Corpsebloom

Stat
 Heal
 Maximum Heal

The **Corpsebloom** is a lunar item in Risk of Rain 2.

All the player's healing is increased by 100% (*+100% per stack*), but unlike the , regeneration is *not* increased. Additionally, all healing is applied over time; whenever the player would heal, it is instead stored in the Corpsebloom. Every 0.2 seconds, the Corpsebloom takes from this store and heals the holder up to 2% of their maximum health (up to 10% per second). This healing cap is *halved* per additional stack.

The healing increase scales linearly, while the amount of maximum health that can be healed scales hyperbolically.

## Notes

* The holder can only store up to 100% of their maximum health as healing.
* The  affects the Corpsebloom twice: it increases the healing when it is stored, and increases it again when the healing is actually applied. Additionally, the Rack's second healing increase is applied *after* the Corpsebloom caps the healing over time, meaning that the Rack also increases the maximum amount of health that can be recovered per second. For instance, with a single Corpsebloom and Rejuvenation Rack, the player receives 8 times as much healing and can recover a maximum of 20% of their health per second.
	+ Assuming the player has at least 1 Corpsebloom, the full formula for how much healing the player receives is `DirectHealing ⋅ (Corpseblooms + 1) ⋅ (RejuvenationRacks +1)^2`
* Corpsebloom interferes with  instant heal effect, which means the latter will not be able to prevent  from breaking when the player's health falls below 25%.

## Tips

* Whether or not to pick up the Corpsebloom basically depends on how much healing the player currently has; if they cannot heal at least 10% of their max health per second, then the Corpsebloom is almost entirely beneficial. If their healing exceeds the cap, or they have large bursts of healing (e.g. from the ), then the Corpsebloom will likely be detrimental.
	+ As a result, the Corpsebloom is generally more effective on short runs e.g. going for Mithrix without looping, and typically falls off in effectiveness on long runs, as enemies deal much more damage and thus the player must heal much more.
* suffers a delay on healing from all abilities while holding Corpsebloom.
* While holding a  and a Corpsebloom, the user heals 30 HP upon taking damage. The Planula is unlikely to exceed the Corpsebloom's healing cap.
* heals 18.2% of the user's max health total over 3 seconds. While holding  and one Corpsebloom,  heals 30% of max health while intangible and the remaining 6.4% of max health 1 second later.
* Stand still while holding to store healing quickly. This can be useful during waiting periods or between waves of various battles.

## Math

The maximum healing per second is determined by the formula `0.1 ⋅ 1/(amount)`

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# ====     [Version 12.45.1.009 ]   ======
Training… <100000000 cycles>
Training… <253421 cycles>
Complete!
Display result? Y/N
# Y

The body is received and placed in a special containment unit. Proper care must be taken to ensure most efficient growth conditions.

The seeds are planted in the body.

One day passes.

Flesh softens and stretches. Youth returns to the face. Bones harden.

Another day passes.

Dead skin falls away from the body, and muscles gain strength. Hair resumes its original luster.

Another day passes.

The flowers have fully bloomed and the body is as good as new.

No signs of life, but not necessary.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Corpsebloom

## Trivia

* Initially, the Corpsebloom would give the player a 5% critical strike chance and a chance to "critically heal," doubling the amount of HP restored. The chance for this to happen would be determined by `critstat/corpseblooms`, and the player's chance to deal critical damage would be lowered by this amount. This was abandoned before the Early Access release because "[crit heal] wasn't as cool as it sounded". The Corpsebloom still has the internal name 'CritHeal' as a relic from this early development stage. This is not to be confused with 'HealOnCrit', which would be the .
* Similarly to how the Rejuvenation Rack affects the Corpsebloom's healing, the effect of   Eclipse 5 reduces healing twice when calculating the heal for Corpsebloom. This makes even a single Corpsebloom a useless item to pick up on Eclipse 5 and higher.
* In the RoR2 Discord poll of October 7th 2019, the Corpsebloom was voted the least favorite lunar item.

## References

1. ↑ https://discordapp.com/channels/417739215355510784/565729054620385280/625517252397236224
2. ↑ https://discordapp.com/channels/417739215355510784/565632840440741888/630710113602371584