recursal/Fanatic-Fandom huggingface dataset:
Spike Trap

## **Gerneral info**:

Spike traps are rows of circular holes on the floors of dungeons, beginning to appear first in The Mines as Setpiece Traps and as are level trap in The Sand Labyrinth,The Ruins and Crystal Caverns. They rarly are present in The Underworld. While they do not instantly kill players, they still deal set 50 true damage to the player and mobs alike. There are two types of Spike Traps, Normal ones that trigger when steped on and Special ones that one Trigger when getting powered by a Lever, Boulder or Pressure Plate.

## **Setpieces**:

### Mines:

#### Troll Kill Room

A 5x6Setpiece with a 4x5 Box with 3 gates, a Chest, 5 Special Spike Traps and Troll also outside the box are two levers. The lever on the side of the two gates will open the two gate while the lever near the single gate will trigger the trap. To kill the Troll the trap need to be triggered three times. Thrumpus can spawn inside.

Tips: The player can trigger the Trap twice and then finish off the Troll to gain Experience.

#### Spider Kill Room

A 5x6 Setpiece with a 4x5 Box with 3 Gates, a Chest, 5 Special Spike Traps, 5 Spiders and 2 levers outside the Box. The Lever at the single gate will open the nearby gate and the lever at the two gates will Trigger the trap. To Kill all spiders the trap needs to be triggered once. Shelob can spawn inside.

### The Sand Labyrinth:

#### Secret Exits:

A 8x8 Setpiece with 4 Spike Traps near the Exit which is inside a 6x6 Box with no door which is surrounded by a 7x7 lava pool. The Lava pool does not fully surround the Box and is interupted at a spot making it possible for Players to dig inside without having to max out thier swimming skill or having to levitate over the Lava.

### The Ruins:

#### Gift in the Inside Trap

A 7x7 Setpiece with 6x6 Stone Box 4 Spike Traps, 4 Magic Pillar Traps at the Egdes, 8 Levers and a Chest near the middle. The player must pull certail lever to remove Blocks to gain acces into the Box.

### The Crystal Caves:

#### Rock and Spike Room Trap

A 15x12 Setpiece with a 14x11 Box and 53 Spike Traps, a Gate and a Chest. A Rock always spawns in the one free Tile.

Tips: Ignoring this Room or digging to the Chest are the safest ways to deal with it.

#### Entrance to the Secret Level

A 12x16 Setpiece with 6 Gates, 2 Floating Crystals, a Spike trap, 2 Boulders, a normal Lever, 2 Time Levers, a Chest and the Exit to the Cockatrice Lair

Tips: The Spiketrap was placed to get steped on when running for the first Timed Lever Gate.
Perang candu

perang candu merupakan perang yang terjadi pada tahun 400sm perang ini merupakan perang yang penting dalam kisah andreaspedia

**kronologi perang**

perang ini terjadi karena armenia dan malaysia bekerja sama maling ganja milik azerbaijan sontak azerbaijan pun melawan karena tidak terima maka disusun lah kekuatan kekuatan sekutu perang ini berlangsung kira kira 5 tahun

**kekuatan perang**

kekuatan perang ini sangat besar dan mengerikan yaitu pihak azerbaijan terdiri atas 20 divisi dan pihak armenia kira kira cuman 10 divisi nah 1 divisi berkisar kira kira 1 juta pasukan nah kalok dipecah lagi maka akan ada beberapa pasukan yaitu

1. 600.000 orang
2. 300.000 pengendara kuda
3. 50.000 pasukan gajah
4. 50.000 kapal tempur

jadi ya kira kira ada 30 juta pasukan meregang nyawa di medan pertempuran ini

**sekutu azerbaijan**

1. azerbaijan {jelas}
2. turkmenistan
3. kirgizstan
4. pakistan
5. bangsat arya {ups salah bangsa arya}
6. hastinapura
7. indonesia
8. burma
9. campa
10. rusia
11. siberia
12. romawi
13. persia
14. khurasan
15. sparta
16. troya
17. papua
18. tajikistan
19. kazakhstan
20. arab jahil {jahil=bodoh}

**sekutu armenia**

1. armenia
2. malaysia
3. malingsia
4. pam {persatuan alien malaysia}
5. adu du
6. ejo jo
7. alien 54
8. alien kepala kotak lainnya
9. bago go
10. bullraptor {rasnya si alien 54}

**hasilnya**

walhasil ya menang azerbaijan karena mereka makek ganja kuku bima jadi mereka kuat tangkas dan tak terkalahkan ya kira kira ada sekitar 25 juta orang **ko it** dan perang ini menimbulkan kesengsaraan yang luar biasa pada kerajaan malaysia dan armenia

**komandan perang**

ya kira kira ada beberapa komandan yang ikut dalam sekutu azerbaijan yaitu

1. kirlion amantenabat
2. yaguts dwalkov
3. king leonidas 2
4. kilab bin murrah
5. mama papa beta

sementara di pihak malaysia

1. tun abdul weleh
2. ejo jo
3. adu du&probe
4. flippy
5. alien 54
6. bago go dan 4 saudara lainnya
King Arthur

King Arthur is a rare human NPC, who is very tough and hard to kill. He carries a worn Dyrnwyn and an excellent steel shield of magic resistance. He also wears excellent steel armor - boots, breastpiece, and gauntlets, as well as a cloak. All of his equipment is +1. He can be recruited to follow the player if the player is a human or automaton.
On Giantism, Vol 2

Giantism

    Volume II

    While the guild is not entirely certain of the history and causes behind Giantism, one thing that is abundantly clear are its effects. Giant creatures are, quite obviously enough, capable of much greater destruction than their more naturally scaled counterparts, and they also seem significantly more irritable as well. In fact, giants may be so irritable at times that they do not even appreciate the company of fellow giants. It is not uncommon in fact for one giant to attack another simply for violating its sense of personal space.

    In general, Giantism can transform any simple and humble creature into a beast few would dare trifle with - and for now, this is all that the guild has to report on them as well. As we continue to conduct more field research and report our findings, we will most certainly publish our results in the coming years. Until then, this is the master scribe, signing off.
Steam Achievements

***Achievements*** are a series of gameplay goals set within *Barony* for the player to accomplish and strive for, comprised of tasks that range greatly in specificity and difficulty performing in order to unlock.

These achievements often come alongside updates and DLC releases which sets goals for the player to both use and master new mechanics to the game when they are added. There are also secret achievements which can be found by sheer coincidence. Naming and icons of achievements can also serve as cheeky jokes or references to other surrounding media.
Viktor reznov

## Biography

### kehidupan awal

reznov lahir dari keluarga yang sederhana sederhana saja dari kota saint petersburg russia ia lahir pada tanggal 20 april 1913 {sambo bae cak adolf hitler} pada bidang kemiliteran ia ikut serta dalam berbagai pertempuran termasuk pada pertempuran di kota stalingrad dimana ia bertemu dengan dimitri petrenko dan beberapa hari kemudian chernov lalu bersama comissar markhov ia menyerang kota berlin setelah itu ia punya misi tambahan yaitu operation olympuss alias project nova namun naas petrenko lalu terbunuh karena nova 6 dan ia dipenjara di vorkuta

## titik balik

### kehidupan tengah

ia dituduh dan dimasukan ke penjara vorkuta sampai tahun 1963 {padahal penjaranya udah tutup tahun 1962 kan aneh kalok reznov gak dibebasin atau dipandahin cuman dibiarin mati doang gak ada makanan minuman dan lain lain} lalu bersama alex mason teman sejatinya {yang ia cuci otaknya supaya dia ngayal ngayal terus} namun setelah di kerets reznov bukannya lompat malah nyetir mobil terus sehingga banyak yang berspekulasi bahwa dia telah mati namun sebenarnya dia masih hidup dan mempunyai nama samaran johntrent {john ngetren} ini serisu loh dia masih hidup coba cari di komputer jadul di call of duty black ops pasti dia bilang kayak gini

Subject: You have done well

Please tell Mason one last thing. This time it's freedom for both of us.

jadi reznov masih hidup

### kemunculannya sebagai cameo

reznov muncul di akhir level old wounds dan reznov juga muncul di secret ending call of duty black ops 2 tapi cuman sebentar

### deadly battle fight

di deadly battle fight reznov berperan sebagai akrakter utama dalam serial deadly battle fight
Oya

Oya with her signature mace and cloak, fully armed

## Traits:

- Human

- Starts with 150 health

- Superb melee damage

**Oya** is a random, rare follower in *Barony* found within every area, or within Hamlet. She is a highly capable NPC, having the ability to deal great melee damage with high armor.

Her equipment has some similarity to The Cleric who is found is Hamlet, however that NPC has a random kind of human wearing that equipment.
Shops

NPC shops can be found randomly in Barony on almost any floor of the game. Shopkeepers sell any range of items here, but will only buy items from the player that match their shop, i.e. potion shops will only buy potions, staff shops will only buy staves. The exception to this rule is general stores that will buy anything. The shopkeepers are extremely powerful and will attack the player with powerful magic if provoked, but will drop the entire contents of their shop upon death. They also will attack the player on sight if they have killed any Human on the current floor. They will not defend the player from hostile mobs.

 Hat Shop
 Potion Shop
 Jewelry Shop
 Book Store
 Hardware Store
 Magestaff Shop
 Food Store
 General Store
Baratheon

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

Baratheon is a special enemy that has rare chance to spawn in place of shadows, also spawning extra shadows with him. He behaves like a normal shadow by copying your best items and using your spells. He also has increased hp compared to other shadows and has a different look, wearing a golden crown that is similar to Baron Herx's, body armor and having pale white eyes. He drops 1000 gold on death, just remember if you kill him over a pit you will lose it all.
Enchanted Feather

**Enchanted Feathers** are a rare piece of equipment in *Barony*, allowing the player to convert otherwise useless blank scrolls into any other scroll type. To do so however requires some luck and some memorization of the game’s randomized scroll naming system.

## Description

An Enchanted Feather is simultaneously a very niche item and a very powerful asset in the right situation, as it enables the player to generate more scrolls from inert blank scrolls. The potential to convert a few useless items into something that permanently increases the attack or defense of rare artifact items is strong, as well as being very versatile if needed.

The largest drawback to this system is that scroll names are randomized, and that the player can only write down these unknown names onto blank scrolls in the hopes of rolling a good scroll.

This is balanced out by having every name consistent after starting a new game, so a scroll named “YUM YUM” will have the same effect and name throughout the dungeon. This means that newly discovered phrases can be found randomly through the dungeon, and if the player remembers the correct name for that scroll type, they can mass produce that scroll.

Identified scrolls will also have their previous randomized name displayed in the player’s inventory, so keeping tabs on what phrase translates to which effect is much easier to organize.

Enchanted Feathers are also limited by the amount of charge they have in their item, decreasing with each inscription of a blank scroll. This can be mitigated with a scroll of charging, so having one on hand or sacrificing one blank scroll to fund 50% more charge can be a worthy trade for more powerful scrolls.

### Spellbook Repair

A secondary usage for enchanted feathers, they can spend some of their charge to repair Spellbooks if they are degraded. This is the only way to repair a spellbook, as both scrolls of repair and charging are ineffective at fixing up a faded or torn spellbook.

While the application of this to actual games is limited to players who want to use spellbooks in their offhand inventory slot, it can prove useful to fix up a spellbook so several players in multiplayer can share a new learnt spell, or for Goblin players since they are forced to use spellbooks to cast magic.

## Trivia

* Spellbook repair is limited specifically to spellbooks, regular books cannot be repaired in this fashion.
* Spellbooks which have been shredded by having it equipped while reading a scroll of destroy armor or a cursed scroll of charging can be repaired.
Incubus (Race)

## Incubi

An incubus as it's signature class, the Punisher

## Traits:

- Cursed equipment is removable and provides bonuses each curse

- Blessed gear is unremovable (Still provides bonuses)

- Starts with Teleportation and Arcane Mark spells learnt

- [Hidden trait] Gain mana from Amulets of Strangulation

*Not to be confused with Incubus, the enemy type.*

*Incubi'* are a monster race option in *Barony*, introduced in the Legends and Pariahs DLC alongside three other monster races. They follow a similar pattern to their female counterparts, the Succubus, using curses as blessings and several innate spells which allow them to terrorize single targets.

## Description

Incubi follow a lot of the same beats as their close relatives, the Succubus, being granted a lot of similar abilities and quirks, while still putting a few different tricks to keep each other different to how they approach enemies and use their spells.

Like Succubi, Incubi treat blessed items as cursed, still being granted bonuses to AC or damage but unable to remove those items once worn. Cursed items now provide bonuses to AC and damage, as well as being able to be removed from the player at will. To counteract blessed items from sticking, the player should either use Potions of Polymorph to remove them as a human, or used cursed bottles of water, which are found randomly through the dungeon, or brewed up by cursed alembics.

Innate spells is where the Incubus breaks away from their female counterpart. As expected, they start with the Teleportation spell for quick and chaotic escape. However, Incubi are presented with an exclusive spell: Arcane Mark. This spell allows the player to mark a single target, highlighting it on the map and nullifying any of its resistances to damage types. Having a marked target will also augment the Teleportation, reducing its mana cost by half and directly teleporting behind the marked target.

## Social Standings

Areas such as the Caves or the Citadel have Incubi wandering the floors naturally. Plus, Bram’s Castle is home to three powerful Succubi found inside the second floor of that area, whom cast bolts of bloodletting.

Since Incubi are a monster race, they are naturally targeted by both Humans and Shopkeepers, requiring a fight or a quick escape if they see the player.

## Gallery

The Incubus (left), alongside its female counterpart, the Succubus (right).
## Trivia

* Incubi can only be selected as a male character, with the respective +1 point to STR.
	+ Attempting to toggle to Female will instead change to the Succubus if the player also owns the Myths and Outcasts DLC.
		- Attempting to toggle without the DLC will instead merely select the Human female.
* Using Polymporph to become human can allow you to remove blessed items
Gnome

## 50 / 50

* Info
* Stats
* Allies

## Skills

You'll hear them jabbering long before you see them. Approximately half of the gnomes you encounter will use magic staff of lightning, the other half will use a pick-axe. The gnomes will often carry lanterns, making sneaking by difficult. Arm yourself with a ring/shield of magic resist, or a cloak/necklace of magic reflection.

## Equipment

Gnomes can wield:

* Pickaxe,
* Light Sources.
* Lightning staves.
* Cloaks.
* Shields.

Gnomes can drop:

* Fish.
* Gems.
* Gold.
* Magic feathers.
* Whatever they have equipped.

## Affinity

Gnomes are friendly towards other gnomes and trolls. A player cannot recruit a gnome as a shape shifted troll while playing Shaman, and the gnome will not be friendly towards the player.

## Trivia

"These are like goblins, but more human. They don't attack you unless they smell your gold and want it. They also come in groups. They don't really have much armour, but use more magic than anything. So keep that in kind, you might want a bow or fireballs o somn' to take care of these little pests." ~Shopkeeper Joe, Surviving the Mines.
Rat

## 30 / 10

* Info
* Stats
* Allies

## Skills

Rats are a quick enemy that, while not particularly dangerous, can damage low AC characters significantly if not spotted. They only show up in the Mines (Levels 1-5) and are a good source of food. Rats will fight other dungeon enemies such as skeletons, so keep an eye out for dropped meats.

Friendly Rats are one of the allies that can be summoned with the Scroll of Summon. When using a +0 Scroll of Summon, there is a chance to summon 1-3 Friendly Rats that will fight alongside you.

## Drops

A rat has a 25% to drop a food item. If a rat drops a food item, there is an equally likely chance for the item to be one of the following

* 1  Fresh Meat
* 1  Mouldy Cheese

## Strategy

The rat is one of the easiest monsters to defeat, due to its low health and damage. Because of this, it can be a great way to level up the player's blocking skill, as the player won't need much AC to negate damage entirely. The rat is most weak to  unarmed attacks, taking 30% more damage from them.

The rat cannot hold equipment as a follower and is ineffective as one because of its low constraint values.

## Quotes

"Rats ain't too much of a threat. Matter a' fact, unless they're hungry er sumn, they wont hurt ya at all! So, if they start eatin' at ya, just a hit or 2 from yer weapon'll put em in their place. Otherwise, let em be I say, or yur just wastin yur strength." ~Shopkeeper Joe

Don't be a fool! Always be wary of even the smallest foes.

"Hark, I hear a rat! thou silly Baron. Verily I shall have its meat. You'll have to do better than that! Engarde! Oh my, thou art a big one aren't you? OUCH! Wait, there are more of you?" ~The last words of Leopold the Healer
(screams not recorded)
Spider

See also: Crab

## 50 / 10

* Info
* Stats
* Allies

## Skills

Spiders are an enemy with a moderate HP pool, low armor, moderate attack, and high chance of poison on hit (20%). Be aware, spiders are faster than most player characters and if encountered with low AC can kill a player quickly. Appears in the Mines (levels 1-5), and frequently in The Swamp (levels 6-10). There is also a spider with twice as much health named Shelob, similar to Algernon in the way that there is almost no physical difference except for the health and damage. Shelob drops the magic sword Dyrnwyn and a -5 Ring of Invisibility.

"Avoid these nasty little critters like the plague! They'll run at ya fast-like, and are always angry, and will attack when they see ya! My tactic is to hit them til they die, and it usually works. So try that! But make sure ya do kill em, because they can outlast most other critters in the mines." ~Shopkeeper Joe

Spiders don't drop anything execpt Green Blood when a Vampire is in the Party.

In the mines, spiders' main spawns are in enclosed environments and cannot reach you unless you pull a switch or press on a pressure plate. **They very rarely spawn in open areas.** In the swamp, they are very easy to spot due to the lack of walls and, like most enemies, cannot cross water.

Note for arachnophobes: You can change all spiders into crabs in the "General" settings. Just enable arachnophobia mode!
Goatman

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

## 220 / 20

* Info
* Stats
* Allies

## Skills

The Goatman is a humanoid NPC That will spawn in hell and The Citadel. They can spawn with melee, ranged, or magic equipment. The exception is that they like to use potions or throw these at the player . Goatmans can be recruited by either player Goatman or by other races if obtained Legendary in the Leader Skill.
Skills

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

**Skills** are one of the ways a character's abilities are measured in Barony.

## **Description**

There are currently 16 separate sets of skills that can be mastered, each with one or more passive bonuses that gradually increase as the skill is leveled. For example, weapon skills make the character deal more damage with that weapon type, the Magic and Casting skills make a character more adept with casting spells, and the Appraise skill lets the character appraise items more quickly.

Skills are measured from 0-100, and every 20 skill levels the skill goes up a tier. Depending on the skill, going up a tier may provide a large jump in bonuses. When a skill reaches the Legendary tier (level 100), it unlocks the legendary bonus, which gives the character a powerful ability. Skill levels, and your current skill related bonuses can be seen by clicking on the skills button in the character sheet.

Skills have a chance to increase while performing actions related to the Skill. Swimming is leveled up by swimming around in water, Trading is leveled by buying and selling from shopkeepers, etc. Certain skill bonuses are also affected by your Attribute scores, with one point in an Attribute score acting as one level in the associated Skill(s). For example, a character with 15 levels of Magic and 5 INT can learn new spells as if they were level 20 in Magic. This varies from skill to skill, but you can see which bonuses are affected by which attributes in the skills view of your character sheet.

## Legend Skill Icons Gallery

SwimmingLeadershipTradingAppraisalTinkeringAlchemyMagicCastingStealthBlockingRangedUnarmedSwordsPolearmAxesMaces
Skill pages
Swimming
Appraisal
Trading
Leadership
Stealth

Sword Skill
Mace Skill
Polearm Skill
Ranged Skill
Unarmed Skill

Magic
Casting
Alchemy
Tinkering
Gungnir

**Gungnir** is a rare artifact weapon in *Barony*, being the polearm representative of the magical weapons. Its sharp golden tip allows it to deal consistent damage regardless of polearm proficiency, as well as penetrating enemy armor on certain hits.

## Description

From its first introduction, Gungnir has always aimed to be one of the most consistent damaging weapons of the artifact weapons, never benefiting from any damage bonuses like Parashu or Dyrnwyn, but also ignoring the random damage loss whenever the player is using a weapon they have minor proficiency in. This would pair well with the other innate qualities of artifact weapons, being completely immune to degradation on repeated use.

In the Legends and Pariahs update, Gungnir was shown a pretty substantial buff to put it more in line with the other artifact weapons. It now has an additional bonus of ignoring 50% of enemy AC values, with the likelihood of this occurring dependent on polearm proficiency, scaling up to a maximum of 25% for each hit.

Armor penetration can play a substantial role in making damage overall more consistent, though obviously has its limitations. Enemies which possess armor are often the common enemy type, so using this weapon against enemies who don armor to make themselves more bulky will be taken out quite readily by this weapon. Notable cases such as some of the humans in Hamlet, or the Skeleton Knights which reside in Bram’s Castle are greatly armored threats and would otherwise require magic damage to take out effectively.

it can be salvaged using a tinkering kit for 8 metal scrap and 17 magic scrap

## Location

Gungnir is much more different than most other artifact weapons, in that it is very accessible to players if they have the proper tools. Not only does it spawn guaranteed within the Minotaur Maze, but it is also tied to a rare human spawn, named Vishpala.

The Minotaur Maze is a dangerous endeavor for any slow moving class, but most players at the time of the Sand Labyrinth would have some access to Dig, and either enough firepower to handle the Minotaur head-on or enough mobility tricks to get in and out of the maze with Gungnir and Mystic Red Orb in tow.

The location of the maze in relation to the rest of the dungeon also provides a very welcome dose of convenience for those willing to use Gungnir. It is placed late enough so that the average player is able to deal with harsh requirements such as digging and levitation, a benefit that attempts at getting Khryselakatos often lack. It is also placed early enough to let players develop some skills with polearms if they lack any points of skill before obtaining the weapon, as well as allowing it to be used against Baron Herx.
Torch

Torches are found throughout Barony except on special levels that are shrouded with "unusual darkness". Then can be grabbed off the walls with a right click and are held in the offhand to provide light. When dropped, the light goes out, but can be reignited without detriment. They degrade over time while providing light, eventually completely breaking. They provide the lowest amount of moving light available to the player.
Miner's Christmas

Twas the night before Christmas, and all through the mine

Not a monster was stirring, not even a slime

The stockings were hung by the smelter with care

And everyone feared Baron Herx would be there

The miners were crammed not so snugly in beds

While visions of Baron Herx stabbed at their heads

The explorer with armour, and miners with caps

Were getting too unsettled for long winter naps

When down in the mines arose such a clatter

I sprang from the floor to see what's the matter

Away to the darkness I ran like a fool

And was suddenly torn open

God's sake, it's a ghoul!
Shadow

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

## 170 / 500

* Info
* Stats
* Allies

## Skills

A malevolent spirit that resides in the Underworld and Hell. They float around looking to steal the essence of those unwary adventurers that enter into either of their domains. The shadows will first attempt to copy the held items of the adventurer and then attack from invisibility in order to kill them with their own weapons and spells. When traveling in the underworld be wary of a sudden shroud of dark smoke the falls past your eyes, that means a shadow has copied your weapons and will be coming for your soul soon.

If able to, find a safe space away from any other enemies as in the underworld they are the most challenging one on one fight in the underworld. The shadows prefer using weapons but will use magic on occasion if the copied player has any spells deemed high enough to be worth using.

They WILL notice you regardless of you being invisible, or trying to be stealthy in front of them. They're also weak to magic and can be paralyzed, so using beartraps and unstable potions or offensive spells will help turn these mimicking annoyances into puddles of blackish-purple slop. AVOID fighting 2 of these guys in the Swamps' Underworld unless you're SURE you can take on both of them, enemies nearby will take immediate notice of a fight and will gladly help them turn you into a puddle of blood, ending your run (ESPECIALLY ON HARDCORE).

This is the only enemy with 2 miniboss variants, Artemisia, and the other being Baratheon.
Succubus

## 60 / 40

* Info
* Stats
* Allies

## Skills

Succubus can spawn when drinking from a fountain very early in the game. They are extremely hostile and will attempt to charm you. Succubus will also attempt to steal your equipment before teleporting away if you deal enough damage to scare them.

While under the charm effects of a succubus you will lose control of your character, you may end up attacking your allies as well. An amulet or cloak of magic reflection will protect you from being charmed.

Its generally a good idea to avoid drinking fountains unless you're confident you can kill them, or have a succubus or Incubus player on your team, who can then befriend them as a follower. Succubus followers will charm other monsters for you, adding them to your party.

There is a special succubus named Lilith who can occasionally be found from a fountain. She is usually accompanied by multiple regular succubi as well upon her spawning.
To Emily

My dearest Emily,

Conditions in the mine have gotten so, so bad. It has been 2 weeks since I have been able to see your beautiful face, and the kids. Tomorrow, we are locking Baron Herx up in the bottom of the dungeons. I may never see the surface again. I may never see you again, which is my biggest regret. If I don’t, I have left 3,000 gold coins in the bedside drawer, and 10,000 goldsworth of stolen goods from the mine. Move, Emily. Move far away from this wretched land. Buy a house in the Hangats, and never look back. There is nothing but death and destruction left in Hamlet. I love you Emily, never forget that.

Always yours,
~Reggie.
Cockatrice Boss

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

The Cockatrice Boss is found in Cockatrice Lair, and is much stronger than a normal cockatrice. This is one of the few enemies in the game that can award the achievement "'Tis' but a scratch!", so keep that in mind. It also cannot be dominated.
Potions

Potions are a large group of consumable items found in Barony, each with a unique effect when consumed by the player or when thrown at an enemy or ally. They are also used as a primary component alongside an Alembic to perform alchemy.

## Description

Potions begin as unidentified, often discernible from one another by both the color of the liquid held inside, as well as the shape of the potion bottle. Currently, there are eight different sprites used for potions, each with a unique color and bottle shape. A descriptor is also provided to each potion, though there is no effect to these descriptors other than aesthetics and their ability to stack with potions of differing shape/description.

## Usage

As would be expected from consumables such as potions, the primary function of potions is to be used in order to benefit the player, either by healing damage that has been sustained, or adding a beneficial status effect for a limited time.

To counteract blind drinking of potions to gain instant bonuses, several mundane and even hazardous potions are present which hamper the player if consumed directly. Coincidentally, the second major usage of potions is as a form of consumable, ranged damage, where hit enemies will suffer from similar effects of the potion as if they had drank from the potion themselves. This mechanic also extends to beneficial potions, which in turn allows for a ranged support item for allies.

## Alchemy

Main Article: Alchemy

Alchemy allows for the creation of one potion from two other potions, requiring an Alembic to begin the process. When paired with a functional alembic, potions can be used to experiment with alchemy, a skill which increases as the player becomes more familiar with unknown potion types, brewing and using potions in combat.

Certain potions are completely hidden from the main game through the alembic and alchemy, with use of other potions through alchemy being the only method to obtaining them.

## Trivia

* In one of its quotes, Sharur mentions that certain potions are always found in specific colors. This is true for most colors, often with a positive potion effect and a negative one to pair with it for each sprite.
* Inesctoids gain bonuses from drinking “sweet” potions, such as Bottles of Fruit Juice, Booze, or Restore Magic Potions.
Concerning the Undead

To the Hunter's Guild and the pupils of Bram Kindly,

It was so much simpler before. When something died it stayed dead. One of the few facts of life I grew to rely on as I completed guild jobs. That fact has been challenged lately, and I've spent nearabouts a year prospecting the hills near Hamlet. Here, it's common to face an ambush by a ghoul or the skeleton of a long-dead soldier. With their prior death somehow undone, it's up to savvy hunters to redo it with courage and confidence.

These undead, though managable for somebody of my profession, still kill more than I'd like. As a result, I hoped to get to the bottom of the undead threats over the last year. In my findings thus far, I haven't been able to discern if they are originating from Hamlet, but they do seem drawn here.

We've grown accustomed to breaking bones with a mace, or hacking apart rotten flesh with axes. But recently, at least since the Magician's Guild began researching the caves near Hamlet, more serious threats have emerged. These share similar characteristics of undeath with ones you're already familiar with.

Given their variety and power, I must advise carrying Holy Water to help defend yourself against them, especially if you seek them out as we are often tasked to do.

You may've heard kids' tales about blood-drinking dead men that can steal your life force and have all sorts of other powers. I regret to report that vampires aren't just a myth. While they are well-groomed and dapper dandies, they are bloodthirsty and cruel when hungry. Avoid them, or risk having your life stolen and used for their benefit.

I have also to caution you against a kind of ghost that I've only seen emerge recently. I must assume is a cursed undead spirit. I escaped with my life, but I am certain it sought to possess my body. It stalked me invisibly through dark tunnels. When it appeared and attacked, it looked like me, but oily black.

Our minds often play tricks on us as we see threats in the shadows. Now we must take that paranoia seriously.

I regret that I don't have better news. I wish you the best of luck in your training. The realm may depend on it yet.

Karr Hecktun
Algernon

Algernon is a special rat NPC. He's much faster than almost any other mob in the game, and bites rather hard for a rat.

He drops an already identified emerald.

* Algeron attacking a player
1/5
Algernon is a reference to a short scifi novel titled "Flowers for Algernon", written by Daniel Keyes. The book is about a lab rat named Algernon, and a man named Charles, both of which are given increased intelligence via artificial means. The book was published in 1958, a novel was published in 1966.
Surviving the Mines

Surviving the mines
    Shopkeeper Joe

Well howdy there! Name's shopkeeper Joe! If you've found this, yur either invadin my shop, or I'm dead. If yur an intruder, git out before I suggest you git goin before I git to ya. If not, Imma teach you to do what I couldn't: Survive! So, you gots to know yur enemies! Lets start with the weakest, and head up on to the meanest!

Rats: Rats ain't too much of a threat. Matter a' fact, unless they're hungry er sumn, they wont hurt ya at all! So, if they start eatin' at ya, just a hit or 2 from yer weapon'll put em in their place. Otherwise, let em be I say, or yur just wastin yur strength.

Spiders: Avoid these nasty little critters like the plague! They'll run at ya fast-like, and are always angry, and will attack when they see ya! My tactic is to hit them til they die, and it usually works. So try that! But make sure ya do kill em, because they can outlast most other critters in the mines.

Slimes: Much like the rat, you should just leave this thangs alone. They're stupid, and will just attack ya cuz yur in their way. They don't hurt much, but take an eternity to kill. And unless you kill them, they just go wanderin' about forever because they don't need food or nothin' like that. So if you can avoid them, do.

Goblins: These guys are scary things. I think they were people, miners put to deep down into the mines and just...devolved. Kinda like the gnomes. They look like people, but are smaller and greenish. They's huntin' in packs usually, and will attack humans no matter what. But they drop some nice loot, which is always good. So, just remember to heal up and use a good weapon while fighting these guys, because they can prove to be a challenge.

Gnomes: These are like goblins, but more human. They don't attack you unless they smell your gold and want it. They also goes in groups. They don't really have much armour, but use more magic than anything. So keep that in kind, you might want a bow or fireballs o somn' to take care of these little pests.
Minotaur

## 400 / 100

* Info
* Stats
* Allies

## Skills

A very powerful enemy, and the Baron's pet, the Minotaur will pulp any dungeon delvers foolish enough to ignore its master's warnings. If this icon  shows up at the beginning of a level, the Minotaur will appear in the spawn room after 2 minutes and 30 seconds and instantly barrel towards the nearest player. Locate the exit immediately and don't stray too far from it, unless you're certain you have what it takes to slay the beast.

There is a 50% chance for the Minotaur to appear on the 2nd and 3rd floors of each zone, and it will always spawn in the Minotaur Maze. It will never appear otherwise. It can show up multiple times in a playthrough, even if it's already been killed. After floor 25, its damage, health, and speed will increase substantially.

The ZAP Brigade has a chance of appearing on a Minotaur floor, where they will wait to do battle with it. They have a good chance to win with your help, but the Minotaur may switch focus to you, so don't get complacent. And be careful if your party includes any monsters, as the Brigadiers are all human. If you wish to take the glory for yourself, or the Brigade isn't pulling its weight, see below for some tips.

If you do manage to kill it (or the Brigade does it for you), the Minotaur drops an identified flawless diamond, worth 4000 gold.

# Tips

* The Minotaur will summon a cloud to cross chasms and liquids, so don't expect levitation cheese to work
* It will break down any walls in its way; since it's two bricks tall, that includes the ceiling
* It's surprisingly weak to lightning spells (hence the "ZAP" in ZAP Brigade)
* It's immune to charm, like all bosses, as well as paralysis and sleep.
* A slowing effect, like a Cold or Slow spell, can bring the Minotaur's speed down from "homicidal bullet train" to "reasonably kiteable"
* Before floor 25, it can be reliably killed with 12 fire traps (16-18 on floors 25+). Craft them with a Tinkering Kit (Mechanists start with one!)
* Shopkeepers are capable of slaying the Minotaur with ease. You shouldn't rely on this, however, as it will usually ignore them and promptly squash you

"Surely we have enough time to do a little more exploring." "Our might cannot be challenged, let us lie in wait for it."  "It may be large, but we are swift. It cannot kill what it cannot catch." "Sweateth not, the ZAP Brigade shall protect us." - The last words of various adventurers, uttered shortly before inexplicably transforming into a fine red mist.

# Trivia

The Minotaur comes from the Greek myth of Theseus and the Minotaur. One of the Steam Achievements is "Theseus's Legacy". There's also a labyrinth bonus level, like in the story.
Robots

**Robots** are a group of complex contraptions in *Barony*, created by the Tinkering Kit and employed by the player inside the dungeon. There are a wide variety of robot types, ranging from basic distractions to complex utility items that assist the player in trekking through the dungeon.

## Description

Robots are unified by their limitation of being found only by having players use the Tinkering Kit to craft them. The term also excludes Traps, as those tinkering items have their own set of rules and uses that radically differentiate themselves from true robots, such as not being able to be upgraded or use the robot's unique quality scale to increase power with greater quality levels.

## Quality Levels

Each robot is unlocked as the player’s Tinkering and Perception stats increase, producing a robot of Simple quality if immediately crafted once unlocked. As these stats grow however, greater levels of quality become available to craft, often after increments of 20, beginning at Simple quality before maxing out at Artisan quality.

The complexity of each robot’s function increases alongside its quality level, where new commands become available when interacting with the robot, having all possible options unlocked once they have achieved Artisan quality. General damage and durability also correlate with quality level.

New Command Options:
* Return to Box for the Dummybot to be picked back up as an item.
 Gyrobot
Command Options:
* Wait Here, Follow, and Move Aside movement options.
* Return & Land for the Gyrobot to be picked back up as an item.
Command Options:
* Move To movement option.
* Being a light source with two intensities and the option to turn off light.
* Detection in a small radius for: Metal scrap items, Magic scrap items, Enemies and Exits.
 Sentrybot
Command Options:
* Hold Aim and Free Look restrict or relieve the sentrybot to observing one location respectively.
* Return to Box for the Sentrybot to be picked back up as an item.
 Spellbot
My Journal

-- My Journal --

    After travelling for days, I've finally found it: the ruins of the town once known as Hamlet. This place is a veritable wasteland! Almost nothing is left of the grand buildings I read about in the history books.

    The only structure still standing is the entrance to the mines; it is quite large, and the door only opens one way. It seems once I go in, there is no coming out... but I am determined to dispel whatever evil has taken this place, and so I must proceed.

    My only hope is that my quest not be in vain... Gods above: protect me as I enter this forsaken place!
Boulder Trap

Boulder Traps are Traps that can be found on any level except the NPC village levels, and levels 0, 5, 10, 15, 20, 25, 30 and 35. They are activated if the Player or an NPC walks directly below them, after which a big boulder will fall out of the ceiling and roll into a random direction until it hits a wall, dealing 150 damage to anything in its way.

A player can spot a Boulder Trap by looking at the ceiling, as there is a huge hole on the tile the Boulder will fall out of.

A player requires either a Ring of Might, Gauntlets of Might, or a Potion of Might to be able to push Boulders.

It is possible to survive a rolling boulder if the player is a high enough level.

## Trivia

* The trap emits a subtle sound, similar to the pipes and the ladder to the next level.
* The Boulder Trap is the first Trap a player can encounter, as it can spawn as soon as the first floor.
* Items can trigger boulders as well, dropping or throwing items underneath is a safe way to trigger the trap.
* Getting crushed by a Boulder is required for the "Throw me the whip" achievement on Steam.
* Boulders will destroy doors and go through doorways, even if open.

some say it dose 80 damage this is not true it dose 150 damage

Shhh... Listen carefully, you can hear a trap *before* it triggers.
Mystic Library

The Mystic Library is a secret area in *Barony*, found in The Ruins on the sixteenth floor, with its portal hidden in a small fortress surrounded by lava and locked off by gates. Inside is a relatively peaceful location, filled to the brim with magical items like spellbooks, scrolls and magic staffs.

## Description

As expected for a library, the Mystic Library is a quaint detour from the normal dungeon with many books to read and learn from. In this case, this secret area is overflowing with spellbooks and other rare magical items that would significantly assist any magic-using player's play-through.

Even without much magical proficiency, the area has many magic staffs, allowing novice casters to gain some level of proficiency most of the time, as well as providing good items such as scrolls or magical cloaks to aid generalist players.

Wandering the hallways are several humans, allowing any non-monster player to make some quick friends to fill their party and gain Leadership skill, or to take out for some good experience.

Off to the side of the library is the Mystic Blue Orb, being one of the artifacts used either in the battle with Baron Herx, or to trade into the Mysterious Merchant in Hamlet.

### The Accursed

The Accursed class has an interesting interaction with the Mystic Library, which is otherwise absent from other classes. When entering, a treasure chest is chosen to spawn in with a spellbook of vampiric aura. With this, the player has the option to read the book and end the curse, returning their hunger drain to normal levels and their enhanced powers to subside.

The chest which holds the spellbook of vampiric aura will have a particle effect emanating from it, being the same red particle effect that the Accursed is associated with.

## Trivia

* When entering the floor, the chat log will display "You hear mystic droning in the distance."
* Merlin can often be found in the library.
* There are two hidden chests in the library, one behind the wall at the furthest end of the big room with the pits, and one over on the other side of one of the two pits.
Lost Journal

Dearest Journal,

It's been roughly a week since I last wrote. I will now write as regularly as possible to record the history of the Goblin expedition of the mines. I have climbed my way up the political ladder of the Goblin system which is as easy as it sounds. They will listen to my every command. Goblins are rather interesting, there political system is run based on action and power. If a Goblin opposed me, I'd kill him and drink his blood. This got me to the top in a matter of hours. Some might say "Wow, you've really snapped from being isolated so long", to which I say, "Oh yeah. Big time". I equipped them with the bones of dead Goblins and steel swords as available and we've already wiped out 2 camps and taken their loot. We're a sort of underground pirates, I guess. I always thought being a pirate would be awesome. I'll keep the documenting going for future generations to read from a first-hand source their God-like leaders journey.
Sokoban

**Sokoban** is a secret area found in *Barony*, found in The Sand Labyrinth at the eleventh floor, concealed in a sand brick tomb surrounded by lava, and requiring a Pickaxe or spell of Dig to enter. Inside is a game of Sokoban, where the player must push multiple boulders into the corners of the map. Successfully completing the puzzle will result in a random event occurring during subsequent playthroughs in which boulders will have a chance of being destroyed, spawning the message "You sense the gods of Sokoban aiding your path."

## Description

The area where Sokoban takes place is comparatively smaller than most other secret areas, with an external side-area where the player spawns and the exit portal at the opposite end of the hall. Connected at the center of the hallway, the arena of Sokoban is full of inconvenient walls placed around seventeen boulders.

Here, the player must push all the boulders into pits found at the corners of the arena. Doing so with all seventeen boulders will spawn a message “The gods of Sokoban greatly reward your abilities!”, providing the player with an artifact, the Djinni’s Braces, on a podium at the back of the arena. On top of that, there is also a ton of gold piles lining the exterior hallway after completing the puzzle.

Compared to the mortal danger most secret areas pose to the player in order to obtain their reward, Sokoban is very much a puzzle, requiring more wit on the player’s surroundings than combat expertise. This is reflected in how there can be no enemies to fight in this area if the player plays Sokoban without breaking any boulders.

### Punishments

If however the player uses something like a Pickaxe to break one of the boulders, they will receive a message that “the gods of Sokoban are angry!”, with a random Sand Labyrinth enemy spawned where the boulder was destroyed to attack the player. Provoking the gods can be repeated for each boulder.

If the player completes the puzzle but had smashed one boulder, the normal victory text changes to “The gods of Sokoban were mildly entertained.”, still spawning the artifact, but providing a few less gold piles at the exit.

When the player breaks two or more boulders, the message changes again, now to “The gods of Sokoban were less than impressed.”, causing the Djinni’s Brace to not spawn at all. As more boulders are broken, the less gold is rewarded at the end of the puzzle.

## Gallery

The map of Sokoban without boulders.The map of Sokoban, with all the boulders colored gray.
## Trivia

* The name “Sokoban” comes from a Japanese game by the same title, a game in which the player must push objects into the correct place without getting them stuck in corners.

* When entering the eleventh floor, the player will see in the chat log "You hear the faint crash of rolling boulders."