Removed Modules

Removed modules have either been **replaced** or **removed** from the game. Information about this is provided with each mod listed here.

### **Removed Trade Modules:**

#### **Shipment Autopilot**

   Automatically picks up and delivers shipments between all sectors that are connected with active Warp Lanes. This module was removed in the 2018.3 update, replaced by Shipment Drone.

Blueprints were obtainable by researching level 5+ Blue Crystals.

#### **Trade Boost**

While active, increases payout on shipment delivery. The value is added as a bonus from the base value. For example, delivering a 100 credit shipment while level 8 Trade Boost is active will show as "+100 (+20)". This module was removed in the 2023.1 update, replaced by Cargo Repair.

Blueprints were obtained by researching level 3+ Blue Crystals.

**Cooldown: 23h**

#### **Offload**

   When active, the Transport ship will deliver all of its shipments upon arrival on a Trade Station, regardless of the shipments' actual destination. Shipments not originally destined to the Trade Station will yield a reduced payoff. Offload also affects crystal rewards. This module was removed in the 2023.1 update.

Blueprints were obtained by researching level 5+ Blue Crystals.

**Cooldown: 20m**

#### **Shipment Beam**

    Instantly loads the lowest value shipments from any target outpost in the star system. Does not work with Artifacts or Relics. This module was removed in the 2023.1 update.

Blueprints were obtained by researching level 6+ Blue Crystals.

**Cooldown: 5m**

#### **Entrust**

Allows the owner transport ship to instantly teleport its cargo to another transport ship in range. Works with shipments and fully loaded artifacts and relics. This module was removed in the 2023.1 update.

    Blueprints were obtained by researching level 6+ Blue Crystals.

**Cooldown: 10m** in Red Star. **4d 4h** in White Star.

#### **Recall**

Allows your Transport ship to instantly teleport to any Trade Station in your star system. This module was removed in the 2023.1 update.

Blueprints were obtained from level 7+ Blue Crystals

**Cooldown: 1m**

### **Removed Mining Modules:**

#### **Mining Autopilot**

Mining Autopilot was a Mining Module that was replaced with Hydrogen Upload in the 2017.2 Update.

Blueprints were obtainable by researching level 4+ Blue Crystals.

#### **Hydrogen Bay Extension**

    Increases the maximum amount of Hydrogen that a Miner ship can carry.

Similar in use Cargo Bay Extension; this module allows for more hydrogen to be stored in a Miner before being required to drop off the gas. It allows for longer mining trips. This module was removed in the 2023.1 update, replaced with Hydrogen Replicator.

Blueprints were obtained by researching level 2+ Blue Crystals.

#### **Mining Drone**

 Launches an independent ship towards the targeted asteroid, which must be in range of miner ship. The drone will keep mining from the asteroid until it is depleted or its capacity fills up.

After the mining drone is done, the drone will deposit the hydrogen to the nearest planet and immediately disband. It can also be manually disbanded by the owner player at any time. Disbanding Mining Drones count as targets for the Salvage module. This module was removed in the 2023.1 update, replaced with Blast Drone.

Blueprints were obtained by researching level 9+ Blue Crystals.

**Speed: 1,200AU/m** in Red Star. **120AU/h** in White Star.

**Lifetime: 1h** in Red Star. **25d** in White Star.

**Cooldown: 4m** in Red Star. **1d16h** in White Star.

**Range: 600AU** in Red Star. **1,000AU** in White Star.

#### **Mining Unity**

    Increases mining collection speed for every other player that is mining in the same sector. This includes enemy miners in White Stars. This module was removed in the 2023.1 update, replaced with Artifact Boost.

Mining Drones do not count for the speed increase.

Blueprints were obtained by researching level 4+ Blue Crystals.

**Cooldown: 10m** in Yellow and Red Stars. **4d 4h** in White Star.

### **Removed Support Modules:**

#### **Remote Repair**

    Repairs a constant amount of hitpoints per second, shared among all damaged non-enemy ships within range. This module was removed in the 2023.1 update, replaced with Repair Drone.

Blueprints were obtained by researching level 3+ Tetrahedrons.

**Cooldown: 20m** in Red Star. **8d 8h** in White Star.

Note: Total HP Repair values may be higher than listed due to unknown reasons.

#### **Time Warp**

    Speeds up time in a radius around the ship. Affects travel times, combat, artifact pickup speed, artifact research, construction of buildings, modules' cooldowns and ship repair in your home system. It affects its own active time and cooldown. This module was removed in the 2023.1 update, replaced with Weapon Amplifier.

If Time Warp is affecting one of two ships engaging in combat, it will only affect the attacking speed of the affected ship.

Overridden by the Suspend module.

Blueprints were obtained by researching level 3+ Tetrahedrons.

**Effect Range: 200AU**

**Real Time Effect Duration: 2m** in Red Stars. **20h** in White Stars.

**Cooldown: 5m** in Red Star. **2d 2h** in White Star. Note: This is counted from the start of the effect.

#### **Unity**

    Increases Damage Per Second for the owner ship when other allied players have ships in the same sector. Also affects DART Launcher. The increase is proportional to the number of other allied players with ships in the sector, up to a maximum of 200% (triple damage). This module was removed in the 2023.1 update, replaced with Solitude.

**Example:** If your Unity module is level 2, 1 allied player with ships in your sector gives user a 20% bonus. If 2 allied players: 40%, 3 allied players: 60%, 5 allied players: 100%, 6 allied players: 120%, (...), up to 10 allied players: 200%

Can only be installed on Battleships.

Blueprints were obtained by researching level 3+ Tetrahedrons.

**Cooldown: 20m** in Red Star. **8d 8h** in White Star. **N/A** for Blue Star.

#### **Sanctuary**

    When the owner ship is about to be destroyed during combat or a Supernova, it jumps back to its home system instead. In a Red Star the corresponding ship slot will be locked for every battleship saved by Sanctuary (For example: A star allowing 3 maximum battleships to be warped in, a battleship gets destroyed with Sanctuary, you will not be allowed to have more than 2 battleships from that point on in that specific Red Star). Also works in the home star system when clearing newly discovered sectors from Cerberus ships. In this case ships will jump to the closest planet from your shipyard to get repaired. This module was removed in the 2023.1 update.

Blueprints were obtained by researching level 3+ Tetrahedrons.

#### **Stealth**

Stealth is a support module that, when activated, allows you to evade all direct fire from enemy players' ships and Cerberus ships and makes your ship appear slightly transparent. Stealth does not prevent any AOE damage such as rockets or vengeance, and does not prevent damage from the central sector of a Blue Star. Stealth does not make the activating ship invisible and enemy players can still see the ship while the module is active. Cerberus Interceptors will ignore the owner ship while Stealth is active. This module was removed in the 2023.1 update, replaced with new Stealth for transports only.

Blueprints were obtained by researching level 4+ Tetrahedrons.

**Cooldown: 5m** in Red Star. **2d 2h** in White Star.

#### **Alpha Rocket**

        A fast but weak Rocket that can be launched towards a single fixed target. The Rocket explodes and does area damage to all enemy ships when it reaches its destination. Enemy ships can fire on the Rocket using normal targeting rules. No damage is applied if the rocket is destroyed before it reaches its destination. This module was removed in the 2023.1 update, replaced with Rocket Drone.

Blueprints were obtained by researching level 4+ Tetrahedrons.

**Speed: 1,320AU/m** in Red Star. **132AU/h** in White Star.

**Cooldown: 10m** in Red Star. **4d 4h** in White Star.

#### **Salvage**

    Instantly restores a percentage of hull strength each time any ship (other than Ghosts) is destroyed in the same sector. This module was removed in the 2023.1 update, replaced with Decoy Drone.

Disbanded ships and ships saved by Sanctuary also count for the Salvage module.

Can only be installed on Battleships.

Blueprints were obtained by researching level 5+ Tetrahedrons.

#### **Suppress**

    Prevents a single enemy ship from firing for a small period of time. Using this module will also reset the damage of lasers, forcing them to begin ramping up from the minimum again. This module was removed in the 2023.1 update.

Blueprints were obtained by researching level 5+ Tetrahedrons.

**Cooldown: 6m** in Red Star. **2d 12h** in White Star.

#### **Impulse**

    Provides the owner a quick boost that helps it travel faster along its current route. Ship speed is increased 4x for the duration of the effect. It also grants the direct-fire-evading effects of Stealth. This module was removed in the 2023.1 update.

Can only be activated if the ship is moving.

Blueprints were obtained by researching level 4+ Tetrahedrons.

**Cooldown: 4m** in Red Star. **1d 16h** in White Star.

#### **Alpha Drone**

    Launches a single drone towards a destination anywhere in the Star System. The drone will automatically travel to the destination and stay there until destroyed or its activation timer runs out. Because the drone counts as an ally that is firing, it can be used as a target for Leap. It can be disbanded by the owner player. Disbanding the drone counts for salvage module. This module was removed in the 2023.1 update, replaced with Chain Ray Drone.

Cannot be targeted directly to a star. Does not work on sectors with Jump Gates on White Stars.

Blueprints were obtained by researching level 9+ Tetrahedrons.

**Speed: 1,050AU/m** in Red Star. **105AU/h** in White Star.

**Lifetime: 3m** in Red Star. **1d** in White Star.

    **Cooldown: 5m** in Red Star. **2d 2h** in White Star.

### **Removed Shield Modules**:

#### **Delta Shield**

    Absorbs incoming damage and increases ship travel speed until it is depleted or the activation time runs out. This module was removed in the 2023.1 update, replaced with Impulse Shield.

Many players choose not to research or unlock the Delta Shield, preferring to wait for the Passive Shield due to the Hydrogen inefficiency of the former. The Delta Shield is often used at higher levels in specific White Stars.

Blueprints were obtained by researching level 2+ Orbs.

**Effect Duration: 5m** in all Stars, expanded to **2d 2h** in White Star.

**Cooldown: 5m** in all Stars, expanded to **2d 2h** in White Star.

#### **Area Shield**

    Absorbs hull damage taken by any allied ship in the effect area, including friendly rockets, darts, transports, and miners. This module was removed in the 2023.1 update, replaced with Ally Shield.

Blueprints were obtained by researching level 8+ Orbs.

**Effect Duration: 5m** in all Stars, expanded to **2d 2h** in White Star.

**Cooldown: 5m** in all Stars, expanded to **2d 2h** in White Star.