recursal/Fanatic-Fandom huggingface dataset:
Petilil

**Petilil** is a Grass-type Pokémon.

It evolves into Lilligant when exposed to a Sun Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Petilil obtained at level 1
* **Bold** indicates a move that gets STAB when used by Petilil
* *Italic* indicates a move that gets STAB only when used by an evolution of Petilil
* Moves in yellow cannot be learned by any previous evolutions of Petilil

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Petilil
* *Italic* indicates a move that gets STAB only when used by an evolution of Petilil
* Moves in yellow cannot be learned by any previous evolutions of Petilil

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Petilil
* *Italic* indicates a move that gets STAB only when used by an evolution of Petilil
* Moves in yellow cannot be learned by any previous evolutions of Petilil

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Petilil
* **Bold** indicates a move that gets STAB when used by Petilil
* *Italic* indicates a move that gets STAB only when used by an evolution of Petilil

## Trivia

### Design origin

Petilil is based on the bulb of a Liliaceae plant, most likely a tulip. Its Shiny coloration may be based on yellow onion or golden garlic bulbs.

### Name origin

Petilil may be a combination of *petal*, *petite*, *petunia*, or *petiole*, and *lily* or *li'l* (little).

Churine may be a combination of チューリップ *chuurippu* (tulip), 百合根 *yurine* (lily bulb), and 根 *ne* (root).
Skideer

**Skideer** is a Ice-type Pokémon.

It evolves into Yuleigh when exposed to a Shiny Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Skideer obtained at level 1
* **Bold** indicates a move that gets STAB when used by Skideer
* *Italic* indicates a move that gets STAB only when used by an evolution of Skideer
* Moves in yellow cannot be learned by any previous evolutions of Skideer

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Skideer
* *Italic* indicates a move that gets STAB only when used by an evolution of Skideer
* Moves in yellow cannot be learned by any previous evolutions of Skideer

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Skideer
* *Italic* indicates a move that gets STAB only when used by an evolution of Skideer
* Moves in yellow cannot be learned by any previous evolutions of Skideer

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Skideer
* **Bold** indicates a move that gets STAB when used by Skideer
* *Italic* indicates a move that gets STAB only when used by an evolution of Skideer

## Trivia

### Design origin

Skideer bears the likeness of a reindeer, with many elements of its design stemming from how reindeers are a popular Christmas symbol. Its red nose relates to Rudolf, the protagonist of a common Christmas story.

Its hooves resemble skis. The pattern on its face resembles a pair of ski goggles, and the pattern on its fur is similar to old 90's skiing outfits, as well as a lightning bolt to symbolize its impressive speed. The elongation of its hooves refers to a similar problem in real life ungulates.

### Name origin

Skideer is a combination of *ski*, *deer*, and *Ski-Doo*, a brand that manufactures snowmobiles.
Regiwood

**Type**

 **Ability**

**Regiwood** is a Grass-type Pokémon.

It is one of the 18 Legendary Titans.

It is not known to evolve.

## Speculative Statistics

Regiwood's Signature Ability, Spin Counter, will cause any physical attack inflicted on Regiwood to be countered. The attacker will take 1/4th of the damage dealt.

Regiwood has very low speed and learns every counter move.

## Trivia

### Design origin

Regiwood is a wooden training dummy. Specifically, Regiwood is based on martial arts training dummies that are able to counter-attack using rotational force. Its body is segmented and has many joints to allow it to spin and counter-attack with ease. Its face resembles a "green man," a being from old european folklore that is commonly depicted carved in wood.

### Name origin

Its name is a combination of Regi-, the prefix for all 18 legendary titans, and wood.
Mimikyu

**Mimikyu** is a dual-typed Ghost/Fairy Pokémon.

It is not known to evolve into or from any Pokémon.

## Type effectiveness

* *Italic* indicates a move that gets STAB only when used by an evolution of Mimikyu
* Moves in yellow cannot be learned by any previous evolutions of Mimikyu

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mimikyu
* *Italic* indicates a move that gets STAB only when used by an evolution of Mimikyu
* Moves in yellow cannot be learned by any previous evolutions of Mimikyu

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mimikyu
* **Bold** indicates a move that gets STAB when used by Mimikyu
* *Italic* indicates a move that gets STAB only when used by an evolution of Mimikyu

## Trivia

* Mimikyu is the only Fairy-type Pokémon with a serpentine body.
* In Swirling Seasons, Mimikyu had a change in its shiny coloration. The dull, gray appearance of the canonical shiny had been replaced with a shiny making the cloth black and the sketched cheeks a light blue, referencing common depictions of Shades.
* In Swirling Seasons, no other Pokémon has the same type combination as Mimikyu.

### Design origin

Mimikyu resembles an amorphous spirit cloaked in a disguise that seems to be modeled after Pikachu. The execution of the disguise, being a dingy cloth covering most of Mimikyu's true form, is similar to the use of bedsheets to make ghost costumes, often for Halloween tradition. Mimikyu's concept bears resemblance to the Bugul Noz, a caring fae spirit of Breton mythos who was rendered perpetually alone for its eerily unappealing appearance. The fact that Mimikyu's true appearance is lethal serves as a reference to a similar trope found in Lovecraftian or eldritch writings; many of the monsters in these writings have a cursed appearance in which, if anybody saw their true forms, they would either die or be driven to insanity.

### Name origin

Mimikyu may be derived from *mimic* and きゅうきゅう *kyūkyū* (onomatopoeia for squeaking, similar to Pikachu). It may also involve a corruption of 迷宮 *meikyuu* (mystery).
Phisnooz

**Phisnooz** is a dual-typed Ice/Psychic Pokémon.

It evolves into Telemac starting at Level 40.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
Cherrim

**Cherrim** (Japanese: **チェリム** *Cherrim*) is a Grass-type Pokémon.

It evolves from Cherubi starting at level 25.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Cherrim obtained at level 1
* **Bold** indicates a move that gets STAB when used by Cherrim
* *Italic* indicates a move that gets STAB only when used by an evolution of Cherrim
* Moves in yellow cannot be learned by any previous evolutions of Cherrim

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Cherrim
* *Italic* indicates a move that gets STAB only when used by an evolution of Cherrim
* Moves in yellow cannot be learned by any previous evolutions of Cherrim

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Cherrim
* *Italic* indicates a move that gets STAB only when used by an evolution of Cherrim
* Moves in yellow cannot be learned by any previous evolutions of Cherrim

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cherrim
* **Bold** indicates a move that gets STAB when used by Cherrim
* *Italic* indicates a move that gets STAB only when used by an evolution of Cherrim

## Trivia

### Design origin

Cherrim's reaction to light is apparently based on photonastic flowers. Cherrim Sunshine Form seems to be based on cherry blossoms, flowers that are particularly symbolic of Japan.

Its Overcast Form resembles the bud of a fuchsia flower and other flowering plants such as the cherry blossoms and cherry fruits, that tend to grow a form of clustered flowers that hangs on its tree and later blossoms into multiple fruits.

### Name origin

Cherrim is a combination of *cherry* and *cherubim* or *blossom*. It may also involve *cherimoya* (a fruit-bearing tree) or *tirim* (Irish for *dry*, as in dry weather).
Nomobjeka

**Nomobjeka** is a dual-typed Fighting/Fairy Pokémon.

It is not known to evolve into or from any Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nomobjeka obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nomobjeka
* *Italic* indicates a move that gets STAB only when used by an evolution of Nomobjeka
* Moves in yellow cannot be learned by any previous evolutions of Nomobjeka

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Nomobjeka
* *Italic* indicates a move that gets STAB only when used by an evolution of Nomobjeka
* Moves in yellow cannot be learned by any previous evolutions of Nomobjeka

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nomobjeka
* *Italic* indicates a move that gets STAB only when used by an evolution of Nomobjeka
* Moves in yellow cannot be learned by any previous evolutions of Nomobjeka

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nomobjeka
* **Bold** indicates a move that gets STAB when used by Nomobjeka
* *Italic* indicates a move that gets STAB only when used by an evolution of Nomobjeka

## Trivia

* Prior to Generation 9, no pokémon had the same type combination as Nomobjeka.

### Design origin

Nomobjeka takes design inspirations from American hippies in the 1960s. It also takes inspiration from the Nimerigar, a race of tiny people found in Shosone folklore.

### Name origin

Nomobjeka is a combination of *mob*, *object*, and *nimerigar*.
Shinx

**Shinx** is an Ice-type Pokémon.

It evolves into Luxio starting at level 15, which then evolves into Luxray starting at level 30. In Sinnoh, Shinx has a Electric-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Shinx obtained at level 1
* **Bold** indicates a move that gets STAB when used by Shinx
* *Italic* indicates a move that gets STAB only when used by an evolution of Shinx
* Moves in yellow cannot be learned by any previous evolutions of Shinx

#### Sinnohan Form

 * A level of "Start" indicates a move that will be known by a Shinx obtained at level 1
* **Bold** indicates a move that gets STAB when used by Shinx
* *Italic* indicates a move that gets STAB only when used by an evolution of Shinx
* Moves in yellow cannot be learned by any previous evolutions of Shinx

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Shinx
* *Italic* indicates a move that gets STAB only when used by an evolution of Shinx
* Moves in yellow cannot be learned by any previous evolutions of Shinx

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Shinx
* *Italic* indicates a move that gets STAB only when used by an evolution of Shinx
* Moves in yellow cannot be learned by any previous evolutions of Shinx

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Shinx
* **Bold** indicates a move that gets STAB when used by Shinx
* *Italic* indicates a move that gets STAB only when used by an evolution of Shinx
Rattled (ability)

**Rattled** is an ability introduced in Generation V.

## Effect

#### Generations V to VII

When a Pokémon with this Ability is hit by a Bug-, Dark-, or Ghost-type damaging move, its Speed is increased by one stage. No immunity is granted to these types of moves, however.

If a Pokémon with this Ability is hit by a Bug-, Dark-, or Ghost-type multi-strike move (such as Pin Missile), each hit activates this Ability.

#### Generation VIII

Rattled now activates if a Pokémon with this Ability is affected by Intimidate.
Simipour

**Simipour** (Japanese: **ヒヤッキー** *Hiyakkie*) is a Water-type Pokémon.

It evolves from Panpour when exposed to a Water Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Simipour obtained at level 1
* **Bold** indicates a move that gets STAB when used by Simipour
* *Italic* indicates a move that gets STAB only when used by an evolution of Simipour
* Moves in yellow cannot be learned by any previous evolutions of Simipour

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Simipour
* *Italic* indicates a move that gets STAB only when used by an evolution of Simipour
* Moves in yellow cannot be learned by any previous evolutions of Simipour

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Simipour
* *Italic* indicates a move that gets STAB only when used by an evolution of Simipour
* Moves in yellow cannot be learned by any previous evolutions of Simipour

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Simipour
* **Bold** indicates a move that gets STAB when used by Simipour
* *Italic* indicates a move that gets STAB only when used by an evolution of Simipour

## Trivia

### Design origin

Simipour appears to based on a monkey and a fountain; because of this, it may have been inspired by the water dwelling monkey-like creature ahuizotl, or may be a visual pun on Sea-Monkeys. The ability to store water in its hair may also reference the Kappa, a Japanese reptilian *yōkai* that stores water on a dish of sorts on its head.

Its chest fur resembles that of a volcano and may have possibly been based on geysers, subaqueous volcanoes, cryovolcanoes, or the Guatemalan Volcán de Agua. Its chest fur may otherwise possibly represent the froth of a gushing waterfall, with its blue locks symbolizing the waterfall.

It, along with its two contemporaries, seem to be inspired by the three wise monkeys motif; with its eyes closed, Simipour represents "see no evil".

The hair of Simipour resembles a common hairstyle among hippies and popular musicians of the late 60s and the 70s. This contrasts with Simisage's pompadour-like hair, common in the 50s.

### Name origin

Simipour may be a combination of *simian* and *pour*.

Hiyakkie may be a combination of 冷や *hiya* (cool water) and *monkey*.
Pelipper

**Wingull** is a dual-typed Water/Flying Pokémon.

It evolves from Wingull starting at level 25.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pelipper obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pelipper
* *Italic* indicates a move that gets STAB only when used by an evolution of Pelipper
* Moves in yellow cannot be learned by any previous evolutions of Pelipper

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pelipper
* *Italic* indicates a move that gets STAB only when used by an evolution of Pelipper
* Moves in yellow cannot be learned by any previous evolutions of Pelipper

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pelipper
* *Italic* indicates a move that gets STAB only when used by an evolution of Pelipper
* Moves in yellow cannot be learned by any previous evolutions of Pelipper

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pelipper
* **Bold** indicates a move that gets STAB when used by Pelipper
* *Italic* indicates a move that gets STAB only when used by an evolution of Pelipper

## Trivia

### Design origin

Pelipper seems to be based on a pelican, which are known for their large beaks and throat pouches used to scoop up prey. It also resembles a small fishing vessel due to its body shape and its habit of floating on ocean waves and transporting small Pokémon in its beak. Its curved beak resembles the boat hull, its head resembles the deckhouse, and its eyes resemble doors with windows.

### Name origin

Pelipper may be a combination of *pelican* and *skipper* (a boat captain), *flipper* (referring to its paddle-like wings), or *propeller* (a method of propulsion used by both boats and planes).
Kaskadian Duosion

**Kaskadian Duosion** is a dual-type Psychic/Water Pokémon. It is the variant of Duosion from the Kaskade region.

It evolves from Kaskadian Solosis starting at level 32, and evolves into Kaskadian Reuniclus starting at level 41.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Duosion obtained at level 1
* **Bold** indicates a move that gets STAB when used by Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Duosion
* Moves in yellow cannot be learned by any previous evolutions of Duosion

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Duosion
* Moves in yellow cannot be learned by any previous evolutions of Duosion

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Duosion
* Moves in yellow cannot be learned by any previous evolutions of Duosion

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Duosion
* **Bold** indicates a move that gets STAB when used by Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Duosion

## Trivia

### Design origin

Kaskadian Duosion is based on the tardigrade, a micro-animal that are commonly found in moist areas, such as moss. Its Water-typing and bear-like design are a pun on the term "water bear", a colloquial term for the tardigrade.

### Name origin

Duosion may be a combination of "duo" and "fission", "division", or "fusion".
Magic Guard (ability)

**Magic Guard** is an ability introduced in Generation IV.

## Effect

Magic Guard prevents the Pokémon from receiving indirect damage, but does not prevent it from becoming afflicted by statuses that would deal such damage. Additional effects, such as being trapped by binding moves or having its Attack reduced by burn, are not prevented even though their damage is.
Monitile

**Type**

 **Ability**

 **Monitile** is a Electric-type Pokemon.

It evolves from Chamcord if it's evolved with none or one Dark-type move.

## Speculative Statistics

Monitile has a signature move called Detention. Detention is a Fighting-type move that Paralyzes the opponent with its taser-like tail, pinning them to the ground, making Monitile's next move a guaranteed hit against that opponent.

## Lore/Behavior

Monitile are able to use their large limbs and taser-like tail to subdue any prey, making sure they don't escape. As such, along with Pokemon like Paralights and Bombfullo, Monitile are useful for assisting security guards in the crime-ridden region of Neo Kanto. They are especially proficient at subduing their counterpart, Gharire.

## Evolution

 Unknown→

## Trivia

### Design Origin

Monitile is based on numerous species of large monitor lizard, such as the Komodo Dragon. Its head, like Chamcord before it, is based on security cameras, albeit more advanced for Monitile. Its ability to pin down and subdue prey references the Komodo Dragon's venom, which disables prey, allowing it to consume them.

### Name Origin

Monitile is a combination of *monitor*, as in monitor lizard, *monitor* as in to survey or watch over, and *reptile*.
Phanpy

**Phanpy** (Japanese: ゴマゾウ *Gomazou*) is a Ground-type Pokémon.

It evolves into Donphan starting at level 25.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phanpy obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phanpy
* *Italic* indicates a move that gets STAB only when used by an evolution of Phanpy
* Moves in yellow cannot be learned by any previous evolutions of Phanpy

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phanpy
* *Italic* indicates a move that gets STAB only when used by an evolution of Phanpy
* Moves in yellow cannot be learned by any previous evolutions of Phanpy

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phanpy
* *Italic* indicates a move that gets STAB only when used by an evolution of Phanpy
* Moves in yellow cannot be learned by any previous evolutions of Phanpy

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phanpy
* **Bold** indicates a move that gets STAB when used by Phanpy
* *Italic* indicates a move that gets STAB only when used by an evolution of Phanpy

## Trivia

### Design origin

Phanpy seems to be based on an elephant calf. The orange pads on its snout and ears may be inspired the fabrics and jewelry used to adorn elephants during various celebrations in India.

### Name origin

Phanpy may be derived from *elephant* with the diminutive *-py* added to reflect its small size.

Gomazou may be a combination of 当歳駒 *tōsaigoma* (yearling) and 象 *zō* (elephant).
Mary & John

**Mary & John** are the Gym Leaders of Kaskade Ranch Gym. They hand out the Partner Badge to trainers who defeat them. They specialize in Pokémon relating to ranches.

## Pokémon

Mary & John appear in Swirling Seasons, where they are the fifth Gym Leader players will encounter. Masters of ranch-themed Pokémon, Mary & John run the Kaskade Ranch Gym. Mary & John have been married for 60 years, and have 16 grandchildren, as well as 4 great grandchildren. Their battle starts with a combination of Harsh Sunlight and Pollen Storm.

## Trivia

* Mary & John are the only gym leaders in Kaskade that are fought in double battles.

### Name

"Mary" and "John" are both classic American country names.
Portable Turbine

The **Portable Turbine** is a type of held item introduced in Generation Ω. It extends the duration of Clearing Weathergy from 5 turns to 8.

### Effect

If held by a Pokémon that knows the move Strong Winds or has the ability Galeforce, then any Clearing Weathergy condition caused by the Pokémon will last for 8 turns, instead of the usual 5.
Kaskadian Conkeldurr

**Kaskadian Conkeldurr** is a dual-typed Fighting/Grass Pokémon. It is the variant of Conkeldurr from the Kaskade region.

It evolves from Kaskadian Gurdurr when exposed to a Leaf Stone. It is the final form of Timburr.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Conkeldurr obtained at level 1
* **Bold** indicates a move that gets STAB when used by Conkeldurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Conkeldurr
* Moves in yellow cannot be learned by any previous evolutions of Conkeldurr

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Conkeldurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Conkeldurr
* Moves in yellow cannot be learned by any previous evolutions of Conkeldurr

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Conkeldurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Conkeldurr
* Moves in yellow cannot be learned by any previous evolutions of Conkeldurr

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Conkeldurr
* **Bold** indicates a move that gets STAB when used by Conkeldurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Conkeldurr

## Trivia

### Design origin

Kaskadian Conkeldurr resembles lumberjacks, with it carrying two tree chunks in its hands. Its head also resembles a hat commonly associated with lumberjacks.

### Name origin

Conkeldurr may be a combination of "concrete" and "elder". It may also involve "conk", having meaning as both an especially large nose and to hit someone on the head.
Kaskadian Solosis

**Kaskadian Solosis** is a dual-type Psychic/Water Pokémon. It is the variant of Solosis from the Kaskade region.

It evolves into Kaskadian Duosion starting at level 32, and into Kaskadian Reuniclus starting at level 41.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Solosis obtained at level 1
* **Bold** indicates a move that gets STAB when used by Solosis
* *Italic* indicates a move that gets STAB only when used by an evolution of Solosis
* Moves in yellow cannot be learned by any previous evolutions of Solosis

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Solosis
* *Italic* indicates a move that gets STAB only when used by an evolution of Solosis
* Moves in yellow cannot be learned by any previous evolutions of Solosis

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Solosis
* *Italic* indicates a move that gets STAB only when used by an evolution of Solosis
* Moves in yellow cannot be learned by any previous evolutions of Solosis

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Solosis
* **Bold** indicates a move that gets STAB when used by Solosis
* *Italic* indicates a move that gets STAB only when used by an evolution of Solosis

## Trivia

### Design origin

Kaskadian Solosis is based on the tardigrade, a micro-animal that are commonly found in moist areas, such as moss. Its Water-typing and bear-like design are a pun on the term "water bear", a colloquial term for the tardigrade.

### Name origin

Solosis may be a combination of "solo" and "meiosis" or "mitosis".
Rotom (Sway Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Psychic Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes **Rotom Sway**, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
Rough Skin (ability)

**Rough Skin** is an ability introduced in Generation III.

## Effect

#### Generation III

When a Pokémon with this Ability is hit by a move that makes contact, the attacking Pokémon takes damage equal to 1/16 of its own maximum HP.

If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit will activate this Ability.

#### Generation IV onward

When a Pokémon with this Ability is hit by a move that makes contact, the attacking Pokémon now takes damage equal to 1/8 of its own maximum HP.

If Rough Skin causes both the Pokémon with this Ability and the attacking Pokémon to faint, then the attacking Pokémon will faint first.
Bagoul

**Bagoul** is a Ghost-type Pokémon.

It is not known to evolve into or from any Pokémon.

It was adopted and modified for use in the Kaskade Region from **DarkandWindie** . Click here to view its page and original design on the DarkandWindie Wiki.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Bagoul obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bagoul
* *Italic* indicates a move that gets STAB only when used by an evolution of Bagoul
* Moves in yellow cannot be learned by any previous evolutions of Bagoul

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Bagoul
* *Italic* indicates a move that gets STAB only when used by an evolution of Bagoul
* Moves in yellow cannot be learned by any previous evolutions of Bagoul

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bagoul
* *Italic* indicates a move that gets STAB only when used by an evolution of Bagoul
* Moves in yellow cannot be learned by any previous evolutions of Bagoul

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bagoul
* **Bold** indicates a move that gets STAB when used by Bagoul
* *Italic* indicates a move that gets STAB only when used by an evolution of Bagoul

## Trivia

### Design origin

Bagoul is inspired by plastic bags and how they damage the environment because of litter, in particular it is a "Thank you"-Bag, with Unovan letters on it. Instead of an animal, this bag captured a soul.

### Name origin

Bagoul is a combination of *bag* and a misspelling of *ghoul*, a ghostly or demonic entity.
Paldean Slurpuff

**Type**

 **Ability**

**Paldean Slurpuff** is a Fairy/Psychic-type Pokémon.

It evolves from Paldean Swirlix.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use in the Paldea region.

## Trivia

* Lockstin also proposed that Paldean Swirlix and Slurpuff could be Fairy/Normal.

### Design origin

This variant of Slurpuff is inspired by hot chocolate, specifically Spanish hot chocolate. Its body houses different foods commonly put in Spanish hot chocolate, such as cayenne and a churro. It's Psychic-typing comes from the fact that chocolate contains phenethylamine.

### Name origin

Slurpuff may be a combination of "slurp" and "puff".
Panpour

**Panpour** (Japanese: **ヒヤップ** *Hiyappu*) is a Water-type Pokémon.
It evolves into Simipour when exposed to a Water Stone.

Panpour is one of three elemental monkeys. The other two are the Grass-type Pansage and the Fire-type Pansear.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Panpour obtained at level 1
* **Bold** indicates a move that gets STAB when used by Panpour
* *Italic* indicates a move that gets STAB only when used by an evolution of Panpour
* Moves in yellow cannot be learned by any previous evolutions of Panpour

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Panpour
* *Italic* indicates a move that gets STAB only when used by an evolution of Panpour
* Moves in yellow cannot be learned by any previous evolutions of Panpour

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Panpour
* *Italic* indicates a move that gets STAB only when used by an evolution of Panpour
* Moves in yellow cannot be learned by any previous evolutions of Panpour

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Panpour
* **Bold** indicates a move that gets STAB when used by Panpour
* *Italic* indicates a move that gets STAB only when used by an evolution of Panpour

## Trivia

### Design origin

Panpour is based on a monkey and a fountain. It may also be based on a geyser or may be a visual pun on Sea-Monkeys. It, along with its two contemporaries, seem to inspired by the three wise monkeys motif; with its eyes closed, Panpour represents "see no evil".

### Name origin

Panpour may be a combination of *Pan* (the genus of Chimpanzees) and *pour*.

Hiyappu may be a combination of 冷や *hiya* (cool water) and *ape*.
Purrloin

**Purrloin** is a Dark-type Pokémon.

It evolves into Liepard starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Purrloin obtained at level 1
* **Bold** indicates a move that gets STAB when used by Purrloin
* *Italic* indicates a move that gets STAB only when used by an evolution of Purrloin
* Moves in yellow cannot be learned by any previous evolutions of Purrloin

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Purrloin
* *Italic* indicates a move that gets STAB only when used by an evolution of Purrloin
* Moves in yellow cannot be learned by any previous evolutions of Purrloin

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Purrloin
* *Italic* indicates a move that gets STAB only when used by an evolution of Purrloin
* Moves in yellow cannot be learned by any previous evolutions of Purrloin

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Purrloin
* **Bold** indicates a move that gets STAB when used by Purrloin
* *Italic* indicates a move that gets STAB only when used by an evolution of Purrloin

## Trivia

### Design origin

Purrloin appears to be based on a tuxedo cat. Its fur pattern, behavior, and feline influence suggest that it may also be based on a female thief, commonly known as a cat burglar.

### Name origin

Purrloin is a combination of *purr* (a sound a cat makes) and *purloin* (to steal).
Normalize (Ability)

**Normalize** is an ability introduced in Generation IV.

## Effect

### Generation IV

Normalize makes all moves (including status moves) used by the Pokémon with this Ability act as though they were Normal-type instead of their usual type.

If Normalize makes Thunder Wave a Normal-type move, Thunder Wave can affect Ground-type Pokémon but not Ghost-type Pokémon, unless the Ghost-type Pokémon is holding a Ring Target or affected by Foresight or Odor Sleuth.

If the move Flying Press is affected by Normalize, it deals Normal/Flying-type damage. If the move Freeze-Dry is affected by Normalize, its ability to hit Water-type Pokémon super effectively is retained.

If a Pokémon with Normalize is under the effect of Electrify or Ion Deluge, all of its moves become Electric type rather than Normal type.

Hidden Power, Weather Ball, Natural Gift, and Judgment are affected by Normalize.

### Generations V and VI

Hidden Power, Weather Ball, Natural Gift, Judgment, and Techno Blast are not affected by Normalize.

### Generation VII onwards

Normal-type moves used by the Pokémon with this Ability now receive a 20% power boost, except moves that cannot be affected by Normalize. This boost applies to both moves that are originally Normal-type and moves that become Normal-type due to Normalize.

Multi-Attack, Terrain Pulse and damaging Z-Moves are not affected by Normalize.
Legen

**Legen** is a Dragon-type Pokémon.

It evolves from Skinka when exposed to an Iridescent Scale with majority Dragon-type TDs. It is one of Skinka's final forms, the others being Dredgen, Stalagen, Chromagen, Aerogen, Caragen, Bludgen, Pathagen, and Ectogen.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Legen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Legen
* *Italic* indicates a move that gets STAB only when used by an evolution of Legen
* Moves in yellow cannot be learned by any previous evolutions of Legen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Legen
* *Italic* indicates a move that gets STAB only when used by an evolution of Legen
* Moves in yellow cannot be learned by any previous evolutions of Legen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Legen
* *Italic* indicates a move that gets STAB only when used by an evolution of Legen
* Moves in yellow cannot be learned by any previous evolutions of Legen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Legen
* **Bold** indicates a move that gets STAB when used by Legen
* *Italic* indicates a move that gets STAB only when used by an evolution of Legen

## Trivia

### Design origin

Legen, like the other Skinka evolutions, was given designs by multiple artists following it's first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. Out of the designs created by the community and given permission for the team for use, it was a near immediate decision to go with Fuchsia's design. However, much later on in development, it was decided that the design looked too much like a fire type, and the design was edited to be more crystalline and purple to be in-line with the arcana theming of many Dragon-types.

Legen from the original video, by KaihatsuLegen design by FuchsiaLegen design by LeoLegen sheet by FuchsiaRender of Fuchsia's design by Chargeblast
Skwovet

**Skwovet** is a Normal-type Pokémon.

It evolves into Greedent starting at level 24.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Skwovet obtained at level 1
* **Bold** indicates a move that gets STAB when used by Skwovet
* *Italic* indicates a move that gets STAB only when used by an evolution of Skwovet
* Moves in yellow cannot be learned by any previous evolutions of Skwovet

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Skwovet
* *Italic* indicates a move that gets STAB only when used by an evolution of Skwovet
* Moves in yellow cannot be learned by any previous evolutions of Skwovet

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Skwovet
* *Italic* indicates a move that gets STAB only when used by an evolution of Skwovet
* Moves in yellow cannot be learned by any previous evolutions of Skwovet

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Skwovet
* **Bold** indicates a move that gets STAB when used by Skwovet
* *Italic* indicates a move that gets STAB only when used by an evolution of Skwovet

## Trivia

### Design origin

Skwovet seems to be based on an Eastern gray squirrel, an invasive species in Great Britain. Its Shiny coloration may allude to the Eurasian red squirrel, which is endangered in real life.

### Name origin

Skwovet may be a combination of *squirrel* and *covet*.
Pearl Drop (ability)

**Pearl Drop** is an ability introduced in Generation Ω. It is the signature ability of Clamtrip.

## Effect

When a Pokémon with Pearl Drop enters the battle, a field effect that lasts 5 turns begins. Whilst this field effect is active, all Pokémon both enemy and ally have 90% base accuracy, rather than their normal 100%.
Mossawsaur

**Type**

 **Ability**

**Mossawsaur** is a Rock/Grass-type Pokémon.

It evolves into Moamatau.

It is one of the fossil Pokémon of the Alola region designed by Lockstin for hypothetical use.

## Speculative Statistics

Mossawsaur would likely learn many Water-type moves, given its habitat.

It would also learn Leaf Blade, along with many other cutting attacks.

## Trivia

### Design origin

Mossawsaur resembles a Mosasaur with a thin lair of algae around its body, akin to that of marimo balls or sea moss. The kelp on its spine represents a mohawk, a common hairstyle for punks, like how paleontologists thought the Mosasaur has protrusions on its back. The form the kelp makes on Mossawsaur's tail looks like a Hawaiian shark-toothed club.

### Name origin

Mossawsaur's name comes from "moss", "saw", and "mosasaur".
Nihilego

**Nihilego** is a dual-typed Rock/Poison Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Symbiont.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nihilego obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nihilego
* *Italic* indicates a move that gets STAB only when used by an evolution of Nihilego
* Moves in yellow cannot be learned by any previous evolutions of Nihilego

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Nihilego
* *Italic* indicates a move that gets STAB only when used by an evolution of Nihilego
* Moves in yellow cannot be learned by any previous evolutions of Nihilego

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nihilego
* *Italic* indicates a move that gets STAB only when used by an evolution of Nihilego
* Moves in yellow cannot be learned by any previous evolutions of Nihilego

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nihilego
* **Bold** indicates a move that gets STAB when used by Nihilego
* *Italic* indicates a move that gets STAB only when used by an evolution of Nihilego

## Trivia

### Design origin

Nihilego is a parasite that looks like a Jellyfish made of glass. Each of the original 7 Ultra Beasts were stated to be based on invasive species, and the *Phyllorhiza punctata* (or "Floating Bell Jellyfish") is an invasive species in Hawaiian waters.

Back in 2016, when the original seven Ultra Beasts were revealed, many theorized that these Pokémon were based on the seven deadly sins. Nihilego in particular was most commonly associated with Sloth or Envy.

### Name origin

Nihilego's name is a combination of the Latin words *nihil* (meaning "nothing") and *ego* (meaning "I"). Together, Nihilego's name roughly translates to "I am Nothing."
Neutralize (ability)

**Neutralize** is an ability introduced in Generation Ω. It is the signature ability of Wicoot.

## Effect

Upon dropping below 50% of its maximum HP, this ability will clear all current weathers in play (including Strong Winds), and will begin to suppress the abilities of all other Pokémon on the field.

This suppression will cause abilities to either be nullified or never activate in the first place.

Once Wicoot faints or is withdrawn, Abilities that activate when gained (i.e. Abilities that activate when a Pokémon is switched in, such as Intimidate) immediately pop up an activation message regardless of whether they have already done so, with the exceptions of Unnerve (which still applies but without displaying a message) and Imposter (which only activates when switched in, not when gained). If Neutralize stops applying because Wicoot is about to switch out, those Abilities activate before the switch occurs (e.g. if Intimidate is activated this way, it will decrease the Attack of the Pokémon with Neutralize before it switches out, rather than decreasing the Attack of the Pokémon who switches in to replace it).

Neutralize cannot suppress another Pokémon's Neutralize, Neutralizing Gas, Multitype, Zen Mode, Stance Change, Power Construct, Schooling, RKS System, Shields Down, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, As One, or Ancient Body.

Neutralize cannot be copied by Trace or Role Play. Neutralize cannot be swapped by Skill Swap or Wandering Spirit. Entrainment fails if the user has Neutralize, but can succeed even if the target has Neutralize. However, Neutralize can be replaced (e.g. by Worry Seed) or suppressed (e.g. by Gastro Acid) like any other Ability, except that it cannot be suppressed by itself or by another instance of Neutralize.
Munna

**Munna** (Japanese: **ムンナ** *Munna*) is a Psychic-type Pokémon.

It evolves into Musharna when exposed to a Moon Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Munna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Munna
* *Italic* indicates a move that gets STAB only when used by an evolution of Munna
* Moves in yellow cannot be learned by any previous evolutions of Munna

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Munna
* *Italic* indicates a move that gets STAB only when used by an evolution of Munna
* Moves in yellow cannot be learned by any previous evolutions of Munna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Munna
* *Italic* indicates a move that gets STAB only when used by an evolution of Munna
* Moves in yellow cannot be learned by any previous evolutions of Munna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Munna
* **Bold** indicates a move that gets STAB when used by Munna
* *Italic* indicates a move that gets STAB only when used by an evolution of Munna

## Trivia

### Design origin

Munna appears to be based on traditional Japanese incense burners called *koro*. These are used in traditional tea ceremonies, but many styles of *koro* have been developed to be used with insect repellent incense. These insect repellent *koro* are popularly shaped like a pig and can have patterns painted on them, such as floral patterns. Munna, like Drowzee, also seems to share some inspiration from the myth of the *baku*, tapir-like creatures that eat dreams.

### Name origin

Munna may be a combination of 夢 *mu* (dream) and *luna* (Latin for "moon"). It may also involve *mana*, 花 *hana* (flower), and *muna* (Finnish for "egg").
Regireef

**Type**

 **Ability**

**Regireef** is a Water-type Pokémon.

It is one of the 18 Legendary Titans.

It is not known to evolve.

## Speculative Statistics

Regireef can shoot highly pressurized beams of water from its hands, likely giving it access to Hydro Pump.

It has new move called Aqua Punch. It is a water-type punching attack that has a low chance to cause rain.

## Trivia

### Design origin

Regireef is a water elemental that carries around chunks of a coral reef with it. The O-shaped chunk of coral in the center is a nod to the Cyclops, a creature created by the Greek God of the Sea.

### Name origin

Its name is a combination of Regi-, the prefix for all 18 legendary titans, and reef.