Fang

**Fangs** are mid-sized, wolf-like Feral found uncommonly during raids and on the islands surrounding the camp. They seem to spawn more commonly in campaign worlds than in sandbox worlds, though this could use more testing for confirmation. They will also always spawn two at a time in an ambush, and will spawn uncommonly during raids fairly early on in the game. They don't seem to be able to be spawned by a Feral Nest.

## Behavior

Fangs will run around often between attacks, dodging ranged attacks and usually trying to stay out of melee range. They don't seem to have any dodging animations, although they can simply just run away from any player that approaches, and often hide behind other Feral in the area.

The Fang is able to summon minions or proximity mines, and has a ranged attack and a melee attack. When summoning minions, the fang will stand still and raise its head up, making a howling sound and having an animation of energy swirling around it. After a short time, two grunts will appear nearby, and the fang will run away to begin using its ranged attack. In closer range, the fang will hop back and summon a set of three red and black proximity mines, each of which will show a red circle on the ground to display its range. After a certain amount of time, or when a player enters the circles, the mine will make a loud alarm sound for around 2 seconds before detonating, damaging any players within range.

When attacking directly, fangs prefer to use their ranged attack, because it allows them to keep their distance. They will raise themselves up on their hind legs and shoot a red and black energy orb from their mouth toward the player. If their target is standing still, the orb will always hit unless the target moves; and if the target is moving when the orb is fired, the orb will always hit unless the target changes direction and/or speed. The orb does have a small explosion radius as well, so the player does need to move more than just a step or two in order to successfully dodge the attack. Rarely, when confronted with melee combat, the fang will use a melee attack, which is a faster and harder hitting version of the grunt's three-hit bite combo.

## Combat Strategies

Fangs should be dealt with quickly, as their summoning abilities can cause an encounter to become prolonged or out of control rather quickly, especially during an ambush when you have the possibility of being up against six grunts at once. Since they dodge out of melee range most of the time, they should be taken out at range, which will also give players plenty of space to dodge their ranged attack. If they stop to summon grunts, the summoning can be prevented if they are killed fast enough. The player can also drop one of their own proximity mines on the group shortly after the summoning is complete, damaging and potentially killing all three Feral in one shot.

If a fang summons proximity mines on top of you, jumping or dashing away quickly can still allow the player to avoid most or all of the damage from the detonations. The detonation from fang mines will propel a player away if they are in the air, allowing you to put some distance between yourself and a fang that is too close for comfort, or if you need some space to safely use a healing salve.

The ranged attack is easy enough to dodge, as it travels rather slowly, as long as the target is keeping their distance from the fang. Players can also deflect the ranged attack, with good timing, by hitting it with their melee weapon. This is a risky move, as you will get hit if you miss, but if you succeed, you will send the attack back at the fang, dealing it a small amount of damage. There is an achievement for killing a fang with this method.