recursal/Fanatic-Fandom huggingface dataset:
Betweenstone Bricks

*Not to be confused with Betweenstone Bricks Mirage. For other bricks, see Bricks (disambiguation).*

## Betweenstone Bricks

### ID

betweenstone
\_bricks
mossy
\_betweenstone
\_bricks
cracked
\_betweenstone
\_bricks

**Betweenstone Bricks** are craftable building blocks. They have a normal variant, a Mossy variant, and a Cracked variant. In addition to being crafted, the normal variant can also be found as part of Marsh Ruins and Shrines, the Mossy variant can be found surrounding natural Spirit Trees, and all variants can be found as part of the Wight Fortress.

## History

* **Beta 1.0.0**: Introduced.

 Utility
Betweenstone

**Betweenstone** is the primary stone block of The Betweenlands, generating abundantly underground in the upper Cavern layer. It also drops from Boulder Sprites, and can be found as part of Underground Oases, Tar Pool Dungeons, and the Wight Fortress.

## Plant Support

Betweenstone supports the placement and growth of Cave Grass and Cave Moss.

## History

* Release 3.4.0: Now drops from Boulder Sprites.
* **Beta 1.0.0**: Introduced.

 Utility
Betweenstone Tiles

*Not to be confused with Weak Betweenstone Tiles or Glowing Betweenstone Tile. For other tiles, see Tiles (disambiguation).*

## Betweenstone Tiles

### ID

betweenstone
\_tiles
mossy
\_betweenstone
\_tiles
cracked
\_betweenstone
\_tiles

**Betweenstone Tiles** are craftable building blocks. They have a normal variant, a Mossy variant, and a Cracked variant. In addition to being crafted, the normal variant can also be found as part of Marsh Ruins, Shrines, and Tar Pool Dungeons, and all variants can be found as part of the Wight Fortress.

## History

* **Beta 1.0.0**: Introduced.

 Utility
Broomsedge

**Broomsedges** are double-tall plants that generate in Marsh biomes.

## Collection

Broomsedges must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop Broomsedge Leaves, which can then be ground into Ground Broomsedge.

## Growing

Broomsedges will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Compostability

Broomsedges have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Broomsedges will take on an alternative texture during the Winter seasonal event.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Angry Betweenstone

**Angry Betweenstone** is a building block that can be found as part of a rare Marsh Ruins variant (towards the inner corner, though it may be obscured by other blocks). It appears similar to Betweenstone Tiles, but with a large, glowing red, upside-down "A" in its center.

## Trivia

* Angry Betweenstone features the logo of Angry Pixel, the development team that created the Betweenlands mod, making it somewhat of an easter egg.

## History

* **Beta 1.0.0**: Introduced.

 Utility
Angler

**Anglers** are carnivorous fish native to The Betweenlands. It spawns in most surface Betweenlands biomes in water (*except* Marsh and Sludge Plains biomes), and also spawns underwater in the Lake Cavern layer.

## Description

They give off a small amount of blue light using the mod's shaders. They will swim around in big groups in the rivers and lakes, but if they spot the player they will rapidly swim towards them and attack. One bite only deals a small amount of damage, however they attack rapidly and in quite big groups. If the player manages to reach land they will continue to attack, leaping out of the water to get them. However, this grounds the fish, and they will flop around and then die unless they get back into the water before suffocating. To note, this leap can sometimes launch them 10 blocks to one's left or right, if they were moving out of the way (though sometimes they are instead inaccurate), leaving them completely grounded without much chance to come back to land.

## Strategy

Especially in the early game, Anglers can be a dangerous threat to anyone in or even close to the water, and in large schools even more so. The best way to deal with them if unprepared is to get out of the water and move a good number of blocks inland, for they will leap out of the water to continue pursuit. By doing this, they often end up drowning themselves and you can take their drops. Once you have decent equipment they are, for the most part, not as much of a problem as they would be otherwise.

Although, Anglers always spawn near Lurkers and will immediately be attacked by said Lurkers. They will normally target the Lurker for being attacked, out of retaliation, though will prioritize the Player if they are nearby. Lurkers, if it's a one on one, will always win the battle, with at least a little health.

## Drops

The drops from Anglers are derived from the angler loot table.

The following is a list of all of the items that can be dropped by Anglers, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## History

* Release 3.8.0:
	+ No longer drops Raw Angler Meat or Angler Meat Steak.
	+ Now only drops loot if killed by a player.
* Release 3.7.2: Added new hurt and death sounds.
* Release 3.7.1: Updated Spawn Egg colors.
* **Beta 1.0.0**: Introduced.
Beta 2.0.1

**Beta 2.0.1** was an update to the **Betweenlands** for Minecraft 1.10.2 that was released on March 5, 2017. It added some missing blocks from the 1.7.10 version, some new blocks, missing recipes and bug fixes.

## Changelog

* Fixed occasional ConcurrentModificationException caused by Mud Brick Flower Pot and both Rubber Taps
* Fixed BL saplings crashing the game when growing
* Fixed Nettle Soup using up two items at once
* Fixed crash caused by Basilisk Arrow
* Fixed orange Dentrothyst Shield recipes not working
* Fixed Weeping Blue Petals not curing decay
* Fixed Reed Rope requirement missing when placing Rubber Taps
* Fixed Weedwood Bow not corroding
* Fixed crash during initialization with several other mods
* Fixed Decay and Ring of Recruitment renderer occasionally causing a lot of lag
* Removed food sickness from Ball of Sap
* Added missing recipes for: Syrmorite Bucket, Polished Limestone Slabs/Stairs, Weedwood Log Fences/Fence Gates, Rubber Block
* Added Polished Limestone Wall
* Updated Walkway and Weedwood Chip Path
* Updated Thatch, Thatch Slab and Thatch Roof
* Further performance improvements to world gen
* JEI integration mostly implemented
Beta 1.0.2

> *"Ribbit... I think we've been overrun."*
>
>

**Beta 1.0.2** was an update to the **Betweenlands** for Minecraft 1.7.10 that was released on April 10, 2016. It was known as **The Amphibian Update** as it added a couple new amphibian mobs, among other features, tweaks and bug fixes.

## Changelog

* Added Frogs and Harlequin Toads
* Added Lurker Skin Pouches
* Re-added boss Spawn Eggs
* Vials can be placed as jars
* 'Nerfed' shrooms
* Cut Rubber Tree Logs have slightly different textures
* Tweaked Silt Crab Claw texture and fixed an issue with Lurker Skin Leggings texture
* Added Infusion completion sound and made infusion completion more apparent
* Implemented wall plant block lang
* Implemented proper hopper support for Dual Sulfur Furnaces
* Food Sickness now only affects Betweenlands food
* Syrmorite Shears now work on leaves
* Adjusted loot tables
* Further adjusted cave mob spawning entries
* Improved properties tracker performance
* Increased required warnings for Wight Fortress guards
* Properly implemented Betweenlands biomes into the biome dictionary
* Implemented a max weapon damage cap on Betweenlands mobs
* Made items dropped from radial menu classified as standard drops
* Fixed Wights and Dark Druids floating slightly above ground
* Fixed Rubber Tree Logs not being crafted into planks and log metadata issue
* Fixed broken Life Crystal charge and Amulet crafting recipes
* Fixed the Swift Pick not working on some blocks
* Fixed some glitchiness with pillars
* Minor fixes with the Weedwood Crafting Table, Animator and Item Cage
* Fixed seeds being considered food
* Fixed an issue with Sulfur Furnace GUIs
* Fixed an issue with Druid Circle biome spawning and made it more consistent
* Fixed an issue with Mire Snail Eggs
* Fixed an issue with animating entities
* Fixed an issue with disappearing Shockwave Sword blocks
* Fixed a crash with Hardcore Ender Expansion
Bottled Shallowbreath

**Bottled Shallowbreath** is an item used to fuel the Draeton. It can be right-clicked into the Draeton's burner to refill it's fuel by 1/4th.

It can also be stored in barrels.

## Collection

Bottled Shallowbreath can be obtained by killing a Shallowbreath with a Dentrothyst Vial by punching it with left-click. The vial only needs to do the finishing blow, so players can first weaken the Shallowbreath with another weapon.
Beta 1.0.1

**Beta 1.0.1** was an update to the **Betweenlands** for Minecraft 1.7.10 that was released on April 3, 2016. It added a new ore as well as other tweaks and bug fixes.

## Changelog

* Added Scabyst Ore and Scabyst
* Changed Water Flower to Bladderwort, added associated herblore items
* Moss Beds can be crafted with the block forms of moss
* Players no longer get stuck in Mud in Creative Mode
* Compressed audio files
* Tweaked some structure spawn rates
* Tweaked Gecko and Silt Crab health values
* Slightly tweaked Chiromaw AI
* Adjusted cave mob spawning
* Nerfed Wights and Tar Beast Spawners
* Lowered hatred level required for Food Sickness
* Reduced cave pot gen
* Gave Ring of Summoning a cooldown
* Poison Ivy and Thorns can no longer be climbed, Thorns do not damage betweenlands mobs
* Gave Item Cage and energy ball a blue glow
* Removed food sickness tooltips from Rotten Food and Chiromaw Wing
* Fixed a major issue with world decoration
* Fixed Weedwood Logs not being crafted into planks, bark can now also be crafted into planks
* Fixed an issue with respawning in the Betweenlands
* Fixed an issue with Water and Tar collision
* Fixed an issue with MobSpawnHandler
* Fixed an issue with More Player Models
* Fixed Druid Circle crash and added it to biome dictionary
* Fixed a crash with DragonAPI
Bulb-Capped Mushroom Stalk

**Bulb-Capped Mushroom Stalk** is the stalk block of Giant Bulb-Capped Mushrooms.

## Collection

When harvested normally, Bulb-Capped Mushroom Stalks usually drop nothing, but have a chance to drop a Bulb-Capped Mushrooms item, which can then be ground into Ground Bulb-Capped Mushroom.

Bulb-Capped Mushroom Stalks themselves must be harvested with a Silk Touch tool to be collected.

## Fuel

Bulb-Capped Mushroom Stalks can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per cap block.

## History

* Beta 2.0.0: No longer has an alternate bottom texture.
* **Beta 1.0.0**: Introduced.

 Utility
Amphibious Armor

* Armor
* Electric
* Glide
* Ascent
* Urchin Spike
* Fish Vortex
* Triggerstone
* Linkstone

**Amphibious Armor** is an armor that allows the player to mimic the powers of aquatic life.

## Stats

A full set of Amphibious Armor provides 7 armor points, or 3.5 armor icons, and absorbs 28% of damage from the player at the expense of durability. Aside from block breaking speed, the armor provides the same set bonuses as Lurker Skin Armor.

## Upgrades

Amphibious Armor can be upgraded with upgrades obtained from Fishing, Anadia Parts, or  Middle Gems. Each upgrade has a **durability** of 64.

Shift right click with an Amphibious Armor piece in hand to access the armor piece’s **upgrade menu.** The Helmet and Boots have 3 slots, while the Chestplate and Leggings have 5 slots. Adding multiple of the same upgrade makes that upgrade stronger.

Use a Biopathic Trigger or Toggle to activate or toggle the upgrades.

## Repairing

Like most other equipment with durability, any damaged piece of Amphibious Armor can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Middle Gems

Applying Middle Gems to this armor set is different from other sets. Multiple same-colored Middle Gems can be applied to each armor piece through the upgrade menu, rather than combining them in a crafting grid. The type of gem equipped can be seen visibly on the armor as well as in its tooltip. The bonuses provided can be seen on the gem's own tooltip.

## History

* Release 3.8.1:
	+ Sap Spit is now used in Amphibious Armor for a decay decrease instead of Anadia Scales
	+ Anadia Scales now add armor points when used in Amphibious Armor
	+ Amphibious Armor Upgrades now have a chat message warning and sound when they break
* Release 3.8.0: Introduced.
Alpha 3.2.0

*This is a snapshot of the upcoming 1.12.2 update. This is not the final version! Changes are to be expected and some things may not be fully implemented yet.*

**Alpha 3.2.0** was a snapshot update to the **Betweenlands** for Minecraft 1.12.2 that was released on December 14, 2017. It added Seeded Hangers, as well as a huge number of changes and bug fixes.

## Changelog

### Changes

* Added missing translations to Herblore Book
* Increased Lore Scrap and Aspectrus Seeds drop rate
* Reduced Pot of Chance hardness, now breaks faster with a pickaxe
* Added Frosty Disc to Present loot table
* Sporelings now have a small chance to spawn riding a Gecko
* Snowfall during Winter is now a seperate event (id: thebetweenlands:snowfall)
* Added missing Aspects to Bladderwort items
* Reduced Poison Ivy and Nettles gen rate
* Increased Mushrooms, Volarpad and Weedwood Bush gen rate
* Added underground Hangers gen
* Increased Underground Ruins gen rate
* Decreased Syrmorite Ore and Octine Ore gen rate
* Octine Ore now only generates further down
* Players can now slowly walk through Weedwood Bushes
* Shockwave Sword no longer breaks completely, but becomes useless when at 0 durability
* All Betweenlands tools and armour can now be repaired in the Animator
* Added config for Rotten Food whitelist
* Slightly reduced flight speed of Ring of Ascent
* Reduced fertilizer effectiveness on Aspectrus Plant
* Wights now have a chance to buff a nearby Swamp Hag
* Location titles now have a one minute cooldown
* Two rings can now be equipped at once
* Added more JEI compat
* Polished Dentrothyst Pane recipes now give 16 items
* Increased Pitcher Plant and Venus Fly Trap gen rate
* Biome mob spawner cooldowns are now saved
* Added Cake to Rotten Food blacklist
* Added Herblore Book merging recipe
* Added Seeded Hangers that drop White Pear Seeds and grow on Giant Weedwood Trees

### Bug Fixes

* Fixed blocks haven't incorrect BlockFaceShape's, causing snow and torches to be placable on all sides
* Fixed Moss Bed dropping vanilla Bed
* Fixed Betweenlands Snow having incorrect hardness
* Fixed Rubber Tap still using up Reed Rope
* Fixed Animator taking more than one item when fed by a Hopper
* Fixed Giant Hollow Logs generating incorrectly
* Fixed Sporelings not rotating when falling down
* Fixed Primordial Malevolence blockade not causing damage and suffocating
* Fixed sound not playing when Infusions finish
* Fixed Swamp Hags not knowing how to walk
* Fixed broken Scabyst coating recipe
* Fixed indirect damage sources not working properly with Middle Gems
* Fixed incorrect Weedwood Bush pick item
* Fixed Aspectrus Plant having a way too low growth rate
* Fixed Aspectrus Plant missing collision box
* Fixed some projectiles not blockable by shields
* Fixed BL Fences trying to connect to BL Walls
* Fixed Dark Druid Altar sound only playing once and not stopping properly
* Fixed Aspect Vial amount rounding issue
* Fixed brick and chiseled variant recipes giving too many items
* Fixed crops being harvestable with Sickle or Syrmorite Shears
Bulb-Capped Mushroom Cap

**Bulb-Capped Mushroom Cap** is the cap block of Giant Bulb-Capped Mushrooms.

## Particles

Small particles resembling flies, moths and mosquitoes will occasionally float around Bulb-Capped Mushroom Caps.

## Collection

When harvested normally, Bulb-Capped Mushroom Caps usually drop nothing, but have a chance to drop a Bulb-Capped Mushrooms item, which can then be ground into Ground Bulb-Capped Mushroom.

Bulb-Capped Mushroom Caps themselves must be harvested with a Silk Touch tool to be collected.

## Fuel

Bulb-Capped Mushroom Caps can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per cap block.

## History

* Beta 2.0.0: Renamed to Bulb-Capped Mushroom Cap.
* **Beta 1.0.0**: Introduced as Bulb-Capped Mushroom Top.

 Utility
Angler Tooth Arrow

*Not to be confused with Poisoned Angler Tooth Arrow. For other arrows, see Arrow (disambiguation).*

## Angler Tooth Arrow (projectile)

### Entity ID

bl\_arrow
*{"arrowType":"default"}*

## Angler Tooth Arrow

### Item ID

angler\_tooth\_arrow

**Angler Tooth Arrows** are basic ammunition items, shot as projectiles by bows. They are the Betweenlands equivalent of vanilla Arrows.

## Obtaining

### Loot

Angler Tooth Arrows can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underground Ruins, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## Properties

### Shooting

Like vanilla Arrows, Angler Tooth Arrows can be shot from any Bow, including a Weedwood Bow or Predator Bow. The velocity they are shot at depends on how far back the bow is pulled, as well as how corroded it is. The arrows deal damage based on their velocity to whatever entity they hit, with no extra effects by default. If they do not hit an entity, they will instead stick into the block they land on and can then be picked up, but will eventually despawn if left untouched.

## Uses

### Lightning Effects

If Betweenlands Lightning strikes one or more dropped Angler Tooth Arrow items, they will transform into Shock Arrows, at a maximum exchange of 5 arrows per strike.

## History

* Release 3.6.0:
	+ Updated item texture.
	+ Can now be transformed into Shock Arrows by Betweenlands Lightning.
* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.
Beta 1.0.5

**Beta 1.0.5** was an update to the **Betweenlands** for Minecraft 1.7.10 that was released on June 19, 2016. It added a new mob and German localization, among other tweaks and bug fixes.

## Changelog

* Added Gas Cloud mob, spawns in Marsh biomes and from evaporated infusions
* Added German localization (except Herblore Book)
* Improved fog effect if graphics are set to "fancy"
* Caving Rope is now directly added to the inventory when collected
* Increased default Druid Circle spawn rate (make sure to reset the config or update it yourself!)
* Fixed increasing fall damage when using the Lightweight Draught to walk on water
* Fixed Aspect Vials crashing when a player leaves and certain other mods are installed
* Fixed shaders sometimes not working properly
Alembic

The **Alembic** is a craftable utility block that distills Infusion Buckets into either drinkable Infusions or Aspect Vials.

## How to Use

To begin the process of distilling, simply right-click the Alembic with an Infusion Bucket, derived from the results of an Infuser. The contents of the bucket will be transferred to the larger still container of the Alembic, which will begin slowly distilling and transferring to the smaller receiving vial. The Alembic will emit steam and flame particles during this process as well.

Once the distilling process is complete, the result can be obtained by right-clicking the Alembic with either type of Dentrothyst Vial. What result it yields depends on the contents of the original Infusion Bucket:

* If distilling a mixture with a valid Aspect combination and infusion time, it will yield the corresponding Infusion, its potency and duration determined by the amount of certain ingredients that were in the original bucket, and the number of Infusions obtained determined by the total amount of all Aspects that were in it.
* If distilling any other mixture, it will yield Aspect Vials, one per Aspect included, the amount in each depending on the total amount of that Aspect in the original bucket.

## History

* Alpha 3.0.0: Reintroduced recipe and functionality.
* Beta 2.0.0: Recipe and functionality temporarily removed.
* **Beta 1.0.0**: Introduced.

 Utility
Bricks (disambiguation)

"Bricks" refers to many different blocks and items. This disambiguation page lists all brick block and item variants added in the mod.

## Blocks

### **Manufactured**

* Betweenstone Bricks: Decorative brick blocks for Betweenstone.
* Cragrock Bricks: Decorative brick blocks for Cragrock.
* Limestone Bricks: Decorative brick blocks for Limestone.
* Pitstone Bricks: Decorative brick blocks for Pitstone.
* Mud Bricks: Decorative brown brick blocks.
* Carved Mud Bricks: Decorative carved mud-based blocks.
* Mud Brick Shingles: Decorative brown roof tile blocks.
* Scabyst Bricks: Decorative brick blocks made out of Scabyst.
* Mud Brick Flower Pot: A Betweenlands variant of the Flower Pot that can also be used as a candle.
* Slabs: Decorative slabs for the bricks listed above.
* Stairs: Decorative stairs for the bricks listed above.
* Walls: Decorative walls for the bricks listed above.
* Mud Brick Shingle Roof: Decorative stair-like blocks for Mud Brick Shingles.

### **Generated**

* Betweenstone Bricks Mirage: Blocks that look ordinary but can be passed through.
* Possessed Block: A block housing a terrifying jumpscare, found in the Wight Fortress.
* Mud Brick Spike Trap: Blocks that house deadly spikes, found in the Sludgeon.
* Runged Mud Bricks: Brown brick blocks that can be climbed on, found in the Sludgeon.

### **Unimplemented**

* Bloody Temple Brick: A decorative bloodstained variant of Temple Bricks.
* Bronze Circle Brick: A decorative block notifying an idol type found in Ancient Temples.
* Chiseled Temple Brick: A decorative carved variant of Temple Bricks.
* Cracked Temple Brick: A decorative cracked variant of Temple Bricks.
* Gold Circle Brick: A decorative block notifying an idol type found in Ancient Temples.
* Mossy Temple Brick: A decorative overgrown variant of Temple Bricks.
* Silver Circle Brick: A decorative block notifying an idol type found in Ancient Temples.
* Smooth Temple Brick: A decorative smooth variant of Temple Bricks.
* Temple Bricks: A unique, decorative brick block found in Ancient Temples.

## Items

### **Materials**

* Mud Brick: Used to make various Mud Brick blocks.
Ash Sprite

*(Not to be confused with Boulder Sprite or Root Sprite)*

**Ash Sprites** are small, demon-like hostile mobs.

## Spawning

Ash Sprites have a chance to spawn upon breaking urns from Dungeon Alcoves, which generate in the Labyrinthine Vaults and Crypt of the Sludgeon. Additionally, when a Barrishee screams, nearby alcove urns and Urns of Chance will break and Ash Sprites will always spawn from them.

## Behaviour

Ash Sprites float around, phasing through blocks similarly to vanilla Vexes. Upon targeting a player, they will drift a safe distance away from them before rushing towards them, dealing contact damage. They may get multiple hits in as they swoop around their target before drifting back out of melee range.

## Strategy

The best way to deal with Ash Sprites is to avoid breaking Urn of Chance in the Labyrinthine Vaults altogether. If multiple urns are broken, the player may be overwhelmed by the Ash Sprites. Breaking one pot at a time is highly recommended, as the Ash Sprites can be easily dealt with. They will often pass through blocks, so try to predict the Ash Sprite's movement to keep track of it. Upon taking a hit, they will briefly be unable to phase through walls. Eventually, the Ash Sprite will stop attacking the player from behind and attack them head-on. This is the best window for the player to counterattack. Voodoo Dolls are highly effective against them, since they do not need to be aimed and will simply damage any mobs nearby.

## Drops

The drops from Ash Sprites are derived from the ash\_sprite loot table.

The following is a list of all of the items that can be dropped by Ash Sprites, including their rolls, quantities, and weights.

  **Cremains** | 1-2(+0-1 per Looting level)

Visit the Loot Tables page for more information on loot.

## History

* Release 3.7.2:
	+ Added sounds.
	+ Now have a cooldown preventing them from clipping through blocks for a few seconds after being hit.
* Release 3.7.1: Updated Spawn Egg colors.
* Beta 3.5.0: Introduced.
Broken Mud Tiles

*Not to be confused with Mud Tiles, Decayed Mud Tiles, or Decayed Cracked Mud Tiles. For other tiles, see Tiles (disambiguation).*

## Broken Mud Tiles

### ID

mud\_tiles\_water

**Broken Mud Tiles** are special hazard blocks that are found in the Labyrinthine Vaults of the Sludgeon.

## Hazard

Broken Mud Tiles will break when a player walks over them, leaving behind Stagnant Water in the process. This can be prevented by sneaking while walking over the block.

## Collection

Broken Mud Tiles will drop nothing, but leave behind Stagnant Water when broken. Unlike most blocks, they do not have block protection in the Sludgeon. They must be harvested with a Silk Touch tool to be collected.

## History

* Beta 3.5.0: Introduced.

 Utility
Button Bush

**Button Bushes** are plants that generate in Marsh biomes.

## Collection

Button Bushes must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop Button Bush Flowers, which can then be ground into Ground Button Bush.

## Growing

Button Bushes will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Button Bushes can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Button Bushes have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0:
	+ Renamed to Button Bush.
	+ Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced as Buttonbush.

 Utility
Bottled Fog

**Bottled Fog** is an item that can be placed in the Censer to speed up plant growth and grow Sludgeon plants outside of the Sludgeon in a small radius.

## Description

Bottled Fog can be collected by right clicking an empty Dentrothyst Vial on the fog found on the sixth and seventh floors of the Labryinthine Vaults below the Sludgeon.

It can also be stored in Barrels.
Baked Olm Egg Cluster

**Baked Olm Egg Clusters** are cooked food items.

#### Food Sickness

Like most other foods, Baked Olm Egg Clusters have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Baked Olm Egg Clusters have a 25% chance to restore only1 hunger () when eaten, and a 75% chance to not restore any hunger at all.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Block of Octine

**Blocks of Octine** are craftable storage blocks for Octine Ingots. In addition to being crafted, they can also be found as part of Idol Head Statues and a secret room in the Wight Fortress.

## Igniting

Placed Moss, Cave Moss, Lichen, and Thorns that are adjacent to or on a Block of Octine will catch fire instantly.

## Updrafts

If a player using a Volarkite glides closely above a Block of Octine, the heat will create an updraft that pushes them upwards, giving them a constant vertical boost for about a second.

## Healing

A tamed Emberling on top of a Block of Octine will be healed by 1 health () every minute.

## History

* Beta 3.5.0: Now heals tamed Emberlings on top of it.
* Release 3.4.12: Now provides an updraft for players using a Volarkite.
* Release 3.3.0: Now gives off light and burns certain plants.
* Beta 2.0.0: Renamed to Block of Octine.
* **Beta 1.0.0**: Introduced as Octine Block.

 Utility
Boneset

**Bonesets** are plants that generate in Patchy Islands biomes.

## Collection

Bonesets must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop Boneset Flowers, which can then be ground into Ground Boneset.

## Growing

Bonesets will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Bonesets can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Bonesets have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Beta 2.0.4

**Beta 2.0.4** was an update to the **Betweenlands** for Minecraft 1.10.2 that was released on June 30, 2017. It added missing keybind lang and a few bug fixes.

## Changelog

* Added missing lang for keybinds
* Fixed buckets using incorrect fluid localization
* Fixed Lurker Skin Pouch keybind not working
* Fixed Ring of Power particles always spawning
* Disabled Animator recipes
Blood Snail

*Not to be confused with Mire Snail.*

**Blood Snails** are small hostile mobs that spawn uncommonly in Swamplands and Patchy Islands biomes.

They can also be spawned by Monster Spawners in Shrines.

## Description

Blood Snails appear as snails with red striped shells. They move slowly, often staying in place when no player is nearby. When they spot a player, they'll chase them down in an attempt to inflict melee damage. If the player gets further than 5 blocks from the Snail, they'll begin to spit arcing 'jets of blood' at them as they chase. If it hits, it can inflict Poison I () for 5 seconds.

Blood Snails only attack players, Tarminions and Emberlings, although their blood jet attack can hit other mobs on accident.

Blood Snails can be killed in one hit using a rare loot weapon, the Critter Cruncher.

## Strategy

Blood Snails are fairly rare mobs, but can be a threat when faced alongside other enemies. Their blood jet attacks can be difficult to dodge, but they won't shoot if the player stays close to them. They also have very low health, so simply rushing them may prove a good strategy.

They're also relatively slow, have a small detection radius, and don't wander nearly as much as other mobs, meaning in most cases they can simply be avoided.

## Drops

The drops from Blood Snails are derived from the blood\_snail loot table.

The following is a list of all of the items that can be dropped by Blood Snails, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## History

* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.
Alpha 3.2.1

*This is a snapshot of the upcoming 1.12.2 update. This is not the final version! Changes are to be expected and some things may not be fully implemented yet.*

**Alpha 3.2.1** was a snapshot hotfix update to the **Betweenlands** for Minecraft 1.12.2 that was released on December 15, 2017. It fixed issues with regular Torches becoming damp in dimensions other than the Betweenlands.

## Changelog

* Fixed Torches always turning into Damp Torches regardless of dimension
* Fixed modded Torches that extend BlockTorch not turning into Damp Torches
Beta 1.0.3

**Beta 1.0.3** was an update to the **Betweenlands** for Minecraft 1.7.10 that was released on April 29, 2016. It added a new custom main menu for the mod, among other tweaks and bug fixes.

## Changelog

* Added custom menu
* Fixed Harlequin Toads despawning
* Updated the build script
* Made potion IDs configurable
* Fixed Peat Mummies attacking when rising from the ground
* Fixed Sulfur Ore always dropping two Sulfur
* Fixed item shelf items being added on the client side
* Small texture adjustments
* BL tools are no longer enchantable
* Fixed a crash caused by placing Aspect Vials
* Fixed Repeller not dropping if the block it is placed on is broken
* Anglers now spawn underground in water
* Buckets now display a message if Reed Rope is required when placing them on Rubber Trees
* Fixed Pots of Chance saving ItemStack NBT
* Fixed a bug with the shaders
* Shaders now use the OpenGlHelper methods instead of using ARBShaderObjects methods, should lower the shader requirements to OpenGL 2.1 (not tested)
* Increased crop growth speed
* Fixed Aspectrus Plant not growing to the next block
* Improved DeferredEffect optional parameters
* Fixed peat mummy spawning in Marsh biome
* Aspect amounts are now rounded
* Fixed non shader sky stars rotated incorrectly
* Improved Dark Druid and Druid Spawner
* Fixed a crash on loading in a heavily modded environment
* Fixed a coremod incompatiblity with Factorization
Bark Amulet

*Not to be confused with Amulet.*

The **Bark Amulet** is a special item that displays the approximate health of nearby mobs. It is a guaranteed reward for defeating the Large Spirit Tree Face of a Spirit Tree.

## How to Equip

The Bark Amulet can be right-clicked to equip it onto the player in an invisible slot beside the hotbar. The Amulet will be animated while it is equipped. Note that only one Bark Amulet can be equipped at a time.

The Bark Amulet is equipped through the Radial Equipment Menu, which is opened by pressing C (by default). It displays any Bark Amulet equipped onto the player (in red tab) as well as amulets in their inventory (in green tab). A Bark Amulet can be both equipped and unequipped with a left click, allowing for easy management of amulet equipping.

## Effect

When equipped, the Bark Amulet causes rings of glowing, orbiting wisps to appear above nearby mobs in a relatively small radius. These wisps denote the general health that the mob has; at maximum health, each mob has 9 orbiting wisps, but as they take damage the number of wisps decreases. This means that each wisp accounts for about 11% of the mob's total health. This rudimentary damage indicator can make it easier to tell how close a mob is to death.

In addition, the wisps will show above mobs that would otherwise be hidden, including if they are under Invisibility or are hiding inside of blocks (such as Sludges and Boulder Sprites). This makes it less likely for certain mobs to have the surprise advantage on a player, although this does not work to see mobs *through* blocks.
Amate Map

**Amate Maps** are craftable items that map the surface of The Betweenlands, with markers for biomes and structures.

They have two versions, an **Empty** map and a filled-in map.

## How to Use

Like a vanilla Map, the Amate Map starts empty, and can be "activated" with right-click to begin mapping an area. Each map covers an area of 2048-by-2048 blocks (128-by-128 chunks), the same as a fully expanded vanilla Map, but cannot be expanded further or shrunken.

The player's location on the map is pinpointed by a white marker. As the player moves, they will fill in the Map in a small radius around themselves. If the player goes over the edge of the map, their location relative to it will be displayed with a large dot marker.

When the player is not in the Betweenlands, their Amate Map marker will remain in their last identified location within the dimension. Empty Amate Maps cannot be opened outside of the Betweenlands.

## Map Legend

Unlike a vanilla Map, the Amate Map's colours do not label specific blocks, but rather biomes and their borders. Each biome in the Betweenlands has a unique color on the map, separated by a dark border. Additionally, the Map will display unique markers for generated structures. This makes the map more useful as an exploratory tool for marking biomes and structures than as a means of locating player-built structures.

The following is a list of biome colours and structure markers:

## History

* Release 3.6.0: Added map color for Raised Isles and location icon for Raised Islands.
* Beta 3.5.0: Added map color for Sludge Plains Clearing and location icon for Sludgeon.
* Release 3.4.0: Introduced.
Armor of Legends

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Armor of Legends

### Armor

Helmet: 6 ()
Chestplate: 16
()
Leggings: 12 ()
Boots: 6 ()

### ID

N/A

The **Armor of Legends** is a very powerful, endgame armor set that is currently unimplemented. It will be a treasure for defeating the Prime Wight, the final boss of the mod.

## Stats

The Armor of Legends boasts the amazing protection of 40 armor points, the equivalent of 20 armor icons (only renders ten of them), and absorbs 160% of damage dealt to the player wearing it. In addition, it will stay in the player's inventory even if they die.

## History

* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced, but unobtainable.
Barrishee

The **Barrishee** is a powerful chief mob that spawns upon opening a Dungeon Door Mimic. One can always be found on the 4th layer of the Labyrinthine Vaults in the Sludgeon.

When music is turned on, the Barrishee Music track will play during the fight.

## Appearance

The Barrishee is a mechanical creature that appears to be comprised mainly of mud brick and rotten wood. It drags itself along with its arms as it moves, as its lower body appears to be damaged, one leg replaced by a large wooden gear, and a flat wooden plank in place of the other. Its face resembles the runes seen on Dungeon Doors, and its teeth possess a similar yellowish glow. The Barrishee is very large, taking up nearly the whole width of the Vault's tunnels. It also features a prominent crest around its head.

## Description

When the Dungeon Door Mimic is unlocked, either with the combination or a Rune Door Key, the door will collapse outwards, spawning the Barrishee behind it.

Opening the Dungeon Door Mimic will grant access to the Barrishee Lair, which contains a double chest filled with loot, including a Ring of Gathering, and an Ancient Battle Axe embedded in the mud.

## Strategy

When targeting a player, the Barrishee will periodically scream, glowing with an orange shader effect and breaking nearby blocks. This scream will also cause Urns of Chance (including the urns inside Dungeon Alcoves) to break, which always spawns aggressive Ash Sprites.

Outside of its scream and normal melee contact damage, the Barrishee has two other attacks it can use:

* **Sonic Blast**: It will scream and emit a sonic blast from its mouth which, on top of breaking blocks, will deal damage to the player and knock them back.
* **Shockwave**: It will slam the ground, sending a small shockwave similar to those created by the Shockwave Sword. This will deal damage and knock the hit player up slightly.

## Drops

The drops from the Barrishee are derived from the barrishee loot table.

The following is a list of all of the items that can be dropped by the Barrishee, including their rolls, quantities, and weights.

  **Rune Door Key** | 1
  **Life Crystal (64 charge)** | 1
  **Life Crystal (32 charge)** | 1
  **Life Crystal (88 charge)** | 1
  **Life Crystal (26 charge)** | 1

Visit the Loot Tables page for more information on loot.

## Trivia

* The Barrishee's model originally lacked a head crest - it was added so that it would block the player's visibility in the narrow tunnels and make it appear more intimidating.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* Release 3.7.0: Added music track.
* Beta 3.5.0: Introduced.
Advancements

The Betweenlands mod adds a huge variety of new **Advancements** to the game, categorized under 7 different tree tabs. Each tab pertains to a specific area of the mod's features, and some advancements are hidden until completed.

The following is a list of Betweenlands advancement trees and the Advancements they contain.

## Adventurer

This tree pertains to the steps needed to get to The Betweenlands, as well as exploring and discovering new things within the dimension.

## Survivalist

This tree pertains to survival necessities and mechanics in The Betweenlands.

## Craftsman

This tree pertains to certain crafting elements in The Betweenlands.

## Miner

This tree pertains to cave mining in The Betweenlands.

## Farmer

This tree pertains to the Betweenlands Farming system.

## Fighter

This tree pertains to combat elements and fighting mobs and bosses in The Betweenlands.

## Herbalist

This tree pertains to the Betweenlands Herblore system, as well as other adjacent processes.

## Trivia

* The advancement Onions Have Layers, Tools Alike is a direct reference to the 2001 dreamworks film, Shrek. At one point the main character, Shrek, tells his sidekick Donkey that ogres are like onions, saying: "Ogres are like onions, onions have layers, ogres have layers".

## History

* Release 3.9.0: Added the Percolation Station, Omega 3s, I'll Treat You Right, Paint Job, Let It Shine, Dye Hard, Your Bush Smells, Moving Day, Multicore Threading, Grubhub Inc., Steep Learning Curve, Tea Bagging, You Can't See Me, and Home Remedy Extraordinaire Advancements.
* Release 3.8.0: Added the Shake It Off, The Vinyl Countdown, I Think You've Urned This, Banshees in the Barriers, Fertile Soil, Bountiful Barnacles, Premium Produce, Uh Oh, Stinky, Sacrifices Were Made, Teach a Man to Fish, Fishy Business, Jar O' Worms, Net Fish and Chill, Fish Guts, Authentic Flavor, Nature's Purifier, Aquaman and It's A Trap! Advancements.
* Release 3.7.2: Added the Gambling Addict, In the Air Tonight, #Blessed, and Thunderstruck! Advancements.
* Release 3.6.0: Added the Captain 101, Flat, Round and Up in the Sky, Up, Up and Away, Full of Hot Air, Queen of the Hill, King of the Hill, and A Spiky Matter Advancements.
* Release 3.5.3: Added the Disgracing The Dead Advancement.
* Beta 3.5.0: Added the Light The Braziers, A Real Poopy Experience, Secret of the Crypt, and Not A Boss...? Advancements.
* Release 3.4.0: Added the Bouldery Bois and Illegal Logging Advancements.
* Release 3.3.0: Introduced.
Beta 2.0.0

**Beta 2.0.0** was a major update to the **Betweenlands** that brought the mod to Minecraft 1.10.2 and was released on February 28, 2017. It added shields, many major changes, and performance improvements.

## Changelog

* Updated to Minecraft 1.10.2
* Rewrote major parts of world gen and as a result it's a lot faster than before
* Performance improvements
* Fixed Weedwood Bow animation (now all three textures are used)
* Improved dungeons such as the Cragrock Tower and the Wight Fortress
* Added various Shields
* Added Syrmorite Bucket and Syrmorite Rubber Tap with increased rubber collection speed
* Improved Weedwood Rowboat, can now be tarred with a Tar Drip for increased control
* Reworked Pyrads and Anglers
* Improved Ring of Recruitment, now allows the player to order mobs around
* New Sulfur Furnace, Fire Fly, Pear Bush models
* Swamp Grass now has various biome foliage colours
* Reworked custom main menu
* Added Ravines and Underground Oases to cave generation
* Gas Clouds have sounds and a proper death animation
* Implemented Pyrad Flame
* Betweenlands plants can be farmed by placing a center plant on composted ground
* Blood Sky is deadlier
* Turned purple pears white
* ...and more!

## Notes

* Previous save files of the 1.7.10 version are not compatible, make sure you start a new world!
* Herblore and any related items or mobs have not been updated yet! We want to rework the mechanics of Herblore and it will be added in a later update!
Bone Tools

*For other toolsets, see Tools (disambiguation).*

* Shovel
* Pickaxe
* Axe
* Sword

**Bone Tools** are a basic toolset made from slimy bones. They are the Betweenlands equivalent of vanilla Stone tools.

## Obtaining

### Crypt Crawlers

Crypt Crawlers can sometimes spawn equipped with a Bone Sword or Bone Axe. The equipment has a chance to drop from the Crypt Crawler if killed by a player.

## Properties

### Usage

Bone Tools have similar base damage, attack speed and mining speed to stone tools. Like all Betweenlands tools, Bone Tools deal more damage in the Betweenlands than vanilla tools. The Bone Pickaxe is the first available pickaxe capable of mining Octine Ore and Syrmorite Ore.

Unlike stone tools, there is no Bone Hoe, as farming in the Betweenlands involves Compost instead.

### Repairing

Like most other equipment with durability, damaged Bone Tools can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

### Corrosion

Bone Tools are made in a "Good as new!" state of corrosion, with 0/255 corrosion points. Simply having them in your inventory will cause them to start corroding; using and swinging them as well as being in water will increase their rate of corrosion. Corrosion decreases their damage output and mining effectiveness.

A corroded Bone Tool can be cleaned in the Purifier, resetting its corrosion value back to 0.

A tool can also be applied with Scabyst to give it up to 600 coating points, which keep the corrosion level static until they are depleted.

Finally, a corroded tool can be applied with Sap Spit to directly remove up to 255 corrosion points from it. Unlike the Purifier method, this can be done on a tool that is simultaneously coated with Scabyst.

Visit the Mechanics page for more details on corrosion.

### Middle Gems

As with most equipment, Bone Tools can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using them. The type of gem equipped can be seen visibly on the sword, and in the tooltip of all tools. The bonuses provided can be seen on the gem's own tooltip.

## Advancements

 Chopping Boy | Slay an enemy with a sword

## History

* Release 3.8.0: Updated textures.
* Beta 3.5.0: Sword and Axe can now be equipped by Crypt Crawlers.
* Release 3.4.0: Can now be applied with Sap Spit to remove corrosion.
* Release 3.3.0: Added Advancements.
* Alpha 3.2.0: Can now be fully repaired in an Animator.
* Beta 2.0.0:
	+ Appropriated to fit the new vanilla combat mechanics.
	+ Coating is no longer infinite and depletes over time.
	+ Coating recipe can now receive any amount of Scabyst.
	+ All tools can now be applied with Middle Gems.
* Beta 1.0.1: Can now be coated with Scabyst to prevent corrosion.
* **Beta 1.0.0**: Introduced.