recursal/Fanatic-Fandom huggingface dataset:
Cherry Lane

Cherry Lane is a fairly isolated road at the edge of the town of Kingsport that's known to be sort of a Lover's Lane where many of the young people like to go park there for some privacy. The road got it's name from the proliferation of cherry trees along its length - as the road cut through an old cherry orchard. The road was originally a long, private drive that once lead to a large estate called Cherry Hill.

Over the years and after the decline of the family that owned the lands and the estate, sections of the property were sold off - mostly towards the town side prior to where the orchard field started.

The only surviving house on the lane is the old care-taker's house at the head of the property as it connects to the town.
Shiroi Todoroki

Template:BNHA/MHA Character Inbox

## Personality

While usually quiet and reserved like her father, Shiroi is generally level-headed and calm in dangerous situations. She is rather innocent and sensitive to vulgarity and rude mannerisms, as well as being blunt with her comments about people's mistakes and miscalculations like her mother.

## Abilities

**Genius Intellect** - Like her parents, Shiroi was mostly gifted with abilities and can perform them at the level of a highly trained adult in a very demanding field of endeavor. She is an extremely skilled strategic genius and apply this skill to several objectives, able to create strategies and plans several steps ahead of the opponent. They can elaborate complex plans and apply them not only in battle but all activities that involve cunning intellect, like strategic games. Shiroi can anticipate all of the possible obstacles and know what the best actions to take in any situation, allowing her to adapt and prepare for future events in advance by considering a large number of paths and plan ahead for them, to be ready for any situation that may occur and handle it effectively.

**Pro Gamer** - Shiroi has immense knowledge about games, with a keen eye for details, a strategic mind, unbendable determination, and confidence. She also possess the GH intellect and great minds for strategies in little time. With her intelligence, she generally don't need to cheat, but certainly know how to, and how to spot another cheat easily.

**Musical Talent** - Shiroi possesses natural skills in singing. She has a beautiful singing voice and can sway the emotions of thousands of listeners at a time or achieve impossible vocal achievements.

### Quirk

**Hot and Cold** (ホットコールド, *Hottokōrudo*): Shiroi's Quirk allows her to generate either fire or ice from any exposed part of her body. She can drastically lower or increase the temperature and freeze anything she touches or release scorching hot flames. Shiroi can mold her fire and ice into any shape she desires, including into weapons and other tools. Just like Momo, her quirk requires exposed skin but unlike her mother Shiroi is initially unwilling to expose her body for the sake of her quirk.

### Super Moves

* **Fire Arrow** (火矢, *Hiya*) - Shiroi can construct bows and arrows from fire allowing her to attack from distance.
* **Fire Blade** (ファイアブレード, *Faiaburēdo*) - Shiroi can construct blade weapons of various shapes and sizes out of fire. The flames can increase the cutting edge by using high temperature to burn the target.
* **Flame Wings** (炎の翼, *Honō no tsubasa*) - Shiroi can form wings out of fire and use them from transportation to offensive and defensive purposes such as using them as a shield to block oncoming attacks or slicing her target with a hot fiery sting.
* **Ice Shield** (アイスシールド, *Aisushīrudo*) - Shiroi can create shields of varying shapes and sizes out of the ice.
* **Ice Claws** (アイスクロー, *Aisukurō*) - Shiori can project and retract razor-sharp claws of ice from her fingertips for offensive purposes.
Hedgespun Bow

A hedgespun bow is a weapon created from within the Hedge and imbued with magical powers. Firing arrows that are fletched with leaves and made of long, wicked thorns, these bows are deadly in the hands of Fae and Changeling alike.

For their arrows cut deep into the flesh of Hedgebeasts and cause seriously grievous wounds.
The Courts of the Fae

* Frost Giants serve the realm of Winter and Queen Mab.
* Fauns (shown here in armor) are a combination of a human torso and goat legs. They serve Aurora's court of Spring.
* Centaurs follow the Court of Summer and are generally considered her front-line troops when it comes to defending the borders of her lands.
* Satyrs are the followers of Oberton and the Autumn Court.
Raku Takizawa

**Raku Takizawa** (滝沢楽, *Takizawa Raku*?) also known as **Blast** is a student in Class 1-B at U.A. High School, training to become a Pro Hero.

## Appearance

Raku is a young man of average height, with a slim, muscular build and fair skin tone. He has spikey dark-blue hair and red eyes.

## Personality

Raku is an extremely cocky young man and has a very competitive nature similar to Bakugo. He is very fearless and outspoken and is unafraid of facing things head-on. He tends to act very sarcastically especially toward Class 1-A who he views as a rival. He is a very serious and ambitious young man who desires in aiming for the top and desire to face and defeat Bakugo in a fight.

Raku has a straightforward mind, and often tackles issues with a hands-on approach. He demonstrating confidence in his own abilities and is very determined to prove himself

Raku has an aggressive side, which he usually demonstrates when he fights against an opponent. He never gives up and always tries to get stronger and to become a great hero.

## Abilities

**Overall Abilities**: Raku is highly proficient in combat due to his quirk and has proven to be one of the strongest students in Class 1-B by his classmates. Raku's fighting style is very straightforward and all-out offense due to his quirk. At the U.A. Sports Festival Raku has shown to be very formidable being able to overwhelm Hiro during their match and constantly pushed him in a corner.

### Quirk

**Chargeblast**: Raku's quirk allows him to charge up power than creating concussive force and can also create explosive power and energy blast. The more Raku charged up power, the stronger and powerful it becomes.
Dael Bloodthorn

A Wildling Fae that Thomas Book has dealt with before.

## Appearance:

Bloodthorn appears to be a young boy somewhere in his early teens with long, elven ears and a big, red, burlap sack slung over his shoulder like a weird version of Santa Claus.

Bloodthorn's skin is somewhat tanned, though not 'baked'. Considering that most of the Fae have very fair skin, the bit of sun that has given him some color makes him stand out as if he had lived in a tanning booth. The near-tanned complexion marks him as a member of the Wyld Fae - the unaligned peoples of the Wilds.

Bloodthorn stands a bare three and a half-feet tall when he manifests to his fullest height. With the lean and well-muscled features of a track and field runner, his frame is slender and defined. His eyes are a shade of green similar to fresh acorns and his hair is a dirty blonde, the color of staw-colored autumn leaves. Wherever he stands there's the faint smell of fall about him; the smell of a pile of dead leaves.

Bloodthorn patrols the Umbra but rarely enters the city unless he's on an errand for the Lord of Autumn, Oberon. He prefers the solace of trees and the forests but has been summoned within the confines of a cemetery once - since there were so many Oak Trees there it was a "City Forest".

Bloodthorn is one of the Wild Fae, technically unaligned to the Courts, but has worked for Oberon on a few times and is usually the one contacted if the Lord of Leaves wishes to speak to the Wilder Brood.

Thomas has used Bloodthorn once to direct him towards a spirit within the Umbra.

"Why you seek Crow?"

He speaks like a younger version of Yoda; and rarely gives anyone a straight answer.

Generally speaking, he doesn't wear much when he's coming and going. Aside from a loincloth of deer skin and his red, burlap bag of infinite holding, he doesn't wear much. Thomas gave him a tear-drop pendant of green amber for helping him out once and Bloodthorn carries it as a favorite piece of jewelry.

Bloodthorn's abilities include:Wild growth (causing any plants to spontaneously grow rapidly and up to a giant size within moments)Nature's Grace (Absolute Elven Grace. Walk on the smallest branches, leaves no trace, breaks no leaves, etc.)Bramble Thorns (Ensnaring thorny vines to grasp and hold people)

## Bloodthorn's Allies:

1. Oberon
2. Thomas Book
3. Titania

## Bloodthorn's Bribery:

1. Amber of any kind but prefers green
2. Sack of Acorns

## Bloodthorns' Enemies:

1. Queen of the Winter Court & her Emissaries
2. Tree-Killers
Gladius

* ***Power:*** The pen needs no ink, always writes in a deep, dark red ink reminiscent of old blood.

* ***Description:*** A vintage fountain pen with the word “Gladius” etched in the barrel. It’s a play on words in that it is the latin word for ‘sword’ (pen being mightier than the sword).

* ***History:*** The fountain pen was something that was carried by a late spymaster as a favored keepsake and treasured tool. It was, in many ways, the sword he wielded in his work for American Intelligence. Even as the world around him turned to new instruments to record one’s thoughts he kept to something with a bit more weight and tradition.This pen drafted projects and programs that saved lives and sent others to their death. He crafted whole works of propaganda - a web of lies, secrets and innuendo that created false targets, destroyed reputations and conjured heroes out of thin air. With it he felt girded against the slings and arrows of his shadowy world of intrigue and espionage. It was the very embodiment of his secretive self.
Richard Skinner

**Richard Skinner** is the principle of the local high school and also the leader of a Coven of Hedgers. A trained and experience thaumaturge, Skinner secretly recruited kids from the school to join an extracurricular club of sorts; a guise for his cult. The cult never reached a full thirteen members and it was a mix of high school kids, drop outs, and recent graduates that he could still influence through money, grades, beer and anything else in between. He taught them to embrace their inner darkness, to channel their hatred and fear into their magic so that they could grow more and more powerful - all in the service of him … as the leader of the cult and the ‘voice’ of the Dark One. Trick gained a measure of power, using his skill to contact the Twilight and Shadow Realm and parley with the ghosts and spirits within.

He bought a small house in Pigeon Hill for the boys of his Hedger coven to live in (since most were homeless and living on the street).

After a failed summoning ritual which involved a human sacrifice, Skinner was seriously injured and took time to recover. Once he was able to assess the damage to the coven, his boys had fled - they apparently weren't ready for the sacrifice of a human. He tried to explain that the boy had turned traitor on them and had given them up to the local Sheriff but they still ran. One of them, a young man named Trick even took a bulk of his books on rituals.
Horace Smallwood

Professor Horace W. Smallwood was known as 'Twig' by many due to his small physical appearance. Though small in stature, Professor Smallwood is a giant of intellect, possessing three different doctorate degrees in Archaeology, Ancient Languages and History.

Growing up in a family of New England academics in the early 1910's, he was too young to enlist in World War I and considered an inappropriate candidate for military service. By the time that World War II had come up, he was already a world-traveling lecturer on antiquities. Now known as 'Twig' to only his close friends, professor Smallwood was a seasoned field scholar of the Arcanum. Though not assigned to a research team himself, he was accompanied by a small group of other Arcanists who assisted him with his research objectives.

As a traveling scholar, Professor Smallwood had a near perfect cover for his work within the Arcanum, visiting any museum, library or archaeological site necessary to track down a lead.
Calamus

* ***Power:*** ?
* ***Description:***A vintage sword umbrella from world war II.
* ***History:***It was once carried by a British spy master as a last measure of defence. It was held by him when he was killed by his own people - but not before he took one of them with him. Not generally a weapon carried by spies during World War II, the umbrella sword was an adaptation of a sword cane - something once carried by gentlemen in the late 19th century. Carrying an umbrella was seen as somewhat odd, perhaps a bit antiquated when one went out for the evening. The old spymaster one mused that the sword was not for the enemies that came at him with a fist but rather for the enemies who came with a smile.
Daily Grind

Warm coffee. It's a wonderful smell, and The Daily Grind has it in spades. After a while, all coffee shops like this start to blend together. Menu with specials, check. Counter with coffee machines, baked goods, and a cash register, check.

Cozy interior? Accomplished with leaving the brick walls unpainted. Art from local artists on the walls? Check and check, for paintings and photography both. A little raised area that can be cleared to be used as a stage? Yup. Tables, chairs, some comfy sofas and armchairs that take some spills but are not too stained, yes, yes, yes, and yes. Staff wear aprons in solid colours, but are otherwise dressed normally.

The music is good, at least. From a panoply of genres, some of it is old, some of it is new. Not 'never Top 40', if only because a really good song that happens to be very popular sometimes makes the playlists.
Characters

There are a lot of characters that float around within the Journals of Thomas Book. Here is an attempt to keep them separated.

* Characters by Period

* Characters by Race

* Characters by Location

## Characters

* Daniel Locke
* Robert Amos
* Jaryth Quill
* Robert Chandlier
* Wyck
* Horace Smallwood
* Jonathan Malcolm Abernathy
* Jonathan Albert Abernathy
* Charlie Carver
* Trick
* Professor Twig
* The Shepherd
* Lord Thomas Blackwell
* Russell Blackwell
* Justin Blackwell
* August Blackwell
* Marcus Blackwell
* James Morris Blackwell
* Father Thomas
* Richard Skinner
* Abigail Winters
* Vivian Hanson
* Frankie Kramer
* Borgia Blackwell
James Morris Blackwell

Mr. James Morris Blackwell is a wealthy industrialist who has developed construction projects all up and down the New England Coast. Notably, Mr. Blackwell is a rather public member of the historic ‘Blackwell family of Boston’ who have lived in the town since before the revolution. Born in the mid 1950’s, Blackwell was educated at Harvard and continued in his family’s business of real estate though he focused more on the construction and development aspect rather than simple acquisition. He’s built hospitals, schools, hotels, office buildings, bridges, and is generally seen as a philanthropist.

He has a number of children and is a member of a large family well-situated within the Boston social community.

James Blackwell has escaped three attempts on his life through nearly miraculous means. When he was in his twenties he was involved in a car crash that killed his first wife who was also the mother of his two children. Some said that the breaks were tampered with and that he should have died along with her but he ‘somehow’ managed to walk out of the wreck with only a sprained arm and some bumps and bruises. Later, in his thirties, when he was with his second wife, he narrowly escaped a drive-by shooting. His second wife was not so lucky as she took five bullets to the chest and face. Mr. Blackwell survived with a shot to his arm but was spared a life-threatening injury due to a titanium-shielded briefcase that he just happened to be carrying at the time. Lastly, in his forties, his third and final wife was burned to death in a townhouse fire while he and the children were away. After burying three wives, he is quoted to say, he’s done with marriage.

It was after he buried his third wife that J. Blackwell began performing ‘random acts of charity’ throughout New England. He was often known to “anonymously” donate money to the renovation of a historic building or purchase and then regift important works of art or landmarks. This was something he did even as far back as when he was with his first wife.

Blackwell’s uncanny luck was sited in numerous articles and it was pointed out that he, like many other Blackwell men, seem to have the best and worst luck imagined. They get into the worst situations but find some way of coming out of it alive; everyone else with them seems to pay the price. This is the legacy of the Blackwell family; they survive above all others. What’s curious is that anyone who’s married into the family doesn’t seem to share that same level of ‘luck’; it’s only those born a Blackwell have it.
Thornhound

What happens when a lion, a wolf and a thorn bush produce an offspring? A pack of these things prowling the borders of the Freehold could mean serious trouble. A few of them could be hunting along one of the trods - looking for an unsuspecting Changeling to be walking by and they pounce. Similar to a Briarwolf, this creature is nearly horse-sized.
Tattoo

Tattoo (入れ墨, *Irezumi*?) this quirk used Gin Karaga .

## Description

Tattoo is a quirk of the emitter that allows Jin to create objects by drawing on her skin.

Thanks to this quirk, Jin can create objects simply by drawing on his skin. She can create any objects and objects she wants, except for living beings. In order for her to create a subject, she needs to know the drawing of this object in order to draw it later.To begin with, she imagines in her head what this object looks like in her head, its drawing down to the smallest detail. Although this is much more difficult to implement, she prefers most of all to make small hints to herself by drawing this object on paper, and then when it needs to be drawn simply by looking at a sheet with a finished object, although however she does not paint it over, but simply makes it with a pencil, and then simply transfers it to the skin with ink.

When the object on her skin is ready, it detaches from her skin like a sticker, and depending on the size of the object, it can appears in different ways. For example, if it is a small object, then it appears in her hand, for example, if a sword or dagger. And if it is a large object, then it appears in front of her, for example, a wall.

**Weaknesses**

The disadvantages of this quirk is that objects are created only when she draws with ink, if she draws with markers or a pen, then nothing will work.  Also, any drop that gets on her hand where the drawing is, will make it blurry, and the object will immediately disappear.Also need to accurately draw this object, since doodles on her  hand will not create an object.
Amberwylds

Amberwylds as Really Very Badly Hedge

* Salamanders, scorpions and all sorts of creatures of amber. All sharp and translucent. You can see what they've eaten lately. Hot springs of water and steam. No mud.
* All is sharp and glass and “ambersand” so fine if you stand in it you'll sink"
* It's the Distant Hedge; a hostile hellscape. The environment itself will kill you if you let it."
* The animals survive off things so stupid/unfortunate as to wander into the Amberwylds,
* It's Mordor hostile, not Bad Part of Town hostile.
* The Amberwylds are full of glass-like plants, translucent creatures hot springs, sinkholes, etc.
* Going to the Amberwylds would be like an old Greek Hero traveling to some far-flung island to find the cure for a princess.
* But deep in the Amberwylds lies fragments of some kind of building or temple-like structure enticing the Changelings to investigate.
* Amber Fruit
* Amber Flies

https://tinyurl.com/yaaxbbfe
Marcus Blackwell

(Joel Edgerton)
The only known member of the family who actually stepped beyond the role of ‘kinfolk’ and emerged as a ‘true’ garou. Known as Marcus “Silver-Flame” Blackwell, he suffered a crippling wound later in his life and was forced to walk with a Wolf Head Cane. The cane became an artifact of the family that was eventually possessed by Lord Thomas Blackwell. Marcus served as an ambassador to the tribe for the family, occasionally using the financial and political connections to aid the garou in their struggles.
Wolf Head Cane

This wooden cane is capped on both ends in a nickle-silver type alloy that keeps its shape no matter the wear and tear over the years. The handle is and bottom cap are highly decorative with an old-world craftsmanship that hasn’t been seen in the states since the early 1940’s.

The cane is 42 inches in height with a stock of stained oak.

One of the more striking features of the cane is the decorative wolf head. The detail is surprisingly accurate though the animal appears to be more of a direwolf or some other great lupine beast than some average timber wolf.

The neck of the cane terminates at a decorative ring that connects it to the shaft of the cane. The ring has a repetitive oakleaf pattern with some odd ‘stem’ design that overlaps each leaf from one to the next.

The ring itself rotates ever so slightly in a clockwise direction by maybe a half-inch. When the ring is rotated a ‘click’ is heard.

This reveals a long, triangular bladed sword hidden within the cane’s shaft.
Moglin

Moglin are aquatic-type hedge beasts that resemble highly-evolved or mutated frogs. They often sit squat on their haunches with large, bulbous eyes, long claw-tipped fingers and toes.

Amphibian-based, these creatures
are consummate shape-shifters and often will use their abilities to masquerade in the mortal world to spy and thieve things from Changelings and mortals alike.

Their attacks involve their long claws which can rip through nearly anything save for iron-based things.
Amber Fly

The Amber Fly is a hummingbird-sized firefly commonly found around bogs, marshes and the Hedge. They prefer feeding upon flowers and flowering plants like hummingbirds. They prefer the blossoms of the Marny flower as their chosen food source but will eat nearly any form of green leaf. The insects are essentially a larger version of a harmless firefly though females do possess a long, stinger-like appendage they use to implant their eggs within their silken egg sacks. The amber fly, if properly cared for, kept warm and well-fed, would continue to produce light for a full year.

The glowing abdomen of the amber flies produces the same degree of illumination as a single, normal candle at their lowest level of illumination and that of three candles at their brightest. The insect uses the glow of their abdomen to signal others in a recognizable pattern. A single, lazy pulse appears to mean that the insects are content - rather like a cat's purr. Two pulses is an alert to others that food has been found. Three pulses is a signal for mating.

The flies could in cage-like baskets that are woven to allow the light to escape but not the fly. A lid on top allows the halfling to keep the fly fed with leaves or flower petals. Once fed, the slow, pulsing light varies from one to three candle's worth of illumination so long as they are kept in a low-light environment. In direct light, the flies will dim their light as much as possible so as not to attract the attention of predators. Used as a lantern or reading light, the flies, if well-cared for, would live for a full year.
Kingsport

Kingsport is a coastal town on the eastern coast of the United States. It is a valley area surrounded by multiple hilly areas.

## Landmarks

(Use Landmark)

* Moonlite Motel
* Memorial Park
* Shepherd's Bridge
* Polaris Theater
* Common Grounds
* Bell, Book and Candle
* Daily Grind
* Crown Park
* Cherry Lane
* Cherry Hill

## Regions

* Pigeon Hill
* Lantern Hill
* The Flats
* Pine Ridge

## Characters

* Abigail Winters
* Jonathan Malcolm Abernathy
* Jonathan Albert Abernathy
* Charlie Carver
* Trick
* Vivian Hanson
* Frankie Kramer
* Richard Skinner

## Organizations

* Occultatum Occulus
* Abernathy Family
* Scrappers
Cult of the Crow Father

The cult of the Crow Father or in the original German, “Rabenvater”, was a society of occultists in Germany and Austria in the later half of the 19th century and the early part of the 20th with German’s occult revival. The organization was a contemporary of the Ordo Templi Orientis and many considered it to be little more than ‘just another social organization with a hint of neopaganism thrown in for color’.

Whereas the OTO and other ‘Mystery Societies’ were content to discuss theory and the like about arcane matters, the Cult went much darker and much deeper. From their castle deep in the Black Forest, the cult is rumored to have made contact with a ‘Dark Father’ of terrible and wondrous power.

## Involved Search

The Cult’s activities became known only after their collapse when diaries of one of their members surfaced after his death. The diary, a simple black, leather tome adorned with the runic symbol of a ‘y’ with a central line drawn through it, was filled with his activities within the organization. He detailed the capture of dozens of children, all boys, who were taken to the castle and sacrificed to this ‘Rabenvater’ in the hopes that it would rouse him from his slumber.

Every black moon (new moon) the cult would gather and they would offer up three children to this ancient being in the hopes to gain power and knowledge. The author, whose name was never mentioned, revealed that he had gained knowledge of how to commune with spirits and brew elixirs that would allow him to grow strong and maintain his youth and vigor.

Eventually the Cult’s activities ceased though it’s never described as to why or how. Their mission, as detailed within the journal, was to find the Dark One’s crown - only with that could he be brought back to our world.

## Very Involved Search

The contents of his journal have been photographed and turned into a pdf. However, there are some notes which suggest that additional papers and photographs were included within the journal. They are listed as “note 1, photo 1, etc.” One is described as “poetry fragment” but is available only through request and is not described further in the journal’s contents.
Wraith

Wraith are vengeful spirits of the dead that inhabit the Shadowlands.

They appear as humanoid figures that are draped in tattered shrounds that grow longer the more potent the Wraith is.

Wraith travel in swarms and flocks and will attack anything within the Shadowlands that has a life spark. They are constantly hungry for energy and will drain the life force of a living being with their touch.

A younger, weaker wraith might take a few moments of touch to completely drain the average person. An elder wraith could drain and drop a person in their tracks with a single touch.

A common tactic to avoid wraiths is to plant a magical 'thumper' or heart in one location while you work in another so that they are drawn away from where you are doing whatever it is that brought you to the Shadowlands.

Wraith and Ghosts alike will attempt to feed from the magical 'spark' of the spell and can be kept busy for a while but not forever.

The magical 'heart' appears as a large glowing ball of energy that will attrack wraiths and ghosts alike for miles.

The spell mimics the life-spark of a living being and will pulse, sending out wave after wave of light-energy as though it were a heart beating steadily. Though ghosts would not be able to drain much energy from it, wraiths will swarm around it in a large spiral column to pull energy from the spell until it's exhausted.
Pigeon Hill

Once upon a time, pigeons were called rock doves, and people really liked them. Now, they're seen as 'rats with wings,' filthy animals who plague cities, and on Pigeon hill, their gray bodies just blend into the landscape. West of the industrial area of Kingsport, the streets stay grimy but stop being quite so industrial; they give way to broken concrete sidewalks and old, duplexes six-to-a-row town homes interspersed with small, crowded corner stores, run-down bank branches, tiny discount drugstores and the occasional grocery store like an oasis in this food desert. Even the apartment buildings are multiple decades old. Graffiti and trash are the constant companions of foot traffic here; the bus route signs are new, but that's about it.

Streets here are lit only occasionally at night; those lights which work are often disabled intentionally by residents. Police response times are subpar at best, due both to the disrepair of streets and distance from dispatch. Despite the greasy feel in the air and the lack of affluence, there are occasional true attempts to bring life to the area; community centers struggle but stay open, and here and there a vacant lot has been turned into a semi-clean playground.
Everburning Candle

## Power

The candle never seems to burn down, however long it remains lit. Those who remain within it's light (roughly 10 feet in radius) will always feel pleasantly warm, no matter the prevailing conditions.

## Activation

To activate the power within the candle, Wyck recites the following rhyme:
Candle Candle, Burning Bright

As the Darkness presses Tight

I call to thee, oh gentle Sprite

To light my way until Dawn’s first light

## History

History: Wyck tells a slightly different story every time he reveals how he found the candle - either he stole it as he was escaping the “Granny Witch” who kept him or that he found it within the Hedge when winter was starting and he was freezing to death in his RV. The tale involves him huddled in the darkened exterior of his winnebago, the power having gone out a day or two after his arrival in a New England town and without power there was nothing to keep the heater going inside. Snow was falling and had covered the main windows.

So he dug into his satchel and pulled out the candle and the candlestick and put them together to enjoy a few moments of light on that dark and wintry night. When he tried to light it the first time, the flame from his zippo lighter bent backwards - as though blown by some soft breeze and burned his finger. He dropped the lighter and sucked on the finger as one is known to do and tried to light it again. That’s when he discovered the powers wrapped around that stick of wax.

The interior of the Winnebago filled with a soft, amber light that seemed a bit brighter than it should have with only a single candle’s flame. The chill from the winter storm outside quickly was driven back and the inside of the camper became at least comfortable for him to pull off the four of five blankets and fall into a much needed sleep. By morning the candle remained lit and the storm had passed.
The Spartans

The Spartans are a group of men, all highly placed and ex-military who have a need for secret sexual meetings. Once each month the group meets and are entertained by young men and women who have been 'purchased' for the occasion.

Iconography: A round shield with the Greek letter 'Lambda' at its center.

They have a private meeting house with hidden rooms, back stairs, etc. It's their stronghold - possibly a bar.

Members of the Spartans are marked by a small tattoo of a the Greek letter 'Lambda' on the inside of their right wrist.
Crown of the Raven King

The crown of the Raven King is a relic of the Age of Legends allowing those who possess it to channel the powers of the Raven King himself. When the king’s fortress was attacked by the three knights of Winter, the crown was taken as he escaped. Unable to destroy it, the knights broke it into three pieces and took it to the far corners of the earth to bury and hide it lest the power fall into another’s hands.

Still very potent, the crown’s fragments were a font of dark energy and a resource to any who could tap might dare attempt to harness it. Wherever any of these three fragments reside, darkness exudes from them like a radiant cloud of icy fog, chilling the body and soul

It is said that the Crown can not be exposed to direct sunlight or ‘else its lies would be exposed and the power lost’. This is a dangerous weakness for the relic and it seems to know that - pulling shadows to it at all time to protect it from any trace of the light of dawn.

The Crown’s three pieces (A,B and C) were spread throughout the world but eventually two of them (A and C) found themselves into the hands of the Cult of the Crow Father (Rabenvater). Following the collapse of their order, the survivors hid A in Boston and sent C to London. They never found the center piece. B. It was rumored to have been lost to all historical records as early as the 1660-70’s. No European order, organization or cult seems to have heard tale of its whereabouts after that date.

## Rumored abilities:

* A: Control weather / storms.
* B: Commune/Control Animals
* C: Commune/Control the dead.

Only the most powerful warlocks were able to control the powers within the fragments and none dare touch them directly as it would be likened unto touching a live electrical wire. However, they could, through subtle manipulations and proximity, encourage the fragments to aid them in certain magical practices.

## Associations

* Raven King
* Cult of the Crow Father
Justin Blackwell

(Jason Isaacs as Lucius Malfoy, Harry Potter): Mentor to Russell Blackwell in ritual magic, Justin was introduced to Russell by Borgia once the Aunts had assessed him at a family gathering. Justin originally made contact with Russ as a private tutor to help him prepare for his college entrance exams - arranged for by the family.
Fae Typology

The Fae of Thomas Book fall into categories:

1. Pixie: No bigger than a half-foot-tall, they manifest as small balls of light and tend to resemble fireflies when traveling. They will often slip into the form of a toad, sparrow or some similar-sized creature to escape detection. They are chaotic balls of energy and light that can't hold still for a few moments at best and have no ability to remain focused on one thing for long.

They are identified by their butterfly (female) or dragonfly (male) wings.

2. Sprite: Larger than a Pixie, they can reach heights of up to a foot or so. Sprites are tried to their element and will resemble it in some form. Wood Sprites, Water Sprites, etc. They are more attuned to a theme of the elements more so than the Pixies who are energy itself.

3. Wildlings: They are larger than Sprites, usually reaching up to around 3 feet in height. Just as Sprites are more 'evolved' forms of Fae, so too are Wildlings more 'evolved' than Sprites. Wildlings tend to have a seasonal affiliation in that they will be lesser versions of one of the four Courts.

(See also: Bloodthorn)

4. Beast-Men: These are the People of the Courts of the Fae; the Satyrs , Centaurs , Fauns and xxx of the four courts.

(see also: Fae Courts)

5. Fae: The true leaders of the Fae realm.

6. High-Born: The leaders of the Fae.
Daniel Locke

## Character Concept

* Doesn't bother with a pseudonym like so many of the "Scholars" of the period who slummed it writing fiction.

* Just to be a dick, he might have been the one to out Westcott as a member of Golden Dawn, forcing him to either resign as a London Coroner, OR from the Order.(he resigned from the Order...Funny how noble our vows and ideas hold up to a bank note, is it not?)

* Perhaps a bit of medical training, but not a full on Doctor..At least not of medicine.

* Now, he might have the equivalent of a Ph.D, in a couple of topics, and maybe even the medical knowledge of at LEAST a Nurse, but nothing finalized.As in, he went to medical school for a while, but never finished, worked on an advanced degree here...and one there...in different subjects...Studied with so-and-so for a year in Turkey....On to Vienna for this other thing.

* Comes from money, but not the "First Son," so none of the responsibility, but HATES the idle rich..So, rather than bounding about the continent from one party to another, he bounds about the continent in search of more knowledge.

* Writes, is often read, but not openly respected by the Academy.

* He's not one of them...Outsider, trouble maker, has blasphemous ideas, and even more outlandish manners.but secretly, lots of scholars think his work is solid and well thought out.)

* Victorian hunting whip, (nicer and longer than that one,) silver handle that conceals a long, thin stiletto blade.

* He is an occultist...Just doesn't play well with others.

* Mostly elementals...Demons and angels too...shit you encounter dealing with Solomonic and Enochian, (which was just REALLY coming to light at this time,) stuff.

* Not as comfortable in dealing with shifters or Fae, but he knows enough to either A. Get himself out of trouble or B. Protect himself with that fails.
Spell

**Warning: This page belongs to Anormal1Otaku, you can't edit this page without the author's permission, but you can use it as long as you credit the author!**

**Spell** is the Quirk used by Ayatsuru Moto.

## Description

Spell allows Ayatsuru to take control over a non-living thing or a living thing that died upon touching them with the pads on her fingertips. She can only activate this power by pressing five of her fingertips together.

## Trivia

* The quirk was supposed to be called "Voodoo", but A1O felt like it didn't make sense so changed it to "Revival", but once again didn't like the name, and now choose "Spell".
Raven Road

The Raven Road is a path through the forests north of the town of Kingsport that leads to the Raven Hill cemetery.

## Rumors

Digging at the local historical society brings up a fragment of information:

* It's mentioned only as 'deep within Crow Hollow'; a forested area northeast of the town of Kingsport and adjacent to the property where the Abernathy estate sits.
* There's also mention of "Following the Raven Road" in some of the more esoteric sources (yellow journals, grey papers,etc.)

## Investigation

The Raven Road is actually the raised bed of an old, abandoned railroad track.

* The first 'landmark' of the trip is that you should start driving on Old County Road 19 (The road that takes you north of the town into Crow Hollow Woods).
* At some point you’ll cross over an abandoned railroad line that is often invisible in the warmer months due to foliage. Cars can be parked in the remains of an old building - possibly an old train station and from there you walk to follow the tracks.
* After 15 minutes you see that the tracks have turned towards Three-Mile Hill, a ridge of hills that separate the valley of Kingsport from Crow Hollow forest.
* About 30 minutes after you left the road you'll come across the abandoned rail tunnel that curves to the left through the hillside. The inside of the tunnel, near the entrance, is a sign that’s affixed to the wall that reads ‘Kingsport’ and points towards the town.
Journal of the Templar's Gold

When a Knights Templar artifact is recovered from Jerusalem with an inscription that takes Thomas on a journey to the Middle East, England, Scotland and eventually back to his own city of New York. Sword-wielding modern Templar's? Greedy industrialists who want the treasure for themselves? Sword fights on zeppelins over New York? Definitively.
Jade Dragon

The Jade Dragon is one of the lost 13 treasures (or something there about). The dragon originally appears as the white, creamy jade but for each soul it takes it becomes more and more green until it's "full" and can rewind the clock on an intended target, returning them to their youth.

The Jade Dragon is a toxic item; anyone whose flesh touches the statue loses their soul to it and is reduced to a fleshy husk of a corpse that's covered in an oily black film. The film is also toxic, causing a violent plague upon any around it. Any who are consumed by the statue become Wraith
Time-Break

**Time-Break** (時間ブレーク, *Jikan-Burēku*) is the Quirk of Akio Takashi.

## Description

Time-Break is an Emitter-Type Quirk that allows Akio to as the name implies to temporarily break through the Fourth Dimension known as the Space-Time Continuum. Upon activation a bright whitish-blue translucent energy surrounds Akio's entire body then fades in to a radiating aura coursing around the outer rim of his frame. It's flashy appearance is interpreted as a warning sign by most of Akio's opponents. The energy is a product of the quirk drawing power through time into this realm to disrupt it thus is the main source of his ability to break through time until it is depleted. During Time-Break, Akio is able to move his own body freely along with any object or person he interacts with. However Akio doesn't seem to have the ability to stop time necessarily, as time broken through seems to just slow down in his perspective, the quirk only allows Akio's body to become unbound by it's rules move through time at his own discretion. Enabling him to move faster or slower then those under it's regular influence. Observers of his quirk sometimes mistake it as a normal speed boost or teleportation quirk due to the similarly utilization of those types of quirk's abilities, Akio can appear to vanish in the eyes of his opponent or observers who can't keep up with his augmented speed while utilizing his quirk.

Long durations of Time-Break activation can leave Akio disoriented as his body still functions normally while broken through and gets fatigued by drawing in the energy to break through, common side-effects are headaches, bouts of nausea and bleeding from facial orifices, the nose, ears or even his eyes, most severe side-effect is becoming temporally comatose or paralyzed. The safest current long use duration is one minute exactly at most in a single instance, requiring a recharge period of an hour. Breaking this into smaller bursts extends the use and lessen the cooldown need for safe re-utilization of the quirk and is the preferred method.

## Trivia

This quirk was initially inspired by Eri's Rewind Quirk from the original manga and takes further inspiration from the signature technique Time-Skip of Dragon Ball Super's Hit
Bell, Book and Candle

A witchmart owned by Vivian Hanson and Frankie Kramer. They helped Helen Carver out with her cancer by offering her some herbal tea. Within a day the woman’s nausea stopped. Within three days she was starting to feel hungry again and within two weeks she had put color back into her cheeks.

Helen was surprised to find that the two women didn’t want anything too extraordinary for their ‘remedy’ and had even invited her to join their circle. She did and in time she realized that the two women were witches.
Journal of The Jade Dragon

Revised 12/12/14

The Jade Dragon is an introductory story about the search for an item among many competing factions; each one wants it for their own purposes.

Thomas Book's parents were stationed / living in Hong Kong in the mid 1800's. They were heavily involved in the diplomatic mission to China but also had commercial and economic interests in Asian Trade. Book's family was of the status of British Society who were 'known' but on a minor level. Thus their position was delicately balanced upon public opinion.

Book was sent back to London to live with relatives a few years after he entered puberty. His parents wanted him to attend a proper English school and, though not publicly, wanted to keep him out of the public eye. Thomas' ability to "know" things about people and objects was difficult for him to control and he tended to blurt out what he knew rather than keep it to himself.

When he was sent back to London he was sent in the company of Aunt Lilly and Uncle Chu, servants of the family who had basically raised Thomas.

As they are leaving Hong Kong (his parents do not see him off), there is a scuffle on the docks and a man is killed right in front of Thomas. Thomas is thirteen and is not exactly trying to get in the way but the man is close enough that the two touch as the man is dying.

DEATHBED SCAN!

This is Thomas' first 'read' of a man's greatest secret (how he dies). He learns of a name; the one that the dying man was most afraid of. When he asks his 'aunt' and 'uncle' if they know anyone named "Lord Wu" both look fearful and change the subject.

## Characters Introduced:

-Hong Kong:

Aunt Lilly
Uncle Chu
Lord Wu

-Melbourne

Robert Amos
Briar Banshee

## Description

Someone once called them a Banshee because of the strange wailing-like sound they make when they close for the attack and the name stuck ever since. These floating creatures look like a mass of kelp and vines held together by rage and spite. They swerve and dart through the hedge like a flock of predatory birds, their long, kelp-like tails trailing behind them. The largest or longest of these creatures was reported to have tendrils nearly twenty feet long. They use their long, leafy tendrils to ensnare their prey and drag them to their sharp-fanged mouths. A small group can immobilize a party of Changelings or other Hedgefolk quickly, wrapping themselves around their target like flying boa constrictors.

## Notes

* ***Encounters:***Banshee often travel in pairs or small groups of 3-4 when hunting. If they are in numbers larger than 2, at least one of the group should be counted as a juvenile.
* ***Stealth:***They can often be seen flying low over the greenery so as to blend in to the natural foliage.
* ***Tendrils:*** Juveniles have only four tendrils long enough to attack with. Adults can have as many as six. Should half of their tendrils be damaged (or they fall to below half health) or rendered useless they will attempt to flee to a safe distance.

## Attacks

Normally their first attack is to lash out with their tendril(s) to ensnare / grapple the target and draw it to their mouths for a bite.

## Abilities

* ***Veridian Embrace:*** For each success rolled, natural forces provide a +1 bonus to all rolls involving perception, movement or stealth the character makes during the next full scene. This clause also increases the character's Speed by +1 per success. Characters can benefit from this clause only if they are either outdoors or in the presence of a large number of plants. Vines and tree branches attempt to shield the character from observation, just as ivy on a wall provides convenient footholds and winds help direct the character's movements and carry sounds to her.

* ***Bite of the Wooden Fang:*** - The kelp-like tendrils of the Banshee function as a whip that's covered in several sharp thorns.

## Inspiration

These creatures are inspired by the floating sentinels from the Matrix movies. Their tendrils floating behind them as they hover about searching for prey.
Shepherd's Bridge

Shepherd's Bridge is an old stone bridge outside of the town of Kingsport. No longer in modern use, the bridge is at the edge of Memorial Park and is used to cross a small but deep and fast-moving waterway.

The bridge dates back to the Revolutionary War and has been maintained by private donation over the years to ensure its condition. Down on the water's edge, on one side of the foundation, is a large, copper-clad, bronze door that has the sign of the Shepherd's Cross upon it - suggesting a connection to "The Shepherds" organization out of Boston.