recursal/Fanatic-Fandom huggingface dataset:
Carboxylogen-8 Non-Lethal Targeting Solution

### Manufacturer

Non-exclusive patent, produced in bulk by a multitude of arms and armor applications galaxy-wide

## Advantages

### Advantages

* Totally non-lethal, incapable of producing bodily harm save for in cases of ingestion

## Disadvantages

### Disadvantages

* Again, totally non-lethal; combat application is null
* Stains light clothing, difficult to wash out.

## Description

A simple, easily deployable, and totally non-lethal replacement for conventional ammunition blocks, **Gooey** has served as a staple of martial training across the galaxy for centuries, save for within Batarian space, where live rounds are preferred. The compound-polymer is composed of a semi-complex hydrocarbon based on the carbon-8 isotope, reducing the substance’s total density to about 0.0000005% of water density. This feature ensures it’s non-lethality; with such a low density, very little kinetic energy is transferred into a target upon impact, even at sub-relativistic speeds. It does, however, splatter on impact, with the signature bright-red house provided by a synthetic red dye.

Ingestion or exposure to the eyes is not recommended.
Jimepsi Man

## **Physical Description:**

### Personality

Tremendously friendly, he will try to make friends with most people. Even villainous types who may just need a friend, and an ice-cold JimepsiFun Loving. Baseball games, League of Champions tournaments, Bowling? In Ice-Cold Jimepsi is always a must.

Responsible.

## OOC Info

### Player

Beast

At least six feet tall, and with a built, yet lean physique. His hair and eye color are, non-factors. His posture is perfect, without any slouching or feet dragging when he walks. His hands are rather large, able to fit entirely around a Jimepsi soda-can.
Clan Mok

## Description

**Clan Mok** was the result of the Krogan expansion into the Milky Way following the end of the Rachni Wars. Unlike most, however, their home of Teche was not a planet that was gifted to the Krogan. It was considered an undesirable planet for most species, too hot and too full of dangerous fauna and pockets of gas spewing flora. With few mineral resources or other tradeable assets, there wasn’t much competition from other Krogan clans or from other species.

This separation from the majority of their species was not without reason, Clan Mok was one of less than ten Krogan clans that opposed further expansion of their species. Their leaders knew that further expansion out into the Galaxy would only bring trouble, so they simply set up camp on the planet. They’d make it their home. The aggressive fauna and less than pleasant flora of the planet helped to curtail the massive population growth of the Krogan, though not to the same level as Tuchanka. Clan Mok spread across the planet, nearly unchecked until the release of the Genophage, which forced a regress for the clan. The more educated of the clan realized it was a virus of some sort, and worked toward a cure. However, this would never fully counteract the effects of the Genophage, keeping the clan to a smaller number until GUARDIAN began disseminating a cure. Rather level-headed about the whole affair involving the actual deployment of the Genophage, given their disillusionment with the rest of Krogan culture, they actually were more thankful than most Krogan for the cure.
GSV Libra

The **GSV Libra** was a ship in GUARDIAN’s first fleet. Although it was publicly regarded as a merchant ship, its true purpose was for privateering. It was destroyed in the Outsider’s attack against GUARDIAN in 2186.

## Description

The CSV Libra was introduced in June 2186 as a privateering vessel masquerading as a merchant ship. Unlike the GSV Gandiva, its existence was known throughout GUARDIAN, although its activities were only privy to GUARDIAN command. The GSV Libra took part in many shady dealings, including pirating ships, gang violence and drug dealing, all to conduct raids against the Terminus Confederacy. It was destroyed by the Outsider at the end of 2186.

## Notable Former Crew

* Janismea Dalisir - Executive Officer
* Luxender - Head of Research and Development
* William "Grey" Schiffer - Contracted Mercenary
* Rheek - Second Lieutenant, Fighter Pilot
* Winston Hendricks - Chief Engineer
* Morgan Desatado - Combat Operative
* Georges Sanderson - Combat Operative
Precision Kill Missile Electromagnetic

## Description

Like the SH3VI nose cannons, the **PKM-E** was originally created for the STG as to make their air arsenal more effective. The PKM-E is a highly effective piece of equipment when used in the right situation, it can deal with armoured vehicular targets. Proving to be a very useful piece of equipment in ground operations when enemy armour is present and friendly infantry do not have AT capabilities.

Even with the high capacity they are usually used in single use or a few at a time on the hardest targets.
Sarik Narkkin

## **Physical Description:**

Barricade

Hot-Headed

Sarik Narkkin is Brutra Taninus’ current partner, on and off for several years, they’ve proven to be a long-lasting couple. Sarik, unlike his boyfriend, is much more relaxed and free-spirited. Yet he is quick to act on his emotions, which can sometimes get him into trouble. He’s quite bulky and muscular from doing plenty of heavy engineering in the Turian military and has plentiful combat experience from that same time.
Astral Productions

## Biography

After their untimely destruction in the Reaper War, Astral Productions vanished from the galaxy. The void left by their lack of reality tv, gaming, and various other contest like content, was massive. Many companies tried to pick up where they left off, but the iron-clad contracts and trademarks were centuries spanning and without an official closure of the company or the actual documents in question, no one could take over any of their programs.

That was until 2190 when an all but mystery cloaked individual appeared on screen across the galaxy claiming that the “Games” have begun. From the void Astral Productions returned in magnificent fashion. Dozens of shows already planned, contestants and judges chosen from all across the galaxy and a months worth of content ready to go. It was a mystery to almost the entire galaxy where this network received its breath of new life, but one thing was certain, The Game Master ran it all. This enigmatic figure appeared as the host for every single show. It was unclear if this figure was male or female, what race they could be, they were completely shrouded in mystery. A voice modulator was clearly in place on the Game Master’s mask as they could alter and change their voice at whim. What was certain, however, was that the galaxy would be woefully unprepared for the intense level of content that would soon bless their screens.
Tactically Equipped Neoteric Tendril Armament and Claw Extension

### Availability

Prototype. Currently only one in existence, blueprints forwarded to Kahje for future production.

## Advantages

### Advantages

-Replacement Limb-Micro laser adjustable for surgical means to geological cutting-Extendable, achieves a max length of 1.5 Meters-Includes an Omni-Tool that can be changed/upgraded based on user needs-Grasping claws, for better grip

## Disadvantages

### Disadvantages

-Weight: Although not very heavy, it is considerably more weight than a Hanar tentacle. The increased weight limits a Hanar’s float and speed capabilities.-Battery Life: When used solely in the capacity of a replacement limb, the power supply is a non-issue. However when the micro laser is engaged, a steady drain on the power supply requires the user to recharge more frequently.-Low Power Mode: If the micro laser is overused, a safety protocol will be engaged preventing further use of the laser and potentially the Omni-tool. This is to prevent the limb from completely powering down and becoming useless. Can be removed via considerable hacking, but not recommended.-Poor EMP Shielding: In order to keep costs and weight low, only the bare minimum of EMP shielding was provided to the limb. Overloading the circuits or a considerable EMP blast will render the unit useless.-Science Focus: This limb is primarily a scientific tool supplementing natural science and medical needs. Though the laser can indeed cut people, it is not efficient for combat needs.-Price Tag: This is not your average replacement limb. Plans for a cheaper more consumer friendly model are in the works, but this specific limb will cost you an arm and a leg.

The TENTACLE is a replacement limb for the Avalon XO Luxender. It’s main purpose is to replace a Hanar’s missing tentacle while also augmenting their specific needs. As a scientist, Luxender had the bionic tentacle outfitted with a micro laser to assist in retrieving materials in nature as well as cutting into specimens during dissections. The attached claw function also allows a Hanar to better grasp the materials they might be working on in the field as well as provide an easy of living in situations where not everything is adapted to Hanar tentacles.

With an extendable reach coupled with the grasping claw, Hanar scientists will be able to do more, reach more, and achieve more than originally possible with their original tentacles. While future advertisements will tote this limb as an advance replacement for missing tentacles, it is also noted that this is a considerably better limb. In the future a more lightweight, simple TENTACLE will be developed that will be the cost effect replacement for future Hanar injuries. Talks are also in the works about possible voluntary replacement efforts, but so far ideas on forcibly removing one's limbs to replace them with this have been shot down.
Variable Intended Effect Weapon

### Projectile Type

High-Density, semi-solid gel pellets, tungsten-carbide slugs, shaved flechette scatter-rounds

## Advantages

### Advantages

* Lower sound profile
* Durable
* Lightweight
* Versatility

## Disadvantages

### Disadvantages

* Lack of power at long range
* Requires ammunition to be carried
* Locked-in heatsink can cause burns without proper precautions
* Untrained individuals may not know how to change or check settings surfaces.

## Description

A rare commissioned work, the **VIEW** was originally intended as a standardized C-SEC replacement for the M-55 Argus.

Originally it was to have several more firing modes, varied bore sizes, and several other features. However many parts of this were unrealistic, and research into making them viable made C-SEC pull their support for research. Shelved for a year, the project was revived by a Turian design head, with less requirements and restrictions it was approved for re-design and eventually production. It has had significant success in the private sector by building security as well as some government officials. Significant interest has come from Drell agents of the Illuminated Primacy, as well as Krogans of Clan Mok, who treat it as a useful training weapon for younger members.

The gel-pellets are perhaps the most interesting aspect of the weapon, able to travel farther than standard non-lethal rounds, these hit with what enough force to stagger most targets. In addition, these rounds are surrounded by a thin membrane which breaks open upon impact. The gel, once exposed to air, becomes excessively adhesive, useful for bringing down even large Krogan if enough hits are made and made able to stick to other surfaces
Biotic Glaive

## Advantages

### Advantages

- Allows biotics to channel their ability through the striking end of the weapon and increase the force of blows- Even without biotics it adds a little oomph to every strike

- Each one is custom made to the buyer’s liking

## Disadvantages

### Disadvantages

- A bit hefty- The size of a full bo staff; unwieldy in small quarters

- As a melee weapon it necessitates getting close to the target

A weapon for biotics, made by biotics, the Biotic Glaive has a rather misleading name. It does not have a sharp edge to it, like an actual glaive does. It operates, instead, like a krogan hammer does. There are pistons and mass effect generators at the striking end of the weapon that increase the force with which one can strike; the weapon is designed so that a biotic can channel their ability through the eezo in it to further increase the force of the strike. In the hands of a skilled, or perhaps muscular biotic the Glaive can be twirled and used most effectively.
Black Bloods

### Reach

Very little influence outside of their local residence, not well known at all, kept very much within their own district.

## Biography

The **Black Bloods** were Rayla’s gang during most of her growing up period. They were the organization that found her, took her in, and raised her. A small gang, usually consisting of, at most, 30 members. Don’t normally accept people and are very selective in their recruitment. They are the most dangerous and aggressive gang of the 4 that Rayla grew up with, which results in a high death rate amongst its members. Their logo is a Black Panther, an animal which they respect due to its regal disposition, strength, and powerful bite.

Founded by Killian Vanson in the year 2166, he started it as a small group that only dealt in petty criminal activity. It quickly grew in size and strength once a mysterious man of power came into town, providing them with the funds to grow and expand throughout their district. Now, they run complex drug networks, hit contracts, thievery, and all manner of highly illegal activities.

Cruel and merciless, the locals fear them. They are a part of the reason why the citizens of the area quadruple lock their doors at night. They are the only gang in their area to wear masks (half masks) to conceal identity, the mask taking the form of snarling panthers.
Lio Asomka

## Physical Description

**Lio Asomka** is a light blue-green Drell and rather toned figure. It's clear he’s been training for years, and he keeps a tight, mobile form to increase his speed and movement, typically avoiding bulk. He’s often found wearing his tech goggles and nose deep in an omni-tool working on his next possible invention. Otherwise he’s dedicated to the Asomka Inc uniform and loves it dearly, only ever changing out of it for casual or black ops missions. His rather goofy smiling face can hide a sinister deadliness behind it, but expect to see more cheeriness and jokes from this Drell.
Arcadia Assault Rifle

* Is essentially the Kalashnikova of this era; can fire in nearly any condition or environment
* To build off of the above point, tis extremely sturdy

## Disadvantages

### Disadvantages

* Something of a bulky weapon
* Slower rate of fire than most modern Assault Rifles
* Small magazine size; only 20 rounds
* Loud as shit

## Description

The **Arcadia Assault Rifle** is Prodigal Dynamics answer to the question of, “Can a gun shoot if there’s water in it?”

Yes.

Yes it can.

“What if there’s dirt in it?”

Yup “Snow or ice?”

Mhm

“Mud?”

Might have a few misfires but after the first three rounds you should be just fine

“Molten hot lava?”

Don’t be ridiculous. Of course it can.

During product testing this rifle was, in fact, capable of firing after being (briefly) dipped in magma. The entire design process behind this is that it is rugged. Sturdy. Able to withstand the absolute worst of conditions. You could take a Krogan hammer to the side of this weapon and it’d still function reasonably well. It’s easy to maintain, and above all else, it will stand up to any challenge you put it through. It might not shoot as straight as it used to when it was pristine, and you may no longer be able to switch fire modes, but the weapon will shoot if you pull the trigger, and to be frank, what more could you ask for? Every copy of this weapon has a quote engraved into it, which reads, “The Unstoppable Force” The Powerhouse trades a larger magazine and a higher rate of fire for better stopping power per bullet. It’s a bit of a bulky weapon, but that just makes it better for bashing and taking blows. It operates on a modern thermal clip system, and is compatible with your standard weapon attachments, though those break far more easily than this weapon and one should take that into account when their rifle has been knocked out of their hands and stomped on when they go to pick it back up.

Also, certain conditions will either help or harm the thermal systems. If you submerged the weapon in snow or water you’d be able to get more shots off before reloading. Hot dirt/sand or, god forbid, actual lava would have the opposite effect. Just keep in mind that, despite it being a tough gun, it *will* need cleaning, and sooner rather than later. Also keep in mind that what you submerge your weapon in has an effect on bullet velocity.
UT-182 Sparrow “Pigeon”

## Description

The UT-182 Sparrow (dubbed the Pigeon mostly to spite the company) is a standard long distance transit vessel. It’s akin to the commercial airplanes of old, meant to ferry passengers from one star system to another. It’s built large, meant to be spacious for comfort. The space is also used to include escape pods into a design that originally didn’t include them, as well as hardpoints for equipment or weapons. This is mostly as a last resort, in case such vessels needed to be weaponized by the government. However, every once in a while a pirate crew will get hold of one and kit it out with weaponry. It handles poorly in combat and is every bit as fragile as most other civilian vessels.
Tether

## Advantages

### Advantages

Increases the relative gravity between the user and an object within their field of vision

## Disadvantages

### Disadvantages

Taxing over time and could be potentially dangerous to the user

Tether is a simple concept, but hard to execute. One basically links themselves to a nearby object via a mass effect field, increasing the relative gravity between the two, as well as partially sharing inertia and mass. If the object is of significantly greater mass the user will be pulled towards it; significantly lower, and the object will be pulled towards them.  At relatively equal masses, on order of one magnitude higher or lower, they will balance out more or less evenly and share mass perfectly.

One might ask, "Why not just increase your own mass then?" Or "Why not just Pull that object towards you?" But the idea behind this ability is specifically to tether two things so that they might travel together, or to propel oneself with great force.
GSV Gandiva

The **GSV Gandiva** was GUARDIAN’s top secret Black Operations ship. Kept secret from all except GUARDIAN’s high command, the Gandiva was mostly deployed on reconnaissance and espionage missions, acting in grey areas of legality. To this day, few know of its existence and fewer still know of its activities. It was destroyed during the Outsider's attack against GUARDIAN in 2186.

## Description

The CSV Gandiva was one of the three original ships during GUARDIAN’s formation. Cassius Strada was its Commanding Officer throughout the ships existence, with Brathe Sap’korah serving as Executive Officer, followed by Capum Ralon after Brathe’s departure from the organisation. Many of the Gandiva’s operatives were criminals and other ne’er-do-wells, trained in espionage and secrecy. Officially, the operatives were recorded as assigned to the CSV Aegis and trusted not to disclose their true location.

The CSV Gandiva took part in many missions that required secrecy and espionage. Most notably, the Gandiva’s crew were the true culprits behind the assinations of salarian councilor Leral Veran and turian councilor Laius Caern. During the Terminus War, the GSV Gandiva was involved in gathering intelligence on the Terminus Confederacy and disabling targets. The ship was destroyed by the Outsider in 2186, resulting in heavy losses.

## Notable Former Crew

* Brathe Sap'korah - Executive Officer (2185)
* Capum Ralon - Pilot, Executive Officer (2186)
* Zakhar Kosmas - Second Lieutenant
* Marcus Carter - Operative
Cornholio

## Advantages

### Advantages

- Multifaceted; can be used to shoot riot foam and beanbags OR things like t-shirts and tennis balls- Absolutely badass, will launch damn near anything at somewhat less than lethal speeds- Easily maintained

## Disadvantages

### Disadvantages

- Not lethal- Bit hefty

The DX-420, lovingly named Cornholio, was a fever dream dreamt up by Marcus one night when he was discussing playing cornhole with a beanbag gun. He built a multifunctional air cannon that could shoot a plethora of different things. Theoretically, if one can make it fit in the chamber of the cannon, they could fire it. In the advertisements for it said cannon was used to launch t-shirts into a crowd, tennis balls and baseballs at a practicing players. But the device is also marketed to law enforcement agencies for being able to lob literal beanbags and riot foam capsules- foam that, upon impact with a crowd, expands to immobilize them entirely.

It sells surprisingly well.
Prysm Asomka

Merciless

## Physical Description

While not being much bigger than Cadet in terms of physicality, Prysm is very much still an imposing girl. Prysm is currently mute, and has a special omni-tool adaptation that translates her sign language into spoken word. The jarring robotic voice is in constant flux with her demure appearance. Her hair is always a shock of dyed color and she, much like Cadet, will always be in her Asomka uniform when prompted, but also prefers civilian clothes.
R-909

The R-909 is designed as a close protection weapon, a gun that can be concealed easily and works wonder when moving from room to room. Due to the lack of RPM and low round count int eh magazine, it is actually relatively easy to control even when continuously fired. The R-909 comes in at 25” when fully extended and 18.6” when collapsed.
Savra Ilakros

**Savra Ilakros** is a former GUARDIAN member who now serves as the Quartermaster and Requisitions Officer on the CRC Resurgence.

## Description

Savra is reserved and quiet, but always kind to whomever he deals with. Years of serving the hanar - including his late friend, Brunellyn - has resulted in their politeness rubbing off on him. Savra is not great at small talk, and he can be quite blunt, however he’s rarely rude. He has a tireless work ethic and is highly detail-oriented. Sometimes he neglects stepping back and look at the bigger picture. Savra values patience and professionalism, and disapproves of vulgar or careless behaviour.

## Physical Description

Savra is a drell of average height and lean frame. His scales are pale blue, with darker blue and purple mottling occurring towards the back of his head and around his cheekbones. He wears a lightly armored dark blue and orange tunic.

## Personality

* Professional
* Reserved
* Patient
* Gentle
* Blunt

## Abilities

* Neural Shock
* Shield Boost
* Overload
M-90 Blacktip Multirole Light Tactical Vehicle (MLTV)

### Class

Transportation, reconnaissance, variants available for fire response and ambulance service

## Technical Specifications

### Special Features

Capacity for siren, loudspeaker, winch, floodlights, medical equipment, fire equipment, rescue equipment, stretchers.

## Description

In the M-90 Blacktip, Cision Motors produced a multirole tactical vehicle for the military, first-responder, and civilian markets. Suited to urban and off-road environments, the M-90 stands out as a highly modular and adaptable platform. Scout, law enforcement, ambulance, rescue, and firefighting variants, among others, have found adoption across space. Away from the action, many employ M-90 Blacktips for quick and easy transportation around the interiors of large-scale space vessels, industrial complexes, and military bases.

Following the phase-out of the M-29 Grizzly Infantry Fight Vehicle, Cision Motors developed the M-90 Blacktip MLTV to keep pace with the newer M-35 Mako and M-44 Hammerhead IFVs. First designed as a scout, the M-90 Blacktip quickly found use as a medical transport, utility vehicle, and military police platform. Non-military buyers soon placed orders, launching the M-90 Blacktip to its current widespread adoption.
Batarian State Vehicles Type-29 Missile Artillery Platform

2 gunners

## Description

The Type-29 Missile Artillery Platform was developed around the concept of carrying the Type-28 Multi-Purpose missile. Because of the missile uses, this platform is made to stay far away from the combat area. This is why the vehicle is unimpressive in terms of technical abilities.

Indeed, it’s not particularly fast, has very thin armor and light shields only made to stop debris and infantry small arms calibers. When caught by any kind of fighting units, the Lama has nothing to defend itself from short range attackers, requiring permanent escort from either armored units and/or infantry.

Because of its very long range and not relying on line of sight to attack, the Type-29 is rarely seen or destroyed. They are quite infamous among pilots because of its deadly efficiently against aircraft, leading to some squadron leaders to go out of their way to make sure they are destroyed before doing any other action.

Because of the fact that there are only 6 tubes on the vehicles, regular reloadings have to be done to keep the platform ready to fire. This can be achieved by one of the gunners to get out of the vehicle and load it by hand through a back door.
Veggie

Veggie creates stories for the role-players of the server as a Game Master. His icon depicts a lettuce, not cabbage. Had a major leaf in putting the server together as he gathered the original participants from GUARDIAN together.

## Trivia & Fun Facts

Literally a sentient head of lettuce

Hype-man

## Quotes & Gems

"Yea, let's do it."

"It is SHAN-xi, not 'shang-shee'"
Avan'Tica

## **Description:**

Quartermaster: Mok’Bark

Navigator: Sinha Biyaji

Cook/Medic: Sila B’revit

Engineer: Vaxus Scipios

Engineer: Nihlus Detria

Gunnery Lead: Marius Bartek

Gunner/Mechanic: Tera Kiliak

Comms Officer: Indra Vistari

A rare case of an Elcor vessel, not piloted by an Elcor, the Avan’Tica is the property of the Quarian Yastra’Solum.

Originally abandoned after a pirate attack, the ship sat in disrepair until found in the 2180’s by Yastra. Repaired and refitted, the ship has undergone several changes to suit the needs of the Captain. The many gravity generators that would make working aboard more comfortable for an Elcor have been removed, reducing power-draw and Eezo consumption drastically and allowing power to be directed to Kinetic Barriers and Sub-light engines.

Originally equipped with only five, point defense cannons, the vessel was further up-gunned by the Migrant Fleet to help combat Reaper forces, installing 2 lower yield MAC cannons, and additional defense cannons. The VI systems aboard to normally assist Elcor crew in operating the ship normally, have been slaved to various other systems on the ship, allowing, in dire circumstances, for it to be piloted by a single person. However, it is not an easy task, and leaves the ship vulnerable to attack as it is unable to fire back in this sort of state.
Remy Roussel

## **Physical Description:**

neural shock

extroverted

hopeless romantic

intelligent

loves cats

It’s no secret that Remy Roussel is related to Jeanne. The resemblance is striking, with similar bone structure and the familial aquiline nose. It’s not surprising that the pair have been asked if they could be twins, which the two have often played up, as they are quite close. Remy is five years Jeanne’s senior, however, and his hair is much lighter in color. Neither does Remy share Jeanne’s heterochromia; both of his eyes are greenish-blue in color.

Where Jeanne’s facial features tend to be overly expressive, Remy typical sports a perpetual grin and heavy-lidded gaze, regardless of his internal feelings. Given his calm, collected and rather laissez-faire nature, he can sometimes come across that he is not paying attention to his surroundings or those he’s conversing with.

Remy prefers to wear what he calls “comfortable chic” when not on a job, and his longish hair is usually mussed to some degree, though he (as is the rest of his family) is highly fastidious. He is in good physical shape, which Remy jokes is the only area he really cares to apply himself.
M-303 Cudgel

## Advantages

### Advantages

* Fires high-accuracy rounds with zero pellet spread, extending the effective range beyond that of typical shotguns
* Extreme damage at the point of impact

## Disadvantages

### Disadvantages

* Inferior to common rifles at longer ranges due to reduced projectile speed.
* Requires more precise aim than typical shotguns.

## Description

Briefly after joining GUARDIAN, Siva Turakis shipped a handful of weapons acquired through Libra operations to Jericho Tadmir aboard the Avalon, and requested to use the parts to build a shotgun which could fire slug rounds. With the aid of additional Avalon weapons technicians, the work resulted in a weapon they called the **M-303 Cudgel**.

The prototype Cudgel was composed of various components found in shotguns and rifles common to Citadel Space. Its intended design shaved a thick “slug” round from a typical bullet block when fired, rather than the numerous pellets generally fired by shotguns. Upon completion of the weapon, including successful testing, the blueprints were catalogued for future models to be constructed. The prototype was shipped back to Siva Turakis for personal use, though it was later gifted to Cosilo Itrados.

When GUARDIAN was disbanded, the weapon’s official manufacturing ceased, though anyone still carrying a copy of the blueprints could have a new one constructed.
Skyllian League

The **Skyllian League** was a loose collection of pirates, slavers and scoundrels, led by the Pirate Queen. They were one of the founding members of the Terminus Confederacy, but particularly rose to prominence after initiating the Second Skyllian Blitz. Following the Reaper War, the faction has greatly diminished in power and size, with any survivors fighting amongst themselves in the Terminus Systems.

## Description

The Skyllian League, also known as the Pirate Queendom, has no exact founding date. The collection of pirates, raiders and mercenaries that made up the Skyllian League gradually built up over several years, falling under the command of the mysterious “Pirate Queen”. While this individual held a great deal of power during the League’s apex, her identity remains elusive to this day.

The formation of the Terminus Confederacy caused the Skyllian League to rapidly gain significant publicity, resulting in many more mercenaries and pirates in the Terminus Systems pledging their support to the Pirate Queen. By the time the Terminus War had started, the Skyllian League were incredibly powerful and had amassed a great deal of strength.

Despite this strength, the Skyllian League were fairly inactive during the first few months of the Terminus War, taking part of small-scale raids and attacks but no larger battles. However, this changed with the Second Skyllian Blitz in October 2186. This attack, coordinated with the Terminus Confederacy, was meant to show the capabilities of the Pirate Queen’s fleet and fully involve the Skyllian League in the war. However, they were repelled from Elysium by GUARDIAN and Systems Alliance forces, losing some of their key leaders in the process. The faction diminished in power slightly as a result, losing its hold on many mercenary groups and pirates, although it still maintained a considerable influence.

By the time the Reapers were revealed to the galaxy in mid-2187, the Skyllian League was significantly weaker. Its forces were spread out across the Terminus Systems and the Attican Traverse, disorganised and unprepared to face the Reapers. While the Skyllian League didn’t object to the truce agreed at the Galactic Summit, unlike the Batarian Hegemony, they were too scattered to send any forces to the Omega-4 relay. Ultimately, the Reapers ended up decimating their remaining forces, leaving the organisation a shell of what it once was.

Some surviving bands of the Skyllian League still exist in 2190, fighting amongst themselves in the Terminus Systems in an attempt to reclaim the League’s former glory. The location of the Pirate Queen is currently unknown - some believe she’s dead, while others believe she is biding her time to reclaim what’s rightfully hers.
Asari Republics

The Asari Republics is one of the major Council space species to discover the Citadel. It consists of a monogender species called the Asari. Though considered all-female by other species, the Asari reproduce through a form of parthenogenesis.

The asari came late to the concept of world government. For centuries, their homeworld of Thessia was dotted with loose confederacies of great republican cities. The closest Earthly equivalent would be the ancient Mediterranean city-states. Since the asari culture values consensus and accommodation, there was little impetus to form larger principalities. Rather than hoard resources, the asari bartered freely. Rather than attack one another over differing philosophies, they sought to understand one another.

Only in the information age did the city-states grow close. Communication over internet evolved into an "electronic democracy". Asari have no politicians or elections, but a free-wheeling, all-inclusive legislature that citizens can participate in at will. Policy debates take place at all hours of the day, in official chat rooms and forums moderated by specially-programmed virtual intelligences.

All aspects of policy are opened to plebiscite at any time. In any given debate, the asari tend to lend the most credence to the opinions of any Matriarchs present, nearly always deferring to the experience of these millennia-old "wise women". Achieving consensus through public debate may take too long in a crisis. In cases where prompt, decisive action is required, the asari defer to the wisdom of local Matriarchs.
Grave Dust

## Description

Chloromatoxine, alternatively known as Grave Dust, was believed to have originated from the Terminus Systems as a medical component to temporarily relieve PTSD and Anxiety. It has the physical appearance of soft grey powder that can instantly dissolve in water and leave the liquid in its transparent state. The only way traces of its powder can be detected in liquid forms are through determination of its boiling point. If it is any higher than 100 Celsius, particularly around the range of 160C to 180C, there is a high probability that Chloromatoxine is present.

Its chemical compound is structured based on a peptide formation with a pH 7 and a molecular mass of 3995.71 g·mol−1. It is highly flammable and releases a toxic gas if boiled. Chloromatoxine is strictly machine-made compound as it requires specific procedure and heat levels that are not found through natural means.

In higher doses, it can cause an addiction to its symptoms of dream-like calmness and elation within the user. Though it does not affect the nerve tissues, which negates it from being categorised as a neurotoxin, Chlorotoxine has the curious ability to affect the Amygdala of the brain. It numbs the signal that is entered through the six senses (e.g: the eyes and the ears) and sent to the Amygdala. The Amygdala, in turn, fails to interpret the dangers or the harm of their current situation based on these signals and does not send the distress signal to the hypothalamus. This causes the users of Chloromatoxine to experience what they call a ‘dream-like calmness’. There have been cases where patients do not remember their traumatic events, indicating that Chloromatoxine can affect the process of recalling long-term memories. Its effects are particularly amplified with dextro-amino acid based races such as Turians and Quarians.

Through an unfortunate lab incident where pills for PTSD patients have been dosed with lethal levels of Chloromatoxine, it was discovered that Grave Dust, in its pure powdered form, have stronger effects of instilling calmness through nasal consumption - thus it remains as one of the galaxy’s most dangerous but popular choice of smuggled items.

Long term addicts commonly have distorted level of chemicals within the Amygdala due to excessive use of Grave Dust. As a result, addicts often show signs of aggressive and violent behavior, confusion and loss of long-term memories. In rare cases, they may also experience hallucinations and loss of speech control.
Overdrive

## Description

Originally created to be an alternative to Adrenaline Rush, **Overdrive** became so much more. It was modified into an overall performance enhancement drug; used in any situation it simply makes you better at everything. You perceive everything in crystal clear vision, your hearing is beyond perfect, you can identify smells and flavors and textures and colors you never even knew existed before. Pain? It is nothing. An afterthought. You feel as though you could continue at an increased pace for months, years even. In reality what’s happening is that the users cardiovascular system is ramped up to eleven. Your heart beats faster, your blood pumps more quickly, and your lungs work overtime to oxygenate your system in record time. At the same time, the drug attaches itself to nerve endings and blocks pain signals from reaching the brain fully; you can- and this has happened -lose an arm and feel only a dull throbbing while your heart pumps your blood out of the wound at breakneck speed.

After coming down from the high, the user rapidly experiences a crash. They become instantly sluggish, they can’t seem to catch their breath, and their senses are all diminished; except for pain. All the pain their body has been ignoring now seems magnified, when in reality you’ve been feeling the same pain the entire time, it’s just that the jarring difference between how it feels with the drug in your system and without makes everything worse. Lights are suddenly too bright, your skin is suddenly sensitive, everything tastes like mud and smells like an electrical fire. The effects of the crash will be very severe for a full minute, before things begin returning to normal. That being said, the more of the drug you take, you’ll be crashed for an exponentially longer period of time.

It is easy to get addicted to Overdrive, and it is also exceedingly easy to overdose on it. Generally speaking, even if you’re a Krogan, having a liter or more of the stuff in your system at a time will fry your heart(s). Many a Krogan has thought themselves stronger than this drug, and died due to overdose. Doses come in ten milliliters each. It is recommended that you do not take doses back to back, as that increases risk of heart failure. Overdrive is best used for “Can’t fuck up” situations. Times when you absolutely must get everything as correct as possible. It is a favorite of high stakes smugglers and pilots who need that extra edge when evading hostiles; assassins and marksmen also quite love it.
Velsa Jazzo

**Dagnes Ibal Mess Torji Jazzo Velsa** is a convicted bioterrorist and former GUARDIAN member who now serves as the Special Projects Coordinator in the Council Recovery Corps.

## Description

Dr. Velsa Jazzo is a former bioterrorist known for releasing a deadly pathogen that ended up killing dozens of innocent lives. Planted with an explosive chip, she was placed under house arrest in GUARDIAN, serving as the head of the R&D Department on the GSV Avalon and the GSV Arcadia. Since the formation of the Council Recovery Corps, she was transferred to the CSV Resurgence to serve out the rest of her sentence, acting as the Special Projects Coordinator for the organisation.

## Physical Description

Velsa is a female salarian with orange and pink skin, tan markings on her brows and chin, long thin lips, and large black eyes. She is often seen wearing her white, grey, pink, and black lab coat.

## Personality

* Genius-Level Intellect
* Pessimistic
* Malicious
* Snarky

## Abilities

* Combat Drone
* Energy Drain
* Incinerate
* Decoy
Game Master

## Personality

* Enigmatic at times
* Pure Chaos at others
* 100% Honorable Gamer.
* Abhors cheaters.

## Physical Description

The Game Master is a mysterious individual. Their identity is completely obscured down to the race and gender. A specialized voice modulator is installed in the mask and fluctuates between race and gender style voices, always keeping their true nature concealed. It is also apparent that The Game Master’s outfit in particular has some sort of connection to Astral Studios and allows them to puppet the studio like a masterful marionette, as well as hide some very interesting secrets.

## Abilities

* Impeccable Hosting Skills
* Uncanny Mystery
* Appears to be everywhere and nowhere
Libra Heavy Pistol

## Disadvantages

### Disadvantages

* You’ve only got one shot until it overheats; it’ll take between 3 and 5 seconds to cool down, which is about the average amount of time it would’ve taken to replace a thermal clip
* It’s intentionally designed with older technology; you can’t switch the ammo type on a dime like with newer guns; you need to actually install the augmentation manually, which takes a few moments
* The kick on it is enormous
* Stealth is not an option

## Description

The **Libra Heavy Pistol** was designed to be a masterpiece of old tech. Stylish, sleek, but undeniably antique. It was designed jointly by Kiaralla T’Rez and Marcus Carter, though admittedly she did most of the work. Marcus just had design inputs that he thought would make the weapon more interesting, more unique. For instance, using the passive cooling system that weapons used to use a few years ago. This meant that, unless the shaving block ran dry, the pistol would effectively never run out of ammo. It also meant that you could only get one shot off before it overheated, due to the immense power in the weapon. It also can’t interface with modern technology well. On every commercial copy of this weapon, there is an engraving across the barrel that reads, “The show must go on.” though there is another version of the weapon offered only to former Libra crewmembers at a quarter of the price, with which the engravement reads, “Stealth is not an option.”; these versions are considered collectors items and fetch at least double the price.

The weapon itself has the range of a Carnifex but does the damage of an Executioner. Marcus came up with the name. It’s the type of gun that puts the world on pause; whenever it fires, everybody stops to watch.

The Showstopper was meant to embody the spirit of the Libra. Undeniably old and raggedy, but also markedly badass and ultimately useful in a pinch.
Kepral's Syndrome

**Kepral’s Syndrome** is a respiratory disease that afflicts drell, caused by the bacteria *Aegrota kepralis.* This bacteria occurs naturally in the drell body as part of a mutualistic relationship and is harmless under arid conditions. However, cumulative exposure to high levels of moisture, such as levels found on Kahje, cause the bacteria to divide uncontrollably, producing toxins which result in the many symptoms that make up the syndrome.

## Description

Kepral’s Syndrome is characterised by lesions in the lung tissue, reducing lung capacity and the body’s ability to intake oxygen. These lesions can progressively spread to other organs, leading to further complications. In the advanced stages of the disease, the blood can be affected by reducing the binding efficiency of drell metalloproteins, further decreasing oxygen uptake. The lack of oxygen starves the organs of the body, causing them to rapidly shut down, which leads to respiratory dysfunction and low blood pressure. This will eventually culminate in death.

Kepral’s is not a genetic disorder, although some genetic markers have been linked to earlier onset of the disease and increased severity of symptoms. Despite being caused by bacteria, the disease is noncommunicable and cannot be passed between drell or to other species. Drell who have spent most of their lives in relatively arid conditions will generally be unaffected - the disease is entirely related to exposure to humid conditions. Breathing masks are an ineffective preventive measure as the drell evolved in drought-prone conditions, which has led to the development of traits that improve water acquisition. As such, atmospheric moisture can be taken in through means other than the main respiratory tract, so sufficiently humid conditions can lead to development of the disease regardless of moisture filtration.

Kepral’s Syndrome has no cure as of 2190 CE. and is one of the leading causes of death in drell. Antibiotics can provide treatment for a time, however, \**A. kepralis\** is highly resistant, rendering most drugs ineffective after a short period of time. Lung transplants can increase lifespan by several years, but will not eradicate the disease entirely since the bacteria will still be present in the body. Furthermore, lung transplants do not provide an optimal solution as there are few healthy drell lung donors and synthetic lung generation is not yet possible for drell.

Scientists in the Hanar Illuminated Primacy have been researching a genetic adaptation for many years, but due to the complexity of this little progress has been made. Some research into alternative treatments is ongoing by independent companies, but these efforts often struggle to acquire adequate funding. Further barriers to cure development include the high levels of antibiotic resistance found in *A. kepralis*, the mutualistic relationship between the bacteria and drell physiology, and the difficulty in targeting necessary cells. Currently, the best treatment options aim to increase the patient’s lifespan and reduce suffering later in life.
Tian Val’Kar

## **Description:**

Lift

Overcharged Tactical Cloak

Charge

Dutiful

Calculating

Tian is, for lack of a better term, deadly; on and off of the battlefield. In combat, she’s capable of dismantling the toughest foes without breaking a sweat; it’s said that she’s left whole pirate garrisons dead, without ever raising an alarm. Out of combat, in the boardroom of military politics, she’s just as cut-throat, willing to connive, back-stab, undercut, or flat-out blackmail those who threaten her. The fact that she is able to do so in an environment that is suffused with former and current commandoes is a testament to her prowess.

Despite what might be said behind her back, however, Tian isn’t totally heartless. She does believe in what she’s fighting for; the defense of the Asari, and the Council’s citizens. Just like her mother before her, she’s dedicated to that singular end, completely and totally.

Many might die before she gets there, of course. But... she never minded killing all that much, anyways
MT-20 Hog

## Description

The MT-20 Hog is a freighter designed to withstand the perils of hostile territory. It comes with military grade armor and kinetic barriers, as well as autocannons designed to make mincemeat of similarly sized ships. It’s a popular design for companies that regularly send ships into the Terminus Systems, to keep them just a bit more protected. The interior is highly compartmentalized, and can be refitted at a whim to suit the needs of the crew. There are hardpoints on the inside for things like Ore Processors, Fabricators, and Incinerators to fit right into without any trouble, and every ship comes standard with a dedicated armory on the inside.