Buildings

Buildings (also known as bases) are structures that can be built to achieve a certain purpose. They can do various things such as producing new Units and Heroes, providing defensive protection, and upgrading robot stats. Majority of the time you will start off with your HQ built, and you will have to build the rest of the buildings yourself. The way to build buildings differ based on the game. Each building you have can be damaged and destroyed by enemy teams. The game will alert you if one of your buildings is being damaged. If your HQ is destroyed then you are defeated.

All Games

## Role in Robocalypse [NDS]

Buildings in Robocalypse fill the role of producing robots for combat, upgrading said robots, and providing defense over your territory. Most missions and all multiplayer maps come with an HQ and you need to build the rest of your buildings yourself. Some missions will have some more buildings prebuilt for you. Your initial territory comes with building slots where buildings can be built. In order to build buildings you need to have sufficient scraps and batteries to build them (See individual pages for costs). There are two types of building slots, big ones where normal buildings can go, and small ones where turrets can be built.

To build a building you need to tap the slot where you want to build, select a building that is available and hit the "Build" button. Once that happens, a set of supplies will appear on the slot, one of your builders on your team will go over to the building to start building it. Builders will preform an animation showing they are building and will assemble the building at 10 HP per second. Once it hits the buildings max health (damage to the building will not affect this meter), a sound effect will play and the building is ready for use. If you have a second builder, and you tag an action flag on a building being built then that second builder will build the building with the first one. You can have a max of three builders on a building at once.

When a building is damaged by an enemy team, you will be notified about it and which one it is, and a builder will go over to repair it until it is full health again. The tagging rule from assembling it also applies here.

Robocalypse Exclusive
* Can Be Upgraded to produce Heavy Soldiers
 Hero Factory
 Resource Bank
* New way for builders to deposit scraps
* Can upgrade Builders repair speed and scraps gathered
 Workshop
* If a Upgraded Robot Factory is/was present, you can upgrade unit types to level 3
 Radar
* Disrupts stealth heroes invisibility
 Turret
* If a Radar is/was present, can be upgraded to a Heavy Turret for more damage
* Can only be placed on a small slot

## Role In Beaver Defense

In Beaver Defense, considering the game is a Tower Defense, the only type of buildings that can be placed down are turrets. There are now multiple different types of turrets you can place down supporting different defensive advantages. In every Mission you will always start off with an HQ and must defend it through all waves. Some enemy types will target your turrets. One key difference from Robocalypse is that you can place turrets anywhere on land and dont need a construction slot.

Beaver Defense Exclusive
* Can be upgraded to have higher range
* Can be upgraded to have a faster rate of fire
* Can be upgraded to have a higher range
* Can be upgraded to have longer stun time
* Can be upgraded to track multiple targets
* Can be upgraded to fire multiple rockets
* Can be upgraded to slow multiple targets
* Can be upgraded to deal more damage