Kobold Rituals

# Rituals of Mastery

Can be cast anywhere

## Ritual of Mastery

#### Description

*This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.*

Can be cast anywhere

## Ritual of Grand Mastery

#### Description

*This ritual grants the caster a new third level ritual. If the caster is currently unable to cast third level rituals, it will be leveled up as well.*

Can be cast anywhere

# Level 1

## Kobold Hatchery

#### Description

*This ritual turns an ordinary mine into a kobold lair where kobolds thrive and reproduce. Kobold Hatcheries will automatically produce kobolds of the color corresponding to the gems found in the mine. Mines with high gem incomes produce more kobolds. It will also enable special recruitment of the corresponding gem type. Black Kobolds and Stone Drakes can be recruited in all hatcheries, regardless of gem type. The Hatchery is protected by simple rock walls for defence.*

Can only be cast in greater mines

## Decay Rune Trap

#### Description

*This ritual creates a magical trap outside a fortification. It curses a single target with decay, inevitably killing it unless it resists the effect.*

Can only be cast in fortified locations

## Flame Rune Trap

#### Description

*This ritual creates a magical trap outside a fortification. It explodes in a small cloud of flames burning human sized targets to cinders.*

Can only be cast in fortified locations

## Frost Rune Trap

#### Description

*This ritual creates a magical trap outside a fortification. It explodes in a cloud of frost, killing most human sized targets hit.*

Can only be cast in fortified locations

## Lightning Rune Trap

#### Description

*This ritual creates a magical trap outside a fortification. It strikes a single target with a lightning bolt powerful enough to kill even an ogre.*

Can only be cast in fortified locations

## Poison Gas Trap

#### Description

*This ritual creates a magical trap outside a fortification. It explodes in a sizeable poison cloud that will likely kill most human sized targets hit*

Can only be cast in fortified locations

# Level 2

## Summon Dragon

#### Description

*This ritual summons a dragon to a greater mine. The dragon demands gold and consumes several dozen of kobolds when it arrives. After having settled in the mine the dragon will occasionally fly out and attack nearby settlements, mines and citadels not controlled by the kobolds.*

Can only be cast in greater mines

## Foretelling

#### Description

*A few kobolds an a small amount of gems are burned on a sacrificial pyre. Through the fumes the shaman can discern future Kobold Strongholds.*

Can be cast anywhere

## Kobold Stronghold

#### Description

*This ritual upgrades a Kobold Hatchery into a Stronghold with improved defense as well as increased kobold production. A Kobold Stronghold also produces elite kobolds of its corresponding color type.*

Can only be cast in greater mines

# Level 3

## Summon Elder Dragon

#### Description

*This ritual summons an Elder Dragon to a greater mine. If a lesser dragon is already present it will be driven away as the Elder Dragon takes its place. The dragon demands large amounts of gold and consumes hundreds of kobolds when it arrives. After having settled in the mine the dragon will occasionally fly out and attack nearby settlements, mines and citadels not controlled by the kobolds.*

Can only be cast in greater mines