Suggestions for the Wiki

## Please feel free to leave suggestions for the Wiki here

### Q) Ok, I’d like to make a suggestion for the Wiki, what do I do?

A) Anyone can create a Fandom account to edit the Wiki, so please feel free to do so and log any suggestions or improvements here!

## User requests and suggestions below

### Game UI Enhancement Suggestions

#### General Gameplay

1. Provide a pause button, so if someone needs to take a phone call or something else it quickly turns off the gameplay/music
2. Show an indicator when there is a new task
3. Provide an 'eye' button to see password
4. Update the music as it seems that when I turn the sound off and back on - the music is still off, The green check indicates that music supposed be back but its not. (this should be a #Bug?)
5. Provide a smaller inventory to be able to have up while you play
6. Be able to see old completed tasks
7. Provide some clarification and conformation when you reach a level 50 litpet (I think he meant Pet - could be Task Bug but it worth enhancing this activity with a congratulatory popup achievement note when you craft a level 50 Pet or 'enhance' your Pet for each levels of 50 and 100.)
8. Enhance gameplay with more congratulatory notes/pop-outs when a notable milestone has been achieved.
9. It’d be handy to be able to access the crafting guide from any page without having to click on the crafting table first
10. Provide the ability to click and wait rather than click and hold, to dig. perhaps craft an item to do so ( seems applicable towards 2 utility - digging and crafting)
11. Show when items were sent from someone else (Maybe a create an in-game Mail Box)
12. Let’s add the ability to add friends and easily send items to them. As well as bring able to duel them (No heptal rewards of course).
13. Concerning the building & construction module, assuming it's something similar to Minecraft, there could be a potential for a business type that creates different styles of blocks for users to build with. For example, a player can design a unique style block let's say something that looks like wood. They then can then use a pattern item + pay x amount of heptals to secure a patent on that design of block which is an NFT. That NFT could be used for royalties ie. 1 in 100 wood resources used to create those blocks go to the patent holder, or can sold/licences to specific business such as a cabinet maker, who then builds & sells larger structures with exclusive access to that texture.
14. Allow pulling all gems of a certain level when finishing the game.  This would be a lot less punishing for making a mistake.
15. Scrolling my view slightly deeper on each chunk I mined made for a much more satisfying experience.I think that in a rather monotonous part of the game a subtle change like this would be well worth the efforts to add this, basically just having a set zoom level to each level mined, the deeper mined the closer the zoom level. Therefore, the perception of progress is amplified.
16. When digging I find it quite frustrating to not understand easily if you can gain the minerals or not, depending on your level. And I do not always understand why it works and sometimes it doesn’t (even minerals at the same layer). Maybe, it could be interesting to know before trying to dig if you will obtain the minerals or gems, like with a light or something that makes us understand that it is ok.
17. Update the icon in the instructions to match the icon in the window
18. When you win in battle, having a victory sound/music would be nice. Could the music in the battles be more engaging, such as heavy metal music.
19. On my 34'' screen, I cannot see the botton line in battle if I play full screen, so can this be changed?
20. Color coded badges for different levels of a pet, equivalent to the color of the magic stones used for their creation(eg: white stone - white badge, purple stone - purple badge).
21. It might be useful to have an in-game counter of how many fruits, crops, etc were harvested in that session. (e.g.: you want to harvest 250 Hunnans to craft 1 Hun and need to know when you can stop, without checking your inventory.

#### Bags / Satchel / Grid

1. Put UI on amount to purchase when buying
2. Have ability to put where items should go when playing game - e.g. when collecting in minigames
3. Create the ability to right click on item to see its recipes
4. Create the ability to right click on items and move how many you want
5. Provide the ability to group items in the satchel
6. Provide the ability to drag items into panel buttons to change panel (Grid/Tabs)
7. Provide a better interface for deleting items (this could have been indicated for Mini-games - not sure)
8. Create the ability to have items dragged to craft panel automatically combine
9. On the UI, provide a button to dump all use bar items back into inventory
10. Allow items to be swapped in inventory when drop one onto another
11. Develop the ability to hover over an item in inventory and show what it is
12. When items added to inventory, check use bar first and add count there if they're there
13. Add the ability to create folders in inventory
14. Provide the facility of a shift click to get items to inventory more quickly
15. Be able to undo if you accidentally delete something
16. On the grid that holds the inventory, it would be nice to disable the send button when selecting items that can't be sent, or at least be told the item can't be sent when clicking on send, rather than being able to enter the recipient and then be told it can't be transferred.
17. Consider assigning specific item classes/groups to different stash tabs i.e. in bag A you want all your mining stuff, in bag B all the stuff from Crops, and C all your Equipment, now you just cntrl click through your inventory and it will sort itself to the assigned stashes/bags without having to manually sort it yourself.
18. UX consider tile/grid swap functionality (if not suggested already) . Basically on anywhere in Grid or Use Bar or Crafting station, allow a selected item to be swapped when clicked onto a DIFFERENT item.
19. It’s misleading that you press move to grid "all" does nothing when grid already full
20. Allow somewhere the display of the Date that the Litpet was created on  (Birthday essentially). Cos later on when these numbers become massive, it's harder to track your Litpets, for example which was the latest one etc.
21. The same items should stack when collected.
22. Multiple grid options for inventory would be very useful (eg: 6x13 and 12x26). Larger grids could be accessible as purchasable upgrades or as prizes for upgrading to higher level pickaxes, for exemple (higher than Lvl 4)

#### Mini-Games

##### Farming crops game

1. Have some easier and maybe Harder level selected and make them "huntable" like have leaderboards on how many turns/items you needed, this could be a fun challenge.
2. Possibly introduce a timer or moves counter with a 2x harvested bonus if finished in a predefined amount of time or in a predefined amount of moves

##### Pickaxe

1. Control the pickaxe game with arrow keys
2. Implement level 13 pickaxe, etc

##### Magic (Heptavita)

1. Provide names on higher level magic
2. Provide a more efficient way to collect magic
3. Provide ability to return to Magic Mixer Panel stones which were previously "collected" to the Inventory. If this was a possibility, you could upgrade low level stones and not just waste/delete them. Or do not provide ability, if the game mechanics demand that these should be discarded and new ones created (more time spent in the game).

##### Merge 3

1. Provide an on and off button for emitters in equipment game. Have it spit around 5 pieces of equipment per second. Clicking as much as it is now will cause people to get frustrated and even more so on mobile.
2. Make keys and chests in merge game collectible so people can trade them
3. Provide a lock grid function for the merge game
4. Enable something to use rune stones for after map is opened up
5. Providing a greater visual/colour separation between staffs 1-4 would be nice. I could imagine it being more difficult for my poor eyes on mobile too.
6. Provide a notification icon overlapped with the upper left side energy symbol (like the green checkmark) whenever energy becomes available for harvest in the castles and settlements (later edit: for energy rail and also for the other emitters.)

#### Mining

1. On the main screening when mining, please provide a turn on/off a translucent layer that shows you minable blocks (for your current mining level), like green for mineable squares and red for non mineable.
2. Increasing the pickaxe's level increases the speed of mining also.
3. Provide the facility to have only 1 click and release of the button to mine slow mining objects instead of having to hold in the mouse button to mine slow mines.

#### Crafting Station

##### Crafting Recipe / Guide

1. Please indicate whether you need a saw for trees
2. It may be cool to have a stylized poster of the crafting guide that could either be downloaded or even a physical poster that could be purchased.
3. Show which LitPets you have. (This could be an ask to display unlockable LitPets - viewing it like a deck of collectables and showing which ones the user has already crafted. OR it could be an ask for a button to click on the side to display all the LitPets the user has like a card collection book.
4. Once a user completes a task, the recipe should be recorded on to a book like a mage's
5. Locked recipes will not be shown until discovered.
6. Only merge Pets if they are side by side
7. It would be good if in the pet crafting guide every time you click on an empty box of any pet, it would tell you which ones you have to combine to get them. It would also be good to have a tree-like visual guide to craft any type of item, be it artifacts or items generated in any business.
8. Crafting guide accessible from anywhere in the game, not just from crafting panel. A good location would be under the "Current tasks" button, thus increasing game flow.
9. Make a pet searchable in the big chart. Actually, make everything searchable because spending time to look for what you need info on is a bit painful at the moment.

##### New Crafting Recipes

1. Craft bombs and water cannons for mining
2. Create a potion to increase mining speed

#### Heptones

1. Show the deck in order of release level
2. Provide a visual difference between the fake pets created by the illusion ability (for the caster only of course)
3. Provide something similar to hearthstone where the cards are stored in a binder would be cool.
4. Keep multiple decks and save / load them
5. Add stats on the game afterwards, highest hp, attack, damage given/taken
6. Keep speed from previous game (maybe checkbox) otherwise i need to click 3x (1.5,2,4) to get to max Speed
7. Create a button called [Random] and the game will randomly select 7 LitPets of all different magic to form a deck for the fight =)
8. Show the number of Heptals while in Heptones, in card deck preparation as well as during the battle itself. Also show an animation of Heptals increasing after a winning round.  Since Heptals is such a key metric in the LitCraft game, they should be visible to the player at all time. Nothing so satisfying to see you reach the magic number of 500 Heptals so you know you can hit the crafting bench to make  your next Litpet.

#### Businesses

1. “Cancel” or “Remove” option for items dropped in Businesses page sell window and place back in bar, not in satchel.
2. "Collect revenue" button placed near "Cancel/Remove" and "Reset" buttons.

### General Suggestions

1. Provide animations in beginning to make the instructions more intuitive (some lazy people like me don't like reading all the text, so if there are arrows & animations of the item being moved, it's easier to understand for visual people)
2. Have real world ambassadors for different languages and countries
3. Provide leaderboards for various games
4. Provide an encyclopedia or spell book, so that the user can reference back to it when needed
5. Add high Level success badges like craft 7gem, craft 12 pickaxe, craft 12 book
6. Could we have a quiz? - questions per day
7. Please try and reduce the gpu usage
8. Implement a loyalty bonus - when pet connected to shop more than 3,7,30 days to avoid shop hopping
9. It may be cool to have a stylized poster of the crafting guide that could either be downloaded or even a physical poster that could be purchased.
10. Is it possible to hodl heptals in wallet to get discount on marketplace fees? It might be useful to drive demand and business can benefit from it.
11. Provide ability to sell pets in market. If players will be able to send pets among themselves, there will probably be a huge secondary/black market for them because a lot of players will just want to buy valuable pets, breed them and battle them. It's safer for users to just be able to purchase them in the official marketplace (if they don't have time to create them but have heptals from battling), pay a transaction fee, and not get scammed in secondary markets. This way, everybody wins.
12. Enable mass email notifications for the sending out of Annoucements/Communications to everyone subscribed to LitCraft.

### Positive feedback (or Current features which you would like to see in the officially released version)

1. The "Current task" feature is very helpful especially in the beginning
2. Drag 'n drop option from Inventory to Mixer Panel
3. Multiple pages for Inventory
4. Click and place option along with drag 'n drop for moving items
5. Adjustable position and zoom level on magic panel
6. Drop down menu for owned businesses.
7. Pet icons which appear in the crafting guide once they are unlocked