recursal/Fanatic-Fandom huggingface dataset:
Soul of Natura (GDhaxer95 Things)

Soul of Natura Is a Hardmode Crafting Material and the Combination of the three Elementals Souls (Terra,Aqua,Magma). This item Is used in the craft of mainly powerfull weapons. You will need a Soul Anvil to make Souls of Natura.

## Crafting

#### Recipe

* **At an Soul Anvil**

* *Soul of Natura* = Soul of Aqua (1) + Soul of Terra (1) + Soul of Magma (1)

#### Used in

* **At an Soul Anvil**

* Natura's Wrath = Terra Blade (1) + *Soul of Natura* (20) + Ectoplasm (10)

* Natura's Cataclysm = Staff of Earth (1) + *Soul of Natura* (18) + Ectoplasm (8)

* Natural Tornado = Magnet Sphere (1) + *Soul of Natura* (18) + Ectoplasm (8)

* Natura's Pick = Picksaw (1) + *Soul of Natura* (25) + Ectoplasm (15)

* Natura's Fury = *Soul of Natura* (30) + Ectoplasm (20) + Clockwork (1)

* Natural Knives = Vampire Knives (1) + *Soul of Natura* (20) + Ectoplasm (10)

* Natural Crystal = Water Infused Crystal (1) + Earth Infused Crystal (1) + Lava Infused Crystal (1) + *Soul of Natura* (20) + Moon Lord's Skin (13)

* Natura's Power = *Soul of Natura* (35) + Suspicious Looking Eye (1) + Any Evil Boss Summoning Item (Crimson/Corruption/Corrosion) (1) + Clothier Voodoo Doll (1) + Slime Crown (1) + Abeemanation (1) + Guide Voodoo Doll (1) + True Soul (1)

* **At an Demon Atlar**

* True Grass Blade = Blade of Grass (1) + Broken Hero Sword + *Soul of Natura* (30)
The Epic RPG - Abandoned Lab Hallway F

You walk down the hallway. It's blank, with nothing at all except the floor, ceiling, and walls. And a crack in the floor. Which means literally nothing. You reach the end of the hallway, but a loud cracking noise catches your attention. You swing backwards, and the small crack has expanded into a large hole in the ground! A Ruthless Automaton and a Failed Experiment crawl out of the crevice and attack!

Failed Experiment Pattern: Bi-Fire Shot (200 piercing damage to 2 party members and inflicts fire for 16 turns), Competitive Spirit (gains x1.25 attack for every attack hit on enemy for three turns), Focused Lazer, Gunk (900 damage to a party member), Gunk, Acid Rain, Bomb Throw, Tri-Shot, Gunk, Focused Lazer, Doomsday, Bi-Shot, Bi-Shot, Gunk, Quad-Shot, Competitive Spirit, Gunk, Tri-Shot, Bi-Fire Shot.

Failed Experiment Stats: 2735 HP, 86 defense, immune to damage reduction, plague, and all fire types, x2.5 vulnerable to confusion and brainshock

You destroy the two beings. The automaton breaks into chunks of metal and a Lazer Shot spell! You continue going out of the hallway into the next room.
Night Orb

*For the day version, see Day Orb*

The Night Orb is a Super mode Spell Book sold by the Phantom for 5 50 during the night. It looks like a small spell book with black pages, purple cover with pink outlines and a gray orb on the front.

### Ability

This spell can only be used at night.

When used, the spell will summon a black-purple-pink fading orb a few blocks above the player that stays idle until a mob comes near. Then, several purple lightning bolts will strike out in 2 random directions, with the 1st one closest to the mob going in their direction (the bolts have barely any knock back, if any). The bolts take 0.8 seconds to recharge, but do not do very much damage. The bolts have a small chance to stun the enemy for a few seconds.

This orb does not move and cannot be damaged. It lasts for 30 seconds, and the cool down being the same amount of time. The orb does target bosses, but does slightly less damage.

### Notes

* If attempting to use this spell during the day, it will summon the orb itself, but it will immediately shoot a black lightning bolt directly at the player that deals 1000 damage and is impossible to dodge.
* The Day Orb is the exact opposite, except the abilities and effects may be different.
Skeleton Riflemen

This is Team Alpha, Over!

 Skeleton Riflemen

The **Skeleton Riflemen**Is a **Hardmode**Enemy, **Post-Golem**enemy that appears in the **Skeleton Militia** , Since it's armed with a Rifle.It will attempt to charge and fire accurately. Due to its High damage count but slow shooting, I advise staying away from the enemy unless you cant. They're most common in Skeleton Militia

## **Drops**

**Skeleton Riflemen drops:**

1. Rifle
2. **SWAT Helmet**
3. Broken Remote
4. **Soul of Order (2-5)**

## Notes

* Apologies with the bad sprites, Sorry lads.
* Also, a respite of tactical skeleton since I'm lazy :I
* It also spawns in the Dungeon **Post-Golem**

## Trivia

* The Rifle is a reskin of a sniper rifle. Looks bad yeah?
The Epic RPG - Keenaklha Tower Floor 1

As you enter, you have the sudden feeling that something bad is going to happen. Two large gates rest on the sides of the room, which has a few broken pillars lying about. The gates suddenly creak open, releasing four Tower Slimes.

Tower Slime 1 & 2 Pattern: Metal Crusher, Dodge, Group Power (other enemies get x2 attack for three turns), Dodge, Dodge, Rapid Spin, Dodge, Slam (500 damage to three team members), Rapid Spin, Infect (plague to a random team member for three turns), Dodge, Future Sight (attacks on enemy deal x0.5 damage for two turns), Slam, Slam, Dodge, Guarding (x1.3 defense for rest of battle), Dodge, Rapid Spin, Slam, Dodge, Metal Crusher, Mechanical Flames, Dodge, Dodge, Infect.

Tower Slime 3 & 4 Pattern: Dodge, Slam, Slam, Dodge, Skin Piercing (600 piercing damage and bleeding for two turns), Dodge, Rapid Spin, Dodge, Metal Crusher, Ingrain (900 damage to one team member and three turns of sapping, which deals 100 lifesteal damage each turn), Dodge, Skin Piercing, Rapid Spin, Slam, Pain, Dodge, Slam, Dodge, Group Power, Dodge, Future Sight, Tower Topple (810 damage to all team members), Rapid Spin, Guarding, Dodge, Mechanical Flames, Dodge.

Tower Slime Stats: 2250 HP, 75 defense, immune to confusion

The Tower Slimes are dispatched, dropping 2 Darkshards each for a total of 8. A staircase crashes down onto the other side of the room. You walk up the stairs to the next floor.
The Epic RPG - Abandoned Lab Hallway C

You're in a hallway. An elevator sits at the end of the path.

Two of the ceiling panels come crashing down. Out crawls a Reflective Automaton!

Reflective Automaton Pattern - Reflective Guard (Reflects incoming attacks), Bi-Shot, Fire Lazer, Tri-Shot, Reflective Guard, Focused Lazer, Dodge, Bomb Throw, Reflective Guard, Fire Lazer, Focused Lazer, Mega-Shot, Bi-Shot, Tri-Shot, Tri-Shot, Reflective Guard, Demonfire Lazer, Bi-Shot, Tri-Shot, Dodge, Demonfire Lazer, Doomsday

Reflective Automaton Stats - 1500 HP, 300 defense, immune to all types of fire, bleeding, plague, confusion, brainshock, and shattered

You explode the automaton and continue into the elevator.
The Epic RPG - Explosive Underwater Cave

You swim through the underwater cave. You have 38 turns of breath down here. You watch fish swim by, possibly communicating with one another. As you reach a weirdly large stalactite, two suspicious koi approach you. As they get closer, you realize they've got dynamite on them!

Explosive Koi 1 Pattern: Water Gush, Dodge, Steel Hide, Triple Hit, Foresee, Cyclone Trap, Fish Slap (125 damage), Circles (96 damage), Dodge, Explode (Looses 100 HP and deals 150 damage). Explosive Koi 1 Stats: 685 HP, 10 defense, immunity to all fire variants

Explosive Koi 2 Pattern: Dodge, Steel Hide, Foresee, Dodge, Cyclone Trap, Water Gush, Dodge, Fish Slap, Dodge, Workout (x1.5 damage for 2 turns), Circles, Fish Slap, Dodge, Explode. Explosive Koi 2 Stats: 670 HP, 9 defense, immunity to all fire variants

After either slaying the two exploding koi or watching them explode themselves into 15 wet darkshards, you continue swimming. At the end of the cave, you see a chest wedged into the ground. You open it up and gain 10 Ocean Ore, 10 Contrast Ore, three Mystic Runes, and the Wave Plan! You can craft new items! You swim back up to the surface.
Neptune Devote

The Neptune Devote is a Super mode passive enemy that spawns in the Sand Castle, next to the Neptune. They are passive and do not attack the player whatsoever.

### Spawning

A total of 4 **Neptune Devotes** spawn next to Neptune, with 2 on each side of him.

#### Triggering

Neptune Devotes do not attack the player at all. However, upon hitting a devote, the other 4 Neptune Guards will become hostile and attack the player. Killing all the devotes and guards breaks Neptune's Bubble Forcefield and he will start attacking the player

#### Stats

* HP: 5000
* ATK: 0
* Defense: 200
* Drops: None
Sand Castle

The Sand Castle is a Super mode, post-Fist of Pain biome that spawns in either the left/right side of the Ocean. It basically looks like a typical but detailed sand castle underwater. It also requires the Bubble Suit to enter.

### Enemies

* Merman
* Merman Guardian
* Mechanical Piranha
* Sand Thing
* Evil Bubble
* Seaweed Thing
* Sandnado
* Water Mage
* Neptune Devote
* Neptune Guard
* Neptune
* Crystal of the Sea

### Blocks

* Sand Block (Stays in place)
* Hardened Sand Block
* Seaweed (Useless background object)
* Glass (As windows)
* Neptune's Chair

### Description

The Sand Castle is entered through the Front Gate, which has 5000 health and must be broken before entering. It can only be broken with the Bubbly Pickaxe. Then, the **Sand Castle** will go deeper, in the style of the Catacombs biome. Once reached lava level or very close to the bottom of the world, Neptune will spawn in Neptune's Room, along with 4 Neptune Devotes and Neptune Guards next to him on each side. Neptune will be in his Bubble Shield, and un-damagable until all his devotes and guards die.

Attempting to attack a Devote will trigger the Guards. They will start attacking players with their staffs, dealing high damage. The devotes no no damage and have no defense whatsoever. Once the guards have been killed, the Devotes will disappear into smoke and Neptune's Bubble Shield will explode. Neptune will begin attacking the player constantly, until killed or despawned off-screen.

Upon defeating Neptune, the player all receive most of his dropped items and the Crystal of the Sea, the first crystal required (and a lot other) to activate a certain event.

### Notes

* You cannot break any Sand Blocks or Hardened Sand Blocks that make up the structure of the castle. However, you can break some of the blocks inside, as to clear out a space to fight Neptune, or if they are blocking your way.
* Upon defeating Neptune, the entire castle will explode, and drop around 1000 Sand Blocks and Hardened Sand Blocks, along with 300 Seaweed. Neptune's Chair will also be broken and dropped as an item to collect and place the Crystal of the Sea on for activation.
Шарп Шутер

* Диалог
* Внешность

### Союзник:

> **«** *Твой последний шанс: сегодня вечером ты должен взять десяток из своей группы и выполнить приказ по поиску дома этой слащавой пони с ПипБаком, которую твои парни нашли неделю назад. У нас буквально в паре километров может быть бункер, доверху набитый отборным мясом. Мы не можем его упустить. Понимаешь, Буч? Не можем!* **»**
>
>

 **— Из записки Бучу**
***Шарп Шутер** - довольно высокопоставленный работорговец Красного Глаза.*

## Общие сведения

Шарп Шутер, когда Персонаж зайдёт в одну из комнат Ядра Стойла, будет вести диалог с элитным охранником и ругать его за невыполнение приказов. Когда Литлпип прикончит злодея, с него выпадет дневник работорговца, из которого та поймёт, что Вельвет сбежала.

## Биография

Известно, что Шутер был жестоким и упрямым, но хитрым и горделивым пони, который служил в рядах Красного Глаза. Несмотря на то, что он имел довольно высокое положение в "иерархии", у него был конфликт непосредственно с Повелителем, что выражено в нелестных записях о нём в дневнике. Также о их спорах знали, по крайней мере, его подчинённые, парочку из которых Шарп Шутер пристрелил, услышав слухи о себе.

Однажды его отряд и его самого непосредственно направили зачищать старое Стойло, что сам Шутер воспринял довольно неуважительной, но лёгкой работёнкой. Буч был подчинённым Шарпа, который, в прочем, не спешил выполнять его приказы, чем очень бесил первого. Отряд Буча, к слову, был направлен составлять карты канализационных стоков Стойла, где и нашёл Вельвет Ремеди. Среди наёмников начал распространяться слух, что она - писец Стальных Рейнджеров, но Шарп Шутер, похоже, имевший немалый опыт в столкновениях с пони на Пустоши, догадался, что Вельвет - из Стойла, и её дом должен быть где-то рядом. Он долго её допрашивал, но та из-за заклинания стирания памяти ничего не сказала (хотя Шутер думал, что она просто умеет держать язык за зубами). Однажды Вельвет сбежала, когда парочка охранников-новичков заснула на дежурстве (их повесили на следующее утро, вероятно, по приказу самого Шутера), чем вызвала у него гнев на своих же подчинённых.

Когда он спорил на эту тему с одним из элитных охранников в Ядре Стойла, их разговор подслушала "Избранная-25", и в последующие несколько минут он был убит, а его дневники попали в копыта Литлпип.

## Прочее

* Словом "шарпшутер" (англ. Sharpshooter) в английском языке называют пехотинца, отличившегося навыками стрельбы.
紫晶 Amethysts

## Overview

Template:Ressources infobox**Amethyst** is the final, most powerful resource players can obtain in the game, not including quest-exclusive items, such as the blue cube and blue orb. The amethyst deposit is an extremely rare resource, with only 3 in game deposits. It is only found on the top right end of the map in a cave guarded by dragons. To reach the amethyst, one must traverse the arctic, taking care to have enough water, food, and fires in the inventory for use along the way. A diamond pickaxe or higher is required to mine it. The amethyst deposit regenerates as fast as diamond but it is much more difficult to obtain because of its placement and limited number of ores.

## Uses

Obtaining amethyst allows you to craft the highest tier tools and buildings in the game.

Amethyst is used to craft:

* 豬肉
* File:Inv amethyst sword.png五花肉
* 東坡肉
* File:Inv hammer amethyst.png 滷肉
* File:Inv shovel amethyst.png 烤肉
* 燒肉
* File:Inv diving suit.png 雞肉
* File:Inv amethyst wall.png 沙茶羊肉
* File:Inv amethyst door.png 碳烤牛肉
* File:Inv amethyst spikewall.png 生肉

## More Information

See also:

* **File:Resources.png Resources**
* **Recipes**
* **Wood**
* **Stone**
* **Gold**
* **Diamond**

Template:Resources
The Epic RPG - Keenaklha Tower Floor 6

When you jump off the ladder, it falls into the water below and the hole in the floor covers itself up, leaving the room in darkness. You find a stick on the ground that you ignite by rubbing it against the wall, giving you some light for a while. You walk around the room until you bump into another wall. You turn around to head another way, but something touches your shoulder. You dart back around at the wall, and you discover it's not a wall, it's a Shadow Drake!

Shadow Drake Pattern: X Claw, Shadow Breath (600 damage and demonflame for six turns), Arms of Iron, Dodge, Stun Spray, X Claw, Dark Claw (425 piercing damage to one team member and both demonflame and bleeding for three turns), Dodge, Shadow Breath, Dodge, Dodge, Dodge Roll, Fatal Cut, Dodge, Intimidation (player attack reduced by x0.5 for three turns), Sidelines, Dreading Fate, Ram, Dodge, Stun Spray, Ram, Mana Absorption (removes all of a party member's mana), Dodge, Arms of Iron.

You chop off one of the Shadow Drake's legs. It screeches in pain and limps away as fast as it can. A hole appears in the ceiling, which is convenient because your torch just died out. A mysterious pad of sorts appears below the hole. You jump onto it and start floating up to the next floor.
Slimy Sickle

***"Rip... and tear!"***

This page and its content are exclusive to perish mode and do not appear in any other difficulty.

## Other

### Rarity

Coldest Blue

The Slimy Sickle is a melee weapon dropped from King Slime in Perish Mode. It acts similarly to the Death Sickle, except its projectile cannot pass through walls. It inflicts Slimy when it hits an enemy.
The Epic RPG - Basin of Gold

The path fades into nothingness as you reach the end. A large basin of liquid gold lies ahead of you. How peculiar...

Three fish pop out of the liquid gold. They float up out of the water, which normal fish cannot do. But this isn't a normal place at all, so it's not too surprising. The fish then turn towards you, and charge at you, ready to attack!

Shimmerfish Pattern: Glitter, Dodge, Drench (740 damage to a teammate), Ponder, Dodge, Uppercut, Gilded Fin (530 piercing damage), Dodge, Golden Rain (340 damage to player and team members), Dodge, Dodge, Glitter, Dodge, Drench, Drench, Big Crunch, Big Crunch, Dodge, Drench, Glitter, Dodge, Gilded Fin.

Shimmerfish Stats: 2860 HP, 75 defense, immunity to plague and confusion

You kill the three fish. Their bodies fall to the ground and turn into some white dust, 6 Pearls, and three Health Potions. One of them also dropped a life crystal. Your max HP has increased by 50! You walk around the basin, and head towards a town in the distance.
Slime Servant

***"The jungle grows restless..."***

This page seems to be a stub! That means it doesn't have enough info to consider it a full page. Maybe go ahead and add some info to it?Slime Servant. Slime Servants are Servants summoned by Mega Slime.

## Description

Slime Servants follow the basic Slime AI, except Slime Servants jump a lot higher than normal slimes.

## Stats

HP: 800

ATK: 68  (melee)

DEF: 29

Drops: None

AI Type: Slime AI

Coins: None
Shrightmare

> ***"Amalgam of the world's nightmares..."***
>
>

### Damage

148 (contact), 105 (shadow bolts), 220 (small bullets), 20 (spikes), 180 (clouds), 300 (rings)

## Other

### Drops

Either the Slayer of Dreams, Shadow Strike, Void Blaster, Darkstorm Staff, Fang of Dark, or Nightmarish Slash (1/6 chance for a specific item), Vile Cloak, 3-10 Super Healing Potions, Shrightmare Trophy (10%), Shrightmare Mask (14.29%), Shrightmare Treasure Bag (expert/master) Shrightmare Relic (master), Nightmarish Cube (25%, master)

### Bestiary Entry

Nightmares are known to manifest into sentient beings. This creature has formed from thousands of them.

Shrightmare is a Dream Mode boss that can be fought anywhere. It can be spawned with the Watch of Midnight. Upon defeating it, Triad Bulbs will spawn in the Forest at night.

## Attack Pattern

### Phase 1

In their first phase, it will float around while periodically releasing shadow bolts that slightly home in. It also occasionally summons a Fearspawn. This phase lasts until it hits 2/3 of their max HP.

### Phase 2

In phase two, Shrightmare will rapidly fly around. It still summons Fearspawn and releases shadow bolts, but it also gains the ability to create a set of eight spikes around itself that act as a shield, clouds similar to the Nimbus Rod's, and rings similar to the Resonance Scepter's attack that have a warning before they appear. After reaching 1/3 of their max HP, it also begins to constantly fire out small bullets. This phase lasts until death.

## Achievements

**Neverending Nightmare •** *Defeat Shrightmare, amalgam of the world's nightmares.*
Defeat Shrightmare for the first time.
Anvil (Projectile)

Anvil (Projectile). Anvils are rare projectiles that will randomly be fished up when fishing in water.

## Appearance

Anvils look exactly like regular anvils, except they are slightly cracked.

## Fishing

Rarely, when fishing, there is a 2 - 2.1% chance to fish an anvil. When the bobber is in water, if you get an anvil, the bobber will bob up, as if catching a normal fish. Once reeling in, a fast-flying anvil will dash out of the water and fly at the player with incredible speed, dealing 500 damage, killing the player even if they have full health plus all life fruits. The anvil will continue to fly up a ways into the sky, even after destroying the player. Upon falling down and hitting ground, the anvil will immediately break and drop nothing.

## Prevention from Catching Anvils

You can fish safely and not catch anvils if you use a Secure Fishing Rod. (See link for details)

## Notes

* Anvils can also damage NPCs and enemies, which the player should take caution of if they are fishing in a pond or lake near NPCs and they are not using a Secure Fishing Rod.
* NPCs will attack the anvils as if it was an enemy.
Purity Ent

## Other

### Drops

40-75 Wood, 2-3 Acorns (75%), either the Leaf Barrage, Omega Branch, or Ent Staff

### Bestiary Entry

Ents are a rare sight to see in the purity. Most times, it's your only sight of the large tree beings.

Purity Ents are a post-Stone Golem pseudo-miniboss that have a 1.5% chance to spawn every in-game hour in the purity. They shoot leaf projectiles at the player while running around.
Star Dust

***"Game over man, game over!"***

This page and its content are only available in master mode and above and would not be found in expert or classic.
Stardust is a pet summon item dropped from the Cosmia Hiveblood in master mode. It summons a Cosmia Heater pet that looks like a smaller version of the Cosmia Blazer.
Squelch Boots

Squelch Boots are an accessory dropped by Squelch with a 25% chance. They are also a needed material for making the Wet Boots.

## Description

### Appearance

This accessory is basically Hermes Boots, except they are a lighter version with blue wings and give off slime particles rather than dust when worn.

### Benefits

This accessory give the speed of Lightning Boots, along with some other effects:

* Gives off green glow and counts as a light source
* If you run into an enemy, they will be "trampled" and take some damage
* You can bounce very high
* Attracts slimes off all types
* Makes a noticeable "squelch" sound when running
* When dropped, shows a green slime with Hermes Boots absorbed in it.
* When running for a while without stopping, the boots will charge about and allow to do a "Slimedash"

### Slimedash

This is an effect caused when running for a while with these boots without stopping: First, the boots will give off a long, green glowing faded trail. Then, a button appears on your screen that shows a slime with a faded green trail. Once pressed, you will charge in whichever direction you are looking and deal about 100 - 200 damage to the enemy in front of you if you dash into them. The charge lasts for a few seconds, during which time you are extremely fast. It takes about 15 - 20 seconds to cooldown.

### Crafting

Squelch Boots are an ingredient in the Wet Boots (crafting table listed below).

***Wet Boots***
Demon Archer

Demon Archer. Demon Archers are Super mode enemies that are summoned in the Force of Hell event.

## Description

Demon Archers look like Demons with red and orange bows in their hands. When one spots you, it will fly towards you. It will also start shooting arrows every second or so at you. Demon Archers will never try to hit you, as they try to avoid and shoot their arrows at you at a range. You can bump into them, but that probably wouldn't be the wise way of attacking them as they have high melee attack too. Demon Archers spawn during waves 1 - 14 of the event.

## Stats

HP: 750

ATK: 80  (melee) 75

DEF: 45

Immune to: All Debuffs except shadowflame

Drops: Demon Scythe (3% chance)

Environment: Force of Hell event, waves 1 - 14

AI Type: Demon Archer AI

Rarity: Very common

KB Resist: 60%

Coins: 5

## Notes

* There is not much point to defeating Demon Archers besides getting closer to the kill count because Demon Archers don't drop anything except the Demon Scythe, which probably wouldn't be much help to players doing the event.
The Earth Holder

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

> *"The ground shakes violently..."* -When spawning naturally
>
>

## Stats (Basic)

### Damage

118 (contact) 90 (scythes), 125 (jump attack), 36 (corrupt ball lasers), 49 (melee corrupt balls), 52 (dash), 73 (dirt blocks)

## Stats (Physical)

### Other Colors

Blue, Green (different place), Brown (different place), White, Orange, Purple

## Other

### Drops

One of the following: Land Whacker, Earthquake Dagger, Mountain Spear

The Earth Holder (aka EH) is one of the three World Bosses. It is summoned with the Gem of Wonders, or with a 5% chance in Netho Mode.

## Pre-Battle

The Earth Holder appears in the background, and then becomes solid and an entity. It lifts the Gem of Wonders out of the player's inventory, and places it on its head. The screen goes white for a moment, then returns and the battle begins.

## Stage 1

EH fires scythes of silver/tungsten ore (depending on which one is in the world) at the player 5 times, then attempts to jump onto the player. It repeats this until Stage 2.

## Stage 2

When EH is at 1450/2300 , its scythes are replaced with 10 corrupt balls that fly around it. 1/2 fire lasers, while 1/2 do melee damage. It jumps 3 times after 30 seconds, dashes towards the player twice, then it repeats until Stage 3.

## Stage 3

At 830/2300 , EH crouches down, removes its corrupt balls, and closes its eyes. Then the screen becomes white, and EH is standing out, while being up again. The player then appears, and a layer of grass appears under both. The battle restarts in this environment.

EH will fire lasers at the player 10 times, spit out 3 dirt blocks at the player, create an island, then dash to it and attempt to jump onto the player. It repeats this until it dies.

## Death Animation

When at 0 , EH will crouch down again, close its eyes, and turn into pixels and fade away. The world reappears, and its drops appear at the spot EH was at. A message in the chat says *"The Earth Holder has left, the Ground's power is now free, hero."*.

## Trivia

* The Stage 3 island + jump attack is a reference to an attack trick in Super Smash Bros. where when you are falling off the island you could jump and get back on.
Perfect Equilibrum

Perfect Equilibrum is an powerfull Late-Hardmode/Post-Cutlist melee weapon. This sword is made from one True Grass Blade, one True Hellbrand and some Equilibred Soul at a Ancient Manipulator. It's best modifier is Legendary.

## Stats

* Damage = 134 (Melee)
* Use Time = 23 (Fast)
* Knockback = 7 (Strong)
* Critical Chance = 15%
* Rarity = 10 (Red)

## Crafting

#### Recipe

* **At an Ancient Manipulator**

* *Perfect Equilibrum* = True Hellbrand (1) + True Grass Blade (1) + Equilibred Soul
Nethinium

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

## Nethinium

### Cost to sell

3

Nethinium is a Netho Mode ore found in the Gooey Lands.

## Crafting

### Used in

**Nethinium Bars**

* Nethinium (6)
* Chlorophyte Bar (1)
The Epic RPG - Hastate Ravine Floor

You crash down onto the floor of the ravine, taking 100 piercing damage. You look around the ravine; it's generally bland, except for a few chunks of wood and a... rope. You move towards the rope, hoping to use it to escape the ravine, when the rope starts moving! It wiggles around and then turns to you. It prepares to attack!

Rope Worm Pattern: Summon Shield, Twirl, Coil (580 damage to a party member), Dodge, Coil, Sharp Leaf, Dodge, Dodge, Inanimation Curse (300 damage to a party member and curse for two turns), Coil, Twirl, Dodge, Coil, Infectious (gets plague for two turns, then inflicts plague on a team member for three turns), Dodge, Dodge, Sharp Leaf, Coil, Coil, Dodge, Twirl, Summon Shield, Dodge, Dodge, Group Slice (130 piercing damage to three team members), Coil, Spore.

Rope Worm Stats: 4200 HP, 70 defense, immunity to curse and piercing, x1.3 damage from all fire types

You slay the creature, it getting chopped into two pieces and producing four Darkshards. You use half of the worm to escape the ravine, wishing not to encounter another cursed inanimate object. You reach the other side of the bridge which you had fallen down and explore the area.
The Epic RPG - Center Path

You're on a tall staircase. Green sewage leaks out of holes in the structure. Incredibly cool-looking fire spouts line the edge of the staircase.

You reach the top of the staircase. A castle guard, heavily equipped with a suit of armor, stands guard. You attempt to ask if you can pass, but he attacks!

Armor Suit Pattern - Gauntlet (1 turn stun and 200 damage), Uppercut (355 damage), Doomsday, Slash, Tackle (2 turns of Bleeding, reducing attack and defense by 80), Gauntlet, Slash, Deathly Blow, Fire Punch (Inflicts metal inferno and deals 50 damage), Gauntlet, Spear Stab (Inflicts 1 turn of Bleeding and deals 100 piercing damage)

Armor Suit Stats - 2300 HP, 200 defense, immune to piercing and fire

You destroy the suit, revealing it to be a Fire Salamander!

Fire Salamander Pattern - Fire Punch, Clawed Uppercut (355 damage and 3 turns bleeding), Tackle, Fire Ring (inflicts 2 turns of metal inferno on all party members), Bite (Inflicts bleeding for 4 turns, stun for 2 turns and deals 30 piercing damage), Ignite (Increases Fire Salamander's defense by 30 for the rest of the battle and deals 150 damage), Clawed Uppercut, Bite, Tackle, Ignite, Healing Flame (Heals Fire Salamander by 100 HP and inflicts metal inferno on a party member), Doomsday

Fire Salamander Stats - 6500 HP, 80 defense, immune to fire and defense reduction

You defeat the Fire Salamander. It allows you to pass, giving you a Universal Heart as honor. (All party member HP boosted by 50!). You continue onto The Epic RPG - Knight Hideout.
Sand Puff

Sand Puff. Sand Puffs are hardmode enemies that spawn during Sandstorms.

## Appearance

Sand Puffs look like large balls of nearly-ivisible sand dust. They have large, red glowing eyes that make them distinct from the background during the Sandstorm.

## Attack Style

Sand Puffs will float towards you at great speed. If they are being pushed *against* the wind, they will move at only half of their default speed. If they are being pushed *with* the wind, they will move so fast that they are not escapable in any way, besides going underground. They basically roll into the player and deal melee damage.

## Stats

HP: 1000

ATK: 80

DEF: 10

Immune to: All Debuffs

Drops: None

Environment: During Sandstorms, in the Desert

AI Type: Angry Tumbler AI

Rarity: Very Common

KB Resist: 100%

Coins: 50
The Epic RPG - Mt. Rose Peak

You reach the end of the trail, having arrived on the peak of Mt. Rose. You first mine a vein of 9 Shiny Ore, then admire the view. You can see a lot from up here. While you're distracted by looking down below, you get ambushed by one Shimmerfish and two Floating Mantises!

Floating Mantis 1 Pattern: Chop, Cut (360 piercing damage to two party members), Dodge, Modernize, Dodge, Arms of Iron, Chop, Wisp (600 damage and red fire for four turns), Dodge, Sidelines, Dodge, Dodge, Dugout, Cut, Levitate (835 damage to one party member), Wisp, Headbutt, Dodge, Bloodsuck (600 lifesteal damage), Levitate, Dodge, Dodge, Dodge, Ultimate Wiggle, Gear Grind.

Floating Mantis 2 Pattern: Dodge, Dodge, Cut, Arms of Iron, Dodge, Warp (460 damage to one team member and stuns for two turns), Dodge, Who Am I?, Levitate, Dodge, Ultimate Wiggle, Cut, Mechanical Flames, Levitate, Dodge, Large Claw, Big Crunch, Dodge, Fatal Cut, Acid Fling (500 damage to one team member and plague for three turns), Dodge, Golden Rain, Rocky Fist, Dodge.

Floating Mantis Stats: 2800 HP, 65 defense, immune to stun and plague, x1.5 damage from fire and red fire

You destroy the three creatures, collecting 10 Pearls from them. After the ambush, you notice two tunnels in the side of the mountain; one of them leading straight into a pit and the other appearing like a maze. You can choose which one to enter.
The Epic RPG - Colorchamber

You walk into the chamber. It's large, and the floor is dotted with piles of paint. A large paintbrush-looking fellow sits at the end. You engage in combat!

Artius Pattern: Red Paint (Inflicts red fire for 4 turns on your 2 weakest party members, which is 50 damage a turn), Sweeping Slice (Deals 150 damage to everybody), Cursed Image (Curses your 2 strongest party members for 4 turns, decreasing their attack by 60), Abstract Toss (Deals 60 damage, 120 damage, and 80 piercing damage), Strange Angle (Distorts gravity, switching the HP of your weakest and strongest party members), Blue Paint (Inflicts broken armor on all your party members), Orange Paint (Deals 300 damage and inflicts fire for the rest of the battle), Dark Green Stroke (Inflicts plague on any party member for 3 turns), Paintbrush Chain Toss (Deals 80 damage to everybody), Dark Magic Draw (Disables the use of healing for the rest of the battle and deals 100 damage), Abstract Toss, Golden Paint (Steals 30 Darkshards from you)

Artius Stats: 11500 HP, 10 defense, immunity to midas, lifesteal, stun, and soaked. All fire deals 15 extra damage. While on fire, defense does not apply.

After defeating Artius, you get 50 Darkshards, 35 Golden Ore and 25 Ruins Swords! Artius also joins your party.

Artius has 900 HP and starts with a Magical Brush. He also has 30 passive defense.

Magical Brush - The power of art wielded in your hand! Deals 145 damage. Alternate Ability: Uses 300 mana. Inflicts soaked, plague, stun, fire, blue fire, and red fire for 3 turns and deals 150 damage, 150 piercing damage, and 150 lifesteal damage.
Neptune's Gate

**Neptune's Gate** is a type of Gate that must be unlocked with Neptune's Key to enter Neptune's Room, where the boss himself is. The gate has 10000 health.

### Appearance

The Gate is basically a brown gate painted on to look like a blue sky and sand on the bottom half.

### Description

The Gate does not attack the player or anything at all. To deal damage to the gate, you must unlock it with Neptune's Key dropped by the Water Mage in the Sand Castle by clicking on it. Then, a message will appear in the hatbox in yellow text: "Neptune's Gate has been unlocked!". Upon destroying the gate (Another message saying "Neptune's Gate has been destroyed!" will appear after this), you can enter Neptune's Room to fight Neptune.

### Stats

HP: 10000

DEF: 100

ATK: 0

Drops: None

###
The Epic RPG - Pitcher Plant Chaparral

Carnivorous plants run wild in this section of the forest - well, more like rainforest. Curiously, the plants seem to be getting... greyer in color? Odd, but you don't worry about it. The scribbly spiders crawl around in the canopy, sometimes being lured into and being eaten by the ravenous foliage. While walking, you smell a pleasant aroma, making you stop in your tracks. It seems to come from a weirdly-textured plant attached to a tree. You slowly walk to it, about to harvest the plant, when it opens its top to reveal rows and rows of teeth - it was a trap!

Paper Pitcher Plant Pattern - Sanguine Stab, Crush, Leafy Guard (takes 1/4 damage this turn), Planty Crunch (50 damage), Crush, Charge, Jump Crush, Leafy Guard, Crush, Fierce Bite (10 damage and inflicts venom for 3 turns, dealing 15 piercing damage per turn and lowering defense by 5), Wiggle, Crush, Jump Crush, Leafy Guard. Stats: 170 HP, 6 defense, immune to poison, x1.5 damage from all fire types

The plant splits into slices of paper. The smell that it produced still lingers in the air, drawing insects to the battle site. A juice pours from its mouth, which you collect in a jar. Got the Pleasant Juices (grants 5 extra defense for five turns)!

Some spores fly through the air, which you collect, getting you three Jungle Spores (crafting material). You then turn your head, and see abnormal creatures roaming up ahead. Leaving the scene of the deceased, man-eating plant, you continue onwards even deeper into the forest.
The Epic RPG - Left Path

The path leads into a lush evergreen forest where the path continues as it twists and turns through the trees. You're wandering through the woods blankly staring into the ground, you continue this way for a while until there's no ground to look at. That's when you realized you almost just walked off a cliff, after back tracking for a bit you find that in fact you have not wandered off the path and that the path does just lead up to a cliff.

After looking around the cliff for a while you find an altar tucked behind a tree, on that altar are symbols resembling a moon, a rock, and a tree. Speaking of the moon... night is approaching, and you must make camp. You find a small clearing near the cliff side. Late at night, when the moon is at its peak, you are awoken by a blazing light that swiftly dims.

You slowly awaken and prepare to investigate. You walk towards the cliff as that's where the light seemingly came from, as you look out you see small floating platforms. You uncontrollably start stepping from platform to platform as if compelled by the moon itself. You jerk awake, but not awake... as if you were sleep walking...

You find yourself at a marble altar covered in vines with a portal at the center. Then you notice the ground around you is fading. Will you jump in the portal, or face certain doom?
Relics

***"Game over man, game over!"***

This page and its content are only available in master mode and above and would not be found in expert or classic.
This is a list of all Relics of fanon bosses and minibosses.

## Pre-Hard Mode Bosses

* The Pulverizer Relic
* Painsettia Relic

## Hard Mode Bosses

* S.E.A.R. Relic
* Inane Scientist Relic
* Stone Golem Relic
* Nimbus Lord Relic
* Ultimate Vortex Relic

## Dream Mode Bosses

* Harpy Emperor Relic
* Crystal Maniac Relic
* Rotten Core Relic
* Bleeding Watcher Relic
* Shrightmare Relic
* Brother Ardeat Relic
* Brother Ruptus Relic
* Brother Velox Relic
* Cosmicreature Relic
* Rogue Automaton Relic
* S.S. Juggernaut Relic
* Stonehead Relic

## Hard Mode Minibosses

* Giant Crab Relic
* Kraken Relic
* The Glitch Relic
* Dreadnautilus Relic
* Mothron Relic

## Dream Mode Minibosses

* Odd Beaker Relic
* Doombat Relic
* Total Fire Relic
The Epic RPG - Greenestleaf City

You walk into the "city" - it's more like a bunch of villages scattered around the countryside rather than a city - along the path. The path fades into a more sturdy, uniform design. You travel across the road, encountering and purchasing from various different establishments. Eventually you head back down the path to travel down the other trail.
Super Costume

Super Costume. The Super costume is a set of Vanity items that are dropped by the Serpent of the Temple boss in Super mode.

## Parts

* Super Head
* Super Shirt
* Super Cape
* Super Pants
* Super Shoes

## Appearance

The whole set resembles Superman's costume.

## Abilities

Some of the parts of the **Super Costume** give you special abilities:

* The Super Shoes gives you the speed of Frostspark Boots.
* The Super Cape gives you the ability to fly as high as Solar Wings.
Storm Eye

The Storm Eye is a Extreme Mode exclusive accessory dropped by *Duke Fishron*.

## Effects

* Sharks become friendly and will help you attack ennemies.
* When Submerged in water, You will get 35% increase to Movement Speed, 30% increase to all damages, 60% increase to Maximum Life and Mana, 25% increase to life regeneration, 20% increase to Armor Penetration, Damage Reduction and Defense and you will emit light.
* Fishing points increased by 30%
* Flight Time increased by 20%
* When you are under 20% life, sharknadoes will spawn around you.
* When you swing your weapon, there is a small chance of shooting a shark projectile that will inflict *Bleeding* and Aquatic Pressure debuffs.
* You breath underwater.
* Immunity to Swirl and Tornado debuffs.

## Drop

* Duke Fishron (**Extreme Mode Only**) = 2%
Slime Egg

Slime Egg. Slime Eggs are Super mode items dropped by Big Slimes.

## Description

Slime Eggs look like black dots covered in blue slime. They can easily be mistaken for gel, but you will usually realize they aren't because they don't stack with gel and they don't stack themselves. Slime Eggs are a material in Black Gel.

## Stats

Type: Crafting Material

Tooltip: "*Used to craft Black Gel"*

Rarity: White

Sells for: 4

Dropped by: Big Slimes

Drop chance: 1% chance
The Epic RPG - Orangebark Mines

The mines are in dire need of repair, possibly due to the residence of a great beast in them. There's a crossroads of railways, although only one of them isn't broken. There are no mine carts in the vicinity, though, so you won't be able to ride them. As you explore the mines, looking for the creature's place of residence, you run into two Gem Bats and an Enhanced Ruins Slime!

Gem Bat 1 Pattern: Prey, Dodge, Screech (350 piercing damage to a random team member and stun for three turns), Perch (+15 defense for this turn and +120 HP), Dodge, Glitter, Golden Rain, Dodge, Dodge, Wing Flap (x1.5 attack for four turns), Large Claw, Diamond Shield, Prey, Dodge, Big Crunch, Dodge, Dodge, Screech.

Gem Bat 1 Stats: 2100 HP, 70 defense, x2 vulnerable to curse

Gem Bat 2 Pattern: Dodge, Glitter, Gear Grind, Reflective Hide (1/2 of damage taken this turn is reflected), Dodge, Large Claw, Fatal Cut, Dodge, Electric Breath, Perch, Dodge, Golden Rain, Prey, Gemstone Fling (765 damage to two team members and stun for this turn), Large Claw, Dodge, Dodge, Dodge, Reflective Hide, Prey.

Gem Bat 2 Stats: 2200 HP, 65 defense, x2 vulnerable to curse

Enhanced Ruins Slime Pattern: Dodge, Dodge, Ground Pound, Shatter Skin (inflicts shattered to a random team member for two turns), Dodge, Ground Pound, Fatal Cut, Dodge, Dodge, Screech, Dodge, Dodge, Modernize, Reflective Hide, Assist, Dodge, Metal Coat, Dodge, Fatal Cut, Golden Rain, Critical Jab (400 piercing damage and shattered for the next turn).

Enhanced Ruins Slime Stats: 3001 HP, 80 defense, immune to bleeding, x2 vulnerable to curse

You destroy the three creatures, getting 12 Pearls from their carcasses. You find a mine cart wedged into the ground with a bunch of coal and a chest. You open the chest, getting 5 Shade Ore and a Stat Swap Spell! There's also a deposit of 13 Gold Ore and a deposit of 8 Contrast Ore. You get the cart out of the ground, clear it of coal, and ride down the functional tracks deeper into the mine.
Potion of Envenoming

The Potion of Envenoming is a Dream Mode potion that grants the Venom Spores buff when consumed. The buff summons four spores around the player that are similar to Jungle Spores that float in a circular rotation. They will rapidly attack enemies for 20 damage each, plus inflicting Venom. The player is also immune to the Poison and Venom debuffs.

## Crafting

### Recipe

 Sprite
 Potion of Envenoming

## Trivia

* The Potion of Envenoming, Potion of Return, and Potion 102 are the only potions where "Potion" is not at the end of the name.
Potion of Curse

Potion of Curse. The Potion of Curse is a Super mode item that can be used to craft the Potion of Blessing. It is also the exact opposite of it. The **Potion of Curse** looks like a red liquid in a small bottle.

## Description

The Potion of Curse is used to craft the Potion of Blessing, but it can also be used as a weapon against another player: The Potion of Curse can be thrown, just like the Potion of Blessing. If it hits another player (it has no affect on monsters), it will explode into a bunch of red bubbles that lasts a few seconds. It will Debuff the player who got hit with a bunch of negative effects. The effects lasts 10 minutes, so it is fatal to be hit by one of these.

## Crafting

The crafting recipe for the Potion of Curse is listed below:

## Use

The Potion of Curse is best used for throwing it on other players. There is really no point in drinking/throwing it on yourself.

## Effects

These are the effects that the Potion of Curse applies:

* Player takes 200 Health
* Player's mana is emptied
* Player's speed is slowed down by 30%
* Player's defense is decreased by 20
* Player's attack is decreased by 40
* Player's re-spawning time takes a few seconds longer
* Player gets health back slower
* Player gets mana back slower
* Player's knock back resistance is greatly decreased (this effect overrides any knock back-resisting accessories)
* Player can hardly jump

### Other Stats

* The spawn rate of monsters is increased by 35%
* The more common monsters that spawn are now *incredibly* common
* The more rare monsters that spawn are now very common
* Monster's speed is greatly increased
* Monster's knockback is greatly increased
* Monster's Hp is increased
* Monster's damage is increased
* Monster's defense is increased
* Monsters are immune to every Debuff
* Monsters that inflict Debuffs have a very high chance to inflict them
* Player's around you get some of your buff (this is a bad thing)
* There is a much higher chance that random events (such as Blood Moons) will occur
Neptune's Key

**Neptune's Key** is an item dropped by the Water Mage in the Sand Castle, and is used to unlock Neptune's Gate. The key will be used up and taken from the inventory once unlocking the gate. However, if the player dies during the fight with Neptune, the gate, the mage, Neptune, the guards and devotes will all spawn back the next day for another chance to beat them and restore the key.

### Appearance

The key basically looks like the Shadow Key, except it is rather aqua color its a sand pattern on the bottom side.

### Use

The only use of this key is to open Neptune's Gate, which leads to Neptune's Room with Neptune himself in it.
S.E.A.R.

> ***"Fire races across the trees..." -S.E.A.R. spawning message***
>
>

## Other

### Drops

25-40 Souls of Delight, 15-30 Hallowed Bars, 5-15 Greater Healing Potions, S.E.A.R. Mask (14.29%), S.E.A.R. Trophy (10%), Grey Key, S.E.A.R. Treasure Bag (expert/master), S.E.A.R. Relic (master), Metallic Treat (25%, master)

### Bestiary Entry

A superweapon of the past, rebuilt for... unknown reasons...

S.E.A.R. is a hardmode, optional mechanical boss based off King Slime. (Note: S.E.A.R. was developed before Queen Slime.) It can be spawned manually with the Mechanical Goo, although it can spawn with an 8% chance each dusk if a Demon/Crimson altar has been smashed and S.E.A.R. has not already been defeated.

S.E.A.R. is not required to have Plantera Bulbs grow in the Underground Jungle or to obtain the Bucket of Bolts achievement, but is required to obtain the Mecha Mayhem achievement.

## The Battle

### Phase 1

S.E.A.R. will form near the player and start jumping around while aiming its flamethrowers at the player and firing. It will also summon Pyro Slimes and Steel Slimes, plus Slimy Serpents in expert and master.

### Phase 2

At 36250 HP, S.E.A.R. will enter phase 2. S.E.A.R. will gain an extra pair of flamethrowers that act as a jetpack (the projectiles of the 'jetpack' don't hurt) and start flying around.

S.E.A.R. will still fire at the player with its flamethrowers, however it does not summon its minions (excluding Slimy Serpents), and instead will occasionally fire a laser from its 'eye' that is highly dangerous.