Aerial

#### **Overview**

Aerial is an open map featuring 8 floating islands separated by tunnels. 6 are in the middle, with 2 tunnels running through at the bottom, crossing with a chute that runs through the entire middle of the map. The red and blue bases are shielded from the chute by a wall, so to get to the other base you would have to move out of your base and either bounce over to the opposing base or go via the tunnels. The chute's top consists of a broken bridge. On both sides on the top are raised stone versions of sandbags, which are not used very often. There is also a long sandbag on either side of the bridge, which is not that used either. There are two small sandbags which are used for camping or protecting. These two sandbags can be overused sometimes. There is a large pool of water below the map; players can float on the water below the map, however diving too far down will slowly but surely kill them.

#### **Features**

This map contains 3 hand grenade packs, one on either island with the blue bounce platforms on, and one at the bottom of the chute that sits right in the middle of the map, on the right. there are 2 cluster grenade packs behind the stone barracks on either side of the map. There are 2 health boxes, one next to each cluster grenade pack.

The blue bounce platforms are not that effective unless you use energy to drop down on it or drop on it from a high altitude. they do not normally take you to the other base without use of energy to stay hovering or flying while proning.

Going under the blue bounce pads, proning, and throwing a grenade above your head results into a super-speed bomb. You can kill someone with it if you line it up.

#### **Strategies**

Using the flamer, you will be able to create a wall of flame which will lower your enemies'/s' health (if not; kill them) and it won't be very possible someone would be able to kill you. The weapons that can help kill a Flamer user making a wall of fire are;

-Pulse Gun. The ricocheting abilities will reach the Flamer user and possibly kill them.

-Shock Rifle. With the newly and completely revamped Shock Rifle, the bullets will follow your cursor, so all you have to do is to make sure the Flamer user (or your target) is within your screen (the bullets will not go out of the view of your screen), left-click hold (it takes at least 3 bullets from the Shock Rifle to kill someone at full health) and just direct your cursor/mouse at your target (a Flamer user in this case) (the bullets will ALWAYS follow your mouse/cursor).

-Boomerang. If you have a very good control over your hand (many people tend to shake a bit when holding down a mouse click for a period of time), you just might be able to kill the user but there will be a 50/50 chance that you could kill him/her since the corner narrows to an area in which the Boomerang won't fit. Someone could also kill you from behind so it's not a very good idea.

In CTF, I would suggest using the Minigun and Chainsaw combo when defending your teams flag. This would enable you to make sure you kill of all your enemies before they capture your flag. If they have however, then use the Chainsaw. Pin them to the wall (on the right side for Beta Team; on the left side for Alpha Team) and ram them with the chainsaw. They will definitely die unless they killed you first. The Flamer is also useful because if you aim it at the ground, anyone who lands will be forced to use their flight aura (which won't last long) and try to get to. Hide in the sandbag to make sure you stay alive. A Bow may do the trick, as its 0.5 reload time can help you create a firm "barrier" between your enemies and/or anyone trying to get the flag.

#### **Trivia**

* This was the only map with water that existed before the "Water Update" of 5/3/22.
	+ Before the update, there was still water, but it was much different, as it used to be much darker, you couldn't swim in it, and it would kill you much more quickly upon falling into it. The map eventually became infamous for this, along with the fact that there were many players that found out how to "float" on this early version of water. Following this, it was not uncommon to see a few players bobbing around in the dark water without dying.)