Kiva

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Kiva** (仮面ライダーキバ, *Kamen Raidā Kiba*, Masked Rider Kiva) is a playable character in Super Climax Heroes.

**Pros**

* Funny base form Rider Art glitch.
* Solid assist with Castle Doran.
* Amazing combo and damage potential in Emperor form.

**Cons**

* Limited combo potential in base form.

COMMAND LIST

**Normals and Strings:**

**5LLL :** (5L) Quick advancing forward kick. (5LL) Calf kick follow up. (5LLL) Roundhouse kick ender knocking the opponent down to the left.

**5LH :** Advancing side kick covering good distance and knocking the opponent down forward.

**4/6LLL :** (4/6L) Advancing calf kick, can otg after 2/8HH in the corner. (4/6LL) Rising knee launcher. (4/6LLL) Punch ender knocking the opponent down forward.

**4/6LHH :** (4/6LH) Kick launcher, can spend one bar to jump cancel into air combo. (4/6LHH) Backflip ender knocking the opponent down forward, can be Rider Cancel early to follow up with an air normals/special.

**2/8LLLL :** (2/8L) Sweep that can low profile certain moves, has some startup to it. (2/8LL) and (2/8LLL) being punch and kick follow up respectively. (2/8LLLL) Same as 5LH.

**2/8LH :** Gut punch that crumple, great for ending combo with 5SP or Rider Art.

**5HHH :** (5H) Advancing punch. (5HH) and (5HHH) same as 4/6LH and 4/6LHH respectively but doesn't launch as high for air combo follow up.

**6HHH :** (6H) Same as 5LH but without the knockdown property. (6HH) Same as 2/8LL. (6HHH) Hop kick ender knocking the opponent down to the right.

**2/8HH :** (2/8H) Same as 5HH. (2/8HH) Same as 5LH.

**j.L/H :** Active falling knee.

**Specials:**

**5SP :** Rider punch with some start up, limited options to combo into.

**4/6SP :** Install/Buff that allows Kiva to deal more damage.

**j.SP :** Standard diving rider kick.

**Power Up:**

**5LLL :** (5L) Same as base 5L. (5LL) and (5LLL) same as base 5HH and 5HHH.

**5LHH :** (5LH) Slash follow up that can link back into 2/8L. (5LHH) Slash ender knocking the opponent down to the right.

**4/6LL :** (4/6L) Same as base 6H. (4/6LL) Same as base 2/8LH.

**4/6LH :** Downward slash ender knocking the opponent down in front of Kiva with a bit of bounce, can combo into 4/6SP.

**2/8LLL :** (2/8L) Same as base 4/6L, can otg off of certain string ender in the corner. (2/8LL) Same as base 5L. (2/8LLL) Functionally identical to 4/6LH.

**2/8LHH :** (2/8LH) Sword slash launcher that combo into 4/6SP, can also spend one bar to jump cancel into air combo. (2/8LHH) Foward stab ender knocking opponent down forward.

**5HHHH :** 4 slash combo knocking the opponent downforward.

**6HHHH :** (6H) Advancing roundhouse slash. (6HH) and (6HHH) 2 slash launcher follow up. (6HHHH) Downward hammer slam bouncing the opponent up, can combo into 4/6SP.

**2/8HH :** (2/8H) and (2/8HH) same as 6HH and 6HHH but end with the opponent being knocked down forward.

**j.L/H :** Spinning air slash good for air to air but not much else.

**5SP :** Install/Buff much like base 4/6SP but takes forever to start and can only be comboed into with tag mode.

**4/6SP : DOGGA FEVER** one of if not the best special in the game, fast start up and great damage, can be comboed into from almost any string in the corner.

**j.SP :** Standard diving attack.