Rules

## Code of Conduct

1. **Intolerance is not tolerated.** There are no warnings or appeals for people who bring any amount of bigotry to this server. You will be removed without question.
2. **No bullying.** It's not thin skin to call out bullying and "It was just a joke!" is not a defence. Sometimes there are miscommunications, but in those cases the offending party will be tripping over themselves to apologise, learn from the experience, and never do it again.
3. **No means no, stop means stop.** Respect the autonomy and boundaries of others.
4. **Let others have fun.** Don't make people feel bad for the things that bring them a shred of serotonin in this crumbling society. Let them be happy with their ponies, their fashion, their anime, their music, and whatever else they happen to enjoy that you think is stupid.
5. **Be civil.** You don't have to like everyone. Everyone doesn't have to like you. But you all have to keep the peace within the server. Taking a step back when you get heated makes you look cool and aloof.
6. **Keep it in English.** The moderators currently only speak English and cannot moderate other languages. Legitimately sorry about this rule and hope to change it in the future.
7. **Do not push the rules.** What are you, a toddler throwing their plate off the high chair for the seventh time?
8. **Use common sense.** Just because it's not outlined here doesn't mean it's okay. Think about what you say and consider how it could be interpreted before you hit send. There are no excuses for being shit.

## Game Etiquette

1. **Make believable characters.** Characters should have hopes, fears, talents, and flaws. These should go deeper than the mechanics on your character sheet and influence your character's actions and motivations.
2. **Be cooperative.** This is game where teamwork is a requirement, so characters must be willing to cooperate with others under a wide variety of circumstances. Their reasoning behind their willingness to work with others certainly doesn't need to be wholesome.
3. **Don't glorify trauma and disorders.** These are broad terms and there's no way to address all the possibilities. The bottom line is that these traits and topics should be handled respectfully with research and avoiding harmful stereotypes. Some of the topics that fall into these categories may require some level of censorship to ensure the comfort and safety of the community.
4. **Accept consequences.** Just like in real life, how your character behaves can have unexpected results, both good and bad. Players need to accept what comes their character's way, ideally using it to further their development.
5. **Roleplay is a give and take relationship.** If you want to interact, you have to interact. Your roleplay posts should always be open-ended, giving other players something to respond to. Likewise, if a player gives you something to respond to, you should probably acknowledge it in some way that builds the scene.
6. **No means no, stop means stop (again).** Your comfort zone is not everyone's comfort zone. Even if you think it's stupid or ridiculous, you *must* respect the limits of others. This extends to roleplay as much as it does to any other aspect of the game. When a pause is called for in a scene, players are expected to find a solution out of character. This might mean fading to black and generally agreeing on an outcome without the details, simply redirecting the direction the roleplay is going, or whatever else makes sense. In extreme cases, an administrator or moderator, or game master during a session, can retcon the scene but that probably means someone seriously crossed a line and consequences are looming on the horizon.
7. **Leave your fetishes at home.** We're here to facilitate fantasy, not your *fantasies*. If one of your character's personality traits is "boobs" then you're going to be asked politely but firmly to quit it or reroll.
8. **Avoid the cardinal sins.** Under no circumstances should you do any of the following.
	* **Powergaming:** Building your character with the explicit purpose of being as strong as mechanically possible.
	* **Metagaming:** Using information your character had no way knowing.
	* **Godmodding:** Taking control of another player's character by dictating how they respond, react, or feel.

## Session Etiquette

1. **Pay attention.** It's easy to pay attention when your character is center stage. When the GM begins their exposition or other players are taking their turns, it gets a little harder. Being inattentive can make the GM feel like their session isn't engaging or make players feel like their contributions to the session aren't important. Not to mention on top of all that, you'll look like an idiot when you touch the cursed gem the GM just explained and your soul is sucked into it.
2. **Be prepared.** Before the session, make sure your character sheet is up to date and refresh yourself on any mechanics you haven't mastered yet. You'll also want to make sure you've gone to the washroom, got your snacks, and that your wireless keyboard is charged. During the session, make sure you know what your character is doing next ahead of time. No one likes sitting there while the wizard goes through their spellbook, the PRD, and then ten minutes later casts fireball.
3. **Share the spotlight.** It's important to know when to shut up and step back, but it's equally important to know when to speak up and step forward. Everyone should be working together to push the story forward, each shining in their own way.
4. **Respect GM rulings.** It can be frustrating when a GM rules something in a way you think is wrong. Worse when it reduces the effectiveness of your character. Sometimes this can be resolved with a quick exchange and a link to a rule. Other times it's a bit murky and you'll just have to accept whatever the GM decides. After the session these disputes can be brought up again to find a ruling we can codify.

## Consequences

**Warnings.** This means a moderator has told you off. You probably bent a rule without fully breaking it, but don't have a clear pattern of questionable behaviour.

**Timeouts.** A moderator has decided you need to chill. You're barred from participating in the server for a period of time. This time generally won't exceed a couple hours. You were probably warned before it got to this point.

**Bans.** If you find yourself banned, you've rustled some feathers. Repeat offenders, people who argue for the sake of arguing, and Conservatives are pretty much who get banned.

### Strikes

Many communities work on a three strike system. We do not. Either you have become enough of a problem that we're banning you, or you have not.