recursal/Fanatic-Fandom huggingface dataset:
Nations of Kranos

*"Empires come and go. And so they should. I would hate to see the nation states of this wonderful world in all their chaotic cultural diversity absorbed."* - Al'manir the Loremaster

***The information contained within the articles listed below is only here for the sake of lore and subject to change. Please note that:***

1. Descriptions of culture do not define your character should they be from that culture- it is merely a description of how people around your character might behave on average. Not all or even any people around your character need adhere to these norms, either - it is entirely up to you how you write your backstory. You're free to make up towns or suggest certain characteristics for a district of a city.
2. Politics etc. will only be involved if the players of the campaign want it to be. These articles just paint a geopolitical picture of what the world looks like right now and **is not something you'll need to know - if anything needs explained, it will be explained in-game.**

## Nations

* Bornea
* Denthir
* Deni T'ila
* Khiva
* Na'tar
* Niva
* Point Shear
* Prithus
* Synghgarth
* The Firsan Provinces
* The Xholorian Tribes
* Varnia
La Lame Blanche

La Lame Blanche est une organisation criminelle dirigée par le Nikto Klinc Drakt. Leur principal commerce est celui de l'épice, notamment la revente de marcan et de Ryll. Ils ne sont pas reconnus pour fournir la meilleure qualité qui soit, bien au contraire mais plutôt de la quantité, tombant rarement en rupture de stocks.

Ils possèdent la cantina La baie Flamboyante autrefois huppée avant que les années et les mauvaises fréquentations ne finissent par dégrader ce bar.

Leurs autres activités se résument à extorquer et racketter les ouvriers des usines voisines.

## Informations Trame

Récemment, La Lame Blanche a fait l'effet d'une attaque surprise à leur cantina La baie Flamboyante, se faisant dérober la majeure partie de leur stock d'armes, de Ryll et d'acides. Ils recherchent encore qui a fait le coup.
Epistos

### Aliases

The Spannerlord (general, by everyone)The Father of Science (by Khivans, Firsans and Na'tari)

The Tinker-King (by Varnians)

## **General**

Epistos the Spannerlord is a God of science, invention, innovation and progress. He is the ancestor God of the Gnomes, making him the primarily worshipped god of the Cillashi Kingdom in the Varnian Empire. Much like Mirithna, Epistos is a quite commonly worshipped God as worship of him is said to make the path to great power much easier - after all, technology has been the stepping stone to power across all Kranos for quite some time now.

## **History**

Epistos is a God who emerged exactly 20 years after Tyr. He and Tyr shared a bond of friendship long before either of them had arrived on Kranos, and as such Epistos settled as close to Tyr as he could without violating his own geographical preferences. As such, he settled the area of what would eventually become Varn-Cillash, the capital of the future Cillashi Kingdom of Gnomes. Epistos fought in the War of the Firstborn and was responsible for several crucial victories against the extraplanar threat. It wasn't long after the war's conclusion when Epistos began creating the Gnomes, but it wouldn't be until Pelor and Lenador meddled with and sped up the development of humanoids on Tatria that Epistos would form a pact with Kord and Tyr to do the same on Varnia. Epistos' Gnomes would grow to become the most overall inventive species in the world, and they benefitted greatly from the assistance of their ever-present ancestor god. Alas, Epistos would eventually disappear just like his fellow Gods, and left no explanation as to why.

## **Worship**

A follower of Epistos will usually tell you that worshipping the Spannerlord isn't something you actively pursue. They will tell you that it is rather something you just do by inventing something, thinking innovatively, pursuing scientific research, etc.. This does not mean Epistos does not have places of worship. Indeed, he has subterranean temples filled with gold-plated gadgets. These temples typically look like grand workshops of some sort of divine design. Here, you can present offerings to Epistos. However, unlike with other Gods, you are not expected to leave the offering at the altar. Offerings to Epistos are really more like submitting a project of yours for appraisal and evaluation, with Epistos being your creative supervisor. Upon the completion of the offering ritual, the particularly devout will often find their work either slightly corrected or improved, or simply engraved with the symbol of Epistos as a sign of approval by their divine and innovative patron.
Niños de la Luz Lunar

*Los Niños de la Luz Lunar son los encontrados en Blasphemous*.

*Sus equivalentes en Blasphemous 2 son los Hermanos del Rostro Dorado.*

Los Niños de la Luz Lunar son querubines enjaulados repartidos por Cvstodia. Penitente puede liberarlos golpeando las jaulas de cristal. Jocinero, encontrado en Los Lienzos Durmientes, da a entender que fue el primer Niño de la Luz Lunar, y de él salieron el resto de Niños por obra de las Altas Voluntades.

Su propósito parece ser proteger las almas en penitencia, así como al Penitente. Estos querubines son los que hacen regresar a Penitente a los Prie Dieus cuando encuentra la muerte.

## El Toro y la Luna

Penitente podrá liberar a los Niños de la Luz Lunar encerrados golpeando la jaula de cristal. Hay 38 en todo el juego.

Al rescatar al menos a 20, Jocinero te entregará la reliquia Lienzo de Hilo Dorado.

Al rescatar a los 38, Jocinero te entregará el rezo Campanilleros a los Hijos de la Aurora.

## Galería

Niño de la Luz LunarJocineroEl Toro y la Luna
One-Shot Setting Summary for Players: A Karn of Blood (ARCHIVED)

Two months ago, each of you received a letter from an official of the Varnian Empire. It reads as follows:

*"Greetings [Name],*

*I write to you to ask that you aid our diplomats in a matter of utmost delicacy. As you may know, another Karn will be held in Niva soon to discuss the unfortunate border tensions on the Khivan Continent. We feel that it would be best -not- to send Varnian soldiers along to protect our diplomats, as our armies currently aren't a welcome sight to some. In the interest of not intimidating or offending anyone, we have decided to enlist the services of equally capable individuals such as yourself. We therefore ask that you meet us, the diplomatic mission, in Handrsportr on the Isle of Jaggri. From there, you will sail with us to Gom in Niva and escort us to the Nivan capital, where your job will be to protect us and act in our interests. Your reputation precedes you, [Name], and it is for this reason that I, as the acting ambassador on this particular mission, have chosen you to be part of our diplomatic protection team. You and your fellow team members will be paid a sum of 1000 gold pieces each, as well as a licence to legally settle in Varnia. I look forward to working with you - and I expect that everything will go smoothly with you watching over us.*

*Sincerely,*

*Master Aedhen Syrran of Nimaas*

*Foreign Ministry of the Varnian Empire"*

Everything has gone according to plan so far. As requested, you met the diplomatic mission in Handrsportr and sailed to Gom in Niva. From there, you were escorted by a small group of druids.You have just arrived in the Nivan capital and await orders from Aedhen.
Kord

The Warwolf (By Norskhans)

Kord the Stormlord is a God of storms, battle and warfare. Worship of Kord is not widespread and is mostly focused in the Northern Varnian province of the Scandes as well as in Na'tari lands and Synghgarth. Na'tari and Synghgarthics worship Kord due to his compatibility with their culture, while people of the Scandes have always worshipped the Stormlord thanks to his earthly descendants ruling the province from the capital, Stormheim, which was Kord's own home on the material plane while he still walked Kranos. Kord is the only deity other than Faendor worshipped by the dragonflights as he is widely known to be Faendor's son, making him the dragons' revered 'brother'. There is also a Kordite cult within Deni T'ila, as the Wood Elves of the Shadow-Wood believe that Kord's mother is Ziuna the Dreamweaver.

Kord is one of the Deities of the Scandic Triarchy. His grand temple is in Stormheim and is controlled by the Brotherhood of Kord.

## History

Most of Kord's presence on Kranos is undocumented and a matter of faith, but it is known that he participated in the War of the Firstborn alongside fellow Gods, the Night Elves and the Dragons against the extraplanar threat. The defenders of Kranos emerged victorious, and Kord would wander the world until he settled in the North-West of Varnia, where he supposedly founded ancient Stormheim and built the castle above which an eternal thunderstorm rages to this day. Legend has it his firstborn daughter, Runa Stormheart, founded the Kingdom of the Scandes and became the first Snow-Queen not long after Kord, just like the rest of his divine kin, left Kranos.

Generally, Kord is believed to have been an unlikely friend of Szinnizzar the Serpentlord and a fierce rival of Tyr.

## Worship

As Kord is a warlike God, Kordite worship tends to be drastically different from worship of other deities. His temples are generally outfitted like grand training grounds and halls, barracks, and more. While there are altars and pews like in every other temple, it is considered more devout to enhance one's prowess in battle than to simply pray. His colours, blue and silvered steel, are often worn by his devoted and are typically seen all around his temples.
Niva

*"It's funny, really. The Nivans hold no real power. And yet it is almost certain death to disrespect the druidic council. If you want to take on the emperor, gaining the favor of the Nivans should be considered as a possibility first. It may not be enough, but at least there's a chance to save lives if their support weakens your brother's claim."* - General Jennus Mann, 1st Pretender Army of Týr Tercine, said to Imperial Prince Týr Tercine about two weeks before the defeat of Týr's forces and Jennus' execution.

*"The last bastion of sense in this bloody world. Nivans are naturally just and peaceful, something we could use a lot more of everywhere else."* - Ginneng of Xhiram, Firsan Lawkeeper in exile

## **Description**

The island nation of Niva is a druidic nation that is mostly concerned with maintaining a balance in all things in the world. They are primarily known for their neutrality, but are also regarded as the highest legal authority in all of Kranos. Failure to comply with the rulings of the six High Druids and the Arch-Druid has resulted in more than a few rulers' deaths, be they monarchs or presidents, via both public executions or gruesome assassinations. As a basically powerless but neutral and well-respected nation, Niva has become an international mediator of conflicts and disputes. The Druidic Council hosts international summits, called Karns, whenever needed in order to do so, and all nations send representatives to argue their case. Presently, the Arch-Druid of Niva is the firbolg Kannis Limmera, who is known to be incredibly kind but also terrifyingly powerful. Niva itself is remarkable in that it has very little infrastructure: the roads have all been formed by the feet that walked them, and all houses are built within still living trees or large mounds in the soil. The druids of these lands cooperate with nature, asking it to grown in a fashion beneficial to the island's advantage, and the land obliges. In fact, Niva has entire docks made from live trees. Foreigners are prohibited from lighting fires on Niva, as the druids fear that foreigners would not be as careful as they are.

## **Races**

Niva's primary demographic consists of Humans, Halflings, Firbolgs or Elves.

## **Culture**

Nivans are peaceful people with a strong sense of balance and justice, but they are also very much in touch with their emotions. They are just as quick to anger as they are to excitement, which can be unnerving to their companions. However, they are primarily known to be natural friends of the animal world and nature due to their largely undeveloped and naturally overgrown homeland.

As always, this does not define your character should they be from here - it is merely a description of how people around your character behave on average. Not all or even any people around your character need adhere to these norms, either - it is entirely up to you.

## **History**

Very little is known about the history of Niva, even to the average Nivan. Scholars theorise that the nation formed around five centuries ago under the first Druidic Council, but only the Druidic Council and their favourites have access to the true history of the island.
Szinnizzar

The Tyrant of the Seas (by Firsans, Khivans and Na'tari)

The Tidebringer (by Xholorians)

Szinnizzar is a God of the sea, life, domination and snakes. He is the primary deity of the De'via tribe in Xholoria and remains a popular deity among Yuan-Ti and Merrow Varnians from Nimaas, Ka'zani Xholorians, and citizens of the Under-Empire. Some consider Szinnizzar entirely evil and would likely classify him as an ally of demons and the lords of the hells, but Szinnizzar's nature is as tempestuous and ever-changing as the sea he is bound to. It is true that he is responsible for the creation of many a monster and natural disaster that has caused untold harm to those who live on land, but he has always been kind to the creatures and citizens of the sea whom he considers his children.

## History

Szinnizzar is a God who arrived a century or two after Enottáe and Faendor did. His arrival coincided with the first passing of the Wanderer ever recorded by the Nottáerei and the dragons. What is unknown to most is that the Serpent Lord had a twin brother, known only as "The Worldwyrm" to one people: the Norskhans. Szinnizzar and his brother quickly settled the Kranosi seas, with Szinnizzar dominating the waters seen on the map of the currently known continents of Kranos and his brother dominating unknown oceanic domains. Szinnizzar would eventually find common ground and mutual respect with Kord, which eons later resulted in Szinnizzar becoming an extensively worshipped deity in the Scandes. Unlike his brother, Szinnizzar joined the War of the Firstborn against the extraplanar threat, and would eventually become the warden of the last passageway between Kranos and wherever the great enemy came from. Szinnizzar nurtured the intelligent life he could beneath the waves to aid him in this regard, but would eventually, alongside all Kranosi Gods, disappear from the material realm, thus leaving his children to physically guard the remaining passage. The fate of his brother is unknown to most, except the Norskhans.

## Worship

Szinnizzari worship is not uncommon, but it isn't exactly widespread either. Szinnizzar's dominating nature and control over the cruel seas often cause people to curse him - but those who do often find themselves shipwrecked or worse should they dare the high seas. Szinnizzar is extremely popular among pirates, who revel in the gifts his watery domain can provide and honour him by dominating the unfortunate victims of their pirate code. However, he is primarily worshipped by the Merrow and Yuan-Ti of the world, particular in Nimaas, a part of the Varnian Empire, and the De'via tribe of Xholoria. Offerings to Szinnizzar are either delivered upon the waves or in his coastal and underwater temples, where one may place the spoils of a raid or the result of efforts to nurture aquatic life to receive the Kraken's blessing.
Biblioteca de las Palabras Negadas

Plantilla:MissingInfo

Debajo de la Madre de Madres se encuentran textos y manuscritos guardados bajo llave en la **Biblioteca de las Palabras Negadas**. Las estanterías están repletas de libros que no deben ser leídos, de palabras que no deben ser pronunciadas y de todo lo que es incongruente con El Milagro. Los documentos hablan de tiempos anteriores al Padre, donde se hacía magia sin plegarias y se adoraba a falsos ídolos. Los bibliotecarios deben archivar los textos pero no dejarse seducir por los mismos. Sus fantasmas siguen rondando por la biblioteca. El fundador de la biblioteca, llamado El Oscuro fue capturado mientras realizaba hechizos de los que se pretendía proteger a la gente de Cvstodia.

## Cómo acceder

* Abriéndose paso a través de la Madre de Madres
* Abriendo el atajo que la conecta con el Patio de los Caminares Sordos
* Abriendo el atajo que la conecta con Los Lienzos Durmientes

## Habitantes

* Librero
* Baronesa Fantasma de Tinta
* Guardainfante
* Éxposito Vástago de la Absjuración (Jefe de la zona)

## Puntos de interés

1. Tibia de Alsahli, el Místico: A la izquierda de la estatua de confesar. Se necesita Tres Lenguas Nudosas
2. Lorquiana: Dentro de un cofre dorado. Se necesita Sangre Perpetuada en Arena
3. Falange de Aralcarim, el Archvista: En la habitación de Lorquiana, a la izquierda
4. Romance a la Bruma Carmesí: En la habitación del puzzle
Tyr

Lord of Justice

Tyr is the one-handed God of law, justice, honour and strategic doctrine. While he is considered a less important deity in many parts of the world, he is the primary God of the Varnian Empire and every Argent Emperor is coronated as his 'rightful heir'. This is because he originally settled in what is Vrothar today, and the Tercine dynasty are supposedly his direct descendants. Grand temples are dedicated to him all around the North-Eastern continent, and the empire's administrative efficiency and economic prosperity are often claimed to be a direct result of adhering to Tyr's teachings. He is primarily worshipped in Varnia, the Firsan Provinces and Niva.

## History

Tyr is a God who emerged just a few decades after Enottáe and Faendor did. He soon built and settled what would become the beginnings of Vrothar before joining the War of the Firstborn against the extraplanar threat and playing a crucial part in the great enemy's defeat. Tyr is credited with being the main driving force behind the quicker evolution of the humanoid races lacking ancestor gods in Varnia, as he convinced Epistos and Kord to join him in mirroring Pelor's direct evolutionary interference in Tatria to ensure that the balance of power remained equal and just. He supposedly guided his direct descendants in the design of the first constitutional law of the former Kingdom of Rivers before leaving his realm in their hands when he and the other Kranosi Gods disappeared from the material plane.

## Worship

Worship of Tyr can be done anywhere and in multiple ways. Willfully atoning for crimes committed, punishing the unjust, fighting with honour, devising strategy to win battles with minimal losses and more are some examples of practical worship of Tyr. In his temples, one can confess to crimes and sins, and his priests will attempt to guide those who confess to the path of atonement and self-betterment. His priests are often trusted as judges, for they achieve an impartiality that is beyond even the most disciplined of men who do not walk in Tyr's light. Those who make offerings to the one-handed God tend to offer promises of atonement, tangible plans of how to improve their natures, tales of honourable behaviour or, in extreme cases, one of their own hands.
Asun

*"And the Deepfather spoke: 'Fear not, my children, for all of my gifts are in your blood. Stand united, and you will never fall. You shall never know poverty, and you shall never be forced to sleep without stone above your heads. Remember me and all I have taught you, my beloved Dawi, and we shall reunite in the beyond one day.'"* - Excerpt from the Liber Asuni, a religious text of the Dawi Empire.

## Asun

### Aliases

The MountainlordThe Deepfather (By the Dwarves)

The Overthing (By the Underkin)

## Physical description

### Species

God

Asun the Mountainlord is the ancestor God (direct creator) of all Dwarves, and he is a God of innovation, architecture, civilization and economic prosperity. He once lived in the Dawi Mountains, where he eventually created the Dwarves before abandoning the material plane. He taught his beloved Dawi children everything he could before he departed, however, and the Dawi Empire stands strong to this day because of it. He is worshipped primarily amongst Dwarves, but he is also one of two primary deities of the Firsan Provinces, and he is worshipped to the same degree as Kord is in Synghgarth. Prithans also worship Asun, but to a much lesser extent.

## History

Asun's history in the material realm is likely the most well-documented one of all the Gods. Dawi records claim that Asun came into existence not long after Enottáee and Faendor did, and classify him as a 'first generation God'. Like all of his fellow Gods, he joined the War of the Firstborn to protect Kranos, and settled among his Dawi spawn to nurture them after the war was won. According to Dwarven lore, almost half of the expansive Dawi Empire's infrastructure and grand halls were built by Asun himself, and the Dwarves cite him as the foremost reason why their Empire has never fallen. Records show that Asun would marry Mirithna before all Gods disappeared from Kranos' material plane, however only Dawi and Firsans recognise this fact in their religious doctrines. When Asun disappeared, the Dawi Empire entered a dark age for countless centuries, but the Empire did not fall. While their glory pales in comparison to times where their beloved ancestor God walked among them, their devotion to him has maintained their civilization's splendor.

## Worship

Worship of Asun is, despite being a particular beloved God among the Dwarves, worshipped across most of Kranos. His temples are usually half subterranean, and it is not uncommon for his worshippers to be capable masons or traders. Those who construct architectural marvels often find themselves blessed by the Mountainlord through recognition and monetary reward, making the art of construction a practical mode of Asunite worship.
Kranos TTRPG Setting Wiki

**Welcome to the Kranos TTRPG Setting Wiki!**
This is the Kranos Homebrew Setting's page. You'll find descriptions of nations, religions, important characters, events, initial setting summaries and much more here once the wiki is finished.

## Lore Articles

These articles are about the general lore of Kranos and not necessarily something you need to know about in-game.

* Nations of Kranos
* Gods of Kranos
* Races of Kranos
* One-Shot Setting Summary for Players: A Karn of Blood (ARCHIVED)
* Adventurer Groups of Note
Lenador

The Sovereign of Wealth (by Prithans)

Lenador the Schemer is a God of trickery, scheming, change, trade, wealth and music. He is the primary deity of Prithus as well as the Under-Empire, but followers of this trickster God are found wherever significant amounts of money can be found, as well as wherever there are happy people reveling in the joys of life. He is also often worshipped by generals that abandon trying to outsmart their enemies strategically and instead use underhanded trickery and subterfuge. This makes him a natural rival of Tyr, thus making his worship less prominent in Varnia.

## History

Lenador's history is difficult to find records of as he wasn't very involved in anything beyond his own secretive schemes when he first roamed Kranos. He is a God who arrived in what is now known as Prithus around the same time as Pelor arrived. While he participated in the War of the Firstborn and played a significant role in developing the plans to finalize the extraplanar threat's defeat in collaboration with Tyr, these efforts have been entirely forgotten due to how weak he was in comparison to the rest of the Gods involved. He only rose to prominence once the first Underkin developed sentience due to their species' backstabbing and scheming natures. Lenador's power would increase further when trade and monetary transaction became commonplace, which unfortunately for him only really started picking up after he and the rest of the Gods abandoned Kranos.

## Worship

Lenadorian worship is easily achieved by simply enjoying yourself. Lenador's temples, whether large or small, are always lavishly decorated, furnished to accommodate drinking, dancing and music, and much less solemn than other temples. Good offerings to Lenador include coin, instruments, planning documents of schemes that went well, and much more.
Ciudad del Santo Nombre

Este artículo es demasiado corto para ofrecer información suficiente. Cualquiera puede editar en Blasphemous Wiki. Recuerda leer antes las normas de edición.

La **Ciudad del Santo Nombre** es el hub central en Blasphemous 2, sus varios ciudadanos dándole vida. En su centro, las ruinas de una vieja iglesia derruida y un foso. Sobre la ciudad, un gran templo sostenido por tres estatuas al que Penitente podrá acceder al terminar con los tres remordimientos.

Es aquí donde residen el Imaginero y la tienda de Regina. En las ruinas se encuentran El Confesor, las Hermanas del Cobijo y Nuestra Señora de los Cálices.
Anular de Piedra Caliza

## Ubicación

Dedo del pie de la estatua del Primer Peregrino Descalzo. El anular vestía el recuerdo de su compañera, evitando el olvido de tiempos mejores. Reduce el tiempo de recuperación de la esquiva.

Recibido de Redento después de activar las plataformas sobre Jondo.

## Leyenda

Y por último dijo Un peregrino genuflector siempre caminará solo. Es el camino en solitario lo que le permitirá una constante meditación y entendimiento de lo que significa ser un peregrino en la tierra del Milagro. Pues esa es nuestra regla. Entonces se levantó y nos miró a todos durante un largo rato mientras permanecíamos en silencio. Entonces se marchó y nunca más lo volvimos a ver.
Night Elves

## General

The Night Elves, or the Nottáerei, are an immortal race of elven-like nocturnal humanoids native to the Stellar Forest of Varnia, which is the only continent they are found on. They are bound deeply to their forest, Veroldrassil, the stars and the moon, but do not suffer the same consequences of leaving as Eladrin and Wood Elves do when leaving D'eni Tila. The hue of their skin varies from anything between pink, purple, dark shades of blue and a blue-ish green, and their eyes shine brightly with the light of their moon-goddess, Enottáe. While they are considered "elves" by most people due to their appearance, they technically aren't. All Night Elves have fanged incisors and their blood does not protect them from e.g. magically induced charm or sleep. However, Night Elves can literally become invisible while staying still in the shadows and are immortal - which is why they call themselves "The Firstborn", as their species is older than even the dragons and some of them are old enough to remember a time before dragons existed where Gods walked Kranos. They are different from other elves in that it is impossible for them to interbreed with other races, not that this has been much of an issue; Nottáerei older than 300 years do not leave the Stellar Forest unless they are either part of the Sentinel Army and are sent to war or are part of diplomatic missions to Vrothar.
Debla de las Luces

## Ubicación

Invoca un haz de luz celestial en la posición de Penitente, que castiga con implacable fuerza a los enemigos cercanos.

Recibido de Lvdovico al entregarle todos los restos de Tentudía.

## Leyenda

Tengo ojos y no puedo veros
Vuestras luces de fuego me ciegan adentro

Arriba en el cielo hay palomas de cera
Que derriten sus alas sembrando la tierra

Si me llamáis, dejad que me queme
Ojos y carne, manos y pelo
Quiero veros y no puedo
Santa Llaga de la Atrición

Marca dejada por el Rostro Dorado que revela la limpieza de Atrición en el alma del Penitente.

Una de las tres Santas Llagas que El Penitente tiene que conseguir para abrir la Puerta de Bronce. Se consigue al derrotar a Ten Piedad.

## Leyenda

Santo Credo. Versículo Primero

"Su Santidad, por su alta penitencia, sufre en su alma tres formas. Cada forma es un motivo, y cada motivo es una llaga. Son tres llagas pues las llaves de su dolor eterno y deben ser custodiadas."
Restos Óseos de Tentudía

## Ubicación

Huesos de la ejecutada novicia Tentudía que fueron separados de sus otros restos para que no obtuviera Santa Sepultura.

Se encuentran en el Camposanto de las Cumbres. Necesitas Sangre Perpetuada en Arena y Tres Lenguas Nudosas para conseguirlos.

Puedes entregarlos a Lvdovico en la iglesia de Albero como parte de la misión del Genuino Sepulto.

## Leyenda

Las monjas organizaron su ejecución en el mayor de los secretismos, sin siquiera un juicio previo o dar parte a la iglesia por temor a que llegase a oídos de los implacables inquisidores del Milagro. Así que después de su condena no le dieron una sepultura digna de las hermanas del convento sino que enterraron las partes de su cuerpo por los alrededores, pues es sabido que si el cuerpo de uno no está completo en el enterramiento, su alma no cruzará a través del Sueño.
Cuenta Calcinada de Quirce

## Ubicación

Pequeña esfera tallada con los restos de una hoguera injustamente encendida. Arde con el suave rescoldo de esas llamas, que no pudieron tocar la piel de Quirce. Imbuida de su poder, otorga gran protección ante el fuego.

Conseguida en la Muralla de las Santas Prohibiciones, cerca de un elevador y una verja cerrada. Usa las palancas cinco veces para abrirla.

## Leyenda

Las terribles llamas consumían el cuerpo de Quirce mientras él gritaba de insoportable dolor. Pero no eran llamas corrientes, eran las llamas del Milagro. Las llamas lo calcinaban y, ante los ojos de los inquisidores, las llamas lo traían de vuelta, una y otra vez en una tortura sin igual. Arder y volver a arder. Gritar y volver a gritar. Quirce, el hijo de las hogueras, supo cual iba a ser su penitencia.
Rescoldos de la estrella rota

Extraño mineral, encontrado en una profunda grieta por un minero olvidado. El pobre diablo perdió su mente en el laberinto de sus facetas, que reflejan una luz inexistente.

Aumenta el Fervor generado con los ataques.

Conseguido como recompensa al terminar algunos Desafíos de las Estatuas de los Confesores.

## Leyenda

¡La he encontrado! ¡Es la luz de la estrella! Era verdad lo que decían. Algo brillaba en esta oscuridad helada. La luz de la estrella nos estaba llamando... quería salir... quería volver a los cielos, pero ya no podrá, ahora es mía...
Frank Doyle

**Francis Cullen Doyle**(born April 20, 1950) is an American politician who has served as the junior Senator from Oregon since 2009. A member of the Democratic Party, he was elected to the Senate seat after serving as a Congressman for Oregon's 4th District for 22 years. Doyle was born and raised in Seattle, Washington. He is of Irish descent. From 1968 to 1969, he was drafted to fight in the Vietnam War. He graduated from U.C. Davis in 1973, and received his MA in International Security Affairs from the National Defense University in 1976. In April 2019, Doyle announced his intention to seek the 2020 Democratic nomination for president of the United States.
Regina

Este artículo es demasiado corto para ofrecer información suficiente. Cualquiera puede editar en Blasphemous Wiki. Recuerda leer antes las normas de edición.

**Regina** es una vendedora cuya tienda se encuentra en la Ciudad del Santo Nombre. Igual que Candelaria en la primera entrega, vende distintos objetos que pueden ayudar a Penitente en su misión.

Su aspecto es un brazo saliendo de una pila de distintos objetos de valor.
La Santa Línea

El bosque más oscuro de Cvstodia. Lo habitan extrañas criaturas y almas perdidas.

Es el primer área que Penitente encuentra al salir de la Hermandad y conecta con Albero. Se puede acceder a Pétrea atravesando un pasadizo secreto.

## Cómo acceder

* Yendo a través de la Hermandad del Lamento Mudo
* Yendo a través de Albero

## Habitantes

* Romperruedas
* Reptador de barro

## Puntos de interés

En un cofre de metal al fondo de un pasadizo secreto bajo un suelo que puedes romper. Necesitas Sangre Perpetuada en Arena y Uña arrancada del suelo para alcanzarlo

## Trivia

* En actualizaciones anteriores, este área se llamaba "Deep Woods" (bosque profundo).
Lágrimas de Enmienda

Las Lágrimas de Enmienda es un tipo de moneda usada en Cvstodia, recibidas cuando matas enemigos o completas algunos objetivos. La cantidad depende del enemigo o la misión, así como el equipamiento que lleves.

## Blasphemous

Hay varios objetos que pueden hacer a Penitente ganar más Lágrimas.

 Moneda Escamosa aumenta el número de Lágrimas conseguidas en un  +50%

 Zambra de la Resplandeciente Corona aumenta el número de Lágrimas conseguidas en un  +30%

 Corazón de la Santa Purga aumenta el número de Lágrimas conseguidas en un  +10%

Además, el modo Verdadero Calvario (NJ+) aumenta las Lágrimas conseguidas en otro +20% sobre la cantidad base conseguida al matar enemigos. En este modo, los objetos que consigues y ya tenías en el inventario, se convierten en  500.

## Blasphemous 2

También en la secuela hay objetos que hacen a Penitente ganar más Lágrimas.

 Precio de la Sangre aumenta ligeramente el número de Lágrimas conseguidas

 Óbolo de Próximo aumenta considerablemente el número de Lágrimas conseguidas
Alfiletero en Miniatura

Reduce considerablemente el daño de trampas y caídas.

Se consigue en los Templos Alzados.

## Lore

El más preciado utensilio de la Dama de los Hilos, utilizado cada día antes de que consagrara su carne y su alma a su penitencia. Las agujas más pequeñas eran las que reservaba a los bordados que ocupaban sus más fervorosas horas.
Llave del Peregrino

Obsequio del Peregrino Anónimo. Abre la primera de las jaulas de la Capilla de las Cinco Palomas.

Recibida de uno de los feligreses en la Capilla de las Cinco Palomas la primera vez que Penitente entra.

Abre la primera jaula de oro sobre la urna del Testigo.

## Lore

Fue en aquella sagrada capilla donde ocurrió. El Milagro mismo fundió una urna de cristal y la adornó con oro para para exhibir el cuerpo inerte de aquel joven piadoso, que fue elegido por la voluntad divina para ser testigo de todos los acontecimientos propiciados por el regreso de la Fe. El joven entregó su vida y el Milagro preservó su cuerpo incorrupto para inmortalizar su testimonio: la historia de su Nuevo Nacimiento.
Diestra Mirada Seccionada del Traidor

Globo ocular de oro macizo que adornaba la guadaña de Isidora, cantora de los muertos. Castigado a una eternidad de enraizada oscuridad, el rostro derretido del Traidor fue además despojado de sus ojos, pues había visto demasiado. La dama del osario fue encargada de su custodia, y los huesos que antes cantaban con ella encontraron nueva tumba en los más recónditos rincones.

Recibido al derrotar a Isidora. Debe ser entregado al Cuarto Rostro.

## Leyenda

Los niños abrían las puertas de las casas y salían corriendo tras ella gritando: "¡Isidora! ¡Cántanos, Isidora!" Pero ella, aun llevando puesto uno de los llamativos vestidos que usaba para sus actuaciones, no les cantaría esa noche.
La dama se dirigió al cementerio y se detuvo a la entrada de la cripta que conecta con el osario, bajo la vieja Iglesia de Albero. Los niños, intrigados, callaron tras la verja de hierro. Fue entonces cuando comenzó a entonar unos versos que nadie había escuchado nunca antes. Al poco tiempo se podía divisar otra lejana voz, que acompañaba a la triste melodía desde el fondo de la cripta, formando así un bello, aunque lúgubre diálogo. La dama atravesó el arco de piedra cerrándose la puerta tras ella. Mientras la voz de la cantaora se iba perdiendo, más y más voces se iban uniendo, como si un gran coro de decenas de miembros la estuvieran esperando al final de las escaleras. Al terminar la canción, oyéndose apagados sus últimos compases bajo la propia tierra, los niños se marcharon con lágrimas en los ojos, y el cementerio recobró su silencio habitual.
Nunca más se volvió a ver a la cantaora, y desde entonces se la recuerda como Isidora, la Dama del Osario, la voz de los muertos.
Heraldo

Las Heraldos son enemigos encontrados en Blasphemous. Usan ropas rasgadas y están cubiertos por vendajes. Portan un estandarte y una campana con la que llaman a las Invocaciones. Se encuentran en el Aljibe Profanado.

## Comportamiento y Tácticas

* **Invocación**: EL Heraldo hará sonar la campana para que aparezcan Invocaciones.

El Heraldo no ataca directamente. En su caso, tañerá su campana y dejará que las Invocaciones ataquen por él.

Es mejor no prestar atención a las Invocaciones y eliminar al Heraldo.
Fuego compactado en esmalte

## Ubicación

Lustrosa medalla, que encierra un fuego salvaje del más puro de los blancos. Alhajas como esta solían colgarse del palo mayor, para capturar las brillantes luces que aparecen en alta mar. Facilita la conexión con el Milagro, acelerando el uso de las plegarias.

Se consigue en Ecos de Sal, usando impulsos aéreos para saltar sobre las lámparas.

## Leyenda

En lo alto del mástil surgió un fuego lívido. Una lengua de fuego a veces blanca, a veces azul, que bailaba salvaje y que parecía no mermar lo más mínimo en la terrible tormenta que caía sobre nosotros. Era el roce del dedo del Padre que señalaba desde lo alto a nuestra embarcación. La furiosa luz se abrió camino en la noche y nos guió a través de la tormenta.
Exvoto de una Madre Esperanzada

Aumenta la resistencia a todo el daño elemental.

Se consigue en el Acueducto de los Costales, en un cofre.

## Lore

Triste ofrenda de oro, entregada a cambio de las piernas que el Milagro clamó para sí. Arrebatado el sustento a toda la familia, sacrificaron lo poco que les quedaba en el preciado metal. Nada obtuvieron a cambio, excepto su inútil brillo.
Barry Anderson

President
 President
 President

 Height
 Political party
 Spouse
 Religion

Anderson was born on 31 August 1956 in his white lower class family home in Columbia, Missouri. He was the 7th of 8 children and was generally neglected by his parents. However, he was bright and he attended school until age 18 and served in the US army from 1974-1976, although he notably could not afford to attend university. Anderson also made his 1st prominent political move when in 1980 he wrote a conservative news article criticising abortion, calling it "aggravated homicide" and arguing for life imprisonment and even a potential death sentence for repeat offenders to be enforced as a punishment for it.

He first rose to a political position when in 1984 he became a member of the municipal legislature of the city of Columbia, and later became a state senator in 1990, where he pushed for strong social conservative policies and was criticised by Democrats of being 'racist' and 'backwards'. He put forward laws banning abortion, increasing penalties for homosexuality and repealing anti-discrimination laws.

He was a Republican nominee for a United States senator from Missouri in 2002, despite a strongly fought primaries compared to the relatively easy actual election win - in which he received 56% of the vote - with an anti-terrorism, anti-Islam and pro-Iraq war campaign, and managed to gain that position he has held ever since. He was a staunch supporter of President Burke and the War on Terror, and his focus generally shifted from anti-abortion to anti-Islam. He has always been a backbencher (the fact he has never been on the front benches many put down to his extreme views), though he has kept in the party line the majority of the time but regularly supports bills proposed by right-wing extremists that don't have the support of the mainstream Republican Party. He was re-elected in 2008 and received a new, vocal Evangelical Paleoconservative support base. He was one of the founding members of the Tea Party Caucus in 2009, and also received huge support from the pro-Israel lobby. He was an opponent of Rashid Baharia, and denounced Baharia's healthcare reforms. He was re-elected a third time in 2014, by an increased majority. He is now more prominent than ever being a vocal supporter of President Wolf, although pollsters have predicted he could lose his seat in the Senate primaries in 2024.

He married his one and only wife, Denise, in 1978. His father died in 1997, aged 71, and his mother in 2014, aged 85. He does not have any children.

In 2020, he announced his intention to resign from the Senate on account of ill health.
Corazón de Sangre Ensalitrada

Aumenta el daño de ataque cuando Penitente está cerca de la muerte.

Se consigue en el Convento de la Faz Denegrida. Se recomienda usar Pulmón Plateado de Dolfos para alcanzarlo.

## Leyenda

No tardó en ser beatificado. El Milagro le otorgó a aquel humilde párroco y confesor un regalo: las visiones del pecado, futuras y pasadas, de pensamiento y obra, de todo el que se acercaba. No necesitaba oír nuestras confesiones pues todas ya las sabía. Sabía la penitencia, sabía la sinceridad de nuestro arrepentimiento. Lo sabía todo. Ya no existía la intimidad entre pecados y pecadores, todos nos encontrábamos desnudos ante él y el Milagro. Semejante gracia llegó a ser temida. Él nos pidió que le cubriéramos la cabeza con una gruesa tela de arpillera para intentar cesar sus constantes visiones de pecado y que le llevásemos lejos, muy lejos...
Mea Culpa

Mea Culpa es la espada usada por Penitente. También se la llama "La Espada del Padre" y la "Espada Culpable".

Se creó cuando una mujer pidió al Milagro que la castigara por sus pecados mientras se golpeaba en el pecho con una figura del Retorcido. El Milagro hizo que apareciera la espada de la figura, atravesándola y convirtiéndola en piedra. Esta mujer se convertiría en la Piedra Arrodillada.

El mango es, pues, esa figura del Retorcido, y junto con espinas adornan la espada. Tras conocer a Deogracias, éste hará entrega de la Espina para que Penitente la coloque como un adorno más, y hiera y sangre a su portador. La sangre y la culpa harán que crezca hasta convertirse en la **Cvstodia del Pecado**.

Es posible que la finalidad de esta espada fuera acabar con Su Santidad Escribar y terminar con el Milagro, como dan a entender los diálogos de Crisanta y el hecho de que ella es quien protege la entrada al Deambulatorio de Su Santidad.

Tras la destrucción de las Altas Voluntades, la espada desapareció, así como lo hizo todo sobre lo que el Milagro tenía influencia.

## Altares

Los Altares son los lugares sagrados donde Penitente puede mejorar las habilidades y fuerza de su espada.

Artículo principal: Altares de Mea Culpa
## Logros

Desbloquea todas las habilidades en los altares de Mea Culpa.

Alcanza el nivel máximo de la espada Mea Culpa.

## Descripciones relevantes

La Leyenda de la Espada de la CulpaDicen que esa estatua de piedra cubierta de pétalos fue antes una joven que, atormentada por un profundo sentimiento de culpa, golpeó su pecho con la figura de Nuestro Padre, pidiéndole ser castigada. El Milagro se manifestó en la figura del Padre, surgiéndole un ancho y largo filo, una gran espada enraizada, que le atravesó su corazón culpable para posteriormente transformar su cuerpo en piedra. Aquella espada fue llamada Mea Culpa en alusión a las últimas palabras de la joven.

## Trivia

* Mea Culpa se traduce como "culpa mía" (nominativo) o "por mi culpa" (ablativo). Esto viene del Confiteor, oración católica dicha en latín.
* Crisanta llama "espada culpable" a Mea Culpa y dice que "usarla es un crimen contra la Madre Iglesia".
* El hecho de sacar la espada de una estatua de piedra es una referencia a la leyenda del Rey Arturo, aunque en lugar de un valiente caballero sacando una brillante espada para ser clamado rey, un don nadie movido por la culpa recupera un trozo de metal para completar su penitencia.
Esquilón

Los Esquilones son enemigos encontrados en Blasphemous. Corpulento y tímido, esta criatura usa una campana rota como si fuera el caparazón de una tortuga.

Quizá otrora fueran quienes hacían tañer las campanas, no desde que el Milagro castigó estas tierras.

## Comportamiento y Tácticas

* **Embestida**: El Esquilón se lanzará hacia Penitente para golpearle con la campana.

Grande y peligroso en muchas ocasiones, correrá hacia Penitente cuando lo tenga a la vista. Si lo alcanza, lo lanzará lejos, derribándolo. La campana lo protege, y solo recibirá daño cuando sea atacado por la espalda.

Se puede evitar saltándolo. Cuando esto ocurra, se detendrá si estaba en movimiento, y se girará buscando a Penitente. Este giro es lento y es una buena oportunidad para asestar algunos golpes.

Si choca contra una pared quedará aturdido unos segundos. Esto puede ser una ventaja en combate, pues puedes aprovechar ese momento para atacar. Pero es peligroso cuando Penitente escala una pared, el golpe hará que caiga al suelo.
Huevo de la Deformidad

## Ubicación

En Asciende El Quejido, Altasgracias en azul, platos para ofrendas en rojo

Huevo de pelo, nacido de la aberración. Su velludo cascarón oculta insondables misterios de miradas inadecuadas. La crueldad de una promesa rota dio forma a Altasgracias, y la Aflicción hizo carne sus penurias.

## Finalidad

Con este huevo podremos conseguir las Tres Lenguas Nudosas al completar la misión de Altasgracias.

## Ubicación

El huevo se consigue en la cueva de Altasgracias, en Asciende El Quejido. Debemos ofrecer los objetos

Se puede comprar a Candelaria por 800 en el Camposanto de las Cumbres
Encontrado en el Aljibe Profanado
Encontrado en Asciende El Quejido

## Leyenda

Nosotras guardaremos en este huevo nuestras voces, nuestras lenguas que se retorcerán para crecer y escapar. Nudos de la liberdad que nunca tuvimos. Nuestro pelo cubrirá de frío este óvulo hasta que el calor de unas brasas lo haga eclosionar.

## Trivia

* Aunque en las actualizaciones más nuevas este objeto se llama "Óvulo de la Deformidad", se ha mantenido el nombre antiguo por comodidad.
* La descripción y la leyenda se mantienen igual en el Óvulo Eclosionado.
Meñique de Piedra Caliza

## Ubicación

Dedo del pie de la estatua del Primer Peregrino Descalzo. El vestigial meñique apartaba las piedras en su camino. Aumenta la distancia de la esquiva.

Recibido de Redento al ayudarlo en el Yermo de las Iglesias Enterradas.

## Leyenda

El Maestro, como todas las mañanas nos reunió a todos y dijo: Un peregrino genuflector nunca debe desviar sus ojos de la tierra que pisa. Pues esta es nuestra regla.
Esfera Concentrada de Culpa

Reduce considerablemente la cantidad de culpa que el Penitente deja caer el morir.

Se obtiene de una de las flores del Confesor cuando limpia la culpa de Penitente siete veces.

## Lore

Esfera creada combinando restos de culpa con la sangre corrupta del Confesor. Vibra ligeramente con cualquier contacto, como si tuviera vida propia.
Corazón Carmesí de un Miura

## Ubicación

Extraño artefacto, encontrado al parecer en el cadáver del más bravo de los toros. Llamado también Huevo del Soberano, las retorcidas facciones de su superficie se estremecen al sentir el tormento de su portador, aumentando la velocidad de sus ataques cuando su salud es baja. Sus ojos empañados parecen reflejar el eclipse de un sol invisible y extranjero. La marca indeleble de una obra de arte que trasciende todas y cada una de las fronteras.

Encontrado tras una pared falsa después de que Diosdado abra la puerta para la que sirve la Llave Crecida En Madera Retorcida recibida de Esdras. Esto es posible desde el DLC3, Wounds of Eventide.

## Curiosidades

* La primera parte de la descripción hace referencia a los toros de Miura.
* La segunda es una referencia al manga Berserk y al objeto llamado "beherit" o, más exactamente, al beherit carmesí, también llamado "el huevo del rey conquistador". Dentro de ese universo, ese tipo de beherit se activa solo durante un eclipse que acaece cada 216 años.
	+ Kentaro Miura, creador de Berserk, falleció en 2021, algunos meses antes de que saliera Wounds of Eventide. En un evento para Reddit, Enrique Cabeza confirmó que los creadores eran fans de Berserk.