How the Worlds Work

## Two Worlds

**Kvasir** and **Folkvang** are two servers that allow you to jump back and forth with your character and gear. You will need to conquer Solar's quest line and learn about the new world and how to gain access. The quest line will take you through all the initial biomes and prepare you for Folkvang, which is build to challenge even the most perfectly geared and highly leveled toons.

**With over 100 mods you will have the ability to:**

* Create custom bases with over 500 additional building materials, storage, and decorations.
* Play with 600 pieces of gear, ranging from additional weapons, armor, earrings, backpacks, and other accessories.
* Leverage Epic Loot to take all of your gear (except earrings and backpacks) to the next level with an endless possibility of customization.
* Set up automatic smelters, bee hives, and craft directly from nearby chests.
* With quick commands you will be able to come back from a day of pillaging and looting and with a single key sort out all of your loot in your chests.
* There are about 1000 individual quests that can be completed in the world. One of the best ways to help you level and guide you through different biomes. Also, really important for a quick start and surviving.
* A ton of new enemies to encounter, bosses to kill, and gather materials from. Both the Ash Lands and the Frozen North are filled with bad guys.

### Kvasir

This will be your starter world. You will spawn in at the start town where you will find Solar, the main quest line, as well as other quest NPCs, the market, bank, and Haldor & Hildir. Kvasir has a couple safe zones: The Start Town, The Council, Den of Trouble(Patreon), and Void Towers(Patreon). Once you are out in the world the enemies will be more difficult than you are used to if you play vanilla. There are portals throughout the world you can leverage, or even build your own. The farther you go away from the center of the map the harder the enemies will be, both higher in level and additional stars that add elemental damage or other fun enemies attributes. There are 7 additional bosses with customized drops that include new "Boss" weapons that can drop from these and all of the vanilla bosses.
Once you conquer all 8 biomes your journey does not end there. You will have to finish the entire Solar quest line before you can open the portal to the next zone. Once you are granted access you will be able to jump over to Folkvang with all of your equipment and anything else you have in your inventory.

### Folkvang

After you have completed Solar's main quest line you will gain access to Folkvang. There will be new quests, new and known enemies, and even more loot to discover. It is a high risk, high reward experience. The enemies levels will pick up at 75+ and continue to increase through each biome. The cap on stars will be removed so there will be chances to fight 10+ star enemies. The amount of loot you get from enemies is reduced. You do not go to Folkvang to farm hides and deer meat; this is a land where you will search for lost weapons of immense strength and rare ingredients to craft with. The wards here will be different as well. In Kvasir the wards protected your buildings, there is no safe haven out in the world of Folkvang. If you build it and don't defend it, enemies will tear it down.