G

g\_allowVote : Allows voting to take place in a server.

g\_arenasFile : Points to a file for a server map rotation list.

g\_banIPs : Ban certain IP addresses from connecting to your server.

g\_blueTeam : Sets the name of the blue team for team games.

g\_botsFile : Points to the bot control file for bot configurations.

g\_cubeTimeout : Sets reset time for blue and red orbs.

g\_debugAlloc : A server debugging tool that displays memory allocation.

g\_debugDamage : A server debugging tool that displays damage info by all clients, including health and armor.

g\_debugMove : A server debugging tool that displays client movement.

g\_doWarmup : Allows warm up rounds before matches begin.

g\_enableBreath : Enables the drawing of 'frosty' breaths on player models to depict cold weather.

g\_enableDust : Enables the dust affect by players running over 'dusty' floors.

g\_filterBan : Allows/disallows only specified IP addresses (as per listip) to connect to the server.

g\_forcerespawn : Number of seconds until a client is automatically respawned.

g\_friendlyFire : Allow damage to be inflicted between team mates.

g\_gametype : Sets server game type to be set for next match.

g\_gravity : Sets gravitational factor.

g\_inactivity : Sets the amount of time a player can be inactive for before being kicked from the server.

g\_knockback : Amount of knock back general projectiles exert on players.

g\_levelStartTime : ???

g\_listEntity : Lists every entity on the map (like a cmd, not a cvar, so you have to reset it to 1 each time you want to list the entities).

g\_log : Contains the filename that game data and statistics are written to.

g\_logsync : Enables logging to append to an existing file.

g\_maxGameClients : Sets maximum amount of players that are allowed to populate a server.

g\_motd : Sets message of the day string. Displayed using cl\_motd.

g\_needpass : Informs that clients are required to enter a password to join the server.

g\_obeliskHealth : Maximum amount of health an Obelisk can have.

g\_obeliskRegenAmount : Amount of health an Obelisk regenerates at a time.

g\_obeliskRegenPeriod : Obelisk delays between health regeneration.

g\_obeliskRespawnDelay : Delay that occurs after an Obelisk is destroyed before a new one spawns.

g\_password : Sets the server-side password for clients to use to join the server.

g\_podiumDist : Sets the distance of the podium from the camera.

g\_podiumDrop : Sets the height of the podium in relation to the camera view.

g\_proxMineTimeout : Time it takes for proximity mines to expire and explode.

g\_quadfactor : Sets the damage/knockback multiplier for Quake Damage.

g\_rankings : ???

g\_redTeam : Sets the name of the red team for team games.

g\_restarted : Toggles when a match is restarted and tells the game if a warmup round is needed (if applicable).

g\_smoothClients : Enables clients' use of smooth clients on a server.

g\_spAwards : Single Player awards variable.

g\_speed : Player movement speed.

g\_spScores1 : Contains Single Player scores on skill level 1 (I Can Win).

g\_spScores2 : Contains Single Player scores on skill level 2 (Bring It On).

g\_spScores3 : Contains Single Player scores on skill level 3 (Hurt Me Plenty).

g\_spScores4 : Contains Single Player scores on skill level 4 (Hardcore).

g\_spScores5 : Contains Single Player scores on skill level 5 (Nightmare).

g\_spSkill : Sets Single Player skill level.

g\_spVideos : Contains the names of videos played during matches in Single Player.

g\_synchronousClients : Synchronises the client and the server.

g\_teamAutoJoin : Allows team auto-join on a server.

g\_teamForceBalance : Forces team balancing on a server.

g\_training : Enables training mode, such as that of the skill placement match with Crash.

g\_warmup : Sets the time (in seconds) in which it takes to progress from pre-game readied phase to match start.

g\_weaponrespawn : Respawn rate of weapons.

g\_weaponTeamRespawn : Respawn rate of weapons in team deathmatch.