recursal/Fanatic-Fandom huggingface dataset:
The Legend of Too Many Consonants

There is an old Otherworldlian folk tale regarding the magical isle known as Too Many Consonants. It is unknown is this island and the other places in the tale were once real places in

otherworld, or if they were simply made up.

## The Story

Far across the Adjective Sea is the island nation of Too Many Consonants, ruled by the wise King Generic. Too Many Consonants is constantly forced to defend itself against attacks from The Adjective Sorcerer from the land of Mostly Vowels.

Fortunately King Generic's son, Prince Generic, wielded the Adjective Noun, a weapon of tremendous power which he found in the ruins of Crumbling Castle. Having triumphed forever over the Adjective Sorcerer in the Battle of Climax, no one was surprised when the Adjective Sorcerer sprang back to life a few months later to threaten Too Many Consonants again in the Battle of Less Successful Sequel, ultimately being defeated a second time by Plucky Sidekick, the faithful companion of Prince Generic.
Ronstor

Ronstor is the westernmost country of Taurica.

## Games and Activities

Children in Ronstor enjoy the game of modgone. The game has evolved over the years, and varies from place to place, but in general, smooth, round pebbles are rolled from a distance into a grid drawn on the ground. Different sections of the grid belong to different players, and the aim is to get as many white pebbles, and as few grey or brown pebbles, as possible into ones own square. Players can try to knock white pebbles out of the squares of other players or roll brown or grey pebbles into their opponents' squares. Point values assigned to different coloured pebbles vary. Some children with access to rare pebbles with interesting colours will use those too, usually assigning them large point values.

Adults in Ronstor enjoy the chilpal, which is a regular ball dance event. Chilpal refers to both the event and the style of dance. Chilpal is generally accompanied by the genre of music called olielle. Burder is also drank in large quantities at the chilpal.
Natq

Since it's discovery in 34,294 PW by Samuel Spaghetti, the island of Natq has been significantly developed. It is known mainly for its Pasta Fountains.

The natives of Natq are not very highly advanced, though the have become very rich from thier tourism industry. Before the discovery of the island by Samuel Spaghetti, they were the only inhabitants of the island. Colonization led to people from Asoumiranz coming to Natq, forcing the natives to retreat into the forests. They worship a deity called Spaghetto, which is believed to be the source of the fantastic Noodle Dragons.

## The Pasta Fountains

The pasta fountains of Natq are a series of naturally occurring rivers, streams, and cataracts that are composed of various types of pasta (made from the corpeses of noodle dragons) as well as spaghetti sauce. There exists an industry that includes bottling and exporting the pasta. The pasta dish spaghetti is named after the explorer and discoverer of Natq, Samuel Spaghetti.

### Noodle Dragons

The noodle dragons are a spaghetti-based lifeform who live in and around the pasta fountains of Natq. The fountains are fed by the remains of deceased noodle dragons that have built up over the ages. Luckily, the remains of noodle dragons are full of preservatives that allow them to remain edible indefinitely. Since the colonization of Natq Island, the pasta fountain has been overdrawn and has started to dry up, not being replenished fast enough by more noodle dragons.

Noodle dragons are keen hunters, preying on almost all the large animals on the island of Natq. They're the only large carnivores on the island. Their bodies are made from soft noodles over a skeleton of hard pasta. The hard skeletons soften and becomes edible after death, though. Instead of blood, the noodle dragon's body pumps piping hot pasta sauce! The dragon's muscles and organs are made from a substance similar to spicy meatballs.

1. ↑ 1.0 1.1 http://drawception.com/forums/offtopic/19165/other-world/?page=1
2. ↑ http://drawception.com/forums/offtopic/19165/other-world/?page=2
Reverse Speech Potion

Reverse Speech Potion

A potion that makes its consumer to talk backwards for a period of time. This potion is mostly just used for pranks but a more powerful version was once used to keep people from spilling secrets. The potion has a milky consistency to it and is slightly sweet with a bit of a tangy aftertaste.

Ingredients:

Groppin fruit juice

3 grose petals

Milk

A bubabble
Sellopè Giant

The sellopè giant is a strange creature that has been seen occasionally outside of the town of Selopè, in Ronstor. It is described by locals as being in the shape of a human, but with many more joints on its arms and talons in the place of hands. It is said to be about eight feet tall and has a shot, black exoskeleton. Whenever a person sees it (there are usually one or two sightings per year) the creature will notice immediately and will turn into a strange, viscous fluid that seeps into the ground. No traces of the animal, such as skin, hair, or this fluid have ever been recovered.

Sightings have been going on for decades, which leads researchers to believe that the giant has prolonged life via supernatural means.
Skarlons

Skarlons are black birds which live in large colonies built from mud and grasses.

Skarlon colonies are controlled by a matriarch, much larger than other skarlons, who consumes food brought to it by other skarlons, lays eggs and gives orders.

Skarlons have the ability to record images through their eyes and project that image later from a projector located in their mouth. Skarlons use this ability to communicate, for example, an enemy to be ganged up upon and destroyed, or the location of some other large store of food.

Skarlons will collect and eat all kinds of food, including scraps from carcasses, worms and bugs, nuts and seeds, honey, and they will sometimes swarm, hunt and kill animals for food. Skarlons colonies are common in Taurica, Mysseru and Cirues, but they can also be found in a few places in Asoumiranz. Skarlons from different continents are of course each different species.

## Blue Skarlons

In Cirues there is a species of skarlon called the blue skarlon. The matriarch is completely featherless and quite bulbous, while the other blue skarlons are smaller than black skarlons and have light blue feathers. Blue skarlon have their projector's located on their foreheads rather than inside their beaks. The projector looks like a small red crystal.
Smoklent

Smoklent are bipedal creatures that only emerge from their underground hideouts, which are generally in natural caverns and in abandoned mines, during Firenados, Lavacanes, and occasionally during Green Phase Gales. They are entirely made of smoke, and highly dislike water and snow. They live ridiculously deep underground, to the point where lava pools are common, although sometimes they live on the surface alongside others. They will occasionally trade, their main sources are various minerals and a strange, violet liquid, which's origin is unknown. It's called Victorium, used in potions and just drinks. It tastes kinda strange, sweet, but sour, and significantly heightens luck for the user.
The Isthmus of Zemlay

The Isthmus of Zemlay connects Taurica and Cirues. Many centuries ago, there was an empire growing in Cirues called the Deidros Empire, named after the leader Deidros. Deidros sought to take over the world, killing or imprisoning anyone who disagrees. Zemlay was a man who was born into the Empire. Although he grew up learning to fight on the Empire's side, he did not like what Deidros was trying to do. One day Zemlay freed thousands of prisoners and helped them cross through the Isthmus which at the time was called the Tauri-Ciru Isthmus. He alerted the more powerful governments to Deidros's plans. Some of the governments agreed to stop the Deidros Empire from growing. This resulted in what was called the Deidros War. The war lasted for three years before Deidros was forced to surrender. During the second year of the war, two of Deidros's soldiers hunted Zemlay down and killed him in his sleep.

After the war was over, the Isthmus was named after Zemlay because if he had not crossed it, the Empire may have grown out of hand and would have been much harder to defeat.

In the present day, the Isthmus is used as a way for Taurica and Cirues to trade goods.
The Carpenter's Curse

In the famous folktale, The Carpenter's Curse, two sibling children accidentally invoke the wrath of a nasty old carpenter. The story is set in Ernmiki, one of the Great Elder Villages. The carpenter catches the children and shoves them into an old cupboard as punishment. However, the cupboard, as it happens, is secretly a Kaburra doorway! The Kaburra in the story is called Dreek. There are other references to Dreek throughout history and literature, and it is thought to be a real place, but because of Kaburras are so good at hiding themselves, it can't really be confirmed.

The children have an adventure in Dreek, where they meet new friends and foes. Its unknown whether or not the tale is based on a true story.
The Cabin

A strange paragraph of totally unknown origin. It has befuddled scholars, and given rise to conspiracy theories involving aliens and religious cults.

"I wake up suddenly not aware of where I am. I get to work building a cabin... It takes me two weeks but I finally finish and while I was working I picked up a friendly baby dragon and it curls up on my lap purring like a cat. No idea where I am but I guess I'm staying."
Toxic Vines

Toxic Vines are dangerous plants that can be found on the ground of the Grimleaf Forest as well as some jungles in Mysseru. The vines have sharp thorns on them but look harmless otherwise. However, if someone or something happens to step anywhere on the vine, it will wrap itself around the person or creature's leg and squeeze tight. It can be hacked off with a knife or burned off but it will probably leave some nasty puncture wounds. Also, the thorns on the vines have a very weak poison, however if the creature remains stuck to the vines for long, the poison will become more dangerous over time. It is said that it takes about three days of being stuck in this vine for it to kill someone.

The Toxic Vines in Mysseru are much bigger than the ones found in the Grimleaf Forest. They can ensnare a person's entire body easily and are much more difficult to escape.

The Grim Hags are responsible for the appearance of toxic vines in Mysseru. Long ago, a group of them made a long journey to the dangerous world of jungles because they believed there was an artifact hidden somewhere called the Liquid Dagger, said to cut through everything like butter. They believed they could use this dagger in order to free The Monster Unknown to Humanity from its prison without having to go through the long process. They brought toxic vines with them to use as a weapon against whatever creatures came after them. They never found the dagger because they were eaten by a Galkun. The toxic vines invaded the jungles and thrived there because there was nothing to stop them. They grew larger and more dangerous, making visits to Mysseru even harder to do.
Narpaciius Plant

The **Narpaciius Plant** is a relatively normal type of plant, only found in the desert of Bazakun in Felure . It is notable for its immense size, standing over fifty feet tall, and the giant spores

it produces, which contain seeds for other Narpaciius Plants. It typically releases large bursts of spores during summer, which stay aloft via air releasing from inside the lightweight outer coating. Felurians must be wary, though, for once a spore runs out of air, it plummets to the ground and can become deadly to those standing below it.

Narpaciius Plants are also known for the large variety of animals that live inside them. Many colonies of animals such as Choicelings and Wild Candy Horses have inexplicably been found in these plants.

## Cuisine

Narpaciius spores can be compressed, salted, sliced, then baked to make tasty Narpaciius chips. Narpaciius chips go great with various types of dips and sauces, such as clow dip.
Spornot

Spornots are common mischievous spirits. The mischief they make is quite specific. They like to meddle with markets and economics. Behind the scenes, they like to sabotage certain products while making other, less useful products more popular and widespread. Spornots are thin a wispy, yellow, and have a long tube body and two long dangling arms. They can go invisible to hide.
The Fish of Destruction

The Fish of Destruction is a mythical creature rumored to have come from the Divide, similar to the Bird of Knowledge that came from the Multiply. The fish is said to live deep in the ocean where no man can go, where the water pressure would kill them instantly. It is said that if the Fish of Destruction were to come to the Otherworld's surface, it would generate deadly earthquakes and tsunamis. Small islands would disappear and any nearby continents would lose much of their land. But the chances of the fish coming to the surface are slim because if it leaves the deep ocean it lives in, it will die from the change in pressure. The fish is thought to be the size of Switlan (seen here) and is also believed to be black with red markings all over its body that look like cracks. It is said to have pupil-less eyes the same shade of red as the markings. Its fins are long and wavy and its tail is similar to a whale's.
The Bazakun Statue

Inside the Felurian desert of Northern Bazakun rests a monstrous statue of bronze, partially embedded in sand. This statue is said by locals to have once depicted a creature, of a race that is now long extinct. This staue seems to be the only relic of this civilization, which is said to have been wiped out by some unknown cause, back in the days when Bazakun was a fertile plain. The statue is human in form, and seems to have no skin, with all its muscles and bones showing on the outside. The statue is hollow, and it seems that there is always at least one gazer inside it. The arm of the statue holds up what seems to be an inscription, which, surpassingly, is partially readable. It seems that the race that built the statue, for whatever purpose it may have served, spoke the same language as modern-day Felurians. The text reads:

"\*O those who come upon this forlorn site be wary, for they who rise and sing shall follow you endlessly, for all of time."

It is unknown what the message means.

Historians can only assume that the statue depicts a member of the wiped out race. It is the only clue that they have to the whereabouts of this ancient species.
Southern Asoumiranz Redmouth Snake

The Southern Asoumiranz Redmouth snake is a common snake usually found in wooded areas where they mainly feed on small rodents, insects and amphibians. It isn't very big, the longest Redmouth ever recorded being a mere fifteen inches long. The Redmouth snake's head is half red, the red covering the front of the head where its beady black eyes are also located. The snake's body besides the red area of the head is half white and half black with three black rings on the white area and three white rings on the black area.

The Redmouth is not venomous and is not really aggressive at all toward those bigger than itself. It is more likely to flee when in danger than bite since it is too small to do much, but it is fairly fast when being pursued by a predator. Redmouths like to hide in gardens and in piles of leaves since they provide good protection for the small serpent. A Redmouth may even sneak into someone's home to hide under their furniture or anywhere else in their house. Sometimes people keep them as pets since they are pretty docile and are considered easy to care for.
Meep

Meep are parasitic animals which live on Morps. During the bird stage, they take the form of little worms which live inside the bird's digestive tract. Once the bird transforms into a fish and takes to the water, the Meeps will swim out of the Morp's mouth. They metamorphose into a form which is similar to an eel. and swim alongside the Morp, feeding off its dropped food, shed scales and other detritus. Once the Morp lays an egg, the Meeps will lay their own eggs on the surface of the Morp egg. The baby Meeps will hatch before the Morp does, and will proceed to burrow into the Morp egg, parasitising it before it even hatches.
Maklans

Maklans are, according to some, one of the most scary creatures in Other-world. They are carnivores that are sentient. They aren't actually exclusive to Cirues, and can live in Djornt and sometimes Trod too, though they are most common in Cirues. Maklans don't live long at all and live only for 5 years until dying. They have have a lot of battles with other Cirues creatures to consume their meat and use a technique that almost nothing can escape, they wrap their tentacles around their victim's throat to make them focus on trying to escape and not choke before pouncing on them and killing them. Maklans fur changes depending on each season

Autumn - Redish Orange

Winter - White

Summer - Light Peach

Spring - Greenish and Blueish

In Asoumiranz, Maklans are considered evil pests. They live in the wilderness and will attack and kill travellers. They are particularly common in the Great Elder Ridge mountain range, and the northern Red Mountains. When Maklans stray close to cities and towns, panic ensues, then the Maklan is generally hunted down and killed.
Shajrak

The **Shajrak** is a dinosaur-esque species, standing at 4 meters tall, that lives in the **Lead Forest**. It has equal day and night vision,

and its scaled skin with feathers along its back make it good at hiding itself as well as hunting. It usually lies in wait for an unsuspecting inhabitant to walk by, and shoots its long neck out to devour them quickly. It is also a rather slow animal in terms of walking or running, so it has to be careful it isn't heard while hiding so its prey doesn't get away.
Storm Wolf

The Storm Wolf, though in the Floccus genus, usually has little to no resemblance to the Fluffel. Unlike the fluorescent green and foot-thick fur of its relatives, its fur is mangy, short, and navy blue. So named for their claws which act as generators for electricity, a human attacked by a Storm Wolf often ends up either paralyzed or electrocuted if scratched. On the pads of their paws are sacs of stored water, as they will often drink more than needed to survive. When attacking, this sac can be broken, electrically charged by its paws, and used as a boost of power. The males can be spotted by the bright yellow lightning-bolt markings on their back. The pups can be caught and domesticated, but only in their first three months of birth before their claws form will they be safe to be caught.

## Distribution

They live in the desert plains of Trod, the Red Mountains, the Forbidden Woods, and the forests of Forumia.

## Subspecies

Desert Storm Wolves, Mountain Storm Wolves and Forest Storm Wolves form three subspecies, which differ in small ways.

Forest Storm Wolves have dark grey fur and more powerful electric shocks.

Desert and Mountain Storm Wolves are almost indistinguisable. Mountain Storm Wolf adults are larger than Desert Storm Wolves, and they sometimes have bright red eyes.
Paper trinkets

Paper Trinkets allow a skilled wielder to harness the power of paper. It can be used to create origami, stack cluttered pages neatly, or create a flurry of pages to distract or make a mess. It's also possible to give enemies painful paper cuts.

Papermancers sometimes use these to enhance their paper magic.
Trawlauche

The Trawlauche is an immortal creature who rides the International Transit System train. He sits on the train perpetually, never disembarking. He has a long tubular body which he hides under a large brown overcoat. His face is usually obscured by a hat. Every now and then he will purchase a newspaper from the vendor who walks down the aisle. No one knows where he gets the money. He generally isn't very talkative. He has the ability to sense oncoming disaster, and will warn the train conductor in advance, so the train has never suffered an accident.
Nightmare Dungeon

In a dark, secluded area lies the rumored dungeon, crawling with traps and undead creatures. Several of these monsters include the Skelebeast (A creature resembling a wolf that is completely made up of bones), the Ectowraith (A dark, quick moving spirit that can fire burning globs of ectoplasm), and the Ribcage (An organ that resembles a large, black heart surrounded by a massive rib cage; this beast is immobile, but it is able to sprout up to four fatal arms from its heart that can stretch quite far). This dungeon contains great treasure to anyone who dares to traverse into it. Its loot is currently unknown, however, as nobody who as ever entered has come back alive.
Mysseru

The continent of Mysseru is to be found south of Taurica, across the Sea of Wormos. Mysseru is a continent covered mostly in dense jungles. It hasn't been thoroughly explored, and it has no large cities. It does have tribal people who live in scattered villages, but that is all. Because the sea between Mysseru and Taurica is infested with dangerous wormos, crossing it is difficult and risky. Explorers who have visited Mysseru describe many strange, dangerous creatures, as well as odd and unpleasant diseases. Mysseru rainforests are mostly characterized by vivid greens and blues, with specklings of bright red, orange, yellow and purple fruits, flowers, and fungi.
Tria Isles

The Tria Isles, Iso, Acu, and Obtu, are three triangular islands located in the southern half of otherworld. In between the three triangles is what is known as the Scali Sea, where a fourth island is said to have once been which theorists call Scali. According to this theory, Scali connected the other three islands together to make a larger triangular island which some theorists call the Equil Isle. There is evidence that this theory may be true, such as similar plants and animals found on all three islands. There may have been a catastrophic event which sunk the middle island underwater.

The climate on these islands is fairly warm and humid. They don't really experience winter, rather they experience a warm season and a slightly less warm season. It also rains a lot due to the humidity.

### **Baldrudian Snitch**

Baldrudian Snitch is a popular activity among the Hakabiki people of the Tria Isles. It's a party game where participants must hold a long plambu stick and use it to transport several hoops from one peg to another. The plambu stick is held in unconventional ways, such as between the legs, or held in the mouth, to make the game difficult. Plambu is a fast growing woody plant common on the Tria Isles. Plambu sticks have several other common uses among the Hakabiki people.

### **Ruins**

Ruins litter the Tria Isles which seem to belong to an ancient, lost civilisation, rather than the current Hakabiki inhabitants. This civilisation, dubbed the "Trions", were skilled sculptors of stone, leaving behind many walls and statues. Stone carvings depict animals of the Tria Isles, which seemed to have had symbolic importance to the Trions. Popular creatures include the Hard-rumped Romper, the Floudra, the Curricurri, and the Seledranata.

Hard-rumped Rompers are a tortoise like reptile, Curricurri are a species of bird with long tail feathers, and the Seledranata are a species of sea serpent.

### **Other known animals or plants**

* Gaz
* Zarkat
Losde Island

Losde Island is an a large island that is on the border of the Yontax and Colagic oceans. It is known to have a wide variety of animals and plants that are rare outside of it. There is a dormant volcano there, and it has been that way for many years. There are some intelligent creatures there, though they are mostly in small tribes or even caves because some of the more dangerous animals living there will invade and possibly devour them.

The island has a sort of border that separates the more hospitable land for a fire biome where the volcano is located. The volcano is the only known reason for this place to be so terrible. This part is mostly inhabited by Ignetitans, as they are adapted to this sort of environment, even then there are very few of them.
Scael

Scael are beings native to the Hak-to-vora. They're found in the thornyards, and seem to look like six- legged canines with masks covering their eyes. The masks seem to form human faces, all angry. They're physical manifestations of rage itself, and tend to become violent easily. Being chased by one and surviving can't be achieved by physical means of exercise, but by one being able to fight off their own rage. It's been placed in the unknown category, as there is no S.E. field emitted, but their origins are unknown.
Tricket

Trickets are mischievous little creatures who love to cause all sorts of havoc just for fun. They are about the size of a rat and they stand on two feet. They have short brown fur all over their body except for on the face, ears, hands and feet. They have large bat-like ears and small fangs that protrude from the upper part of the mouth as well as an oval shaped head. They have yellow, pupil-less eyes.

Victims of a tricket may find their possessions missing or broken. They might hear terrifying sounds at night as if they were being robbed only to find no one is in their home. Their children might come crying because a tricket was pulling at their hair or nipping at their ears. Trickets are usually lone creatures, but if they happen to encounter another tricket they might dare each other to see who can cause the most chaos. In order to get rid of a tricket problem, one must place a jar of sluck, a thick black substance made from tar, lava, and ash, in their house. The trickets hate the smell of sluck and can smell it from a mile away, so they will leave quickly. Sluck doesn't have the most pleasant of smells when opened, so it is often sealed in tight containers and only opened when needed.

There are travelling con artists who secretly imitate the actions of Trickets, and then sell Sluck to the exasperated homeowners at exorbitant prices.

Trickets are rather friendly with Choicelings, and the two normally cause trouble for travelers and adventurers together. The Choiceling's wish is more appealing after things were previously lost.
Pleidbarrow

A **pleidbarrow** is a geological structure. It is defined as a spring-fed body of water in an otherwise very dry place, usually with tall crags or cliffs around some or all of its edge which keeps the pleidbarrow shady for much of the day. The generally accepted types are the desert pleidbarrow, the ice waste pleidbarrow, the fire biome pleidbarrow, and the rocky pleidbarrow.

Desert pleidbarrows are like swampy oases. They typically have swamp weeds, algae and biting insects living in and around them.

Ice waste pleidbarrows typically contain strange strains of bacteria, giving their water an odd colour. They are kept liquid via geothermal heat.

Fire biome pleidbarrows generally come in two types. The hot spring pleidbarrow is a pleasant place to bathe and relax, while the sulphurous pleidbarrow is, as you may guess, most unpleasant.

The rocky pleidbarrows appear in craggy mountains and suchlike. Mountain creatures like to bathe there and often use pleidbarrows as a base of operations. Wild flowers and grasses often flourish at the shoreline.

It is worth noting that there are some pleidbarrows with rare or unique features which do not fit the typical moulds.
Mustsid Goat

Mustsid Goats are a rare species of goat known for its herding abilities. They may be found in the Mustsid Jungle where most of them live. They look like a normal goat in every way but they have a strange talent for mimicking human voices. Mustid Goats used to be used for herding by farmers, but since they are so rare, it has become easier to create mechanical versions of them than to retrieve them from their jungle habitat.
Parallel Demons

Some mirrors might be possessed by creatures known as Parallel Demons. These creatures travel between parallel universes through mirrors. To do this, they take the form of anyone who comes in front of the mirror. They can mimic the person's movements so well it's hard to tell they are not reflections. If the person gets close enough, the Parallel Demon will reach out of the mirror and grab them, then drag them through the mirror to their world. It will then jump through the mirror, trapping the one it was reflecting in their universe. This universe looks and feels just like the universe they left except for the fact they were not there before. The Parallel Demon will then live their life as if they were the person they reflected and not many will notice anything different.
Orphon

Orphon was a great Djornti philosopher who lived from 32,971 to 33,055. He lived in what is now Plastic City, but back then, before Djornt had invented plastic, was known as Djonotres. While many of his ideas turned out to be wrong, Orphon's contribution to science and philosophy can not be understated, and many of his ideas serve as the foundation for logic and philosophy even today. It is a common misconception that he was the first person to prove that the planet was cylindrical, and that the planets orbit around the suns. This is not true. However, he did first postulate the existence of Orbital Slots around stars.

## Death

The philosopher Orphon died of illness during a particularly bad case of The Whispers. His last words were spoken to his nurse, who, being in the Djornti medical profession, was delighted to be present at the death of such a famed personage. His last words were, unfortunately, "To be here in this life... is... a f\*\*king cluznutz..." Due to his case of The Whispers forcing him to blurt out these unpleasant words instead of his intended ones, the world will never know the great philosopher's final nugget of wisdom.
Tin Fish

Tin Fish are an alien species which live on an asteroid in the Other Solar System. They are flat, round and about 30 to 35 cm in diameter at full size. They are tin based organisms, unlike the carbon based life which is common on Otherworld. Their asteroid is usually simply called the "Tin Fish Rock" or "Tin Fish Base". Tin Fish are intelligent, sentient creatures, but their way of thinking is very different to that of other species. They communicate with each other by sending out radio waves which other Tin Fish can pick up with antennae on their heads.

Tin Fish have their own language and names for their species and home asteroid, but it is difficult or impossible to pronounce for a human. Tin Fish are able to survive in complete vacuum, can withstand extremely high doses of radiation, and extreme temperatures, hot or cold. However they are by no means invincible, and can be killed by heavy impacts, such as being stomped on. In outer space they are quite mobile, but on the surface of worlds with high gravity they are only able to flop and slither about. Despite this weakness, they have grand plans to conquer Otherworld and enslave its inhabitants as a giant mining colony. Tin Fish are skilled at making metal objects, which they achieve by some type of metalkinesis power.

Almost everything they make is a characteristic silvery grey colour. They are considered a joke, and none of their attempts to conquer any part of Otherworld have so far been successful. Nonetheless, they are determined and never give up their attempts. The Tin Fish emotional spectrum is quite different to that of terrestrial animals and peoples as well. They have no concept of certain emotions common to humans, but they have other emotions which are difficult to describe or understand.
Sun and Moon Bands

The Sun Band and Moon Band are artifacts that existed a long time ago but vanished during a Green Phase Gale. The Sun and Moon Bands were bracelets with a Sun or Moon pendant respectively. The Sun pendant was half red and white, similar to the suns Emera and Mal, while the Moon pendant was green and yellow like the moons Yatari and Maria. The bracelets both gave the wearer an ability. The Sun Band, which was activated during the day, gave the user the ability to set things on fire by touching them while the Moon Band, activated at night, gave them the ability to freeze things. It is believed these artifacts are still in the Otherverse somewhere but whether they are still in Otherworld or not is uncertain.
Shinyma

Shinyma is a countryside village in Nidsk. It is the birthplace of famous astronomer, Prodyllitastineecino Nelu Comment.

## Games Center

The Shinyma Games Center is a large gaming arcade in Shinyma. It is the main attraction of the otherwise small and quiet dairy town. It is owned and run by native Centhraki. The arcade features such popular games as Oversized Novelty Cloviss, Hologrip 7, nine-pin and fire drop. Players earn tokens called buds, which can be exchanged for horse candy or Centhraki-made toys.
Libec

Libec is a country that lies south of Ronstor and the Libec Peninsula.

Libec's capital city, also called Libec, lies on the Libec Peninsula. Libec and Ronstor share Greyhorst Bay and Greyhorst Island. Events are regularly held at Greyhorst Stadium, usually competitions between Libecs and Ronstorians. The most well known is the annual Greyhorst Cup, which is a series of athletic events. Every four years Libec and Ronstor invite two other nations to compete in an event known as the Greyhorst Premium Cup.

Libec people are known for being anxious, artsy and sometimes obnoxious. There are several art colleges in Libec. There is even a significant population of Trolipedes in the country, probably the largest community of Trolipedes outside of Trolipeda. The Trolipede District is a popular place for humans to experience Trolipede culture, since Trolipeda is a difficult place to get into.

Libec is home to the Otherworld's largest zana tea processing plant, where zana fish' splunges, gallbladders, pongbats and some other organs are crushed into powder en masse. The relative proportions of different organs produces different blends of zana tea with different flavours. Libec's zana tea industry is in fierce competition with Canjon's leafy tea farms.
The Bitter Invasion

The Fallurost Empire fell during the Bitter Invasion of the 16,000s, a terrible time when Yinram (now named Asoumiranz) was beset by gaseous black phantoms called the Thecons. The Thecons were thought to be alien invaders, presumably from some other planet. Most of the population of Yinram was wiped out between 15,997, when the Bitter Invasion began, and 16,301, when the last Thecon was finally destroyed. At some point during the Bitter Invasion, a method of destroying Thecons was discovered, and gradually refined. The resistance started around 16,037, with people reclaiming territories from the Thecons over the course of centuries. From the ashes of the Bitter Invasion, new cultures formed.

## Fall of the Thecon

It is thought that the Thecon's focus was primarily on humans, since at the time they were the most widespread and populous race. Humans eventually discovered ways of killing Thecons, driving them away and thwarting their long reign. However, there is a large untold portion to the story as well. Thecons were a space-faring race who swept into the Other Solar System from another nearby star system. Their focus was not entirely on Otherworld itself, but also on nearby planets. Being unable to sense most types of spirits, the Heavens were mostly unaffected by the Thecons.

The main exception to this were the Momen of yellow moon, who in fact fought battles against the Thecons and took heavy losses and damage to their civilisation. However, the Thecons main foe in all this was not the humans or the Momen. It was in fact the ancestors to the modern Tin Fish. In the 16,000s the Tin Fish were a much nobler and far more powerful race than they are today. The Tin Fish fought hard against the Thecons and in fact discovered and developed many of the methods for their destruction, which they shared with humanity via long distance messages. The Tin Fish, back then, occupied many of the asteroids in the Other Solar System, consisting of a large empire. While they were, even back then, a strange and alien type of intelligence compared to humans, they were not malicious and were in fact quite noble.

They suffered heavy losses against the Thecon menace, wishing to protect Otherworld and the other planets of the solar system. The single remaining Tin Fish outpost at the end of the war was a small community, and they underwent a cultural shift over the next few millennia, leading to the villainous Tin Fish of the modern day.
Putoos

Putoos are like living, growing, claymation. They have three states, a red hardened one with four orbs each with a wiry limb. It turns into a yellow flying manta-like creature. This turns into a blue tentacled creature. But there's a twist: While it goes in Red->Yellow->Blue->Red etc. it can start at any point. However, they are born in the same part of the cycle as their mother's were in at the time of their birth, and the only go through each stage once.
Splectrobox

Splectroboxes are devices, which relay news to the people who own them.

Splectra live inside splectroboxes. The splectroboxes are designed to amplify their quiet voices up to audible levels. The Splectra are tiny insects who telepathically receive news items which they relay to their owners. Splectra receive their messages from Splectra Princesses and the Splectra Queen.

The Splectra Queen lives in Plastic City and relays continent-wide news to all the Splectroboxed Splectra.

Splectra Princesses are local, living in certain key cities around Asoumiranz. They transmit local news.

## Cost

The service given by the Splectra is not free, and splecrtobox owners must pay a weekly fee to their Splectra. The money is placed in a slot located on the splectrobox. Their fee is not very high though.

The Splectra send some portion of their earnings to the Queen and their local princess.

They use the rest to purchase food at splectromarts and save up for retirement.
Pairbyrd

Pairbyrds are a type of byrd of prey in Asoumiranz and Cirues. There are multiple species to be found across many different lands. Like all byrds, pairbirds have multiple heads. Specifically, pairbyrds have two, and they are the most primitive type of byrds, meaning they are the most similar to the common ancestor of all byrds, which split off from birds roughly 115 million years ago. One of a pairbyrd's heads usually specialises in killing prey and eating, while the other keeps a lookout. Byrds also take turns at sleeping, so at least one of the heads is aware at all times.
The Otherworld Table of Elements

In the Otherworld, there are a wide range of different elements. Some, such as Uranium and Hydrogen, are common across the universe, but others, such as Emporium, are specific to the Otherworld. Scientists known that the elements go in s specific order, but have not discovered all of them, and the role that all of them play.

## Alkaline Earth Metals

* Milk (20)
* Chocolate (38)
* Strawberry (56)

## Lanthanum

* Victorium (61)
* Stickmanium (63)

## Actinium

* Uranium (92)
* Plutonium (94)
* Americium (95)
* Rybilum (96)
* Temporium (102)

## Transition Metals

* Flamium (23)
* Iron (26)
* Platinum (78)
* Copper (29)
* Silver (47)
* Gold (79)
* Zalta (30)
* Ink (76)

## Post-Transition Metals

* Erwidite (113)
* Tin (50)
* Lead (82)
* Skylon (83)

## Metalloids

* Morduroy (12)
* Silicon (14)

## Other Nonmetals

* Carbon (6)
* Nitrogen (7)
* Oxygen (8)
* Piaffagen (15)
* Lemon (16)
* Paper (34)
Malnor Mullock

Malnor Mullock was an artist and serial killer from Samir who lived from 21,665 to 21,740. He was known for his grotesque style of art which included graphic images of blood and gore. His most popular work is a painting of his own head separated from his body and in the jaws of a Rhannoadon which he titled *Eaten*.

For about 16 years, Mullock would kidnap and murder people to use their blood in his paintings. One of his victims managed to get away and report him for murder. He was arrested and taken to a courthouse where he was found guilty. The dumbbell he picked up determined that he would be locked away in an asylum for the rest of his life. He was allowed to continue painting, but minus the additional blood to his paint. *Eaten* was one of the paintings he made in the asylum. Despite being the art of a criminal, some of Mullock's paintings can be found in a few art galleries. The art he made in the asylum is all that is available, however. The paintings he made before being sent to the asylum were confiscated by the Samiric government.
Rose snakes

Rose snakes are bright pink snakes that can be found in Kashin. They are thin but have long bodies. Along with their bright pink scales, they also have white underbellies and small white specks here and there. At the end of their tail is a reddish pink flower. When hunting, rose snakes will try to hide among other flowers. If potential prey comes by, it will sense the animal with its tongue and spray a type of powder into the air from the flower which will make the animal dizzy. While the prey is confused, the snake will strike. Rose snake powder is sometimes used in potions and dyes.
Saxophore

Saxophore is a small country which is the last remnant of the Saxophone Empire. The inhabitants worship the general of the Great Saxophone War, one time emperor and inventor of the Battle Saxophone, Elix Saxophone, who they believe ascended to the heavens and became a god. They are a warlike people, but they lack the population size to rival the neighbouring nation's military strength. As such, they bide their time, believing that one day Elix will return to Saxophore and grant them the power to reestablish the Saxophone Empire. Their army are mainly trained in the use of Trombone Lances and Battle Saxophones, primitive weapons which cause neighbouring nations to snicker, as their own armies are equipped with far more advanced weaponry, such as Plasma Flutes, Battle Clarinets, Death Guitars, and Napalm Drums.
Lost Forest

Lost Forest is a forest located in Cirues. It has many strange animals living in its depths. It is known as the Lost Forest for the strange phenomenon where it will randomly disappear and reappear again.

## Inhabitants

Flute Bandits are imps which live in the Lost Forest. They play tunes on their flutes which lead people astray. Then they steal from them. Flute Bandits are distant cousins to Dumpkins.

Pieke Birds also live in the Lost Forest.

Natrudo are a type of gigantic snake which live in the Lost Forest. They swallow large prey whole and digest them over a period of days or weeks. Natrudo have four eyes, usually red, orange, or yellow. Eating a rare blue Natrudo eye can make a person very happy for the next 19 days. Some say it makes a person lucky, but this is likely just a side effect of being happy. On the 20th day after eating a blue Natrudo eye a person will be very sick, but it wears off after the day is through and it is not deadly, except in some cases where a person has some other illness which is exacerbated by it.

The Cithrax are monsters which can be found in multiple locations, one of them being the Lost Forest. They have a human torso atop a monstrous six-legged, furry, feline body. They also have very long tongues and pointy ears. They can transform into a normal human form for about 80 minutes every day. Cithrax love asking riddles and trivia questions. They will give gifts to people who answer correctly and punish those who don't. The nature of the gifts they give, and punishments they deal out, vary. Once, the president of Konpet fell in love with and married a Cithrax.
Nantuk

Nantuk is the capital of Nidsk, and is located near the Horse Farms. It's a relatively sleepy city compared to the capitals of other nearby countries, but twice a year the city comes alive for a big festival. These festivals, Wist Night and Sumas Day fall on the winter solstice and summer solstice respectively. The festivals draw in people from around Asoumiranz.

On Wist Night, many bonfires are stacked up during the day, and burned late into the night. Festival goers will place messages to the spirit world on the fires, as well as trinkets with sentimental value, which they wish to let go of, so they can move on. Marshmallows, the primary crop of Nidsk, which grow inside leafy pods, are cooked on the fires and eaten.

On Sumas Day, many events are held, including a rodeo and a horse race. There are also many carnival games, and all kinds of Horse Candy go on sale. The travelling circus, Cirque du Sables, or Circus of the Sand, will also come to Nantuk for the day. The circus stocks up on many Horse Candies while in Nidsk as well, which they sell around the continent throughout the year. The centerpiece of Sumas Day, a huge block of snow, is imported from the Great Elder Snowfields. It arrives in the middle of the day, and the festival goers cool off from the summer heat with a big snow fight and frosty drinks.
Scale-stem

One of the most useful healing plants is the plant known as Scale-stem for its ridged and rough stem. Although the stem is hard to break, the "scales" on it are said to cure reptilian poison. The root is useful when it comes to healing scratches, and it is normally mixed with a little bit of water and occasionally some flowers as a cream that speeds up healing. The flowers have no discovered use except for as a scent or decoration. However, the leaves aren't deadly poisonous, but they leave you unconscious for quite a while.
The Ancient Tale of Rhashtar

There is an ancient story passed down through the ages that tells of an ancient people that once lived in the skies. It is now considered a folktale in most countries, but it was once a very real story to certain civilizations. Old clay pots with symbols carved into their sides were found buried underground in the sands of Trod that told the story of the supposed sky people. Much of the text is missing due to cracks and scratches on the pots, but what is there has been preserved in museums or kept for archaeological research.

The tale, as much as has been salvaged, has been translated and told as such:

"There was once an ancient city in the sky known as Rhashtar. It was invisible to mortals and up there lived the great beings known as Trokes. They were tall as the tallest tree and as strong as the strongest boulder. They feasted on dragons and lumpen pears....(much of the text after this is missing)

...battle between them and the Dolques. The Trokes, who were once strong and mighty, had been drained of their powers. The Dolques offered them a choice: it would either slay the entire race of Trokes or it would send them to the world below where they would become mortals.

The king would not surrender. The Dolques lifted one of its many heads and fired meteors from its maw at the army. Trokes were slain and only when a few were left, the King finally raised his hands and surrendered...(text is missing here)

...they were forced to descend to the ground. They kept a belief that one day they would return to their beloved city and rule as they had before."

There are other clay pots being found in Trod and other countries containing similar tales.
The Infernal Blump

The Infernal Blump is a wicked immortal being that lives in the Divide. Little is known about his past, other than the fact that he is a relative of the Blumps of Ackrex Marsh. In appearance, he is much like his peaceful relatives on the surface, except much larger and with crimson skin like the other creatures of the Divide. He also has sharp retractable fangs, which contain a potent mutative venom. Like his relatives, he adopts "grandchildren", however, his main method of "adopting" these grandchildren consists mainly of abducting them from the surface. The Infernal Blump brainwashes his "grandchildren" from an early age, and frequently injects them with his venom. Few survive for long, and those that do reach adolescence become something else entirely.

The Infernal Blump lives with his grandchildren, also known as Infernal Hunters, in his lair which is rumored to lie somewhere on the range of the Divide that runs along the southern branch of the Red Mountains.