Side Quests and Gyms

# Gym/Main Story Puzzles

## 1st Gym (Nuclear Gym)

**Steps**

1. Push or Pull the Barrels onto your choice of Pressure Plates (Metal Tiles)
2. Next Interact with the Green Button to Flush the Acid Pools
3. Once the Acid has been Flushed, the corresponding Pools will drain. Go through the drained area and step on a White Button to spawn a new Barrel in the Center Room.
4. To Flush a Large Pool of Acid Place 3 Barrels on One Side: Left or Right side to drain the corresponding pool.
5. Keep doing this until you have Barrels on all 6 Pressure Plates (Metal Tiles) Then Push the Green Button to Flush all the Acid Pools. This will allow you to go through the 5th Pool and face Cragor the Gym Leader.

**Hints**

* The room in divided by 3 Metal Pressure Plates on each side. Left and Right sides. Along with a Green Button in the middle.
* There are 5 Acid Pools. 2 Small (Only Needs 1 Barrel on any side to Flush), 2 Medium (Needs 3 Barrels on one entire side to Flush), 1 Large (Needs All 6 Barrels on all 6 Pressure Plates to Flush).

## Costolia (Power Plant)

**Steps**

1. Talking to Colestia the Gym Leader upon entering
2. Go to the Far Left. You'll see 2 Boxes: 1 Red, 1 Blue. And 2 Slots: 1 Red, 1 Blue.
3. Move the Colored Boxes to the corresponding Slot. Blue to Blue. Red to Red.
4. After matching them up interact with the Computer with a Black Screen to boot it up.
5. Once unlocked you can access more of the facility.
6. Go Either UP or to the Far Right.
	* IF you went Far Right:
		+ You'll see another set of Colored Boxes and Slots. EXCEPT there are now 3 of each. Purple, Yellow, Green.
		+ Match them up and interact with the computer.
	* IF you went UP:
		+ You'll see another set of Colored Boxes and Slots. EXCEPT there are now 3 of each. Orange, Pink, Blue.
		+ Match them up and interact with the computer.
7. Once they're all 3 Computers are ON go to the middle of the facility and head straight up to enter into a boss fight.

**Hints**

* All Surge Gate (Boxes) can be Pushed and Pulled and will move 2 Tiles.
* Try offsetting the Surge Gate (Boxes) by moving them only 1 Tile. You can do this by pushing them against a wall or block only 1 Tile from the Surge Gate (Box) you want to move.
* Another way is to Pull it towards yourself and to move towards it while it's moving, then Push it to offset it.
* Some areas seem impossible to move the Surge Gate (Boxes) through and some are. The ways around these locations is to either try a different route to get to the destination or to try to use another Surge Gate (Box) to help get another one through.
* The 1st Surge Gate (Box) Puzzle only needs 2 Surge Gates (Boxes) in the corresponding locations. The other 2 Puzzles require 3 Surge Gates (Boxes) in their corresponding locations. Blue Surge Gate to Blue Socket / Red Surge Gate to Red Socket.

**Notes**

If anyone has issues with seeing the colors, there are also patterns on the Boxes and Slots which should hopefully help! Pattern work the same way as the colors. Dotted Box to Dotted Slot. Horizontal line on Box to Horizontal line on Slot.

This puzzle is NOT broken. It just requires some out of the box thinking. **WARNING:** There are some locations that you can soft lock yourself, so make sure to save your game when you're NOT trapped. The **X** in the bottom Right image is a point you can soft lock yourself.

## 2nd Gym (Cosmic Gym)

**Steps**

1. Step on the Moon Button to teleport to the Astral Plane.
2. In the Astral Plane look and remember the pattern.
3. Head back through the teleporter.
4. In the Normal Plane try to recreate the pattern you saw by interacting with the Full Stars and Dark Core Stars. Look at Hints for more details on the mechanics.
5. After you have the pattern, Find the Yellow Star and interact with it. If the pattern "Matches" you'll hear a pretty chime!
6. The barriers will be down allowing to get to the next Puzzle.
7. There are a total of 3 constellations, once they're completed you can fight them Gym Leader; HOWEVER she's tricky. She may not be where you think she is...

**Hints**

* There are 2 Big Stars next to the Moon Plate. A Dark Core Star Button Above it (Green in image) and a Full Star Button Below it (Red in image).
* When you interact with the Dark Core Star Button (Green in image) it will Activate LOCKING all Dark Stars from being affected by the Full Stars.
* When you interact with the Full Star Button (Red in image) it will Activate LOCKING all Full Stars from being affected by the Dark Core Stars.
* When interacting with the Yellow Star. Locked Stars have no effect on the pattern.
* The Mini Dark Core Stars (Cyan in image) are a little tricky. Don't focus too much on them until you have most of the pattern you want.
* The Mini Dark Core Stars (Cyan in image) are affected by the Large Stars when they're interacted with. Only when they're Unlocked.
* When you Interact with the Large Stars, they will change what pattern they show; however, they will also affect the other Interactable Stars making it impossible to get the pattern you want.
* This Puzzle is kinda hard, so don't be afraid to reach out on Dark Rift's **Reddit** or **Discord** if you have any other questions!

* **SPOILERS**: If you can't find the Gym Leader try looking in a different Plane of existence... hope this hint helps!

**Answers**

## Gronlato (Ruin Caverns)

**Hints**

* Touch the Large glowing mushrooms to illuminate the Dark. They will only last for a short time.
* Having a Light type in your Party will help Illuminate the area a little better.
* Don't go near the abyss edges or else you'll fall in and have to start back at the beginning.

## 3rd Gym (Light Gym)

**Steps**

1. Navigate the Invisible Maze by stepping on the panels on the Ground.
2. Make sure to look at the Mini Map as it will be invaluable for this Puzzle.
3. Reach the Center Golden Zone by Navigating the first part of the Maze.
4. Inside the Right Side of the Golden Zone you'll find some Golden Prisms. Interact with the Prisms by Rotating them and Activating the First Prism (Has a Gold Star next to it) so they shoot a beam to the Dark Star in the Middle, Activating it. **WARNING**: If for some reason the Prism Beams don't Activate a Prism just Rotate Each Prism 360 and it Will eventually fix it.
5. Once the Right Side is Active All Horizontal Golden Bridges will be Active allowing access to the Left Side of the Maze.
6. The Left Side of the Golden Zone is just like the Right Side, Activate it to Activate All Vertical Bridges; however, be warned, If Both the Right and Left Sides are Active at the same time No Bridges will be Active.
7. The Mini Map Will Display which Sides are Active and which Bridges are Active.
8. The Goal of this Puzzle is to Activate All 4 Silver Prisms hidden in the Upper Maze Above the Central Golden Zone. Silver Prisms Do Not show up on the Mini Map.
9. In order to Activate each Silver Prim, Rotate them so they face their Dark Star and Activate them, you'll see a beam and hear a Sparkle. If for some reason the beam does not appear and you're doing it right, just Rotate the Prism 360 to fix it.
10. Once All 4 Silver Prisms are Activated the Path to the Gym Leader will be Open; however, the Mini Map will disappear.
11. To get to the Gym Leader you need the Left Side Deactivated and the Right Side Activated as a Horizontal Bridge is required to get to her.
12. Good Luck on the Gym Battle!

**Hints**

* The Panels in the Invisible Maze will glow Purple Lights on the ground that will point in the directions you can travel.
* There are 4 Silver Prisms in the Maze Above the Golden Central Zone that need to be Activated to get to the Gym leader.
* The Right and Left Side Golden Prisms in the Center Cannot be Active at the same time or No Bridges will be Active.
* The Right Side Golden Prism Activates All Horizontal Bridges.
* The Left Side Golden Prism Activates All Vertical Bridges.
* 2 of the Silver Prisms are in the Middle of the Maze Above the Central Golden Zone. These Silver Prisms will activate their own permeant Silver Bridges which should make the Maze easier to travel through.
* 1 Silver Prism is on the far Upper Right of the Map past a Vertical Bridge. (Check Mini Map)
* 1 Silver Prism is on the far Upper Left of the Map past a Vertical Bridge. (Check Mini Map)

## Route 111 and 111 (East)

**Steps**

1. After talking with Maeldom the 4th Gym Leader he will ask you to find all 9 Harbingers and Defeat them.
2. Find and Defeat the 4 on Route 111 and you'll get a message telling you to Proceed to 111 (East) to get the others
3. On Route 111 (East) there will be 4 more Harbingers you must beat after which another message will tell you to go East again to Cactla Village
4. After going East on Route 111 (East) you'll see a cutscene in Cactla Village
5. The cutscene will tell you Professor Ficus wants to meet in the Gamma Testing sight which is East from Cactla Village.

## 4th Gym (Chaos Gym)

**Steps**

1. There are 4 switches, find them and step on them to get to the Gym Leader.

**Hints**

* The Red arrow tiles will turn you either Right or Left depending on the Players orientation.
* The Green arrows will just push the Player in the direction the arrow is pointing.
* The 4 Switches are hidden in Pocket Worlds.
* You can find the pocket worlds within the Dark Portals within the Gym.
* Be careful as each Pocket World has its own gimmick.

## Dricta Facility Part 1

**Steps**

1. After the meeting with the Commander head downstairs
2. Find and fight the 3 Harbingers
3. After defeating them a locked passage will open up
4. Go through the passage and fight the double battle
5. After all that a cutscene will play out

## Dricta Facility Part 2

**Steps**

1. Avoid the Harbingers or start back at the spawn point
2. Activate the 3 Green Computer Terminals to gain access to the Vent System
3. Once the Vents are unlocked you'll need to travel through them to get to the end; however, it is a timed puzzle.

**Hints**

* Terminal 1 is directly East from the Entrance.
* Terminal 2 is directly South at the bottom of the facility.
* Terminal 3 is in between Terminal 1 and 2; however, it is surrounded by Harbingers, so it may be a little tricky to get to.
* Terminal 3 is easiest as the last Terminal to get. It's easier to get to it from Terminal 2.
* There are Yellow Tiles on the Ground (Highlighted in Cyan) within the Vents, which show where the Radiation Starts and Ends.
* If in the Radiation for too long you'll respawn back at the spawn point.
* In the Vents there are 2 colored Terminals Blue/Purple and Red/Orange.
* The Blue/Purple (Circled in Blue) can be toggled between Blue and Purple, but both colors cannot both be active. Only one or the other.
* The Red/Orange (Circled in Red) can be toggled between Red and Orange, but both colors cannot both be active. Only one or the other.

## Margona Town Part 1

**Steps**

1. After the arriving cutscene you need to find a building, you can enter. It's maroon with a grey metal roof.
2. Talk to the SC member to the Left of your friend.

## Margona Town Part 2

**Steps**

1. Find the Southern Relay Tower.
2. On the way there are 2 mini bosses. Fight them or don't if you can.
3. Solve the Power Problem to the Relay Tower by Activating the 3 Generators. It's similar to the Radiation Vent Puzzle from Dricta Facility Part 2
4. While all 3 are Active, interact with the main Computer in front of the Relay Tower. This will play the next cutscene. (They will all need to be ON "Glowing Green", this picture shows them OFF.)
5. After the cutscene head down into the chasm.
6. Once in the center of the chasm fight the boss.
7. After this head back to the Dricta Facility Meeting room.

**Hints**

* The Blue/Purple can be toggled between Blue and Purple, but both colors cannot both be active. Only one or the other.
* The Red/Orange can be toggled between Red and Orange, but both colors cannot both be active. Only one or the other.
* The Relay Tower Puzzle is very similar to the Radiation Vent Puzzle, except it isn't timed.
* If a Generator is ON it will also Activate certain Blockers associated with the Generator.
* Each Generator has an associated Blocker type indicated by the Symbol on them.

## Dormdrop Part 1

**Steps**

1. After fighting off the OBb make your way North to Dormdrop Town
2. Do Not get caught or you'll start at the beginning

## Dormdrop Part 2

**Steps**

1. Head back where you came from
2. Locate the 4 Antenna
3. Place all 4 into Sockets North of Dormdrop
4. Interact with Computer Terminal

**Hints**

* Antenna 1 is straight South from Dormdrop when you take East at the fork.
* Antenna 2 is directly West from Dormdrop.
* Antenna 3 is directly West from Dormdrop past Antenna 2.
* Antenna 4 is directly South and a little West from the Truck where Antenna 2 is located.

## Dormdrop Part 3

**Steps**

1. Head back to Dormdrop
2. Interact with the 4 Slots around the Relay Tower and place the Antenna
3. Once all 4 are slotted in Interact with the Terminal to proceed

## Echozen Town Attack

**Steps**

1. Defeat all 4 OBbs to proceed (They do move around a bit)

**SPOILERS**

## Glafrazen

**Steps**

1. Reach the back of the Cavern and Interact with the Dark Rift (Green) (Optional, but recommended)
2. Find Each Sub-Cave
3. Place and Move the Antennas within the 4 Sub-Caves (Magenta)

**Hints**

* Make sure Each Antenna Reproduce Each Sound. The Order Does Not Matter.

**Answers**

## Emplud

**Steps**

1. Reach the back Island and Interact with the Dark Rift (Green) (Optional, but recommended)
2. Find Each Cave
3. Place and Move the Antennas within the 4 Caves (Magenta)

**Hints**

* The Distance is the Order of the Sounds. Closest is First, Farthest is Last.

**Answers**

## 5th Gym (Sound Gym)

**Steps**

**Room 1**

1. Listen to the Bell at the Top
2. Move Antennas to Match the Sounds from the Bell
3. Interact with the Bell after you've moved the Antenna where you want them

**Room 2**

1. Listen to the Antenna in the Center
2. Walk through the passageway that Sounds like the Antenna
3. You'll have to do this 7 times to progress

**Room 3**

1. Listen to the Bell at the Top
2. Play the Antenna in the order you heard
3. Interact with the Bell after you've recreated the Sounds
4. There are 3 Total Melodies you recreate from the Bell
5. Good Luck against the Gym Leader!

**Hints**

**Room 1**

* The "Slots" Decrease in Pitch from Left to Right. Left being the Highest Pitch and Right being the Lowest.

**Room 2**

* When there's more than 1 Antenna in a Room, look at the Yellow Circles on the Floor. They will determine the order of the Antenna.
* 1 Circle = First. 2 Circles = Second. 3 Circles = Third.

**Room 3**

* If your in the middle of recreating a Sequence and forgot the last few notes, fret not you can go back and listen to the Bell.
* Listening to the Bell does Not Reset your Sequence! Only playing the wrong Antenna will.
* There are 2 Antenna missing from the Room and you'll need to enter 2 side rooms to activate each of them.

## SC Ruins

**Steps**

1. Find a way inside the Facility
2. Move to the West part of the Facility
	* Move the Red and Blue Surge Gates to their respective sockets: Red to Red, Blue to Blue
3. Move to the North part of the Facility
	* Move the Purple and Yellow Surge Gates to their respective sockets: Purple to Purple, Yellow to Yellow
4. Move to the Eastern part of the Facility
	* Move the Green and Pink Surge Gates to their respective sockets: Green to Green, Pink to Pink
5. Head to the Center of the Facility and face the Boss

# Side Quests

## Sproutbur Madness

**Where**

This side quest can be obtained in Thornren Town in the House with the Blue Roof.

**Steps**

1. Once you enter the house the cutscene will play and show 4 Burroot and 1 Sproutbur run out of the house and the guy will kick you out. If you go back in and talk to him, he'll tell you that you need to find 5 of something.
2. The 5 things you'll need to find are the 4 Burroot and the 1 Sproutbur that escaped. (Pics below) (WARING: Some of them will hide behind objects like the purple star teleporters. You can move around them to force them out as they run away from you.)
3. After you've found them all head back to the house in Thornren and talk to the guy. (WARNING) Make sure to make a save Before talking to him, as you'll have to fight him.
4. Once you've beaten him that's it!

**Rewards**

**Notes**

There's a secret side quest attached to this one which will give bonus rewards. (Not really a side quest, but you have to find it. It's also found in Thornren Town.)

## Dirage infestation

**Where**

This quest can be activated by talking to the guy to the Right of the Blue House in Thornren Town.

**Steps**

1. Talk to the dude.
2. After you've beaten the 1st Gym travel to Route 101 (Which is to the Right of Vivelin Town).
3. Find and Defeat or Capture the 5 Dirage in the area.
4. Next go back to the guy and collect your rewards!

**Rewards**

## Locked Blue Pokeball

**Where**

Start the quest by talking to the SC members to the Left of Professor Figs Lab.

**Steps**

1. Talk to the SC members to the Left of Professor Figs Lab.
2. Once your able to get to the 1st Gym go to the Right of the Gym and you'll see an SC member. Go talk to them.
3. Next find the SC member in New Grove. Go directly Left of the Nurse building in New Grove.
4. After battling the SC member pick up the PokeKeycard Blueprint.
5. Go to Professor Fig and Craft the PokeKeycard Blueprint. The recipe needs: 3 Blue, 3 Black, 3 White Apricorns, and a Fee of $1250.
6. Go through the Cave on Route 100 (East)
7. Once through interact with the Blue Pokeball and collect your Frostmite!

**Rewards**

**Notes**

WARNING: This Side Quest is time sensitive! You must complete it before beating the 1st Gym or else it becomes locked! As long as you have the Keycard Blueprint before beating the 1st Gym you can get Frostmite after beating it.

## Power Plant Mystery

**Where**

After restoring Power to the Costolia Power Plant talk to the Instructor. The guy in red gear at the back of the facility. **NOTE**: Make sure to leave the building right after completing the main quest first before talking to him otherwise the quest won't be able to be started.

**Steps**

1. Talk to the Instructor (Guy in Red suit in the far back of the facility)
2. Find and battle all 4 Power Plant Workers (Guys in Yellow) Remember which guys had Stellrems in their party.
3. Report back to the Instructor.
4. Go back and talk to each of the 4 Power Plant Workers (Guys in Yellow) to gather clues on who's guilty.
5. Report back to the instructor and put the pieces together.
6. Once you have enough clues it's time to find out who's the culprit or culprits.
7. Watch, enjoy the cutscene, and collect your rewards!

**Hints**

* The map of the entire facility on this page show where all 4 workers are in YELLOW and the Instructor in RED. (Sorry the Yellow isn't easy to see)
* If you can't progress to Step 5 because the Instructor says "Hey, just ask the guys for some clues" then go back and ask more questions (NOT the same Questions) to the Guys in Yellow.
* If you're stuck on Step 5 because the Instructor KEEPS saying "So, let's get some evidence." then go through all 8 evidence choices until the Instructor says "Alright I believe we have enough evidence..."

**Rewards**

## Costolia Light House

**Where**

After restoring Power to the Costolia Power Plant you can now access the Light House in Costolia Town which houses a lot of trainers.

**Steps**

1. Enter the Light House
2. Beat all 6 trainers and 1 Double Battle
3. Reach the Top and collect your rewards!

**Rewards**

## Boat Repairs

**Where**

After beating the 2nd Gym in Costolia Town talk to the ship captain at the dock outside the building to initiate the quest.

**Steps**

1. Talk to the Captain on the docks to the far Right of Costolia Town. (Only available after beating the 2nd Gym.)
2. Find Either the friend at the Power Plant or the friend at the Vivelin PokeMart.
	* IF you went to the Power Plant:
		+ Talk to the lady (wearing a Yellow Work suit) in front of the Power Plant. She'll be in front of a 2x3 grid dark spot by herself.
		+ Find and move 6 Surge Gates (Metal Boxes) into the 2x3 grid dark spot. All Surge Gates (Metal Boxes) are within the nearby area.
		+ Talk to the lady again to finish this part of the Quest.
	* IF you went to the PokeMart:
		+ Talk to the lady to the far Left in the PokeMart
		+ Find 5 Boxes and 1 Dude in the Middle of Route 102 "Wild Woods"
		+ Meet back up with the lady at the PokeMart to finish this part of the Quest.
3. Once BOTH the Power Plant and the PokeMart mini Quests are finished go meet up with the Captain back in Costolia Town at the docks.
4. Wait about an hour OR just put your computer clock an hour ahead. Leave Costolia Town by entering in a building or by leaving the Town and come back in to refresh it.
5. Talk to the Captain in the docks building next to his boat to travel where you want!

**Reward**

* Satellite Island Unlocked

## Ruins of Light

**Where**

The Ruins of Light can be found through the Ruin Caverns in Gronlato Town.

**Steps**

1. Find the Ruins through Ruin Cavern.
2. Use a Dark Energy Crystal on the Dark Energy Barrier
3. Once inside Good Luck solving the 5 Puzzles.

**Hints**

* On the Surface there are Golden Totems you can interact with. Your Translator will say Error with Translation; however, you'll need to read the Unown language to get the hint. These Golden Totems will tell you what tile means what. This Totem is Showing the Socket called "Bearer".
* Underground on the 1st Floor there are 4 stories you need to find and translate in the Unown language.
* The 4Stories are: "The Burden" (Orange), "The Shattered" (Blue), "The Void" (Red), and "The Imprisoned"(Purple).
* The Capital Lettered Words in the Stories are the key to solving these puzzles.
* For Each Story there are Tiles (Magenta) that must be Moved on top of its corresponding Socket (Green). In this image the Magenta Circled Tile is called "Burden" and the Green Circled Slot is called "Bearer".
* MOST of the Sockets and Tiles have their names on the Golden Totems on the surface; however, some of them you'll just have to guess based on the Symbol on it.
* Once you've solved a Story you'll hear a chime letting you know you've solved it! The Door to the corresponding Story will also Open.
* Good Luck. These are the hardest puzzles in Dark Rift as of 4.5

### Ruins of Light Part.1 "The Burden"

**Hints**

* "The Burden" story is located directly South when you enter the Ruins of Light F1.
* The story corresponds to the Tiles and Sockets that lay around on the Floor. Tiles are the Lighter Colored Objects you can move while the Sockets are the Darker Colored Objects you can't.
* 4 Tiles and Sockets need to be matched together in total.
* For each Pair of Captial lettered words one is a Tile that must be placed over its Socket. Example: "Seeker" of "Perfection" means the Seeker needs to be paired with Perfection. "Perfection" is displayed in a Totem on the Surface; however, Seeker is not.
* Example: "Bearer" of the "Burden" means that the Bearer must be with the Burden. One of them must be a Socket while the other is a Tile that needs to be on top of it.
* The Symbols on the Sockets and Tiles represent what they are. Sometimes you'll have to guess.

**Rewards**

### Ruins of Light Part.2 "The Shattered"

**Hints**

* "The Shattered" story can be found in the Northern Center area hidden behind a wall.

**Rewards**

### Ruins of Light Part.3 "The Imprisoned"

**Hints**

* "The Imprisoned" story can be found in the Northern Eastern area hidden behind a wall.

**Rewards**

### Ruins of Light Part.4 "The Void"

**Hints**

* "The Void" story can be found in the South Eastern area hidden behind a wall.

**Rewards**

### Ruins of Light Part.5 "The Observer"

**Hints**

* Can only be completed once all 4 Main stories are completed
* "The Observer" Story has a Page hidden in each of the Reward Rooms of the Main Stories. There are 4 Pages.

**Rewards**

## Lost Prag

**Where**

Gronlato Town directly Right of the Gym there's a woman next to a pathway that leads into the Fungal Grove. Talk to her to begin the quest.

**Steps**

1. Talk to the Lady in Gronlato Town. Far Right of Town just outside the Fungal Grove.
2. Navigate through the Fungal Grove until you reach a dead end blocked by a creature. Player should be blocked by it Northward.
3. Fight the Mini Boss.
4. Interact with the Prag Pokemon behind where the Mini Boss was.
	* Once you exit the Grove Save and Heal up (Recommended)
5. Talk to the Lady again. If you say "Sorry, no" you can always return and choose to dual her.
6. After battling her you have a choice of Rewards.

**Rewards**

**When you choose: "Yeah, sure!"**

**When you choose: "I think Prag should stay"**

## Shroomful Endeavors

**Where**

In Gronlato Town there's a Cavern called the "Shroom Cavern" go through it to find an area called the Shroom Grove (Not to be confused with the Fungal Grove). In there is a house with a Purple Roof go in to start the quest. **WARNING**: You'll have to fight once you enter the building so be prepared.

**Steps**

1. Get to the Shroom Grove by traveling through the Shroom Cavern found in Gronlato Town.
2. Find the House with the Purple Roof.
3. After battling them you need to find and collect 8 Green Shrooms. (They can be found in the Ruin Cave as well as the Shroom Cave. You can collect these before activating this Side Quest)
4. You'll also need to Purchase 2 Electric Cables from the Gronlato PokeMart
5. The Last things you need are 2 Paras in your Party. They can be either variant; however, **Make Sure they Aren't Ones you want to keep!**
6. Meet the guy outside to finish the Side Quest and claim your rewards!

**Rewards**

## Pesky Squivae

**Where**

Go directly North from Route 106 (South) into Normal Route 106. Once there keep going North and you should see someone being attacked by a swarm of Squivae. Beat or Capture all the Squivae to start the quest.

**Steps**

1. Just North from Route 106 (South) you'll see 5 Squivaes, battle them and defeat or capture them.
2. Talk to the Explorer Samara.
3. Find and defeat the 2 Mazrinks using Samaras Clues.
4. Return and claim your rewards!

**Hints**

* Mazrink live in Large Dens.
* Mazrink Dens will be near Bodies of Water.
* Mazrink Leave Trails Not Footprints.
* Mazrink Dens are normally surrounded by dead Squivaes.

**Rewards**

## Experimental Disruptors

**Where**

Eastern most house in Dormdrop Town, speak with the Elite SC (Black Outfit) to start it.

**Steps**

1. Talk to SC Elite Lyra (Black Uniform) and initiate the Disruptor quest
2. Head to Grimdale East of Route 114
3. Find the 4 Sockets and connect them to Generators
4. After cut-scene head back to SC Elite Lyra and report what happened

**Rewards**