30/03/2021 - Maps and Murals, Armoury Acquisitions, and a Protective Planetar

Bayul has the Bag of Holding

Potion - Potion of Diminution - gives effect of Reduce spell for 1d4 hours w/o concentration

Tamsin solves a riddle! Gold tuning fork beneath the D, iron tuning fork beneath F#

## Map room

* hand-drawn map of the old continents; assumption that there has been some serious sea-level rising since, this map is Pre-Breaking
* Making a calligraphy check to date the map with Lysandre - its very old, but red ink is newer
* Keris - lost kingdom, no one knows where it is (until now)
* Circles are mountains - one is where we are now; one is Khaldaria - ?ring of perpetuum link; third circle is Dwarven city, Arandfel, still volcanic
* Crosses - modern maps show a volcano where the one of Ostaria is
* World tree - Life-scale tree in Icewind Dale/Notonos?
* They copy the map and put the copy on the wall of the Storage Cube (And also put the real map in the Storage Cube)
* Murals / paintings on the walls
* Wood elf+ golden dragon bowing to platinum dragon and Jazirian
* Huge prismatic/multi-coloured dragon ridden by huge red devil blowing fire on Elvish settlement, devil is blasting something. Settlement is ablaze and elves are running away
* Devil standing above stone tablet casting a spell, one hand holding a ruby rod and the other wearing a ring (of perpetuum); wood elf in armour bursting through the door on the other side, v angry and blasting. Tablet could feasibly be the one we have. Rod has grim looking red skull on it
* Huge massive battlefield, covers the whole back wall. On a rocky plateau, 1000s of figures in brutal fight. Wood elf and devil in centre hurling spells. 1000s of dragons in the sky; prismatic dragon and gold dragon in the centre. Gold one is not winning. Sea on the left with ships helping each side - some ships have Tiamat's symbol. Some have burning wings, black dagger, 5 pointed star, etc. + some non-winged ouroboros
* Aftermath of battle, many many corpses, lots of dragon corpses, some survivors, on the raised rock, Devil and gold dragon lie dead with a sapling growing out of dragon, wood elf furiously pointing wand at prismatic dragon and sucking black tendrils out of her
* Theorising that the tablet is split into 3 and each part of the tablet is in one of the three mountains with an artefact (Khaldaria/Carrion Cliff/Arandfel)
* Couldn't tell if the gold dragon skull is the one in the painting but Sariel is likely the wood elf
* Paintings are potentially magic but we don't know; either way very well done. In same style as other murals
* Lysandre can't identify the spell, but it is incredibly powerful

## Secret fireplace / teleportation room

* Azurial goes first, in a dark room with three stern looking humanoid statues with hands out and hourglasses. 4 ritual circles - red, gold and blue, and one silver at the front. Teleportation circles - to have them permanently in place is a lot of effort. Not active, just etched right now.
* Silver tuning fork vibrated going through the blue circle - tuning fork alone would not work to teleport but need the spell as well.
* Hourglasses are nice but not arcane, they last 6 seconds (the length of time the circle would be open)
* Statues - red one looks fiendish, blue one looks mechanical and gold is angelic. Iron tuning fork vibrates in red circle, gold in the gold circle. Silver circle is a receiver, where people would arrive rather than leave.

## South corridor

* kunai says no traps so we're all good
* Corridor goes towards wooden door with a wooden box of gardening tools, and a heavy black door with significant combo lock on it.
* Inscription on wall towards garden - Erathaol the Seer, Dragon of Venya.
* Venya is 3rd level of Celestia, but unsure of Erathaol

## Garden room

* door falls onto something and doesn't open properly - plants, like a jungle. Blue pulsing lights through the trees. Feels fairly humid in here.
* Circular dome room with unattended plants gone wild
* Breena casts identify on the blue lights, it is one of the magic storing crystals, designed to produce light and moisture. Was prob a nice garden once upon a time but is now terrible
* Kunai whirls a path straight through the centre and hits a door on the other side
* Breena takes the path and finds another inscription, in Celestial which she does not speak. Calls Azurial over for help: Raziel the Crusader, Bear of Mertion
* Unsure, a level of Celestia between 4 and 7
* Azurial thinks it's 6
* Jovar, Mertion currently unnumbered
* Kunai picks the lock of the door on the other side

## Water corridor

* Corridor goes on for 15m and then steps that lead into darkness, dark water - ceiling of the room is where the waterline is.
* Water is beautiful and potable
* Breena decides to go swimming in the water to see if she can see anything but then Kunai remembers he can hold his breath, so Azurial and Tamsin cast Light on various things for him
* Circle on the floor ahead, metal circle - a drain cover, but fancy. No way to open.
* Around the corner, more underwater rooms and more stairs, identical to the other side. Up the stairs, a metal door and lever. A key hole in the door.
* We all swim through quickly and pull the lever on the other side - the water descends. Shenanigans with the plug hole.
* There is another plug above this plug that might open and refill the room with water. Kunai looks down the plug and sees a pipe that goes down a long way, with an alcove under the lip on one side. As the plug closes the one above opens and Kunai gets drenched.
* Attempts to get into the alcove under the drain. Breena, Leo and Bayul attempt to hold the lever in position to keep the drain open. Kunai is lowered down the pipe by Azurial to grab a girthy key beneath the drain cover. Lysandre catches it with his Mage Hand.
* We open the door.

## Armoury

* lots and lots of weapons, and a massive cannon covered in glyphs, 5 chests on steps.
* Cannon - glyphs are arcane and appear to be evocation based. Tamsin casts Identify on the cannon. Arcane Cannon
* Detect Magic sees a lot of magic on the cannon (evocation mostly and transmutation); one of the chests is also magic. None of the other weapons are magic.
* Kunai goes around unlocking all of the chests with his Thieves Tools. Chest contents:
* Platinum - 663pp
* Gold coins - 1834gp
* Silver coins with heads that we do not recognise - 1997sp
* Copper coins - 1654cp
* Lysandre freezes some of the locks open after Kunai breaks his Thieves' Tools
* Magic box: three things wrapped in cloth and a bronze key. Small hand shaped spheres? - Rubies (not inherently magical), worth 800-1000gp each.

## Tomb room / planetar

* Come to a door covered in glyphs with different sigils and symbols which we solve like a boss
* A narrow, tall room - stone slab in the middle with skeleton + plate armour and helm, intricate opal necklace in shape of coatl, ring of keys on one side and green book on the other. Large celestial statue of a planetar behind. 5 alcoves behind with writing
* Kunai takes ring of keys - eyes of the planetar blink and draws a great sword
* FIGHTING THE PLANETAR
* A sad battle, but Azurial de-wings him at the end