recursal/Fanatic-Fandom huggingface dataset:
Modern Chuck E. Cheese

Modern Chuck E. Cheese is an antagonist in Five Nights at Chuck E. Cheese's Rebooted and is unlocked after competing Nightmare mode in the Custom Night.

## Appearance

Modern Chuck E. is a grey mouse animatronic. He wears a purple shirt with a yellow C, a purple baseball cap with a similar C, and a green pair of shorts.

## Behavior

Modern Chuck acts similarly to his older counter-part, but moves much faster. He will head to channel 1 first, making his way to your office. He will stand in the hall behind the player and must be countered with the gate. Since he moves faster than Portrait Chuck E., the player only needs to close the gate 3/4 of the way.

## Trivia

Modern Chuck E. Cheese, along with Mr. Munch, are the only characters to appear in the original demo of Five Nights at Chuck E. Cheese's.

His design is based on the real life Studio C Chuck E. Cheese animatronic.
Night 3

Just like the previous night, the game's difficulty has been raised even more. Mr. Munch and Helen Henny become active on this night, adding more obstacles to the player's chance of surviing.

### Phone Call

"Hello...? Hey again. So, now you've been here for two whole nights, soon to be three. This is easy stuff, aside from uh... dealing with the robots. I uh... I hope you never had to use the stage call or anything. if you did, I'm honestly surprised you came back at all, but... I guess now you know how they act when they uh... glitch out. I just really emphasize the use of the camera system. Lord knows what happens to them when they leave their stage. One of the technicians this morning literally had to bolt Chuck E. back in place... Just... just make sure to keep a close eye on them. If they leave, make sure you know exactly where they are. I know that this is all... incredibly concerning. Uh... I;m not even sure I would do this if I was in your shoes, to be honest... Especially during the night... Still, I'm glad you've been sticking with it. Just uh, keep up with what you've been doing, and make sure to go back to the basement. Have a good night."
Crusty the Cat

Crusty is an antagonist in Five Nights at Chuck E. Cheese's Rebooted. He never appears in main gameplay, instead appearing in the post-night mini game.

## Appearance

Crusty is in the worst condition of all of the animatronics, being cast into the basement. He is a black cat with a white snout and has white fur around his eyes. He wears a faded blue and yellow baseball jersey dawning the number 13. The team name presented is Swingers. His once green eyes have become a cloudy grey color. Since he was replaced with Mr. Munch, he has a dilapidated appearance.

## Behavior

Crusty will roam around the basement, moving closer to the player. The player can slow him down by flashing their light directly at him. If they don't flash him in time or lose all of their strikes, he will jump scare the player. Crusty will sometimes speak during the shift and can say the following:

"Hey Big C!" (0:01)

"You said you was going to make me a star today, yeah?" (0:02)

"Right Big C, music please!" (2:13)

"Nothing chief, uh nothing!" (0:03)

"Well Big C, I was lookin' at the audience!" (0:09)

"Me? I-I don't look like a jukebox!" (0:18)

"You haven't told my mother, have ya?" (0:36)

## Trivia

Crusty the Cat is the only animatronic in the game who's AI cannot be changed in the Custom Night since he is only in the Post-Night shift.

His voice lines are from original Pizza Time Theatre show tapes, albeit heavily edited.
Battle of Herdessa

In the year 19 BBY, the 51st Attack Battalion was sent on a mission to lay claim on the planet of Herdessa; to establish a crucial base of operations for mid rim GAR military operations. Unbeknownst to the Republic, the CIS had already paved their way towards the planet and would soon be locked in a high casualty naval battle with GAR forces. Third Vanguard Expeditionary Fleet, escorted by Tempest Squadron; were unaware of the incoming CIS naval groups and were outnumbered and unprepared. The naval battle that would soon follow, would be one of the highest casualty naval battles in republic history. With the CIS forces plowing their way through Third Vanguard, the remaining naval crew along with the 51st Attack Battalion and what was left of Tempest Squadron, were forced to flee to the planets surface in hope of survival. While the naval battle was taking place, the CIS had already established a base of operations on the planet, that would soon seek out the Republic survivors. Upon their desperate arrival, the 51st Attack Battalion had lost ¼ of their landing forces to the hands of separatists Star fighters alone. With such mentioned attempts of survival, the 51st Attack Battalion and the additional republic forces were spread out upon their landing.
Dragon

## CT-1212 "Dragon"

> *"Finally another sniper."*
>
>

> *"Your voice is much higher than usual."*
>
>

> *"Time for another talk about snipers."*
>
>

> *"They don't call me the two second wonder for nothing."*
>
>

**CT-1212**, nicknamed "**Dragon**," was an Advanced Recon Force Scout Trooper who served in the Grand Army of the Republic's 180th Assault Corps under the command of Jedi General Harken Ponlau during the Clone War. Throughout the course of the war, Dragon climbed his way through the ranks, eventually becoming the leader of the 180th Assault Corps' Reconnaissance Team nicknamed "Dagger."

In 21 BBY, Dragon fought at the Battle of Ryloth, where his squad leader, CT-2754 "Paint," was shot and killed during an ambush, forcing Dragon to retreat to a local homestead for his safety. Eventually, Dragon was shot in the leg by a droid sniper, and was left alone with his fallen brothers around him. He was later found in a barn by CT-8077 "King" who administered much needed medical attention.

In 20 BBY, Dragon participated in the Battle of Onderon, where the 180th Assault Corps was tasked with protecting the Iziz Royal Palace. When the Confederacy of Independent Systems attacked, many clones died in an effort to protect the palace building. While the main battle was taking place within the city, Advanced Recon Force Team Dagger was reassigned in a last minute effort to flank the main CIS attack force. This effort was soon halted, once the team ran into an unexpected squad of BX-series droid commandos. Dragon was shot and killed during an intense battle with the droids, however his team was able to eliminate the threat and continue their mission.
180th Assault Corps Wiki

**Welcome to the 180th Assault Corps Wiki!**
The 180th Assault Corps is a community of Arma 3 players and Star Wars fans. The 180th AC, founded in 2020; is an Arma 3 starsim unit that aims to give the best Star Wars experience to it's members.

We're a collaborative community website about 180th Assault Corps that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important characters

* Harken Ponlau
* Melisande Alowcu
* Jerry
* Raccoon

## Notable clones

* Dragon
* Slav

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cordo

**Cordo**, formerly designated **CT-3572**, was a veteran Clone Commander who commanded the Grand Army of the Republic's **51st Attack Battalion** of clone troopers during the Clone Wars. Cordo participated in many battles over the course of the Clone Wars. Cordo and his companions often worked together during the front-line campaigns against the Confederacy of Independent Systems.

Throughout his career, Cordo proved to be an effective leader who truly cared for the men under his command, even as he began to doubt his own future—and those of his clone brethren—in the Republic. His leadership was put to the ultimate test at the **Battle of Hedessa**, where the 51st Attack Battalion was stranded for nearly a year. During this time, the 51st Attack Battalion was heavily hit; reducing their numbers and supplies. Additionally, the 51st Attack Battalion branded phase 1 clone armor far longer than most clone battalions, due to their remote position; resulting in a war torn and muddied appearance.
Night 1

Date: 10-01-1979

Since this is the first night of the game, it's very relaxed compared to the rest of the game. The only active animatronic is Chuck E. Cheese. He will move slowly throughout the building, giving the player a chance to learn the gate mechanic. The player, upon completing the night, will go into the basement to find a list of items in a post-night minigame.

## Phone Call

"Hello? Hey Fred! I see you're working over time... lucky you! You get to make some extra cash... Uh, anyway, management is requiring me to leave you messages every night to help you out with your shifts. We normally don't have anyone looking over this place during the night, but since we're shut down for renovations, there's been some concern for break-ins and vandalism, and that kind of thing. So we needed someone, you in this case, to look over the place and make sure that everything, especially Chuck E. and his friends, is in check. Uh, first things first, I'm assuming management left you a camera system. If you turn the monitor on you'll be able to flip through the channels for the cameras that are placed throughout the building. It's not much, but at least it's something to look at while you're bored... and to watch for anything out of the ordinary, of course. They aren't top notch, so don't be surprised if things are a little... finnicky. Also, behind you should be a security gate. Now, there were some... issues... in the past that basically forced us to put in that gate. It's a little broken, however. Instead of you just turning the handle and keeping itself shut, you have to keep it closed by by holding down the handle. I know it's a bit annoying, but in the case of an emergency, you're gonna need that gate. Just don't play around with it too much, you don't want it jamming on you. Alright, uh... I think that should be it... Oh wait, yeah, um... I know this wasn't really in the job description, but... Whenever you get the chance, could you please head down to storage and pick up some things that need to be restocked? Management should have put a list down there, I'm sure you'll see it. Should be quick and easy to do at the end of your shift. And don't worry, it'll probably be counted in your paycheck. Alright, that should be everything for now. I'll talk to you tomorrow, and uh... have a good night"
Night 2

Date: 10-02-1979

Night 2, although more difficult than the previous night, is still easy. Both Jasper and The Costume become active on this night and will try to find the player. Chuck E. is more active than he was on night 1 as well.

## Phone Call

"Hey again Fred! Uh, I see your first night went well. If it didn't, you obviously wouldn't be here right now, heheh... Um, I-I mean like, y'know, you would've quit or... something... like that... whatever. Uh, so as you probably already know, this shift is a piece of cake, and hopefully nothing is causing you trouble during the night. Just keep an eye on the gate, and keep an eye on the cameras- Oh yeah the cameras... uh... Before we shut down, we were having some... "infestation" issues, uh... I think there's still a rat or something running around the building. Employees have been complaining about things being knocked over and stuff just being out of place. We have reason to believe it's staying in the back room, which is... Channel 4? Yeah, that back room hasn't been cleaned up for a while. Uh, so yeah, just keep an eye over there and make sure nothing bad happens. Also, uh... so, the technicians yesterday reported a problem with the animatronics. Don't worry, i-it's hardly anything. There's just been a problem where they'll try to perform when they shouldn't. I think this issue has been noted with Jasper and some other one. So, in case there's ever an issue where they start moving around, or if they're maybe, uh... out of place... We've given you something on the desk we like to call the "Stage Call." Basically what this does is it resets any misbehaving character and makes them go back to their idle state. Hopefully you'll never have to use it, but... Uh, yeah.. that should be all. Just keep an eye on those cameras, and use the gate whenever you need it. Oh, and again, make sure to stock items again after your shift. Alright, goodnight."
Neptune

Current

**Neptune** is a member of the BearSMP. He joined on June 11th of 2021.

Neptune is a treasure-hunter who initially joined the SMP looking for a temple but instead stumbled into town. After barging into Bear's cave, looking through his chests, and being questioned by the bear, Neptune explains that he was attempting to find glowsquids. He asks Bear to let him stay as the SMP is the only location marked on his map as long as he finds treasure.
Sublevel 2

## Description

Sublevel 2 (real name Nightmares) is after Welcome to the Maze of Winners (or sublevel 1) and before Wayfinding (or sublevel 3). There are 4 sides. This is also one of the sublevels lacking a button. The other sublevel that has this application is Sublevel 4.

## Side Types

### Side 1

Side 1 is a maze with nothing but full white faces on a blue background. This side is the side where the exit is found. If you manage to find it and touch it, you will immediately be took to Sublevel 3.

### Side 2

Side 2 is a maze with nothing but moving glitched faces.

### Side 3

Side 3 gives the sublevel a Futuristic kindling theme to it, this means that the side is nothing ubt green inverted faces

### Side Images

Sorry, but we could not find a side 1 picture.
Smilephobia Wiki

**Welcome to the Smilephobia Wiki!**
We're a collaborative community website about Smilephobia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Other

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sublevel 13

## Do Try to Crack the Code

### Difficulty

7 (Probably because of the full code's location in a fake wall, and it is hard to memorize)

## Description

The code of this level is for digits 10 and 11 when you press the s key or move your joystick down, sorry i missed some, but the full code is mentioned in one of the fake walls. Cracking the code and touching the exit will take you to Sublevel 14. The code is 2356781.
Periapsis

Redirected from Sublevel SP-2

Baconhaircubing, the 15th person to come in Apoapsis and the 1st to come in Periapsis, does the first code.

## Description

Periapsis is the 2nd sublevel of Division 8, and can be accessed by touching the green portal in Apoapsis. There are 3 codes. The first is MQ, the second is I, and the third is MQEINXRTW. In number meaning, MQ means 12, I means 4, and MQEINXRTW means 123456789. Unlike other code levels, This level is the only level to have letters as code digits instead of numbers.
Level 1

**THIS IS NOT IN SMILEPHOBIA.**

This page relates to Lost In Smiles: Remastered, the little brother of Smilephobia. If you want to see Smilephobia pages instead, click "Sublevels" in the top-left corner.

Every game has to start somewhere, and in Lost In Smiles: Remastered, it's Level 1. This page will talk about this "Level 1."

## Description

Level 1 is the first level of LIS-R. This level contains no enemies, one face corruption, and no hazards.

When you click the "PLAY" button on the game, you will end up here. Until the game actually gets released, we can't put any statistics out yet. Sorry!

Level 1 has only one minor face corruption in the entire maze, a white face with a blue background. The path with the BSoD face is NOT the correct path; the correct path is the path before it.

There is no music yet.

This level isn't much of a maze. When you find the exit, it should look like a ladder leading down into a black void. If you touch the ladder, in a few seconds it should bring you to a lobby where you can choose to go to Level 2, Level 11, Level 21, or The True Void.

In the starting maze you can find a hint for the code on Level 6.
Sublevel 15

## Description

Sublevel 15 (real name is hurry) is the 15th sublevel of Smilephobia, it's real name (Hurry) gives a scary sense to the sublevel. Getting to the exit will give you access to going to Sublevel 16. There is a code and a button, however the code hint will be unavailable up until you press the button and go back to the start. The code is unknown.
Sublevel 20

## Description

Sublevel 20, or Finale Time! is the 20th and last sublevel. Also, the left area has a very fast smiler, so this level is considered one of the hardest sublevels in the game. People who manage to get to the sublevel have good luck. Doing the extremely hard task of completing the level brings you to Sublevel ERROR404.
Sublevel 16

## Description

This sublevel has an Official PM 6:06 Sublevel 12 theme to it. Go to the Smilephobia version of the sublevel here.

Sublevel 16 is the 16th sublevel of Smilephobia, which has 2 areas, similar to Sublevel 2, but Sublevel 2 has 4 parts, and this sublevel only has 2. Completing the obstacle has buttons to press, and pressing both and touching the exit that needs the buttons, will take you to Sublevel 17.
Sublevel 5-A

**This arena looks a bit small...**This page is a stub. Maybe it's unfinished, or it needs more info. If you can finish this page, don't feel bad about doing so.It's your choice.

## Description

Sublevel 5-A is one of the worst places in Smilephobia. There are 2 Smilers, both patrolling the medium-sized map. The button is in the top-right corner of the map, where one of the Smilers patrols. The Wall is also present in this level, at 1/2 of the player's speed. The design is similar to Sublevel 13 in PM 6:06, but with 2 smilers instead of 4.
Sublevel 3

## Description

Sublevel 3 (real name Wayfinding) is the, obviously, 3rd level of Smilephobia. In this sublevel, the player must find a path to click the button and reach the end, After clicking the button, the players must find the button door, blocking the exit. Doing the instructions above takes you to Sublevel 4.

### Map

The sublevel begins in 2 ways to go, and the left one is the most impossible, right side is the most easiest, besides left. When you go to the right or left, there is a hall way. Go through the hallway, and find the path with the button. Once the person presses the button, the player cannot go to the start, since the transparent wall is blocking the exit. Instead, go the other way. Doing the instructions, or the simple instructions on the Description, lets you go to Sublevel 4.
Apoapsis

Redirected from Sublevel SP-1

The person that was the first to go to Apoapsis.

## Description

Apoapsis is the 1st sublevel of division 8, as in, the galaxy levels. There are 3 others: Periapsis, Archtorapsis, and Naglictapsis. Apoapsis has the most anti gravity blocks in Smilephobia. The exits are no longer ladders, they now are green boxes, that shortly takes the player to Periapsis in this sublevel.
Sublevel 1

The beginning of both the game and the sublevel.

## Description

Every game must start somewhere, and in Smilephobia, it is Sublevel 1. On this page, we will talk about this Sublevel 1

## Overview

Sublevel 1 is the very first sublevel in Smilephobia, the key to beating this sublevel is finding 2 buttons. One in the main part, and one in the green inverted fake wall, which opens the way to the exit. The main part button gives access to the green inverted fake wall and the second button. Then, managing to find the exit after clicking both buttons, will lead to the transportation to Sublevel 2.
Sublevel ERROR505

**This arena looks a bit small...**This page is a stub. Maybe it's unfinished, or it needs more info. If you can finish this page, don't feel bad about doing so.It's your choice.

## Description

Sublevel ERROR505 is the 22nd level of Smilephobia. It's name, Restoration, refers to the fact that the normal formula is restored. However though, the glitchy effect is still in place. Completing it will either bring you to Sublevel ERROR606 or the Good Ending.

## Items

* At the bottom of the map, you can find the second digit 5 for the code on Sublevel ERROR909.
Sublevel 11

## Description

Sublevel 11 starts in what looks like a wall jumble. However, The blue wall in the front of you when you enter the level will start the real maze. A purple door should be crossed to access the exit. But there is one flaw. There is an extremely fast smiler. When it defeats the player, luckily, the game will take you to Sublevel 11-A. The start of 11-A is just a restarting place for Sublevel 11. The exit will take you to the original Sublevel 11. You will be taken to Sublevel 12 when you complete the level.
Sublevel 5

## Description

The Smiler behind a Red Door on Sublevel 5.

Sublevel 5 is the fifth sublevel of Smilephobia and is created by NeverStopWinning.

There is a Red Door which guards another part of the maze and the Smiler. At the end of that part of the maze is the Exit. The Exit is visible from the start, making 2 possible swarm spots, the transparent wall and the Red Door. This "Red Door" will become a crucial factor in the Sublevels ahead.

There are face corruptions, but none that are new.

Doing the full maze will take you to Sublevel 6, however it is better to go to Sublevel 5-A.

## Items

* At the bottom-right of the map near the button, you can find the first code for Sublevel 5-A.
* In the top-right corner of the map, you can find the second code for Sublevel 5-A.
* If you go past the exit, and skip the turn, you can find the third code for Sublevel 5-A.

## Gallery

### Sublevel 5-A

The first hall to enter Sublevel 5-A.The second hall to enter Sublevel 5-A, after you enter the codes.The hatch to enter Sublevel 5-A.
Templates for pages

## Stub

### Stub

**This arena looks a bit small...**This page is a stub. Maybe it's unfinished, or it needs more info. If you can finish this page, don't feel bad about doing so.It's your choice.
### MajorStub

**DIGA! I TOLD YOU TO FIX THE PAGES!** -NeverStopWinningThis page is TINY and needs FAR MORE WORK done on it.It is strongly encouraged to fix the page if you can.
## Delete

### Delete

Uh oh.This page is scheduled for deletion.If you can fix the page to stop it getting deleted, please do so.
### SpeedyDelete

You will die here.This page, sadly, is near impossible to save from deletion.If you do know how to fix it, please do.
## Fanon

### Fangame

This page is a RELEASED fangame of Smilephobia!If this is a fangame of Smilephobia, and Smilephobia is a fangame of PM 6:06...We have reached maximum inception levels.
### Fanon

So, when are we releasing the game again?This is an UNRELEASED fangame of Smilephobia.Here we go again... More inception...
## Long Pages

### LongPage

So now that we expanded the arena, I think it's too big...This page is pretty big. It might lag some devices.If you think this page should be split in two, please contact a wiki staff.
## Joke Pages

### Yeet

YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEET YEETThis page is a joke.get rickrolled btw
Sublevel 8

## Description

Sublevel 8 is the eighth level of Smilephobia, and is extremely repetitive. The best strategy is to go towards the red glow of the Smiler Bros, as they guard the exit and button. The smiler bro guarding the button (canon name Dextre) is 1.25x your speed and deals 10 damage. The smiler bro guarding the exit (canon name Chunker) is half your speed and deals a whopping 70 damage.

This level is literally just copy + paste as the whole level repeats, this makes it extremely hard to navigate. The map is a huge 570x570, although it is composed of many 7x7 segments. After you press the button, your sight decreases from 5 tiles to 3. Beating the level takes you to Sublevel 9.
Level 2

**THIS IS NOT IN SMILEPHOBIA.**

This page relates to Lost In Smiles: Remastered, the little brother of Smilephobia. If you want to see Smilephobia pages instead, click "Sublevels" in the top-left corner.

## Description

Level 2 is the second level of LIS-R. It is very similar to the original Level 2 of the original Lost In Smiles, but without a button. The map is slightly smaller than most levels and consists of 4 face corruptions.

## Map

### Easter Eggs

In a pocket near the middle of the map, you can find a custom face corruption specifically made for Level 2.
Sublevel 7

## Description

Sublevel 7 is the only level where The Wall is included in. The real name of the sublevel is Outage, mentioned on the infobox.

## Map

It starts off in a hallway, 2 of the walls being frowns, and then when you cross the hallway, the hard part begins. Multiple kill walls chase you, but the only solution to completing the level is to creep on the wall, slowly between the walls. Do that for the rest, then find a button. After, find the exit, and touch it. The technique will shortly take you to Sublevel 8.
Elder Gods

The Elder Gods are the self-proclaimed lords of all reality, and seemingly the most powerful beings in existence. They are the progenitors of all immortal races, and are indirectly responsible for the emergence of all mortal life as well. The Elder Gods reside within the Nexus, outside the normal laws of time and space, and rarely venture personally within the mortal realms.
Mortal Kombat Eternal Wiki

**Choose Your Destiny**
For untold millennia, the Mortal Kombat Tournament has existed as a way to give the realms a fair chance to fight back against prospective invaders, testing the might of their greatest individual warriors. Empires rise and fall, realms are conquered, champions fall, but Mortal Kombat remains eternal.

Mortal Kombat Eternal is a fan project made by and for me, myself, and I.

## Kharacters

ScorpionRaidenSub-ZeroLiu KangShao KahnShang Tsung

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sublevel ERROR404

## D35c21p710n

32202: f4113d 104d1n9 d35c21p710n. 2320u71n9 70 84ckup... 32202: f4113d 104d1n9 84ckup. 93n32471n9 d35c21p710n...
13v31 32202404 15 7h3 53c237 2157 13v31 0f 5m113ph0814, 4nd 15 m4d3 0f c0mp13731y 850d 5m1135.

## Real Description

Sublevel ERROR404 is the secret 21st level of Smilephobia, and has a short section made of BSoD smiles. The rest of the level is parkour, mainly. However at the end there is a Smiler minigame, where you try to dodge it for as long as possible. You can get 3 badges from this minigame. The level is technically not part of Division 6, instead it is part of Division 7, which is exclusive to this Sublevel and it's sub-sublevels. It has a short PM 6:06 Sublevel 7 part to it, however mostly the level is parkour. Beating the level will either bring you to Sublevel ERROR505 or the Bad Ending.

### Smiler badges

* - 10 Seconds: You survived for 10 seconds. This is required for beating the level.
* - 30 Seconds: You survived for 30 seconds. This is required for accessing Sublevel ERROR505.
* - 60 Seconds: You survived for 60 seconds. This is required for accessing Sublevel ERROR606 and further.

## Items

* If you press the secret button behind a fake wall in the BSoD section, you can unlock a door at the end of the level with the first digit 9 for the code on Sublevel ERROR909.
Sublevel 4

## Description

The name of this Sublevel marks the beginning of the "Deeper" stage.

All levels in the deeper stage start in a hallway, with 2 smile walls facing the camera. Sublevel 6 is the same, but flipped. Smilers patrol alot of areas in this sublevel, which introduces the 2 smilers, Another concept of this is used in Sublevel 5-A and over. Managing to get to the exit of the sublevel will bring you to Sublevel 5. This is one of the Sublevels to lack a button. The other sublevel that does this is Sublevel 2.
Sublevel 19

## Description

Its time for preparing for the final level. This level gives a Deeper stage vibe. Finding the way to the exit of the sublevel brings you to Sublevel 20! If you find the exit, you have good luck forever!

### Faces

The fake wall at the start of Sublevel 19. (1.0)Found surrounding the player at the exit to Sublevel 20.
Naglictapsis

**DIGA! I TOLD YOU TO FIX THE PAGES!** -NeverStopWinningThis page is TINY and needs FAR MORE WORK done on it.It is strongly encouraged to fix the page if you can.
Redirected from Sublevel SP-4

## Description

Naglictapsis is Archtorapsis, but a bit easy. There is a button, but the chasing wall comes from down, so do not linger.
Bolt Revolver

The Bolt Revolvers are a pair of revolvers that can be purchased in Guns and Spurs. They fire very quickly, though deal less damage than other weapons.

They appear to be Colt revolvers, likely based off of the 1877 double action revolvers known as the "Lightning", "Thunderer", and "Rainmaker".

## Guns and Spurs

The Bolt Revolvers go unnamed. They hold eight rounds each, for a total of sixteen shots. Ammunition can be bought at a rate of +80/$330. They have a very fast fire rate.

## Guns n Spurs (Android)

The Bolt Revolver can be purchased from the Gunsmith for $3,500. More ammunition can be purchased at a rate of [Unknown].

Stats: Dmg: 5/10 | Spd: 7/10
Long Range Rifle

The Long Range Rifle appears in both Guns and Spurs and Guns and Spurs 2. It is a bolt-action sniper rifle in both games, though only features a scope in Guns and Spurs.

## Guns and Spurs

The Long Range Rifle is unnamed in Guns and Spurs, and does not appear in the Android release. It has one shot, average damage, and a fairly slow fire rate. More ammunition can be purchased at a rate of +15/$1800. It is the only scoped rifle, zooming in when aimed in first-person. It also has the longest range in the game, able to be used effectively from 200 metres.

## Guns and Spurs 2

The Long Range Rifle returns, and can be purchased from a Gunsmith for $7000. It uses rifle ammunition, and has very long range, and an internal magazine. Unlike Guns and Spurs, it does not feature a scope, likely due to Guns and Spurs 2'slack of a first-person aiming mode, the Long Range Rifle goes without a scope.

### iOS

The Long Range Rifle has a seven round magazine.

### Android

The Long Range Rifle has a five round magazine, and has a very high magnification when aiming.
Dynamite

Dynamite is a powerful explosive that appears in all Guns and Spurs games. It is a throwable weapon that deals damage in a large splash.

## Guns and Spurs

Dynamite first appears in Guns and Spurs. It is a throwable weapon that can be purchased at a rate of +3/$450. It can be thrown by pressing "E", and thrown further by holding "E" to charge it up. A light will glow over where it will be thrown. It deals very high damage to enemies, and the player.
Jack Lane

Jack Lane in Guns and Spurs 2's Icon art.

Jack Lane is the protagonist and player character of Guns and Spurs 2.

A bounty hunter, he arrives at the Train Station north of Hopeland to make a living with his bounty-hunting talents.

## Appearance

Jack appears to be a man, likely in his late twenties to early thirties. He has a full brown beard, and short, well kept hair. His eyes are a dark colour. He appears to be of average height, and to be fit. He arrives in Hopeland wearing a navy blue hat, a sandy blue vest, a grey-blue button down shirt rolled to his forearms, and a tan bandana. He carries his Longarm on his back, over his left shoulder. His Sidearm holster hangs from his right hip.

## Weapons

Jack is an experienced bounty hunter, and can wield a wide variety of weapons with ease. He arrives in the west with a Lasso, Classic Repeater, and his Revolver. In Guns and Spurs (Android), he can focus in closer to aim.

* Lasso
* Revolver
* Classic Repeater
* Dynamite
* Pierre Revolver
* Pocket Pistol
* Golden Revolver
* Custer Pistol
* Trapper Shotgun
* Sawed-Off Shotgun (Android)
* Semi-Auto Shotgun
* Bolt Action Shotgun
* Action Rifle
* Long Range Rifle
* Alien Pistol (Android)

## Customization

Various options can be unlocked to customize Jack's appearance, from hats, to shirts, to pants.

There are twenty two shirts to unlock, with the Sheriff's coat unlocked upon completing every Bounty. Fifteen hats can be unlocked, including a hatless option. Eighteen pairs of pants are available to be unlocked. Clothing does not provide any gameplay altering abilities.
Elihas Starr

## History

### Early Life (1987-2004)

Dr. Elihas Starr was a young man from Queens, New York. Elihas and his sister Ava grew up in a broken home, at a young age they lost their father Carl Starr during Baron Zemo's attack on New York. This inspired young Elihas to work harder at school and he began excelling, graduating high school at the age of 15 he was considered a genius by the state of New York. Elihas soon after joined Empire State University where he earned a degree in atomic science. Starr's above average ineligence caught the eye of SHIELD agent "Dum Dum" Dugan who recruited the man to Shield's science division.

### Agent of S.H.I.E.L.D. (2005-2006)

Having all this success at a young age lead to Starr developing a massive ego, seeing himself even above the man who recruited him and Shield director Nick Fury. This lack of self awareness and intelligence lead to his fellow members calling the young man "Egghead". Elihas would assist in the formation of the Avengers, being the first agent to hear Rick Jones' distress call and dispatching Captain Marvel to locate the Hulk. Elihas stuck around with Shield for a few more years, continuously disrespected he grew angry at the organization and around that time would be contacted by the L.E.V.I.A.T.H.A.N organization who were basically the anti shield who plotted and assisted villains attacks on heroes and such.
Rose

Rose, dead in Johnny's arms

Rose is Johnny's wife. Her murder kicks off Guns and Spurs' plot, and is the driving force behind Johnny's merciless bounty hunting.

Prior to 1907, she lived at her home with her Horse, and her Husband, Johnny. One day, William McDowell burns down her house, and shoots her in the chest, leaving her to die in the dust.

## Appearance

Rose appears to be a young woman, with shoulder length blonde hair, pink blush, and a light purple jacket. She wears a white dress.
Pistol

The Pistols are the weapons that Johnny starts Guns and Spurs with. They are a pair of revolvers, one held in each hand. Each revolver holds eight rounds.

Firing shoots the right Pistol, and then the left. They have the cheapest ammunition.

## Guns and Spurs

The Player starts with 120 bullets. More ammunition can be purchased at a rate of +60/$250.

## Guns and Spurs (Android)

The Pistols start unlocked, with 120 bullets. More ammunition can be purchased at a rate of +60/$50.
Guns and Spurs

Guns and Spurs is the first installment in the Guns and Spurs Series. It follows Johnny's quest for revenge after his home is burnt down, and his wife is killed.

It features 10 Bounties to hunt, and various other activities to complete.

Originally releasing on Gamejolt and available for download on Google Drive, Sakis25 finished this game in 2010.

## Plot

In 1907, Johnny has the worst day of his life in the west. His house burns down, and his wife, Rose, is murdered. Johnny buries her at the Church, before heading in to town to track down the outlaws responsible for ruining his life.

**SPOILER [Ending]**

## Weapons

* Pistol
* Bolt Revolver
* Repeater
* Sawed-Off
* Dynamite
* Long Range Rifle

## Missions

Guns and Spurs has ten Bounties to hunt. There are also ten Horse Races, thirty Golden Horseshoes, and twelve Achievements. Later remakes include a Train Robbery.
Players may also drink Beer and play Blackjack in some Saloons.

## Controls

* WASD - Move
* Q - Sprint
* F - Mount/Dismount Horse
* E - Throw Dynamite
* B - Bird's Eye View and Map
* SPACE - Jump, Save Game (At beds)
* Left Ctrl - View Achievements
* Esc - Cancel Mission, Quit Game
* Mouse Button 1 - Shoot
* Mouse Button 2 - First Person View (Hold)

## Rereleases

Guns and Spurs Remastered was released in 2019.

It was also ported to iOS and Android, as "Guns n Spurs".

### Guns n Spurs (Android)

Guns n Spurs follows the same plot, and has an updated version of the map, though faces several major changes for the mobile layout, as well as various "quality of life" changes. The game features a cover system, as well as an automatic camera, lack of first person, and automatic target locking. Tapping on other targets sometimes changes the target. The third and final quicktime event of the Duels is replaced with a timing minigame, where the player taps when the circle is lined up. For unknown reasons, the Long Range Rifle is missing.
Repeater

The Repeater is a rifle that can fire multiple shots. It appears in Guns and Spurs.

In Guns and Spurs 2, the Classic Repeater has a similar name, but appears to be a different gun.

The Repeater is rifle that can hold four shots, and appears to be based off of an early repeating rifle, such as the Spencer Rifle,

## Guns and Spurs

The Repeater goes unnamed. It can hold 4 rounds. More ammunition can be bought at a rate of +20/$1000. It has fairly good range and damage, though a slow fire rate.

## Guns n Spurs (Android)

The Repeater appears in the Gunsmith's for $4,000.

Stats: Dmg:9/10 | Spd: 3/10
X-Mansion

### Residents

Faculty:Charles Xavier, Raven Darkholme, Jason Wyngarde, Moira MacTaggert, Logan

Student Body:

Scott Summers, Jean Grey, Pietro Lehnsherr, Hank McCoy, Wanda Lehnsherr, Warren Worthington III, Lorna Lehnsherr, Bobby Drake, St. John Allerdyce, Alex Summers, Fred Dukes, Anna-Marie Darkholme, Martin Toynbee, Kevin Sidney, Tessa Lisic
The Ultimates

## History

To understand the Ultimates you need to know about The Void and it’s dimension. Tho the exact origins of the Void is yet to be discovered, it is known his first activities were seemingly traced all the way back to circa 1600 BCE, when Moses pleaded for every Hebrew doorpost to be marked with lamb's blood in order to protect the Israelite firstborn from the final plague God was going to bring on Pharaoh Ramses and on Egypt: the Angel of Death, believed to be the Void himself. As well it’s known the Void is a being from the Void dimension, an alternate universe filled with beings of pure evil.

In 1994, a group of warriors from the Void dimension are accidentally sucked through to Earth, the two warriors of the Triumvate known as Posse Comitatus & Tra-Mai-A-Zath landed in the middle of New York City and fought the Sentry and his sidekick Scout. The battle caught the attention of the Ant-Man and Wasp who joined in and assisted Sentry in defeating the two.

### The End

The Ultimates seemingly could have been the Avengers of their time, but after one mission and the Sentry contracting the Void, he requested to be erased from the minds of all by Doctor Druid who obliged. Sentry and everything associated with him including the team he lead were erased too making the Ultimates the lost team of the Marvel universe.

## List of Ultimates Members

 Ant-Man
 Wasp
 Blue Marvel

## Trivia and Notes

### Trivia

* Based on the Ultimate Universe Avengers

### Notes

* Hank Pym once commented on the similarities between the Ultimates and the Avengers as a mere coincidence.

## Links and References

* Appearances of Justice League
* Team Gallery: Justice League
* Membership of Justice League
Sawed-Off

The Sawed-Off is a double-barreled sawed-off shotgun in Guns and Spurs. It also appears in Guns n Spurs 2 (Android).

## Guns and Spurs

The Sawed-Off goes unnamed. It holds two rounds. Ammunition can be bought at a rate of +30/$1350. It has a fast fire rate, deals lots of damage, but has very short range, only useful within around 45 metres.

## Guns n Spurs (Android)

The Sawed-Off can be purchased from a Gunsmith for $5,000. Ammunition can be bought at a rate of +?/$?.

Stats: Dmg: 7/10 | Spd: 5/10

## Guns and Spurs 2 (Android)

The Sawed-Off Shotgun does not appear in Guns and Spurs 2 (iOS). It can be purchased from a Gunsmith for $12,000. It is unknown if it is a Sidearm or a Longarm.

Stats: 4/5 Damage | 5/5 Fire Rate | 1/5 Range
Marvel Earth-12 Wiki

**Welcome to the Marvel Earth-12 Wiki!**
Inspired by Roy Westerman's Earth-27, Earth-12 is a reinvention of the Marvel universe by your truly Jay Robinson

## Important articles

PlaceholderIron ManPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Asgardia

## History

After Ragnarok and the destruction of Asgard, Thor took his place on the throne as All-Father of Asgard. But the realm had been destroyed and his subjects had been transferred to their human counterparts Odin had created as a backup for this event. Thor need to find a new place to house his subjects, his wife Jane Foster suggested to create a small U.S. town and hide asgard behind it, the two chose Oklahoma because Jane grew up there and her parents still lived in the state.

## Points of Interest

* Horace Mann Middle School
* Main Street (Asgardia)
* Sooner Inn
* Bill's Diner
* Adam's Auto
* Valhalla Labs

## Residents

* Donald Blake (Mayor)
* Jane Blake
* Thorrun Blake
* Lawrence Laufferson
* Beth Sooner
* Bill Cobb
* Little Bill
* Big Bill
* Azam Aziz
Stranger

Strangers are mission-giving Non-Player-Characters in Guns and Spurs 2. They can be found on the map, indicated by a "?". There are a variety of missions that can be accepted from them, though most give the player a cash reward.

## Missions

Here are a few missions that Strangers can give Jack Lane.

* Tutorial. The tutorial leads Jack to the Sheriff, who takes him to a makeshift shooting gallery. Jack must crouch behind a pile of crates, where three cowboys will attack him. The Sheriff tells Jack that he needs to know how to take a target alive, and a fourth cowboy attacks, who must be tied up with the Lasso.
* Horse Races. After meeting Edgar just southwest of the Train Station, Horse Races will be unlocked.
* Bounties. After making it to Hopeland, the Sheriff can be visited in his office, where he tells Jack that the town is in a bad state, and that he can view and capture criminals with the Bounty Board outside the office.
Thor

## Identity

### Legal Name

Donald Blake (Legal Name)Thor Odinson (Legal Name)

### Known Aliases

Thor (Ops Moniker)Donald Blake (Legal Name)

Thunderstrike (Codename)

### Relatives

Jane Foster (Wife)Thorunn (daughter)

Odin (father)

Frigga (mother)

Angela, Laussa (sisters)

Balder, Hermod, Vidar, Tyr (brothers)

Loki (adoptive brother)

Kid Loki (adoptive brother, complicated)

Extended Family:

Hoder (paternal cousin)

Brandy Selby ("goddaughter")

Pets:

Thori, Hugin and Munin (pets)

### Affiliation

AsgardThe Pantheon

Avengers

## Biographical Information

### Education

As Thor: Tutored by scholars of Asgard;As Blake: Doctor of Medicine (MD)

### Occupation

Monarch/Lord of Asgard and Asgardian Sky Father,Asgardian God of Thunder

All-Father of Asgard

former crown prince of Asgard

physician (as Blake)

surgeon (as Blake)

### Residence

Asgardia, Oklahoma
Formerly

City of Asgard, Asgard

Manhattan, New York City, New York
Luke Cage

## Trivia

* While he had considered the possibility of using a costume, Luke ultimately decided that it went against his image as "a hero for the people".
* If Steve Rogers were ever to die,  Luke is in the short-list for a possible new Captain America.
* The enhancement serum Luke was given was, in-fact, a further developed version of the Serum taken by the second Captain America, Isaiah Bradley.
* Luke's bracelets are actually a gift given to him by his old neighborhood in Harlem, casted out of old metal objects his neighbors had.
* While currently an Avenger, Luke has left his super-heroing days to properly run his campaign for Mayor of New York City.
Young Avengers

## History

A sudden influx of sidekicks in the superworld starting with Tony Stark protégé (and possible Kang) Nicholas “Nick” Travis lead to Stark repurposing the Avengers Tower into a training facility for the young men and women to learn and become the heroes of tomorrow. Unfortunately that’s not exactly what happened.