recursal/Fanatic-Fandom huggingface dataset:
Grimmdau

**Grimmdau**, once known as "Rivanshar", is an Arlion Undercity on Arli that has been condemned, abandoned, and left to ruin under the smokey rocks of Ashenrock mountain. The main entrances both above and below ground into the city have been blocked off with industrial grade metal doors and boulders, and warning signs dot the landscape near the mountain to deter wanderers from venturing too close. Ancient droids patrol the areas outside of the city, supposedly to protect anyone from entering, though many have fallen into disrepair and rampancy and fire on any who come too close. Grimmdau is seen as a cursed and evil place on Arli, even by the scholars of the Overcities, and numerous Hierarchs have attempted and failed to re-settle its dark depths.

## Name

The old name "Rivanshar" (pronounced Ree-vohn-shar) stems from Yatan words "Riva" meaning "Dark" and "Shar" meaning "Halls", immediately setting the tone for the city early on as the bleak, darkness of its streets gave a sense of unease. It was given the name Grimmdau over time after its reputation for being cursed, with scholars debating the origin of the name to this day. It is thought that it derives from the Ahlu word "Grimm" meaning "Death" and "Daw" meaning "Door", roughly translating to the "Door of Death".

## History

Grimmdau's earliest years are shrouded in folk legends and disturbing mysteries. It is not known when the city was commissioned nor who built it. It had decent mining tunnels for sylvite, katrak, and other minerals though it was said to be built more as a security hub for the Arlions than a mining center. Many claim the city was accidentally built over a Hellgate, while others suggest that Cyng Huron Byloth, one of Arli's ancient rulers with a reputation for cruelty and madness, built the city as a capital for his Necrothi priests who worked in black Magick. Whatever the case, all agree that the Undercity that went on to become Grimmdau was built under dark and mysterious circumstances.

Rivanshar suffered many problems over the years, with disease being spread through faulty water drains and Skraders constantly making nests in or close to the city. Eventually, a cataclysmic outbreak of the Black Blight caused the entire city's population to evacuate. Many were trampled and left behind, sealed inside the darkness to die by starvation, Skraders, or sickness.

Those that fled sealed all entrances to the city from above and below and posted sentinel droids to patrol the perimeters, with warning signs and carvings being added throughout the centuries.

Grimmdau is regarded as cursed by just about every Arlion. The sentinel droids posted to guard the area have since suffered from rampancy and fire on anything living that nears them. Skraders have nested so heavily in the bowels of the city that they now stalk the streets in large packs, feasting on the territorial and equally dangerous Valkrids.
Iskar Foseth

**Iskar Foseth** is a Nurunian pirate captain, leader of the Reavers, and a Cardinal. Ambitious and driven by a hunger for riches and power, Iskar raids and pillages the Reach while searching for the Ilvir for his Daemonic masters.

## Appearance

Iskar is a red Nurunian with matted fur and green eyes. His long, bushy tail has been dyed a bluish green near the end, with the fur tied in with brass ringlets. His hair is wild and hangs down to his shoulders messily, and he often wears a brown leather flight jacket with flight pants and a black shirt. He is most often seen adorned in various jewelry plundered from wealthy aristocrats and merchants, including jewel-encrusted rings, necklaces, and wrist bands made of rich metals.
Argarruk Darksteel

### Relatives

Orvalak Darksteel (son, deceased), Kadarim Darksteel (son, deceased), Baskar Darksteel (son, deceased), numerous other children

### Eye color

Green

**Argarruk Darksteel**, born Argarruk Borak, was an Ork chieftain and leader of the Darksteel tribe during the Great War. A prominent leader within the Coalition's forces, Argarruk was renown among both enemies and allies alike for his brutality and skill in battle. He met his end at the hands of Alliance forces on Varkat during the Battle of Balagat.

## Appearance

Argarruk was a typical tall, muscular Ork whose black hair was worn in a top knot. His eyes were a dark green as was his skin, which was smooth but bore the scars of countless fights. His nose was straight for an Ork but still had signs of being broken in the past. He wore an iron ring in his left ear and had a red tattoo of a burning pillar on his back signifying the Ork god, Oro. He often wore a thick, fur cloak over a leather, x-shaped harness on his chest, brown cloth pants, and fur boots. He kept his axe sheathed on the harness at his back when not in use.

## Weapons and Equipment

* **Shargora axe** - The signature weapon Argarruk used in battle and when executing prisoners was a handcrafted Shargora axe with a double-edged head that was made from Tinsinium, or "Song Steel" for the ringing it made when swung. The long shaft was made from Doroga tree bark, infamous for its' toughness and resistance to being lit aflame. Argarruk used it with intimidating skill up until his death. It remains as a prize for the Core in the Memoriate Museum on Cirina III, though many Orks have made a generous bounty for it.
Jin'torei Singh

### Aliases

Jin, Master Singh, the Lightning Lord, the Sword Unseen, Harashi Virit (Vil. "Death's Whisper")

### Occupation

Master of Singh family's kar, Shipmaster of the Undora fleet

### Eye color

Black

**Jin'torei kar-Singh**, often referred to simply as "Jin", is a Vilor blademaster, shipmaster, and head of his families' military. As a warrior of the Vilor people, Jin'torei does everything he can to protect his people but conducts himself with honor befitting a Kartora elite. He is a student of the late Kal'dora Jhengar, one of the seven Karkarad who defended the isle of Ikros from Shiraxian ultra-nationalists.

## Appearance

As a Vilor, Jin has sea blue skin that is often described as smooth and cold. He has grey eyes, black schlera, and horizontal eyelids. He has long tendrils ringed with Itran steel that are used to help circulate blood flow but can be regrown if lost and can become engorged when excited, angered, or aroused. He has webbed fingers and toes as well as large gills along the sides of his ribs that enable him to breathe underwater with a set of lungs to breathe air.

When in formal settings, he will wear fine Vilorian garbs, notably of red and white. Such garbs are made with fine, expensive silks and have long sleeves and a sash. When in combat, however, he wears a Vorodium suit of armor made to be very flexible both in and out of water. His helm has a thin visor screen and a strap to connect it to his head with no back covering to allow his Vilorian tendrils to be exposed freely.

He keeps his signature Frokra blade, *Vatala*, on or near his person always, treasuring the weapon as a living friend with a soul in tune with his. It is often kept sheathed at his back with a slit in the scabbard to enable quick drawing.

## Personality

Militant but honorable, Jin stands true to the code of conduct written in the Kartaran - honesty, integrity, and defense of the weak. He leads the Singh families' standing force with rigid discipline, and trains often with his men not only to keep them in shape but to allow those he leads to get to know their leader and vice-versa.

Jin is a caring husband to his three wives but is strict when it comes to the raising of their children, hoping to ensure bright futures for all of his pups. While some would call him an authoritarian, others would say he is attentive to his kin.

After the quelling of the Shiraxian uprising, Jin has a strong distrust of the shark-peoples. Nevertheless, he has been a frequent and vocal opponent of further punishing the Shiraxians with trade restrictions and constricting policies. He fears the Vilorian people are pushing their neighbors into another war, and while he is not unwilling to fight for his people, he is empathetic to the Shiraxians' plight.

He is a long-standing friend with Aedas Hythuran and the rest of the Conclave, having sent many Vilor and Shiraxian criminals, terrorists, and, in some cases, volunteers to the ranks of the Illimari.

## Ships

* ***Chingara-ga:*** A *Daojen*-class Battlecruiser, Jin's flagship is one of the prides of the Chinh-clan's shipyards.
Great War

The **Great War** was a recent intergalactic conflict between many different factions and governments organized into two major powers - the Coalition of the Reach and the Alliance of Core Worlds. Lasting for almost two decades, the Great War was fought on many different fronts and is still fresh in the minds of those who fought in it.

## Chronology

### Background

The Great War was predicated upon the rhetoric of the rising Witch-King, Harkan Felreave, that the Reach suffered economically due to the tyranny of the Alliance. While Harkan preached Heskra superiority, he allied his Empire with other Reach factions to form the Coalition. Some were promised planets and systems, while others were vowed vengeance against hated enemies. United by a goal of dismantling the Alliance and conquering the Core, the Coalition planned its invasion over the course of a year, using intelligence gathered by well-placed spy networks.
Obolith

A Heskra artifact and Magickal weapon, an **Obolith** is a frightful sight for any non-Heskra to set their sights upon. Made of a dark grey marble-like substance with Heskra runes etched into its surface, Oboliths vary in shape, size, and function but the overall is the same - generating terror. Generally, Oboliths are massive, sized between small carrier to a space station, and are generally shaped as tall, narrow octahedrons. They are towed by larger ships via tractor beam to strategically significant points, such as in orbit over vital worlds or along popular highways for trade. Serving akin to proximity mines, these Oboliths have been known to vaporize entire vessels that stray too close or trap their occupants in a nightmarish illusion, leaving the ship to drift dangerously off course.
Ghost

**Ghost**, born Elijah "Eli" Corvus, is a Slayer of great skill and repute who serves as both a friend and mentor to Frost. Reserved and honorable, Ghost is well liked and trusted among his Order and has great prestige in the Terran Alliance, having been awarded the Cross of Valor by General Rhades. He is feared and hated among the Daemonas, who have lost many at his hands. Because of his blind left eye and skills as a gunslinger, he has been given the moniker "Deadeye Slayer".

## Appearance

Ghost has short, wind swept white hair and originally had sea green eyes that have slit pupils like that of a cat due to being a Slayer, though his right has been scarred and turned white from a previous battle. Another faint scar lines his left cheek. He has a bit of facial scruff covering his jaw and speaks with a Vulcasi accent.

He often wears a very dark red longcoat with black furs lining the top, black leather gloves, and black combat boots. Beneath the longcoat he wears a black SpecOps utility jacket and combat pants. Pouches of ammunition and supplies line his jacket and belt and his signature pistols are holstered at his sides.

He is described by many as both cold but comforting, with long, sharp features and even sharper wit hidden behind a tactful and reserved demeanor. Ghost is described by Frost as a wise man whose only remaining eye has seen more than most.

## Personality

Ghost displays a strong sense of duty and loyalty to the Slayer Order, and does his best to care for the men and women fighting at his side. He has a strong dislike for the Daemonas, and cautions other Slayers to temper their use of their Daemonic abilities. While loyal to the Terran Alliance, he harbors no hatred or mistrust of aliens, and preaches to other Slayers to not harbor such feelings as well, citing that the Daemons are enemies to all in Aeos, no matter their differences.

Ghost and Frost have a strong friendship and mentor-student bond, with Ghost looking after Frost and referring to him as "lad" and "pup". Likewise, Ghost will often call him such casual names as "old man" and "gramps". They exchange witty banter in every meeting and appear to be close, with Ghost serving as a father or older brother figure to the younger Slayer. He will often listen to Frost's problems and offer advice and trusts the younger man with his life.

However, he has a mild dislike of Commander Typhos and his protege, Fang, seeing them as far too militant and unruly. He goes on to compare Fang to a savage dog and Typhos as the cruel owner. He respects Commander Winter and often confide in one another beyond what they do with others, hinting at some deeper level of connection between the two.
Korgok Narahl

### Aliases

The Grey Wolf, the Hunter of Hunters, Lizard's Bane, Korgok the Dragon Rider, Brightblade

### Relatives

Numerous wives, Karok Bloodstripe, Satarok Greyhide, Kregan Nuharok

### Eye color

White (right), Jade (left)

*"A father, a husband, a brother - but a warrior most of all. A true son of Gramak."* -Author regarding Korgok Narahl.

**Korgok Narahl** is an Ork Wyrwolf and chieftain of the Ashclaw clan, having inherited it from his father-in-law through his first wife, Nakiri Ashclaw. Korgok would go on to become one of Atriok Blackpaw's closest friends and one of his *gorok* or "Soul Brothers". In the revived Mongrel Horde, Korgok serves as a general and warchief over the Ashclaw clan and its children clans. Korgok is respected and loved among man Ork tribes for his jovial and generous nature, though he is not without enemies. Many of his sons, notably Karok, Satarok, and Kregan all serve as Bloodraiders to the new Khan and command their own ships. As a Wyrwolf, Korgok is feared by many of his opponents though not nearly as much as his fellow *gorok*, Tarak Shogor - the black wolf. Nonetheless, Korgok is a legendary figure among the sons and daughters of Gramak and is eager to fight for their freedom and prosperity.

## Quotes by Korgok Narahl

* *By my bones! Are all humons as soft and pretty as you or are you some sort of half-breed like our good Khan?"* -Korgok to Arra Sans
Cirina III

**Cirina III** is a forested world within the Civir system of the Core. Home to the largest and most well-developed colleges and academies of Magick in the Core, Cirina III is seen as a beacon of knowledge and research into the arcane. It has a rough population of 4,670,380 and is an old colony of the Magickally-potent Psions race.

## Native Life

### Sapients

The only known sapient life that has originated from Cirina III are the serene and mystical Psions, a humanoid race made up of bark-like skin who have a culture deeply seated in Green Magick, particularly Divination. The Psions, due to their reliable predictions of the future, often are a leading voice within the Core Alliance and are occasionally sought out by criminals, slavers, and debt collectors to aid in their endeavors.
Extelli

The **Extelli** are an extragalactic, advanced race of near-extinct planet engineers who were often hired by cosmic beings to create worlds and lifeforms for said worlds. They are said to be the ones who discovered Aeos and created such planets as Terra, Extal, Ileos, and more.

## Physical Description

Extelli were said to be luminous beings of humanoid shape, with two, bright eyes that had no visible iris or pupil, long strands of tendril-like hair webbings that seemed to float around them as if they were submerged in water, bluish-purple bodies that radiated with other bright colors, and no noticeable noses or mouths. They seemed to communicate telepathically in a language that sounded like a song-like hum. They appeared to be tall and lanky, standing at around 6'5"-7'.

## Known History

Little is known about the Extelli's history apart from their existence in a separate galaxy from Aeos, with their first involvement in *Aeos'* story being its discovery. They made record of it and moved on, only returning after the defeat of the Vindorai to aid the Aethori in reshaping Aeos in their image.

The Extelli created several worlds using several "seeds", templates with which they created planets, species, and other organic life. They installed the Faefora to watch over and protect these worlds at any cost. Many eons afterward, however, the race was said to be killed off by some unknown threat in a different galaxy.

## Culture

The Extelli were a prideful race of creators and destroyers of life, manipulating matter to their will through Magick and advanced machines. They were named in accordance with their duties, such as the Keeper and the Architect. The Extelli seemed to hold a very callous and cold detachment from their creations, being willing to mutate and destroy them without regard. The Keeper and Guardian are the only apparent exceptions.

The Extelli had a culture very strongly tied to music and sound, with much of their technology functioning on the manipulation of air waves in sonic amplifications. Their original language, a song-like hum, seems to give a disarming chill through the souls of their creations.
Xhathain Septus I

*"More serpent than dragon, he is a camouflaged hunter, ever watchful and hidden."*

**Xhathain Septus I**, more commonly known by his preferred nickname "Xain", is a Nirvaan noble and frumentarii agent working within the Reach under the cover of an independent crimelord. On the surface a jovial and congenial man with a relaxed demeanor, Xain is a shrewd manipulator and a cunning warrior. He has worked to keep the tensions festering between the Xhorm Cartel families and his spy network spreading from the Reach into the Core. Tasked with preparing the greater galaxy for the Imperium's eventual conquest, he has worked to destabilize the Reach to serve as an early foothold for which the Imperium may spread throughout Aeos.

## Appearance

A middle-aged Nirvaan man of noble birth, Xhathain is considered by many of his people to be exceedingly handsome and charismatic. As a Septus, he bears the trademark look with crimson skin, amber-colored eyes, and sable-black hair. He wears a pair of small golden studs on the lobes of his long, pointed ears. His canines are sharp and pronounced, and some have noted that while smiling, Xain's eyes are not. His hair is uncharacteristically cut short and cropped for a Nirvaan, who tend to prefer showing off long hair as a sign of wealth and status. This is likely for utilitarian purposes, making him able to be more mobile and unimpeded.

Xhathain generally wears black leather longcoats with shoulderpads and thigh-high boots with the tips being covered in silvery dragon heads with open mouths. These produce a clinking sound when he walks, similar to that of spurs on boots.
Vaes Thalassein

Wealthy, influential, and large, ***Vaes Thalassein*** is an *esthra*-caste Nirvaan House trusted with control over much of the logistical aspects of the Nirvas Imperium. Whether it is mining and trade or banking and slavery, Vaes Thalassein has a hand in all negotiations and economic movement in the realm, ensuring that Vaes Septus receives its cut from it - as well as themselves. Taking a silver Yili flower over a green field as their sigil, Vaes Thalassein displays its cunning and prosperous wealth to world. Its current *prima* is Joviro Thalassein, the current Vizier of the Imperium. They are allied with various other old Houses, such as Vaes Zhaan and Vaes Drakar while few families oppose them, namely Vaes Yvar, their longtime rivals.

## Culture

Vaes Thalassein is a crownland Nirvaan House with close ties to the *aristocra* and executive control over numerous spaceports, trade guilds, fuel mines, refineries, plantations, and large businesses. Members of Vaes Thalassein enjoy a pampered and privileged life - access to the most prestigious and wealthy academies and schools, immediate and high level entry into most jobs, and a seemingly bottomless amount of *nathani* at their disposal. Thalasseins are regarded as posh, extravagant, and condescending. They tend to be aligned with many old and powerful Vaesra, though their general neutrality in large disputes keeps many of the other families on edge in terms of trusting the Thalasseins.

### Traits and Characteristics

Thalasseins tend to have dark, wine-colored skins of reddish-purple and bright, lavender-colored eyes that shine with a gemstone's radiance. By Nirvaan standards, most are considered beautiful and radiant, with most Thalasseins catching eyes in whatever rooms they enter. Between their beauty, wealth, and old roots, the family has little difficulty in securing matches though they tend to prefer strategically sound marriages with other powerful Houses.

## Strongholds and Keeps

* **Kel Setros** - A large castle resting at the center of a plantation and neighboring a peach orchard on one side and a large lake on the other, Kel Setros is the family seat of Vaes Thalassein. Patrolled night and day by the family's "Jadeguard", the keep is reinforced by an anti-orbital shield residing in an underground vault beneath the castle.
Melvak Xhivar

*"A wily, free spirit past his prime. He will die free rather than comfortable."* -Author regarding Malvak Xhivar.

**Malvak Xhivar**, known also as the "Pirate Prince of Morkost", is an infamous pirate lord of the Reach and a close friend and ally of many smugglers, crimelords, and noble families that share inner circles with Durath. While said to be insane by some who know him, Malvak is an eccentric but reliable underworld trader and informant for his close friends. In his youth, he performed an infamous heist on Morga-IV and escaped with a large sum of Heskra fuel.
Rend-class fighter

The RF-2 ***Rend***-class assault fighter is a cheaply-produced and easy to fly snubfighter manufactured by Gorxi Industries and used predominantly by criminal groups and private militias. It won infamy for its usage as the primary fighter used by the Dark Star Empire during the Great War. While its modification capabilities are open and give it room to improve, the unmodified original is a sub-par fighter with only the bare minimum in destructive capability and maneuverability.

## Characteristics

Gorxi's penchant for strangely designed fighter craft is evident with the pointed and cramped *Rend*-class, which saw several recalls and modifications before it saw widespread use during the Great War. Small and tight of frame, it relied more heavily on speed, maneuverability, and the general skill of the pilot to see it through different engagements.

One trait it is praised for by owners is the accessibility its design has and how easy it is to modify and upgrade. Drexel Ruze, an ace pilot known as the "Red Reaper" of the Dark Star Empire, commended the craft as a versatile base for a much greater starship.

### Propulsion and Power

The *Rend* boasted a single thruster engine fueled by inexpensive tanks of Gilka gas. It had modest maneuverability and speed that made it weak against most Core ships alone but more dangerous in swarms.

### Armament and Defenses

Boasting a pair of twin-mounted, wingtip laser cannons and a single warhead launcher mounted underneath the base of the ship, the *Rend* earned its' name as a capable assault craft on its' own during the war. Said warhead launcher is capable of firing flechette missiles, cluster bombs, photon missiles, and incendiary rockets.

### Cost and Value

The ‘’Rend’’ was a cheaply made fighter produced by Gorxi Industries for the purpose of cost-efficient defense for developing colonies in the Reach. Made to operate in large-scale fighter wing deployments, the ‘’Rend’’ was soon found to perform sub-par against most other developing vessels of its time. After being phased out in favor of other snubfighters, the ‘’Rend’’ became a cheap to produce purchase fighter that saw limited use in the underworld before becoming the primary snubfighter of the Dark Star Empire. Ever since the Great War, the ‘’Rend’’ has been made illegal to own or operate within the Core regions and all remaining ‘’Rend’’-class fighters left after the war have been sold or scrapped.
Ileos

**Ileos** is an oceanic world in the Handan System of the Core. It has a few tropical islands and land masses as well as cities both above and under the sea. It has a rough population of 7,560,371,250 and is the homeworld of the Qrayk, the Vilor, the Shiraxians, and many other aquatic and marine wildlife.

## Geography

The entire planet is covered in a massive body of water, with only pockets of floating islands sparsely dotting the sea. The islands in question are generally small and have mostly mossy grass and small flora from the sea growing from them.

The oceans of Ileos are divided into five great bodies, three of which are considered the territory of the Vilor, the other two being contested or shared between the Qrayk and the Shiraxians.

* **Pruton Sea:** The central expanse of ocean, it has long been contested for by the Vilor and Shiraxians, having been the centerpiece of two wars in Ileos' history.
* **Ardor Sea:**
* **Disai Sea:**
* **Krella Sea:**
* **Hijan Sea:**

## Native Life

### Wildlife

As an aquatic world with only a handful of floating islands that fluctuate between being above water and receding back under from storms, most of Ileos' wildlife are aquatic or marine-based mammals that live primarily under the sea. As such, the only exceptions are the sapient Vilor, Shiraxians, and Qrayk, though Splitterwags have evolved to be able to survive out of water for long periods of time.

* **Splitterwags:** Also known as "flying fish", Splitterwags are marine mammals capable of high speed swimming and flight. Armed with fleshy "wings" appendages on their arms, they will often surface to avoid predators, returning to the sea to hunt, mate, and rest. They are a flighty species that is easily startled and can suffer from paralyzing anxiety that can lead to heart attacks if handled poorly. Rarely are they cooked by Vilor, who find their gamey bodies distasteful. They are frequently hunted by Shiraxians, however.

## Society

### Military

#### Vilor

The Vilor, as the dominant race of Ileos, have the significantly largest military of the three sapient groups.

* **Karsten:** Translating to "Sky blade" in Galactic, the Karsten is the armada of the Vilor people. Three fleets lead by three shipmasters of different ruling clans, comprised of two *Daojen*-class Battlecruisers, five *Haji*-class Galleons, twelve *Reitou*-class frigates, and a variable amount of *Jisai* corvettes.

## Trivia

* The planet's oceanic geography was inspired by the planet "Manaan" in *Star Wars: Knights of the Old Republic* as well as the level "Gondola" in *Halo 2*.
Vonora

*"You are the Dragon's fiery breath! Go forth, my Vonora, and set my enemies ablaze!"* -address to the Vonora by Dominus Sarreth

The **Vonora** are a select group of elite Nirvaan warriors of the Nirvas Imperium selected to serve as biologically and Magickally enhanced field commanders. Numbering fewer than several dozen, the *Vonora* were an experiment by the Proxa Inquisitorias to breed better warriors for the throne. In the end, after the failure of the second generation of Vonora to properly integrate into Imperium life and eventually turned feral, the project was deemed too costly and ineffective to continue and was promptly shut down.

## Members

* Xython Septus IV
* Phy'raxx Kyl'vorr
* Vaenor Thraul II
Ord'krel Byros

### Occupation

Vice-Admiral of the First Alliance Security Fleet, Second Chair to the Minister of Defense, Commandant of the Storm Commandos

### Eye color

Shamrock

**Ord'krel Byros** is a Kandarrian Vice-Admiral and the Second Chair to the Minister of Alliance Defense, Krellor Vasun. A hardy veteran of the Great War, Ord'krel serves with both diligence and reserve.
Tyrana

**Tyrana** is a rocky, stormy world home to the repitiloid Tyranians as well as their cousin species, the Silicoids. It resides in the Kelta system of the Core. Known for being an abundant source of fuel and precious stones, Tyrana is the Core Alliance's wealthiest world and houses many of its' most successful banks and mining companies. Trade throughout the Kesta system owes its' success to the rich planet, and Tyranians have been stereotyped as greedy aristocrats as a result.

## Society

### Military

The Tyranian Navy and Guard Corps. make up the bulk of the planet's military might. While individual companies and groups may have hired security firms, the Tyranian Enterprises universally help fund and maintain the Navy and Guard.

The Tyranian Navy trains its members at the Naval Academy on Tyrana's cold moon of Fulgor. Their Armada is considerably large, equaling that of the Felisian Navy. They have 7 Fleets, each comprised of 3 *Terminus*-class Dreadnoughts, 5 *Siege*-class War Galleons, 15 *Dirge*-class Frigates, and a variable amount of supporting *Epsilon*-class Destroyer.
Shadal

**Shadal** is a grey, stormy world in the Shaii system, home to the Shadalians and the Ferskari. The landmass is a single, wide continent with a few islands stretched across a vast ocean. Home to many toxic plants and vicious wildlife, Shadal is a scarce visited world that is very unwelcoming to outsiders. Regardless, it was quickly conquered and integrated into the Discrosan Empire.
Tinsinium

**Tinsinium** is a smooth, dark grey alloy made when Tinsite and Vinium are mixed together, obtaining the sharp edge of the Tinsite and the durability of the Vinium. Like the Tinsite it is made with, Tinsinium has the strange characteristic of producing a low ringing sound when swung. For this characteristic, it is often fondly called "Songsteel".

## Known Tinsinium creations

* **Shargora axe:** The signature weapon used by Chieftain Argarruk Darksteel, the Shargora axe was feared by other Orks for its edge and deadliness in the hands of its wielder. With a Tinsinium head and a long, Doraga tree bark shaft that was resistant to flame, the Shargora axe became a symbol of Ork strength and defiance for years to come.
Rifu Mace

### Aliases

Sable Six (Sarai), Shrike (Sarai), Professor Mace, College Boy, Egghead, Detective Mace

### Occupation

Vestilon University Professor, Bounty Hunter (former), Private Investigator (former), Primus Security Officer (former), Sarai (former)

### Affiliation

Vestilon University, Clan Mace, Primus Security (former), Sarai (former)

### Relatives

Unnamed father, unnamed mother, unnamed sister, Senri Mace (nephew)

### Eye color

Sea green

*"A gifted mind in a cursed age, he is the watchful wanderer offering aid to the needy and justice to the dangerous."* -Author regarding Rifu Mace.

**Rifu Mace** is a Saleluki professor at Vestilon University and a former Private Investigator, Primus Security Officer, and before either of these, a brilliant Sarai agent. A brilliant prodigy and renaissance man, Mace has been ruled by expectations his entire life, struggling to find a place he felt he belonged and wanted to be. As a Sarai agent, Mace worked in the shadows during the waning years of the Great War to bring an end to the Shadalian Shadownet and disrupt the Coalition's intelligence operations. After being allowed to leave following the dismissal of Q'rey Raxos, Mace pursued extensive academic exploits before settling into a position as a Primus Security Officer. From there, he elevated in rank from a simple trooper all the way to lieutenant within a year and earned esteem for capturing the Red Sheet Raptor and for uncovering a terrorist plot to use a dormant Heskra bomb placed in one of Primus' power plants to destroy the planet's industrial sector. A fast-talking, quick-thinking strategist, Mace is often seen as affable and charismatic with a nurturing tendency with his friends and colleagues but prefers to quickly silence threats before they arise in true Saleluki fashion.

## Appearance

Mace is a young Saleluki man with indigo colored skin and bright, glowing sea green eyes. His hair is a dark green that appears black when not in the light and is usually worn short and messy. During his days as a Sarai, he wore a short ponytail that came down to the bottom of his neck. He has a small, faded scar on his left cheek. His red antlers are kept groomed down, normally two and a half to three inches small.

## Skills and Abilities

### Ranged Weapons Training

* **Blaster Pistol Training** -

* **Blaster Rifle Training** -

## Quotes by Rifu Mace

* *"Worked as bounty hunter for a time. Didn't care for it. Preferred working within system. Better budget. Better oversight. Better for everyone."*
Arcanus Enclave

The **Arcanus Enclave** is an institution devoted to the study, practice, improvement, and protection of Magick. Operating solely in the Core, they help the Alliance regulate and protect matters of the arcane and serve as the primary advisors to the Council on such matters.

## History

According to Xaloth, the Arcanus Enclave has existed in some form or another since before the Alliance's formation. Beginning as a cluster of arcane schools and academies, the Enclave grew to form a a massive organization devoted to the discovery, study, application, improvement, and control of Magick. When the Alliance was formed, the Enclave formed into what it is today and became the Alliance's specialist organization in regards to the arcane.

## Organization

Enclave members are ranked based on skill level, which is signified by the color of their robes. Apprentices wear green robes while journeymen wear blue and masters wear red. Archmasters wear red with embellishments matching the color coding of their school of specialty.

* **Acolytes** - Acolytes within the Enclave are entry-level mages who have not been granted robes or access to anything beyond basic level spells and equipment. Traditionally acolytes are young or otherwise inexperienced mages that have paid the entry fee and have a letter of recommendation from a Master. After several years of training, Acolytes are granted their green robes and are assigned to one of the Enclave's numerous academies.

* **Apprentices** - Students of the Enclave are adorned in green robes and study in classes of various Schools of Magick, such as Divination, Enchanting, etc.

* **Journeymen** -

* **Masters** -

* **Archmasters** -

* **Specialists** -
Amon

**Amon** is the Daevora Prince of Wrath and Lord Paramount of the realm of Skorvis. While, as his title suggests, he is quick to temper and eager to war, he is often very goal-oriented and focuses his anger on the enemies of Hell rather than on his fellow Daemonas, though is not unwilling to put others in their place when they cross the line.

## Appearance

In his human form, Amon appears as a well-built male in his 30's with dark skin and short, spiky black hair with streaks of red in it. His eyes are amber and slitted and he has noticeable canines.

He is most often seen wearing a dark leather jacket with his personal coat of arms emblazoned on the back and a red, sleeveless shirt beneath, along with a pair of black leather gloves and dark boots.

In his true form, Amon is a horned and muscular Daemon with red, slitted eyes, a maw full of sharp fangs, and a body covered in a thick bone-like armor with a tail lined in sharp spines. He has clawed feet and holes lining his arms with blue pilot flames being ever present and igniting further as he gets excited or angered. His hands are clawed and have pronounced knuckles, and four bone-like spikes protrude from his back.

## Personality

Stern, ruthless, and orderly, Amon exerts full control over his realm and its' denizens and is more active in the governance of Skorvis than the other Princes are with their own realms, apart from Belphegor. Amon maintains a strict, militant temperament and looks down on most as either prey to be destroyed, tools to be used, or incompetent/unreliable equals. He respects but distrusts Belphegor for being one of the few Daevora Princes to competently maintain his realm and, like Belphegor, tries to distance himself from the constant in-fighting that plagues the upper echelons of Daemonic society.

## Trivia

* His theme song is "Burning Inside" by *Ministry*.
Karkarad

The **Karkarad** (Vil. "Unbreakable Blades") were a group of seven Vilor warriors who bravely defended the Isle of Ikros from Shiraxians Ultra-Nationalists seeking to reignite the Second Pruton War, successfully holding the Isle from 200 Shiraxian raiders armed with better provisions and weaponry.

While the Second Pruton War ignited regardless, the event is still a proud moment for the Vilor people, and the Karkarad have been immortalized as legendary heroes of the Vilor people.
Cardinals

The **Cardinals** are seven agents empowered by the Dark Court to carry out their wishes alongside various other agents and units of theirs, being selected to fulfill specific roles and complete certain objectives. Notable for having certain Magickal markings known as "Perdition Seals" set on different parts of their bodies, these Seals act as trackers for the Cardinals' movements, sources for power and physical augmentation, and, should a Cardinal go rogue, an explosive deterrent.

## History

The Cardinals were created as a group to lead Daemonic interests in Aeos and secretly work to supplant known enemies of the Dark Court and other threatening governments. In the beginning, the Cardinals numbered roughly 20 or more agents, each augmented with Perdition Seals. However, after the discovery on Acharon in which the Cardinal Vindica Forlo was exposed and killed, it was decided that the Cardinals would never number more than seven at a time to keep suspicions low, and that their work would further have to be hidden to prevent another Acharon.

Each of the seven Cardinals are codenamed after a certain principle vice, with the areas of their Perdition Seals symbolically alluding to their vice in question.

## Aspects

Each Cardinal takes after a specific vice, or "Aspect", of the Qliphoth. They have the sigils of these aspects burned onto their bodies in the form of Perdition Seals, servings as links to their Daevora masters.

## Known Cardinals

* Ozia'la'Voria - Pride
* Scourge - Envy
* Takiim - Wrath
* Unknown - Lust
* Iskar Foseth - Greed
* Kinza Gordolia - Gluttony
* Unknown - Sloth

## Abilities

While at a glance, a Perdition Seal seems like nothing more than a runic tattoo, it is actually a powerful Daemonic rune that empowers the one it is cast upon, allowing them to have heightened senses, strength, speed, perception, reflexes, and even a small regenerative factor. However, unlike the attributes a Slayer possesses, Cardinals are unable to single out any specific species (in the Slayer's case, Daemons). They do not gain any other notable physical features with the Seal in its default state, but can tap into it to gain an increase to their attributes for a limited time, though to do so seems to be exhausting and can lead to serious injury or death for the Cardinal.
Shiraxians

The **Shiraxians** are a shark-like humanoid race native to the planet Ileos, sharing the planet with their hated neighbors, the Vilor. Often considered barbaric and war-hungry, the Shiraxians have a bloody history and respect strength and prowess in battle over all else. Not particularly close to blood ties, Shiraxians devote themselves to individuals who earn their loyalty and spit on the idea of having it owed for any other reason.
Power ratio system (URN)

The **Power Ratio System**, or PRS, is a scale for determining the general power significance of a being or group. Developed by the URN to gauge power levels of Daemonas specifically, the scale ranges from lowest to highest, with "D" being the lowest and "S" being the highest.

## Classess

**D-Class** - Beings that are D-Class have a common soldier's level training with standard strength, speed, and reflexes. As the par, D-Class is assigned to Mrekills, Dras footsoldiers, and other commonly-seen natives of Hell.

Angelic equivalent is a Sin level of over 2,000.

**C-class** - C-Class are more elite soldiers and commanders with better training and mental conditioning than their Dras-subordinates. Often, these are elite Dras captains, Vilidori Praetorians, and Scourge Knights.

Angelic equivalent is a Sin level of roughly 5,000-8,000.

**B-Class** - The leaders of most Daemonas groups, B-Class have something that sets them apart from the others, be it strength and size, speed, Magick, or even simply aptitude. Examples of these are Dras generals, Cardinals, and the Asura.

Angelic equivalent is a Sin level of at least 10,000.

**A-Class** - To be A-Class, a being must be deemed too powerful for a Task Force alone to engage. These are often considered the most elite of the Daemonas race, such as Harashim or lesser-Daevora rogues.

Angelic equivalent is a Sin base level of 100,000.

**S-Class** - S-Class is reserved strictly for Daevora. Any non-Daevora achieving this rank is generally considered an enigma.

The Angelic equivalent for this is a Sin level of at least 200,000, though some have shown to be immeasurable, such as Erebos.
Syfra Sonari

**Syfra Sonari**, often known as "Syf" by those close to her, is a fighter-captain in the 117th Sildata Squadron of the Felisian Navy. An accomplished fighter pilot with over 70 successful combat missions, Syf has made a name for herself as a champion of the Felisian people. She has become notorious for her lethality with the Crossguard fighter, acquiring the moniker "Dutchess of Death" among pirate circles that spread throughout the core. She is now recognized as the "Dutchess" with a red paint scheme on her fighter making her a feared sight in enemies of the Felisian state.

## Appearance

Syfra is a Tokara "short-hair" Felisian, with a sleek and thin covering of brown-yellow fur and sapphire-blue eyes. Her hair is cropped short with a smooth and well-groomed look. A series of dark brown spots dot her back hinting at a Chataran ancestry. Her tail is short for a Felisian's owing to her Tokaran genes. She keeps herself fit and in good condition for deep space missions.

As a naval pilot, she typically wears the stark white jumpsuit of a standard Felisian pilot with a series of pins on her chest denoting her successful career and her squad's emblem being worn as a patch on her left shoulder.

Her civilian attire usually consists of leather flight jackets and cargo pants with flexible shoes and a loose shirt. While she states she doesn't care about her clothing, other members in her squad state that her clothes reflect the "Zaggo Drath" style popularized by many fighter bands and militias in the Core's early history.
Geno

### Affiliation

The Matchbox Company (former), the Baneful Brigadiers (former), the Chomran Resistance (former), the Slayer Order (former)

### Eye color

sea green (slitted)

**Geno**, born Edward O'Donnell, is a former Terran Slayer and mercenary working alongside his brother, Cide. Crass, whimsical, and childish, Geno's jovial nature coupled with his trained skill as a Slayer has granted him the moniker "Smiling Slayer". While humorous even in dire situations, Geno is loyal to those who he considers friends and will defend them even at the risk of his own life if need be.

## Appearance

Originally, Ed had red hair and green-blue eyes. However, after becoming a Slayer, it took the traditional snowy white color while his eyes turned more blue, with the pupils becoming more cat-like. He wears his hair short and messy, and has pale skin with a few freckles dotting his cheeks.

## Quotes by Geno

* *"This computer is an idiot. It keeps saying* 'The door is ajar!' *No, it's a door, stupid."* -Geno in regards to the *Talon's* computer.
Torcha-class Walker

*"That's the most beautiful thing I've ever seen."* -Adan'krel Voros

The ***Torcha***-class Combat Walker is a Kandarrian Confederacy military vehicle commissioned by the Kandarrian Veer (K'an. "Army") for use in extensive planetary ground combat. Deployed as both a troop transport and siege engine, the *Torcha* is a fifty meter tall mech made of thick Korvonium armor plating and built to be able to withstand anything short of an orbital seismic cannon or nuclear warhead. It has been constructed to be serve as a Kandarrian war barracks and mobile base and, while not particularly fast compared to smaller land vehicles, is well-fortified and defensible.

## Characteristics

Suspended on six Trelodite legs covered with Korvonium armor like the rest of the Walker's body, the main carriage of the *Torcha* houses a control center and armory roughly the size of a small house. A single restroom is built into this carriage along with a kitchenette for deployed soldiers, though they, along with the barracks, are cramped and uncomfortable due to the constraints of the vessel. The *Torcha's* control center is strategically situated at the aft of the Walker, ensuring that should the mech be advancing toward an enemy position that the front of the vessel is not as tempting a target. The armory is the top-most internal deck within the Walker, lined with weapon racks and ordinance as well as hatches to allow for broadside firing. The *Torcha* as a whole is modeled after the Kandarrian Cliffcrab, a hardy delicacy on Kandarr whose shell is often difficult to break.
Absodris

*And then Arandar's eyes consumed it all at once - an Absoth ship, passed down through Heskra generations predating the Calamity. Its hull was a blackened ruin, with pain its power and death its fuel. In ages past, such a baleful engine lead to tragedies incomparable in the present age. Its coiled carcass floating lifelessly in space was not enough to still Arandar's drumming heart, which warned him of the danger even a dead god could pose.*

**Absodris**, also called Absoth ships or Leviathans, were massive, dreadnought-sized warships infused with Fel Magick to imbue them with dark abilities and functions. Absodris varied widely in their physical forms and layouts, not adhering to any strict design or class.
Septa Pyrad

***Septa Pyrad***, former known as *Narzhir Khai*, is the capital city of the Nirvas Imperium on the planet Narvala and home of the Imperator and his family. A massive metropolis of marble buildings, pyramids, temples, coliseums, bath houses, hospitals, academies and schools, garrisons, palaces, and restaurants. The city itself made up almost eleven percent of the planet and was visible from orbit as a glittering continent close to the southern hemisphere. It is regarded universally by the Nirvaan as the greatest city ever built, with many architects and terraformers attempting to rival it in the past and failing. For this reason it was dubbed the "Eternal City" by the later generations of the Imperium.