recursal/Fanatic-Fandom huggingface dataset:
Lieutenant Commander Guide

## Lieutenant to Lieutenant Commander

You're starting to move towards the senior end of the rank spectrum. Promotion to Lieutenant Commander requires you to take on more ship-based out of character work, mainly focusing on supporting new players who are joining your ship. You'll also be assisting the command staff in guiding missions, and you will be provided with inside information to help you. Performing well as a Lieutenant Commander opens the door for you to be considered for a position on a ship's command staff!

 Seek out players who have not been tagged and provide them with tags
 Involvement in mission planning behind the scenes
 Complete a full mission with your crew without taking a leave of absence
Gajil Remat

*Remat? He's... uh... well, he's just this guy, you know?*

## STATS

**Full name: Gajil Remat**

**Nickname/Alias: None listed**

**Rank: Ensign**

**Date of Birth: (Data not found. Age listed as 27.)\***

**Place of Birth: En route to Cor Caroli IX**

## APPEARANCE

**Species: Cardassian**

**Gender: Male**

**Telepathic Status: n/a**

**Height: 175 cm (5'9")**

**Weight: 74.8 kg (164 lbs)**

**Hair Color: Black**

**Eye Color: Amber**

**Build: "Unremarkable"\***

**Handedness: Ambidextrious**

## FAMILY | FRIENDS

Parents: Netin and Ormon.

Friends: Few of note. See: Academy history.

## HOBBIES | HABITS | INTERESTS | and SKILLS

### HOBBIES:

Remat's *hobby,* such as it is, is also his job. If you give him something mechanical or computerized, he will tinker with it endlessly. Rumors that he is interested in the venerable art of brewing remain, as of this moment, unconfirmed by any reliable source.

### HABITS:

Ensign Remat is noted for carrying everything he thinks he might need at any given time. When he is on duty, he's been noted for carrying a utility bag containing two tricorders (engineering and a modified medical tricorder), a hyperspanner, an optronic coupler/decoupler, an isolitic converter, two coils of wire (one instafuse, one copper) and a tube of all-purpose adhesive. He is also fond of using the jeffries tubes on ships in place of the hallways; any rationale behind this remains unstated.

### INTEREST:

Aside from the aforementioned hobbies, Remat is fond of cricket, fine cooking, and has a vast wealth of almost-useful trivia regarding starship construction firms.

### SKILLS:

Ensign Remat is a skilled engineer, with notable experience in the field of sensor arrays. He has dabbled in the fields of astrophysics and linguistics. He currently does not possess certification to fly any spaceworthy vessel, but does possess a valid State of California driver's license.

Ensign Remat has completed basic physical training at the Academy. He is a capable (although reluctant) swimmer, and questionably competent at basic hand to hand combat. He technically passed his marksmanship test, but chalks this up to luck.

## HISTORY

### EARLY LiF**Σ~#.o**

*(ERR: 0.2 gq Data corrupt. Re-import from trusted source.)*

\*All noted statistics are copied verbatim from Ensign Remat's Starfleet dossier.
Doe, John

**Ensign John Doe** is a Medical Officer aboard the *USS Odyssey*.

## Stats

* **Character Name**: John Doe
* **Species**: Human
* **Height**: 6'
* **Gender**: Male
* **Age**: 32
* **Hair Colour**: Brown
* **Eye Colour**: Hazel

## Background Information

John Doe's real name, family history and many other details are either unknown or classified, even to him. John lost his memory from the past years of his life and was discovered on an abandoned Romulan Warbird, near death and rescued away to Earth where he spent 2 years trying to piece together his life before being rescued.

The doctors estimate his age at approximately 32, maybe younger or older. He is assumed to be a starfleet officer as he was found with a communicator and phaser both starfleet issue. As to his rank, assignment and mission that remains a mystery. There is no trace of him on starfleet databases, and starfleet command claim they have never had anyone meeting his description serving with starfleet. As a part of his rehabilitation he joined starfleet academy and passed in the fields of medicine and science.

John has a wide frame for a tall man, he is slim and wiry. His body is long and his legs are shorter than his body. He has a narrow face with a long nose, and thick lips. He has a scar running across his back from his left shoulder to his right hip. John is a very determined person who once he sets mind to a task does everything in his power to complete that task, but his weakness plays off of his strength as he is single minded, and is prone to periods of depression.
Lara Orin

## Statistics

* **Full Name: Lal-Elleria Orin**
* **Species:** Byzallian
* **Height:** 5'7"
* **Place of birth:** Pride City, Byzatium
* **Hair Color:** Light Brown
* **Length of Hair:** Long
* **Eye Color:** Brown
* **Birthmarks, Scars:** None
* **Build:** Slim and athletic
* **Taste in Clothing (when off duty):** Blue jeans and casual tops
* **Shoes (When Off Duty):** Boots, sports shoes, nothing
* **Handedness:** Right
* **Temperment:** Quiet and passionate.

## Personal History

Lal-Elleria Orin, better known as Lara, grew up on the war-torn and monster-infested planet of Byzatium. Whilst a teenager, she decided to leave her homeworld and see the stars. She managed to get accepted to Starfleet Academy and she has never looked back.

Lara is single, self-reliant and determined to be the mistress of her own destiny.

## Starfleet Service History

Cadet - Starfleet Academy

Ensign - Deep Space 32

Lieutenant JG - Waldorf Colony Base

Lieutenant - USS Belfast, Outpost Eden
Claryx Vahl

**Ensign Claryx Vahl** (Secondary Character owned by Brek) is currently assigned as a Diplomatic Officer on the Outpost Eden.

## Statistics

Current Rank: Ensign
Department: Diplomatic Corps
Affiliation: StarFleet, Eden Fleet
Race: Terran/Betazoid
Date of Birth: 31 May 2367 (age: 26)
Place of Birth: Jenevee (Betazed Town)
Gender: Female

## Appearance

Height: 5' 6'' / 1.71m

Weight:112 lbs / 56kg

Hair: Black and short

Eye Color: Black

## Family

Spouse: N/A

Children: N/A

Parents

Father: Pierre Vahl

Mother: Xandra Lur

Siblings: N/A

## Backstory

Claryx was born in a family of artists and for many years she thought that she would follow the tradition of her family line. She was at the Ecole des Beaux Arts, (Paris Earth), when, on an a whim she decided to give everything up and join Starfleet.

She had somehow hoped that her parents would resent her decision, but nothing of the sort happened. They simply continued their eccentric lives, travelling all over the planet, attending to gallery openings and other glamorous events. If anything, her absence gave them more freedom to do what they wanted.

Her years at Starfleet Academy proved to be particularly difficult for her, especially after the life of leisure she had enjoyed in Paris, but now that she has graduated, she looks forward to a brand new life in space. She has also discovered that joining the Fleet has given a strong purpose to her life, something she is grateful for.

Having spent all her childhood in France, she speaks with a strong French accent, and will often say French words without even realising it.

Although she is a firm believer that only the present matters, she has kept one connection to her past:  she likes to paint, even if she knows she will never be as good as her parents. For this reason, she never keeps her canvas, and she tends to see those painting attempts as mere exercises to calm her inner self.

After serving for a few months on the USS Odyssey she was transfered to Outpost Eden to serve as a Diplomatic Officer.
Dakora, Hanek

Lt. Commander Hanek Dakora is the Chief Engineer of the USS Odyssey

Chief Engineer - USS Odyssey

**Full Name:** Hanek Vostro Dakora

**Species:** Betazoid

**Height:** 6'-4"

**Place of birth:** Medara, Betazed

**Hair Color:** Brown

**Length of Hair:** Short

**Eye Color:** Black

**Build:** Strong, but not Bulky

**Temperament:** Good natured, humorous.

## ===INCOMPLETE RECORDS===

[NOTE: Temporary Summary. Full Starfleet Dossier in Transit.]

```
Family History:

Hanek Dakora is the son of a Betazoid Ambassador, Vostro Dakora. He has two half siblings, Adara  and Troyan Bentley. He Spent his early years on Betazoid with his family but found himself moving around a lot during his teenage years as his father transferred to various Betazoid Embassies. Has a slight distaste for politics and bureaucracy as a result of his fathers dealings.

Religious Beliefs: None (Unusual for a Betazoid.)

Personal History:
[Record Being Transmitted]

Academy Career:
Hanek graduated with above average, if not particularly impressive grades. He is a fast learner who rarely needs to be told how to do something twice. He does, however, possess a tendency to do things the most efficient and direct way, even if it is not exactly the "Right" way.

```
D06

**D06** est une zone d'océan vide. Comme toutes les zones d'océans, on y trouve de nombreux requins. Le seul moyen de traverser cette zone sera d'utiliser un bateau ou de construire des ponts en sable. Le joueur pourra choisir de se diriger vers des îles au nord en D05 et à l'est en E06, car les voyages vers le sud en D07 et vers l'ouest en C06 ne mèneront qu'à des zones d'Océan.

## Éléments Disponibles

### Aliments

* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Divers

* Algue verte
* Algue rouge
* Algue bleue
Esme Drake

**Ensign Esme Drake** is currently a Medical Officer aboard the USS Odyssey.

Esme Drake is a 27 year old joined Trill. She has long black hair, Black eyes, Trill spots and the characteristic cold hands.

Drake has had 7 hosts (including Esme).

- Joslin Drake

-Lemni Drake

-Rondy Drake

-Tolphin Drake

- Helixa Drake

Esme likes to play the Mandolin, hiking, horseback riding and loves being around animals.

* Ensign Esme Drake was previously posted as a Science Officer on aboard Outpost Eden
Cube Life: Island Survival

Cube Life : Island Survival est le 1er jeu de sandbox ( bac à sable ) disponible et téléchargable sur Wii U à 7,99€

sur le Nintendo eShop, il est sorti le 25/06/2015 mais le jeu coûte maintenant 9,99 €.

Etant le 1er bac à sable sur la Wii U il n'était pas "fini". Il y a une démo gratuite permettant de jouer uniquement en solo avec 5 utilisations.

## Cube Life : Island Survival

### Type de jeu

Bac à sable/Mode de vie/Survie/Construction/Cubes
Clifton, Anthony

Commander Anthony Clifton is the Chief Security Officer on the USS Odyssey.

## Statistics

* Full Name: Anthony Clifton

* Affiliation: StarFleet, Eden Fleet

* Species: Human

* Rank: Lieutenant

* Age: 48 (D.O.B: 2345)

* Height: 6 feet tall

* Hair Colour: Brown

* Eye Colour: Brown

* Birthplace: Farmington Colony - Agricultural planet

## Family

* Father: Robert Clifton

* Mother: Regina Clifton

* Siblings: Sister - Brandi

## Background

At age of 4 Clifton went to Farmington Agricultural Colony with his sister Brandi to be raised by his grandmother. He seldome heard from his parents thereafter and lived with his sister abd grandmother until age of 17. Due to the fact that the only industry on the planet was farming, Clifton applied to Starfleet Academy and after one rejection was later accepted.

His areas was study were Intelligence and survelliance among other general study programs, and his grades were average to above average but a few rule infractions during his time there led to 3 different incidents of disciplinary action. He graduated in the middle range of his class with an Academy record that was not remarkably impressive.

## Past Assignments

Clifton's first assignment was aboard the USS Crazy Horse where he served in the separately Security and Tactical departments. He was transferred after 6 years aboard that vessel (at the age of 25) to a Federation colony near the Cardassian border where he worked as part of the Starfleet team running a monitoring station conducting long range surveillance of Cardassian space.

At the age of 30 he married a civilian woman named Kathleen-Patricia Aranson, and his career continued on a steady path and his was promoted to full Lieutenant. His personal life and career were largely uneventful until his wife was suddenly and inexplicably attacked and severely injured. The crime was never solved, despite the best efforts of local and Starfleet law enforcement agencies.

Four months after the incident Clifton was admitted to Ryatt Institute, a civilian Psychiatric hospital suffering from acute depression. He was suddenly released after four months of treatment at which time he was informed that his wife had terminated their marriage contract.

Shortly thereafter Clifton was assigned to Barrow Station, a remote Federation base as their Intelligence Officer.

## Present Assignment

* 239301.16: Assigned to USS Odyssey as a Security Officer. Rank: Ensign.
* 239303.13: Promoted to the rank of Lieutenant J.G.
* 239306.01: Promoted to the rank of Lieutenant.
* 239308.07: Promoted to Chief Security Officer
* 239401.11: Promoted to the rank of Lieutenant Commander
* 239508.09: Promoted to the rank of Commander

## Mission Achievements

* **Trouble in Paradise (239301.19 - 239303.09)**

* **A Disappearing Act (239303.30 - 239305.17)**

* **Meanwhile in Outer Space (239306.07 - 239307.28)**

* **Smoke and Mirrors (239310.02 - 239312.21)**

* **The Seolairs (239429.01 - 239405.14)**

## PNPC

* Rogue Captain Brad Majors, CO of the stolen ship StarSlayer (Formerly USS Dominant).
H09

Tortue

**H09** est une zone d'océan vide. Comme toutes les zones d'océans de la version 1.1, on y trouve deux espèces de requins : les requins normaux et les énormes requins marteaux. Compte-tenu de la voracité des requins, le seul moyen de traverser cette zone sera d'utiliser un bateau ou de construire des ponts en sable. En se dirigeant vers l'ouest en G09 ou vers le sud en H10, le joueur pourra atteindre des îles, tandis que se diriger vers le nord en H08 ou vers l'est en I09 le mènera dans d'autres zones d'Océans.

## Éléments Disponibles

### Aliments

* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Requin Marteau

### Divers

* Algue verte
* Algue rouge
* Algue bleue
Horvok

Horvok is a scrub desert planet within the Eden region.

## The Horvok System

### History

Horvok was once the location of a profitable dilithium mine which was formerly run with Reman slaves.

### Present Day

After the destruction of the Hobus star and the lack of Romulan support, Starfleet was sent to aid the mining colony to turn it into a slave free, profitable, colony.

After the loss of the Eden base, Starfleet operations moved to Horvok.

## Geographical

Majority of the planet is a scrub desert, mostly arid with succulent plants as flora. The fine grains of sand are easily picked up by the wind and can get almost anywhere inside homes and clothing. On the far side of the planet is a small, salty ocean.

### Flora and Fauna

Most of the flora consist of succulent plants including saphrage bushes.

There are a few minor creatures of reptiles and insects.

There are also semi-sentient crustaceans the size of an earth horse that live deep underground near the groundwater beds.
Papá de Looper

## Resumen

Es un personaje de MIYO del que aún no se sabe el nombre, es de una raza llamada Ojos Rojos, estaba muerto hasta el cómic N°562.

## Familia

* Diosa de los gatos (Esposa).
* Looper (Hijo).
* Noa (Nieta).

## Apariciones

* Aparece su cadáver en el cómic N°321.
* Aparece enteramente en el cómic N°474.
* Resucita en el cómic N°562.
* Aparece en el arco de las lechuzas.

## Curiosidades

* Murió en un accidente automovilístico.
* Pertenece a una raza llamada "Ojos rojos".
* Volvió como ratón como una forma de dificultarle la vida (Ya que su familia son medio gatos).
* En el arco de las lechuzas usa una escopeta, posiblemente una Mossberg 500.
Lieutenant Junior Grade Guide

## Ensign to Lieutenant (j.g.)

For your first promotion, you'll need to continue to show us that you can write in Outpost Eden's script-based style, just as you did when you cemented your place as an Ensign. You'll also need to invest some time in your character, which will serve as a great example to other new members of the fleet.

 Complete a full mission with your crew without taking a leave of absence
Lorren

Ensign Lorren

**Ensign Lorren** is Betazoid/Vulcan Medical Officer aboard the *USS Odyssey*.

She is currently working aboard the USS Odyssey as a medical officer and has quietly studying under Doctor Skyfire. Though she feels she wasn't entirely ready to be posted on a Starship she is more than happy to be there and help anyone who needs it! Whether it's to lend a (pointed) ear or to stimulate brain activity, she's there to help!

When she was a little girl she grew up on Betazed with her mother Mirrina and was taught to use her telepathic abilities. She only knows that her father is a Vulcan and learned a bit about the planet, the culture and the race through her inquiries at Star fleet academy. Lorren always feel's as though she could know more about everything and anything, she has a genuine thirst for knowledge about absolutely everything.

She spend the majority of her time in the academy studying as much as she could, closely studying after Beverly Crusher as well as she has a few skills in botany and counselling. Though she is only half betazoid she doesn't have any of the racial limitations her kin usually has. Rather she can commune telepathically with most any races. (Though she makes it a point to only commune/read the thoughts of those willing.)

Her abilities developed a little earlier than they should have and she has an acute difficulty controlling them from time to time if she get's emotional about something...which happens a little more often than she would like to admit.

The Vulcan side of her is a little less dominant but presents itself in the form of her ears which have a slight point to them. Some of her human friends in the academy called her "Elfy" as a nickname. Lorren is capable of doing a Mind Meld , though she isn't sure exactly how...she would ultimately like to explore her Vulcan heritage more.
E04

**E04** est une zone d'océan vide. Comme toutes les zones d'océans, on y trouve de nombreux requins. Le seul moyen de traverser cette zone sera d'utiliser un bateau ou de construire des ponts en sable. Pour voyager vers des îles, il faudra se rendre vers l'ouest en D04 et vers le sud en E05, tandis que se diriger vers le nord en E03 et vers l'est en F04 mènera de nouveau à des zones d'Océans.

## Éléments Disponibles

### Aliments

* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Divers

* Algue verte
* Algue rouge
* Algue bleue
J09

**J09** est une île accessible dans la version 1.1 située au sud-est de l'île de départ. Elle est très particulière car elle ne n'est pas composée de sable, comme la plupart des îles du jeu, mais de gravier, un nouveau type de bloc de la version 1.1. Cette île est très inhospitalière car très peu de source de nourriture s'y trouve.

## Éléments Disponibles

### Ressources

* Bois d'érable
* Bois d'anacardier
* Bloc de terre
* Bloc d'herbe
* Bloc de gravier
* Bloc de pierre

### Aliments

* Noix de cajou
* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Requin Marteau
* Cannibales (la nuit)

### Divers

* Herbe
* Limeberry
* Champignon
* Champignon Rouge
* Peau de cochon (cuir)
* Algue verte
* Algue rouge
* Algue bleue
G09

**G09** est un archipel qui se compose de plusieurs îles de taille très différentes : une grande île au nord, une petite île au sud et un chapelet de bancs de sable à l'est. Seul le voyage vers l'ouest en F09 conduit à une île, tandis que choisir les directions du nord en G08, vers l'est en H09 ou vers le sud en G10 mènent à des zones d'Océans.

## Éléments Disponibles

### Ressources

* Bois d'érable
* Bois d'anacardier
* Bois de cocotier
* Bois de manguier
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre

### Aliments

* Noix de cajou
* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Cannibales (la nuit)

### Divers

* Herbe
* Limeberry
* Champignon
* Champignon Rouge
* Algue verte
* Algue rouge
* Algue bleue
E03

Tortue

**E03** est une zone d'océan vide. Comme toutes les zones d'océans de la version 1.1, on y trouve deux espèces de requins : les requins normaux et les énormes requins marteaux. Compte-tenu de la voracité des requins, le seul moyen de traverser cette zone sera d'utiliser un bateau ou de construire des ponts en sable. Cette zone est très isolée, puisque les voyages vers le nord en E02, vers l'ouest en D03, vers l'est en F03 ou vers le sud en E04 conduiront vers de nouvelles zones d'Océans.

## Éléments Disponibles

### Aliments

* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Requin Marteau

### Divers

* Algue verte
* Algue rouge
* Algue bleue
Captain Guide

## Commander to Captain

You'll be eligible for promotion to Captain once you have been offered a position as a commanding officer in the group. As a Commander, you will already have been assessed on whether or not you have the necessary skills to run a group of your own - now, it's about putting that into practice! You won't be alone - a member of staff will be assigned to help you and offer you support. All you need to do is show us that you can keep your crew engaged and that you have what it takes to run a group long term. You'll also need to assure us that you're able to commit to commanding your group for at least 6 months without taking a long-term leave of absence.
Achievements

The following achievements are available to be earned by members of Outpost Eden for their activity both in and out of character. Commanding officers are responsible for presenting achievements to members of their crew at the end of each mission if they have fulfilled the appropriate criteria to earn them. This will be done on the out of character list.

Achievements can be earned multiple times. If you earn an award for a second time, list the second stardate on which you earned it alongside the achievement on your profile.

Graphics for the achievements, as well as the criteria for earning them and guidelines for where to display them, are available below.

## Mission Achievements

Mission achievements are earned by characters who take part in missions with specific antagonists or settings, as described below. If you are presented with one of these achievements by your commanding officer at the end of a mission, you can display it on the wiki entry for all of your characters that took part in that mission.

## Personal Achievements

Personal achievements are earned for specific actions by characters during the course of a mission. All personal achievements are described below. If you are presented with one of these achievements by your commanding officer at the end of a mission, you can display it on the wiki entry for the character who earned the achievement only. For example, if one of your support characters earned a personal achievement, it should be displayed on their wiki page rather than on the one belonging to your main character.

## Out of Character Achievements

Out of Character achievements are earned by players who contribute to their ship or to the fleet outside of the roleplay, as described below. If you are presented with one of these achievements by your commanding officer at the end of a mission, you can display it on the wiki entry for your primary character. If you change primary characters, you can transfer your out of character achievements to your new primary character's page.

## Annual Achievements

Annual achievements are presented at the end of each year by the Outpost Eden Continuing Committee. If you earn one of these achievements, you can display it on your main character's wiki page. If you change primary characters, you can transfer your out of character achievements to your new primary character's page.
Dark Ash

Origin: Dark Ash was created as soon as Ash was born due to everyone having a light and darkside. He

was unable to ever have a moment where he could take over Ash's body due to Ash's strong will.

The Clones of Komino Unleased: Dark Ash finally was able to take over Ash's body when he was

injected with deathsticks. Dark Ash learned the ways of the force and lightsaber fighting from his master,

Darth Vader.

Powers: Dark Ash has all the powers of Ash.
Harper, Kherys

View Template

Name: Kherys Lenea Harper

Species: Half Human, Half Betazoid

Height: 1.63 m (5' 4")

Gender: Female

Age: 25

Hair Colour: Black

Eye Colour: Black

Telepathy: T3/E4

Specialty: Xenobiology

Hobbies: Reading, drawing, painting, beading, jewelry making

Bio Born on Terran to a human telepathic father and Betazoid mother as one of a set of identical twins, Kherys spent a happy childhood on a ranch in Texas. From the time she was little, she helped her father on the ranch and would adamantly proclaim she wanted to be a 'vet'naran' when she was grown up. As time went on, Kherys realised that, as much as she loved animals, she wanted to help people more.

Growing up, her mother told her stories about Betazoid and her travels. Although her mother never seemed to indicate regret in the decision to settle down with one man on a planet in a situation very different from what she'd grown up with, Kherys couldn't help but wonder if her mother sometimes wished she had remained on Betazed, or if she ever wanted to travel through the stars again. Regardless, space fascinated her as well as her twin sister, Arlys. Their first experience with another alien was a Trill, an old friend of her mother's, who had come to visit. As she got older, that fascination continued to grow along with her desire to help others. When both girls were considering their future, a friend suggested Starfleet as a way to accomplish their goals. Both Kherys and Arlys applied for Academy and were accepted, though Arlys graduated as an engineer a couple of years earlier due to Kherys' desire to remain on the medical track.

Although smart, she had to work hard to keep up with others in the academy who were just as intelligent - or even more so - than she was.  Holidays and breaks took a back seat as she engaged in extra classes in order to graduate sooner rather than later. Eventually, she completed her training and was presented with her medical degree - only to be placed on a ship in the area that used to be known as the Neutral Zone as a Science Officer.

Franklin SaundersChief Engineer
Bikha Vorys

**Ensign Bikha Vorys** is a Bajoran Medical Officer aboard the *USS Odyssey*.

* **Species:** Bajoran
* **Height:** 6'3"
* **Gender:** Male
* **Age:** 19
* **Hair Colour:** Blackish brown
* **Eye Colour:** Hazel
* **Skin Tone:** Pale

## Description

Bikha is beautiful. His face could easily pass for a girl’s, but the rest of him definitely couldn't. He has no idea many find him beautiful, and he usually just feels socially awkward, especially since he's not very used to being around people his own age.
His hair is cut short on the sides, but it's longer on top, and he usually just pushes it back. Sometimes his hair falls to one side or the other, and he doesn't notice it. He doesn't like people touching his hair, and usually he just doesn't even know what to do with it. He tries to make it look “more grown up,” and he is paranoid that, if it gets messed up, he will just look like some kid.

## Professional Background

Bikha grew up on Bajor. He was considered exceptionally intelligent as a child, and he found school boring. Because he disliked school so much, he got through his pre-college education quickly and far ahead of time.

His father, Raemar, was a doctor, and Bikha got to watch his father save the life of a patient and family friend in emergency due to accident. Bikha felt a sense of duty after that. He knew he was smart enough to be an excellent doctor, and he looked up to his father, wanting to be like him. He wanted to put his intelligence into saving lives and making a difference.

So, at the age of 11, having finished pre-college education, Bikha enrolled in and attended the University of Bajor. He finished his last four years getting his Doctorate on Earth, where he double-enrolled and completed his residency at Star Fleet Academy.

During his residency on leave, Bikha saved the life of a young boy who drowned. After recovering, the young boy told him that he wanted to be a doctor and save lives like Bikha does. Bikha went back after leave even more resolved to learn and serve as a doctor for Star Fleet.

## Personal History

Bikha has an identical twin, Tamha, who is his exact opposite. He is a self-trained pilot always getting in trouble and he was always in and out of juvenile detention. He's probably smart, but he doesn't use his intelligence academically. He really likes the ladies, especially older women. His hair is always messy.

Bikha and Tamha’s parents split up when the boys were ten years old. At the time, the brothers were fighting a lot. Bikha went with his father, and Tamha went with his mother. Tamha was first-born and always closer with his mother whereas Bikha was always closer with his father. They haven't seen each other for three years when Bikha visited his mother and Tamha on earth, which is where Tamha and his mother moved after the divorce.

## Mission Achievements

* **Meanwhile in Outer Space (239306.07 - 239307.28)**
Lexaeus

Lexaeus joined the crew of the Dawn Treader along with Xemnas, Axel, Zexion, Saix, and Xaldin in hope of finding Marluxia, Demyx, Luxord and Vexen working with Puzzle. When they attacked Puzzle's castle, Lexaeus went with Xaldin in search of specificly Marluxia. They instead ran into Luxord who defeated them both easily. Vexen then came in fighting with Axel.

**Death:**

Vexen tired of Lexaeus' talking threw a sharp ice shard to Lexaeus' heart. He began to bleed out and while Axel killed Vexen. Lexaeus told Xaldin to give a piece of his power to Thalia. After that he faded into the darkness and was no more.
Mousing Around

The party was lost in the woods walking between the lake to the south and wandering around without a clue as to where to go when they suddenly they were turned into small mouse like creatures. 4 pixies appeared and begged them to help, after the last group that tried to help them they just attacked (they tried to ask goblins for help..). So now they decided to take the initiative and turn them into small mouse creatures before asking them to help.

There home which resided in an old fox hole had been taken over by strange mushroom like creatures. The party went in and vanquished them. They also learned that the mushrooms only inteneded to stay a couple weeks till their young matured. Thinking that this was a mind trick the party still wiped them out. After learning that there may have been young mushroom creatures one of the pixies became overwhelmed with sadness. They thought they were mindless creatures.
J04

Tortue

**J04** est une zone d'océan vide. Comme toutes les zones d'océans de la version 1.1, on y trouve deux espèces de requins : les requins normaux et les énormes requins marteaux. Compte-tenu de la voracité des requins, le seul moyen de traverser cette zone sera d'utiliser un bateau ou de construire des ponts en sable.

## Éléments Disponibles

### Aliments

* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Requin Marteau

### Divers

* Algue verte
* Algue rouge
* Algue bleue
F04

**F04** est une zone d'océan vide. Comme toutes les zones d'océans, on y trouve de nombreux requins. Le seul moyen de traverser cette zone sera d'utiliser un bateau ou de construire des ponts en sable. Seul le voyage vers le sud en F05 vous conduira à une île. En effet, voyager vers le nord en F03, vers l'ouest en E04 et vers l'est en G04 mènera à de nouvelles zones d'Océans.

## Éléments Disponibles

### Aliments

* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Divers

* Algue verte
* Algue rouge
* Algue bleue
F05

Porcs

**F05** est l'île placée juste au nord de l'île de départ. Cette île contient des ressources intéressantes pour le début de partie, en particulier du charbon. Depuis cette île, le joueur pourra se rendre à la nage au sud vers l'île de départ en F06 et à l'ouest vers l'île habitée en E05. Les voyages vers les zones d'Océans au nord en F04 et à l'est en G05 sont plutôt à envisager si le joueur possède un bateau.

## Éléments Disponibles

### Ressources

* Bois de manguier
* Bois d'érable
* Bois de cocotier
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre

### Aliments

* Mangues
* Noix de coco
* Huîtres crues
* Porc
* Chicken
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Cannibales (la nuit)
* Requin

### Divers

* Herbe
* Peau de cochon (cuir)
* Algue verte
* Algue rouge
* Algue bleue

## Secrets

Une entrée de caverne secrète se trouve sous l'eau près d'une torche placée au-dessus du bassin d'eau situé au centre de l'île. Elle contient un coffre avec des objets.
F06

Porcs

**F06** est l'île de départ et l'île centrale du jeu Cube Life : Island Survival. Elle sera le lieu des premières explorations des joueurs, de leurs premières récoltes d'aliments pour survivre dans ce Monde hostile et sûrement aussi le lieu de leur première rencontre musclée avec les cannibales autochtones. Depuis cette île, il est possible de se rendre à la nage au nord en F05, à l'ouest en E06 et à l'est en G06, îles dans lesquelles vous pourrez trouver des ressources intéressantes. L'île F07 placée au sud étant infestée de requins, il sera plus prudent d'envisager la construction d'un bateau avant de s'y aventurer.

## Éléments Disponibles

### Ressources

* Bois de manguier
* Bois d'érable
* Bois de cocotier
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre

### Aliments

* Mangues
* Noix de coco
* Huîtres crues
* Porc
* Chicken
* Angel Fish - Clownfish - Imperial Fish

### Divers

* Herbe
* Peau de cochon (cuir)
* Algue verte
* Algue rouge
* Algue bleue

## Butin

Une entrée de caverne secrète se trouve sous la torche de l'île principale : 4 blocs de charbon s'y trouvent pour confectionner les première torches. De plus, un coffre contenant un chapeau de cuir et une hache en argent se trouve caché derrière un mur de cette caverne.
F09

**F09** est une île située au sud de l'île de départ. Les voyages vers le nord en F08, vers l'ouest en E09 et vers l'est en G09 mènent tous à des îles, tandis que choisir la direction du sud en F10 conduit une zone d'Océans.

## Éléments Disponibles

### Ressources

* Bois d'érable
* Bois d'anacardier
* Bois de cocotier
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre

### Aliments

* Noix de coco
* Noix de cajou
* Bananes
* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Cannibales (la nuit)

### Divers

* Herbe
* Limeberry
* Champignon
* Champignon Rouge
* Algue verte
* Algue rouge
* Algue bleue
Aaamazzarite

<font-color:white>*This article is part of Outpost Eden's Species Directory. It contains information about this species that builds on factual information already established in the prime Star Trek universe. For all canon information, please see the relevant entry on Memory Alpha*

**Aaamazzarites**, also known as **Therbians**, are a humanoid/insectoid civilisation native to the planet Aaamazzara in the Epsilon Serpentis system. They have been a member of the United Federation of Planets since the mid-23rd century.

## Biology

Aaamazzarites have a basic humanoid external anatomy, but their internal physiology is closer to Earth spiders than to humans. They are hairless, with golden skin and pronounced skeletal features.

The most distinctive feature of Aaamazzarites is their ability to produce long strands of silk and other compounds from their mouths. They manufacture all of their own clothing and furniture from their internal biochemical processes, and they are naturally gifted at material science. They can create a special kind of hardened silk with an extremely high tensile strength, which is used as a construction material all over their homeworld.

Aaamazzarites are also allergic to fur, and should not be seated near Kazarites or Caitians at diplomatic functions.

## History and Culture

Aaamazzarite culture is organised into hives, which vary in size. Any group of Aaamazzarites can be called a hive: if two Aaamazzarites are on an alien planet they will instinctively combine their efforts and form a very small hive, particularly if they have a common goal to achieve. Larger hives are often sent across the Federation as trade delegations or material science consultants, and they have a reputation for being very good at finding and solving problems.

Most of early Aaamazzarite history consisted of violent competition between several large hives, until one hive - the Therbians - succeeded in overrunning the entire planet, outbreeding their rivals and eating them. This is the only instance of cannibalistic mass genocide in known galactic history, but the Aaamazzarites are surprisingly blasé about it.

Aaamazzarites suffer from overpopulation, making colonisation a priority. In the 15th century the whole species worked together to perfect a chemical recipe for a new type of hardened silk which could withstand considerable extremes of heat and pressure, allowing it to be used as a construction material for reactor housing and spacecraft components. It was not long before they were settling other worlds, and they soon began trading with the Vulcans and other Alpha Quadrant races. Aaamazzaraa formally joined the Federation in 2265.

Therbian silk and other Aaamazzarite products are highly sought after accross the Federation, at least by races who aren't squeamish about their means of production. One cherished export is Therbian liquor, which is distilled from the saliva of a particular collective of elderly monks who live high in the mountains on Aaamazzaraa.
F08

**F08** est un archipel de 4 îles contenant des blocs de minerai d'argent . Pour récolter ce minerai, le joueur devra utiliser une pioche en fer ou d'argent. Seuls les voyages vers le nord en F07 et vers le sud en F09 conduiront à des îles. En effet, les voyages vers l'ouest en E08 et vers l'est en G08 ne mèneront qu'à des zones d'Océans infestées de requins.

## Éléments Disponibles

### Ressources

* Bois de manguier
* Bois d'érable
* Bois de cocotier
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre

### Aliments

* Mangues
* Noix de coco
* Huîtres crues
* Noix de cajou
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Cannibales (la nuit)
* Requin

### Divers

* Herbe
* Algue verte
* Algue rouge
* Algue bleue

## Butin

Une pièce secrète contenant un coffre avec des objets, dont une pioche en argent bien utile, se trouve en haut de l'île du centre, sous un bloc de pierre.
H10

**H10** est un archipel isolé situé à l'extrême sud de la carte du monde de Cube Life : Island Survival. Il se compose de deux îles de taille très différente : une petite île au nord et une grande île au sud. Les voyages vers le nord en H09, vers l'ouest en G10 et vers l'est en I10 mènent tous à des zones d'Océans. Le voyage vers le sud en H11 est impossible dans la Version 1.1.

## Éléments Disponibles

### Ressources

* Bois d'érable
* Bois d'anacardier
* Bois de manguier
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre

### Aliments

* Noix de cajou
* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Requin Marteau
* Cannibales (la nuit)

### Divers

* Herbe
* Limeberry
* Champignon
* Champignon Rouge
* Algue verte
* Algue rouge
* Algue bleue
Cook, Thomas

**Lieutenant JG Thomas Cook** is a Security Officer aboard USS Odyssey.

## Statistics

* Full Name: Thomas Cook
* Species: Human
* Height: 6 feet
* Gender: Male
* Age: 25
* Hair Colour: Brown
* Eye Colour: Blue

## Background Information

Thomas is the only child of Les and Mary Cook, who are scientists on Mars Colony, While his parents approved of Thomas going to Starfleet, they did not approve of his choice of security as a specialty which they felt did not give him enough chance to progress. Relations between them remain rather chilly.

Thomas is married to Janet Cook who is currently a teacher at Starfleet Academy. They have no children yet.

Thomas' bent for security came from a naturally skeptical nature. He tends to question everything and check facts repeatedly. His attention to detail brought him to the attention of his instructors. Oddly, his academy records are are above average, but not stellar.
While not unfriendly, Thomas seldom initiates conversation spontaneously but will always be there for his shipmates.

Despite understanding the technology, Thomas hates using the transporter and will use a shuttle instead whenever possible . He also prefers a home cooked meal rather than anything replicated.
He does enjoy time by himself creating art work and visiting other planets.

## Present Assignment

* 239508.09: Promoted to the rank of Lieutenant J.G.
D02

Tortue

**D02** est une zone d'océan vide. Comme toutes les zones d'océans de la version 1.1, on y trouve deux espèces de requins : les requins normaux et les énormes requins marteaux. Compte-tenu de la voracité des requins, le seul moyen de traverser cette zone sera d'utiliser un bateau ou de construire des ponts en sable. En se dirigeant vers l'ouest en C02, le joueur pourra atteindre une île, tandis que se diriger vers le sud en D03 ou vers l'est en E02 le mènera dans d'autres zones d'Océans. La direction du nord vers D01 n'est pas disponible dans la Version 1.1.

## Éléments Disponibles

### Aliments

* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Requin Marteau

### Divers

* Algue verte
* Algue rouge
* Algue bleue
D05

Porcs

**D05** est un archipel composé d'une île principale au relief très découpé et de petites îles satellites. De nombreux requins rôdent autour de l'île principale. Cette île sera une étape privilégiée avant d'atteindre l'île du Crâne située au nord en D04. Depuis cet archipel, le voyage à la nage vers le nord en D04 et vers l'est en E05 sont possibles. S'aventurer sans bateau vers les zones d'Océans à l'ouest en C05 et au sud en D06 est très dangereux. On y trouve 11 mineraïs de fer.

## Éléments Disponibles

### Ressources

* Bois de manguier
* Bois d'érable
* Bois de cocotier
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre

### Aliments

* Mangues
* Noix de coco
* Huîtres crues
* Porc
* Chicken
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Cannibales (la nuit)
* Requin
* Aigle

### Divers

* Herbe
* Peau de cochon (cuir)
* Algue verte
* Algue rouge
* Algue bleue
G07

Porcs
 **Minerais** | Charbon

**G07** est une grande île montagneuse avec un lac intérieur au centre. Cette île contient de l'argile ainsi que du charbon. Il est à noter que de nombreux coquillages remplis de perles se trouvent au fond du lac intérieur. Depuis cette île, le joueur pourra se rendre facilement à la nage au nord en G06. Le voyage vers l'ouest en F07 sera plus aisé avec un bateau, cette zone étant infestée de requins. Se rendre vers les zones d'Océans à l'est en H07 et au sud en G08 nécessitera l'utilisation d'un bateau.

## Éléments Disponibles

### Ressources

* Bois de manguier
* Bois d'érable
* Bois de cocotier
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre

### Aliments

* Mangues
* Noix de coco
* Noix de cajou
* Huîtres crues
* Porc
* Chicken
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Cannibales (la nuit)
* Requin

### Divers

* Herbe
* Baie Rouge
* Peau de cochon (cuir)
* Algue verte
* Algue rouge
* Algue bleue

### Minerais

* Charbon
* Argile
Blaine Olarin

14

* Former Mercenary
* Learned the faith from a mentor within his company
	+ The mentor's name was Patrick Toren
	+ Toren was removed from the company after he was discovered passed out drunk, the man eventually descended deeper into despair and alcoholism. Blaine lost track of him and never learned whether he lived or died.
* Was cursed by the witch Sventland.

### Description

* Height: 5'10"
* Build: Stocky
* Hair: Short and black
* Is currently wearing chainmail with a full length blue and white cloak bearing the cloud scepter of his god.

### Background: Soldier

* Specialty - Officer

* Personality - I face problems head-on. A simple, direct solution is the best path to success.
* Ideal - Responsibility. I do what I must and obey just authority. (Lawful)
	+ Evidently doing what he must involves sleeping with an evil crone in exchange for information. Who knew?
* Bonds - Those who fight beside me are those worth dying for
* Flaws - I have little respect for anyone who is not a proven warrior.

### Feats:

* **Mage Slayer**
	+ When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
	+ When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
	+ You have advantage on saving throws against spells cast by creatures within 5 feet of you.

### Languages

* Common
* Draconic

### Allies:

* Lizzy
* Fargrimm
I06

**I06** est une île accessible dans la version 1.1 située à l'est de l'île de départ. Sa forme rappelle vaguement une étoile. Comme d'autres îles du secteur, elle se caractérise par l'absence de cocotiers.

## Éléments Disponibles

### Ressources

* Bois d'érable
* Bois d'anacardier
* Bois d'acacia
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre
* Bloc de limestone

### Aliments

* Noix de cajou
* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Cannibales (la nuit)

### Divers

* Herbe
* Limeberry
* Champignon
* Champignon Rouge
* Peau de cochon (cuir)
* Algue verte
* Algue rouge
* Algue bleue
Lady Mind

## Resumen

Lady Mind fue creada en la mente de Yamil y salió por error al mundo exterior cuando Yamil tuvo una fiebre muy fuerte. Hoy en día ella perdió su memoria casi en su totalidad y por eso hay que educarla de nuevo.

Actualmente es novia de Sangre Negra junto a su doble.

## Familiares

* Sangre Negra (Novio).
* Ostara (Hija adoptiva).
* Yamil (Creador).
* ChicoTecno (Hermano).

## Apariciones

Algunas de las apariciones:

* Aparece por primera vez en el cómic N°3
* Aparece en el arco "Sangre Negra de Ladys y Flores".
* Aparece en la historieta cuando Sangre negra dice por que se llama así.
* Aparece cuando Yamil lleva a sangre negra a su casa.
* Aparece cuando Amber la invita a ella y Yomi a su casa.

## Curiosidades

* Se convierte en súcubo.
* Es un personaje producto de la imaginación de Yamil (El personaje).
I07

**I07** est une île accessible dans la version 1.1 située au sud-est de l'île de départ. Sa forme rappelle vaguement une goutte d'eau. Comme d'autres îles du secteur, elle se caractérise par l'absence de cocotiers.

## Éléments Disponibles

### Ressources

* Bois d'érable
* Bois d'anacardier
* Bois d'acacia
* Bloc de terre
* Bloc d'herbe
* Bloc de sable
* Bloc de pierre
* Bloc de limestone

### Aliments

* Noix de cajou
* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Ennemis

* Requin
* Cannibales (la nuit)

### Divers

* Herbe
* Limeberry
* Champignon
* Champignon Rouge
* Peau de cochon (cuir)
* Algue verte
* Algue rouge
* Algue bleue
G04

**G04** est une zone d'océan vide. Comme toutes les zones d'océans, on y trouve de nombreux requins. Le seul moyen de traverser cette zone sera d'utiliser un bateau ou de construire des ponts en sable. Le voyage vers le nord en G03 mènera à une île et celui vers l'est en H04 mènera vers la zone du bateau pirate. Choisir les directions du sud en G05 et de l'ouest en F04 conduira à de nouvelles zones d'Océans.

## Éléments Disponibles

### Aliments

* Huîtres crues
* Angel Fish - Clownfish - Imperial Fish

### Divers

* Algue verte
* Algue rouge
* Algue bleue