Skills

*Skills are sets of passive or active abilities that enhance or strengthen a player character. Every time a player levels up, they gain a single skill point that can improve one skill.*

## *Active Skills*

*These are the perks that will required to be activated by the player to trigger its effect.*

As of update v0.162, these skills no longer require a point and is now enabled for all characters by default.

### Kick Boxing

* Performs a Kick, knocking back nearby zombies and stunning them for a short duration [Alt key]
* Affected by
	+ Legs - **Kick Damage, Kick Stun Duration, Kick Knockback, Kick Cooldown.**
	+ Feet - **Kick Damage, Kick Stun Duration, Kick Knockback, Kick Cooldown.**

### Lockpicking

* Affected by
	+ Head - **Lockpick Chance**
	+ Hands - **Lockpick Chance**

### Quick Reflexes

* Dodge an attack, becoming immune to damage from all sources for 1 second while strafing backwards [Space key]
* Affected by
	+ Legs - **Dodge Cooldown, Dodge Duration**
	+ Feet - **Dodge Cooldown, Dodge Duration**

### Sprinter

* Perform a sprint for a short duration, increasing movement speed temporarily by 30% [Shift key]
* Affected by
	+ Legs - **Sprint Speed, Sprint Duration, Sprint Cooldown**
	+ Feet - **Sprint Speed, Sprint Duration, Sprint Cooldown**

### Stealth

* Crouch into stealth mode, reducing player visibility to zombies by X% amount (Surprise attack will still count regardless if you crouch or not just so long as the zombie has not noticed you yet.) [Ctrl key]
* Affected by
	+ Body - **Sneak Visibility Range**
	+ Legs - **Sneak Speed, Sneak Visibility Range**
	+ Feet - **Sneak Speed**

## *Passive Skills*

*These are the skills that are once obtained, it will be always on. And it doesn't need to be activated by the player.*

* Armourer
* Assassin
* Assault Rifle Expert
* Apothecary
* Brute Strength
* Exterminator
* Fast Learner
* Head Hunter
* Aim For the Heart
* Hunter
* Immune System
* Jogger
* Looter
* Lead Magnet
* Marksman
* Melee Expert
* Mule
* Pistol Expert
* Reloading
* Lumberjack
* Rifle Expert
* Shotgun Expert
* Submachine Gun Expert
* Survivor
* Thick Skin
* Toughness
* Trucker

### *Skill Rank Mechanic*

*All skills can be upgraded from Tier 1 through to Tier 5. However, the higher tier ranks only unlock every five level.*

* *Level 1: Tier 1*
* *Level 5: Tier 2*
* *Level 10: Tier 3*
* *Level 15: Tier 4*
* *Level 20: Tier 5*

### *Prestiging*

*Prestige points can be obtained by gaining 5,000,000 experience points after reaching level 50, you will also gain an Elite Enhancer. This exp counter can be viewed by opening up your inventory screen, and clicking on View All stats.*
Previously you would have get reset back to level 1 after prestiging, but that no longer happens, and any body who was below level 50 and prestiged in the past will keep their prestige but will need to level up to 50 before starting to gain prestige level again.

*A character can prestige up to 10 times (for a total bonus of 10 extra skill points).*

## *Active Skills*

*Active skills required direct input from the player to use in game. These skills are generally special abilities that can be used in the field.* **The values for each tier listed below are totals and not additive. Tier Upgrade Multiply The Tier 1 Stats**

## *Passive Skills*

*Passive skills do not need to be managed or activated by the player, they will always be active in the background.* **The values for each tier listed below are totals and not additive.Tier Upgrade Multiply The Tier 1 Stats**

Information pulled from:

☀https://docs.google.com/spreadsheets/d/1-bgSoSfP2TmVj8ZrWu\_ApqVgqGhmayL2xmKl\_ao6-Bg/edit#gid=0