Gameplay Elements

Within a match in any version of the Flash-based or HTML5-based Bonk.io, there are certain gameplay elements that can differ between modes. This page serves as a detailing of those elements between modes, and is not pertaining to features that can be controlled within the Editor, for that, refer to this category page.

## Movement Keys

Movement keys are the primary element within any mode that has existed within any version of Bonk.io. They allow for players move their characters around within matches. They generally consist of being able to move in any of the four cardinal directions, along with being able to move in the four intercardinal directions as well. This in part may be affected by the additional presence of Gravity, depending on the gamemode being played. You can also customize your on Movement keys in the settings menu by clicking which key binds you want to use.

Default Keys For Usage:

***[Up Arrow, Left Arrow, Down Arrow, Right Arrow]***

***[W,A,S,D]***

The movement of a player consists of the following:

* Forces added by a player, being the input from the player.
* The acceleration in which a player is creating, being the direction that they are accelerating towards.
* The velocity of a player is the speed and the direction that one is moving towards.

Within the image of the demo, the player is only holding down the right arrow key, but due to Gravity, the player is still accelerating downwards a considerable amount. The velocity of the player is slowly adjusting up from its previous state where it was earlier pointing directly downwards, where it is shifting eventually to where the player is accelerating towards.

### Current Gamemode Support (Movement Keys)

*Symbols: **✓** Yes, **~** At times, ✘ No.*

Classic Mode **✓**

Arrows Mode **~** (Not available when the player is using the Special Key)

Death Arrows Mode **~** (Not available when the player is using the Special Key)

Grapple Mode **✓**

Football Mode **✓**

### Current Bonk 2 Gamemode Support (Gravity)

*Symbols: **✓** Yes, **~** At times, ✘ No.*

Classic Mode **✓**

Arrows Mode **✓**

Death Arrows Mode **✓**

Grapple Mode **✓**

Football Mode ✘

## Heavy Key

The Heavy Key is a feature that was first added into the Flash-based Bonk.io in June of 2016, it allows for players to become 50% heavier in order to knock other players. However, it also reduces a player's ability to use the movement keys when enabled. Generally, to increase its effectiveness, players can charge up to players without using the Heavy Key but only the Movement Keys, then to enable the Heavy Key upon impact.

When enabled, it causes for a white outline to appear around the border of the player, within Classic Mode, where it uniquely fades over time during excessive use, this outline slowly dims. Within Football Mode, it carries the unique ability to kick the ball rather than to knock other players.

Default Keys For Usage:

***[X, Shift, or Space]***

### Current Gamemode Support (Heavy Key)

*Symbols: **✓** Yes, **~** At times, ✘ No.*

Classic Mode **✓** (Fades over time as well)

Arrows Mode **~** (Not available when the player is using the Special Key, faded when charging)

Death Arrows Mode **~** (Not available when the player is using the Special Key, faded when charging)

Grapple Mode **~** (Not available when the player uses out their Special Key, faded when charging)

Football Mode **✓** (Functions to kick the football, rather than to knock others)

## Special Key

The special key is an additional feature present within some gamemodes where the player is able to preform an ability unique to the mode to preform a certain task, serving as an additional feature. Currently, the key is limited to Arrows, Death Arrows, and Grapple, where the feature varies widely between the two Arrows-related modes and Grapple. Within all of these modes, there is a restriction to prevent players from abusing the special ability. Within the two Arrows-related modes, this is a cooldown between launching arrows, and with Grapple is the temporary prevention from using it if a player runs out of their grapple charge through continuous usage.

Default Keys For Usage:

***[Z or Y]***

This is an image of a player aiming to launch an arrow within Arrows Mode.This is an image of a player swinging around a platform within Grapple Mode.
### Current Gamemode Support (Special Key)

*Symbols: **✓** Yes, **~** At times, ✘ No.*

Classic Mode *✘*

Arrows Mode **✓**

Death Arrows Mode **✓**

Grapple Mode **✓**

Football Mode *✘*

## Visible Map and Area Surrounding It

### Visible Map

The visible map is the rectangular section of the game, **being present within all modes** taking as the section of a game that is within visible view by the player, being locked over a certain position. The only exceptions to this, is with the current Tutorial as well as the now-removed Ships Mode from the Flash-based Bonk.io. The dimensions of this based off lengths of shapes created within the Editor is 360 units on both horizontal sides from the centre of the map, along with 250 units from both vertical sides as well, taking up the entire game window when in-game.

### Outside of Visible View & Death Wall

When a player leaves the visible view of a game, their name along with a teal-coloured arrow will appear on the side of the map, pointing to where they are outside of the map. When a player is outside of the map, they are still limited to only being able to see the visible portion of the map, rendering them blind to where exactly they are, being limited to a general location as knowledge of their current location. Once a player travels back into the visible portion of a map, they come in direct view again.

If a player travels too far from the visible portion of a map or drop any amount below it, they will instantly be killed, being considered the death wall of the map. Aside from the direct boundary of not being allowed below the map, the rest of the death wall is of a circular shape stretching out from 850 units from the direct center of the map in all directions. This is currently present within all currently available modes. However it cannot be accessed within Football Mode due to the walls surrounding the visible portion of the map within it.

This is an image of a player outside of the visible portion of a map, having their name an a teal arrow pointing to where they are located.Once a player travels into the death wall, they will instanly die and particles from the direction of their final location will splash onto that side of the visible portion of the map.