Kathool Adept

**Kathool Adept** is a DC class, available for 1800 DCs from Book of Lore's Armor Shop, or Feldspar in *Book 3* Cysero's Superstore of Savings.

* Every Kathool Adept skill has scaling damage, given by the following formula:
	+ 100% scaled damage = (4.2858 \* (Floor[Player Level, 35] + 5) + 14.284) / 100.
	+ At level 35+, 100% scaled damage = 185.716% base damage.

## Skills

* Unnerve
	+ 19 MP, 4 CD
	+ Attacks for 1 hit of 100% scaled Darkness damage.
	+ Inflicts 'Nervous' for 10 turns inclusive.
		- -25 Immobility.
	+ At level 35+, this attack deals 1 hit of 185.716% Darkness damage.

* Migraine
	+ 6 MP, 4 CD
	+ Inflicts 'Migraine' for 4 turns, a 107% Evil DoT.
		- *Your opponent suddenly has a massive headache!*

* Drain
	+ 0 MP, 4 CD
	+ Heals the player for 5% of their maximum MP.
	+ Attacks for 1 hit of Evil damage to MP equal to the amount healed.

* Regenerate
	+ 190 MP, 14 CD
	+ Heals the player for 12% of their maximum HP.
	+ Applies 'Heal' for 3 turns, a 12% HoT.

* Ink Spray
	+ 38 MP, 5 CD
	+ Attacks for 1 hit of 100% stat damage.
	+ Inflicts 'Blinded' for 4 turns.
		- -50 Bonus.

* Fear
	+ 68 MP, 9 CD
	+ Attacks for 1 hit of 100% stat damage.
	+ Inflicts 'Stunned' for 3 turns, a stun.

* Writhe
	+ 32 MP, 5 CD
	+ Applies 'Avoidance has increased!' for 3 turns inclusive.
		- *Your defences have phenomenally improved!*
		- +255 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ ***Cannot use On-Demand specials.***
	+ Attacks for 1 hit of 100% scaled damage.
	+ At level 35+, this attack deals 1 hit of 185.716% damage.

* Mad
	+ 31 MP, 4 CD
	+ Applies 'Fury' for 4 turns inclusive.
		- +25 Boost.
	+ Attacks for 1 hit of 100% scaled damage.
	+ At level 35+, this attack deals 1 hit of 185.716% damage.

* Tidal
	+ 34 MP, 2 CD
	+ Attacks all enemies for 1 hit of 100% scaled Water damage.
	+ At level 35+, this attack deals 1 hit of 185.716% Water damage to all enemies.

* Shadow
	+ 264 MP, 2 CD
	+ Automatically inflicts 'Shady Boost' for 1 turn.
		- +25 Boost.
	+ Attacks for 4 hits of 25% scaled Darkness damage (100% total).
	+ At level 35+, this attack deals 4 hits of 46.429% Darkness damage (185.716% total).

* Corrupt
	+ 11 MP, 9 CD
	+ Automatically inflicts 'Corrupted' for 3 turns.
		- -25 Boost.
	+ Attacks for 1 hit of 50% scaled Evil damage.
	+ At level 35+, this attack deals 1 hit of 92.858% Evil damage.

* Mind Twist
	+ 11 MP, 3 CD
	+ Attacks for 1 hit of 110% scaled Evil damage.
	+ If the target is affected by 'Corrupted', instead deals 150% scaled Evil damage.
	+ At level 35+, this attack deals 1 hit of 204.2876% / 278.574% Evil damage.

* Red Tide
	+ 30 MP, 9 CD
	+ Attacks for 1 hit of 125% scaled Water damage with +200 Crit.
	+ At level 35+, this attack deals 1 hit of 232.145% Water damage with +200 Crit.

* Kathool
	+ 0 MP, 9 CD
	+ Only available if the last hit connects from Shadow.
		- Skill will become unavailable if an attack is used after using Shadow, but using a non-attack skill will preserve the sequence.
	+ Automatically inflicts 'Evil Buff' on the original target for 5 turns inclusive.
		- -50 Evil.
	+ Attacks all enemies for 300% scaled Evil damage with +500 Bonus and +100 Crit.
	+ At level 35+, this attack deals 1 hit of 557.148% Evil damage to all enemies with +500 Bonus and +100 Crit.

## Strategy

Kathool Adept is a hilariously outdated class, kept relevant by having two of the most blatantly overpowered skills in the game:

* Kathool is an atrociously powerful nuke, that not only doubles as a multi, but functionally never misses and always crits thanks to +500 Bonus and +100 Crit. The skill being a single hit is also a massive boon, as with enough setup, it can bypass on-hit mechanics by one-shotting the target outright.
* Writhe is the single best shield in the entire game; align it with a fight and laugh as you never take damage.

These two skills let KAA bulldoze its way through any and every Inn fight, including fights that nominally should make Kathool useless (such as Fallen Purpose).

### Build

INT/END, as all your damage is tied to Kathool. Spending the last 45 points in WIS is also useful, due to the mana cost of Shadow.