TITANS advanced armory!

Welcome to TITAN'S advanced armory! this is the database where TITAN keeps all of the weapons and gears he's manufactured.

## Guns

### Pistols

Training pistol: Weak pistol that fires wimpy .22s.

P220: Basic semi-auto pistol

Deagle: More shot power at the cost of a reduced mag.

Bulldog: 3 round burst pistol.

Magnum: High powered revolver.

P9 Break-Action: Very high caliber break action pistol.

Warmonger: pistol that fires 4 rounds at once.

Elite magnum: Magnum with better stats and damage than the latter.

### Shotguns

Rupture: Pump-action shotgun.

Barrage: Semi-automatic shotgun.

Tribute: Fully automatic shotgun.

Sawn-off: 2 shot shotgun with a wide spread.

Peacemaker: Energy powered shotgun that fires in a star pattern.

Leadwall: 4 barreled shotgun.

### Submachine guns

Crash: Full auto SMG with low recoil.

Shredder: Compact SMG with high recoil and fire rate.

Falcon: Full auto Uzi type SMG.

Infamy: Full auto tommy gun with low accuracy.

P90: Very high rate of fire.

Nailgun: very high fire rate and mag size but abysmal damage.

Burn: Vector styled SMG with a very high fire rate.

Mark: Quick 5 round burst SMG.

### Automatic rifles

Scar: Low rate of fire but deadshot accuracy.

Silencer Mk 2: Full auto with a punch.

Demise: Full auto and moderate accuracy.

Discharge: Energy fueled assault rifle.

Frenzy: 3 round burst rifle.

### Machine guns

Dominance: Powerful Light machine gun.

Predator: rotary machine gun with and extremely high fire rate and low accuracy.

Termination: energy LMG that gains fire rate as it is shot.

Plasma EMG: Plasma based EMG that overheats over time.

### Sniper rifles

Northstar: bolt-action sniper rifle.

Longclaw: Semi-auto sniper with slightly less power.

Dawn: bolt action that gains power and accuracy as it is charged.

Smart rifle: locks on to targets in range for guaranteed hits.

DMR: deadly marksman rifle.

Deadeye: Extremely powerful railgun that can throw the user back.

Strike 3: sniper that fires 3 bullets at a time.

AK-L anti personnel rifle: Basic semi-auto rifle designed for infantry use.

### Explosive weapons

Thumper: Single shot grenade launcher.

MGL: Grenade launcher with a higher mag size.

RPG: A rocket propelled grenade launcher.

Stinger: fires a deadly missile that can be guided towards your target.

Mine gun: Launches proximity mines that cling to walls.

Salvo: Quad barreled RPG.

Rebounder: launches a magnetic bomb that can be remote detonated.

Sparrow: Explosive tipped bow.

Orbit: fires 2 orbiting energy orbs.

Catastrophe: Full auto grenade launcher.

### Thermal weapons

Cremator: Large backpack flamethrower.

T2 Thermite launcher: launches large thermite shells.

Blizzard: liquid nitrogen projector

Epidemic: Nasty biotic launcher.

Arc destroyer: Lethal beam cannon.

Thunder: emits powerful arc waves.

Cyclone: Emits a deadly air blade.

Juic-E blaster: Fires blasts of healing juice that hurt foes.

Snapfreeze: Fires a very close range blast of water.

### Melee weapons

Blade: Long sharp sword.

Judas: Arc-based energy saber.

Knife: Basic combat knife.

Sledgehammer: very large, lethal sledgehammer.

Breach axe: Fire axe, can breach doors easily.

Bonesaw: Deadly rotary blade, easily saws throw sinew and bone.

Spear: Long pointy rod.

Mace: long spiky ball and chain.

Riot shield: deadly defensive shield that can be paired with a weapon.

### Ordnance

Frag grenade: Lethal thrown explosive.

Thermite grenade: Creates a burning wall of thermite on the floor.

Arcbomb: Explodes and disables any weaponry and causes blurred vision.

Smoke grenade: Spews smoke, clouding enemy vision.

Flashbang: Creates an intense flash, temporarily blinding anybody nearby.

Cluster frag: explodes into smaller grenades.

Stickybomb: sticks to walls.

Proximity mine: sticks to floors and walls, triggers when a person gets too near.

C4: remote detonated explosive charge.

Recon blade: Throwing blade that reveals nearby enemies.

Air strike: Calls down a rain of missiles.

Barrier: Projects a defensive dome for you to hide inside.

Mirror: creates a barrier that reflects your shots on walls.

Blu-ade: creates a puddle of healing juice on the floor.

### Heirloom weapons

Crucifier: Powerful lever-action that fires in a cross shape.

Redcoil: powerful EMG that fires red energy spheres.

Prime: Deadly Auto rifle with no recoil.

Vanquisher: Fires swarms of tiny homing rockets.

Omega: Compact rotary blaster that fires erratic bullet patterns.

Dicer: Big sword that projects arc waves when swung.

Phantom Sniper: lethal sniper that can fire through some walls, very deadly.

### Ammunition

Light rounds (green)

Medium rounds (aqua)

Heavy rounds (Dark blue)

Shotgun shells (red)

Explosives (yellow)

Energy cells (light blue)

Thermal ammo (orange)

## Supplies

### Healing/Armor

Syringe: Heals you, but takes time to use.

Body armor: Regenerates your shield.

Body stabilizer: reduces recoil and knockback.

Medkit: Heals a lot of health but requires more time to use.

Miracle kit: Completely heals you but requires a very long time to use.

### Utility

Adrenaline: Temporarily increases your speed and power

Radar: allows you to see all hostiles on the map..

Cyanide: allows you to destroy health and shield kits, making them dangerous to use.

Night vision goggles: Allows you to see in the dark.

Anti flame suit: Reduces the damage you take from fire and napalm.

Anti explosion suit: Reduces the damage you take from explosions.

Snorkel kit: you can stay underwater forever and not drown.

## Attachments

### BARRELS, MAGS, AND STOCKS

Barrel stabilizer: decreases recoil (incompatible with Explosives, heirloom or thermal.

light suppressor: silences gun

Moderate suppressor: silences gun

Heavy suppressor: silences gun

Shotgun bolt: higher rate of fire (shotguns only)

Extended light mag: extends mag for light round using weapons

Extended shotgun mag: extends mag for shotgun shell using weapons

Extended medium mag: extends mag for medium round using weapons

Extended heavy mag: extends mag for heavy round using weapons

Extended energy mag: extends mag for explosive using weapons

Extended thermal mag: extends mag for thermal using weapons

Standard stock: Faster handling (incompatible with Explosive and Thermal)

Medium stock: Faster handling, better than standard (incompatible with Explosive and Thermal)

Heavy stock: Faster handling, better than medium (incompatible with Explosive and Thermal)

### Optics

Ironsights

Red dot

Holo-sights

Digital scope

Shotgun scope

Basic scope

### Optic multipliers

2x

4x

6x

8x

10x

### Lasers

Small beam: projects a small dot.

Moderate beam: projects a medium dot

Big beam: projects a big dot

### Underbarrel

Rifle grenade: single shot under barrel grenade launcher.

Flameburst: Under barrel flamethrower.

Bayonet: lethal knife attached to your gun.

Dazzler: Fires a blinding flash.

Smoke grenade: under barrel launcher that launches a smoke grenade.

## Operators

Commando

Demolisher

Zenith

Scorch

Ion

Shadow

Sentinel

Magi

Lifeline

Technician