Ebenezer "Easy Simple" Jose Simple

* 🔹 **Lore Producer:** *reserved for **G00FYDev** (collect a 🔹ncv2 to make it official)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Ebenezer Jose Simple**
* Jersey Number: **32**
* Position: **SF1** • **Starting Small Forward** for the **Los Angeles Wet Fountains**
* Age in Chapter: **20 years old**
* Date of Birth: **August 24th, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Easy Simple**
* Career Goal: **Winning**
* Struggle: **Information Overload**
* Alignment: **Performative Arrogance**
* Height: **6' 10" | 2.0828m**
* Weight: **214 lbs | 97.06877kg**

### Play Style: **Easy Simple**

Ebenezer Simple is a natural basketball talent with inexplicable gifts that just come to him. The game is really easy. Ebenezer Simple is the originator of this Play Style.

### Player Class: Angel

Easy Simple makes the game a lot easier on offense for his teammates because he draws so much attention. He's one of the original Angel Player Classes in the BSofA.

### Alignment: Performative Arrogance

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Ebenezer Simple, aka "Easy Simple," was born in Turlock, California on August 24th, 1918. Growing up in the late-20s street ball scene, Simple was known for his effortless and natural talent for the game. It was clear from a young age that basketball came easy to him, and along with the phonetic dynamics of his name, this earned him the nickname "Easy Simple" in his teenage years. As he grew older, Simple honed his skills and developed his unique court presence, which is the legendary "Easy Simple" style.

Simple's motivation in his career was to be the best and to win. He had a fierce competitive spirit and did whatever it took to come out on top. His proudest moment so far was when he was signed by the Los Angeles Wet Fountains, one of the twelve original teams in the BSofA, in the inaugural season of 1939. Simple was confident in his abilities and his team, and he was determined to lead the Wet Fountains to victory.

Simple brought a sense of cool confidence and swagger to the team atmosphere. He was a charismatic player, and his effortless style on the court was often contagious. However, his Performative Arrogance alignment could sometimes lead to disastrous tension with his teammates and coaches. Simple strugglesd with information overload, and can sometimes became overwhelmed with too much information during a game.

Simple was discovered by the Wet Fountains during their initial recruitment for the team. He was playing in a street ball tournament in Hollywood, and Head Coach Dragan Kleut was immediately drawn to his unique play style. The coach offered Simple a try out for the team on the spot, and Simple eagerly accepted. After impressing the franchise, he was signed as a free agent a few weeks before Media Day and Fan Fest.

## Details

* Favorite Food: Churros
* Favorite Color: Sunset Orange
* Favorite Animal: Donkey
* On-Court Habit: He personally sweeps the arena court before every game, but never after.
* Piece of Trivia: Ebenezer Simple knows five different bird calls.
* Has a Fear Of: The Number 13
* Diet Plan/Training Regimen: Ebenezer only eats delicious and cheap food, and engages in barely any training at all.
* Pop Culture Interests: Stage Magic and Adventure Novels
* Love Interest: A Hollywood Starlet
* Other Professional Interest: Theatrical Magic Tricks

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a Glendale family of Wet Fountains fans, written to Ebenezer Simple shortly after he led the team in scoring a few times.

### So Easy, So Simple

>
> Oh Easy Simple, with your effortless grace
>
>
> You make the game look like a walk in the park, with pace.
>
>
> Performative Arrogance, you wear it like a crown,
>
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> And since you're an Angel, your team's offense never comes down.
>
>
> Winning is the goal, you'll stop at nothing to achieve,
>
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> But with Information Overload, you must learn to deceive.
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> Your style is infectious, your charisma shines bright,
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> And when you sweep before games, it's my purest delight.
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> Your love for churros and the color sunset orange,
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> Your fascination with magic tricks, all add to your strange.
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> You lead the Wet Fountains with confidence, what a boon for LA!
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> Easy Simple, you play a game bright and gay!"
>
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> ~ Signed, Jeannette Cora Stifflebluff and the rest of The Stifflebluff Family of Glendale, California.
>
>
>
>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Ebenezer "Easy Simple" Jose Simple*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.