Adding to the walkthroughs (Guardians of Destiny)

## Structure

The goal is to have three types of walkthrough on this wiki, structured as follows:

* A global walkthrough of the whole game will be on the Walkthrough page, striving to be very concise
* More detailed guides plus side quests will be on the First, Second and Third Sphere's pages
* A most detailed walkthrough will be on each area's page, referring to the maps and map keys on them
* A second global walkthrough, choosing less angelic routes will go on the Evil God Luther page.

As of January 2024, we're still in the progress of structuring everything. In time, Side Quests may get their own page or be encompassed by the most detailed walkthroughs per area. Please do not adjust existing structures on your own accord; we try to keep track of information, and adjusting structure might lead to information getting lost or appearing on multiple pages. If you have suggestions, please put them on the general discussion page, as it *will* be seen and contemplated.

## What and how to edit

It would be great if the walkthroughs were a joint venture as befits a wiki. However, to keep things consistent, we propose a few requests/guidelines:

* In the general walkthrough:
	+ This walkthrough is meant to give an overall structure, where and when to go places or do things, but not nescessarily describing *how* to. It is not meant to function as a full walkthrough, making the more detailed ones obsolete.
	+ Written according to 'Good' gameplay, it shouldn't switch to 'Bad' routes, even if they are shorter. In time, these can go on an 'As Bad as can be' walkthrough page.
	+ Comments like 'you can visit the Imp Shrine at this point' or 'if you wait until you are the lizard, you can get some Ancient's stones' should be omitted. They can go in the three Sphere pages or in the detailed walkthrough per area.
	+ General example:
		- 'Once you have it, go to the Cremation Altar, put Ka'Dan's remains there, light the pillars and use the Urn to scoop up the ashes'.
* In the Three Sphere walkthroughs:
	+ This walktrhough still strives to be concise, but should contain enough information to finish the game. Comments like in the third bullet above should be omitted here, also.
	+ There are sidequests outlined on these three pages. Any information pertaining to them shouldn't be in the main quest sections of the text, but can be mentioned in passing. Example:
		- Before going to collect Ka'Dan's ashes, now is a great time to pick up some extra loot, especially the Iron Rod and the Stone of the Cobra (see: Scavenging the Ruins)
	+ Side Quests can and should be detailed. Example:
		- Scavenging the Ruins
			* Iron Rod: it's in a house in the southeast section, NNW of the house with the lizard tunnel to the jungle.
			* Stone of the Cobra: it's in the house directly to the west of the one with the lizard tunnel. To obtain it, [do this, then that, and watch out for this and that]
	+ General example:
		- Once you have it, go back to the Ruins by using the teleporter near the entrance. The fastest way to the Cremation Altar is through prison if you put up the bridge there (or over the river if the drifting door is in place), then continuing east, crossing the river again only after the Grand Mansion. You might want to pick up the Iron Rod and Stone of the Cobra (see: Scavenging the Ruins.). Once at the altar, put Ka'Dan's remains on there, light the pillars and use the Urn to scoop up the ashes.
* In the detailed walkthroughs:
	+ Anything *needed* to be done as well as *might* be done should be on here, except for side quests or other detours.
	+ Passages referring to multiple places, in particular the Dracoid Ruins and Cemetery, should be on their respective pages as much as possible. Example:
		- After Ka'Dan gives you the Urn, make your way back to the Dracoid Ruins by using the teleporter near the entrance and retreieve his ashes (see: Dracoid Ruins: Ka'Dan's ashes)
	+ Side quests can be mentioned, but should not be worked out. Example:
		- This is a great time to find the Iron Rod and Stone of the Cobra, as you have to travel a long way regardless of which route you take (see: The Second Sphere, scavenging the Ruins).
	+ General example:
		- Once back in the Ruins, find your way from the teleporter to the cremation altar. Make sure you have a Glass Globe if you don't have a White Orb in your inventory or waiting by Ak'Salar's tomb. If you need to charge the globe, teleport to the Mage Tower first, taking the south teleporter, making your way to the tower and finding the Mists of Doom (white) pedestal on the second floor. If you don't, the fastest way to the cremation altar is from the three-teleporter room south of the river, then going east, keeping north as much as possible, but only crossing the river after the Grand Mansion, housing Belial's Statue. This is a great time to find the Iron Rod and Stone of the Cobra (see: The Second Sphere, scavenging the Ruins). Once you cross the river at [...], continue east-northeast over an extended passage along the Bane Estuary to reach the Cremation Altar. Once there, [...]
* In the Evil God Luther walkthrough:
	+ Let's have some more fun here. As long as it's concise, we can adopt a darker style with lots of bloodlust and shadows of corruption and laughing at the wrath of God and so on.
	+ The page will assume all is known to play the game; readers can consult the main page if they get stuck.
	+ Dark is ok, natter is not, so keep back on the extra comments like 'doesn't it feel good to slay these puppies?'

On style:

* We will be writing third person, so 'if you go north', not 'if Luther goes north', contrary to the overall style of the wiki, as it's directed to the player and not the protagonist. Plus, it saves time.
* Please refrain from personal remarks, like 'I think it is very useful' or 'I always visit the Dark Halls at this point'
* Other than at the very first paragraphs, there's no need for gameplay directions. 'Take the key' is ok, 'Take the key by left-clicking on it' is not.
* Try not to direct every turn or action. Texts like 'get back to the Spark pedestal by going straight on, taking the second left, then straight on again and then left twice' are no fun to read and players can use the automap for it. 'The spark pedestal is to the general north from here' should suffice.
* There can be some comic relief in there, but keep it brief, it's not the purpose of the text.
* Please, if you can, like, omit extra surplus words, that are mostly useless and redundant and can be very to extremely annoying and aggravating in the sense that, well, text gets obscure and woolly and people will need to have to, like, work extra hard to get what you mean, i.e. the point you are trying to make or get across or what you actually really want to say, like what they have to do to continue. This is especially and particularly irritating and vexing if there are a lot of unnescessary and useless words which are not nescessary or useful, so please don't, if you could, thank you very much, we, like, appreciate it lots, like, tons.