recursal/Fanatic-Fandom huggingface dataset:
Gernaran Tear

*Gernaran tears (also known as Dynast drops) are toughened glass beads infused with magic and created by dripping molten glass into cold water, which causes it to solidify into a tadpole-shaped droplet with a long, thin tail. The tail, when broken, causes the drop to violently explode with tiny shards of glass.*

### Gernaran Tear

*Grenade, uncommon*

As an action, a character can throw a Gernaran tear at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 piercing damage, taking half as much on a success.

**Price per Device:** 50gp

**Recipe:** *Tool Requirements: Glassblower's Tools (proficiency required).* A Gernaran tear requires one pound of beach sand and 10 ounces of residuum. In one (1) day of downtime, you can craft up to four (4) tears.
Acid (Ingredient)

*A strong substance with a corrosive nature, bottled simply for use. Its greenish color could be its native shade or simply the color left behind by substances that have been dissolved within it.*

### Acid

*Ingredient, common*

As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

**Price:** 25gp
Calabor (Ocyria)

Giant Squid on Aqua Field

The Calabor family was little more than a simple shipwright tradition that saw the opportunities presented by the city of Nock and helped establish the strong ports and connecting to the Medramic Ocean's trade routes to enrich the region. The patriarch of the House was a man named Golobulus Calabor, a noteworthy inventor and craftsman.

As a navy was built for the city, House Calabor's duties within the region shifted to guards and patrols of the Broken Blade Coast. They serve to protect the city and the region from threats from the sea, and as such have connected with and come to include many seaborn folk such as merfolk, sea elves, and tritons. Many folks see them as uncooth and surly, but they are a jovial lot who enjoy a good time and sometimes see "landlubbers" as killjoys or overly-serious individuals. Within the city, they control the canals and the methods of transportation on the
waters within the city's walls.

House Calabor is seated on the northern half of the Golden
District.
Beldarisser (Parnak)

**House Beldarisser**

***Motto.* "Free from Chains"**

House Beldarisser is one of eight baronetcies in Feherbairn earldom and one of three in Meredith county.

***Seat of power.*** Ogden, village just west of due south of Stormloft, located on the southwest shore of Lake Ogden. The village has a large fishing population and much of the earldom's fish come from this village.

**Current Baronet.** Actrice Beldarisser
Amduat

## Amduat(*One of Thirteen Gates*)

**Amduat** is one of thirteen demiplanes in the Astral Sea that is sealed by the Thirteen Gates of Ashtar and protected by the Daisthai.

## Geography

The plane is a half-sphere with a massive hole bored through its center all contained within a sphere. The sphere outside of the hole is covered in a wild jungle of chaotic flora with wild aspects from both a hellish plane and the Far Plane that bleeds into it.

## Cosmography

At the center of the half-spherical plane is a massive cavity called the Taker's Grave, which is a direct planar connection to the Far Plane that was torn out of Amduat by Sod Daerlethoth when he entered the plane and consumed the Valeyard to become ruler of plane and Prince of Envy in the Shedim.

## Government

Unlike other demiplanes barred behind the gates, Amduat has no formal government. It is not ruled directly by Sod Daerlethoth, who has no desire over the plane as he already has it and desires to take the other of thirtheen demiplanes and the whole of the Astral Sea as their own.

## Notable Locations

Hidden Grove of Malicard

Library of Gressil

Taker's Grave
Ayla Verunoden

Ayla is an autumn elf who has discarded her heritage, her tribe, and her religious upbringing to wander the surface of the world and to meet the challenge of hunting the finest prey the open world has to offer. Ten years ago, Ayla joined a tribe of men with her brother, Daro. Using Daro’s maps and Ayla’s knack for foraging, the brother and sister found themselves in a place known as Jether. They were met there by agents of King Eversol. Sensing no signs of treachery or espionage from the brother and sister, the agents accepted Ayla and Daro and allowed them to remain in the Stormloft region.

Ayla spent a short time in Jether, working with her brother in building up a shop to sell and purchase trinkets. This did not suit Ayla at all. Eventually, an agent of the King named Edthow Ankenbrandt was persuaded to take Ayla as his apprentice. Ayla saw herself becoming a ranger like Edthow, hunting the wilds of the Giant Steppes. Shortly after Ayla’s training was complete, Edthow met his end to old age and Ayla found herself in Stormloft with no real attachments left.

The wilderness around Stormloft offered her solace, especially the crisp mountain air of the Coalbeard Peaks. Her favorite pass time of late has been hunting mountain lions and elk. Ayla found herself a small home just outside of the city, but as of late, the prey in her hunting grounds has become sparse.

It was during this time that Ayla began to see things in her dreams. She saw foul beasts of the purest elements of the world and how they were coalescing in a place she did not know. It was a place between two mountains each with a mouth. So, it came as no surprise to her when she heard Jether had been destroyed. Her thoughts went to Daro. It was said by those she spoke to that the refugees had come to Stormloft and to a town called Hilton. A hill-based town between two small mountains. So, she set off to find her brother.

**Roleplaying Notes:** Ayla comes off as a bit aloof and sarcastic to other people, but she has never really been good around people like her brother Daro is. She does not like going into a situation without properly planning and scouting ahead. Some may consider this trait as overly wary, but Ayla understands patience and cautiousness are essential traits.
Amulet of Penultimate Truth

The **Amulet of Penultimate Truth** is an artifact that dates back to the earliest era of Elvish tradition.

## Description

Amulet of Penultimate Truth

Wondrous item, artifact (requires attunement)

Increased Wisdom. While you wear the amulet, your Wisdom score increases by 2, to a maximum of 24.

Quest-Giver. While attuned to the amulet, you can use your action to cast geas. After you cast the spell, roll a d6. On a roll of a 1-5, you can't cast it again until the next dawn.

Sight Beyond Sight. You have truesight. You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.

True Precision. When you hit with a weapon attack while attuned to the amulet, the target takes an extra 1d6 damage of the weapon's type.

Truest Form. While attuned to the amulet, you are immune to disease and cannot be charmed or frightened. Additionally, you are immune to effects that would change your shape (such as polymorph).

Truth-Speaker. You can cast calm emotions, command, and zone of truth at-will.

## History

The Amulet of Penultimate Truth was crafted during the earliest ages of Urz by a powerful entity known as a le'shae named Kesh. After it was created, it was given to a human king named Rian of a Vazriel tribe that worshipped a six-headed serpent as its god. The Amulet gave him sight beyond that of mortal men and he saw the truth of his god. He used his power and influence to lay waste to a neighboring tribe that worshipped a many-eyed god. When the le'shae came to him asking him to help seal away a powerful foe, Rian gave the Amulet as his most powerful object and the key to help seal away the enemy.

Legends about the Amulet have been told throughout the history of Parnak. Some say the Amulet held the spirit of the Sword of Ultimate Sorcery within it because of the closeness of the le'shae and that powerful artifact. Other myths told of how the Amulet made the old Vazriel king able to command others with only the sound of his voice or a gesture. The historian Jonathan Hoppler believes that both are not far from the truth and believed from the onset that the Amulet was buried inside the Tomb of Daerlethoth.

He believes that it, along with three other sacred artifacts gifted from the le'shae to man, can be used to unseal the Sword of Ultimate Sorcery and the spirit of the foe they sealed away so that it can be finally defeated.
Blood Right (Story Arc)

Blood Right was a story arc that outlined the breaking of the Arc of Time by the chronomancer named Kardiff.

## Summary

### The Talisman of Penultimate Truth

"At last! What was written before you were born has come to pass! Once, we had human names, even as you. But that was before our transfiguration to a higher stage of life. You may call us Elohi, as did King Rian when we were his most respected counselors. Decades past, before the black wizard Tovesh'naernon imprisoned us in this place. But it is not of this we wish to speak, rather, we would tell you of your destiny - a destiny that will take you across four worlds! This world is a world of Earth Spirits! It is the crypt of Gavelas, the first born child of the black wizard! On this world, you will encounter challenges! Surmounting these challenges will make you stronger, wiser, more courageous - and in the end will give you your heart's desire! These are your words, not ours. To achieve your goal, you must be willing to learn what each world can teach you. You must open your minds, and yes, open your hearts as well.
You must put aside your anger and your hate. You must learn to think before acting. You must learn to judge before responding. Remember this - the most direct route is not necessarily the correct one. The greatest warrior is not always the strongest. Now observe the prize that awaits you - The Talisman of the Penultimate Truth!"
Avran Normac

Ryiomand CLXXIX

**Avran Normac**, also known as Ryiomand CLXXVII

## Description

### Reborn

Avran Normac first came to be at the end of winter of the year 1055 CA. He was buried in a shallow grave and he rose up out of the dirt. He found a small battlefield, littered with dead soldiers nearby. He found armor and a sword and took them up. His memories were fuzzy but reminding him he was a holy swordsman named Avran Normac.
Davolio Masgoth

Sir **Davolio** Ersnt Vohn Belar **Masgoth**, Wielder of Brackentorch, Keeper of the Peace in the Fens and Fields, Hero of Falus, Knight Errant of the Barony, Exalted Sir of the Order of the Drake's Maw, and Agent Honorary of the Conglomerate was a constable and regional protector of the town of Gateneath.
Alnoth Sighard

**Alnoth Sighard** is a member of the League of Restoration.

## Description

Alnoth is an old soldier who wears a heavy cloak and steel helmet. His hair is gray and his skin weathered from long years standing watch on the fortifications of the city of Ordris. Under his simple clothing he wears padded armor under chainmail. His sword is an old Gernaran weapon, forged of bronze with an iron core.

## History

### Early Life

Alnoth was born and raised to be a member of the city watch of Ordris and in that he served dutifully. He served for decades, seeing the fall of the last Herald of Storms in his first few years in service. Eventually, he came to a point where younger guards were needed for his duties and he had no desire to become a captain or higher-ranking member of the watch. When he was practically forced to retire, he decided to join the League of Restoration to serve as a guard for excavation teams.

### Current

Alnoth is a member of the Tomb of the Herald of Storms Excavation Team. He has worked alongside Inama and the Checkered Scarves in an effort to form a connection with Cobble's campsite. He was wounded in the False Crypt by elementals.

## Trivia

Alnoth's art was repurposed from an older game, specifically art for a guard that was actually a changeling in disguise.
Avaline Camilla D'Alardice

Avaline after being repaired (Art by Elizabeth S "sewingartist")

Avaline (Art by Pilar Beatriz "@larval\_stalker")

Avaline Camilla D'Alardice is an undaunted artificer that was crafted by Gulthias Toranor at some point during the War of Sword and Serpent and who was brought back to sentience during modernity.

## Description

Avaline is an undaunted that was made to look like a doll. She has simplistic-looking ball joints on her extremities. She wears her hair in a pair of large, twisting curls. Her skin has patchwork cracks all across her body, seemingly sealed shut with gold. Her palms have small orifices on them, her right hand capable of loosing a *fire bolt*, and her left a conduit for a *shocking grasp*. On her forearms, intentional scarring in patterns of arcane runes exist, empowering her artificer spell casting and her internal cantrip cannons.

Overtime, she has changed her fashion for the servant's garb she was found in and that she wore while active and working in Fort Toranor to a more prudent and functional garb. She keeps tools and focuses on her belt alongside the hilt of her sunblade.
Corson (Parnak)

**House Corson**

***Motto.* "With Faith and Courage"**

House Corson is one of eight baronetcies in Feherbairn earldom and one of three in Meredith county.

***Seat of power.*** Corston, village northwest of Stormloft, in the northwestern-most portion of the Feherbairn earldom. They, unlike many other noble houses in the Kingdom, worship Atavius.

***Current Baronet.*** Roland Corson
Ashtar

### Symbol

Ashtaran Wheel (a wheel with two crosses set one atop the other to form the wheel's eight spokes)

### Portfolio

Evil, good, justice, malevolence, righteousness

## Manifestations

### Favored Colors

Black, blue, gold, green, purple, red, yellow, white

Ashtar with Staff & Sigil

The Deity of Good and Evil was first seen by the God of Law and Chaos as a complete obliteration of the order and bedlam of the universe, but Ashtar was in fact an understanding of these natures of reality and a position for why. The stuff of creation and the ordered nature of what was and what was to come conflicted with the morality of these things, but as the god Atavius came together with Ashtar they formed Aluein. In both of the gods' eyes, Aluein was a perfect representation of what could be. A being with agency and an understanding for her own nature and the nature of the reality around her. Ashtar saw the morality of the Law of Death, but understood that allowing life to exist and entities to have control of their own destiny but the ability to effect the destiny of others as simultaneously the most moral and most evil measure that could be taken against life.

Halflings focus a lot of attention on the deity Ashtar as they are the aspect of what is right and wrong for the individual and for societies as well.

Ashtar has two Facets:

**⯁ Facet of Benevolence.** This Facet of Ashtar focuses on the desire to do good deeds for others. In the most basic understanding of this are the Golden Rules: Treat others as you would like others to treat you, do not treat others in ways that you would not like to be treated, and what you wish upon others, you wish upon yourself. In this manner of empathetic thinking, creatures can come to understand one another despite differences of origin, either biological or societal. The Facets of Benevolence and Malevolence are not absolute dichotomies. The two bleed together in the middle and create an area in between that is a spectrum of difference between the two Facets. It is the hope of those who focus on this Facet to do the most good possible.

**⯁ Facet of Malevolence.** This Facet of Ashtar focuses on the desire to do evil deeds to others. It is an absolutely break from the nature of Benevolence, in that there is an active desire to harm others, to subjugate, to belittle, to defile. This comes from a position of ultimate self-importance, though the motivation for Malevolence can come from a number of different positions in between the two Facets. Those that focus on this Facet may do so for a desire for power or the selfish goals of the individual. Others may focus on this to serve in some retributive or vengeful way.
Adalbert (Parnak)

Man-on-fire on white field

**House Adalbert** is one of three duchies in Eversol Kingdom, part of the Empire of Parnak.

## Culture

House Adalbert is one of the noble houses of Parnak that joined together to form the Council of Stormloft, the ruling body of the city and kingdom of Stormloft.

## History

### Founding

The House of Adalbert was founded during the War of Sword and Serpent by Afegraad Adalbert, an Ayaten warrior who killed his army's elf general when the general's strategy at the Battle of Semeroth would have lead to the army of Garum Lorraid being overtaken by the forces of Ashmadia. He took control of his general's forces, marched them to Mount Semer (now known as Mount Lorraid), and turned the tide of the battle. Afegraad Adalbert was honored for his bravery, but the elvish houses demanded he be judged for his act of betrayal. Garum Lorraid gave Afegraad's family the honors and titles of a lord, but saw to it that Afegraad was executed by being burned at the stake. As a marker to honor him and his courage, Afegraad was not tied to the stake and was simply allowed to stand freely as a pyre was ignited beneath him. It is said he raised his hands to the heavens and held them high for a long duration before falling to the heat of the flames. His eldest son, Erik Adalbert, went on to establish the house in the shadow of Mount Lorraid.

## Household

### Sworn Houses

#### Counts

 **Ankenbrandt** **Bartley** **Leoroth** **Meredith** **Stormseye**
Association of Tal'na Mry

## Association of Tal'na Mry(*Alliance*)

Said to be the formed in the tradition of the Great Alliance of Man, Elf, and Dwarf from the tales of the Third Age, the Association is a group that has charged itself with the defense of those who cannot defend themselves, the destruction of those who would harm the innocent, and the safekeeping of the knowledge and wisdom of the histories. As a faction, the Tal'na Mry's strongest presence is in Tessah and Varhuine provinces, but has a strong concentration in the eastern portion of Parnak (mainly Stormloft, Ragnelle, and Rastegar kingdoms), and Ocyria's Citrine Throne.
Agony (Sword)

**Agony**

*Weapon (rapier), unique (requires attunement)*

You gain a +1 bonus to attack and damage rolls made with this magic sword.

When you hit a creature with it, the creature takes an extra 2d6 piercing damage and must succeed on a DC 15 Constitution saving throw or fall prone. This does not effect construct, plant, or undead creatures.
Clubby the Mighty

***Clubby the Mighty*** is a club that was once the axe handle of a battleaxe wielded by an unknown dwarf hero during the Second Era. When the axehead was broken during battle, the magic that enchanted the weapon and the heroic power of its wielder fused into the axe handle. The dwarf hero continued to use the broken weapon during the battle and it was an exceptional tool for war.

### Description

This club is a fine wooden axe handle with a broken, bladeless axe head at its top. The handle is covered with dwarvish runes and letters marking the names of the people who have wielded the weapon over its exceptionally long life.

### Powers

*Clubby the Mighty* has an enchantment that grows in strength depending on the heroic power of the creature that attunes to it and wields it. It is stronger than an average club and has an exceptionally potent critical attack.

### History

The weapon was created during the Second Era by an unknown dwarf hero as he fought against werewolves in a town near modern day Tessah. The weapon was taken up for a brief time by Kilgor Orcbasher during the Third Era until it was relinquished to his cohort Tedrok Blazegavel. It remained in the Blazegavel Clan for centuries, until it was lost during the Fall of Dighgrum in the Fourth Era. It was found once again in the Fifth Era by Halgrim Ironbrew in the ruins of Dighgrum. Halgrim used the weapon to clear the old city of Dighgrum of aberrations and rebuild it. Clubby has fallen away from the eyes of history after it was possessed by Halgrim.
Kemp (Parnak)

Black horse head on gray field

**House Kemp**

***Motto.* ""**

House Kemp is one of three duchies in Eversol Kingdom.

***Seat of power.*** . The head of this house is one of nine members on the Council of Lords of Stormloft Kingdom.

***Founder.*** Titus Kemp

**Current Duke.** ThomasKemp

**Earldoms.** Bozhidar, Falkenrath
Aylith

**Aylith**, also known as **Ayli the Traveler** to the Merfolk and the **Emerald Blue** to the people of Vendar, is a divine power known as a Primordial that came to be during the formation of the Elemental Plane of Air.

*Chaotic Neutral Goddess*

***Gender.*** Female

***Sphere.*** Air, adventure

***Dominion.*** The Sky Above

***Priests.*** Wind-callers

***Adjective.*** Aylithic

***Domains.*** Chaos, Tempest

In the Agamidaenid, the ruler of the beasts of the sky and mistress of the winds is Aylith. When Karlaz journeyed across Urz to his home in Vendar, he found Aylith last. She was locked in a loving embrace with Nermod, the mistress of the seas. She is unbound by anything and the birds and winged creatures exhibit her free nature. It is said that Nermod and Aylith sometimes fight and this is what causes storms to form. On a warm day, one might pray to Aylith for a cool breeze. But during a storm, no one prays to Aylith because it is known that her wrath cannot be quieted by men’s words.

**♦ Go unto the places of the world like the breeze.**

**♦ Do not take freedoms from others and stop all those that would do this.**

**♦ When you are angered, be sure those around know what has brought about your ire.**
Baelin's Watch

The hero of the Gray War Rowan Baelin is honored by a mercenary company that function in many respects like a lordly house but without any of the actual honors afforded one. The leader of this mercenary company is usually whoever has amassed the most wealth and is paying the other members of the company their wages. Baelin's Watch is based out of the city Phulax in Feherbairn Earldom and some of their number happen to be members of the military that is stationed there. Members of this company seek to increase their own worth so they can rise in rank in the Watch, through whatever means are necessary. Despite this cutthroat attitude, most members have a sense of honor and will take sorties such as besting bandits or killing kobolds rather than lesser acts such as theft or robbery.
Daldrun Ironhand

**Daldrun Ironhand** is a servant to House Ordric and loyal companion and retainer to Lady Tsarra Ordric.

## Description

Daldrun is like other dweogar in that he is stout and stocky. His beard is completely shaven and he wears simple traveling clothes. He is usually seen carrying something, as his main task as retainer is to carry the burdens of his charge.

## History

### Early Life

Daldrun is a dweogar from a small family that lives in the hills around Ordris. To help his family renovate their home and lands, he swore himself to service of the noble houses of Ordris and has served in that capacity since his formative years. He keeps his beard shaven due to an accident during a sortie with Tsarra Ordric in which it proved to be a liability and was also horrifically damaged to his own pain. He now painstakingly shaves it every morning.

### Current

Daldrun has accompanied Tsarra to the Tomb of the Herald of Storms.

## Trivia

Daldrun's art design is a repurposed piece that has been used many times over the history of *The Unending Spiral* campaign setting.
Aaron Dernon

**Aaron Dernon** served as a soldier for the Marcheshvan Kingdom during the Third Age. After becoming a decorated war hero and being wounded in battle, he became an ambassador to the country that he fought against during his military career.

## History

### Early Life

Aaron was born to an affluent household in the city of Marcheshvan.

### Incident at Okuwa

Aaron was assigned by the kingdom of Marcheshvan and the Empire of Parnak as the ambassador to Seiryu in 473 AR. The law made it clear that foreign technology, most specifically firearms, were barred from passing through borders and were to be confiscated and returned to the Parnak government. Aaron Dernon, with the assistance of Sano Kojima and his deputies, was able to uncover a smuggling ring that moved firearms through the island town of Okuwa. In a joint government effort, Aaron and the Seiryujin magistrates brought the culprits to justice.

### Death

Aaron Dernon died of a rare disease while undergoing treatment and receiving care of his family in Marcheshvan, Parnak.

## Trivia

Aaron Dernon by Classic Tom for a couple sessions during the Way of the Legend story arc.
Creature

***Balhannoth.***

***Beholder.***

***Choker.***

***Chuul.***

***Cloaker.***

***Grell.***

***Illithid.***

***Slaad.***

***Tsochar.***

### Dragons

***Amethyst Dragon.*** A gem dragon that is a potent source of reality-shifting psionic energies.

***Black Dragon.*** A chromatic dragon that dwell in fetid swamps and lost ruins and spit acidic bile.

***Blue Dragon.*** A chromatic dragon that breaths lightning that lair in arid areas.

***Brass Dragon.*** A metallic dragon that is known for its gregarious nature and love of hot, dry climates.

***Bronze Dragon.*** A metallic dragon that dwells the coasts of the world and sometimes shapeshift into animals to observe other creatures.

***Copper Dragon.*** A metallic dragon known for being pranksters and jokers who live in hilly areas.

***Crystal Dragon.*** A gem dragon that dwells in cold regions with ice and snow where they form crystal castles.

***Dragon Turtle.*** Massive aquatic dragons that are regarded as among the most fearsome creatures in the ocean.

***Emerald Dragon.*** A gem dragon known for dwelling in enormous subterranean caverns, lava tubes, and deep tunnel networks within the earth.

***Force Dragon.*** An epic dragon known for their arrogance and aloofness and are very hard to find in the world.

***Gold Dragon.*** A metallic dragon

***Green Dragon.*** A chromatic dragon

***Iron Dragon.*** A metallic dragon

***Lunar Dragon.***

***Moonstone Dragon.*** A gem dragon that is a native of the Feywild.

***Prismatic Dragon.*** An epic dragon known for its charming nature and rarity. Few exist on Urz, more are seen in the Astral Sea.

***Pseudodragon.*** A small red-brown dragon that is often allied with magic users as a familiar.

***Purple Dragon.*** A chromatic dragon

***Red Dragon.*** A chromatic dragon

***Sapphire Dragon.*** A gem dragon

***Silver Dragon.*** A metallic dragon

***Solar Dragon.***

***Topaz Dragon.*** A gem dragon

***White Dragon.*** A chromatic dragon

### Undead

Flameskull.

Shade.

Shadow.

Skeleton.

Zombie.

Zombie, Husk.
Gemwich

**Varying Alignment Power**

***Gender***. All

***Sphere.*** Adventure, pranks, stories

***Dominion.*** Urz

***Priests.*** None

***Adjective.*** None

***Pantheon.*** God of the Small Folk

***Domains.*** Knowledge, Life, Trickery

Gemwich is considered the forerunner of the halfling people. From Gemwich all halflings were born. As a deity, Gemwich is more of a concept than a detailed deity like that of the other races. The mannerisms, stories, and characteristics of Gemwich change from adherent to adherent. This is because Gemwich is a symbol himself for the journey of the halfling. He represents community amongst halflings who have a strong social system. She represents freedom to those who wander the great big world. When a halfling talks about his deity, he will often use a familial descriptor to personalize the god, such as "Uncle" or "Grandma". This makes it seem to be a person who really did exist and the stories told about the deity usually relate to current events or will teach a moral lesson that is necessary at the time the halfling tells the tale. Followers of Gemwich worship as follows:

**♦ Tell the tales and live the tales.**

**♦ Be good to your family and your friends, but don't hesitate to pull a trick on them in good fun.**

**♦ Do what you're good at and let others see the fun and joy in your heart while doing it.**
Drison Khila

**Drison Khila** (full name *Drison Elrun'cadastel Varhuine'sa Laire Elim Manna Voh Khila*) is a high elf bladesinger noble that rose in power in the lands of Varhuine and served as master of Council of Winds in the city of Talaina as well as Lead Conductor of the Choir of Blades of the Saverius Academy before leaving it all behind to help found the Grey Order and establish balance in Spiralspace.

## History

### One Hundred Hands Make Light Work

The most recent and noteworthy mission for the Grey Order came about when Igaion, one of the Nine Bastards of the Warring Triumvirate, was freed into the Material Plane and began destroying settlements in the Broken Blade Coast with a direct path heading towards the metropolitan city of Nock.
Byakko Hanabusa

The descendant of a long line of great samurai heroes, Hanabusa was born during a time when his feudal house was declining in power. After his coming of age ceremony, his father committed ritual suicide to appease the Hyuga Dynasty Emperor and to allow for his family to hold some semblance of honor as its province was taken over by one of its vassal houses. Hanabusa took up his father's swords and left his native lands, heading off into the world to fight for glory and power in the world beyond. His year adventuring certainly muddied his young adult desires for greatness as his first real group was slaughtered by a ghost. He was left with gray hair and an aged body from encountering the horrifying visage.

Despite this, he still strives for greatness with every step he takes. In battles risking the soul, a man becomes a slave to his own ambition. His journeys lead him to a monastery on the borders of Parnak and Seiryu province. It was there he was taken in and learned the arts of the Wong Hu Li, a great philosopher and hero who fought to defend the weak and enlighten the curious. As his mentors learned more of Hanabusa, the found that his heart was in conflict with itself. His love for his father was tainted by rage and it burned out from him until nothing but hatred and a desire for conquest remained. It was with great trepidation that the mentors sent Hanabusa on his way, telling him to strive for perfection with the sword and to honor the tenets of bushido.

He has since wandered eastern Parnak, looking for work as a sellsword. An interesting lead has lead him to the Stormloft region to a small town called Hilton.

**Roleplaying Notes:** Hanabusa is very reliable and tries to hear all sides of a matter before deciding which one is truly right. He can be a bit gruff in conversation and can be seen as rude if he doesn't see an opinion that works with his ideals or that doesn't work towards his goals. He is not always quick to act, unless the action is taken against a perceived immediate threat to his group or he goes against something that conflicts with his moral compass. He is very even-handed, but at the same time he is the most vigorous of the group.
Inama

**Inama** is a member of the Checkered Scarves thieves' guild.

## Description

Inama is a lean and lithe woman who wears attire that marks her as a bandit. She wears her scarf rarely and, when she does, she wears it under her lilac-colored cloak. She carries a short sword and a folding shortbow on her person, as well as all the tools needed for her profession.

## History

### Early Life

Inama grew up an orphan on the streets of Deut. She befriended Cobble and eventually the two escaped the City of Bandits to find a new life stealing down the coast in Lavidia.

### The Checkered Scarves

Inama and Cobble found themselves being incorporated into a guild of thieves in the city of Penford very quickly after arriving there. The Checkered Scarves fancied themselves as well-intentioned burglars and robbers who gave a percentage of their dues to local charity cases and people in need.

### The Jade Maiden

Inama and a handful of other Checkered Scarves took on a gig that led them to the city of Ordris to steal a jade-colored statue made of aurichalcum from a noble in the city. During the burglary, Inama, Cobble, and another Scarf named Guthlac were caught out by a maid of the household. Guthlac quickly dispatched the innocent servant and, when the murder was discussed, stated that the maid saw their faces and would've been able to turn them into law enforcement. Inama agreed with Guthlac that it was necessary but was disgusted by the whole situation while Cobble was absolutely mortified by the death of the innocent woman due to the group's actions.

### Current

Inama is still a member of the Checkered Scarves, though she does not flaunt it. She was recently called upon by her friend Cobble to help out at the Tomb of the Herald of Storms to serve as protection for the Excavation Team against a tribe of goblins known as the Redtops.

## Trivia

Inama's art design is based on the thief from Capcom's *Dungeons & Dragons: Shadow Over Mystara* video game.
Ars'malusanguis

**Ars'malusanguis** is an iron dragon that was corrupted and raised by Imperagon himself and now acts as his servant on Urz. It is the goal of Ars'malusanguis to bring all dragons in Ocyria under his rule. As of yet, he had only gained the loyalties of Freemas and his ilk through the works of the Dark Scion Kalareth.
Oroo (Power)

**Oroo** is a power in the Godheart. As one of the nine, they represent the true neutral aspect of the collective and have power over Transmutation magic.

## Description

Oroo is the living body of the God of nature and balance. She lives in the deep jungles, and has taken the form of a giant black and white serpent with horns on its head. Oroo commands her followers thus:

* **Fight for the wild places of the world from destruction and overuse. Oppose the rampant spread of cities and empires.**
* **Hunt aberrant monsters and other abominations of nature.**
* **Be strong, but do not use your strength for wanton destruction.**
Geth Buckman

Raised in the city of Bruce.  A piece of the Stormloft Kingdom lorded over by Alcarin Dundol, a Count of the Stormloft Kingdom.

Jomph Wormfinger is a defector of the Felhoods.  He has been giving me information to thwart some Felhood associates. He gives me plenty of hints. He wants to meet me at the tavern to provide me information about Krevallian that will prove he is corrupt.  I must take this information to King Farker Eversol of Stormloft./Duke Alfred VonDrayons (Enforcer of the law) /Aramir Berature (Elven noble of the lands north of bruce) He keeps a route clear and he knows Felhoods do dirty shit on his roads.  He has sway

and wants to fuck the felhoods.

I'm currently not in great standing with city watch due to witnessing Donald Andromalius receiving pay from the Felhoods and it's my word against his.

Sections of watch are becoming corrupted

A half elven noble Krevallian Naila is associated with Felhoods.

Krevallian is also advising Lord Dundol to pass laws that are lax on the Felhoods.
Hazil

Hazil in Egg State encased in ice within the Heat of Hazil

## Statistics

Hazil Reborn exiting the Heat of Hazil

**Hazil** is a powerful phoenix that resides in the Mutus Region of Munio Kingdom in Ocyria.

## Description

Hazil has two states. In her Egg State, she is a fiery egg that is often encased in ice and crystal and left to mature inside of a special temple known as the Heat of Hazil. In her Reborn state, she is a massive phoenix fire bird, with a wingspan of nearly 200 feet. Her flames can burn or they can heal, being a bright reddish orange when harmful and a searing radiant yellow when restorative.

## Personality

Hazil is a devout follower of Aylith and Ignos Kigh as she believes that she is crafted by a union between the pair. In this, she can be very enigmatic and aloof or direct and passionate or a mix of these airy and fiery natures.

## History

### Early Life

During the Second Age, Hazil was born in the heart of Mount Rubyeye, one of a number of mountains in the Icefang Mountains range in the Mutus Region of the kingdom of Munio. The region was seen as a holy site for both the fire giant and frost giant tribes native to the region, and these tribes would find themselves engaged in conflicts on Mount Rubyeye where hundreds of their number would die in battles. That was until Hazil erupted from her egg and flew over the battlefield, returning the dead to life and healing the injuries of the wounded. All giants in these conflicts would bow in awe of the fire bird and eventually came to realize that their enemies in this conflict were not the enemies of a being more powerful than they, so they became allied and built a great temple in Mount Rubyeye, called the Heat of Hazil. Two towns of giants were built outside of the Heat, Fierosh to the west and Vaushwindr to the east.

In 1055 CA, the giants entered another conflict as the fire giants were manipulated by a servant of Kalareth to steal the egg of Hazil and give it to Kalareth for use in a ritual to restore Ashmadia's ancient draconic body to life in the Material Plane. This conflict was stopped by the efforts of the Retinue of the Hand and Donovan Sloan. The Egg of Hazil was taken by Rooklyn d'Bansur and, when it hatched, Hazil was sent into the Near Ethereal to be protected by the dragon Oroo.
Karlaz

**Lawful Good God**

***Gender.*** Male

***Sphere.*** Man, suffering

***Dominion.*** None

***Priests.*** Painseekers

***Adjective.*** Karlasian

***Domains.*** Life

In the Agamidaenid, Karlaz is the representation of man. His priests enter communities and seek out those who are suffering the worst and do everything in their power to alleviate their pain. The holy book of the Agamidaenid tells the story of Karlaz as he goes through the world and learns of its mysteries. In his journeys, he sees the wild nature of the world and the powers within and suffers through all sorts of adversity and pain. Some of the goddesses come to him to help him while others are set against him. The true nature of the worship of Karlaz over the other gods and goddesses of the world is to realize you are like all the people around you and that your struggle should be to do everything you can to help them with their struggles.

**♦ Learn to do good by your neighbor and seek justice.**

**♦ Reprove the ruthless and those who cause others to suffer.**

**♦ Defend those who cannot defend themselves, suffer for those who are suffering.**
Leonin Guard

The Leonin Guard is a sect of knights sworn to the Emperor of Parnak. They originated under the now-defunct House Mareschal, originally one of the six great kingdoms of Parnak. House Mareschal was destroyed by House Rastegar, but many of their number had sworn themselves to the Leonin Guard long before. The primary oath of the Leonin Guard is to the Emperor, whoever that person may be. In swearing that oath, the knight surrenders any claims to land or title that he may have and serves the Empire. Most knights of this order worship Iveriu and adhere to the ancient Ayaten traditions of honoring elvenkind as the stewards and teachers of humanity.
Nomen (Ocyria)

**House Nomen**

The Nomen attend to menial labor and the services industry, which includes offerings such as the catering (i.e., food service) and entertainment industries. Like extreme utilitarians or even hedonists, the Nomen are a house that places a premium on personal pleasure, or "fun", even if it cruelly causes pain and suffering to others and themselves.

Other than being a noble house of miscreants and self-serving pleasure seekers, House Nomen does have a civic function in the society of Nock with some members working as manual laborers, event organizers, entertainment, and the operation of taverns and clubs.

House Nomen is seated on the southern half of the Magic District.
Benson Bardock

**Benson Bardock** is a wizard and fortune teller of high renown in the Kingdom of Munio in Ocyria. He is the leader of the Retinue of the Hand and founder of the School of Hands, Fingers, and Words.

## History

### Fortune Telling Gone Wrong

Benson was visited by a wandering noble and asked for a palm reading. During this seemingly mundane process, a magical mishap occurred where the noble's life line was removed from him and sent to become one with a scarecrow in a nearby farm, animating it and giving it sentience. The body of the noble turned to ash in the process. The scarecrow was very much the same person as the noble, but seemed to be plagued with a sense of amnesia. As Benson had only just met the man and couldn't remember his name, they both had little idea who the man was before he became a scarecrow.

The noble's items remained. His high fashion set of clothing with colors that did not not seem to denote any kind of particular local fashion or allegiance, but the nature of the clothes did designate someone of wealth. He had the hilt from a broken sword with a jeweled silver and platinum design. The sword's broken blade left just over a foot and a half of length with a jagged point, which Shambles used as a short sword. According to Benson, lingering enchantments appeared to cling to the blade, but didn't seem to function properly.

There was also a vial of blood in a coin purse beneath a lot of coin. The vial seemed to be made of a reinforced crystal and the stopper is sealed with wax and copper bands. This item appeared to have a magical aura to it, but a raw aura. There was also a portion of a strange map of what appears to be a castle or temple or some subterranean structure. Lastly, there was a 1-inch cube made of bone that had been painted with a different color on each of its sides. According to Benson, this still seemed to have a magical aura and one that had been enchanted onto the item. Benson agreed to help Shambles figure out what had happened here and who he was before the incident.
Nermod

**Nermod**

**Chaotic Neutral Goddess**

***Gender.*** Female

***Sphere.*** Water, discovery

***Dominion.*** The Waves Afar

***Priests.*** Sea-sages

***Adjective.*** Nermodic

***Domains.*** Knowledge

In the traditions of the Agamidaenid, the goddess Nermod is the ruler of the waves and the lost secrets in the depths. Sailors all along the western coast of Eyane will whisper a prayer to her in hopes that her fighting with her sister Ignos Kigh will not cause horrible storms at sea. She is also worshiped beneath the waves by several tribes of merfolk, namely the quoira and waves. She is followed by her worshipers who adhere to these primary tenets:

♦ **Seek out the mysteries in the world.**

♦ **Be fierce like the roil in distress and peaceful like the calm in times of rest.**

♦ **Let nothing stop you in the pursuit of your goals.**
Ravenlore

Old hide armor that seems to have grown brittle with advanced age, though when handled it seems supernaturally sturdy. Anyone with knowledge of Vazriel history would be able to identify it as coming from that culture, with obvious honorific designs to the mythical being Karamusan. *Ravenlore* is a *+1 heavy fortification hide armor* that allows its wearer to evade death itself. Once per day, when the wearer's hit points would fall below zero, he may make a Fortitude save with a DC equal to the damage taken. If this save is successful, the wearer instead takes no damage.
Kshayathiya

**Lawful Neutral Power**

***Gender.*** Female

***Sphere.*** Nature

***Dominion.*** The World Tree Kshaya

***Priests.*** -

***Adjective.*** Kshayathiyan

***Pantheon.*** The Fair Gods

***Domains.*** Fey, Nature, Protection

Kshayathiya is the Mother of Nature in the Fey pantheon. She is one of Varhuine’s brides, but she was also taken by force by Aluein, the vilest god of the Fair Gods. From her was born the dark zodiac of the fey, but also the purest light in the Court of Heavenly Lights, Nalard-sul.

Kshayathiya is the law of the natural world intertwined with the supernatural forces of life and fate. She commands her followers thus:

**♦ Respect the natural and supernatural worlds, for they are greater than any mortal or immortal.**

**♦ Everything is teeming with life not unlike your own. Treat it as you would like to be treated.**

**♦ Fate is the strongest force in reality. Destiny is the purest law of life.**
Cyrus Bray

Cyrus Bray was a nobleman in the Empire of Parnak, specifically Stormloft Kingdom.

## Description

Cyrus was a farmer and laborer who lived in a town bordering the Ocyrian kingdoms of Ludos and Liberus. His father was a noble soldier who gave up the rigors of nobility and privilege to fight in the civil war and to live a simpler life. It was because of this Cyrus grew up knowing hardships and seeing conflict and death. When his father died to Ludos raiders, his mother gathered up his armor and traveled south through Varhuine province to Parnak like many Liberus refugees.

Upon reaching an age where he could truly make his own way, he took up his father's armaments and joined the Church of Atavius in the Rastegar kingdom. It was here where he ascended to the rank of Holy Swordsman and his noble blood was recognized and he was given the tasks of a Knight-Errant. The Knights-Errant of Parnak are charged with the duties of protecting the innocent and quelling the uprisings of evil creatures wherever they may be. Ever since, he has traveled the province seeking to defeat evil wherever it rears its head and to stop the suffering of those who can't defend themselves.

Recently, he has learned that a Baronet Lord name Anton Haverhill of Hilton in Stormloft kingdom has called for any who would come to aid him in the defense of his town. Cyrus found passage with merchants and has served as a caravan guard to his destination.
Hiett Al-hiett

Hiett Al-hiett was a tiefling psion that had a history closely intertwined with the Dream Shard.

## History

### Birth

Hiett Al-hiett was born to humans with small horns like a crown around his head, sharp pointed teeth, an extra joint in each finger, and sunken black eyes. Though considered grotesque by most, a supernatural charm eminated from him even in his infancy and continued with him through his life.

### Gaining Power

His charming nature led him to become a figure of power in the Vetalis city of Ainkarn.
Kairo Seijuro

Kairo Seijuro, also known as Jacintho, was a sword master and duelist who trained Crissinger Vester in the art of the sword.

## History

### Death

Seijuro drowned in Cloudy Lake after falling out of his boat while on the way to an island called Sunflower Island to practice his swordsmanship. The water was extremely choppy, and his last bit of strength was used to save his young student, Engelieth Cloudrider, and his sword, Inoue-Rei, from succumbing to the waves as he eventually did. His last words, according to his student, were "No!" as she attempted to help him. In reflection, she understands that he spared her the same fate. His body eventually surfaced in the town of Bansur and a memorial was made to him there.

## Appendix

### Trivia

Kairo Seijuro is named after Kenneth Jacintho, also known as the Subway Samurai and Light Rail Avenger. He was a Clear Lake, CA. native known for carrying a samurai sword who gained a bit of fame when he brandished his sword to defend a man on the subway who was being accosted by a group of other men.
Lux

## Lux(*Power*)

**Lux** is a power in the Godheart. As one of the nine, they represent the lawful good aspect of the collective and have power over Divination magic.

## Description

In the earliest traditions of the Ausir society, the sun power Lux has been very important.  The sun brings light to the earth, and has been worshiped prominently by many civilizations.  Lux has many worshipers including humans, dwarves, and metallic dragonborn, who believe that Lux looks down upon them during the daytime from its fiery Sun Palace in the sky. Lux commands their followers thus:

* **Follow the law, for it leads to justice and righteousness.**
* **Do your part for the community you live in, and help maintain order and balance.**
* **Let your light shine, so all may see and marvel at its brilliance.**