Stark

**Stark** is a **card-strategy** video game in the *Svea* series, currently in development.

## Vertical slice

The player has several destroyed non-Effect units. The opponent ends their turn. At the start of their turn, the player draws "WILD Parakeet", and normal summons it. They then activate CHARGE. "Parakeet" extends charge to a destroyed non-Effect unit. ("WILD Mouseketeer"). "Mouseketeer" extends charge to another destroyed non-Effect unit. ("WILD Liger"). The player uses all CHARGEd units to summon "Facade Drake" from the Deck.

## CHARGE

* Reason this was selected rather than Summon CHAIN:
	+ Summon CHAIN, albeit automatic, may still be *too* spammy, which is what we wanted to avoid.

* Units can become CHARGED.
	+ They only remain charge for an instant, the moment after the player presses the CHARGE button.
	+ This always start with the units on the field first.
	+ Some units have a CHARGE property that can *extend* the charge to other units, including in the hand, GY, or Deck.
	+ Some units have a CHARGE property that activate effects, such as flipping up cards in the Deck.
	+ Whether or not a card will be CHARGED on its own, without being extended to, is also a property of the card.
	+ Some cards CHARGE themselves in the hand, even.

* Immediately after the CHARGE sequence, before it expires, the player can summon a monster(s) from the hand or face-up Deck, using any/all CHARGED monsters as material(s).

* Stages of CHARGE:
	+ Initial – Units are CHARGEd, and CHARGE is extended.
	+ Response – Both players have the opportunity to activate effects that can be activated at this moment in time. The opponent always starts, if able.
	+ Trigger – Effects that activate when CHARGE take place now. Thus, if the opponent was able to get rid of CHARGE prior to this stage, these effects wouldn't activate.
	+ Summon – Mandatory summon of a monster from the hand/face-up Deck, using currently CHARGEd units.

* Flavor:
	+ Characters can have their own unique take on the CHARGE visual.
	+ Chain!
	+ Ignite!

* Example:

1. * Protag normal summons "WILD Avian".
	* "Ignite!"
	* "Avian" extends CHARGE to a low-level non-Effect unit in the hand.
	* "WILD Bison" is selected (by the player? or automatically?)
	* "Bison" extends CHARGE to a low-level non-Effect unit in the Deck. If none face-up, flip 1 up randomly.
	* "WILD Liger" is randomly CHARGED.
	* "Liger", when CHARGED, flips 1 high-level non-Effect unit in the Deck.
	* "Liger" does not extend CHARGE itself, however.
	* "Facade Dragon" is flipped up.
	* As the CHARGE phase ends, the player has the option to Summon.
	* "Facade Dragon" can be Summoned, from the Deck, on top of any 3+ CHARGED units.
	* Protag does so.
2. Less extreme.
	* Protag activates "WILD Uprise"; this destroys a low-level non-Effect unit in their Deck. ("WILD Weasel")
	* Protag activates "WILD Succession"; this flips up a low-level non-Effect unit in the Deck, if the player has a destroyed non-Effect unit.
	* Protag normal summons "WILD Paraketeer".
	* "Ignite!"
	* "Paraketeer" extends CHARGE to a destroyed low-level non-Effect unit. ("Weasel")
	* Protag uses "Paraketeer" and "Weasel" to summon "WILD Liger". (Note: also a low-level card)
3. Swarm – Units that summon themselves, but lose the CHARGE afterwards.
	* Miriam normal summons "Magnet Beast Alpha".
	* Charge!
	* "Alpha" extends charge to all "Magnet Beast" units in hand. Will lose CHARGE.
	* "Beta" is summoned when charged. Will lose CHARGE.
	* "Gamma" is summoned when charged. Will lose CHARGE.
	* With 3 monsters on the field, but none with CHARGE, Miriam cannot Summon at the end of the CHARGE Phase.

## Yu-Gi-Oh! Examples

1. Jaden
	* ① Cannot be summoned from the Deck using only 1 material.
	* "Elemental HERO Avian"
		+ ⟇: The equipped monster can attack directly.
	* "Elemental HERO Burstinatrix"
		+ ⟇: If the equipped monster destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.
2. Yusei
	* "Junk Synchron"
		+ Extends CHARGE to a Level-2 or lower unit in the GY.
	* "Quillbolt Hedgehog"
		+ CHARGED (GY) if you control a Tuner.
3. Playmaker
	* "Draconnet"
		+ Extends CHARGE to a non-Effect unit in the Deck.
	* "Link Spider"
		+ Extends CHARGE to a non-Effect unit in the hand. (Note: even from the Deck)

## Archetypes

* The protagonist should use small, whimsical units. This includes gadgets, or fairies.

1. Basic/CORE – Units with no effects used by the protagonist, including CHARGE effects. In fact, they are unaffected by the initial CHARGE from pressing the button. Way great support effects though. Has the most amount of cards that can activate during the CHARGE Phase, since they need to use this to CHARGE their units.
	* "Inspire!" – Can only be activated during the CHARGE Phase.
		+ Extend CHARGE to all non-Effect units on your field.
	* "Return!" – Can only be activated during the CHARGE Phase.
		+ Extend CHARGE to a non-Effect units on your field.
		+ If your opponent controls more units than you, also extend CHARGE to non-Effect units in your GY, equal to the difference in units controlled.
	* "CORE Fusion" – Can only be activated at the end of the CHARGE Phase.
		+ Select all non-Effect units on your field. Summon a unit from the hand or face-up Deck, using those units.
	* "CORE Revival Fusion" – Can only be activated at the end of the CHARGE Phase.
		+ Select any amount of destroyed non-Effect units. Summon a unit from the hand or face-up Deck, using those units.
	* "Facade Fairy"
		+ ⚡: Extend ⚡ to any amount of destroyed non-Effect units.
	* "Glimmer of Hope"
		+ Select a non-Effect unit on the field; double its ATK if you have less LP, until the end of this turn.
	* "Facade WIND Wyvern" – BOSS
		+ Increase its ATK by 1 for each non-Effect unit material.
	* "Vaniluxe Return"
		+ Can be activated from the hand.
		+ If your opponent declares a direct attack: Summon from the GY, all non-Effect units that were destroyed this turn.
	* "Facade Rise Warrior"
		+ Requires 3 monsters of increasing levels.
2. Gadget / Gear – Small machine units used by the protagonist.
	* "Gadget Gear"
		+ ⚡: Extend ⚡ to a Level 1 unit in the GY.
	* "Gadget GoGo"
		+ ⚡: Draw 1 card, spend ⚡.
	* "Gadget Respin"
		+ ⚡: Gain ⚡ in GY, if you control only "Gadget" unit(s) (min. 1).
	* "Gadget Giver"
		+ ⟇: Grant 1 ATK.
	* "Gadget Silver"
		+ ⚡: Lose ⚡, list all "Gadget" units in Deck (default: face-down), then send 1 to the GY.
	* "Gadget Goliath"
		+ ⚡: Ascend. (Will not Summon a monster from hand/Deck, will use all other CHARGEd materials for itself.)
3. Purple Poison – Effect damage, that still need to attack. Not good at gaining or extending ⚡.
	* "Purple Poison Magician"
		+ ⚡: If alone, expend ⚡ to increase ATK by 1.
		+ On battle destroy: add 1 "Purple Poison" non-unit card from GY to hand.
	* "Purple Poison Hi-Arcanist"
		+ ⚡: If alone, expend ⚡ to increase ATK by 2.
		+ During your opponent's end phase: detach all material; add 1 "Purple Poison" non-unit from your Deck to your hand.
	* "Purple Posion Paladin"
		+ You can banish "Purple Poison" non-unit cards from your GY; increase this cards ATK by 1 for each card banished by this effect.
	* "Purple Poison, Perfected!"
		+ You cannot inflict effect damage with cards other than "Purple Poison" cards the turn you activate this card.
		+ Apply the following effects, in sequence:
			- Increase the ATK of your unit with the highest ATK, by 1.
			- Decrease the ATK of your opponent's unit with the highest ATK, by 1.
			- Restore your Life by 1.
			- Damage your opponent's Life by 1.
	* "Purple Poison Alpha"
		+ Damage your opponent's Life by 1.
	* "Purple Poison Failure"
		+ Damage your opponent's Life by 1.
		+ You can banish this card from your GY: Damage your opponent's Life by 1.
	* "Purple Poison Prefect"
		+ Apply the following effects, in sequence:
			- Increase the ATK of your unit with the highest ATK, by 1.
				* If that unit destroys another unit by battle this turn; damage your opponent's Life by 1.
			- Decrease the ATK of your opponent's unit with the highest ATK, by 1.
	* "Purple Poison Laboratory"
		+ On activation: add 1 "Purple Poison" unit from your Deck to your hand.
	* "Purple Poison Fusion"
		+ ⚡-phase only.
		+ Extend ⚡ to "Purple Poison" units in your GY.
4. Postal – Direct attackers.
	* "Postal Niblet"
		+ Expend CHARGE, flip/add 1 "Letter" non-unit card.
	* "Letter to Mama"
		+ Special Attack with a "Postal" unit.
5. Super Health – Boosts their own health, but rarely goes into other units.
	* "Super Health – Triceratops"
		+ Expend CHARGE, add 1 Health.

### Facade

* The protagonists main boss monsters.
* They have a few distinct features.

1. Always treated as a non-Effect unit everywhere by default, except the field.
2. Always summoned as Effect units.
3. Always have a Quick-effect to transform themselves into non-Effect units, losing all of their effects, but at a benefit; usually gaining immunity to the effect chained to.
4. Support cards can transform them back into Effect units, regaining their effects.
5. Their other effects can transform them into non-Effect units as a cost as well, but they would have to be very strong to do so.
	* These effects generally do not have once-per-turn limitations, because they rely on other cards to regain their effects.

1. "Facade Wild Wing Garuda"
	* If your opponent activates a card or effect (Quick): this card becomes a non-Effect Normal monster and loses its effects; this card becomes immune to your opponent's card effects until the end of this turn.
2. "Facade Clear Wing Dragon"
	* If your opponent activates a monster effect (Quick): this card becomes a non-Effect Normal monster and loses its effects; negate your opponent's effect, and if you do, destroy it.

## Example Duel(s)

### 1

E: "Just give up already."
(Most everyone has left this duel, a qualifier for the tournament)
P: "Hehe, sorry. I'm afraid I can't afford to lose this duel as well."
E: "Nani!?"
P: "Let me teach you a little lesson."
P: "Basic units may not have effects. They may not be able to CHARGE on their own. But does that make them useless?"
E: "Of course-"
P: "Not at all! They are actually the most resilient of all units. They just need a little helping hand once in a while."
* P casts "Standard Destruction Fusion" at the end of the CHARGE Phase; this selects any amount of destroyed non-Effect units, and summons a non-Effect unit from the Deck, using them as material.
	+ P summons "Facade Wyvern".

E: "So you summoned a basic monster again? What's the big deal!?"
P: "I suppose it would seem so, wouldn't it?"
P: "Wyvern's effect activates!"
E: "Nani!?"
* "Wyvern"'s effect activates; it gains 1 ATK for each attached non-Effect unit.

P: "You see, my Facade units are treated as non-Effect units, even if they aren't! They are the ultimate support for basic units!"
### 2

[turn x]

P: "Charge!"
E: "You've said it yourself, non-Effect units cannot be charged!"
P: "You're right, on their own they can't."
E: "So why-?"
P: "But with a little help-"
* P activates "CORE Tri-Brigade"; during the CHARGE Phase, if your opponent controls more units, CHARGE a non-Effect monster in the hand, field, and GY.

P: "The conditions are met! 2+ non-Effect monsters, including a low-level one!"
P: "Lift your majestic wings of stone and rise! Facade Wild Wing Garuda!"
* "Facade Wild Wing Garuda" is summoned, using all CHARGEd units as material.

E: "An effect unit, so you do use them!"
P: "Hehe..."
P: "I activate Garuda's effect! Detaching a non-Effect unit, I can halve one of your units ATK!"
E: "Nani!?"
P: "Go! Garuda!"
* "Garuda" attacks and destroys E's "Male Twin of Lumeria", having halved its ATK.

[turn x+1]

E: "Hehe... sad thing you managed to bring out your Ace... only for it to be destroyed!"
* E casts "Dire Destruction"; tributing a unit Normal Summoned that turn, when controlling no other cards, one can destroy another card on the field.

E: "Naturally, I tribute my Lumeran Priest to destroy your Garuda!"
P: "Not a bad comeback. But you shouldn't underestimate my Facades!"
* "Garuda"'s effect activates; it visually turns to stone, but survives the effect.

E: "What!?"
P: "Facade Garuda has returned to stone. It loses its effects, but in doing so, it becomes immune to your effects, if only for that moment!"
E: "Whatever! Now I can attack it!"
P: "You forget, Garuda is now a non-Effect unit!"
E: "Wha-?"
* P casts "CORE Whisp", negating one attack against it.

[turn x+2]

P: "Here we go! Garuda, I would have your grand wings return to color!"
* P casts "Facade Luster"; removing one of its materials, it regains its effects, and is visually returned from stone.

### 3

* + Proton casts "Gadget Rewire"; this discards a "Gadget" ("Twinner") to reveal up to three "Gadget"s.
	+ Proton normal summons "Gadget Respin".
	+ "Charge!"
	+ CHARGE is extended from "Respin" to "Twinner" (GY).
	+ "Gadget Goliath" from the Deck is summoned, using all CHARGEd units.
* + Alen casts "Abyss Whisper"; this reveals a low-level "Abyss" unit. ("Abysswalker")
	+ Alen normal summons "Abyss Wing".
	+ "Corrupt!"
	+ Alen summons "Abysswalker" using "Abyss Wing".
	+ "Abysswalker"'s effect activates; tributing itself, it destroys an opponent's unit ("Goliath").
	+ Proton reacts:
		- Proton activates "Gadget Fresh Coat"; this protects it against one destruction effect.

### 4

* + Alen casts "Abyss Whisper"; this reveals a low-level "Abyss" unit. ("Abysswalker")
	+ Alen normal summons "Abyss Wing".
	+ "Corrupt!"
	+ Alen summons "Abysswalker" using "Abyss Wing".
* + Wil casts "WILD Uprise"; this destroys a low-level non-Effect unit in their Deck. First flips them up, if there is none.
		- Alen responds with "Abysswalker"'s effect; detaching 1 stamina ("Wing"), an effect to destroy card(s) does not destroy.
		- "WILD Oran" is flipped up, but is not destroyed.
	+ Wil summons "WILD Iguana".
	+ "Ignite!"
	+ Wil summons "WILD Oran", using "Iguana" as material.
	+ Wil activates "Oran"' effect; detaching 1 stamina ("Iguana"), "Oran" can attack twice.
	+ "Oran" attacks and destroys "Abysswalker", then attacks directly.