Kar98K

* Kar98k
* Sniper
* Scheissbecher Grenade Launcher
* GGP/40 Grenade Launcher

> "The main rifle of the Wehrmacht soldiers with the non-removable muzzle and plywood stock."
>
> - In-Game Description.

For the **Gewehr 98**, see  here.

For the the **Pre-War Kar98k**, see here.

For the **Late war Kar98k**, see here.

## Kar98k

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

### Obtained

Level 1 (Moscow)
Starter (Normandy)
Level 3 (Berlin)
Level 1 (Tunisia)

### Price

1 Silver Weapon Order (Moscow, Berlin, Tunisia)
1 Silver Trooper Order(Normandy [Comes with soldiers])

### Attachment

SG84/98 III Bayonet (Moscow & Normandy only)

### Weapon Class

Rifleman
Sniper
 Assaulter
Flametrooper
 Radio Operator
Mortarman
 Engineer
AT Gunner
 Gunner

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser-Action

The **Karabiner 1898 Kurz** (**Kar98k**) is a German Bolt-Action Rifle part of the Axis' arsenal in every campaign. It was the main Infantry rifle of the Wehrmacht, used in North Africa, the Western front, Eastern front, and saw limited use within the Pacific front.

## Overview

The **Kar98k** was the staple German rifle, Seen anywhere and everywhere on every front of the war. This is a rifle with no faults where it outpaces the M1903 Springfield and fires as fast as the Mosin M44 Carbine. Compared to other bolt actions, it is a solid choice in any situation. It does not have a fault in any areas of performance nor does it excel. Permormance aligned perfectly at the center of bolt-action weaponry.

For a starter and early-unlocked Rifle, The **Kar98k** has a faster fire rate than it's competition, Where it is beaten by the Pre-War Kar98K, Winchester M1895, and the Lee Enfield No.4 all of which are unlocked quite later. It shares the same fire rate as the Gewehr 33/40, the M1903A4, M44 Carbine and Carcano M1938.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. It can potentially mount a Bayonet for added close range capability. (Moscow and Normandy only)

## Statistics

**Muzzle Velocity** - 730m/sec

**Rate of Fire** - ~63 Shots Per Minute

**Vertical Recoil -** 96

**Horizontal Recoil -** 24

### Upgrade Module

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation

> "The main rifle of the Wehrmacht soldiers with the non-removable muzzle and plywood stock, mounted with a ZF-39 Scope."
>
> - Placeholder Description.

For the **Gewehr 98**, see  here.

For the the **Pre-War Kar98k**, see here.

For the **Late war Kar98k**, see here.

## Kar98k with Scope Mount

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin

### Price

1 Silver Weapon Order (Moscow, Normandy, Berlin)

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser-Action

The **Kar98k with scope mount** is a German Bolt-Action Rifle part of the Moscow Axis, Normandy Axis and Berlin Axis' arsenals. Kar98k's rifles selected for being exceptionally accurate during factory tests were used as sniper rifles. The Kar98k didn't accept telescopic sights, it required modifications such as mounting the telescopic sight relatively high above the receiver and sometimes modifying or replacing the safety operating lever or using an offset mounting to position the telescopic sight axis to the left side in relation to the receiver center axis. A common minor modification was replacing the stock buttplate with a waffled anti-slip "sniper" buttplate.

## Overview

The Kar98K uses a ZF-39 scope, giving your basic Kar98k enough sights to be hitting anyone farther than 100 meters with ease. It's magnification is only a single digit stronger than the Soviet PE Scope, and only half of the American's Unertl Scope. looking down the iron sights with the scope attached does not give much more than a small dot to see through. More obstructive than the PE, but better than the Unertl.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
	+ Less drop off allows the user to be effective even at the longest ranges, as most combative ranges are at most 300 meters (Shared with all Snipers).
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. This variant is not capable of Mounting a Bayonet either due to Sniper Scope mount.

## Statistics

**Muzzle Velocity** - 730m/sec

**Rate of Fire** - ~63 Shots Per Minute

**Vertical Recoil -** 96

**Horizontal Recoil -** 24

### Upgrade Module

 **2nd Upgrade** | 16
 **3rd Upgrade** | 32
-20% Shot Deviation

> "Rifle equipped with side sights for Schiessbecher grenade launcher."
>
> - In-Game Description.

For the **Gewehr 98**, see  here.

For the the **Pre-War Kar98k**, see here.

For the **Late war Kar98k**, see here.

## Kar98k with Schiessbecher Grenade Launcher

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

### Obtained

Level 17 (Moscow, Normandy)
Level 15 (Berlin)
Level 20 (Tunisia)

### Price

2 Silver Weapon Orders (Moscow, Normandy, Berlin, Tunisia)

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser-Action

The **Kar98k with Schiessbecher grenade launcher** is a German Bolt-Action Rifle part of the Axis' arsenal in every campaign. The Gewehrgranatengerät ("rifle grenade device"), also known as Schiessbecher (shooting cup) was German rifle grenade launcher. It had a rifled barrel that could be attached to the muzzle of the Kar98k, the FG 42, the Sturmgewehr 44 and several other German rifles. The launcher fired 30mm grenades with 250mm length.

## Overview

The **Kar98k with Schiessbecher** gives the Kar98k more firepower to the user, equipping them with an explosive charge that explodes on impact. Schiessbecher grenades use the same blast radius as a hand grenade and can be used to take out enemies without exposing yourself. Best used killing enemies behind cover or injuring multiple enemies in close proximity one another, just as much as other rifle grenade launchers.

Unfortunately, you aren't capable of using the grenade sight on the side of the rifle.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).
* Grenade Thrower adds addition firepower and allows for indirect fire damage It is possible, with a bit of luck and foreknowledge, to clear a room of enemies without confronting them directly.
	+ Keep in mind that grenade launchers do not automatically reload a new Grenade when launching.

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. This variant is not capable of Mounting a Bayonet either due to Grenade launcher mount.

## Statistics

**Muzzle Velocity** - 730m/sec

**Rate of Fire** - ~63 Shots Per Minute

**Vertical Recoil -** 96

**Horizontal Recoil -** 24

### Upgrade Module

 **2nd Upgrade** | 16
 **3rd Upgrade** | 32
-20% Shot Deviation

> "Rifle equipped with anti-tank grenade launcher."
>
> - In-Game Description.

For the **Gewehr 98**, see  here.

For the the **Pre-War Kar98k**, see here.

For the **Late war Kar98k**, see here.

## Kar98k with GGP/40

### Weapon Type

Bolt-Action Rifle with Grenade Launcher (AT capabilities)

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser-Action

The **Kar98k with GGP/40** is a German Bolt-Action Rifle part of the Normandy Axis' arsenal. The Gewehr-Granatpatrone 40 or GGP/40 for short was a shaped charge rifle grenade used by German forces. It was originally developed for Luftwaffe Fallschirmjäger units to provide them with a light and portable anti-tank weapon. However, it soon became apparent that its aerodynamics, accuracy, range and armor penetration were all poor.

## Overview

The **Kar98k with GGP/40** is no more than a track destroyer or (if you're lucky) an engine buster. Make no mistake that killing a tank is hard if not outright impossible to do by itself. Tank destruction is better left to AT gunners and the GGP/40 should not ever be considered a substitute for one. This weapon is best paired with an explosion pack to better the chances of eliminating tanks. By it's level of obtainability, a player should already have Panzerfausts.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).
* Grenade Thrower adds addition firepower and allows for indirect fire damage It is possible, with a bit of luck and foreknowledge, to clear a room of enemies without confronting them directly.
	+ Keep in mind that grenade launchers do not automatically reload a new Grenade when launching.
		- The grenades that are fired are also capable of damaging tanks.

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. This variant is not capable of Mounting a Bayonet either due to Grenade launcher mount.

## Statistics

**Muzzle Velocity** - 730m/sec

**Rate of Fire** - ~63 Shots Per Minute

**Vertical Recoil -** 96

**Horizontal Recoil -** 24

### **Upgrade Module**

 **2nd Upgrade** | 32
 **3rd Upgrade** | 65
-20% Shot Deviation

## Gallery

Kar98k model (Shared with Kar98k w/ Scope mount)SchiessbecherGGP/40
## Trivia

* The Standard Moscow and the Normandy Kar98ks cannot be transferred to other Campaigns despite being the same gun.
	+ This is due to the Moscow Version being able to equip of a bayonet, and the Normandy being the starter weapon that comes with each soldier.
		- Previously, this was only an issue with the Kar98ks that were obtained in Normandy.
			* This was done so that people couldn't get free Kar98ks to transfer to other Campaigns. Previously, you were capable of getting troops with Bronze Troop orders in random draws, providing up to three Kar98ks per Order.
	+ This issue is shared with the Lee-Enfield No.4 Mk. I.