Treant

## Physiology

### Main Use

Granting Wishes, controlling plant life, creating forests, terraforming areas, restoring life to dead areas

### Other Uses

Empowering mages with both Water and Earth Chaos

## Ecology

### Predators

Mid-level Cosmic Horrors(?)

The **Treants** are elemental genies of Nature and the final life stage of the **Treant** race. While they share a name with a type of druidic summons, the genie Treants are entirely unrelated. These Treants can grow vast forests, granting extended and massive quantities of vitality and fields of plants. Treants are responsible for the spread and maintenance of plant life through all the known verses.

## Physiology

**Treants** resemble smaller versions of Rhea, the Nature Primordial. They are formed of plant matter and usually a tree which contains a core which is the basis for their being and growth, energy cannot be destroyed only transformed as such a **Treant** acquires more and more power throughout its lifecycle if a **Treant** is killed then its energy is stored in its elemental core and only after the core is destroyed or the energy in the core spent can the energy return to the Para-Elemental Plane of Nature.

## Lifecycle

### Nature Mephits

The first stage in the **Treant** life-cycle, a weaker servile 'larval' form of the **Treant**.

They are often found in the service of Nature Elementals and/or their parent Treant.

### Nature Daemons

The second stage in the **Treant** life-cycle, a Nature Daemon forms either by enough **Nature Mephits** fusing together which is more commonly how Nature Daemons come into being or on rare occasion through age.

A juvenile Treant it is unable to grant powerful wishes but can still grant great magical capacities to mages if they know how to use them.

### Nature Elementals

The third stage in the **Treant** life-cycle.

An almost fully grown **Treant** as it grows older and stronger it will eventually become a **Treant**. Though the process can take centuries. Though they share the same name, mage made Elementals are usually made of materials found in the world, while the Elemental of the Genie life-cycle is made up of pure elemental chaos.

### Treant

Full-grown members of the race.

A Genie of Nature, it is said that the first **Treants** were made by the Nature Primodial, Rhea the same way **Treants** created Nature Mephits, by extracting a piece of their essence and shattering it, and the pieces became the first **Treants**.

## Abilities

* **Asexual Reproduction**: **Treant** can reproduce their species without the requirement of a partner or mate.
	+ **Population Augmentation**: The **Treant** can add to their own population, mainly by creating new members of that population, namely Nature Mephits which are the youngest form of the **Treant**
* **Dimensional Travel**: **Treant** can travel between different dimensions and universes, and cross over different planes of existence or travel across various forms of reality. The **Treant** can travel to alternate universe/other earths or even pocket dimensions.
* **Nature Magic**: **Treants** can use magic to cast spells that draw upon the physical forces of the natural world. They can create/control elemental creatures, cast spells and harness natures magical energies.
	+ **Enviromental Magic**:
		- **Ambient Energy Manipulation**:
		- **Forest Magic**:
		- **Jungle Magic**:
		- **Land Magic**: **Treants** can perform a form of magic related to the land, allowing for magical control over land/landmasses and/or their aspects and/or drawing on their mystical energies.
		- **Wetland Magic**:
	+ **Leyline Magic**: **Treants** are able to utilize a form of magic related to ley lines, allowing for mystical control over planetary grids. **Treants** can perform feats like magically manipulating the lines or using them to cast spells.
		- **Channeling**: **Treants** can channel/harness ley lines and utilize it.
	+ **Nature Generation**:
	+ **Nature Manipulation**:
	+ **Plant Magic**: