Professions

## Social Abilities

Besides the Combat Abilities, the Player Character also owns certain Social Abilities, which are usually used outside of Combat. These Professions, like the Weapon Types, are based on the Mournival Attributes, raising the start value of corresponding Profession Groups. In addition, each Character receives 25 extra points to spend freely on the 31 Professions.

### Body Professions

> *“Nothing like a good workout on the job!"*
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> *- Etzli Chimalli, Leader of the Oil-Mouth Smugglers*
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Body Professions include everything that has to do with strength, but also muscle control. They can be used to lift heavy objects, crawl along walls or sneak unnoticed. Their value is increased by the Vepatho Attribute and are favoured by fighters and thieves. To see the entire list of Body Professions, see: Body Professions

### Crafts Professions

> *“The innards of a pocket-watch are like the body of a person. Every gear is connected to another, building a coherent system that gives the lifeless life. Just like that, it can also easily by disturbed by outside influence.”*
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> *- Zehko Spasov Valerieva, Master-Engineer*
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Craft Professions include everything that has to do with creating objects and items, and understanding mechanics. They can be used for blacksmithing, engineering or cracking open locks. Their value is increased by the Tsimgal Attribute and are favoured by thieves and riflemen. To see the entire list of Craft Professions, see: Crafts Professions

#### Engineering

When engaged in Engineering, the Player, if high enough Profession Points, make a gadget creation of their own. In doing so, they have up to three Effect-Spots to fill out with a variety of different effects. The different combination of Effects will result in different machines, being able to be adjusted together with the Game Master.

The different Effects and possible results can be seen in: Engineering

#### Blacksmithing

When forging or repairing weapons or armour, the Player has to use certain materials for certain tasks, or recipes. Those materials have to be either found in the world, salvaged from enemies or bought in stores. As long as the Player then has access to a forge and the Materials, black smithing may happen.

The different Recipes can be found in: Blacksmithing

#### Alchemy

When brewing different kinds of reagents, the Player has to use certain materials for certain tasks, or recipes. Those materials have to be either found in the world, salvaged from enemies or bought in stores. As long as the Player then has access to a fire and the Materials, alchemy may happen.

The different Recipes can be found in: Alchemy

### Science Professions

> *“I don’t think the Arcane should be disregarded as myth or history. Even though rare, Magic is part of our world and therefore subjects to science and research, as everything that can be seen or even not seen.”*
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> *- Prof. Dr. R. J. Faulstead, “About the legitimation of Magic as part of S.T.E.M.M.”*
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Science Professions include everything that has to do with knowledge and understanding the world of Levain. They can use historical knowledge, the Arts of the Arcane or creating medicine. Their value is increased by the Ascho Attribute and are favoured by scholars and magi. To see the entire list of Mind Professions, see: Science Professions

#### Rune Crafting

In order to create Runes or inscribe them on surfaces, both the Runesmiths Tools and Ley Dust is needed, no matter the creation. When creating Runes, there are three elements to them:

1. The Base determines the Runes Element. Different Elements have weaknesses and strengths towards other Elements, either increasing the Rune’s effect on the target or decreasing it.
2. The Boldness determines the surface of use for the Runes. This may be an object, Equipment or simple surfaces around you.
3. The Accent determines the effect of the Runes. Ranging from Traps, over Empowering words, to Protection spells.

Due to the different Bases, some Runes may have no effect on targets, based on their inherent Element. Coming up with a fitting combination is vital. Runes can only be created outside of Combat, but some can be used in it as Items.

The different Runes can be found in: Runes

#### Occultism

Outside of Combat, some occult rituals can be performed to achieve a goal. For those procedures, certain Materials are needed to perform, as well as the previous knowledge in the form of different Occult Schools.

The different Abilities can be found in: Rituals

### Character Professions

> *“Her tongue is quicker than her wits. And not only inside the bed.”*
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> *- Lady Lucille Claremont, Baronesse of Valrè, “Lady of Secrets”*
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Character Professions include everything that has to do with acting and influencing others. Character Professions are numerous of all Profession Groups, and arguably the most important. They can be used to trick people, manipulate them or to withstands mental stress. Their value is increased by the Kymel Attribute and are favoured by bards and tricksters. To see the entire list of Character Professions, see: Character Professions