Weapons

Weapons are items used by units to deal damage when attacking. Weapons come in multiple types, some of which require both hand slots to wield while others require only one, allowing the unit to wield a utility item in the off-hand, such as a shield or torch. A unit that has the Dual-Wielder Trait may wield two one-handed weapons at the same time.

Weapons are sorted into the following categories

## Swords

Swords are common and versetile melee weapons, and are the first weapon type available to the player character. They typically have a faster attack speed than most other weapon types. Most swords deal either slashing or piercing damage, depending on the style.

* Shortsword
* Rapier
* Gladius
* Saber
* Broadsword
* Longsword
* Kalis
* Scimitar
* Falchion
* Katana
* Cutlass
* Gladius
* Butterfly Swords

## Greatswords

Greatswords are larger swords thatdeal more damage but require two hands. Some are able to Cleave.

* Claymore
* Flamberge
* Zweihander/Bidenhander

## Daggers

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* Kris
* Stilleto
* Sai
* Parrying Dagger
* Thieve's Knife
* Talon
* Fang
* Broken Sword

## Axes

Axes are slashing weapons swung in curved arcs. Some weapons that are swung similarly but do not deal slashing damage, such as the Pickaxe, are also included in this category.

* Woodsplitter
* Machete
* Cleaver
* Pickaxe
* Sickle
* Saw
* War Axe
* Hatchet
* Kama

## Greataxes

Greataxes are larger axes and similar slashing weapons that deal more damage but require two hands. Most are able to Cleave.

* Clearcutter
* Greataxe
* War Scythe

## Clubs

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* Hammer
* Wrench
* Club
* Macuahuitl
* Mace
* Morning Star
* Branch
* Baton
* Cudgel
* Shillelagh
* Tenderizer

## Great Clubs

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* Sledgehammer
* War Pick
* War Hammer
* Kanabō
* Wood Mallet

## Polearms

Polearms make up for their lower damage with greater range than most other melee weapons, which can be used to keep otehr melee attackers at bay.

* Trident
* Spear
* Lance
* Harpoon
* Poleaxe
* Ji
* Partizan
* Yari
* Quarterstaff

## Greater Polearms

Greater Polearms require two hands and a higher Might stat to wield

* Pike
* Halberd
* Glaive
* Fauchard
* Guandao
* Naginata
* Rake
* Thresher

## Whips

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* Wrangler
* Lasso
* Hook Line
* Sinker
* Chain Whip
* Flail
* Stinger
* Cat o' Nine Tails
* Kunai with Chain

## Fists

Whether truly bare-knuckled or wearing gauntlets, Fist weapons generally add relatively little to the damage of an attack, but make up for it in perfect accuracy and tieing with daggers for the fastest attack speed. Several abilities require Fists to be equipped to use.

* These Hands
* Brass Knuckles
* Hook Hand

## Bows

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* Short Bow
* Long Bow

## Crossbows

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* light crossbow
* heavy crossbow

## Darts

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* Throwing Knife
* Dart
* Shuriken
* Card
* Throwing Axe

## Wands

While wands are the weakest of the magical weapons, they are also the fastest and most acurate.

## Staves

Staves are the heavier and slower counterpart to wands, having reduced range and longer cast time but considerably more power.

## Talismans

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* Crystal Ball

## Tomes

Tomes generally contain more powerful spells than other magical weapons, but also have the longest cast times.

* Spellbook
* Grimoire
* Holy Text

## Instruments

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* Hand Bell
* Bugle
* Lute
* Flute
* Horn
* Drum

## Tools

Tools can be equipped as an off-hand for most classes, but some classes can also use them as weapons when equipped in the main weapon slot.

* Shovel (Axe)
* Pickaxe (Axe or Club)
* Pitchfork (Greater Polearm)
* Farm Scythe (Greataxe)
* Sickle (Axe)
* Torch (Club)
* Hammer
* Wrench
* Saw