Bella Victoria Eliza Wingate

* 🔰 **Lore Producer:** **yoyoztattoos** | still needs to collect a *🔹ncv2* to make it official.
* 🔰 **Registered with PP:S1\_V2:**
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *Yoyoztattoos*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Bella Victoria Eliza Wingate**
* Position: **Assistant Coach of the 1939 Boston Potatoes**
* Age in Chapter: **41 years old**
* Date of Birth: **December 28th, 1897**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Player Loyalty**
* Sideline Fashion: **Impressionist New Concept**
* Alignment: **Contrarian Arrogance**
* Demeanor: **Fame Strange**
* Playbook: **Speed Spectacle**

### Demeanor: Fame Strange

Coach Wingate is ridiculously weird and uncomfortable around media.

### Playbook: Speed Spectacle

Bella Wingate advantages tactics with really fast players, creating quite the experience for fans.

### Alignment: Contrarian Arrogance

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Bella Victoria Eliza Wingate was born on December 28th, 1897 in Maltapan, Massachusetts. Growing up in the 1910s and 20s, Wingate had always been interested in the new sport of basketball. She started playing as a child, and as she got older, she continued to play in local barn leagues. Wingate's passion for the sport eventually led her to pursue a career in coaching. In 1939, Wingate was offered the position of Assistant Coach for the Boston Potatoes of the BSofA.

This was a huge opportunity for Wingate, who had just started to picture herself as a coach. Her demeanor on the sideline was Fame Strange, as she was incredibly weird and uncomfortable around media. However, Wingate was motivated by her passion for the sport and her desire to help players improve. Her playbook was Speed Spectacle, which advantage tactics with really fast players. Wingate's proudest moment was when her barn league team won the South Boston Barn League (SoBBLe) championship in 1918.

In January, she feels confident in the team's ability to perform well this season. Wingate's unique qualities as a coach include her focus on player development and her innovative strategies for improving team morale. She struggles with the media spotlight, but tries to remain professional and focused on her goal of player loyalty. Her contrarian arrogance alignment sometimes causes her to make choices that go against the group mentality, but she always does what she believes is best for her players.

## Details

* Favorite Food: Saffron Rice with Whiskey and Venison
* Favorite Color: Sandy Tan
* Favorite Animal: Leopard
* A Catchphrase or Motto They Invented: "Unleash the speed, acolytes!"
* On-Court Habit: Squeaks when calling plays
* Piece of Trivia: Wingate has a PhD in Physics from MIT and a pet boa constrictor
* Has a Fear Of: Windmills
* Pop Culture Interests: Jazz, Surrealist Cinema, Absurdist Literature
* Hobby: Coach Wingate repairs windmills on the side with her pet snake

## Fan Letter

The Press Pass (Season One) production team discovered this series of limericks from a Watertown family of Potatoes fans, written to Bella Wingate shortly after the 1939 season began.

### Wingate? Losegate

> Coach Wingate, a doctor's degree
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> Makes our Potatoes sprint and spree
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> She can't handle the press
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> Yet she knows what's best...
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> We expect this sort of coaching from Southies.
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> Her sideline outfit is quite the sight
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> Like a pineapple, but more contrite
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> A passion for speed
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> "Play faster!" she squeaks
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> Yet no one can see past the blight
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> Rice, Whiskey and Venison?
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> Why do we think Wingate's Edison?
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> She's a Southieopeia
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> with a lack of idea
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> My three boys and I need this menace gone!!!
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> ~ Signed, Professor Linus O'Shouts and his three boys, hailing from Watertown, Massachusetts.
>
>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bella Victoria Eliza Wingate*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access