recursal/Fanatic-Fandom huggingface dataset:
Floraldeia

**Floraldeia** é uma pequena vila no meio das flores de um galho da Árvore de Sandora, no reino de Arvoral, Grão-Bosque.

## Prefeito

Os gnomos de **Floraldeia** elegem um prefeito, normalmente um dos mais antigos e sábios de seu povo. A eleição é feita por aclamação - ou seja, a população escolhe mesmo sem que haja formalmente candidatos ou uma campanha política -, tomando como base o conhecimento de quem é o mais sábio entre eles.

Durante a Era dos Impérios, o prefeito de **Floraldeia** foi Glim.
Ellen

Tipo/tamanho
 Tendência
 CA
 PVs
 Deslocamento
 Atributos
 Resistências
 Perícias
 Reações a Dano
 Idiomas
 Habilidades Especiais
Uma vez por turno, você pode adicionar 1d6 nas jogadas de dano contra qualquer criatura que acertar, desde que tenha vantagem nas jogadas de ataque. O ataque deve ser com uma arma de acuidade ou à distância.
Você não precisa ter vantagem nas jogadas de ataque se outro inimigo do seu alvo estiver a 1,5 metro de distância dele, desde que este inimigo não esteja incapacitado e você não tenha desvantagem nas jogadas de ataque.
Gíria de Ladrão
Durante seu treinamento você aprendeu as gírias de ladrão, um misto de dialeto, jargão e códigos secretos que permitem você passar mensagens secretas durante uma conversa aparentemente normal. Somente outra criatura que conheça essas gírias de ladrão entende as mensagens. Leva-se quatro vezes mais tempo para transmitir essa mensagem do que falar a mesma ideia claramente.
Além disso, você entende um conjunto de sinais secretos e símbolos usados para transmitir mensagens curtas e simples, como saber se uma área é perigosa ou se é território de uma guilda de ladrões, se o saque está próximo, se as pessoas na área são alvos fáceis ou até mesmo indicar lugares seguros para ladinos se esconderem.
Ação Ardilosa
 Ações
 Itens Especiais

**Ellen** é uma das irmãs órfãs de Kairon Akmenos. Faz parte dos órfãos; É a irmã mais nova de Ayla; odeia ser tratada diferentemente por ser uma garota; quer ser ladra, como os rapazes, e admira os ladrões por sua habilidade e esperteza. Odeia fazer coisas de menina, uma vez que acredita ser afazeres muito insignificantes ou "moles" demais. Prefere se vestir como um menino sempre.

## Ver também

* Kairon Akmenos

* Elroy

* Dale
* Kerri
* Galen
* Ayla
* Jon
Leon

"*Espero que estejam preparados para o que vai vir... Porque estão tão concentrados olhando para a escuridão buscando o inimigo, quando a apunhalada que receberão virá por trás, daquele em quem cegamente confiam.*"
—**Leon**

 Tipo/tamanho
 Tendência
 PVs
 Deslocamento
 Atributos
 Resistências
 Perícias
 Reações a Dano
 Idiomas
 Habilidades Especiais
Retomar Fôlego: 1d10 + 15
Surto de Ação (1 Uso)
Indomável (2 Usos)
Superioridade em Combate: 9 Manobras.
Dados de Superioridade: 6 Dados (d10).
Conheça Seu Inimigo
 Ações
 Itens Especiais

**Leon** é um personagem de Everlast que viveu na Era da Aliança, um dos membros originais do grupo dos Obliteradores, criado pelo protomago Arcavius. Um talentoso guerreiro, rápido, forte e ágil, Leon é dono de uma personalidade difícil de lidar devido à sua aparente arrogância e antissociabilidade. Juntamente com Alba, Berengar, Likardis, Valadil, Albion, Colin, Drake, Ruby, o Chaveiro, Nemesis e Tom, compôs a formação original dos Obliteradores reunidos pelo líder do Arkhein, Arcavius.

Leon foi trazido para Pandora ainda muito jovem por Arcavius, embora não tão jovem quanto Valadil. Desde cedo recebeu ensinamentos de Albion, de quem pode-se considerar que recebeu o treinamento marcial mais expressivo dentre todos os obliteradores. Apesar disso, seus atritos com Magnus fizeram com que uma série de infortúnios e tristes coincidências levassem-no a ser expulso de Pandora como se fosse o traidor temido pelo protomago. Mesmo após seu exílio, Leon não deixou de ser um obliterador e continuou a trilhar seu caminho de caça.
Escola de Magia

O termo "escola de magia" se refere a uma sistematização mágica de acordo com seus efeitos e características, como uma "disciplina" de magia mortal. A classificação em escolas usa como critério seus efeitos e desdobramentos.

Existem 10 Escolas de Magia Mortal em Everlast:

* Abjuração
* Conjuração
* Evocação
* Transmutação
* Ilusão
* Encantamento
* Adivinhação
* Necromancia
* Alquimia
* Runomancia

Todas essas escolas de magia são ensinadas em Academias Arcanas, além, é claro, da própria Universidade Arcana, que fica no reino de Sygnar, fundada a partir do início da Era da Aliança.
Kinar

O **Kinar** faz parte do Sistema Monetário de Veld. A moeda mais valiosa e antiga de Dor Elion, o Kinar é a moeda comumente usada pelos anões em todos os seus reinos. É também a moeda mais utilizada pelo banco Bangorns. É cunhado com peso de 16 gramas por moeda. Atribui-se sua criação ao anão Beltezu Mendazar em Cavendor no ano 144 da Era das Trevas. Possui poder de compra equivalente a 8$.
The Gate Guardian

The Gate Guardian is one of many SCP files labeled 001. It is Euclid\Keter class.

## Description

The Gate Guardian is a humanoid entity, approximately 700 cubits (1050 feet {320.04 meters}) in height, located in an undisclosed location near the intersection of the Tigris and Euphrates rivers. The following features are known about the entity:

* A number of luminous, wing-like appendages emerging from the shoulders, back, temples, ankles, and wrists of the entity. Although an accurate count has never been established, most observers place the number of wings at anywhere from 2 through 108, with the mean number being 4.
* A weapon, possibly a sword or knife (SCP-001-2). The weapon appears to emit flames at a temperature rivaling that of the sun, based on spectrographic analysis, although there appear to be no destructive effects from the intense heat on the surrounding area. Any entity that approaches within 1 km (1093.6133 feet) of SCP-001 is immediately struck by the weapon and obliterated from existence. Any and all hostile actions taken towards SCP-001 have resulted in the annihilation of the attacker, regardless of range (see incident report re: Indian Ocean Submarine Missile Experiment, December 26, 2004)
* SCP-001 appears to be standing with its head bowed in a gesture of supplication with SCP-001-2 held in both hands point-down in front of it. Since originally recorded by the Founder over [DATA REDACTED] years ago, SCP-001 has not deviated from this stance.
* Human beings exposed to SCP-001 report hearing a voice in their heads, giving them a directive which the subject reports cannot be disobeyed. The most common directive is "FORGET", which results in the subject walking away from SCP-001 with no memory of having encountered it. On rare occasions, however, other directives have been given: the most famous of these is the one given to the Founder ("PREPARE"), which he has claimed formed the impetus for founding [DATA REDACTED] to catalog and contain any and all supernatural and/or paranormal artifacts that represent a serious threat to the current existence of humanity. This is the organization now known as the SCP Foundation.
* Observers have reported that SCP-001 appears to be standing in front of a gate of immense proportions. Long-range photographs have occasionally detected what appears to be a pastoral grove within, containing numerous other entities of the same composition as SCP-001, as well as several fruit trees of unknown composition. Of particular note are two fruit trees of immense proportion near what appears to be the center of the grove: one, it is noted, appears to be an ordinary apple tree, although the other bears a fruit unknown on earth, described as [DATA EXPUNGED].

It is the avowed belief of the Founder that the gate which SCP-001 guards may be the gate to [EXPUNGED] based on correlations with ancient Babylonian texts and the Dead Sea Scrolls. In which case, one can deduce that the entity known as SCP-001 may be Archangel Uriel.
Cëal

**Cëal** é o nome da mítica primeira cidade dos elfos. Tema cercado por muito misticismo e imaginação, é muitas vezes referida como uma cidade maravilhosa perdida. O que se aceita como verdadeiro é que, de fato, foi a primeira cidade formada pelos elfos, ainda durante a Idade do Gelo, na Era das Trevas, e que, por alguma razão desconhecida, foi abandonada por volta do ano 150 Trev, levando os seus habitantes a migrarem para o norte e alojarem-se na então região de Dor Carnek.

## Etimologia

Não se sabe ao certo a origem do nome da cidade de Cëal. Apesar disso, tem-se como certo que seu nome é proveniente de uma forma rudimentar do Efluin, o primeiro idioma dos elfos de Veld, também conhecido como élfico arcaico. Muitos estudiosos da linguagem alegam que estaria relacionada com a palavra *Cealmerë*, que significa "enseada". O uso do trema sobre o primeiro "e" acaba criando toda a controvérsia, visto que em Efluin é mais comum o seu uso apenas no final das palavras.

## As controvérsias

Segundo os relatos da época, em sua maioria decorrentes da tradição oral, é comumente aceita a teoria de que Cëal era uma cidade rica em cristais, e que a decoração de suas ruas e prédios era completamente ornada com pedras preciosas. Muitos afirmam, contudo, que a própria cidade inteira de Cëal era feita de cristais que teriam se formado durante a Idade do Fogo. Há também versões que alegam que a cidade de Cëal era feita de cristais sim, mas cristais de gelo, o que foi possibilitado graças à Era Glacial que ocorreu durante a conhecida Idade do Gelo, e que foi justamente o aumento da temperatura e a mudança de clima que ocorreu no fim da Idade do Gelo que teria gerado o derretimento e inundação de toda a cidade, motivo que teria forçado os elfos a fugirem de lá. Nesse ponto, muitas histórias contradizem essa versão, já que sustentam que as temperaturas no sul se tornaram insuportáveis durante a metade da Idade do Gelo, e que por isso os elfos teriam fugido para o meio do continente de Veld, em busca de temperaturas mais amenas.

## História

Pouco se sabe acerca da história dessa mítica cidade. Muito do que se supõe está relacionado à lenda milenar "A Ruína de Cëal", muito contada pelos elfos mais antigos de Elóriand durante a Era da Aliança. O que se conta é que a cidade de Cëal era um presente de Velda ao elfo Ol, pois seria o primeiro mortal criado por suas mãos e pelos Deuses Criadores, e que Ol teria se instalado lá e constituído sua família no local. Então, invejosa da bela criação que tinha sido feita por Velda, Inverna fez cair um inverno mortal durante a calada da noite, que congelou completamente a cidade. Aqueles que estavam acordados em um festival de cânticos à deusa Velda conseguiram perceber a aproximação do gelo e escaparam a tempo, mas todos aqueles que estavam dormindo pereceram. E os sobreviventes fugiram para o norte como forma de deixar o frio para trás, compondo a migração élfica.
Eldor

**Eldor** era um domínio feudal do reino de Arlengard na Era da Aliança. Fazia parte do feudo de Prado Longo, um território feudal de titularidade direta do rei de Arlengard, normalmente utilizado para premiar nobres e guerreiros de confiança. Não se sabe muito a respeito da titularidade, extensão e população daquela terra.

## Ver também

* Hazzafel
* Argellon
* Vollantis
* Torrence
* Ivelios
Alta Prelazia

**Alta Prelazia** é o órgão deliberativo da Prella Inquisitoria, e leva moções a serem aprovadas pelo Arquimestre da Prelazia. Normalmente é formada por 4 Prelados da Santa Igreja de Elamut. A figura da Alta Prelazia já foi objeto de críticas por parte de muitos inquisidores devido ao fato de ser composta por figuras meramente sacerdotais, nunca tendo atuado como Inquisidores. A Alta Prelazia é normalmente nomeada pelo Patriarca da Santa Igreja de Elamut, e o cargo é vitalício, só se tornando vago em caso de desistência, invalidez ou morte do Prelado.
The Broken God

The Broken God is one of many SCP files labeled 001. It is a Maksur-class anamolous entity, and, thus, requires level 5 classification.

## Description

SCP-001 is a collection of anomalous items, formerly a single, massive mechanical entity assembled by members of the Church of the Broken God in late 1942 near La Paz, Mexico. Items include SCP-217, SCP-1139, SCP-882, and several internal components of SCP-629.

Members of the Church combined the various anomalous objects in an effort to restore their deity. Upon activation, SCP-001 reportedly began to integrate metallic objects into itself while actively seeking other anomalous objects. Post-event, the active components of SCP-001 were taken to Foundation sites for containment, while the inactive component of SCP-001 remained on the bottom of the Gulf of California
Moldark

**Moldark** foi o mais terrível Lich que já existiu em Veld, com mais poder do que qualquer criatura morta ou viva que já tenha pisado no mundo material. Sua relevância no mundo de Everlast é tão grande que seu aparecimento serve como um marco para a periodização de Vasta, sendo a data da sua derrota o evento que marcou o fim da Era dos Impérios e o início da Era da Aliança.

## Vida anterior à não-vida

Moldark, na verdade, originalmente era o herói Arcturus Bordelon Larothien, elfo asgaliano herdeiro direto da linhagem do rei Elurtar. Como não fazia parte da Dinastia Telperion, foi um grande opositor e rival do sobrinho do Rei Lancer Telperion (falecido sem filhos), que era Eldarion Telperion. Ele se uniu aos Cavaleiros do Sol Nascente e, com eles, buscou uma solução para o problema da invasão dos dragões a Dor Carnek no fim da Era dos Impérios.

## O Poder Temível de Moldark

Moldark foi conhecido por ter um poder tão terrível que nenhum mortal seria capaz de rivalizá-lo. É dito que seu poder final era equiparável ao de um deus, embora seja controverso se Moldark seria tão poderoso quanto Nekron, que era um Deus Ancestral. Mas a maioria dos sábios afirma que não seria exagero comparar seu poder final ao de um Deus Menor.

O que compunha o tão terrível poder de Moldark era uma série de eventos e fatores que deixariam a trajetória de vida de qualquer herói ou vilão para trás:

### A lendária espada Molwendel

Após consultarem a lendária maga adivinha Sveta Rax, os Cavaleiros do Sol Nascente concluíram que deveriam consultar o poderoso mago élfico Arkanis para descobrir o artefato que seria capaz de reunificar os povos élficos de Asgalion e Elóriand novamente como uma só nação. Chegando na Mansão de Arkanis, após superarem todos os desafios do mago, os cavaleiros descobriram que no passado o artefato que havia unificado todos os povos élficos tinha sido a lendária espada Molwendel, do lendário Rei Aelyan, o primeiro Arendëlian.

Por isso, os Cavaleiros do Sol Nascente juntamente com Arcturus partiram para Calassa até as ruínas da cidade perdida de Solamis. Após enfrentarem inúmeros desafios, finalmente conseguiram obter a espada Molwendel. A partir daí, Arcturus começou a passar por terríveis transformações que, fatalmente, seriam responsáveis por transformá-lo em Moldark.

### A Falha de Moldark

O poder da espada Molwendel é sem precedentes. Quando portada por um guerreiro habilidoso, a espada é capaz de criar fendas enormes que viajam a até quilômetros de extensão, tendo sido usada pelo Lich para cortar montanhas inteiras, como quando aconteceu na invasão a Anarchel.

Um de seus feitos mais terríveis foi a criação da Falha de Moldark, uma enorme fenda no chão criada pelo Lich quando este estava furioso pela rejeição que sofreu do povo de Asgalion.
Nörn

**Nörn** é o nome dado ao planeta em que vivem os mortais, o paralelo para a nossa Terra.

## Localização no Universo

Nörn fica localizado em Vasta, o tear do multiverso, mais especificamente em Empória, o plano material.

## Geografia

O planeta Nörn é plano, circundado pelos dois luminares primordiais, o sol e a lua, ambos controlados pelos deuses Almagor e Pillaris. A rota circular dos luminares distribui dia e noite pela extensão do disco terrestre.

O planeta é formado por 4 continentes básicos: Veld (centro), Ewora (oriente), Creantia (pólo norte), Ardon (ocidente). Em Everlast, apenas uma porção do continente de Veld é conhecida, de maneira que o resto de Nörn permanece uma incógnita para os Veldlings.

A ideia da existência de outros continentes e o modelo atualmente aceito para a distribuição dos luminares foram introduzidos por Salis Degarlion no ano 353 Imp, célebre mago e astrólogo que viveu na 4ª Era.

## Etimologia

**Nörn** vem do élfico *Nör* (terra) e *Ne* (vida), como para designar a terra onde teriam surgido os primeiros mortais.

## Ver também

* Vasta
* Empória
* Magóvia
* Dracônia
Conselho dos Anciães

O **Conselho dos Anciães** é o órgão que exerce o poder político sobre todo o reino gnômico de Arvoral, em Grão-Bosque. Fica localizado em Galhárpolis, Tronqueiro.

## Formação

Galhárpolis concentra o governo de toda Arvoral. Os prefeitos das cinco vilas (Lumião, Bosquecanto, Folhavila, Arvorelar e Floraldeia) formam o Conselho dos Anciães, que coletivamente toma todas as decisões políticas.

## Liderança

Normalmente o prefeito da vila com a maior população exerce o cargo de líder do Conselho. Entretanto, a liderança não significa imposição da vontade sobre os demais. Tão somente o voto de minerva e a moderação entre os outros membros.
Elóriand

Brasão de Armas de Elóriand

Mapa do Território de Elóriand

**Elóriand** é o reino dos elfos, localizado na região de Val Eredun, porção centro-sul de Dor Elion. Partilha fronteiras com os reinos de Varna, a norooeste, norte e nordeste, e Helidor, a sudoeste, sul e sudeste.

Um dos mais antigos reinos de Veld, Elóriand foi fundado pelo lendário elfo Endel, filho de Elurtar, após a Diáspora dos Elfos que dividiu o reino de Asgalion.

## Etimologia

Elóriand vem do Efluin, o élfico arcaico, e significa *"reino dos elfos do nascente"*.

## História

O Reino de Elóriand foi fundado ainda nos Dias dos Antigos Reis, quando os dois herdeiros do rei élfico Elurtar (neto do Rei Aelyan), Endel e Namos, brigaram entre si pelo trono de Asgalion - o que acabou culminando na Diáspora dos Elfos e a posterior fundação do reino de Elóriand por Endel e seu povo.
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SCP-055

SCP-055 is a Keter-class anamoly. it is located at Site 19

## Description

SCP-055 cannot be remembered. It is not unknowable, indescribable, or invisible. People can take notes while seeing it. Memories of it simply leak from human brains, however, things that it is not can be remembered and can revive the other memories. The only thing known about it is that it is **not** spherical. No one knows

1. How SCP originally acquired 55
2. When 55 was obtained, and by whom
3. 55's physical appearance is unknown
4. Who authorized the construction of 55's containment room, why it was constructed in this way, or what the purpose of the described Containment Procedures may be
5. Despite 55's container being easily accessible, all personnel at Site 19 claim no knowledge of 55's existence when challenged.

All of these facts are periodically rediscovered, usually by chance readers of it's file, causing a great deal of alarm. This state of concern lasts minutes at most, before the matter is simply forgotten about.

A great deal of scientific data has been recorded from 55, but cannot be studied.

At least one attempt has been made to destroy 55, or possibly move it from containment at Site 19 to another site, meeting failure for reasons unknown.

55 may present a major physical threat and indeed may have killed many hundreds of personnel, and we would not know it. Certainly it presents a gigantic memetic or mental threat, hence its Keter classification.
Objects-Tech

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Locatons-Tech

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* The TARDIS
Rasy koni- Mustangi

**Strony powiązane z artykułem:**

**Mustangi || Galeria**

## Mustangi

**Mustang** – rasa zdziczałych koni, wywodzących się od koni przywiezionych do Ameryki północnej z

   Hiszpanii w XVI wieku przez hiszpańskich konkwistadorów. Część przywiezionych przez nich koni, w różnych okolicznościach dostała się na wolność i wtórnie zdziczała, tworząc na prerii nową rasę.Mustangi żyją w niewielkich stadach. W XVIII wieku bardzo liczna rasa występująca w USA (około 5 mln osobników). Obecnie prawie wytępiony, nieliczne osobniki (około 10 000) znajdują się pod ochroną od 1971 r. Pomimo tego nadal padają ofiarą farmerów i hodowców bydła

## Pochodzenie i populacja

Mustangi pojawiły się na skutek działalności człowieka. Jako hiszpańskie konie uciekły człowiekowi i zdziczały. Swoim działaniem człowiek o mało nie doprowadził do ich wyginięcia. Pod koniec XVIII w. było ich około 5 mln. Kiedy zaczęto uprawiać prerię, zaczęto również zabijać mustangi. Ginęły one tysiącami. Najwięcej zabito ich jednak w XX w., kiedy to w trakcie I wojny światowej strzelano do nich ze względu na ich skórę oraz żeby zapewnić pokarm zwierzętom domowym. Od 1971 r. mustang jest pod **ochroną**. Z 5 mln populacji mustangów zostało dziś tylko około 10 000 osobników.

## Wygląd

Mustang, który jest spokrewniony ze wszystkimi rasami koni, niewiele się od nich różni. Przeciętna wysokość w kłębie 142 cm, lepiej zbudowane, wytrzymalsze i mają silniejsze uzębienie niż konie udomowione. Krzyżówki z innymi rasami koni spowodowały, że mustangi nie mają określonej maści. Średnia długość życia mustanga wynosi około 20 lat.

## Stada

Mustangi, aby ochronić się przed swoimi naturalnymi wrogami m.in. wilkami,kojotami, pumami tworzą niewielkie stada, składające się z dorosłego ogiera (6-letniego), różnej liczby dorosłych klaczy (liczba waha się od 2 do 18 osobników) oraz źrebiąt. Łącząc się w stada, szybciej znajdują pożywienie. 3-letni ogier jest wydalany ze stada. Każde stado posiada własne terytorium, którego broni i na którym poszukuje pożywienia. Mustangi tolerują inne stada na skraju swojego terytorium, a z czasem w obronie przed wrogiem łącza się z nimi. Każde stado posiada klacz-przewodniczkę, która w razie niebezpieczeństwa prowadzi stado w bezpieczne miejsce, podczas gdy ogier pozostaje, aby stawić mu czoło. Często dochodzi do walk między młodymi ogierami a przewodnikiem stada o klacze.

## Występowanie

Mustangi to bardzo żadkie i dzikie zwierzęta. Mustangi w niewielkiej liczbie występują w co najmniej 10 zachodnich stanach USA.

## Ciekawostki

Słowo mustang pochodzi od hiszpańskiego *mesteno*, co oznacza *bez właściciela*.
Vogans

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* Vogan (The Vogan Slaves)
* Vogan (Revenge of the Cybermen)
SCP-198

When an individual touches Scp-198 they feel a searing burning feeling then it bonds into the subjects hand and they cannot take it off the bound has been learned that the bond is in a molecular level Scp-198 then fills up with human bodily fluids such as blood tissue and [information redacted] and kills the subject of malnourishment on average 24 hours eating food and drinking water does not stop the effects only drinking the insides of Scp-198. Scp-198 refills itself when drunk. the longest a subject survived is 72 hours before he couldn’t take it anymore severing a subjects arm doesn't seem to work it just grows back Scp-198 is kept under 24 hour surveillance in the possibility of a containment breach no individual is allowed to touch any drink related items until Scp-198 is found and contained. A d-class subject was told to hold the item with gloves on, Scp-198 immediately burned through the gloves subject was terminated Scp-198 can only be picked up with tools not by grips of humans in any way Scp-198 is a 12 ounce ceramic cup with white and blue horizontal lines Scp-198 can take different forms like Styrofoam cup or a teapot thermos and is capable of teleportation of an unknown amount of kilometers incident#1 Scp-198 had taken the the form of a thermos with lemonade in it before a scientist knew there was a containment breach he touched the thermos and it immediately started pouring blood the personnel was terminated immediately Scp-198 was contained.
Dor Elion

**Dor Elion** é o território mais conhecido de Veld, muitas vezes sendo confundido com o próprio continente, já que os povos que o habitam não conhecem o que jaz além das suas fronteiras. É basicamente formado por 7 Regiões:

*Artigo Principal:* Regiões de Dor Elion

* Caern Dom (Nordeste)
* Tel Morvalen (Centro-Norte)
* Lór Talmir (Centro)
* Val Eredun (Centro-Sul)
* Mir Domion (Sudeste)
* Eressänd (Sudoeste)
* Mar Sinódico (Leste)

## Etimologia

*Dor Elion* vem do Ewvoric e significa literalmente "Terra da Aliança" (*Dor*, "Terra"; *Elion*, "Aliança").

## Povos

Dor Elion é o lar para vários povos, nacionalidades, raças e etnias. Suas 10 regiões englobam uma divisão política reconhecida de 20 Estados autônomos, além de 3 povos rebeldes (Estados Beduínos, Tribos Nômades do Norte e Hordas Goblinoides):

* Vales do Norte
* Ilha Independente de Valádria
* Dambadur
* Guardian
* Nyamère
* Ulmatibar
* Vhalmar
* Elnöra
* Arlengard
* Ful-Bek-Har
* Sygnar
* Cavendor
* Varna
* Nistram
* Elóriand
* Helidor
* Umber
* Ncatuhm
* Tarib
* Obsidian

## Ver também

* Calassa
* Shahrik-Khan
* Rymnor
* Umen Tirion
* Corôntria
* Nyrandell
* Nargon
SCP-106

Scp-106 is a humanoid entity that is relatively slow but can use a portal which we like to call the pocket dimension to travel quickly from one place to another and trap humans when Scp-106 touches a human being it stuns them in a state of paralysis then puts them inside of his pocket dimension toying around with them until they are dead Scp-106 is to be contained in a layered metal containment chamber with high powered magnets keeping it inside of the containment chamber in the case of a containment breach we wait for Scp-106 to be back in it's chamber then we immediately turn on the magnets and put it back in containment no rescue attempts are to be made for people that have been taken by Scp-106 this scp is to be kept in containment at all times and is not to be let out for questioning
Konie rekordziści

## Najdłużej żyjący koń

Najdłużej żyjącym koniem, jaki kiedykolwiek chodził po świecie był Old Billy urodzony w 1760 r. Padł 27.11.1822 r. osiągając niesamowity wiek 62 lat. Drugim rekordzistą w tej kategorii jest Shayne rasy Irish Draught – 51 lat.

## Najwyższy koń

Najwyższym udokumentowanym koniem był wałach rasy shire, o imieniu Samson. Urodził się w 1846 r. W 1850 r. mierzył 215 cm i ważył 1524 kg. Obecnie, najwyższym koniem na świecie jest Big Jake.

## Najwyższy koński skok

Rekord świata na najwyższy skok konia wynosi 2,47 m. Przeszkodę taką pokonał kapitan Alberto Larraguibel Morales na koniu Huaso 5 lutego 1949 r. w Santiago w Chile.

## Najdłuższy koński skok

Najdłuższy skok nad przeszkodą wodną wykonał koń imieniem Something pod Andre Ferreirą w Johannesburgu 25 kwietnia 1975 r. Długość skoku to około 8,25 m (27 stóp i 6 cali).

## Najwyższy skok miniaturowego konia

Wynosi**108 cm** i został oddany przez konia **Castrawes Paleface Orion**.

## Najdroższy koń na świecie

Największa kwota jaką zapłacono za konia to **70 milionów dolarów**. Za taką sumę zakupiono wierzchowca **Fusaichi Pegasus.**

## Koń, który zdobył najwięcej medali Olimpijskich w skokach

Duet - niemiecki jeździec **Hans Winkler** i **klacz Halla** mają na swoim koncie łącznie 125 wygranych konkursów skokowych, w tym **3 złote medale olimpijskie**.

## A to ciekawe...

1-Co roku odbywa się Maraton "Man vs Horse", w którym uczestniczą biegacze oraz jeźdźcy na grzbiecie koni. W 1980 r. w Walii został pobity rekord długości trasy - uczestniczy pokonali 35,4 km (22 mile).

Dla człowieka - niesamowity wysiłek, dla trenującego konia dystans mieszczący się w granicach rozsądku (konie potrafią pokonać nawet 160 km jednego dnia).

2-**W Polsce** rekordzistą najszybszego konia jest koń **Mijaz** (Alhijaz x Mini Perle) - ogier pełnej krwi angielskiej. Najszybszy koń na świecie ustanowił swój rekord podczas treningu (9.03.2015) wraz z dosiadającą go Karoliną Grochowiak Mijaz osiągnął tam prędkość**68,2 km/h**. Co ciekawe, próba szybkości konia odbyła się dwukrotnie, raz za razem w odstępie 5 minut na dystansie 1000 metrów na łące pod jeźdźcem o wadze 65 kilogramów, który nie jest dżokejem. Mijaz biegł niepodkuty, w zwykłym siodle wszechstronnym.

3-Najmniejszym zarejestrowanym koniem był ogier Little Pumpkin rasy falabella, urodzony 15.04.1973 r. Miał on 35,5 cm wzrostu i ważył 9 kg w 1975 r. Obecnie rekordzistą w tej kategorii jest Einstein (na filmie poniżej), który po przyjściu na świat ważył zaledwie **2,7 kg** i **mierzył 35,5 cm wysokości**.
Keter Duty

Keter Duty is one of many SCP files labeled 001. It is a keter/thaumiel-class anomalous entity.

## Description

Keter Duty designates the source of all anomalous artifacts classified as Keter. Documentation for personnel with clearance under level 5 are to refer to these objects by their SCP-10007 or [DATA REDACTED] documentation.

Keter Duty is a facility located within [DATA REDACTED], although its interior comprises of significantly more area than this region contains. The exterior appears to be a large, nondescript research facility. Attempts to document Keter Duty's outer appearance in detail has resulted in conflicting and contradictory results. Attempts to map the interior have yielded contradictory floor-plans. Keter Duty's interior space is roughly equivalent to an office or military complex, with enough space and facilities to support  450 people.

There are 364 SCP-001-K instances currently known to exist.

SCP-001-K designates any anomalous object which has originated from Keter Duty. All instances of SCP-001-K were present at the discovery of Keter Duty, although some have since been lost. Each SCP-001-K instance is kept in place by another entity, with the anomalous properties of each separate object neutralizing the effect of the other.

When any containment cycles for instances of SCP-001-K are broken, the containment chamber will be affected by a reality warping anomaly. Interior spaces will begin to operate under a new set of physical laws, which conform to the properties of the newly uncontained SCP-001-K instances. These areas are hostile to human life and will begin to aggressively expand if other SCP-001-K containment breaches occur. Currently, no containment breaches have occurred since 09/18/1999.

Keter Duty was originally documented by American mercenaries serving in Greece following the Second World War. Once the anomalous properties became apparent, several organizations claimed control over the area, but the group was able to prevent Keter Duty from falling into outside control. Control over Keter Duty was voluntarily turned over to the Foundation in 1949. Data from this period of Keter Duty's containment has not been recovered to date, due to the breach of several SCP-001-K instances rendering large portions of Keter Duty impossible to enter.

LOOK LIKE

KETER DUTY is wearing a brown box on top of it's head. The box has blocky eyes and a blocky mouth. They are both composed of [usually coal] but now sharpi. the suit they're wearing is made out of cardboard and leather. they're suit is stronger than a bullet surviving any shots, it'll take about 20 bullets to rip through they're suit. they're helmet are the same. During 2017 Keter duty has changed they now are wearing a broken tophat, a suit ,a brown jacket and a old jeans. Keter duty is now a VIP during this year.
Marvel Multiverse

The Marvel Multiverse is a series of universes. this page is all the marvel universes. some of those are outside the multiverse.

## External realities

* Avalon (Marvel)
* The Darkforce Dimension
* The Panoptichron
* Limbo

## Pocket Universe

* Counter-Earth
* The Hill
* The Microverse
* The Mojoverse
* The Negative Zone
* Otherplace
* The Void
* The Soul Gem

## Universes

* Earth-9997
SCP

## Articles

* SCP-001
* SCP-002
* SCP-003
* SCP-004
* SCP-005
* SCP-006
* SCP-007
* SCP-008
* SCP-009
* SCP-010
* SCP-011
* SCP-012
* SCP-013
* SCP-014
* SCP-015
* SCP-016
* SCP-017
* SCP-018
* SCP-019
* SCP-020
* SCP-021
* SCP-022
* SCP-023
* SCP-024
* SCP-025
* SCP-026
* SCP-027
* SCP-028
* SCP-029
* SCP-030
* SCP-031
* SCP-032
* SCP-033
* SCP-034
* SCP-035
* SCP-036
* SCP-037
* SCP-038
* SCP-039
* SCP-040
* SCP-041
* SCP-042
* SCP-043
* SCP-044
* SCP-045
* SCP-046
* SCP-047
* SCP-048
* SCP-049
* SCP-050
* SCP-051
* SCP-052
* SCP-053
* SCP-054
* SCP-055
* SCP-056
* SCP-057
* SCP-058
* SCP-059
* SCP-060
* SCP-061
* SCP-062
* SCP-063
* SCP-064
* SCP-065
* SCP-066
* SCP-067
* SCP-068
* SCP-069
* SCP-070
* SCP-071
* SCP-072
* SCP-073
* SCP-074
* SCP-075
* SCP-076
* SCP-077
* SCP-078
* SCP-079
* SCP-080
* SCP-081
* SCP-082
* SCP-083
* SCP-084
* SCP-085
* SCP-086
* SCP-087
* SCP-088
* SCP-089
* SCP-090
* SCP-091
* SCP-092
* SCP-093
* SCP-094
* SCP-095
* SCP-096
* SCP-097
* SCP-098
* SCP-099
* SCP-100
* SCP-101
* SCP-102
* SCP-103
* SCP-104
* SCP-105
* SCP-106
* SCP-107
* SCP-108
* SCP-109
* SCP-110
* SCP-111
Mastiff

Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other small humanoids ride them as mounts.

## Traits

**Keen Hearing and Smell**: The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**Bite**: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Rufus

## About Rufus

**Rufus** is an over 100 years old vampire, who lives with his sister and has a polygamous relationship including several acquaintances.

He spends his time visiting his boyfriend and being a slut in general, in his very free time, he as well deals with *special* drugs.

## Appearance

Rufus is a rather tall, slim male with copper red hair and equally red eyes. As usual for vampires being post mortal creatures, his skin holds a grey, pale tone. He has fangs.

One of the rather noticeable features of Rufus are his moles which spread across his whole body.

## Personality

Rufus manages to run such a promiscuous lifestyle by being a very good liar himself, without feeling much remorse. Before anyone else, he loves himself the most which again makes it very easy for him to feel this indifferent about the fact that he has several boyfriends without them knowing them about each other.

Furthermore, Rufus is quite lazy, and despite getting food by himself, he likes taking at least slight advantage of others for his own good.

## Relations

### Anora

**Anora** is Rufus' dearly beloved sister, as well as roommate in some senses. After her becoming a vampire, they always stick together, and Rufus would never leave her behind or not keeping her informed about his current situation. *(Different from his past boyfriends).*

Rufus has a rather strong sense of protection over his little sister.

### Fynn

**Fynn** is the boyfriend Rufus spends most time with, and also keeps company and offers help during full moon phases. Fynn is as well willing to give Rufus some of his own blood if asked.

### Trigger O'hara

Rufus sees **Trigger**, the boyfriend of his sister, as his very nemesis. His antipathy for Trigger consists mostly of the fact that he's dating Anora. The rest is just direct hate being mutual, and getting expressed by their very often and loud arguments.

### Emmet

**Emmet** is another sexual relation rather than boyfriend of Rufus. He usually doesn't spend much time at Emmets mansion, mostly only for a few hours or over night. The sheer lack of interest for each other leaves both sides to an only physical contact once in a time. Their actions especially with Emmet involves harsh SM. *(agreement of both sides).* For Emmet being naturally superior in his whole self, Rufus understands to subordinate in his presence, yet they have their difficulties from time to time.

### Dirsko

Rufus isn't quite fond of **Dirsko** as a fugitive(?) demon having his place in the furthest corner of his mind. Since he can't do anything to get rid of him, he learned dealing with in some senses at last.

### Pavo

Rufus sees **Pavo** very seldomly since their homes lay far apart. Another reason for Rufus' rare visits are Pavos brothers that like to keep him away in their own ways.
Trigger O'hara

## About Trigger

**Trigger** is a young tattoo artist living and working in the suburbs of the city. Recently, he and his girlfriend **Anora** moved together.

## Appearance

Trigger is 27 years old and has dark brown hair, as well as dark brown eyes. He has several piercings, all pierced by his co-worker **Ralf**. (*septum, dermal anchor on the neck, rook and two helix on the right ear, industrial and helix on left ear, smiley, right eyebrow piercing, two upper lobes on both sides and tunnels)*

He as well has several tattoos on his body. (*modern tribal tattoo on his left arm, a bird skull tattoo, arabic characers on his neck and another tribal down his throat and chest and on his left hip)*

Trigger always wears gloves on his hands as to prevent direct body contact with others.

## Relations

### Rufus

Trigger has a very bad relation to Rufus, despite him being the brother of his love. He hates about every bit on Rufus and his behaviour and does not like how he treats the people around him and still sticks with Anora.

### Fynn

Trigger knows **Fynn** only from when the boy visits Anora. He suggested him Ralf as his piercer.

### Ralf

Trigger got to know Ralf when he started working at his shop, and they've became good friends and partners since then. Ralf made Triggers piercings and in return to that, Trigger made Ralfs full body tattoo.
New Dawn

## New Dawn

### Size

6 members at peak

The New Dawn is an adventuring party that is currently active.

## Members

* Elinoa 'Tally' Taldel - Half-Elf Rogue
* Kitrick Fallowfield - Halfling Monk
* Medericus Silverfang - Silver Dragonborn Bard
* Relentless - Tiefling Warlock
* Chamunda - Half-Orc Fighter
* Quilethen Galanodel - High Elf Paladin

## Allies/Temporary Members

* Crawler - Green Dragonborn Ranger
* Jasttor Bloodmaw - Bronze Dragonborn Paladin
* Grethe Freihjerte - Dwarf Fighter
* Seraphina - Elf Sorcerer
Skeletontries Wiki

## Welcome to the Wiki!

Welcome to our wiki! We don't expect anyone else to read/get what this is about other than us and our mutuals. If you're a stranger nevertheless, we gladly thank you for the interest in our OCs. ♡

Instagram: @skeletonpartybread & @ocstries

(⚠Do not copy or ref our works, such including pictures or OCs. This is for fun not for trouble! Thank you!⚠)

## Describe your topic

A hord of informations, AUs, thoughts and new ideas for our OCs in our very own semi-realistic universe.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Grethe Freihjerte

Grethe is the fourth daughter of Fokren and Odabyrn Chertbrauer - the last of the western arm of the Chertbrauer brewers. She felt neglected by her parents who were, like, waaay too busy running the family and the failing family's holdings and ensuring that, like, her three older sisters married these creepy old geezers from, like, fancy families and didn't have to become sleazy surface traders like her skeezbag older brother. Aaaanyway. Like, so, like, she ended up getting involved with these boys who would, like, hang around her folks' ale house? Like, after it was closed? And they seemed like a fun group. They would teach her how to, like, fight and, like, get stuff when she wanted it. They were cool and, like, dressed all edgy like commoners and, like, would ask her to hang out in weird parts of the city and keep an eye out so they could go get this, like, really cool, swag. Plus, they were totally hot. And so, like, one night they asked her to, like, steal some of her parents' stuff that wasn't supposed to be released until, like, next decade? And so, oh-em-gee, she got caught! Now, like, so, her totally uncool parents gave her a choice. She could either get married to this really ugly, gross, old guy and go live with his family on the cheap side of town or she could go find her asshole brother and mooch off of him for a while. Now, like, okay. Sure, she's supposed to "serve her clan" and "honor her elders" but that is, like, soooooo last century! Like, if all she did was serve her family, what does that mean for her?

She decided to go find her disowned merchant brother who heads a successful trading(smuggling) company on the surface. Gave the entire family a great big fuck-you, left the clan surname and took the name Freeheart for herself and left the next day with the clothes on her back, some food, a pair of hand axes and a blanket. Knows approximately seven ways to insult someone's mother in the common language and how to ask "where is the bathroom?" When she last received word of her brother, he had said that their current business "headquarters" was on the east coast and she's determined to make it there. She's also determined to get some new shoes because these ones are, like, SO out of style.

Eventually ran into Kit and the two of them began nabbing gold off each other. Grethe decided that she liked the lovable idiot and has been following him for a few days. Eventually, the two decided to try and rob a half-elf entertainer they had seen in town earlier that day, unfortunately, the lack of communication might not be in their favor.
Altissia

Altissia, the capital of Etreau, is a bright, shining port city of wonder and beauty... if you choose not to look too hard inwards. A huge gap between rich and poor due to human greed has made a stark contrast between city districts. Wealthy areas are bright, airy, and beautiful, with gorgeous buildings and clean air. The slums are a stark contrast--old, worn-down buildings, far too many homeless thieves and urchins, and a general feeling of bitterness towards the rich. Races of all kinds come through here and are generally accepted, though humans are the most abundant as with most places.
Encyclopedia fictianica Wiki

## Welcome to the Encyclopedia Fictianica Wiki

This is a project that I am working on. It is an attempt to catalogue as much information regarding fictional universes as possible. I am including religion as "fictional". I do not intend to piss anyone off.

News and Announcements

FAQ

General Discussion

## Categories

Tech

Magic

Universes

Creatures

People

Events

Diseases

Full Encyclopedia

Religion
James D. Parker

### Relatives

Jessie Parker (brother), Natasha Rosenfelt (sister), Dad & Mom Parker (parents), Carl Rosenfelt (brother in law), Crystal Rosenfelt (niece)

### Affiliation

Policeman, Investigator on Supernatural Intrigues

## Appearance

James is a rather small man of 30 years. He has dark brown hair and blue eyes. He sometimes lets his beard and hair grow during vacation, though usually keeps them short.

*Jake Gyllenhaal.*
Vincenzo Medici

## **About Vincenzo**

### Relatives

Bianca Abbracciabeni (fiancée), Giancarlo & Maria Abbracciabeni (parents-in-law)

## Physical description

### Eye color

Blue

**Vincenzo Ferdinando Medici** is the Subordinate and Fiancée of Bianca Abbracciabeni, being part in the local Mafia under Giancarlo Abbracciabeni.

## Appearance

Vincenzo is a young man (27y) with blue eyes and full, black hair with messy bangs styled to the right.

He usually wears white suits along with a black shirt underneath, to that, he wears a signet ring of his family on his right thumb.

Vincenzos right hand is missing the pinkie and ring finger due to several incidents concerning his job and Giancarlo Abbracciabeni.

## Personality

Vincenzo is a calm, professional man when it comes to his job. Working as a debt collector and assistant of Bianca Abbracciabeni for the local Mafia, he enjoys what he does, yet he tends to fuck up from time to time. *(Which is partly the reason for the loss of* *his fingers.)*

In private, he is as well very down to earth and very much adores his Fiancée in every way possible, looking forward to calling her his wife one day. Vincenzo has a tendency of acting cheesy and soft to the people he holds dear, on the other hand is his respect of Giancarlo Abbracciabeni in private even greater than during work.

Vincenzo cannot hold his liquor very well and tries his best to hide this information from others, even Bianca. The first person knowing about this unusual fact is Fiorenzo Abbracciabeni.

When drunk, Vincenzo is extroverted, loud and especially ruthless towards the people he doesn't like. He talks a lot and is not afraid of throwing his opinion about anything into the room. This quite unfavourable behaviour is the reason Vincenzo avoids drinks and tries to keep his weakness a secret.

## Relations

### Bianca Abbracciabeni

Vincenzos Fiancée. He got to know her when he started working as her assistant, and they soon started a love-based relationship which also soon developed into an engagement. He loves her truly and would give his own life as to protect hers.

### Fiorenzo Abbracciabeni

Vincenzo occasionally meets Biancas younger brother on his visits, Fiorenzos early crush on him seems to leave him quite unimpressed. Fiorenzo is the first one who got to see Vincenzos drunk self.

### Giancarlo Abbracciabeni

Being his boss and soon to be father-in-law, Giancarlo is a great person of respect in Vincenzos view, and if he had to be honest with not really liking him. He shows his dislike by calling him selfmade nicknames behind his back.