Broodmother

A broodmother is a creature who serves as the vessel for a new invasive species to take over a world. They are often infected with an insectoid symbiote, tampered with by aliens, possessed by demons, infected with but made immune to a zombie plague, or are the result of a breeding plan designed to create a hive-mother for the new species. By infecting other creatures, a broodmother can cause her enemies to slowly turn into members of her brood (often hybrids). She has a degree of influence over them.

### Alignment: Any Non-Good

Most broodmothers are evil, enslaving and converting others to be their thralls. Some are simply the thralls of greater evils doing the grunt work of converting an area. Those of the neutral alignment are only trying to survive and often release those they infect as soon as possible- only using them for a moment to stay alive. They will often infect willing creatures who wish to be empowered and may even start cults.

### Queen Bee (Sp)

At 1st level, the broodmother can make cast *suggestion* and *charm monster* at will as a spell-like ability against any creature she has infected. At 8th level the broodmother adds *dominate monster* to the list of spell-like abilities she can cast at will against any creature she has infected and at 16th level she adds *geas/quest*.

This ability replaces maker’s call, transposition, and merge forms.

### Infect (Ex)

At 1st level, the broodmother can make a touch attack to infect a creature. A creature infected receives a Fortitude save (DC 10 + 1/2 broodmother level + Constitution modifier). Failure means the creature is infected. Infected creatures take a stacking -2 penalty on Will saves against the broodmother’s queen bee class feature to a maximum of her broodmother’s level.

At the end of each round the infected creature receives a new Fortitude save. If the creature makes this save they shrug off one of the -2 penalties. If they ever remove all the Will save penalties from themselves they are no longer infected. A creature remains infected for 1 hour before it wears off. Subsequent re-infection resets the duration of this effect.

An infected creature mutates. At 1st level the broodmother gains a pool of evolution points called "mutation points" that she can use to apply evolutions to creatures infected by her. Table 21-1 The Broodmother show her number of mutation points. When she gains a level (or upon character creation), she prepares a list of evolutions from those available to a typical eidolon. Each creature infected receives the same evolutions. Whenever a creature is infected or fails a Fortitude save against being infected they gain 1 mutation chosen by the broodmother each round (regardless of the point cost of the evolution) from the pre-made list the broodmother has created.

A broodmother may only have a number of creatures infected at a time equal to the value shown for a broodmother of her level as indicated on Table 21-1 The Broodmother. Infecting a creature over this maximum releases a creature of her choosing from being infected.

This ability replaces the summoner’s eidolon

### Summon Monster

At 1st level a broodmother selects a specific kind of creature to summon with the summoner summon monster class features. For each level of the spell she selects a single monster (thematically connected to the kind of creatures her brood is comprised of) and that is the only creature she can summon with that class feature. For example, if the broodmother’s brood was insectoid she might select fire ants for her *summon monster I* creature and a giant worker ant for her *summon monster II* choice. However, she can only summon that creature. Once the choice has been made it cannot be changed.

This ability modifies the summon monster class feature.

### Broodlink (Su)

At 1st level, a broodmother’s life becomes linked to those she has infected. She may, as a swift action, make a ranged touch attack against a creature she has infected within 30 feet, that creature takes 1d6 points of damage per broodmother level and the broodmother then recovers an amount of HP equal to the amount of damage dealt. That creature receives a Fortitude save (DC 10 + 1/2 broodmother level + Constitution modifier) to reduce it by half. She may do this a number of times per day equal to 3 + her Constitution modifier.

This ability replaces the life link and life bond class features.

### Bond Senses

For the purpose of the bond senses class feature a broodmother considers any infected creature to be her eidolon.

This ability modifies the bond senses class feature.

### Shield Ally

For the purpose of the shield ally and greater shield ally class features a broodmother considers any infected creature to be her eidolon.

This ability modifies the shield ally and greater shield ally class features.

### Killswitch (Su)

At 20th level, as a full-round action, a broodmother can kill all creatures she has infected for at least 1 minute who are within 1 mile of her. They receive a Will save (DC 10 + 1/2 broodmother level + Constitution modifier). Those who fail the save are compelled to kill themselves as quickly, to the best of their ability, and efficiently as possible using whatever means they have at their disposal. If, after 2 minutes, they fail to kill themselves by their own hand they simply die. Creatures who make the Will save are not compelled to do so but are instead paralyzed for a number of rounds equal to the broodmother’s Charisma modifier. This ability replaces the twin eidolon class features.