Entity 015

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Entity 015 *(This page)* has subjects that may be sensitive to some viewers, such as depictions of **Insanity**, **Mutilation**, and **Body-horror**. If you wish to see none of these, then a summery will be provided for you, to spare you the gritty details. We wish you all a safe reading experience.

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* Type 1
* Type 2
* Type 3

## Insanities

### Entity Alias

* Insanities
* Wretches
* Crooked Humans
* Lost Ones
* S3s
* Sinners

## Audio

**Taken in Level 6. Unknown mutation level.**

Separate from its similarly named phenomenon**, Insantites** are victims of Insanity within the Backrooms, with instances resembling for the most part, malnourished reddish brown humanoids with wide smiles, sunken eyes and a missing nose. Appearances vary heavily, but for the most part, these features are constant. Instances are often lacking apparent body mass as well as body parts, either due to them falling off or being taken off by another instance. Sanity works a lot differently then how it does in normal reality, Persons often have a range of effects when dealing with Insanity in the Backrooms, though many of the effects are directly physical more than mental, though it does not disclose insanity as purely physical.

While all instances share similar features, there are a variety of differences between each instance that follows how that person went insane. The physical traits of the entity will reflect how the became that instance in the first place, with more drastic effects depending on how severe there stages were. However different or even abstract this transformation becomes, one again they will all remain relatively the same, with sunken eyes and pupils dilated to the point it covers there entire eye, reddish-brown skin, a missing nose, and exposed teeth. Sometimes their skin can seem to grow out root like branches that emit from parts of the body, usually the back. This trait can be seen most heavily in a Type II insanity, which have various tree like appendages rather than regular limbs. The most severe form of insanity is that of Type III, which reduces the users body into a barely humanoid pile of fleshy tendrils and eyes on the user, sometimes this functions similarly to Clumps, with some users intermingling together. However, unlike normal clumps, this is not one singular organism but rather multiple consciousnesses mushed together into one being. Seemingly, the flesh of the entity seems to be covered in a thin and invisible mucous-like layer that protects the fleshy skin of the entity. Generally different types have drastically different behaviorally qualities, with higher types being more dangerous and less human. This does not mean that these are the only types, as other sub-types do exist in smaller numbers and more varying and extreme qualities to them.

There is no complete summary of how insanity works in the Backrooms, many speculate it is carried more like a disease in the Backrooms, but no evidence to support this claim exist. The most popular theory about insanity is that while it is directly tied to actual insanity, its effects may be exaggerated and may even have something to do with no-clipping and other phenomenon present across the Backrooms. Insanity represents the Backrooms imperfect imitation of reality through its attempt at drastic mental effects on users. However in the process of attempting this it seems to have thought of persons suffering from insanity to be like mindless zombies and lunatics with unsavory characteristics.

## Description

Entity 015 are malnourished and enervated humanoids with red-brown skin resembling that of exposed flesh, sunken eyes with heavily dilated pupils, exposed gums and teeth, and often times missing body parts such as arms, and other limbs. Many descriptions of the entity fit these criteria, however it is not completely uniform, and no two instances will look identical to one another, often times having imperfections great or small. Examples of this may be as small as missing teeth, limbs, or even some remaining hair patches, to as extreme as completely contorted and distorted faces with no human resemblance, and completely distortion of the body to the point of being barely humanoid. These often extremely contorted versions of the entity are classified in different types of the Entity I - III, since they generally follow the same criteria, however some sub-types do exist with other more extreme qualities. Higher tiers reflect more dangerous and barbaric versions of the entity while the contrary can be said about other tiers, that while being similar can often be more friendly actually than higher tiers. In fact, some versions of Insanities may actually be fortunate enough to retain some small amount of intelligence unlike their more dimwitted counter-parts, but its not enough to make them completely benevolent like similar entities such as Facelings.

The way transformation works similarly to Bacteria, however its process is less about infection and then growing, and more about the wearing down of the user until they eventually transform into an Insanity. Transformation often begins when users don't even know its happening, and really can only be detected in slight changes in behavior and chemistry of the user. These can often have similarities to diseases, like shaky hands being similar to Parkinson's Disease, loss of some memories being similar to Dementia or Alzheimer's, and so on. Many of the affects have to do with memory loss or general mental and mind regression more than physical. Its only into stage 2 that it seems to become more physical but less so. However, stages of infection will be explained later into this article.

The exterior of the entity whilst looking fleshy and fragile, actually is more stronger and bulkier than regular muscles, this shouldn't because of the obvious malnutrition and lack of body mass within the entity, as well as the fact that it isn't muscle, its just flesh. A thin membrane also seems to cover the majority of the entities body. This substance is mucous-like and thin enough to be invisible unless observed at close enough to see it. In a way this invisible membrane acts as skin for the entity,

1. ↑ This does not include stages, as those only reflect certain types that have them. Such as Type I's which have four stages of transformation.
2. ↑ Or as one wanderer put it "Like someone took a shotgun to its head and it didn't fully come off"