Garrisai Anatomy

## Standard Use NDRC Castel Frame

**The Anatomy of a Standard Castel Grade Frame (CSF) revolves around a simple, easy maintenance design that can use interchangeable parts and replace them with relative ease. It is very energy efficient and ensures that even the newest pilots can become used to it very quickly.**

- Head/Central Camera: While often perceived as impractical and even a waste of technology, the main camera(s) are the eyes for the pilot. With the entire component being controlled by the angle of the Pilot’s head via motion sensing, it allows for fast reaction speed and assistive scoping with weapons (alongside the ATS handheld mount). Certain cameras can even be compounded with special technology, such as homing devices or sniper scopes, for a whole range of abilities. This is also where the main computer of the Garrisai is located, for controlling major functions such as thruster maintenance use and HUD.

- Chest/Cockpit: This is where the pilot operates the Garrisai. It is a chair with motion sensing devices that, when activated, put the pilot in a half-stasis and gives them total control of the mech. However, this is only for the Cockpits with advanced control systems such as the NU METACOM. Normal cockpits are equipped with joystick-like levers and pedals to control the movement. A hatch is located behind the pilot’s chair where any of the three known cores can be inserted and used to power the Garrisai.

- Abdomen/Fusion Drive: The Drive is the beating heart of a Garrisai, and is what allows the behemoth to even operate. While it can seem very dangerous if damaged or unstable, the heavy armor plating surrounding the device prevents the disruption of the working internals and will initiate an automatic shutdown sequence if the core were to be breached. After a core is locked in, it slides down the entry tube and into the reactor, powering the rest of the Garrisai. When the core is emptied, the Drive will automatically eject it through a hatch in the back, allowing for quick core reloading.

- Waist/Hydraulics: The waist is an array of large hydraulic pistons and axels, allowing for a complete range of motion and enhances the freedom of movement given to the pilot. While its armored variant is less mobile, it still gives the Garrisai the ability to have a 145° pivot. The unarmored variant allows for a chest crunch and leaning behind cover. It does take a considerable amount of force to destroy, similar to the materials found in the Reactor that give it a strong durability.

- Limbs/Arms & Legs: The arms and legs further push the humanoid look of the frame, having similar joint structures and ranges of movement. The arms are joined by a double jointed elbow, and the legs are supported by a single jointed one. The feet do have their own bend as well. The core joints of the Arms and Legs have a full degree of motion, only being limited by the attached shoulder and skirt armor. Weapons such as Vulcans and Missile Pods can be mounted on the forearms, ankles, and shoulders, among other locations using Variable Attachment Points (VAPs). The internal frame is constructed from a similar material to the torso, making sure the joints are sturdy.

Using a clip system, any of the joints (such as the arms or even legs) can be manually purged to protect the rest of the mech. (Ex. If a sticky bomb attaches to the forearm, it can be purged to avoid any more damage.) Additionally, operable parts can be quickly attached and operated with all given functions. (Ex. Detaching a destroyed mech’s operable arm and attaching it to your own joint in the need of one.)

- The HUD: The main display shown to the pilot when the Garrisai is in use. It can display almost anything the pilot needs to know, such as: battery type and power, all fixed weapons and ammo/power count, any linked handheld weapons and ammo/power count, assistive aiming, any special frame abilities and if they can be activated/charges, Thruster fuel, radio communication, and more. All of its data is stored in the head, where it can directly transmit to the camera and other functions.

## Optic Variants

- Standard Units: Two-camera optic and optional side ear attachments. ATS is situated up on top of the head, with the Telecomms antenna mounted above that. Mouthpieces are a single plate, and energy tube flows from the back of the head. Oval shape (B) for Castel, Trapezoid shape (A) for Revolta, and Circle shape (C) for Arcandy/exposed Camera.

- HMT Units: Static visor optic (D) and winged ear attachments. ATS is situated up on top of the head, and the Telecomms antenna mounted above that. Mouthpieces are a front plate with two separate sides, and energy tube flows from the back of the head.

**ADD PICTURE FOR THIS**

## Entry Hatch

The entry hatch of almost all Garrisai are mounted in the front of the chest. They consist of a horizontally splitting doorway whose bottom half can serve as a platform for standing on and stepping onto loading catwalks. In order to enter a unit without a catwalk, a pulley system is attached to the upper half of the door, or a pilot can simply jump down into the cockpit if the unit is laying down on its back.

## Central Computer

The central computer of a Garrisai is located behind the pilot's seat. This includes basic locomotion, the HUD, and camera systems. Secondary systems such as the ATS are located in a separate head-installed computer. The METACOM and NU METACOM system are installed in another compact system inside the seat of a pilot, which is between the central computer and pilot linking wire. If the head is destroyed, the pilot will be limited in both aiming and engaging enemy units without the primary camera. Thus, a secondary camera can be activated on some units.

## Controls

- Pedals: Control directional movement. Right pedal accelerates forward thrust, and left pedal slows/stops movement and if held, accelerates in reverse (HMT ONLY). Holding down both at the same time initiates a jump, and jumping during forward or backwards movement does a leap in the respective direction. If the unit does not have HMT thrusters, these two pedals automatically initiate forward/backward movement, respectively. This is because movement is already controlled by the left stick. (Or, it initiates a brief forward/backward movement burst...)

- Joysticks: Control Arms and Upper Torso movement. Moving joysticks forward or backwards moves the arms forward or backward (as in the generalized controls of aiming weapon forwards/to the side, and a reel back/punch when unarmed. Right trigger fires weapon, right button reloads. Right Thumb Stick controls main camera movement. Melee weapons are simply controlled through the forward and backward movements of the right joystick, and shields are controlled through movement of the left joystick (this configuration depends on the unit, such as Diamondback who has multiple swords and shields, and uses METACOM). Right button (southwest of right stick) enable abilities (such as evasion thrusters or stealth drives. However, non-METACOM Garrisai can only equip one ability at a time). Left stick controls movement. Left scroll wheel scrolls through weapons (where left button would be), left trigger chooses weapon. Left button (southeast of left stick) can be pressed to toggle between fixed and handheld weapons equipped. Crouching is toggled through clicking down the left stick.

Pull-Down ATS: A targeting system that is pulled down over the pilot's right eye, allowing for direct aiming for most ranged weapons. Different aiming properties will be inputted into the system when the weapon linked with the ATS is being used. Additional technology can be used to modify the ATS for special cases (such as the hi-sensitivity targeting sensor).

- Ejection pulley: Similar to fighter planes, an ejection lever can be pulled from between the legs to eject the pilot’s seat. The seat has a built in parachute. The Garrisai can also be primed to explode on ejection.

- Radar: A circular display sits to the right forearm of the pilot. Red diamonds are enemies, green diamonds are allies, white diamonds are unknown energy signatures. The pilot is depicted as a yellow diamond. Garrisai classifications and ID Codes display next to their respective diamonds.

- Systems Repair Panel: A touchscreen panel located near the pilot’s right forearm remotely announces incoming damage, in which the pilot can manually select which systems to repair.

- Communications module: A touchscreen panel displays incoming and outgoing transmissions, as well as the stated recipients. It basically has the same functionality as a standard mobile phone.

- Motion Capture Camera: A total of four cameras display the current line of sight for the Garrisai. The front panel is for central line of sight, while the side and roof panel are for peripheral sight. Sub-functions such as the ATS and tooltips of Weapons (ammo count, attachments, etc.) are displayed on boards in front of the main panel. Head/Camera movement is controlled by the Right Thumb Stick.

- Dimensions: The Cockpit is actually quite small, as it must make space for the Fusion Drive below it, as well as the excess vents located on either side of the chest. thus, refer to the cockpits of IBO for scale. The cockpit operates similar to a gaming controller, with added aspects of Fighter Plane appearances.