Lloyd

> *This article is about Lloyd's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Lloyd.*
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## Character Statistics

### Has a Tether

No

**Lloyd** (ロイド, Roido) is a playable unlockable character in Super Smash Bros. For Nintendo Switch, being from the Tales Of series, mainly the best selling game, Tales of Symphonia. He was one of the few unlockable 3rd parties to be confirmed before the game released, being shown during the Smash Bros Release Party.

## Attributes

Lloyd has very strong combo potential, above average ground mobility, fast attack speed, and disjointed hitboxes in almost all of his attacks. He also possesses one of the longest grabs for its startup time, and good throws that allow for easy followups. He has the ability to immediately cancel his recovery into any aerial attack, which makes him very difficult to edgeguard due to his aerial prowess. He can also increase his horizontal distance in the air with Rising Falcon. On top of this, he has a great onstage edge guarding game, due to the very long active duration on many of his attacks, especially Beast. His down special move, Rising Falcon, is very similar to Captain Falcon's Falcon Kick, in which when used in air, he plunges downward, and regains his midair jump after using it. Unlike Falcon Kick, if used on the ground he will rise up into the air and then perform the move. He also possesses a projectile in Demon Fang, which can chain into itself at low percentages. He also possesses potent killing moves in his down smash, up smash, forward aerial, back aerial, forwards tilt, and Sonic Thrust. All of these traits combine to give Lloyd not only an outstanding punish game, but also a great neutral game as well, allowing him to outperform virtually any opponent by utilizing different aspects of his incredibly diverse toolset to his advantage.

However, Lloyd's vertical recovery, Tiger Blade, covers a short vertical distance which makes it one of the worse recoveries in the game. This weakness is further exposed by his greater tendency to end up offstage due to his below average weight. He has some difficulty finishing off his opponents if he allows them to take too much damage. Despite having a long range, very few of Lloyd's attacks actually cover his hurtboxes, leaving him vulnerable if his opponent gets uncomfortably close to him.

Lloyd is categorized as a lightning bruiser in this demo, possessing many strengths with few weaknesses to balance it out. He has a very strong offensive game, as the reach and speed of his attacks, combined with their long active hitboxes and hitstun duration, gives him great comboability with easy followups. He has a good number of kill options which have similarly easy setups, allowing him to score KOs very quickly.

He has an amazing grab and throw game, possessing the longest non-ranged grab in the current demo that is low in start up and ending lag. He is one of the few characters in the game to have good uses for all of his throws, as his forward, down and back throws can chain grab the majority of the cast and his up throw can be followed up with his excellent juggling ability.

He has a good aerial game with the majority of his aerials having long reach and fast start up.

He also has an effective camping ability because of his ability to halt most approaches just by spamming Demon Fang. Grave Blade is similarly useful for preventing opponents from camping, though it can also be used as a free tech chase or to launch the opponent at the perfect speed and angle for an easy juggle. Tiger Blade, while not the best recovery in terms of distance covered, is very difficult to punish, since he can immediately cancel it with any other aerial attack to prevent helplessness.

His weaknesses are very few and far between, but it's enough to prevent him from being the best character in the game. His below average weight leaves him vulnerable to getting semi-spiked to death, as his vertical recovery is average at best and his small ledge sweet spot leaves him vulnerable to edge hogging.

Demon Fang has low-priority and can be easily reflected or canceled out by other attacks. Most of his attacks possess hitboxes that do not cover his hurtboxes at all, which makes it difficult for Lloyd to effectively hit his opponent if they are directly on top of him.

The end result is a character with a very strong neutral game, punish game, and adaptability, with a few minor glass cannon-esque traits that fall drastically short of keeping him balanced. This, coupled with his shallow learning curve, can make him one of the most frustrating characters to fight against.

## Moveset

### Air Attacks

 Forward Air
 Back Air
 Up Air
 Down Air

### Grabs

 Forward Throw
 Back Throw
 Up Throw
 Down Throw

### Other Attacks

 100% Ledge Attack
 Floor Attack

 **Final Smash** | Falcon's Crest