recursal/Fanatic-Fandom huggingface dataset:
My Imaginary Friend

## Walkthrough

This is the chapter where you will gain an unnatural rage towards Jodie's stepfather. Start off by interacting with objects throughout the house. Ask for some cookies in the kitchen, and use Aiden to reach the jar. Alternately, you can use Aiden to mess about with the chairs. You can pick up the phone and play with it, and you can annoy your stepfather by entering his office as Aiden and interacting with an object. Enter as Jodie, and you will see the first instance of her stepfather being a right jerk. Exit the room, and head to your bedroom. You can knock down the box at the top fo the closet and enter inside of it as Aiden to learn about her parents. Jodie's mom will then call for her, and ask her for a favor. Enter the garage to retrieve the bottle of oil as asked. You will encounter several strange shadows, and at one point, you will be attacked by a demonic apparition. After screaming and being comforted by her mother, Jodie will head outside to play after donning her jacket and shoes at the front door.

Outside, as Aiden, interact with the swings and some other objects until you hear kids playing. Switch to Jodie, and she will be unable to climb the fence. As Aiden, you can knock out a plank, allowing you to move onto the street to play with the kids. Everything goes find for a while, and if you hit the kids three times with a snowball, you will receive the trophy "My Imaginary Friend". An annoying kid will grab Jodie from behind, and begin to smother her with a hand of snow. Switch to Aiden, and strangle him, and the scene will end with Jodie's stepfather being a jerk. Switch to Aiden to hear their conversation, and gain more hatred for the guy before going to sleep.

Seriously though, her stepfather is a jerk. Why couldn't we strangle him instead of that kid? Ah, c'est la vie.

## Chronology

This scene is followed in-game by The Condenser and is preceded by Hunted. It is chronologically preceded by The First Interview.
Jimmy

Jimmy is one of the Homeless Group's newer members, and apparently suffers from a deep-seated drug problem. Though he is initially met with some distrust because of this problem, he has proven himself trustworthy to his comrades, and is instrumental in finding and preparing the apartment building in which Tuesday gives birth.

### Trivia

* Jimmy is voiced by Eric Winter
* It is postulated that Jimmy is addicted to heroin, primarily due to his penchant for gripping at his forearms, his lack of meth use symptoms, and his somewhat easy-going nature.
Tempered Glass

*This article is a stub. You can help Pixark Wiki by expanding it.*

**Tempered Glass** is a Resource in Pixark.

## Overview

Tempered Glass is lightweight but very hard. Building structures made from Tempered Glass have 4000 HP. Tempered Glass structures have a frosted finish with a wide, steel-grey frame.

## Usage

Crafting component for end-game building blocks.

## Used in

Category *Crafted\_with\_Tempered\_Glass* not found
Party-goers

The Party-goers are a group of kids celebrating a birthday. While initially taken by Jodie's powers, they ultimately accuse her of being a witch, locking her underneath their staircase. Their ultimate reward is decided by the player, who chooses to either injure and terrify them in an act of revenge or leave them silently in The Party.

## Matt

Matt is a former-Londoner who seems to be smitten with Jodie, asking her personal questions and requesting a slow dance. After their slow dance is over and Jodie shows her powers, he claims she has followed him all night, and verbally harasses her in front of the rest of the party, embarrassing her.
Hauntings

## Walkthrough

In this chapter, get out of bed and move through the halls until you reach the office. Do some channeling here to trigger a scene, and enjoy the creepy.

## Chronology

This scene is followed In-Game Order by Black Sun and is preceded by Dragon's Hideout. It is followed chronologically by The Party and preceded by Night Session.
Chronological Gameplay Guide

The chronology of events in Beyond: Two Souls is different than the order of missions played. Because of this, we have provided both the regular chronological gameplay guide on the front page and this, a re-ordered Chronological In-Game Guide.

**Part 00 - Prologue**
**Part 01 - Broken**
**Part 02 - The Experiment**
**Part 03 - The Embassy**
**Part 04 - The Party**
**Part 05 - The First Interview**
**Part 06 - Welcome to the CIA**
**Part 07 - Hunted**
**Part 08 - My Imaginary Friend**
**Part 09 - The Condenser**
**Part 10 - Homeless**
**Part 11 - First Night**
**Part 12 - Like Other Girls**
**Part 13 - Alone**
**Part 14 - Navajo**
**Part 15 - Separation**
**Part 16 - The Dinner**
**Part 17 - Night Session**
**Part 18 - The Mission**
**Part 19 - Old Friends**
**Part 20 - Norah**
**Part 21 - Hauntings**
**Part 22 - Briefing**
**Part 23 - Dragon's Hideout**
**Part 24 - Black Sun**
**Part 25 - DLC**
Aiden

Aiden is a supernatural entity who is intimately tethered to Jodie Holmes, and has been following her since birth. Aiden follows and assists Jodie throughout her life, and appears as an invisible entity; though he is "invisible", Jodie drew a picture when she was younger depicting him as a black mass, suggesting that she can visualize his presence. The name "Aiden", pronounced "Eye-den", comes from the Old Irish root "aed", meaning "fire", an apt symbol when his latent aggression and protective nature is taken into consideration.
Hoodlum Youth

The hoodlum youth are a gang of youth that attack the Homeless Group whilst their leader films their interactions. They first appear outside the supermarket, harassing Stan, but they seem to have been a long-term problem for the group, as Walter claims to have been a victim of their activities once before. After being beat up by Jodie, they stalk the homeless crew, ultimately setting fire to the apartment where Tuesday's baby is born and beating Jodie almost to death.

### Trivia

* The hoodlum youth seem to be modeled after the modern "Jackass" and "Bumfights" generation, in which many youth abuse the homeless as a form of "trolling".
Nathan Dawkins

Nathan Dawkins is a research facility employed by the CIA to oversee the research and development concerning Jodie Holmes' powers. Taking a deep personal interest in Jodie, he becomes a quick father figure to her, acting as a surrogate replacement to her emotionally abusive stepfather. He works with Cole Freeman.
In-Game Order

The chronology of events in Beyond: Two Souls is different than the order of missions played. Because of this, we have provided both the Chronological Order and this, the In-Game Order, or order of events based on the **gameplay narrative**. In the original PS3 version you can only play the chapters this order, see in the list **Original**. In the PS4 remaster you have also the opportunity to play the chapters in a remixed order that mostly plays in chronological order, see in the list **Remix**.

## Play Order

### Original

**Part 00 - Prologue**
**Part 01 - Broken**
**Part 02 - The Experiment**
**Part 03 - The Embassy**
**Part 04 - The Party**
**Part 05 - The First Interview**
**Part 06 - Welcome to the CIA**
**Part 07 - Hunted**
**Part 08 - My Imaginary Friend**
**Part 09 - The Condenser**
**Part 10 - Homeless**
**Part 11 - First Night**
**Part 12 - Like Other Girls**
**Part 13 - Alone**
**Part 14 - Navajo**
**Part 15 - Separation**
**Part 16 - The Dinner**
**Part 17 - Night Session**
**Part 18 - The Mission**
**Part 19 - Old Friends**
**Part 20 - Norah**
**Part 21 - Briefing**
**Part 22 - Dragon's Hideout**
**Part 23 - Hauntings**
**Part 24 - Black Sun**
**Part 25 - End**
### Remix

**Part 00 - Prologue**
**Part 01 - Broken**
**Part 02 - The Experiment**
**Part 03 - My Imaginary Friend**
**Part 04 - The First Interview**
**Part 05 - First Night**
**Part 06 - Alone**
**Part 07 - The Party**
**Part 08 - Like Other Girls**
**Part 09 - The Condenser**
**Part 10 - Separation**
**Part 11 - Welcome to the CIA**
**Part 12 - The Embassy**
**Part 13 - The Dinner**
**Part 14 - The Mission**
**Part 15 - Hunted**
**Part 16 - Homeless**
**Part 17 - Navajo**
**Part 18 - Old Friends**
**Part 19 - Norah**
**Part 20 - Night Session**
**Part 21 - Briefing**
**Part 22 - Dragon's Hideout**
**Part 23 - Hauntings**
**Part 24 - Black Sun**
**Part 25 - End**
Stan

Stan is a homeless man who befriends Jodie after finding her blacked out on the icy pavement. He is part of a Homeless Group, composed of Tuesday, Walter, and Jimmy. After Jodie helps him gather food at a local supermarket and defends him from a group of attacking Hoodlum Youth, he and Jodie become quick friends. After Jodie helps in the birth of Tuesday's baby, Stan and the rest of the homeless are attacked by the hoodlums once more, with Jodie ending up in the hospital due to the attack.
Tuesday

Tuesday is one of the Category:Homeless Group that takes in Jodie Holmes during her time as an outlaw. She is pregnant when Jodie first interacts with her, but later gives birth in an abandoned apartment, tended to by her homeless friends. She, like the rest of the group, survives the burning of the building by the Hoodlum Youth. Tuesday's daughter is named Zoey.

## Trivia

* Tuesday is the only woman of the Homeless Group, and seems to have some sort of paternal instinct over them. Likewise, they seem very protective of her, with Stan committing a breaking and entering with Jodie Holmes (aiden of course by Aiden) to supply her with a proper place to have birth.
Cole Freeman

Cole Freeman is the research assistant to Nathan Dawkins, and, along with Nathan, serves as a sort of surrogate father for Jodie Holmes. Cole seems to have a close relationship with Jodie after witnessing her being harassed by the spirits during her First Night at the research center, protecting her and treating her as if she was his little sister or daughter. This relationship becomes somewhat strained when Jodie uses Aiden to hijack his body one night in order to sneak out to a bar, but their relationship quickly rebounds.

## Trivia

* Cole has nicknamed Jodie "princess", and even uses this name when she is older as a term of endearment.
* Cole is voiced by Kadeem Hardinson.
Walter

Walter is one of the Homeless Group that takes in Jodie after she is found by Stan. A functioning alcoholic, Walter seems to be the most embittered by his experience, claiming that he is has been assaulted for most of his time on the street.

### Trivia

* Walter is the most vocal and expressive of the homeless group, often uttering quips and responses to the changing situation.
The Condenser

## Walkthrough

Prepare for some jump scares and stressful moments. Get out of the car after the cutscene, and enter the building. Explore the area first as Aiden; you can find a Blue Orb in the room in the upper right of where you first enter. As Jodie, head for the elevator and take control as Aiden. Move down the shaft, and use your push to hit the object form the doorway. As Jodie, you can channel the dead body inside by using the white dot, switching to Aiden, then channeling the memories from the residual spot to her head. Encounter jump scare, then take the elevator down. Go through the door and down the hall, and open the door on the other side using Aiden to hit the switch on the desk. Channel the body in this room, as well as a third body in the next room. Move the servers out of the way using Aiden, and tear open the ventilation duct.

In the next room, channel the body of the scientist in the middle, then use Aiden to use the table to bust through the glass wall to the left. Channel the two dead bodies in this hall. Using Aiden, move through the flames, and knock the fire extinguisher within reach of Jodie. Extinguish the fire, and move through the glass window on the left and approach the scientist. This begins a lengthy and creepy fight, so be prepared! Move Jodie in the direction she's already moving to complete motions. After killing the possessed scientist, go to the other scientist in the room and channel him. Prepare for another jump scene during this part. Move through the destroyed hall, and channel the dead soldier there. Use Aiden to move Jodie through the nearby doors, and then take part in another short fight.

In the icy hallway, make your way to the other end, and discover you need a keycard. It's on the scientist at the far end of a nearby room, and after grabbing it, an interactive scene starts involving scores of dead bodies. Yay! Use Aiden to take out the scientist zombie things which is super easy, then move to the next hallway, which is empty. In the next room, head over to the controls and try and turn off the power, only to realize this switch no longer works. Get ready for the final section and epic battle for this chapter.

Jodie will be attacked throughout this entire section, so if you're not comfortable with Aiden, you might want to replay some earlier levels or be prepared for frustration. When encountered with the apparitions, you will either destroy an entity holding Jodie by holding R1 and pushing both analog sticks together, or you will destroy the entities flying around close to Jodie and Aiden by holding R1 and pulling the sticks back, just like with his pushing/throwing power. First, climb the ladder. Then, proceed across the catwalk, avoiding the enemy or fighting them off. Climb the crane, at which point you will start an interactive scene. Leap over the two gaps at the end, flick the switch, dodge the baddies, and end the chapter with an awesome cutscene!

## Chronology

This scene is followed in-game by Homeless and is preceded by My Imaginary Friend. It is followed chronologically by Separation and preceded by Like Other Girls.
Lt. J. Sherman

Lt. J. Sherman is a law enforcement officer who attempts to interview Jodie Holmes after finding her on the street. He features prominently in the E3 reveal trailer. After he unsuccesfully attempts to sway Jodie to speak with him, offering her help and understanding, his office is swarmed by a S.W.A.T. contingent in hot pursuit. After opening the door upon silent orders by the officer in charge, the S.W.A.T. team lines up on the door, preparing to enter. The scene then cuts to Nathan Dawkins entering the station, finding it destroyed, with all but Sherman dead. Sherman stands in the center of the room, clearly in shock.

### Trivia

* Lt. J. Sherman is voiced by David Gasman, alos the voices for Kay'l 669 in Omikron: The Nomad Soul and the voices of David and Lukas Kane in earlier Quantic Dream game Farenheit (known state-side as Indigo Prophecy). Additionally, he provided the voice and motion capture for Paco from Heavy Rain in addition to the voices of Hassan and Mad Jack.
News

Beyond Two Souls Wants You to Know It's Not Like Heavy Rain - *October 07, 2013*
Beyond: Two Souls PS3 trophies go live, only three are visible - *October 07, 2013*
Beyond: Two Souls premiere is live – watch it live here - *October 03, 2013*
Sony confirms Beyond: Two Souls censored in Europe - *October 01, 2013*
Zoey

Zoey is the daughter of Tuesday, the only woman in the Category:Homeless Group that takes in Jodie Holmes during her time as an outlaw. She is ultimately delivered by Jodie, and her fate is tied to the player's decision at the end of the game.

## Birth and Life

After Jodie helps Tuesday deliver her baby, Zoey's first night was one of fire and terror. After her birth, the Hoodlum Youth set fire to the abandoned apartments in which she was born, an act of revenge against Jodie's earlier protection of Stan outside the supermarket. After Jodie is beaten by the gang, we are separated from Zoey until the end. After the events of Black Sun, Jodie is given the option to return to the group and Zoey. If the player decides to return to the group, the one year old Zoey displays a clear connection to Jodie, and accepts her as a close personal friend. Upon realizing that Zoey shares an entity connection like Jodie, Jodie begins to immediately train her for the eventual conflict and encounters Zoey will have to deal with.

## Trivia

* Zoey appears to have an entity attached to her like Jodie and Aiden.
The Embassy

## Walkthrough

When first entering, you are given the option to answer a set of questions as Jodie. You do not have to answer these, and you can use the "Shy" option to automatically end the conversation tree. When you gain control of Jodie, who says you need to find a quiet place. During this time, you can optionally interact with Ryan Clayton in the center of the room, as well as watch the musicians play. After you have explored whatever you wish, head to the ladies room to continue this mission. As Aiden, explore the main hall and look for a Blue Orb in the area immediately across the large stairs; if you have trouble finding this orb, move away from the stairs with the stairs to your back, and move to the right corner. You can control a guard during this section of the mission, though this is not advised as it does not grant a Trophy to the player upon completion.

Your first option is to move into the top level as Aiden, and enter the room with a slightly open door. Inside, you can fiddle with the monitors and knock over the guard's coffee to distract him, allowing you to pause the monitor for the room in which the safe resides. After pausing the monitor, go through the double doors in the hallway, and approach the ornate desk. Using Aiden, force the drawers open and hit the switch, which will open the safe. Knock the book to the floor, then read it, which will allow Jodie to write down the pages using automatic transmission before being caught by an unknown but sympathetic character. Doing all of this with only Aiden will grant the player the "Clean Job" trophy. Alternately, you can take control of the Sheik in the main area, and then move him to the same room and the same safe, following steps similar to those taken by Aiden in the first option. Completing the mission in this way will grant you the "Possessive Spy" trophy. The third option does not grant a trophy, and entails taking over the guard upstairs and attempting to open the safe. This will not work, forcing you to use one of the other two methods, and precluding the trophies from being awarded. After completing this scene, you can wash Jodie's face at the sink, and then exit to watch a short cutscene and finish the mission.

## Chronology

This scene is followed in-game by The Party and is preceded by The Experiment. It is followed chronologically by The Dinner and preceded by Welcome to the CIA.
The Dinner

## Walkthrough

You can play this section two ways - to impress Ryan, or not to. Ryan Clayton is coming over for dinner, and Jodie Holmes has to make the biggest choice of her life - casual or elegant?! The easiest option is casual. Don't shower, pick up, or anything really, just order pizza, choose something casual, and watch TV. If you want to impress ryan, you'll have to clean the apartment, cook a meal, take a shower, get dressed in something elegant, put on some music on the stereo next to the TV, and prepare for some wooing. When Jodie thinks Ryan is early, open the door but don't go outside, because it's just Aiden trying to waste your prep time. If you sleep with Ryan, you get a Trophy. Pinnacle of reward/risk, right?

## Chronology

This scene is followed In-Game Order by Night Session and is preceded by Separation. It is followed chronologically by The Mission and preceded by The Embassy.
Thylacoleo

*This article is a stub. You can help Pixark Wiki by expanding it.*

Thylacoleo

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Thylacoleo

**Release Versions**

August 19, 2019

DLC
Skyward

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 No

**Habitat**

The **Thylacoleo** is one of the creatures in Pixark.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

*Error: No taming-data for "Thylacoleo" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature's dossier.*
The First Interview

## Walkthrough

After viewing the cutscene, use Aiden to interact with the chair. Move through the wall to your right to find a Blue Orb on your left side at the furthest point you can travel away from Jodie. Enter Nathan's office after switching back to Jodie. Inside the office, you can grab a book on alpha waves on the bookshelf, look at the Photograph and Snow Globe on his desk, and look at Nathan's degree. After entering into discussion with Nathan Dawkins, make whatever choices you feel appropriate, as they don't change the final outcome. The major plot point here is a minor quick time event where you are able to draw Aiden and then show Nathan Aiden's powers.

## Chronology

This scene is followed in-game by Welcome to the CIA and is preceded by The Party. It is followed chronologically by First Night and preceded by My Imaginary Friend.
The Escapists Wiki/Section 5

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Welcome to The Escapists Wiki
## Welcome to The Escapists Wiki

**The Escapists** is a puzzle role-playing video game played from a top-down perspective. The game was developed by Mouldy Toof Studios and following a Steam Early Access release in 2014, was released in 2015 for Microsoft Windows, Xbox 360, Xbox One and PlayStation 4. Players assume the role of an inmate and must escape from prisons of increasing difficulty.

[Read more...]

The Escapists: The Walking Dead is the second game in the series of The Escapists, developed by Team 17 that is available on Steam, right now. It combines The Walking Dead comics with The Escapists. The Escapists: The Walking Dead will give the opportunity to players to control the famous Rick Grimes, one of the main characters of the series, through various comic-inspired scenarios. Starting with Rick waking up in hospital to a world infested by zombies, he’ll need to survive the hordes and find the comic’s other characters to band together with.

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**The Escapists 2** is a sequel to The Escapists and the third game in the **The Escapists** series. The game is being developed by Team17 and is set to be released on PC in 2017. The game is set to have more detailed sprites and tiles, more ways to escape, more things to craft out of old toothbrushes and belly button fluff, a revised battle system, and more.

The game is set to add Multiplayer.

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Featured Images
End

## End Conditions

There are eleven endings possible in Beyond: Two Souls. The following are the conditions for each.

### Everyone Lives

* Rescue Walter and Jimmy during the Homeless chapter
* Save Paul during the Navajo chapter
* Do not kill Norah
* Save Cole during the Black Sun chapter by telling Nathan to Move both times
* Reason Nathan or have Aiden kill him so Ryan doesn't sacrifice himself to save Jodie from a gun shot.

### Choose Life, Ryan

Save everyone, then choose Life at the end. During the epilogue, choose Ryan.

### Choose Life, Jay

Save everyone, then choose life at the end. During the epilogue, choose Jay.

### Choose Life, Zoey

Save everyone, then choose life at the end. During the epilogue, choose Zoey.

### Choose Life, Alone

Save everyone, then choose life at the end. During the epilogue, choose Alone.

### Everyone Dies

Let everyone die that you possibly can. Let Walter and Jimmy die in the fire, do not heal Paul, kill your mother, let Cole die and get Ryan killed by using the Blame option when talking to Nathan. Choose Beyond. This awards the "A Better World" trophy.

### Choose Life, All Dead, Jay

Let everyone die, then choose life at the end. During the epilogue, choose Jay.

### Choose Life, All Dead, Zoey

Let everyone die, then choose life at the end. During the epilogue, choose Zoey.

### Choose Life, All Dead, Alone

Let everyone die, then choose life at the end. During the epilogue, choose Alone.

### Dead

During the Black Sun events, Jodie will begin seeing people just before getting to the console. When the general appears, do not do any of the QTE, and Jodie will die, giving you the final ending.
Jay

Jay is a member of the Navajo Tribe first appearing in the Navajo chapter. He lives on a ranch with his father Paul, brother Cory, and grandmother Shimashani. At first, Jay seems to distrust Jodie, but grows to trust her after seeing the trust his horse, Ashkii, displays in her, allowing her to ride the horse and bond.

## Trivia

* The spirits that haunt Jodie and combat Aiden are eerily reminiscent of the Chindi of Navajo legend, representing a totality of darkness, a residue of evil.
* Jay is voiced by Blair Redford.
Like Other Girls

## Walkthrough

After a scene in which emo-Jodie rages at Nathan and Cole, walk around your apartment and rage some more. Play the guitar, sob in the pillow, sit on the bed, try to reason with Cole or get angry with him. Nothing seems to work, so you can use Aiden to smash up the apartment, which also does nothing. Use Aiden to take control of Cole, and let Jodie out. Move to the end of the hall, and exit using Cole's ID card. You'll be stopped by a door guard. You can end a big part of this conversation by not letting Cole speak, but it is kinda funny, so do whatever you want. If you do make him speak, you will be awarded the "Together Forever" trophy and will be shown a blue orb. You can get in the car's trunk or in any of the rest of the car, which will only affect a short scene. Head to the middle of the road, and use Aiden to walk Cole out into the forest. Enter the bar as Jodie, and go to the toilet for a short scene. Use Aiden to enter the men's room, and get a Blue orb in plain sight. Sit down at one of the tables and converse however you want. Start a game of pool with the guys, who immediately turn rapey. Use Aiden to scare and injure them, and when they try to escape, you can either wait to let them get out or kill them all for the "evil playthrough" and the trophy "Uncontrollable".

## Chronology

This scene is followed in-game by Alone and is preceded by First Night. It is followed chronologically by The Condenser and preceded by The Party.
The Escapists Wiki/Section 8

Wiki Community
## Wiki Community

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Help** page.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like, view the source code in a wiki and learn from what others have done or check out the Item Page Template for an indepth guide on how to create pages.
Night Session

## Walkthrough

I'm not going to detail this part too much, because the few "scares" in this scene are well worth experiencing without being prepared for them. Walk around the room and look at the drawing board, then talk to Nathan and grab the book he got for you from the other room. Switch to Aiden and collect the Blue orb in the corner of this room. Inspect the book, then return to Nathan.

## Chronology

This scene is followed In-Game Order by The Mission and is preceded by The Dinner. It is followed chronologically by Hauntings and preceded by The Experiment.
Ryan Clayton

Ryan Clayton is a CIA agent tasked with the development and cultivation of Jodie Holmes' powers. Though he presents himself rudely, often being "to-the-book" and forceful in his training of Jodie, he later develops and emotional and romantic relationship with Jodie. Because of his romance with Jodie, he is considered a rival of Aiden, and often has to deal with Aiden's aggressive behavior. After sending Jodie on a mission to execute a warlord, Jodie discovers that many of her missions were outright lies; the warlord is in fact a peace-wanting duly elected President, many of those she has been tasked to kill have been innocent, and Salim's father was an innocent killed for no apparent reason. This string of lies is the breaking point for Jodie's involvement with the CIA, causing her to abandon both the CIA and **Ryan Clayton** (who, she later discovered, was using his romantic relationship with her to control her impulsiveness and closely monitor her mindset).
Broken

## Walkthrough

Broken, like the Prologue, is non-interactive. It establishes that Jodie Holmes is on the run, and reveals the S.W.A.T. team pursuing her. The character of Lt. J. Sherman is first seen here, both during the opening conversation with Jodie and throughout the eventual destruction of the S.W.A.T. team and arrival of Nathan Dawkins.

## Chronology

This scene is followed in-game by The Experiment and is preceded by the Prologue. It is followed chronologically by Navajo and preceded by Homeless.
Chronological Order

The chronology of events in Beyond: Two Souls is different than the order of missions played. Because of this, we have provided both the In-Game Order and this, the Chronological Order, or order of events based on the **story**.

**Prologue**
**My Imaginary Friend**
**The First Interview**
**First Night**
**Alone**
**The Experiment**
**Night Session**
**Hauntings**
**The Party**
**Like Other Girls**
**The Condenser**
**Separation**
**Welcome to the CIA**
**The Embassy**
**The Dinner**
**The Mission**
**Hunted**
**Homeless**
**Broken**
**Navajo**
**Old Friends**
**Norah**
**Briefing**
**Dragon's Hideout**
**Black Sun**
**End**
Lumber

{{#ask: Has drop::LumberHas image::+Has subpagename::!~\*/\*

 Category
 Tooltip
 Buy Price
 Ingredient
 ?Has image
}}

{{#set:Has biome=
}}{{#set:Has material=Wood
}}{{#set:Has loot\_drop=
}}

Lumber is a byproduct of normal Wood. You can craft lumber by hand. Lumber is one of the most used Materials in the game. Many Items use Lumber in its recipe.
{{#set:Has subpagename=Lumber }}
{{#arraymap:|,|x|Is type::x }}
Template:Item/Table

Basics
Armor
Alchemy
Weapons

Home
Tools
Materials
System requirements

*This article is a stub. You can help Meeseeks Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Meeseeks*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Meeseeks
* Release date
Wind dragon

```
 The Wind Dragon is one of the MAGIC creatures in PixArk.

```

It's favorite food is Raw Thigh Meat.It is IMMUNE to non-magic attacks.
Magic attacks include,wands,enchanted firearms,magic sleepy arrows/darts,and any MAGIC creature attacks.
The biome it spawns in, is the Magic Forest and the Doom Lands.

If you want to summon it MANUALLY you have to have 4 elemental magic shields (not on),1
thunder totem,and 5 dirt blocks.Put the dirt blocks in a plus sign.Then,put the thunder totem in the middle of the plus
sign.Last,you have to put the elemental magic shields around the thunder totem.

```
 once you've done all that,the weather should change to windy.Then,the Wind Dragon will spawn.

 The appearence of the Wind Dragon is the same as the Rock Drake but with wings.

```
The Escapists Wiki/Section 7

File:Logo.png

## Map (The Escapists)

* Crafting Recipes
* Items
* Prisons
* Achievements

* Fhurst Peak Correctional DLC
* Alcatraz DLC
* Escape Team DLC
* Duct Tapes Are Forever DLC
* Santa's Sweatshop DLC

File:The Walkign Dead.png
## The Escapists The Walking Dead

* The Escapists The Walking Dead Main Page
* Characters

* Locations
* Achievements
* Comics

File:The Escapists 2 Logo.png
## The Escapists 2

* Combat System
* Features
* Multiplayer

* Screenshots
* Videos

Team17 on Twitter
## Team17 on Twitter

Tweets by @cursegamepediawindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Pizza

**Price:** | 433434

It seems like he accidentally left one of his tools in the clip...?

**Pizza** is a gun that fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun meeseeks.

## Notes

* Template:Synergy If the player also has Nail Gun, maximum ammo is increased by 50%.
Cards

text goes here

text goes here

text goes here

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text goes here

text goes here

text goes here

text goes here

text goes here

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## If this was a template

The template code would look like

```
<div style="border: 1px solid #efefef; display: inline-block; margin: 5px; max-width: 300px; max-height: 500px; overflow-y: ellipsis; padding: 5px; text-align: center; width: 300px;">
[[{{{image|}}}]]
<div>
{{{text|}}}
</div>
</div>

```

or if a custom class existed

```
<div class="custom-class-name">
[[{{{image|}}}]]
<div>
{{{text|}}}
</div>
</div>

```
Meeseeks Wiki

This is the Mr. Meeseeks Wiki. This is your destination for all things Meeseeks. All painful things. All dreadful, horrible things, and especially Parsoid.

## A Meeseeks Egg

Notice the box shape. Meeseeks hatch from these eggs.

## Through it all

Through all of this tho, Meeseeks still have good attitudes. They are good meeseeks.

## Also He's Angry Sometimes

However, A Meeseeks holding a MP40 doesn't always indicate that he is angry.
DPLIssue

Best Places to Farm;Newpage;IndieCade 2017 Wiki;FRTest;Hehehehe;測試;Thanks test;TestStats;TestOne;TestTwo;Example2;NewArticle;A New Page To Search;Transclusion;Spam;Cargo Sucks;Link test;Test transclusion;PDFtest;Asdfafdf;Templates:test;Test2;Asdf;Blah;Tacticooltesting;Test1;SpriteTest;Comment test;Pdftest;Youku;Gpe2;Gpe3;WikiPoints;CargoTest;Testaroonie;Image2;Test (achievement);Test (class);Media;Gpe;Tabber test;Test 1;Play now;Test002;Slideshow;Test001;Lore;Test page 5;Evl;Beginner's Guide;Quests;Armors;How to Reroll;Items;Equipment;TestPage001;Glossary of Terms;Slideboxlightshow;Map:ArkMap;Weapons;Mechanics;Monsters;Locations;VK Community;Update Schedule;Crafting Recipes;World Map;Evltest;Dungeon;Sandboxxx;尤達;Meeseeks Wikidf;Looks That Kill III;Unreleased Unit List;Release date;Units;Special Abilities;Summon;Events;System requirements;Sandbox/Top section;How to play guide for Meeseeks;TestSitenotice;Sandbox;Image;Dragon's dream;Lumber;Sandbox/Section 1;Sandbox/Section 4;EmbedVideo;ExtensionShort;Sandbox/Flex section;Unit Rankings;Sandbox/Bottom section;Pizza;The Escapists Wiki/Section 4;The Escapists Wiki/Section 8;Meeseeks Wiki;Widget:Twitter;Extension;2 column responsive main page (alternative);Cards;GraphViz example;The Escapists Wiki/Section 2;The Escapists Wiki/Section 6;Sandbox/Section 2;The Escapists Wiki/Section 3;The Escapists Wiki/Section 7;Siderail bug test;The Escapists Wiki/Section 1;The Escapists Wiki/Section 5;IndieCade;Zelda Test;Pooperscooperdooper;Long page;Gallery;Test;Tracer;W;TestPage;Modding;MathTest;Lookatme;Long;
How to play guide for Meeseeks

*This article is a stub. You can help Meeseeks Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Meeseeks***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Stone

Location(s) | Harvested from a rock or pillaged from a build item

Stone is a crafting material harvested from a rock or pillaged from a build item. It is used to make many different items listed below.

Stone is an ingredient in the following craftable items (the number in brackets shows the amount needed).

* **Cost on Pirate Ship** = 8 Coins for 100 **Stones**

Weapons:

* Axe (20)
* Spear (20)

Tools:

* Chipped Stone (0)
* Stone Pickaxe (20)

Build Items:

* Furnace (20)
* Smithy (20)
* Campfire (5)
* Field (20)
* Trebuchet (100)

Build Item Upgrades:

* Stone Foundation (25)
* Stone Wall U1 (40)
* Stone Wall Window (35)
* Stone Half-wall U1 (30)
The Escapists Wiki/Section 1

File:Logo.png
Welcome to the Official The Escapists Wiki
The Escapists reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 615 pages (126 articles).

Welcome to The Escapists Wiki
## Welcome to The Escapists Wiki

**The Escapists** is a puzzle role-playing video game played from a top-down perspective. The game was developed by Mouldy Toof Studios and following a Steam Early Access release in 2014, was released in 2015 for Microsoft Windows, Xbox 360, Xbox One and PlayStation 4. Players assume the role of an inmate and must escape from prisons of increasing difficulty.

[Read more...]

The Escapists: The Walking Dead is the second game in the series of The Escapists, developed by Team 17 that is available on Steam, right now. It combines The Walking Dead comics with The Escapists. The Escapists: The Walking Dead will give the opportunity to players to control the famous Rick Grimes, one of the main characters of the series, through various comic-inspired scenarios. Starting with Rick waking up in hospital to a world infested by zombies, he’ll need to survive the hordes and find the comic’s other characters to band together with.

[Read more...]
**The Escapists 2** is a sequel to The Escapists and the third game in the **The Escapists** series. The game is being developed by Team17 and is set to be released on PC in 2017. The game is set to have more detailed sprites and tiles, more ways to escape, more things to craft out of old toothbrushes and belly button fluff, a revised battle system, and more.

The game is set to add Multiplayer.

[Read more...]

Featured Images
GraphViz example

<graphviz border='frame' format='png' caption='Graph for example no. 1'>
digraph example1 {Hello->World}
</graphviz>

<graphviz renderer="neato" caption="Graph for example no. 2">
graph example2 {

```
 run -- intr;
 intr -- runbl;
 runbl -- run;
 run -- kernel;
 kernel -- zombie;
 kernel -- sleep;
 kernel -- runmem;
 sleep -- swap;
 swap -- runswap;
 runswap -- new;
 runswap -- runmem;
 new -- runmem;
 sleep -- runmem;

```

}
</graphviz>

<graphviz caption="Graph for example no. 3 (contains Wiki-Links)" alt="phylogenetic tree" format="png">
digraph example3 {

```
 node [shape=plaintext];
 Mollusca [URL="w:Mollusca"];
 Neomeniomorpha [URL="w:Neomeniomorpha"];
 X1 [shape=point,label=""];
 Caudofoveata [URL="w:Caudofoveata"];
 Testaria [URL="w:Testaria"];
 Polyplacophora [URL="w:Polyplacophora"];
 Conchifera [URL="w:Conchifera"];
 Tryblidiida [URL="w:Tryblidiida"];
 Ganglioneura [URL="w:Ganglioneura"];
 Bivalvia [URL="w:Bivalvia"];
 X2 [shape=point,label=""];
 X3 [shape=point,label=""];
 Scaphopoda [URL="w:Scaphopoda"];
 Cephalopoda [URL="w:Cephalopoda"];
 Gastropoda [URL="w:Gastropoda"];
 Mollusca->X1->Testaria->Conchifera->Ganglioneura->X2->Gastropoda
 Mollusca->Neomeniomorpha
 X1->Caudofoveata
 Testaria->Polyplacophora
 Conchifera->Tryblidiida
 Ganglioneura ->Bivalvia
 X2->X3->Cephalopoda
 X3->Scaphopoda

```

}
</graphviz>

<mscgen caption="Message sequence chart for example no. 4">
msc {

```
 a,b,c;

```

```
 a->b  [label="ab()"];
 b->c  [label="bc(TRUE)"];
 c=>c  [label="process(1)"];
 c=>c  [label="process(2)"];
 ...;
 c=>c  [label="process(n)"];
 c=>c  [label="process(END)"];
 a<<=c [label="callback()"];
 ---   [label="If more to run", ID="*"];
 a->a  [label="next()"];
 a->c  [label="ac()"];
 b<-c  [label="cb(TRUE)"];
 b->b  [label="stalled(...)"];
 a<-b  [label="ab() = FALSE"];

```

}
</mscgen>
Sandbox/Section 4

Twitter

Tweets by @watchdogsgamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Extension

The **Tabber** extension can assign blocks of content to specified tabs and allow user to dynamically switch between them.

Project Homepage
Documentation at Github
Mediawiki Extension Page
Extension:Tabber
Source Code
Source Code at Github
Bugs
Issue Tracker at Github
Licensing
Tabber is released under The GNU General Public License, version 3.0.

## Usage

Tabs are created as follows: <tabName>=<tabBody>

Tabs are separated by: "|-|"

```
<tabber>
 tab1=Some neat text here
 tab2=
 [http://www.google.com Google]<br>
 [http://www.cnn.com Cnn]<br>
 tab3={{Template:SomeTemplate}}
</tabber>

```

## Multiple word tabs

Add &nbsp; between words. Example:

```
<tabber>
 multiple&nbsp;word&nbsp;tab=Some neat text here
</tabber>

```

## Parser functions and conditionals

```
<tabber>
Tab1 = {{{1|}}}
Tab2 = {{{2|}}}
</tabber>

```

Becomes:

```
Tab1={{{1|}}}
{{!}}-{{!}}
Tab2={{{2|}}}
}}

```
Zelda Test

Template:Character
**Sumati** is a character in Template:BotW.

## Biography

Sumati is a Gerudo who can be found in Gerudo Town's bar, The Noble Canteen. If Link goes into the Canteen, he will find Sumati accompanied by two other Gerudo named Pyra and Yaido. If Link speaks to one of them, they talk to each other about a password for a secret place. They stop talking about it as soon as they notice that Link is listening and Sumati tells him to go away. Link can eavesdrop on them by going onto the opposite side of the nearby window in Rotana's house.

If Link eavesdrops on them here before ever speaking to them while in The Noble Canteen, he will hear Yaido asking the others if they have heard of a rumor about Fashion Passion. Sumati replies that she has heard the rumor and Yaido responds by saying that she asked Saula about it, but Saula wouldn't tell her anything. Pyra then mentions how suspicious it is that Saula won't give away any information.

Once Link is eavesdropping on the Gerudo women after speaking to them directly, he will overhear Sumati referring to him as a little Hylian girl. Pyra then says to forget about the girl and urges Yaido to tell them the password. Yaido reveals that she overheard Saula say that the password is "GSC♦." Sumati quickly realizes that it must stand for "Gerudo Secret Club" before the conversation ends. The password that they reveal allows Link entry to the Gerudo Secret Club.

After Link calms Naboris, gains entry to the Gerudo Secret Club and speaks to the Gerudo women again, Yaido will question where Perda is. Sumati says that she left in search of Lover's Pond and Pyra comments that it is rumored to be the perfect place to find true love. Yaido then proceeds to say something, but is interrupted when Sumati tells Link to go away. Link can eavesdrop on them again from the window in Rotana's house to hear them talk about Perda in more detail. While listening, Yaido wonders how Perda is doing and Sumati comments about how enthusiastic she was to find Lover's Pond. Yaido then talks about how quickly she left when she heard that Lover's Pond is in Faron. This surprises Pyra, who thought it was only a rumor. Sumati says that she does not know for sure, but her and Pyra conclude that Perda must have found true love because she has not returned yet. At the end of the conversation, Yaido contemplates if she should also travel to Lover's Pond.

Template:Ref

1. ↑ Template:Cite
2. ↑ Template:Cite
3. ↑ Template:Cite
4. ↑ Template:Cite
5. ↑ Template:Cite
6. ↑ 6.0 6.1 Template:Cite
7. ↑ Template:Cite
8. ↑ Template:Cite
9. ↑ Template:Cite
10. ↑ Template:Cite
11. ↑ Template:Cite
12. ↑ Template:Cite
13. ↑ Template:Cite
14. ↑ Template:Cite
15. ↑ Template:Cite
16. ↑ Template:Cite
17. ↑ Template:Cite
18. ↑ Template:Cite
19. ↑ Template:Cite
20. ↑ Template:Cite
21. ↑ Template:Cite
22. ↑ Template:Cite
23. ↑ Template:Cite
24. ↑ Template:Cite
25. ↑ Template:Cite
Triceratops Bone Helmet

*This article is a stub. You can help Pixark Wiki by expanding it.*

*This Item is part of the Skin set.*

## Overview

Skins are purely cosmetic overlays for armor. They provide no extra benefits or functions.

Unlike Ark: Survival Evolved, Skins are outfitted in the costume area of the inventory:

1. Open your Inventory with `I`.
2. At the top left of the central Character information panel, select *Costume*.
3. Drag the Skin from your inventory into the appropriate slot.

Crafting Skins is limited both by the rarity of the drop of the special item required for the skin, and a less-troublesome level requirement to create the machine to craft the skin, for example, the Tailor's Workbench.