Weapon Type Tiers

It is important to note that this list is meant to be a quick referral to what weapon types might be used by a particular group, or what should be used. It is not meant as an objective standard of each weapon type, and for more specific information the particular weapon types' page should be referred to instead.

As well as that, these tiers and marked specialties are relative to the Imperial Trusts' infantry and its standards for firepower. What the Imperial Trust considers worthwhile firepower (And Avernus in particular) can differ significantly from another groups' standards given their standard targets, industrial capacity, and unique traits that might make particular weapons more viable than others.

As a rule of thumb, it should be expected that the optimal output of a weapon one tier lower matches the still-functional suboptimal output of the higher tier, and that for each step above a polity's average capacity for military mass production, the weapons above that tier will still be in use in progressively smaller amounts, assuming the faction is able to produce or otherwise acquire them at all. This is by no means set in stone, and the Trust is an outlier due to its far more advanced military technology than industrial technology, making what would normally be a mainline weapon for a techbase with its industrial capacity balanced to its military (Neutron Lasers for Dark Age Of Technology militaries) an elite-only weapon.

Secondly, X.5 tiers are not just half-power gaps, they define weapon types that are powerful enough to be one or two tiers above where they are (A Melta, in the right conditions, matches most tier 3 weapons in the same situation) but come with significant enough drawbacks to prevent mainline use, whether the drawback be unreliability or conditional power, limits which will be noted for each X.5 weapon.

For a more detailed list, go here

## Tier Listing

### On Relics And Artefacts

All tools can accrue a history behind them as they're used. Eventually, having gone through enough battles without being scrapped, they can become Relics. Given even more time and participation in greater achievements, they can become Artefacts.

These unique types of weapons *do not fit* within this ranking scheme. Although High-Grade Relics can be roughly assumed to compare favorably with an equivalent weapon one tier higher than them, anything more specific than that has to be considered on a case-by-case basis, given that Relics can, as well as having higher than usual stats, have minor secondary effects.

Artefacts, however, cannot be ranked on this list whatsoever. Not only are they unique, and have varied stats, they also hold unique effects, roughly equivalent to Paragon traits, with a Medium-Grade Artefact being an 'average' Paragon trait, and the others being slightly weaker or stronger than average accordingly. As with Paragon traits, their effects are endlessly varied, frequently unconventional, commonly bound to specific conditions, and sometimes theoretically impossible. Although there are Artefacts which function as sheer stat-sticks, even they tend to break the scale almost entirely, and there's never truly a way to decide which of two equal-grade Artefacts are better overall, only given specific scenarios in which their traits may shine or fail to be effective.