recursal/Fanatic-Fandom huggingface dataset:
Alabaligi

**Alabaligi**
*This freshwater fish lives in the clear waters of the Near East.*

**Stackable:** 12

*Eastern Analog of Shining Trout.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Kulh Amariyo | Aht Urhgan Whitegate (I-10)

### Fishing

 Location
 * Bhaflau Thickets
* Mamook
* Wajaom Woodlands
* Fly Lure
* Minnow
* Sinking Minnow
* Lu Shang's Fishing Rod
Ametrine

**Ametrine**
*A purple jewel.*

**Stackable:** 12
 Synthesis Recipes
Goldsmithing (20)

**Yield:** Amethyst x 1
**HQ 1:** *Ametrine* x 1
**HQ 2:** Fluorite x 1
**HQ 3:** Spinel x 1
**Wind Crystal**
* 1 x Purple Rock
* Ametrine Earring - Goldsmithing (45)
* Ametrine Ring - Goldsmithing (60)
* Ametrine Ring - Goldsmithing (55)
* Steel Kilij - Smithing (62) Goldsmithing () Woodworking ()
 Desynthesis Recipe
*None*
* Trident - Woodworking ()

## How to Obtain

### Chests/Coffers

* Castle Oztroja Chest
* Crawlers' Nest Chest
* Davoi Chest
* Eldieme Necropolis Chest
* Fei'Yin Chest
* Garlaige Citadel Chest
* Labyrinth of Onzozo Chest
* Castle Zvahl Keep Chest
* Pso'Xja Chest
Apple Juice

**Bottle of apple juice**
*Fresh-squeezed faerie apple juice.*

**Stackable:** Not Stackable

**Food Effects:** (2.25 minutes, All Races)
* **MP Regeneration Over Time +1**
**Guild Points Value:** *None*

 Synthesis Recipes
Cooking (20)

**Yield:** *Apple Juice*
**Water Crystal**
* 4 x Faerie Apple
 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Boncort | Northern San d'Oria (F-8)
Aristocrat's Coat

File:Aristocrat's Coat.jpg

**Aristocrat's Coat**
**[Body] All Races**
**DEF:** 41 **MP**+18
**Adds "Refresh" Effect**
**"Cure" Potency** +12%
**Lv.** 68 **WHM**
*View the entire Aristocrat's Coat Set.*
**Guild Points Value**: *Unknown*

 Synthesis Recipes
Clothcraft (87)

**Yield:** Noble's Tunic
**HQ1:** *Aristocrat's Coat*
**Earth Crystal**
* 2 x Gold Thread
* 1 x Rainbow Cloth
* 1 x Shining Cloth
* 1 x Silk Cloth
* 1 x Silver Thread
* 2 x Velvet Cloth
 Desynthesis Recipe
Clothcraft (87)

**Yield:** Silk Thread x 1
**HQ1:** Rainbow Thread x 1
**Lightning Crystal**
* 1 x *Aristocrat's Coat*
Aquarian Abjuration: Head

File:Aquarian Abjuration Head.png

**Aquarian Abjuration: Head**
*The inscription reads:*
  *"In accordance with the ancient*
  *aquarian pact, may the bane be*
  *lifted from thy forbidden artifact."*
*This prayer is necessary in purifying*
*the cursed crown.*

**Stackable:** Not Stackable

**Used in Quests:**

Abjuration: Zenith Crown
Abjuration: Zenith Crown +1

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Assault Mission - Egg Conservation

## Enemies

* *Strong to:* Sleep
* *Weak to:*

## Walkthrough

Defeat all the Qiqirn. Protect the female apkallu.

* This was like a mini-besieged with the additional NPC helpers.
* You start in a giant room with a lot of Apkallu - the bigger ones are the males and are going to help in the fight.
* The smaller Apkallu are the females you're there to protect.
* All of the Apkallu are buffable and curable.
* The mission fails if all females are killed and you get points based on the number of females that are left at the end of the mission.
* The Qiqirn Egglers wield daggers. They attack quickly with high accuracy.
	+ They use Kibosh, which induces Amnesia, and Faze, which freezes you for several seconds.
* Qiqirn start coming in from one of the sides of the room in teams of 1-2.
	+ Once they're in range of the males, the males will engage as well.
	+ After a little bit, another team of Qiqirn will join the attack from one of the remaining sides.
* Once all Qiqirn are defeated there will be a short period to rest up, then another wave of Qiqirn comes. This continues for a few waves.
* The Qiqirn come at a decent speed, so make sure you bring enough DD to get through each wave pretty quickly.
* You can sleep them before the Apkallu attack them, or else the Apkallu will wake them up. It should be noted that they are highly resistant to sleep.
* Another method is to have one or more people kite Qiqirn around the room, either to gather up males to attack them, or to get them away from the group, while other members of your party kill one or two Qiqirn.
* Curing generates more hate than normal.
* The male Apkallu will "faint" if they get below about 50% health and can't be healed/revived.
* After a few waves of Qiqirn are defeated the Mission will be successful and the Rune of Release will spawn in the area you are in with the Apkallu.
Amood

**Amood**
**(Great Axe) All Races**
**DMG:** 88 **Delay:** 504
**Enhances "Resist Virus" effect**
**Latent effect:**
**DMG:** 58 **Occasionally attacks twice**
**Lv.** 75 **WAR**

**Damage Per Second:** 10.48
**TP Per Hit:** 137%

*Latent effect*
* Active during the First Quarter Moon.

*Occasionally attacks twice*
* Double Attack can stack with this effect, resulting in a triple attack.
**Guild Points Value:** *None*

 Synthesis Recipes
Goldsmithing (100), *Woodworking (58), Smithing ()*

**Yield:** *Amood*
**HQ 1:** Amood +1
**Fire Crystal**
* 1 x Darksteel Ingot
* 1 x Ebony Lumber
* 1 x Gold Ingot
* 2 x Mythril Ingot
* 2 x Scintillant Ingot
* 1 x Turquoise
 Desynthesis Recipe
*None*
Assassin's Armlets

**Assassin's armlets**
**[Hands] All Races**
**DEF:** 16 **HP** +7 **CHR** +5 **Enmity** +3
**"Treasure Hunter"** +1
**Lv.** 75 **THF**

*"Treasure Hunter" +1*
* Increases drop rate by approximately 1%.

*View the entire Assassin's Attire Set.*
**Used in Quests:** Relic Armor +1

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Dynamis

* Xarcabard
* Tavnazia
Arctic Wind

Arctic Wind

**Arctic Wind**
**(Throwing) All Races**
**DMG:** 250 **Delay:** 276
**Lv.** 72 **All Jobs**
**Damage Per Second:** 54.35
**TP Per Hit:** 7.3%
*Hidden Effect*
* When landed on Suzaku its "Additional Effect: ****Fire Damage****" is Dispelled.
**Used in Quest:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Assault Mission - Orichalcum Survey

## Enemies

* *Strong to:*
* *Weak to:*
 Qiqirn Miner
* *Strong to:*
* *Weak to:*
*Aggressive after a player finds ore, initially spawns with green name, changes to yellow when ore is found.*

## Walkthrough

Mine for Orichalcum Ore at Mining Points throughout the area. Take the ore to the NPC at the starting point to finish. This ore goes directly into the inventory of the person that mined it.

* Enter and talk to Mulwahah to receive a Pickaxe Temp Item.

* Normal Pickaxes don't work.

* Find and **touch** a mining point. One of the following will happen:

1. You receive a temporary Orichalcum Ore, in which case the mission is complete.
2. The pickaxe breaks, in which case return to the NPC for a new one.
3. A worm spawns. The worm will detect through sneak. Kill the worm and continue mining. Worms only have 1300-1500 HP, however they can cast up to 50 feet away and have a longer sound aggro range than the normal worm (up to 35'), making running away difficult. The worm will not use Draw In, however.
4. "You are unable to mine anything."
5. You mine a pebble or Zinc Ore. These two items will go into treasure pool.

* Keep mining the same spot until it disappears or you get the Ore.
* The mining points move like normal mining points.
* Upon finding the temporary Orichalcum Ore, you must bring the ore back to the NPC at the start. Beware, the roaming Qiqirn will become aggressive to all party members, detecting by sight, once the ore has been found. You can easily use Invisible to avoid agro, as long as a Qiqirn was not facing you when someone found the ore.
* If a Qiqirn does see you, do not try to kill it unless that is your only option. They seem able to attack up to five times in a row, and do so with surprising regularity. Sleep and Bind will buy time.
* Find the Rune of Release and Ancient Lockbox at (H-8) to complete and leave the mission.

## Notes

* The reported strategy of running away from the worms when they pop with some sort of shadow up (like Utsusemi: Ichi or Blink) can work but is NOT recommended. The worms do NOT despawn. There is an off chance you may find the ore in an unoccupied location. But in case you do not, you may run out of time trying to kill the remaining worms.
Antares

**Family:** Scorpions
**Crystal:** **Earth**
**Weak to:** **Light**, **Ice**

 Gustav Tunnel
* Scorpion Shell
 Halvung

* The Antares in Halvung are not Charmable.

### Historical Background

Antares, also called Alpha Scorpii, is the brighest star in the constellation Scorpius and one of the brightest stars in the sky. Antares was used in some Ancient Egyptian rituals and the Persians considered it one of the "royal stars" (the others are Aldebaran, Regulus, Fomalhaut). Antares is Greek for "opposed to Ares" (Ares is the god of war and the Greek name for the planet Mars), which derives from its red color, which makes it somewhat similar to Mars. Antares is a M-type star (red) and is a red giant. It is located 604 ly from the Sol solar system. Antares is also called The Heart of the Scorpion.
Ascention

Ascention

**Ascention**
**(Scythe) All Races**

**DMG:** 79 **Delay:** 480  +8      +8
**Additional effect vs. undead:**
**Fire damage**
**Lv.** 67 **WAR / DRK / BST**

**Damage Per Second:** 9.88
**TP Per Hit:** 13%
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Historical Background

The term "ascension" usually refers to resurrection or rising upwards. In the case of Christianity the term is applied to Christ coming back to life. This could explain the reason the scythe has the additional effect on undead but moreso the fire element since fire is commonly associated with putting the undead to rest. Also the elemental resistence bonuses of both Fire and Light could symbolize Hell and Heaven.
Ares's Sollerets

**Ares's Flanchard**
**[Legs] All Races**
**DEF:** 35 **HP** +2% **MP** +2%
**STR** +6 **DEX** +6 **INT** -3 **MND** -3
**"Double Attack"** +2%
**Set: Enhances "Double Attack" effect**
**Lv. 75** **WAR / PLD / DRK / DRG**
*View the entire Ares's Cuirass Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Salvage Upgrade

 Enyo's Cuisses | Phobos's Cuisses | Deimos's Cuisses | Wamoura Cloth x12
Antican Hoplomachus

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Western Altepa Desert
* Rotten Meat
* Xhifhut Bow

### Historical Background

In Roman society, the Hoplomachus (alternatively called the Samnite) was a type of gladiator. They were considered the "standard" gladiator. Their weapon and armor was based on the garb of the soldiers of Samnium, a kingdom in southern Italy which the Roman Republic defeated and annexed around 80 BCE. They were part of the heavy class of gladiators (Hoplomachus/Samnite, Thracian, Murmillo), wearing a standard Roman helmet, the Galea (open face, wide sideguards, a slightly raised crest and a plume), a large, rectangular curved shield (the Scutum), metal wrist guards, metal greaves. They used a Gladius, a short-sword, the standard sword for Roman soldiers. Their most common adversaries were the other heavy-class gladiators: Thracians and Murmillos. The name Hoplomachus derives from what the Romans envisioned Greek soldiers to be. The Hoplomachus however, does not resemble the Hoplite of Ancient Greece.

Like the *Final Fantasy XI* Job System, all types of Gladiators in Ancient Rome were designed to give balanced and fair matches. They were rarely pitted against the light-classes of gladiators, the Secutor or the Retiarius, and their primary opponents were the Murmillo and the Thracian. While the Hoplomachus/Samnite had the largest shield of all gladiators, their face was exposed and their body had little armor on it otherwise (the Murmillo has a smaller shield, but has some body armor and a protected face & the Thracian has a tiny shield, but has the most body armor and a protected face).
Armored Arrowheads

**Handful of armored arrowheads**
*The striking tips of Bodkin arrows.*

**Stackable:** 99
 Synthesis Recipes

**Yield:** *Armored Arrowheads* x 6
**HQ1:** *Armored Arrowheads* x 8
**HQ2:** *Armored Arrowheads* x 10
**HQ3:** *Armored Arrowheads* x 12
**Wind Crystal**
* 1 x Steel Ingot
* 1 x Taurus Horn

**Yield:** *Armored Arrowheads* x 18
**HQ1:** *Armored Arrowheads* x 24
**HQ2:** *Armored Arrowheads* x 30
**HQ3:** *Armored Arrowheads* x 36
**Wind Crystal**
**Filing**

* 3 x Steel Ingot
* 3 x Taurus Horn
* 1 x Shagreen File

 Desynthesis Recipe
*None*
Assault Mission - Extermination

## Walkthrough

Kill everything.

* It is possible an NM will pop when you defeat an enemy of that type. (After killing one Slime, Undead Slime popped)
	+ 1 NM will always spawn per run
	+ It must also be defeated in order to win.
	+ It spawns where an enemy just despawned
* If melee DD fight the slimes, they should sub NIN to avoid Fluid Spread.
	+ Or you can send a BLM or two to kill them while the rest of the party goes the other way.
	+ The Carrion Slimes do not have MP, so Aspir cannot be used. They also appear to be resistant to Bind.
	+ Be careful when sending BLMs, wait for every slime to disappear before pulling a second one, otherwise the NM could spawn and the BLMs can wipe against two.
Aragoneu

Found on the northwestern edge of the Mindartian continent near Quon, this dry region is inhabited by many of the same wildlife found on the neighboring continent. In addition, to the northeast of Aragoneu is a region known as the Sanctuary of Li'Telor.

## Outpost

The outpost of this region is located in Meriphataud Mountains at E-5

## Regional Vendor

 OggodettBastok Markets I-9
* Millioncorn 44 - 49
* Roasted Corn 114 - 128
* Yagudo Feather 36 - 41
* Sunflower Seeds 92 - 104
Assault Mission - Requiem

## Walkthrough

Kill all the undead to win.

* You start the level in (F-9).
* Half of the skeletons and ghosts are to the south of the entrance, half are to the north.
* There are gates in (H-8/9) and (F/G-8) that block off part of the map. Ignore them.
* When they are all defeated, the Rune of Release appears back where you started.

## Notes

* The Draugar's Wyverns have about 1000 HP and can be resummoned by the Draconic Draugars 20min after starting the mission.
* WHM/NIN is pretty good DD in this mission, with Banish to lower defense and Hexa Strike.
* Banish against the ghost type mobs can essentially double the damage caused by melee attacks. The Banish spell will remove the ghosts' resistance to melee attacks.
* Time is very important in this Assault. If you are still fighting mobs when 5 minutes are remaining, consider having a party member run back to the Rune of Release so that it can be activated immediately after the last mob is killed.
* Because of the Skeleton's AoE Drain HP move(Resulting in them getting sometimes more than half their health back), it may be a wise choice to get RNG BLM SMN or SAM/RNG as DD's with 1 tank preferably PLD. Be sure to have someone pulling a bit early but not too early to save time.
* Due to their bonus against bones, a MNK PT with at least one WHM for Banish on the ghost is very effective.
Aspir

**Steals an enemy's MP. Ineffective against undead.**

**Spell cost**: 10 MP
**Spell element**: **Dark**
**Magic skill**: Dark Magic
**Jobs**:
* Dark Knight Level 20
* Black Mage Level 25
**Casting Time**: 3 seconds
**Recast Time**: 60 seconds

## Generally Effective Targets

* Bombs
* Clusters
* Colibri
* Crabs
* Diremites
* Elementals
* Evil Weapons
* Flans
* Hecteyes
* Magic Pots
* Soulflayers
* Wanderers
* Worms

Death

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Armor Plate II

de:Panzerplatte 2
File:Armor Plate II.jpg

**Armor plate II**
*An earth-based automaton attachment.*

**Stackable:** 12

**Note:** This is an Automaton Attachment:

 Earth x 1
 Earth x 2
 Earth x 3

Source [1] (Translation: [2])

* Parsing data for Earth Maneuver x 0 is available here:

Allakhazam: Attachment Parses + Overdrive Info
 Synthesis Recipes
Smithing (68), *Alchemy ()*

**Yield:** *Armor Plate II* x 12
**Fire Crystal**
* 2 x Darksteel Sheet
* 1 x Steel Sheet
* 1 x Carbon Fiber
* 1 x Imperial Cermet
 Desynthesis Recipe
*None*

**Fire**
Attuner — Flame Holder — Inhibitor — Reactive Shield — Strobe — Tension Spring — Tension Spring II

**Ice**
Ice Maker — Loudspeaker — II — Mana Booster — Scanner — Tactical Processor — Tranquilizer

**Wind**
Accelerator — II — Drum Magazine — Pattern Reader — Replicator — Scope — Turbo Charger

**Earth**Analyzer — Armor Plate — **II** — Equalizer — Hammermill — Schurzen — Shock Absorber

**Thunder**
Coiler — Dynamo — Heat Seeker — Stabilizer • II — Target Marker — Volt Gun

**Water**
Condenser — Heatsink — Mana Channeler — Mana Jammer • II — Stealth Screen — Steam Jacket

**Light**
Auto-Repair Kit • II — Damage Gauge — Eraser — Flashbulb — Optic Fiber

**Dark**
Economizer — Mana Conserver — Mana Converter — Mana Tank • II — Smoke Screen

**Category Jump: —— Heads and Frames —— Attachments —— Weapon Skills**
Army's Paeon V

**Gradually restores HP for party members within the area of effect.**

**Spell cost**: None
**Spell element**: **Light**
**Magic skill**: Singing Skill
**Jobs**:
* Bard Level 65
**Casting Time**: 8 seconds
**Recast Time**: 24 seconds

## Instruments that Enhance this Song

 Ebony Harp +1 | 60
 Ebony Harp +2 | 60
 Millennium Horn  | 75
 Gjallarhorn  | 75

## Items that affect this song

* Ebony Harp - Increases HP recovered per 3 seconds by 1.
* Ebony Harp Plus 1 - Increases HP recovered per 3 seconds by 2.

## Notes

* 5HP / 3 seconds til the effect ends.
* At BRD75, all Paeons will have received the 1 HP/tick boost.

Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Aqua Gorget

*Latent effect*
* Active when using any Weapon Skill with a Skillchain attribute of Reverberation (and, by extension, Distortion)
* Increases fTP multiplier by +0.1 and adds some amount of accuracy to all hits of the Weapon Skill.

The following weapon skills are affected by Aqua Gorget:

Vorpal Thrust

*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quest

* In the Name of Science

Needed:
* Gorget
* Blue Chip
* Aern Organ x 10
* Hpemde Organ x 5
* Yovra Organ x 1
Argus

**Family:** Hecteyes
**Crystal:** **Dark**
**Weak to:**
**Notorious Monster**

 Maze of Shakhrami
* Mercury (???%)
* Peacock Amulet (???%)

**Notes:**

* Spawns in the area from K-8 to J-9 (the small room at J-9, through the hallway at J-8 and into the larger room at K-8)
* Timed Spawn randomly of either this NM or the Leech King approximately every 18-30 hours
* Killable by: Solo at level 48-53, depending on job
* Around 3500HP

### Historical Background

In Greek mythology, Argus was a giant with 100 eyes. Because of his abundance of eyes, he was considered a great watchman and was employed by the goddess Hera. He was assigned to guard and keep a white cow from Zeus. That cow was Io, a nymph who was sexually involved with Zeus and later turned into a cow as punishment from Hera. Zeus dispatched Hermes to slay Argus. He did so by posing as a shepherd and telling boring stories, which put all of Argus' eyes to sleep (whenever Argus slept, he usually kept some eyes open). He then killed the giant. Hera memorialized Argus by putting his eyes on the tail of the peacock, a favorite animal of Hera's, which explains why it drops Peacock Charm.
Assault Mission - Azure Experiments

## Enemies

* *Strong to:* Sleep
* *Weak to:*
 Lamia Prosector (BLM)
* *Strong to:*
* *Weak to:*
 Lamia Sharper (COR)
* *Strong to:* Sleep
* *Weak to:*

## Walkthrough

Talk to the NPC to receive tissue grafts, then eliminate a group of lamiae enemies. Repeat three more times.

* When you talk to the NPC, she grafts random tissue to you giving you different bonuses/penalties which do not stack.
	+ Cerebral Tissue : -Def, +INT, MP -50%
	+ Opo-opo Cerebral Tissue: -MND, Max MP-50%, +Fast Cast, +HMP
	+ Goobbue Tissue: +ATK(100% attack boost), +Slow (100% timer increase)
	+ Dragonfly Tissue: +Accuracy, +Ranged Accuracy, -Attack, -Ranged Attack
	+ Raptor Tissue: Max HP-50%, Movement Speed+50% (flee speed)
* Each time you get a tissue graft, one of the four groups of Lamia will appear. These include the following groups:
	+ Northeast tunnel (appear down a one-way cliff, but can be pulled back up): BLM and RNG
	+ Southwest tunnel: BLM, RNG, COR.
	+ West (north side of cavern): BLM, RNG, COR
	+ West (south side of cavern): BLM, COR
* The Lamiae have high evasion.
* The Lamia Prosector (BLM) will have buffed itself with Ice Spikes. It cannot be slept or silenced.
* The other Lamiae can be slept, but have high resist rates.
* They have a very large visual aggro/link range but it is possible to pull them individually if your puller is good.
* They do not hit very hard (which is good since you may have 50% HP cap from raptor tissue), but the -aga 3's from the BLM's will still hit for full damage.
* Once the group of Lamiae is dead, talk to the NPC again. Another random tissue will be grafted to your body and one of the other Lamia groups will appear.
	+ Once you kill a Lamia group, that group will not reappear for the rest of the assault.
* Go through 4 sets of tissue grafts/mobs to unlock the Rune of Release at the start point.

## Notes

* The Lamia Sharper is a Corsair, and can use Dukkeripen.
Aramis's Rapier

Aramis's Rapier

**Aramis's rapier**
**(Sword) All Races**
**DMG:** 30 **Delay:** 202 **Accuracy** +3
**Parrying skill** +5
**Lv.** 59 **RDM**
**Damage Per Second:** 8.91
**TP Per Hit:** 5.5%
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Historical Background

Aramis was one of the Three Musketeers, what would explain the referrence to the rapier, the accuracy and the parrying skill, because the Three Musketeers were excellent rapier fighters.
Appollonia

***Appollonia***Gender: FemaleRace: HumeAffiliation: Jeuno**Type:**Weather Reporter NPC**Location:**Upper Jeuno ()### Notes

**Checks weather for the following locations:**

* Valkurm Dunes
* Jugner Forest
* Batallia Downs
* Pashhow Marshlands
* Rolanberry Fields
* Meriphataud Mountains
* Sauromugue Champaign
* The Sanctuary of Zi'Tah
* Qufim Island
* Jeuno
Altruistic Cape

Altruistic Cape

****Altruistic Cape****
**[Back] All Races**
**MP** +25 **Divine magic skill** +5
**Healing magic skill** +5
**Enfeebling magic skill** +5
**Lv.** 73 **All Jobs**
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quest

Trade a Vice of Avarice (Ix'aern (DRK)) to Meret in Tavnazian Safehold. You must complete her friend Yurim's quest, In the Name of Science, before Meret will accept any trades.
Assassin's Attire Set

File:THFRelic.png
An armor set from the Dynamis zones, which the player may be rewarded with for defeating the enemies within. The AF2 set distinguishes itself from the quested Thf AF of lower levels by being a blue-ish color, as opposed to the green most would be familiar with. Apart from a texture change, both are identical as far as looks are concerned.

The set in general chooses not to focus as much on Attack and Accuracy as other melee sets do, instead opting to play to the Thf's strengths as a hate controller. To that end, the set grants it's wearer plenty of Dex and Agi (Modifiers for Sneak Attack and Trick Attack respectively) and a ton of Enmity, to ensure that whatever hate is transferred will most certainately be significant. Enhancements to the Thief's Triple Attack and Gilfinder job traits, enhancements to Mug and Steal abilities, and an overall increase in Critical Hits are all welcome, but none are perhaps as welcome as the +1 boost to Treasure Hunter that is granted by the Assassin's Armlets piece, one of only two pieces of equipment in the game confirmed to affect drop rates (exluding Assassin's Armlets +1).

**Number of Pieces:** 6

**Cost to store:** 2000g *(excluding Assassin's Cape)*

**[Head] All Races**
**DEF:** 24 **HP** +16 **DEX** +5 **Enmity** +2
**Enhances "Mug" effect**
 72
**[Body] All Races**
**DEF:** 45 **HP** +22 **AGI** +4 **Enmity** +3
**Increases rate of critical hits**
 75
**[Hands] All Races**
**DEF:** 16 **HP** +7 **CHR** +5 **Enmity** +3
**"Treasure Hunter"** +1
 74
**[Legs] All Races**
**DEF:** 34 **HP** +19 **Enmity** +4 **"Steal"** +5
**Enhances "Gilfinder" effect**
 73
**[Feet] All Races**
**DEF:** 15 **HP** +15 **CHR** +5
**"Triple Attack"** +1
**Enmity** +2
 70
**[Back] All Races**
**DEF:** 7 **DEX** +4 **AGI** +4 **Enmity** +5
**Lv.** 70 **THF**

**Set Summary**

* **Defense** +141
* **HP** +79
* **DEX** +9
* **AGI** +8
* **CHR** +10
* **Enmity** +19
* **"Steal"** +5
* **"Triple Attack"** +1
* **Enhances "Mug" effect**
* **Increases rate of critical hits**
* **Enhances "Gilfinder" effect**
* **"Treasure Hunter"** +1
Assassin's Charge

## Job Ability

* Will triple your next attack.
* **Obtained:** Thief Level 75, 3 Merit Points
* **Recast Time:** 15 minutes
* **Duration:** 1 minute

* Stacks with Sneak Attack and Trick Attack in that all can be active at the same time, but only the first hit performs a Triple Attack.
* This job ability turns your next melee attack into a Triple Attack, just as if the Thief job trait Triple Attack had triggered normally.
**/ja "Assassin's Charge" <me>**
Ash Club

**Ash Club**
**(Club) All Races**
**DMG:** 4 **Delay:** 264
**Lv.** 1 **All Jobs**
**DPS:** 0.91
**TP/Hit:** 6.97%
**Guild Points Value:** *18 / 1,200* (66.67 items)

**Used in Quests**: *None*

 Synthesis Recipes
Woodworking (9)

**Yield:** *Ash Club*
**HQ 1:** Ash Club +1
**Wind Crystal**
* 1 x Ash Lumber
 Desynthesis Recipe
Woodworking (9)

**Yield:** Ash Lumber x 1
**Lightning Crystal**
* 1 x *Ash Club*
Ares's Cuirass Set

A set of armor crafted from various incredibly rare and expensive items, as well as a total of 50 Imperial Gold Pieces. The Ares Plate Armor set is wearable by Warriors, Paladins, Dark Knights, and Dragoons only.

**Number of Pieces:** 5

**Cost to store:** Unknown. Storing may not be possible.

**[Head] All Races**
**DEF:** 28 **HP** +2% **MP** +2%
**Accuracy** +12 **Attack** +12 **Evasion** -12
**Set: Enhances "Double Attack" effect**
 75
**[Body] All Races**
**DEF:** 55 **HP** +3% **MP** +3%
**STR** +12 **VIT** +12 **Attack** +24
**Adds "Refresh" effect**
**Set: Enhances "Double Attack" effect**
 75
**[Hands] All Races**
**DEF:** 20 **HP** +1% **MP** +1%
**STR** +4 **VIT** +4 **Accuracy** +10
**Set: Enhances "Double Attack" effect**
 75
**[Legs] All Races**
**DEF:** 35 **HP** +2% **MP** +2%
**STR** +6 **DEX** +6 **INT** -3 **MND** -3
**"Double Attack"** +2%
**Set: Enhances "Double Attack" effect**
 75
**[Feet] All Races**
**DEF:** 20 **HP** +2% **MP** +2% **VIT** +3 **AGI** +3
**Accuracy** +7 **Attack** +7 **Evasion** -7
**Set: Enhances "Double Attack" effect**
**Lv.** 75 **WAR / PLD / DRK / DRG**

**Set Summary**

* **Defense** +158
* **HP** +10%
* **MP** +10%
* **STR** +22
* **DEX** +6
* **VIT** +19
* **AGI** +3
* **INT** -3
* **MND** -3
* **Accuracy** +29
* **Attack** +43
* **Evasion** -19
* **Double Attack** +2%
* **Adds Refresh Effect**
* **Set: Enhances "Double Attack" Effect**

### Historical Background

In Greek mythology, Ares is the god of war. His parents are Zeus (god of weather, king of the gods) and Hera (goddess of marriage, queen of the gods). He is one of the Olympians (Greek gods). Ares governed bloodlust as well and his personality in Greek literature is described as savage, cruel, aggressive, and bloodthirsty, with both mortals and gods disapproving of his conduct. He wielded a spear, shield, and crested helmet. Animals he is associated with are the dog and the vulture. He had a quadriga (chariot) driven by 4 fire-breathing horses. The Romans identified Ares with their god of war, Mars.
Assault Mission - Golden Salvage

## Enemies

* *Strong to:*
* *Weak to:*
 Percipient Fish (Pugil)
* *Strong to:*
* *Weak to:*

## Walkthrough

* You start in (H-8).
* Search the boats and surrounding areas for a chest which contains the golden figurehead. All but one chest is a mimic. There are 12 chests within the zone.
* From the start, there are three unconnected areas to search: to the NE and SW are areas with 3 chests each and no Pugils; the rest of the enemies are in the NW area.
* Find the golden figurehead and you will be informed that the mission is over and to proceed to the evacuation area at the crossroads in (H-7).
* At the evacuation area there will be another chest. Open it for your rewards.
* Use the evacuation teleport to warp back to the staging area and receive your Assault Points.

* This Assault mission can easily be soloed by a SMN or someone with SMN as their support job (though you must still have the minimum 3 members to enter).

* The person wishing to solo this must summon an avatar, if SMN is your main job, it can be any avatar. If it is your support job, it is recommended that you use Garuda with Aerial Armor. With your avatar out, run up and check the chest, if it is a mimic, allow your avatar to pull hate and then run away to a safe distance.

## Notes

* Death Trap from the mimics can be Stunned.
* The mimics will Draw In the player with the most hate if they are within 20'.
* Try to avoid the pugils. There is no need to fight them unless you get aggro.
Aquamarine Earring

**Aquamarine Earring**
**[Earrings] All Races**
 +6  +6
**Lv.** 49 **All Jobs**
Guild Points Value: *Unknown*

**Used in Quests**: *None*

 Synthesis Recipes

**Yield:** *Aquamarine Earring*
**HQ 1:** Serenity Earring
**Earth Crystal**
* 1 x Gold Earring
* 1 x Aquamarine

**Yield:** *Aquamarine Earring*
**HQ 1:** Serenity Earring +1
**Earth Crystal**
* 1 x Gold Earring +1
* 1 x Aquamarine

 Desynthesis Recipe
*Unknown*
Arhat's Hakama

**Arhat's Hakama**
**[Legs] All Races**
**DEF:** 27 **AGI** +3 **Enmity** +2
**Lv.** 64 **MNK / SAM / NIN***View the entire Arhat's Gi Set.*
**Guild Points Value:** *4,300 / 6,640* (1.54 items)

 Synthesis Recipes
Clothcraft (88)

**Yield:** *Arhat's Hakama*
**HQ 1:** Arhat's Hakama +1
**Earth Crystal**
* 2 x Velvet Cloth
* 1 x Silk Thread
* 1 x Silk Cloth
* 2 x Sheep Leather
 Desynthesis Recipe
Clothcraft (Skill Cap at Synth Level)

**Yield:** Sheep Leather x 1
**HQ 1:** Silk Thread x 4
**HQ 2:** Silk Thread x 6
**HQ 3:** Silk Thread x 8
**Lightning Crystal**
* 1 x *Arhat's Hakama*
Aroma Leech

**Family:** Leech
**Crystal:** **Water**
**Weak to:** **Light**
**Notorious Monster**

 Ordelle's Caves
* Balm Sachet
* Black Drop
* Blue Drop
* Civet Sachet
* Clear Drop
* Green Drop
* Millefleurs Sachet
* Musk Sachet
* Olibanum Sachet
* Purple Drop
* Red Drop
* Sweet Sachet
* White Drop
* Yellow Drop

**Notes:**

* Can be spawned during your RSE week by clicking on a ???.
* Has a haste effect and double attack. Makes it hard to self heal.
* Drop rate on your Sachet is ~15%
* ??? respawn every 30 minutes.
* ??? have been seen at:

* F-4 on the second map, west of the main entrance.
* G-8 on the second map, just below the ledge, south of the Stalactite Dew for PLD Flag Quest.
* I-11 on the first map. I-11 has two levels. The upper level is reached by dropping down the southeast hole located at H-12 on the second map. The ??? is on the lower level, in the south-east corner of that room

* Soloable at 55-60
* Killable by 47+ THF/NIN
Ariri Samariri

**Family:** Poroggo
**Notorious Monster**

**Notes:**

* Uses all Poroggos moves.
* Casts all Tier III -AGA spells and Sleepga on a regular basis.
* Resistance to damage appears to increase as HP decreases.
* Water Bomb resets Hate. Afterwards he picks a completely random target to hate.
* Black Mage spells appear to do half damage consistently to Ariri Samariri.
Assassin

* Job Traits are always active.
* **Further Notes:**
	+ When Trick Attack is used while this trait is active, the next attack made by user is guaranteed to be a critical and cannot miss as long as the ability's requirements are met.
	+ Pre-Assassin Trick Attack's formula is:
	Damage = (Base Damage + Total AGI) x pDIF
	+ Once Assassin is obtained the formula changes to reflect the crit hit bonus:
	Damage = (Base Damage + Total AGI) x Critical hit pDIF

Equipment that Enhances this Trait* None
Assault Mission - The Price is Right

## Walkthrough

* Extremely resistant to many debuffs
* Can be Gravitied
* Can be Shadowbound
* Does **NOT** use Draw In
* Can cast Ancient Magic, Sleepga and tier-3 -ga spells.
* Has an extremely fast casting speed, very close to Chainspell speed. This casting speed is increased as he goes down in health.
* **Hellsnap**: AoE Stun.
* **Hellclap**: ?
* **Cackle**: AoE Magic Attack down, Magic Acc down, and Magic Def down.
* **Thundris Shriek**: AoE Damage (300-400) and Terrorize.
* **Necrobane**: AoE Paralyze
* **Necropurge**: AoE Curse
* King Goldemar summons some items when he is aggroed. They will hover above and cannot be attacked until they are called down one at a time by the King. All can use **Dire Whorl** for minor physical (~100) AOE damage

* Living Staves - Casts spells (including tier-3 -ga spells)
* Cursed Axe - Melee damage (Constant Mighty Strikes)
* Bloody Daggers - Melee damage (Constant Hundred Fists)
* Magic Shields - Shield Bash (Does not use Regular attacks, Higher defense/hp)
* Demonic Rod - Casts spells

* Will intimidate players more as HP decreases. At the end of the battle, will intimidate more often.
Arlenne

File:Arlenne.jpg***Arlenne***Gender: FemaleRace: ElvaanAffiliation: San d'Oria**Type:**Standard Merchant NPC**Location:**Northern San d'Oria E-4 (Inside the Royal Armoury.)

### Sells:

**Conquest:** San d'Oria, 1st
**Conquest:** San d'Oria, 1st, 2nd
 * Yew Wand 1,409 - 1,628
* Elm Staff 3,245 - 3,750
* Elm Pole 16,416 - 18,969
* Spear 15,876 - 18,345
* Lance 16,578 - 19,156
* Zaghnal 11,268 - 13,041
* Holly Staff 571 - 660
* Holly Pole 4,468 - 5,279
* Brass Spear 4,680 - 5,408
* Brass Zaghnal 2,542 - 2,938
* Ash Staff 57 - 66
* Bronze Spear 792 - 915
* Bronze Zaghnal 309 - 357
Astral Covenant

File:Astral Covenant.png

Astral Covenant Description:
Placing this sheet of parchment on the altar of the Shrouded Maw is said to open a portal to a parallel dimension.

Used In Quest(s):
ENM: Test Your Mite

Obtained:
Trading Florid Stone to Ghebi Damomohe.

Notes:

Need to be on or above Chains of Promathia Chapter 3-5 to receive this Key Item.
Estambul

Al grano con los imprescindibles de Estambul. Esta lista contiene monumentos, rincones especiales y experiencias que no debes perderte. Pero en una ciudad como ésta es muy difícil recoger TODO lo que puedes ver. Debes de buscar los tuyos.

#### **La Mezquita Azul**

Es la única de Estambul con seis minaretes. .

#### **Santa Sofía**

Es el gran símbolo de la ciudad. Primero iglesia, luego mezquita y ahora museo. Esta construcción ha pasado por diferentes manos a lo largo de su historia. Y hoy nos muestra una mezcla de estas civilizaciones dentro de sus muros. Su exterior, aunque bonito, no es comparable a la majestuosidad que muestra su interior.

####  **Plaza de Sultahnamet**

Comúnmente llamada Hipódromo de Constantinopla. Apenas sobreviven un pedazo de fragmentos de lo que fue en su día pero hoy, esta plaza ajardinada y con preciosas fuentes, rebosa tanta vida como su predecesora.

####  **Museo Arqueológico**

Se encuentra situado en los jardines externos del palacio de Topkapı.

####  **Palacio Topkapi**

Un gran imprescindible de la zona de Sultanahmet. Fue un importante centro de poder otomano en el desde el siglo XIV hasta el XIX y hoy en día nos ha quedado la riqueza ornamental de los edificios que lo componen, rodeado de jardines, patios y una muralla bizantina.

####  **Puente y torre de Gálata**

Es uno de los puentes más transitados y el que mejores vistas tiene sobre las dos orillas que separa el estuario del Cuerno de Oro, a un lado Sultahnamet y al otro el barrio de Beyoğlu y Karaköy. Tiene dos niveles, el inferior está repleto de bares y restaurantes y el superior tiene un paseo peatonal.
Aries

**Family:** Ram
**Crystal:** **Earth**
**Weak to:**
**Notorious Monster**

 Horlais Peak

**Notes:**

* Appears in the following BCNMs: Today's Horoscope

### Historical Background

Aries is traditionally the first constellation out of 12 in the Zodiac. It represents a ram. It is a Fire-element sign and a Cardinal sign (signs considered dynamic and able to initiate things). Aries governs the 1st House (identity, self-image, expression) and it is ruled by the celestial body Mars. Aries is a constellation bounded by Pisces, Taurus, Cetus, Perseus, and Triangulum. Its named stars are (from Alpha to Delta): Hamal, Sheratan, Mesarthim, Botein. Traditionally, people born from March 21 (or March 20, depending on when the Vernal Equinox falls) to April 19 are considered Aries. Aries is Latin for "Ram".

In Greek mythology, this constellation represents the Golden-Fleeced Ram (Krios Khrysomallos [Latin: Aries Chrysomallus]) was a mythological ram who could talk and fly. This ram rescued the 2 children of the goddess Nephele, who were about to be sacrificed and asked the children to sacrifice himself in their place. His selfless act got him immortalized in the stars as the constellation Aries. His Golden Fleece was placed in a holy grove protected by Ares, the god of war. This fleece would be the one sought after by Jason and the Argonauts.
Ascalon

Ascalon

**Ascalon**
**(Great Sword) All Races**
**DMG:** 76 **Delay:** 458 **STR** +3 **VIT** +3 **MND** +3
**Additional effect vs. dragons:**
**Light damage**
**Lv.** 68 **WAR / PLD / DRK**
**Damage Per Second:** 9.96
**TP Per Hit:** 11.9%
*Additional Effect*
* Procs 100%, like an Enspell effect.
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Historical Background

The sword of Saint George (martyred ca. 303 A.D.), the patron saint of England and one of the "seven champions of Christendom".

Even before that, it was the name of one of the oldest cities of Canaan.
Ardent Jadeite

**Description:** Enhanced by the power of anima, this jadeite radiates a strangely inimical energy.
**Stackable:** 12
**Guild Points Value:** *None*

**Used in Quest:** *None*
**NPC Sell Price:** *Cannot be sold to NPCs.*

Goldsmithing (20)

**Yield:** *Ardent Jadeite* x 1
**Wind Crystal**
**Gold Ensorcellment**
* 1 x Dark Anima
* 1 x Fire Anima
* 1 x Jadeite
* 1 x Water Anima
Ares's Gauntlets

**Ares's Gauntlets**
**[Hands] All Races**
**DEF:** 20 **HP** +1% **MP** +1%
**STR** +4 **VIT** +4 **Accuracy** +10
**Set:** **Enhances "Double Attack" effect**
**Lv. 75** **WAR / PLD / DRK / DRG**
*View the entire Ares's Cuirass Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Salvage Upgrade

 Enyo's Gauntlets | Phobos's Gauntlets | Deimos's Gauntlets | Bloodwood Lumber x12
Assault Mission - Stop the Bloodshed

## Enemies

* *Strong to:*
* *Weak to:* Critical Hits, Offensive Job Abilities, Weapon Skills
 Chigoe Breeder (BLM)
* *Strong to:* Lullaby, Sleep
* *Weak to:*

## Walkthrough

Kill all the Augmented Chigoes.

* You will spawn on the same map as Assault Mission - Shooting Down the Baron.
* There are BLM Chigoe Breeders monsters that roam the map. It is not necessary to kill these to win.
	+ Chigoe Breeders respawn very quickly.
	+ They also have a LOT of HP, and tend to cast Sleepga and Sleepga II fairly often.
	+ Their aggro radius is also much longer than normal sight aggro.
* Augmented Chigoes hit fast but are very weak. Anyone with a Phalanx effect will take predominantly 0 damage.
* A single critical hit, a damaging job ability such as Jump, or a weaponskill will instantly kill a chigoe.
* The rate of critical hits against these chigoes is *greatly* enhanced.
* It is important to be very thorough, especially in cage rooms. It is easy to miss chigoes since they blend in and don't show up on Widescan. *Be sure to check on top and around behind the cages.*
* You have to kill 35 Augmented Chigoe - when you do so - Rune of Release will spawn at (H-8).
	+ If you kill more than 35 - you will be awarded with extra points.

## Notes

* While Widescan or Monster Radar cannot be used to reveal the locations of chigoes, they would be very useful for tracking and avoiding lamiae. There are a lot of blind corners and column-crowded rooms where it is easy for them to sneak up on you.
* If you get aggro from a lamia and have a large enough party, send someone to continue killing chigoes so you don't waste time.
	+ The chigoes hit very quickly and you can lose several hundred HP very quickly if you are swarmed. This person should have a lot of HP, high defense, or be capable of healing themselves.
* A Summoner with a free Carbuncle is very strong in this assault. Time is very critical. Carbuncle will automatically engage and kill the chigoes (because of the enhanced critical hit rate) often before you even have a chance to target them.
Ark Angel EV

**Family:** Humanoids
**Notorious Monster**

**Spawns for Quest**: Divine Might

**Spawns for Mission**: Zilart Mission 14

Uses Invincible and Benediction.

Unique WS Dominion Slash: AoE 200-300 damage and Silence, absorbed by Utsusemi. Bring Echo Drops. Can also dispel buffs - keep an eye on Reraise.

Also uses Shield Strike: Cone Attack ~100 damage and Stun

Spirits Within at high HP can one-shot your tank.
Ash Pole Plus 1

Ash Pole +1

**Ash Pole +1**
**(Staff) All Races**
**DMG:** 12 **Delay:** 390
**Lv.** 5 **MNK / WHM / BLM / SMN**
**Damage Per Second:** 1.85
**TP Per Hit:** 10%
**Guild Points Value:** 120 / 1680

**Used in Quest:** *None*

 Synthesis Recipes
Woodworking (8)

**Yield:** Ash Pole
**HQ 1:** *Ash Pole +1*
**Wind Crystal**
* 2 x Ash Lumber
 Desynthesis Recipe
*None*
Arhat's Jinpachi

**Arhat's Jinpachi**
**[Head] All Races**
**DEF:** 19
**Physical damage taken** -4%
**Enmity** +1
**Lv.** 63 **MNK / SAM / NIN**
*View the entire Arhat's Gi Set.*
**Guild Points Value:** *3,225 / 6,400* (1.98 items)

**Used in Quests:** *None*

 Synthesis Recipes
Clothcraft (81), *Smithing (48)*

**Yield:** *Arhat's Jinpachi*
**HQ 1:** Arhat's Jinpachi +1
**Wind Crystal**
* 1 x Darksteel Chain
* 1 x Darksteel Sheet
* 2 x Silk Cloth
 Desynthesis Recipe
*None*

## Notes

In the sramanic traditions of ancient India (most notably those of Mahavira and Gautama Buddha) arhat (Sanskrit) or arahant (Pali) signified a spiritual practitioner who had—to use an expression common in the tipitaka—"laid down the burden"—and realised the goal of nirvana, the culmination of the spiritual life (brahmacarya). Such a person, having removed all causes for future becoming, is not reborn after biological death into any samsaric realm.
Arching Arrow

**Archery weapon skill**

* *Skill level: 225*
* Delivers a single-hit attack. Chance of critical varies with TP.

## Properties

* **Element:** None

* **Skillchain properties**: Fusion

* **Modifiers:** STR:16%; AGI:25%

* **Damage Multipliers by TP**:

## Levels

* Arching Arrow is only available to Rangers. While other jobs can obtain the required 225 Archery skill, they will be unable to use Arching Arrow.
* Archery skill level 225 is obtainable by the following jobs at these corresponding levels:

 Samurai | C+

<youtube v=FaFAxDLpgVQ>/div>
A Squire's Test

### Walkthrough

* Talk to Balasiel; he wants you to prove your mettle by finding a revival tree root.
	+ Balasiel can be tricky to find, he is located above everyone on the walkways. Follow a long series of tunnels starting near Celyddon.
* Obtain a Revival Tree Root and trade it to Balasiel to complete the quest.

Note
Balasiel suggests you look for the root in King Ranperre's Tomb, just ignore this. The only low level monster there that drops the root is the Spook, which is almost always heavily camped by people seeking another item.

### Game Description

**Client:** Balasiel (Watchdog Alley, Southern San d'Oria)

**Summary:**

Obtain a revival tree root from a Tainted Hound in East Ronfaure or West Ronfaure.
## Game Script

 **SPOILER WARNING: *Details about a quest, mission or other Final Fantasy XI in-game storyline follow.***
### Southern San d'Oria

**Balasiel:** Take up a sword, my friend. I'll talk to you when you do, and no sooner.

**Balasiel:** Friend, listen to me. It is not cogs nor levers nor even the mightiest of magicks that protect this kingdom of San d'Oria. No! We Elvaan live by the power of the sword alone. Our blades defend our borders. If you would strengthen your sword arm and learn something of the art, then accept my challenge. What say you? Accept his challenge?

**Refuse.**

**Balasiel:** As you wish. Come back when you've grown a spine.≺Prompt≻

**Accept.**

**Balasiel:** Ah, I see you have a stout heart. Now listen well! Go to King Ranperre's Tomb and bring back Revival Tree Root. How, you ask? Use your head. Now begone!

**Quest Completion**

**Balasiel:** Ah, I see I was right about you. You've proved your mettle today. Further tempering may forge you into a hero among adventurers.
All at Sea

**Next Quest:** |   None.

## Walkthrough

* Talk to Paytah who is at the pier near the shopping piers (I-7). He tells you that his father's favorite cap has been lost to a gust of wind and has been blown into the water.
* Fish the Ripped Cap out of the water and trade it to Paytah, who asks you to find someone who can repair it.
* Go to Baren-Moren in Windurst Waters, and trade the Ripped Cap to him.
* Baren-Moren requires 4 Dhalmel Hides to fix the cap.
* Dhalmel hides can be found on Dhalmels. Nearby Dhalmels are Wild Dhalmel in Tahrongi Canyon or Bull Dhalmels in Buburimu Peninsula.
* Trade the hides to Baren-Moren who not only repairs the cap, but he has plenty of material left over to make you a Dhalmel Mantle.
* Return the repaired cap to Paytah, who is so pleased he happily turns over a Leather Ring he doesn't need.

## Game Description

**Client**: Paytah (By the harbor, Port Windurst)

**Summary**:

The wind blew away the sailor's cap that Paytah was minding for his father. You fished it out of the sea, but now it is torn and tattered. If you could only find someone who can repair Paytah's father's cap...
Arachne Obi +1

**Arachne Obi +1**
**[Waist] All Races**
**DEF:** 5 **INT** +3
**Enhances "Resist Slow" effect**
**Spell Interruption Rate** -8%
**Lv.** 66 **MNK / WHM / BLM / RDM / PLD / BRD /**
**RNG / SMN / BLU / PUP**
**Guild Points Value:** *None*

**Used in Quests:** *None*

 Synthesis Recipes
Clothcraft (84)

**Yield:** Arachne Obi
**HQ 1:** *Arachne Obi +1*
**Earth Crystal**
* 1 x Arachne Thread
* 1 x Gold Thread
* 1 x Silver Thread
* 3 x Rainbow Thread
 Desynthesis Recipe
*None*
Aspis

**Aspis**
**All Races**
**DEF:** 3
**Lv.** 9 **WAR / RDM / PLD / BST / SAM**

**Guild Points Value:** *189 / 2,320* (12.28 items)

**Used in Quest:** *None*

**NPC Sell Price:** ~193 gil

 Synthesis Recipes
Smithing (18)

**Yield**: Aspis
**HQ**: Aspis +1
**Fire Crystal**
* 1 x Ash Lumber
* 2 x Bronze Sheet
 Desynthesis Recipes
Smithing (18)

**Yield**: Ash Lumber x 1
**HQ 1**: Bronze Ingot x 1
**HQ 2**: Bronze Ingot x 2
**HQ 3**: Bronze Ingot x 3
**Lightning Crystal**
* 1 x Aspis
Ares's Flanchard

**Ares's Flanchard**
**[Legs] All Races**
**DEF:** 35 **HP** +2% **MP** +2%
**STR** +6 **DEX** +6 **INT** -3 **MND** -3
**"Double Attack"** +2%
**Set: Enhances "Double Attack" effect**
**Lv. 75** **WAR / PLD / DRK / DRG**
*View the entire Ares's Cuirass Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Salvage Upgrade

 Enyo's Cuisses | Phobos's Cuisses | Deimos's Cuisses | Wamoura Cloth x12
Archaic Machinery

Mechanical enemies that appear in the Ruins of Alzadaal, monsters identified as **Archaia** include:

* Gears
* Ramparts
* Chariots

Archaic Mirrors (classified under structures) also originate from the Alzadaal Ruins.

**This article is a disambiguation page for Archaic Machinery**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Askar Gambieras

File:Askar Gambieras.jpg

**Askar gambieras**
**[Feet] All Races**
**DEF:** 17 **MP** +30 **STR** +3 **AGI** +3
**Damage taken** -2%
**Enmity** +2
**Set: Max HP Boost**
**Lv.** 75 **WAR / PLD / DRK / BST / SAM / DRG**
*View the entire Askar Korazin Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Dropped From

 **Behemoth (NM)** |  | Assault Mission - Nyzul Isle Investigation (level 20)