recursal/Fanatic-Fandom huggingface dataset:
Pícaro

Ladrón, asesino, estafador, explorador de dungeons, ratero, cazatesoros, timador o duelista. Las Tierras Desoladas

están repletas de este tipo de gente, que aprovechará como sea sus habilidades para sacar beneficio o hacerse con su parte del botín.

Expertos en sigilo, saqueo, timos, juegos de manos, engañar a quien sea que se le ponga por delante y poner prácticamente cualquier tipo de trampas, en las Tierras Desoladas sus servicios siempre estarán muy demandados, ya sea para recuperar la vieja espada familiar o para infiltrarse en los almacenes de un acaudalado mercader rival. Gracias a su labia muchos de ellos acaban convirtiéndose en reconocidos mercaderes y hombres o mujeres de negocios una vez dejan su vida de aventuras.

A nivel de juego es la clase con más habilidades cláseas y una clase de apoyo total. Gracias a sus ataques furtivos y a su habilidad en sigilo son capaces de aparecer por la espalda del enemigo y acuchillarlo sin piedad. Debido a su alta destreza son también muy buenos con las armas a distancia.

## Especificaciones del Pícaro

* **Puntos de Golpe:** 1d8
* **Puntos de Habilidad:** 10+Bonificador de Int/Nivel
* **Competencias:** Armaduras (Ligeras) y Armas (Pícaro y Bardo)
* **Habilidades Cláseas:** Abrir Cerraduras, Atletismo, Avistar, Buscar, Diplomacia, Disfrazarse, Escapismo, Escuchar, Engañar, Fabricar Armaduras, Fabricar Armas, Fabricar Cocina, Fabricar Pociones, Fabricar Ingenio, Fabricar Objeto Encantado, Interpretar, Intimidar, Inutilizar Mecanismo, Juego de Manos, Moverse Sigilosamente, Piruetas, Poner Trampas, Reunir Información, Saber: Cultura, Saber: Local, Saber: Religión y Mitología, Tasación y Uso de Cuerdas.

* **Tirada de Salvación Alta:** Reflejos
* **Tirada de Salvación Media:** Fortaleza
* **Tirada de Salvación Baja:** Voluntad

* **Ataque Base:** +3/Cada 4 niveles

## Dotes adicionales de Pícaro

A niveles 7, 10, 13, 16 el pícaro puede escoger una dote adicional de entre las siguientes de la lista:

* Rodar a la defensiva
* Oportunista
* Soltura con una habilidad
* Mente Escurridiza
* Evasión Mejorada
* Lisiar con un impacto

El daño se verá incrementado cada dos niveles, es decir: 2d6 a nivel 3, 3d6 a nivel 5 y así sucesivamente hasta conseguir un daño de 8d6 a nivel 15.
In Corpore Covus

Known in Common as “The Raven’s Body”, or “Black Ink”, this is less of an organization and more of a rare group of individuals that occasionally pop up throughout history. Ever since the Great Event, the Raven Queen has been keeping a closer eye out on the process of life to properly judge its eventually and inevitable end. Every few generations, certain individuals receive her touch and are sent out into the world to observe on her behalf. The are always seven of them at most, varying in race, location, and alignment. They are always fated to meet each other throughout their journey to trade information and get to know each other before continuing on their pilgrimage. The first group to appear after the Great Event called themselves by specific titles that are still used by the group to this day: “The Raven Queen’s Left Eye, That Which Finds”, “The Raven Queen’s Right Eye, That Which Judges”, “The Raven Queen’s Left Wing, That Which Guides, “The Raven Queen’s Right Wing, That Which Protects”, “The Raven Queen’s Mouth Piece, That Which Forewarns”, “The Raven Queen’s Talons, That Which Smites”, and the final one, who only seems to appear or be chosen every once in a while, “The Raven Queen’s Tail, That Which Shadows Life.”
Murn

He’s the god of a relatively unknown religion found in the far north. The god of guidance and life wisdom - he fulfills the duty of a fatherly archetype. He’s popular among dwarves, and he, unlike most other gods, very rarely fights the followers of his demonic counterpart, Ansitif, although occasional battles do break out.

He rarely interacts directly with the mortal world. Instead, he allows his followers to come to him for advice. The ultimate goal of those that follow Murn is inner peace, attained through a lifes worth of discovery and wisdom. If one were to compare it to modern religion, it could be likened to a combination of modern christianity and buddhism.
Arbor Village

A village on island inhabited by a community of dragonborn ruled over by the Arbor family.  There are rumours of a dragon nicked the ‘Wise Green’. Most of the village is hidden among the trees and in ancient ruins around it. Dragonborn military is commanded here by four generals, called Qīnglóng, Zhūquè, Báihǔ and Xuánwǔ.

Shops include: general store, water-side adventuring supplies, bowyer, blacksmith, potion shop,  arcane shop
Blue Glowing Orb

Magical orb found deep in the dungeons near Mirfield town. It glows with a pale, blue light and was once embedded in a giant, metal shield. There were multiple attempts of removing it from the shield, what resulted in cracking the orb slightly. Rumors say that someone eventually removed it and took with himself. The shield was kept by Bogath Uluskel for a long time, until Kosh Zigg removed it and took with himself. After Kosh was accused of murdery, orb was requisitioned by magic inspectorate. Guard who took it lost it in Crowing Axe meadery to some gambler, who later lost it to Aniphar Kane. It came to Ceciline’s possession, before being taken by Bogath. After a mind-tricks confrontation in the Sleeping Unicorn Inn, it was crushed by Adaris at last.
Karinadi

**Karinadi** is a character roleplayed by Pineblossom in the Tests III.

## Appearance

Karina is a small black she-cat with medium long fur, white ear tufts and large honey-amber eyes. She has some munchkin heritage, but she is generally proportionate.

## Personality

Karina is normally a bright and happy-go-lucky cat. She can hold grudges for a very long time, though, and can be vengeful if someone's hurt her a lot. She is a legendary healer, and though she uses some unethical herbs, the only thing that matters to her is that they work. She doesn't differentiate between rivals when she heals, and is almost always neutral in conflicts, considering it her duty as a healer. Though she doesn't try to be cruel, she knows that after she's done as much as she can to help someone, it's in the hands of nature. She's naturally curious, and loves trying new remedies and methods.

## History

On the outside, Karina’s just a bouncy bundle of kitten soul, but in reality, she hides lots of secrets. She’s lived outside of the districts for her whole life, distrustful of the many governing bodies in those lands. Somewhere out there, she picked up some healing ability. She is an excellent healer, revered by those that she has helped, and she’s able to heal almost anywhere with any materials. The methods she uses, however, are…slightly unethical, but they work all the same which is all that matters to her.

[you bet i have something more but it contains spoilers so I'll put it on here later]

## Relationships

Lily - fellow healer

Aronia - showed up at the same time as her and went to the snuggle gang at the same time

Snuggle Gang - closest to Lily but thinks the rest of them are kind of dumb for getting in a fight

## Trivia

this girl will be important but every child is important sooooo
Darum

Señor de los vientos y las criaturas voladoras

El señor de los vientos, señor de todas las criaturas voladoras y de las alturas. No se conocen razas que lo adoren específicamente, aunque probablemente se deba a la falta de criaturas voladoras con una jerarquía. Los druidas lo adoran abiertamente pese a su fama de deidad vengativa y destructora.

Hijo directo de Qhrâ y uno de los creadores del mundo junto con sus cuatro hermanos elementales, nacido para crear la moción en la tierra y de controlar los fuegos de su hermano Serok. Le cuesta torcer su brazo ante Krag o Lham, debido a la falta de influencia que posee sobre ellos, aunque muchos podrían decir lo mismo de su propio hermano. En cambio se lleva muy bien con Kalah, mientras que a Serok lo ve como un hermano mayor al que debe apoyar o apaciguar cuando se deja llevar por su implacable poder.

No se conoce ningún templo dedicado a Darum, pero algunas leyendas dicen que en el pico más alto de toda las Tierras Desoladas se encuentra un templo escondido y custodiado por sus más fervientes servidores. Este templo podría ser uno de los más grandes habidos en todas las Tierras Desoladas, pero nadie lo ha podido corroborar.

## Clérigos de Darum

Los clérigos de Darum suelen consagrarse a seguir sus intereses personales cambiando de actividad tan pronto pierdan el interés en ella mientras se desplazan por las Tierras cantando las glorias de su patrón.

Dada la naturaleza poco centrada y dispersa de la fe poco son los que ven con miedo o precaución a los clérigos de Darum. A pesar de que algunos clérigos pueden causar problemas en una zona o lugar intentando conseguir sus objetivos son casos aislados.

Sus sacerdotes suelen rezarle al alba en posiciones elevadas y suelen preferir vivir en lugares donde los vientos fuertes sean el tónico habitual, como altas montañas o zonas muy despejadas y llanas donde el viento pueda campar a sus anchas.

## Dogma

Busca la iluminación en tus intereses. En cuanto tu interés decaiga, toda posibilidad de encontrar posteriormente más crecimiento espiritual en esa actividad o lugar ha desaparecido.

Muévete de una actividad a otra, de un lugar a otro, persiguiendo un sueño personal o una serie de intereses, y crece a través de las siempre cambiantes experiencias que trae cada nuevo día. Rodea con tu presencia a todo ser y aprende de ellos, puesto que llegarás a comprender de sus experiencias que todos los obstáculos pueden evadirse. Pocas cosas son tan importantes como para requerir un compromiso absoluto. Nunca te quedes encadenado o aprisionado, porque una vida con barreras es poco mejor que la muerte.
Temple of Sacred Oil

The Temple of Sacred Oil is a massive city wide cathedral for the Church of the Phoenix (see Kousher). The temple gets its name from the massive lake of oil inside, whether that lake was a natural gift from their god, or is imported, only the higher ups know. Unlike many religions Kousher does not require sacrifices, just loyalty and self mutilation in the form of oil baths, known to cleanse people of sin, his followers are known for being powerful fire mages and powerful warriors.

The hierarchy of the church is as follows: There are basic “Phoean” - these people are just ordinary worshipers. Next are the Priests, these people run a very small worship section of the massive cathedral, next is the Deacons, they are assistants to the next group, the Mangangrals are supposed to keep the Priests in line while running a larger section of the cathedral, next is the Red Hawks, they have the same responsibilities as a Mangangaral but there are far less of them as they also have the duty to elect the leader of the church, otherwise known as The Phoenix Dugo. The Phoenix Dugo and Red Hawks must be spiritual level, The Phoenix Dugo can make any executive decision about the church they want. Members of the temple routinely go on assault runs to the underdark in order to halt the spread of the ideas created by Acedia, The Demonic Prince of Sloth.

Current Leaders:

Phoenix Dugo: Vermilion (II) Niao (III)

Red Hawks:

1. Benu (III) Fenjor
2. Kosh (II) Zig
3. Anzu (IV) Grannir
4. Boobrie (II) Lumrakas
5. Garuda (I) Nogall
6. Stymphalian (III) Lemwien
7. Strige (II) Aly
8. Liderc (V) Maric
9. Cinnamologus (I) Jao
10. Hoopoe (II) Elmorn
Soul Yu'karin

**Soul Yu'karin** is a dedicated servant of Nithnirith. She serves in the Plane of Lust as her conduit to her avatar.

## Appearance

Soul Yu'karin, being only a spirit, appears as a light blue, wispy version of her living self, bound in similar chains.

## Personality

The solitude has made Yu'karin quieter and less energetic than her form in life, and more stable as a person. She spends her time usually in deep slumber, with exceptions where she needs to focus on maintaining Nithnirith's connection to her avatar and the occasional guest.

## History

When Soul Yu'karin was made manifest inside the Plane of Lust, she became a minor figure of worship among the succubi populace. It was unheard of for a mortal in the material plane to give their life for a cause so seemingly unrelated to her and as the vehicle for which their deity-ruler now expands her operations, she has earned the people's trust, loyalty and praise.
The Communion of Bahamut

The Communion of Bahamut is a widespread religion centered around a grounded code for being a good and just person, rather than focusing on spiritualism or the study of the world. In accordance to Bahamut’s wishes, the goal is to rid the world of evil by making as many people good as possible. Due to the low barrier of entry and the fact that the religion’s laws are based on simple moral sense and don’t require individuals to subscribe to an extreme doctrine under Bahamut, many commoners and other regular people joined the religion when it first started. A notable trait is the fact that many reptilian races joined the Communion at inception to escape from the stigma their people had due to typically being attributed to evil gods. Many high ranking clergymen are Lizardfolk and Dragonborn.

The center of the religion is located at the Platinum Basilica, a holy city that is essentially a massive plaza made up of many different districts. The very groundwork radiates with holy energy that protects its inhabitants from unwanted forces. The religion is famed for its massive military and for having saints blessed by Bahamut himself, following after Saint Greinbar, the Protective, an early humanoid who sat in silence for a year to commune with Bahamut before fighting alongside the dragon and later starting up the religion. Modern saints must follow suit by spending a year in silent prayer before becoming immortalized in the religion’s history.
Campaign Log

Sessions so far within the Vampire hunting campaign. This document will contain relevant information to any of those hoping to join, or catch up on missed sessions.

Ketu is a pirate town on the shore of Ashenland. It's rife with crime and the lawmen are oftentimes corrupt. As of now there have been rumors of a vampire floating around, causing mass havoc as it kills innocents to prolong its existence. Small and large organizations have used this to their advantage to dispose of certain individuals.

Lykel was one such case. A legendary hero, he was poisoned and weakened for a long period of time after one known as Aggy betrayed him. After the poison was excised and transferred to Otto, he seems to be an ally of the party.

The cult of fire, descended from phoenix worshippers from 500 years ago, seeks to destroy the vampire, but they use the situation to dispose of individuals the same as everyone else. A few of our heroes have been accused by this cult, and so because the townspeople are dumb and immediately accept what the stark raving cultists say, they believe it. Al, the Doctor, Alice, and Mire can't show their faces in Ketu.
Angels

Angels are, in many ways, the older siblings to mortals. Celestial gods created humanoids in their image as children who would fawn over their omnipotent parents. So first, they wanted to create beings who could protect and guide the nascent mortals through their early life. And so Verilean, the Earth Mother, happily birthed the Protectors, Devas, Solars, and more. They were her first children and inherited her desire to take care of their soon to follow little siblings; mortals. They carried great divine power in order to fend off elementals and fiends alike. They did their job well no matter what conflicts came up.

However, when the Great Event gained momentum, their job changed. Against Verilean's wishes, the gods decided to make use of the divine power contained in the angels. And the winged Celestials were thrilled to fight for a just cause, weaponizing their gifts and becoming stalwart soldiers and a relentless force for good. Their involvement was a turning point in the fighting and helped to keep mortals from being wiped out on many occasions.

So none of them could understand why their mother goddess, the woman who birthed them and gave them such power, would suddenly put her life on the line, begging them to stop their attacks against evil. They were moved by her words and stunned by her tears, but were confused by her logic and annoyed at her insistence. That confrontation, so high above Ashenland, was the last they saw of her as she diverted the joint radiant energy of the angels and fell from grace, down to the world below. The angels fought the Primordials and fiends through tears of frustration and regret throughout the rest of the Great Event, wishing to undo what they did, and now desperately search every realm for their missing mother. But after 300 years without any sign of her, there is only one conclusion they can can come to; Verilean is hidden away in the depths of the Lower Planes where no Celestial can reach her.
Alisont

Rather big, emanating with life city.  The majority of inhabitants are of human kin, but the city is considered the most ethnically diverse in the whole Ashenland. Where are the humans, are usually dwarves and elves. Races here live in peace, cross breeding with each other. As a result - town is full of half-blooded humanoids. The town is supplied by farms placed on the north, beyond the strong, outer wall which protects the citizens.

During the Great Event, town rulers used undead to protect the town from invaders.

City consists of three major districts:

* Trade District - shops and guard’s barracks
* District of Wonders - asylum for social outcasts
* Temple District - temples and entrance to sewers
* Noble District - authority institutions, court

A river Acsena flows through Noble and Temple district.
The Cave of Boll

A cave which leads to the underdark, wherein demons roam and the souls of those that associated with them lay in torment. It is said that some view the gods with pure hate, and view humans as mere tools for their disposal- To such ends they will force many into servitude after death, putting them into the bodies of feral tieflings and forcing them to live and die, over and over until their minds rot out of their skull, only to be replaced by another as the cycle begins anew. Afterwhich their spirit is unceremoniously devoured by hordes of rabid beasts. Not all Tieflings are like this, but those that are provide enough reason in and of themselves to be cautious.
Eahthryd

**Eahthryd** is a powerful Naga sorcerer healer, who after being raised by a dragon among dragon siblings, believes that she is one herself.

## Appearance

She is a long, snakey Naga woman, typically keeping a hand free of weapons for spells, while the other one carries a shield.

## Personality

After being raised by a dragon herself, she mistakenly believes herself to be one, despite being completely different from her siblings and her snakey vocal quirk of extending "s"-type sounds. One day, she hopes to either return to her mother and not be hurt by her for killing her other children, integrate fully into another society alien to her own or both, somehow.

Bound to her regret of accidentally killing her siblings and fearing her mother as a result, Eahthryd is a healer first and a Gorgon descendant second. Aside from Naga generally being seen as an unknown, which most aren't too comfortable with, as well as the monstrous appearance, Eahthryd believes she's a dragon. Which doesn't help her situation.

## History

Eahthryd's egg was found by a dragon and mistakenly raised as a dragon. After a growing up with dragon siblings, to the point where she even believes that she's one herself, they eventually got too aggressive with her and she accidentally killed them in self-defence. Fearing her mother's rage, she fled.

## Abilities

As a holy follower of Dragon God, Eahthryd is capable of both strong offensive magics and soothing healing spells. Her repertoire mostly consists of assault and utility spells, but her healing is just as powerful
Mezaboul

Also called the Lord of Souls. A demon lord from hellish dimension. He’s an efreet which has discovered a way of increasing his power by extracting and manipulating mortal souls. He has expanding group of followers, which he calls his children. He exists to serve a greater, unknown yet evil.

He imprisoned Aniphar Kane's soul, after his target was sentenced to death.
Solaria

Solaria, roleplayed by Silverfrost

**Solaria** is a character in *Tests 3: One More Chance,* roleplayed by Silverfrost.

## Appearance

Solaria is a medium-sized, lithe, short-furred, tortoiseshell she-cat with a white muzzle, chest, stomach, and paws, a long plumy tail, and striking bright golden eyes. She has several scars on her shoulder from the Haningan army, and a jagged scar on her foreleg.

## Personality

Solaria is a feisty and determined cat. She has a personality like fire. She listens to her heart rather than her head, and sometimes her emotions can get the better of her. She's smart and clever, with unwavering loyalty to those she loves. She is incapable of doing anything but what she believes is right. Her steadfast determination can sometimes be shown as stubbornness, and almost nothing can change her mind once it's made up. She's had a very hard past, and she misses her brother and sister with all of her heart.
Ashenland

Ashenland is a fictional place, where most of the story is being created.

## Geography

Ashenland is a big, island-shaped continent with hundreds of miles in width and height. Northern parts are covered in snowy mountains, from which a river flows south, passing on the edge of dense woods and a desert.

## History

> *At the beginning of space and time a group of high-level beings emerged from the Void. They dreamed about creation of some lesser beings, because as we know - there are no true gods without worshippers.*
>
>

> *Conversely, other various forces and entities that exist after The Great Event existed during this time only as floating conceptualities, akin to dust and gas clouds in the void of pre-existence. These could be entities known after The Great Event as evil beings, such as rulers and/or applicable denizens of other planes considered lesser to the post-Great Event mortal realm.*
>
>

> *Gods had some conflict of interests, and they decided to settle it. The primordial wars a time when massive titans fought against one another for the sole reason of proving their might. These creatures were of such large size that just fragments of their elemental bodies were enough to create the world.*
>
>

### The Forefathers

Of the first great beings, there were seven who led the other deities both in the decision to create mortals on the physical plane and in the war against the Primordials and Fiends during the Great Event. These seven are the greater gods, celestials with the most worshippers among mortals. It is unknown who the actual seventh god was, as there is no explicit mention of them in any mythology or historical texts from before the Great Event beyond some broken script saying 'Very'. So thanks to the rising influence of the cults of fire priests, this spot has recently been taken by Kousher.

* Katrina
* Inna
* Murn
* Biblios
* Dragon God
* Lady of Forests
* Kousher
* ~~Verilean~~
Introducción

== **¿Qué**
es el Cálculo diferencial? **es una parte importante**
del análisis matemático y dentro del mismo del cálculo infinitesimal. Consiste
en el estudio del cambio de las variables dependientes cuando cambian las
variables independientes de las funciones o campos objetos del análisis. El principal
objeto de estudio en el cálculo diferencial es la derivada. Una noción
estrechamente relacionada es la de diferencial de una función. ==
Desigualdades clasificacion

# Clasificación de las desigualdades

Las desigualdades se clasifican de la siguiente manera

**Desigualdades lineales:**
Estas solamente tienen la variable a la primera potencia.

(1)

**Desigualdades lineales dobles:**
Son desigualdades lineales que contienen dos signos de comparación.

(2)

**Desigualdades cuadráticas:**
Son aquellas que uno de sus miembros o los dos miembros aparecen con un término cuadrático.

(3)

**Desigualdades racionales:**
Son todas aquellas que aparecen consientes con variable en el denominador o en su numerador.

(4)

### Referencias

Camacho, A. (2010). Cálculo diferencial. España: Ediciones Díaz de Santos. Recuperado de: http://site.ebrary.com/lib/vallemexicosp/reader.action?docID=10390596
Orcs

Orcs exist in small, spartan like communities; They live purely for the thrill of battle and the crushing of their enemies, often raiding communities with vastly superior numbers and coming out on top through sheer power, discipline, and rage.

Orcish societies oftentimes take members of other communities, specialists, educated folks, and pretty ladies, and make them into workers in their own society. Intermingling is common and the resulting offspring, half-orcs, are often made leaders due to their superior wits and combat prowess. Most orcs live as well-trained and savage warriors, using brutal and ruthless tactics to overcome the enemy. Few actually exist as domestics. Orcs are mentally incapable of sadness and generally don't care about morality, instead following a hedonistic bloodlust to their graves.

They were created by the god of war and bloodshed, Greneire- Purely to fight and destroy. They grew into large communities and constituted most of the demonic armies forces, easily slaughtering most of their enemies alongside tieflings, a few dwarves, and a few elves which chose to side with the lower deities. They killed and maimed millions, destroying most minor settlements- However, and endless onslaught from all sides slowly diminished their numbers. After 14 years of combat, most orcish societies were forced to give in. The only survivors were those that surrendered or ran.

Orcish societies in the modern age are deliberately well hidden and serve mostly as bandit camps with similar conditions of living to older ones, with harsh combat conditions.
Clasificación de los números

* **Los Números Naturales «N»** son todos los números mayores de cero\* (algunos autores incluyen también el 0) que sirven para contar. No pueden tener parte decimal, fraccionaria, ni imaginaria. N= [1, 2, 3, 4, 5…]
* **Los Números Enteros «Z»** incluye al conjunto de los números naturales, al cero\* y a sus opuestos (los números negativos). Es decir: Z = […-2, -1, 0, 1, 2…]
* **Los Números Racionales «Q»** son aquellos que pueden expresarse como una fracción de dos números enteros. Por ejemplo: Q = [¼, ¾, etc.]
* **Los Números Irracionales «I»** es un número que no se puede escribir en fracción - el decimal sigue para siempre sin repetirse. Por ejemplo: el valor de PI: 3,1415926535897932384626433832795 (y más…)
* **Los Números Reales «R»** se definen como todos los números que pueden expresarse en una línea continua, por tanto, incluye a los conjuntos anteriores y además a los números irracionales como el número «∏» y «e».
* **Los Números Complejos «C»** incluye todos los números anteriores más el número imaginario». C = [N, Z, Q, R, I].

### Referencias

Camacho, A. (2010). Cálculo diferencial. España: Ediciones Díaz de Santos. Recuperado de: http://site.ebrary.com/lib/vallemexicosp/reader.action?docID=10390596
Isaías González Jiménez, Viviana Marin Madrigal . (Diciembre 2011). Propiedades de los Números Reales. 13 de diciembre 2011, de Mago\_9292 Sitio web: https://sites.google.com/site/mago9292/unidad-1-numeros-reales/1-3---propiedades-de-los-numeros-reales
Imagen recuperada desde https://www.saberespractico.com/matematicas/tipos-de-numeros-clasificacion/
Funciones Clasificatorias

## Clasificacion funciones

**Función Explícita y Función Implícita**

Son **funciones explícitas** las expresadas a través de fórmulas y estas señalan las operaciones que se efectúan a la variable independiente para llegar a determinar la variable dependiente. En caso contrario, se le denominan **funciones implícitas**.
**Funciones algebraicas**
Son aquellas en las que las variables se sujetan a las operaciones cotidianas de suma, resta, multiplicación, división, elevación a potencia de exponentes constantes y enteros, así como extracción de raíces constantes y enteras, o bien aquellas expresiones que son solución de una ecuación algebraica.

**Función Constante y Lineal**
La expresión *y=a* o bien *y=5* es denominada función constante
Mientras que *y=ax* es una función lineal
La función *y=x* se le identifica como función de identidad
Cada una de estas funciones se puede formular como una función polinomial.
*Ejemplo:*
Si tenemos que y=a+x la convertimos a una polinomial y-x=a

Una función **racional** se escribe como el cociente de dos funciones polinómicas de la siguiente forma

**Función polinomial**
Es importante considerar las funciones algebraicas como polinomiales debido a que de ellas se desprenden otras funciones muy útiles, como son la función cuadrática.

**Funciones irracionales**
Las funciones que contienen radicales son llamadas *irracionales*

**Funciones uniformes y multiformes**
Si a cada valor de la variable independiente le corresponde un solo valor de la imagen f ( x ), se dice que la función es uniforme . Si le corresponden dos o más valores no se trata de una función sino de una relación o fórmula llamada comúnmente multiforme.

#### **Funciones trascendentes**

Las funciones elementales trascendentes son aquellas que no se pueden expresar en forma algebraica. Estas se componen de funciones exponenciales, logarítmicas y trigonométricas inversas, trigonométricas directas entre otras.

### Resúmen

###

### Referencias

Camacho, A. (2010). Cálculo diferencial. España: Ediciones Díaz de Santos. Recuperado de: http://site.ebrary.com/lib/vallemexicosp/reader.action?docID=10390596
http://calculo.cc/temas/temas\_bachillerato/primero\_ciencias\_sociales/funciones/teoria/clasificacion.html
Bogath Uluskel

One of the most powerful wizards in the whole Ashenland (as he states). He is often involved in the main storyline. Driven by his own sense of justice, which sometimes helps adventurers, and sometimes not so much. A proficient cook - pumpkin cookies are his speciality.

He was asked for help during the mysterious sickness incident in Mirfield. He decided to summon groups of random adventures from far lands, to help him with investigations. After issue was resolved, he disappeared for a while.

He saved his pupils from death by hanging in order to investigate another major threat hidden deep in Elysian Forest.

To escape death by Aniphar Kane, he decided to drink a “Potion of Invisibility”, which has permanently reduced his size to a small, hand-sized man. So far he was unsuccessful in regaining previous form.

## Appearance

Tiny-sized old man with disarrayed gray hair and long, belt-length beard. Despite his visibly advanced age, he maintains straight body when walking. Usually wears black robes. When venturing to harsh lands, he takes his wooden stick with him. After his size was altered, he relies on his servant Grag - animated plate armor, which helmet was transformed into a cockpit.

## Personality

He's thoughtful and proactive in reaching his controversial goals, but is indifferent towards other people. He easily withstands lack of social interactions, with nose buried in books and scrolls. He often talks to himself - that's how he maintains his eloquence in time of isolation. When things don't go according to his plans, he slowly starts being grumpy.
Amane Aimu

"Masks cannot hide everything."

**Aimu Amane** is a young, way too young, mystic rogue who travels the world in missions of doubtable moral. She's not known in Ashenland at all, but she is known in her homeland due to her nobility. Thanks to her excessive diplomatic training she can easily pretend to be way nicer than she actually is.

## Appearance

Aimu is an average-tall girl for her age, standing at 4'8". She's 13 years old but since her race tends to mature slower she looks nearly 10. Her posture is perfect and she never allows herself to slouch. Her voice is perfectly tuned and she can sing greatly, that was also part of the intense training she went through. She seems to be always calm and can be often found staring the air in deep thoughts.

Her hair is kept above her shoulders and is an organised conjunct of tentacles, they start pitch black in her head and get bright cyan near the tips. She can fully control every one of her tentacles and often makes them arrange themselves in intricate hairstyles, which she usually ties with a black or red ribbon she keeps on her clothing.

She's always using a kimono or yukata, as it seems to be part of her culture. Noticeably she prefers simple patterns in her clothing and an absurdly high quality of the fabrics. She uses a wooden sandal and although it looks unpractical she usually walks silently and almost never trips, more often than not she wears socks. She carries with herself a quiver with a greatbow that's roughly 6'8' tall and a bunch of javelin-long arrows. She is often wearing a chest protection made of leather called muneate, specially when she's in a threatening or unknown environment.

## Personality

Calm and cold, she rarely shows affection to anyone other than her immediate family. She seems to aim perfection, training more and more to achieve greatness and mastery. Slightly snob, she loves to brag about things she owns and achieved. She seems to have a friendly-rivalry relationship with her cousin and is often mocking him for no reason. She seems to have the type of personality that asks for attention, being histrionic in a way. She also seems to enjoy sounding like a bad person, specially with people that don't know her yet.

She has a slight addiction to tea and has a constant aura of pride, showing off the entirety of her race and nobility. She seems to despise the western culture, mainly humans and elves, and she shows clear hate for any kemono who doesn't accept their culture in some way or isn't perfectly within the social rules and laws.
Desigualdades Definicion

### **Definición de desigualdad:**

Dos expresiones conectadas mediante los signos < (menor que), ≤ (menor igual), > (mayor que), ≥(mayor igual ),o bien el signo ≠ (diferente) forman una desigualdad o inecuación , puesto que en las ecuaciones solamente se hace uso del símbolo de igualdad =.
a ≠ b expresa que a es diferente de b

Hay otros símbolos especiales que muestran en qué sentido las cosas no son iguales.

### **Referencias**

Camacho, A. (2010). Cálculo diferencial. España: Ediciones Díaz de Santos. Recuperado de: http://site.ebrary.com/lib/vallemexicosp/reader.action?docID=10390596
Introduccion

**¿Qué**
es el Cálculo diferencial? **es una parte importante**
del análisis matemático y dentro del mismo del cálculo infinitesimal. Consiste
en el estudio del cambio de las variables dependientes cuando cambian las
variables independientes de las funciones o campos objetos del análisis. El principal
objeto de estudio en el cálculo diferencial es la derivada. Una noción
estrechamente relacionada es la de diferencial de una función.
Goliad El de las Mil Caras

## Goliad, Milcaras

Goliad, el Ilusionista, o como muchos lo llaman, Milcaras, es un semielfo mago que vive en Asufeld, considerado Maestro de la escuela de Ilusionismo.

Su procedencia es desconocida, si bien se comenta en urbes más grandes como Galparan y Puerta del Tral que Goliad es un antiguo miembro del Colectivo Arcano que se exilió al sur al terminar la Guerra de los Ríos. Los pocos que recuerdan su llegada a la costa comentan que realizó una gran inversión de oro y materiales en su Torre, llamada comúnmente La Torre de las Mil Caras.

No es raro el día en el que salen destellos de las ventanas, como tampoco lo es amanecer y percatarse de que la puerta o las ventanas del edificio han cambiado de sitio, o incluso han desaparecido.

Goliad es amable y serio, y no dudará en abrir las puertas de su querida Torre a cualquier aventurero que esté dispuesto a adentrarse tras sus muros.
Desigualdades propiedades

## **Propiedades de las Desigualdades**

**Transitividad**
Para números reales arbitrarios a,b y c:

* Si a > b y b > c entonces a > c.
* Si a < b y b < c entonces a < c.
* Si a > b y b = c entonces a > c.
* Si a < b y b = c entonces a < c.

**Adición y sustracción**
Para números reales arbitrarios a,b y c:

* Si a < b entonces a + c < b + c y a − c < b − c.
* Si a > b entonces a + c > b + c y a − c > b − c.

**Multiplicación y división**
Para números reales arbitrarios a y b, y c diferente de cero:

* Si c es positivo y a < b entonces ac < bc y a/c < b/c.
* Si c es negativo y a < b entonces ac > bc y a/c > b/c.

**Opuesto**
Para números reales arbitrarios a y b:

* Si a < b entonces −a > −b.
* Si a > b entonces −a < −b.

**Recíproco**
Para números reales a y b distintos de cero, ambos positivos o negativos a la vez:

* Si a < b entonces 1/a > 1/b.
* Si a > b entonces 1/a < 1/b.
* Si a y b son de distinto signo:
	+ Si a < b entonces 1/a < 1/b.
	+ Si a > b entonces 1/a > 1/b.

### Referencias

Camacho, A. (2010). Cálculo diferencial. España: Ediciones Díaz de Santos. Recuperado de: http://site.ebrary.com/lib/vallemexicosp/reader.action?docID=10390596
Variable definicion

Definicion de variable

# ¿Qué son las variables?

*Una variable x es una cantidad medible que aumenta o disminuye.*

Representan el movimiento de los fenómenos físicos y geométricos que se estudian a través del cálculo diferencial
Adoptan sus movimientos desde diferentes contextos:

### Referencias

Camacho, A. (2010). Cálculo diferencial. España: Ediciones Díaz de Santos. Recuperado de: http://site.ebrary.com/lib/vallemexicosp/reader.action?docID=10390596
Imágenes recuperadas desde http://www.universoformulas.com/matematicas/analisis/variable-dependiente/
Stark

## Description

Stark is a sandy-brown she-cat with zig-zag markings and pale blue eyes. She is roleplayed by the Blogclanner Goldenpaw, and her power is Electricity and Healing.

## Personality

Stark is cute,energetic, an extrovert, caring, thoughtful, can be a bit annoying, talkative, dramatic, and can be extremely feisty. She has a habit of pushing down her feelings, and she has a habit of talking to herself when she's alone, which can make some cats think that she's strange. She can make friends pretty quickly, though.

## Neutral

Pomme- Stark is seen talking to Pomme after Starling gets a sharp pain in her body, and Pomme asks Stark if she saw anything, to which she replies no.

Starling- Stark asks if she's ok, and she says that Starling looks like she was run over by a truck. They later decide to train together.

Remorse- She notices Remorse asking her and Pyr if anyone needs treatment.

Pyr- When Stark first arrives in the clearing, she asks Pyr what's going on, and he tells her about the gryphon attack and Karina's betrayal.

## Not friendly

Nobody yet!

Likes:Food, romance, happy cats, and cute things.

Dislikes: Cats being sad, when people think that she's annoying, blood, and death

## Backstory

She is Torrent’s half-sister. She lives with her mother and father, and she only remembers her sister through the beaded necklace that she wears all the time. Torrent had a matching one but she lost it. Stark’s parents made sure that she was always safe, and they protected her from the outside world, until Stark’s dad was killed during an earthquake. Although Stark’s mom was grieving, she mated with another tom who Stark didn’t like, which made her jealous, and she left her family.

## Trivia

As mentioned before, she is very romantic and ships her friends together all the time.

Her birthday is October 6th, so she's a Libra.

She isn't a big fan of hunting, but she can catch and eat fish.

Stark is an ESTP (Doer)
Actividad1 AFH calculo Wiki

**Universidad del Valle de México**

***Integrantes del Equipo***
ALICIA FLORES HERNÁNDEZ

**Profesor: Mónica Lozada Muñoz**

# Clasificación y propiedades de los Números

1. Clasificación de los números
2. Propiedades de los números reales

# Desigualdades

1. Definición
2. Propiedades
3. Clasificación

# Funciones y Variables

1. Definición de Función
2. Definición de Variable
3. Clasificación de funciones

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>
Athanasius

Athanasius es uno de los cuatro Primigenios de Athrax, taimado y astuto, es el señor de la dominación, la desolación y la corrupción moral, es temido por los jueces, los magistrados y cualquier institución de gobierno democrático a pesar de desconocer su existencia y naturaleza exactas.

Las historias hablan de gobernantes surgidos del polvo, tiranos y dictadores de gran poder surgidos de la misma nada, con una corrupción palpable por sus brutales actos y crímenes, ya sea en grandes situaciones militares o en pequeños poblados campesinos donde el tirano, alguna que otra vez, comienza a extender un dominio absoluto sobre la población extendiéndola a las tierras circundantes junto a una masacre total de todo aquel que considera su enemigo. En mas leyendas, se habla de benévolos gobernantes convertidos en tiranos esclavistas, obsesionados con la dominación de sus gentes y la destrucción de quien se les oponga. Sea cual sea la verdad de las historias la cuestión es que se han ido transmitiendo de boca en boca, por escritos, y han formado una sabiduría popular en estas tierras, de las que se han escrito incluso libros de horrores para la gente de cuna noble. Aunque hace siglos que no se da un caso, estas leyendas persisten, pues las historias recogidas por grandes eruditos han sido conservadas como leyendas, mas la verdad es que nadie sabe si el primigenio duerme, murió o simplemente aguarda una oportunidad para cumplir sus objetivos, sean cuales sean estos.

El dominio de Athanasius se extiende por Athrax en la forma de un enorme castillo rodeado de fuego y muros de carne y sangre, rodeado de cuerpos empalados, colgados y despellejados. En ellos viven sus hijos demonios, que adoptan la forma de un ejercito infinito de caballeros negros, cuyas aperturas de sus armaduras resplandecen con un rojo ígneo como si el mismo magma de la tierra recorriera su interior, y todos comparten los objetivos de dominación, destrucción y corrupción de su padre, un gobernante tiránico, un orco destructor, un abogado corrupto, algunos de estos comportamientos quizás estén provocados por estas criaturas, al fallecer, si se han alimentado durante demasiado tiempo de la víctima, se dice que su alma se unirá a las huestes de su ejercito infinito, se dice que estas criaturas son capaces de manifestarse en el plano físico para ejecutar a quien quiera rezarle que el primigenio considere indigno de sus favores.

## Sirvientes de Athanasius

Athanasius rara vez responde directamente a los rezos, se dice que normalmente envía a sus hijos para masacrar a tales insensatos si los considera indignos, pues la dominación no se sirve de un poder ajeno. Sus seguidores suelen ser guardianes oscuros, asesinos, o cualquier persona que desee dominar y destruir, sin ningún reparo por los métodos que tengan que ser llevados a cabo.
Corazón Valeroso

**Tipo de dote**: Clase

**Prerrequisito**: Caballero nivel 5

**Detalles**: El caballero recibe un +5 a las tiradas de salvación contra miedo.

Uso: Automática.

**Tipo de dote**: Clase

**Prerrequisito**: Caballero nivel 10

**Detalles**: El caballero recibe un +10 a las tiradas de salvación contra miedo.

Uso: Automática.

**Tipo de dote**: Clase

**Prerrequisito**: Caballero nivel 15

**Detalles**: El caballero recibe un +15 a las tiradas de salvación contra miedo.

Uso: Automática.
Analis Hearg

Analis Hearg fue una humana noble de mediana edad, condesa del Castillo de Kalrait y esposa consorte del conde, Jason Kalrait.

Analis se podía considerar el arquetipo perfecto de mujer noble, refinada, comedida, ordenada... Sin embargo, su estatus de noble la llevó al extremo de la soberbia, llegando a tratar a los de baja condición social como inferiores.

Era originaria de Puerta del Tral, perteneciendo a una familia aristocrática, los Hearg, habiéndose casado con Jason Kalrait tanto por amor como por intereses políticos entre ambas casas.

Amante del lujo y de las fiestas palaciegas, siempre aprovechaba cualquier ocasión para viajar a Puerta del Tral o Mesrin para participar en alguna de estas fiestas de nobles y codearse de la nobleza de la región de los ríos.

Su principal labor para con el castillo era educar y cultivar a sus hijos, además de cuidar cuestiones estéticas de las ceremonias, viajes y estructura del condado. Algunos comentan que fue ella misma la que diseñó la zona más moderna del edificio, y que tenía conocimientos avanzados en arquitectura.

Pese a los rumores que la relacionaban con otros hombres, nunca demostrados, Analis fue siempre fiel al condado y a sus hijos. Cuando falleció su marido se irguió como una mujer devastada por el dolor, pero poderosa: hizo de Regente hasta que sus hijos alcanzaran una edad de madurez suficiente como para hacerse con las riendas de sus amadas tierras.

Tras esto, fue consejera de su hija y condesa, Anika Kalrait, hasta su fallecimiento por causa natural hace diez años. Se declaró un mes entero de luto. A su funeral acudieron personalidades de todo el continente, no en vano fue una de las personas que se manejó con mayor soltura en la posguerra.
Guardianes de la Voz

Los guardianes de la voz son una orden de guerreros que empatizan, promueven y protegen la diplomacia, siempre por encima de la crueldad y la agresión. Son bien conocidos por su habilidad en las negociaciones y su veneración solemne por la santidad de los contratos. También cumplen con sus obligaciones con un compromiso impasible e inquebrantable y sin juicios morales. Esta orden fue fundada para ayudar a unir y calmar los poderes centrales de Tierras Desoladas tras la guerra de los ríos.

**Tipo de Dote:** Caballero Nivel 1

**Especificaciones:** De forma pasiva el caballero de esta orden gana 1 punto de diplomacia cada dos niveles de su clase, alcanzando un máximo de 8 a nivel 16 de manera automática. El uso activo de esta dote proporciona un bonificador a la CA de esquiva de 1 cada 4 niveles del caballero con una duración de 1 asalto por nivel de caballero.

**Uso:** 1/día y pasivo\*
Juego de manos a distancia

**Tipo de dote:** Automática Bribón Arcano a nivel 1.

**Especificaciones:** Un bribón arcano puede emplear Abrir cerraduras, Inutilizar Trampas y Juego de Manos a una distancia de 30 pies. Actuar a distancia aumenta la CD normal de la prueba de habilidad en 5, y un bribón arcano no puede elegir 10 para ella. Cualquier objeto manipulado de este modo debe pesar 5 libras o menos. Solo puede usar esta aptitud si posee al menos 1 rango en la habilidad a ser empleada.

Esta aptitud roleada se usará con DM presente o con jugadores que estén conformes.

**Uso:** Automática.

A nivel 6 el peso posible de llevar aumenta a 10lb (5kg redondeando).

A nivel 10 el peso posible de llevar aumenta a 15lb (7kg redondeando).
Scorched Fields

Hunting grounds of a huge dragon. The ancient black dragon Eioglmir continuously mourns the two children of hers, whom she once found turned to stone, alongside her other missing (adoptive?) child, who she has not seen since her other children died. The area is inhabited by gnomes and halflings, which hide from dragon in dirt mounds.