recursal/Fanatic-Fandom huggingface dataset:
1.0

**1.0** was the first release of Advent of Ascension, then known as "Eternal Isles". It introduced The Haven, The Abyss, Precasia, and Mysterium, as well as content for the Overworld and the Nether.

## Additions

Things that were added in the 1.0 update:

### Resource Systems

* Ancient Power
* Soul Power

### Dimensions

* The Haven
	+ A floating island dimension.
* The Abyss
	+ A blood-themed dimension.
* Precasia
	+ A prehistoric dimension.
* Mysterium
	+ A mushroom-themed dimension.

### Mobs

* For The Overworld:
	+ Amphibiyte
	+ Black Ursa
	+ Bomb Carrier
	+ Bush Baby
	+ Charger
	+ Chimera
	+ Chomper
	+ Clown
	+ Cyclops
	+ Dark Beast
	+ Everbeast
	+ Faceless Runner
	+ Ghost
	+ Goblin
	+ Hiding Fungi
	+ Hill Charger
	+ Hunch
	+ Living Fungi
	+ Mother Void Walker
	+ Muckopede
	+ Natura
	+ Night Watcher
	+ Polar Ursa
	+ Rammerhead
	+ Sand Golem
	+ Sasquatch
	+ Scrubby
	+ Sea Troll
	+ Shade
	+ Shadow
	+ Skellox
	+ Snow Charger
	+ Sphinx
	+ Stinger
	+ Tree Spirit
	+ Trickster
	+ Urka
	+ Void Walker
	+ Yeti

* For The Nether:
	+ Infernal
	+ Nethengeic Beast
	+ Skeletal Cowman
	+ Wither Wizard

* For The Haven:
	+ Automaton
	+ Halycon
	+ Rainicorn
	+ Seeker
	+ Surveyor
	+ Volar
	+ Voliant

* For The Abyss:
	+ Apparition
	+ Bloodsucker
	+ Distorter
	+ Fiend
	+ Flesh Eater
	+ Occulent
	+ Slimer
	+ Web Reaper

* For Precasia:
	+ Deinotherium
	+ Diocus
	+ Dyrehorn
	+ Giant Snail
	+ Iosaur
	+ Kaiyu
	+ Sabretooth
	+ Spinoledon
	+ Terradon
	+ Tortione

* For Mysterium:
	+ Banshee
	+ Eeo
	+ Fungback
	+ Fungik
	+ Nightmare Spider
	+ Phantom
	+ Runic Golem
	+ Spirit Guardian
	+ Spirit Protector
	+ Undead Troll

* Other new mobs:
	+ Little Bam

### Bosses

* Blue Guardian
* Corallus
* Elusive
* Green Guardian
* King BamBamBam
* Nethengeic Wither
* Red Guardian
* Rockrider
* Shadowlord
* Skele-Elder
* Skele-Hopper
* Skeleman
* Skelepig
* Skeletron
* Smash
* Yellow Guardian

## References

1. ↑ https://twitter.com/MCXolova/status/481623346132439040
3.6-Alpha-3

**3.6-Alpha-3** is the third alpha release for 1.16.5-3.6-Public Alpha.

A reupload was released the same day.

* The following items have been removed:
	+ Golden Gullfish
	+ Limefish

## Fixes

* Fixed AoA Flying mobs' sounds being categorised as neutral.
* Fixed AoA's biomes not properly being typed.
* Fixed Doom Bringer using the wrong ingredient. (Github issue #2920)
* Fixed JER having the wrong values for some ores.
* Fixed Thermal Expansion crashing on newer versions with AoA present.
* Fixed Nature Staff not working (Github issues #2931).
* Fixed a few issues in the Withering Lottoman bestiary entry (Github issue #2933).
* Fixed the broken messages received when getting an insufficient level/resource prompt with toasts disabled in config.
* Fixed an issue where another player dying may cause your screen overlays to disappear.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/928369563761016862
2. ↑ https://discord.com/channels/434160774546456590/434160774546456594/928383333560381480
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6-Alpha-3.md
1.19.3-3.6.21

**1.19.3-3.6.21** is the fourth release of the mod for 1.19.3.

* The following mobs have been removed:
	+ Scrubby

## Fixes

* Fixed banners with AoA runes on them not having the correct tooltip. (Github issue #3562)
* Fixed Occult Pickaxe's effect not rendering. (Github issue #3567)
* Fixed Embrake not doing its flamethrower attack. (Github issue #3551)
* Fixed Nethengeic Beast's fireballs removing blocks.
* Fixed Nethengeic Beast keeping its aura when it shouldn't.
* Fixed a crash caused by Nethengeic Beast. (Github issue #3571)
* Fixed AoA mobs spawning in Deep Dark. (Github issue #3570)
* Fixed Leafy Giant not rendering its invulnerability aura. (Github issue #3575)
* Fixed Ranged magic mobs not scaling their attacks with difficulty. (Github issue #3574)
* Fixed Nethengeic Curse not working.
* Fixed falling into the void while doing parkour returning you to the lobby if you have a checkpoint.
* Fixed AoA EntityType tags not being included in the jar.
* Fixed AoA explosions pushing entities that shouldn't be pushed.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1066318107620167690
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.21.md
Amphibiyte Lung

**Amphibiyte Lung** is a trading item. It is used for spawning the boss Corallus.

## Obtaining

### Mob drops

Amphibiyte Lungs can be obtained as a drop from the following mobs:

* Amphibiyte

## Usage

### Spawning Corallus

Dropping an Amphibiyte Lung in water will spawn Corallus. This can be done in any dimension where water is present. If there is enough space available, Corallus will spawn after several seconds, and the Amphibiyte Lung will be consumed.

The Amphibiyte Lung will not spawn Corallus if the difficulty is on Peaceful.
1.20.4-3.7.2

**1.20.4-3.7.2** is the first release of the mod for 1.20.4. It is also the first release of the mod to require NeoForge to use instead of Forge.

## Port to 1.20.4 NeoForge

* NeoForge is now required. Forge will no longer work
* The port involved a lot (600+ files) of changes. This may have broken things. Please report any bugs you find

## Additions

### Other

* Added Chomper to the `can_breathe_under_water` tag

## Changes

### Entities

* Fixed KingBamBamBam & Smash not floating in fluids

### Other

* Integrated the new particle system developed for TEL - moved over all of AoA's prototype particle stuff to that. Should be even more efficient, particularly on lan/servers
* Rewrote the Halo System to be more efficient & hopefully more reliable
* Moved the player login data syncing to the configuration (pre-login) stage, hopefully improving reliability and login performance

## Bug Fixes

* Fixed the ScreenEffect command using the player's name instead of time when sending feedback
* Fixed Cursed Achaeology's incorrect description
* Fixed The Journey Begins not being a child of Nostalgia Trip
Amphibior

**Amphibiors** are hostile melee mobs that spawn in Aquatic Castles in L'Borean.

## Spawning

Amphibiors will spawn from the spawners on the top floor of Aquatic Castles.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Amphibiors are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

They will regenerate 2 (×1) health per tick if in water.

They also have a 25% chance to create water when attacking the player.

## Bestiary Entry

Their watery coral-like build is noticeable as their body seems to exude water from its pores. It's suspected that this is used as a form of mitosis, as when semi-submerged, they appear to heal wounds very quickly from the water.
When attacking targets, their internal water production goes into overdrive, causing pools of water to form at their feet.
1.19-3.6.8

**1.19-3.6.8** is the fourth release of the mod for 1.19.

 Wood Giant | Now has a bestiary entry description.The pool that contains a Diamond Axe was changed to roll 1-3 times.When a Wood Giant loses some of its bark, it can now spawn particles, regardless of whether the correct tool for mining Oak Logs was used or not. It can also now play a sound when this happens.The particles that already existed from hitting a Wood Giant with a tool that can best mine Oak Logs received a change.Wood Giant now has a new hurt, death, and step sound.

## Fixes

* Fixed Ice Giant's freeze-recoil affecting any damage type. (Github issue #3278)
* Fixed Distorting Artifact activating on worlds with < 0 y height.
* Fixed some config value issues caused by some recent forge changes.
* Fixed some errors in Corrupted Traveller's Bestiary Entry.
* Fixed the broken Nowhere Hub structure.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3856061
2. ↑ 2.0 2.1 2.2 2.3 2.4 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.8.md
Angelica

**Version added** | 2.3

**Angelica** is a flying mob that can levitate players.

## Spawning

Angelicas will spawn naturally in the Haven.

## Behavior

Angelicas pursue the player, once the player gets within 16 blocks of one. The Angelica does not deal any damage directly, but instead levitates players by flying into them. Angelicas will then take the player up and up until the player does something to make themselves fall.

Angelicas will always float on water, even if their target is below them.

## Drops

 The above pool is rolled 1 time

## Bestiary Entry

Ancient undead spirits of the Haven, it seems as though something within the dimension is holding its spirit in a living state.

It's uncertain whether the creature originally had wings prior to its death, or that it obtained them when returning as a spirit, but it does seem to use them quite heavily.

Angelicas have a dangerous tendency to target unsuspecting travellers and steal them away to the heavens.

Upon spotting a potential victim, it will glide towards them and apply an uncontrollable levitation effect, rising up with its target until its death or falling demise.
1.16.5-3.6.2

**1.16.5-3.6.2** is a small update.

## Fixes

* Fixed Infusion Recipes not working again.
* Fixed an issue where attempting to perform an action for an unregistered skill causes a crash.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3769609
2. ↑ 2.0 2.1 https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.2.md
Abominator

The **Abominator** is a Tier 3 gun obtained by infusing.

## Information

### Statistics

When used, Abominator can fire at a rate of 6.67 shots per second, giving it an effective 17.5421 (×8.77105) DPS.

Abominator's shots are not affected by gravity.

## Usage

### Divine Station

Abominator can be upgraded into Iominator with an Ancient Upgrade Kit at a Divine Station. Iominator deals 0.25 (×0.125) more damage.
1.19-3.6.10

**1.19-3.6.10** is the 6th release of the mod for 1.19.

## Changes

### Skills

* The player can now get XP for skills in Nowhere again, but the amount of xp given is 50% less than normal.

### Structures

* Some preexisting Nowhere structures got moved to new coordinates.

 Nowhere Utility Lobby | Now has a Skill Master present in one of the quadrants.

## Fixes

* Fixed Chargers not keeping their type through restarts. (Github issue #3312)
* Fixed Ornate Trophy not rendering translucent.
* Fixed Hot Rod using Raw Furlion Chop instead of Cooked Furlion Chop. (Github issue #3329)
* Fixed Nowhere Activity Portals not teleporting players in survival.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3894434
2. ↑ 2.0 2.1 2.2 2.3 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.10.md
3.4.6

**3.4.6** is a small update.

Pixons
* Changed spawn conditions to no longer require lighting but still spawn on world surface.

## Fixes

* Fixed a bug where Trophies were having weird name formatting when broken.
* Fixed a bug where Vinocornes growth stage is broken on peaceful.
* Fixed a bug where Ancient Cavern shrines are not working properly.
* Fixed a bug where the Rock Crawler, Nightmare Spider, and Mushroom Spider were not attacking properly.
* Fixed a bug about The Nether locking up completley if a Wither is present while loading it in.
* Fixed a bug where Night Vision Goggles are not rendering their overlay.
* Fixed a bug involving Tea being stackable.
* Fixed a bug where Portals are collapsing when placing a block next to it if the portal frame is a non-solid block.
* Fixed a bug where the Alien Orb process is breaking for Turkish players.
* Fixed a bug where the Alien Orb is not dropping properly in survival.
* Fixed a crash involving realmstones when they are obtained.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/806420285397270589
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3190974
1.19.4-3.6.26

**1.19.4-3.6.26** is the fourth release for 1.19.4.

## Bug Fixes

* Fixed King BamBamBam's discharge explosion not damaging correctly
* Fixed Sticky Fireball explosions not damaging correctly
* Fixed King BamBamBam's armour drop loot not dropping all pieces simultaneously
* Fixed Sand Giant's death message from its sandstorm attack not working

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1110881331883278376
Acid

**Version added** | **Green:** 1.0  **Orange:** 2.0

**Acid** is a block that damages players or entities that step on it. There are two color variants: green and orange.

## Obtaining

Acid Blocks can be broken by hand. It breaks instantly when broken. Acid will never drop as an item, even when a tool with Silk Touch is used.

### Natural Generation

Green Acid spawns wherever a Giant Snail walks. A Giant Snail is only able to spawn green acid on Precasia Grass, High Precasia Stone and Low Precasia Stone.

Orange Acid spawns whenever the player fires an arrow from a Skydriver Bow. The arrow leaves a trail of acid under it as it flies.

## Usage

In-game, acid is only 1/8 of a block tall.

Green Acid damages the player when stepped on. It will not damage anything else. The acid will do 15 (×7.5) damage per second to the player for as long as the player stands on it. The acid will also inflict Slowness to the player.

Orange Acid damages all entities that step on it. The orange acid will do 4 (×2) damage per second to any entity that stands on it. The orange acid will also inflict Slowness to entities.

Both acid types will decay after a short period of time.

All Acid blocks deal acid damage.

## Trivia

* If the player dies when touching a green Acid Block, the death message will say "<player> was dissolved into acid."
1.19.2-3.6.16

**1.19.2-3.6.16** is the 4th release of the mod for 1.19.2.

* The following textures have been changed:
	+ Dungeon Tokens

### Entities

 Undead Herald | Has a new model.The stats were changed.Now spawns naturally again.

* The following mobs have been removed:
	+ Assassin

### Advancements

* All advancements in the "Advent of Ascension" tab were moved to the vanilla "Minecraft" tab.
* The following advancements have been removed:
	+ Advent of Ascension

### Other

* The minimum GeckoLib version was changed to 3.1.21.

## Fixes

* Fixed Shyre Staff still working in Nowhere. (Github issue #3425)
* Fixed Troll Idol not doing damage if not fully repaired and not hitting an undead entity.
* Fixed Trophies not dropping the correct item when mined. (Github issue #3411)
* Fixed checkpoints not clearing when going through a return portal. (Github issue #3408)
* Fixed skill abilities not re-enabling after leaving the parkour area. (Github issue #3410)
* Fixed the Return Crystal counting as finishing a parkour course when consumed. (Github issue #3412)
* Fixed the Nether Tourist parkour missing checkpoints at its start. (Github issue #3413)
* Fixed screen effects stacking up while in third-person view. (Github issue #3417)
* Fixed an issue causing some abilities to not show their description properly. (Github issue #3416)
* Fixed a piston door not working in the Nether Tourist parkour course. (Github issue #3414)
* Fixed a crash caused by the sound builder AoA uses. (Github issue #3426)
* Fixed a crash. (Github issue #3422)
* Fixed bosses taking fall damage after returning from the void in Nowhere. (Github issue #3427)
* Fixed some of Nowhere's active effects and protections not working. (Github issue #3424)

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/4002244
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.16.md
3.6-Alpha-2

**3.6-Alpha-2** is the second alpha released for 1.16.5-3.6-Public Alpha.

## Additions

### Skills

* Added a level 100 ability for unlocking a new helm for all skills except Dexterity.
* Added many new abilities to Innervation.

### Items

##### Armor

* Helm of the Dextrous
* Helm of the Dryad

## Changes

### Resources

* The textures of the following resources have been changed:
	+ Rage
	+ Spirit

### Items

 Toxic Waste Bucket | Has been relocated to the Miscellaneous creative tab.

#### Weapons

##### Swords

 Troll-Basher Axe | The Efficiency and Fortune enchantments can now be applied.

* The textures of the following swords have been changed:
	+ Candlefire Sword
	+ Creepified Sword
	+ Explochron Sword
	+ Fireborne Sword
	+ Guardians Sword
	+ Rosidian Sword
	+ Sweet Sword
	+ Ultraflame

##### Throwable weapons

* All throwable weapons now have 3D models when thrown.

##### Guns

 Purity Rifle | The amount of extra damage that can be done by Purity Rifle when the player has negative potion effects has been changed to 10% from 20%.Purity Rifle no longer gives extra damage for neutral potion effects.

##### Blasters

* The textures of the following blasters have been changed:
	+ Froster

##### Vulcanes

* The damage of every vulcane has been changed to 10 (×5).

## Fixes

* Fixed AoA fluid buckets stacking. (Github issue #2811)
* Fixed Mauls and Greatblades not utilising their reach properly. (Github issue #2872)
* Fixed Energy Cannon and Moon Cannon not performing knockback properly. (Github issue #2870)
* Fixed mauls not performing knockback properly. (Github issue #2871)
* Fixed Electinator also dealing magic damage to the original target.
* Fixed Heart Fruit crops giving the fruit when not fully grown. (Github issue #2790)
* Fixed Ancient Light, Archaic Light, Steel Light, and Vox Light requiring silk touch. (Github issue #2789)
* Fixed Shyre Cloud not rendering properly next to some blocks.
* Fixed stripped AoA log blocks not being flammable.
* Fixed AoA lamps not being as bright as they should be.
* Fixed a crash caused by Undead Troll. (Github issue #2853)
* Fixed Dustopian passive entities not spawning. (Github issue #2807)
* Fixed Cotton Candor dropping Voliant Hearts. (Github issue #2791)
* Fixed AoA bosses freezing their healthbar when set with NoAI.
* Fixed Rosite & Jade not generating in Lunalus. (Github issue #2809)
* Fixed an issue where if Tslat joined any dedicated server it could immediately crash.
* Fixed the Rainbow Grass variants having numbers in their names. (Github issue #2812)
* Fixed some outdated NPC dialogue. (Github suggestion #2793)
* Fixed Coralstone Maul using sticks instead of Limonite Rods. (Github issue #2803)

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/910416969822511154
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Changelog downloadable here.
Amphibiyte

**Amphibiytes** are hostile melee mobs that spawn in Amphibiyte Coves in L'Borean.

## Spawning

### Amphibiyte Coves

Amphibiytes will spawn continuously from the four spawners generated within each Amphibiyte Cove.

Placing light source blocks will not prevent Amphibiyte spawns.

## Behavior

Amphibiytes are melee mobs that will follow targets both on land and in water.

Unlike most melee mobs, Amphibiytes will not try to avoid water when chasing targets or wandering around.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

### Experience

Amphibiytes drop  9
 experience when killed.

## Bestiary Entry

Despite thriving in aquatic environments, it has vertically flapping wings on either side of its torso, however does not possess the ability to fly.
Being very territorial, Amphibiytes will attack any unfamiliar creature that comes near its cave, charging relentlessly at its target and using its purple barbs to attack.
It is recommended to avoid approaching from the water, as they are able to travel extremely quickly through it.
Due to their surprisingly blubbery flesh, they are well protected from untrained attacks. Only those trained well enough in combat will understand how to properly take on this creature.
1.18.2-3.6.3.1

**1.18.2-3.6.3.1** is a minor version.

## Fixes

* Fixed an issue causing AoA to think every item had a skill requirement in the tooltip.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3790639
2. ↑ https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.3.1.md
1.18.2-3.6.6

**1.18.2-3.6.6** is a small update.

Issues can be reported on the Github issues page.

## Fixes

* Fixed Dryad Sprite being killable. (Github issue #3239)
* Fixed Helm of the Treasurer missing its texture. (Github issue #3232)
* Fixed Scalable mod abilities not properly displaying their description if using negative values. (Github issue #3236)
* Fixed a crash caused by a mixin no longer being needed. (Github issue #3244)

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3826850
2. ↑ 2.0 2.1 2.2 2.3 https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.6.md
1.16.5-3.6.5

**1.16.5-3.6.5** is a small update.

The following blocks received texture changes:

* Block of Emberstone
* Block of Jade
* Emberstone Ore
* Jade Ore
* Limonite Ore

* Emberstone Ingot
* Emberstone Nugget
* Jade

* Emberstone Axe
* Jade Axe

* Emberstone Pickaxe
* Jade Pickaxe

* Emberstone Shovel
* Jade Shovel

##### Hauling rods

* The amount of vanilla *Minecraft* experience given when fishing up an item using any hauling rod has been increased.

#### Weapons

##### Swords

The following swords received texture changes:

* Emberstone Sword
* Jade Sword

#### Armor

 Wither Armor | The 15% resistance was increased to 25%.Taking Wither damage while wearing a full set now inflicts the Resistance potion effect onto the player.

## Fixes

* Fixed the broken chinese localisation. (Github issue #3202)
* Fixed the update checker being disabled.
* Fixed a crash caused by lightning-using items.
* Fixed the Fishing Xp Boost ability not working. (Github issue #3219)
* Fixed an issue where you couldn't change Advent GUI tabs with an open bestiary entry. (Github issue #3225)
* Fixed Haunted Dungeons not generating large rooms.
* Fixed an issue where bestiary entries might have their name obscured on large mobs.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3813039
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.5.md
Achony Sapling

The **Achony Sapling** is a sapling that can grow into a tree that is found in Lelyetia.

## Obtaining

Achony Saplings can be broken with any tool. When broken, it drops itself.

Achony Saplings can be obtained from breaking Achony Leaves. Not all Achony Leaves will drop a sapling when mined.

Achony Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Achony Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

In order to grow, the Achony Sapling must have at least 26 blocks of air above it, but in order to get the max height, 38 blocks of air are required. Achony Saplings require that the block above them has a light level of 9 or above in order to grow without bone meal.

If the block the Achony Sapling is placed on is broken, the Achony Sapling will drop as an item.

### Composting

When used on a Composter, Achony Sapling has a 30% chance to add a section to the pile in the Composter.
Angler

**Anglers** are hostile melee mobs that appear in L'Borean

## Spawning

Anglers spawn naturally in L'Borean.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Anglers are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

They will regenerate 2 (×1) per tick if in water.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

## Bestiary Entry

In a strange feat of evolution, it appears to have a bioluminescent growth protruding from above each of its heads. It's presumed that these growths were originally intended to lure potential prey when it lived underwater.
With it now being primarily a land animal however, its head growths don't have any known function.
Like most other two-headed, multi-tusked creatures, Anglers are aggressive and will attack on sight.
Its primary method of offense is to charge at the target and use its large tusks to pierce the flesh of its prey.
0.9.8.12

← Prev

**0.9.8.12** was released on October 25, 2017.

## Changes

* Added New Prestige Weapon Set:
	+ Sausage > Bratwurst > Kielbasa (Level 94 Unlock)
* Auto-mute now takes games played into consideration to refine detection
* Upgraded Unity engine to v5.6.4 for several performance and stability improvements
* Fixed several graphics-related crashes
* Fixed an issue with the tab screen
* A few other small fixes
1.20.1-3.6.29

**1.20.1-3.6.29** is the third release for 1.20.1. This is also the first release of the mod to also work with NeoForge.

## Additions

### Entities

 Horndron | Prepped some of its reworked state, but it's not complete yet

### Other

* Added the Archaic Hall boss arena to Nowhere

## Changes

### Blocks

 Tangle Thorns | Is now thorny and tangly

### Other

* Nowhere no longer heals you while inside immediately. Your hunger will be placed into stasis, and after 2 minutes inside you will begin to heal as before
* Made more Precasia worldgen changes
* Renamed Engineering to Artifice
* Adjusted Embrake's loot table
* Adjusted AoA mob AI to not retaliate allied mobs

## Models/Textures

* Changed Chomper's texture
* Remodelled Spinoledon
* Retextured Atlantic Staff
* Retextured Concussion Staff
* Retextured Everfight Staff
* Retextured Evermight Staff
* Retextured Joker Staff
* Retextured Shyre Staff
* Retextured Sky Staff
* Retextured Ice Armour
* Retextured Infernal Bow
* Retextured Skeletal Bow
* Retextured Weaken Bow
* Retextured Wither Bow

## Bug Fixes

* Fixed Calab Grass not being bonemealable properly
* Hopefully fix a crash caused by placing some plants
* Fixed an issue causing a crash when Hauling
* Fixed an occasional crash caused by quitting a world while a skill toast popup was active
* Fixed a weird Nowhere crash

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1139716182258233354
Abyssal Stone

**Abyssal Stone** is a block that makes up the underground of the Abyss.

## Obtaining

Abyssal Stone can be mined up with any pickaxe. If mined without a pickaxe, it will drop nothing.

### Natural Generation

Abyssal Stone makes up the majority of the underground blocks in the Abyss. It can also be found as a part of the bridge-like structures on the surface of the Abyss.

## Usage

Abyssal Stone serves as a decorative block.
1.16.5-3.6.7

**1.16.5-3.6.7** is a small update.

## Fixes

* Fixed traders not restocking reliably.
* Fixed Divine Stations duplicating upgrade kits.
* Fixed the High in Calcium trait giving White Dye instead of Bone Meal. (Github issue #3281)
* Fixed the patchouli tooltip in Advent Gui causing other tabs to go dark if in transparent mode. (Github issue #3234)
* Fixed a rare crash caused by thrown boss items. (Github issue #3296)
* Fixed Crafting Auto-Enchant ability not working with FastWorkbench installed.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3983612
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.7.md
3.1.2.b

**3.1.2.b** is a hotfix update.

## Fixes

* Did some more infinite-portal-loop bug fixing stuff.
* Fixed crystal creator not working at all.
* Fixed crash from XP Particles at random times.
* Fixed Haven being dark.
* Fixed immediate crash for some users with different installed java libraries.
* Fixed issue with crowns not syncing properly.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/2714823
3.4.7

**3.4.7** is a small update.

### Entities

* The distance that flying mobs will aggro the player was changed from 36 blocks to 24 blocks.
* Reduced the costs of Toy Merchant trades.

 Trotter | Health changed from 45 (×22.5) to 25 (×12.5).

### Other

* Improved portal generation mechanics to attempt to avoid spawning below floating dim land.
* Improved the portal clearing if the portal generates underground to give more room to move.
* Added additional prevention methods for ender pearls above world height.
* Made the Blank Realmstone GUI wrap its tooltips to prevent long text being cut off.
* The Celeve World Table was tweaked: circus coins now drop in quantities of 2-5 instead of 1-3.

## Fixes

* Fixed Living Growth's hitbox shrinking when in its final stages.
* Fixed Spikey Pillar & Lunar Pillar creating X-ray unintentionally.
* Fixed Footbone Fragments Ore not dropping xp when mined.
* Fixed Shyre Staff teleporting up walls.
* Fixed greatblades and mauls ignoring their cooldown restrictions.
* Fixed Draggy Slab's recipe being incorrect.
* Fixed Goofer Slab's recipe being incorrect.
* Fixed the creation slab recipes not giving enough slabs.
* Fixed the scrollbar not working properly in the guides tab of the Advent GUI.
* Fixed the Reaper Reaper advancement triggering for any Web Reaper kill.
* Added another fix for Ancient Cavern shrines not working in survival.
* Fixed Lotto Totem's coin not spinning.
* Fixed a crash caused by an incompatibility with some mods.
* Fixed the Charger Safari advancement requiring a Ghostly Cyclops kill instead of a Ghostly Charger.
* Fixed events not properly starting on launch if one is running when the server or world is shut down.
* Fixed the Shell Enchantment not affecting the tooltip damage on a number of guns.
* Fixed the disableHudPotionOffset not affecting the skills gui. (Github issue #2335)
* Fixed an issue with FakePlayers causing a crash. (Github issue #2334)
* Fixed the Control enchantment not going up to level 4. (Github issue #2327)
* Fixed the player command causing resources to multiply wildly.
* Fixed Irolog's texture not being updated.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/821998639890694188
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3243497
1.18.2-3.6-Public Alpha

**1.18.2-3.6-Public Alpha** is an alpha build of the mod. It is the first version of the mod released on *Minecraft* 1.18.2.

1.18.2-3.6-Public Alpha is a less complete version of 1.16.5-3.6-Public Alpha. A large amount of content is missing from the alpha as the 1.18.2 port is not yet finished, including all dimensions and a majority of mobs.

## References

1. ↑ 1.0 1.1 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3728448
1.19.2-3.6.14

**1.19.2-3.6.14** is the second release of the mod for 1.19.2.

The following textures have been changed:

* The rune patterns on all vanilla banners.

* Limonite Rod

## Fixes

* Fixed Smash not dropping items from the rare table.
* Fixed Troll Idol allowing teleportation even if uncharged. (Github issue #3383)
* Fixed players getting duplicate loot messages from boss kills in nowhere when in singleplayer.
* Fixed Return Crystal taking you back to the nowhere lobby if you got to Nowhere via boss totem.
* Fixed some issues with the Nowhere portals and the boss totem teleportation functionality. (Github issue #3379)
* Fixed the player command not adjusting saturation properly.
* Fixed an incorrectly written locale entry for Bow Damage Increase.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3956647
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.14.md
1.16.5-3.6.4

**1.16.5-3.6.4** is a minor version.

* the amount of xp given based on a mob's max health or the amount of damage done by the player was increased.
* the amount of xp given based on a mob's armor toughness was changed.
* the amount of xp given by mobs that were spawned by a spawner was decreased.
* mobs that cannot move between dimensions now give more xp.

### Resource Systems

 Spirit | Spirit is now regenerated upon hitting mobs.Spirit natural regeneration now changes depending on how much health the player has

### Items

#### Weapons

##### Blasters

* The unholster time for all blasters was changed to .83 seconds.

### Entities

* 1 Iron Ingot for 5 Copper Coins.
* 1 Gold Ingot for 1 Silver Coin.
* 5 Gold Coins for 1 Exp Flask.

## Fixes

* Fixed Leaves and Glass not acting like they should. (Github issue #3175)
* Fixed Banners being flipped in the gui. (Github issue #3177)
* Fixed AoA's plank blocks not being flammable. (Github issue #3176)
* Fixed Fishing Cages causing you to duck when thrown. (Github issue #3116)
* Fixed Bonus Smelt Result syncing across all instances in a skill. (Github issue #3167)
* Fixed some miscellaneous crashes caused by the XP Particles renderer.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3790594
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.4.md
0.9.7

← Prev

**0.9.7** was released on October 12, 2016.

## Changes

* Added Hotseat capability to Skirmish!
* Press the 'Add Human' button in Skirmish mode to play with local players
* Please report all bugs or oversights- there are bound to be a few as this was a - significant addition code-wise
* 0 XP bonuses are no longer shown on the results screen
* Fixed bug/glitch when playing multiple games of 'Charge' in a row
* Overhauled menu screen and animation
* A couple other bug fixes
1.20.1-3.7

**1.20.1-3.7** is the sixth release of the mod for 1.20.1.

* Made some further adjustments to Opteryx and finalised it, adding its bestiary entry

### Entities

* Changed Attercopus to deal sting damage
* Increased the spawn weights of Ancient Golem, Ghost, and Void Walker

### Other

* Updated the Precasia realmstone insert image
* Updated the Overworld realmstone insert image
* Updated the Nether realmstone insert image
* Updated the Nowhere realmstone insert image
* Adjusted Attercopus' bestiary entry
* Removed Predatious Bow's crafting recipe (it is now dropped by Spinoledon)

### Models/Textures

* Updated the texture for Tangle Thorns
* Updated the texture for Lucalus Sapling
* Updated the texture for Lucalus Planks
* Updated the texture for Lucalus Log and its variants
* Updated the texture for Lucalus Leaves (again)

## Bug Fixes

* Fixed an issue causing AoA Melee mobs to not be able to hit properly
* Fixed Smilodon not having attack strength
* Fixed Dunkleosteus not having attack strength
* Fixed Veloraptor breaking the high jump world record
* Fixed bestiary not rounding knockback resistance
* Changed the update checker again
* Fixed Charger not playing a sound on death
* Fixed AoA potion effect applications not working on multipart entities
* Fixed an issue with Ashfern recipe displays in JEI
* Fixed an issue where Lyndamyte Armor would set the wearer on fire if wearing a full set
* Fixed staves throwing an error when trying to hold runes in-hand
1.18.2-3.6.2

**1.18.2-3.6.2** is a small update.

## Fixes

* Fixed Emberstone pickaxe not smelting properly and breaking smelting recipes. (Github issue #3153)
* Fixed Rock-Pick Sword and Troll-Basher Axe not working quite right. (Github issue #3146)
* Fixed Greatblades having incorrect attack speeds. (Github issue #3145)
* Fixed Runic Stone Button's incorrect naming. (Github issue #3147)
* Fixed Runic Stone Brick Wall's incorrect naming. (Github issue #3148)
* Fixed Mineral Blocks not requiring a corrected tool to drop when mined.
* Fixed the Extraction Rare Table Harvest ability giving Farming xp.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3781144
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.2.md
1.19.4-3.6.25

**1.19.4-3.6.25** is the third release for 1.19.4.

## Additions

### Dimensions

* Precasia was re-added. *NOTE: It is mostly just a clone of the Overworld as of this version.*

### Loot Tables

 Elite King BamBamBam | Added a loot table for Elite King BamBamBam

### Advancements

* Added the His Bigger Badder Brother advancement
* Added the Nethengeic Shutdown advancement
* Added the Nethengeic Gold advancement
* Added the Nethengeic Deliverance advancement
* Added the I Like The Boom advancement
* Added the Defused advancement
* Added the Blast Resistant advancement
* Added the Bamm-Bamm! advancement

## Changes

### Entities

 Sand Giant | Changed its sandstorm attack to do minecraft:mob\_attack\_no\_aggro damage instead of generic and increased its strength

### Sounds

 King Bambambam | Changed King BamBamBam's sounds

### Loot Tables

 Smash | * Added Potion of Everlasting Strength to Smash's loot table
 Little Bam | Removed Explosive Idol from the table

### Other

* Bosses in Nowhere will now be forcibly placed back in the arena if they leave it for too long
* Fireworks explosions no longer restore Spirit
* The NPC spawner is now data-driven and can be configured via datapack
* Fixed an issue causing Lottoman/Undead Herald to not spawn in dimensions with ceilings
* Reworked the particles back-end once again to allow for client-side particle handling from the server
* Added a feedback message to the Nowhere Boss Altar when attempting to use it in Peaceful difficulty

## Bug Fixes

* Fixed energy-based attacks counting as ranged damage
* Fixed Thorns damage counting as melee damage
* Fixed Nethengeic Wither & its Elite counterpart still not counting as bosses
* Fixed Nowhere's boss music not playing in survival
* Fixed the player double-swinging their arm when interacting with the boss altar in Nowhere
* Fixed Nowhere boss music continuing even after leaving the arena or the boss dying
* Fixed Flamethrower damage not scaling with difficulty
* Fixed Ice Beam damage not scaling with difficulty
* Fixed AoA damage sources not properly marking the attacker as having attacked the target
* Fixed an issue where mobgriefing could be subverted by killing the entity source of an AoA explosion prior to the explosion going off
* Fixed some player-originating projectiles erroring out sometimes
* Fixed Little Bam's charge sound continuing even after death

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1107214848753942588
Abyss Realmstone

The **Abyss Realmstone** is an item that is used to access the Abyss dimension.

## Obtaining

### Mob summoning

While a Blank Realmstone is in the player's inventory, summoning a Wither in the Nether will convert it into an Abyss Realmstone.

## Usage

### Portal

Using an Abyss Realmstone on a Carved Rune of Power at a Portal will create a portal to the Abyss within the frame.
Ancient Hallways

**Ancient Hallways** is a tier 1 parkour course in Nowhere.

## Generation

A single Ancient Hallways generates in Nowhere at X = 1000, Y = 5, and Z = 1000. Thus there is only one Ancient Hallways structure present in the entire game.

## Structure

Ancient Hallways is a tall tower made of archaic blocks. There are five different levels to the tower, and as the name suggests, each floor consists of a long hallway. Archaic Ladders connect the floors with one another. Each floor has a parkour course that must be completed to access the floor above it. Some of the floors have lava pools. The portal to complete the course is located at the end of the topmost floor.

## Parkour course

The player will start at the checkpoint on the bottommost floor. To complete the course, the player must exit the portal located at the topmost floor. The player will need to complete the parkour available on each floor to access the higher floors. Each floor has a checkpoint at the beginning.

## Trivia

* When the player is close enough to the course, a custom, starry skybox appears that is different from the normal Nowhere sky.
3.1.1

**3.1.1** is a version that was released on 23 April 2019.

* Added some failover checks for event deactivations in the event of servers skipping ticks
* Added some additional checks for account legitimacy for accuracy

### Items

* Added the cooking recipe for charger shanks

## Changes

### General

* Changed help tab gui link to chinese wiki if on chinese language
* Cleaned up the event names a bit in the aoaevent command feedback
* Changed tribute and event reset for overworld to on wake up instead of on sleep
* Hid in-game resource GUI while in spectator mode
* Improved appearance and eliminated artifacts for various texts while using a unicode font

### Blocks

* Crystallanium, Emberium, Skeletanium, and Shadonantium no longer work as beacons

### Mobs

* Changed up Amphibiyte pathfinding a bit to hopefully fix a few issues
* Gave Corallus' projectiles just a little bit more speed

## Fixes

* Fixed Actually Half Way There advancement not completing
* Fixed extraction device acting weird with placing blocks when it's lit
* Fixed yet another issue blocking creeponia ores from spawning
* Fixed yet another bug with Mechbot causing him to not jump
* Fixed Radiant Pixon dropping Blooming Infusion Stones
* Fixed clicking on the scrollbar in the guides tab opening a topic
* Fixed not being able to click on guides low on the list
* Fixed incorrect completion percentage for creation and soul in the ingame gui
* Fixed mob overhead icons going dark when looking down on them
* Fixed cutoff text on Used Dragon Rage advancement
* Fixed theme button initially showing 'default' instead of 'Default' when first opening
* Fixed /aoaevent giving errors and failing
* Fixed missing usage text for /aoaskill removelevel
* Further fixed some event timing stuff (Github issue #586)

## References

1. ↑ https://discordapp.com/channels/434160774546456590/451526578950766594/570140302153744395
1.20.1-3.6.31

**1.20.1-3.6.31** is the fifth release for 1.20.1.

## Removals

* Removed Furlion Chop & its uncooked variant
* Removed Chimera Chop & its uncooked variant

## Bug Fixes

* Fixed Precasia's realmstone insert not being present in the Blank Realmstone GUI
* Fixed melee mobs not being able to walk
* Fixed Precasian Tar Pits generating weirdly
* Fixed Horndron and Deinotherium not having loot tables
* Fixed Shiny Squid not glowing
* Fixed non-developed realmstones crashing the game when used
* Fixed aoa food items not being tagged as food
* Fixed the Ashfern cooking recipe not working unless the ashfern is in the first slot
* Fixed Ashfern cooking duplicating cooked food
* Fixed AoA Animals getting a bit stuck after panicking
* Fixed Ashfern not being placable on Basalt
* Fixed Precasian Iron Ore requiring an Iron Pickaxe to mine
* Fixed Precasian Copper & Lapis ore not having smelting recipes
* Fixed Hellfire not doing anything
* Fixed Smash/Elite Smash's slam attack not showing particles properly
* Fixed Extraction crafting auto-enchant applying to infusion
* Fixed some model clipping in Dark Hatchetfish & Sasquatch

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1154339445965852722
Ancient Rock

**Ancient Rock** is a block used when building a portal to another dimension.

## Natural Generation

Ancient Rock can be found making up the Ruined teleporters that generate underground in the Overworld.

## Obtaining

Ancient Rock can be mined with any pickaxe. If mined without a pickaxe, it will drop nothing.

## Usage

### Creating a portal

Template:See also

Ancient Rock is used to create the portals needed to visit other dimensions. It takes 13 ancient rock to finish the portal along with the 5 special carved runes. The corners of the portal have to be filled - they are not optional.

### Crafting

Ancient Rock can be used to create the carved rune of power.
3.4.3

**3.4.3** was a minor update that fixed bugs.

Runic Bricks
* Changed the id to `aoa3:runic_bricks`.

## Fixes

* Fixed a bug where Crystevia generated with bedrock.
* Fixed a crash involving Logging.
* Fixed a bug where the Armory Prep advancement's name and id had incorrect spelling.
* Fixed a bug where the Colour, Clarity, Cut, Carat advancement's id had an incorrect spelling.
* Fixed a bug where the My Turn To Ride advancement was visible.
* Fixed a bug where Overkill, Schmoverkill's id had an incorrect spelling.
* Fixed a bug where the It's Past Your Time advancement had a wrong word in its direction.
* Fixed a bug where Occulent's clones were not being spawned on servers.
* Fixed a crash involving Turkish players and scoping with snipers.
* Fixed a bug where skydriver bow's acid could change blocks.
* Fixed a bug where skeletal shovel and skeletal axe not dropping bone meal and actually dropping white dye.
* Fixed a bug where lunarade, tea, natural tea, and fungal tea failed to return their cups/lunarade mug when drank.
* Fixed a bug where the bell sound was not present.
* Fixed a bug where crops would not give items when interacted with.
* Fixed a bug where Occult Pickaxe had a problem with servers.
* Fixed a bug where staring eyes were not being dropped by the red tentacle blocks.
* Fixed a bug where placing creep leaves spawn a creep tree.
* Fixed a bug where teasink's model had a problem.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/793006061497090088
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3151022
Achony Log

**Achony Logs** are a block that make up achony trees.

## Obtaining

Achony logs are breakable with anything, but like logs in vanilla *Minecraft*, it can be broken the most quickly with an axe.

## Natural generation

Achony logs generate as the trunk of an achony tree, including both the naturally generated trees and trees grown from an achony sapling. Achony logs also generate in the inverted achony tree.

### Structures

Achony logs can be found in chests in lelyetian towers.

## Usage

Achony logs are used similarly to logs in vanilla *Minecraft*.

### Smelting

Achony logs can be smelted in a furnace to produce charcoal. The recipe gives .15 xp when smelted.

### Fuel

Achony logs can be used as a fuel for smelting. Achony logs can smelt 1.5 items per log.

### Making stripped logs

Using an axe on an achony log will turn it into a stripped achony log.