recursal/Fanatic-Fandom huggingface dataset:
El

****El**** is the god of order in the pantheon of the world. He is seen as the head of the same pantheon in most places, after priests have spread the dogma of his church all over the world, while stamping out other truths.

The creation myth of the world has it that he and Rekzakurax (god of chaos) were the dualistic primordial deities, and that El sorted the world according to his grand scheme. A second generation of gods was set into the world before Rekzakurax broke El's divine order.

El is basically revered as the head of the pantheon everywhere outside Xiugaaraa, and traditional *Elish* priests who are responsible for performing most rites, hold strong disapproval of divorces, given that El's bindings are proclaimed as eternal, unbroken even by death.

He is associated with the color green, which is the color of his crown and his spear. The latter was forged specificalls to combat chaos. Ceremonial spears to that purpose are impractically large with a hollowed-out tip. El resides in a silent hall, save for his voice.

The "Heralds of El" are a famous adventuring group; Del swore for El's help., and Jamus asks El for salvation. El also guards souls in the heavens, and Ameliah's father *Elric* was named in his honor, as is the city of Elfield and probably also Ellis.

Ellish monasteries are famous for 'prudish' beliefs.

*Note that "El" is one of the oldest names for the biblical Israelite deity, traced back to Ugaritic cults. Note also a strong parallel to Earth's paradise myth.*
## References

1. ↑ Chapter 206
2. ↑ 2.0 2.1 2.2 Chapter 181
3. ↑ Chapter 178
4. ↑ Chapter 122
5. ↑ Chapter 163
6. ↑ Chapter 166
7. ↑ Chapter 170
8. ↑ Chapter 171
9. ↑ Chapter 98
Strength

**Strength** is one of the six base stats. Aside from making people stronger *(duh!)* it influences the **Health** capacity. The base formula is:

(
t
o
t
a
l
\_
s
t
r
e
n
g
t
h
)
×
# 20
M
a
x
H
e
a
l
t
h

{\displaystyle (total\\_strength) \times 20 = Max Health}

## Known benefits

1. Increases health pool maximum.
2. Increases range of possible physical strength.
3. Increases ability to damage objects, monsters, or people.

## Known detriments

1. Soulstrain symptoms may include those listed under Health Starvation and Strength Overuse.
2. Increases hunger and food needed

## Quirks

1. Your body looks more "buff" the closer you are to you are to fully utilizing your current Strength stat number's full potential. An awakened with 10 strength that constantly trains their body and muscles will look more buff than an awakened with 100 strength that never lifts a finger.

## Monolithic class

**Fortificos** are one of the most common Monolithic Classes, and also one of the most self-destructive. They don't last long due to them accidentally hurting themselves when doing even simple tasks. That is offset by increasing Endurance. It is said that a fortifico will accidentally injure or kill themselves or others with their massive strength, due to a lack of endurance or control (from Vigor).
Ancient Icemont Turtle

The **Ancient Icemont Turtle** was a monster type in the Essed Frostbarrows, that the suppression party from Ascension faced three times as they chose the shield-paths in the lair. It was level nine, but not an essence monster despite its blue looks.

The hulking creature looked like an iceberg carried by stubby dinosaur legs. Some shards of bone stuck out of the ice. The turtle only revealed its name and level when it presented its blue-scaled head to the party.

Its massive shell was impervious to most physical damage, but the monster lacked serious offensive abilities and was not able to get past Carten, either. Jamus was able to kill it with a series of Overcharged Arcane Lightning Bolts. Two other turtles in the lair got dealt with by Rain's Immolate Aura.

## References

1. ↑ Chapter 120
2. ↑ Chapter 121
Emerton Sale

**Emerton Sale** is a noble from Vestvall, who joined Ascension. He was Awakened and chose to become an Aeromancer who serves the company a flying scout.

## Appearance

Emerton has black hair, blue eyes, and a narrow nose. After becoming awakened as an Aeromancer, he could frequently be seen using his wingsuit to fly through the air. Upon meeting him, Rain estimated Emmerton's age to be in his twenties.

## Personality

Emerton is the quietly loyal sort. Even through the mental decline of his great-grandmother, Emerton remained unwaveringly loyal to her. However, this loyalty didn't keep him from disobeying her instructions if he felt it was in her best interest. He later regretted being unable to recognize the full extent of her madness.

## History

Emerton is the great-grandson and sole remaining family member of the late Lady Sale, who was an Axe Warrior of apparently level 9, and who raised him to remain fiercely loyal to her. As she grew older and more paranoid, he slowly disabled most of her deathtraps over the years, except for those that he knew she would still check regularly. When Rain came to evacuate Vestvall, Emerton was ready to join him but he not prepared for his great-grandmother to slit his throat to punish his perceived betrayal.

Rain killed her and rescued him, leaving Emerson in charge of the household and the twenty guards of House Sale, including Emerson's old trainer Jasu. The men kept their weapons, including crossbows for each; while Emerson was handed all valuables taken from his property, when he woke up. Mlem bought most of the stuff for Ascension, possibly even the ballistae, and Emerson kept the coins, tel and accolades of his great-grandmother, as well as her papers. He sold one re-spec accolade to Mahria though, after joining Ascension himself, being graded by Rain to be 94% non-assholish.

He decoded the papers and pointed Ascension towards the location of his family's lair, which was rank 9 and located in the cave of a hill. In exchange for the information, he negotiated his own Awakening.

## Abilities

Emerton has a Level Cap of 9 and he has taken the Windcalling skill. Using his Air Magic and a specially designed wingsuit, he can fly for as long as his mana allows. Using a radio to communicate, he serves as one of Ascension's primary aerial scouts.

Prior to joining Ascension, Emerton served as the head of the Sale Family guard. He was competent to the point his men remained loyal to him even after Lady Sale's death. During his time as head of the Sale Family guard, he wore two hand-axes looped through his belt, which he was presumably familiar with using.

## Equipment

Emerton commissioned Stavvo to create a wingsuit to help him fly after witnessing Rain experiment with a similar concept. It is made from linen strung over aluminum enchanted with Durability and Lightness, made into an Air Magic focus.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Chapter 169
2. ↑ 2.0 2.1 2.2 Chapter 170
3. ↑ Chapter 172
4. ↑ Chapter 173
5. ↑ 5.0 5.1 Chapter 183
6. ↑ Chapter 225
7. ↑ Chapter 180

He was given Point of view paragraphs in Chapter 170. (Full list of chapters includes PoV breakdowns)
Badlands

The **Badlands** are a large ranked zone to the south of Fel Sadanis. They are ranked 10, and higher in some parts.

## Geography and History

The Badlands act like an enormous geographic barrier between Northern Ekrustia and the southern part of the continent. At least on the east coast, the Badlands even include enough of the coast to make it impassable for regular ships.
The Sadanis river flows from Fel Sadanis to the Badlands, though it is unknown how far it flows through the Badlands.

The Kingdom of Osar once had their capital either directly in the Badlands or just to the south of the area. After a rank shift in the Badlands from 30 to 10, Osar eventually lost the capability to level up their soldiers to their previous standards and fell to the Empire of Adamant. The Empire built up a chain of way stations into the Badlands, which they eventually used to cross the dangerous ranked area with armies - something previously believed impossible without Teleportation. All the platforms of the North Continent actively blocked those of the Empire in the South. This meant that the Badlands had great strategic importance as a deterrent for the Empire and shielded the DKE from its military power.

The Badlands are full of lairs that the Watch of Fel Sadanis use to level up their officers. Apparently, such lairs spawn frequently enough that the Watch also destroys them after the raids, thus earning themselves their accolades. Their Diviner, Officer Sells, was even kept in a garrison in the badlands so he could better scan for them.

Snowlilly and Tallheart also traveled a lot in the Badlands, leveling themselves up before moving on. Jamus and Carten were also awakened together in the Badlands, and had never delved into a dungeon before they did so with Rain.

Ascension's original founding mission was to first look for survivors in Vestvall (to the east of Fel Sadanis, and not close to the Badlands), and then proceed either further to the east (hitting Three Cliffs) or to the south (going into the Badlands for lair-hunting).

## Monsters

The Badlands is not attuned to just one element, like Fel Sadanis' underground is attuned to the Chemical element. The Badlands host at the least: Heat Lairs, Arcane Lairs and Cold Lairs.

Essence Monsters in the Badlands include Face Stabbing Face Stabbers, Level 12. There are also plenty of Musk Wolves, level 5 usually.

## References

1. ↑ Chapter 38
2. ↑ Chapter 183
3. ↑ Chapter 100
4. ↑ Chapter 49
5. ↑ Chapter 104
6. ↑ Chapter 68
7. ↑ Chapter 117
8. ↑ Chapter 108
9. ↑ Chapter 40
10. ↑ Chapter 113
11. ↑ Chapter 178
12. ↑ Chapter 101
Tony Pope

**Anthony Pope** (March 22, 1947 – February 11, 2004), also known as "Anthony Mozdy" and "Anthony Modzy", was an American voice actor.[1]

He is best known for anime dub roles for Zhuqiaomon in Digimon Tamers, Chief in S-CRY-ed and Tonbi in Vampire Princess Miyu

He is best known for his animated television roles for I Am Weasel, Care Bears, House of Mouse, LeapFrog, 101 Dalmatians, The Powerpuff Girls, Pole Position, Spider-Man, SWAT Kats, The Jetsons and The Transformers.

He is also known for his film work for Akira, Cats Don't Dance, Metropolis and Who Framed Roger Rabbit.
Evertorch

An **evertorch** is a torch with a much extended lifespan, when compared to regular torches.

They are standard adventurer gear and can be lit by any regular fire or even sparks. They don't give off much heat. Instead of burning just a few minutes, they last at least for many hours.

The Fel Sadanis sewers were kept illuminated with evertorches that needed regular replacement - a work that Rain did when he rescued Val.

They are created like normal torches but are dipped into a kind of "mage oil", which Staavo knew as "Everfluid". The preparation of said oil requires Chem Crysts being dissolved in hot oil, and then stabilized with (al)chemical Skills. This mage oil or everfluid is also called "Evertorch juice", and it can't be burned in oil lamps. Like most magic, Evertorches don't work properly when too close to metal.

Reason eventually discovered another alchemical substance which worked contrary to Everfluid and which he dubbed Ephemeral Oil: A fast- and quickly burning substance producing extreme heat and comparatively little light.

## References

1. ↑ Chapters 143, 160
2. ↑ Chapters 115, 118
3. ↑ Chapter 39
4. ↑ Chapter 18
5. ↑ 5.0 5.1 Chapter 180
6. ↑ Chapter 103
7. ↑ Chapter 137
Sepulcher Ant

**Sepulcher Ants** are monsters that look like huge ants - including compound eyes, pincers and mandibles.

They are level 4, and usually occur in groups/packs. In the aspect-neutral ranked zone near Vestvall, Lyn's groups going after the Fire Eater fought six of them on the first go, and two more on the second run.

When wounded, they are prone to spit acid towards their enemies. *That could mean they are chemical-aspect monsters... or just neutral ones.*

## References

1. ↑ Chapter 132
2. ↑ Chapter 139
Legruz Lomaris

**Legruz Lomaris** is an Illuminator of the noble House Lomaris. He is a renown Illuminator; some consider him to be the best.

## Personality

To put it politely, he is a trial to deal with. He is also more than a little strange.

He is an extremely bombastic individual.

## Abilities

As an Illuminator, he is able to draw images in the air. He is a able to draw amazing art in shockingly little time. He is capable of all kinds of drawing from photorealism to acid trip, though he defaults to a bombastic style.

He is an extremely skilled caster, able to bend spells more freely than Sana. This is reflected in his art, which is perfect down to the photon. Almost all the mana in his mana pool is Light-aspected.

He anchors his art using soul. He also seems to be able to smell essence.

## Monster Companion

He has a monster named Pitterpatter as a companion. He can ride Pitterpatter. Pitterpatter is silver level and has a mana pool to match.

## References

1. ↑ Chapter 237
2. ↑ 2.0 2.1 2.2 2.3 Chapter 240
3. ↑ 3.0 3.1 3.2 3.3 Chapter 241
Alrich

**Alrich the Enkindled** is a goldplate Guild adventurer who is also part of the *Ten*, from Ter’karmark.

He was last reported to be involved in exploring the Maelstrom in central south Ekrustia, an apocalyptic phenomenon raging in former desert territories in the Empire of Adamant, where system abilities are breaking down.
Meloni

**Meloni** is a member of Ascension and the wife of Jamus.

## Character

She is introduced as a caring woman older than Jamus (40+) and mostly smiling, which gives her wrinkles a kind appearance. She has long, greying hair that she keeps brushed diligently, and tall.

She knows several languages, among them *Common*, *Zeelada* and is beginning in *Vejik*.

## History

Meloni is originally from Vestvall.

She was the unawakened apprentice for Myth and Reason, but by keeping strict to Reason's recipes, she is able to produce alchemical conconctions and potions that may affect stats, just like a Worker. She got to learn Jamus and they both feel like kindred souls. Jamus' housekeeper Bek has made it his mission to bring them together.

Meloni has a good sense of business, unlike Myth and reason, and tries to sell items for initially outrageous prices but sometimes gets haggled down by her own employers.

Meloni has adopted a large fluffy white dog which she named *Cloud* (in *English*), after having Jamus ask around for a foreign name for clouds. She was delighted to meet Tallheart, and accepted that he didn't really speak with her.

She became a founding member of Ascension and became on of the six non-awakened Entrusted by the start of 3061. She married Jamus a few months later, in a ceremony officiated by Rain, Tallheart, Ameliah and Carten.

## Build

She was awakened in the Sale family lair with a Level Cap of 9, and elected to become a Potionmaker (Chemistry, Natureworking, Alchemy trees), deciding to be a crafter.

Her skills include Fume Control from the Chemistry tree.

## References

1. ↑ 1.0 1.1 1.2 Chapter 69
2. ↑ Chapter 181
3. ↑ Chapter 72
4. ↑ Chapter 113
5. ↑ Chapter 181
6. ↑ Chapter 123
7. ↑ Chapter 173
8. ↑ Chapter 223
Sasu

The **sasu** is a fruit native to Bellost. It can also be found in the Ashen Jungle.

It is a green, oblong fruit the size of an adult human first or hand, which grows close to the ground on thorny bushes. It has a smell like a kiwi fruit, a tough rind, and a very sour taste. The smell of the fruit increases when the fruit is damaged. Because of the intense sour taste, sasu are not populate with humans. Tallheart is a big fan of them, however.

Rain called it the *Dire Lime*, after the first sasu he tried was unripe and tasted to him like car-battery acid.

Iced sasu juice is served for free in the break room of the main branch of the Guild.

## References

1. ↑ 1.0 1.1 1.2 Chapter 144
2. ↑ Chapter 155
3. ↑ Chapter 143
4. ↑ Chapter 251
Swarm Monster

**Swarm Monsters** are monsters with the "swarm": they're groups of smaller and weaker versions of the base monster that all share the same health pool.

Swarm monsters have only one soul which is shared by all physical bodies. They share all the same health-bar, and move in unison. All their bodies need to be killed for them to perish.

Pack monsters (like hounds and wolves) are individual monsters that move around in groups: These follow different rules, based on the lead monster.

### Known swarm monsters

* Coal Lurker Broodlings
* Plague Rat Swarms: swarms of less than a dozen smaller versions of the base Plague Rat.

## References

Chapters 86 (?)

1. ↑ Chapter 157
2. ↑ Chapter 85
3. ↑ Chapter 121
Sale family lair

The **Sale family lair** was a heat-based lair located a couple days of foot travel south of Vestvall in the wilderness. It was located in a cave, in a valley between two hills. It was the ancestral lair "owned" by the Sale family, and probably had a name that has not been given within the story.

It was a Rank-9 Heat-based lair looking like a cavern system with stone walls glowing from heat.

**Firetail Geckos** were the sole inhabitants, including the Level-7 blue. These monsters had a dark outer skin like hardened rock, lined with cracks where their red inner skin was showing, looking like molten lava. Their weapons were claws, teeth and fire they projected from their tails. For people with Heat-Protection, they were an easy adversary.

Beating the captive essence monster awakened Kalman, Finnbogi, Gardener, Taron, Joyanna, Smelt, Ujesh and Delfina.

Harvesting the Lair's core (done by Samson) awakened Belson, Tarny, Ellis, Dewiggen, Meloni, Nails and Emerton Sale who had sold the location of the lair to Ascension in the first place to get awakened himself. The harvested plate turned out to be just a Voucher for heat crysts.

## References

1. ↑ Chapter 172
2. ↑ Chapter 173
3. ↑ Chapter 175
Stunner Jelly

The **Stunner Jelly** is a Level 17 monster species that occured naturally in the Sparkscale Deep.

The Jellies resembled purple and translucent person-sized jellyfish (comparison image), floating with the bells upward in the thick arcanely-charged air of the Sparkscale Deep. It is unclear how they moved, as they didn't show a method of doing so. After being killed, their jelly lost its previous glow. Rain could only guess about potential (al)chemical uses for the glowing fluids.

The Stunner Jellies were hiding themselves in a chamber that was inaccessible from conquest by the Sparkscale Hunter Drones due to its size, while they could fend off and kill Sparkscale Scavenger Drones. These drones appeared to have served as meals for the jellies, proving how dangerous the Jellies were, regardless of their beauty.

They appeared to have an arcane aspect, as they had long tentacles forming silent lightning-attacks. Their health could be estimated as below 50'000 points. Natural resistances are unclear, although they seemed fairly fire-resistant.
Unawakened

An Unawakened is any normal human that does not have access to the system or the ability to level. However, they do have stats and can be affected by stat affecting skills such as Winter.

The majority of the world's inhabitants are unawakened, but under the control of a "noble" class of Awakened.

A pejorative slang term among the Awakened for their "lesser" counterparts is "Dulls".
Lago

Lago may mean:

* A lago, a common animal
* Lauger, always nicknamed as *Lago*, a founding Member of Ascension

Disambiguation page for LagoThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Finnbogi

## Finn

**Finnbogi**, shortened as **Finn** or **Fin**, is a member of Ascension.

## History

Finn was a former Guard from Fel Sadanis and became a founding member of Ascension in late 3060. He was likely illiterate, not knowing what a "percent" was, when he joined. Rain rectified that.

He was awakened in early 3061 in the Sale family lair and gained a Level Cap of 7. He elected to take the role of an Arcane Shifter within the company. At that point, he could only hold a single monster pattern, which is unfortunately for him that of a Crystal Slime, which he finds uncomfortable and disorienting. He thus took part in a hunting expedition with Ruce, Gardener, Ujesh, Lyn and Mahria to bond to a more suitable animal. They found nothing then, but Rain organized a Fatbird in Barstone. Finnbogi had to share the monster with tamer Ujesh.

## Abilities

Level cap of 7, hold one monster pattern and make custom alterations to that one.

## References

1. ↑ Chapter 113
2. ↑ Chapter 115
3. ↑ Chapter 173
4. ↑ Chapter 179
5. ↑ Chapter 204
Vigor

**Vigor** is one of the six base stats. Vigor influences stamina regeneration (S.Regen).

The base formula is:

(
t
o
t
a
l
\_
v
i
g
o
r
)
×
# 10
S
.
R
e
g
e
n

/

d
a
y

{\displaystyle (total\\_vigor) \times 10 = S.Regen / day}

 Known benefits

1. Increases stamina regeneration.
2. Increases muscle memory learning speed.
3. Reduces need to sleep.
4. Increases prioproception and control of body.

## Known detriments

1. Increases pain and damage to one's self with poorly balanced stats.
	* Dustrios are known to tear themselves apart from running for days on end without stopping. Offset with Recovery.
	* Increases hunger and amount of food needed.

## Quirks

1. Dustrios have an extremely high tolerance or even immunity to stamina overuse soulstrain because of high Vigor and the class boost to the effectiveness of the stat.
2. At high enough levels, eventually remove the physical need to sleep. Causes unknown negative side effects if the awakened doesn't sleep on an unknown ratio of sleep to awake.
Sannin

**Sannin** was a Bank Enforcer in Fel Sadanis and the ranking member of the Bank in the city.

## Appearance

Sannin had a stern, gaunt face and stone grey hair. He was entirely clad in black with a "suit" and sword scabbard in that color. Unlike regular Bank uniforms, his clothing didn't have a golden trim. He was a "rubyplate", wearing an ornate golden plate with a large ruby and the Bank's symbol inset into the jewel, as his only decoration.

## History

Enforcer Sannin was appointed by Citizen Sadanis as the Bank’s official liaison to her in the short time she ruled over the city. He collected her special taxes.

After the failed assassination attempt on Citizen Sadanis, Sannin was estimated to be the second-most powerful individual in Fel Sadanis, after her. Because she owned the Bank several thousand Tel she had loaned to keep her regime in the city, Sannin was hard-set to collect it back from her, but bothering only Lord Wagarardrogrum and Carten with the matter, as Velika locked herself in.

Sannin was in the Bank's contact vault when Rain disabled the barrier artifact, and he was immediately contacted by a recovery team sent by the main branch of the Bank.

The Bank employees were all required to leave Fel Sadanis by the Watch.

## References

1. ↑ Chapter 76
2. ↑ Chapter 98
3. ↑ Chapter 107
4. ↑ Chapter 109
Illus

**Dominus Illus** is the commander of the the budding naval forces of the Empire of Adamant.

He was put in charge of the fleet that the Empire built and developed in their outpost of Tinan. That included the following vessels which are all of the same type. (and possibly more):

* *Heart of Adamant* - commanded by Cento Lenus; Flagship vessel
* *Fist of Progress* - commanded by Cento Pina. Transported two batallions led by Sereni Berix and Sereni Kentus. (vessel captured as *Temerity*).
* *Tread of Industry* - commanded by Cento *<NN>*.
	+ One of the batallions of either *HoA* or *ToI* is led by Sereni Kemer.

Illus was put in charge by Potentate Fecht to conquer the DKE city of Barstone. To that end, Illus needed to capture the pirate port of Three Cliffs, and then fortify it as a safe harbor and staging point for his actual assault target.

The *Fist of Progress* was the first of Illus' vessels to be deployed against Three Cliffs: It was manned by two full batallions and was to report back to Illus with its onboard mindcaster, while Illus would give directions. After that vessel had been sunk by forces unknown to Illus, he left Tinan aboard the *Heart of Adamant* and accompanied by the *Tread of Industry*, to investigate the incident and complete the conquest of Three Cliffs.

## Build and character

Illus is very likely awakened. None of his skills, abilities or specialization has been revealed yet.

Illus self-identifies as almost a "forgiving" officer, as he doesn't punish people who offend him, just out of hand, like Dominus Alarus would. However, he is very minded on protocol, and on proper attire, behavious and motivation, and goes to great lengths to enforce that under his command. He dislikes physical comfort, at least when on duty. He regards the world outside the Empire as uncivilized.

*From his portrayal, Illus is a military engineer himself, possibly even the person who creates the blueprints that were then made reality by the crafters of the Empire. While he clearly shows military training and also lots of Adamant indoctrination, he doesn't like to conduct military operations himself, and merely sets the goalposts for others to achieve. He concerns himself with planning and logistics to the point of being dismissive to reports that he doesn't deem as realistic, thus blinding himself.*
## References

1. ↑ It was mentioned in Chapter 186 that the Empire supposedly had no oceangoing ships.
2. ↑ Chapter 191
3. ↑ 3.0 3.1 3.2 Chapter 199
Shena

**Shena** was a carver from Fel Sadanis, who produced wooden knick-knacks. She was the 50th person to join Ascension, the last being inducted in Fel Sadanis.

She was awakened in the Essed lair and elected to become a "Woodsmith", taking the Natureworking skill tree. She has already produced spear shafts of supreme quality (compared to regular ones) for Ascension, and did more work of even higher quality later. Her skills allow her straightening and molding wood, and removing impurities like bark.

She has a Level Cap of 5.

## References

1. ↑ Chapter 113
2. ↑ Chapter 123
3. ↑ Chapter 132
4. ↑ Chapter 179
Urs family

The **Urs Family** was the previously most influential noble family in Vestvall. Their family colors in which they prefer to dress, are a rich green, occasionally with golden ornaments. They have a family tradition to choose Arcane Shifters, among their awakened.

## Family Members

### Lord Argan Urs

Lord Urs was himself offspring of a lineage of nobility. He is an Arcane Shapeshifter, having chosen the Sallow Bear as his form. He is an older, stern-looking man. He cuckolded Jamus, and ran the bank employee out of town in 3051 after Jamus announced that affair to the public. He has a (wrong) personal philosophy on monsters, and an offputting demeanor that Rain can't stand. He is a skeeve and sexist, employing only female guards who wear rather form-fitting "armor" that isn't all that much protective. Despite all this, his noble house was the least trouble Rain encountered among the nobility of Vestvall, and not involved in overt criminality.

### Lady Karilla Urs

Karilla was the married wife of Jamus, who was a young bank employee at that time. She cheated on him with Lord Urs, and only much later, when they already had three children, did she openly denounce him and leave him for Argan Urs, becoming his second wife instead. This caused Jamus to leave town. Although her hair greyed, she never left her new position and became awakened as well, also electing to be a Sallow Bear Arcane Shapeshiter. Her character was offputting to Rain for different reasons than Argan's.

### Egan Urs

A young man, about seventeen, he is the stepson of Karilla, awakened and has taken the totem of a porcupine-like animal, but is not yet able to fully transform himself. He is pale with black and wavy hair. His demeanor was foppish and condescending, as he fully absorbed the education by his father, looking down on common folks.

Despite remaining an overconfident braggart even later when Rain evolved to Silver-level, Egan respectfully congratulated him for the achievement. At that point, Egan had chosen Bens and his family to stay with, and not the noble section of Ascension's camp, becoming somewhat estranged from his father.

### Bens, Alden and Dami

These are the 'bastard children' of Karilla. As Alden and Dami were younger (eight and one, respectively) than Bens, they were closer to the influence of their mother and remained with her when she moved into the Urs household. Thus, they became even more estranged from Jamus over his decade of absence.

## Rejoining Jamus

Bens, Alden and Dami all chose to stay with Jamus and his new wife Meloni when Ascension reached Three Cliffs. Karilla confronted Jamus over this, but was chucked into the ocean by her ex-husband. Karilla and Argan Urs left Three Cliffs on a merchant ship without the three children of Jamus.

## References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 165
2. ↑ 2.0 2.1 Chapter 168
3. ↑ Chapter 131
4. ↑ Chapter 194
Snow Sprite

**Snow sprites** are a low-level monster type that moves in pretty big swarms.

They look like large, jagged snowflakes. They are "fodder" monsters, mostly level two. They are highly resistant to the cold element, but vulnerable to blast damage, including force and heat. They are dangerous in close combat but have no ranged attack. They don't move fast, but have senses which guide them to non-monsters which they attack head on.

Mahria and Corrin fought off a swarm near Vestvall's crack.
System

The **system** is a mechanism which controls much of how life works on The World. It is similar to an roleplaying game system from Rain's original Earth, so much so Rain thought he might be in a videogame for a short time.

## Creator

Karum widely credited with being the creator of the system. According to the most recent Ellish dogma, he created the System strictly according to El's designs.

The Majistraal are all but confirmed to be the creators of the system since Rain's Hybrid Interface is shared between the Majistraal obelisk and the system. As well as the override message referencing the Straal.

## Administrator

The system administrator is no longer present.

## The Interface

The Interface is one of the main ways awakened interact the system. It lets them effect their Classes, Skills, Spells, Items, Attributes, etc. Each person's interface is customized to that person.

## Known System Provisions

The system imposes a variety of rules.

* Damage Limit
* There are system provisions preventing crossing the Liminal Void

## References

1. ↑ Chapter 2
2. ↑ Chapter 176
3. ↑ Chapter 175
4. ↑ Chapter 206
Mereck

**Mereck** is a former innkeeper from Fel Sadanis and founding member of Ascension.

He has black hair.

Mereck joined Ascension after the Shift befell Fel Sadanis. He and Tahir became the company's on-duty healers after they was awakened in the lair of Essed, doing little else than this. However, for delicate healing operations, Rain still preferred Ameliah, at first. They totally exhausted themselves when they needed to heal Ameliah after the attack of the Crimson Swords.

Mereck and Tahir were invaluable healing electrocutions from accidents with badly isolated lightbulb-wires in the camp near Vestvall.
When Ascension and the nobility of Vestvall had a falling out, food deliveries from Ascension and the two healers were the only remaining people welcome in the town. Naturally, both of them became Entrusted.

Mereck was one of Velika's minders later, for which she gave him the moniker "Beetle Butt".

## Build

His only active spell is Healing Word, because of the unlock requirement for Regeneration. For self-defense, he uses a staff.

He also took Intrinsic Clarity.

Due to their low skill limitation of only six, Tahir and Mereck can't deal with Mental damage, or with limb loss.

## References

1. ↑ Chapter 131
2. ↑ Chapter 113
3. ↑ Chapter 127
4. ↑ Chapter 125
5. ↑ Chapter 135
6. ↑ Chapter 163
7. ↑ Chapter 165
8. ↑ Chapter 173
9. ↑ Chapter 223
10. ↑ Chapter 132
11. ↑ Chapter 123
12. ↑ CHapter 179
Teleportation

**Teleportation** magic is very rare in the world that the story of Delve is set in.

## Teleportation mages

Specialized teleportation mages are called Translocationalists, and can only transport a handful of people at a time, depending on the total weight of the group, with Metal apparently interfering with the magic. As a silverplate translocationist, Glavin was able to only transport one extra-heavy and one light person, besides himself. He was working for the Guild and mages of his type are rarer than even Dynamos.

The skill used by translocationists is called Mass Teleport, it is the tier 4 skill of the Arcane Mysteries tree.

## Teleportation Network

The Majistraal created a network of teleportation devices before their downfall, and the remaining teleportation platforms are still used as a means of transportation. The platforms (also called pads) cannot be moved. Fel Sadanis only had a single pad, operated by the Bank as is the case in most locations.

Travel between teleportation pads is limited by distance between pads, as the teleportation over longer distances consumes prohibitively large amounts of mana. Consequently, teleportation between pads is limited to a few hundred leagues.

Any inbound teleportation can be prevented by just occupying the teleportation pad, as it needs to be empty in order to work. Stations also need to communicate in order to establish a connection, which allows any station to block any other station. This is how the Empire of Adamant is disconnected from the rest of the world, for example, although they do operate their own teleportation network. Cities in the DKE usually have teleportation platforms; one of them is even exclusively operated by the Watch.

## References

1. ↑ Chapter 193
2. ↑ 2.0 2.1 2.2 2.3 Chapter 68
3. ↑ Chapter 72
Rustcloaks

The **Rustcloaks** were a group of awakened mercenaries, last seen in the employ of the Menovik family. There were 22 of them in total.

A defining characteristics was that they were low-level male Humans, believed to be probably at level 5 at most. They were also almost exclusively swordsmen, with only one of them being a ranged archer. As a general rule, they were also ruffians with a bad attitude towards dulls and deer, and in some cases, women. They wore fine clothing, and hide-jackets under rust-reddish cloaks. They were outfitted with at least one pair of low-quality speaking stones.

*it is not entirely certain if their name was officially "Rustcloaks", or a nickname given to them by the abductees. The name was supplied by Skymoon. It is also unknown whether or not they were simply low-level Guilders recruited by the Menoviks before they outfitted as a group; or if they hired all together as an already existing troupe.*
When they entered the service of the Menoviks, the Rustcloaks had to hand in their respective Guild or Bank plates. The Menoviks had them do rather demeaning guard duties most of the time, after having them raid the secret village under Tallheart's protection and abduct all the villagers. Three Rustcloaks died on that raid, killed by Proudrock. About two weeks after the attack, and after the nobles had awakened five villagers, a few of the Rustcloaks debated an uprising against the three Menovik nobles who were in charge of them, but their leaders were more considerate of the high levels of the nobles, talking everyone down that all they needed was a renegotiation of terms.

Ameliah was caught in the Wilderness by their Scout, **Mett**, who reported the capture to the "hunting camp" of the Menoviks, before bringing her in. At the base, **Nicho** was a mustache-sporting pervert, groping her. Ameliah also learned the names of **Evet** and **Pon**. Nevertheless, while rescuing the Cervidian villagers, Ameliah killed all the Rustcloaks: First the prison guard, then a group of three (Nicho, Pon and another unnamed man), then the three Rustcloaks guarding the villager pen, then one with a bow, then one coming out of a building, then six more during the fire-fight against the Menovik men, and then the final group of three who had been on lookout duty in the trees. The scout, Mett, was killed last from afar with a Seeker Shot.

## References

1. ↑ Chapter 218
2. ↑ Chapter 219
Telen

**Telen** is a founding member of Ascension.

## Biography

He had been a mercenary prior to joining the company, and had earned himself the name "Quickhand".

He tossed coins with Lyn on who would get a melee combat spot in the vanguard team to enter the Essed Frostbarrows, and lost to her. He still got included in the party to be awakened from the core.

He likes to deck himself out with daggers, and got reprimanded for that by Vanna for not using proper requisition and using way too many daggers: She limited him to only four, aside from those he would be able to wheedle out of Tallheart for personal use.

Telen was blown overboard the *Temerity* during the second imperial attack on Three Cliff. He survived with a head injury and was rescued by Rain who detected him in the water.

## Build

Telen planned/chose a rogue build for himself, similar to the one that Melka had, focussing on dagger combat: Asp Kata, Lingering Bleed and Razor Flurry were his first skills.

He had advanced to level 5 but was yet classless before Rain's delve to the Ashen Jungle.

He knows how to use a bow, having learned from Hanes. His Level Cap is 9.

## References

1. ↑ Chapter 113
2. ↑ Chapter 118
3. ↑ Chapters 123 and 124
4. ↑ 4.0 4.1 Chapter 132
5. ↑ Chapter 199
6. ↑ Chapter 200
Gena

**Gena** is a Bank's Enforcer in Eastspar.

## Appearance

Gena is a man in reddish armor, polished to a mirror finish, with a pair of rapiers at his waist. He had a satchel slung over his shoulder.

He might have been on the *Luxuriant* when she followed the *Temerity* from Barstone to Eastspar.

He assisted Luna Olentu when he made his first pitch of cooperation to Rain, Atyl and Nails: He presented several items during the negotiations: the Detection Anchor Rain left behind a few days earlier, and a flashlight and an aluminum dagger that he and Luna had *acquired* shortly before the meeting.
Uman

**Uman** was a retired master brewer from Fel Sadanis. Not an adventurer, he was also deaf. He is unawakened.

Umwan was the brewer who taught Khurt the craft. The 67 year old man maintained a goat-like beard.

At some point, Uman lost his sense of hearing, and learned the *common hand code* and was unbelievably good at reading lips (when he could see them). He spoke with a slurred accent. Somewhat underhanded, Uman had a penchant for fooling around or even make rude or lewd comments, especially when only talking with hand code to a limited audience.

When Rain returned from the Fells, old Uman was hired by Rain for communication with the outside world as the barrier was still up. He facilitated the reunion of Rain and Ameliah. No further mention was made of him after the Shift happened, making it unclear whether or not he was among the survivors.

## References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 98
2. ↑ Chapter 99
Woodmarsh

**Woodmarsh** is a city within the Democratic Kingdoms of Ekrustia, on the east banks of the North River, that flows towards Northharbor. It is located to the west of Elfield, and to the south of Yelfenn. It has not been confirmed yet which of these three kingdoms is souvereign over Woodmarsh.

The North River is already deep and placid in Woodmarsh, making it a trading hub between Elfield and Northharbor.

While not a capital city, Woodmarsh is a prosperous settlement with a larger Adventurer's Guild than even Elfield; it is not in good shape and mostly caters to bronze-rank adventurers though. These people seek employment as caravan guards or are just passing through. The nearby wilderness suggests hunters as well; there is a hunter/trapper village to the south. As the name suggests, Woodmarsh has timber
Stint

**Stint** is a human scout.

## Biography

He was in the employ of the noble Velika Vekuavak for a few weeks by the time he meet Rain and the others. This happened when Velika sent him to scout ahead when she was underway for the mine where her miners had been killed by dark hounds, he was captured by Carten and quickly turned coat, fearing deadly punishment from Velika. Rain and the party took him into the Everdeep Fortress lair and he was awakened when the core was broken by Tallheart.

Stint then fled eastwards, away from his former employer Velika with the horse Dust. Ameliah warned him not to let his gift "go to waste", so he ends up saving the trader Mlem and his daughter Ava from bandits, when he witnessed them being ambushed, as they were traveling westwards from Vestvall back to Fel Sadanis.

Stint himself arrived in Vestvall and was still there when the Shift happened. He stood up to the Crimson Swords as they made their move to grab power in the town, but received a nasty cut in the leg for giving them trouble. He was the first to see Ascension when they arrived in Vestvall while he was patrolling for monsters, and after staying with them for a while he eventually joined.

Stint was part of the forward team of Ascension that Rain sent to Yelfenn, and the only Aspirant in that group.

## Build

His Level Cap is 5.

Stint pursued an archer/ranger build on his own, choosing the Skills Seeker Shot and Drill Arrow.

He is a good archer, even without the system help, as he was able to hit the forehead of a Knife while they both were in the air.

## References

1. ↑ Chapter 55
2. ↑ Chapter 66
3. ↑ Chapter 125
4. ↑ Chapter 128 and 131
5. ↑ Chapter 215
6. ↑ Chapter 173

Stint had a dedicated Point of View chapter as the fourth side-character (after Jamus, Val and Tallheart) in #66. He also has detailed PoV paragraphs in the chapters #125, #128, #131, #196 ... (Full list of chapters includes PoV breakdowns)
Incarn

An **Incarn**, short for **Incarnation**, is a temporary elite soldier of the Empire of Adamant. The Empire can promote regular soldiers to Incarns to boost their armies, given that their strength lies in numbers and not in the quality of their Awakened. Without Incarns, imperial forces can't even begin to compete with enemy Goldplates.

## Details

Information on Incarns has so far been sparse.

* Incarns are members of the regular infantry, and with at most twenty levels they can be considered high bronze. However, not every soldier can be turned into an Incarn - capable soldiers and/or their use is regulated: They cannot be spent on a whim.
* One Incarn can stand up to one Goldplate adventurer or a Citizen, but cannot be expected to beat them in single combat.
* Enhancer magic is involved to boost up an Incarn, and with the incarnation-augmentation they can go on a rampage until they die within a short term after being enhanced. An exact timeframe has not yet been provided, but it lasts longer than just a few minutes, and possibly up to a few hours.
* Incarns don't feel pain, which is the only way to keep them sane: the enhancement process is incredibly painful.
* High-level people can sense the presence of Incarns, as they represent such a huge amount of mana that it appears to let them almost burst apart.
* Incarns are actively attracting monsters/predators and draw them towards themselves, probably as an effect of having over-essence.
* Citizen Bluecrest fought a sword-wielding Incarn near Fel Sadanis. During that encounter the Incarn showed lightning-fast strikes; could take a deep cut into the chest and keep on fighting due to almost instant healing; and detonated violently like an explosive meatball when stabbed fatally into the back of the head, releasing large amounts of chaotic magic.
* Halgrave and Ameliah fought two Incarns during the second battle at Three Cliffs: One of them was an bardiche-fighter who boarded the *Temerity* while the other was a mage adept in hydromancy, and was kept occupied in a protracted battle against the "False Lilly". Rain killed the latter by overloading him with Suppression, while Halgrave barely managed to destroy the former's bardiche and could then cleave her apart.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Chapter 94
2. ↑ 2.0 2.1 2.2 2.3 2.4 Chapter 199
3. ↑ 3.0 3.1 Chapter 197
4. ↑ Chapter 200
Citizen Westbridge

**Citizen Westbridge** was a high-level Awakened and ruling Citizen of Westbridge. His true name is not reported.

## Overview

Citizen Westbridge was a cynical old man, thinking little of Unawakened but nevertheless trying to minimize loss of life while brutally conquering a city. He was more merciful towards Awakened, but probably more due to political reasons. He was also the preeminent expert on old Majistraal artifacts.

He was wearing a tailored jacket of expensive green fabric and dark pants. He had four golden rings on the fingers of each of his hands, as well as two small golden studs, one piercing each ear. His chosen symbol (or that of his city) was that of an owl.

## History

His Great-Grandmother was the first Citizen Westbridge, which predated the unification wars that resulted in the formation of the DKE. She had formulated the rule that no Citizen could rule more than a single city. Citizen Westbridge was the one who raised Citizen Sadanis after they had conquered the city in late 3060. He then purpusefully 'betrayed' her, by trapping her inside the city together with her subjects - likely in an attempt to humiliate and test her for her worthiness. Being smug about it, he already had a candidate in mind who he planned to ultimately replace her with after the failure he assumed she would display.

He was shortly thereafter ambushed and kidnapped in his home turf, the great city of Westbridge itself, in a surprise attack by Lavarro. Despite her beating him, he remained defiant towards her until the very end.

He had children, although it is unknown if they inherited his rulership over Westbridge. Given his advanced age however, it may be considered a certainty that he had arranged for them to be awakened to a high Level Cap, at the very least. He professed to Lavarro that he'd rather kill his children than betraying the DKE, for which she killed him and didn't consider approaching his offspring.

## Skills

Given his high level (upwards of 50, like all Citizen) and his age, Westbridge had a lot of skills and abilities.

He demonstrated in and around Fel Sadanis: Scrying Pool, Mana Sight, Greater Restoration, Flight, Chanting, Channel Mastery, Unveiled Sight, Piercing Gaze, Message, Firebolt, Dislocated Casting, Triplicate Casting, Spell Recursion, Hybridize, Conflagration, Summon Arcane Spark, Final Detonation *(these last four forming the Hybrid skill: Myriad Constellation of Burning Stars.)*, Flash, Fireball, Overcharge and Stasis.

He also had patience, the ability to short-distance teleportation, his flight had the potential to be supersonic and upon impact, Westbridge could penetrate several meters of buildings, sewers and bedrock unharmed.

## References

1. ↑ 1.0 1.1 1.2 Chapter 72
2. ↑ 2.0 2.1 Chapter 106
3. ↑ Chapter 73

There were Point of View paragraphs from Westbridge's view in the chapters #72, #73 and #74. (Full list of chapters includes PoV breakdowns)