recursal/Fanatic-Fandom huggingface dataset:
Ghost

Web (25% chance)

The **ghost** is a nightly harmless hostile creature that spawns every night in the sky of all worlds.

## Behaviour

Ghosts will not attack dwarfs, instead they will seek out the nearest stockpile and toss items around to make a mess. They can move through walls and any other foreground blocks. Ghosts dissipate when the day comes, in a process slightly different from other nightly creatures: it does not need to be touched by the sun light directly: it will be consumed every day at the sunrise, even if it's in a deep and dark underground.

Ghosts may become a serious threat if there is one or more fossilized gargoyle in the stockpile. When a ghost tosses a petrified gargoyle in the night, the gargoyle will be resurrected. If a stone gargoyle is in the stockpile, the ghosts will prioritize throwing these out over everything else.

Pets will ignore ghosts.

## Dealing with

Due to their ability to fly and pass through walls, dwarfs may have trouble attacking them. While they pose no physical threat, their ability to toss items is both annoying and time-consuming as they are able to toss items quite far and down holes or mines, requiring dwarfs to fetch them and return them to the stockpile. Items out of the stockpile cannot be used, equipped or consumed.

Ghosts are relatively weak and are best dispatched by any dwarf with a long range weapon. The totem scares ghosts, and they will not move within 5 blocks distant of a totem object, but they will enter totem's area of influence. It is best to build the totem object adjacent to your stockpile.

## History

 1.1.010 | 29 Jun, 2015 | Towers now can attack ghosts again.
Garland

**Garland** is a craftable decoration available in all worlds during Christmas, that adds 3 points of comfort to the shelter when placed inside it.
Despite its appearance, it doesn't emit light.

### Drop

It drops in parachuted boxes during Christmas days.

And it is dropped by:

* Big Zombie, with a Santa Claus costume;
* Goblin, with a Santa's Elf costume; and
* Goblin Leader, with a Rudolph-shaped hat;

each of these creatures with 10% chance to get one christmas wreath.

### Crafting recipe

 Ingredient(s)

  **Garland** | 1
Frostling Spear

Frostling Leader (4% chance)

**Frostling spear** is a melee weapon used by frostling leaders, that is to say, it can only be found in the Snow World. As any other melee weapon in the game, it can be used by dwarfs with the warrior skill, in order to improve this ability.

## Acquiring

The frostling spear is not craftable and cannot be purchased. It's dropped by frostling leaders with 4% chance to get one.

## Disassembling

Although this item cannot be crafted, the player may get some of these resources below when disassembling it.

## See also

* A comparison table of all melee weapons
* Frostling Leader
* Snow World

## References

1. ↑ This name appears in the in-game inventory and in all game files mentioning it: `*frostling\_spear*`, to be more precise.
Bridges

A **bridge** is a transportation block.

## General caracteristics

* Creatures and structures can be on top of bridges.
* Creatures can walk or run on top of bridges.
* Creatures can walk, run, climb, jump, and fly through bridges.
* Falling creatures will stop on top of bridges, and lose health if it's from too high.
* Falling resources will pass through bridges as if they were not there.

As bridges do not block the path of monsters, they will never try to remove them.
For that reason, they are good for placing outside the shelter structures that are not targeted by the monsters, like the soul keeper.
However, if placed too close to the path of raids, zombies trown by giants may end up randomly remove them, along with the structure installed on top of them.

## Types

Below are the available craftable bridges along with their main differences.
Imps Summon

**Imps summon** is a magic spell that creates a flock of ten imps who collect all resources they can reach.
It can be used as a temporary fix when pathing lags the game when there are too many objects laying around.

## Crafting Recipe

Spells only need to be crafted in Sandbox mode.
In Tech Tree mode, they are unlocked by reaching the required crafting tech.

## See also

 Imp

 Magic Collect
0.9.023

* Redrawn pictures and animation of main and additional stockpiles.
* Redrawn picture and animation of workbench.
* The type of ground blocks at secret rooms now depends on depth.
* Redrawn pics of back wall underground blocks.
* Improved dwarves pathfinding through the floating portals.
* Player doesn’t receive plain green shirts as a reward for quests.
* Decreased creature damage from magical explosion spell.
* Increased durability, distance and inflicted damage for archer towers.
* Increased damage from Tesla towers.
* Dwarves can collect items from shop immediately after buying.
* It’s unable now to kill keepers with sand blocks. They also drop valuable resources after death.
* Item names now shown for inactive technologies in the tech tree.
* Fixed bug with stocks quantity displaying.
* Fixed bug with dwarves self-dying with generating a lot of items.
* Fixed bug with frostlings climbing.
* Fixed bug with archers walking animation.
* Fixed bug with trees growing at the places of cut-down trees. Trees didn’t grow until game restart.
* Fixed crash while placing block in direct control mode.
* Fixed displaying of elevator platform for some cases.
* Fixed bug with tile roof transformation into ground block.
* Fixed bug with multiple placing of scaffold at the same place.
Cave Goblin Spear

The **Cave Goblin Spear** is a melee weapon used by Cave Goblins. It is unique to Underground World.

## Disassembling

This item is not craftable, but the player may get some of these resources below when disassembling it.

## See also

* A comparison table of all melee weapons
* Cave Goblin
* Underground World

## References

1. ↑ Although this item should be dropped by Cave Goblins with a 4% chance, they drop the regular Goblin Spear instead.
2. ↑ This is the inventory name of the item. In game files it appears as `*cave\_goblin\_spear*`.
1.0.008

* Archers now can attack animals within farms.
* Increased range of visibility for gargoyles.
* Improved pathfinding of the dwarves for building tasks and after closing the magic portals.
* Balanced AI – lowered priority of gathering resources.
* Improved pathfinding of monsters to the dwarves shelter.
* Performance optimization of the game.
* First of all ghosts try to throw out the stone gargoyles if they are in a stockpile.
* Balanced quantity of loot appearing from the strongest monsters.
* Changed number of produced resources: clay 5->2, bricks 6->3, bans 5->3, apple pies 10->6, soup 5->3. Changed feeding: fried eggs 3->2. Changed healing: apple pies 0->2%, greens salad 0->2%
* Simple arrows removed from shop.
* Fixed appearing of beholders in the monsters waves.
* Some minor interface changes e.g. removed description of the empty slots at the equipment dialog.
* Fixed bug with displaying of information while switching between dwarves.
* Fixed bug with wool growing on the sheep.
* Fixed bug with fully satiety recovering with the single beer mug.
* Fixed bug with elevator’s cabin moving outside the shaft.
* Fixed some crash issues e.g. for Windows XP and Mac.
* Other minor fixes and improvements: increased comfort for the table with tablecloth, increased durability of wooden walls, decreased slugs’ lifetime, fixed yetis dying underwater.
* Other minor interface fixes.
Guide

## Guides

These are simple guides.

* Start Off Quickly (June 2015‎)
* Beginner's Guide (July 2015)

## Start a new one

Feel free to start your own guide in a new page and then add a link to it here. Some images in this category may be useful.

## Not found what you're looking for?

If you have questions, difficulties or any other need about the gameplay, leave a post on the discussion page. This may receive an answer or even inspire someone to make a guide.
Pumpkin

*For the plant, see Pumpkin plant*.
**Pumpkin** is an illumination item available in all worlds during the Halloween event.

## Acquiring

Pumpkins are not craftable, cannot be purchased and do not drop from the event parachuted boxes.

Its only source is the pumpkin plant, which drops when cut down, among other resources, one pumpkin to be placed in a pot.

## Appearance

A pumpkin provides a good amount of light, as much as a miner's lamp.

During night, pumpkins get excited and move a bit from their pots.

## See also

* Pumpkin plant
* Walking Pumpkin
* Pumpkin Head Helmet

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`pumpkin_pot`*.
Frostling

**Frostling** is a dangerous semi-hostile creature that live in a frostling camp, led by a frostling leader in the Snow World.

## Behavior

Regular frostlings use frostling bows, while their leader is armed with a frostling spear.

They are active hunters during both night and day.

Once they're killed, new frostlings will *not* replace them.

If their leader dies, any plain frostling can jump and ride an ice boar, becoming the new frostling leader.

## Hostility

Frostlings are somehow equivalent of goblins from the Forest World, but they won't attack dwarfs until they do. Dwarfs also won't attack them, without being attacked or without an express order.

If a dwarf attack a frostling, all frostlings will become hostile towards all dwarfs, for a long period of time or until that first aggressor dwarf dies.

Chopping trees around the frostling camp, maybe very dangerous, specially if dwarfs are equiped with bows or staffs with additional hits. Giant mites may drop from trees making dwarfs hurt unintentionally a passing by frostling. If this happens, all frostlings will become hostile.

For the same reason, hunting around their camp is not recommended, except if dwarfs are ready to face the frostlings aggressivity.

## See also

* Frostling Leader
* Frostling Camp
Gold Armor

**Gold Armor** is a body armor available in all worlds.

An orc tomb have 6% chance of dropping a gold armor when digged.

  **Gold Armor** | 1

## See Also

* Golden Boots
* Golden Helmet
* Other kinds of body armor

## References

1. ↑ Although the game description uses the spelling "golden armor", the inventory, the equipe menu, the tech tree and the shop, all show this item with the spelling "gold armor". In game's files it may be called also `*gold\_armor*`, `*Goldarmor*` or `*gold-cuirass*`.
Pink Crystal

**Pink crystal** is a raw material periodically formed on top of earth blocks, mostly underground, near the worlds surface.

It may be used to craft:

 Compass Spell

 Elixir of Transfiguration

 Horn Spell

 Imps Summon

 Magic Collect

 Wizard's Staff

## See also

Other alchemical material growing out of earth blocks:

 Grey Mushroom

 Needle Crystal

 Pink Mushroom

 Quartz
Mixed Greens Salad

A **Mixed Greens Salad** is a food item that may be prepared from Leaves and Apples.

## Crafting

### Recipe

 Ingredient(s)

  **Mixed Greens Salad** | 2

## Uses

Mixed Greens may be called as a **tier two** food item, as it can fulfill a Dwarf's tummy more than an apple itself. Regardless of how can an apple heal a Dwarf, Mixed Greens can only make a tummy full faster.

Mixed Greens are also easy to prepare, making it very useful during early to core game, but do not forget, Dwarves does not like too much Mixed Greens, so keep some apples unprepared.
Nails

**Nails** are a processed material made of iron and used to craft a lot of items.

## Crafting Recipe

 Ingredient(s)

  **Nails** | 5

## Uses

 Armored Backpack

 Barrel

 Bookshelf

 Bucket

 Cannonball

 Cart

 Farm Fence

 Frogolisk House

 Glass Cabinet

 Interior Door

 Iron Shield

 Landscape Painting

 Large Steel Wheel

 Large Table

 Luxurious Wall Set

 Many-tier Bed

 Mill

 Owlcat House

 Portrait

 Scissors

 Shelved Cabinet

 Skull Shield

 Surprise Barrel

 Trigger Mechanism

 Wall Skin Rug

 Wardrobe

 Wooden Shield

 Wooden Tower

 Wooden Wall Set

 Wooden Wheel
Gold Ingot

**Gold Ingot** is a refined version of gold ore.

## Crafting Recipe

  **Gold Ingot** | 1

## Uses

It's used to craft:

 Fire Tower

 Flamethrower

 Gold Armor

 Golden Boots

 Golden Helmet

 Golden Shield

 High-Powered Rifle

 Magic Shooting Range

 Mithril Armor

 Mithril Helmet

 Tesla Tower

 Yatagan

One gold ingot is also used to craft each portal part in the Campaign.
Big Zombie

In regular shape: Zombie Brain Bones (25% chance) Slime (10% chance) Coin (10% chance)In Christmas costume: Wires (50% chance) Garland (10% chance) Christmas Wreath (10% chance) Gingerbread Men (50% chance)

**Big zombie** is a dangerous hostile creature that roams at night on the Forest World's surface.

## Behavior

Big zombie is a bigger and stronger version of a regular zombie.

It spawns over the ground every night, right after the sunset, and burns when hit by the sunlight in the morning. It can also spawn from a monster portal.

It cannot climb walls. It can jump one block height though and fall from a ten block height without being hurt. Despite its weight, a big zombie can use a skeleton in a shield stair position to climb higher cliffs.

It is relatively dangerous due to its attack with a knock-back effect and its moderate-high health and moderate damage. It can be the main problem during the first night in the Forest World.

## Appearance

Big zombies are the "fatter" version of a zombie. As seen, the stomach has been sliced, and bloated pores on the back. The eyes are same with a zombie, and they also have a rotting aura.

During Christmas, it has a full Santa costume.

## History

 1.1.007 | 21 May, 2015
 1.4.013 | 25 Dec, 2017

## References

1. ↑ Bestiary name of the creature. Devs called this creature "Zombie Troll" in Nov, 2013. In game files it is called *`zombie_boss`* and *`zombie_boss_santa`* in Christmas days.
2. ↑ According to the bestiary classification.
Pincer Necklace

**Type** | Skill

The **pincer necklace** is a unique equipment item. It doubles the warrior skill.

## Acquiring

This item is one of the possible rewards after finishing and winning a PvP or Co-op multiplayer battle at the Beetles Biome. The chance of getting this necklace as reward is currently unknown. The item is received after returning back from the biome to the original world.

This item is not craftable, it cannot be purchased and it is **not** dropped by the Queen Beetle.
Mithril Ore

**Mithril ore** is a raw resource extracted from mithril nodes, that can be melted into mithril ingots or directly used in various crafting recipes.

It is the best metal for crafting armors, weapons and tools. It's also the rarest in all worlds.

## Acquiring

Mithril nodes can be found between the volcanic and the deep volcanic earth level (the 4th and the 5th layers respectively, in the diagram at the right).

More specifically, considering the world surface is 0% and the lava level is -100%, mithril ore can be found:

* under the -58% in all worlds and the Underground Biome and
* under the -40% in all biomes, except the Underground Biome.

### Drops

 Lava

Mithril ore can drop from theses creatures when slaughtered:

* Goblin (2% chance)
* Frostling and Frostling Leader (2% chance)
* Cave Goblin and Cave Goblin Warrior (2% chance)
* Giant Worm, 10 ores (50% chance)
* Queen beetle, 3 or 5 ores
* Guardian and Dark Lord, 1 ore (70% chance) and 2 ores (60% chance)
* Keeper of the Altar, 20 ores

Special cases:

* During the Halloween event, a pumpkin plant cut may drop, among other resources, 1 mithril ore (25% chance).
* In the Desert World, breaking a pyramid vase, 2 ores (30% chance).
* In the Underground World, breaking an orc tomb, 3 ores.
* And in the same world, if Takmak is pleased, he may drop 10 mithril ores.

### Crafting recipe

In the Underground World and the Underground Biome only, mithril ore can be crafted at the lab with the Substance Transformation tech (tier 11).

  **Mithril Ore** | 1

## Uses

 Mithril Ingot (2 ores)

 Tesla Tower (1 ore)

 Soul Keeper (4 ores)
Research Library

*This article is a stub. You can help Craft the World Wiki by expanding it.*

The **Research Library** is used to craft books. These are instantly used on creation and increases your research on the item.

The Research Library takes up a 3x2 space.

The Research Library is found in the Advanced Woodworking on the Tec Tree
Imp

**Imps** are friendly flying creatures that can be summoned using the imps summon spell. They help the dwarfs gather resources, picking up items dropped in the ground and carrying them, one by one, to the nearer stockpile.

## Behaviour

An **imp** will "choose" the item on the ground it will take and even if it's lifespan isn't enough to make the travel it will be prolonged to the moment they arrive to the nearest stockpile. Imps will not try to take an item if another imp has already "chosen" it, dwarfs also won't pick up those items even if they're closer to them than the imp.

Similar to dwarfs, imps cannot pick up scrolls or books dropped when digging.

### Underwater work

Imps are impervious to drowning and can collect water without using buckets from the stockpile, allowing for their continued use, where dwarfs would use them and impede the water gathering until they get to the stockpile.

## Lifespan

Imps are not attacked by other creatures, except by giant ants. The player cannot order the dwarfs to attack them, and they don't take any damage from friendly fire. So, the player may use them even in the middle of a battle.

An imp will live for 5 minutes or he'll die after carrying 10 items.

## References

1. ↑ Expressed in game files in seconds: `*life\_time value="300"*`.
2. ↑ Parameter in game files called: `*catch\_count value="10"*`.
Achievements

**Achievements** are in-game challenges and goals that allow players to be rewarded for special actions while playing. *Craft the World* currently has 75 achievements to be earned on Steam.

Some achievements will award you a pennant. Once you earn a pennant this way, it will reappear in your inventory every time you create a new world, on any game mode, with that account.
Leather Armor

**Leather armor** is a basic body armor, more resistant than the wooden armor.

## Crafting Recipe

 Ingredient(s)

  **Leather Armor** | 1

## History

required  leathers reduced from 3 to 2;

## References

1. ↑ This is the inventory name of the item. In game files it may appear as *`shirt_skin`*, *`Leathershirt`*, *`leather_cuirass`*, *`leather-cuirass`* or *`armor_leather`*.
Raid

**Raid** is a wave of monsters that spawn from the red monster portals. They bring forth an invading horde of monsters such as skeletons and beholders.

Completely defeating the invading force within 5 minutes gives you a large experience bonus. The portal will disappear on its own after 5 minutes.

When the player reaches level 4, a countdown with a red bar will appear at the top-right corner of the screen. The first invasion happens 1 hour from the start of the game, assuming you reach level 4 quickly enough. Subsequent waves come every 50 minutes (or 5 in-game days).

**Monster portal
opened**

Once the countdown is over, the bar turns bright red and a red portal opens with this alert message. Clicking on it will focus the screen on the location of the portal.

If you don't plan on fighting the horde at all or don't have a shelter, teleport your dwarves to a safe place and repair any broken wall once it is over.

## Tower Defense

* If you plan on fighting and exterminating the enemy horde, make sure your shelter is ready, has the highest comfort and one bed per dwarf. Any dwarf in danger should be immediately sent to sleep and, if overwhelmed, healed with a health elixir.
* If your combined attack power is high enough, use the portal spell and the horn spell right on the enemy portal as soon as it appears. Enemies will get slain before they even have a chance to gather and fight back. Avoid getting pushed off into a pit by a beholder as the strategy will end up working against you. The occasional gargoyle will also cause an aura of fear and break your army's focus, so keep more soldiers coming!
* If you lack manpower and firepower for a direct assault, delay the enemy horde as much as possible with creative use of relief, traps, cages and defense towers. Don't rely on sand walls if you want to collect loot.
* A self-defending set of three tesla towers on both sides can deal with any threat, including flying ones. It is especially effective when mounted slightly above the surface and the walking enemies have to slowly climb or jump over a lot of obstacles. Trapping or caging targets also kills them quickly.

The goblin tribe is not part of such raids but may appear independently of it if they decide to attack at the same time.

## Experience

The player must defeat the entire horde within five minutes to receive the experience bonus. Hordes get bigger and spawn faster as the player level grows, but any enemy can appear at any level.

Formula = 100 x Level2

\* Percentage of experience required to next level.

\*\* Will never cause two level-ups at level 4 and 5 **by itself** as total experience will be at most 3,599 XP (Level 5.90) and 6,499 XP (Level 6.81) after the bonus.
Scream Mask

**Scream mask** is a special helmet available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See Also

* Other helmets
* Other Halloween items

## References

1. ↑ This is the inventory name of the item, also used in game files.
Portable Lamp

The **portable lamp** is a craftable item equipment. It increases the efficiency of the miner skill by 30%.

## Crafting recipe

 Ingredient(s)

  **Portable Lamp** | 1

## References

1. ↑ Despite the name and tech, this item can't be placed or used as a lightsource.
2. ↑ This is the inventory name of the item. In game files it appears as `miners_lamp`.
3. ↑ Value not shown in-game, but found in the game files.
Portal Gate

**Portal gate** is a portal that is not cast like the portal spell, but it is placed like a door.

As a door can be opened and closed, the portal gate can be activated once placed. The Portal consumes 1 mana per in-game minute.

No tech is needed to have this item, only a lot of money.

## Use

Place the portal gate in a distant place and activate it with 'Use' point in context menu.

It can be placed anywhere over a support blocks and occupies a space of 3x2 blocks. Can be extracted without destroying it.

## Acquiring

This item is not craftable. The only way of acquiring it is buying from the shop.

## References

1. ↑ *Mana related items explained* in russian, by *Craft the World* oficial page on VK.
2. ↑ This is the item's name in the market/inventory. In game files the following spellings are used: `*static\_portal*` and `*StaticPortal*`.
Multiplayer game

*This article is about the spell item. For the game mode, see: Multiplayer mode.*
**Multiplayer game** is a spell used to open the improved portal and search for a single player, cooperative or PvP expedition in a biome.

The improved portal must be crafted once, in order for this spell to become available among other spells in the inventory.

## How to use

1. Craft the improved portal;
2. Open the Craft Menu in the Equipment tab and place the spell in slot of the quick bar;
3. Select the spell in the quick bar and left-click in any place in the world.

A popup window will show the following options:

* Mode: PvP or Cooperative
* Invite friend: yes or no
* Biome (more than one is chooseable)

### Single player

To be sure to play a biome in single player mode:

1. Cast the spell
2. Deselect all biomes except 1 and put it first on the list
3. Deselect PvP and select Coop
4. Check the "Invite friend" option
5. Close the Steam friends popup list, and wait for the next popup:
Enter the biome in single player mode?
6. Click "Yes".

## Trivia

* This spell was at first designed to give access to PvP battles only. In game files there are disabled lines about a *Cooperative mode* spell with the following description: *"Opens portal to the biome in cooperative mode."*.

## See also

* Improved Portal
* Biomes

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`portal_biome`* , *`portal_pvp`*, *`BiomePortalPvp`*, *`magic_portal_biome`* or *`portal_orange`*.
2. ↑ Instructions working for Steam users only and found in a *Steam* forum.
3. ↑ This hidden item has the following binded names in game files: *`portal_biome_green`*, *`portal_coop`*, *`BiomePortalCoop`*, *`magic_portal_biome_green`* or *`portal_green`*.
Abandoned Mines

**Abandoned Mines** is a free downloadable content that adds features to Craft the World.

## Features

The “Abandoned Mines” DLC will add new underground structures – abandoned mines – to all worlds.

Long ago, dwarves – searching for ore at the cores of many worlds – built mineshafts wherever they found coal and iron, but for an unknown reason those mines now lay empty, the dwarves left them forever.

Upon discovering an abandoned mine, you may take everything you find there. In addition, mineshafts will also have some unique items.

## Mining room

* A mining room with a beholder and a door of the dead.
* A mining room with a beholder only, and a few rats.
* A mining room with no monsters.

## Links

* Abandoned Mines on GOG
* Abandoned Mines on Steam
* All Craft the World DLCs on Steam
Multiplayer mode

## The main purpose of multiplayer

**Is it possible to lose?**

In **multiplayer**, as in a single game, there is a main goal - to collect pieces of the portal. However, in multiplayer, unlike a single player, pieces of portal 11, not 5.

But that's not all, a wave of monsters is trying to get to your main warehouse and destroy it. Pointing the cursor at the warehouse, you can see how much percent of his health is left. As soon as the percentage of health drops to zero - everything, your song is sung and you lost.

Therefore, in multiplayer it is important not only to build a portal, but also to protect the main warehouse.

By the way, you can not repair the warehouse.

## See also

* Improved Portal
* Stockpile

## References

1. ↑ This was posted by the oficial Craft the World profile in VK at 27 November 2017 in russian, and was translated automatically by Google.

*This article is a stub. You can help Craft the World Wiki by expanding it.*
Scaffolding

**Scaffolding** is a special placeable item that can be directly placed or removed by the player and allows dwarfs to pass and climb through them, stand still and work over them.

## Behavior

Scaffolding are quite similar to ladders regarding their transportation functions, but unlike ladders, scaffolds fall if the block under them is removed/dug. So, the player can lose as many scaffolds he/she places over the lava.

The game prioritizes removing scaffolding over interacting with any other object on the same block (except when right-clicking). This makes it difficult to for example select a dwarf if he's climbing or walking on the scaffolding.

## Multiplayer

Scaffolding cannot be used in biomes, that were the first environment for multiplayer matches. This lack is fixed in multiplayer games created with the *Dig with Friends DLC*, where the scaffods of each player have little ribbons with their respective colors. Each player can interact only with their own scaffolding.

## Crafting recipe

  **Scaffolding** | 1

## See also

* Ladder
* Quick Ladder Pack
* Steel Ladder

## References

1. ↑ Introduced with 1.2.001 (19 Dec 2015).
2. ↑ 1.4.000 (21 Mar 2017).
Iron Hatch

**Iron hatch** is a vertical shelter entryway with average durability. You can open and close the hatches to block some of the dwarves' paths.

A hatch is a round wooden opening designed to be put on top of ladders and other vertical entrances. The hatch will impede movement through the entrance if it is down (closed). This will also impede movement for anyone else trying to move across the hatch(Assuming they cant jump over it).

An iron hatch will resist the sand storms on the desert world.

## Crafting Recipe

  **Iron Hatch** | 1

## References

1. ↑ This is the inventory name of the item. In game files it's called *`hatch_iron`* or *`trapdoor_steel`*.
Grottoes

**Grottoes** is a downloadable content that adds features to Craft the World.

## Features

The Grottoes DLC adds little picturesque grottoes with waterfalls and lakes to all worlds.

They are full of vegetation and ancient magic. Grottoes often serve as refuge for hermit elves that have retired from the hustle and bustle of the world.

The elves might not be very happy with intruders.

## Links

* Grottoes on GOG
* Grottoes on Steam
* All Craft the World DLCs on Steam
Possible Dwarfs Names

A dwarf name is randomly generated when a dwarf spawns.

This page lists all possible male and female dwarfs names.

## Male

There are 132 possible names for male fwarfs.

* Aaroni
* Aghy
* Alhan
* Bailoch
* Barin
* Belegond
* Belgol
* Bevin
* Blayne
* Boin
* Boli
* Borin
* Bronn
* Cain
* Carlo
* Carsen
* Chaz
* Daen
* Dainul
* Danni
* Daver
* Deegan
* Defur
* Derin
* Digon
* Dorri
* Drong
* Dvarin
* Dwain
* Dwarfur
* Dworin
* Fafur
* Fangulin
* Fanni
* Faolan
* Febur
* Fergus
* Fibh
* Fili
* Floi
* Fobur
* Fori
* Fraar
* Frerin
* Frerin
* Fror
* Fundin
* Gatan
* Geralt
* Glew
* Gloin
* Gond
* Gorazin
* Gordain
* Goreu
* Groth
* Hagan
* Hamilton
* Hane
* Haragin
* Haragin
* Hay
* Jakobe
* Jasper
* Jovanny
* Kadri
* Kane
* Kane
* Karl
* Klym
* Kolin
* Leo
* Llyr
* Logan
* Lorcar
* Lorne
* Ludan
* Lunn
* Makhi
* Mane
* Marl
* Maxx
* Mendri
* Mim
* Mitsh
* Morcar
* Nain
* Nali
* Nar
* Narvy
* Nathen
* Naugladyr
* Nein
* Nori
* Oin
* Ori
* Otom
* Owynn
* Peyton
* Peyton
* Prong
* Queran
* Raen
* Rarin
* Reagan
* Reli
* Reli
* Rene
* Rifur
* Riin
* Robroy
* Robur
* Roin
* Rorin
* Ruli
* Rurin
* Rurin
* Skaggi
* Tarin
* Telchar
* Telhar
* Terin
* Thorek
* Thorin
* Thror
* Torean
* Tror
* Turin
* Uter
* Yanni
* Zavion
* Zirak

## Female

There are 108 possible names for female dwarfs.

* Adamine
* Adelina
* Adine
* Agnetha
* Alina
* Anitra
* Annelise
* Anni
* Ase
* Asta
* Astrid
* Aud
* Barbro
* Birgit
* Birgitta
* Birthe
* Bodil
* Borghild
* Brita
* Brynhild
* Catrine
* Dagney
* Dagny
* Dorotea
* Dorte
* Dortha
* Dorthe
* Elin
* Elisabet
* Erika
* Ester
* Evelina
* Eveline
* Frida
* Gerd
* Gerda
* Gudrun
* Gunhild
* Gunhilda
* Gunnel
* Gunvor
* Hedvig
* Helene
* Henrike
* Hilda
* Hilde
* Hulda
* Ida
* Inga
* Ingeborg
* Ingegerd
* Ingrid
* Jorun
* Jorunn
* Kaja
* Karolina
* Katharina
* Katrine
* Klara
* Kristin
* Kristina
* Leticia
* Lisbet
* Liv
* Liva
* Magdalena
* Maja
* Margaretha
* Margit
* Marte
* Mathilda
* Matilda
* Mektild
* Ragna
* Ragnhild
* Rakel
* Runa
* Sanna
* Sigrid
* Sigrun
* Simone
* Siri
* Sonja
* Stina
* Susanna
* Svanhild
* Tekla
* Thora
* Thyra
* Tora
* Torborg
* Tord
* Tordis
* Torhild
* Tove
* Trine
* Turid
* Tyra
* Ulla
* Ulrika
* Valborg
* Vendla
* Vigdis
* Viktoria
* Vilhelma
* Vilma
* Vivi
* Vivianne

## References

1. ↑ These names are valid only for the English Version of Craft the World and were found in the folder `main\Lang\English\data`. Verified after patch 1.4.009.
Cave Goblin Worn-Out Saber

Cave Goblin Warrior (10% chance)

**Cave goblin worn-out saber** is a melee weapon used by Cave Goblin Warriors. It is unique to Underground World and Underground Biome.

## Utility

After picking up a cave goblin worn-out saber, the player may find it useful for:

* Equipe it on any dwarf, especially the ones with the Warrior skill.
* Disassemble it, in order to get chitin and/or wood.
* Place it on Takmak's altar. It generally has a positive effect.

## Acquiring

This item cannot be purchased. It's dropped by Cave Goblin Warriors with 10% chance to get one.

## Disassembling

This item is not craftable, but the player may get some of these resources below when disassembling it.

## See also

* Cave Goblin Saber
* Cave Goblin Excellent Saber
* Melee Weapons' Comparison Table

## References

1. ↑ In game files it may appear as `*cave\_goblin\_saber*`, `*cave\_goblin\_worn-out\_saber*`, `*cave\_goblin\_saber\_worn*` or `*weapon\_cave\_goblin\_wornout\_saber*`.
Nests

There is quite a variety of **nests**, each one having a specific creature related to it.

## Giant ants nest

**Giant ants nests** are found underground and spawn giant ants. They are generated at the begining of the game when the whole world's map is randomly generated. They cannot be attacked directly, but they will be destroyed after all nearby beetles have been killed.

## Rats nest

  Wheat x5 or 10 Roots x3 or 5

**Rats nests** will spawn inside the shelter as soon as a table is placed and breed rats. This kind of nest appear at the darkests corners of the dwarf's house. And if there is no dark corner, but the shelter comfort is still lower than 50%, it will keep spawning in any corner.

## Giant spiders nest

**Giant spiders nests** are composed basically by webs and are made by spiders in all worlds, except the Underground World. Theses nests will appear in the underground after the player has reached 20% of the level's total depth.

## Dragons nest

**Dragons nests** are formed basically by one dragon egg over one block of earth floating at the lava level. They're kept by dragons.

## Black dragons nest

  Coin x4 or x8 Blue Crystal (20% chance) Red Crystal (20% chance) Dark Crystal (20% chance) Green Crystal (20% chance) Purple Crystal (20% chance)

**Black dragons nest** are only found in the Underground World, in deep caves guarded by black dragons and, sometimes, guardians.

They're like a golden pile with some dragon eggs over it.
When dug by dwarfs, the pile is indeed worth a good amount of coins, and maybe a couple of crystals, but it will *never* drop a dragon egg, which can only be found on the lava nests.

## Flying octopuses nest

 Newly laid:   nothingWell developed:    Egg x3

Flying octopuses create nests, usually on top of any ledges, specially on the floating islands.

Newly laid nests have no visible eggs, and drop nothing if destroyed.
If left alone, it will develop to have eggs.

Well developed nests (with visible eggs) have a chance of spawning one flying octopus.
If and when this happens the eggs disappear, and the nest goes back to its original form.
Additionally, octopuses will spawn randomly on the surface periodically to maintain a constant world population.

After placing a new nest, the flying octopus will protect it with its life.
If a dwarf aproach such a nest, the octopus owning the nest will fly down and engage the dwarf, allowing dwarfs to trap or kill the now-in-reach octopus.

Well developed octopus nests are tough and take a while to break, and will drop three eggs when destroyed.

## References

1. ↑ In the game's files it's called `*beetle\_nest*`.
2. ↑ In the game's files it's called `*rat\_chest\_resources*` or simply `*rat\_nest*`.
3. ↑ Mentioned at the 1.3.000 update.
4. ↑ In the game's files, it's used the parameter `*extract="0"*`, the same used with scaffoldings and beware signs, meaning no effort would be necessary to remove this item. This info however doesn't fit to the in-game experience, where dragon eggs take sometime to remove.
5. ↑ In the game's files it's called `*dragon\_cave\_nest*`.
Many-tier Bed

**Many-tier bed** is a bed that can be placed over each other up to four tiers.

If the player tries to place a fifth many-tier bed, a popup message will say: *Unable to build a Many-tier Bed here*.

It's possible though to place any of the single-tier beds over the fourth one, making a five bed column.

If the a many-tier bed is removed, all others on top of it will fall as items to be picked up by dwarfs.

## Crafting recipe

 Ingredient(s)

  **Many-tier Bed** | 1

## History

 1.4.010 | 25 Oct 2017
 1.4.000 | 21 Mar 2017

## References

1. ↑ This is the inventory name of the item. In game files it's called *`bed_multistorey`*.
Mechanical Guardian

Iron Ore x10 or x15 Coin x5 or x10Each one of the 6 Runes (10% chance)

**Mechanical guardian** is a very dangerous hostile creature found in underground hidden rooms of all worlds and all biomes.

## Behavior

The mechanical guardian remains deactivated until a dwarf approaches it. While in the deactivated form, it is immune to any kind of damage. When activated, it slowly pursues dwarfs, which it can do only in a horizontal line, not being able to jump even a one-block high obstacle.

This lack of mobility makes it sort of easy to be killed by dwarfs equiped with ranged weapons. Although, ranged attacks can take a long time to knock it down because it has a special resistances against magic and arrows.

## References

1. ↑ Description found in the game files. As for version 1.4.014 this creature hasn't a page in the bestiary.
2. ↑ Value found in the game files. As for version 1.4.014 this creature cannot climb nor jump.
3. ↑ Bestiary name of the creature. It has been called by devs "mechanical golem". In game files it appears as *`ancient_golem`* or simply as *`golem`*.
4. ↑ According to the bestiary classification.
5. ↑ This can be verified at this video, where the heart icons (health) don't even appear over it.
6. ↑ Not sure if firearms are included in this resistance.
Mana Storage

**Mana storage** is a device that increases the maximum reserve of mana by twenty when placed anywhere, preferably inside the shelter protection.

## Use

It's possible to place it floating in the air without any background blocks somewhere in the world . And can be extracted without destroying it. It occupies a space of only one empty foreground block.

**Hint**: buy and place Mana Storage before level up.

## Acquiring

This item is not craftable. The only way of acquiring it is buying from the shop.

## References

1. ↑ This is the item's name in the market/inventory. In game files the following spellings are used: `*mana\_expander*` and `*ManaExpander*`.
Ice

**Ice** is a resource that can be found in Snow Worlds and in Elven Biomes. It can be used to make items exclusive to these ambients.

## Behaviour

### Falling

When the block under it is removed, snow blocks and **ice** blocks fall after a few seconds, just like sand, but with an interesting difference: it will not fall if there is a block of ice or snow next to it, either above, to the right or to the left.

### Producing water

After being placed underground by a dwarf, a block of snow will melt into water after approximately 12 seconds, and will produce a 1-block-wide puddle of water, which generates 1 water bag after being collected. It is though more efficient to use **ice** in this process. Four snow blocks are used to produce 1 ice, and this will melt, after the same dozen seconds, into a full block of water (or a 5-block-wide puddle of water), which generates 5 water bags after being collected. The ice option will spare 80% of dwarf placing actions and 80% of waiting time (for blocks to melt).

## Crafting recipe

 Ingredient(s)

  **Ice** | 1

## Uses

 Ice Spikes

 Ice Statue

 Ice Table

 Ice Wall

## References

1. ↑ This property is called `*fall\_link*` in the game files, and only apply to these two types of materials.
Level

**Level** may refer to:

* Level (Experience)
* Skill Level
* Comfort Level of the shelter
* Worlds in the campaign:
	+ 1st Level - Forest
	+ 2nd Level - Snow
	+ 3rd Level - Desert
	+ 4th Level - Underground.
* Difficulty levels

...Or yet:

* Tesla levels
* Water level (game physics)
* Lava level (Dragon's habitat)
* Zoom level (hotkeys)

If none of the links above served much, you can always type **level** at the *search bar* and choose the option

 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
Sand wall

**Sand walls** act as a self defending wall for the shelter. They are created by using a stone or brick wall building block on either side of a column of sand. They are particularly useful against triggered swarms of creatures. When a creature approaches your walls it will try to attack through the shortest series of blocks. Since all levels of this wall are even it will attempt to break through the first layer it comes to. Upon breaking this layer it will quickly break through the sand and begin attacking the inner wall. Whilst it attempts to break the inner wall, the sand above will begin to crumble and the creature or creatures will become trapped and most will die instantly.

If you find that creatures do not attack your wall at the bottom, you can forget about the outer bottom-most stone block altogether.

## Refilling the Sand Wall

After use your sand wall will need to be refilled. To do this, add blocks of sand from the bottom up in the normal way. Leaving the top of your sand wall uncovered helps to refill the sand quickly. A good method is to utilize scaffolding. As with all front walls, the scaffolding will be immediately returned to your inventory when a front wall of sand is built over the scaffolding.
Mana

**Mana** is the magic energy that allows the player to cast spells.

## Mana pool

The amount of mana available and the total mana capacity is shown on the top left corner, below the mana pool icon.

When a spell is cast, its cost in mana is removed from the mana pool.

The mana pool maximum capacity increases as the player levels up.

To increase the mana pool size beyond its natural capacity, buy mana storages at the shop, which add 20 points each when placed somewhere in the world.

## Restoration

There are three ways to regain mana points:

### In-game time

A mana point is renewed every 3 minutes of in-game time.

To increase this rate, buy mana generators at the shop and place them somewhere in the world.

### Level up

Each time the player levels up, the mana pool is fully refilled and its maximum capacity is increased.

### Mana elixir

Using a mana elixir will renew mana by 5 points.

## Tips

* Mana regenerates also if the game is paused — by opening the crafting/equipment windows or pressing 'P'. If you set the speed of the game to x2 and pause the game, the mana will be renewing every 1.5 minute. The game window does not need to remain focused, i.e. you can minimise it or use 'Alt+Tab', the mana will regenerate normally.
* If you plan to buy mana storages, do it right before leveling up.

## History

 1.2.001 | 19 Dec 2015
 0.9.024 | 24 Apr 2014
 0.9.013 | 15 Jan 2014

## See also

 Mana Elixir

 Mana Generator

 Mana Storage

 Portal Gate

 Magic Crystal

A list of all spells consuming mana
Mana Elixir

The **mana elixir** is a craftable potion. It regenerates five points of mana when given to any dwarf.

## Use

Mana elixir can be used in the following recipes:

 Bag of Elixirs

 Soul Keeper

## See also

 Mana Generator

 Mana Storage

 Magic Crystal

 Health Elixir

## References

1. ↑ This is the inventory name of the item. In game files it appears as `mana_elexir`.
Resource availability

Resources in Craft the World come in many varieties and come from different sources. Some are infinitely abundant, while others are limited by the size of the map - with everything else falling somewhere in between.

## Infinite Resources

*These resources can be collected/harvested indefinitely with a proper supply setup or through natural growth.*

#### Tree & Bush components

* Wood
* Leaves
* Apple
* Cone
* Resin
* Roots - Every tree has a chance to grow roots in the earth block below it - you need only to mine the block to unlock the roots
* Berries - *also drop leaves and roots in the same manner as trees*

#### Water

* Can be gathered off the ground (before it evaporates) or from stone-lined pools.
* Can be forced using the rain or snow spell.
* Can be melted from snow or ice on snow world.

#### Animal components

* Bones - (also from hostile monsters)
* Chitin - from many animals, but completely useless currently (prior to 1.1.007 however, chitin can be used to make chitin armor in the 4th world).
* Eggs
* Feather
* Leather
* Meat
* Slime - from slugs
* Wool - from sheep

#### Monster (Hostile) components

* Bones - (also from animals)
* Eyes - from Beholders only
* Needles - from Cave Spirit
* Stone - from deconstructing a petrified Gargoyle during the day
* Zombie Brains
* Web - from spider nests and Ghosts

#### Underground spawns

* Quartz
* Needle Crystal
* Pink Crystal
* Grey Mushroom
* Pink Mushroom
* Leaves - same as from Trees and Berries

## Nearly Infinite

*These resources are so numerous in availability that while not technically infinite, there are more of these available on a standard map than a player could realistically use in a single game.*

* Earth - more than anyone could ever use... no, really.
* Coal - initially there is a limited supply of coal blocks that can be harvested in a given map, but this limit is removed once Railroad Constructing tech is unlocked, allowing coal to be crafted. *The limit of coal you can produce is tied to the availability of the earth used to construct it.*

## Limited

*These resources and their quantities are set during map generation.*

* Sand
* Iron Ore
* Silver Ore
* Gold Ore
* Mithril Ore
* Crystals - Can be obtained from lowest layer of earth, or from jeweled tiles in the Ancient rooms
	+ Blue Crystal
	+ Red Crystal
	+ Dark Crystal
	+ Green Crystal
	+ Purple Crystal

An exception to the limitation of the listed ores exists in the Underground World. Once a player researches the Substance Transformation tech it becomes possible to craft the various ores.

## Looting Exceptions

*There are a few exceptions to the above rule for limited resources - most involve loot drops from hostile monsters*

* Iron Ore - Some monsters occasionally drop weapons that can be deconstructed (via the crafting window) into iron ore or wood.
* Goblins, Frostlings and their camps occasionally drop an item from an assortment of possibilities. While this does occasionally earn the player a rare or precious ore/gem, the low drop-rate and long respawn time of goblins themselves prevents this from being a viable alternative for obtaining limited resources.
Pink Mushroom

**Pink mushroom** is a raw material periodically formed on top of earth blocks, mostly underground, near the worlds surface.

It may be used to craft:

 Anti-Lycanthropy Medicine

 Elixir of Obliteration

 Elixir of Transfiguration

 Magic Forest

 Rain or Snow

## See also

Other alchemical material growing out of earth blocks:

 Grey Mushroom

 Needle Crystal

 Pink Crystal

 Quartz