ShooterofIO: WWII

***ShooterofIO: WWII*** is a first-person shooter video game developed by War Games for Microsoft Windows. Published by Monsteristic. The game is set during World War II and was released on November 15, 2011. It is the fourth installment to the franchise.

## Development

Development for *ShooterofIO: WWII* began in early-2009 and continued through to 2011. The game successfully launched on November 15, 2011.

## Story Mode

The Story Mode is set around World War II Soldiers joining forces with unexpected allies in an epic battle to save earth and the people in it. They all must take down Reign Forester, this guy is the one controlling everything! He's in charge of heaps of enemy forces while having his own unique little agenda too.

Reign must be taken down at once but this story is unique allowing the player to change the ending from "Great" "Decent", to "Worst". Players will be able to navigate dialogue from character to character. One wrong move could kill someone or change something.

Story Mode lasts around two and a half hours with great features allowing you to play Battle Scenes, choose different outcomes, and more ways to play in general.

## Multiplayer

### Overview

*ShooterofIO: WWII* introduces a huge list of changes and new features that either came from Dark Warfare or are just new, like the new class systems which changes the way players play the game in general. Starting with "Special Equipment", there are a total of ten Equipment on launch, and War Games promised they'd introduce more in the post launch updates. *WWII* also introduces the "Soldier" system, a player can pick their own unique Soldier and that soldier gives you a singler perk. Either in: agility, silence, or reflexes. The game also features a Goal Setting system that gives you a goal for every match you play.

*ShooterofIO: WWII* is the first game in the franchise, you allow you to upgrade your Perks "Tier". The higher the tier, the better the effect/ability is. To unlock a higher tier in a perk, you must use that perk for a certain amount of time, or, complete a certain unique challenge. Additionally, players will lose all Tiers on all perks upon entering the next Prestige.

*WWII* features 12 maps and over 6 *Game Types*, all of them fan loved ones and in the future, there even may be some new ones. WWII also introduces a brand new Mini-Map system that changes how players use it. Red Dots only appear on unsilenced weapons, and players who use the Radar Perk.

The game features a great amount of real weapons and equipment from Primary weapons, Secondary weapons, Tactical and Lethal equipment, and a new Pick-10 system that changes everything in creating-a-class. Players will have a load of freedom in building a loadout, but they're restricted to only 10 slots. *WWII* also introduces a all new Progression system that makes things much simpler and better for all users/players.

*ShooterofIO: WWII* also has a all new mode called "War Mode", where there are 100 players on the battlefield, two teams of 50, and all players go in full war mode. They also added Tanks, Choppers, and planes into this mode. There will be 3 featured fully built huge all-out war maps built for this mode.

*ShooterofIO: WWII* has the same Progression system as Dark Warfare. But it features 60 Levels instead of 55.

## Wargrounds

*Main article: ShooterofIO: Wargrounds*
*ShooterofIO: Wargrounds* will share content with *WWII*.

Soon after release, upon the **Relentless Pain** DLC Pack release update, Wargrounds was added into the integrate phase. Wargrounds would also get Controller Support from WWII's Multiplayer.

## DLC Packs

ShooterofIO: WWII gave out Free Downloadable DLC Packs that gave people optional content, which solves a few problems people had with Dark Warfare's content releases.

***DLC PACK SIZE:** 16 GB*

Released on March 16, 2012
***DLC PACK SIZE:** 32 GB*

Released on June 16, 2012
***DLC PACK SIZE:** 32 GB*