recursal/Fanatic-Fandom huggingface dataset:
Ghostoil

Ghostoil is a alchemical substance primarily derived from the Ghostfish, primarily its scale oil.

## Description

Ghostoil is a substance derived from the Ghostfish. It is oily in nature, and smokes when exposed to temperatures that are freezing. The oil itself is a turquoise in color with grey streaks flowing through it. Tasting the oil is ill advised, but those who have said it to be of a "Salt combined with iron."

Production of Ghostoil is most common in the Bakard Isles and Arngvile Wetlands. The average cost of a vial is 50gp.

## Uses

Ghostoil's main use is to be used against ghosts, shadows, banshees, or any other creature connected to the ethereal plane or that is incorporeal in a way. When applied to a weapon, this oil temporarily links the planes together, allowing it to overcome the boundaries of not being able to affect physical targets as well.

Ghostoil can also be applied to the skin, making the figure who touched it partially transparent. This allows users to remain unseen in dim or dark areas, as well as diagnosing internal damages or complications in medicine.

Ghostoil is a humane way to study the internal structures of creatures.
Gujara

Gujara is the dense fruit with a hard shell that comes from the Gujara tree.

## Description

Gujara is a hard cased fruit similar to coconut in size and form. The outer surface is rough and grainy, as well as being a black color. When cracked open, the Gujara contains a dark blue fruit. This inner fruit tastes rather bitter, but is otherwise edible. The inner fruit contains a large quantity of tasteless dark blue or black liquid. This liquid smells bitter like the fruit itself, but is also safe to digest. However, the liquid stains very easily, and it can take months to wash big spills onto skin or cloth.

## Uses

Gujara's liquids are used primarily as a safe non-permanent tattoo pigment. This use is very common among orcish societies who enjoy emblazoning their bodies with stories and deeds. When placed onto the skin, it will slowly soak into it over the course of about an hour without the aid of tools to pierce the upper layers of skin. This art can last upon the skin for up to 5 years before fading a significant amount. However, with enough washing, it is possible to have it removed within a period of around 3 months.
Tombstone Shield

Tombstone shields are a type of magic shield used to induce mental affliction

## Description

These large shields are made primarily from carved stone with a wooden core. This stone is usually reinforced my magical or alchemical means. The front slate is usually a gray color but can be more marble or granite-esque in tone as well. The front also features a written section that shifts as it is unreadable to those around it other than the designated target. This shield has a psychic link with the user and it can activate it's effects by only thinking about them.

## Abilities

When presented outwardly toward an enemy, the user can designate that creature as it's target. The writing on the shield will shift to create a date legible to the creature of impending doom that is written in time. This fills the target with a supernatural feeling of dread and anxiety, causing them to become more fearful of the creature using this shield. If the user of the shield fells the creature, the stone will gain a notch around it's edge. These notches can only go up to around 5 in total. The user can then expend one of these notches to increase this fearful effect's potency. They may only have one target at a time however, and may only use this 3 times per dawn.
Fleshcarver

The fleshcarver is a necromantic magic item that is used in the creation of undead.

## Description

This large dagger is made from bone and serrated on the sides as it was carved out by hand with stones breaking shards off. The blade has one side with a slight curve from the inside of the bone. On the outside part of the dagger, a multitude of symbols and engravings are made. They are painted with a mixture of human excretions such as blood and sweat as well as burnt sage ashes to make a thick dark red pigment. The handle of the dagger is made with a small divot in the side to allow a finger to be placed on it more easily for delicate cuts.

## Abilities

When the user of the blade comes across a fallen humanoid that has been dead for no more than a day, they may use the dagger's special effects. When placing a large amount of cuts throughout the tissue of the individual, they can inscribe a ritualistic pattern onto the corpse. The user of the weapon will know what the pattern looks like as it is unique to each cadaver and is whispered to them by the blade. After these cuts have been placed, the remaining flesh will rapidly strip and decay, leaving a bare skeleton that will rise to it's feet. This undead is controlled by the wielder of the blade and will collapse one day after construction unless the dagger in plunged into a part of the minion's body, and it will stay until they have been felled. When the dagger is inserted, it will collapse along with the undead when they are defeated. Creatures that are protected from becoming undead by either spells or divine means are entirely immune to these effects.
The Ironblade: The Emerald Flame of Althara III

The Ironblade: The Emerald Flame of Althara III is a stoneblood steel scimitar forged for Ulric Ironguard by a blacksmith in Madurai. The blade was created with the addition of basilisk blood, which gives it a chance to petrify enemies it cuts. Ulric named the sword after the original Ironblade, continuing his tradition of naming scimitars in honor of the ancestral sword.
Rudra Vayu

Kingdom of Vinheim

Rudra Vayu was a noble in the **Altharan Empire** that ruled in the myrewood near alakar. He was a skilled transmuter and wielded forbidden, otherworldly magic he claimed to have learned from a mysterious source.

## History

After suspicions reached a boiling point, 3 initiates of the Emerald Knights, Felgrun Moltenforge, Ulric Ironguard, and Jan Wycliffe, were sent to investigate him and his actions. During the mission, the Emerald Knights and Rudra Vayu battled each other, ending in Rudra's death at the hands of Jan Wycliffe.
Sacrificial Effigy

Sacrificial Effigy are a vitality enhancing item made with cruel magic

## Description

Sacrificial Effigy are magical items made primarily from sage leaves and bodily parts of the intended target. The sage is bundled into a small doll or representation of the caster. The leaves are red colored due to the process of making it. This process involves the maker soaking the leaves within a half pint of their blood mixed with powdered ruby. It is then dried and burnt at the edges of the hands, feet, and head while the creator is holding it. They then must cast the spell Death Ward unto it either by their own means or via a scroll.

## Abilities

Sage is traditionally used to entrap spirits or subdue them, and using this property along with these parts allow the caster to imbue vitality into the effigy, creating a further safeguard against death. No matter how many effigys are made, the user can only be benefitting from 3 of these at once before undergoing a disease known as Hewphsychosis. When the user would normally succumb to injuries that they sustained, the effigy will instead burden those injuries upon themselves, allowing the user to maintain their life for a more extended period.
Metalfang Flail

Metalfang Flails are an unlikely mash of two instruments of war combined into one and enchanted

## Description

Metalfang Flails are flails that have their head replaced by a hunting trap. This trap is usually made from steel, but are rarely made from other metals. The hunting trap head itself has sharpened jaws that allow it to more easily sever than trap. The trap also comes with premium springs that make the bites more powerful than normal and produce a loud clamping sound

## Abilities

Metalfang Flails are enchanted to be able to automatically open the jaws on the will of the user rather than by manual force. This allows the user to fling the trap at their enemies in close combat and keep grip on them until no longer necessary. Creatures that are bitten by the trap cannot move outside of the attack range of the user and will suffer additional damage from the depth of the jaws as they sink in. It is not known who exactly invented such weapons, but some theories suggest goblin or kobold kin.
Bountiful Decanter

Bountiful decanters are magic items capable of making potions and supplying them out of thin air

## Description

Bountiful decanters all have one commonality, they are all a drink container, usually a decanter or potion bottle and have enough space to hold at least 10 ounces of liquid. They are often outfitted to optimize drinking the potions or to hold even up to two potions. They can be decorated with varieties of colored glass, metal ornaments, or jeweled stoppers. While these cosmetics are common, they are not necessarily required, but can serve to help the creation of a decanter easier.

## Abilities

Bountiful Decanters serve as a means to easily acquire potions. Raw ingredients can be funneled into the decanter which will automatically make any valid potions quickly, acting as an automatic alchemist's set for potions exclusively. Once per tenday, the decanter can be used to instantaneously conjure a potion that will expire when poured out but not consumed by a creature. The effect of potion that can be created depends on the craftsmanship of the decanter itself, as the conjuring can vary from uncommon potions to very rare variants.
Goggles of Crimson Visage

Goggles of Crimson Visage are a magic item that roughly measures the vitality of creatures.

## Description

Goggles of Crimson Visage are a set of goggles that tightly wrap around the user's head with a leather strap. The frames of the goggles are made of living wood, and surround lenses of Refined Ruby. The goggles are meant to fit tightly around the user's eyes, assuming they are humanoid with human like facial structures. Races that have oddly shaped faces may still use any pair of goggles, but may have to hold them rather than wear them.

## Abilities

The goggles allow one to see a rough outline of an aura of vitality around beings near them. This aura appears as a burning crimson fire centered in the chest of the individual. When a creature grows closer to death, either by injury, poison, time, or even luck, this flame will begin to decrease in size and eventually snuff out. This can fluctuate as a flame may be nearly extinguished when a blade is pressed to a being's throat, but begin to blaze furiously again as it is lowered.
Sealer's Ring

Sealer's Rings are rings used to seal away and prevent gates

## Description

This ring is formed primarily of wood, that of the World Root and it's surrounding forest. The band is made from this wood and is wrapped to give a twisting appearance. It is pearl white in color and each individual strand pulses with small glints of multicolored light. There is a central bead of unknown material, assumed to be a gemstone of sorts that is stark black in color. While the ring is placed on a finger, the user feels a constant wavering pressure on the hand it is on, as if it were about to collapse.

## Abilities

Whenever a creature within 30 feet of the user of this ring attempts to use a spell that would dislocate it to another position or plane, the ring will amplify the pressure feeling on the user's hand. The ring can then be activated and will nullify the effect entirely. If the spell was of a higher power than more common magic, this effect has a chance of failing. This ring can also close permanent gateways or portals with a small amount of success as well.
Emerald Emperor

The Emerald Emperor is the title given to the ruler of the Altharan Empire. Since its inception, Althara has been ruled by an Emerald Emperor, a hereditary title passed down through those that are said to possess the royal blood of Shivati, the first Emerald Emperor. Though no others have followed Shivati in ascending beyond the mortal world, the draconic magic coursing through their veins imbues them with immense mana, health, and wisdom.

The current Emerald Emperor is Emperor Shastra, sixteenth of his line. Having been granted the title of Emperor from his father over fifty years ago, he has worked desperately to ward off Vinheim’s advances and protect his people, even going so far as uniting with the Southern Iskavhi, ancient rivals of the Altharans, to vanquish their Eastern foe.
Stygian Hook

The Stygian Hook is a War Scythe formed from never melting stygian ice.

## Description

The Stygian Hook is a large war scythe. The handle is made of petrified wood found in the Styx. The blade itself is long and razor sharp, it has the cosmetic properties of ice, except for the dark, almost black blue color. The top half of the blade was not sharpened and is jagged and spiny like a spined devil's back would be. The blade is always freezing to the touch and makes a thin blue haze around it.

## Abilities

The Stygian Hook possesses all normal capabilities that a normal war scythe would, that being large sweeps and chopping force to cut down pikes. However, the hook does additional damage to creatures it strikes as it begins to flash freeze any vital tissue it may come into contact with. This can result in some cuts leaving frostbite marks. The hook also possesses a second ability to be shattered like a freezing wave of shards that can slow and eviscerate enemies around the user. This destroys the blade itself, which will reform over a 24 hour period where the wood will drip a freezing cold liquid into the shape of the blade one at a time.
Tenebris

Tenebris is a material used by aquatic races primarily for warfare.

## Description

Tenebris is a dense bio-mush of plant and animal material pressurized by deep waters. It is deep green in color and resembles lumps of bounded seaweed. Tenebris contains a vile, over salted, and gamey taste. While smelling it underwater is impossible, sailors or other creatures that have stated it smelled akin to seaweed. Tenebris clusters are often found within the walls of sheer underwater cliffs, marking an ancient creature's demise. It is rather lightweight as well, large quantities are able to be excavated by triton and sea elf colonies for crafting purposes.

## Uses

Tenebris is often revered as a great material for advanced aquatic societies for it's lightweight but metal like properties while being non-corrosive or oxidable. While coral and pearl weapons are more effective than tenebris, it's real application comes with armors. Often, high class soldiers will have a set of magic tenebris armor, making them tough like plate, but light enough to swim still.

Tenebris armor often made the users look like they had a second layer of skin rather than a suit of armor. However, due to the nature of common enchantments, this could be subsided to make intimidation against foes easier by appearing to have bigger armor.

Most enchantments placed on tenebris armor give the armor the ability condense and expand further to the user's ideal forms. Commonly they would turn it into a ball to be kept away and instantly donned when needed, or as previously mentioned, a larger scarier armor set.
Stupor Sand

Stupor Sand is a alchemical item commonly used by thieves and spies.

## Description

**Stupor Sand**, also called **Dream Dust** and **Snuff Powder** is an alchemical item used commonly by criminals during nefarious acts. The substance takes form as an azure powder similar in texture to flour. It glows slightly and numbs skin while in contact with it. It's taste is ever changing, and is dependent upon who ingests it. Stupor Sand can be harvested in small quantities from favored animals of Eneris, the Dreamer. It is useless when used by ingestion, injury, or contact, but has rather potent effects when inhaled.

Often times, stupor sand can be traced by the glittering of dust when exposed to magical or nonmagical light, the former illuminating it in a vibrant blue, and the later in a silver color.

## Uses

The most common use of stupor sand is in the application of criminal activities, primarily as a method of knocking out targets non lethally with more potency than conventional means. It was commonly contained within bags, which allowed silent dispersal of the powder onto targets.

A more rare use of the substance was by followers of Eneris to enhance to potency of their dreams. In combination with their prayers and rituals, it was said to produce extremely lucid dreams, and even dreams directly linked to the Dream Plane which allowed clear communal with Eneris.
Principalities of Iskavhr

The Principalities of Iskavhr was a nation on Kaer Masalei. It bordered no known nation. The Principalities of Iskavhr was conquered by the Kingdom of Vinheim. They were allied with the Altharan Empire and the Xanten Republic.It's capital city was Balbad.

## Origin

The Archmagi, three powerful casters, crossed the Great Desert to form the nation of Iskavhr.

## Geography

The vast majority of Iskavhr’s territory consists of desert, and only those willing to cross it can hope to find their place in those lands of unforgiving sands. Divided among the competing Silversword Princes, the ever-shifting borders between the principalities was not unlike the shifting sand itself. Now, however, the lands of Iskavhr have been left to ruin, toppled by Vinheian hands. They laid claim to the Dunes of Kangavar and the Southern Great Desert. They also claimed Daravand.

## The Silversword Princes

The Principalities of Iskavhr were divided into territories led by the Silversword Princes, descendents of the legendary King Judar. Though each of the Princes views themselves as the rightful heir to the throne, none could expand their power over the entirety of Iskavhr before it fell to the forces of Vinheim. When the nation fell, some princes fled North to Althara, but the majority fled South, hoping to escape their fate across the massive Great Desert, a trek only made once before when their ancestors, led by three of their most powerful casters known as the Archmagi, were said to have crossed the desert to form the modern nation of Iskavhr. It is currently unknown whether or not they succeeded.

## Society

The people of Iskavhr are an endurant folk with deep respect for the customs of old. Though each of the princes is competing for the throne, outright combat between their people is rare, as most influence is gained through trade and trickery rather than direct bloodshed. The majority of Iskavhi are Orcs, adapted to the swiftly changing temperatures of the desert, but Humans and Elves both find it easier to adapt to the swirling sands of Iskavhr than the boiling depths of Xanten.
Foam Root

Foam Root is an item used to maintain one's appearnace

## Description

Foam root is the soft root of the Gurnif plant. It has a brown exterior like most roots. The interior is filled with nutrients in a web like fiber network. It smells rather earthy, but can be enhanced by mixing in perfumes during production. The roots are quite thin, and usually require multiple strands of them to create products. The inner nutrients and moisture can be ground into a thick foam using a mortar and pestle or similar equipment. This foam is off white in color and smells earthy just like the original root, but to a lesser extent.

## Uses

The ground foam of the root has an oily quality, and can be applied to hair to rejuvinate it and keep it clean. It is a common practice of producers of foam root to soak the bark shaven roots in perfumes or scents and sell them for people to grind and use. Due to the ease to cultivate the root, people with modest lifestyles can afford to use it in their hair as an uncommon product about 6-12 times a year.
The Dilapidated Temple

The Dilapidated Temple was an ancient and abandoned temple found by the Emerald Knights Ulric Ironguard, Felgrun Moltenforge, and Jan Wycliffe on their journey through the Resting Woods. Inside the temple Ulric discovered a rusty sword that connected with his mind, and he decided to bring the artifact on the quest.
Tricksleeves

Tricksleeves are a wearable form of storage that is especially favored by thieves

## Description

Tricksleeves are a long cloth and leather glove set. They completely cover the fingertips, palms, wrists, and forearm up to the elbow. Tricksleeves are rather thin and made with exquisite soft leather made from Boggles, and are oiled by them too. They typically have cloth pieces stitched in for personal looks. Each pair of tricksleeves have white cloth patches where the fingernails would be.

## Abilities

Tricksleeves excel at storing items for quick access later. When a creature wearing tricksleeves is holding an object that another creature is not currently holding or is attached to and it weights no more than 10 pounds, they may store it instantaneously into a pocket dimension within the gloves. Upon doing this, one of the cloth patches where the fingernails would be is magically imprinted with a representation of what was stored. They can then flick that finger to draw the item into their hands. Coins, gems, and paper currency can be stored in each "finger pocket" as well, each being able to hold up to 100 gold pieces in value. Despite the amount of items it can hold at one time, the sleeves will always remain at a constant weight that is not abnormal for their size.
Heartbound Pendant

Heartbound Pendants are magic items bound to another person

## Description

Heartbound Pendants are magical pendants that are a more complex version of lockets. These pendants are heart shaped and have a clasp that opens and closes which can be used to store small items in. These pendants are usually half the size of a palm in order to fit larger objects inside such as notes, gifts, perfumes, and other items that may be of importance.

## Abilities

This pendant will periodically beat as the person who the pendant is bound to approaches. This starts at 100 miles with a single beat per day, down to face to face where it will erratically beat too fast to count. These pendants are rather popular among married couples of soldiers and sailors. This effect still works even if the person in question is deceased, but can prove useful in their recovery. Some churches even offer these pendants as gifts of marriage, although this is usually in wealthier places.

Categpry:Jewelry
Kaer Masalei

Kaer Masalei is the main setting for the Emerald Universe. The Altharan Empire, the Xanten Republic, Principalities of Iskavhr, the Kingdom of Vinheim, and Eltherea are all located within Kaer Masalei. Kaer Masalei is currently in the Age of Mortals. Most of Kaer Masalei is uncharted.

## Description

A world torn and broken apart by everlasting wars with no end in sight; a world shrouded in darkness, invaded by otherworldly forces that seek to terrorize the minds of men; of mystical practitioners of magical arts that they can’t fully hope to understand. It is a realm that seems infinitely far from any notion of peace or tranquility. But within this land of darkness is a spark of hope. A spark of those that rise in the face of adversity, wielding the powers of light to combat the forces of evil; a spark of those that shine bright with courage, kindness, and determination deep into the endless night; a spark of those that one day hope to discover the truth of this place full of endless strife and sorrow. This is a realm made for those who desire to change the world itself.
Nordopolica

Nordopolica is a great port city on the western coast of Althara that served as a prosperous trade route for the empire. The city is ruled by the nobles in House Galloway, particularly Ferdinand Galloway. Nordopolica has many waterways to facilitate boat travel, and unknown to the citizens there is also a vast series of catacombs that lie below the ground.

## Journey of the Emerald Knights

While on their quest to establish an alliance with the Ethereans the Emerald Knights Ulric Ironguard, Felgrun Moltenforge, and Jan Wycliffe arrived at the city to meet with Judar, the captain of the Aurora. The Aurora was scheduled to take the trio across the ocean to Etherea, but an unknown force prevented ships from passing very far into the sea before being destroyed. The city's ruler Ferdinand Galloway, heavily influenced by the house's leader Sir Claude, forbid any ships from leaving port, causing the Emerald Knights to be stuck. After receiving little aid from the Galloways, the group began investigating a lead, and they soon discovered from the sailor Dante that the force was a evil mist that manifested skeletal spirits to attack any ships leaving Nordopolica. They investigated further by contacting the local clergy, and at a church they were shown the entrance to the city's network of catacombs by Bishop Torlee. Following the ashen mist to its source, the Emerald Knights discovered a strange statue and an ashen orb that seemed to be controlling the mist. After Ulric plunged the sword from the Resting Wood's temple into the orb, a huge cloud of ashen mist was released from the catacombs into the city, manifesting as an enormous demonic skeleton. After saving Nordopolica by defeating the monster the trio was helped by fellow knights Sir Alexander and Lady Ikali to defend against the mysterious warrior Deus.
Kingdom of Vinheim

The Kingdom of Vinheim is a nation in Kaer Masalei. It is bordered to the west by the Altharan Empire, which they are currently at war with. The Vinheian capital city is Harstad.

## Origin

Very little is known about the kingdom's origins and the people within. They come from a land once thought uninhabitable, a region of unending ash, full of otherworldly horrors that hunt any souls that find themselves within. And yet, from this cursed land rose the Vinheians, and from their struggles came unimaginable strength. In only a few years, they conquered the Ashlands, taming the monsters within as tools of war.

## Geography

The Kingdom of Vinheim lays claim to the Dreadwood of Stavamarka and the Cursed Krags of Arendal, with every inch of it crawling with otherworldly horrors stalking for prey. They also lay claim to all of the former Xanten Republic and Principalities of Iskavhr.

## Ashen King

Vinheim is ruled by the Ashen King, also known as the Mad King of Vinheim. Many Vinheians worship him as a child of the Gods, here to guide the people of Vinheim to prosperity. Outside of Vinheim, he faces a far different perception. his ferocious onslaught into the lands of Althara, Xanten, and Iskavhr have marked him as a terrible figure of unimaginable cruelty. To the Vinheians, he is expanding their walls to free them from the ashen curse; but to those he wishes to conquer, he is the champion of demise.

## Society

The people of Vinheim are cold, loyal, and dangerous. Although they may be primarily Human, they are said to have the strength of giants, and have lifespans far beyond those of lesser men. Their fealty to the Ashen King arises from a desire to escape the lands that have long tortured their existence; having finally conquered the beasts of Vinheim, their sole goal is to reach beyond their walls to the peaceful plains of Althara, the tallest peaks of Xanten and the vast open sands of Iskavhr.
Gaston Glock

Gaston Glock is a blacksmith, weapons designer, and bounty hunter who operates out of Val Izali's underworld and leads the Val Izali Bounty Hunters' Guild. Glock is renowned in criminal circles for designing crossbows that are deadly accurate. He also wears a monocle with an adjustable telescopic lens for further accuracy when aiming.
Isaac Ironguard

Sir Isaac Ironguard was the last ruling member of House Ironguard and the father of Ulric Ironguard. He was skilled in the combined arts of swordplay and spellcasting, a technique passed down through his noble house for generations. He fell to squalor when the Ironguards lost their power and influence under mysterious circumstances.
Tarkas

Tarkas the Iron Breaker is the current champion of the Emberheart tribe in Etherea. Tarkas has enabled the Emberhearts to win the Tournament of Champions for the past three decades.

## Speculation

* Because of the incredible similarity between the names Tarkarr the Iron Guard and Tarkas the Iron Breaker, it is very likely that Tarkas is related in some way to the founder of House Ironguard, and Ulric Ironguard by extension.
Xanten Republic

The Xanten Republic was a nation on Kaer Masalei. It was bordered by the Altharan Empire and the Kingdom of Vinheim. The Xanten Republic was conquered by the Kingdom of Vinheim. They were allied with the Altharan Empire and the Principalities of Iskavhr. It's capital city was Holstein.

## Geography

Before its defeat, the Xanten Republic laid claim to the volcano Auerbach, the Red Mountains, and Lothair's Wall. The true size of Xanten lies beneath the surface, underground cities and vast subterranean networks could be found all across it's lands.

## Lord of the Undermountain

The Lord of the Undermountain ruled the republic. They are a skilled craftsman elected to control and organize the countless mining stations found in the depths of Xanten. Due to it's focus on technological growth and smithing, the Xantenian government was one of the most stable in the region. The Lord of the Undermountain is little more than a figurehead to the people of Xanten. The last Lord of the Undermountain was Lord Otto von Bayern.

## Society

The people of Xanten are a stout and hardy folk, both in body and in spirit; though they have resistance to the burning heat of a Xantenian forge, their real strength lies in their ingenuity and resilience in the face of defeat. Almost all Xantens are Dwarves, for few others can handle the heat of the undermountains. After its collapse, those that were not killed or captured by the Vinheians fled South to the emerald lands of Althara, bolstering their military force in hopes of fending off the forces of Vinheim for good.
Divalian Blooms

Divalian blooms are a species of flowers that congregate and perpetuate mists within valleys and creeks.

## Description

Divalian blooms are a purple stalked bush that sprouts into a blethora of light blue flowers. They grow within valleys, particularly with water sources or creeks running through them. For unknown reasons, fog seems to be more common than usual around divalian blooms, and may be twice as thick, limiting vision to only 10 feet or so. This fog can persist up until near sunset even rather than evaporating. The bushes sit around 4 feet in height and are round in nature.

## Uses

While they aren't particularly useful for alchemy or other purposes, signs of thick fog and divalian blooms are good signs of water. They can also be used to hide from predators and mask one's scent better due to the sheer thickness distorting smells.
Sea Serpent

The sea serpent was an enormous white snake that attacked the Aurora during the quest to Etherea of the Emerald Knights Ulric Ironguard, Felgrun Moltenforge, Jan Wycliffe and Eldigan. The serpent emerged from a glowing white light in the ocean late at night and wrapped itself around the ship before being beaten back by the quartet and the Aurora's crew. The serpent sunk back into the waves and as the glowing light turned crimson the monster emerged once more with more scaly and spiky features in line with the smaller white snakes controlled by Rudra Vayu. The serpent slammed its body into the Aurora, smashing it to pieces and setting the Emerald Knights and the crew adrift.
Pre Ages

## Speculative Prehistory

Not much is known about the time prior to the First Age, or if there was even time at all.

Some believe this period was marked by the emergence and control of immensely powerful god-like beings known as the Architects. It is said that the Architects created the vast world of Kaer Maslei and possibly other worlds like it. The rule of the Architects came to an end when internal conflicts arose and they battled each other is a great war of good and evil known as the Calamity. The amount of time between the Calamity and the Age of Dragons is unknown.

Others believe that before the First Age only the All-Mother existed, a being of omnipotent power that created Kaer Masalei and the races within it in her image. The All-Mother is said to have guided the early races and given them independence when she felt they were ready.
The Daughters

The Daughters are a group of individuals in Vinheim likely loyal to the Ashen King. One of the Daughters' roles is determining the fate of Candidates for The Reawakening.

## Speculation

* The exact role of the Daughters is unknown, but it is likely that they possess some arcane power that allows them to determine a Candidate's purity.
Hook of Sky Stealing

Hooks of Sky Stealing are magical weapons used against aerial combatants.

## Description

These weapons resemble the Kusarigama found within the Bakari Isles. The hooked end of the weapon has large spines driving out from the blade itself as a form of holding onto opponents. It possesses a thinner and longer chain than normal weaponry, allowing it superior reach. This chain is reinforced with a coating of adamantine to compensate for it's low structural integrity. The weighted ball end has been faceted with textures to enhance grip on it.

## Abilities

The hooks have the ability to drain the natural ability to fly from some creatures. Harpies, hawks, or even griffons can be subjected to this effect, however stronger creatures such as dragons have immunity to this effect. To activate the effect, the user must sink the blade of the weapon into the creature and pull on the chain. From this point, the creature will cease to be able to move its muscles corresponding to flight. These weapons are popular among mercenaries and adventurers, but have not seen much use in warfare due to the durability and cost effectiveness of chained bola launchers.
Ishvalda

Ishvalda was an elven warrior that served the Altharan Empire. At some point in the distant past, following the defeat of Ajagar and the establishment of Althara, Ishvalda was pursued through a forest by other emerald warriors. Ishvalda accused them of being traitors to the Emerald Emperor, to which the soldiers countered by claiming that he betrayed the crown. They also revealed that he had stolen something valuable, an object stored in his pocket that glowed white. Ishvalda and the warriors engaged in combat, and all of their fates are unknown.

## Speculation

* The time period of this encounter is likely only a few years after the beginning of the Age of Mortals.
* Ishvalda and the other warriors may have been members of the Emerald Knights, but it is unknown whether that group was established this early on in the Empire.
* When Ishvalda and the soldiers were making their accusations of traitorous behavior it is likely that they were speaking of two different figures of authority. It appears as though Ishvalda served the true Emerald Emperor, who may have been removed from his position, and the warriors served the imperial government as a whole, which may have turned against the Emperor.
* Due to this being early on the Emperor Ishvalda speaks of may be Shivati himself.
* The stolen object in Ishvalda's possession glowed with a white light, which may connect it to objects of and creatures of Vinheian origin, many of which also glow white.
Rootfin

Rootfin are a species of fish adapted to wetland regions

## Description

Rootfin are a long and sturdy fish. Average catches range around 3 to 4 feet in length and 50-70 pounds in weight. They are usually brown colored, with some having a green shine or tinge to the scales. The anal and pelvic fin both come in a set of two, which protrude out from the sides of the fish like a glider. The caudal fin is large and form a wide "V" shape. The pectoral fin are more paddle like in shape and sit low near the pelvic fins. The body of the rootfin is large and long, similar to that of an eel, but exceptionally wider. This culminates to the defining feature of the rootfin, which is it's jaw. The bone of rootfin have become thicker and the muscles stronger near this region, making two plate like jaws capable of powerful strikes.

## Behavior

Rootfin are known to be territorial. Any creature big or small, that enters a digit or it's whole body into a rootfin's dwelling will find themselves with a sharp pain, if not with a severed body part.

Rootfin tend to make their dwellings within the trees of their home, biting through mud and roots to bury themselves deep within the recesses of a protective wooden cage.

Rootfish are usually active during the day, and their burrows are safer to raid if you ever needed to reach a hand in there for any reason.

## Combat

Rootfin bites are powerful enough to crack open the shells of tortises, rip open the hides of aligators and even snap smaller fish in half. Rootfin will usually hold their mouths open when threatened and focus on keeping their head facing the danger. They won't make active attempts to fight them, but are highly reactive.

If a rootfin is hunting however, a prominent main strategy has been developed by them. The rootfin will intentionally keep some of it's last meal in it's mouth and sit near the bottoms of its dwelling waiting for creatures to come eat some. It will then launch an ambush, and if successful, will latch to the target with an intense bite, usually ending up with the rootfish tiring the prey out and killing it easily, or with a chunk ripped from the prey.

## Ecology

Rootfin are carnivorous exclusively, their diets consist maily of fish with the occasional tortoise or other creatures that step into it's jaws.

### Habitats

Rootfin primarily dwell within freshwater swamps, marshes, and other wetland bodies of water. The flora of the region can also affect it's dwelling. Such as rootfin near mangroves will burrow upwards toward the surface and have their heads facing down toward the bottom. While rootfin in river areas prefer to dig mounds into the sides of steep banks.

### Relationships

Not much is known on whether rootfish have a symbiotic relationship with any animal, however, some like to think that there might be something that cleans the rootfish's jaws.

### Usage

Rootfins aren't known for being the tastiest fish, however, their jaws are prized for many art pieces that involve bone carving.
Emperor Shastra

Emperor Shastra is the current Emerald Emperor of the Altharan Empire. Having been granted the title of Emperor from his father over fifty years ago, he has worked desperately to ward off Vinheim’s advances and protect his people, even going so far as uniting with the Southern Iskavhi, ancient rivals of the Altharans, to vanquish their Eastern foe. He is the sixteenth Emerald Emperor.
Firebloom

Firebloom is a magical species of plant within Ucril

## Description

Firebloom is a five petal lily-like flower that is abnormally large compared to most flowers. Fireblooms average around 1.5 feet tall from root to end of stem. The stem of Firebloom is charcoal in color and are also relatively wide, allowing it to fit comfortably in one's hand like a broom handle, provided you trim off the large needle like thorns on it beforehand. The petals of the flower are an incredible shade of vibrant orange and red, and where the stamen would normally sit, is a large pollen sac that spews pollen at a steady stream. Firebloom only grow in sooty locations that are hot in climate like the bases of volcanoes or hot springs. Firebloom is not very nice smelling, and will usually end up burning one's nostrils with the pollen near it's petals. As for the taste, it is horrendous as well, akin to eating oil.

## Uses

While this peculiar flower cannot be used for consumption or perfumes, the pollen sac can be a particularly useful tool for adventurers. The pollen is highly flammable, and can burn up to 2 hours with a healthy specimen similar to a torch. When lit, the flame will sit hovering above the petals peacefully unless the pollen is forced out at once by crushing the sac. This can be used as a last resort to ward off creatures with a small gout of flame.
Church of Emerald Skies

The Church of Emerald Skies is the dominant religious organization in the Altharan Empire. They have an indescribable influence in the enduring strength of Althara’s people. As devout worshipers of Shivati, first of the Emerald Emperors, they have great loyalty to his descendants and spread word of his power and accomplishments across the Empire. The Church is lead by Archbishop Myril.

## Schism

Though there is no outward conflict, two factions have arisen within the Church, vying for power; those that swear loyalty to the first Emerald Emperor, and those that have begun to turn their worship to the Emperor of the modern day. Though they are united behind the Archbishop, bitter whispers away from prying ears speak of a desire for reformation to new ideals or a realignment to the old ways.

## Notable Members

* Felgrun Moltenforge
* Jan Wycliffe
* Joan Wycliffe
* Bishop Torlee
Holstein

Holstein was the capital city of the now conquered Xanten Republic. It was the foremost center of technological growth and mining prowess in the surrounding region. It was built at the base of the massive volcano, Auerbach, its supermassive forges were capable of crafting powerful weapons of unrivaled destruction.
Arctic Pearls

Arctic Pearls are an item used for long term food and drink storage.

## Description

Arctic Pearls are a special variation of pearl only found within the seas of the North and South poles of Ucril. These pearls can be distinguished by their blue sheen and more slender oval appearance. These are only found within brinicles that reach to shallow water floors. Inside these brinicles, the current is disrupted and sand particles mix with other substances in order to create pearls in the pockets of these brinicles. Due to this process being very long and having potential for disruption, these gems are exceptionally rare. However, these gems carry new traits that can be used.

## Uses

These gemstones are unique in the fact that they are perpetually cold to the touch, almost freezing. They are even more so when placed into a liquid, which keeps it near freezing temperatures, assuring crisp cold water. A single pearl the size of a finger can cool a whole 50 gallons of water to this temperature. Due to this, they are a popular import for mass cold storage and beverage cooling for those that can afford them. They also happen to be a favorite gemstone of White Dragons.
Glock 9000

The Glock 9000 is a one-handed crossbow wielded by Ulric Ironguard. Created by Ulric during his time as a bounty hunter in Val Izali's underworld, the crossbow is the 9th iteration in a series of crossbows created by Ulric that were modified from the design of a local blacksmith and fellow bounty hunter, Gaston Glock. The crossbow is able to shoot a wide range of ammunition types, including emerald-tipped bolts and burstfire bolts.
Mysterious Mist of Kalkaban

The mist of Kalkaban is an illusionary force that lures in travelers and distracts them with horrible visions. The Emerald Knights Ulric Ironguard, Felgrun Moltenforge, and Jan Wycliffe interacted with the mist on their journey through the forest and were haunted by nightmarish visions of their various mentors before being ambushed by a nighthare.
Band of Beasts

Bands of the Beast are magical rings used to enhance standing with wild beasts

## Description

These mystical bands are made from petrified wood and bone. The band of the ring itself is made from petrified wood that coils around to where the stone would be held and it tapers off into two points that face up and down. The place where the stone would be held is a floating, twirled, three-piece of bones that have been whittled and polished. In the center of where this bone structure lies a single jade gem is held between the bone pieces and it glows with a soft green light.

## Abilities

While wearing this ring, the user will be seen as a non-hostile force to any one of 3 types of creatures that they choose at dawn, being avian, landbound, and submersed creatures. Each of these covers a wide variety of creatures such as the submersed kinship rendering sharks and seahorses alike to disregard you. This applies only to creatures they have not attacked however. Additionally the user can speak to these animals up to 3 times per day even if the animal would not normally be able to speak a language.
Clan Moltenforge

> *"E eth fires avor Auerbach, voth ur bzmadangok"*
>
>

> -Motto of Clan Moltenforge
>
>

Clan Moltenforge was one of the oldest and most respected clans in the Xanten Republic, being there since the Republic's founding. The founder of the clan was Belgrun Moltenforge. They were a prominent forge clan based in Holstein until the fall of Xanten. The symbol of the clan is a greataxe, due to their ancestral weapon being Forgekeeper. The last official Forge-Lord of the clan was Gernik Moltenforge. Felgrun Moltenforge is the only known living member of the clan, he currently serves in the Emerald Knights.

## Notable Members

* Belgrun Moltenforge
* Gernik Moltenforge
* Ketmora Moltenforge
* Felgrun Moltenforge
Verdenen kits

## samenvatting

drie kittens, millie, poekie en kitty zijn gestolen van hun ouders. waarneer ze ontsnappen en uitkomen in een groot bos, zullen ze moeten overleven zonder hun ouders. maar als het blijkt dat ze krachten hebben, worden ze opgejaagd door allerlei tweebenen en dieren die de krachten zouden willen stelen. zullen ze ontsnappen en hun ouders terugvinden?
The Second Age (Age of Mortals)

The Second Age of Kaer Masalei, also known as the Age of Mortals, is the current time period of the realm. It takes place following the defeat of the dragons at the end of the First Age by the alliance of men and elves led by the first Emerald Emperor Shivati during the Great Draconic War, and the early years are marked by his ascension. The Second Age has seen the land of Althara prosper greatly following its creation at the hands of Shivati, but places elsewhere in Kaer Masalei have not been so fortunate. A thousand years since Shivati's ascension the Kingdom of Vinheim seeks to grasp Althara's prosperity for itself. It is in this period of war on the brink of Altharan collapse that the great quest of the Emerald Knights Ulric Ironguard, Felgrun Moltenforge, Jan Wycliffe, and [UNNAMED FOURTH EK] takes place.
The Ironblade: The Emerald Flame of Althara II

The Ironblade: The Emerald Flame of Althara II is an iron scimitar forged by Isaac Ironguard for his son, Ulric Ironguard. It is a replica of the Ironguard's ancestral scimitar, The Ironblade Emerald Flame of Althara I. Until the fall of House Ironguard the sword had no name, but Ulric gave it its moniker in honor of the original Ironblade after it was lost.
Zilverharts klad

**Liedje**

Er was eens een kit heel alleen.

Ze dacht: ik ga naar de deen.

Ze kwam binnen en vond een andere kit.

Ze kochten aardbeien en aten pit voor pit.

**Waarschuwing: Dit was een raar lied dus let er vooral niet op.**

## **Over Zilverhart:**

Zilverhart is een zilverkleurige poes.

Ze heeft twee zusjes: Goudhart en Cremekit.

Haar moeder Bruinhart werd ontvoert toen ze een maand oud was, haar pleegmoeder Gilhart heeft haar toen verzorgt.

Haar vader Zwarthart heeft ze helaas nooit gekend.

Goudhart heeft een partner: Zilverstreep en twee kittens: Blauwkit en Grijskit. Zilverhart is erg jaloers op haar zus,

Maar zou ze nooit iets aandoen

Even iets randoms:

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Randomheid KLaar