Astralium

This is a special area that allow you to upgrade your character using the essence you can only get from defeating elite mobs/squads. Upgrades take the form of set values, assistance levels, or percentage increases. Each ring costs a certain amount of essence to unlock. They also have a level requirement for your character. Some even have further requirements e.g. you have to be carrying a certain type of weapon.

Rings are unlocked in the order: From the innermost to the outermost. Once a ring is unlocked You may turn it so that the skill you want appears at the top centre of it. Each one of the skills has several levels.

You may buy more than one skill on a ring, using essence. Only the topmost one will be active though. You choose which one my moving it to the top position. For instance, on ring 3 if you have Magic Find active you may want to turn the selector to Critical Damage before facing off against a boss.

*(Credit to the user **Exodia**, and others, on the Anima Discord server). Most of the data used here was gleaned from his article ⁠astralium-system.*

## 1st ring - Primary Stats.

This ring allows you to increase the four basic stats. of Strength, Dexterity, Intellect, and Vitality. In this ring they all require the same essence, and they all give the same value boost.

Character requirement: Level **10**.

Cost to unlock: **1** essence.

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## 2nd Ring - Secondary Stats.

This increases the specified attribute by a set percentage to the base level.
Each unlock level requires the same amount of essence as detailed below.

Character requirement: **Level 50**. Cost to unlock: **4500** essence.

### Mana Regeneration and Life Steal

This affects two different attributes at once.

### Magic Resistance and Armor

This affects two different attributes at once.

## 3rd Ring - Ranged and Melee Attacks

On this ring you will be able to increase:

* **AoE Melee**: Hand-to-hand combat that affects more than one enemy at a time
* **AoE Ranged**: Attack at a distance, that can hit more than one enemy at a time
* **Single target Melee**: Hand-to-hand combat that affects a single enemy
* **Single target Ranged**: Attack at a distance, that is aimed at a single enemy

These upgrades do not give you an absolute value instead they increase by some unknown amount. All 4 of these nodes also have same the values and costs.

Character requirement: **Level 100**. Cost to unlock: **18K** essence.

### Essence Cost Per Level For All Items

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### Magical Damage (Set 1)

Required: Sword, Mace, Axe, Bow, or Polearm

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### Magical Damage (Set 2)

A different set of weapons and and different percentages
Required: Sword, Mace, Axe, Bow, or Polearm

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### Physical Damage (Set 1)

Required: Wand, Staff, Bow, Crossbow, or Polearm

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### Physical Damage (Set 2)

Required: Sword, Mace, Axe, Bow, Crossbow, or Polearm

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### Armor, and Magic Resistance (1-Handed)

Required: 1-handed Weapon

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### Armor, and Magic Resistance (2-Handed)

Required: 2-handed Weapon

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## 5th Ring - Auras, Passives, and Attacks

Cost to unlock: 72K
Again, all these items have 3 settings all with the same essence cost per level.

### Essence Cost Per Level For All Items

All these items have the same essence costs. They can be used with any weapon

### Strength, Dexterity, and Intellect

These three separate items all have the same percentages so they have been grouped together

### Vitality, Thorns, Armor, and Magic Resistance

These two separate items all have the same percentages so they have been grouped together

### Damage

These two separate items all have the same percentages so they have been grouped together