recursal/Fanatic-Fandom huggingface dataset:
Flamber

**Flamber** is a contestant of the first season of Total Pokemon Island. An original Pokemon species created by Laki, he would compete alongside the other campers throughout season one, being a part of Team Ubers. Flamber returns to compete in Season Three.

## Overview

Flamber is an energetic and friendly 18 year old who lacks mental and emotional strength. He's not very intelligent, and can be downright stupid at times, but he has a lot of vigor and can be a threat in physical challenges. He is known to be a big eater, which explains how he has so much energy.

## Season One

Flamber is one of the 10 campers to compete in the first season.

## Season Two

Flamber doesn't return to compete in season two, however he occassionally makes cameo appearances watching the live stream of the show. He makes a full episode appearance during the Hunger Games challenge, but he dies early on after he kills himself with explosives. Fortunately for him, this was only an alternate reality, and he's alive and well in the main canon.

## Season Three

Flamber has been confirmed to compete in Season 3, being a part of Team Caliente.

## Relationships

Flamber is on good terms with pretty much everyone on the island during his season. He appeared to be infatuated with Lucy upon first meeting her and temporarily grows depressed when she's eliminated. Flamber sees Jasper as his friend and aspires to be as smart as him, though he's oblivious of Jasper's intentions to use him. Flamber and Sesu weren't ultra close, but he worked with her numerous times in challenges. Flamber is also friendly towards Monty, being the one who gave him his signature hat with the Mega Stone in it. Monty also assisted Flamber in his victory during the finale of season one, which Flamber is grateful for.

Flamber had less interactions with Team NU, though he and Tohru had a bit of a dynamic as they'd work together in the penultimate challenge before being made rivals in the final challenge. Flamber is shown to be friendly towards Sally, seeing how they're both cheerful characters. The only person on the island that Flamber seemed to not be friendly with is Clarissa, though this would change after he witnesses her change in character. Flamber seems to be intrigued by Sheebop from season 2, and appears to watch her closely.

## Trivia

* Flamber's movepool consists of Flamethrower, Brick Break, Metal Claw and Growl. He has never been depicted using Growl in the series, making it a dud move.
* Flamber is the only created Pokemon on season one. He's one of two created Pokemon to compete in the TPI series so far, with Sheebop being the other.
* Flamber, along with Sheebop, has been de-aged in this RP from his Destinies Intertwined counterpart. However, this incarnation of him is actually revealed to be Flamber of the past in the DI series.
* Due to an error, when Flamber won the final challenge of Season 1, Mavis said that the grand prize was "5,000 Pokéyen." 5,000 yen equals roughly 41 dollars, thus sparking the joke "Congratulations, you're forty-one dollars richer!" The currency was later changed to Pokédollars.
Jasper

## Quick Overview

Jasper is a male Meowstic, and with his Psychic typing, is naturally quite intelligent. He is very analytical and typically does more thinking than talking. He can be quite egotistical at certain points. Jasper is also claustrophobic, and rather weak physically, those being his two main weaknesses.

## Season 1

During the first season Jasper was put onto Team Ubers. Jasper was not able to truly display his intellect efficiently during the first challenges due to most of them being centered around fighting or physical interactions. During the Space Simulator, Jasper was one of the few to remain sane. He was able to make his way to the final four, where he was then paired with Kage in the 2 v 2 battle. However his team lost, ending in both of their eliminations. Jasper then revealed his plan to win in his final confessional. Jasper was on Tohru's side and helped her during the final challenge.

## Season 2

Jasper in this season only came due to the fact that if he won, he could use the prize money to potentially buy a house when he was old enough. Throughout the season Jasper grew more and more suspicious of Shinda's actions. However he could not make a conclusion due to a lack of solid evidence in his possession. During the Drake Arc, Jasper had a burning chemical injected into his ears by Drake. This wound was not healed by the time of Season 3. After the Drake Arc, Jasper was eliminated because of getting the bad fortune from the lottery.

## Season 3

In the beginning of the season, Jasper made a few sarcastic remarks on the plane's condition. Jasper then was later placed on a team comprised mainly of what he hates most, idiots. And much to Jasper's sorrow, the team was named "Team Moranz" due to a team vote.

## Relationships

Most people either know Jasper as an acquaintance, or can't be bothered to know him. In the second season Mimi and Jasper had a somewhat hostile relationship, due to Mimi hearing Jasper's plan for winning during his final confessional. Flamber looked up to Jasper, and even put on glasses to try and act smart once. Clarrisa has been shown to have a crush on Jasper.

## Trivia

•Jasper is one of the smartest contestants on the show

•Jasper's original concept had him as a rather timid and nice person

•Even with his intelligence, Jasper does not possess the strong social skills needed to properly manipulate most contestants

•Jasper is the only contestant to not be eliminated from voting in Season 1 & 2
Monty

## Quick Overview

Monty the Houndoom is one of the contestants who appears in Season 1 and Season 2, created by Xena. It hasn't been decided whether or not he should make an appearance again at Season 3. He wears a hat, with a Houndoomite attached to it.

## Season 1

Monty arrived by on the island by boat, and having been told that it was a 5-star hotel beforehand grew extremely annoyed by the fact he was lied to. Even during the beginning, Monty wasn't on good terms with the host - Drake. Being a fire-type, he can lose his temper when irked enough; though he tries to be mature and stay calm.

He finally lost it however, when Drake put them through the Space Simulator challenge where the contestants *thought* they were sent into space by accident, and had to survive in it while trying to get back to Earth. It is later revealed that it was all fake and the hell that everyone had went through in the space ship, was all just their imagination; making it seem real with the help of the abilities of Malamar. After Drake had finished with the losing team, he was attacked by an enraged Monty who burned part of his face. That burn never healed.

~To be worked on later~

## Trivia

Monty was actually supposed to be an Arcanine who was extremely smug, vain, and overconfident in his abilities, this later was changed though.

He has a slight fear of Raichus after what Drake had done to him in Season 2, where he had been beaten senseless by Drake.
Main Page

## About TPI

   This is a Wiki based off of a fun role-play I started with my friends. It's called "Total Pokémon Island.", and is based off of the popular show "Total Drama Island" and the games/mangas/show, "Pokémon." I've decided to create this Wiki because the role-play has grown so much, that it's like one big story, with arcs, twist, and character development.
Design toots flute player injury prevention - 2012

17 May 2012

Classical musicians suffer playing-related injuries at a surprisingly high rate, so a Queensland University of Technology (QUT) student has created a device to help.

Dharawan Noller, a QUT industrial designgraduate, designed the "fluteclip+shirt" device during her studies to warn flute players when they were holding a risky posture at the most formative and habit-forming stage of their career - when they were beginner musicians.

Dharawan, who played the flute during primary and high school, said the unobtrusive flute clip cliped onto the flute close to the mouth piece, and contained sensors which, in tandem with a second concealed device in a t-shirt, monitored and gave feedback on the player's posture and instrument's position.

"I interviewed musicians and people in the medical field and found every instrument has a risk of injury," Dharawan said.

"Woodwind players have a high risk of injury and flute players hold their body in a unilateral position, which is ergonomically poor, since they hold the instrument above their shoulders.

"Musicians usually hold a static position as they play and complete repetitive actions for long periods of time, which can push muscles, ligaments and tendons beyond their physical limit.

"This is exacerbated by a lack of knowledge of managing their bodies and potential injuries, but these injuries are preventable."

Dharawan said the best time to teach musicians about preventing injuries was when they were first learning their instruments, usually in primary school.

"Primary school-aged students are an ideal target group for teaching about optimal posture and position to prevent injury," she said.

"My device could help them develop the right habits as they play."

Dharawan said the flute clip had a sensor that detected when the instrument was being played and three coloured lights. A green light indicated an optimal posture and instrument position, a red light indicated a risky position held for 30 seconds or longer, and a blue light reminded players to rest after a pre-programmed length of time, recommended to be every 10 minutes.

"When musicians are practicing in a band, they usually have breaks in the music where they do not need to play and can regularly rest their body," she said.

"But when they are practising alone, they may play for long periods of time without a break.

"It is important while practising to take regular breaks and put the flute down and give the body a shake to relieve tension in the muscles."

Dharawan said the next stage for her fluteclip+shirt would be to build a working prototype and test it in context with beginner flute players.

**Media contacts:**
**- Rachael Wilson, QUT media unit, 07 3138 9449 or media@qut.edu.au (Wed/Thu)**
**- Rose Trapnell, team leader, QUT media unit, 07 3138 2361 or rose.trapnell@qut.edu.au**
Clarissa Rose

## Quick overview

Clarissa Rose is a Floatzel who is rude, deceiving, and plays with others. The OC was created by Blue. She debuted in Season 1, returned for Season 2, and is confirmed for Season 3, which is the Race Season, as a team with other contestant, Sesu.

## Season 1

Clarissa is one of the original 10 contestants of TPI, and the first antagonist. She was on Team NU, and also caused almost every elimination, even when she was eliminated herself.

## Season 2

Clarissa returned for Season 2, and was placed on Team Pearl. She really didn't have big parts and lines in the beginning, but after the Drake Arc, she had more parts and such, even making it to the final 5, but before the challenge started, she was Shinda's second victim, which he trapped her in cave, technically making her out.

## Season 3

Clarissa returned for another season, and got placed on Team Amazon.

## Relationships

Clarissa, as of now, is pretty much neutral with everyone, even Lucy. Her closest friend has to be Sesu though. She also has a decent friendship with Tohru, and she was the one who made her see her dirty ways and became nicer... sorta. She hates Drake though, so much, she slapped him in the face many times. She also has a major crush on Jasper, even calling him 'Jaspa'.

Her and Monty are pretty neutral, even though they were in an alliance, along with Sesu.

## Trivia

* Clarissa was the main antagonist of season 1. Causing almost every elimination in season one.
* She was one of the first contestants to have an alliance
* Her original name was Orange and she was actually VERY nice.
* Clarissa slapping Drake actually saved her from being eliminated in season two
* In season one, she caused Kage, Sesu, Lucy, Sally, Monty, and Sesu(Again) eliminations.
Crystal Rune

## Lexicon Entry

Engraved with strange symbols - some of which look vaguely familiar - these glowing stones are found around the pylons and seem to focus and direct crystal energy. To that end, they are likely going to be a core component of your designs.

## Description

 Crystal runes are blocks that serve as foci for various structures, such as the Crystal Repeater, Casting, the Crystal Pylon.

## Crafting

[1] Crystal rune

* [8] Crystalline Stone
* [1] Crystal Shards

[8] Crystal rune

* [8] Crystalline Stone
* [1] Boosted Crystal Shards
Hover Star

## Lexicon Entry

*Water buckets, as a method of breaking fall damage, are somewhat effective, but they require agile reflexes. As a way of climbing a wall, they are slow. Perhaps some sort of magical buffer would do a better job...*

## Description

The **Hover Star** is a Casting Star that can place a column of movement-modifying blocks 8 vertically on the top of any block right-clicked. Holding shift while in the effects of the wand will nullify it. It has a slightly longer then base use reach of 6 blocks. The wand has 4 modes, which can be selected by right clicking in the air. These are the following in order from top to bottom:

* Brake mode: Places yellow 'Brake' hover blocks. It will act as a slow elevator, and will lower the player down gradually when wearing off.
* Damper mode: Places pink 'Damper' hover blocks. It will cancel all vertical movement and slowly lower the player.
* Elevator mode: Places blue 'Elevator' hover blocks. It will raise the player at a moderate pace.
* Rapid elevator mode: Places green 'Rapid Elevator' blocks. It will launch the player quickly upwards.

## Casting Cost

Kuro: 5
Asveste: 20

## Recipe

*casting level: 4*

* 4 Boosted Asveste Crystal Shard
* 8 Enderstone Powder
* 4 Iron Ingot
* 4 Spatial Rifting Powder
* 4 Sticks
* 1 Void Core

12000 Lumen: [1/6 Kuro | 5/6 Asveste]

## Note

Puzzle Dungeons in the Dimension will spawn blue elevator blocks during high drops to slow the player's fall.
Sheebop

**Sheebop** is an original Pokemon contestant who appears in Season Two of Pokemon Island. She was one of the host of newcomers to the series to make it to the last challenge.

## Overview

Sheebop is a 17 year old girl who is a perfectionist. She can switch from being placid and rational to competitive and driven at a switch. However, as she settles into the island she assumes the nice girl role and can often be seen as the most "normal" competitor. But in factuality, she's been altering her behavior in an attempt to mirror Flamber's success from season one. Sheebop generally has a good heart, though she can be a little high strung at times.

## Season One

Sheebop's very first appearance is an early bird cameo in Season One. She watched Flamber's victory in the first season and is inspired to give it a shot herself.

## Season Two

Sheebop officially debuts in Season Two, being a part of Team Diamond.

## Season Three

Sheebop will return to compete in Season Three, being a member of Team Caliente.

## Relationships

Sheebop got along mostly well with the other islanders. She very much looked up to Lucy and valued her leadership and skills, though she's secretly envious of the fact that Flamber had a crush on her. Sheebop worked together with Shinda in various challenges. Not wanting to drop

   her friendly persona, she allows herself to get closer to him, though he eventually makes the ultimate betrayal to her by leading her into a trap and having her crushed by rocks, resulting in her being forced to go home as a result of her injuries. Sheebop had a very strong dislike of Drake as a result of his cruel behavior, but she has a change in heart after learning the truth of his actions.

Though Sheebop has yet to meet Flamber in person, he motivated her to compete and she tried to emulate his friendly behavior in an effort to make it far in the series. It seems that she has a crush on him, as she'd often rewatch highlights of his performance from the first season, though she simply writes this off as "research". She does however meet him at the end of Season Two, and works on the same team as him in the third season, being a bit fidgety and nervous in his presence. This improves over time.

## Trivia

* Sheebop's movepool consists of Thunder Punch, Fairy Wind, Round and Metronome. She learned Metronome from an old TM she found at a warehouse, stating that she forgot what her fourth move prior to that even was.
* Sheebop, like Flamber, has been de-aged from her Destinies Intertwined counterpart. Her counterpart is briefly seen during the Hunger Games challenge.
* However, it is eventually revealed that this Sheebop is one and the same with thhe DI Sheebop, as the events of TPI occured early in its timeline.
* Sheebop is the second original Pokemon to compete in the series, following Flamber.
Soil Hydrator

## Handbook Entry

*This machine spreads water pumped into it into the soil around it, hydrating farmland - without the need for water source blocks - and accelerating crop growth. It can also slow or reverse humus decay, and can accelerate the conversion of bog earth to peat.*

## Description

The **Soil Hydrator** can act as a water source block and will accelerate the growth of crops in a 6 block horizontal radius around it. However it's ability to act as a water source block seems unreliable in the corners of it's area of effect. It has a 1 bucket capacity and can accept water from any face, including the top, and will consume it slowly. This machine's effects are slight on crops, but are massive for converting bog earth to peat.
Item Fabricator

## Lexicon Entry

*You have already seen how many items contain trace amounts of various crystal elements, leading you to wonder if the reverse is also true. After much experimentation, you devise an off contraption that collects and funnels it to the center, where it can be formed into an item. You do of course require one of the item first, as a sort of blueprint, and you note that only some more simplistic items can be frabricated.*

## Description

The **Item Fabricator** is mid-late game block added by Chromaticraft that allows a player to 'duplicate' certain items provided the Fabricator is supplied with the correct Lumen Energy required for that item. The formula it uses to dictate how much Lumens an item will cost to make is 400 x (0.5 x n^5) lumens per unit naturally present on the item.

The Fabricator requires the item you wish to duplicate to be placed inside it as a blueprint of sorts. It is very useful for creating more Empowered Crystalline Stone variants without needing to destroy pylons.
Ether Berries

## Lexicon Entry

*High atop the jungle canopy, these berries might be useful in combination with another form of berry...*

## Description

**Ether Berries** can be found atop the trees in a jungle biome and are a product of a plant of the same name. They can grow onto nearby jungle leaves, making them a renewable resource. Shears are the only method to directly harvest the plant.

Ether Berries thrown into Liquid Chroma will enhance it. 16 berries will provide maximum effect. Ether-Enhanced Chroma will grant a chance to double the output of alloying (16 will make it a 100% chance) and speeds up Boosting.
RP Memes

## "BLUE, BE PATIENT!"

"BLUE, BE PATIENT!" is a popular saying among the contestants of the role-play. Usually, Blue gets a little... Impatient, and starts asking in all caps things like, "CAN WE START?!?!?!!!!" and, "WHERE IS EVERYONEEEE!?!??!?!?!??!!?!/1?!"  This has become a bit of a meme, along with the afore mentioned ones.

## Name Bloopers

We have occasionally made multiple errors on the spelling of character names. The most popular ones are "Shonda, Hasper, Larissa, -and probably the most occasional one-, Sheebob." There was also the time when Sencake called Tohru "Tohru Honda", a character from the anime "Fruits Basket". Monty was also once called "Month".

## Sally Related Errors

There are almost too many Sally related errors to list. Whether it be putting her name instead of someone else's name, or something ridiculous that has to do with her, she just seems to be a magnet for errors! Though, that's why we love her!
World-first labelling system to save tanning industry millions - 2004

15 September 2004

Reject leather is costing Australian tanneries millions of dollars a year, but QUT has developed a world-first system to solve the problem.

Researcher Peter Spencer has come up with an electronic trace-back system to determine exactly where leather originates from.

He said there was currently no machine-readable labelling system that could withstand the tanning process and allow tanneries to determine whether reject hides were from their operation or another.

"Tanneries receive pallet loads of reject leather every week from leather manufacturers at a cost of around $100,000 per pallet," he said.

"Some tanneries have found markings that indicate they are reimbursing some clients for leather from other tanneries, even from overseas but there is no trace-back system to prove it.

"Tanneries also find that they receive more reject shipments when the Australian dollar is higher."

Labels in animal hides are currently made by the Gibson Bas Stamper which punches slits through the animal hide to produce numeric figures.

Mr Spencer said that while these labels can withstand the tanning process, not all hides are stamped and they are human readable, leaving room for errors. It also takes up much valuable, saleable room on the leather.

"My system involves taking a digital image of small punch marks in the hide, with software converting that image into a barcode which can be logged. Any returned hides can then be scanned and matched to those in the database," he said.

"While this system can solve a worldwide problem in the tanning industry, the Australian government is also interested in a trace-back system to reward farmers for consistently producing high quality leather."

The project was a collaboration between the industrial design and science disciplines. Australian tanneries and British Leather will soon be approached to determine interest in taking up the invention.

MEDIA CONTACTS:
Peter Spencer 0407 150 367
Toni Chambers/Carmen Myler, QUT Media, 07 3864 1150
Mobility Star

## Lexicon Entry

*Long-distance travel has often been a major headache for you, and even with more advanced powers like gliding and flight, you find yourself spending a great deal of time in transit between distant locations. With the mobility wand, you can fling yourself at a distant location, appearing there instantaneously.*

## Description

The **Mobility Star** is a Casting Star that when used, teleports the user onto the face of the block they were looking at. This star will not teleport the user if they are facing a ceiling. The range, while impressive, is not infinite.
Inventory Warp

## Lexicon Entry

*Mining and other activities tend to fill your inventory with useless junk that seems to accumulate faster than you can get rid of it. By leveraging the power of elements associated with movement, you discover that you can create a linkage between your inventory and one placed somewhere in the world, and one for which you can control the items it transports.*

## Description

**Inventory Warp** is an item that can teleport items that are picked up into a selected chest across any distance or dimension.

To use the Inventory Warp, right click with the Warp in your hand to open a dialog that allows you to list items. Shift right click on a chest with the Warp in you hand to specify the destination chest.

The effect of the inventory warp can be cycled by holding shift and right-clicking. This switches between sending all items, sending only listed items, sending all but listed items or sending no items.

The Warp must remain in your inventory or hot-bar to be used and will only work on items that are picked up from the world. Dropping an item onto the ground and picking it back up can midigate this issue.

## Crafting

Casting Tier: 3

* 1 Ender Pearl
* 4 Resonant Dust
* 4 Lapis Lasuli
Elemental Stone

## Description

an **Elemental Stone** is a chunk of rock with one of the 16 Lumen engraved on it. They are found within Elemental Stones, and can be used in the creation of Boosted Crystal Shards to speed up the infusion process.

## Notes

Like when mining for Crystal Shards or Cave Crystals, it is recommended to have at least 16 or more empty spaces in your inventory.
Crystal Shards

## Lexicon Entry

*Crystals cannot be easily harvested; when they are broken, they drop shards, which only have traces of magic contained in the original crystal. Nonetheless, they are your primary substrate for other materials.*

## Description

**Crystal Shards** are a very basic material added by Chromaticraft. They are used to craft all the initial starting items and many other items throughout the mod. They come in 16 different colors and are most commonly obtained by destroying Cave Crystals.

Crystal Shards can also be enhanced into Boosted Crystal Shards via an infusion process using Liquid Chroma further through the mod.
Sandy Burrow

*Aside from the rare (and explosive) pyramids, do deserts hold other secrets?*

## Description

**Sandy Burrow** is a structure that can randomly generate within the Overworld. It can only generate in a desert-type biome and is slightly uncommon to spawn. The entrance is distinct: the sand above is unnatural and the four holes leading into the burrow are easily spotted. Inside, there are 12 loot chests, 2 spider spawners, 2 silverfish spawners, and 1 blaze spawner.

## Notes/Trivia

* The high number of chests combined with the frequency and the ease of discovering a sandy burrow, makes finding one very lucrative. These are a good source of Info Fragments, and can yield loot such as gold ingots, diamonds, emeralds, and any other dungeon loot.
Drying Bed

## Handbook Entry

*The drying bed is where some liquids can evaporate or coagulate to leave other items behind*

## Description

The **Drying Bed** will take in and consume some liquids to produce items, without using power. This machine is where you get the salt for use in the Electrolyzer to produce Sodium and Chlorine Gas. It has other recipes, such as converting lava into gold nuggets and converting Liquid Chroma into Emeralds.

## Notes/Trivia

* Salt produced in this machine is able to be used in the HarvestCraft mod. This makes it a strong alternative to mining salt.
Embodied Intuitive Interaction

Embodied Intuitive Interaction is a current PhD project that investigates how products such as toys, games and other interactive systems should be designed for intuitive interaction in children. I have been mentored by my wonderful supervisors, Assoc Prof Thea Blackler and Prof Vesna Popovic at every stage of this project.

Children were observed playing with Tangible, Intangible and Mixed Reality toys, some of the images of their play can be seen in the slideshow below.

* Children playing JengaGo to Embodied Intuitive Interaction
* children playing intangible appGo to Embodied Intuitive Interaction
* Children playing tangible Monkey blocksGo to Embodied Intuitive Interaction
* Children playing a Mixed Reality gameGo to Embodied Intuitive Interaction
* Cooperative PlayGo to Embodied Intuitive Interaction
1/5The outcome of this study is a design model for Embodied Intuitive Interaction design for children's products.Future study will focus on validating this model with older user groups and exploring other aspects of Embodied Intuitive interaction in children.

Publications:

* Desai, Shital, Blackler, Alethea, & Popovic, Vesna (2016) Intuitive interaction in a mixed reality system. In *Design Research Society 2016*, 27-30 June 2016, Brighton, United Kingdom.
* Desai, Shital, Blackler, Alethea, & Popovic, Vesna (2015) Intuitive use of tangible toys. In Popovic, Vesna, Blackler, Alethea L., Luh, Ding-Bang, Nimkulrat, Nithikul, Kraal, Ben J., & Nagai, Yukari (Eds.) *Proceedings of the 6th IASDR (The International Association of Societies of Design Research Congress)*, IASDR (The International Association of Societies of Design Research), Brisbane, Australia, pp. 522-540.
Rainbow Forest

## Lexicon Entry

*Weakly magical trees dot the landscape, and occasionally congregate in forests where the magical energy is strong enough to drive away hostile mobs.*

## Description

**Rainbow Forests** are a common biome consisting of Elemental Trees, Elemental Flowers, and the occasional Rainbow Tree. Blue wisps of energy radiate from the ground into the sky. Lakes can occasionally form within the biome. Similar to Mushroom Islands, Hostile mobs cannot spawn within.

## Notes

* if Twilight Forest is installed, mobs from the mod (such as birds or deer) will spawn.
Transmutation Flame

## Description

The **Transmutation Flame** is a construct which can transmute certain items to another, ultimately duplicating a desired item. Namely iron, diamonds, crystal shards, and ChromatiCraft resources such as purification powder. It requires items with the relevant types of crystal energy to be consumed to duplicate such resources.

## How to Use

Holding the ctrl key over items will display the types of crystal energy the item is composed of. For the item you wish to duplicate you will need to supply these colors to the transmutation flame. To tell the construct which item to fabricate you must right click it with said item. Then you must throw items which contain those types of energy into the flame, a clean and easy source of each is from Chroma Berries. Once enough energy has been accumulated, right click the flame with an Elemental Manipulator

Be warned that this construct can not be automated and it will damage and push the player as it gains energy.
Chroma Collector

## Lexicon Entry

*Being able to convert and concentrate experience into chroma is one thing, but until now you have been at a loss as to how to actually do that. Fortunately for you, you stumbled upon the answer while fiddling with some crystal shards; running experience over them, either draining off yourself or pumped in liquid form, seems to catalyze the reaction.*

## Description

The **Chroma Collector** is a block added by Chromaticraft that only has the function of obtaining Liquid Chroma by absorbing a players experience directly from them when they stand on top of it. The conversion rate is 1 experience point is equal to 1 mB of Liquid Chroma requiring 1000 experience points (equivalent to approx. 32.6 levels) for a single bucket's worth.

The Chroma Collector has an internal storage of 3000 mB.
Lumen-Encrusted Crystals

## Lexicon Entry

You have noticed something interesting: When a pylon is fully charged and its surplus energy has nowhere else to flow, that energy tends to condense from an ethereal to a rather more tangible form, depositing as small, chaotic crystal outgrowths from a suitable base material, like that which comprises most of the pylon structure.

## Description

Lumen-Encrusted Crystals are formed when a Crystal Pylon is left loaded with a full buffer of lumen energy. These will slowly form on any type of Crystalline Stone or Crystal Rune nearby.

Breaking a Lumen-Encrusted Crystal will drop a variable number of Crystal Shards of it's respective element, depending on how much energy was deposited by the pylon.
Sky-high dreams for window garden - 2009

23 November 2009

A love of gardening and the desire to bring communities closer together led to a seed of an idea for Queensland University of Technology Bachelor of Design student Forrest Gillham.

It took a semester of research plus another semester of design development for Mr Gillham to create Sky-Farm - a mini-greenhouse set within a window frame - as his final-year uni design project.

"Sky-Farm utilises an aeroponic system where plants can grow in an air or mist environment without the use of soil," he said.

"A pump and sprinkler system creates vapours out of a nutrient-rich solution and sprays the dangling plant roots.

"Benefits include having fresh herbs and vegetables available at your fingertips, the attractive design, faster plant growth, the fact it is easy to use and low-maintenance, and, most importantly, that it improves indoor air quality and passively cools the area."

Mr Gillham, from the Brisbane suburb of Red Hill, said his innovation utilised existing window space and ultimately was a scaled up version of a window box commonly seen in Europe.

"There used to be a day when neighbours talked to each other over the backyard fence but now because of more security and higher density living, neighbours no longer interact," he said.

"Sky-Farm allows these neighbours to connect because it utilises a common area to produce fresh herbs and vegetables that everyone can share.

"It can also be customised to suit any building and easily incorporated into any setting either at home, in classrooms, at the office, or at cafes."

Sky-Farm was an example of the type of product Mr Gillham aimed to create which embodied "positive development" design.

"Positive development adds social and ecological value to environmental improvements which go beyond remediation and restoration," he said.

"Sky-Farm will also help architects, building designers and developers obtain a higher Green Star rating on the buildings that specify its use."

Mr Gillham and two other designers who have just completed their Bachelor of Design course have formed a company called Cradle Designs to market their ideas.

He is also planning to travel overseas next year to gain more experience in the industrial design area.

**Media contacts:**
**- Nadia Farha QUT Media Officer (07) 3138 1841 or email nadia.farha@qut.edu.au**
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Elemental Manipulator

## Lexicon Entry

*The manipulator is you first foray into this strange new field of crystal elements and chromatic forces. The tool seems to be your main way of activating blocks, either to start some operation or to change settings on a device. It also seems capable of testing the connectivity of segments of a crystal network, and drawing energy off a pylon into yourself.*

## Description

The **Elemental Manipulator** is the first and most essential tool in Chromaticraft. The most common function of the tool is activating the casting table by right-clicking it once a recipe has been inputted. It is also used to drain energy from a Pylon into your character's internal storage. This internal storage buffer is flexible, and will increase exponentially with the variety of Lumen types stored. Finally, it can be used to see the energy stored in a construct or the progress of casting by simply holding it and looking at the construct. Holding down sneak will magnify most HUD elements gained from holding the Manipulator to allow more accurate measurements of energy.

Normally the manipulator cannot be used to link structures together. See the Linker for that purpose.
Cystal Laser

## Lexicon Entry

*Standard light can be focused into a beam, so it stands to reason that you can do the same with lumen energy with the appropriate lens. That is exactly the function of this device. With it, you can focus energy of any color in a thin beam along a line of blocks - up to **128** blocks away - thus applying the effects of that color. Now if only you had any idea what each color did...*

## Description

The **Crystal Laser** is a Lumen energy focus that can emit a beam of lumen. It first must be powered by a Lumen Relay network from it's back side. What energy it draws, and consequently what effect it causes, is based off of the Tinted Crystal Lens inserted into it via right-click. Once a lens is inserted, it can be retrieved by breaking the laser, or swapped out with another lens.

## Effects

 Asveste | Pushes non-player entities in the direction of the beam
Chromatic Enchanter

## Lexicon Entry

Enchanting items has always been a random and infuriating process. Spend a week collecting experience and you might get Bane of Arthropods I, or you might be lucky enough to get Fortune III and Efficiency V off of a few levels. Rather than tear your hair out trying to spend your experience efficiently, you recall the liquid chroma, which, being concentrated experience, may allow you more fine control over the actual enchantments as well.

Enchantment base cost: 500 mB per level

Can take an already enchanted item to discount this cost; can be placed below the table in a “normal” enchanting room to further reduce this cost

## Description

The **Chromatic Enchanter** is a construct that consumes liquid chroma to enchant items and can store 12000 mB of Liquid Chroma. Items that are already enchanted are still able to recieve additional enchantment.

The cost of chroma starts at 500mb per enchantment level and is multiplied by the enchantmet's "rarity". Higher valued enchantments like efficiency or fortune will have higher multipliers then enchantments like Bane of Arthropods. The multiplier can be any value from 2.0 to 0.1 inclusive. Most modded enchantments can be applied, and have no multiplier.

'Catalyst' items can be placed in the leftmost slot, which will provide a chroma discount proportional to the item's level of desired enchantment. This will remove the desired enchantment from the 'catalyst' item, as well as degrade its durability. Enchanted books have neither of these downsides.

Placing an enchantment table on top of the Chromatic Enchanter and placing bookshelves around the **table** provides a further discount on the liquid chroma used, though mods that add stronger bookshelves such as Botania’s Mana Pylon provides a larger discount than bookshelves can by themselves.

The desired enchantment can be selected either via scrolling through the bottom arrows, or by pressing any letter on the keyboard, which will cycle through all enchantments that start with that letter.

The Chromatic Enchanter also provides access to unique enchantments, such as Repossession.

## Notes

* Unlike default enchanting, the Chromatic Enchanter allows you to put Silk Touch and Fortune on the same tool, though the fortune enchantment only affects blocks that can’t be affected by Silk Touch.
Friction Heater Thresholds

This table is useful for reference on how much power is needed to achieve various crafting thresholds within RotaryCraft and ReactorCraft in the regular furnace and RoC's Blast Furnace via the Friction Heater. Especially useful during progression through the mods. This table is a personal reference sheet made public.

These numbers were recorded in a biome classified as HOT during the day.
Fertility Bloom

## Description

The **Fertility Bloom** is a functional plant that will greatly accelerate the growth of nearby plants. It's area of effect extends in the four cardinal directions 2 blocks each, totaling 8 blocks of coverage. It's effects can be boosted by placing it atop an Enrichment Vine.

It must be placed on tilled dirt or an enrichment vine and it's growth enhancing effects work on all manners of plant, including tree saplings and oreberries.
Boosted Crystal Shards

## Lexicon Entry

*Enriching Solvent*

*The liquid is pulsing and throbbing with raw magical energy. You wonder what its effects are... Dissolving berries in the chroma allows it to greatly boost the magic energy found in the crystal shards.*

## Description

**Boosted Crystal Shards** are an early-mid game material added by Chromaticraft. They are 'crafted' via an infusion process using a pool of Liquid Chroma similar to Magical Alloys.

In order to craft them, throw these ingredients into a pool of Liquid Chroma in this order:

* 24 Chroma Berries, of the color you are trying to infuse
* Up to 64 Crystal Shards, of the same color as the berries

The Process can take some time but generally will be done within a couple of minutes. The Liquid Chroma will not be consumed and can be used to make any color of Boosted Crystals again. If you want to speed up the process, throw an Ether Berry before anything else.
Standard Array

## Description

**Standard Array** is a term coined to represent a specific ordering of various Lumen attuned items when used in crafting recipes. Examples of this pattern include the Elemental Core, the Crystal Star, and the Crystal Orchestra. Most recipes that use this pattern start with Kuro at the top right and rotate clockwise. The pattern goes as follows:

Kuro -> Karmir -> Kijani -> Ruskea -> Nila -> Zambaru -> Vadali -> Argia -> Ykri -> Ruzova -> Asveste -> Kitrino -> Galazio -> Kurauri -> Portokali -> Tahara

## Notes

This pattern matches the metadata of each item.

Each item on the pair also has an 'opposite' 180 degrees from it, usually backed by a similar dichotomy in elements, such as Karmir vs Ruzova (Defence VS. Attack)
Tristan The Gray

Tristan The Gray was once a might god who bestoded great knowledge onto True Korean Jesus, turning from zero to hero, scrub to god.

He came into being when the Lords of The Forsty Chodges were defeated by Chin Chin. Their souls were merged with the soul of the Dark Lords cat, thus birthing the mighty Tristan.

While his he ruled, the wealth was bontiful, the women sang, children danced, and men took up carving small, birdhouses. He blessed True Korean Jesus with the powers of logic and helped him attain his true Korean god-form. He was the greatest of kings.

But all of that ended when a mighty flood, conjured by the mighty Robert Lousia, came and swept Tristan The Gray away, never to return. In his absence, everyone became poor, women hated us again and men were reduced to boys. The only man who could save us after that was Jesse, who restored wealth to the land and returned True Korean Jeuses power to him.
Wind Turbine

## Handbook Entry

*The wind turbine uses wind to generate rotational power. Due to the low density of air, it does not generate much torque (only 8 Nm), but its design allows it to rotate at the rather rapid speed of 1024 rad/s, producing a total of 8.192 kW at max efficiency. Note that the efficiency of this engine is only maximized when it is high up and out in the open. Objects and blocks can obstruct the blades of this engine.*

## Description

The **Wind Turbine** produces shaft power from the wind, producing more as elevation increases. It caps out fairly early in height at y levels less than 80. Multiple turbines can be placed together so long as there is at least a single block gap between them. The spinning blades can damage mobs that contact them.
Elemental Tree

## Lexicon entry

*Brightly hued leaves cover this tree, and it appears that berries sprout from the twigs*

## Description

**Elemental trees** are a set of 16 unique trees, each one weakly attuned to an element. They generate sporadically throughout the world in most biomes, and much more densely in Rainbow Forests. They come in a vanilla-style variant and a tall variant.

While the trunks of the trees are from mundane wood (from either vanilla or modded), their leaves are more notable. Breaking them has a fortune-dependent chance to drop Chroma Berries, saplings, or Tree Dye. Additionally, Dye Vines sprout from underneath, which ripen to provide occasional Crystal Shards.
Crystal Brewery

## Lexicon Entry

*Everyone loves making potions...OK, no. Between collection a hideous red weed that seems to grow so slowly you could mine a chunk before it grew, to fiddling with arcane procedures that seem designed as a last-resort replacement for something even worse, to burning through valuable ingredients for effects that last mere minutes - and at the expense of a boosted effect too! - nobody sane enjoys this process. At the very least, maybe, you can forgo most of the process by using the energy from the crystal shards instead, making the process actually worth your time.*

## Description

The **Crystal Brewery** is a block added by Chromaticraft that allows for easier brewing of potions and also unique crystal potions. Potions are created with relevant Crystal Shards and water bottles, instead of awkward potions and miscellaneous ingredients. Potions brewed with Boosted Crystal Shards shards will offer enhanced duration and effect. Lower level potions can be upgraded within this construct by brewing them with a zambarau crystal shard.

The effects of the potions are very similar to their Cave Crystal effects.
Chain Gun

## Lexicon Entry

*Swords and arrows are useful to a point, but they quickly become insufficient if the target creatures are spread over too large an area. Fortunately, the chain gun can fire a projectile that bounces between multiple creature, even across significant distances.*

## Description

The **Chain Gun** is a mid-late game weapon added by Chromaticraft that when fired, shoots a projectile in a straight line towards a location. If it comes into contact with a mob (hostile or friendly) it will deal decent damage and, if another mob is in range and line of sight, will bounce to that mob dealing full damage again. The effect can chain multiple times and can even hit the same target more than once making it quite useful for groups of enemies.
Aura Tracker

## Lexicon Entry

*You already know about the buried - slightly and deeply - structures in various biomes, from which you have learned the bulk of your knowledge of manipulating crystal energy. However, when it comes time to look for a new one, you thus far have had to rely on sheer luck, which is neither enjoyable nor productive. If you could tap into the ambient energy field the structures seem to focus on, you might help expedite that search.*

## Description

The **Aura Tracker** is a powered tool that helps locate some structures generated by ChromatiCraft within 512 blocks by spawning colored particles when the tool is held. The particles generated point towards a random location within a 192x192x192 cube if the player isn't within 96 blocks of the structure, otherwise, some particles will be white and slightly slower. Right clicking will cycle between tracking modes.

The tracker requires Kuro energy to function, to charge it, drop the item within range of any Kuro pylon or repeater and wait.
Void Core

## Lexicon Entry

*Some constructs need to perform special functions, like transforming their surroundings or opening a hole to the void. In order to do this, they will need to contain an appropriate core.*

## Description

the **Void Core** is a Crystal Core variant used in constructs and tools relating to space, storage, or the void.

## Recipe

*casting tier: 3*

* 1 Crystal Core
* 4 Boosted Tahara Crystal Shard
* 8 Boosted Kuro Crystal Shard
* 4 Void Essence
Ender Essence

## Description

Ender Essence is a fluid found occasionally in pools in the Ender Forest. Any entity that enters a pool of this will have random momentum applied to it. It also emits a very slight glow. It is a critical component in the portal to the Dimension.

## Notes

It is fluid-dicted to other ender liquids, and can be used to cast ender pearls if Tinker's Construct is installed.
Luminous Cliffs

## Description

**Luminous Cliffs** is a biome with patches of blue-tinted grass, large overhanging cliffs, and floating islands comprised of Cliff Stone, rare ores, and capped with vanilla flora. Color shifting wisps of energy rise from the ground, and puffs of fog appear in the magenta-hued sky.

neutral motes of energy called Luma Fog float around within the biome. Mysterious balls of energy called Lumen Nodes also appear.

Oak trees are the primary tree in the biome, and generate with the occasional Lighted Leaf, with increasing frequency beneath overhangs. Additionally, overhangs generate Lumen Root hanging down from them, and Glowing Daisies on the floor underneath.

Caves underneath the Luminous cliffs generate with occasional Piezo Crystals scattered along the floor. Rarely, small pockets of Etheral Luma generate.