History of Amberyl

> And as the music of creation graced the roiling fires,
> Lo, the divine hands of the gods made way for quiet skies
> And gentle seas and forests green for their children to walk
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> ― Canticles Of Light
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The history of Amberyl is divided in four distinct eras: The Founding or the Age of Inception, The Age of Emergence, the Devastation or the Age of Convergence and the Age of Rebirth or Resurgence. The events of the Adventures of Amberyl campaign take place during the fourth era.

## Before the Founding

From the Primordial void of nothingness the First Spark sprung forth twin forces, that of Order and Creation and that of Chaos and Destruction. The interaction of these forces gave birth to the music of creation and the first beings took shape in the young universe. These young beings birthed concepts such as time and space and as the turbulent universe began to stabilize, these beings sought to realize themselves through creation. Hundreds of distinct divine beings took shape and each went on to spread the music of creation.

## The Founding

> Following the First Spark, the Gods sought a realm to inhabit their creations and graced a primitive and chaotic world with their divinity. Taming the roiling fires and the wild rock, giving way to quiet blue skies and gentle seas, the Creators formed a hospitable cradle for their First Children.
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> ― The Myth of Amberyl
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The first age of Amberyl details the arrival of the gods, the taming of the world and the creation of the first mortal races. Following the awakening of the Primordials, the Gods split in two factions: The Creators that wished to remain and fight the Primordials and The Fallen who wished to join them and let chaos reclaim the realm. The Age of Founding ends with the sealing of the fallen gods and the destruction of the primordials, making the world safe again for the First Children to thrive.

### The First Gift

During the first age, the Gods created the various races that inhabit the world. However, the world was not yet tames and many of the children perished to the chaotic elements. The sorrow of the Creators led them to bestow unto their children the gift of divine magic to protect themselves from the elements.

### The Primordials

Unknown to the Gods was the fact that beneath the elements slumbered ancient titans that rose to reclaim the world that the Creators had made for their children. The first wardens of the world, the True Dragons were created to thwart these titanic beings and aid the gods in the battle against the Primordials.

### The Dawn War

Not all the gods wished to take part in the war against the Primordials however. Some saw the opportunity to claim total domination over the realm by forming an alliance with the Primordials. This sparked a divide between the gods that began a catastrophic conflict which led to the imprisonment of the gods that wished to side with the Primordials in the Lower Plains. This event earned them the title of the Fallen Gods. The gods bestowed their children with the gift of arcane magic and together with their help, the Primordials were thwarted and the mortal races entered a new era of growth.

## The Age of Emergence

The second age of Amberyl found mortals testing the limits of arcane magic and eventually challenging the gods that created them bringing about the release of the Fallen from their infernal prisons.

### Dhûr Gharad

The dark lords found the world unspoiled by evil, except for the greed and arrogance of its people and wished to remake it unto their own image. They created the Citadel of the Fallen in the middle of what is today known as the Dreadlands and gathered an army of monsters and corrupted mortals. They launched an assault on the western borders of Aurus and razed kingdoms to the ground before the Creators could intervene.

### The Unchaining

The final stand took place near the city of Arcadia where the Fallen were defeated and forced to retread. However, in a desperate attempt to gain a foothold, the lords of darkness released the Chained Oblivion unto Amberyl.

## The Devastation

Darkness swallowed the world and the city of Dhur Gharad was consumed. The Creators seized the opportunity to defeat and drag the Fallen and their abominations back into their prison planes before they could organize and then devised a plan to seal the Chained Oblivion. Powerful mortals gathered to perform the rite of Chaining while the gods distracted it.

### The Departure

Following the sealing of the Chained Oblivion, the Creators devised a plan to ensure that such destruction could never take place on Amberyl again. The gods returned to their own realms and sealed the mortal realm by erecting the Divine Barrier ensuring that no deity would ever physically enter the material plane. This event is known as the Departure or the Abandonment and it marked the end of the third era and the beginning of a new one.

## Age of Rebirth

Without the aid of the gods, the world now entered a long period of healing and rebuilding and its denizens were left to fend for themselves. The surviving mortals built upon the ruins or picked what they could from the ruble and built anew while fighting the terrors of the Devastation that remained. Hundreds of years later new kingdoms and empires rose from the ashes of the Devastation but the buried ruins still carry the warning of the past.