Goal of the game (how to win)

The goal of the game is to capture Sparky. To do this there are Four major steps. These steps dont have to be done in the exact order they are laid out buy I find this to be the easiest.

Overview :

1. Activate the power stations and open the Totem Terminals
2. Figure out what monster is in Sparky
3. Collect the Keylights and place them in the correct order on a terminal
4. Wait for sparky and activate the terminal

Step 1 break down.

Your first priority should be activating the power stations, these are small buildings that have a button you must press to power up the nearby areas. There are seven total but you only need four to win. These are the four near the main buildings on the map. The main buildings being Trampoline House, Sand House, Water Pool, and Microcity. The power station is usually nearby the building and has a large antenna sticking up. You can also follow the colored power line to lead you to it. Once activated the building and Totem Terminal nearby will be powered. To find the Totem Terminal you can follow the sign posts that say Terminal. There will be a small flashing beacon where the terminal is. These terminals are underground and must be opening via hacking. Once open your Monster App will update with three potential monster options. Before moving on to the next step you will need to find all four terminals and open them to have all monster cards in your monster app.

Step 2 break down.

After opening all the terminals and getting all the potential options you need to narrow down which monster is inside Sparky. Do do this you will first need to look at the symbols on the front of the card. These are the three clues to determine what monster is inside Sparky. The top most symbol is the way Sparky moves. The options are, Spinner, Jumper, Walker, and Floater. Any unmarked teammate can see Sparky and call out his style of movement. If you see him walking that means you can discard all other options other then walking ones. If you are playing singleplayer you can listen to the way sparky moves. Each movement has a distinct sound. If you dont hear a sound that means he is floating.

Next up, the middle symbol on the card. This symbol is what the monster likes to eat. The options are, Sweets, Soda, Chips, and Coffee. You can figure out what the monster like by noticing the vending machine it destroys. If you see a broken coffee machine then you know the monster likes coffee. Note that the machines will break at random times while players are not around. So its best to look for this mid game.

Finally we have the last symbol, the goo color. What you must do is make you way into one of the main buildings basements. To do this you will need to break the window using a Flare Gun and find the right room that has a staircase leading down. You will also need to find a Chemical Gun inside a Gear Locker. Once you have one you can enter the basement and look for white goo splattered on the walls and ceiling. Once you find some you have to spray it with the Chemical Gun. After a few seconds the goo will turn either green or pink, revealing the monsters color.

Now that you have all three types of symbols down you will need to find the card in the monster app that matches all three. You can click and drag to scroll through all the cards. Once you found the card that matches them all you can click it to turn it over, revealing the monsters icon, name, and Keylight code.

Step 3 break down.

Now that you have found the correct monster it is time to gather the specified Keylights on the card and bring them to the correct terminal. Keylights can be found in the hospital rooms and behind the glass in the staff rooms in all the main buildings. Check the Keylights page for more info if you're having trouble.

Once you have all four correct Keylights you need to bring the to the right terminal. The correct terminal is the one that has a cube that matches the image of the monster on the card. Once there you must place the Keylights in the correct order. The order is top left, top right, bottom left, bottom right. Refer to the image if you are having trouble. (wip)

Step 4

Now that you have all four keylights places the totem terminal will light up and you can press the button in the middle. If Sparky is not in the area Susie will inform you he is not when you press the button. You must wait until Sparky is close enough, Susie will say "Sparky is in the deactivation zone" when he is close enough. Once he's nearby you can press the button, if everything is correct you will deactivate him and win! If not well.. you'll find out.