Alpha 10

# Release

Stonehearth Alpha 10 was released 14 May 2015. Alpha 10 has received two patches: Alpha 10 r345 on 27 May 2015, Alpha 10 r393 on 8 June 2015, and Alpha 10 5 10 on 23 June 2015.

# Patch Notes

Patch notes are copied from the official Stonehearth blog entry here.

## Water, Part 1

Lakes now spawn in the world, and water behaves rationally as the terrain is deformed. There’s still a lot to do here: rivers, improvements to the simulation, swimming, and the ability to use water as a resource.

## Building Improvements, Part 1

The building system has gone through a major upgrade. This is a work-in-progress. Expect bugs and unfinished features.

* You can now create multi-story buildings using the slab, grow-walls, and grow-roof tools! This is especially buggy at this stage of the Alpha, but feel free to try it out.
* The road and building designers have been merged into a new GUI.
* Hearthlings are smarter about building shapes created out of slabs.
* Many more building patterns

## Combat Improvements

* Part 2 of the Goblin Campaign: Wolf Raiders! Send your hearthlings to free the wolves from their cages before their trainer can turn them on you.
* Goblin Camp boss and associated minions are now appropriately armed and buffed.
* Wandering undead now spawn at night.

## UI Improvements

* Building editor redesign. It’s now much easier to place and build buildings based on templates.
* New menu GUI. Reorganized the menu options to make more sense. Some hotkeys have changed.
* In the citizen UI. Clicking a row will not focus the camera on that Hearthling.
* In the embark screen, show star ratings for vegetation, wildlife, and minerals.

## Performance Improvements

* AI: Stonehearth can now handle many more Hearthlings thinking and working at the same time.
* Mining large regions and building long roads takes much less CPU time.
* Reduced batch-counts for 3D rendering.

## Bug Fixes

* Hearthlings used to have difficulty mining out ceilings when already underground. They will now reserve stepping stones to allow them to reach and remove ceiling blocks.
* Floating trees are fixed.
* Enemy camps no longer spawn astride cliffs.
* Altered requirement equations for new citizens, net worth, food calculations
* Several building fixes when constructing complicated custom buildings
* Build less scaffolding when making buildings. Some of the scaffolding was unncessary
* Fix “missing color code” errors when building with stone patterns
* Water is now properly lit during the day/night
* Hiding the character sheet no longer breaks the promotion UI (and lots of other UIs as well)
* Properly sort auto-saves by date along with all the rest of the saves
* Hide save related buttons when loading a game from the title screen
* Properly center the save screen
* Fixed several animation glitches in the goblin
* Fixed display glitches in the fog of war border
* Fix display glitch when old particle systems appear on screen
* Don’t start the game clock until the game actually starts
* Fix bug when goblin camps spawned on dirt
* New graphics for NPCs in the 2nd part of the goblin campaign
* Make many more crafted items sellable, including “fine” items
* Return of the Red Peaked Roof type
* You are no longer allowed to sell clothes off your workers’ backs
* Nerf the amount of gold you receive when selling pelts
* Fixed save/load bugs related to farms
* Fixed many bugs in roofs for multi-story buildings
* Rendering improvements for scaffolding. Lots of scaffolding should no longer slow down the game.
* More AI performance improvements
* Enable drawing slabs which hang out over thin air (like docks or balconies).
* Fixed another instance of the “workers stuck” bug.
* Goblins will no longer passively let you beat on them as they beat on items in your stockpile
* More water bug fixes.
* Fixed farmer stocking bug
* Fix party bug
* Goblin stockpiles now properly delete on boss death
* Various fixes to goblin aggression
* Goblin scout camp now has tents
* Undead now randomly spawn, but only after a few days of play
* Fixed undead spawning in peaceful mode games.