Session 29

## Members

* Oneshoe (Josh)
* T (Natalie)
* Byard (Rob)
* Varis (Hunter)
* Dakk (Alex)

## The Adventure

Our new adventure starts with a small group of adventurers
making their way along the rolling hills of the Southern plains of the Sword
Coast toward the town of Greenest.  There
is Byard the Human Bard, Dakk the Half-Orc Barbarian, T the Elven Ranger, Varis
the Elven Rogue, and Gimble “Oneshoe” Timbers the Gnome Wizard.  They all have met each other along the road
and have grouped together to keep each other safe along the way to Greenest.

                As the
sun began to set and the group is almost a mile out of Greenest, they are met
with quite a surprise.  Instead of the
pleasant little farming town with its quaint cottages and agrarian lifestyle,
they instead found a town burning and in the middle of a large raid.  Even worse, cutting through the rising
pillars of smoke was a terrifying Blue Dragon.

                Dakk
was the first to jump into action and start heading towards to besieged town,
with the rest of the group following along.
Getting closer to the town, the smoke and sounds of raiders and
screaming townsfolk began to fill the air as night began to take the town.

                Entering
the town, the group came across a woman and her family fleeing from a pack of
raiding Kobolds.  She was brandishing a
shield, some wounds, and a broken spear and desperately trying to get her family
to safety.  She was ready to give her
life to protect her family, but the group chose to place themselves between the
woman and the Kobolds and they were able to make short work of the vile
creatures.

                After
the fight, the woman, Linan Swift, informed the group that they must head for
the keep as it is the towns best place for safety and defense from the
raiders.  T showed some apprehension
about the dragon circling above the keep, but after a closer look at the dragon,
she realized that while this dragon was clearly flying around and causing fear
among the people, it was not attacking with the typical ferocity and power that
is to be expected of a dragon.  It
appeared to be lazily flying about and occasionally swooping in low towards the
keep.

                The
group then led the survivors towards the keep and fighting off two more groups
of raider made up of more Kobolds and Cultists.
Varis was able to take out one of the cultists with an arrow to the back
of the heel, but keep him alive to question him about the raid.  They were able to just make it inside the
keep as the heavy gate closed and the last bit of daylight turned to night.

                Upon
entering the keep, the group was surrounded by what looked to be most of the
town crammed into the modest keep.  Many
folks were rushing around tending to the wounded while some town guards were
busy finding any weapons and reserve armor to give to able bodied men of all
ages to help begin defending the Keep.
It is apparent to the group that while the Keep may be strong, it has not
seen any real action like this for many years.

                Our
adventurers then spotted a man of strength and authority making his way through
the crowd to the newly arrived group.
Governor Nighthill looked to be in some rough shape, with a few cuts and
an arm in a sling, but a look of calm desperation as all of his leadership
experience is needed in trying to keep the Keep and his townsfolk safe.

                He
welcomes the group and is happy to not only see adventurers aiding the town,
but that they have even managed to capture one of the cultists.  Nighthill insists that he and the group
interrogate the prisoner to find out more of their plans or any reasons for
them raiding Greenest.  The group decides
that they want to interrogate the prisoner as well, but are a bit perturbed,
especially Byard, at his eagerness to be present for his interrogation.  However, by looking into his eyes, the group
can tell that this is a man who has dedicated his life to Greenest and wants to
do all that he can to keep this night from become more of a tragedy than it
already is.

                Dakk
and Varis went in and played good cop bad cop with the prisoner to find out
more information.  While the “cultist”
was a bit gruff, he was not so tight lipped.
He didn’t have any detailed information.
All he told them was that most of the “cultists” like himself are just
hired out by the cult to add a little extra man power to the raid.  Their task was to raid and collect any gold
and valuables found in the town for the cult.
He didn’t know more about the leadership or plans of the group aside
from what he was told, but did mention that if they got their hands on an
acolyte or a more devoted cultist, then they might learn more.  And he also let slip that there are rumors about
the possibility of a clutch of dragon eggs either in possession or being sought
after by the group.

Seeing that the Governor means well
and wasn’t out for vengeful blood, the group is convinced to help aid in
protecting Greenest and preventing more harm caused by the raiders.  Nighthill took them up to the parapet to show
that the town is indeed being raided, but that they are not truly looking to
enter the keep, but instead keep the townsfolk pinned in while they have their
way with all the towns supplies and valuables.
He also points out in the distance the leader of this raid, Frulam
Mondath, a powerful looking woman in elegant purple robes surrounded by dozens
of guards and a high ranking member of the Cult of the Dragon.

                Nighthill
informs the group that there had been rumors and messages of a large cult
devoted to dragons making their way through towns and pillaging them for all
their valuables.  However, Nighthill
greatly underestimated their size and arrival time.  Being taken by surprise has put Nighthill in
a tough situation and feels it a stroke of luck that the group of adventurers
arrived when they did.  He calls upon the
group to help in any way that they can to rescue townsfolk that might still be
hiding and making things difficult for the raiders.

                He
shows the group that it looks like a group of raiders have pinned some
townsfolk in the Chapel in a similar way to how the raiders are keeping folks
pinned in the Keep.  He asks the group to
try and head there and try and free them and return them to the keep.  The front gate is the only way in and out of
the Keep and must remain closed, but he mentions that Castellan Escobert the
Red, just “Red”, is a dwarf in charge of maintaining the Keep and that he might
know of an alternative way in and out of the Keep.

                The group makes their way
down to the main area of the Keep when they hear a great commotion and fighting
coming from the Sally Port.  Entering the
room they find Red squaring off with a group of raiders made up of Kobolds, and
Acolyte, and a very menacing looking, wolf sized dragon creature called an
Ambush Drake.  It appears that the Sally
Port was left unattended and a group managed to get in before the door could be
shut.  Now the door is damaged and only a
matter of time before more raiders discovered the weakness to the Keep.  The group was able to fight alongside Red and
take out the Raiders and secure the door with various boxes and barrels.

                Seeing
that the group was made of some tough stuff, Red was more than happy to help
the party find a way out of the Keep.
Since the Sally Port is now compromised, Red took the party down to the
bottom of the Keep where there was a grated metal door that led to a water
reservoir tunnel that leads out to the stream.
Red bid them luck and the group was on their way through the tunnel.

                It was
a narrow and damp tunnel, and it turned out that they weren’t alone in the
tunnel.  They had stumbled across a swarm
of rats and they were none too happy to have someone enter their home.  Attacks were made to try and fend of the
rats, but Byard had enough and cast Sleep and managed to knock out the rats and
leaving the rest of the group to just stomp on them as they moved onwards.

As
the group began to see some light at the end of the tunnel, they came across
another old gate.  This gate clearly hadn’t
been used in a while, but thankfully Varis was able to use his nimble thieving
hands to open the lock without causing too much difficulty.  However, when opening the door, they created
a loud screech that was probably difficult to ignore.  T was quick enough out the door and managed
to catch a glimpse of some figures darting into the brush across the
stream.

XP
--

305 XP each

Current Level: 2

## Loot

* + - *To be calculated when I double check my notes\*\** GP worth of heirlooms, cutlery, etc taken from the homes and businesses of Greenest. About 20% is actual coin.

### Creature Loot

* An odd assortment of leather armors, Kobold sized shortswords, and some small daggers in poor condition.