Alpha Werewolf

### Description

*"A notorious alpha werewolf that made quite a name for themselves with their pack."*

### Awakenings

* Werewolf ↓
* Elder Werewolf ↓
* **Alpha Werewolf** ↓
* Eternal Werewolf

## Skull Info

The **Alpha Werewolf** is a Unique, Speed skull. It attacks with its claws. It Awakens into the Eternal Werewolf.

## Appearance

The Alpha Werewolf skull appears as a mostly grey and black skull with more aggressive features, with blue eyes, and a longer white-grey mane that starts to flow over his shoulders onto his chest. He has become more muscular with broader shoulders. He is now wearing metal armor on various parts of his body, has two protuding tusks, and has a blood red scar over his eye. He has three claws on each paw. He now moves and runs on his two rear legs.

## Basic Attack Info

Its basic attack consists of a two parts, first a downward slash followed by an upward slash which knocks up smaller enemies.

Air attacking results in a quick slash that can be repeated multiple times.

## Skills

* When enemies are defeated, increases Movement Speed and Dash distance by 30% for 3 seconds.
* Increases Crit Rate by up to 30% in proportion to the distance moved.

 Elder Werewolf | * Increases Movement Speed and Dash distance by 10%.
 **Alpha Werewolf** | * Increases Movement Speed and Dash distance by 10%.
* When enemies are defeated, increases Movement Speed and Dash distance by 30% for 3 seconds.
 Eternal Werewolf | * Increases Movement Speed and Dash distance by 10%.
* When enemies are defeated, increases Movement Speed and Dash distance by 30% for 3 seconds.
* Increases Crit Rate and Crit Damage by up to 30% in proportion to the distance moved.

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* Creates multiple lacerating gusts in its path, dealing Magic Damage.

 **Alpha Werewolf** | * When swapping, charges in while invulnerable, dealing Physical Damage.
 Eternal Werewolf | * When swapping, charges in while invulnerable, dealing Physical Damage.
* Creates multiple lacerating gusts in its path, dealing Magic Damage.
* Creates additional lacerating gusts in its path every second for 5 seconds, dealing Magic Damage.

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* Increases Crit Rate by 20% for 3 seconds.
* This skill can gain up to 3 charges.
  Hunt
* Affected enemies take 100% amplified damage for 3 seconds.
* When enemies are defeated with this skill, the cooldown is reset.
  Predation
* Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate by 4% and Attack Speed by 1% for 20 seconds. (Max 20%)
  Rip Apart
* When enemies are defeated with this skill, the cooldown is reset.

 Elder Werewolf | * Leaps forward while invulnerable, dealing Physical Damage and inflicting Wound to colliding enemies.
 **Alpha Werewolf** | * Leaps forward while invulnerable, dealing Physical Damage and inflicting Wound to colliding enemies.
* Increases Crit Rate by 20% for 3 seconds.
 Eternal Werewolf | * Leaps forward while invulnerable, dealing Physical Damage and inflicting Wound to colliding enemies.
* For every enemy it hits, increases Attack Speed and Crit Rate by 3% for 6 seconds. (Stacks up to 30%).
* This skill can gain up to 3 charges.

 Elder Werewolf | * Charges forward and bites an enemy, dealing Physical Damage.
 **Alpha Werewolf** | * Charges forward and bites an enemy, dealing Physical Damage.
* Affected enemies take 100% amplified damage for 3 seconds.
 Eternal Werewolf | * Charges forward and bites an enemy, dealing Physical Damage.
* Affected enemies take 150% amplified damage for 3 seconds.
* When enemies are defeated with this skill, the cooldown is reset.

 Elder Werewolf | * Performs a claw attack, dealing Magic Damage.
 **Alpha Werewolf** | * Performs a claw attack, dealing Magic Damage.
 Eternal Werewolf | * Performs a claw attack, dealing Magic Damage.
* Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate and Attack Speed by 4% for 20 seconds. (Max 20%)
* When enemies are defeated with the claw attack, charges forward and bites an enemy, dealing Physical Damage and amplifying damage they take by 50% for 3 seconds.

 **Alpha Werewolf** | * Rips enemies apart with both claws, dealing Magic Damage.
 Eternal Werewolf | * Rips enemies apart with both claws, dealing Magic Damage.
* When enemies are defeated with this skill, the cooldown is reset and it charges forward and creates multiple lacerating gusts in its path, dealing Magic Damage.

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## Trivia

* Alpha Werewolfs dash has a "jump" quality to it, it will treated a being midair/airborne at the height of the dash.
* "Beast Leap" is not dash, its track is a parabola, meaning you can jump to some steps that you cannot reach with double jump. It can come in handy to get to hard to reach places.