Game mode: Juggernaut

# ***Juggernaut Game mode Summary.***

In Juggernaut there's two teams Bosses, and Attackers. Bosses are the main enemies of the attackers and their objective is to wait out the time, kill all attackers or, kill a set goal of attackers. There are many bosses sometimes Bosses can come in more then one. Each Boss will also have a special one use rage, ranging from summoning helpers, calling in an air strikes, and much more.

## ***Bosses / Juggernauts' Rules***

1. Don't enter the Attackers' spawn as boss or loot from their supplies. The TEAM\_4\_TURRET will be happy to ask you to leave (You'll be gunned down with a M60).

2. Don't pick weapons from dead enemies as boss. You'll have the weapon cleared from your inventory.

3. Bosses can pick up healings items however grenades, flashes, and other items are only for special bosses. (it's not against the rules however to use usables if you start with them). Boss will have the item cleared from their inventory.

4. Each boss can only rage once. Nothing will happen if you ask for rage twice you'll just look like an idiot.

5. If you were by accident given a weapon randomly let the staff know and they'll remove it. Using them anyway will result in the timeout corner.

## HP related

### Based HP

"In Sudden Death" 750 / "In Endless Assault" 1500

### HP per player

"In Sudden Death" +600 / "In Endless Assault" +1200

## **1. Crowbar Maniac's Summary**

Crowbar Maniac was originally a special respawn wave is now a boss who is quick, can one shot and summoning minions armed with crowbars. However, none of the minions nor the boss can use guns.

#### **1) Items**

Has SCP-330 AKA candies, and flashbangs. 1 SCP-330 per 5 players, and 1 flashbang per 7 players.

#### 2) **Rage and battle maps**

On rage Crowbar Maniac will spawn minions (1 minion per 4 players) armed with the crowbar (doing 12 damage on hit) they are pulled from the attackers and forced to battle. Minions have 750 HP allowing them to tank quite a bit. Crowbar Maniac will gain a speed boost of +5 speed.

The battle maps are Surface (MTF Attackers), Testing zone (Team 4 Attackers), or baseplate.

#### **3) Strategies**

**VS BOSS** Stay far from Crowbar Maniac as they can one shot you, and don't draw attention to yourself, if spotted try dodging their attackers and get as many shots in. Crowbar minions aren't much of a threat however be careful of the minions if you have low health.

**VS ATTACKERS** Use your extra jump power to dodge bullets, attack with your minions when you summon them don't let them fight by themselves because they'll mostly get gun down before killing anyone.

**AS MINIONS** Stay with Crowbar Maniac and attack as a group and not alone, you're more like a distraction. Your team colour will matches with your boss.

#### **4) Trivia**

1. This boss was based on a respawn wave called "Crowbar gang" it was mainly filled with staff members, with an ungodly hp but crappy weapon crowbar.

2. This is one of the few bosses that have a melee.

## HP related

### Based HP

"In Sudden Death" 625/ "In Endless assault" 1250 / 25% extra with perk 2

### HP per player

"In Sudden Death" +500/ "In Endless assault" +1000 25% extra with perk 2

## Weapons, movement etc.

### Rage

1. Milkor MGL 2. 50 Sprays 3. Boosted minions

### Gimmicks

Can choose perks

Master of none was the first boss like ever in juggernaut game mode, having 3 perks Weapon upgrades, Extra HP with healing items, or respawning minions. Their starting weapon is just an AK-47 with no bonus movement.

### 1) Perks

1. Perk "Weapon upgrades" This perk allows the juggernaut to have the weapons, AA-12, Barrett M82A1, M60.

2. Perk "Extra HP with healing items" This perk allows the juggernaut to have 25% more HP and a supply of 25 medkits at a chosen area.

3. Perk "Respawning minions" This perk allows the juggernaut to take players from the enemy team and convert them into their permanent allies (ratio is 1 minion for 5 players). Minions have 750 HP with a Uzi they respawn after a couple of seconds

#### **2) Rage and battle maps**

1. Perk "Weapon upgrades" rage, gives juggernaut a Milkor MGL and gets to keep it permanently (Have fun with the long reload though)

2. Perk "Extra HP with healing items" rage, gives the juggernaut 50 skin sprays beside the supply of medkits.

3. Perk "Respawning minions" rage, boosts minions for one life with 1000 HP, M4A1 and 1 grenades.

Battles maps are The battle maps are Surface (MTF Attackers), Testing zone (Team 4 Attackers), or baseplate

#### **3) Strategies**

**VS BOSS** **using** **1. Perk "Weapon upgrades"** Charge the boss when they start reloading with their weapons and especially if they dare reload with the Milkor MGL in combat.

**VS** **BOSS using 2. Perk "Extra HP with healing items"** When the boss is healing with medkits they will be exposed to fire without retaliation unless they want to stop their medkit usage. Always keep attacking them giving no chance to heal. If they run away from their medkit pile take full advantage and steal them.

**VS** **BOSS using 3. Perk with "Respawning minions"** Focus on targeting the boss, however minions should still be a threat and be taken down still. It'll take 15-20 seconds for minions to respawn back.

**VS** **ATTACKERS with 1. Perk** **"Weapon upgrades"** With this perk you have 5 weapons and one more if you have rage when not in combat reload all your weapons. Never reload in combat instead switch to a new weapon. You have a lot of weapons for each ranging AA-12 for attackers getting too close, a Barrett M82A1 to snipe people far away allowing easy targeting vs special units, a M60 for mid range, a AK-47 as a backup and has a good reload speed. A MGL milkor for crowd control and punishing attackers for not rushing, it takes ages to reload though, so don't reload with it whilst in combat.

**VS ATTACKERS with 2. Perk "Extra HP with healing items"** With this perk you can place anywhere on the map a huge pile of medkits so place them at a place you can hold down a escape route isn't necessary because leaving your medkits behide all the attackers will steal your medkits. When you use your rage it's recommend you use the skin spray since they have a way faster healing output and are I guess ok to use in combat if they stop firing for a second. Never use med kits whilst in battle just don't. Always keep your inventory filled as many medkits you can hold saving you time from having to pick up the medkits when you need them most.

**VS ATTACKERS with 3. Perk "Respawning minions"** With this perk you should stay in the far back and let your minions

#### **4) Trivia**

1. This was the first ever boss in the juggernaut game mode ever.

2. Only boss that lets its players to choose their items and rage.

3**.** Probably the longest boss info.

4. For perks they repeat the first 5 words for all for perk 1-3 and Strategies VS ATTACKERS they repeat the first 4 words 3 times (now I bet you're going to go look to fact check that (: )

## ***Attackers' Summary (main players)***

Attackers are the main force oppose the juggernauts they as their name suggest they attack the bosses. They can two types of attackers 1) Team 4 Attackers (don't ask what happened to the 2-3 attackers) They are usually seen in the testing zone they respawn whenever they die and respawn pretty quickly (unless it's sudden death then they don't respawn) and in endless assault their weapons upgrade over time. 2) MTF attackers. These attackers are seen in surface most of the time and don't get weapon upgrades, however on the surface map random items can spawn time to time. They respawn via the MTF respawn wave.

### **Special units**

Special units are usually seen in Team 4 Attackers but rarely can also appear for MTF attackers. They are the turning tides when the attackers are losing. They usually spawn with more powerful weapons and items and more HP.

1. "Tank" They spawn with an M60, desert eagle, and a medkit with 750 HP. "This loadout seems awfully familiar"

2. "Special Ops" They spawn with a UMP-45, Uzi, 1 grenade, and 2 flashbangs with 500 HP and have boosted total speed of 19. Sadly you cannot outrun the Crowbar Maniac. "Can't outrun bullets."

3. "Grenadier" They spawn with the Nova shotgun, glock-17, and 5 grenades with 420 HP. They are quite dangerous because a grenade's damage is based on the max HP of an enemy. "Good at catch probably?"

4. "Boss hunter" They spawn with an AA-12 shotgun, UMP-45, 2-3 obsidian knives (depending how much the juggernaut's HP is left) and 3 Candies with 650 HP. Each obsidian knife will deal 1000 damage and steal the boss's skin, while the candies give a very powerful speed boost to give chase. "You'll see these guys once in a blue moon!"

5. "Assassin" They spawn with an Barrett M82A1, revolver, and a single flashbang with 350 HP and a boosted total speed of 17. "Wave goodbye to your head wanker!"

6. "Medic" They spawn with a Mirco Uzi, USP, and 15 medkits with 450 HP, and 18 speed. "They probably won't share their medkits."

7. "Demolition" They spawn with a M230 Grenade Launcher, Glock-17 "They probably blow themselves up when the boss get's too close."

## Strategies

**AS SPECIAL UNITS** Don't die and stay away from the bosses sightline, with grenadier throw grenades when the boss is dealing with other enemies, and some type of strategy with boss hunter when using the obsidian knife.

**VS SPECIAL UNITS** Special units are your main target. So I dunno kill them?

## Trivia

1. Tank's loadout is a reference to Yosef's loadout in 'Demise of Eden: Coin of Dreams'