Witch-king (Adventure: Angmar)

* Portrait
* Ingame
* Unshrouded Wraith
* Ring Form

"Come not between the Nazgûl and his prey! Or he will not slay thee in thy turn. He will bear thee away to the houses of lamentation, beyond all darkness, where thy flesh shall be devoured, and thy shriveled mind be left naked to the Lidless Eye."
—The Witch-king of Angmar

The Witch-king of Angmar was Sauron's greatest and most powerful servant, and the one he trusted to achieve his vengeance against the kingdoms of the Dúnedain. Though the Witch-king was a powerful sorcerer in his own right, Sauron would teach him several additional deadly and horrifying spells with which he could lay waste to his enemies and drown the lands in ice and cold. Armed with this unholy knowledge, the Witch-king would arrive in the North and soon learn of the weakness and division in the northern Dúnedain kingdom of Arnor. Seeing an opportunity to destroy the kingdom from both without and within, the Witch-king would create the kingdom of Angmar, drawing to him legions of Orcs, Wolves, corrupted Hillmen, and Trolls. Together with an army of Undead, the Witch-king send forth this army from Angmar to lay waste to the kingdom of Arnor, though a retaliation from Rivendell and Gondor would see his own kingdom destroyed soon after in the process.

Although the Witch-king is typically the faction leader of Mordor in standard play, he also serves as the faction leader of the Adventure: Angmar subfaction based off of Dol Guldur. While some of his skills are largely unchanged from his Mordor variant, others have been dramatically altered to give him more similarity with The Necromancer. He is recruitable from the Angmar Fortress.

Unique to this Adventure faction, the Witch-king is also their Ring Hero. Should the Ring be found and delivered to him or the Angmar Fortress, the Witch-king will be imbued with even more dark and terrible power, granting him a much stronger set of abilities.

*For the Mordor version of the Witch-king see the Witch-king page.*

## Abilities

### Default abilities

**Shivering Presence (W)** – Modifier Type: Spell. Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armor. Passive ability.

At level 3, can be activated to surround the Witch-king with a storm of hail and frost for 30 seconds damaging enemy units, more the closer they are to him. Left click to activate.

**Lord of the Nine (R)** – As more Nazgul gather, their strength grows +10% damage and +10% armour per every Nazgul nearby. Passive ability.

When activated, summons a Ringwraith. A maximum of three may be out at any time. Left click to activate.

**Level 3: Dark Sorcerer (T)** – The Witch-king casts a Necromantic spell on enemies within a radius, dealing heavy damage and resurrecting the dead as Risen Dead under the player’s control. At rank 6, increased damage. At rank 8, can be cast on Restless Barrows to summon a horde of Restless Warriors – respects Command Point limit. At rank 10, increased damage. Can’t be used while using Unshrouded Wraith. Left click icon then left click on target enemies.

**Level 5: Unshrouded Wraith (C)** – The Witch-king becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units. Unshrouded Wraith does not allow him to attack. Left click to shift shape.

**Level 8: This is My Hour! (V)** – Blasts back and damages units in a wide radius surrounding the Witch-king. Can’t be used while using Unshrouded Wraith. Left click to activate.

### Ring Form abilities

Upon obtaining the One Ring, the Witch-king will immediately cast White Winter across the entire map. This effect is identical to the 15 PP White Winter spell in Misty Mountain's powers list.

**Shivering Presence (W)** – Modifier Type: Spell. Nearby Angmar units afflicted by Slow Decay are no longer drained over time, become resistant to fear and terror and receive +33% damage and armor.

The Witch-king is permanently surrounded by a storm of hail and ice, damaging nearby enemy units, more the closer they are to him. Passive ability.

**Lord of the Nine (R)** – As more Nazgul gather, their strength grows +10% damage and +10% armour per every Nazgul nearby. Passive ability.

When activated, summons a Ringwraith. A maximum of three may be out at any time. Left click to activate.

**Level 3: Dark Sorcerer (T)** – The Witch-king casts a Necromantic spell on enemies within a large radius, dealing heavy damage and resurrecting the dead as Risen Dead under the player’s control. Can be cast on Restless Barrows to summon a horde of Restless. Can’t be used while using Unshrouded Wraith. Left click icon then left click on target enemies.

**Level 5: Unshrouded Wraith (C)** – The Witch-king becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units. Unshrouded Wraith does not allow him to attack. Left click to shift shape.

**Level 8: This is My Hour! (V)** – Requires level 8. Blasts back and damages units in a wide radius surrounding the Witch-king. Can’t be used while using Unshrouded Wraith. Shorter cooldown with the One Ring. Left click to activate.

## Strategy

The Angmar version of the Witch-king may be similar to is his Mordor variant in terms of his stats, but with regards to his abilities he is much more effective at fighting and defeating enemy armies but is less effective at dealing with enemy heroes and structures. **Shivering Presence** is effectively the Witch-king's version of The Necromancer's **Dark Presence,** and it also allows him to temporarily summon an ice storm around himself that will deal damage to units just for being in his presence. Although he may be more expensive than The Necromancer, it is vital for players to get the Witch-king as soon as possible so that the player has access to **Shivering Presence** without relying on many forward bases. **Lord of the Nine** allows the Witch-king to summon an individual Ringwraith at level 5. These Ringwraiths are similar to the ones summoned by Ring Necromancer and Sauron, being powerful individual units that also buff the Witch-king's damage and armour if they are close to him. **Dark Sorcerer** is identical to the Necromancer's **The Abhorred Dread**, allowing him to damage units and turn any he kills into temporary Risen Dead, with the spell becoming more powerful as the Witch-king levels up. **Unshrouded Wraith** enables the Witch-king to quickly escape at low health and grants him mobility to compensate for the loss of his Mordor variant's mounts, but this ability has a relatively long cooldown which prevents the Witch-king immediately taking shape again and stops him from casting his other offensive abilities. **This Is My Hour!** is a powerful nuking ability similar to his Mordor variant's, allowing him to unleash a powerful blast of fire around him to knock back and considerably damage or outright kill enemies.

If the Witch-king obtains the Ring, he becomes a much more powerful and dangerous threat thanks to his significantly enhanced abilities. He will immediately cast **White Winter** upon obtaining the Ring, crippling his enemies and removing any leadership buffs that they might have had on top of that. **Shivering Presence** allows the Witch-king to permanently summon his ice storm around himself, which means that the enemy army will constantly be taking damage and facing significant attrition just from being in his presence. **Dark Sorcerer** will immediately reach its maximum damage potential instead of requiring the Witch-king to be at level 10, and the spell will have a much larger radius, making it much more dangerous for enemy armies to stay together lest they be slaughtered and turned into Risen Dead under Angmar's command. Finally, **This is My Hour!** will have a shorter cooldown with the One Ring, allowing him to repeatedly unleash blasts of Fire and destroy enemy armies in quick succession if **Dark Sorcerer** is on cooldown or isn't enough by itself. With the One Ring, the Witch-king becomes one of the best army-killer heroes in the entire game with the benefit of being much tankier and therefore able to stay in a fight much longer than The Necromancer.