Tantabus (Funbox)

The Monster of Dreams

## Strength Chart

* 0% Power
* 100% Power

## Description

**The Tantabus** is a dark and parasitic magical force that ***turns dreams into nightmares***, that appears as main antagonist in the episode of the season 5 "*Do Princesses Dream of Magic Sheep?*". It was a manifestation of darkness created by *Princess Luna* to punish herself for the things she did as *Nightmare Moon*; it resides in her dreams and gave her nightmares, such as her turning her into Nightmare Moon. But then in one such nightmare, the Mane 6 arrived and attempted to turn her back with *Rainbow Power*. Having gained enough power from Luna's nightmares, and learned of the existence of the Mane 6, the now self-aware Tantabus escaped into the dreams of the Mane 6, giving them nightmares; and later its power was expanding to the point of entering the dreams of everypony in *Ponyville*, and giving them nightmares, and it almost managed to reach reality itself, ***what a powerful creature!***

*In an alternative reality in which Tantabus reaches the power to get to the reality we know, it was magically teleported to the world of mercenaries, but being smaller and less strong ... **but at least it has fresh meat to regain his powers!***

## Power

**Power** is the main source of Tantabus’s strength. It increases each time Tantabus scores a kill. The percentage of power you have affects its size, damage, knockback resistance, rage and its special mobility option.
At the start of a round, the power begins at 0%, which causes Tantabus to have 75% size of a normal mercenary and deal low damage (90). Meanwhile at 100%, Tantabus’s size increases to 200% of normal and Tantabus starts dealing heavy damage (330). The Power can go over 100%, which will keep increasing its properties, except the size, which will not increase any further.

Attribute Scaling
 Damage Vs Buildings | 140 | 175 | 225

As already mentioned, each kill increases the power percentage by an amount that depends on the player count. Killing 70% of all the RED players gets Tantabus to 100% of Power, which means if the server has 20 players, Tantabus would have to kill 14 players without using main or special rage to get to 100% Power.
Power also determines whenever Tantabus has Super Jump or Teleport as its mobility option. When it has less than 38%, Tantabus can only use the Teleport and if the power is above 38%, the Teleport gets replaced by Super Jump. As a bonus, at 65% power, Tantabus receives the ability to Glide, which is essentially a B.A.S.E. Jumper that doesn’t reduce its air control. However, once activated, it only lasts up to 5 seconds.
Not all types of death will give Tantabus the same amount of power. Dead Ringer deaths will give no power at all. Suicides and deaths by a fall will count as if the player count was lowered, which will raise Tantabus's current Power slightly. However if Tantabus contributes to the death, it will count as a normal death by a melee hit.
## Abilities

**Passive**

Every time Tantabus touches an enemy, they lose 20 health. On each kill, Tantabus gains an amount of Power, increasing its size, melee damage and enhancing the Main Rage.
Tantabus's first mobility tool is **Teleport**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 7.5s
* Note: Only usable when Power is <38%

Tantabus's second mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s
* Note: Only usable when Power is ≥38%

Tantabus has access to **Glide**.

* Usage: **Jump** (Spacebar)
* Max Duration: 5s
* Cooldown: 2s
* Note: Only usable when Power is ≥65%

Tantabus has access to **Weighdown**.

**Main Rage** is activated by the **Medic Call** key (E by default). It cannot be used until Tantabus has at least 20% Power.

**Annihilation**
Tantabus starts charging up, becoming locked in-place and immune to knockback. After a certain duration, all enemies in a certain radius around Tantabus take normal damage and a percentage of their max health as damage at once. The players are hit by the ability even when hiding behind walls. After the damage is applied, Tantabus is stunned for a few seconds and loses its bonuses it had when charging up.
While Tantabus is charging up Annihilation, a visual effect representing its range appears.
The cast time (delay between the damage is dealt), range, damage, percentage of max health as damage and recovery time (stun duration) depends on how much Power Tantabus has when casting the ability.

Annihilation Attribute Scaling
 Recovery Time (s) | 3 | 3.5 | 5

During Annihilation, Tantabus loses all its Power that it has.
When Tantabus surpasses certain levels of Power, Annihilation gains passive bonuses.
* At 45% Power, **Anemia** appears. When Anemia is active, players that get hit by Annihilation but survive the blast are lowered to 1 HP.
* At 50% Power, **Defensive Drain** appears. When Defensive Drain is active, Medics hit by Annihilation will lose all of their stored ÜberCharge, even if they are currently using it.
* At 60% Power, **Shared Recovery** appears. When Shared Recovery is active, enemies hit by Annihilation are stunned for the same duration as Tantabus's recovery time.

The ability has a cooldown of 15 seconds after use.
This ability doesn't stun sentries.
**Special Rage** costs 10% Power per second. It is activated and deactivated by pressing the **Reload** key (R by default).

**Magic Beam** - A channeled laser beam attack.
* Activation: **Reload** (R)
* Range: 2000 HU
* Attack Interval: 0.1s
* Near Damage: 50
* Far Damage: 5
* Charge Time: 1s
* Stun Time: 2.5s
* Movement: No
* Effects: None

The ability automatically cancels itself if Tantabus has no Power left.
This ability cannot be used if Tantabus has less than 20% Power.
This ability cannot be used if the boss is in the middle of a taunt.
## Weapon Attributes

Bat Outta Hell | +38-??% damage bonus (Changes with power)
+226-?? max health on wearer (Does nothing)
±38-??% damage vs buildings (Changes with power)
-25% reduction to +100% increase in push force taken from damage (Compensates for Tantabus's size, making sure that the resulting knockback taken is the same as if it wasn't resized)
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability

## Miscellaneous

It is possible to select Tantabus by typing */boss Tirek* in the chat. This is because of how its config is named.

Tantabus is the only boss where the /firstperson and /thirdperson command doesn't work, meaning that the player will play in first-person view by default.

* However, it is possible to enter third-person view as Tantabus. To do so, the player has to taunt at the right moment when the round starts. Because the player's view changes to third-person temporarily on the round start, taunting at this time will cause the player to play from the third-person view after the taunt ends.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*
### Battling as Tantabus

*Please contact the wiki managers if you wish to help complete this article.*
### Battling against Tantabus

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Teleport/Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **RELOAD** (R) activates/deactivates the **Special Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)
* **JUMP** (Spacebar) activates/deactivates Glide. (while mid-air.)

## Music

**Mario & Luigi RPG 3 - Final Boss Remastered**

**Metroid Prime 2: Echoes OST - Ing Battle**

## Quotes

All of Tantabus "quotes" are from enemies and bosses from the game *The Legend of Zelda: Majora's Mask.*

## Gallery

Flashing icon on Tantabus's screen when its Special Rage is ready.