Daily Assignments

Daily assignments are optional quests to gain additional credits and tech points. They may also have other side benefits.

There are four daily assignments; the first is replaced at 7AM (local time), and the other three at 9AM.

1) The first assignment requires you to send one or more expeditions from a randomly selected world that you have scanned. The reward is 200-400 credits. The expedition(s) may also retrieve valuable materials, such as gold or construction materials.

* *Something strange has been found, go out and report what is going on.* / *Long range radar detected something strange on the surface. Collect some soil from this location.* / *A rare geological location that needs further investigation. Go out and retrieve some samples.*
	+ Send a single expedition.
* *Collect some very rare materials and samples.* / *A rare meteor with high value metals has crashed. Collect the valuables.*
	+ Send expeditions to collect a number of gold ingots, typically between 7 and 13. Vehicles with higher cargo capacity can complete this more quickly.
* *Recover materials from an old crash site, with supplies meant for a future outpost*
	+ Send expeditions to collect a number of construction materials, typically between 7 and 13. The type of materials will be randomised and can include advanced materials and tools.
* *An old experimental rover has not reported back and is lost. Go out and investigate*
	+ Send expeditions to collect a number of Rover Parts. Note that these are no longer usable to construct a Rover, but can be sold at the Market.

2) The second assignment requires 3 additional satellites to be sent to a randomly selected planet or moon that you have already scanned. The reward is 2 tech points. If you have an Outpost on the body, then the additional satellites can later be used with the Satellite Link Module to scan the surface more quickly.

* *Extra survey information is needed. Send 3 satellites to <body>*

3) The third assignment requires a single expedition to be launched on a randomly selected body that you have scanned, but where you have **not** yet built an Outpost. The reward is 5 tech points. Note that this assignment costs 5 Life Support and takes 15 minutes, regardless of the means of transportation, meaning that it can be completed on foot and thus avoid using up any vehicle durability.

* *Help some researchers with their experiments. Fly and land on <body> to conduct the experiments.*

4) The fourth assignment requires four expeditions to be launched on a randomly selected body that you have scanned, but where you have not yet built an Outpost. The reward is 10 tech points.

* *Somethings strange has been detected. Fly to <body> and send some expeditions to several locations to find the source of the anomaly.*

### Underscanning and Overscanning

The third and fourth quests can only be given for locations where you have scanned, but not yet built an Outpost. This has implications for your gameplay:

* If you scan a location where you do not yet have the technology to send astronauts (eg Venus is only accessible in the very late game), then it becomes a candidate for these quests, but you will be unable to complete them, causing you to miss out on many valuable tech points.
* If you have built Outposts on every location that you have scanned, then the game logic will be unable to identify any valid candidate for the third and fourth quests. When this happens, it fails to refresh *any* of the daily quests (causing you to miss out on the daily rewards). To avoid this, ensure that you always scan at least one location ahead of your actual settlement.

If you have inadvertently scanned a location that you cannot visit, you can reduce the effects by scanning more locations that you *can* visit. This will increase the pool of potential quest locations and thus improve the chances that a quest will go somewhere feasible (diluting the impact of the unreachable location).

Once you have access to Deimos, or the many moons of Jupiter and Saturn, it may be worth preserving a moon as a permanent quest location. Send a cheap lander with an astronaut and 3 vehicle parts, then fill the rest of the cargo space with life support packs. Build a Rover, but not an Outpost, then use unmanned craft to supply more life support, and repair packs, as needed. You can then wait to scan new locations until you are ready to colonise them, ensuring that the daily quests will always go to your prepared location.