recursal/Fanatic-Fandom huggingface dataset:
Vilonisk

**Vilonisk** - opuszczone miasteczko portowe, leżące na południowym brzegu jeziora bajkał. Zgodnie z informacjami zamieszczonymi na tablicach znajdujących się na terenie miasta, zostało założone 2 kwietnia 2020 roku.

Znajdują się tam tylko trzy budynki, dwa domy i mały kościół. Informacje zostawione na tabliczkach przez mieszkańców miasta sugerują, że byli oni ludźmi bardzo wierzącymi i przywiązanymi do religii chrześcijańskiej. Oprócz zabudowań znajduje się tam również krzyż wykonany z stołów do craftingu, dąb, oraz mała przybrzeżna farma.

Nie ma pewności co do tego czy miasto zostało kiedykolwiek oficjalnie założone, gdyż z wiadomości pozostawionych na tabliczkach można wywnioskować że osadnicy żyli tutaj koczowniczo lub pustelniczo.

Obok miasta znajduje się jeden z tajemniczych obiektów.
30-40 Quest Guide

You have hit level 30! Follow this guide to learn where to go to further strengthen yourself.

## Gludin:

Level 30-43 Small Group Quest: *Aggressive Tureks* at Warrior Guild from **Celma**.

Level 30-38 Quest: *An Orc In Love* at Orc Barracks from **Vorbos**.

Level 34-38 Quest: *Marionette Spirit* at Orc Barracks from **Vorbos**.

Level 34-38 Quest: *Terrifying Chertuba* at Orc Barracks from **Vorbos**.

Level 38-38 Quest: *Free Spirit* at Orc Barracks from **Vorbos**.

## Gludio:

Level 32-39 Quest: *Blacksmith Request* at Blacksmith Shop from **Tahoo**.

Level 32-39 Quest: *I Hate Ants* at Blacksmith Shop from **Lanna**.

Level 33-40 Quest: *Divided Sakum, Poslof* at Ruins of Despair from **Lef**.

## Dion:

Level 30-39 Quest: *Despair* from **Lucas**.

Level 30-43 Group Quest: *Elven Fortress* from **Lucas**.

Level 35-41 Quest: *Temple Missionary* from **Glyvka**.

Level 35-41 Quest: *Temple Executor* from **Shegfield**.

Level 35-41 Quest: *Temple Champion Part 1* from **Sylvain**.

Level 36-42 Quest: *Temple Champion* Part 2 from **Sylvain**.

Level 35-44 Quest: *Wasteland War* from **Lucas**.

## Giran:

Level 35+ Quest: *Hatchling Breakout!* from **Cooper**.
40-50 Quest Guide

You have hit 40! Complete your class change quest, then follow this guide to learn where to go to further strengthen yourself.

## Dion:

Level 40+ Group Quest: *In Search of the Grail* at Cruma Tower from **Lorain**.

Level 44+ Group Quest: *Volatile Power* at Cruma Tower from **Janssen**.

Level 45+ Group Quest: *Reports from Cruma Tower, Part 1* at Cruma Tower from **Janssen**.

Level 46+ Group Quest: *In Search of an Ancient Giant* at Cruma Tower from **Rombel**.

Level 48+ Group Quest: *The Wrath of the Giants* at Cruma Tower from **Belkadhi**.

Level 49+ Group quest: *Reports from Cruma Tower, Part 2* at Cruma Tower from **Belkadhi**.

## Heine:

Level 40-46 Quest: *A Suspicious Helper* at Alligator Island from **Eli**.

Level 40-46 Quest: *Failure and its Consequences* at Alligator Island from **Iason Heine**.

Level 40-46 Quest: *Return of the Alligator Hunter* at Alligator Island from **Enron**.

Level 40-47 Quest: *Go Gaiters!* from Guard Captain **Gosta**.

Level 40-53 Group Quest: *Cruma Tower* from Guard Captain **Gosta**.

Level 40-49 Small Group Quest: *Gardens of Death* at Temple of Eva from **Morelyn**.

Level 45-53 Quest: *Ivory Tower Cleanup* from Captain Guard **Gosta**.

## Oren:

Level 46-52 Quest: *Mutual Benefit* at Outlaw Forest from **Kelios**.

Level 46-52 Quest: *Not a Traitor* at Outlaw Forest from **Leo**.

Level 46-51 Quest: *Flames of Sorrow* at Outlaw Forest from **Leo**.

Level 48-56 Quest: *Forest of Lizards* from Guard Captain **Mouen**.
Frequently Asked Questions

*Q.: What chronicle/client is L2Knight?*

**A.: Lineage 2 Essence.**

*Q.: What are the rates on L2Knight?*

**A.: EXP: x1 , SP: x1 , Adena: x1**

*Q.: Are all 7 races playable on L2Knight?*

**A.: Yes - Human, Elf, Dark Elf, Orc, Dwarf, Kamael and Ertheia.**

*Q.: What is the top level on L2Knight?*

**A.: Level 60.**

*Q.: How many Class changes are there on L2Knight?*

**A.: Just two(one for Ertheias at 40) - first at 20 and second at 40.**

*Q.: What is the top grade gear on L2Knight?*

**A.: Boss B Grade.**

*Q.: Can I get a subclass at level 60?*

**A.: No. Subclassing is not implemented here.**

*Q.: Is dualboxing or botting allowed on L2Knight?*

**A.: No.**

*Q.: What is the safe and max enchant on L2Knight?*

**A.: Safe is +3; Max is +15**

*Q.: Is there pay-to-win on L2Knight?*

**A.: No.**

*Q.: What if I wanted to donate?*

**A.: To do that head over to the website or discord - there are some small rewards like cosmetics or little boosts OR changes(name/gender/class) you can get for donating.**

*Q.: Do you need a dwarf to craft and crystalize stuff?*

**A.: Everyone can craft on L2Knight through the custom crafting system, but you still need a dwarf to crystalize gear.**

*Q.: So, I've heard classes work differently on L2Knight, how different are they?*

**A.: Every class is completely reworked and rebalanced with new active and passive skills, while the main concept of classes is still similar the mechanics of how they are played here are fundamentally changed.**

*Q.: How can you get buffs on L2Knight?*

**A.: Simple - find a buffer character. People actually play them here.**

*Q.: What about soulshots/spiritshots?*

**A.: Soul/spirit shots are only a cosmetic here - they do not affect damage.**

*Q.: Is Olympiad working?*

**A.: Yes and you can fight EVERY day.**

*Q.: Are there any events?*

**A.: There is automated TvT every day and there are GM hosted events like - Hide and Seek, Trivia, Race, Treasure Chests and Elpy Invasion.**

*Q.: I have a serious issue in-game/with my account/I forgot my password etc. What should I do?*

**A.: Go to #create-ticket on discord and submit your issue there and you will be helped as soon as possible.**

*Q.: I want to report someone for suspicious behavior/breaking server rules. What is the best way to do that?*

**A.: Please post any server-rules violation reports you may have by creating a ticket at #create-ticket on discord!**
Elemental Summoner

The Elemental Summoner engages in battle using servitors and is skilled in a variety of summon magic. Like other summon mystics, he engages in battle vicariously. He raises the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Elemental Summoner also raises attack speed through Servitor Haste.
20-30 Quest Guide

You have hit 20 and completed your first class transfer! Follow this guide to learn where to go to further strengthen yourself.

## Orc Village:

Level 20-26 Quest: *Tough Road* from **Kakai**.

## Gludin:

Level 20-25 Quest: *Farmer Problems* from Guard **Weisz**.

Level 20-26 Quest: *Harvesting Animals* at Dye Shop from **Galatea**.

Level 20-26 Quest: *An Interdimensional Draft* at Windy Hill from **Pio**.

Level 23-29 Quest: *Dangerous Winds* at Warrior Guild from **Baenedes**.

Level 24-30 Quest: *Quieting the Storm* at Windy Hill from **Pio**.

Level 28-35 Quest: *The Oath Of the Wind* at Windy Hill from **Pio**.

Level 24-33 Group Quest: *Forgotten Temple* from Guard **Weisz**.

## Gludio:

Level 18-23 Quest: *Hunting Evil* from Guard **Melville**.

Level 18-26 Quest: *Disappeared Sakum* from Guard **Captain Bathis**.

Level 20-27 Quest: *Encroaching Lizards* from Guard **Praga**.

Level 23-28 Quest: *Request To Find Sakum* from Guard Captain **Bathis**.

Level 24-32 Quest: *Lost Everything* from Guard **Praga**.

Level 26-34 Quest: *Day of The Dead* from Guard Captain **Bathis**.

Level 27-34 Quest: *Divided Sakum Kanilov* at Ruins of Agnoy from **Zenath**.

Level 28-34 Quest: *Sakums Impact* at Gludio Town from **Adventure Guildsman**.
Rust the Alligator

Rust Jonathon Buckets the American Alligator - or simply Rust the Alligator - is one of the 12 major characters in the Blaze the Cat franchise. He is the oldest of the 12 major characters.

## Rust the Alligator

### Relatives

Father (Unknown identity)Mother (Unknown identity)

## Physical description

### Eye color

Brownish Red

**History**

Rust was born somewhere in Georgia, United States on June 28, 1996. He is the oldest of three children.

In June 2016, Rust was introduced to Blaze the Cat - as well as all the other Blaze Characters, and he quickly became friends with all of them and contributed to the development of the Blaze the Cat franchise.

In 2019, Rust helped the other Blaze Characters protest SEGA putting Blaze in "Team Sonic Racing".

In 2021, Rust was on Blaze's team in the Tokyo 2021 Olympic Games. He participated in artistic gymnastics, 200-meter swimming, rugby sevens, fencing, trampolining, boxing, badminton, and soccer (AKA association football).

Rust was one of the three boxers on Blaze's team - the other two being Blaze the Cat and Strawberry the Fox. All three of them managed to make it to the Top 5, but only two would be chosen for the championship. The majority of the audience voted for Rust to be in the championship, and the second largest group chose Blaze. Blaze and Rust both decided to fake a fight and convince the audience it was real. Unfortunately, one of Rust's swings went too far and knocked Blaze out, which made him the champion, but he was not excited about it because he accidentally knocked out Blaze.

Blaze DID forgive Rust.

After the Olympics, Rust and the other Blaze Characters launched the Blaze the Cat franchise, and they were a success. At one point, Rust obtained a commercial driver's license, and became a truck driver.

**Trivia**

- Rust is both the largest and the oldest of the 12 major Blaze Characters.

- Rust is one of the two reptiles within the 12 major Blaze Characters - the other one being Grigio the Lizard.

- Rust has the second lowest common sense level within the 12 major characters - the lowest being Lapis the Vulture.

- Even though Rust is a reptile, he somehow has a beard.

- Rust is one of the two major Blaze Characters to not wear clothes on their upper body - the other one is Lapis, who wears nothing at all!

- Rust can swim underwater (with him being an alligator and all.)

**Quotes**

"I can't believe I got put in the bottom five! My performance wasn't that bad." - (Rust disappointed that he came in the bottom five in the Tokyo 2021 artistic gymnastics event.)

"How did she beat me by five seconds?!? I'm an alligator!" - (Rust surprised that he lost to Strawberry in Barhamsville's qualifier round in the Tokyo 2021 200-meter swimming tournament.)

"That scoreboard tells me that Bronze isn't gonna make it to the championship." - (Rust watching Bronze compete in the Top 20 match for the Tokyo 2021 archery tournament.)

"You totally beat the crap out of that Russian boxer!" - (Rust congratulating Blaze on her performance in the Tokyo 2021 boxing tournament.)
Human Fighter

Human fighters are a sturdy lot, created by the God Gran Kain in spite of Einhasad creations: Elves. Regardless, the Humans worship Einhasad, the Goddess of Light and are able to hold the lines for their fellow party members. They use tactics to grab the attention of their enemies and protect their party from harm.

**Skill**

Level 1

Power Strike: Delivers a powerful blow that strikes the target with 45 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Human Warrior

The Warrior class is an advanced class of the Human Fighter who pursues physical power. Since Warriors do not belong to regular military, most pursue work independently. Warriors focus on having strong swordsmanship skills. Focused on gaining strength and power, they tend to distance themselves from other people to better focus on their training. Warriors tend to live on the outskirts of villages and adopt an uncultivated lifestyle.

**Playstyle:**

The Warrior class is specialized for close physical combat with an emphasis on attack skills. Warriors tend to concentrate their effort on raising their attack skills and killing monsters. During party play, warriors can assume the role of a tank to some extent. However, their primary skill and benefit is in dealing damage, and lots of it.

**Skills:**

- **Dash**: Rushes target.

- **Triple Slash**: Medium Physical Attack. Regain MP

- **Sonic Blaster**: High Physical Range Attack. Requires 2 Sonic Focus.

- **Double Sonic Slash**: Massive Physical Damage. Requires 3 Sonic Focus.

- **Sonic Focus**: Build Sonic Charge - War Cry: 2min Atk Boost

- **Disam**: Remove weapon for 8 seconds
Bishop

The Bishop is a holy person of this era who brings about miracles of healing and recovery using the highest level of recovery magic. If necessary, he will engage in hand-to-hand combat to protect himself. The Bishop recovers physical power through Vitalize, can heal addiction and bleeding, and uses specialized magic on the undead.
Warlock

The Warlock considers the power of magic to be a living entity. He can create something from nothing by using the highest level of summon magic. Like other summon mystics, he engages in battle vicariously by raising the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Warlock can also raise attack speed through Servitor Haste.
Bajkał Wiki

# **Witamy na Bajkał Wiki!**

***Bajkał wiki to internetowa encyklopedia w której zamieszczone zostały wszelkie informacje o miejscach, osobach i wydarzeniach które miały miejsce w uniwersum Irkucka.***

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: Napiszcie tutaj ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Human Knight

Human Knights receive training on the military arts from a government organization (or an organization of equal capacity). Knights consider honor their top priority and are prepared to sacrifice their life for their country and king. A one-handed sword and shield are their basic equipment.

**Playstyle:**

The Knight class is specialized for close physical combat with an emphasis on defense. Their defense skills are excellent and their self-heal skill allows them to hunt for a longer period of time without the assistance of a companion. In party play, Knights focus on attracting monsters’ attacks and attention to themselves - allowing other party members to focus on dealing damage to make the killing blow.

**Skills:**

   - **Rush** (20): Charges the enemy

- **Aggression** (20): Taunt

- **Minor Aggression** (20): Minor Taunt

- **Poison Recovery** (20)

- **Heavenly Strike** (24): Physical Medium Damage Holy Attack

- **Holy Blessing** (20): Powerful Heal. 30 sec CD

- **Majesty** (20): Def buff 20 min

- **Deflect Arrow** (20)

- **Ultimate Defense** (24)

- **Shield Stun** (20)

- **Tribunal** (20): Medium Physical Damage, reduces target resistance to all weapons, regains MP
Elven Wizard

- **Aqua Swirl** (20): Small Damage Nuke. Regains MP.

- **Solar Spark** (20): Massive Damage Nuke

- **Ice Vortex** (20): DoT and slow atk/cast speed. Places water debuff on target.

- **Hydro Blast** (25): Massive Damage Nuke. Requires water debuff on target to cast.

- **Mana Regeneration** (20): Regain 10% MP. 30 sec CD.

- **Frost Freeze** (25): Freezes the air around the target for 4 seconds. 45 sec CD.

- **Magical Hold** (20): Small Damage AoE and roots target
Human Mystic

The Human Mystic class is interested in the forces encircling the world. Characters of this class research and utilize these forces. Since they tend to stay in a back room while reading a thick magic book or conducting various experiments with strange materials, they do not have a very good social reputation. They can be considered trainee wizards who are diligently preparing themselves to become more powerful. Their basic appearance is that of a character clad in a robe, holding a staff, which is used to help with magic casting. They can use basic level attack magic and recovery magic.

**Playstyle:**

Human Mystics study the ways of sorcery, and may summon magical creatures, cure grievous wounds, cast deadly attack spells, or create other wondrous miracles through the power of their intellect.
Персонажи

**Персона́ж** (фр. *personnage* от лат. *persona* «личность, лицо») — действующее лицо спектакля, кинофильма, книги, игры и т. п.

## Персонажи The Guard

### История Фриск/История Фриск(Переписанное Сказание)

**Герои:**

* Фриск Малява

* Чара Дримиурр
* Флауи (Азриэль Дримиурр)
* Ториэль из Руиносела
* Молк Санс Хелблар
* Папирус Хелблар
* Андайн Воинственная
* Тугур Огнебород (Азгор Дримиурр)
* Прыгунец

**Злодеи:**

* Диллар Всеверующий
* Королевская Гвардия
* Стража Подземелья
* Омега

## Персонажи Legendarium

### Распятый ангел

**Герои:**

* Дерин (Напстеблук)
* Меттина
* Низзера Лодочник

**Злодеи:**

* Непокаянный

### Дикий Хелблариус

**Герои:**

* Санс Хелблар
* Вингдингс диэ Гастериэль
* Янус Хелблар
* Папирус Хелблар
* Эгель Санс Хелблар
* Глик Санс Хелблар
* Уилсон Санс Хелблар
* Молк Санс Хелблар
* Хорлей Санс Хелблар
* Кош Санс Хелблар
* Аэль Санс Хелблар

**Злодеи:**

* Диллар Всеверующий
* Банда У-Магк
* Илингель Воровитый

### Чёрный Странник (расширенная версия)

**Герои:**

* Наэрил Эфиальтис

**Злодеи:**

* Хостем

## Персонажи "Сто одно странствие"

* Наэрил Эфиальтис
* Бурый
* Папирус Хелблар
* Альфис Горлинааль
* Меттина
* Андайн Воинственная
* Йорогумо
* Аарон Могучий
* Боб Изгой

## В разработке

(В разработке)
Elven Knight

- **Aggression** (20): Taunt

- **Storm Cubic** (24): Summon a cubic that deals Medium Physical Damage.

- **Life Cubic** (28): Summon a cubic that heals. - Poison Recovery (20)

- **Cure Bleeding** (24) - Holy Blessing (20): Powerful Heal. 30 sec CD

- **Majesty** (20): Def buff 20 min

- **Deflect Arrow** (20)

- **Ultimate Defense** (24)

- **Arrest** (20): Low Physical Range Damage. Roots target for 8 seconds. Minor Taunt

- **Tribunal** (20): Medium Physical Damage, reduces target resistance to all weapons, regains MP
Elven Scout

- **Power Shot** (20): Medium Physical Range Damage. Regain MP.

- **Soul Arrow** (24): Small Physical Range Damage. Regain large amount of MP.

- **Deadly Shots** (24): Massive Physical Range Damage. Requires the target to be bleeding.

- **Ultimate Evasion** (24)

- **Lure** (20): Pull a target without attracting nearby attention.

- **Flash Trap** (28): Stuns the target that runs over it.

- **Hamstring Shot** (20): Slows the target speed.

- **Bleeding Shot** (20): Medium Physical Range Damage. Applies bleed DoT.
Prophet

The Prophet makes his allies strong and his enemies weak using the highest level of protection magic. With the blessing of the gods, he increases the maximum value of physical strength for another party through Bless the Body. The Prophet also increases his own MP through Bless the Soul, and if necessary can perform Return to go back to a village.
First Class Change Quest

**Class Quests** start in **Kamael Village** for every race and class(Ertheia doesn't have first class change). Once you hit lvl 18 - teleport to Kamael Village and locate your race leader below who will provide you the quest necessary to begin.

## Humans

Speak with **Franco** who has a list of important missions available:

*Knight's Plight: Knights Requested*

*Hostage Situation: Warriors Required*

*Lover's Remorse: Rogue Requested*

*Graduation: Wizard Required*

*Disease Control: Cleric Requested*

## Elves

Speak with **Rivian** who has a list of important missions available:

*Troubling Winds: Elf Knights Requested*

*Scouting the Lake: Elven Scouts Requested*

*Magical Imbalance: Elven Wizard Requested*

*Mother Tree Sickness: Elven Oracle Requested*

## Dark Elves

Speak with **Devon** who has a list of important missions available:

*Save the Forest: Palus Knights Requested*

*Betrayed: Assassin Requested*

*Call To Magic: Dark Wizards Requested*

*Toxicologist: Shillien Oracles Requested*

## Orcs

Speak with **Took** who has a list of important missions available:

*Traitors: Orc Raiders Requested*

*Mastering the Fists: Orc Monks requested*

*Shaman Training: Orc Shamans Requested*

## Dwarves

Speak with **Moka** who has a list of important missions available:

*Weapons: Artisan Requested*

*Spiders: Scavengers Requested*

## Kamaels

Speak with **Kekropus** who has a list of important missions available:

*Humans Elves Dwarves: Trooper Requested*

*Dark Elves and Orcs: Warder Requested*
1-20 Quest Guide

Lineage 2 Knight is a unique and fun experience! These next few rows will help you navigate the world of L2 Knight.

As a new player you now have to make a choice of where to start your journey: **Dwarven Village** or **Talking Island**. The choice is yours.

All you need to do to begin is accept your first quest from the **Newbie Helper** (located at either starting zone), that's *"Welcome to the Real World: Student"* and *"Job Promotion (Dwarves)"*,

If you have completed the first quest from the **Newbie Helper** and you have chosen your starting point to be **Dwarven Village**, here's a short list of what quests are available and at what level.

## Dwarven Village Storyline:

Level 1 Quest: *Job Promotion (Dwarves)* starts at **Newbie Helper**.

Level 2 Quest: *Winter is Coming (Dwarves)* starts at **Dinkey**.

Level 4 Quest: *Kill them ALL!* starts at **Maryse Redbonnet**.

Level 8 Quest: *Special Delivery* starts at **Gauri Twinklerock**.

Level 10 Quest: *Lost Letter* starts at **Rogin**.

Level 14 Quest: *Still Here?* starts at **Tate**.

Level 15 Quest: *Problems in the Mines* starts at **Keef**.

Level 17 Quest: *Tate's Plea* starts at **Tate**.

When you run out of quests, we recommend going back to **Talking Island** and completing the quest *"Otherworldly Presence"* to get a **Top No Grade Weapon** of your choice.

If you have completed the **Dwarven Village** storyline, or you have chosen to start at **Talking Island**, worry not, here's a list of the available quests and their respectful level requirements.

## Talking Island Storyline:

Level 1 Quest: *Welcome to the Real World: Student* starts at **Newbie Helper**.

Level 1 Quest: *Final Test: Student* starts at **Gallint**.

Level 1 Quest: *Goblin Problems* starts at **Abellos**.

Level 4 Quest: *Talking Island Village* starts at **Darin**.

Now is a good time to head over to **Dwarven Village** to complete more quests.

Level 10 Quest: *Serious Business: Orcs* starts at **Matheo**.

Level 11 Quest: *Serious Business: Thief* starts at **Matheo**.

Level 14 Quest: *They Are Everywhere* starts at **Lionel**.

Level 15 Quest: *Fungal Infection* starts at **Marius**.

Level 16 Quest: *Outwardly Presence* starts at **Marius**.

Congratulations, you should now be able to continue with your **Class Transfer** quest at **Kamael Village** to continue.
Elven Oracle

- **Cure Poison**

- **Freezing Winds**: Powerful DoT that places a water debuff on target.

- **Might of heaven**: Nuke

- **Greater Heal/Battle Heal/Group Heal**

- **Resurrection** 50% Exp

- **Gate Chant**: Summons party to healers position

- **Invocation**: Regain MP with CD.

- **Cure Bleeding**

- **Recharge**: Target regains 40% MP. 45 sec CD

- **Shield/Might/Water Breathing/Agility/Clarity**

- **Sleep/Root**
Fields

The fields are everywhere, and in between every major area, you'll be spending a lot of your time here, traveling from place to place, gathering wood and shrooms, and killing the many mobs for their loot.

## Enemies

* Shroom
* Snake (Zone 1)
* Wild Cow
* Small Slime (Zone 2)
* Skelly (Can be found in Zone 1 at Rendal but exclusive to Zone 2 at the fields)

## Loot

* Red Shroom
* Blue Shroom
* Plant Fiber
* Soft Wood
* Hard Wood
* Enchanted Wood
* Snake Venom (Zone 1)
* Animal Hide
* Bone Dust (Can be found in Zone 1 at Rendal but exclusive to Zone 2 at the fields)
* Sentient Jelly (Zone 2)

## Special Subareas

### Foggy Fields:

a small section in Zone 2 between the fields and Darkwood.

#### NPC

* Pathfinder
* Scared Herbalist
* General Store

### Abandoned Shack:

a small shack in zone 2 with a grave next to it that spawns Skellies.
Cleric

Clerics are Human Mystics who borrow the power of the gods to perform miracles. Although they often belong to religious organizations, some of them refuse to align to any one religion and act on their own according to their own beliefs. Their magic is mostly used to help other people. Due to the nature of their profession, they often travel to make pilgrimages for their religion.

**Playstyle:**

Clerics have chosen white magic and support magic as the focus of their profession rather than direct magical attacks. During solo play, Clerics can increase their abilities by using magic and by wearing light armor. However since their physical prowess falls quite short of the Fighter class, they are slow hunters. However, since it is possible for them to have continuous hunting by healing their own wounds, they are not entirely inferior when it comes to solo play.

Since Clerics can use both support magic and white magic, they are considered critical in parties, and are welcome in almost any party to cast Might, Shield, and Heal spells. In addition, during a crisis situation, a Cleric can perform crowd control by using spells such as Sleep.

- **Cure Poison** lv 20

- **Balance Life** lv 30: Equalizes the HP of all party members.

- **Scorching Winds** lv 20: Powerful DoT that places a fire debuff on target.

- **Might of heaven** lv 20: Nuke

- **Greater Heal**(20)/Battle Heal(20)/Group Heal(25)

- **Resurrection** 50% Exp lv 20

- **Gate Chant** lv 20: Summons party to healers position

- **Invocation** lv 20: Regain MP with CD.

- **Cure Bleeding** lv 25

- **Shield**(20)/**Might**(20)/**Water Breathing(**20)/**Bless Sheild** (25)/**Berserker Spirit** (30)

- **Sleep**(20)/**Root**(25)
Rogue

Rogues are Fighters who consider agility more important than power — and profit more important than honor. Unlike the previous two classes, these Fighters rely heavily on ranged attack weapons. They prefer a small sword, bow and light armor to a large sword or thick armor that may slow down their agile attacks. The main tasks of a Rogue include reconnaissance, scouting, spying, and assassination. On a rare occasion, Rogues may be hired as a group to be utilized as an army of archers.

**Playstyle:**

Hunting as a Rogue can be incredibly risky. Relying on evasion for defense and armed with daggers and bows for attacks, Rogues may find it difficult to battle high level monsters on their own. During party play, Rogues are wise to avoid acting as a tank. Instead, in many combat situations, they can be useful by utilizing their high rate of critical attack or following their party and inflicting significant ranged damage using their bow skills.

**Rogue Skills**

- **Sting** (20): Low Physical Damage, medium DoT, 40% slow. 30 sec CD

- **Backstab** (24): Massive Physical Damage. Must be used on the targets back to land. 15 sec CD.

- **Deadly Blow** (20): Medium Physical Damage. Higher chance landing from behind. Regain MP.

- **Ultimate Evasion** (24) - Hide (20)

- **Dash** (24): Greatly increase movement speed for 15 seconds. 30 sec CD

- **Lure** (20): Pull a target without attracting nearby attention.

- **Bluff** (28): Stun the target for 5 seconds, turn their back, and cancel their target. 30 sec CD
50-59 Quest Guide

You have hit 50! Follow this guide to learn where to go to further strengthen yourself.

## Giran:

Level 50-60 Small Group Quest: *Devils in the Pass* at Dark Elf Guild from **Kaira**.

## Oren:

Level 50-60 Group Quest: *Ant Infestation* from Guard Captain **Mouen**.

Level 52-58 Quest: *A Suspicious Badge* at Sea of Spores from **Andy**.

Level 52-58 Quest: *The Alphabet of the Giants* at Sea of Spores from **Bacon**.

Level 52-58 Quest: *A Weakened Barrier* at Sea of Spores from **Andy**.

Level 52-58 Quest: *Ingredients to Enforcements* at Sea of Spores from **Bacon**.

Level 54-62 Quest: *Spore Infection* from Guard Captain **Mouen**.

Level 57-67 Quest: *The Fallen* from Guard Captain **Mouen**.

## Aden:

Level 50+ Quest: *Seductive Whispers* at Blacksmith Shop in **Aden**.

Level 58-61 Quest: *Nowhere to Turn* at Forsaken Plains from **Eblune**.

Level 58-61 Quest: *The Guardian Giant* at Forsaken Plains from **Novain**.

Level 58-61 Quest: *The Stolen Seed* at Forsaken Plains from **Novain**.

Level 58-61 Quest: *Traces of an Ambush* at Forsaken Plains from **Novain**.

Level 58-61 Quest: *The Broken Device* at Forsaken Plains from **Novain**.

Level 59-71 Group Quest: *Shrieks of Ghosts* at Orc Guild from **Reva**.
Domek Hobbita

**Domek Hobbita** - wydrążony w skale znajdującej się u wybrzeży Bajkału okrągły dom. Mimo braku zabezpieczeń, domek znajduje się w idealnym stanie. Znajduje się on na zachód od tamy bajkalskiej i na południe od wschodniej części Irkucka. Nie wiadomo kto w nim mieszkał, ani czy struktura ta kiedykolwiek doczekała się statusu miasta lub chociaż osady, ponieważ w jej obrębie nie znaleziono żadnych tablic informacyjnych ani znaków które mogły by na to wskazywać.

Jedyną częścią domu która znajduje się na powierzchni są okrągłe drzwi, oraz starannie wykonany komin. Wnętrze budynku wyłożone zostało świerkowymi deskami, nie posiada także okien, a jedynymi znajdującymi się w środku przedmiotami jest rząd skrzyń oraz komin, a także obiekt zbudowany z szeregu świerkowych klap, który prawdopodobnie służył lokatorom jako stół.

Na wprost od wejścia do budynku, znajduje się drabina prowadząca do małej kopalni przebieg

ającej pod strukturą. W kopalni znajdował się stół rzemieślniczy, oraz piec, a także źródełko wody, które mogło posługiwać jako amortyzator który miał zapewnić mieszkańcowi szybkie dotarcie pod ziemie.

Na zewnątrz znajduje się sporej wielkości przybrzeżna farma, które są bardzo częstym widokiem spotykanym w osadach u wybrzeży Bajkału.

Nazwa domu została wymyślona z powodu braku udokumentowanej faktycznej nazwy nadanej przez właściciela. Nawiązuje ona do powieści J.R.R Tolkiena, "*The Hobbit or There and Back Again*", w której to występowały podobnie wyglądające domostwa, zamieszkiwane przez hobbitów. Istnieje teoria, że mieszkańcy lub mieszkaniec tej struktury rzeczywiście był hobbitem, jednakże została ona poddana krytyce przez nadbajkalskich naukowców i archeologów pracujących nad badaniem historii tego miejsca.
Swordsinger

The Swordsinger has a beautiful voice that he uses to raise the morale of his party members and to assist them in battle. He helps to recover the physical strength of party members through Song of Life and raises the defensive power of party members using Song of Earth. The sound of the Swordsinger's voice is welcome in any party.
Magic

(To level up in any of these classes, you need to wait a week IRL)

## Mystic Arts

This is a list and guide to each different OFFICIAL type of magic

## Enchanting

An important class, to use an enchantment table you must study this form of magic

## Thaumaturgy

Another important class, to use enchantment books on tools in an anvil you MUST study this form of magic

## The Divine

A Guide to the angles, demons, gods, and goddesses.
Escapa de Babilonia

I

Escuchas las voces en el silencio,

Oyes la señora de la esquina que grita

Todos te dicen que huyas

te invade un mar de dudas

la plata ya no te sacia

el pan se ha vuelto áspero

el agua ya no tiene claridad

tu vestido de mentira tiene demasiadas manchas

Coro:

Sigue la voz que te grita,

escapa de Babilonia,

aún no es demasiado tarde

escapa de Babilonia

no ignores más el altavoz

escapa de Babilonia

a donde más huiras

//escapa de Babilonia//

II

Un dragón rojo te persigue por el día

una marca te amenaza la sonrisa

ya has corrido demasiado

un águila te deja ciego y aparte sordo

buscas el libro de la verdad

está demasiado deforme cerca del rincón

Sigue la voz que te grita,

escapa de Babilonia,

aun no es demasiado tarde

escapa de Babilonia

no ignores más el altavoz

escapa de Babilonia

a donde más huiras

//escapa de Babilonia//

Guitarra…

III

¿Hasta cuándo ignorarás?

La misericordia te espera

¿Hasta cuándo responderá?

Los brazos no se cansan

¿Hasta cuando saldrás?

Coro:

Sigue la voz que te grita,

escapa de Babilonia,

aún no es demasiado tarde

escapa de Babilonia

no ignores más el altavoz

escapa de Babilonia

a donde más huiras

//escapa de Babilonia//
Non-Player Character National ORBATs

## National People's Republic of Greater Terra Firma

Overview of Nation

Overview of Military

### Ground Forces and Equipment

Name:

Ground Infantry

Ground Equipment

Air Equipment

### Space Forces and Equipment

Name:

Space Infantry

Equipment

Warships

## Mutcrovians

Overview of Nation

CAW CAW I WANT YOUR TENDIES!!! CAW CAW!!!!

Overview of Military

Population: 50,000,000,000, Serving: 25,000,000,000

### Ground Forces and Equipment

Name:

Ground Infantry

Ground Equipment

Air Equipment

Equipment

Warships
BECAUSE LARRY IS FUCKING LAZY HERE IS THE IMAGE REFERENCE
El pájaro que quería ser libre

"El reino de los cielos es como un ave que nació en un nido con su familia, amigos, riquezas y comodidad; sin embargo debe desprenderse de todo lo que lo ata al nido para poder abrir las alas y ver el mundo que está más allá de su casa".

Así también nosotros debemos dejar casa, familia y riquezas para ser verdaderos discípulos de Jesús y recibir la libertad que él nos da para servirle.

### Explicación

La parábola nos enseña cual es la verdadera libertad que Cristo nos da, la compara con un ave que cuando decide salir del nido deja a su familia, su casa, amigos, etc., para crear su propia descendencia. En nuestro caso Jesús nos pide renunciar a nuestras familias y amigos por su causa(Lucas 14:26, Mateo 10:34-37) y es eso lo que debemos hacer. Normalmente las personas se enfrentan a tantas dificultades para servir a Dios a tiempo completo por no obedecer estos mandamientos, nosotros lo hemos vivido en carne propia, nuestros padres se ponen en nuestra contra, nuestros trabajos nos obligan a dejar el servicio a Dios solo los fines de semana y solo algunas horas, pero Dios nos pide todo nuestro tiempo y la libertad que adquirimos por esa toma de decisión de seguirlo al 100% es asombrosa, ¡De verdad su yugo es fácil y ligera su carga! (Mateo 11:28-29) ¡De verdad trabajar por la comida que el ofrece sacia nuestra alma y nuestros cuerpos aún más que la comida física! (Juan 6:25-59, Mateo 5:6, Juan 4:30-34).

Y bueno también Jesús nos ha prometido una familia y un hogar, tal vez no sea la sanguínea o tal vez sí, las recompensas que vamos a encontrar cuando decidimos dejarlo todo por él ni siquiera las podemos imaginar. Jesús dijo: que cualquiera que deja a su familia por él y su causa, encontrara una familia más grande todavía (Marcos 10:29-31) eso es verdaderamente gratificante, es bastante buena, es una recompensa que ningún otro jefe nos puede dar, es una recompensa que no se puede comparar ni con millones de dólares. Así de es hermosa la libertad que Cristo nos da, así como la libertad que el ave adquirió cuando dejo el nido. Nosotros ya hemos tomado esa decisión y tú ¡Que estás esperando!

Sí te interesa tomar el desafío del final te dejamos el siguiente correo: comovivirporfe@gmail.com, ahí podrás encontrar personas que han seguido el mensaje de Jesús y que viven juntos en comunidad.

¡¡¡Gracias por escuchar!!!

### Versículos en los que se basó la parábola

Mateo 10:34-37

Mateo 11:28-29

Lucas 14:26

Juan 6:25-59

Mateo 5:6

Juan 4:30-34

Marcos 10:29-31
The Holy Order of the Arisin Ralok (FACTBOOK/ORBAT)

tl;dr to be expanded upon:

The Holy Order of the Arisin Ralok are a Psionic Religious nation, and survivors of the nuclear destruction of their region's worlds. They are a Theocratic Kritocratic Dictatorship, operating under their head council of head psykers. Despite the basis of their government, they believe in an intense idea of enlightenment, believing in cooperation first before jumping to aggressive actions. The Ralok have been locked into a four way 500 conflict between themselves, the Chestians, the Eastern Mortem, and the Tectonians. During the past half a millennia, the Ralok have found themselves under fire from all sides, and have had to operate in the shadows in void operations, but have been able to hold the line.

Recently, the Ralok have found themselves in an alliance with the Chestians, and The Confederation of Imperium Systems, called "The Triumvirates". Although hesitant at first after past ceasefires and talks with the Chestians had failed, the successes of the CIS and the current stability of the pact have given much-needed resolve to the tired nation.

## Demographics

### Population:

The population of the Ralok is around 60,000,000,000, they are an insectoid race with a high psionic presence in each and every single one of their people. They have a slower birth rate, however have lifespans up to 500+ years.

### Biology:

The Ralok are insectoids, meaning they can survive intense radiation, poisons, gaseous, and toxic environment.

### Education:

Their society allows for a high volume of psionic information and study on psykercraft.

### Religion:

They worship nuclear weapons and nuclear fire, in a very fundamental understanding of it. Although this can be interpreted as zealotish in nature, it is not.
Suhai

Suhai, also known by outsiders as Quraklhaw', is the standard language of the Quraklhaw' Hierarchy, where it is also sometimes referred to as Low Suhai, Common Suhai, or Prophet's Suhai, in order to distinguish it from High Suhai, which is now largely a liturgical language, and Proto-Suhai, which was the language spoken by the earliest creations of the Angels. It is related to numerous other languages on Quxigh', with all known Quraklhaw' tongues deriving from Proto-Suhai.

## Etymology

Suhai comes from the proto-surai word *nesSuhai*, literally "to be clear"

## History

Suhai displaced High Suhai as the standard language of the Quraklhaw' following the overthrow of the priest queens by the Prophet Kaxurin.

Proto-suhai was head-initial rather than head-final.

## Phonology

Vowels are ass, and I refuse to IPA them. Those that exist are broadly equivalent to a, i, u, e, and y (as in russian), although this last is falling out of use and will likely disappear within a few centuries, replaced by i in most cases; this is a general trend in Suhai; High Suhai and proto-suhai had a relatively simple vowel harmony scheme, but this system in modern Suhai is only extant in some words, and is not followed grammatically.

Vowel Harmony in proto- and High Suhai
 ü (no longer extant)
 i

### Syllable Formation

Valid syllable formations are V, CV, and CVV. CVC is allowed only in loanwords.

It should be noted that ŋ is a valid syllable on its own
Wiki 1 (English) Wiki

**Welcome to the Wiki 1 (English) Wiki!**
We're a collaborative community website about 1 (English) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Seikatsu

Seikatsu is a sister and is the first generation of the dew broccili. not much is known because Seikatsu doesent talk to anybody...also  *pretty much we hate her''* says everyone in the family. shes also really kind and gentle and sensitive. but when shes an adult she will be lay less gentle because she will have some kind of power.also she always likes to stand around Burrow.
Agent Atlas

> *"I thought I told you to leave your whining on the ship."*
>
>

## Appearances

This character has appeared or been referenced in,

* Incident Log: Black Horizons

## Description

Agent Atlas is an Internal Affairs agent that appeared in the ill-fated Black Hole Expedition. They were unfortunate enough to be in the way of a weapon shot from a Shade on the wreck of the NSV JoJo. Before their death however, they were shown to be a combination of rude and encouraging. Never missing a beat to scald another member of the team for their failures but also not forgetting to praise them when needed.
Alphaworld

***Alphaworld*** is a American television series who aired to 5 January 1985 to 21 September 1988.

## Plot

Twenty-six homes of letters ferns by CGI letters of names: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y and Z contents from CGI animation, the mix rolls CGI show. Appearance of 1985.01.05.

## Episodes

They are one-hundred eighty episodes, the fourty-five episode total.

### Series 1 (1985)

1. Welcome to Alphaworld (5 January 1985)
2. The Bad Whisstle Guy (6 January 1985)
3. The Lollipop Lip Rescue (7 January 1985)
4. Star Show (8 January 1985)
5. The Solar System (11 January 1985)
6. The Fery Fell (12 January 1985)
7. The Bubble Laser (13 January 1985)
8. Speech Spell (14 January 1985)
9. Bulldozer Ride (15 January 1985)
10. The Roll Reply Ride (16 January 1985)
11. The Mostly Live (19 January 1985)
12. The Can Can Cupcake (20 January 1985)
13. The Hopper Ride (23 January 1985)
14. Sos Street (24 January 1985)
15. The Bag Bag Blib (25 January 1985)
16. The Blobs Comes Alive (26 January 1985)
17. Tomato and Her Buddies (27 January 1985)
18. Cat and Her Buddies (30 January 1985)
19. Magic Pen (31 January 1985)
20. The Effect Sound (4 February 1985)

### Series 2 (1986)

1. (21) The Shaking Tree (17 May 1986)
2. (22) In and Out (18 May 1986)
3. (23) Classification Animals (19 May 1986)
4. (24) The Magic Truck (20 May 1986)
5. (25) The Cargo Treat (21 May 1986)
6. (26) Come and Say (24 May 1986)
7. (27) The Jinco Boat (25 May 1986)
8. (28) The Turnarond (26 May 1986)
9. (29) The Magic Sight (27 May 1986)
10. (30) Mirror and His Buddies (29 May 1986)
11. (31) A Rude (30 May 1986)
12. (32) Pame Game (31 May 1986)
13. (33) A Reponse from W and QU (1 June 1986)
14. (34) Pickles (2 June 1986)
15. (35) Blob vs. All (5 June 1986)
16. (36) Q and U makes together QU (6 June 1986)
17. (37) The Gain Of Pain (7 June 1986)
18. (38) How in Order? (11 June 1986)
19. (39) The Big Cyan World (12 June 1986)
20. (40) The Powercut (13 June 1986)

### Series 3 (1987)

1. (41) The Amazing Guide (9 November 1987)
2. (42) Shopping List (10 November 1987)
3. (43) Cook-a-doodle-doo (11 November 1987)
4. (44) The Bad Guy (12 November 1987)
5. (45) Flee City (17 November 1987)
6. (46) A Flea Of a Home (18 November 1987)
7. (47) The Big World on a Earth (19 November 1987)
8. (48) This or That (20 November 1987)
9. (49) The Crying Dame (23 November 1987)
10. (50) A Blackberry Alphaworld Christmas (21 December 1987)

### Series 4 (1988)

1. (51) QU (15 September 1988)
2. (52) Blast Off! (19 September 1988)
3. (53) Nothing Missing (19 September 1988)
4. (54) Five Years Of Earth (19 September 1988)
5. (55) Birthday Cake Made (21 September 1988)

### Television special (2012)

1. (56) We're Mermaids and Mermans! (12 January 2012)
Tales from the Frontier Wiki

**Welcome to the Frontier!**
The Frontier is a small group of short to medium length stories set within the NSV-13 Universe. These stories are non-canon unless explicitly stated otherwise. It is hoped with the creation of this page that I might not need to explain every single character, place and concept infinitely over and over.

## Important articles

PlaceholderStoriesPlaceholderFactionsPlaceholderLocations

Founder: QAI-07

While the Frontier was first created by QAI-07, It wouldn't of been possible to get as far as it has today without the help and support of the dwellers of the NSV-13 Discord server.
Agent Talos

> *"And that should be the end of the story, except it's quite obvious it isn't."*
>
>

## Appearances

This character has appeared or been mentioned in,

* Recovery Log: Horizon
* Incident Log: Black Horizons

## Description

Agent Talos appeared as the Interrogator of Subject 1. Proving to be quite persuasive when he needs to be.

In Black Horizons however, he was shown speaking to The Director of Internal Affairs, revealing him as the second in Command of the entire department. He rejected The Director's plan to bring Subjects 1 and 2 back stating that it would not only be dangerous, but the failed mind wipe process may leave the Subjects unwilling to return.
Agent Nightingale

> *"We came to learn and understand. If you don't tell us, we may never understand."*
>
>

## Appearances

This character has appeared or been referenced in:

* Incident Log: Black Horizons

## Description

Agent Nightingale is an Internal Affairs agent and member of the doomed Black Hole Expedition. Herself and Wargate boarded the Hephaestus in the hope of finding the cause of whatever nightmarish realm they were in. They succeeded, at the cost of both their lives. Agent Wargate was impaled and forced against his will to shoot Nightingale, even continuing to fire long after she was considered dead.

Nightingale was the only member of the expedition to be killed by conventional means, managing to stay mentally sound throughout the trip, even surpassing the leader of the Expedition.
Solaria

## Appearances

This location has appeared or been referenced in

* Operation: Sundown

## Description

Solaria, or just Ia to it's locals is a small inhospitable planet in the Tau Ceti system. It's named was garnered from it's proximity to the systems star, a class M red super giant, due to the age of the star, it emits constant beta radiation, causing any colonies in system to have either specialised protective gear or thick enough coverings to block it out.

A side effect of the constant radiation slathering is the effect on long standing colonists, nearly everybody who spends an extended amount of time at solaria, typically upwards of three years sees their hair turn a bleached white. While not particularly dangerous, it is something to be noted. Below the planets surface lies the majority of the colony, a small but packed mining town sponsored by Nanotrasen. The colonies foreman, Jackdaw acts as a direct liaison between the colony and Corporate authority.

The colony maintains it's right of existence by mining the planet's various minerals, boasting some of the highest concentrations of exotic materials in the system. While the sale of these materials is extremely lucrative, the majority of the funds generated go straight to Nanotrasen, leaving the colony in a perpetual state of barely scraping by. The planet is kept in a stable orbit around the sun in Tau Ceti by a pair of colossal planetary stabilisers, in the event these engines fail, it will only be a matter of hours until the planet is dragged into the sun. As such an Engineering ERT team is paired with the planet for such emergencies. These teams were implemented after the 'Corsair Incident'.

Deeper below the surface lies various underground caverns and lakes. While life has not been discovered in any of these lakes or caves, liquids have. Unfortunately the liquid in question was a previously unidentified acid, causing the expeditionary crew involved to return with third degree burns. The acid, when left alone glows a soft white colour, often observed having small particles of it's gaseous form illuminating the caves as small wisps, proving too thin to be harmful even on contact with exposed skin in this state.
Straszliwy papaj

```
Lata życia od ??? do 28 luty 356789 rok

```

```
Opis podmiotu: Straszliwy papaj to wysoki humanoid o obliczu przypominającym Jana Pawła || , posiada nie ograniczoną moc w swoim wymiarze czyli "Phatganie nie miłosiernym " . Podejrzewa się że on swoje odbicie tworząc przy tym jp2.

```

```
Właściwości: Nie śmiertelność i nie zniszczalność

```

Wygląd na obrazku