Warrior of Light

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

The Warrior of Light is both a title and a person. In the original Final Fantasy it was prophesied that four Warriors of Light would appear bearing crystals and through player choice those four Warriors of Light could be any combination of Fighter, Thief, Black Belt, White Mage, Black Mage, or Red Mage. In Dissidia Final Fantasy, it was learned that there was an actual specific Warrior of Light, based on the Fighter class, who was created by Cid of the Lufaine to do battle in the war between Cosmos and Chaos. The Warrior of Light started out as a blank slate, but after fighting through several cycles he began to develop his own personality and will. After the 13th Cycle when the heroes of Cosmos were finally victorious, each of Cosmos’ chosen warriors were able to return to their homes. The sole exception was the Warrior of Light, who had no home. Instead, the Warrior of Light walked off towards the kingdom of Cornelia where the adventure of Final Fantasy I awaited him.

## **General Information**

### **Entrance**

A miniature version of the character select screen will appear on the stage. An arrow will quickly choose the Fighter who will jump onto the stage and morph into his more modern “Warrior of Light” look.

### **Kirby Hat**

Kirby will wear the Warrior of Light’s helmet over his body, though the horns will be a biiit shorter.

### **Taunts**

**Up Taunt:** The Warrior of Light will channel his White Magic through his hand as he swings his arm forward. The Warrior of Light will vanish from sight as he uses the Invis spell to disappear without a trace. Unfortunately for the Warrior of Light, the spell only lasts for a brief moment before it fades away.

**Down Taunt:** The Warrior of Light will hold out his palm as his Light Crystal floats in his palm and shines with a bright light.

**Side Taunt:** The Warrior of Light will gesture forwards with his sword as if daring his foes to come closer.

### **Victory Poses**

1. A flash of light will appear in the middle of the screen. In the following instant the Warrior of Light will appear from the light and swing his sword towards the camera before sheathing his blade.
2. The Warrior of Light will cast the Cura spell on himself to heal his wounds. Twin swirls of green sparkles will spiral up around the Warrior of Light as he breathes out a sigh of relief.
3. The Warrior of Light kneels on the ground with his sword buried in the ground in front of him. Silently, the Warrior of Light stands up and tears his sword out of the ground before raising it high up into the air.

## **Moveset**

### **Standard Special**

**Shining Wave:** The Warrior of Light will swing his sword along the ground so that the blade’s trip scrapes against the platform causing sparks of light to appear. As the Warrior of Light’s blade is swung upwards a wave of light will erupt up from the ground in front of him, which will be the tallest at its midpoint, and travel for about as far as half of Battlefield. This shining wave of light does not get shorter or weaker as it travels. Instead it's a hard stop once it reaches the end of its range. By charging up this attack you can increase the distance traveled (up to all the way through Battlefield), but the other attributes of the attack will remain unchanged. This wave of light will also fly through the air without a platform below it without any issue so feel free to use it either in the air or to stop an opponent from recovering back up to the stage.

### **Side Special**

**Blink:** The Warrior of Light will clench his fist as he channels the Blink spell and causes himself to be obscured by a blurring effect. The Warrior of Light will then dash forwards about 1/3rd of Battlefield and pass through any attacks and fighters in his path as if he was made of smoke. This move protects the Warrior of Light from attacks, but cannot be used to get through walls or other obstacles on a stage. While the move starts out quick, the ending of it is fairly slow so you have to be careful about when and where you use it or else you might just get trapped in an attack when it ends.

### **Up Special**

**Rising Buckler:** The Warrior of Light will throw his shield up into the air at a bit of a curved arc. The shield travels quickly and will slash at anything in its path and will drag anything it hits dead-on to the height of its throw for maximum damage. Following this, the Warrior of Light will jump up to follow his shield so that he can reclaim it. If an opponent was either caught by the shield, or is near it when the Warrior of Light reaches his shield he will swing his sword at them in a way that would knock the opponent back down towards the ground.

### **Down Special**

**Shield of Light:** The Warrior of Light will hold his shield up in front of him for a moment as it gleams with bright light. If a ranged attack hits the shield it will be blocked, but won’t be reflected. If a melee attack hits the shield, or if an opponent runs directly into the shield (such as by dashing up to it) then the shield will erupt with a burst of light that jets out from the shield like a short laser that goes just as far as Bowser. This laser will damage anyone or anything in front of it and knock them away from the Warrior of Light while the shield also does its job of protecting the Warrior of Light from whatever attack triggered the shield’s light. If the light was successfully triggered then the Warrior of Light will shout, “Shine!”

### **Final Smash**

**The Warriors of Light:** The Warrior of Light will make a mad dash forwards and swing his sword at the first opponent that is unfortunate enough to be in his path. The screen will then transition into a cinematic that sees the trapped fighter alone in the grassy fields that surround the kingdom of Cornelia. The camera will then rapidly pan out to show the Warrior of Light standing on a hill overlooking the scene next to three other figures. This quick scene is meant to be reminiscent of the scene in Final Fantasy I where the Warriors of Light are crossing over the bridge from Cornelia as their quest officially begins. Here however the Warrior of Light stands next to three of his friends (who are randomly selected from the Thief, Black Belt, White Mage, Black Mage, and Red Mage classes from FF1 and have their designs based on those original appearances).
Following this the four Warriors of Light will leap off the hill together and speed their way towards their opponent and make their attacks against them. Depending on which Warriors of Light appear with the Warrior of Light the exact look of this Final Smash will change. The Thief will attack with rapid swipes from their daggers. The Black Belt will attack by unleashing a flurry of kicks and punches. The Black Mage will attack by casting the spells Fire, Blizzard, and Thunder. The White Mage will attack by casting the spells Diara and Holy. Finally, after his friends have each made their attack the Warrior of Light will step in to make his by making a series of light-empowered sword strikes against his opponent. Before he makes his final strike however the Warrior of Light will leap back, rejoin his allies before all four charge forward and make one final attack with their respective weapons which sends the opponent flying through the air, out of the cutscene, and potentially past the blast zones.

### **Extra Skill**

**Tent:** A small tent will be erected in the background behind the Warrior of Light which gives him the benefits of healing 5% damage every second for up to 5 seconds so long as he stays in the tent’s range, which is about the size of Ridley. The Tent cannot be destroyed, but the Warrior of Light can be attacked and knocked away from it. Additionally, any fighter, not just the Warrior of Light, can reap the benefits of the Tent and get healing from it. This can make battling over the tent a bit of a King of the Hill type of game. The Warrior of Light will be unable to create another Tent until 20 seconds have passed after the previous Tent was destroyed or until he gets KO’d and respawns.

## **Alternate Costumes**

1. **Dissidia Warrior [Default]**
2. **Dissidia Warrior [Lich]** - The Warrior of Light’s armor will become purple.
3. **Dissidia Warrior [Marilith]** - The Warrior of Light’s armor will become red and pink.
4. **Dissidia Warrior [Kraken]** - The Warrior of Light’s armor will become teal.
5. **Dissidia Warrior [Tiamat]** - The Warrior of Light’s armor will become green.
6. **FF1 Fighter [Default]** - The Warrior of Light will trade out his polished blue armor from the Dissidia series and wear an outfit based off of the Fighter class from Final Fantasy I. Additionally, the Warrior of Light will lose his helmet to let his (now short red) hair flow.
7. **FF1 Fighter [Thief]** - The Warrior of Light’s Fighter armor will be colored brown while his hair becomes light blue.
8. **FF1 Fighter [Monk]** - The Warrior of Light’s Fighter armor will be colored light blue while his hair becomes brunette.
9. **FF1 Fighter [White Mage]** - The Warrior of Light’s Fighter armor becomes white.
10. **FF1 Fighter [Black Mage]** - The Warrior of Light’s Fighter armor becomes dark blue.Alt 1Alt 2Alt 3Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10