Mechanic Recipes

Though Alchemists and **Mechanics** share some things in common, more complex or higher-level recipes often differ.

Mechanic can combine Metal together to make alloys

* Metal A + Metal B = Alloy A
* Metal B + Metal C = Alloy B
* Metal B + Metal D = Alloy C
* Metal A + Metal C = Alloy D
* Metal A + Metal D = Alloy E
* Metal C + Metal D = Alloy F
* Metal A + Metal E = Alloy G
* Metal B + Metal E = Alloy H
* Metal C + Metal E = Alloy I
* Metal D + Metal E = Alloy J

Metals can be used to make a few different things, like equipment:

* Metal A = Gun
* Metal B = Sword
* Metal C = Armor
* Alloy A = Axe
* Alloy B = Lance
* Alloy D = Hammer
* Alloy E = Magnet
* Alloy H = Throwing Knives (X5)
* Alloy I = Pole
* Alloy J = Wand

Or parts

* Metal A = Gear
* Metal B = Blade/Nails
* Metal C = Plate/Ballbearings
* Metal D = Electric Wire
* Metal E = Fin/Wing
* Alloy A = Bolts/Pipe
* Alloy B = Screws/Spikes
* Alloy C = Heating Wire
* Alloy D = Nuts/Weights
* Alloy E = Magnets
* Alloy F = Slot/Lock
* Alloy G = Casing/Handle
* Alloy H = Spring/Key
* Alloy I = Chain/Hook/Ring
* Alloy J = Magic Wire

Or Tools

* Metal A = Screwdriver
* Metal B = Knife
* Metal C = Wrench
* Metal D = Pliers
* Metal E = Saw
* Alloy A = Chisel
* Alloy B = Drill
* Alloy D = Hammer
* Alloy E = Pickaxe
* Alloy F = Scraper
* Alloy G = Shovel
* Alloy I = Lever/crowbar

Mechanics can make Gunpowder from minerals

* Yellow + Black = Gunpowder A
* Red + Black = Gunpowder B
* Red + Green = Gunpowder C

Gunpowder can be combined for various types of ammo

* Gunpowder A = Handgun Rounds
* Gunpowder B = Shotgun Rounds
* Gunpowder C = Bazooka Rounds
* A + B = Minigun Rounds
* B + C = Sniper Rounds
* A + C = Magnum Rounds

Mechanics like to combine parts to make things! There are all sorts of things they can make, but here are some examples:

* Weight + Armor = Training Armor
* Weight + Boots = Heavy Boots
* Spring + Boots = High Jump Boots
* Electric Wire + Battery + Magnet = Super-magnet
* Battery and Electric Wire + Metal C = Electrified Armor

Combining two different types of parts together can result in more complicated parts:

* Gear + Spring = Wind-up Parts
* Gear + weight = Top Parts
* Hook + Spring = Lock Mechanism
* Basic Energy Crystal + Metal D = Beam Weapon Parts
* Magic Wire + Machine Parts = Magic Machine Parts
* Magic Machine Parts + Machine Object Frame = Magical Machine base

Mechanics can use Energy materials as Inspiration. The materials are not used up and they create something new:

* Water energy + Wood = Waterwheel and Water Energy
* Wind Energy + Wood = Windmill And Wind Energy

Mechanics can use Beam Weapon parts to make powerful gear!

* Beam Weapon Parts + Metal A = Beam gun

They can also make robots!

* Robot Parts A + Battery = Battery Powered Robot
* Battery Powered Robot + Metal C = Battery Powered Knight

With Crystals they can make some things:

* Light Blue Crystal + Metal C = Hoverboard

By pairing up certain crystals, the effects will change, allowing them to make different things:

* Blue Crystal + Reversing Crystal = Anti-Magic Crystal Pair
* Light Blue Crystal + Reversing Crystal = Heavy Gravity Crystal Pair
* White Crystal + Reversing Crystal = Shadow Crystal Pair
* Echoing Crystal + Reversing Crystal = Silencing Crystal Pair
* Dark Red Crystal + Reversing Crystal = Icy Crystal Pair
* Dark Blue Crystal + Reversing Crystal = Drying Crystal Pair
* Dark Green Crystal + Reversing Crystal = Vortex Crystal Pair

Mechanics can make various types of machines from parts and other materials:

* Magical Machine Base + Prism = Energy Splitter: Can seperate certain types of energy into other kinds. Has two outputs.
* Energy Splitter + Anti-Magic Crystal Pair = Energy Extractor: Can extract energy from various materials. Has two outputs.
* Magical Machine Base + Drying Crystal Pair = Crystal Dehydrator