Talismans

## General Information

First added on 11/11/21, talismans can be split into four groups: skill, job, general, and other. Skill talismans boost skill XP based on the talisman level while job talismans boost their respective job XP. General talismans give a boost related to the player such as movement or attack speed. The last category of talismans don't have upgrades and are one level, whether it's one or three. Talismans can be identified by their name, with skill ones labeled as "Charm of", job ones labeled as "Assistant", and general ones will simply say "Talisman" after the name. Other talismans will have "Ring" in the name, with some exceptions. Universally, level 1 is green, level 2 is yellow, and level 3 is red. Talismans are held in your offhand in order to work. All of the crafting recipes can be found in the crafting book in game when in the crafting table menu.

### Boosts

 Job
 General\*

\*not always applicable

## Crafting

All talismans are crafted with talisman cores. It takes a total of 112 talisman core [Tier I] to craft a single level 3 talisman; 1 talisman core [Tier III], 8 talisman core [Tier II], and 64 talisman core [Tier I]. Each recipe uses the level 1 cores and their unique materials, typically enchanted items, to craft the first level of talisman. Level 2 and 3 talismans are crafted with their level appropriate core and 8 of the previous level of talisman; 8 level 1 talismans to craft one level 2, and 8 level 2 to craft one level 3.

Level 1 cores are crafted with boss hearts, fragments of which can be obtained from bosses.

All recipes are shaped crafting.

## General Talismans

Depending on the talisman level, the percentage boost varies as shown in the boosts table. The Cursed talisman is the only one with varied/multiple effects per level besides the percentage changing as listed below.

**Archery Talisman** - % more damage with bows (10%, 20%, and 40%)

**Attack Speed Talisman** - attack % faster (5%, 10%, and 25%)

**Boss Talisman** - % more damage to bosses (5%, 10%, and 15%)

**Cursed Talisman** - [level 1] take 2x damage, constant hunger

[level 2] take 3x damage, constant hunger, food gives 1/2 saturation, 1/2 XP gain, reduced movement speed

[level 3] take 4x damage, constant hunger, food gives 1/2 saturation, 1/4 XP gain, greatly reduced movement speed, blindness

**Hellish Talisman** - % more damage to nether mobs

**Poseidon Talisman** - % more damage with tridents

**Resistance Talisman** - % less damage from entities

**Sharpness Talisman** - % more melee damage

**Speed Talisman** - % faster movement speed (15%, 25%, and 50%)

**Strength Talisman** - % more damage

## Other Talismans

All other talismans are unupgradable and grant either a type of immunity or give a semi permanent status effect, with the exception of the Village Hero Pendant and Steadfast Charm.

**Graviton Ring** - immunity to levitation

**Immunity Ring** - immunity to poison damage

**Infernal Charm** - immunity to fire/lava damage

**Necrosis Ring** - immunity to wither damage

**Pendant of the Village Hero** - 25% more damage to raid mobs

**Pocket Dolphin** - gives dolphin's grace

**Portable Cloud** - immunity to fall damage

**Steadfast Charm** - 2x knockback damage multiplier

**Vitality Ring** - adds 8 extra hearts

1. ↑ 1.0 1.1 Boosts