recursal/Fanatic-Fandom huggingface dataset:
Deer Illusion

## Description

*Looks just like a regular Deer - if the Deer was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Battle Fast
* Floating

Attacks:
Dakini

## Description

*According to the lore of the White Ones there are realms beyond Elysium inhabited by malign beings. Dakinis are bloodthirsty apparitions of vengeance dancing into battle to feast on the blood of monkeys and men. They are red-skinned horrors with magical flaying-daggers that feed on the blood of their victims. Dakinis are powerful wielders of storm magic and they have harnessed the winds and can fly.*

## Stats

* Shock Resistance (100)
* Causes Fear
* Flying
* Ritual Caster

Attacks:

 Blood Athame | 2
Disposessed Spirit

## Description

*When a mortal dies the body and the soul part. While the body remains and decomposes in Elysium, the dispossessed spirit travels to the corresponding place in the Underworld, reliving the memories of its last day alive. If the spirits get lost or if the Veil of the Underworld is thin, these spirits might return to haunt the living. Dispossessed Spirits may also appear when their bodies are not properly buried, sighing and groaning in the night. Its touch carries the chill of the Afterlife and its insubstantial form is not easily harmed.*

## Stats

* Stealth
* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Ethereal
* Banishable
* Mindless
* Floating

Attacks:
Difficulty

There are ten different levels of difficulty that can be assigned to computer controlled players. Computer players of a higher difficulty level gain bonuses to gold, iron and special resource income, which allows them to recruit more troops, summon more allies and absorb losses much more easily thus making them more difficult to defeat.

AI players get a bonus (or malus) to their income and starting army depending on the chosen level. Apart from this bonus they follow the same rules as human players. This means they also follow the usual rules regarding what squares they are aware of but they will often use scrying rituals if possible, enabling them to gain information about resources far away. They also risk getting knocked out by stealthy independents just as easily as any human player.

The AI difficulty levels and their income bonuses are listed in the table below. Levels with a positive bonus also get extra starting units, but this bonus is smaller than the income bonus.

 Jester (default)
 Butler
 Knight
 Baron
 Count
 Marquis
 Duke
 King
 Emperor
Blue Dragon Spawn Chief

## Description

*Because of the high status of the Dragon Spawns, no other kobold is considered worthy to lead them besides their own, except for the king or the shaman. As is always the case when kobolds of unusual status are present in an army, this further complicates the already confusing chain of command, which often results in conflicting orders and even more confusion and chaos than normal*

## Stats

* Snow Stealth
* Cold Resistance (100)
* Shield
* Frost Shield (2)
* Flying
* Snow Move

Attacks:
Cloudfolk Soldier

## Description

*We all occasionally look up and allow our imaginations to create faces, animals and beasts from the clouds lazy drifting across the sky. You might even imagine buildings, castles and soldiers if you stare hard enough. This might be thought of as childish imagination, but the truth is that there are people living in the clouds, themselves formed from clouds. Due to the Laws of Similarity their lives correspond in every way to our. King, barons and priests rule with wisdom and divine righteousness, and monsters, also formed from clouds, surely roam the cloudy fields and forests of the heavens.*

Beware if you ever see a cloud overhead resembling a dragon.

## Stats

* Shock Resistance (50)
* Poison Resistance (100)
* Ethereal
* Floating

Attacks:
Blue Kobold Sorcerer

## Description

*The kobold sorcerer is powerful but also quite insane. While their belief that they draw power from dragons may be harmless, their attempts to mate with them are not.*

The diverse colors of kobolds have been widely debated. While some argue that the colors stem from the age-old draconic heritage, other, far more sensible theories, connect their color and demeanor to the elemental exposure that their eggs are subjected to before hatching. The kobolds, in the act of a simpleton, will fill the caverns of the hatchery with everything that they associate with their patron dragon.

## Stats

* Snow Stealth
* Cold Resistance (100)
* Snow Move
* Enables Recruitment (Blue Kobold Warrior, Frost Drake)

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Kobold Hatchery
* Frost Rune Trap
Bane Fire Archer

## Description

*The banefire arrow makes a wailing sound as it flies through the air. On impact, a burst of eldritch energy is released to burn those nearby. Such is the nature of this fire, that it will cause the flesh of the living to decay at an accelerated speed.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (destroy)
* Mindless
* Amphibian

Attacks:

 Fist
Bone Imps

## Description

*Imps come in all manner of types and colors. Some are capable of casting spells and very useful in combat. Some are less useful in combat but make good scouts. Some are just useless and only want to kill things even though they are lousy at it.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable

Attacks:
Ancient Hydra

## Description

*Hydras live in swamps and are well known for their regenerative properties. You can even cut off a head and it will grow back moments later. The Hydra is surrounded by a cloud of poison, most likely as a way to keep all the annoying swamp insects away. The Hydra's many heads indicate that it eats small creatures like birds and lizards and thus needs to have many heads to satisfy its hunger in a reasonable time.*

## Stats

* Fire Vulnerability (50)
* Poison Resistance (100)
* Regeneration
* Pierce Resistance
* Blunt Resistance
* Causes Fear
* Poison Aura (3)
* Giant Sized
* Swamp Move

Attacks:
Demonologist

## Description

*The Demonologist is a mage-priest who summons the denizens of the Abyss and the Inferno. The spirits of these realms are powerful and horrible to behold. They crave human flesh and can only be bound to service if they are sated. The greatest of these demons are insatiable and cannot be bound unless the Demonologist is very lucky indeed and the sacrifice is enormous. If the Demonologist fails the binding ritual, the demon will attack and try to devour the weakling human who had the temerity to attempt to rob it of its freedom. Some insane demonologists even try to open gates into the Infernal Realms. Should this happen, the end of the world is near.*

*The forces at the Demonologist's disposal are truly powerful. Lesser demons are physically powerful and some of them have magical power the equal of any magic user. Greater demons are even more powerful and the mighty demon lords are practically unequaled in the scope of their magical abilities as well as in physical combat. Many demons use fire to damage their opponents and fire resistant troops in an enemy army may pose a problem for the unwary Demonologist.*

*Abilities:*

* *Starts in a very well fortified citadel.*

* *Demonologists collect sacrifices from hamlets, villages and towns.*

* *Demonologists can use sacrifices to summon and bind demons or open Infernal gates.*

## Starting Resources

Units

* 1 Demonologist
* 1 Cultist
* 8 Swordsmen
* 5 Crossbowmen

Territory

* 1 Citadel
* 1 Hamlet
* 2 Farms

## Recruitment List

### Summons

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).

In addition to these units, the Necromancer will receive special recruitment offers from the Wizard Offers list if he owns a library.
Carrion

## Description

*The Carrion is an undead beast with flapping, leathery wings. Its stench is impressive and the rotting innards will explode in a billowing cloud when the Carrion is destroyed, after which the eldritch energies animating it will work to reassemble the scattered pieces. This makes it a useful servant for gathering information far and wide.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Immortal
* Banishable
* Putrid Explosion on Death (3)
* Flying

Attacks:

## Notes

Whilst not a leader, this unit is capable of moving independendly on the map.
Beast Totem

## Description

*Each of the larger village seems to be protected by a unique statue or decoration carved from a single log of wood. Quite often they have been standing in the village for a long time and are rotten from the inside, being attacked by mice and woodworms. The easiest way to subdue a Barbarian village is to smash the totem, as they call it, with something heavy. Beware of the ones depicting the heads of several animals, as they will call wild creatures to their aid as one approaches.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Never Heals
* Pierce Resistance
* Blunt Resistance
* Amphibian
* Immobile
* Stationary

Attacks:
Bronze Bull

## Description

*Although you might be fooled to believe that minotaurs have adopted civilized ways, they are still the obnoxious brutes they always were, armor or not. We have managed to make armors that fit well enough not to itch or irritate the brutes. For most of the time, my friends in the military tell me, they do not remove their breast plates until the battle is over. This is likely due to the fact that they often enter a combat frenzy and no longer cares for itches or pains. Higher culture is and will always be beyond their grasp.*

## Stats

* Berserker
* Trample (2)
* Battle Fast

Attacks:
Archer Illusion

## Description

*Looks just like a regular Archer - if the Archer was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating

Attacks:

 Illusory Dagger
Apsara

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. Had we not witnessed the dances of the Apsaras, the divine dancers of Svargaloka, we would have denounced such claims as uninformed chatter of foolish apes. However, anyone who witnesses the magnificent dance of an Apsara cannot but stand in awe of the divine beauty of the performance. Such otherworldly splendor can not be of this world.*

## Stats

* Awe (2)

Attacks:

 Fist | 2
Cat Illusion

## Description

*Looks just like a regular Cat - if the Cat was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Air Shield (75)
* Mindless
* Floating

Attacks:
Bakemono Soldier

## Description

*The Bakemono come in many different sizes, but they are all easily recognized thanks to their ugly, warty appearance. Size is important for the Bakemono and these small ones are far down in their primitive society. For such a primitive race, they have surprisingly sophisticated weapons and armor, but are still no match for a human soldier.*

## Stats

* n/a

Attacks:
Devil

## Description

*Devils are infernal beings of great strength. Only with human sacrifice is it possible to summon and bind these evil beings. Devils are born in the fires of the Inferno and are impervious to heat and flame. They have glowing red bodies and bat-like wings grow from their shoulders. Devils are armed with tridents and their barbed tails can sting opponents in close combat.*

## Stats

* Fire Resistance (100)
* Banishable
* Flying

Attacks:

 Pitchfork
Black Kobold

## Description

*The kobolds come in many colors; red, blue, green, and white being the most common. Some rare black ones have been sighted and there are rumors of both golden and purple kobolds. How they get their color is unknown, but one possibility is that the kobold will absorb the very materials that surround the egg as it incubates. It is well known that the kobolds fill their hatcheries with one color or another depending on what color they expect their offspring to have. This theory is strengthened by the fact that black kobolds exist. We have yet to obtain any kobold eggs we could expose to other colors. Perhaps we could grow a yellow or even a striped kobold?*

The rarest of all observed kobolds are the black ones. They will appear on rare occasions in hatcheries of any color. Among kobolds, the black-scaled ones are both revered and feared, as they do not know from whence they come. Some believe that they stem from eggs that have been burnt. In contrast to many other kobolds they are rather quiet and thus suitable for training in stealthy professions

Why do dragons and kobolds have diverse colors? Some claim, that just like the salamander, the dragon and the kobolds are elemental reptiles and as such their dominant element will also manifest in the color of their scales. This theory hints at there being some kind of truth behind the koboldoid belief that the kobolds are related to dragons. The existence of black kobolds seemingly refutes the theory of an intrinsic elemental connection for the kobolds. However, it may just be that they are so full of black bile that their scales take on that color.

## Stats

* Stealth

Attacks:
Blue Giant

## Description

*When someone gets close to this giant fungus, it will shoot out a cloud of magic spores that puts the person asleep and slowly poisons him to death. It is said to be a very pleasant way to die. Fortunately the Blue Giant is an enormously large fungus and it is also has a very clear blue color, which makes it almost impossible to walk close to it by mistake.*

## Stats

* Poison Resistance (100)
* Sleep Immunity
* Pierce Resistance
* Mindless
* No Zone of Control
* Immobile
* Stationary

Attacks:
Dawn Guard

## Description

*Usually appearing with the breaking sun, the Dawn Guard are a sight to behold, though their gleaming armor that glistens in the sun makes it difficult to look at them for any amount of time. When they aren't busy forming the vanguard of a siege, they do strike one as being the dessert of a great feast. On the outside, a hard, gleaming layer of caramelized honey, and in the middle, sweet, supple flesh ready for your bite.*

These troops form an elite squad of warriors and their weapons and armour are enhanced with elemental magic.

## Stats

* Fire Resistance (100)
* Cold Resistance (50)
* Shield
* Flying

Attacks:
Burgmeister (unit)

## Description

*The Hoburghers are generally considered jovial, friendly and industrious but somewhat naïve. According to Bibula the Nauseated, this view is completely wrong. Her close study of the Hoburg society presents them as driven by greed and hunger, with a slight contempt for the rest of the world. Although originally an agricultural society, they have recently transitioned to an urban society with a focus on refining their produce and manufactured goods. Their lack of understanding of any higher form of magic has led them to tinker with cogs and wheels. At first glance the Hoburg village may appear peaceful, picturesque and welcoming, but Bibula concludes that one need only spend a few hours there to realize that everything is too small except the meals, which are instead overdimensioned, sickly sweet and far too greasy. On anything but the windiest of days, soon a thick smog will settle over the Hoburg villages and towns. The Hoburghers also have the strangest fashion of choosing their leader. Instead of basing it on birthright or divine favor as any civilized nation would, or on contest as in the barbaric countries, the Hoburghers instead elect their leaders based on who is the wealthiest among them.*

## Stats

* Leadership (2)
* Slow

Attacks:
Bog Beast

## Description

*A large cold blooded beast that lives in cozy nests in the swamps. The Bog Beast likes to collect twigs, branches and shiny objects from which it builds its nest. The female Bog Beast usually lies in the nest and keeps the eggs safe from less honorable swamp creatures. To get food the Bog Beast uses its highly accurate poison spit to shoot down insects, of which there are plenty of in the swamps.*

## Stats

* Swamp Move

Attacks:
Diamond Clockwork Horror

## Description

*Some of the constructs made by the Horologist lack the creative touch of a true artist, but are more or less basic soldiers upon which patches of metal and a pair of deadly blades have been attached. Though they might be a bit more effective at what they should do, they are really an eyesore and should not be allowed in any army. It only proves what everyone can observe, that the Hoburg craftsmen and enchanters are nothing more than glorified coopers.
The constructs are all powered by a large mainspring and a jewel imbued with a certain element.  Before battle all constructs have to be wound up and the jewels have to placed in the right place, which is why it is preferable to attack the Hoburg forces by surprise.  As everyone knows, the diamond is connected with the Plane of Air and a construct that is powered by a diamond will shoot out a fork of lightning.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Battle Fast
* Mindless

Attacks:
Black Kobold Slayer Shaman

## Description

*The shaman is often the most prominent of all females kobolds, and runs the everyday affairs in any kobold tribe. She is in charge of organizing the hatchery and gathering gems, colored cloth and other suitable accessories to adorn the hatchery, giving it the right color scheme in order to produce the right sort of kobold. Even though the kobolds do this out of instinct rather than as a planned act, it is believed that this practice originated some times after the kobolds made their pact with the dragons. The shaman is also the one to call for dragons according to their ancient pact.*

It is said that the shamen of the black kobolds skulk around in the shadows of other kobold hatcheries replacing their eggs with their own. In this they resemble the common cuckoo, who throws out the eggs of other birds and then just replaces them with their own. Now the shaman can neither throw them out, nor carry them with her, so it is assumed that those eggs are eaten.

This likeness to a bird may be a hint to the origin of the kobold. This likeness is further underlined by the uncanny resemblance between a plucked bird and a kobold.

## Stats

* Stealth
* Enables Recruitment (Black Kobold)

Attacks:

 Dagger of Filth
 Dagger of Filth

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Kobold Hatchery
* Decay Rune Trap
Maleficent vs Aku

**Maleficent vs Aku** is the first episode of Villains Fights.This battle is between Maleficent and Aku.

# The Fight

Maleficent arrived at Aku's lair to destroy the demon once and for all.Before Aku could attack her,Maleficent transform in her dragon form.Aku accept her offer and begin to attack the witch.Maleficent blast fire in Aku's body,making Aku to clone himself to trick the witch.Maleficent easily destroyed Aku's clone and spotted the real one.Maleficent use her fire to burn Aku for good.While Aku was burned by fire,Maleficent sent a storm at Aku's castle.The storm destroyed the castle,with Ashi escaping the explosion.Maleficent turns back at her form and notice Ashi watching at the ashes of her home.Maleficent order her goons to capture Aku's daughter.

# After the Fight

Maleficent's goons begin to tie up Ashi,making her to laugh at them until Maleficent arrived and mocked her,making Ashi angry and swears to kill the witch.Maleficent then tell her goons to take her to Forbidden Mountain.

## Trivia

* This is the first episode of Villains Fights.
Centauride Crossbow

## Description

*While it should be regarded as highly unconventional to have mares fighting beside stallions, it is obvious that this is not always the case. Some generals have no clear concept of how warfare should be run. They point to battles of old where centaur and centauride fought side by side, as if the old ways were right. We are civilized now, and with that comes responsibility. The new ways don't demand of us to put our daughters at risk. The only comfort to be found in the recent appearance of steel-clad centaurides is the fact that they mainly use crossbows and do not charge head first into battle as they would have done centuries ago. The prudence and sensibility for which centaurides are known, while obviously disregarded in their choice of career, still seems to affect their choice of weapons and role in the battles.*

## Stats

* Battle Fast

Attacks:
Basalt King

## Description

*If for some reason an Angler of the Depths fails to mate in his first season, he will grow in power and gain both wizardly and priestly powers. Though he is co-ruler of the aquatic kingdom, his rule is limited, because within a year of coming to power he will feel the urge to mate with the Basalt Queen.*

## Stats

* Poison Resistance (100)
* Amphibian

Attacks:

 Staff of Power

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level High Cultist Rituals
* Second level High Cultist Rituals
* Third level High Cultist Rituals
Adon

## Description

*The Adon is an Anakite lord of the Time of Giants. Bestowed with temporal and religious power, the Adon was king, judge, priest and prophet to his brethren. Now he has been called by the servants of Ba'al to once more feast upon the flesh of men. The Adonim are giants with pale complexion, six-fingered hands and long horns.*

## Stats

* Shield

Attacks:

 Broadsword
Conquest of Elysium 5 Wiki

## Welcome to the Conquest of Elysium 5 Wiki

Conquest of Elysium 5 (released in August 2021) is a quick turn based fantasy strategy game with a touch of rogue-like, developed by Illwinter Game Design. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

The official Conquest of Elysium 5 website.

* Conquest of Elysium 3 Wiki
* Conquest of Elysium 4 Wiki
* Conquest of Elysium 5 Manual
* Changes Between Conquest of Elysium 4 and 5 List

## Popular Pages

Difficulty

Structures

Schools of Magic

Societies

Planes

Patch Notes
Chosen of Dvalin

## Description

*Some of the most special dwarves are the Chosen of Dvalin. They do not come from the mines like the other dwarves, but rather from the outside world. Despite this, they are seen as trustworthy individuals that have been chosen by their dwarf god to establish new colonies.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Pierce Resistance
* Mountain Move
* Snow Move

Attacks:
Anakite

## Description

*The Anakim are descendants of the primeval giants that walked the earth when Ba'al was incarnate. They are deathly pale six-fingered giants with great horns and tremendous strength and prowess. The priestesses of Ba'al perform blood feasts in the honor of their dark God to attract Anakim to their cause.*

## Stats

* Shield

Attacks:
Angler Spawn

## Description

*Though some of our scholars find it an interesting experiment in theory, the creation of new creatures through breeding rather than pure magic is considered cheating against the laws of magic according to Aegus in his Encyclopediae of Magic Theory. By making an extract of male Angler fish and soaking female deep ones in it, one can get male angler fish to attach themselves to a Shambler, giving them the characteristic lantern of the angler fish. From there it takes a minor magical manipulation to actually get the angler male to be completely absorbed by the Deep One and thus impregnating her.*

## Stats

* Poison Resistance (100)
* Amphibian

Attacks:
Beast Wards

This school of magic focuses on charming enemy animals and summoning friendly animals like Snakes, Murders of Crows and Wolves

## Level 1 Spells

### Befriend Animal

* Charm
* (magic)
* (only affects animals)
* (magic resistance negates easily)
* (only affects enemy units)
* Area of Effect: burst 1
* Range: 5

### Summon Crows

* Summon: 1 Murder of Crows
* (A maximum of about 200 Murders of Crows can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Snake

* Summon: 1 Snake
* (A maximum of about 50 Snakes can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Wolf

* Summon 1 Wolf
* (A maximum of about 40 Wolves can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

## Level 2 Spells

### Command Beasts

* Charm
* (magic)
* (only affects animals)
* (magic resistance negates easily)
* (only affects enemy units)
* Area of Effect: burst 9
* Range: 6

### Summon Great Boar

* Summon: 1 Great Boar
* (A maximum of about 25 Great Boars can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Murder of Crows

* Summon: 1-3 Murders of Crows
* (A maximum of about 200 Murders of Crows can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Serpent

* Summon: 1 Serpent
* (A maximum of about 25 Serpents can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Wolves

* Summon 1-3 Wolves
* (A maximum of about 40 Wolves can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield
Bolon-Ti-Ku

## Description

*The Bolon-Ti-Ku are demons of the Underworld called by the wicked priests of Aztlan. Their origin is disputed and while most scholars agree that the Bolon-Ti-Ku are probably of Infernal nature like the other servants of the Teatl Demon Gods, there are some sages who make convincing arguments in favor of placing them under the rule of Orcus, the Prince of Death. This could mean that the Priest Kings and their subservient priests are not limited to conjuring Infernal forces, but might be able to summon the Stygian dead as well. We have not yet captured a Goetic Master capable of summoning a Bolon-Ti-Ku, so the question remains unsolved.*

## Stats

* Stealth
* Spirit Sight
* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Pierce Resistance
* Banishable (destroy)
* Flying

Attacks:

 Cast Spell
 Claw

## Rituals

Is able to cast Ceremony of the Lord of Death.
Diamond Iron Dragon

## Description

*The most advanced of the constructs are the dragons. In contrast to the other constructs, they are quite nicely done and the Iron Dragons are the most expensive and fanciful part of the Hoburg army. Originally thought of as an extravagant mount for the Burgmeister, the mere weight of them makes it impossible to fly more than short stretches during a fight. The plans were abandoned altogether when the Burgmeister of that time realized that the dragon would not avoid branches or other things that were in the way, and its responses to his steering commands were far too slow.
The constructs are all powered by a large mainspring and a jewel imbued with a certain element. Before battle all constructs have to be wound up and the jewels have to placed in the right place, which is why it is preferable to attack the Hoburg forces by surprise. As everyone knows, the diamond is connected with the Plane of Air and a construct that is powered by a diamond will shoot out a fork of lightning.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Trample (6)
* Giant Sized
* Flying

Attacks:

 Bite
Ancient Troll

## Description

*Few have met a female Troll and survived, because most such unfortunates will be devoured in one of many creative ways. Though Troll cuisine can often be seen as rather simple, they appear to have a preference for human flesh, which they prepare in many ingenious ways. Lady Eradeth of Bingham, who managed to flee after a three year long captivity, reported on how the lesser Forest Trolls go to great lengths to prepare puddings, pies, small fritters and other dishes out of human flesh. Though she claims to not have tasted any of them, she did develop some unnatural cravings later in her life. However, the culinary endeavors of the Ancient Troll are limited to crushing corpses with a mortar and pestle or throwing them whole into her large cauldron. The secret of a good Troll mead are a few crushed farmers that go into the brew.*

## Stats

* Acute Senses
* Fire Vulnerability (50)
* Charm Immunity
* Regeneration
* Giant Sized

Attacks:

 Club

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Troll Magic Rituals
* Second level Troll Magic Rituals
* Third level Troll Magic Rituals
Cardinal

## Description

*The senior priests of El are responsible for ensuring that Elysium is properly converted. Ultimately it is the highest ranking priest who carries this responsibility, which makes that position less sought after than it would otherwise be. While the priests preach that El forgives those who repent, the senior priests know that El is really more into punishing than forgiving if he gets to choose.*

## Stats

* Blessed

Attacks:

 Scepter

## Rituals

* Convert Settlement
* Ceremony of Mastery
* Seal Breaking
* Increase Divine Favor
* Bolster Devotion
* Start Crusade
* Call the Inquisition
Angler of the Depths

## Description Edit

*Though experiments with the hybridization of Deep Ones and angler fish has been banned all through the realm, some hideous samples of what must be failed experiments sometimes wash up on the seashore. Dissection of the remains has revealed it to be the the result of an abhorrent coupling between a male angler fish and a female Shambler produces a far more powerful creature than either of its parents. In theory such a creature would have the predator mind and lantern of its father and the sturdy body of a Shambler of its mother. Let us all hope that those horrendous underwater experiments do not bear fruit.*

## Stats Edit

* Poison Resistance (100)
* Amphibian

Attacks:
Augur

## Description

*The Senators have always used different ways to try to predict the outcome of an upcoming war, a predecessor's pending death and similar important questions. The official stance in the Empire, or what is left of it, is that reading the flight and activities of birds can give such answers. Several tomes have been written on the subject of how to interpret different birds in different times of the year. The flight of the birds is considered to reflect the winds and the messages they carry between the gods. This is of course utter nonsense, as most learned people know the future can only reliably be read through the liver of a Goat that has roamed freely in the area in which one aims to predict a possible outcome. The closer to the subject that it has grazed the more accurate the predictions will be.*

## Stats

* Acute Senses

Attacks:
Demonologist (leader)

## Description

*Some think Demonologists are brave, mad and daring, but it is really the opposite. A brave Demonologist would die quickly as an apprentice, and only a very cautious man survives long enough to become a fully fledged Demonologist. It can be debated whether Demonology should be allowed at all, because the risk of dealing with the Inferno might outweigh the possible benefits of doing so. However, properly controlled demons have proved to be of great use when fighting the wildlife and if demons and beasts can kill each other, then life will be easier for everyone.*

## Stats

* n/a

Attacks:

 Staff

## Rituals

Retains all Demonology Rituals he had acquired as a Cultist as well as gaining access to Grand Ritual of Mastery and one random second level ritual.
Ancient Pale One

## Description

*The Pale Ones have very long lifespans. The one captured and held locked up in the dungeon of sir Boyd the Second survived for three generations, despite rough treatment. It was put to display at the yearly summer festival by the Boyds. By the time Castle Boyd was destroyed by the foul magics of Ephagina, the beast was so large it could barely be pushed out of its cell. There are reports of other overgrown Pale Ones, and it is likely that they can survive and grow to become giants if left alone in the deep caverns of the world. While the captive beast was blind and grossly fat, it is likely that an Ancient Pale One living in its natural habitat would be both strong and clever.*

## Stats

* Bad Sight
* Shield
* Amphibian

Attacks:
Centurion

## Description

*The Senatorial army is strictly divided in units of predefined size, power and equipment. The Centurion leads a centuria, the base army unit in the Senator's army. A centuria may never exceed nor fall under 100 soldiers. Should there for any reason be a lack of men, the Senator has set up a system in which future soldiers are listed to the centuria. Thus a centuria will always consist of 100 legionnaires. When the soldiers are conscripted, they will then be issued a name and background according to those already listed. As this process does take some time, the legions of the Senator can be  a bit slow to muster. The most striking example of this procedure emerged after the battle of Phylotermae where one of our couriers noticed how one of the centurias consisted of a Centurion, three men and a large pile of parchment scrolls containing the names of the soldiers-to-be. The three surviving soldiers had quite a hard time setting up tents for their as yet non-existent comrades.*

## Stats

* n/a

Attacks:
Bakemono Bowman

## Description

*The Bakemono come in many different sizes, but they are all easily recognized thanks to their ugly, warty appearance. Size is important for the Bakemono and these small ones are far down in their primitive society. For such a primitive race, they have surprisingly sophisticated weapons and armor, but are still no match for a human soldier.*

## Stats

* n/a

Attacks:
Adept of the Golden Order

Strength
 Morale

## Magic Item Slots

* Weapon
* Helmet
* Body Armor
* Gauntlets
* Boots
* Misc Item
* Misc Item

## Special Powers

* Ritual of Mastery (600 Gold): Transforms into Master of the Golden Order. Can only be performed at an Academy of Higher Magic.
* One of three randomly assigned upgrades to a Initiate of the Metal Order when spending 150 gp at a location with at least a tier 2 library. This mage specializes in fire inspired magic.
Abaddon

## Description

*Abaddon is one of the demon lords and rules the outer reaches of the Inferno. His body is that of a compact shadow and he is only partly in this world. Abaddon revels in torturing lesser demons that have not lived up to his standards, or just because they were unlucky this particular day.*

## Stats

* Fire Resistance (100)
* Ethereal
* Other Planar Immortality (Inferno)
* Banishable
* Combat Caster
* Causes Fear
* Fire Shield (5)
* Giant Sized
* Flying

Attacks:

 Cast spell
 Fist

1 Summon 1-12 Fiery Imps (A maximum of about 25 Fiery Imps can be summoned in a single battle)

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, three random first level as well as four random second level Demonology Rituals.

## Location

Abaddon can be found in the Citadel of Inferno, on the plane of Inferno. It's unique name is Citadel of Abaddon

## Treasure

* Faithful
* Book of Plagues
* Scroll of Kokytos Paths
Asrapa

## Description

*According to the lore of the White Ones there are realms beyond Elysium inhabited by demonic beings known as Rakshasas. One such legendary realm is Lanka, a demon kingdom hidden beyond the veil of Maya. Asrapas, or Blood Drinkers, are demonesses dancing into battle to feast on the blood of monkeys and men. They are red-skinned horrors with magical athames that feed their wielders' lust for blood and life. Asrapas become enraged at the loss of their own blood and rarely rout in battle.*

## Stats

* Berserker

Attacks:
Astrology

## Level 1 Spells

### Confusion

* Special effect: confusion
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates)
* (not affected by damage bonuses)
* Area of Effect: burst 1
* Range: 8

### Words of the Void

* Special effect: stun
* (magic)
* (magic resistance negates)
* Area of Effect: 3 strikes
* Range: 4

### Starlight

* Damage: 1-5 (Magic damage)
* (magic)
* (armor negating)
* Area of Effect: burst 1
* Range: 10
* Extra effect if target is affected
	+ Special effect: paralyzation
	+ (magic resistance negates easily)

### Paralyze

* Special effect: paralyzation
* (magic)
* (magic resistance negates)
* Area of Effect: burst 1
* Range: 10

### Mind Burn

* Damage: 1-11 (Magic damage)
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates, but with great difficulty)
* (armor negating)
* Area of Effect: burst 1
* Range: 10

### Reading the Stars

* Special effect: luck
* (magic)
* (only affects friendly units)
* Area of Effect: 2 strikes
* Range: 8

### Moonlight

* Damage: 1-3 (Magic damage)
* (magic)
* (armor negating)
* (only affects enemy units)
* Area of Effect: burst 1
* Range: 10
* Extra effect if target is affected
	+ Special effect: confusion
	+ (doesn't affect mindless beings
	+ (magic resistance negates)
	+ (not affected by damage bonuses)

## Level 2 Spells

### Star Showers

* Damage: 1-10 (Magic damage)
* (magic)
* (armor negating)
* Area of Effect: 5 strikes
* Range: 10
* Extra effect if target is affected
	+ Special effect: paralyzation
	+ (magic resistance negates)

### Meteor

* Damage: 1-40 Blunt
* (magic)
* (scatter)
* Area of Effect: burst 1
* Range: 15
* Extra effect once target is hit
	+ Damage: 1-8 Fire
	+ Area of Effect: burst 5
* This spell takes 2 combat rounds to cast

## Level 3 Spells

###

* Special effect: Disease
* (magic)
* (magic resistance negates)
* Area of Effect: burst 5
* Range: 8
Crystal Sorceress

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The crystal amazons seem more civilized than the other clans as they use the more advanced bow as a weapon. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* Enables Recruitment (**Crystal Sorceress**, Crystal Amazon)

Attacks:

 Bow
Bhuta

## Description

*According to the lore of the White Ones your spirit will reincarnate in a new body when you die. However, monkey superstition claims that the spirits of the dead sometimes fail to reincarnate and linger on as Bhutas. While most Bhutas are weak and need corpses to possess in order to interact with the world, some are driven by stronger emotional distress. These Bhutas can manifest immaterial bodies able to interact with the world.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Ethereal
* Banishable
* Plane Shift (Hades)
* Floating

Attacks:
Cloudfolk Elder

*We all occasionally look up and allow our imaginations to create faces, animals and beasts from the clouds lazy drifting across the sky. You might even imagine buildings, castles and soldiers if you stare hard enough. This might be thought of as childish imagination, but the truth is that there are people living in the clouds, themselves formed from clouds. Due to the Laws of Similarity their lives correspond in every way to our. King, barons and priests rule with wisdom and divine righteousness, and monsters, also formed from clouds, surely roam the cloudy fields and forests of the heavens.*
Beware if you ever see a cloud overhead resembling a dragon.

The Cloudfolk Elder is recruited the same way all other Cloudfolk are but the Cloudfolk Elder is a Commander so if you have enough gold and patience you can build a massive Cloudfolk army and do something funny like throw them off of Elysium and into the Void, transfer them into the Celestial Plane before your commander goes perma-insane, and take the portal to the Primal Plane and simply go around the Bronze Fortress that guards the portal.

* Shock Resistance (50)
* Poison Resistance (100)
* Ethereal
* Floating

Attacks:

 Pummeling Winds
Displacer Beast

## Description

*This feline creature may well be the ancestor of the regular Cat, which can at times randomly display a limited displacement ability when in confined spaces. The Displacer Beast is far more deliberate in its actions, though still almost impossible to predict. The cunning and conniving nature of most Illusionists makes them closely associated with this beast and may explain why they have succeeded in befriending the creature. The Displacer Beast seems to originally come from a world where Cats and catlike creatures are treated with the utmost respect and it rewards any perceived harm to itself or its cousins with tentacled fury. Anyone who has managed to make a Displacer Beast their pet can expect to find gifts of maimed and half-dead odd creatures from the Void at his doorstep or at the foot of his bed.*

## Stats

* Displaced
* Battle Fast

Attacks:
Cow of Plenty

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. Somewhere in these blessed lands grazes the Kamadhenu, the Cow of Plenty. When the wheel turned and the world was remade, her milk filled the oceans of the world, now only water remains.*

## Stats

* Giant Sized
* Ritual Caster
* Other Planar Immortality (Primal)
* Flying
* Trample (6)

Attacks:

 Cast Spell
 Hoof | ?

## Rituals

* Ritual of Mastery 60
* Ritual of Grand Mastery 180

Level 1

* Lesser Akashic Summoning 30

Level 2

* Akashic Summoning 100
* Akashic Records 2

Level 3

* Greater Akashic Summoning 250
* Avatara 500
* Turning of the Wheel 500
Champion of Storms

## Description

*The Champion of Storms is a being native to the Elemental Plane of Air. It manifests as an armored knight mounted on a flying steed. The champion can conjure winds and lightning and summon elementals.*

## Stats

* Shock Resistance (100)
* Shield
* Shock Shield (2)
* Fast
* Flying

Attacks:

 Lightning Lance
 Broadsword
Amphiptere

## Description

*The Amphiptere is the most noble of all the Serpents in Elysium. It has wings on its back and likes to fly above the forests so that all the lesser beasts can look upon it and admire its grace. It is not as smart or patient as normal Serpents and never lies in ambush. It prefers to fly and spit poison on whatever fleeing food it can find.*

## Stats

* Poison Resistance (100)
* Flying

Attacks:

 Venomous Bite
Bakemono

## Description

*The Bakemono were once slaves of the Oni, demons from the Netherworld of Bakemono legend. The entrance to this Realm was on top of a great mountain that the Oni made their fortress and where they enslaved the Bakemono. When the gate to the Realm of the Oni was closed through trickery and the last of the Oni kings died, the Bakemono took over the mountain fortress of their masters and set out to carve a kingdom of their own and to make slaves of all lesser creatures.*

*The Bakemono live in a tribal society ruled by the most powerful of their kind. Usually this is a Bakemono Sorcerer, a powerful spellcaster who is rightfully feared by most others. Powerful Bakemono Sorcerers have been known to make themselves immune to death by hiding their hearts away in secret places.*

*Bakemono Sorcerers can perform blood sacrifices in order to summon Oni demons and spirits of the wilderness to their aid. The greater the sacrifice, the greater the chance that the being will serve the Bakemono Sorcerer. The summoning can also be performed without any sacrifices, but this will anger the spirit or demon being summoned and the more powerful demons should not be trifled with.*

*Abilities:*

* *Bakemono Sorcerors collect sacrifices from hamlets, villages and larger settlements.*
* *Bakemono Sorcerors can use sacrifices to perform rituals.*
* *Humans recruited at special locations cost twice the gold.*
* *Mines and Mountain Strongholds produce Bakemono warriors automatically.*

## Starting Resources

Units

* 1 Bakemono Sorceror
* 1 Bakemono General
* 10 Bakemono Spearmen
* 10 Bakemono Shos
* 5 Bakemono Bowmen

Territory

* 1 Mountain Stronghold
* 1 Coal Mine

## Recruitment List

### Basic Recruitment

In addition, the Mountain Stronghold provides the following Basic Recruits

All mines (except for Coal Mines) the Bakemono controls will spawn Bakemono Sho and Bakemono Bowmen - at twice the rate if the mine has received the Mountain Lair enchantment.

### Summons

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).

In addition to these units, the Bakemono will receive special recruitment offers from the Wizard Offers list if he owns a library.
Belphegor

## Description

*Belphegor is one of the Demon Lords.  He is a seducer of men and uses gold to sow discord. Fathers sell their sons and daughters to the Demons and his host of corrupted souls is always growing. The mere existence of Belphegor is the reason that honest people may turn dishonest and sell their loved ones for gold.*

## Stats

* Fire Resistance (100)
* Other Planar Immortality (Inferno)
* Banishable
* Combat Caster
* Causes Fear
* Giant Sized
* Flying

Attacks:

 Cast spell
 Fist

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, three random first level as well as four random second level Demonology Rituals.
Dai Oni

## Description

*Oni are ugly, wild demons with pot-bellies and unkempt hair. They come in different colors and with different abnormalities, but red or green skin with a pair of horns or an extra eye or ear seem to be the most common variants. Although all Oni enjoys striking people with large clubs, most of them are also capable of dealing pain using their demonic magic. The Oni have a great appetite and consume all the food and drink they can get hold of. However, food is also their weakness as they cannot pass a line of carefully arranged potatoes. Putting a few potatoes on the doorstep is an effective way to keep the Oni out, but on the other hand beasts and especially Bears might be attracted by the potatoes instead.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Poison Resistance (100)
* Banishable
* Causes Fear
* Giant Sized

Attacks:

 Cast spell
 Greatsword

## Rituals

* The Dai Oni starts with Lesser Ritual of Mastery, Ritual of Mastery as well as one random Bakemono Ritual of both the first and second level.
Ao Oni

## Description

*Oni are ugly, wild demons with pot-bellies and unkempt hair. They come in different colors and with different abnormalities, but red or green skin with a pair of horns or an extra eye or ear seem to be the most common variants. Although all Oni enjoys striking people with large clubs, most of them are also capable of dealing pain using their demonic magic. The Oni have a great appetite and consume all the food and drink they can get hold of. However, food is also their weakness as they cannot pass a line of carefully arranged potatoes. Putting a few potatoes on the doorstep is an effective way to keep the Oni out, but on the other hand beasts and especially Bears might be attracted by the potatoes instead.*

## Stats

* Cold Resistance (100)
* Banishable
* Snow Move

Attacks:

 Club