recursal/Fanatic-Fandom huggingface dataset:
Mirror Containment

**Mirror Containment** is one of the Collectibles in *Control*.

## File text

**ALTERED ITEM BEHAVIORIAL STUDY**

**AI60: CONTAINING THE REFLECTION**

SUMMARY:

AI60, the Mirror, does not reflect its surroundings with perfect accuracy. The environment seen in its glass contains slight distinctions.

It is unknown why the Mirror does this, if there is any **[REDACTED]** then it's something we can't perceive. The popular theory is that the Mirror has a goal in mind, that it reflects the world it wishes were real, subtly replacing our reality with its own. While certainly far-fetched, the theory is worth noting here as a warning not to underestimate the Mirror. The specially-designed Black Rock panels have been installed to prevent access, from our side or the Mirror's. For added security, a particular arrangement of the panels is required to open the door.

Refer to file 9-15-7412 for full report.

## Location

The file can be found in the Research Sector. It is located in the Synchronicity Lab, on a filing cabinet in the right-side elevated console area.
Mys-personal-01 вики

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

Файл:Placeholder
Arms

Arms is a third grade dragon from the Lance Plane. He was lured into attacking the Goblin Plane by Gazlowe, who intended to use the dragons to power his space furness for Project Immortality. However at the last moment, the furnnes was blown up and as a result Arms was left in a dire situation. It was in his weakened state that he was found by Greem who managed to get him into an Assistance Contract. Where in exchange for providing protection and making Zacha the slave of Greem, he would get 100,000 crystals per fight, his freedom and the dragon crystal of the green dragons.

He would then assist Greem in gaining his foothold on the Lance Plane and in Garan. As a result of his endeavours in Garan, he needed assistance to transport 11 dragons back to Lance and thus sought out Greem, only to have Alice try and make him officially join the Crimson Family.
Medical Examination

**Medical Examination** is one of the Collectibles found in *Control*.

## Transcript

MEDICAL EXAMINER: Mark Gibson, male, age 28. Returned from the Astral Plane approximately 13 minutes ago. This was his 21st dive. Patient is experiencing migraine-like pain, intense pressure behind the eyes, and partial blindness. He has no recollection of his time in the Astral Plane and appears severely disoriented. Preliminary examination revealed no immediate cause, so we will be sending patient for x-rays and—

[Gibson in severely stressed pain, leading up to a loud crack and the chaotic noise of an Astral Spike]

MEDICAL EXAMINER: What the fuck is that thing! God, it burst right out of him! Code black! Get Marshall!

## Location

The file can be found in the Containment Sector, in the Medical Wing. From the Logistics Control Point, Head straight up the stairs, through the double doors, and into the Medical Wing. After passing the Safe Room there will be a security checkpoint with a Clearance Level 6-locked room on the left. The recording can be found in the security room on some file cabinets.

## See also

* Astral Spike
* Astral Spike (Astral Research)
Ocelot's Anchor

**Ocelot's Anchor**, or the **Anchor**, is an Altered Item contained by the Federal Bureau of Control in the Oldest House. It is involved in the Enemy Within mission, wherein it leads Jesse Faden to a fight with the Anchor.

## Background

The crew of the White Ocelot first encountered a strange spherical phenomenon while fishing in the [REDACTED]. Witnesses described it as "a black sphere with faint light behind it." It hovered just off the bow of the ship. The crew [REDACTED] by throwing a tin bucket, which disappeared into the sphere.

Soon after, the vessel lost structural integrity. The ship's metal rusted and fell apart within minutes. As the ship sank, the sphere lowered into the water. A passing fishing vessel called the [REDACTED] rescued the four surviving crew.

Agents were dispatched to the White Ocelot's last known coordinates ([REDACTED]) and began diving operations. On the ocean floor, the agents found the sphere. The ship was entirely destroyed except for its anchor. As agents lifted the anchor off the ocean floor, they noticed the sphere behaved in conjunction with the anchor, moving and stopping as one.

Contact with the sphere was avoided, but handling the anchor proved harmless. The item was transported by the [REDACTED] to the US port of [REDACTED]. Upon arriving in New York, it was brought into the Bureau via the [REDACTED].

## Containment Procedure

Black Rock paneling successfully prevents manifestation of the sphere.

## Description/Altered Effect

A Trotman-style anchor, made of iron with a wooden stock. Surface is rusted in some places. Weighs 3789 lbs.

The item generates a persistent blank sphere, the purpose of which is currently unknown. This sphere is always generated at a precise point in relation to the item, specifically [REDACTED] horizontal feet and [REDACTED] vertical feet from the [REDACTED] of the anchor.

## Appendix

4/25/1983 - [REDACTED], Ranger First Class was dropped into the sphere wearing a diving suit with dedicated oxygen line at [REDACTED] am EXT. After ten minutes and thirteen seconds inside the sphere, [REDACTED]'s oxygen line was cut at the sphere's border by an unseen force. All agents in the room during [REDACTED]'s entry into the sphere experienced vomiting, vertigo, and loss of fingernails within an hour of one another. Ranger [REDACTED] has been declared MIA, presumed dead.

## Achievements and trophies

A secret achievement and trophy is connected to the Anchor.

## See also

* Anchor Procedures
* Anchor Supplement
Gazlowe

Gazlowe is a former goblin who initially came into contact with Snorlax and began a cross plane trading relationship.

He used the knowledge he acquired from the trading with seven different planes to create many different items such as magical mecha's, space furnaces and even planar gates.

After his life started coming to a close, he started setting up traps by drawing in the Crimson Family and a dragon named Arms from the Lance plane, in the hope of collecting enough blood-energy in order to conduct a ceremony to mutate his brain and then combine it with the Capital of the Goblin Plane to form a golem, only to be foiled by the combination of the 2 forces.

He was later found by Greem as a third grade techno-kinetic brain on the edge of his life. Greem managed to coerce him into becoming his slave and subsequently made him absorb an elementium spring and making every factory on the entire Goblin Plane to become the Crimson Families's mobile base.

## Capabilities

His golem has 2 settings, attack mode and defense mode, each with a variety of tools.

### Attack Mode

1. A magic energy furnace stronger than the combined might of all 13 Northern Witches towers.
2. Defense barrier that defends against all attacks below 320 points.
3. 2 Fourth Grade Main Guns
4. 100 Adept level cannons
5. 1,000 psuedo adept level rifles
6. 100 adept level flame throwers
7. 1000 adept level rockets
8. 672 adept level magical machines

### Defense Mode

1. Magic furnace that produces 300 magic crystals per day (the tower of fate produces only 25/day).
2. 136 Construction Machines
3. 2 weapons factories
4. 2 ore smelting facilities
5. magic machine factory that produces 15 magical machines per day.
Sabrina

## Background

Sabrina was a pseudo-adept from the Tracy Family of Woodrow Region, which specializes in mechanical modifications. She met Greem and Mary when they undertook their first compulsory mission away from the Swamp Tower. Afterwards, she joined Greem as a stationed adept at Fire Throne. She ultimately lost her life when Gazlowe assimilated her during the invasion of the Goblin Plane.
Am

Am
--

Am was one of Greem's first apprentices. However after Greem set up Fire Throne and became a target of the Vik Family, Am was revealed to be a spy of the Sarubo Family.

He gave information to Fugen in exchange for becoming his personal apprentice.

Quite literally died of frustration when finding out his disciples were leaving him to go to greems adept school

## Trivia

* Am is a fire elementium adept.
* He lived a life of regret after Greem becomes Fourth Grade.
* He stalls at First Grade because he was too scared to go on missions outside Sarubo territory because he believed that the Crimson Famly was still after him.
Levels

Apprentice

* Beginner (spirit above 5)
* Intermediate (spirit above 10)
* Advanced (spirit above 15)

* Pseudo Adept (spirit above 19)

Adept (1 Adept value = 100 Apprentice Adept value)

First grade

* Novice (spirit above 1)
* Veteran (any value above 5)
* Advanced (any value above 10)
* Elite (1 value above 15, all other values above 10)

Second grade- (any attribute at or above 20)

Third grade-(any attribute at or above 30)

Fourth grade- (any attribute at or above 40)

Fifth grade- (any attribute at or above 50)

## Trivia

* Each grade above First is divided into Novice(0-2),Intermediate(3-5),Advanced(6-8), Peak(9)

* example: Second grade Novice( 20-22), Intermediate(23-25),Advanced(26-28),Peak(29). 0 is counted, reaching 20 in an attribute makes Second Grade.
Astral Copy

**Astral Copies** are one of the enemy types in *Control*. They are encountered in the Astral Plane in the main game and in the Foundation in *The Foundation*.

## Research summary

*Main article: Astral Copy (Collectible)*

The Copies’ bodies are composed of dense stone-like material that is both resilient under controlled circumstances and brittle when struck with significant force (see report 8-11-1633 for full composition analysis). Whether the Astral Copies possess individual consciousness or are directed by a higher intelligence such as the Board remains unknown. However, their shared aggression seems to indicate a unified goal.
Director Faden's encounters with these entities when binding Objects of Power in the Astral Plane indicate they serve as live targets for potential parautilitarians to practice on. Some have been equipped with Bureau weaponry, though it seems unlikely they were armed by our personnel.
It is important to note that they appear immune to Hiss corruption.
Unguja

Unguja was a three-headed demonhound from the forest of Plaguewood. He came into service of Greem when Greem was invading to set up Fire Throne. However when the Vik Family invaded, Unguja delayed his assistance and as such, Greem was determined to let Unguja die in a future endeavour, that endeavour turned out to be Garan, where Unguja got separated from the pack and isolated by the enemy.
Anderson

Anderson was the adept assigned by the Sarubo Family to oversee Swamp Tower. He would use his apprentice adepts as specimens for his experiments, he was desperate to advance to Second Grade because he was scheduled to fight in interplanar wars. Eventually, feeling that time was running out, he attempted to harvest the lives of Mary, Evil Bugs and Greem in a bid to progress to become Second Grade Adept. However this action would ultimately cost him his life and benefit Mary, Evil Bugs and Greem instead.

## Notable Apprentices

* Greem
* Mary
* Evil Bugs
* Anksorus
* Ellen
* Madwoman
* Clutha (Hawkeye)

## Trivia

* A big reason why the apprentices of the swampy tower were weak, being mostly around intermediate level rather than the normal advanced level, was because Anderson was neglecting most of them and focusing on his own research.
* He was not well liked any most adepts in the Sarubo Clan, Fugen even calls him a "fool".
* The Sarubo Clan was aware of his plan to sacrifice apprentice adepts in an attempt to become Second Grade, Although it failed, The Sarubo Clan was happy because they gained three promising adepts instead.
Sanazar

Sanazar is prodigy that had grown up in the spotlight. She had been discovered with adept talent at the young age of seven and was then sent to an adept's tower. Originally a part of Panwood academy, a small adept organisation with The strongest individual in the organization was the Second Grade director.

She became a pseudo-adept at nine years old and advanced to adepthood at eleven. Her journey was smooth sailing throughout, making her the target of envy of countless companions and friends of the same age.Yet, it was this peaceful and ordinary adept organization that suddenly had a disastrous incident befall it.

In a single night, all seven official adepts and thirty-six apprentices of the organization were turned into puddles of pungent poison liquid. Sanazar, the only survivor, had been driven mad. She had also mysteriously advanced to Second Grade after the Director had used the cruelest of magic to turn Sanazar into the ugly but powerful Flying Venom Dragon.

It wasn't that major of an incident, but it still attracted the attention of the Zhentarim Association. An investigation team led by Elder Sarubo hurried to the remains of Panwood Academy, which lead to her joining the Sarubo Family.

Third grade Peak bloodline Adept

Strength 24(31)

Physique 39

Agility 22(26)

Spirit 33(37)
Sarubo

## Background

Sarubo was a very talented adept who advanced to Fifth Grade 500 years before the start of the novel. He is over 1300 years old during the Apprentice Arc and had already reached Sixth Grade at the time of Greem's advancement to First Grade. Sarubo was the deputy chairman of the Zhentarim Association in the past and was well renowned, once he became Fifth Grade he traveled outside to the Ocean of Stars; He is still in contact with the higher level members of his Sarubo Clan.

## Trivia

* Sarubo left behind a legend in the Central area and is still respected there.
* People call him by his family name, his first name is still unknown.
Motel Complaint

**Motel Complaint** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

Hey Stu,

Did you hear about Fischer? Got himself in trouble in the Motel. Why the hell does anyone volunteer to stake out that place? Gives me the creeps. But hey, at least he came back, if you can call it that.

I saw some of the footage they pulled out of there with him. Tom down in evidence processing showed me. Crazy stuff. Fischer had the cameras pointed at himself half the time. I'm guessing he went nuts on day one. He did catch something though. Got one of those fiber optic cameras under the door of the room he was hiding in and recorded something out in the hall. Looked like a shadow, maybe human. Tom tried to get the quality up, but it's still blurry as fuck.

Just reaffirms my position. Stay the fuck out of the Motel.

Anyway, up for some SHÜM later? Lisa got up to an hour and 38 minutes. New record to beat.

See ya,

Dave

## Location

The file can be found in the Investigations Sector, in the Shifted Passage. It is located in the raised office just before the AWE Transit Bay Control Point.
Remi

Remi, third grade Spirit of Pestilence, is Greem's Magical Contracted Spirit (soul equipment).

Target Body Attributes:

Strength 3 | Physique 8 | Agility 5 | Spirit 31

Target Magical Attribute: Poison

Target Innate Abilities: Poison Halo, Plague Spores, Soul Toxin, Plague Modification

Soul enslavement after death via special poison:

* Third grade poison witch (Undead)

## Background

Remi is the evolved form of a soul equipment, he evolved from a cursed book to a posion puppet and then finally managed to evolve to a young child.
FBC Reminder: Building Shifts

**FBC Reminder: Building Shifts** is one of the Collectibles in *Control*. It is an overhead reminder announcement for the Federal Bureau of Control's employees.

## Transcript

[Overhead notification]

FBC SPOKESPERSON: Reminder! If you experience an unanticipated Building Shift, follow these simple steps. 1: Search the room for any Altered Items or Objects of Power. 2: Carry the Altered Item or Object of Power to the nearest Safe Room. 3: Wait for Bureau staff to find you and the object. If there are no Altered Items or Objects of Power in the vicinity, then reach your supervisor via the nearest intercom and await further instructions. Thank you for your attention.

[Overhead sign-off]

## Location

This Collectible can be found in the Executive Sector. It is located in the meeting room in the most southwest corner of Executive Affairs.
White Tower

White Tower is the outpost of the Crimson Family located north of the Black Forest and east of the Northern Lands. Due to Fire Throne running out of space and the Crimson Family needing to expand to build manpower, Greem, under the advisement of Alice decided to set up an adept tower in Icewind. He chose a medium sized tower and decked it out with all the trimmings.

## Trivia

* Due to not having enough of a population around White Tower initially, Greem let some goblins come over and even allowed them to train as adepts.
* With the destruction of Fire Throne, White Tower is the Crimson Families oldest tower.
Decoy Coin

The Decoy Coin is a Object added in "The Caotic Update", his function is to throw it and distract Baldi (if he didnt see you), and other characters.

## It can be used in machines?

No, because you will lost this coin forever by, the machine knows that is a fake coin and it will conserve it, and not gonna drop the item (bar or BSODA).

## Use

You throw it and when that hit a wall, every character near of that sound will go and check it, when the route finish, they go to his normal routine.

## Trivia

* Literally, is the simplest item in the game.
* There is no rule in throwing coins.
* they reappear when is used in the principal office.
* Speed is the only one who is not affected by that sound.
* Baldi can hear it everywhere.
* The coin trayect is slow, giving time to escape.
Rituals (Hotline)

## Rituals

**Rituals** is one of the Collectibles in *The Foundation*. It is a Hotline call from the Board.

## Transcript

< Locks/Keys keep Socket/Us here >

< Trapped/Hooked/Hidden/Fed >

< They are old/young/extra life >

< With the Director's help >

< Situation/Information is subject to change >

## Acquisition

This Hotline call is automatically obtained aftering completing The Foundation, the first story mission of *The Foundation*.

## Notes

* In early, unpatched installations of the expansion, this Collectible was bugged and ended prematurely; this has been fixed later, and the complete call can be heard.
* The audio used for this Hotline is identical to the audio of the Board's Control Points Hotline.

## Video

Control- The Foundation - Hotline (Board) - Rituals
Alice

## Appearance

A loli with a face like an angel wearing a long light yellow dress. She hold a gold colored birdcage in her hands.

## Background

Alice was born to the Moya Clan under the Pale Witches and was apprenticed to her great grandmother Endor. She lived a very privileged life and was considered to be immensely gifted due to her spatial powers as well as the blessings of the Fate. However, due to her cultivation, her physical growth was stunted and she retained the appearance of an 8 year old girl until the battle of fate.

After advancing to first grade, she traded  her spatial powers for power of divination.

She is the first truly free Witch of Fate, which has caused the First Witch of Fate to target her.

## Skills

### Profession Skills

* Sense Fate
* Divination
* Fate Interference
* Luck Magic

## Progress

Chapter 712 Advancement Statistics

[Alice. Beginner Second Grade.

Profession: Leader of the Fate Witches.

Bodily Attributes: Strength 4 | Physique 3 | Agility 5 | Spirit 22

Profession Skills: Sense Fate, Divine, Fate Interference]

## Enemies

* Icelady Snowlotus
* Berserk Sofia
* First Witch Of Fate

## Subordinates

* Icelady Snowlotus
* Berserk Witch Sofia
* Elementium Fairy Helen

## Trivia

* Although she has officially married Greem Crimson, the Northern Witches does not acknowledge the marriage. She does not advertise their relationship openly.
* She knows that there is something off about Greem's soul through her fate senses, but shes doesnt exactly know what.
* She is around 8 years older than Greem and Mary.
Byron family

Adept Andre (lvl 2) and Angus (lvl 1) are apart of this family.

They are one of the largest families in the north eastern corner of the Zhentarim Association.

Adept Angus hires Greem to fight for the Bryon family in the silver city after noting his potential as a profound adept.

Adept Andre also uses the dark adepts to collect bloodlines of many bloodlines that come from all over the Zhentarim Association.
Amerthyst Dragon Toril

Toril. Fourth Grade Amethyst Dragon (Gem Dragon). Male.

Dragon breath is the more uncommon Crystallizing Breath. Size is relatively light compared to the average dragon. Prefers powerful magical gemstones.

Possesses Light Refraction, Visual Avoidance, Attack Deflection, and other combat abilities.

Bodily Attributes:

Strength 44 | Physique 42 | Agility 33 | Spirit 42.
Scarface Gallow

Peak third grade bloodline adept with affinity for death energy

- Strength 39

- Physique 39

- Agility 17

- Spirit ?

Body Modification (From corpse of the Fallen Emperor, 4th grade)

- the Spine of the Undead,

- the Withered Heart (Core of Death Energy)

- the Hand of Death (Hand used to wield 3rd grade sword, with potential to become 4th grade)
Super Survival Crate (The Eeveelution Master)

## Purpose

Can be used as a BSoda.

Can be used as a Zesty Ranch Bar.

Can be used as Safety Scissors.

Can be used as WD No Squee.

Can be used as Principal's Keys.

Can be used as Baldi's Keys.

Can be used as a Yellow Door Lock.

Can be used as a Quarter.

Can be used as a Scented Cookie.

Can be used as a Hall Pass.

Can be used as a Hall Monitor Badge.

Can be used as a Towel.

Can be used as Ice Skates.

Can be used as a Consumable.

Can be used as a Water Bottle.

Will not leave your inventory until you have used it for all 15 of the tools it can be used as.
Fire Throne Set

Burning Suncrown. Second Grade magical equipment. Magical crown. Increases magic resistance by 10 points and fire resistance by 20 points. The wearer will be enchanted with Ring of Fire, capable of dealing 40 points of fire damage/per second.

Emblem of Fire. Second Grade magical equipment. Magical armband. Increases magic resistance by 5 points and fire resistance by 10 points. The wearer will possess the Fire Molding ability and can mold elementium flames into weapons of any shape.

The Fearless. Second Grade magical equipment. Magical belt. Increases magic resistance by 5 points and fire resistance by 10 points. The wearer will possess the Fire Summoning ability and can summon a certain number of fire elementals from the Fire Elementium plane.

Ash. Second Grade magical equipment. Magical boots. Increases magic resistance by 5 points and fire resistance by 10 points. The wearer will possess the Fire Regeneration ability: health regeneration will be doubled while the wearer is standing within magical flames.

Fire Dragon’s Breath. Second Grade magical equipment. Magical accessory. Increases magic resistance by 5 points and fire resistance by 10 points. The wearer can concentrate the fire energy in the pendant and release it in a single breath, forming a fan-shaped flame shockwave in front of the wearer.

The Fire Throne set was made from five loose pieces. Each of them was Second Grade at the very minimum and possessed their own magical abilities. When combined, they exhibited some strange set abilities.

Two set pieces: Immune to fire damage.

Three set pieces: Fire magic exhausts half as much Spirit.

Four set pieces: All of the wearer’s fire magic is enhanced with one Second Grade magical effect (Spell Penetration, Critical Spell Strike, or Extended Spell Range).

Five set pieces: Once all set pieces are equipped, a Burning Domain will automatically form around the wearer, restricting all non-fire spells in a five-meter radius around the wearer. Anyone that casts a spell within the Burning Domain will temporarily forget that spell after a successful cast. All units moving within the Burning Domain will have to endure a burning effect.

 Emblem of Fire (Armband)
 Burning Suncrown (Crown)
Goblin Plane

The Goblin Plane is a unique plane in that despite being extremely barren of magic energy it boasts huge amounts of magic metals. The Goblin Kingdom was the dominant power in the Goblin Plane before the events of AOA.

The Goblin Plane boasts an unusual amount of strength, mainly due to Gazlowe using the runic knowledge provided indirectly by Snorlax to create war machines up to Fourth Grade.

During the events of AOA, The plane was conquered by the Crimson Clan and the dominant power was split between the Royal Magic Academy and the Merchant Association.

## Trivia

* The magic density in the plane is so bad that it would take days for an Elemental Adept to recover magic energy alongside a hefty 30-40% penalty to their maximum strength.
* The Plane now boasts an extremely disproportionate strength to size ratio due to the Crimson Clan allowing the plane to develop with magical machines instead of stripping it completely.
* The energy measured in the goblin plane is called ampurs.
* 377 ampurs = 426 degrees, so 1 ampur converted to Adept degree is .885 degree
Self-Reflection

**Self-Reflection** is a side mission in *Control.*

## Objectives

Before you attempt this mission you must have Clearance Level 6.

* Locate the Mirror in Synchronicity
* Find a way into the containment cell
* Explore the reflected space inside the Mirror
* Defeat esseJ

## Achievements and trophies

A secret achievement and trophy is connected to one of the objectives of this mission.

## Gallery

Mirror …mirror …behind …glass,…who is the bossest of them all?
Lily's Message (The Eeveelution Master)

Lily's Message is an item found in Lily's Locker.

## Dialogue

If The Player takes it to the Tape Player in the Principal's office, they get the voice of a scared girl saying this:

[Audio Tape Turning On Noise]

"Hello? Is this thing on?"

"Oh please god somebody help me."

"'He' is coming."

"Somebody please help me."

"I'm hiding from them in here."

"I can't hide forever."

"They know i'm here."

[Baldi Ruler Noise]

"\*in a whisper\* oh god. \*sniff\* please no. Please god no."

"\*sobbing\* somebody please help me. \*sobbing\*"

[Someone Banging On A Locker]

"\*crying\*"

[Someone Banging On A Locker]

[Metal Being Ripped Apart]

"AAAAAAAHHHHHHHhhhhhhhh..!"

[Baldi Static Noise]

[Awkward Silence For A Moment]

[Audio Tape Turning Off Noise]
Dana

1-st grade female monster of black forest.She is a Medusa and Greem's slave.Unlike the other animals, she voluntarily agrees to follow greem after he saves her from a parasitic bug.

She showed her loyalty in the vik family war and she was accepted as a core member of the clan and was subsequently stationed in the Goblin Plane as one of the stationed adepts.
Fate Witches

The Fate Witches was founded by Maysha before she left Lethon and as part of the agreement between the Great Adepts and the World Consciousness, she established Dragon's Blight and left behind her inheritance. since then, the clique of fate witches would fall and rise several times.

The battle of fate indicates their resurgence, Lethon would gathered female adepts from all across the entire continent to participate and bestow upon them the blessing of Fate. The Fate Witches would then fall for a time until the next cycle.This cycle would continue several times; however, unknown to Lethon was that the entire process was rigged and Maysha would ultimately always be the winner.

Maysha left a part of her soul in the Tower of Fate, she used her mastery of fate to lay down a trap and when a fate contestant triggered it, Maysha's soul fragment would consume them. By doing so, her clone would qualify to participate in the battle of fate. If her clone won, then she would automatically usurp the power of fate that belonged to Lethon. If her clone lost then the end result would be that her clone would be absorbed into the winner and once that winner became Fifth Grade and left Lethon to go into the Galactic outlands, Maysha would consume her and usurp the powers of fate nonetheless.

By the time of Age of Adepts, the Fate Witches had been extinct for over a thousand years. In fact, many of the times the Fate Witches had fallen was due to Maysha's schemes in order to restart the battle of fate. As a result, The Fate Witches have always been in a delicate situation. Most other Witch Cliques have Great Adepts to guide them and protect them, but Maysha consumes any Fate Witch above Fourth Grade.

## Territories

Tower Of Fate in Dragon's Blight.

Multiple areas under custodianship of other Witch Cliques

## Trivia

* Lethon has given the Fate Witches its full support, it protects the Fate Witches in place of any Great Adepts. It supports Alice because it wants her to safeguard its powers of fate.
* The main reason why Alice has such good fortune and why she is able to be so accurate and helpful to Greem is because Lethon gives her a helping hand.
* At its height, the Fate Witches had five large cities with a grand total of one million citizens and countless apprentice adepts.
* The Fate Witches like all other branches have at least 2 inheritances, the first is the World Principle that Salem left behind and the second is the Tower of Fate in Dragon's Blight that Maysha left behind.
Henvic Plane

A plane that resembles the Knight Plane; However, magic users are not fiercely prosecuted and the inhabitants regularly use light magic. Henvic is barely a mid sized Plane, being better than the Goblin Plane but weaker than the Knight's Plane.

The Deceit Witches invaded this plane recently at the time of AOA and built a Adept's Tower in the Dabyrie Highlands located in the Zambez Empire.

The Zambez Empire is the strongest Empire in the Henvic Plane, it has given birth to the two only Fourth Grades in Henvic.

## Cultivation

* Apprentice Knight(apprentice)-->Iron Knight(First)-->Silver Knight(Second)-->Golden Knight(Third)-->Saint Knight(Fourth)

## Trivia

* Elemental Adepts can only display a maximum of 80% in the Henvic Plane due to its lower magic density.
* Second Grade and above Holy Knights are strong enough to leave behind traces of their soul due to the special properties of Henvic Plane.
Snorlax

* A Goblin who knows how to cast magic spells.
* Invisibility, Camouflage, Partial Transformation.
* an escaped magical slave from an Adept Tower of Master Adept Pridka from Elysium City.
* Second Grade Adept Pridka wanted to carry out some kind of soul experiment, so he captured a large group of underground creatures to serve as his magic spell experiment subjects. Like most of the magic spell experiments, this soul experiment was extremely dangerous and difficult to control, thus most of his test subjects eventually died painfully, while only this green-skinned goblin survived.
* He also managed to become a first grade level being.
* After the Crimson families successful invasion of the Goblin Plane, he was installed as the defacto leader of the plane.
Fire Throne

## Background

The birth place of the Crimson Family as well as the first territory of the Crimson Family. The Tower is located underground near a sea of lava.

The tower was originally a very basic tower and contains few to no modifications, but by the time Greem was Third Grade, it boasts spatial rooms, several separated climate rooms and some of the finest upgrades available to Adepts.

Fire Throne is destroyed when Greem started his evolution to Fifth Grade. All that remains where Fire Throne once stood is a large pit of lava that spawns fire elementals.

After Greem ascends to Fifth Grade, he builds another tower in the fire elemental plane that he names "Fire Throne" in honor of the first one.

## Layout

### Underground Floors

* Resource Warehouse
* Magic Pool

### First Floor

* Adept Apprentice Quarters
* Arcane Hall
* Library
* Academic Hall
* Dining Area

### Second Floor

* Magical Garden
* Breeding Room
* Incubation Chamber
* Laboratory
* Practice Range

### Third Floor

* Sealing Room
* Book Storage
* Golem Factory
* Alchemy Lab
* Scroll Crafting Chamber

### Fourth Floor

* Adept Quarters
* Meeting Room
* Study Room
* Core Array

### Fifth Floor

* Teleportation Room
* Private Labs
* Workshops

## Trivia

* Greem upgrades the tower with multidimensional pocket spaces and arrays.
* Fire Throne is still considered a sacred space by the Crimson Family after it is destroyed.
Dallas

**Dallas** ist die fünfte Folge der zweiten Staffel von Preacher.

## Zusammenfassung

Jesse erfährt von Tulips geheimer Beziehung und die gemeinsame Vergangenheit der beiden wird beleuchtet. Nach dem misslungenen Banküberfall in Dallas vor vielen Jahren hatte das Pärchen versucht, ein normales Leben zu führen, was jedoch alles andere als einfach war. Nun holen sie die Vorfälle dieser Zeit ein, während Jesse vor einer schwerwiegenden Entscheidung steht, vor der Cassidy ihn um jeden Preis abhalten will. In der Zwischenzeit geht erneut Gefahr vom Saint of Killers aus.
Hawkeye

His name was Clutha "Hawkeye" and was an advanced apprentice under Anderson. Hawkeye was one of the faction leaders of the Swamp Tower apprentice adepts.

Bodily Attributes,

Strength: 9 Agility: 7 Physique: 11 Spirit: 18

He ultimately died when Anderson killed all of the apprentice adepts of the Swamp Tower, however the likelihood of him ever becoming an adept was very low due to implantation of beast eye, which contaminated his bloodline.
Fugen

Fugen was a 2nd grade principle adept of water (ice) of the saboru clan, he also held the next position of power in the clan after the 3rd grade adepts.

He first met greem before they entered the knights plane , and was surprised at his calm cold yet brave personality.

After the conquest of the knights plane he consider greem a genius adept and and praised him for his stellar performance.

After greem advanced to 2nd grade he started to believe he was on the wrong path as the other 2nd grade adepts of the clan and gone to dangerous place in order to increase thier strength while he had stayed back in the world of adepts causing his strength to stagnate.
Radios

**Radios** are interactive devices that can play various songs. They can be picked up and dropped using Launch, though will be rendered inoperable upon sustaining damage.

Radios can be found throughout the Oldest House, with most playing unique songs by various artists.

## Radio Locations and Songs

**"Lithe"** - St. Sleep

* **Containment Sector**, second floor of the Archives

**"Artificial Light"** - James Tottakai

* **Research Sector**; Central Research cafeteria.

**"Cosmic Debris"** - Dreamferno

* **Containment Sector**, Sealed Threshold Checkpoint

**"Salmon Soup"** - Socks & Ballerinas

* **Executive Sector** - Inside a shelter near the Mail Room control point

* **Research Sector** - Secret lab 79 in Central Research

**"Beneath"** - Exhalus

* **Executive Sector** - upper balcony of Central Executive

**"Cold Goodbyes"** - Million Dollar Money Machine

* **Research Sector** - Active Threshold control point

**"Relinquished"** - DJ Rx

* **Containment Sector** - Sterling AWE

**"Watching Darkness Come and Go"** - National Nightmare

* **Maintenance Sector**, near upper-level NSC Coolant Pumps control point

**"Spawn"** - Fortified

* **Research Sector** - Central Research, secret lab 10

**"Devouring the Devoted"** - Barry Uhl

* **Executive Sector** - Central Executive
* **Maintenance Sector** - Darling's secret lab, Black Rock Quarry

**"Transient Love"** - North Exit

* **Maintenance Sector** - Clearance 5 room, near the Atlas Chamber

**"Constrain"** - Byproduct

* **Executive Sector** - Clearance 3 room near the Songmaster Jukebox

"Take Control" - Old Gods of Asgard

* **Investigantion Sector** - End of the Shifted Passage before the Clock Puzzle

ㅤ
Morrian Plane

## Background

Morrian was a large type plane that was quite advanced, Morrian's level of development as a plane was near Lethon and Gods World's level. It gave birth to a very powerful civilization called the Arcane Empire, which was comparable to one of the Adept civilization's major organizations. However, its timeline of development was sub-optimal, it had developed during the time that the Titans and Scourge Lords were waking up and becoming more active. The Arcane Empire staged its last stand in Morrian Plane and they held out for over a hundred years by the time of AOA.

During the events of AOA, Morrian plane was successfully invaded by a conglomerate of powers and it was ravaged until all living beings inside died or fled. Morrian Plane became a dead plane and now drifts in space.

## Trivia

* There were 76 floating cities, one for each province, and spread between 7 continents.
* Morrian Plane was protected by many pesudo-plane fortresses.
* Morrian Plane was the homeworld of the Arcane Empire.
* Invaded by the God World,Adept World, Abyss World, Disaster World, Titans, Star Alliance, Lich Alliance, and several other powerful factions.
* The siege on Morrian lasted over 100 years with the remaining Arcane Empire forces defending it against the conglomerate with decreasing success.
Mary

## Background

Mary was an apprentice alongside Greem in the Swamp Tower. She volunteered/forced to be in one of Anderson's experiments, she was merged with the blood source of a vampire and became a vampire soon after.

She suffered in agony for days and when night came, she would hunt down fellow apprentice adepts to feed upon. She would be forced along with Greem and Acteon into a contract with the Sarubo Family and participate in the invasion of the knight plane.

Greem vs Mary ch 454 - to decide dominance

## Appereance

She had slender limbs and well-defined curves, and her skin was as fair as flawless jade. Her facial feature was delicate and perfect, and her tiny red lips were covered with a smile. But the most attracting part of her was her pair of bright blood red eyes (green in human form). They were like two pure crystal clear rubies mounted on her extraordinary face, making her as enchanting as a fairy.

Also, she was wearing a bright red dress that completely exhibited her lovely body and exposed a large portion of her fair skin, dazzling anyone who saw her.

## Skills

### Apprentice Level Skills

* Blood Mist
* Blood Bullet
* Bat Transformation
* Blood-drain Regeneration
* Blood Sense

### First Grade Skills

* Contract of Blood
* Blood Frenzy
* Blood Manipulation

### Second Grade Skills

* Blood Mist Corrosion
* Bloody Claw
* Boiling Blood

## Mary

 Level 1
 Level 2
 Level 3
 Level 4

 Intermediate
Agility: 17
Physique: 10/11
Spirits: 17/18

ch159 Mary. First Grade Bloodline Adept. Vampire. Expert in Blood Element. Strength 2.6, Agility 4.7, Physique 2.6, Spirit 0.7.

### Adept

(reverse calculated, adept stats were multiplied by 100 to gain apprentice stat equivalent)

## Subordinates

* Strategist Vanlier (beginner 2nd grade)
* Blood Knight Soros (beginner 3rd grade)
* Blood Knight Windsor (intermediate 2nd grade)
* 2 Unnamed Blood Knights (psuedo 2nd grade, Deceased)
* Blood Elf Mage Isa (beginner 3rd grade)
* Blood Elf Magic Archer Lilia (intermediate 2nd grade)
* Blood Elf Shapeshifter Spalla (beginner 3rd grade, Deceased)
* Unnamed blood elf swordmaster (pseudo 2nd grade, deceased)
* Unnamed Blood Dragon (intermediate 2nd grade)

## Enemies

* Anderson
* Evil Bugs
* Leicester
* Seria
* Lens

## Trivia

* Mary is the only vampire to ascend into Fourth Grade in the past thousands of years on Lethon.
* There has never been a Fifth Grade Vampire in the history of Lethon.
* At the end of AOA, she receives a Sixth Grade divine weapon, and two piece of Fifth Grade Equipment(one of which is a divine item).
* She holds Rhok’delar, Longbow of the Ancient Keepers. Which has three Natural Law enchantments. She also holds the Fifth Grade Boots of Avoidance which specializes in increasing dodge chance to at least 60%.
* She is one of the most well equipped, if not the most well equipped Adept in Lethon by the end of AOA.
Oliven

Oliven is a legendary Dragon Devourer.

Dragon Devourer's are a dragon's worst nightmare. They were created when dragons mated with a yet to be named species. In turn they created a being that looks human but hunts and feeds on dragons almost exclusively. Once they feast upon an entire dragon, they gain the powers and the bloodline that said dragon once held. Dragons fear them so much that upon a discovery, dragons put aside all grudges and work together to hunt them down.

Oliven is currently a 3rd grade after devouring a shadow dragon.

## ch 743

Advanced Second Grade, Female.

Race: Unspecified.

Profession: Dragon Devourer.

Bodily Attributes: Strength 10 | Physique 12 | Agility 21 | Spirit 20.

Bloodline Abilities: Reverse Dragon's Might, Dragons' Bane
Lance Plane

The Lance plane is a plane controlled by a vast assortment of Dragons

After their conquest, the Plane was evenly divided by the dragons based on Strength and each dragon controlled their own territories and each breeded with the locals to create armies of Dragon-spawn to control govern their territories and as military force.
Emelia

## Background

Emelia is the daughter of Gargamel and Eva. She remained in Eva's stomach for 67 years before finally being born within Fire Throne. She eventually takes over from her father as the general manager of Fire Throne.

Emelia is a second grade plant-attribute bloodline adept.

After assimilating the soul of that mysterious spore princess, her plant affinity had risen to a shocking degree. The plant attribute was acknowledged by everyone as the most gentle of all healing magic, with the most insignificant side-effects.

## Trivia

* She's so talented that even without rare resources, she has at least a 1% chance of advancing to Fifth Grade.
* When Greem had the chip calculate possible mates for bearing his child, it calculated that the child would have at least a 11% chance of inheriting her bloodline talent and at least a 52% chance of survival. The offspring would also have strong regenerative powers if Emelia's bloodline is passed down.
Nightmare Castle

This was once the headquarters of the Zhentarim Alliance Kerslin Castle

Kerslin had sacrificed every single Adept in the castle through a blood ritual after the war between the Crimson Clan and the Jorma Clan. Even the Fourth grade Adept leader of the clan Adept Freed had been sacrificed. After devouring so many adepts, including the advanced Fourth Grade Freed and seven Third Grade adepts, Kerslin had reached the level of a forbidden lifeform

Kerslin had possessed the power of a beginner Fourth Grade prior to its blood ritual. After the ritual, Kerslin had managed to reach advanced Fourth Grade

It then forcibly embraced by the Fourth Grade Vampire Adept Mary and became property of the Crimson Clan
Swamp Tower

Swamp Tower is a level three resource site belonging to the Sarubo Family, it is unkempt and cheaply constructed. It was recently made into a mission site. Swamp Tower is a simplified form of even an elementary tower and pales in comparison to Fire Throne, it is not well constructed and has various flaws due to its poor foundations.

Originally under Adept Anderson the tower had 50+ apprentice and approximately 20 probationary apprentices. Adept Anderson failed advancement ritual killed all the apprentices adepts, including all the probationary apprentices.

## Layout

The first floor of the tower house the probationary apprentice adepts, while the apprentice adepts and the markets are located on the second floor. The third floor consists of the library and magical range, the fourth floor is the adept quarters and the fifth floor houses the adept labs.

The tower is surrounded by a "garden" of magic plants as well as pens for magic beasts. There are two roads that run concentric around the tower and meet together.

## Trivia

* After Anderson's death and destruction of the tower, the Sarubo rebuilt it and set a new adept to manage it as well as new apprentice adepts to man it.
Keoghan

Keoghan is an adept of the Sarubo Family that acts as the administrator for the whole family. He also specialises in making golems and as such, had something in common with Greem. However as the clan started to realise that Greem's ambitions lay away from the clan and started suppress Greem, Keoghan and Greem became estranged. Keoghan tried to advise Sanazar against her current course of action, but she was intent on escalating things.

## Trivia

* Keoghan felt jealous of Greem's rise in power and status, feeling as though his chosen path of administration was wrong when compared to Greem who chose a path of raw power.
Salem

## Background

Salem ascended to Ninth Grade alongside Ignaz and Patrick at least ten thousand years before the start of AOA. She united the ancient witches of the North.

She left the plane of Lethon willingly under the condition that she could leave behind a Legacy on Lethon, she left behind 13 Legacies which became the foundation for the Thirteen Witch Branches.

She had children some time before she left and eventually her descendents came to head what is now the 13 witch branches, through her deal with Lethon, each branch is guaranteed to revive no matter what happens. Even if all her descendants are killed, Lethon will faithfully choose a suitable canditate to revive a Branch, of course Lethon has discretion on how or when it excecutes its part of the agreement, but it will honor the agreement.

Eventually, through her legacy, her descendants became the sole ruling force in the Northern regions of the Adept Continent. All Witch Leaders and most if not all the adept families are descendants of hers.

## Trivia

* Her descendants that headed the 13 Witch Branches were also above Fourth Grade when Lethon made them all leave, therefore they also got to leave behind a legacy in conjunction with hers.
Joia do Espaço

*" Mesmo após terem se passado séculos de estudos e análises, nós ainda continuamos criaturas ignorantes, ainda incapazes de compreender a sua verdadeira natureza. Como um objeto tão pequeno poderia gerar tamanha fascinação e ainda por cima nos conduzir ao inimaginável. "*

## Joia do Espaço

### Relativos

Joia da Alma, Joia da Mente, Joia da Realidade, Joia do Poder, Joia do Tempo

### Poderes

Manipulação do EspaçoTeletransporte Cósmico

- Daniel Whitehall

## **Visão Geral**

A Joia do Espaço, ou Tesseract, trata-se visivelmente de um pequeno objeto brilhante e de formato cúbico. Este concentra dentro de sua peculiar estrutura uma quantidade ilimitada de energia cósmica, o suficiente para gerar portais no espaço-tempo e atravessar o universo inteiro num piscar de olhos.
School Band (The Eeveelution Master)

## Appearance

School Band is one of those wind up monkeys that play cymbals and screech. However, this one is larger, has a teal shirt, has red shorts, has brown flip flops, is life size, and has a tan hat.

## Function

Will roam around the school silently until they see The Player. They will then start chasing The Player while screeching and banging their cymbals. This attracts Baldi to your location. They also push you like 1st Prize.

## Weaknesses

They can be blown back with BSoda.

You can use a Sound Muffler to make them silent.

Note: they will still chase you with a Sound Muffler, they will just stop emitting noise.