recursal/Fanatic-Fandom huggingface dataset:
Offer to the Gods

**Offering to the Gods** is an action that can be performed when the Player is examining a loot item (either a Relic or a Weapon). This allows them to destroy the item in exchange for a reward.

It is impossible to **Offer** an item that has already been equipped. It is however a useful way to "recycle" unwanted loot.

**Offering** an item grants one of several rewards :

* A lump sum of Gold.
* Restore a percentage of the Player's max Health.
* Reduce the Player's Corruption.
* Add a number of Stat points.
* Grant additional Divine Favors.
* Remove a Curse.

The Level and Rarity of the **Offered** item can influence how consequent the reward will be.

## Rewards

**Offering** a Cursed Weapon or Cursed Relic *always* gives the same reward : it allows the Player to remove one Curse.

**Offering** non-Cursed items works differently. The nature of the reward is random, and its value depends on the Level and Rarity of the Offered Weapon or Relic.

The table below lists the different possible rewards for non-Cursed items, and the calculations that determine their exact values. Any mention of Rarities and Levels *always* refer to the Rarity and Level of the Offered item only.

* In addition, carrying a Scroll of Sacred Songs Relic will increase these rewards by 33, 66 or 100% depending on its Rarity : if the Player has several copies of this Relic, these values add up. Again, this effect does *not* apply when Offering Cursed items.
Bloodstake, Hunter's Torment

**Bloodstake, Hunter's Torment** is a Spear (Two-handed Weapon) and a Cursed Weapon in *Curse of the Dead Gods*. Its Combo Finishers throw the spear, piercing through all enemies.

It can be looted from  Xak' olchir, the Blood Hunter by killing all the summoned Infernal Jaguars around him before striking the final blow (20% chance of drop).

After dropping it from the Champion and equiping it for the 1st time, it will be unlockable for 50 Jade Rings in the Forsaken Weaponry of the Underworld, just like the other Champion Weapons.

## Codex

*“Those who spill great rivers of blood come to love its taste, and no other drink can quench their thirst.”*

## Fighting style

The **Bloodstake, Hunter's Torment** is placed in the Spear category and is considered a Two-handed Weapon as well as a Cursed Weapon.

* Normal attacks consist of three strikes, consuming 1 stamina point for each swing. Spears have lesser damage than other Two-handed Weapons but have a guaranteed critical strike when hitting with the tip of a spear.
* Charged attack is a spin, striking enemies twice and consuming 2 stamina point.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage
Shields

**Shields** are a type of melee weapon in *Curse of the Dead Gods*. They are categorized as an Off-hand Weapon.

There are currently 7 different Shields in the game.

## Fighting Style

*See:* Attack Moves
Most Shields use similar attack moves. However, exceptions exist.

* Normal attacks are a quick shield bash, knocking enemies back.
* Off-Hand combos are similar to normal attacks, but deal increased damage and knock enemies back farther.
* Charged attacks dash forward, dealing damage and interrupting enemy attacks.
* Shields passively increase the window for successful parries.

 **Charged Attack** | 100%

## Guide

Shields are perfect support weapons for players who prefer to use their Main Weapons : the increased parry window they offer and their ability to interrupt enemies (thanks to their Charged Attack) will benefit any build, even if the Shield used is otherwise low-level and/or straight-up bad. In addition, their more powerful attack - the Off-hand Combo - does not cost any stamina. Finally, opportunistic (or sadistic) players will have a lot of fun using the unique crowd-control abilities of the Shield to push enemies towards Traps.

However, Shields have many weaknesses that make playing them as primary weapons particularly tricky. While their base damage values are high, the damage multipliers of their attack moves are depressingly low, and the fact that the Off-hand Combo pushes back its target means that you won't be able to chain this powerful attack. Moreover, the Shield cannot deal Critical Hits by default, and does not have any attack combos.
Incandescent Claws

The **Incandescent Claws** are a Claw type (Main Weapon) in *Curse of the Dead Gods*. They inflict Fire damage.

They can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Claws of steel and jade heated by some inner source. They sear the flesh they tear, cutting deep yet staunching the wound as it splits."*

## Fighting style

The **Incandescent Claws** are placed in the Claw category and are considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack rushes the character forward past the target, evading enemy attacks and projectiles, and striking them in the back.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Fire attack, Critical Hit
Bloodlust

**Bloodlust** is a curse found in *Curse of the Dead Gods*.

## Effects

Drink heartily from the fountain of warm life and ignore the salty taste.

* All regular healing effects are disabled (except those coming from Blood)
* Defeating enemies now releases Blood instead of Gold, restoring a portion of Health
* Blood quantity is increased by the kill counter and Perception.

Gameplay: While under the effect of this curse, enemies give you health instead of gold, and the Greed Kill counter is replaced by a "Bloodlust" counter which scales equivalently to the former. This can be extremely beneficial in situations where the player is very low on health, but absolutely crippling to builds based on chaining greed kills for gold generation.
Hucawic, the Eagle Temple

**Hucawic, the Eagle Temple** is the temple dedicated to  Yaatz the Eagle Goddess.

The temple is filled with intricate and advanced machinery, possibly fueled by lightning. As the player progresses the temple will get bloodier, lumps of flesh littering the floor.

## Accessing the Eagle Temple

The following Explorations grant access to the full Eagle Temple.

### Standard Explorations

* The Storm Throne
* The Unspeakable Experiment
* The Quest for Omnipotence

### Hard Explorations

* Path to Hubris

In addition, Mixed Temples Explorations will feature one Section taken from the Eagle Temple, as well as Sections taken from the other two Temples. They will be randomly ordered.

## Enemies

There are 6 different basic Enemies, each coming in normal and Elite forms.

* Sentinels
* Harpies
* Petrified Guardians
* Blademasters
* Soul Reliquaries
* Dreadful Offspring

## Champions and Boss

### Champions

* K'ax taca, High Lord of the Storm
* Malok paal, the Flesh Monstrosity

## Traps

*See:* Traps
* **Eagle Heads** that blow a homing gust of wind if the Player stands in front of them. They can be parried and dodged.
* **Electric Mines** that detonate after a short delay if the Player stands near them. They can't be parried.
* **Spear Statues** that thrust a stone spear if the Player stands in front of them. Can be parried and dodged.
* **Sword Statues** that swing two swords in a large arc in front of them. They can be parried and dodged.
* **Runic Eggs** that shoot four beams in cardinal directions and spin if hit by an Elemental attack (can be triggered by Traps). The beams can be dodged through.
* **Electric Wells** that, if activated, will hit entities with Lightning if they are near. They can be activated by a lightning attack.

## See Also

* Ty'atanwic, the Jaguar Temple
* Chucwic, the Serpent Temple
* Mixed Temples
Curses

**Curses** are one of the main mechanics of *Curse of the Dead Gods*. They apply new rulesets and effects to create different experiences in the exploration.

There are currently 5 types of Curses: General Curses, Jaguar Temple Curses, Serpent Temple Curses, Eagle Temple Curses, and Final Curses. Each of them has different specificities.

## Gameplay

A Corruption gauge at the bottom right of the screen indicate how much your character is corrupted. Each time the gauge is filled up to 100 (or 120 with the Will of Sich'al Blessing) passing through a door to a new room will give you a curse. They are randomly selected among a pool of Curses detailed below. Most Curses have downsides and (usually smaller) upsides, adding new rules to the temple and making the exploration more challenging.

The Corruption gauge fills up by opening doors, making blood offerings, or getting hit by dark attacks. You can get up to 4 Curses before suffering the 5th and Final Curse.

To be relieved of a Curse, you need to defeat a Champion or Boss, or offer a Cursed Weapon to the Gods. The game will then let you choose which of your active Curses you wish to get rid of, except when the Final Curse is active, in which case the Final Curse will be removed automatically instead.

## List of general Curses

General Curses can occur at any time in every Temple.

## List of Jaguar Temple Curses

Jaguar Temple Curses can only occur in the Jaguar Temple.

## List of Serpent Temple Curses

List of curses that can only be encountered in the Serpent Temple.

## List of Eagle Temple Curses

List of curses that can only be encountered in the Eagle Temple.

## The Final Curse

The Final Curse can only occur when reaching the 5th Curse. This Curse is meant to be feared because of its ruthlessness.
Primitive Spear

The **Primitive Spear** is a Spear (Two-handed Weapon) in *Curse of the Dead Gods*. Being the most basic type of Spear, it does not have any unique ability.

It can only be found in the Main Hub.

## Codex

*"Their is no easier weapon to wield than a spear. The hands take to it as if a thousand generations of ancestors had taught you to use it in the womb."*

## Fighting style

The **Primitive Spear** is placed in the Spear category and is considered a Two-handed Weapon.

* Normal attacks consist of three strikes, consuming 1 stamina point for each swing. Spears have lesser damage than other Two-handed Weapons but have a guaranteed critical strike when hitting with the tip of a spear.
* Charged attack is a spin, striking enemies twice and consuming 2 stamina point.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 2
Light and Darkness

At any given moment, the Player stands either in Light, or in Darkness. **Light and Darkness** can have important effects on the Player, the environment, and sometimes the Enemies.

The main source of Light is Fire. The Torch's main purpose is to illuminate the player character and his surroundings, reveal Traps and ignite braziers. Each source of Light illuminates the area around it.

## Gameplay

The Indicator at the bottom of the screen shows whether the Player is standing in Light or in Darkness.

This mechanic has two main effects :

* Standing in Darkness increases all Damage inflicted to the Player by 50%.
* Light reveals hidden Traps.

In general, it is preferable to stand in the Light and avoid dark areas.

That being said, a lot of Weapons, Curses, Relics and Blessings have effects related to Light and Darkness, which can greatly change the way the Player approaches this mechanic. For example, some Weapons will illuminate the Player and the surrounding area, while some Relics will increase damage inflicted in Darkness.

Because of that, it is possible to develop strong builds using synergizing Light- or Darkness-related items and Weapons.
Crackling Grenades

Bonus damage | 7.5

The **Crackling Grenades** are a Bomb type (Two-handed Weapon) in *Curse of the Dead Gods*. They are able to damage enemies that they pass over before impact.

## Codex

*"A young alchemist once entered the temple, convinced that his little bombs would lay every monster to rest and lead him to a pile of gold."*

## Fighting style

The **Crackling Grenades** are placed in the Bomb category and are considered a Two-handed Weapon.

* Normal attacks consist of two regular throws with the finisher throwing a larger bomb with increased damage and a larger explosion radius. This consumes 1 point of stamina for each move.
* Charged attacks throw 3 bombs in a spread pattern. This consumes 2 stamina points.
* All attacks are able to interrupt enemies in the middle of their own attacks.
Moon Elf

## History

Moon elves, or just elves, are a race with pointy ears and blueish skin. After the moon elves discovered the Magic Shards and how to draw magic from the shards, they kept the knowledge to themselves, thinking that the earth granted the ability to them and them alone. Eventually the elves decided to share their knowledge with both the humans and the orcs as to help each of the races out. But the orcs and humans were not sated by the limited magic they could perform and assaulted the elven land to control more of the magical shards. In their failing struggle to protect themselves from the humans and orcs who attempted to take over their land, the elves created the dryads, summoning them forth from the trees that existed in the Shard Lands. These dryads were created to assist the elves with protecting their homeland. Even with the Dryads' help, the orcs and humans were too powerful and a large portion of the elven society magically transported themselves and their land to another world to save their race. A portion of the elves who were not within the magical boundaries were left on the Land.
Petrified Guardian

**Petrified Guardians** are enemies in the Eagle Temple in *Curse of the Dead Gods*.

Basic versions can be found in tiers 1, 2, and 3 of the Temple. Elite versions can be found in tiers 2 and 3.

## Appearance

*Petrified Guardians* are humanoid constructs, seemingly made of flesh that is protected by stone. They wield a large, two-handed staff.

## Attacks

### Basic version

* First attack is a ground pound that releases a line of shockwaves.
* Second attack is wide swipe followed by an overhead smash. The first swipe can be parried.
* Third attack is a stomp that releases a shockwave. It can be parried.

No attack inflicts corruption.

### Elite version

* First attack is a ground pound that releases a line of shockwaves.
* Second attack is wide swipe followed by an overhead smash. The first swipe can be parried.
* Third attack is a stomp that releases a shockwave. It can be parried.

The Elite version can heal. To break the healing stance a heavy attack is needed(Two-Handed weapons, Spear finishers etc.)

## Journal entries

*The ancient sciences taught to her followers by the Goddess Yaatz are beyond our century's understading. I have seen women once made of flesh and blood transformed into walking sculptures, their skin hardened to a density nearer that of marbe than meat. These armored protectresses move with bottled lightning coursing through their veins. When they sleep, they are practically invincible. When awoken, they are lumbering visions of death.*

*Xbeltz'aloc despises these statuesque maidens that roam the temple floors of the Eagle Goddess. Perhaps it is because they are no longer mortal nor completely dead, they've become simply things, creations of Yaatz transformed in death, killers that can neither feel pleasure nor pain, purpose nor hope.*

*"I can still hear the God of Death laughing as he watched us die, stomped into a pulp by our own creations" - Conversations with the Deceased by Belinda Davenport*
Heartseekers, Teeth of Death

The **Heartseekers, Teeth of Death** are a Throwing Weapon (Main Weapon) and a Cursed Weapon in *Curse of the Dead Gods*. Their attacks have greater range and pierce through enemies.

It can only be found at Sanctuaries.

## Codex

*"Cover your body in bone and bronze, but when your heart stops beating, it will still belong to me."*

## Fighting style

The **Heartseekers, Teeth of Death** are placed in the Throwing Weapons category and is considered a Main Weapon.

* Normal attacks consist of two thrown projectiles followed by a finisher, which deals twice the amount of damage and consumes 1 stamina point.
* The charged attack throws projectiles in a cross formation from your character, consuming 1 stamina point. This can be chained together with series of normal attacks, replacing the first throw.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage, Pierces through enemies
Colt .45 Rainmaker

The **Colt.45 Rainmaker** is a Pistol (Off-hand Weapon) in *Curse of the Dead Gods*. Its sufficiently charged attacks always count as Perfect Shots.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"One would imagine him some marshal, in search of a horse-thief who had crossed a forbidden line. Justice is blind, but death is blind to justice."*

## Fighting style

The **Colt .45 Rainmaker** is placed in the Pistol category and is considered an Off-hand Weapon.

* Shooting once consumes 1 stamina point.
* Perfect shots deal more damage and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Charged Attack/Perfect Shot** | Critical Hit
 **Off-hand Combo** | Interrupts
Dark Avatar of the Jaguar

The **Dark Avatar of the Jaguar** is the boss of the Jaguar Temple in *Curse of the Dead Gods*.

## Appearance

The Dark Avatar of the Jaguar is a humanoid jaguar with its abdomen and chest missing, its heart being exposed. It has skulls on its shoulders and golden parts stuck in its body.

## Boss Fight

The Dark Avatar of the Jaguar has four different attacks and one of them with variants.

### Attacks

* First kind of attack is claw strikes. He can strike multiple times. If he's lowering his hand, like he's going to strike with his backhand - he will strike once. If he swings his hand to the right - twice. When his health drops under 50%, he'll sometimes strike thrice, in a big straight rush. He will raise his hand and start running before this attack. All of these strikes can be parried. Parrying the 1st strike doesn't interrupt him. Parrying his 2nd strike stops him and Weakens him, except for the 3 hits rush where you have to parry up to the 3rd strike to stop him.
* Second attack is a leap. It deals damage when it touches the ground in a large area. This attack cannot be parried, but can be Perfect Dodged
* Third attack is a fire breath. It throws a couple of very slow fireballs in a large cone in front of him. This attack cannot be parried nor dodged. Though, it can be dissipated by Cursed Weapons and cursed dodge.
* Fourth attack is a big explosion. After a short cast, a large area will explode around the Dark Avatar of the Jaguar, dealing massive damage and setting the player on fire. This attack cannot be parried nor perfect dodged.

During this fight, the floor of the room will be set on fire alternately. The exterior "ring" will ignite first, then the interior, and so on.

### How to beat the Dark Avatar of the Jaguar

Key in this fight is patience and endurance.

* As he does 3 or 4 attacks that you cannot parry, you'll need to find the right timings to hit your combos.
* Heavy weapons help in this fight. Hit a combo and go back to a safe position to restore stamina while he attacks, until next combo.
* Ranged weapons are useful too to hit the Dark Avatar of the Jaguar when he leaps in the fire where you can't go.
* Beware of his 3 hits rush attack, it's strongly recommended to dodge it perpendicularly, to go out of his path.

## Journal entries

*And so Xbeltz'aloc himself stood before me, the god of death made flesh. How he mocks T'amok' by donning his jaguar form. How he dwarfs his minions, who flee before his might. Though I defeat this "paragon made Death", in my quest to escape this wicked tomb, there is always another cursed challenge lying just beyond the next granite door.*

*Should it take me a thousand lifetimes and a thousand violent deaths, I will escape you, Xbeltz'aloc. May curses rain upon all these Gods of Pain and Wonder. I seek not their immortality but refuse to die the entertaning sacrifice in their preposterous charade.*

*"Xbeltz'aloc blessed me with his curse... the curse of knowing that one day I would die, no matter how powerful I should within these walls become." -Confessions of Pablo Cordoba.*
Creeping Gloom

**Creeping Gloom** is a curse found in *Curse of the Dead Gods*.

## Effects

The greatest lesson pain teaches is that anything can be lost at any given moment... light, hope, and life itself.

* Taking damage triggers a wave of darkness, extinguishing any fire source in a large zone
* You deal +{0}% damage in the light
Curse of the Dead Gods Wiki/Flex section

ABOUT CURSE OF THE DEAD GODS
*Curse of the Dead Gods* is an Early Access action roguelite game released on Steam.

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters. Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.

[Read more...]

LINKS

Steam

Discord

Reddit

Website

Guides

* How to play guide for Curse of the Dead Gods
* Game support
* System requirements
* Previous patch notes

Videos
Blunt Claws

The **Blunt Claws** are a type of Claw (and, as such, a Main Weapon) in *Curse of the Dead Gods*. They are the most basic Claws and don't have any unique ability.

It can only be found in the Main Hub.

## Codex

*"The trick to forcing a man into submission is knowing just how much pain is required to break him."*

## Fighting style

The **Blunt Claws** are placed in the Claw category and are considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack rushes the character forward past the target, evading enemy attacks and projectiles, and striking them in the back.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Critical Hit
Dark Avatar of the Serpent

**The dark avatar of the serpent** is the boss of the Serpent Temple in *Curse of the Dead Gods*.

## Appearance

The Dark Avatar of the Serpent is a bloated, disgusting, rotting man, his body held by a gigantic snake, his skull being exposed and wielding a primitive stone hatchet.

## Boss Fight

### Attacks

* The Avatar will do an AoE cast on himself while summoning 3 Elite Serpent Cultists. If the player does not succeed in killing all of them, the Avatar will kill and heal off of them.
* The Avatar will throw his snake arm towards the player. If it hits, it will retract. If the player Dodges or Parries it, depending on the distance, the Avatar will either swipe to his side or jump towards the player.

### Mixed Temple

The Dark Avatar of the Serpent uses the same attacks and patterns in Mixed Temple Explorations, but he may summon regular Serpent Cultists instead of Elite ones.

* If he is encountered at the end of the first section, he will summon one Elite Serpent Cultist and two regular Cultists.
* If he is encountered at the end of the second section, he will spawn two Elite Serpent Cultists and one regular Cultist.
* He always spawns three Elite Cultists if he is encountered at the end of the third section.

## Journal entries

*So, this is what it means to know it all... to pierce the veil of mystery... to drink from the cup of knowledge poured only for the gods. Xbeltz'aloc has such little respect for the wise. The God of Death apparently prefers men of actions to seekers of secrets. Sich'al seems to have reaped the benefits of angering her rival, and so now I am left to fight what is left of her avatar.*

*I must defeat this avatar to know if heaven hides beyond. The only question that troubles my weary soul is whether the world I once knew will retain its once pleasant taste to me. I've found only pain and empty promises within the temple of the Chatac. I fear anything less dreary might seem trivial.*

*"I have died a thousand deaths, and lived a thousand lifetimes, and have learned absolutely nothing." - Conversations with the Deceased by Belinda Davenport*
Previous patch notes

This page gathers **Patch Notes** for *Curse of the Dead Gods* as they appear on the Steam page of the game.

## Release and Post-Release Patch Notes

* 1.24.4 - General fixes! (Jun 15, 2021)
* 1.24 - Curse of the Dead Cells (Apr 14, 2021)
* 1.23.3.8 - PS4/PS5 pads & Achievements (Mar 4, 2021)
* 1.23.2.5 - Curse of the Dead Gods is out of Early Access! (Feb 23, 2021)

## Early Access Patch Notes

* 0.22.0 - The Eagle's Spire (Nov 25, 2020)
* 0.21.0 - The Armory (Oct 29, 2020)
* 0.20.0.3 - Path of Trials fixes (Sep 11, 2020)
* 0.20.0 - Path of Trials (Sep 10, 2020)
* 0.19.3 - Low FPS & Daily events fixes! (Aug 26, 2020)
* 0.19.2 - Poisonous Caves (Aug 12, 2020)
* 0.19.1 - Serpent Champions' Weapons (Jul 15, 2020)
* 0.19.0 - MAJOR UPDATE - The Serpent's Catacombs (Jun 22, 2020)
* 0.18.3 - Face your death (Jun 10, 2020)
* 0.18.2 - Lost Journals + Serpent Beta Branch (May 25, 2020)
* 0.18.1 - Bug fixes and balancing (May 7, 2020)
* 0.18.0 - MAJOR UPDATE - The Cursed Temple (Apr 22, 2020)
* 0.17.3 - Room Variations (Mar 24, 2020)
* 0.17.2 - Bug fixes and balancing (Mar 18, 2020)
* 0.17.1 - Champions' Weapons (Mar 11, 2020)
* 0.17.0g - FPS issues (Mar 6, 2020)
* 0.17.0 - Curse of the Dead Gods is out! (Mar 3, 2020)

## Pre-Early Access Patch Notes

* 0.15.2 – Final Update before Early Access (Jan 28, 2020)
* 0.14.3 – Fixes (Dec 20, 2019)
* 0.14.2 - The Gear System 2.0 Update (Dec 12, 2019)
Sword of Conjunctivius

The **Sword of Conjunctivius** is Sword (Main Weapon) and Cursed Weapon in *Curse of the Dead Gods*.

As long as this weapon is equipped (and the Player is using their Main Stance), any enemy attack instantly kills the Player. This does not apply to Traps.

## Codex

*"Silly Pretenders bringing weapons found in deadly dungeons far and wide. Death tastes the same, no matter what ill brings it."*

## Fighting style

The **Sword of Conjunctivius** is placed in the **Sword** category and is considered a **Main Weapon** as well as a **Cursed Weapon**.

This weapon makes the Player very vulnerable, as they will die as soon as they get hit. However, its base damage is *extremely* high and even surpasses most Heavy Weapons : the Broadsword of the Knight is the only weapon in the game with a higher base damage.

The **Sword of Conjunctivius** inflicts Dark damage with its attacks. It otherwise has a standard Sword moveset.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage, a Critical Hit, and consumes 1 stamina point.
* Charged attack is a dash, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage
Pistols

**Pistols** are a type of ranged weapon in *Curse of the Dead Gods*. They are categorized as an Off-hand Weapon.

There are currently 8 different Pistols in the game.

## Fighting Style

*See:* Attack Moves
Most Pistols use similar attack moves. However, exceptions exist.

* Off-hand combo fires an interrupting cone shot that knocks enemies back.
* Normal attacks fire basic shots which consume 1 stamina point. Charging the attack and firing at the correct time for a perfect shot deals critical damage.

 **Off-hand Combo** | 150%

## Guide

Pistols are ranged weapons. This allows the Player to attack from a distance, without opening themselves to counterattacks. Their long range also makes maintaining Greed Kill counters in battle easier - just lauch a quick attack whenever the timer is about to expire, you don't even need to get close to the enemy or put yourself in danger.

Skilled Pistol players will be able to reliably inflict Critical Hits by performing Perfect Shots, which can be done by releasing the attack button at the right time : however, getting the timing right is tricky, and may require some practice. In addition, the Pistol's Off-hand Combo staggers the enemy, which is a very useful ability and makes Pistols interesting support weapons even for players who focus on their Main Weapon.

However, Pistols have a relatively low damage output : their average raw damage is decent, but the damage multipliers of their attacks are low, even considering the Critical Hit effect of the Perfect Shot. In addition, all their attacks cost 1 stamina point, which makes Pistols very stamina-intensive. Add in the need to regularly land Perfect Shots, and you get a weapon that is relatively difficult to use.
Temple's Heart

The **Temple's Heart** is a relic in *Curse of the Dead Gods*.

It can be found on the ground (looted by enemies), in treasure chests, and at Sanctuaries. This relic exists in 3 qualities: Common, Rare, and Very Rare.

It is listed as a Neutral relic.

## Effects

 Rare
 Very Rare

## Tips

* When combined with Chalice of Vigor relics (which increase all healing effects by 33, 66, or 100%), Temple's Heart can provide a superb source of healing that is not reliant upon special conditions. It is an extremely consistent form of healing, though its value is greater the earlier in a run that you get it, because you get more chances to use it.
Sentinel

**Sentinels** are common enemies in the Eagle Temple in *Curse of the Dead Gods*.

Basic versions can be found in tiers 1, 2, and 3 of the Temple. Elite versions can be found in tiers 2 and 3.

## Appearance

*Sentinels* are almost skeletal humanoids, wearing a topless robe and a feathered backpiece. One of their arms were replaced by a bow, the string being made of either blood or cartilage. The arrows are entirely made of blood.

## Attacks

### Basic version

* First attack is a straight shot that deals damage.
* Second attack is a volley of 3 bombs that deals damage and corruption.

The shot can be parried and both attacks can be dodged.

### Elite version

* First attack consists of three fast shots.
* Second attack is a volley of 5 bombs that deal damage and corruption.

The first attack can be parried and both attacks can be dodged.

## Journal entries

*Most Chatac texts concerning the followers of Yaatz, the Eagle Goddess of Sky and Tempest, relate that they were promised the most deadly powers of the Gods of Wonder, the power to kill with the slightest touch. There is something electric in the sky sentinels' gait, and their arrows are formidable*

*The promise of omnipotence seems to have been made good to the Chatac by the Eagle Goddess. I have seen deadly technologies at play here that could only have been explained by some ancient deity with tremendous knowledge, surpassing anythng our present day sciences could concieve.*

*"Those who followed Yaatz had a canfident sense of humor. You either laughed when they joked, or you died." - Confessions of Pablo Cordoba*
Keen Bow

The **Keen Bow** is a Bow (Two-handed Weapon) in *Curse of the Dead Gods*. Its fully Charged Shots inflict 50% more damage per enemy hit.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Light and balanced, easy on the eye, its target seems bigger than it should, and the arrow pierces deeper than it should."*

## Fighting style

The **Keen Bow** is placed in the Bow category and is considered a Two-handed Weapon.

* Shooting once consumes 1 stamina point. Bows have a special dash that consumes no stamina.
* Perfect Shots make Critical Hit and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Perfect/Charged Shots** | Critical Hit, Pierces through enemies, Restores 1 stamina per enemy hit
Sich'al

**Sich'al'** is the Goddess of the Serpent Temple*.*

Little is known about her yet.

She is related to the attribute Perception, which grants +5% treasure found per point.

## Theory

Rumors say that Xbeltz'aloc did enslave the three Gods of the Temple, stealing their powers, to keep mortals trapped in the temple into a endless suffering loop...

## Journal entries

*I should have known better than to trust a snake, no matter how tempting her songs and inebriating her secrets. Sich'al, Serpent Goddess of Divine Sight and Perception, is the most treacherous of the Gods of Wonder, for her lies are cloaked in a truthful passion for mystery. She promises omniscience, which her followers mistakenly believe is a path to controlling their own futures. It is only once their husk has lost its vibrant shape, and their hairs have turned to wire, that they realize they have also escaped life as they once enjoyed it. Sich'al reveals to them so many amazing things, more than a mind can hold, and it drives them to the brink of madness.*

*Sich'al's brews if taken with good measure, do heighten the senses and when their affects are in full force it is as if one could smell gold through the walls and treasures through the oak of their chests.*
In the end, greed is the only virtue that the Serpent Goddess truly inspires, and true death the only thing remaining worth a wish.

## See Also

* Dark Avatar of the Serpent
* T'amok'
* Yaatz
* Xbeltz'aloc
Relics

**Relics** are equippable items in *Curse of the Dead Gods* that grant passive bonuses to the Player. They can be found on the ground (looted from Enemies), in Treasure Chests, or at Relic Sanctuaries.

**Relics** all have their own Rarity tier (Common, Rare, Very Rare and Cursed) and Level (from 1 to 5) that determine their strength or powers. There are 10 categories of Relics: Corruption, Damage, Weaken, Fire, Lightning, Poison, Gold, Healing, Light & Darkness, Stamina, Stats, Cursed.

## Gameplay

Relics grant passive bonuses to the Player.

The Player can equip a maximum of 6 Relics (5 with the "Divine Pact" Curse), but it is possible to replace one Relic by a new one after you've hit that number. Relics that have never been equipped can be Offerred to the Gods in exchange for a one-time reward : this is a useful way of "recycling" unwanted Relics.

Most Relics have an effect that scales depending on their Rarity tier : the rarer the Relic, the more powerful its effect. However, some Relics can only appear at a predetermined Rarity tier, which means they will always have the same powers : this is for example the case of **Cursed Relics**.

In addition, Relics from Level 2 and above carry a Relic Affix. Relic Affixes grant several points in a given Stat : either **Constitution**, **Dexterity**, or **Perception**. The higher the Relic's Level, the more Stat points its Affix will give.

A Relic's Rarity and Level also impact the cost of the Offerings needed to acquire them from a Relic Sanctuary. In general, rarer and higher-Level Relics cost more than their inferior counterparts.

## List of Stats Relics

**Stats Relics** are always of common Rarity. Their effects scale with their Level. Contrary to other Relics, they do not receive an Affix at Lvl.2 and above.

**Pendants** with one Stat scale at a rate of 3 stats per Level, **Chimeric Pendants** scale at 1 Stat per Level (for a total of 3), and **Hierophant Pendants** scale at 4 stats per level.

## List of Cursed Relics

**Cursed relics** have a unique "Cursed" Rarity.
Macana

Reason: "*This isn’t even an actual weapon type, this page is useless*"

**This page is a candidate for deletion.**
Reason: "*This isn’t even an actual weapon type, this page is useless*"

The **Macana** is a Weapon in *Curse of the Dead Gods*.

**Macana** is a type of sword, therefore having the same attack pattern.

Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.

Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

There's one exception with the Blood Weeper, Life Seeper Macana which is a Heavy Weapon
"Cataclysm", T'amok's Fury

**"Cataclysm", T'amok's Fury** is a Whip (Off-hand Weapon) and a Cursed Weapon in *Curse of the Dead Gods*. It inflicts Fire damage ; in addition, hits on enemies have a 50% chance to summon a Fire jewel (similar to the ones used by the Sun Twin).

It can be looted by parrying the Sun Twin successfully 3 times, which gives it a 20% chance to be dropped..

## Codex

*"When T'amok's body expired, I bottled his rage in the very whip he used to challenge me."*

## Fighting Style

**"Cataclysm", T'amok's Fury** is placed in the Whip category and is considered an Off-hand Weapon as well as a Cursed Weapon.

* Normal attacks consist of one strike followed by a finisher, which deals twice the weapon damage. Each attack consumes 1 point of stamina.
* Off-hand combos consist of a spin attack, which uses 1 stamina point.
* Charged attacks use 2 stamina points, staggering *most* enemies and pulling them closer to your character.
Guide:How to Play

*This article is a stub. You can help Curse of the Dead Gods Wiki by expanding it.*

This page will serve as a basic **how to play** guide for *Curse of the Dead Gods*. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

*See:* Combat Mechanics
The game is set in a dark temple where shadows and lights are a main mechanic: traps and enemies can be hidden within the darkness of the temple.

The gameplay of Curse of the Dead Gods is about **stances** which are:

* ***Torch stance:*** used to scatter light around yourself. It will allow you to see deadly traps and enemies. It can be used to immolate enemies and spread light.
* ***Main stance***:
	+ *Main-hand weapon*: quick but low damage weapon (claws, swords, maces).
	+ *Off-hand weapon*: weapon used to finish off enemies (shields, pistols, daggers).
* ***Heavy stance***: Heavy or distance two hands weapons heavy but powerful (spears, hammers, bows).

To use the different stances, we consume stamina which is represented by 5 little white squares under your character. Each action (or combo of action depending of the stance you are using) uses stamina. To regenerate stamina, you must not dodge or attack for a short time, which will cause your stamina to quickly regenerate.

After these offensives mechanics, there is two defensive mechanics:

* ***Dodge***: a quick roll which can be **perfect** which means you dodge at the right time. When doing a perfect roll, you gain back an stamina point. Some weapons deal more damage after Perfect Dodges.
* ***Parry***: when used at the right time, it counters the next incoming attack and Weakens the parried enemy for a short duration. Parried enemies are also stunned for a short time after a parry.
Explorations

**Explorations** are the delves that are made into the Temples themselves and are where the main gameplay within *Curse of the Dead Gods* occurs. They can be accessed from the Main Hall using the large door and then choosing one from the Map.

Most Explorations grand access to only one of the three main Temples, but the **Mixed Temple Explorations** use randomly ordered Sections taken from the three Temples. **Mixed Temples Explorations** come with unique challenges : they are considered the hardest of all and completing them is required to face the final Boss and beat the game.

Completing an Exploration for the first time grants Blood Emblems, which in turn unlock more advanced Explorations.

## List of standard Explorations

**Standard Explorations** are organised in tiers : first tier Explorations only last one Section, and end after the player defeats the first Champion of the selected Temple. Second tier Explorations last two sections, ending with the second Champion, while third tier Explorations give access to the full Temple, including the fight against the Dark Avatar.

### The Jaguar Temple

1. The Blood Hunter Hunts
2. Eclipse of the Cursed Twins
3. The Quest for Invulnerability

### The Eagle Temple

1. The Storm Throne
2. The Unspeakable Experiment
3. The Quest for Omnipotence

### The Serpent Temple

1. Bewitched Catacombs
2. The Abomination's Lair
3. The Quest for Omniscience

## List of hard Explorations

### Regular Temples

These paths all give access to their full respective Temples.

* Path to Cruelty (Jaguar Temple)
* Path to Hubris (Eagle Temple)
* Path to Insanity (Serpent Temple)

### Mixed Temple

* Clovis' Trial
* Xbeltz'aloc's Ordeal
* Xbeltz'aloc's Revelation

## Events

**Events** are special Explorations which award the player with Crystal Skulls, but have special modifiers that are permanent within the Event itself. Each Event may only be attempted once during each cycle, but a new one will appear the next day, and up to 3 Events can be available at once.

## Length of Explorations

Explorations vary in length. The number of Rooms required to pass through each Section depends on the chosen Exploration.

* Tier 1 Explorations last 9 Rooms, including the fight against the Champion.
* Tier 2 Explorations last 16 Rooms - eight per Section, including both Champions.
* "Full" (Tier 3) Explorations last 21 Rooms - seven per Section, including both Champions and the fight against the Boss.
* Mixed Temple Explorations last 26 Rooms - eight per Section, including Champions and Bosses, plus the Tomb of the Dead Gods and the fight against the Champion of Death.
Curse of the Dead Gods Wiki/Flex section/fr

À PROPOS DE CURSE OF THE DEAD GODS
*Curse of the Dead Gods* est un jeu d'action roguelite en accès anticipé disponible sur Steam.

Vous êtes en quête de trésors perdus, de la vie éternelle, de pouvoirs divins. Cela vous a conduit dans ce temple maudit, un apparent labyrinthe infini fait de fosses sans fond, de pièges mortels et de monstres. Votre avidité vous mènera vers la mort, mais ici ça n'est pas une issue. Relevez\_vous pour combattre encore. Creusez toujours plus profond. Défiez les dieux malfaisants qui rôdent dans cet endroit...

[En savoir plus...]

LIENS

Steam

Discord

Reddit

Website

Guides

* Guide pour comment jouer
* Supports de jeu
* Configuration pc requise
* Notes de patch précédentes

Vidéos
Grace of the Tempest

**Grace of the Tempest** is a blessing in *Curse of the Dead Gods*. The blessing is given in the Underworld by Yaatz, the Eagle Goddess. Note that standard explorations have 21 rooms in total, with the 21st being the room containing the final boss of that temple.

## Effects

Gain +1 Dexterity each time you complete a room without taking damage.
Dark Avatar of the Eagle

The **Dark Avatar of the Eagle** is the boss of the Eagle Temple in *Curse of the Dead Gods*.

## Appearance

*The Dark Avatar of the Eagle* is a dark skinned humanoid wearing black robes and wielding a golden sword and shield. Its face resembles a white eagle mask with golden pieces, black feathers and bleeding eyes. It sports skeletal wings, with feathers replaced by swords, and its lower half is replaced by a blue-gray tornado.

## Boss Fight

### Attacks

* First attack is a fast, long ranged shield bash. It can be Dodged and Parried, and bears resemblance to the Harpy attack.
* Second attack is a sword combo, consisting of 2 quick slashes and a delayed thrust.
* Third attack is a sword spin.
* Fourth attack is a backhop that causes a gust of wind.
* Fifth attack is a singular swing that covers its back.
* The Avatar will enter a defensive stance and begin healing. If you interrupt with an attack, it will execute a counter-attack, which can be any of the above (the sword combo is replaced by a side-step and a thrust).
* Once it reaches a certain health threshold it will summon a small tornado that will move around the room and periodically release a shockwave that covers the whole arena. The max amount of tornadoes is 3, and they deal contact damage.

## Tips

* Most counter-attacks can be dodged with the same timing. Try dodging away from the boss.
* Try to avoid being circled by the tornadoes. While you *can* pass through them, they will deal heavy damage.
* If you are using a ranged weapon (or a Spear), the attacks used will mostly be the shield bash, the sword combo (if close enough) and the healing stance.

## Journal entries

*The Avatar of Yaatz was certainly once beautiful, proud and imbued with a lofty confidence. That was before Xbeltz'aloc defeated and reanimated its perfect corpse. Still, the poise and grace of its deadly movements remain as a testimony to its elegant past life as the incarnation of a God of Wonder.*

*The choices of whom to follow here are all treacherous. Yaatz awards you amazing power... the ability to snatch a life in the blink of an eye. When taking a life is made so simple, its value seems to diminish in equal proportion. Were I to survive this temple, with powers intact, I fear that I might well have been a made a murderer, sans remorse, sans regret.*

## Trivia

* This Avatar is the only one that doesn't use its Temple's respective Element in any of its attacks.
Hierophant's Pendant

The **Hierophant's Pendant** is a relic in *Curse of the Dead Gods*.

It can be found on the ground (looted by enemies), in treasure chests, and at Sanctuaries. This relic only exists in one quality: Common.

It is listed as a Neutral relic.

If two or more attributes are tied on the highest, this relic will give no benefit.
Plaguebringer

Plaguebringers are common enemies that can be found the the Serpent Catacombs in *Curse of the Dead Gods.*

Basic versions can be found in all tiers of the Catacombs, with elite versions being found in tiers 2 and 3.

## Appearance

*Plaguebringers* are hunch-backed humanoids, with skeletal arms and heads. They miss a lower jaw, and their tongues dangle to the ground.

## Attacks

### Basic version

* The plaguebringer make a purple zone around the player that explodes shortly after, dealing damage and corruption.
* The plaguebringer becomes invulnerable and spawns a vermin. Note that interrupting attacks (i.e. shield charges, pistol combo finishers, hammer strikes, etc.) will knock it out of its invulnerable state.

### Elite version

* The plaguebringer make a purple zone around the player that explodes shortly after, dealing damage and corruption.
* The plaguebringer becomes invulnerable and spawns two elite vermin. Note that interrupting attacks (i.e. shield charges, pistol combo finishers, hammer strikes, etc.) will knock it out of its invulnerable state.

## Journal entries

*There is a particularly vile creature roving here that the Gods of Wonder helped create, and the Gods of Pain perfected. This temple was built to bridge a commerce between the gods and the Chatac, divine powers traded for gold and devotion. Alas, as the Chatac aquired these gifts began the slaughter and sacrifice of neighboring tribes. A cast of body collectors gathered the corpses for burial and came to worship Xbeltz'aloc and thrive on his pestilence. When the God of Death conquered the temple, they welcomed him with open arms.*

*It is growing hard to hate the more wretched of these fiends. Are they not simply obeying their deathly nature? And as I continue to linger here, slaughtering to survive, it is as if they've become my kindred.*

*"Beware deth by plaguebringer - it does not come quickly - and it never comes fast enough." - Conversations with the Deceased by Belinda Davenport*
Braided Whip

The **Braided Whip** is a Whip (Off-hand Weapon) in *Curse of the Dead Gods*. It is the most basic type of Whip, and does not have any unique ability.

It can only be found in the Main Hub.

## Codex

*"Man remembers pain far longer than pleasure, and each scar bears testimony."*

## Fighting Style

The **Braided Whip** is placed in the Whip category and is considered an Off-hand Weapon.

* Normal attacks consist of one strike followed by a finisher, which deals twice the weapon damage. Each attack consumes 1 point of stamina.
* Off-hand combos consist of a spin attack, which uses 1 stamina point.
* Charged attacks use 2 stamina points, staggering *most* enemies and pulling them closer to your character.