Ancient Ruins

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

Ancient ruins are special locations that can be encountered by the player in various sectors. Sectors that do not have a fixed number of ruins beacons to spawn only have a 1/6 chance of containing one.

Ancient ruins can appear in the follow sectors:

* Engi Controlled Sector
* Separatist Controlled Sector
* Crystal Controlled Sector
* Crystalline New-Homelands
* Ancient Recovery Site (x3)\*
* Spectral Wastelands (x3)\*
* Spectral Capital (x1)\*

\*These sectors are guaranteed the indicated number of ruins, with sector-specific events for each listed below.

## Events

### **Fight with ship**

There are 4 different ship fights that can spawn at ruin beacons, those being with any of the following ships:

* Rebel Auto-Ship
* Ghosts
* Clansmen
* Crystals

Regardless of which ship spawns, the player will be given an option to fight the ship. If defeated, it will then load one of the following events (+the additional standard scrap rewards from defeating the enemy):

* A high "stuff" reward (extra resources, less scrap)
* Upgrades engines 1 level
* Upgrades reactor 1 level
* Gives a random standard weapon
* Gives a Mender drone
* Gives a Director drone
* Gives a Harbinger Mk I laser
* Gives a Payload bomb

### **Trapped Ruins**

*In front of your ship is a massive cubical cruiser, its exterior covered in small green lights. Though the ship is completely unmoving, the dim glow from the lights suggests there must still be some form of power aboard.*

The player will be given the option to board the ruins, where they will find that there is no oxygen. They will need one of the following things to proceed:

* Anaerobic Crew (can be any crew who don't need ANY oxygen, including ghosts, lanius, etc)
* Emergency Respirators
* Orchid Crew

*As soon as you are inside, the crew find themselves in a large antechamber, decorated with various artifacts you don't recognize, resting on what appear to be pressure sensors. You could probably grab one of them, but you don't know what will happen, if anything.*

After entering, the player will be presented with several options. They may either grab the weapon (gives Eradicator Mk I), grab the drone (gives Harbinger Combat Mk I), or leave. Grabbing either the weapon or the drone will trigger the trap, which boards you with an Atomizer Done. If the player has a teleporter however, they may avoid the boarding encounter but keep the weapon or drone.

### **Ruin drifting by a Star**

*A massive cubical structure, possibly a station, is caught in the gravitational pull of the nearby star, and is slowly pulling closer. Though the inevitable destruction of the station cannot be avoided, there might be enough time to salvage whatever might be aboard.*

If the player chooses to approach the ruins, they will be warned that they might take damage from the hazardous environment. If they choose to proceed they will take 3 damage and a fire, unless they have level 6 shields or above.

Inside the station you find a drone, which is too heavily to easily carried back. If you order your crew to drag back the drone, the ship will take another 2 damage and one of the crew will trip. You will have choose whether to save your crew or the drone. Saving the drone gives you an Atomizer Drone, but kills your crew (they CAN be revived if you have a clonebay). Saving your crew means the drone is destroyed but no crew are lost.

### **Ancient Recovery Site Ruins**

This event can only appear in the Ancient Recovery site. It is the same as the other encounters at the ruins, but will always have an optional battle against an Augmented Lanius vessel. If defeated, it will then reward the player with one of the following (+the additional standard scrap rewards from defeating the enemy):

* Gives a Mender drone
* Gives a Director drone
* Gives a Harbinger Mk I laser
* Gives a Payload bomb

### **Spectral Wastelands Ruins**

These events can only appear in the Spectral Wastelands, where either a Dynasty Elite, Vagabond Elite, or Clansman ship must be fought to access the ruins. Regardless of which ship spawns, the player will be given an option to fight the ship. If defeated, it will then load one of the following events (+the additional standard scrap rewards from defeating the enemy):

* A high "stuff" reward (extra resources, less scrap)
* Upgrades engines 1 level
* Upgrades reactor 1 level
* Gives a random standard weapon
* Gives an Alpha phantom
* Gives a Payload bomb
* Gives a Havoceizer beam

### **Spectral Capital Ruins**

This event will only spawn in the Spectral Capital, where a Dynasty boss can be fought to access the ruins. Once defeated, the player will find a Havoceizer beam and a Drive Hacker.

## Trivia

* A ruin list has a 50% chance to be loaded when you enter one of the above non-guaranteed sectors. From there, it pulls from one of 6 events, 3 of which are possible ruins events, and the other 3 generic hostile encounters.
* The ruins are unrelated to the Ancient Questline, and serve no purpose other than to showcase ancient equipment outside of the quest.