recursal/Fanatic-Fandom huggingface dataset:
Camilla

Camilla is one of the main characters of Uriah. She's the first person who Thumbless meets on the island. She offers to help him, and promises that she will protect him. It is revealed that Nathalie is a fake name, and that her real name is Camilla.

## Appearance

Camilla has shoulder-length black hair, brown eyes and bushy black eyebrows. She has a strong but slender build, and wears a black shirt with green and purple stripes. She wears blue jeans and green converse-like shoes. Nathalie often wears a helmet to conceal her identity from others, and presumably wears gloves to hide her finger prints as well.

## Personality

Camilla is a kind-hearted and strong person. She feels so regretful of her past that she wants to do good for once and help and help Thumbless, who she just met. She is intelligent; as she tries to take advantage of Thumbless' amnesia, as well as hides his back injury from Liam to keep him safe. She's rational, but often bases her actions based on her emotions; unlike Liam. In extremely stressful situations, she resorts to cigarettes to calm herself down.

## Relationships

### Parents

Camilla's family is unknown, however it's hinted she may have a good relationship with her mother; as she tells Thumbless that people usually think of their mothers when they are in danger, and that mothers are great.

### Liam

The only known family member of hers Liam, her older cousin. They've been close ever since they were young, and continue to protect one another as adults. Liam looks down upon Camilla for being too sentimental; putting others over the safety of themselves. He tries to get her to lure Thumbless away and kill him, but she fails.

## Past

It's known that Camilla and Liam are not from Sweden. Presumably, after doing an unknown crime Camilla and Liam had to flee to Sweden and to live secretly in the church on the island Vildhamn.
Tomas Hällberg

Tomas is one of the antagonist from Uriah. He's the husband of Kristin, and father of Vincent and Thumbless. He worked as a police officer most of his life and was seen as a successful and stable man. But it was only a facade, he secretly worked with snuff and seems to have created a community of snuff workers. Tomas died in season 1 by Thumbless who stabbed him in the chest and under his chin after he had tried to record and kill Thumbless on tape.

## Appearance

Tomas was a man of a strong build and above average height. He was dressed in a neatly and modern manner, usually wearing a turtle neck and his hair combed to the side.

## Personality

On the outside, Tomas appeared to be a lawful and charismatic person who cared about his looks. He worked as a police officer and was trusted by the community. Inside his house, however, his true colors showed. He was the dictator in the household, often seen bossing around his wife Kristin and son Vincent. He had anger issues too that was usually taken out on Vincent who feared him. **(TRIGGER WARNING - SEXUAL ASULT/ R-PE)** Tomas was indeed a violent and dangerous person. He created snuff films in the family's basement. Online he had a niche he was famous for which consisted of raping and stabbing his victims in rhythm. He even wrote a whole 14 year plan to torture Thumbless, his youngest son.

## Family

Tomas' family consists of Thumbless, Vincent, and his wife Kristin. Bo was a friend who quickly got accepted by the family.
Lonely Hearts Club (song)

"**Lonely Hearts Club**" is the fourth track from Winona Oak's first extended play, *Closure*.

On January 1, 2020, the stripped version was released as the fourth track on *Closure (Stripped)*. It was later released as a single on February 14, 2020.

## Lyrics

Picking up the pieces

Wishing it was easy

Trying to hold on to what's already gone

Just floating through the weekend

Drunk until we're speechless

Killing for a feeling and a place to belong

A place to belong

I'm already gone

We're the lonely hearts club

We're losing in love

We're shaking it, shaking it up

We're the lonely hearts club

We're sleepless and lost

We're shaking it, shaking it up

Threw up in the bathtub

Laid down on the bath rug

Didn't fall asleep, I was already gone

Just floating through the weekend

Tired of all the pretense

Searching for somebody and a place to belong

A place to belong

We're already gone

We're the lonely hearts club

We're losing in love

We're shaking it, shaking it up

We're the lonely hearts club

We're sleepless and lost

We're shaking it, shaking it up

You're the voice in my head

You draw me to bed

You make my decisions

No, you don't listen

You don't listen

You don't listen

You don't listen

We're the lonely hearts club

We're losing in love

We're shaking it, shaking it up

We're the lonely hearts club

We're sleepless and lost

We're shaking it, shaking it up

Lonely hearts club, the lonely hearts club, lonely hearts club

Lonely hearts club, the lonely hearts club, lonely hearts club

Lonely hearts club, the lonely hearts club, lonely hearts club

Lonely hearts club, the lonely hearts club, lonely hearts club

## Music video

The official YouTube video was released on February 13, 2020.

"He Don't Love Me"
"Break My Broken Heart"
"Control"
"**Lonely Hearts Club**"

"Another Story"
**CLOSURE (STRIPPED):**
"He Don't Love Me (Stripped)"
"Break My Broken Heart (Stripped)"

"**Lonely Hearts Club (Stripped)**"
Siège de Vivesaigues

## Faction Combattante

Maison Lannister\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Maison Tully

## Leaders

Maison LannisterJaime Lannister

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Inconnue

## Forces militaires

Maison Lannister30 000 soldats Lannister

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Maison Tully

~5 à 10 000 soldats (Probablement)

## Pertes

Maison Lannister Inconnue (Probablement Faible)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Maison Tully

Inconnue (Probablement Faible)

Le siège de Vivesaigues à lieux en 298 et oppose l'armée de Jaime Lannister au troupes Tully défendent Vivesaigues.

Contexte

Après l'arrestation de Tyrion Lannister par Catelyn Tully au Eryer, Lord Tywin Lannister entre en guerre avec sa maison, il charge alors son fils Jaime de prendre Vivesaigues, après avoir vaincue l'armée Tully lors de la bataille au Dent d'Or il fait le siège de la forteresse.

Siège

Jaime installe son armée qui comte 30 000 soldats enface de la forteresse, il organise son camp et lance plusieurs assaut, cependant le siège ne dure pas, après quelques jours seulement, l'armée Lannister et prit à revers par les troupes de Robb Stark lors de la bataille du Bois au murmures mettant ainsi un terme au siège.

Conséquences

Après cette défaite l'armée de Jaime se replie au sud de Vivesaigues, il et capturé par l'armée du Roi Robb Stark ce qui désavantage dés le début du conflit la maison Lannister.

Notes

\*Jaime Lannister échoue à prendre Vivesaigues.

\*Le siège de Vivesaigues et le premier revers de l'armée Lannister lors du début de la guerre des Cinq Rois.
About

***Uriah***  is an original series on WEBTOON created by the Swedish comic artist **Magnolia Winroth (Toffuo).**

It's a thriller story about a boy who wakes up in an abandoned car in the woods, tied up, and bleeding. He doesn't remember how he got there or even what his name is. The readers follow his story as he seeks help and slowly remembers fragments of his past.

## Synopsis

*"A rainy night. A mysterious island. A boy with a dangerous story to tell – if only he could remember who or where he was. So begins a chilling journey into the unknown – when uncovering a twisted world of secrets is the only way to survive."*

The story begins with a boy who wakes up in an abandoned car in the woods. His hands are bound together and he's covered in cuts and bruises. His right thumb is missing and his hand is bandaged with duct tape. The boy manages to get out of the car to seek help. He meets a passerby on a motorcycle who calls herself Nathalie. He realizes he doesn't remember his name, who he is or what has happened. She tries to take him to the hospital but the bridges are closed, and realizes that they may be stranded on the island with the boy's assailant.

Season 1 - Episode Summary

Season 2 - Episode Summary

Season 3 - Episode Summary

## Releases

In April 2019, Uriah was released in English as a WEBTOON Original in the US. The comic is ongoing and receives weekly updates. In November 2019, Uriah was published by WEBTOON Originals once again but in Spanish for Latin America.

## About the creator

The WEBTOON biography says: A Swedish comic artist who's addicted to caffeine in all forms - soda, coffee, lattes, energy drinks, etc. - and is still able to sleep 8 hours a day.

## Read Uriah

Click to to read Uriah in English on WEBTOON.

Click to to read Uriah in Spanish on WEBTOON.
Blue Electric Pack

**The Blue Electric Pack** is the 1st Normal Mode pack available, the requirements are as follows:

Cost: $1No (1 Nonillion $)

Material cost:

2.5k **Bronze**

1k **Silver**

100k **Stone**

1M **Power**

As of the writing of this article, there are no items obtainable in the **Blue Electric Pack.**

Planned Items:

* **Shocking Trophy**
* **Wireless Power Transmitter**
* **Laser Ore Refiner**

Description:

"This is the start of a new era... Will you have enough strength and willpower to surpass this??"

Planned ***Abstraction***:

* **ETU (Electricity Transmutation Unit)**

Knowledge Cost: **0KP** (Knowledge Points are not consumed during the purchase of packs and items that need it)

Knowledge Points: **+100KP**
Locations

# The setting of *Uriah* is in Sweden, on a fictional island - **Vildhamn**, situated on the Gulf of Bothnia.

❊ Vildhamn translates to "***wild harbour***".

## Vildhamn Island

Landmarks -

Anstalten VildhamnVildhamn KyrkaVildhamn VårdcentralVildhamn VattenkraftManhamnen (The Harbour)The Woods

➢ **The Vildhamn Prison** (*Anstalten Vildhamn*)

➢ **The Church** (*Vildhamn Kyrka*)

➢ **The Healthcare Centre [for inmates]** (*Vildhamn* *Vårdcentral*)

➢ **The Hydropower Plant** (*Vildhamn Vattenkraft*)

➢ **The Harbour** ("*Manhamnen*'')

➢ **The Woods**

## Vildhamn Mainland

Landmarks -

Vildhamn SjukhusVildhamn VandrarhemVildhamn VattenvärldVildhamn GrundskolaThe Hällberg HouseAnita's House

➢ **The Vildhamn Hospital** (*Vildhamn Sjukhus*)

➢ **The Vildhamn Hostel** (*Vildhamn Vandrarhem*)

➢ **The Vildhamn Seapark** (*Vildhamn Vattenvärld*)

➢ **The Elementary School** (*Vildhamn Grundskola*)

➢ **The Hällberg House**

➢ **Anita's House**
Kent

Kent is a minor character that briefly appears alongside **Bo** in Episode 14 of ***Uriah***, who was formerly a guard at the **Vildhamn Prison**. In regards to the prison break, he is implied to have been just an innocent bystander, but is likely to have got caught up in the mess like many others at the prison, and ultimately met his demise in the hands of Bo.

## Overview

In regards to the story, Kent's character is insignificant. He only appears in a few panels and his existence is used purely to reflect **Bo’s** unsettling and threatening demeanour. The portrayal of his corpse is used to demonstrate Bo’s violent tendencies. Kent was shown to be tied to a chair and implied to have had laundry detergent forced down his throat, ultimately being the cause of his death. From this, it can be gathered that Bo is a dangerous person as Kent’s death does not appear to be that of self-defence, but of pure sadism.

However, to the fandom, he has grown quite popular as a meme figure due to his little importance in the story. He is often the subject of ironic memes, glorifying and obsessing over his character and making him out to be of huge significance to the story. Kent’s “Vildhamn” hat is also the centre of many inside jokes and memes amidst the fandom. This accessory of his is perceived by many fans to be iconic and, humorously, speculated to be the source of his "power" - hence why Bo took it for himself.

❊ *Kent had a pair of pet guinea pigs.*
Uriah Modig

**Uriah Modig** is a supporting character from Uriah. He is the biological son of Anita. Uriah both appears as his own person in flashbacks, but is also seen as an illusionary voice in Thumbless' head.

## Appearance

Uriah is 8 years old, has brown hair and has large bright green eyes with winged eyelashes. As Thumbless's imaginary friend, Uriah usually wears a green hoodie and a pair of jeans and carries around a rubber duck.

## Personality

The real Uriah's personality is still unknown. Uriah as an imaginary friend, however, doesn't really act like a child. He's mostly expressionless, knows more about Thumbless than Thumbless knows about himself, and Uriah has sort of a bossy attitude towards him. This Uriah also seem to provoke Thumbless in getting angry and while he's trying he has a wicked grin on his face.

## Relationships

### Anita Modig

Anita is the biological mother of Uriah. When he was an infant, she deliberately fed him with a baby bottle filled with boiling liquid. This caused Uriah to become mute, and Anita immediately regretted this action. She loves him unconditionally, but she admits to Tomas that she wishes she never had Uriah. He is aware of Anita's problems with alcohol and refuses to talk to her when she is drunk; as she behave irrationally. Anita and Uriah lived alone together, so they were very close. Uriah helped his mother with work at the church of Vildhamn. In Episode 31, the two go from door to door to hand out flyers from the church. Anita was devastated during Uriah's funeral. Her trauma became so unbearable that she gave Uriah's name to Thumbless and tried to make him become Uriah.

### Salim

Salim is the biological father of Uriah. He is an Iranian soldier. Salim left Uriah when he was young, so he has no memories of him and Anita was left to raise him on her own. She lies to Uriah, saying that Salim passed away in the line of duty, when in actuality he left for another woman, and because of Anita's alcohol abuse.

## Death

The circumstances of Uriah's death and who killed him are unknown. IAlthough in Episode 75, it is implied that Thumbless had caused his death or was related to it. In Episode 42 we see Anita, Bo and Thumbless burying Uriah's body in secret on a cementary close to the church.

## Trivia

* It could be possible that the 'imaginary friend' could be a factive. An introject of a real person.
	+ This stems from the idea that Thumbless has D.I.D, a disorder that stems from serious/repetitive childhood trauma.
Toffuo/Magnolia Winroth

**Magnolia Winroth (*known as Toffuo online*)**, born 1995 March, is a Swedish comic artist who makes manga/comics. They studied C*omic Art* at *Serieskolan* in *Malmö, Sweden,* 2015-2017.

Winroth has been one of the six members of the Swedish manga studio **Nosebleed Studio** since 2017. Books that Winroth participated in the studio with is *Nosebleed Studio journeys through time* with the one-shot *Laila's journe*y about Finnish War Children. The book was released 2017.

Back in 2016, Winroth started the horror webcomic **ParaZycle**. It was also published continuously in the Brittish magazine **NEO** in Summer of 2017. The comic is currently on hold because of another project (*Uriah*).

Winroth's most well known work is **Uriah**, a horror/thriller comic for mature audiences. In 2019, *Uriah* was signed and published as a *WEBTOON Original*. The webcomic is ongoing and has weekly updates.
Alderinium

**Alderinium** is a **Tier-10 Alloy** in MI, Its very important for buying **items** and **packs** alike.

**Alderinium** can be made by alloying the following recipe:

* 100 **Ferroalderite**
* 1M **Alderite**
* 6k **Alderin**
* 1M **Gemirite**

According to MI's Dev, you will need 15k **Alderinium** in the long run, which will take about:

* 1.5M **Ferroalderite**
* 15B **Alderite**
* 90M **Alderin**
* 15B **Gemirite**
Guardian of the Azure Citadel

***Should anyone, mortal or otherwise, somehow make it all the way to the Blue City without going mad or succumbing to the will of the Lord of Spheres, someone has to make sure they don't get up to too much trouble. Those someones are the Guardians of the Azure Citadel. Faceless, nameless, and older than time, they represent the Blue Lord's unyielding and unshakable will.***

## Guardian of the Azure Citadel

*Medium Aberration, Lawful Evil*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

AC: 18 (full plate)

HP: 125 (25d8)

Speed: walk 30 feet, fly 30 feet (hover

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Ability Scores
 +0

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Saving Throws:** Wisdom +11, all others +6

**Damage Resistances:** All

**Damage Immunities:** Psychic, Poison

**Damage Vulnerabilities:** Damage from chaotic-aligned creatures

**Condition Immunities:** Charmed, Frightened, Paralyzed, Petrified, Exhausted, Poisoned

**Skills:** Perception +11

**Senses:** Blindsense 120 feet, passive perception 21

**Languages:** The Blue Tongue

**Challenge:** 14

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Servant of the Blue Lord:** Citadel Guardians, like all servants of Bitiiryin, cannot be compelled by magic to act against the interests of their patron.

INNATE SPELLCASTING: PSIONICS (+11 to hit, save DC 19)

The Citadel Guardian can innately cast the following spells, requiring no material components.

At Will: *Eldritch Blast* (4 beams)*, Sword Burst* (4d6), *Shield, Magnify Gravity, Blur, Telekinesis*

5/day: *Pulse Wave, Gravity Sinkhole*

3/day: *Banishment, Wall of Force, Reverse Gravity*

1/day: *Globe of Invulnerability, Gravity Fissure, Force Cage*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

ACTIONS

**Multiattack:** The Guardian casts an At Will spell and then casts another spell of its choice.
Gemirite

**Gemirite** is an **Alloy** in MI, Its very important for buying **items** and **packs** alike.

One single **Gemirite** is made by alloying 4 **Diamond**, 6000 **Emerald** and 600 **Ruby** in an **Triple Spaced Alloying Machine**

According to MI's Dev, **Gemirite** will only be used in the very late game.

**JJ Note**: this is the best alloy image in the game imo goddamn
Cult of Athena

***Witches of the Cult of Athena are known for their prowess in battle, their incredible craftsmanship, and tactics. Embodying the ideal of the warmage, these fearsome warriors are also sometimes called Witch Knights.***

## Additional Witchcrafts

When this Coven is chosen, you gain access to the following Witchcrafts:

### War Hex

A hexed creature has resistance to non-magical slashing, piercing, and bludgeoning damage.

### Warrior's Rune

A runed weapon allows its wielder to make another attack on a turn on which one of it's attacks has already missed.

## War Magic

Beginning at 3rd level, you can use any weapon you are proficient with as an arcane focus for your Witch spells. Additionally, you gain proficiency with martial weapons, shields, and light, medium, and heavy armor. You also gain proficiency with one artisan's tool set of your choice.

## Extra Attack

Beginning at 6th level, whenever you take the attack action, you may make two attacks instead of one.

## Tactician

Also at level 6, you learn to plan in the heat of battle. Whenever you hit a creature with an attack or a creature fails a save against one of your spells, you can use a bonus action to give your allies advantage on attacks made against it until the start of your next turn. Alternatively, you can use a bonus action to plan out your next move, gaining advantage on your next attack roll.

## Eldritch Warrior

At level 13, your combat with weapons and spell becomes more lethal. Weapon and spell attacks you make score a critical hit on a roll of 19 or 20. Additionally, whenever you hit a creature with a melee attack, you can cast a spell with range of touch targeting the target of your attack as a free action.

## Witch of War

At level 19, whenever you take the attack action on your turn, you can cast a cantrip or a 1st level spell as a bonus action if the spell's casting time is 1 action or less.

## Battle Magic

At level 19, you gain access to one 9th level spell slot and the spell *Blade of Disaster*.
Baharan Warpriest

Baharan warpriests are the zealouts of Baharan princes, gifted with powers from their fiendish patrons. These priests are most often Bachrans who see quite a bit of fighting, but are also commonly humans and can be any race.

## Baharan Warpriest

*Medium Humanoid (any race), Neutral Evil*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

AC: 13 (leather armor)

HP: 30 (5d8+5)

Speed: 30

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

STR DEX CON INT WIS CHA

8 14 13 13 12 16

-1 +2 +1 +1 +1 +3

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Damage Resistances:** Fire

**Skills:** Religion +4, Arcana +4, Intimidation +6

**Senses:** Darkvision 120 feet, Passive Perception 11

**Languages:** Bachran, Dhunic, Common

**Challenge: 5**

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

ACTIONS

**Multiattack:** The Warpriest makes two khopesh attacks or two flame blade attacks.

**Khopesh:** +3 (1d6+3 slashing)

**Flame Blade:** +6 (3d6 fire)

**Spell:** The Warpriest casts a spell or a cantrip.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

SPELLCASTING

The Warpriest is a 5th level spellcaster and has two 3rd level spell slots. It knows the following spells:

Cantrips: Firebolt, Gust, Create Bonfire, Thaumaturgy

Spells: Flame Blade, Burning Hands, Gust of Wind, Hellish Rebuke, Fireball
Fangs of Stone

*3rd level Conjuration*

Casting Time: 1 action

Range: self (30 ft. line)

Components: V, S, M (the fang of a predatory creature)

Duration: 1 minute

Call spikes of stone out of the ground in a 30 ft. line starting at your feet. Any creature in that line must make a dexterity save, taking 6d8 piercing damage on a failed save and half as much on a success. The spikes crumble after 1 minute, during which time the line in which it was cast is difficult terrain. Casting this spell at higher levels increases the length of the line by 10 ft. for each slot level above 3rd.

**Classes: Sorcerer, Druid, Wizard**
Cult of Pan

***Witches of the Cult of Pan embrace the chaos and thrill of existence. Tapping into the Feywild for effects both terrifying and spectacular, these Witches can be found in the wildest forests and the thickest jungles.***

## Additional Witchcrafts

When this Coven is chosen, you gain access to the following Witchcrafts:

## Fey Witch

When this Coven is chosen at level 3, you learn the cantrip *Druidcraft* and can cast *Speak With Animals* at will. Additionally, you experience effects of tapping into Fey magic. Whenever you finish a long rest, roll for an effect on the Fey magic table. Additionally, you can learn spell from the Druid spell list in addition to the Warlock and Wizard lists.

 2
 3
 4
 5
 6
 7
 8

## Chaos Magic

Beginning at level 6, your connection to the Feywild leads to uncontrollable bursts of magic whenever you use your Witchcraft. Whenever you place a Hex, Curse, Charm, or Rune, roll on the Wild Magic Sorcerer's Wild Magic Table.

## Fey Shape

At 13th level, you learn to embrace the chaotic magic you've tapped into. As an action, you can shapechange into a Fey or Beast of a CR no greater than 1/2 your level. You retain your hit points, mental ability scores, personality, alignment, spellcasting, and proficiency bonus, but otherwise take on all the characteristics of your new form, included any innate spellcasting. You can shift back to normal as a bonus action, and you return to your normal form automatically if you are reduced to 0 hp.

## One with the Wilds

At 19th level, you are most at home in the woodlands. While surrounded by wild lands, you can become invisible or teleport up to 60 feet (or both) as a bonus action. Additionally, you can cast 1st level Druid spells at will.

## Wild Magic

At level 19, you gain access to one 9th level spell slot and the spell *True Polymorph*.
Break My Broken Heart (song)

"**Break My Broken Heart**" is the second track and single from Winona Oak's first extended play, *Closure*.

## Lyrics

If I could, I wouldn't want you

But it's getting late now and I can't stop

It's so easy till there's no way out

If I could, I wouldn't tell you

But it honestly doesn't matter much

'Cause I know you probably figured out

Fools falling in the dark like crazy

No, nothing you can do will save me now

Might as well

Break my broken heart

Give me all you got, all you got

Break my broken heart

Watch me fall apart, fall apart

Ooh, ooh, I'm still breathing

Ooh, ooh, so what's one more scar?

Break my broken heart

Can we be this way forever?

Got your silhouette locked inside my head

Can we be the ones to last this time?

Fools falling in the dark like crazy

No, nothing you can do will save me now

Might as well

Break my broken heart

Give me all you got, all you got

Break my broken heart

Watch me fall apart, fall apart

Ooh, ooh, I'm still breathing

Ooh, ooh, so what's one more scar?

Break my broken heart

Go on, go on (Ooh)

Go on, go on (Ooh)

Go on, go on

Break my broken heart

Give me all you got, all you got

Break my broken heart

Watch me fall apart, fall apart

Ooh, ooh, I'm still breathing

Ooh, ooh, so what's one more scar?

Break my broken heart

## Music video

The official YouTube video was released on August 8, 2019.

"He Don't Love Me"
"**Break My Broken Heart**"
"Control"
"Lonely Hearts Club"

"Another Story"
**CLOSURE (STRIPPED):**
"He Don't Love Me (Stripped)"
"**Break My Broken Heart (Stripped)**"

"Lonely Hearts Club (Stripped)"
Control (song)

"**Control**" is the third track from Winona Oak's first extended play, *Closure*.

## Lyrics

Last night, called you a hundred times

Felt so alone in my bedroom

So lost, I don't even know why

You're feeling just like home

But sometimes, I feel like time just passes by

(You got me losing control, you got me losing)

All day, all night, wanna make you satisfied

(You got me losing control, you got me losing, losing)

Oh, when you're looking at me like that, I know

I'm gonna lose my control

And when you're touching me like that, oh no

You got me losing control (You got me losing, losing)

All night, you got me tongue tied

Can't find the words to speak my mind

Got so high on being by your side

Think I just lost all of my pride

But sometimes, I feel like time just passes by

(You got me losing control, you got me losing)

All day, all night, wanna make you satisfied

(You got me losing control, you got me losing, losing)

Oh, when you're looking at me like that, I know

I'm gonna lose my control

And when you're touching me like that, oh no

You got me losing control (You got me losing, losing)

(You got me losing, losing)

## Music video

The official YouTube video was released on January 10, 2020.

"He Don't Love Me"
"Break My Broken Heart"
"**Control**"
"Lonely Hearts Club"

"Another Story"
**CLOSURE (STRIPPED):**
"He Don't Love Me (Stripped)"
"Break My Broken Heart (Stripped)"

"Lonely Hearts Club (Stripped)"
Demon Bolt

*4th level Evocation*

Casting Time: 1 action

Range: 400 feet

Components: V, S, M (a cast iron spike, which the spell consumes)

Duration: Instantaneous

Unleash crackling demonic energy upon a creature you can see within range. The target make a dexterity save, taking 3d8+5 fire damage and 3d8+5 lightning damage on a failed save and half as much on a success. When you cast the spell, you can choose to change the fire damage to cold damage. Damage dealt by this spell ignores damage resistance, and gives disadvantage on concentration checks triggered by it. A flying creature that fails the save loses control and falls 60 feet before regaining control. Casting this spell at higher levels increases each damage type by 5 for each slot level spent above 4th.

**Classes: Sorcerer, Wizard, Warlock**
Ballistic Bolt

*Evocation Cantrip*

Casting Time: 1 action

Range: 50 feet

Components: V, S

Duration: Instantaneous

Hurl a dart of red lightning at a target within range. Make a ranged spell attack. On a hit, the target takes 2d4 force damage. For each 4 rolled on a damage die, roll an additional 1d4 force damage. This applies to all dice rolled for this cantrip. At higher levels, the initial damage increases to 3d4 at 5th level, 4d4 at 11th level, and 5d4 at 17th level.

**Classes: Wizard, Sorcerer, Warlock**
Another Story (song)

"**Another Story**" is the sixth track from Winona Oak's first extended play, *Closure*.

## Lyrics

I betrayed my heart

For a love so cheap

Must cut him off

Before I'm in too deep

I was only seventeen when he kissed me in the rain

Got so caught up in the flames, then time flew

We packed all of our bags for a plan we didn't have

I was young enough to think he loved me

For my little heart, I'm sorry

One day, we gonna write another story about

A man who loves me right

For my little heart, I'm sorry

One day, we gonna write another story like

Bonnie and Clyde

So baby, don't you cry

I changed myself

Way too many times

I didn't wanna lose him

But I'm better off without his games

He's not the one to change

I was only twenty-one, didn't like what I'd become

He was always on the run, then time flew

So I packed all of my bags for a plan I didn't have

I was old enough to know he didn't love me

For my little heart, I'm sorry

One day, we gonna write another story about

A man who loves me right

For my little heart, I'm sorry

One day, we gonna write another story like

Bonnie and Clyde

So baby, don't you cry

For my little heart, I'm sorry

One day, we gonna write another story about

A man who loves me right

For my little heart, I'm sorry

One day, we gonna write another story like

Bonnie and Clyde

So baby, don't you cry

## Music video

The official YouTube video was released on March 26, 2020.

"He Don't Love Me"
"Break My Broken Heart"
"Control"
"Lonely Hearts Club"

"**Another Story**"
**CLOSURE (STRIPPED):**
"He Don't Love Me (Stripped)"
"Break My Broken Heart (Stripped)"

"Lonely Hearts Club (Stripped)"
Chromatic Bolts

*Evocation Cantrip*

Casting Time: 1 action

Range: 60 feet

Components: S

Duration: Instantaneous

Fire bolts of elemental energy. Make two ranged spell attacks against targets within range. Choose Fire, Cold, Lightning, Thunder, or Acid for each attack. On a hit, the bolt deals 1d6 of the chosen damage type. At levels 5, 11, and 17, the number of attacks you make with this cantrip increases by one, to a maximum of 5 at 17th level.

**Classes: Sorcerer, Wizard**
Cleave

*1st Level Evocation*

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a weapon that deals slashing damage)

Duration: Instantaneous

Lash at a target with an arc of force. Make two melee spell attacks against a single target within range. On a hit, the target takes 2d8 force damage. Additionally, whenever you damage a creature with this spell, the force of the impact throws it off balance, granting you a cumulative +2 bonus on spell attacks made against the target until the end of your turn. Casting this spell at higher levels increases the number of spell attacks made by one for each slot level above 1st.

**Classes: Wizard, Sorcerer**
Don't Save Me (song)

"**Don't Save Me**" is a song by HAIM, which was covered by Winona Oak on 2018 and served as the eigth track on *NGX: Ten Years of Neon Gold*.

## Lyrics

Never thought that I would grow so old of seeing the gold

Still I never want it to go

Would hold it up to my cold heart

Feel the way it used to start up

Take me back, take, take me back

To the way that I was before

Hungry for what was to come

Now I'm longing for the way I was

Say you, say you will save me

You say you, say you will save me

You say you, say you will save me

You say you, say you will

Take me back, give it up, give it up to me

'Cause I can't go on if your love isn't strong

See I wanna know

Gimme all your love

If you can't hold on, then, baby

Baby, don't save me now

(If your love isn't strong)

No, baby, don't save me now

All my life, I wasn't trying to get on the highway

I was wondering which way to go

Spending all of my dead time

Leaving all the wake behind, oh

Take me back, take, take me back

To the song, how it used to go, oh-oh

Screaming for what was to come

Now I'm dreaming 'bout the way I was

You say you, say you will save me

You say you, say you will save me

You say you, say you will save me

You say you, say you will

Take me back, give it up, give it up to me

'Cause I can't go on if your love isn't strong

See I wanna know

Gimme all your love

If you can't hold on then baby

Baby, don't save me now

(If your love isn't strong)

No baby, don't save me now

And if I have to beg for your love

(Again and again and again and a-)

Oh, will it ever be enough?

(Again and again and again and a-)

And if I have to beg for your love

(Again and again and again and a-)

Oh, will it ever be enough?

(Again and again and again and a-)

No baby, baby, don't save me now

(Again and again and again and a-)

(If your love isn't strong)

No baby, don't save me now

(Again and again and again and a-)

No baby, don't save me now

(Again and again and again and a-)

(If your love isn't strong)

No baby, don't save me now

(Again and again and again and a-)

Don't save me, don't save me

Don't save me now
Great Spirit of Blood

***Great Spirits of Blood revel in violence and slaughter. Their role in the world is to bring pain and death, and will aid any brutal warrior or savage killer as long as they provide enough entertainment...and yes, by entertainment I mean violence. As a result, they often find themselves communing with the Shamans of Orc, Goblin, and Lizardfolk tribes.***

## Additional Features

When you successfully commune with a Great Spirit of Blood at 3rd level, you gain access to the following additional Spirit Attunements and Totems:

### Totem of Death

The bearer of this Totem regains a number of hit points equal to your Shaman level every time a creature within 60 feet of them is reduced to 0 hp. (The skull of a ram or deer)

### Spirit of Pain

Spirits of Pain are cruel and apathetic. While attuned to this spirit you gain the following abilities:

* Whenever you roll a concentration check to maintain concentration on a spell or Spiritual Attunement ability because of damage taken, you may choose to act as if the number rolled was a 10.
* Whenever you deal damage to a creature, you can choose to spend a spell slot to force them to make a constitution save. On a failed save, they are stunned until the start of their next turn.
* **Avatar:** While you are in Avatar state you cannot lose concentration due to damage taken, and anytime you damage a creature while in this Avatar state, you increase the duration by one round.

### Spirit of Violence

Spirits of Violence are...well...violent. While attuned to this spirit you gain the following abilities:

* Whenever you take the attack action, you may spend a spell slot to make an additional attack. You may only use this feature once per turn.
* Whenever you deal damage to a creature, you may spend a spell slot to deal an extra 2d6 points of damage. The bonus damage increases by 1d6 for a 2nd level slot and by another 1d6 for a 3rd level slot.
* Your weapon attacks score critical hits on a 19 or 20.
* **Avatar:** While you are in Avatar state you are raging like a barbarian of equal level.

## Subclass Features

As a Shaman who communes with a Great Spirit of Blood, you gain the following abilities:

### Extra Attack

Beginning at 5th level, this Spirit allows you make two attacks rather than one every time you take the attack action.

### Bloodrage

Beginning at 10th level, whenever you are below half hit points, you regain 1d4 hit points every time you deal damage to a creature with a weapon attack.

### Blood for the Blood God

Beginning at level 15, your attack rolls deal a critical hit on a roll of 18 to 20. Additionally, whenever you deal damage to a creature, deal an additional 1d8 bleed damage.
He Don't Love Me (song)

"**He Don't Love Me**" is the first track and single from Winona Oak's first extended play, *Closure*.

## Lyrics

I met a boy, he was so beautiful

I knew he was the one for me

Started with joy, you know, the usual

Got drunk and said, "Come home with me"

He was livin' for the dark

Bought me roses and took my heart

He was livin' for his art

Such a poet in the way he talked

But he don't love me, no, he don't love me

No, he don't wake up in the night and want me by his side

No, he don't love me, no, he don't love me

No, he don't love me, no

But he don't love me, no, he don't love me

No he don't wake up in the night and pull me by his side

No, he don't love me, no, he don't love me

No, he don't love me, no

But he don't love me, but he don't love me

But he don't wake up in the night, pull me by his side

No, he don't love me, no he don't love me

No, he don't love me, no

I saw him kiss somebody else

Thought he said I'm the only one

I couldn't fight those pretty lies

As long as he would stay with me

He was livin' for the dark

Bought me roses and took my heart

He was livin' for his art

Such a poet in the way he talked

But he don't love me, no, he don't love me

No, he don't wake up in the night and pull me by his side

No, he don't love me, no, he don't love me

No, he don't love me, no

But he don't love me, no, he don't love me

No, he don't wake up in the night and pull me by his side

No, he don't love me, no, he don't love me

No, he don't love me, no

A pretty face, an empty space

A perfect lie, a kiss goodbye

(Love me, love me)

It's all a game, you'll stay the same

But he don't love me, no, he don't love me

No, he don't wake up in the night and pull me by his side

No, he don't love me, no, he don't love me

No, he don't love me, no

But he don't love me, no, he don't love me

No, he don't wake up in the night and pull me by his side

No, he don't love me, no, he don't love me

No, he don't love me, no

## Music video

The official YouTube video was released on April 25, 2019.

"**He Don't Love Me**"
"Break My Broken Heart"
"Control"
"Lonely Hearts Club"

"Another Story"
**CLOSURE (STRIPPED):**
"**He Don't Love Me (Stripped)**"
"Break My Broken Heart (Stripped)"

"Lonely Hearts Club (Stripped)"
The Winners

Season 1: Global Infiltration

Winner: CHANGA (5-3-0)

"In a game filled with huge players and massive threats who were constantly making strategic moves; changa found himself in an under-the-radar position early on in the merge. At the final 9, he came to the conclusion that if he wanted to win the game, he would have to take out all the big names in front of him who were building strong resumes. From that point on, changa voted correctly at every single tribal council, slowly taking out the remaining threats in the game one by one. Along the way, changa won 5 out of 9 immunities, including the final 3 immunities of the game; cementing himself as the biggest threat remaining at Final 3. changa was able to successfully disguise his threat level by keeping the focus on bigger targets until he was ready to come out of the shadows and dominate the late merge of the season. Ultimately, the jury decided that changa's game was more deserving than his competitors; awarding him a win by a vote of 5-3-0."

Statistics
Great Spirit of the Sun

***The Great Spirit of the Sun is noble, generous, kind, and caring. Embodying the warmth on a child's face as it gazes to the sky, the glow of a prosperous field, and the renewed hope of a breaking dawn, the Sun Spirit is more reliable than his sister, the Moon.***

## Additional Features

As a Shaman who communes with the Great Spirit of the Sun you gain access to the following Spiritual Attunements and Totems:

### Totem of Light

The bearer of this Totem can cast *Light* at will as an innate ability. The light it produces penetrates magical darkness. (A golden bead)

### Totem of the Suntouched (9th level)

The bearer of this Totem has resistance to radiant damage and cannot be blinded. (A platinum bead worth at least 15 gp)

### Spirit of Light

Light spirits are protective and eager to help. While attuned to this spirit you gain the following abilities:

* As an action, you can cause an object you touch to glow as per the *Light* spell.
* As an action, hurl a ball of white fire at a target within 60 feet, dealing 2d6 radiant damage on a hit.
* As an action, double the light cast from any light source you can see while you concentrate.
* **Avatar:** While in the Avatar state, you cast bright light in a 60 foot radius. This light is daylight.

## Subclass Features

As a Shaman who communes with the Great Spirit of the Sun you gain access to the following subclass features:

### Sunlight

Beginning at 5th level, being attuned to the spirit of the Sun grants the following abilities:

* As an action, choose a point within 12 feet and call a 10 foot radius, 40 foot high column of intense sunlight. Any creature on the inside of it must make a constitution save or take 2d6 radiant damage and be blinded until the end of their next turn.
* As an action, blind a creature with sunlight sensitivity. They are blinded for 1d4 rounds or until they succeed on a constitution save, which they may attempt at the end of each of their turns. This is not considered a magical effect. You may also attempt to blind a creature that doesn't have sunlight sensitivity, but they must have eyes and get to make a save when you first attempt it.

### Daywalker

Whenever you are in full sunlight at level 10 and beyond, you can use an action to become invisible and make a mirage of yourself appear at any point you can see. Make a spellcasting ability check against the passive perceptions of any observers, deceiving them on a success. Additionally, you can use mirages to generate the effects of *Minor Illusion* or *Silent Image* as an action. Your actual location and your illusions can be observed to be mirages with a successful wisdom check, but aren't revealed by True Seeing.

### Call the Sun

Beginning at 15th level, you can call on the power of the Sun Spirit to either clear the skies or brighten the night. While you concentrate, for up to an hour, you can disperse storm clouds or increase the brightness of the moon by an amount comparable to the sun in broad daylight. The light the moon gives off while you concentrate is considered daylight. This affects a 10 mile radius around you and cannot be used again for 1d4 days.
Aqueous Serpent

*3rd level Transmutation*

Casting Time: 1 action

Range: 60 ft.

Components: S, M (a bit of snakeskin)

Duration: 1 minute, concentration

Form a 20-foot-long snake out of writhing water, which can move at 30 ft/round to any point within 60 ft of you. Commanding the snake is a free action on your turn. You may direct the snake to attack a creature within range, which it coils around, attempting to constrict. The target creature must make a Strength save or take 4d6 bludgeoning damage and be Restrained. On each of the target’s turns, they may repeat the save. On each of your turns, you may use a bonus action to deal 4d6 bludgeoning damage. This spell deals double damage to fire elementals and constructs made of fire. Casting this spell at higher levels increases the initial bludgeoning damage by 1d6 for every level after 3rd.

**Classes: Wizard, Druid**
Uriah Wiki

Welcome to the Uriah Wiki! This is a page dedicated to the thriller Webtoon titled, Uriah, created by Toffuo. It is about a teenage boy who ends up all alone on in an abandoned car in on island, with no recollection of what happened to him. The wiki for now is very bare-bones, feel free to edit (please use English language)!

## Synopsis

> "*A rainy night. A mysterious island. A boy with a dangerous story to tell – if only he could remember who or where he was. So begins a chilling journey into the unknown – when uncovering a twisted world of secrets is the only way to survive."*
>
>
Force Shield

**Level 2**

**Range: self**

**Duration: instantaneous**

**Casting time: 1 reaction**

Conjure a larger version of the light disc for just a moment, reducing an attack by 2d12+Charisma. Attacks that can be reduced by this spell include:

-An area of effect, such as a *Fireball* spell or a Dragon’s breath weapon.

-Any spell involving a physical attack that deals energy damage, like *Scorching Ray*. In that case, the shield remains for the duration of the spell, and the damage reduction is taken from the total damage.

-Attacks from creatures at least one size category larger than yourself.

For every level slot used above 2nd, the reduction increases by 1d12.
Apedemak, the School of Beasts

The Apedemak are experts in shaping constructs in the shape of beasts. Often mistaken for Druids, these Aliveners can grow packs of wolves from trees or carve bears from the stones of the earth.

## Bestial Sculpting

When this school is chosen, you can shape your Shabti to resemble beasts. Whenever you make a Shabti, choose one from the size list and two from the natural weapons list.

-natural weapons-

Whenever one of your Shabti makes a natural attack, it may make a second one as a bonus action. The second attack does not add its combat modifier to the damage.

* Gore (strength, 2d4/2d6/2d8 P)
* Slam (strength, 1d6/1d8/1d10 B)
* Bite (strength, 1d4/1d8/1d12 P)
* Claws (strength or dexterity, one handed, 1d4/1d6/1d8 S)

-Size-

* small (+2 dexterity)
* medium (+2 strength)
* large (+2 constitution)

## Improved Bestial Sculpting

At level 7, you learn more skills that enhance your Shabti's performance. Whenever you create one, choose one from both of the following lists.

-special ability-

* Pounce (move up to 10 feet and land a melee attack, target must make a strength save {DC=8+strength+proficiency} or be knocked prone. jump distance and height increase to 15 and 10, respectively)
* Pack Tactics (advantage on attacks against a creature when an ally is within 5 feet of them)
* Charge (move up to 10 feet and land a gore attack, it deals an extra 2d4/2d6/2d8 damage)
* Relentless (whenever reduced to 0 hp, it drops to 1 instead. 1/day)
* Flyby (doesn't provoke opportunity attacks while flying)
* Natural Armor (the Shabti's AC=10+dexterity or constitution+3)

-movement enhancement-

* Flight (50 feet, can't be large)
* Swimming (50 feet)
* Sprinting (+10 movement speed)
* Climbing (20 feet)

## Bestial Detail

Whenever you sculpt a Shabti at level 13 and beyond, choose and additional special ability and movement enhancement.

## Bestial Power

Beginning at level 17, whenever you sculpt a Shabti you gain 4 extra ability score points which you may put into any score you see fit.