Campaign Summary (Alpha Campaign)

## Prologue

The characters arrive in Gybrant.

* Mara came to Gybrant on the day of recruitment, following caravans and travellers into the city.
	+ She was stopped by a guard who was immediately suspicious of her.
	+ The guard attempted to take her aside for further questioning about her intentions in the town, but aborted his attempt.
	+ Mara wasn't sure why the guard stopped, or why he then let her pass as if nothing had happened.
	+ She made her way towards the harbour market.
* Orokko came to Gybrant as a stowaway on a ship.
	+ On the morning of recruitment she had an awkward interaction with a catfolk merchant called Asadi P'leska.
	+ Asadi was charmed by Orokko, and instead of continuing to try and barter with her, gifted her a scarf from her stall.
* Rusalka arrived in Gybrant the night before the recruitment, the ship docking late and leaving the streets mostly empty.
	+ Low on coin she wandered, wondering what to do.
	+ She encountered a group of drunk sailors, and on hearing them talking about a new voyage, approached them to ask about it.
	+ An elf named Fidis was quite charmed by her, and told her about the Widow's Thunder recruitment the next day.
	+ Sensing she was a little out of her depth, he offered her his bed at a nearby inn for the night.
	+ She accepted and he slept on the floor.
	+ The next morning they had breakfast together with the sailors from the previous night, who were all seeking recruitment on the upcoming voyage.
* The night before recruitment, Abel was in the Baby Barnacle, a small pub in the city.
	+ He overheard three half-orcs discussing something in an unfamiliar language, passing a sheet of paper around between them.
	+ When they left Abel investigated their vacant table - he drank the leftover beer but left the coins that had been left as a tip.
	+ The flyer advertised the recruitment by the Widow's Thunder the next day at the west dock.
	+ Abel left the Baby Barnacle for the night.

## Session 1

A recruitment drive for the Widow's Thunder is held at the Rusty Anchor.

* Rusalka tries to use magic while being interviewed by Captain Iytana Je and Zant, but is caught out. The Captain seems to take this in stride.
* She is hired for the Widow's Thunder voyage.

* Abel impresses Captain Iytana Je with his previous sailing experience.
* The Captain promises his share of their loot will be sent to his clan in the event of his death.
* He is hired for the voyage.

* Mara
* Mara accidentally spills a pint over someone in the Rusty Anchor, but avoids a fight.
* She tries to lie to Captain Iytana Je about her previous experience - the Captain doesn't believe her, but seems to appreciate her moxie.
* She is hired for the Widow's Thunder.

* Orokko tries to make a good impression in her interview.
* She asks the captain about Besmara.
* She is hired for the voyage.
* She finds some silver under a chair in the Rusty Anchor.

## Freeform 1.5

The characters spend some time in Gybrant Harbour Market.

* Rusalka meets Elivina and buys a scarf from her.

* Abel buys supplies from a merchant.
* He gets squid ink from a fishmonger, who swap stories about the teeth they're wearing.
* Marle Cranton tasks him with finding out the creature one of his teeth came from, that bit Frank Cranton and severed his leg.
* He shows off his snail Maison to the other people he's met.

* Mara almost falls in the fountain.

* Orokko spots something shiny in the fountain, but doesn't investigate.
* She throws a coin into the fountain.

## Session 2

The Widow's Thunder gathers her crew.

* Rusalka meets Lombi, the ship's cat.
* She meets Mathis, the ship's healer.

* Abel is put in charge of a rigging crew of Uk-Ra, Edward Front. Baxar, Sorgum Blue and Bobchops.

* Mara meets Will Grant.

* Orokko fetches some barrels that were almost left on the dock before setting sail.
* They meet Will Grant.

The Widow's Thunder sets sail.

## Freeform 2.5

The ship sails into the night.

* Rusalka begins to read the books Mathis gave her.
* She asks Captain Iytana Je about Lombi.
* Abel meets Palra, the ship's cook.
* He ties himself to a road and goes overboard to sleep in the sea.
* He dreams.
* Mara meets Palra
* Orokko meets Palra and is given some food made of bugs.
* They climb to the crow's nest and meet Tavish.

## Session 3

The ship stops for morning ablutions.

* Rusalka falls off the side of the boat and into the sea while attempting to bathe.
* She manages not to drown.
* She goes to help Mathis.
* She successfully makes healing potions.

* Abel hunts fish under the boat.
* He meets other gillfolk Ciscra, Sorgum Blue and Indie in the water.
* He takes his caught fish to Palra.

* Mara does an impressive dive overboard.
* She senses strange but familiar magic coming from the necklace she wears.
* She goes to help Will Grant.
* She gains carpentry experience.

* Orokko gets breakfast.
* They go to help Will Grant.
* They gain carpentry experience.

## Freeform 3.5

The crew sets about trading and learning.

\*Orokko does some trading.
* They also encounter Besmaran Priestess Nerys, who gives Orokko a box of matches.
* Abel has his catch appraised by Palra.
* He tries to mix up some of his Ftaghu.
* Mara explores the ship.
* Rusalka tries to make sense of Mathis's labelling system.

## Session 4

The crew go to fetch some crates from a smuggler's hideout - only to find they're not the first to get there.

* Mara feels unwell.
* The captain takes a party out to collect some crates.
* Orokko follows unseen.
* The crew discover that the lights that should light their path have gone out, signally danger.
* The crew are trapped in the hideout by an unseen force, as water rises in the small room.

## Session 5

The crew fight a sea hag. Afterwards they find the creature bears a strange mark on it's lung.

## Freeform 5.5

The crew make their way back to the ship with their haul.