recursal/Fanatic-Fandom huggingface dataset:
Oakley Wagner

**Oakley Wagner** is the infamous Phantom Thief Kidd's younger brother.

## Appearance

Oakley's appearance is really similar to his older brother with blond hair and blue eyes. Even their clothing choise is similar with white suit. However, Oakley likes blue color which he uses for his bowtie while his brother prefered red.

When Oakley was young, his looks were much more innocent than his current sly appearance.

Oakley when his brother died
## Personality

Oakley is somewhat similar to his brother in which he is a playful and sly person. However, he is much more cautious even before his brother were killed for his arrogance. A young Oakley always warned his brother not to play with fire and the consequences of being caught. When he heard of his brother's death, while he was sad, he held no ill will against the Gentoshi family or Lysander, stating that his brother's karma finally catched up and even if Lysander did not do it, eventally his brother would be captured or killed.

Oakley believed that this world is full of dangers and evil after his patents' death so he should not try to test the world's limit. However, it is still up to each individual to be a good person and make the world a better place. He was a good son to Carter but he became a playboy/womanizer without notice.

## Background

Being born in a middle income family with his brother, Kiddo. The incident in which his parents' death in a gang fight devastated Oakley. Oakley then begged his brother not doing anything reckless as he only had Kiddo as a blood relative but Kiddo rejected that for the thrill.

Oakley held no ill will against the Gentoshi family nor Lysander as he saw his brother's death as karma catching up to his own brother. He was adopted by Carter after the incident but he wondered if it was out of guilt or because Carter wanted to replace his loving image of his brother with himself.

Oakley soon fell in love with his adoptive father and dressed to look similar with his own brother before his father.

## Ability

### Presence Concealment

**Presence Concealment (A):** The capacity to hide one's presence. It is possible to disappear completely and become almost impossible to be detected. However, efficiency will decrease once preparations to attack are taken.

Oakley is noted to be quite good at spying similar to his brother.

### Independent Action

**Independent Action (A):** The skill allows user to have a certain supply of mana independent from the world and parameter so that they can use their mana much more than other.

## Card

### **»Đức Thiệu«**

Sau khi bạn trở thành mục tiêu của bài màu đen do người chơi khác sử dụng, bạn có thể bỏ 1 lá của họ.

### **»Minh Phạt«**

Giai đoạn kết thúc, bạn có thể chọn 1 người chơi khác. Giai đoạn kết thúc của họ,

* Nếu bài trên tay họ < bạn, bạn gây sát thương lên họ và lấy trên tay họ 1 lá.
* Nếu bài trên tay họ > bạn, bạn rút bài đến khi bài trên tay bạn = họ. (Tối đa rút 5 lá)
Traxigor

**Traxigor** was a mythical being believed to have been seeking lich-hood when it was in human form, but then being transformed into an otter and condemned to the Sea of Swords.

It is widely believed that the human form of the being was once one of the princes from the Land of Mages in the western Border Kingdoms.
Cena Fort

**Cena Fort** was Hewa Fort's uncle. He was the most powerful demon warrior prior to the Fall of Demon.

## Appearance

A young and youthful demon. Cena looks more like a brother of Hewa Fort than an uncle with red hair and a pair of brown horn.

## Personality

A strict warrior as well as a great commander, Cena was a proud knight to his kingdom and great leader to his fellow knights.

Cena has a tendency of looking down on weak people although not entirely for the bad reason. He wanted to protect the weak. His code of moral is to protect those who are weaker than him.

Cena was a strict teacher who taught Hewa Fort how to become a warrior.

## Background

Demon Kingdom's greatest knight and warrior, once the second in command after the queen. Cena vowed to protect his country.

However, when Sōshun Murasame attacked the Demon Kingdom, Cena realized how powerless he was as all those puppets Sōshun sent were nothing but suicide pawns that meant to be discarded, meaning when those puppets were destroyed, they'd explode and bring down a city with them. He realized how powerless he was as there was no way he could stop such an army that had no will of their own. In such a bad time, he decided to once in his life, stop fighting and protect others. He helped Hewa and Diana escaping through a tunnel led to outside.

## Ability

While his ability is not shown, as Cena is one of the Divine Generals, he should be on the same level or at least, very closed to Guan Yu's ability.

## Card

### **»Anh Hồn«**

Giai đoạn chuẩn bị, bạn có thể lựa chọn 1 trong 2 mục sau:

* Chọn 1 người chơi khác, lệnh mục tiêu rút X lá rồi bỏ 1 lá.
* Chọn 1 người chơi khác, lệnh mục tiêu rút 1 lá bài, sau đó bỏ X lá.

(X là sinh lực đã mất của bạn)
Zoolaria (location)

**Zoolaria** is the primary setting of the graphic novel series of the same name. The world of Zoolaria is home to a the main race of Zoolarians, creatures, and various types of monsters. The setting is the year 2783 PB (Postbellum), and the world is divided into different regions/empires throughout Zoolaria.

## Continents

### Magnaterra

#### Yaz Gün Dönümü

TBA

TBA

## Trivia

* The world of Zoolaria is inspired by various real-life countries such as Europe, Asia, Africa, and some areas in America in the 18th century of the industrial period. The series draws from various cultural and historical influences to create an immersive and diverse fantasy world.
* TBA
Age of the Humans

The **Age of the Humans** is considered the starting point of a new race named humans, occupying larger parts of the world in the Forgotten Realms. The members of this race were in the early days underestimated by the Elves and the Dwarves due to their short lifespan. However, over time, it became clear that this limitation of the humans led them to be more proactive in their goal to accomplish as much as possible.
Surge of the Dragons

The **Surge of the Dragons** refers to the increased birth-rate of dragons noticed in and around the Lake of Steam.

More and more sailing boats started avoiding the route due to wyrmling and young dragons attacking their ships. The lord of the Border Kingdoms proclaimed to establish collective funds to battle this problem; however, politics got in the way and every kingdom started dealing with the problem as they saw fit.
Wiki Daniel's World

**¡Bienvenidos a Wiki Daniel's World!**
La Wiki de Daniel's Wold donde podrás saber todo sobre el canal. Videos, personajes, series y mucho más.

Somos una comunidad web colaborativa sobre Daniel's World en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
In a League of Their Own

**In a League of their own** is the 10th session of the New Dawn Memories campaign. It is part of the Return to Sender story arc.

# Synopsis

The party has some downtime activities, after which they are faced with a plot to blow up the water dam of Oeble.

# Development

## Part 1

Kilijan starts training with Voren Fizzlefight at the Oeble Thunderbolts. He is the replacement of Lyutza, a placeholder name the team uses. Thanks to Kilijan, they won their first game in years.

Manasa becomes the leader of the Thunderbolt fan club "Zmijuga Loma" and starts a somewhat lucrative gambling business.

Weneon returns to the junkyard and makes the aquaintance of Malcer, the gnome owner of the establishment. They discuss the structure of power in Oeble and Malcer tells him that he will keep an eye out for potential jobs.

Lorkhan is trying to sell the dragon tooth to Bryce Cleves, a retired knight "searching for something he lost".

## Part 2

Mycha recovers from his wounds, and Silis and Marla offer the party two heists. The party decides on Silis's proposal of ruining the plan of the elite to sabotage the local water dam.

Although the party is not on the same page as Silis's is as to how their intervention will get them paid, Silis assures them to leave the payout to him.

They decide on entering the dam through the sewers and blow their cover immediately. While fighting the guards, however, they are interrupted by a mechanical dog who spits fire and gasoline. As the dog brings them down to their knees, other guards are heard approaching. They are, however, discarded off by an arcanaloth who introduces himself to the party by the name of Moroz.

He finds the party to be an interesting bunch and is amused by testing their strength, as he has not seen adventuring parties in centuries. He recovers them and summons another mechanical dog. Offering the party a reward if they succeed, he pulls a scimitar of speed out of his bag of holding. The name Lorilon is inscribed onto the sword. He commands his terminadogs to attack the p[arty and turns the sewer into an inescapable ice cave.
Netheril

**Netheril** was the biggest kingdom ever recorder in the history of the Forgotten Realms. It lasted for almost 3.500 years and spanned the entire continent of Faerûn.

The kingdom was so rapidly expanding, that the humans who founded it ran out of space and started deploying magic to create floating islands in the sky for their kingdom to grow.

However, the human ambition grew so strong, that they even challenged the gods.

The empire fell after the events following Karsus's Folly.
Mystra's Return

**Mystra's Return** refers to an event when Elminster accepted and successfully fulfilled a quest he was given by the gods to initiate the reincarnation of Mystra, the goddess of magic. This event brought back order to the magic use in the Forgotten Realms. This order was, however, not liked by everyone. **Elmister** was disappeared a few years later without a trace.
Lebensraumia Wiki

**Welcome to the Lebensraumia Wiki!**
We're a collaborative community website about Lebensraumia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Oeble

**Oeble** [Ebl] was a large city in the Border Kingdoms. It was famous for having an entire second floor underneath the main city called Oeble Underways.

# Administration of Oeble

**Endolynn Redstream** (Lady of Oeble)

* **Severin Dauther** (High-priest of Oeble)
	+ **Merovech** (Cleric of Oeble Proper)
		- **Ulfric Byth** (Cleric of Oeble Proper)
		- **Quill Hamdi** (Cleric of Oeble Proper)
* **Terryn Serwind** (First Knight of Oeble)
	+ **Quinn Sunborn** (Chief Guard of Oeble)
		- **Zenobia Jo** (Captain of Oeble West)
			* **Edith Dodd** (Major of Oeble South-West)
			* **Honara d'Vitalis** (Major of Oeble North-West)
		- **Beatrix Ironfire** (Captain of Oeble East)
			* **Alistar Byth** (Major of Oeble South-East)
			* **Sellia Knull** (Major of Oeble North-East)
		- **Rosa Hill** (Captain of Oeble Underways)
			* **Mirabel Pan** (Major of Oeble Underways)
				+ **Rowan Bluff** (Sergeant)
				+ **Glenda Elynn** (Sergeant)
				+ **Ingram Byth** (Sergeant)
	+ **Juliana de Maw** (General of Oeble)
		- **Carrac Ottis** (Lieutenant of Oeble)
* **Godiva Fenwick** (Chief Merchant of Oeble)
	+ **Urin Earthdveler**
		- **Selva Earthdveler**
	+ **Merric Deepfrost**
		- **Katryne Grimes**
	+ **Ezra Valance**
		- **Aymon Declay**
* **???** (High-Mage of Oeble)
Synaptic Touch

## Effect

Sparks fly from your fingertips, shocking a creature you touch. Make a melee spell attack, you have advantage if the target wears metal armor or is wet. On a hit, the target takes 1d8 lightning damage. Targeting an unconscious ally with this spell grants them advantage on their next death saving throw.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Focus Mark is a spell developed by Kilijan Mecha in the New Dawn Memories campaign.

## Effect

Sparks fly from your fingertips, shocking a creature you touch. Make a melee spell attack, you have advantage if the target wears metal armor or is wet. On a hit, the target takes 1d8 lightning damage. Targeting an unconscious ally with this spell grants them advantage on their next death saving throw.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Action Economy Rules

These rules represent additions to the standard Action on your Turns from the PHB and DMG for the New Dawn Memories campaign.

## Readied Equipment

A player can have three pieces of **readied equipment**. Readied equipment can be used in battle for one “action point” cheaper than usually. For example, using a potion of healing takes typically one action (use object action) in battle. If the potion is readied, however, it takes only one bonus action.

Furthermore, if the usage of an item typically requires a bonus action and if the item is readied, you can use your interaction instead. Any ability that already grants you this kind of bonus is stacked.

Readied weapons can be switched at will during battle. Stashing a weapon away and equipping a new one that wasn’t readied requires a bonus action.

Shields that are readied can be donned and doffed as a bonus action.
Toriel Fort

**Toriel Fort** was Hewa Fort's mother. She was the final queen consort of the Demon Kingdom before it was destroyed by the Seven Apostles of Newscope.

## Appearance

Toriel looks like she was in her 30s but she was actually 40s.

She had red hair like her son and liked to wear dress. She had a pair of black horns.

## Personality

Toriel is a kind demon that acts as a protective mother figure for both Hewa and Diana. She is sincere in expressing her love through words and actions, such as when she was married to Asgore. She employs tough love on the protagonist and Asgore. Toriel cares for children and was excited to become a mother.

Toriel is said to be intelligent and can come off as intimidating when she is serious. Toriel is meticulous in her goals, and was often referred by her title when she was the queen. Toriel aspires to be a teacher. She offers instructions on puzzles and prepares a curriculum for her children.

Toriel was also an excellent leader. Before becoming queen, she was a well-known commander in the demon army.

## Background

Before becoming queen, she was a well-known commander in the demon army.

Asgore and Toriel had their child Hewa Fort but due to health problem, Toriel cannot bear another child. That's why they were doting on Hewa Fort. That changed however, when they saw a young girl fell to their kingdom, running from the Papal State. Hearing her story, the monarchs of the demon kingdom sympathize with her and adopted her as their children.

A year before the current time, Crimson Tepes, one of the Twenty-Seven True Ancestors declared war on the Demon Kingdom. Fearing that the vampires will cross through the land governed by Lichtenstein, Asgore asked for negotiation to let him staged his army near the city. Sōshun Murasame, the city's leader denied that. Knowing that he cannot convince the city's government to let him stage troops there, he decided to declare war on the city with the hope of easy victory and minimal loss. Little that he knows, Sōshun was a member of the Seven Apostles of Newscope. Sōshun mobilized million of his puppet troops, each armed with a small nuclear bomb to attack the demon kingdom. Within a day, the entire kingdom drown in nuclear explosion. Most citizens of the kingdom were destroyed, leaving a large desert behind. Asgore and Toriel died here, only their children survived.

## Card

### **»Anh Tư«**

{Tọa Định Kỹ} Giai bạn rút bài, bạn rút thêm 1 lá. Giới hạn trữ bài của bạn bằng giới hạn sinh lực.

### **»Phản Gián«**

Giai đoạn hành động giới hạn 1 lần, bạn có thể lộ 1 lá trên tay và giao lá đó cho 1 người khác. Người đó phải chọn 1 mục:

* Tự giảm 1 sinh lực.
* Lộ toàn bộ bài trên tay. Sau đó, tự bỏ tất cả các lá của họ có cùng chất với lá bạn giao.
Broker’s Inn

The **Broker’s Inn** is a high-end restaurant and inn located south of Oeble. The inn is owned and operated by Broker, a retired adventurer known for his excellent taste and discerning eye for quality. The inn is known for its fine dining, luxurious accommodations, and impeccable service.

## *Restaurant*

The restaurant at The Broker's Inn serves only the finest foods, sourced from all over the world. The menu changes seasonally, but always features fresh, locally-grown ingredients. The wine list is extensive, and the bar offers a wide variety of drinks, both alcoholic and non-alcoholic.

## *Accommodations*

The accommodations at The Broker's Inn are just as luxurious as the dining. The rooms are spacious and beautifully appointed, with all the amenities you would expect from a high-end hotel. The inn also has a spa, a fitness center, and a swimming pool. *Service:* The service at The Broker's Inn is impeccable. The staff is attentive and knowledgeable, and they are always willing to go the extra mile to make sure you have a memorable experience.

## *History*

The Broker's Inn was established in 1350 by Broker, a retired adventurer who had amassed a fortune during his travels. Broker wanted to create a place where adventurers and other wealthy travelers could relax and enjoy the finer things in life. The inn quickly became a popular destination, and it has hosted many famous guests over the years, including the king and queen of Oeble.

## *Present day*

The Broker's Inn is still owned and operated by Broker, who is now assisted by his son, Bard. The inn continues to be a popular destination for adventurers and wealthy travelers alike. It is known for its fine dining, luxurious accommodations, and impeccable service.
Spellplague

The **Spellplague** refers to the events that followed the murder of **Mystra**, the goddess of magic.

When Mystra was murdered, spells stopped functioning and wild magic surges appeared whenever someone was trying to cast a spell. People fell sick in contact with these spells and even the world started crumbling. The planets Aber and Toril started merging with each other, creating new landmasses and changing the geography of the Forgotten Realms forever. A prime example is the island Chult, which was a peninsula and separated from the continent of Faerûn during this event. This is the reason that many older maps show Chult as a peninsula.

The Spellplague ended when a new, unknown master of the **Weave** was apointed by the gods 10 years later. This new master, however, didn't have the foresight of **Mystra** and allowed for many to become much stronger than possible during Mystra's reign. Spells of level 10 and higher functioned again, which was exploited by many to seize great power.
Creating Spells

These rules cover the creation of homebrew spells for the New Dawn Memories campaign.

After agreeing with the DM about the spell definition, your character can create the spell in-game as a downtime activity or by leveling up.

# Downtime Activity

The spell's level dictates how many weeks it takes to create a spell. A cantrip and 1-st level spell takes 1 week of downtime; a 2-nd level spell takes 2 weeks; and so on. In addition, material used during this downtime activity costs 10 gp per week.

# Leveling Up

Another way to create spells is by leveling up your character. Every time you reach a level, you can create a new spell you previously agreed upon with your DM immediately. However, you still need to spend money on the invention of the spell, which is 5 gp times the spell level.
Focus Mark

## Effect

You magically analyze the current battlefield and positions of your enemies, enabling you to add your Intelligence modifier to damage rolls on hits with your weapons for the duration of the spell.
Additionally, for the duration of the spell, you may add your proficiency bonus to any Intelligence (Investigation) checks you make to discern information about mechanisms, constructs, and mechanical components in general. If you are already proficient in that skill, you double your proficiency bonus for that check.

**Focus Mark** is a spell developed by Kilijan Mecha in the New Dawn Memories campaign.

## Effect

You magically analyze the current battlefield and positions of your enemies, enabling you to add your Intelligence modifier to damage rolls on hits with your weapons for the duration of the spell.

Additionally, for the duration of the spell, any may add your proficiency bonus to any Intelligence (Investigation) checks you make to discern information about mechanisms, constructs, and mechanical components in general. If you are already proficient in that skill, you double your proficiency bonus for that check.
Weneon Emberspirit

**Weneon Emberspirit** is a player character in the New Dawn Memories campaign.

## Backstory

Weneon was born to his father Anvias Emberspirit was a halfling from Emrys. He grew up as an only child with his grandfather Xanzin Emberspirit.

Xanzin was a high-ranking officer in the Emrys army, following each order as being the true path to a better world. Anvias disagreed with the ideology of the army and left the town, trying to create a revolutionary army that opposes them.

Weneon, growing up with his grandfather, was pushed each day to become an officer like him, but Weneon abandoned both ideals of his father and grandfather, thinking they were idiotic. “The one true way to live life is to be free without anybody telling me what to do or live” was his ideology.

At the age of 16, Weneon managed to sneak out of his house. He saw a female half-elf named Safwalyn on the streets who was reaching in the pocket of a wealthy man. Grabbing the wallet from the pocket, she started running away, and Weneon lost track of her. The only thing he could remember about her was her playful laughter while escaping.

In the following years, Weneon would train to become more perceptive, hoping to find her again. One day, at the age of 18, Weneon got mugged by a person who had a cloak on. Running after him a short distance, he lost track of him, ending up in a dead end. There, two persons appeared in front of him. He recognized the playful laughter he heard a few years ago. That night, Weneon came home beaten, but not without a small trinket from Safwalyn.

One day, as Weneon went out to be a target for her, she found him in the streets and followed him to an alleyway. There, he confronted her and wanted to learn from her the way she was living. She accepted Weneon as a pupil, and they started roaming the streets, learning the ways of the rogue.

At 20 years old, Weneon was pressured by Xanzin to join the army. As the days went on, and the pressure increased, Weneon decided to suggest to Safwalyn to leave town and find new cities to roam.

For the next 2 years, they went from town to town and Weneon learned how to stand on his own two feet, becoming Safwalyn’s right hand. They even started calling themselves by code names, derived from names of cards from the Deck of Many Things:

* Safwalyn - Gem, as she was obsessed by shiny things;
* Weneon - Fate, as in beating some odds that Safwalyn thought were not in their favor.

Their ways parted at Manywaters, where they got separated by guards. Running away from them and being undercover for a few days, he could not find Safwalyn anywhere. Hearing of Oeble being a city of bandits and thieves, he thought that she may be there, and searched for a way to get in.

On his way there, he got into trouble with some guards near the One-Legged Donkey. He stole their swords and escaped into the tavern, where he immediately sat down at the table with Mycha Ichtorius II and Kilijan Mecha to blend in and lose their tracks.

Link to backstory PDF
Ketojan van Sollivar

**Ketojan van Sollivar** is a player character in the New Dawn Memories campaign.

# Backstory

Ketojan was a male doumir born in the House of Sollivar as the 7th child to his father Azorok in Oparl. When he was three years old, the Seer of the settlement, Sumuk, noticed that KEtojan possesed magical abilities, which is a big red flag among the doumir. His father had two choices: slavery or execution.

Azorok decided to kill his son and took him to The Landrise, a cliff separating the Shaar and Bedorn. He threw him off the cliff and was certain that Ketojan died. Ketojan, however, landed on a blood hawk and survived, only breaking his leg in the process.

Ketojan was then attacked by a bear with one eye, but Ketojan approached him in order to pet him. The bear suddenly saw Ketojan neither as a threat nor food. Ketojan learned that the bear was the protector of the forest Ketojan landed in. KEtojan lived with the bear, eating his leftovers.

This went on for 16 years, when the bear finally had enough of Ketojan and attacked him. The bear was not afraid of Ketojan, he was just annoyed by him. When the bear beat him up, he left him bloodied in a part of the forest and left.

Ketojan was discovered by a gang of bandits named Loctus. They took him in in order to sell him, since his exotic nature was considered valuable. Ketojan spent some time with them and learned the common language. When he discovered their intentions to sell him into slavery, Ketojan tried to escape by casting vines around himself.

Seeing this, the bandits decided that he stay with them, as he can be of value with his magi abilities. His main job for the next 5 years in the gang was to make sure nobody followed them. One day, when they attacked a caravan and the leader ordered for everyone to be killed and raped, Ketojan used his powers to save the caravan. Travelling with the caravan was a giff named John Delaney (Silvanus Jr) the Pillus. Ketojan and John banded together, saved the caravan and escaped to Emrys.

John and Ketojan lived in Emrys for two years, doing miscellaneous jobs around town and helping the people in and around the city.

One day, they got an offer from a tabaxi traveler, who introduced himself as Rychain, to travel to Oeble and retrieve a package from the Hungry Haunting tavern and bring it to him in Great Oak. John and Ketojan accepted the offer and made their way to Oeble, stopping by at the Broker's Inn to get a rest.

Link to backstory PDF

# Death

Ketojan died in Oeble by an officer of Mirabel Pan during and fight in the Oeble Underways. His death occurred in session In and Out.
Five Factions (Underways)

The **Five Factions** referred to the five groups in charge of the Underways. The Five Factions consisted of:

1. The Hungry (lead by Grivijan Fuchs)
2. The Crows (lead by Phendrel Crow)
3. The Bluelights (lead by Djumbir Lox)
4. The Oathkeepers (lead by Tristan Rega)
5. The Madcloaks (lead Cassie 'The Siren' Palmiere)
Endolynn's Notebook

The notebook Endolynn Redstream gave to The Uninvited Guests to solve the conspiracy she suspects taking place to kill her. It consists of the following 8 chapters (the links to the chapters will be available once deciphered):

* Chapter 1
* Chapter 2
* Chapter 3
* Chapter 4
* Chapter 5
* Chapter 6
* Chapter 7
* Chapter 8

# Ways To Decipher the Chapters

After examining the notebook, there are some clues as to how to decipher them, since every chapter seems to have a different key for deciphering.

## Chapter 1

This chapter seems like a straightforward Cesar cypher. Classic analytical code breaking should suffice to access the content.

Studying the chapter for 8 hours straight can enable an individual to try breaking the code with a successful Intelligence (Investigation) DC 18 check.

## Chapter 2

This chapter seems to be written in a curious way. The letters almost seem like images.

Someone with knowledge of arts might make out how to decipher the text in this chapter.

## Chapter 3

This chapter has an interesting texture to its ink.

Extremely salty seawater might reveal the entire intelligible text.

## Chapter 4

This chapter is entirely written in verse. The text, as is, reads like an ode to the Church of Found Light.

A highly trained bard could probably read into the subtext and reveal the real message of the chapter.

## Chapter 5

This chapter has letters missing, while the ones there are very pale when looked at.

A sheet of a particular beast's hide transposed over the pages might reveal the full text. A successful Intelligence (Nature) or Wisdom (Survuival) check DC 18 after studying the pages for 8 hours straight might reveal the nature of the beast needed.

## Chapter 6

This chapter is completely empty with no discerning traces of text.

The most obvious conclusion is that truesight might reveal the text hidden on these pages.

## Chapter 7

This chapter has traces of embossment, but no letters can be discerned from the relief.

A tincture of blood from a monster is most likely the chemical that could reveal the text. A successful Intelligence (Arcana) DC 18 check after studying the pages for 8 hours straight could reveal the nature of the monster whose blood might help in revealing the message on these pages.

## Chapter 8

This chapter's pages reek of ectoplasma found around ghost sightings.

Exposing the parchments to the ectoplasma of ghosts might reveal the message of these pages.
Karsus's Folly

**Karsus's Folly** refers to an event that led to the downfall of Netheril.

The mage **Karsus** wanted to expand Netheril infinitely and decided to seize control of the **Weave** from **Mystra**, the goddess of magic. Mystra, angry at this attempt, disrupted the flow of the Weave, which enables magic usage in the world. Once interrupted, **Karsus** lost his powers and all the floating islands of Nethril fell onto the kingdom below.

After this event, Mystra decided to limit the usage of spells that could be used, and since then, no spell of above level 10 functions in the world.
Chapter 1: Severin Dauther

Severin Dauther is the high priest of Oeble.

He became high priest when my mother was still alive and ruling as the lady of Oeble.

# Suspicion

I think he manipulated my mother somehow to come to this position, since I doubt that he is even a follower of the Church of Found Light, although he is their leader in Oeble. He is the lowest on my list of suspects, since I think he is more of a con-man than anything else. Either way, he has a lot of power and should not be underestimated.

# His Schedule

Besides his regular visits on every even date to the Church where he works for hours in his office, I noticed that on every date divisible by 6 he heads out of Oeble after he is done with his duties. I got informed that he rides out west in the direction of Shantal. He returns two days later and immediately goes to the Church to work.

# What I need to find out

- What is he working on in the Church?

- Where does he go every sixth day?
Border Kingdoms

The **Border Kingdoms** occupy an area of lush grasslands north of the wasteland known as Shaar. It also the setting of the New Dawn Memories campaign. This area is divided politically into many smaller principalities and kingdoms. Because of the instability of the Border Kingdoms, no accurate maps exist and the borders move around as rulers and boundaries change — this is the ideal place for adventurers wanting to start a kingdom of their own.

A **borderer** is the name given to an inhabitant of the Border Kingdoms.
Church of Found Light

The **Church of Found Light** (also known as **The Light of the Old**) is a faction of clerics, monks, and paladins originated in Oeble who believe that the light of the gods can be found in all things, even in the darkest of places. They are dedicated to spreading the light of hope and compassion to those in need, and they believe that everyone has the potential to be good.

The Church of Found Light was founded by a group of clerics who were disillusioned with the traditional religions of the world. They believed that the gods had abandoned their people, and they set out to find a new way to worship. They traveled the world, meeting with people from all walks of life, and they learned that even in the darkest of places, there is always hope.

The Church of Found Light is now a major force for good in the world. They have built orphanages, hospitals, and schools, and they provide aid to those in need. They are also known for their work in peacemaking, and they have helped to broker several peace treaties between warring factions.

The Church of Found Light is led by a High Priest, who is chosen by the other members of the church. The High Priest is responsible for setting the church's doctrine and policies, and they are also the spiritual leader of the church.

The Church of Found Light is a diverse group, with members from all walks of life. They are united by their belief in the power of light, and they are committed to making the world a better place.

# Beliefs

The Church of Found Light believes that the gods are present in all things, even in the darkest of places. They believe that everyone has the potential to be good, and that even the most evil person can be redeemed.

The Church of Found Light also believes in the power of love and compassion. They believe that these are the most powerful forces in the world, and that they can overcome any evil.

However, the Church of Found Light believes that reanimation and revivifying is against god. They believe that these practices are unnatural and that they violate the natural order of life and death. They believe that only the gods have the power to give life, and that mortals should not attempt to usurp that power.

# Practices

The Church of Found Light practices a variety of rituals and ceremonies, all of which are designed to bring light into the world. They often hold services in the open air, and they always include music and dance in their ceremonies.

The Church of Found Light also practices almsgiving, which is the giving of food, clothing, and shelter to those in need. They believe that this is one of the most important ways to spread the light of hope.

# Goals

The Church of Found Light has several goals, including:

* To spread the light of hope and compassion to those in need.
* To help those who are suffering.
* To make the world a better place.
* To redeem the evil in the world.
* To prevent the use of reanimation and revivifying.
John Delaney (Silvanus Jr) the Pillus

**John Delaney (Silvanus Jr) the Pillus** is a player character in the New Dawn Memories campaign.

## Backstory

John was born on 7. 8. 849. ASR in Thur to Lovella and Silvanus the Pillus. He never met his mother since she died in labor, so he was raised by his father, Silvanus.

His father was a sea captain and later became an admiral in the city of Derlusk. Silvanus made a name for himself in the war between Derlusk and Luskan, while Luskan was still under pirate occupation, when he created a ship that travels under water, named Giff Ship, engineered by Bjorn Whitebeard, his right-hand man.

Claiming the victory for Derlusk, Silvanus was promoted to admiral by the Thormund Greataxe, king of Blackburn, and Gnevius Pak, mayor of Derlusk.

After the promotion, Silvanus started to focus on his ship Saint Lovella while John was mostly neglected by his father. One day, John overheard Gnevius making a deal with the pirates from Luskan to attack the city once again. However, when he reported this to his father, he didn't believe him, and John was sentenced to 20 years to be sent away into exile into Qush Forest for treason.

Two years into his sentence, John started to lose his mind and started to believe that it was really him who was making the deal with the pirates. While walking in the woods one day, John came across a caravan in need of a bodyguard. John joined them.

The caravan was attacked by a gang of bandits named Loctus. One of the members, a doumir named Ketojan van Sollivar, decided to betray them and help John save the caravan. After defeating the bandits, they travelled to Emrys.

John and Ketojan lived in Emrys for two years, doing miscellaneous jobs around town and helping the people in and around the city.

One day, he got an offer from a tabaxi traveler, who introduced himself as Rychain, to travel to Oeble and retrieve a package from the Hungry Haunting tavern and bring it to him in Great Oak. John and Ketojan accepted the offer and made their way to Oeble, stopping by at the Broker's Inn to get a rest.

Link to backstory PDF
Time of Troubles

The **Time of Troubles** refers to the event when a metagod punished all the gods of the Forgotten Realms beneath him for ignoring the prayers of their followers. He punished them by putting them in the bodies of mortals and sent them to walk Toril.

Once the people realized that god were among them, they started to murder them, which led to the need of the metagod to ascend some mortals to godhood to take the places of slain gods.
New Dawn Memories

### Party Members

* J̵o̵h̵n̵ ̵D̵e̵l̵a̵n̵e̵y̵ ̵(̵S̵i̵l̵v̵a̵n̵u̵s̵ ̵J̵r̵)̵ ̵t̵h̵e̵ ̵P̵i̵l̵l̵u̵s̵ (deceased)
* Kilijan Mecha
* Mycha Ichtorius II
* K̵e̵t̵o̵j̵a̵n̵ ̵v̵a̵n̵ ̵S̵o̵l̵l̵i̵v̵a̵r̵ (deceased)
* Weneon Emberspirit
* Lorkhan
* Moash
* Manasa Kitrinos

### Dungeon Master

Ernad Osmić

**New Dawn Memories** was a Dungeons and Dragons campaign that started in mid-2023 in Brčko (Bosnia and Herzegovina).

# Campaign

## Arcs‎

### Arc 1: Return to Sender‎

* Cunning Escapes (2x1)
* In and Out (2x2)
* The Man in the Box (2x3)
* A Black Sheep Among the Guards (2x4)
* Fire in the Hole (2x5)
* Beneath the Red Shroud (2x6)
* The Lord of Ruins (2x7)
* The Heroes Within (2x8)
* Making a Name (2x9)
* In a League of Their Own (2x10)
* Breaking the Chain (2x11)
* The Uninvited (2x12)

### Arc 2: TBA

* The Royal Subterfuge (2x13)
* Sleepless in Oeble (2x14)

# Other Content

## Characters‎

* Non-Player Characters‎
* Player Characters‎

## Campaign Information Tools

* Calendar
* Campaign Timeline
* The Border Whisperer
* Maps
	+ Border Kingdoms (close)
	+ Oeble
	+ Underways

## Homebrew

### Rules‎

* Modular Equipment
* Action Economy Rules
* Creating Spells
* Pull Off Rules
* Training for Feats

### Spells‎

* Focus Mark
* Kilijan's Stat-Schock
* Synaptic Touch

## Locations‎

* Continents‎
* Forests‎
* Forts‎
* Hideouts‎
* Inns‎
* Kingdoms‎
* Lakes‎
* Landmarks‎
* Mountains‎
* Planets‎
* Regions‎
* Rivers‎
* Seas‎
* Settings‎
* Settlements‎
* Taverns‎

## Miscellaneous‎

* Objects‎
* Substances‎
New Dawn Memories Wiki

Redirect to:

* New Dawn Memories

## New Dawn Memories

**New Dawn Memories** was a Dungeons and Dragons campaign that started in mid-2023 in Brčko (Bosnia and Herzegovina).

# Other Content

* Characters
	+ Player Characters
	+ Non-Player Characters
* Factions
* Locations
	+ Continents
	+ Forests
	+ Forts
	+ Hideouts
	+ Inns
	+ Kingdoms
	+ Lakes
	+ Mountains
	+ Planets
	+ Regions
	+ Rivers
	+ Seas
	+ Settlements
	+ Taverns
* Homebrew
	+ Spells
	+ Rules
		- Modular Equipment
Vantavice Durouth

**Vantavice Durouth** was a female lizardfolk aristocrat and former lady of High Rivergates.

She was the daughter of the previous lord of High Rivergates, and she was raised to be a kind and compassionate leader. Vantavice was a cunning strategist and diplomat, but she always put the needs of others before her own.

When her father died, Vantavice married Zoltan Duchatelet, a human nobleman. The two of them ruled High Rivergates together with wisdom and compassion. They were known for their generosity and their willingness to help those in need. Vantavice and Zoltan were also known for their love of peace and their commitment to diplomacy.

Vantavice's kindness and compassion eventually led to her downfall. It was suspected that she was betrayed by one of her own people, and she was assassinated in her sleep.
Denny Tennyson

### Relationships

Ben Tennyson (grandfather), Kai Green (grandmother), Ken Tennyson (father), Chi Duong (mother), Wendy Tennyson (aunt), Gwen Tennyson (cousin twice removed/grandaunt), Kevin Levin (granduncle), Devlin Levin (uncle), Daisy Tisdale (aunt), Mavin Levin (cousin), Glamyr (cousin-in-law), Raven Levin (cousin), Shepherd Saturday (cousin-in-law), Gavin Levin (cousin), Kennedy Tennyson (cousin twice removed/granduncle)

### Powers and Abilities

Agility, Intuitiveness, Artistic Creativity, Eidetic Memory, Quick Learner

**Dennis Lee "Denny" "Den" Tennyson** is a lead protagonist of the Secret Galaxy series. He's the 10 year old grandson of Ben Tennyson, and like his grandfather and father he possesses the Omnitrix, a powerful watch-like device that allowed him to turn into different alien races.

## Appearance

Denny's physical appearance is that of a 10 year old boy with unkempt black hair with a double cowlick, pale skin, and brown eyes. He's skinny and has much less muscle definition compared to his grandfather when he was his age due to not being all that athletic.

Denny's casual clothes are a black striped green shirt with elbow length sleeves, a brown vest with two pockets, military green cargo pants with darker green kneepads, and futuristic high top green, black, and white sneaker-like shoes. He wears his Omnitrix on his left wrist.

## Personality

In contrast to Ben, Denny is a quiet and reserved young boy. He prefers to spend time only with himself and a select group of friends due to not trusting people's interest in him. Unlike Ben he's also somewhat cowardly, preffering to run from his enemies rather than fight them. This further extends into him generally trying to avoid conflict as much as possible, which leads him to being a doormat. Despite this he's sympathetic and will try to reach out to someone and comfort them if he sees that they're in trouble. Denny is also very creative and artistic, which extends to how he handles his battles as well.

## Trivia

* Denny's middle name "Lee" is a reference to Stan Lee much like how Ben's middle name is a reference to Jack Kirby.
* Denny's dream job is to become a zoologist. Because of this he tends to do well in school and gets As and Bs.
* Sam and Denny met in preschool.
* Denny's birthday is August 30.
* Denny has thalassophobia.
* Both Denny and Curseslinger enjoy pineapple on pizza.
Calendar

The Calendars in the Forgotten Realms differ from continent to continent, from region to region, and sometimes even from kingdom to kingdom, and from city to city. This is because of different reckonings (significant historical events) are used for the starting year in these different calendars.

In this article we will mention only the two most significant calendar systems for the Border Kingdoms:

* Dalereckoning (DR)
* Ascension Reckoning (ASR)

More information about the other calendar systems can be studied about here.

## Dalereckoning (DR)

Dalereckoning is taken from the Year of Sunrise, 1 DR, when the Standing Stone was raised by the elves of Cormanthyr and the human Dalesfolk. Since this time, humans were permitted by the Elven Court to settle in the more open regions of the forests. In some texts, primarily those which do not have direct ties to Dales history, Dalereckoning is called Freeman's Reckoning (FR). The calendar is widely used in Faerûn but has not spread beyond its shores.

## Ascension Reckoning (ASR)

Following the Plague of the Living, a new way of counting the years spread across Faerun. When in the year 1763 DR necromancy was finally outlawed in the last remaining corners of the continent, the lords and ladies of various factions across Faerun decided on this as a new start in which a man’s souls would be viewed as the irreplaceable essence of one’s self. Its irreversible ascension into other planes has thereby been celebrated by naming this new era and new calendar system after it. Therefore, the year 1763 DR is taken as year 1 ASR.

Another change that was made was the one pertaining to the months and weeks themselves. Months had henceforth no names, but instead were referred to with numbers from 1-12; while the weeks no longer consisted of 10, but 7 days.
Curseslinger

### Powers and Abilities

Magic, Mana Manipulation, Lightning Bolts, Lightning Blasts, Teleportation, Flight, Levitation, Telekinesis, Telepathy, Mind-Reading, Hypnotism, Appearance Alteration, Chlorokinesis, Elementumkinesis, Magical Personification, Transmogrification, Summoning Stone Creatures, Portal Creation, Object Summoning/Creation

**Curseslinger** is a main character in the Secret Galaxy series. She's a witch and the protege of the current Queen of the Legerdomain, Charmcaster.

## Appearance

Curseslinger generally has an appearance that could be considered unattractive or even unsettling. She has a gaunt bony face with a crooked nose, a wide smile that displays her massive tooth gap, and wide eyes with dark circles around them. She's very scrawny and boney looking, and due to being bald she wears a light almost white periwinkle bobbed wig.

Her attire can also be considered odd, as it consists of a purple top hat with a golden eye-like buckle and three bright pink feathers, a purple tail-coat like coat with dark blue and black patterns and a bright pink interior, light purple jean pants with black gym shorts underneath, black socks with a pink stripe, and pink and purple sneakers. She also wears golden eye-like shoulderpads and a belt made up of golden eye-like jewel pieces.

## Personality

Curseslinger is a boisterous and cocky witch. She loves to show off and entertain people with her magic, being somewhat of a showman. She tends to speak in an almost Shakesperian way and generally seems to look down on what she deems "hooligan behavior". Ironically she's very quirky herself and can come off as creepy to some people. Despite this she's friendlier than she appears, and is very loyal to her friends and those she likes even thought she may not appear to at first glance.

## Trivia

* Curseslinger is a huge fan of broadway styled musicals.
* Her favorite magic trick involves creating a series of psycheldelic displays that turn into a room full of raving furniture.
* Curseslinger is a fan of horror films.
* Due to being from the Legerdomain she isn't that familiar with Earth customs.
* Curseslinger is a terrible cook.
* Both Denny and Curseslinger enjoy pineapple on pizza.
Deities

Example

The **Deities**, are a species that appears in the *Historic Tales* series created by David Jaffe and Scott Phillips.

"*.*"

—About the Gods and Goddesses.

## Known Deities

### Great Old Ones

#### Villains

Cthulhu
(Deceased)

### Greek (Olympian)

#### Allies

Athena
(Deceased)Hercules
(Deceased)Zeus
(Deceased)
#### Anti-Heroes

Ares
(Deceased)Hades
(Deceased)Thanatos

#### Other featured characters

Hermes
(Deceased)

### Norse (Æsir & Vanir)

#### Allies

Thor
(Deceased)Týr
(Deceased)
#### Anti-Heroes

Odin
(Deceased)
#### Villains

Loki
(Deceased)

## External links

* Ancients *‎‎‎Heroes Wiki*
* Ancients *‎‎‎The Sonic Wiki*