recursal/Fanatic-Fandom huggingface dataset:
Andrewtops Boss

## Stats

###  Critical

20%

 **Up-to date as of version: 3.3**
## Abilities

* Round 1
* Round 2
* Round 3

* Deal 1x damage
* Self: Cleanse DoT and Vulnerable.
* Target: All Opponents: Bypass Armor.
* Target: Reduce Damage by 50% for 2 attacks, 1 turn.

* Deal 2x damage
* Target: Highest damage: Damage reduced 50% for 2 turns, 4 attacks.
* On Revenge: Target All Opponents.

* Deal 1.5x damage
* Cleanse self.
* Target: Random: Attack.

* Deal 1x damage
* Target Vulnerable for 1 attack, 2 turns.

* Deal 1.5x damage
* Ability Cooldown: 2
* Cleanse Team.

* Deal 40% Max HP damage
* Target: Highest HP: Break Shields. Bypass Armor.
* Target: Reduce Speed 50%, lasting 2 turns.
* On Revenge: Target All Opponents.

* Deal 1.5x damage
* Self: Cleanse DoT and Vulnerable.
* Target: All Opponents: Bypass Armor.
* Target: Reduce Damage by 50% for 2 attacks, 1 turn.
* On Revenge: Deal 2x damage.

* Deal 1x damage
* Target Vulnerable for 1 attack, 2 turns.

* Deal 1.5x damage
* Ability Cooldown: 2
* Cleanse Team.

* Deal 40% Max HP damage
* Target: Highest HP: Break Shields. Bypass Armor.
* Target: Reduce Speed 50%, lasting 2 turns.
* On Revenge: Target All Opponents.

* Deal 2x damage
* Target: Highest damage: Damage reduced 50% for 2 turns, 4 attacks.
* On Revenge: Target All Opponents.

* Deal 2x damage
* Self: Cleanse DoT and Vulnerable.
* Target: At Random: Bypass Armor.
* Target: Reduce Damage by 50% for 2 attacks, 1 turn.

* Deal 1x damage
* Target Vulnerable for 1 attack, 2 turns.

## Resistances

* Resist strength: 80%

* Resist strength: 45%

* Resist strength: 85%

* Resist strength: 50%

* Resist strength: 95%

* Resist strength: 40%

## Raid Restrictions

* Only UNIQUE rarity and below are allowed in this Raid.
* Creature levels are capped at level 25.
* Stat boosts are capped at 15/15/15.
Arctovasilas

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The solitary 'bear king' *Arctovasilas* is a viciously territorial predator. After hunting, *Arctovasilas* caches its kill in an icy cavern den, patroling the perimeter constantly. No DPG specialist has yet set foot in one of these caverns to see what remains they might contain...

## Abilities

* Deal 1x damage
* Self: Cleanse Reduced Damage
* Target: Lowest HP: Remove Dodge, remove Shields, remove Speed increase
* Target: Vulnerable for 1 turn, 2 attacks.

* Deal 1.5x damage
* Ability Cooldown: 1
* When Secure: Highest Damage: Reduce Speed by 50% for 1 turn. Vulnerable for 2 turns, 1 attack.
* Threatened State: 50%
* When Threatened: Highest Damage: Reduce Speed by 50% for 1 turn. Vulnerable for 2 turns, 1 attack.
* When Threatened: 67% change to Stun for 1 turn.

* Deal NO damage
* Ability Cooldown: 2
* When Secure: All Opponents: Break Shields
* When Secure: Team: Shield by 50% for 2 turns, 2 attacks. Increase Damage by 50% for 3 turns, 2 attacks.
* Threatened State: 50%
* When Threatened: All Opponents: Break Shields
* When Threatened: Team: Shield by 50% for 2 turns, 2 attacks. Increase Damage by 50% for 3 turns, 2 attacks. Increase Crit Chance by 100% for 2 turns, 1 attack.

* Deal 3x damage
* Ability Delay: 2
* Ability Cooldown: 2
* 50% shield for 2 turns, 4 attacks.
* Bypass Dodge.

* Deal NO damage
* Self: Heal 6% of max HP.

* Target: Highest HP: Remove Shields. Reduce Speed by 50% for 1 turn.

* Deal NO damage
* If opponent tries to Swap Out, Increase Speed by 10% for 1 turn.
* Heal 1x

## Resistances

* Resist strength: 50%

* Resist strength: 75%

* Resist strength: 67%

* Resist strength: 33%

* Resist strength: 100%

## Trivia

* Released in 2.12, *Arctovasilas* was the first fuseable Apex creature, the second being Ankylos Lux.
* As of version 2.12, *Arctovasilas* is the only Apex creature to be of the Wild Card class.
Counter-Attack

## This ability is no longer in use; it was replaced by one of the abilities listed below in update 1.7 section.

This is a passive ability. This means that it acts automatically in addition to any other action that is performed by the creature that has this ability.

As of update 1.3, this ability is now split into 3 damage levels:

* Maximal Counter-Attack: Deal 1x damage after receiving and surviving a physical attack
* Medium Counter-Attack: Deal 0.5x damage after receiving and surviving a physical attack
* Minimal Counter-Attack: Deal 0.25x damage after receiving and surviving a physical attack

As of update 1.5, this ability is also split into 3 effect levels:

* Counter-Attack: Standard effect of striking back
* Armor Piercing Counter-Attack: Bypasses Armor
* Defense Shattering Counter-Attack: Destroys shields and bypasses Armor

In update 1.7 four rending and one precise counter-attack were added:

* Minimal Rending Counter-Attack: Destroy Shields. Deal 15% of target's max HP as Armor piercing damage after receiving and surviving a physical attack
* Minor Rending Counter-Attack: Destroy Shields. Deal 20% of target's max HP as Armor piercing damage after receiving and surviving a physical attack
* Rending Counter-Attack: Destroy Shields. Deal 25% of target's max HP as Armor piercing damage after receiving and surviving a physical attack
* Greater Rending Counter-Attack: Destroy Shields. Deal 33% of target's max HP as Armor piercing damage after receiving and surviving a physical attack
* Precise Shattering Counter-Attack: Destroys shields, bypasses Armor, and deal 1x precise damage after receiving and surviving a physical attack

## Creatures who have this ability

This Ability has been removed or replaced by other Abilities. It only remains here as a historical reference.

Here is a full list of Discontinued Abilities.
Ardontosaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Some dinosaur trainers compare the *Ardontosaurus* to a gigantic marine iguana. This sauropod hybrid's long neck and narrow skull is expertly adapted to foraging on march grass and underwater weeds. The creature's sail also makes it an excellent sun-bather, allowing it to stay warmer while feeding longer than other creatures its size!

## Creation Tree

 ┗━ |  | Secodontosaurus* Require: Level 15
* Cost: 50x DNA

## Possible Hybrids

 ┗━ |  | Brachiosaurus* Require: Level 20
* Cost: 200x DNA

 ┗━ |  | Anurognathus* Require: Level 20
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: All Opponents: Reduce Speed by 50% for 2 turns.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Taunt, lasting for 1 turn
* Target: Highest HP: remove Taunt and Shields
* Target: Bypass Armor

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Self: Shield by 100% for this turn, 4 attacks.
* Self: Taunt for 1 turn.

## Resistances

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 75%

* Resist strength: 75%

* Resist strength: 50%

* Resist strength: 10%
Allodrigues

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Like the Alloraptor, the *Allodrigues* hunts alone, stalking prey it can easily transport back to its flock. Though small, *Allodrigues* are fiercely territorial, competing with other flocks for the best hunting grounds!

## Creation Tree

 ┗━ |  | Rodrigues Solitaire* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal NO damage
* Ability Cooldown: 3
* When Secure: Cleanse all negative effects.
* When Secure: Target All Opponents: Reduce damage by 50% for 2 turns, 4 attacks.
* When Secure: Vulnerable by 50% for 2 turns, 4 attacks.
* Threatened State: 66.7%
* When Threatened: Cleanse all negative effects.
* When Threatened: Rally heal by 33.4%.
* When Threatened: Reduce damage by 50% for 2 turns, 4 attacks.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.

* Deal Secure: 60% Max HP, Threatened: 40% Max HP damage
* Ability Cooldown: 2
* When Secure: Lowest HP: Break Shields. Bypass Armor.
* When Secure: Remove Increased Damage and Increased Crit Chance.
* Threatened State: 33.4%
* When Threatened: Delay becomes 1.
* When Threatened: Lowest HP: Break Shields. Bypass Armor.
* When Threatened: Remove Increased Damage and Increased Crit Chance.

* Deal NO damage
* When Secure: Target Self: 75% chance to Dodge by 66.7% for 2 turns, 2 attacks.
* When Secure: Target Self: Increase Crit Chance by 100% for 2 turns, 2 attacks.
* Threatened State: 66.7%
* When Threatened: Target Self: 100% chance to Dodge by 66.7% for 2 turns, 2 attacks.
* When Threatened: Target Self: Increase Crit Chance by 65% for 2 turns, 2 attacks.

* Deal NO damage
* Max damage received is remaining HP of flock member nearest defeat. Exception: Group attacks.

## Resistances

* Resist strength: 50%

* Resist strength: 75%

* Resist strength: 66%

* Resist strength: 100%

* Resist strength: 67%

* Resist strength: 100%

## Stats by Level

[ Click here to view stats ]
Counter-Attack Abilities

Abilities (also known as moves or attacks) are actions a Creature can perform in battle.
There are several types of Abilities in the game:

* Quick-Use Abilities
* Charged Abilities
* **Counter-Attack Abilities**
* Swap-In Abilities
* Swap-Out Abilities
* On-Escape Abilities
* Priority Abilities
* Alert Abilities
* Discontinued Abilities

## Counter-Attack Abilities

These abilities are not manually usable at all and instead act automatically in battle. In this case, they can strike back whenever your opponent does. They can have a variety of effects, ranging from basic damage, to armor piercing, to rending and even slowing. Most counter-attackers are paired with shields, relying on their counter to deal major damage when needed.
Counter-Attack Minion (Smilonemys Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Smilonemys Boss

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Self: Self: Taunt, lasting 1 turn
* Self: Team: 50% Shields for 2 attacks, lasting 2 turns

* Deal 1.5x damage
* Ability Cooldown: 2
* Cleanse self

* Deal 33.4% Max HP damage
* Destroy Shields
* Bypass Armor

## Resistances

*This creature has no Resistances.*
Einiosaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The *Einiosaurus* is a relative of the *Triceratops*. With a large defensive skull plate and a uniquely curved horn, this dinosaur is famous for ramming attacks!

## Possible Hybrids

 ┗━ |  | Nundasuchus* Require: Level 5
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Cleanse.
* Heal 1.5x

* Deal 1x damage
* 66% chance to Stun for 1 turn.
* Bypass armor.
* Unable to Swap for 2 turns.

## Trivia

* *Einiosaurus* appears in an official Creature Spotlight video
* *Einiosaurus* is one of the three initial creatures that a player can choose to encounter upon starting a new game. The other two being Velociraptor and Majungasaurus.

## Media

Creature Spotlight - Einiosaurus
Blue

* Profile
* Alt
* Alt 2

 **Up-to date as of version: 3.3**
## About

On Jurassic World, *Blue* was the beta of Owen Grady's raptor pack. Unlike other Jurassic World dinosaurs, *Blue* makes conscious decisions about her allegiances and the company she keeps.

## Possible Hybrids

 ┗━ |  | **Blue*** Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities
* Reduce target's damage 50% for 1 turn

* Deal 1.5x damage
* Ability Cooldown: 2
* 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks.

## Resistances

* Resist strength: 100%

* Resist strength: 100%

## Trivia

* *Blue* is a female Velociraptor from the Jurassic World films.
* In the movies, *Blue* generally appears to be the leader of her pack, however, even she respects Owen Grady as an alpha figure.
* *Blue* appears in the official trailer for the game, even being shown in the first actual gameplay footage in the video, despite not being initially available to players.
* *Blue'*s unique color is supposedly a result of the DNA of the Black-Throated African Monitor Lizard

## Media

Jurassic World™ Alive Official TrailerBlue appears both in a live action sequence of the official trailer and in the first gameplay footage
## External Links

* Blue on the official Jurassic World website
* Blue on The Jurassic Wiki

## References

1. ↑ Blue on the LEGO website https://www.lego.com/en-sg/themes/jurassic-world/characters/blue-9aac091a8d364c3a82c1cf97b75e6484
Dilophosaurus GEN 2

*Not to be confused with Dilophosaurus.*

* Profile
* Alt

**Up-to-date as of version 2.2 (Oct. 2020)**

## About

Like its relative, this uniquely colored *Dilophosaurus* prefers to hunt by ambush than outright attack.

## Possible Hybrids

 ┗━ |  | **Dilophosaurus GEN 2*** Require: Level 15
* Cost: 500x DNA

 ┗━ |  | Titanoboa* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 1
* No special effect

## Trivia

* Dilophosaurus Gen 2 has the 3rd highest Damage stat in the game, after the 2000-damage Mortem Rex and the 1900-damage Tyrannosaurus rex and Tenontorex.
	+ It also has the highest Damage stat compared to other Common creatures.
	+ It also has the highest damage of any pure Cunning
Coelhaast

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Unlike its hybrid parent Coelurosauravus, the *Coelhaast* can not only glide on its wings, but also flap them to achieve true flight! It inherited this trait from the powerful Haast Eagle!

## Creation Tree

 ┗━ |  | Haast Eagle* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Target: Lowest HP: Bypass Armor

* Deal 1x damage
* Ability Cooldown: 2
* When Secure: Target Self: Cleanse all negative effects.
* When Secure: Target Self: Increase Speed by 10% for 2 turns.
* When Secure: Target Self: 50% chance to Dodge by 66.7% for 2 turns, 2 attacks.
* When Secure: Target All Opponents: Reduce Damage by 50% for 2 turns, 2 attacks. Precise.
* Threatened State: 33.4%
* When Threatened: Target Self: Cleanse all negative effects.
* When Threatened: Target Self: Increase Speed by 10% for 2 turns.
* When Threatened: Target Self: 50% chance to Dodge by 66.7% for 2 turns, 2 attacks. Rally Heal by 33.4%.
* When Threatened: Target All Opponents: Precise.

* Deal 1.5x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Automatic Swap
* Target: Lowest HP: Bypass Dodge and Cloak

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: All Opponents: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal NO damage
* When Secure: Target Self: 75% chance to Dodge by 66.7% for 2 turns, 2 attacks.
* When Secure: Target Self: Increase Crit Chance by 100% for 2 turns, 2 attacks.
* Threatened State: 66.7%
* When Threatened: Target Self: 100% chance to Dodge by 66.7% for 2 turns, 2 attacks.
* When Threatened: Target Self: Increase Crit Chance by 65% for 2 turns, 2 attacks.

* Deal NO damage
* Max damage received is remaining HP of flock member nearest defeat. Exception: Group attacks.

## Resistances

* Resist strength: 33%

* Resist strength: 100%

* Resist strength: 100%

## Stats by Level

[ Click here to view stats ]
Counter-Attack Minion (Parasauthops Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Parasauthops Boss

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 1x damage
* Ability Cooldown: 1
* Self: Taunt, lasting 1 round
* Self: Team: 50% Shields for 2 attacks, lasting 2 turns
* Target: Lowest HP: Attack

* Deal 1x damage
* Bypass Armor

## Resistances

*This creature has no Resistances.*
Deceleration Minion (Indoraptor Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Indoraptor Boss

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Cooldown: 2
* Target: All opponents: reduce Speed 50%, lasting for 2 turns

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Shield 50% for 1 turn, 4 attacks.
* Target's speed -50% for 2 turns
* Taunt for 1 turn.

## Resistances

*This creature has no Resistances.*
Ceramagnus Boss

## Stats

###  Critical

20%

 **Up-to date as of version: 3.3**

## Abilities

* Round 1
* Round 2
* Round 3

* Deal 1x damage
* Ability Cooldown: 1
* This ability will Act First.
* Act First.
* Target Team: Increase speed 50% for 3 turns.

* Deal 2x damage
* Target: at random: Bypass Armor

* Deal 1x damage
* This ability will Act First.
* 75% chance to Stun for 1 turn
* Bypass Armor.

* Deal 2x damage
* Target: at random: Bypass Armor

* Deal 1x damage
* Ability Cooldown: 1
* This ability will Act First.
* Act First.
* Target Team: Increase speed 50% for 3 turns.

* Deal 1.5x damage
* 75% chance to Stun for 1 turn
* Bypass Armor.

* Deal 2x damage
* Self: Cleanse.
* Target: Random: Bypass Armor

* Deal 1x damage
* This ability will Act First.
* 75% chance to Stun for 1 turn
* Bypass Armor.

* Deal 1.5x damage
* 75% chance to Stun for 1 turn
* Bypass Armor.

* Deal 2x damage
* Self: Cleanse.
* Target: Random: Bypass Armor

* Deal 1x damage
* This ability will Act First.
* 75% chance to Stun for 1 turn
* Bypass Armor.

## Resistances

* Resist strength: 100%

* Resist strength: 80%

* Resist strength: 50%

* Resist strength: 80%

* Resist strength: 100%

* Resist strength: 50%

## Raid Restrictions

*There are no restrictions for this raid!*
Maesters

The maesters are an order of scholars, healers, messengers, and scientists. They educate new students at their "seat", the Citadel, which is located in Oldtown, a city in the Reach. House Hightower was integral in the Citadel's foundation. As advisers to the Westerosi nobility, the maesters have largely supplanted the Alchemists' Guild. They are sometimes called "the knights of the mind."
Concakuisaurus

Profile

 **Up-to date as of version: 3.3**
## About

Though the neck and chest of Concakuisaurus are quite strong, its jaws are relatively weak. This predator feeds by tearing off large chunks of meat and swallowing it whole.

## Creation Tree

 ┗━ |  | Fukuisaurus* Require: Level
* Cost: x DNA

## Possible Hybrids

 ┗━ |  | Tenontosaurus* Require: Level
* Cost: x DNA
Antarctovenator

Profile

## About

This superhybrid is known for relentlessly destroying wetland ecosystems. The DPG isn't able to contain it within Sanctuaries, and so alternative groups are taking unauthorized actions to prevent irreversible damage to the environment. Should a life form be subject to extinction for its destructive habits? Time will tell.

## Creation Tree

 ┗━ |  | Antarctopelta* Require: Level 20
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Increase damage by 50% for 2 turns, 4 attacks.
* On Revenge: Increase damage by 50% for 3 turns, 6 attacks.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: Highest HP: Vulnerable 50% for 2 turns, 2 attacks.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Target: Most Positive Effects: Remove Dodge and Cloak.
* Target: Break Shields.
* Target: Bypass Armor.
* On Revenge: No Delay.

* Deal 0.5x damage
* Nullify all positive effects.

* Reduce opponent's damage by 100% for 1 turn, 2 attacks after swapping in.
* Unable to swap for 2 turns.

## Resistances

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 75%

* Resist strength: 100%

* Resist strength: 100%
Alloraptor

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

A combination of problem-solving and stealth hunting skills makes this hybrid an unforgiving predator. The Alloraptor prefers to hunt alone, and normally targets smaller prey that can easily be transported back to its pack.

## Creation Tree

 ┗━ |  | Delta* Require: Level 15
* Cost: 200x DNA

## Abilities

Lesser Rending Attack

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Target damage reduced 50% for 2 turns

* Deal 1X damage
* Ability Cooldown: 3
* Self: Increase Damage by 50% for 3 turns, 6 attacks.
* Self: Cleanse DoT.
* Target: Lowest HP: Reduce Damage by 50% for 1 turn, 2 attacks.
* Target: Reduce Crit Chance by 100% for 1 turn, 2 attacks.
* Target: Remove Increased Crit Chance. Remove Increased Damage.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Cleanse

Swap in Disarming Strike

* Deal 1x damage
* If opponent tries to Swap Out, gain 75% chance to dodge 66.7% of damage for 1 turn, 1 attack. Attack.

## Resistances

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 50%
Deinonychus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Paleontologists began to consider the possibility that dinosaurs may have been warm-blooded animals while studying Deinonychus. This study lead to the 'Dinosaur Renaissance', a scientific revolution that contradicts the idea that all dinosaurs were reptilian.

## Possible Hybrids

 ┗━ |  | **Deinonychus*** Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Gain 75% chance to Dodge 66.7% of damage for one attack, lasting 1 turn.

* Deal 2x damage
* Ability Cooldown: 1
* Reduce Target's damage 50% for 1 turn, 2 attacks

## In Life

***Deinonychus*** was the first of the raptors (technically called "Dromaeosaurs") to be known from a nearly complete skeleton. *Velociraptor* had been discovered forty years earlier but was known only from a skull and a few bones of its hands and feet.

The skeleton of *Deinonychus* was first to show the now infamous sickle-shaped retractable foot claw (8 inch), used for ripping open the skin of a victim, causing the preys guts be ripped and with a considerable amount of damage. *Deinonychus* also had a nasty bite, with over 60 knife-like teeth. Although with a deadly bite its arms and legs would be most powerful and could rear on one leg and kick an opponent.

Dr. John Ostrom discovered *Deinonychus* in 1964. Dr. Ostrom believed that this dinosaur was an agile, swift predator, more like a warm-blooded mammal or bird than a cold-blooded crocodile.
Andrewtherium

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Many believe ***Andrewtherium's*** hybrid parent Andrewsarchus is a genetic relative of the modern day hippopotamus. The unique behaviour of the ***Andrewtherium*** may support this theory. When wading or crossing waters, this hybrid naturally uses its short trunk like a snorkel, keeping it above water even when the rest of its head is submerged!

## Creation Tree

 ┗━ |  | Deinotherium* Require: Level 10
* Cost: 50x DNA

## Possible Hybrids

*This creature currently has no superhybrids.*

## Abilities

* Deal 1x damage
* Target Team: Cleanse all negative effects.

* Deal 1x damage
* Ability Cooldown: 3
* Damage increased +50% for 3 turns

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Self: Team: Shield 50% for this turn, 4 attacks.
* Self: Crit Increase 20% for 2 turns.
* Self: Damage Increase 25% for 2 turns.
* Target: Reduce Speed 50% for 2 turns.

* Deal 40% Max HP damage
* Ability Cooldown: 1
* Target: Highest HP: remove Shields
* Target: Bypass Armor.

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Resistances

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 50%
Archaeopteryx

Profile

 **Up-to date as of version: 3.3**
## About

Once thought to be the earliest bird that ever lived, *Archaeopteryx's* name means "ancient wing." Though tiny, this bird plays a giant role in the history of science, helping to prove the theory of evolution only two years after Darwin's *On the Origin of Species* was first published!

## Possible Hybrids

 ┗━ |  | **Archaeopteryx*** Require: Level 10
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* When Secure: Target Self: Cleanse Speed Decrease.
* When Secure: Target Self: Cleanse Crit Chance Reduction.
* When Secure: Target Self: Increase Crit Chance by 25% for 3 turns, 2 attacks.
* Threatened State: 33.3%
* When Threatened: Target Self: Cleanse Speed Decrease.
* When Threatened: Target Self: Cleanse Crit Chance Reduction.
* When Threatened: Target Self: Increase Crit Chance by 35% for 3 turns, 2 attacks.

* Deal 1.5x damage
* Ability Cooldown: 2
* 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks.

* Deal 2x damage
* Ability Delay: 2
* Ability Cooldown: 1
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.

* Deal NO damage
* When Secure: Dodge by 66.7% for 2 turns, 4 attacks.
* Threatened State: 66.6%
* When Threatened: 75% chance to Dodge by 66.7% for 2 turns, 4 attacks.
* When Threatened: Rally Heal by 33.4%.

* Deal NO damage
* Max damage received is remaining HP of flock member nearest defeat. Exception: Group attacks.

## Resistances

* Resist strength: 33%

* Resist strength: 75%

* Resist strength: 100%
Deceleration Minion (Glyptoceras Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Glyptoceras Boss

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Cooldown: 2
* Target: All opponents: reduce Speed 50%, lasting for 2 turns

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Shield 50% for 1 turn, 4 attacks.
* Target's speed -50% for 2 turns
* Taunt for 1 turn.

## Resistances

*This creature has no Resistances.*
Carnotarkus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Though an herbivore, the carnivore DNA of this superhybrid makes it highly territorial.

## Creation Tree

 ┗━ |  | Wuerhosaurus* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Cleanse distraction
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal 2x damage
* Ability Cooldown: 2
* Target: All opponents: reduce Speed 50%, lasting for 2 turns

* Deal 1x damage
* Ability Cooldown: 4
* 50% Defense for 4 turns

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Act first
* Target’s damage is reduced 100% for 1 turn, 2 attacks

* Deal 33.4% Max HP damage
* Destroy Shields
* Bypass Armor
Bumpy

Profile

 **Up-to date as of version: 3.3**
## About

Born with one large horn, Dr. Wu considered Bumpy a genetic imperfection. It took the Camp Cretaceous campers to show how special Bumpy is, the first 'perfectly flawed' creature to come out of Jurassic World!

## Possible Hybrids

 ┗━ |  | Stygimoloch* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Fastest: decrease Speed 50%, lasting 1 turn
* Target: Fastest: Precise Attack, Vulnerable for 1 attack, lasting 2 turns

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Self: Shield by 100% for this turn, 4 attacks.
* Self: Taunt for 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 2
* Self: Taunt for 1 turn.
* Self: Team: Shield 50% for 2 turns, 2 attacks.
* Target: Highest HP: Attack.

* Deal NO damage
* When Secure: 100% chance to Stun target for 1 turn.
* When Secure: Unable to swap for 2 turns.
* Threatened State: 50%
* When Threatened: 33.4% chance to Stun target for 1 turn.
* When Threatened: Unable to swap for 2 turns.

## Resistances

* Resist strength: 50%

* Resist strength: 100%

## Trivia

* This is the second dinosaur introduced in Jurassic World: Camp Cretaceous to appear in Jurassic World: Alive, the first being Parasaurolophus Lux.
Ankylosaurus

*Not to be confused with Ankylosaurus GEN 2.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

A full-grown *Ankylosaurus* requires over 130 pounds of ferns a day. That's as much forage as an African elephant.

## Possible Hybrids

 ┗━ |  | Kentrosaurus* Require: Level 15
* Cost: 50x DNA

 ┗━ |  | Rajasaurus* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Fastest: decrease Speed 50%, lasting 1 turn
* Target: Fastest: Precise Attack, Vulnerable for 1 attack, lasting 2 turns

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Self: Self: Taunt, lasting 1 turn
* Self: Team: 50% Shields for 2 attacks, lasting 2 turns

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Self: Shield by 100% for this turn, 4 attacks.
* Self: Taunt for 1 turn.

## Resistances

* Resist strength: 100%

* Resist strength: 100%

## Trivia

* This creature was given the Vulnerability Strike ability in the Worldwide Release version.
Cervalces

Profile

 **Up-to date as of version: 3.3**
## About

The megafaunal cervid *Cervalces* is an ancestor of many modern deer. The reasons of this majestic herbivore's extinction still remain unknown. It might have been over-hunted by ancient humans, or pushed out of its ecological niche by other, more modern herbivores! Further observation by the DPG is required.

## Possible Hybrids

 ┗━ |  | **Cervalces*** Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for this turn, 8 attacks.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Shield by 50% for 1 turn, 4 attacks.
* Target: Fastest: Reduce Speed by 50% for 2 turns.
* Target: Bypass Dodge.

* Deal NO damage
* Self: Heal 1x after Swap In
* Self: Unable to swap, lasting 1 turn

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 33%

* Resist strength: 100%

* Resist strength: 50%
Constrictoraptor

Profile

## About

Although it does not have the squeezing abilities of its hybrid ancestor Dilophoboa, Constrictoraptor does seem to share its instincts. This powerful predator preferentially attacks the neck and throat of its prey, looking to cut off blood to the brain.

## Creation Tree

 ┗━ |  | Panthera* Require: Level
* Cost: x DNA
Archaeotherium

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

*Archaeotherium* was a ravenous omnivore. It had wide cheekbones, teeth unlike any modern creature, and was roughly the size of a bull. It's no surprise *Archaeotherium* translates to "ancient beast"!

## Possible Hybrids

 ┗━ |  | Woolly Rhino* Require: Level 15
* Cost: 50x DNA

 ┗━ |  | Inostrancevia* Require: Level 5
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Target: All Opponents: remove Shields
* Target: Bypassing Armor

* Deal NO damage
* Ability Cooldown: 1
* Self: Team: Cleanse
* Self: Team: Increase speed 10%, lasting 2 turns
* Self: Team: Increase damage 50% for 2 attacks, lasting 3 turns
* Target: All opponents: increase damage 50% for 1 attack, lasting 2 turns

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%
Badlands

Medal

## Incubator Creatures

Apatosaurus

Meiolania

Monolophosaurus

Badlands is the fifth proper arena in the game (not including Training Grounds).

## Appearance

The arena itself is a dry, desert-like area next to a mountain with cactus-like vegetation and a constant sandstorm occurring. A lookout tower and large windmills can be seen in the distance. Other equipment and even minor details like a skull can also be seen in the arena at the correct angles.
Acrocanthosaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Acrocanthosaurus was the largest carnivore in North America during the Early Cretaceous period. This theropod evolved with massive holes - called fenestra - on the sides of its skull, easing the weight of its 51 inch long head.

## Possible Hybrids

 ┗━ |  | Arctops* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Target Team: Cleanse all negative effects.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

## Trivia

* *Acrocanthosaurus* has the highest Health stat of all Fierce creatures.
Ardentismaxima

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Ardentismaxima's relative Brachiosaurus is well known for its booming calls. The majestic Ardentismaxima can project its voice even further, likely added by the reverberation of its frill.

## Creation Tree

 ┗━ |  | Brachiosaurus* Require: Level 20
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Cooldown: 2
* Target: All opponents: reduce Speed 50%, lasting for 2 turns

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Taunt, lasting for 1 turn
* Target: Highest HP: remove Taunt and Shields
* Target: Bypass Armor

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Self: Shield by 100% for this turn, 4 attacks.
* Self: Taunt for 1 turn.

## Resistances

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%
Increase Speed

Increase Speed Abilities will increase the Speed of your attacks.

Here is a list of the known available Abilities with *only* **Increase Speed** effect in the game:

* Deal 1x damage
* Increase speed 10% for 3 turns

* Deal 1x damage
* Ability Cooldown: 1
* This ability will Act First.
* Act First.
* Target Team: Increase speed 50% for 3 turns.

Here is a list of Abilities with multiple effects, including **Increase Speed**, in the game:

* Deal NO damage
* This ability will Act First.
* Act first.
* 75% chance to dodge 67% of damage for 4 attacks, 2 turns.
* Increase speed 30% for 2 turns.
* Target Highest Damage: Distract 50% for 2 attacks, 1 turn.

* Deal 1x damage
* Bypass Dodge.
* 75% chance to dodge 67% of damage for 1 attack, 1 turn.
* Increase speed 10% for 1 turn.
* Target All Opponents: Distract 50% for 2 attacks, 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 2
* Self: Increase speed by 10% for 1 turn.
* Self: 75% chance to Dodge by 66.7% for 1 turn, 1 attack.
* Target: Highest Dmg: Reduce damage by 50% for 2 turns, 4 attacks.
* Target: Highest Dmg: Bypass Dodge.

* Deal 1x damage
* Ability Cooldown: 2
* Cleanse.
* 100% chance to dodge 67% of damage for 2 attacks, 2 turns.
* Increase speed 10% for 2 turns.
* Target All Opponents: Distract 50% for 2 attacks, 2 turns.

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Team: Increase speed 10% , lasting 2 turns.
* Target: Lowest HP: Remove Damage Increase, remove Crit Increase.
* Target: Lowest HP: Reduce critical hit chance by 100%, reduce damage by 50% for 1 turn, 2 attacks.

* Deal NO damage
* This ability will Act First.
* Act first.
* Cleanse.
* Gain 100% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
* Speedup 10% for 2 turns.

* Deal NO damage
* This ability will Act First.
* Cleanse.
* 100% chance to Dodge 66.7% of damage for 1 turn, 2 attacks.
* Speedup 10% for 2 turns. Taunt for 1 turn, 1 attack.

* Deal NO damage
* Ability Cooldown: 1
* Self: Team: Cleanse
* Self: Team: Increase speed 10%, lasting 2 turns
* Self: Team: Increase damage 50% for 2 attacks, lasting 3 turns
* Target: All opponents: increase damage 50% for 1 attack, lasting 2 turns

* Deal NO damage
* Ability Cooldown: 2
* Cleanse.
* Heal 1x.
* Speedup 10% for 2 turns.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for this turn, 8 attacks.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x.
* Shield 50% for this turn, 8 attacks. Taunt for 1 turn.
Decrease Speed

Decrease Speed Abilities will decrease the Speed of enemy attacks.

Here is a list of the known available Abilities with *only* **Decrease Speed** effect in the game:

* Deal 1x damage
* Reduce target’s speed by 50% for 1 turn

* Deal 1x damage
* Reduce target’s speed by 50% for 2 turns.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target’s speed is reduced 50% for 2 turns

* Deal 2x damage
* Ability Cooldown: 1
* Target’s speed is reduced 50% for 2 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Target's speed is reduced 50% for 3 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Target’s speed is reduced 50% for 2 turns.
* On Revenge: Deal 2x damage.

* Deal 1x damage
* Ability Cooldown: 2
* Target: All Opponents: reduce speed 50%, lasting 2 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: All Opponents: Reduce Speed by 50% for 2 turns.

* Deal 2x damage
* Ability Cooldown: 2
* Target: All opponents: reduce Speed 50%, lasting for 2 turns

* Deal 1x damage
* Slow 50% for 1 turn.

* Reduce opponent's speed by 50% for 2 turns after swapping in
* Unable to swap for 1 turn

Here is a list of Abilities with multiple effects, including **Decrease Speed**, in the game:

* Deal 1x damage
* Cleanse distraction
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal 1.5x damage
* Ability Cooldown: 1
* Cleanse distraction
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Cleanse distraction
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal 1x damage
* Target Team: Cleanse distraction.
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Fastest: decrease Speed 50%, lasting 1 turn
* Target: Fastest: Precise Attack, Vulnerable for 1 attack, lasting 2 turns

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Fastest: remove Dodge, Cloak and Speed Increase
* Target: Vulnerable for 2 turns, 1 attack.

* Deal 1x damage
* 50% shield for 1 turns, 4 attacks.
* Decrease speed 50% for 2 turns.
* Bypass Dodge and Cloak.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Shield 50% for 1 turn
* Target's speed -50% for 2 turns

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Shield 50% for 1 turn, 4 attacks.
* Target's speed -50% for 2 turns
* Taunt for 1 turn.

* Deal 0.5x damage
* Target: Remove Dodge and Cloak.
* Target: Remove Increased Speed
* Target: Vulnerable for 2 turns, 1 attack.

* Deal 1x damage
* Self: Cleanse distraction.
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Vulnerable for 2 turns, 1 attack.
Allosaurus GEN 2

*Not to be confused with Allosaurus.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This mature Allosaurus has developed great skill as an ambush hunter. This may be why it is more difficult to find in the wild than the common Allosaurus.

## Possible Hybrids

 ┗━ |  | Delta* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse
* Target: Lowest HP: remove Shields
* Target: Bypassing Armor

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

## Resistances

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 50%

## Trivia

* Allosaurus GEN 2 is actually based on the adult Allosaurus in Battle at Big Rock.
Low Stunning Strike

## Creatures who have this ability

This Ability has been removed or replaced by other Abilities. It only remains here as a historical reference.

Here is a full list of Discontinued Abilities.

## Trivia

* This ability was removed in version 1.5, after Ludia agreed with some players who found it frustrating to get in a "stun lock" with the move included.

## References

1. ↑ https://forum.ludia.com/t/release-notes-jurassic-world-alive-update-1-5-23/46722
Edmontoguanodon

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This fusion of two separate hadrosaur bloodlines makes for an incredibly social creature. It can be found interacting with many different hadrosaurs, and even other herbivore species! It is believed the hybridization process further catalyzed the instinct for herd behavior already common in the family.

## Creation Tree

 ┗━ |  | Iguanodon* Require: Level 10
* Cost: 200x DNA

## Possible Hybrids

 ┗━ |  | Bajadasaurus* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Target Team: Cleanse all negative effects.

* Deal NO damage
* Ability Cooldown: 2
* Cleanse
* Target Team: Heal 1x

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: All Opponents: Remove Dodge, Cloak and Speed Increase
* Target: All Opponents: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse
* Target Lowest HP Teammate: Regenerate 2x
Dsungaripterus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The curved snout of the *Dsungaripterus* helps it to collect the shellfish that serve as one of its dietary staples. The strongest of the counter-attack specialized pterosaurs, *Dsungaripterus* can increase its damage over multiple attacks.

## Possible Hybrids

 ┗━ |  | Miragaia* Require: Level 15
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Destroy shields
* Bypass Armor

* Deal 1x damage
* Ability Cooldown: 3
* Damage increased +50% for 3 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Increase damage 50% for 2 turns after swapping in
* Unable to swap for 2 turns

* Deal 1x damage
* Bypass Armor

## Trivia

* *Dsungaripterus* was added to the game in version 1.4.
	+ Interestingly, *Dsungaripterus* was the only Pterosaur released in version 1.4 not to be featured in the Pterosaur announcement video (not including the hybrid, Alankylosaurus). This may be due to its unexplained exclusivity in the game.
Amargasaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

At 30 feet, the *Amargasaurus* is smaller than most sauropods, but its sturdy legs allow it to run faster than many of its relatives. Its relative speed also allows the *Amargasaurus* to escape stalking predators like the *T-rex*.

## Possible Hybrids

 ┗━ |  | Euoplocephalus* Require: Level 10
* Cost: 200x DNA

 ┗━ |  | **Amargasaurus*** Require: Level 15
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: All Opponents: Reduce Speed by 50% for 2 turns.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target's speed is reduced 50% for 3 turns
Elasmotherium

* Profile
* Alt

## About

This ancient rhinoceros stands up to 6 feet (2 meters) high at the shoulder, taller than any modern relative. It uses its large horn for foraging, defense and attracting mates.

## Possible Hybrids

 ┗━ |  | Brontotherium* Require: Level 10
* Cost: 200x DNA

 ┗━ |  | Woolly Mammoth* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* 50% shield for 1 turns, 4 attacks.
* Taunt for 1 turn, 8 attacks.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Taunt for 1 turn.
Dracorex GEN 2

*Not to be confused with Dracorex.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

*Dracorex* is a social creature that prefers groups to solitary behavior. It is possible both GENs of this creature co-habitated in their prehistoric environments.

## Possible Hybrids

 ┗━ |  | Triceratops GEN 2* Require: Level 15
* Cost: 500x DNA

 ┗━ |  | **Dracorex GEN 2*** Require: Level 20
* Cost: 2000x DNA

## Abilities

* Deal 1x damage
* Bypass Armor

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 40% Max HP damage
* Self: Swap Prevent for 2 turns.

## Trivia

* This creature was added to the game in the Worldwide Release version.
Healing Minion (Phorurex Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Phorurex Boss

## Abilities

* Deal 1x damage
* Target Team: Cleanse all negative effects.

* Deal NO damage
* Ability Cooldown: 2
* Cleanse
* Target Team: Heal 1x

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse
* Target Lowest HP Teammate: Regenerate 2x

## Resistances

*This creature has no Resistances.*
Increase Critical Chance

Increase Critical Chance Abilities increase the chance to deal a critical hit.

Here is a list of the known available Abilities with *only* **Increase Critical Chance** effect in the game:

* Deal 1.5x damage
* Ability Cooldown: 2
* Guaranteed crit on this move.

* Deal 1x damage
* Ability Cooldown: 3
* Target Team: Critical Chance +60% for 3 turns

Here is a list of Abilities with multiple effects, including **Increase Critical Chance**, in the game:

* Deal NO damage
* Ability Cooldown: 2
* Increase damage by 50% for next 3 turns
* Increase Critical Chance by +30% for next 3 turns

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 3
* When Secure: Increase critical hit chance 100% for this turn.
* When Secure: Sacrifice 33.4% HP.
* When Secure: Automatic Swap.
* Threatened State: NoCat
* When Threatened: Ability Disabled.

* Deal 1x damage
* This ability will Act First.
* When Secure: Increase critical hit chance by 100% for this turn, then attack.
* Threatened State: NoCat
* When Threatened: No longer prioritized.
* When Threatened: 50% chance to dodge 66.7% for 1 turn, 2 attacks.

* Deal NO damage
* Self: Cleanse.
* Self: 75% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
* Self: Increase Critical Hit Chance +50% for 1 turn, 2 attacks.

* Deal NO damage
* This ability will Act First.
* Act first
* Dodge 75% 1 turn, 2 attacks
* Increase Critical Hit Chance +50% for 2 turns, 2 attacks

* Deal 1x damage
* Self: Gain 75% chance to dodge for 1 turn, 2 attacks.
* Self: Increase critical hit chance by 30% for 2 turns, 2 attacks.
* Target: Lowest Hp: Reduce damage 25% for 2 turns, 4 attacks.