Random Adventures 2!

*Random Adventures 2!* (pronounced "random adventures two factorial") is a sequel to the original *Random Adventures*, developed by **TSRITW** and **ButterBlaziken230**, along with **Mr. Yokai**.

## **STORY**

After the events of the previous game, another dimension was spotted. What kind of dimension? Don't know.

Starting in Chapter 2, **Duo** has revealed the **Ultimate Sorcerer'**s true identity and has gotten **Randomia** all berserk. The education system is considering on replacing the four, having gone as far as to introduce **Four Assailinting**, an entire sport dedicated on destroying anything related to four or anything that comes in fours to rack up the most points. And worst of all, every **Four Numberblocks** are being planned to be converted into valuable materials for the future. Now, there's two very important tasks: First, defeat **Duo**, and second, get **Randomia** back to normal.

## **RULES**

1. There are now limits. Don't go over them.
2. The order of fighters on the same side no longer matters. Fighter 2 can use a move *before* Fighter 1, and vice versa.
3. Constructive criticism for the elemental logic system or the new battle systems are allowed. Destructive criticism is not.
4. Don't get too protective about using your characters.
5. Inactive users' characters can be used by other users (if absolutely necessary).
6. Don't purposefully harm your own side's fighters unless the fighter's moveset explicitly says so.
7. Assistants cannot be harmed or destroyed. Attempting to do so can lead to a penalty most ironic.
8. Scrapped fighters cannot return. EVER.
9. Most of the other rules in the original still apply.

## **VARIABLES**

These are substituted by the actual numbers.

* **[AT]**: default **AT**
* **[HP]**: max **HP**
* **[CHP]**: current **HP**
* **[DD]**: damage dealt
* **[DR]**: damage received
* **[#A]**: number of allies
* **[#E]**: number of enemies
* **[#L]**: number of LSFs
* **[#R]**: number of RSFs

## **THE ELEMENTS**

***IF THE TEXT AIN'T COLORED, THEY AIN'T AVAILABLE FOR FIGHTERS. DON'T USE THOSE ELEMENTS.***

### **Classical Elements**

 Fire: Oof, what a burn!

 Air: The air typing. All to do with flight or wind.

 Earth: Here we have the typing for all sorts of rocky and natural things!

 Water: Anything related to water. Sorry, ice-types, you aren't merging with this!

### **Enhanced Elements**

 Ice: That's cold... [*unlocked!*]

 Metal: They're strong, they're malleable, they can be fused to make alloys... [*unlocked!*]

 Nature: Don't try and step that weed out, lest you dead. [**locked**; unlocked in Chapter 4]

 Electricity: Quite shocking, eh? Sorry about your current situation! [**locked**; unlocked in Chapter 5]

### **Mystic Elements**

 Magic: Friendship AND courage is-is-is that a DIGIMON REFERENCE?! [**locked**; unlocked in Chapter 7]

 Light: It can put on a SHOW. Then it'll break your FLOW. [**locked**; unlocked in Chapter 8]

 Dark: The dark side is currently unavailable. Please get a move on. [**locked**; unlocked in Chapter 9]

### **Bonus Elements**

File:Drain.png Drain: Siphoning whatever you can! But mostly life force. [unlocked in Chapter X1]

 Melee: FALCON. PAWNCH! [unlocked in Chapter X1]

File:Heal.png Heal: I MEND YA WOUNDS WITH ENERGY! (Well, not always!) [unlocked in Chapter X1]

## **Guides**

* **Hero's Collection**: These are all of the fighters you have on your side.
* **Hiring Board**: They can really help with battles.
* **Enemypedia**: The things you face are the things you fight.
* **Enemypedia Deluxe**: These are the big bad bosses. Be prepared for their arrivals!
* **Travel Log**: What enemies do the waves contain?
* **Atlas of Amazement**: You have no idea how many times we have to update it.
* **Logic Table**: From now on, we're choosing simplicity and balance over sense!
* **Tetra-T Records**: Here are some completely unedited recordings from **Tetra-T**.
* **Murder Party**: Pick the right cup and you'll live. Oh, wait. This isn't the game

## **Starring Inkbuster in ESPionage!**

This is a side-series that ties into *Random Adventures 2!*, and focuses on Inkbuster and the others going on an adventure to not only try and stop Byakuya, but also get back what's rightfully theirs. It's a bit deeper in story telling, but not **too** deep.

* **Episode 0: Gedout and Raid 'Em!**: Inkbuster and Sooshi Mister have to get everything started up.
* **Episode 1: Volcano Adventure! Rawk, Balk, and Chalk! I Guess**: Inkbuster and Kinkobuster must make it out alive while a dangerous cult tries to kill them.
* **Episode 2: Set Hit and Sail**: Hardships develop as everyone tries to proceed safely to their next destination.
* **Episode 3: Sluggonzales!**: Inkbuster's back, and stuff get complicated when Tetra-T is trying to kill them now. Then there's the bigger problem of Aran Ryan chasing Inkbuster, as EVERYONE tries to make it out alive.
* **Episode 4: Ali-Fly Bye Bye**
* **Episode 5: Oh God, What Happened?!**
* **Episode 6: Yujon't Know The Wae**
* **Episode 7: Spiritual Troubles**
* **Episode 8: Slackin 'the Black Off!**
* **Episode 9: The World That Never Was**
* **Episode 10: Kizuna**