Making Your Heroes Stronger

After limit breaking, enhancing, and awakening for some heroes, your heroes will have the same stats as other players' heroes. In order to differentiate, you will need to enhance your Heroes' skills, change your heroes' **Talents** for appropriate situation, and equip **Runes**. Besides those, you can also purchase **Costumes** and equip **Badges** for additional stats increase.

## Enhancing Skills

Enhancing your Heroes' Skills is a great way to increase their Skills' effects. You will need a dupe of the same Hero to increase each level of Skill effect. It is recommended that the dupe Hero is at 6★, since the success chance of Skill enhance will be **100%**. 5★ dupe will have **50%** success chance , while 4★ dupe has **25%** success chance.

To begin the Skill enhance process, navigate via the **Heroes** basic menu and choose the **Enhance Skill** option. You will then see a list of possible Heroes for Skill enhance

It is usually recommended for you to focus on enhancing one Skill at a time, though not all Heroes' situations are the same. You can check the Skill effect of each level to decide which Skill to work on.

## Changing Talents

Each talent will be unlocked after each limit break. The Gold cost to change talents and amount of **Essences** required will be different for each tier/level, and the type of **Essences** needed will be different for each **Hero type**.

To acquire **Essences** of various types, players can farm the Essence Dungeon, available under the **Growth** tab in **Special Dungeon**.

To change your heroes' talents, navigate via the **Heroes** basic menu and choose the **Hero Talent** option.

In the third photo, you can see three different **Talents** are available per level, and they can be categorized into three types: 1) **Arena** talent, 2) **Boss Dungeon** talent, and 3) Talents unique to each type of Heroes.

Some talents will be more useful in Arena, such as those that increases **Critical Strike Chance** and **ATK**, while others are useful in Boss Dungeon, such as those that increases **Elemental Damage** and **Damage Dealt to Bosses**, so make sure to change your heroes' talents according to each scenario. In addition, each Talent's **grade** ranges 1★ to 3★, and the higher the grade, the better it will serve your Heroes.

## Equipping Runes

### What are Runes?

**Runes** are an important feature in ***Knights Chronicle***, providing various utilities ranging from stats bonuses to even new *passive skills* acquired from **Rune Set**. Similar to **Talents**, Runes can affect your Hero greatly.

Rune grades vary from 1★ to 6★, with 6★ being the most desirable.

There are two types of Runes: **Non-trigger**, which are regular Runes that are farmable in the Rune Dungeon. The other one is the type of Rune shown on the top left, **Trigger**, which means that they are not farmable and can only be acquired as Boss Dungeon rewards, Laboratory exchange using Guild coins, and Arena Honor exchange.

Below is an example of Runes on Morrigan in the **Manage Runes** interface looks like.

1. Slot 1 and 2, signified by their **red** color, increase **ATK** as flat stat. This stat is added to the Hero's base ATK.
2. Slot 3 and 4, signified by their **blue** color, increase **DEF** as flat stat. This stat is added to the Hero's base DEF.
3. Slot 5 and 6, signified by their **green** color, increase **HP** as flat stat. This stat is added to the Hero's base HP.

Morrigan is equipped with one 4-piece Set and one 2-piece Set. It is important that you have **Rune Set** on your Heroes so they can benefit from the **stat bonus** (Non-trigger Runes) or a new **skill bonus** (Trigger Runes). Rune Set bonus can be acquired by equipping a certain number of runes of the same type. You can equip multiple Rune Sets with various combinations, such as 3 Sets from 2-piece Sets or 2 Sets from a 2+4-piece Set.
Below is an example of 3 Sets of Non-trigger Runes from three 2-piece Sets on Erandel.

### Where to farm Runes

**Runes** are an essential part of a Hero. Runes drop everywhere in Adventure, but it is recommended for players to farm runes as much as possible in the Rune Dungeon.

If complete the **Nightmare** difficulty, rune drop grade will range from 5★ to 6★.

### Navigate through the Rune interface

To access the **Rune** interface, navigate via the **Heroes** basic menu and choose the **Rune** tab on top.

You will then see various functions related to Runes.

### Manage Runes

Here is where you can **enhance**, **equip**, or remove your Rune from a hero. To increase a Rune's stat, you will need to enhance it with **Enhance Stones** and Gold.

There is an option to **Auto Enhance** a Rune to a certain level. To increase the success chance, players can use **Rune Enhance Scroll**.

Major stat increase happens when when a Rune is at level **3**, **6**, **9**, **12**, and **15**. It is recommended that you should only enhance 6★ Runes, since they have the highest base (flat) stats and sub-stats (bonus % to stats) out of all the Rune grades. Interestingly, Rune can change its grade from 4★ to 5★, 5★ to 6★, and etc. when it reaches level 15, though the stat of the Rune that has its grade changed this way will be lower compared to the real version.

### Salvage Runes

The primary way to obtain **Enhance Stones** is by salvaging unneeded Runes.

On the **Salvage Rune** interface, you can select multiple Runes for salvage. There is also a **Sort** feature on the bottom to make sorting through Runes easier, either by level, grade, or sets.

There is no difference in the amount of **Enhance Stones** gained between salvaging a level 15, 6★ Rune and a level 3, 6★ Rune. Only the grade of the Rune makes a difference, such as salvaging a 6★ Rune versus a 5★ Rune.

### Rune Box

In the **Rune Box**, players can quickly check to see an overview of many Heroes and their Runes. You can tap the Rune on the Heroes to check the main stats and substats, or check the current number of Runes and their stats in Box without worrying about accidental salvage.

### Sell Runes

You should never sell your Runes for Gold, unless you are severely lacking in Gold. All unneeded Runes should be **salvaged**. There is no difference in selling a level 15, 6★ Rune or a level 3, 6★ Rune. Similar to salvaging Runes, only the grade of the Rune makes a difference, such as selling a 6★ Rune versus a 5★ Rune.

### Transform Runes

If desire different stat and substats of a Rune, players can **transform** said Rune. After the transformation process, Runes may have different color and shape from the color and shape started out, meaning they may change to **different slots** with **different stats and substats**. However, the Rune **type** and **grade** will not be changed.

This process can be very useful especially for **Trigger Runes** that are harder to come by.

Gold and **Enhance Stones** are needed for the transformation process. Interestingly, you can achieve a true 6★ Rune by transforming level 15, 5★ Rune. However, this is a very costly way to acquire 6★ Runes.

## Costumes and Equipping Badges

### Costumes

Players can also buy available **Costumes** in the **Shop** using Crystals. To purchase Costumes, navigate the **Basic Menu** bar and go to **Shop**.

There are two types of Costumes: **Normal** and **Special** Costumes.

**Normal** Costumes help increase your Heroes' three **basic stats** (ATK, DEF, and HP), though some Costumes may have only two stats, but double of one stat (such as two ATK stat increase and one HP stat increase). Their costs can be 200 or 300 Crystals, and can go down to 100 Crystals when on sale.

**Special** Costumes can improve your Heroes' **Skills** and **Passives**. They cost 400 Crystals.

After purchasing Costumes, you can see all of the Heroes with Costumes equipped in the **Costumes** option in the **Heroes** basic menu.

When choose one of the Heroes equipped with Costume, or Mary in this case, players have the option to **Hide** Costumes, which will make your Hero revert to their original appearance while keeping the Costumes' stats bonuses or skill change. You can also see the **Badges** equipped on the Costume.

### Badges

#### What are Badges?

Players can equip up to three **Badges** on Costumes for additional stat bonus. There are five types of **Badges**, and their grade ranges from 1★ to 6★:

Ruby BadgeSapphire BadgeEmerald BadgeOpal BadgeRainbow Badge
1. Ruby - bonus stats relate to damage dealt in Arena, Boss Dungeon, and Advent Dungeon, in addition to increase ATK, Critical Chance, and Critical Damage.

1. Sapphire - bonus stats relate to decrease damage taken in Arena, Boss Dungeon, and Advent Dungeon, in addition to increase EVA and DEF.

1. Emerald - bonus states relate to HP increase and HP recovery in Arena, Boss Dungeon, and Advent Dungeon.

1. Opal - bonus stats relate to increase SPD in Arena, Boss Dungeon, and Advent Dungeon, in addition to increase Multistrike, Counterattack, and ACC.

1. Rainbow - all of the above stats are possible.

Badges can be farmed in the Badge Dungeon located in the **Special Dungeon**.

#### Manage Badges

Similar to Runes, the **Badge** interface can be access by navigating the **Hero** basic menu and choose the **Badge** tab on top.

Here, you can check each Costumed Hero's Badges by choosing their portrait.

Besides the **Manage Badges** menu, players also have access to a **Badge Box**, which serves similar function as Rune Box, though for Badges. In addition, you can also sell unneeded Badges via the **Sell Badges** menu, although you can instead combine them.

#### Combine Badges

Badges can be **combined** to raise their grade, and the bonus stats effect will change when the grade is raised. It is important to keep in mind that the **type** and **grade** of the Badge should be the same when combined. In addition, when combining 6★ Badges, only target Badge's bonus stats effect will be changed.

To begin combining Badges, go to the **Combine Badges** option under the **Badges** tab.

After selecting the **Target Badge**, you will need **four** other similar type badges of the same grade as Materials. All Badges used as materials will disappear after the combination process and you will get a new Badge of different grade and effect.

When a Badge is successfully combined, one of the following results can be obtained:

1. Higher grade, same type, and different effects.
2. Higher grade, **Rainbow** Badge, and different effects.

#### Equipping Badges

Using Damian as an example once again, you may notice that all of the equipped Badges are of different types. It is important to keep in mind that you cannot equip Badges of the same type. Equipping Badges does not cost Gold, but removing them does.

It is a long journey to make your Heroes stronger, but do not be intimidated! Have fun playing ***Knights Chronicle***!