Decieetish

Return to Northern Regions

### Description

This high plateau is encircled on three sides by mountains, but its exposure to the sea to the west leaves it buffeted by winds. The genasi civilization of Saeloun has a large city here named Parsale dedicated to mining the gems and metals found in this region. Unfortunately, while the city remains prosperous generations of miners have left the landscape marred with open pits and abandoned tunnels which make travel dangerous unless you know the safe paths to take. The wind has created interesting shapes in the canyons and hills surrounding the city, using the sandy soil against the stone to create curious pillars and arches.

### Geography

#### Latitude

28 degrees north (in our world Corpus Cristi, TX; New Dehli, India; and Clearwater, FL)

#### Average elevation (in feet)

4974 (roughly the elevation of Bozeman, MT)

## Adventures Available

### *Team may not take notable damage from this*

#### **Hush**

The gemfinder is pointing to an abandoned mine. It looks dangerous–no doubt why it's abandoned–but if you get in and out quickly without causing too much noise or vibration it should be ok.

Reward: Sapphire (shelter) - 100gp

#### **It's a Plane**

There's a flock of flying creatures–birds? bats? something else?–at the top of the peak that the gemfinder is pointing to.

Reward: Emerald (food) - 100gp

#### **Drink the Kool-Ale**

A building in Parsale is reputed to belong to a cult. The gemfinder says there is a beryl inside. Are you feeling up for a new spiritual direction?

Reward: Beryl (culture) - 100gp

#### **Pickled What?**

You've been told that pickled vole is a Saeloian delicacy and the best is made by a woman on a small farm on the outskirts of town. You're sure she has more than you'd want to eat, but maybe it's best to try the local cuisine before you entirely dismiss it?

Reward: Preserved Food - 1 point

#### **Meddling Kids**

There's a sawmill in the woods that has lain unused since it earned the reputation for being haunted. Its owner would be fine with you taking as much lumber as you can carry if you'd disprove this so he can get workers to come back and start it working again.

Reward: Preserved Shelter - 1 point

#### **Shots!**

There's a drink brewed in Parsale which is renowned across Saeloun. It's called mipa, and you're told it's an acquired taste but has a strong kick. One of the best distillers in town is looking for help with a personal problem, and is offering a case in return.

Reward: Morale - 1 point

#### **Hell No, We Won't Go**

Squatters have been living in an abandoned warehouse, but it's about to be torn down to make way for a new building. They are sitting in front of it, and the corporation that owns the property is hiring mercenaries to take care of the problem. Perhaps you can help deal with it before it comes to bloodshed.

Reward: Population - 10 people

### *Team will likely use some hit dice during the next short rest after this*

#### **Industrial Espionage**

Regisque Corporation has been unexpectedly losing bids to the up-and-coming Hasid Corporation, and they are beginning to believe the new group is doing something underhanded. Anyone who looks into it for them can get a ruby as a reward.

COMPLETED. Outcome: It turned out that a ranger was tracking the prospectors. He was killed in a fight.

Reward: Ruby (security) - 300gp

#### **Kite Party**

Over the mountains is a large building which uses the wind to hold itself above the ground. Large sails billow above it, and depending on how strong the wind blows, its height might be 50 to 500 feet above the slope. It uses magic to ensure it will never crash to the earth (at least, not dangerously) but it moves up and down without warning. It's a sort of party yacht in the sky, and the people who attend love the adrenaline rush of peering over the side. There is a sapphire on board, perhaps whoever owns it might be convinced to part with it?

Reward: Sapphire (shelter) - 300gp

#### **Breaking and Returning**

A Parsale fence has found herself with hotter goods than she realized. It's a set of gloves that makes elemental magic twice as powerful (fire, frost, thunder, and force do 2x damage). They are very valuable and belonged to the head of the Hasid Corporation, one of the most powerful in the city. The town guard is searching for them and she feels it is a matter of time before they find her with them. No one will buy them, so she's offering a gem to put the gloves back where they came from: a reverse theft.

Reward: Beryl (culture) - 300gp

#### **All Along the Watchtower**

The people of Saeloun developed a watchtower design so that the pieces can fit into a wagon and it can be assembled in less than a day by a couple of people. This sounds really useful, and you've been told there's a bunch that are sitting around unused. Perhaps they could be purchased if you can figure out who owns them?

Reward: Preserved Security - 3 points

#### **Smoke Break**

There are rumors that a corporation has captured workers for their mine and is forcing them to work in awful conditions. Maybe you can help them get away.

Reward: Population - 20 people

#### **Install Quintessence Engine East**

This mission will become available once you have completed 8 missions in this region.

#### **Install Quintessence Engine North**

This mission will become available once you have completed 8 missions in this region.

#### **Install Quintessence Engine South**

This mission will become available once you have completed 8 missions in this region.

### *Team will likely need a long rest after this*

#### **Phenomenal Cosmic Power**

There are occasionally full genies who live amongst the genasi of Saeloun, but they are rare and no one is sure how to treat them. They are respected elders but also unpredictable. One of them has gone into a full rage. They've managed to contain him to a building but they're not sure how long they can hold him. They can't act against him themselves, but they need someone to go in and either calm him down or expel him from this plane.

Reward: Ruby (security) - 500gp

#### **Sandstone and Iron**

A caravan entered the canyonlands and got lost. The lone survivor says they got turned around in the strange rock formations, panicked, and left the equipment. It took days to get out while they were hunted by predators. They left a large load of pig iron that had been intended for smelter, but you could put that to good use as weapons and armor if you could find it and get it back.

Reward: Preserved Security - 5 points

#### **The Previous Administration**

There's an ancient temple in the mountains but no one will talk about it. It seems to be abandoned. The gemfinder doesn't say there's any gems, but maybe there's something else of value.

Reward: Culture - 3 points

#### **Down Under**

There was an entire town that succumbed to a sinkhole. It was assumed they perished, but the miners nearby swear they can hear babies crying and people screaming for help in the darkness. If you found what happened to them for sure, it would set a lot of minds at ease.

Reward: Reputation - 3 points