recursal/Fanatic-Fandom huggingface dataset:
Small Raft

Durability | Strong

The **Small Raft** is a small boat that was added in update v0.02 to ***The Forest***.

## Gameplay

The **small raft** will allow you to travel across water to different locations safely out of the reach of the cannibals. The **raft** sails faster than the houseboat and the Large raft and is far more agile than both.

The raft is sailed by using either the left or right mouse buttons (forward and backward respectively), and the arrow keys to turn. This control layout can be confusing to new players, and as such can take some time to learn how to sail it effectively.

It should be constructed near water and can be 'pushed' from the shore or from other objects it may get stuck on.

It is easy to fall off the raft, while getting back on is achieved (with some difficulty) by using the space bar to jump onto it or by jumping from a nearby rock, boat or from land.

While the boat is smaller in size, that means that it more easily built than the other boats

The raft, like many other constructions, is able to be built upon with certain other structures. Most commonly stick or log holders are built upon in order to build on outlying islands. While this method is time consuming, it allows players the ability to live off the main island away from the cannibals.

It is best to build the raft a little ways up the shoreline, as it can be pushed a short distance using the 'use' key (default: "E"). If you attempt to build the raft in the water, it will generally either be build on the ground below the waterline, or stuck on obstacles that may be present in the water.

## Boat Attachments

Here is a list of the types of buildings and their abilities to attach, or not attach to all the boats. This can help you plan and choose what to build on boats.

## Trivia

* Upon release in v0.02, the patch notes stated *Simple raft now buildable via book (No Sail yet!)*. However, as of V1.12 - VR, it has not received a sail.
* The **small raft** is shown in the guide with a sail, though once built, it has no sail.

## Known Bugs

* Log Holders sometimes experience a visual glitch where they may show a certain quantity no matter how many items are actually present
* If a fire is built on the raft, it can sometimes cause it to become permanently stuck and eventually despawn completely
* If snacks are put inside of a cabinet on the **small raft**, it will jerk in the direction that the back of the cabinet is facing
* When repaired, it can bounce around chaotically or launch into the air.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* A small raft in water
Trailers

This page contains all the official **trailers** released for *The Forest*

## Full release trailer

This trailer was released on game's full release (v1.0)

**Trailer 4**
Apr 29, 2018

## Pre-release trailers

These trailers were created before the game's full release:

**Trailer 1**
May 7, 2013

**Trailer 2**
Nov 10, 2013

**Trailer 3**
Mar 19, 2014

## Playstation 4 2014 trailer

This trailer was release December 2014. However, no information followed after that until December 2017:

**2017 Playstation 4 Developer Interview
 + Gameplay Footage**
Dec 10, 2017

## Playstation 4 2017 trailer and interview

This videos were released in December 2017. This was over three years after the original announcement:

**2017 Playstation 4
Trailer**
Dec 9, 2017

**2017 Playstation 4 Developer Interview
 + Gameplay Footage**
Dec 10, 2017
Tree Zipline

The **Tree Zipline** is a utility structure building that was added in update v0.63 to ***The Forest***.

## Gameplay

Both endpoints can be hooked to trees and optionally second end point can be hooked with terrain. Logs can be sent down the zipline, additionally corpses and torsos can be "carried" while using the zipline.

* Ziplines are the fastest way to travel in the game.
* Pressing `E` or `Space` will let go of the **zipline**.
* Letting go of the **zipline** and falling into water is safe, falling onto land is not so safe.
* Logs can be sent down the **zipline** by aiming at the rope of the **zipline** and pressing `C`.
* Sending a pair of logs too quickly will result in both logs to detach and fall from the zipline
* Regardless of which you placed first, the **zipline** point at the highest altitude will be the start of the ride. You cannot ride 'up' **ziplines**.
* Cannibals and Mutants will attack zip lines if the player is close enough to them.
* Ziplines have a max length of 30 ropes. Mods can make the **ziplines** an unlimited length.
* **Tree Zipline**s attached to trees will be destroyed if the tree is cut down or hit by an Armsy
* Carried items such as held live rabbits and animal heads will drop if you use the Zipline

## Building

If no trees are available, the player can build a freestanding zipline:

Rope amount is dependent on its length with a max of 30 rope. This can be increased by using mods such as the *Ultimate Cheat Menu*.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Tree Zipline
* Using the Tree Zipline

## Update History

 v0.67 | It is now possible to add logs to damaged ziplines
Fixed log on zipline offsetting from the zipline rope if placed while standing too close from the zipline and within collision range of player
(Multiplayer) Improved log on zipline movement smoothing
Logs traveling on zipline are now visible from further away
Fixed an error when zipline is destroyed while riding it leaving player in a broken and infinite zipline riding state
 v0.63 | Tree Zipline added to the game

**Survival Guide**
Spelunker

## Guide

Currently obtainable in Single player & Multiplayer.

One of the most difficult achievements in the game, time consuming and difficult. Exploring different caves on different gamesaves will not combine for progress.

This achievement is tied to the map found in Cave 2, it is advised to get it as soon as possible to avoid unnecessary backtracking.
The fastest way to get the map is to die once at the beginning and take map and compass in the small cave area the player wakes up at, before leaving for the surface.

### Requirements

 **fully** exploring the following caves:

Cave 1 - Dead Cave

Cave 2 - Hanging Cave

Cave 3 - Wet Cave

Cave 4 - Baby Cave

Cave 5 - Submerged Cave

Cave 6 - Lawyer Cave

Cave 7 - Chasm Cave

Cave 8 - Sinkhole Cave

Cave 9 - Ledge Cave

Cave 10 - Waterfall Cave
To Do List

The **to do list** is an in game list in the survival guide that lists some things the player needs to do. Things get added to the list when the player discovers something like a cave or finds an item like the passenger manifest. When an item on the list has been completed it gets crossed out. The list is not compulsory and it does not provide a reward once completed. The **to do list** is more of a guide to help players and remind players of what content there is to do.

## Update History

 v0.31 | New todo task: Condition: have less than 40% air underwater, Completion: Find rebreather
New todo task: Condition: Find climbable wall, Completion: Find climbing axe
 v0.29 | **To Do List added to the game**
New survival book page: To Do list

**Survival Guide**
Temporary Shelter/es

El **Refugio Temporal** es una de las construcciones en la que el jugador puede construir para poder dormir.

A menudo se utiliza como la primera base de partida para los jugadores, pero es rápidamente reemplazado por el Refugio de Caza (el cual es superior) . Esta base sólo progresará el tiempo desde el primer día a la noche y la noche al día. No va a guardar el juego y no tiene ningún icono de la casa como refugio de caza. Sin embargo, en algunos casos, si ya tiene un refugio capaz de guardar el progreso del juego, durmiendo en el refugio temporal también ahorrará su progreso en el juego. Ya sea si se trata de un error o de una función que se desconoce.
Stick Frame

Buildable on | Wall type surfaces

The **stick frame** is a decoration based building that can be placed on most wall surfaces, it was added in update v0.63 of ***The Forest***.

## Gameplay

It operates exactly the same as the bone frame, though uses sticks instead of bones. They do not serve a purpose other than being a decoration. It is intended for Timmy Drawings to be placed inside the frame, though this is extremely difficult to do. Once the drawing as been placed it cannot be removed, so you have one attempt. If aligning it is important, the player should consider saving first in case any mistakes are made.

## Building

There is another frame that operates in the exact same way though uses different materials:

## Gallery

* Stick Frame as it appears in the Survival Guide
* Stick Frame as it appeared in the Survival Guide
* Stick Frame with one of Timmys pictures inside

## Update History

New buildings: Fireplace, Bone chair, Bone chandelier, Bone frame, Stick frame, Wood couch and Small table.
Small Cabin

The **small cabin** is a shelter that has no floor, though has a door and window. It allows the player to save and sleep. It was added in update v0.07 of ***The Forest***.

## Gameplay

The **Small Cabin** (also known as *Mid-Sized Cabin*) is one of several types of shelter in this game*.* Sleeping in the **Small Cabin** will restore fatigue and you can save the game inside. After finishing the building, player can see home icon from anywhere on the island.

You **can** go inside of this shelter.

Since there is an open window on the wall, lighting a fire inside will most likely attract unwanted attention of cannibals and mutants.

Small Cabin is relatively cheap to build, but does not provide as much space as Log Cabin.

Purpose

* To have a place to sleep (pressing and holding 'Z' button if available)
* To regain energy and restore fatigue by sleep
* To save your progress (pressing and holding 'C' button)
* You can build a fire inside during the rain, and it won't be extinguished
* Protection from cold and rain
* All shelters come with a house overlay icon which marks its location, it can be seen anywhere in the game world. This is advantageous to the player when adventuring, so they can always find their way home. The player can press R on this icon to change its color, or change it to ‘grey’ to switch the icon off.

## Known Bugs

* Cannibals can attack you through the wall
* When a cannibal is killed against the wall, another cannibal may start to eat the dead one, causing him to "teleport" inside

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Old version of the small cabin before it was updated in v0.72
* Blueprint of the Small Cabin
* Building the Small Cabin
* Small Cabin from the inside
* Finished Small Cabin
* Small cabin

## Update history

**Survival Guide**
Upgraded Stick

The **Upgraded Stick** (formerly the *Fire Torch*, still commonly known simply as the *torch*) is a craftable tool, light source and melee weapon that was added in update v0.05 of ***The Forest***

## Gameplay

The main purpose of the **Upgraded Stick** is to be used as a fire torch. It can be set on fire with the lighter to create a useful light source. However, it may be possible to see further in the dark without it lit. A burning torch will also negate the cold and wet status. Once crafted, it will become a separate tool from regular sticks. Collecting any clue item or equipping any other weapon will put out the fire.

As a weapon, the **Upgraded Stick** only deals little damage to enemies, but is quite effective to block and can be used to set enemies on fire. It swings very fast, and consumes little stamina, making a fairly good gathering (especially for teeth) and hunting tool. It can also be upgraded.

When stabbing the ground with it, the player has a small chance to reveal a small rock or some coins. Because of this, using the **upgraded stick** to open suitcases has a chance of revealing coins as well as opening the suitcase.

## Trivia

* This item had once been named "Fire Torch", but is now known as the **Upgraded Stick**
* The **upgraded stick** use to be able to be painted with blue paint and orange paint, however these items were removed in v1.0

## Gallery

* Upgraded Stick Icon
* As it appears in the crafting section of the survival guide
* The Upgraded Stick used as a torch.
* The Upgraded Stick held by the player.
* Blue Upgraded Stick in v0.73
* Orange Upgraded Stick in v0.73
Tools

**Tools** are items used to assist the player in certain tasks. Many of them are found scattered around the Peninsula (with some being crucial to plot-progression), while others can be crafted at any stage of the game.

Most **tools** that can be held double as a weapon of varying strength and speed. These items can be used to fend off the cannibals and other enemies the player encounters.

Currently no **tools** are needed to construct buildings or to craft other items. However, specific tools, specifically axes, may be required to cut down trees to get the materials needed for a building.
The first **tool** you obtain in the game is the plane axe, which can be found right after the introduction sequence.

## Axes/Tree Cutting

The primary function of axes is cutting down trees to clear areas of forest and gather building/crafting materials. All axes can also be used as weapons, though they may not be the fastest or strongest options.
The following lists all axes ranked by their efficiency for cutting down trees:

Plane Axe
Crafted Axe
Rusty Axe
Modern Axe
Chainsaw
## Handheld Light Sources

While fires are a handy thing to build and cook meat on, sometimes the player needs some portable light. The melee weapons require a fire upgrade to be light-able, by attaching cloth first. Attaching cloth and booze to triple the burn length is no longer possible.

Below are the handheld light sources available to the player.

Flashlight
Flare
Flare Gun
Lighter
Fire Upgraded Weapons
## Storage

These items can provide additional storage or allow the collection of items.

Pouch
Rock Bag
Stick Bag
Throwable Rock Bag
Quiver
Spear Bag
## Miscellaneous Tools

Additionally to cutting down trees and illuminating the player's vicinity, there are some tasks that can only be fulfilled by more specialized tools.
The list below contains all such tools in alphabetical order:

Climbing Axe
Compass
Map
Pedometer
Rebreather
Repair Tool
Waterskin

**Tools**
The Dark Haired Man Book

Max. Stack | 1

**The Dark Haired Man book** is a story item that was added in update v0.32 of ***The Forest***. The book is written by Sam Sounde, who also wrote the survival guide, with the games protagonist, Eric LeBlanc.

## Gameplay

**The Dark Haired Man book** can be found in Cave 6 - Lawyer Cave. It is near the lawyers heads and the fortune pickups.

* Picking up one of the books will erase all duplicate Dark Haired Man Books from their location/s.
* Using `giveallstoryitems` command will delete this book from all locations in the world.
* Does not appear in notes or inventory after pickup.

## Theory

* This appears to be linked to the fortune paper cut out. MORE INFORMATION REQUIRED.

## Gallery

* Book on the ground
* Book on the ground
* Pick up
* Location near wooden panels
* Book textures
Small Meat

**Small Meat**, also known as *small generic meat*, is a food item that was added in v0.35 of ***The Forest***.

## Gameplay

**Small meat** is obtained as product of killing a squirrel and most birds.
Unlike regular Meat, small meat cannot be placed on a Drying Rack, only cooked over a fire or in a stew. The inventory can hold a maximum of 3.

A fully cooked piece yields lower fullness, health and energy when eaten than other meats. The following animals yield **small meat**:

## Meat mechanics

Meat can be dried, cooked, and stewed. They also have different states being fresh, edible, spoiled, and burnt. The meat can be selected from the inventory (except stews) or cycling through on the fire or drying rack, here is what each icon represents for each meat:

* Meat and **Small Meat** have the same icon
* Rabbit Meat
* Lizard Meat
* Fish Meat
* Arms
* Leg
* Head
* Ready to consume
* Fire needs to be rebuilt

### Cooking

* All meats can be cooked on basic fires and fire pits
* Meat on a fire will burn if it is left for 90 seconds or longer
* Burnt meat has only one state, regardless if it was spoiled or fresh it will have the same value. This can make spoiled meat more viable. However, burned meat will reduce hydration by 10 in normal and hard mode
* If a fire dies while cooking meat, the meat will respawn as fresh
* Legs and Arms won't burn, they will turn into bones instead
* Heads can be placed on a fire though it cannot be consumed and it will turn into a skull

### Drying

* All meats can be dried with the exception of small meat
* It takes 8 minutes and 20 seconds for meat to dry once placed. If it is removed, it will reset the timer
* Dried meat can be removed from the rack and placed in the inventory by pressing the `E` key
* Dried meat can be eaten from the rack by holding down the `E` key
* The meat can sometimes appear 'black' in color on the rack. If this is eaten from the rack, it will have very minimal benefit. This appears to be a bug. To prevent this, place it in your inventory first
* Dried meat can not be assigned to a quick select slot, this can catch players off guard and they can accidentally eat the meat instead
* Dried meat will reduce hydration by 5 in normal and hard mode. In hard survival it will reduce it by 20.

### Stewing

* All meats can be placed in stews
* Meats are classed as a meat ingredient, out of the three known ingredients for stews. Oysters aren't classed as meat
* All meats have their current state properties removed when stewing, this means that spoiled meat is exactly the same as fresh meat
* Calories of meat are exactly the same in stews as they are normally

## Trivia

* **Small meat** was known as *small generic meat* up until v1.0. During this update, the name and textures changed.

## Gallery

* Old version of small meat prior to v1.0, it was much darker in color
* Cooking some meat in a basic fire.
* How meat looks like in inventory.

## Update History

 v0.35 | Small generic meat added to the game.
Small Rock

**Small Rocks** (Throwable Rocks) are throwable items that can be found nearly everywhere on the peninsula, but can be found most frequently on beaches.

## Gameplay

They are primarily used as ammunition for the slingshot:

They can also be used as tool to distract cannibals and mutants. You can find them by poking the ground with a stick or simply walking up and down the beaches.

If you poke the ground with a stick in your hand, you have a chance to dig up a throwable rock. However, it is also possible to either dig up nothing or get coins instead. Keep in mind that you can only do this in certain locations on the surface, as it's impossible to dig up small rocks inside caves or by poking a stone surface.

Cannibals and mutants can be distracted by throwing a small rock towards a nearby area. The sound will often distract and lure them away from the player. Throwing the small rock at a tree will create more noise than throwing it at the ground.

Unlike birds, other small animals like lizards, rabbits and squirrels will not die instantly if hit with a throwable rock. However, if you use a slingshot it will kill them instantly.

## Known Bugs

* Bug, where the player was able to shoot multiple small rocks from slingshot, was supposedly fixed in v1.0 but it's still present in current version.

## Gallery

* First pick up a small rock...
* ...then pick up your meal.
* Throwable rock in hand
The Forest Wiki/Flex section/ko

**업데이트**

**현재 버전**

알파 V1.12 - VR
*(릴리즈 September 11, 2019)*

**현재 공식 업데이트**

v1.12 - VR
*(릴리즈 September 11, 2019)*

**공식 변경사항**

**v1.12 - VR Major Changes**

* This is a VR only update for PC
* This is a opt in beta update
* Lots of fixes and additions for VR
* First update in 9 months

(모든 업데이트)

**디스코드**
**더 포레스트 공식위키 디스코드 입장**

**오늘의 기사**
Electrical Tape
This was added in v0.71. It is a material item used to craft bombs, slingshots, and flashlight upgrades. It can be found in suitcases and is located at some specific locations around the game.

**도움말**
**할 일 목록**

**도움을 주는 방법**

The Forest Wiki에 기여하는 방법을 알아보십시오! 귀하의 기고문에 문법과 구두점을 위한 표준을 유지하십시오.

기부금을 추적하기 위한 계좌를 등록 하십시오.
How Can I Help?  •  시작하기  •  페이지편집  •  새 페이지 시작  •  FAQ  •  추가 도움말...  •  최근 변경사항  •  새 페이지

**통계**

페이지: 6,740

조항: 905

파일: 3,805

편집: 45,719

사용자: 33,925,299

활동사용자: 11

**유용한 링크**

더 포레스트 공식페이지

더 포레스트 공식 스팀페이지

더 포레스트 버그리포트 게시판

더 포레스트 토론 게시판

더 포레스트 공식 페이스북

더 포레스트 공식 트위터

더 포레스트 지도

더 포레스트 한국 커뮤니티 카페
Speedrun

A **Speedrun** is a playthrough of The Forest designed to beat the game and complete the story as quickly as possible. This can be accomplished with relatively few items and pretty quickly.

If you would like to compete with others, you can submit your runs here. There are different kind of categories and each one of them have individual rules so make sure to read them first before you start.

## How To

1. Start the game and loot all the suitcases near the airplane.
2. Craft a crafted bow, and kill enough birds so that you have ~30 arrows.
3. Make your way to the main cannibal village, and loot all the boxes found there.
4. Make sure you have several molotov cocktails and 5 pain meds.
5. Head to Cave 5's rope down entrance, either will do. Get the rebreather and complete the cave, popping out next to Goose Lake.
6. From Goose Lake, head towards the beach and the entrance to Cave 6. Run through Cave 6, going to the room with the Armsy and a few babies. Get the keycard.
7. Make sure you have those meds, at least 30 arrows (most preferably fire arrows), and your molotov cocktails.
8. From Cave 6, you can choose to head north to Cave 7, to go down into the Sinkhole the proper way, or you can alternatively choose to head straight to the Sinkhole with your meds and slide down the walls, healing as you go, until you're at the bottom.
9. Jump up on the rocks in the sinkhole, ignoring the enemies. Hop down into the water, and dive your way to Cave HC. Run through, and don't bother stopping for enemies. You'll reach the vault door.
10. Congratulations, now you have reached the "end area", and have several cutscenes ahead as you complete the lab.
Speed

**Speed** is a gameplay aspect that defines the amount of energy used for a swing with tools or how quickly a weapon can be swung, respectively.

It can be enhanced by upgrades on certain weapons.

The speed depends on the amount of energy and stamina.

When your stamina level reaches 0, you can't run fast until you get again enough stamina.

VR
--

* In VR, speed (according to current knowledge) does not affect weapon swinging, and will not reduce stamina. This makes wielding a high damaging but low speed weapon very viable, even weapons like the club covered in Tooth very viable.

### Theory

* This is to accommodate for the fact that you can swing as fast as you do in real life, and this is for balance
* This is simply a bug
Tortoise

*This article is about animal found further inland, for the animal found near the sea, see Sea Turtle*

**Tortoises** are passive animals that spawn in specific areas around water, especially in the swamp lands. They move very slowly and will hide inside their shell if you try to attack them. Similar to turtles, the **tortoise** will drop a turtle shell and two pieces of meat after death. Furthermore, its head can be collected. The **tortoise** will die from a single hit to its head, but take reasonably longer to kill if hit on the shell. They seem to be Greek tortoises.

## Gameplay

The largest benefit to the **tortoise** over the turtle is their commonality. While turtles may only be found along the southern half of the island on the coastline, **tortoises** can be found across the majority of the island near the river and other bodies of inland water, save for the mountains. This makes them the most reliable source of turtle shells for players who venture inland to build.

Tortoises also spawn in smaller groups than turtles, and move alone instead of in groups, while turtles generally spawn in quantity and move in a somewhat scattered group.

## Hunting

The best way to kill a tortoise is to throw any spear at it, no matter where on it lands on its body, it will kill it instantly.
A modern bow will kill a tortoise instantly if shot in the head, the crafted bow will take two shots.
It is much easier to kill a **tortoise** by aiming for the head, which should kill it in one hit. They will hide in their shells if they are hit and not killed.
In this situation it is best to be patient and wait for them to come out again.
Attacking their body will kill them eventually, but it will take a significant number of hits and this is much more time consuming than the former method.

* It takes 80 hits with the plane axe to kill this animal and during the killing you will end up covered in blood.
* It takes 80 hits with a simple stick to kill this animal.
* It takes 120 hits with a small rock to kill this animal.
Soda Crate

Max. Stack | 0

**Soda Crates** are game objects that contain 4-5 soda's.

## Gameplay

**Soda Crates** can be found through out the world. The player will be required to hit the crate with a weapon to open them. Enemies can knock these type of crates causing them to break open. These crates will respawn when you save and exit. They also respawn in caves when you exit and enter the cave again.

## Gallery

* Soda crate textures
* Crate in a cave near the beneath the limestone magazine
* Player holding a flare near a crate
* Crate near a hanging passenger at the main village
* Two crates near explosives crates at the main village
* Two crates in a hut at the main village
* Broken crate in a hut at the main village
* Crate out in the open
Snow Shoes

**Snow shoes** are wearable equipment that increase movement speed in snow, they were added in update v0.31 of ***The Forest***.

## Gameplay

**Snow Shoes** prevent the player from sinking and slowing down in snow only while walking, where they increase movement speed by 30%. They do not increase sprint speed in snow. They are only useful in the snowy mountainous region at the north end of the peninsula, particularly when trying to quickly flee a pack of oncoming cannibals. You cannot currently wear them while wearing rabbit fur boots, losing automatically the 20% of cold armor provided by the fur boots. The player may notice that once the snow shoes are equipped, the player can look down to see them in game.

## Gallery

* Snow Shoes in the inventory.
* The Snow Shoes as seen from the player's perspective
* Snow Shoes in the crafting section of the survival guide

## Update History

 v0.31 | Snow shoes added to the game
New item: Snow shoes! (crafted with 5 sticks and 2 ropes, prevents foot sinking and slow down while walking in snow)
Slingshot

The **slingshot** is a ranged weapon in added in update v0.71 of *The Forest*.

## Gameplay

When holding down the attack-button, the player will stretch the **slingshot** and aim forward (without a crosshair). Releasing the attack-button will launch the small rock forward. Hitting the right mouse button while the **slingshot** is stretched will release the throwable rock without launching it. The longer the **slingshot** is held before launching (up to a maximum), the farther the throwable rock will go. The trajectory of the throwable rock will arc slightly, though it does have an area of effect damage when colliding. The storage of throwable rocks can be extended from 10 to 25 by crafting a small rock bag

It is important to note that aiming your **slingshot** may require some practice though it is easier to use than any of the bows. It is not wise to aim your shots with the center of the screen as its tilted at an angle. Instead, it is better to observe your throwable rock and imagine how it will fly through the air, accounting its position and gravity.

Using the **slingshot** against enemies is not recommended. Its damage is very low and it will take a very long time to kill cannibals and mutants. Though there is an exception for mutant babies, the **slingshot** will kill them in one hit. It is unknown if the **slingshot** can perform headshots as of yet, though it is most likely that it doesn't.

The **slingshot** can be excellent for *baiting* enemies to attack. If they are hit by it, they will charge at the player. This can be good to bait enemies into traps.

The **slingshot** can be useful as a distraction tool. If the player shoots a rock at a tree, it can cause a lot of noise which will cause enemies to check out the noise. The player can shoot at the ground, though the noise is reduced.

## Gallery

* Slingshot Icon
* Slingshot cocked, the target in view is where the rock will hit
* Slingshot at idle
* Slingshot aiming
* Slingshot on the ground weapon holder
* Slingshot on the metal tin tray

## Update History

Improved placement of weapons on racks and holders!
Fixed player able to shoot multiple rocks from slingshot
 v0.71 | **Slingshot added to the game**
New craftable weapon added! To make a slingshot combine 1 stick, with a cloth and electrical tape. Use small rocks for ammo.

**Weapons**
Objects

**Objects** are game items that cannot be interacted with, they cannot be collected, picked up, or broken to access other items. These items can be part of the story or just a decoration.

## Sleeping Bags

**Sleeping Bags** can be found all over the peninsula at abandoned camps.
They don't allow for saving and sleeping, unlike modern tents, and simply serve as decorations.

* A green sleeping bag
* Sleeping bag with Survivor script on top
* Dead film crew member
* Blue variant with blood

(Art) new sleeping bags (and bloody alternate)

## Cobweb

**Cobwebs** are objects that can be found in *The Forest* that currently serve no use other than as decoration.

## Cameras

**Cameras** can be found around some abandoned camps or as part of a certain type of cannibal effigy.

Currently they only serve as decorations and have no other uses.

The camera appears to be an ARRICAM 35 MM Film Camera. Note this is slightly odd, as digital video cameras seemed to exist during the events of The Forest, and in the real world, the ARRICAM's body is by itself 20 pounds, making it almost impossible to man handle.

* Cannibal effigy with camera
* A camera at a abandoned camp

## Lanterns

Lanterns can be in the caves and in abandoned camp.
They give off too little light to improve vision notably.

* A lantern at a abandoned camp

## Wooden Planks

* An example of some of the planks seen in a cave. These planks led to the Stone Door.

**Wooden Planks** are a structure that spawn in caves that inhibit movement through a passage. They can be broken by a melee weapon, except for spears. They can occasionally can be seen adorned in crosses in certain caves.
Sticky Bomb

Max. Stack | 5

**Sticky Bombs** are explosive weapon items which were added in v0.08d to ***The Forest***.

## Gameplay

A **sticky bomb** is an upgrade of a bomb; when it is thrown it sticks to what ever it hits first. It can be attached to cannibals and mutants, making it easier to hit them with explosives. It will not roll away from its target. It can also be *placed* on trees instead of throwing it near them.

## Gallery

* Recipe in the crafting section of the Survival Guide
* Sticky Bomb in the Inventory
* Sticky Bomb in the players hand

## Update History

 v0.08d | Sticky bombs added to the game.

**Weapons**
Suitcase

Max. Stack | 0

**Suitcases** can be found throughout The Forest, often near the plane crash at the beginning of the game and along the various beaches. They are usually locked and can be opened by breaking the lock with a melee weapon. Suitcases can usually be found in various colors, but the color doesn't depict the loot in them. As of v0.05 they exist in the colors red, blue, lime green, dark green pink, yellow and yellow-lime. There are also (as of v0.10) purple plaid, black, and teal as well as 2 different model types.

## Gameplay

**Suitcases** will always contain 2-3  Cloth

They will also contain one other item assigned at random, here are the possible items you can find from **suitcases**:

 Batteries

 Booze

 Cash

 Electrical Tape

 Meds (Pills)

 Snack

 Soda

 Tennis Ball

 Wrist Watch

## Trivia

* Flashlights used to be obtainable from **suitcases**. Though in v0.20, they were removed to only be found in the game world (caves). They were replaced with the new batteries pickup in the same update.

## Suitcases

* Black Suitcase
* Blue Suitcase
* Pink Suitcase
* Red Suitcase
* Spotty Suitcase
* Yellow Suitcase
* Clothing Suitcase
Television

The **Television** buildable added in update v1.10 to *The Forest*. It is a decorative prize after the game ending in which the player does not save Timmy. This may be a result of the main character realizing that he will not be able to rescue his son ( by escaping the island ) - and succumbing to loneliness and/or insanity.

## Gameplay

The television seems to be a decorative prize if you choose the game ending in which you did not save Timmy.

## Update history

* Car
* Church
* Coaster
* Coffin
* Cross
* Dog
* Tower
* **Television**

**Survival Guide**
The Forest Wiki/ko

**공식 더 포레스트 위키에 오신것을 환영합니다**
***더 포레스트*** 에 의해 개발되고있는 열린 세계 생존 공포 게임이다. 엔드나이트 게임즈.

**About**
Forest Wiki는 ***The Forest*** 정보의 가장 포괄적인 정보입니다.

우리는 6,740 페이지 와 역사적으로 2013년 11월 이후 905 개의 조항 을 가지고 있습니다.

궁금한 점이 있으시면 언제든지 커뮤니티 토론 페이지 에 누구에게 물어보거나 위키에 의견을 남기거나 참여하십시오.
 편집하려면 도움말 페이지 를 읽어보십시오.

***The Forest*** 를 통해 구입 할 수 있습니다. Steam, Humble Bundle, and GameStop.

**컨텐츠**
도움말
업적
동물
건물
콘솔명령어
소모품
제작
적
식물
게임플레이
아이템
지역
모드
상태
스토리
도구
업데이트
업그레이드
무기

**업데이트**

**현재 버전**

알파 V1.12 - VR
*(릴리즈 September 11, 2019)*

**현재 공식 업데이트**

v1.12 - VR
*(릴리즈 September 11, 2019)*

**공식 변경사항**

**v1.12 - VR Major Changes**

* This is a VR only update for PC
* This is a opt in beta update
* Lots of fixes and additions for VR
* First update in 9 months

(모든 업데이트)

**디스코드**
**더 포레스트 공식위키 디스코드 입장**

**오늘의 기사**
Electrical Tape
This was added in v0.71. It is a material item used to craft bombs, slingshots, and flashlight upgrades. It can be found in suitcases and is located at some specific locations around the game.

**도움말**
**할 일 목록**

**도움을 주는 방법**

The Forest Wiki에 기여하는 방법을 알아보십시오! 귀하의 기고문에 문법과 구두점을 위한 표준을 유지하십시오.

기부금을 추적하기 위한 계좌를 등록 하십시오.
How Can I Help?  •  시작하기  •  페이지편집  •  새 페이지 시작  •  FAQ  •  추가 도움말...  •  최근 변경사항  •  새 페이지

**통계**

페이지: 6,740

조항: 905

파일: 3,805

편집: 45,719

사용자: 33,925,299

활동사용자: 11

**유용한 링크**

더 포레스트 공식페이지

더 포레스트 공식 스팀페이지

더 포레스트 버그리포트 게시판

더 포레스트 토론 게시판

더 포레스트 공식 페이스북

더 포레스트 공식 트위터

더 포레스트 지도

더 포레스트 한국 커뮤니티 카페

**뉴스**
**12th of December 2019**:

A sequel to ***The Forest*** has been announced! It is called "***Sons of the Forest***".

**Sons of the Forest Reveal Trailer**

업데이트 / 이전 뉴스

**트레일러 영상**
**2017 플레이스테이션 4
트레일러**
2017년 12월 9일,

**2017 플레이스테이션 4 개발자 인터뷰
 + 게임플레이 장면**
2017년 12월 10일,

All Trailers

메인 페이지 섹션: Top · Flex · Bottom. 기본 페이지의 변경 사항 제안 가능 여기.
Stairs/es

La **Escalera** se puede construir abriendo la Guía de Supervivencia en la sección de Construcción Personalizada (página 2.)

Actualmente se requieren 5 troncos para construirlo.

Pueden ser utilizados para ir en la parte superior de las plataformas . Escaleras se pueden construir en la parte superior de las plataformas, pero van a tener la orientación de la plataforma y no se pueden girar.
Stealth Armor

**Stealth Armor** is a wearable item that provides stealth and armor, it was added in update v0.12 of ***The Forest***.

## Gameplay

**Stealth armor** works like lizard skin but also decreases your visibility in a similar way to the mud, with the advantage of being waterproof. When worn, parts of the player body will be covered with lizard skins with attached leaves.

**Stealth armor** is the only way to increase stealth to 100% on normal and hard mode. On hard survival mode, stealth benefits are reduced by 50% making it impossible to reach 100% stealth. It greatly assists the player in performing Stealth Kills, which kill Cannibals in one hit. Wearing Bone Armor reduces stealth.

Lizard Skin can be used as armor, but it does not provide stealth.

You can carry 10 pieces of **stealth armor** and 10 pieces of lizard skin at the same time.

## Storage

**Stealth armor** can be stored on the armor rack:

## Known Bugs

* It's stated in the change-log that it was intended to require 1x tree sap, but it doesn't.
* When players load a saved game, the stealth armor will revert to lizard armor. (v0.12)
* The leaves may appear a bit oversized reducing the players view when using things like bows and lighters.(v0.15b)
* Occasionally if the stealth armor was broken the leaves will remain.
* Stealth armor cannot be added to the upper right leg of an armor rack. When scrolling, the armor selection skips over stealth. Adding it on through console commands results in the stealth armor piece floating in front of the rack. (v1.07)

## Gallery

* Current stealth armor worn
* Stealth armor as it appears in the crafting menu
* Old stealth armor textures, loose leaves use you poke through everything
* Old version of stealth armor
* Stealth armor as it appeared in the crafting section of the survival guide (removed)
* Stealth Armor on Body
Tools/ko

**Tools** are items used to assist the player in certain tasks.
Most of them are found scattered around the peninsula and can be found during the game, with some being crucial to plot progression, while others can be crafted at any stage of the game.

Most **tools** that can be held double as a weapon of varying strength and can be used to fend off the cannibals and other enemies the player encounters.

Currently no **tools** are needed to construct buildings or to craft other items, however tools like axes are needed to cut down trees to get the materials needed.
The first **tool** you usually obtain in the game is the plane axe which is obtained right after the intro.

## 도끼/나무 자르기

도끼의 주요 용도는 나무를 자르고 재료를 모으는것입니다. 그러나 모든 도끼를 무기로 사용할 수도 있습니다.
다음은 나무를 줄이는 효율에 따라 순위가 매겨진 모든 도끼들을 나열합니다.

Plane Axe
Crafted Axe
Rusty Axe
Modern Axe
Chainsaw
## 휴대하기 간편한것들

불은 고기로 요리하기에 편리한 반면, 때로는 플레이어에 휴대용 조명이 필요합니다. 근접 무기로 천을 먼저 부착하여 불 업그레이드가 가능합니다. 천 및 술병을 더 이상 3개씩 사용할 수 없습니다.

플레이어가 사용할 수 있는 휴대하기 간편한것들 나열됨:

Plane Axe
Crafted Axe
Rusty Axe
Modern Axe
Upgraded Stick
Crafted Club
Flashlight
Flare
Flare Gun
Lighter
보관
--

아이템은 저장 공간을 추가 제공하거나 아이템을 수집할 수 있습니다.

Pouch
Rock Bag
Stick Bag
Throwable Rock Bag
Quiver
Spear Bag
## 기타 도구

나무를 자르는 것 외에도 플레이어의 주변을 밝히는데 전문화된 도구로 수행할 수 있는 작업이 있습니다.
아래 목록에는 모든 도구가 알파벳 순서로 포함되어 있습니다:

Climbing Axe
Compass
Map
Pedometer
Rebreather
Repair Tool
Waterskin

**Tools**
V0.25b

**v0.25b** was a version released October 8, 2015. It mainly addressed ocean fix and bug fixes.

## Dev Notes

v0.25b – hotfix
Posted on 8 October, 2015 by Anna

Hey Everyone,

Here’s a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below.

v0.25b part 2 – hotfix
Posted on 8 October, 2015 by Anna

Hey Everyone,

Here’s another small hotfix, this time (hopefully) completely fixing the issue some cards were having with new ocean causing game to crash. All cards should now be able to turn on Wave Displacement quality mode in options settings. (although slower cards may want to keep to flat for performance reasons)

It turned out to be a texture format (R8) we were using for the ocean that wasn’t supported by all models of cards!

Additionally, whilst testing we found the sharks had been missing this patch, so also fixed them.

## Additions / Changes / Fixes

* Changed how new ocean behaves at start of game. New ocean will no longer be active at start if ocean is set to ‘Flat’ from title options screen. If playing on an integrated graphics card or having any crashes when starting the game, set ocean quality to ‘Flat’ in options menu. (temporary solution until we find a better fix)
* Possible fix for some players having invisible ponds/lakes
* Fixed issue with scale/blend weight of dead enemies sometimes not applying on client
* Fixed issue with props on mutants sometimes popping in after death for client
* Fixed intermittent issue that could be preventing saving in SP

v 0.25b part 2 hotfix:

* Fixed issue with new ocean crashing on some model cards (older ati cards, some integrated laptop cards), let us know if this still happens for anyone
* Fixed sharks missing from ocean!

**Versions**
Torso

A **torso** is the mid section of a mutant after the arms, legs, and head have been removed. They will become covered in flies and eventually disappear unless stored in a log sled.

## Gameplay

A **Torso** can be burned for two bones per torso. If the arms or legs are attached, each will provide one bone per limb. The **Torso** can also be attached to custom effigies. They can be stored in log sleds until they are required to be used. Like bodies, **a torso** will expire if you don't use it. If you place it on a log sled, this will prevent it from expiring. You can also save and exit with a **torso** on a log sled and it will be there when you return.

## Building

**A torso** can be placed on custom effigies:

## Gallery

* **Torso** after meeting the chainsaw
* bird feasting on a **torso**
* Female mutant **torso**
* Pale Mutant **torso** in a cave

## Update history

 v0.13 | **Torso's added to the game (possibly, needs confirming)**
Enemy bodies no longer explode when you hit the body after killing them! You can now chop off individual limbs!
The Plane/pl

Samolot odgrywa dużą rolę ponieważ jest powodem, dlaczego akurat jesteśmy w pierwszej kolejności na wyspie. Na początku gry nie wiemy, dlaczego samolot spadł, choć na końcu sytuacja ta ulega wyjaśnieniu. Podczas oglądania intra zauważamy eksplozję prawej strony samolotu, zaś potem odrywający się kokpit od korpusu.

Po tym jak dziób oderwał się od samolotu, zaczynamy spadać w stronę wyspy, korpus zaczyna przecinać przez krzaki i gałęzie aż do zatrzymania, gdzie zaczynamy swoją grę.

Kokpit po oderwaniu będzie leżeć gdzieś dalej od miejsca zatrzymania korpusu samolotu. Miejsce korpus samolotu jest generowany losowo przy każdej nowej grze.

* Istnieje raport, że samolot może występować wewnątrz jaskini, co spowoduje problem z rozgrywką. W tym przypadku trzeba odnowa rozpocząć grę.
* Zobacz Glitches uzyskując więcej informacji.

Nie jest wiadome skąd był lot. Jednak są spekulacje, że lot był z Nowego Jorku, jak również kilka walizek, w których znajdziemy figurki statuy wolności. Te figurki są bardzo często sprzedawanymi produktami w Nowym Jorku.

Samolot należy do linii lotniczej COUPON AIR, stworzonej na potrzeby gry. Logo na ogonie samolotu wydaje się być wzięte z niemieckiej linii lotniczej Lufthansa, które potwierdza również spekulacje o locie pochodzącym z Nowego Jorku.
Updates/ko

다음은 3529 days ago 이후에 공식적으로 발표된 모든 패치 노트와 ***더 포레스트*** 의 다른 버전에 대한 정보를 모은것입니다. 가장 최근의 알파 빌드는 V1.12 - VR이고 가장 최근의 주요 업데이트는 v1.12 - VR 입니다. 패치 노트를 페이지에 추가하려는 경우. 패치 노트 형식을 참조하십시오. 여기에는 위키용으로 포맷된 모든 패치 노트가 포함되어 있어 가능한 한 쉽게 만들 수 있습니다.

각 항목의 변경, 추가, 제거 및 개별 업데이트를 보려면 목록 변경 사항을 참조하십시오.

* 알파버전 릴리즈 3529 days ago
* 풀버전 PC 릴리즈 2098 days ago
* PS4 버전 릴리즈 1907 days ago

# PS4

*이 목록은 현재 하나의 페이지에 있으며 일부 업데이트에는 정보가 필요합니다*
PS4 의 모든 **업데이트** 목록:

**Versions**
Storage

PAGE IS UNDER CONSTRUCTION

Storage refers to ways that the player can store items and their storage amount. Whether its in the inventory, in a specific building, or using make shift storage with the mechanics of the game.

## Building Storage

Building storage refers to buildings that can store items.

 Explosives Holder | 10
 Large Log Holder | 12
 Large Cabinet | 12
 Large Stick Holder | 40
 Wall Weapon Rack | 1
 Weapon Rack | 4

## Unique Storage Buildings

Unique storage refers to buildings that collect items or usable content, but doesn't technically work as storage. Refer to the explanation for more information:

  Fish Trap | Fish | Will temporarily store fish when caught, though it will escape eventually if left unattended.

## Inventory items

These items are objects that can be collected and used by the player.
Termination Notice Email

Max. Stack | 1

**Termination notice email** is a story item that was added in update v0.51 of ***The Forest***

## Gameplay

The **termination notice email** can be found in the Sahara Laboratory, towards the end of the game.

## Transcription of email

**TERMINATION NOTICE**

2

Nancy Helen (N.Helen@saharaco.com)
To: Mathew Cross (m.cross@saharaco.com)

**Hi Matt,**

**Your employment with Sahara Therapeutics is terminated for unethical and inappropriate use of company equipment.**

**Please submit your key card to security when you exit the building.**

**Please let us know if we can assist you during your transition.**

**Warmest Regards,**

**Nancy Helen,**

**Head of HR Sahara Therapeutics**

## Theory

It appears that Dr. Mathew Cross was terminated, possible for misusing the obelisk. MORE INFORMATION REQUIRED

## Gallery

* Located on a photocopier in the end game area
* Email in the player hand
* Email in the survival guide
The Forest Wiki/Bottom section

**News**
**12th of December 2019**:

A sequel to ***The Forest*** has been announced! It is called "***Sons of the Forest***".

**Sons of the Forest Reveal Trailer**

Update / Previous News / All Game News

**Trailers**
**2017 Playstation 4
Trailer**
Dec 9, 2017

**2017 Playstation 4 Developer Interview
 + Gameplay Footage**
Dec 10, 2017

All Trailers
Trophy Hunter

## Description

 *Kill all animal types and display heads*

## Guide

Currently obtainable in Single player & Multiplayer.

See Head Trophy or Animal Heads.

Most animals work in single player or multiplayer mode. However, geese and their heads are very buggy and may require extra steps. This achievement does not unlock in Creative mode.

### Requirements

 Crocodile head

 Deer head

 Goose head

 Lizard head

 Boar head

 Raccoon head

 Rabbit head

 Seagull head

 Shark head

 Squirrel head

 Tortoise head

## Console Commands method

The Trophy Hunter achievement can be quite frustrating to obtain due to Geese being frustrating to kill while retaining the head. You can use console commands to obtain the heads. Type in `developermodeon` in the main menu, then start your game. Once in game, press `F1` then type any of the following commands, depending on your needs.

## Tips

### Geese

* Geese "sink" when killed. It may be necessary to build a platform under the surface of the water to kill them and collect their head efficiently
* Geese heads disappear almost immediately after death. The player must spam the `E` key while killing the goose to collect the head
* Try scaring the geese to the edge of the lake (by swimming near them to direct them) then kill them while you are on the edge of the land - then quickly spamming the `E` key is best
* Mounting the head in multiplayer sometimes does not work for geese, and may need to be done in single player mode.
* Good way to get its head is to build a raft in the lake and move it in the direction where the geese will fly when they will fly away. Build also a camp so that you can save and sleep (if needed). Have your bow ready and try to shoot one of the goose when they fly away and they "approach" your raft. If done correctly, dead goose will fall onto your raft and just go for the head.

### Shark Head

Shark Heads can only be obtained from dead sharks on the beaches. Simply attack the neck of a dead shark with a bladed weapon. The head will come off within about 2 to 4 hits. Keep in mind that dead sharks despawn once you remove the head, ensure you don’t waste all the heads.

### Mutant babies

You can also kill a mutant baby and collect its head. If you put its head as a trophy, it will count towards the achievement (i.e. it will be sufficient to display only 12 animal heads).

## Gallery

* A collection of all available animal heads.