GOC Handbook

# GOC Strike Team Gamma Handbook

## Introduction.

Hey strike team members, This wiki has EVERYTHING you need to know to rp with us. So make sure you partly memorize it!

You are here because you want to know more. Whether you're a PHYSICS Division recruit, part of one of our 108 member organizations, an outsider, or simply a concerned civilian, you're here because you've been touched by the ongoing struggle of humanity to survive and thrive in a world where the supernatural is very real. You are here to help our species in its endless war against the dark. To you, I say: welcome.

To those of you who would do harm to humanity, I say this: the Global Occult Coalition stands ready to defend humanity against all foes. Whether it likes it or not.

Sincerely

Under-Secretary-General D.C. al Fine

United Nations Global Occult Coalition

## What is the GOC?

The GOC was created in the aftermath of WWII, from the remnants of defecting occultists, psychics, priests, and scientists from Nazi, Soviet, and Allied states, brought together and formed by the Allies. As the world stage broadened, so too did the number of countries that had their hands in the GOC, until it became what it is today.

The GOC are a largely political force, seeing themselves as the police of the paranormal world. We pride ourselves on destroying supernatural entities, and make use of the most high-tech experimental technology possible, obtained from their benefactors. Many potential Threats have been destroyed by them to protect humanity.

#### The Seventh Occult War

An occult war, coinciding with the Second World War, triggered by an attempt by the SS Ahnenerbe and the Thule-Gesselschaft to take advantage of the destruction of **LTE-0913-Ex-Machina** to complete the Rite of Solomon. The events of this war led to the founding of the Global Occult Coalition as a safeguard against further such actions by rogue organizations.

#### The Cornwall Incident

A cult based around **KTE-9927-Black** ("The Goddess") attempts to complete an illegal magical working. Following a timeline restructuring, GOC Covert Operative "Ukelele" successfully liquidates **KTE-9927-Black** but suffers severe injuries as a result. Marks the only time in GOC history that Procedure Pizzicato has been implemented (albeit unsuccessfully).

### GOC Divisions

#### High Command

Coordinates, directs, and administrates the rest of the organization.

* Undersecretariat: Office of the Undersecretary-General: considered a part of the United Nations organization.
* Nexus: Maintains and directs a network of Command Central hubs to coordinate and support local operations.

### PHYSICS Division

The GOC's action arm, equivalent to the United Nation's Peacekeeping Forces. Tasked with the observation, investigation, and capture/neutralization of Threat Entities (TEs).

* Assessment Teams: Investigate and observe parathreats.
* Strike Teams: Capture or eliminate parathreats.

### PSYCHE Division

The GOC's diplomatic arm. Tasked with liaising with the paranormal community and maintaining peace between humanity and the occult powers.

* Special Observers: GOC agents tasked with observing scientific, archeological, and other investigations for possible emergent parathreats.
* Ambassadors: Maintain diplomatic contacts with non-hostile occult powers.

### PTOLEMY Division

The GOC's support arm. Tasked with supporting the other arms of the GOC and maintaining the smooth operation of the organization.

* Quartermasters: Logistics and support. Handle everything from distribution of weapons and armor to coordinating food and supply management at GOC facilities.
* Research and Development: Coordinates research into new technologies by the 108 member organizations, and directs/funds new research and development.

## What is Our Mission?

To put it simply, To keep the peace and maintain friendly relations between occult organizations, protect humanity against all threats paranormal, parascientific, and paratemporal, and take any actions required to ensure the survival of the human race.

**RESOLVED:** That, in the early years of the 20th Century, the rising emergence of hostile paranormal, parascientific, and paratemporal entities constitutes a clear and present threat to the survival of humankind.

**RESOLVED:** That, in the wake of the Second World War and the concurrent Seventh Occult War, that no single nation can be relied upon to effectively respond to para-threats, due to the concerns of nationalism and international conflict.

**RESOLVED:** That the necessity of responding to said parathreats is of utmost importance and must, by necessity, supersede any concerns of national, regional, or cultural self-interest.

**THEREFORE:** We, the undersigned leaders of one hundred and eight major paranormal organizations, authorize the formation of an international organization dedicated to keeping the peace and identifying, neutralizing, and containing said parathreats, being the highest authority in such matters, superseding all national, international, and otherwise corporeal interests.

**BE IT FURTHER RESOLVED:** That this Global Occult Coalition shall be placed under the independent Aegis of the United Nations, and that such an organization shall be provided whatever resources necessary in perpetua, and that said organization shall be given the authority to use any means necessary to maintain the peace (or, should peace be impossible, to ensure the survival of humankind).

## The Fivefold Mission (Important)

### First Mission: Survival

The Global Occult Coalition shall hold the survival of the human race against all threats paranormal, parascientific, and paratemporal as their highest mission, superseding all others.

### Second Mission: Concealment

As knowledge of parathreats would result in mass panic and heavy casualties among the human population, the Global Occult Coalition shall conceal the existence of said parathreats from the general public.

### Third Mission: Protection

Although considered expendable if necessary in pursuit of the First Mission, individual human beings (including operatives of the GOC) shall be protected whenever possible.

### Fourth Mission: Destruction

As the existence of parathreats is in itself anathema to the survival of the human race, no unnecessary risks are to be taken to ensure the survival of parathreats.

### Fifth Mission: Education

The Global Occult Coalition shall make every effort to expand the base of knowledge regarding parathreats.

# PHYSICS Division Field Manual

## Introduction

For most of human history, our species has been at the mercy of powers foreign to, and supposedly greater than, ourselves. Magical or religious, extraterrestrial or extradimensional, these parathreats have been the Damocles Sword hanging over the head of our species since the first apes came down from the trees - or out of the water, based on which evolutionary theory you ascribe to.

No longer. Our species is now taking back control of our destiny. We are now at war with That Which Should Not Be: the Real fighting against the Unreal. And you, as a Coalition recruit, are one of the heroes who will serve a vital role in that war.

This manual is not meant to be a comprehensive guide to parathreats. Reading it will not teach you how to defeat a physical god. That knowledge will come with time, and experience. Instead, it is meant to serve as a distillation of the fundamental principles learned by PHYSICS operatives since our founding in the late 1940s, broadly applicable in all parathreat scenarios. Think of it as the foundation upon which you will build your skills: broad, plain, largely invisible, but vital nonetheless.

## Five Precepts

### 1) You are expendable.

There are over six billion human beings living in the world today. You are one of them. Cold-hearted as it may be, given the choice between the two, humanity wins every time. Before anything else, you must come to terms with this fact: not only for yourself, but for your friends, family, and loved ones. If the time should come that you are asked to make the ultimate sacrifice, you must do so swiftly, resolutely, and without hesitation. A moment's delay could be disastrous.

### 2) You are not disposable.

The Coalition doesn't have limitless reserves. Our numbers are small enough, and the threats we face terrible enough, that we cannot afford to lose a single operative to accident or stupidity. Your life is a vital resource to be nurtured and husbanded, and if it must be spent, it must be used to maximum effectiveness before it is lost.

### 3) Knowledge is power.

The threats we face are numerous, and each one is unique. In order to combat them effectively, we must know what we are facing. Information, more than any bullet or blade, is our weapon, and we need as much of it as possible. Keep no secrets from your comrades or superiors. If you learn something, pass it on as soon as possible. If you are killed, your last act before dying should be to try to make sure someone knows how you died.

### 4) Don't question it, just accept it.

There are things you will never know. There are things that the human mind can't comprehend, and other things that you will simply never find out. If you obsess over the things you do not know, you will become distracted and lose focus. As much as you can, focus on the Here and the Now.

### 5) You are only human.

You will make mistakes. You will grow tired and weak. There will be moments when you act stupidly and other moments when you express unexpected brilliance. You cannot let failure allow you to fall into despair, or success to lead to arrogance. Down either path leads disaster.

## Preparation

> \*1 Then shall the kingdom of heaven be likened unto ten virgins, which took their lamps, and went forth to meet the bridegroom. 2 And five of them were wise, and five were foolish. 3 They that were foolish took their lamps, and took no oil with them: 4 But the wise took oil in their vessels with their lamps.\*
>
> - Matthew 25:1-4

You can't cut with a dull knife, you can't drive a car without gas, and you can't face world-ending parathreats without being prepared, body and mind, for what's coming. Your handlers and trainers will take care of the specific things you need to learn to prepare for your job. This section of the manual is meant more to outline things you can do above and beyond required training to maximize your chances of survival… and more importantly, your ability to complete your mission.

### Body

* **Keep Healthy:** This goes without saying. Eat healthy, make sure your innoculations are up to date, don't slack off on PT. If you have any pre-existing conditions, make sure your teammates know how to take care of you in case you are incapacitated. If you have any new health issues come up, make sure someone else knows, even if it's as minor as a cold or a sprained ankle from playing basketball. In the field, in a crisis situation, is the last time to find out a team member has a severe fever.

* **Know How to Fight:** PHYSICS Division has many assets if you want to brush up on your personal combat training. Make use of them.

* **Practice Flight:** Practice your escape and evasion techniques: learn how to climb a fence (chain link and barbed wire), break a window safely, kick down a door, and most importantly, how to fall safely without injury. When the shit hits the fan and you have to get out of there, know how.

* **Be Ready for the Worst:** Make sure your first aid and CPR certifications are up to date. Keep your issued medical kit on you at all times, and know how to use it on yourself and others.

### Mind

* **Stay Healthy:** Your mind is your most important weapon. Make sure it is healthy. Get regular psych evaluations, and follow the recommendations of the shrinks. Addictions and phobias can cripple performance at the worst possible time: have them treated right away. Watch your comrades too: if one of your team members starts to behave in an unstable manner, contact an evaluator for an assessment. Don't try to cover for your friends: it's better to get them help now than to let minor issues become major ones… or worse, let a cognitohazard fester in the mind of your teammate.

* **Train Yourself:** Observation and situational awareness are vital in this job. Practice both. Logic puzzles are another good way to hone your mind. Broaden your knowledge base as much as possible: you never know when a minor factoid will turn out to be vital.

* **Learn to communicate:** If you don't know the local language, then at the very least, learn how to say the following words and phrases in the country you'll be operating in:
	+ Yes.
	+ No.
	+ Help.
	+ Emergency.
	+ Danger.
	+ Do you speak [language]?
	+ Stay away.
	+ Drop the weapon and lay down.
	+ I need a telephone.
	+ Where can I find a doctor?

* **Know Your Enemy:** Read after-action reports. Read Threat Entity dossiers. Talk to more experienced field operatives about their experiences. Find out everything you can about the parathreats you may face. The greatest fear is the fear of the unknown: make sure you have as little to fear as possible.

### Gear

* **Choose the Gear that's Right For You:** Everyone is different. Your armorer and quartermaster can help you to find the perfect gear to fit your unique needs.

* **Know Your Gear:** Learn the quirks and foibles of every piece of equipment you carry, from your weapon to the buckles on your pack to the way your wallet sits in your pocket. Experiment with different ways to carry and pack your gear until you find one that works well. Keep them maintained and always be aware of their condition. A frayed backpack strap might not seem like a big deal back at base, but it will be a big deal if it breaks on you in the field.

* **Don't Get Too Attached:** We all have our favorite gear. Sometimes it's not available. Things break, get lost, or get taken away. There will also be times when you have to abandon gear to make a hasty retreat and re-equip while in the field from what you can find. Familiarize yourself with as many different types of equipment as possible. A crisis situation is not the time to learn how to drive stick.

## Response Levels

PHYSICS Division uses six broad "Response Levels" indicating the priority of concern and general level of force authorized by the individual operative.

### Response Level 0: No Threat

Keep under occasional observation. Do not engage without permission from Central Command, unless immediate First, Second, or Third Mission concerns arise.

* The majority of paranormal phenomena discovered by the GOC fall under this category, being mere curiosities rather than threats. As liquidation of said phenomena would not be worth expenditure of assets, these paranormal entities are left in place.

### Response Level 1: Minimal Threat

Keep under continual observation. Do not engage unless immediate First, Second, or Third Mission concerns arise.

* In many cases, GOC operatives will be assigned to Response Level 1 phenomena on a permanent basis, either as observers or as liaisons in the case of sentient beings. These require constant supervision, but if properly isolated, have a minimal risk of Mission concerns.

### Response Level 2: Sub-Moderate Threat

Keep under continual observation. Engage when convenient with minimal use of force.

* Response Level 2 is the first level of "parathreat," or paranormal phenomena determined to be a threat to the GOC's First through Third (Survival, Concealment, Protection) Missions, requiring a Fourth Mission (Destruction) response. In the case of Response Level 2, the primary threat is to the Second Mission (Concealment), requiring a subtle liquidation approach to avoid breaching secrecy. Response Level 2 missions are most often carried out by Assessment Teams or Special Observers, as employing Strike assets would be too high-profile.

### Response Level 3: Moderate Threat

Keep under continual observation. Engage as soon as possible.

* Response Level 3 is reserved for those parathreats determined to fall under a Third Mission (Protection) threat, requiring immediate destruction to avoid danger to life and limb of civilians and bystanders. In this case, Second Mission (Concealment) concerns do exist, but should be considered secondary to Third Mission priorities. Response Level 3 missions are most often carried out by Assessment Teams with Strike backup in case of escalation.

### Response Level 4: Severe Threat

Keep under continual observation. Engage as soon as possible. Excessive force authorized.

* At Response Level 4, severe Third Mission (Protection) concerns are present, including possible First Mission (Survival) priorities. Second Mission (Concealment) concerns are partially waived when any breaches can be dealt with in a localized manner. Fifth Mission (Education) requirements are also waived in cases where other Mission concerns supercede. Assessment Teams are not authorized to carry out Response Level 4 missions except in case of extreme emergency, except as backup and Overwatch for Strike assets.

### Response Level 5: Immediate Threat

All operatives to engage on sight, using any means necessary.

* Second Mission (Concealment) concerns are fully waived. Strike Teams are authorized full use of Tangential Technology when dealing with Response Level 5 threats. In special cases, Third Mission (Protection) concerns may be waived in the case of a severe First Mission (Survival) concern. Response Level 5 Missions generally require multiple Strike and Assessment teams, as well as outside assets, whether from Coalition member bodies or non-Coalition organizations\

### Response Level 6: Pizzicato

Procedure Pizzicato is the final Emergency Response Procedure, to be executed in case of Threat Entity Emergence at a massive level. Procedure Pizzicato is to be executed in the following instances.

* Commencement of any Eschatological Event Sequence past the Point of No Return.
* Failure by rival agency to maintain containment of their own Threat Entities.
* Emergence on a worldwide scale of a large number of Threat Entities, causing a worldwide Second Mission failure.

Note that execution of Procedure Pizzicato will, by necessity, result in an irreversible Second Mission (Concealment) failure in order to allow for a First Mission (Survival) success. Third Mission (Protection) goals are secondary: normal avoidance of civilian casualties is to be second priority to maintaining Minimum Repopulation Margin among the survivors.

#### Procedure

* Activate all sleeper units in rival agencies.
* Alert all allied government agencies and allied government officials.
* Mobilize all PHYSICS Teams.
* Publically acknowledge existence of Global Occult Coalition, existence of rival agencies, and existence of Threat Entities.
* Request for global martial law.
* Request worldwide protective curfew on all civilians.
* Establish and/or refresh KTE Termination Triage Sequences for all Threat Level 2 and 3 entities.
* Execute Termination Triage Sequences.

#### Force Authorization

* Units are authorized to request and/or use any necessary force in execution of Termination Triage Sequences.
* All restrictions re: NBC weaponry, Memetic Cognitohazard Cascade Sequences, and Nanotech Grey Goo items withdrawn.
* All restrictions re: use of Tangential and Plus Generation Technologies withdrawn.
* Acceptable Collateral Damage: 90% of worldwide human population.

# PHYSICS Division Field Manual

## Overview

Whenever possible, PHYSICS Division makes use of current-generation technology in order to minimize Second Mission (Concealment) impact should equipment be lost or abandoned in the field. However, the nature of the occult threat faced by GOC Operatives means that some use of advanced (downstream) technology beyond current norms is required. The following is a brief overview of terminology used to refer to downstream technology.

### Generation Zero

Also known as Current Gen or Gen0. Refers to any technology that is readily available at the current level of technological advancement. Loss of Gen0 equipment is generally of minimal concern. The majority of equipment issued by Quartermaster Division is Generation Zero technology.

### Generation Plus One

Also known as Gen+ or +1Gen. Refers to any technology considered cutting edge or advanced given the current level of technological advancement, but could conceivably exist as a prototype or specially constructed item. Loss of Gen+1 technology may necessitate action by PSYCHE in order to minimize impact to Second Mission concerns, but is generally not a cause for undue alarm.

### Generation Plus Two

Also known as Gen++ or +2Gen. Refers to any technology clearly beyond the ability of the current level of technological advancement to produce. All Gen+2 technology issued to GOC Operatives must include a readily accessible self-destruct device to prevent downstream technology from falling into the hands of the public.

### Tangential

Also known as GenAlt or TanGenT. Tangential Technology is any technology that relies on principles other than those of science, such as magic or faith. Tangential Technology not in the possession of a GOC Operative may be considered a Known Threat Entity. Loss of Tangential Technology may require a Response Level 5 action to prevent the item from being discovered by the public.

### History

GOC Operatives are often required to operate in a variety of urban environments, in close proximity both to dangerous Threat Entities and the civilian population. In the interests of Second Mission (Concealment) concerns, Quartermaster's Division developed the Standard Field Dress in the early 1970s to act as a low-visibility defensive garment for agents in the field.

Early SFDs suffered from several weaknesses: they tended to be heavy, restricting in movement, uncomfortable in heat or cold, and could not be made in any color aside from their undyed black. This resulted in the early "Black Suits" paradoxically causing their wearers to become more visible than if they had worn normal tactical gear. Since then, advancements in materials technology have allowed for greater comfort and lesser visibility in the garments worn by modern field agents. However, these garments are still informally referred to as "Black Suits" for tradition's sake.

### Overview

The MkVII SFD is the current iteration of PHYSICS Division's standard duty garment. Modern Black Suits come in a variety of different fashions for various situations (ranging from high-society formalwear to thrift-store discards for blending in with transient populations). In light of changing threat conditions and advances in technology, this garment is constantly being revised and upgraded. The most recent official model incorporated the following characteristics:

* A form-fitting ballistic-fiber undergarment worn next to the skin, made of +1 Generation nanofiber, rated to stop handgun rounds with standard powder load at point blank range.
* +1 Generation nanofiber threads integrated into key points in outergarments to provide additional protection. Combined with undergarment, must be rated to stop rifle rounds with standard powder load at a distance of twenty meters.
* Micronized communications gear located in the collar and cuffs of the garment, or integrated into jewelry.
* Augmented Reality system integrated into eyewear or disguised as a cosmetic accessory.
* Personal Computing Device (PCD) integrated into a cellular phone, implanted as a cybernetic enhancement, or disguised as footwear, with satellite connection to GOC data network.
* Emergency toolkits and weapons, miniaturized and disguised as necessary, are provided by Quartermaster's Division for specific missions upon request.

## Mk II Combat Garment (White Suit)

**GEN+2/TanGenT (We use these)**

White suit

> *Word of advice if you end up in Strike: get as much body hair removed as possible. I don't care how you do it: laser, electrolysis, whatever. Those damn White Suits fit so fucking tightly it's not uncommon for guys to get their pubes or leg hair stuck in the joints and ripped out when they bent their knee or hip the wrong way. Also: check, double check, and triple check that your skinsuit is fitting tightly, without wrinkles or bunching, before you climb into the hardsuit, unless you like blisters all over your chest, hips, shoulders, or groin. It wouldn't hurt to invest in a really good jock strap, either, if you're so endowed.*
>
>
> *Agent "Madrigal."*
>
>
>
> *Strike Team "Noble Phantom."*
>
>

### History

The Ultra-Heavy Engagement Chassis fulfills a niche role in PHYSICS Division operations: namely, engaging massive or heavily armed Threat Entities. In the past, encounters with such entities could be resolved only by evacuating the area and escalating to Response Level 5. Furthermore, in encounters against enemies armed with heavy weaponry or armor, Strike Operatives tended to fall short due to a lack of armored cavalry support. In light of this, a new system was developed to provide both the ability to engage massive KTEs, as well as provide rapid and mobile heavy armor support.

Mk. I and II U-HECs suffered from multiple drawbacks in their design: for instance, the ground pressure caused by a bipedal machine the size of a tank caused severe damage to paved roads, as well as resulting in the machine and operator bogging down or collapsing urban structures. Further problems included operator exhaustion, overheating, and balance issues. As time went on, however, advancements in the fields of nanotechnology and Tangential Technology allowed U-HECs to be built lighter, faster, and much more responsive. The modern U-HEC (the Mark III "Orange Suit") is a much more mobile and agile unit, although still requiring infantry support from Strike assets.

### Overview

U-HECs are designed for situations in which a Threat Entity possesses extreme destructive potential, such as a large cryptid, Tier 5 or higher energy manipulators, or persons with access to heavy weaponry. As stealth is practically impossible due to the size of the unit and the noise caused by its operation, U-HECs are equipped with "Banshee" audio-visual cognitohazard generators to induce panic in non-inoculated personnel. Believing that the system is more effective if it has the full attention of the target, some U-HEC operators use bright colors or gaudy ornamentation to draw the attention of the enemy.

The exact construction and composition of the Mark III U-HEC is classified, but are known to include:

* Buckypaper bilayered with dilatant gelatin in order to absorb shock from bullets and explosives.
* Silicon nanofluid cooling system integrated into a bodysuit similar to that worn with the White Suit.
* Pseudomyomer exomusculature similar to that used in the White Suit, but augmented with miniaturized high-torque electromechanical servos for greater strength at the cost of some response time.
* Ceramic plating to reduce electrical conductivity.
* Vaporizing liquid extinguisher for protection against flammable agents.
* Ultra-high-molecular-weight polyethylene (UHMWPE) outer shell.
* Full environmental hazard protection, including toxin filters and rebreathers.
* OCULUS sensor suite, including VERITAS imaging system.
* Ram-Air Parachute system for aerial deployment.
* "Firestorm" Antipersonnel Directional Explosive (ADE): scaled up version of the "Roomsweeper" hemispherical claymore mounted on the White Suit. This system was added to early U-HECs after an incident in which a U-HEC operator, cut off from infantry support, was overwhelmed and killed by multiple enemy infantry who climbed onto the suit and prised the operator out of the pilot compartment. The system consists of a series of directional mines mounted on the exterior of the unit which can be set to detonate at the command of the operator.

## Mark IV Vital Energy Radiation Imaging Tactical Awareness System ("VERITAS")

**TanGenT (Highly Restricted)**

> *Note: Because of the sensitive nature of this technology, all information regarding the true nature of Etheric Resonance Imagery (ERI) is classified Level Q by order of GOC High Command. This document will cover only the operation of the VERITAS device by GOC Field Operatives. The device itself is classified as "Black Box" technology and should not be repaired by anyone other than an authorized Coalition technician. ERI technology is to be considered Tangential Technology, and must be outfitted with a self-destruct device to prevent downstream technology from being released to the civilian population.*
>
>

### Overview

The VERITAS Resonance Imager is a fourth-generation device based on the principles of Etheric Resonance Imagery originally discovered by Semyon Kirlian in 1939. This is not to be confused with what is commonly known as "Kirlian Photography," which is a simple corona discharge phenomenon. Prior versions of the system (including COLLICULUS), required a separate Resonance Imager and Viewer, making the system too bulky to be carried by a single person. Recent miniaturization advances have allowed the entire system to be incorporated into a single headpiece, most commonly combined with low-light, infrared, and ultraviolet imaging technology in the OCULUS vision enhancing headset.

Like all ERI devices, VERITAS functions by detecting the distinctive Aetheric Energy Fields (AEF), or Elan Vital Energy (EVE) given off by living creatures during the course of normal life functions. By measuring the wavelengths and intensity of these energy fields, information regarding the nature of the life form, its mental and physical state, and any paranormal alterations can be determined.

In its simplest configuration, a single VERITAS unit can be used to detect the presence of higher life forms, even through a wall or other vision-obstructing obstacle. However, the device's true potential is only reached when two or more units function in tandem. By triangulating the position and nature of various AEFs, a three-dimensional map of the area (including the locations of all hostiles) can be provided to a mission commander or overwatch.

# PHYSICS Division Threat Entity Database

This list represents only a sampling of the several hundred codewords used for Threat Classification.

## KTE: Known Threat Entity

Known Threat Entities are those paranormal entities which have been clearly identified as Threats and slated for response.

## UTE: Unknown Threat Entity

Unknown Threat Entities are those parathreats whose existence can be inferred, but whose identity has not been positively established.

## PTE: Potential Threat Entity

Potential Threat Entities are paranormal entities who are not yet considered Threats, but have a high likelihood of becoming Threats.

## LTE: Liquidated Threat Entity

Threat Entities that have been confirmed destroyed. Records maintained for archival purposes only.

## Common Code Words

### Humanoid

Humanoid Threat Entities are broadly classified using a color-based classification system. Examples include:

* **Type Beige:** Dismembered body part.
* **Type Black:** Demi-Deity.
* **Type Blue:** Thaumatologist.
* **Type Bronze:** Cybernetic Organism.
* **Type Cyan:** Spectral Entity.
* **Type Green:** Reality Bender.
* **Type Grey:** Reanimated Post-Mortem.
* **Type Indigo:** Cybernetic organism.
* **Type Ochre:** Narrative Manipulator.
* **Type Pink:** Human Hybrid.
* **Type Purple:** Soul Manifester.
* **Type Red:** Regenerator.
* **Type Silver:** Infectious Hazard.
* **Type Yellow:** Polymorph.
* **Type White:** Pre- and Postnatal Mutation.

### Non-Humanoid

The following are common codewords used for Non-Humanoid living beings.

* **Blackwood:** Former human.
* **Cetus:** Sea monster.
* **Fiji:** Cryptid (An autochthonic lifeform whose existence has been suppressed due to Second Mission Concerns).
* **Goodrick:** Thaumatological lifeform.
* **Moro:** Human-created lifeform.
* **NACL:** Non-Autochthonic Lifeform. This codeword is only used when a lifeform is determined to be non-native to the current spacetime, but its origin has not yet been determined.
* **Plague:** Infectious microorganisms.
* **Ragweed**: Lifeform originating from an alternate universe.

### Artifacts

Pertaining to Threat Entities that are human-made objects.

* **Blaecca:** Computing machine.
* **Caliburn:** Object designed for use as a weapon.
* **Kapala:** Ritual or religious object.
* **Knickknack:** Clothing or other wearable object.
* **Staple:** Food or otherwise consumable.
* **Templum:** Static anomalous location.
* **Velveteen:** Animate object.

### Extranormal

Pertaining to fundamental universal constants.

* **Bice:** Atypical and typical angels.
* **Clockwork:** Temporal alteration.
* **Ex Machina:** Deity.
* **L'Engle:** Higher-dimensional anomaly.
* **Parallax**: Spatial alteration.
* **Spiral:** Space-time rupture.

### Organizational

Relating to rival agencies encountered during Coalition operations.

* **Andromeda:** Relating to the Office For The Reclamation of Islamic Artifacts
* **Barlowe:** Related to the paranormal religious organization "Church of the Second Hytoth."
* **Burnout:** Relating to the liquidated paratech manufacturer "Prometheus Labs."
* **Carcinoma:** Referring to the terrorist organization "The Chaos Insurgency."
* **Copernicus:** Relating to the paranormal religion "The Fifth Church."
* **Disco:** Relating to the criminal syndicate "The Chicago Spectre."
* **Ego:** Relating to the Coalition itself.
* **Einherjar:** Relating to remnants of the Ahnenerbe and Thule Society, particularly the legacy organization "OBSKURA."
* **Kewpie:** Relating to the paranormal organization "The Foundation."
* **Khan:** Relating to the paranormal organization "The Golden Horde."
* **Kringle:** Relating to the paranormal organization "Doctor Wondertainment."
* **Léon:** Relating to the mercenary organization "Primordial."
* **Lerna:** Relating to the decentralized paranormal movement "Serpent's Hand."
* **McConnell:** Relating to the terrorist organization "Marshall, Carter, and Dark Ltd"
* **Mendes:** Relating to the paranormal religious "Scarlet Movements", particularly the iterations of the "Children of the Scarlet King".
* **Poe:** Relating to the loosely associated investigative network "Parawatch."
* **Reefer:** Relating to the loosely associated paranormal network "Gamers Against Weed."
* **Rubella:** Relating to the churches and offshoots of "The Children of the Scarlet King"
* **Teresa:** Relating to the paranormal organization "Manna Charitable Foundation".
* **Trinity:** Relating to the faith-based NGO "The Horizon Initiative."
* **Venice:** Relating to the paranormal organization "The Factory."
* **Warhol:** Relating to the terrorist organization "Are We Cool Yet?"

### Political

These code phrases are only used if the parathreat was created or is being fielded by the government organization in question.

* **Renegade:** United States of America.
	+ *Renegade Latrans:* Unusual Incidents Unit, Federal Bureau of Investigation.
	+ *Renegade Lupus:* Bowe Commission.

* **Scarlet:** Former Soviet Union.
	+ *Scarlet Dagger:* GRU Psychotronics Division
	+ *Scarlet Hammer:* "Viktor" branch of Russian Mafia.

### Individual

At times it becomes prudent to create code phrases for single individuals, due to their range of influence and lack of direct connection to a rival agency.

* **Nimue:** Relating to the individual that may only be referred to as "Her Lady"1.

### Threat Warnings

* **Blit:** Cognition hazard.
* **Bosch:** Eschatological threat.
* **Ebbinghaus:** Memory-affecting.
* **Faraday:** Electromagnetic hazard.
* **Freud:** Compels action (subconscious).
* **Gorgon:** Induces paralysis.
* **Helmholtz:** Memetic alteration.
* **Karhu:** Nomenclative hazard.
* **Lovelock:** Ecological threat.
* **Mendel:** Genetic alteration.
* **Pygmalion:** Parathreat creation.
* **Smitty:** Teratogenic.
* **Typhon:** Kinetic danger.

### Modifiers

* **-buster:** Threat entity whose purpose is to destroy another Threat Entity or Entities.
* **-child:** Created by another Threat Entity with a particular codephrase.
* **-dianetic:** Group directly related exclusively to one particular Threat Entity
* **-father:** Used with an Organization codeword; Founder or leader of said organization.
* **-morph:** Threat entity created during liquidation procedures for another Threat Entity.