Aritan

Aritan was one of the Lords of Kylia, and served as Kylia's champion. He resided in Castle Ferrumguard along with his second, Cpt. Havard Butler. After the final confrontation with Acererak in his Tomb of Annihilation, Aritan gave up his title as a Lord of Kylia and returned to Iolar, where he helped deal with the upheaval caused during the Lords' visit to the continent.

## Description

### Appearance

Aritan has the visual appearance of a high elf. As such, he is tall with a lean build and has long, golden hair that flows past his shoulders. His aasimar heritage shows in his lightly-colored skin and pale silvery eyes, which give off a faint glow. When Aritan consciously channels his aasimar power, his skin and eyes glow brightly, enough to produce light in a circle around himself, and large spectral angelic wings appear from his back.

### Equipment

Having been trained in his youth by paladins of Ockham, Aritan's fit consists of the gear of a knight. He is usually seen wearing plate mail, chiefly the Armor of Glau [Glou?], but has been known to wear standard plate too. He is also arrayed with an extensive set of weapons and other gear, most of them being magical treasures claimed during his adventures:

* Holgengaard - The Mace of Urdon the Mighty, claimed from his tomb beneath Urd. Aritan eventually returned it to the dwarves as a sign of good faith, and in exchange for a magical warhammer (below).
* Splinter - A magic longsword claimed near Caravan Court in the Underdark. He later leant the sword to Debbb, who currently has it in her possession.
* Adamantine Six-Blade - One of Aritan's favorite weapons, it was an arm taken from the Demagogue's body after his defeat. Aritan has to increase his size with his rune magic in order to use it properly.
* Magic warhammer - Gained in exchange for Holgengaard (above). Has no other special properties.
* Arco - A magic lance claimed from the hoard of Ishkur. Does extra damage to demons and the undead. Aritan uses Arco especially when riding his pegasus (below).
* Pegasus Necklace - Claimed from the hoard of Ishkur. The necklace can summon and stow a celestial spirit that takes the form of a pegasus, the official name of which is "Megasus."
* ld Dragon Orb of Krynn - A mysterious artifact from another universe, claimed from the Doom Prophet in Castle Ferrumguard.

### Personality

Aritan considers himself to be the protector of the Leaders of Kylia. He aims to destroy those who seek to hurt his friends and the people he serves. Aritan is sometimes impulsive, doing what he sees is the right thing to do in the moment, even if it goes against the council of the other Lords. However, Aritan is ultimately good-intentioned and very noble, as evidenced by his return of powerful artifacts to their rightful owners as a sign of good faith, such as Holgengaard and the Dragon Orb of Krynn.

## Biography

Aritan was born in Luxorly in 1014 IE. He belonged to a minorly noble elvish family that had lived in Luxor for quite some time, but had never climbed very high in the aristocracy.

Aritan was not always an aasimar. Aasimar all hail from different races who have been transformed or blessed by some celestial power. They are believed to be the blessed children of the gods. In Luxor, only very old families who have lived in the area for a long time are able to become aasimar. In Aritan's case however, his father sacrificed himself to save a high cleric of Bahamut from grave peril, and so Bahamut granted Aritan the blessing of becoming an aasimar (Aritan is thus known as the Reverend Son of Paladine).

Due to the belief that aasimar are the children of the gods, they are often taken by Ockham to be trained as paladins and clerics, under the pretense that they will be serving a holy duty to the Empire and its citizens. Ockham especially likes to target the young aasimar of Luxor, since they are trying to gain influence over that part of the Empire. Aritan was among those taken to be trained, though his training took place in Luxorly with a few others, namely Ayala. Over the next several decades of his life, Aritan learned much, including his martial skill from the Dragon Knights of Luxorly and of the history of Luxor from the Dragons. He took special interest in the ancient Dragon-Giant wars, and with that knowledge, plus the other teachings of the Dragons, Aritan learned the magic of the runes and how to weave them into his fighting and defense.

After many years, Aritan grew disinterested in becoming an Ockhamite paladin. He was far more interested in the history of the Giants, especially how they were almost able to overcome the ancient Dragons, the familiar symbol of Luxor strength and continuity. He was also beginning to see how Ockham was using him and the other aasimar trainees to gain influence in Luxor. The leadership of Ockham eventually grew wise to Aritan's disinterest--with a little help from Ayala, who tipped them off--and they began to pressure Aritan to complete his training and join the ranks of the paladins of Ockham.

At this point, Aritan knew that this was something he could not do, since he was too wrapped up in Giant history and didn't want to become simply another puppet of Ockham. In an attempt to change tactics, Ockham attempted to persuade Aritan to work toward becoming a Dragon Knight alongside Ayala. When Aritan continued to show his disinterest, they attempted to force him into his continued training, and then Aritan knew he could no longer stay in Luxorly. He fled from his home, trying to get as far away from Luxor and Ockham as possible. In response to this, Ockham declared Aritan a fugitive from the law for fleeing his "sacred duty" to his people and to the Empire.

Aritan decided to head for Prael, since it was outside the influence of the Empire, and when there, he would hopefully be able to blend in and begin something of a new life. After he finally reached the forested boundary of Prael, Aritan found himself on a boat headed toward Argendale alongside the other individuals who would later become the Lords of Kylia.