SMITE Version 4.8.4062.1

# 4.8 - Happy Trees | May 9, 2017

## New God Skins

* **Bob Ross® Sylvanus**
* **Queen's Guard Erlang Shen**
* **Cosmic Sol**
* **Vizier Thoth**
* **Honorbound Kuzenbo**
* **Obey Thanatos**

## New Voice Packs

* Bob Ross® Sylvanus
* Queen's Guard Erlang Shen
* Cosmic Sol
* Vizier Thoth

## Twitch Bob Ross® “event”

* Bob Ross® Bundle

* Bob Ross® Sylvanus
* Loading Frame
* Loading Screen Skin
* Paint Splatter Jump Stamp

## Items – Bug Fixes

* Phantom Veil

* Fixed an issue where it would make Isis' wings invisible.

## Gods – Bug Fixes

* Bastet

* Cat Call

* Updated the description to include better information about the stats for this pet.

* Ganesha

* Dharmic Pillars

* Fixed an issue where this Ultimate had an inconsistent hitbox.
* Fixed an issue where this Ultimate would deal damage to players who changed height inside the Ultimate.

* Hades

* Blights

* Fixed an issue where Blight had no duration on the Debuff Icon.

* Khepri

* Fortitude

* Updated the description of this Ability with the correct radius for this Ability.

* Kuzenbo

* NeNe Kappa

* Updated the description to include better information about the stats for this pet.

* Nu Wa

* Clay Soldiers

* Updated the description to include better information about the stats for this pet.

* Rama

* Astral Barrage

* Updated the description of this Ability with the correct radius.

* Ravana

* Mystic Rush

* Corrected the description of this Ability to state it lasts for 5 seconds at all Ranks.

* The Morrigan

* Confusion

* Fixed The Morrigan's clone using Nox's Icon.

## Item Changes

###   Emperor's Armor

“*Emperor's Armor provides a unique source of strength outside of the standard protection auras. While potent, it was not providing enough base protections or strength on defense to justify picking up up. We are increasing both of these aspects.*”

* Increased Physical Protections from ~~30~~ → 40.
* Increased Passive Allied Tower Attack Speed Buff from ~~30%~~ → 40%.

###  Hastened Fatalis

“*Removing Basic Attack penalty is a powerful effect. Hastened Fatalis allows for amazing chasing power, juke potential, and overall is just a fun Item. On the flipside, when this is included almost universally in Hunter Builds, it can become very frustrating. We are shifting this Item from a cheap and core Item to a more expensive and luxury Item.*”

* Increased Cost from ~~2300~~ → 2600.
* Increased Attack Speed from ~~20%~~ → 25%.

###   Shogun's Kusari

“*Shogun's change is similar to Emperor's Armor. It can greatly increase your team's ability to be aggressive but its cost and stats did not allow for players to pick this up over other core aura items. We are reducing the cost and increasing the strength of the aura to provide more options for players who want to support their team.*”

* Decreased Cost from ~~2400~~ → 2200.
* Decreased Magical Protections from ~~60~~ → 50.
* Increased Attack Speed Aura from ~~15%~~ → 25%.

## God Changes

###  Ares

“*Ares wants to fight often and early. With one of the lowest base protections of other Guardians he struggles with the damage from minions that comes with this playstyle. A minor increase in his Base Physical Protections will help him be more effective and less prone to an early death.*”

* **General**

* Increased Base Physical Protection from ~~17~~ → 20.

###  Chronos

“*Chronos bides his time in most games, waiting for the right combination of items and power to become the late game force he is known for being. We are increasing his ability to get to that stage of the game with some targeted buffs to his Early game. Stop Time will deal a bit more damage to assist with Wave Clear and early poke. Rewind is also seeing a Cooldown Reduction in the early stages of the game. This increases both his safety in lane but also gives him more opportunities to be a play maker.*”

* **Stop Time**

* Increased Base Damage from ~~40/60/80/100/120~~ → 50/70/90/110/130.

* **Rewind**

* Decreased Cooldown from ~~120/110/100/90/80s~~ → 100/95/90/85/80s.

###  Izanami

“*Fade Away often sits at rank one for most of the game. At 90 mana early on, this was fairly punishing. We are reducing it to a flat value at all ranks to free up some resources for Izanami.*”

* **Fade Away**

* Decreased Mana Cost from ~~90/85/80/75/70~~ → 70 at all Ranks.

###  Jing Wei

“*For those waiting for a Jing Wei buff, we gotchu fam. Agility serves as Jing Wei's primary positioning Ability. With the removal of “Fatalis” from this Ability, Jing Wei suffered in overall combat effectiveness. We are reintroducing her Ability to fight with Agility by giving her bonus Power and Movement Speed for a short duration after it is used. This effect is made more powerful when used from the air. Jing Wei players will now need to balance saving this escape tool or using it to be aggressive.*”

* **Agility**

* Adjusted Cooldown from ~~20/19/18/17/16s~~ → 18/18/17/17/16s at all Ranks.
* Now provides 10/15/20/25/30 Physical Power and 20% Movement Speed on use. This effect is increased to 20/25/30/35/40 Physical Power and 30% Movement Speed when used while in the air.

###  Kukulkan

“*Kukulkan had the opposite situation to Izanami. Whirlwind was an ability you wanted to max as early as possible. At 110 Mana cost, this would often be maxed before a high mana or MP5 item could be built. This limited what Kukulkan could do in the early to mid game so we are reducing it to 90 mana at it's max rank.*”

* **Whirlwind**

* Decreased Mana Cost from ~~70/80/90/100/110~~ → 70/75/80/85/90.

###  Ravana

“*Ravana gained a large amount of power through the changes to his ultimate in 4.6. Having 50% damage reduction from all sources and dealing 10% increased damage to any target hit gave him powerful initiation and brawling potential. A bit too powerful. We are reducing the Damage Reduction to 40% and toning down the early Ranks of 10-Hand Shadow Fist to bring his early game and teamfight power down.*”

* **10-Hand Shadow Fist**

* Decreased Base Damage from ~~120/155/190/225/260~~ → 100/140/180/220/260.

* **Mystic Rush**

* Decreased Damage Reduction from ~~50%~~ → 40%.

###  Serqet

“*“Serqet is a jungler with many options. With high clear and a strong fight, she can choose between engaging on a target with her whole kit or look for trades before escaping. We wanted to tone down both of these situation. Catalyst's 2 Poison proc is being reduced back to Season 3 levels, while the 3 Poison proc is retaining its Season 4 power. In situations where she only half commits her total burst will be reduced. Additionally, Last Breath is seeing a decrease in damage in the Early game reducing her total damage when she fully commits.*”

* **Catalyst**

* Decreased Bonus Damage from 2 Poisons from ~~15%~~ → 10% of the Targets Maximum Health.

* **Last Breath**

* Adjusted Damage from ~~228/342/456/570/684~~ → 210/330/450/570/690.

###  Sun Wukong

“*The Monkey King has long been a solid pick, but didn't bring enough to the table to finish out a game. We are increasing the Physical Power scaling he gets on two of his core abilities. Similar to the changes we made to Osiris in 4.3 , this should open up Sun Wukong's build paths and allow him to be more effective during the mid and late stages of the game.*”

* **Magic Cudgel**

* Increased Physical Power Scaling from ~~50%~~ → 60%.

* **Master's Will**

* Increased Physical Power Scaling from ~~50%~~ → 65%.

###  Terra

“*Terra has seen a resurgence at the competitive level. With stronger burst damage from Monolith and the ability for teams to choose when to fight or run with Terra's Blessing she was incredibly contested during the Masters LAN. We are reducing the burst of speed her Ultimate provides to better allow her opponents to react the ultimate's activation.*”

* **Terra's Blessing**

* Decreased Movement Speed Buff from ~~30%~~ → 20%.

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