Air Archipelago

* Normal
* Normal (Awake)

**This page is work in progress.**

Description (Normal): TBA

Description (Mirror): TBA

## About

Air Archipelago is the first of the six Natural Islands. The element of Air () is manifested there. A free Tweedle is waiting for you in the Nursery, beginning the Natural adventure.

## Song

The song of Air Archipelago is in D Mixolydian and plays at 180 bpm in a 6/8 time signature. The theme of the song could be considered a sort of marching band in a musical parade mixed with an overall chill atmosphere.

The intro to the song (which is also the first verse) starts with the Castle Bass playing a repetitive sequence of four short upright bass notes, each note going down in pitch, except for the fourth sequence that goes up in pitch instead. The monsters that play in the intro verse are; Noggin, Toe Jammer, Pango, Reedling (Track 1), Spunge and Bowgart (Track 1), with the latter three and Toe Jammer playing long notes.

Noggin plays a cajon specifically in Air Archipelago, Pango mostly plays higher-pitched notes, Reedling plays high and low notes simultaneously in its first track, Spunge has a purposely strained whistling sound, playing into the dry environment it's on and Bowgart plays in a similar manner to what it did on Tribal Island in its first track. Halfway through the intro verse, Toe Jammer’s slow fade-out ends and it stops playing to let Tweedle (playing their first track) take over as it sings in a slow fade-in, followed by a few cheerfully short notes as the intro ends, making way for the second verse.

The second verse begins with the Castle Bass playing a more upbeat tune with more than four notes being played in repetition and some notes being long ones to compliment the short ones. The monsters that play in the second verse are; Tweedle (Track 2), Noggin, Toe Jammer, Mammott (Track 1), Quibble (Track 1), Oaktopus, Drumpler (Track 1), Reedling (Track 2), Scups (Track 1), Bowgart (Track 2), Riff (Track 1) and The Dipsters (Track 1).

Tweedle's second track is kind of a recreation of their Air Island sound but with a gentler tone, Mammott sings in a manner akin to what it does in M'Duzza's Crypt (a song from Raw Zebra's outstanding MSM Fan Game "The Lost Landscapes") but with a lighthearted tone unlike the more ominous tone in the aforementioned song in its first track, Quibble's first track is like a combination of its first track from Air Island and its sound in Water Island but it plays on the black keys inbetween the white keys more than on the white keys themselves (something it hasn't done often in MSM 1 and DoF), Oaktopus sings in a soft and moderately raspy voice with a sense of wisdom to its gibberish lyrics, Drumpler plays in a way that's quite similar to how Shellbeat plays its first track in Cloud Island within its own first track, Reedling's second track has a more complex tune and utilises short notes alongside its long notes, Scups plays like you would expect but it also squeezes its suction cup feet three times in its first track, which produces a more squeaky sound like when you squeeze your hands together after they've been in water, Bowgart's second track plays quick and adventurous staccato notes with a faint echo behind them, Riff plays in a similar manner to its second track from Air Island but with a bit less of a "muted" sound to it and The Dipsters basically play along to the Castle Bass and support Mammott in their first track. Halfway through the second verse, Clamble joins in, playing its first track to support Drumpler, forming something akin to a less intense version of what Shellbeat can do and near the end of the verse, Pummel joins in with its first track, playing a rapid set of moderately reverberated beats to transition out of the second verse and into the third verse.