1.6.2 Update

The **1.6.2 Update** was the second minor update following the 1.6 Update to *Planet Zoo*.

## Contents

### **General Bug Fixes and Improvements**

* **Animals**
	+ Fixed an issue where animals were drifting during lethal fights
	+ Fixed an issue where the female Sun Bear would not use the water pool
	+ Fixed an issue with the Formosan Black Bear and Grizzly Bear where they were unable to navigate the habitat while climbing
	+ Fixed an issue with jump height calculations, resolving occurrences where animals could escape over barriers above their height requirement
	+ Fixed an issue where animals would get stuck in place after pouncing on some food enrichment
	+ Fixed the tip of the African Penguin beak intersecting with the upper beak
	+ Staff will hold onto boxed animals longer when transporting if the destination looks like it's failing, to try and regrab the destination
	+ Meerkat holes are now interacted with correctly when the habitat they are located in is changed
	+ Fixed stray geometry on the Southern White Rhino tail during defecation
	+ Fixed food enrichment items recording the number of uses in the last 12 months

* **Scenery**
	+ Fixed tags on several items and blueprints:
		- Removed the Africa Pack tag from all variants of the African Oil Palm, Fever Tree, Drinn Grass and Nitraria Retusa Bush
		- Removed the King Penguin tag from the Curio Ball enrichment
		- Removed misleading flexicolour tag from North African Fence panels
		- Removed Wood material tag from Animal Trade Centre
		- Added missing flexicolour tags to:
			* Exhibit
			* ATM Sign
			* East Asia Decorative Parasol Paravents
			* East Asia Decorative Parasol Fan
			* East Asia Bridge Stone Walkable
			* Classic Windows
			* Classic Metal Chain
			* Classic Door Tops
			* Classic Door 01
			* African Windows
			* African Disc Bunting Rope
			* Arctic Picnic Canopy
			* Arctic Picnic Bench
			* Carbon Fiber Panels 4m x 2m
			* Carbon Fibre Curved Roofs
			* Aquatic Sculpture Otter Concrete 01, 02, 03 & Mirrored
			* Aquatic Faux Rock Tree Trunk
			* Aquatic Faux Rock Tree Branches
			* North African Door
			* North African Door Handle
			* North African Decorative Plaster Arch
		- Streamlined tagging setup for all blueprints of the following categories:
			* Shop Shells
			* Staff Facilities
			* Exhibits
	+ Fixed the East Asia Wall Light 02 Lantern asset so it will now turn automatically and can also be manually turned on or off, also added flexicolour
	+ Fixed the following light assets as being displayed as "Not Powered" on pre-made buildings in El Darar Bazaar timed scenario. This will also address the glowing windows from appearing as needing power/generators:
		- African Window 04
		- Indian Wall Light Bracket

* **Game Modes**
	+ **Sandbox**
		- **Sandbox Options**
			* Added an 'Enable staff fleeing' option to sandbox to prevent staff fleeing from dangerous escaped animals too
			* When toggling off 'Enable animal escapes' players will no longer get a notification for escapes, and animals will not enter the escaped state. Instead they will be boxed if they are without a habitat; or moved back to the gate if they are free to wander too far
			* Disabled notification alerts for overcrowding and fighting when those are toggled off, also stop guests commenting on animal temperature if that is toggled off
			* Re-enabled breakdowns option as it was missing from the sandbox settings
		- Added tooltip for final preset "Individual Zoo Settings" in sandbox settings

* **UI**
	+ **Misc**
		- Fixed an issue where in some cases clearing the species search would leave the species search box disabled
		- Fixed an issue where large numbers of "Joined a pack" notifications appeared when loading into a zoo
		- Fixed a typo in the US-English zoopedia description for the Sacred Scarab Beetles. Users of the imperial measurement system no longer need to be afraid of 80 foot long Scarab Beetles
		- Fixed an issue where switching tabs with a species search bar filled in would give inconsistent results switching back to the same tab

* **Stability**
	+ Fixed startup crash for extremely large well paved zoos
	+ Fixed crash caused by animals trying to drink from a lake which had just been deleted
	+ Fixed crash caused by an enrichment object spawner being deleted while it was in the process of resetting itself
	+ Fixed crash caused by animals trying to start moving towards an animal talk simultaneously
	+ Fixed crash caused by rapidly placing and deleting enrichment objects
	+ Fixed crash caused by keepers trying to clean up a Meerkat hole which had just despawned
	+ Fixed an infrequent audio crash in the billboards
	+ Fixed a load crash for Vista Points that were assigned to habitats that were deleted
	+ General Crash Fixes

* **Performance**
	+ General performance tweaks and optimisations