Stats

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## Overview: Profile Menu

Accessing your profile page through the game's Main Menu, you can find your character's main stats.

Starting from the Top, here are the informations you'll find in it:

1. You Character level, Profession and Profession Level

2. Your current XP, and the amount you need to gain a level

3. Your Current Profession XP (PXP), and the amount you need to level up you profession

4. If you have Stat Points to spend, here they are

5. Your Maximum HP, they automatically increase as you level up, as well as when increasing your Vitality Base Stat

6. Your Maximum Energy, you start the game with 50 Energy, and gain 5 Maximum Energy for each level, up to 100 at level 11

7. The Current amount of guilders (GUILD, the TAG currency) you have in your wallet

8. Your Base Stats, in which you can spend the stat points you earn when levelling up. For each stat, the first value is your total for that stat, followed in the brackets by your base amount (This is the value used for Gear/Skills requirements, and only reflects the points you invested), + the amount coming from your gear, professions passives, achievments, badges...

## Base Stats

Each time you gain a level, you gain 5 stat points to spend. To do so, you just need to use the "Increase Stats" button in your profile menu.

Here is a breakdown of the available stats:

 Intelligence
 Vitality
 Constitution
 Skill
 Speed
 Charisma
 Luck

### Other ways to increase stats

* Equipping Equipment or Weapons
* Equipping a Guild License
* Holding Achievements or Badges in your wallet

### Resetting stat points

There are currently 2 types of elixirs which allow to redistribute spent stat points:

* The Lesser Elixir of Erasing, which can be bought on neftyblocks drop page
* The Elixir of Erasing, which can only be found when opening Mysterious chests

## Combat Stats

Using the drop-down menu at the bottom of your Profile, you can access the Combat Stats menu.

In this one, you'll find stats derivated from your Main Stats:

### Attack Damage

It comes straight from the damage value of your Weapon, to which is added the bond bonus from your Pet. At the moment, no other damage bonus is reflected in that page.

### Energy Regen

This is the amount of energy you get at the start of each combat round. It is equal to 10% of your maximum energy (rounded down).

### Elemental Resistances

These represent the amount of damage reduction you have for each Element.

### Base Crit Rate

This is the chances you have to perform a Critical Hit when attacking in combat. It starts at 5%, to which are added the CRIT bonuses from your gear, candlelight or professions. Additionally, each point in the Luck Base Stat will further increase your Crit Chance.

At first, a single Luck point will increase your Crit Chance by roughly 0.2%, with diminishing returns as your Luck increases.

The formula behind those returns can be roughly translated like this:

Crit rate = (5% + X) + (Y(0.2-(Y\*0.000333)

Where X is the sum of your professions, weapon, equipment and candlelight crit rate boosts.

Where Y is your total Luck stat.
Here is a graph reflecting the increase in Crit Chance from each point in Luck, depending on your total Luck (beware of diminishing returns):

The base Crit Rate here starts at 10% due to profession bonus, enabled during the tests. This should not impact values more than substracting 5% without it.

Credits to Luckytoast for leading experiments over Crit Rate, and getting all the values which led Murtagh9050 to find the fitting formula!

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