Half Hitch

Half Hitch is one of the most known and most visited places of Blake Sea. This is for two reasons. Firstly, the sim *Blake Sea - Half Hitch* is among the most the most developed of all Parks And Recreation Areas in Blake Sea and secondly because the name is easy to remember.

## Description

There is an **U** shaped island which hosts a large port in the middle. A curved wall partially closes the gulf forming the port.

**Lighthouse.** To the right, there is a big lighthouse that rises to 60 m high, built on a separate masonry platform. It has a domed roof and three beacons of light. There are crates and barrels around it. The platform also hosts a building made mstly of wood, with a fireplace and nothing else inside. The lighthouse has no entrance. Also, on the platform, one can find fish traps and a cannon.

**Entrance Wall.** Entrance in the dock is through a large gap in a wall. The wall is curved and has ladders going down in water. There are two navigation lamps on the wall, close to the entrance. If you go down in water, be careful, as the sea is very deep. A notice on the wall says *4 knots max by order of harbourmaster*. There is a walking path along the wall.

**Western Peninsula.** The shore facing the gulf has many debris, pieces of wood, a few benches, barrels and some twisted trees. The shore facing the sea is more covered with vegetation and has no beaches. There are hills rising to 31 m high. Halfway, there is a gap between hills that allow an easy walk between shores, a place where there is a bench.

**Wooden Buildings.** There are a few wooden houses inside the gulf. Some of them are built above water on stilts, while others are on dryland. There are also a few wooden docks. From right to left, the first building (built on land) has its door broken and inside has a bed. The second building (partially built on stilts) is empty. Next comes a short dock. Third building is a boathouse with many boats inside and under a nearby shed.

There is a small tunnel that allows access between left and right parts of the dock.

The first building after the tunnel is built on stilts and has access through a wooden bridge that is in a bad shape. Second building, built on land, hosts a toilette (unfortunately the door does not close, so use with caution). Third and last building is the largest and has a large bar inside, with plenty of barrels loaded with drinks. There is a wooden dock in a poor state in front of them.

**Eastern Peninsula.** There is a wall followed by a concrete path along the entire length of the gulf along the Eastern peninsula. At the end of the wall, there is a ship moored. This peninsula is more rocky, with stones rising to 35 m high and with a large hole in its structure. Up on the cliffs, one can find dumped bottles, tires, wood, a campfire and a gull. At its end, there is a round boatyard store with a few fishing nets and a giant spider. There is also a shipwreck that locals have transformed into a place to store barrels. Be careful, among the objects on the shore there is also a sea mine (although an inert one).

**Southern Hills.** Beyond the wooden houses, lies the highest hill of the island, which rises to 50 m high. There is a navigation lamp with an antenna on its top. From the wooden houses, there is a path with wooden steps that leads South. It will take you to the top of another wooden house, to a place with greater visibility over this part of the island. From there, one can see the Southern dock.

**Southern Dock.** This large wooden dock is South from the island. There are two stilt houses close to the shore. The dock is marked *boat racing only* and has a Bellisseria passport stamping machine. There is a rezz zone nearby.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Blake Sea