Reality

## Common Knowledge

Everything that exists. Most mortals on the Material Plane are unaware that there are other Planes, and consider the boundaries of the universe to be synonymous with the boundaries of the Material Plane.

## Planes

Planes are functionally infinite separate 3-Dimensional pockets of reality that exist in the Void, which are all tied to one another in some capacity.

### Material Plane / Temporis

Home plane of most mortals (humans, dwarves, elves, beast-folk, pionus, etc.). Strongly associated with Possibility, and with Essence.

### Celestial Plane

The home plane of Celestial Dragons, Mundane Dragons, and Drakes, as well as the residence of the God of Knowledge. Also the location of the Celestial Fields, the ordered hedge maze counterpart to the Faewilds in the Phantasmal Plane. Created and ruled by Knowledge.

### Elemental Plane

The home plane of Elementals and Spirits, as well as the residence of the Goddess of the Protection. Divided into subsections for each element, each holding its respective kind of elemental beings. Created and ruled by Protection.

### Phantasmal Plane

The home plane of Fae and Archfae, as well as the residence of the God of Madness. Also the location of the Faewilds, a verdant and lush forest filled with devious creatures and tricksters. Ruled and created by Madness.

### Soul Plane

The source and final destination of all souls. Home plane of the Reapers and Death, who work tirelessly to bring in the souls of the dead and distribute new souls amongst all the planes. Also the location of the Afterlife, in which all souls that believe in some afterlife experience whatever afterlife they believe in. Ruled by Death, created by Life.

### Dream World

A stable and organized plane, a collective consciousness sort of deal where in sleep, sapient beings can interact and live out their fantasies in a controlled environment. Is tethered to every consciousness on the Material Plane by a separate thread. Created and originally ruled by Morpheus, Elder God of Dreams.

## Demiplanes

Demiplanes are separate 3-Dimensional pockets of reality that are finite in size, and are usually attached to other planes. Demiplanes usually have at least one specific entry point through which they can be accessed from the greater Plane.

### The Abyss/Narak and the Mordant Realms

The dark realm of Demons, the Abyss held the harshest climates imaginable and monstrously hostile creatures that could brave them. In 10,015 the Abyss was destroyed and split into two parts: the Mordant Realms, home of the mad Fel Demons and source of Fel Magic; and Narak, modern home of Demonkind. The Mordant Realms and Narak can only be entered through portals on the Material Plane, or special gates created by the Hierophant.

The Abyss was originally created by Protection as a home for the Greater Demons.

### Overbright

A collection of floating islands above the clouds, accessible only by hidden gateways on the Material Plane in high places like mountaintops. Home of Dove-Folk and Giants, who share a bitter rivalry steeped in bloodshed. Currently recovering from its mysterious near-destruction between 10,011 and 10,013.

The Overbright was originally created by Protection as a home for the Dragons, which she was briefly fascinated by; until the Age of Dragons, at which point they were evicted.

### Astral Plane

Home plane of the Constellations, the Stars, and the Astrals. Controlled by Night and ruled by Polaris. Evidently finite in size.

The Astral Plane was originally created by Polaris to house the Constellations.

### Artificial Demiplanes

Particularly powerful users of magic, be they mortal mages or planar beings, can create demiplanes of their own to varying degrees of effectiveness. Most often, these demiplanes can sustain only a single entrance. This list contains some, but not all, known demiplanes.

* Liar’s Tongue
	+ An ever-changing labyrinth created by an Archfae
* Labyrinth of Lum
	+ A death maze created to house a specific Lich
* Navitos
	+ An ancient Pionus city filled with knowledge, created to perform research without influence from the Material Plane.
* Bob’s Tavern
	+ A singular tavern with many entrances scattered across the Material Plane. Created as a gimmicky (but profitable) business model.
* Draconic Archives
	+ An ancient dragon library floating in the void, infested with Void Beasts. Created as a secondary archive for the Celestial Library.

## Overlapping Spaces

While neither planes nor demiplanes, some magical spaces overlap and intersect with other planes in such a way that they can be considered their own kind of “plane”. These are generally not created, and are merely facets of the world.

### Shroud

A cold, ethereal space invisible to the mortal eye in which spectral undead walk. Ghosts of long-dead mortals, and Reapers seeking souls are the only ones who ever walk within. There are no natural gateways between the Shroud and any other plane, but artificial doors can be made by ritual magic. It connects the Material and Soul Plane. The Shroud has always existed.

### Veil

A sightless, immaterial expanse. When a creature casts teleportation magic or the Veil spell, this is the space where they end up. The Veil has always existed.

## Void

The space between the planes. An inherently corrosive, corrupting, vile place filled with nightmarish abominations, void beasts, and random chunks of plane floating around. Those within the Void for long periods of time are at risk of exposure to Void corruption. The Void has always existed, and has no direct creator.

## Further Information

* The Abyss
* Constellations
* Death
* Demons
* Elder Gods
* Elemental Plane
* Essence
* Fel Magic
* Magic
* The Mordant Realms
* Morpheus
* Narak
* Temporis
* Void Corruption