Wizard Tower

## A Mysterious Lonely Tower

To the southeast of Rinasa, just over a day's adventure away, stands a tall tower adorned with a magical rune near the ground-level entrance. The exterior is cylindrical and brick, with very little other defining features to note. Those who are able to venture inside would be greeted a mysterious dark entity with tentacles or tendrils of darkness awaits.

## First Contact

Renki, Zektauri, Bean, and Jay are the first Rinasan adventurers known to discover the Wizard Tower. They stumbled upon it standing in the distance while scouting the southeastern wilds from Rinasa. The party rested for a night with it on the horizon and then approached in the morning. Zektauri noticed a rune that warded against "enemies" near the entrance. The party hesitantly entered and, after discussing with a wizard/warlock, agree to help with the spell. He has the party go into the basement, where a massive entity with long tentacles swirling in a dark hole resides. Upon the warlock's instruction, they all five lie down in beds next to the entity and it reaches out to put them into a dream-like state. In the dream, only the party is present, and they quickly ambush a small party of people. One of the ambushed party escapes, a young girl.

Then, the dream shifts and the party found themselves in a weirdly shaped room, where they encountered skeletons and a construct, which proved difficult to defeat. Trying to find room to rest, they clear out a second hallway which teleports them to a long path with a balcony. They attempt a short rest and are ambushed again, knocking out a member of the adventuring party. After dispatching the enemies which included two sneaky spiders, they rest and then are whisked away by the dream again to one final room with a large glowing orb that looked very similar to the pit which contained the entity in the real world. Renki and Zek investigate and get ambushed by a group that looks similar to the group we originally ambushed. After a very desperate struggle, in which Zek and Bean are near death, Jay and Renki kill the remaining enemies and drag their allies into to the pit, which they were told by the warlock was actually a portal, to escape.

Upon returning, the party is petitioned by the entity to free it, while the warlock still slumbered. A lot of arguing commenced. The entity took Bean and threatened to attack them if the group did not free it from the tower. The party bargained to spare themselves and the city AND get the gold they were promised by the warlock for testing the spell. After reaching an agreement with the entity, the party then shatters the controlling orb that the warlock had used to trap the entity in the basement. With tentacles, the entity escorts the party to the door and tells Zek to break the rune binding it to the basement. Zek, trying to be clever, inscribes another rune but is not precise and creates a new effect which banishes the entity. The party rushes out of the tower and they attempt to reseal it in the room but Zek is still not precise enough with his rune etching, which instead causes the rune to bind the entity inside the tower as a whole. The party then rushes back to Rinasa, leaving the Entity bound in a slightly larger prison.