recursal/Fanatic-Fandom huggingface dataset:
Ichor

**Ichor** is a goblin that used to be under the employ of Sylvester, a strange creature that was posing as a human man.

He washed up ashore on a small, seemingly deserted island one day after stowing away on a ship. Sylvester apparently saved his life, so Ichor felt indebted to him and offered to help him with his experiments. Sylvester was experimenting on humanoids that washed up on the beaches of this small island, and he used Ichor to help him mix potions and basically do all of the grunt work while he took notes in a strange language in his office. Ichor also had to help care for Floofsie, Sylvester's displacer beast.

The experiments turned these unfortunate humanoids into horrifying aberrations with long tentacles coming from their backs. Sylvester also experimented on other creatures on the island, resulting in flying aberrations that were capable of driving those who encountered them into madness.

Adventurers from Ferrenport came to the small island for some rare treasure and artifacts with Captain Kargon Jaggedtooth [Quest: The Pirates of Ferrenport: A Descent into Madness]. The party found Sylvester's lab in the back of a cave and found Ichor mixing up a potion for his master. Some of the adventurers offered to help Ichor since they noticed the small goblin was struggling to carry heavy boxes around. He was grateful, and he saw no issues when they claimed to be in the lab for a meeting with Sylvester. He dropped off the potion to the test subjects on his way to escorting the party to his master's office. Then he went back to his work.

After the party defeated Sylvester, his displacer beast, and his experiments, Ichor was none the wiser, for he was too absorbed in doing a good job in his work. The party destroyed the Sylvester's strange body and explored the labs a little, and a couple of the adventurers scooped Ichor up on the way out and claimed their meeting was discussing Ichor's transfer to Ferrenport. The confused goblin was too weak to put up a fight and was ultimately brought back to the city.
Fisherman Jack

Jack is an old Fisherman and the first host of the nightmares that have begun to plague the city, the horrors he experienced as a young sailor aboard the 'Young Hope' were exploited by an unknown being in an attempt to unleash the horrors of the deep onto the material plane. However thanks to the intervention of yet another unknown being a party of adventures were pulled into his nightmare and due to how unprepared the creator of the nightmare was for such interference the party were able to easily dispatch the core of the nightmare and its hastily crafted minions.

## Fisherman Jack

### Affiliation

The City Docks

Jack loves to fish and reminisce about his time as a Sailor aboard the 'Young Hope' he can often be found at Ferrenport Docks after night has fallen fishing. As he is there often he tends to run into an animated skeleton which terrified him the first time they crossed paths. But he has since gotten used to the sight of a friendly animated skeleton walking the docks at midnight and now always gives the skeleton (who he has only recently come to learn is called Frankie) a friendly hello when they cross paths in the middle of the night.

Recently Jack has been trying to work up the courage to invite Frankie to fish with him, but due to his limited social interactions he is too nervous to ask Frankie to his face.

Jack has no recollection of the nightmare he experienced and the horrors almost unleashed through him.
Father

*\*loud growling noise that forces checks against being deafened\**

Father is the father of Baby G, and is also a Neon Plane dinosaur that lives on Tohou Island Nature Reserve. Father is militaristic and collected, displaying a high degree of intellect whilst at the same time demanding authority. Which becomes easy when you are over 50ft tall.

### Personality:

Father has no clear capacity to communicate in any language, but seems to be competent enough to understand a number of languages when spoken to. They are highly serious, and extremely protective of their child. They treat their lands like a dictator and resist any attempts from outsiders to come over to their island if they can avoid it.

### Appearance:

You see it’s head over the treeline first, despite it being quite a way back from you. Dark green just like his son, with light blue spines all down his long tail that curls this way and that way behind him, clearly a massive line of trees as he approaches you. As he nears, the stomps become heavier and heavier until you are all knocked onto your feet. The creature that approaches you is over 50ft tall, a enormous mega-sized version of Baby.

### Quest History:

#### Moustache Moment:

The party heard of Father from a terrified Stanley, who had gone to the island on a mission to recover some new flowers for the Ferrenport Gardens. Stanley had encountered Father, who had terrified them into bringing people onto the island or otherwise they would attack Ferrenport. Professor Aurora discovered him and talked to them, and sent adventurers to the island to fufill Father's request.

#### Dinosaur Wants Borgor

After finishing the disgusting burger requested by Baby, Father approached the cave, and loomed over the party intimidatingly. After Baby begged their father for a burger to make up for their own attempt being so bad, to which Father obliged. After returning back from the mainland having directed the party to watch Baby with a burger, the party noticed that they had not caused any damage, but they had brought with them a number of pirate ships, eager to claim the head of Father. With Father's help, the party defeated the pirates, and Father allowed the party to leave safely.
Queen Kira Esfir-Tatyana Ironthane

Queen Kira Esfir-Tatyana Ironthane. First of her name. The Champion Queen, The Inevitable Tide. Defender of all Harrendor.

Her flag/pennant features a Silver dragon bursting from a wave on a green background.

Resides in the capital, Fiorenza, overseeing the country and defending the land.

Yet to be formally wed, many rumours exist around her consort and her personal bodyguard, both pictured below. The three of them are rarely seen apart.

A silver dragon is also seen and welcome around the capitol notably visits the palace often with many reports seeing Queen Ironthane and the unnamed dragon talking peacefully.
Falls Cavern

Under the farmlands outside the Ferrenport, so deep that their knowledge is lost to the ages sit the Caverns of the Falls. An interlocking multilevel cave system that has only recently been reopened in the past half-century, the caverns consist of massive drops to the Abyss. Only the first level appears to have been properly explored. All manner of nightmares have named the place their home since it was abandoned by humanoids.

The tunnels appear to be full of strange piping that predate recent explorations, though the purpose of these pipes is yet unknown.

## Levels

### Level 1

The highest level of the caverns features an underground waterfall that disappears into an underground lake deep, deep within. The place is guarded by hoards of undying skeletons that throw themselves into the pits in their unrelenting pursuit of intruders. This level features the Moon Room, a large space within the cavern that is open to the sky. The centre of the room is an opening to the layers below, complete with a ladder for easy descent. It is assumed that other methods of descent are possible, too, as the rooms below the Moon Room are a dead end. When the moon shines directly into this room, its strange properties begin to be revealed, but little is still known about what it can truly do.

##### Known Rooms

* The Waterfall Chamber
* The Trespasser's Tomb
* The Jaws
* The Moon Room (Upper)

### Level 2

The short section of rooms below the Moon Room are unnaturally circle and perfectly carved out. The Round Tunnels lead to the Mural Room: another unnaturally made space which features a moving painting of a seven-headed draconic creature rearing up to consume the sun. At the time of the Quest "Chelsea's vendetta against "Th" Dwarves continues", the room had a magic circle carved into the floor that served as a teleportation device to the Haven clearing of the Bramblewood.

##### Known Rooms

* The Moon Room (Lower)
* The Round Tunnels
* The Mural Room
The Temples

Overlooking the lower districts, the temples can be seen at the edge of the city cliff wall. Although smaller shrines can be found scattered throughout the lower districts, the Temples District is home to great cathedrals, towering tributes to the gods and places of healing. The city respects all faiths, and an altar can be found for most of them in the district.
Sparky

> "I will never let them hurt you. I will always protect you."
>
>

Sparky is a dragon plush doll that is currently in Halo's possession. It is extremely attached to Halo, and views them as their master.

## Sparky

### Affiliation

Pure and Good

Sparky is childlike in nature, and while it has intelligence enough to be able to help their master, their knowledge on simple items is only through riddles and descriptions of the item, like a "circular box that speaks in lengths of time" for a clock.

### Appearance:

They appear as a small red dragon with a cream underbelly. They are 1ft tall, and have a chubby body and head in comparison to their arms and tail. They do not possess wings and cannot fly, not a mouth that can be opened, which leaves them only able to communicate through writing, where they write messily and like that of a young child.

While inside the dreams of their master, they appear as a full size dragon with a matching colour scheme to their real world counterpart. They remain unable to speak, but offer their protection to their master.

### Quest History:

#### I'll Always Protect You:

Writing on the board, they left a message to inform their party that their master (Halo, although they did not specify this on the note) needed protection. They had left an address of Halo's room in the inn on the board, unknowing to Halo and Halo's next door neighbour in the inn Aisling, as well as Swarm, Crake, Ithanor and Biggs, who followed the notice back to Halo's room to find shadows pouring from underneath the bed, and a number of notes from Sparky directing the party to find the elements for and complete a ritual to draw the 'bad' out. Completing the ritual, the shadows attacked the party, causing significant amounts of damage to sections of Halo's room, especially when Biggs used Giant's Might. Defeating the shadows, the notes informed the party to enter the thoughts of their master, to 'get at the source of the bad'. Inside the mind of Halo, the party was inflicted with their own worst nightmares and inflicted Halo with insanity as they battled the bad dreams, and they were able to defeat them with a dream version of Sparky (which was incorrectly inferred to be a coincidence of Halo thinking of the first thing to help them). Re-entering the real world, the rest of the party sans Halo watched Sparky wink at the party, before hugging their master as they slept, which clued the rest of the party who the note-writer was. The party was rewarded by Sparky and left Halo to their rest.
Kylan von Sol

**Kylan von Sol** is the youngest male member of the Von Sol diplomatic noble family, second only to Sargon von Sol, his uncle. He's the twin brother of Kaileigh von Sol, and the younger sibling by an hour.

Kylan is a friendly, sociable, but sometimes crass young man who has a reputation for being reckless and uncouth. He's described by many as being 'casual and easygoing' by noble standards, and he rarely follows proper noble etiquette, even in formal settings. He has shared the desire to travel on adventures and to be an adventurer, and he has gone out of his way to try and pursue said desires multiple times in the past. He enjoys fighting and weapon training and is particularly proficient with the rapier, especially in duel settings. Along with his sister, Kaileigh, he is formally training in the bardic colleges and studying arcane magic.

Kylan's main home resides in the capital of Harrendor, Fiorenza. However, he often travels with his uncle and his sister, the Head of the Von Sol House, to Ferrenport for diplomatic expeditions. The Von Sol family also owns an estate in the noble quarters of Ferrenport.
Kaileigh von Sol

**Kaileigh von Sol** is the sole surviving female member of the Von Sol diplomatic noble family, and the Head of the Von Sol House after the recent passing of her mother, Elizabeth von Sol. She's the twin sister of Kylan von Sol, and the older sibling by an hour.

Kaileigh is a polite, curious young woman who is often described as personable and clever. While not as reputable for misbehaving as her brother, Kaileigh is known to often sneak out alone so that she may see new places and meet people she may not otherwise meet in her typical, upper-class lifestyle. She has a passion for travelling and learning, and desires to be able to see the world and all the strange curiosities it has to offer. Kaileigh enjoys the creative arts and many academic fields, often spending her time reading, writing, and crafting. She has a particular affinity for magic, and specialises in spells that assist rather than hurt. Along with her brother, Kylan, she is formally training in the bardic colleges and studying arcane magic.

Kaileigh's main home resides in the capital of Harrendor, Fiorenza. Along with her uncle, Sargon von Sol, and her brother, she often travels to Ferrenport for diplomatic expeditions. The Von Sol family also owns an estate in the noble quarters of Ferrenport.
April Erenan

**April Erenan** is a wood elf that studies arcane history and biology at the University. She is very curious and quite intelligent. She will do whatever it takes to make a discovery, even at the cost of her own life. She’s loyal to her team and loves them dearly, even if she may not have the means to show it. She’s a bit socially awkward since she was raised in the woods. She was the first in line when the college was asking for volunteers to go to the Laplaz Expanse.

She has taken a deep interest in the growing slaadi epidemic in Harrendor and hopes that her studies will prove useful—if she ever finds anything, that is. She sent some adventurers to investigate the grung after receiving a tip that they may be worshipping a slaad [Quest: A Diplomatic Amphibcident]. While this tip was technically correct, it was correct for the wrong reason.

She led an expedition with four of her fellow students [Quest: Heath and Emily's Dating Sim (Bad End)], but it didn't go very well. The adventuring party was attacked by a bunch of Lizardfolk that live deep within the jungles and seem to hunt unsuspecting explorers for sport. After a couple of casualties and a few close calls, the team had to turn around and return to Ferrenport.

April still believes that she can help with her research. Because of this mindset, she ran off on her own to go study in the Laplaz Expanse. Reinhart Coppermantle hired some adventurers to go and find her before she got into any danger [Quest: Search and Rescue]. Unfortunately, April never made it to the Laplaz Expanse. After passing through a village down south known as Woodstowne, she was attacked and captured by slaadi that were performing humanoid experimentation in lab hidden in a nearby cave. Despite the adventurers being captured themselves, they were able to break out of their cells and began rescuing the other humanoids that were trapped in the lab.

When they found April, the party discovered that she had been subjected to a strange, backwards version of Slaad Fever—also known as Chaos Phage, according to April—where her body transformed into one of a slaad first as opposed to the mental ones. Her affliction has also given her some minor insight into slaadi knowledge, such as the true name of Slaad Fever, and an understanding of their language. Although horrified by her new form, April thinks that this affliction is also a good opportunity to study slaadi freely and safely. She and Doctor Ondros are also working towards a cure for Slaad Fever and hope to find one before the disease takes April over completely and kills more innocents.
The Neon Plane

The **Neon Plane**, otherwise known as the **Ancient Neon Plane** or the **Magical Dinosaur Plane**, is a recently discovered realm that was found to have a transporting portal between it and the Material Plane, located within the Drimore Mines. While mostly unexplored due to its recent discovery [Quest: ***Melons***], the Neon Plane has been noted to be a vast land shrouded in the dim light of an eclipsed sun, containing an abundance of flora, fauna, and minerals that give off colourful and vibrant bioluminescence. The plane is inherently magical in nature, and Feywild legend describes that it may be a demi-plane that branched off from the Feywild long ago, created by a powerful Archfey. So far, most of the fauna discovered has been noted to resemble colourful dinosaurs, and the flora exhibits characteristics of flora found in tropical, humid regions of the Material Plane. Many things in the Neon Plane, including flora, fauna, and mineral, exhibit bright and striking colours, or even bioluminescence.

Recent explorations into the Neon Plane have indicated that there may be an intelligent civilisation of creatures that live in the plane. With strong magical capabilities, they have demonstrated an awareness of the adventurers' presence, observing them without the adventurers' knowledge. A challenge that was proposed by the mysterious hosts has been implemented for the adventurers, used to judge whether they're worthy of meeting. The challenge has been dubbed the "Temple Trials", and adventurers have undergone one of the trials so far, named "The Trial of the Body" [Quest: The Temple Trials: Body].

As the Neon Plane still remains mostly unexplored and unchartered, the information described here will gain additions in the future and may also be subject to change/adjustment.
Tidesong

The northern-most city, set between the sea and the sands. The waters around the city are quite treacherous, and even experienced sailors are hesitant to steer through.

The further most northern town of Tidesong is the first bastion from the maelstrom of the northern isle of dead mans rest. The city stands between the cauldron and the singing dunes. Its rolling hills of fertile green grass are a contrast to the two opposing biomes which flank it on either side.

Culture

The standing stones and rich planes give rise to a people curious and kind to the world at large. Their people pursuing song and stories of the world, to collect and tell to one another across hearth fires. Tidesong as its name would suggest is known for their famous college of bards, marrying the various colleges. In the grand theatre holds 9 songs of the greatest musical minds of Harrindor each magically imbued with the spirit of song from the writer.

The Golem

The city is defended by a single stone golem as part of its city watch. Purchased by the Mayor for what would have been an exorbitant fee the golem is tasked with protecting the town with goodness and law above all.
Fountain of Youth

**Origins**

A seed of Hadar's corruption planted in the Feywild centuries ago. It is unknown if this was the original myth of the fountain, but it lured in curious explorers and archeologists all the same. Any that actually found the Fountain of Youth and were daring enough to drink from it were corrupted by The Dark Hungers. Unknown to them, their bodies turned to ash and they were reborn as a construct of Hadar, a form identical to the original drinker but could width stand more than the average person and could tap into the dark powers of the far realm.

Over the centuries, the Fountain leaked it's dark presence into the surrounding domain. Twisting and consuming the Feywild and it's inhabitants. It destroyed the Domain of **Kinbore** and the archfey of the same name, and was slowly turning the other neighboring domains.

**Mr Bones and a failed dream**

Hearing of the potential corruption laying waste to the Feywild, **Mr Bones** planned to opened a gateway between the Material Plane and the Feywild. This would of allowed the evil to leak into Harrendor and consume all life that.

Luckily for the Material Plane, a handful of adventurers ventured through the gateway, killed Herald **Volare** and destroyed the Heart of the Fountain. A mindless monstrosity formed from the black inky liquid that filled the fountain, lashing out at those trying to destroy it. After destroying the fountain, the surrounding domains began to breath once again, slowly recovering from the damage that was done.

**Mr Bones** and his cult the **Hunters of Hadar** fled Ferrenport to the north.
Boris

**Boris** is a sentient hamster who lives in the Enchanted Plane. He appears to be a warlock of some sort and raises the dead to do his bidding. He calls himself a "Necrohamster." Without his undead, though, he's been seen as pretty useless. After some adventurers defeated his legion of the undead, he was handled pretty quickly [Quest: Zombrat Hampocalypse]. His crystal on his staff was confiscated and given to King Harry, and Boris was placed in the dungeons in the Rat Kingdom. It's implied that he has caused issues in other kingdoms, such as the Avian Kingdom, according to an Aarakocra woman who apparently chased after him when he left her homeland to spread his chaos elsewhere.

He spent six months in the dungeons before some adventurers came to speak to him about King Harry's strange behavior after he'd confiscated his staff [Quest: Punished Steve™ and Reformed Necrohamster]. Boris explained that he found the staff in a strange cave and was a regular citizen of the Enchanted Plane beforehand and said King Harry had it for a longer time than he ever had, implying that the staff was influencing the young king. Boris struck a deal with the adventurers for them to tell Queen Missy how he cooperated with them to get some form of parole. He even promised to consider giving up his hobby of necromancy in favor of getting himself a pet.

After Steve eventually returned to the Enchanted Plane and put in that good word, Boris was released from the dungeons on parole. He has since moved into a house previously owned by a hag that was killed recently by another party and got a cat named Garfield.

Boris ultimately contacted some adventurers to get an adventuring party to collect the ingredients for a potion that could get rid of the king's curse after agreeing to help the previous party [Quest: The Atonement of the Rodent]. When he finished making it, he summoned the adventurers back to the Enchanted Plane. He gave them the potion, and the adventurers were able to get into the king's castle and administer it. The potion took the curse from the king's body and manifested into a fiend known only as the Aspect of the staff. The party defeated it, thus finally bringing peace to the Rat Kingdom once again [Quest: Tubthumping by Chumbawamba ft. the fiend inside the rat king's cursed staff].
The Cliff

The cliff is located a few hours walk from The City itself. It serves as both a harsh reminder of The Giant’s Dance and a resourceful pool of rare minerals ripe for mining. Hundreds of feet tall it extends for miles either side, an imposing timeline of the land exposed to the air.

From the path leading from the city, a large winding path of stairs has been dug out of the cliff and allows passage to the wilds above. Along the top of the cliff side are druid circles, monk temples and watch towers.
Warehouses / Lower Docks

Being one of the main trade ports for Harrendor, there’s never a quiet moment in lower docks. A constant stream of ships coming and going, carrying export and cargo. Adjacent to the lower docks are a series of warehouses, factories and processing plants used in the export of rare materials from the mines.
The Halls of Curiosity

### Benefit

Once per quest you can gain advantage on one skill check. (Must be declared BEFORE the roll is made.)

The strange and fantastical events that happen in and around this city serve as great research opportunities for those wanting to uncover the secrets of the world. This guild was founded on the principle of knowledge and seeking meaning in the unknown. Whether you’re an arch mage or a brigand wanting to read, The Halls of Curiosity welcomes all curious minds wishing to expand on their understanding of magic, monsters and the unexplainable.

Their leader is Ivellios Nailo.

*Access to the guild's resources and libraries gives you a knowledgeable edge while completing quests.*
Scare Bears

> *\*sounds of unnatural screaming\**
>
>

The Scare Bears were a group of deformed and grotesque dolls designed to look like regular cuddly teddy bears, except after some time of disuse their bodies have now degraded to the point of disfigurement and absolute disgust to any onlookers.

#### Personality

The Scare Bears are violent, vindictive and are easy to anger. They believe in themselves above anything and anyone else, and woe betide you should you choose to try and cross you. Each bear possesses the antithesis of a human quality, as which they are named by, such as Weakness, Selfishness, Heartbreak and Loneliness.

#### Appearance:

While the Scare Bears themselves vary in type, each Scare Bear has roughly the same design: Each bear is about 1 and a half feet tall, with a coloured body and a white stomach, as well as a white patch of fur around their mouth in which their coloured noses sit. At this point in time, all of the noted Scare Bears were in severe stages of degradation, and thus were showing signs of physical duress and collapse: sections of fur have peeled off their forms to reveal bones and blood underneath, including on their right eye and left leg, as well as around several places on their skull. As a result, most have fur matted with blood.

### Quest History:

#### Scare Bears:

The party was called to the home of Daisy Xantos, where their father, David expressed concern that the family dog, Bruiser, had ruined one of Daisy's toys. After cornering it in the garden, the party managed to get the truth from the headband-of-intellect-aided Bruiser, that revealed that not only was the toy he had taken not the one the party or family had initially believed, but more another one that Bruiser had claimed to see move. Asked to reveal where he buried it, he obliged, only for the bear to dominate him, and join forces with Bruiser to attack the party. After freeing Bruiser from their mind control and defeating them, Bruiser realised in horror that he had seen David and his wife Rivera bring several gift-wrapped boxes up to the attic in preparation for Daisy's birthday the following week, and presumed they had bought more of those dolls. After leaving Bruiser downstairs, the party ventured up to the attic to find 4 more Scare Bears: Weakness, Loneliness, Heartbreak and Spiteful, that had broken free from their boxes. They then engaged the bears in battle, with the party just coming out victorious. David, Rivera, Bruiser and Daisy all thanked the party, rewarding them handsomely for their efforts.
Evelyn

**Evelyn** (also known as "Crying Evelyn") is a young drow priestess for Lolth. She has lived in the Underdark with her sister, Drisella, for most of her life. When Drisella was called upon by Lolth for testing, she was tasked with something Evelyn claimed was impossible. As a result, Drisella failed and was turned into a Drider.

As a Drider, Drisella maintained her magical abilities, so Evelyn saw the potential to try and heal her from the madness that overtook her during the transformation. She'd tracked Drisella to a cave near Cliffside, but she was wounded by some bandits on the way there. Some adventurers passed through, and she didn't think much of it and told them to tell her sister that she's here if they saw her in there.

What she didn't know was that the adventurers had been sent to exterminate all of the spiders in the cave, including Drisella [Quest: The Attack of Manspider].

Evelyn eventually snuck into the cave while the adventurers were being attacked by the spiders and ettercaps where she spoke briefly to her sister, and Drisella ultimately put her in a secret hiding place to keep her safe as if she knew what was coming for her. Eventually, the adventurers came and killed Drisella.

Evelyn wept in her hiding spot, and the adventurers found her. While the party was split on the decision, some of the adventurers tied Evelyn up and took her back to Cliffside to "face justice" despite her only crime being withholding important information, though she explained that she did so due to distrust—a distrust she now sees was not misplaced. The people of Cliffside ultimately found her innocent since she didn't actually do any crimes herself, so they ultimately let her go. She returned to her hometown in the Underdark to mourn.
Frogura

**Frogura** is a demon who is considered lower tier among the demonic elites. He is generally worshipped by the Grungs who consider him to be an incredibly powerful frogman. This is based on how he appears, which is much like a large, reddish frog-humanoid with spikes on his back and warts on along his arms that can pop open and release a stinky poison gas.

He was impersonated by a group of adventurers while they were rescuing some humanoids from the Grungs [Quest: Killing a False God]. This pissed him off and got him to try and fight the party. They defeated him, however, and killing him sent Frogura back to the Nine Hells.

When a group of adventurers who had a couple of recognizable faces came to the Nine Hells and proclaimed to be fighting for him in a gladiator tournament [Quest: Frogura's Champions], Frogura was conflicted (the adventurers won, which made him look good) but mostly still pissed. He used his power as a higher-leveled demon to get the help of a large dragon to kill the party once and for all. The adventurers were able to evade the dragon, however, and fled through a portal back to the Material Plane.

During Frogura's time in the Hells, a green slaad came to the swamps and posed as him to use the Grung and obtain more humanoids through "live sacrifice." The reason is yet to be discovered. An explorer from the university, April, asked some adventurers to investigate the Grung village due to a connection made between the appearance of Frogura and a slaad. They went and, after some looking around, found out that someone was posing as Frogura. They knocked the false Frogura out to capture him. In doing so, they earned Frogura's favor. The two adventurers in the party that he was angry with managed to "redeem themselves" in his eyes. He repaid them for eliminating the being posing as him by giving them a free ride back to Ferrenport. He warned the adventurers, however, that they had better not cross him again.
Kira Benne

**Kira** is Niko’s wife, and being Niko’s wife was never easy. He was always hiding away in his study doing work while Kira spent days or even weeks on her own. She loved him, which is why she left her noble family and title to be with him, but she also had never felt so alone since he started focusing more on his work.

She’d wanted to start a family, but Niko was too absorbed in his work to entertain the thought. As time went on, she found it would be better to move on and find someone else to fill the void Niko seemed to leave empty with his constant absence.

In doing so, a future version of Niko found himself returning to the past in order to win her back with the revelation that he needed to be a better man and husband. He clearly had no idea to win her back, since he hired a party of adventurers to kill his previous self under the pretense of hiring them to kill a doppelganger posing as him (**Marriage Counseling for Time Travellers**). Kira was questioned about Niko so the party could determine which Niko was the real Niko, and the adventurers figured out what was going on before anybody ended up being killed.

After discovering the future Niko's plans and being apologized to by the present day Niko, she forgave her husband, and they're currently working on fixing their relationship.
United States of Allutia

* The United States of Allutia (U.S.A. or USA), commonly known as the United States (U.S. or US) or Allutia, is a country located in the West which emerged in 1940. It consists of 51 states, a federal district, five major unincorporated territories and some minor possessions. The national capital is Washington, D.C. The United States is a federal republic and a representative democracy with three separate branches of government, including a bicameral legislature. It is a founding member of the North Allutian Treaty Organization. Being a melting pot of cultures and ethnicities, its' population has been profoundly shaped by years of immigration. The U.S. ranks high in international measures of economic freedom, quality of life, education, and human rights; it has the lowest levels of perceived corruption. It has the most military power in the world and is internationally a leading political, cultural, and scientific force.

* Allutia had led major alliances along with Jotra from WP to FIRST, These 2 major alliances however it lasted long until the year 2000 where both IDT and FIRST agrees to disband and to create a union known as the Silver Coalition to counter the threat from his border and miles away from his coasts. Allutia has established dominance on space along with Jotra and Alternordenreich catching up.
Dragon Sanctuary

***Iphol the Dragonlord's "Sanctuary of Dragons"***

A sanctuary made by Iphol the Dragonlord, A golden Greatwyrm sometime before the time of human settlers here in Harrendor, it sits on the edge of the Ancient spine. From the top of the mountain, one could oversee Fiorenza, and help the settlers grow.

The Dragonlords Sanctuary was a birthing ground for dragons of all kinds. It was a peace zone of chromatic and metallic dragons, and it seems the elusive Gem dragons may have also use it, thought they have not been seen in Hundreds of years

During the Quest: 'So we walk into the room', A cult of draconian soldiers found the Sanctuary, and stole some eggs. Two masterminds grabbed a Black egg and a Gold egg, and a Draconian Dreadnought attempted to get away with amethyst Egg, a true rarity in these parts. The two masterminds Teleported away using some sort of bracelet, however the Dreadnought's bracelet failed. Berny now has in his possession an amethyst Egg, But the egg itself was hollow. Berny is now researching the egg, trying to find out if a dragon will appear in the future...
Working Class Neighbourhoods

Making up the majority of the city, housing of the lower and middle class loops around the city from the trade district to the bottom of the cliff wall. Getting progressively poorer the further down the houses go. A few local shops, shrines and businesses break up the rows of tightly packed homes and winding streets.
Foresthaven

Foresthaven is a large hamlet located a day's travel south of Lamstead. The small locale has a population of approximately 150-200 humans, and was built around a large well that operates as the town's centre. Appearing to be frozen in time, Foresthaven is completely isolated, so that new technologies haven't arrived in it yet. The townspeople still build their own homes, make their own clothes, and harvest their own food from gardens and farms on the outskirts of the settlement.

The old town is located in a sparse woodland hours off the main road to Lamstead. The citizens of Foresthaven pride themselves on the isolation of their settlement. New people rarely move in, old citizens never move out, so the strange happenings in the settlement seem to be normal to those who live there.

Everyone in the town has adopted the habit of returning home before sundown. None of them question the tradition, aside from knowing that being outside at night is unsafe, many of them ascribing this to the lack of protection against the creatures that roam the woods by the roads.

In truth, when the sun sets on Foresthaven, the town becomes split between the material plane and the Ethereal. Living creatures residing behind the old warded homes are protected by the Ethereal, while an ominous haunted fog brings with it the restless souls of the road, the woods, and the town. Come sunrise, the town returns to normal and none of the townsfolk have any recollection of being transported.

Recently, the town was the victim of an oni attack. The magically talented giant posed as a civilian that it had dispatched named Alia and over the course of a week was able to consume five children and almost a sixth before it was defeated by adventurers from the harbour city, Ferrenport. The sixth child was an infant who was revived at a temple in Ferrenport and the young family chose to remain in the city to raise their child, becoming the first people in generations to leave Foresthaven.
Duke Hargrave II

A highly achieved tactician, politician and commander, Duke Hargrave II now governs the **City of Tidesong** and the surrounding area bordering The Singing Dunes.

Trusted by The Queen herself to protect the northern lands of Harrendor, Duke Hargrave II possess a large fleet of warships, fishermen and the rare airship.

He is a stern, but well respected member of the political world. Always striving to make the fair choice for his people, though very rarely is that the easy choice.
Gertrude

**Gertrude** is a golden goose that some adventurers took from an abnormally large storm giant that lives in the sky at the request of Lord Horgrash of the Bullywugs [Quest: Like Taking Candy from a Storm Giant]. With Atlas's ability to speak with animals, the adventurers were able to convince the goose to leave willingly with them, though the giant didn't appreciate that. She's rather naïve, but Gertrude has a good heart. She was coveted by the Bullywugs, and the party, due to her ability to lay golden eggs. Once she laid an egg around them, however, they discovered that she actually lays chocolate eggs with a golden outer shell.

She currently resides with the Bullywugs in their village.
Fred Donaldson

Fred Donaldson is a farmer that keeps to themselves and tends to their farm on the outskirts of Ferrenport's walls.

Fred needed help from some adventures to rid his farm of bees as he was unable due to being allergic and lacking the ability to do so. Unfortunately for the adventurers they were not normal bees they were Zom-bees [Quest: Zom-bees]. There was an issue on the way to his farm where some of the bees started turning the cattle on the way there but the adventurers swiftly took care of that.

When the adventurers were faced with the place where the bees were it was realised that the assistants Fred had tending to the farm had been stung and turned. The adventurers swiftly took care of them and the area was free of invasive bees.
Lady Marissa

> "Now, onto the topic of Mr Blondin...I will be clear with you: there is no relationship between us."
>
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## Lady Marissa

### Location

Lady Marrisa's Manor, Upper Class, [town]

### Affiliation

[Town]

Lady Marissa is a member of the [town] elites, and spends most of their time residing in their manor. They have long blond hair, blue eyes, and wear a long purple dress as a sign of their wealth. They also do not have an occupation outside of being a Lady.

During Quest *Stalking, Shrubs and Spaghetti**,* Lady Marissa was revealed to have been constantly annoyed by a poor member of town, Ferris Blondin, and asked the party to get Ferris to leave them alone by breaking off the 'relationship' they had formed, which consisted of them looking longingly through the bars of the gates surrounding her property. The party did so (having realised that their attempts to help Ferris fend off potential suitors, and she was thankful, inviting Lord Kregrus and Sir Ferris inside to talk about Ferris.
Ser Fluffybottom

Ser Fluffybottom is a Noble Harengon (formerly Orc) Knight of a shrouded past.

Fluffybottom was turned into a small rabbit by a Blue Head Flamed ne'er do well, and petitioned some adventurers to gather some ingredients in order to create a potion to turn him back into his original form. After a romp with some Duergar the adventurers succeeded in gather all the reagents. Although the ritual tea was mostly successful, some magic still remained and Fluffybottom was turned into a Harengon.

Fluffybottom would spend a nice afternoon at the Dying Light with the previously mentioned Fiery miscreant, smoothing out their differences.
Yvette

**Yvette** was the royal advisor to Emperor Kyzen of the Kingdom of the Sun. When she got fired from her position for getting too old, she took revenge by poisoning his food over dinner, but it turned him into a llama. She asked her assistant, Knox, to finish the job and kill him. When some adventurers were hired to go find the emperor by Phillip from the kingdom's largest village [Quest: A llama?! He's supposed to be dead!], they found him in his llama form a few days after he'd been "poisoned," meaning that Knox hadn't actually killed him.

After presumably having the emperor killed, Yvette took over the palace and crowned herself as the empress. In an attempt to harness the power of the moon to make herself younger, she got rid of the sun with a magical curse that fell over the island. The curse made the sun disappear, and all kinds of things that go bump in the night rose to attack whoever they deemed fit.

Eventually, the party of adventurers fought their way through the undead and other spooky creatures, found the emperor, and brought him back to the palace. They defeated her and her guards in one final battle, and she ended up turning herself into a talking cat with one of her own potions. The adventurers brought her back to Ferrenport after Emperor Kyzen had her banished from the island, and now she is imprisoned in the city. She is also still a cat.
Man with Many Faces

> *"They do not have a name they hold onto. They change their name as they change their form, but they remain a demon."*
>
>

> -Abaddon, discussing the Man with Many Faces.
>
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The Man with Many Faces is a demon that supposedly lives in Ferrenport. Their appearance changes on every single encounter with the party, but their hatred for the players and Abaddon remains.

## Man with Many Faces

#### Personality

They are spiteful and always angry. Whether they are able to restrain their anger depends on their form and who they have encountered. They treat mortals as second-class citizens, and weak, ripe for being bought and manipulated.

#### Appearance

They have appeared in many forms, but each of them is designed to be inconspicuous in its surroundings. During Who's a Good Boy?, they were in hiding as an old man in a full trench coat to hide their demonic appearance. During Not All It’s Cracked Up To Be, they appeared as a tired human in clean clothes outside the Cult of No Eggcuse's building. During Caught a Big One!, they appeared as a disappearing cultist who was able to blend into the walls with ease.

### History

#### Who's a Good Boy

During quest Who's A Good Boy?, the party encountered the Man with Many Faces outside the home of Abaddon while in the form of a homeless old man. They warned the party on the dangers of the creatures that lived in Abaddon's home, but Sylvia's fiend sense sold them out, and they battled the party only to lose.

#### Not All It's Cracked Up To Be

During quest Not All It's Cracked Up To Be, the party encountered the figure outside of the Cult of No Eggcuse's building, in the form of a tired cigarette smoking human in clean clothes. When questioned by the party, they inflicted mind horrors and mimicked the faces of their friends and enemies, tapping into their worst fears. When the party retaliated, they battled and the Man with Many Faces lost, barking insults and vowing revenge as they died.

#### Caught a Big One!

During quest Caught a Big One!, the party, following the lead of Abaddon, swum into an underwater cave, encountering members of the cult that worships the Man of Many Faces and defeating them. After their defeat, Abaddon informed the party that while they hadn't defeated the Man of Many Faces entirely since they were a demon, they did erase their memory and force them to find Abaddon all over again.

#### RP Event - Barking Up the New Tree

After an encounter with a demon portal in the nine hells, Bova, Biggs and Marley talked to Abaddon about finding some way to secure it from attack. In return, Abaddon asked the party to find and hunt whoever was assisting the Man with Many Faces. According to Abaddon, the Man with Many Faces should entirely lose their memory of their location on being defeated, but someone is reminding them, and they ask the trio to find who in the cult is helping them.
Briatori Velducci

> *"Helloooooo darrrrrrrrlings! It is ever so nice of you to join me! It is always wonderful to get local talent in the show!"*
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## Briatori Velducci

### Location

Fiorenza

Briatori Velducci is an elven fashion designer from Fiorenza, who attended the Ferrenport Fashion Show at the Ferrenport Conservatory. An avid supporter of balanced representation and letting non-designers create fashionable accessories for themselves, Briatori was locked in a rivalry with another designer, Carrie Veldune, until they were murdered by adventurers.

#### Personality:

Briatori is both quite pedantic and posh, while also being friendly and talkable. They come from a higher-class part of society, leaving them with a proper accent that makes them seem like just another member of the rich class who would never interact with a poor person, but Briatori makes an effort to get to know people from all over the montary spectrum, and break the stereotype with a keen shared interest in helping others look their best.

#### Appearance:

Briatori is a designer by trade, so it only makes sense that their clothing is prim, proper and a spectacle to admire. Multiple shades of pink and purple adorn their dress, giving it layers and depth that normal clothes would never accomplish. Their hair and makeup are perfectly done, and while they are not vain, it appears that they take great pride in their appearance.

### Quest History:

#### I Die in Dye:

The party encountered Briatori outside of the Ferrenport Conservatory. Briatori greets the party warmly, welcoming their addition to the group and proclaiming them to be "honorary fashion designers" for their show. They explained that the showcase was of designers from Fiorenza, and while that was all well and good Briatori did not think it was fair for their to be no representation from Ferrenport even though the show was to be held there. So, they asked each member of the party to find and kill an enemy with a colour matching that of the dye they wished to use. Dov fought a Chuul, Mynart a Dancing Flame, Arthur a Couatl, Aaron a Flameskull and Torrance a Black Dragon Wyrmling. Each fighter was successful in their bought, bringing back a colour for the dye machine. A member of Briatori's entourage met them, noting that Briatori had left to study designs at the university, and that the dye machine was broken and required fixing. The party recalibrated the machine, and was able to get to work on their design. After some deliberation, Arthur's cloak was deemed the best designed of the group, and the entourage member applauded them...only for the party to realise that the figure was planning on taking their clothes and running, which they did...for all of 5 seconds, before the party caught them out. The battle on the street between them and the members of their entourage left all of the figures dead. Briatori then returned back, shocked, and revealed that the fake entourage member was Carrie Veldune, their designing rival. Shocked, Briatori rewarded the party as they were left to try and explain the scene.