recursal/Fanatic-Fandom huggingface dataset:
The Pool Rooms (Joke)

> Oh so you said the poolrooms not the pool rooms...
>
>

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**

**This is a joke page.**

This page is a joke; it is not meant to be taken seriously.

## Description

**The Pool Rooms** is a singular room with a pool table in the center of it. The room has a evergreen scent to it, there is a Essential Oil diffuser here, usually on top of a barrel. The Room seems to be a tall roofed cabin in a rainy and wet forest. The doors are a one way entrance, after coming in, you cannot reopen the door, and you can't hold the door because it will pressure itself shut.

If you and your fellow survivors get here, take a moment to relax and wait for your Pruney fingers and feet to return to normal. This level was discovered in 2018 and the first person that ever found this level left without any description except for the tracks of a past explorer., meaning there is no food in here exempt for crumbs of off-brand chips very similar to the ones you'd find on Earth.

## Entities

**The Pool Rooms** has no found entities except for a theory left off that staying here for too long, entitles might start torturing you until you find an exit.

## Entrances & Exits

### Entrances

* Finding loose tiles in Level 3 will bring you to the vent of this room.
* Finding a large wooden door in the open areas of Level 4 will lead to the one way door.

### Exits

* No-Clipping on the pool table can bring you to Level 7.

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Hyp301110010 with Om5551's help with SPaG and formatting.
Level 21

Congratulations! Level 21 has been  **Featured** in the Featured Weekly Articles and can be found at Archived Featured!

[

# ***KEEP GOING OR ELSE IT WILL FIND YOU!***

**Survival Difficulty: Category 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**

**Level 21** Is similar to Level 1 however **level 21** has no light coming from outside and the water is blood red. The properties that define **Level 21** are:

* No Light From Outside
* Blood Red 'Water'
* Black Tiles
* Pools up to 4 m (13 ft) deep
* Occasional Rooms Filled With Invisible lighting.

**Level 21** is one of the strangest levels ever discovered, and is unstable in geometry. The level seems to have a similar layout to Level 1 apart from the fact that the rooms geometry is slightly more extreme.

It is also Not recommended to drink the "Water" as it is actually Bottled Pain so drinking it will definitely kill you.

## Entities

The Level is seemingly empty although The Bright Man has been said to roam the hallways of the level.

## Entrances and Exits

### Entrances

Finding a crimson red slide in Level 20 can lead one here.

Finding a red door in Fleshpools can also lead one here.

### Exits

Finding a pool of regular water and jumping in it can lead to level 22.

« Level 20 | Level 21 | Level 22 »
Level 11

**Survival Difficulty: Category Ψ**
**》Unsafe**
**》Unsecure**
**》Mental Hazard**

## Description

Level 11 is described as the Level 1 but **Something isn't Right** with it. Level 11 consists very similar rooms to Level One. But something is missing... Honestly, the photographs make it look like straight out of a game! Although, try to name what makes this level so fake looking? The water is thick and rich, for some people they describe as, gooey? The water here has not a single bit of motion within it.

### ENTRANCE AND EXIT

#### ***ENRTRANCE:***

1. Starving in Level 2 will bring you here.
2. go into small hole in level 10 (row three).
3. have an error 492141 in level 7

### *EXIT:*

Jump to the Water will lead you to Level 20

« Level 10 | Level 11 | Level 12 »
Level 100

# ***You Have made it!***

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## Description

**Level 100** is a series of pools, mostly the same as other levels in the poolrooms, however Level **Level 100** has no natural light, The only light in the level comes from neon blue lights lining the ceilings and walls of the level. There are also several rooms in this level with no water while others are just full of it.

**Level 100** is the most peaceful level ever discovered, and is stable in geometry. The few people that have been here say that the water is relaxing and is constantly at a "perfect" temperature, that the water makes you feel relaxed and that you are in a constant state of tranquillity as you walk through the level. It is also reported that throughout the level a relaxing song plays, the songs vary but they all seem to be very real songs from Earth. We are currently unsure of why this music is played throughout the level and how it got there in the first place but they induce a great feeling of relaxation among wanderers and are also switched around based on the person listening to it.

## Entities

The Level is entirely devoid of any Entities.

## Entrances and Exits

### Entrances

* Proving yourself within Level 99 will lead one here.

### Exits

* Finding a hallway with a green exit sign will take to to Earth
* Finding a brightened window will lead to level -100
* Noclipping into a rusty wall will take you to Level 101. (Don't go here)

> I have finally made it out of here, all the torture and torment of this place is now finally over at last.
>
>

**》Author & Other Info**
Author: Hungarian Boi.

Images by P. Carredo

Thank you for reading!
Level 10

Congratulations! Level 10 has been  **Featured** in the Featured Weekly Articles and can be found at Archived Featured!

**Survival Difficulty: Category Variable**
**》Varying Safety**
**》Heavily Unstable**
**》Diverse Entity Count**
## Description

   Level 10 is a complex with 6 different rooms found within it. By entering a hole it will lead you to one of these six rooms, most of the holes are filled in with water. Only one of the holes are available to go inside PER ROW. Supposedly, when climbing the ladder upwards it will lead you to Water World. But going downwards will lead you to Level 3 an touch a reverse puddle in will bring you in level 1.1.

## Rows Descriptions

### Row One:

The first row is a office, including a desk and some files, the files have a unsolvable language, one of them says "estaroeysuh456dasf" and another says "jedsa57hrfuisa".

### Row Two:

The Second row is a shower room including a shower, a bench, and a very well wrinkled rag. Some believe that the rag was left here by a past wanderer. Through 45:21 to 02:23 (Measured in poolrooms times) DO NOT enter this room, a entity is using it, some have been reported missing after entering this room in that section of times. The entity unfortunately remains undiscovered.

### Row Three:

The Middle row of the room feels like a room from Level 1 but with a tint of blue. There is a really strong smell of chlorine here. There are two tunnels you can go through to bring you to another level.

### Row Four:

This is where the iconic, most well known photograph of The Bright Man comes from! This room is oddly dark and mostly has no area to walk on. This room has only two bright men guarding this room. Remember to not ever disturb the bright man due to it being so hostile!

### Row Five:

Unfortunatly, no person ever has found any evidence of row 5. All the wanderers have been reported missing within seconds of entering. So avoid room 5 at all causes. The room remains with no explanation today.

### Row Six:

Row 6 is a relatively similar room to room 3 but the pool is very shallow (not at all deep) and the pool's floor is covered in... glass? The wanderers couldn't have spotted the shattered glass speeded on the floor that easily! ~Also the pool is red...

« Level 9 | Level 10 | Level 11 »
Level 18

# ***CLOSE YOUR EYES AND SLEEP***

**Survival Difficulty: Category Habitable**
**》𝓔𝔁𝓽𝓻𝓮𝓶𝓮𝓵𝔂 𝓼𝓪𝓯𝓮**
**》𝓿𝓮𝓻𝔂 𝓼𝓮𝓬𝓾𝓻𝓮**
**》𝓭𝓮𝓿𝓸𝓲𝓭 𝓸𝓯 𝓮𝓷𝓽𝓲𝓽𝓲𝓮𝓼**

## 𝓓𝓮𝓼𝓬𝓻𝓲𝓹𝓽𝓲𝓸𝓷

An image of 𝓭𝓻𝓮𝓪𝓶𝓹𝓸𝓸𝓵.

𝓭𝓻𝓮𝓪𝓶𝓹𝓸𝓸𝓵 is a large pool with an architecture and color that one can find in their dream. This level can heal you of any physical and mental harm. The water can also cure you from any sickness.

The relaxing music that plays within entry of 𝓓𝓻𝓮𝓪𝓶𝓹𝓸𝓸𝓵.
### 𝓜𝓸𝓻𝓮 𝓓𝓮𝓽𝓪𝓲𝓵𝓼

The size of the is approximately 1 Million per 2 Millions m²

The ceramic tiles are very light pink.

The water is pinkish violet and tastes like grenadine syrup.

At some place, on the wall there was windows who let you admire the beautiful and relaxing light blue, magenta and violet sky.

The day night cycle is not like the one on The Earth, the days last around 15 hours so do the nights. A whole day is 30 hours in total.

## 𝓒𝓸𝓵𝓸𝓷𝓲𝓮𝓼 𝓪𝓷𝓭 𝓸𝓾𝓽𝓹𝓸𝓼𝓽𝓼

***There is many colonies but there is the 3 biggest and the most important colonies and outposts :***

* *The dream rescue - **PPG** (**P**oolrooms **P**rotect **G**roup)*
* *Trading dream - **PTC** (**P**oolrooms **T**rading **C**olony)*
* *Dream society outpost -* ***PA** (**P**oolrooms **A**narchist )*

## 𝓔𝓷𝓽𝓲𝓽𝓲𝓮𝓼

There is no entity

An exit to Water World.

## 𝓔𝓷𝓽𝓻𝓪𝓷𝓬𝓮𝓼 𝓪𝓷𝓭 𝓮𝔁𝓲𝓽𝓼

### 𝓔𝓷𝓽𝓻𝓪𝓷𝓬𝓮𝓼 :

* Falling into a Coma while no-clipping in any level but A Dead End might lead you here
* Finding a pink neon vent in level 13 will bring you here

### 𝓮𝔁𝓲𝓽𝓼 :

* Finding a stairwell that leads up to a window will bring you to Water World.
* Waking up from a coma brings you to Level 19.
* Exploring the broken ruins transports you to Level 20.
* Slept too long? Now going to Level -6

**》Author & Other Info**
Author: Aramsy yt.

Image & Banners: poolrooms reddits and some artists

Thank you for reading!

« Level 17 | Level 18 | Level 19 »
Level 5.1

**Survival Difficulty: Category 3e**
**》Unsafe**
**》Unsecure**
**》Non-Entity Hazards**
## Description

**Level 5.1** is mostly the same as Level 1, however Level **Level 5.1** has seemingly bluer tiles and the water's temperature can be compared to that of an ice bath and can even give you hpothermia when in it for too long. The atmosphere is also really cold. The properties that defined **Level 5.1** are:

* Light Blue Blue Tiles
* Light Blue Lighting
* Very Cold Water
* Pools up to 2 m (6 ft) deep

**Level 5.1** is one of the most peaceful levels ever discovered, and is stable in geometry. Many people try to get out of the level as soon as possible due to how cold the water is.

## Entities

The Level is entirely devoid of any Entities.

## Entrances and Exits

### Entrances

Finding a frozen tunnel within Level 4.1 can lead here.

### Exits

Finding a glitched hallway can lead to Level 6.1.

« Level 4.1 | Level 5.1 | Level 6.1 »
Levels

## What are Levels?

Out of universe, Normal Levels are the bread and butter of the Poolrooms—the varying environments that make up its ever-changing landscape. Levels are not always inhospitable and dangerous, nor are they always inhabited and well-documented; the format is rich with potential for environmental storytelling, so as always, feel free to get creative! Many of the most beloved levels aim to evoke a particular emotion or touch on certain themes, and as the author, you're free to bend the laws of reality as you please in order to craft a thought-provoking piece of the Poolrooms universe.

## Negative Levels

The negative levels are like Confirmed Levels but with weirder properties, it opens up an entire different world down to the negatives. Unlike sub-levels, negative levels can have almost nothing to do with the positive number Confirmed Levels.

## Anomalous Levels

The Anomalous levels are areas in the Poolrooms which do not have an ordinal placement, and are very mysterious. Some levels here are safe as far as we know, but some can be dangerous, though it is less likely. These levels have stranger properties than most levels, giving them unique names and/or numbers. A lot of these levels were recently discovered; it is theorized there are still many more enigmatic levels to be found.

## Sublevels

Sub-levels are parts or levels that are close to the original with some difference. they are often stranger than the original level

## Joke Levels

Joke levels are levels in the Poolrooms that shouldn't necessarily be taken seriously, but rather as a joke.
Anomalous Levels List

`**> Open Important Articles**`

`**> Close Important Articles**`

**> Open Definition**

**> Close Definition**

If you need any help with the new level organization, ask Hyp301110010 on his wall.

## What Are Levels?

Out of universe, Normal Levels are the bread and butter of the Poolrooms—the varying environments that make up its ever-changing landscape. Levels are not always inhospitable and dangerous, nor are they always inhabited and well-documented; the format is rich with potential for environmental storytelling, so as always, feel free to get creative! Many of the most beloved levels aim to evoke a particular emotion or touch on certain themes, and as the author, you're free to bend the laws of reality as you please in order to craft a thought-provoking piece of the Poolrooms universe.

## Negative Levels

The negative levels are like Confirmed Levels but with weirder properties, it opens up an entire different world down to the negatives. Unlike sub-levels, negative levels can have almost nothing to do with the positive number Confirmed Levels.

## Anomalous Levels

The Anomalous levels are areas in the Poolrooms which do not have an ordinal placement, and are very mysterious. Some levels here are safe as far as we know, but some can be dangerous, though it is less likely. These levels have stranger properties than most levels, giving them unique names and/or numbers. A lot of these levels were recently discovered; it is theorized there are still many more enigmatic levels to be found.

## Sublevels

Sub-levels are parts or levels that are close to the original with some difference. they are often stranger than the original level.

## Joke Levels

Joke levels are levels in the Poolrooms that shouldn't necessarily be taken seriously, but rather as a joke.

* Anomalous Levels
NEGATIVE LEVELSㅤ
NEGATIVE LEVELSㅤ
STANDARD LEVELSㅤ
STANDARD LEVELSㅤ
DIMENSIONSㅤ
DIMENSIONSㅤ
JOKE LEVELS
JOKE LEVELS

> The Poolrooms
test?

> The End
The Exit
A Dead End

> Voids
Level 0

> Anomalous Levels
Swim For Your Life!
Water World
Radioactive !!!
The Blue Channel
The Hub
Fleshpools
Paradise

> Symboled Levels
Add your symboled level
The Black Knives

Hello Dear GARY if you are reading this then welcome to the Black Knives.

We are the Black Knives, some call us vigilantes, other call us terrorists, but in the end we are simply doing what is best for everyone, even if they are refusing to realize it. Let me tell you our story if you do not know yet, we were created back in 2011 by a man named Ayush who had noclipped into here just a year prior to founding us. He was a member of the PEG until he put on a pool mask. He bought all of us pool mask wearers together, he gave us hope. The PEG did not want hope though, they executed Ayush, right in front of his friends, put a bullet in his back and kicked him down into the waters of Level 1. He was only 22 at that time. They did this because apparently, we were "monsters", I do not understand what they mean by that to this day, maybe it's because of the masks we wear? But it does not matter, we fight against them because we know that they will not stop harming people like us, people that wear masks. But we will fight until the end, we will fight to the last person. We will fight them for all of eternity in these damp tiled pools. We will not stop until there are none of those vermin left. We fight for freedom, we fight for a future with masks.

-Yours Truly

Vlasov, Head Of The Black Knives
Level 7.1

‎

> Look! My texture pack loaded!
>
>

**Survival Difficulty: Category 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**
## DΣƧᄃЯIPƬIӨП

**Cyberpunk Waves** is a Poolrooms Sublevel to Level 7. It is one of the most giant levels within the Poolrooms due to it going beyond the pools.

**Entities**

People actually live here, people! Like humans! Although, they've developed and grew in a different types of ways as us humans, they are people and wont cause you physical harm, well, some would... They are a much more advanced than us Earth People. They formed a great society

**Climate**

In Level 7.1, its always raining, like all the times, usually people don't notice it, not even in photographs is noticable, they're rain is fuel....yeah like CAR FUEL.

**Unique Smells**
 Level 7.1 is said to smell like a brand new car, fresh, brand new car. As specific as this sounds, many people agree to this statement. Although, the citizens wont admit it, maybe because they have stuff even better than cars

**Entrances**

1. Loading your texture packs, presumably was accomplished in Level 12 for Level 7, It'll look different with the texture pack, additionally the entire levels proprieties will change.
2. The Cyberpunk people have accidentally no-cliped out of their society, it is 80000 times as rare as us humans can on Earth, they'll be lost at Level 1 usually attempting to kill themselves, once they do, they become glitched and code breaking. Touching a body could send you here immediately.

**Exits**

1. Exits are no-clipping here, which is 80000 times as rare as in Earth
2. The 'Entities' can lead you out to Level 3 due to a error in their code, it is exposed in their place.

« Level 6.1 | Level 7.1 | Level 8.1 »
Level 101

# ????

**Survival Difficulty: Category Undetermaned**
**》Mysterious Properties**
**》Unknown Information**

**》Entity Infestation**

Level 101 is a cursed secret level of the Poolrooms that features a **flooded staircase** which is one of the only levels remaining that is **over Level 100**. Every person that has entered has **died** the next hour. Every entity ever stalks these halls waiting for the **perfect victim to come.**

The water within the level is actually Bottled Pain,so it is lethal for a human to drink it. The **"water"** looks like that because all good bacteria in the water are instantly vaporized via unknown means, but all bad bacteria stay. The water also has a strange property where bathing in it gives you a spasm and can even create wounds, **externally, internally** and **even mentally**.

**Level 101**’s architecture is somewhat anomalous—having stairs leading to nowhere, walls clipping into each other, and rooms flooded more or less than the surrounding rooms. It is advised for people to ***prepare to die*** when traversing the level.

Unlike a lot of other levels, **Level 101** has a negative oxygen level, which makes up 99.9% of the gasses of Level 101. This is due to such a dirty environment here in **Level 101** and all human waste is left behind for quintillions of years. This makes your body feel much more nauseous here.

## **Entities**

‎ ‎ This level is completely infestated with entities, so many that we cannot name them, but a list of all known can be seen here.

## **Entrances & Exits**

### Entrances

* Noclipping into a rusty wall in Level 100.

### Exits

* Die to go to A Dead End.
* If you get here, **you've lost at life.**
Entity 2

The Shak:

Poolrooms Exploration GroupDate of Transcription: 11/7/2012

Research documents state that Entity 2 is a underwater creature suggestively named 'The Shak' originating from sharing such similarities with the Earth 'Shark'. Shaks were first discovered in 1942 and they did not evolve or change in any way. They are more aggressive than the Earth Shark studies say. Researches take place in WW where it is most infested with Shaks. gFizz tested their calories and found that a average Shak concumes 4 humans or entities every WW day (42 Earth Hours).

 Shaks can be canaboles as well, if they did not get their daily calories of at least 503,300, the Shaks will start eating eachother, and every Shak is estimated to have 17,500,000 calories due to their such high meals so they'll even end up hiding the consumed Shak for later. Shaks are also very fast, being eaten by one feels like a jumpscare. You look at it and have no time to react, its too late...

**Open Anonymous File?**

**Close File?**

This Recording Was Presumably Taken By gFizz in Water World. It gives a lot of information of the Shak

Hello? Have you gotten the sample?

***Yes, 42 pounds of Shak was collected.***

Alright, lets leave.

...

Wheres the exit?

***Um... Look for the tile, its highly hazardous, it should no-clip us somewhere***

**Right. We could be here for days looking for such, shouldn't we find a island?**

***No need. Come on.***

**What's that then out in the distance?**

***No jokes, where on Pools are you??***

**Its going towards me. Holy crap it's a Shak**

***Swim for your life!!***

**I can't, the test Shak fragments are weighing me down.**

***Drop it and swim downwards***

**<muffled recording #a>**

***Hello? #a?***

**<muffled bubbly yell>**

***He's dead.***

\*bubbles\*

***What was that??***

**I should probably leave**

\*swoosh\*

Its a Shak, I'm done fore

***Where my proper funeral at***

**<Muffled Scream>**

***Meanwhile in the Colony of gFizz***

***Are they going to return?***

**My damn instructions were clear enough to understand.**

***We know so much of the poolrooms but they still couldn't get here on time. #c, check recordings***

**On it.**

***<muffled nonsense>***

**Holy crap dude... they're dead.**

***My God...***

**Whatever I guess**

**<static noises>**

***What is that noise***

**<loud crashing noise>**

**Dude, a Shak just no-clipped here**

**<muffled yells>**

**all 4 presumed dead**

## Author and Credits

**Author: Hyp301110010**

**Paper Theme: Gooby2**

Photo Credits:

* PEG Branding: Hyp301110010, Original Edit Here
* PhotoMosh Photo Editor
* Shark Photo 1: WWF
Invisible Light Rooms

Invisible light rooms are special rooms within the Poolrooms that are filled to the brim with Invisible lighting. The rooms are most commonly found on Level 20 and Level 21 but can rarely appear on other Levels. The difference between '''invisible light rooms''' and rooms with Invisible lighting is that the lighting inside these rooms actually help endue a soothing feeling of relaxation, which is useful on levels like Level 21 where you are constantly on edge.
Fizzy drink

## Description of Fizzy Drinks

Fizzy Drinks is a sweet, carbonated vitamin rich liquid found throughout the poolrooms and serves as the primary means of hydration. Fizzy Drinks can be discovered in glass bottles, milk cartons and metal cans. Fizzy Drinks serve as an effective cure for many diseases such as the Atamorphosis Plague and Dysentery which is extremely common due to lack of proper medicine in the poolrooms.

### Identification Of Fizzy Drinks

If one stumbles upon a random bottle **do not drink from it** as the liquid inside may very much not be a fizzy drink, and could potentially be Sulfuric Acid or Liquid Pain. To identify Fizzy Drinks one must go through the following procedure:

* **Smell:** all Fizzy Drinks have a fruity smell to them which other liquids in the Poolrooms don't have this trait.
* **PH:** test the PH of the liquid. Fizzy Drinks have a PH 5.9 and if the liquid that is in the bottle has a different PH it is not a Fizzy Drink.
* **Pool Mask Test:** Pool Masks can float in Fizzy Drinks. If the Pool Mask sinks, then the liquid is not a Fizzy Drink.

### Types

Fizzy Drinks have been discovered to possess multiple flavors these are:

* Pear
* Apple
* Mixed Berry
* Watermelon
* Rose and Lemon

Flavors posses no actual use apart from the fact that they have different nutritional values.

### Entity Potion

Entity Potions are highly alkaline liquids found throughout the Poolrooms, the group nicknamed GFizz has classified them as a 'branch of the Fizzy Drink'.
Habitable Area Project

**Survival Difficulty: Category Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**
## The Habitable Area Project

The Habitable Area Project is a project where people attempt making a level where you can't stabally live in, livable.

### Project Water World [FAILED]:

One of the many failed Habitable area projects, this one failed due to a too large of a entity wave while the people were attempting the project. Unfortunately, 6 people died due to this, and the Islandless group disappeared shortly afterwards.
Invisible lighting

### Description

Invisible light is a mysterious light source that comes from a undesigned area, meaning, the light is coming out of no where. Invisible lighting is used amongst many levels that don't have openings to natural lighting. Some people believe that this light source are tiny atom sized particles that float around it's assigned area, harmless to inhale.

### Hue

There are 3274529 different colors discovered that can be used with invisible lighting, it can even produce darker tones of color than their own surrounding, meaning it can absorb light as well. Although this cannot be mistaken with negative amounts of light.

### Negative Amount

Negative amounts of light makes dark tones really dark and makes light tones blinding. Also now the Invisible Lighting can only show the colors on a standard color wheel. Noticing negative invisible lighting is easier when it is above 70, less than that is too little to realize.

### Light Particle Under a Microscope

Here is Invisible Lighting under 80,000x zoom, now really is it invisible?
Level -6

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Non-Entity Hazards**
Sleeping is harmless here.

## Description

Level -6 is based off a singular room of Level 1 with a part which you can solidly stand on. It consists a bed, nightstands, lamps, a chair, a cabinet, and a TV. The TV does not turn on due to it not being connected to a power source, if done correctly and the TV turns on, it'll play lullabies forever, you can destroy the TV afterwards afterwards and it wont stop playing. The lullaby doesn't get irritating, it actually gets people to sleep. In fact, once entering the level, you feel exhaustion and feel as you need to go to sleep as soon as possible. Thank goodness there is a bed there, even better, it isn't a water bed! If you fall into the water, you won't drown, you'll float. Its just regular plain water with the taste of a sugary watermelon. **\*\*reader yawns just about now\*\***

### Level Proprieties:

Level -6 is a Solo Level, meaning that only one wanderer can be present in it at a time.

## Entrances and Exits

### Entrances:

* As relaxing as Level 18 is, sleeping there for too long could awaken you here.

### Exits:

* This level is designed to make people fall asleep for a long time, if human is awake for awhile, then they'll be sent to Level -2.
* No-Clipping in this fragile level will send you to Level -99.
* Finding a blank wall in your dream while you are asleep will lead to Level -7.
Level 19

‎

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## Description

**Level 19** is mostly the same as Level 1, however Level **Level 19** has seemingly darker tiles and the water's temperature can be compared to that of a hot tub. It is oddly peaceful and The properties that can be defined as a standard variation of **Level 19** are:

* Darker Tiles
* Warm Lighting
* Very Warm Water
* Pools up to 2 m (6 ft) deep

**Level 19** is one of the most peaceful levels ever discovered, and is stable in geometry. Many people take the time to relax here and enjoy bathing in the warm water as it endues a calming and relaxing sensation to anyone that bathes in it.

## Entities

The Level is entirely devoid of any Entities.

## Entrances and Exits

### Entrances

Waking up from within Level 18.

Finding a rare staircase within Level 1.

### Exits

Finding a hallway that lights up with Neon Colors can lead To Level Level 20.

Finding a slide within the level can lead to The Hub.

« Level 18 | Level 19 | Level 20 »
The Red Anomaly

# ***A̸̜͕̦͛l̵̪̯̙̎ẇ̸͙̉̾ä̴͇̹̮̋ẙ̷̦s̵͎͈͚̔̀̽ ̶̢̘͝ͅḄ̸̦̀e̶̫̪̋́ ̴̥̣̮͘c̶̙͉͎̔à̴̻͔̺́r̵͚̄ē̴͔f̷̧̻̈́͐u̵̽͆͠ͅl̵̢̹̈́͐!̴͍͑͋̍!***

## Description

The Red anomaly is a very strange entity because it doesn't seem to have a physical form, yet it can massively impact the area it's in.
Not much is known about this strange being other than the fact it can temporarily "take control of rooms". This means that the entity seems to move around the poolrooms and make previously normal rooms and turns them red. Now the entity seems to move around a lot so it doesn't stay for more than a day but that doesn't mean the rooms aren't dangerous. It is not recommended to go into a room that seems to be completely red as anyone that has attempted to has never been seen of again, although 1 report says that they found someone's dismembered limbs floating in the water of a room that was recently a red zone.

The anomaly can move around and between levels so it can be found in most levels with a few exceptions including; Level -3, Level -6, Level 18, Level 20, Level 21, Level 15, Level 99, Level -99, Level 100, Level -100, Fleshpools, Swim For Your Life!, A Dead End and any outdoor levels.

The entity is extremely rare and there are very few sightings but you should still be very careful and stay away form any out of place red rooms as it could be **The Red Anomaly**. The most common sightings are in Level 1 but have also been reported in many other Levels of the Poolrooms as well. We are unsure if the entity does this to survive or just do it for the thrill of it or try to lure in and trap wanderers that get near. Sightings have only recently begun happening which leads some to believe the entity only recently begun appearing in the poolrooms.

Here is one of the reports.

```
So I was with one of my colleagues and we were doing a routine inspection of the Level when we found a red room replacing one of the standard white tiled rooms so we took a picture of it and went to investigate, we got to the entrance of the room and took a look inside. We were about to step into the room when we saw the remains of someone floating in the blood red water. He had brutally been ripped apart but we didn't know what caused it. We rushed back to Base and reported our find and from there they sent an investigation team but only 3 of them came back...

```

**Author**

**Close**

Author: Hungarian Boi
Level 15

## Background Info

There are TWO outposts established in **Level 15**, the problem is, them both are getting two different pieces of information, no one is sure why, they are studying the same level. Some predict that level 15 is just cursed. Overall, pick a side and play along. Side A or B.

## A's Description

Set to **DARK MODE** for best experience

**Survival Difficulty: Category Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**

**Side B is all false.** Level 15 is a calm pool, with a cabin that looks like the cabin from The Pool Rooms, it is a very peaceful and habitable place to live in, inside the cabin, there is a pool table, a fridge, and a sofa and Television. The fridge is usually stacked with drinks and foods, be aware though because some have reported that their jelly is deadly, specifically the red ones, it is Bottled Pain jelly, under any circumstance, hungry or not, as good as it looks, DO NOT CONSUME. There is some sodas in there, like orange fizzy drink and grape fizzy drink. These are all safe to drink, although, some have been reported of being high after drinking it, so do so at your own risk. Outside (the main part of the level), it is a very dark little cozy place. The pool is almost never dirty and has never been replaced with fresher water. Some assume that this water is a special liquid with special properties which gives it the ability to not get dirty and unsanitary. It is worth to mention that this place is time locked set at night.

### Entrances:

* Exploring the woods brings you to Level 3

### Exits:

* Exploring Unspeakable (like sewers or caves) parts may bring you to Rust Hall or Claustrophobia's Cousin

## B's Description

Set to **LIGHT MODE** for best experience

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**

**Side A is just lies.** Level 15 is a beautiful pool with pink carpet borders and a pink mansion in the back, some predict that is where kitty lives currently in the poolrooms. This takes place during the time locked sun, but it isn't burning hot, it is described as just right. Some people take a dive, hang out, collect it's resources. But be aware when doing so. Kitty has feelings, he'll kill if he has to. Don't confort too much at home. Stay at most 42 earth days, than leave. Kitty says he can help you find an exit if you really need help. He'll bring you to the easiest exits, usually transporting from his basement to to Level 2, yes, his basement has a direct transportation to level 2. The pink water is very light and relaxing, it is almost guarantee to fall asleep within 1 hour in its waters.

### Entrances:

* No-Clipping is 100% of times to bring you here.
* Entering unloaded parts of Level 7 can bring you.

### Exits:

* Kitty's basement transports you directly to Level 2
* Staying too long, (42 Earth Days), Kitty will get angry and send you to A Dead End...
Pool Masks

Pool Masks are objects found throughout the poolrooms, specifically those with a higher density of humans. Pool masks physically resemble theatrical masks from the "Comedia Del Arte" Italian style. The unique feature of Pool Masks is that any human who approaches one of these masks will feel a strong urge to put it on. If one is unable to resist the urge and puts the mask on they will gain multiple anomalous abilities but will also become significantly more hostile. Pool Masks seem to be buoyant and so they float easily on the surface of the water. Pool masks are made from an unknown material that cannot be damaged by any means, the last attempt to do so resulted in over 20 deaths as the mask shot out a massive geyser of boiling water. The only way to actually "destroy" a mask is by forcibly attempting to take it of a wearer, this will result in both the wearer and the mask combusting. Interestingly the masks smell of Lavender. There are multiple types of masks which will be listed below.

#### Pantalone:

The Pantalone masks are the most common. Any one who puts one of these on will experience a violent impulse to hoard any valuable items to themselves, even if this means deaths and injuries of others.

#### Arlecchino:

Arlecchino masks are less common then the Pantalone masks. Anyone who puts one on will experience a violent desire to cause chaos, this is mainly arson or murder. Wearers of these masks are always on the move and are very active never settling down in one place.

#### Bauta:

Bauta are extremely dangerous as anyone who dons one becomes completely silent when they move. Bauta masks will kill by chocking anyone who is not another mask wearer. Bauta wearers are to be killed on sight.

#### Capitano:

Capitano wearers are characterized by their paranoia. A capitano mask wearer will not trust anyone who is not wearing a mask and will most definitely attempt to kill someone who they believe is following them, under no circumstances is anyone allowed to approach a Capitano wearer to avoid being killed.

#### Scaramuccia:

Scaramuccia are the most dangerous and rarest type of mask. Wearers prefer to operate from the shadows and are extremely intelligent. Anyone who wears a Scaramuccia type mask is to not be trusted as they will force one to don a pool mask, even against one's will. Scaramuccia masks are a top priority threat.

They lie to you, they hate the power the masks give you, join us GARY and we will help you find the truth.
Poolrooms Death

## Death?

Yes! You can actually die in the Poolrooms and its explanation is pretty simple. The process of eliminating players in the Poolrooms has been updated twice as we know it.

### How does death work in the Poolrooms

It is amazing which we have the knowledge to know what comes after death in the poolrooms. We got this information by hacking into the poolrooms main server.

#### Current

Death in the poolrooms currently is simply respawning all the way back in level 1 but with a twist. Every piece of knowledge you gained here by exploring is forgotten, so is all evidence you ever existed here as in memory is forgotten, so are your explorer buddies, they might still know you if you two met on Earth, else, they have no knowledge in you. If the person saw you die, then that person gets the knowledge of you being a human entity that died and they gain experience of your death and they can prevent it. For their knowledge, you were just someone.
Level 4

‎

**Survival Difficulty: Category 4**
**》Unsafe**
**》Unsecure**
**》High Bacteria/Viruses Count**
## Description

Be careful where you step or touch, you might end up with all sorts of viruses here. Level 4 is a short roofed cave with millions of pillars, most are made of brick and some are made of metal, which is rusting. These metals are predicted to be older than existence itself (somehow). This is one of the largest sewers found in the poolrooms, yes this place is a sewer. Meaning that since you are going to have to do a bit of swimming here, you might want to get used to the smell of entity waste. It remains 1°C (33.8°F) in here, but you know, the water is pretty warm... Getting cuts and entering rust fragments into your bloodstream is a major hazard because that can contain viruses and other deadly poolrooms unsanitary bacteria's. This level uses Invisible lighting and only lights up the top part of the cave's ceiling. Level 4 has no large and recognizable entitles except for the viruses and bacteria's that are living in the rust on these pillars

### Level 6 Theory

All of Level 6's gunk has been transported here once the water was unsanitary to swim in.

## Entrances and Exits

### Entrances

* Finding a filtration system in level's 1, or 2 will lead you here.
* Entering a unfinished tunnel (for instance missing tiles) in level 3 can also bring you here.

### Exits

* Entering a frosted door will take you to Level 5.
* Exploring as far away from the starting point as possible will bring you to Level 9.
* Going to a wide area that has smaller amounts of water within them leads you to the sub-level, 4.1.

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Hyp301110010 with help from Om5551

« Level 3 | Level 4 | Level 5 »
Level 9

‎

**Survival Difficulty: Category 3e**
**》Unsafe**
**》Unsecure**
**》Non-Entity Hazards**
`Too cursed to be true...`

## Descrip**t̶̨̢̧̛̹̓̎́ì̶̦͙̻̩̰̫̤̫̝̆́o̸̢͔̗͔͈̐͊̅̉̚͠n̴̺͚̳̻̙̓͐͛́̑**

`**Level 9** has acid rather than water, not the strong acid. You could stay just about 30 minutes sunken inside the water before the acid starts eating your skin off. This level has a Invisible Lighting rate of -670, which is enough to make a single shadow darker than a black hole and the parts with light become almost blinding. It is pretty hot in **Level 9**, however it is not hot enough to cause any damage to you.`

## C0loni3s and Outp0s̸̺̺̅́̅-̵͙͆ṫ̸̮̼͈-̶̙̭͂̍̚-̴̫̩̂̍͂-̵̖͇̌͘-̸̛͇̠͌͋t̸̩̤̻̒̊ṫ̴̡̯͓̀

~~None can be established on this level.~~

## Entrances and N̸̲̮̟̗͆̋̍́͜͜O̶̝̮͊ ̴͖̪̑̇É̷̩͇͈̱̓͗̔́͝X̸̜̩͍̤̱̦̉̌̑͒I̸̢̨̳̰̣̯̿̀̈́̄͘T̷̳͓̘͚͙̽͋͒͜Ș̶̂̄

### Entrances

* ~~Toxic~~ \*f̵̲̭͈̮̪̭̀̓̐̈̒͝ủ̸͓͓̒̈n̴̰͕̭̽͜ areas of Level 6 can get you here.

### Exits

* ~~Diving into a hole will bring you to Level 10.~~
* Noclipping through a yellow wall leads you to Swim For Your Life!
* Noclipping into your own shadow leads you to The Blue Channel

* WHy Wo̴̤̍uLd y0u W@nT to̴̤̍ l3aVe?

> Alright, what is wrong with this file? It is **wayyy** to corrupted. Can somebody fix this?
>
> - Name

```
A new file has been added. Would you like to view it?

```

```
Y_

```

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Loading file...

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File Loaded!

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```
www.poolroomswiki.org/level-9

```

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Hyp301110010 with a lot of help from Om5551.

« Level 8 | Level 9 | Level 10 »
All Templates

Made by Hyp301110010, just so I can select colors from other classes easier!

I am now only making requested categories, ask me to add the category you'd like (Or better, try making one!), I'm currently working on all the environmental ones (released in 4-5 days)

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**

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To get, type: {{category 0}}

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**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Non-Entity Hazards**

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To get, type: {{Category 0e}}

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**Survival Difficulty: Category 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**

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To get, type: {{category 1}}

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**Survival Difficulty: Category 1**
**》Safe**
**》Secure**
**》Non-Entity Hazards**

**Survival Difficulty: Category 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**

```
To get, type: {{category 2}}

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**Survival Difficulty: Category 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**

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To get, type: {{category 3}}

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**Survival Difficulty: Category 3e**
**》Unsafe**
**》Unsecure**
**》Non-Entity Hazards**

```
to get, type : {{Category 3e}}

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**Survival Difficulty: Category 4**
**》Unsafe**
**》Unsecure**
**》High Entity Count**

```
To get, type: {{category 4}}

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**Survival Difficulty: Category 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**

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to get, type : {{Category 5}}

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**Survival Difficulty: Category Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**

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To get, type: {{Category Habitable}}

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**Survival Difficulty: Category Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**
`To get, type {{Category HabitableP}`

**Survival Difficulty: Category Variable**
**》Varying Safety**
**》Heavily Unstable**
**》Diverse Entity Count**

```
To get, type: {{Category Variable}}

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**Survival Difficulty: Category !**
**》Exceedingly Unsafe**
**》Unsecure**
**》Entity Infestation**

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to get, type : {{Category !}}

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**Survival Difficulty: Category Help**
**》I'm Stumped**
**》I'm Confused**

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to get, type : {{Category Help}}

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## Environmentals

**Survival Difficulty: Category Undetermaned**
**》Mysterious Properties**
**》Unknown Information**

**》Undocumented Entities**

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to get, type : {{Category Undetermined}}

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Level scary (Joke)

**This is a joke page.**

This page is a joke; it is not meant to be taken seriously.

   **Survival Difficulty: Category Scary****》Very Safe****》Very Unsecure****》Entity invadings**level scary is the scariest level of the polroonms!!!1!!!1!11!!!1!!1!!1!1!!!!11!!1!!11!!!1

## describtin

Level Scary consists of Some scary hospitals which meant as a jokey menace. This picture is so scary.

## Entitesjr

```
We have Some Smilefaces which are not there but Only spawned with 1% chance.

```
Level 14

‎

**Survival Difficulty: Category 3e**
**》Unsafe**
**》Unsecure**
**》Non-Entity Hazards**

## Description

Level 14 was once a peninsula shaped island before it was destroyed and sank to the bottom of the ocean.
**Level 14** was very unique Before it sank and was said to be completely destroyed, as it used to be one of the few sectors that was located outside. It appeared to be to be a peninsula from Earth, with some differences. These included a border at 10 km from spawn, random 20-50 meter deep holes in the ground, and many more.

After The Island sank nothing was left. The level seemed to stop existing but rumor has it that if you swam far enough within Water World you could find remnants of the island underwater although it is not confirmed.

## Former Entrances and Exits

### Former Entrances

You used to be able to Go up 770 steps in Level 13 to no-clip here.

### Former Exits

You would have Gone into a slide within the mountains to take you to Level 8.

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551 and Hungarian Boi

« Level 13 | Level 14 | Level 15 »
Level 45

**Survival Difficulty: Category 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**

## Description

**Level 45** is an expansive castle-like structure filled with multiple pools. The castle itself seems old and abandoned judging by the amount of vines and plants found on the level. The water in **Level 45** is safe to drink but some pools are contaminated by Atamorphisis Plague. There are a few windows scattered throughout the level out of which a sky can be seen. Interestingly this level has a day night cycle with the day going approximately 30 earth hours. **Level 45** has a significant amount of resources which can be used including food items and pool masks. The level is practically devoid of threats, except one: the statues. The statues are humanoid statues made of onyx, usually depicting warriors clutching axes or swords. The way these statues function will be expanded on in the "Entities" section. Multiple murals have been discovered in **Level 45**, they include: A knight in a purple cape looking towards a sunset, an angel calmly sitting in a blue pool of water and a glowing blue light shining in the depths of space.

## Colonies And Outposts

No colonies and outposts have been established on this level yet.

## Entities

As mentioned previously the only entities in **Level 45** are statues. The statues are tall (2.5 meters or 8.2 feet) and are made of onyx. The statues will only move when not being directly observed and will attempt to kill any wanderer who is not looking at them in any way possible.

## Entrances And Exits

### Entrances

Level 45 can be entered via a red door found on any level.

### Exits

The best way to exit Level 45 is by climbing an old ladder to Level 95.

*Authors: Edhtuuu & Vuncle*
Level 23

**Survival Difficulty: Category 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**

## Description

**Level 23**, also known as the Undersea Oasis, is one of the most visually stunning poolrooms levels. The entire level has a dark cyan tint all over the walls, water and windows. Level 23 has a lot of modern furniture scattered around in the same blue tint, and there are windows with dark blue water on the other side. The level is said to give a feeling of calmness and rejuvenation to all wanderers who enter it, but at the same time wanderers feel extreme uneasiness. The level's geometry is really weird but quite stable at the same time, with circular holes in the walls and random spheres scattered throughout the level. The level is quite small, measured at around 3000 km2, but it seems way bigger according to a few wanderers.

## Entities

**Level 23** has a lot of Starfishes, but no other entities.

## Colonies And Outposts

No Colonies and Outposts are present here.

## Entrances And Exits

### Entrances

* Finding a blue room with an underwater window in Level 22 will lead one here.

### Exits

* Finding a place where the hallways fade into pink and going in there will lead one to Level 24.
Level 3.1

**Survival Difficulty: Category 4**
**》Unsafe**
**》Unsecure**
**》High Entity Count**

## Description

**Level 3.1** is similar to Level 1 but the main difference is the fact that upon entering the level you will find yourself in a courtyard area full of windows. Another thing about the level is that the water contains Atamorphisis Plague which makes staying in the water for long periods of time risky. A lot of the level also seems to be flooded with stairways leading underwater.

## Entrances and Exits

### Entrances

* **Level 3.1** can be entered by climbing through a metal vent in either Level 2 or Level 3.
* **Level 3.1** can also be entered by finding a pool with windows on Level 1

### Exits

* Going through a rusty looking hallway will lead to Level 4.1

« Level 2.1 | Level 3.1 | Level 4.1 »
Groups

## What are Groups?

Groups are established Colonies and/or Outposts on the poolrooms. They retrieve lots of information.

### Groups:

* "PEG" *(**P**oolrooms **E**xplorer **G**roup) - Established in some habitable levels*
* "PPG" *(**P**oolrooms **P**rotect **G**roup) - Established in some habitable levels*
* "PTC" *(**P**oolrooms **T**rading **C**olony) - Established in some habitable levels*
* "PA" *(**P**oolrooms **A**narchist ) - Established in some habitable levels*
* "Frozen Hotel" - Established in Level 4
* "Poolrooms Thrivers" - Established in Level 2
* "Sirensoon" - Established in Level 2
* "The Nightlights" - Established in Level 20
* "Islandless" - 4 Colonies [2014-2022]
* "gFizz" - Established in Level 6
* "The Black Knives"- *Established in some habitable levels*