Colonists

*...a thousand colonists in frozen sleep, chosen and trained to start civilisation again on a new world.*

## Colonists

The colonists, yas. Our one and only hope.

### Uses

Only used after choosing a planet to colonize.

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## About

After the demise of Earth, colonists are trained to start a new society in a foreign planet and frozen in the 1000 sleep chambers that reside in the seedship. In the sleep chambers, cooling fluids and oxygen are supplied to the colonists in order to keep them alive. However, the sleep chambers consume a lot of power and are easily damaged.

If they all end up dead, for one reason or another, the mission will be a failure. They are also nearly impossible to replenish; only the "Stowaways" event will add to the colonist count. While this might make it seem like the colonists are the most crucial aspect of a successful colony, damage to Construction or Landing can cause significantly more colonist deaths in the overall.

## Construction

The colonists are trained to start civilization on another planet and will use as much of the construction system as possible. Any deaths of the colonists in the process of construction in the colonized planet will lead to penalized *(the final culture is a flat multiplication of colonists and the Cultural Database; hence, every death is a small deduction)* Final Culture.

If the colonist level gets below 100, the colonists will compensate by cloning and genetic engineering in order to increase the population.

## Post-Construction

After the construction, how intact the databases were and the planets resources will affect technology and the final culture. A fully intact scientific database combined with a planet with rich resources is a good combination, however, if the planets have no resources, the colonists cannot make use of them, and if a planet or moon is rich in resources and the science database is wrecked, it will not be of use either.

The cultural database partially effects the Final Culture level, as the citizens could either live in spiritual fulfillment, eternal happiness, or they could be living in war and despair. It mostly matters on how much the cultural database is intact. If the cultural database of the seedship was enriched by alien cultural knowledge, and the colonist deaths are minimal, the colonists will have a high chance of living in peace and spiritual fulfillment. However, the more damaged the cultural database becomes, the more likely the colonists will be living in a civilization that is ruled by a select unworthy few, or a war-ridden state. The less the cultural database is intact, the less the colonists know about earth, and the first colonists have to pass on information.

## Colonized

After the colonists have colonized a planet, it is over. You can see the different outcomes in the high scores screen and if the colonists are living in high-tech cities living in an utopia, congrats. You can also see what their living conditions are like, with an information age civilization living in a planet that has very low gravity, they would have towering cities. The colonists would live in domes if the temperature/atmosphere is less than optimal. Many different results can come out.