UNDERSTANDING ATTRIBUTES

While directing your party through the buildings, streets, and hidden spaces of Alta Turre, you'll require them to complete tests of skill based on a number of attributes associated with their character. If a task they're trying to accomplish is related to one of their attributes, add the modifier for that attribute to their skill check, a roll performed with a D20. Be sure to set a fair number to beat compared to the difficulty of the task at hand. Some tasks may also allow for Skills to be taken into account. If a skill seems relevant to a task, the player may also add their skill's level to their roll.

## BRAWN

Brawn is a measure of a Freelancer's raw, physical strength. Brawn has little to do with technique, and should be utilized in situations where the key aspect of a Freelancer being tested is the amount of weight they can move at will, or how likely they are to physically overpower an opponent or object.

## INTELLECT

Intellect is a Freelancer's ability to think critically. This may be used in cases where a Freelancer would have to think hard to understand or decipher something, such as observing a worn plaque or poorly-scribbled note, or in instances where a Freelancer is wracking their brain to see if they recall something about the world or an NPC they've met before.

## FORTITUDE

Fortitude is a measure of both physical and mental toughness. This attribute should be taken into account when resisting physical damage, dealing with discomfort, or wrestling with persuasion or trickery.

## REFLEXES

Reflexes are what they seem, a measure of a Freelancer's ability to respond quickly. Use this in instances where a Freelancer is surprised and must respond quickly, or in instances where a Freelancer is waiting on a stimulus with uncertain timing, such as waiting for a light to change colors to press a button as quickly as possible.

## FINESSE

Finesse is a measure of both physical and verbal precision and care. Finesse may be used to determine a Freelancer's ability to do things such as navigate uncertain terrain, walk on narrow beams, or pickpocket. It may also be used in conversation when a Freelancer must broach a topic carefully to avoid things going south.

## TECH

Tech is the realm of all things digital and electronic. Use the Tech modifier when a Freelancer is investigating or tinkering with any electronic devices.

## MECHANICS

Mechanics is a measure of a Freelancer's mechanical aptitude, Use this modifier when a Freelancer is inspecting or interacting with mechanical systems that aren't heavily reliant on digital or electronic components.

## STAMINA

Stamina is an odd attribute, used often as a tiebreaker. When a Freelancer goes up against an obstacle or enemy presenting great physical challenge, Stamina may measure how long they can hold their own. Stamina may also be used when a Freelancer is trying to maintain the performance of a strenuous task such as holding rubble aside to clear a path, or sprinting for a long duration.

## REPUTATION

Reputation is a measure of how NPCs react to a Freelancer, specifically those that may know of may have heard of the Freelancer. Use this attribute when a Freelancer is attempting to rely on their reputation in order to convince an NPC of something.

## STYLE

Style is a measure of the pure cool-factor of a Freelancer. If ever a Freelancer is trying to make speech or similar checks that rely on their ability to convince strangers of their legitimacy without their Reputation, Style is what should be used.