recursal/Fanatic-Fandom huggingface dataset:
ExorcismKit

## Effects

* Deals nine damage to the enemy with the highest health.
	+ If there are multiple enemies tied for the highest health, it chooses one of them randomly.
	+ Bosses, Stonys, and Rocks cannot be targeted.
* If an enemy was hit by the attack, a few nearby enemies' health is increased by two, but not above nine health.
	+ Bosses can be healed this way, and their health can be increased indefinitely. Stonys and Rocks cannot be healed.
	+ Poops can be healed this way, but they cannot be healed above three health.
Bum-bo the Stout

## Collectibles

**Bum-bo the Stout** is a playable character in *The Legend of Bum-bo*. He is unlocked once the player beats the Forlorn Hollow as Bum-bo the Nimble.

## Traits

* Gets more mana from tile matching (7 mana from a match-4 and 9 mana for any higher match)
* Mana drains self (lose all mana) at the end of each turn

## Trivia

* He was the last character to be revealed while the game was under development.
Floater

**Floaters** are flying enemies.

## Actions

* Double Curse: Places two curse tiles on the puzzle board.
* Summon Enemy: Spawns an enemy at a random space. The enemy will be either a Dip, a Squat, a Fly, a Tato Kid, a Leaper, or a Pooter.

## Behavior

* Floaters always repeat the following actions:
	+ Double Curse → Summon Enemy
Trap Door

## Effects

* Skips the current chapter.
* Provides 10 coins.

## Notes

* Since the current room is not cleared, no coins are awarded for the room.
	+ Additionally, charge based spells do not gain charge for the room, including spells with a recharge time of 0.
* When used in The Basement or in the furthest chapter that has been unlocked, the player gains 10 coins but remains in the current room.
Bum-bo the Empty

## Collectibles

Random attack spell
Random puzzle spell

**Bum-bo the Empty** is a playable character in *The Legend of Bum-bo*. He is unlocked once the player beats The Basement twice as Bum-bo the Brave, Bum-bo the Nimble, Bum-bo the Stout, Bum-bo the Weird, and Bum-bo the Dead.

## Starting Collectibles

* A random attack spell
* A random puzzle spell

## Traits

* Starts with random base stats.
	+ The stats are generated using the following method:
		1. Start with a red heart, a spell damage, a puzzle damage, and two moves.
		2. Increase a random stat. The six possible stats are: red heart, soul heart, spell damage, puzzle damage, move, luck. Repeat for a total of four stat increases.
* Between rooms, all spells are rerolled into other spells of the same type.
	+ His base stats and trinkets will remain the same.
	+ Spells picked up in treasure rooms are rerolled before moving to the next room.
	+ Charged spells will always be fully charged before starting a room.
* Instead of needles, the prick seller sells random trinkets for 7¢ each.

## Strategy

Due to Bum-bo the Empty's ever changing spells, it's best to keep track of what spells you have for the fight, and be ready to change playstyles depending on what spells you obtain and what mana they require. Having multiple charged spells can be useful, because they will start each room fully charged. Trinkets are not changed, so don't worry about losing them. Bum-bo the Empty's stats are also randomized, including Health, so keep track of your starting stats. As there is no cost to starting a run as Bum-bo the Empty, you can restart infinitely to get desirable starting stats.

## Trivia

* Bum-bo the Empty (and Bum-bo the Weird) have the same voice as Bum-bo the Brave, but with the audio reversed.
* This character was accidentally revealed briefly by Edmund McMillen in a livestream a few days before the game's release.
* This character functions very similarly to Eden from The Binding of Isaac: Rebirth, but has his spells rerolled in every room rather than once at the start of the game.
* This character looks similar to Azazel from The Binding of Isaac: Rebirth.
Skully B.

**Skully B.** are grounded enemies that use melee attacks.

## Actions

* Move: Moves forwards by one row.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.

## Behavior

* When a Skully B. is not in the front row, it repeats the following action:
	+ Move
* When a Skully B. is in the front row, it repeats the following actions:
	+ Prime → Attack
Metronome

## Notes

* The spell effect can be of any spell in the game.
* If a cancel-able spell effect is activated, the spell can be cancelled to refund all mana, allowing the player to use the Metronome spell again in hopes of getting a more desirable effect.
* When copying Converter, a random color of mana is provided.
Loaf

## Related Enemies

**Loaf** is a boss in the Sewers of Dross.

## Description

* Unlike most bosses, Loaf can be blinded.
* Loaf occupies all spaces in his current row.
* Loaf gets knocked back one row when hit.
* When Loaf is hit, he spawns a Dip in each unoccupied space in the row in front of himself.
* Dips spawned by Loaf have a chance to spawn as corn Dips. When multiple Dips spawn at the same time, the possibility for each Dip to be a corn Dip is calculated one by one as the Dips spawn; the order of spawning is always from left to right.
	+ If there are any corn Dips in the room, new corn Dips will not spawn. Otherwise, the chance for a Dip be a corn Dip depends on Loaf's current health:
		- When Loaf is above five health, each Dip has a 25% chance to be a corn Dip.
		- Otherwise, each Dip has a 50% chance to be a corn Dip.

## Actions

* Stomp: Moves one row forwards, destroying all enemies in his path. Two tiles on the puzzle board are obscured for each enemy destroyed. Corn Dips destroyed this way launch their corn at the player as a ranged attack.
* Prime: Prepares to attack.
* Smash: Attacks from the front row. A poop barrier in any lane will fully block the attack. If there are poop barriers in multiple lanes, one poop barrier in each lane will be destroyed. Obscures five tiles on the puzzle board.
* Belch: Obscures six tiles on the puzzle board.

## Behavior

* Loaf always moves towards the front row using the Stomp action.
* When in the front row, Loaf repeatedly primes and attacks using the Smash action.
* If Loaf is below five health, in the middle row, and has not already used the Belch action, he will use the Belch action instead of the action he would usually use.

## Strategy

Regular Dips shouldn't be prioritized as they primarily serve to block damage, and don't often get a chance to attack before being crushed. Large bone combos are useful for clearing out Dips to get through to Loaf himself.

It's a good idea to kill corn Dips yourself to avoid the ranged corn attacks that result from Loaf destroying them. However, it can be advantageous to temporarily keep a corn Dip alive when hitting Loaf to guarantee that the newly spawned Dips don't have pieces of corn.

Due to the game's method of spawning Dips when Loaf is hit, corn Dips have a higher chance to spawn in the left lane and a lower chance to spawn in the right lane. Thus, the left lane should be prioritized when choosing which lane to protect with poop piles, especially since a poop pile in any lane will fully block Loaf's Smash attack.

## Trivia

* Loaf is the first boss to be leaked during the game's development.
	+ The game's creator, Edmund McMillen, referred to him as "shit head" when he first leaked the image of the boss on Twitter.

## Gallery

An image of Loaf leaked by James Interactive on Twitter before the game's release.Loaf's VS screen artwork.
## References

1. ↑ https://twitter.com/edmundmcmillen/status/715582948532092928
Enemies

**Enemies** are the various hostile entities encountered throughout the game and serve as the antagonists that the player must face.

Enemies exist on a three by three grid of spaces in front of the player. In each room, the player must kill all enemies to progress. When the player finishes their turn, enemies can use actions during the enemy phase. Enemies use a variety of actions; usually, they will attempt to move towards the player, prime (prepare to attack), or attack. Enemies can be either grounded or flying. Up to one grounded and one flying enemy can occupy a single space. If both a grounded and flying enemy occupy the same space, attacks that hit that space will prioritize the flying enemy.

Monsters are the most common enemies, and often spawn in large numbers in monster rooms. Some enemies can spawn monsters during combat.

Bosses are powerful enemies that appear in the boss room at the end of each chapter.

## Symbols

Symbols are icons that appear on enemies and indicate certain characteristics or effects of the enemy:

 Vein
 Spell Damage Resistance
 Puzzle Damage Resistance
 Glasses
 Poison
Boom Fly

*For the monster from **The Binding of Isaac** universe, see Boom Fly.*

## Chapters

**Boom Flys** are flying enemies that use melee attacks.

## Notes

* When a Boom Fly dies, it causes an explosion that acts as an Attack action when in the front row.
* When a Boom Fly uses the Attack action or is unable to move forwards, it starts moving backwards. When a Boom Fly enters the back row, it starts moving forwards.

## Actions

* Move: Attempts to move forwards.
* Move Backwards: Attempts to move backwards.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.

## Behavior

* When a Boom Fly is not in the front row and is moving forwards, it repeats the following action:
	+ Move
* When a Boom Fly is moving backwards, it repeats the following action:
	+ Move Backwards
* When a Boom Fly is in the front row and is moving forwards, it repeats the following actions:
	+ Prime → Attack
Puzzle Board

The **Puzzle Board** is a grid of four rows and nine columns of tiles that can be matched to make tile combos. Using one movement point, a single row or column of tiles can be moved freely. When tiles are destroyed, the empty space is filled by random tiles that drop down from above the tile board; above the four rows of regular tiles is the 'next' row of tiles, which can't usually be modified and serves to provide a glimpse of what tiles will appear next.

When four or more tiles of the same type are lined up next to each other, they form a tile combo. If multiple tile combos of the same tile type intersect, they combine to form one large tile combo. When a tile combo is formed, all of the tiles are destroyed. If the tiles are of one of the five basic tile types, the player gains one mana of the corresponding mana color for each tile in the combo. Moreover, an effect is triggered based on the type of tile matched and the size of the combo.
Monsters

**Monsters** are the most common enemies, and must be fought in hostile rooms. In monster rooms, all monsters (except Stonys) must be killed for the player to progress. Enemies occasionally spawn with champion crowns, which improve their stats and abilities in various ways. Symbols indicate certain characteristics or effects of monsters.

## Champion Crowns

When entering a hostile room, there is a small chance that one of the monsters will spawn with a random champion crown. The chance that a room will have a monster with a champion crown depends on the current chapter:

* In the Sewers of Dross, there is a 5% chance that a monster with a champion crown will spawn.
* In the Forlorn Hollow, there is a 10% chance that a monster with a champion crown will spawn.
* In The Halls of Belial, there is a 15% chance that a monster with a champion crown will spawn.
* In The Basement, there is a 20% chance that a monster with a champion crown will spawn.

The different champion crowns and their effects are listed below:
Spookie

**Spookies** are flying enemies that use ranged attacks.

## Notes

* Each instance of incoming damage to a Spookie is limited to 1, with the exception that critical hits deal 2 damage.
* Upon taking damage, a Spookie will instantly use the Curse action.

## Actions

* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.
* Move Loss: Reduces the players' starting moves by one for their next turn, but not below one move.
* Curse: Places a curse tile on the Puzzle Board.

## Behavior

* Spookies always repeat the following actions:
	+ Move Loss → Prime → Ranged Attack
Puzzle Flick

**Puzzle Flick** is an unlockable attack spell.

## Effects

* Destroys a tile on the puzzle board and all other tiles of the same type.
* Attacks in any lane for damage equal to Bum-bo's current spell damage stat minus his starting spell damage stat, plus damage equal to half the number of tiles destroyed, rounded down.
	+ If the attack would deal 0 damage as a result of only destroying 1 tile, the damage is raised to 1.
	+ This spell calculates Bum-bo's spell damage stat in a special way. Consequently, temporary spell damage gained from sources such as Addy or Pentagram can contribute damage past the normal limit of 5 spell damage.
	+ Damage Needles increase damage dealt by 1.

## Notes

* Bum-bo the Weird starts with a copy of this spell that costs three white mana and three grey mana.
Converter

## Notes

* X is a random color of mana: white, brown, green, grey, or yellow.
	+ Internally, there are five distinct Converter spells to differentiate which color of mana is produced. Consequently, Converter is five times more common than other spells in situations where it can appear.
* The default mana cost will never include mana of color X.
Gibs

## Related Enemies

**Gibs** is a boss in the Forlorn Hollow.

## Description

* Gibs occupies all spaces in its current row.
* Gibs spawns alongside two Green Blibs.
* When Gibs gets hit and is not currently boogered, it summons a Green Blib using the Summon Side Blib action.
* Upon falling below five health, Gibs becomes angered and turns red.
	+ When angered, Gibs has one additional movement per enemy phase.

## Actions

* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.
* Heal: Heals two health.
* Small Heal: Heals one health.
* Summon Middle Blib: Spawns a Green Blib in the middle space of the front row. Does nothing the space is occupied.
* Summon Side Blib: Chooses an unoccupied space in the front row but not in the middle lane and spawns a Green Blib in the chosen space. Does nothing if both spaces are occupied.

## Behavior

* Gibs repeatedly alternates between attacking using the Ranged Attack action and summoning Green Blibs using the Summon Middle Blib action.
	+ The actions are repeated in the following order: Prime → Ranged Attack → Summon Middle Blib
* When Gibs is below twelve health, it changes its behavior such that it periodically uses the Heal action.
	+ The actions are repeated in the following order: Heal → Prime → Ranged Attack → Summon Middle Blib
* When Gibs is angered and below twelve health, it changes its behavior such that it uses the Small Heal action instead of the Heal action.
	+ The actions are repeated in the following order: Small Heal → Prime → Ranged Attack → Summon Middle Blib
Attack Fly

**Attack Fly** is an unlockable attack spell.

## Effects

* Attacks for one damage in any lane.
* At the end of each enemy phase, flies automatically attack for one damage in each lane that the spell has already attacked in.

## Notes

* For each Attack Fly spell, the automatic fly attacks can be stacked once in each lane.
	+ The automatic fly attacks can be stacked multiple times in each lane if the player has more than one Attack Fly spell.
* Increasing the spell's damage using Damage Needles only increases the damage of the initial attack; the automatic fly attacks do not deal extra damage.
* Bum-bo the Dead starts with a copy of this spell that costs four grey mana.
Stats

**Stats** are values that determine the player's power. Each character starts with established stat values, which can be upgraded throughout the game using the stat wheel at the Wooden Nickel. There are five stats:

* Health: When the player runs out of hearts, they die.
* Spell damage: Determines the damage of spell attacks.
* Puzzle damage: Determines the damage of puzzle attacks.
* Moves: How much movement the player starts with each turn.
* Luck: Increases coin rewards and critical hit chance.

With the exception of health, each stat is an integer between zero and five; such stats cannot be raised past five.

## Health

Health determines how much damage the player can take before dying. Health takes the form of hearts, of which there are two types:

* Red hearts are permanent health containers. They can be refilled by healing.
* Soul hearts come after red hearts and act as temporary health. They cannot be healed.

The player cannot have more than six hearts at once. When the player takes damage, they lose a number of hearts depending on the damage source. When taking damage, soul hearts are always lost before red hearts.

## Spell Damage

Spell damage affects the damage of certain spells. Below is a list of spells affected by the spell damage stat:

## Puzzle Damage

Puzzle damage determines the damage of the player's bone and tooth attacks. Damage dealt with boogers using the Sinus Infection trinket is not affected by the puzzle damage stat.

 5 Bones Matched
 6 Bones Matched
 7+ Bones Matched
 Tooth | Deals high damage once.

 5 Teeth Matched
 6 Teeth Matched
 7+ Teeth Matched

## Moves

Moves correspond to how many movement points the player starts with each turn.

## Luck

Luck provides critical hit chance and the possibility to get extra coins.

* Each level of luck increases the player's critical hit chance by 5%.
* Each level of luck increases the player's chance to gain one coin upon completing a room by 10%.
Modeling Clay

**Modeling Clay** is an activated trinket.

## Effects

* Upon use, randomly chooses one of the player's other trinkets and becomes a copy of it.

## Notes

* When copying an activated trinket, the copy does not display the number of uses, however it can still be used like normal.
* When copying the Glitch trinket, Modeling Clay becomes a copy of the trinket that Glitch is copying and does not change each room.
Host

**Hosts** are grounded enemies that use ranged attacks.

## Notes

* When a Host's head is lowered, it cannot be damaged.
* When a Host's head is raised, it occupies both the grounded and flying portions of its current space.

## Actions

* Prime: Prepares to attack. Does nothing instead if there is a flying enemy above itself.
* Rising Ranged Attack: Raises its head and attacks from any row. Does nothing instead if there is a flying enemy above itself.
* Lower Head: Lowers its head.

## Behavior

* Hosts always repeat the following actions:
	+ Prime → Rising Ranged Attack → Lower Head
Sleight Of Hand

## Effects

* Reduces the mana costs of all of the player's other spells for the current room.

## Notes

* The way the mana costs are lowered is as follows:
	+ If the spell costs 3 or more mana of any number of colors, a randomly chosen one of those colors' mana costs is reduced by 1.
	+ Colors with mana costs of 2 or less are not affected.
* Cancelling a cancelable spell that has had its mana cost reduced by Sleight of Hand causes the spell's original mana cost to be refunded, while only the reduced mana cost is deducted from the player's mana pool.
	+ By repeatedly canceling spells this way, the player can gain infinite mana.
* When Sleight Of Hand's effect is copied by Metronome, the mana cost reduction is applied to Metronome itself.
The Legend of Bum-bo Wiki

**Welcome to The Legend of Bum-bo Wiki!**

The wiki for *The Legend of Bum-bo*, the puzzle deckbuilding roguelike prequel
to *The Binding of Isaac* games.

 You can contribute! Also, please abide by the wiki rules.

When Bum-bo's only coin is stolen by a mysterious entity and pulled down into the sewer, Bum-bo finds himself facing droves of deranged enemies, lost children, his fears, and eventually the beast that stole his beloved coin. more...
Black Candle (disambiguation)

**This article is a disambiguation page for Black Candle**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Black Candle** may refer to the following:

## Spells

Black Candle, a spell that destroys all curse tiles on the puzzle board.

## Trinkets

Black Candle, a trinket that prevents curse tiles from damaging the player.
Ecoli

## Effects

* Attacks in any lane, transforming all enemies in the affected space into poop.
	+ There is a 60% chance of transforming into a Poop.
	+ There is a 25% chance of transforming into a Dip.
	+ There is a 15% chance of transforming into a Squat.

## Notes

* The spell has no effect on bosses.
* When the spell is used on a flying enemy that is above a Boss, the Boss disappears, resulting in a softlock.
* Green fog is not triggered by this spell.
* Enemies that resist spell damage are affected by Ecoli.
Greedling

**Greedlings** are grounded enemies that use melee attacks.

## Notes

* When a Greedling hits the player, the player loses one coin.
	+ This cannot cause the player to go below zero coins.

## Actions

* Move: Moves forwards by one row.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.

## Behavior

* When an Greedling is not in the front row, it repeats the following action:
	+ Move
* When an Greedling is in the front row, it repeats the following actions:
	+ Prime → Attack
Mask

**Masks** are grounded enemies that use melee attacks.

## Actions

* Move: Moves forwards by one row.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.

## Behavior

* When a Mask is not in the front row, it repeats the following action:
	+ Move → Ranged Attack
* When a Mask is in the front row, it repeats the following actions:
	+ Prime → Attack
D10

## Effects

* Rerolls all enemies in the current room.

## Notes

* Bosses are not rerolled.
* Rerolled enemies do not retain status effects or boogers that were applied to the enemy the were rerolled from.
	+ Rerolled enemies usually do not retain champion crowns of the enemies they were rerolled from, however occasionally they will retain their champion crown if they are rerolled into the same type of enemy they were rerolled from.
* When an enemy is rerolled, its health is set to the default health amount for the enemy it is rerolled into.
	+ Sometimes the health value visually appears incorrectly on a recently rerolled enemy, however the health value will update to the correct value the next time it is altered.
* The specific enemies that result from activating this spell depend on which chapter the player is in:
	+ Sewers of Dross: All grounded enemies will be rerolled into either Dips or Tato Kids. All flying enemies will be rerolled into Flies.
	+ Forlorn Hollow: All grounded enemies will be rerolled into Masks. All flying enemies will be rerolled into either Longits or Boom Flies.
	+ The Halls of Belial: All grounded enemies will be rerolled into either Skully B.s or Cultists. All flying enemies will be rerolled into Whisps.
	+ The Basement: All grounded enemies will be rerolled into either Dips or Tato Kids. All flying enemies will be rerolled into Flies.
Sangre

## Related Enemies

None

**Sangre** is a boss in The Halls of Belial.

## Description

* Sangre gets knocked back one row when hit.
* Upon taking damage, Sangre's soft spot becomes invulnerable.
	+ When Sangre's soft spot is invulnerable, he cannot be damaged.
	+ When Sangre uses an action while his soft spot is invulnerable, his soft spot becomes vulnerable and he uses the Double Curse action.
* If Sangre uses the Quick Attack action twice in an enemy phase, he loses the rest of his movement for that enemy phase.

## Actions

* Move: Moves one row forwards.
* Quick Attack: Attacks from the front row without needing to be primed.
* Double Curse: Places two curse tiles on the puzzle board.

## Behavior

* Sangre always moves towards the front row using the Move action.
* When in the front row, Sangre repeatedly attacks using the Quick Attack action.

## Strategy

It is best to use strong single-hit attacks such as teeth, as you can only attack Sangre once per turn.

When playing as Bum-bo the Dead, if the Attack Fly is allowed to hit Sangre, it will cause a loop where the fly hits it immediately every turn. This blocks you from using any other attacks on it, and as the fly only does 1 damage per turn, this is unadvised.
Bum-bo Shake

**Bum-bo Shake** is an unlockable puzzle spell.

## Notes

* Bum-bo the Brave starts with a copy of this spell that costs two grey mana.

## Trivia

* The snow globe in Bum-bo Shake's spell icon contains a miniature model of the house on the hill from the prologue.
	+ The resemblance is more noticeable in the steam achievement icon and the in-game achievement icon.
20/20

## Effects

* The next time any tile combos are triggered, their effects happen twice.

## Notes

* No mana is gained from the extra tile combos.
* The extra tile combos do not destroy Mana Wisps.
* The poop barrier granted by The Poop is considered a tile combo and will be doubled.
* Puzzle Flick attacks are considered tile combos and will be doubled.
The Duke

## Related Enemies

**The Duke** is a boss in the Sewers of Dross.

## Description

* The Duke occupies all spaces in his current row.
* The Duke varies in size:
	+ When The Duke is large, each instance of incoming damage is limited to one.
	+ When The Duke is medium, each instance of incoming damage is limited to two.
	+ When The Duke is small, incoming damage is not limited.
	+ The only exception to The Duke's damage reduction is that critical hits double damage like normal.
	+ The Duke shrinks when he gets hit.

## Actions

* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.
* Grow: Grows in size.
* Summon Flies: Spawns two Flies in the row in front of himself. If The Duke is below five health and has not yet spawned Pooters in the current room, he spawns two Pooters instead, which will always spawn in the left and right lanes in the middle row.

## Behavior

* The Duke repeatedly alternates between summoning Flies using the Summon Flies action and attacking using the Ranged Attack action.
	+ The actions are repeated in the following order: Summon Flies → Prime → Ranged Attack → Summon Flies
* When The Duke is not at full size, he changes his behavior slightly such that he periodically uses the Grow action.
	+ The actions are repeated in the following order: Summon Flies → Prime → Ranged Attack → Grow

## Strategy

Use weak attacks at first to reduce The Duke's size, then bombard him with stronger attacks. Poop is useful in the middle lane to block The Duke's ranged attack.

Keep The Duke above four health to prevent him from spawning dangerous Pooters; save up your attacks instead and quickly finish him off before he gets the chance to spawn them.

Remember that The Duke can always be hit in any lane, no matter how big he is.
Fracture

**Fracture** is a special trinket.

## Effects

* Upon entering a room, randomly chooses a lane with an accessible enemy in it and throws a bone in the chosen lane.
	+ Enemies are accessible if the bone could hit them without being blocked by a Rock, Poop, or Stony.

## Notes

* The bone cannot target Rocks, Poops, or Stonys.
* If there are no lanes with an enemy that the bone can hit, no bone is thrown.
* Multiple bones are thrown if the player has multiple copies of the trinket, or if they have Curio.
	+ If one of the bones causes an enemy to spawn, bones thrown afterwards will target other enemies as though the newly spawned enemy doesn't exist.
	+ If one of the bones kills an enemy, bones thrown afterwards will act as though the enemy was still alive; consequently, bones may attempt to target the dead enemy, in which case they will hit nothing and be wasted.
Burfer

**Burfers** are grounded enemies that use ranged attacks.

## Notes

* When a Burfer is not behind another enemy, it sometimes uses the Tunnel action instead of its usual action.
* Burfers will sometimes use the Heal action instead of their usual action.

## Actions

* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.
* Tunnel: Moves behind another enemy or to a random space.
* Heal: Increases the health of other enemies by one. Only uses this action on enemies that are below their starting health. Does not target Poops.

## Behavior

* Burfers always repeat the following actions:
	+ Prime → Ranged Attack
Trinkets

**Trinkets** are collectibles that provide passive bonuses to the player. The player can gain trinkets at the Skull Game, in Boss Rooms, and in Treasure Rooms in The Basement. When playing as Bum-bo the Empty, there are always three trinkets for sale at the Wooden Nickel. The player can have up to four trinkets at once.

There are five types of trinkets:

* Attack trinkets provide effects when the player attacks enemies.
* Statistic trinkets can heal the player or improve their stats.
* Puzzle trinkets provide bonuses to the puzzle board.
* Activated trinkets have strong effects that can only be used once or twice.
* Special trinkets do all sorts of things.
Edmund McMillen

**Edmund McMillen** is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller *Super Meat Boy*, 2011's roguelike game *The Binding of Isaac*, the 2014 remake, *The Binding of Isaac: Rebirth*, and 2017's platforming adventure video game *The End Is Nigh*.

McMillen's initial graphic work was in independent comics. While he has largely abandoned this field in favor of video games, he released a series of comics featuring Meat Boy, the title character in the video game *Super Meat Boy*, as a promotional tie-in for the game .

On Nov 12, 2019, he released *The Legend of Bum-bo*.

For more information, see Edmund McMillen on Wikipedia.
Nib

**Nibs** are grounded enemies that use melee attacks.

## Notes

* Nibs cannot be damaged by puzzle attacks.
* When a Nib takes damage, it transforms into a Jib.

## Actions

* Move: Moves forwards by one row.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.

## Behavior

* When a Nib is not in the front row, it repeats the following action:
	+ Move
* When a Nib is in the front row, it repeats the following actions:
	+ Prime → Attack
Tainted Peeper

## Related Enemies

**Tainted Peeper** is a boss in the Forlorn Hollow. He is the tainted variant of Peeper. Tainted Peeper will not appear unless the player has unlocked Everything's Terrible!.

## Description

* Tainted Peeper is composed of a body and two eyes:
	+ The body and the eyes each have two movement per enemy phase.
	+ The eyes cannot be damaged.
	+ The eyes can be blinded or poisoned, however the effects don't appear visually. The body cannot be blinded or poisoned.
	+ When an eye is hit, it moves using the Strafe action.
	+ When the body is hit, if it has taken more than three damage since it last spawned a Blib during the current round, it spawns a Blib using the Summon Blib action.

## Actions

* Prime: Prepares to attack.
* Double Ranged Attack: Attacks twice from any row.
* Strafe: Moves horizontally to the nearest available space in its current row.
* Curse: Places a curse tile on the puzzle board.
* Summon Blib: Spawns a Blib next to himself. Unlike naturally spawning Blibs, Blibs summoned this way have one movement each enemy phase.

## Behavior

* Tainted Peeper's body repeatedly attacks using the Double Ranged Attack action.
	+ The actions are repeated in the following order: Prime → Double Ranged Attack
* Tainted Peeper's eyes repeatedly alternate between moving using the Strafe action and cursing the player using the Curse action.
	+ The actions are repeated in the following order: Strafe → Curse
James Interactive

**James Interactive**, aka **James Id**, is a game developer. They co-developed *The Legend of Bum-bo* and the 2015 "whodunit" hyperrealisic police sim *Fingered*. They also created ads for *The Binding of Isaac*, *Lakeview Cabin*, and others.

## Links

* James Interactive's Twitter page
* James Interactive's YouTube channel
Bum-bo the Lost

## Collectibles

**Bum-bo the Lost** is a playable character in *The Legend of Bum-bo*. He is unlocked by beating The Halls of Belial without having taken damage during the current run.

## Trait

* Bum-bo the Lost causes a unique type of tile, Ghost Tiles, to appear on the puzzle board. When matched, they will charge your activated Spells.
	+ A match of 4 or 5 tiles will add 1 charge to all spells, a match of 6 tiles will add 2 charge, and a match of 7 tiles will fully charge.
	+ At the start of each room, 3 ghost tiles will spawn in random positions on the board.
	+ Ghost tiles do not appear in the "next" row, but will instead replace falling tiles when a match is made.
		- In a horizontal match, a number of random tiles will be replaced depending on how many tiles were cleared.
		- In a vertical match, a ghost tile will replace the first tile to fall down.
		- When a tile is replaced by a ghost tile, it is pushed to be next in the queue. (e.g. when a vertical match is made in a column where the next tile is a Bone, the first tile to fall will be a Ghost tile, followed immediately by a Bone tile)
	+ Ghost Tiles will not spawn when tiles are destroyed by a spell, such as Dead Dove.

## Strategy

Bum-bo the Lost's unlock condition is more difficult than those of other characters. You do not have to defeat Bygone to satisfy it. The Trap Door spell allows you to skip entire floors, which proves very useful. The character will be unlocked after completing The Halls of Belial.

Bum-bo the Lost can get much more out of active spells than other characters. His starting item, The Negative, becomes very powerful when you increase its damage. Teleport can be used repeatedly to skip any difficult fights, even including the final boss.

## Trivia

Bum-bo the Lost is a reference to a character with a similar name from *The Binding of Isaac.*
Mana Wisp

**Mana Wisps** are flying enemies that use melee attacks.

## Notes

* Mana Wisps do not appear naturally; they can only be spawned by Pyre.
* Mana Wisps cannot be damaged.
* Mana Wisps spawn randomly colored of one of the five colors of mana: white, brown, green, grey, or yellow.
* When the player makes a tile combo of the same color as a Mana Wisp, it disappears.

## Actions

* Move: Moves forwards by one row.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.

## Behavior

* When a Mana Wisp is not in the front row, it repeats the following action:
	+ Move
* When a Mana Wisp is in the front row, it repeats the following actions:
	+ Prime → Attack
Obstacles

**Obstacles** occupy spaces on the enemy grid and block the player's attacks. There are two types of obstacles: Poops and Rocks. Both obstacles can appear in all chapters, but will never spawn naturally in boss rooms. Obstacles do not have to be destroyed for the player to clear the room.

## Poop

* In addition to appearing naturally, Poops can be created by transforming enemies using Ecoli; there is a 60% chance for the enemy to be transformed into a Poop.
* Similarly to most enemies, reducing a Poop's health to 0 will destroy it. The health of a Poop is represented by its size; full Poops have 3 health, lightly damaged Poops have 2 health, and heavily damaged Poops have 1 health.
	+ When Poops spawn, their starting health varies depending on the current chapter:
		- Poops start with 1 health in the Sewers of Dross.
		- Poops start with 2 health in the Forlorn Hollow.
		- Poops start with 3 health in The Halls of Belial and The Basement.
* Poops cannot be boogered; when a Poop would be boogered, it takes one damage instead. Critical damage dealt to Poop this way does not deal double damage, although the damage indicator still appears critical.
	+ Mega boogie tile combos do not damage Poops.
* Poops cannot move on their own, however in rare circumstances they can swap places with enemies that try to move through them. They can also be pulled or knocked back by the player.
* Poops are targeted by spells, trinkets, and tile combos as though they were a regular enemy.

## Rock

* Rocks cannot be damaged.
* Rocks cannot move themselves or be moved by the player.
* Rocks are not directly targeted by spells, trinkets, or tile combos, however they can block attacks in their current lane.
Bum-bo the Nimble

## Collectibles

**Bum-bo the Nimble** is a playable character in *The Legend of Bum-bo*. He is unlocked once the player beats the Sewers of Dross as Bum-bo the Brave.

## Trait

* Gains 1 mana of each color each time he performs a puzzle attack.

## Trivia

* Bum-bo the Nimble's appearance bears some resemblances to Cain from *The Binding of Isaac,* as they both share an eye-patch on their left eye. However, unlike in *The Binding of Isaac*, Bum-bo the Nimble's eye patch is purely cosmetic.
Sinus Infection

**Sinus Infection** is an attack trinket.

## Effects

* When an enemy is boogered, it takes 1 puzzle damage.

## Notes

* When damaging enemies using a Mega Boogie combo, affected enemies take 1 puzzle damage each.
* When using boogers to damage a variant of the Blobby enemy that has not lost its upper portion, the enemy takes no damage and does not lose its upper portion.
Keeper

**Keepers** are flying enemies that use ranged attacks.

## Notes

* When a Keeper uses the Ranged Attack action, it loses the rest of its movement for the current enemy phase.

## Actions

* Weave: Moves forwards erratically.
* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.

## Behavior

* Keepers repeatedly alternate between moving using the Weave action, and priming and attacking using the Ranged Attack action.
Isaac

**Isaacs** are grounded enemies that use melee attacks.

## Notes

* When an Isaac dies, it instantly uses the -1 Move action.

## Actions

* Move: Moves forwards by one row.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.
* -1 Move: Reduces the players' starting movement by one for their next turn, but not below one.

## Behavior

* When an Isaac enemy is not in the front row, it repeats the following action:
	+ Move
* When an Isaac enemy is in the front row, it repeats the following actions:
	+ Prime → Attack
Bum-bo the Dead

## Collectibles

**Bum-bo the Dead** is a playable character in *The Legend of Bum-bo*. He is unlocked once the player beats The Basement as Bum-bo the Weird.

## Traits

* Begins each room with two mana of each color.
* After using a spell, its mana cost is rerolled.
* Gains soul hearts from the stat wheel instead of red hearts.
	+ Red hearts can still be gained from Experimental.

## Strategy

He has the lowest base speed stat in the game, however, he also starts with Buzz Right and Buzz Down, which can be quite effective combined with his starting mana each turn. For 1 mana, these spells either let the player shift a single row on the board one tile to the right, or move a single column one tile down.

His offensive spell, Attack Fly, can be used to pick off weak enemies or deal decent damage to stronger enemies over time.

It is best to avoid being low on any mana type. Because of his low base speed, movement options will become limited if the player does not have enough mana for one of their Buzz spells.

Pick up at least one spell that grants extra turns. Not only will it make up for the lacking speed stat, but it synergizes with the mana reroll.

## Trivia

* Like "???" from *The Binding of Isaac*, which has Soul Hearts instead of Red Hearts, Bum-bo the Dead begins with three blue hearts.

## Gallery

Bum-bo the Dead can receive a red heart when Experimental is used.
Feather

**Feather** is a special trinket.

## Effects

* Upon having exactly 1/2 red heart health at the beginning of a turn or upon reaching exactly 1/2 red heart health during a turn, randomly chooses one of the player's unavailable spells and allows it to be used once for free.

## Notes

* When cancelling the free use of a spell that isn't charge based, the spell's mana cost is refunded and the free use is used up.
* If all of the player's spells are available when the trinket is triggered, none of them become free.
Blib

**Blibs** are grounded enemies that use melee attacks.

## Notes

* In addition to appearing naturally, Blibs can be spawned by Tainted Peeper. Blibs spawned this way have one movement each enemy phase instead of two.

## Actions

* Move: Attempts to move forwards.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.

## Behavior

* Blibs always move towards the front row using the Move action.
* When a Blib is in the front row, it repeats the following actions:
	+ Prime → Attack

## Gallery

A Blib without a vein symbol; Blibs appear this way when spawned by Tainted Peeper.
Black Blobby

**Black Blobbys** are grounded enemies that use ranged attacks.

## Notes

* Black Blobbys are inflated when they spawn.
	+ When an inflated Black Blobby is hit, it takes no damage and deflates.
* When a Black Blobby is hit, it instantly uses the Mana Drain action.

## Actions

* Doom: Randomly chooses one of the player's spells and makes it unavailable during the player's turn.
* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.
* Mana Drain: Removes all of the player's mana.

## Behavior

* Black Blobbys always repeat the following actions:
	+ Doom → Prime → Ranged Attack
Bum-bo the Weird

## Collectibles

**Bum-bo the Weird** is a playable character in *The Legend of Bum-bo*. They are unlocked once the player beats The Halls of Belial as Bum-bo the Stout.

## Trait

* Gain 1 move after killing an enemy. This can happen an unlimited number of times per room.

## Strategy

Bum-bo the Weird is almost indisputably the strongest character in the game, if the player has enough skill to chain together combos. Because the player gains a move each time an enemy is killed, as long as the player can reliably chain together kills, it's very easy to end each room in a single turn.

Puzzle Flick serves two main purposes. The first is to have an easy way to kill high health enemies. The second use is to remove booger and poop tiles from the board. Because it's so easy to end the room in just a few turns, defense can often become unnecessary. By removing boogers and poop, the player has a better chance of receiving more offensive tiles.

The Magic Marker also serves multiple purposes. Used fairly, it can increase the number of tiles that is most useful to the player, usually bones, pee, or teeth. However, there are two main ways to "break" this item. First, by keeping a single enemy alive at the end of a room, you can repeatedly charge up the marker and use it to copy heart tiles. By matching 7 or more heart tiles, the player receives a soul heart. This can be easily used to gain an infinite amount of soul hearts. Secondly, the item can copy pee tiles, which also happens to be the tiles that gives more Magic Marker charges. By finding enough ways to increase the number of Pee mana the player receives, or by reducing the cost of magic marker, the player potentially generate a large, possibly infinite number of pee tiles, which gives the player unlimited moves, and by extension mana.

## Trivia

* Bum-bo the Weird (and Bum-bo the Empty) have the same voice as Bum-bo the Brave, but with the audio reversed.
Longits

**Longits** are flying enemies.

## Notes

* When a Longits is hit or boogered, it curls itself and unprimes.
* When a Longits is curled:
	+ It cannot be targeted.
	+ All incoming damage is halved, rounded down, but not below 1 damage.
* Longits instantly uncurl themselves before using any action.

## Actions

* Move: Moves forwards by one row.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.

## Behavior

* When a Longits is not in the front row, it repeats the following action:
	+ Move
* When a Longits is in the front row, it repeats the following actions:
	+ Prime → Attack
Gizzarda

## Related Enemies

**Gizzarda** is a boss in The Halls of Belial.

## Description

* Gizzarda varies in color between blue and pink:
	+ She always starts colored blue.
	+ When colored blue, she cannot be damaged by spells.
	+ When colored pink, she cannot be damaged by puzzle attacks.
	+ Upon taking damage, she changes color.
* When Gizzarda is hit and she is not currently boogered, she uses an action:
	+ If she is blue after the hit is resolved, she spawns a Fly using the Summon Fly action.
	+ If she is pink after the hit is resolved, she attacks using the Quick Ranged Attack action.

## Actions

* Quick Ranged Attack: Attacks from any row without needing to be primed.
* Summon Fly: Spawns a Fly in front of herself.
* Double Curse: Places two curse tiles on the puzzle board.

## Behavior

* When Gizzarda is blue, she repeatedly attacks using the Quick Ranged Attack action.
* When Gizzarda is pink, she repeatedly curses the player using the Double Curse action.
Mirror

**Mirrors** are flying enemies that use ranged attacks.

## Notes

* Mirrors spawn in pairs: one of the Mirrors is the true Mirror, and the other is the clone.
* When the clone is hit, it instantly uses the Curse action and disappears.
* When the true Mirror is hit, it takes damage like normal and instantly uses the Regenerate action.

## Actions

* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.
* Regenerate: Revives the clone to the true Mirror's current health. Both Mirrors move to random positions.
* Curse: Places a curse tile on the puzzle board.

## Behavior

* When both Mirrors are alive, they repeat the following actions:
	+ Prime → Ranged Attack
* When only the true Mirror is alive, it repeats the following action:
	+ Regenerate
Red Floater

**Red Floaters** are flying enemies that use ranged attacks.

## Actions

* Enrage: Causes a random other enemy to appear enraged, have one additional action, and deal a full heart of damage with its attacks during the next enemy phase.
* Prime: Prepares to attack.
* Double Ranged Attack: Attacks twice from any row.

## Behavior

* Floaters always repeat the following actions:
	+ Enrage → Prime → Double Ranged Attack
Cultist

**Cultists** are grounded enemies that use melee attacks.

## Notes

* Upon damaging the player, Cultists instantly use the Curse action.

## Actions

* Move: Moves forwards by one row.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.
* Fright: Darkens four tiles on the puzzle board in a square shape. When a tile is darkened, its type is obscured. Moving or matching the tile will return it to normal. Darkened tiles sometimes persist between rooms, although when entering a new room they will often appear to overlap with a new tile until the tile is moved or matched.
* Curse: Places a curse tile on the puzzle board.

## Behavior

* When a Cultist is not in the front row, it repeats the following action:
	+ Move
		- If the Cultist attempts to move towards the front row but there is no available space, it uses the Fright action instead.
* When a Cultist is in the front row, it repeats the following actions:
	+ Prime → Attack
Mega Poofer

**Mega Poofers** are flying enemies that use melee attacks.

## Notes

* When a Mega Poofer dies, it causes two explosions that act as an Attack and a Ranged Attack.
	+ It also increases the health of all enemies in surrounding spaces by four, including diagonals.
		- Poops cannot be healed this way.

## Actions

* Move: Moves forwards by one row.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.
* Ranged Attack: Attacks from any front row.

## Behavior

* When a Mega Poofer is not in the front row, it repeats the following action:
	+ Move
* When a Mega Poofer is in the front row, it repeats the following actions:
	+ Prime → Attack