Auto Cycle:** Burst fire becomes automatic with minor delay when trigger is held down.

Slot 2* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Mozambique:**First Bullet's recoil is subtracted and added to the second bullet's recoil.

Slot 2* **Marksman Handguard**: The weapon has no sway.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Counter Marksman:** Long Range enemies are tracked more easily.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Perfectionist:**Headshot kills decreases accuracy and flinch. Can stack 3 times.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### MR-C

Slot 1* **Linear Drift Control:** Decreased Recoil. Decreased Centrespeed.
* **Sharp Drift Control:** Increased Centrespeed. Increased Recoil.
* **Smart Drift Control:** Standard Recoil Pattern.

Slot 2* **Smallbore Barrel Style:**Decreased Recoil. Decreased Flinch dealt.
* **Sabot Barrel Style:** Increased Recoil. Increased Flinch dealt.
* **Standard Barrel Style:**Standard Recoil Pattern.

Mark II
Slot 1* **Full Auto:** Weapon fires Fully Automatic.

Slot 2* **Happy Trigger:**Decreased Burst-Delay.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.
* **Braced Frame:**Increased Magazine size. Decreased Reload speed.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Active Reload:**The weapon automatically reloads when swapped out.

Slot 2* **Hit Detection:**Bullets that miss have a 25% chance to be refunded automatically.

Slot 3* **High Calibre Rounds:**Secondary Damage Increased by 1,1x.
* **Marksman Handguard**: The weapon has no sway.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 4* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Cascade:**Getting a kill automatically refills the entire magazine.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### Pragmatist

Slot 1* **Linear Drift Control:** Decreased Recoil. Decreased Centrespeed.
* **Sharp Drift Control:** Increased Centrespeed. Increased Recoil.
* **Smart Drift Control:** Standard Recoil Pattern.

Slot 2* **Long Barrel Style:** Increased Range. Increased Recoil.
* **Sabot Barrel Style:** Increased Recoil. Increased Flinch dealt.
* **Standard Barrel Style:**Standard Recoil Pattern.

Mark II
Slot 1* **Burst Fire:** Weapon fires in 2-round bursts.

Slot 2* **Happy Trigger:**Decreased Burst-Delay.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Eagle Eye:**While ADS the weapon zooms the zoom level x2 automatically.

Slot 2* **Marksman Handguard**: The weapon has no sway.
* **Keeping Focus:** Dealing Damage keeps you on target.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Headhunter:**Headshots grant you twice the score obtained.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### SOCAR 6.8

Slot 1* **Focused Ballistics:** More Predictable Recoil. Increased Recoil.
* **Accurized Ballistics:**  Decreased Recoil. Decreased Fire Rate.
* **Balanced Ballistics:** Standard Recoil Pattern.

Slot 2* **Standard Barrel Style:** Standard Range and Recoil.
* **Long Barrel Style:** Increased Range. Increased Recoil.
* **CQB Barrel Style:** Decreased Recoil. Decreased Range.

Mark II
Slot 1* **Extended Clip:** Increased Magazine Size. Slower Reload.

Slot 2* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **One Man Army:** Only Allow Primary Weapon. Increased Handling.

Slot 2* **Pointman Handguard**: The weapon's initial Recoil is 10% lower.
* **Specialist Handguard**: The weapon becomes 2% more accurate every 4 rounds fired.

Slot 3* **High Calibre Rounds:**Secondary Damage Increased by 1,1x.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Determination:**Bottom half of the magazine has less recoil.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 4* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Resurgence:**After dispatching an enemy, gain all health back. Cancels out bullet shards

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

## Submachine Guns

### AX7

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Amped Ballistics:** Increased Fire Rate. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Full Metal Jacket:**Medium Penetration.

Slot 2* **Front Lines:**Increased Handling when enemies are firing at you.
* **Sleight of Hand:**Increased Reload speed when enemies are firing at you.
* **Dogfighter:** Increased Accuracy while airborne.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Aim Assist:**While at low health, the AX-7 has lower recoil at the cost of range.

Slot 2* **Tungsten Carbide Rounds:**Damage values are pushed to the borderline.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Systemshock:**Getting a double kill will prime the next target's left over battery and cause it to explode. More explosive damage each consecutive chain kill.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### Lycaon

Slot 1* **Amped Ballistics:** Increased Fire Rate. Increased Recoil.
* **Smooth Ballistics:** Significantly Decreased Recoil. Decreased Centrespeed.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Subsonic Ammo:**Gunfire is only pinged within a certain distance.

Slot 2* **Dogfighter:** Increased Accuracy while airborne.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **In the Shades:** Increased Handling when unnoticed.
* **Solid Intel:** Pings on the minimap stay on a bit longer.

Slot 2* **Tungsten Carbide Rounds:**Damage values are pushed to the borderline.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Dispatched:**Double Kills boost Stability and Accuracy. Can stack 3 times.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### MR-B

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Smallbore Barrel Style:** Decreased Recoil. Decreased Flinch dealt.
* **Sabot Barrel Style:** Increased Recoil. Increased Flinch dealt.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Modular Casing:** Allow all magazine mods.

Slot 2* **Front Lines:**Increased Handling when enemies are firing at you.
* **Sleight of Hand:**Increased Reload speed when enemies are firing at you.
* **Dogfighter:** Increased Accuracy while airborne.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Depleted Uranium Rounds:**Maximum damage and range increased. More Kick.

Slot 2* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Hybrid Module:**The Weapon gets the ability to increase Range and increase Fire Rate on the go.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### RCDS

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Smallbore Barrel Style:** Decreased Recoil. Decreased Flinch dealt.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Gung Ho:**Allow shooting while sprinting and noo penalty while shooting and sprinting.

Slot 2* **Front Lines:**Increased Handling when enemies are firing at you.
* **Sleight of Hand:**Increased Reload speed when enemies are firing at you.
* **Single Handed:** Use equipment while weapon remains ready to fire.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Quicksilver:**While maximum momentum, Handling is increased.

Slot 2* **Tungsten Carbide Rounds:**Damage values are pushed to the borderline.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Jetfighter:**Double kills increase movement speed and momentum gain rate.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### Sidewinder

Slot 1* **Linear Drift Control:** Decreased Recoil. Decreased Centrespeed.
* **Sharp Drift Control:** Increased Centrespeed. Increased Recoil.
* **Smart Drift Control:** Standard Recoil Pattern.

Slot 2* **Long Barrel Style:** Increased Range. Increased Recoil.
* **Sabot Barrel Style:** Increased Recoil. Increased Flinch dealt.
* **Standard Barrel Style:**Standard Recoil Pattern.

Mark II
Slot 1* **Happy Trigger:**Decreased Burst-Delay.
* **Tracker Rounds:** Enemies that are hit are pinged on the map.

Slot 2* **Flared Magwell:**Allow a weapon to speed reload.
* **Steady Aim:** Increased Accuracy and Stability when enemies are firing at you.
* **Outlaw:**150% base reload speed after a kill.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Mark of the Hunter:** Enemies that are hit are slowed down.

Slot 2* **Marksman Handguard**: The weapon has no sway.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Keeping Focus:** Dealing Damage keeps you on target.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Envenomed:**Damage over time. Each consecutive hit boosts the time the venom lasts.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### Sabre G2

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Bullet Shards:**Health of wounded enemies regenerates slower.

Slot 2* **Front Lines:**Increased Handling when enemies are firing at you.
* **Sleight of Hand:**Increased Reload speed when enemies are firing at you.
* **Dogfighter:** Increased Accuracy while airborne.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Bloodloss:**Wounded enemies have slower handling. Stops after gaining full health.

Slot 2* **Tungsten Carbide Rounds:**Damage values are pushed to the borderline.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Collateral Damage:**Last bullet to finish an enemy will spread fragments like ballets through the enemy.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### Zephyr

Slot 1* **Focused Ballistics:** More Predictable Recoil. Increased Recoil.
* **Amped Ballistics:** Increased Fire Rate. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **Sabot Barrel Style:** Increased Recoil. Increased Flinch dealt.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Heavy Barrel:**Deal more Minimum damage. Increased Recoil.

Slot 2* **Dogfighter:** Increased Accuracy while airborne.
* **Front Lines:**Increased Handling when enemies are firing at you.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.
* **Sleight of Hand:**Increased Reload speed when enemies are firing at you.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Whirlwind:** The first 5 rounds of the burst fire at 1000 RPM.

Slot 2* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.
* **Pointman Handguard**: The weapon's initial Recoil is 10% lower.
* **Keeping Focus:** Dealing Damage keeps you on target.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Raging Storm:**Double Kills boost Fire Rate and lower Recoil. Can stack 3 times.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

## Shotguns

### Incisor

Mark I* **Duckbill Choke:** Widened spread with more range.
* **Full Choke:**Focused spread with less range.
* **Standard Choke:**Standard spread.

Mark II
Slot 1* **Single Handed:** Use equipment while retaining the ability to fire. Has to rechamber after using equipment.
* **Low Blow:** Hip Fire spread reduced while sliding.

Slot 2* **Outlaw:**150% base reload speed after a kill.
* **Straight Pull:** Rechamber while Aim Down Sights.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Splitter:** Fires a 4 high damage pellets instead of a single slug. Tightened Hip Fire spread.

Slot 2* **Hip Fire Sling:**Increased Hip fire accuracy. Slower ADS time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Wildfire:** Upon getting a kill, Wildfire activates or resets, increasing Handling and Target Acquisition. Deactivates after 5 seconds.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### RAW-10

* **Full Choke:**Focused spread with less range.
* **Standard Choke:**Standard spread.

Mark II
Slot 1* **Low Blow:** Hip Fire spread reduced while sliding.

Slot 2* **Outlaw:**150% base reload speed after a kill.
* **Straight Pull:** Rechamber while Aim Down Sights.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Primercap:** First shot fires a 12 pellet buck round instead of standard 8 pellet.

Slot 2* **Hip Fire Sling:**Increased Hip fire accuracy. Slower ADS time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Ricochet Ammo:** Pellets can bounce of walls up to 2 times, retaining all damage.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### SC-12

* **Full Choke:** Focused spread with less range.
* **Standard Choke:** Standard spread.

Mark II
Slot 1* **Scimitar Shell:** Fire of Buckshot that has increased penetration.
* **Single Handed:** Use equipment while retaining the ability to fire.

Slot 2* **Outlaw:**150% base reload speed after a kill.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Gold Frame:**Minimal Recoil while hip firing the weapon.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Dragon's Breath:** Fire of Incendiary Rounds with higher yield/spread ratio.

Slot 2* **Speed Loader:** Replaces the entire magazine at once.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Super Chamber:**Allow on the go swapping of ammunition. Sets Mark II to Scimitar Shell and Mark III to Dragon's Breath.
	+ 1) Standard
	+ 2) Scimitar Shell
	+ 3) Dragon's Breath

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

Slot 3* **King of Hearts:**Turn the weapon into a Secondary Weapon.

### Trident

* **Full Choke:** Focused spread with less range.
* **Standard Choke:** Standard spread.

Mark II
Slot 1* **Single Handed:** Use equipment while retaining the ability to fire.
* **Low Blow:** Hip Fire spread reduced while sliding.

Slot 2* **Outlaw:**150% base reload speed after a kill.
* **Happy Trigger:**Decreased Burst-Delay.
* **Gold Frame:**Minimal Recoil while hip firing the weapon.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Primer:**Maximum charge can be held longer before discharging.

Slot 2* **Condenser:** All shots are fired at once in a single large slug round.
* **Recharge:** Kills refill the burst to the magazine.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Hyperburst:** Charge can held up to 5 shots at once.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

## Sniper Rifles

### EKHO

Mark I
Slot 1* **TacSys Scope:**  4.8x Zoom.
* **Prism Scope:** 2.4x Zoom.
* **Hawkeye Scope:** 7.2x Zoom.

Slot 2* **Chrome Lined Barrel:** Decreased Recoil. Increased Sway.
* **Aerogel Barrel:** Decreased Sway. Increased Recoil.
* **Standard Barrel:** Standard Sway and Recoil.

Mark II
Slot 1* **Cacophony:**Targets that are hit are deafened and vision is stunned.
* **Vacuum Wave:** Close range gunfire is not heard by enemies.

Slot 2* **Low Profile:**While prone, red name tag are not displayed.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Recoil Compensator:** Gun kick decreases with each kill.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Primer:**Maximum charge can be held longer before discharging.

Slot 2* **Mark of the Hunter:** Enemies that are hit are slowed down.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Patience and Time:** While prone, Sway decreases overtime.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Hydraulics:** Faster charge up time.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### ESR337

Slot 1* **TacSys Scope:**  4.8x Zoom.
* **Prism Scope:** 2.4x Zoom.
* **Hawkeye Scope:** 7.2x Zoom.

Slot 2* **Chrome Lined Barrel:** Decreased Recoil. Increased Sway.
* **Aerogel Barrel:** Decreased Sway. Increased Recoil.
* **Standard Barrel:** Standard Sway and Recoil.

Mark II
Slot 1* **Tracking Scope:**Scope displays red if the target will be hit.

Slot 2* **Low Profile:**While prone, red name tag are not displayed.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Recoil Compensator:** Gun kick decreases with each kill.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Mark of the Hunter:** Enemies that are hit are slowed down.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Patience and Time:** While prone, Sway decreases overtime.
* **Last Resort:** Last bullet in the magazine deals more Damage.

Slot 2* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Tracking Point:**Bullets lock on to targets as long as they're tracked by the sniper's reticle.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### GMR

Mark I
Slot 1* **TacSys Scope:**  4.8x Zoom.
* **Argus Scope:** 9.6x Zoom.
* **Hawkeye Scope:** 7.2x Zoom.

Slot 2* **Chrome Lined Barrel:** Decreased Recoil. Increased Sway.
* **Aerogel Barrel:** Decreased Sway. Increased Recoil.
* **Standard Barrel:** Standard Sway and Recoil.

Mark II
Slot 1* **Shock and Awe:** More suppression.

Slot 2* **Low Profile:**While prone, red name tag are not displayed.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Recoil Compensator:** Gun kick decreases with each kill.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Arrow Rounds:**Non-lethal hits leave the enemy with extra pain sensation.

Slot 2* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Patience and Time:** While prone, Sway decreases overtime.
* **Last Resort:** Last bullet in the magazine deals more Damage.

Slot 2* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Hypervelocity:**Bullets posses ultra high penetration capabilities.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### Luepard

Slot 1* **TacSys Scope:**  4.8x Zoom.
* **Prism Scope:** 2.4x Zoom.
* **Iron Sights:** Iron Sights.

Slot 2* **Chrome Lined Barrel:** Decreased Recoil. Increased Sway.
* **Aerogel Barrel:** Decreased Sway. Increased Recoil.
* **Standard Barrel:** Standard Sway and Recoil.

Mark II
Slot 1* **Stumpy the Leopard:** Increased Handling speed.

Slot 2* **Low Profile:**While prone, red name tag are not displayed.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Recoil Compensator:** Gun kick decreases with each kill.
* **Straight Pull:** Rechamber while Aim Down Sights.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Vanisher:**After a kill increased movement speed for 8 seconds.

Slot 3* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Patience and Time:** While prone, Sway decreases overtime.
* **Last Resort:** Last bullet in the magazine deals more Damage.
* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 4* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Perfectionist:**Consecutive OHK's increase Damage. Lasts until miss or non-lethal hit.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

## Light Machine Guns

### Ashwood

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1*

Slot 2* **Squad Member:** Increase movement speed and handling when in proximity of teammates.

Slot 3* **Determination:** Bottom half of the magazine has less recoil.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1*

Slot 2* **Squad Support:** Wounded enemies are tracked on the minimap of all teammates and highlighted when in sight.
* **Specialist Handguard**: The weapon becomes 2% more accurate every 4 rounds fired.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Thunderstorm:** Fire rate keeps increasing while firing.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### M41 IAR

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1
Slot 2* **Squad Member:** Increase movement speed and handling when in proximity of teammates.

Slot 3*

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Assault Weapon:** Permanently increased handling and movement speed on par with Assault Rifles.

Slot 2* **Squad Support:** Wounded enemies are tracked on the minimap of all teammates and highlighted when in sight.
* **Specialist Handguard**: The weapon becomes 2% more accurate every 4 rounds fired.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1*

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### M586 SSW

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Full Auto:** Weapon fires Fully Automatic.

Slot 2* **Squad Member:** Increase movement speed and handling when in proximity of teammates.

Slot 3*

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1*

Slot 2* **Squad Support:** Wounded enemies are tracked on the minimap of all teammates and highlighted when in sight.
* **Specialist Handguard:** The weapon becomes 2% more accurate every 4 rounds fired.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1*

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### Mordred

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Happy Trigger:** Burst delay is reduced.

Slot 2* **Squad Member:** Increase movement speed and handling when in proximity of teammates.

Slot 3* **Determination:** Bottom half of the magazine has less recoil.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1*

Slot 2* **Squad Support:** Wounded enemies are tracked on the minimap of all teammates and highlighted when in sight.
* **Specialist Handguard**: The weapon becomes 2% more accurate every 4 rounds fired.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1*

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

## Sidearms

### 50SA

Slot 1* **Reinforced Barrel:** Increased Range. Increased Recoil.
* **Lightweight Barrel:** Decreased Sway and Decreased Recoil. Decreased Range.
* **Standard Barrel:** Standard Sway, Range and Recoil.

Mark II
Slot 1* **Hip Fire Sling:**Increased Hip fire accuracy. Slower ADS time.

Slot 2* **Single Handed:** Use equipment while weapon remains ready to fire.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Quickdraw Holster:** This weapon can be drawn extremely quickly.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Hammer Pull:** Transform the weapon into double-action, renaming it to 50DA.
* **Last Resort:** Last bullet in the magazine deals more Damage.

Slot 2* **Fan the Hammer:** Fire rate significantly increases while hip firing.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Light Artillery:**Bullets explode upon impact.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### Centurion

Slot 1* **Linear Drift Control:** Decreased Recoil. Decreased Centrespeed.
* **Sharp Drift Control:** Increased Centrespeed. Increased Recoil.
* **Smart Drift Control:** Standard Recoil Pattern.

Mark II
Slot 1* **Auto Cycle:**Burst fire becomes automatic with minor delay when trigger is held down.
* **Happy Trigger:** Decreased Burst-Delay.

Slot 2* **Single Handed:** Use equipment while weapon remains ready to fire.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Quickdraw Holster:** This weapon can be drawn extremely quickly.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Stacked Bullets:** Recoil is significantly reduced.

Slot 2* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Starburst:**Transform the weapon into a 5-round burst. Increases extended magazine size.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### DiamondBack

Slot 1* **Reinforced Barrel:** Increased Range. Increased Recoil.
* **Lightweight Barrel:** Decreased Sway and Decreased Recoil. Decreased Range.
* **Standard Barrel:** Standard Sway, Range and Recoil.

Mark II
Slot 1* **Hip Fire Sling:**Increased Hip fire accuracy. Slower ADS time.

Slot 2* **Single Handed:** Use equipment while weapon remains ready to fire.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Quickdraw Holster:** This weapon can be drawn extremely quickly.
* **Gold Frame:**Minimal Recoil while hip firing the weapon.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Feeling Lucky:** Every bullet has a 8% chance of dealing headshot damage.
* **Last Resort:** Last bullet in the magazine deals more Damage.

Slot 2* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Ace of Spades:**Turn the weapon into a Primary Weapon.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### Raptor

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:** More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:** Standard Recoil Pattern.

Mark II
Slot 1* + **Gung Ho:** Allow shooting while sprinting and no penalty while shooting and sprinting.

Slot 2* **Flared Magwell:**Allow a weapon to speed reload.
* **Front Lines:** Increased Handling when enemies are firing at you.
* **Gold Frame:**Minimal Recoil while hip firing the weapon.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Gamma Mag:** Increase magazine size with a single round drum mag. Stacks with extended mag to form a double c-mag.

Slot 2* **Predator Methods:** Dealing Damage reduces Battery cooldown time.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Carbine Mod:** Increase Handling properties and reduce recoil. Significantly increase draw time.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### RDP

* **Special Issue:** Only accepts optical attachments.

Mark I
Slot 1* **Standard Charge:** Standard blast radius. Gain 2 reserve charges.
* **High Power Charge:** Increased blast radius. Has no reserve charges.
* **Taser Conversion:** Swaps blast charges for taser charges. Gain 4 reserve charges.

Mark II
Slot 1* **Shark Knife:** Under barrel Bayonet integrated.

Slot 2* **Tinitus:** Magnesium explosion blind and stun foes that look at it and in non-lethal vicinity.

Mark III
Slot 1* **Range Amplify:** Decrease projectile drop off.

Mark IV
Slot 1* **Proximity Trigger:** Explodes automatically when an enemy is in vicinity.

### Wingman 45

Slot 1* **Linear Drift Control:** Decreased Recoil. Decreased Centrespeed.
* **Sharp Drift Control:** Increased Centrespeed. Increased Recoil.
* **Smart Drift Control:** Standard Recoil Pattern.

Mark II
Slot 1* + **Full Auto:** Weapon fires Fully Automatic.

Slot 2* **Single Handed:** Use equipment while weapon remains ready to fire.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Quickdraw Holster:** This weapon can be drawn extremely quickly.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Infinite Supply:** Infinite reserve ammunition for the Wingman 45.

Slot 2* **Full Awareness:** Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **True Wingman:** Deal double damage to targets that have been hit by your primary or Elite weapon.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.