Perturabo Daemon Primarch of the Iron Warriors

**Perturabo Daemon Primarch of the Iron Warriors**

High Grandmaster Ridcully warns that while he has managed to determine much of Perturabo’s traits and skills, he has not got everything and is not sure that he is totally accurate. He is confident that he did not miss anything significant though

Age: approximately 15,000 years, most of which spent in the Eye of Terror so very approximate

## Statistics

**Martial**: 32 + 28 (36, 40) = 60 (68 or 72)(+275 base bonus, +366 when defending sieges, +416 attacking sieges) *– As a Primarch, Perturabo was made to lead armies at war by the Emperor himself. Alone among the Primarches of Chaos Perturabo has not lost any of his edge as a commander since falling, and in some ways has even grown more skilled. In his speciality of siege warfare Perturabo is most likely the greatest general in the galaxy, by far.*

**Intrigue**: 25 + 24 = 49 – *While once Perturabo had no interest in the more subtle aspects of war this changed over the course of the Long War, as he learned how to set up cults and spy networks centuries in advance if needed.*

**Administration**: 24 + 18 = 42 – *Perutabo was one of the few Primarches who turned his genius towards organisation as well as battle, with only Robarte being his better in this field. He has not let this skill rust over the millennia, as can be shown by how his dominion runs like a well-oiled machine.*

**Learning**: 26 + 33 = 59 – *Perturabo is a genius even when compared to his brothers, and has a mastery of technology that only the Elder Races can surpass.*

**Will**: 29 + 28 = 57: – *Like the rest of his fallen brothers Perturabo had several emotional weaknesses which Chaos took advantage of to make him Fall. Unlike the rest, Perturabo has, to an extent moved beyond them and has proven himself able to operate with a surprising amount of freedom from his masters’ will.*
**Diplomacy**:15 + 13 = 28 – *Like all Primarchs Perturabo was made to be supernaturally charismatic. This charisma is dragged down however by his view of all others are mere tools, a fact that he makes no secret of.*

**Combat**: 20 + 44 = 64 (+1865 combat bonus) – *Perturabo is a Primarch, one of the most deadly beings in the galaxy by any standards, able to shatter armies single-handedly and stand up against the Exalted of Chaos on an even footing.*

**Psychic Power:** 41 + 14 = 55 (1,225×20,000=22,500,000) – *While as a mortal Perturabo did not delve into the psychic powers that he and all of his brothers had the potential to use, since ascending he has become a psyker of world-shattering power.*

**Control**: 32 + 17 = 49 – *Perturabo lacks the right mindset to use the Warp to its full potential, but that has not stopped him developing a worryingly good level of control over his enormous power.*

## Traits

**Martial Paragon: Victory at Any Cost** (all forces under his command cause quadruple casualties and suffer double casualties, forces under his command can achieve 2 degrees higher level of success at the cost of double casualties, forces under his direct command automatically pass all morale tests) – *Perutabo is unmatched at the art of spending the lives of his men to achieve victory.*

**Siegecraft Paragon: Bring Down the Walls** (double all damage done by forces under his overall command to fortifications of any type, half time to build/repair siegeworks) – *Perturabo led the Siege of Terra and came within inches of bringing down the greatest fortress humanity has ever built despite lack of support from his brothers and several legions being united in the defence against him.*

**Learning Paragon: Warpcrafter** (+200 to rolls to create or design technologies that integrate the Warp) – *Perturabo has spent millennia learning about how to meld the Warp and technology and has pushed that branch of technology beyond the level of any other human, bar perhaps his father.*

**Architecture Paragon: Grand Designs** (+100 to all architectural megaproject rolls, -25% build time to all architectural megaprojects) – *Perturabo has always dreamed of making structures around which worlds revolve, and since gaining his dominion has been putting his dreams into practice.*

**Will Paragon: Undaunted Pride** (immune to all non-divine attempts to influence his mind, +500 to resist any divine attempts) – *Perturabo refuses to admit to having any lord or master, and only the Great Gods of Chaos can force him to act in their name.*

**Combat Paragon: Steady Fire** (free round of shooting every melee combat phase with no penalties, double shooting damage and crit chance) – *Among his brothers Perturabo makes far more use of ranged weapons than any other, making use of them even when in the thick of melee to great effect.*

**Combat Paragon: Mighty Blow** (triple damage in melee, triple damage on crits, double crit chance) – *Peturabo’s blows with Forgebreaker can shatter all that stands before him, no matter how mighty.*

**Power Paragon: Inexhaustible Reserves** (no penalty for channelling maximum power for extended periods, no concentration penalties for maintaining ongoing powers) – *Perturabo is known to tie up a great deal of his power by summoning demons to power entire legions worth of daemon engines and keeping them, in reality, himself rather than relying on external sources.*

**Artifact: Forgebreaker** (+6C, pen 28, triple damage, -100 to all rolls by someone wounded last round) – *Created by Fulgrim, Primarch of the Emperor’s Children for his friend Ferrus Manus, Primarch of the Iron Hands, this weapon was gifted to Perturabo by Horus. While its past is steeped in betrayal, this is undeniably an exquisite weapon.*

**Artifact: The Logos** (Armour 28, triple HP, triple melee damage, immune to all non-wound penalties, no penalty for firing in melee, +25 to the rolls of all troops under your command) – *Once merely a suit of Terminator Armour that the Lord of Iron built and customised for his own use, this has since melded with his form and become a representation of his mastery of technology.*

**Artifact: Iron Fate** (+500 to resist Warp or other exotic effects, double HP, +200 to bind daemons) – *A multi-spectrum energy shield designed to protect its master against every imaginable type of harm the Iron Fate represents Perturabo’s mastery over the daemonic, powered partially by a bound Honoured Greater Daemon of each of the Great Gods of Chaos.*

**Primarch** (double base stats, +10M, +5W, +10C, 41 power, \*2,000 power multiplier, +50 to all rolls, +100 to all rolls to resist Warp, +50 to all forces under your overall command, +25 to morale of all forces under your overall command, double combat bonus from Martial and traits on Astartes of your Geneline, use Primarch base combat stats, tie to archetype, ??) – *Perturabo is the Primarch of the XIV legion of the Legiones Astartes, one of the twenty gene-forged sons of the Emperor of Mankind. As one of the Emperor’s generals, he has a talent for war verging on the supernatural, and a mind every bit as impressive. There are also far less obvious aspects that are if anything more important, such as psychic powers beyond even an Alpha-level Psyker and a tie to an Archetype.*

**Genius Inventor** (+10L, -2D, +3 all other non-psychic stats, +25 to all rolls to create a technology, system or organisation) – *Even among his brothers Perturabo’s native intelligence and ability to create stands out. Ridcully suspects that this was indicative of the Archetype that the Emperor tied him to.*

**Daemon Prince of Chaos Ascendant** (+12C, -2A, +2L, +8 to all stats, power multiplier changes to \*20,000, type changes to daemon/divine, can claim territory and domains) – *Perturabo was ascended by the combined efforts of all Four Great Gods of Chaos, making him one of the handful of Daemon Princes of Chaos Ascendant in exitance. This makes him a god in his own right, and far less bound to his masters than one risen by less competing gods. Given that his Domain contains hundreds of trillions of worshipers Perturabo can also bring to bear significant stores of Faith if pressed.*

**Mark of Chaos Ascendant** (+5I, +5D, +5W, +5C, +4 Power, +4 Control, +400 to resist warp effects, triple hit points, roll three times and choose the highest when creating something, +150 to all sorcery rolls) – *For his actions during and after the Horus heresy Perturbo has received the Mark of, and the Blessings of, all four of the Great Gods of Chaos active in that era. From Khrone he has received resistance to foul sorcery, from Slaanesh a step closer to perfection in his creations, from Nurgle great toughness and from Tzeench skill at sorcery. These blessings have also boosted his daemonic, and therefore psychic, power.*

**Paragon of Siegecraft** (+5M, +5A +12M when attacking in sieges, +8M when defending in sieges half time to build/repair siegeworks) – *More than any other Priamrch Perturabo led his forces into sieges. Throughout the Great Crusade, it was the Iron Warriors who brought down the strongest fortresses, with even the Imperial Palace proving to be insufficient before them. On Sebastus IV Perturabo proved in blood that while not as experienced on the other side of siege lines, his skills still fitted them very well.*

**Paragon Architect** (+8L, +9A, +5D, -60% building price, -25% building time) – *Before his Fall to Chaos more than anything else Perturabo dreamed of being an architect. His skills in this field exceed those of any of his broths by far, and under his command, even the most ambitious project is easy.*

**Lord of Iron** (+5L, +80 to all technology-related rolls) – *Perturbo is the Lord of Iron, one of the greatest masters of technology that humanity has ever produced.*

**The Hammer of Olympia** (+8C, +80 to combat rolls, +25 to all rolls by forces under his command) – *Perturbo is the Hammer of Olympia, the great warrior and general who led the Iron Warriors to victory after victory.*

**The Breaker** (+5W, -5D, +100 to the obedience of all subjects, -50 to the loyalty of all subjects, -50 to the morale of all foes of forces under his command) – *Perturabo is a force to be feared by both friend and foe, who breaks the will of all those that oppose him, who would even dream of doing so. This gives him a great deal of obedience from his people, but little true loyalty, even by the standards of Chaos.*

**Master Daemon-binder** (+3I, +3L, +2 Power, +5 Control, +50 to all attempts to bind daemons) – *Perturabo has studied the art of binding daemons since his Fall to Chaos, better to make use of them in his daemon engines.*

**Grandmaster Daemonsmith** (+5L, +2W, +80 to all rolls to make or design daemon engines) – *Perturabo is one of the greatest masters of the art of making daemon engines currently in existence, having created everything from common drones to Daemonic Ordinatus.*

**Veteran of the Long War** (+2M, +5I, +3A, +2D) – *Perturabo was one of the few Daemon Primarchs to remain involved in the Long War, though almost entirely as a commander rather than taking to the field himself.*

## Bio

Perturabo, the Daemon Primarch of the Iron Warriors is a figure out of ancient legend and countless horror stories throughout the galaxy. Like his siblings, Perturabo is one of the geneforged children of the Emperor of Mankind, made to fight the Great Crusade in his name and to command the Legiones Astartes. Thanks to the Primarchs of Imperium Quartus detailed information about his life leading up to and during the Horus Heresy is available for senior members of the Imperial Trust but the time afterwards is less well known.

In the era of the Imperium Perturabo resided on his Daemon World of Medrengard within the Eye of Terror and directed the activities of the Iron Warriors throughout the galaxy. The Iron Warriors remained one of the most unified Legions, and Perturabo often provided strategic direction for their actions, and sometimes planned or even led campaigns. Over this era, Perurabo delved deep into the art of making daemon engines, and his technosorcerous creations soon became feared by all who encountered them, being both more effective and significantly more reliable than most such creations.

After the Death of the Emperor and the Fall of Cadia Perturabo carved out a large and powerful Chaotic Domain in Segmentum Solar. This Domain was soon crafted into a carefully oiled machine, where every person had their role and would fill it well, or else. Under the iron rule of the Primarch Perturabo’s Domain soon became one of the most populous and by far the most productive Chaotic Domains in the galaxy. Here Perturabo indulged in his passion for architecture, creating horrifically effective factories and defences for countless worlds, each almost beautiful in their efficiency. The Iron Warriors numbers were also built up in number, eventually pushing far beyond even their height during the Great Crusade.

Perturabo is prideful and convinced of the superiority of his mind over all others to a near-insane degree and incapable of empathy. While he cares about his reputation it is far less a sore point then it once was, with Perturabo being if anything more emotionally stable then he was before his Fall. Somehow. This requires further study.