Dracurouge:Character Section

# Full Creation

The following describes the steps to take for Full Creation of your PC. You will still need to take the same steps as described under Simple Creation, but for space, those steps are omitted here; please refer to the previous sections.

## Data Setup

Following the steps below, determine the data that will make up your PC. So long as there's nothing that contradicts something else, you may take these steps in any order.

Bloodline
Select one Bloodline from any of the following six:

Drac - The bloodline of the destined ruler.
Rosenberg - An emerging bloodline who strive for beauty.
Dustheim - The oldest bloodline.
Avaloma - A bloodline that is one with nature and the faefolk.
Hellsgarde - The bloodline that serves as the wardens of Hell.
Nosferas - A fallen bloodline, desperate to clear away their shame.

Path
Select one Path from any of the following six:

Lord - A knight granted with land to rule over.
Guard - A knight who serves an individual, and acts according to their will.
Pilgrim - A knight who quests for valor and merit.
Sage - A user of magicks who, in their wisdom, serves as an advisor.
Hunter - A knight seeking vengeance against a particular target.
Nightbeast - A knight in disgrace, partly overwhelmed by their inner beast.

Renown
Select one Renown from any of the following six, and then select one Exemplum from the six presented within that Renown. This represents past deeds that the PC has already achieved.

Victory - Victory in battle, a duel, or a tournament.
Elegance - Acts which brought the notice of someone beautiful.
Courage - Acts of gallantry, of conviction, or of terrible awe.
Honesty - Acts of loyalty, temperance, or self-sacrifice.
Passion - Acts brought about by intense emotion, such as anger or love.
Scandal - Acts that no true knight would ever do.

### 1. Select Bloodline, Path, and Renown

Select one Bloodline, Path, and Renown each from the tables above. Then, select one Branch from the three present within your chosen Bloodline, and then one Trait from within your chosen Path. These, combined with your Basic Actions, give you six Combat Actions, and six Social Actions. Finally, select one Exemplum from among the six present within your chosen Renown.

#### Basic Actions

All PCs automatically gain four Basic Actions: The Chivalry of Knights, My Name Shall Be Known, Rest in My Arms, A Gentle Kiss. These are the standard for anyone who would be a knight. They should already be recorded on your character sheet.

### 2. Create Coat of Arms

In this step, you determine the components that make up your PC's coat of arms.

#### Color

Determine the color by consulting the Coat of Arms Color Table (below), and then either selecting one or rolling 2d6 to randomly determine it. This color becomes the base color for the PC's coat of arms.

#### Heraldry

The design of the coat of arms's heraldry is determined by the PC's Branch and Trait, as well as the Exempla of the PC's Renown. Determine the color of each piece of heraldry by using the Coat of Arms Color Table, selecting or rolling 2d6 as desired. Avoid having any heraldry that is the same color as the base color, unless that piece will be placed over another piece.

#### Finalize Design

Now, bring all elements of the coat of arms together. How the elements of the design will combine is up to you. Consider various patterns, such as having the pieces intertwining, or having parts snarling at each other, or facing away from the front. Something simple and straightforward like having each piece evenly placed on the frame is good too.

### 3. Establish Details

Establish sobriquet, first name, surname, sex and gender, apparent age, years of service, and any notable physical traits. This step is exactly the same as outlined in Simple Creation.

## Action Details

The following explains common phrases or other details found in the data of actions.

### Type

All actions are divided between Combat Actions and Social Actions. Social Actions may be used in Social Scenes, and Combat Actions may be used in Combat Scenes. In the Final Scene, however, any kind of action may be used.

### Detailed Effects

```
== Basic Actions ==

Combat Action
Knight's Chivalry / Die Ritterlichkeit
Cost: 4
Range: 0
Target: 1 other than yourself
The target takes 1 Noir.

Combat Action
My Name Shall Be Heard / Mein Name soll erklingen
Cost: 4
Range: Self
Target: Self
You gain one point of Noblesse Oblige.

Social Action
Rest in my Arms / Ruhe in meinen Armen
Cost: 5
Range: 0
Target: 1 other than yourself
The target can remove one point from one of their Noir of their choice.

Social Action
What a Gentle Kiss / Welch sanfter Kuss
Cost: 8
Range: 0
Target: 1 other than yourself
You and the target both gain one point of Rouge. If you are in the Garden when you perform this Action, you and the target instead gain two points of Rouge.

```