Items

(Art by Kerri Aitken)

*If you're looking for **Equipment**.*

Things you can come across while exploring the Wasteland, ranging from weapons, to consumables.

## **Currency**

* Bottle Cap
* Pre-War Money
* NCR dollars
* Legion currency (*precious metals hold value even if the Legion dissolves*)
* **Precious Metals** (*gold, silver, platinum, etc.*)
* **Scrap** (*quality crafting components, raw or intact; such as copper, steel, adhesive, gears, screws, etc.*)

## **Tools**

Tools allow you to add your Proficiency bonus to the skill check if you are trained in using them.

* Brewer’s Supplies
* Calligrapher’s Supplies
* Carpenter’s Tools
* Cartographer’s Tools
* Cobbler’s Tools
* **Chem Cook’s Supplies**
	+ When you have access to a makeshift portable lab; or better yet, a real lab, you know how to use them to cook up chemical substances.
* Cook’s Utensils
* **Gaming Set**
	+ Chess, Dice Set, Draughts, Playing Card Set, etc.
* Glassblower’s Tools
* Jeweler’s Tools
* Leatherworker’s Tools
* Mason’s Tools
* **Mechanic’s Tools**
	+ When you have access to the right tools, you are excellent at putting things together or taking them apart.
* **Musical Instrument**
	+ Guitar, Drums, Harmonica, etc.
* Navigator’s Tools
* Painter’s Tools
* Pip-Boy
	+ If you’re proficient with a Pip-Boy you’re a competent computer user, even if you don’t have the Hacking skill. Your knowledge extends to the OS but not the code. However, if you’re proficient with a Pip-Boy and Hacking, you can attempt programming tasks that others can’t (*like reprogramming a robot while it’s not near a terminal*). Your Pip-Boy proficiency also applies to other tasks relating to the Pip-Boy’s functions, such as navigating using its map or isolating a radio signal.
* Potter’s Tools
* Smith’s Tools
* Thieves’ Tools (*consumes bobby pins*)
* **Vehicle**
	+ Air (eg. airship, vertibird), Land (eg. cart, car, motorbikes), Water (eg. boat, ship), Underwater (eg. submersible, submarine).
* Weaver’s Tools
* Woodcarver’s Tools

## **Consumables**

Eat 2 meals per day to avoid starvation, 3 solid snacks substitute 1 meal. Imbibe 2 drinks per day to avoid dehydration, 3 liquid snacks substitute 1 drink.

### Pure Meal

* Fresh Produce (Carrot, Fresh Corn, Fresh Melon, etc.)
* Preserved Food (Field Ration, MRE, Institute Food Packet, Perfectly Preserved Pie, etc.)

### Irradiated Meal

* Mutated Produce (Mutfruit, Tato, Tarberry, etc.)
* Exposed Preserved Food (BlamCo Mac & Cheese, InstaMash, Cram, etc.)
* Meat (Gecko, Dog, Brahmin, etc.)
* Egg (Gecko, Deathclaw, Nightstalker, etc.)

### Pure Solid Snack

* Preserved Snack (Slocum's BuzzBites, Cola/Grape/Strawberry/Watermelon Perk Bubblegum, etc.)

### Irradiated Solid Snack

* Exposed Preserved Snack (Bubblegum, Dandy Boy Apples, Fancy Lads Snack Cakes, Gum Drops, Potato Crisps, Sugar Bombs, etc.)

### Alcohol

* Bobrov’s Best Moonshine
* Beer/Ale (Any Variety)
* Wine
* Spirit (Any Variety)

### Pure Drink

* Purified Water
* Institute Bottled Water
* Refreshing Beverage

### Irradiated Liquid Snack

* Nuka-Cola (any variety)
* Sunset Sarsaparilla
* Vim
* Atomic Coffee

### Chems

Chems are powerful drugs or stimulants that have many useful and powerful effects, use may also come with drawbacks such as addiction.

* Addictol
* Antibiotics
* Buffout
* Calmex
* Daddy-O
* Day Tripper
* Jet
* Med-X
* Mentats
* Psycho
* Rad-X
* RadAway
* Stimpak
* X-Cell

### Technology

Technology encompasses devices such as the Stealth-Boy and the Garden of Eden Creation Kit (G.E.C.K.), these powerful Pre-War items *usually* get used up when activated; and if they don't get used up then they use a charge from batteries or other power sources (such as Fusion Cells).

* Stealth-Boy Mk1
* Garden of Eden Creation Kit (G.E.C.K.)
* Construction and Assembly Mobile Platform (C.A.M.P.)
* Transportalponder
* Courser Chip