Level 25

# Level 25 - "Caves of Infinity"

## Difficulty: Class 3 - Unsafe - Secure - Medium Entity Count.

**Level 25** is the 26th level in **Infinispaces**. It appears as an infinite cave system with stone carved structures and various plant species.

## Description

**Level 25**, also known as the Caves of Infinity, is an infinite cave system comprised of mossy sediments and rocks, along with temples, houses, and even castles carved out of the rock. Plants in the form of trees and large ferns can also be found. This level is mostly large dark cave systems overgrown with plants that don't appear to require sunlight. These caves, normally dark, can also be brightly lit via bioluminescent plants and fungi.

### Buildings

From time to time, people can find massive buildings carved into the dirt and stone. These buildings are all unique, and such, will have their own section.

#### House Buildings

These are the most common form of building found in **Level 25**. These take the appearance of a Babylonian-style home carved into the rocks. These homes are almost always ruined in some form and overgrown with plantlife. Cracks, holes, and chasms have all been observed, along with a multitude of grasses and ferns inside.

#### Castle Buildings

These are some of the rarer buildings. Castles appear the same as homes, being carved into the stones and overgrown, however they lack the Babylonian styling and destruction. These castles are almost always similar to a sand castle, notably. Not all castles have an interior too. The overgrowth found near castles is much less apparent than in the houses. Only forms of moss and grass have been found on these castles, and these castles are also always wet.

#### Temple Buildings

These buildings are similar to castles, but slightly more common. These are always made of stone, and cannot be found carved into dirt or sediment. Temples always appear similar to what Meso-American temples would look like if not ruined. These temples also always have fungi growing in mass near the center, and one giant mushroom at the center.

#### Hanging Buildings

These buildings appear to be wooden walkways hanging over chasms or pits. These wooden walkways lack fences, and typically go on for miles. The wooden walkways can also have large circular platforms with glass encasing them. They only connect to trees, and are only found in more densely forested areas. Benches, wooden trash cans, and lampposts can all be found on these walkways. Sometimes the walkways are hung via vines instead of the usual chain, possibly supporting the belief that these are connected to the plants in some way.

#### Side Notes

Not all building types discovered are listed here, as it is presumed many hundreds of different types exist, so only the most common and broad ones are listed.

## Colonies

### IU: Support Base B

* Created at a time when Cavepost was running out of resources, as the IU is allied with the MIG.
* Currently unmanned and abandoned, for it is not needed.
* Large store of unused resources.
* Lightly guarded.

### MIG: Cavepost

* Set up on some of the smaller walkways.
* Has exactly 50 inhabitants
* Heavily guarded, only open to people of the MIG.

## Entrances and Exits

### Entrances

* Noclipping through a large boulder in Level 29 can lead here.
* A stone doorway with strange symbols in any level below this can also lead here.
* Noclipping in Level 57.

### Exits

* Noclipping through the middle of a larger temple has a chance of leading to Level 35. If not, Level β instead.
* Sometimes wooden doors in the floor of walkways can be found. Opening and going through leads to Level 50.
* Wooden doors with poorly glued-on ceramic tiles lead to Level 22.
* A door made of bark leads to Level 57.