Coordinator

**Martha Behamfil,** also known as the **Coordinator**, is a Rescue-Type and Difficulty 1 Survivor available for purchase after completion of the prologue. She is one of **43** playable Survivors added to Identity V.

—Martha Behamfil (Deduction Quest No. 7)

## Appearance

Martha is a petite, slender doll with fair skin, brown hair curled into a neat ponytail, thin, furrowed, brown eyebrows, and chocolate brown button eyes cross-stitched with white thread. She also wears pale red lipstick.

She wears an orange-brown army coat with breast pockets over a collared white shirt and red tie, a matching knee-length buttoned skirt, a leather belt, leather gloves, pale brown tights, and leather boots. A leather beret sits on the right side of her head at a jaunty angle. Tears are visible in her right forearm and leg, showing cotton stuffing. A brass flare gun is visibly attached to the right side of her belt.

## Gameplay

The Coordinator is a rescue-type Survivor who carries a Flare Gun with a single shot, which stuns the Hunter for a short period of time if shot directly into their faces. She is also faster at vaulting, and can last longer on a Rocket Chair. However, her decoding speed slows down whenever a teammate is chaired.

## External Traits

Below is a list of Coordinator's intrinsic traits. For more in-depth information, please check the individual pages.

 Precise Aim | *Carries a Flare Gun and can stun Hunters by shooting them.*
*Movement Speed is increased by an additional 15% and Vaulting Speed is increased by 10% for 4 seconds upon approaching a pallet or window. Cooldown: 40 seconds.*

### Tips

**Please press "Expand" to see tips about playing as and against this Survivor.**

#### As Coordinator

* On a team with multiple rescuers, Coordinator should generally be first in line to rescue, as she has the largest decoding debuff of all rescuers which activates as soon as a teammate is chaired.
	+ However, if the survivor is too far, it may be better to let someone else rescue instead.
* Coordinator only has 1 item, the flare gun. It's recommended to search a chest for an item after the flare gun is used.
* If you end up being the first chase, try not to use the gun instantly. However, it's better to use the flare than to go down.
	+ If you do end up downed early, you can use the flare gun for your rebound kite.
	+ Wait for the hunter's attack animation to finish before using it to maximize the amount of time they spend standing in place.
	+ Additionally, if you must use the gun and you are not sure if the hunter has Excitement, use it before you get injured if possible, so that the cooldown for Excitement will still be active.
* Don't use the gun right as the hunter is chairing the survivor, especially if the survivor is dead on chair.
	+ The chair may block the flare, and if the gun hits the hunter late the survivor will still be chaired.
		- Hitting the hunter when the survivor gets chaired forces you to rescue instantly, which speeds up the elimination process.
* Ideally, Coordinator should avoid using the flare gun during the first rescue, taking a hit and then saving the gun for a half-health chair or balloon rescue.
* If there is an opportunity to balloon rescue, try to time the hit during the ballooning animation. The survivor will be instantly freed instead of going through the struggle animation.
* Beware of hunters who carry Excitement- don't use the flare unless you are certain they do not have Excitement or it's on cooldown.
	+ You can use the Provoke emote to potentially trick hunters into wasting Excitement.
* When a survivor gets downed and they are very far, you should start running immediately in order to be able to rescue them before the halfway mark, especially on large maps.
	+ Communicate with your team to avoid wasting time running around if someone else happens to go.

* If you are waiting near a downed survivor, hide behind an obstacle until the hunter picks them up.
	+ Be sure that when you use the flare, no obstacles are between yourself and the hunter.

* If the hunter does not pick up the survivor and chases you instead, try to buy enough time for your teammate to heal themselves.
	+ Usually the hunter will aim to chase you away from the downed survivor, but try not to go too far.

* As Coordinator is a rescuer, players are advised to carry the Tide Turner talent.
	+ In higher tiers, some players use the flare gun to buy more time for their teammates instead of bringing Tide Turner. However, this is not recommended for players still learning to use her.
* Brewing Effect can help make up for lost decoding progress during the time Coordinator goes to rescue a teammate.
* The Herd Mentality and Symbiotic Effect talents can stack with the speed boost from Army Bond.

#### Against Coordinator

* Coordinator is a character who delivers a single, powerful stun. As is the case, if there are no other stunners, it may not be worth it to bring Desperate Fight, which requires multiple stuns in short succession to be effective.
	+ Excitement can be used, but it is better to bring a more useful trait to aid in chase or map control if Coordinator is the only harasser.
* Some hunter's skills/abilities can block a shot from Coordinator's flare gun:
	+ Feaster's tentacles
	+ Sculptor's statues
	+ Hell Ember's phantoms
	+ Disciple's cross
* All hunters can dodge a flare gun hit by predicting its use and walking behind an obstacle.
	+ If Excitement is active, the flare gun's effect will be rendered null.
* When picking up a survivor, look around the area if you have Tinnitus, as it could hint that Coordinator is waiting nearby to rescue.
* If Coordinator is nearby, make sure to either down her or otherwise prevent her from using the flare gun while chairing a survivor.
* If you are already carrying the survivor and you see Coordinator running nearby, be ready to drop the survivor.
	+ However, you can only drop the survivor 3 times before they struggle free, or less if they have been carried for some time already.

Since Coordinator sits on the chair longer than other survivors, you can use this time to patrol the area and/or harass ciphers.

* Mischievous can reduce the time frame Coordinator has to successfully balloon rescue during the pick-up animation.
* Giant Claw can increase the time needed for a survivor to struggle out, so you have extra time to reach a chair if you need to drop a survivor multiple times.
* Rage is a better option for faster recovery from a single stun.

### Character Statistics

**Press "Expand" to see the character's statistics.**

Movements
* Running Speed: 3.8 m/s
* Walking Speed: 2.11 m/s
* Crouch Walking Speed: 1.14 m/s
* Crawling Speed: 0.44 m/s

Decoding
* Duration of decoding Cipher Machines: 115.71 sec
* Regressed decoding progress from electric shock: 1.0%
* Duration of inability to decode from electric shock: 2.0 sec
* Time spent opening Exit Gate: 18.0 sec

Interactions
* Time spent dropping pallets: 0.66 sec
* Time spent vaulting over pallets at high speed: 1.06 sec
* Time spent vaulting over pallets at medium speed: 1.48 sec
* Time spent vaulting over pallets at low speed: 1.88 sec
* Time spent vaulting over windows at high speed: 0.79 sec
* Time spent vaulting over windows at low speed: 1.15 sec
* Time spent going through chests: 10.0 sec

Healing
* Time spent healing injured Survivors: 15.0 sec
* Time spent being healed by others: 15.0 sec
* Self-healing time after knockdown: 30.0 sec

Others
* Duration of footprint: 4.0 sec
* Duration of speed boost after being hit: 2.0 sec
* Duration of struggle while being held up: 16.0 sec
* Rocket Chair countdown time: 66.67 sec
* Time spent being rescued from Rocket Chairs: 1.0 sec

## Concept / Design Notes

### Design Notes

Before being concretized into the profession of Air Force Ground Service, she was defined as similar to the image of a female soldier in the First World War. She did not have to go to the battlefield to fight bloody battles, but lived in the second line and was responsible for maintenance. She belonged to the clerical and miscellaneous arms, so compared to The sturdy and heroic design is more inclined to the image of a fashionable and capable female soldier. As for the hairstyle design, the team thinks that the one-sided curly ponytail is more sexy and playful.

## Change Log

August 8th, 2019
* Adjustment: Decreased Coordinator's Flare Gun shooting action duration. This adjustment also applies to other Survivors using the Flare Gun.
* Buff: Adjusted Coordinator's External Trait - Army Bond. When a Teammate is placed on the Rocket Chair, the Decoding Speed decrease is changed from 60% to 30%. At the same time, this Trait will no longer reduced Coordinator's gate opening speed by 30%.

August 29th, 2019
* Nerf: Adjusted Coordinator's External Trait Steel Will. Rocket Chair's delayed take-off speed is now decreased from 30% to 10% (78 seconds to 66 seconds).

September 24th, 2020
* Buff: Added an effect to the Coordinator's external trait—Army Bond. Movement speed is increased by 5% (3.99 m/s) when a teammate is on the Rocket Chair.

March 9th, 2023
* Adjustment: Survivors' Flare Gun will no longer be blocked by illusions generated by the Decoy.

April 20th, 2023
* Adjustment: Improved the directional judgment of the Coordinator's shots. The Coordinator will now remain facing the Hunter while shooting until the shot is fired.

June 15th, 2023
* Buff: Added an effect to the Coordinator's External Trait "Skilled": Movement Speed is increased by an additional 15% and Vaulting Speed is increased by 10% for 4 seconds upon approaching a pallet or window. Cooldown: 40 seconds.
* Buff: Adjusted Coordinator's External Trait "Army Bond": Decoding Speed is now reduced from 30% to 25% when a teammate is tied to a Rocket Chair.

## Trivia

* She shares her first name with Leo Beck's wife (Martha Remington), but this is simply a coincidence, considering how common the name was.
* She was the first "top-up" gift, meaning that she was given to the player after recharging any amount off Echoes for the first time.
	+ After July 14th 2022, the price of the Coordinator in the Illusion Hall was reduced from 688Echoes to 1Echo and she was no longer included as a top-up gift.
	+ This price change created an exploit where players could repeatedly gift Coordinator to each other for 1Echo and claim 713Fragments for receiving a duplicate Survivor. This was quickly fixed and all fragments gained were revoked.
* She cannot be served alcoholic drinks by Demi Bourbon as she is under the age of 21.
* She was the first female survivor to be a rescuer.
	+ She was the only female rescuer until April 20th 2023 when the Journalist was added.
* According to the Official Identity V Museum she is 168 cm tall (5'6).
* Her previous identity name's is named after Mata Hari a Dutch exotic dancer and courtesan who was convicted of being a spy for Germany during World War I.
	+ Female Dancer, Margaretha Zelle is also based on and named after Mata Hari.

## References

1. ↑ In her 2022 Birthday Letter, her true name is unknown and is listed as ???
2. ↑ While this is the name listed for the Coordinator in the Notebook, it is implied to not be her true name.
3. ↑ In her 2021 Birthday Letter, there is a torn identification document with the name Margaretha Hari that was a previous identity used by the Coordinator.
4. ↑ Age from the official Art Reference Book
5. ↑ In-game voice. A Website that confirm the Voice Actress of Geisha, Perfumer, **Coordinator** and Entomologist - https://baike.baidu.hk/item/%E9%BB%83%E9%B6%AF/3513461
6. ↑  She appears in all three episodes of Identity V Stage Play as Martha Behamfil
7. ↑ Design notes of characters are from the first volume of the Official Art Reference Book