Plane of Axidus Wiki

**Welcome to the Plane of Axidus Wiki!**
Axidus is a homebrew plane of existence that is set inside of the Dungeons and Dragons multiverse. This world was created and is maintained by Basement Gaming for the personal use of its members.

The setting itself currently consists of three major continents with more in process. The continents are Tobboriel, Pheldrin, and Xadrath currently.

Tobboriel is a continent dominated by three major countries, Glendaria, Teriem, and Durnatel. There are also a host of small countries, these include the elven islands of Trislade, Fvendoch, and (high elf name), the dwarven countries of (north) and (south), the beautiful and tropical Acobe Isles, the small lychdom of Daema, and the frozen tundra of Kotriela. Glendaria is a traditional monarchy ruled by the arcane metallic purple dragon Edrich Razenich, who was once a mortal man. Teriem is a coastal country that relies heavily on trade, mining, and shipping for its existence. It is an oligarchy ruled by the guilds, where more money is equivalent to more power. Durnatel is a country ruled by a representative tribal democracy. The clans of the lands vie for power among one another and only the strongest are seen fit to lead.

Pheldrin is currently little more than a rough idea with no defined history, countries, or content.

Xadrath is a continent dominated by its lush wilds of jungles, rainforests, and open prairies. The land is mostly wild and untamed after it’s former glory and subsequent fall from grace at the end of the Age of Enlightenment. The remnants of the great cities that once traversed the lands are the last bastions of civilization here, with everything beyond their walls being mostly dangerous wilds. The country of Moahtauk stands proudly among the ruins of the past. A great and expansive empire that lives and dies by its use of sky ships to traverse between the cities under its protection. The wilds are not completely barren of intelligent life. Many factions of druids, wildlings, and goblin-kin find solitude in their life outside of the rigid structure of civilized life.

Axidus has undergone five major ages. Foundation entails all of pre-history, the time before sentient races came into existence. The Celestial Expansion Era (C.E.E.) when the Deities of the world created the intelligent races and guided them for over 200 years through the juvenile stages of civilization. The Age of Enlightenment (A.E.) lasted over 500 years and was the turning point of civilization. This is the era in which the creations rejected their creators and sought their own destiny, it would end cataclysmically due to their hubris. The Age of Heroes (A.H.) would grow from the ashes of ruin of the previous era. For more than 1700 years civilization would grow of its own accord, carving out the countries of the modern age through brutality and bloodshed. The great heroes of old would slay the most vile of monsters from the lands and push them from memory, making them little more than fairy tales to the common man. This age too would end in cataclysm as The Mae’bel Mok, or The Infernal War in the common tongue, would scar and irreparably damage parts of the world. However from these ashes an age of peace would ensue, the End of Heroes (A.H.). For 1503 years the lands have been without major war or bloody strife, but this has made the citizens complacent, they do not seek out the evils that have slowly returned to the lands as their forefathers once had. Those who venture forth into the dangerous places of the world do not do so for glory, or honor, but for the riches hidden away in long forgotten places. Mercenary companies are common, working for themselves or wealthy benefactors. This is the modern age, and dangers have begun to return to places left long vacant.

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