recursal/Fanatic-Fandom huggingface dataset:
Stolen Piggy Bank

* Normal
* Super

### Description

Gain 1 coin for every #px traveled and increase SPD by #%. However, reduce Pick Up Range by 30%.

### Reference

Ayunda RisuMoona Hoshinova

**Stolen Piggy Bank** is an item that passively grants HoloCoin by moving around and a SPD buff, at the cost of Pick Up Range. It is unlocked by defeating a Golden YAGOO.

## Upgrades

 Level 2
 Level 3

## Notes

* The amount of coins gained is affected by Money Gain Up upgrade and the stage coin multiplier, but not by Super Chatto Time!.
* A max rank Kusogaki Shackles will completely negate this item's Pick Up Range loss.
* Teleporting with Black Magic will not generate coins.

## Tips

* Pavolia Reine's Lady of Peafowl ability triggers from gaining HoloCoins generated by Stolen Piggy Bank, making this item ideal for refreshing the ability's duration so long as Reine is moving.

## Trivia

* This item references an incident that occurred back during the time when Hololive Indonesia's 1st Gen members - Airani Iofifteen, Ayunda Risu, and Moona Hoshinova - used to live together. At the time of the incident, Risu had found Moona's piggybank and taken it back to her room where she began counting the contents live on stream. Moona was informed of the act by her chat, and thus tried to get her piggybank back, much to Risu's panic.
	+ Incidentally, when playing as Moona in-game, the item's name changes to "**Retrieved** Piggy Bank".

## History

*For full list of changes, see Changelog.*

Version 0.6
* Added easter egg where name changes to Retrieved Piggy Bank when playing as Moona Hoshinova.
* Added Super variant

Version 0.5
* Changed effect from generating 1 Coin Per Second to 1 Coin Per 100px traveled.
* Increased Max Level of item from 1 to 3.
* *Pick Up Range penalty reduced from 50% to 30%.*
* *Speed buff increased from 15% to 20%/30%/40%.*

Version 0.4
* Added Stolen Piggy Bank

## References

1. ↑ Holoclip (2020/06/12). Local Squirrel counting coins and got raided by Hoshinova.
Melee

The player can go into **melee mode** by pressing X. The player has 4 directions for attack and block from that not all weapons can attack in all directions and some can't block. Note that meleeing is turn based.

To change directions, the player must move mouse in the direction and hit Attack (being left click) or Block (right click).

Other possibilities in melee combat include:

* Holding your attack to hopefully to get the enemy to stop blocking and to throw your stab. The player must only hold for a short period of the time or they will reset up there block.
* Feinting, on in other words, doing wacky movements to try throwing the enemy offguard and getting them to miss there blocks.
* Dragging, like instead of attacking the enemy directly, the player can stab and drag their attack to cause them to let go of there block.
* Chambering, or in other words, if the player throws an attack at the right timing, they can block a enemy attack and throw a stab at them. If they want to try to land on, they must match the same attack direction and then when they notice them going for an attack also throw their attack at the same second do a little mouse flick in the direction of the attack to get a bit more time for it to happen.
Wamy Water

**Wamy Water** is a basic weapon in *HoloCure: Save the Fans!*. It is unlocked by completing the *"Wamy"* Achievement (clear the Stage Mode of any stage with Sake equipped).

Wamy Water periodically fires a conical splash of water in the aimed direction, damaging and knocking back all targets hit (provided that they are not immune to knockback).

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:110% (9 – 13)**Attack time**:120 (2 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:120%**Knockback duration**:10 (0.17 s)**Knockback speed**:5Up to date with version 0.6.1692275570

Level 2
**Damage**:110% (9 – 13)**Attack time**:120 (2 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:132%**Knockback duration**:10 (0.17 s)**Knockback speed**:5Up to date with version 0.6.1692275570

Level 3
**Damage**:110% (9 – 13)**Attack time**:120 (2 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:144%**Knockback duration**:10 (0.17 s)**Knockback speed**:5Up to date with version 0.6.1692275570

Level 4
**Damage**:110% (9 – 13)**Attack time**:120 (2 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:144%**Knockback duration**:10 (0.17 s)**Knockback speed**:8Up to date with version 0.6.1692275570

Level 5
**Damage**:110% (9 – 13)**Attack time**:96 (1.6 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:144%**Knockback duration**:10 (0.17 s)**Knockback speed**:8Up to date with version 0.6.1692275570

Level 6
**Damage**:171.6% (15 – 19)**Attack time**:96 (1.6 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:144%**Knockback duration**:10 (0.17 s)**Knockback speed**:8Up to date with version 0.6.1692275570

Level 7
**Damage**:171.6% (15 – 19)**Attack time**:96 (1.6 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:30 (0.5 s)**Area**:200%**Knockback duration**:10 (0.17 s)**Knockback speed**:8Up to date with version 0.6.1692275570
* Level 4 upgrade increases knockback speed by 60%.
* Level 7 upgrade doesn't actually stun targets, but only prevents targets from moving. They can still damage the player on contact.

## Upgrades

 **Level 7** | Increase attack area by 30% and stuns targets for a short moment after knockback.

## Collabs

This weapon can be used in two collabs:

* Frozen Sea – Collaboration with BL Book
* Snow Flower Sake - Collaboration with Glowstick

## History

*For full list of changes, see Changelog.*

Version 0.4
* Initial release

## Trivia

* Wamy Water references two memes associated with Hololive 5th Generation member Yukihana Lamy; the first is her nickname of "Wamy", and the second being the "Lamy Water", a fictional product originally coined by fellow 5th Gen member Momosuzu Nene that she peddles to Lamy's fans.
Menus

In *Battle Cry of Freedom*, there are several menus that the player can click and use:

* **Play:** Brings the player to the servers.
* **Profile:** This is the screen where the player can customize their character.
* **Options:** For a wide variety of settings, such as resolutions, graphics, and more.
* **Scene Editor:** In this screen, the player can make custom maps.
* **Credits:** Shows the credits of the people who helped develop this game.
* **Quit:** Exits the game.
Peafowl Feathers

New content*This article, **Peafowl Feathers**, features content that was recently released. Some details may be missing or are not up to date.*You can help HoloCure Wiki by editing it.

## Peafowl Feathers

* Normal
* Awakened

## Weapon

### Description

Shoots a spread of feathers in front and back.

**Peafowl Feathers** is the unique starting weapon used by Pavolia Reine and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:120% (10 – 14)**Attack time**:100 (1.67 s)**Attack count**:2**Attack delay**:8 (0.13 s)**Hit limit**:-**Hit cooldown**:15 (0.25 s)**Duration**:15 (0.25 s)**Projectile speed**:10**Range**:120Up to date with version 0.6.1692275570

Level 2
**Damage**:120% (10 – 14)**Attack time**:100 (1.67 s)**Attack count**:3**Attack delay**:8 (0.13 s)**Hit limit**:-**Hit cooldown**:15 (0.25 s)**Duration**:15 (0.25 s)**Projectile speed**:10**Range**:120Up to date with version 0.6.1692275570

Level 3
**Damage**:144% (12 – 16)**Attack time**:100 (1.67 s)**Attack count**:3**Attack delay**:8 (0.13 s)**Hit limit**:-**Hit cooldown**:15 (0.25 s)**Duration**:15 (0.25 s)**Projectile speed**:10**Range**:120Up to date with version 0.6.1692275570

Level 4
**Damage**:144% (12 – 16)**Attack time**:85 (1.42 s)**Attack count**:3**Attack delay**:8 (0.13 s)**Hit limit**:-**Hit cooldown**:15 (0.25 s)**Duration**:15 (0.25 s)**Projectile speed**:10**Range**:120Up to date with version 0.6.1692275570

Level 5
**Damage**:144% (12 – 16)**Attack time**:85 (1.42 s)**Attack count**:4**Attack delay**:7 (0.12 s)**Hit limit**:-**Hit cooldown**:15 (0.25 s)**Duration**:15 (0.25 s)**Projectile speed**:10**Range**:120Up to date with version 0.6.1692275570

Level 6
**Damage**:144% (12 – 16)**Attack time**:85 (1.42 s)**Attack count**:5**Attack delay**:6 (0.1 s)**Hit limit**:-**Hit cooldown**:15 (0.25 s)**Area**:120%**Duration**:15 (0.25 s)**Projectile speed**:13**Range**:120Up to date with version 0.6.1692275570

Level 7
**Damage**:144% (12 – 16)**Attack time**:85 (1.42 s)**Attack count**:5**Attack delay**:5 (0.08 s)**Hit limit**:-**Hit cooldown**:15 (0.25 s)**Area**:120%**Duration**:15 (0.25 s)**Projectile speed**:13**Range**:120Up to date with version 0.6.1692275570
* Awakened form fires an additional feather in the opposite direction for each feather in the sequence.
	+ These feathers have the same stats as the original feathers.
* Additional feathers from awakened form do not increase the split count of the bonuses from enhancements and Growth.

### Upgrades

 **Level 7** | Shoot spreads of feathers all around.
Onigiri

* Normal
* Awakened

**Onigiri** is the unique starting weapon used by Nekomata Okayu and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:120% (10 – 14)**Attack time**:75 (1.25 s)**Attack count**:1**Hit limit**:3**Hit cooldown**:30 (0.5 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:4.5Up to date with version 0.6.1692275570

Level 2
**Damage**:144% (12 – 16)**Attack time**:75 (1.25 s)**Attack count**:1**Hit limit**:3**Hit cooldown**:30 (0.5 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:4.5Up to date with version 0.6.1692275570

Level 3
**Damage**:144% (12 – 16)**Attack time**:75 (1.25 s)**Attack count**:2**Attack delay**:3 (0.05 s)**Hit limit**:3**Hit cooldown**:30 (0.5 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:4.5Up to date with version 0.6.1692275570

Level 4
**Damage**:144% (12 – 16)**Attack time**:75 (1.25 s)**Attack count**:2**Attack delay**:3 (0.05 s)**Hit limit**:3**Hit cooldown**:30 (0.5 s)**Area**:140%**Duration**:120 (2 s)**Projectile speed**:4.5Up to date with version 0.6.1692275570

Level 5
**Damage**:144% (12 – 16)**Attack time**:75 (1.25 s)**Attack count**:4**Attack delay**:3 (0.05 s)**Hit limit**:3**Hit cooldown**:30 (0.5 s)**Area**:140%**Duration**:120 (2 s)**Projectile speed**:4.5Up to date with version 0.6.1692275570

Level 6
**Damage**:144% (12 – 16)**Attack time**:75 (1.25 s)**Attack count**:4**Attack delay**:3 (0.05 s)**Hit limit**:3**Hit cooldown**:30 (0.5 s)**Area**:140%**Duration**:120 (2 s)**Projectile speed**:5.4Up to date with version 0.6.1692275570

Level 7
**Damage**:144% (12 – 16)**Attack time**:75 (1.25 s)**Attack count**:6**Attack delay**:3 (0.05 s)**Hit limit**:3**Hit cooldown**:30 (0.5 s)**Area**:140%**Duration**:120 (2 s)**Projectile speed**:5.4Up to date with version 0.6.1692275570
* Projectiles slowly arc downwards, seemingly affected by gravity.
* Projectiles ricochet once in a random direction upon reaching the hit limit. Ricocheting projectiles can hit up 8 more enemies.
* Onigiri is affected by the area increase of Knightly Milk.

### Upgrades

 **Level 7** | Throw 6 onigiri and slow down targets by 30% for 5 seconds.
Summon Tentacle

* Normal
* Awakened

**Summon Tentacle** is the unique starting weapon used by Ninomae Ina'nis and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:120% (10 – 14)**Attack time**:90 (1.5 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:150%**Duration**:120 (2 s)Up to date with version 0.6.1692275570

Level 2
**Damage**:144% (12 – 16)**Attack time**:90 (1.5 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:150%**Duration**:120 (2 s)Up to date with version 0.6.1692275570

Level 3
**Damage**:144% (12 – 16)**Attack time**:78 (1.3 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:150%**Duration**:120 (2 s)Up to date with version 0.6.1692275570

Level 4
**Damage**:144% (12 – 16)**Attack time**:78 (1.3 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:187.5%**Duration**:120 (2 s)Up to date with version 0.6.1692275570

Level 5
**Damage**:216% (19 – 24)**Attack time**:78 (1.3 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:187.5%**Duration**:120 (2 s)Up to date with version 0.6.1692275570

Level 6
**Damage**:216% (19 – 24)**Attack time**:78 (1.3 s)**Attack count**:1**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:187.5%**Duration**:120 (2 s)**Knockback duration**:5 (0.08 s)**Knockback speed**:5Up to date with version 0.6.1692275570

Level 7
**Damage**:Primary:216% (19 – 24)Chain:183.6% (16 – 20)**Attack time**:78 (1.3 s)**Attack count**:Primary:1Chain:3**Hit limit**:-**Hit cooldown**:20 (0.33 s)**Area**:187.5%**Duration**:120 (2 s)**Knockback duration**:5 (0.08 s)**Knockback speed**:5Up to date with version 0.6.1692275570
* Since the weapon lingers for a short period after being fired, Ina can move around and the tentacle will still damage enemies that come in contact with it even if the animation has long finished.
* Summon Tentacle is affected by the area increase of Knightly Milk.

### Upgrades

 **Level 7** | Chain another 3 Tentacles in a chain at a random direction.
Orayo!

* Normal
* Awakened

**Orayo!** is the unique starting weapon used by Inugami Korone and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:85% (7 – 11)**Attack time**:60 (1 s)**Attack count**:2**Attack delay**:4 (0.07 s)**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:100%**Projectile speed**:12Up to date with version 0.6.1692275570

Level 2
**Damage**:85% (7 – 11)**Attack time**:60 (1 s)**Attack count**:2**Attack delay**:4 (0.07 s)**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:125%**Projectile speed**:12Up to date with version 0.6.1692275570

Level 3
**Damage**:110% (9 – 13)**Attack time**:60 (1 s)**Attack count**:2**Attack delay**:4 (0.07 s)**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:125%**Projectile speed**:12Up to date with version 0.6.1692275570

Level 4
**Damage**:110% (9 – 13)**Attack time**:50 (0.83 s)**Attack count**:3**Attack delay**:4 (0.07 s)**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:125%**Projectile speed**:12Up to date with version 0.6.1692275570

Level 5
**Damage**:110% (9 – 13)**Attack time**:50 (0.83 s)**Attack count**:3**Attack delay**:4 (0.07 s)**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:X:150%Y:125%**Projectile speed**:12Up to date with version 0.6.1692275570

Level 6
**Damage**:110% (9 – 13)**Attack time**:40 (0.67 s)**Attack count**:5**Attack delay**:4 (0.07 s)**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:X:150%Y:125%**Projectile speed**:12Up to date with version 0.6.1692275570

Level 7
**Damage**:110% (9 – 13)**Attack time**:40 (0.67 s)**Attack count**:5**Attack delay**:2 (0.03 s)**Hit limit**:-**Hit cooldown**:60 (1 s)**Area**:X:150%Y:125%**Projectile speed**:15Up to date with version 0.6.1692275570
* Various level descriptions of Orayo! are incorrect or incomplete:
	+ Level 4 also reduces time between attacks by 17% and increases cone width by 50%.
	+ Level 6 also reduces the time between attacks by 20% and cone width by 20%.
	+ Level 7 actually reduces the delay between punches in a sequence and it's only by 25% instead of 50%. It also increases the speed of the punches by 25%.
* The size of the punches is randomized between 0.6x and 1x the base size by the formula: `0.6 + sqrt(random(100))/25`.
* Orayo! is affected by the area increase of Knightly Milk.
	+ This stacks multiplicatively with the punch size multiplier.
	+ The speed of the punches is also affected by Knightly Milk.
* Despite appearing like a melee weapon, Orayo! is classified as a multi-shot weapon for the purposes of the game, and thus is affected by items that act on such weapons such as the Projectile Up Stamp and Focus Shades item.

### Upgrades

 **Level 7** | Reduce delay between combination punches by 50%.
Tarot Cards

* Normal
* Awakened

**Tarot Cards** is the unique starting weapon used by Ookami Mio and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:120% (10 – 14)**Attack time**:80 (1.33 s)**Attack count**:2**Hit limit**:20**Hit cooldown**:15 (0.25 s)**Area**:100%**Duration**:30 (0.5 s)**Projectile speed**:15**Range**:200Up to date with version 0.6.1692275570

Level 2
**Damage**:144% (12 – 16)**Attack time**:80 (1.33 s)**Attack count**:2**Hit limit**:20**Hit cooldown**:15 (0.25 s)**Area**:100%**Duration**:30 (0.5 s)**Projectile speed**:15**Range**:200Up to date with version 0.6.1692275570

Level 3
**Damage**:144% (12 – 16)**Attack time**:80 (1.33 s)**Attack count**:3**Attack delay**:3 (0.05 s)**Hit limit**:20**Hit cooldown**:15 (0.25 s)**Area**:100%**Duration**:30 (0.5 s)**Projectile speed**:15**Range**:200Up to date with version 0.6.1692275570

Level 4
**Damage**:144% (12 – 16)**Attack time**:68 (1.13 s)**Attack count**:3**Attack delay**:3 (0.05 s)**Hit limit**:20**Hit cooldown**:15 (0.25 s)**Area**:100%**Duration**:30 (0.5 s)**Projectile speed**:15**Range**:200Up to date with version 0.6.1692275570

Level 5
**Damage**:200% (18 – 22)**Attack time**:68 (1.13 s)**Attack count**:3**Attack delay**:3 (0.05 s)**Hit limit**:20**Hit cooldown**:15 (0.25 s)**Area**:100%**Duration**:40 (0.67 s)**Projectile speed**:20**Range**:200Up to date with version 0.6.1692275570

Level 6
**Damage**:200% (18 – 22)**Attack time**:68 (1.13 s)**Attack count**:4**Attack delay**:3 (0.05 s)**Hit limit**:20**Hit cooldown**:15 (0.25 s)**Area**:100%**Duration**:40 (0.67 s)**Projectile speed**:20**Range**:200Up to date with version 0.6.1692275570

Level 7
**Damage**:200% (18 – 22)**Attack time**:68 (1.13 s)**Attack count**:4**Attack delay**:3 (0.05 s)**Hit limit**:20**Hit cooldown**:15 (0.25 s)**Area**:100%**Duration**:40 (0.67 s)**Projectile speed**:20**Range**:200**Chance**:30%Up to date with version 0.6.1692275570
* Tarot Cards is affected by the area increase of Knightly Milk.

### Upgrades

 **Level 7** | When hitting a target, there is a 30% chance that they target may lose 20% ATK, SPD, or take 20% more damage.
Movement

In *Battle Cry of Freedom*, there are 3 different movement speeds, which are walking, running, and sprinting.

* Walking is more like a slow march and it occurs if the player hits shift.
* Running is the default speed and is like a fast march.
* Sprinting is the fastest speed and it occurs if the player hits alt. The player can keep on sprinting until running out of stamina.

Another trick is if you hit Y while moving you go into right shoulder shift which allows you to recover your stamina faster.
System Requirements

This is a list of **system requirements** in order to run and play *Battle Cry of Freedom*. Note that the required operating system for playing this game is Microsoft Windows.

## System requirements

### Minimum requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 8 64-bit or Windows 10 64-bit
* **Processor:** 3.5 GHz Quad Core
* **Memory:** 8 GB RAM
* **Graphics:** Nvidia GTX 960
* **DirectX:** Version 11
* **Network:** Broadband Internet connection
* **Storage:** 30 GB available space

### Recommended requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 10 64-bit or Windows 11 64-bit
* **Processor:** 4 GHz Quad Core
* **Memory:** 10 GB RAM
* **Graphics:** Nvidia GTX 1080
* **DirectX:** Version 11
* **Network:** Broadband Internet connection
* **Storage:** 40 GB available space
Servers

**Servers** are the multiplayer matches of *Battle Cry of Freedom*.

## Joining a server

The player can access the server browser from the "Play" menu button and find a list of servers to join in to play the game. The player must hover their cursor over a desired server to join in, then click on it, then click the join button.

## Joining servers with password

Servers have the option to be private, which would hence make them password-protected. The player would need to know the password from a friend or someone who knows it, then type the password in the text box to access the server.

## Filtering servers

The player can filter servers by clicking on the human icon left to Name this should filter servers from most players to no players.

The next thing the player should check out is all the boxes in the bottom for different servers. For example, if the servers have voice chat on, max ping or forcing first person only.
Sake

* Normal
* Super

### Description

Gain 1% crit buff every second up to #%. If taking damage by a target, lose half the buff. If eating food, +5% crit for 10 seconds.

### Reference

Yukihana Lamy and others

**Sake** is an item that grants an increased crit chance as long as the player avoids taking any damage and consuming food. It is unlocked by default.

## Upgrades

 Level 2
 Level 3

## Behavior

For the purposes of this item, "receiving damage" is only counted as a loss of HP from being hit by an enemy. If the player is hit while the Body Pillow's shield is active, the Sake buff will not be removed, as long as all incoming damage is absorbed by its effect. Similarly, if the Headphones item or Gawr Gura's Short Height skill causes an attack to miss, the Sake buff will remain. Additionally, the persistent damage from the Injection Type Asacoco does not cause the buff to be removed.

The Super version of this item includes the +5% crit buff from eating food.

## Super Collabs

This weapon can be used in the following Super Collabs:

* Snow Queen - collaboration with Snow Flower Sake

## Notes

* The aiming penalty for the Super version of this item can be negated with a max rank Kusogaki Shackles, or by being used in Snow Flower Sake

## Tips

* Best used on members that can generate food items to maximize uptime of this item's additional 5% CRT bonus, like Nekomata Okayu and Yuzuki Choco. Inugami Korone can also work but her stats and kit is not as specialized for critical hits.
* Combo with the increased food drop rate from Uber Sheep to maximize the uptime on the additional CRT bonus.

## Trivia

* Similar to BL Book, Sake is a reference to multiple members of hololive, but more specifically to one for whom the item is a staple. In this case, while there are several drinkers among Hololive talents and Japanese sake is a popular beverage among them, Yukihana Lamy is the one with whom sake bottles, like the one depicted in game, is most commonly associated with. She is often depicted in both 3D and 2D streams with a sake bottle, including one episode of Holo Graffiti.
	+ Lamy has her own official sake line whose creation she helped supervise, which won a Bronze Medal at the International Wine Challenge 2022.

## History

*For full list of changes, see Changelog.*

Version 0.5
* Changed effect from losing all crit upon getting hit, to losing half buff per hit, and slowly gaining back per second.
* *Added Super variant.*

Version 0.4
* Time requirement reduced to 5 seconds.
* Added new effect that further increases crit bonus after eating food.
	+ *+5% for 10 seconds*

Version 0.3
* Initial release

## Reference

1. ↑ Hololive Official Youtube. (Anime) Polar Bear vs. Noble Girl.
2. ↑ Moshi Moshi Nippon. VTuber Yukihana Lamy Releases Her Own Sake Called ‘Yuki-Yo-Zuki’.
3. ↑ Daiginjo Yuki-Yo-Zuki, 2021, at IWC 2022
Ring Of Fitness

### Description

A collaboration of Bounce Ball and CEO's Tears. Continuously throw a ring of fitness balls. Hope nobody walks in.

### Reference

Ring Fit Adventure

**Ring Of Fitness** is a weapon in *HoloCure: Save the Fans!*. It can be obtained through a collab between Bounce Ball and CEO's Tears. The weapon throws out dense rings of bounce balls that can bounce off of enemies and terrain.

**Stats & details:**
* 1

Level 1
**Damage**:200% (18 – 22)**Attack time**:75 (1.25 s)**Minimum attack time**:10 (0.17 s)**Attack count**:15**Hit limit**:1**Hit cooldown**:30 (0.5 s)**Area**:60%**Duration**:120 (2 s)**Projectile speed**:10Up to date with version 0.6.1692275570
* Similarly to Bounce Ball, the area is increased by an additional 0 - 40% depending on the character's size grade.
* Only the bonus size from the character's ball size is affected by Knightly Milk.
* If the player uses a Flat Character, the balls will be 1.2x as large and deal 1.2x damage.

## History

*For full list of changes, see Changelog.*

Version 0.6
* Increased damage.
	+ *Actually reduced from 350% (32 – 39) to 200% (18 – 22).*

0.5 Hotfix 5
* *Damage increased from 240% (22 – 26) to 350% (32 – 39).* [*Undocumented*]

Version 0.5
* Added **Ring Of Fitness**

## Trivia

* The Ring of Fitness itself is a reference to *Ring Fit Adventure*, an "exertainment" RPG where players use a ring-shaped controller to perform exercise maneuvers.
	+ The "Hope nobody walks in" part of the description is in reference to how a number of Vtubers (both in and out of Hololive) make incredibly suggestive moans and other sounds from the physical exertion the game demands of them.
* The flat bonus applied to this collab is likely an error. The Bone Bros collab lacks this bonus despite having cutting board as an ingredient while this collab does not have cutting board as an ingredient, which suggests the code for this bonus was misplaced.

## References

1. ↑ Makaru (2020/02/04). VTubers and Ring Fit Adventure.
Ranging and fuses

Essentially when you are aiming down sights on the cannon, you can adjust the sight aperature's range (in inches) by press E and Q. You can refer to the "Artillery Table" in your Ammo Crate (Caisson) menu for the information but on most guns I prefer to leave it at 0 inches for 100 yards, 1/3rd of an Inch for 150-200 yards, and 1/2 an Inch for 220-300 yards. The sight isn't so important, and your first shots are gonna be trial and error pretty much.

You can adjust fuses by clicking once on a round type in the ammo crate menu, then in the middle of the menu there should be a slider that will read "1" in a small white box. Do not bother using the slider, just type the numbers in manually. The fuses are measured in seconds but you better get used to milliseconds, because in most cases they are what you are going to be using. If you are trying to nail a target at 200 yards with a 1 second fuse on a case round, your just wasting ammo. It is more likely you need to be shooting .55 or .6 seconds depending on the gun you are using and it's muzzle velocity.

Fuses are very important to get right, they determine if you are gonna hit the enemy or not. There is a general rule of thumb when it comes to case round and time-able Shells. A Case round needs to explode .8 to .12 seconds before a Shell round to hit the same target, and Vice versa. If you are on a howitzer, nailing hits with a case round at .45 seconds than you need to be shooting a .58 seconds or .6 seconds Spherical Shell.

Shells, depending on their size, need to explode above the or near enemy by about 5-15 yards depending on the explosive filler. With the 100 pdr Parrot guns on Fort Lyon, the gun needs to be elevated to be exploding about 10-12 yards above the target in order to kill. If it is the 20pdr or 10pdr Parrot gun then you might want the shell to explode 3-4yards above the enemy.

Now do note, every cannon has a different muzzle velocity, Parrot guns and the ordnance rifle will always be a shorter fuse to explode around the same range. Refer to Velocity table for info.

Perhaps the best places to be introduced to these concepts are on Siege maps or King of the Hill river crossing. It is highly recommended you try to play these game modes in any capacity.

Note, these do not apply to Mortars, the Coehorn is an entirely different beast to tackle.
Achievements

This is a list of **24 achievements** in *Battle Cry of Freedom*:

* **Play Instrument:** Play an Instrument
* **Engineer:** Build 5 Constructibles
* **Make a Map:** Use the Scene Editor to make a Map
* **Modify Troop Loadout:** Modify your Troops starting weapons in the Profile Menu
* **Modify Gear:** Modify your troop's gear
* **Medic:** Heal a teammate
* **Timber:** Kill someone by dropping a tree on him
* **Lazy git:** Sit down on a Chair or Bench
* **Gatling go brrrrrrrr:** Use a Gatling Gun
* **Surrender:** Surrender to the enemy
* **This is my country!:** Play as Militia
* **Long Shot:** Kill someone with a pistol at 75 meters or more
* **They couldn’t hit an elephant at this distance:** Kill someone with a rifle at 150 meters or more
* **Rifled Artillery:** Kill someone with a cannon ball at 300 meters or more
* **Beat 'em up:** Kill someone with your fists
* **Over the cliff and far away:** Kill someone by pushing them
* **Ol' Sawbones:** Heal for 1000 hitpoints
* **Grand Campaign:** Win 100 rounds/maps
* **Gunner:** Kill 100 enemies with cannon balls
* **Sniper:** Kill 100 enemies with a gun
* **Give them the bayonet!:** Kill 100 enemies in melee
* **Modding Support:** Play as a Modded Troop
* **Puppet Master:** Get 2000 kills in commander battle game modes
* **One Man Army:** Kill 500 enemies
Battle Cry of Freedom

***Battle Cry of Freedom*** is a sandbox shooter game developed and published by Flying Squirrel Entertainment. This game was released on Steam for Microsoft Windows on March 1, 2022.

## Premise

*One-of-a-kind intense tactical FPS where you fight battles alongside female officers and interact with those beauties in a 3D dating sim. Rescue captured officers, gain affection by dating in various scenarios to unlock unique interactions, and fight side-by-side on an anti-terrorism campaign.*
Nezha, Sebastian, Florence and Jagon VS Uzumaki

**Nezha, Sebastian, Florence and Jagon VS Uzumaki** is a major battle during Marley’s War that takes place on top of an abandoned building. It involves the spiral user, Uzumaki that attacks the combined Jagon and Nezha group off guard as he kills Florence and nearly kills Nezha. Uzumaki’s ability is to manipulate orbits and to use spiral energy.
Dragon’s Mark

**Dragon’s Mark** is an ancient superpowered mark that crosses on very few people in history and stockpiles abilities or techniques. There were only six people that had this mastered and gotten. The mysterious mark gave different people all different abilities and the Mark was only placed on people that were born without of their inherited, learned, created or innate techniques. Such people as:

**The First User, Dragon Minoa:** Ancient sorcerer, mark gave him the ability to see visions of future.

**The Second User, Vermontus:** Ancient sorcerer, mark gave him the ability of extensive adaptation.

**The Third User, Pella Garrett:** Sorcerer, mark gave her the ability to manipulate sand.

**The Fourth User, Sick:** Sorcerer, mark gave him the ability to heat up molecules and melt things.

**The Fifth User, Kusakabe Dontu:** Sorcerer, mark gave him the ability of supernatural luck.

**The Sixth User, Salem Pasha:** Sorcerer, mark gave him the ability to manipulate and distort space at will.
Pistol Shot

* Normal
* Awakened

**Pistol Shot** is the unique starting weapon used by Amelia Watson and cannot be used by any other character. It has an Awakened status that greatly increases its capabilities when fully leveled. Being a unique weapon, it does not have a Collab with any other weapon.

## Behavior

**Stats & details:**
* 1
* 2
* 3
* 4
* 5
* 6
* 7

Level 1
**Damage**:100% (8 – 12)**Attack time**:80 (1.33 s)**Attack count**:3**Attack delay**:6 (0.1 s)**Hit limit**:1**Hit cooldown**:20 (0.33 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:5**Range**:100Up to date with version 0.6.1692275570

Level 2
**Damage**:100% (8 – 12)**Attack time**:80 (1.33 s)**Attack count**:5**Attack delay**:6 (0.1 s)**Hit limit**:2**Hit cooldown**:20 (0.33 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:5**Range**:100Up to date with version 0.6.1692275570

Level 3
**Damage**:120% (10 – 14)**Attack time**:80 (1.33 s)**Attack count**:5**Attack delay**:6 (0.1 s)**Hit limit**:2**Hit cooldown**:20 (0.33 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:5**Range**:100Up to date with version 0.6.1692275570

Level 4
**Damage**:120% (10 – 14)**Attack time**:80 (1.33 s)**Attack count**:5**Attack delay**:6 (0.1 s)**Hit limit**:2**Hit cooldown**:20 (0.33 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:5**Range**:100Up to date with version 0.6.1692275570

Level 5
**Damage**:120% (10 – 14)**Attack time**:60 (1 s)**Attack count**:5**Attack delay**:6 (0.1 s)**Hit limit**:3**Hit cooldown**:20 (0.33 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:5**Range**:100Up to date with version 0.6.1692275570

Level 6
**Damage**:144% (12 – 16)**Attack time**:60 (1 s)**Attack count**:5**Attack delay**:6 (0.1 s)**Hit limit**:3**Hit cooldown**:20 (0.33 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:5**Range**:100Up to date with version 0.6.1692275570

Level 7
**Damage**:144% (12 – 16)**Attack time**:60 (1 s)**Attack count**:5**Attack delay**:6 (0.1 s)**Hit limit**:3**Hit cooldown**:20 (0.33 s)**Area**:100%**Duration**:120 (2 s)**Projectile speed**:5**Range**:100Up to date with version 0.6.1692275570
* Number of projectiles is affected by the Projectile Up Stamp
* Using Amelia's Special Attack, "Slow Time", boosts the attack speed of this weapon by 50%. At its Awakened state, this lets the weapon function similar to a fully automatic weapon.
* The "Spread type" function on the Awakened version refers to the multiple weapon shots being fired in a slight scatter pattern shooting from the top going down, allowing it to hit multiple enemies vertically even without moving. The spread effect is more pronounced when Amelia is moving down compared to moving up.
* Ricochet direction is random.
* Ricocheting bullets can hit 3 additional enemies.

### Upgrades

 **Level 7** | For the next 2 seconds, 15% of all damage taken by target is stored in time. Then target takes total of stored damage.

## Trivia

* Prior to update 0.5, this weapon could only fire horizontally.
The Pugna

**The Pugna** are an elite demon military group orchestrated and led by Marley, he created them in Book Seven to devise a plan and kill Sebastian. They also participated in Marley’s War. Pugna are actually warriors from ancient times that Marley had recruited and used a member of the Pasha Clan to fight them. The current number of Pugnans is six, excluding Marley.

**The Members:**

**1962, BBY. One,** Grėsa Ÿichta: An ancient New African dark Rush sorcerer that killed three thousand people and turned them into dolls with no control of their body.

**435 ABY. Two,** Thoman Duirk: A dark sorcerer from 200 years prior to the story that led an ancient city to the hands of a demon as he fed them the entire village.

**1278, BBY. Three,** Zhao-Lin Kuifon: A mighty demon that ravaged through multiple countries and killed everything and everyone in sight.

**79, ABY. Four,** Turkcer: A massive half demon that can manipulate giant gold hands as he destroyed a giant religious temple and obliterated the entire religious followers.

**23, ABY. Five,** Boudican: A demon war general that led an army right into a trap as he killed them and their entire villages.

**1566, BBY. Six,** Cduna Nezzart: Nearly became emperor of the entire world and nearly destroyed half of it.
Rush

**Rush** is a very common power, it allows the user to manipulate, conjure and create things out of their own aura and spiritual energy. Rush has some innate techniques such as Requiem, Nine Swords and Conversion. Rush can be very powerful if used in different ways and in smart ways. Rush has claimed over 90 percent of the world population and men get the ability at age 14, while most women get the ability at age 10. People who use Rush are divided by elects into different classes called **Kinetics:**

Pyrokinetic: User can manipulate and control fire/flames. Sub-kinetic would be magma, lava, heat, explosion and plasma.

Hydrokinetic: User can manipulate and control water/tides. Sub-kinetic would be typhoon, ice, snow, blood and mist.

Geokinetic: User can manipulate and control the earth/earthly properties. Sub-kinetic would be sand, metal, wood and dust.

Electrokinetic: User can manipulate and control lightning. Sub-kinetic would be storms and plasma.

Telekinetic: User has psychic and psionic abilities like Telekinesis and others.
The War for Lupin

**The War for Lupin** was a major military conflict and the second war between Mancian Empire and the USNL. It started in 637 ABY and lasted until 639 and was the deadliest war in USNL history. It had six different battles all that killed over one hundred thousand people. Its most famous battle is the The Battle of Fort Tempest. It destroyed the whole Mancian fortress and killed everyone single person in the camp.
Sebastian alexander Wiki

**Welcome to the Sebastian Alexander Wiki!**
Fandom of my own books that i wrote and vol 1 in the multiple saga journey. To see Vol 2 go to Sumner Chronicles.

We're a collaborative community website about Sebastian alexander that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Skyler Pasha

**Skyler Pasha** is a major supporting character in the fifth and sixth book. He is currently a second year at HQ National High School for training. He is age sixteen and has account for three different abilities. His power level is third for highest in the series, third to Sebastian and then Jumper. Skyler has two inherited techniques.

The inherited technique is called, **Papercut:** Which allows Skyler to manipulate paper and create paper out of nothing. Papercut is passed down through the Pasha family and usually is a very powerful ability.

The other inherited technique is called, **Realive:** An ability that is passed down also through the people in the Pasha family. It allows the user to resurrect and bring back people from dead within five years of their death. The ability is also being able to bring back themselves, if conscious is still alive. Skyler has already mastered this ability in only two and a half years.
Marley’s War

**Marley’s War** or also known from human’s side as **The Jaeger Liberation War** is the main conflict of the final chapters of the seventh book that mainly takes place in the country of Jaeger. Marley, the Pugna, and thousands of devils invaded Jaeger and decimated entire cities as multiple teams of devil eaters and Rush sorcerers started to fight back against them. There were six different groups that were against the Devil Alliance and one thousand Rush sorcerers. (Marley’s War is the seventh arc often story and the Jaeger Fallout Arc is following.)

Outcome: The Pugna are all killed, Jaeger is destroyed and left with devils roaming the streets, thousands of sorcerer casualties.

Jundo’s Group: Jundo Kenji, Goya Nunba and Viola Ferguson.

Nezha’s Group: Newhart Ponpon, Boudica Nunba, Jana Hiyuta and Nezha Wing.

Jagon’s Group: Jagon Hiyuta, Surge Nunba, Sebastian Alexander and Florence Cuba.

Nerissa’s Group: Nerissa Gangern, Skyler Pasha, and Sowren Mensah.

Mars’ Group: Mars Gordon-Link, Bamedala Mensah, Kingsley Moses, and Jumper Hiyuta.

Reuben’s Group: Reuben Jacket, Juggle Huntess, Jackman Huntess, and Garlem Nightwater.
Benevolence

**Benevolence** is an ancient Devil Eater sorcerer that manifested itself into a spirit and has been switching bodies to different people for six hundred years. It is one of the main protagonists and serves as a power holder for Sebastian Alexander. Benevolence allows users to stockpile abilities and allows them to manipulate spirits.
Salem Pasha

**Salem Pasha** is a minor character in the main books but is the main protagonist of Book 2 in the Four Great Clan Stories. He is known as the failure of the Pasha Clan and actually has vitiligo. He was born with none of the inherited techniques in the Pasha Clan and no apparent Rush sorcery/energy. Salem had no innate or inherited techniques as he was called an outcast.

Salem lived in the family estate until age 4, when he was kicked out to live with his old grandfather. His grandfather got old and retired from the clan and lived high in the mountains. He ventured out and lived the rest of his days with his grandfather. Salem then suddenly woke up with a mysterious mark on his hand that expanded every day and expanded in every fight that he fought in. He identified it as Dragon’s Mark and gave him a lot of stockpiled abilities.
Mute

**Mute Nightwater** is the secondary antagonist of the seventh book along with Marley and the Pugna. He is age twenty-six and has killed over four hundred thousand people. Mute is tied for power level with Jumper and Sebastian, as he defeated Sebastian but Jumper barely defeated him. He is a Blackbird sorcerer and practices in Blackbird Rush Training, which is very dark and evil, but he is the only one in the series to have all four different techniques types.

His innate technique is called **Hell Thunder**, which manipulates devil lightning and dark reddish thunder. His inherited technique from his Nightwater Clan is called **Phone,** which allows him to pick up on frequencies and sound waves that he can control. His learned technique is from his teacher Mr. Gold that allows him to manipulate Rush extensive and at will that is more powerful than even Jumper. His created technique is called **Summon,** which summons and spawns massive familiars out of Rush and mana that are red and blue.
Troy Bucephalus

**Troy Bucephalus** was the main deuteragonist in Book 1-4, before he was killed by Shadow Killers in the Valley of Teeth. Troy had acquired the abilities of a barghest after being nearly killed and bit by one. Troy was Number Two on the Table of Five, He was the secondary general during The North Lupin War, The War for Lupin, and The Battle of Fort Tempest. But he is resurrected by Skyler, and Troy comes back with a scar on his neck, waist and knees. Troy comes back in the sixth book, and fights against Marley and the resurrected Tin-Yu Alexander.
Inherited Techniques

**Inherited Techniques** are innate techniques that can be passed down through the bloodlines of Rush families.***.*** These techniques are especially powerful even among other Innate and Created techniques. Most popular Inherited Techniques are Requiem, Nine Swords, The Caligula Eyes, and Thousand Paper-Sword Barrage.
The Alexandrian Liberation War

**The Alexandrian Liberation War** was a revolution and armed conflict between the occupied Alexandrian Empire by Trost as a few ten thousand people rose up in the Alexander Resistance and fought back against Trost. It started on June 24, 589-May 16, 590. It was the deadliest days in Alexandrian history as it left a stain on the country.
Sowren Mensah

**Sowren Mensah** was the main antagonist of the fifth book in the series, he was the last holder of the Nine Swords and he was under the mentorship of Marley Victorion. Sowren was only fourteen when he was set in a trance against Sebastian, Mars, Kingsley and Bamedala, his sister. Sowren’s abilities include Weapon Creation and Stone Manipulation. Sowren was the leading general in Vile Corps during the Battle of Headquarters.
Plushie

### Description

Delays taken damage. On any hit by a target, take only #% of the damage initially, then take the remaining damage gradually.

### Reference

YAGOO

**Plushie** is an item that greatly reduces the initial damage taken, with the rest dealt over time. Damage over time is dependent on how much HP is to be lost. The item is unlocked by surviving for 10 minutes as Hakos Baelz in a single run.

## Upgrades

 Level 2
 Level 3

## Notes

* If Body Pillow is equipped, the gradual damage taken over time will first affect the shield before affecting the character's HP.

## Tips

* This item buys you extra time to attempt to heal off damage that would otherwise end your run on the spot. Rapid healing effects can push your health back into the green before you run out of time.
	+ Best used with characters who have healing functions like Takanashi Kiara, Ceres Fauna, IRyS, Inugami Korone, Nekomata Okayu, Yozora Mel and Yuzuki Choco.
	+ Equip the Nurse's Horn so that the healing you get from slaying enemies over time can offset the redistributed damage-over-time.

## Trivia

* The visual appearance of this item's effect is nearly identical to the KARMA attacks in *Undertale*.

## History

*For full list of changes, see Changelog.*

Version 0.5 Hotfix 4
* Fixed Plushie continuously draining HP.

Version 0.5
* Changed effect from granting invincibility upon taking a hit, to now delaying damage taken.

Version 0.4
* Removed the 20% SPD debuff after being hit
* Reduced debuff duration to 3 seconds. (previously 5 seconds)
* Added a 3 second cooldown for when the effect can activate again.
* Increased the duration of invulnerability slightly

Version 0.3
* Initial release
The Four Great Clans

**The Five Great Clans** are four different Rush sorcerer families that are the most powerful and have the most powerful techniques or abilities.

1. **The Alexander Clan**: The most powerful out of all four families, possesses the Requiem, Caligula Eyes and their most powerful Combustion Pyrokinesis.
2. **The Hiyuta Clan**: The second most powerful, possesses Molecukinesis, and Electrokinesis.
3. **The Nunba Clan**: The third most powerful, possesses Hydrokinesis and the Neuron.
4. **The Pasha Clan**: The fourth most powerful, possesses Papyrokinesis, and Resurrection.
5. **The Mensah Clan**: The fifth most powerful, possesses Healing, Lithokinesis, and Weapon Creation.

The Families have been around since the ancient times as the founders of the clans were:

Alexander Clan: Caligula (Rome)

Hiyuta Clan: Nobunaga (Japan)

Nunba Clan: Copernicus (Poland)

Pasha Clan: Alexander the Great (Greece)

Mensah Clan: Tunka Manin (Ghana)
Conversion

**Conversion** is the ability to manipulate and control molecules at will. This ability is most commonly practiced with the men of the Hiyuta Clan. Conversion allows the user to create matter and convert matter into something else or just conjure something entirely. As seen by Jumper, he manipulated a large wood stick and turned it into a massive sheet of metal to throw at Sowren.
The Battle of Fort Tempest

**The Battle of Fort Tempest** was a major military conflict during the War for Lupin between the North Lupin Forces and the Great Mancian Empire in Fort Tempest. Sebastian and his team along with the rest of the NLF all invaded Fort Tempest, a large Mancian fortress and taking it from Dorian Nicodemus. Giants, warplanes, and soldiers all invaded Fort Tempest as Bellamy exploded massive parts of the entire fortress. Sebastian had fought with Nicodemus as he won in the fight and destroyed him.