Ranged Weapons

## Introduction

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

• Special
• Standard Weapons
• Compression Weapons

## Filters

Guardian
Rare
Premium
Z-Token
Golden Giftboxes

Seasonal
GGB Crossover
Mogloween
Frostval
Snugglefest
Blarney
Aprils' Fools
Grenwog
Cinco DOOM Mayo
Harvest Fest
Void Rotation

## No-Drop

* Swift Ultra(!!!)Guardian Scythe
* Spear of Awe(!!!)

### Swift Ultra(!!!)Guardian Scythe

MC 4-Proc Scythe. Must first be unlocked by completing The AntiGuardian! alongside the rest of the UltraGuardian set. By default chooses one of the 8 standard elements each turn (but deals 1.21x damage to compensate), but can be aligned (along with all nodrop equipment) to an element by Nimrod at the Guardian Tower. Additionally, can be upgraded to Swift Ultra(!!!)Guardian Scythe by obtaining an AWE!!! Golden Giftbox, slightly raising damage dealt.

* **Note**: If elementalized, must relog in order to use a single element.
* **UltraGuardian Dragon**: Special. Attempts to instantly kill most enemies, with success rate being based on the relative difference between the weapon's level and enemy's level and Power. If they cannot instantly be killed or the roll fails, summons UltraGuardian Dragon Jr. instead.
	+ **UltraGuardian Dragon Jr.**: Only summoned if UltraGuardian Dragon fails to instantly kill. Deals Harm damage based on the relative difference between the weapon's level and the monster's level. Minimum damage dealt is roughly equal to the weapon's level, and is capped at roughly 10x the weapon's level. Cannot miss.

Unlock location: Guardian Tower -> Nimrod -> Quests -> AntiGuardian! (Fight as a Guardian)

Item Location: Guardian Tower -> Armoury -> Click chest -> Ultra -> Weapons

Info-Subs: No accurate info-subs for the weapon are available.

UltraGuardian Dragon mechanics: Link

### Spear of Awe(!!!)

MC 10-Proc Spear. Must first be assembled. By default Earth, but can be aligned (along with all nodrop equipment) to an element by Nimrod at the Guardian Tower. Additionally, can be upgraded to Spear of Awe!!! by obtaining an AWE!!! Golden Giftbox, slightly raising damage dealt.

Unlike most weapons, the Spear of Awe has multiple specials. Specials are split into "Standard", and "Non-Standard" specials. "Standard" specials happen 60% of the time (6% proc rate), and "Non-Standard" specials happen 40% of the time (4% proc rate). Valencia can align to a specific special, making it the only possible proc. Aligned standard specials retain the 10% proc rate, while aligned non-standard specials have a different proc rate. Numbers shown reflect their effective proc rate.

Standard specials (6% chance):

* **Spiral Carve** (1.5% chance): Standard Special. If aligned, deals +25% damage.
* **Awe Blast** (1.5% chance): Deals 0.85x damage, but Auto-Hits. If aligned, deals +25% damage.
* **Health Vampire** (1% chance): Deals 0.5x damage. Heals HP equal to damage dealt. If aligned, heals HP equal to 150% damage dealt. Healing is normalized, healing as if damage was dealt vs 100% resistance. If above 75% HP, uses Spiral Carve.
* **Mana Vampire** (1% chance): Deals 0.375x damage. Heals 125% Melee in MP (653 at 150). If aligned, heals 175% Melee in MP (914 at 150). If above 75% MP, uses Spiral Carve.
* **Soul Vampire** (1% chance): Deals 0.375x damage. Heals 125% Melee in SP (490 at 150). If aligned, heals 175% Melee in SP (686 at 150). If above 75% SP, uses Spiral Carve.

Non-standard specials (4% chance):

* **Guardian Dragon** (3% chance): Deals (17 + [Player Level - Monster Level]/2)% of the monster's max HP as Harm. If aligned, proc rate raised to 16%.
	+ **Guardian Dragon Jr.**: Happens 10% of the time when the Guardian Dragon would be summoned (effectively 0.3% chance unaligned, 1.6% chance aligned). Follows monster's base element. Deals (17 + [Player Level - Monster Level]/2)% of the monster's max HP. If base resistance is <50%, calls in Guardian Dragon immediately afterwards.
* **Power Word Die** (1% chance): Instantly kills most enemies. If they cannot be instantly killed, summons the Guardian Dragon instead. If aligned, proc rate raised to 4%.

Location: Valencia -> Visit Grumbugly -> Awe Equipment! -> The Blade of Awe!

Assembly Guide: Link.

Info-Subs: Link

Power Word Die mechanics: Link

**Back to Top**

## Special

* Olymp Axe
* Custom Weapon

### Olymp Axe

MC Melee/Ranged/Magic 0-Proc Axe. Element follows Paxia Clan, defaulting to Earth if not in any.

* **Flavour Effect**: Pays 15% Melee in SP (59 at 150) on attack to deal +15% damage (+20% if Magic).
* **MC**: +5% damage.

This weapon is one of the strongest gap-fillers in the game, as its element mirrors that of your Paxian Clan.

Location: Travel Map -> Sail East -> Paxia Clans -> The Olympax (Central South Island)

Info-Subs: Link

### Custom Weapon

Melee/Ranged/Magic Sword/Spear/Staff. Proc rate (along with potential effect), element, and BtH Lean can be customized.

 Seashell
 Stone
 Ice
 Solidified Wind
 Bronze
 Golden
 Obsidian

* Handle - Determines BtH lean:
	+ Puissant (-5) for damage, Normal for consistency without losing damage.
* Gem - Determines Proc Rate (and potential effect):
	+ Flashing (0-Proc) is the only good option due to the weapon using old special standards.

While Custom Weapons have no aged very well due to being on extremely old standards and lacking a MC effect, they can still serve as gap fillers.

Location: Guardian Tower -> Armory -> Treasury -> War Room -> Speak to Logan -> War Room Mission!

Info-Subs: Link

**Back to Top**

## Standard Weapons

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness
* Harm

### Blazing Argent Point

MC Ranged 0-Proc Lance. Can toggle on Auto-Hit:

* **Auto-Hit**: Deals 0.8x damage in exchange for Auto-Hit.
* **MC**: +5% damage.

The best general-use option for Fire, toggling between a simple damage MC and Auto-Hit.

Location: Warlic's Shop -> Quests -> The Last Ride -> The Summit

Info-Subs: Link

### Lorekeeper's Oath

MC Fire Melee/Ranged/Magic 0-Proc Sword. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty. Deals an additional +3.33% damage if Magic.

The only Harm option for Rangers that don't require GGBs to obtain that doesn't come with extra caveats for Harm damage.

Location: Limited-Time Shop (Around mid-April).

Info-Subs: Link

### Hexbound Prominence

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Sword.

* **Flavour Effect**: Attacks with this weapon apply a Power: 0.5 (0.38 if Magic) Fire Burn after attacking in exchange for +15% damage (+20% if Magic).
* **MC**: Gains ([END/80]\*1.5) stat damage.
* **Full Set Bonus**: For each piece of the Hexbound set (armour, shield) equipped, deal an extra +5% damage.

The best Fire weapon for damage. However, this damage requires a secondary stat investment into END, and is arguably still not good enough to justify the opportunity cost of an UltraRare GGB. Should only be picked up as luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Fireheart Vanguard

MC Ranged 20-proc Spear.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to deal +15% damage.
* **MC**: +5% damage.

Location: Harvest Fest: Waning of Pestilence

Info-Subs: Link

### Patriot Katana

MC Melee/Ranged/Magic 0-Proc Sword.

* **MC**: 1.5x Lucky Strike damage.

Location: Uncle Krenos (Paxia Defense -> Attack Dynami around July 4th).

Info-Subs: Link

### Aodh's Intervention (Fire)

MC Melee/Ranged/Magic 0-Proc Club/Spear/Staff. Uses a Charge system.

* **Charge Info**: Can toggle to pay 20/40% Melee in SP (78/157 at 150) to gain 1/2 Charges per hit with this weapon. Charge gain is capped at 4/8 charges per turn. Can hold up to 15 charges. At max charges, gain back 10/20% Melee in SP (39/78 at 150) per hit, up to 20/40% total.
* **Skill**: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5\*[Charges])% damage. Consumes all charges.

Location: Warlic's Shop -> Dragonlorn Keep -> Last Watch

Info-Subs: Link

### Unfortunate Umbrella

MC Ranged 0-Proc Spear. Toggles between two modes:

* **Folded**: 1.5x Lucky Strike damage.
* **Unfolded**: Deals +20% damage. Has a 10.71% chance to grant the monster Celerity.

The top damage option for Water.

Location: Limited-Time Shop (Friday the 13th).

Info-Subs: Link

### Perfect Pike Pike

MC Ranged 10-Proc Spear.

* **Flavour Effect**: Deals +25% damage, but has a ([Hits]/[Attempts])% chance to make the monster deal +20.29% damage.
* **MC**: Uses CHA instead of LUK for stat bonuses (including Lucky Strikes).

Location: Warlic's Shop -> Mastercraft Sets -> Dessert Set

Info-Subs: Link

### Lunar Hare Mallet

MC Ranged 0-Proc Hammer.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) for weapon-based attacks to gain 3x Lucky Strike rate.

Location: Grenwog LTS Shop.

Info-Subs: Link

### Cai-Man Reefstalker's Glaive

MC Melee/Ranged 10-Proc Spear.

* **MC**: Special deals +25% damage.

Location: Blarney -> Past Blarney Rewards/Blarney Xpress

Info-Subs: Link

### Pumpkin Reaver

MC Ranged 0-Proc weapon.

* **MC**: Each hit has a 50% chance to gain +8.5 BtH.

Location: Mogloween: The Grand Pumpkin

Info-Subs: Link

### Lance of the Rose's Thorn

MC Melee 0-Proc Spear. Comes with a skill:

* **Skill**: Weapon-based skill. Deals -25% damage. Attempts to inflict a Power: (([Hits]/[Attempts])/2) Bleed. This has +0 Save Bonus, player STR/LUK vs. monster END/LUK.

Should only be used with a Bloodzerker to take advantage of its weapon-based skill.

Location: Void Takeover: Keyote the Heartcrusher.  See here.

Info-Subs: Link

### MADM Arsenal

MC Melee/Ranges/Magic 0-Proc Axe/Lance+Polearm/Mace. Can toggle between two modes, each with their own effect:

* **Offensive Mode**: Pays 9 MRM to deal +20% damage (+25% if Magic).
* **Defensive Mode**: Deals -15% damage (-20% if Magic) for +12 MRM.
* **Full Set Bonus**: When used with MADM Barrier, gain additional effects based on mode:
	+ **Offensive Mode**: Deals an additional +5% damage.
	+ **Defensive Mode**: Gain an additional +3 MRM

The best Wind weapon for both offense and defense.

Location: Limited Time Shop (New Year's)

Info-Subs: Link

### Galeforce Argent Point

MC Ranged 0-Proc Lance. Can toggle on Auto-Hit:

* **Auto-Hit**: Deals 0.8x damage in exchange for Auto-Hit.
* **MC**: +5% damage.

The best general-use Wind weapon that's always-available.

Location: Warlic's Shop -> Quests -> The Last Ride -> The Summit

Info-Subs: Link

### Haunted Dragonlord's Charge

MC Ranged 0-Proc Spear. Deals -10% damage.

* **MC**: All attacks with this weapon (including weapon-based Skills) heal ~8.15% Melee in SP (~32 at 150) per hit, capped at 8 hits.
* **Full Set Bonus**: When used with the armour and shield, healing is increased by +66% (~53 SP per hit at 150).

Location: Warlic's Shop -> Mastercraft Sets -> Dragonlord Set (Part 2: Inner Keep)

Info-Subs: N/A

### Shattershard Glaive

Old standard MC 20-Proc Spear.

* **Flavour Effect**: Pays 15% Melee in HP (22 at 150) to deal +15% damage.
* **MC**: +5% damage.

Location: Mage Shop -> Mastercraft Sets -> Frostgale Set (Part 1)

Info-Subs: Link

### True Deft Nemesis' Condemnation

Ranged 0-Proc Mace. Comes with a skill:

* **Skill**: Efficient Ice/Harm Skill. Seeks between the two elements. Costs 25% Melee in SP (98 at 150).

The "best" non-Olymp Axe Ranged Ice option that doesn't come with any caveats or conditions for damage.

Location: Warlic's Shop -> Mastercraft Sets -> Nemesis

Info-Subs: Link

### Glacial Edge of Defiance

MC 0-Proc Spear.

* **MC**: Comes with a toggle. Pays 60% Melee in SP (235 at 150) once. After toggling, the next four attacks with this weapon deal +30% damage. However, each time you attack, a debuff is applied to the player in sequence:
	+ -1.61 DefLoss for 4 turns.
	+ Power: 0.5 Harm Burn for 3 turns.
	+ 5.36 Omni EleVuln for 2 turns.
	+ Power: 1.5 Harm Burn for 1 turn.
	+ Attack attempts are kept track even if not attacking with this weapon. Can manually deactivate the damage boost, stopping further effects from applying, but does not refund SP.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Evil Unleashed

Info-Subs: Link

### Sleighledao

MC Ranged 10-Proc weapon.

* **MC**: 1.5x Lucky Strike rate.

Location: Frostval -> Decorate The Tree

Info-Subs: TBD

### Frigid Lance

MC Ranged 0-Proc Spear.

* **MC**: +5% damage.

Location: Frostval -> Decorate The Tree

Info-Subs: Link

### Gloom Glaive

MC Ranged 10-Proc Earth/Harm Spear. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty.

The best Harm compression option for Rangers. Should be used over Lorekeeper's Oath if Harm is desired, due to Fire facing relatively stiffer competition.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Eternal Champion's Apex

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Sword.

* **Effect**: Rather than receive the 0-Proc damage bonus, has a 10% chance on attack to inflict a Power: (17\*[Hits]/[Attempts]) (Power:(12.75\*[Hits]/[Attempts]) if Magic) Void Burn for 1 turn. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.
* **MC**: Comes with a toggle. While toggled, pays 21% Melee in SP (82 at 150) and attempts to inflict a (-18.75\*[Hits]/[Attempts])% Choke for 2 turns. This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Twilly -> Anniversary Events -> Storm of the Century -> Life and Death

Info-Subs: Link

### Cai-Man Warden's Glaive

MC Melee/Ranged 10-Proc Spear.

* **MC**: Special deals +25% damage.

Location: Blarney -> Past Blarney Rewards/Blarney Xpress

Info-Subs: Link

### Fracture/Reclamation Point

MC Ranged 0-Proc Spear. Can toggle on Bleed Mode:

* **Bleed Mode**: Pays 15% Melee in SP (59 at 150) per turn and deals -25% damage in exchange for the following effects:
	+ +20 Bleed Potence.
	+ Attempts to inflict a Power: (0.35\*[Hits]/[Attempts]) Bleed. This has +0 Save Bonus, player DEX/LUK vs. monster END/LUK.

Location: Mogloween -> 2020: The Sisters' Revenge

Info-Subs: Link

### Surging Edge of Defiance

MC 0-Proc Spear.

* **MC**: Comes with a toggle. Pays 60% Melee in SP (235 at 150) once. After toggling, the next four attacks with this weapon deal +30% damage. However, each time you attack, a debuff is applied to the player in sequence:
	+ -1.61 DefLoss for 4 turns.
	+ Power: 0.5 Harm Burn for 3 turns.
	+ 5.36 Omni EleVuln for 2 turns.
	+ Power: 1.5 Harm Burn for 1 turn.
	+ Attack attempts are kept track even if not attacking with this weapon. Can manually deactivate the damage boost, stopping further effects from applying, but does not refund SP.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Evil Unleashed

Info-Subs: Link

### Nickelclad Stormfall

MC Melee 0-Proc Glaive.

* **Flavour Effect**: Deals -10% damage. After attacking with this weapon, heals the player's HP/SP equal to (2.5\*[Hits])% Melee per hit (9 and 10 at 150 respectively), capped at 4 hits.
	+ If one resource is >=80% while the other is <80%, the larger resource is not healed while the smaller resource receives doubled healing (~17 and ~20 per hit at 150 respectively). If both resources are >=80%, defaults to increased SP healing.
* **Effect**: Rather than receive the 0-Proc damage bonus, toggles between one of two effects instead:
	+ **Increased Healing**: Has a 37.5% chance to quadruple the healing provided by this weapon for the turn (~35/70 HP and ~39/78 SP per hit at 150 respectively).
	+ **Reduced Healing**: After attacking with this weapon, increases the Heal resistance of the monster by +20%.

A unique Energy weapon that trades potential damage for long-term staying power, with the added bonus of potentially reducing enemy healing.

Location: Your House -> Visit Neighbor -> 1032631 -> Specific Neighbor

Info-Subs: Link

### Prismatic Vanguard/Glory

MC Ranged 0-Proc Glaive.

* **Effect**: Rather than receive the 0-Proc damage bonus, has a 5% chance on attack to inflict a Power: (1.22\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player DEX/LUK vs. monster END/LUK.
* **MC**: Comes with a toggle. When toggled:
	+ Attacks deal Harm damage. Pays 10% Melee in HP (35 at 150) rather than taking a damage penalty.
	+ If enough SP is available, consumes 25% Melee in SP (98 at 150) on attack to inflict a Power: (0.19\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player DEX/LUK vs. monster END/LUK.
		- If a proc happens when toggled, a single Power: ~1.41 Prismatic Burn is inflicted.

A powerful Harm compression weapon that comes with Prismatic Burn on the side. However, the Harm toggle comes with additional upkeep for the Prismatic Burn, which may be a dealbreaker.

Location: Rainbow Path Festival.

Info-Subs: Link

### Stormlight Glaive

MC Ranged 0-Proc Spear.

* **Effect**: Rather than receive the 0-Proc damage bonus, has a 5% chance on attack to inflict two effects, each with -20 Save Bonus:
	+ (25\*[Hits]/[Attempts]) Blind, player DEX/LUK vs. monster END/LUK.
	+ Power: (4.59\*[Hits/Attempts]) Energy Burn, player DEX/LUK vs. monster DEX/LUK.
* **MC**: Comes with a toggle. Pay 25% Melee in SP (98 at 150) per turn to inflict one of two effects, each with +0 Save Bonus. These effects are independent of the above effect:
	+ (19\*[Hits]/[Attempts]) Blind, player DEX/LUK vs. monster END/LUK.
	+ Power: (2.66\*[Hits/Attempts]) Energy Burn, player DEX/LUK vs. monster DEX/LUK.
	+ Can also pay 50% Melee in SP (196 at 150) to inflict both at once.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Pawn Race

Info-Subs: Link

### Thunder Lord's Spear

MC Ranged 0-Proc Spear. Can toggle between two modes:

* **Ancient Charge**: Pays 20% Melee in HP (30 at 150). Attempts to inflict a Power: 0.97 Energy Burn for 4 turns. This has +0 Save Bonus, player DEX/LUK vs. monster END/LUK.
* **Gungnir**: Deals 0.65x damage in exchange for Auto-Hit.

The only Energy Auto-Hit option for Rangers. Should not be used over either Argent Points if at all possible, as the Auto-Hit penalty for this weapon has not been updated.

Location: Frostval -> Decorate The Tree

Info-Subs: Link

### Zealot's Wrath

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Staff.

* **Flavor Effect**: Take +10.71% damage (8.035% if Magic), but deals +15% damage.
* **MC**: Modifies Lucky Strikes, depending on mode:
	+ **Melee**: 1.5x LS damage.
	+ **Ranged**: 1.5x LS rate.
	+ **Magic**: ~1.225x LS damage and rate.

The best Light weapon for pure damage, and arguably one of the best weapons ever released for any element. Given the relatively inexpensive Token package that this weapon comes with, it is a highly recommended choice for any fully offensive build.

Location: 2500 Z-Token package (Zealot Arsenal)

Info-Subs: Link

### Alchemical Unity

MC Ranged/Magic 0-Proc Poleaxe. Can toggle between two modes:

* **Normal Mode**: Deals +7.5% damage vs Blinded enemies.
* **Blind Mode**: Deals -25% damage. Attempts to inflict a Blind for 5 turns. Strength of Blind is based on damage dealt. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.

Alchemical Unity is one of the most broken weapons in the game due to its damage-scaling blind effect that can easily reach absurd levels with minimal investment.

Location: Blarney -> Past Blarney Rewards/Blarney Xpress

Info subs: Link

### Engraced Blade of Elders

MC Melee/Ranged/Magic 0-Proc Sword. Comes with a skill:

* **Skill**: Standard Weapon-based skill. Deals -50% damage and attempts to inflict a Power: (5\*[Hits]/[Attempts]) Light Poison for 2 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Aodh's Intervention (Light)

MC Melee/Ranged/Magic 0-Proc Club/Spear/Staff. Uses a Charge system.

* **Charge Info**: Can toggle to pay 20/40% Melee in SP (78/157 at 150) to gain 1/2 Charges per hit with this weapon. Charge gain is capped at 4/8 charges per turn. Can hold up to 15 charges. At max charges, gain back 10/20% Melee in SP (39/78 at 150) per hit, up to 20/40% total.
* **Skill**: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5\*[Charges])% damage. Consumes all charges.

Location: Warlic's Shop -> Dragonlorn Keep -> Last Watch

Info-Subs: Link

### Gatekeeper's Spear

MC Ranged 0-Proc Spear.

* **MC**: +5% damage.

A plain Light weapon that requires no questing to obtain. Olymp Axe should be used instead, unless it is covering a different element.

Location: Guardian Tower -> Nimrod -> Guardian Shop

Info-Subs: Link

### Greater Bright Glaive of Victory

MC Ranged 0-Proc Glaive.

* **MC**: +5% damage.

A free player alternative to Gatekeeper's Spear. Olymp Axe should be used instead, unless it is covering a different element.

Location: Warlic's Shop -> Quests -> Blades of Victory

Info-Subs: Link

### Exalted Unity

MC Melee/Ranged/Magic 0-Proc Sword. Gains 4 Unity Charges passively (3 if Magic), but can also spend a turn to gain an additional 80 charges. Comes with a multitude of quickcast skills that consume charges:

 27
 40

While Exalted Unity does not have the same amount of up-front power as Zealot's Wrath or a Blood weaponm it does provide a powerful selection of utility effects that builds may find more useful.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover Extravaganza; may or may not appear each year)

Info-Subs: Link

### Zakiya's Spear

MC Ranged 20-Proc Spear. Comes with a skill:

* **Skill**: Weapon-based skill. Deals -50% damage. Attempts to inflict a (15\*[LightRes]) Blind for ([Hits]\*2) turns. This has +0 Save Bonus, player STR/LUK vs. monster DEX/LUK.

Location: Granemor -> Right Arrow -> Click on the Graveyard (Fight a couple of battles) -> Click on the statue -> Return to Order

Info-Subs: Link

### Agony's Embrace

MC Melee/Ranged/Magic 0-Proc Sword/Polearm/Sword.

* **Flavor Effect**: Take +10.714% damage if Melee/Ranged, +8.035% damage in Magic Mode in order to deal +15% damage.
* **MC**: Increases damage dealt by +(1-[CurrentHP/MaxHP]\*10)%.
	+ In layman's terms, for every 25% HP missing, deal +2.5% damage.

While Agony's Embrace is technically the strongest Ranged Darkness weapon as of writing, it has a steep opportunity cost of requiring an UR GGB. Should only be picked up as a luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Infinita Staff

MC Ranged/Magic Scythe/Staff.

* **Flavour Effect**: Deals -25% damage. All attacks with this weapon (including weapon-based skills) heal either SP (Ranged) or MP (Magic) based on the true damage dealt (IE healing is limited by the monster's remaining HP).

A completely broken weapon that provides infinite resources for the player to abuse. Only use if fair play is undesired.

Location: ~~Valencia -> Golden Giftboxes -> Rare Shop~~ Currently rare, may or may not return.

Info-Subs: N/A

### Tarnished Blade of Elders

MC Melee/Ranged/Magic 0-Proc Sword. Comes with a skill:

* **Skill**: Standard Weapon-based skill. Deals -50% damage and attempts to inflict a Power: (5\*[Hits]/[Attempts]) Darkness Poison for 2 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Greater Dark Glaive of Victory

MC Ranged 0-Proc Glaive.

* **MC**: +5% damage.

Location: Warlic's Shop -> Quests -> Blades of Victory

Info-Subs: Link

### Reaver of Nulgath

MC Ranged 20-Proc Scythe+Spear.

* **MC**: Uses CHA instead of LUK for stat bonuses (including Lucky Strikes)

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Terror Eater

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Sword. Comes with a skill:

* **Eat Fear**: Weapon-based Darkness skill. Can only be used if monster is Afraid. Has no cost. Consumes Fear, and deals increased damage based on the potency and duration of the Fear. Damage is then normalized, doing damage as if it was attacking vs 100% Darkness.

Terror Eater is an extremely powerful status eater, helped further by being weapon-based (allowing Imbues), and damage being normalized using only Darkness, turning low mob resistance into a massive damage multiplier if the element was changed in any way.

Note: While Terror Eater's skill has amazing potential, it must be noted that many recent bosses have the Freedom status which prevent Fear from being inflicted on them, making this weapon effectively no better than a non-MC'd weapon.

Location: Travel Map -> Terror Set

Info-Subs: Link

### Gloom Glaive

MC Ranged 10-Proc Earth/Harm Spear. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty.

The best Harm compression option for Rangers.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Lorekeeper's Oath

MC Fire Melee//Ranged/Magic 0-Proc Sword. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty. Deals an additional +3.33% damage if Magic.

The only Harm option for Rangers that don't require GGBs to obtain that doesn't come with extra caveats for Harm damage.

Location: Limited-Time Shop (Around mid-April).

Info-Subs: Link

### Void Spear of War

MC Ranged/Magic 0-Proc Harm Spear. Deals -10% damage due to element.

* **MC**: +5% damage.

One of two pure Harm options for Rangers, and the top weapon for pure Harm damage.

Location Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

### Void's Edge

MC Melee/Ranged/Magic 0-Proc Harm Sword/Glaive/Staff. Deals -10% damage due to element.

* **Flavour Effect**: Pays 5% Melee (3.75% if Magic) in HP (17 for Me/Ra; 13 for Ma at 150) to deal +5% damage.
* **MC**: +5% damage.

While technically the best pure Harm weapon in the game, the "full damage" it provides does not necessarily make it better than other options for general use. Should not be picked up outside of luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

**Back to Top**

## Compression Weapons

* Table
* Weapons

### Ultimate Dragon Scythe of Elements (All Elements)

MC Melee/Ranged/Magic 0-Proc Scythe. Compresses all 8 standard elements. Deals -15% damage, and causes the player take +10.7% increase damage (+8.03% for Magic) to compensate.

Location: ~~Valencia -> Golden Giftboxes -> UltraRare Shop~~ Rare (May return next February during the GGB Extravaganza)

Info-Subs: Link

### Carnafex Spear (Fire/Ice)

MC Ranged 0-Proc Spear. Compresses Fire and Ice. Nothing unusual otherwise.

Location: Stonerule -> Riona -> What do you feel? -> War of the Giants -> Part 4

Info-Subs: Link

### Lorekeeper's Oath (Fire/Harm)

MC Melee/Ranged/Magic 0-proc Sword. Compresses Fire and Harm. Pays 10% Melee in SP (39 at 150) in Harm mode instead of taking a damage penalty. Deals +3.33% damage if Magic.

Location: Limited-Time Shop (Around mid-April).

Info-Subs: Link

### Maple Piercer (Fire/Earth)

MC Ranged 20-Proc Spear. Compresses Fire and Earth. Nothing unusual otherwise.

Location: Travel map -> Frostvale -> To Frostvale! -> Chilly's Shop

Info-Subs: Link

### Time-Twisted Eye of Carnax (Fire/Energy)

MC Ranged 10-Proc Spear. Compresses Fire and Energy. Nothing unusual otherwise.

Location: Battleon -> Twilly -> Anniversary Events -> Rise of the Shadow Council

Info-Subs: Link

### Amazonian Ruler (Water/Light)

MC Melee/Ranged/Magic 0-Proc Axe/Spear/Mace. Compresses Water and Light.

Location: 6000 Z-Token Package

Info-Subs: Link

### Grenwog Lance (Wind/Earth)

MC Ranged 20-Proc Spear. Compresses Wind and Earth. Nothing unusual otherwise.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Elightus (Earth/Energy)

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Staff. Compresses Earth and Energy.

* **Full Set Bonus**: When used with Elightus Guard, deal +5% damage.

Location: 12000 Z-Tokens Package

Info-Subs: Link

### Gloom Glaive

MC Ranged 10-Proc Earth/Harm Spear. Compresses Earth and Harm. Pays 10% Melee in SP (39 at 150) in Harm mode instead of taking a damage penalty.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Star Spear (Energy/Darkness)

MC Ranged 0-Proc Spear. Compresses Energy and Darkness. Nothing unusual otherwise.

Location: Limited-Time Items (Around May 4th)

Info-Subs: Link

**Back to Top**