Hall of the Elite Legion

The Hall of the Elite Legion is your production building for elite troops, and can be built when you reach player level 9. The Hall actually serves two functions: first, it allows you to hire troops for gold. The total number available for hire depends on the level of the Hall. The choices are random but refresh every 3 hours (you can also immediately refresh for gold).

The gallery below shows the Hall of the Elite Legion at all different levels.

level 1level 2level 3level 4levels 5 and 6

The available troops at each level are as follows. The first bullet point lists the troops that can appear in the level 1 slots (the first 5), the second bullet point shows the possibilities in the level 2 slots (the next 3), and so forth. Note that the costs between levels may not always be consistent.

* Level 1: Apostate (15), Crusher (20), Deserter (10), Dominion Destroyer (35), Emper Infantryman (15), Emper Stormtrooper (25), Emper exterminator (30), Emper sniper (15), Renegade (25)
* Level 2: Crusher (20), Deserter (15), Emper Infantryman (25), Emper Stormtrooper (25), Emper exterminator (40), Old Reich opportunist (115), Old Reich traitor (70)
* Level 3: Apostate (20), "Chrome" walking machine (45), Deserter (15), Emper Infantryman (30), Emper exterminator (40), Old Reich betrayer (150), Old Reich mercenary (55), Old Reich opportunist (115), Renegade (30), "Terror" walking machine (40)
* Level 4: "Control" walking machine (180), Deserter (15), Dominion Destroyer (35), Emper Infantryman (30), Emper Stormtrooper (25), Emper exterminator (40), "Jericho" walking machine (200), Old Reich betrayer (150), Old Reich mercenary (55), Old Reich opportunist (115), Old Reich traitor (70)
* Level 5: AM-24d walking machine (250), Daredevil (195), Defector of Sand Snakes (125), Skirmisher of the Bloody Barkhan (145), Trophy "Bruiser" walking machine (300), Wasteland Vulture (225)
* Level 6: AM-24d walking machine (250), Daredevil (195), Defector of Sand Snakes (125), Lieutenant (225), Shieldbearer (250), Skirmisher of the Bloody Barkhan (145), Wasteland Vulture (225)

The costs and benefits of upgrading the Hall are as follows:

The second function of the Hall is to upgrade your troops to higher levels. This doesn't cost anything, just the input troops and time. At level 1, you can convert some basic troops to Ober-level troops. Level 2 allows conversion of some Ober-level troops to master-level troops, and adds some more basic to Ober-level conversions. Level 3 adds some master to veteran conversions, as well as additional Ober to master and basic to Ober conversions. Level 4 adds more some veteran to legionnaire conversions, and more master to veteran and Ober to master conversions. Level 5 adds more master to veteran and veteran to legionnaire conversions. The level 6 upgrade adds only the legionnaire Emper upgrades.

Your journal has this to say about your Hall:
*The soldiers whom we train in the fortress are devoted to our cause wholeheartedly but they're not the only ones who want to fight against the accursed Dominion. I allowed myself a little liberty to send the news to my old colleagues and the replenishment will come soon. The real wolves of the war will arrive in the fortress. Veterans, with whom I've completed many campaign during the service to the Empire. The fanatics of the Dark Gods annoyed them a lot and the guys won't calm down until this infection disappears from our lands. Don't worry about the time and resources, because fighters are very experienced, they don't require any training and I will take money from the treasury for their maintenance, so they'll be on a full allowance. They will be dressed, shod and fed. And we'll place them in the Hall of the Elite Legion, because it's a right place for them!*