Changelogs/October 2016

See Changelogs

## Oct 31, 2016

* Happy Halloween! Berries have turned into (orange) pumpkins for today!
* Reduced xp needed for Cheetah and Mole (to 18K, 42K)
* Mope.io mobile version now has chat, joystick controls.
* Mole dig time reduced to max 25s, mole cant dig under Water spots now.
* Dead (of thirst/dc) Animals now drop red mushrooms as well.
* Lag reducing update coming soon!

## Oct 30, 2016

* NEW: ALL animal graphics (Zebra+) have been updated to the new ones! (Plus some were tweaked)
* Added option to NOT use new images (click the gear button!)
* NEW: use spacebar to run (instead of left-click)
* NEW: mobile users now have touch controls (run/shoot/dive!)
* I'm mostly working on the mobile app right now.
* Mole and Zebra can no longer eat mice
* Tweaked boosting speed + damage bounceback +attack interval (0.7-> 1.0s)
* Deer no longer move faster in water.
* Lag reducing update coming soon!

## Oct 29, 2016

* New animal graphics! (up to Lion)! (Thanks to Pike\_YT !)

## Oct 28, 2016

* Game area is now 33% larger (less crowded), 5 Lakes per game instead of 3!
* Players with smaller screens can now see farther!
* Doubled network game update rate: game should look much smoother (give feedback on change in lag!)
* Fixed eating: Cheetahs can now eat zebras + Mushrooms (requested), moles can eat cheetahs and below, bears can eat moles and below
* 50% more Mushrooms in the game (per sq. unit), 250 max players per game
* Better xp on tail-biting: 40 + (2% of bitten animal xp) (With a limit of 3Xing your xp through this per bite).
* Smoother boosting (move father on boost)

## Oct 27, 2016

* Thanks to your awesome feedback on reddit, I've reworked and rebalanced the game!
* significantly less Mushrooms in the game, reduced many Food xp rates (lillypads, red mushroom)- encourages hunting
* Mole now comes after Cheetah (no longer top predator!)
* Zebra now comes after Lion (Mole and Cheetah positions were considered thoughtfully )
* Red mushrooms can be more easily broken (shoot Water at Mushrooms to break them)
* Mole was made larger, faster, better in Water, less visible underground, try it out!
* afk players now get disconnected after 15 minutes (60 mins in-game)
* Cheetahs, again, can only hunt Animals to eat (no Mushrooms to eat)
* 33% of Mushroom bushes now spawn on lake islands (encourages zebras+ to visit lakes)
* based on feedback (thanks for voting): improved look of green outline, removed it for Water (all Animals can drink Water!)
* limited tail-bite xp steal to (1000xp or 2% of bitten animal's xp, whichever is lower)
* lakes got a more 'beachy' look

## Oct 26, 2016

* NEW mushroom bushes Food spot! (assorted mushrooms spawn near them, these bushes are killable,and respawning! Zebra+ can attack these)
* NEW Zebra animal (after Cheetah), can eat NEW mushroom bushes (2K xp ea!), and has a funny trait (reach it to find out!)
* NEW Mole animal (Go in a Hiding Hole, and hold right-click + move to dig underground! The Moleis a top predator, competing with dragons!)
* NEW feature: everything that you can eat is outlined in light-green (leave feedback!)
* Increased number of regular/red Mushrooms, should be a better xp source
* Reduced invincible time on animal upgrade to 3s (still 5s on spawn)
* biting tails now gives you 40xp + 3% of bite's xp (watch out, predators!)
* Bear speed (on top of hills/in the Water) was boosted.
* crocs are now slightly faster than hippos in water, slower on land
* 2x more water (+mushrooms) spawns at mud now (buffed!)

## Oct 25, 2016

* NEW 5 second invincibility on spawning, and on upgrading to a new animal (no more spawn kills).
* Cheetahs can now eat all Mushrooms and lillypads
* Lake Islands are now less common, and smaller.
* Lakes are randomly larger, lake predators get speed reduced to give prey a better chance to escape!
* Cheetahs are slightly faster.
* Some light networking optimizations

## Oct 24, 2016

* NEW: walkable islands inside Lakes (great for outrunning fast water predators!)
* NEW dark red Mushrooms, edible by Deer+ (spawns on water islands, 500xp each, 200 for Deer)
* increased xp kept on respawn to + ~35%
* Diving underwater improvements: now players cant get eaten while underwater, longer air times, you can also hold w for diving
* 30% more large Hiding Holes.
* Slowed down Cheetah, increased Deer xp for eating.
* fixed several bugs (try using enter to chat, w to go under water), performance improvements

## Oct 23, 2016

* NEW: Animals can now dive UNDERWATER in Lakes, just hold the right mouse button!
* NEW lillypads in lakes, great for swimming under, better food than Mushrooms (5X better xp).
* Deer can now eat lillypads, mushroom xp decreased for deer(only).
* Lakes now contain 2X fewer Mushrooms & Hills, no food spots.

## Oct 22, 2016

* dragons move faster, bears climb somewhat faster over Hills.
* All Animals have had required xp re-calibrated to make it faster to reach higher Animals (give feedback!)

## Oct 21, 2016

* increased respawn xp amount. (now keep ~20% of your xp!)
* NEW (Sneak peek of) large Lakes in the game, check them out (watch out for crocs!)
* Animals have varying speeds of swimming (most at 0.7 times walking speed), somewhat similar to the Mud Animals (Pig, croc, Hippo).
* Bears move quickly in Water, dragons fly over it
* Water level slowly re-fills in Lakes for all Animals.
* 1/5 of Mushrooms will spawn in Lakes, to attract prey to Lakes.
* Game area 5% larger, Mushrooms are 30% more common now.

## Oct 20, 2016

* Tweaked Deer, Bear, and other Animals to balance them out.
* Deer is slower, Water drains faster.
* Bear is slightly smaller, moves quicker over Hills
* Animals dying of thirst/ disconnecting now drop part of their xp in Mushrooms/new dark food (500xp per eat!).
* Water shoots farther
* Entering Hiding Holes animation bug fixed
* Preparing for Lakes update!

## Oct 19, 2016

* Easier to bite animal Tails, 2X more damage from tail bites, large predators turn much slower (easier to bite!)
* Hippos made more powerful, faster, smaller
* Small animals can now hide in the BIG Hiding Holes as well.
* NEW animal: Deer [after Fox]: Water drains fast, moves fast, eats only Mushrooms! Run from lions and above.
* NEW animal: Bear [after Cheetah](grr), it's a slow hunter, can slowly climb over green Hills!

## Oct 18, 2016

* new grey 'Rock' hills (no Animals can move through these)
* lowered bites-to-kill for all Animals, health comes back 3x slower
* Lowered XP needed for higher Animals :)
* NEW Tails update: small Animals can finally fight back (this was highly requested), just bite the (green-outlined) tail of a predator!
* Tweaked animal biting- you must face towards an animal in order to bite it (logical)
* NEW (big) hiding caves, for predators! (There are very few of these in the game, so they won't take the food chain off balance)
* Tweaked all animal speeds according to feedback (not by much)