Boudico

Little is known about **Jev Boudico** aside from the fact that he was a Dark Jedi and at some point, he was approached by The Hand - a a secretive group under the leadership of the Chiss and Grand Admiral Thrawn - with a job proposition: He would receive targets and instructions on how to assassinate leaders of New Republic and he would then eliminate those targets.

Later, he learned more of the long-term goals of the group to destabilize the larger galaxy, and continued working with them. He also understood and facilitated Genos Ia'danian's opposite role in the organization, the elimination of high-ranking Imperial leaders, and participated in the recruitment of Genos. For a couple of years, they worked together in the listing Star Destroyer, *Judicator,* however they never became close and operated like two ships passing in the night - Genos, the entire time, believing that Boudico was also eliminating Imperials.

Eventually the truth was revealed to Genos. Taking the brunt of the Rogue Jedi's fury, Boudico was defeated and his leg lopped off. Genos then declared he was taking Boudico as a prisoner to Luke Skywalker on Coruscant.

## Stats

**DEXTERITY 3D+1**

Blaster 5D+1, brawling parry 8D, dodge 6D, dodge: energy weapons 7D, lightsaber 5D+2

**KNOWLEDGE 2D**

Intimidation 8D, law enforcement 5D, planetary systems 5D, willpower 4D

**MECHANICAL 3D**

Sensors 4D

**PERCEPTION 3D**

Con 6D, search 5D, sneak 6D, hide 5D

**STRENGTH 3D+2**

Brawling 8D, stamina 6D

**TECHNICAL 3D**

Capital ship repair 5D

**Move:** 10

***Force Skills:***

* **SENSE 4D**
* **CONTROL 5D+1**
* **ALTER 6D**

## Force Powers

### Control Powers

#### Enhance Attribute

* Control Difficulty: Moderate.
* Effect: Increase any single base attribute by the amount below.

 26+ | + 3D

#### Concentration

* Control Difficulty: Easy if relaxed and at peace; Difficult if filled with aggression, fear or negative emotions; Very Difficult if Jedi is acting on those emotions.
* Effect: +4D to any skill for one round action.

#### Control Pain

* Control Difficulty: Very easy for wounded or stunned, Easy for incapacitated characters, Difficult for mortally wounded.
* Effect: Character does not suffer damage penalties.

#### Resist Stun

* Control Difficulty: Moderate.
* Time to Use: One minute.

* Effect: Prepare to resist damage, unconscious = stunned.

#### Reduce Injury

* Control Difficulty: Moderate for incapacitated; Difficult for mortally wounded; Very Difficult for dead characters.
* Effect: Reduce the amount of injury suffered, reducing to wounded.

#### Super Leap

* Control Difficulty: Very Easy, modified by distance leapt.

* Effect: The Jedi can leap much higher than normally physically possible by giving himself a telekinetic "springboard" when leaping. The difficulty for using this power is Very Easy, with one level added to the difficulty for each 5 meters of distance beyond the first five. In other words, a leap of 10 meters has an Easy difficulty; 15 m, Moderate; 20 m, Difficult; 25 m, Very Difficult; and 30 m has a Heroic difficulty. Characters using the Super Leap power use their control dice instead of the jumping skill. The jumping skill is used only when no Force ability is being called into play.

#### Enhanced Speed

* Control Difficulty: Difficult, modified by distance moved beyond normal Move rating.
* Effect: The Jedi can run much faster than a normal member of his species, up to four times faster than his species' norm. The difficulty for doing this is Difficult for doubling his normal Move rate, Very Difficult for tripling it, and Heroic for quadrupling it. This power takes an intense degree of focus, however, and as such no other power may be "kept up" while using this one.

### Sense Powers

#### Postcognition

* Sense Difficulty: Easy seeing less than two hours; Moderate for seeing more than two hours but less than a week; Difficult for seeing more than a week but less than six weeks; Very difficult for six months to a year; Heroic for seeing more than a year but less than two years.  +10 for each additional year.
* Time to Use: Five minutes, or +10 for each minute less.
* Effect: Can see clearly into the past, noting any detail.

#### Magnify Sense

* Sense Difficulty: Very easy; modified by proximity.
* Time to Use: Three rounds.
* Effect: Increase effectiveness of normal senses.

#### Life Detection

* Sense Difficulty: Very easy if the subject has Force skills or is Force-sensitive.  Moderate if not.  Modified by relationship.
* Effect: Detect live sentient life.  Knows location of life form.  Can counter with a perception or control roll.

#### Life Sense

* Sense Difficulty: Very Easy. Modified by proximity and relationship.
* Effect: Can sense presence and identity of a specific person for who is being searched for.  Can sense how injured.  Can counter with perception or control.

#### Receptive Telepathy

* Sense Difficulty: Very easy for friendly targets.  Counter with perception or control.  Modified by proximity and relationship.
* Effect:  Can sense surface thoughts and feelings.  If roll is double difficulty, can sift though last 24 hours of thoughts and memories.

#### Sense Force

* Sense Difficulty: Moderate for an area; Difficult for sensing details or specific objects within the area.  Modified by proximity.
* Effect: Can sense if an area has a lot of life forms in it, and if there is a dark side tendency or light side tendency.

#### Combat Sense

* Sense Difficulty:  Moderate for one opponent; +3 for each additional target.
* Effect: Attack and defense are +2D against targets.

#### Danger Sense

* Sense Difficulty:  Moderate or attacker’s control roll.
* Effect: Jedi gets to know the round before someone is attacking him, and can act before then.

### Alter Powers

#### Telekinesis

* Alter Difficulty: Very Easy for < 1kg; Easy for 1 to 10kg; Moderate for 11 to 100kg; Difficult for 101 to 1000kg; Very Difficult for 1001 to 10 tons; Heroic for 10 tons to 100 tons.
* Force Push Difficulty: Roll against target’s dexterity or control.
* Effect: Object is moved; this power may be kept up.
* Force Push Effect: Target is knocked down and may not act for a round.

#### Injure/Kill

* Alter Difficulty:  Targets control or perception.
* Effect:  Darkside point.  Must be touching character, damage is Alter over original perception or control roll.

### Combined Powers

#### Projective Telepathy (Control + Sense)

* Control Difficulty: Very easy.  Increase by +5 to +10 if the Jedi cannot visualize the thoughts they are sending.
* Sense Difficulty: Very Easy if target is friendly or doesn’t resist; otherwise roll perception or control.
* Effect: Jedi projects thoughts to target.

#### Affect Mind (Control + Sense + Alter)

* Control Difficulty: Very Easy for perceptions; Easy for memories; Moderate for conclusions.  Modified by proximity.
* Sense Difficulty: Target’s control or perception roll.
* Alter Difficulty:  Very easy for slight momentary distractions; Easy for brief visual distractions; Moderate for short hallucinations, or memories less than a day old; Difficult for slight disguises to facial features, hallucinations which can be sensed with two sense (sight and sound) for memories less than one minute old.  Very Difficult for five sense hallucinations, if memory change is major or if logic is perfectly clear and coming to the wrong conclusion is virtually impossible.

#### Control Another’s Pain (Control + Alter)

* Control Difficulty:  Very Easy.  Modified by relationship.
* Alter Difficulty: Easy for wounded characters; Moderate for incapacitated characters; Difficult for Mortally Wounded characters.
* Effect: Same rules as Control Pain.

Control Mind (Sense + Alter)

* Control Difficulty: Easy for a Dark Jedi. Moderate for a Light Jedi.
* Sense Difficulty: Target’s perception or control roll.  Modified by relationship.
* Alter Difficulty: Depends upon number of targets and side of the Force being used.
* Effect: Dark side point awarded; Jedi can control target.

 9-15

#### Enhanced Coordination (Control + Sense + Alter)

* Control Difficulty:  Moderate.
* Sense Difficulty: Difficult.
* Alter Difficulty: Variable, depending upon number of targets.  Modified by proximity.

* Effect: Jedi targets three specific Dexterity, Mechanical, or Strength skills. All targets receive a bonus of 1D for every 3D (rounded down) that they have in the given skills. May be kept up. New rolls required for changing skills or targets.

#### Dim Other’s Senses (Control + Sense)

* Control Difficulty: Easy.  Modified by proximity.
* Sense Difficulty:  Target’s control or perception roll.
* Effect: Reduces the perception of target or targets.  Use +3 for each additional target.  Use roll of target with highest perception skill.

 26+ | Reduce to 0

#### Transfer Force (Control + Alter)

* Control Difficulty: Easy, modified by relationship.
* Alter Difficulty: Moderate.
* Effect: Save mortally wounded character; character will not die unless further injured. Must be touching character. Must spend Force Point to use.

## Equipment

Comlink, disguises, stealth body armor (+1D to detect, +1D to phys/en), credits, lightsaber (5D), stealth blaster pistol (+1D to hide, 3D+2 damage), robes, extensive collection of recordings of his executed targets.