Paper Mario

**Mario** is the main protagonist in the *Paper Mario* series, as well as his other adventures. Being made of paper, both Mario and his surroundings have very unique effects and abilities, which can be seen in all six Paper Mario games. Mario is very similar to most of his appearances in the *Mario* franchise, in that he is a silent Italian plumber who must rescue Princess Peach and defeat Bowser in some way. Mario primarily uses the jump and hammer attacks in his paper form, and nearly always encounters allies who join him on his journey to rescue Princess Peach.

## Abilities

* Paper Mario can become a paper plane.
* Being paper thin, he can get through very narrow passages.
* He can turn himself into a tube to roll into small passages
* He can turn himself into a paper boat, to move over water.
* His ultra hammer can break through very powerful blocks and use a spin that knocks opponents back.
* He can jump on his opponents as his main form of attack.
* He can perform the spring jump which sends him shooting high up into the air.
* He can perform the ground pound, where he slams down on to his opponents. He can also perform the tornado jump, a much more powerful version of this move.
* Paper Mario knows the super guard technique, which completely negates any damage if timed correctly. If Paper Mario super guards a physical attack, it does a small amount of damage to the attacker as well.
* He can flap his arms to increase his jump height, very similar to Yoshi's flutter jump.
* His paint hammer can splatter paint on things. Paint can be seen in the dark and can bring color back to colorless objects.
* His copy block can clone himself. He can have up to 9 clones of himself, but the clones all die in one hit, though they can still manage to survive VERY weak attacks.
* He can turn in to a ninja star.
* He can use stickers to gain power-ups and damage enemies. Some stickers include the scissors sticker which cuts through enemies, the Pow Block sticker which causes a miniature earthquake and the Mushroom sticker that heals Mario.
* He can "flip" to go between dimensions and become invisible to people.
* He can squeeze the paint out of 3D objects, turning them into cards that he can use for himself.
* 1,000-Fold Arms to smash enemies, flip them, peels enemies, slams them, squish them, crush them, flick them, throw them, grab them, snaps enemies in half.
* Paperize/Cutout is used to manipulate the environment. The ability can be used to remove or remove or replace objects in the environment.
	+ Stops time
	+ Grants Reality Warping
	+ BFR and possible sealing
	+ Possibly Higher-Dimensional Existence and Manipulation via scaling to Huey's ability being very similar
	+ Any object he takes out of the environment will leave a void of it's general shape behind that can't be interacted with at all, as something that should exist there now doesn't, and given Mario can effect people like Luigi via this ability, it's likely this ability can be applied directly onto others

## POWERS

* Remove or replace objects in the environment.
* Superhuman Physical Characteristics
* Fourth Wall Awareness
* Skilled in hand to hand combat
* Skilled at wielding a hammer
* Time Manipulation
* Healing
* Statistics Amplification with Battle Card
* Duplication
* Transformation
* Paper Manipulation
* Reality Warping
* Sound Generation (With various Things like a guitar),
* Acid Generation (The Lemon Thing can be used by Mario to squeeze acid into the eyes of his enemies, blinding them)
* Adhesive Manipulation (The Tape item can be used to tape enemies into the fabric of reality)
* Superior Toon Force (Can staple opponents to the fabric of reality, paralysing them with a Stapler. The Thumbtack Thing does something similar)
* Light Generation (Flashlight is a Thing Mario can control which blinds the enemy with intense light for several turns),
* Absorption (Can summon a large Sponge to absorb atttacks in front of him)

## Resistance

Paper Mario can resist several methods of manipulation

* **Resistance to Matter Manipulation** (Atomic; can be stripped down to clumps of pixels and then reform completely unharmed)
* **Fate Manipulation** (The Light Prognosticus foretold that the four Heroes of Light would gather together and use the Pure Hearts to defeat The Dark One. The Dark Prognosticus foretold that the hero of prophecy and all others would be stopped by the Green One joining The Dark One, cementing the end of all worlds. These imbalances messed with the wheels of destiny.
* **Conceptual Manipulation** (The Void would erase all concepts, and Mario is completely unaffected by The Void's powers.
* **Void Manipulation:** Can withstand black holes and voids sucking him up and even destroying entire universes
* **Elemental Manipulation**
* **Status Effect Inducement**
* **Poison Manipulation**
* **Probability Manipulation**

## Power Ups/Power Up

* Copy Block
	+ Paper Mario creates up to ten copies of himself. These clones can not only increase the strength and range of his attacks but also protect from receiving damage until he's the only one left.
* Pal Pill
	+ Makes a bunch of small 8-bit clones of Paper Mario that mimic his every move, but die in one hit.
* Slow Flower
	+ Slows time for awhile.
* Fast Flower
	+ Speeds up time for a while.
* Mega Star
	+ Turns Paper Mario into a huge invincible 8-bit Mario that runs out after a while.
* Super Star
	+ Turns Paper Mario into Invincible Mario and makes him invincible for a short amount of time.
* Fire Flower sticker
	+ Lets Paper Mario shoot fireballs at enemies. There is also a much more powerful version of it called the Flashy Fire Flower sticker
* Ice Flower sticker
	+ Lets Paper Mario shoot ice balls at enemies. There is also a much more powerful version of it called the Flashy Ice Flower sticker.
* Tanooki sticker
	+ Gives Paper Mario a tanooki tail that he can use to hit projectiles and send them in the opposite direction, and he can also use it to hit enemies as well. There is also a much more powerful version of it called the Flashy Tanooki sticker.
* Frog Suit sticker
	+ Gives Paper Mario a frog suit that improves his jumping ability. It also improves the power of any sticker used after it. There is also a much more powerful version of it called the Flashy Frog Suit sticker.
* Spike Helmet sticker
	+ Gives Paper Mario a helmet with a spike on it. There is also a much more powerful version of it called the Flashy Spike Helmet Sticker.
* Super Boot
	+ Improves Paper Mario's jumping ability, and as a bonus makes his jump attacks stronger. There is also a much more powerful version of it called the flashy Super Boot sticker.
* Poison Mushroom sticker
	+ Poisons Paper Mario...but anyone who gets touched by him is poisoned as well.
* Leaf sticker
	+ Makes all of Paper Mario's attacks successful for a limited amount of time. For example, he won't be able to accidentally mess up the throws of his Fire Balls for his Fire Flower stickers.
* Beat Box sticker
	+ Temporarily powers up all of Paper Mario's attacks.
* Stop Watch
	+ An item that immobilizes and freezes nearby enemies for a short period of time.
* Mini mr Mini
	+ An item that shrinks an opponent, reducing their attack capabilities for a short period of time.
* Ice Storm
	+ An item that creates a blizzard that damages enemies and potentially freezes them solid
* Earth Quake
	+ Item that creates an earthquake that damages nearby ground laden enemies.
* Thunder Rage
	+ A more powerful version of thunderbolt that summons lightning strikes over a wider area, hitting multiple opponents.
* Stone Cap
	+ A cap that transforms Mario into a stone statue, invulnerable to damage.
* Sleeping Sheep
	+ An Item that conjures tons of sheep that can put a group of opponents asleep.
* Shooting Stars
	+ An item that creates a bunch of energy stars that can rain down on opponents dealing damage.
* Electro Pop
	+ A lollipop that restores some HP and electrifies the person how eats it, making opponents that touch Mario get shocked.
* Dizzy Dial
	+ An item that causes the game screen to rapidly turn and has a chance of inflicting the statues ailment dizzy on an opponent. In this state opponents are more likely to miss or be uncoordinated with attacks.
* Ruin Powder
	+ A power like item that can induce temporary confusion in opponents.
* Egg Bomb
	+ An egg shaped bomb item that can be thrown at opponents.
* Courage Shell
	+ A defensive item that can be used in various paper Mario games to reduce damage taken. The amount varies, but in the best case in super paper Mario it reduced damage to ½ normal.
* Boos Sheet
	+ Makes Mario intangible to attacks for a limited amount of time.
* Repel Jell
	+ A gel that can be used to temporarily make Mario intangible to attacks.
* Snowman Doll
	+ An item that creates a giant snowman that jumps around damaging enemies. Effective against fire based opponents.
* Zess Dynamite
	+ A cake with dynamite sticks baked in that can be thrown at enemies to cause an explosive in the shape of the character zess T.
* Spite Pouch
	+ An item the temporarily causes attacks enemies take directly (with physical contact) cause them half the occurred damage.
* Fright Mask
	+ An item that has a chance of scaring off opponents.
* Thunder Bolt
	+ An item that summons a bolt of lightning to strike a single opponent.
* Hp drain
	+ An item that steals some of the hp from an opponent and gives it to Mario.
* Mr Softener
	+ An item that reduces the defense of opponents.
* Fire Extinguisher
	+ Exhales a torrent of CO2 that can quell any flame.
* Life Shroom
	+ Revives you if you die
* Mega Phone
	+ Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise.
* Mega Mushroom
	+ Makes Mario giant and invincible
* Star
	+ Makes Mario Invincible and incredibly fast
* Huey
	+ A sentient paint can who came from Prisma Fountain Emergency Recovery Unit.
	+ Can drain/suck the color (life) out of an opponent.
* Claw Hammer
	+ It can even break huge rocks that might be blocking your path.
* Trio Attack Hammer
	+ Can Squish Enemies, Paperize them, force turn them into paper, perform attacks and combos on them.
* Sticker & Battle Cards
	+ Paper Mario can utilize cards with special effects to give himself an advantage in battle. Effects can range from increasing his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.

* Trial Stew
	+ Upon ingestion, Mario's health and stamina will be sapped to life-threatening levels, but his max health will be multiplied by 100x and his speed will be tripled all for a short duration. So, if used in tangent with something like the Max Candy, he can increase his health by 100x and speed by 3x for a long period of time.

## Battle Stickers

### **Jump Sticker Line**

* Worn-Out Jump Sticker
* Jump Sticker
* Shiny Jump Sticker
* Flashy Jump Sticker
* Big Shiny Jump Sticker
* Megaflash Jump Sticker

### **Iron Jump Sticker Line**

* Iron Jump
* Shiny Iron Jump Sticker
* Flashy Iron Jump Sticker
* Big Shiny Iron Jump Sticker
* Megaflash Iron Jump Sticker

### **Hopslipper Sticker Line**

* Hopslipper Sticker
* Shiny Hopslipper Sticker
* Flashy Hopslipper Sticker
* Big Shiny Hopslipper Sticker
* Megaflash Hopslipper Sticker

### **Line Jump Sticker Line**

* Line Jump Sticker
* Shiny Line Jump Sticker
* Flashy Line Jump Sticker
* Big Shiny Line Jump Sticker
* Megaflash Line Jump Sticker

### **Clone Jump Sticker Line**

* Flashy Clone Jump Sticker
* Big Shiny Clone Jump Sticker
* Megaflash Clone Jump Sticker

### **Infinijump Sticker Line**

* Flashy Infinijump Sticker
* Big Shiny Infinijump Sticker
* Megaflash Infinijump Sticker

### **Hammer Sticker Line**

* Worn-Out Hammer Sticker
* Hammer Sticker
* Shiny Hammer Sticker
* Flashy Hammer Sticker
* Big Shiny Hammer Sticker
* Megaflash Hammer Sticker

### **Slaphammer Sticker Line**

* Slaphammer Sticker
* Shiny Slaphammer Sticker
* Flashy Slaphammer Sticker
* Big Shiny Slaphammer Sticker
* Megaflash Slaphammer Sticker

### **Eekhammer Sticker Line**

* Eekhammer Sticker
* Shiny Eekhammer Sticker
* Flashy Eekhammer Sticker
* Big Shiny Eekhammer Sticker
* Megaflash Eekhammer Sticker

### **Hurlhammer Sticker Line**

* Hurlhammer Sticker
* Shiny Hurlhammer Sticker
* Flashy Hurlhammer Sticker
* Big Shiny Hurlhammer Sticker
* Megaflash Hurlhammer Sticker

### **Baahammer Sticker Line**

* Baahammer Sticker
* Big Shiny Baahammer Sticker
* Megaflash Baahammer Sticker

### **Burnhammer Sticker Line**

* Burnhammer Sticker
* Big Shiny Burnhammer Sticker
* Megaflash Burnhammer Sticker

### **Chillhammer Sticker Line**

* Chillhammer Sticker
* Big Shiny Chillhammer Sticker
* Megaflash Chillhammer Sticker

### **Defensive Stickers**

* Super Boot Sticker
* Shiny Super Boot Sticker
* Tail Sticker
* Shiny Tail
* Frog Suit Sticker
* Shiny Frog Suit Sticker
* Spike Helmet Sticker
* Shiny Spike Helmet Sticker
* Flashy Spike Helmet Sticker

### **Fire Flower Stickers**

* Fire Flower Sticker
* Shiny Fire Flower Sticker
* Flashy Fire Flower Sticker

### **Ice Flower Stickers**

* Ice Flower Sticker
* Shiny Ice Flower Sticker
* Flashy Ice Flower Sticker

### **POW Block Stickers**

* POW Block Sticker
* Shiny POW Block Sticker
* Flashy POW Block Sticker

### **Shell Stickers**

* Shell Sticker
* Shiny Shell Sticker
* Flashy Shell Sticker

### **Mushroom Stickers**

* Mushroom Sticker
* Shiny Mushroom Sticker
* Flashy Mushroom Sticker

### **1UP Stickers**

* Big 1UP Sticker
* Big Shiny 1UP Sticker

### **Special Effect Stickers**

* Poison Mushroom Sticker
* Leaf Sticker
* Shiny Leaf Sticker
* Secret Door Sticker

### **Enemy Drop Stickers**

* Throwing Star Sticker

* Snowball Sticker
* Spike Ball Sticker
* Barrel Sticker
* Wrench Sticker
* Bone Sticker
* Boomerang Sticker
* Bomb Sticker
* Sombrero Sticker

## Enemy Cards

**Koopalings:** Battle cards that correspond to each of the 7 koopling. When summoned they scare and chase opponents away

**Kamek:** Summons Kamek, who calls down a torrent of magic blasts on a group of enemies.

**Black bowsers castle:** Summons a version of Bowsers castle in the sky, which falls and crashes on an opponent

## **Jump attack badges**

### Power/Mega jump

A Special attack that allows Mario to perform a more powerful jumping attacks than normal on an opponent.

### Power bounce

A special attack that allows Mario to perform a repeated bouncing jumping attack on an opponent a near limitless number of times with good timing. Similar to the more advanced jumping special attacks in Mario RPG.

### Multibounce

A special attack that makes Mario jump and bounce between multiple opponents in a row.

### Shrink stomp

A special attack stomp that allows Mario to shrink his opponents in size temporarily, decreasing their attack power significantly.

### Sleep stomp

A special attack that allows Mario to temporarily put enemies to sleep with a stomping attack.

### Soft jump

A special jumping attack that lowers an enemy’s defense temporarily for a shortened period of time.

### Tornado jump

A jumping attack that creates a twister where Mario lands sucking up nearby opponents.

### D-down jump

A badge that allows Mario to expend energy to perform a special jumping attack that ignores normal defense.

## **Hammer attack badges**

### Power/ Mega smash

A Special attack that allows Mario to perform an extra powerful hammer swing.

### Hammer Throw

Allows Mario to throw his hammer as an attack, damaging flying opponents or others from a distance.

### Quake /Mega quake hammer

Allows Mario to perform a hammer strike on the ground near him that creates a shockwave that damages nearby enemies. Flying enemies or enemies off the ground are not hit by this attack.

### Fire drive

Allows Mario to perform a flaming hammer attack that flings fire at nearby opponents, and can potentially “burn” them causing subsequent periodic damage over a short period of time.

### Head rattle

Allows the use of a special hammer attack that can cause the status effect confusion in enemies, which can cause opponents to attack allies or heal Mario.

### Ice smash

Allows Mario to perform a special ice based hammer attack that can potentially freeze opponents for short periods of time.

### Piercing blow

A special hammer attack that ignores normal enemy defense stats.

### D-down pound

A badge that allows Mario to perform a special hammer attack that ignores enemy defense

## **Stat altering badges**

### Hammerman

Increases hammer attack power, but negates ability to jump.

### Jumpman

Increases Mario’s jumping ability, but negates his ability to use a hammer.

### Ice Power

A badge that increases Mario’s damage output against fire based enemies, lessens fire based damage and allows him to touch fire based enemies without taking damage.

### Last stand

A badge that Reduces the force of attacks Mario receives by ½ when his health gets low.

### Power/Mega rush

A badge that increases Mario attack strength significantly when his health is at extremely low levels.

## **Passive support badges**

### Dizzy Attack

A badge that allows Mario to perform a spinning maneuver towards an opponents that gives them the “dizzy” status effect if it hits, preventing them from fighting back for a short period of time.

### Bump attack

Allows Mario to defeat enemies majorly weaker than him just by walking into them.

### Chill out

Prevents enemies from dealing damage with their first attack.

### Close call

Occasionally causes an opponent to miss with an attack when Mario’s health is low.

### Feeling fine

A badge that protects Mario from most common status ailments found in the paper Mario series.

### Fire shield

Reduces damage caused by fire and allows Mario to better come into contact with enemies on fire for physical strikes.

### First attack

Allows Mario to instantly destroy enemies that are significantly weaker than him, as long as he gets the first strike.

### Happy flower and Happy heart

Two badges that let Mario regen health and FP points periodically over the course of a battle.

### HP Drain and FP drain

A badge that slightly decreases Mario’s attack power, but allows him to regain health or FP points whenever he lands an attack on an opponent.

### Lucky day

A badge that occasionally causes enemies to miss Mario with their attacks.

### Peekaboo

Allows Mario to see the remaining health of an enemy.

### S jump charge and s smash charge

Two badges that allow Mario to “charge” himself for more powerful subsequent jumping and hammer attacks respectively.

### Speedy spin

Allows Mario to perform a spin dash over a larger distance and at a faster speed.

### Spiked shield

Allows Mario to jump on spiked enemies at full force without taking damage or being impaled by said spikes.

### Spin attack

Allows Mario to defeat weak minor enemies by bumping into them with a spin attack

### Zap tap

Makes Mario electrified, and causes all opponents that touch him to get zapped.

### Lucky start

Causes Mario to start each battle with a random positive attribute.

### Return postage

Causes enemies that attack Mario to receive half the damage they inflict on him during direct attacks

## **Misc badges**

Various defense increasing badges like damage dodge, defend plus.

**Dodge master**: Makes it easier to avoid attacks.

**Double and triple dip**: Allows for rapid use of two or three items(in game this allows Mario to use multiple items in one turn)

**Power plus**: Increases attack power.

**Deep focus:** Allows Mario to pray for Mario star power for certain attacks that normal

**Flower finder and flower saver**: Allows Mario to use special attacks or find energy to fuel them more easily.

**Heart finder:** Allows Mario to more easily find healing “hearts” items in game.

**FP plus and HP plus:** increase associated in game points for special attacks and health respectively.

**The eye spy badge**: Allows Mario to more easily find “star piece” collectable items in paper Mario.

**Money money**: increases the amount of coins found from enemies after battles.

**P-down, d-up and P-up, d-down:** either decrease power while raising defense or vice versa

**Pay-off:** Makes Mario earn more coins in accordance to damage he takes in a fight

## The Pixels

A species of magical pixie like creatures created by an ancient race of magicians. They each have individual special abilities that they can use to help Mario out ranging from grabbing things, acting as bombs or creating platforms for him to land on.

### Tippi

Tippi gives the heroes tips and makes most invisible objects appear. She resembles a butterfly, and her wings and antennae split apart to function as a pointer. Tiptron shares her functions and appearance, albeit with metallic wings and more robotic antennae. Tippi joins the player at the start of their adventure, in Flipside, while Tiptron can only be purchased at Fort Francis after beating the game.

### Thoreau

Thoreau allows the heroes to pick up and throw things. He resembles a square-shaped hand with five fingers. He is found beneath a house in Yold Town.

### Boomer

Boomer resembles and acts as a bomb. He is found in Gloam Valley.

### Slim

Slim allows Mario and co. to turn sideways. He resembles a segmented, inverted triangle and is found inside Merlee's Mansion.

### Thudley

Thudley allows Mario and co. to ground pound with a thud. He resembles a 10-ton weight and is found at the bottom of The Tile Pool.

### Carrie

Carrie turns into a platform to carry people over obstacles. Her appearance is a net of the rectangular prism she can form, and she was found imprisoned inside Fort Francis.

### Fleep

Fleep can be used to flip objects from one dimension into another. He resembles a window shade, and apparently waited 100 years in an outhouse on Planet Blobule for the hero to arrive.

### Cudge

Cudge allows Mario and co. to use a Hammer, which he resembles. He was sealed near a shrine high above the ground in the Gap of Crag.

### Dottie

Dottie has the ability to shrink Mario and co. to the size of a dot. She resembles a tiny circle surrounded by many twisting lines. She is found in the Floro Caverns, assisting the Cragnon Gabbro.

### Barry

Barry creates a barrier around the heroes. He resembles a spiky ring. He is an optional Pixl, and can be found by returning to The Bitlands and speaking to him after rescuing Tippi.

### Dashell

Dashell allows the heroes to run much more quickly and resembles a missile. He is found after defeating Wracktail on the 100th floor of the Flipside Pit of 100 Trials.

### Piccolo

Piccolo plays music that can cure status ailments caused by Cursyas. She resembles a music note, and can be gained by completing a prolonged trading sequence that eventually yields the player the key to the house in Flopside where she is kept.

## Thing Items

### Cut

**Bottle opener:**A giant bottle opener that snaps opponents in half

**Hair shears:**Creates a giant pair of scissors that cut up nearby opponents

**Ice pick:** Summons a giant ice pick that impales nearby opponents

**Scissors:** Makes several scissors fly around an arena and cut up enemies

**Sewing scissors:**Summons several giant sewing scissors that fly across the screen and cut apart enemies

**Tailor shears:** Summons a giant pair of scissors that quickly flies across an arena cutting apart enemies

**Turnip:** Summons a giant turnip that separates into razor sharp slices that cuts through opponents

### Wind

**Bellows:**Summons a bellows that creates a large whirlwind that flings opponents into the air

**Fan:** summons a giant fan that blows opponents away dealing damage

**Fire Extinguisher:**  Summons an extinguisher that damages opponents with a powerful spray of CO2

**Paper fan:** Summons two giant fans that creates a tornado that damages opponents

**Recorder:** Summons some recorders that summon a giant tornado to trash opponents

### Suction

**Mini vacuum:** A thing that violently sucks up opponents into a vacuum cleaner and spits them back out dealing damage

**Plunger:**  Summons a giant plunger that flies over top of opponents and crushes them

**Upright vacuum:** Summons a large vacuum that sucks up opponents and spits them out dealing damage

**Vaccum:** Summons a large vacuum that sucks up opponents and spits them back out

### Water

**Faucet:** summons a faucet that creates a large tidal wave to damage/drown foes

**Teapot:** Summons a giant teapot that pours boiling water on an opponent

**Washing machine:** Sucks opponents into a giant washing machine that trashes them around

**Watering can:** Summons a giant watering can that damages enemies with a flood of water

### Noise

**Guitar:**Summons a guitar that attacks opponents with powerful sound waves

**Megaphone:** Summons a giant megaphone that damages opponents with a powerful sound waves

**Trumpet:**  Summons a giant trumpet that creates a powerful sound wave that damages opponents

**Violin:** Summons several violins that harm opponents with powerful sound waves

### Bat

**Bat:**  Summons a bat that smacks an opponent hundreds of feet into the air

**Newspaper:** Summons a newspaper to smack an enemy into a distance

**Toy bat:** Summons a small toy bat that slams opponents into the air

### Crush

**Basin:**  Summons a giant gold plated basin that falls on opponents, damaging them

**Cat-o-luck:**  Summons a large cat statue that repeatedly stomps on opponents

**Claw hammer:**Summons a giant hammer that smashes an opponent with a powerful swing

**Cork:** Summons several large corks that fall on and damage opponents

**High heel:** Creates a large pair of high heels that crush an opponent with their soles

**Square can:** Summons a large can that falls out of the sky and crushes opponents

### Light

**Flashlight:** Makes a giant flashlight that damages and makes opponents dizzy with a powerful blast of light

**Light bulbs:** Summons a light bulb that gives off a powerful damaging flash of light and blinds opponents

**Search light:** Creates a large search light that damages enemies with an intense ray of ligh

### Electric

**Battery:**    Summons a giant battery that creates bolt of lightning that strikes opponents

**Car battery:** Creates a car battery that sends bolts of electricity towards an opponent

**D-Cell Battery:** summons a large battery that strikes opponents with bolts of electricity

**Watch battery:**  Summons a large watch battery that strikes opponents with electricit

### Ball

**Billiard ball:** summons a giant billiard ball that rolls into opponents, causing damage

**Bowling ball:**  Summons a giant bowling ball that rolls over opponents

**Bone:** Creates a bone that summons a giant chomp chomp that rolls over enemies

**Curling stone:** summons a giant curling stone that slides into opponents

**Trophy:** Summons a trophy with a statue that throws an exploding ball into an opponent

### Quake

**Cell phone:**  makes a cell phone that causes a ground laden shockwave, damaging ground enemies

**Jackhamer:** Creates a large jackhammer that creates a quake that damages enemies

### Heat

**Hair dryer:** Summons a giant hair driver that blasts opponent with super heated air

**Oven:** Locks opponents in a large oven and fries them alive

**Radiator:** Summons a giant radiator that damages enemies with a powerful heat wave

### Fire

**Charcoal grill:**Summons opponents to a giant grill that sends bursts of flames over their immediate area

**Lighter:**Creates a lighter that gives off a spurt fireballs

**Matches:** Creates a match that gives off a spurt of fireballs that damages enemies

### Ice

**Air conditioner:**  Summons an air conditioner that blasts opponents with a damaging icy wind

**Refrigerator:** Summons a giant refrigerator that blasts opponents with large blast of ice energy

**Shaved ice:**  Summons  a giant shaved ice appears in the background that creates a damaging icy wind

### Shot

**Soda:** Creates a giant soda can that shakes itself up and spurts water at opponents with great power

**Squirt gun:**  Gives Mario a powerful squirt gun that can be used hit opponents with powerful spurts of water.

### Shield

**Car sponge:**  Summons a large sponge that acts like a shield against attacks

**Instant camera:**Creates   giant camera that makes a large picture of Mario that can guard against enemy attacks

**Powder puff:** Creates a large powder puff shield that can absorb a few attacks from opponents

**Sponge:** Creates a giant sponge that can block attacks from opponents

### Sleep

**Bed:**  summons a bed, that causes nearby enemies to possibly fall asleep

**Luxurious bed:** Creates a giant bed that puts enemies asleep

**Pillow:** Create**s** a large pillow that puts nearby enemies to sleep

### Stop

**Pocket watch:** Summons a giant watch that stops time/immobilizes opponents for a short period of time

**Stapler:**  Creates giant staplers that use staples to bind opponents in place while dealing damage

**Tape:**Summons giant rolls of tape that binds opponents and damages them by rolling over them

**Thumbtacks:** Summons dozens of giant thumbtacks that fall form the sky and impale opponents, while immobilizing them

### Misc.

**Balloons:** Summons the character Birdo, who attaches balloons to an opponent that carries them off the battlefield

**Boom box:**  Creates a boom box that produces sound waves that double mario’s attack power

**Cake:**  Summons a cake that hea ls Mario

**Compass:** Allows Mario to run away from a fight with near certainity

**Disco Ball:** A disco ball that forces opponents to dance

**Fishhook:**   Randomly fishes off-screen and retires a random sticker for Mario

**Goat:**  Summons a giant goat that crunches opponents between its set of teeth

**Lemon:** Summons a giant lemon that shoots lemon juice in the face of enemies, blinding them

**Magnifying glass:** Creates a magnifying glass that enlarges Mario so he can walk over opponents

**Salt and pepper:** Summons giant slat and pper shakers that blind opponents with spurts of salt and pepper

**Turkey:**  Summons a giant dancing turkey that deals damage to enemies by rolling into them

**Mirror:** Summons a giant mirror to reflect attacks back at enemies

### Explosion

**Balloon:** Creates a large balloon, that gradually expands before exploding and causing damage

**Piggy bank:** A giant piggy bank that walks up to an opponent and explodes, dealing damage

**Bomb:** A giant bomb that explodes upon impact.

### Normal

**Rubber duck:** Summons a giant rubber duck that rolls over an opponent

## Special Items

### Star Spirits

* **Eldstar/Refresh**: Recovers a small amount of HP.
* **Mamar/Lullybuy**: Puts nearby enemies to sleep with a lullaby
* **Skolar/Star storm**: Performs a star storm attack that hits opponents with star shaped projectiles.
* **Muskular/chill out:** Lowers the attack power of nearby opponents
* **Misstar/smooch:** Restores a large amount of HP
* **Klevar/time out:** Immobilizes opponents for a short period of time
* **Kalmar/up and away:** Turns opponents into floating stars that are sent away from battle.
* **Star beam/peach beam:** A special beam that can be performed by the full star spirit team that removes all status effects from opponents, particularly positive ones like boosted defense and intangibility. It’s used to remove the invincibility Bowser grants himself from the star rod. It should be noted the ability does have limits as when Kammy koopa powered up Bowser further after using the star rod, it actually failed until the characters peach and Twink contributed power to upgrade it into the “peach beam”. and upgraded peach beam

### Star Rod

* **Invincibility:** Gives Mario unlimited invincibility
* **Wish Powers:** Can make all of Mario’s wishes come true.
* **Shockwave Drain** (Boost loss for the enemy)
* **Lightning Blast**
* **Power Up:** (Doubles a Mario’s attack powers)
* **Heal**: Recovers all HP

### Crystal Stars

* **Magical map/sweet treat:** Cures statues effects and allows for minor healing.
* **Diamond star/earth tremor:** Creates a giant star the bounces on the nearby ground making a damaging earthquake
* **Emerald star/clock out:** Creates a giant bomb that immobilizes enemies temporarily after it goes off
* **Gold star/power lift:** Allows Mario to temporarily boost his attack power and defense
* **Ruby star/art attack:** Causes the ruby star to encircle enemies, whilst dealing damage to them.
* **Sapphire star/sweet feast:** Cures statues ailments and recovers a large amount of HP and FP
* **Garnet star/showstopper:** Makes a giant garnet star crash into opponents from the background. Can instantly KO weaker enemies.
* **Crystal star/supernova:**  Makes the crystal star fly over the area of enemies repeatedly, placing down energy lines that explode at the end of the attack. It pieces defense

### Pure Hearts

* -Can disable an enemy’s super form, shield, invincibility and weakens their power.
* -The pure hearts nullifying “super Dementios” chaos heart power and empowering Mario and co after being spurred into action by the friendship.
* -Can create a protective force field around Mario.
* -Wish Manipulation granting Hax
* Self-Sustenance (Type 3)
* Portal Creation
* Dimensional Travel
* Power Nullification
* Creation
* Reality Warping
* Healing
* Invincibility

### Purity Heart

* Has all of the Pure Heart abilities.
* Can banish someone’s existence entirely
* Recovers all health entirely
* Lowers an enemy’s defense
* Grant Wishes
* More Powerful than the Pure Hearts
* Invincibility

### Royal Stickers

* 6 Royal Stickers
* Grant wishes
* Gives power to the people who wield them
* Statistics Amplification
* Healing
* Size Manipulation
* Fusionism
* Summoning
* Poison Manipulation
* Status Effect Inducement
* Wish-Granting

## Strength

* **-Multiverse Level** (Defeated Paper Bowser empowered by the Star Rod, which allowed him to, at improper power, defeat, and imprison the Star Spirits. The Star Spirits are the Star Guardians, guardians of Dream Depot. Dream Depot is a realm that turns all dreams into universes. The Star Spirits can also "create fun-filled games" within this realm, which all seem to take place within a universe, so they likely created it all in the first place), possibly
* **-Multiverse Level+** (The Dream depot possibly has 7,670,250,000,000,000,000 endless cycles of infinite sets of dreams multiplying into infinite sets of Dreams)
* **-Universe level+** (Defeated the Shadow Queen, whose power was greater than that of the Crystal Stars due to creating them. The Crystal Stars were stated to have been able to reality warp the planet and the heavens, and was even stated to hold the very essence of the heavens. This refers to all that is. Similar to the Bible, "heavens" refers to the realms above the Earth: the atmosphere, the Sun, the moon, the stars, and all that’s in outer space. Holding the essence of the universe and being able to warp it is definitely at this level.)
* **Galaxy level** (Comparable to Mario and Luigi and can aid them in battle)
* -Massively FTL+ (Considerably faster than Mario)
* -Destroying large metal stones in PM
* -Strong enough to remove someone’s invincibility entirely
* -power-ups and badges can increase strength
* -Strong enough to harm the giant dragon of PMTTYD, Hooktail and Gloomtail
* -Fighting his way throw hundreds of dry bones at once in PMTTYD
* -Can destroy large solid stone blocks in PMTTYD
* -Can fight a giant building sized blooper
* -Should Scale to his original counterpart as well as both Bowsers
* -Galaxy Level
* -Scales to Mario, who lifted Larry’s castle and kicked it across the air. Since he’s meant to be more powerful than Normal Mario makes Mario strength Galactic level

## Speed

* **-Massively FTL+** (Far superior to Lord Crump, who returned from being blasted out into deep space, far past even the moon, within, *at absolute worst*, a few hours)
* **-Infinite** (Can Keep up with Dimentio, who can maintain movement in places devoid of space-time),
* **-Immeasurable**(Dimentio could also move in the void, which is a hole that is consuming higher dimensions of spacetime. Therefore, Dimentio would have to be faster than that to escape its pull)
* -Can outrun sound waves and is far faster than his non paper self.
* -power-ups and badges can increase speed
* -Has been shown to be about equal with mainline Mario in terms of speed in the crossover.
* -Luigi was capable of donging the point blank explosion made by the character Demntio, Mario should easily be comparable.
* -Dodge lightening, laser, sound waves, and Thunder attacks

## Durability

* **-Multiverse Level+**
* **-Universe level+** (Survived the destruction of a dimension/universe)
* -**Galaxy level** (Tanked several hits from Bowser, his paper counterpart, and his Elite Forces)
* **Galaxy level**, likely **far higher** (Effortlessly defeated Shiny Bowser who base Mario can barely harm, even with his strongest stickers)
* **Multiverse level** (Survived Super Dimentio's relentless attacks)
* -power-ups and badges can increase durability
* -survived being sucked up by a black hole/The Void
* -Struck by lightning
* -The machine used for powering up bowser, had enough energy to blow up his castle when it malfunctioned in PM. This could be seen as a good indication of the kind of power.
* -Got shot out of a cannon filled with tons of bombs straight from the earth to the moon, and tanked the impact.
* -Survived getting thrashed by Bowser and kicked out a window thousands of feet in the air in PM
* -Can Tank hits from both Paper Bowser & 3D Bowser combined in Mario & Luigi: Paper Jam

## Feats

* Defeated the shadow queen, super dimentio,and king olly
* Survived being attacked by slurp guys and having nearly all his paint sucked out(paint is his life force)
* Can outrun sound waves and is far faster than his non paper self
* Fought on pair with Mario & Luigi