Bracing of Crushing Gravity

**Descriptors:** Enhanced (implement: Telekinesis and weapon, see text)

**Class:** Sphereshaper

**Slot:** Hands, Wrists

**Saving Throw:** Fortitude (see text)

Gravity itself forms to your whims, crushing your foes beneath your power.

This veil can be enhanced as if it were a melee weapon. It cannot be enhanced using any properties that cannot be applied to all types of melee weapons. When enhancing this veil as both an implement and a weapon it does not receive a 50% increase to its price for the second set of enhancements.

You gain the Telekinesis sphere and the Gravity Shift talent. Unless you already have the Telekinesis sphere from another non-veil source, you cannot use the bludgeon, catch, or hostile lift, and you may only use sustained force as part of using Gravity Shift. Unless you already possess the Gravity Shift talent from another non-veil source, you also cannot create light gravity using Gravity Shift.

When you create an area of heavy gravity using Gravity Shift as a standard action, you can choose to sustain the effect without spending a spell point. Gravity sustained in this way persists for only 1 round per caster level. You can only have one such area of gravity sustained at a time in this way, if you sustain an additional effect in this way, the first effect ends. Any effect sustained in this way also end if this veil is suppressed or unshaped.

Additionally, your areas of gravity gain the capability of crushing your foes. Whenever you create a field of heavy gravity, you may make a single melee attack using this area against a single creature or object within its area. You use your veilweaving modifier in place of your Strength or Dexterity modifiers when making this attack roll, your veilweaving level in place of your base attack bonus, and this attack is enhanced by any melee weapon enhancements applied to this veil. A struck creature suffers 1d10 + your veil weaving modifier points of bludgeoning damage on a successful hit, and must make a Fortitude saving throw or have the numerical penalties of your heavy gravity doubled against them until the end of your next turn. This attack is considered to be made by a magic weapon for the purposes of bypassing damage reduction. Creatures within an area of heavy gravity do not gain any benefits from cover, concealment, or percentile miss chance against this attack, and you do not need to be able to see a creature to attack it with this gravity. You must have a specific target in mind when attacking with this gravity: if you know a target is inside the area, but cannot otherwise see it or sense it, you can still attack it. If that target is not actually inside the area, your attacks are wasted. However, you still need line of sight and effect to initially place a area of gravity.

Whenever you concentrate on one of your areas of heavy gravity as a standard action, you may make the above attack again as part of that action.

While you are sustaining a area of heavy gravity without concentration, you can attack with this gravity as if it were a melee weapon you are wielding using your normal actions, however you cannot use it to make attacks of opportunity. It also cannot be combined with two-weapon fighting, multiweapon fighting, flurry of blows, any natural attacks you possess, or similar abilities. You may still benefit from the haste ability, or the speed weapon property when making a full-attack using your gravity.

**Essence:** For each point of essence invested in this veil, the duration of heavy gravity that you sustain without spending a spell point increases by 1 round. For every 2 points of essence invested, you gain a +1 insight bonus to attack rolls using this veil’s gravity attack, and those attacks deal an additional 1d10 points of damage. This damage is not multiplied by critical hits. For every 3 points invested, the penalty imposed by your heavy gravity worsens by -1. This increase to the penalty is not doubled by the effects of this veil.

**Chakra Bind (Hands):** Binding this veil to your Hands chakra allows you to further manipulate the powers of gravity to destroy your foes. You gain the Telekinesis sphere Gravity Ward/Well talent, and may use your sustained force to sustain the effects of this talent as well. Unless you have this talent from a non-veil source, you cannot create a repelling area using Gravity Ward/Well. You may also sustain the effects of this talent for free as well, as per this veil’s ability to sustain the effects of Gravity Shift for free, but you may only have the effects of one of those talents sustained for free at a time.

Whenever you concentrate on an area of heavy gravity or an area of attracting gravity, you can change between those two effects as a move action. You can also change the effects of a sustained area in this way as a move action as well. You may only change the effects of any given area in this way only once each round.

Whenever you create an area of attracting gravity using Gravity Ward/Well as a standard action, you may attack a creature or object within this area as per the base effects of this veil. If a creature fails their Fortitude saving throw against this attack, they are pulled 5 feet closer to the center of the area (as per the base effects of the area).

Whenever you concentrate on one of your areas of attracting gravity as a standard action, you may make the above attack again as part of that action.

While you are sustaining a area of attracting gravity without concentration, you can attack with this gravity as if it were a melee weapon you are wielding using your normal actions.

**Chakra Bind (Wrists):** Binding this veil to your Wrists chakra grants you all of the benefits of the Hands bind, and causes you to become a well of gravity. You gain an aura of heavy or attracting gravity, as per the Gravity Shift and Gravity Ward/Well talents. This aura extends out to a range of 10 feet + 5 feet per 5 caster levels, and you may switch whether this area is a heavy gravity area or an attracting gravity area as a move action. You may also activate or deactivate this aura once per turn as a free action.

You are not affected by the areas produced by this aura, and these are as count as areas of gravity you are sustaining for the purposes of wielding this aura of gravity as a weapon using this veil.