recursal/Fanatic-Fandom huggingface dataset:
Sabrone

**Sabrone** is a pure Grass-type Pokémon.

It evolves from Sarout starting at level 16, which evolves into Saberock at level 36.

## Biology

### **Physiology**

Sabrone are mid sized felines with incredibly sharp claws and fangs. The stone orb on their tails is often seen dragging behind them rather than held up, as its weight becomes harder to carry.

### **Special abilities**

As their plating gets stronger, they grow more aggressive. They beat their tails against trees to mark their territories.

### **Behavior**

Sabrone are always looking for something to fight, letting out angered hisses towards any type of threats.

### **Habitat**

Sabrone prefer to travel further than their evolutionary counterparts, straying far from their forest territories before returning to ensure control.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Sabrone
* *Italic* indicates a move that gets STAB only when used by an evolution of Sabrone

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Sabrone
* **Bold** indicates a move that gets STAB when used by Sabrone
* *Italic* indicates a move that gets STAB only when used by an evolution of Sabrone

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Sabrone
* *Italic* indicates a move that gets STAB only when used by an evolution of Sabrone

## Trivia

### **Origin**

Sabrone is based off of a sabertooth cat, though its appearance is more canine than feline.

#### **Name origin**

Sabrone is a rough blend of the words *Saber* and *Stone*.
Dragential

**Dragential** is a pure Dragon-type Pokémon.

It evolves into one of ten different Pokemon through various methods:

* Zapparap when exposed to the Thunder Stone.
* Incineric when exposed to the Fire Stone.
* Blizerpent when exposed to the Ice Stone.
* Shadragon when exposed to the Dusk Stone.
* Mystonic when exposed to the Shiny Stone.
* Serqua when exposed to the Water Stone.
* Drassion when exposed to the Sun Stone.
* Wyrmch when exposed to the Leaf Stone.
* Lunagon when exposed to the Moon Stone.
* Shimdrake when exposed to the Dawn Stone.

## Biology

### **Physiology**

Dragential are small white dragonoid Pokemon with golden gemstones on their foreheads and backs. Their claws are sharp like diamonds which they use to defend themselves.

### **Special abilities**

They use their glittering scales to blind their opponents in order to gain the upper hand in battle. They then use their tails and claws to attack.

### **Behavior**

Dragential are rather mild-mannered Pokemon, though they will not hesitate to attack in order to defend themselves. They prefer not to be bothered even by their trainers.

### **Habitat**

These Pokemon are rarely seen in the wild, though rumors say that they can occasionally be found in the ruins of an ancient civilization.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Dragential
* *Italic* indicates a move that gets STAB only when used by an evolution of Dragential

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Dragential
* **Bold** indicates a move that gets STAB when used by Dragential
* *Italic* indicates a move that gets STAB only when used by an evolution of Dragential

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Dragential
* *Italic* indicates a move that gets STAB only when used by an evolution of Dragential

## Trivia

#### **Name origin**

Dragential is a blend of the words *Dragon* and *Potential*.
Shubis

**Shubis** is a pure Dark-type Pokémon.

It evolves into Anuath with a Dusk Stone.

## Biology

### **Physiology**

Shubis are canine-like Pokemon known best for their black furred bodies and gold markings. The bands around their necks and paws seem to be made of a metallic alloy that is fused to the body. They are also well known for their red eyes which are often the first things people see in the darkness.

### **Special abilities**

Shubis are able to camouflage themselves into darkness, nearly melting into the shadows. This ability makes them stealthy predators and nearly impossible to find without stumbling across one.

### **Behavior**

These Pokemon make little noise, usually silent as they move about their business. They show curiosity for certain people, though the exact reason as to why is unknown.

### **Habitat**

Shubis tend to lurk in ruins or other sparsely populated areas. However, since they are rarely seen, their exact habitats are unknown.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Shubis
* *Italic* indicates a move that gets STAB only when used by an evolution of Shubis

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Shubis
* **Bold** indicates a move that gets STAB when used by Shubis
* *Italic* indicates a move that gets STAB only when used by an evolution of Shubis

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Shubis
* *Italic* indicates a move that gets STAB only when used by an evolution of Shubis

## Trivia

### **Origin**

Shubis is roughly based off of jackals, more specifically Anubis from Egyptian mythology.

#### **Name origin**

Shubis is a blend of the words *Shadow* and *Anubis*.
Anuath

**Anuath** is a dual-type Dark/Ground Pokémon.

It evolves from Shubis with a Dusk Stone.

## Biology

### **Physiology**

Anuath are large, canine Pokemon with dark fur and brilliant gold markings. Their sharp claws can tear down opponents with ease. The golden discs on the end of their tails don't appear to be connected to their organic bodies.

### **Special abilities**

These Pokemon are nearly invisible unless they want to be seen. they vanish into the darkness, leaving no sign of their physical forms behind.

### **Behavior**

These enigmatic Pokemon rarely show themselves to humans unless disaster is imminent. They're considered to be harbingers of death.

### **Habitat**

These Pokemon only arrive to those who are about to experience tragedy and death. Because of this, their natural habitats are unknown but thought to be not of this world.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Anuath
* *Italic* indicates a move that gets STAB only when used by an evolution of Anuath

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Anuath
* **Bold** indicates a move that gets STAB when used by Anuath
* *Italic* indicates a move that gets STAB only when used by an evolution of Anuath

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Anuath
* *Italic* indicates a move that gets STAB only when used by an evolution of Anuath

## Trivia

### **Origin**

Anuath is based on the Egyptian God Anubis.

#### **Name origin**

Anuath is a blend of the words *Anubis* and *Death*.
Burrowl

**Burrowl** is a dual-type Ground/Flying Pokémon.

It evolves from Aerusk starting at level 16 and into Desering at level 38.

## Biology

### **Physiology**

Burrowl are brown owl Pokemon with white underbellies and dark patches on their wings and tails. Brown specks cover their chests while brown feathers stick up on their heads.

### **Special abilities**

Burrowl spend most of their times on the ground, pushing rocks and dirt around with their hardened beaks. They will kick stones at trainers that threaten their nesting grounds.

### **Behavior**

Burrowl are agressive by nature, loudly squawking at others who approach them. They will often resist their trainers commands unless actively in battle.

### **Habitat**

Burrowl live in tunnel systems that span over large distances. These tunnels are created over the Pokemon's lifespan.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Burrowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Burrowl

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Burrowl
* **Bold** indicates a move that gets STAB when used by Burrowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Burrowl

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Burrowl
* *Italic* indicates a move that gets STAB only when used by an evolution of Burrowl

## Trivia

#### **Name origin**

Burrowl is a blend of the words *Burrow* and *Owl*.
Treeub

**Treeub** is a dual-type Grass/Normal Pokémon.

It evolves into Panblaze with the use of a Fire Stone.

## Biology

### **Physiology**

Treeub is a brown cub Pokemon with dark brown coloration on its paws and tail. They wear green coverings wade of woven leaves and grasses which cover their bodies.

### **Special abilities**

They use their grassy cloaks to store food. If they can't find food, they can supplement some of their nutrition with photosynthesis.

### **Behavior**

Treeub are social Pokemon that tend to live in large groups. They will socialize with other Pokemon as well as children, sharing their food with those it considers friends.

### **Habitat**

These Pokemon live in grasslands and forests, typically close to human civilizations where they'll scrounge for scraps of food.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Treeub
* *Italic* indicates a move that gets STAB only when used by an evolution of Treeub

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Treeub
* **Bold** indicates a move that gets STAB when used by Treeub
* *Italic* indicates a move that gets STAB only when used by an evolution of Treeub

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Treeub
* *Italic* indicates a move that gets STAB only when used by an evolution of Treeub

## Trivia

### **Origin**

Treeub is based on bear cubs. Specifically tree climbing bears.

#### **Name origin**

Treeub is a blend of the words *Tree* and *Cub*.
Psyraffe

**Psyraffe** is a pure Psychic-type Pokémon.

It evolves from Giraye starting at level 21.

## Biology

### **Physiology**

Psyraffe are long-limbed giraffe Pokemon with bright blue gems covering their bodies. They have brown stripes linking the gems around their bodies, all leading to the gem in the center of their heads.

### **Special abilities**

These Pokemon use the gems on their bodies to amplify their psychic powers, allowing them to read the thoughts and emotions of other living organisms. It is theorized that they can see into the future to predict disasters.

### **Behavior**

Psyraffe are incredibly calm Pokemon, rarely showing distress or frustration. They spend most of their time staring off into the distance.

### **Habitat**

These Pokemon are nomadic in nature, never staying in one place too long. Occasionally one will wander into a town or village and settle in, making their home there. The reason they do this is unknown.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Psyraffe
* *Italic* indicates a move that gets STAB only when used by an evolution of Psyraffe

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Psyraffe
* **Bold** indicates a move that gets STAB when used by Psyraffe
* *Italic* indicates a move that gets STAB only when used by an evolution of Psyraffe

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Psyraffe
* *Italic* indicates a move that gets STAB only when used by an evolution of Psyraffe

## Trivia

#### **Name origin**

Psyraffe is a blend of the words *Psychic* and *Giraffe*.
Fairapple

**Fairapple** is a dual-type Grass/Fairy Pokémon.

It is not known to evolve into or from any other Pokemon.

## Biology

### **Physiology**

These Pokemon are often mistaken for massive apples, as they're able to cling to branches and hide amongst the leaves. They are best known for their golden flesh that gives off a faint glimmer in the sunlight.

### **Special abilities**

These Pokemon are never seen eating, as they gain their energy from sunlight and sugar-rich dew from their surrounding habitat. They exude a sweet-smelling gas to disorient threats.

### **Behavior**

Fairapple are shy Pokemon who rarely show themselves unless necessary. Even with a trainer it trusts, these Pokemon will often curl up and pretend they are simply an apple.

### **Habitat**

These Pokemon are often found in secluded forests alongside many bug type Pokemon. The honey made in these areas is exceptionally nutritious.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Fairapple
* *Italic* indicates a move that gets STAB only when used by an evolution of Fairapple

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Fairapple
* **Bold** indicates a move that gets STAB when used by Fairapple
* *Italic* indicates a move that gets STAB only when used by an evolution of Fairapple

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Fairapple
* *Italic* indicates a move that gets STAB only when used by an evolution of Fairapple

## Trivia

### **Origin**

Fairapple is based off of the Greek Myth of the golden apple.

#### **Name origin**

Fairapple is a blend of the words *Fairy* and *Apple*.
Shirit

**Shirit** is a dual-type Ghost/Electric Pokémon.

It evolves from Spirap starting at level 18, and evolves into Ghelectric at level 32.

## Biology

### **Physiology**

Shirit are odd shaped beings with a single eye in the center of their heads. Most of their bodies are wispy, being non-tangible and made of unknown compounds.

### **Special abilities**

These Pokemon can pass through solid objects, drawing energy from any living thing they touch as they move. They'll fade to near invisibility when watched, slowly drifting away until they feel safe to reveal themselves again.

### **Behavior**

Shirit are relatively shy Pokemon, typically remaining out of sight until threatened. Then they will release surges of electricity in an attempt to scare away any potential threats in the area.

### **Habitat**

These Pokemon were once thought to inhabit tombs of the deceased. Now however, they seem to lurk wherever tragedy has occured.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Shirit
* *Italic* indicates a move that gets STAB only when used by an evolution of Shirit

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Shirit
* **Bold** indicates a move that gets STAB when used by Shirit
* *Italic* indicates a move that gets STAB only when used by an evolution of Shirit

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Shirit
* *Italic* indicates a move that gets STAB only when used by an evolution of Shirit

## Trivia

### **Origin**

Shirit is based off of a ghostly being and their rumored ability to effect electronics.

#### **Name origin**

Shirit is a blend of the words *Shock* and *Spirit*.
Maglette

**Maglette** is a pure Fire-type Pokémon.

It evolves into Snamber starting at level 16, which evolves into Serpire at level 36.

Along with Sarout and Cubice, Maglette is one of the starter Pokémon of the Minaris region, able to be chosen at the beginning of Pokémon Fractured Eclipse.

## Biology

### **Physiology**

Maglette is a small serpent-like Pokemon covered in reddish-orange scales. It's large eyes make it easier for the Pokemon to see at night, while its small fangs are ineffective in combat. Its small stature makes it easy for Maglette to hide from danger, often hiding in small burrows or under rocks.

### **Special abilities**

These Pokemon use their flames to scare off predators, spewing bright flames from their mouths. They're ineffective in direct combat, preferring to hide and attack from afar.

### **Behavior**

These Pokemon are threat avoidant, living solo from other living things. They're shy and analytical, determining the best way to keep themselves safe.

### **Habitat**

Maglette live underground in forgotten burrows or self-made tunnels. These tunnels are often lined with cooled magma or melted rock caused by the Pokemon's body temperature.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Maglette
* *Italic* indicates a move that gets STAB only when used by an evolution of Maglette

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Maglette
* **Bold** indicates a move that gets STAB when used by Maglette
* *Italic* indicates a move that gets STAB only when used by an evolution of Maglette

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Maglette
* *Italic* indicates a move that gets STAB only when used by an evolution of Maglette

## Trivia

#### **Name origin**

Maglette is a blend of the words *Magma* and *Snakelette*.
Bunnop

**Bunnop** is a pure Normal-type Pokémon.

It evolves into Rabbight starting at level 27

## Biology

### **Physiology**

Bunnop is a bipedal Pokemon covered in white and black fur. It's black fur creates spots and patches on its body, while its big ears are always listening to its surroundings. It only moves on all fours when fleeing from danger.

### **Special abilities**

They use their large back legs to jump large distances. Their sense of hearing is incredibly sensitive, allowing them to sense danger even while asleep.

### **Behavior**

Bunnop are high energy Pokemon that are always moving. They bounce to burn off energy, though they'll run incredibly quickly if threatened.

### **Habitat**

These Pokemon tend to live around farms or other human owned properties out in the wild. They are commonly seen being kept as pets, with their release into the wild only happening in more recent years.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Bunnop
* *Italic* indicates a move that gets STAB only when used by an evolution of Bunnop

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Bunnop
* **Bold** indicates a move that gets STAB when used by Bunnop
* *Italic* indicates a move that gets STAB only when used by an evolution of Bunnop

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Bunnop
* *Italic* indicates a move that gets STAB only when used by an evolution of Bunnop

## Trivia

### **Origin**

Bunnop is based on the spotted patterns of domesticated rabbits.

#### **Name origin**

Bunnop is a blend of the words *Bunny* and *Hop*.
Panthow

**Panthow** is a pure Dark-type Pokémon.

It is not known to evolve into or from any other Pokemon.

## Biology

### **Physiology**

Panthow are feline Pokemon with black-furred bodies and cream-colored chests, bellies, and paws. Their brilliant green eyes glow gently in the dark.

### **Special abilities**

Their sharp claws are used to mark territory or strike foes. These razor-sharp weapons are sharp enough to slice clean through stone.

### **Behavior**

Panthow are wildly aggressive, lunging at anything that dares cross their paths. Trainers should take care around places where these Pokemon are said to be, as once targeted it can be difficult to escape.

### **Habitat**

Panthow don't have any set habitat, often wandering nomadically in search of a chase. However, they seem to enjoy dark, mostly abandoned places.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Panthow
* *Italic* indicates a move that gets STAB only when used by an evolution of Panthow

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Panthow
* **Bold** indicates a move that gets STAB when used by Panthow
* *Italic* indicates a move that gets STAB only when used by an evolution of Panthow

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Panthow
* *Italic* indicates a move that gets STAB only when used by an evolution of Panthow

## Trivia

### **Origin**

Panthow is designed to resemble a panther.

#### **Name origin**

Panthow is a blend of the words *Panther* and *Shadow*.
Raird

**Raird** is a dual-type Normal/Flying Pokémon.

It evolves from Chibow starting at level 14 and again into Birbow at level 32.

## Biology

### **Physiology**

Raird are colorful birds with long feathered tails. These feathers are incredibly soft, reflecting the sunlight to cause rainbows to trail behind them as they fly. This makes them easy to notice and many people consider them good luck omens.

### **Special abilities**

Their brightly colored feathers are considered good luck, and often radiate an odd warmth. They are known for their long-distance flights, trailing rainbows through the sky over various towns and cities.

### **Behavior**

Raird are calm Pokemon, singing bright tunes from their nests. They often land on people to investigate them, picking at colorful things they become fascinated with.

### **Habitat**

These Pokemon like high in trees surrounded by bobbles they find fascinating. These colorful nests are easy to see and should not be disturbed.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Raird
* *Italic* indicates a move that gets STAB only when used by an evolution of Raird

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Raird
* **Bold** indicates a move that gets STAB when used by Raird
* *Italic* indicates a move that gets STAB only when used by an evolution of Raird

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Raird
* *Italic* indicates a move that gets STAB only when used by an evolution of Raird

## Trivia

### **Origin**

Raird is based on the colorful plumage found on most birds of paradise.

#### **Name origin**

Raird is a blend of the words *Rainbow* and *Bird*.
Drassion

**Drassion** is a dual-type Dragon/Ground Pokémon.

It evolves from Dragential when exposed to a Sun Stone. It is one of Dragential's final forms, the others being Zapparap, Incineric, Blizerpent, Shadragon, Mystonic, Serqua, Wyrmch, Lunagon, and Shimdrake.

## Biology

### **Physiology**

Drassion are sandy brown, bipedal dragon Pokemon with hard metallic plates of armor along their bodies. Four white horns grow out of the back of the Pokemon's neck, also used as a form of protection.

### **Special abilities**

Drassion constantly shave their horns and claws on rough stones, curbing their ever-growing structure. They can whip up sandstorms with their powerful tails, which is done to hide themselves.

### **Behavior**

These Pokemon are incredibly elusive, lumbering silently through arid climates far from human civilizations. They are so elusive that they were once thought to be entirely extinct.

### **Habitat**

Drassion live in desserts or other arid wastelands, where there is little to bother them. However, these Pokemon are rarely seen.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Drassion
* *Italic* indicates a move that gets STAB only when used by an evolution of Drassion

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Drassion
* **Bold** indicates a move that gets STAB when used by Drassion
* *Italic* indicates a move that gets STAB only when used by an evolution of Drassion

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Drassion
* *Italic* indicates a move that gets STAB only when used by an evolution of Drassion

## Trivia

### **Origin**

Drassion is based off of a drake, though bipedal.

#### **Name origin**

Drassion is a blend of the words *Drake* and *Fission*.
Shimdrake

**Shimdrake** is a dual-type Dragon/Psychic Pokémon.

It evolves from Dragential when exposed to a Dawn Stone. It is one of Dragential's final forms, the others being Zapparap, Incineric, Blizerpent, Shadragon, Mystonic, Serqua, Drassion, Wyrmch, and Lunagon.

## Biology

### **Physiology**

Shimdrake are bipedal draconic Pokemon with blue, partially translucent skin and pink scales. The ends of their tails fade into a shimmering mist.

### **Special abilities**

Shimdrake use their brilliant scales to blind opponents before taking advantage of the distraction.

### **Behavior**

These Pokemon are very graceful and gentle Pokemon. Unlike many other dragon Pokemon, they are very affectionate towards people.

### **Habitat**

Shimdrake don't make any place in particular their homes, instead choosing to drift aimlessly about the region.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Shimdrake
* *Italic* indicates a move that gets STAB only when used by an evolution of Shimdrake

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Shimdrake
* **Bold** indicates a move that gets STAB when used by Shimdrake
* *Italic* indicates a move that gets STAB only when used by an evolution of Shimdrake

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Shimdrake
* *Italic* indicates a move that gets STAB only when used by an evolution of Shimdrake

## Trivia

### **Origin**

Shimdrake is based off of a type of wingless dragon called a drake.

#### **Name origin**

Shimdrake is a blend of the words *Shimmer* and *Drake*.
Puncaroo

**Puncaroo** is a pure Fighting-type Pokémon.

It is not known to evolve into or from any other Pokemon.

## Biology

### **Physiology**

This Pokemon is mostly brown colored in order to blend in with the rocks and sand. It's red fists seem to look similar to boxing gloves.

### **Special abilities**

It punches things with massive amounts of force, often destroying the territory around it. These punches are very strong, and trainers should be careful to avoid being struck.

### **Behavior**

Puncaroo hate being restrained to a small area. They will make their own exit if there is not one already available.

### **Habitat**

These Pokemon will be found around the bases of mountains or canyons. They will carve their nests deep into the rock face for safety.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Puncaroo
* *Italic* indicates a move that gets STAB only when used by an evolution of Puncaroo

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Puncaroo
* **Bold** indicates a move that gets STAB when used by Puncaroo
* *Italic* indicates a move that gets STAB only when used by an evolution of Puncaroo

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Puncaroo
* *Italic* indicates a move that gets STAB only when used by an evolution of Puncaroo

## Trivia

### **Origin**

Puncaroo is designed after a standard kangaroo.

#### **Name origin**

Puncaroo is a blend of the words *Punch* and *Kangaroo*.
Rodiny

**Rodiny** is a pure Normal-type Pokémon.

It evolves into Swirrel starting at level 18

## Biology

### **Physiology**

Rodiny are small yellow squirrel Pokemon with reddish ears, paws, and belly. It has a dark colored tail with two red stripes along it. Each side of its face has a small black streak under its eye.

### **Special abilities**

Their tails give them excellent balance which they use to run along trees. Their small claws give them good grip to climb rough surfaces.

### **Behavior**

Rodiny are highly energetic Pokemon, constantly moving. They cannot sit still, only stopping when they eventually collapse into sleep.

### **Habitat**

Rodiny live in forests or small villages, scampering around as they look for food. They live in trees or the wooden walls of old houses.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Rodiny
* *Italic* indicates a move that gets STAB only when used by an evolution of Rodiny

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Rodiny
* **Bold** indicates a move that gets STAB when used by Rodiny
* *Italic* indicates a move that gets STAB only when used by an evolution of Rodiny

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Rodiny
* *Italic* indicates a move that gets STAB only when used by an evolution of Rodiny

## Trivia

#### **Name origin**

Rodiny is a blend of the words *Rodent* and *Tiny*.
Swiper

**Swiper the Fox** is a character from the movie Dora and the Lost City of Gold. He also had a major role in the original series Dora the Explore. He is voiced by Benicio del Toro.

## In the movie

Like in the series the movie is based on, **Swiper** is a thief. He and a trio of humans captured Dora's parents and are planning to overrule the Lost City of Gold.
Aerusk

**Aerusk** is a dual-type Ground/Flying Pokémon.

It evolves into Burrowl starting at level 16 and again into Desering at level 38.

## Biology

### **Physiology**

Aerusk are small brown-feathered owls with a white underbelly. They have tufts of feathers on the tops of their heads along with small white spots around their eyes. Their talons, while small, are incredibly sharp.

### **Special abilities**

These Pokemon spend most of their time digging, and they can kick up big clouds of dust in order to escape predators.

### **Behavior**

Aerusk are incredibly territorial and will attack anything they consider a threat. Typically this involves pecking and clawing at the feet of threats that pass by.

### **Habitat**

These Pokemon live in small burrows in the ground, hidden from sight by various forms of underbrush.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Aerusk
* *Italic* indicates a move that gets STAB only when used by an evolution of Aerusk

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Aerusk
* **Bold** indicates a move that gets STAB when used by Aerusk
* *Italic* indicates a move that gets STAB only when used by an evolution of Aerusk

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Aerusk
* *Italic* indicates a move that gets STAB only when used by an evolution of Aerusk

## Trivia

#### **Name origin**

Aerusk is a blend of the words *Aero* and *Dusk*.
Like That - Slizzy McGuire

**Like That** by Slizzy McGuire is a song featured in the first trailer for Dora and the Lost City of Gold.

## Production Information

Artist: Slizzy McGuire

Album: Slizzy McGuire

Released: 2017

Genre: Hip-Hop/Rap

## Lyrics

Yo, I woke up this mornin' ready for the world

Wasn't born to be perfect, but I'm giving it a whirl

Took a look in the mirror and told him he the best

Thought I'd dress success and progress for breakfast, huh

Never let stress interrupt the quest

Gettin' dressed, lookin' fresh, I'm flyin' the Southwest

Give everything I own to sit upon the throne

Wouldn't have competition even if I had a clone, uh

It's like that

It's like that

It's like that

So where you at?

Yeah

Out the door, now I'm leaving, 'bout to carpe diem

Been awake for a while, but I'm always dreamin'

Hotter than the summer every single season

You better pay attention when the king's speakin'

Bow down for me, this a rap journey

Got a golden state of mind like Steph Curry

It's a rap homey, good vibes only

Married to the game, holy matrimony

It's like that

It's like that

It's like that

So where you at?

It's like that

It's like that

It's like that

So where you at?

I love it, I love it, I want it, I want it (ahh!)

I'm always above it, on top of the summit (ahh!)

Never a puppet, I'm only corrupted (hey!)

That's a drop in the bucket, I don't got a budget

Whoa

And when it's all said and done

I'm gonna go down fightin', I don't never run

I can tell you already know what it is

Get your pen, take notes, no pop quiz, top this

It's like that

It's like that

It's like that

So where you at?

It's like that

It's like that

It's like that

So where you at?
Chibow

**Chibow** is a dual-type Normal/Flying Pokémon.

It evolves into Raird starting at level 14 and again into Birbow at level 32

## Biology

### **Physiology**

Chibow are small, brightly colored birds with a variety of colors. They have a mostly yellow body with red heads, orange backs, and blue tails. The tips of their wings have crystalline like feathers which reflect light as they fly.

### **Special abilities**

Their songs are known to calm those around them, making them sleepy. These birds love to sing as well as fly, scattering their shimmering feathers along the ground. When threatened, they use their beaks and talons to defend themselves.

### **Behavior**

These gentle birds love to collect bright colored objects, storing them in their nests as decorations. They exist separate from others of their kind, preferring to live without competition.

### **Habitat**

Chibow live in nests high in trees and away from other Pokemon. They also tend to live near running water in order to clean their feathers of dust and dirt.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Chibow
* *Italic* indicates a move that gets STAB only when used by an evolution of Chibow

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Chibow
* **Bold** indicates a move that gets STAB when used by Chibow
* *Italic* indicates a move that gets STAB only when used by an evolution of Chibow

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Chibow
* *Italic* indicates a move that gets STAB only when used by an evolution of Chibow

## Trivia

### **Origin**

Chibow is based roughly after the colorful plumage found on most birds of paradise.

#### **Name origin**

Chibow is a blend of the words *Chick* and *Rainbow*.
Vulpold

**Vulpold** is a pure Ice-type Pokémon.

It evolves from Colox with the use of an Ice Stone.

## Biology

### **Physiology**

Vulpold are quadruped Pokemon with vulpine features. They have blue fur along their backs and white fur on their chest and legs. Their fluffy tails help keep them warm while they rest.

### **Special abilities**

These Pokemon use the surrounding snow to camouflage themselves. This allows them to avoid conflict as well as hunt prey.

### **Behavior**

Vulpold are loners, often shying away from other Pokemon. This elusive behavior caused trainers to seek them out due to their rarity.

### **Habitat**

Vulpold reside solely in icy climates as the heat renders them ill. Due to rising temperatures, these Pokemon have been forced further north.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Vulpold
* *Italic* indicates a move that gets STAB only when used by an evolution of Vulpold

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Vulpold
* **Bold** indicates a move that gets STAB when used by Vulpold
* *Italic* indicates a move that gets STAB only when used by an evolution of Vulpold

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Vulpold
* *Italic* indicates a move that gets STAB only when used by an evolution of Vulpold

## Trivia

### **Origin**

Vulpold is designed to resemble an arctic fox.

#### **Name origin**

Vulpold is a blend of the words *Vulpine* and *Cold*.
What are We?

## Welcome to the Wiki

Welcome! We give free stuff! Buy our products! They don’t cost money!

## Describe your topic

We are a website dedicated to the Win10, XBox, and Mobile Editions. All together they make: The Bedrock Edition! Hence the name “Bedrock Community.”

## Lucky Blocks

Here is Lucky Block Hardcore.

A Lucky Block Racetoo!

## Types of Content

* Add-on
* Add-in
* ModPE
* BlockLauncher Add-on
* Script
* Texture
* Map
Coleaf

**Coleaf** is a pure Bug-type Pokémon.

It evolves from Catiage starting at level 8, and evolves into Folifly at level 12.

## Biology

### **Physiology**

Coleaf are small green Pokemon resembling a slug or cocoon. It has white stripes on its back and a white horn on its head. Their shells are incredibly tough, protecting their soft interiors.

### **Special abilities**

These Pokemon are unable to move, using their stored nutrients to grow until they are ready to evolve again. Because of this, they are often knocked around by bird Pokemon trying to eat them.

### **Behavior**

These Pokemon hang from trees, simply growing bigger. They remain inactive until they finally evolve.

### **Habitat**

Coleaf hang attached to massive trees as they grow, using their sticky threads to attack themselves. They prefer to exist in large forests where they are better protected.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By leveling up**

 Evo
 * A level of "Start" indicates a move that will be known by a Coleaf obtained at level 1
* **Bold** indicates a move that gets STAB when used by Coleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Coleaf

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Coleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Coleaf

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Coleaf
* **Bold** indicates a move that gets STAB when used by Coleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Coleaf

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Coleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Coleaf

## Trivia

#### **Name origin**

Coleaf is a blend of the words *Cocoon* and *Leaf*.
Founphin

**Founphin** is a dual-type Water/Fairy Pokémon.

It evolves from Fairin with a Water Stone.

## Biology

### **Physiology**

Founphine are pink aquatic Pokemon with frilled front fins and eyebrows. They have a blue band around their midsections and a white underbelly.

### **Special abilities**

These Pokemon are graceful in the water, using their spouts to scare away bird Pokemon that try to take their food. They can also be very protective of their babies, splashing their tails in warning if someone gets too close.

### **Behavior**

These very quiet Pokemon are actually quite social, coming up to the surface often. They work together with fishermen in order to get food more easily.

### **Habitat**

These ocean dwellers don't tend to stay in one place. Instead, they travel vast distances during their lives all across the region.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Founphin
* *Italic* indicates a move that gets STAB only when used by an evolution of Founphin

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Founphin
* **Bold** indicates a move that gets STAB when used by Founphin
* *Italic* indicates a move that gets STAB only when used by an evolution of Founphin

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Founphin
* *Italic* indicates a move that gets STAB only when used by an evolution of Founphin

## Trivia

### **Origin**

Founphin is based on the rare Pink Dolphin.

#### **Name origin**

Founphin is a blend of the words *Fountain* and *Dolphin*.
Colox

**Colox** is a pure Ice-type Pokémon.

It evolves into Vulpold with the use of an Ice Stone.

## Biology

### **Physiology**

Colox are small vulpine Pokemon with pale blue fur and blue fur on their paws, neck fur, and tails. Their paws are designed to allow them to walk easily over the snow.

### **Special abilities**

These Pokemon are adapted to withstand harsh, cold environments. When temperatures warm they often release clouds of vapor to keep their bodies chilled.

### **Behavior**

These Pokemon constantly search for fresh food sources. Once they've found a good spot, they'll bury the remains of their catches to retrieve later.

### **Habitat**

Colox live in northern areas in the region where high altitudes and cold temperatures are common. Rarely these Pokemon can be found in other areas during times of snowfall.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Colox
* *Italic* indicates a move that gets STAB only when used by an evolution of Colox

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Colox
* **Bold** indicates a move that gets STAB when used by Colox
* *Italic* indicates a move that gets STAB only when used by an evolution of Colox

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Colox
* *Italic* indicates a move that gets STAB only when used by an evolution of Colox

## Trivia

### **Origin**

Colox is designed to resemble an arctic fox.

#### **Name origin**

Colox is a blend of the words *Cold* and *Fox*.
Fairin

**Fairin** is a dual-type Water/Fairy Pokémon.

It evolves into Founphin with a Water Stone.

## Biology

### **Physiology**

Fairin are pink Pokemon with white around their eyes and belly. The tips of their fins are teal while their eyes are bright green.

### **Special abilities**

Fairin prefer to stay hidden, and they can hide by reflecting light to become invisible. They are incredibly silent swimmers, surging through the water with ease.

### **Behavior**

Fairin are shy, often hiding away from people that come close. However, they become very playful once they are comfortable with their surroundings.

### **Habitat**

Fairin live in the oceans around Minaris, never straying too far from the surface where their prey also lives.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Fairin
* *Italic* indicates a move that gets STAB only when used by an evolution of Fairin

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Fairin
* **Bold** indicates a move that gets STAB when used by Fairin
* *Italic* indicates a move that gets STAB only when used by an evolution of Fairin

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Fairin
* *Italic* indicates a move that gets STAB only when used by an evolution of Fairin

## Trivia

### **Origin**

Fairin is based on the rare Pink Dolphin.

#### **Name origin**

Fairin is a blend of the words *Fairy* and *Dolphin*.