recursal/Fanatic-Fandom huggingface dataset:
Showdown: Spidicules

## Instinct

Spin:
Place Spidicules in the center of the showdown board. Its body vibrates, moving in a way no living creature should. The monster gains +2 evasion until its next turn. All survivors suffer  brain damage.

## Showdown Setup

### Terrain

* 1 Silk Nest Terrain Card, set up in the center of the board.
* 1 Egg Sac Terrain Card, set up in the green area.
* 2 random terrain cards, set up normally.

### Deployment

Showdown: Spidicules is a story event found in the Kingdom Death: Monster Core Game rulebook.

## Lore

*All good children know to hide when they hear the signs of the knocking ghost. A rapping outside your hovel, a laugh like dried leaves blowing over ground, the shadow of a familiar face disappearing around a corner.*

*All bad children that dare go outside when it comes around will be snapped up, never to be seen again.*

## Aftermath

### Victory

**Level 1**

* +1 Hunt XP
* +1 Weapon Proficiency Level
* +Rewards

### Rewards

The settlement gains the Silk Refining innovation. When the survivors defeat the Spidicules, they suffer its revenge! If Taken is already anywhere on the timeline, trigger it now. Otherwise, nominate a victorious survivor and remove them from the settlement. They are kidnapped by the vengeful Spidicules! Add  Taken - [Survivor's Name] to the timeline 4 lantern years from now. The group gains the following rewards:
**Level 1**

* 4 basic resources
* 4 Spidicules resources

**Level 2**

* 4 basic resources
* 6 Spidicules resources

**Level 3**

* 4 basic resources
* 8 Spidicules resources
* 1 Silken Nervous System strange resource

If the settlement innovated Scarification when they defeat a level 3 Spidicules:

Roll 1d10. On a result of 4+ the Spidicules' stalk reminds the survivors of a lost friend. The survivor that dealt the killing blow gains the following ability:

Rival's Scar: Gain +1 permanent strength and -1 permanent evasion.

### Defeat

The Spidicules mounts a defeated survivor's corpse on its talk. Do not gain the benefits of your settlement's Death Principle for the last survivor killed this showdown.

## Ways to trigger Showdown: Spidicules

There are no known items that fit that criteria currently on this Wiki.

## References

1. ↑ Kingdom Death: Monster, Rulebook, page 179
Regal Visit

Regal Visit is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The Hand strides into the settlement. The survivors' thoughts vanish as they fall to their knees, struck dumb by its glorious, incomprehensible presence.

Add The Hand to the nemesis encounter list. Add Nemesis Encounter - The Hand Lvl 1 to the timeline 2 years from now. The Hand begins the Inspection.

### Inspection

Roll 1d10.

 8 - 10 | The Hand points at the survivor (survivors in case of a tie) with the most hunt experience. A warble is trapped in their throat as their chest bursts open expelling their organs (killing them). Challenge The Hand to avoid this loss.

If you rolled a 2 or 3 and if the settlement has the Accept the Darkness Society Principle, The Hand presents 2 infants to the kneeling population. Gain +2 population.

If you rolled a 5, 6, or 7 and if the settlement has the Guidepost innovation, The Hand demonstrates sophisticated fighting arts. Gain 1 weapon mastery of your choice and add it to your settlement.

If you rolled a 9 or 10 and if the settlement has the Survival of the Fittest New Life Principle, The Hand's voice sounds in all of the survivors' heads. None can recall what happened, but each feels profoundly changed. No  may be spent this settlement phase. All living survivors gain +1 permanent strength.

### Challenge

The Hand accepts your challenge! Add Special Showdown - The Hand Lvl 1 to the timeline this year. (After the showdown, heal the returning survivors, then resume this year's settlement phase at the update death count step. Do not gain , draw a settlement event card, or advance a lantern year.)
Sculpture (Arc)

### Used by

 A Warm Virus Acid Rain Black Harvest Faceless Statue Necrotoxic Mistletoe Replica Flower Sword Sense Memory Showdown: Dragon King The Great Sky Gift Tools of War Xmaxe

Sculpture (Arc) is an innovation card found within the Gambler's Chest Expansion.

## Card Text

: You bare your soul to create an inspirational statue. Skip the
next hunt and lose a knowledge (it will be embodied in the statue). Note this on the settlement record sheet.
A settlement can only ever have one inspirational
statue.

Always **Share** this knowledge in addition to others at the Forum. It costs 1 less lumi to gain.
Sunshark Arrows

Sunshark Arrows is a gear card found in the Sunstalker Expansion.

## Card Text

Sharp, Ammo - Bow

Activation Limit 3. May activate this up to 3 times per showdown (use tokens to track).

## Crafting Requirements

The Sunshark Arrows may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 3x Small Sunteeth
* 1x Bone
* 1x Sunshark Fin
* 1x Salt
Sharp

A gear special rule.

Add 1d10 strength to each wound attempt using this gear. This d10 is not a wound roll, and cannot cause critical wounds.

## List of Weapons with Sharp

 Blood Plasma Katana Calcified Digging Claw Dense Bone Arrows Dragon Slayer Griswaldo Lantern Dagger Lantern Glaive Lantern Sword Muramasa Oxidized Beast Katar Oxidized Lantern Dagger Oxidized Lantern Glaive Oxidized Lantern Sword Oxidized Ring Whip Perfect Slayer Refined Lantern Axe Refined Lantern Sword Regal Edge Replica Flower Sword Ring Whip Speaker Cult Knife Steel Sword Sunshark Arrows Sunshark Bow Sword of Silence Toxicimitar
Terrain

Terrain is a gameplay feature of Kingdom Death: *Monster*. The landscape of Kingdom Death is strewn with odd features and relics that may prove advantageous to survivors fighting for their lives.

## Rules

### Terrain Tiles

Terrain tiles are placed on spaces on the showdown board before the battle begins. Unless otherwise stated, survivors may move through spaces with terrain tiles on them as if they were unoccupied spaces. Terrain tiles may not be placed on top of one or another. Ignore any rules or effects that instruct you to place more terrain tiles than are available.

The Terrain & Deployment section of each monster's showdown story event specifies what terrain to use for that showdown.

### Terrain Cards

Terrain cards correspond with their matching tiles. and contain rules for place and interacting with them. They are placed on the side of the showdown board so they can be easily referenced.

### Survivors and Terrain

Terrain cards with
 indicat the corresponding terrain can be activated. Survivors adjacent to or on spaces occupied by this kind of terrain may spend activation to use the rules listed on the terrain card.

Terrain cards can have persistent rules that affect survivors during the showdown. Including:
Obstacle: This blocks survivor and monster field of view. It interrupts ranged weapon attacks and monster targeting.

To check if the field of view is blocked, draw an imaginary line from the center of the miniature's base to the center of the intended target's base. If the line comes in contact with a space occupied by an obstacle, then the field of view is blocked, and the target is not in the field of view.

Impassable: Impassable terrain occupies all spaces that it covers. Survivors cannot move through spacves occupied by impassable terrain. If a survivor would move (voluntarily or involuntarily) into a space occupier by impassable terrain, they instead collide with the terrain and end their movement.

If a monster rule (like Grab) would place a survivor onto impassable terrain, they instead collide with the terrain and are moved to the nearest free space adjacent to the terrain.

Destructible: When a survivor collies with destructible terrain, archive the terrain tile. The survivor suffers 1 damage to a random hit location as a result of the collision.

### Monsters and Terrain

Unless stated otherwise on the terrain card, monsters ignore terrain times on the showdown board.
Satan/NSFW

## Satan

 File:Satan-art-y 1024x1024.png

The Satan is a limited release resin miniature.

## Store Description

So great was Satan’s self-obsession that it split into twin hermaphrodite lovers to share the world with itself. They roam Kingdom Death, drunk with self-lust and power, trapped by their own vanity in fragile human frames. Their armor of living tongues shares the taste of the world between the twins. Satan is a vicious masochist, poisoning the minds of any it comes across. The pair is well hated by other entities, as they only seek to disrupt balance for their own satisfaction.

## Contents

* 1 x Satan Twin X
* 1 x Satan Twin Y
* 2 x Kingdom Death 30mm Base
* 6" x 4” Double-sided Print of the Original Concept Artwork on heavy card stock.
* Double-sided character Card

## References

1. ↑ https://www.beastsofwar.com/news/satan-smoke-folk-kingdom-death/

* 5ac94e25f11bb649229032.png
1/2
Stone Circle

The Stone Circle is a settlement location found in the Kingdom Death: Monster Core Game. It is unlocked when the survivors first defeat a Screaming Antelope.

## Location Text

### Craftable Gear

* Beast Knuckle
* Blood Paint
* Brain Mint
* Bone Earrings
* Boss Mehndi
* Elder Earrings
* Lance of Longinus
* Screaming Bracers
* Screaming Coat
* Screaming Horns
* Screaming Leg Warmers
* Screaming Skirt
* Speed Powder

###  Harvest Ritual

Spend any number of monster resources to draw an equal number of basic resources.

## See Also

Ways to gain Screaming Antelope Resources

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, Brain Mint, Elder Earrings and Speed Powder were crafted at the Barber Surgeon settlement location. Additionally, the Stone Circle was originally unlocked by building it at the Organ Grinder settlement location
Settlement Record Sheet

Helps the players keep track of the development of their settlement. Some sections include: The settlement timeline, milestone story events, innovations and unlocked settlement locations.

## See Also

* Milestone
* Strain Milestone
* Survivor Record Sheet
* Official People of the Lantern Settlement Sheet
* Official People of the Stars Settlement Sheet
* Official People of the Sun Settlement Sheet
Survival Spear

Survival Spear is a beta gear card found in the Summer Aya Limited Release/White Box Expansion.

## Card Text

Reach 2, Unique

This gains +1 strength token after each time the wielder performs a survival action.

  : On Arrival, gain the Fresh Kill strange resource.

## Crafting Requirements

Unlike most beta gear, the Survival Spear is acquired through an event, like a rare gear card.

When you scavenge a Survivor Corpse and roll 10+, gain the Survival Spear beta gear. Limit, once per campaign.

## Notes

When initially released in the Summer Aya kit, the card had square-cut corners and the blue beta content banner printed on the card.
Spiral Age

Spiral Age is a special Phoenix AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Spiral Age: Remove all age tokens and gain 4 Hunt XP for each token. If you gain more Hunt XP than available Hunt XP boxes, you cease to exist.

When you cease to exist, if your settlement innovated Family, all survivors with your surname lose 2 weapon proficiency levels.
Teething

Teething is a Screaming Antelope hunt event card found in the Kingdom Death: *Monster* Core Game.

## 1.6 Card Text

The survivors find a trail of large rotting teeth littering the ground. Each survivor may scavenge. Roll 1d10 on the table.

 9+ | An intact tooth. Gain 1 Large Flat Tooth Screaming Antelope resource.

If no one scavenges: Roll random hunt event

## 1.5 Card Text

The survivors find a trail of large rotting teeth littering the ground. Each survivor may scavenge. Roll 1d10 on the table.

 7+ | An intact tooth. Gain 1 Large Flat Tooth Screaming Antelope resource.

If no one scavenges: Roll random hunt event

## Notes

This card was updated in *Monster* 1.6 to make it less rewarding.
Starward

Starward is a special Dragon King AI card found in the Dragon King Expansion.

## Card Text

survivor status

When you gain this, remove your survivor from the board and place them on this card.

You are transported to an unfamiliar, terrifying world without sound or direction.

At the beginning of the survivors' turn, you land next to the monster with a meaty thud. Suffer bash and 4 damage to  hit locations and archive this card.
Tactics

Tactics are special cards that are included in Knight Expansions. These cards represent new skills and tactics that survivors can learn from fighting knights. When a survivor has a knight badge gear in their gear grid they draw 1 random tactics card from the tactics deck at the beginning of the showdown. At the end of the showdown, all tactics cards in the play area are archived.

## List of Tactics

### Dung Beetle Knight Expansion

* Attack Pattern
* Block Formation
* Quad Strike

### Flower Knight Expansion

* Diversion Tactics
* Lance Formation
* Spiral Formation

### Lion Knight Expansion

* Confounding Formation
* Reviving Tactics
* Trip Formation
Skinnery

}The Skinnery is a settlement location found in the Kingdom Death: Monster Core Game. It is unlocked by endeavoring at the Lantern Hoard, The Sun, or The Throne.

## Craftable Gear

* Bandages
* Rawhide Boots
* Rawhide Drum
* Rawhide Gloves
* Rawhide Headband
* Rawhide Pants
* Rawhide Vest
* Rawhide Whip

## Build

Leather Worker

**Cost:**

* 3x hide
* 1x organ
Soft Lower Gut

Soft Lower Gut is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The underside is pale and soft. -2 toughness to wound this location.

###  Critical Wound

The Phoenix's belly opens, spilling a thick, foul-smelling ooze. Any adjacent survivors begin to vomit and are knocked down.

 Persistent Injury - Time Leak
All survivors gain Age Eater while this persistent injury is in play.

Age Eater: Spend 3 age tokens to gain 1 survival and suffer 1 brain damage.
Sinkhole (Hunt Event)

Sinkhole is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A gaping sinkhole suddenly opens under the survivors, revealing a swirling black pool of ichor beneath them. Each survivor rolls 1d10. The lowest scoring survivor (or survivors, in case of ties) becomes a straggler.

Each straggler rolls 1d10. If any other survivor has a whip, they throw a line to the straggler. Each straggler adds +4 to their roll.

 10+ | After a monumental effort, the other survivors pull you free. Someone is clinging tightly to your feet (+1 population)! As they retreat to your settlement, each survivor suffers 1 brain event damage.
Survivor Corpse

A terrain card found within the Kingdom Death: *Monster* Core Game.

## Card Text

If a survivor moves through the space occupied by this terrain they suffer  brain damage.
: Scavenge. Roll 1d10.

 6+ | Gain +3 insanity and 1 Skull basic resource. Archive this terrain.

## Setup

Set up at least 6 spaces from all other terrain.

## Survival Spear

The Survival Spear beta gear card found in the Summer Aya Limited Release/White Box expansion modifies this terrain card.

### Card Text

When you scavenge a Survivor Corpse and roll 10+, gain the Survival Spear beta gear. Limit, once per campaign.
Silk Mill

The Silk Mill is a settlement location found in the Spidicules Expansion. It can be built from the Silk-Refining innovation.

## Craftable Gear

* Amber Edge
* Amber Poleaxe
* Blue Ring
* Body Suit
* Green Ring
* Hooded Scrap Katar
* Red Ring
* Silk Bomb
* Silk Boots
* Silk Robes
* Silk Sash
* Silk Turban
* Silk Whip
* Silk Wraps
* Throwing Knife

## Notes

* The settlement location refers to the Silk Body Suit as simply "Body Suit".
Sword in the Stone

Sword in the Stone is a basic hunt event card found in the White Speaker Sword Hunter white box expansion.

## Card Text

Crusted with flaking layers of dried blood, an obelisk juts from the ground. From its center protrudes a pristine hilt. Nominate a survivor to reach for it. Roll 1d10 and add their sword proficiency to the roll result.

 10+ | The sword glides out, pulsing blood pounds in your ears. Gain the Excalibur rare gear. Add Sword Hunter to the settlement event deck and remove this card from the game box.
Sunstalker Expansion

This is the page for the Sunstalker Expansion. For more information on the monster, see Adult Sunstalker.

## Content

* Sunstalker sprues (Sunstalker monster, Sunstalker Armor Kit, and People of the Sun Miniatures (Male & Female))
* 51x Gear cards
* 33x Sunstalker AI cards
* 21x Sunstalker HL cards
* 24x Sunstalker Resource cards
* 8x Suntalker Hunt Event cards
* 1x Terrain card
* 2x Terrain tiles
* 1x Solar Track
* 3x Discorder cards
* 5x Fighting Art cards
* 3x Secret Fighting Art cards
* 7x Innovation cards
* 2x Sunstalker card dividers
* 7x Rare Gear
* 1x Katana Specialization/Mastery card
* 1x Cycloid Scale Armor Set card
* 3x Settlement Locations

## Monster Cards

### AI Cards

##### Advanced

* Cosmic Heat
* Presence of the Sun
* Red Light, Green Light
* Shimmering Atmosphere
* Sunshark Bite
* Violet Bubble
* Viscous UV Beam

##### Basic

* Boiling Darkness
* Cosmic Roar
* Dazzling Beam
* Prism Dehydrate
* Shadow Tentacles (AI Card)
* Sunstare
* Tentacle Whip
* Verdant Bubble
* Verdigris Bubble
* Vermilion Bubble

##### Legendary

* Oversaturation
* Reflective Atmosphere
* Shadow Dance

##### Special

* Black Blood
* Light & Shadow
* Living Shadows
* Monochrome
* Shade
* Shadows of Darkness
* Solar Energy
* Sun Dial

### HL Cards

* Boiling Mirage Tentacle
* Brilliant Mouth
* Brilliant Sunshark Belly
* Brilliant Sunshark Chest
* Brilliant Tentacle
* Cosmic Spiracle
* Cosmic Stalk Nipple
* Cosmic Tentacle
* Engulf in Light
* Fertility Clasper
* Ink Heart
* Light Bending
* Prismatic Gills
* Prismatic Handed Fin
* Sunshark Molar
* Sunshark Snout
* Vomit Kaleidoscope

### Hunt Events

* Black to Blue
* Crackling Sunstorm
* Cuddling Skeletons
* Empty Pool
* Heliophobia
* Perfect Meadow
* Salted Dream
* Solar Winds

### Resources

* Black Lens
* Brain Root
* Cycloid Scales
* Fertility Tentacle
* Huge Sunteeth
* Inner Shadow Skin
* Prismatic Gills
* Shadow Ink Gland
* Shadow Tentacles
* Shark Tongue
* Small Sunteeth
* Stink Lung
* Sunshark Blubber
* Sunshark Bone
* Sunshark Fin

### Strange Resources

* 1,000 Year Sunspot
* 3,000 Year Sunspot
* Bugfish
* Hagfish
* Jowls
* Life String
* Salt
* Sunstones

## Settlement Cards

### Innovations

* Aquarobics
* Filleting Table
* Hands of the Sun
* Sauna Shrine
* Shadow Dancing
* Sun Language
* Umbilical Bank

### Settlement Locations

* Sacred Pool
* Skyreef Sanctuary
* The Sun

## Story Events

* Birth of Color
* Conquer Your Shadow
* Edged Tonometry
* Final Gift
* Intimacy
* Promise Under the Sun
* Showdown: Sunstalker
* Sky Fishing
* Sun Dipping
* The Great Devourer
* The Great Sky Gift
* The Pool and the Sun
* Umbilical Symbiosis
* Warriors of the Sun

## Survivor Cards

### Disorders

* Emotionless
* Overprotective
* Sun-Drunk

### Fighting Arts

* Burning Ambition
* Defender
* Purpose
* Sneak Attack
* Trick Attack

### Secret Fighting Arts

* Hellfire
* Sun Eater
* Suppressed Shadow
Sunshark Molar

Sunshark Molar is a Sunstalker hit location card found in the Sunstalker Expansion.

###  Reflex

Perform Basic Action, target the attacker.

###  Critical Wound

Gain 1 Huge Sunteeth Sunstalker resource. You see a light deep within the monster's mouth. Roll 1d10. If the result is less than or equal to your courage, you gaze into its maw! Gain +1 permanent accuracy.
Silver City

## Lore

The Silver City is an ancient lost city, buried deep under the earth. After the decline of the city, its previous ruler took a strange parasite into his body, warping and twisting him into the Lion God. The Lion God now stalks the abandoned streets of his city, taking out his rage on any crossing his path.

Survivors who stumble across the Silver City can plumb its depths for artifacts of power. Although, like any good artifact of power, almost all of them tend to be cursed!

## Gameplay

The Silver City can be visited during the Showdown with the Lion God. As the fight rages on, there's a possibility for sinkholes to open up in the hollow earth. Survivors can explore down into the sinkhole, uncovering different ruins of the Silver City. If lucky they will escape with valuable items.

In the Kingdom Death: Monster 1.5 Kickstarter, the Silver City expansion was announced. This expansion will require the original Lion God expansion, adding a dungeon exploration mechanic in lieu of hunting a quarry.

## References

1. ↑ Lion God Expansion Rulebook
2. ↑ Kingdom Death: Monster 1.5 Update Kickstarter, Update #34
Skull Eater

## Triggered by

 Lights in the Sky Puppet's Embalming The Knowledge Worm (Story Event)

Skull Eater is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Randomly choose a returning survivor and give them +3 insanity. If there are no returning survivors, choose a survivor from the settlement to gain +3 insanity.
The survivor]consumes the skull of a deceased survivor. They awaken a hunger that cannot be stopped, and roll on the table below. They gain the following impairment.

Marrow Hunger: When the Murder or **Skull Eater** settlement events are drawn, this survivor is nominated.

### Delicious Skulls - Roll 1d10

 10+ | The Skull Eater may cure themselves. The lose all survival and insanity and skip the next hunt to remove the Marrow Hunger impairment. If they don't, add the Murder settlement event to the timeline next year.

## Notes

* Roll result 8-9 on the roll table erroneously refers to the Binge Eating disorder as "Binge-Eating".
Surrounded

Surrounded is a hunt event card found in the Spidicules Expansion.

## Card Text

The survivors stop in a clearing and bed down for the night. They are tormented in the darkness by small, spindly shapes lurking just outside their field of vision.

The survivor with the highest Hunt XP is suddenly grabbed at the legs by an angry Spiderling.

Each of the other survivors rolls 1d10.

If the total result is 18+, they manage to stave off the creature without incident. Otherwise, the grabbed survivor suffers a random severe leg injury with +1 to the roll result.
Story of Blood 2

Story of Blood 2 is a strain fighting art found in the 10th Anniversary White Speaker white box expansion.

## Card Text

You dream of your skin hardening and turning deep red. Your own image turns your stomach. Spend
 to convert a bleeding token into scab armor. Add 1 Armor
 Armor to any hit location and suffer 1 brain damage.

Observation: When you use this while you have 4+ bleeding tokens, gain +1 Template:Observation.

Revelation (4 observations): Advance Story of Blood 3
Survivor (Female)

The female Survivor is a Limited Release resin miniature.

## Store Description

Hunted as prey, herded and domesticated as draft animals, humans occupy a low rung on the food chain of Kingdom Deaths many strange ecosystems. Often living unawares of their purpose, occasionally, nightmarish trauma will snap an ignorant human from their delusion of safety. These survivors are often shaped by the particular events that tears the veil from their eyes; some driven by vengeance, grief, curiosity, or insanity, they share a desperate desire to persist despite the horror of their newly discovered reality. Survivors are marked by the artifacts they create from the ordeal that put them on their new path.

## Contents

* Female Survivor resin miniature
* Alternate helmet and weapon
* Kingdom Death 25mm resin square base
* Matte art print
* Hand-numbered authenticity note (First Run only)

## Notes

* While this miniature is called Survivor (Female), it is also been referred to as "Aya the Survivor".

## See Also

* Before the Wall
* Beyond the Wall
* Death High Aya
* Sci-Fi Aya
Stomp

Stomp is a advanced Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Pick Target

* closest knocked down survivor
* furthest threat, in field of view, in range
* no target: graze

### Move & Attack Target

If this attack damaged the target, draw .

### Persistent Injury

 Destroyed Hoof: The Screaming Antelope's lame limb gives out. It is knocked down.
Terrain Cards

Represent terrain that can be encountered during the Showdown Phase and contain rules for how monsters and survivor interact with them. Terrain cards place one or more terrain tiles on the showdown board.

## List of Terrain Cards

### Core Game

* 2 Acanthus Plants
* 2 Tall Grass
* 3 Stone Columns
* Bug Patch
* Dead Monster
* Debris
* Giant Stone Face
* Nightmare Tree
* Ore Vein
* Survivor Corpse
* Toppled Pillar

### Dragon King Expansion

* Gate
* Lava Pool
* Obsidian Tower

### Lion God Expansion

* Lion Statue
* Sinkhole

### Lion Knight Expansion

* Balcony
* Horn
* Stage
* Throne

### Spidicules Expansion

* Egg Sacs
* Silk Nest
Somatotropin Surge

Somatotropin Surge is a strain milestone card found in the Vignette of Death: White Gigalion expansion.

## Card Text

### Milestone Condition

The survivors from Deadrock defeat the White Gigalion in the vignette.

### Permanent Effect

Enraged, the White Gigalion's pregnant mate overtakes the exhausted survivors, devouring them. Its guts twist audibly as the peculiar minerals of the lovelorn rock combine within the primitive concoction that is the survivors' frenzy drink. The volatile mixture wreaks havoc on the recessive genes of its unborn young, ensuring the Gigalion abberation continues.

Campaigns with the White Lion quarry may now also hunt the White Gigalion quarry.
Sonic Tomahawk

## Affinity Bonus

Sonic Tomahawk is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

On a Perfect hit, make 1 additional attack roll.

 Affinity Bonus: Gain Savage and Paired

## Crafting Requirements

The Sonic Tomahawk may be crafted once the Plumery settlement location has been built.

### Cost

* 1x Small Feathers
* 1x Scrap
* 1x Hollow Wing Bones
Sinkhole (Terrain)

A terrain card found within the Lion God Expansion.

## Card Text

**Indestructible**

Survivors may not voluntarily pass through the Sinkhole. If a survivor ends their movement on a Sinkhole, they fall into the darkness and are dead! If a terrain tile would occupy any spaces occupied by the Sinkhole, it falls in and is archived.

: Plunge into the depths.
Gain 1 survival and  **Necropolis**.
Use once per survivor per showdown, only if fighting the Lion God and if another survivor is adjacent to the Sinkhole.
Telcric Eye Tac (Pattern)

Telcric Eye Tac is a pattern card found in the 10th Anniversary Survivors white box expansion. It is used to craft the Telcric Eye Tac pattern gear card.

## Card Text

### Crafting Recipe

* 1x Cat Eye Circlet
* 1x Golden Whiskers
* 1x Sinew

### Crafting Process

* Spin Circlet on Lion Tail until lens comes free, invert the lens and replace in Circlet.
* Melt Golden Whiskers with Heat to form focal point beads to hang on back.
* Soak the work in Ammonia to provide rigidity and give color.
Spear Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

When attacking with a spear,
if you draw a trap, roll 1d10. On a 7+,
cancel the trap. Discard it, then reshuffle
the hit location discard into the hit
location deck and draw a new card.

Limit, once per round.

## Mastery

Whenever a Spear Master hits a monster with a
spear, they may spend 1 survival to gain the
priority target token. If they made the hit from
directly behind another survivor, that survivor
gains the priority target token instead.

All survivors gain Spear Specialization in addition
to their other weapon proficiencies.
Oktoberfest Aya

This is the safe for work version of this page, with no images.For the unsafe for work version, see Oktoberfest Aya/NSFW

## Product Information

### Release Date

October 31st, 2019

Oktoberfest Aya is a special Oktoberfest-themed, holiday, white box expansion for the Kingdom Death: Monster Core Game. It features content that integrates with the game.

## Store Description

Aya returns to celebrate the harvest season. Oktoberfest Aya kit comes with 2 miniatures. A larger scale model perfect for painters and a regular scale model for gamers looking for a survivor stand-in for their autumnal gaming session. It also includes a cornucopia of patterns and pattern gear inspired by Aya's festive spirit.

## Contents

* 1x Hard plastic 35mm Oktoberfest Aya miniature
* 1x Hard plastic 54mm Oktoberfest Aya miniature
* 1x Hard plastic 30mm round base with insert
* 1x Hard plastic 50mm round base with insert
* 3x Pattern cards
* 3x Pattern gear cards
* 1x Pattern rules sheet
* Large matte print of the original concept artwork on heavy card stock

## Card List

* Afterdeath Brew (Pattern)
* Brave Dirndl (Pattern)
* Afterdeath Brew (Gear)
* Brave Dirndl (Gear)
Royal Causeway

**Royal Causeway** is a terrain card and 3x3 terrain tile found in the Gambler's Chest Expansion. The card has the King crest and cannot appear outside of Showdown: King.

## Card text

**Obstacle, Impassable**

: You ascend the peculiar structure. Move onto any space occupied by Royal Causeway. You are **elevated** while atop Royal Causeway.

**Elevated:** Survivors are elevated while atop specific terrain. They can move normally and ignore obstacles when drawing line of sight. Monsters may always draw a line of sight to them.
Strange Resources

Resource cards only gained in specific circumstances. Strange monster resources are not shuffled into monster resource decks.

## List of Strange Resources

### Core Game

* Black Lichen
* Cocoon Membrane
* Elder Cat Teeth
* Fresh Acanthus
* Iron
* Lantern Tube
* Leather
* Perfect Crucible
* Phoenix Crest
* Legendary Horns
* Second Heart

### Dung Beetle Knight Expansion

* Preserved Caustic Dung
* Scell

### Gorm Expansion

* Pure Bulb
* Active Thyroid
* Stomach Lining
* Gormite

### Lion God Expansion

* Canopic Jar
* Old Blue Box
* Sarcophagus
* Silver Urn
* Triptych

### Lonely Tree Expansion

* Blistering Plasma Fruit
* Drifting Dream Fruit
* Jagged Marrow Fruit
* Lonely Fruit
* Porous Flesh Fruit

### Spidicules Expansion

* Web Silk
* Silken Nervous System

### Manhunter Expansion

* Crimson Vial
* Red Vial

### Slenderman Expansion

* Crystal Sword Mold
* Dark Water

### Sunstalker Expansion

* 1,000 Year Sunspot
* 3,000 Year Sunspot
* Bugfish
* Hagfish
* Jowls
* Salt
* Sunstones

### Dragon King Expansion

* Pituitary Gland
* Radiant Heart
* Shining Liver
Story of Blood 1

Story of Blood 1 is a strain fighting art found in the 10th Anniversary White Speaker white box expansion.

## Card Text

At some point in your life, you learned a miraculous thing! You cannot recall who taught you or what it was. For a moment, you see a spectrum of colors in your blood . The first time you gain a bleeding token during the showdown, gain +1 survival.

Observation: When  is spent at Bloodletting or Sacrifice, gain +1 Template:Observation.

Revelation (4 observations): Advance Story of Blood 2
Sun Lure and Hook

Sun Lure and Hook is a gear card found in the Sunstalker Expansion.

## Card Text

When you depart, gain +1 survival. After the Hunt Phase setup, place the Sky Fishing hunt event on any hunt space.

## Crafting Requirements

The Sun Lure and Hook may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 1x Sunshark Blubber
* 1x Scrap
The Approaching Storm

The Approaching Storm is a story event in the Gorm Expansion rule book.

## Event Text

The settlement's weather takes a turn for the worse.

A light appears on the horizon. From its origin, roiling masses of storm clouds approach the settlement, soaking everything in perpetual sheets of stale-smelling rain. Sudden flash floods, burning winds and periods of strobing lightning continuously plague the settlement, leaving the survivors in epileptic fits.

You may now hunt the Gorm. Add it to the quarry list on the settlement record sheet.

Add Gorm Climate to the next lantern year on the timeline.

Nominate a survivor. They gain +1 insanity and Brave the Storm.

### Brave the Storm

roll 1d10.

 3 - 6 | The survivor stands in the torrent. Pulsing, psychedelic lights strike them, bringing them to their knees. In a flash of morbid inspiration, the nominated survivor takes a stone to their own eyes.
 7 - 10 | The resolute survivor stands strong in the face of the oncoming storm. Struggling against the mighty winds, he gathers the settlement together to build a shelter against the sickening storms.
If they have not innovated it yet, the settlement gains the Hovel innovation.
Returning survivors gain +1 survival.
Spectral Blast

Spectral Blast is a Tyrant AI card found in the Dragon King Expansion.

## Card Text

Trait

The Tyrant gains Range: 3.

Range: The Tyrant can attack a target up to 3 spaces away.

When the monster is instructed to Move into Range, end the monster's movement 3 spaces away from the target. If the monster is less than 3 spaces away, move it until it is exactly 3 spaces away.
Opportunists

Opportunists is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

While investigating their quarry's tracks, the survivors realize they are hunting not one, but two monsters. The two sets of tracks soon separate, leaving the event revealer to pick which tracks to follow.

If they follow the larger tracks, continue hunting as normal. If they follow the smaller tracks, start the showdown immediately. At the start of the showdown, the monster suffers 5 wounds. If the survivors are victorious, they gain half the basic resources and half the monster resources (rounded up) from the rewards in the aftermath.
Tentacle Chains

Tentacle Chains is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Attacker loses 2 survival. If they cannot, they gain the Stolen Dreams survivor status card.

###  Wound

The bitter taste of ozone fills the attacker's mouth, setting their teeth on edge.

Turn the Watcher to face the attacker, then move the monster 3 spaces backwards. Cancel all hits now out of range.
Tempered Axe (Gear)

Tempered Axe is a pattern gear card found in the 10th Anniversary Survivors white box expansion.

## Card Text

Paired

When you use Axe Specialization, your second attempt to wound the selected hit location gains Sharp.

## Crafting Requirements

In order to obtain the Tempered Axe, survivors must complete the requirements found on the Tempered Axe pattern card.
Sphinx

Sphinx is a Lion God hunt event card found in the Lion God Expansion.

## Card Text

A Lion Statue with a booming voice harasses the survivors with insults as they venture past. The event revealer decides if the survivors confront the obnoxious statue or ignore it.

Confront - roll 1d10

 6+ | Your retort puts the statue in its place. All survivors gain +1 strength token.

Ignore - roll 1d10

 6+ | Everyone laughs gleefully at the idiotic Sphinx. All survivors gain +10 survival.
Starvation

Starvation is the last space on the Hunt Board.

If the survivors perish on the hunt, the Hunt Phase ends and the quarry is lost. Apply the rules on the Starvation space (lose 1d5 resources from settlement storage). The lantern year is over, and a new Settlement Phase begins.

If the survivors fight a monster on the Starvation space, the hunting team takes too long to bring food back home. Apply the rules on the Starvation space.

## Notes

In Kingdom Death: *Monster* 1.3 it was possible for the monster to move off of the hunt board. If this happened, the survivors would not be able to complete a showdown and the hunt phase would end. Starvation would trigger immediately, the lantern year would be over and a new Settlement Phase would begin.
Stockist

Stockist is a strain fighting art found in the Echoes of Death 3 white box expansion.

## Card Text

You may Concentrate. If you do, perform Stock Shot at the start of your next act.

Stock Shot: Activate a bow in your gear grid and attack the monster. For this attack, you bow's Range and strength are equal to the number of resources in the settlement storage. Limit once per showdown.
Sweat Stained Oath

Sweat Stained Oath is a strain milestone card found in the Echoes of Death 3 white box expansion.

## Card Text

#### Milestone Condition

A survivor gains a sword during the hunt or showdown and uses it to deliver the killing blow that lantern year.

#### Permanent Effect

Lightning splits the sky, illuminating a blade-shaped castle that was not there before. Gouts of water spray from the castle. Mingling with the survivor's sweat, the rain hisses. In the sibilant sound, the survivor hears a challenge.

Permanently add Sword Oath to your fighting art deck. The survivor gains Sword Oath. Add  Acid Storm to the next lantern year on the timeline.

## Notes

* Sweat Stained Oath erroneously tells players to add " Acid Rain" to the timeline. Acid Rain is a basic hunt event, while Acid Storm is the appropriate settlement event.
Story Event

An event which impacts the settlement/survivors. Common triggers include: the settlement timeline, survivor milestones in Hunt XP/courage/understanding, monster cards, and settlement events. When  appears, trigger the story event by turning to the appropriate page in the rulebook and following its instructions.

## List of Story Events

### Core Game

* Age
* Armored Strangers
* Birth of a Savior
* Blackout
* Bold
* Bone Witch
* Cooking
* Crush & Devour
* Endless Screams
* Game Over
* Hammer and Nail
* Hands of Heat
* Herb Gathering
* Hooded Knight
* Insight
* Intimacy
* King's Curse
* King's Step
* Lantern Research
* Legendary Lungs
* Legendary Monsters
* Mineral Gathering
* Overwhelming Darkness
* Oxidation
* Phoenix Feather
* Principle: Conviction
* Principle: Death
* Principle: New Life
* Principle: Society
* Prologue
* Regal Visit
* Returning Survivors
* Run Away
* See the Truth
* Showdown: Butcher
* Showdown: Gold Smoke Knight
* Showdown: King's Man
* Showdown: Phoenix
* Showdown: Screaming Antelope
* Showdown: The Hand
* Showdown: Watcher
* Showdown: White Lion
* Watched
* White Secret
* White Speaker
* Zero Presence

### Dragon King Expansion

* Glowing Crater
* Showdown: Dragon King
* Meltdown
* Foundlings
* Intimacy
* Midnight's Children
* Awake
* Unveil the Sky
* Faces in the Sky
* The Tomb
* Showdown: Tyrant
* Death of the Dragon King

### Dung Beetle Knight Expansion

* Rumbling in the Dark
* Showdown: Dung Beetle Knight
* Spelunking of Death
* Underground Sow
* Black Harvest
* Secret Meeting

### Flower Knight Expansion

* A Crone's Tale
* Showdown: Flower Knight
* The Forest Wants What It Wants
* Breakthrough
* Sense Memory
* A Warm Virus
* Necrotoxic Mistletoe

### Gorm Expansion

* The Approaching Storm
* Fetid Grotto
* Final March
* Showdown: Gorm
* Melting Horror

### Lion God Expansion

* The Silver City
* Showdown: Lion God
* Necropolis
* The Knowledge Worm
* A Gracious Host
* Death Reading

### Lion Knight Expansion

* An Uninvited Guest
* Places, Everyone!
* Showdown: Lion Knight
* Intermission
* Strange Caravan
* Finale

### Lonely Tree Expansion

* The Lonely Lady
* Showdown: Lonely Tree

### Manhunter Expansion

* The Hanged Man
* Showdown: Manhunter
* Lottery
* Death Pit
* Sonorous Rest
* Bleeding Heart
* Tools of War

### Slenderman Expansion

* It's Already Here
* Showdown: Slenderman
* Dark Place
* Light-Forging
* Forgotten Fear

### Spidicules Expansion

* Young Rivals
* Showdown: Spidicules
* The Forest Wants What It Wants
* Spidisisyphus
* Puppet's Embalming
* Silk Surgery
* Taken

### Sunstalker Expansion

* Promise Under the Sun
* Showdown: Sunstalker
* Conquer Your Shadow
* Sky Fishing
* The Pool and the Sun
* Intimacy
* Sun Dipping
* The Great Sky Gift
* Birth of Color
* Final Gift
* Umbilical Symbiosis
* Edged Tonometry
* Warriors of the Sun
* The Great Devourer
Slender Blight

Slender Blight is a settlement event card found in the Slenderman Expansion.

## Card Text

Throughout the settlement, the most disturbed survivors fall direly ill. Their mental anguish turns to painful boils and bruises. Roll 1d10.

 4 - 7 | Does the settlement have Bloodletting?

 No | Insanity burns up the settlement. A terrible fever spreads. After they depart, each departing survivor gains +3 insanity and loses half their survival (rounded down).
 8 - 10 | Does the settlement have Records?

 No | In a desperate bid to escape the blight, the survivors set out to brave the darkness hoping that some distance will provide relief. After they depart, each departing survivor switches their survival and insanity values.
Slenderman Expansion

## Contents

* Slenderman sprues (includes survivor gear and the Slenderman Monster)
* 26x Gear cards
* 34x Slenderman AI cards
* 18x Slenderman HL
* 6x Strange Resource cards
* l2x Disorder cards
* 2x Fighting Art cards
* 1x Secret Fighting Art card
* 1x Innovation card
* 2x Settlement Event cards
* 2x Slenderman card dividers

## Monster Cards

### AI Cards

* Creeping Madness
* Dark Hour
* Deep Paralysis
* Hairworm Emergence
* Little Ones
* Lost in Memory
* Mind Control Spores
* Slender Sickness
* Claw Extend
* Do You Believe?
* Gaze of the Eyeless
* Long Arm Grasp
* Mindscream
* Pod Abduction
* Slender Palm
* Tendril Probe
* Tentacle Snare
* Tentacle Spasm

* Ensnare
* Gloom
* Hounds
* Madness Inversion
* Darkness Awareness
* Pod Imprisonment
* Scent of the Wise
* Tendril Clones

### HL Cards

* Cartwheel Ruff
* Emaciated Abdomen
* Faceless Visage
* Filigreed Carapace
* Freezing Hands
* Freezing Palm
* Fully-Extended Spine
* Gaunt Fingers
* Memory Lapse
* Pale Forearms
* Parts Unknown
* Silent Boots
* Slender Breeches
* Solar Plexus
* Spindly Torso

### Strange Resources

* Crystal Sword Mold
* Dark Water

## Settlement Cards

### Settlement Events

* Phantom
* Slender Blight

## Story Events

* It's Already Here
* Dark Place
* Forgotten Fear
* Light-Forging
* Showdown: Slenderman

## Survivor Cards

* Spiral Ganglia
* Phantom Friend
Sword Proficiency

Sword Proficiency is a weapon proficiency card found within the Kingdom Death: *Monster* Core Game. The Novel sword proficiency card is found within the Willow Limited Release/White Box.

## Sword Proficiency

### Specialization

When attacking with a sword, after drawing hit locations, make a wound attempt and then select a hit location to resolve with that result.

Limit, once per attack.

### Mastery

A Sword Master gains +1 accuracy, +1 strength, and +1 speed when attacking with a Sword.

All survivors gain Sword Specialization in addition to their other weapon proficiencies.

## Novel Sword Proficiency

### Specialization

After resolving a monster's action, if you ignored a hit with Block or deflect, you may activate a sword and attack.

Limit, once per round.

### Mastery

: For the rest of the showdown,, all your swords gain the two-handed keyword and Deflect 1. When attacking with them, double your strength attribute.

All survivors gain novel sword specialization in addition to their other weapon proficiencies.

## Notes

* The Novel Sword Proficiency card has a typo where it says "if you ignored a hit with block or delfect...".

## See Also

* List of Swords
* Novel Proficiency
Silk Surgeon

Silk Surgeon is a secret fighting art card found within the Spidicules Expansion. Silk Surgeon begins at Rank 0, and may be upgraded through the Silk Surgery story event. Record the rank of Silk Surgeon on the survivor record sheet. The bonuses granted by the different ranks are cumulative: A survivor who is rank 2 will gain all benefits granted by rank 1 and rank 2 of Silk Surgeon.

## Card Text

### Rank 1

You may spend
 while adjacent to another survivor to add 2 Armor
 Armor to one of their hit locations.

### Rank 2

While all armor in your gear grid is silk and all jewelry is amber, gain +2 evasion.

### Rank 3

During the aftermath, roll 1d10 for each other survivor that died during the showdown. On a 7+, revive them.
Smell World

File:Smell World.png
Smell World is a Survivor Status Card found in the Dung Beetle Knight Expansion.

## Card Text

When you gain this, remove your survivor from the board and place them on this card.

At the start of your act, roll 1d10. On a 9+ you **escape**. Otherwise, gain 1 bleeding token.

A survivor adjacent to the ball may spend
. If they do, you **Escape**.

**Escape:** Place yourself adjacent to the ball, archive this card, gain the Dung Milk status card.
Tangled Trunk

Tangled Trunk is a Lonely Tree hit location card found in the Lonely Tree Expansion.

## Card Text

###  Reflex

A sneaky root emerges! Place an Acanthus Plant terrain tile in the attacker's space, then place the attacker in the Tall Grass terrain tile furthest from them. They gain 1 bleeding token from being pulled through the ground!

### Critical Wound

You heroically split the tree, causing the writhing vegetation to pause. Each survivor may dash right now!
Skyreef Sanctuary

The Skyreef Sanctuary is a settlement location found in the Sunstalker Expansion. It is unlocked the first time survivors defeat a Sunstalker.

## Craftable Gear

* Cycloid Scale Hood
* Cycloid Scale Jacket
* Cycloid Scale Shoes
* Cycloid Scale Skirt
* Cycloid Scale Sleeves
* Denticle Axe
* Ink Blood Bow
* Ink Sword
* Quiver and Sunstring
* Shadow Saliva Shawl
* Skleaver
* Sky Harpoon
* Sun Lure and Hook
* Sunshark Arrows
* Sunshark Bow
* Sunspot Dart
* Sunspot Lantern

## Notes

* The Showdown: Sunstalker story event refers to this location as the **Sky Reef Sanctuary**.
Stoic Statue

An innovation card found within the Lion Knight Expansion.

## Card Text

 **Worship the monster.** You may not **depart** or endeavor again this settlement phase. Roll 1d10.

 7+ | Your faith is inspiring. Departing survivors gain +1 survival. If this result is gained more than once in a settlement phase, they instead gain +10 survival.
Sudden Madness

Sudden Madness is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The event revealer is devastated by a piercing cacophony in their head. Roll 1d10. If the result is less than or equal to their current insanity, they go mad, lashing out at their compatriots! Each other survivor suffers 1 event damage to a random hit location before the event revealer regains control of themselves.

If the event revealer has the Crazed fighting art, they gain insight from their ordeal. Gain +10 insanity and +2 understanding.
Take Your Best Shot

Take Your Best Shot is a basic Hand AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When this card is drawn face down, the monster turns to face away from the most possible survivors. Then it moves one space forward and crosses its arms.

While this is in play, the monster gains -10 evasion. If a Trap card is revealed for any reason, place the monster behind the revealer. The revealer suffers the following:

When this is drawn face up, draw .
Sword of Silence

Sword of Silence is a rare gear card found in the Fade white box expansion.

## Card Text

Sentient, Irreplaceable, Unique

Gains Sharp if you have 5+ understanding. While your settlement has this sword, ignore  White Secret and  White Speaker.

## Notes

* This card has a typo on it and refers to the settlement as the "settlment".
Scavenger Kit

Scavenger Kit is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Unique

When you defeat a monster, gain either 1 random basic resource or 1 random monster resource from that monster's resource deck.

## Crafting Requirements

Scavenger Kit may be crafted once the Barber Surgeon settlement location has been built.

### Cost

* 1x Scrap
* 1x Perfect Hide

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Scavenger Kit cost 1x Pelt and 1x Scrap to craft.
Story of Blood 3

Story of Blood 3 is a strain fighting art found in the 10th Anniversary White Speaker white box expansion.

## Card Text

The red creature of your nightmares wears your skin and speaks of unending torment and eternal life. Spend
 to convert a bleeding token into scab armor. Add 1 Armor
 Armor to any hit location.

Observation: When another survivor dies from bleeding tokens, gain +1 Template:Observation.

Revelation (3 observations): Advance Story of Blood 4
Sky Harpoon

Sky Harpoon is a gear card found in the Sunstalker Expansion.

## Card Text

Reach 3, Savage

Once per showdown, if monster is within reach, roll 1d10. On a 6+, you skewer it! It suffers 1 wound. Move it up to 3 spaces towards you.

## Crafting Requirements

The Sky Harpoon may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 1x Sunshark Bone
* 1x Scrap
* 1x Salt