Bandits

> **— Writing from a McDoodle family member, warning of incoming bandits.**
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## Bandits/Raiders

**Bandits**, also known as **raiders**, are the largest external threat to the family. They are a group of people that take control of an area, coming in only after family members have sent out too many expeditions, and they are much more likely to come if expeditions are sent out one after the other, including events where the player is prompted to send someone outside the shelter. The game will let you know if the bandits are close after a family member returns from an expedition, letting the player know that the family member was followed. There is no set number of times the scavenging family member must be followed; after the first time, the player has only about 20 days before the bandits take control of the area.

The game lets the player know if bandits have taken control of the area on the "prepare for expedition" screen. At this point, it is extremely dangerous for a character to go on an expedition, as they are extremely likely to be captured or killed by raiders.

Once the bandits have moved in, the family is not safe in the shelter, either, but only if a family member enters the shelter after the bandits take control. Bandits will periodically come to the shelter and the family will have to defend themselves. If you cannot defend the shelter, the bandits will break in and can kidnap family members or steal some Items. If Mary Jane is mutated, however, she can scare the bandits away with no need for defence plans. If a character was captured by raiders, it is possible that he or she can be rescued via the Payback Time events.

You can defend against bandits 10 times before they break in, though if you have the Rifle you may be able to defend more. The Harmonica also works.

{Use padlock when they come}

{Use Axe when they come}

{Use Rifle when they come}

{Use Bug Spray when they come}

{Help the Mutated People}

{Help the lady with the spider}

{Pancake fights then leaves}

{Mutant Mary Jane}

{Timmy gets captured}

{Dolores gets captured}

## Events

### **Attacked by Raiders:**

> **1.** Just when we thought we might have a quiet day, we got invaded. A group of bandits is on the other side of that door, demanding we walk out hand in the air, or they will get in the hard way. That doesn't sound too good. What do we do?
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> **2.** Bandits are at the door, promising us the worst fate we can imagine if we don't let them in! It's time to make a stand or surrender.
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> **3.**Alarm! Someone is trying to break in and they're not alone. We'd better get ready, or else we might end up dead. Or worse.
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> **4.** All hands on deck! There are people on the other side of the door, and they don't seem too freindly. In fact, they've promised us painful death death at lest 17 times already, and it's only been five minutes since they arrived! We'd better prepare, they'll be forcing that door open any minute now!
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> **5.** A gang of thugs strated banging on our door, ordering us to surrender and give up all of our supplies. How do we respond to these scumbags?
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**Except in special cases, a text will be added when you managed to defending yourself:**

* We've taken a stand and shown these bandit who's in charge here. We're hoping they won't come back with more freind some other time...
* We were able to defend our home this time. What if they come back?
* We were able to fight off the bandits this time, but there's no guarantee they won't come back. We need to prepared at all times.

#### **Use Items:**

###### **Harmonica:**

1. **(1st time)** They lowered down their weapon and cried a few tears, surprised by the beauty of our music. They will let us live... today.
2. **(2nd time)** We live to see another day! Our attempt at producing beautiful, sorrowful music that would soften their heart resulted in a cacophony of hellish noises instead. The attackers ran aways, covering their ears. They will probably be back... -Harmonica

###### **Padlock:**

* We didn't think that a small padlock would stop them, but it turned out to be able to discourage the unknown attackers. It seems that they gave this whole break-in a fair shot, but ultimately gave up and left. Too bad that padlock is in no shape to be used again. We need to think of other ways to fight off the bandits and other soup hungry barbarians. -Padlock

###### **Axe:**

* Our axe broke during the fight. We should get a new one as quickly as we can. -Axe

###### **Rifle:**

1. **(With Ammo)** That Spare of ammo with brought came in handy. -Ammo
2. **(Without Ammo)** Our trusty old rifle helped us fight, but now it's just a piece of junk. This is not good. -Rifle

#### **Use Nothing:**

##### **With Mutant Mary Jane:**

1. **(1st time)** We were as surprised as those bandits when Mary Jane launched herself forward and dealt with those scumbags using methods best described as "brute-force". We were almost worried for them. Almost.
2. **(2nd time)** Having already seen our special Mary Jane in action, we weren't surprised when she jumped on our assailants with the fury of a thousand wasteland suns. This time, however, she did not let them go. We watched her disappear over the radioactive horizon, chasing the terrified thugs far, far away. We will missed her, but hopefully she finds... her own people out there, somewhere. **(Mary Jane died)**

##### **With Pancake:**

* If it wasn't for Pancake, we would've surrendered! He jumped those thugs like a mighty lion and chased them away! We haven't seen Pancake since then, but we have a feeling he's OK. **(Pancake died)**

##### **With Mutant Freind:**

* It's hard to tell who was more surprised - us or the bandits on the other side of our door, when our mutated freinds jumped out of their hiding spots and came to our aid! They quickly forced the raiders to retreat. Helping the mutant group was a great idea! We hope everything goes well for them and at least tonight we can sleep without worries.

##### **Dolores gets kidnapped:**

* Oh no! Instead of murdering us all and robbing our supplies like we expected them to, the bandits grabbed Dolores and pulled her out of the shelter, kicking and screaming... damn you, bandits! Dolores will make you pay for this, we're sure of it! **(Dolores gets captured)**

##### **Mary Jane gets kidnapped:**

* The enemies stormed into our shelter but instead of gabbing our supplies, they got Mary Jane! She put up a fight and kept biting her kidnappers furiously... we hope they don't hurt her. **(Mary Jane gets captured)**

##### **Timmy gets kidnapped:**

* We watched helplessy as those cruel thugs took Timmy out of the shelter. We hope we'll see him again someday... **(Timmy gets captured)**

##### **Raiders come inside the shelter:**

1. Our safe heaven was invaded by a filthy and vulgar band of thugs. Their look in the eyes did not pomise anything good. If we only held out a bit longer, maybe the military would've rescued us. **(Game Over)**
2. This is not the ending we pictured. Captured in our own shelter by bandits. Goodbye, cruel world. **(Game Over)**
3. After a fierce fight, our shelter, our home, was stormed by heavily armed bandits. Nothing good await us in their hands. Rehearsing pleas of mercy might be our only chance of ever seeing the sky again, even if it's obscured by radioactive dust. **(Game Over)**

### **Attack the raiders camp:**

> **1.** This bandits camp nearby is causing a lot of trouble. Not only they are armed, dangerous, cruel and bloodthirsty, they're also loud and obnoxious! We respect their right to party, but not at the cost of our beauty sleep. Something needs to be done.
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> **2.** The raiders camp on our street has been especially maddening lately, they're acting like real savages. We won't stand for that, somebody should show them that the innocent survivors of the wasteland aren't just miserable victims, and that someone should be us!
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> **3.** We know there's a group of bandits camped near our shelter but we're not exactly powerless. With a bit of luck and force, maybe we can show them that we're not to be trifled with? We can't murder them all... but it's worth a try, isnt it?
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#### **Use:**

##### **Rifle/Axe:**

1. ??? -Rifle/Axe
2. We performed a very tactical maneuver and sneaked towards the camp in broad daylight without any cover. It soon turned out that no such a maneuver was needed - when we arrived, the bandits were fighting a group of giant, mutated spiders and nobody was guarding the supplies. We picked whatever we could and hurried back to the shelter before the raiders noticed anything. We were so brave! -Rifle/Axe +**RANDOM**
3. We bravely stormed into the camp screaming insults and threats at the top of our lungs. Sadly there was no one there to appreciate our courage, it looks like the bandits went raiding and left the camp empty thinking no one would dare to get close to it anyway. But not us! We fearlessy collected whatever we could from their supplies and courageously run back to the shelter. We think that's the ultimate proof that we're not in danger - we are the danger! Fear us!-Rifle/Axe +**RANDOM**
4. **(If Ted has been captured)** ??? -Rifle/Axe +**Ted** returned to the shelter
5. **(If Dolores has been captured)** ??? -Rifle/Axe +**Dolores** returned to the shelter
6. **(If Mary Jane has been captured)** We were surprised to find a tent in which bandits kept their prisoners. Between them was Mary Jane! We quickly untied her and brought her back to the shelter with us. She looks a bit ragged, but she's fine! -Rifle/Axe +**Mary Jane** returned to the shelter
7. **(If Timmy has been captured)** While sneaking around the camp we noticed a few cages in which the bandits held people captive. One of the prisoners was Timmy! We managed to set him free and bring him back to the shelter. What an happy day! -Rifle/Axe +**Timmy** returned to the shelter

##### **Nothing:**

> Somebody should really sort these bandits out! Give them a run for their money! We're one hundred percent behind that idea. We're also one hundred percent not going outside and risking our lives. Surely somebody else can take care of the raiders, right?
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## Known Names

* Bob: The Blonde Haired Raider with the Blue goggles, as seen in 60 Seconds! Atomic Adventure Game Trailer

## Prepare for Expedition Screen

**Judging by the sound of gunfire and screams, it seems like a group of bandits have taken control of the area. Going outside could be extremely dangerous.** (Worst scenario)

In this stage, the character will definitely be captured if they leave the shelter, instead if he took a weapon like axe or rifle in his equipment, in that case he has a chance to get back to the shelter.

## Achievements

### **Pacifist:**

The achievement "**Pacifist**" can be unlocked by defending the shelter without weapon

### **Unbreakable:**

The achievement "**Unbreakable**" can be unlocked by defending the shelter 3 times from a raider attack

### **Liberation:**

The achievement "**Liberation**" can be unlocked by freeing someone from the raiders camp

### **This is the end:**

The achievement "**This is the end**" can be unlocked by being killed by the raiders in a game

For more information about the achievements, go on this page