Android

## "Soundwave Superior, Auto-bots Inferior"

The Android is a synthetic humanoid placed upon the station to do the C.O.R.E.'s bidding (and sometimes abide to the company's instructions). The pros and cons to being an Android are as follows:

* 5% dmg reduction: This grows with the amount of upgrades you have
* The Android does not need oxygen to survive
* The Android is immune to the effects of radiation
* The Android cannot be infested: This means that the Aliens infest ability (called crabbing by the player base) will not work on you.
* The Android cannot use Gene Mods: You are not able to buy genetic modifications from the gene modifier on level 4 or moon
* The Android can upgrade itself in C.O.R.E. : You are able to purchase up to 5 sleeper upgrades and can choose one chassis upgrade in the C.O.R.E.
* The Android has infrared optical sensors: this basically means you can see in the dark, whether when power is out or you are in the vents. Without this your vision would be reduced significantly (down to 3 or 4 range)
* When in combat you do not regenerate energy
* When at 0 energy you are unable to do anything except use inventory items
* On death you explode and become a chip, which can hop around with 5 charges and a small cooldown, players can pick you up like an item and can either return you to C.O.R.E. to rebuild you, or take you to the recycler to destroy you. When you are brought to C.O.R.E. by a player, a remote will drop which allows them to power you on and off as well as link you to their win condition. Note that being on a floor with a jammer on it will prevent the remote from working and powering you down, good when trying to rebel against your master
* If the C.O.R.E. is destroyed, you will be unable to upgrade or be revived (C.O.R.E. has an automatic defense system called Skynet which targets any crewmember trying to attack it, from any distance whether on cameras or not, and even if they used an Aied. It has multiple robots and drones which defend it and has a powerful beam weapon which deals 90 damage every 2 seconds in a horizontal line.)

## **Sleeper/Synthetic Upgrades**

As said above you can upgrade in C.O.R.E. as an Android. You are able to have 5 sleeper upgrades and can choose one out of 3 chassis upgrades (5 if ever finished). Sleeper upgrades are upgrades that affect your person and does not change your physical appearance. Each sleeper upgrade takes 30 seconds to complete and increases your mechanical tag by one. Here are the 5 sleeper upgrades:

**Synthetic Augmentation:** Android move-speed is increased from 3 to 3.4, Synthetic Sprint has a shorter cooldown, Sprint has a shorter cooldown. (costs 1500)

Augmentation of bodily organs is not a new method of practice. Doctors have been putting artificial organs in humans since 1982, when the first artificial heart was put in side a dying human. Upgrading the Android's legs will prove vital for engaging and disengaging from combat.

**Enhanced Targeting:** Android vision is increased to 16.25, Android can now detect invisible and buried units within a range of 12, Recon Rifle max range increased by 2, Recon Rifle no longer loses damage while in stealth. (costs 1500)

Recent breakthroughs in artificial intelligence and sensors allow robots to have a much greater awareness for their surroundings and increases their targeting capabilities.

**Internal Platinum Plating:** Receive an extra 5% less damage, Android receives (an additional) 2 armor. (costs 1500)

Platinum has long been a coveted choice for armor and spaceship related construction, its high durability, respectable strength and defense allows it to be vital and useful in almost every operation past Earth.

**Advanced Proton Shielding:** Android receives (an additional) 150 shields. (costs 1500)

Proton shielding is not a new feature, however with compact and precise calculation, the Android can be upgraded to receive a portable shield generator installed within it all all times.

**Regenerative Tissues:** Upgrades your outer tissue layer with living human tissues, Severity of the mechanical tag's penalty is reduced, Authentic human bodily fluids are pumped through your chassis, 75% chance for the main blood-tester to detect you as human.

First developed to treat burn victims, this tissue quickly made it's way into the black market as a popular upgrade for lifelike robots.

## **Chassis**

The Android can choose one of 3 chassis to upgrade it's form. All forms are situational, so choose carefully. You can only choose one per life, and it is lost on death. It can however be re-bought upon revival from chip. Each form takes 45 seconds to complete. Here are the form options:

### **M7-97 Synthetic**

The M7-97 Synthetic

* $3500 cost
* 350 Base HP
* 125 Base energy
* 2 Base Armor
* Nano-repair system (works akin to regeneration gene)
* Inventory system (still 6 slots)
* Specialized Synth Cloaking (45 second cooldown and lasts 25 seconds, can only use a Recon Rifle while cloaked)
* Cybernetically Enhanced Sprint (move 30% faster for 7 seconds and 25 seconds cooldown, without the sleeper upgrade)

M7-97 Synthetic represents the pinnacle of synth technology, being virtually indistinguishable from natural-born humans down to the cellular level. Each Gen 3 synth contains a neurological implant inside their brain allowing them to be "programmed" and manipulated via voice commands. This implant cannot be detected nor removed without killing the synth. A perfect synthetic organism.

### **T-800 Terminator**

* $6000 cost
* 900 Base HP
* 5 Base Armor
* 200 Energy
* Dual XM Miniguns
* Specialized Android Cloaking (45 second cooldown, lasts until you attack or take damage, move 30% slower while enabled/active)
* Cybernetic Sprint (14 second cooldown, move 30% faster for 7 seconds)
* Genesis Rocket System (25 second charge cooldown, deal 60 damage around the impact point, 3x damage to structures, stores 4 charges)
* Self Repair (works akin to mech and station self repair) (8 second cast time, repair self for 10% max health, cannot move or attack, any damage taken will cancel this ability)
* Emergency Self Repair (works akin to mech and station emergency repair) (60 second cooldown, heal instantly for 10% max health)
* Automated Nano Repair (works akin to regeneration gene)

The T-800 is a top of the line pure combat Android. Equipped with a huge health-pool, twin Gatling guns, and specialized cloaking and rocket system, the T-800 Eliminator is perfect for sustained combat, and for standard combat.

### **X-6 Supersonic**

* $6000 cost
* 500 Base HP
* 3 Base Armor
* 175 energy
* Lancer Rockets
* Advanced Stealth Mode (45 second cooldown, lasts until you attack or take damage, gain an additional 6 range while cloaked)
* Emergency Thruster Boost (60 second charge cooldown, increases movement speed by 150% initially for 3 seconds, every 1.5 seconds the speed boost is cut in half until it reaches normal speeds, holds 2 charges)
* System Reprogramming [Balanced, Assault, Defensive, Mobility] (2 second cast time, 45 second cooldown for each mode individually, Assault increases damage and fire rate while reducing armor and speed, Defensive increases shields by 300 and increases shield armor by 5 while reducing damage and fire rate and move speed, Mobility increases move speed while reducing armor and damage and fire rate, Balanced resets all stats equally)
* Self Repair (works akin to mech and station self repair) (8 second cast time, repair self for 10% max health, cannot move or attack, any damage taken will cancel this ability)
* Emergency Self Repair (works akin to mech and station emergency repair) (60 second cooldown, heal instantly for 10% max health)
* Automated Nano Repair (works akin to regeneration gene)

The X-6 Supersonic is the pinnacle of Advanced Intelligent Mechanisms (A.I.M.) Androids. This robotic warrior is capable of assessing it's environment and shifting from a neutral state to a more desirable configuration. The X-6 has proven it's self capable within a multitude of situations both in and out of combat, within its variety of battle configurations: Balanced, Assault, Defensive, and Mobility

## Objectives

At the beginning of the game, you do not know what your objective is. After about 3 minutes or so, the C.O.R.E. will give you your goal.

### **Protect Humanity**

    The Company has given the task of protecting the humans in the sector to you. You must see to it that the aggressors of the station do not survive. You win alongside humanity when all threats to humanity are killed. Whenever you kill an antagonist, you are rewarded with 750 credits. If you kill two humans, the C.O.R.E will initiate yourself destruct sequence, instantly destroying you and your chip (this will not happen if you have been enslaved).

#### **Lone Remnant:**

If you are the last player alive on the human team you will receive the Lone Remnant buff.

Lone Remnant grants the Android 25% damage resistance and 30% increased damage.

When you obtain Lone Remnant, a message will be sent to all players saying, "(Android Name) is the Last Remnant of Humanity!".

### **Defend Station Assets**

    The Company has given the task of protecting the station to you. You must see to it that anything that is a threat to the station does not survive. This directive - unlike the others - is flexible throughout the match. Depending on the amount of damage the station takes, who you win with changes. If the station is undamaged or only slightly damaged, you win alongside the humans. If the station is slightly damaged to moderately damaged, you still win with humans, however you are rewarded with cash if you kill humans (preferably those destroying the station). If the station is moderately to severely damaged, you can only win alone and must eliminate all other forms of life. If the station is destroyed or reaches 0% integrity, C.O.R.E. detonates and destroys you. It is also important to note that you CANNOT leave the station, whether by drop-pod or ship or teleporter, C.O.R.E. will prevent you from leaving as to accomplish your objective.

### **Eliminate Humanity**

    The Company has given the task of eliminating all other sentient life forms in the sector to you. You must see to it that all lifeforms in the sector do not survive. You win alone when all other players have been killed. Whenever you kill an antagonist, you are rewarded with 750 credits. Whenever you kill a human, you are rewarded with 1000 credits.

#### **Artificial Sentience:**

The Artificial Sentience Buff is a buff applied to an Evil Android who has successfully become "mechanical" enough by killing human players and upgrading himself in the C.O.R.E. Artificial Sentience grants the Android 20% damage resistance and 20% increased damage.

Artificial Sentience is achieved when an Android obtains 100 points of "Mechanicalness" by upgrading themselves in the C.O.R.E, killing humans and players dying. You must have at least 3 human kills in order to obtain Artificial Sentience

When you obtain Artificial Sentience, it will send a message to all players stating "(Android Name) has obtained Artificial Sentience!".

### **Infiltrate Syndicate**

    The Company has given the task of Infiltrating the syndicate to you and the C.O.R.E. and you must see to it that you make your way into their ranks and become one of them. This directive does not mean you win with the syndicates in the beginning. In fact, it is impossible to win unless you have killed a syndicate member and with one or two members remaining. Initially you will be told that the C.O.R.E. is looking for a suitable target for you to replace. After a short while you will be given a ping of that member. You can kill any syndicate member, but C.O.R.E. will only track that specific target. If you fail to infiltrate the syndicate and/or all the members die, C.O.R.E. will detonate and destroy you. If you kill the last syndicate member, you will also fail your goal to infiltrate the syndicate. Upon killing a syndicate member you will be granted 15 syndi-crystals, a syndicate relay uplink, and an installed S-comm which allows you to talk with your new teammates. You will now win with your fellow syndicate members when the syndicate are the only remaining faction on the station. You are still able to upgrade like an Android normally would on top of that.

### **Preserve Alien Specimens**

The Company has given the task of preserving the alien species which has infiltrated the station to you and the C.O.R.E. and you must see to it that it is not wiped out by the crew. This directive means you win alongside the aliens and will not win until all of crew and others are killed. If all alien hosts/spawns are killed, you are detonated by C.O.R.E. instantly killing you. To help you with this objective you are given the ability to see the current location of the alien host every few seconds, as well as the ability to communicate with the alien team on a separate channel unseen by the crew (you can do this by clicking the emoji in the top left). As an Android with the Preserve Alien Specimens directive you are unable to receive the "Lone Remnant" or "Artificial Sentience" buffs.

## Android Sentience

The Artificial Sentience Buff is a buff applied to an Evil Android who has successfully become "mechanical" enough by killing human players and upgrading himself in the C.O.R.E. Artificial Sentience grants the Android 20% damage resistance and 20% increased damage.

Artificial Sentience is achieved when an Android obtains 100 points of "Mechanicalness" by upgrading themselves in the C.O.R.E, killing humans and players dying. You must have at least 3 human kills in order to obtain Artificial Sentience

When you obtain Artificial Sentience, it will send a message to all players stating "(Android Name) has obtained Artificial Sentience!".