Harrower-Class Dreadnaught

*Homebrew Reference Book: The Old Republic Sourcebook (Converted by TheSagaContinues user khan strider)*

## Harrower-Class Dreadnaught

### Class

* Battlecruiser
* Dreadnaught

### Armament

* 32 Turbolaser Batteries
* Quad Laser Turrets
* Ion Cannons
* Heavy Proton Torpedo Launcher
* Heavy Concussion Missile Launcher

### Carried Craft

* 72 Starfighters
* 12 Scout Fighters
* 36 Bombers
* 32 Shuttles

### Affiliation

Sith Empire

The epitome of Imperial destructive power, the *Harrower*-Class Dreadnought is the largest and best-armed ship currently in production by the Imperial military. Its wedge-shaped design is typical of Imperial warships going back to the founding of Dromund Kaas, but its technology is strictly state-of-the-art.

The *Harrower* is capable of holding its own against Starfighter fleets or multiple smaller warships but is best used as the backbone of an Imperial Fleet- coordinating attacks, absorbing damage and launching devastating volleys where needed. The energy and material cost of building a single *Harrower* is roughly equivalent to ten years' output of a major planetary mining colony. The loss of a *Harrower* is enough to pain logistics operators across the Empire.

The design was developed under the supervision of Odile Vaiken, the first Grand Moff of The Sith Empire, in the decades after the founding and resettlement of Dromund Kaas. The first ships were assembled in orbital shipyards while Vaiken plotted his build-up and estimated that they and the rest of the military would not reach their goals of challenging the Republic within his lifetime.

They were the most numerous Capital Ships of the Imperial Navy during The Great Galactic War, and remain so during the Cold War, serving alongside the *Oppressor*-Class Battlecruiser and *Supremacy*-Class Starfighters. Ships of this class participated in the Sacking of Coruscant and the bombardment of the city-wide planet.

## *Harrower*-Class Dreadnaught Statistics (CL 23)

Colossal (Cruiser) Capital Ship

**Initiative:** -2; **Senses:** Perception +6

### Defenses

Reflex Defense: 18 (Flat-Footed: 16), Fortitude Defense: 54; +16 Armor, Vehicular Combat

Hit Points: 1,800; Damage Reduction: 20; Shield Rating: 150; Damage Threshold: 254

### Offense

**Speed:** Fly 2 Squares (Starship Scale)

**Ranged:** Heavy Turbolaser, Batteries (2) +16\* (See Below)

**Ranged:** Heavy Ion Cannon, Battery +14\* (See Below)

**Ranged:** Laser Cannon, Quad, Batteries (2) +16 (See Below)

**Ranged:** Heavy Proton Torpedo, Battery +16\* (See Below)

**Ranged:** Heavy Concussion Missile, Battery +16\* (See Below)

**Fighting Space:** 2x2 Squares (Starship Scale); **Total Cover**

**Base Attack Bonus:** +2; **Grapple:** +76

**Attack Options:** Autofire (Laser Cannon, Quad, Batteries), Focused Fire (2x2 Squares)

*\*Apply a -20 penalty on attacks against targets smaller than Colossal size.*

### Abilities

Strength: 98, Dexterity: 14, Constitution: -, Intelligence: 18

**Skills:** Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6

### Ship Statistics

**Crew:** 2,400 (Skilled Crew Quality); **Passengers:** 7,300 (Troops)

**Cargo:** 18,000 Tons; **Consumables:** 3 Years; **Carried Craft:** 95 *Supremacy*-Class Starfighters, 32 B-28 Extinction Bombers, 35 Shuttles

**Payload:** 180 Heavy Proton Torpedoes, 180 Heavy Concussion Missiles

**Hyperdrive:** Class 2 (Backup Class 10), Navicomputer

**Availability:** Military; **Cost:** Not available for sale

### Weapon Systems

#### **Heavy Turbolaser, Battery (6 Gunners)**

**Attack Bonus:** +16 (-4 against targets smaller than Colossal size), **Damage:** 8d10x5

#### **Heavy Ion Cannon, Battery (5 Gunners)**

**Attack Bonus:** +14 (-6 against targets smaller than Colossal size), **Damage:** 3d10x5 (Ion)

#### **Laser Cannon, Quad, Battery (6 Gunners)**

**Attack Bonus:** +16 (+11 Autofire), **Damage:** 6d10x2

#### **Heavy Proton Torpedo, Battery (6 Gunners)**

**Attack Bonus:** +16 (-4 against targets smaller than Colossal size), **Damage:** 9d10x5, 4-Square Splash

#### **Heavy Concussion Missile, Battery (6 Gunners)**

**Attack Bonus:** +16 (-4 against targets smaller than Colossal size), **Damage:** 9d10x5, 4-Square Splash