Zombies

Zombies is the newest gamemode, added in v6.0.0 along with a new dedicated button in the server options. The gamemode is unique, the main objective being the defense of **BOT-525**, a huge stationary AI with 15,000+ HP that zombies will automatically target if no player is closer.

The mode features rewards like the**Forbidden Tome** and**Attack Drone**, Unobtainable pet items received upon completing **rounds** of Zombies.

## Map Locations

* **Red**: Zombie **spawns**, randomized each round
* **Blue**: Locations unlocking the **Krum'N'It** machine
* **Light Purple**: Potential **Mystery Box** locations
* **Yellow**: **Record player**, used to lure zombies
* **Brown**: **Door** (unofficial name), gives random perk besides Krum or bottles
* **1-5**: **Perk machine** locations

### *Perks*

* ***Krum** (1)* - Increases your max health by ***130***, for a total of ***250***. Costs 2,500 points.

* ***Double Up** (2)* - **Doubles** your ammo capacity on current and future guns. Costs 2,000 points

* ***Western Hands** (3)* - Further increases your **reload quickness**. Costs 3,000 points

* ***Powerslide** (4)* - Re-enables the **slidehop** feature, which is disabled by default in Zombies. Costs 15,000 points

* ***Swift** (5)* - Increases your **movement speed**. Costs 2,000 points

* ***Drift Fuze** (N/A)* - It is unknown where you obtain this perk, but it creates an explosion when sliding into zombies.

* ***Holster** (N/A)* - You can equip 3 weapons. Obtained by zombie drops.

### *Powerups*

Powerups are a **boost** given to the players to aid in fighting zombies. These a **randomly dropped** after killing a zombie, some rounds guaranteed and others not.

* ***Insta-kill*** - Each zombie takes 1 hit or source of damage to kill. Lasts 30 seconds

* ***Double Points*** - Double points received from all sources for 30 seconds.

* ***Nuke*** - Instantly kills all zombies spawned in.

* ***Sale*** - Spawns all mystery boxes in, each costing 10 points. Lasts 15 seconds

* ***Minigun*** - Drops a minigun with 250 ammo on the ground. You cannot jump, interact, or switch weapons until you have shot every bullet.

* ***War Machine*** - Gives a War Machine with 6 ammo.

### *Krum'N'It*

**Krums** your weapon giving it unique abilities and a massive damage boost. This old run down washing-machine gives your weapon special abilities including the **Charge Rifle** turning into a Shotgun, **Crossbow** turning into a giant explosive arrow launcher, or the **Sniper** becoming burst.

This machine is in a hidden location, which once unlocked gives you the ability to **Krum** your
instead of yourself for 5,000 points each. Just like in older COD:Zombies games, you may only Krum your weapon once, and if you pick up the same weapon out of a box it will un-Krum.

### *Mystery Box*

The second way to get a weapon, the mystery box costs **950 points** each spin, and **425 points** after the *Sharing is Caring* Easter Egg. The box has a total of **four** possible locations, with only 1 being available. The box randomly switches locations once a **teddy bear** is spun.

The Mystery Box contains its own **Easter Egg**, Sharing is Caring.

### *Record Player*

Acting as this mode's only **trap**, it is a large pink button on top of the car on the far right of the map. This costs 2,000 points, and has a 6-minute cooldown when finished.

### *The Door*

Located next to the **Record Player** button, this door costs 2,500 points, and plays a knocking sound throughout the game.

Upon knocking, this gives a random perk besides Krum or perk bottles.

## *Easter Eggs*

Easter Eggs are special tasks used to unlock powerful features or areas.

### Krum'N'It

* When loading into the game, zombie types (Walker, Brute, Runner) have seemingly random numbers, or levels, above their heads. Keep watch for these, as you will need to watch for the **last digit** counting up from one. This order randomizes for each lobby started, there is no set number, meaning you could have Walker, then Runner, then Brute one time, and Brute, Walker, Runner another time. Which ever number comes first counting up from 3, you will save for last (or whenever you have time) and bring them by the record player.

* Once you have the first (or next) zombie, shoot each digit of the **525** spray above the pool and starter pistol wallbuy. You will know if you did this correctly when the rune spawns next to the record player.

* Move the zombie you saved towards the floating/spinning **rune**, until they walk over it. If it is the correct zombie, a tag collection sound will play, and both the rune and zombie will disappear. Repeat this process for the 2nd zombie.

* On the 3rd and final zombie, the classic ***SHEEEESH!*** sound effect will play, and a door will open up towards the back corner where the bot is, revealing the crucial **Krum'N'It** machine, and starting the second **Easter Egg**.

### Sharing is Caring

* At any time in the game, this **Easter Egg** can be used. Upon using any mystery box, once the weapon is done spinning, knife the weapon until you hear a sound. This makes the spun weapon able to be picked up by other players, so you must have a second player take the gun.

* After doing this **5** times, a visual queue "Sharing is Caring" is displayed, and the box now costs **425** instead of **950** ONLY for the player who spun the weapons.

* All players can do **Sharing is Caring**, but only 1 player needs this in most strategies, as the initial points spent are a waste if another player has this in effect.

* **Teddies** are unable to be spun with this in effect, but Teddy chances for others without Sharing is Caring is increased drastically.

## History

* 6.0.0 - Can now quick-join zombie and raid games from server menu
* 6.0.0 - Added new Zombie survival mode (More content coming soon)
* 6.0.1 - You can now host your own private zombies game
* 6.0.2 - Zombies mode bugfix
* 6.0.3 - Zombies mode bugfix
* 6.0.4 - Optimized Zombies meshes
* 6.0.6 - Zombies mode bugfix
* 6.0.8 - Zombies mode bugfix
* 6.0.8 - Added random chance for zombies to drop a perk
* 6.0.9 - Zombies mode bugfix
* 6.1.2 - Zombie wall guns are now white

* 7.0.0 - Added Drift Fuze and Holster perks
* 7.0.0 - Added more rewards