Arthur Curry (Earth 1)

**Arthur Curry** is the King of Atlantis.

He is hybrid of Meta-Atlantean and Meta-human.

## Overview

Arthur Curry is hybrid with latent magic from both his Human and Atlantean. Arthur was born to human Tom Curry and Atlantean princess Atlanna of Atlantis. He was born and raised in Amnesty Bay; a small coastal town located in Maine.

## Powers and Abilities

### Powers

**The Clear Connection/Meta-Atlantean Physiology:** Arthur is a Meta-Atlantean through his mother's side of the family. Like most Atlanteans, Arthur Curry is an offshoot homo sapien who is biologically adapted to the deep ocean environment. For most Atlanteans, this means they can breathe underwater, endure the pressures of the deep (among other adaptations), and can only spend a very limited time out of water. However due to either Arthur's hybrid nature or his royal heritage, he possesses a number of traits others of his mother's side of the species do not; for instance he can spend an elongated time on dry land with little ill effect and is shown to be 20–50 times stronger, faster, tougher and more or less tireless compared to others of his race. Also akin to other amphibian life is his ability to not only function indefinitely within water but to easily withstand the crushing depths of the ocean deep, as well as the harsh environment of the sea itself. These powers make Arthur among other things a super-Atlantean as well as superhuman.

* **Superhuman Durability:** Tough enough to resist small arms fire with minor injury, the teeth of most trench dwellers break upon contact with his body. He survived an RPG blowing in his face and can thrive in the darkest, deepest bowels of the ocean deep suffering no discomfort. He even lived through falling back to Earth after being launched into orbit by Mera, coming back down hard on top of a sea monsters head, without injury.
	+ **Energy and Heat Resistance:** Arthur has taken and lived through multiple energy blasts in the past, including being flash frozen by the dead king's ice magic. His ultimate resilience was tested when he dipped into an open lava bed beneath the sea and emerged unscathed.
* **Superhuman Endurance:** Arthur is able to function much longer than any human, without tiring or becoming weak.
* **Superhuman Senses:** Arthur's senses are several times more acute than human capacity; he once even heard a police siren from several miles away. His senses are similarly enhanced beyond the regular human norm, he can see perfectly fine in the pitch black abyss of an oceanic trench as well as hear things from a good distance away even while deep beneath the ocean line.
	+ **Superhuman Hearing:**
	+ **Superhuman Vision:**
* **Superhuman Speed:** Arthur is phenomenally fast be it while running or swimming. In the sea he was able to outrace a spy plane owned by The Operative which can travel up to speeds of Mach 5.
	+ **Superhuman Reflexes:** Arthur's reflexes are heightened to levels far beyond that of any human.
* **Superhuman Strength:** Arthur's super-Atlantean status enables him to lift insurmountable amounts of weight, for instance towing around fishing boats while tidal waves were crashing down upon them. He is capable of knocking the likes of Superman and Wonder Woman several dozen feet away with singular blows, lifting a 160000 ton Sea Liner barehanded, and lifting and throwing a sunken cargo ship. Some of his greatest feats of might include pushing a tectonic plate over the entrance to the trench's lair, and matching the legendary Hercules blow for blow.
	+ **Super-Leaping:** Arthur can make use of his powerful bodily muscles to launch himself into the air, either jumping on and off land or propelling himself out of open water like a torpedo.
* **Accelerated Healing:** Arthur is able to recover from wounds far quicker then any human. It took him a matter of days to recover from his fight with the Shaggy Man.
* **Marine Telepathy:** While popular belief is often debated about Arthur *talking* to fish or other aquatic fauna. He can 'Hear' the voice of the sea and 'Communicate' with its many denizens living within it along with those who spring from it. Being capable of sending out worldwide telepathic broadcasts with ease, and when necessary. Across space & time beyond mere oceanic psychic ability. Something Arthur has been able to do since when he was very young. He was able to assume control over the mind of the great sea Leviathan Topo but with extreme levels of difficulty as the stress of such an act left him comatose for six months. It seems Arthur has developed better control over his power as commanding Topo to sunder a dreadnought from Thule wasn't as difficult as it used to be.

**Atlantean Legacy Physiology:** Arthur is a legacy of Triton through his mother's side of the family.

* **Latent Magic:** Arthur has the underlying potentiality to cast and manipulate arcanum. Normally he needs an item of power through which he can channel these abilities; like an imperial polearm of national design. An effect which is usually accompanied with a bright golden glow in his eyes, but at times he's been able to use such talents even without his ceremonial trident. Indicating this power is more innate than reliant on a channeling apparatus.
	+ **Magic Resistance:** Arthur is more resilient against arcane forces thanks to his dormant magical capacity.

**Meta-human Physiology:** Arthur is a Meta-human through his father side's of the family.

* **Bold:**

**Legacy Physiology:** Arthur is a legacy of Poseidon through his father side's of the family.

* **Hydrokinesis:**
	+ **Cryokinesis:**
* **Atmokinesis:**
* **Geokinesis:**
* **Zoolingualism:** Arthur uses this ability to communicate with various marine life and equestrian creatures, numerous times throughout his life.
* **Watercraft Manipulation:** Arthur possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines) and can telekinetically operate one, although he has so far only shown control over sailing vessels and similar boats. Arthur discovers this power when he is able to control the Queen Anne's Revenge in The Sea of Monsters. Later, in The Son of Neptune, even while amnesic he is able to control the Roman rowboat Pax in this manner, displaying a few new aspects to the ability including magically cleaning the boat by commanding a piece of steel wool similar to how he can command a ship's rigging and sails. By the end of the journey, Arthur's willpower is the only thing keeping the boat together and it eventually falls apart after they abandon ship. In The Mark of Athena, Arthur is able to control the Argo II, releasing the dock ties, weighing the anchor and unfurling the sails as Annabeth fires the engine.
	+ **Perfect Bearings:** Arthur always know his exact nautical coordinates wherever he is, which allow him to easily navigate his way at sea.
	+ **Instinctive Understanding of Sailing:** Arthur discovers that he has an instinctive understanding of sailing while controlling the Queen Anne's Revenge, letting him know which ropes to hoist, which sails to raise and which direction to steer. He could even detect that they are moving at about ten knots and understand just how fast that is.

### Abilities

* **Occultism:**
* **Politics:** As a former King Arthur is an adept politician.
* **Leadership:** Arthur is the successful ruler of 70% of the World for a time.
* **Diplomacy:** Arthur succeeded in stopping two wars between Atlantis and the surface.
* **Multilingualism:** Arthur can speak some Polynesian.
* **Master Swimmer:**
* **Hand-to-Hand Combat (Advanced):** Arthur has beaten Black Manta in one-on-one combat. It has been revealed that Arthur was trained by Wonder Woman. Arthur has admitted that he has trained with Batman.
* **Weaponry:** Arthur is highly sufficient in the use of multi-pronged polearms.
	+ **Swordsmanship:**
* **Fishing:**
* **Driving:**

### Weaknesses

* **Dehydration:** Arthur dehydrates at a rate greater than an average human.

## Equipment

* **Shell of Sounds:** Given to him by his mother. A relic that can contain recorded memories and dialog from the user, in order to convey their memories to future generations.

### Transportation

* **Storm:** Arthur's faithful seahorse steed.

### Weapons

* **Trident of Poseidon:** A divine blessing bestowed upon him by its previous wielder Poseidon. The trident given to Arthur blessed him with a host of mystical powers and enchantments as a means to help him battle the invading force known as the Thule. He eventually sacrificed it in order to destroy the encroachment of dimensions, but has been lent a replacement by the gods since then. He put this to full use in the League's war against the mad god Rao, conjuring a massive tidal wave teaming with sea horses. Arthur was gifted the relic by Poseidon once again when the vengeful Triumvirate of Sea Gods, who were wronged by the Grecian ocean divinity millennia ago, came to drown the world. After a lengthily battle with the ancient primal adept Namma with help from a cabaret of old gods, Father Sea would bestow Arthur with his trident once again.
	+ **Divine Empowerment:** After receiving the blessing and trident from the Olympian God of the seas, Poseidon, Arthur gained various mystical powers.
		- **Weather Manipulation:** Arthur states control over the storm, rain, wind, thunder, and lightning was bestowed upon him.
		- **Electrokinesis:** Arthur was capable of summoning bolts of lightning from his trident.
			* **Electro-Blast:** Arthur could project powerful bolts and arcs of electricity from his trident.
		- **Hydrokinesis:** Through both his blessings and the Trident given to him, Arthur was able to bend and manipulate water around himself for various purposes.
			* **Hydroportation:** With an extent water source, Arthur could teleport global-interplanetary distances at will.
		- **Cryokinesis:** Arthur was able to use his trident to summon large icicles from the ground and freeze an Atlantean by grabbing him.
		- **Thule Magic Resilience:** With the blessing he received from Poseidon, Arthur was granted a degree of defense against magic, most prominently the magic of Thule users.
		- **Bane Field Manipulation:** Even before receiving Poseidon's gifts Arthur showed a limited capacity to bend the poisonous aura of Thule realm structures.
		- **Flight:** By Poseidon's blessings, Arthur could fly unaided.

### Former Weapons

* **Trident of Neptune:** Forged from enchanted gold by Atlan, first king of Atlantis, the Trident of Neptune serves as a symbolism of the royal line. Arthur wields the Trident as both his right to rule and as a lethal weapon which can pierce mystical defences and draw blood from New Gods like Darkseid. He eventually lost this trident when the villainous Siren, posing as Mera, usurped his leadership and kingdom, but he has since regained it. Arthur eventually learned his trident is empowered by magical energies. The Trident of Neptune strengthened him by awakening his own dormant mystical capacity, enabling to combat magic in many forms. The Trident was destroyed during Arthur's battle with the Abyssal Dark-possessed Rath, and currently sits broken in Atlantis.
	+ **Energy Transference:** The trident of Atlan has a natural proclivity to absorb, distill, channel and redistribute magical energy both from it's host and outside sources. Enabling the Arthur to harness and manipulate his own inherent magical power through it, being able to create bundles of arcane energy to attack his enemies with. His magical abilities are likely due to his regal inheritance. He has already been able to overthrow the Crown of Thorns using his innate magical power as well as resist the effect of others' spells and enchantments.
		- **Eldritch Blast:** Arthur can combine his magic and that of the trident to execute great explosions of magic; these explosions are capable of destroying Atlantean fortresses. Through his trident Arthur can discharge potent blasts of raw esoteric power which can put down even the most savvy of magic practitioners.
		- **Force Field:** He is able to generate barriers of energy through his trident.
		- **Physical Augmentation:** The magic of his trident seemingly made Arthur all the more powerful as he absorbed its mystical energies.

## Trivia

* At some point in the past, Arthur had a harpoon hand.

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