recursal/Fanatic-Fandom huggingface dataset:
Nether Gecko

The **Nether Gecko** is a large, neutral reptile that lives in the Nether Wastes of the Nether.

## Appearance

Nether Geckos are large red lizards. They are covered in a glowing, fiery dust.

## Behavior

Nether Geckos are neutral, attacking with their toothy jaws. Nether Geckos can jump to the nearest mobs to deliver a bite, dealing little damage but at a fast pace. Nether Geckos target Piglins and Dropbears. They move via crawling, however they can also swim in both lava and water.

### Dropbear Interaction

Nether Geckos deal extra damage to Dropbears, 5 times the normal amount, insta-killing them.

## Taming

Nether Geckos can be tamed with Crimson Mosquito Larva, an item crafted from a Maggot and a Crimson Mosquito Proboscis. It may take multiple.

### Taming Features

Once tamed, you can command a Nether Gecko to stay (sit), follow, or wander. Tamed Nether Geckos will defend their owner. This can be extremely useful when venturing through Crimson Forests, where many Dropbears reside, and will retain the ability to climb vertically. The Nether Gecko can be saddled and driven similarly to horses, but can also be ridden vertically. Nether Geckos can be healed with Maggots.

### Breeding

Tamed Nether Geckos bu can be bred with Crimson Mosquito Larva.

## Advancements

**Use Your Heads**: Use a nametag named "Hydra" on a Nether Gecko to give it three heads.

## Trivia

* The "Use Your Heads" advancement is a reference to the hydra from Greek mythology.
Gorilla

**Gorillas** are large, neutral apes found in Jungles.

Note that these stats are for regular Gorillas, not silverbacks.

## Appearance

Gorillas are big mammals that walk on all fours and are covered in black fur. Gorillas have a silverback variant, which has distinctive grey fur on the back end of it. Silverbacks are also larger and have a larger sagittal crest than normal Gorillas.

## Behavior

Gorillas are neutral. When attacked, they will stand up and swing their arms at you, dealing a lot of damage. Sometimes they take a break from walking and sit down. They will often grab leaves and eat them, which can heal them by 4 health points. Gorillas spawn in troops, with a Silverback leading the troop. Baby Gorillas often cling onto the backs of adults.

### Silverbacks

In addition to visual differences, Silverback Gorillas also have more health and deal more damage than regular Gorillas. Silverback Gorillas will also occasionally stand on their hind legs and beat their chest with their massive arms.

#### Silverback Gorillas**:**

* **Have 50 health points**
* **Deal 10 attack damage**

## Taming

Gorillas are tamed with Bananas. Simply drop some Bananas on the ground, and they will grab and proceed to eat them. After an adequate amount have been eaten, the Gorilla will be tamed.

### Taming Features

Like tamed Chimpanzees and Orangutans, tamed Gorillas do not follow the player, however they can be commanded to sit by right-clicking on them, and are transportable with a lead. If attacked, or when attacking a target, Gorillas will come to your aid. Gorillas, especially Silverbacks, are efficient at defending you due to their sheer strength.

## Advancements

**In Memoriam**: Tame a Gorilla with Bananas.

## Easter Eggs

* By naming a Gorilla "Harambe", it will get a halo above its head. This is in reference to the killing of Harambe the Gorilla.
* By naming a Gorilla "Donkey Kong" or "DK", it will get a skin of Donkey Kong, the iconic Nintendo character.
* By naming a Gorilla "Funky Kong", it will get the skin of Funky Kong, another character in the *Donkey Kong* universe.

## Trivia

* The advancement "In Memoriam" is referencing the previously mentioned Harambe.

## Gallery

Some Gorillas in a jungle edge.Same Gorillas eating some bananas.Two Gorillas eating leaves.All the naming easter eggs.
Snapping Turtle

The Snapping Turtle is a semi-aquatic mob found in swamps biomes.

## Appearance

The Snapping Turtle can be distinguished from the Sea Turtle by its brown coloring and dark brown shell.

## Behavior

Unlike the passive Sea Turtle or the Terrapins, the Snapping Turtle is a defensive neutral mob that will attack anything that steps near it. They also can sometimes appear "mossy", which they can then be sheared with a chance to drop a Spiked Scute.

## Spiked Scute

With the spiked scute, the player can upgrade their turtle helmet into a Spiked Turtle Helmet.
Gazelle

**Gazelles** are passive animals that spawn in Savannas.

## Appearance

Gazelles are mostly tan colored, with a white underbelly, black stripe on the sides, and two grey horns jutting from their head.

## Behavior

Gazelles are passive and spawn in large herds. If one Gazelle is attacked, the whole herd flees. Gazelles are very fast, able to outrun predators.

On death, Gazelles may drop a Gazelle Horn. This can be brewed into a Potion of Swiftness with Speed III.

## Breeding

Gazelles can be bred with Wheat.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Guster

**Gusters** are hostile mobs that spawns in Badlands and Deserts in the overworld and the Soul Sand Valleys in the Nether.

## Appearance

Gusters resemble evil-looking tornadoes with glowing eyes. The gusters come in three variants depending on the biome, red for the mesa, yellow for desert, and brown-black with blue eyes for the soul sand valley.

## Behavior

Gusters are hostile and will attack players even without being provoked. The Guster fight the player by using sand as a short distance projectile. Also, if an entity or a player are too close of the guster, it will carry it and eject it, like a tornado.

The Guster drops sand when defeated, and also sometimes drop Guster Eye.
Tortoise

Not to be confused with the Sea Turtle, Snapping Turtle or the Terrapin.

The **Tortoise** is a passive mob.

## Spawning

Tortoises can spawn in the following areas:

* Savanna
* Desert
* Watering Hole
* Oasis

## Behavior

Tortoises are passive and spawn alone. They are slow and thus will not flee when attacked, but instead tuck their head and legs in, which makes the Tortoise immune to ranged damage and also gives it an additional 5 armor points.

## Taming

Tortoises can be tamed and bred with leaves.
Dullahan

These stats represent a mounted Dullahan

Dullahans are extremely rare undead mobs that spawn above ground during storms.

## Appearance

A Dullahan appears as a Knight on horseback wielding a large axe.

## Behaviour

The Dullahan attacks players on sight, seeking them out over distances of up to 80 blocks. Dullahans do not despawn, but there can only be three of them at a time in a Survival world without cheats or commands. If their mount is killed, their health and damage both decrease to 5. However, if you kill the Dullahan and leave the mount alive, you can ride the animal, thus gaining a fast mount with 40 health that can attack enemies for 5 damage.
Mole

**Moles** are passive animals that spawn in any Forest biomes in the Overworld.

## Appearance

Moles are mostly dark gray colored, with a pink snout and arms, and a short tail.

## Behavior

Moles are passive and spawn either alone or in large shoals. If the Mole gets attacked, the Mole will try to burrow into the ground and, if a nearby threat is gone for a few minutes, will dig back out. Moles are slow crawlers, but are fast burrowers, about as fast as a player walking when it is digging.

## Breeding

Moles can be bred with Slimeballs.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Magma Plant

The **Magma Plant** is a defensive plant-like mob.

## Spawning

Magma Plants spawn in the following biomes:

* Nether Wastes
* Basalt Deltas

## Appearance

Magma Plants resemble thick red versions of the real life *Rafflesia arnoldii*.

## Behavior

Magma Plants spawn naturally in the Nether. Although Magma Plants are passive, they are defensive mobs that can damage players, similarly to the Overworld's Pufferfish, except by spewing out fire (but this doesn't burn the player despite being fiery). Magma Plants spew out fire from time to time and can cause 2 hearts of damage. Magma Plants are found either alone or in small/large groups, scattered around the Nether.

Magma Plant Seeds can be planted on netherrack, soul soil and on grass/dirt blocks, and will grow into adults between 2-5 Minecraft days, reaching full size one day after that.

Magma Plants drop Bladder Blocks and Magma Plant Seeds upon death.
Haunted Tool

The **Haunted Tool** is a neutral mob that spawns in dark areas in the Overworld.

## Haunted Tool

### Drop(s)

Tool (varied depending on what kind of tool it is), XP

## Appearance

The Haunted Tool's appearance depends on the tool it is based on.

## Behavior

Haunted Tools wander around, and once attacked will chase their target, dealing damage on contact. Each Haunted Tool spawns with a random tool or weapon; by default this only includes vanilla tools, with more powerful ones being rarer. Its health, damage and speed depend directly on the tool it spawned with. When killed it has a chance to drop whatever tool it was holding.

A Haunted Tool's health is equal to the durability of the tool it is holding divided by 10, and is capped at 100. Its damage is equal to half of the damage of the tool it is holding, capped between and including 1 and 8 points of damage. Its movement speed depends on the attack speed of the held item.
Tusklin

A **Tusklin** is a large neutral mob that lives in the Prehistoric Dimension

## Appearance

Tusklins are large, hoglin-sized mobs with brown and tan fur and large tusks.

## Behavior

Tusklins are defensive pig-like mobs who are ancient relatives of the Piglins and Hoglins of the Nether, who get their name from their large tusks. They can use those tusks to fling players up in the air if one gets too close to them in their snowy homes. They can be ridden with saddles but will buck you off after a few seconds. Feeding them brown mushrooms will make them temporarily docile, heal them, and makes it easier for them to be ridden. Tusklins can be bred with red mushrooms. Tusklins are hunted by large carnivorous dinosaurs, but aren't easy prey, and won't hesitate to put their long tusks to violent use. Ancient Hogshoes, obtained from bartering with Piglins, can be used to increase the overall speed and time before they buck you off if used on them.
Dylanus

**Dylanus** is a rare passive mob that spawn in the Forests, Swamps, Plains, and Villages.

## Appearance

Dylanu is a player-like mob with a green shirt, blue pants, gray shoes, tan skin, dark brown hair, and sounds consisting of chirps, groans, and grunts resembling the Villager's grunts (albeit at a higher pitch, even higher than the baby Villager's grunts).

## Behavior

Dylanus spawns naturally in Forests, Swamps, Forests, and Villages. Dylanus is passive and will not attack even if provoked and will instead try to flee from the attacker. Like Villagers, Dylanus is able to open and close the doors and enter buildings. Dylanus is able to trade with players with any meat, rather than emeralds (despite dropping emeralds), but will only give players common items and not anything too useful. If the player kills Dylanus, they will give the player the Bad Omen status effect.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Stingray

**Stingrays** are passive animals that spawn in the Oceans and any Rivers in the Overworld.

## Appearance

Stingrays are mostly dark brown colored, with a white underbelly, wide wing-like fins, and a long tail.

## Behavior

Stingrays are passive and spawn either alone or in large shoals. Despite this, if a player gets too close to a Stingray, the Stingray instantly poisons the Player, similarly to Pufferfish. Stingrays are very fast, able to outpace predators such as dolphins.

## Breeding

Stingrays can be bred with Raw Cod and Raw Salmon.
Anteater

**Anteaters** are neutral animals that spawn in Jungles in the Overworld.

## Appearance

Anteaters are medium-sized gray-and-black animals that have long snouts on their heads.

## Behavior

Anteaters are neutral and will attack if they're provoked or if you attack their calves. Anteaters, however, are inherently hostile towards Leafcutter Ants and will attack them with their long tongues. If an Anteater comes across an Anthill, it will start to tear through it with its claws and consume the ants that emerge to defend it. When provoked, they rear onto their hind legs and T-Pose to fight back with their arms. Baby anteaters ride on the backs of adults, who can be bred with Leafcutter Ant Pupas.

## Breeding

Anteaters can be bred with Leafcutter Ant Pupas.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Sea Scorpion

**Sea Scorpion** is a neutral mob that spawns in the Oceans of the Prehistoric Dimension. Sea Scorpions are most closely related to scorpions and horseshoe crabs of the modern times. The Sea Scorpions in Minecraft are based on the real life *Megalograptus*.

## Appearance

Sea Scorpion are medium-sized, marine crustacean-like arthropods with primarily brown coloring. They are distinguished by their paddle-shaped fins and long spiny front limbs used for hunting fish and Ammonites.

## Behavior

Sea Scorpions are neutral towards most mobs and will only attack any attackers if they are provoked. Sea Scorpions are, however, inherently hostile towards Enchodus and Ammonites.
Mouse-Deer

**Mouse-Deer** or **Chevrotains** are passive animals that spawn in the Jungles in the Overworld.

## Appearance

Mouse-Deer are medium-sized mobs with black and brown colors, with a pair of large ears sticking from the sides of their heads.

## Behavior

Mouse-Deer are passive and spawn either alone or in small herds. Mouse-Deer are shy and will flee if approached, however, they themselves will approach players that are holding apples. Mouse-Deer are very fast, about as fast as Cats and Ocelots, able to outrun predators.

## Breeding

Mouse-Deer can be bred with Apples.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Bunfungus

The **Bunfungus** is a large neutral mob that lives in the Mushroom Fields.

## Appearance

Bunfunguses are very large, bipedal rabbit-like mobs with large red mushrooms on their heads.

## Behavior

These mutated rabbits can be found rarely in Mushroom Fields. They are the natural defenses of the biome and will actively attack most monsters. They will sleep during the day and wake up in the night to feed. They can be fed Carrots to give them regeneration and strength for a while but can also make them completely passive towards players instead of neutral. They can also be spawned by feeding a Rabbit a handful of Mungal Spores.

## Trivia

* The idea of the Bunfungus came from the Big Chungus meme.
* The bunfungus is currently the only non-boss mob that is a mutation.
* Bunfunguses are considered one of the second rarest naturally spawned mobs in the game as they are found in the rarest biome and only spawn on rare occasions, however they can be manually spawned which effects their ranking.
	+ The Sunbird is one of the only mobs more rarer because they only spawn at small mountain peak biomes on very rare occasions and, unlike the Bunfungus, cannot be spawned manually in survival or adventure mode.

## Gallery

A Rabbit starting to mutate into a Bunfungus.A group of Bunfungus sleeping in the sunset.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Spider Maximus

**Spider Maximus** are giant Spider-like mobs that are often found in the Prehistoric Dimension.

## Appearance

Spider Maximus can be identified by their larger sizes than Overworld Spiders and have more complex legs and purple marks on their abdomens.

## Behavior

Spider Maximus become hostile toward players and Cavevillagers as long as the light level immediately around them is 11 or less; otherwise, they do not attack unless attacked. Hostile Spider Maximus see up to 16 blocks, continuing to chase even when exposed to well-lit locations. If a Spider Maximus sustains damage from a source other than a direct attack, such as falling, its hostility resets to a neutral state.

Spider Maximus can climb up over solid blocks, but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position, and then proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a Spider Maximus loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the Spider Maximus to climb up any walls in its path.

If shot with arrows when outside of the detection range, a Spider Maximus turns and runs in the direction from which the arrow was fired. If the player moves away, the Spider Maximus continues following the same path unless the player enters the detection range, in which case the Spider Maximus changes direction and attacks.

Even though normal Spider Maximus do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.

An aggressive Spider Maximus pounces at close range. When it is swimming in 1-block-deep water it pounces upon touching the submerged floor. They can attack when their Y-axis position is changed.

Spider Maximus flip onto their backs when they die, unlike many other mobs, which land on their sides. The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to Spider Maximus.
Emery Parker Poops His Pants At School/Transcript

()

()

()

()

(At the Parker house)

Martin: Emery, why are you home early and why are you crying like a little baby?

Emery: It's because I poop my pants at school, Dad.

(Dun Dun Dun sound effect is heard when Martin looks angry at his son Emery.)

Martin: Emery, how dare you poop your pants at school? That's it! You are so grounded grounded grounded grounded grounded grounded grounded grounded grounded! Go to your room right freaking now!

()
Oasis

The **Oasis** is a small sub-biome of the Desert.

## Blocks

Oasis's will generate with the following blocks:

* Sand
* Grass Block
* Dirt
* Grass
* Gravel
* Clay
* Water
* Palm Log
* Palm Leaves
* Cattails

## Mobs

The following mobs can spawn in the Oasis:

* Camel
* Frog
* Perch
* Terrapin
* Tortoise
* Filch Lizard
* Dragonfly
* Flamingo
Capuchin Monkey

**Capuchin Monkeys** are small, neutral primates that spawn in Jungles.

## Appearance

Capuchin Monkeys are mostly black colored, with white coloring on their faces and the front of their bodies.

## Behavior

Capuchin Monkeys are neutral. When they are attacked, they have 2 different attacks they can use: rock throwing and punching. They will use them interchangeably, even if the Capuchin Monkey is within melee range. Occasionally, Capuchin Monkeys will lay on the ground for a brief rest.

### Rock Throwing

Capuchin Monkeys can throw small cobblestone rocks as a ranged attack.

**The rocks deal: 5 attack damage.**

### Punching

Capuchin Monkeys can also use a melee attack by simply punching their target.

**The punches deal: 2 attack damage.**

## Taming

Capuchin Monkeys can be tamed by feeding them Bananas, which drop from Jungle Leaves. Sometimes they will drop a Banana Peel when eating Bananas.

### Taming Features

Once tamed, Capuchin Monkeys can be commanded to follow, stay (sit), or wander by right-clicking on them. Shift right-clicking on a tamed Capuchin Monkey can place them on your shoulder.

Tamed Capuchin Monkeys will defend you. If you have a tamed Capuchin Monkey on your shoulder, it can still throw rocks at targeted mobs.

Capuchin Monkeys can be healed with Eggs.

### Breeding

Tamed Capuchin Monkeys can be bred with Maggots.

## Advancements

**Monkey Business**: Tame a Capuchin Monkey.

**Uma Delicia**: Craft Sopa de Macaco.

## Trivia

* The "Uma Delicia" advancement, along with the Sopa de Macaco item, are a direct reference to the Sopa de Macaco meme (NSFW Warning: Do not look it up if you have a queasy stomach)

## Gallery

A wild colony of Capuchin Monkeys.A Capuchin Monkey as a pet.A Capuchih Monkey fighting a Spider.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Protocreeper

**Protocreepers** are small hostile mobs that spawns underground, on levels y=30 and below, and during thunderstorms or at night in the Prehistoric Dimension.

## Appearance

Protocreepers are mobs resembling a small Overworld Creeper, but without a torso and with brighter yellow-green skin.

## Behavior

Protocreepers are hostile, but are only weaker than Overworld Creepers in terms of their explosion powers, about half as powerful as Creeper explosion. However, Protocreepers are able to explode twice and can survive first explosions and explode the second time.

On death, Protocreepers can drop gunpowder.
Chameleon

The **Chameleon** is a passive mob the spawns in daylight in Forests, Jungles or similar biomes.

## Appearance

The Chameleon is a small lizard with green, grey, brown, or sandy tan, depending on the biome they spawned in, as their default colors. Their skin turns yellow if provoked by and fleeing from their attackers, and will turn red if any other Chameleons are nearby.

## Behavior

Chameleons, like most passive animals, wander around and flee when hit rather than fighting back.

They can be bred with Fermented Spider Eyes and tamed with Melon slices. Tamed Chameleons have their health increased to 20, become immune to suffocation, drowning and fall damage, and can be healed by being fed Spider Eyes. They can also be commanded to sit with a right click, making them stand still instead of following their owner until right clicked again.

When killed they drop 0-2 Camouflage Dye and have a chance of dropping a Spider Eye.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Parasaurolophus

**Parasaurolophus** is a passive mob that spawns in the plains and forests of the Prehistoric Dimension.

## Appearance

The Parasaurolophus is a rather large, orange duckbill dinosaur with a black stripe on each side of its body, a white underbelly, a blue crest, and deep honks.

## Behavior

The Parasaurolophus is passive towards players and other predators, and will try to flee if provoked. Parasaurolophus can stand on their back legs to run away from danger, but will mostly walk on all fours. Parasaurolophus can often be seen in flocks of up to around 20, with one or more chicks following behind them.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Wendigo

The **Wendigo** is a hostile mob that spawns in the Taigas and, rarely, the Nether.

## Wendigo

### Drop(s)

Wendigo Flesh, Radio Cane (as an Alastor Wendigo), XP

## Appearance

The Wendigo is a medium-sized humanoid mob with a Player-like base and size, dark brown and black furry skin, skeletal texture, deer skull-like head, black antlers, and 2 red eyes.

## Behavior

Wendigos are hostile, targeting players, villagers, and animals (such as pigs, cows, etc), and can feast on the meat the animals drop. Sometimes, the Wandering Villagers abandon their llamas and can kill other Villagers and feast on raw animal meat. Over time, these Wandering Villagers turn into Wendigos. Like (most) Nether mobs, the Wendigos are completely resistant to fire and lava.

Naming the Wendigo "Alastor" will change its texture and make it neutral towards players instead of hostile, but will still hunt Villagers. If the Wendigos are slained, they can drop a Wendigo Flesh upon death, which can attract many carnivorous animals and occasional Wandering Villagers (who eventually become Wendigos themselves after consuming the Wendigo Flesh). The Wendigos named "Alastor" will drop Radio Cane upon death.

### Alastor

The Alastor Wendigo's texture is completely based off of Alastor the Radio Demon from Hazbin Hotel, due to one of the developers of Minecraft being a fan of VivziePop's adult cartoon series, Hazbin Hotel. Unlike normal Wendigos, Alastor Wendigos have a more humanoid appearance (lacking a deer skull-like head and instead having a human-like face, albeit with red eyes), they have red clothes, complete with a monocle, and have both small black antlers and two large hair tufts that are red coloured (like their hair). The Alastor Wendigos are neutral, unlike normal Wendigos, and their usual growls are changed into static-sounding growls and laughs. Alastor Wendigos carry Radio Canes, which can summon black-colored Vexes against any attacker. Unlike with normal Wendigos, players can sleep even with an Alastor Wendigo nearby.

## Advancements

**Not Fully Dressed Without One!:** Name a Wendigo *Alastor* with a nametag.

**You Cannibal!:** Eat the Wendigo Flesh.

## Trivia

* The Wendigos can transform from Villagers after consuming raw animal meat and preying on other Villagers before completely turning into Wendigos are inspired by the myths of the wendigo from the native American legend.
* The "Alastor" name and texture, as well as the *Not Fully Dressed Without One!* advancement are references to Alastor from Hazbin Hotel series made by VivziePop. (NSFW Warning: Do not watch Hazbin Hotel if you're under 18 years old)
Porcupine

**Porcupines** are neutral animals that spawn in the Jungles and Forests in the Overworld.

## Appearance

Porcupines are medium-sized and mostly dark brown colored mobs, with white stripes and tall quills on their backs and the tops of their heads.

## Behavior

Porcupines are neutral and spawn either alone or in small groups. If the Porcupine gets attacked, the Porcupine will fight back against the attacker and the attacker gets quilled by a porcupine, which results in an attacker getting a quill sticking out on any part of the attacker's body. Upon death, the Porcupines drop quills, which can be used as an alternative to flints used for arrows.
End Squid

The **End Squid** is a passive mob.

## Spawning

End Squids spawn in the following biomes:

* End Barrens
* Small End Islands
* Foggy Mushroomland

## Apperance

End Squids look like purple squids, except elongated and with several glowing bands & dots on them.

## Behavior

These invertebrates are bigger squids that float around in the end. They will get attacked by Cosmaws, but will release a pink cloud to distract their attackers.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Red Panda

**Red Pandas** are small, rare neutral mammals that spawn in Bamboo Forests in the Jungles.

## Appearance

Red Pandas are mostly red and orange in color, with black feet, white face, and a thick striped tail. Red Pandas have a hunching posture.

## Behavior

Red Pandas are neutral, but do not target any mobs. When attacking, they swipe their claws at their attacker.

## Breeding

Red Pandas can be bred with Bamboo, and feed similarly to Pandas, albeit while standing on all fours instead of sitting down.
Frilled Shark

**Frilled Sharks** are passive aquatic mobs that spawn in Warm Oceans.

## Appearance

Frilled Sharks are medium-sized dull brown fish with short heads. They have 6 fins in total, as well as rows of serrated, sharp teeth, but they don't damage players.

## Behavior

Frilled Sharks are passive mobs towards players, however, they attack Tropical Fish and Squids. When Frilled Sharks attack aquatic prey, they will circle around them for a bit before charging at the target.

### Teeth Dropping

Whenever a Frilled Shark attacks a mob, it has a chance to drop a Serrated Shark Tooth.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Snortruffle

The **Snortruffle** is a passive mob that spawns in the Mushroom Island biomes.

## Appearance

The Snortruffle resembles a normal pig, but with larger, entirely black eyes, with deeper brown skin and brown musurooms growing on its back.

## Behavior

Snortruffles are passive and will not attack players even if they're provoked. They can be bred with beets, potatoes, and carrots. If the Snortruffle is sheared by the player, it will turn into a normal pig.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Cougar

**Cougars** are defensive animals that spawn in the Grove biome.

## Appearance

Cougars are large cats that are light brown colored, with a lighter underbelly.

## Behavior

Cougars are defensive and will attack if the player gets with in 1 block of them or if the player is with in 3 blocks of their cubs. Cougars always spawn either alone or with 1-3 cubs. However, cougars are hostile towards pigs, deer, and elk.
Lemur

**Lemurs** are passive animals that spawn in Jungles.

## Appearance

Lemurs come in nine different variants: gray with a striped tail (ring-tailed), black and white (black-and-white ruffed), red and black (red ruffed), brown and black (common brown), brown and red (mongoose), gray and brown (crowned), orange and gray (diademed sifaka) white and brown (Coquerel's sifaka), and black and gray (aye-aye).

## Behavior

Lemurs are passive and spawn in either small or large troops. If one Lemur is attacked, the whole troop flees. Lemurs are able to climb up trees vertically, and can obtain fruits from tree Leaves such as Apples. Depending on a variant, based on the real life species they're based on, they can spawn natural either during the day or at night.

## Taming

Lemurs can be tamed by feeding it Bananas, and can be commanded to sit, wander, and follow. Unlike untamed Lemurs, Tamed Lemurs are used to help alert players of monsters by making loud, high-pitched calls, which they don't make when monsters are not nearby. Tamed Lemurs can also fight monsters by smacking with their fists. Tamed lemurs can also obtain fruits (including bananas) from the trees (even the highest trees) if commanded by the player.

## Gallery

Example lemur variants for an earlier model before the model was reworked. Note that all lemur variants returned in the updated model.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Emu

**Emus** are neutral animals that spawn in Badlands and Savannas in the Overworld.

## Appearance

Emus are large flightless birds with a coat of brown feathers. There are 3 Emu variants, a white throated one, a blue throated one, and an Albino. The white and blue throated Emus are about equally common, whereas the Albino is found only very rarely through breeding.

## Behavior

Although its appearance is slightly comical, the Emu is not a bird to be trifled with. Legend says that these creatures once won a great war against a technologically advanced nation, simply due to their uncanny ability to dodge projectiles, great numbers and speed. When attacked, Emus will initially panic and flee, but some Emus from the flock will return to attack. They use their large claws to rip and tear at prey. Emus dislike bows, and for this reason they sometimes attack skeletons. They can be bred, and there are a few color patterns that may appear through breeding. Emus can occasionally lay one of their large blue eggs, which can be cooked to create a savory treat. On death, they may drop some of their feathers, that can be used to create a special set of leggings that can allow the wearer to dodge some projectiles, just like the Emu. The Emu Feather can be used to make a banner pattern.

Emus are neutral mobs, and should be respected for their speed and strength. Upon attacking one, it will tactically decide whether to retreat or fight back, and it’s brethren will join the fray as well.
Cachalot Whale

The **Cachalot Whale** is a neutral mob.

## Spawning

Cachalot Whales spawn in the following biomes:

* Deep Ocean
* Deep Cold Ocean

## Appearance

Cachalot Whales are large, marine fish-like mammals with primarily gray coloring.

## Behavior

Cachalot Whales hunt their favorite prey: squid. They do this by sending out a sound to echolocate their prey, which bounces back to the whale when it hits the squid in order for them to confirm its location. The whale then proceeds to speed up and open its mouth full of sharp teeth to ram into the prey. Occasionally, the whale may drop one of these long teeth in the process. These whales are capable of breaking ice when they move, but if charging they can break boats and other kinds of wood. Rarely, all-white whales can be found, which are much stronger than other whales.

The Cachalot Whale may seem like a giant, but it still is threatened by a few forces of nature. Orca whales love to eat young Cachalots, and their mothers will try to fiercely defend them from harm. During powerful thunderstorms, Cachalot Whales may spawn washed up on beaches. They are helpless in this form, and if pushed back into the water without being hurt, they may decide to reward their saviors. The reward for this task is in the form of Ambergris, a valuable product of the whale's stomach that is coughed up.

## Advancements

**Moby Dick's Return**: Save the Cachalot Whale by pushing it back to the ocean.

## Trivia

* The "Moby Dick's Return" advancement is a reference to the 1851 novel *Moby Dick*.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Brachiosaurus

**Brachiosaurus** is a passive mob.

## Spawning

Brachiosaurus will spawn in groups from 2-4 in the cycad forest biome in the prehistoric dimension.

## Appearance

The Barchiosaurus is a large, dull dark green long-necked dinosaur. It is one of the biggest mobs in the game, only being smaller than the catchalot whale and ender dragon.

## Behavior

Brachiosaurus become hostile if the player attacks them. They attack by flinging the player up into the air with their long necks. They are inherently hostile towards Dromaeosaurs and Tyrannosauruses that are nearby. Brachiosaurus can often be seen in herds of up to around 6, with 1-4 calves following behind them.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Clay Golem

The **Clay Golem** is a large, strong neutral utility mob that defends players and Villagers. It is one of the few mobs, along with the Iron Golem and Snow Golem, that can be built then spawned in the game.

## Clay Golem

### Behavior

Utility (Neutral if Spawned naturally, or Passive if player-built)

## Appearance

Clay Golems are Iron Golem-like mobs, being about Iron Golem-sized, but with brown clay skins, large block-hands, more player-like heads, and sounds consisting of clicks and clacks more akin to clay breaking apart.

## Behavior

Clay Golems wander around a village in a patrol-like fashion, staying close to buildings and other structures. Like villagers, Clay Golems do not wander away from a village, regardless of how they were spawned, but sometimes stand at the border of the village.

If not within a village, Clay Golems slowly wander around attacking hostile mobs, usually making their way to a nearby village. If in that village, the Clay Golem doesn't leave.

Clay Golems can walk up a full block height without jumping and walk over a 1 block wide hole without falling in. They avoid water, lava, fire, and cactus. Iron golems are immune to both drowning, burning, and fall damage. When in water, they sink, but can still move freely.

## Gallery

Clay Golem build configuration.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Deer

**Deer** are passive animals that spawn in any Forest biomes in the Overworld.

## Appearance

Deer are mostly tan colored, with a white underbelly, white spots on the sides, and two tan antlers jutting from their head.

## Behavior

Deer are passive and spawn in large herds. If one Deer is attacked, the whole herd flees. Deer are very fast, able to outrun predators.

## Breeding

Deer can be bred with Wheat.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Tiahuanaco

La ciudad de Tiahuanaco está situada a orillas del lago Titicaca, a 3800 mt. de altura. Su nombre significa “Ciudad de los Dioses”, y a sus habitantes se les ha denominado tiahuanacos. Los restos arqueológicos comprenden un centro urbano lleno de monolitos, sin aparente relación. Sabemos que los tiahuanacos poseían un sofisticado sistema de agricultura en terrazas, bien adaptado para producir grano a gran altitud. Según datos estimativos la ciudad fue fundada antes del 300 dC, y los trabajos en las edificaciones cesaron alrededor del 900 d.C., dejando estructuras incompletas.

Algunos expertos opinan que la ciudad era un centro religioso frecuentado por peregrinos de diversas partes de los Andes, pero lo cierto es que tanto la urbe como sus habitantes están rodeados de misterios sin descifrar.

Se cree que se trataba de un estado organizado, con estratos sociales, y una sociedad eminentemente religiosa dada la construcción de templos. Asimismo poseían una importante producción agrícola, que seguramente favoreció el comercio y el esplendor de la ciudad.

En cuanto al arte hay que destacar los trabajos de mampostería. El sistema de unión de los bloques de piedra revela un antiguo uso del metal con fines constructivos. La mayor construcción “El Acapana”, debió consistir en una pirámide de terrazas, cuya altura se aproxima a los 15 mt, y su base a los 152 mt., y que probablemente fuese una residencia de la élite sacerdotal.

Hay que destacar también la “Puerta del Sol”, que es una enorme escultura tallada en un bloque de piedra de nueve toneladas y decorado con un friso en bajorrelieve con la figura de un dios rodeado de cabezas humanas y de cóndor que miran hacia él. Este motivo fue repetido muchas veces en los tejidos y la cerámica de esta cultura. El significado del simbolismo de la decoración es incierto, aunque algunos arqueólogos creen reconocer en esta figura al dios Viracocha.

Otra estructura, el Kalasaya, es un gran espacio cuadrado, delimitado por bloques de piedra verticales que aparentemente formaban parte originalmente de un muro continuo. Se trata del centro ceremonial más importante, razón por la que se halla en el centro del complejo.

Se ha restaurado un templo semisubterráneo cercano, donde apareció un monolito tallado de 7 mt de altura, llamado "monolito Bennett". También se han encontrado en el yacimiento estatuas antropomorfas, y restos cerámicos.

Aunque muchas de las estructuras se han perdido debido a la poca resistencia del adobe, las investigaciones revelan que la ciudad debió estar ocupada por entre 20 y 40 mil habitantes, repartidos en un área de 4 km cuadrados.
Ent

**Ents** are neutral mobs that spawn in any type of forests and wooded savannas in the Overworld and the Prehistoric Dimension.

## Paleoman

### Drop(s)

Saplings and Logs (comes in any type of wood that depends on a variant of an Ent), XP

## Appearance

Ents are Endermen-shaped mobs with gray eyes, slightly bent-over torsos, and tree-like skins that have variants depending on where they naturally spawned in. The Ents' shoulders and parts of their torsos are covered in leaves.

## Behavior

Despite having a similar body shape to Endermen Ents are not Endermen nor do they teleport like them. Their health will actually regenerate whenever they are in water or rain, attracts chickens and will attack the player only if they are attacked or if the player breaks apart, explodes, or sets fire to any of the nearby trees the Ent protects. Whilst hitting the Ent will cause the Ent to simply chase the player out of its forest, if a tree is even poked it will hunt the player down until the Ent dies. However, this tree protecting behavior could be used to the players advantage. If cornered by a mob that could destroy blocks (such as Endermen) then if there is one of these rare Ents around, then that mob is attacked and likely killed by the Ent and the player can get away without a scratch.
Jaguar

**Jaguars** or **Leopards** are big cats that can be found in the jungle and savanna biomes.

## Appearance

Jaguars can be identified by their yellowish-orange coats with black spots, white bellies, and deep growls and roars.

## Behavior

Jaguars are naturally weary of outsiders and will attack if approached. A Jaguars is an excellent hunter, and is extremely strong, capable of leaping from many blocks away to crush its prey, and also capable of slashing with its claws. They are also masters of stealth, as they often are capable of becoming nearly invisible when stalking mobs from far away. They are also extremely fast. To top it all off, they are so terrifying that their prey are literally frozen in fear for a few seconds when the Jaguars makes its appearance and intent known.

Despite their strength and fearsome appearance, these creatures are far from monsters. By feeding them chicken or porkchops, the Jaguars can be tamed and can fight against monsters alongside players. Jaguars are useful in fighting attacking Endermen due to the Endermen fleeing from Jaguars (albeit without teleporting), most likely due to Jaguars living in and around water, and Endermen due not attack Jaguars even if the Jaguars provoke them. Jaguars are very defensive parents. Jaguars can be bred with raw beef. Occasionally when breeding Jaguars, there is a chance for the kitten to be a rare black Jaguar variant. Note that black Jaguars can rarely spawn naturally in the wild.
Cow

**Cows** are passive animals that spawn on grass blocks in any biomes in the Overworld.

## Appearance

Cows are medium-sized mobs that comes in 20 variants in different colors and patterns, including brown-and-black, brown-and-white, black-and-white, entirely black, entirely white, and a grey coloration.

## Behavior

A Cow wanders around aimlessly, mooing and huffing in small herds occasionally. Additionally, cows tend to:

* Go to lit and grassy places.
* Sometimes look at players within eight horizontal and four vertical blocks for two to four seconds.
* Avoid going to water unless they are following players and always avoid traversing minecart rails and walking off cliffs high enough to cause fall damage.
* Avoid environmental hazards, such as fire, lava, cactus, sweet berry bushes or dripstone.
* Cows can step on pressure plates, jump on dripleaves or farmland and climb ladders, stairs, vines and cave vines.

A Cow quickly flees for a few seconds when harmed.

### Milking

An adult Cow can be milked by using a bucket on it, yielding a milk bucket.

## Breeding

A Cow follows a player who holds wheat but stops following if separated from the player by at least 6 blocks. Adult Cows enter love mode and pair off to create calves after they are given wheat, granting the player one to seven experience orbs. The parent Cows have a cooldown of 5 minutes before they can breed again. Babies follow adult cows and take 20 minutes to grow up. The growth of baby Cows can be slowly accelerated using wheat; each use takes 10% off of the remaining time to grow up.
Goose

The **Goose** is a neutral, semi-aquatic mob.

## Spawning

Geese spawn in the following biomes:

* River
* Lake
* Marsh

## Appearance

Geese are medium-sized birds with grayish-brown colored bodies and black heads and tail feathers.

## Behavior

Geese are neutral and will attack if they're provoked or if you attack their chicks. Geese always spawn in large flocks that can contain, not only adults, but also up to 3 chicks. However, Geese are hostile towards Foxes and Wolves, who, in turn, are hostile towards Goose chicks. Geese are able to float and swim across the water's surfaces. Geese are able to fly, more similar to bats than parrots.
Crocodile

**Crocodiles** are large, semi-aquatic reptiles.

## Spawning

Crocodiles will spawn alone in swamps and rarely in rivers.

## Appearance

Crocodiles are very long, with a large tail and snout, and covered in green scales. Crocodiles which spawn in Rivers adjacent to Deserts have a more tan color rather than the standard green.

## Behavior

Crocodiles are hostile towards most passive animals, but are will only attack players if they are within 1 block away. While they are usually seen swimming in the water, they will occasionally come to shore to bask, hunt, or lay eggs. Crocodiles will attack any creature which harms its eggs. Crocodiles have 3 attacks: Bite, Grasp, and a Death Roll.

When a Crocodile matures to adulthood, it drops a Crocodile Scute. It also drops this item on death. This can be used to craft a Crocodile Chestplate.

### Bite

Crocodiles have an initial bite attack, where they lunge at a target and hold them in their powerful jaws. Then, the Crocodile will begin dragging its target towards the water. You can escape from this hold by pressing shift.

**The initial bite attack deals: 10 attack damage.**

### Grasp

While a mob or player is in the jaws of a Crocodile after the initial bite, it deals damage to them approximately every 2 seconds.

**The grasp damage deals: 2 attack damage.**

### Death Roll

After a target has been successfully dragged into the water, the Crocodile will initiate a death roll. The Crocodile will begin spinning and wrestling with the prey in the water until is has died. You can escape this by pressing shift.

**The death roll deals: 2 attack damage.**

## Taming

Wild Crocodiles cannot be tamed. However, when a Crocodile egg hatches, the baby Crocodile can imprint on you if you are nearby. This will tame it. Right clicking on a tamed Crocodile can make it "sit" and bask. It takes 1 full day for a baby Crocodile to mature to an adult.

### Guarding

Tamed adult Crocodiles will defend the area of its birth from any monster.

### Breeding

Crocodiles can be bred with most meats except for Fish.

## Advancements

**Chompy:** Find a Crocodile.

**Crikey!:** Breed 2 Crocodiles.

**Cover me with... scutes?:** Craft a Crocodile Chestplate.

## Trivia

* Crocodiles were the second amphibious mob to have biome-based variants, the first being the frog.
* "Crikey" is a British and Australian expression of surprise, and is most known for being used by the now late Australian zookeeper Steve Irwin, or the "Crocodile Hunter".

## Gallery

Two crocs in a swamp.A hatching crocodile egg.Crikey, where'd the elephant come from? Questions for another day, as this crocodile is performing its signature death roll.Did you know these things used to be big enough to hunt dinosaurs?A Crocodile swimming in the Swamp.A baby Crocodile.