Bosses

## Information

Bosses are the targets of Raids. Satisfy's bosses are classified into three major categories, **Field Bosses**, **Dungeon Bosses**, and **Named Bosses**. Named bosses are also called **Hidden Bosses** in the beginning. The designation as named boss emphasizes the importance for Satisfy's World View. The other three terms refer to the place of occurrence where a boss appears. Field bosses directly threaten everyone all over Satisfy because they are openly found in Fields. Dungeon bosses appear in the deepest part of Dungeons. Hidden bosses can only be met by chance and have no permanent location because they are usually NPCs.

See below for the specific definitions of each category or see list for bosses.

### General Boss Characteristics

The true dignity of a Boss Monster is when the boss intimidates. It is common to always have dozens of users in the Party, and rarely face and survive a boss alone. This already applies to all boss monsters below level 100. NPCs and boss monsters often get a Correction Effect. In particular, cooldowns are likely to be shorter when something is used directly by a boss. It is important to know that there is a boss mode, because the stats between the boss and the NPC are different. In boss mode, the health is tens or hundreds of times higher. An NPC is weak compared to the monster in boss mode.

Most bosses have high resistance to abnormal conditions. Some are even known for a complete resistance to abnormal status. A boss monster suffers extremely rare from an abnormal condition.

## Named Bosses

### Characteristics

Satisfy has **Named Bosses****,** also known as **Hidden Bosses** in the case of NPCs**,** that exert a big and small influence on the worldview of the game. They are overflowed with individuality with their personality and background. Their story is big enough to have a direct effect on Satisfy's world view. They are enemies where only one exists and are the only ones who do not respawn again after dying. Once killed, they will not respawn again. Named bosses are usually humanoid NPCs, but they are divided into Named NPCs and Named Monsters. The name of named boss monsters shines in gold just like it symbolizes named NPCs.

Named bosses are absurd and unbalanced enemies that can be fought. They are particularly special compared to and different from mass-produced bosses where many exist. A named boss is by far the strongest. The peak of the named bosses are the Great Demons. Even the weaker great demons have transcendent physical abilities and are among the top 100 named bosses in Satisfy. Because named bosses grow with the player, it should be impossible to raid Dragons that were not created to be raided. The system recognizes named monsters and named NPCs as Transcendents.

Belial, Astaroth and Allentica are examples of named bosses. See list for more named bosses.

### Differences between Named NPC and Named Monster

The decisive difference between named NPCs and Named Monsters is their health. Assuming they have the same level, the health of a named monster is 100 to 1,000 times higher than the health of a named NPC. But this does not mean that named monsters are stronger. Named monsters are extremely reluctant to waste time on passive actions. Named monsters focus on attacking and crushing the target instead of consuming their strength on defense, evasion, and counter-attacks. They believe in their innate physical ability (health) and fight more aggressively.

Unlike monsters, NPCs have an inherent limitation in their low health. But they have high health compared to ordinary users, so it cannot really be pointed out as a weak point. Their artificial intelligence is also high, so they are real bosses with close to zero weaknesses. It is easy to understand considering the legends of the past generations are NPCs. Named NPCs polish their ‘technique’ and they are skilled in defense, evasion, and counter-attacking through the application of technique. They fully realized that their health is limited and they are careful in battle.

This is a difference in combat style. It is not easy to tell which is superior between named NPCs and named monsters. The target being a monster or an NPC is not a significant factor. In Satisfy, the story went according to the settings which had already been prepared. Both are tough opponents for players with a few exceptions that possess a powerful attack and are more comfortable dealing with named monsters than named NPCs. It is easier to hit named monsters compared to named NPCs where it is easy to miss.

Some named NPCs have acquired synchronization with their mounts which is equivalent to a boss monster phase. It combines the health of the rider and the mount while the health gauge of the mount disappears. The biggest weakness of named NPCs, the limited health of humanoids, can be overcome through interacting with a monster as a mount.

### Raid on Named Bosses

A player with a very unique perspective about bosses does not just concentrate on the combat patterns of the bosses like everyone else. The assessment also considers their personality and background. The more the boss' tendencies are identified, the easier the raid is. The situation is designed to work in the player's favor. A named boss is able to destroy a party at any time but the boss is surprisingly simple when looking at the boss' nature. The boss repeats the same thing every time while appearing. As a professional, a raid expert does not haphazardly use strength and give raid advice to various guilds and users to turn the talent into money.

Named bosses have the concept of phases and most of them change their characteristics according to their health. After health is reduced to 40% a named boss enters most likely a new phase and the combat patterns change. There is a high possibility of losing a specific resistance or becoming vulnerable to something in certain phases. Rationally considered, different classes are active in the early and late phases of a raid. Certain bosses become stronger once health has fallen to a certain level.

Some named boss monsters have the ability of a barrier. This is a space that is completely blocked from the outside. No one can enter or leave as long as the barrier is not destroyed. Depending on the barrier it cannot be looked through. Named bosses have high status resistance.

### Rewards from Named Bosses

Since named bosses are overwhelmingly strong, the rewards (items and experience) are made huge as well. Unlike regular jewels, the ones dropped from named bosses have a ‘low probability’ of increasing stats or resistance. The jewels from great demons even give stats and resistances, as well as passive skills at the same time. The probability of a named boss dropping a legendary item is very slim as Grid's odds of creating a legendary item. They provide the best experience as a reward to speed up leveling. Should a player accomplish to ‘raid’ three named bosses higher in level ‘alone,’ the title Secret Hero can be acquired. There has been the rumor that named bosses can give Quests.

### Hunting Grounds

Calling named bosses as hidden bosses at the beginning seems to emphasize how hard they are to find. Named grade bosses are not easy to find and as a raid target they are not always present. An environment where raids can be focused on named bosses is extremely rare, and not many people in the world can monopolize hunting grounds where named bosses appear. Ordinary users do not get a chance to meet a named boss and even if they did, they would not dream of succeeding in the raid.

Of course, named bosses who pop up in places that ordinary people cannot imagine can be monopolized by few with talent. The problem is that it is difficult to find hunting grounds where a large number of monsters and bosses appear at the same time. In other words, the few with talent are not able to secure a good hunting ground away from weed-infested places.

## The Place of Occurrence

### Hidden Bosses

**Hidden Bosses,** a term that is only mentioned in two chapters, means without doubt named bosses, but there is a difference. Hidden bosses refers to characters who are not obvious bosses, usually humanoid NPCs, and as such are most likely to attain boss status only through important Events. Anyone can possibly meet the characters, but then not as a boss and therefore no boss raid. So hidden bosses refers to where a boss appears in hidden places except for the duration of certain events. In other words for ordinary users, it means that hidden bosses can only be met by chance while dungeon bosses appear in dungeons and field bosses appear in fields that are easily accessible to them, as long as they survive.

Named bosses means more as hidden bosses, because dungeon bosses and field bosses seem also be named bosses. Therefore a named boss does not have to be a hidden boss. Good examples are the Direct Descendant Vampires, who are all dungeon bosses and named bosses, including Marie Rose. Marie Rose was only a hidden boss when Grid first met her because she was not the boss of the cave in Crime Forest and therefore not a dungeon boss, especially since it was not a dungeon. The fact that Marie Rose was able to leave the cave also shows that hidden bosses as well as named bosses are not restricted to one location, while the other categories do. The hidden boss then indicates that no place can be named where the boss is guaranteed to appear, which means that the boss is really hidden.

Malacus, Pope Drevigo, Vampire Countess Marie Rose are examples of hidden bosses. See list for more hidden bosses.

### Dungeon Bosses

**Dungeon bosses** appear in the deepest part of each Dungeon at regular intervals and give high rewards for those who succeeded in the raid. Most users refer to dungeon bosses when talking about boss monsters. It can be said that the goal of ordinary users is to raid dungeon bosses. According to the experience made in many dungeons, the boss would never appear when the boss' dungeon is just entered. There would be a big disturbance as the battles proceed. The boss would become aware of the intruders and reveal themselves. However, this is not always the case when dealing with the amazing artificial intelligence of a top grade NPC. They would know that players would come again and wait in advance with their full force right at the entrance.

Their basic abilities are at least 10 times higher than normal monsters and they have diverse attack patterns that make them difficult to handle with a small group of people. In particular, they have huge health and it is likely to be a long-term raid.

See list for more dungeon bosses.

### Field Bosses

**Field bosses** directly threaten users all over Satisfy. Their stats are at least four times higher than normal monsters of the same level and their health is halfway between a hidden boss and dungeon boss. Field bosses are originally with poor loot. The frequency of raids is high so they rarely drop rare items. However, users are able to acquire a large amount of experience and miscellaneous loot, so it is good to raid them. The respawn time for a field boss is approximately three days.

The attack patterns do not have a lot of variation so it is hard to say they are exceptionally strong. For users with excellent Combat Control, it is not impossible to hunt a field boss that is 30 levels lower alone. Rankers often take care of field bosses alone. Field bosses are much weaker than normal boss monsters in dungeons. There are overwhelming field bosses, but those are rare cases.

A good example of overwhelming field bosses are drakes. Flying monsters have the advantage of being able to fly in the sky, so they were originally supposed to have low stats. Despite being a flying monster, a Drake is superior in all aspects of attack, magic, defense, and resistance so it is really abnormal. Even for someone who has raided 20 named bosses, finds them to be one of the strongest bosses. But they are not particularly special compared to absurd enemies as stronger named bosses. They are just mass produced anyway and different from enemies where only one exists.

There are occasional field bosses with mutations. The mutant field bosses are as strong as dungeon bosses and users need to be vigilant. For example, the Guardian of the Forest that drops blue orichalcum is a mutant field boss.

The Griffon Captain, ... are examples of common field boss. See list for more field bosses.

## List of Bosses with Minimal Information

The table consist of Bosses mentioned with very minimal information or without any hint at all.

These Bosses will have their own page when sufficient data is available.

*Main article: Bosses/Minimal Information*
## Notes

* Because the  *'degree of freedom Satisfy is infinite,'*  almost anything can happen. Such as, a dungeon boss: being able to leave his dungeon, not respawning after dying, turning into a pet, and finally becoming an NPC. In short, the author can change his mind. After all, the author determines under which circumstances what happens.
* A name in shining gold symbolizes a Named NPC. Grid's Clone is mention as named boss and a name in shining gold. The information alone does not allow the conclusion that a named boss is always a named NPC and whether monsters also shine gold. Obviously a named NPC is sometimes a named boss. It was later only confirmed that named monsters are also shown in shining gold. Also that there is a separation between named NPC and named monster, but both are named bosses.
* 'Hidden Bosses' is only used as a term in two chapters. So the term is not of great importance for the novel. What speaks against hidden bosses and named bosses being the same is that great demons can also be the bosses in dungeons like Hell Gao and others. Great demons are explicitly called named bosses. There is obviously a separation between named bosses and hidden bosses. In the case of dungeon bosses, great demons are not hidden bosses, because they are not met by chance. But they are still named bosses. It also indicates that named Bosses and dungeon bosses must belong to two different classification schemes.
* A field boss without a name, Frostlight Orc Chief, is described with a name shining in gold. However, shining gold is the color of named NPC and named bosses. It means, he was a named boss and not just a field boss. It also means that the field boss indication does not exclude that a character is a named boss and proves that named bosses are an independent categorization of field bosses. The only question that remains is why no individual name was displayed.
* Dark Bus was thought of by Grid as a field boss, but he is clearly stated in the narrative as a named NPC. It means a named NPC can be a field boss. Since named NPCs are essential for the story in Satisfy, Dark Bus must also be a named boss, because he fulfills the criteria if he is a boss. It proves that named bosses are an independent categorization of field bosses.
* It is said that boss monsters and named NPCs are transcendent, but from the context, one would think that it only applies to named monsters. Additional observations are needed. It is possible that the author did not want to introduce the term Named Monster before later.

## References

1. ↑ Chapter 568 | Was also mentioned in chapter 135, but there Named Bosses were called Hidden Bosses.
2. ↑ Chapters 135 vs 568 | Compare listing of both boss types. Hidden Boss only appears in the two chapters 135 and 155.
3. ↑ Chapter 71
4. ↑ Chapter 684
5. ↑ Chapter 732
6. ↑ Chapter 886
7. ↑ Chapter 294
8. ↑ Chapters 135 vs 568 | Compare the different listing of both boss types. Chapter 1256 confirms that there is a separation between named NPCs and named monsters. Hidden bosses are also named NPCs.
9. ↑ Chapter 294
10. ↑ Chapter 135 | Mention as Hidden Bosses.
11. ↑ Chapter 436 | There is a comparison between drakes and named bosses.
12. ↑ Chapter 135 | Mention as Hidden Bosses.
13. ↑ Chapter 715
14. ↑ Chapter 135 | Mention as Hidden Bosses.
15. ↑ Chapter 1256
16. ↑ Chapter 904 | Grid's Clone is a named NPC and a named Boss. In chapter 1002 has been confirmed that even monsters, in the case of Allentica, have a name in shining gold and not just humanoids.
17. ↑ Chapter 436 | There is a comparison between drakes and named bosses. The statement has been inverted.
18. ↑ Chapter 568
19. ↑ Chapter 572 | Belial
20. ↑ Chapter 770
21. ↑ Chapter 1015 | From the context it follows that named monsters are meant, not boss monsters.
22. ↑ Chapter 899
23. ↑ Chapter 1002 | Allentica's name is shining gold.
24. ↑ Chapter 1256
25. ↑ Chapter 135 | Gives a specification for hidden bosses and mentions humans. But NPCs are listed as hidden bosses, who are not humans.
26. ↑ Chapter 1256
27. ↑ Chapter 1256
28. ↑ Chapter 1065
29. ↑ Chapter 1256
30. ↑ Chapter 1003
31. ↑ Chapter 294
32. ↑ Chapter 950
33. ↑ Chapter 730
34. ↑ Chapter 950 | Demon King
35. ↑ Chapter 298 | Elfin Stone is mentioned who is a named boss. Certain bosses most likely means named bosses.
36. ↑ Chapter 1127 | Barrier.
37. ↑ Chapter 615 | Named Boss
38. ↑ Chapter 135 | Mention as Hidden Bosses.
39. ↑ Chapter 857
40. ↑ Chapter 554
41. ↑ Chapter 724 | 'named grade boss raid'
42. ↑ Chapters 275, 769 | Freeily Move is part of the title Secret Hero.
43. ↑ Chapter 1159 | Not in the chapter, but Baal likes to give Agnus quests. So the rumor is true.
44. ↑ Chapters 135 vs 568 | Compare the different listing of both boss types. Hidden Boss asterm only appears in the two chapters 135 and 155.
45. ↑ Chapter 724 | Kraugel
46. ↑ Chapter 135 | Mention as Hidden Bosses.
47. ↑ Chapter 724 | Kraugel
48. ↑ Chapters 135 vs 568 | Compare the different listing of both boss types. In Chapter 568, hidden boss is replaced by the term named boss. Hidden Bosses is otherwise only used in chapter 155.
49. ↑ Chapter 135
50. ↑ Chapter 135 | One could quote Grid endlessly. The mention hidden bosses in the chapter were only accessible in certain events. Otherwise they are 'normal NPC', except Marie Rose who is a dungeon boss. The pope was certainly seen by Damian as a character, but never as a boss before Grid's visit. For Yatan followers Malacus is no boss either.
51. ↑ Chapters 37 vs 80, 209 | Compare Piaro as boss for Euphemina and not as boss for Grid. Euphemina, who Grid is afraid of, fails to raid while Grid has only met him and at other times wins once. In contrast to Grid, Euphemina has leveled and prepared properly.
52. ↑ Chapter 135
53. ↑ See notes.
54. ↑ Chapter 715
55. ↑ Chapter 135 | Mention Marie Rose as Hidden Boss.
56. ↑ Chapter 120-121 | Marie Rose's awakening.
57. ↑ Chapter 135 | Mention as Hidden Bosses.
58. ↑ Chapter 135
59. ↑ Chapter 726 | Noll
60. ↑ Chapter 135
61. ↑ Chapter 135
62. ↑ Chapter 527
63. ↑ Chapter 135
64. ↑ Chapter 71
65. ↑ Chapter 436
66. ↑ Chapter 135
67. ↑ Chapter 135
68. ↑ Chapter 904
69. ↑ Chapter 1002 | Allentica is mention with a name shining in gold and in chapter 1003 Allentica is called a boss mob. In chapter 1060 Agnus's death knights are mention that their names are as gold as boss monsters.
70. ↑ Chapter 1256
71. ↑ Chapters 135, 155
72. ↑ Chapter 568
73. ↑ Chapter 135 | Hidden bosses can only be met by chance.
74. ↑ Chapter 70
75. ↑ Chapter 904 | Grid's clone
76. ↑ Chapter 1015