Lochlan

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**Lochlan** is a champion in Steel Circus who charges across the battlefield, slamming and slowing enemies in his path. Lochlan has the most health of any champion, while having one of the slowest speeds of any champion.

## Bio

Lochlan is a proud Scottish lord whose clan has a long history in sports, especially in the traditional highland games where he lost his left arm when it got crushed under a rather heavy rock.

In game description:

Lochlan is one of the most seasoned Enforcers in the game. What he lacks in speed he makes up for in strength and toughness. The Warsong is an often underestimated skill. Time right it can lead the team to victory.

## Abilities

### Slam

**Description:** Lochlan jumps into the air to shatter the ground with his mighty robotic fist.

**Cooldown:** 41

**Notes:**

* There is a slight wind-up time for the ability before it hits the ground.
* Slam can hit multiple enemies within the cone of effect
* Slam can hit Schröder during his Virtual Strike, forcing him to leave the ground prematurerly and be stunned.
* Lochlan can move freely once his fist connects to the ground, allowing him to reposition earlier as the animation plays.
* Slam is considered "hard" crowd control, meaning it will stun the enemy causing them to drop the ball.

### Warsong

**Description:** Lochlan activates his bagpipes to play the Warsong. This traditional tune discourages opponents so that they won't be able to move at full speed.

**Cooldown:** 68

**Duration:** 4.5s

**Notes:**

* Warsong slows enemy units caught in the slow by 30% inside the effect.
* Warsong increases movement speed of Lochlan and his allies by 10% inside the effect.
* While Warsong cannot be activated while in possesion of the ball, activating it and then picking up the ball does not cancel the abilities effects

## Strategy/Tips

***Playing against Lochlan:***

* *Keep moving!* Lochlans slam has a small wind-up animation telegraphing the attack. Consider moving sideways or unpredictable to make it harder for him to pin you down (i.e. use a escape ability)
* *Spread out!* Lochlans effectiveness diminishes when he cannot reliably debuff enemies with his Warsong. Try not to group up!
* *Do not focus him!* Lochlans high HP-pool means he can take quite the beating. Try focusing your damaging abilities on champions which have considerably less beefy stats to put them out of the match quicker (and more often)
* *Outrun him!* Lochlan struggles in extended chases. While he may have the same burst of movement speed with sprint, he cannot keep up with the more fleet footed champions in the long run.

**General**

* While Lochlans movement speed hinders his effectiveness at the front of the lines somewhat, he is still capable of moving ahead to score goals if positioned correctly.
* Do not overestimate your HP pool. While you sport one of the highest HP in the game you are still quite capable of being K.O.ed. That being said, it is sometimes better for you to tank a ability for your teammate.
* Lochlan is best suited to be played in the mid-field due to his disruption play-style but he can fit multiple roles as with every champion.
* Lochlans low movespeed is irrelevant when sprinting, moving at the same pace as any other champion. However, he takes longer than average to reach max-speed as well as has much less stamina to work with.

**Abilities**

* *Warsong:*
	+ Warsong is a excellent crowd-control ability. Try to use it when you are certain you can constantly hit at least 2 enemy champions with it to impede their advances
	+ Warsongs AOE is quite huge so try to position yourself between two enemies (ideally including another allied champion) to maximize its impact. The longer you can buff/debuff champions the more value you gain from it.
	+ Warsongs dual buff/debuff nature allows it to be versatile in use. Try to not hold onto it too much if you think the movement speed buff on your teammate would be enough for them to score a goal even if there is only one enemy champion around you.
	+ Warsong combined with your own sprint can be a deadly combination as you quickly catch up with opponents making it almost impossible for them to leave your Area of Effect.

* *Slam:*
	+ Slams hit AOE is briefly displayed for your enemies even if you tap the button. You can use this to your advantage by chasing a low HP enemy while holding down the abilities hotkey, allowing them to see the AOE to apply pressure. Keep in mind you cannot end the ability anymore and must cast it at some point once you commited to this tactic.
	+ Slams knockback is perfectly suited to clear a crowded goal for a clear shot. Try saving it for "tackle-fests" in front of goals to gain the edge.
	+ Slam can hit Schröder during his virtual strike ability. He is hard to see however. Try listening to the audio cue of the ability and look for the players name and arrow, indicating their position.
	+ Slam (like tackle) is capable of cancelling Cap-x02's Artillery Turret channel. Tackling is still the preffered method however.
	+ Slam synergizes extremely well with Ellikas prison ability, making the trapped enemies a easy target.
	+ Try aiming your cone preemptivevly as the ability has a noticeable wind-up animation which could cause you to miss your target.
	+ Slam is considered "hard" crowd control, meaning it will stun enemies in addition to its damage component.