Heat Sinkers

The **Heat Sinkers** are one of the Squads from Into The Breach added in the Advanced Edition. They consist of the Dispersal Mech, Quick-Fire Mech and Napalm Mech and are unlockable for four coins.

Much like how the Mist Eaters consume smoke, the Heat Sinkers consume flame tiles to boost their mechs' damage by one point for one attack. While the boost status and fire damage are very powerful, the squad's effectiveness depends wholly on if you can boost every turn, especially as the increased damage has to make up for each mech's low health.

## Mechs

*Damage one or more tiles in a line and push away adjacent tiles. (Starts with 2-tile range)* (1 damage)
Upgrade I
+2 Range ( ) *Increases the maximum range by 2.*
Upgrade II

*Fire two projectiles in different directions.* (1 damage)
Upgrade I
Add Push () *Will now push both targets.*
Upgrade II

*Flaming artillery that drops fire on the way to its target. (Starts with 2-tile range)*
Upgrade I
+1 Range () *Maximum range is increased by 1.*
Upgrade II

## Squad Achievements

Boosted
Boost 8 Mechs in one mission.
Feed the Flame
Light 3 Enemies on fire with a single attack.
Maximum Firepower
Deal 8 damage with a single activation of the Quick-Fire Rockets.
## Strategies

* To guarantee two boosts when starting a mission the Napalm Mech can be placed behind the two other mechs and fire immediately. However, this will severely limit your starting control of the map and is dangerous on positioning-heavy missions such as the train.
* The Quick-Fire Mech does not have any pushing power when beginning a new timeline and is extremely fragile on island 1. Boost it as much as possible and use your Dispersal Mech to push away any webbers - taking 1 damage is better than losing an entire mech.
* When unlocked, the Push upgrade for the Quick Fire mech adds needed damage by bumping and enables pushing enemies into environmental tiles. Consider placing your time traveller on it if it has a bonus reactor core, otherwise unlock this upgrade with the first core earned; it is vital for this Squad to have additional displacement as soon as possible.
* To maintain boosts, upgrade II for the Dispersal Mech and both range upgrades for the Napalm Mech are very useful for lighting many tiles on fire.
* The **Maximum Firepower** achievement can be fulfilled in many ways, even being possible to fulfill after a single core by powering push, being boosted, and bumping two vek into two more vek. Another more reliable setup is to fully upgrade the weapon to shoot one vek without bump and bump another vek into a third. The use of A.C.I.D. can circumvent this and make the setup much easier.
* Without boosts, the Heat Sinkers damage output is very low, this issue being most pronounced in the early game when the Napalm Mech lacks much range and the Dispersal Mech has no fire added. Consider choosing Archive or Detritus as the first island to make the early game easier; the former has maps with plenty of forest tiles to light on fire, while the latters' A.C.I.D. can help increase your damage output even if not boosted.
* Additionally, look for islands that have the Smoldering Psion or bosses that light tiles on fire, such as the Beetle Leader; the fire leftover from these enemies can be consumed by the Heat Sinkers as well.
* Pilot recommendations include:
	+ Chen Rong and Archimedes in the Quick-Fire Mech, as their ability lets them set up boosts every turn by moving to a flaming tile after using their weapon.
	+ Kai Miller or Morgan Lejeune in the Quick-Fire Mech allow it to depend less on consuming fire to set up boosts.
	+ Since the Dispersal Mech's weapon only pushes on its non-damaging side range, Kazaaakpleth can be a great pilot choice to give it a way of pushing and damaging enemies directly adjacent to it; this is particularly helpful in the early game.
	+ Henry Kwan or Prospero on the Dispersal Mech are also helpful to let it attack from as many angles as possible, particularly once it has upgraded range.
	+ Silica piloting the Napalm Mech with double shot active allows the squad to spread fire through the map by shooting firestorm generator twice.

## Trivia

* The Heat Sinkers are one of two squads with only one Mech that starts at 3 health and the other at 2 health, the other being the Secret Squad.