recursal/Fanatic-Fandom huggingface dataset:
Scouts

Michealleenelson (talk) 18:01, December 21, 2016 (UTC)Micheal Lee Nelson

Scouts are Solman's heroes, grand explorers on the scale of Marco Polo or Leif Ericsson, the polynesean sailers... They travel to the next star system with a clear route, with the understanding they must be ready for departure 6 months later.

They drop drones around the system, down into planet's atmo, and eventually land their scoutship. Taking samples, they test the soils, find likely resource mining sites, farmlands, forests, document hostile and tasty flora and fauna. Some put their lives on the line and taste test local samples with their own tongues and digestive systems.
A Scout may rarely make contact with some unknown alien species, obviously at a lower tech level or we would have heard their radio emmissions. So they set up trade contacts, and start a pidgin language. Or they may drop a quarantine beacon upon their hasty retreat. Whatever works.
After 6 months, the Scout pops back through their company's pickup wormhole, files their report, and sells their data to the highest bidder. It is the ultimate in Real Estate development. Meanwhile, in the 2000's, Earth was freezing. To survive, man had to leave Earth 1.0 and live on many planets. The stakes were dire on a planetary scale.
This is why Scouts are the Galaxy's first rockstar heroes.

On occassions a Scout may stay longer on a planetary find. They send a drone back through the wormhole to report their updated plans. SOme find a mineral strike so rich they stay to exploit it and stake their own greater claim. Others fall in love with a planet and make it their home.

more pics.

1/2
The Legend Continues

The Legend Continues is the first chapter in Stories of Legend 2, unlocked after uncann legends has been completed, all enemies are 10,000% buffed

## Levels

- Crack The Whip: A Level with many peons from the main chapters, Indie Excavator appears as a boss.

- Red Desert: As the name suggest, it has many red enemies.

- Sour Marsh: Contains many black enemies and Director as a boss. A harder version of Sweet XP (Hard++)

- Fruitful Hills: A few red enemies, and the first appearance of the Mini Bahamut

- Cloudy Roast: A level with a lot of angelic enemies, and The Face as a weak boss.

- Great Prison: A Timed Level with Poler Bear as the boss.
Ceres Tauri

Ceres T. Tauri is the heir to the galaxy's greatest fortune. Via his mother he is a member of the powerful Tarsis family, owners of the galaxy's first Megacorp, StarSys.

Now 25 years old, Ceres seeks news of his missing family. His father, Tyrian Tauri, was last seen shortly before Ceres was born. His mother was kidnapped when Ceres was 9 years old.

[\*If you have any credible leads please report them immediately to your nearest Star Troopers office or WetNet node. Please note: intentionally thoughtcasting false leads can be disciplined under the Galactic Constitution and 6th Commandment.]

A graduate of the Merchant Marine Academy, Ceres has now served four years on active duty in the Merchant fleet. Now that this mandatory service time is up, he can begin his career of choice. On leave, he has set out in search of his mother.

Following leads provided by his family, Ceres set out towards the Periphery Sector planet of Nirvana. The entire galaxy awaits news of the return of its favorite sports superstar.

Will he go pro in the Gravity Ball Association? Will he go rogue, risking his life in the brutal rim sport of Slaughter Sphere? Will he return to a far more mundane life of Captaining starships around the Galactic's trade routes? Or will he take the helm of his multi-Trillionaire family's corporation? Or just return to the soft life of a playboy as he seemed to waste his free time during his academy years?

More young people today poll that they are more interested in gossip about who Ceres might marry, than pursuing speculation as to their own future mates. Stay connected to the WetNet for the latest news!
Starship: Sentinel

Galactic AdmiralTarsis rates an "Admiral's barge," his being a full destroyer class vessel. This is due to the disinformation campaign of Galactic Military Intelligence, misleading potential enemy to believe the Admiral moves from his Fleet to the rear in a mere yacht class vessel as other Admirals do.

Also in the interest of disinformation, the attached image, reputedly of *Senintel*, is merely a representative holopic of a similar sized vessel.
Mary Anne Rosa Tarsis

Sweet little old lady, or titan of the galaxy?

A sweet loving grandmother who just happens to run the most powerful family in the galaxy, who conceived a decades long plan to guide her young grandson into the ultimate agent to find her kidnapped daughter- his mother- and exact revenge on those who dared take her

Don't let the sweet little smile fool you as it has so many. Grammy here can be compared to the tail that wags the dog of the whole galaxy. As the female head of the Tarsis household, Grandma Mary to Ceres, has enormous influence over the StarSys family business, and through her many well positioned children, grandchildren, nieces, nephews, and grands, etcetera etcetera.

When her youngest daughter Annemarie was taken over by a New Vegas husband, Mary ensured her daughter was quickly surrounded by friendly agents of the family business and security details. When things turned bad and her son in law abused her daughter, Mary sent the order out to extract her. She called her son, then an active Admiral in the galactic fleet, and ensured he was relieved of duties and sent on a personal mission to rescue his sister.

Grammy Mary of course took a high interest in her eldest grandchild, Ceres, fawning and favoring him from the first breath. When Annemarie was kidnapped, it was Mary who set out a long-term family plan for the grooming of Ceres into just the man to take revenge upon her kidnappers. Ceres blames his Uncle and Grandfather, but it was his Grammy pulling the quantum strings of his life all along.

Now that Ceres is grown, trained, experienced, and lethal, she sends him on his way to meet his father the hard way, and bring his mother back one way or another.

Ceres never knew his grandmother was capable of such will. How hard will he work to prove to her he is capable, especially when the prize is the very life of his own beloved mother?
Ceres' Launch

"Launch" is a euphemism, intentionally misleading, in the grand Naval tradition of calling the Captain's gig of an admiral a "barge."

A pinnace is a ship's utility craft, carried by a larger vessel for exterior space operations. Unable to produce a wormhole of its own, they are carried along on larger ships. Some pop through from jump station to station, generally heavier armored and shielded in case there is pirate action in the system. Some are used by the Marines as boarding craft. The passenger count falls quickly due to the volume of Marines armor, even more so if they are suited up in their e-frames.

Ceres' launch is a rare type, a fighting pinnace. It can be considered an upgrade of launch to suit more robust roles. Ceres rebuilt a station cargo shuttle, adding weapons and cargo arms. Adding next-stage drives and powerplant allow the ship to accelerate at a speed which might surprise opponents expecting the usual lazy cruise of the craft's sister ship's.

This unique craft can function in multiple roles as a crew or cargo shuttle, lander, tender, small tug, and armed picket boat.
Grizzly Barnes

"Grizzly" Barnes is a badass son of a ditch. His intense college rivalry on the court with Ceres later led to a lasting friendship. The massively muscled Barnes' commando team for hire- the Blood Tide- has a storied history of success, meaning destruction and carnage for the enemies of his employers. Barnes believes there is no such thing as overkill.
Peanut

Peanut is a primate animal, half Sugar-Glider/half Lemur. Ceres' friend Iron may have semi-domesticated Peanut by feeding him on the planet Hunan IV in the Asiana Sector.

Peanut's family was heard in the trees but never seen by Iron or any of the residents and staff of Win Tao Do'jo. When touring the woods, Ceres and Iron would toss peanuts and other food for Peanut to catch. The creature did so in the most acrobatic manner, entertaining the student's with his crazy stunts.

Peanut has wing-flaps of skin connecting his wrists, ankles and ribs, enabling him to glide for long distances in the gravity of the small planet.

After the events detailed in CERES 2525, Peanut's whereabouts remain unknown. If you have sighted the darn critter please inform his handler post haste.

[\*If you would like to see more of Peanut or his kin in future volumes of Ceres' Stories (tm), message his Earth contact, author Micheal Lee Nelson, via the WetNet.]
Med

Med, full name Medusa, is a Tenublian- a cross between a jellyfish and squid. Med once floated in the vast dense atmosphere of Tenube, a gas giant in the outer region of the Larger Magellanic cloud.

He has left his homeworld to seek adventures across the Local Group, which means among the action-loving humans in their Milky Way Galaxy. If he survives, Medusa will one day return to mate with higher ranked females. Med would say he hopes to bring back great stories to tell his grandchildren....
Bloodrake

Bloodrake, the high-grav born weapons specialist. Short but mighty, Rake is a dwarf of Soloklan. He looks the part. It astonishes people the massive weight this small man carries. He packs two crew-served weapons, plus their power packs or ammo, and his personal kit, as if it was a light jogging outfit.

Bloodrake’s thick thighs are so solid his brother delights in finding local tree branches to smash over them for fun. Bloodrake and his twin brother Harper never cease to punch each other’s fists.
Planet: Jubilee

Discovered in 2045 by legendary Scout Joshua Ng, Jubilee is a designated Galactic Planet of Natural Preservation. Hostels, tiny homes, and Yurts abound, each with self-contained systems. Trekkers only need pop down from the orbiting Trailhead Space Station, to enjoy meditating among the stunning natural views. Stellar Tours visits monthly on a regular route, picking up and dropping off vacationers.

With no vegetation to support colonists, the Galactic Confederacy of Worlds declared the entirety of planet Jubilee a Nature Preserve. This prevents most commercial activities including the strip mining of resources, which could destroy the natural beauty of the entrie planet. Non-invasive, metered tourist activities are the only business services permitted within the system-wide preserve's boundaries.

Holophoto © Maria Luisa Lopez Estivill, Dreamstime ID 36337859 [licensed use under subscription.]

Taken from deck of Waimea Canyon Yurt, planet Jubilee, year 2516.12.16
Tyrian Tauri

Tyrian Tauri is insane.  He has led the Void Viking pirate band from obscurity to total control over the Periphery, a backwater Outer Rim sector.  Using myriad drugs and alcohols collected by his pirate raids, and degenerating into slavery and murder, holocaust and plunder, has warped his mind into thinking himself a king like the Viking kings of ancient legend.

Tyrian prefers to send forth his henchmen into the early waves of battle. He observes the enemy's fighting style, picking the right moment to swoop in for a powerful attack to devestating effect. He is not concerned with losing key henchmen to the cause. He feels he has too many ambitious men who would relish the chance to take his throne, so he spends them at will to prevent any coups.

Tyrian's main ambition in the Periphery Sector is to become known as the one greater than a king.
Le'boin

This enemy has high stamina, attack strength and HP. It has a long range attack and is able to attack multiple cat units at a time with one hit, resulting in several one-hit kills at a time. However, the major downside to this tank is its slow attack and movement speed. Even with its downsides, this enemy unit is very strong and feared by any players with a weak defense. In levels like Liar's Fate, he acts as a weaker but faster attacking SLOTH as he has only one knockback, buffed has high health and attacks quicker, making him a more support-type enemy. Early on, he also OHKOs every single Normal Cat and purchasable Special Cat when buffed to an extent. It is recommended to use stronger cats, like Titan Cat, to defeat this enemy. Uber long-ranged attackers also work. Stall until you can send out powerful or fast-attacking cats. Another useful strategy is to use fast cats like Mr. or Cow Cat, as they can attack many times before he kills them.

Le'boin is a very dangerous enemy early on in the game. It has high health, long range, one knockback and a very high amount of damage. When you first meet it in Denmark, prepare for a long and painful battle, because Those Guys are constantly being spawned. To kill it, you will need to have Titan Cat and other strong attackers and other strong attackers like Valkyrie Cat or Bahamut Cat, because Le'boin may take a while to kill.

Later in the game, this enemy becomes much less dangerous due to the player having Bahamut Cat and other units that outrange Le’boin. In some cases, Le'boin could actually be helpful due to its high money drop.

4,000 health 654 damage
Apostle Stars

The Apostle Stars are a large Sector within the Galactic Confederation of Worlds. Formerly known as the Orion Arm, the entire region was granted exclusive colonization rights for the Orthodox Church. This was in thanks for the newly reunified church's first Apostle, who led the first Arcology Colony expedition away from Earth. This gave courage to billions of Earthers to follow.

Of the original 300 colonies, fully 100 were chartered as Orthodox Church colonies from the inception above Earth. The first was taken from parts around Rome, Italy, Europe, Earth 1.0 and included those deemed most loyal to the First Apostle. Subsequent colonies were founded with Earth origins in many of the most likely countries of Earth to find a higher percentage of practicing Christians. The Xardyons recruited them all.

The Apostle Stars are full member planets within the Galactic. Their planetary Constitutions are slightly modified from the norm, in that the Commandments take first precedence and are cited far more often as justification for the laws that follow.

Street Ministers. An unusual feature of everyday life in the Stars is, the presence of Street Ministers. These take the place and role of police in the Apostle Stars. They are likely to deliver a moral lecture when encountering a monor infraction. But make no mistake, tney are fully armed and armored more in the example of St. Peter, who is their patron.
Babylon 6 Charter

## **Motivations for Babylon 6 Charter**

The Babylon 6 project has a solid core.
Principles underlying the project is based and whose hand any further decisions are taken.
These principles are held 6 Charter in Babylon.
With this foundation, we want to establish a place which is more than just a space station or a sector, anywhere in Star Citizen.
We want this premise create a place the player as your home in the verse feel.
For all those involved in this endeavor will certainly be a unique challenge,
off oriented by profit and profit targets to serve higher ideals.
The protection of their own home, the friends in the game and the innocent who wanted to pursue only their own paths.

## **Core principles of the Charter Babylon 6**

* **§-1.** Protect the players in Babylon 6 sector
* **§-2.** No raids in Babylon 6 sector
* **§-****3.** Help players in need, even if only by the alarm station
* **§-****4.** Last not anyone comes to the basis to give assistance to damage
* **§-****5.** Each organization in Babylon 6 project in relation the same rights and obligations
* **§-****6.** The space station is a neutral territory, even in war
* **§-****7.** Compliance with the rules, you are designed to protect all

## **Limits of Babylon 6 Charter**

* **Personnel**

The project is based on the participation of volunteers who have built up a level of security.
It is probably not possible everywhere to put us be the laws of the station by.
In general the more one moves away from the station, the less power, the Charter of the station.

* **spatial boundaries**

The Charter of the station applies to the sector in which the space station is.
Beyond the jump points that lead out of the system with other systems may void the effectiveness of Babylon 6 Charter

* **Time limits limits**

There will always be new players, even though their number will vary.
We can not expect that every new player on the heard somewhere Ever some of our project that would be presumptuous.
Space Station Babylon 6 Wikia

## **Welcome to the Space Station Babylon 6**

Mit diesem Verzeichnis möchten wir, Besucher über unser Projekt informieren.

With this directory, we want to inform visitors about our project.

## **The Babylon 6 project**

 Ambassadors from 32 organizations from 4 time zones come together and set up a council.
 This council created for a sector of space in Star Citizen Charter a uniform sector specific, which will have the goal to protect the players and to research and medicine support the actions of players within this sector.

 As a basis for this project, a space station will serve about a year after release, which can be supplied through joint naval maneuvers and attended by all the players in Star Citizen.

The operation of this space station will consist of members of 32 organizations, their allies and freelancers.

## **Construction**

The station will have at least the different scientific, economic, military, technical and medical departments.
These are of support - support permanently ships, so as to broaden the scope of action of the station.
This starts with small Snubfighten to control the outer shell, through
various fighters, bombers and transporters to large research and battle ships.

## **Events**

To make the station more attractive for visitors should there be distributed to the Regular tournament over the year to all players in various category bets. To bring together to celebrate the winner and to the individual players who participate on Babylon 6 project will be taken after each tournament win a voluntary Real Life. Overall, we will offer 4 different types of tournaments.

These battles are with EMP or stun guns instead to prevent damage to ships and the player. However, they are not held Simulates but directly in the persistent universe of Star Citizen.

## **Economics**

 The station will Economically be heavily dependent on the inflow of players buy goods at the station.
 However, we will also independently exporting goods and importing more to support the economy running.

## **Activities**

 Furthermore, we are active on Deep Space Research go with the fleet maneuvers more new items to win for the sale on the station.

 Here enige Striking examples of possible constellations fleet.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Brahma Prime

Brahma Prime

Brahma 3 is the original colony of the Brahma Star System. The colonists came from Sol, Earth, North America, Rhode Island.

Brahma Prime is the location of the Haunted Space Station.

The colony Arcology offloaded a small number of colonists who set to building their first space station out of a small moon-- really a captive asteroid-- orbiting the planet.

Landing craft placed advance parties on the planet who set about building the foundations on the chosen site for the Arcology. The impatience of the colonists in the cramped quarters aboard the Arc, proved a deadly flaw. They insisted on haste in moving the Arc to the ground stage.

During the landing phase, the Arcology foundation proved inadequate. The tower fell, killing the 990,000 residents aboard.

The moon and asteroid miners building the space station were thus cut off from their supplies of food and water in the Arcology. 9,000 moon colonists died, and 1,000 more in the space station. Thus was born the legend of the Haunted Space Station.

500 years later, the planet remains a memorial to the lost colonists of Brahma Prime. It is, therefore, banned from further colonization by the Galactic. The station in orbit, however, does draw ongoing attention as a destination for thrillseekers.
Freelancer

**Freelancer in Babylon 6 project**

## **General**

There is no denying that we will have to rely in the long term for the fulfillment of the project to support. Specifically, when the members of the project are to be relieved over time.
In addition, this promotes the independence of the space station.

Firstly, this discharge should be carried out by allies organizations.
This involves support for reductions of services and goods by organizations Babylon 6 with cheap goods and labor in exchange. The other way provide freelancers and possibly non personal character since.

## **task / duty**

Just as organizations that form an alliance with Babylon 6 are classified as honorary members of the project, freelancers are considered as crew members of an honorary station.

In exchange for their support they receive privileges which otherwise only members of organizations in Babylon would receive 6 project.
Their activities would be primarily supportive, to reinforce the regular crew of the space station.
As with allies, however, this agreement does not authorize automatically mean that one has the right to leadership positions within the station.

## **requirement**

To be set as a freelancer may have to, like all members of the crew of the space station, make a registration with the Department planners and answer all relevant questions.
In addition, you have at events to which you have agreed to participate.
This is particularly important here because the Freelancer represent our last hope for the planning with the Department planners.
So is primarily the staff tried from members of the organizations of the project to put together.
In second place would be to turn to the Allies and in the last instance to the freelancers who have agreed to act in our project.
Because these queries can usually be done right in the short term, a few days prior to use, one would compensate the freelancer with free quarters. This week would be leased to the way freelancers and would offer in
addition to the safe Auslogmöglichkeit (away from your vessel) is also a small storage space for personal protective equipment.
In this way we want to enable freelancers with 2 characters to respond quickly and effectively to job requests, having to travel with your main avatar to the station each time.

## **Advantages over station visitors**

* Terms of crew Planers- Free accommodation (each for a week) - allowance

* Use of materials of the space station to fulfill their obligations are the service
* Advanced access permit considering your activity on the station
* To participate the chance to many activities on board the Station
* To participate the chance to station tournaments as a reserve team
* Vergüttung for the time invested on board the space station Babylon 6
* Discounts on the station:

	+ for import and export of goods to the station
	+ Apartments in (long-term / 1 month)
	+ at landing sites (landing fees)
	+ in plots (long-term landing site / 1 month)
	+ with storage bins (Temporary)
	+ With lockers (long-term)
	+ With stores on the space station (shops operate)
	+ With fuel
	+ For repairs
	+ When medical care
Lich King Quarles

**Quarles the Lich King** is the current ruler of Ustalov.

## Description

Quarles is considered the most powerful necromancer to have ever existed. Not much is known about him from before his ascension to power, besides that he rose through the ranks of the former Ustalavic Royal guard and staged a political coup within in 4030. After six years of infighter occurring after the coup by royalists, the famous "***New Dawn"*** adress was released to the public, declaring that the government had found a resolution to their differences, and that in the months coming a new era of enlightenment was coming. Three months after the adress the "***Soul Wrack"*** occurred, killing everything within a 30 mile radius of the middle of Ustalav, and Perverting many outside the radius.

## "New Dawn" Adress

"*Citizens of the robust country of Ustalav, this address is for you. For the Black Army, for its commander and it's instructors. For the weak and ill-begotten, the poor, the urchins. For the scholarly and the astute, and for the workers who are the heart of our current system. Let there be no doubt that today is a day of celebration for both ourselves and our posterity. The future is bright under the banner of the Reformed Ustalavic Regency. In the days ahead; nearly graspable, I shall strike out poverty of our lands, tear down the hierarchy of the former elite, and bring in a golden age for our civilization, striking out a new dawn unlike that of any country in history. We shall rise up and claim our rightful place amongst the world leaders, as a shining example of charity and sacrifice, for the good of our people. Today united is the regency, and together we bring for the dawning of a new age. Long live The Royal Regency, long live Ustalav!"*
Doge

Doge is a starter enemy, and the main enemy in Korea/Nagasaki. In all stages that he appears in (except in Korea/Nagasaki and Ninja Awakens!) he is used as a meatshield for stronger enemies like Teacher Bear, Le'boin and for his Black counterpart. He is the Basic Enemy. He appears in all dog stages, like The VIP Roomand Government Watchdog, with Doge Dark, Shibalien, Celeboodle, Gabriel, and more.

With its low health and attack power, this enemy can easily be killed with Basic Cats. They will be buffed soon late game, especially in Awakens! stages like Ninja Awakens!, but other than that, they are quite easy to kill.

90 health 8 damage
Waste Power, Inc.

Manufactures the electric arc reactor, which disrupts waste materials into their component minerals in a sustained lightning bolt. This reaction
generates a net-gain of electric energy and stockpiles of base resources to feed crafting machines to build end goods.

Arc-reactors became a mainstay of the Galactic power and manufacturing economy since they were ubiquitous in Xardyon built 1st Gen Arcologies.
The Hierophant

## V: The Hierophant

Not much is known about this Deity, other than when the Deities tried to appoint the Hierophant, the Divine power would not hold, as if the position on the Arcana was filled. Scrying to try detect this power points to a location among the stars between the planes, revealing to them nothing other than a sinister eye. The Deities are searching for him/her, but he/she is shrouded by the void.
The-Council-of-Ambassadors

**The Council of Ambassadors**

## **The Council**

This government institution, the ambassadors of the space station Babylon 6 are summarized. Within this Council, there are six departments, the circle of the Council.

* safety

* logistics
* economy
* research

* health service

* diplomacy

These compasses work rules and adjustments for the station in the form of new modules or accompanying and protecting ships. For implementation of the coordination within this Ambassador Council is necessary.

## **Compasses**

The individual circles are made up of ambassadors their organizations to deal with the matters at issue and therefore have a rule on special expertise.
Each circle has an elected member of the depending on the discretion of the circle may be only one speaker or even the head of the circle.

## **Ambassador Declaration**

Each organization that participates in the space station Babylon 6 sends a player as an ambassador. (not as Main) This player takes the opinions, ideas and wishes of its organization within the Babylon 6 Council.
An ambassador may have an attaché, this serves as a support and representation.

## **Attaché, Declaration**

This is a helper or substitute supports the ambassadors of an organization.

An attaché does not have a vote right in the Council, however, may be appointed as a representative of his ambassador, if this can not appear to be a vote.

## **Tasks of the Ambassador**

Each ambassador has basically even if their expression is different, the same duties depending on the topic and focus of each circle:

* Creation, updating and adapting the Babylon 6 Charter
* Decision about the equipment of the space station
* Assessment of infractions of the station crew

Assessment of their own organizations for security clearance

Limits of an ambassador

Each ambassador has only one vote and it is not transferable except to their own Attaché
The Ambassador is the crew and visitors to the station to non-payment may at any influence may only be indirect, through the Charter and the security clearances
For a vote in the Council of the ambassador, a clear majority (5 votes difference between Yes and No)
Babylon 6 Projekt Inhaltsverzeichnis (GER)

## Strukturen

### ***Grundlegende Informationen***

```
*Kernelemente der Raumstation Babylon-6*

```

```
*Geplante Abläufe*

```

```
*Zitate von Chris Roberts*

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*Zitate von Ben Lesnick*

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```
*Sonstige Zitate*

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```
*Analyse der ARK STARMAP auf der RSI Seite*

```

### ***Rat der Botschafter***

```
*Der Rat*

```

```
*Zirkel*

```

```
*Botschafter (Posten)*

```

```
*Attaché (Posten)*

```

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*Aufgaben und Grenzen eines Botschafters*

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```
*Details zu den Zirkeln*

```

### ***Babylon 6 Charta***

```
*Beweggründe für die Babylon 6 Charta*

```

```
*Kernprinzipien der Babylon 6 Charta*

```

```
*Grenzen der Babylon 6 Charta*

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### ***Warum so viele Organisationen für das Projekt?***

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***Einleitung***

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***Neutralität und Gleichberechtigung***

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***Ziele des Projekts***

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```
***Fluktuationsrate***

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***Keine Notwendigkeit einer 100% Einigkeit***

```

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***Notwendigkeit einer Vielzahl von Botschaftern***

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***Der Umfang der geplanten Turniere***

```

```
***Öffentliche Wirkung der Stationsbesatzung***

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```
***Fazit***

```

### ***Crew-Planer Konzept - Planung***

```
*Grundlegende Angaben*

```

```
*Crew-Planer Stufen*

```

```
*Voraussetzungen*

```

```
*Theoretischer Ablauf*

```

```
*Beispiel für eine Registrierungsanmeldung*

```

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*Mögliche Darstellung des Crew-Planers für Events*

```

```
*Events organisieren mit dem Crew-Planer*

```

### ***Abteilungen auf einer Raumstation***

```
*Einleitung*

```

```
*Beispiele für Führungsoffiziere*

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*Stations Organigram Intern*

```

### ***Diplomatische Strukturen***

```
***Verbündete des Babylon 6 Projekts***

```

```
***Bündnissystem der Raumstation Babylon 6 im Detail***

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```
***Babylon 6 International***

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### ***Logistische Strukturen***

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***Gruppierungen der Station***

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```
***Personen auf der Raumstation***

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***Babylon 6 Turniere***

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***Babylon 6 Flottenmanöver***

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```
***Detaillierter Ablauf der Babylon 6 Flotten Manöver***

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### ***Wirtschaftliche Strukturen***

```
***Wirtschaftsmerkmale der Station Babylon 6***

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***Raumstation Babylon 6 – Finanzplanung***

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***Einnahmen und personeller Aufwand der Station***

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***Das Wirtschaftssystem von Babylon 6***

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***Das Wettsystem von Babylon 6***

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### ***Wissenschaftliche Strukturen***

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***Forschung auf Babylon 6***

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```
***Forschungszweige***

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### ***Sicherheitsstrukturen***

```
***Schutz von Babylon 6***

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```
***Sicherheitsdienst auf Babylon 6***

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```
***Sektor Sicherheit von Babylon 6***

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```
***Aktivitäten eines Besatzungsmitglieds der Sicherheit***

```

### ***Medizinische Strukturen***

```
***Ärzte auf Babylon 6***

```
The High Priestess

**The High Priestess is known as the savior of mankind and is the patron of motherly love and protection of the young and gifted.  She is a gentle soul in her kindest times, and witch at her worst.  She represents the middle ground of the High Esper’s (Magician, Priestess, and Fool) and oversees their negotiations with equality of the forces in mind.   She is the God of blood born casters and the Oppressed, as all deserve equality above all else.  Her name was kept sacred with time, and all solid land is named in her sake, Terra.**
The Lover

## VI: The Lover

The Lover hates her title. She gained her divinity through her travels with the Magician and Death. She is the mortal daughter of the Hermit and a forest Dryad. She is a good of personal strength and self reliance. She is also the god of sudden death and the forests. She oversees the newfound divinity of the Sun, Moon, and Stars
Wodka

Wodka: is among the greatest snipers of all time. With a laser rifle and suitable scope, her kills measure in the range of tens of kilometers. Her motto is “One shot, one kill,” and she’s close to that successful hit ratio.

Hailing from the Russian colonies, she has the thick authentic accent of someone raised speaking Russian exclusively, only now, as an adult, trying to master Galactic. Her way of dealing with the stress of her job is drinking her homeland’s beloved vodka, hence her nickname from her fellow Blood Tide members.
Demonoligist

Demonoligists are skilled in the tracking and destruction of all forms of fiend. From the deepest depths of the Abyss, The rotted skies and decrepit lands of Abbadon, to the many layers of Hell. Demonologists are trained to destroy these otherworldly threats, and possess a sixth sense of finding them.

## **Alignment**

**Any:** Demonoligists have a wide variety of reasons for entering the profession. Some take the Paladin route, to protect the innocent by becoming the best to dispatch these evil foes. Many know of the value and properties that can be gained from the corpses of their cleanly cut foes. Others wish to destroy them to gain their power, or perhaps they have been scorned by a deal in the past and wish to take revenge on these foul creatures.

**Hit Dice: d10**

**Starting Wealth:** 5d6 x 10 gp (average 175 gp.)

The Demonologists class skills are Appraise (Int), Bluff (Cha), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex),Sense Motive (Wis), Survival (Wis), and Spellcraft (Int).

**Skill Ranks per Level**: 4 + Int modifier.

## Class Features

All of the following are class features of the Demonologist.

### **Weapon and Armor Proficiency**

Demonoligists are proficient with all simple and martial weapons, with certain types of armor (medium, and light), and with shields (except tower shields).

### **Soulfire**

Demonologists have perfected the art of conjuring the chilling flames of Abaddon. These attacks are made through ranged or melee touch attacks delivered by the Demonoligist. The range of this Supernatural Ability is 120 feet. Soulfire is further altered through the Demonoligists choice of Invocations.

In addition to the damaging properties of the flame, the flame is very effective against fiends. The SoulF=fire bypasses Cold energy resistances of Fiends. It also binds the soul of the Fiend to the Material Plan (or current plane) and replicates the spell Dimensional Anchor against the Fiend (DC= 10 + Cha Mod + Half you Demonologist level)

### **Personal Ward**

The Demonologist is constantly under the second and third effects of the spell Protection from Evil.

###
StarSys

StarSys was the first company formed in the Galactic Era, the first Trillion Dollari business, and the first multi-planetary business.  Founded in 2025 by the original heads of the Tarsis family, StarSys grew out of the prior family business known as Tarsis Co.

Tarsis Co. and StarSys are privately held family owned businesses.  StarSys has been the largest player in the Galactic economy since it was first created, by StarSys, with GGP larger than even the Galactic’s annual revenues.

Both vertically integrated and horizontally spread across most sectors of the economy, it has been said that ‘what is good for StarSys is good for the Galactic.’ Employing millions of beings across virtually every inhabited planet in the galaxy, this may be true.
Temperance

added

The Doll of Temperance appears to be rather plain sack doll, but it is instilled with small amounts of temperance's power.

Knowlege DC 20 and 5 hours of studying the Esoteric Study is needed to identify this object's command word.

Raising the doll and shouting the command word summons forth minute wing-ed creatures from the aether, to attack your immediate enemy dealing 2d6 damage and subject must make a fortitude save 15 or be shaken for 3 rounds. You can use this 3 times per day.

```
1st Command word:  Vorsha Nylarhotep

```

Knowlege DC 40 and 24 studying the Necronomicon to identify the Doll's Second command word.

When both sets of command words are put together the effect is stronger than before. When both phrases are said in the same manner, the aether monster now deal double your level in d6's and causes the creature to be confused without save, even affecting mindless creatures. This ability can be used once per day without failure, if used more than once user is instantly put to -1 hit points and takes 10 points of wisdom damage.

```
2nd Command Word:  Syha'hor Throd

```
Allies of Babylon 6 project

**Allies of Babylon 6 project**

## **General Statement**

An organization which is in a diplomatic contact with the Council of Ambassadors of the space station Babylon 6 is generally considered allied organization or community.

## **Types of allies**

* **Freelancer alliance**
* In this alliance, it is important that members of the organization allies can carry out any operation on the space station until at executive positions. In return you will receive the same salary and the same benefits as members of organizations involved in the project.

* Business alliance
* The space station Babylon 6, together with their participating organizations expressed their willingness in the future to grant alliance Rabate for the Allies.
This mainly concerns the fees for the transport of goods. In return, the Allies supported the space station Babylon 6 and your Charter.

* Security alliance
* The space station Babylon 6, together with their participating organizations declare their readiness in case of conflict in all its forms to provide support, as far as this does not violate the Charter Babylon 6. In return, the Allies supported the space station Babylon 6 and your Charter.
* **information alliance**
* The space station Babylon 6, together with its participating organizations agree to information which are important for the allies of value to continue to conduct, insofar as this does not violate the Charter Babylon 6. In return, the Allies supported the space station Babylon 6 and your Charter.
* **research alliance**
* The space station Babylon 6, together with its participating organizations agree to research information that is for the allies of value to take,
except if it is contrary to the Charter 6 Babylon. In return, the Allies supported the space station Babylon 6 and your Charter.
* **event alliance**
* The space station Babylon 6, together with its participating organizations agree to at events that are important for the Allies to do with,
except if it is contrary to the Charter 6 Babylon. In return, the Allies supported the space station Babylon 6 and your Charter.
* **composite alliance**
* Any mixture of the aforementioned alliance possibilities, here we expect the support of Babylon 6 space station in return in return.

## **Criteria for a potential alliance**

* Recognition and observance of Babylon 6 Charter, in the corresponding sector
* Protection of players, if possible, if necessary
* for language for the project and, ultimately, for the station
* Cause abstention from action or not the acts to the detriment of Babylon 6 project, the station and its population

## **Passive benefits for both sides**

* Image Care
* Protection and support
* Discounts for export goods (the part of the allies)
* Discounts for imported goods (from the station)
* A neutral point of retreat for troubled fleets

## **Difference from a membership in Babylon 6 project**

* No vote on the council of ambassadors
* No right to a post on board the Station
* One would have none of the costs or profits of the station
* It would not be involved in the planning of the space station Babylon 6
J. Ester (Alien)

J. Ester is a boss introduced in Life's A Circus, Level 8 No Audience (Merciless).

## Enemy

Boss of Life's A Circus. Has a lot of power and health. Has the lowest amount of speed in the game. When it attacks it hurts all cats on the screen, but not the base. It attacks with a blue magic sphere that becomes bigger, then explodes. The explosion is really small, only being the size of the Basic Cat.
The Deities

## The Deities of Terra

1. The Magician
2. The High Priestess
3. The Empress
4. The Emperor
5. The Hierophant
6. The Lover
7. The Chariot
8. Strength
9. The Hermit
10. Wheel of Fortune
11. Justice
12. The Hanged Man
13. Death
14. Temperance
15. The Devil
16. The Tower
17. The Star
18. The Moon
19. The Sun
20. Judgement
21. The World

0. The Fool
Ailen Zombies?

Alien Zombies? is the first stage of the Expert's Village. As the title of the stage says, it has alien and zombie peons.

## Difficulty and Strategy

For a first stage, this is very hard, due to the amount of Zoges and Znaches coming out. The Alien Cat is the biggest threat, since it can spawn a weaker version of itself and can deal a box of damage. It is best you use strong cats, anti-aliens and cats with the knockback trait to fend of the rest.
Ms. sign

This enemy appears in almost any level when the player takes too much time, normally when the player's timed score reaches 0. She is not a threat and is mostly just there to signify that you are taking too long, however she still does attack, dealing one damage per hit. In some levels, there are different conditions for when and how Ms. Sign spawns, and in an even smaller selection of levels, they indicate Assassin Bears that are about to be spawned.

In Last Gang, Ms. Sign may spawn earlier than usual (2 mins 6.6s), along with Assassin Bears.

Specifically in Chubby B. Goode, Ms. Sign spawns twice (first at 10 mins, second one at 14 mins 26.6s), and after that the player will end up facing highly magnified Assassin Bears afterwards.

Strangely, in Learned to Love, Ms. Signs are completely replaced by Assassin Bears.

In Gouache Ghouls, Ms. Sign spawns infinitely after 66.6 secs, taking up the enemy limit. If you hit the base before that happens, extremely buffed Angels will appear and destroy the player's base.

However in some levels she can be used as a cheese method. For example, the level Dark Souls (Insane) can be cheesed by waiting 15 minutes for her to spawn over and over until there are 10 of them since there are no more enemy's allowed out than 10.

10,000 health 1 damage
Crimson Dober (Red)

**Crimson Dober** is an enemy that only appears in SoL 2.

## Enemy

This js an extremly deadly enemy early on.It has a ton of hp,dmg and lvl 7 shockwaves.However,it has very poor range and rather slow movement speed.Kill it with red freezing and bulky cats.To actually have an urge to kill this beast,try completing imps cold sweat first.
Cloning

Cloning in the Milky Way Galaxy, depends on where you live.

Naturally the Apostle Stars frown upon this to a high degree. There have been excommunications of clones, banishments, even. The natural life giving "one being, one life," as it were, is the usual course in the sector of Solman's birth.

This is a local excemption in Apostle Stars, out of the Galactic. This example is oft cited as a test scenario for the supremacy of local rule of Stellar nation-state systems within the Confederation.

For the greater Galactic Confederation, cloning is allowed for military and first responders. Murder and accident victims as well. It depends on having a Living Will on record. Individual Star System's may vary on the age and status the decedent is retored to. Most restore one to their age upon death, and take measures to correct any major illness by creating a healthy body of the given age.

Conscriptees into the military are automatically enrolled. If killed on deployment, the clone is reinstated in the rear area away from that action. The restored person is given the option to return to service or to end their service on honorable terms. They did, after all, give their life in service to their system or to the Galactic.

In the non-organized worlds around the periphery, cloning runs the spectrum. Many beings have achieved a sense of immortality, building the Bloodline on a series of clones through the centuries.

With Tenublians having a natural affinity for the work, cloning is at a high state of possibility in the modern Galaxy. They can take any intact sample or a set of partial samples of genetic material and use it to create the original being or animal.

Tenubs have even merged species. Creating the mythical Pegasus from ancient Earth 1.0 would be possible for them with ease: just merge the DNA from the largest eagles with that of horses, some experimentation to get the musculature right, and viola'! Pegasus flying the low-grav skies. Hypothetically.

Memory engrams are required to pass on the memories and experiences of the original donar parent. When exactly in the life was that engram taken is a highly relevant question. If one was to put the engrams from a 12 year old into a body grown to 18 years equivalent, is that being a 12- year-old or 18?

Cloning brings up many ethical, legal, religious and societal questions that are answered differently for each individual and planet and sector.

Reverse that? Put the adult memories of an 48 year old into a new 18 year old body. Will that person have to endergo mandatory military service again? or continue on in reserve service for another lifetime? What rank would the Galactic give an 18 year old who was a planetary general for the last 30 years?

A common question is: what of Iron from book 1, Ceres 2525?

The author invites you, fair reader, to reply here with your best answer. Thank you.
Crack The Whip

**Crack The Whip** (脅して服従させます Odoshite fukujū sa semasu) is the first stage in The Legend Continues, sub-chapter 1B.

## Difficulty

This stage is very stressful due to the sheer quantity of peons and supports, and this means even though the boss is weak, his range is the same as Nerd Cats, so the range and the amount of peons makes him safely able to knock out many of your cats.

Indie Excavators speed is also very quick, allowing him to plow through your base with his rapid attacks, fast speed, long range and support.

## Enemy Formation

As soon as you begin, a group of 10 Squire Rels will come out of the base followed by 2 Jackie Pengs, then every 20 seconds a Baa Baa will come out, and every 30 seconds a Hippoe will come out. Once the base is touched Indie Excavator will come out, along with a Metal Hippoe that will continue to come out one every 50 seconds, replacing the Hippoe spawning. 20 Those Guys will also come out protecting the Indie Excavator.

## Trivia

* This is the first page on this fan site.
The Pocket

The Pocket is a star cluster/nebula near the "corner" of the Crux Arm nicknamed "the Elbow."

It lies halfway between the elbow and the Carina Arm, a central location for trade routes through the inhabited half of the galaxy.

The CONSORTIUM (TCON) took defacto ownership of the nebula/starcluster known as "The Pocket." TCON makes their Headquarters and home there. Therefore The Pocket is home to some of the finest crafted goods in the galaxy.

TCON set up a massive trade station in deep space within one jump of the nebula. The multiple ryanite ring wormhole generators there have enabled Consortia Station to become one of the highest traffic nodes of transit through the galaxy. Thus TCON merchants capture a healthy fraction of galactic trade and profits.
Two

Petalia Duet was one of the slave medic’s for Jarl Jaeger Thorsson’s pirate squadron. She goes by “Two,” a nickname given to her by Tyrian Tauri, the pirate king. She healed Ceres, with Serenity’s help, after he got shot in a duel. She also crafted some meds to help him resist Ka’ra’s chemical charms during the recon and escape phases of the Valhalla Op.