Aerois - Episode 29: Marrows of Myrskyr

Kim Richards as Nova V'ger

Mark Hulmes as Aila

Rhiannon Frost as Oriya Marius

Tom Hazell as Qillek Ad Khollar

**Marrows of Myrskyr** is the 29th episode of the Aerois Campaign. It was broadcast live on both the Yogscast Twitch channel and highrollersdnd Twitch channel on 24th March 2019 from 5PM to 8PM GMT.

*Onwards to Night Eyes(sic) Keep, where there are spooky ghosts to put to rest and ancient ruins to explore.*

## **Summary**

### **Announcements**

* Mark welcomes everyone and introduces the players (with a Markism for Trott that results in the players being introduced as: Tott and Kom, Tim and Rawn/Rhianna). Katie is away in Scotland visiting family today.
* The sponsors today are D&D Beyond and Displate.
* High Rollers DND will be at Twitch Con on April 13th and 14th, and on the Glitch stage at 3.30pm on the 13th of April. They will also be at YogCon August 3rd to 4th with a live show and signings. 10 VIP HR tickets will be available – there will be two tables of 5, one on the Saturday, one on the Sunday, with Mark DMing. The one-shots will be set in Aerois.
* There will be a fan art video in the break this week. Please send all art to highrollersdnd[at]gmail[dot]com to ensure that you give consent to use the artwork in fan art videos. Sub to HR or Yogs Twitch to see the video, otherwise you will see ads. It will go up on You Tube later this week.
* Reminder that there is a podcast version of these episodes, please give the podcast a good rating.

### **Recap**

"*The players were sent to the continent of Voksar, to the region known as Myrskyr, the land of the roving storms. After inter-character conversations on the beach, beginning to head inland to find civilization, the party met a Half-Orc ranger who was in distress. Coming to her rescue, they befriended Oriya, who has led them to the village of Karkkulle and then on to the town of Stenhill, to try and find more information about bringing back their friend Sentry, but also where they are and what is available to them in this region. During the night, they were ambushed by several Ankhegs, burrowing insectoid-like creatures, which thanks to some clever illusory tactics from Nova they managed to dispatch quite easily, and then went on to Stenhill itself. Stenhill is a town raised up on stone plinths due to floodwaters. There they met with Skaldi Ravenscar, a dwarven priestess of Kellara, the goddess of death, who agreed to help the party with Quill's injuries, as well as keeping Sentry protected from the ravages of death, in exchange for helping her with a small task. The party also met with a male Tiefling called Veskin Dexit Galloway, the owner of The Traveller inn, who provided some room and board in exchange for some coin and the promise of a story later, who seemed to be a very eccentric, well-travelled gentleman. They returned to the priestess, with Quill having received a vision from H'esper detailing many larger things and factors at work in the world. But upon return, Skaldi, the priestess, cast Speak with Dead on Sentry, and the party were entitled to ask five questions. But before they could, a male, deep, resonating voice echoed from her body, instructing them to bring Sentry back to the Prime, and to find the City of Glass. The questions themselves gave the party some information on Sentry's wishes, as well as some additional information, courtesy of Lucius. Then they were faced with the decision of whether to head on to the city of Katuvagg, and ask the leader of the region, called the Shepherd, to use their magic to reincarnate Sentry, though that would mean that she returns as another race; or to pursue other leads, such as the Midwife's Forge, the tales of which say it grants magical favours; or trying to find the City of Glass itself. But before they can do all of that, they have their promise, their oath to Skaldi to help investigate the ruins of a place called The Nighteye, and stories of spirits and spectres, and potentially a necromancer. I believe everybody except Nova is together, because Nova stepped outside before the ritual was cast on Sentry. And the last thing was Nova getting a familiar sensation from Tiangong, this ancient star-weapon that you've been carrying around with you that's granted you magical powers; this strange familiar sense drawing you towards the south, south-west.*"

### **Part 1**

*Fulfilling their end of the bargain, the team head out to solve an undead problem nearby!*

Sentry’s body is placed in repose on the main altar of the temple of Kellara. The temple has a stone sarcophagus placed in the middle, around it is the circular building with shelves covered in all sorts of plants, wreaths, and flowers, and there are dozens of lanterns hanging nearby with lit candles inside them. Lucius goes out and yells for Nova, and finds her wandering aimlessly around the mostly flooded town. Lucius tells Nova the important news that Sentry’s favourite colour is green and that a masculine voice came from her body telling them to find the Prime. Nova tells Lucius that Tiangong spoke to her in a way, telling her that there was another fragment to the west(see Trivia). Nova is coming around to the idea that she might need to try harder and is not sure whether to put it down to Lucius’ pep talks, Aila’s shouting (which Aila describes as “motivational yelling”), or Tiangong’s encouragement.

Nova and Lucius return to the temple as Skaldi is discussing the best way to fight spirits with the others – she warns that normal weapons will not really harm them much, but they will take more damage from a magically-enchanted one. Quill tells Nova all about the message that came from Sentry before they talked to her disembodied consciousness, and he tells her as well about the scroll that was found by Sentry’s inert body before they met. Quill reads to Nova from the scroll, which says:

*And so the knight and his squire were laid to rest in a tomb a day’s pilgrimage from the City of Glass. The lance they had used to defend our world stood between them; a symbol passed down between heroes. A statue of a great deed, the death of the Hell Dragon, Lazengorath, built in a great glade of flowers and stone, shrines to our beloved Star Mother.*

Quill believes that this points to a weapon in this place, wherever it is. Nova is fairly certain that she has a history book that may have some information about The City of Glass, then realises, despondently, that she has left all her books on the beach. Lucius asks Nova what the book looked like and asks if it is one that he pulls out of his bag – it is her spellbook: she is deeply moved, thanks Lucius, and hugs the book to her tightly when he hands it over to her.

From what Quill has read to them from the scroll, Nova realises that it must reference events that occurred during the war with the Court of Shadows – the idea of a squire falling, the Hell Dragon (creatures used by the Court of Shadows), so Nova realises that the City of Glass must have existed before the Sundering. She believes that there will be records of it somewhere, most likely in a sky city where the records are better kept. Given that the Sundering changed the face of Aerois, where the City of Glass is today will be different, but if they can work out where it was before the Sundering, which Exalted Domain it was part of, that will at least give them an idea of where they should be looking for it. With the text speaking of a shrine to Siaska, there is every likelihood that the City of Glass may have been in Siaska’s Exalted Domain, Starfall, which was the area around the main capital. Nova realises that trying to find the City of Glass will take longer than ten days because she will need to do significant research and there are still no guarantees that the City of Glass can be located.

Nova is also concerned at the plan to take Sentry to the Shepherd, and that if the Prime needs Sentry as her Guardian self (as seems to be the case), then having her reincarnated into a different body may be the wrong thing to do. Lucius agrees, and while Sentry did not seem to mind if she was changed, he agrees that they do not know if the Prime would change his approach to Sentry if she was in a different body (or even if the Prime still exists).

Quill tells the party of his vision of H’esper, telling them that he is actually H’esper’s “Chosen”. Quill tells them about the storms and how they are not H’esper’s fault, and that H’esper has asked him to return to the Valley of Storms to collect an item that he, as H’esper’s Chosen, can use against Kalus Starbane, who may have enough power to take over Suvonna in the near future. At the mention of Starbane’s name, Oriya and Skaldi are immediately concerned, and this leads to Lucius telling them about the events in Kalie’s rest and how they appeared in Myrskyr. Skaldi insists that they must speak to the Shepherd and the Council about the risk from Starbane and their possible ability to stop the storms; she tells them that she is only a local priestess of Kellara, that she does not speak with the goddess and only has a small amount of her power.

Lucius asks Skaldi if she can determine if items are magical – she cannot, but suggests that Quill, the Chosen of the god of magic, should be able to. Lucius is concerned that Starbane may be listening to their conversations using the star fragment as a scrying device. Quill casts *Detect Magic* and sees that Skaldi’s lantern, Oriya’s rapier, and all their own magical items are magic. He also senses necromantic magic from the star fragment itself, a very small piece of crystal (perhaps a diamond) that is glowing and looks as if it has been chipped off something but is still resonating with heat and power. He does not suspect that they are being scried upon. Skaldi tells them not to be lax, that the old enemy is incredibly powerful, very cunning, and a master strategist.

It is now about 6.30pm and beginning to get dark. They head to the general store run by Freyla to stock up on provisions for their journey. They find a small, round wooden building, raised off the ground, with a thatched roof and no sign, but they see tables inside piled with valuable goods such as furs, the carapace of a giant crab, ropes, fishing equipment, and tools. The owner, Freyla, is a sturdy, older-looking Human woman with blonde hair and pale skin, and she is moving the last of the tables in from outside, being just about ready to close for the evening. They tell her that they want to buy some healing potions and she unlocks an armoire behind the counter to reveal a couple of small gemstones including pearls, some pieces of jewellery, a fine-looking axe and two regular healing potions. Quill notices that only the potions are magical but that the axe is very well-made and is aetherium-infused; they pay 120 gold for the two potions and Nova asks about armour for Lucius. Freyla tells them that the best place to go for armour is to see the Gnomes, but that they can be a bit ‘funny’ even down to not using their real names, instead using their occupations to identify themselves: Smith, Leaf, Woody, Pan, Needle, and so on – they can be found in the Craft Hall. Lucius isn’t keen on armour with it being so bulky and unsightly and says that it would restrict his ability to cast spells, nor is he convinced that it will be of any use against spirits. Freyla says that she has heard of The Nighteye: it has been there since before the town was founded, and there have always been spirits there, but recently they have become more aggressive, and people have even gone missing when travelling near there. She wishes them luck in their mission to rid the place of the spirits.

They go back to collect Skaldi then head out of Stenhill to the west. The travel is unpleasant as they follow muddy, flooded trade roads when they can, and crossing valleys and hills when they cannot. They see no other travellers, just hear the occasional cries of great birds from above the clouds: Quill is fairly certain that these are Thunder Eagles, huge birds that have evolved with the Valley of Storms – Quill knows that Thunder Eagles and Storm Griffons den in The Stormwall. They make camp as it gets closer to midnight and post watches: Oriya’s goes without a hitch, but Lucius ponders various things on his – Nightfrost, Sentry, not hearing from his family, not knowing whether they know that he is missing and not knowing whether they are looking for him or even how they would find him if they were given that he is now on a different continent…

In the morning, they hear the sound of scraping in the mud and the turning of wagon wheels along with the sound of a mumbling, singsong voice – it is a wagon being pulled by a Klakk, a giant, lobster-like creature the size of a horse that uses its large, hooked front claws to dig into the mud and pull the wagon that trails it. The Klakk has centipede-like legs under its heavy carapace and two eyestalks with black beady eyes; the driver pats the carapace and calls encouragement to the Klakk while his young son pokes his head out of the wagon and points at the ‘bird man’ and the blue woman. They are travelling to Stenhill from down south and say that they saw a strange thing on the road last night after they had made camp in a copse of trees nearby – a woman dressed all in white, carrying a long spear with a curved blade at the end, on a horse made of bones, who travelled along the road as if she was searching for something; he says that this was near to the old ruined watchtower. The man thinks that if they had been on the road with her, she might have tried to do them harm.

The man tells them that he is a traveller and has goods for trade: oils, salts, spices – Lucius asks if he has anything to combat spirits, and he tells them that salt is very good against ghosts. Lucius wants to buy all of his salt, Nova is dubious but read in a book once that salt circles can be used against spirits, until finally Skaldi tells them that they will not need salt. The man offers to buy things that he might be able to sell later in the city, but they have nothing to offer him. Lucius asks about hiring space on his wagon from Stenhill to Katuvagg after they get back from their adventures, and the man is happy to consider it if they survive – he encourages the Klakk, Skorb, to move on and the wagon slowly makes its way away from them.

They travel throughout the day and notice no more travellers on the road. Several hours away from The Nighteye, Nova spots the tip of a ruined tower nestled behind several hills, and she is not certain, but believes that she sees the pommel of a huge sword sticking up from out of the keep – it is possible that she has mistaken this because of the distance, however. As they travel along an open section of road with curved hills on either side and water at ankle depth, all except Lucius and Skaldi hear the cry of flying creatures above them, followed by the rushing of wind and flapping of wings as they dive bomb the party: with the heads of eagles and leonine bodies with large feathery wings, the Storm Griffons attack. Quill, knowing about Storm Griffons, realises that they are a mated pair and that it is uncommon for such as they to attack a party on the road, but these must be hungry – they have either just had a clutch of eggs and have young to feed, or are very hungry themselves.

Nova makes Lucius and herself invisible as she panics, while Aila grabs her hammer and prepares to go to battle. Quill uses his *Barrier Ring* and casts *Guiding Bolt* onto the female which then swoops towards him and Aila while the male banks off to line up Oriya, Skaldi, and Aila, opening its beak and letting go with a bot of lightning. Aila hits the male with her hammer but does not manage to protect Quill from its bite and claw attacks. Lucius casts *Lucius’ Luscious Light* in the air to catch both creatures making them impossible to see from the outside. Oriya creates a dense fog cloud and encourages them to follow her out and away from the Griffons which try to attack them, but cannot see them in the fog.

The Griffons fly out of the sphere once it damages them and up into the air; however, they are still blinded to where the party is because of the light and the fog. As they get to the edge of the fog, the Griffons see the party running away and start to pursue them.

### **Part 2**

*The battle continues as the party continue their journey to the undead ruins!*

The party has moved about 120 feet away from the Storm Griffons that have now spotted them and fly in their direction, ready to attack once more, while the party plan to retreat as quickly as possible but to fight if they must. The Griffons fly fast to catch up with the party and Lucius hits the female with a *Melf’s Acid Arrow* and *Dichromancy*. Oriya puts *Slayer’s Prey* on the male, then moves away. Nova blasts both with *Eldritch Blast*, making her visible again, and Skaldi moves into the group before illuminating her Lantern of Kellara, making them all more powerful. Aila hits the male twice with her hammer, Quill tries to *Command* the female to flee but this fails, and the male shoots them with lightning breath once more. The female moves to the other side and uses her lightning breath as well, hitting them in a crossfire of storm energy with Lucius using *Absorb Elements* to protect himself somewhat. Oriya shoots at the male but the arrow sails wide of its target. Nova grabs Lucius and *Thunder Steps* away, hitting the female, and although it seems resistant to the damage, its wings buckle, and she has to land temporarily then starts to back away looking wounded and burned.

Skaldi slashes at the male with her hand axes, hitting with one but cutting wide with the other, then heals Aila. Aila slams her hammer into the male’s skull, driving its head into the mud and its body collapses. Quill tries to work out whether the female is likely to continue attacking or whether it has recently been pregnant but has no idea, so he heals Aila instead. The female turns and flies away. Oriya takes some feathers from the male’s body as they take a rest and bind their wounds.

While they rest, Nova asks Quill about any other hazards that they might want to look out for – Quill tells them about ex-Court of Shadows Goblins that lurk and live in the mountains but are usually dealt with reasonably easily, while Oriya is able to tell them about Bulettes and Ankhegs and similar monsters. There is a short discussion where Lucius compares magic to urination, before they make a decision to press on towards The Nighteye despite this meaning that they will approach it in the dark.

As night descends, the clouds overhead obscure most of the light from the Cradle and the stars, and even their torches, lantern and spells provide little illumination. From the main trade road, they can see the tip of the ruined keep and the strange sword pommel poking out from behind a series of hills. Skaldi leads them off the road up one of the hills until they can overlook the ruins – the Nighteye is in proximity to the river, and this has left the ruin partially flooded due to storm water. Its shattered walls and broken columns stick up through the shallow depths. The marble-like stone is pristine, with white and gold specks blended together and reflecting the dim light weakly; half of the walls have collapsed and exposed the inside of the watch tower itself, but the damage to the keep has clearly not been caused by time or weather, but by battle, and a significant battle at that. Dozens of dead, broken Guardians rise up out of the flood waters, partially hidden and submerged, some still standing in battle poses or impaled on spears, some half crouched in the water with blades driven into their torsos: this was clearly a battleground on the front lines near the end of the war. Most striking of all, however, is an enormous, near twenty-foot-tall metal head and a partially revealed upper chest sticking out of the churned-up earth around it: nearby, a titanic arm still clutches an impossibly huge but rusted greatsword that impales the nearby keep that has partially fallen due to the sword strike. It looks almost as if the sword was plunged into the wall just before the giant metallic war machine crashed into the earth and was buried. The metal head’s helm, a slit visor, still has a faint green glow coming from within.

Looking down in the darkness, they see dozens of spectral soldiers going about their duties, patrolling, manning the walls, or scouting the ruin’s grounds – they are faint, in half-faded uniforms from the old war, uniforms of the Starborn Alliance(see Trivia).

Skaldi indicates the ruins, telling them that is what is left of The Nighteye and points out the head, indicating that it is some sort of old machine left over from the war, and she thinks it to be one of Starbane’s devices. Nova, looking down over the ruins, feels the pull of Tiangong and knows that there is a fragment buried in the earth somewhere beneath the ruins – she also recognises the green light coming from the visor as the same green light that she had seen in the shuttle where she first found Tiangong, and realises that the metal behemoth was originally powered by a shard of Tiangong. Nova excitedly tells them that she suspects that there is a fragment of Tiangong buried inside the giant war machine that had been acting as its power source. Skaldi advises that part of the old keep was a temple to Siaska and that this would now be underground with rooms and tunnels; she thinks there will be an entrance somewhere nearby.

Nova suggests that they might be able to control the war machine, but Skaldi points out the moral impropriety of that given that it would have been responsible for the deaths of hundreds (maybe thousands) of regular soldiers as well as dozens of Guardians. Quill agrees that they must retrieve the shard of Tiangong, and while they wonder how they are to get past all of the spirits, they also notice that they are much more faded and insubstantial than those in the ruins of the Elven palace. Quill thinks that the water will be waist height for them when they get down to the ruins.

Nova casts *Invisibility* on Oriya and herself and they move down to the partially submerged keep, but because it is flooded, Oriya’s movement through the water is noticed by several of the ghosts; they make a rush, however, for the group up the hill and surround Skaldi and Aila. Quill casts *Word of Radiance* and activates his Barrier Ring while Nova looks for a passageway into the ruins. The ghostly soldiers swarm the group – their minds are filled with haunted horrified screams despite the fact that their open mouths scream in silence, and the psychic damage is enough to knock Lucius unconscious. A number of the ghosts assail Quill with their spectral weapons before Aila attacks with her hammer and lightning and Oriya hits them with her longbow. Quill tries to turn the undead, but they resist the command, and he heals Skaldi. The group is assailed by the screaming again, but everyone stays conscious this time, and Quill heals Lucius seeing that he is badly injured. Nova casts *Chill Touch* on one of the closest spirits but they are unaffected by it. Oriya moves to the closest group of spirits and carves through many of them with her magical rapier, Aila destroys the last one in the other group with her hammer, then misses the ones that Oriya had not destroyed. Aila takes some hits from the remaining ghosts, Quill moves away from them (taking a swipe from them as he backs up), then obliterates the remaining ghosts with a swing of his wing and a blizzard of white feathers. Nova eventually finds a submerged, open trapdoor under the largest area of the ruins – the passageway is flooded, so she will have to swim through to get to the underground area.

## **YouTube Timestamps**

Intro 6:58
Recap 7:57
Show start 11:33
Break starts 1:25:08
Fan Art Starts 1:25:17
Fan art ends 1:29:50
Break ends 1:33:46
Outro/Donations 3:05:17

*feel free to add extra timestamps of significant events!*

## **Featured Characters**

#### **The Stormchasers (Player Characters)**

* Aila (played by Mark)
* Nova V'ger
* Lucius Virion-Elluin Elenasto
* Qillek Ad Khollar
* Oriya Marius

#### **New NPCs**

* Freyla (proprieter of General Store in Stenhill)
* Skorb (Klakk)
* Unnamed trader and his son

#### **Mentioned NPCs**

* Kellara
* H’esper
* Siaska
* Kalus Starbane

## **Featured Locations**

* Myrskyr
	+ Stenhill
	+ The Nighteye

## **Trivia**

* The announcements are full of Markisms, one of which Tom is very quick to point out (Mark starts to say, “A couple of thick quings” – Tom repeats it… Mark looks at him, deadpan, and scribes invisibly in the air, “Mark will remember this”. Tom’s anguished “Noooooo!” brings a tiny smile to Mark’s face.)
* **Continuity error/correction:** Once he had looked at his map of the region, Mark realised that The Nighteye is more west than south from Stenhill, so makes adjustments to what Nova tells Lucius about the position of the next Tiangong fragment from south to west (although it is more west-wouth-west). It is suggested that they can dub it in the podcast, but Tom responds with a despairing, “No!”
* Klakks are huge crustaceans that are used as beasts of burden like bison and can also be used for food. They are used to pull wagons because in a storm, they withdraw into their shells, dig their front claws into the ground so that the wind does not knock them over. They have evolved to live in the stormy lands of Myrskyr.
* Male Storm Griffons are more territorial, females are better hunters.
* *Lucius’ Luscious Light* was a renamed *Hunger of Hadar* because that name did not really suit Lucius – instead of being a gateway of darkness, it produces a swirling ball (twenty-foot radius sphere) of beautiful blue and orange light that is also bitter cold. It does cold damage for any creature that starts its turn in the area affected, acid damage to any creature that ends its turn in the area and fails a dex saving throw, and the creature is blinded.
* Kim makes a comment as Nova to Lucius about the *Hunger of Hadar* spell and Mark says that no one on Aerois knows that spell. If she is thinking of taking it, they would re-flavour it to be more Tiangong specific, but “Hadar is a being”.
* The Starborn Alliance was an army that represented Siaska and her gods.
* The giant mech is described as rusted, with cracked and broken crystals around its shoulders, there are lines of cabling coming down from its head into its chest which is sunk beneath the earth. It is made of the same unknown and strange dark grey metal and back crystal that they had encountered in the ship under the lake at Ironwick. It is a Starbane weapon.
* **Lore dump:** Kim asks if Nova would know what the relationship between the fragments are – whether it’s just a power source or whether it could be used to control machines like the war machine. Mark says that what Nova currently knows is what Nightfrost could do, as well as what the fragment of Tiangong that she originally found was doing (powering the shuttle). She knows that the Eterna have been used as power sources for Starbane’s weapons – the difference between Nightfrost and Tiangong is that Nightfrost had a sentience. This is because Tiangong was so powerful that it was broken up into multiple fragments so that it could power many things – the result, however, was the diminished sentience of each of the fragments.
* The ghosts of The Nighteye are resistant to: acid, fire, lightning, thunder, weapon attacks from non-magical weapons. They are immune to: necrotic, poison, charm, exhaustion, frighten, grapple, paralyse, petrify, prone, restrain. They have no vulnerability, but have disadvantage on attack rolls and perception checks in sunlight (sunlight sensitivity).
* A dono comment mentioned that they appreciated that Nova recognised that the Prime wanted Sentry in Guardian form. They asked how it worked with a Guardian soul going into a reincarnated body and whether they gained an afterlife. Trott then started to say that they should watch… (as Mark finished) Behind the Screen, where this question was answered. Tom and Mark wanted to know how Trott knew that Mark had answered this question since the players are not meant to watch it because of spoilers. Kim said that Mark had said something before they started today’s stream that he had brought that up. Trott looked very guilty. Can we have an insight check please???
* A dono question asked about the possibility of doing a summary animatic like they had done for Lightfall. There was a suggestion that a summary would be a good idea, but that since the animatic had almost “melted” Trott’s PC, it would probably not be that. This would later end up becoming the RhiCaps.
* XP for the session was 1080 each.
* A dono message said that Mark was a god to him – Tom suggested Siaska or H’esper. Mark said he was more of a Starbane.
* There was discussion about Quill getting a mech arm replacement. He insisted that he wanted a grapple hook instead, getting very excited about the idea.

## **Quotes**

* **The source of magic according to Lucius*(Link)*No****va (Kim)**: (re: one of Lucius’ spells) How did you construct that, like ice and cold and acid, that’s so personal!
**Lucius (Trott)**: How does one pee? Honestly, it just comes to me.
**Aila (Mark)**: Are you saying that magic is like peeing?
**Lucius**: Yes! It’s just an instinct, right? You just know how to do it.
**Aila**: Magic’s weird.
**Lucius**: Is that not how magic works for you, Birdie?
**Quill (Tom)**: I have to actually put some thought and mind into it. It’s not like peeing. **Lucius**: Is it not?
**Nova**: My magic comes from Tiangong.
**Lucius**: Right! Well, mine comes from within.
**Nova**: Like urine.
**Lucius**: …Yes! Exactly! It all comes from within.
**Oriya (Rhi)**: I hope your urine isn’t blue and orange.
**Lucius**: Well, it depends what you’re drinking.
**Nova**: And it’s not acidy and burny…
**Lucius**: Sometimes.
**Nova**: Yeah, you need to get that checked out by...
**Lucius**: Not right now, I’m fine!