Sytamni Argentus

## AFFILATIONS:

**Place of birth:** A fairly normal village

"95% of gamblers quit before their big win... right?"

**Religion:** Often prays to the Gray Pantheon

## SKILLS & ABILITIES

* Sytamni has developed a high level of endurance. He can stay focused for long periods of time and is able to handle stress and pressure well.
* Sytamni is also skilled in basic combat, thanks to his father He knows how to wield a sword and is proficient in hand-to-hand combat. He’s also very good at handling double-wield weapons.
* He ALWAYS has a backup plan for himself if anything goes wrong.

## PHYSICAL DESCRIPTION

**Age:** 19

**Height:** 5'5

**Weight:** 144 lbs

**Species:** Part thajain and part human

## Appearance

Skin Pigment: Light dark/Dark grey

Hair Pigment: Hairless

Eye Pigment: Yellow

Other info:

* He wears a skull shaped bone-mask (the skins mask isnt really skull shaped yet but shh)
* He started developing some little horns at 13yo, but they never really developed after that.

## EARLY LIFE EVENTS:

Sytamni was born into a small village on the border of Thajain and human lands. His father was a Thajain warrior who had fallen in love with a human woman during a mission. Their relationship was forbidden, and they had to keep it a secret from their respective communities. Despite this, they managed to raise a family together, and Sytamni was the youngest of four siblings. At the age of 17, Sytamni discovered his love for gambling. He would spend hours playing various games with the other villagers, placing bets and taking risks. However, things took a turn for the worse when Sytamni encountered financial difficulties. He found himself in debt and on the brink of bankruptcy, with no way to repay his creditors. In a moment of desperation, he turned to the dark forces of the Black Pantheon, making a deal with Oluegen, the god of knowledge, madness, and magic. Sytamni was granted a set of two dice, imbued with magical powers and the ability to communicate telepathically with him. The first die represented his good conscience, while the second die represented his darker impulses. With these dice, Sytamni was able to make better decisions and improve his luck at the gambling tables. However, the price of this deal was steep. Sytamni's soul was now bound to the dice, and he had to keep them with him at all times. If he were to lose them for more than 12 hours or give them away, his soul would be forfeit, claimed by Oluegen himself. Despite the risks, Sytamni embraced his newfound power, using the dice to amass a small fortune and live a more comfortable life. However, the knowledge that his soul was at stake weighed heavily on him, and he lived in constant fear of losing the dice or making a wrong decision.

## RECENT LIFE EVENTS:

It was during a quick session at a high-stakes casino that he found himself facing off against a mysterious figure named Ombra. The stakes were high, and Sytamni had a bad feeling about the outcome. Despite his best efforts, Sytamni lost the game, and with it, a significant amount of money. He was devastated, knowing that he had let his pride get the best of him. As he was about to leave the casino, Ombra approached him. "I could use someone with your talents," Ombra continued. "I have a business that requires someone with a good eye for odds and a steady hand. You'd be well compensated, of course." Sytamni was skeptical, but at the end he DID need an actual job. After all, what could go wrong?

## PRESENT LIFE

Despite the dangers, Sytamni couldn't deny the thrill of the game. He was addicted to the rush of adrenaline that came with every bet, every roll of the dice. He had learned to listen to both the "good" and "bad" sides of his conscience and had developed a sense of balance that had served him well. But he also knew that his luck could run out at any moment. The thought of losing his soul to Oluegen hung over him like a dark cloud, a constant reminder of the cost of his pact.

For now, though, he pushed those thoughts aside and focused on the game at hand.

As he sat in a dimly lit room, surrounded by Ombra and his associates, Sytamni knew that it was risky and that one misstep could lead to his downfall. He made sure to stay on Ombra's good side and to always be one step ahead of their enemies.

He picked up the dice and rolled them, feeling their weight in his hand. As they clattered across the table, he waited for the result, hoping against hope that luck was on his side this time.

## PERSONALITY DESCRIPTION:

Sytamni's personality could be described as a wild card. He is unpredictable, and you never quite know what he's going to do next. He's not afraid to take risks, even if they're not the best decisions. At times, he can be playful and lighthearted, enjoying the thrill of the game and not taking life too seriously. However, he can also be childish and impulsive. He can be so focused on the thrill of the moment that he forgets about the long-term consequences of his actions. This can make him a liability at times,

## FUN FACTS:

* The dice are called Snake eyes. They are golden bordered with non-sharp ends. Their faces are also purple-colored.\* (also kinda obvious but they’re a d6)
* He has a very low appetite.
* He doesn't wear helmets, as he believes they get in the way of his mask and horns. However he really enjoys hoods
* When stress starts to take its toll on him, he finds himself turning to the dice more and more as a way to cope.
* His weapon of choice are a golden and silver sickles. However, he never refuses a double-wield weapon if given.

## LORE UPDATES:

nothing here yet bozo come again another time