recursal/Fanatic-Fandom huggingface dataset:
Fallout

“*Feel the burn..*”

— **Fallout**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Amazing (50)

**Strength:** Remarkable (30)

**Endurance:** Excellent (20)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche:** Excellent (20)

**Health:** 140

**Karma:** 90

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Fallout transforms into a McDonnel-Douglass F-15C Eagle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (300)** speed: 120 areas per round, 1875 mph top speed.

### Radiation Generation

Monstrous (75)

Fallout's spark generates unstable radiation which he can project through control rods in his shoulders. The Radiation can cause damage to unprotected circuits (and lethal to organics).

## Equipment

### Twin Photon Cannons

Arm/Wing Mounted Photon Cannons

Damage: Mn (75) - Energy

Range: 40 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Fallout needs to recharge with Energon or his Health score will drop to 0, if this happens Fallout will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Fallout needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

### Radiation Poisoning

Fallout suffers from Radiation poisoning that causes him constant damage, he looses 1 point of health every turn (healed when he recharges his spark).
Distant Historia: Desecration

Plot

Primary Characters

* Kashta Akhet - M - African Features
* Sitara Teevir - F - Indian Features
* Keera Magairlin - F - Celtic Features
* Souta Arashi - M - Nonhuman/Bird-like
* Shani Zadiki - F - Arabic Features
* Vata Lenta - F - Italian Features
* Wikolia 'Oli'Oli - F - Polynesian Features
* Tokala Yinildzil - M - Navajo Features
* Icarus (A.P.A.) - N/A - Nonhuman/Robot

(Optional)

* Hui-Ying Zhihui - F - Nonhuman/Cow-like
* Aokasai Hino - M - Japanese Features
* Metztli Xhochime - F - Mestizo Features

(Guest)

* Galan Varbringr - M - Scandinavian Features
* Fionn O'Dynna - M - Celtic Features
* Amun Horos - M - African/Inuit Features
* Alara Akhet - M - African Features
* Arasha Ahb - F - Arabic Features
* Rostamo Bahd - M - Arabic Features
* Garsha Zahman - M - Arabic Features
* Apranica Malkeh - F - Arabic Features
* Korfora Atash - F - Arabic Features
* Renulva Varbringr - F - Scandinavian Features

Antagonists

* Emperor Crassus Rex - M - Italian Features
* General Domitian Potens - M - Italian Features
* General Gaius Certus - M - Italian Features
* General Minerva Sophos - F - African Features
* Sergeant Phobia Fortem - M - Italian Features
* Corporal Deimos Fortem - F - Italian Features
* Dr. Vergilius Maro - M - Italian Features

**The World of Ki**
Air Raid

“*If you look first, you may not leap.*”

— **Air Raid**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Monstrous (75)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Unearthly (100)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 185

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Air Raid transforms into a F-15C Eagle Jet Fighter and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **Sh-y** speed: 100 areas per round, 1918mph top speed.

### Gestalt Form

Air Raid can merge with his fellow Aerialbots to form Superion.

## Equipment

### Torque Rifle

Hand held - Photon Displacer Gun

Damage: Am (50) - Shooting

Range: 25 Area

Rate of Fire: 1 blot per Gun.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Heat Seeking Missiles

Wing Mounted Heet Seeking Missile

Damage: Am (50) - Shooting, +1 to hit with heat seeking.

Range: 50 Miles

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Contacts

Autobots

Aerialbots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Air Raid needs to recharge with Energon or his Health score will drop to 0, if this happens Air Raid will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Air Raid needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Technobots

The Technobots are a group of generally hot-headed Autobots with Cybertronian alternate modes. They are also scientists:

The Technobots' greatest strength is being able to merge their minds effectively compared to other combiners, and combine to form the unusually intelligent Computron.

## Known Members

* Scattershot
* Strafe
* Lightspeed
* Afterburner
* Nosecone
Sunstreaker

“*They can't beat the best.*”

— **Sunstreaker**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Remarkable (30)

**Endurance:** Amazing (50)

**Reason:** Incredible (40)

**Intuition:** Incredible (40)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Sunstreaker transforms into a Lamborghini Countach LP500S and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Sh-x (150)** speed: 12 areas per round, 180 mph top speed.

### Body Resistance

Sunstreaker's Tough polymer-steel skin provides him with Am (50) protection against Physical and Rm (30) against Energy attacks.

## Equipment

### Electron Pulse Rifle

Hand Held Electron Pulse Rifle

Damage: In (40) - Shooting

Range: 11 areas

Rate of Fire: 1 burst per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Laser-Guided Surface to Air Missile Launcher (x2)

Wrist mounted Laser Guided Missile Launcher, his hand retracted when using this.

Damage: In (40) - Shooting, +3cs to Hit

Range: 25 miles

Rate of Fire: 1 or 2 Missile per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Talents

**Martial Arts D - Crystalocution:**

- This Cybertronian form of martial arts searches out the weak spots of the opponent's defenses and strikes against them. The practitioner of this form may ignore the effects of body armor (though not force fields) for determining Stun and Slam results. The attack by the character does not have to inflict damage to force a check for possible Stun and Slam. The disadvantage is that the target for this attack must be studied for two rounds before the effects may be brought into play. The character with this talent does not have to attack the character, only watch him/her in battle for two rounds before attacking.

**Marksman:**

## Contacts

Autobots

Sideswipe

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Sunstreaker needs to recharge with Energon or his Health score will drop to 0, if this happens Sunstreaker will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Sunstreaker needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Astrotrain

“*In confusion there is opportunity.*”

— **Astrotrain**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Unearthly (100)

**Strength:** Monstrous (75)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 365

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Astrotrain is a triple changer and transforms into a JNR Class D51 steam locomotive and a Space Shuttle Orbiter and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Train-Mode he travels at **Cl1000** speed: 32 areas per round, 400 mph top speed. In Shuttle-mode he travels at **Cl1000** speed: 500+ areas per round, 20,000 mph in orbit, up to 50,000 mph out of orbit top speed.

### Mass/Size Increase

**Incredible (40)**

Astrotrain's size increases in his both of his Alt-mode. He can not control the size different beyond full modes.

His mass/size increases aprox x5 times his normal size for his Shuttle mode and x3 for his train mode.

### Cargo Space

Astrotrain is capable of carrying cargo and passengers in either mode. He is capable of delivering payloads to space. Aprox 80 tons worth.

## Equipment

### Ionic displacer rifle

Hand-Held Ionic displacer rifle.

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Astrotrain needs to recharge with Energon or his Health score will drop to 0, if this happens Astrotrain will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Astrotrain needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

### Defenseless

Astrotrain has no active weapon systems while in his Alt-Modes and requires external defense.
Emdee

“*Save Lives, dont end them.*”

— **Emdee**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Amazing (50)

**Strength:** Incredible (40)

**Endurance:** Remarkable (30)

**Reason:** Incredible (40)

**Intuition:** Incredible (40)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Emdee transforms into a Cybertronian Car and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode she travels at **AM (50)** speed: 8 areas per round, 150 mph top speed.

### Laser Scalpels

Emdee hands can work as laser scalpels. They can inflict Ex (20) if used as weapons.

## Equipment

### Photon Pistol (x2)

Hand Held Photon Pistol (x2)

Damage: Gd (10) - Shooting

Range: 4 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Mechanical Engineering

First Aid

Emergency Medicine

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Emdee needs to recharge with Energon or his Health score will drop to 0, if this happens Emdee will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Emdee needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Firestar

“*Where to?*”

— **Firestar**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Amazing (50)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Excellent (20)

**Health:** 170

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Firestar transforms into a Cybertronian Truck and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode she travels at **In (40)** speed: 7 areas per round, 105 mph top speed.

## Equipment

### Laser Pistol

Hand-Held Energy Bow

Damage: AM (50) - Shooting

Range: 20 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Firestar needs to recharge with Energon or her Health score will drop to 0, if this happens Firestar will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Firestar needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Psyclone

“*I've got you surrounded.*”

— **Psyclone**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Monstrous (75)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Excellent (20)

**Intuition:** Amazing (50)

**Psyche:** Excellent (20)

**Health:** 195

**Karma:** 90

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Psyclone transforms into a McDonnel-Douglass F-15C Eagle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (200)** speed: 100 areas per round, 1500 mph top speed.

### Self Duplication

'*Incredible (40)*

Psyclone is capable of making muliple physical copies of himself.

## Equipment

### Twin Proton Beam Cannons

Arm Mounted Incendiary Round Cannons

Damage: In (40) - Energy

Range: 11 Areas

Rate of Fire: 1 burst of 400 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Concussion Missiles

Wing Mounted Concussion Missiles

Damage: In (40) - Shooting, Effects all in same area.

Range: 25 miles

Rate of Fire: 1 missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Psyclone needs to recharge with Energon or his Health score will drop to 0, if this happens Psyclone will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Psyclone needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

### Clone Energy Drain

Psyclone's clones are drawn from the same energon source, as such the more clones he has the faster his energon runs out.
Reborn 24

Reborn 24 is a type of reborn. It unlocks a portal in the factory that can be bought for 10 Mam tix. The portal leads to heaven, where Angel Tix can be produced. The conveyor that produces Angel Tix costs 15 Mam tix and the first dropper costs 30 Mam tix. In order to get the next reborn, Reborn 25, you need 275 Mam Tix, 25 Opa GoldTix, and 100k Angel Tix. Of course, Reborn 24 unlocks a new conveyor in the factory.
Devastator

“*Thinking and winning do not mix.*”

— **Devastator**

## Statistics

**Fighting:** Excellent (20)

**Agility:** Good (10)

**Strength:** Shift-Y (200)

**Endurance:** Monstrous (75)

**Reason:** Good (10)

**Intuition:** Monstrous (75)

**Psyche:** Excellent (20)

**Health:** 305

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Gestalt

Devastator is a Robotic Gestalt comprised of the combined Constructicons. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. If Devastator's health is reduced to 0, Devastator will split back into his separate parts with each suffering 1/6th of total devastator health/damage to their health.

### Body Resistance

Monstrous (75)

Devastator has protection from Energy and Physical damage.

### Head Laser Turret

Head Mounted

Damage: MN (75) - shooting

Range: 40 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: AM (50)

## Equipment

### Solar Energy Beam Rifle

Damage: Mn (75) - Energy/Heat

Range: 40 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: AM (50)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Devastator needs to recharge with Energon or his Health score will drop to 0, if this happens Devastator will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Devastator needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Carbine

“*As soon as a law is created, a way around is devised.*”

— **Carbine**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Monstrous (75)

**Reason:** Incredible (40)

**Intuition:** Incredible (40)

**Psyche:** Excellent (20)

**Health:** 205

**Karma:** 100

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Carbine transforms into a Police fitted Datsun 280Z Sports Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **In (40)** speed: 7 areas per round, 105 mph top speed.

## Equipment

### Photon Rifle

**Remarkable (30)**

Hand Held Photon Rifle

Damage: RM (30) - Shooting

Range: 8 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Wire-Guided Incendiary Missile

Shoulder Mounted Wire-Guided Incendiary Missiles

Damage: RM (30) - Shooting - +2cs to hit from wire-guidance. Dual Missile strikes inflicts In (40) damage.

Range: 12 miles

Rate of Fire: 1 or 2 Missile per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Carbine needs to recharge with Energon or his Health score will drop to 0, if this happens Carbine will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Carbine needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Battler

“*There is always something worth fighting for.*”

— **Battler**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Good (10)

**Strength:** Monstrous (75)

**Endurance:** Amazing (50)

**Reason:** Remarkable (30)

**Intuition:** Monstrous (75)

**Psyche:** Remarkable (30)

**Health:** 210

**Karma:** 135

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Battler transforms into a M551A1 Sheridan ARAAV and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Pr (4)** speed: 2 areas per round, 30 mph top speed.

### Chest Barrel

Chest Barrel - capable of firing explosives, thermal, cryogenic, acid, sonic shells.

Range: 2 miles

Rate of Fire: 1 shell per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

* Explosive Shell
	+ Damage: IN (40)- Shooting
* Thermal Shell
	+ Damage: IN (40)- Energy/Fire/Heat
* Cryogenic Shell
	+ Damage: IN (40)- Energy/Cold
* Acid Shell
	+ Damage: IN (40)- Corrosive - (Corrosive Damage continues for 1-10 consecutive rounds or until acid neutralized/removed).
* Sonic Shell
	+ Damage: IN (40)- Energy/Sound

## Talents

Guns

Weapon Specialist: Chest Cannon

Marksman

## Weakness

### Large Size

Battler is an Autobot of large size at nearly 20ft in height while in robot mode. Due to his large size he is easily hit by attacks and suffers a +1cs to attempts to hit him.

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Battler needs to recharge with Energon or his Health score will drop to 0, if this happens Battler will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Battler needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Freeway

“*Words can cut deeper than steel.*”

— **Freeway**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Remarkable (30)

**Strength:** Excellent (20)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 165

**Karma:** 130

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Freeway transforms into a Corvette Chevrolet and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode she travels at **Mn (75)** speed: 9 areas per round, 138 mph top speed.

### Radio-Link Communications

**Ex (20)**

Alt-mode, Freeway's Car Radio can intercept and decode enemy radio broadcasts, he can also transmit erroneous ones instead with the range of 64 areas. He can also pick up and broadcast on local planetary broadcasts.

## Equipment

### Photon Gun

Hand-Held Photon Gun

Damage: Ex (20) - Shooting

Range: 6 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Rusting Agent Grenade

Hand-Held Rusting Agent Grenade

Damage: Ex (20) - Throwing/Corrosive

Range: None, Thrown

Rate of Fire: 1 per grenade throw

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Sonic Land Mines

Dropped Sonic Land Mines

Damage: Ex (20) - energy/Sonic/vibration, target must make agility feat check to avoid.

Range: all in 1 area.

Rate of Fire: 1 per mine drop

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Magnetic homing grenades

Hand-Held Magnetic Homing grenades

Damage: Ex (20) - Throwing, +1cs to hit metallic targets

Range: None, thrown

Rate of Fire: 1 per grenade throw

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Throttlebots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Freeway needs to recharge with Energon or her Health score will drop to 0, if this happens Freeway will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless she is infused with more Energon. Freeway needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to her weapon systems.

### Internal circuit breakdown

At times, Freeway laughs so hard at his jokes he blows internal circuits and disables himself. Every hour in which he tells jokes, he must make a successful PSYCHE FEAT check or suffer a blown internal circuit. He is unable to Transformer during a breakdown and is -3cs to all actions until repaired (first aid). This time is accumulative. (Note: So he cant transform at 59 minute mark and then back again to avoid the hour time period).
Grotusque

“*If it ain't fun to do, it ain't worth doing.*”

— **Grotesque**

## Statistics

**Fighting:** Unearthly (100)

**Agility:** Remarkable (30)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Unearthly (100)

**Intuition:** Unearthly (100)

**Psyche** Amazing (50)

**Health:** 210

**Karma:** 250

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Grotesque transforms into a Winged Sabertooth (Robotic) and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he leaps at **Cl5000** speed: 300 areas or 3 miles per round. or flies at **Pr (4)** speed: 4 areas per round, 45mph top speed.

### Natural Weaponry - Teeth

Alt-Mode - Grotesque's tusks/teeth can inflict In (40) edge damage. Un (100) Material strength.

### Flame Breath

Alt-mode, Flame breath/Flame thrower

Damage: In (40) - Fire/Heat

Range: 11 Areas

Rate of Fire: 1 burst per breath, per head.

Ammo: Limitless until Emergency Energon Supply Engaged.

## Equipment

### Twin Vaporator Rifle

Back/Hand Held - Twin Vaporator Rifle

Damage: In (40) - Special - This beam can turn any fuel of lower rank into a glass brittle substance with the same material strength of glass Ty (6). The effects last 1d10 rounds. A Cybertronian hit by the Vaporator will suffer a 40% decrease in their energon supply levels. Multiple hits can cause an entire energon supply to turn to glass and force the Cybertronian into stasis-lock until the effect wear off. (Typically 3 hits will work). A Cybertronian is able to make a Endurance Feat check against IN (40) intensity to resist the effects. Not effective against forcefields.
Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Monsterbots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Grotesque needs to recharge with Energon or his Health score will drop to 0, if this happens Grotesque will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Grotesque needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Airwave

“*My price is too high and you're going to pay*”

— **Airwave**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Incredible (40)

**Strength:** Good (10)

**Endurance:** Remarkable (30)

**Reason:** Incredible (40)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 130

**Karma:** 155

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Airwave transforms into a Miniature Grumman F-14D Tomcat fighter jet and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-X (175)** speed: 50 areas per round, 1100 mph top speed.

## Equipment

### Photon Cannon

Photon Cannon

Damage: Amazing (50) - Shooting

Range: 20 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Airwave needs to recharge with Energon or his Health score will drop to 0, if this happens Airwave will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Airwave needs to recharge once every 6 solar cycles (144 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Afterburner

“*Following leaders leads nowhere.*”

— **Afterburner**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Monstrous (75)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 145

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Afterburner transforms into a Cybertronian Cycle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **AM (50)** speed: 8 areas per round, 150 mph top speed.

### Rocket Fuel Pack

alt-mode, Rocket Fuel Pack - allows Afterburner to boost his speed to **Cl1000** speed: 32 areas per round, 450mph for approximately 30 seconds (5 turns).

### Wallcrawling

**Incredible (40)**

alt-mode, Afterburner's tires secrete adhesive that allows him to drive up most walls.

### Gestalt Form

Afterburner can merge with his fellow Technobots to form Computron.

## Equipment

### Semi-automatic sonic blaster pistol

Hand-Held Semi-automatic sonic blaster pistol

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Rapid-fire plasma pulse cannon

Alt-Mode rapid-fire plasma pulse cannon

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Laser-Guided Incendiary Missile

Alt-mode Laser-Guided Incendiary Missiles

Damage: In (40) - Shooting - +2cs to hit from laser-guidance. Dual Missile strikes inflicts Am (50) damage.

Range: 25 miles

Rate of Fire: 1 or 2 Missile per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Afterburner needs to recharge with Energon or his Health score will drop to 0, if this happens Afterburner will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Afterburner needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Superion

“*To live is to fight; to die is to stop.*”

— **Superion**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Amazing (50)

**Strength:** Sh-y (200)

**Endurance:** Unearthly (100)

**Reason:** Excellent (20)

**Intuition:** Unearthly (100)

**Psyche:** Remarkable (30)

**Health:** 390

**Karma:** 150

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Gestalt

Superion is a Robotic Gestalt comprised of the combined Aerialbots]]. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. If Superion's health is reduced to 0, Superion will split back into his separate parts with each suffering 1/5th of total Superion health/damage to their health. Superion can fly at **Sh-X (150)** speed: 50 area per round, 800 mph top speed.

### Body Resistance

Monstrous (75)

Superion has protection from Energy and Physical damage.

## Equipment

### Electrostatic discharger rifle

Hand Held Electrostatic discharger rifle

Damage: Am (50) - Energy/Electrical Generation

Range: 20 areas

Rate of Fire: 1 blast per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Superion needs to recharge with Energon or his Health score will drop to 0, if this happens Superion will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Superion needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Repugnus

“*"No job is too disgusting to disgust me.*”

— **Repugnus**

## Statistics

**Fighting:** Unearthly (100)

**Agility:** Remarkable (30)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Unearthly (100)

**Intuition:** Unearthly (100)

**Psyche** Amazing (50)

**Health:** 210

**Karma:** 250

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Repugnus transforms into a Alien Bug (Robotic) and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely.

### Natural Weaponry - Claws

Alt-Mode - Repugnus's claws can inflict Gd (10) edge damage. Un (100) Material strength.

### Infrared Sense

Good (10)

Alt-Mode, Repugnus can see in with Infrared Sensor upto 4 areas Range.

### X-Ray Sense

Good (10)

Alt-Mode, Repugnus can see in with X-Ray Vision upto 4 areas Range.

### Full-Spectrum Sensor

Good (10)

Alt-Mode, Repugnus's claws has Full Spectrum Sensor can determine a object's composition, density, tensile strength, energy properties. Up to 4 areas away.

### Flame Breath

Alt-mode, Flame breath/Flame thrower

Damage: Gd (10) - Fire/Heat

Range: 4 Areas

Rate of Fire: 1 burst per breath, per head.

Ammo: Limitless until Emergency Energon Supply Engaged.

### Disorientation Projection

Good (10)

Alt-Mode, Repugnus's eyes emit colors and stroboscopic effect, Stunning targets for 1D10 rounds. Targets may make a Psyche FEAT vs Good Intensity to resist the effects.

## Equipment

### Venom Laser Rifle

Hand-Held Venom Laser Rifle

Damage: Good (10) - Special - The Venom Laser Rifle can stun/paralyze a target with Gd (10) intensity stunning.
Range: 4 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Detective/Espionage

Intelligence

## Contacts

Autobots

Monsterbots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Repugnus needs to recharge with Energon or his Health score will drop to 0, if this happens Repugnus will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Repugnus needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Kup

“*The past is the greatest teacher.*”

— **Kup**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Good (10)

**Strength:** Amazing (50)

**Endurance:** Monstrous (75)

**Reason:** Remarkable (30)

**Intuition:** Unearthly (100)

**Psyche:** Remarkable (30)

**Health:** 185

**Karma:** 160

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Kup transforms into a Cybertronian Pick-up truck and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **In (40)** speed: 7 areas per round, 100 mph top speed.

## Equipment

### Musket Laser

Hand-Held Musket Laser

Damage: In (40) - Shooting or In (40) - Corrosive

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Kup needs to recharge with Energon or his Health score will drop to 0, if this happens Kup will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Kup needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Fireflight

“*When I'm flying, no enemy is safe - nor friend.*”

— **Fireflight**

## Statistics

**Fighting:** Excellent (20)

**Agility:** Amazing (50)

**Strength:** Incredible (40)

**Endurance:** Amazing (50)

**Reason:** Remarkable (30)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 160

**Karma:** 145

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Fireflight transforms into a F-4 Phantom II and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **Sh-y** speed: 100 areas per round, 1535mph top speed.

### Gestalt Form

Fireflight can merge with his fellow Aerialbots to form Superion.

## Equipment

### Photon Displacer Gun

Hand held - Photon Displacer Gun

Damage: In (40) - Shooting or Can be used to produces disorienting light at rank intensity that can blind targets for 1d10 rounds unless they make an Endurance FEAT Check against IN intensity.

Range: 11 Area

Rate of Fire: 1 blot per Gun.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### "Fire Fog" Missiles

Wing Mounted "Fire Fog" Missile

Damage: In (50) - Shooting - Upon impact fills entire area with In (40) intensity Fire/Heat.

Range: 25 Miles

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Contacts

Autobots

Aerialbots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Fireflight needs to recharge with Energon or his Health score will drop to 0, if this happens Fireflight will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Fireflight needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
WOC: Facilities

Use: Can build air units (1 per turn).

Note: Air units stationed here.

Use: Defensive Position

Use: Faction HQ

Use: Can produce ? Protoforms

Use: Can build Cassette/Broadcast units (1 per turn). Interstellar Communication

### **Cybertronium Mine**

Build Cost: Pending

Use: Produces ? Cybertronium/Turn.

### **Energon Plant**

Build Cost: Pending

Use: Converts Energy into Energon Cubes

### **Energy Plant**

Build Cost: Pending

Use: Produces ? Energy/Turn.

### **Fortress**

Build Cost: Pending

Use: Defensive Position

### **Hospital**

Build Cost: Pending

Use: Used to repair units/heroes.

### **Industrial Plant**

Build Cost: Pending

Use: Can build industrial units (1 per turn).

Note: Air units stationed here.

### **Metal Mine**

Build Cost: Pending

Use: Produces ? Metal/Turn.

### **Naval Port**

Build Cost: Pending

Use: Can build naval units (1 per turn).

Note: Air units stationed here.

### **Prison**

Build Cost: Pending

Use: Used to hold units/heros prisoners

### **Research Base**

Build Cost: Pending

Use: Used to Research Technology

### **Smelting Pool**

Build Cost: Pending

Use: Recycles units into Metal.

### **Solar Energy Plant**

Build Cost: Pending

Use: Produces ? Energy/Turn.

### **Space Bridge**

Build Cost: Pending

Use: Transport Between Planets

Note: Units can load/unload here without delay. Required to transport Energon to and from other worlds.

### **Spaceport**

Build Cost: Pending

Use: Can build certain space units.

Note: Units can load/unload here without delay. Required to transport Energon to and from other worlds.
Witchcraft

“*That all you got?*”

— **Witchcraft**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Amazing (50)

**Strength:** Incredible (40)

**Endurance:** Remarkable (30)

**Reason:** Amazing (50)

**Intuition:** Remarkable (30)

**Psyche:** Remarkable (30)

**Health:** 160

**Karma:** 100

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Witchcraft transforms into a McDonnel-Douglass F-15C Eagle that features a Canard wing design and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode she travels at **SH-Y (300)** speed: 120 areas per round, 1875 mph top speed.

### Power Absorption

**Amazing (50)**

Witchcraft has the ability to absorb the special powers of other transformers upon touch. Upon contact she can duplicate and drain another transformers Power chip rectifier, a special component that allows a transformer to access their special powers, altering her own to match. Witchcraft can absorb up to Am (50) of another power. The target may make a Psyche or Endurance FEAT to avoid the effect. While Witchcraft has the Power of another, the transformer from whom she took it cannot use it (if the transformer it was stolen from had a higher rank than the Power rank of Witchcraft, that ability is reduced by that amount but still useable.).

## Equipment

### Twin Photon Cannons

Arm Mounted Photon Cannons

Damage: Am (50) - Energy

Range: 20 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Concussion Missiles

Wing Mounted Concussion Missiles

Damage: Am (50) - Shooting, Effects all in same area.

Range: 50 miles

Rate of Fire: 1 missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Witchcraft needs to recharge with Energon or her Health score will drop to 0, if this happens Witchcraft will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless she is infused with more Energon. Witchcraft needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to her weapon systems.
Engage

“*What happens on the Battlefield, Stays on the Battlefield.*”

— **Engage**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Good (10)

**Strength:** Monstrous (75)

**Endurance:** Monstrous (75)

**Reason:** Remarkable (30)

**Intuition:** Monstrous (75)

**Psyche:** Excellent (20)

**Health:** 210

**Karma:** 125

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Engage transforms into a M551A1 Sheridan ARAAV and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Pr (4)** speed: 2 areas per round, 30 mph top speed.

### Chest Barrel

Chest Barrel - capable of firing explosives, thermal, cryogenic, acid, sonic shells.

Range: 3 miles

Rate of Fire: 1 shell per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

* Explosive Shell
	+ Damage: Am (50)- Shooting
* Thermal Shell
	+ Damage: Am (50)- Energy/Fire/Heat
* Cryogenic Shell
	+ Damage: Am (50)- Energy/Cold
* Acid Shell
	+ Damage: Am (50)- Corrosive - (Corrosive Damage continues for 1-10 consecutive rounds or until acid neutralized/removed).
* Sonic Shell
	+ Damage: Am (50)- Energy/Sound

## Talents

Guns

Weapon Specialist: Chest Cannon

Marksman

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Engage needs to recharge with Energon or his Health score will drop to 0, if this happens Engage will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Engage needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Seaspray

“*Be unyielding as the ocean waves and your enemies shall fall.*”

— **Seaspray**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Excellent (20)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Unearthly (100)

**Psyche:** Incredible (40)

**Health:** 140

**Karma:** 190

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Seaspray transforms into a Hovercraft and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels on water at **Am (50)** speed: 8 areas per round, 135 mph top speed. on land he moves at **Gd (10)** speed: 4 areas per round, 60mph top speed.

### Laser Cannons

Hull/Arm mounted Laser Cannons

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

Note: Able to fire underwater.

### Radar/Sonar Sense

Incredible (40)

Seaspray has radar and Sonar sense and can detect targets up to 25 miles away.

### Water Freedom

Seasprays engines allow him to travel underwater at **Good (10)** speed. 4 area per round, upto 60mph top speed. He does not suffer penalties fighting underwater.

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Seaspray needs to recharge with Energon or his Health score will drop to 0, if this happens Seaspray will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Seaspray needs to recharge once every 4 solar cycles (96 earth hours) and has an emergency supply tank with 5 hours supply not hooked up to his weapon systems.

### Limited Land Mobility

Seaspray has limited Land Mobility while in robot-mode on land. His agility is -2cs.
Joey Rainger - Backstory

Joey Rainger was born in Saint Albans, West Virginia in the 2000s. He joined the U.S Military and was involved in the Libanese Invasion (2025). He also took part in the Paymaxian Invasion of U.S.A as he hated their political beliefs. After the fall of U.S.A, he goes rogue and makes his own militia to fight against the Paymaxians.

Jim had an old friend, Frank Burns. Frank Burns was Jim's right-hand and helped him set up the Militia and recruit people. Jim went crazy and forced people to fight for the militia, who resisted was killed on spot. Burns did not agree with his ways to recruit people, and told Jim to stop. Jim did not listen to Burns and his advices.

Burns deserted the militia and joined the Paymaxians and made his main objective to stop Jim. Burns was accepted in the Paymaxians as the leader, Max Hellmuth saw the revenge he wanted in him.
Scavenger

“*Everything is worth something, even me.'”*
— **Scavenger**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Excellent (20)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Good (10)

**Intuition:** Monstrous (75)

**Psyche:** Excellent (20)

**Health:** 140

**Karma:** 105

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Scavanger transforms into a Power Shovel and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-Mode he travels at **Pr (4)** speed: 2 areas per round, 30 mph top speed.

### Geological Sensor

Incredible (40)

Scavenger's shovel can use magnetic, ionic, electrical, gas sensors to detect presence of fuels, metals, etc with 11 areas. of his location.

### Gestalt Form

Scavanger can merge with his fellow Constructicons to form Devastator.

## Equipment

### Laser Pistol

Damage: In (40) - shooting

Range: 11 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Decepticons

Constructicons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Scavanger needs to recharge with Energon or his Health score will drop to 0, if this happens Scavanger will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Scavanger needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.