The Diabolicus Codex

**The Diabolicus Codex** is the first Campaign (also known as "Series 1") in N+1's Arc of Wolfie's Expanded Doctor Who Universe. The campaign was written for the 2019 Nationals, and as such started on Saturday 13th April 2019 and ended on Sunday 14th April 2019.

## Background

Wolfie was asked to run a Doctor Who game at the 2019 Nationals in Glasgow. They weren't familiar with the system Adventures in Space and Time at the time, but they soon learned by borrowing a copy of the 10th Doctor Edition off a friend- and as such, the game was set. They then proceeded, through some help of a few conversations with friends, to write 8 episodes of a hypothetical series of Doctor Who, where the five companions take the lead. The only question now was which Doctor is going on these adventures? They settled on a far-off incarnation of The Doctor, who's forgotten what regeneration he's on (The Timeless Child Reveal a year later really helped with solidifying this idea, but Wolfie wouldn't know that at the time). And so, the stage was set for the beginning of Wolfie's Expanded Doctor Who Universe.

## Game Summary

The Nth Doctor has just regenerated, and has found a mysterious contraption. Leaving his own self-imposed exile to once again adventure, what mysteries will this new doctor and his new friends uncover?

## Story 1: N+1 and Five

Fresh from regenerating, The N+1st Doctor finds a mysterious circular codex on the deck of his TARDIS. It has 8 holes for keys- which appear to be scattered across Spacetime. Wiring the device into the TARDIS, he tracks down the first five: The first in the pocket of Essie Stevens, a 20-year-old farm girl from 18th century Oklahoma. The Second is on the desk of Gavyn Prince, a 24-year-old Student of History (Specialism: the 20th and 21st Century on Earth) at Luna University in the 31st Century. The third is in the coffee of Blake Thornton, a 22-year-old 21st century New York Creative. The fourth is in the fume cupboard of 35-year-old 21st century British Chemist Dr. Diana Gibson, at The University of Sheffield. Finally, the Fifth key is with Alice Walker, a 28-year-old seamstress for the BBC in 1963- who's working on the set of a little known show called "*Doctor Who*"...

## Story 2: The Clangers

To prove to Essie that it's all real and not just a weird dream she's having, the Doctor takes the gang to the planet of the Clangers. The Soup Dragon has turned evil by ingesting tainted soup (due to the sixth key). Alice *totally* doesn't write down as much as she can to remember for her next hit show.

## Story 3: Russell's Paradox

The TARDIS responds to Bertrand Russell's distress call, after he's been teleported from his study by a group of aliens who's ship is falling into a black hole, as he proved 1+1=2 and therefore is the smartest man alive? (This is debated by N+1.)

## Story 4: Sarajevo

The gang travel back to 1914, and accidentally incapacitate Gavrilo Princip after his carriage runs into the side of the TARDIS. Meanwhile, Nedeljko Čabrinović is much too competent for how history remembers him- and has the seventh key- and Gavyn must step up to complete his destiny in starting the bloodiest conflict of the 20th century...

## Story 5: The Coffee Break

After the harrowing time in Sarajevo, the gang take a break at Blake's local hang out- Alice's Tea Cup, just outside Central Park. Picking up Blake's friend and favourite barista Frankie, the gang head to the Museum of Modern Art, celebrating Starbucks' 70th anniversary. Unfortunately, there's also an iconic statue in the centre of the park, one where Starbucks' famous logo comes from... and have you ever noticed how the mermaid's getting closer every year on it?

## Story 6: Carnival of the Cybermen

While scanning for the final key, the TARDIS picks up a distress call from Hawaii. Jellyfish are swarming, and children are going missing near a local Carnival. How could these things be connected- and what do Cybermen have to do with it?

## Story 7: The Spacetime Maze

Looking for the final key, the Doctor realises it's inside the TARDIS itself. Parking on the planet of Starbuck in the 42nd Century, the Doctor leaves his companions outside while he searches. But when the Cloister Bell starts sounding unexpectedly, and the gang find The Doctor missing, they must journey into the abyss themselves to rescue him from the clutches of his own machine. What does the mysterious Seamstress who keeps appearing as they search have to do with things?

## Story 8: Project Diabolicus

Crafting all the keys together around the central codex, the Doctor realises his mistake- the finished artefact is a spacetime calling card, and it summons a Supreme Dalek! Losing his TARDIS, how will the Doctor and his friends stop this menace from destroying all life as we know it?