recursal/Fanatic-Fandom huggingface dataset:
Barão Zebro (Terra-8311)

## História

O Barão Zebro era um supervilão, um dos gênios mais malvados do mundo e um antigo inimigo do super-herói Capitão Americat (o Capitão América desse mundo).

Ele foi um dos muitos vilões recrutados pelo Mandarim desse mundo, que por sua vez estava usando o apelido de "planejador mestre" para evitar rastreamento. O Mandarim desse mundo pretendia obter um isótopo radioativo americano que lhes desse energia suficiente para criar uma série de bombas atômicas, que seriam transportadas ao redor do mundo em um plano elaborado. Depois que o Pete Pote de Cola desse mundo pegou o item na cidade de Nova Iorque, ele conheceu Zebro, que estava esperando por ele em um foguete aeroespacial de asa delta para fugir até o ponto seguinte. Zebro inicialmente reclamou do inesperado refém que teve que pegar para evitar ser interceptado por agentes da SHEEP, mas concordou em levá-lo ao próximo ponto - a costa do Oregon. Eles não sabiam que SHEP havia pedido ajuda a vários super-heróis para interceptá-los, ou que o refém era Peter Porker, secretamente o super-herói Porco-Aranha.

O Capitão Americat, atendendo ao chamado de SHEEP, tentou lutar contra o avião de Zebro em sua própria aeronave. Enquanto esse Pete estava preocupado, Zebro manteve a calma e se livrou do gato liberando gás de erva de gato da popa do avião. Eles então chegaram ao Oregon e encontraram o Pensador Louco desse mundo e seu Androide, que os esperavam em um submarino para levá-los todos para a China. Zebro expressou a Pete seu respeito pela inteligência do Pensador e pela servidão do androide. No caminho, o pensador se livrou de outro metahumano, Doc Samson desse mundo, no processo. Quando Porker acordou durante a viagem, Zebro e Peep aprisionaram Porker no mesmo baú que usavam para carregar o isótopo.

### Habilidades

Zebro era um excelente piloto de combate em seu avião, e também um gênio do mal e um lutador cruel com uma chave inglesa.

## Parafernália

### Transporte

O Barão Zebro tinha um foguete aeroespacial de asa delta e às vezes era visto andando em veículos de outras pessoas.
Chronic Stress

### **Info**

**Chronic Stress** is the response to emotional pressure suffered for a prolonged period of time. Stress symptoms includes anxiety, depression, digestive problems, heart disease and many more.

### **Affected System(s)**

Circulatory, Respiratory, Digestive, Nervous, Renal

### **Symptom(s)**

Muscle Aches, Anxiety, Chest Pain, Headache, Stomach Pain

### **Treatment**

Stress Management Therapy, Anti-Depressants

 **Chronic Stress** is a disease available in all of the Death Campaign levels. It is the state of chronic worry or mental tension caused by a difficult situation. It costs 7 Bio Points to evolve and does not have any prerequisites in Redemption, though it requires Stress on mobile.

## Trivia

* This, alongside an undetermined number of diseases, have a specific sound when one evolves it.
	+ The sound is a fast heartbeat sound.
Basement

* TTLA
* Gallery
* Audio

 Tubbybots

The **Basement** is a location where the CEO hides during Night X from PTLD-93.

## Appearance

The Basement is a small room lit by a single hanging light bulb. Directly in front of the player is a dark hallway and to the left of the doorway is a large storage chest, a mop, and a small tool box. To the right of the doorway there are two metal barrels and a table offscreen in the far right corner.

## Gameplay

PTLD will try to get into the basement. You need to lure it away using Noo-Noo while simultaneously making sure that power is on in the entire building.

The basement viewed from the player's perspective.PTLD's jumpscare.Ditto, but at the end of Night X.The map from Night X.
TBA
Instruction Manual

* FNaTL 3: T. E. G.
* Gallery
* Audio

The **Instruction Manual** is a mechanic and helping tool in *Five Nights at Tubbyland 3: The End Game*. It is found by clicking "Instruction Manual" under the shoutouts.

## Appearance

It is a nine page manual, with two arrow buttons in the bottom corners to flip a page forward or backward, and the title of what it is explaining at the top left corner and the explanation below it. In some of the pages, there is a character partly shown at the bottom.

## Gameplay

There are nine pages of the manual, most explaining a character or an important mechanic, with the page on Prototype Tinky Winky and the Original being "Classified", not showing any info on them. The page on Prototype Po and Noo-Noo both have a button to play the sound that is heard when they are at an entrance of the office.

## Trivia

* The textures for the characters are in the same pose as the full body line up from Clicky's DeviantArt, however they appear to have smoother and brighter colors as well as a more blurry texture.
* It is unknown why the Original's and Prototype Tinky Winky's pages are classified, though it may be due to the fact that both are explained in phone calls.
	+ It may also be to make their mechanics a surprise for when the player progresses far enough to encounter them, though this only applies to the Original, as Prototype Tinky Winky is explained on the first night.

The lights page.The doors page.The Noo-Noo page.The Prototype Dipsy and Po page.The Prototype Laa-Laa page.The Decimated page.The Original page.The Prototype Tinky Winky page.The Prototype Po page.The Noo-Noo texture.The Prototype Dipsy texture.The Po texture.The Prototype Laa-Laa texture.The Decimated texture.The Prototype Po texture.The Noo-Noo page without his texture.The Prototype Dipsy and Po page without their textures.The Prototype Laa-Laa page without her texture.The Decimated page without his texture.The Prototype Po page without her texture.
Armadura Aranha MK II

## História

Peter criou uma segunda versão de sua Armadura-Aranha para compensar a perda de seu Sentido-Aranha, devido ao fato de que sem essa habilidade, ele pode ser facilmente ferido por balas.

O traje foi usado em combate contra o assassino em massa, Massacre (Marcus Lyman) havia sequestrado vários reféns. O traje, que era à prova de balas, permitia que ele derrotasse facilmente o Massacre e a teia magnética impedia o vilão de ativar remotamente qualquer armadilha.

Este traje foi colocado de volta no escritório de Peter no Horizon Labs.  Depois que o Horizon Labs foi destruído,  uma réplica do traje foi armazenada nas Indústrias Parker .

## Características

* **Durabilidade aprimorada**: o traje demonstrou ser capaz de resistir a um impacto direto de um lançador de granadas sem nenhum dano óbvio ao usuário. Também é totalmente capaz de desviar várias balas, embora o Homem-Aranha tenha expressado desconforto ao ser atingido.

* **Atiradores de teia embutidos**: Este traje vem com atiradores de teias embutidos que disparam teias do antebraço em vez do pulso.
	+ **Teia Magnética**: O traje é equipado com teia magnética que bloqueia todas as frequências de rádio, ou pelo menos interfere severamente com elas.

## Notas

* A armadura não o atrasa como aconteceu com o original. Este traje permite que ele mantenha sua velocidade total.
Boiler Room

* FNaTL 3: T. E. G.
* Gallery

The **Boiler Room** is a location in *Five Nights at Tubbyland 3: The End Game*.

## Appearance

The Boiler Room is a room with two large cylinders to the left and a trash can to the right corner. There are also tubes connected to the far wall and the ground with a hole in the floor in front of it.

## Gameplay

Old Po and Prototype Po can appear in this room, with Old Po standing in the middle of the room while Prototype Po looks closely into the camera.

## Trivia

* Interestingly, only Po models can go into this room.
* Old Po will return to this room after being fended off from The Office.

## FNaTL 3: The End Game

### Boiler Room

Old Po in the Boiler Room.Prototype Po in the Boiler Room.
Night 4

* FNaTL
* FNaTL 2
* FNaTL 3: T. E. G.
* TTLA

**Night 4** is the fourth night in *Five Nights at Tubbyland*. Here, the difficulty of the night gets increasingly difficult, as all the animatronics become more active and the Music Box goes down even faster.

## Strategy

The music box goes down much faster, which means that you need to be on the Repair Room most of the time from now on. As for Dipsy, release the fumes every 20 seconds to stop him. Tinky Winky shouldn't be a problem unless he manages to move to the Party Hall right away, requiring you to switch to that camera every once in a while.

**Night 4** is the fourth night in *Five Nights at Tubbyland 2*. Here, the difficulty of the night gets increasingly difficult, as all the animatronics become more active.

## Strategy

Noo-Noo should attack about once or twice this night, so be careful. Dipsy is also more active and starts going at a similar speed to Laa-Laa, making him a major threat. Make sure you use the smoke machine very quickly, especially against Po 2.0. Tinky Winky needs to be watched constantly.

**Night 4** is the fourth night of *Five Nights at Tubbyland 3: The End Game*. Here, the difficulty is even higher than the last night, a strategy almost required by now. All animatronics are even faster than before.

## Strategy

Like before, all the tubbybots will be very active, so a similar or the same procedure should work. Remember to charge power at every open moment, as power will be difficult to retrieve if you happen to get low. Keep an ear and an eye out for Prototype Laa-Laa. It is not recommended to keep any doors closed as it would drain an excessive amount of power, especially once other tubbybots appear at the doors.

## Cutscene

Like before, the cutscene that plays after beating the night is mostly audio, with the words "Are you still there?", "You did this", and "Leave now" blinking on screen for split seconds. This time, only Employee #3 is speaking, and most of it is the fifth night phone call for the first game, when Employee #3 dies, with slight differences. There is also a very faint voice throughout the call, presumably Noo-Noo. After the release of the FNaTL 1 Revamp, the cutscene dialogue was updated to match the new Night 5 phone call, and most dialogue from the faint voice is removed, aside from his first line which is covered up with static.

— Employee #3, Night 4 cutscene

### Before the FNaTL 1 Revamp

— Employee #3, Night 4 cutscene

* Act 1

**Night 4** is the fourth night of *The TubbyLand Archives: Act 1*. The difficulty starts to get increasingly high during this night, as Po, Laa-Laa, and Tinky Winky all become more active. Dipsy is also introduced during this night, becoming active at around 3 AM, serving as the final additional threat.

## Phone Call

—
Employee 03 alongside the CEO, Night 4 (please note the bold text is for the CEO)

## Minigame

In this minigame, the player takes control of Tinky Winky, who must find Noo-Noo. Noo-Noo can be found cleaning up a puddle of blood (or "cleaning a spill") in The Office.

## Trivia

* TBA
TheresNoSteak

* Overview
* Gallery
* Audio

 Occupation

**theresnosteak** is one of the three original creators of **The TubbyLand Archives** series, alongside Clicky and Pigsty55. In the middle of Act 2's development, she and Clicky stepped down from the series, leaving Pigsty to take the lead.

## Profiles

* Her GameJolt Profile
* Her Twitter Account
* Her YouTube Account

## Games

### Tubbyland-Related

* The TubbyLand Archives: Act 1
* The TubbyLand Archives: Act 2
* Tubbyland Act 1 Rebuilt
* Tubbyland 2003 (Cancelled)

### Other

* The Cog Forever Spinning/Running in the 80s (Cancelled)
* Automation Re-Animation
* FNaTI 5.0: Re-Stitched
* Chica's Party World: Rebaked

## Trivia

* She was previously well-known for her older TubbyLand-related fangames, such as *TubbyLand Act 1: Rebuilt* and *Tubbyland 2003*, the latter getting canceled due to personal issues.
	+ Both games were re-uploaded through *Steak's Super Spooky Scrapped (and testing) Games!* game page, which also resulted in Tubbyland Act 1: Rebuilt’s own game page being removed.
* She has assisted with jebyoshi's TubbyLand Throwback Trilogy.
* Aside from The Tubbyland Archives: Act 2, she is also developing other fangames such as *Five Nights at Wario's: They're Alive!* and *The Cog Forever Spinning*, which the latter is an official remake of her removed first public fangame, *Running in the ’80s*.
* She has a team with ShinyRuban, a group of people who created FNAF fangame, *Chica’s Party World: Rebaked*.

## Banners

Steak's YouTube and Twitter banner.Steak's GameJolt banner.

 File:TBA
Old Po Awareness Meter

The **Old Po Awareness Meter** is a vital mechanic in *Five Nights at Tubbyland 2*.

## Appearance

It shows as a small white transparent bar in the bottom right corner of the screen, with the words, 'OLD PO AWARENESS' above it. As the bar fills with gray, it turns into a yellow when it is almost full. It turns into a red when it is full.

## Gameplay

This mechanic works that when you move, turn on the smoke machine, or put up the monitor when Po is close to your office, the meter will go up and make Po aware of the noise coming from the office. If it gets full all the way, you get killed by Po.

## Trivia

* Despite their similar nature, this bears no relation to the Exposure mechanic in *One Night at Flumpty's 2* by Jonochrome.
* Originally, The Old Po awareness meter had only said "Awareness". The meter changed its text to "Old Po Awareness" to prevent confusion in the game.
* Due to Old Po not returning in The TubbyLand Archives, it's entirely possible this mechanic will remain exclusive to the original series.
Tennis Racket

Tennis Racket is a female contestant on Object Universe and was placed on Team Ice Cream.

## Blast Into Space

Tennis Racket is seen annoyed by TV and she is quickly eliminated in the bar challenge. Team Ice Cream is up for elimination due to Ice Cream's failure in the challenge.

## Fear Of Heights

At elimination, TR is eliminated with 23 votes, almost double that of Baseball, who got 12. This was also nearly half the votes, which was 56 and then she placed 10th.
Noite 1

A Noite 1 E Uma Das Mais Faceis Do Jogo

Ligação Noite 1 (Phone Guy)

Oi Olá Hum......... Eu Vou Gravar Uma Mensagem Pra Voce Para Ajudar Na Sua Primeira Noite

Hum....... Toy Freddy Vai Atacar Nessa Noite Nada Mais Nada Menos Doque Toy Freddy

Hum....... Conhece Os Animatronics Né? Vou Dizer Os Nomes...... Toy Freddy O Urso

Toy Chica A Galinha Hum...... Também Toy Bonnie Ah Não Podemos Esquecer De Toy Foxy

Hum..... Tem Alguns Novos Diferentes Dos Antigos Animatronics Hum..... Tipo Toy Puppet Toy BB Hum.... Também Harry The Fox Hum..... Mas Vamos Para De Dizer Já Todos Os Animatronics Hum..... Cheque As Cameras As Tubulaçoes Também Hum........ Portas e As Luzes Dá Porta Hum....... Sabe De Uma Coisa....

Os Trajes Não Foram Lavados Faz 5 Meses hum..........  Cheque Os Toys Animatronics E Boa Noite Tchau

   \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Os Animatronics Que Vão Atacar São Toy Freddy , Toy Bonnie

E Toy Chica

Toy Puppet Também

As Vezes Tem Alguns Sons Estranhos De Ambience

Noite 1 é Pouco Facil Os Animatronicos Quase Não Atacam
Tubby Toilets

* FNaTL 2
* TL R
* TTLA
* Gallery

The **Tubby Toilets** is a location in *Five Nights at Tubbyland 2*.

### Appearance

The Tubby Toilets are a room with two doorways to a men's and a women's restroom on the wall to the right, and a pitch black doorway and a poster of the upgraded tubbybots saying 'It's time for TELETUBBIES' on the opposite wall.

### Gameplay

Laa-Laa 2.0 can appear in the doorway to the men's restroom, Po 2.0 can appear in the middle of the room with her regular appearance, and Dipsy 2.0 can be seen peering from offscreen with no eyes on the very left of the area.

### Trivia

* Laa-Laa 2.0's character gender is female. However, she appears in the men's restroom doorway. This could be a nod to Freddy in the female restroom in *Five Nights at Freddy's*.
* The poster in this room is the same as the one found in The Office.

## CAM F

**CAM F** is a location in *TubbyLand Return*. This is the starting location for Po.

### Appearance

The location of CAM F is a bathroom with a closed door, a sink on a counter, along with a bar of green soap, and a large wall mirror that seems to be cracked.

### Gameplay

Po would begin in this location. Dipsy would also be able to pass through here.

### Trivia

* This is the only time the inside of a bathroom is visible in the games.

* Act 2

## Tubby Toilets

 Tubbybots

The **Tubby Toilets** is a location in *The TubbyLand Archives: Act 2*.

## FNaTL 2

### Tubby Toilets

Laa-Laa 2.0 in the Tubby Toilets.Po 2.0 in the Tubby Toilets.Dipsy 2.0 in the Tubby Toilets.Laa-Laa 2.0 in the Tubby Toilets with no eyes, from the Nightmare Night.Po 2.0 in the Tubby Toilets with no eyes, from the Nightmare Night.
## TL R

Po inactive in CAM F.Po active in CAM F.
Nightmare Freddy

Nightmare Freddy É Uma Alucinação Que Aparece No Jogo Fnaf 4 Ele Ataca Pela Tubulação Esquerda Ou Pela Janela Ele Passa Por Dining Area Show Stage E Tubulação Ou Janela E Ir Até The Office Ele Aparece Raramente No Arcade Onde Aparece Phantom Chica

Ele Aparece Também Raramente Em CAM 05 W. hall Corner Onde Aparece Old Golden Freddy e Shadow Freddy
Party Room

* FNaTL
* FNaTL 2
* TTLA
* Gallery

* Full Release
* Beta

## Party Area

The **Party Area** is a location in *Five Nights at Tubbyland*.

## Appearance

The Party Area is a room with a few tables and barrels. There is also a 'wet floor' sign in the middle of the room. This room is mostly engulfed in darkness.

## Gameplay

Laa-Laa can appear here in front of the sign, as well as Dipsy who appears at the back, and Tinky Winky who can be seen crawling in front of the camera to the right with a shiny eye.

## Trivia

* This location used to be called the Party Room, but it was changed to the Party Area in the 2015 Christmas update.

## Party Area

The **Party Area** is a location in the demo of *Five Nights at Tubbyland*.

## Appearance

The beta Party Area appears to be very different, but it is actually very similar to the full game, with the exception of the barrel on the floor beside the yellow sign. It is mostly just viewed from a different angle.

## Gameplay

It seems to be identical in gameplay to the full game, with Laa-Laa, Tinky Winky, and Dipsy going through here on their way to The Office.

## Party Room

The **Party Room** is a location in *Five Nights at Tubbyland 2*.

## Appearance

The Party Room is a room with a table with two chairs nearby and a bowl on top of it, seen on the left, and a Tubby Toaster to the right.

## Gameplay

Laa-Laa 2.0 can be seen staring close into the camera when she's here, and Po 2.0 can be seen in the middle of the room when she passes by. There is also an unused image of Dipsy 2.0 in this area, looking at the player with normal eyes.

* Act 1
* Act 2

## Party Room

 Tubbybots

The **Party Room** is a location in *The TubbyLand Archives: Act 1*.

## Gameplay

This room is the last room before the Front Doorway to The Office. Po, Laa-Laa, and Tinky Winky can all enter The Office from this position, with Tinky Winky only being able to enter from here.

## Party Room

 Tubbybots

The **Party Room** is a location in *The TubbyLand Archives: Act 2*. This is the starting location for The Anguished.

## FNaTL

### Party Area

#### Full Release

Laa-Laa in the Party Area.Tinky Winky in the Party Area.Dipsy in the Party Area.The Dipsy plush in the Party Area, from the Dream Night.The Laa-Laa plush in the Party Area, from the Dream Night.The Tinky Winky plush in the Party Area, from the Dream Night.The view of the Party Area from behind the Night 5 paycheck.The Party Area from the FNaTL trailer.Another view of the Party Area from Critolious' DeviantArt.
#### Beta

Laa-Laa in the Party Area.Tinky Winky in the Party Area.Dipsy in the Party Area.Laa-Laa and Tinky Winky in the Party Area.Laa-Laa and Dipsy in the Party Area.Tinky Winky and Dipsy in the Party Area.Laa-Laa, Tinky Winky, and Dipsy in the Party Area.
## FNATL 2

### Party Room

Laa-Laa 2.0 in the Party Room.Po 2.0 in the Party Room.Laa-Laa in the Party Room with no eyes, from the Nightmare Night.An unused texture of Dipsy 2.0 in the Party Room.
## TTLA

### Party Room

TBAPo in the Party Room.TBALaa-Laa in the Party Room.TBATinky Winky in the Party Room.
Nightmare Night

* FNaTL 2
* Gallery
* Audio

The **Nightmare Night** is a secret playable night added in the Thanksgiving update in *Five Nights at Tubbyland 2*.

All the tubbybots are about as active as on Custom Night with all tubbybots on AI level 20. There are small differences with this night and 6/20 mode, as the eye hallucination is always on the computer screen, and the tubbybots have no eyes on most of the cameras. This does not affect Po, as she did not have eyes in the first place. To activate this night, type in 2036 in the title screen, and a beep will play as the night starts to load.

Completing this night will simply restart the game, sending you back to the warning screen you get when loading it up.

## Trivia

* This night was inspired by a nightmare, where the game was exactly the same but none of the animatronics had eyes, as confirmed by Clicky.
* PTLD-93 and the Tubbyland Voice Trumpet have a higher chance of appearing on this night, 1 in 666 and 1 in 420 respectively.
* The jumpscares for this night are still images of the tubbybots' eyeless heads.
* The jumpscare noise is "forget" in morse code.

Po 2.0 and Laa-Laa in the Tubby Stage, with no eyes.Laa-Laa in the Party Room, with no eyes.Laa-Laa in the Tubby Toilets, with no eyes.Po 2.0 in the Tubby Toilets, with no eyes.Dipsy in Dipsy's Arcade, with no eyes.Dipsy activated in Dipsy's Arcade, with no eyes.Laa-Laa in Dipsy's Arcade, with no eyes.Po 2.0 in Dipsy's Arcade, with no eyes.Po 2.0 in the Tubby Hall, with no eyes.Dipsy in the Tubby Hall, with no eyes.Noo-Noo activated in Noo-Noo's Kitchen, with no eyes.Tinky Winky activated in the Room Of Stories, with no eyes.Laa-Laa in the office, with no eyes.Dipsy in the office, with no eyes.Po 2.0 in the office, with no eyes.Tinky Winky about to turn out the power, with no eyes.Po 2.0's jumpscare from the Nightmare Night.Laa-Laa's jumpscare from the Nightmare Night.Dipsy's jumpscare from the Nightmare Night.Noo-Noo's jumpscare from the Nightmare Night.Po's jumpscare from the Nightmare Night.
Emily Schimdt

Emily Schimdt E a Phone Girl Do Fnaf 4 Ela Aparece Aleatoriamente Em Qualquer Noite

Não Tem Muita Coisa A Dizer Sobre Ela Alguns Acham Que Chica é Ela Mas Não é

os Audios Revelam Nada Mais Nada Menos Doque  Os Animatronics Gemendo Na Pizzaria

Alguns Acham Que Esse Som é Trasmitido Por Emily Mas Não é  As Vezes Um Rosto Distorcido De Springtrap Aparece Enquanto Uma Ligação Por **Emily Schimdt** As Vezes Depois Dessa Alucinação Aparece Old Springtrap Em Varias Cameras Como Faz No Terceiro Jogo
Map

* **Map** is a male contestant that competed on Object Universe. He won the season in one of the alternate endings, but later died in all 3 endings. He cannot be recovered because of the re-living TV's malfunctioning. He is voiced by TeenChampion (Sameul Lions.)

## Trivia

* Out of the original cast, he was the only legless person.
* Map had a chance to join Inanimate Fight-Out in Episode 9, but got trolled by Soda and DS, and didn't join.

## Gallery

Map SittingSuperCDWorld's Version (Possibly?)taopwnh6427's Version
Cirrhosis

### **Info**

**Cirrhosis** is the scarring of the liver caused by many forms of liver diseases and conditions, such as hepatitis and chronic alcohol abuse.

### **Treatment**

Alcohol Dependance Therapy, Liver Transplant

**Cirrhosis** is a disease available in all of the Death Campaign levels. It is the inflammation and scarring of the liver cause by alcohol abuse. It costs 14 Bio Points to evolve and must have the Risk Factor, Alcoholic evolved.

## Trivia

* Just like most other diseases, there is no specific sound played when evolving **Cirrhosis**.
* It is one of the several diseases to have a prerequesite Risk Factor.
* This disease is one of the most rarely encountered diseases in Life Campaign.
Stages (redemption)

There are twenty-four stages in Bio Inc: Redemption, 12 for life campaign and 12 for death campaign. They are each divided in to 4 sections with 3 stages each. For Life, it has MED SCHOOL, CLINIC, HOSPITAL, and INTENSIVE CARE UNIT, and Death has MORGUE, GRAVEYARD, SLAUGHTERHOUSE, and TERMINAL VICTIMS.
Room90

Facebook: https://www.facebook.com/pages/Room-90-PR

Website: http://room90.net/

Founders:

Vik Hope - Director of operations and co founder

Lucan Bahadir - CEO and co-foudner

Employees

Lee Wise - Campaign manager

Hannah Zacez - Senior account manager

Laura Kitchens - PA

Dom Fritch - Marketing assistant and media assistant

Amanda Fealey - HR

David Odantzis - Security guard for the building that Room90 use.

Clients

Francis Moxham

(?) Bissett & Delaney

Company's about page:

Room90, your first choice in specialist public affairs agencies committed to delivering the very best in brand awareness, political communications, public relations campaigns and media events management.

Our talent is in helping you best engage your target market, which we now do on an international level. When you work with Room90, you join a client list of political, media and commercial giants that spans the globe. We work with national, international and specialist press to help further awareness of your brand, your product, your message.

### WHY WE'RE DIFFERENT

Room90’s various platforms serve over 180 markets a month to deliver results in digital, creative and data-driven marketing. Clients as diverse as start-up App ventures, to Private Security giants have all enjoyed the same degree of commitment from us: 100% dedication to supporting your vision and realizing it via impactful, wide-reaching campaigning.
02 Vent

As Ventilaçoes Servem Como Corredores Para Ver Se Alguem Está Perto De Você A Cam 02 Vent E A Segunda Ventilação Old Springtrap Pode Aparecer Escondido Nessa Ventilação

Os Outros Phantons Não Atacam Por Essa Ventilação Apenas Old Phantom BB Que Aparece Com Seu Rosto Na Camera Outros Não Atacam Por Aqui Golden Freddy Pode Aparecer Aqui Também Mais Aparece Apenas Olhos E Uma Parte Com Com Amarelada

--Aparencia--

A Ventilação Parece Com Mesma Textura E Cor Do Fnaf 2 E 3

A Luz é branca Com Mais Ventilação Pra Frente
Suicide

"John Smith has put an end to his life."- is the message you can get in Bio Inc. - Biomedical Plague.

## Information

[[Suicide]] is an easter egg you can get in Bio Inc. - Biomedical Plague & Bio Inc Redemption, to achieve this easter egg you must evolve Diseases in the nervous system. Forcing your victim to suicide is useful in the Impossible Stage (Stage 6) of Bio Inc. - Biomedical Plague as your victim is unlikely to die from any form of Diseases. However, in Bio Inc Redemption, getting your victim to off him or herself is a lot harder in the Death Campaign as you are working against your A.I opponent will attempt to cure your victim before you can achieve your suicide goal. Getting this easter egg is completely RNG based as there's a 50-50 chance of success or failure.

   To force your victim to off themselves is to evolve the workaholic (8) & unlucky (5) in Risk Factors, also if your feeling extra brave is to evolve nosocomaphobia 1 & 2 in Recovery Factors to stop your victim from going to the doctor. Once you've gathered enough points, evolve Stress, Chronic stress, nervous breakdown, burnout, major depression & dementia. There is a chance to get an in-game message that your victim is feeling depressed and having suicidal thoughts. If the RNG is on your side, your victim would successfully ended their own life and you win!

## Trivia

* It's uncertain that if you try to force your victim to suicide in Immortal of Bio Inc. - Biomedical Plague it will be a lot harder as the odds are unevenly matched against you the player.
	+ However, that being said, it's a lot easier to do so in the Impossible Stage.
* In Bio Inc Redemption, there is an animation of your victim sobbing while loading a gun, turning said gun to their head and shooting him/herself in the temple.
Golf Club

Golf Club was a possible debuter on Object Universe, but failed to join as a late debuter. He teamed up with Gumball, after getting rejected by Mii U, Icicle, and Propeller Hat, in I Have A Car For No Apparent Reason, however, after he teamed with Gumball, they supposingly placed last, however we did not end up seeing their fate after the two teamed up. Horeshoe Magnet tried to join, but did not succeed, as Gumball said no. In the finale, he is seen again, but doesn't say anything.
Bio Inc. - Biomedical Plague

**Bio Inc. - Biomedical Plague**, also simply Bio Inc., is a game by independant Montreal game developers DryGin Studios. The basis of the game is to kill a single victim by infecting his systems with various diseases.

## Gameplay

The player creates an illness to kill the pacient before the doctors and nurses cure the pacient.

### Release Date

July 16 2014

It needs to get Diseases and Risk Factors to kill the patient, Recovery to stop the recovery of the patient for a time.

## Trivia

* This game only has the death campaign, different from Bio Inc. Redemption
* The game is very similar to Plague Inc.
Bio Inc. - Biomedical Plague Wiki

**Welcome to the...**
**Bio Inc. - Biomedical Plague Wiki**
**34 articles • 28 files • 980 edits**

**About the wiki and the game**

This wiki is a source of knowledge for mobile game Bio Inc. - Biomedical Plague! Everyone can be part of us, so don't be shy to contribute!

Bio Inc is a biomedical strategy simulator in which you determine the ultimate fate of a victim by developing the most lethal illness possible.

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

xxx
Unhealthy

## Description

*"Overweight, sedentary, junk food addict, and smoker."*

Unhealthy is the first stage in the Internship department, and the game in general. It is unlocked at the start of the game and has already evolved specific risk factors; Overweight, Sedentary, Junk Food Addict and Smoker

It's difficulty is cut because of the risk factors, and not too hard for new players to beat on Lethal difficulty.

## Strategies

 A common strategy is to evolve Hypertension and High Cholesterol quite early, along with Stress and Chronic Stress. Nosocomephobia is encouraged, although Nosocomephobia II is excessive. Insomnia, Angina, and/or Chronic Fatigue should be evolved by now.

Some other minor diseases in other systems can be evolved optionally like Potassium Deficiency, Photo-sensitivity, Flu, Bronchitis, Gastroenteritis, Nervous Breakdown, and expensive diseases like Brain Aneurysm, Arrhythmia, Burnout, and Dysthymia can also be evolved. Bad Doctors I is recommended by the doctor visit.

Nurses on Strike, Bad Diagnosis, Countryside, Placebos, and Bad Doctors II are normally unnecessary except in Severe and Lethal difficulty.
Hypochondriac

## Description

*"Victim is abnormally anxious about his health".*

***Hypochondriac*** is the second stage in Bio Inc.

In this stage, the patient starts off with his nervous system at 81.5% and with the disease “Stress” evolved.

## Strategies

Going for the Nervous System first is recommend as it is already damaged and starts with Stress evolved.

## Tips

* Because of the low price of evolving stress it shouldn’t be hard to get it back after it has been cured.
* ***Hypochondriac*** presents an entirely new difficultly which requires a more thorough strategy to beat it.

Because of this players should pay more attention as the game will get harder as the stages go on.
Recovery Factors

Recovery Factors are factors that slow the recovery of the patient.

Recovery already has all of the factors. This is just a direct page.

Recoveries and recommended uses:

NOSOCOMEPHOBIA: Delays the patients time to go to the doctor. Recommended if you are farming and don't want recovery to go up for no reason.

NOSCOMPHOBIA (Stage ll): Delays the patients time to go to the doctor more. Requires Nosocomephobia.

COUNTRYSIDE: Makes it slower for the patient to go to the Emergency Room. Recommended for the same reasons as Nosocomephobia. Requires Nosocomephobia.

BAD DOCTORS: Makes the recovery a bit slower. Recommended in the early game if you strike it rich.

BAD DOCTORS 2: Makes the recovery even slower. Requires Bad Doctors.

BAD DIAGNOSIS:

INCOMPLETE
Risk Factors

Risk Factors are the second category of traits. They increase system collapse speed, and give access

to new diseases. Without affected diseases Risk Factors cannot assist in any system collapse.

## List of Risk Factors

* Heredity - Fledges victim with poor genes. Increases damage to circulatory, skeletal and muscular systems by 10%.
* Allergies - Makes victim allergic. Requires Heredity, increases damage to immune system by 20% and respiratory system by 15%.
* Malnutrition - Victim is not eating properly. Increases damage to digestive, renal and skeletal systems by 10%.
* Dehydration - Victim is dehydrated. Requires Malnutrition, increases damage to muscular system by 20% and renal system by 15%.
* Overweight - Victim is overweight. Increases damage to circulatory and immune systems by 10%
* Obese - "Fattens" victim even more. Requires Overweight, increases damage to circulatory system by 15%, and digestive and muscular systems by 10%.
* Sedentary - Victim lives a sedentary life. Increases damage to circulatory, muscular and skeletal systems by 10%.
* Junk Food Addict - Victim eats junk food multiple times a day. Requires Sedentary. Increases damage to digestive system by 20%, and renal system by 15%.
* Morbidly Obese - Makes victim very, very obese. Requires Junk Food Addict and Obese. Increases damage to circulatory system by 25%, and muscular and respiratory systems by 20%.
* Workaholic - The victim is addicted to working and often puts in more than 60 hours a week. Increases damage to nervous system by 20%.
* Smoker - Victim is addicted to smoking. Increases damage to respiratory system by 25%, and circulatory system by 10%.
* Alcoholic - Victim is addicted to alcohol. Requires Workaholic and Smoker. Increases damage to digestive and renal systems by 20%.
* Drug Addict - Victim is addicted to drugs. Requires Alcoholic. Increases damage to nervous system by a whopping 50%, and circulatory system by 20%.
* Old Age - Victim is over 60 years old. Increases damage to every system by 10% (Redemption: Only Muscular and Skeletal are affected).
* Unlucky - Bad luck comes to the victim's life. Solely increases the probability of developing a disease automatically
Lifestyles

## Yoga

### (Name) is now practicing yoga. (Cost 6)

* ====Nervous +1.00%====
* ====Muscular +1.00%====

## Meditation

### (Name) is now meditating 20 minutes every day. (Cost 6)

* ====Nervous +1.00%====
* ====Immune +1.00%====

## Proper Hydration

### (Name) is drinking 3 liters of water per day. (Cost 6)

* ====Digestive +0.50%====
* ====Renal +1.50%====

## Healthy Diet

### (Name)'s diet is healthy and balanced. (Cost 9)

* ====Circulatory +0.50%====
* ====Digestive +0.50%====
* ====Renal +0.50%====

## Weight Loss Diet

### (Name) is trying to lose weight. (Cost 12)

* ====Circulatory +1.00%====
* ====Respiratory +1.00%====
* ====Skeletal +1.00%====
* ====Muscular +1.00%====

## Aerobic Exercise

### (Name) is now doing cardio twice a week. (Cost 8)

* ====Circulatory +1.00%====
* ====Respiratory +0.50%====

## Strength Training

### (Name) is lifting weights twice a week. (Cost 7)

* ====Skeletal +1.50%====
* ====Muscular +1.50%====

## Fitness Enthusiast

### (Name) is now working out several hours a week. (Cost 11)

* ====Circulatory +0.75%====
* ====Respiratory +0.75%====
* ====Skeletal +0.75%====
* ====Immune +0.75%====
* ====Muscular +0.75%====

## Athlete

### (Name) is training for his first triathlon. (Cost 13)

* ====Circulatory +1.50%====
* ====Respiratory +1.50%====
* ====Nervous +1.50%====

## Moderate Drinking

### (Name) is drinking alcohol responsibly. (Cost 6)

* ====Digestive +1.00%====
* ====Renal +1.00%====

## Smoke Free

### (Name) is a nonsmoker. (Cost 8)

* ====Circulatory +0.50%====
* ====Respiratory +1.50%====

## Good Genetics

### (Name) was born with good genetics. (Cost 13)

* ====Circulatory +0.50%====
* ====Skeletal +0.50%====
* ====Immune +0.50%====
* ====Muscular +0.50%====
Diseases/Muscular

List of Diseases affecting the Muscular system.

## Potassium deficiency

*"Low potassium (hypokalemia) refers to a lower than normal level of potassium in your bloodstream. Potassium is a chemical (electrolyte) that is critical to the proper functioning of nerve and muscles cells, particularly muscle cells."*

*"Your Victim is lacking Potassium"*

* **Symptoms**: Muscle Aches, Fatigue, Hard Stools
* **Affected Systems**: Circulatory (2%), Muscular (4%)
* **Diagnostic Tests**: Metabolic Panel
* **Treatments**: Potassium Supplements (100%) (15 Days)

## Chronic muscle cramp

*"Overuse of a muscle, dehydration, muscle strain or simply holding a position for a prolonged period of time may result in a muscle cramp."*

*"Your Victim has a Chronic Muscle cramp"*

* **Symptoms**: Muscle Aches, Leg Pain, Back Pain, Swelling/Bruising
* **Affected Systems**: Nervous (2%), Muscular (7%), Skeletal (4%)
* **Prerequisites**: Potassium deficiency
* **Diagnostic Tests**: Physical Exam
* **Treatments**: Physiotherapy (90%) (23 Days), Aspirin (60%) (7 Days)

## Fibromyalgia

*"Fibromyalgia is a disorder characterized by widespread musculoskeletal pain accompanied by fatigue, sleep, memory and mood issues. Fibromyalgia amplifies painful sensations by affecting the way your brain processes pain signals."*

*"Your Victim has Fibromyalgia"*

* **Symptoms**: Muscle Aches, Back Pain, Confusion, Memory Loss
* **Affected Systems**: Nervous (5%), Muscular (20%)
* **Prerequisites**: Chronic muscle cramp
* **Diagnostic Tests**: FM/a Test
* **Treatments**: Aspirin (60%) (15 Days), Antidepressants (70%) (11 Days), Anticonvulsants (80%) (15 Days)

## Muscular dystrophy

*"Muscular dystrophy is a group of genetic diseases in which muscle fibers are unusually susceptible to damage."*

*"Your Victim has been diagnosed with Muscular dystrophy, a rare condition"*

* **Symptoms**: Muscle Aches, Loss of Reflexes, Muscle Weakness
* **Affected Systems**: Muscular (17%), Skeletal (4%)
* **Prerequisites**: Chronic muscle cramp, Unlucky, Heredity
* **Diagnostic Tests**: Muscle Biopsy
* **Treatments**: Corticosteroids (80%) (7 Days)

## Necrotizing Fasciitis (Redemption)

*"Necrotizing Fasciitis often referred to as "flesh eating bacteria." Necrotizing Fasciitis spreads aggressively in an infected person and causes tissue death at the infection site and beyond."*

*"Your Victim is infected with Flesh eating Bacteria"*

* **Symptoms**: Skin rash, Fever, Nausea, Vomiting
* **Affected Systems**: Muscular (22%)
* **Diagnostic Tests**: Surgical Exploration
* **Treatments**: Anti-biotics (60%) (7 Days), Amputation (100%) (5 Days)

## Skin cancer (Redemption)

*"Skin Cancer - the abnormal growth of skin cells - most often develops on skin exposed to the sun. But this common form of cancer can also occur on areas of your skin not ordinarily exposed to sunlight."*

*"Your Victim is diagnosed with skin cancer"*

* **Symptoms**: Skin rash
* **Affected Systems**: Muscular (28%)
* **Prerequisites**: Photosensitivity
* **Diagnostic Tests**: Skin Biopsy
* **Treatments**: Excisional Surgery (100%) (7 Days), Chemotherapy (80%) (23 Days)
Imbed

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*Admins, remember to check what links here and the page history before deletion.*
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Bio Points

**Bio Points** are the main way you get "points" to evolve Diseases, Recovery, and Risk Factors.

In Bio Inc. When a system glows yellow, you must go to the selected system to pick up **Bio Points** by tapping on them. Additionally the game may ask you to watch an ad to enable a "Bio Rush" where about twenty **Bio Points** spawn all at once in the following week (in the game).

**Bio points** come in three varieties. A spiky green colored virus (1), An purple, fuzzy-ish virus (2), and orange virus with what looks to be one end of a dumbell (3).
Bio Inc Redemption.

Another page dedicated to the sequel of the game called "Bio Inc Redemption."

Bio Inc Redemption is the sequel to Bio Inc. - Biomedical Plague. It can also be considered a "desktop port" of the game as it is the only release available for it.

BI:R is available on PC for 12.99 USD, and Mobile for free.

Bio Inc Redemption Link: http://store.steampowered.com/app/612470/Bio\_Inc\_Redemption/

Bio Inc Redemption Android link:

https://play.google.com/store/apps/details?id=com.dryginstudios.bioincredemption

Bio Inc Redemption iOS link:

https://apps.apple.com/us/app/bio-inc-redemption/id1506490457

Creators recommend this game called changed:

https://store.steampowered.com/app/814540/Changed/
Disco Ball

**Disco Ball** is a contestant that competed on Object Universe. She was one of the three to debut late in the game along with Remote and USB. She is voiced by Anko6TheAnimator. Disco Ball was eliminated right after making it to the Final 3 because of a contestant vote due to her losing her legs. Ice Cream and Map were good friends, wanting to be in the finale together. At the elimination in Tumbling Trouble, a contestant vote left her out with 2 votes while Map was safe with one.

## Trivia

* She is often very rude to Map.
* She is deceased, but later reappear alive in many object show films.
* She is the highest ranking contestant out of the 6 debuters.
* She owns a car for “no apparent reason”.
* She is a contestant on Super Object Battle.
* She made a cameo in Object Planet - Episode 14.

## Gallery

Disco Ball's SOB PoseDisco Ball after losing her legsDisco Ball (Fan Made)
Emergency Room

The patient is admitted to the ER when a system is at around 10% health or 0% health.

There is an upgrade that makes it so you earn x2 Bio Points when in the ER.

Since the patient can be attended to wards directly, recovery speed is significantly sped up.

In Bio Inc Redemption.'s Life Campaign, it reduces prices for Diagnosis and recovery by 25%; It also makes diagnosis and recovery 25% quicker. Inversely, countryside makes your victim too long to go to the ER, which can be detrimental, or helpful, depending on the mode.

When a patient is in the Emergency Room, blood will sometimes spurt onto the screen while the player is viewing them. You can also hear a heart monitor.

A intense soundtrack will begin to play in the background when the patient is admitted to the emergency room on both campaigns.
Stages

As of now, there are 18 stages and 3 departments in Bio Inc. - Biomedical Plague.

Below are list of stages and departments:

Internship is the first department available and it contains the first 6 levels of Bio Inc.

### 1. Unhealthy

*"Overweight, sedentary, junk food addict and smoker."*

Victim starts with: Overweight, Sedentary, Junk Food Addict, Smoker

This is considered as the easiest level in the entire game, as some key risk factors are already evolved from the start, giving the player a huge advantage, mostly from the "Smoker" risk factor (Unlocks Brain Aneurysm, Lung Cancer, Emphysema, etc.). This level serves as an introduction to Bio Inc.

### 2. Hypochondriac

*"Victim is abnormally anxious about his health."*

Victim starts with: Stress

Additional notes: Nervous system starts at 81.5% capacity

### 3. Unstable

*"Victim's health is very unstable."*

Additional notes: Victim has higher mutation chance, increased disease costs, and decreased risk factor costs

### 4. Healthy

*"A young and healthy normal person."*

Additional Notes: The following risk factors are unavailable - Over 60 years old, Smoker, Sedentary, Overweight

### 5. Professional Athlete

*"Extremely fit."*

Additional notes: Circulatory and Respiratory systems take less damage

### 6. Immune Shield

"*Victim has an abnormally strong immune system.*"

Additional Notes: Victim's Immune shield takes less damage and regenerates over time

## Evil Doctor

### 1. Call 911

"*Force victim to go to the emergency room quickly.*"

Additional notes: You have 150 days to send your victim to the emergency room

### 2. Emergency Room

"*Start in the emergency room*."

Additional notes: Victim starts in the emergency room

### 3. Happy Birthday

"*Win in less 365 days.*"

Additional notes: Automatic loss after 365 days

You have 365 days to kill your victim or else he'll automatically be cured.

### 4. 2074

"*Welcome to the year 2074.*"

Additional notes: Recovery is faster, victim takes treatments often, Placebo/Poison costs are increased

### 5. Immortal

"*Son of Zeus.*"

Additional notes: All of your victims systems heal by 5% every few weeks.

### 6. The Impossible Stage

"*Victim will not die from any disease.*"

Additional Notes: Patient's systems restore rapidly

## Specialized MD

### 1. Licensed to Ill

Additional notes: Recovery is disabled, but you automatically lose after 190 days

### 2. Heart Attack

"*Victim had a heart attack.*"

Additional notes: Victim starts with Heart Attack from the start

### 3. Natural Recovery

"*Diseases tend to devolve automatically.*"

Additional notes: All diseases have a higher chance of being devolved

### 4. Near-Death Experience

"*Victim is almost dead.*"

Additional notes: Victim starts at low overall system capacity

### 5. Survival

"*Hold on for 300 days.*"

Additional notes: Automatic win in 300 days

### 6. Save your victim

#### "*You are now a good doctor.*"

You are a Good Doctor. Now save your victim!
Old Freddy Fazbear

hum.... os animatronics estão se movendo nessa noite hum.... conhece freddy fazbear da antiga pizzaria? se não conhece ok....

Phone Guy Noite 3 a parte de uma ligação

Old Freddy FazBear é um antigo animatronico na freddy fazbear pizza

-Aparencia-

Old Freddy Fazbear É Cheio De Fios Sobre Seu Corpo Sem Mais Seu Chapéu

primeira aparição

noite 3 Noite 2 raro

cor: marrom

Pode Atacar Na 3AM Na Noite 3 Ou Na Noite 2 Com 1AM
Stress

### **Info**

Stress symptoms may be affecting your health, even though you might not realize it. You may think illness is to blame for that nagging headache, your frequent insomnia, or your decreased productivity at work.

### **Treatment**

TBD

**Stress** is a disease available in all of the Bio Inc. - Biomedical Plague levels. It is the state of worry or mental tension caused by a difficult situation. It costs (TBD, likely 4/7) Bio Points to evolve and does not have any prerequisites.

## Trivia

* This, alongside an undetermined number of diseases, have a specific sound when one evolves it.
	+ The sound is a heartbeat sound.
* It is one of the several diseases to not have a prerequesite at all.
* This disease is one of the few diseases to be absent in Bio Inc Redemption..
Bottle (Water)

Bottle is a female contestant of Object Universe.

She was put on Team Strength, yet didn't place very high, as she was the 5th eliminated.

She is known as 'Water' by many people in Object Universe, despite her real name being Bottle.

 Second
 Third
 Fifth
 Sixth

## Personality

Bottle is your standard jerk. She doesn’t like to make friends and she pretty much hates everyone and doesn’t even attempt to make friends. She’s also lazy, and as a results she gets her “friend” Tennis Racket to do the work for her.While she may sound like a jerk, she does have a soft side, but nobody can figure out what it is.
Smoker

“*Smoking is one of the greatest and most preventable cause of illness and death. Smoke contains carcinogenic products which poison your body and cause genetic mutations*.”

> - In-Game Description
>
>

**Smoker** is a risk factor costing 12 bio points and can be evolved at the start of a game. However, later on in the Internship chapter, stages such as Healthy or Athlete have **Smoker** locked. This makes it even more difficult to beat said stages. Evolving **Smoker** will unlock a few dangerous diseases like Ephysema, Lung Cancer and Brain Aneurysm. If **Smoker** is locked then Ephysema, Lung Cancer and Brain Aneurysm cannot be evolved.

## Effects

Damage increase towards Circulatory - 10%

Damage increase towards Respiratory - 25%