Chapter 1, Side Mission 2: Sewer Entrance

**Map 6** (Chapter 1, Side Mission 2) is a 5x9 relatively small map in TinyGroove. Its S-rank can be achieved if completed in <20 days. This side mission is unlocked by completing the message-in-a-bottle side quest in Map 4, and introduces Caesar to the campaign. Defeating him will recruit him to your team, which the player will inevitably have to do to complete this mission.

### **Mission Background**

The player acquires Artefact 'F', the Altered Alter, upon standing upon the map's otherworldly alter at the south central part of the map. This will prove to be no easy task, however, as each of the enemy's dogs the player dispatches respawns as an undead dreadhound at the alter. There are several strategies that will help slow or stop the spawn cycle:

1. This map naturally has a choke point at the gate to enter the main sewer conduit, recruit dogs to place on the front lines and place archers behind the wall to whittle down the enemy dogs.
2. Try to injure enemy dogs without killing them, if possible, this will make defeating multiple dogs on the same turn easier. Since there is only one spawn point at the alter, only one dog can respawn there at a time until the enemy has a chance to move it on their turn.
3. Defeating Ceasar (he doesn't move) will stop the alter from bringing back his pup friends to attack you, since he'll join you (Dark Mercia looks like his owner, after all).
4. If the alter is vacant at the start of your turn, attempt to block it with one of your units without killing any enemies.

#### Helpful Tips

There are loads of treasure chests on this map. First, there is one next to the library bookshelves with gold in it. The chest also contains part-1 of a 2-part commander shield enchantment that will be useful in the Chapter's Side Castle mission, Map 7. Also, having both parts of the commander shield enchantment is essential to being capable of completing one of the Side Castle's achievements.

Second, there is a village next to the player's starting barracks, that hides a Cherrystone family of refugees. They are missing a member of their family, and he is lost somewhere in the sewers. Find him in the top part of the map by breaking down the gate and stand beside him to gain control of him. It is then revealed that the lost Cherrystone villager is the one who wrote the message-in-a-bottle that guided you on Map 4 to this side mission in the Cherrystone Sewers. The villager can be returned to the red mat at the entryway village to save him and get Achievement A8. Thie villager thanks you and eventually repays the rescue favor by assisting your victory near the campaign's end on Map 27. Once the villager is out of the way, there is a chest next to the desk where part-2 of the commander shield enchantment is unlocked for use in Map 7.

Third, there is a treasury hidden behind the gate in the bottom right of the map, and raiding it with one of your units will add 5,000 gold to your treasury on in the Chapter's Side Castle, Map 7, which is essential to winning that map.

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 20% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

### **Achievements**

#### A8: Free Cherrystones!

Conditions: Free the trapped villager and return him safely to his family.

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