Building Layouts

These pages give examples of efficient layouts for houses and production facilities so that the use of distance-based buildings such as the  Logistics and Public Buldings is efficient and space is conserved. Having efficient production layouts is important because it allows you to maximize the producing capacity of the space available to you. Using efficient layouts will result in a stronger economy and more time to pursue other objectives.

## Housing Layouts

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2x5 of complexies blocks

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City Layout I

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City Layout II

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City Layout III

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City Layout IV

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* 22 Residence
* 84 Residential Complex
* 3 Infodrome
* 2 Security Department
* 1 Metro Station
* 1 Stadium

Special thanks go out to arbogli for providing this layout
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City Layout V

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* 489/518/525 (±) Residence
* 294 Residential Complex
* 20 Infodrome
* 14 Security Department
* 6 Metro Station
* 4 Stadium

* Bounding Box: 176x157 (27632 Tiles)
* Space efficiency: 83%
* Min. Area: 22982 Tiles

Created in Anno Designer

## Corporation HQ Housing Layouts

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HQ Layout I

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6 Corporation modules represented by ornaments. Stock Trade Floor represented by a block of ornaments.

## Service Layouts

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Service Layout I

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* 1 Stadium
* 1 Metro Station
* 2 Security Departments
* 2 Infrodomes
* 4 Residential Complexes

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Service Layout II

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* 1 Stadium
* 1 Metro Station
* 2 Security Departments
* 2 Infrodomes
* 3 Residential Complexes

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Service Layout III

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* 1 Stadium
* 1 Metro Station
* 2 Security departments
* 2 infrodomes
* At least 34 Residential Complexes surrounding it

You should continue the 2x4 layout (2 wide, 4 high) for optimal coverage.
You can repeat this layout roughly every 3 rows (about 6 housing complexes or 3 grids should be between the start and end if you repeat the layout).
Fill the unused space with trees or other decorations.

## Production Layouts

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Anti-Gravity Compensators I

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Rejuvenators I

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* 6 Reaction Pods.
* 3 Drone Hives
* 2 Accumulator Units

Empty spaces have been filled up with the following ornaments:
* 4 Small Parking Lots

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Rejuvenators II

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Rejuvenators III

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* 4 Biomedical Laboratories
* 24 Reaction Pods (6 per lab)
* 20 Accumulator Unis (5 per lab) ; or any other modules of course
* 2 Transportation Centers that can be traded for ornaments if not needed

There are apparently only 14 unused squares in this 44\*24 box but let's be honest, the 2 Transportation Centers may not be useful and some roads are clearly unnecessary so the 99.9% efficiency is not real.

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Rejuvenators IV

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* 2 Biomedical Laboratories
* 3 Synthell Incubator
* 13 modules

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Vitamin Drinks

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* 4 Vitamin Condensers
* 24 Fruit Presses
* 32 Accumulator Units
* 8 Storage Depots
* 4 Fruit Plantations
* 16 Fruit Orchards
* 8 Small Parking Lots

Note:
The modules and ornaments can be traded out with any of your liking.

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Vitamin Drinks II

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Wine I

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Layout consists of the following buildings:
* 3 Vineyards

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Wine II

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Layout consists of the following buildings:
* 10 Vineyards

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Biopolymer

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Cattle Ranch

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Layout consists of the following buildings:
* 3 Cattle Ranch
* 2 Shape Firework Fountains
* 1 Helix Firework Fountain