Clock Tower (1995)

***Clock Tower*** **(Clock Tower: The First Fear)** is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment in the *Clock Tower* series. The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls. Shortly after arriving at the Barrows family manor, one of the other children is killed by a stalker called Scissorman. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game's multiple endings. *Clock Tower* utilizes a point and click interface with the player controlling a cursor to direct Jennifer's actions.

Much of *Clock Tower*'s plot and artistic style are inspired by the works of Italian horror film director Dario Argento, most notably *Phenomena* (1985). Director Hifumi Kono loved horror films like this and wanted the game to feel like one. Many of the game's character graphics were digitized from photos of real people. Jennifer's movements were constructed from a woman in Human's planning division acting out the scenes. Her design was inspired by Jennifer Connelly's character in *Phenomena*.

The game sold well upon release. An updated version, titled ***Clock Tower: The First Fear***, was ported to the PlayStation, WonderSwan, and Windows. Many years later, it was re-released again on the PlayStation Network, as well as the Wii and Wii U Virtual Console. The game has never been officially released outside Japan, although fan translations exist. In retrospective reviews, *Clock Tower* has been praised for its haunting atmosphere and is considered a predecessor to other horror video games and the survival horror genre, but the puzzles and exploration drew criticism for being tedious from some.

## Gameplay

*Clock Tower* is a survival horror point-and-click adventure game with 2D graphics. The player controls a cursor to direct the main character, Jennifer Simpson, and give commands such as investigating objects or opening doors. Jennifer can walk and run, although running will reduce her stamina. She may recover her stamina by sitting on the floor. Jennifer's character portrait in the corner of the screen will change depending on her stamina level. In addition to interacting with objects in the game, Jennifer can also store them in the inventory for later use. The layout of items changes with each playthrough.

Jennifer is under the constant threat of a stalker named Scissorman. When Scissorman is confronted, the game will enter "panic mode". Depending on Jennifer's health status, she may begin to trip, slow down and eventually be killed. Jennifer cannot use weapons against Scissorman. Instead, the player must find hiding spots throughout the mansion, or use traps placed in the environment. If caught, the player can rapidly press a button which allows them an attempt to escape. If Jennifer dies, then it is game over, returning the player to the title screen with an option to continue the game. The game features nine possible endings.

## Plot

The story follows Jennifer Simpson, an orphan from the fictional Granite Orphanage in Romsdalen, Norway. She and other orphaned children named Laura, Anne, and Lotte are adopted in September 1995 by a wealthy recluse named Simon Barrows, who lives in a mansion known as the "Clock Tower", named after its predominant feature. After arriving at the mansion, Mary, the woman who brought the children to the mansion, leaves to find Mr. Barrows. When she takes an unusually long time, Jennifer offers to investigate. Upon leaving the room, she hears a scream coming from the main foyer. Jennifer returns to find the lights off and the girls missing. After finding either Laura or Anne killed, she finds herself being stalked by a murderous little boy with deformed features, wielding a huge pair of scissors, named Bobby Barrows, also known as the Scissorman in the game.

While exploring the mansion, Jennifer searches for Mary's true intentions. Depending on choices made by the player, Jennifer will either discover Simon Barrows trapped in a jail cell inside the courtyard, or her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account concerning Mary Barrows and her twins, Bobby and Dan. It says that he was trapped there for three days, until his death on November 10, 1986. Jennifer then visits a small, occult-looking church. If the player has collected all the necessary items and clues, then she gains access to the catacombs of the mansion - using either the Devil Idol or the Sceptor, but the former is canonical as it appears in the sequel. Jennifer sees a cloaked figure walking ahead of her; this is Mary. She follows it, wearing a disguise to fool the guard dog using Mary's perfume, and a black cloak found in the mansion. If Lotte did not need to rescue Jennifer from the jail cell, she can be found dying at an altar, and tells Jennifer about the switches in the clock tower. Otherwise, she rescues Jennifer from the jail cell, but is shot by a threatening Mary.

Jennifer enters a room where she discovers Dan Barrows, a giant, gluttonous purple creature. Dan awakens from his slumber and chases Jennifer to a steep cliff. She successfully climbs over, knocking down a can of kerosene which splashes onto a nearby candle. This triggers an explosion that immolates Dan, while Jennifer rides an elevator out of the catacombs. She ends up defeating Bobby in the clock tower, and Mary as well in (or around, depending on prior actions) the clock tower. If Anne (or Laura) has not died yet, then this survivor reunites with Jennifer at the clock tower but is soon thrown down the tower by Mary. These actions would lead to one of Endings A, B, or C - any of these could be canonical according to the events of the next game. Because of the game's open-ended nature, the player can also discover other endings.

## Development

*Clock Tower* was directed by Hifumi Kono, who wished to use the game to pay homage to one of his favorite film directors, Dario Argento. Most notably, the game borrows many ideas and is inspired by his film *Phenomena* (1985). *Clock Tower* has strong relations to its plot and shares other similarities with Argento's 1980s films, such as occult themes, distressed young women, and bright colors atop a foggy setting. Kono had a passion for old horror films, and wanted *Clock Tower* to feel like one.

Kono described *Clock Tower* as an experimental project with a small budget and staff. His peers believed that a game where the protagonist runs away from the enemy would not work, but he continued on despite these concerns. Due to lack of staffing resources, developer Human Entertainment could not include mouse support and also needed to shrink the map down significantly. Although the graphics are two-dimensional, the mansion is designed within a 3D space. The character graphics in *Clock Tower* were created by digitizing photographs of real people, a popular technique at the time. The actress for Jennifer was a woman in Human's planning division. Many of the motions in the game came from her acting, such as hanging from a roof and stumbling in the hallway.

## Release

*Clock Tower* was first released on the Super Famicom on September 14, 1995. According to Kono, the game sold "fairly well". It was later re-released under the title *Clock Tower: The First Fear* on PlayStation on July 17, 1997. Upon release, the PlayStation version made it the 8th on the sales charts, selling 54,293 copies. This release featured a new dagger weapon, a new room, and minor scenario additions. It was also released for Windows 95, and both the PlayStation and Windows versions also featured full motion video scenes, and minor graphical improvements. It was later released for the WonderSwan, which was rendered the entire game in monochrome with some HUD changes and could not be paused.

*Clock Tower* was digitally re-released for the Wii and Wii U Virtual Console in Japan in 2010 and 2013 respectively. It has also reached multiple PlayStation devices via a release on the PlayStation Network in 2011, also exclusively in Japan. *Clock Tower* has never been officially released outside Japan; however, fan translations exist. In 2015, the soundtrack was released, titled *CLOCK TOWER 20th Anniversary Sound Collection*. This includes audio from the original, PlayStation, and Windows versions of the game, as well as music from the games *Clock Tower 2*, and *Clock Tower: Ghost Head*. In 2020, a fan made patch for the Super Famicom version was released that added features from the PlayStation version like mouse support.

## Reception

*Famitsu* gave the Super Famicom version a score of 31 out of 40, and the PlayStation version a 27 out of 40 score, and the Wonderswan version a 22 out of 40.

In a retrospective review, Hernando Vallejo of *Hardcore Gaming 101* described *Clock Tower* as "one of the most thrilling experiences the [horror] genre can offer". He praised the game's graphics and sound for building a strong atmosphere. Allistair Pinsof of *Destructoid* praised the graphics, story, and the Dario Argento-inspired style for creating a haunting mood and atmosphere. He also praised the multiple endings and unique gameplay design. However, he found *Clock Tower* failed to create an interesting adventure experience due to the difficulty of navigating the mansion layout, excessive item hunting, and simple puzzles. He criticized the game's attempt to place a 3D space within a 2D game, which created confusion when exploring. Despite these flaws, he still found *Clock Tower* worth playing, calling it "atmospheric horror at its most raw, for better or worse". Both *The A.V. Club* and Pinsof believed that although *Clock Tower* aged poorly, it was still worth experiencing.

*Clock Tower* has been seen as influential on horror video games and is considered instrumental in establishing the survival horror genre alongside the 1992 video game *Alone in the Dark*. It also solidified Human Entertainment as a developer along with *Twilight Syndrome* and *Laplace no Ma*. The game has made it to many lists of best horror games. The 2016 mook *Perfect Guide to Nostalgic Super Famicom* ranked the game the second best horror game for the Super Famicom, in 2018, *The A.V. Club* placed the game as number thirty on its list of top thirty-five horror games of all time. In 2022 *Hobby Consolas* listed on their top 20 horror games of all time.