The Magic System

## Elemental Magic

Elemental magic is a bond between a person and Elaria through the element. The magic you get is based off of your genetics and the environment you were born in. Some people are born without powers, although this is very rare. Humans don't have magic because their genes haven't been activated by Elaria's field of magic. The type of magic they get if they go to Elaria is determined by their genes and environment just like Elarians.

## Personal Magic

Personal magic is a bond between a person and another person through an object. It's the sharing of magic through a personal bond. This allows for the two people to share their magic with each other. This extends further than just elemental magic though. They also gain access to the species specific abilities of that person. This is how we can get more unique and cool powers such as speed, light, sound, etc. Certain species will have certain abilities that others can bond to in order to gain those abilities. This won't end up being overpowered because all magic is limited by mana, including this.

## Mana

All magic is limited by mana. The more mana you use, the more you start to feel pain. If you use 95% of your mana, you pass out from your pain. If you somehow don't pass out and use 100% of your mana, you go into a coma. If you still don't go into a coma and use more than 100% of your mana, you die. The more mana you use, the more pain you feel, but your magic becomes more powerful and unstable. The increase in power and decrease in stability makes using your magic much more likely to damage yourself and possibly those around you. This is to prevent fights from becoming progressively more boring as the fighters use more mana.

## Spells

One of the first spells children learn is a mana shield that surrounds their entire body. This prevents people from using their magic inside someone else's body. Because you can't learn this until early childhood, babies are exceptionally vulnerable and are expected to be protected by their parents or guardian until they can use their mana shield. This does *not* prevent magic from damaging your body, it only prevents others from using magic inside your body. People can put shields on other people. Elarians also have a mana detection instinct which lets them sense when someone is nearby without having to see or hear them. Higher level people like the Whisperers are able to hide their mana so that others can’t sense them.

Elaria has familiars that can slightly boost mana regeneration, healing, and other abilities depending on what type of familiar they are. Some examples of these familiars are mushroom and cloud pets. There are also some plants that are high in mana that can help with healing.

### All five elements have two sub-categories: creation and manipulation. You can't be both.

*Fire- fire users have a higher body temperature and eat more food.*

* Creation allows the user to create heat and fire by adding heat to the air.
* Manipulation allows for controlling already existing fire.

*Water- water users have smoother skin and drink more water.*

* Creation allows for creating water, but only liquid water, not ice or steam.
* Manipulation allows for moving already existing water. This includes liquid water, mist, clouds, ice, and snow.

*Earth- earth users have tougher skin and more muscle.*

* Creation allows for creating natural materials.
* Manipulation allows for moving already existing natural materials. This includes dirt, sand, stone, and plants.

*Air- air users have greater lung capacity and slimmer bodies.*

* Creation allows for creation of air.
* Manipulation allows for moving already existing air.
* All air users can fly and move objects in the air with slight difficulty.

*Space- space users are denser and have a stronger electromagnetic field.*

* Creation allows for speeding up the radioactive decay process of elements, making things highly unstable and nuclear. (Space Creation magic is the most rare type of magic).
* Manipulation allows for changing an object’s electromagnetism (changing how magnetic something is).

Different powers are purposefully less/more powerful than others for a greater range of ability throughout the show.

## Rules of Magic:

1. Magic is limited by mana. If you use:
	* 75% of your mana, you start to feel a dull pain.
	* 85% general amount of pain.
	* 95% collapse from pain. Only the most strong-willed can still fight at this stage.
	* 100% you go into a coma.
	* Greater than 100% you die.
2. Different magic types cannot be combined/used at once by one person.
3. You cannot give your magical abilities to others unless you are bonded.

## Genetics of Magic:

What magic you have depends on what magic your parents have and where you were born. Each person has the potential to learn the magic of their parents, but it’s impossible to learn more than one type of magic. The first element you use is what power you can learn. However, most people use their magic by a very young age on accident, so there isn’t really a choice. Whether you get manipulation or creation magic depends on the environment you were born into. This is to help keep balance throughout all parts of Elaria. For example: a water user born next to a river would have water manipulation magic while a water user born in a desert would have water creation magic.

## Magic in Daily Life:

* Fire users can cook and bake food and light up and heat their house.
* Water users can transport water for baths, wash laundry, and wash dishes.
* Earth users can grow plants for food and do landscaping.
* Air users can dry laundry, maintain campfires and ovens, and help ventilation.
* Space users can use telekinesis to bring things to them.

Mana shields are used by every Elarian and is the first spell taught to children. Mana shields prevent magic from being used inside another person's body. So, a water user won't be able to fill somebody's lungs with water if that person has a mana shield. Before children learn how to use a mana shield, their parents or guardian do it for them. A mana shield is not permanent, so it's constantly using up mana, but it never drains your mana faster than it heals. The only time using a mana shield would drain your mana faster is when using it on more people, like a young child. Nannies, nurses, and parents of many children are people that typically find it easier to use multiple shields because they do it very often. After using a mana shield consistently for a few years, people do it unconsciously, even in their sleep. The only time someone would turn it off is if they want to or if they become comatose.

## Magic in Combat:

* Fire users can burn their opponents.
* Water users can drown their opponents, push them, and cut them with high pressure water.
* Earth users can trap their opponents with the ground and use it for a quick getaway.
* Air users can fly to evade attacks, blow their opponents off their feet, and cut them with high pressure wind.
* Space users can charge ~~knives~~ objects to be attracted to their opponents.

## Origins of Magic:

Magic comes from the planet, Elaria, which is channeled through the soul and mana. Mana is how people create and manipulate their element. Volitite repels magic, so touching volitite directly will cause symptoms, including headaches, pain, nausea, and difficulting performing magic. These symptoms are increased the more skilled someone is in magic.

* Magic Training:

The more you push your limits of your magic and mana, the more you learn to control your magic and the more mana you can generate. Some people start with a greater affinity for magic and amount of mana but magic and mana training is about the same.

Generally, there is no defined way of determining how good someone is at magic since so many different factors go into how someone uses magic. There is also no defined way of determining how much mana someone has used. It’s more vague, like when you workout and you start getting dizzy if you use too much strength. Having the amount of mana someone has left more vague gives more creative control over fight scenes.

* Side Effects of Magic:

Magic is limited by mana.

1. If you use 75% of your mana, you start to feel a dull pain.
2. If you use 85%, you feel a general amount of pain.
3. If you use 95%, you collapse from pain. Only the most strong-willed can still fight at this stage.
4. If you use 100%, you go into a coma.
5. If you use more than 100%, you die.

There are also element specific side effects.

* Fire users will start to feel cold.
* Water users will become thirsty and their skin will feel dry.
* Earth users will feel physically weak.
* Air users will have a shortness of breath.
* Space users will feel unbalanced.

When you use a lot of your mana, your magic will become more powerful but also more unstable. So, you can do more with your magic as you run out of mana, but the chances that you get hurt increase too. This is to make sure fights increase in excitement and tension throughout the fight instead of decreasing.

## Characters using Magic:

Luna- Water Manipulation

Luna was born next to a river in Bryynore. She uses her magic to help her parents wash clothes and clean for their business. She can use water on a rainy day as an umbrella to prevent her from getting wet. There could be a scene where Nico drops his phone in water and freaks out until Luna realizes water is bad for phones and takes out all the water.

Nico- Fire Creation

Being a human, Nico unlocked his fire magic when he first came to Elaria. He didn’t realize he had powers until he accidentally set a piece of Luna’s clothing on fire from shock. His favorite move is the fireball. Ever since he’s learned fire magic, he’s started eating more and has become less sensitive to the cold due to his higher body temperature.

(luna be like: oh nico ur so warm uwu x3)

Blake- Space Manipulation

With Blake’s soul being split in two, he cannot perform magic at the level he previously could. The most he can do right now is pull objects towards him at a close range. When he can do his full magic, his favorite spell is charging an object with a large amount of electromagnetism. This makes whatever the object was a sphere and will attract anything it goes near. When thrown, the gravity ball will go in a spiral mid-air, pulling things along with it, until it finally falls in a pile on the ground. Blake must cancel the spell to stop the ball from attracting other things.

King- Space Creation

Because of course the main villain has the rarest and most powerful type of magic. But this isn’t just for the sake of the trope. Since the King hates humans, who can’t use magic until they go to Elaria, it’s good symbolism that the King would have the most powerful magic, contrasted to humans who have no magic.

Skye- Air Manipulation

Skye uses her magic to mess with Nico by pushing him around in the air.