Embrel Custom Equipment

The Mercenaries branch of Organized Play employs items designed for the Embrel setting.

## Using Custom Equipment in DnD Beyond

Items designed for the World of Embrel will have to be manually created in DnD Beyond, either as **custom** **items** and **attacks**, or as Homebrew items.

If another player in your campaign has created a Homebrew version, it will be available for all players in the campaign.

## Item Descriptions

This section lists the Embrel custom equipment in alphabetical order.

### Buckler

*Shield, common*

A small shield that can be used on the arm to allow dual-wielding, but cannot ever be worn when wielding two-handed weapons. Wearing it increases your Armor Class by 1.

Requires 12 DEX minimum to be functional. Does not require proficiency in shields. You can benefit from only one shield at a time.

### Hudson Boot Dagger

*Weapon (dagger), uncommon*

Long before House Hudson was a remote possibility in its founder's mind, Patrice Shadowchaser found herself in a tight situation. Hidden in her shoe, however, was a dagger, and if it wasn’t for that, she would have died.

When a member of House Hudson completes their first mission as a spy, Shadowchaser—now known as Pattycakes the Cunning—gifts them a Hudson Boot Dagger. She tells them that if their life is in peril and there seems to be no way out, use it; they'll be sure to live on.

Any attack made with this weapon adds an additional +1 to its damage rolls.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with this weapon.

### **Necklace of Filtration**

*Wondrous item, very rare*

A necklace depicting silver kelp and sea turtles with an iris agate lobster. The necklace has two charges (does not recharge). Using a bonus action, you may spend a charge to cause one of two effects:

1. The wearer is cleansed from all diseases, poisons, and conditions.
2. The wearer has immunity to all damage until the beginning of their next turn.

### **Shadhavar Brass Knuckles**

*Weapon (unarmed strike), uncommon*

These brass knuckles hold as many mysteries as its House does. Some are said to whisper to their wielder in a dark twisting language, others are said to smell distinctly of old books or rare teas, some smell of the open ocean.

This weapon uses the Unarmed Strike ability. Any attack made with this weapon adds an additional +1 to its damage rolls.

### **Stars Pickaxe**

*Weapon (handaxe), uncommon*

Those of House Stars say that a simple design is the mark of a master smith. Since starium already is a visibly unique metal, the best items made with it are usually of the plainest designs.

The Stars Pickaxe is the final test of craftsmanship for a member of House Stars to prove they are a true master blacksmith, a proof and reminder that not all great things are covered in fancy jewels and filigree.

Any attack made with this weapon against stone objects or structures will do siege damage. As this item is made of starium, it will never rust.

Proficiency with a handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with this weapon.

### **Stefarni Woodaxe**

*Weapon (handaxe), uncommon*

> "When a Lumbermonk dies, their axe is passed down to the next of kin. It is not expected that this family member will then take up the axe and work, but it is to be kept within the family, in perpetuity, or at least as long as is feasible. But as we know, not all family lines continue forever."
>
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> *~Koppodrazi Ueshiba, founder of House Stefarni*
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This woodaxe is a gift from House Stefarni and can contain a history and lineage of your choosing, detailing the life and work of a deceased Lumbermonk. If you die, the woodaxe will either be returned to the monastery to be taken up by another, or it will be passed to a member of your kin.

Any attack made with this weapon against wooden objects or structures will do siege damage.

Proficiency with a handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with this weapon.

### **Zattari Healing Berry**

*Wondrous item, uncommon*

A rare berry cultivated by House Zattari consistently given out to its mercenaries before a mission starts. A creature can use its action to eat the berry to restore 1 hit point, rendering it consumed and unusable for the remaining duration of the mission.