Snow (OOB) Sights

To avoid frustration or confusion, we recommend getting familiar with the Expert Mode first. Further more, in-depth knowledge of Gameplay Basics is assumed at Expert Mode articles.

The range in difficulty in Expert Mode is wide. Some of the described things in Expert Mode
* need to be “studied” to be able to accomplish them. Several tries might be needed and then it still might not work.
* Are complicated Glitches and it took the community years to find them out.
* Could be found out by yourself or through a Companions showing it to you. By reading this you might spoil yourself a nice surprise.
* Are missing a detailed description. Investigation on how they work is needed, your help is highly welcomed.

'**This is an** "Expert Mode" **article or section. To avoid frustration or confusion, we recommend reading the** Expert-Main-Articles **first, those can be found on the main article.'**

*Main articles:* Expert Mode, Out of Bounds (OOB)

## Overview

This article lists points of interest in this Out of Bounds, from South to North (Mountain).

Pink Desert (OOB) gives a rather spoiler free overview about this OOB. Featuring

* entrances
* exits
* dangers of the OOB
* short list of easy to find or highlight sights, without describing the location in detail

 Add common or recommended routes/tours to combine certain sights. Share your own favorite routes!

## Maps

### Level map

This map shows a general view of the level including key sights, landmarks and navigation elements.

### Additional maps

This basic map shows an overview and common paths in Snow OOB. Route A is also called "West/Left side route" and Route B is "East/Right side route".

* The East side is the shortcut!

## List of sights

From South to North (the Mountain). Please refer to the accompanying level map for exact locations.

===Starfields===

On PS4 star fields can only be observed on the South sid

If you entered OOB at the start of the level with a Companion its convenient to wait together at the Snow Beach right behind the Tower resemblance / Thawing Room / start building. Then both can decide which direction to go: two paths to choose from, West or East side. (or decide while flying over the Tower resemblance "left or right").

* West side may have more stuff to see. Black Dots, Black Carpets/Fake Carpets (those are on several places), Liquid Sand....
* East side is often just used to skip the level (shortcut). You can visit the heater room from the other side (even activate it or enter the level again) and the Stuck War Machines. There is plenty of stuff on the East side too if you are curious enough!

### Tower Resemblance

*Alternative names:* Fake Tower

In-bounds you can look through the gate, towards where you came from and get to see the Tower resemblance. This part can be visited in OOB: complete with the dome that you see from top of the Tower (level before), non-solid walls and the also not solid entire History Lesson setup (statue, tombstones and light ray).

This area can be accessed all the way until the entry gate which is closed (you can even see a Companion on the in-bounds side through the gate). The image shows a further South view, looking up to the Resemblance place.

As a bonus, the area inside the resemblance, near the entry is "warm". Similar to the real entry, if you wait there the Wayfarer will gradually unfreeze. This is useful if you want to regain full mobility after activating freeze triggers from OOB.

### Hidden chirp symbol

Sometimes it is possible to see a hidden glowing symbol slightly below terrain at the South-East corner of the map. It will be the same symbol as your Wayfarer has, and it can only be seen in rare conditions, details of which are not completely understood. One key requirement is to not have chirped at all from the start of the level (as soon as you chirp the hidden symbol disappears); however it's not always there even if you were completely silent from the start of the level. It appears to work reliably if you had a companion at lEast briefly.

Further details on this sight can be found in the Hidden chirp symbol article.

### Black dots / Black Hill

*Alternative Name:* Black Pixel Salad

This phenomenon appears at a hill at the West side, though it looks different depending on platform. See below.

The dots will suddenly appear, you do not see them before entering that certain area. Depending on point of view and location, the surface becomes black too. A possible route is described below.

 Sadly, the effect is missing on the PC/iOS versions.

The snow looks a bit more shaded then outside of that area, but a difference to outside of the area is barely seeable.

 On PS4 the "dots" are much smaller. It looks more like black sand grains.

A video should be added, since the effect is not static.

 Since PS3 is the first version of *Journey*, this sight is named after how it looks there. In the video you can see the huge dots suddenly appear.

#### Route to Black Dots hill

There are other routes to get there too, refer to the map for precise location and to plot your own path. This is one of the easiest ways to get there:

First enter OOB at the start of the level. Head South to the "Snow Beach", directly behind the Tower resemblance.

Follow the "left/West side route" in Snow OOB, the video about this OOB exit might help.

As seen in the images, head West/left if looking direction Mountain, but also South.

After a short distance you'll find out the snow elevates down abruptly, and you will leave those dark rocks behind. Now all you have to do is hug the snow mountain to your right and keep moving forward.

On your way you'll notice a small snow wave/little hills at the plain to your left. This is a good sign. A while after you pass it the mountain to your right will turn (almost) entirely black.

### Black Carpets/Fake Carpets

        In-bounds you can see carpets circling in the air at the WM patrol field. Sometimes a WM attacks one and it falls to ground. Two types can be seen:

* Black, torn carpets with damaged tails can be seen coming from the ground soon after passing the back of the ice cave, above and the end of the patrol field. They appear dead in that they don't use their bodies or tails to fly. They are sometimes called "paper" carpets because of this static appearance.

The Black Carpets at the West side are only 2 dimensional and can be seen only from one direction.

* Black Carpets can be found on the upper side of the West path, after the ice cave and further towards the Mountain. After going OOB, head to the South for a bit and then climb the long snow-"wall" to the West. After reaching the big plain, just walk forward and they will appear; to the East you will see the rocks that surround the level.

* The patrol field carpet-circles are very hard to reach alone, but with a Companion both can start to fly at a high place and cross the patrol fields, flying high above.

* Regular-looking carpets (similar to normal Carpets) fly next to the second circle of black Carpets. Although they look normal, they don't interact with the Wayfarer, don't glow and don't recharge the Scarf. Because of this behavior they are sometimes called "zombie" Carpets. It is those zombie Carpets that can be seen flying above the Wayfarers in the top-down view as they walk through a tight passage after the Patrol Field if playing normally.

How to find them:

* Get Out of Bounds and locate the start of the level (Tower Resemblance).
* Staying on the low ground, follow the moon with a tall snow wall to your right and a flat empty plane to your left. The moon is always South-West, and the snow wall also goes in that direction.
* You will soon pass some small snow hills on the left. Like someone built a snow castle. Start climbing the wall on your right, it's pretty tall so you can keep moving in the original direction as you climb the wall, but be wary of unstable grounds and black hills if you go too far.
* Once on top of the ridge, orient yourself: the moon is still to your South-West, the Mountain is North. You are now outside Patrol Fields. Black carpets should already by visible to your North/North-West. Head North leaving Patrol Fields on your right. Avoid liquid snow (unstable terrain, if you fall into a pit climb back and stay on solid terrain; the edge of terrain goes South-to-North).

### Liquid Snow

Liquid Snow is similar in appearance and behavior to Liquid Sand found on previous levels (except it's bluish-white in color).

In certain areas, most notably to the West of the Final Walk, snow tiles are so extremely volatile they form a very deep "gravity well" around the player, which is very hard to get out of because the surroundings are otherwise empty.

### War Machine heads

On the East side of the OOB, three War Machine heads can be found:

* below ground, close to the East side of the base terrain if you follow the huge white "tongue" from the start area;
* a bit further East and outside base terrain, somewhat above the ground but not too far, a broken (unlit) War Machine head can be seen;
* even further East and a bit more to the North, quite high above the surface, there is a third WM head is floating in the sky (this one has a green face like some of the patrol WMs when they are not aggressive).

#### How to find them

After entering OOB at the start of the level and going down to the plain, walk/fly towards East. The head will be barely visible, very small and hanging in the air, almost looking like a hovering rock. It will need some trying or a Companion to get as close as seen in the image.

The video below shows the way to the WM head and the three Carpets nearby.

#### Differences between platforms

 On PS4, all three heads can be seen. Which heads are visible on other platforms (and under which conditions) is being investigated.

### Three Carpets

Near the floating WM head, on the East side of the OOB, there are three Carpets floating in the sky.

"The three Carpets are not always there, disappear when you activate the WM." See also quote in Trivia.

 "Makes sense, I believe those are the flyers when you first go over the hill"

### Hidden Valley

Located between Patrol Fields, Seaweed Valley and lower areas (Windy Valley etc.) is an area completely surrounded by mountains, with a fake tower in the middle. It can be reached using CB from the start area if you overshoot the bridge and land on the top of the wall that protects Patrol Fields. You can then dive into the hidden valley (try to avoid the OOB side of the music/freeze trigger from Patrol Fields as it will slow you down). There is not much to see there, but some interesting sights/activities include:

* Activating and watching WM flyby from the outside of the Seaweed Valley (get close to the windows and it will trigger); from outside you can watch the WM flying in figures of eight before moving to its default location, most of it cannot be seen from the Seaweed Valley itself.
* Watching Zombie Carpets spawn in a little bowl behind fake rocks. These are the "extras" from Patrol Fields. This place complements the spot on the opposite side of Seaweed Valley where they dive into the ground and disappear.
* Traversing to the East side of OOB through a literal "middle ground" between lower areas and the balcony where there are no triggers. Be careful though, it's possible to lose the scarf there for some reason, probably by touching some of the triggers from the final walk. Also if you go too low you'll be swept away by wind from the Windy Valley and get stuck outside it.
* Getting a close look at those tombstones above the passage after the Patrol Fields -- there is an area with a forced camera angle which gets confused if you are out of bounds.
* Observing WM stuck inside the rock at the end of the Patrol Fields (possible after triggering WM attack or spawn on the lower part of the level). It is almost completely hidden but can well be heard as it's already angry.

### Stuck War Machines

On the East side of the OOB, just behind the rocks there are two WMs waiting mid-air for the trigger that starts the attack animation, at the beginning of the level. They are completely harmless and non-solid.

Normally people go directly at the start into OOB, without triggering the animation right after passing the bridge pillars, thus the WMs will be visible.

### Floating carpets at the Carpet home path

*Alternative name:* "Flying Spaghetti Monster"

If you skip all WM attack triggers, you can see a messy ball of three or four Carpets in the area after the Windy Valley (can be observed from where the Stuck WMs are in OOB, or alternatively by charge-boosting from the start area.

Sometimes one of those Carpets is completely frozen, but others are real and will glow if you touch them. Their cloth tails are all intertwined and move in the wind giving the whole thing a spooky, untidy appearance. These are the Carpets that get attacked by the first WM (as you walk past the bridge).

With a good Charge Boost from the start area it's possible to land on these Carpets and float whilst glowing.

Here is a quick video by one of the Wiki contributors showing the location of these floating Carpets and how to get there avoiding triggers:

### Carpet dive / despawn

If you watch the black Carpets / zombie Carpets whilst walking East along the base of the Final Walk Plateau, you may find a spot where those Carpets "dive" into the snow and disappear. You can even touch the zombie Carpets there, they'll glow a bit but won't interact. This area is hidden behind some fake rocks but once you know what to look for it's not too hard to find. Refer to the main map for precise location.

The Carpets that despawn there will then spawn again on the opposite side of the narrow passage (the one you go through after Patrol Fields). The spawn location can be observed from the Hidden Valley OOB area as described above.

### Death March Overlook (DMO)

    Not exactly Out of Bounds, but it needs advanced flying skill to reach it. Its on top of the Wall with the entrance to the Death March.
There is also the "Alternate Death March Overlook (ADMO), a wall farther to the East than the Death March Overlook tower; also has a Charge Boost spot.

* Death March Overlook

### Floating rocks

Not so much a sight but rather an (almost literal) milestone, two groups of small rocks can be observed floating on the South-East side of the Final Walk Plateau, somewhat below it.
When seen from above they are just decorations on a big rock, but when approaching from below / South-East they'll appear floating mid-air. These floating rocks can be used as a guide when speedrunning (or just exploring): once you see them you'll know how to correct your path towards the final triggers.

### Death March Plateau

*Alternative name:* Final Walk plateau

The name "Final Walk" is more commonly associated with the Final Walk in Paradise, but is occasionally used to describe the final segment of the Snow level too.

If taking the West OOB path ("Route A") the elevated section where the Death March starts can be spotted before triggering it. It looks like a huge rectangular plateau in front of the Mountain.

### Razorback Ridge

On the East side of the base map, in the "white" zone parallel to the Death March area there is a very tall mountain that goes straight North along the East edge of the map; if you climb it, you'll see a very sharp ridge.

It is called Razorback Ridge (NB: this name was found on the old *Journey* community forum).

### "Superpipe"

Parallel to the Razorback Ridge, a deep trench can be found also going North-South. It is surrounded by two tall walls: the Razorback Ridge on the East, and the Final Walk Plateau on the West.
It's not too much of a sight, but if you climb to its starting point on the North side it's possible to dive in and fly South with great speed all the way to the base (and into the "green" zone further South).

It looks much like an Olympic Superpipe for Snowboarders and has a similar function. It is also a lot of fun (but you'll have to climb back every time).

### Black snowflakes

This glitch can be observed near the Northern blackness. It is more prominent on the East side near the base of the Death March Plateau but can be triggered anywhere along the edge of blackness.

To trigger the glitch, head North until you reach Blackness and backtrack just a bit so that the screen turns black as you turn the camera (without moving). Turn the camera to activate blackness, then deactivate it; a moment later there will be a brief splash of black snowflakes along with the regular white ones.

Below are a few screenshots (the effect is somewhat hard to see because of fog, but noticeable if you know what you're looking for).

To avoid confusion with the black snow effect (a different glitch found on the South side of OOB), this newly recorded glitch has been titled *black snowflakes*.

 This sight was first reported on PS4 but may exist on other platforms.

### "Gravity wells"

In general, the further North you go in the Snow level, the higher you climb; this is also true for the "fake terrain" areas that go along the East and West sides of the base terrain.

Like most of these areas, when you step outside base terrain you can experience Peeling Grounds and other effects such as "sandy/snowy appearance" or "unstable terrain". These effects are extreme on the far North side of the OOB because of the additional difference in terrain height, and you can drop very deep into visible (and sometimes invisible) "gravity wells".

It may be hard to get out of those because the camera becomes crazy too. One useful technique is to climb in circles rather than struggling to get a straight line.

## Routes (empty)

**The Wiki needs you! Tell us about your favorite routes. Tips on structrue and what to mention are below.** General editing information - here.

"Easy routes": are recommendations for newcomers or people who like to show OOB to newcomers.

* avoid places to get stuck
* easy to lead / little to no Fancy Flying
* no tricky triggers. Example: a place where its easy to hit a trigger and wind starts, getting frosty, camera can get stuck etc. Falls under "avoid danger zones".

 Leading Companions into OOB, can lead to problems: If a Companion flies off (curious), it is better to follow them. They could get lost quickly and a disconnect may happen, leaving them alone in the new terrain. Be flexible and on-the-fly change the route.

### Route 1 template for routes

Short overview, specials on this route, warnings.

### The route

* Enter OOB at [link to entrances at oob article]

Pictures will help to hint to certain place (like: here up, navigate around here etc.).

## See also

 Beyond normal gameplay, top-topics

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)
 Recommended Categories
Browse Categories (bottom of articles) to find more related articles. Below you find the category-tree of Expert Mode.

* Category:Glitches - all about making the game behave differently :)
* Category:Out of Bounds - ever jumped through a wall? Levels are not big enough?
* Category:Fancy Flying - take advantage of game mechanics and reach the stratosphere!
* Category:Glitched\_NPCs - Carpets, Wayfarers, Whales, WMs
* Category:Tricks - something rather easy
* Category:Challenges - thats real tough.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The ID rule • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak

 Beyond normal gameplay, top-topics

Carpet (Glitched) • Carpet Warp • Challenges • Crash Zones • Disco Wayfarer • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Expert Mode • Expert Mode on iOS without Controller • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Glitches • Glossary • Guide to arranging a meetup • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Naked Wayfarer • Off-sync • Out of Bounds (OOB) • Peeling Grounds and Sanded Wayfarer • Sky Painting • Steam Infinite Flight Tricks • Surfing, Slides and Drops • The Difficulty Meter • Tricks • War Machine (Glitched) • Wayfarers (Glitched)
 Recommended Categories
Browse Categories (bottom of articles) to find more related articles. Below you find the category-tree of Expert Mode.

* Category:Glitches - all about making the game behave differently :)
* Category:Out of Bounds - ever jumped through a wall? Levels are not big enough?
* Category:Fancy Flying - take advantage of game mechanics and reach the stratosphere!
* Category:Glitched\_NPCs - Carpets, Wayfarers, Whales, WMs
* Category:Tricks - something rather easy
* Category:Challenges - thats real tough.

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The ID rule • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak

## References

1. ↑ '''PC version:'''

checked by Ravingmadness and NathanJ. 2020-07

Raving: i tested different dune and other settings and nothing happened (last chance could be, restarting the level after every change, but i doubt it will appear.

'''iOS'''

Wiki-Discord: CurIOSer-allegra, 2022-01-17

"The Black Hills near the SW crash zone in Snow OOB doesn't seem to exist/appear on IOS - I walked all the way to the edge of visible terrain and nothing."
2. ↑ pipimpipim, 2020-07-08 on Discord
3. ↑ Soulfly, 2020-07-08 on Discord