Level 89

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation** **Level 89** is the 90th level of the Middlerooms

## Description

   Level 89 also known as **"Follow the Lights"** is a Level that resembles a footpath, the level takes place at night and it is very dark at the point you can only see the footpath by the lights there is, this footpath is very long but not infinite as many people who investigated this level sayed that it is about 75km in length which makes it very long, this footpath is probably in the middle of a infinite grassland but this hasn't been proven and it probably never won't due to hazards that are in this level but it has been proven that as long as you **stay in the lights** you will be **safe.**

This level doesn't have any other zone just the footpath and probably the grassland, the lights are also the only light source here (if you don't have a flashlight or another light source), the footpath is very safe but it can make anyone insane due to wanderers not reaching the end of this footpath or other factors, sometimes you can find multiple objects in the footpath as if someone or something left those objects in the middle of the footpath, most of them being Black Water, Empty Cans, Almond Milk. The farther you advance the farther will be the distance between the lights wich makes it dangerous as there will be more and more darkness at the point the darkness will cover big part of the footpath, as the MITG has sent multiple drones in Level 89 to get more information about this level and once the drones reached a very far point, the gap between the lights was pretty big so you should run as fast as you can if you don't want to die...

### The Darkness

The Darkness is the most dangerous thing or zone of the entire level, it's a zone completely dark, devoid of any light source, the darkness is well known for one thing: being infested with lots of entities that most are undocumented and never gonna be documented due to how fast they are able to kill a person before it can even take photo or video of these entities, it is recommended to avoid the darkness in order to survive and escape from this evel, but that's not an easy task as there will be less and less light which means the darkness will expand more and more causing your chances of surviving more smaller. Exploring this zone is very hard due to the ammount of entities there is and the darkness, in case you want to explore this zone, it is recommended to have a flashlight or other light sources to see better in the dark.

### Other Hazards

This level has other multiple hazards, first being the Black Water, sometimes you can find black water in the footpath and it is well known that black water has many negative effects in persons and entities, other hazard in this level is some of the colonies there is, most colonies' members here are hostile to any wanderer that there is and will try to kill the wanderer they found no matter what, though there can be some other hazards these are the most common and dangerous ones.

## Entities

The entities that live here are unknown and undocumented, they are called "Darkness" because there is almost no information about them, what is known about them is that they have fear of light, that's why these entities only live in the darkness.

## Objects

You can find Almond Milk, Empty Cans, Black Water in random points of the footpath, they are spread across it though they are really rare to find.

## Colonies and Outposts

### MITG

* Investigate the level.
* Has many supplies.
* Work in this level actively.

### TFK (The Footpath Killers)

* Kill any wanderers
* Explore the level.
* Stole supplies.

### MITG Base 1

* Used for investigation.
* Has many supplies.
* Only members of the MITG can enter.

### MITG Base 2

* Used as a shelter.
* Has many supplies.
* Everyone can enter.

## Entrances and Exits

### Entrances

* Opening a glass door in Level 88 will send you here.
* No-clipping in a light in Level 64 will send you here.
* Staying in the darkness in any level will send you here.

### Exits

* Touching a blanket which can rarely be found will send you to Level 66.
* Reaching the end of the footpath will send you to Level 90.