1.5.0.002

The **1.5.0.002** (or **1.5.0.2**) update slightly reworked Reactive Damage Reduction, Defense damage, and fixed several bugs and other issues from the Draedon Update.

## Additions

* Added a mod call that allows for making exhumed versions of items.

## Changes

### Bosses

* Reactive Damage Reduction durations are now 33% shorter in Normal Mode and 15% shorter in Expert Mode.
* Reactive Damage Reduction is now disabled in tiers. If a boss from a tier is killed on a world, all bosses below its tier will have their Reactive Damage Reduction removed. This effect also includes Malice Mode. A full list of tiers can be found below:
	+ Tier 1 consists of all Pre Hardmode bosses, including King Slime, Desert Scourge, Eye of Cthulhu, Crabulon, Eater of Worlds, Brain of Cthulhu, Hive Mind, The Perforators, Queen Bee, Skeletron, The Slime God, and the Wall of Flesh.
	+ Tier 2 consist of all early Hardmode bosses, including Cryogen, Mechanical Bosses, Aquatic Scourge, Brimstone Elemental, Calamitas, and Plantera.
	+ Tier 3 consist of all late Hardmode bosses, including Anahita and Leviathan, Astrum Aureus, Golem, The Plaguebringer Goliath, Duke Fishron, Ravager, the Lunatic Cultist, Astrum Deus, and the Moon Lord.
	+ Tier 4 consists of The Dragonfolly, Profaned Guardians, and Providence, the Profaned Goddess.
	+ Tier 5 consists of Ceaseless Void, Storm Weaver, Signus, Envoy of the Devourer, Polterghast, and The Old Duke.
	+ The Devourer of Gods, Jungle Dragon, Yharon, The Fabricational Quartet, and Supreme Calamitas have no tier, and must be individually defeated to have their Reactive Damage Reduction removed. However, upon being defeated they will still remove Reactive Damage Reduction on previous bosses.
* Most segmented bosses have had their Reactive Damage Reduction modifiers decreased from 5x to 3x.
	+ This excludes XM-05 Thanatos, who now only receives a 2x modifier, including on Malice Mode.
	+ This modifier has been decreased from 5x to 4x in Malice Mode.
* Increased the amount of time needed to pass before Timed Aggression kicks in from 35% longer than the expected kill time to 50%.
* Decreased Desert Scourge velocity by 25% on all world difficulties.
	+ A Desert Nuisances no longer drop Hearts.
* Significantly decreased how often The Perforator worms burrow and lunge at the player on all world difficulties.
* Polterghast's map icons now rotate alongside the boss.
* The Rock and Crystal Profaned Guardians are no longer considered bosses.
* Decreased XS-03 Apollo and XF-09 Ares plasma bolt projectile damage from 400 / **600** / **632** / **648** to 350 / **528** / **556** / **572**.
* XF-09 Ares can no longer fire any projectiles for 10 frames after its Exo Overload Beam attack ends. Increased the distance the player must travel away from the lasers to proc its enrage by 5 blocks.

### Enemies

* The following enemies can no longer inflict Defense damage:
	+ All Armed Zombie variants, all Crimera variants, Devourers, all Eater of Souls variants, and Goblin Warriors.
	+ Additionally, Antlions and Tomb Crawlers can no longer inflict Defense damage until the Desert Scourge has been defeated.
* Nerfed Cnidrion HP from 400 / **800** to 280 / **560**.
* Eidolists can no longer spawn in the Dungeon.

### Recipes

* Auric Tesla Body Armor and Auric Tesla Cuisses now require either the God Slayer Chestplate or Silva Armor / God Slayer Leggings or Silva Leggings to be crafted instead of requiring both.
* Auric Quantum Cooling Cell now requires 8 Mysterious Circuitry, 8 Dubious Plating, 40 Endothermic Energy, and 6 Cores of Eleum to be crafted instead of 40 Wires, 80 Endothermic Energy, and 12 Cores of Eleum.
* The Decryption Computer now requires 100 Wires to be crafted instead of 300.
* Unsafe Eutrophic Sand Walls can now be crafted from Eutrophic Sand.
* Unsafe Eutrophic Sand and Navystone Walls can now be crafted back into Eutrophic Sand and Navystone respectively.
* Silva Leggings are now crafted at a Cosmic Anvil instead of an Ancient Manipulator.
* Removed the Rod of Discord crafting recipe.
* Unholy Cores are now crafted at a Hellforge instead of a Hardmode Forge.
* The Voltage Regulation System is now crafted at an Ancient Manipulator.

### Renames

* Renamed Eutrophic Sand Wall to Unsafe Eutrophic Sand Wall.
* Renamed Eutrophic Sand Wall Safe to Eutrophic Sand Wall.
* Renamed Glove Of Precision to Glove of Precision.
* Renamed Glove Of Recklessness to Glove of Recklessness.
* Renamed Navystone Wall to Unsafe Navystone Wall.
* Renamed Navystone Wall Safe to Navystone Wall.

### Balance and Reworks

* Moved 5% summon damage from the Aerospec Helmet set bonus to the headpiece itself.
* Gave Bloody Edge a size modifier of 125%.
* Reworked the Defense damage formula:
	+ The ratio of damage to defense damage is now always 15%, regardless of difficulty.
	+ The player cannot take more than 25% of their maximum defense as defense damage.
	+ Increased the defense damage regeneration delay timer from 0.25 seconds to 0.5.
	+ Defense that is lost now regenerates back at a dynamic percentage every 3 frames once the regeneration delay timer has ended.
	+ If the player takes defense damage and is not hit again, all defense will have been regenerated back in 1 second.
	+ Consecutive hits after taking defense damage now slow the percentage of defense that is regenerated back every 3 frames. The total time for all of the player's defense to be regenerated back is capped at 15 seconds.
	+ Defense damage can now only be applied to the player once every 0.25 seconds instead of every 0.083.
* Nerfed Defense-increasing modifiers:
	+ The **Hard** modifier now increases defense by +1 / +2 once Wall of Flesh has been defeated / +3 once Polterghast has been defeated / +4 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +1 / +2 once Golem or Moon Lord has been defeated / +3 once Providence has been defeated / +4 once The Devourer of Gods has been defeated.
	+ The **Guarding** modifier increases defense by +2 / +3 once the Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Providence, the Profaned Goddess has been defeated / +6 once The Devourer of Gods has been defeated / +8 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +2 / +3 once Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Moon Lord has been defeated / +6 once Providence has been defeated / +7 once Polterghast has been defeated / +8 once The Devourer of Gods has been defeated.
	+ The **Armored** modifier now increases defense by +3 / +5 once Wall of Flesh has been defeated / +6 once Moon Lord has been defeated / +7 once Providence has been defeated / +8 once Polterghast has been defeated / +9 once The Devourer of Gods has been defeated \ +11 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +3 / +4 once Wall of Flesh has been defeated / +6 once Golem has been defeated / +7 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated.
	+ The **Warding** modifier now increases defense by +4 / +6 once Wall of Flesh has been defeated / +7 once Golem has been defeated / +8 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated / +15 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +4 / +6 once Wall of Flesh has been defeated / +8 once Golem has been defeated / +10 once Moon Lord has been defeated / +12 once Providence has been defeated / +14 once Polterghast has been defeated / +16 once The Devourer of Gods has been defeated.
* Nerfed Endurance Potion's damage reduction bonus from 10% to 5%.
* Nerfed Eye of Night's base damage from 35 to 28, its minion cell projectile can now only pierce enemies once instead of infinitely, no longer explodes, and it grants enemies 90 local immunity frames instead of 19. Reduced the maximum amount of cells stuck on an enemy at once from 10 to 4. Additionally, the minion can no longer deal contact damage.
* Rebalanced Flesh of Infidelity, nerfed its base damage from 26 to 23 and its minion now grants enemies 60 local immunity frames instead of standard immunity frames. Its Flesh Ball minion now fires 2 blood particles every 3 jumps instead of 1-4 every jump. Increased its Blood projectile's duration from 3 seconds to 5.
* Buffed Frostbite Blaster's base damage from 31 to 55. It no longer fires more bullets than intended.
* The Heart of the Elements no longer grants the player 9 defense while equipped.
* Hearts can now drop from the King Slime boss servants.
* The First Shadowflame now lists that it grants minion slots in its tooltip. Decreased its minion slot bonus from +3 to +1.
	+ However, it now stacks with the minions slots granted by Statis' Blessing.
* Decreased the Shattered Community maximum rage level from 60 to 25.
* Tavernkeep armor set bonuses buffed:
	+ Monk armor now grants 15% minion damage, 10% melee damage, 10% melee criticial strike chance and 10% melee speed.
	+ Squire armor now grants 3 life regen and 15% melee and minion damage.
	+ Huntress armor and Red Riding armor now grant 10% minion and ranged damage.
	+ Apprentice armor now grants 5% minion damage and 15% magic critical strike chance.
	+ Shinobi Infiltrator armor now grants 30% minion damage, 10% melee damage, 10% melee criticial strike chance and 10% melee speed.
	+ Valhalla Knight armor now grants 6 life regen and 10% melee and minion damage.
	+ Dark Artist armor now grants 10% minion damage and 15% magic critical strike chance.
* Buffed Virid Vanguard's base damage from 156 to 280 and its alternative fire function now functions correctly.

### Additional Changes

* Bleached and Sandy Angling Kits now mention that they can drop fishing gear in their tooltips.
* Blue Statigel Dye and Pink Statigel Dye now sell for 60  instead of       2  40  .
	+ Slime God Dye now sells for 65  instead of       3  60  .
* Brimstone Slag now has a pickaxe power requirement of 100% instead of 180% to be mined.
* The Brimstone Witch enchantment prices are now affected by the Discount Card and other similar effects.
* The Brimstone Witch is now listed on the Census Mod.
* Increased how much Dark Plasma drops from the Ceaseless Void Treasure Bag from **3-4** to **4-6**.
* Charred Ore now uses the  rarity instead of the  rarity and its sell price was decreased accordingly.
	+ Also decreased its rarity on the Metal Detector.
* Chaotic Brick Walls, Safe Eutrophic Sand Walls, and Safe Navystone Walls are no longer labeled on the map when moused over.
* Cinder Blossom Staff, Cosmic Immaterializer, Deathstare Rod, Frost Blossom Staff, Metastasis, Perdition, Sun God Staff, Sun Spirit Staff, and Temporal Umbrella tooltips now mention that there can only be one of their corresponding minions active per player.
	+ Additionally, the Deathstare Rod minion no longer respawns with the player after dying.
* Reduced Cosmilite Brick and Silva Crystal pickaxe requirements from 275% to 250%.
	+ This was due to an oversight.
* Cosmilite Dye now sells for       5   instead of       7  50  .
	+ This was due to an oversight.
* Buffed Crystyl Crusher's pickaxe power from 500% to 1000% and decreased its use animation from 10 to 2.
* The Dragonfolly (Lore) and The Profaned Guardians (Lore) items now use the  rarity instead of the  rarity. The Sentinels of the Devourer (Lore) now uses the  rarity instead of the  rarity.
* Added line splits to all Enchantments.
* Simplified Everclear's buff tooltip for consistency.
* Added flavor text to Fabsol's Vodka.
* Hallowed Rune and Phantomic Artifact buffs no longer display a duration.
* Hell's Sun now sells for       2  40   instead of       22  .
	+ This was due to an oversight.
* The juvenile Eidolon Wyrm can no longer drop the Lunar Cultist set.
* Lunar Kunais now sell for       24   instead of       20  .
	+ This was due to an oversight.
* The Moon Charm no longer increases the player's jump height while equipped.
* Revengeance now has a failsafe to allow the item to be used if a normal mode world has Revengeance Mode enabled.
* Swirling Cosmic Flame Dye now yields 2 dyes when crafted instead of 1.
* Tarragon Throwing Darts now sell for       30   instead of       3  .
	+ This was due to an oversight.
* The Toxic Heart will now grant the player full immunity to the Plague debuff instead of reducing its damage by 50%.
* Updated the Brimlance and Miasma tooltips to match their current functions.
* Updated Titan Heart Mantle tooltip to mention that it decreases rogue attack speed instead of rogue shoot speed.
* The following Walls now appear on the map:
	+ Abyss Gravel Wall, Eutrophic Sand Wall, Navystone Wall, and Voidstone Wall.
* The Wizard Town NPC now sells the Rod of Discord for 24  while in The Hallow biome during Hardmode. Its buy price is unaffected by the Discount Card and other similar effects.
* Updated the map colors for the following tiles:
	+ Abyss Gravel, Abyss Gravel Wall (Safe), Eutrophic Sand Wall (Safe), Navystone, Voidstone, and Voidstone Wall (Safe).
* The Witch Doctor now sells Summoning Potions for 2  in Pre-Hardmode, 4  in Hardmode, and 8  post-Moon Lord.
* The Yoyo Bag tooltip now mentions that it nerfs all Yoyo damage by 33% while equipped.

## Fixes

* Added a missing comma to one of Bandit's dialogs.
* Fixed a bug that allowed Demon Altars to drop Souls of Night in Pre-Hardmode.
* Fixed a bug that allowed Mimics spawned by statues to drop loot.
* Fixed a bug that allowed the player to summon more Perdition Beacons than intended.
* Fixed a bug that caused Cultist Assassins to create 20 copies of its gores when killed.
* Fixed a bug that caused the game to crash if the player used Rancor without a dedicated graphics card installed on their PC.
* Fixed a bug that caused the Wall of Flesh and various Abyss enemies to take damage from the Abyssal pressure.
* Fixed a bug that prevented Chaos Balls from dealing damage to the player on Expert and Revengeance mode.
* Fixed a bug that prevented Draedon's Heart from halving projectile damage when idle.
* Fixed a bug that prevented homing projectiles from targeting the Aquatic Scourge.
* Fixed a bug that prevented Schematics from unlocking the Draedon's Arsenal weapons.
* Fixed a bug that prevented items added to Town NPC shops from being affected by the Discount Card and other similar effects.
* Fixed a bug that prevented the adult Eidolon Wyrm from being flagged as dead on multiplayer.
* Fixed a bug that would cause the game to crash when using rogue weapons with modified tooltips.
* Fixed a sprite error on the Withered debuff.
* Fixed a tile sheet error for the Void Condenser.
* Fixed a typo on the Armageddon and Spectral Veil tooltips.
* Fixed a visual error that prevented The Devourer of Gods portal animation from playing as intended.
* Fixed an issue that allowed the Abyssal and Eclipse Mirror dodge effects to proc on projectiles that deal no damage.
* Fixed an issue that allowed The Devourer of Gods to become enraged too quickly while stalling during phase 1.
* Fixed an issue that allowed Schematics to be destroyed when using The Codebreaker.
* Fixed an issue that allowed Schematics to overwrite each other when placing them into The Codebreaker.
* Fixed an issue that prevented the Eutrophic Shelf from emitting light when placed facing left.
* Fixed an issue that prevented Malice Mode from being toggled on multiplayer.
* Fixed an exploit that allowed players to charge the Adrenaline Meter while no bosses were present.
* Fixed an exploit that allowed the Deathstare Rod to inherit damage values from other projectile AI.
* Fixed an outdated line on the Evil Smasher tooltip.
* Fixed an oversight that allowed Corrupt, Crimson, Dungeon, Hallow, Jungle, and Sky Crates to drop tier 2 or tier 3 Hardmode ores without 1 or 2 of the Mechanical Bosses being defeated.
* Fixed an oversight that allowed multiple The Fabricational Quartet to enter their final "showdown" phase at the same time.
* Fixed an oversight that caused the laser beams of the Universe Splitter to deal magic damage instead of summon damage.
* Fixed an oversight where the Arcanum of the Void could still drop in Normal mode.
* Fixed an oversight where the Arcanum of the Void did not use the expert rarity.
* Fixed an oversight where the Phosphorescent Gauntlet was not listed for the Acid Rain entry on the Boss Checklist mod.
* Fixed The Atom Splitter and Sacrifice not being classified as a Javelin and a Dagger respectively.
* Fixed Auric Tesla Body Armor and the Bloodflare Wyvern Helm not displaying their weather protection bonuses in Death Mode.
* Fixed Bones having a larger grab-range than intended.
* Fixed Brain of Cthulhu Creepers incorrectly using enraged AI while not on Malice Mode.
* Fixed critical strike values not properly applying on the Astral Hamaxe, Astral Pickaxe, Crystyl Crusher, and Inferna Cutter.
* Fixed the God Slayer armor set bonus tooltip stating that God Slayer Dash has a 15 second cooldown instead of a 35 second cooldown.
* Fixed Hearts dropping from certain boss servants in Revengeance mode.
* Fixed Roxcalibur not having a sell price.
* Fixed the Stat Meter incorrectly showing un-nerfed values for jump speed.
* Fixed Supreme Cataclysm's fist projectile hitboxes being offset.
* Fixed visual errors on the Yateveo Bloom.
* Fixed Void Concentration Staff not dropping from the Ceaseless Void Treasure Bag.
* Fixed XF-09 Ares laser canon telegraph not functioning as intended.
* Removed extra tooltips on armor set bonuses that had their extra minion slots removed.

## Removals

* Removed Brimstone Key, Mossy Gravel Wall, and Silva Stun.

## Notes

* This version of the Main Mod is also compatible with the 1.5.0.002 music mod version, however, since that version was not properly distributed, they are not paired.