recursal/Fanatic-Fandom huggingface dataset:
Map Modes

One of the best things about **Age of Civilizations 2**is that there are many different types of map modes. There are also 4 map modes in **Age of Civilizations**.

## Types of map modes

* Political (You can see discovered provinces' ownership) - ***ALSO IN AOC, DEFAULT MAP MODE***
* Army (You can see troop density where available) - ***ALSO IN AOC***
* Income (You can see income in each province in your civilization including taxation and production; with balance means the sum of all income minus administration cost)
* Technology (You can see technology levels of discovered civilizations)
* Population (You can see population of each province in targeted civilization) - ***ALSO IN AOC***
* Economy (You can see the amount of economic unit of each province in targeted civilization)
* Development (You can see development levels of all discovered provinces)
* Province Stability (You can see stability of all discovered provinces)
* Diseases (You can see which provinces are infected by diseases)
* Buildings (You can see constructed buildings in all discovered provinces)
* Distance from Capital (You can see the distances from your capital to all your provinces)
* Recruitable Population (You can see the amount of recruitable population in your civilization)
* Type of Terrain (You can see types of terrain) - ***ALSO IN AOC***
* Growth Rate (You can see population growth rates in all discovered provinces)
* Supplies (You can see which provinces are enough supplied)
* Happiness (You can see percents of happiness in all discovered provinces)
* Unrest (You can see revolution risks in targeted civilization)
* Governments (You can see types of government)
* Imperial (You can see the location of Holy Roman Empire)
* Cores (You can see distribution of targeted ethnic (or civilization))
* Province Value (You can see the value of all discovered provinces in stars)
* Diplomacy (You can see targeted civilization's opinions on other nations and actions you can take (see AOC2: Diplomacy)
* Alliances (You can see all alliances in discovered provinces)
* Fortifications (You can see where levels of Forts are built in discovered provinces)
* Watch Towers (You can see where Watch Towers are built in discovered provinces)
* Continents (You can see the continents)
* Regions (You can see the regions)
* Balance (You can see Balance of every civilization (spectator mode only))
Economy Interface

The **Economy section** of Civilizations in *Age of History 2* is a feature that the player can manually change for their tactics relating to the population, Technology and economies' of provinces. It has a balance, which is how much treasury you're losing or gaining, determined by Income subtracted by Expenses.

Your Income consists of:

* Taxation: Tax your people. Income from Taxation can be increased by having a higher population, higher percent of happiness and higher technology points spent in corresponding sections. You can adjust your tax which will affect your civilization's happiness.
* Production: Economy. Income from Production can be increased by having a higher amount of economic units, higher civilization development, higher technology points spent in corresponding sections and possibly higher population.
* Vassals: Tax your vassalized (puppeted) civilizations. Income from Vassals can be increased by higher the percent of tax your vassals have to pay to you, doing this will rise Liberty desire and your vassals will eventually Proclaim Independence.

Your Expenses consist of:

* Administration: Distance from a province to your capital. Administration Expense can be decreased by releasing a vassal or trade away the unwanted land to your allies. The former is more recommended.
* Military: Military Upkeep price times current armies deployed. Military Expense can be decreased by disbanding some or all troops. (Also can be reduced by letting them assume defensive positions.)
* Spending: Budget spending.

Budget Spending:

* Military: Quality of troops.
* Goods: Production of provinces, increases happiness, must be kept at minimum rate or people will be angry.
* Research: The increase rate of your civilization's Technology level.
* Investments: Your civilization's Development and Economy (Industry), must be kept at minimum rate for continued growth.

All these budget spendings have bars which can be manually increased or decreased to a certain percentage.
Soviet Union

The Soviet Union is a Eurasian Civilization in the World War II Scenario and a Formable of Russia.

## **Appearances**

### **World War II**

In the World War II Scenario the Soviet Union is lead by Joseph Stalin and the 2nd World power, They have a 10 day Non-Aggression Pact with Poland. There Happiness Score is 74% with 0.46 Technology points and 203,084 Economy.

## **Formable**

The Soviet Union is a Formable of Russia in the Modern World, It requires the nations of Estonia, Latvia, Lithuania, Belarus, Ukraine, Moldova, Georgia, Armenia, Azerbaijan, Kazakhstan, Uzbekistan, Kyrgyzstan, Tajikistan, Turkmenistan and 1 Province of Iran.

## **Strategy**

* World War II
* Forming
Buildings

Buildings are an advantage because it allows improving certain disadvantages of terrain (for example), which helps to increase production, defense, supply limits, etcetera... To make buildings go to the more button on the bottom left of the screen and click on the building you want. Buildings prices will vary.

## Types of buildings

There are quite a few buildings, these are all of them:

* Fortress
* Watch tower
* Port
* Library
* Farm
* Workshop
* Armory
* Supply camp

## Advantages and conditions

### Castle\*

* Hide the enemy army from the sight of view of the watch tower
* Movement points :1.4 ->
* Defense bonus: +10%
* Time construction: 3 turns
* Required technology level:0.5
* Upgradable to level 2

### Watch tower

* Allow to see the army in the neighboring provinces
* Bonus defense +3%
* Time construction:1 turn
* Not upgradable

### Port

* Allows your army to go to the sea
* Income production+2%
* Time constuction:1 turn
* Can supply provinces with coastline
* Not upgradable

### Library\*

* +1 science research per turn for every 750 people in a province
* Construction Time: 2 Turns
* Upgradable to 3 levels, Library, University and Reasearch Lab

### Farm\*

* +5% Growth per Level

* Time construcion:1 turn
* Upgradable to 5 levels

### Workshop\*

* +5% Income from production
* Construction Time: 4 Turns
* upgradable to level 3

### Armory

* Construction Time: 4 Turns
* Tech Level Needed: 0.4
* Reduces Recruitment cost by 1
* Not upgradable

### Supply camp

* -20% upkeep for armies in province
* Construction Time: 3 Turns
* 0.3 Tech Level Needed
* Not upgradable

\* These buildings have levels
Nyíregyháza

Nyíregyháza is a province in Age of History II. Nyíregyháza, on a regional scale, is in Dacia, and on a continental scale, in Europe. Nyíregyháza has plains terrain.

## Scenarios

### 5

In 5, Nyíregyháza is a province and core of the Iazyges. Quadi, Gepids and Dacians make up a minority of the population.

### 1200

In 1200, Nyíregyháza is a province and core of Hungary.

### 1440

In 1440, Nyíregyháza is a province and core of Hungary.

### Napoleonic Wars

In the Napoleonic Wars, Nyíregyháza is a province and core of the Austrian Empire.

### Victorian Era

In the Victorian Era, Nyíregyháza is a province and core of the Austrian Empire.

### World War II

In World War II, Nyíregyháza is a province and core of Hungary. Czechslovaks and Romanians make up a minority of the population.

### Modern World

In Modern World, Nyíregyháza is a province and core of Hungary. Slovaks, Ukrainians and Romanians make up a minority of the population.

## Surrounding Provinces

### By Land

* Košice, to the northeast
* Uzhhorod, to the northwest
* Khust, to the east
* Satu Mare, to the southeast
* Debrecen, to the south
* Szolnok, to the southwest
* Miskolc, also to the west

## Associated Civilizations

* Hungary
* Austrian Empire
* Iazyges
* Slovakia
* Ukraine
* Romania
* Czechoslovakia
* Quadi
* Gepids
* Dacia
Achievements

**Achievements** are a feature of steam and Age of Civilizations 2 itself.

## Steam

### Conquering

* Initial Discoveries
	+ Capture 10 provinces
* Extension
	+ Capture 30 provinces
* Provincial
	+ Capture 75 provinces
* Elder
	+ Capture 150 provinces
* Prince
	+ Capture 300 provinces
* King
	+ Capture 500 provinces
* The Emperor
	+ Capture 750 provinces
* Lord of the World
	+ Capture 1500 provinces

### Formation

* Italy
	+ Form Italy
* Russian Empire
	+ Form Russian Empire
* Austrian Empire
	+ Form Austrian Empire
* Ottoman Empire
	+ Ottoman Empire
* Australia-Hungary
	+ Australia-Hungary
* Japan
	+ Form Japan

### Ideology

* Monarchy
	+ Adopt the Monarchy government
* Communism
	+ Adopt the ideology of Communism
* Fascism
	+ Adopt Fascism ideology
* Republic
	+ Adopt Republic ideology
* Democracy
	+ Adopt the ideology of democracy
* Horde
	+ Adopt the Horde ideology
* City State
	+ Adopt the ideology of the City State

### Vassals

* Submission
	+ Create a vassal
* To dominate
	+ Create 5 vassals
* Feudal fragmentation
	+ Create 20 vassals
* Vassalizator
	+ Create 50 vassals

### Union

* Conspiracy
	+ Create union
* Union
	+ Create 5 unions
* Impeccable power
	+ Create 10 unions
* Among your own
	+ Create 25 unions
* United together
	+ Create 50 unions

### Alliance

* Preparation
	+ Join alliance
* Together we are stronger
	+ Join 5 alliances
* Great Alliance
	+ Join 10 alliances
* Session
	+ Join 25 alliances
* Round Table
	+ Join 50 alliances
German Empire

The German Empire or the Imperial State of Germany, also referred to as Imperial Germany, the Second Reich, the Kaiserreich, as well as simply Germany, was the period of the German Reich from the unification of Germany in 1871 until the November Revolution in 1918, when the German Reich changed its form of government from a monarchy to a republic.

## Borders

It borders France to the Southwest, Russia to the East and Austria to the Southeast.
Decrees

Decrees in Age of History 2 are actions that can help with the management of provinces. All decrees can be accessed by the more button on the bottom left of the screen.

Decrees functions
 Asslimation
will stabilize
 Industry Investment
 Devlopment Investment
 Plunder
occupies a province
and kills people, damage
the economy and stunt
development of that province.
 Transfer control
Warsaw

Warsaw is a province in Age of History II. Warsaw, on a regional scale, is in Central Europe, and on a continental scale, Europe. Warsaw is a plains province.

## Scenarios

### 5

In 5, Warsaw is a province of the Gepids. Burgundians make up a minority of the population.

### 1200

In 1200, Warsaw is the capital of Masovia. Sandomierzians and Cracovians make up a minority of the population.

### 1440

In 1440, Warsaw is the capital of Masovia. Poles make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Warsaw is the capital of the Polish-Lithuanian Commonwealth.

### Victorian Era

In the Victorian Era, Warsaw is a province of the Russian Empire.

### World War II

In World War II, Warsaw is the capital of Poland.

### Modern World

In Modern World, Warsaw is the capital of Poland.

## Surrounding Provinces

### By Land

* Ciechanów, to the north
* Wyzskow, to the north east
* Siedlce, to the east
* Kielce, to the south
* Łódź, to the west

## Associated Civilizations

* Poland
* Russian Empire
* Polish-Lithuanian Commonwealth
* Masovia
* Gepids
* Sandomierz
* Cracow
* Burgundians
Afghanistan

* Democratic
* Monarchist
* Communist
* Fascist

‘’’Afghanistan’’’, officially known as ‘’’Islamic Emirate of Afghanistan’’’ is a civilization in Age of History II. It appears in three scenarios.

## Victorian Era

Afghanistan shows up in the Victorian Era scenario with the Monarchy ideology. Its capital is Kabul.

## World War II

Afghanistan shows up in the World War II scenario with the Democracy ideology. Its capital is Kabul.

## Modern World

Afghanistan shows up in the Modern World scenario with the Republic ideology. Its capital is Kabul.
China

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*
This article is about **China**. You may be looking for China (Communist) or Republic of China.

## China

* Democratic
* Monarchist
* Fascist

China is a Civilization not in any Scenarios but in the Modern World Scenario as the Peoples Republic of China As a Communist State.
Lithuania

Lithuania, officially the Republic of Lithuania, is a country in the Baltic region of Europe. It is one of the Baltic states, and lies on the eastern shore of the Baltic Sea, to the southeast of Sweden

## Scenarios

Lithuania appears in the 1200, 1440, WW2 and the Modern World scenarios.

## Government

* Monarchy (1200, 1440)
* Democracy (WW2, Modern World)
Adal

**Adal**, it's full name **Adal Sultanate**,is a civilization in Age of History II. It shows up only in the 1440 scenario.

## Appearances

### 1440

Adal shows up in the 1440 scenario as a nation in Africa, it appears with the Monarchy ideology, it's territory consists of Djibouti, the Eritrean Panhandle, Afar and a bit of Amhara, and it's capital is Tagbilaran, although the largest city is Djibouti. Adal in this scenario has a leader, Sabr ad-Din II, who grant +1% Defense, +1% Population Growth and +2% Economy Growth. Adal is bordered by 3 civilizations: Medri Bahri, Abyssinia and Warsangali. Adal is ranked 74 out of 603 and it's technology level is 0.42.
Thailand

**Thailand** is a country in Southeast Asia, located at the centre of the Indochinese Peninsula, spanning 513,120 square kilometres (198,120 sq mi), with a population of almost 70 million.[11] The country is bordered to the north by Myanmar and Laos, to the east by Laos and Cambodia, to the south by the Gulf of Thailand and Malaysia, and to the west by the Andaman Sea and the extremity of Myanmar. Thailand also shares maritime borders with Vietnam to the southeast, and Indonesia and India to the southwest. Bangkok is the nation's capital and largest city.
Arstozka

Overview
Arstozka Is a Nation In age of history 2. It does not Appear in any of the maps but does appear what you search it in the list of nations in the editor and the release the vassel screen. It is a reference to the fictional country of the same name in the 2013 indie game Papers, please, Where the game takes place.
Flags
Most of its flags are based on fan ones but its communist flag is the one from the actual game.
Trivia
Slovakia

* Democratic
* Monarchist
* Communist
* Fascist

**Slovakia** officially the **Republic of Slovakia** is a small landlocked European nation in Central Europe appearing in only 1 scenario.

## **Appearances**

#### **Modern World**

In the Modern World Slovakia borders 5 nations that are Hungary, Czechia, Austria, Ukraine and Romania. They are only in the Modern World scenario and appear as Czechoslovakia on the World War II Scenario, They are a democracy with 0.49 Technology points out of 2.0 more than all there neighbors but Czechia and an average development of 0.30.

## **Trivia**

* The name Slovakia likely comes from the Latin word “Slavus” meaning Slav. It had the local form “Sloven” which was used since the 13th century to refer to the territory of Slovakia.
Age of Civilizations: America

Age Of Civilizations: America is the last Member of the First Generation of AoC games. Here you can play in the three America's, North America, Central America and South America.

## Sceanarios

* Scenarios:
* Modern world
* Modern world Full
* 1514
* 1700
* 1780
* 1861 American Civil War
* Europe
* Custom scenarios! (I didn't notice this?)
Cheat Commands

Cheat Commands are commands that can help you or do funny stuff in-game.

## How to activate them

Click your country flag and then go to the console and type in "hi".

* addciv "Country Name" - Adds a new civilization in-game.
* war "Civilization ID" "Civilization ID" - Starts a war between two different countires.
* peace "Civilization ID" "Civilization ID" - Peaces two different countries.
* army - Gives you 300 troops on the province selected.
* setarmy "Number" - Sets up an army to a number of your choice on the selected province.
* buildfort - Builds a fortification in the selected province.
* addplayer - Adds a new player in the selected country.
* fps - Displays an FPS counter.
* spin - Spins the camera around for a bit.
* drew - Puts up steps on how to get into spectator mode.
* civ - Shows the ID of the selected country.
* civs - Shows the ID's for every civilization.
* showarmy - Shows the army on the selected province.
* party - Shows every flag on-screen which can be laggy and can only be stopped when closing the console.
* showids - Shows the ID's on every province.
* buildport - Builds a port in the selected province.
* technology "Value" - Adds a number of technology to the country of your choice.
* money - Adds 450 money to your country.
Stryi

Stryi is a province in Age of History II. Stryi, on a regional scale, is in Central Europe, and on a continental scale, Europe. Stryi is a forest province.

## Scenarios

### 5

In 5, Stryi is a province and core of the Gepids. Venedi make up a minority of the population.

### 1200

In 1200, Stryi is a province and core of Galicia-Volhynia. Masovians and Hungarians make up a minority of the population.

### 1440

In 1440, Stryi is a province and of Poland. Stryi is a core of Poland and Galicia-Volhynia. Galician-Volhynians make up 11% of the population, and Hungarians make up another portion of the population.

### Napoleonic Wars

In the Napoleonic Wars, Stryi is a province and core of the Austrian Empire.

### Victorian Era

In the Victorian Era, Stryi is a province and core of the Austrian Empire.

### World War II

In World War II, Stryi is a province and core of Poland. Czechoslovaks make up a minority of the population.

### Modern World

In Modern World, Stryi is a province and core of Ukraine. Poles make up a minority of the population.

## Surrounding Provinces

### By Land

* Przemyśl, to the northwest
* Lviv, to the north east
* Ternopil, to the east
* Ivano Frankivsk, to the south east
* Uzhhorod, to the south
* Krosno, to the west

## Associated Civilizations

* Ukraine
* Poland
* Austrian Empire
* Galicia-Volhynia
* Gepids
* Czechoslovakia
* Hungary
* Masovia
* Venedi
Aceh

**Aceh**, its full name the **Aceh Sultanate**, is a civilization in Age of History II. It only shows up in 1 of the base-game scenarios, the Victorian Era scenario.

## Appearances

### Victorian Era

In the Victorian Era scenario, Aceh is shown with the Monarchy ideology, its capital being Banda Aceh, without a leader. It only borders uncolonized land, but Johor and Singapore under the United Kingdom are across across the Strait of Malacca. On the same island of Sumatra, part of the Dutch-colonized East Indies are to the south of Aceh. The civilization is ranked 69th
Minsk

Minsk is a province in Age of History II. Minsk, on a regional scale, is in Eastern Europe, and on a continental scale, Europe. Minsk is a plains province.

## Scenarios

### 1440

In 1440, Minsk is a province of Lithuania.

### Napoleonic Wars

In the Napoleonic Wars, Minsk is a province of the Polish-Lithuanian Commonwealth. Russians make up a minority of the population.

### Victorian Era

In the Victorian Era, Minsk is a province of the Russian Empire.

### World War II

In World War II, Minsk is a province of the Soviet Union. Poles male up a minority of the population.

### Modern World

In Modern World, Minsk is the capital of Belarus.

## Surrounding Provinces

### By Land

* Barysaw, to the north east
* Babruysk, to the south east
* Baranavichy, to the south west
* Smarhon, to the west
* Pastavy, to the north

## Associated Civilizations

* Belarus
* Soviet Union
* Russian Empire
* Polish-Lithuanian Commonwealth
* Lithuania
* Polotsk

* Poland
Qing

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*

## Info

### Capital

Bejing

Qing officially the Qing Dynasty, is a Civilization on the Victorian Era Scenario and a Formable of Manchu, Yeren, Jianzhou and Haixi

## **Appearances**

The Great Qing starts off as a Monarchy, Capital Beijing, and a Great Power. They have 267 Provinces, with Plains in the East, Forests in various pockets, hills to the Extreme East, West, North and South, Mountains in the Southwest, and Deserts in the West. They border the Russian Empire to the North; the Khanate of Kiva, Bukhara, and the Sikh Empire to the West; Nepal, Bhutan, Korea, the United Kingdom, and the Rattanoksin Dynasty, Konbaung Dynasty and Great Viet to the South. They start with the Daoguang Emperor (Economic Growth -1%, Income Taxation +2%, Administration +2%), Technology level is 0.34 Happiness 75%, Stability at 100%, Average Development 0.04.

## **Trivia**

* The Qing Dynasty was the Greatest extent of China
Achaea

**Achaea**, its full name the **Principality of Achaea**, is a civilization in Age of History II. It only appears in one scenario, the Ancient Greece scenario.

## Appearances

### Ancient Greece

In the Ancient Greece scenario, Achaea is shown with the Monarchy ideology. Achaea does not have a leader, and it is surrounded only by Athens. Its capital and only province is Patras. Its next closest civilizations are Sparta, Thessaly, and Macedon. Here it is ranked 18th.
Formables

Formables are a game mechanic allowing you to change your nation to a greater state such as Austria-Hungary or Soviet Union. To form said nation you must meet the following requirements:

* **Have the correct capital location**, Eg. Must have capital Vienna
* Have 1000 Gold
* Have 2.4 Diplomacy Points
* Be at Peace
* Not be a Vassal
* Own all provinces
* Formable Nation must not exist

### **How to make Custom Formables**

In-Game you can make Custom Formables Note they must be in-game nations. To do this you must go to Editor-Map Editor-<Map you want to make the formable on eg. Earth>-Formable Civilizations. Here you can click on Add New Formable Civilization to add a custom formable.

## **Trivia**

* The Russian Empire is the largest In-game Formable
Bytom

Bytom is a province in Age of History II. Bytom, on a regional scale, is in Germania, and on a continental scale, is in Europe. Bytom is a plains province.

## Scenarios

### 5

In 5, Bytom is the captial and a core of the Vandals. Burgundians and Quadi make up a minority of the population.

### 1200

In 1200, Bytom is a province and core of Racibórz. Cracovians and Bohemians make up a minority of the population.

### 1440

In 1440, Bytom is a province and core of Silesia. Poles and Bohemians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Bytom is a province and core of Prussia. Polish-Lithuanians and Austrians make up a minority of the population.

### Victorian Era

In the Victorian Era, Bytom is a province and core of Prussia. Russians, Cracovians, and Austrians make up a minority of the population.

### World War II

In World War II, Bytom is a province and core of Germany. Poles and Czechoslovaks make up a minority of the population.

### Modern World

In Modern World, Bytom is a province and core of Poland. Czechs make up a minority of the population.

## Surrounding Provinces

### By Land

* Częstochowa, to the north
* Busko-Zdroj, to the east
* Kraków, also to the east
* New Sandec, to the southeast
* Ostrava, to the south
* Opole, to the west

## Associated Civilizations

* Poland
* Germany
* Prussia
* Silesia
* Racibórz

* Vandals
* Czech Republic
* Czechoslovakia
* Russian Empire
* Cracow
* Austrian Empire
* Polish-Lithuanian Commonwealth
* Bohemia
* Burgundians
* Quadi
New Sandec

New Sandec is a province in Age of History II. New Sandec, on a regional scale, is in Central Europe, and on a continental scale, Europe. New Sandec has hilly terrain.

## Scenarios

### 5

In 5, New Sandec is a province of the Burgundians. Gepids, Quadi and Vandals make up a minority of the population.

### 1200

In 1200, New Sandec is a province of Cracow. Sandomierzians, Hungarians, Bohemians, and Racibórzians make up a minority of the population.

### 1440

In 1440, New Sandec is a province of Poland. Hungarians and Bohemians and Silesians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, New Sandec is a province of the Austrian Empire. Prussians and Polish-Lithuanians make up a minority of the population.

### Victorian Era

In the Victorian Era, New Sandec is a province of the Austrian Empire. Prussians, Cracovians, and Russians make up a minority of the population.

### World War II

In World War II, New Sandec is a province of Poland. Czechoslovaks make up a minority of the population.

### Modern World

In Modern World, New Sandec is a province of Poland. Slovaks and Czechs make up a minority of the population.

## Surrounding Provinces

### By Land

* Bytom, to the northwest
* Kraków, to the north
* Busko-Zdrój, also to the north
* Rzeszów, to the northeast
* Krosno, to the east
* Prešov, to the southeast
* Poprad, to the south
* Žilina, to the southwest
* Ostrava, to the west

## Associated Civilizations

* Poland
* Austrian Empire
* Cracow
* Burgundians
* Slovakia
* Czech Republic
* Czechoslovakia
* Prussia
* Russian Empire
* Polish-Lithuanian Commonwealth
* Hungary
* Bohemia
* Silesia
* Sandomierz
* Racibórz
* Gepids
* Quadi
* Vandals
Holy Roman Empire (system)

For scenarios that have it, the **Holy Roman Empire** is a system in Age of History 2. Much like its real life counterpart, it is an absolute disaster of a hierarchy comprising of three roles: Princes, Electors, Emperors.

## Mechanics

Depending on the amount of land comprised, there will be a varying amount of Holy Roman Empire members, as well as their role being pre-determined based off of what the scenario chooses.

Every 65 turns, an election happens, in which the next Emperor is elected, by a group of 5 Electors, whom are responsible for the elections, as their name suggests.

The *Imperial* map mode shows a rough map of the Holy Roman Empire.

## Roles

### Emperor

The Emperor is the leading body in the Holy Roman Empire. In most base-game scenarios, this is almost always Austria. Emperors play no role in most Holy Roman Empire-affairs as they have no action in what goes on.

In the *Imperial* map mode, Emperors are indicated with a slightly bright shade of orange yellow.

### Elector

The Elector is the most major role in the Holy Roman Empire, as they are responsible for who gets elected to the Emperor's role. Electors can elect any member at their own will, including Princes. If an Elector is taken over, the most populous non-Elector nation will become an Elector.

In the *Imperial* map mode, Electors are indicated with a slightly dark shade of yellow.

### Prince

Princes play the least meaningful role in the Holy Roman Empire, however they can be elected to be Emperor. Being the lowest role, most of the Princes present are the smallest countries.

In the *Imperial* map mode, Princes are indicated with a bright shade of yellow.

### Non-Prince countries

Occasionally, countries will own territory within the Holy Roman Empire despite not having a prince or elector. While their provinces are still treated as part of the empire, the country itself will not be seen as part of it. An example of this is Hanover; while their land is fully within the empire, they are not seen as part of it due to their status as neither a prince nor an elector.

These countries are indicated with a red color on the *Imperial* map mode.
Shiite

Shiite is a semi active member of the aoh2 forums, Known for being the worst member and having the most rep (Most of it was gained through his Sock puppet Not Shiite). He joined on 12/27/18 the day the forum was created and is still active today, He created the SPQR 2 mod aoh2 which he updates every year according to his description.

## Ban from fandom

   On March 30 2021 Shiite was banned from fandom for allegedly being a "Homophobic, Racist, Power abusing user". The reason he was labeled that was because when he kicked a user he called him a "Gay Nibba".

## Other attributes

### Fourth

Fandom:https://ptr-mc.fandom.com/wiki/PTR\_MC\_Wiki
Stability

**Stability** is a gameplay mechanic in Age of Civilizations 2. It is a number that ranges from 1% to 100%. It is impacted by what percentage of the population in the province is that of the player's civilization, the army, diseases, corruption, revolutionary risk, happiness, and occupation. In the Province Decision Interface, the player can use the Assimilate Decree to increase the percentage of the population that is of the player's nationality. The stability of a province that has been transferred from its owner is only changed by 1% if it is done through war or an ultimatum.
Trade

**Trade** is a Gameplay mechanic that can be found by entering the Civilizations Informations View.

## Trading

Trading has almost the same mechanics as Ultimatums, but in a peaceful way rather than aggressive one. It can sometimes make you friends whilst also gaining Territory (Which works only on non-core provinces), Defensive Pacts, Non-Aggression Pacts and Gold.

In Trading, You have 7 options as included below:

***Gold - You Give Gold To The Selected Country - AI Gives Gold To Selected Country***

***Declare War - You Declare War On Selected Country - AI Declares War On Selected Country***

***Form A Coalition Against: - You Form A Coalition - AI Forms A Coalition***

***Defensive Pact - You Form A Defensive Pact With Country - AI Forms A Defensive Pact With Country***

***Non-Aggression Pact - You Form A Non-Aggression Pact With Selected Country - AI Form a Non-Aggression Pact With Selected Country***

***Military Access - You Obtain Military Access From The Selected Country - AI Obtains Military Access From The Selected Country***

***Provinces - You Obtain/Give Provinces. - AI Obtains/Gives Provinces.***

# Buying Provinces

* The AI Will **Never Sell** Core Provinces, Even If You Offer Money From Sandbox Mode.
* 40,000 \* Province Value = Cost.
Ages

**Ages** are a gameplay mechanic which unlock features of government as turns go on. A scenario can start in any age, any year within that age and any day within that year, which is in the time frame of an age as listed:

* Age of Civilizations (5000 BC - 301BC)
* Age of Expansion (300 BC - 499)
* Age of Darkness (500 - 1065)
* Age of Feudalism (1066 - 1491)
* Age of Discovery (1492 - 1749)
* Age of Revolution (1750 - 1835)
* Age of Industrialisation (1836 - 1860)
* Age of Imperialism (1861 - 1918)
* Age of Conflict (1919 - 1946)
* Age of Brinkmanship (1947 - 1990)
* Age of Information (1991 - 2049)
* Age of Tomorrow (2050 - 5000)

If the player is not part of any of those ages, which means that their year is past 5000 AD, then none of the ages' effects will affect the player, and the year will go past 5000 AD
Germany

* Democratic
* Monarchist
* Communist
* Fascist

## Location

* World War II
* Modern World

## **General Info**

Germany is a country located in Europe in World War II and Modern Day scenarios. If the government type is changed to that of a monarchy, the German Empire will be formed.

**During World War II**, Germany starts as the 6th strongest nation on the Map. It has an alliance with Italy and an 8 turn Non-aggression Pact with Poland. Germany can form the Weimar Republic and the Greater Germanic Reich. The ruler is Adolf Hitler, who grants +4% Attack Bonus, -2% Defense Bonus, +4% Economy Growth, +4% Research and +5% Movement Points. Its Technology level is 0.57, Its Happiness level is 74%, Stability level is 100%.

**In the Modern World**, Germany starts as the 8th strongest nation on the Map. Germany can form the Weimar Republic. The ruler is Angela Merkel who grants +1% Economy Growth and +1% Research. Its Technology level is 0.42, Happiness level is 75%, Stability level is 100%.
Timurids

The Timurid Empire was a Persianate Turco-Mongol empire comprising modern-day Uzbekistan, Kazakhstan, Iran, the southern region of the Caucasus, Mesopotamia, Afghanistan, much of Central Asia, as well as parts of contemporary India, Pakistan, Syria, and Turkey.

## Releaseables

* Persian Empire
* Afganistan
* Khanate of Khiva
Hungary

* Democratic
* Monarchist
* Communist
* Fascist

* 1200
* 1444
* Modern/WWII

Hungary is a landlocked country in Central Europe, It borders Slovakia, Ukraine, Romania, Serbia, Croatia, Slovenia And Austria. Hungary is led by Janos Ader and ranks in the Top 100, It is like most nations a Democracy and a Western country. It has a single formable of the Kingdom of Hungary that when formed can form Austria-Hungary. It has a 0.46 Technology Level, 44 548 economy and 75% of happiness.

## **Trivia**

* In the 1440 scenario, Hungary (In-Game) is only composed of 62.43% Hungarians

The second largest ethnicity in Hungary (In-Game) are Slovaks With 1.371%.
United Kingdom

This article is about **United Kingdom**. You may be looking for United Kingdoms.

## United Kingdom

* Monarchist
* Democratic
* Communist
* Fascist

## Location

* Modern Day
* World War II
* Victorian Era
* Napoleonic Wars

### Continent/s

Asia, Africa, North America, South America ,Europe, Australia (Europe only Napoleonic and Modern)

## Info

### Vassals

Hanover (Victorian Era)

The **United Kingdom** officially known as the **United Kingdom of Great Britain and Northern Ireland,** is an island nation in the British isles in 4 scenarios being Modern World, World War II, Victorian Era and Napoleonic Wars.

## **Default Scenarios**

### **Modern world**

The United Kingdom is located on the British isles On Great Britain and Northern Ireland, it is the 15th strongest nation and 6th Strongest in Europe Behind  Vietnam and above  Canada. Their happiness is 73% and has 0.47 Technology points. They border only Ireland, The country is run by Theresa May the 54th British Prime minister grating a +1% Population And Economy Growth.

### **World War II**

The United Kingdom is the 3rd strongest power in the world standing with a population of 5.16 Million and Territory in all 6 continents with 337 Provinces, It has a 74% happiness score and 0.46 Technology points and an Economy of 157,125, They make 12,916. 99.02% of their population are brits with 0.287% French. The  British Raj and  British Malaya are Vassals with them being in an alliance with  France and the  British Raj granting a +100 Opinion. They have their leader as Winston Churchill.

### Victorian Era

In the **Victorian Era**, The United Kingdom stands as the strongest nation on the Map. It has the vassal of  Hanover. The ruler is Queen Victoria, who grants +2% Research, +3% Economy and +2% Population Growth, +2% Attack bonus and +4% Movement Speed. Its Technology level is 0.44, Happiness level is 74% and Stability level is 100%.

### **Napoleonic Wars**

**During the Napoleonic Wars**, The United Kingdom is ally of  Portugal, rival of the  French Empire and are the 5th strongest nation on the Map. It has a vassal of Hanover. The ruler is George III, who grants +1% Population and +2% Economy Growth. Its Technology level is 0.37, Happiness level is 67% and Stability level is 100%.

## **Strategies**

* Strategy #1
* World War II
* Victorian Era
* Napoleonic Wars

## **Trivia**

* The United Kingdom is one of 2 In-game nations spanning all 6 Continents along with the  France (WWII)
Easter Eggs

### Land Provinces

* The province Jakowski in Libya is named after Lukasz Jakowski, creator of Age of History.
* The provinces Camel, North Camel, South Camel, and Sand.
* The provinces Kindersley, Oyen, and Swift Current in Canada resemble Iceland.

### Sea Provinces

* Atlantis sea province, which covers the "T" and "L" in "North Atlantic Ocean".
* Mini sea provinces for each continent

### Civilization View Menu

Tapping the flag of your civilization causes it to flip and the text, ":(", to pop up. The flag stays flipped for the rest of the game until you flip it back or exit. Tapping your flag rapidly causes the text, "Psst! Hey kid! Wanna buy some juicy DLC to flip flag back?" to pop up. Tapping again causes the text "Just kidding! That would be a Paradox to pay for that!" to pop up. This is a direct jab at the game development studio Paradox, which developed the Hearts of Iron and Europa Universalis series, which is the "Paradox" in "That would be a Paradox to pay for that!". In their latest releases, Paradox started adding DLCs to their games, at a large price tag.

* Sending either "hi" or "hello" in the message box is met with the response "Hello!", and allows the user to input cheats.
* Sending either "fuck", "fuck you", "bitch" or "shit" in the message box causes the screen to be filled with flags of civilizations for a few seconds
	+ In both cases, "Scheming Weasel" by Kevin MacLeod plays
* Sending either "Drew Durnil" or "drewdurnil" in the message box is met with instructions on how to enable spectator mode on a new save.

### Civilization Editor

An overlay of a drawing of a cat can be used.
Shun

## Shun Dynasty

**Shun**, or the **Shun Dynasty** is a releasable nation from Ming. Historically it was during the transition from the Ming to the Qing.

## General Info

At default, it is released as a Monarchy, with the capital of Yinchuan. Most of the terrain is semidesert and desert, with the Capital being the only Plains province, bordered by 2 forest provinces which separate the two environments. It borders Ming, the other Vassal of Ming Yugur lies to the south, while Chagatai and Oirat are to the West and North respectively. Yarkand is at the Southwest.
Turkey

* Democratic
* Monarchist
* Communist
* Fascist
* Republican

**Turkey**, Officially the **Republic of Türkiye** is a Eurasian Civilization on the Modern World and World War II Scenarios.

## **Appearances**

### **Modern World**

**In the Modern World**, Turkey is the 12th strongest nation on the Map. The ruler is Recep Tayyip Erdogan, who grants +1% Population and Economy Growth. His Technology level is 0.43, Happiness level is 74% and Stability level is 100%.

### **World War II**

**During World War II**, Turkey is the 13th strongest nation on the Map. From this point onward Turkey is no longer a monarchy, however, there is a possibility to reform the Ottoman Empire. The ruler is Mustafa Kemal Ataturk, who grants +1% Research, Population and Economy Growth. His Technology level is 0.42, Happiness level is 74% and Stability level is 100%.

## **Trivia**

* The place known as Troy from the legendary Trojan Wars is located in Western Turkey
Parthian Empire

Rough representation of the Parthian Empire Flag

**The Parthian Empire** is a country in Modern day Iran, exclusively in the 5 Scenario. The country starts as monarchy and doesn't have any flags or alternative names for other Governments.

**In 5**, the Parthian Empire starts as the 3rd strongest nation on the Map. It doesn't have any special leaders. Its Technology level is 0.35, Happiness level is 75%, Stability level is 100%.
Krosno

Krosno is a province in Age of History II. Krosno, on a regional scale, is in Central Europe, and on a continental scale, Europe. Krosno is a forest province.

## Scenarios

### 5

In 5, Krosno is a province of the Gepids. Burgundians make up a minority of the population.

### 1200

In 1200, Krosno is a province of Cracow. Sandomierzians, Galician-Volhynians, and Hungarians make up a minority of the population.

### 1440

In 1440, Krosno is a province of Poland. Hungarians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Krosno is a province of the Austrian Empire.

### Victorian Era

In the Victorian Era, Krosno is a province of the Austrian Empire.

### World War II

In World War II, Krosno is a province of Poland. Czechoslovaks make up a minority of the population.

### Modern World

In Modern World, Krosno is a province of Poland. Ukrainians and Slovaks make up a minority of the population.

## Surrounding Provinces

### By Land

* Rzeszów, to the north
* Przemyśl, to the north east
* Stryi, to the east
* Uzhhorod, to the south east
* Prešov, to the south
* New Sandec, to the west

## Associated Civilizations

* Poland
* Austrian Empire
* Cracow
* Gepids
* Ukraine
* Slovakia
* Czechoslovakia
* Hungary
* Sandomierz
* Galicia-Volhynia
* Burgundians
Napoleonic Wars

Napoleonic Wars map

Napoleonic Wars is a scenario in Age of History 2. By scenarios age, it is in the Age of Revolution age. Napoleonic Wars starts on June 1, 1792 that includes 61 civilizations. Although this scenario is on the world map, it only includes Europe, Central Asia, and the Northern Middle East
Dali

## Dali Kingdom

**Dali**, or the **Dali Kingdom** is a civilization present only in the 1200 Scenario. It may be released later in 1440 by Ming.

## General Info

Dali starts off in the 1200 Scenario as a Monarchy, and 8 Provinces, 5 of which are forests, 2 of which are hills, and the Jungle Province of Honghe. They start flanked from the north by Kham, to the south by Khmer and to the west by Song. Two OPMs, Hsenwi and Wa lie to the South. They start with no special leader, 75% Happiness, 100% Stability, and an average development of 0.15

It may be released in 1440 with 9 provinces by Ming, capital, Honghe
Alicia Munroe

## Series appearance(s)

30, 31, 32

**Alicia Munroe** is a F2 doctor.

Alicia is both clinically confident and great with her patients. She is caring and always does her best by them. She has endless energy she works hard and plays harder.

## Biography

### Early life

Alicia was born and raised in Newcastle.

Alicia has always been really close to her family and a real daddy’s girl, one of the reasons why she stayed in Newcastle to study. Her family have since moved to Holby.
Žilina

Žilina is a province in Age of History II. Žilina, on a regional scale, is in Dacia, and on a continental scale, Europe. Žilina has hilly terrain.

## Scenarios

### 5

In 5, Žilina is a province of the Quadi. Burgundians and Gepids make up a minority of the population.

### 1200

In 1200, Žilina is a province of Hungary. Bohemians and Cracovians make up a minority of the population.

### 1440

In 1440, Žilina is a province of Hungary. Žilina is a core of Hungary and Nitra. Nitraians make up 52% of the population, while Bohemians and Poles make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Žilina is a province of the Austrian Empire.

### Victorian Era

In the Victorian Era, Žilina is a province of the Austrian Empire.

### World War II

In World War II, Žilina is a province of Czechoslovakia. Poles make up a minority of the population.

### Modern World

In Modern World, Žilina is a province of Slovakia. Czechs and Poles make up a minority of the population.

## Surrounding Provinces

### By Land

* Ostrava, to the northwest
* New Sandec, to the northeast
* Poprad, to the east
* Bánska Bystrica, to the southeast
* Krosno, to the southwest
* Olomouc, to the west

## Associated Civilizations

* Slovakia
* Czechoslovakia
* Austrian Empire
* Nitra
* Hungary
* Quadi

* Czech Republic
* Poland
* Bohemia
* Cracow
* Burgundians
* Gepids
Australia

**Australia**, officially the **Commonwealth of Australia** is a nation in Oceania. It appears in 3 scenarios. The capital in all scenarios is Canberra.

## Scenarios

### Great Emu War

Australia starts as a Great Power, enemies with Emu. They Start with 29 Provinces, with Desert in the Eastern Portion, Plains in Darwin and the Southeast, and Savannah in the Northeast, with territory being split into 4. They border the Nation of Emu on all sides. They don't start with any Special Ruler, Technology level is 0.54, Happiness 75%, Stability at 100%, Average Development 0.20, and the cities with the highest development, income, economy and population are as follows: Canberra, Canberra, Wollongong and Sydney.

### World War II

Continuing to this Scenario, they have lost their great power status, but they have gained more provinces. They Start with 88 provinces now, uniting the whole of Australia, and having territory in modern day Papua New Guinea, gaining more dry terrain and jungles. They border the Dutch East Indies due to Papua New Guinea. They Don't start with any special leader, Technology Level is 0.37, Happiness 75%, Stability 100%, Average Development 0.09, and the cities with the highest factors are Canberra (Development and Income), Sydney (Population), and Melbourne (Economy)

### Modern World

In This Scenario, Australia has lost Papua New Guinea. They start with the 72 provinces of the main island of Australia and Tasmania. They have no land borders. They Don't have any special leader, Technology level is 0.49. Happiness and Stability are at default (75% and 100%), average development 0.16, and the highest factor provinces are the same.

## Formables

Australia can form 2 formables, Australia-Hungary, and the United States of Oceania.

## Location

### Region

Australia, Adriatic Coast, Dacia and South Germania

### Australia-Hungary

**Australia-Hungary** is a formable that can only be formed by Australia in all scenarios. You require the territory of modern Australia, as well as the territory of Austrlia Hungary, which requires full-annexing Austria, Hungary, Slovenia, Croatia, Slovakia, Bosnia and Herzegovina the Czech Republic, and taking Tyrol from Italy, Transylvania from Romania, Vojvodina from Serbia, and Galicia and Lodomeria from both Poland and Ukraine.
Busko-Zdrój

Busko-Zdrój is a province in Age of History II. Busko-Zdrój, on a regional scale, is in Central Europe, and on a continental scale, is in Europe. Busko-Zdrój is a plains province.

## Scenarios

### 5

In 5, Busko-Zdrój is the captial and a core of the Burgundians. Vandals make up a minority of the population.

### 1200

In 1200, Busko-Zdrój is a province and core of Cracow. Sandiomierzians and Racibórzians make up a minority of the population.

### 1440

In 1440, Busko-Zdrój is a province and core of Poland. Silesians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Busko-Zdrój is a province and core of Polish-Lithuanian Commonwealth. Austrians and Prussians make up a minority of the population.

### Victorian Era

In the Victorian Era, Busko-Zdrój is a province and core of the Russian Empire.Austrians, Cracovians and Prussians make up a minority of the population.

### World War II

In World War II, Busko-Zdrój is a province and core of Poland. Germans make up a minority of the population.

### Modern World

In Modern World, Busko-Zdrój is a province and core of Poland.

## Surrounding Provinces

### By Land

* Kielce, to the north
* Rzeszów, to the east
* New Sandec, to the south
* Kraków, also to the south
* Bytom, to the west
* Częstochowa, to the northwest

## Associated Civilizations

* Poland
* Russian Empire
* Polish-Lithuanian Commonwealth
* Cracow
* Burgundians
* Germany
* Austrian Empire
* Prussia
* Silesia
* Sandiomierz
* Racibórz
* Vandals