Dusk Fipner

Dusk Fipner was a gnome druid who was a twin sister with Dawn Fipner and later became a part of the Sharpeye Crew. Years after her adventures, she would become a mentor in druid arts with her sister on the island of Angnakhiirin.

## Biography

Dusk and her sister Dawn lived with their grandmother, who was a kind old gnome, because their parents died a year after they were born of unknown causes. Everyday Dusk and her twin sister would go and play in the forest near the house. Both of the girls loved nature and running through the trees. One day they were playing as usual and then Dawn fell and scraped her knee. Dusk tried to comfort her, but to no avail. Then from “between the trees” there came womanly figure and the girls were afraid. The figure knelt down next to Dawn with a look of compassion as she introduced herself as Torial. Torial explained that she was a dryad, a watcher of the trees and that she wanted to help her sister. The sisters looked at each other and agreed to let the dryad help them. Torial reached over to the scrape on Dawn’s knee and touched near it causing the wound to heal. The twin looked in awe and immediately started asking questions about Torial, where she came from, when could they play with her, and most importantly how did she the power to heal things. Torial answered every question and even offered to teach the girls in the ways of the natural forces. To this the twins immediately agreed and were ecstatic. So for the next nine years the twins would finish their chores and run to the forest for a day of learning from Torial. They learned to channel the natural forces and use them for good as they played in the forest. They were excelling in their abilities and didn’t think life could ever go wrong.

That year a surprise came to a nearby village, an inventor of great talent moved into a hovel nearby and with many other gnomes, who had come with him, he built a massive foundry that filled the sky with smoke and ash. Over time, the foundry to fuel the fires they needed to make their tools recruited loggers. The loggers began to thin the very forest that the twins played in. Even worse, the fumes from the foundry made their grandmother grow ill. Soon after the twins’ grandmother died and they abandoned their old cottage, preferring to live in the forest near Torial’s tree, the largest tree in the forest. The loss of their grandmother affected Dawn pretty badly, she voiced resentment against the foundry and their loggers, but Torial said that they shouldn’t do anything unless they drew closer to the heart of the forest.

The next two years the loggers did exactly that. Torial sent Dusk to inform the foundry of the forest’s displeasure, but they ran her out of the village that had become a bustling town from the foundry’s business. Still the loggers pressed deeper into the forest cutting down swaths of trees, until they reached Torial’s tree, which was the gem of the forest. When the loggers came Dusk, Dawn, and Torial met them. Torial spoke with the loggers and they left for a time, but then not long after, they returned in earnest having orders from the now elderly inventor and foreman of the foundry to retrieve the rest of the wood from the forest. The loggers told this to Torial who directed them to other forests, but eventually they always returned. The visits last for six years. At this point, the loggers returned and forced their way past Torial and the twins and went after her tree. When the first axe struck the golden wood Torial collapsed in pain. Dusk ran to her and Dawn pleaded with loggers to stop, but they shouted her away with threats. Dusk asked Dawn what they should do and Dawn paused. The realization that the loggers would not stop unless they stopped them hit her. Dusk asked again in earnest, but Dawn didn’t answer, she acted. The last axe stroke fell and Torial’s tree fell. Torial looked as if the wind had been knocked out of her and the light faded from her “eyes”. Dawn looked back in shock and then moved forward in rage.

Dawn had channeled so much natural power that she became an avatar of the forest and used the forest to kill all of the loggers. She then moved on to the town and razed it, followed by the foundry, which now not even the foundation stood unbroken some ten feet deep under the building.

## Theme Song

Undertale - Tem Shop (Ben Briggs Glitch Hope Remix!) - GameChops: https://www.youtube.com/watch?v=Gu8A8uWAJaA

## Design Notes

"*Dusk and her sister Dawn are two designs I'm very happy really meshed really well together, considering they're twins. Both have similar physical traits, but each express them very differently. We have Dusk here, who has blonde hair, green eyes, and leather armor that's wrapped in nature's glory, similar to her sister, but not the same.*

*The first character I thought of when thinking characters who could exude her, kindness, gentleness, and love of nature was Juniper Woods from* Ace Attorney: Dual Destinies. *The big, innocent eyes and the long hair were especially influential for Dusk's design. The other major character that influenced this design was the New 52 design for Poison Ivy. I really liked how the leaves and vines grew unevenly around her armor, and just in general the idea of nature growing out of a set of armor sounded really cool. Finally, I looked at the character of Joseph Joestar from* Jojo's Bizarre Adventure *for something very minor in her design. (Yes, this is a Jojo's reference.) One of Joseph's powers is called Hermit Purple, and it usually takes the form of purple, spiky vines wrapped around his arm. So I borrowed that look and put it into Dusk's design.*

## Trivia

* Both Dusk and Dawn were switched off to different players after the original player who played both learned too much information about the campaign and was excluded from the group for the sake of not meta-gaming.