Difficulty Levels

Increasing difficulty levels means increasing the World Chaos Level. To complete the story line of the game player have to finish it in all 4 existing difficulty levels. Each time player kills the end boss on his current highest difficulty level, he will gain a Chaos Shard. After finishing the game on Normal difficulty for the first time, Chaos Container object in Astral World will activate allowing player to incrase the World Chaos Level and thus increase the game difficulty.

In the first difficulty level only 4 levels are available. The Void level is available only starting from the second difficulty level because the Gate of Chaos is closed until there is not enough chaos spreading through the world.

Almost every enemy on 2+ difficulty level gain extra attacks. They also start to act more individually rather than acting the same as other enemies of the same type. There are also some extra enemies spawning on highest difficulty levels. They also gain 1-3 extra random debuffs immunes on higher difficulty levels.

There are more enemies on 2+ difficulty level, but they also drop more currencies on higher difficulty levels.

Many challenges are available only on higher difficulty levels.

## Normal Difficulty Level

This is the only difficulty available from the start. Until player kill the end boss for the first time he will not know that there are more challenges avaiting him. The Crystal Guardian will inform him that the Gate of Chaos can be opened by placing Chaos Shard inside Chaos Container in Astral World and that it was just the beginning of his journey.

## Hard Difficulty Level

Requires 1 Chaos Shard to unlock.

* The Void level is unlocked.
* Most enemies gain extra attacks. They also start to act more individually rather than acting the same as other enemies of the same type.
* Every enemy gain 1 random debuff immune.
* Every enemy have more health.
* Normal enemies deal more damage.
* There are 10% more enemies.
* All Crystals and Elemental Orbs dropped from enemies incrased by 35%

## Nightmare Difficulty Level

Requires 2 Chaos Shard to unlock.

* The Void level is unlocked.
* Most enemies gain extra attacks. They also start to act more individually rather than acting the same as other enemies of the same type.
* Every enemy gain 2 random debuff immunes.
* Every enemy have more health.
* Normal enemies deal more damage.
* There are 35% more enemies.
* All Crystals and Elemental Orbs dropped from enemies incrased by 75%
* Some of existing enemies in all biomes are replaced with stronger ones.
* There is (25 + 3 per level)% chance for random curse affecting the world to appear in every level.

## Hell Difficulty Level

Requires 3 Chaos Shard to unlock.

* The Void level is unlocked.
* Most enemies gain extra attacks. They also start to act more individually rather than acting the same as other enemies of the same type.
* Every enemy gain 3 random debuff immunes.
* Every enemy have more health.
* Normal enemies deal more damage.
* There are 75% more enemies.
* All Crystals and Elemental Orbs dropped from enemies incrased by 125%
* Some of existing enemies in all biomes are replaced with stronger ones.
* There is (35 + 5 per level)% chance for random curse affecting the world to appear in every level.
* Extra deadly rooms can be created in every biome.