Missions

**Missions** are side activities your characters can participate in if you have the Missions and Monsters DLC. Missions are initiated through the Guild and provide various rewards to improve your troops.

## Mechanics

When starting a mission, you must select which units will go; only non-Story Character can participate in missions. Each mission has a minimum number of units that must be deployed to start the mission, as well as a maximum number of units that can be used. Any experience or Ability Points earned from the mission will only apply to the units deployed. A small exception is that Story Characters will receive 15% of the AP earned from any mission to compensate for them not being able to participate. For example, if a Mender earns 100AP from a mission, all of your story characters will receive 15 AP in Mender. Note that units on a mission will still get the Benched AP. Multiple missions may be launched concurrently, as long as you have enough units.

The amount of time it takes to complete a mission is displayed in the description. Missions run in realtime and will continue to run even when the game is closed, so it's generally a good idea to start a mission right before you finish playing the game. Any units deployed on a mission will be unable to take part in battles until their mission is over. Currently active missions will be displayed along the center top of the map screen, including a live clock counting down to when they finish.

Success on a mission is not guaranteed; make sure to read a mission's description to see the base chance of successful completion. A completed mission will give the full rewards, while a failed mission will provide half of the rewards in the **Points** section but nothing from the **Rewards** section. Failed missions will remain available to be attempted again. If your chance to complete a mission successfully is over 100%, you have a chance to get a **Resounding Success**, which will increase your **Points** rewards by 50%. The chance to get a Resounding Success is your success chance -100%; however, keep in mind that some missions cannot receive a Resounding Success.

There are a number of ways to increase mission success chance:

* Every unit you bring past the minimum required amount increases your success chance by 5%.
* The Diviner guild upgrade increases your chance of success by a flat 20%. This increases by 5% if it has an adjacency bonus with the Recordkeeper.
* On certain missions, your choice of leader can increase the success chance. See **Mission Groups** below.

Unit level and equipment have no bearing on success chance.

## Mission Groups

You may notice that many missions have key words highlighted in Green in their description. These hints indicate what class of leader is ideal for the mission, and provide a bonus to success (the exact bonus depends on the mission). Many hints are straightforward, such as deploying a male/female unit, a human/monster, or a specific class. For the purposes of gender, only human units can count as Male or Female. Others fall into the following mission groups which are not explicitly stated in-game. The keywords will either match the mission group name exactly or be fairly close.

Note that the bonus only applies if the leader's *primary class* matches the mission group. Only the highest bonus will apply even if the leader meets the criteria for more than one of the mission's mission groups.

## Mission List

All missions listed below appear in the sequence shown once all missions for a given region have been completed. When you first enter a region, only select missions will be available. Others will unlock as you either complete a prerequisite guild mission (Sergeant Greely, the missing maid and a couple of others) or complete a story mission that opens up more of the region for you to patrol.

The Kawalands region is more heavily linked to the progression of the story, as only two-thirds of the missions can be attempted by the time you complete the fourth temple. You must complete the story mission on Mount Nervanzer, in order to unlock the last mission.

Any mission that unlocks a hunt will provide you clues as to what sort of enemy you will face on the hunt, with tips on which class(es) to take on the hunt. In later hunts there will be enemy that you only find out about when you deploy. All hunts must be resolved as per a patrol, so Story Characters *can* partake. Hunts are rarely 6 vs 6, with hunts in Zzakandia and the Thespeiran Byways unlocking a new region.

If you complete all the missions in a region, you will unlock a large battle (9 vs 9+ enemy). These too can unlock new patrol areas (Centina Highlands, Coast of Industry, Kawalands).