Haavoittajamestari

* Haavoittajamestari

"Master of Wounding"

## Spawn Locations

Underground Jungle, Magical Temple, The Vault, Temple of the Art, Coal Pits, The Tower, Pyramid, Frozen Vault, Cloudscape, Wizards' Den

## Characteristics

### Bleeds

Immune

Blood

### Damage

Projectile
7.5

## Damage Multipliers

### Proj.

1.0x
0.7x
1.0x

### Ice

1.0x
1.0x
-0.5x

### Tox.

-0.5x
-0.5x
1.0x

## Traits

Inflicts the **Heartache** debuff on hit.Resists critical hits.

Heals if hit by explosions, electricity, or ice.

Erases some nearby physics objects composed of Rock, notably tablets.

## Drops

* **120**

The **Master of Wounding** (in-game name **Haavoittajamestari**) is one of the many Master spellcasters. It takes the appearance of a humanoid with a large fleshy head and is dressed in a red robe.

## Behavior

The Master of Wounding casts fast-moving projectiles that inflict the **Heartache** debuff for 20 seconds. The player's maximum and current HP are halved for the duration of the debuff, meaning any damage taken, healing received or further changes to maximum HP will effectively be doubled. This effect can stack multiplicatively if the player is hit multiple times. When the debuff wears off, the player's health is multiplied back the same amount.

For example, if you have **100** health, a single hit will inflict **Heartache**, dropping you to **50** (ignoring the actual damage from the Heartache projectile). If you then take **10** damage while under the effects of the debuff, you will be at **40/50** HP. When the effect wears off, your HP is multiplied back up again, giving you **80/100**. Note that the **10** damage you took during the effect becomes **20**.

## Combat Tips

* The damage types of explosion, electricity, and ice, will heal this enemy.
* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.
* If you have the Glass Cannon perk, picking up a Extra Max Health while having the debuff will reset your HP to 50, effectively setting it to 100 when the debuff ends. Be careful not to pick any health upgrade from that point onward (unless you're affected by Heartache), as it will reset your health to 50.

## Heartache trick

The heartache or heartbreak trick can be used to gain large amounts of health.

The minimum value your Max HP can be reduced to from the Heartache debuff is **10**. It is possible to deliberately reduce your maximum health to this value, by purposefully getting hit multiple times in a row, and then picking up an Extra Max Health to have its Max HP increase (+25hp) amplified multiple times.

It is best to stain yourself with Ambrosia beforehand, to avoid the 7.5 damage from each projectile.

It is possible to use this trick with Glass Cannon, however you must then avoid picking up Extra Max Health upgrades until you get to a Full Heal, otherwise the game will reset you to the HP that you *should* have been at.

If the Master of Returning is hit by a Heartache projectile, it can copy and fire Heartache projectiles much quicker than the Master of Wounding. You can use this combination to gain more debuff stacks before older ones expire, making the trick more effective with high health.

The Magical Temple can be a reliable location for this trick, as there is an Orb Room at the end for a guaranteed Extra Max Health.

## Trivia

* Prior to the Sauna Update, the minimum Max HP value you could reach from the Heartache debuff was **1**, allowing players to massively explode their maximum HP by picking up an Extra Max Health at that point.