Double Shotgun

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

18/9 (Bulk+Bulk)

20/10 (Bulk+Bulk+Bulk)

22/11 (Bulk+Bulk+Bulk+Bulk)

21/11 (Renegade)

24/12 (Renegade+Bulk)

27/14 (Renegade+Bulk+Bulk)

30/15 (Renegade+Bulk+Bulk+Bulk)

33/17 (Renegade+Bulk+Bulk+Bulk+Bulk)

7 (Power+Power)

8 (Power+Power+Power)

9 (Power+Power+Power+Power)

11.0/6.5 (Agility+Agility)

10.5/6.0 (Agility+Agility+Agility)

10.0/5.5 (Agility+Agility+Agility+Agility)

10.0/5.5 (Sniper)

1.0/1.0 (Sniper+Sniper)

## Class Perks

**Shellshock (Renegade)**

**Scavenger (Technician)**

## In-game Description

*"Double Barreled Shotgun -- The perfect weapon for a desperado."*

*This double-barreled scattergun has had its barrels sawn down, increasing the spread of the pellets it fires.*

*Best at short range against densely packed groups of enemies, or just one big bastard.*

*The barrels can also be fired independently through the alternate fire mode.*

## Tactical Analysis

The Double Shotgun is the very first in the double barreled shotguns line the player will come across in Doom RLA instead of the Super Shotgun in Vanilla Doom which has now been relegated to the second-tier; the exotic-class weapons. In term of statistic, it could be considered an inferior Super Shotgun which may throw some Doom veterans off guard. Compared to the Super Shotgun, while individual pellet damage stays mostly the same, the Double Shotgun's lower pellet counts at 14 as oppose to 21 means much lower overall damage. Higher pellet spread makes for worse performance at medium range. And lastly, a marginally faster reloading speed that may be of great help during critical situation such as an ambush.

The Double Shotgun does have a few things that no other Double Barreled Shotguns have. One is the ability to fire off individual shell using the alternate fire key, making the Double Shotgun an economically efficient and versatile weapon. Another one is the access to a couple of powerful assembled weapons that can only be craft with the Double Shotgun.

In the hands of the Renegade class, The pellet counts of the Double Shotgun drastically jumps from 14 to 21, essentially allows a Renegade player to wield the Super Shotgun without having to actually find one, especially in the early level.

Curiously, the pellet counts of an individual shot shell fired by the Renegade is 11, making the total damage output a little bit higher than the normal double shot. (11+11 vs 21) This is because the Renegade's 50% pellets up perk is calculated round-up (7 + 50% = 3.5 = 4)

## Assembly Variants

### Shredder Shotgun [PT]

*One of the newest scatterguns from Ballistic Weapons Division, the Shredder Shotgun showcases a number of advancements in shell-based weaponry.*

*This double-barreled shotgun has three modes, selectable through the secondary fire trigger.*

*In Spread mode, the gun functions similarly to other double-barreled shotguns, firing pellets in a wide spread.*

*In Slug mode, the pellets from each shell are fused into a pair of more accurate slugs capable of devastating damage.*

*In Shredder mode, the gun fires the pellets from each shell two at a time in a burst, leaving its victims unable to retaliate under a prolonged hail of hot lead.*

#### Actual changes

+ Fire modes (3)

+ Damage (Slug mode)

+ Accuracy (Slug mode)

- Projectile counts (Slug mode, 2 per shot)

+ Fire rate (Shredder mode)

### Focused Double Shotgun [PAT]

*"Double Barreled Shotgun -- The perfect weapon for a desperado."*

*This double-barreled shotgun has had a choke mechanism installed on it, significantly reducing pellet spread and making a handy weapon on smaller, tougher targets. All the shots hitting the same point makes it do more damage too.*

#### Actual changes

+ Damage

+ Accuracy

- Spread