recursal/Fanatic-Fandom huggingface dataset:
.50 caliber round (Fallout Tactics)

For an overview of .50 ammunition types, see .50 caliber.
Template:Infobox ammo

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**.50 caliber** is a type of ammunition in *Fallout Tactics*.

## Variants

There are two variants of .50 caliber ammunition:

* .50 caliber (*A brick of ammunition, .50 caliber, standard issue.*)
* .50 DU (*A brick of ammunition, .50 caliber, depleted uranium. Designed for maximum penetration.*)

## Locations

### Standard rounds

* St. Louis - 180 rounds on super mutants gunners.
* Jefferson - 300 rounds in three chests, 120 rounds on four super mutant gunners.
* Osceolla - 1800 rounds on six super mutant gunners, another 500 can be found in drawers and cupboards.
* 300 rounds appear for sale at the Quartermaster Hassan after completion of the mission in the Junction City.
* Coldwater - 400 rounds on two deserter gunners, another 300 are found in the container with the Brotherhood of Steel emblem.
* Newton - 650 rounds; another 450 rounds on three turrets.
* Canyon City - 250 rounds can be found in the trunk.
* Buena Vista - 100 rounds on a robot behemoth, another 50 can be found in a clay pot outside the factory
* Scott City - 550 rounds can be found on robots and turrets.
* Cheyenne Mountain - 100 rounds on robot behemoths
* Vault 0 - 21,000 rounds on four turrets, 50 rounds in a locked cabinet
* Calculator's Lair - 1000 rounds on the Simon Barnaky cyborg

### Depleted uranium rounds

* St. Louis - 600 rounds on super mutants gunners guarding the entrance to the base.
* Vault 0 - 50 rounds in a locked cabinet in the armory and 100 pieces in a locked cabinet in the hall with the generators.
* Farmer (special encounter) - 1 round for sale at the Farmer

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pl:.50 cala
ru:Патроны калибра 0,50
uk:Патрони калібру 0,50
.44 Magnum (Fallout)

For an overview of .44 ammunition types, see .44 Magnum.
Template:Infobox ammo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**.44 Magnum** is a type of ammunition in *Fallout* and *Fallout 2*.

## Characteristics

The .44 Magnum ammunition type is a powerful, large-bore cartridge originally designed for revolvers. These rounds are more valuable and deal more damage than the commonly available 10mm. FMJ rounds of this caliber are effective against armor while suffering no damage penalty. Hollow points are effective against lightly-armored targets.

### Variants

There are two variants of .44 Magnum ammunition:

* .44 Magnum FMJ (*A brick of ammunition, .44 Magnum caliber, full metal jacket.*)
* .44 Magnum JHP (*A brick of ammunition, .44 Magnum caliber, hollow-point.*)

## Weapons using this ammunition

### *Fallout*

* Desert Eagle .44

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### *Fallout 2*

* M29 .44 Magnum revolver
* .44 Magnum (speed load)
* Desert Eagle .44
* Desert Eagle (exp. mag.)

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## Locations

* Found across New California, on NPCs, as loot, and sold by merchants.

## Bugs

In *Fallout*, ammunition modifiers are not applied properly, which makes the .44 equal to any other kind of ammunition and both JHP and FMJ versions are identical due to an executable bug.Template:Verify

Template:Navbox ammo FO1
Template:Navbox ammo FO2

pl:Magnum .44 (Fallout)
ru:Патрон калибра 0,44 «Магнум» (Fallout)
.50 caliber (Fallout 4)

For an overview of .50 ammunition types, see .50 caliber.
Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.50 caliber** is a type of ammunition in *Fallout 4*.

## Characteristics

High performance centerfire rifle ammunition manufactured by Circle G ammunition. They are advertised as being manufactured to the highest tolerance for discerning shooters. Before the Great War, these rounds were sold in boxes of ten cartridges.

The box states that the bullets are 290 grain, boat tail hollow points.

## Weapons using this ammunition

* Hunting rifle (after conversion)
* Reba (after conversion)
* Reba II (after conversion)
* Tinker Tom Special (after conversion)
* Pipe bolt-action (after conversion)

## Locations

As compared to other ammunition types, .50 caliber is quite uncommon, and when it can be found at vendors, it is rather expensive. It may sometimes be found on dead raiders and in ammo boxes in varying quantities.

## Notes

* Scrounger has a very noticeable impact in the frequency of .50 caliber ammo, making the ammo type significantly more common.
* The .50 caliber round is the only ammo type in the game that does not have any weapon chambered for it in their default state, all weapons that are capable of firing the round are conversions of other smaller caliber weapons.

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ru:Кал. 50
uk:Кал. 50
10mm pistol (Fallout: New California)

For an overview of 10mm pistol models in the *Fallout* series of games, see 10mm pistol.
Template:Infobox card

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FBGNC

The **10mm pistol** is a weapon in the *Fallout: The Board Game* expansion *Fallout: New California*.

## Characteristics

While in a fight, the 10mm pistol generates one reroll if the player character has Agility. As a ranged weapon, it allows the player character to attack enemies one space away from them. While in a fight, if the player rolls a full body die result, the 10mm pistol is exhausted and cannot be used again until unexhausted.

## Locations

The 10mm pistol can be obtained through the shop.

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.44 revolver heavy frame

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.44 revolver heavy frame** is a weapon mod sold in *Fallout: New Vegas*.

## Characteristics

The .44 revolver heavy frame increases the condition of a .44 Magnum revolver by +50% when attached to it. The mod also gives the revolver a wooden grip in good condition and a stainless steel or nickel-like finish which appears to be the base metallic color of the Mysterious Magnum, minus the engravings. Despite being called a "Heavy Frame," it does not increase the revolver's weight. In technical terms, the condition bonus is applied by adding 125 HP onto the revolver's base item HP of 250.

## Location

Sold by:

* Alexander, 188 Trading Post
* Blake, Crimson Caravan Company
* Dale Barton, The Fort
* Vendortron, Gun Runners kiosk
* Cliff Briscoe, Novac

## Notes

Prior to patch 1.3.0.452, the heavy frame was only worth 250 caps.

## Bugs

Template:Platforms Like other condition increasing mods, the heavy frame will cause the weapon to be *degraded* by weapon repair kits if the gun's health is above its normal, unmodified health cap. Template:Verify

## Gallery

.44 magnum revolver with heavy frame and scope.png.44 Magnum revolver with both modifications
Template:Navbox weapon mods FNV

de:.44-Revolver: Schw. Rahmen
ru:Тяжёлая рамка для револьвера кал. 44
.45 caliber (Fallout 2)

For an overview of .45 caliber rounds, see .45 caliber.
Template:Infobox ammo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**.45 caliber** is a type of ammunition in *Fallout 2*.

## Characteristics

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In game terms, the .45 is perfectly average, with no modifiers to damage when used in a weapon. It is a good choice for characters who cannot use submachine gun animation frames. The Tommy gun can be used by Lenny, improving his survival chance and firepower in combat.

.45 bullets are a very nondescript and ineffective type of round, used only by weak Tommy guns and heavy, short-ranged "Grease" guns. Although they lack penalties, they also have no bonuses, like 7.62mm rounds. .45 weapons are also very rare, with only New Reno mobsters carrying Tommy guns and Bishops mercs with "Grease" guns, so shops are about the only place to obtain more.

### Weapons using this ammunition

* M3A1 "Grease Gun" SMG
* Tommy gun

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## Locations

* Eldridge sells this.
* Used by many of Mordinos made men.
* Used by many Casino bouncers.
* In the inventory of the guards guarding Myron.

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ru:Патроны калибра 0.45 (Fallout 2)
12-Point Buck

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**12-Point-Buck** is an overseer quest and part of the Thrill of the Hunt multi-stage questline in *Fallout Shelter*.

## Walkthrough

On the ground floor on the side of the building is a trio of raiders. Heading down the elevator, towards the left are two groups of five raiders. The right side of the building is inaccessible from the ground and bottom floors.

Heading up the elevator, there is a group of five radroaches, a group of three raiders, and the alpha deathclaw, accompanied by three other deathclaws. The player's dwellers will receive a lunchbox and a Mr. Handy box upon defeating these enemies.

On the top floor, there is a group of three mole rats, followed by two separate groups of three raiders. From here, the elevator grants access to the right side of the building. One floor below is a group of three raiders who may drop a Nuka-Cola Quantum. On the bottom floor is one last trio of raiders.

## Gallery

FoS 12-Point Buck - location.JPGLocationFoS 12-Point Buck - rewards.jpgRewardsObjectives 12 Point Buck.pngObjectives
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de:Harry Hirsch
es:Ciervo de 12 puntas
ru:Суперсамец
uk:12-бальний самець
10mm SMG extended mags

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **10mm SMG extended mags** is a weapon mod sold in *Fallout: New Vegas*.

## Effects

This mod increases the ammunition capacity of the 10mm SMG by ten rounds, from 30 to 40.

## Locations

Sold by:

* Alexander, 188 Trading Post
* Arms merchant, 188 Trading Post
* Blake, Crimson Caravan Company
* Dale Barton, The Fort
* Vendortron, Gun Runners kiosk

## Notes

Prior to patch 1.3.0.452, the 10mm SMG mags were only worth 250 caps.

## Gallery

10mm SMG with extended mag.png10mm submachine gun with the extended magazine modification
Template:Navbox weapon mods FNV

de:10-mm-MP: Erw. Magazin
ru:Увеличенный магазин для 10-мм ПП
"Excavator suit" - Final steps

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**"Excavator suit" - Final steps** is a paper note in *Fallout 76*.

## Location

The note can be found on a cabinet in the lower area in the sub-basement of the Hornwright Industrial Headquarters.

## Transcript

File:Transcript.png
Mr. Hornwright,

Our efforts at shuttering Garrahan Mining's "Excavator Suit" endeavor are nearly complete. Thanks to my team's "interventions" into the Man versus Machine competition, our Auto-Miners are now the talk of the region, while the Garrahan's stock price is in free fall.

Now - the final step.

From everything my advisors tell me, the tech behind the Excavator suits is solid. They say their mineral detection technology borders on revolutionary. There's an impressive amount of proprietary technology inside those walls; a hostile takeover of Garrahan Mining is the savvy move right now. A fleet of automated, nigh-indestructible Auto-Miners, armed with the capacity to independently seek out mineral wealth?

That's the future, Daniel.

That's how we beat AMS at their own game.

We just need to be bold enough to do it.

I would suggest we move quickly on this. Your "Motherlode" project will still be there once we establish ourselves as the premier industrial concern east of the Rockies. You say the word and I can have the board here within 24 hours to start talking strategy.

I would also highly suggest you burn this document as soon as you've read it.

Dutch Wharton

Senior Vice President - Corporate Engagement

Hornwright Industrial

Template:Navbox notes FO76

fr:"Armure excavatrice" - Dernières étapes
ru:«Раскопочная броня» — Последние шаги
uk:«Розкопувальна броня» - Останні кроки»
.45 AP improved sights

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Template:Pagename nd** is a weapon mod for .45 Auto pistol in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Effects

It appears as though there may have been a sort of *"upgraded iron-sight"* mod available for this weapon but it was cut from the final release, and the weapons default model uses them instead. This is evidenced by the fact that static world models do not have these improved sights, nor does the one carried by Follows-Chalk. This mod likely increased the accuracy of the .45 Auto pistol.

## Gallery

.45 Auto pistol.pngTemplate:Cut .45 Auto pistol with the non-playable iron sights
Template:Navbox weapon mods FNV
.223 round

For the *Fallout 3*, *Fallout: New Vegas* and *Fallout Tactics* ammunition round, see 5.56mm round.
Template:Gamearticlelist

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.223 round** is a type of ammunition in *Fallout*, *Fallout 2* and *Fallout: New Vegas*. Due to the specific dimensions of the .223 round, it is used as an offshoot of normal 5.56mm ammunition and will fit in any weapon chambered for 5.56mm.

## Background

The .223 round is a cartridge with almost the same external dimensions as the 5.56mm, but while the external case dimensions are very similar, the .223 and 5.56mm differ in both maximum pressure and chambering.

## Variants

### .223 round

File:5 56mm Round.png
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Standard .223 caliber ammunition has a lower internal pressure than its military-standard cousin, and as such deals less damage to the target. However, this also decreases the stress put on the weapon, resulting in better weapon durability.

### .223 FMJ

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Full metal jacket rounds are exceptionally accurate, common, and cheap. They lack any sort of damage multiplier, but are able to punch right through lighter armor.

it:Munizioni da .223
sv:.223 round
12th Mountain Division

Template:Infobox faction

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **12th Mountain Division** was a division of the United States Army, deployed to Huntersville in November 2076 to enforce the quarantine imposed on the town by West Tek.

## Background

The division's soldiers were issued strict orders to follow full containment procedures due to the viral outbreak, citing concerns about a possible pandemic. The hazmat-equipped soldiers augmented the security while West Tek researchers continued their experiments on the population, even as the mutating humans started to turn violent. Although the soldiers found West Tek authority to be detestable, at best, they followed orders and isolated the town with roadblocks and a secure perimeter.

The soldiers were not equipped to deal with the Huntersville horror, especially Sergeant Jake Bianchi. A day into the deployment, he was tasked with leading the extraction of a Huntersville resident for West Tek. They were not prepared to face feral mutants, one of which, a mother attempting to care for her infected son, lunged at Sergeant Taybet with a knife, forcing Private Sanderson to shoot her on the spot.

The situation deteriorated rapidly from that point as the population of the town started attacking the barricades and the soldiers. By November 7, the fighting convinced Sgt. Bianchi that something was wrong, that the town was actually a test site and the people had been used as guinea pigs. He vowed to get to the bottom of the mystery, which only earned him a rapid court-martial, charged with gross misconduct, dereliction of duty and insubordination. He was arrested two days later and replaced with the much more pliable, Sergeant Orlando Garrett, who showed respect and deference for West Tek.

## Known members

* Sgt. Jake Bianchi (formerly)
* Sgt. Orlando Garrett
* Sgt. Taybert
* Cpl. Gibbons
* Pvt. Gabesman
* Pvt. Sanderson
* Pvt. Zeleski

## Appearances

The 12th Mountain Division is mentioned only in *Fallout 76*.

## References

1. ↑ Huntersville terminal entries; Op Date 11.02.76
2. ↑ Huntersville terminal entries; Personal Journal 09.08.76
3. ↑ Huntersville terminal entries; Op Date 11.04.76
4. ↑ Huntersville terminal entries; Op Date 11.05.76
5. ↑ The Huntersville Incident
6. ↑ Huntersville terminal entries; Op Date 11.07.76
.45 AP silencer

Template:Infobox item

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**.45 AP silencer** is a weapon mod for the .45 Auto pistol in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Effects

This modification attaches a silencer to the barrel of the .45 Auto pistol, which reduces noise generated by firing. A minor downside is that it slightly obstructs the player's view while aiming; though this usually isn't a problem, it can be somewhat detrimental to longer-range accuracy.

## Locations

Sold by:

* Joshua Graham, Angel cave
* Vendortron at the Gun Runners kiosk (with the *Honest Hearts* add-on installed), this mod can be bought every 3 in-game days.

## Behind the scenes

The suppressed gunfire shares the same sound file with the Infiltrator from *The Pitt*.

## Gallery

.45 Auto pistol with the silencer modification, including cut content.png.45 Auto pistol with the silencer modification
Template:Navbox Honest Hearts
Template:Navbox weapon mods FNV

de:.45-PB-Schalldämpfer
es:Silenciador de pistola automática .45
pt:.45 AP silencer
ru:Глушитель для пистолета .45 Авто
104th Infantry Regiment

Template:Infobox faction

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **104th Infantry Regiment** was a regiment in the U.S. Army, deployed to Boston prior to the Great War.

## Background

The 104th Infantry Regiment's Echo Company was responsible for staffing the South Boston military checkpoint and performing vehicle inspections on civilian vehicles, up to and including complete deconstruction on the spot. Operations began on August 1, 2077, and lasted until the Great War erupted in October that same year.

The appearance of skeletons dressed in military fatigues at the checkpoint indicate that at least some soldiers died there.

## Appearances

The 104th Infantry Regiment is mentioned only in *Fallout 4*.

## References

1. ↑ South Boston military checkpoint terminal entries; South Boston checkpoint terminal, Current Orders
1MOLRAT1.INT

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

variable count;

variable init\_teams;

procedure start

begin

        if (not(init\_teams)) then begin

                critter\_add\_trait(self\_obj, 1, 6, 8);

                init\_teams := 1;

        end

        if (script\_action == 12) then begin

                if (obj\_can\_see\_obj(self\_obj, dude\_obj) != 0) then begin

                        attack\_complex(dude\_obj, 0, 1, 0, 0, 30000, 0, 0);

                end

        end

        else begin

                if (script\_action == 18) then begin

                        if (source\_obj == dude\_obj) then begin

                                if (((global\_var(160) + global\_var(159)) >= 25) and ((global\_var(159) > (2 \* global\_var(160))) or (global\_var(156) == 1))) then begin

                                        set\_global\_var(156, 1);

                                        set\_global\_var(157, 0);

                                end

                                if (((global\_var(160) + global\_var(159)) >= 25) and ((global\_var(160) > (3 \* global\_var(159))) or (global\_var(157) == 1))) then begin

                                        set\_global\_var(157, 1);

                                        set\_global\_var(156, 0);

                                end

                                set\_global\_var(160, global\_var(160) + 1);

                                if ((global\_var(160) % 6) == 0) then begin

                                        set\_global\_var(155, global\_var(155) + 1);

                                end

                        end

                end

        end

end
12.7mm pistol silencer

Template:Infobox item

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **12.7mm pistol silencer** is a weapon mod for the 12.7mm pistol. in *Fallout: New Vegas*.

## Characteristics

This mod reduces the sound of the 12.7mm pistol when fired, making it easier to remain hidden while shooting.

## Location

Sold by:

* Arms merchant, 188 Trading Post
* Vendortron, Gun Runners

## Notes

Prior to patch 1.3.0.452, the 12.7mm pistol silencer was only worth 100 caps.

## Gallery

FNV12.7mm Silencer.png12.7mm pistol with the silencer modification

Template:Navbox weapon mods FNV

de:12,7-mm-Pistole: Schalld.
ru:Глушитель для 12,7-мм пистолета
10mm (Fallout)

For an overview of 10mm ammunition types in the *Fallout* series of games, see 10mm.
Template:Infobox ammo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**10mm** is a type of ammunition in *Fallout* and *Fallout 2*.

## Characteristics

The 10mm is the most common ammo found in the wasteland. The JHP is intended to shoot low-armored targets, while AP gives more power to cut through armors, but has lower overall damage.

In *Fallout*, ammunition modifiers are not applied properly which makes the 10mm equal to any other kind of ammunition and both JHP and FMJ versions functionally identical.

### Variants

There are two variants of 10mm ammunition:

* 10mm AP (*Ammunition. Caliber: 10mm, armor piercing.*)
* 10mm JHP (*Ammunition. Caliber: 10mm, jacketed hollow-points.*)

## Weapons using this ammunition

### *Fallout*

* 10mm pistol
* 10mm SMG

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### *Fallout 2*

* 10mm pistol
* 10mm SMG
* H&K P90c
* Pipe rifle

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## Locations

### *Fallout*

10mm AP:

* Carried by Ed the skeleton, just outside the Vault 13 entrance.
* Inside radscorpion cave.
* Various merchants sell the ammunition.

10mm JHP:

* Standard starting inventory includes 48 10mm JHP rounds.
	+ Tagging Small Guns increases this by an additional 24 rounds.
* Various merchants sell the ammunition.
* Raiders during the quest Help Irwin carry the ammunition.

### *Fallout 2*

10mm AP:

* Carried by all of the Vault 15 raiders who wield 10mm pistols or SMGs.
* Sold by every significant weapons merchant starting with Happy Harry's in Vault City on through Red 888 Guns in San Francisco.

## References

Template:Navbox ammo FO1
Template:Navbox ammo FO2

ru:10-мм патрон (Fallout)
pl:10mm
101st Field Artillery Regiment

Template:Infobox association

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **101st Field Artillery Regiment** was a regiment in the U.S. Army and a National Guard unit active in the Boston area prior to the Great War.

## Background

The 1st Battalion of the 101st Field Artillery Regiment were stationed at the National Guard training yard near Malden, Massachusetts. The facility was expanded before the Great War, due to high demand.

## Appearances

The 101st Field Artillery Regiment is mentioned only in *Fallout 4*.

## Behind the scenes

The 101st Field Artillery Regiment is a real-world National Guard unit, as well as the oldest field artillery regiment in the U.S. Army.

## References

1. ↑ National Guard sign
2. ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 293-295: *"[2.32] NATIONAL GUARD TRAINING YARD*
*Two hundred years ago, the National Guard was in higher demand than ever before. This facility was expanded just prior to the bombs falling. Currently, this location has recently been visited by the Brotherhood of Steel; they used this location to house and repair Power Armor."*
(Fallout 4 Vault Dweller's Survival Guide Map)
...And Not a drop to Drink

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**...And Not a drop to Drink** is a challenge in *Fallout: New Vegas*.

## Effects

Grants 100 XP and the Camel of the Mojave perk upon completion.

## Notes

* If one has the Classic Pack, the Vault 13 canteen will contribute to this perk/challenge on casual mode and, on the PC and Xbox versions, hardcore mode.
* You can also contribute to this challenge by traveling to Camp Searchlight, it seems that the green screen effect is caused by a drink your character automatically takes when in proximity to Searchlight.
* Drinking from a water source, such as a sink or a lake will not count towards this challenge.
* This challenge is not repeatable.

## Behind the scenes

The name of this challenge is based on a verse from the poem, "Rime of the Ancient Mariner," written by Samuel Taylor Coleridge:

*"Water, water, everywhere,*

*and all the boards did shrink;*

*Water, water, everywhere,*

*nor any drop to drink."*

## Bugs

* Template:Platforms The number of times water drunk may show as zero on the Pip-Boy 3000, no matter how many times the character drinks. This is true in both regular and hardcore modes. Template:Verify
* Template:Platforms The game may not give a notification that the player has hit a milestone in the challenge, regardless of reporting every drink of water or not. Template:Verify

it:...e nemmeno un goccetto da bere
ru:…Вода, вода, одна вода, мы ничего не пьём
sv:...And Not a drop to Drink
.45 submachinegun (Van Buren)

For an overview of submachine gun models in the *Fallout* series, see submachine gun, the weapon in the add-on ''Honest Hearts'', and .45 Auto submachine gun.

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **.45 submachinegun** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Locations

Carried by Frank LaFrancis at Burham Springs.

## References

1. ↑ Burham Springs design document/2 - Frank LaFrancis

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12.7mm SMG suppressor

Template:Infobox item

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**12.7mm SMG suppressor** is a weapon mod for the GRA 12.7mm submachine gun in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Effects

This mod decreases the sound made by the weapon, making it easier to stay hidden while shooting.

## Locations

Sold by:

* Vendortron at the Gun Runners kiosk.
* Alexander at the 188 Trading Post.
* Lacey at the Mojave Outpost.

## Gallery

12.7mm submachine gun 1.png12.7mm submachine gun (GRA) with the suppressor modification
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de:12,7-mm-MP: Schalldämpfer (ADW)
ru:Глушитель для 12,7-мм пистолета-пулемёта (GRA)
10mm round (Fallout 4)

For an overview of 10mm rounds, see 10mm.
Template:Infobox ammo gamebryo

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**10mm Auto** (simply **10mm round** in-game) is a type of ammunition for use in pistols in *Fallout 4*.

## Characteristics

The 10mm round is one of the most common types of pistol ammunition found in the Commonwealth along with the .38 round. It is the first ammunition encountered by the Sole Survivor while finding the 10mm pistol in Vault 111.

Commonly used by raiders, Gunners and Triggermen, the 10mm ammo's persistence is explained by its bulk manufacture by Circle G before the Great War, which is linked with the large-scale manufacture of 10mm pistols.

Generally owned by members of the army, private armies and for self-defense purposes in the pre-War era, 10mm ammo deals moderate damage and has a very low armor piercing potential.

## Weapons using this ammunition

* 10mm pistol
* Wastelander's Friend
* Deliverer

## Locations

* 6 boxes can be found throughout Vault 75.
* 4 boxes of ammunition can be found in the lockup at Coast Guard Pier.
* 4 individual bullets can be seen sitting on a tray on Proctor Teagan's requisitions counter on board the Prydwen.
* 4 boxes can be found in the overseer's office in Vault 111.
* In Thicket Excavations, a box can be found on the desk near the terminal entries, after completing Pull the Plug.
* At the Gunners camp located to the southwest of Walden Pond, a box can be found under the wooden structure on which one of the MK I turrets are placed.
* Easily found in any ammo box.
* Sold by various vendors throughout the Commonwealth.

## Notes

* This type of ammunition is the only one that can be found in Vault 111, the exception being cryo cells contained in the Cryolator.
* The bullets in-game appear to be hollow points.

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es:Bala de 10 mm
fr:Cartouche 10mm (Fallout 4)
ru:10-мм патрон (Fallout 4)
uk:10-мм патрон (Fallout 4)
1ESharecropperPrivateOrtega.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT

## Topics

ru:DialogueExport1ESharecropperPrivateOrtega.txt
"Robo-Thor" armor

Template:Infobox armor gamebryo

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**"Robo-Thor" armor** and **"Robo-Thor" helmet** are a suit of armor cut from *Fallout 3*.

## Characteristics

While it looks the same as the Tesla armor, its stats more closely resemble the Enclave power armor. This armor also has 1000 HP more than the T-51b power armor.

## Locations

The only known way of obtaining this item is through console commands.

es:Armadura de "Robo-Thor"
ru:Броня «Робо-Тор»
sv:"Robo-Thor" armor
uk:Броня «Робо-Тор»
370 Raid

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

The **370 Raid** was an attempt to bypass the state of the economy to pay the 370 team.

## Prelude

The economy of the New California Republic was struggling to pay its workers. Porter, as foreman of his mining team, the 370, became increasingly concerned over the likelihood of being able to pay his workers and decided to take the extreme measure of rallying them together in preparation to raid the NCR Storehouse and Bank.

## Raid

Porter led 370 team to the NCR Storehouse and Bank, where they set explosives and blew the vault open. Before the money could be taken officers of the NCR swiftly appeared on the scene, thanks to D.C. Lowery tipping off Lt. Gov Dodge out of the fear he would not be paid either way. The 370 team workers were subdued and arrested.

## Aftermath

After their arrest the members of 370 team faced the threat of torture and branding in the NCR prison system. In 2249 Lt. Gov. Dodge, under the impression Porter knew where the money was, organized a break out for 370 team hoping Porter would loop around and attempt to recover the money, but it only resulted with another worker team, the 308, escaping.

Despite 370 team not actually taking the money, it was left vulnerable, and still disappeared from the vault, totally ruining the chances of economic recovery. The civilization that is NCR entered a slow death.

Porter was given early parole but stuck with his team all the way to their work release as salvagers in Denver.

## Appearances

The 370 Raid was to be mentioned only in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## References

1. ↑ 1.0 1.1 1.2 1.3 Denver design document/1 - Timeline
2. ↑ 2.0 2.1 Denver design document/3 - Porter
3. ↑ Denver design document/3 - D.C. Lowery
4. ↑ Denver design document/3 - Cast of Characters
5. ↑ Denver design document/1 - Ties to Overall Game Themes

ru:Рейд 370
uk:Рейд 370
"That boy"

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**"That boy"** is a holotape in *Fallout 76*. It is recorded by Deidre for her mother Claudia.

## Location

The holotape can be found on the roof of Watoga Estates, near an empty pool.

## Transcript

noicon
File:Transcript.png

## See also

* That boy
* Your reputation

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fr:"Ce garçon"
ru:Этот мальчик
12.7mm submachine gun silencer

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **12.7mm submachine gun silencer** is a weapon mod for the 12.7mm submachine gun in *Fallout: New Vegas*.

## Effects

This mod decreases the sound made by firing the weapon, minimizing the chances of becoming detected when hidden.

## Location

This weapon mod is sold by Vendortron at the Gun Runners kiosk.

## Notes

Prior to patch 1.3.0.452, the 12.7mm SMG silencer was only worth 100 caps.

## Gallery

12.7mm SMG with silencer.png12.7mm SMG with the silencer modification

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de:12,7-mm-MP: Schalldämpfer
ru:Глушитель для 12,7-мм ПП
.308 caliber round (Fallout 3)

For an overview of .308 ammo in the *Fallout* series, see .308 round.
Template:Infobox ammo gamebryo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.308 caliber round** is a type of ammunition found in *Fallout 3*. It is only used with the sniper rifle and its unique variants.

## Characteristics

The .308 caliber round is the third rarest Small Guns ammunition found in the game, next to .44 round, Magnum, and BBs; very few enemies carry sniper rifles and many are located in hard to reach places or have only a small number of rounds to be looted. A notable sniper is Arkansas in Minefield.

The hunting rifle largely provides the same effect while using the much more common .32 caliber round, making the sniper rifle and variants limited in effectiveness until a stockpile of ammunition is acquired.

## Weapons using this ammunition

* Sniper rifle
* Reservist's rifle
* Victory rifle

## Locations

### Merchants

* Chief Gustavo in Tenpenny Tower
* Flak and Shrapnel in Rivet City
* Karl in Meresti Metro station
* Knight Captain Durga in the Citadel
* Lucky Harith will have many of these rounds after investing in him during the unmarked quest *Merchant Empire*.
* Sydney after moving to Underworld
* Moira Brown will sometimes sell .308 ammunition.

## Notes

* In *The Pitt* add-on, the ammo press can be utilized to make this ammunition out of scrap metal as long as the Free Labor quest has been completed.
* There is a glitch in the *Operation: Anchorage* add-on that can be exploited to acquire the ammunition in large amounts. Please refer to Operation: Anchorage bugs for details.

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de:.308-Kaliber-Schuss
es:Cartucho del calibre .308 (Fallout 3)
it:Munizioni da .308 (Fallout 3)
ru:Патрон кал. 308 (Fallout 3)
sv:.308 caliber round (Fallout 3)
uk:Патрон кал. 308 (Fallout 3)