Boss

Bosses are unique AI enemies that are generally more difficult to kill than their standard variants by virtue of enhanced gear compared to other AI, and the fact that they have special bodyguards who have enhanced gear as well. As a general rule of thumb, bosses will only spawn in "Dangerous Areas," as indicated by the map. However, in some events or modes, bosses can be encountered in other areas, or entirely different maps. Bosses and their bodyguards have enhanced AI, which can track players through walls and normally hard-to-see areas such as boarded-up windows.

## Ajax Jones

Ajax is the boss of the Farm map. He is unique among the other bosses for using smoke grenades, a trait only shared by Renoir and Frade. He usually has about 5 bodyguards with T3 armor, alongside weaponry loaded with T3 ammo. He generally spawns in the Stables, Motel, and rarely, the Loading Area. He uses either an MP5 with AP 6.3 rounds, or an AKS-74U with BP rounds in 60 round magazines. He is immediately recognizable by his dark red beret, and he does not wear a helmet.

In Lockdown Raids, he and his bodyguards utilize T4 armor, making them harder to kill. Some of the guards may even be spotted patrolling in areas outside of the Stables and Motel.

Ajax's token is the Pocket Knife, which is curiously labeled as the "Saber" in the inventory.

### Strategy

Ajax is a surprisingly versatile boss, and has his minions even scattered across the map in Lockdown mode. If he spawns in the Stables, it is best to keep moving and get shots where you can and minimize the amount of shots you take. If he spawns in Loading Area, take to the nearby watchtower and take him down from there. In Motel, you should exercise additional caution.

## Doss Anthony

Doss is the boss of the Valley map. While he initially starts off alone (alongside any naturally spawning Militants), once he detects a player, he will ring an alarm which will summon 10 guards to his location, who carry either shotguns with GT Slugs, alongside AKMs with PS rounds, which are T3 armor penetration. Doss himself carries an AKS or MP5 like Ajax, alongside either a Golden Desert Eagle or a G18 loaded with drum magazines. He never wears a helmet, and will only use a T3 vest. In normal raids, he spawns in Villa, though he can also spawn at RV Camp during Lockdown raids. Doss is recognizable by his shades, dark hair, and tank top.

In Lockdown Raids, his bodyguards gain use of heavily modded M4A1s and H416s, making them highly dangerous, but highly profitable. In some spawns, such as the RV Camp, he has reduced guards.

Doss's token is the Handmade Gold.

### Strategy

Doss has the most amount of bodyguards, and can overwhelm the player with sheer numbers. Try to funnel them down an area where they can't fire upon you immediately, and in Doss's own case, aim for the head for a quick elimination. A weapon like the AEK works wonders with its high-damage bullets and high rate of fire.

## Frade Lee

Fred (or Frade) is the boss of the Northridge Map. He uses a variety of weapons loaded with high-tier ammo, while he and his bodyguards are all wearing T3 armor (with the bodyguards wearing T4 helmets), killing them is a tad harder, and they have the off chance to throw lethal grenades such as M67s. He usually spawns in either Northridge Hotel, Campus Services, or Cable Car Station.

In Lockdown Raids, his bodyguards occasionally use P90s, though this is quite rare, and he will have T5 ammunition in his SVD or AR-30.

He is uniquely identifiable by his hood.

Frade's token is labeled as "Frade's Wedding Ring."

### Strategy

Like Doss, Frade's squad is liable to be funneled down hallways, and can be picked off one by one by peeking tactics. However, they have the off chance to throw grenades, which may kill the unwary operator.

## Renoir

Renoir is the boss of the Armory map. He is, on paper, the hardest boss out of all bosses to kill for a variety of reasons - he sports the enhanced AI of most Armory enemies, is backed by a platoon of bodyguards himself, on top of the AI already inside the bunker, throws tactical and lethal grenades, and wears, at minimum, T4 armor, including a Maztcha helmet and mask, though he usually spawns with T5 armor. While he always spawns with the Maztcha helmet, he may spawn with several different pieces of body armor or armored rigs. If wearing body armor, he will always have an FA Multipurpose Chest Rig. Known armors include:

* BN30 Full Heavy Body Armor (Leg Armor included)
* Defender L4 Heavy Armor (Officer Skin)
* 926 Composite Body Armor
* Sentry 305 Armored Chest Rig
* Defender M4 Heavy Armored Rig.

He also uses a variety of weapons, using T4 ammunition at minimum. Examples include:

* RPK-16
* MK14
* AK-74N
* Saiga-12K

While he can be taken on his own relatively easily with concentrated firepower, he's backed by all of the AI in Armory, all of whom are highly lethal. He spawns in one location - the south Bunker of Armory, in various areas such as the central hub and the side hallways. While he is generally identifiable by his green Maztcha helmet, when it is taken off, he is noticeably bald.

Renoir's boss token is the Battleforged Badge, labeled "Identity" in the inventory.

### Strategy

Renoir is almost always accompanied by a pack of bodyguards and is quite durable - use a high fire-rate weapon with the appropriate ammunition (high penetration is preferred) to hose him down, and pick off his guards. Be aware that some of them will use shotguns with AP slugs, which have the off chance of immediately penetrating even T4 armor and killing players instantly. If you don't mind damaged goods, and are confident with your grenades, you can try your hand at killing the group with explosives.

## Derwin Pan

Derwin is the boss of the Port map. He bears some similarities to Renoir, in the fact that he primarily wields an RPK with 95-round drum magazines, (which he may occasionally exchange for an AEK with BP rounds) along with a custom T5 armor piece and chest rig. Similarly to Doss, he does not wear a helmet, and has a Five-seveN pistol he may rarely use. Unlike other bosses, he has only two bodyguards initially. However, when aggravated, he will broadcast a message (indicated by special voicelines), that will continually spawn additional enemies with enhanced AI and T3 ammunition. This message can be stopped by either killing Derwin, or interacting with the radar dish outside of the main building. Derwin only spawns in the Port Authority point of interest. Derwin is immediately identifiable by his black baseball cap.

There are no discernible changes in Derwin's equipment or behavior between Lockdown and normal modes.

Derwin's boss token is the Cut-Off Streamer.

### Strategy

Derwin is a deceptively easy boss to fight, as his bodyguards use T3 armor and helmets, while he wears T5 armor with no helmet. With precise shots, it is very easy to simply down him and his bodyguards by aiming at their heads, while also preserving the armor for personal use. Of course, one should keep in mind that he has enhanced AI, meaning that he and bodyguards will track you much better than other AI.

## TV Station Bosses

TV Station is home to three unique bosses, who can spawn all together, in various combinations, or by themselves. If they spawn in Central Control, they may pull the switch if threatened and pull on a gas mask.

### Kurt

Kurt is the leader of the three possible bosses that can spawn in the TV Station, and is the most well-rounded as a result. He uses an AUG with a Blue-Violet Laser, 60-round drum magazines full of T4 ammo, alongside a custom T6 chest rig, a T4 helmet, and a GS2 Headset. The chest rig is also highly useful when players can secure a precision elimination, allowing for high tier armor against other players or even bosses.

Like most TV Station enemies, he has enhanced AI and targeting, allowing them to fire upon players from several dozen meters away with frightening accuracy.

While a bit hard to discern from other AI, he has a different outfit compared to most TV Station enemies. His boss token is the Combat Compass.

#### Strategy

Unlike his subordinates in the TV Station, Kurt actually sports a helmet, but given the abundance of T4 ammunition that can be found in the map, players can keep their distance and simply take pot shots at his head. Once he's down, make sure to take his chest rig, which is T6 and contains more than a dozen slots.

At close enough ranges however, he can throw a custom piece of equipment - a Sticky C4 explosive, and the indicator for a C4 thrown by Kurt looks very much like a flashbang grenade - which can catch unwary operators off guard if they do not retreat.

### Bernard

Bernard is the sniper of the TV Station bosses, sporting most commonly an M110 with T4 M80, alongside a G17 with AP 6.3. He either wears a T4 or T6 chest rig, alongside a GS2 Headset.

He uniquely wears a red plaid shirt with jeans and a black baseball cap. His boss token is the Airborne Badge.

### Rolf

Rolf is the CQC specialist of the three bosses, utilizing a Vector 9 and USAS-12 to questionable effectiveness at longer ranges. Like Bernard, he wears a T4 or T6 vest, alongside with a GS2 headset, with no helmet.

He is uniquely identifiable by his bald head and sleeveless shirt. His boss token is the Brass Knuckles.

### Strategy

Rolf is generally the easiest to deal with out of the three bosses, given that his Vector 9 is highly inaccurate, and he will generally waste the ammunition in his USAS-12 on other enemies. Unlike Bernard however, he has noticeably higher health overall - being able to tank at least one headshot from a T4 5.56mm bullet. He has also been observed to charge players with a melee axe weapon.

## Porrero

Porrero is a unique boss that is only available during events. His equipment varies between events, but he is seen during events and promotional material in a specialized set of Tier 5 armor, unique to him. His bodyguards use the same voicelines as Frade's, but use different weapons and have different models. He is generally identified by his bright orange jumpsuit.

Porrero's boss token are the Jailhouse Keys.

## Trivia

* Frade's Wedding Ring is a replication of the original, which Frade lost in the Siege of Onotos.
* When Arena Breakout initially launched globally, Frade had a uniquely messy hairstyle and a headband. This has been changed to a hood.
* Ajax, Derwin, and Renoir are all formerly associated with the military of Kamona.
	+ Renoir was the commander of the 4th Armored Infantry Brigade, and was Ajax's superior. He left with Ajax when the Commander of the 2nd Clan declared independence.
	+ Derwin was a crewmember of the ship *Polaris*, and mutinied when ordered to sink it.
* Frade is possibly a veteran of Kamona's military. However, he appears to be currently associated with the "White Wolf Squad" a faction related to the Tevilla Petroleum company.
* Kurt is associated with the Colom Defense Intelligence Service. Rolf and Bernard are Blackgold Universal operators, though Bernard served in Colom's special air service task force.
* Porrero serves as Doss's enforcer.
	+ Porrero was imprisoned in the Onotos Mines, and attempt to seize control. However, he was forced to flee, and became indebted to Doss and his crime family.