Artemis

***"As the weakest Battleship in the Hades galaxy, ARTEMIS makes up with its agility and Hydrogen efficiency. Use its special Motion Shield ability to escape from close quarters combat against stronger Battleships."***
**Artemis** is a Battleship that is unlocked at the beginning of the game. It has a moderate amount of health but a fast movement speed and the lowest move cost in the game. Its Commander Ability creates a shield around the ship that reduces the damage of enemy attacks. With its speed and even turret coverage, Artemis proves itself to be a balanced and versatile Battleship for new Commanders.

Artemis has four Turret hardpoints, one on its bow, stern, and both sides. This allows Artemis to bring at least one Turret to bear on an enemy, although there may be small cracks in the Turret coverage that may be exploited. One should be careful when selecting a Turret to mount on each hardpoint as selecting one Turret type may render the ship weaker to enemies that may not be heavily affected by that Turret.

## Commander Ability: Motion Shield

***"The Battleship will receive reduced damage while moving."***
Artemis generates a shield that prevents a percentage of damage from reducing Artemis' hitpoints. Motion Shield is activated when Artemis is given orders to move, even when Artemis is turning or if Artemis is stunned. It is possible for Motion Shield to be active for almost the entire match, deactivating only when Artemis reaches a waypoint. At higher levels, Motion Shield's damage reduction allows Artemis to temporarily have more effective hitpoints than any other Battleship at the same level.

## Strategy

### Playing with Artemis

* Artemis' Motion Shield and low move cost synergize well; it can afford to move constantly to keep Motion Shield activated. If played well, Artemis can become a tank with more hitpoints than most other ships yet remain fast enough to engage or disengage from any situation.
* Artemis benefits from a powerful Turret arsenal. Blind spots are possible in Artemis' Turret arrangement, and the need to constantly move means that different Turrets can engage opponents at any time.
* Artemis accelerates the fastest out of all other Battleships. This allows it to beat faster ships like Mercury in short distances.

### Playing against Artemis

* Artemis is very weak when it's not moving, but quite strong when it is due to its motion shield. Attacking when it reaches a waypoint will do much more damage
* Do not be fooled by its seemingly-low HP; it can and will win a DPS race against you due to the powerful damage reduction of Motion Shield
* Don't try to play around Artemis' Motion Shield; it can reactivate it at any time, even if disabled with EMP while unshielded

## Video

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## History

* 18/06/2021:
	+ Hitpoints increased to 5000 (from 4000).
	+ Move cost increased to 21 (from 18).
* 30/04/2021:
	+ Hitpoints increased.
	+ Now has 6 module slots (from 4).
* 09/03/2021
	+ Turret slots increased to 4 (from 3).
	+ Hitbox adjusted.
* 23/02/2021
	+ Motion Shield protection significantly increased.

## Gallery

Artemis during Early Access.Artemis ingame.Artemis attacking Apollo. Note the activated Motion Shield.