A Main Character

Merc'
was abandoned on the steps of a Palor chapel within the community of Prosperity Valley where he would grow up and grow old. This community as envisioned is mostly settled by humans. He would be named by two parental figures. One a Priest/cleric of Palor and the other a trusted household by that priest/.
The Priest would Name him Oswald and the family would name him Raymond. He would go on to be friends with a boy around his age, by the name of (Place Holder).
Merc' would go on to walk the path laid out before him and become a cleric of Palor. The easiest path to gain acceptance within his community. He could walk the walk and talk the talk but was never a devout follower of Palor; for it was his means to his ends.
Becoming sufficient in healing magic Merc's days of adventure would be kicked off one day at the local pub/inn. His friend and him would be sitting at a table, drinking well water. With only the inn keep (Name) and a local farm boy. Three young, would be adventurers, enter the pub. They order cheap drinks and talk lively among themselves for a time. But after a few drinks the leader of the group seams to grow board and looks about the room to see what fun can be had. At this time (Blank) and Merc' are more small fries then, when compared to the farm boy. The Leader now looks to cure his boredom at the expense of the farmer's son. The leader accuses him of insults the man never spoke and shoves him backwards as he keeps apologizing for what he never did. When the leader takes his short sword in hand, (Inn Keeps) shouts, "No rough housing in my house!" he pulls a cross bow from underneath his counter. At this time (blank) and Merc' join in taking up their seats as weapons and shields. The leader soon finds himself fighting back 3 people and as he risks a glance back to his allies. He finds they are held fast by the crossbow sites of (Inn blank's). One of the 2 would be adventurers already have taken a crossbow bolt to the shoulder. The next shot seems aimed for right between the eyes for the next that would dare to move. Being knocked down, the leader scuttles on backwards from his 3 pursuers. For (Blank) and Merc' would move to hold down his dropped shield and short sword. Merc' would step on the shield and (Blank) the sword. As the leader gets to the door unarmed with his two fellows, they would all dash on out of the pub. (Blank) and Merc' would go on to pay for the damage to (Inn's) pub, even though he stated that they had no need to. For a time, the two where the talk of their town and they talked up each other till they thought they were cut out for adventuring. With the aid of their families, they would gather up gear and set out for the next town by foot. Each time they went out and came back alive they would walk out that much further. Although they were out, they did not come close to being adventures. They were vacationing, exploring local places but adventures adventuring they were not. In pubs real adventures would make fun of them, and they would that it in good spirits. The two would tell their tell of how they got their two pieces of gear, and they would at times get a much better store told back to them about a real adventure. The two quickly learned that if they genuinely listen to the stories and goaded for more, the teller will occasionally treat them to free booze. Sharpening their people skills and Merc' healing up those involved in bar fights also got them some cheap gear items as well. As the two started encountering the same people again and their odd assortment of gear accumulated. They got a group nickname though it wasn't too flattering. They became known as the scrap adventurers. It became an odd game or ritual to hand the 2 some odd piece of equipment to see if one of them would be wearing it later. The two near let the name demean them for now they were being called adventurers and soon they may have enough gear to use or sell for the gear they needed. One thing they knew they needed fast was a weapon for Merc'.
On a night that was bright and calm the two were excitedly talking about their next destination. They would be going further out then they had ever been, and they would go by one of their favorite places as well. Their joy was interrupted by the sudden appearance of bandits, there were 4 total. Two held back as two approached with daunting speed. Merc' did his best to keep his shield between his attacker's weapon and himself. As from the side of his eye he caught his friend do the only thing he could to hold back his attacker; never stop swings his sword. Merc' seeing the wild fight of his friend in his desperation to preserve his life, takes to combating his attacker with his shield, catching him off guard. Merc' dose not let up, pressing his advantage. Merc' batters back his opponent stopping slimly only to check on his friend. (Blank) has killed his would-be killer outright, a number of his swings having clearly connected. He stands looking at the dead man before him, haggardly(violently) taking in air. Arrow wounds to his legs and a lower arm shot are seen but not a shot to his main body. Merc' takes a burst forward with his shield and his attacker flees. With their melee fighter running between them the two other bandits run when Merc' is clearly coming for them; (Blank) looks up at them, his face like a Wildman's. Some of their kill shot arrows having been cut or knocked aside by his furry of strikes moments before he killed one of them. With the bandits running, Merc' backs up to (Blank) quickly. Merc' sees to their wounds and heal them up. Looking into (Blanks) eyes he can tell that (Blank) is no killer; if they make it back to their village, he will most likely never join him again. Taking the weapon and lather armor off the dead man, Merc' and (blank) make fast for their Village; even when they need to stop, they only slowed. The two make it back to Prosperity Vally and as Merc' thought (Blank) would never again out on the open road. When Merc' was steady once more, he would be given (Blanks) gear and head out solo. For he loved the camaraderie of strangers that with any luck, would be friends and helping any that he meets along the way.

Merc's house, a stone cottage. Immediately on entering the home, one would be next to the dinning space, to their left and a hallway opening to their right. A living room space is just past the kitchen/dining room space. There is a large fireplace off left from entering the house. Fireplace is off center of the mix use space being more forward in its position and serves as the kitchen and so is equipped for food cooking purposes. There's a dining room table not far from the fireplace the table is close to the front door. It has 3 chairs readily available to be used and 3 chairs are up against the forward face of the house that can be utilized quickly if needed. Near the fireplace near the dining room table is where Merc' chair is placed. The chair is wooden, with plenty of cushion for the one who would be sitting. It is by no means luxurious, just comfortable. Further back in the house things become more storage like than home. Where one can see equipment that is required to attend the land and at least a small farm. All stashed in the back amongst crates storing necessities.
In the center of the mix use space, behind Merc's chair or close enough, is a stone replica of Palor.
A door on the same wall as the fireplace comes before the stored things/farm equipment. That is Merc's personal bedroom. To the right of the house now far from entering through what would be the front door. There's an open doorway not far from the front door. It leads to a hallway that runs the full length of the mix use space. At the end of that hallway there's another open doorway allowing one to enter the storage space directly from the hallway. There are 2 doors to the right side of the hallway space. Pictures hang on both sides of the wall that exists solely for the purpose of making this hallway space. The side of the wall that faces the mix use space is clean and has always been the interior of this house. The other side of the stone wall is also clean. As is everything in the house is clean. On inspection one can tell that this side of the wall that faces the 2 doors within the hallway, used to be the exterior of the house. The stone is weathered and shows the signs of that. There are a lot more pictures to this side of the wall. The ones that are clearly not made by a true artist and are not framed as such. They are clearly made by young, small, hands.
These crudely drawn pictures get better as the artist itself seems to have gotten better over time. All of these pictures are held fast to the stone blocks, having been reshaped to hold them. As clerics can shape stone. At the end of the hall, at the back wall of the house there is a door the same size as the front door, there are marks on the floor in front of the door that show a well-worn path to the storage space of the house. If one was to turn around and look at the wall that is the front of the stone cottage. There are 2 windows to the mix use space on the front face of the house and 1 window to the hallway's front house wall. The central wall has 2 posts for torches on the mixed room space by the entrances to the hall it creates, 2 torch holding fixtures in the same places on the other side. There is a torch fixture in between the 2 doors within the hallway. All torch holders, have torches, readily available. The 2 doors within the hallway are Rose's and Lilie's rooms. The rooms are each 12x12 and share a single fireplace between the rooms shared wall. These rooms were added to the home after Merc' was there to witness a full villages destruction. With too many dead and nothing left to rebuild from, Merc' would offer shelter to the only two people found alive to keep alive. Despite some years passing the two kept with Merc' and made his house a home adding a small farm that the two attend, sometimes with help from Merc' when he was not out adventuring or employed.
Merc' room is 12x12, there is a bed centered to the back-of-house wall and a simple clothing dress with a wooden chest beside it to the opposite wall of the bed. The Kitchen fireplace can help warm the room, for it opens up into the bedrooms front wall that meets from the kitchen's exterior wall. Along the bedroom's walls are wooden rods set into the stone, used as hooks. Along these simple hooks hold some trinkets from his past adventures and some prized gifts. The chest holds Merc's gear he holds too important to sell, for he never knows when he may seek out one last adventure.
Merc'