Trade-in

*See also: Trading, Non-Crate Items*
The **trade-in system** was introduced on June 20, 2016 in Patch v1.19. It allows players to exchange five non-crate items of the same rarity to receive one randomly drawn item of the next-highest rarity, all the way up to **Black Market** Items. In Patch v1.74, the ability to trade in Blueprints was added.

Players may trade in items via the “Manage Inventory” option in the "Garage" sub-menu. From there, players can select items to trade in and confirm the transaction.

* For every five **Uncommon** items that are traded in, one random **Rare** item is drawn in exchange.

* For every five **Rare** items that are traded in, one random **Very Rare** item is drawn in exchange. Rare Blueprints can only be traded with other items of the same series, and exchanging five of them will give a Very Rare Blueprint of that same series.

* For every five **Very Rare** items that are traded in, one random **Import** from that series is drawn in exchange. Since August 4, 2017, when non-crate Very Rare items are traded in, the player will receive a painted variant of a **Common** vehicle or **Common** rocket boost, classified as **Import**. Very Rare Blueprints can only be traded with other items of the same series, and exchanging five of them will give an Import Blueprint of that same series.

* For every five **Import** items from the same series that are traded in, one random **Exotic** from that series is drawn in exchange. For every five non-crate Import items that are traded in, players will receive a painted variant of a **Common** wheel, classified as **Exotic**. Import Blueprints can only be traded with other items of the same series, and exchanging five of them will give an Exotic Blueprint of that same series.
* Since the Free To Play update, 5 **Exotic** non-crate items can be traded up for a **Black Market** item from the updated pull of drops including any **Black Market** released from Champion 1 Series up to Vindicator Series.
	+ Before this update, **Exotic** non-crate items could not be traded in for **Black Market** items, because there were no non-crate **Black Market** items. Exotic blueprints could (and still can) be traded in with others from the same series for a Black Market item of that series.

There is a revamped trade-in menu coming with the Season 3 update on April 6. All items from your inventory will be possible for trade-ins which will be organized into 3 categories listed below:

* Core Items
* Tournament Items
* Blueprints

The items in this menu will be organized by rarity and will also show you how many trade-ins you can make.

* Note: Following this update Blueprints and items from Competitive Tournaments can be traded in regardless of their series, meaning that you can trade in: 3 Blueprints from Ferocity Series and 2 from Momentum series which will give you these chances for the outcoming blueprint: 60% for Ferocity and 40% for Momentum series blueprint.

## References

1. ↑ Patch v1.19 / Title Update 7 on Rocket League - Official Site
2. ↑ 2.0 2.1 2.2 Trade-in System Expansion Now Live on Rocket League - Official Site
3. ↑ 3.0 3.1 Patch Notes v1.74 (March Update) on Rocket League - Official Site
4. ↑ 4.0 4.1 Season 3 Update Arrives April 6 on Rocket League - Official Site