Tritanium Generator A

## Overview

Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced.

See also Resources: Tritanium, Ore, Parsteel and Buildings: Operations, Tritanium Warehouse, Tritanium Generator B & Tritanium Generator C or Starbase for more.

## Building Costs

*The following style & information was added by an editor that did not continue with their editing, so is not taken on for all buildings. Another reason why dramatic changes are of no use, if someone doesn't see it through, to continue their work, to blend the style for 'all buildings' and progress with a uniform design*

Expand/Collapse For Details

Hints:

* The costs for the baseline and maxed modifier columns are calculated. Apart from some rounding issues they should be exact.
* As it is basically impossible to progress through the game without researching some modifiers, you will never pay the baseline costs for the later buildings or upgrades. On the other you can’t max out the modifiers without building something first, so you can’t get the “cheapest” costs for the earlier buildings or upgrades.
* If you like to contribute missing data and you are unsure how to calculate the baseline or maxed values from your values, then leave a comment with your data (costs, modifier values and the level of upgrade).
* Refer to Building & Upgrading for the formulas behind the numbers.

## Production

Tritanium Production:

See Also: Research

The Production Rate informs you about the amount of tritanium that is produced per hour. This rate is modified by Various Research effects, including Prime Research and Efficiency among others +

* Research: Tritanium Fusion (5 Levels, 50% Max Bonus)
* Research: Prime Resources (1 Level, 100% Max Bonus)
* Research: Tritanium Accelerator (10 Levels, 125% Max Bonus)

The actual production rate is calculated as: <Actual Amount> = <Base Production Rate> \* (1 + Sum(BonusModifiers)

The maxium production rate is <Base Production Rate> \* 3.75

## Tritanium Storage

The storage is exclusive to the generator. Basically up to this amount you can wait before you need to collect the resources in order to keep the production going. This storage is not included in the amount you can see on top of the screen.

The Storage can be modified by:

* Research: Tritanium Holding (10 Levels, 125% Max Bonus)

The actual storage is calculated as <Actual Amount> = <Base Storage> \* (1 + Sum(BonusModifiers)

The maxium storage is <Base Storage> \* 2.25

*Hint: The modified values are not reflected ingame by the description of the building.*

Expand/Collapse For Details on Production & Storage Rates

## Tritanium Generators A-H

Currently it is assumed that all eight generators behave in basically the same way in regard to their costs and powers.

The requirements seem to follow a simple pattern:

Example: If you want to upgrade Generator C to Level 18 it is required that Operations is Level 18 and Tritanium Generator A is Level 18.

The costs and / or building time for level 1 of each generator might be different. For drydock C it was observed, that it was more expensive and took much longer to build than level 1 of drydock A or B. But after that all upgrades used the same values.