recursal/Fanatic-Fandom huggingface dataset:
Mario And Luigi Dreem Teem Community

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New Super Mario Bros 2 Community

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Scavenge

Season
 Previous
 Characters

**Scavenge** is the fifteenth Chapter of Season One as well as of the series as a whole.

## Plot

Ibiki Morino, as the proctor of the First Exam, explains to the candidates that they will be participating in a scavenger hunt. There are multiple pieces of intel scattered across the Village that the participants must locate, each leading a team to the final location they must get to within two hours to pass the Exam. Ibiki disappears, thus beginning the Exam. Shikamaru and his team are the first to discover the first piece of intel, meanwhile many other teams are left confused. Finally, Matt sees the shadows of packages on the Academy roof cast across the Academy grounds. Team Kakashi ascends to the Academy roof and discovers the intel, as well as the encrypted clue to the next piece. At first the team struggles to decipher the clue, but eventually Naruto figures it out. After acquiring three other pieces of intel, the team puts together a map of a location within the Village. Upon figuring out where the location is, they travel to it and find a small café. Inside the café is Ibiki waiting for them, and he announces that they have passed the First Exam.

## Trivia

* There is a scene in this Chapter when Team Kakashi is deciphering the clue on the Intel where Japanese hiragana is used in the Chapter text itself. This was done by the author using Google Translate, and therefore translation accuracy is questionable at best.
Blocking Policy

A **temporary block** (also known as a tempblock, temporary restriction, or a 2/1-week ban) is a block on Miiverse that lasts form anytime. They are the most common type of Miiverse wiki blocks. Users will get these if they have violated the Miiverse Wiki Code of Conduct multiple times, but not enough to get a permanent block. It takes 9 Code of Conduct violations to get a temporary block, And any further will be a permanent block.

A **permanent block**is the final punishment issued by the Miiverse wiki. These are only given after repeated offences (after multiple extended temporary blocks) or, without warning, for a serious offence.
H hotel

NavigationLoad...**→** h\_hotel
**`h_hotel`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the hotel where the pilots are staying (normally accessed in "Hidden Flight Roster").

## Playable characters

* `cdp_hotel` (Camera angle in front of the fireplace in the hotel)
* `bentley` (Bentley in his Pilot disguise)
* `jt` (Sly Cooper in his Pilot disguise)
* `murray` (Murray in his Pilot disguise)

## Warp positions

* `inside_room` - Team Iceland's hotel room (normally accessed in "Frame Team Iceland")
* `main_lobby` - main lobby of the Hotel
O quarry

NavigationLoad...**→** o\_quarry
**`o_quarry`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the Outback quarry, where scorpions can be found.

## Playable characters

* `bentley` (Bentley)
* `o_truck_player` (Big Truck, though control is limited; it has no gravity and only R1 works)
* `carmelita` (Carmelita Fox)
* `shaman` (The Guru)
* `jt` (Sly Cooper)
* `murray` (Murray)

## Warp positions

* `head` - location of bottom gear of drill
* `head` - location of mask rung of giant Carmelita in "Operation: Moon Crash"
* `tower_1` - base of the drill tower
* `tower_2` - top of the drill tower
The Legend Of Zelda Breath Of The Wild Community

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Cops and Robbers

This page is a stub.Please expand this page in order to include more relevant information.
**Cops and Robbers** is a two-player minigame in *Sly 3: Honor Among Thieves*. Its earlier name throughout development, and even in some demos, was **2P: Sly/Carmelita**. The minigame underwent a few revisions throughout development, which is evident through intermediate builds.

## E3 2005 demo

In the April 18 2005 build (the E3 2005 demo), the minigame is called "2P: Sly/Carmelita".

* Sly's charged cane spin attack from *Sly 2* is present and can be executed; press and hold .
* Initially, pressing  as Sly will trigger his uppercut attack from *Sly 2*. However, once Sly attacks Carmelita, pressing  will trigger a prototype of his charge combo.
	+ The  button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive  hits on enemies. If consecutive hits are not landed, the combo is reset to level 1.
* In addition to dropping off loot, Sly also gains points by killing Carmelita.
* Carmelita cannot natively perform Mega Jump; she must obtain the Mega Jump power-up to perform it.
* The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors.

### Available power-ups

Sly Cooper
* Shield – Shields him from weapon attacks like the shock pistol and heatseekers.
* Rocket Boots – Allows Sly to quickly zoom through the city.
* Smoke Bomb – Drops a smoke bomb that causes Carmelita to stop and cough if she is nearby.

Carmelita Fox
* Heatseeker – A missile that homes in on its target.
* Hypnotize – Makes Sly walk in a trance with reversed controls and causes a hypnotic effect to cover the screen.
* Teleport – This moves her right next to Sly.

**Both**

* Mega Jump – Allows them to jump higher than usual.

### Gallery

Description of the minigameSly win screenCarmelita win screenControls screen
WAC file

A **WAC file** contains the table of contents for assets stored in the game's WAL file. They are only used in Sly Cooper and the Thievius Raccoonus.

## Data structure

The WAC contains an entry for each file stored in the associated WAL file. Each entry uses the following structure:

```
struct WAC {
    uint32_t size;
    char name[23];
    char type;
    uint32_t sector; // sector (2048 bytes) offset in the WAL
};

```

## File types

The WAC assigns one of five different categories to each file in the WAL. These types are as follows:

 D
 E
 M
 W
C tilt hall

NavigationLoad...**→** c\_tilt\_hall
**`c_tilt_hall`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into General Tsao's treasure temple from "Operation: Wedding Crasher".

## Playable characters

* `bentley` (Bentley)
* `c_rccar` (RC car)
* `jt` (Sly Cooper)
* `penelope` (Penelope)
* `murray` (Murray)

## Warp positions

* `Crawl_Start` - where the RC car enters from
* `Dragon_Statue` - Top of the dragon statue
* `Main_Room` - Entrance to the room just before the laser wall

## Trivia

* In the August 02 2005 build, the game will softlock if `Main_Room` is warped to while not in a job.
Smoke Bomb

August 13 2004
September 15 2004
December 22 2004
January 24 2005

* *Sly 3: Honor Among Thieves*

August 02 2005
August 28 2005
September 05 2005
September 22 2005
November 14 2005

### Gadget Grid Description

Obscure the vision of your enemies for a hasty getaway. Press <button> to trigger.

### Price

300 coins *Sly 2* (all builds)
200 coins *Sly 3* (all builds)

### User/s

Sly Cooper

**Smoke Bomb** is a power-up that appears in final builds of *Sly 2: Band of Thieves* and *Sly 3: Honor Among Thieves*, as well as in the August 2 2005 build.

## Description

The Smoke Bomb can be used to quickly obscure guards' visions for a short period of time. It can be assigned to and triggered with , , or .

### *Sly 2*

Final builds
All final builds of *Sly 2* have Sly tap the end of his cane on the ground, releasing a cloud of smoke. This requires Sly to be static in order for it to be used.

### *Sly 3*

August 2 2005 build
This power-up is referred to as `Ninja Ball` in this build's Debug Menu. This build also does not have any animation for Sly when the smoke bomb is deployed. It can be used when Sly is in motion.

Final builds
Final builds of *Sly 3* have Sly throw down a bomb when stationary and while during movement; however, Sly can continue walking or running while deploying a smoke bomb.

## Thief Meter usage

The following values were obtained via Cheat Engine.
Sly Cooper Technical Wiki

Welcome

We are a community-maintained resource focused on documenting *Sly Cooper* builds.
We currently host 102 pages and 127 images and videos.
Anyone is free to help us improve. Please make sure you have read the
rules and guidelines before contributing.
WARNING: THIS WIKI CONTAINS UNMARKED SPOILERS.

Pages – Files – Categories – Forum – Administrators – Help pages

Contents

Want to know more about the *Sly Cooper* series? Check out our sister site, the *Sly Cooper* Wiki!

Discord

Join our Discord server to chat with other *Sly Cooper* fans! Please read the rules before joining.

Join
O cave b

NavigationLoad...**→** o\_cave\_b
**`o_cave_b`** is is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the second cave of "Dark Caves".

## Playable characters

* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `murray` (Murray)

## Warp positions

* `1_start` - start of the cave
* `2_slip_rails` - area right before first set of sliding rails as you run out of the cave
* `3_safe` - end of the cave, where the Safe is
Paris, France (Sly 1)

**Paris, France** is the tutorial level for Sly Cooper and the Thievius Raccoonus.

## Summary

With Sly in position on the roof of Police Headquarters, the gang goes over the job via a binoc-u-com cutscene. Sly encounters the blue master thief auras for the first time, which Bentley explains in another binoc cutscene.

Sly enters the building through an air vent, disarms a laser security system, and makes his way to the office of Inspector Carmelita Fox. After stealing a police file from her vault, Sly makes his exit to the fire escape where he is confronted by Carmelita in an in-game cutscene.

A shootout ensues and Sly makes a hasty retreat into the Cooper van. After a fade-to-black, the game plays the cutscene The Secret Police File.

## Level triggers

The LevelWarpTriggers in this level use the following warp pointers.

## Notable glitches

### Paris Skip

There is a gap in the fall barrier surrounding the rooftop. This allows Sly to fall directly from the roof to the parking lot, bypassing the Carmelita cutscene and skipping almost the entire level.

A variant of this glitch, called Explore Paris, can be used to fall out-of-bounds outside of the parking lot. From there, Sly is free to explore out-of-bounds.

## Notes

* The French flag on top of the Eiffel Tower is the same flag asset used in the in the intro cutscene. It uses the flag-waving sound effect despite being too far away to hear during normal gameplay.
* The moon is not part of the skybox, rather, it is a sprite suspended in the air.
* Sinking Peril uses the same skybox as Paris, France.

## References

1. ↑ *Sly Cooper and the Thievius Raccoonus*.
2. ↑ https://discordapp.com/channels/439454661100175380/439459490702557195/722063784969109587
Sly 3: Honor Among Thieves/August 28 2005

* Logo
* Title screen

The August 28 2005 build of *Sly 3: Honor Among Thieves* was the retail release of the game for North America. This is also the "Gold master" build for *Sly 3*.

## Releases of this Build

### Covers

North American Black Label coverNorth American Greatest Hits coverNorth American English/French cover
### Discs

Initial Black Label releaseRed Label "Greatest Hits" release
H ext

NavigationLoad...**→** h\_ext
**`h_ext`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the Holland Safehouse.

## Playable characters

* `bentley` (Bentley)
* `carmelita` (Carmelita Fox)
* `shaman` (The Guru)
* `jt` (Sly Cooper)
* `h_raft` (raft)
* `murray` (Murray)
* `safe_house` (Character selection screen in Safehouse)
* `hack_ship` (Bentley’s hacking avatar)

## Warp positions

* `1` - bridge across the stream closest to town square (needs verification)
* `2` - in front of the hotel
* `3` - highest possible altitude at center of the map
* `BEFORE_CATAPULT` - platform on the right side of the Baron’s castle
* `castle` - in front of the Baron’s castle
* `finals_hangar` - in front of the Cooper hangar
* `roster_castle` - top of the Baron’s castle
* `safehouse` - Safehouse balcony
* `semifinals_hangar` - in front of the Cooper hangar
* `top_of_ramp` - top of the takeoff ramp
* `windmill_1` - first Windmill of "Windmill Firewall"
* `windmill_2` - second Windmill of "Windmill Firewall"
* `windmill_3` - third Windmill of "Windmill Firewall"
* `windmill_4` - fourth Windmill of "Windmill Firewall"
Shijiro

Date of Birth
 Gender
 Height
 Weight
 Debut

**Shijiro** is a Shinobi of the Village Hidden in the Leaves. He is a member of the ANBU Black Ops.

## Background

Little is known of Shijiro's history. At some point he joined the ANBU Black Ops, and made his way to either Team Ni, San, or Shi.

## Appearance

Shijiro is a tall, muscular man with long, light-brown hair with bangs that fall into his eyes. As a member of the ANBU, he wears a black tank-top and pants, with a sword sheathed at his back.

## Personality

Shijiro seems to be very frank and candid when reporting. He also showed sympathy to Kakashi Hatake after the deaths of the members of ANBU Team Ichi, where Kakashi was previously positioned. Shijiro also showed amusement at the idea of Kakashi going behind the Hokage's back to gain information on the whereabouts of Team Ichi's killer.

## Abilities

Shijiro implies he is a member of one of the top four teams of the ANBU Black Ops in the Hidden Leaf. It can therefore be assumed that he is a Shinobi of considerable ability and battle prowess. It can be assumed that he is skilled in swordfighting as well.

## Story

Shijiro meets Kakashi Hatake at a bar in the Hidden Leaf Village to discuss the effort to locate and eliminate Saisho Teki. Shijiro reports that ANBU Teams Ni, San, and Shi were sent out, but none were successful. Kakashi states that he did not expect otherwise. Shijiro asks if Tsunade knows Kakashi is seeking information, and Kakashi states she doesn't, that he is supposed to be focusing on training Matt. Shijiro comments on Kakashi's time with ANBU Team Ichi, and the friendships Kakashi had with its fallen members. Shijiro assures Kakashi that they will take Saisho down, and Kakashi wishes him luck before the ANBU member departs.
Feral Pounce

August 13 2004
September 15 2004
December 22 2004
January 24 2005

* *Sly 3: Honor Among Thieves*

August 02 2005
August 28 2005
September 05 2005
September 22 2005
November 14 2005

**Feral Pounce** is a power-up that appears in final builds of *Sly 2: Band of Thieves* and *Sly 3: Honor Among Thieves*, as well as in the August 02 2005 and September 05 2005 builds of *Sly 3*.

## Description

### *Sly 3*

August 2 2005 build

Final builds
## Thief Meter usage

This power-up does not use the power-up meter.
C hall a

NavigationLoad...**→** c\_hall\_a
**`c_hall_a`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into Tsao's business center (normally accessed in "Grapple-Cam Break-In").

## Playable characters

* `hack_ship` (Bentley's hacking avatar)
* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `murray` (Murray)

## Warp positions

* `Second_floor` - Second floor entrance upon triggering the pressure plates
* `Start` - The entrance to the business center
C forest

NavigationLoad...**→** c\_forest
**`c_forest`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the ancient battleground where Sly Cooper and General Tsao fought.

## Playable characters

* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `murray` (Murray)

## Warp positions

* `END_STREAM` - end of the stream in the second portion of the battle
* `treetop_cliff` - cliff where Sly climbs out before entering the battlefield
* `WATERFALL` - beginning of the waterfall in the second portion of the battle

## Trivia

* Unless it's done during "Laptop Retrieval", warping to `treetop_cliff` will result in instant death.
H hangar c

NavigationLoad...**→** h\_hangar\_c
**`h_hangar_c`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the Cooper hangar (normally accessed in "Cooper Hangar Defense").

## Playable characters

* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `penelope` (Penelope)
* `murray` (Murray)

## Warp positions

No Warp positions are available for this location.
SPACKLE

This page is a stub.Please expand this page in order to include more relevant information.
**SPACKLE** (**S**ucker **P**unch **A**nimation **C**haracter **K**inematics and **L**ife **E**ngine) is the game engine used to create the *Sly Cooper* games. It is a proprietary software developed in-house by Sucker Punch Productions . It has been updated over the years, and Sucker Punch still uses it for their games to this day.
Paraglide

August 13 2004
September 15 2004
December 22 2004
January 24 2005

* *Sly 3: Honor Among Thieves*

August 02 2005
August 28 2005
September 05 2005
September 22 2005
November 14 2005

**Paraglide** is a power-up that appears in final builds of *Sly 2: Band of Thieves* and *Sly 3: Honor Among Thieves*, as well as in the August 02 2005 and September 05 2005 builds of *Sly 3*.

## Description

### *Sly 3*

August 2 2005 build

Final builds
## Thief Meter usage

The following values were obtained via Cheat Engine.
Camera

**Camera** is a function in the Debug menu in the August 02 2005 and September 05 2005 builds of *Sly 3: Honor Among Thieves*. It allows the player to control the in-game camera.

## Submenus

### `Default`

The default camera setting. This setting can be used to revert back from the other camera settings.

### `Truck (Stick=Pan)`

* - Rotate camera
* - Zoom in
* - Zoom out
* - Move left
* - Move right
* - Move up
* - Move down
* - Decrease field of view (FOV)
* - Increase FOV
* - Warp to current camera location

### `Pan (Stick=Truck)`

* , , ,  - Rotate camera
* - Move up
* - Move down
* - Decrease FOV
* - Increase FOV
* up/down - Zoom in/out
* left/right - Move right/left
* - Warp to current camera location

### `Orbit (LR=Switch)`

* - Zoom in
* - Zoom out
* - Toggle between preset camera points
* - Toggle between preset camera points
* - Decrease FOV
* - Increase FOV
* - Warp to current camera location

### `Toggle SplitScreen`

This setting toggles the splitscreen mode found in Two Player.

### `Free Camera...`

This setting toggles the camera settings for the third-person camera.

* `Invert Horizontal`
* `Invert Vertical`

### `Peek Camera...`

This setting toggles the camera settings for the Binocucom camera.

* `Invert Horizontal`
* `Invert Vertical`

### `Webcam Camera...`

This setting toggles the camera settings for the Grapple-Cam.

* `Invert Horizontal`
* `Invert Vertical`

### `Turret Camera...`

This setting toggles the camera settings for turret sections.

* `Invert Horizontal`
* `Invert Vertical`

### `Carmelita Aim Camera...`

This setting toggles the camera settings for Carmelita when she is in strafe mode.

* `Invert Horizontal`
* `Invert Vertical`

## Notes

1. ↑ 1.0 1.1 1.2 September 05 2005 build only
2. ↑ 2.0 2.1 2.2 2.3 2.4 August 02 2005 build only
T0

NavigationReset...**→** ...to Checkpoint...**→** **t0**
**`t0`** is the submenu of "Hazard Room" checkpoints in the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*.

## List of checkpoints

The following checkpoints are accessible in this menu.

* `t0_navigate_intro`
* `t0_climb_intro`
* `t0_ascent_intro`
* `t0_npc_intro`
* `t0_npc_run_away_intro`
* `to_npc_run_by_intro`
* `t0_npc_kill_intro`
* `t0_npc_deathtrap_intro`
* `t0_spycam_intro`
* `t0_bentley_npc_intro`
* `t0_bentley_npc_sleep_intro`
* `t0_bentley_npc_combo_move_intro`
* `t0_bentley_npc_pickpocket_intro`
* `t0_bentley_npc_pickpocket_move_intro`
* `t0_bentley_npc_complete`
* `t0_murray_intro`
* `t0_murray_throw_guard_intro`
* `t0_murray_combo_guard_intro`
* `t0_murray_shakedown_intro`
* `t0_murray_juggle_more_intro`

## Notes

1. ↑ Only present in the September 05 2005 build.
Rikujo Shinshi

**Rikujo Shinshi** is a Shinobi, a Genin of the Village Hidden in the Grass. He is the de-facto Genin leader of Team Rikujo, teamed with Boji Ronken and Kahino Shucho.

## Appearance

Rikujo is a lean and tall man. He has dull, blond hair to the bottom of his neck with bangs framing his face. He wears a black shirt and pants with a dark-green tunic over it, with his Hidden Grass Headband tied around his forehead.

## Personality

Rikujo is a confident man who has shown skepticism towards their enemies and their own abilities. He does however have a sense of honor, as he would not allow a three-on-one match between his team and Hatsuji Korero; he elected to fight Hatsuji alone so the battle would be fair.

## Abilities

Rikujo possesses an Earth Style Chakra Nature. He can perform the Earth Style: Seismic Slash technique, imbuing a kunai with a veil of energy. This technique can deal a significant amount of damage to the environment and to a target.

## Story

### Season One

Rikujo and the members of his team participate in the Season One Chunin Selection Exams. During the Second Exam, they encounter Team Hatsuji. Hatsuji Korero is very confident in his ability to defeat them, and Rikujo chides him for it. However, with Hatsuji's confidence unwavering, Rikujo agrees to fight. Despite Hatsuji wishing to battle Rikujo's entire team single-handed, Rikujo elects to fight him alone in order to make it fair. The two fight, and Hatsuji easily defeats Rikujo using only E-Rank Jutsu.
Debug menu

This page is a stub.Please expand this page in order to include more relevant information.
The **debug menu** is a menu that is accessible in certain builds of *Sly 2: Band of Thieves* and *Sly 3: Honor Among Thieves*. It allows the player to access functions such as warp points, different load locations, and the ability to utilize characters in situations where they normally would not be accessible.

## Available builds

* March 17 2004
* August 02 2005
* September 05 2005

## Functions

* `Reset...`
* `Load...`
* `Camera...`
* `Warps...`
* `Character...`
* `Display...`
* `Clock...`
Sly 3: Honor Among Thieves/August 02 2005

* Logo
* Title screen

The **August 02 2005 build** of *Sly 3: Honor Among Thieves*, colloquially known as the **August prototype**, was an internal prototype build of Sucker Punch Productions.

## Notable Features

* This build features a debug menu, which includes features such as resetting Job progress, power-up unlocks, and free control of characters that are otherwise inaccessible in the final game.

## Notable Differences

* A few of the cutscenes and chalk-talks, especially later in the game, are unfinished or simply replaced by placeholders.
The Hideout

**The Hideout** is a level in Sly Cooper and the Thievius Raccoonus which serves as the world select screen.

## Summary

In Sly 1, you enter the Hideout for the first time after completing the tutorial level, Paris, France. Bentley will explain that you can watch any unlocked cutscenes on his computer, then give a brief tutorial on how to move around the Hideout.

Sly is not present in the Hideout. Rather, you directly control the camera by scrolling left/right to move between each world map in the game. Initially, only Tide of Terror is unlocked. You may scroll to the next locked world in the game, but it will be obscured by Murray, who has a unique animation for each locked world.

Once all five worlds are unlocked, you may scroll freely in a full circle around the Hideout, and Murray will take a seat beside Bentley's desk.

## Out-of-bounds cubes

Hidden out of bounds behind each world map are collections of cubes arranged in a 3x3 grid. Each world has a number of cubes equal to how many levels it has. The purpose of these cubes is unknown.
M gauntlet

NavigationLoad...**→** m\_gauntlet
**`m_gauntlet`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the Ancestors' Gauntlet.

## Warp positions

* `ancestors_sec1` - Slytunkhamen Cooper II's section of the vault
* `ancestors_sec2` - Sir Galleth Cooper's section of the vault
* `ancestors_sec3` - Salim al-Kupar's section of the vault
* `ancestors_sec4` - Slaigh MacCooper's section of the vault
* `ancestors_sec5` - Rioichi Cooper's section of the vault
* `ancestors_sec6` - Henriette Cooper's section of the vault
* `ancestors_sec7` - "Tennessee Kid" Cooper's section of the vault
* `ancestors_sec8` - Thaddeus Winslow Cooper's section of the vault
* `ancestors_sec9` - Otto van Cooper's section of the vault
* `father` - Connor Cooper's section of the vault
O cave a

NavigationLoad...**→** o\_cave\_a
**`o_cave_a`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the first cave of "Dark Caves".

## Playable characters

* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `murray` (Murray)

## Warp positions

* `1_start` - start of the cave
* `2_after_three_grinders` - area after the first set of drills
* `3_after_all_grinders` - area after the second set of drills
* `4_at_the_safe` - end of the cave, where the Safe is
* `5_three_guard_room` - first room encountered when running out of the cave
O ext

NavigationLoad...**→** o\_ext
**`o_ext`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the Outback Safehouse.

## Playable characters

* `carmelita` (Carmelita Fox)
* `bentley` (Bentley)
* `shaman` (The Guru)
* `jt` (Sly Cooper)
* `murray` (Murray)
* `safe_house` (Character selection screen in Safehouse)

## Warp positions

* `E` - Top of "Big Truck"
* `fc_croc` - In front of lake with crocodile
* `fc_dingo` - Ramp leading up to the top of the bar
* `GURU_HOME` - The Guru's home where Murray had an "accident"
* `head`
	+ August 02 2005 build: Just past the Big Truck above the water
	+ September 05 2005 build: Where Murray performs a Thunder Flop in "OP: Moon Crash"
* `MEGAFLOP`
	+ August 02 2005 build: Where Murray performs a Thunder Flop in "OP: Moon Crash"
	+ September 05 2005 build: Entrance to the first cave in "Dark Caves"
* `N` - The middle of the path from the grinder to the stockade
* `NEAR_CRUSHER` - Location where the grinder is
* `RECON_COMPLETE` - Last location of "Search for the Guru" just before the cutscene is triggered
* `S` - Just before the pathway towards the first location in "Search for the Guru"
* `SHAMAN_REFINERY` - In front of the generator
* `shaman_start` - In front of the Guru's stockade
* `W` - Just before the wire leading to the Guru's home
Shuriken

Also see the original: Shuriken

The **shuriken**, alongside the Kunai, is one of the most basic weapons used by a Shinobi. It takes the shape of a small, metal, four-pronged star. It has a hole in the center for grabbing. Its primary use is for throwing; it is a mid-range weapon that is stated to begin losing trajectory after about thirty feet. However, when accommodating for this, the shuriken can still be effective at a much greater distance.
C flashback

NavigationLoad...**→** c\_flashback
**`c_flashback`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the arena where Sly and Panda King fight.

## Playable characters

* `cdp_flashback` (seems like something that developers defined as a "character" so they could have the camera focus on it when you’re playing as other characters)
* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `murray` (Murray)
P dive

NavigationLoad...**→** p\_dive
**`p_dive`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the world where "Deep Sea Danger" takes place.

## Playable characters

* `p_boat_hero` (Pirate ship)
* `bentley` (Bentley)
* `jt` (Sly Cooper)

## Warp positions

* `inside_cave` - Somewhere out of bounds
* `new_box` - Somewhere out of bounds
* `tide_pool` - Start of Dimitri's portion in "Deep Sea Danger".

## Trivia

* Attempting to roam around as Sly or Bentley while not in "Deep Sea Danger" will cause near-instant death, unless the player warps to `tide_pool`. Alternatively, players can use the Reset... function to go to `t5_dive_search` to have control of Dimitri, and then use the `Set Current Character with Match` function.
* The player can walk above water as Sly or Bentley by using `Set Current Character` to switch the character to `p_boat_hero`, and then using the `Set Current Character with Match` function to switch to either Sly or Bentley.
* Warping to `new_box` will cause the build to softlock.

## Notes

1. ↑ September 05 2005 build only (needs verification)
P island map

NavigationLoad...**→** p\_island\_map
**`p_island_map`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the island where Reme Lousteau's scuba gear was buried (normally accessed in "X Marks the Spot").

## Playable characters

* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `penelope` (Penelope)
* `murray` (Murray)
* `p_boat_hero` (Pirate ship)
Prowling the Grounds

**Prowling the Grounds** is the hub level of Tide of Terror in Sly Cooper and the Thievius Raccoonus.

## Level triggers

The WarpTriggers in this level use the following warp pointers.

 High Class Heist
 Into the Machine
 A Cunning Disguise
 The Fire Down Below
 Treasure in the Depths
 Gunboat Graveyard
 Eye of the Storm

## Notable glitches

### Generator skip

It is possible to destroy the generator without collecting any treasure keys. Climb up to the rooftop near the warp to A Cunning Disguise and wait until the guard is facing towards the holographic marker. Then, run towards the gard and intentionally fall off the roof near the generator, catching the guards attention just as you fall. If done correctly, the guard will attempt to shoot Sly but will instead hit the generator, destroying it.
M vault

NavigationLoad...**→** m\_vault
**`m_vault`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the entrance to the Cooper Vault (normally accessed in "Stand Your Ground").

## Playable characters

* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `murray` (Murray)

## Warp positions

* `ancestors_level2` - Somewhere below the stage
* `ancestors_start` - Somewhere below the stage
* `BOOTY_1` - One of the raccoon statues
* `BOOTY_2` - One of the raccoon statues
* `BOOTY_3` - One of the raccoon statues
* `BOOTY_4` - One of the raccoon statues
* `BOOTY_PLANT` - Center of the stage where Bentley plants the treasure from the raccoon statues
* `boss_battle` - Somewhere below the stage
* `start` - Platform above the arena, with the Cooper Van
* `statue_head` - One of the statue heads

## Notes

1. ↑ 1.0 1.1 1.2 1.3 1.4 September 05 2005 build only
C apt

NavigationLoad...**→** c\_apt
**`c_apt`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the Panda King's apartment.

## Playable characters

* `cdp_apt` (unknown)
* `bentley` (Bentley)
* `panda_king` (Panda King)

## Warp positions

* `center_apartment` - just outside the apartment, but still within the rendered area
* `reflected_apartment` - location where Panda King's Inner Self is
Chetkido password

**The password is: chetkido** is a secret message hidden by the developers in Sly Cooper and the Thievius Raccoonus. It only appears when four specific conditions are met and a special debug code is entered.

## Conditions

The hidden message will only appear under specific conditions. They are as follows:

1. Have 100% completion on your save file

1. Be in the level "A Perilous Ascent"

1. Have exactly 99 coins

1. Have exactly 0 lives left

If all four conditions are met, entering the code *Down L2 R2 X Down L2 R2 X Left Circle Left* will result in a pop-up box with the message appearing in the bottom-left corner of the screen.

Developer Brian Fleming has confirmed on Twitter that these conditions are arbitrary and that the code was only used as a test of checking conditional statements in the game's code, such as checking for a certain game completion percent or the number of lives the player has left.

## Implementation

*Main article: Debug code (Sly 1)*

When the game detects that the debug code has been entered, it calls the function `active_code_chetkido_password`. This function does the following four checks in an if statement:

1. Calculate the current level ID and check if it is equal to 0x400

1. Call `check_game_completion` and check if the flag at bit 6 is set

1. Check if the coin count in the SaveData struct is equal to 99

1. Check if the lives count in the SaveData struct is equal to 0

If all four conditions are met, the conditional block performs the decryption on the "chetkido" string (see below), and then calls the necessary GUI functions to render the popup window in the corner of the screen.

## Encryption

The string "The password is: " can be found in plain text in the game's memory at offset 0x24a848, but "chetkido" is stored in a separate string that is encrypted with a basic XOR cipher. The encrypted ciphertext is "@KFWHJGL" and can be found in memory at offset 0x2483b8.

When the chetkido debug code is entered, the function that renders the popup text in the corner first decodes the XOR cipher using a cipherkey of 0x23. Since the string uses ASCII encoding, this results in "chetkido", which is joined with the first string to get "The password is: chetkido".

## Speculation

The developers have said that the password is just an inside joke left by mistake, and not intended to unlock anything. Brian Fleming has explicitly stated that there is "no mystery to unravel".

There is no evidence of a debug menu or anywhere you would be able to enter a password in Sly 1. While this has not stopped the community from speculating possible uses for the password, it is widely accepted that it is nothing more than an unintentional easter egg.

## References

1. ↑ 1.0 1.1 https://docs.google.com/document/d/1WMueShIbTVWnM86z6IrUR1xCSBIFaUjC\_\_sPz7lNSs0/edit?usp=sharing
2. ↑ 2.0 2.1 https://twitter.com/brian\_fleming/status/1277275560809361409?s=20
3. ↑ https://discordapp.com/channels/439454661100175380/439459490702557195/726185316662247554
Legión Corazón de Invierno

De izquierda a derecha: Capitán Alfonso Fernández de la Legión de la Muerte de Priego, Comandante Konstantine Petrov de la Legión Corazón de Invierno y Capitán Álvaro Martínez de la 6ª Legión

## Información general

### Tipo de Unidad Militar

* Infantería
* Tanques

## Datos de organización

### Fuerza

* Infantería ligera
* Infantería pesada
* Infantería de exploración
* Tanques varios

## Datos técnicos

### Armamento

* Fusiles GB-2
* Subfusiles GB-3
* Pistolas GB-1B
* Granadas varias

### Uniforme

* Uniforme ártico + armadura exterior (ocasionalmente)

## Otra información

### Afiliación

Búbal

Esta legión fue creada por orden expresa del **Caudillo** Jorge I el Grande, para la invasión de los países escandinavos. Aunque más tarde también sería usada en la invasión a Canadá, Alaska y el contraataque a Rusia. Su participación más importante fue sin duda la **Batalla de Trondheim**, en la que el ejercito de la **Coalición Escandinava** cayó definitivamente, permitiendo así conquistar los territorios restantes de esta misma.

Durante el contraataque a Rusia está legión fue sumamente importante, ya que el **Lord Comandante** **Yerik Czjakowski** (líder de esta legión), un ex militar ruso, y este conocía perfectamente el terreno, las estrategias defensivas rusas, donde y como harían las emboscadas, ya que fue él el creador de dichos protocolos. Esta ventaja estratégica sumada a que la **Legión Corazón de Invierno** soportaba el frío tan bien como los mismos rusos, permitió al ejército bubalense una serie de victorias que, aunque no fueron grandes batallas con absurdas cantidades de bajas enemigas, si que fueron importantes en otros sentidos más estratégico.
C intro

NavigationLoad...**→** c\_intro
**`c_intro`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the Panda King's meditation site.

## Playable characters

* `bentley` (Bentley)
* `c_rccar` (RC car)
* `shaman` (The Guru)
* `carmelita` (Carmelita Fox)
* `jt` (Sly Cooper)
* `penelope` (Penelope)
* `panda_king` (Panda King)
* `murray` (Murray)

## Warp positions

* `BEFORE_STATUE` - under closest archway to where the Panda King is meditating
* `LOWER_BUILDING` - roof of the lower building
* `PK_statue` - right before the pathway to where Panda King is meditating
* `Start` - start location of the prologue
V canal

NavigationLoad...**→** v\_canal
**`v_canal`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the location where Sly and Bentley fight the Blue Vipers and Ocatvio on boat.

## Playable characters

* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `carmelita` (Carmelita Fox)

## Warp positions

No warp positions exist in this location.

## Trivia

* While the camera angle is initially fixed, walking far enough into the distance will force the camera to be freely movable about the character.
* Falling into the water as any of the playable characters will result in instant-death despite the characters' Thief Meters being present.
Lemon Rage

This page is a stub.Please expand this page in order to include more relevant information.
**Lemon Rage** is a job in *Sly 3: Honor Among Thieves*. Its earlier name throughout development, and even in some demos, was **Lemonade Brawl**. The job underwent a few revisions throughout development, which is evident through intermediate builds.

## E3 2005 demo

In the April 18 2005 build (the E3 2005 demo), the job is called "Lemonade Brawl".

* The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."
* Sly's charge cane spin attack from *Sly 2* is present and can be executed; press and hold .
* The controls page in the pause menu references *Sly 2'*s controls, and only for Sly, regardless of the character currently under control.
* Sly's Charge Combos operate much differently than in final retail builds. The  button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive  hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.
* All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.
* When Murray is carrying an enemy,  is throw, rather than pickpocket.
* The art on the coins is the same art used in the *Sly 2* Prologue. (Clockwerk wings)
* The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."

### Gallery

Description of the jobCompletion of the jobControls of Sly during Lemonade BrawlControls of Bentley during Lemonade BrawlControls of Murray during Lemonade Brawl
## GameStop demo

In the July 08 2005 build (the GameStop demo), the job is called "Lemonade Brawl".

* The introductory cutscene, where the Cooper Gang barges into the bar, is omitted; the demo jumps straight to the drinking challenge.
* The scrolling instructions along the top of the drinking challenge states: "Press ,, ,  in any order to drink lemonade faster!"
* Despite Sly's controls in the pause menu indicating that  can charge up Sly's charged cane spin attack from *Sly 2*, it is not present in gameplay.
* Sly's Charge Combo operate identically to the final retail builds; The  button charges the combo.
* Spin Attack Level 1 is the only charge combo available to the player.
* When Murray is carrying an enemy,  is used to pickpocket, regardless if the enemy is carrying any coins.
* The art on the coins is the same art used in the *Sly 2* Prologue. (Clockwerk wings)
* The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."

Description of the jobCompletion of the jobControls of Sly during Lemonade BrawlControls of Bentley during Lemonade BrawlControls of Murray during Lemonade Brawl
C ext

NavigationLoad...**→** c\_ext
**`c_ext`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the China Safehouse.

## Playable characters

* `bentley` (Bentley)
* `c_rccar` (RC car)
* `shaman` (The Guru)
* `carmelita` (Carmelita Fox)
* `jt` (Sly Cooper)
* `penelope` (Penelope)
* `panda_king` (Panda King)
* `murray` (Murray)
* `safe_house` (Character selection screen in Safehouse)

## Warp positions

* `BATTERY_CHARGE_INTRO` - location where Bentley and Sly meet up in "A Battery of Peril"
* `BATTERY_STABILIZER` - location where battery is stabilized in "A Battery of Peril"
* `Cemetary_center_roof` - center roof of the three-roof cemetery
* `Cemetary_wall_roof` - roof of the cemetery
* `Center_roof` - top of General Tsao's palace
* `Center_wall_front` - wall across from the entrance General Tsao's palace
* `CRAWL_CAVE` - Entrance to the cave to the ancient battleground in "Laptop Retrieval"
* `Curved_dam` - Curved dam adjacent to General Tsao's palace, furthest from the Safehouse
* `East_pagoda_roof` - Roof of east pagoda roof
* `get_job_picture_1` - Location where first picture of "Get a Job" is taken
* `get_job_picture_2` - Location where second picture of "Get a Job" is taken
* `get_job_picture_3` - Location where third picture of "Get a Job" is taken
* `heist_dragon` - Location of where Sly is when the Tsao dragon is summoned
* `High_temple_roof` - Roof of Tsao's temple
* `High_temple_under` - Area under Tsao's temple
* `pagoda` - Top of pagoda nearest to Safehouse
* `rccar_race_begin` - Beginning of the RC Car sequence in "Down the Line"
* `rccar_race_end` - End of the RC Car sequence in "Down the Line"
* `Safehouse_roof` - Roof of Safehouse
* `SE_natural_area` - Area of bamboo shoots
* `Shaman_course_end` - End of The Guru's Walk Across the Heavens
* `Shaman_course_start` - Beginning of The Guru's Walk Across the Heavens
* `Solo_stilt_house` - The sole stilt house in the water
* `South_roof` - Roof of house south of Safehouse
* `Stilt_houses` - Middle of three stilt houses
* `temple` - Top of Tsao's treasure temple
* `War_wall_roof` - Roof of wall closest to the temple
* `webcam_bentley_pickpocket` - Where Bentley pickpockets the guard in "Grapple-Cam Break-In"
* `Webcam_get_inside` - Entrance to Tsao's center of business in "Grapple-Cam Break-In"
* `WEBCAM_INTRO` - Beginning of "Grapple-Cam Break-In"
* `webcam_key_handoff` - Where Sly gives his pickpocketed key to Bentley in "Grapple-Cam Break-In"
* `WEBCAM_SLY_IN_PLACE` - Where Sly pickpockets the guard in "Grapple-Cam Break-In"
* `West_pagoda_roof` - Roof of pagoda east of the Safehouse
* `West_zig_zag_bridge` - Zig-zag bridge east of safehouse
H dogfight

NavigationLoad...**→** h\_dogfight
**`h_dogfight`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the ground of the ACES field.

## Playable characters

* `h_biplane_hero_multi` (Sly's default plane)
* `h_biplane_hero_multi` (Carmelita's plane)
* `h_biplane_hero_multi` (Sly's alternate plane with lights on the wings)
* `bentley` (Bentley)
* `jt` (Sly Cooper)
* `murray` (Murray)

## Warp positions

* `boss_wing` - Area where Sly fights the Black Baron on the Baron's plane wing.

## Trivia

* Note that once the player has warped to `boss_wing`, it is impossible for the player to warp back to the ground via the Debug Menu.
Sly 3: Honor Among Thieves/September 05 2005

* Logo
* Title screen

The **September 05 2005** build of *Sly 3: Honor Among Thieves* was a PAL preview build, dated eight days after the final NTSC build and seventeen days before the final PAL build.

## Notable Features

* This build features a debug menu, which includes features such as resetting Job progress, power-up unlocks, and free control of characters that are otherwise inaccessible in the final game.

## Notable Differences

* A few of the cutscenes and chalk-talks, especially later in the game, are unfinished or simply replaced by placeholders.
P ext

NavigationLoad...**→** p\_ext
**`p_ext`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the Blood Bath Bay Safehouse.

## Playable characters

* `cdp_ext` (unknown)
* `safe_house` (Character selection screen in Safehouse)
* `p_boat_hero` (Pirate ship)
* `p_jolly_boat` (Jollyboat)
* `bentley` (Bentley)
* `p_boat_galleon_medium` (one of the boats)
* `p_boat_galleon_medium` (one of the boats)
* `c_rccar` (RC Car)
* `jt` (Sly Cooper)
* `penelope` (Penelope)
* `murray` (Murray)

## Warp positions

* `1` - exit of Blood Bath Bay
* `ASCENTION_JOLLYBOAT` - Location of raft at start of "Jollyboat of Destruction"
* `ASCENTION_JT_DOOR` - Door to Skull Keep
* `BEFORE_CHASE_CLIMB` - The rope that leads to Twitchy Ned before the chase in "The Talk of Pirates"
* `bobbers` - Just before the buoyant boxes underneath "Skull Keep"
* `chase_start` - The top of the ship where Twitchy Ned is initially on when the chase in "The Talk of Pirates" starts
* `inside_skull` - Interior of Skull Keep
* `jungle` - Palm trees closest to Skull Keep
* `jungle1` - House nearest to the waterfall
* `light_house` - Top of double-button door in Skull Keep
* `light_house1` - Top of upside-down ship
* `light_house2` - Start of "X Marks the Spot"
* `LOVE_BLOCKED` - Pirate ship across from Skull Keep
* `LOVE_BOMB_SUPPORT_1` - Back door entrance of Skull Keep
* `LOVE_SCALE` - Entrance to floating boxes below Skull Keep
* `RCCAR_PART_4` - Bow of the ship across from Pirate Grill
* `RECON_ANCHOR` - Switch to activate anchor in "The Talk of Pirates"
* `RECON_INTRO` - Start of "The Talk of Pirates"
* `safe_house` - Inside of Safehouse
* `safe_house_roof` - Roof of Safehouse
* `tm_jolly` - Start of "Jollyboat of Destruction"
* `tm_start` - Start of "X Marks the Spot"
* `top_of_skull` - Roof of Skull Keep

## Notes

1. ↑ 1.0 1.1 1.2 1.3 September 05 2005 build only
M underwater

NavigationLoad...**→** m\_underwater
**`m_underwater`** is a location that can be loaded from the Debug menu of the August 02 2005 and September 05 2005 builds of *Sly 3*. It loads the player into the world where "The Dark Current" takes place.

## Warp positions

No Warp positions are available for this location.

## Trivia

* Attempting to roam around as Sly while not in "The Dark Current" will cause near-instant death. Instead, use the Reset... function to go to `t6_dive_tunnel_intro` to have control of Dimitri, and then use the `Set Current Character with Match` function.
Pokemon Sun Communiy

This is a community page, you can edit info about the game. or start posting stuff about the game in the comments of this page. you can use templates like This User Yeah Your Post  Or go to the category emote for emotes. And lastly enjoy your time in this community and dont forget to read the Code of conduct before posting