recursal/Fanatic-Fandom huggingface dataset:
Patch v3.9.3

# General:

* The Recount is created correctly again at the beginning of the game.
* The camera's distance has been increased from 1850 to 2000.
* The download time is now 2 minutes, instead of 1.
* Reduced the loading time of the map after the start of the game.

# Bosses:

* Fel Reaver now appears after 15 minutes, not 10.

* Base attack of all bosses has been increased
* Many of the bosses abilities were strengthened

* Mother Shahraz

# Subjects:

* Medal of Valor - Description now corresponds to the characteristics.
* Fixed a bug where it was possible to take several types of weapons at the same time.
Tempest Keep

Tempest Keep is an expansive raid in TBC Raids. Your raid's objective is to defeat the denizens of Tempest Keep and thwart the plans of Illidan Stormrage by assaulting the stronghold of one of his most trusted advisors, Kael'thas Sunstrider.

Tempest Keep is located to the far west of Nozdormu in the Caverns of Time. It contains 10 killable bosses and they drop items ranging from the early portion of the game to the later half of the game.

The recommended item level to enter Tempest Keep ranges from 20 to 80 depending on what wing the group visits.

The raid drops items from 30 to 85 item level.

Work in Progress

## **Bosses**

### The Botanica (TK 1)

Thorngrin the Tender

Warp Splinter

### The Mechanar (TK 2)

Mechano-Lord Capacitus

Pathaleon the Calculator

### The Arcatraz (TK 3)

Wrath-Scryer Soccothrates

Harbinger Skyriss

### The Eye (TK 4)

Al'ar

High Astromancer Solarion

Void Reaver

Kael'thas Sunstrider
Thorngrin the Tender

Thorngrin the Tender is one of two bosses you encounter in the Botanica (TK 1), the first wing of Tempest Keep.

## **Mechanics**

* Root Weaving [Every 9 seconds] - In a random spot a weaving weed grows. If someone steps on that weed, they will be rooted for 10 seconds and receive damage over time.

* Sacrifice [Every 15 seconds] - Thorngrin will begin to leech health from a random target in the raid, during this cast his armor is reduced to 0.

* Germination [Every 55 seconds] - 6 blossoms will begin to germinate after they spawn in random places in the boss room. If they are not stepped on by a player's character, they will sprout in five seconds, and begin to attack the raid.

### Adds

* Lasher [From Germination] - A yellow flower spawns from Germination and attacks any nearby targets until they are killed or the boss is defeated.

## **Tactics**

* Tanks should be ready to pick up Lashers if they are not all cleared during Germination.

* Damage Dealers should save their big offensive cooldowns for Sacrifice to deal the most damage within the limited window of the boss being weakened.

* Avoid stepping on roots from Root Weaving, that includes when going for the blossoms to stomp on them.

## **Drops**

### Items:

Ring of Umbral Doom - {Rare} - [Agility DD] - [Trinket] - (Ilvl 30)

Prismatic Mittens of Mending - {Rare} - [Healers] - [Secondary Armor] - (Ilvl 30)

Botanist's Field Guide - {Rare} - [Healers] - [Left Hand] - (Ilvl 30)

Jade-Skull Breastplate - {Rare} - [Strength DD] - [Main Armor] - (Ilvl 30)

Mithril-Bark Cloak - {Rare} - [Tanks] - [Secondary Armor] - (Ilvl 30)

### Rare Items:

Cosmic Lifeband - {Epic} - [Healers] - [Trinket] - (Ilvl 35)

### Essences:

Leeching - [Assassination Rogue] - [Rare Essence]

Satiation - [Blood Death Knight] - [Rare Essence]

Gift of the Bear - [Guardian Druid] - [Rare Essence]

Afterlife - [Holy Priest] - [Rare Essence]

Inner Calm] - [Mistweaver Monk] - [Rare Essence]
Wrath-Scryer Soccothrates

Wrath-Scryer Soccothrates is one of the bosses you encounter in the Arcatraz (TK 3), the third wing of Tempest Keep.

## **Mechanics**

* Fel Immolation [Passive] - Soccothrates deals DoT damage to the entire raid for the whole duration of the encounter.

* Felfire Shock [Every 10 seconds] - Soccothrates casts an ability that deals high damage to a random target and moderate damage to the whole raid if it is not interrupted. The cast time is 1.5 seconds.

* Gift of the Doom [Every 37 seconds] - Soccothrates applies a debuff to all heroes. The boss heals for each debuff on a player. The Debuff dispels only when a player character's health drops below 40%. If the Gift of the Doom is not removed by the next Gift of the Doom, the players with the Debuff will receive deadly damage.

## **Tactics**

* Tanks should be ready to interrupt Soccothrathes' Felfire Shock. If one is allowed through, the raid will receive unnecessary damage and there may be a casualty or two.

* Healers must control their healing in this fight when Gift of the Doom goes out. Hold off on healing targets that are marked by Gift of the Doom until they remove the mark by hitting 40% health.

* Tanks do not take much damage from Gift of the Doom when it stacks, Healers can keep them healed up separately from the rest of the party.

## **Drops**

### Items:

Lamp of Peaceful Radiance - {Rare} - [Healers] - [Left Hand] - (Ilvl 50)

Lamp of Peaceful Repose - {Rare} - [Intelligence DD] - [Left Hand] - (Ilvl 50)

Rubium War Girdle - {Rare} - [Strength DD] - [Secondary Armor] - (Ilvl 50)

Doomplate Chestguard - {Rare} - [Strength DD] - [Main Armor] - (Ilvl 50)

Dragonscale Shield - {Rare} - [Tanks] - [Left Hand] - (Ilvl 50)

### Rare Items:

Heavy Clefthoof Vest - {Epic} - [Agility DD] - [Main Armor] - (Ilvl 55)

### Essences:

Controlled Damage - [Arms Warrior] - [Rare Essence]

Demon Armor - [Demonology Warlock] - [Rare Essence]

War Machine - [Fury Warrior] - [Rare Essence]

Adeptness - [Holy Paladin] - [Rare Essence]

Concentrated Sigil - [Vengeance Demon Hunter] - [Rare Essence]
Elemental Shaman

The Elemental Shaman is a Ranged Intelligence DPS categorized as an AoE Damage Dealer in specialization.

## **Skills**

###  **Lightning Bolt [Q]**

Fires a bolt of lightning at the target, dealing damage.

Damage - [51+45\*Skill Level+Intelligence\*1.67].

Cast time - 1.5 seconds.

Cooldown - 1 seconds.

Mana cost - 10.

###  **Chain Lightning [W]**

The shaman releases a blast of chain lightning that consistently hits 4 targets.

Damage - [75+30\*Skill Level+Intelligence\*1.25].

Cast Time - 1.75 seconds.

Cooldown - 1 seconds.

Mana cost - 15.

###  **Earthquake [E]**

The shaman causes the earth within medium radius of the target location to tremble and break, dealing damage every second. Only castable when you have 4 stacks of Earthen Rage, which is given for each cast of [Q] or [W] (if you hit more than 1 target).

Damage per second - [30+12\*Skill Level+Intelligence\*0.5].

Duration - 12 seconds.

Cooldown - 1 second.

Mana cost - 20.

###  **Great Air Elemental [R]**

Summons Great Air Elemental that will fight along your side. The elemental have the ability Eye of the Storm and Splash attacks.

Elemental Damage - [11\*Skill Level+Intelligence\*0.12+Attack Power\*0.35].

Elemental BAT - 1.5.

Duration - 30 seconds.

Cooldown - 100 seconds.

Mana cost - 60.

Eye of the Storm - Using storm powers, the elemental increases his attack power by 10%.

Cooldown - 4.5 seconds.

Mana cost - 0.

###  **Stormkeeper [T]**

The shaman charges his weapon with the strength of the storm. His next 3 [Q] and [W] will be instant.

Cooldown - [90-6\*Skill Level] seconds.

Mana cost - 30.

###  **Totem Mastery [Y]**

The shaman places 4 totems each of which has a unique effect that covers large radius.

Fire Totem - Shoots enemies for [Intelligence\*0.2] damage.

Fire Totem BAT - 1.5.

Air Totem - Increases shaman attack speed by [10%].

Earth Totem - restores [0.25%] health per second to allies and to the shaman.

Water Totem - restores [0.1%] mana per second to allies and to the shaman.

Duration - 60 seconds.

Cooldown - 10 seconds.

Mana cost - 50.

###  **Reincarnation [G]**

The shaman temporarily gain ability to reincarnate shortly after death with 20% health and mana.

Delay - 3 seconds.

Duration - 15 seconds.

Cooldown - 600 seconds.

Mana cost - 100.

## **Essences**

###  **Ancestral Vigor** (Rare Essence)

Reincarnation [G] duration increased to 60 seconds. Mana cost reduced by 100.

###  **Control of Earth** (Rare Essence)

Earthquake [E] refund manacost on expire.

###  **Ground** (Epic Essence)

The Elemental Shaman takes 10% less damage while standing still.

###  **Short Circuit** (Epic Essence)

Chain Lightning [W] final target takes 50% more damage.

###  **Aftershock** (Mythic Essence)

Chain Lightning [W] can jump back to the affected targets. Spell damage reduced by 25%. (THIS ESSENCE IS CURRENTLY DISABLED)

## **Changelog**

19.03 - Updated for 12.8.8.

16.04 - Updated for 13.2.2.

21.05 - Updated for 13.5.0.

09.09 - Updated for 13.8.2.

17.09 - Updated for 13.8.3.
Keli'dan the Breaker

Keli'dan the Breaker is one of the three bosses and the final boss you encounter in Blood Furnace (HFC 2). He can only be reached after killing either Broggok or The Maker.

## **Mechanics**

### Phase One

#### Adds

* Shadowmoon Channelers - Every second the raid takes damage. When a Channeler dies, raid loses 15% of their maximum health. After all Channelers are slain, Keli'dan the Breaker becomes active and will use Shadow Nova after a 3 second cast delay, dealing massive AoE damage.

### Phase Two

* Corruption [Every 15 seconds] - Keli'dan the Breaker corrupts a hero, inflicting damage every second for 10 seconds.

* Shadow Ball/Shadow Nova [Every 21 seconds, alternating] - The boss creates a Shadow Ball that will randomly move around the battlefield. The boss casts Shadow Nova underneath him that will explode after 3 seconds.

* Mark of Shadow [Every 30 seconds] - Keli'dan the Breaker marks a player, increasing their damage taken from all spells by 25% for 2 minutes.

## **Tactics**

### Phase One

* Kill the Channelers 1 by 1 clockwise and ensure that all players are kept at least 65% health before killing the next Channeler to prevent losing a player.

* Everyone should stack to any **wall** to prevent taking damage from Shadow Nova which occurs as soon as all of the Channelers are slain.

### Phase Two

* Healers should prioritize healing on Corruption targets and the main tank.

* Players have to move constantly to prevent getting hit by the Wisp (Shadow Ball).

* The boss will switch between Shadow Ball and Shadow Nova. After the very first Shadow Nova the pattern continues as: Shadow Ball -> Shadow Nova -> Shadow Ball -> Shadow Nova -> Skipped -> Shadow Ball -> Shadow Nova.

## **Drops**

### Items:

Riftmaker - {Rare} - [Healers] - [Right Hand] - (Ilvl 50)

The Willbreaker - {Rare} - [Intelligence DD] - [Right Hand] - (Ilvl 50)

Mantle of Shadowy Embrace - {Rare} - [Intelligence DD] - [Right Hand] - (Ilvl 50)

Ironblade Gauntlets - {Rare} - [Strength DD] - [Secondary Armor] - (Ilvl 50)

Bloodlord Legplates - {Rare} - [Tanks] - [Secondary Armor] - (Ilvl 50)

Aegis of the Vindicator - {Rare} - [Tanks] - [Left Hand] - (Ilvl 50)

### Rare Items:

Terror Flame Dagger - {Epic} - [Rogues] - [One-Handed Weapon] - (Ilvl 55)

### Essences:

Warrior of Elune - [Balance Druid] - [Rare Essence]

Fel Crash - [Havoc Demon Hunter] - [Rare Essence]

Last Defender - [Protection Paladin] - [Rare Essence]

Dark Ritual - [Unholy Death Knight] - [Rare Essence]
Magtheridon

Magtheridon is the boss you encounter in Magtheridon's Lair (HFC 4), the fourth wing of Hellfire Citadel.

## **Mechanics**

* Containment [Every 15 seconds] - Every 15 seconds a Containment Cube becomes active. Heroes can charge the cube with their mana. When all 4 cubes are charged, Magtheridon will be suppressed for 20 seconds, and become unable to act, his armor is also reduced to 0 for the duration of the suppression.

* Fel Hellstorm [Every 8 seconds] - Spawns 2 flaming circles on the ground that will exist until the end of the fight.

* Stomp [Every 25 seconds, alternating with Cleavage] - Stomps the ground, pushing heroes and Fel Hellstorms.

* Cleavage [Every 25 seconds, alternating with Stomp] - Performs Cleavage that deals colossal damage which is divided by the number of targets hit.

* Cleave [Passive] - Passively deals damage in big radius to targets behind the enemy he is currently attacking.

* Enrage [360 seconds]

## **Tactics**

* Have the main tank position Magtheridon so that his attacks are not cleaving the raid.
* When Stomp is about to occur, position your character so that they are not knocked back into a Fel Hellstorm.
* When Cleavage is about to occur, stack together to divide the damage amongst the entire party. It is recommended for Healers to save their big cooldowns for right after Cleavage.
* Allot your players that use mana (Any character with 1000 base mana) to each Containment Cube so that they are prepared to fill them when they activate.
* Have the damage dealers save their big cooldowns and Bloodlust for the Suppression phase caused by Containment.
* The first set of cubes can be filled just before the **Third Cleavage** to skip it. If it is skipped correctly, the next ability will be Stomp.

## **Drops**

### Items:

Chestguard of the Prowler - {Epic} - [Agility DD] - [Main Armor] - (Ilvl 80)

Thundering Greathelm - {Epic} - [Healer] - [Main Armor] - (Ilvl 80)

Glaive of the Pit - {Epic} - [Hunters, Feral] - [Two-Handed Weapon] - (Ilvl 80)

Crystalheart Pulse-staff - {Epic} - [Intelligence DD] - [Two-Handed Weapon] - (Ilvl 80)

Cerulean Crystal Rod - {Epic} - [Intelligence DD] - [Left Hand] - (Ilvl 80)

Terror Pit Girdle - {Epic} - [Strength DD] - [Secondary Armor] - (Ilvl 80)

### Rare Items:

Karaborian Talisman - {Epic} - [Any] - [Trinket] - (Ilvl 85)

Eredar Wand of Obliteration - {Epic} - [Healers] - [Right Hand] - (Ilvl 85)

Hammer of the Naaru - {Epic} - [Strength DD] - [Two-Handed Weapon] - (Ilvl 85)

Eye of Magtheridon - {Epic} - [Tanks] - [Trinket] - (Ilvl 85)

### Essences:

Heavy Feet - [Beastmastery Hunter] - [Epic Essence]

Hemostasis - [Blood Death Knight] - [Epic Essence]

Double Chain - [Frost Death Knight] - [Epic Essence]

Furious Slash - [Fury Warrior] - [Epic Essence]

Demonic Appetite - [Havoc Demon Hunter] - [Epic Essence]

Wildfire Infusion - [Survival Hunter] - [Epic Essence]

## **Changelog**

16.10 - Updated for 10.6.2.

18.04 - Updated for 13.2.2
Ghaz'an

Ghaz'an is the first boss you encounter in the Underbog (CR 2), the second wing of Coilfang Reservoir.

## **Abilities**

* Toxic Release [Every 4 seconds] - The boss launches a poisonous clot in a random hero. After 2 seconds clot hits the ground and deals AoE damage.

* Tail Blow [Every 5 seconds] - Boss makes Blow with his Tail, dealing damage and knocking back affected heroes. Heroes may fall from the platform, killing them instantly.

* Momentary Rage [Every 20 seconds] - Ghaz'an turns red and increases his attack power to 4002-4012, but loses some movespeed for 12 seconds.

## **Tactics**

* The Main tank should move Ghaz'an around the edge of the platform.

* 2 Small Green Circles will spawn under 2 random ranged players.

* Melee will be dpsing on Ghaz'an's side.

* When Ghaz'an enters Momentary Rage, the tank should kite the boss around the room and avoid getting hit by the boss. Do not cut through the middle to avoid Tail Blow from knocking allies off the platform.

## **Drops**

### Items:

Luminous Pearl of Insight - {Rare} - [Healers] - [Trinket] - (Ilvl 40)

Greatstaff of the Leviathan - {Rare} - [Hunters, Feral] - [Two-Handed Weapon] - (Ilvl 40)

Scintillating Coral Band - {Rare} - [Intelligence DD] - [Trinket] - (Ilvl 40)

Endbringer - {Rare} - [Strength DD] - [Two-Handed Weapon] - (Ilvl 40)

Greaves of the Iron Guardian - {Rare} - [Tanks] - [Secondary] - (Ilvl 40)

### Rare Items:

Hydra-Fang Necklace - {Epic} - [Strength DD] - [Trinket] - (Ilvl 45)

### Essences:

Hit and Run - [Combat Rogue] - [Rare Essence]

Wind Rush - [Enhancement Shaman] - [Rare Essence]

Thin Ice - [Frost Mage] - [Rare Essence]

Double Charge - [Marksmanship Hunter] - [Rare Essence]

Unhurriedness - [Survival Hunter] - [Rare Essence]
Guardian Druid

The Guardian Druid is a Strength Tank who specializes in dealing extra damage while fulfilling a tank role. Auto attacks restore 5 mana.

## **Skills**

###  **Mangle [Q]**

The druid mangles the target, causing damage and restoring health. This ability generates 15 mana.

Damage - [30+15\*Skill Level+Strength\*0.6].

Healing - [25+8\*Skill Level+Strength\*0.35].

Cooldown - 4 seconds.

Mana cost - 0.

### **Maul [W]**

The druid mauls the target, dealing damage.

Damage - [75+33\*Skill Level+Strength\*1.25].

Cooldown - 1 second.

Mana cost - 25.

###  **Thrash [E]**

The druid thrashes all nearby enemies within 250 radius, dealing immediate damage and bleed damage over time. This ability generates 5 mana for each target hit.

Instant Damage - [20+10\*Skill Level+Strength\*0.4].

Duration - 5 seconds.

Cooldown - 6 seconds.

Mana cost - 0.

###  **Bristling Fur [R]**

The druid bristles his fur, reducing and reflecting part of the damage taken.

Damage reduction - [5+3\*Skill Level%].

Damage reflection - [1\*Skill Level%].

Duration - 8 seconds.

Cooldown - 45 seconds.

Mana cost - 75.

###  **Barkskin [T]**

The druid's skin becomes as tough as bark, temporarily increasing his armor

Armor buff - [4+2\*Skill Level+Strength\*0.08].

Duration - 5 seconds

Mana cost - 50.

###  **Gift of the Wild [F]**

Gives the Gift of the Wild to the allied hero target, increasing its main attribute 10%. Can only be used in Normal Form.

Duration - 120 seconds.

Cooldown - 120 seconds.

Mana cost - 20.

###  **Taunt/Bear Form [G]**

- Toggle On:

[Q], [W], [E] provoke enemies to attack you. Transform into Bear Form.

- Toggle Off:

Abilities no longer provoke enemies. Transform into Normal Form.

- Passive: Bear Form:

Armor increasd by 10%.

- Passive: Normal Form:

Strength increased by 10%.

## **Essences**

###  **Rend and Tear** (Rare Essence)

Thrash [W] doesn't deal instant damage anymore, but dot damage factor increased by 1.5x.

###  **Gift of the Bear** (Rare Essence)

Gift of the Wild main stat buff reduced by 5%, armor buff increased by 5%.

###  **Stellar Flare** (Rare Essence)

Lunar Beam [T] duration reduced by 2 seconds, cooldown reduced by 8 seconds.

###  **Survival of the Fittest** (Epic Essence)

Barkskin [E] cooldown increased by 50%, armor buff increased by 75%

###  **Dire Bear Form** (Epic Essence)

Bear Form health and strength buff increased by 10%, but no longer gives movespeed.

## **Changelog**

17.02 - Updated for 12.5.4.

16.04 - Updated for 13.2.2.

12.06 - Updated for 13.7.1.

18.06 - Updated for 13.7.6.

09.09 - Updated for 13.8.2.
Patch v7.1.7

* Link to patch v7.1.7b

* Vengeance DH, Guardian Druid - movespeed increased [270 -> 280]; Bear Form - movespeed reduced [320 -> 300]
* Micro-stuns removed from: Protection Paladin, Fire Mage, Elemental Shaman Pet, Demonology Warlock
* Micro-stuns remained (will be removed in next versions): Marksman Hunter, Destruction Warlock, Affliction Warlock, Fury Warrior
* **Demonology Warlock**

### **Bosses:**

* At the beginning of a boss pull, the boss will first attack the tank instead of someone else near by.

[Coilfang Reservoir]

* Morogrim Tidewalker

### **Items:**

* Pauldrons of the Wardancer effect reduced
* The Undeath Carrier mana reduced
* Drums of War/Bloodlust - cooldown reduced [300 -> 60]; now applies "Sated" debuff that prevents the apply of the next bloodlust effect for 300 seconds; attack speed buff reduced [25%/40% -> 15%/25%]; now additionaly increases 7%/10% of main stats

## Patch v7.1.7b

### **Items:**

- Chestguard of No Remorse - now works properly
Destruction Warlock

Destruction Warlock is a Ranged Intelligence DPS categorized as a Single Target Damage Dealer in specialization.

## **Skills**

###  **Incinerate [Q]**

The warlock hurls fire at the target, dealing magic damage. Generates 1 Cataclysm stack.

Damage - [75+30\*Skill Level+1.25\*Intelligence].

Cast time - 0.75 seconds.

Cooldown - 1 seconds.

Mana cost - 10.

###  **Immolate [W]**

The warlock burns the enemy target, dealing damage immediately, then aoe damage over time in small radius around the target. Generates 1 Cataclysm stack.

Instant Damage - [35+19\*Skill Level+Intelligence\*0.75].

Damage per second - [9+6\*Skill Level+Intelligence\*0.23].

Cast time - 1 second.

Duration - 10 seconds.

Cooldown - 12 seconds.

Mana cost - 15.

###  **Hellfire [E]**

Engulfs the surrounding area in hellfire, causing damage to yourself and to nearby enemies within 350 radius every second and generating 1 Cataclysm stack with [10\*number of targets hit%] chance.

Damage per second - [30+12\*Skill Level+Intelligence\*0.5].

Self damage - [Damage\*0.5].

Duration - 5 seconds.

Cooldown - 1 second.

Mana cost - 15.

###  **Chaos Bolt [R]**

The warlock unleashes a devastating bolt of chaos that deals damage. Each time the warlock gets a Cataclysm stack, reduces the mana cost of this spell.

Damage - [300+120\*Skill Level+Intelligence\*5].

Cooldown - 10 seconds.

Mana cost - [5000/Cataclysm stacks]

###  **Havoc [D]**

The warlock marks a target with Havoc, temporarily increasing damage done to this target. Generates 1 Cataclysm stack.

Damage buff - [5%+3%\*Skill Level].

Duration - 15 seconds.

Cooldown - 30 seconds.

Mana cost - 30.

###  **Life Tap [F]**

The warlock restore 10% of his maximum mana, at the cost of 10% of his maximum health.

Cooldown - 2 seconds.

###  **Summon Imp [G]**

The warlock summons an imp. The imp has the ability Health Funnel and [37+0.25\*Intelligence] attack power.

Pet Attack - [37+0.25\*Intelligence]

Pet Range - 500.

Pet BAT - 1.4.

Cooldown - 60 seconds.

Mana cost - 50.

(Pet is invulnerable)

Health Funnel - The imp starts to sacrifice his health to the warlock. Each second he loses 10% of his health to heal 5% of the warlock's health.

Duration - 10 seconds.

Cooldown - 60 seconds.

## **Essences**

###  **Stunning Appearance** (Rare Essence)

Summon Infernal [E] stuns non-heroes for 2 seconds upon impact damage.

###  **Burning Rush** (Rare Essence)

Life Tap [Y] gives 50 movespeed for 1.5 seconds.

###  **Grimoire of Absorption** (Rare Essence)

Healthstones restore 10% more health to the Warlock.

###  **Immolation Aura** (Epic Essence)

Infernal now has a passive Immolation Aura that deals [0.25\*Intelligence] damage per second in a small radius.

###  **Internal Combustion** (Epic Essence)

Incinerate [Q] deals 17% more damage to targets affected by Immolate [W].

###  **Kil'jaeden's Cunning** (Mythic Essence)

Chaos Bolt [R] refunds 3 Cataclysm stacks. (THIS ESSENCE IS CURRENTLY DISABLED)

## **Changelog**

27.03 - Updated for 13.0.3d.

16.04 - Updated for 13.2.2.

22.06 - Updated for 13.7.9.

09.09 - Updated for 13.8.2.

17.09 - Updated for 13.8.3.
Attumen the Huntsman

Attumen the Huntsman is the second boss Karazhan (Wing 1). However, the raid has the option to defeat Servant Quarters first and go to Moroes right after. Attumen the Huntsman as a 3% chance to drop the Fiery Warhorse Reins.

## **Mechanics**

* Stamp [Every 13 seconds] - Attumen will deal massive damage to his current target and the rest of the raid based on the current health percentage of the player getting hit by the stamp. The higher the missing health percentage of the player is, the more damage the raid takes.

* Mezair [Every 17 seconds] - Attumen will select a random damage dealer or a healer indicated by a red marker above their character's head. After a brief delay he will charge at them, dealing massive damage to anyone that is in melee range of him. If he bumps into a wall in the boss room during Mezair, he will likely bounce back from where he came from in the same line.

* Spectral Charge [Every 31 seconds] - Attumen calls forth a wave of spectral horses that spawn outside of the boss arena and run through the entire boss room. They can spawn from any direction and they deal massive damage to anyone that they run into.

* Intangible Presence [Every 55 seconds] - Purple ghost copies of each raid member (excluding the tanks) are created and will focus the character they were copied from, they are unaffected by taunts. Two of the purple ghosts have far higher damage than the other ghost copies. If the high base damage ghost copies are killed, the rest of the ghosts expire.

* Enrage [360 seconds]

## **Tactics**

* The main tank should be tanking Attumen at all times. The off-tank should taunt off the main-tank just one second before Stamp goes through to minimize Stamp damage to the entire raid.

* Stamp is always skipped if Mezair happens during the Stamp. Stamp cannot occur during Mezair.

* Keep an eye out for the red marker indicating Mezair and do not underestimate the bounce back if Attumen runs into a wall during Mezair.

* During Spectral Charge, there will always be a small space for the raid to run through to avoid the line of spectral horses running through the battlefield. Look for the opening and plan accordingly.

* When Intangible Presence activates, select the purple ghost copies to find which ghosts have the higher base damage. Kill them as soon as possible to vanquish the other ghosts with lower damage without having to waste valuable time on them.

## **Drops**

### Items:

Messy Laser Rifle - {Epic} - [Hunters] - [Two-Handed Weapon] - (Ilvl 90)

Bracers of Justice - {Epic} - [Strength DD] - [Secondary Armor] - (Ilvl 90)

Shard of the Virtuous - {Epic} - [Intelligence DD] - [Right Hand] - (Ilvl 90)

Robes of Wicked Modesty - {Epic} - [Intelligence DD] - [Main Armor] - (Ilvl 90)

Vambraces of Courage - {Epic} - [Tanks] - [Secondary Armor] - (Ilvl 90)

Girdle of the Prowler - {Epic} - [Agility DD] - [Main Armor] - (Ilvl 90)

### Rare Items:

Blue Diamond Witchwand - {Epic} - [Healers] - [Right Hand] - (Ilvl 95)
Protection Warrior

The Protection Warrior is a Strength Tank who specializes in single-target tanking and soaking excessive damage. Auto attacks restore 5 mana.

## **Skills**

###  **Devastate [Q]**

The warrior deals a direct strike that deals damage and generates mana.

Rage generated - [5+1\*Skill Level+Strength\*0.03]

Damage - [30+12\*Skill Level+Strength\*0.5]

Cooldown - 4 seconds.

Mana cost - 0.

###  **Shield Slam [W]**

The warrior slams the target with a shield, causing damage. The ability has a 30% chance to reset its cooldown.

Damage - [60+12\*Skill Level+Strength\*0.6].

Cooldown - 7 seconds.

Mana cost - 20.

###  **Thunder Clap [E]**

The warrior blasts all enemies within a 300 radius, dealing damage and gaining rage for each enemy hit. If you've hit only one target - your next Devastate will deal more damage.

Damage - [25+8\*Skill Level+Strength\*0.35].

Devastate damage buff - [5\*Skill Level%].

Rage gain per enemy hit - [1\*Skill Level].

Cooldown - 13 seconds.

Mana cost - 30.

###  **Demoralizing Shout [R]**

The warrior lets loose a bloodcurdling scream that significantly reduces the attack power of enemies within 400 radius. If you hit only one target - debuff value increased by 10%.

Attack power debuff- [10+1\*Skill Level].

Duration - [10+1\*Skill Level] seconds.

Cooldown - 75 seconds.

Mana cost - 40.

###  **Shield Block [D]**

The warrior raises his shield, increasing his armor. [Q], [W], [E] abilities have a 30% chance to reset the cooldown of this spell.

Armor buff - [5+4\*Skill Level+Strength\*0.15].

Duration - 6 seconds.

Cooldown - 12 seconds.

Mana cost - 10.

###  **Charge [F]**

The warrior quickly charges to the enemy, gaining rage while running. When he reaches the target he deals damage in a small radius and temporarily increases his movespeed.

Damage - [20+Strength\*0.15].

Movespeed buff - 40.

Duration - 7 seconds.

Cooldown - 20 seconds.

Mana cost - 0.

###  **Taunt/Last Stand [G]**

- Toggle On:

[Q], [W], [E] provoke enemies to attack you.

- Toggle Off:

Abilities no longer provoke enemies.

- Last Stand (passive):

When the warrior's health falls below 15%, he instantly restores 30% health.

Cooldown - 120 seconds.

## Essences

###  **Into the Fray** (Rare Essence)

Last Stand [R] instantly generates 25 rage.

###  **Crackling Thunder** (Rare Essence)

Thunder Clap [E] damage and radius increased by 50%.

###  **Devastator** (Epic Essence)

Devastate [Q] armor reduction increased by 5%.

###  **Never Surrender** (Epic Essence)

25% of the Ignore Pain [W] mitigated damage heals the warrior when the spell expires.

###  **Booming Voice** (Epic Essence)

Last Stand [R] resets the cooldown of Demoralizing Shout.

## **Changelog**

17.02 - Updated for 12.5.4.

16.04 - Updated for 13.2.2.

12.06 - Updated for 13.7.1.

18.06 - Updated for 13.7.6.
Combat Rogue

The Combat Rogue is a Melee Agility DPS categorized as a Single Target Damage Dealer in specialization.

## **Skills**

###  **Revealing Strike [Q]**

The rogue delivers a powerful blow at the enemy target, dealing damage.

Damage - [50+40\*Skill Level+Agility\*0.5+Attack Power\*1.5].

Cooldown - 4 second.

Mana cost - 25.

###  **Ghostly Strike [W]**

The rogue performs Ghostly Strike with her next Auto Attack, dealing additional damage.

Damage - [40+20\*Skill Level+Agility\*0.8].

Cooldown - 2 seconds.

Mana cost - 20.

###  **Eviscerate [E]**

The rogue eviscerates his target, dealing a large amount of damage.

Damage - [220+80\*Skill Level+Agility\*3.4].

Cooldown - 12 seconds.

Mana cost - 30.

###  **Adrenaline Rush [R]**

The rogue pushes herself past the limit, greatly increasing her agility to beyond the normal range before gradually returning to normal. Whilst the effect is active, the rogue regenerates 10 more mana (energy) per second than normal.

Agility buff per second - [10%+2%\*Skill Level].

Duration - 10 seconds. (Peak at 5 seconds)

Cooldown - 80 seconds.

Mana cost - 50.

###  **Roll the Bones [T]**

The rogue rolls the dice of fate, providing a random buff to her total agility.

Agility buff - [(5% to 10%)\*Skill Level].

Duration - 7 seconds.

Cooldown - 20 seconds.

Mana cost - 30.

###  **Blade Flurry [Y]**

The rogue temporarily increases her Attack Power. In addition, her attacks strike nearby opponents in a medium radius.

Attack Power buff - 25%.

Cleave damage - 110%.

Duration - 15 seconds.

Cooldown - 45 seconds.

Mana cost - 25.

###  **Crimson Vial [F]**

The rogue drinks an alchemical concoction, restoring health over time.

Healing per second - 10%.

Duration - 6 seconds.

Cooldown - 60 seconds.

Mana cost - 0.

## **Essences**

###  **Iron Stomach** (Rare Essence)

Crimson Vial [F] cooldown reduced by 30 seconds, healing factor reduced by 2.5%.

###  **Loaded Dice** (Rare Essence)

Roll the Bones now always gives 0.08 buff value.

###  **Hit and Run** (Rare Essence)

Revealing Strike [Q] gives 75 movespeed buff for 2 seconds.

###  **Acrobatic Strikes** (Epic Essence)

Ghostly Strike [W] damage increased by 10%.

###  **Brigand's Blitz** (Epic Essence)

Adrenaline Rush [R] gives 1.5x buff on the peak, duration increased by 2 seconds.

###  **Dancing Steel** (Epic Essence)

Blade Flurry [Y] no longer gives attack power buff, but cleave factor increased by 70%. Cooldown reduced by 15 seconds.

## **Changelog**

19.03 - Updated for 12.8.8.

16.04 - Updated for 13.2.2
Frost Mage

The Frost Mage is a Ranged Intelligence DPS categorized as an AoE Damage Dealer in specialization.

## **Skills**

###  **Frostbolt [Q]**

The mage hurls a bolt of ice towards the enemy, dealing damage. Generates 1 Icicle stack. Has 50% chance to activate Ice Lance.

Damage - [95+35\*Skill Level+0.65\*Intelligence+1.25\*Attack Power].

Cast Time - 1.5 seconds.

Cooldown - 0 seconds.

Mana cost - 10.

### **Ice Lance [W]**

Quickly fling a shard of ice at the target, dealing damage. Generates 1 Icicle stack. Has 25% chance to activate Ice Lance normally and 100% if the target is frozen by the Frost Nova. Spell activation can stack up to 2 times.

Damage - [45+30\*Skill Level+1.15\*Intelligence].

Cooldown - 1 second.

Mana cost - 5.

###  **Blizzard [E]**

Ice shards pelt the target area of 400 radius. Every second dealing damage and generating 1 Icicle stack with [20\*number of targets hit%] chance.

Damage per second - [30+15\*Skill Level+0.6\*Intelligence].

Cast Time - 2 seconds.

Duration - 8 seconds.

Cooldown - 20 seconds.

Mana cost - 20.

###  **Icy Veins [R]**

The mage accelerates his spellcasting, increasing the spell damage of his abilities for each [D], [Q], [W], or [E] casted. During this spell, your [Q] will always proc.

Damage buff per spell - [1%+0.3%\*Skill Level].

Duration - 25 seconds.

Cooldown - 70 seconds.

Mana cost - 50.

###  **Flurry [D]**

The mage unleashes a flurry of ice, striking the enemy targets. The first strike deals full damage to the main target. Subsequent strikes prioritize other enemies in a small radius and do full damage to them, If other enemies are absnet, subsequent strikes deal 10% damage to the main target. Requires 4 Icicle stacks. Consumes up to 10 Icicle stacks.

Damage per strike - [225+60\*Skill Level+2.75\*Intelligence].

Cast time - 0.5 seconds.

Cooldown - 1 second.

Mana cost - 15.

###  **Frost Nova [F]**

The mage blasts enemies within 350 radius, freezing them in place.

Duration - 5 seconds.

Cooldown - 60 seconds.

Mana cost - 20.

###  **Ice Block [G]**

Encases the mage in a block of ice, protecting the mage from all attacks and damage, but whilst the effect is active, no commands can be given.

Duration - 4 seconds.

Cooldown - 60 seconds.

Mana cost - 30.

## **Essences**

###  **Thin Ice** (Rare Essence)

Ice Block [F] duration reduced by 2 seconds, cooldown reduced by 15 seconds.

###  **Brain Freeze** (Rare Essence)

Icy Veins [T] also restores mana on expiration. The amount of mana restored is equal to the accumulated buff.

###  **Ice Floes** (Epic Essence)

You can now move Frozen Orb [E]. Also, the orb explodes on expiration and deals 3x of tick damage.

###  **Icicles** (Epic Essence)

After using Frostbolt [Q] 4 times in a row, it repeats itself.

## **Changelog**

27.03 - Updated for 13.0.3d.

17.04 - Updated for 13.2.2.

18.06 - Updated for 13.7.6.

22.06 - Updated for 13.7.9.

09.09 - Updated for 13.8.2.

17.09 - Updated for 13.8.3.
Black Stalker

The Black Stalker is the second boss you encounter in the Underbog (CR2), the second wing of Coilfang Resevoir. Ghaz'an must be killed before the raid can access the Black Stalker. The Black Stalker drops one of the three keys required to open the door to Serpentshrine Caverns (CR 4).

## **Abilities**

* Obfuscation [Every 7 seconds] - All heroes are clouding their minds and receives orders to attack an ally. Cant trigger 30 seconds after Spore Striders are spawned.

* Static Charge [Every 12 seconds] - Charges 3 heroes with energy, inflicting AoE damage in small radius over 8 seconds. Charged target get less damage.

* Power Shift [Every 30 seconds] - The boss chooses 3 damage dealer targets. One target grows in size and gets 100 main stats. The other two targets are reduced in size, losing 25 armor. Duration - 20 seconds.

* Spore Strider [Every 60 seconds] - The Black Stalker Summons 4 Spore Striders to aid him in battle.

## **Tactics**

* When Obfuscatied either move, cast an ability or attack the boss to discontinue attacking an ally.

* The 3 random player's with the Static Charge Debuff *(Lightning balls spinning around the player)* should move away from other allies/allied player's move away.

* DPS should kill Adds when they spawn.

## **Drops**

### Items:

Savage Mask of the Lynx Lord - {Rare} - [Agility DD] - [Main Armor] - (Ilvl 40)

Zangartooth Shortblade - {Rare} - [Agility DD] - [One-Handed Weapon] - (Ilvl 40)

The Black Stalk - {Rare} - [Healers] - [Left Hand] - (Ilvl 40)

The Stalker's Fangs - {Rare} - [Strength DD] - [One-Handed Weapon] - (Ilvl 40)

Shamblehide Chestguard - {Rare} - [Tanks] - [Main Armor] - (Ilvl 40)

### Rare Items:

Hands of the Sun - {Epic} - [Healers] - [Secondary Armor] - (Ilvl 45)

### Essences:

Hunting Pack - [Beastmastery Hunter] - [Rare Essence]

Hoodoo - [Elemental Shamaan] - [Rare Essence]

Predatory Swiftness - [Feral Druid] - [Rare Essence]

Intercept - [Protection Warrior] - [Rare Essence]

Lively Spirit - [Restoration Druid] - [Rare Essence]
Warlord Kalithresh

Warlord Kalithresh is the second and final boss you encounter in the Steamvaults (CR 3), the third wing of Coilfang Reservoir. He can only be accessed once the raid has killed Hydromancer Thespia and the mini-boss Darkcrest Hammermaster. He is considered an optional boss.

## **Abilities**

* Battle Rush [Passive] - Each base attack has a stacking effect that increases the damage of the next base damage. The debuff appears on the status bar as a black arrow icon, lasting for 3 seconds. After it wears of, the stacking effect resets.

* Impale [Every 10 seconds] - The boss chooses 2 targets (excluding tanks) and after 3 seconds impales all heroes from him to the target.

* Demoralizing Shout [Every 16 seconds] - Kalithresh makes a demoralizing scream, causing great damage to all players and reducing their armor until they are completely healed.

* Piercing Death [Every 35 seconds] - Warlord chooses a random target (excluding tanks), the target receives a red marker floating above the player character's head. After 3 seconds he throws his trident into it with tremendous power. If the target does not hide behind a pillar, to have the pillar eat the spear, the target dies instantly.

## **Tactics**

* Kalithresh should be tanked at the very top or the very bottom of the room.

* People targeted by Impale (Purple circle) should move away from other players.

* Upon being targeted by Piercing Death (Red Sight), the player should move behind a pillar, placing the pillar in-between themselves and the boss to prevent getting hit by piercing death.

* Healers must heal other players to full health to remove the Demoralizing Shout debuff.

## **Drops**

### Items:

Argussian Compass - {Rare} - [Agility DD] - [Trinket] - (Ilvl 50)

Crown of the Forest Lord - {Rare} - [Healers] - [Main Armor] - (Ilvl 50)

Swampstone Necklace - {Rare} - [Intelligence DD] - [Trinket] - (Ilvl 50)

Hatebringer - {Rare} - [Strength DD] - [Two-Handed Weapon] - (Ilvl 50)

Breastplate of the Righteouss - {Rare} - [Strength DD] - [Main Armor] - (Ilvl 50)

### Rare Items:

Shield of the Wayward Footman - {Rare} - [Tanks] - [Left Hand] - (Ilvl 50)

### Essences:

Haunting Weapon - [Blood Death Knight] - [Rare Essence]

Wicked Power - [Blood Death Knight] - [Rare Essence]

Blackout Combo - [Brewmaster Monk] - [Rare Essence]

Death Denied - [Discipline Priest] - [Rare Essence]

Holy Avenger - [Holy Paladin] - [Rare Essence]
Beast Mastery Hunter

The Beast Mastery Hunter is a Ranged Agility DPS categorized as a Single Target Damage Dealer in specialization.

## **Skills**

###  **Cobra Shot [Q]**

The hunter fires a quick shot dealing damage. Every third use of this spell resets the cooldown of [W] Kill Command.

Damage - [25+10\*Skill Level+Agility\*0.42].

Cooldown - 2.5 seconds.

Mana cost - 15.

###  **Kill Command [W]**

The hunter gives the command to kill, causing his pet to savagely attack the enemy target. On hit, the pet uses "Stomp" ability, that deals AoE damage to all secondary targets in a small radius. Ability will only function if pet is within 750 range of the hunter.

Primary Damage - [75+47\*Skill Level+Agility\*1.82].

Stomp Damage - [Main Damage\*0.85]

Cooldown - 8 seconds.

Mana cost - 40.

###  **Chimaera Shot [E]**

The hunter fires a two-headed shot to the enemy target and another target nearby in a large radius, as well as restoring manacost. If there is no other target, the second shot deals [0.25x] damage to the main target and do not restore manacost.

Damage - [70+40\*Skill Level+Agility\*1.56].

Cooldown - 10 seconds.

Mana cost - 25.

###  **Stampede [R]**

The hunter calls for a herd of stampeding animals to aid him in battle.

Pets Attack Power - [6+3\*Skill Level+Agility\*0.12].

Pets BAT - 1.5.

Pets Damage Type - Chaos.

Duration - [8+1\*Skill Level]

Cooldown - 110 seconds.

Mana cost - 60.

###  **Bestial Wrath [T]**

The hunter and his pet are sent into a rage, increasing their attack speed and attack power.

Buff amount - [6%+1%\*Skill Level]

Duration - 20 seconds.

Cooldown - 60 seconds.

Mana cost - 0.

###  **Exhilaration [Y]**

The hunter instantly restores his health and then additional healing over time.

Instant heal - 20%.

Healing per second - 10%.

Duration - 3 seconds.

Cooldown - 60 seconds.

###  **Summon Pet - Boar [F]**

The hunter summons his pet boar. The boar has the "Fiery Bite" ability.

Pet Attack - [0.3\*Agility]

Pet BAT - 1.5.

Cooldown - 60 seconds.

Mana cost - 0.

(Pet is invulnerable)

Fiery Bite - The boar bites the enemy and deals damage. A well-performed bite impresses the hunter and restores him 20 mana.

Damage - [110+Agility\*0.75].

Cooldown - 7 seconds.

## **Essences**

###  **Natural Mending** (Rare Essence)

Exhilaration [Y] healing and cooldown increased by 50%.

###  **Heavy Feet** (Epic Essence)

Stomp damage factor increased by 15%, but radius reduced by 15%.

###  **Aspect of the Beast** (Epic Essence)

Beastial Wrath [T] increases pet attacks peed for 35% more.

###  **Bestial Endurance** (Epic Essence)

The Beast Mastery Hunter's maximum energy is increased to 150.

## **Changelog**

15.02 - Updated for 12.3.8.

16.04 - Updated for 13.2.2
Discipline Priest

The Disclipline Priest is a Ranged Intelligence Healer.

Healing - [30+30\*Skill Level+1.1\*Intelligence].

Cast Time - 1 second.

Cooldown - 4 seconds.

Mana cost - 15.

Shield durability - [50+40\*Skill Level+1.5\*Intelligence].

Duration - 16 seconds.

Cooldown - 4 seconds.

Mana cost - 20.

###  **Smite [E]**

The priest smites the enemy target, dealing damage and restoring health to 5 random allies in 800 radius.

Healing/Damage - [70+20\*Skill Level+Intelligence\*0.9].

Cast Time - 0.5 seconds.

Cooldown - 5 seconds.

Mana cost - 30.

###  **Pain Suppression [R]**

Significantly reduces all damage taken by a friendly target.

Damage Reduced - [20 + 2\*Skill Level%].

Duration - 8 seconds.

Cooldown - [100 - 4\*Skill Level seconds].

Mana cost - 50.

###  **Penance [D]**

The priest releases 3 sacred waves that charges towards the target. If that target is an ally, their health is restored. If the target is an enemy, deals damage to them.

Healing per wave - [83+38\*Skill Level+1.55\*Intelligence]

Damage per wave - [60+12\*Skill Level+0.6\*Intelligence]

Cast Time - 1 second.

Cooldown - 12 seconds.

Mana cost - 35.

###  **Atonement [F]**

The priest debuffs an enemy target that reduces their Attack Speed and Attack Power as well as deals damage.

Debuff - 5%.

Damage per second - [38 + Intelligence\*0.25].

Duration - 10 seconds.

Cooldown - 15 seconds.

Mana cost - 50.

###  **Leap of Faith [F]**

Pulls the spirit of a party or raid member to the location of the priest.

Cooldown - 35 seconds.

Mana cost - 25.

## **Essences**

###  **Shield Discipline** (Rare Essence)

When Power Word: Shield [W] is completely absorbed, the priest restores 0.5% of their maximum mana.

###  **Death Denied** (Rare Essence)

Leap of Faith [F] also restores 10% of health.

###  **Searing Light** (Epic Essence)

Smite [E] heals 1 more target, and the radius is increased by 20%.

###  **Schism** (Epic Essence)

The consistent use of Shadow Mend [Q] on the same target increases the healing of this ability by 10% up to 40%.

###  **Body and Soul** (Epic Essence)

Penance [D] heals 25% less, but damages 25% more.

###  **Castigation** (Mythic Essence)

When Penance [T] is used aggressively it has a fourth wave. (THIS ESSENCE IS CURRENTLY DISABLED)

## **Changelog**

27.03 - Updated for 13.0.3d.

17.04 - Updated for 13.2.2.

21.05 - Updated for 13.5.0.

23.05 - Updated for 13.5.2.

12.06 - Updated for 13.7.1.
Mistweaver Monk

The Mistweaver Monk is a Ranged Intelligence Healer.

## **Skills**

###  **Soothing Mist [Q]**

The monk soothes the target's injuries and heals them for the duration of the channeling. Additionally, heals monk by 20% of the healing done.

Healing per second - [40+26\*Skill Level+Intelligence\*1].

Duration - 5 seconds.

Cooldown - 3 seconds.

Mana cost - 20.

###  **Renewing Mist [W]**

The monk surrounds the targeted with healing mists, restoring health over time. If Renewing Mist heals a target past maximum health, it will travel to a nearby injured ally. Each instance of this spell has 3 seconds delay (total) before they disappear.

Healing per second - [20+7\*Skill Level+Intelligence\*0.3].

Duration - 20 seconds.

Cooldown - 5 seconds.

Mana cost - 35.

###   **Uplift [E]**

The monk vivifies the 4 most wounded allies in 1000 radius, restoring their health.

Healing - [100+35\*Skill Level+Intelligence\*1.5].

Cast Time - 0.75 seconds.

Cooldown - 8 seconds.

Mana cost - 45.

###  **Dampen Harm [R]**

The mistweaver dampens the damage taken by all allied heroes within 1000 radius.

Damage Reduction - [10 + 1\*Skill Level %].

Cast Time - 1.5 seconds.

Duration - 10 seconds.

Cooldown - 70 seconds.

Mana cost - 70.

###  **Summon Jade Serpent Statue [D]**

The monk summons a Jade Serpent Statue at the target location that mimics her [F] and [Q] abilities if the target is within 600 radius from the statue.

Healing of Statue - [Normal Value\*(0.1+0.02\*Skill Level)].

Duration - 30 seconds.

Cooldown - 15 seconds.

Mana cost - 35.

###  **Crackling Jade Lightning [F]**

The monk channels Jade Lightning to the enemy target, dealing damage over time.

Damage per second - [150+Intelligence\*0.7].

Duration - 5 seconds.

Cooldown - 3 seconds.

Mana cost - 20.

###  **Transcendence [G]**

First use: Monk splits his body and spirit, leaving the spirit behind.

Second use: Transfer to swap locations with the spirit (only works if distance between monk and spirit is less than 800). After that. the spirit is dispelled.

Cooldown - 10 seconds.

## **Essences**

###  **Mist Wrap** (Rare Essence)

Renewing Mist [W] fade delay increased by 1 second.

###  **Inner Calm** (Rare Essence)

Increases self-healing done with Soothing Mist [Q] to the monk by 5%.

###  **Celerity** (Rare Essence)

Increased range on Transcendence [G] by 200.

###  **Upwelling** (Epic Essence)

Increases duration of Essence Font [E] by 2.5 seconds.

###  **Lifecycles** (Epic Essence)

Soothing Mist [Q] heals 10% more if cast on the same target as before.

###  **Dome of Mist** (Epic Essence)

Dampen Harm [R] reduces damage for 8% more.

## **Changelog**

27.03 - Updated for 13.0.3d.

17.04 - Updated for 13.2.2.

21.05 - Updated for 13.5.0.

23.05 - Updated for 13.5.2.

12.06 - Updated for 13.7.1.

09.09 - Updated for 13.8.2.
Burning Crusade Wiki

The Wiki is now being updated gradually. Classes are going to be prioritized in updates along with Essences to each class. Bosses, and Raids will begin to receive updates here and there in the coming weeks.

If you can't see changes or have issues and it's not a Wiki problem, clear your browser cache or click this: Main Page to fix it.

The Burning Crusade has been officially retired in preparation of a Classic map version.

**Any suggestions, improvements, input should be posted in the Discord Wiki channel.**

## Future Plans

### To-do List:

* Completing the Raids tab.
* Many other adjustments
* Classic Wiki?

Updated for map version - 13.8.2. (In progress)