recursal/Fanatic-Fandom huggingface dataset:
Abandoned House 4

**Coordinates** | 1711 S, 327 W 396 N, 1920 W1458 N, 611 E 150 N, 938 E1881 N, 808 W
 Game Worlds
 **Random World Generation** | Yes

## Description

**Abandoned House 4** can be found in 5 different locations in Navezgane. This variant of the Abandoned Houses is similar to Abandoned House 3 but with a side addition room to the house.

## Locations in Navezgane

There are 5 Abandoned House 4s located at:

* 1711 S, 327 W
* 396 N, 1920 W
* 1458 N, 611 E
* 150 N, 938 E
* 1881 N, 808 W

## Locations in Random World Generation

Abandoned House 4 can be found in towns, rural areas and the wilderness. They can spawn in any Biome.

## Prefabs

There are 8 types of Abandoned Houses.

  abandoned\_house\_08 | Medium size 1st and 2nd floor

## Images

* Rear Entrance
* Street View
Animal Hide Chest Armor

## Description

**Animal Hide Chest Armor** is an item of Clothing which can be crafted by the player and worn by their character to help protect them from various types of damage and climates. They have a Durability level like other armor, which decreases each time they receives damage. To restore the Durability of damaged Animal Hide Chest Armor they can be repaired using Leather. Animal Hide Chest Armor can also be used as a source of fuel for both the Forge and the Campfire, they will burn for 40 seconds.

## Usage

To equip Animal Hide Chest Armor use these directions.

* Open the Character Menu (Default key B ).
* Place a Animal Hide Chest Armor into Gear slot or where your hands are.

## Protection

The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of Clothing but rather a total of the protection offered when worn as a set of five items.

* This set includes Chest Armor, Boots, Gloves, Hat, and Leg Armor. Currently Glasses and Face are not part of a set. It can include a Jacket. At least one item in every hit location.
* Getting a full set does not seem to impart any special protection levels.
* It is however important to have a item of clothing in each hit location.

 Jacket
 Poncho

### Protection Values

* The table below shows the differences between the protection values.
* All protection values in the game are presented as a percentage.
* Displayed Protection Values represents the value of Animal Hide Chest Armor as shown in the game.
* Actual Protection Values represent the value of Animal Hide Chest Armor on it's own.
* Only the protection value with the highest value has an effect on stopping damage in each of the 5 hit locations.
* VALUES ARE UNDER WORK ...

 7 - 35%
 Concussive
 1.2 - 7.0%

### Ranged

When being hit by a ranged weapon, only the item with the highest protection value in the slot that is hit is taken into account to see if you are protected and how much by. It is also the item that takes the degradation from the hit.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Animal Hide10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Animal Hide Chest Armor Recipe

1x
 **00:10**

To craft Animal Hide Chest Armor all you have to do is search for Animal Hide Chest Armor in your inventory crafting search bar and select craft.
10mm Bullet

## Overview

A **10mm Bullet** is the ammunition used by an SMG. It can be found scattered throughout 7 Days to Die or it can be crafted using Bullet Casings, Bullet Tips and Gunpowder. A 10mm Bullet can be scrapped or melted in a Forge to produce Brass. 10mm Bullets have a maximum stack of 500 rounds.

## Dismantling

As of A13, you can no longer dismantle bullets and pull parts out. You can only Scrap them for Brass.

## Crafting

Before you can craft a 10mm Bullet you must have bought the 10mm Round Crafting (Perk) and you will need the following items:

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip1Gun Powder2Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}10mm Round Crafting (Perk){{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

10mm Bullet Recipe

1x
 **00:04**

*The recipe above contains the Resources needed to craft the **10mm Bullet** for each level of the 10mm Round Crafting (Perk) Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Beer

## Description

**Beer** is a Beverage and drinking it will have a positive effect on the players Stamina, along with giving temporary stun immunity. This stun resist can be useful to prevent Concussions from occurring, especially if Painkillers to cure a Concussion are in short supply.

Beer gives you the buff Buzzed when you drink it which lasts for up to 1 minute. Drinking multiple Beers over a short period of time stacks the duration, with the maximum stack being four Beers. Buzzed gives you +2 Stamina per second. Beer can be crafted or bought from Traders.

Since **Beer** is crafted from completely renewable items (Water from a Dew Collector & Hops Flowers from farms) it can be used as a source of income. However with a selling price of 20 Dukes per item (200 per stack) it is not very efficient.

## Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Hops Flower4Water1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly27{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

Beer Recipe
 Quality 1

1x
 **01:35**

*The recipe above contains the Resources needed to craft the **Beer** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Beer**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
An Old Bed

## Description

**An Old Bed** is a craftable furniture item. **An Old Bed** that you have crafted will serve as a spawn point just like the Bedroll. It is not possible to sleep in an old bed. **An Old Bed** is a scrapable item that yields 150 Iron and can be used in a forge.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment20Short Iron Pipe10Cotton20Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

An Old Bed Recipe

1x
 **01:20**
Aloe Vera Seed

## Description

**Aloe Vera Seeds** are Seeds crafted from harvested Aloe Vera Leaf. When planted in Farm Plots, they grow Aloe Vera Plants enabling the player to get a steady supply of Aloe Vera Leaves. Aloe Vera Leaves are required for crafting Aloe Cream, which is needed for crafting the First Aid Bandage.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Aloe Vera Leaf5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming10{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Aloe Vera Seed Recipe

1x
 **00:01**
Animal Hide Boots

## Description

**Animal Hide Boots** are an item of Clothing which can be crafted by the player and worn by their character to help protect them from various types of damage and climates. They have a Durability level like other armor, which decreases each time they receives damage. To restore the Durability of damaged Animal Hide Boots they can be repaired using Leather. Animal Hide Boots can also be used as a source of fuel for both the Forge and the Campfire, they will burn for 20 seconds.

## Usage

To equip Animal Hide Boots use these directions.

* Open the Character Menu (Default key B ).
* Place a Animal Hide Boots into Gear slot 7 or where your boots go.

## Protection

The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of Clothing but rather a total of the protection offered when worn as a set of five items.

* This set includes Chest Armor, Boots, Gloves, Hat, and Leg Armor. Currently Glasses and Face are not part of a set. It can include a Jacket. At least one item in every hit location.
* Getting a full set does not seem to impart any special protection levels.
* It is however important to have a item of clothing in each hit location.

 Jacket
 Poncho

### Protection Values

* The table below shows the differences between the protection values.
* All protection values in the game are presented as a percentage.
* Displayed Protection Values represents the value of Animal Hide Boots as shown in the game.
* Actual Protection Values represent the value of Animal Hide Boots on it's own.
* Only the protection value with the highest value has an effect on stopping damage in each of the 5 hit locations.
* VALUES ARE UNDER WORK ...

 7 - 35%
 Concussive
 1.2 - 7.0%

### Ranged

When being hit by a ranged weapon, only the item with the highest protection value in the slot that is hit is taken into account to see if you are protected and how much by. It is also the item that takes the degradation from the hit.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Animal Hide5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Animal Hide Boots Recipe

1x
 **00:05**

To craft Animal Hide Boots all you have to do is search for Animal Hide Boots in your inventory crafting search bar and select craft.
Abandoned House 1

**Coordinates** | 612 N, 872 W127 N, 1427 E1304 S, 1286 E
 Game Worlds
 **Random World Generation** | Yes

## Description

**Abandoned House 1** can be found in 3 different locations in Navezgane. This variant of the Abandoned Houses is small with a second floor and an exterior staircase.

## Locations in Navezgane

There are 3 Abandoned House 1s located at:

* 612 N, 872 W
* 127 N, 1427 E
* 1304 S, 1286 E

## Locations in Random World Generation

Abandoned House 1s can be found in towns, rural areas and the wilderness. They can spawn in any Biome.

## Prefabs

There are 8 types of Abandoned Houses.

  abandoned\_house\_08 | Medium size 1st and 2nd floor

## Images

* Rear entrance to Abandoned House 1
* Exterior Staircase
Abandoned House 3

**Coordinates** | 94 N, 439 W 288 N, 1647 E1036 N, 1053 E 1127 S, 762 E
 Game Worlds
 **Random World Generation** | Yes

## Description

**Abandoned House 3** can be found in 4 different locations in Navezgane. This variant of the Abandoned Houses is slight larger than Abandoned House 1 & 2 but is mostly the same style with a 2nd floor.

## Locations in Navezgane

There are 4 Abandoned House 3s located at:

* 94 N, 439 W
* 288 N, 1647 E
* 1036 N, 1053 E
* 1127 S, 762 E

## Locations in Random World Generation

Abandoned House 3 can be found in towns, rural areas and the wilderness. They can spawn in any Biome.

## Prefabs

There are 8 types of Abandoned Houses.

  abandoned\_house\_08 | Medium size 1st and 2nd floor
Basic Light Bulb

## Description

The Basic Light Bulb is an electric light source. It requires power and emits light. Basic Light Bulb will not stick to the sides of blocks with zero Structural Integrity, such as Sand.

It requires 5 watts to power.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron2Electrical Parts4Headlight1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10125{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringelectrical{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Basic Light Bulb** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Block Damage

## Overview

Block Damage is a type of damage caused by attacks that physically damage a block or object in the environment.

## Block Damage Stat

All weapons (including unarmed combat using your Fists) have a Block Damage stat that provides the base amount of damage applied when hitting a block. The Block Damage stat of a weapon can be viewed by inspecting the item from the inventory panel or from the toolbelt while on the Character Menu or Crafting Menu screen.

## Block Damage Modifiers

Many weapons have damage modifiers that are specific to certain material types. The base Block Damage is multiplied by the damage modifier when damaging a block made of that specific material.

Weapons can have damage modifiers for the following block materials:

* Earth - blocks made from soft earth, such as Dirt or Forest Ground.
* Metal - blocks made from metal, such as Iron Blocks or Vault Doors.
* Stone - blocks made from hard stone, such as Flagstone Blocks or Concrete Blocks.
* Wood - blocks made from wood, such as Wood Blocks or Secure Wood Door.
* Cloth - blocks made from cloth, such as a Moldy Backpack.
* Glass - blocks made from glass, such as a Glass Pane.
* Organic - blocks made from organic material, such as Gore or Animal Gore.
* Water - blocks made from water, such as Water.
Arrow Rest Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Arrow Rest Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Arrow Rest Mod Recipe

1x
 **01:31**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Advanced Dysentery

## Description

Removed in Alpha 20. Dysentery does have 2 stages but they use the same description and name. Dysentery no longer does health damage but instead reduces Fullness and Hydration.

**Advanced Dysentery** is a status effect that gives a negative buff after Dysentery advances into it's final stage. It will decrease your Stamina at a rate of 2 points every second and your Health at a rate of 5 points every 60 seconds. This buff will last indefinitely until the player dies or Antibiotics are used to cure it.
44 Magnum Grip

## Description

The **44 Magnum Grip** is a gun part that is used to craft a .44 Magnum.
Unlike other gun parts it cannot be obtained by dismounting an existing .44 Magnum or cast in a Forge. It can be obtained by looting and is found in various locations. It is also possible to find it in a Supply Crate from an air drop. The 44 Magnum Grip goes hand-in-hand with the 44 Magnum Cylinder, 44 Magnum Frame and the 44 Magnum Parts. It is possible to melt a 44 Magnum Grip in a forge in addition to scrapping it to produce Scrap Iron.

### Recipes

The following recipes require **44 Magnum Grip**:

## Scrapping

Scrapping 44 Magnum Grip will produce four Scrap Iron.

## Notes

Although a 44 Magnum Grip has a weight of 2.3lbs once combined with the 3 Other gun parts to create a .44 Magnum the gun will only weigh 5.0lbs.
Boiled Egg

## Description

A **Boiled Egg** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating a Boiled Egg will have a positive effect on Fullness. However, the boost it gives is minimal and is not worth the use of a single jar of Bottled Water and fuel. Boiled Eggs are not recommended for a stable food source.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Egg1Water1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Boiled Egg Recipe

1x
 **00:16**

## Notes

The jar from the bottle of water gets lost.

## See also

Boiled Meat

Baked Potato

Corn Bread

Corn on the Cob

Blueberry Pie

Vegetable Stew
Bartering

## Description

Bartering refers to the game mechanic related to buying and selling items and resources to Traders. This can be extremely helpful with investment into Better Barter (Perk) and give players access to a huge number of resources they can trade for. Just about anything from medicine, to ammo, weapons, traps, vehicle parts, and even completely assembled vehicles can be bought from Traders. Many of the best items are found in a Trader's Secret Stash which gets more items at levels 3 and 5 of Better Barter. Some items such as Solar Cells can only be acquired by bartering.

Players will buy and sell items and resources to the Trader based on the base price of the item, and the quality of the item if it has a quality level. The selling and buying price is improved by any buffs to the player such as the Better Barter perk. Certain items, such as the Cigar, will provide additional bonuses to the player's Bartering skill, thus making it possible to get better deals when trading.

All traders have the same prices, though each trader has an inventory unique to them.

## Price Calculations

### Buying

Price = (Modified Base Price) \* (1 - (Buying Buffs))

Example: Solar Banks have a base price of 2000, and since they do not have a quality level this is increased to 300% of the base price.

With no buffs to Bartering the price would be:

* Price = (2000 \* 3) \* (1 - 0)
* Price = 6000

With Better Barter at level 5, 25% better buying prices, and no other buffs:

* Price = (2000 \* 3) \* (1 - (0.25))
* Price = (6000) \* (0.75)
* Price = 4500

If you have a Cigar (10% better prices) equipped, and have Better Barter at level 5 then:

* Price = (2000 \* 3) \* (1 - (0.25 + 0.10))
* Price = (6000) \* (0.65)
* Price = 3900

### Selling

Price = (Modified Base Price) \* (1 + (Selling Buffs))

Example: Gold Nuggets have a base price of 700, and since they do not have a quality level this is reduced to 20%.

With no buffs to Bartering the price would be:

* Price = (700 \* 0.2) \* (1 + 0)
* Price = 140

With Better Barter at level 5, 25% better selling prices, and no other buffs:

* Price = (700 \* 0.2) \* (1 + (0.25))
* Price = (140) \* (1.25)
* Price = 175

If you have a Cigar (10% better prices) equipped, and have Better Barter at level 5 then:

* Price = (700 \* 0.2) \* (1 + (0.25 + 0.10))
* Price = (140) \* (1.35)
* Price = 189

## Buying at Vending Machines

Vending Machines can be found in the various Trader POI's as well as various other POI throughout the world. You can only buy items at Vending Machines; you cannot sell items.

All items at a Vending Machine will have a buy price of 100% of the base price of the item. Vending Machines are not affected by buffs to Bartering, the prices are constant.

Without any buffs to buying a Vending Machine will sell Food and Drinks at 1/3 of the cost of a Trader as the Trader marks these items up to 300% of base price. However with a buff to buying of 66.7% or higher a Trader's prices will be lower.
Awning Red Blocks

## Description

**Awning Red Blocks** is a craft-able building material that is easy to craft and cheap on resources, Due to its low strength it is fairly weak and will easily be destroyed by Zombies. It is not possible to melt, scrap or use a **Awning Red Blocks** as source of Combustible Fuel.

## Block Varieties

The Awning Red Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Awning Red Blocks Recipe

1x
 **00:10**

To craft a Awning Red Blocks, Either click on the ingredients in your inventory and select “Recipes” then Awning Red Blocks and “Craft”, or search for Awning Red Blocks in your crafting window search bar.

## Notes

* Awning Red Blocks drops 2-4 Cloth fragments upon destruction.
Asphalt

## Overview

**Asphalt** is a craftable building material commonly found in roads & streets. It can be crafted using the Cement Mixer.

Mining **Asphalt** using a Pickaxe yields 27 Small Stones.

Asphalt can be repaired with up to 5 Concrete Mix.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Crushed Sand8Small Stone17Oil Shale5{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Cement Mixer{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Asphalt Recipe

1x
 **00:16.4**

Melting an **Asphalt** block in a Forge gives 85 stone equal to the value of 17 Small Stone. It cannot be scrapped.

## Uses

An **Asphalt** block has the exact same structural properties as Cobblestone Blocks but adds 10% Explosive Resistance into the mix.

However since the recipe needs a Cement Mixer to be produced, Concrete Blocks will be available to the player at the time **Asphalt** can be crafted. Therefore it is only recommended to use **Asphalt** for decorative purposes.
Bear

## **Description**

**Bear** are wild animals commonly found in the Forest, and Snowy Forest biomes. Bears are hostile and will try to chase and attack the player if provoked or if they spot the player. They will also attack other Animals and Zombies, almost always winning the fight since the Bear is one of the most dangerous enemies you can encounter in the game's world. Bears are so strong that they are able to one-shot an unsuspecting player from full health. It is ill-advised to try any sort of melee combat with the bear as it will shortly end for the player.
Bears also have a Zombie Bear variant.

## Drops

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon
Bears will not drop any loot upon being killed but can be harvested for the following:

* Raw Meat
* Leather
* Bone
* Animal Fat
* Testosterone Extract

## Other Hostile Animals

* Coyote
* Dire Wolf
* Mountain Lion
* Rattlesnake
* Wolf

## Notes

* A larger, more dangerous Zombie Bear variant is in the game.
4x4 Truck

## Description

The **4x4 Truck** is a type of vehicle in *7 Days to Die*. The radial menu may be accessed by holding <E> over the vehicle. In Multiplayer the 4x4 Truck can have a passenger, making it a 2 player vehicle. The 4x4 Truck is the definitive late game vehicle (with only the end-game Gyrocopter beating it). It hosts an exceptional 81 storage slots making it close to a portable base in terms of item capacity.

## Speed

The 4x4 truck travels at 9 block/s without shift, and 14 blocks/s with shift. For reference the default player speed with 100% mobility (i.e unencumbered with no armor penalties) is 7 blocks/s while sprinting and 3.5 while walking.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}210Wheel44x4 Truck Chassis14x4 Truck Accessories1Engine1Lead Car Battery1Vehicle Adventures70{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

4x4 Truck Recipe

1x
 **03:30**

## Refuel and repair

The following items are needed to fuel and repair the 4x4 Truck:

* Gas Can
* Repair Kit

## Operation / Controls

**Mouse ←** - Steer left
**Mouse →** - Steer right
**W** - Throttle (move forward)
**S** - Brake (stop) / Reverse
**SPACEBAR** - Handbrake (quick stop)
**F** - Toggle Headlight On/Off
**E** - Mount/Dismount.
Hold **E** to bring up the radial menu. Radial menu actions include: Drive, Access info panel, Access storage, Refuel, Repair, Honk horn, Lock/Unlock, Set Pincode and the option 'Take' which puts vehicle back in inventory.
**X** - Honk horn
**Shift** - *Sprint*
**Left Click -** Changes the steering to keyboard control. **A** to steer left **D** to steer right.

## Videos

 Army Truck ·
 Bicycle ·
 Gyrocopter ·
 Minibike ·
 Mo Power Service Truck ·
 Motorcycle ·
 School Bus ·
 Sedan ·
 Working Stiff Tools Work Truck ·
Barrel Extender Mod

## Description

Increases damage falloff range, max range, and aimed accuracy at the cost of stability when fired from the hip.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel10Oil2Mechanical Parts2Scrap Polymers5{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Barrel Extender Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Barrel Extender Mod Recipe

1x
 **02:33.4**

## Notes

* Can NOT be used together with other Barrel Mods (Flash Suppressor, Muzzle Brake, Sawed-Off Shotgun Barrel, Shotgun Choke, Shotgun Duckbill, Silencer)
* giveself modGunBarrelExtender

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Blessed Metal Mod

## Notes

* Currently not in crafting menu but can be found in the creative menu. It is the only mod that is unused in the game yet can be found in the creative menu. There's several others that can be seen in the item icon files, but currently do not exist in the game. This could mean its addition is on the horizon, soon to be released.
	+ However, this mod has been unused but functional in the game since at least Alpha 18, so it could also be a testing item whose removal is on the horizon.

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
.44 Desert Vulture

## Overview

A **.44 Desert Vulture** requires the .44 Magnum Bullet and will hold ~9 cartridges.

## Combat

The .44 Desert Vulture is a very powerful Weapon. It will make quick work of dropping even the toughest Zombies. At close range, it typically only takes a single shot to the head to kill the tougher zombies, and one shot to the body to kill common zombies.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Handgun Parts1Forged Steel20Duct Tape3Scrap Polymers20Spring6Handgun Magazine6876849210011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **.44 Desert Vulture**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

### Repair

The condition of a .44 Desert Vulture deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Blackstrap Coffee (Buff)

## Description

**Blackstrap Coffee (Buff)** is a Status Effect giving a positive buff that is gained through drinking Blackstrap Coffee. It will increase Stamina regeneration by 25% (as long as water fullness is at max) and increase hypothermal Resist by 10.

Consuming a single Blackstrap Coffee will give you this Buff for 360 seconds (6 minutes). Blackstrap Coffee (Buff) will also stack up so consuming two jars of Blackstrap Coffee will last 720 seconds upto a maximum of 1080 seconds (3 Blackstrap Coffees)
Bell Road

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

**Bell Road** is a Road that enters by the north east as a branch off of Arrowhead St and descends south west. Lake Rd branches off it. Bell Road continues, until it meets up and becomes Coronado Rd.
A1 Auto

**Coordinates** | 1373 E, 628 N
 Game Worlds
 **Random World Generation** | Yes

## Description

**A1 Auto** or **auto\_mechanic\_01** is a location that is made up of two buildings built very close together.

This Point of Interest was added in Alpha 20 Experimental.

## Location in Navezgane

A1 Auto can be found in the Desert at:

* 1373 E, 628 N

## Images

* Front Entrance
* Right Side
* Rear
* Left Side
* Player Point of View
* Sign
* Rooftop
Ambulance

## Overview

The **Ambulance** is a vehicle seen scattered on or alongside streets, roads, or parked in front of certain buildings, such as the Hospital. It can't be driven but can be looted, harvested, or used for Storage.

Using a Disassembly Tool on a **Ambulance** disassembles it for Automotive and Crafting Resources. Vehicles disappear after being fully disassembled.

## Exploding Trucks

Disassembly isn't the only way to destroy a **Ambulance**, as block-damaging weapons can cause an explosion. This explosion can cause damage to any entity if nearby and will leave behind a crater.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Harvesting

**NOTE:**
**Acid** can only be obtained by first reading the **Wasteland Treasures: Acid** Perk Book.
Cabin 6

**Coordinates** | 1211 E, 2105 S
 Game Worlds

## Description

**Cabin 6** can be found in one location in Navezgane. This variant of Cabin is a large L shaped house with. There is a Water Tower close by as well as an Outhouse. Behind the cabin a cellar can be seen.

## Locations in Navezgane

There is only one location of Cabin 6 located at:

* 1211 E, 2105 S

## Prefabs

There are 15 different types of Cabins. *Note: Only cabin 1 has been filled with Loot containers info*

## Images

* Front Entrance
* Alternate Side 1
* Alternate Side 2
* Water Tower and Outhouse
Abandoned House 6

**Coordinates** | 113 N, 948 W 1858 N, 1835 E929 N, 538 E 1300 S, 1806 E
 Game Worlds
 **Random World Generation** | Yes

## Description

**Abandoned House 6** can be found in 4 different locations in Navezgane. This variant of the Abandoned Houses is a medium sized house with a 2nd floor with damage to one of the 2nd floor rooms as well as the first floor corner offering easy entrance.

## Locations in Navezgane

There are 4 Abandoned House 6s located at:

* 113 N, 948 W
* 1858 N, 1835 E
* 929 N, 538 E
* 1300 S, 1806 E

## Locations in Random World Generation

Abandoned House 6 can be found in towns, rural areas and the wilderness. They can spawn in any Biome.

## Prefabs

There are 8 types of Abandoned Houses.

  abandoned\_house\_08 | Medium size 1st and 2nd floor

## Images

* Damaged Corner Entrance
* 2nd Floor Damaged entrance
Armor Triple Pocket Mod

## Description

Decreases encumbrance penalty by installing this modification into your armor

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers20Leather10Duct Tape3Mechanical Parts4Sewing Kit3{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Triple Storage Pocket Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Armor Triple Pocket Mod Recipe

1x
 **00:12.8**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Blades of Tall Grass

The **Blades of Tall Grass** are a scavengeable resource obtained by breaking Tall Grass or Brown Grass. In the early game, this can be done easily by punching grass four times.

## Uses

The following items can be crafted using **Blades of Tall Grass**.

 Plant Fibers

 Hay Bale

## Notes

* As of Alpha 11 release, getting grass from the world now yields  plant fibers instead of Blades of Tall Grass.

1. REDIRECT [[1]]

## References

<Patch Alpha 13>

1. ↑ Alpha 11 Release Notes
Auto Parts Store

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | No

The **Auto Parts Store** is a building with a sign outside of it that says 'Oreally Auto Parts'. Auto Parts Stores do spawn in Random World Generation.

## Items

Auto Parts Stores tend to have the following items scattered around:

* Sedans
* Beverage Coolers
* Cash Registers
* Car Parts Box
* Wall Safes
* File Cabinets
* Vending Machines
* Painting Lakehouse
* Painting Landscape
* Wooden Chairs
* Commercial Toilets
* Old Sinks
* Burning Barrel
* Workbench
* Gas Barrel
* Gun Safe
* Iron Desks
* TVs

## Location in Navezgane

The Auto Parts Store is located in the Desert biome.
Blueberries

## Description

**Blueberries** are a food item which can be harvested from the Blueberry Plant. Eating Blueberries will have a positive effect on Fullness. They can be used to create Blueberry Seeds which enable the Farming of Blueberry Plants. Blueberries can also be used as an ingredient in various recipes.

## Usage

### Recipes

The following recipes require **Blueberries**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Baseball Bat Parts

## Description

**Baseball Bat Parts** are one of the Parts types used in crafting. They cannot themselves be crafted, but can be bought from a Trader or obtained via scrapping an appropriate item.

They were removed in Alpha 19 due to the Baseball Bat being relegated to the Tier 2 club as opposed to the Tier 3 club they were in Alpha 18, in which role it was replaced by the Steel Club.

### Recipes

The following recipes require **Baseball Bat Parts**:
Bedroll

## Description

The Bedroll is an item that may be crafted using Plant Fibers as shown below or found around the map. A Bedroll makes a single spawn point at the location it was placed at; it will be your only spawn point. After the placement, its location will be highlighted on the map, marked as an icon of a bed. It is also recommended to place a Secure Storage Chest with some basic loot nearby in case you die and lose all the items in your tool bar and/or backpack, depending on the server settings. You can alternatively use the "Spawn near Bedroll" to spawn in a location close to your spawn point (not to be confused with the "Spawn on top of Bedroll" button). Additionally, a placed Bedroll will block zombie spawns in a rectangular area of 31x31 meters from bedrock to sky. This is especially useful to "claim" a prefab so you no longer have to worry about zombies spawning in it while you are away. Though it should be noted that this only works for "your" Bedroll, not just any that exists.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Bedroll Recipe

1x
 **00:02**

There are two ways to access the recipe for a sleeping bag from the crafting menu:

1. Select a stack of Plant Fibers, select "Recipes" in the *Examine* window, then select "Bedroll" from the list of recipes on the left.
2. Using the search field in the list of recipes, search for "Bedroll."

## Notes

* Can be found in-game randomly in the world.
* You cannot actually sleep in the bedroll.
* The bedroll can be scrapped into Plant Fibers.
Boiled Meat

## Description

**Boiled Meat** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Boiled Meat will have a positive effect on Fullness, Hydration, Stamina, and Health. It is not recommended to be used as a stable food source for players who do not have a good supply of Water, as Boiled Meat requires it to cook.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Raw Meat5Water1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly8{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

Boiled Meat Recipe
 Quality 1

1x
 **00:30**

*The recipe above contains the Resources needed to craft the **Boiled Meat** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Meat Comparison

* Boiled Meat provides hydration and fullness, whereas Grilled Meat only increases fullness and Charred Meat decreases hydration.
* Boiled Meat requires a Cooking Pot and one Water to craft, plus the Boiled Meat providing only half the hydration of the Water.
* Boiled Meat has a stronger healing effect than that of either Grilled or Charred Meat.
* Overall, it's typically a matter of resources, and even then, Bacon and Eggs is typically the best food item to make with Raw Meat and limited ingredients.
9mm Bullet (HP)

## Overview

**HP 9mm Ammo** is one of three 9mm ammunition variants used by the Pipe Pistol, Pistol, SMG.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip2Gun Powder1Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Pistol Pete Vol. 5{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

9mm Bullet (HP) Recipe

1x
 **00:04**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·