Patch 4.14/4.13

- Removed the standard 3-ping restriction on Ping Panel pings.

- Added Flare tinting based on duration remaining.

- Overhauled item crate colors based on item category

- Custom hotkey system with UI interface to allow binding various actions (including most Command Panel actions) to any key. Open UI using chat command '-hotkey'. A hotkey can be cleared by waiting 5 seconds after getting prompted to enter a hotkey.

- Allow ammunition to be added directly into appropriate containers when inventory is full (ammo cases, MGL/M5 MAR, MRL)

- Status menu will be opened automatically after picking a MOS if it was open at the end of the previous game

- Enable remapping of hotkey for 'Learn Abilities'

## MOS:

- Fix default assault rifle attack sound overlaying with weapon specific sounds

- Update various damage effects to trigger more fitting death animations

- Update F12 menu to accurately reflect MOS unlocks (AR->Jav for WO & CO)

### Cavalry Scout:

- Fix broken tooltip for Cav Scout selection button

### Combat Engineer:

- AA sentry auto-attack range increased to match weapon range

- AA sentry energy use per attack decreased 0.8->0.5

- Flamethrower sentry range increased 8->8.5, health increased by 200

- Fix IS bot granting vision to PMC when attacking

### Combat Medic:

- ER cooldown increased to 90/80/140

- ER now refunds both charges when cooldown completed (only applies to lv3)

- ER Energy cost increased to 180/120/100

- Added tooltips for regular/improved blood transfusion buff

### Commando:

- Fixed Commando being WO (WO5+) only; re-added CO (BGEN) requirement back

- Fixed Commando being enabled during Rifle modifiers

### Cyborg:

  - Cyborg Skills armor/level adjusted from 7/14/21/28 -> 6/12/18/24

  - Cyborg Skills fitness/level adjusted from 3/6/9/12 -> 2/4/6/8

  - Cyborg Stonewall Module armor/level adjusted from 25/50/75/90 -> 16/33/50/60

  - Cyborg Stonewall Module energy cost adjusted from 5/7.5/10/15 -> 5/7.5/10/20

  - Cyborg movement speed adjusted from 3.0 -> 2.94

  - Fixed Borgish starting mag count to match with normal MOS

  - Fixed interractions with Cyborg's Prone, Jump, Dash, and Jump Injury

  - Fixed Cyborg Light Filter detection being unlocked at level 1 instead of level 2

  - Updated Borgish CL stats (BR -> 100 instead of 120, Marksman Rifle -> 45 instead of 32)

  - Fixed Borgish MOS tooltip being scuffed on unit but not on MOS Selection button

  - Added movement supression to Cyborg until you select a weapon.  This is why we can't have nice things.

  - Allow Cyborg Meltdown to damage items

  - Fix Cyborg Weapon Assimilation getting reset upon death

  - memes

  - Fix Cyborg incend rounds not tinting target

  - Improve readability of Cyborg tooltips

###   EWS:

  - Set VA to same key location on command card in both menus

###   Flamer:

  - Fixed Flamethrower MOS encumbrance to line up with other MOS (600 starting, 1000 max, 1500 w/ CL)

  - Fixed napalm max stack tooltip

  - Fixed Flamer being unlocked 1 rank too early

  - Removed napalm adjustments to Pyromaniac

  - Added Overburn ability, unlocked with Pyromaniac SI

   - 15s cooldown, -25hp, -5hp/s

   - Weapon applies Overburned Napalm, dealing an addition portion of Napalm's damage

   - Weapon applies Green Phosphorus, no stats changed on this behavior

  - Updated all napalm-related behavior tooltips

### FSS:

  - Allow multiple FSS from randoming

  - FSS Orbital Strike: Now has limited cast range (30/40/50/50) (Thanks Who & Kaji)

  - FSS Orbital Strike: Decreased duration of Irradiate debuff (20s -> 10s)

  - FSS Orbital Strike: Decreased application period delay of Irradiate smoke (0.5s -> 0.25s)

  - FSS Orbital Strike: Increased movement speed debuff of Irradiate smoke (-0.01 -> -0.02)

  - FSS Orbital Strike: Fixed cooldown to match tooltip

  - FSS Orbital Strike: Fix dummy units for incendiary/irradiated smoke/napalm clouds not spawning on/near cliffs

  - FSS Solar Focus: Reduced AoE Damage (10,000 -> 4,000)

  - FSS Solar Focus: Remove misleading range indicator

  - FSS Nuclear Strike: Now costs CFF shells (0 -> 10)

  - FSS CFF: Fixed CFF cast range not scaling with level

  - FSS CFF: Fix multiple simultaneous CFF delaying eachother

  - FSS CFF: Fix incorrect energy/charge cost for CFF when sharing control

  - FSS IDF: Fix IDF tooltip

  - FSS IDF: Fix IDF4 not granting bonus CFF shells sometimes

###   Ghost:

  - Disable Ion cannon autoselect, Ion cannon selectable normally instead

### Heavy Gunner:

  - Fix for HG barrel cooldown modifiers being shared between players

  - Allow multiple HG from randoming

  - Clarify burst count/overheat bonus on belt linking tooltip

###   JTAC:

  - Public release

  - Unlock requirements:

   - Solo Survival win with T2, Hyperpulse and Intense Weather modifiers

   - 170k EN / 65k WO / 100k CO to play in that rankset

###   Mech Operator:

  - Fix Light Walker Priximity Sensor permanently sharing vision

  - Mechs will take the same camo as your MOS

  - Fixed typo in F12 regarding unlock condition (Dark Sky Camo -> Dark Sky Decal)

### Mercenary:

  - Fixed weapon models

  - Fixed impact effect/sound for stun grenade

  - Fixed railgun/python granting vision of you to PMC

  - Updated tooltip for Mercenary Skills

###   Platoon Leader:

  - Fixed Platoon Sgt command card button locations

  - Added hold fire to LN's

###   Rifleman:

  - Fixed range indicator on MGL Smoke & MGL Ground Flare

###   SDM:

  - Fix SDM attack sounds with weapons

  - Rework Mono targeting guide to work with multiple SDM

###   Specter:

  - Specter Fire Modular Sniper - Standard, Hollow Point, and Armor Piercing rounds converted to Target Point targeting

  - Specter Fire Modular Sniper - Tracer and Feedback rounds remain Target Unit targeting

  - Reverted Specter's Modular Sniper charge cooldown to intended value (50->60s), then rescaled around that:

  - Specter Fire Modular Sniper - Maximum charges decreased from 5 -> 4

  - Specter Modular Sniper Reload - Maximum charges increased from 2 -> 3

  - Specter Modular Sniper Reload - Charge cooldown decreased from 60 -> 48

  - Specter Weapons Training - Modular Sniper Reload charge cooldown reduction: 2.5 -> 2

  - Specter Weapons Training - Modular Sniper Reload charge energy cost: 45 -> 33.75

  - Fixed Recon Drone not sharing vision correctly

  - Fixed light filter not being included on Specter's Recon Skills tooltip

  - Fixed typos in tooltip for Specter Skills

## SI's:

- Warden Elite (WE): awarded on Boss Mode win as Specter with 150+ massive kills

- Tie unlock for VT to 0-hits NM win (Obsidian camo)

- Buff Heavy Armor SI to prevent traumatic ailments

- Fixed CL not increasing CS' mag capacity

- Allowed lickers to attempt to cast on units with Nimble (but fail to supress movement)

- Disallowed carriers from recasting caustic goo on units with Nimble after a previous cast recently failed

- CE GM SI now limits IS Bots to a maximum of 3 of each type of bot (4 total bots)

- Rescale max IS bots with GM to be equal to current level of Security

- Update tooltips for AT, CL, CS, DF, EE, FS, HA, HE, HT, PM, SB, SC, SU

## Game Modes:

- Disable text transmissions in all modes referring to CAS

###   Survival:

  - Add text transmissions in Survival to warn of Cac and KD spawns

###   Campaign:

  - Added random chance for binoculars to spawn in initial caches

  - Fix pings for Apiary mission stopping early, scale mission time based on difficulty

  - Add timeout to refugees in Chapter 2 to prevent mission stalling

  - Tweaked EXP values for Dasdan Retreats convoy trucks and civilians extracted.

###   PMC Campaign:

  - Fixed missions stalling when waiting for PMC Flares to time out.

  - Possible fix for rare bug where Ghost convoy extraction triggers fail for PMC convoy escape

  - Prevent Medivac bonus mission from affecting mission completion ratio

  - Add time left indicator on triggering unit for timestop revert mission

### Invasion:

  - Zombies gain difficulty modifiers equivalent to Survival difficulty

  - Rework Invasion shop to use a UI system instead of chat commands

  - Purchased items are delivered in batches after a short delay to a random LZ

  - Fix modifiers being votable after selecting Invasion

  - Fix invasion win double counting

  - Wave total/win xp 900/800->2160/1500

  - DU cost 400->500

  - OPA cost 400->500

  - Shield Generator cost 500->400

  - C4 cost 40->60

###   Sandbox:

  - Fixed Mercenary not obtainable using 'p mos' command

  - Fixed 'p mos' command spawning old Cyborg instead of new Borgish

  - Fix spawn menu sometimes creating wrong zombie types

## Camos/Decals:

- Unobtainable camos/decals (as of previous version) will be removed from banks that have them

- Add unlock condition for Obsidian: 0 hits/deaths NM win (not eligible with AW Rifleman, epilogue not required)

- Fix for camo resetting to default on death

## Zombies:

- Fix zombies not correctly retargeting barricades/para traps when just placed

- Increase selectable area for Cursed, Swollen and Boomers

- Fix impaler attack not pulling/displaying visual effect on ailment crit

- Change impalers to use energy for attacks for increased visibility

- Split impaler spawns to be individual rather than in groups

- Fixed Dilophosaur Blinding Cloud casting on corpses

- Slight adjustment to Dilophosaur projectile tracking

- Fixed leaping zombies not leaping to cloaked units

## Ailments:

- Set fractured leg movement speed reduction to match Hemo4

- Fix typo in tooltip for energy leak ailment

- Added timer remaining to Frostbite and Suit Malfunction ailments

- Suit malfunctions apply to players individually, rather than to entire team at once

## Items:

- New icons for many weapons

- Buff Biosuit to protect against caustic goo

- Fix remaining item charges not updating when quick-stacking from items on ground

- Fix shock paddles being incorrectly consumed when cancelling channel

- Fix shock paddles spawning incorrectly after a medic leaves game

- Fix MRL/MGL projectiles not detonating when cast on top of yourself

- Rebuild First Aid Kit as an ability item (allows pathing to cast target)

- Add stack count to tooltip for First Aid Kit buff

- Fixed M5-MAR changing color after being picked up

- Fixed AA12 not colliding with other items

- Fixed Ground Flare detecting outside of vision range

- Fixed XM-88b tooltip

## Misc:

- Fix inventory panel not updating when looking at another player's inventory

- Fixed doubled IMDC message when player leaves