recursal/Fanatic-Fandom huggingface dataset:
The cartographer

## Description

Jorge informs you that the data you've collected is ready to be given to the priests but only the explorers can understand it so you need to meet up with the cartographer to get him to make sense of it.

## Quick Walkthrough

* Take the explorer information
* Travel back to the Docks
* Travel to the Bazaar

## Quest Dialogue

Jorge "The information we gathered for the priests should be ready for delivery. However I don't think it will be readable for anyone other than the explorers. We have a trusted cartographer in the Bazaar. You should see him and he will be able to change the information into something valuable."

(Y)

"You'll find him at the Bazaar. Good luck."

## On Completion

Cartographer "Ah, I see you are the one Emil was mentioning. I hope you have all the information I will need."

## Rewards

* 55000 exp

* 56 bits
The onslaught

## Description

One of the rebels explained that the demons are constantly firing highly advanced cannons at the docks, You were asked to deal with the cannons before it's too late.

## Quick Walkthrough

* Rig canons with explosives [0/3]
* Talk to Rebel Soldier

## Quest Dialogue

Rebel Soldier "Damned demons. Look what they've done to me. They wanted to take my daughter. I objected, so they killed her and burned my face."

"I want revenge. I want them to suffer. I know that I can't do much. But maybe you can help me. I prepared explosives to use on their cannons. It will make the explosion even bigger and kill a lot of them."

## On Completion

Rebel Soldier "It was a glorious explosion. I might have even seen some demons parts flying in the air."

(Y)

"Revenge is a great feeling. I almost forgot about the pain."

## Rewards

* 1500000 exp

* 168 bits
The giant beast

## Description

Ythrg needs you to head out of the city, and bring him blood of a rare creature that lives there.

## Quick Walkthrough

* Kill the giant beast
* Recover the beasts blodd

## Quest Dialogue

Ythrg "Now we need something to strengthen the potion. I heard reports that there is a beast called Bandersnatch living somewhere near ther river. Their blood can provide a good binding agent for the potion which should strengthen the effect significantly. Bring me the blood!"

## Rewards

* 380000 exp

* 480 bits
* Choice of weapon
Test of Strength

## Description

Bulffoob's trial is a test of strength. He tells you that some of the wights here are problematic even for him, and wants you to head to the river bank and defeat a great wight.

## Quick Walkthrough

* Defeat the giant wraith
* Talk to Fredericks
* Talk to Bulffoob

## Quest Dialogue

Bulffoob "Welcome. Bulfoob (I think this should be "Bubfood"!) sent you to me didn't he?"

(Y)

"My test of faith requires the strength that most people do not possess. There is a giant spectre that was roaming the lands. We must act and sends it to the realm of the dead."

Fredericks "I've been looking around the area. This monastery gives me the creeps. Apparently Orlando spent a lot of time here and left in a hurry."

"For now let's continue with their tests. I'm quite sure you can pass them all. Hopefully they will tell you more when they trust you. In the meantime I'll continue gathering information."

(Y)

## On Completion

Bulffoob "Wonderful. I am sure the villagers will be grateful for the help. Consider my test done."

## Rewards

* 115000 exp

* 288 bits
* Choice of Chest Armour
The augumentation

## Description

Fredericks explained her plan. She wants both to enter Mr.J's club and from there head to Orlando's apartment. You will need an invitation to enter Mr. J's but Fredericks knows someone who could help with that. You should meet up with her "friends" in the Irish Pub.

## Quick Walkthrough

* Enter the Irish Pub
* Deliver the augmentation to the bartender

## Quest Dialogue

Fredericks "I have a contact in the Irish Pub that could help with getting access to it but it won't be cheap."

(Y)

"I'll give you an augmentation that they might be interested in. Take it to the Irish Pub and give it to the bartender."

Bartender "Oh! You look like someone now, what brings you to us stranger?"

## On Completion

Bartender "Oh my! Thank you for that hun, how can I repay you?"

"A way to enter Mr J's... Well I am sure we can figure out some kind of deal here."

## Rewards

* 755000 exp

* 660 bits
Swarmed Gate

Royal Balcony is a 8Squared themed Challenge map that can be accessed through the Group Finder. It can be entered Solo or in a group. There are 3 modes to choose from. Slaughter, Protect and Survive.

In this Challenge you help the Red Army by defeating members of the White Army that are swarming the gate of a fortress.

There are 3 difficulties of enemy for this challenge. The challenge begins with only easy difficulty enemies and as time goes on the difficulty is increased and harder enemies spawn more often.

Enemies found in the Swarmed Gate Challenge
 White Swordsman
 White Pikeman
 White General
The Red Castle (Quest)

## Description

Orlando explained the plan - you need to enter the red castle as fast as possible, but entering through the front gate would be suicide. He wants you to look for another entrance.

## Quick Walkthrough

* Find another entrance to the Red Castle

## Quest Dialogue

Orlando "Alright, so here's the plan. We'll obviously need to enter the Red Castle as fast as possible, but if we try entering through the front gate... Let's say there won't be anyone to collect our remains."

"We will need to find another way to enter the castle. Maybe there is some kind of a back entrance. We should look for it."

## On Completion

Orlando "Okay, that's pretty good. However we need to think of a way to use that entrance. It'll probably lead us to a storage room or something similar. Anyway, I don't think that fighting those soldiers roaming around there is a good idea."

## Rewards

* 750000 exp

* 648 bits

## Additional Information

Don't attack any soldiers (like I did!) or you will fail the quest. Just go to the location shown on the map and then once you get the text appear go back to Orlando.
The Jaws of the Monster

## Rewards

* 84000 exp
* 243 bits

## Additional Information

This quest automatically is accepted for you at the end of the previous quest. The assassin does not move to attack you until you get onto the platform where she killed MaccyD. Defeating the assassin also completes the quest automatically. MaccyD will re-spawn in his normal spot and you can continue to the next quest.
The Missing Fire

## Description

The fire ambassador wants you to find the fireworks that he brought in order to greet the Dragon. The fireworks were to be brought by the ambassadors assistants. You should find them.

## Quick Walkthrough

* Find Fudo's assistant
* Talk to Fudo's assistant
* Find Fudo's second assistant
* Talk to Fudo's second assistant
* Return to Fudo

## Quest Dialogue

Fudo: "So you are the fetch boy?"

"My nation is planning on a giant fireworks show to greet the great Celestial Dragon. They were supposed to be here by now but they aren't. You should find out what happened to them. I suppose my assistants should know something about it."

===First Assistant===

* "You? Did Fudo send you?" [Y]
* "I gave my firewords to Belo, the other assistant.

===Second Assistant===

* "You are here for the fireworks?" [Y]
* "Oh Gods... The fireworks got soaked. Damn Island! Please tell Fudo that I've tried everything but they are ruined."

### On Completion

Fudo: "Great. Just what I have expected."

## Rewards

* 128 exp
* 32 bits
Scout it Out

## Description

SweetieCheng needs your help to check on the state of the village.

## Quick Walkthrough

* Scout the south part of the village
* Scout the west part of the village
* Scout the east part of the village
* Scout the north part of the village

## Quest Dialogue

SweetieCheng: "I am still not sure why this village is so empty. It is creeping me out."

"We really shouldn't let our guard down."

"Can you do me a favor?"

"I've sent the rest of the crew to scout the surroundings and that left me alone with the weak sims here.I would tell them to do it but they are in a critical state right now. Could you scout the village and see if everything is ok?"

**On completion:**

Kichi: "Who... Who are you?"

"Whoever you are... please help me."

## Rewards

* 54 exp
* 5 bits
Siege is on

## Description

Laygholahz asked you to ensure the siege terrain is secure. You were asked to place construct turrets and summon water elementals.

## Quick Walkthrough

* Construct turrets [0/4]
* Summon elementals [0/4]
* Talk to Orlando

## Quest Dialogue

Laygolahz15 "We are still in need of siege weapons. Le me think... Ah, yes! We can transform the demon power cores into turrets. It should be simple coding. I think you can handle it."

## On Completion

Orlando "It will take a while to break their defenses. We need to recruit more soldiers, maybe we can find more fighters in other parts of the 5Isle."

## Rewards

* 4500000 exp

* 1008 bits
Time to Strike

## Description

Martine told you to sneak through the gang hideout. She doesn't want Dread to escape before you manage to get to him.

## Quick Walkthrough

* Sneak through the gang hideout
* Talk to Martine
* Attack Dread

## Quest Dialogue

**Martine:** *"Time to get a move on. Just like we discussed - let's try not to make them aware of our presence. I will meet you on the other side. Good luck."*
**Martine:** *"Good to see you safe. I've been trying to ping Dreads location in this hangar and it seems he is in the next room. I don't know what will happen now but we have to capture him at all cost. He needs to take responsibility for what he has done."*
## Rewards

* 377500 exp
* 132 bits
System Menu

The system menu is accessed by pressing Esc (default).

* **Options**: Accesses the Options dialog which allows the player to change video/sound/keymapping/etc.
* **Logout**: logs the character out, back to the server selection screen.
* **Exit Game**: logs the character out and shuts Otherland down.
* **Respawn**: The suicide button, kills the character and respawns it at the nearest portal. There is currently no known penalty for using the respawn.
* **Report Bug**: Opens a dialog to allow the user to report bugs found in game, ironically this is currently bugged for some users...
* **Return**: Exits the system menu and returns the player to the game.
This Way

## Description

You entered the White City. Martine wants you to follow her to where the Dread's gang is hiding.

## Quick Walkthrough

* Follow Martine to Dread's hideout
* Talk to Martine

## Quest Dialogue

**Martine:** *"Before we get to their base of operation we will need to lure them out of it. We located the last place they were trying to 'change' the shaders. Let's go there."*
## On Completion

**Martine:** *"This is it. If the Arch calculations are correct the corrupted building should be their last lab. Well, this is not something I was expecting."*
## Rewards

* 760000 exp
* 136 bits
The Leaders Right Hand

## Quest Description

Mr. Tim will need a little more help from you. He asked you to talk to his assistant.

## Quest Dialogue

Mr. Tim "Good job. This is amazing news and a giant step forward in our operation. Talk to my assistant please. He was the one to find the device Plague used to hack the portal. He will tell you what to do next.

Timmy: "So the device works. Good, great even. Listen we are not the people that created the device but we are the ones that use it correctly."

## Rewards

* 101 exp
* 8 bits
The Other Side of the Bridge

## Quick Walkthrough

* Find Rope [0/5]
* Collect Wood [0/15]
* Repair bridge
* Find out what is inside the cave
* Kill the Fat Man
* Save your ass and kill Zombies [0/5]

## Rewards

* 72000 exp
* 307 bits

## Additional Information

When standing in the front courtyard of Oyster House walk off to the left and behind the house. There will be a wooden plank ramp that goes around the back of the house. There will be a doorway in the back that leads to a small room. Inside you'll find a table with some chairs, one of which will have a book on it. You can interact with the book, and a digital diamond will pop out. Collecting this will give you a Written Scroll. Open your inventory and right click on the scroll to begin the quest.

When you interact with the hammer you get a different dialogue than normal (see picture) If you choose the LOOT option it will create the finished bridge, but it will not count towards the quest walkthrough objective. You must chose the INTERACT option, which will both complete the bridge and the objective. You can go into the cave, but you cannot complete the other objectives until you have completed the hammer part. \*Exception\* - if you do this in a group you can use the LOOT option, enter the cave and complete the other objectives, but you will need to go back outside and use the INTERACT option to complete the quest.

The Cave with completed bridgeFat ManFat Man summoning zombies
Study notes

## Description

Zerth asked you to collect his research notes and deliver them to the Bug Hunters.

## Quick Walkthrough

* Collect study notes [0/10]
* Go back to Zerth
* Find the bug hunters and talk to them

## Quest Dialogue

Zerth:"We had \*cough\* notes in the camp. We were gathering information about the creatures \*cough\*."
" When the camp got attacked \*cough\* some of the scientists grabbed them [the notes] and started running \*cough\*. We need to bring them and give them to the complex."
**After finding the study notes:**

Zerth: "Thank you \*cough\*."

"Promise me you'll take the notes to the \*cough\* research \*cough\* complex. I'm not going to be able to help you \*cough\*. I guess this is farewell."

**After finding the bug hunters:**

Stef Sahar: "We don't have time to talk. Our group got attacked."

"Go there and help them!"

## Rewards

* 4650 exp
* 91 bits

## Additional Information

When you interact with the research notes on the ground a shader tentacle appears on that same spot, these shaders have a rooting ability that keeps you locked in place when used. So be prepared for a fight when you are collecting the notes.
The Twins (Quest)

## Description

The first arena fight started. Head down to the arena and defeat the Twins.

## Quick Walkthrough

* Go to the arena
* Defeat the first twin
* Defeat the second twin

## Quest Dialogue

CyberNutz "This is it. The Twins are your first opponent. Now that they have no boosters they should be a piece of cake."

(Y)

"What are you waiting for? You issued the challenge. You'd better not chicken out now."

## Rewards

* 420000 exp

* 612 bits
* Pants
Something is coming

## Description

Orlando sensed some strange disturbance in the simulation. He asked you to investigate.

## Quick Walkthrough

* Find and investigate the strange code [0/5]
* Talk to Orlando

## Quest Dialogue

Orlando "I guess it was too peaceful..."

"Oh, I'm sorry. I didn't notice you there. I've been going through the coding of the simulation trying to guess the Celestial Dragon's next move. It's been rather quiet for the past few days. Well, until now."

"I've noticed that there was a small intrusion in the Monastery code a few days back. From what I can see it caused of strange manifestations in the area. Care to check them out while I see what's happening in the background?"

## On Completion

Orlando "This is worse than I thought. The bugs seem to be slowly forming portals. We should investigate."

## Rewards

* 1500000 exp

* 168 bits
Time is on your side

## Description

The girls explain that they were ordered to save you by the Time Lord a long time ago. However, she disappeared, and due to recent events she should brought back. You will have to find 3 data boxes she left behind.

## Quick Walkthrough

* Talk to Dona
* Talk to Rose
* Find the 1st soul data box
* Find the 2nd soul data box
* Find the 3rd soul data box
* Talk to Rose

## Quest Dialogue

Amy "Emm... Welcome! Welcome to the Clock Tower. I'm really sorry for dragging you out of the 'situation' you were in but the Time Lord requested it."

"The Time Lord, me and my sisters are all crucial parts of the 8Squared simulation. I am sorry we didn't contact you sooner but everything was planned by the Time Lord and we cannot interfere in the rest of the simulation without his approval."

"We know the Time Lord's plan up to this point. He disappeared from the simulation a few weeks ago when the Grail Organization attacked it. we assume that the Time Lord was forced out of this part of Otherland to ensure that no interference from his part will occur."

(Y)

"However as you might suspect the Time Lord foresaw that as well. He gave us a couple of instructions on how to summon him back. He told us to find you and that we did. Now it's all up to you. Talk to my sisters, they will know more."

Rose "As my sister already said. Welcome to the Clock Tower. The Time Lord told us you would appear here at some point."

"The area around the Clock Tower is filled with a lot of memories. If we want to bring the Time Lord back we will need to gather them. They will be stored in Soul Data Boxes. We will need at least three strong memories.

(Y)

Dona "Me and my sisters are not simply tools in the hands of the Time Lord. He created us in order to have a backup when something goes wrong. We do however sense his presence in the Otherland and thus we cannot replace him."

"There is another failsafe at work here though. If we could find remnants of his activity in the simulation we might send out a beacon signal strong enough to guide him back."

(Y)

## On Completion

Rose "To bring back the Time Lord you will need to place the soul boxes in the correct order."

## Rewards

* 125000 exp

* 86 bits

## Additional Information

This quest is similar to some others in the game as you have to come back to the first quest in the line (this one) after completing quite a few other quests (I make it 16 starting with "Helga is lost" and finished with "The generals wish). It is slightly confusing!
SweetieCheng

## Description

SweetieChang is one of the sims Mr. Sellars asks you to find in The Destruction. She will help you in the early part of your travels in the Otherland Network. She is also called "Fire Pupil" as she studied under the Fire Master!

## Locations found

* The Destruction
* Bad Sector
* Lambda Mall
* 5Isles
* Fire Isle
* Tranquility Estate Shipyard
* Pantheon Of Eternal Flame
* Aiwes Ruins
* Hihonnoch Ruins
* Fire Army Garrison
* Anchaek
* Fire City
* Bright Palace
* Searing Apex

## Quests

* Falling shadows
* One last thing
* Exit
* Going home?
* Kidnap and Sell
* Knock him out
* Something to fight with
* Rebellion of the kidnapped
* Extinguished fire
* Rebels united
* Leaders of dust
* Who we are
* Ancient knowledge
* Report Back
* It's Not Over
* Ancient knowledge
* We are not alone
* Salvage what we can
* Headhunting
* Forgotten blade
* Clues long forgotten
* Ancient riddles
* Great escape (Hihonnoch Ruins)
* Recovery
* The missing Guan
* Tortured
* High security
* Missing in action
* Running Out
* Leaving a mark
* Heading back
* Breaching the Walls
* Into the Maw
* The Palace
* It's a Trap!
* Setting You Free
* What Matters
* Reinforcements Arrived
The orphans in need

## Description

It seem like you've found the kidnapped orphans. Colin wants you to help him get out of the cage by finding a key before the kidnappers return.

## Quick Walkthrough

* Find a key to open the cages
* Open Colins' Cage

## Quest Dialogue

Colin "Who... Who are you?"

"Please help us find the key to open the cage! We have to get out of here before they return!"

## Rewards

* 60000 exp

* 264 bits
* Chest armour

## Additional Information

The key is on the table with the skulls. If you click the skills they get huge!
Sasha (Quest)

## Description

Danny told you about an informer she managed to contact - Sasha. You should meet up with him in the Binary Bar.

## Quick Walkthrough

* Find Sasha in the Binary Bar
* Talk to Sasha

## Quest Dialogue

Officer Danny "While you were busy gathering information I managed to contact one of my sources - Sasha."

""He might seem strange when you talk with him but trust me, he knows a lot about the 'art' part of the deals in both Bad Sector and Lantern District. You will find him in the Binary Bar."

## On Completion

Sasha "So... You are the one that Danny was talking about... Well you don't look like much. I guess we could chat for a moment tho."

## Rewards

* 1500000 exp

* 168 bits
Some more work

## Description

Heli0 mentioned about a few remaining access points in the Lantern District. You should see what is their state and it they are guarded by anyone take them down.

## Quick Walkthrough

* Find the ports location (Forgotten Heights}
* Activate the data nodes [0/4]
* Defeat the beacon security [0/6]
* Go back to the Lower Bad Sector
* Talk to HeliO

## Quest Dialogue

HeliO "If Richi3 is so busy I think we can find a couple of ports on their own. We have a couple of them in the Lower Bad Sector but their state is hmmm... let's say 'not perfect'. I also bet they will be swarmed by gangs."

"I'll pinpoint the location on your map. See if you can find them. If you do activate as many as possible and while you are at it deal with any gang members that might still consider them theirs."

## On Completion

HeliO "I see the ports are now open. Good job. I hope the resistance up there wasn't that big."

"Hmm... interesting. I wasn't expecting much of gang members there. I think someone with half a brain is no commanding them. This will be an inconvenience/"

## Rewards

* 3000000 exp

* 840 bits
Stay on the move

## Description

Fredericks feels like it's not the end of future problems. She asks you to follow her further into the mountains.

## Quest Dialogue

Fredericks: "We shouldn't stay here. If the shaders notice your code they will most probably never leave us alone."

"Let's follow the road. We are bound to find more barbarian camps."

*On arrival, talk to Fredericks again:'*

Fredericks: "Ugh... I knew it. the number of shaders back there was not big enough to take down an entire village of barbarians."

"We should prepare for a fight."

## Rewards

* 3250 exp
* 24 bits
Savage

## Description

The red bishop wants you to feed the Bunderbeasts with Boggart meat so they become more savage.

## Quick Walkthrough

* Kill Boggarts and collect their meat [0/15]
* Feed the first Bunderbeast
* Feed the second Bunderbeast
* Feed the third Bunderbeast

## Quest Dialogue

Red Bishop "We have a group of Bunderbeasts in the camp. Lets use them! However we first need to make them more comfortable with meat."

"There are a couple of boggarts running around here. Catch them and feed them to the Bunderbeasts. I am sure they will create a taste for enemy flesh."

## On Completion

Red Bishop "Good... Now we just release them and enjoy the view!"

## Rewards

* 280000 exp

* 460 bits
* Choice of Weapon
The ridge

## Description

Knight asked to deal with those pesky archers on the ridge.

## Quick Walkthrough

* Kill the Dark Army archers on the ridge [0/10]

## Quest Dialogue

White Knight "Dark army has some archers up on the ridge, we can't push further to their camp while they are there defending it from the high ground, take care of it. Stat!"

## On Completion

White Knight "Impressive, I haven't thought that you will survive this."

## Rewards

* 615000 exp

* 720 bits

## Additional Information

The quest marker doesn't appear over the knights head for this quest but just press F whilst targetting him and it will appear.
The leader

## Description

Fredericks explained that the system will order more Red Army units that will come to aid as long as a high standing Red Army officer is present. She wants you to find and kill him.

## Quick Walkthrough

* Find the red general
* Kill the red general

## Quest Dialogue

Fredericks: "When the red general is defeated the AI of the red army should order them to move out of the area."

"OK, it is here. We need to take care of the general now."

**On completion:**

Fredericks: "Something is wrong... The army is not moving out. Someone must have changed their AI code."

"We will have to improvise. Let me scan through their code and see what was changed."

## Rewards

* 30000 exp
* 184 bits
* Head wear
The hole in the world

## Description

Caladur led you to a soul vortex. Some of the wrights attacked you.

## Quest Dialogue

The Ghost Caladur "The soul well. It is pulling all the ghosts to it."

"When you enter you never return... Oh no they came for me!"

## On Completion

The Ghost Caladur "I remember this... The blood in the air and the feeling of battle."

## Rewards

* 165000 exp

* 312 bits
* Shoulder Armour
The Elderly

## Description

The old lady explained that she went out this far from her house in searching for her husband. She asked you to escort her back to her home.

## Quest Dialogue

Spooky Lady " Ah... my old eyes are not used to the darkness. I think it would be better for us to talk in a brighter place."

"Say why don't you come with me. I live nearby and I'm sure it will be much nicer to talk in the light.

**On completion**

Spooky Lady "Oh much better. Thank you for keeping me company youngling."

"I don't know what I would have done in that scary forest."

## Rewards

* 9500 exp
* 28 bits
The Golden Bunny

## Description

Coco in Lambda Mall asked you to find the Golden Bunny. Some tips from the easter god:

- Do you remember when boggards caught a big ladybug?

- Look at the lake

## Quick Walkthrough

* Head to the Bug World Jungle
* Find the golden bunny
* Touch the golden bunny
* Defeat the Golden Bunny Protector
* Go back to Lambda Mall

## Quest Dialogue

Coco "The Golden Bunny is something many collectors would pay a large sum of bits for. It just so happens we found one and it's not far away"

"But it seems our luck is getting better every minute. We have a feeling that the bunny will be protected so we need someone who can fight and you just appeared. If you want to earn some bits and a small reward head to the Bug World Jungle and find the Golden Bunny there."

## On Completion

Coco "You look a bit bruised. Did you manage to find the Golden Bunny?"

(Y)

"Perfect! I'll send my men to go get it. Take your reward, you earned it."

## Rewards

* 4500000 exp

* 1008 bits
* Golden Wrap Piece
The generals wish

## Description

After hearing White Pawn's words, Atio finally believed you. He asked you to lead him to Steel Heart's grave. He kneeled down over his father's grave, while his ghost was disappearing. After he fully vanished, there was left a soulbox.

## Quest Dialogue

The Steel Heart "Now I'm in peace...Farewell soldier. I leave you my memories. I hope you find honor and strength in them."

## Rewards

* 135000 exp

* 88 bits
* Soul Data Box
The strong die

## Description

You encountered a group of shaders. Fredericks had not thought that the situation would be so bad. She explained that these shaders are bugs - small pieces of the simulation that gained their own consciousness and now travel throughout the Otherland in search of loose code that it can devour. She thinks that this is a sign of something bad here and is something that should be dealt with. She wants you to free the barbarians from these shaders.

## Quest Dialogue

Fredericks: "The camp in front of us seems to have hostile activity in it. Their movements are quite chaotic, not fitting the simulation. I expect shaders."

"Shaders are broken pieces of simulations that, because of sheer luck managed to create a sort of consciousness. It's not real AI but it has potential. Its goal is to gather more code and grow."

"I am aware that it's not our most pressing matter but we should deal with them. If they are left unchecked they will become a bigger issue."

**On completion:**

Fredericks: "Hmm... Not many barbarians died here. I think that they might have managed to escape. We should move along before more shaders appear. They... tend to do that."

"I'm sure the barbarians will consider us friendly when they learn we avenged their people."

## Rewards

* 3250 exp
* 24 bits
Shopping Spree

## Description

Lady Maile appreciates your help so far. She want you to go help her mother as she is on the lookout for help.

## Quick Walkthrough

* Talk to Lady Gisele
* Find and gather high quality food at the bazaar [0/8]

## Quest Dialogue

Lady Maile "Good job! I will tell my father how much of an assistance you were."

"My mother was looking for someone as helpful as you are. Go to her."

Lady Gisele "Fantastic. So you are here to help me. I might have something for you to do but tell me are you interested?"

(Y)

Lady Gisele "The house is enormous as you might have noticed. That means we require a lot of servants."

Lady Gisele "I recently replaced the cook. However she had no idea how to get high quality goods from the market. I don't understand it. This entire city is a giant market. How does one not know how to live here?"

Lady Gisele "Head out to the bazaar and gather good quality food. Let's show her that it can be done."

(Y)

==

On Completion ==
Lady Gisele "Oh you came back and you brought good food. I guess that wasn't that hard."

## Rewards

* 110000 exp

* 280 bits
The dust of old

## Description

Dr.Bombastus need flesh samples or his research.

## Quick Walkthrough

* Collect bone dust from the crypts [0/10]

## Quest Dialogue

Forbidden Tome "...I finally found a way to preserve flesh samples. I mixed bone dust with a formalin and saltpeter. It keeps even the most rotten part fresh..."

## On Completion

Completes upon collecting the last sample

## Rewards

* 410000 exp

* 600 bits
The alchemist

## Description

Fenen, the engineer you talked to esarlier, explained that they are constructing bombs for the battle. They want you to head to the alchemist and being powder for the bombs.

## Quest Dialogue

Fenen "Have you met out Alchemist? he might see a little snealky but in heart he's a good guy."

## On Completion

Ythrg "What, can't you see I don't have time for this. I'm busy."

(Y)

## Rewards

* 190000 exp

* 96 bits
The bridge

## Description

Some sort of simulation bridge appeared in the Fire City. The report mentioned where to find it. You should close it before other Dark Army soldiers show up in the city.

## Quick Walkthrough

* Enter the building
* Destroy the simulation bridge

## Quest Dialogue

"You see a stack of papers. The one you took out is a wanted poster, saying the following: This is hopefully the last order respecting the Dark Army and traitors issue. We found the source of the Dark Army forces in our city - a bridge hidden inside a building. The bearer of this document is obliged to destroy the said bridge immediately."

## On Completion

Completes automatically upon destroying the bridge.

## Rewards

* 825000 exp

* 629 bits
* Terracota Warrior Head
Tiny battle

## Description

The army stopped near the fortress. Nogx told you to charge whenever you're ready.

## Quick Walkthrough

* Destroy shrooms [0/6]
* Defeat the infected boggarts
* Talk to Dkox

## Quest Dialogue

Nogx "Humi need to destroy shroomies. Infected boogies will fight for them. Humi need to kill them."

(Y)

"Boogies will help, but boogies don't fight shammie. Shammie can turn boogies into shroomies!"

## On Completion

Dkox "WHAT HAVE YOU DONE!"

(Y)

"My shroonmies!"

## Rewards

* 4350000 exp

* 849 bits
* Shoes
Spirits follow

## Description

Caladur seems to remember you a bit... but not like before. She told you that after the city was swallowed by the dumps they were attacked by the shaders. Noone survived. When the shaders scattered wrights showed up instantly and took many of the ghosts with them. Caladur wants you to follow her, so she can show you where citizens were taken.

## Quest Dialogue

The Ghost Caladur "I was fighting but I don't know what. There is a place..."

"Follow me. I'll show you."

## On Completion

The Ghost Caladur "This beam of light. The well is calling to us,"

"I remember a man... He was very interested in finding this "thing"."

## Rewards

* 165000 exp

* 312 bits
Scratch the Surface

## Description

Arch-4n63l is Martine's code analysis cyborg. She asked you to bring her hacked code samples from both Otherland and Lambda Mall. The more data she can gather the faster she will find Dread.

## Quick Walkthrough

* Gather code pieces [0/4]
* Talk to Arch-4n63l

## Quest Dialogue

**Arch-4n63l:** *"Greetings, We are the AI known as Arch-4n63el. Please give us a moment to recognize your ID."*
**Arch-4n63l:** *"Analysis - done. Datamining - done. Scanning for information..."*
**Arch-4n63l:** *"We apologize for the wait. Before we start. We would like to ask one question. We consider manners a means for data loss. Do you agree?"*
On answering : **Arch-4n63l:** *"We agree, however Martine requested that we use our human conversation simulator more often."*

On answering : **Arch-4n63l:** *"Surprising. We will launch our conversation software."*

**Arch-4n63l:** *"Let's get started. We registered the conversation you had with Martine. Her hackers have given us a lot of data but it is not enough to... as you humans say... create the big picture. We think that you might be a great asset to our cause."*
**Arch-4n63l:** *"The hackers are surely working on gathering more data. Assist them and bring us whatever data you can get... Please."*
## On Completion

**Arch-4n63l:** *"We thank you for the data. We should be finished with it in a moment."*
## Rewards

* 755000 exp
* 660 bits
See what happens

## Description

Trynstar the Unseen has learnt about the rebels and if you follow him he'll show you where they meet.

## Quick Walkthrough

* Follow the spy
* Talk to Trynstar the Unseen

## Quest Dialogue

Trynstar the Unseen "I managed to learn a little bit about the rebels. I don't know about their arsenal but I found the place where they meet."

"Follow me and I will take you there,"

## On Completion

Trynstar the Unseen "Ok, we are here. Listen closely now."

## Rewards

* 165000 exp

* 386 bits
* Back armour
The agitator

## Description

An agitator was bringing the army morale down. You learned where to find him. The Fire Army should be grateful for getting rid of him.

## Quest Dialogue

"You see a stack of papers. The one you took out is a wanted poster, saying the following: WANTED: Dark Army Agitator! Even though the issue of traitor's general and his collaborator from the Dark Army is solved, there is still the agitator from Dark Army. Spreading lies around, trying to incite our people. This is a delicate issue and it needs to be addressed immediately. The Fire Army sets a bounty on his head for an unlimited amount of time."

## On Completion

Completes automatically upon killing the agitator

## Rewards

* 275000 exp

* 450 bits

## Additional Information

The building you want is on the left hand side looking from the main portal. Not immediate on the left but the next one along.
Shaman falls

## Description

The shaman doesn't want to surrender. There is only one way to deal with him then...

## Quest Dialogue

Dkox "You will regret this. I am unkillable, I am the everlasting shroom!"

(Y)

"I will kill you thousand times!"

## On Completion

Orlando "Have you succeeded?"

(Y)

"With the Shaman dead Glade and the shrine should be fine."

## Rewards

* 9000000 exp

* 1175 bits
* Leaf shrine beacon (I think this should say "Shroom" but it doesn't ingame!)
* Eye Wear

## Additional Information

You get a cutscene after killing Dkox. Once this is complete go back to the "Heart of The Forest" to complete the quest "Wisdom of ages".
Taxi savior

## Description

You got the device. The only thing left now is returning to Fredericks and the White Army in the Mausoleum.

## Quick Walkthrough

* Get back to the Mausoleum using the main portal in Lambda Mall

## Quest Dialogue

The Plague "Wonderful, thank you. I appreciate it."

(Y)

"I think you should get out of here, gangs are in uproar and are fighting due to recent power moves. It won't take long for things to get back to normal though. I would suggest you lay low but I'm sure you'll be dying to try to use the device you just retrieved."

## On Completion

Fredericks "Finally. The situation went bad while you were gone. I hope you have the device we need to find the cure quickly."

(Y)

"Great, there is no time to waste."

## Rewards

* 275000 exp

* 124 bits
* Bridge Circuit
System restart

## Description

The machine is powered by three generators that seem to be turned off. Neklin asked you to find them and turn them back on. He will meet you there once this is done.

## Quick Walkthrough

* Reset the generators [0/3]
* Talk to Neklin

## Quest Dialogue

**Neklin:** *"We have more problems. The generator uses three generators to keep the field up and they seem to be offline."*
**Neklin:** *"I'll monitor the situation from here and you go reset them."*
## On Completion

**Neklin:** *"Everything seems to be working correctly now..."*
**Neklin:** *"Wait, what is that noise?"*
## Rewards

* 520 exp
* 56 bits
* Class appropriate weapon
The Sewers

The Sewers is a Bad Sector themed Challenge map that can be accessed through the Group Finder. It can be entered Solo or in a group. There are 3 modes to choose from. Slaughter, Protect and Survive.

There are 3 difficulties of enemy for this challenge. The challenge begins with only easy difficulty enemies and as time goes on the difficulty is increased and harder enemies spawn more often.

Enemies found in The Sewers Challenge
 Rozzie's Muscle
 Rozzie's Right Hand
The blacksmiths son

## Description

The blacksmith is grateful for your help. He told you that making the swords shouldn't take too long now. It seems however that one of his assistants will require your help.

## Quick Walkthrough

* Find Fraco
* Talk to Fraco

## Quest Dialogue

Sepo "It will take us some time to finish your order. But listen you look like a person who knows how to get things done and since you are waiting for the equipment maybe you'll be interested in some side work?"

(Y)

"Alright! Talk to my son Fraco, you will probably find him near the Inn."

Fraco "Oh hi. Who are you? Did Seppo (Sic!) send you?"

(Y)

"So you are the guy...(then he runs off!)

## On Completion

Fraco "I heard that you can solve any problem... Is that true?"

(Y)

"Well then. I guess we can help each other."

## Rewards

* 165000 exp

* 94 bits

## Additional Information

Fraco is a bit tricky to find. He's up on a hill where there are lots of loaves of bread!
Spirit maiden

## Description

MaccyD explained to you that they mean no harm, but a program with similar code signature was here recently and made a large problem. If you want to know more you should talk to the **Spirit maiden**.

## Quick Walkthrough

* Follow Fredericks to the Table Top Knoll
* Find and talk to Thordia

## Quest Dialogue

Fredericks "Well that was unnecessary... I hope that the spirit maiden doesn't decide to kill me like these guys did. I guess only one way to find out. However lets stay close this time."

Thordia "Greetings young simuloid. I am Thordia, the spirit maiden. I see you have questions."

## Rewards

* 28000 exp
* 174 bits
The map is complete

## Description

The Cartographer is happy that the map of Mars is complete. He wants you to deliver it to the High Priest.

## Quick Walkthrough

* Take the map
* Go back to the Docks

## Quest Dialogue

Cartographer "This will take a few moments..."

"At last another map of the great lands of Mars finally in it's whole. Here take it and deliver it to the right hands. I think the High Priest is expecting you."

## On Completion

High Priest "Excellent! now another piece of Mars is completed. Thanks to you traveller and may the light be with you."

## Rewards

* 55000 exp

* 56 bits

## Additional Information

I moved on to the 8Squared Monk's Gate quests after this as I think that is the next logical step starting with the quest "Journey to the monastery".
Simple paper

## Description

Colin mentions that he overheard the kidnappers talking about a "Mars Simulation" and some of the orphans were taken there. He tells you about some papers they left which might help you find the children.

## Quest Dialogue

Colin "The people that kidnapped us talked about some mars simulation. The took some of the children there."

"They left some papers. They might help you learn more"

## On Completion

Colin "They weren't only transporting kids. Thay had crates of weapons"

## Rewards

* 60000 exp

* 264 bits

## Additional Information

The order papers on the end the table in the middle of the room.
The Destruction

Needs adding to. I think this maybe the name of the area where the tutorial is set initially.

From the old area "Limbo". I believe it has been renamed "The Destruction" maybe in a recent patch.

"The trashcan of simulations. The storage of what has been forgotten or removed, a surreal collection of bits and pieces and leftovers of simulations that were destroyed when the mysterious entity called “The Other” collapsed before the current events.That code did not disappear, it is still very much alive and evolved from broken pieces into an emotionless enemy that sees every simuloid the same way: code that can be devoured to grow further."

Mr. Sellars introduces you to the basics of Otherland.
Through the cracks

## Description

Ra Costa, the leader of the Celestial Dragon Palace's siege, told you that some of the demons managed to pass through the defences. You were told to head to the water isle and meet with Ama Rin.

## Quick Walkthrough

* Travel to the Water Isle
* Meet Ama Rin near the Old Port
* Talk to Ama Rin

## Quest Dialogue

Ra Costa "Greetings, friend. I am Ra Costa, leader of the Celestial Dragon Palace's siege. However the siege might be going well so we can keep Celestial Dragon inside, there is another problem - demons found way to the Water Isle and are attacking islanders."

"We need your help immediately! Meet Ama Rin on the way to Old Port, he'll fill you in on details."

## On Completion

Ama Rin "You must be the one that Ra Costa mentioned. Good to see you."

"We will have some work to do here."

## Rewards

* 3000000 exp

* 840 bits
* Old Port Portal Key
The Metal Gift

## Description

Kurogane, the metal ambassador asked you to find the gift he intended for the Celestial Dragon, it was in the docks when he arrived.

## Quick Walkthrough

* Recover Kurogane's gift
* Return to Kurogane after discovering the crate is empty.

## Quest Dialogue

Kurogane: "I am Kurogane, the metal ambassador. I might have something for you to do. I am willing to pay for it."

"The land where I come from is known for its riches and valuable materials. My people managed to create something very unique for the Celestial Dragon."

"Of course there are issues. When I was being greeted by the Water Master I left my entire cargo in the main square of the village. When I returned, my gift was no longer there."

"I do not want to make this incident known to the leaders of this village due to its very crucial nature. Accusing someone of thievery could be damaging for our diplomatic actions."

"Thus I required someone form outside to deal with the matter and now you came along."

"Could I ask you to go around the village and find my gift? It should be in a small box."

**On Completion:**

Kurogane: "What? The crate was empty?"

"I do not wish to accuse anyone. I think I require more help."

## Rewards

* 128 exp
* 32 bits

## Additional Information

* The 'small box' mentioned by Kurogane is actually a large crate.
The Corruption

## Description

Caladur tells you that they have a lot of wounded in the remains of the city. She asks you to head out of the dumps and try to find some resources that might have been left uncorrupted.

## Quick Walkthrough

* Collect uncorrupted resources from nearby [0/10]
* Talk to Caladur

## Quest Dialogue

Caladur "Right now there is close to no chance of surviving in the area but before we evacuate we need to prepare."

Head out to the dumps and try to find some resources that might have been left uncorrupted."

## On Completion

Caladur "This should be enough. I tried to find some more but it seems that the corruption is moving forward faster than I thought it would."

(Y)

"Still this will need to do."

## Rewards

* 82500 exp

* 62 bits
* Choice of weapon
The hunt is over

## Description

Ping thinks you gathered enough meat and should head back to the village.

## Quest Dialogue

Ping "It's good to get outside of the village. Even for such a short trip."

(Y)

"We should head back. We still have to prepare the offering."

## On Completion

Ping "Meat that we brought is considered a delicacy among our people. We only eat it during our major celebrations."

(Y)

"I can't stand the thought that we are giving it away to demons. You should take them to Mister Gui Zhao he will prepare it for the offering."

## Rewards

* 1500000 exp

* 168 bits
* Meat
Squared world

## Description

!Xabbu explained that the latest traces of Orlando lead to the 8Squared simulation. Fredericks is already there. You should head there and meet up with her as soon as possible.

## Quick Walkthrough

* Go back to Lambda Mall
* Head to the 8Squared simulation using the Main Portal

## Quest Dialogue

!Xabbu: "The results are not final but the device managed to point us to the right simulation."

"8Squared. One of the older simulations. I will let Renie know and as far as I know Fredericks is already there. You should go there and meet with her. I'll let her know about you."

"You can get there through the Main Portal in Lambda Mall. I've added the location to your portal data."

## Rewards

* 3250 exp
* 24 bits
* Gloves
* portal key for 8Squared

## Additional Information

When you enter the 8Squared simulation you are placed on a mountainside terrace. There is a bridge and stairwell system that will get you across to the Treehouse village where Fredericks awaits you. The quest auto completes when you cross into the village, you can see where Fredericks is by the yellow trophy icon above her head so you can continue with the story.
The path of sin

## Description

The secret agent wants you to lead her to the White Bishop so she can seduce him. You'll need to avoid any Red Army members though!.

## Quick Walkthrough

* Escort Mona to the White Bishop
* Talk to the White Bishop

## Quest Dialogue

Mona: "So, the plan is to seduce the White Bishop. The Whities take all of their power from innocence and the Red Bishop plans to take all that away from them. You will need to take me to him and let me use my charm."

"However... it won't be that easy. The Red Army soldiers react very... hmm... alpha when they see me and I can't control my self when I have their attention. Do please keep me away from them."

## On Completion

White Bishop "Hello there stranger. I've seen you a lot in our camps recently... Who is this? Is this your friend? Oh... I see she is here to seduce me... Well, I am sorry stranger, but this does not work like this."

(Y)

"Let's see what I can do with her. I am sure she will be more happy on the... lighter side of things.

## Rewards

* 840000 exp
* 643 bits
* Armor - Shoulders

## Additional Information

It's important to not let Mona get too close to the Red Army soldiers.