Spiral Power

"A power that can either do amazing things or cause things to go all wrong."

"I don't even know how the hell my power even works." -Kamina.

## Capabilities

Kamina can use his turn to Provoke Spiral power to give a random result. [With a 2 turn Cool down]

Or when he gets hyped. [Such as Natting a Offense roll.]

## Applications

* 1= Disaster strikes! The Spiral Power was too great! It caused an explosion to happen right under Kamina’s Feet! Everyone and everything around him suffers 6 piercing Dmg, meanwhile Kamina suffers 14 Piercing.
* 2= Damn! The enemy caught everyone with their guard down. Everyone on Kamina’s side must choose either their Main or Side ability to be negated for 2 turns. [Kamina is not affected by this.]
* 3= Crappy Mood. Everyone's mood is worse. Everyone on Kamina’s side must pick 2 buffs to apply -4 for 2 turns.
* 4= Mojo Lost. Everyone loses their momentum. Everyone on Kamina’s side must pick a buff to apply -3 for 2 turns.
* 5= S-####. Kamina Vomits on the floor making him skip a turn. If he is at low HP he vomits blood [just flavor.]
* 6= My belt! Kamina’s pants suddenly fall to the ground. He must spend a turn to pull them back up or suffer -2 to Speed.
* 7= Why won’t this thing work!? Kamima’s katana won’t come out of its sheath. Causing him to use D5 as his damage die for the next turn.
* 8= Why is it slick? The floor turns slick for everyone! If anyone rolls a total offense/ speed/ grapple based roll higher than or equal to 18 they trip via going too fast thus canceling their roll. For 2 turn cycles.
* 9= A Pan!? A pan suddenly appears out of nowhere and drops onto Kamina’s head. Dealing 5 dmg to him.
* 10-11= Poof? A Comical Poof sound appears with smoke. Overall nothing happens.
* 12= That was something. Everyone gains 2 Hp back.
* 13= Now you’re in for it! Kamina gains a +1 to all of his stats not including Dmg given/Taken. For 2 turns.
* 14= Everyone! Everyone gets motivated by Kamina’s words. Everyone on Kimina’s side gets a +1 to all of their stats not including dmg given/taken and Beastlike are not affected. For 2 turns
* 15= That’s Sharp! Kamina’s katana sharpens to deal D9 dmg. For 2 turns
* 16= Don’t give up! Everyone on Kamina’s side gains 5 Hp back.
* 17= OHHH YEAH! Kinima feels an even greater surge of power. Kamina gains +3 to every stat and gains +2/-2 to Damage given [Breaks cap]/ Damage taken [Breaks cap]. For 2 turns.
* 18= EVERYONE BELIEVE! Everyone gets a flash of inspiration from Kamina's words. Everyone on Kamina's side gets a +3 to all of their stats and a +1/-1 to Damage given/Damage taken.
* 19= IT’S OVER!!! Spiral energy grabs at a foe and nearly drowns them! Kamina can pick a foe and choose to negate their Main ability/skill or Sub ability/skill for the rest of the encounter.
* 20= THRUST THOUGH THE HEAVENS WITH YOUR SPIRIT! Spiral energy grabs at the foe but they wrap around them causing Kamina’s attack to automatically hit with the foe being unable to do anything to protect themselves! Kamina then summons a bunch of drills to make his ultimate move. GIGA DRILL BREAK which deals d10+5 damage and nothing can influence this damage. If this move is the killing blow, the foe gets a giant hole in their chest and are only allowed to say their departing words before going up in an explosion killing them permanently leaving nothing of them left. This can only be used once per encounter, if Kanima rolls another 20, it acts like a wild card and he can choose the effect at will.

## Limitations

* Spiral Power's negation cannot negate skills that straight up say "cannot be negated" Such as Immortality?
* Kamina very rarely can control Spiral power.

## Fun facts/Trivia

* Wild Magic
* Giga Drill break was first used on Ken. Poor #######
* 1,19,20 can be related to a mutant power while 5,6,9,10,11,15 are visual but won't get Kamina in Trouble. all the other aren't visual.