Meta:Usage Guide

## Creating a new Class Feature

New class features are created as follows:

```
{{Feature|Feature Name|Class Name|Feat Type}}

```

The parameters for 'Feature' are:

**Feature Name**: This is the name of the class feature. This should be capitalized. The name of the feature's page should be the feature name, but in all lower case.

**Class Name**: This is the name of the Class or Theme that provides this class feature. (Style-based features should always use the Theme name, while role-based features should always use the Class name).

**Feat Type**: This is the type of feat (maneuver, trick, spell, prayer or trance) that the class feature provides.

Once you submit the page, there will be a red transclusion link to a page called *[[feature name basics]]*. You must edit this page next, describing the class feature's basic bonuses and training.

Once you have submitted the page, any feats which list this class feature as a prerequisite will automatically be included on this page.\*

*\*note: not yet functional*

## Creating a new Feat

New feats are created as follows:

```
 (feat body)
{{Close}}

```

The parameters for 'Feat' are:

**P**: a single letter or number that defines the feat's action frequency. This can be one of the following values:

* B = a basic action (i.e., an at-will action that is from a skill, or that all characters can perform)
* A = an at-will feat
* R = a racial per-encounter feat
* C = a class feature per-encounter feat
* 1 = a Rank 1 per-encounter feat
* 2 = a Rank 2 per-encounter feat
* 3 = a Rank 3 per-encounter feat
* D = a daily feat

**Feat Name**: this is the name of the feat. This should be capitalized. The name of the feat's page should be the feat name, but in all lower case.

**action type**: This defines the feat's action cost. This can be one of the following values:

* standard action
* move action
* immediate action
* immediate interrupt
* immediate reaction
* free action
* free interrupt
* free reaction
* automatic interrupt
* automatic reaction

**feat keywords**: These define the feat's usage and interaction with other effects. A feat may have multiple keywords; the last keyword should always be the type of feat. Please make each feat keyword a link to a page that defines that keyword. The following is a brief list of feat keywords:

* attack
* strike
* utility
* healing
* invigorating

**Prerequisites**:This is a list of class features, each of which may serve as a prerequisite for this feat. Separate each class feature with a | pipe. For each class feature you list as a prerequisite, this feat will automatically appear in the correct location on that class feature's page.\*

*\*note: not yet functional*

Within the feat body, the following formatting shortcuts are available:

```
{{Target}}

```

This creates a 'Target:' block within the feat.

```
{{Trigger}}

```

This creates a 'Trigger:' block within the feat.

```
{{Effect}}

```

This creates a 'Effect:' block within the feat.

```
{{Requirement}}

```

This creates a 'Requirement:' block within the feat.

```
{{Special}}

```

This creates a 'Special:' block within the feat.

```
{{feat.text|Label}}

```

This creates a 'Label:' block within the feat.