Eight Attributes

The **Eight Attributes**are the basic set up of all characters. These are some of the first things set out by the player during the Character Creation process and are identical to each other in their capabilities. All Sourcebooks are made based on these stats. It is these stats being the same for each Sourcebook, along with them sharing the same rules for Character Creation and fighting, that makes Teenage Mutant Ninja Turtle & Other Strangeness, Heroes Unlimited, Recon and Ninjas & Superspies compatible with each other.

## Mental

### I.Q.

**Intellience Quotient**; this is the IQ of the character x 10. For example, a character with a I.Q. of "12" points has a real-life IQ of 120 points. Characters with this ability are good problem solvers and are less likely to make mistakes.

**I.Q gives bonuses to skills, adding to all abilites.**

### M.E.

**Mental Endurance** measures the mental and emotional stress a character can take. This is the main condition to gain access to Psionics and characters must have a rank of 12 to use this ability.

**Those with 16 or greater gain a bonus resistance to Psionics.**

### M.A.

**Mental Affinity** is the ability to invoke a reaction of others and is related to charisma and charm.

**Characters with 16 or more gain a bonus to intimidation and trust in others.**

## Physical

### P.S.

**Physical Strength** is the raw physical strength a character has. It covers the max weightof a single item they can carry and how much weight overall they can carry. It is x10 for carry and x30 carry lift.

There are adjustments as follows;

* 15-19; x20 carry and lift x40
* 20-23; x30 carry and lift x60
* 24 or higher; 50x carry and lift x100

In addition they recieve a bonus in hand-to-hand combat.

### P.P.

**Physical Prowess** is the dexterity and agility of the charcter.

**Characters with 16 or higher have bonuses to Parry, Strike and Dodge.**

### P.E.

**Physical Endurance** is the ability to endure physical damage via stamina and durability, as well as resistance to disease and poison.

In addition, it impacts P.S. length of time that the character can carry an object. The time is x4 the amount of P.E., so a strong character may lift 200 pounds with their P.S. build, but P.E. may allow them only 4 minutes to carry that load before the character lets go.

When running, the length of time is only x2 length.

At max weight load, the character only carries the weight load per max melee round (x15 seconds) instead of minutes.

**At 16 or better, the character has bonus saves Vs coma, death and toxins.**

### P.B.

**Physical Beauty** is the natural appearance a character has. It covers how beautiful a character is an overall and how much of a sexual attraction they produce.

**At 16 or better characters have a bonus to charm and impress**.

For Mutants, this is a rare trait since it is based on a Human POV.

### Spd.

**Speed** is the character's maxium running speed speed is x20 yards the character can run in one minut.

**If 16 or higher, the character has a bonus to all dodge rolls**.

## Notes

* M.A. and P.B. are the attributes that govern influencing others responses. A character with high stats to both will be able to manipulate others even without abilities.
* P.S. and P.E. are the basis of all "tank" and "warrior" builds.
* P.P. and Spd. are the basis of all "dodge" builds.
* P.B. is the rarest modification for Animal-Mutants and very few have adjustments for it.