recursal/Fanatic-Fandom huggingface dataset:
Zeyphrus

In the vast expanse of a distant star system, within the cosmic ballet of celestial bodies, a gas giant moon named Zeyphrus (one of its gas giant moons) gracefully orbits its colossal parent, Lizard-133-97-B. This mesmerizing moon, a celestial gem in its own right, enchants all who gaze upon its ethereal beauty.

Zeyphrus, wrapped in an atmosphere of mystery, showcases a captivating tapestry of colors and textures. Its turbulent skies are adorned with swirling cloud formations, vibrant bands of gas, and atmospheric disturbances that traverse its grand expanse. Hues of sapphire blues, wisps of golden yellows, and delicate hints of celestial greens intermingle, painting a celestial masterpiece across the moon's celestial canvas.

As sunlight filters through Zeyphrus' atmosphere, it casts an enchanting glow upon its surface. Zeyphrus is not only a visual spectacle but also a realm of scientific fascination. Its atmospheric dynamics give rise to tempestuous storms, colossal cyclones, and ever-changing cloud formations that dance across the moon's skies. Scientists and astronomers study these phenomena, seeking to unravel the mysteries that lie within Zeyphrus' celestial embrace.

27,750 km Beneath the moon's atmospheric veil, a myriad of natural wonders awaits discovery. Vast lakes, shimmering with liquid hydrocarbons, dot the moon's surface, mirroring the splendor of the cosmic sky above. Hidden within these ethereal waters, unknown forms of life may thrive, adapted to the exotic conditions of this distant moon.

As Zeyphrus traces its orbital path around Lizard-133-97-B, the gravitational interplay between the two celestial bodies creates a delicate cosmic dance. Their gravitational forces shape Zeyphrus' orbital dynamics, fostering an equilibrium that allows the moon to maintain its enchanting presence amidst the cosmic ballet.

Observers from afar are captivated by the celestial beauty of Zeyphrus and its orbit around Lizard-133-97-B. The moon's majestic atmosphere, striking landscapes, and captivating celestial interactions stand as a testament to the awe-inspiring wonders that exist beyond our own celestial shores. Zeyphrus beckons explorers and dreamers to uncover its secrets, inviting us to venture into the cosmic unknown and embrace the infinite mysteries of the universe.

Statistics

Moon Zephyrus

Class Temperate ice giant

Lat/Lon (in image) -1°42'18.91"/160°53'08.84"

Diameter 39528.46 km (3.1022 D⨁)

Mass 12.435 M⨁

ESI 0.693

Apparent mag -20m 39

Phase 0.947

Apparent size 25°13′30.68"

Semimajor axis 828230.81 km

Orbital period 34h36m11.99s

Rotation period 34h36m11.995 (1:1)

Solar day 34h36m35.45s

Axial tilt 0°00′00.00"

Age 21.222∙10⁶ years

Gravity 1.2921 g

Atmo composition H₂, He, CH₄

Atmo pressure 1.64∙10⁶ psi

Temperature 92.091 °F
Xanak Palm

The Xanak Palm (also known as Tropi Palm) is a plant species Native to Lizard-967-X7-Kokushibo. And is Believed to carry the Ancestors of The Lizard Species. and also has sacred Fruit called Ozeadine. The fruit is Very bioluminescent and sweet. The lizards Farm the palms for there sweet and healthy fruit. These palms live in the warm and tropical regions of Planet Lizard-967-X7-Kokushibo.
Lizard-537-B

Lizard-537-B

Type Planet

Class Temperate superjupiter

Mass 6.7084♃

Diameter 150,244.81 KM (11.792 D⨁)

Landscape height 5.13 km

RA/Dec 15h53m14.945

Apparent mag -19m37

Absolute mag -16m61

Effective temperature 8.3498 °C

Phase 0.965

Apparent size 32°29'46.57"

Number of satellites 60 (Nettoyer) 59 unnamed moons

Combined mass of satellites 0.52512 M⨁
Nykolas

Despite being viewed with skepticism due to her reckless tendencies, Nykolas ironically finds her first real friend in one of her mortal enemies, a surprisingly friendly Murder Drone known as Serial Designation Y due to his similarity in being disliked among his own associates due to them seeing him as useless and terrible in his duty as well as his strong likability. After meeting Nykolas, he begins questioning his purpose and loyalty to the Lizards.

Ultimately, they're successful in preventing Serial Designation T and D from killing the rest of Nykolas's colony but soon realize there is a lot more going on than they first realized with the emergence of a mysterious entity known as the K̵̛̲̬͍̦̉̉̚͝ͅð̸̩̰̬̪͇̏̈́̈́͊͒k̶̬͙͔͚̪̄͗̆͂̆ṉ̴͓̃̈͛͐̏̏͜ͅͅk̴̛͔̯̖̻͖̋̑̋͊µ̷̢͙̙̩̳͐̔̀̓͋å̵̰̻͙̳͙̇̂͌͑͗.

This program first manifests as a horrific creature known as Eldritch T that seeks to reconstruct T following her destruction and later in another Lizard named Ruqen, who possesses very unnatural abilities that allows her to resurrect herself after death. The result of these incidents renders Nykolas paranoid as she realizes there is more going on than what she and Y thought was possible, especially when the K̵̛̲̬͍̦̉̉̚͝ͅð̸̩̰̬̪͇̏̈́̈́͊͒k̶̬͙͔͚̪̄͗̆͂̆ṉ̴͓̃̈͛͐̏̏͜ͅͅk̴̛͔̯̖̻͖̋̑̋͊µ̷̢͙̙̩̳͐̔̀̓͋å̵̰̻͙̳͙̇̂͌͑͗ begins to manifest within herself.

She possesses the same power as Ruqen and, like her, becomes dependent on the Blood of her own kind, which results in her becoming a cannibalistic and bio-organic abomination similar to the Murder Drones in behavior.
Nykolas takes on the appearance of a Lizard with neon purple eyes. She wears a Leaf Pattern Kimono and a checkered belt and the left sleeve has a white radioactive symbol on it. She also has a black bracelet around her neck with a skull and the number "795
" on it.
Lizard-133-8

In the vast reaches of the cosmos, amidst the tapestry of celestial bodies, a small gas giant named Lizard-133-8 emerges as a captivating cosmic gem. While smaller in size compared to its colossal counterparts, Lizard-133-8 emanates its own unique charm and celestial allure.

Lizard-133-8, though diminutive, possesses an atmosphere that captivates the observer with its ethereal beauty. The planet's gaseous envelope swirls with delicate wisps and intricate patterns, creating a celestial ballet of colors. Hues of soft blues, wisps of gentle pinks, and hints of subtle purples merge to form a celestial canvas that evokes a sense of tranquility and wonder.

Despite its smaller stature, Lizard-133-8 exhibits its own atmospheric dynamics. Delicate cloud formations, reminiscent of celestial brushstrokes, traverse the planet's surface, casting fleeting shadows upon its atmospheric layers. Gentle atmospheric currents flow gracefully, shaping the ever-evolving atmospheric features that grace this celestial gem.

As observers draw closer, they discover the captivating details of Lizard-133-8's atmospheric composition. Whirling gases intermingle in a mesmerizing dance, creating a symphony of celestial colors and textures. The planet's atmospheric layers reveal a delicate interplay of elements, showcasing the exquisite beauty that lies within this cosmic wonder.

Lizard-133-8's smaller size allows for a more intimate experience, with its gravitational pull offering a gentler embrace. Satellites and celestial bodies in its vicinity may orbit with grace, their trajectories guided by the celestial harmony of this petite gas giant.

Observers are drawn to the celestial charm of Lizard-133-8, where the grandeur of the cosmos manifests in a more intimate form. Its ethereal atmosphere, delicate cloud formations, and celestial tranquility remind us that even the smallest cosmic wonders can hold profound beauty. Lizard-133-8 invites dreamers and stargazers to behold its celestial majesty and ponder the infinite mysteries that lie beyond.

Statistics

Planet Lizard-133-8

Class Warm ice minigiant

Lat/Lon (in image) -14°27′28.15" / 143°59′26.84"

Diameter 15852.93 km (1.2441 D⨁)

Mass 1.8353 M⨁

ESI 0.717

Apparent mag -21m53

Phase 0.861

Apparent size 26°33'13.11"

Semimajor axis 7.32 AU

Orbital period 8.709 years

Rotation period 14h06m44.58s

Solar day 14h06m54.00s

Axial tilt 35°42'11.33"

Age 21.222.106 years

Gravity 1.1857 g

Atmo composition H₂O, CO₂

Atmo pressure 7.7∙10⁴ psi

Temperature 275.42 °F

Number of moons 8 (Thimion)
Yivzar

In the vast reaches of space, a captivating celestial spectacle unfolds within the Lizard-595 star system. Here, nestled amidst the cosmic dance, we find a remarkable exomoon known as Yivzar, gracefully orbiting its colossal host, a gas giant planet named Lizard-595.

Yivzar, with its enigmatic allure, presents a mesmerizing sight. Its ethereal beauty is derived from the interplay of rich hues and swirling patterns that adorn its immense gaseous atmosphere. Shades of deep blues, vibrant greens, and wisps of golden hues meld together, creating a captivating tapestry that stretches across the exomoon's colossal horizon.

The exomoon's colossal parent, the gas giant planet, Lizard-595, dominates the backdrop, radiating a serene luminescence. Its immense size casts a profound influence on Yivzar, shaping the exomoon's orbital dynamics and sculpting its delicate features.

As Yivzar revolves around its gas giant companion, the exomoon experiences a balletic gravitational tug, resulting in gentle undulations across its atmospheric layers. These undulations give rise to atmospheric currents, vast storms, and ever-changing cloud formations. Whirling storms of energy dance across the exomoon's expansive skies, weaving a mesmerizing tale of natural wonders.

Occasionally, ethereal rings of particles encircle Yivzar, forming delicate halos around the exomoon's form. These rings, composed of cosmic debris, shimmer with a celestial luminescence, casting a surreal glow upon Yivzar's ever-changing surface.

Yivzar serves as a celestial haven, harboring unique ecosystems within its turbulent atmosphere. Exotic forms of life have adapted to the gaseous environment, defying conventional expectations. Enigmatic aerial creatures gracefully traverse the skies, their bioluminescent trails illuminating the exomoon's nights.

Observers from afar marvel at Yivzar's grandeur and ethereal charm, contemplating the mysteries it holds. This exomoon, locked in a delicate cosmic waltz with its gas giant host, Lizard-595, stands as a testament to the boundless wonders that exist beyond our own celestial shores, a celestial jewel awaiting further exploration and discovery.

Statistics

Moon Yivzar

Class Cool gas minigiant with Exotic life (Ariel)

Lat/Lon (in image) -1°38'49.29"/60°58′58.56"

Diameter 35948.05 km (2.8212 D⨁)

Mass 9.9216 M⨁

ESI 0.562

Apparent mag -18m46

Phase 0.668

Apparent size 29°51'55.76"

Semimajor axis 1940521.87 km

Orbital period 9.069 days

Rotation period 9.069 days (1:1)

Solar day 9.072 days

Axial tilt 0°00′00.00"

Age 37.923∙106 years

Gravity 1.2465 g

Atmo composition H₂, He

Atmo pressure 1.46∙106 psi

Temperature -126.4 °F
Dyson Sphere

An image of the lizards Dyson sphereA Dyson sphere is a theoretical mega-engineering project that encircles a star with platforms orbiting in tight formation. It is the ultimate solution for living space and energy production, providing its creators ample surface area for habitation and the ability to capture every bit of solar radiation emanating from their central star. An intelligent alien species might consider the undertaking after settling on some moons and planets in their local stellar neighborhood. As their population increased, these extraterrestrials would start to consume ever-greater amounts of energy.

Assuming this alien society's populace and industry grew at a modest 1% per year, calculations suggested that the aliens' area and energy needs would grow exponentially, becoming a trillion times larger in just 3,000 years. Should their solar system contain a Jupiter-size body, the species' engineers could try to figure out how to take the planet apart and spread its mass in a spherical shell.

By building structures at twice the Earth-sun distance, the material would be sufficient to construct a huge number of orbiting platforms 6 to 10 feet (2 to 3 meters) thick, allowing the aliens to live on their star-facing surface. "A shell of this thickness could be made comfortably habitable, and could contain all the machinery required for exploiting the solar radiation falling onto it from the inside.

But after absorbing and exploiting the solar energy, the structure would eventually have to reradiate the energy or else it would build up, causing the sphere to eventually melt

. This means that, to a distant observer, the light of a star wrapped in a Dyson sphere might appear dimmed or even entirely darkened — depending on how dense the orbiting platforms were — while glowing curiously bright in infrared wavelengths that aren't visible to the naked eye
Lizard-3459

In the vast reaches of the cosmos, Lizard-3459 stands as a celestial giant, a gas giant of immense proportions that commands the depths of its star system. Bathed in the ethereal glow of its distant sun, this colossal planet is a symphony of atmospheric wonders, marked by swirling clouds and vibrant hues that dance across its expansive gaseous canvas.

Lizard-3459's atmosphere is a tapestry of complex patterns and ever-changing colors. Towering storm systems, akin to colossal abstract paintings, dominate its cloud decks. Electric storms with tendrils of lightning course through the upper layers, adding a dramatic flair to the planet's celestial appearance.

The gas giant is surrounded by a mesmerizing system of rings, composed of particulate matter and icy fragments that orbit in a graceful dance. These rings reflect the distant light of the star, creating a dazzling display of sparkle against the dark expanse of space.

One of the most intriguing features of Lizard-3459 is its vibrant moon, Mül. Mül is a haven of life amidst the gas giant's tumultuous atmosphere, a thriving world where ecosystems have adapted to the peculiar conditions imposed by its colossal host. The moon boasts diverse landscapes, from icy tundras to vast oceans teeming with bioluminescent aquatic life.

Mül's sky is adorned by the colossal presence of Lizard-3459, creating a perpetual celestial ballet. The gravitational dance between the gas giant and its moon has sculpted Mül's terrain, forming majestic mountains and deep valleys. Lush forests blanket some regions, while expansive plains provide habitats for a plethora of unique organisms.

Life on Mül has adapted to the rhythmic tidal forces exerted by Lizard-3459, with some species displaying bioluminescence that synchronizes with the phases of the gas giant overhead. The inhabitants of Mül, be they airborne creatures gliding through the skies or creatures navigating the moon's varied landscapes, are a testament to the resilience and adaptability of life in the cosmos.

Scientists and explorers from distant star systems are drawn to Lizard-3459 and its moon Mül, eager to unravel the mysteries of these celestial siblings. The gas giant and its vibrant moon stand as a testament to the boundless wonders that the cosmos can conjure, inviting all who gaze upon them to contemplate the extraordinary possibilities that exist beyond the confines of our home planet.
Statistics

Planet Lizard-3459

Class Cool gas supergiant

Diameter 153434.45 km (12.042 D♃)

Mass 4.5948 M♃

ESI 0.488

Apparent mag -16m25

Phase 0.806

Apparent size 4°42′21.56"

Semimajor axis 0.22 AU

Orbital period 54.667 days

Rotation period 9h00m03.47s

Solar day 9h03m47.31s

Axial tilt 37°57'19.50"

Age 7.894·10⁹ years

Gravity 10.071 g

Atmo composition H₂, He

Atmo pressure 1.47·10⁷ psi

Average temperature -29.097 °F

Number of moons 35 (1 with life)(Mül)
Yurcat tree

Yurcat tree is an impressive, large tree that can grow up to 75 feet tall and 8 feet in diameter. Learn more about the unique features of this magnificent tree. The Yurcat tree is a very common, modest plant and can be found in most subarctic regions. It blooms twice a year, for 1 month.

It has large, diamond shaped leaves, which are usually lime green. It also grows large flowers, which can be dark red and dark grey. These plants grow in small numbers, but it's fairly easy to control and maintain their growth. They have no use, but smell nice. As a defense mechanism the Yurcat tree tastes horrible, when eaten raw. They rely on winds to carry their seeds away to reproduce. Once pollinated, they grow small, inedible nuts.
An Important Location

Planet Lizard-967-X7-B-Kokushibo / Lizard-967-X 4 Class Life

Temperate marine terra with life

Organic multicellular (marine, terrestrial)

7° 48'03.58"/-92°39'44.66"

13154.88 km (1.0324⨁)

Lat/Lon Diameter

Mass-1.2548⨁

ESI-0.955

Apparent mag -21m46

Phase 0.960

Apparent size 22°06'03.01"

Semimajor axis 0.66 AU

Orbital period 206 Days

Solar Day 16h,44m

Moons-4 (Neoneo , Ukyourina , Unda , Sombua)

Suns Lizard-967-X

Life Forms Lizards , Murder Drones(Made By the Lizards) , Upper moons

Flora Xanak Palm ,Louara Bush , Yurcat Tree, Etc.

Fauna Joolian Lizard ,Khrank Frog, Werdeq Dragon, Etc.

Language Lizish

Civilization Level, Level 2

System Lizard-967-X

This planet is the Homeworld of the Lizards
Lizards

These aliens are a type of reptile. They have two arms and two

legs, with a long, strong tail.

They have two eyes which sit well in their sockets and can often make them appear to be excited. Their eyesight is Impressive.

Their huge mouths and small noses often make these aliens appear to be cautious, but looks can be deceiving.

Their ears are a bit small and their hearing is perhaps the best of all species.

Their skin is elastic and strong. It's covered in large, strong scales.

Their scale colors are mostly silver, bronze and yellow, which tend to become dull as they age.

The males are usually more arrogant than their female counter part and their colors are less varied. The females, however, are usually more impulsive. There the main species on Planet Lizard-967-X7-Kokushibo

The Lizards currency is in Lizax which $1.00 USD is 777.9 ૱ they usually don't like currencies because they don't like their law's strict.

The Lizards Need to Breathe Acetylene (most important), Propane, Helium, Argon, or Oxygen. Usually Lizards Live about 957 years to 9535 years. However some Lizards are immortal like the following Lizards (Bryce, Oak, Hazel, Starlight).
Lizard-357-B

Planet Lizard-357-B

Class Temperate marine superterra with life

Life Organic multicellular (marine, terrestrial)

Lat/Lon 9°43'31.15" / 51°01'48.90"

Diameter 20056.85 km (1.5741 D⨁)

Mass 6.1261 MO

ESI 0.827

Apparent mag -20m35

Phase 0.872

Apparent size 28°01'30.18′

Semimajor axis 0.55 AU

Orbital period 182.722 days

Rotation period 10h33m34.525

Solar day 10h35m06.28s

Axial tilt 4°42′51.77"

Age 6.915•10⁹ years

Gravity 2.4725 g

Seas composition H₂O

Atmo composition N₂, O,₂ H₂O, CO₂

Atmo pressure 1.17798 atm

Temperature 2.312 °C

Greenhouse eff 63.011 °C

Number of moons 15 (Exousia, Fintamar, Aquila, Enzanmar, Cyrana, Refugio, Naxramma, Adamo, Septario, Nirvana, Eridanus Prime, Uptoria, Celestia, Haru, Alazar)

Main Life Forms, Lizards, Murder Drones (Made by the Lizards), Upper moons

Flora Kenkara Tree, Omyata Bush, Tertun Palm

Fauna Strun Horse, Iqied Fish, Yar'ith Salamander

This planet plays a important role in trading routes for the Lizards
Archer

**Archer** is a human-type enemy in Thronefall with a ranged attack. Archers appear in the levels Neuland, Nordfels, Durststein and Uferwind.

## Description

In-game description:

> *Archers shoot arrows from afar. Quite strong when left uncontested. Weak against buildings and towers.*
>
>

## Combat & tactics

Archers are the first forces you will encounter possessing a ranged attack. They do light damage and have extremely low health, but their strength lies in the numbers in which they appear. Medium groups can overwhelm an unprepared king. Large ones can destroy entire player armies.

## Gallery

Archer iconIn-game descriptionGroup of archers
Franciscan Order of the Sacred Heart

### Basic Info

* **Full Name:** Franciscan Order of the Sacred Heart
* **Abbreviation:** FSC

### Tradition

* **Denomination(s):**
	+ Anglican Communion
		- The Episcopal Church
* **Order(s):**
	+ Franciscan

### Membership

* **Gender:** Men, Women
* **Office:** Lay, Deacon, Priest, Bishop
* **Women's Ordination:** No (Priest, Bishop)

### Website(s)

* **United States**
	+ **Main:** sacredheartfranciscans.org
Level 15

Level 15 is the 16th Level of The Backrooms, it was discovered by a Reddit User u/incomplete-sentanc.

## Description:

**Level 15** appears to be futuristic hallways, not much is known about the Level, but it is said that you could hear a jet engine rumbling, sentanc claimed he went to find the source of the noise but stated that it's hard to find.

## Colonies and Outposts:

There are no known colonies & outposts in this level.

## Entering and leaving Level 15:

**Level 15** may be entered through one of the many doors in Level 3.

There are currently no known ways to exit **Level 15** besides no-clipping into Negative Levels.

## Authors:

Original Authors: Reddit Users u/Hugorrr, u/incomplete-sentanc, Wikidot User KingSheep17

[ Level 14 << Level 15 >> Level 16 ]
Cukutara

The Cukutara is a small bird-like creature that sticks to the undergrowth. It has a colorful plumage with green upper parts and blue underparts. It has a small blue crest or tufted feathers on the crown. The bare tail is black. It uses its four-parted bill and three tongues to mimic the petals and pistils of a flower to lure in unsuspecting insects that it feeds on. Very surprising, the bird may flee by taking flight if attacked.

It is harmless and tends to avoid People (not human) that come close to it. Despite its name, it is capable of flight, but only for short distances and if sufficiently disturbed. Cukutara can be found in large quantities in dense forests and jungle areas.

## Behavior

* The Cukutara's wander around, are passive toward People (not human), but will run and sometimes fly away if a People (not human) sprints near them or attacks them.
* The Cukutara's may feed by themselves or feed in groups and may ignore while busy feeding.
Level 1

**Level 1** is the 2nd Level of The Backrooms. It appears almost identical to Level 0, but with a few major differences.

## Description:

Exact descriptions of **Level 1** vary from person to person, some report to have seen gigantic "biomes" of terrain, while others have reported having seen huge expanses of grimy concrete filled with low flying fog. It seems that **Level 1** is completely random, or it appears different from person to person.

However, the most common "Theme" in **Level 1** is similar to the mono-yellow design of Level 0. The key differences are mono-yellow painted concrete walls instead of wallpaper, and dimmer fluorescent lights. Entities typically lurk at or above **Level 1**. Known entities on **Level 1** include Dullers, Adult Facelings, Hounds, and Skin-Stealers.

There are multiple ways of reaching **Level 1**. Like other Levels, it can be reached randomly with stairs, elevators, and hallways, and one also has a small chance of landing here when no-clipping into the Backrooms. In addition, at any point, there's a chance the lights will begin to flicker on and off. Eventually the lights will turn off for minutes or hours at a time. With no light, this Level becomes very dangerous, so bring a light source if you're exploring.

## Colonies and Outposts:

There are currently 2 known colonies and outposts in **Level 1**.

### The Chaos Republic

* The largest outpost in **Level 1**.
* Consists of mainly teenagers and young adults.
* Quite hostile and not open for trading

### Exploration Alpha

* Group mostly comprised of older people outcasted from The Chaos Republic.
* Hellbent on escaping **Level 1.**
* Mental health is large problem amongst the group.
* Normally friendly and open for trading, all though mental health (obviously) does affect this.

## Entering and leaving Level 1:

Traveling a few miles in Level 0 may lead here.

You mainly can get to Level 2 by rare circumstances you can find stairs leading down and the walls slowly turning to bricked concrete and pipes line the walls. The Hub may also be found via certain halls.

## Author:

Original Author: Reddit User u/ThePizzaEater1000

[ Level 0 << Level 1 >> Level 2 ]
Mill

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

A **Mill** is an economic building in Thronefall.

## Description

Mills are very effective economic buildings when kept safe. When building a mill, the player is presented with 4 different upgrade paths, all with a different strategic route. Additionally, 2 or 3 build options for fields are created. More fields can be build once the mill is further upgraded.

### Upgrade paths

The mill has 4 different upgrade paths that are chosen immediately upon building. Further upgrading the mill will increase the particular upgrade bonus even more.

### Related perks

* **Pumpkin Fields**: Every mill gives +1 income and fields have +400% more health.

*Other building-related perks:*

* *Commander Mode: All of your units and buildings deal +40% more damage to enemies but your own damage is -60% less effective.*
* *Warrior Mode: The weapon you have equipped becomes more powerful every night all the way up to +175% but all of your units and buildings deal -30% less damage right from the beginning.*
* *Melee Resistence: You, your units and all of your buildings start the game with +35% resistence against melee attacks.*
* *Ranged Resistence: You, your units and all of your buildings start the game with +35% resistence against ranged attacks.*
* *Melee Damage: You, your units and all of your buildings start the game with +25% melee damage.*
* *Ranged Damage: You, your units and all of your buildings start the game with +25% ranged damage.*
Slime

> *This article is a stub.*
>
>

Small enemies that do not have a lot of health but appear in large groups that tend to stick together. They always ignore the player (unless the player attacks them) and will attack a nearby building. If the building is destroyed, they proceed to the next nearby building. Having walls built will slow them down for a very long time.
Hunterling

**Hunterling** is a type of monster melee enemy in Thronefall. **Hunterlings** appear in the levels Nordfels, Durststein and Frostsee.

## Description

In-game description:

> *Hunterlings are incredibly fast and dangerous monsters with the sole aim of chasing you down. They can smell your royal blood all across the entire kingdom.*
>
>

**Hunterlings** resemble big mosquitos, but are not seen in the game as flying enemies.

## Combat & tactics

**Hunterlings** are fast-moving enemies that target the player. They deal extraordinarily high damage to the player, while being under-average opponents to buildings and units. It's best to let your units or towers deal with them while you are fighting elsewhere.

## Gallery

Hunterling iconIn-game descriptionSingle hunterling
Enemies

**Enemies** are units in Thronefall that need to be killed at night in order to proceed to the following day.

## Description

Enemies appear at night from predetermined spawning points. Only when all enemies are killed, the night ends. There are three types of enemies: **human enemies**, **monster enemies** and **siege enemies**. Furthermore, each enemy has different attributes: they deal melee or ranged damage, have specific targets, are vulnerable and resistant to different entities, etc.

## List of enemies

For a list of all enemies and their attributes, see Enemies/List.

Below is a list of enemies that appear in each of the levels:
Elite Crossbow Man

**Elite Crossbow Man** is a human-type enemy in Thronefall with a ranged attack. Elite crossbow men appear exclusively in the level Frostsee.

## Description

In-game description:

> *Elite crossbow men deal massive amounts of damage to you and your units. Best to keep yourself and your troups entirely out of range whenever you can. They are quite weak against buildings, though.*
>
>

## Combat & tactics

Elite crossbow men have a very high anti-unit attack, but their attacks are slow and predictable: before an elite crossbow man attacks, a **red line** is shown to their target. If the target moves out of range, the red line disappears. This way, you can easily move in, deal damage, and move out of the way before you get hurt. Alternatively, elite crossbow men can be ignored altogether and be left to your towers.

## Gallery

Elite crossbow man iconGroup of 3 elite crossbow menIn-game description
Barricades

* Level 1

* Level 1

**Barricades** is a defensive building in Thronefall. Barricades are exclusively available in the level Durststein.

## Description

In-game description:

> *Barricades damage fast enemies and slow them down.*
>
>

Barricades is a useful defense against fast enemies. Barricades is indestructible (like bridge): units and enemies walk over it, without damaging the barricades. While enemies walk over barricades, they receive constant damage and are slowed.

### Related perks

* **Ice magic:** Slow effects on enemies last +200% longer and slowed enemies move -30% slower.

*Other building-related perks:*

* *Commander Mode: All of your units and buildings deal +40% more damage to enemies but your own damage is -60% less effective.*
* *Warrior Mode: The weapon you have equipped becomes more powerful every night all the way up to +175% but all of your units and buildings deal -30% less damage right from the beginning.*
* *Melee Damage: You, your units and all of your buildings start the game with +25% melee damage.*
Hero's Quarter

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

**Hero's Quarter** is a defensive building in Thronefall. The Hero's Quarter is introduced in Uferwind and is currently only available in this level.

## Description

The Hero's Quarter allows you to train one hero unit of choice. Each time the Hero's Quarter is upgraded, the unit becomes twice as strong and resilient.

### Upgrade paths

The Hero's Quarter has 4 different upgrade paths that are chosen immediately upon building. Each upgrade path represents a different hero unit.

### Related perks

* **Stronger Heroes**: Your hero units from the hero's quarter have +40% more health and are +40% stronger.

*Other building-related perks:*

* *Melee Resistence: You, your units and all of your buildings start the game with +35% resistence against melee attacks.*
* *Ranged Resistence: You, your units and all of your buildings start the game with +35% resistence against ranged attacks.*
Swordsman

**Swordsman** is a human-type enemy in Thronefall. Swordsmen appear in the levels Nordfels, Durststein and Frostsee.

## Description

In-game description:

> *Swordsmen are simple melee warriors, but do not underestimate them when they come in numbers.*
>
>

## Combat & tactics

Swordsmen are a sturdier kind of peasant. They are slow-moving enemies that target any building that is closest to them. Swordsmen have a fairly good attack strength and health, and are strong in groups.

## Gallery

Swordsman iconIn-game descriptionGroup of 4 swordsmen
Quests

Quests are optional goals to complete by players. Every level has six quests, with the exception of the first level which has only one. Completing all 6 quests on a specific level awards the player a Steam achievement.

Quests serve as optional challenges, requiring to complete a level with specific loadouts and mutators, making the game significantly more challenging. Every level has different quests, but one is awarded automatically by just completing the level in general.

### **List of Quests:**

**Neuland**

1. Achieve a victory

**Nordfels**

1. Acheieve a victory
2. Achieve a highscore of 5000
3. Achieve a victory without long bow
4. Achieve a victory with the Turtle god
5. Achieve a victory with the Snake god
6. Achieve a victory with the Tiger and Snake god

Durststein

1. Achieve a victory
2. Achieve a victory without Light spear
3. Achieve a victory with the Snake god
4. Achieve a victory with Light spear and Turtle god
5. Achieve a victory with \_\_\_ god and Tiger god
6. Achieve a highscore of 12000
Mutators

**Mutators** are modifiers that can be selected before playing a level in Thronefall.

## Description

Mutators raise the difficulty of the game, but give additional points and XP in return. Unlike with weapons or perks, any number of mutators can be selected.

## Trivia

* Originally, you "taunted" the gods instead of challenging them. This term is still used internally.
* The wasp god and god of death are internally referred to as the "cheese god" and the "disease god" respectively.
Levels

In Thronefall, the player starts the game in a **level** selection area, where they choose to play one of 5 different **levels** by riding to it.

Each **level** is unlocked when the previous **level** has been completed successfully at least once. The **level** selection area shows the number of Quests the player has completed for that level.

## List of levels

The **levels** in Thronefall consist of:

* Tutorial: Neuland
* Level 1: Nordfels
* Level 2: Durststein
* Level 3: Frostsee
* Level 4: Uferwind
Wasp

**Wasp** is a flying monster-type enemy in Thronefall. Wasps appear in the levels Nordfels, Durststein, Frostsee and Uferwind.

## Description

In-game description:

> *Wasps are flying monsters eager to destroy every single one of your economic buildings.*
>
>

Wasps are mechanical flying monsters with blades for wings, and make a distinct whirring sound when approaching.

## Combat & tactics

Wasps ignore any unit and go straight for economic buildings, such as houses, mills, fields, mines and harbors. Wasps are flying enemies, which means they can bypass walls and other obstructions. This also makes them immune against any melee attack, excluding the active stab from the Bow & dagger weapon. Wasps deal bonus damage to buildings, but have low health, and can be easily stopped by archers, towers or scarecrows.
Harbor

* Level 1
* Level 2

* Level 1
* Level 2

The **Harbor** is an economic building in Thronefall. The harbor is first introduced in Frostsee, and is also available in Uferwind.

## Description

In-game description:

> *Builds a fishing boat every morning (max 5 boats). Each boat generates 1 gold per day.*
>
>

The harbor is currently the most powerful economic building, as one harbor could generate up to 14  (provided the perk Big Harbors is chosen) each day. The level 1 harbor generates 1  per boat, and the level 2 harbor generates 2  per boat.

### Related perks

* **Big Harbors**: Harbors have capacity for 2 additional fishing boats, have +100% more health and spawn with one boat on the water.

*Other building-related perks:*

* *Melee Resistence: You, your units and all of your buildings start the game with +35% resistence against melee attacks.*
* *Ranged Resistence: You, your units and all of your buildings start the game with +35% resistence against ranged attacks.*
Ogre

**Ogre** is a high-health human-type enemy in Thronefall. Ogres appear in the levels Neuland, Nordfels, Durststein and Frostsee.

## Description

In-game description:

> *Ogres are huge melee warriors that really pack a punch. Hey! Due to their human heritage, ogres aren't monsters, though (everybody knows that, duh)*
>
>

## Combat & tactics

Ogres are huge enemies that wield clubs and deal tremendous damage per strike. A few strikes can take down an unprepared king. They have huge amounts of health. One can slay 4 knights while only going to half health, and multiple are a force to be reckoned with.
Durststein

**Durststein** (German for "thirst rock") is the second level in Thronefall.

## Description

Durststein is a desert themed level with lots of plateaus and rocky cliff faces. This is also the first level that introduces the use of the gold mines.

## Level data

Durststein is completed if you can survive all 13 nights. You start out in Durststein with 16 .

### Enemies

Enemies in Durststein are predominantly fast & monster types (with a shift towards large enemies and siege types near the end), so spearmen and hunters are very effective in this level. Enemies unique to Durststein are monster riders and exploders (both fast monster types). Durststein has 4 enemy spawn points, One in the south, another in the southwest, a third in the northeast and a last one in the northwest.

### Buildings

Available buildings are shown below:

 3

## Gallery

Durststein castle centerDurststein south fieldDurststein north mineDurststein east fields
Monster Rider

**Monster rider** is a fast monster-type enemy in Thronefall. Monster riders appear in the levels Durststein and Uferwind.

## Description

In-game description:

> *Monster riders are fast and durable melee warriors. A man meets monster synergy that should not be underestimated.*
>
>

## Combat & tactics

Monster riders are the fast cavalry (monster) counterpart to swordsmen. They target any building that is closest to them. Monster riders have a fairly good attack strength and health, and are strong in groups. Monster riders are very vulnerable, however, to any attack that slows them down, such as attacks from spearmen, the light spear weapon, or the barricades. They pose the biggest threat in Durststein on night 1, where 8 monster riders come rushing to the castle center, and unprepared players could find themseles in an early game over.

## Gallery

Monster rider iconIn-game descriptionGroup of 3 monster riders
Exploder

**Exploder** is a monster-type enemy in Thronefall. Exploders appear exclusively in the level Durststein.

## Description

In-game description:

> *Exploders are monsters that roll straight for the closest building and explode when they die. They are slightly armored against attacks from the player character.*
>
>

Exploders look like rolling spike balls, and produce a mechanical sound when they move.

## Combat & tactics

Exploders are fast-moving, high health, high damage enemies that are especially dangerous when exploding near a group of units: when they explode, their attack does massive damage to all units and buildings in a small range. Exploders can only attack once: they do this when they reach a building or reach 0 .
Thronefall

**Thronefall** is a strategy video game developed and published by GrizzlyGames. It was released in early access on Steam for Microsoft Windows on August 2, 2023. In **Thronefall**, the player must build and defend their kingdom against enemies at night.

## Description

Thronefall description on Steam:

> *A minimalist game about building and defending your little kingdom.*
>
>

## Game support

* System requirements
* Supported languages

## External links

* Thronefall on Steam
* Devlog Series
Gold Mine

* Level 1

* Level 1

**Gold Mine** is an economic building in Thronefall. Gold Mines can be built in the levels Durststein and Frostsee.

## Description

In-game description:

> *Gold mines initially generate a high income that decreases over time (-1 / day). Movement bonus: teleport to another gold mine.*
>
>

Gold mine is a very valuable economic building that provides a short-term income that gradually wears down: it generates 6  in the first night after it is built, decreasing by -1  each day after. Gold mines are notoriously fragile (and will be challenged by anti-building enemies such as exploders in Durststein and rams in Frostsee) but with the perk **Indestructible Mines**, this can be countered.

The gold mine is also an excellent way for the player to quickly teleport between different parts on the level, although this is only apparent in Durststein as there must be at least two gold mines for this to take effect (in Frostsee only one gold mine can be built). Units and enemies cannot teleport between gold mines.

### Related perks

* **Indestructible Mines**: Your mines are indestructible.

*Other building-related perks:*

* *Melee Resistence: You, your units and all of your buildings start the game with +35% resistence against melee attacks.*
* *Ranged Resistence: You, your units and all of your buildings start the game with +35% resistence against ranged attacks.*
Buildings

**Buildings** are structures in Thronefall that can be built and upgraded by the player during the day.

## Description

Buildings serve different purposes: while **economic buildings** add to your income every day, **defensive buildings** keep your kingdom from falling at night. Each building has a certain amount of health points (). If the health points reach zero, the building is destroyed (with the exception of barricades, which has 0  but is indestructible).

## List of buildings

Below is a list of buildings that can be built in each of the levels:
Weapons

A **weapon** is used by the King to fight in Thronefall.

## Description

Before playing a level, one weapon must be selected. The weapon determines the attack and damage of the King. All weapons have a passive ability (automatic attacks) and an active ability, which can be triggered by the player and has a cooldown time.

## List of weapons

ACTIVE: Stab a nearby enemy with your dagger and deal massive damage. The lower the health of your victim as you attack, the lower the cooldown of the ability will be.
ACTIVE: Heal yourself and significantly increase your attack speed for a brief moment. If you activate the ability while being below 30% of your max health the effect lasts longer.
ACTIVE: Big strike with a larger radius, dealing more damage.
ACTIVE: A powerful lightning erupts from your current position after a short delay and deals massive splash damage in a small radius.
Forward in Faith

### Tradition

* **Denomination(s):**
	+ Anglican Communion
		- Church of England
	+ GAFCON
		- Anglican Mission in England

### Membership

* **Gender:** Men, Women
* **Office:** Lay, Deacon, Priest, Bishop
* **Women's Ordination:** No (Priest, Bishop)

### Website(s)

* **United Kingdom**
	+ **Main:** forwardinfaith.com

### Affiliate(s)

* Credo Cymru
* Forward in Faith North America
* Forward in Faith Scotland
* The Society
Units

**Units** in Thronefall are allied soldiers you can command to defend against enemies.

## Description

As the King cannot be at multiple places at once, units are an excellent way to divide your attention when enemies attack from multiple sides. Units are a very versatile defense (more so than towers), as they can be placed anywhere, and can be commanded to stand ground or follow. In every level, certain units have particular advantages due to the level layout and spawning enemies.

Regular units, such as **melee units** and **ranged units**, are available in groups (+4 for each upgrade). **Hero units** only appear as a single unit, but get stronger and more resilient with upgrades instead.

## List of units

For a list of all units and their attributes, see Units/List.

### Melee units

Melee units are available from the barracks.

### **Ranged units**

Ranged units are available from the archery range.

### **Hero units**

Hero units are available from the hero's quarter.
Werdeq Dragon

Narrow blazing eyes sit gracefully within the creature's hard, hard skull, which gives the creature a fierce looking appearance.

Several small horns sit atop its head, just above its thick, warped ears. Several rows of small horns runs down the sides of each of its jaw lines.

Its nose is long and has two thick, warped nostrils and there's a tendril on its chin. Several sharp teeth poke out from the side of its mouth and reveal only a fraction of the terror hiding inside.

A thin neck runs down from its head and into a narrow body. The top is covered in narrow scales and rows of crystal growths runs down its spine.

Its bottom is covered in scale-like skin and is colored much lighter than the rest of its body. Six bulky limbs carry its body and allow the creature to stand noble and noble. Each limb has 3 digits, each of which end in sharp claws seemingly made of obsidian.

Horrendous wings grow starting from its shoulders and end at the end of its shoulder blades. The wings are curved, a specialized layer of skin is all that's visible inside and curved talons grow from each ending like giant scythes.

Its wide tail ends in a curved talon and is covered in the same narrow scales as its body
Pusey Guild

### Tradition

* **Denomination(s):**
	+ Anglican Communion
		- Anglican Church of Canada
		- Church in Wales
		- Church of England
		- The Episcopal Church
	+ Anglican Joint Synods
		- Anglican Catholic Church
		- Anglican Church in America
		- Anglican Province in America
	+ GAFCON
		- Anglican Church in North America
		- Anglican Mission in England

### Membership

* **Gender:** Men
* **Office:** Ordinand
* **Women's Ordination:** No (Priest, Bishop)

### Website(s)

* **United Kingdom:**
	+ **Main:** puseyguild.weebly.com
Neuland

**Neuland** (German for "new land") is the tutorial level in Thronefall. It teaches the player basic mechanics like attacking, building & upgrading and more.

## Description

Neuland features a small plateau, a ramp leading to the enemy spawn point, surrounded by cliffs, a river and a forest to build your first kingdom on. This is the easiest level of the game, having extra regeneration as a part of tutorial mechanics and only having one enemy spawning point on the east of the map.

This level is unique as it has a fixed loadout, with the weapon Bow & Dagger, no perks, and no mutators to choose from.

## Level data

Neuland is completed by following the tutorial steps and surviving all 8 nights. While the game introduces you to basic controls, you get 3  from destroying 5 practice targets as starting gold for the first night.

The first 4 days have fixed steps that need to be carried out in order to proceed to the night. After that, you are free to spend your gold and start the night as you choose.

* Day 1: destroy 5 practice targets, build castle center
* Day 2: build 3 houses
* Day 3: build 2 towers
* Day 4: upgrade castle center

### Quests

Since Neuland is only used for tutorial purposes, there is only 1 'quest' to complete in this level.

### Enemies

As this level introduces you to Thronefall, only weak and slow enemies appear, with 4 ogres in the final night.

 2
Racer

**Racer** is a type of monster melee enemy in Thronefall. **Racers** appear in the levels Nordfels, Durststein and Frostsee.

## Description

In-game description:

> *Racers are fast rolling monsters that are not messing around. They aim right for your castle center and are somewhat armored against attacks from the player character.*
>
>

**Racers** are mechanical monsters, and look like rolling spike balls with two big drills.

## Combat & tactics

**Racers** are fast-moving enemies and have a resistance against the player. They target your castle center. **Racers** deal low damage to units but have an attack bonus to buildings. **Racers** are very dangerous if not paid attention to, but are fairly easily stopped by spearmen.

## Gallery

Racer iconIn-game descriptionGroup of 5 racers
Scottish Guild of Servers

### Basic Info

* **Full Name:** Scottish Guild of Servers
* **Abbreviation:** SGS

### Tradition

* **Denomination(s):**
	+ Anglican Communion
		- Scottish Episcopal Church

### Membership

* **Gender:** Men, Women
* **Office:** Lay, Priest (Associate)
* **Women's Ordination:** No (Priest, Bishop)

### Website(s)

* **United Kingdom**
	+ **Main:** scottishguildofservers.org

### Affiliate(s)

* Guild of Servants of the Sanctuary
* Order of St. Vincent
Ram

**Ram** is a siege-type enemy in Thronefall. Rams appear in the levels Frostsee and Uferwind.

## Description

In-game description:

> *Rams are siege units with a ton of health looking to tear down your walls and buildings. Furthermore, they are armored against ranged attacks.*
>
>

## Combat & tactics

Rams move very slow to their target, but are very tough and deal lots of damage. The best way to deal with them is to deploy berserkers or fire archers nearby.