Pantheon

The pantheon of Alveraena has changed much over the past few years, but remains balanced between law, chaos, good, and evil.

### The Pantheon

	+ A hammer and anvil
	+ Forge, Knowledge, Order
* **Bahamut**, dragon god of good
	+ A dragon's head from the side
	+ Life, Light, War
* **Rasziver**, gnomish god of tinkering and gifts
	+ A golden wrench
	+ Arcana, Knowledge, Trickery
	+ A swirling design of wind
	+ Light, Nature, Twilight
* **Valasill**, elven goddess of protection and fertility
	+ A circle of stones or crystals
	+ Grave, Life, Peace
	+ A crescent moon
	+ Grave, Peace, Twilight
* **Celeritas**, elven god of inspiration and beauty
	+ A winged unicorn
	+ Arcana, Forge, Knowledge
* **Azima**, genasi goddess of retribution
	+ A winged snake
	+ Grave, Life, Twilight
 Lawful Neutral* **Rhaesawa**, dragonborn god of honor
	+ A door with no handle
	+ Forge, Order, War
* **Novara**, genasi goddess of law
	+ Scales of justice
	+ Knowledge, Light, Order
	+ A black rose
	+ Death, Nature, Trickery
* **Eadro**, triton god of storms
	+ A stylized spiral
	+ Nature, Peace, Tempest
 Lawful Evil* **Tiamat**, dragon goddess of hatred
	+ A dragon claw, usually in multiple colors
	+ Death, Tempest, War
* **Garglamri**, dwarven god of greed and avarice
	+ Gold coins
	+ Knowledge, Order, Trickery
* **Slarkrethel**, kraken god of secrets and corruption
	+ Tentacles
	+ Arcana, Knowledge, Trickery
	+ A rotting minotaur skull
	+ Arcana, Death, War
* **Barathrum**, god of giants
	+ Five fists facing outward
	+ Forge, Tempest, War
	+ A spider
	+ Grave, Trickery, Twilight
* **Vao Tal**, formless god of revenge
	+ A black stain
	+ Arcana, Death, War
* **Terg**, goblinoid god of brutality
	+ An animal skull
	+ Death, Tempest, War

### Balance in All Things

Were balance in the pantheon to be lost, the world as it is known would end. Those who profess true understanding of the balance know that opposites exist in all things, and finding that balance is more important than simply eliminating your opposite.

Gods tend to stray from neutrality. Due to their eternal nature, they slowly become fixed in their ideals over their lives.

### Clerical Domains

Each of the gods has established followers all over the world. Some followers choose to organize themselves not only by their god, but by their domain. This transcends alignment, race, and nationality - some clerics even choose to devote their lives to their domain. A cleric can worship their god as part of their religion, domain, or all by themselves - such choices regarding association will shape the cleric's life.

Few domains gather in large groups, mainly due to a cleric's calling to spread their faith and act as a hand of their god in the world. Additionally, clerics make clear targets and examples of enemies of any god. Clerics are usually targeted for what they represent, not their own actions.

While each god has three domains listed with it, exceptions have been and continue to be made in Alveraena. While rare, they are not unheard of. Additionally, a servant of a god need not match their alignment to theirs. The important part is sharing ideals with their deity.

#### Arcana

* A six-pointed star

#### Death

* An inverted triangle

#### Forge

* Flames
* All of the world's greatest smitheries contain clerics of the forge, using their divine knowledge to aid artificers and smiths in their art. Second in martial prowess only to war clerics, those who follow the path of the forge work closely with militaries to aid them in both armoring and strategy. Forge cleric bulwarks are among some of the world's greatest known heroes, and tend to work in very organized hierarchies in the cities and kingdoms where they and their gods are respected.

#### Grave

* Carrion-eaters
* Those who work against undeath are among the most organized of the clerics, regularly meeting to go on dangerous adventures in offense of undeath. Many iconic groups of grave clerics have appeared over the years, such as the infamous Crypt Brigade, who turned the tide of a war against Skoteinos himself. Even grave clerics of evil gods detest the undead, having razed entire kingdoms in the Underdark that sought to spread the blight of the undead.

#### Knowledge

* A feather

#### Life

* Cupped hands

#### Light

* The Sun

#### Nature

* Any tree, symmetrical

#### Order

* A key
* Any self-respecting city has an order cleric among their leadership. The invitation of the hands of gods in cities is seen by many as a great boon. Members of this order typically do not stay in large groups - aspirants seeking to prove themselves go off to towns or cities with few or no clerics of order.

#### Peace

* A mountain

#### Tempest

* A storm

#### Trickery

* Dice
* Few and far between, trickery clerics tend to not stay in one place for long. Despite their relatively small number, however, many gods consider themselves patrons of trickery clerics, mostly for their non-violent ways of manipulating their opposition. Trickery thieves usually work closely with thieves' guilds, resistances, and other organizations that allow them to promote mischief and mayhem.

#### Twilight

* The full moon

### Additional Deity Information

**Azima**

**Bahamut**

**Barathrum**

**Celeritas**

**Eadro**

**Eos**

**Garglamri**

**Lolth**

**Moradin**

**Nothos**

**Novara**

**Rasziver**

**Rhaesawa**

* Once a champion of Bahamut who long ago ascended to godhood.

**Selurian**

**Skoteinos**

**Slarkrethel**

**Terg**

* Stories are still told of the fearsome goblins who followed Terg, the first mortal to ever claim a spot upon the pantheon by craftily stealing it from a now long-forgotten god. Followers of Terg are encouraged to pursue whatever passion they desire, and are looked upon favorably the more they are willing to give in order to achieve their goals.

**Tiamat**

**Valasill**

**Vao Tal**