Telepathy

**Effect:** Allows the user to read, detect, and interact with the minds of others.

* **Prerequisites:** Quantum •••

### **Telepathic Communication**

**Effect:** Allows the user to establish a two-way line of communication.

* **Dice Pool:** [Composure + Telepathy]
	+ **AP Multiplier:** [Mega-Composure]
* **Opposed Pool:** [Resolve + Composure]
	+ **AP Multiplier:** *AVG*[Mega-Resolve + Mega-Composure]

Telepathy can be used to communicate with any mind within range, provided the user can establish an initial line of sight to his target. A character whose mind is being read is automatically aware of that fact and of who is doing the reading.

* **Cost:** 1
* **Range:** Line of Sight

### **Thought Inception**

**Effect:** Allows the user to create and alter thoughts in the victims head.

* **Dice Pool:** [Manipulation + Telepathy]
	+ **AP Multiplier:** [Mega-Manipulation]
* **Opposed Pool:** [Resolve + Composure]
	+ **AP Multiplier:** *AVG*[Mega-Resolve + Mega-Composure]

Telepathy also allows the user to create new thoughts in the mind of the target, which he or she may later accepts as their own idea, and is likely to act upon. The net successes of this roll determine the sticking power of the idea. The more outlandish the idea, the higher the penalty for trying to introduce it.

* **Cost:** 3

### **Thought Scanning**

**Effect:** Allows the user to scan the surface thoughts of an individuals mind.

* **Dice Pool:** [Intelligence + Telepathy]
	+ **AP Multiplier:** [Mega-Intelligence]
* **Opposed Pool:** [Resolve + Composure]
	+ **AP Multiplier:** *AVG*[Mega-Resolve + Mega-Composure]

Telepathy also allows the user to scan the surface thoughts of their targets. Each net success achieved on the roll allows the telepath to find and read one fact per action. Thus, with five successes a nova could find and "read" five facts per action. The Storyteller may, in his discretion, rule that some facts are so well-hidden that they require multiple successes to find and read.

* **Cost:** 2

### **Sense Mind**

**Effect:** Allows the user to sense the relative position of an individual.

* **Dice Pool:** [Wits + Telepathy]
	+ **AP Multiplier:** [Mega-Wits]
* **Opposed Pool:** [Resolve + Composure]
	+ **AP Multiplier:** *AVG*[Mega-Resolve + Mega-Composure]

Telepathy can also be used to scan for another person's mind or "mental signature." The telepath may find a specific mind within a variable distance, provided he scores at least one success on his roll. That one success tells him the person's general location and direction, but nothing more. The more successes, the more precisely the location can be determined.

* **Cost:** 2 Quantum
* **Range:** [Quantum + Telepathy] x [50/500/5000] Feet

### ***Extras***

* **Surreptitious:** Victim will not be aware his mind is being read if the user does not wish him to be.
* **Team Speak:** The user can spend 3 Quantum to allow telepathic communication between him and his allies for the remainder of the scene.
* **Telepathic Channeling:** The telepath may use other mental powers, such as Domination, Mental Blast or Mirage, through a telepathic link, regardless of distance between the telepath and target.