Patch Notes

[ Version 1.119, 20.07.2023 ]

- Rebalanced Grenade Launcher damage.

- Special Ammunition applied to Grenade Launcher will now make it specialized, rather than clearly improved.

- Increased Combat Mech attack speed and ammunition. Reduced attack damage.

- Reduced Combat Mech rotation. Increased acceleration.

- Changed Combat Mech attack sounds.

- Upgraded Combat Mech now has increased attack speeds and reduced rotation and movement speed.

- Reduced movement speed of upgraded Battle Tank.

- Sealed supplies are no longer stealthed.

- Camera gas can no longer be used during evac sieges.

- Removed unused Security Camera in fighters hangar.

- Removed hacking terminal for activation of Hibernation Capsules.

- Hibernation Survivors can now wake up up to the maximum population limit.

- Increased Survivors spawning chance.

- Medical Terminal will now apply an effect regenerating health over time.

- Increased responsiveness of common enemies.

- Containment Field Power Transfer will now delay Monstrosity escape, instead of preventing it.

- Monstrosity will now hunt for players over distance increasing with time.

- Changed Monstrosity texture.

- Improved responsiveness of Tentacles.

- Increased damage dealt by Tentacles to Anti-matter Detonator.

- Removed difficulty vote option in Challenge mode lobby.

- Improved performance.

- Fixed Grenade Launcher not dealing damage to more than one enemy at the explosion point.

- Fixed Weapon Pre-Loading activating when player is fallen.

- Fixed not being able to enter upgraded Hydraulic Frame while it is holding an enemy.

- Fixed Hydraulic Frame mode is duplicating when entered or left by player.

- Fixed Hibernation Capsules not activating.

- Fixed Zombies continuing to attack destroyed facilities.

- Fixed Prowlers not spawning from cliffs during Battleship ending siege.

- Fixed Beginner voting players being able to use camera gas.

- Fixed Pro voting players not being able to use camera gas.

- Fixed toxin saturation timer not working.

- Fixed incorrect tooltip of Hunting Rifle.

- Fixed incorrect tooltip of Siege Rifle.

[ Version 1.118, 03.07.2023 ]

- Delivery Drones will now recharge while Agent is fallen.

- Upgrading with Toolkit now has varying supply cost depending on target.

- Promoted Survivors will no longer run out of danger areas.

- Releasing camera gas affecting other players may now trigger friendly-fire vote kick.

- Releasing camera gas at low oxygen levels will now count as sabotage.

- Fixed Repair ability missing for Engineer Raider skin.

- Fixed incorrect armor icon for Medic Survivor skin.

- Fixed Automated Machine Guns turning pink when placing a new Automated Machine Gun.

- Fixed Air Contamination status being able to kill Monstrosity.

[ Version 1.117, 02.07.2023 ]

- Added new rare weapon: Siege Rifle.

- Data Hub hacking now has a chance to reveal random supply pickups or recharged crates to all players.

- Supply Caches are now permanently visible to all players.

- Increased maximum supplies carried by Agent.

- Reduced Agent's supply detection range.

- Reduced supplies bonus received by Agents.

- Reduced supplies bonus received from Backpack.

- Increased supplies received from Small Supply Pickups, Supply Pickups and Supply Crates.

- Increased cost and received supplies of Supply Packs.

- Increased recharge time and reduced maximum charges of Supply Pack placement.

- Reduced movement speed bonus of Oxygen Mask.

- Toolkit can now upgrade Security Cameras.

- Upgraded Security Cameras can be activated to temporarily release poisonous gas at their location.

- Hacked camera terminals can be used to remotely activate upgraded Security Cameras.

- Oxygen Mask status can protect against poisonous gas.

- Communication Relay now allows to Promote a single Survivor.

- Reduced Survivor accuracy, reload time and hand weapon cooldown.

- Survivors will now affect station's oxygen level.

- Survivors now differ by armor type.

- Added new models for different Survivor types.

- Reduced maximum Survivor population.

- Hibernation Capsule activation will now only activate when Survivor population is very low.

- Radio Interference Reduction no longer improves Survivor performance.

- Reduced Survivor respawn time when Radio Interference Reduction is active.

- Invaders now have two ability charges for grenade.

- Invaders will no longer waste grenades by throwing them at the same moment.

- Toxic Nest will now affect Survivors.

- Increased number of Zombies spawning on lower difficulty levels.

- Zombies spawning on lower difficulty levels are now less likely to attack facilities.

- It is no longer possible to keep far away units in control groups, unless carrying Communication Relay.

- Changed model of Medic Survivor skin.

- Changed model of Agent Invader skin.

- Changed model of Scout Invader skin.

- Reworked and fixed countdown timers window.

- Added new button icon for reloading single bullets.

- Added new icon for Oxygen Mask.

- Removed Easy difficulty level.

- Added new Guide image with class descriptions.

- Added various performance improvements.

- Fixed Sniper Rifle with Incendiary ammunition dealing extremely high damage.

- Fixed hot steam dealing increased damage to players with Heavy Armor.

- Fixed Reptile slowing down when chased player is standing idle.

- Fixed Fighters preparation timer displaying incorrect countdown time.

- Fixed incorrect Fire Rate level in tooltips of some weapons.

- Fixed incorrect hotkey displayed in debris deconstruction beginner objective.

- Fixed invaders sometimes playing paused attack animation when reloading.

- Fixed hacked security camera view sometimes not activating correctly.

[ Version 1.116,  05.03.2023 ]

- Agents can no longer detect Sealed Supplies on minimap.

- Data Hub hacking now has a high chance of revealing location of a random Sealed Supply.

- Reduced chance of unlocking global benefits from Data Hub hacking.

- Increased maximum population of Supply Pickups and Small Supply Pickups.

- Increased spawn rate of Supply Pickups in high difficulty matches with large number of players.

- Increased Grenade damage.

- Reduced chance to apply Burning to small armored enemies by Molotov remaining fire.

- Anti-matter detonation ending will now activate earlier in high difficulty matches.

- Fixed Molotov remaining fire applying Burning status with too high probability.

[ Version 1.115,  26.01.2023 ]

- Added recharging limit to number of supplies that Agents can send to other players.

- Added animation for Agent's supply sending.

- Beginner objective to hack Communications Tower terminal will now activate for players close to it.

- Fixed supply collection beginner objective of Agents not leading to all Supply Crates.

- Fixed ammunition bar loosing special ammunition color after it's owner moves out of player vision.

- Fixed beginner objective for sending supplies not displaying specific target player name.

- Fixed beginner objective path sometimes not disappearing.

- Fixed missing Challenge mode rank offset lobby setting.

[ Version 1.114,  22.01.2023 ]

- Added "Sealed Supplies" - new hidden supply pickup, which can only be collected by Agents.

- Reduced Storage Cache placement ability charges and increased recharge time.

- Increased minimum distance between placed Storage Cache and other supply sources.

- Number of Storage Caches placed on map is now limited to 2.

- Reduced Automated Flamethrower and Automated Grenade Launcher upgrade cost.

- Automated turret wrecks can no longer be repaired using Hydraulic Frame.

- Battleship Wreck will now cause nuclear explosion when destroyed.

- Most endings will become unavailable 3 minutes after defeating Reptile. Due to this change, toxin ending will be easier to complete.

- Reptile health will now increase relatively to number of players present in the game.

- Removed old, outdated "last survivor" message easer egg.

- Added Supply Crate at landing zone.

- Adjusted emergency lighting while anti-matter detonation ending is available.

- Added new unlockable story logs.

- Added new lobby options for Challenge mode rank difficulty offset.

- Removed beginner instruction advising hacking terminal near Communications Tower before Rescue Dropship arrives.

- Achievements will now be displayed after game over popup message for beginnner players.

- Fixed Agent's supplies detection not revealing Supply Crates in range.

- Fixed Storage Cache placement not always displaying path to blocking supplies source.

- Fixed Heavy not being able to reload full clip of Raid Shotgun.

- Fixed Knife instantly killing Prowlers.

- Fixed Knife instantly killing young Evolvers.

- Fixed infinite movement bonus appied to self when Stimulant was used on another player.

- Fixed automated turrets interrupting their upgrade order by attacking nearby enemies.

- Fixed automated turrets friendly fire causing their targets to counter-attack.

- Fixed Automated Machine Gun Wreck deconstruction returning more supplies than it's turret construction.

- Fixed ranged enemies trying to attack mines and other invalid targets.

- Fixed Spitters area attack damaging untargettable units.

- Fixed possibility to begin Fighters ending siege after both of them were already destroyed.

- Fixed database logs UI not displaying newly unlocked log entry.

- Fixed objective items UI always being visible.

- Added prototype fix for automated turrets sometimes attacking players.

[ Version 1.113,  19.03.2022 ]

- Valentines Day is over. < /3

- Reduced impact of Communication Relay on maximum number of spawning Survivors.

- It is now possible to throw Flares while using Shredder.

- It is no longer possible to throw Explosives while using Shredder.

- Weapons will now temporarily break player stealth based on new "Stealth" parameter.

- Added two new parameters to weapon descriptions: "Reload" and "Stealth".

- Heavy is no longer able to push away enemies while moving.

- Heavy armor now allows pushing away enemies while moving.

- Increased Automated Rifle's hit chance against Spitters.

- Increased Shuttle Turret damage.

- Reduced Shuttle Turret rate of fire.

- Reduced Shuttle Turret range.

- Added minimum range to Shuttle Turret.

- Shuttle Turret can no longer attack up cliff.

- Reduced armor penetration of Hunters.

- Slightly reduced armor penetration of Spitters.

- Added status for information of Armor Penetration of Hunters.

- Improved performance.

- Improved visual effects of Shuttle Turret attacks.

- Fixed Survivors sometimes loosing support ability.

- Fixed Medic not seeing wounded or fallen players on minimap.

- Fixed items status on players list not updating when installing Hyperdrive Accelerator or Fuel Cells in Battleship Wreck.

- Fixed team change command working when used in the middle of a longer message.

- Fixed minimap icon remaining for Communication Relay users after a Survivor has died.

- Fixed Survivors spawning from hibernation capsules not being marked on minimap.

- Fixed Survivors spawning from hibernation capsules not changing ammunition bar color from special ammunition.

- Fixed Shuttle Turret not rotating correctly to face attacked target.

- Fixed enemies not attacking automated turrets placed in corridors.

- Fixed enemies not attacking players shortly after firing weapons.

[ Version 1.112,  14.02.2022 ]

- It's Valentines Days in Pandorium. < 3

- Reduced Grenade Launcher clip size and reload cost.

- Reduced Grenade Launcher supply efficiency.

- Reduced damage dealt by Grenade Launcher to massive structures.

- Increased Grenade Launcher's accuracy at long range.

- Reduced Grenade Launcher's minimum range.

- Smartgun can now shoot through allied massive units.

- Movement will no longer remove Gatling Gun warmup of non-Beginner players.

- Assault Sniper Rifle in sniping scope can now be used to directly attack allied units.

- Grenade, Flashbang and Molotov can now be used while reloading.

- Reduced Grapling Hook recharge time.

- Slightly increased Elevator Rope recharge time.

- Increased number of Grapling Hook and Elevator Rope charges.

- Improved sniping scope line of fire obstacle detection.

- Increased armor of Automated Rifle.

- Increased armor of Automated Grenade Launcher.

- Units standing at lower ground will no longer block missiles.

- Burning will now remove Cocoon Web status from enemies.

- Increased detection angle of Hunters.

- Changed Survivors' minimap icon.

- Players and Survivors are no longer visible in game view for Communication Relay users outside Command Mode.

- Fixed weapons not alerting enemies with noise.

- Fixed automated turrets not alerting enemies with noise.

- Fixed Survivors missing Raid Shotgun weapon icon.

- Fixed spawning Survivors not being announced with portrait transmission to Communication Relay users.

- Fixed Watchers not sending enemies against sneaking players.

- Fixed player icons incorrectly being visible on minimap.

- Fixed Shredder being controllable by players who weren't using it.

- Fixed ammunition bar color not updating after firing last bullet of Grenade Launcher with special ammunition.

[ Version 1.111,  22.10.2021 ]

- Halloween season has arrived to Pandorium! >: D

- Reduced Laser Rifle damage dealt against mechanical units.

- Reduced Combat Suit Laser Rifles damage dealt against mechanical units.

- Reduced armor of not-upgraded Combat Suit.

- Increased armor of Combat Mech.

- Added minimum distance between Explosives' placement.

- Stimulant will now apply it's effects instantly.

- Rescue Dropship siege duration will no longer scale with difficulty.

- Battleship siege duration will no longer scale with difficulty.

- It is no longer possible to activate anti-matter detonation while shuttle ending is active.

- Slightly reduced movement speed of Reptile.

- Enemies will now destroy any turrets targeting ending siege waves.

- Landing zone will now be cleared of enemies and Nests after Rescue Dropship crash.

- All players can now spectate others while fallen.

- Changed lighting when viewing security cameras.

- Medics are no longer marked on minimap.

- Changed player minimap icons.

- Players list will now mark players who left the game with darker font.

- Fixed Hunting Rifle and Smartgun incorrectly hitting some large objects in their line of fire.

- Fixed automated turrets and players being able to shoot through glass windows.

- Fixed players revealed with Communicator periodically disappearing on minimap.

- Fixed players using some Android skins being unrevivable by players using low graphic settings.

- Fixed Shuttle evacuation timer being displayed under oxygen status window.

- Fixed enemies attacking Reactor Core during Shuttle ending siege.

Candy Kills changes:

- Reduced Assault Sniper Rifle range.

- Reduced Sniper Rifle range.

- Assault Sniper Rifle has reduced accuracy against moving players.

- Limited maximum number of available rare weapon pickups to 12.

- Increased Grenade's damage dealth to enemy players.

- Increased Mines ability recharge time.

- Communicator now reveals player positions only on minimap.

- Communicator used on target player will no longer reveal user to him.

- Flares will now detect cloaked units in a small radius.

- Stimulant use no longer costs health.

- Increased movement speed bonus from Stimulant.

- Stimulant Abuse duration is reduced.

- Reduced Stimulant ability recharge time.

- Changed Teleporter locations.

- Added 4 new Teleporters.

- Automated turrets now have 50% reduced health.

- Automated turrets now have 50% reduced maximum ammunition.

- Significantly increased damage dealt to hostile players by Automated Grenade Launcher.

- Main Computer, Reactor Core and Air Treatment Facility will now regenerate full health 60 seconds after deactivation.

- Main Computer, Reactor Core and Air Treatment Facility will now be invincible for 60 seconds after reactivation.

[ Version 1.110,  01.10.2021 ]

- Reduced Assault Sniper Rifle's reload cost.

- Unique weapon pickups now have individual models.

- All objective pickup items are now colored green.

- Added collectible story logs.

- Added new UI window displaying state of all objective items.

- Added togglable option to move player chat to the left screen edge.

- Reduce font size of player chat.

- Pro-voting players can now make global announcements in chat, starting with "!".

- Reduced size of instructions window.

- All game timers will now be displayed at the middle of the top of the screen.

- End game timers will now be displayed only for players present in related siege area.

- Added timers for all game endings.

- Rescue Dropship ending music will now only play for players present in siege area.

- Changed color of class level up achievement popup.

- Fixed automated turrets attacking nearby players in some locations.

- Fixed enemies not being able to destroy Air Treatment Plant during toxin ending siege.

- Fixed unique weapons missing color of their minimap icons.

- Fixed enemies pushing through top doors during high difficulty Dropship siege.

- Fixed enemies sometimes not being able to break through top doors during Dropship siege.

- Fixed many units having tooltips unrelated to Pandorium Survivor on their status UI.

[ Version 1.109,  16.05.2021 ]

- Restored ability to reload full clip of Raid Shotgun at once.

- Fixed opened doors blocking weapon shots.

- Fixed Demolitionist not being able to reload High-Powered Shotgun when using Raider skin.

[ Version 1.108,  09.05.2021 ]

- Fixed Rocket Launcher missile colliding with open doors when shot through their center.

- Fixed players not being able to shoot at enemies standing near doors.

- Fixed Battle Tank not being able to drive through some doors.

- Fixed auxility power sources not being selectable.

- Fixed players not being able to push away colliding Survivors.

[ Version 1.107,  08.05.2021 ]

- Added new auxiliary power source type, which can only be used by Shredders.

- Reduced chance to activate Data Hub benefits at start of the game.

- Heavy will now have reduced movement speed penalty from carried weapon weight.

- Heavy is now able to push away common enemies.

- Reduced Laser Rifle mobility rating.

- Slightly increased Combat Pistol clip size.

- Changed Personal Pistol category to Medium Caliber weapon.

- Increased Uzi damage.

- Increased Smartgun damage.

- Did not reduce Taser clip size and recharge rate.

- Increased repair time reduction of Toolkit.

- Reduced visual size of Combat Suit.

- Reduced Combat Suit's health and movement speed. Increased it's repair time.

- Increased health loss of wealded spawn points during end-game sieges.

- Reduced time it takes to open doors.

- Sniping mode now needs to activated manually, using camera zoom.

- Sniping mode now allows to see through smoke.

- Reduced Spitters' armor penetration.

- Increased damage dealt by Titans and Zombie Soldiers to Barricades and Sandbags during end-game sieges.

- Rabalanced proportions of common enemies spawning at very high difficulties.

- Rebalanced Nest respawn time.

- Improved Nests and Watchers to better respect spawning enemy population limits.

- Improved enemy AI to avoid attacking facilities in unreasonably large groups.

- Increased maximum class level to 500.

- Increased experience earned 10 times. Level up now requires 1000 points.

- Increased experience gained by defeat and tie ending.

- Increased maximum number of owned Experience Tokens to 100.

- It is now possible to use up to 4 Experience Tokens at once.

- Experience Tokens will now increase experience gained by +50%.

- Improved performance.

- Redesigned players list.

- Zoom buttons will now display states of activating and deactivating Command Mode and Sniping Mode.

- Fixed Heavy Survivor skin not playing animations.

- Fixed carried Laser Rifle not reducing movement speed.

- Fixed incorrect repair values in Hydraulic Frame's Repair button tooltip.

- Fixed very low chance for enemies to start breaking through welded spawn points during end-game sieges.

- Fixed hot steam dealing increased damage to players with Heavy Armor.

- Fixed a few minor camera bugs.

- Fixed players acquiring new Challenge rank at all positions at once: 1st, 2nd and 3rd.

- Fixed frozen explosion visual effects on dead android player skins.

- Fixed enemies being able to push away players.

[ Version 1.106,  28.03.2021 ]

- Reduced Pistol reload cost.

- Reduced Raid Shotgun reload time.

- Raid Shotgun can no longer reload full clip at once.

- Reduced Assault Gun clip size and reload cost.

- Reduced Machine Gun clip size.

- Increased Smartgun's clip size and reload cost.

- Smartgun will no longer apply Laser Tracking.

- Increased Taser recharge time.

- Added unique "Scope Vision" aiming mode for Sniper Rifle and Assault Sniper Rifle.

- Assault Sniper Rifle is no longer compatible with special ammunition.

- Increased Assault Sniper Rifle clip size and reload cost.

- High-Powered Shotgun is no longer compatible with special ammunition.

- Mines will no longer detonate when friendly non-mechanical units are in range.

- Flare will no longer apply Exposed status to nearby enemies.

- Shredder reload will no longer cost supplies.

- Increased Shredder maximum rotation.

- Rebalanced automated turrets.

- Automated Double Machine Gun will prioritise other targets over Reapers.

- Increased Automated Security Machine Gun's attack range.

- Automated Security Machine Guns can now be hacked from security camera view.

- It is now possible to check health of facilities from security camera view.

- Increased Sandbags' health.

- Significantly increased Barricades' health.

- Reduced upgraded Battle Tank health.

- Increased damage dealt to Battle Tank when driving over large numbers of enemies.

- Increased Watcher's health, regeneration and Zombie spawn rate.

- Improved Watcher's visuals and behavior.

- Improved enemy AI decision making in dealing with barricades.

- Enemies will now spawn with a temporary movement speed boost during end-game sieges.

- Invader Shuttle take off can no longer be activated when anti-matter detonation has been started.

- It is no longer possible to activate anti-matter detonation while another ending is in progress.

- Beginner players will now receive shared vision and unlocked camera when fallen.

- Improved performance.

- Added and repositioned Automated Security Machine Guns in a few places.

- Added new security camera hacking terminal near Reactor Core room.

- Replaced fighters hangar security camera with one viewing defense satellite control room.

- Added security camera to containment field room.

- Added construction blockers to Air Treatment Plant region.

- Added a few new terrain decorations.

- Fixed Mines not detonating other mines.

- Fixed Survivors with Machine Gun having too large clip size.

- Fixed Automated Flamethrower dealing damage to targets immune to fire.

- Fixed automated turrets sometimes ignoring nearby enemies.

- Fixed Automated Machine Gun and Automated Security Machine Gun not interrupting friendly fire.

- Fixed enemies rarely attacking Battle Tank when it drives over them.

- Fixed Evolver turning very small during death animation.

- Fixed Watcher not controlling nearby enemies correctly.

- Fixed Invader Shuttle being controllable while leaving.

- Fixed incorrect damage reduction value in Response Support's tooltip.

- Fixed player camera not switching to companion possession when died in a vehicle.

- Fixed ability to leave a vehicle right after it was destroyed (and causing further bugs).

- Fixed crash that could happen when a player tried to spectate himself.

- Fixed players list incorrectly displaying players after one of them leaves.

- Fixed toxin saturation countdown restarting when Air Treatment Plant was used.

[ Version 1.105,  23.02.2021 ]

- Valentines event if over... < /3

- Reduced number of enemies that can be lured by walking in Medium Armor.

- Performance improvement fixes.

- Fixed Challenge mode rank calculation being a sum instead of average of players' ranks.

- Fixed possibility to destroy Raider Shuttle's end game nuke which preventing ending from completing.

[ Version 1.104,  21.02.2021 ]

- Supply Caches placement will now display path to nearest conflicting supply source.

- Removed +0.3 and +0.5 Challenge mode rank offset lobby options.

- Fixed performance drop when placing Supply Caches.

- Fixed equipment icons disappearing from equipment selection players list.

- Fixed Challenge mode rank up achievement popup showing up multiple times when multiple players evacuate at once.

[ Version 1.103,  20.02.2021 ]

- Added new rare enemy.

- Flare will now remove infestation at target location.

- Adjusted scaling of common enemy spawn rates relative to Challenge mode difficulty.

- Adjusted spawn density of Reapers from spawn points. They will spawn more frequently and in smaller numbers.

- Massive enemies will no longer switch from their active attack target when attacked by automated turrets.

- Increased Beast's damage dealt to automated turrets.

- Reduced base Survival Penalty in Challenge mode.

- Added new sound effect for Grapling Hook ability.

- Added new sound effect for Elevator Rope ability.

- Added new sound effects for some weapons.

- Fixed fallen or dead players continuing to operate Shredder.

- Fixed Hacking Terminal tooltip including outdated feature of displaying facilities' status.

- Fixed Motion Scanner remaining active when player is fallen or dead.

- Fixed Creeper burrowing animation bugs.

- Fixed players being forced into Beginner mode vote when playing Challenge mode.

- Fixed friendly fire attack and kill not properly registering kick voting score.

- Fixed Neutral player possibly triggering sabotage kick vote.

- Fixed player minimap icons remaining on dead player bodies.

- Fixed player's list not updating properly when player changes equipment during the game.

- Fixed inability to vote for difficulty and game mode in lobby which was created in Challenge mode.

- Fixed missing attack sounds of Heavy Shotgun and Raid Shotgun.

- Fixed multiple issues reducing game performance.

[ Version 1.102,  14.02.2021 ]

- Valentines content is enabled. < 3

- Added Challenge mode beta version - new, high difficulty game mode for veteran players.

- Adjusted game difficulty balance relative to number of players.

- Survivors' Supplies Transfer now has auto-casting state.

- Survivors will no longer automatically use Supplies Transfer on players who can't receive the full amount.

- Slightly changed Sentient Nest's enemy control AI.

- Cocoons spawned by Nests and Infestation Nest will no longer open over time.

- Removed chat message when experience or class rank is earned at end of the game.

- Added achievement popup for experience earned at end of the game.

- All event notification tips, except FAQ will no longer show up in online matches.

- Updated FAQ notification tip contents.

- Fixed Survivors AI getting stuck by trying to attack enemies through walls.

- Fixed experience multiplier not modifying experience earned from rescued companion.

- Fixed Sentient Nest not controlling Spitters.

- Fixed incorrect population limit calculations of Cocoons spawned by Infestation Nest.

- Fixed players killed by Air Contamination being unrevivable.

[ Version 1.101,  30.10.2020 ]

- Halloween has come! >: D

- Candy Kills mode is enabled for limited time.

- Added new companion unlockable by winning Candy Kills match.

- Fixed players still being revivable after giving up waiting.

- Fixed broken players list text in Korean translation.

Candy Kills changes:

- Backpack will now give 15% chance to find second Candy from enemies.

- Players can now see enemy explosives on the ground when standing very close.

- Reduced player speed reductions from Oxygen Deficiency and Suffocation.

- Reduced oxygen level restriction from damaged Air Filters.

- Removed supply cost of Barricade placement.

- Reduced cast time of Barricade placement.

- Reduced cast time of Automated Machine Gun placement and automated turret upgrades.

- Fixed automated turrets not attacking stealthed players in range.

[ Version 1.000,  22.10.2020 ]

- Added new rare enemy.

- Destroyed Nests will now spawn a temporary Underground Tunnel.

- Underground Tunnels will spawn a large number of enemies until it disappears.

- Reduced number of enemies spawning from Nests when players are nearby on higher difficulties.

- Increased Nests respawn time.

- Enemies spawning from Cocoons or Eggs killed with Plasma Saw will receive high damage at spawn.

- Removed Prowler's jump ability when lights are on.

- Prowler will no longer notice nearby players when lights are on unless approached or attacked.

- Steam Pipes' steam leak can now be triggered with firearms.

- Attacking Steam Pipes with Incendiary ammunition will cause an explosion.

- Increased number of available auxiliary power sources.

- Auxiliary Power Transmitters will no longer block unit movement.

- Players are no longer able to leave evacuation ships 10 seconds before their take off.

- Players with Beginner Boost will now deal reduced friendly fire damage with some weapons.

- Swapped Engineer's unlock order of Heavy Shotgun and Grenade Launcher.

- Increased Smartgun range.

- Sniper Rifle will no longer apply Cripple status to human targets.

- Claymores can no longer be placed too close to one another.

- Heavy Mines will now explode when damaged.

- Slightly reduced Oxygen Mask's movement speed bonus.

- Flares can now extend attack range of firearm automated turrets.

- Flares thrown in darkness will now temporarily stun Prowlers.

- Flares will now disable neabry Prowlers' dodge chance.

- Flares in darkness will now blind nearby enemies.

- Reduced thrown Flare lifetime.

- Reduced Flare ability recharge time.

- Redesigned weapon categories.

- Added color coding for weapon categories.

- Added status icon for dodge chance.

- Added sounds when enemies miss their attacks.

- Bodies of dead players will no longer be removed.

- Some of Scout skins will now animate kneeling position when holding sniping weapon while idle.

- Added new icons for all player weapons and hand weapons

- Changed lobby game mode vote name from "Guide" to "Instructor".

- Fixed Scout's Grapling Hook sometimes failing to reach target location and wasting ability charges.

- Fixed Heavy not being able to reload his weapons.

- Fixed players not being able to attack enemies at certain distances.

- Fixed visual shield appearing on Gunner while attacking.

- Fixed bugs causing incorrect repair times and costs being used.

- Fixed players becoming unrevivable after being killed by very high damage.

- Fixed Assault Sniper Rifle with Incendiary ammunition not dealing increased damage to massive enemies.

- Fixed shotguns dealing doubled friendly fire damage.

- Fixed Flamethrower not attacking it's target at maximum range.

- Fixed Taser reloading ammunition of player's alternative weapon over time.

- Fixed Plasma Saw not dealing damage to structures.

- Fixed High-Powered Shotgun loosing Gunner's special ammunition on first shot.

- Fixed Knife loosing ability charges when not hitting any enemy.

- Fixed inconsistencies in weapon descriptions.

- Fixed players with Backpack not being able to reload weapons.

- Fixed players with Backpack not being able to pick up supplies past 60.

- Fixed Flare's range extension not working correctly sometimes.

- Fixed "Pro" voting players without explosive hand weapon missing Detonate ability.

- Fixed companions not being immune to area damage while their owner is alive.

- Fixed Survivors not always having a support ability.

- Fixed Battle Tank's status bar overlapping player chat message popup.

- Fixed Ammunition Boxes in Armory having limited lifetime.

- Fixed Assault Rifle being exchanged instead of Personal Pistol at Armory weapon lockers.

- Fixed some terrain obstacles blocking construction of automated turrets within range of auxiliary power sources.

- Fixed Webber not summoning enemies from non-weldable spawn points.

- Fixed enemies not properly focusing attacks on barricades that are blocking them.

- Fixed escort Invaders not behaving correctly after returning to Raider Shuttle after Invader Leader's death.

[ Version 0.862,  07.03.2020 ]

- Valentines Day event is over... < /3

- Scout will now have regular repair efficiency of all structures except strategic station facilities.

- Rebalanced Automated Flamethrower.

- Increased Automate Grenade Launcher's rotation angle.

- Increased Automate Flamethrower's and Automated Grenade Launcher's maximum ammunition.

- Automated Flamethrower and Automated Grenade Launcher will no longer detonate when destroyed.

- Automated Flamethrower and Automated Grenade Launcher will now leave a wreck when destroyed.

- All automated turrets can now be booby trapped to explode on destruction instead of leaving wrecks.

- Reduced amount of supplies earned by deconstructing upgraded automated turrets.

- Added minimum distance between Shredder Heavy Machine Guns' placement.

- Heavy Mines will now detonate 3 times before they are removed.

- Increased Heavy Mine placement cost.

- Claymore can now be detonated 3 times before it is removed.

- Increased Claymore placement recharge time.

- Selected Claymore and Explosives can now be individually detonated with ability button.

- Players are now able to detonate allied Claymores and Explosives.

- Survivors will no longer spawn while Communications Tower is damaged.

- Improved enemy AI in deciding to attack barricades.

- Fixed players receiving supplies when deconstructing wrecks of pre-placed automated turrets.

- Fixed Claymores and Explosives dealing multiplied damage when destroyed during detonation countdown.

[ Version 0.861,  14.02.2020 ]

- It's time for Valentines Day event. < 3

- Added new Valentines Day unlockable companion and icon.

- Player can now take control of their companions when fallen or dead.

- Rescued companions will now add experience bonus.

- Rescued companions will no longer multiply experience earned.

- Companions will now board an evacuation vehicle if their owning player is dead, fallen or far away.

- Players can now rescue another player's companion with Fighter or Escape Pod if their own can't board it.

- Fixed incorrect number of spawning auxiliary power sources.

- Fixed ability to mount multiple Shredders by a single player.

- Fixed ranged attack enemies not being able to damage companions of fallen players.

- Fixed flying companions being able to fly above walls.

- Fixed spectating players missing camera zooming and rotation controls.

[ Version 0.860,  08.02.2020 ]

- Added new map objects: auxiliary power sources.

- Automated Turrets will now need to be connected to auxiliary power sources.

- Shredder will now need to be connected to auxiliary power sources.

- Removed placement distance limit between automated turrets.

- Removed placement distance limit between Shredders.

- Increased Automated Machine Gun rotation angle.

- Sniper Rifle's Cripple status applied to Monstrosity is no longer permanent.

- Fixed possibility of killing Monstrosity with Sniper Rifle or Burning status.

[ Version 0.853,  24.12.2019 ]

- Enabled Christmas event.

- Players who have collected their presents will wear temporary event hats.

- Added new unlockable Christmas companion.

- During Christmas event Monstrosity will escape after 5 minutes in Beginner mode.

- Monstrosity will now randomly roam the station. It will only hunt for players who are very close.

- Class experience points earned from a match are now limited to 50 after levelling up.

- "Nearby players" chat will now be disabled in Beginner mode matches.

- Fixed bugs and inconsistencies of "Nearby players" chat and pings visibility.

[ Version 0.852,  20.11.2019 ]

- Deactivated Halloween content.

- Motion Scanner will now provide an active ability detecting enemies and drawing their attention.

- Reduced cost of repairing Battle Tank wreck.

- Increased duration of Battle Tank wreck burning.

- Reduced Dropship siege strength on lower difficulties.

- Frequently kicked and new players will no longer be able to drive Battle Tank.

- Containment Field will no longer start breaking when playing in Beginner mode.

- Enemies will no longer attack Main Computer in Beginner mode.

- Enemies will no longer attack Evacuation Catapult in Beginner mode.

- Medics will now see number of carried Medkits next to their HUD's supplies counter.

- Added tooltip describing Medkit collection for beginners playing Medic.

- Added tooltip describing supplies sending for beginners playing Agent.

- Beginner Gunners' escort objective will now target a Heavy if no Demolitionist, Medic or Engineer is found in team.

- Fixed Claymore placement damage range marker not rotation while targetting.

- Fixed Survivors not auto-attacking enemies.

- Fixed a bug allowing a player to control Battleship after it takes off.

- Fixed beginner escort objective not updating escort target player properly.

[ Version 0.851,  04.11.2019 ]

- Fixed Halloween character effect of sneaking players being visible to other players in Candy Kills mode.

- Fixed sneaking Agent with Android skin being visible to other players in Candy Kills mode.

[ Version 0.850,  22.10.2019 ]

- Halloween content is activated...

- Candy Kills mode is enabled.

- Players who earn 1st, 2nd and 3rs spot in Candy Kills with 8 players will earn temporary special effect for their characters.

- Added new unlockable companion for winning Candy Kills with 8 players.

- Increased Grenade Launcher's clip size.

- Plasma Saw can now be used to attack biological structures.

- Flare will now increase attack range by 2 for most firearms against enemies marked as Exposed.

- Added new weapon attribute "extendable range" to mark weapons that can have their range increased.

- Incendiary Ammunition can now apply only 1 Burning stack to players.

- Beginner players playing Medic will now start with 3 Medkit charges.

Candy Kills mode changes:

- Sniper Rifle will now have 20% hit chance against moving players.

- Increased Plasma Saw's damage dealt to players.

- Installed explosives will now be invisible to players without Motion Scanner.

- Players moving slowly will no longer trigger nearby enemy mines.

- Grenade will deal increased damage to enemy players.

- Claymore will deal increased damage to enemy players.

- Molotov Cocktail will have increased burning chance against enemy players.

- Armors will now increase player's health.

- Communication Relay will now only reveal enemy players without sharing their vision.

- Healing abilities have doubled health recovery.

- Medic's healing abilities have reduced cast time.

- Medic will start with 3 Medkit charges.

- Scout's repair ability is no longer penalized.

- Dropped candy jars will now be visible on minimap.

- Increased number of spawning vehicles.

- Rare weapons will be spawning during the game.

- Added four Micro-Teleporters.

- Larvas will no longer spawn.

- Nests will no longer spawn.

- Rebalanced enemy spawning rate.

- Fixed Communication Relay giving shared vision of hostile Survivors.

[ Version 0.840,  06.10.2019 ]

- Added new secret station facility.

- Significantly reduced Mine placement recharge time.

- Slightly increased Mine's explosion radius.

- Increased Mine's arming time.

- Improved Mine's triggering mechanism.

- Increased Claymore's explosion range and angle.

- Removed Claymore's arming timer.

- Added cast time for Claymore placement.

- Claymore can now be thrown a short distance.

- Increased repair time of Scouts using Toolkit.

- Added explosion area marker during Claymore placement.

- Added life time limit for Recon Drone.

- Recon Drone respawning cooldown will now start after previously used Recon Drone is destroyed.

- Increased Seducer's maximum health.

- Nearby allied players will no longer protect against Seducer's mind control.

- Adjusted end-game siege difficulty balance.

- Changed hand weapon icons.

- Added individual minimap icons for Shuttle Access Key and Fighter Access Code objective items.

- Fixed Smartgun's laser tracking working from inside a vehicle.

- Fixed Flares providing vision to players through closed doors.

- Fixed players being able to see through horizontal and vertical doors.

- Fixed Security Mech being able to open doors under special unlocking conditions.

- Fixed incorrect enemy type spawning proportions of sieges.

- Fixed beginner players' Battleship boarding reminder not appearing.

- Fixed incorrect repair ability tooltips.

- Fixed a bug sometimes causing incorrect player to be judged by kick voting.

- Fixed a bug making beginner players who vote Pro unable to show their objectives panel.

[ Version 0.835,  15.08.2019 ]

- Taser will now slow down massive enemies.

- Smartgun's Laser Tracking status will now reduce target's armor.

- Automated Rifle will no longer have low hit chance when firing at Spitters.

- Reduced Spitter attack damage and health.

- Spitters will no longer ignore armor when attacking massive units or structures.

- Reduced number of Spitters spawning on low difficulty levels.

[ Version 0.834,  14.08.2019 ]

- Reduced Uzi accuracy. Increased it's maximum clip size and slightly increased reload cost.

- Reduced Raid Shotgun clip size to 2. Reduced reload cost proportionally.

- Reduced Raid Shotgun's rate of fire.

- Heavy Shotgun now has "quick swap" attribute.

- Reduced Heavy Shotgun's friendly fire area size.

- Reduced Heavy Shotgun's rate of fire.

- Reduced Heavy Shotgun's clip size to 6. Reduced reload cost to 10.

- Reduced Heavy Shotgun's reload time when reloading full clip.

- Slightly increased Smartgun rate of fire.

- Smartgun will now track enemies ahead, increasing accuracy against them by 15%.

- Reduced Motion Scanner's accuracy improving effect from 10% to 5%.

- Increased Motion Scanner's radar range.

- Flares will no longer reduce nearby enemy armor.

- High Explosive ammunition will no longer increase weapon accuracy.

- Added new common enemy.

- Reduced number of Zombies spawning on high difficulty levels.

- Reduced rare enemy respawn time.

- Adjusted spawning proportions of rare enemy types.

- Fixed Flares not increasing damage taken by nearby small enemies.

[ Version 0.833,  17.07.2019 ]

- Increased Smartgun accuracy.

- Reduced Smartgun reload time.

- Reduced Smartgun reload cost.

- Smartgun is no longer compatible with Gunner's special ammunition.

- Increased Raid Shotgun attack speed.

- Raid Shotgun no longer has Quick Swap attribute.

- Beginner mode will now reward players with the same amount of class experience as Pro mode.

- Added new title screenshot.

- Added new loading screen background.

- Added display of maximum supplies to player's supply UI.

- Added beginner tooltip highlighting location of player's supplies on UI.

- Fixed incorrect Rocket Launcher attack speed.

- Fixed lights being too bright after Reactor Core was repaired.

- Fixed inaccurate placement collision detection of Explosives and Nuclear Warhead.

- Fixed a few bugs in weapon descriptions and ratings.

[ Version 0.832,  15.07.2019 ]

- Reduced Raid Shotgun's reload cost.

- Reduced Combat Pistol's clip size, reload cost and reload time.

- Increased Smartgun range.

- Gatling Gun will no longer fire extra shots after attack if it has fired at least 5 times.

- Increased number of Gatling Gun's extra shots to a maximum of 5.

- Reduced Gatling Gun's clip size.

- Increased Rocket Launcher's attack speed.

- Significantly incressed Grenade Launcher's range. Increased it's accuracy.

- Reduced Grenade Launcher's reload time.

- Changed Grenade Launcher's missile model.

- Changed Automated Grenade Launcher's missile model.

- Reducer Gunner ammunition abilities' recharge time.

- Hibernation Capsules triggered through hacking will now take a very short time to open.

- Activating Security Mech no longer requires hacking.

- Security Mech will now start repairing itself instead of dying.

- Security Mech's location is no longer revealed to players.

- Security Mech can now be hacked to temporarily gain control or remove Frenzy status.

- Slightly increased spawning rate and maximum population of Zombies on low difficulty levels.

- Reduced number of spawning Reapers.

- Reduced number of Reapers spawning on lower difficulty levels during Battleship siege.

- Reduced size of enemy wave spawning 40 seconds before Battleship takes off.

- Extended Nests' initial growth period up to ~60 seconds.

- Changed layout of reactor room.

- Changed Security Mech Platform model.

- Added Ledge Platform leading to cable corridor to hibernation capsules room.

- Added connection between hibernation capsules room and cliff in air treatment area.

- Added beginner context tooltip for picking up supplies.

- Added beginner context tooltip for sharing supplies with nearby players.

- Added beginner context tooltip for collecting Medkits as Medic.

- Changed default difficulty vote to "Hard".

- Fixed repeating Security Machine Gun opening animation.

- Fixed very large waves of enemies spawning during focused spawns.

- Fixed Prowler attacks slowing down vehicles.

[ Version 0.831,  05.07.2019 ]

- Flamethrower's slowing down minor burning status will no longer be applied to structures.

- Adjusted number of Leeches spawning during sieges.

- Set Dropship evacuation timer to 15 minutes.

- Added message displayed to beginner players at end of the game.

- Fixed spawned Nest possibly blocking doors leading to reactor room.

- Fixed players not being able to see each others' chat balloons.

[ Version 0.830,  04.07.2019 ]

- Major difficulty level scaling rework.

- Rearranged Engineer's weapon choice options.

- Flamethrower will now only apply Burning's damage effect up to 1 stack. Slow down effect will still stack up to 3.

- Flamethrower Burning's damage effect will now last only 1 second after attack. Slow down effect will last 5 seconds.

- Gatling Gun being warmed up will now be visible as player status.

- Increased duration of Gatling Gun's warmed up status.

- Players are now able to maintain Gatling Gun's warmed up status when moving slowly.

- Gatling Gun's warmed up status will reduce player's movement speed.

- Flamethrower and Gatling Gun attacks will now temporarily disable player's sneaking status.

- Increased Assault Sniper Rifle's damage and reload cost.

- Halved Explosives' damage dealt to non-structure units.

- Increased maximum number of Molotov charges.

- Increased Molotov's chance to apply burning to rare enemies and massive units.

- Reduced Molotov's chance to apply burning to common enemies and allies.

- Hand weapons will now have maximum ability charges at start of the game.

- Reduced Medium Armor's Response Support recharge time.

- Medium Armor's Response Support will no longer recharge while player is repeatedly attacked.

- Flare's Exposed effect will no longer affect damage dealt by automated turrets.

- Reduced Automated Flamethrower's friendly fire attack arc.

- Increased Automated Flamethrower's rotation speed.

- Automated Turrets can no longer be constructed near Main Computer.

- Shredder placement no longer has cast time.

- Added two new rare enemies.

- Nests will no longer spawn in Main Computer area.

- Idle Hunters will now periodically roam around in packs.

- Enemies will now prioritize non-sneaking players when hunting due to Main Computer shutdown or Sentient Nest.

- Enemies spawning from Cocoons or Eggs destroyed with rockets, Claymore or Bomb will no longer have Cocoon Web buff.

- Splasher's attack will now ignore most of player armor and Heavy's Shield protection.

- Increased Splasher's maximum movement speed.

- Splasher now has a long acceleration period.

- Splasher will now deal less damage when it is killed before suiciding.

- Rebalanced Leeches.

- Increased number of possible Mother territories.

- Increased Leviathan Tentacle respawn rate relative to number of players in the game.

- Replaced Ledge Platform connecting caves and living area maintenance tunnel with a ramp.

- Changed east cable corridor to connect caves with air treatment area.

- Added new Scout cliff in corridor between factory and laboratories.

- Added new unreachable WIP room on the west side.

- Added a few visual improvements and terrain decorations.

- Changed loading screen image and message text.

- Players are now able to click minimap to issue a move order.

- Improved visibility during light flashes when Reactor Core gets damaged.

- Removed beginner tips display on the right side at start of the game.

- Beginner players will now be reminded of path display buttons for Dropship, Escape Pods and Anti-Matter Detonation objectives.

- Beginner players will now see a large visual reminder on Rescue Dropship when it is time to board it.

- Beginner objective to revive an ally will now respond to amount of supplies and Medkits.

- Players' chat messages will now appear above them.

- Replaced team chat with local chat with nearby players.

- Removed lobby evacuation time setting.

- Removed lobby chat type setting.

- Fixed High-Powered Shotgun's incorrect reload cost when reloading full clip.

- Fixed cancelling Shredder placement returning more supplies than it's cost.

- Fixed incorrect amount of supplies being refunded from failed Storage Cache placement.

- Fixed ability to throw objects through closed doors.

- Fixed Combat Mech being able to fire rockets through gates.

- Fixed "Drop items" button not appearing when player exits a vehicle having only Fighter Access Codes.

- Fixed players not being revivable when killed by air contamination.

- Fixed some damage sources being able to kill Monstrosity.

- Fixed left Fighter disappearing after right Fighter takes off.

- Fixed players not seeing inside of fighters' hangar when standing on fighter launch platform.

- Fixed beginner objective to deploy Medipack activating when having very few Medkits.

- Fixed beginner objectives disappearing for player under kick-voting.

- Fixed missing vent model at recreation room.

[ Version 0.822,  06.04.2019 ]

- Raid Shotgun's second shot can now be fired a little sooner.

- Slightly reduced Raid Shotgun's reload time.

- Slightly reduced Combat Pistol rate of fire.

- Slightly increased Combat Pistol reload cost.

- Increased Explosives' deployment cost and recharge cooldown.

- Increased Explosives' throwing range.

- Increased Explosives' damage dealt to structures.

- Increased Molotov's chance to apply Burning to Reanimators.

- Shredder can now be deployed on Barricades.

- Changed Barricade models.

- Barricades and Sandbags now have an ability allowing to destroy them.

- Agents and sneaking players will no longer break stealth of other Agents.

- Increased Giant's attack damage.

- Burrowed Creepers will now be immune to explosive and melee damage.

- Invaders on Hell difficulty will now roam the station before starting to hunt for players.

- Invaders are now immune to damage from hot steam pipes.

- Increased Leviathan Tentacles' attack range.

- Increased Leviathan Tentacles' damage. Reduced damage area.

- Added unbuildable terrain near west enemy spawn point in cave's mining pit.

- Added new WIP beginner tooltip to remind about reloading weapon.

- Fixed High-Powered Shotgun receiving one special ammunition bullet less than it should.

- Fixed Survivors approaching players trying to use abilities which are on cooldown.

- Fixed Invaders staying near fallen players.

- Fixed Fighter Access Code always spawning near Main Computer.

- Fixed Bleeding and Air Contamination damage interrupting some player activities.

- Fixed Deceiver not morphing from Survivor form after approaching stealthed player.

- Fixed Leviathan Tentacles sometimes not attacking Anti-Matter Detonator.

- Fixed players not being able to loose the game after activating Leviathan battle.

[ Version 0.821,  29.03.2019 ]

- Combat Pistol shots will now bypass enemies.

- Slightly increased Combat Pistol's rate of fire.

- Increased Raid Shotgun's rate of fire.

- Reduced Raid Shotgun's clip size and reload cost.

- Raid Shotgun can now hit up to 4 enemies with a shot.

- Increased Hunting Rifle reload cost.

- Reduced Hunting Rifle damage.

- Increased Heavy Shotgun damage.

- Reduced Rocket Launcher's reload time.

- Significantly reduced Rocket Launcher's rate of fire.

- Significantly increased Rocket Launcher's damage.

- Increased Smartgun accuracy.

- Gatling Gun will no longer require warm up time for up to 4 seconds after attacking.

- Slightly reduced Explosives placement cooldown.

- Reduced infestation's player movement speed reduction.

- Adjusted Light Armor's maximum sneaking movement speed.

- Allies with Heavy Armor will no longer take increased damage from Armor Piercing ammunition.

- Reduced Backpacks' reload speed bonus.

- Backpack will no longer increase supplies collected with Deconstruct ability.

- Toolkit can now be used to upgrade Hydraulic Frame.

- Increased Toolkit's vehicle upgrade cost.

- Significantly increased Shredder's clip size.

- Significantly reduced Shredder's placement time and cost.

- Significantly reduced Shredder's reload cost.

- Increased Shredder placement maximum ability charges.

- Significantly increased maximum range of Automated Grenade Launcher.

- Increased range at which Nuclear Warhead does full damage to structures.

- Slightly reduced size of Gunner Raider skin.

- Hydraulic Frame's drill will now deal area damage in a small area.

- Larva and burrowed Creeper can no longer be detected by Scanner Drones.

- Burrowed Creepers can now be attacked when detected by Motion Scanner.

- Reduced chance of Larva impregnating it's targer when detected by Motion Scanner.

- Added Cocoons' spawning animation.

- Enemies spawning from Cocoons will now have increased health and armor instead of dodge chance.

- Nests will now spawn Cocoons in their nearby area.

- Increased maximum population of Cocoons.

- Increased frequency of enemies spawning from Nests.

- Infestation Nest will now increase population and spawning rate of Cocoons on infestation.

- Reduced rate of Sentient Nest sending enemies against players.

- Increased Nests' respawn time.

- Leviathan Tentacles' Internal Armor will now limit damage taken from all sources except Explosives and Nuclear Warhead.

- Slightly increased overall game difficulty.

- Adjusted depth of minimap icons relatively to unit's importance.

- Renamed "Beginner - Easy" and "Beginner - Hard" mode votes into "Beginner" and "Guide".

- Fixed sneaking players sometimes luring nearby enemies over.

- Fixed missing Splasher weapon tooltip.

- Fixed Reanimators reviving after being one-shot killed with Incendiary Ammunition.

- Fixed missing vent model near Security Mech.

- Fixed Toolkit's active ability being usable on Automated Machine Guns.

- Fixed Engineer not being able to repair automated turret wrecks.

- Fixed inability to upgrade Automated Machine Guns without ammunition.

- Fixed Survivor with Hunting Rifle having less ammunition than players.

- Fixed Survivors' healing ability going on cooldown when failed to cast it.

- Fixed Survivors not being able to use abilities on stealthed players.

- Fixed Survivors with Hold Position order approaching players to cast their abilities.

- Fixed Supply Pack placement cost not being refunded when cancelled while waiting for cooldown to finish.

- Fixed Combat Mech sometimes spawning in invalid locations.

- Fixed missing and broken Hydraulic Frame animations.

- Fixed instructions panel not appearing when returning from non-default camera mode.

- Fixed players being able to control evacuation ships.

- Fixed incorrect movement ratings in tooltips of Uzi and Combat Pistol.

- Fixed incorrect movement speed in tooltip of Oxygen Mask.

[ Version 0.820,  09.03.2019 ]

- Added new weapon special attribute: "quick swap". It allows using other weapons during firing interval.

- Increased Uzi damage.

- Reduced Uzi mobility rating.

- Sniper Rifle damage now has armor penetration effect.

- Sniper Rifle will now apply Crippled status to targets.

- Sniper Rifle now has "quick swap" attribute.

- Slightly increased Sniper Rifle reload time.

- Sniper Rifle and Assault Sniper Rifle no longer have any attack range limit.

- Grenade Launcher will now deal 300% damage to one target at the very center of explosion.

- Increased Grenade Launcher's minimum range.

- Slightly reduced Grenade Launcher's reload time.

- Reduced Flamethrower's mobility.

- Increased Heavy Shotgun's full clip reload cost.

- Reworked Raid Shotgun.

- High-Powered Pistol has been changed into High-Powered Shotgun.

- Slightly increased Combat Pistol reload cost.

- Combat Pistol now has "quick swap" attribute.

- Increased Hunting Rifle's clip size and reload cost.

- Reduced Hunting Rifle's firing interval to 1 second.

- Rocket Launcher's damage was increased and equalized for all enemy targets.

- Increased Rocket Launcher's explosion radius.

- Reduced Rocket Launcher's clip size and reload cost.

- Increased Rocket Launcher's reload time.

- Increased Rocket Launcher's minimum range.

- Gatling Gun will now have a short warm up time before firing.

- Gatling Gun will now fire 3 additional shots after attacks.

- Increased Gatling Gun clip size. Reduced reload cost.

- Increased Automated Rifle's chance to hit small targets.

- Increased Automated Rifle's maximum ammunition.

- Reduced Automated Double Machine Gun's maximum ammunition.

- Rebalanced Automated Defense Machine Gun.

- Reduced Molotov use cost and ability recharge cooldown.

- Slightly increased Grenade's damage.

- Increased Knife's damage dealt to enemies which are not instantly killed.

- Reduced Mine placement recharge time.

- Backpack can now be used to drop supplies at a location.

- High Explosive ammunition will now slightly increase weapon accuracy.

- Toolkit now allows to revive automated turrets from wrecks.

- Toolkit now allows upgrading into Automated Double Machine Gun and Automated Rifle.

- Engineer is now able to revive automated turrets from wrecks.

- Engineer is now able to deconstruct allied automated turrets.

- Reduced Automated Machine Gun deployment cost.

- Reduced Automated Machine Gun deployment recharge time. Increased maximum number of charges.

- Reduced Barricade deployment recharge time.

- Made adjustments to availability of weapons for most classes.

- Scout is now able to move while using Recon Drone.

- Added camera switching between Scout and his Recon Drone when they are clicked.

- Spawned Recon Drone will now automatically register itself in player's control group 2.

- Recon Drone can no longer be detonated to deal damage to enemies.

- Increased maximum distance between Scout and his Recon Drone before it disconnects.

- Deploying Sandbags or Ammunition Boxes will no longer interrupt other abilitites or attacks.

- Sneaking players will now only be detected by nearby enemies looking at them.

- Reduced Distraction recharge time. Increased maximum number of charges.

- Slightly increased maximum population of small supply pickups.

- Pickup items will no longer spawn near Security Mech Platform nor Battleship Wreck.

- Slightly increased Defense Satellite Control Panel repair cost. Reduced repair time.

- Air Treatment Facility will now annihilate nearby enemies when critically damaged.

- Improved clarity of emergency lighting during anti-matter detonation event.

- Slightly reduced Watcher's detection range.

- Increased spawn damage dealt to enemies spawning from burning units.

- Cocoons will now have a chance to burst open over time.

- Increased duration of firearms protection buff applied to enemies spawned from Cocoons.

- Added visual effect for firearm protection buff on enemies spawned from Cocoons.

- Fixed players being able to see automated turrets and Shredder placement of other players.

- Fixed Raid Shotgun and Heavy Shotgun dealing increased damage to their primary attack target.

- Fixed Smartgun hitting allies in some situations.

- Fixed fire weapons being able to destroy supply pickups.

- Fixed Explosives frequently failing to kill enemies spawning from Cocoons.

- Fixed Automated Rifle not focusing Reapers.

- Fixed automated turrets not attacking enemies sometimes.

- Fixed enemies spawning from burning Cocoons having movement speed and firearm protection buffs.

- Fixed Splashers detonating themselves to attack station facilities.

- Fixed enemy voice sounds being played when they were attacked without ammunition.

- Fixed Sandbags sometimes crawling around.

[ Version 0.810,  11.02.2019 ]

- Disabled Christmas content.

- Beginner objectives are now displayed split into three categories: "personal", "strategic" and "victory".

- Improved priority and selection of objectives displayed to beginner players.

- Added button to show and hide instructions window. Removed chat command.

- Changed "Danger" ping icon.

- Increased accuracy, splash damage angle and maximum number of targets of Raid Shotgun.

- Increased reload cost, reduced damage and clip size of Raid Shotgun.

- Increased accuracy, damage, clip size and splash damage angle, reduced reload cost of Heavy Shotgun.

- Increased reload time and single bullet reload cost of Heavy Shotgun.

- Slightly increased Combat Pistol damage.

- Slightly increased Combat Pistol reload time.

- Combat Pistol will no longer apply Heavy Bleeding on first shot.

- Increased Hunting Rifle damage.

- Slightly reduced range of all pistols.

- Increased Sniper Rifle and Assault Sniper Rifle range.

- Increased damage and slightly reduced reload time and cost of Assault Sniper Rifle.

- Changed Explosives tooltip to mention it's armor piercing properties.

- Increased Backpack's reload time reduction.

- Reduced cost and cooldown time of Scanner Drone placement. Increased maximum ability charges.

- Increased Scanner Drone placement range.

- Reduced recharge of Booby Trap placement. Increased maximum ability charges.

- Reduced required Storage Cache placement minimum distance from other supply sources.

- Reduced Storage Cache deployment cost and recharge time.

- Reduced Vent welding casting time.

- Reduced deployment and upgrade costs of automated turrets.

- Reduced Shredder Heavy Machine Gun's deployment cost and time.

- Reduced repair cost of Defense Satellite Control Panel.

- Reanimators will now have 5% chance of not reviving when killed.

- Reanimators will have 22.5% chance ot not reviving when killed in Beginner mode.

- Improved visual effect of booby trapped Air Filters.

- Added range markers during automated turret and Shredder Heavy Machine Gun placement.

- Shredder Heavy Machine Gun will now be installed facing user's direction, instead of Sandbags'.

- Fixed players taking ownership of Survivors when approached.

[ Version 0.802,  25.12.2018 ]

- Enabled Christmas content! o<|:D

- Added new unlockable Christmas icon.

- Added Christmas skin for Survivors.

- Added new station facility: Medical Terminal.

- Improved Survivor's AI.

- Number of Survivors spawning during Rescue Dropship siege will now depend on number of defending players.

- Reduced amount of supplies required to repair Battle Tank Wreck.

- Fixed Survivors not evacuating in rescue ships.

[ Version 0.801,  17.11.2018 ]

- Halloween is over. : (

- Player equipment selection will now be saved between matches.

- Reduced Medipack deployment cost to 5.

- Increased fire rate of Silencer Pistol to 0.7.

- Removed Flare supplies cost. Increased maximum number of ability charges to 5.

- Increased Flare shared vision range to 7.

- Increased Flare throwing range to 8.

- Fixed Knife always missing when using last ability charge.

- Fixed ability supply costs not being refunded when player is unable to reach target destination.

[ Version 0.800,  17.10.2018 ]

- Halloween content enabled.

- "Candy Kills" PvP game mode enabled.

- Rebalanced Automated Defense Machine Gun.

- Automated turrets with Noise Reduction will now attract very little enemy attention when not placed near vital facilities.

- Increased maximum number of Explosives' ability charges to 4.

- Reduced Explosives' recast cooldown.

- Slightly reduced damage dealt to structures by Explosives.

- Security Mech will now take no more than 40 damage per received attack.

- Fixed bug allowing evacuation ships to be controllable by players.

- Fixed broken camera when player respawns after dying in a vehicle.

- Fixed Ammunition Box and Medipack not being placeable at hinernation capsules area.

[ Version 0.790,  29.09.2018 ]

- Added new ability for Heavy: "Shredder" Heavy Machine Gun.

- Welder ability was moved to Engineer.

- Engineer's Deconstruct ability hotkey was changed.

- Added new ability icons for Barricade and Sandbags.

- Gunner's Stimulant ability effects have been changed.

- Gunner's ammunitions and Stimulant abilities' hotkeys have been changed.

- Added new combat mech weapon icons.

- Vehicles can now use Hacking Terminal and Motion Scanner if any passenger has them.

- Increased Automated Machine Guns' health and rotation speed.

- Improved targetting of Automated Machine Guns.

- Increased maximum number of installed Ledge Platform Elevator Ropes to 5.

- Significantly increased health of most station facility structures.

- Added a new path leading to Defense Satellite Control Panel through a Ledge Platform.

- It is no longer possible to construct turrets at hibernation capsules area.

- Automated Machine Gun wrecks will no longer block mobile units.

- Large numbers of enemies will now periodically spawn from random spawn point.

- Reduced enemy aggression caused by Sentient Nest.

- Enemies will now only attack Hibernation Capsules when Survivor is waking up.

- Increased duration of Survivor waking up from Hibernation Capsules.

- Flashing new player objective ping button highlight will no longer be visible when ping button cannot be clicked.

- Fixed Containment Field Power Transfer Data Hub effect not preventing Containment Field from breaking.

- Fixed ability to revive Security Mech by hacking it's computer terminal after it has been destroyed.

- Fixed Elevator Rope installation costing a full Grapling Hook ability charge.

- Fixed missing Sandbags' ability charges when using Heavy's Raider skin.

- Fixed player's Motion Scanner remaining active at location where player entered a vehicle.

- Fixed Smartgun not being able to attack Deceiver in human form.

- Fixed placed explosives blocking Nest spawn locations.

- Fixed players loosing Bloodbathed skin when revived.

- Fixed bug preventing players from being revived if they died from toxic air.

- Fixed bug preventing players from being revived if they were killed by Invaders' Leader with a knife.

- Fixed players not dying from impregnation while riding a vehicle.

- Fixed players not being able to fire through gates when standing close to them.

- Fixed enemies continuing to attack Defense Satellite Control Panel after it has no more health left.

- Fixed Invader shots hitting their shuttle.

- Fixed missing Tunneller Nest animations.

[ Version 0.781,  20.07.2018 ]

- Fixed Nests taking additional damage from Armor Piercing ammunition.

- Fixed Cripple status from Scout's Recon Drone detonation being permanently applied to allied targets.

- Fixed Sniper Rifle with Armor Piercing ammunition not dealing additional damage to Armored targets.

- Fixed Toxic Nest's Air Contamination damage interrupting player ability casting.

[ Version 0.780,  15.06.2018 ]

- Removed Reactor Core sieges.

- Added sieges against Reactor Core, Main Computer or Air Treatment Plant when enemy population grows too high.

- Scout's Elevator Rope installation on Ledge Platforms now has a separate ability UI button.

- Significantly reduced Scout's Recond Drone connection cooldown.

- Increased Automated Machine Gun's damage.

- Automated Rifle can now freely rotate in any angle. Increased rotation speed.

- Slightly increased Automated Rifle's range.

- Reduced Automated Rifle's hit chance to 30% against targets which are not armored nor massive.

- Reduced Automated Rifle's rate of fire.

- Significantly increased Automated Double Machine Gun's damage reduction from target armor.

- Reduced Automated Double Machine Gun's rate of fire.

- Automated Grenade Launcher will now deal damage as fraction of targets maximum health. Limited up to 50.

- Increased Automated Grenade Launcher's visual explosion size to match effective attack area.

- Increased splash damage and range of exploding Automated Grenade Launcher and Automated Flamethrower.

- Reduced Automated Grenade Launcher's rate of fire.

- Removed Automated Security Machine Guns in command center and in laboratory main corridor.

- Reduced use cost of Claymore to 2.

- Claymore will now have full ability charges at start of the game.

- Significantly reduced damage done by Claymore to non-biological units.

- Claymore will now deal friendly-fire damage over a longer range than damage dealt to enemies.

- Increased Flare duration timer to 60 seconds.

- Increased Flare ability recharge time to 45 seconds.

- Flares will now reduce armor by 65% and increase firearms damage dealt by 25% to nearby non-massive enemies.

- Enemies with Blurred Vision will no longer be able to start attacking sneaking units.

- Successfuly hacking Computer Terminal near Containment Field will now start restoring it's health over time.

- Survivors will now use Raid Shotgun and Knife instead of Heavy Shotgun and Flashbang.

- Survivors with Machine Gun will now use Flashbang instead of Knife.

- Added visual effect marking units with Blurred Vision status.

- Added additional information to tooltips of hand weapon equipment.

- Player supplies will now be displayed on UI next to unit command panel.

- Added tooltips showing players' "supplies/maximum supplies" to Agents' players list.

- Removed most unbuildable plates near Reactor Core.

- Added new unbuildable plates near Air Treatment Plant.

- Increased firearms invincibility of enemies spawning from Cocoons and decreased it's chance.

- Battleship parts search objective will now activate for beginners when Rescue Dropship is not longer available.

- Battleship and Unidentified Shuttle siege music will no longer play outside siege area.

- Fixed Invaders not hunting players.

- Fixed Automated Rifle not focusing armored or large enemies.

- Fixed Scout's Recon Drone being invulnerable to Invader attacks.

- Fixed Scout's Recon Drone using blood death animation when killed.

- Increased size of landing zone's construction blockers to match Rescue Dropship's collision size.

- Filled up asset holes in broken wall of one of laboratory's quarantine cells.

- Replaced broken floor assets in laboratory's main corridor.

[ Version 0.770,  11.03.2018 ]

- Added new areas to top left map corner.

- Added new station facility: Defense Satellite Control Panel.

- Added new Agent ability: Data Hub Access.

- Added new Scout ability: Recon Drone.

- Removed Scout's Tracker ability.

- Improved Ledge Platform targetting when installing Elevator Ropes with Grapling Hook.

- Installing Elevator Ropes with Grapling Hook will now cost only 0.5 ability charge.

- Reduced Mines' friendly fire damage and range.

- Slightly increased Mines' arming time.

- Reduced Explosives recharge time. Removed cast time.

- Reduced Explosives' damage dealt to structures to 250. Increased damage to non-structures to 500.

- Nuclear Warhead and Explosives will now permanently kill Reanimators.

- Bleeding damage can no longer kill players or massive enemies.

- Improved projectile hits and collision size of doors.

- Hot steam damage will now mark hit units with smoke animation.

- Bosses and all rare enemies now have special markers on minimap and radars

- Added new screenshots to "Map Info" section.

- Fixed Knife being able to kill Leviathan Tentacles.

- Fixed Knife loosing charges when not hitting any target.

- Fixed Knife being able to permanently kill Reanimators.

- Fixed evolved nests not being detected by radars.

[ Version 0.762,  17.02.2018 ]

- Slightly reduced damage dealt by Rocket Launcher to massive structures.

- Added new "How to play" screenshot explaining player unit status bars.

- Added flashing arrow icon hinting the use of instructions' pathing buttons for new players.

- Medium armor first hit protection effect will now be displayed as a status.

- Heavy armor will now provide bleeding protection as a status with a UI icon.

- Anti-Matter Detonator can no longer be repaired using a repair vehicle.

- Multiple players are now able to simultaneously board Rescue Dropship or Battleship.

- Invader firearms will now have a small chance of permanently killing Reanimators.

- Fixed welding objective guiding players to unreachable vent near Battleship Wreck.

- Fixed Electro-Magnetic Rifle slowing down owning player too much.

- Fixed friendly fire warning and kick voting being spammed by damage from burning or bleeding statuses.

- Fixed red Oxygen Supply status not protecting player against hot steam damage.

- Fixed problems with boarding Unidentified Shuttle.

- Fixed vehicles not properly displaying driving player's supplies bar.

- Fixed red environment lighting not fading out during anti-matter detonation countdown.

[ Version 0.761,  12.02.2018 ]

- Reduced Medium Armor's first hit damage reduction to 25%. Increased first hit effect recharge time to 5 seconds.

- Increased Explosives' damage dealt to non-structures to 300. Reduced supply cost to 8.

- Flamethrower attacks will now provide vision over short distance ahead.

- Removed a few smoke sources inside bottom left map corridors.

- Fixed incorrect Stimulant Overdose status tooltip.

- Fixed incorrect movement speed of Gunner with Heavy Armor when using Winter skin.

[ Version 0.760,  17.01.2018 ]

- Disabled Christmas content.

- Added multiple sources of smoke which blocks vision.

- Flares can be used to reveal areas filled with smoke.

- Flares will now share vision with nearby players also when Reactor Core is functioning.

- Significantly reduced Flare duration.

- Flare is now a utility equipment chosen at start of the game.

- Added new Gunner ability: Stimulant.

- Added Ledge Platforms. Scout can use Grapling Hook on them to install ropes for other players.

- Increased Scout's Grapling Hook maximum ability charges. Reduced recharge time.

- Changed Scouts Grapling Hook visuals.

- Significantly reduced Scout's repair efficiency.

- Agent's Distraction will now affect enemies also when detected.

- Distraction will now affect a maximum of 8 enemies. It will not affect massive enemies.

- Reduced Distraction recharge time to 60 seconds.

- Welder is now Heavy's unique ability.

- Increased Welder door repair speed boost. Repair is no longer free.

- Toolkit will now allow repairing doors for free.

- Medium Armor will now reduce damage by 50% and prevent bleeding of first hit every 3 seconds.

- Security Cameras can no longer be hacked to gain their vision.

- Increased vision range of common enemies.

- Slightly changed map layout in a few locations.

- Rearranged Scout's ability buttons.

- Rearranged Gunner's ability buttons.

- Rearranged Heavy's ability buttons.

- Rearranged unlocking order of classes' utility equipment.

- Updated beginner player instructions' objectives and hotkeys.

[ Version 0.750,  23.12.2017 ]

- Christmas content has been enabled! o<|:D

- Players can now get presents from Santa when playing in Beginner mode with at least 8 players.

- Achievement UI will now be displayed for unlocking companions, earning experience tokens or experience bonus.

- Unified game environment lighting. Removed shader quality selection popup and chat commands.

- Experience tokens will now double the amount of experience earned.

- Evacuating with a companion will now double the amount of experience earned.

- All companions now have the same stats.

- Companion movement speed will now be adjusted to consider players armor choice.

- Added new game mode vote, which gives voting player a status that makes the game easier in "Beginner" mode.

- Larva impregnation warning will now periodically be displayed to players who voted for "Beginner" mode.

- Reduced player respawn time in "Beginner" mode to 30 seconds.

- Significantly reduced range at which Watcher can detect sneaking units.

- Reanimator armor icon and tooltip will now suggest using fire against it.

- Fixed Dark omnipotence still being active after Halloween content has been disabled.

- Fixed Monstrosity being overly persistent in attacking doors.

- Fixed game lights being too bright when spectating during Reactor Core shutdown.

- Fixed Agents Storage Cache placement significantly slowing down the game.

[ Version 0.742,  02.12.2017 ]

- Removed Halloween content.

- It is no longer possible to place structures at Dropship landing location.

- Beast location is no longer marked on players minimap.

- Fixed bugs occuring when player dies from Larva impregnation.

- Fixed incorrect Flamethrower description.

- Fixed Combat Pistol applying Bleeding status to any target.

- Fixed Demolitionist loosing supplies when trying to place Heavy Mines without ability charges.

[ Version 0.741,  18.11.2017 ]

- Significantly reduced respawn time of Proton Guns in Candy Kills mode.

- Reduced player respawn time in Candy Kills mode to 30 seconds.

- Reduced Sniper Rifle damage done to players.

- Reduced Rocket Launcher damage done to players.

- Increased Proton Gun damage. It is now reduced by target armor.

- Enemies will now ignore Air Treatment Plant, Main Computer and Reactor Core when playing in Candy Kills mode.

[ Version 0.740,  01.11.2017 ]

- Added new temporary Halloween game mode.

- All enemies are now dead... but they came back for revenge.

- Slightly increased weapons reload time.

- Slightly increased Zombies health.

- Reduced player armor.

- Reduced maximum player health.

- Nests are now two times bigger.

- Added 8 new rare enemy types.

- Significantly increased weapons reload time.

- Significantly increased difficulty on all levels.

- Generator sieges will now start every 15 seconds.

- Reapers are now able to crawl beneath locked doors.

- Killed Zombies will now reanimate after a short delay.

- Nuclear Warheads now have a very low chance to break station floor making space vacuum rapidly drain oxygen level.

- Explosives now have a chance to blow up in users hands at the start of ability casting.

- Significantly increased weapons reload time.

- Survivors can now start attacking players when terrified.

- Removed 6 new rare enemy types.

- Scout Scanner Drones now have a small chance to go rogue when deployed.

- Players now have a small chance to spontaneously combust and burn to death.

- Security Mech has a new ability to do break dance, impressing all nearby enemies and players.

- Medic approaching a fallen player will now be significantly slowed down and play the "Baywatch" animation.

- Fixed a bug causing enemies to sometimes not know where Agent is.

- Fixed a bug allowing players to hit enemies with their weapons.

- Fixed working Backpack supply collection bonus.

- Weapons reload time is now so high I can't find the words to express it.

- Nerfed.

- Did not buff.

- Became an omnipotent being, who can watch all Pandorium games happening in the world at all times.

- Wrote a bunch of shamelessly lying change logs.

[ Version 0.735,  07.10.2017 ]

- Increased Claymore recharge cooldown. Reduced maximum ability charges.

- Changed Gatling Gun sound effect.

- Fixed Bleeding status preventing players from using Hacking Terminal.

- Fixed pickups and deconstructable debris blocking ranged attacks.

[ Version 0.734,  08.09.2017 ]

- Reduced maximum ability charges of Explosives. Slightly reduced charge recovery time.

- Reduced Explosives casting time and supply cost. Significantly reduced ability use cooldown.

- Slightly increased Explosives damage done to structures. Significantly increased damage done to other units.

- Reduced movement speed of Larva when in proximity of Motion Scanner.

- Larva in proximity of Motion Scanner will now have a significant chance to miss its impregnation attack.

- Slightly increased Impregnation status duration.

- Slightly increased Larva respawn time.

- Monstrosity will no longer be marked on players minimap when playing in Pro mode.

- Significantly increased maximum population of small supply pickups.

- Slightly increased players vision distance during Reactor Core damage.

[ Version 0.733,  08.09.2017 ]

- Slightly increased damage of Combat Pistol.

- Increased Rocket Launcher ammunition capacity.

- Increased Electro-Magnetic Rifle mobility rating.

- Increased movement speed of most weapons.

- Weapons movement speed reduction during reload will now correspond to its mobility rating.

- Rebalanced movement speed of armors. It has been increased for heavier armors.

- Slightly reduced movement speed bonus of Oxygen Mask.

- Increased players turning speed.

- Reduced movement speed of Zombies.

- Slightly reduced movement speed of Reapers.

- Increased respawn time of supply pickups.

- Added more Medkits spawning near beginning of the game.

- Reduced duration of bleeding effects.

- Increased damage dealt to players by hot steam.

- Increased health recovery from Medipack.

- Increased health recovery from Survivors First Aid ability. Reduced its casting time and increased cooldown.

- Increased amount of supplies obtained from Survivors Supply Transfer ability. Increased its cooldown.

- Added visual effect for healing abilities.

- Reactor Core siege will now start a minute later.

[ Version 0.732,  26.08.2017 ]

- Surveillance Missile will now share vision with all players when deployed.

- Significantly increased vision range of Surveillance Missile.

- Surveillance Missile will now share vision also during Reactor Core shutdown with reduced vision range.

- Using Grapling Hook will now break stealth of Light Armor.

- Increased Automated Rifle rate of fire, rotation speed and maximum turn angle.

- Significantly increased Automated Grenade Launcher explosion radius and damage, decreased rate of fire.

- Significantly decreased Automated Grenade Launcher ammunition capacity.

- Increased Automated Flamethrower repair cost.

- Slightly decreased Automated Flamethrower ammunition capacity.

- Significantly increased Combat Pistols chance to apply Bleeding status.

- Slightly increased slowdown when walking on infestation with Light or Medium armor.

- Increased damage done to players by steam vents.

- Hunters can now pass through other enemies.

- Larger enemies can now push smaller ones out of the way.

- Significantly increased number of Zombies spawning on lower difficulty levels.

- Increased respawn time of rare enemies on lower difficulty levels.

- Increased enemy wave size coming from bottom gate during Dropship siege on lower difficulty levels.

- Containment Field will start breaking also on lower difficulty levels, taking much longer time to break.

- Hackable computer terminals and security cameras are now marked with green color.

- Added new "How to play" screenshot informing about no auto-attack.

- Rewrote instructions in "How to play" section.

- Fixed Grapling Hook allowing player to jump over walls and doors.

- Fixed Anti-Matter Detonator event not activating on Beginner mode when Rescue Dropship has been destroyed.

[ Version 0.731,  26.08.2017 ]

- Increased Ammunition Box deployment cooldown.

- Slightly reduced Gunners special ammunition abilites supply cost.

- Increase Survivors special ammunition abilities cooldown.

- Slightly increased players armor value.

- Reduced movement speed reduction of Medium and Light armor when moving on infestation.

- Improved reliability of Light Armor sneaking.

- Players with Light Armors sneaking effect will now be visually darker.

- Reduced Rocket Launcher minimum range and increased rocket speed.

- Increased Rocket Launchers damage to massive structures.

- Rocket Launcher missile will now pass by barricades at any distance.

- Slightly reduced Flamethrower reload cost.

- Increased Gatling Gun reload cost.

- Increased Smartgun damage.

- Increased Machine Gun damage.

- Increased Uzi mobility rating.

- Increased mobility of Combat Pistol and Heavy Shotgun.

- Increased Motion Scanner's accuracy boost from 5% to 10%.

- Utility equipment unlocking order has been rearranged for all classes.

- Slightly reduced Zombie attack damage.

- Slightly increased Reaper attack damage.

- Reduced Mother armor. Increased her health slightly.

- Reduced Nests enemy spawning rate at lower difficulty levels.

- Only 4 Air Filters will now be ignored by enemies in Beginner mode.

- Enemies will no longer ignore Main Computer in Beginner mode until it has been deactivated and repaired.

- When playing in Beginner mode Main Computer will start regenerating life after delay.

- Enemies will no longer ignore Reactor Core in Beginner mode until it has been deactivated and repaired.

- Reactor Core will now explode dealing damage to nearby enemies when it looses all health.

- Reduced vision range reduction during Reactor Core damage event when playing on lower difficulty levels.

- When playing in Beginner mode, number of players who voted for it will cause smaller increase in difficulty than "Pro" voters.

- Renamed "Give up" button to "Quit game".

- Fixed players not being able to use Knife while reloading.

- Fixed Flamethrower not dealing it's base attack damage - only Burning status damage was applied.

- Fixed incorrectly low Uzi hit chance.

[ Version 0.730,  02.08.2017 ]

- Added hot steam vents, which can periodically deal damage and slow down nearby targets.

- Added Oxygen Mask effect to protect against hot steam vents.

- Reduced Oxygen Mask cooldown.

- Recuded Oxygen Masks movement speed bonus.

- Added new Scout ability: Surveillance Missile.

- Scouts Grapling Hook is now an active ability with charges. It can be used to jump a short distance.

- Added new cliffs and paths for Scout.

- Added new entrance to Comm Tower room on the left side.

- Rearranged room above Reactor Core. Added new ramp leading to command center and Containment Field room.

- Added new camera in room above Reactor Core.

- Slightly changed area up at cliff east of Reator Core.

- Fire damage is now reduced by target armor.

- Rearranged Engineers and Heavys weapon options at class setup.

- Increased Automated Rifle rate of fire. It will now have 60% hit chance against enemies that are not armored or massive.

- Reduced Automated Grenade Launcher rate of fire.

- Reduced range at which automated turrets will draw attention of enemies.

- Communication Relay's Command Mode ability can now be activated by zooming out camera to maximum distance.

- Improved camera zooming. Fixed a few related camera issues.

- All players can now zoom in on their characters.

- Added randomly spawning unbuildable plates at Reactor Core.

- Slightly reduced Reactor Core siege difficulty.

- Enemies will now ignore most Air Filters and Surgery Table when playing in Beginner mode.

- Air Treatment Plant will now have increased armor in Beginner mode.

- Increased Air Filters health slightly. They now have increased armor on lower difficulty levels.

- Significantly increased number of spawning Zombies on lower difficulty levels.

- Enemies will now occasionally play roaring sounds.

- Fixed enemies getting stuck during Rescue Dropship siege.

- Fixed Nests not being considered massive targets.

- Fixed Agent not being possible to revive when using skin unlocked on Hell difficulty level.

- Fixed fallen or spectating players being able to control Survivors.

- Fixed Electro-Magnetic Rifle damaging targets in incorrect directions.

- Fixed missing model of vent above Reactor Core room.

- Fixed bug causing inconsistent camera rotation.

- Fixed incorrect hotkey of attack ability of Survivors.

[ Version 0.720,  17.05.2017 ]

- Added new set of skins, which can be unlocked on "Hell" difficulty level.

- Reduced Grenade use cost. Removed its casting time.

- Increased Security Machine Gun attack range.

- Increased Automated Defense Machine Gun armor. Reduced damage done to armored enemies.

- Reduced damage done by Automated Double Machine Gun to enemies with armor.

- Increased maximum rotation of Automated Rifle to 90 degrees.

- Removed pre-placed Automated Machine Gun in corridor above main cave chamber.

- Slightly reduced opening time of thin gates.

- Added areas where constructing automated turrets or barricades is not possible.

- It is no longer possible to construct automated turrets or barricades ontop of open doors.

- Added new corridors leading to Monstrosity Containment.

- Enemies will no longer attack Monstrosity Containment.

- Survivors can now be controlled by nearby players.

- Added ability for Survivors to hold position.

- Survivors will now receive negative fear effects when left alone for too long.

- Communication Relay no longer shares vision between nearby players.

- Communication Relay's Command Mode no longer requires charges to be used.

- Players can no longer move or attack while using Command Mode.

- Command Mode now enables ability to exchange vision with a target player or suppress fear effects on Survivors.

- Slightly scaled up difficulty of Easy, Normal and Hard difficulty levels.

- Increased interval between Nest evolutions.

- Increased interval between Reactor Sore sieges.

- Slightly reduced difficulty of Reactor Core siege.

- Enemies will no longer attack Teleporters when playing in Beginner mode.

- Added few Zombies spawning from ventilation above Reactor Core room during its siege.

- Anti-matter detonation event will no longer start before late-game timeout on Nightmare and Hell difficulties.

- Rescue Dropship, Battleship and Shuttle will now have equal enemy attack priority as players.

- Added status icon displayed when unit is using special ammunition on secondary weapon.

- Added new animation for Gunner's Raider skin when throwing special ammunitions or hand weapons.

- Rearranged ability buttons on command panel. Removed button for interaction ability (it can still be used with right mouse button click).

- Fixed Security Machine Guns continuing to attack friendly target after dealing friendly fire.

- Fixed automated turrets and Security Machine Guns not attacking enemies at a different ground height.

- Fixed players not revealing themselves when attacking certain enemies, like Titan or invaders.

- Fixed Titans getting stuck trying to target burrowed Security Machine Guns.

- Fixed Creepers not being able to climb up cliffs when burrowed.

- Fixed Creepers and Leeches spawn chance being very low.

- Fixed Survivors not turning to attack a nearby target when allied target was standing in front of them.

- Fixed most weapons not allowing to manually target enemies if player was not facing them.

[ Version 0.711,  12.05.2017 ]

- Fixed Survivors spawned from Dropship counting towards Survivor rescue achievement.

- Fixed Unidentified Shuttle being able to destroy itself with a nuclear warhead when leaving.

- Fixed Burning status visuals being too large when applied to some massive enemies.

- Fixed Mines' explosion not dealing friendly fire.

- Fixed Scout having 0 armor when using Winter skin and Heavy Armor.

[ Version 0.710,  15.04.2017 ]

- Improved audio experience when players are under low oxygen effects.

- Reduced Taser damage, rate of fire and capacity. Increased stun duration.

- Improved Taser visual effects.

- Increased Heavy Shotgun damage and rate of fire.

- Increased Heavy Shotgun accuracy at close range. It is now 100/85/70%.

- Increased Grenade Launcher mobility.

- Survivors are no longer able to damage friendly turrets.

- Increased Survivors' armor.

- Slightly increased Grenade Launcher explosion damage distribution. It will now kill small enemies at entire explosion area.

- Reduced Grenade Launcher's friendly fire damage and explosion radius.

- Mines deployment no longer needs targetting. They will now be instantly placed at users location.

- Reduced Mine deployment cooldown.

- Removed Mine deployment casting time.

- Mines will no longer deal damage to structures.

- Increased maximum number of Claymore charges.

- Increased range of Claymore placement.

- Removed Claymore deployment casting time.

- Claymore will no longer deal damage to barricades.

- Barricades will no longer block placement of deployable explosives.

- Reduced Mines' friendly fire explosions range.

- Switched Engineer's starting weapons to Flamethrower and Hunting Rifle.

- Hydraulic Frame can now move over small obstacles.

- Battleship siege will now start 1 minute after it has been repaired.

- Added animation of Battleship preparation for departure.

- Battleship will now fire lasers from three turrets.

- Rebalanced Battleship damage.

- Landing Rescue Dropship will now spawn Survivors on lower game difficulties.

- Increased Rescue Dropship health. Reduced armor.

- Rescue Dropship and Battleship will now have increased armor on lower game difficulties.

- Rebalanced Rescue Dropship and Battleship sieges.

- Fixed Survivors being able to use Knife with no cooldown.

- Fixed Reactor Core siege not starting when playing in "Beginner" mode on "High" difficulty level or higher.

- Fixed Medic being able to use her abilities with 0 Medkit charges.

- Fixed missing detailed error messages when Hacking ability cannot be used.

- Fixed players sometimes appearing far away for a short moment after leaving a vehicle.

- Fixed units no longer attacking enemies when their owner has left the game.

- Fixed upgraded pre-placed automated turrets not starting to attack when no player was nearby.

- Fixed players automatically attacking barricades when clicking on them.

- Fixed Taser being able to stun mechanical units.

- Fixed right Battleship light being too bright.

- Fixed "Drop items" button not disappearing after objective item have been used.

- Yet again fixed the missing weldable vent models.

[ Version 0.700,  15.04.2017 ]

- Added new "Allied Chat" option: "Automatic" - it will set "Shared" or "Teams" depending on match being played in "Beginner" or "Pro" mode.

- Players who voted to play in "Pro" mode will now see team spawning points on minimap during equipment selection.

- Buttons for sending supplies by Agents will now mark players using a Backpack with an icon.

- Medics' players list will now display number of Medkits carried by other Medics.

- Repairing Automated Security Machine Guns will no longer cost supplies.

- Automated turrets and barricades can now be attacked using firearms.

- Automated Defense Machine Gun will no longer spawn a turret wreck when destroyed.

- Deconstructing automated turret wrecks will now restore 30 seconds of Automated Machine Gun placement cooldown.

- Reduced Toolkit's upgrading time and Engineer's Automated Defense Machine Gun upgrade time to 5 seconds.

- Toolkit now allows repairing automated turrets at no supply cost.

- Toolkit now reduces automated turret reloading time by 75%.

- Doubled automated turret reloading time for all classes (when not using Toolkit), except Engineer.

- Increased reloading speed of automated turrets with high ammunition capacity.

- Motion Scanner will now increase accuracy of nearby players by 5%.

- Backpack will now reduce weapon reload time by 25%.

- Backpack will now increase supplies collected by 10 and maximum carried supplies up to 120.

- Agent's passive ability will now increase supplies collected by 25%. (It does not stack with Backpack.)

- Players can now carry up to 60 supplies. Agents can carry up to 80.

- Small supply pickups now have smaller icons on minimap.

- Small supply pickups will now give 5 supplies.

- Large pickups will now give 20 supplies.

- Storage Caches will now give 30 supplies.

- Supply Crates will now give 40 supplies.

- Reduced maximum population of large supply pickups.

- Increased maximum population of small supply pickups. Reduced respawn time.

- Increased Storage Caches refill time by 30 seconds.

- Increased minimum distance between Storage Cache placement by 25%.

- Medkit will now always restore 2 ability charges for Medics.

- Medics can now hold up to 7 ability charges.

- Medics can now use an ability to transfer Medkits to other Medics.

- Added floating text displayed when player obtains Medkit charges.

- Increased Medipack's health recovery to 10/20/30 at 80/60/40% of target's health.

- Burning Larvas will no longer be able to attack players.

- Leeches can now fly up and down cliffs.

- Reduced frequency of Nest spawning.

- Matches in "Beginner" mode will now have reduced frequency of Nest spawning.

- Generator sieges will now happen on "Hard" difficulty level or higher, including "Beginner" mode.

- Added new non-weldable enemy spawn points. Some weldable spawn points were replaced.

- Scaled down overall game difficulty.

- Fixed Automated Flamethrower having two weapon icons in unit information panel.

- Fixed oxygen level not restoring when playing with a large number of breathing players in "Pro" mode.

- Fixed Supplies Detection ability not revealing small supply pickups.

[ Version 0.692,  03.04.2017 ]

- Increased maximum health of Air Filters.

- Engineer will now start with 2 Automated Machine Gun placement charges. Reduced recharge time.

- Added "Noise Reduction" status to Automated Machine Gun.

- Added error message telling when Hacking cannot be used due to Main Computer damage.

- Rebalanced Reactor Core siege to better scale with difficult level.

- Fixed Reactor Core being sieged on difficulty levels below Very Hard and when playing in "Beginner" mode.

- Fixed bug sometimes incorrectly blocking players from placing third automated turret at a location.

[ Version 0.691,  03.04.2017 ]

- Reduced Machine Gun damage and reload time. Increased rate of fire slightly.

- Increased Smartgun damage. Slightly reduced rate of fire. Reduced accuracy.

- Increased maximum Grenade charges. Reduced recharge time. Increased explosion range. Increased use cost slightly.

- Removed "Beta version" label from description and loading screen.

- Fixed vents being invisible.

[ Version 0.690,  26.02.2017 ]

- Added new "How to play" screenshots.

- Default game duration time when playing in "Free to join" mode is now 15 minutes.

- It is now possible to pass from Caves area to corridors under Reactor Core room.

- Reduced damage dealth by Automated Double Machine Gun to armored enemies.

- Reduced deployment cost of Automated Machine Gun. Reduced cost of automated turret upgrades.

- Automated Defense Machine Gun now has Noise Reduction status.

- Automated Double Machine Gun and Automated Rifle no longer have Noise Reduction status.

- Reduced maximum rotation of Automated Flamethrower.

- Reduced Automated Grenade Launcher's projectile speed. Increased damage.

- Reduced effect of Automated Flamethrower's Reactive Armor.

- Automated turrets, except Flamethrower and Grenade Launcher will now leave deconstructable debris when destroyed.

- Automated Flamethrower and Automated Grenade Launcher will now explode damaging nearby enemies when destroyed.

- Reduced health of Barricades and Sandbags.

- Reduced cost of upgrading vehicles.

- Combat Mech can now walk over non-massive units.

- Reduced non-upgraded Battle Tank armor.

- Increased duration of Battle Tank Wreck burning status.

- Increased Scanner Drone deployment recharge time.

- Increased maximum number of charges of Explosives. Slightly increased recharge time.

- Reworked hacking. It now uses ability charges for hacking attempts of random duration and limited success chance.

- Added hackable Security Machine Guns.

- Added new Security Camera near Communications Tower.

- Added separate buttons for switching Security Cameras viewed through a hacked Computer Terminal.

- Significantly reduced cooldown time between successful hacking of Computer Terminal recharing Teleporter.

- Hackable computer terminals will now have a status icon while in cooldown.

- Removed hacking indicators from ground.

- Decreased rate of fire of Heavy Shotgun.

- Slightly reduced Burning status damage done to non-massive enemies.

- Added ability charges for Flashbang. Improved it's visual and sound effects.

- Reduced explosion range of Molotov Cocktail.

- Changed firing sound effects for machine guns.

- Reduced amount of supplies gained from Supply Pickups, Storage Caches and Supply Crates.

- Reduced spawning rate of Supply Pickups.

- Added new small Supply Pickups. They have a high respawn rate and low maximum population.

- Backpack will now always give extra 5 supplies from pickups and crates.

- Added more deconstructable debris across the station.

- Enemies spawning from Cocoons are no longer immune to being driven over by Battle Tank.

- Enemies spawning from burning Cocoons will no longer be temporarily invincible.

- Nests will no longer start to evolve when a player is nearby.

- Increased difficulty of Reactor Core sieges on high difficulty levels.

- Fixed Survivors spawning from Hibernation Chambers not having support abilities.

- Fixed Security Camera near Reactor Core not granting vision when hacked.

- Fixed Storage Caches cooldown not blocking players from obtaining supplies from them.

[ Version 0.680,  26.02.2017 ]

- Players will now always respawn near Hibernation Chambers in Beginner mode.

- Increased Personal Pistol hit chance.

- Increased Silencer Pistol hit chance. Increased damage slightly.

- Increased Smartgun damage and accuracy.

- Reduced Hunting Rifle reload cost, damage and rate of fire. Increased accuracy.

- Reduced Sniper Rifle reload time.

- Reduced Heavy Shotgun rate of fire.

- Reduced Gatling Gun damage and accuracy.

- Slightly increased Uzi damage.

- Slightly increased Heavy Mine deployment charge cooldown.

- Slightly increased Explosives deployment cost. Reduced Explosives' damage to non-structures.

- Grenade Launcher can now be used to attack ground locations.

- Increased Knife accuracy to 100% and reduced recharge time. It will now restore charges one by one.

- Knife will now prioritize attacking Reapers. It will no longer turn user when attacking a target in front.

- Molotov Cocktail impact will now always set Leeches on fire.

- Rearranged a few hand weapons available to classes.

- Medic having 4 or less ability charges will now obtain 2 charges from Medkits, 1 ability charge otherwise.

- Veteran Medic will now carry a Medkit model on her back.

- Changed Raider Medic backpack model.

- Changed Raider Gunner backpack model.

- Survivors will now randomly receive one out of three abilities to support nearby players.

- Increased duration of hacked Security Camera vision sharing status.

- Storage Caches placement limit will now count walking distance.

- Enemies will now attack Storage caches when standing very close.

- Significantly reduced spawning rate of supply pickups. Increased maximum supply pickups population.

- Battleship and Unidentified Shuttle will now spawn supply pickups when activated.

- Reduced size of Reaper groups spawning from vents. Increased spawning frequency.

- Enemies, except Mother, will no longer gain movement speed on creep.

- Splasher is now a massive enemy. Increased it's visual size.

- Reduced movement reduction from status caused by Webber attacks.

- Webber attacks will now spawn infestation at target location.

- Wearing Heavy Armor no longer gives movement speed penalty on creep. Increased Light Armor movement speed penalty on creep.

- Enemies will now occasionally siege Reactor Core on difficulty level Very Hard or higher.

- Fixed Combat Tank being able to fire cannon faster than indicated by its rarte of fire.

- Fixed Combat Tank driving over and breaking Vent welding.

[ Version 0.671,  26.02.2017 ]

- Players list will now mark with orange color players who have often been kicked out of matches.

- "Team" allied chat is no longer the default option for matches in "Free to join" mode.

- Toolkit can now be used to upgrade Automated Machine Guns into Automated Defense Machine Guns.

- Added ability charges for Explosives. Increased charge cooldown. Reduced deployment cost.

- Added ability charges for Knife.

- Slightly reduced Machine Gun damage.

- Reduced Gatling Gun damage.

- Increased cost and reduced maximum number of charges of Ammunition Box placement.

- Grenade Launcher without Incendiary Ammunition will no longer instantly kill enemies spawning from Eggs or Cocoons.

- Increased damage dealt by Burning status to regular enemies.

- Slightly increased Automated Grenade Launcher grenade's explosion radius.

- Increased Automated Machine Gun ammunition capacity, health and armor. Reduced placement cost.

- Reduced oxygen consumption when playing in "Beginner mode".

- Enemies spawned from Eggs or Cocoons will now temporarily be invulnerable to melee weapons and firearms.

- Webber's ability to call for help now has a chance to summon enemies from nearby spawn points.

- Increased maximum Larva's population. Reduced maximum number of Larva's spawning at once.

- Rebalanced Leeches.

- Reduced Webber's sight range. Increased health slightly.

- Larvas will no longer spawn during middle or late game phase of "Beginner" mode.

- Reduced Nests' enemy spawning rate on lower difficulties.

- Main Computer and Generator Core will no longer be damaged by enemies when playing in "Beginner" mode.

- Containment Field will no longer break when playing the game in "Beginner" mode.

- Triggering anti-matter detonation event is now independent of Battleship ending in "Beginner" mode.

- Increased Flamethrower mobility.

- Increased Welder cooldown. Reduced maximum ability charges.

- Increased maximum duration of enemies trying to break through welded vents.

- Increased duration of hacked Security Camera's vision sharing status.

- Fixed Combat Tank automatically targetting and attacking enemies.

- Fixed Automated Double Machine Guns and Automated Rifles not rotating.

- Fixed a few abilities not recharging their cooldowns while disabled.

- Fixed command panel icon not displaying correctly Agent's stealth status when using Android or Raider skin.

[ Version 0.670,  26.02.2017 ]

- Players can now earn bonus experience tokens for "Pro" mode matches by playing "Beginner" mode with a high level class.

- Reduced experience multiplier gained from levels of classes other than currently used.

- Players can now zoom camera with mouse wheel or UI buttons when using a sniper rifle, Communicator, TPS mode or spectating.

- Kick voting dialog will now include information when player often gets kicked out of matches.

- Survivors will now change their ammunition status bar color when using special ammunition.

- Added two new weapons: Combat Pistol and Raid Shotgun.

- Pistol has been renamed to Personal Pistol. Shotgun has been renamed to Heavy Shotgun.

- Added a new rare weapon.

- Rebalanced most weapons. Rearranged weapons available to all classes at startup screen.

- Mines and Claymore now have arming delay time after placement.

- Reduced Grenade damage.

- Reduced effectiveness of Molotov against non-massive enemies.

- Rebalanced costs and cooldowns of Grenade, Flashbang and Claymore.

- Rocker Launcher and Combat Mech rockets can now be fired at a ground position.

- Slightly reduced protection angle of Shield ability.

- Added Auto-Attack button for Combat Mech and Hydraulic Frame.

- Reduced Battle Tank cannon explosion radius.

- Increased not upgraded Combat Mech rockets' explosion radius.

- Hacked Security Cameras will now temporarily provide vision to all nearby players.

- Increased hacked Security Camera's vision share status duration.

- Hacking Security Cameras will now cost ability charges.

- Communicator will now make nearby players share vision with one another.

- Players can now move while using Communicator's Command Mode.

- Increased rate of Communicator ability charges recovery.

- Communicator has been renamed to Communication Relay.

- Removed Scout's Combat Camera ability.

- Leeches will now recover only a part of their health with each attack.

- Leeches can no longer be controlled by Watchers.

- Reduced frequency and numbers of regular enemies spawning from vents and caves.

- Fixed rare weapons still using old icons on unit status UI panel.

- Fixed missing explosion animation for upgraded Combat Mech rockets.

- Fixed Rocket Launcher not dealing damage to allied structures.

- Fixed incorrect Assault Sniper Rifle cost.

- Fixed Rescue Dropship model turning into a box when player falls.

- Fixed enemies attackin Storage Caches.

- Fixed Agent not receiving additional supplies when using Winter skin.

[ Version 0.660,  11.02.2017 ]

- Christmas is over... : (

- "Team" allied chat is temporarily the default lobby setting.

- Enabled advanced pings. (Hold Alt+Left mouse button.)

- Supplies transfer can now be used on oneself to send "Need Supplies" ping to other players.

- Players will no longer automatically give up hope when Anti-Matter Detonator has been activated or if they voted to play in "Pro" mode.

- "Give up hope" dialog will no longer appear when Anti-Matter Detonator has been activated.

- Reduced selection shape size of Rescue Dropship and Battleship.

- Reduced sound volume of player coughing due to toxic air.

- Reduced experience gain penalty when playing in "Beginner" mode.

- Players with Light Armor can no longer enter stealth within 3 seconds after being attacked.

- Hacking Terminal can now be used to speed up doors which are already opening or closing.

- Hacking Terminal can now be used to hack nearby Security Cameras for temporary vision.

- Computer Terminal temporarily restoring power has been moved to small room near Main Computer.

- Battle Tank Wreck can no longer be repaired during the first few minutes of the game.

- Monstrosity Containment will now regenerate life when not breaking.

- Each damager Air Filter will now drop maximum oxygen level by 1250.

- Increased oxygen loss per player without Oxygen Mask effect. Reduced oxygen loss per player with Oxygen Mask effect.

- Slightly adjusted repair cost and time of Toolkit and Engineer's passive ability.

- Flamethrower attack area is now limited to a maximum of 5 nearest targets.

- Increased Sniper Rifle reload time.

- Improved effectiveness of Sniper Rifle with special ammunition.

- Reduced Grenade Launcher damage and slightly increased it's reload cost.

- Grenade Launcher will now deal reduced damage to armored enemies.

- Weapons will now disable Light Armor stealth with varying duration. Silencer Pistol, Sniper Rifle and Assault Sniper Rifle won't break it.

- Rebalanced Grenade, Molotov Cocktail and Flashbang costs, cooldowns and throwing ranges.

- Increased Mine deployment cooldown.

- Increased movement speed when using Heavy Armor.

- Welder can now be used to block enemy spawn points.

- Welder no longer impacts Deconstruction ability.

- Deconstructing Automated Machine Gun will now always restore it's full supply cost and 100 seconds deployment cooldown.

- Deconstructing upgraded automated turrets will now restore 15 supplies and 60 seconds deployment cooldown.

- Increased Automated Machine Gun deployment cost. Reduced cost of automated turret upgrades.

- Rebalanced Enforced Automated Machine Gun.

- Renamed Enforced Automated Machine Gun to Automated Defense Machine Gun.

- Automated Double Machine Gun and Automated Rifle will now have reduced noise generation by shots.

- Automated Grenade Launcher will no longer deal damage to friendly structures.

- Automated turrets shots will now cause enemies to break through doors to reach them.

- Players will now gain ownership of pre-placed Automated Machine Guns, which they upgrade.

- Added new pre-placed Automated Machine Guns.

- Reduced durability of Barricades and Sandbags.

- Increased damage dealt to players by Burning status.

- Reduced damage dealt to invaders by Burning status.

- Reduced number of Larvas spawning on high difficulties and their population limit.

- Reduced Leech movement speed and made it easier to dodge.

- Added new Webber ability - calling nearby enemies for help.

- Reduced Webber armor and increased it's health regeneration.

- Webbers and Leeches will no longer attempt to attack automated turrets.

- Reduced frequency at which Sentient Nest is sending enemies towards players.

- Hunting enemies will no longer break into Containment Field room if there are no players inside.

- Added new enemy spawn point during Battleship siege.

- Added new enemy spawn point during Shuttle siege.

- Increased sieges difficulty on higher game difficulty levels.

- Fixed automated turrets being able to fire faster than their intended rate of fire.

- Fixed automated turrets attacking players after dealing friendly fire.

- Fixed players not being able to upgrade Automated Machine Guns of other players.

- Fixed a few enemy spawn points in caves not being marked with environment decorations.

- Fixed Nests stopping enemy spawning long before maximum enemy population limit is reached.

- Fixed a few terrain holes in cliffs.

- Fixed environment decoration structures at Generator room not blocking movement in a few spots.

- Fixed spammed pings not being blocked for players not belonging to pinging player's team.

- Fixed Android skin Engineer not being able to use Stop-Attack command.

[ Version 0.650,  30.12.2016 ]

- Added two new rare enemies.

- Removed area limit of Ammunition Boxes.

- Decreased maximum number of barricades at an area.

- Sandbags can now be deployed at no supply cost. Increased deployment cooldown.

- Reduced Sandbags health.

- Welding Sandbags no longer increases their health.

- Items can no longer spawn at location at location where Rescue Dropship will be landing.

- Improved Survivor AI to avoid standing in line of fire of automated turrets.

- Removed Survivors' repair ability.

- Added vents and caves environment decorations.

- Added visual effect of enemies walking out of vents and gates when spawned.

- Zombies may now spawn from vents near players when playing in Pro mode on Hard difficulty or higher.

- Reduced numbers of randomly spawning enemies. Increased spawning frequency.

- Added new enemy spawn point in corridors during Rescue Dropship siege.

- Mutated Zombies will now spawn during sieges if Mutation Nest is active.

- Rebalanced evacuation sieges.

- Increased Rescue Dropship health and armor.

- Improved automated turrets targetting speed.

- Increased Enforced Automated Machine Gun rotation speed. Reduced rate of fire.

- Increased Automated Grenade Launcher range.

- Increased Heavy Mine explosion delay.

- Reduced Hunting Rifle clip size and mobility. Increased reload time.

- Increased Sniper Rifle mobility. Slightly reduced rate of fire.

- Slightly increased Flashbang throw range.

- Reduced chance for Molotov Cocktail to instantly apply 3 stacks of Burning to targets hit by explosion. Increased explosion range.

- Slightly increased damage done to Nests by burning.

- Health-relative damage done by Burning status now depends on target's current health instead of it's maximum.

- Beast is now a high armor enemy and has been rebalanced.

- Monstrosity can no longer kill large enemies by stomping at them.

- Increased range of Tentacle Mutation.

- Increased bonus health added by Carapace Mutation.

- Added explosion radius indicator when casting various area damage abilities.

- Burning status flame visuals will now grow larger with each status stack applied.

- Changed enemy armor icons. They now provide information about enemy weaknesses.

- Changed names of enemy special resistance statuses.

- Changed model of Raider Scout's Scanner Drones.

- Changed look of Radar Drone companion.

- Fixed Survivors sometimes throwing grenades against walls.

- Fixed welded barricades not counting towards barricades limit at an area.

- Fixed automated turrets being able to fire through doors at visible enemies.

- Fixed Automated Grenade Launcher standing idle if there was an enemy within it's minimum range.

- Fixed Zombies not being able to break through upper spawn point door during Rescue Dropship siege.

- Fixed missing Beast radar icon.

- Fixed Creepers' burning visual effect being too large.

- Fixed Acid Mutation explosion effect appearing on unit which kills mutated enemy.

- Fixed attackers receiving burning visual effect when killing a unit with fire-based weapon.

- Fixed burning visual effect being rotated in horizontal plane.

- Fixed Unidentified Shuttle missiles not killing enemies spawning from Cocoons or Eggs.

- Fixed explosives dealing damage to Unidentified Shuttle.

- Fixed Molotov Cocktail not applying Burning status to armored targets.

- Fixed Molotov Cocktail being able to apply Burning status to targets with fire immunity.

- Fixed bug sometimes causing creep to remain after it's source Nest is destroyed.

- Fixed Spy Drone and Radar Drone companions being unlocked by reaching Gunner level 7 instead of Agent and Scout.

[ Version 0.642,  12.12.2016 ]

- Added new set of skins unlocked for winning "Pro" match with 12 players on difficulty "Normal" or higher during winter season.

- Removed lamp blocking vision of laboratory corridor's security camera.

- Increased automated turrets area limit minimum distance. Area limit range will now count walkable distance between turrets.

- Nests will now start evolving as soon as they reach full health. (Limit of evolved Nests per map still applies.)

- Increased Nests health regeneration.

- Fixed Gunner having incorrect movement speed when using some skins with Medium Armor.

[ Version 0.641,  11.12.2016 ]

- Added new ability for Agent: Distraction.

- Tips page will no longer be displayed on start of the game to players who voted to play in Beginner mode.

- Changed health bars of evacuation ships.

- Computer terminal near Communications Tower can now be hacked to ensure that rescue signal can no longer be interrupted.

- Increased minimum health required for Communications Tower to function.

- Hacking Terminal no longer provides information about station's facility health.

- Reduced Automated Grenade Launcher projectile speed.

- Reduced ammunition capacity of Assault Rifle. Reduced reload cost.

- Reduced fire rate of Unidentified Shuttle.

- Reduced length of corridor leading to Dropship landing zone.

- Fixed Unidentified Shuttle being unselectable. (This time for sure. : | )

- Fixed bugs with beginner instructions related to objective items.

[ Version 0.640,  08.12.2016 ]

- Christmas is back! : )

- Added a new button icon for putting away Heavy's Shield.

- Increased health regeneration of Nests' and some of their evolutions.

- Nests no longer need to have full health to be able to evolve.

- Reduced Nests' evolution duration.

- Time before a Nest starts evolving will now increase with each consecutive evolution.

- Increased limit of barricades at a location. Reduced size of limit area.

- Welding Barricades will now only slightly increase armor and add Reactive Armor status.

- Welding Sandbags will now slightly increase armor and add a small amount of health.

- Increased Survivors' health and armor.

- Improved Survivor AI to avoid fighting near Mines and Heavy Mines.

- Reduced ammunition capacity of Automated Grenade Launcher and Automated Flamethrower.

- Reduced Grenade Launcher reload cost. Slightly reduced reload time.

- Swapped unlocking order for Knife and Flashbang for Medic and Agent.

- Monstrosity's and Giant's charge ability can now be interrupted by dealing damage.

- Improved visibility during Reactor Core damage event when playing the game on low shader settings.

- Added tooltips to shader option selection buttons.

- Probably fixed issues with Unidentified Shuttle turning unselectable in some situations.

- Fixed bugs with displaying beginner instructions related to anti-matter detonation ending.

[ Version 0.632,  03.12.2016 ]

- Slightly increased damage of Automated Machine Gun and Enforced Automated Machine Gun.

- Slightly reduced fire rate of Automated Double Machine Gun.

- Slightly reduced range and explosion range of Automated Grenade Launcher.

- Increased automated turrets area limit to 3. Increased size of limitation area to be very large (covering entire siege zones).

- Most non-player automated turrets will no longer count towards automated turret area limits.

- Added new non-player Automated Machine Gun at the Dropship landing zone.

- Backpack now increases starting supplies amount by 35.

- Moved ventilation cliff near Battleship Wreck hangar to be lower.

- Fixed incorrect damage amount displayed for Automated Grenade Launcher.

[ Version 0.631,  30.11.2016 ]

- Reduced Tunneller Nest health regeneration rate.

- Increased Beast's attack damage and damage resistance.

- Reduced Automated Double Machine Gun health, increased armor and rotation speed, significantly increased damage.

- Reduced Automated Rifle rate of fire.

- Reduced Automated Flamethrower armor and attack rate, increased damage area and ammunition capacity.

- Increased Automated Grenade Launcher damage and accuracy.

- Reduced limit of automated turrets at a location to 2.

- Increased starting number of charges of Barricade deployment ability.

- Fixed Gunner being able to equip himself with special ammunition at no cost.

[ Version 0.630,  27.09.2016 ]

- On "Hard" difficulty or higher, full health Nests can now turn into one of 6 evolved forms.

- Nests will no longer spawn in tight corridors.

- Nests will now have a short animated incubation period when spawning.

- Slightly reduced difficulty of Nightmare and Hell difficulty levels.

- Added new hacking terminal allowing to temporarily restore power during Reactor Core damage.

- Tookit now allows to repair most of station's facilities at no cost.

- Increased Ammunition Box duration to 5 minutes.

- Added basic introductory instructions popup for players who play the map for the first time.

- Added tooltips to oxygen level's status window.

- Hyperdrive Accelerator and Fuel Cells now have a minimap icon.

- Objective items' icons on minimap are now marked with green color.

- Dropped objective items will now be visible on minimap for all players.

- Added new sounds set for Engineer Android skin.

- Changed weapon icons of rare weapons.

- Teleporter will now be marked with status icons when not functioning.

- Doors will now be marked with status icons during Main Computer shutdown event.

- Added new status icons for enemies with special resistances (Monstrosity, Titan, Beast).

- When moving, players can now press "Stop" to stop without attacking. (Double press starts an attack.)

- Companions and Survivors can no longer be driven over by Combat Tank.

- Ranged enemies can no longer attack door nor most base facilities.

- Enemies will no longer attack doors which are not blocking their path.

- Fixed broken Grenade Launcher's grenades trajectory.

- Fixed movement with Heavy Armor not alerting enemies when player was using a skin.

- Fixed flashlight not working correctly for some character skins during Reactor Core damage.

- Fixed Demolitionist's Nest extermination objective ping button being disabled when target Nest is under fog of war.

- Fixed hacking terminal beacons being visible to players without Hacking Terminal.

- Players will no longer be able to use Raider skins if they have never escaped using Unidentified Shuttle.

- Added new method of bank file error detection.

[ Version 0.622,  24.09.2016 ]

- Added new turret: Automated Grenade Launcher.

- Slightly increased Automated Rifle range. Increased maximum ammunition of Automated Rifle.

- Slightly increased Automated Flamethrower fire rate. Increased angle of attack area. Reduced repair time.

- Increased maximum ammunition of Enforced Automated Machine Gun.

- Added explosion radius indicator when targetting with Combat Tank cannon.

- Reduced explosion radius of damage dealt to friendly targets by Combat Tank cannon.

- Fixed Anti-Matter detonation event not activating when Escape Pods haven't been activated.

- Fixed Anti-Matter detonation evetn not activating when Unidentified Shuttle has been destroyed.

[ Version 0.621,  16.09.2016 ]

- Reduced Combat Tank's collision size.

- Reduced chance for players with Medium Armor to provoke enemies to break through doors.

- Players with Light Armor will no longer provoke enemies to break through doors.

- Reduced chance of enemies spawning in recently added small closed off rooms.

- Implemented automatic player bank backup.

- Player progress from a match will no longer be saved if bank loading has failed at game start.

[ Version 0.620,  12.09.2016 ]

- Added few new small rooms.

- Added a few new decorations.

- Added icon above minimap displaying allied chat mode.

- Reduced size of oxygen level dialog.

- Improved clicking collision shape of doors.

- Reduced rate of fire of Automated Rifle.

- Slightly increased armor and health of Automated Flamethrower.

- Slightly increased armor and fire rate of Automated Double Machine Gun. Increased rotation speed.

- Increased Heavy's and Ammunition Boxes' reload cost reduction to 40%.

- Increased Machine Gun damage.

- Slightly reduced Knife cooldown.

- Reduced Grenade use cost.

- Hacking Terminal will now display health status of most important base facilities.

- Hacking Terminal now allows opening doors while driving vehicles.

- Increased Oxygen Mask's increased movement speed. Increased maximum ability charges.

- Increased Medium Armor's movement speed boost on melee damage. Reduced it's duration.

- Light Armor now allows to sneak behind enemies when moving slowly.

- Player movement will now cause enemies to break through nearby doors, unless moving slowly.

- Enemies will no longer break doors open when alerted by automated turrets.

- Significantly increased duration of door's "Welded" status.

- Welding will now turn Barricades into Barriers with explosive damage resistance.

- Reduced bonus health added by welding Barricade.

- Classes' utility equipment unlock order has been rearranged.

- Slightly increased number of Zombies spawning during Unidentified Shuttle siege.

- Added new Rescue Dropship siege spawn point for difficulty "Hard" or higher.

- Enemies will now always hunt players on "Very hard" difficulty or higher. They won't break doors if Main Computer is functioning.

- Invader weapons will now deal minor damage penetrating through Heavy's shield.

- Battleship will now loose it's Booby Trapped status when preparing to take off.

- Added limit of enemies that a Watcher is able to command at once.

- Taser can no longer be reloaded using Ammunition Box.

- Fixed Ammunition Box not removing player's current special ammunition.

- Fixed some classes not being able to use Hacking Terminal's active ability.

[ Version 0.612,  08.09.2016 ]

- Players will no longer instantly open or close doors when equipped with Hacking Terminal.

- Hacking Terminal can now be used to instantly open door over distance.

- Fixed Splasher suiciding against doors.

- Fixed Unidentified Shuttle not being selectable when driven by a player.

- Fixed Welding status disappearing when doors are opened.

- Fixed Combat Mech ammunition disappearing on weapon swap.

- Fixed Combat Mech not alternating between shoulder launchers when firing missiles.

- Fixed repeatedly displaying Frontline Reporter achievement.

[ Version 0.611,  06.09.2016 ]

- Slightly reduced Automated Rifle damage.

- Reduced Splasher explosion radius.

- Survivors will now stick more to players depending on their weapon range.

- Survivors will now be more careful during sieges.

- Survivors will now run away from Nuclear Warheads.

- Added status bar for number of escape pods left in Evacuation Catapult.

- Fixed missing AP ammunition bar.

- Increased Battle Tank range slightly.

- Fixed Battle Tank not being able to shoot through open doors.

- Fixed Battle Tank cancelling out it's attack when rotating turret for too long.

[ Version 0.610,  05.09.2016 ]

- Added new set of character skins with unique effects.

- Added new ability for Medic: Medipack.

- Added new ability for Demolitionist: Booby Trap.

- Increased startup charges of Ammunition Box placement. Increased cooldown.

- Rebalanced Automated Machine Gun.

- Automated Machine Gun will no longer fire while being repaired or reloaded.

- Automated Machine Gun can now be upgraded by any Engineer.

- Added new Automated Machine Gun upgrade variations.

- Toolkit can now only upgrade Combat Mech and Battle Tank.

- Welder will now increase supplies and cooldown salvaged from Automated Machine Guns.

- Welding doors no longer blocks them from opening.

- Added ability charges and cooldown for Welding.

- Oxygen Mask will now have cooldown increased 5 times when base oxygen level is low.

- Oxygen Mask no longer reduces burning damage.

- Reduced burning damage dealt to players.

- Slightly increased Burning status damage.

- Burning status will now deal damage all along it's duration.

- Barricades and Sandbags can no longer be repaired.

- Barricades and Sandbags can now be deconstructed by Engineers.

- Increased Barricades' and Sandbags' durability.

- Sandbags will no longer fall apart after time.

- Added area limit for Sandbags and Barricades.

- Added area limit for welded or booby trapped Sandbags or Barricades.

- Removed limit for placed Storage Caches and Ammunition Boxes.

- Enemy spawn locations are now randomized.

- Battle Tank can now be ridden by up to 3 players.

- Battle Tank will no longer take damage from driving over small groups of enemies.

- Reduced Battle Tank Wreck repair cost.

- Fixed Battle Tank detonating explosives and destroying Scanner Drones when driving over them.

- Reduced Battle Tank repair cost.

- Upgraded Battle Tank and Combat Mech will now be very expensive to repair.

- Improved look of upgraded Combat Mech.

- Added stronger weapons for upgraded Combat Mech.

- Unidentified shuttle will now only arrive on Nightmare and Hell difficulty.

- Unidentified Shuttle is no longer able to attack when not driven by a player.

- Reduced clicking collision size of Unidentified Shuttle.

- Added new enemy spawn points during Unidentified Shuttle siege.

- Fixed broken Raider's damage reductions.

- Slightly reduced Dropship siege difficulty. Significantly reduced Dropship siege duration.

- Slightly increased Battleship siege duration.

- Anti-Matter Detonator event will now start by itself later, the higher the difficulty setting.

- Fixed Watchers distracting enemies during sieges.

- Fixed Molotov Cocktail not applying Burning status to Cocoons.

- Fixed enemies missing burning animation when spawned from burning Cocoons or Nests.

- Fixed missing beginner objective for Engineer's fortification.

- Fixed beginner objective markers being visible to other players.

- Fixed glitched vehicles' ammunition bar.

- Changed "Mech Technician" player icon.

- Removed Xenobank.

[ Version 0.601,  21.08.2016 ]

- Added lobby setting for allied chat.

- Players who voted to play in Beginner mode are no longer blocked from changing their equipment.

- Fixed player pings not being visible to players from other teams.

- Fixed bug allowing empty player teams.

- Fixed not all beginner objectives being visible at game start.

- Fixed beginner objectives' texts being cut at the bottom.

[ Version 0.600,  22.05.2016 ]

- Added 3 new achievements with pets and icons as reward.

- Added new pet rewarded for playing games in Beginner mode.

- Changed companion unlocked by reaching level 7 with Scout.

- Flying companions will now be able to follow Scout when cliff jumping.

- Allied chat is now only shared by players of the same team. Spectating players also share their own allied chat.

- Added instructions and pathing guide for players playing in Beginner mode.

- Removed objectives list at top right screen corner.

- Moved players list to top right screen corner.

- Added "FAQ" tip displayed at startup.

- Nearby enemies present will now be removed when a player is respawning in Beginner mode.

- Reduced Flare use cost.

- Molotov Cocktail fire will now deal additional damage to Cocoons.

- Opening Hibernation Pods will now glow in green color.

- Security camera terminals no longer have cooldown after use.

- Players will now hear zombie growling when enemies are nearby while using a security camera.

- Fixed Welder not being able to open medium sized doors during main computer shutdown event.

- Fixed Anti-Matter Detonator event not activating when Battleship h1as been destroyed during siege.

- Fixed bug causing Survivors' orders queue to interrupt when Communicator use is cancelled.

- Fixed music not being affected by volume settings.

[ Version 0.590,  05.05.2016 ]

- Teamed up players will now need to wait for one another before starting the game.

- Added new interface for companion selection.

- Rare enemy companions have been temporarily disabled.

- Improved equipment tooltips at class setup.

- Rare enemies will now spawn with varying probability - large enemies will be more rare than smaller ones.

- Added four new security camera hacking terminals.

- Added new security camera in Generator room.

- Increased security camera rotation speed.

- Heavy can now reload weapons at cost reduced by 25%.

- Increased Heavy's reload time of all weapons by 50%.

- Ammunition Box can now reload weapons at cost reduceby 25%.

- Ammunition Box deployment now costs 3 supplies. Increased deployment cooldown.

- Increased duration of placed Ammunition Boxes.

- Increased number of reloads available from Ammunition Boxes to 4.

- Increased Sandbags and Ammunition Box deployment range. Heavy no longer needs to turn towards target location.

- Added ability charges for Scanner Drone deployment. Increased ability cooldown.

- Players with Oxygen Mask or Oxygen Supply status will now also drain oxygen supply, though at reduced rate.

- Players with Oxygen Mask or Oxygen Supply status will now also die when base runs out of oxygen.

- Increased Air Filter armor.

- Increased Flamethrower clip size.

- Throwing Grenade will now have a short casting time.

- Reduced Claymore cooldown.

- Reduced Molotov Cocktail use cost. Added ability charges.

- Molotov Cocktail will now reveal burning area to nearby players.

- Reduced hacking cast time.

- Reduced duration of first impregnation stage.

- Larva detected with Motion Scanner will now have reduced movement speed and attack range.

- Motion Scanner will now provide user with periodic radar detection.

- Large and medium enemies will now have radar icons matching their size.

- Nests can now be detected by radar.

- Nests will no longer block explosives placement.

- Added button allowing to switch back to previous security camera.

- Security cameras can now be used by multiple players simultaneously.

- Agents will now collect a little extra supplies. This does not stack with Backpack.

- Fixed missing supplies cost on ability buttons for Sandbags and Ammunition Box placement.

- Fixed Heavy not being able to reload full Shotgun clip.

- Fixed Shotgun loosing special ammunition when special ammunition was applied to other weapon.

- Fixed spectating players who are using security cameras.

[ Version 0.580,  28.04.2016 ]

- Players list will now mark players holding objective items with green color. Names tooltip will list carried items.

- Default game time in Beginner mode is now 10 minutes. In Pro mode it's 15 minutes.

- Game time can no longer be under 15 minutes when playing in Pro mode.

- Added passive effects for Medium and Light armor.

- Heavy will now start with Heavy armor. Medium armor needs to be unlocked.

- Added unit description for Ammunition Box. Its charges are now displayed above it.

- Ammunition Box will now reload weapons at cost reduced by 20%.

- Slightly increased Ammunition Box deployment cost.

- Reduced Gatling Gun reload cost.

- Reduced Shotgun range.

- Reduced Grenade Launcher damage against structures.

- Increased Rocket Launcher damage and reload time. Reduced splash damage radius for non-structures.

- After firing Rocket Launcher, Demolitionist will no longer continue trying to attack without ammunition.

- Increased Claymore explosion angle at close range.

- Molotov Cocktail will now have decreasing chance to stack up burning effect. (Initial explosion still applies 3 stacks.)

- Reduced duration of Molotov Cocktail fire.

- Reduced Molotov Cocktail use cost slightly.

- Added ability charges for Grenade. Slightly increased cooldown.

- Mines no longer cost supplies to deploy. Increased cooldown slightly.

- Reduced Explosives cooldown and cast time. Slightly increased damage and throw range.

- Increased Impregnation duration.

- Improved enemy AI allowing them to walk around non-blocking Sandbags and Barricades.

- Reduced Bleeding status damage and duration.

- Added Heavy Bleeding status, which can be applied to targets with Bleeding.

- Knife can no longer instantly kill rare enemies. It will deal damage to them instead.

- Reduced Nests health regeneration when players are nearby.

- Increased Nests creep spawning range.

- Added decorative infestation.

- Fixed Giant having very low hit chance and high hit chance against stealthed Agent.

- Fixed laid explosive weapons being invisible to allies.

- Fixed special ammunition Shotgun shots restoring on weapon swap.

- Fixed inability to load special ammunition from Ammunition Box by fully loaded Grenade Launcher.

- Fixed incorrect Flamethrower fire rate displayed at weapon tooltip.

- Fixed an issue with rewarding players with Elite Android icon.

- Fixed laid explosives blocking enemy movement.

[ Version 0.570,  27.04.2016 ]

- Rearranged available hand weapons at class setup for some classes.

- Equipment unlocking level requirements has been rearranged.

- Switched around Shotgun and Hunting Rifle at Medic's equipment selection.

- Players with Backpack will now have small additional status bar for extra supplies.

- Players' ammunition status bar will now change color when using special ammunition.

- Grenade Launcher can now use special ammunition.

- Increased Hunting Rifle's reload cost. Slightly reduced accuracy.

- Increased Sniper Rifle damage. Increased it's movement speed reduction. It is now a heavy weapon.

- After firing Sniper Rifle, Scout will no longer continue trying to attack without ammunition.

- Increased Electro-Magentic Rifle damage.

- Reloading full Shotgun clip at once will now cost less supplies. Increased duration of full Shotgun reload.

- Increased Shotgun's movement speed reduction. It is now a heavy weapon.

- Molotov Cocktail will no longer deal damage on impact. Instead, it will apply multiple burning status stacks to all units hit.

- Reduced Molotov Cocktail use cost.

- Slightly reduced Nuclear Warhead deployment time.

- Explosives can now be thrown a short distance.

- Reduced Explosives' damage and explosion range. Increased cooldown.

- Increased Nests' health regeneration.

- Changed formula for calculating Survivor spawn rate relative to number of players with Communicator.

- Communicator will now reveal it's user to all other players.

- Reduced Battle Tank repair cost. Reduced non-upgraded Battle Tank repair time.

- Fixed Battle Tank driving over deployed Scanner Drones.

[ Version 0.561,  24.04.2016 ]

- Destroyed Nests should no longer stay on minimap for fallen Demolitionists.

- Picked up Medkits should no longer stay on minimap for fallen Medics.

- Survivor spawning chance is now relative to number of players equipped with Communicator.

- High-Powered Pistol will no longer deal splash damage to allies.

- Increased health required for Air Filters to function.

- Considerably reduced burning status damage to Nests.

- Increased Molotov Cocktail cooldown time and supply cost.

- Increased Claymore's damage dealt to non-massive structures.

- Slightly increased Shuttle siege difficulty.

- Fixed missing Grenade explosion animation.

- Fixed Shotgun loosing special ammunition when switching weapon.

- Fixed burrowed Creepers following units which they could not attack.

- Fixed Containment Field event not triggering when Containment Field was left not fully repaired.

[ Version 0.560,  24.04.2016 ]

- Added two new hand weapons: Claymore and Molotov Cocktail.

- Rearranged available hand weapons at class setup for all classes.

- Equipment unlocking level requirements has been rearranged.

- Added new voice sounds set for basic Heavy skin.

- Added new objective structures: Air Filters.

- Added new active ability for Oxygen Mask.

- Added new lesser low oxygen penalty status: Oxygen Deficiency.

- Reworked Oxygen level mechanics.

- Survivors discovered with Communicator will now be announced with voice and minimap ping.

- Rebalanced Communicator use cost.

- Survivors controlled with Communicator can now use limited Repair ability.

- Improved Survivor AI.

- Survivors and vehicles now have their own minimap icons.

- Monstrosity will now prioritize chasing players of class other than Scout.

- Reduced Nests' life regeneration. They will now rapidly regenerate life when players are nearby.

- Increased Mother life regeneration rate.

- Increased Explosives' explosion damage. Reduced deployment time.

- Reduced Sandbags' deployment cost.

- Reduced Ammunition Boxes' deployment cost.

- Reduced range at which Nuclear Warhead deals full damage to structures.

- Reduced amount of Backpack's bonus supplies collected from Crates to 5.

- Slightly reduced Grenade throw range.

- Flashbang will now apply "Blurred vision" status for 20 seconds.

- Burning status damage is now equal to fraction of target's maximum health.

- Slightly rebalanced Automated Machine Guns. Now their upgrade has little impact, except for maximum ammunition.

- Automated Machine Gun attacks will now draw attention of enemies at long distances.

- Fixed Shotgun loosing special ammunition on single bullet reload.

- Fixed some enemies being able to jump up cliffs during Battleship siege.

- Fixed Barricades and Sandbags being placeable overlapping at the same location.

- Rewrote "How to play" instructions.

[ Version 0.550,  06.03.2016 ]

- Agent now has a 25% chance to dodge attacks while his stealth is active.

- Rearranged Agent's weapons at class setup.

- Reworked Silencer Pistol.

- Rearranged Medic's weapons at class setup.

- Medic now can use Assault Gun instead of Machine Gun.

- Reworked Taser.

- Heavy can now use Grenade Launcher instead of Assault Gun.

- Ammunitiom Boxes will now last only 90 seconds.

- Changed default dropship arrival lobby setting to 20 minutes.

- Rebalanced Assault Sniper Rifle.

- Slightly rebalanced Pistol and High Powered Pistol.

- Slightly reduced Knife hit chance.

- Added ability charges for Flashbang. Reduced it's cooldown.

- Slightly increased armor value of Medium Armor.

- Slightly reduced movement speed value of Heavy Armor.

- Fixed special ammunition not being used up when reloading.

- Fixed special ammunition abilities having no cost when used on self.

- Fixed Engineer not being able to deconstruct Automated Machine Guns.

- Fixed non-player Automated Machine Guns starting the game loaded with ammunition.

- Fixed doors at landing zone ramp preventing nearby enemies from being hit by firearms.

- Segments of vehicle health bars now represent 100 health points.

- Slightly reduced Hunting Rifle clip size.

- Sniper Rifle and Assault Sniper Rifle will no longer zoom out camera.

- Security cameras no longer have chance to cancel on camera switch.

- Increased security cameras rotation speed.

- Added ability charges for Mines. 3 Mines can now be placed close to one another.

- Larvas are no longer detected by Scanner Drones.

- Increased Dropship siege strength at lower difficulty levels.

- Decreased Battleship siege strength at lower difficulty levels.

[ Version 0.540,  17.02.2016 ]

- Added new ability for Heavy: Ammunition Box.

- Added new Engineer passive ability reducing repair time and cost. It's effect do not stack with Toolkit.

- Removed active effect of Combat Camera.

- Ammunition is no longer a resource. It is now displayed below health in unit info panel (like energy).

- Added custom health, ammunition and supply bars above relevant units.

- Removed irrelevant "Detector" text on units.

- Shuttle can no longer be boarded until Shuttle Access Key has been obtained from Invader's Leader.

- Increased area size devastated by missiles on Shuttle arrival.

- Increased invaders' damage against massive targets.

- Enemies will now attack non-driven vehicles at Battleship siege.

- Added new enemy spawning location during Dropship siege.

- Dropship will now spawn 3 supply pickups on arrival.

- Nests will now aggressively spawn enemies when players are nearby. Spawning rate increases with game difficulty.

- Incendiary ammunition can now be used to attack enemy structures. It will not deal damage but it will apply Burning status.

- Enemies spawned from burning nests will have a small chance of being set on fire.

- Increased reload times of Shotgun, Grenade Launcher, Gatling Gun, Flamethrower and Bolt Gun.

- Shotgun will now only reload one bullet at a time. Pressing reload button twice will reload full clip.

- Slightly increased duration of Flamethrower's immobility after attack. Increased it's movement speed reduction.

- Reduced Knife attack range.

- Reduced Sandbags deployment cooldown.

- Watcher will no longer control other rare enemies, Larvas or Crawlers.

- Fixed most weapons being able to deal damage to enemy structures.

- Fixed Backpack giving extra supplies when nearly reaching supplies limit.

- Fixed not working Combat Camera passive effect.

[ Version 0.530,  06.02.2016 ]

- Added official promo video link to map description.

- "Slightly changed main cave's look in caves area."

- Moved spawning location of enemies during anti-matter detonation countdown.

- Scout's Combat Camera is now an active ability. When used it will briefly share Scout's vision with all allies.

- Improved minimap icon looks, colors and sizes.

- Added camera rotation hotkeys: "-" or "Delete" to turn left, "=" or "Page Down" to turn right, "Backspace" or "End" to reset.

- Increased Shotgun's rate of fire. Reduced movement speed reduction and friendly fire damage area angle.

- Switched Shotgun to be Gunner's default secondary weapon. Pistol is now unlockable.

- Reduced Rocket Launcher's friendly fire damage area size.

- Increased Gatling Gun's accuracy. Slightly increased clip size.

- Increased Gatling Gun's damage area size when used with High Explosive ammunition.

- Switched around Heavy's primary weapons with secondary weapons.

- Considerably increased Flamethrower reload time.

- Enemies spawned by burning Nests will now longer spawn set on fire.

- Communications Tower damage will no longer pause Dropship arrival timer.

- Dropship will no longer arrive if Communications Tower isn't functioning when arrival timer expires.

- Increased Dropship arrival delay to 2.5 minutes when terminal at Communications Tower is hacked.

- Dropship and Battleship enemy siege waves will now start off small. Their size will increase with time.a

- Slightly increased armor of Communications Tower and Reactor Core.

- Reduced minimum spawn distance between Nests.

- Reduced Heavy Mine deployment cost.

- Fixed Mine and Heavy Mine deployment abilities sharing cooldown.

- Fixed most firearms not dealing damage to hit friendly structures.

- Fixed flying away Battleship hurting itself with it's own lasers' area damage.

- Removed Mine deployment ability charges.

- Mine will now explode when at least two enemies are within blast radius.

- Fixed cooldowns and charges of some abilities not progressing while player is riding a vehicle.

- Fixed Automated Machine Guns attacking any target in line of fire when burrowed Creeper is nearby.

- Fixed burrowed Creepers approaching and getting stuck near Automated Machine Guns.

[ Version 0.520,  20.01.2016 ]

- Heavy Mines now have an ability to deactivate automatic detonation.

- Reduced Flashbang use cost. Considerably increased cooldown.

- Monstrosity will now deal reduced damage to massive structures or increased damage if they are being repaired.

- Considerably increased health, repair time and repair cost of large gate at landing zone.

- Dropship arrival reminder will now initialise 3 minutes before Dropship arrival.

- Deployed Sandbags' health will now be considerably lower after their initial durability boost is over.

- Fixed bug causing Battleship parts to spawn early on high difficulty levels and late on low difficulty levels.

- Fixed wounded player pings not showing on Medics' minimap.

- Moved Reactor Core slightly to allow Tank passage.

- Increased Battle Tank Wreck repair cost.

- Slightly increased movement speed of non-upgraded Battle Tank.

- Slightly increased health and repair cost of upgraded Battle Tank. Reduced vision range slightly.

- Fixed issue of Battle Tank not being able to fire at locations under fog of war.

- Fixed Tank damaging open doors as it drove over them.

- Fixed Mines and Heavy Mines blocking line of fire.

- Fixed bug causing Nests to spawn enemies at reduced rate.

- Rare enemies and Larvas will now spawn less frequently at lower difficulty levels.

- Tank is no longer blocked by Eggs, Supply Crates, Supply Pickups and rare weapons.

- Reduced Tank's collision size slightly.

- Survivors will now avoid following BattleTank.

- Monstrosity will no longer squash nearby enemies while held by Hydraluic Frame.

- Battleship parts will now spawn earlier on low difficulty levels and later on high difficulty levels.

- Nests can no longer spawn near Reactor Core or Main Computer when playing in Beginner mode.

- Enemies will no longer attack Main Computer after it has been damaged the first time in Beginner mode.

- Players who voted to play in Beginner mode will now see reloading tip in chat when firing with empty magazine.

- Increased Flamethrower reload cost.

[ Version 0.510,  03.01.2016 ]

- Added new vehicle: Battle Tank.

- Combat Camera ability has been moved from Gunner to Scout. Considerably increased share vision range.

- Added passive ability icons for Scout's Grapling Hook and Combat Camera ability.

- Deconstructing Automated Machine Guns will now reduce deployment ability cooldown by 45 seconds.

- Backpack will now increase amount of supplies collected from deconstructing environment objects.

- Slightly reduced Dropship siege difficulty. Rebalanced Battleship siege difficulty.

- Battleship will now more effectively annihilate nearby enemies after taking off or being destroyed.

- UI dialogs are no longer visible during end-game cinematics.

- Removed a wall in caves area allowing vehicle passage.

- Security Mech will now stand still while it is being repaired.

- Reduced Security Mech repair cost. Increased it's area damage and armor.

- Combat Mech weapons will now only hit massive targets in line of fire.

- Fixed Combat Mech's machine gun always missing it's target when firing at maximum range.

- Fixed Survivors' attack animation.

- Fixed bug allowing Sandbags and Barricades to be stacked at one location.

- Fixed special ammunitions disappearing when entering vehicles.

[ Version 0.500,  03.01.2016 ]

- Christmas is over... : <

- Ability to deploy Storage Caches has been moved to Agent.

- Reduced cost of Storage Cache deployment and amount of supplies collected from them.

- Increased minimum range between Storage Cache placement. Supply Crates in range will now also block placement.

- Engineer has a new ability to deconstruct Automated Machine Guns for supplies.

- Added new environment objects which can be deconstructed by Engineers for supplies.

- Reduced Automated Machine Gun repair cost. Increased repair cost for upgraded Automated Machine Gun.

- Mines will now instantly arm themselves when owning player leaves explosion radius. (They will also still arm after 3 seconds.)

- Regular size enemies can now walk underneath large enemies.

- Small enemies (Larva and Crawler) can now walk under regular and large size enemies.

- Reduced Crawler health.

- Reduced Sniper Rifle reload cost. Reduced damage dealt slightly. It will now deal extra damage equal to 20% of maximum health.

- Battleship and Dropship will now annihilate all nearby enemies when destroyed.

- Added new vents near Battleship hangar which will spawn enemies during Battleship siege.

- Rebalanced Battleship siege. It will now last longer on higher difficulty levels and will spawn a few rare enemies.

- Game difficulty will now increase when few players are playing the game on high difficulty level.

- Survivors and stray companions will now avoid following Agents or Scouts.

- Survivors have learned of benefits of making use of nearby evacuation opportunities.

- Agent's model will now turn darker when stealthed.

- Agent's android skin will now use cloaking visual effect when stealthed.

- Scanner Drone ranges are now less noticeable on minimap. They will no longer disappear as more drones are placed.

- Added fog to caves and mist at a few places in Landing Zone vents.

- Map will now be explored for players who voted to play in Beginner mode.

- Fixed Automated Machine Guns not properly attacking enemies not visble to owning player.

- Fixed fire weapons dealing reduced damage when Oxygen Mask was worn by attacker instead of target.

[ Version 0.490,  03.01.2016 ]

- Computer Terminal at Command Center can now be hacked to access security cameras.

- Added button to drop carried objective items.

- Players can now give up waiting for rescue also in Beginner mode.

- Added confirmation popup for giving up waiting for rescue.

- Removed startup tip describing current game mode and difficulty.

- Gunner's Shotgun has been switched around with Pistol at class setup window.

- Medic's Pistol has been switched around with Uzi at class setup window.

- Rebalanced Smartgun.

- Reduced High Powered Pistol accuracy.

- Increased Hunting Rifle accuracy.

- Reduced Shotgun reload cost.

- Reduced Gatling Gun reload cost. Increased accuracy slightly.

- Reduced minimum distance between Mines' placement.

- Increased Explosives' damage done to structures.

- Sandbags now have considerably increased armor for 20 seconds after placement.

- Flamethrower can no longer be fired at non-biological units.

- Considerably reduced Flamethrower's clip size. Reduced reload cost.

- Fixed Flamethrower animation sending flames into ground when firing at enemies up close.

- Fixed Automated Machine Guns not attacking friendly targets in line of fire.

- Fixed multiple explosive weapons not dealing damage to doors.

- Fixed red lamp near Security Mech not granting vision during computer shutdown.

- Fixed light mode not updating in some situations when spectating another player.

- Increased camera distance in FPS and spectator mode.

- Doors can now be reinforced using Welder anytime.

- Doors' welded status will now only be durable for 15 seconds. It will easily break after that time.

- Doors can only be welded again, once they have been fully repaired and out of combat for 5 seconds.

[ Version 0.480,  12.12.2015 ]

- CHRISTMAS IS HERE!!!

- Titan is now immune to fire damage.

- Flamethrower now ignores target armor.

- Rebalanced Flamethrower.

- Burning status will now only deal damage during initial few seconds. Health regeneration and movement speed reduction lasts full duration.

- Slightly increased Uzi accuracy.

- Reduced Pistol accuracy and range.

- Reduced Silencer Pistol range.

- Reduced Rocket Launcher's reload cost.

- Reduced High-Powered Pistol damage. Increased reload cost slightly.

- Increased Electro-Magentic Rifle damage slightly. Increased clip size.

- Fixed Assault Sniper Rifle not being able to use special ammunition.

[ Version 0.470,  07.12.2015 ]

- Fixed manual kick vote not initiating when pressing player name in players list.

- Fixed Agent's "send supplies" button on players list to be more responsive.

- Players list will now display all players grouped into their teams.

- Added new command to change player team: -team <team-number>

- Added two small icons above minimap, representing current game mode and difficulty.

- Added "How to play" screenshot visible in battlenet map details.

- Lobby can now be hosted in two game modes: "Free to join" and "Veterans only". They only differ in name displayed on open games list.

- Simplified class descriptions in lobby. Added difficulty rating for each class.

- Slightly rewritten some tutorial tips and added images.

- Security Mech will now be marked in red and will play error sounds when it has turned against players.

- Enemies will now no longer attack Main Generator after first time it has been disabled on Beginner mode.

- Nests, Larvas and rare enemies can no longer spawn at Dropship landing zone in Beginner mode.

- Dropship's landing zone will now be marked with minimap icon until Dropship arrives.

- Combat Mech and Hydraulic Frame can no longer be used to block zombie siege during Dropship preparation.

- Enemies will no longer prioritize chasing players depending on class. They will now always target the closer player.

- Enemies will now (again) attack Battleship Wreck when playing in Pro mode.

- Battleship Wreck will now gain bonus armor scaling with difficulty level.

- Rare enemies can now spawn during Battleship siege on Nightmare difficulty or higher.

- Rebalanced frequency of rare enemy spawning during Dropship and Battleship sieges.

- Nests can no longer spawn near Communications Tower.

- Flamethrower and Incendiary Ammunition will now apply the same Burning status (and share it's stack). It will only differ in duration.

- Burning status will now slow down enemies, instead of increasing their movement speed.

- Rebalanced Flamethrower.

- Increased Knife cooldown.

- Reduced Uzi clip size and reload cost. Increased damage dealt.

- Reduced Gatling Gun clip size. Increased damage dealt.

- Reduced Scanner Drone deployment cooldown.

- Oxygen mask will now increase movement speed by 0.3 and reduce damage from fire by 70%.

- Added shared ability charges for Gunners' ammunition abilities. Reduced their cost slightly.

- Reduced cost of upgrading Automated Machine Gun.

- Increased minimum placement distance between Automated Machine Guns.

- Reduced Hydraulic Frame's damage dealt to structures.

- Increased Assault Sniper Rifle damage slightly.

- Reduced damage done by Explosives to non-structures. Reduced deployment cost.

- Increased cooldown of Heavy Mine deployment.

- Explosives' damage will now not be reduced by Titan's damage reduction passive ability.

- Reduced cost of deploying Nuclear Warhead.

[ Version 0.460,  23.11.2015 ]

- Sandbags and Barricades can no longer block large units.

- Supply Crates and Storage Caches will now be greyed out on minimap while empty.

- Agent's supply transfer buttons on players list should be more responsive now.

- Changed Creeper AI, mechanics and balancing.

- Fixed missing Creeper death animation.

- Fixed multiple walls at which inaccessible pickups could spawn.

- Fixed missing Giant's attack animation.

- Reduced Sniper Rifle and Assault Sniper Rifle movement speed penalty.

- Removed Assault Sniper Rifle minimum range.

- Grenade Launcher will now slightly increase vision range.

- Considerably increased Grenade Launcher's range. Grenades will now bounce at long distance.

- Considerably reduced accuracy of Grenade Launcher.

- Considerably reduced reload cost of Grenade Launcher.

- Fixed Grenade Launcher dealing increased damage to massive targets, instead of reduced damage.

- Slightly increased clip size of Uzi.

- Slightly increased Nest's health regeneration.

- Burning (from both Flamethrower and Incendiary Ammunition) will now considerably reduce target's health regeneration.

- Incendiary Ammunition will now deal double damage to massive targets.

- Increased health regeneration of Mother and Giant. Slightly increased health regeneration of Watcher and Monstrosity.

- Decreased Giant's health.

- Enemies will no longer attack Communications Tower in Beginner mode.

- Enemies will no longer attack Battleship Wreck.

- Number of zombies spawning during anti-matter detonation countdown will now depend on number of players defending detonator.

- Added interface buttons allowing camera rotation.

[ Version 0.450,  17.11.2015 ]

- Added 3 new unlockable player icons.

- Demolitionist will now be able to see Nests on minimap soon after they have spawned.

- Fixed Demolitionist not being able to trade supplies.

- Fixed Titan not being able to attack structures.

- Fixed Titan sometimes not attacking nearby enemies.

- Fixed Automated Machine Guns sometimes not attacking enemies when their owner isn't around.

- Fixed Automated Machine Guns firing at Cocoons and Nests.

- Fixed Zombie Soldier not being able to attack structures.

- Fixed Knife not working at certain angles.

- Reduced Knife hit angle to 90 degrees.

- Added sound and animation for Knife kills.

- Fixed multiple inaccessible item spawn locations.

- Fixed Assault Sniper Rifle not spawning.

- Tweaked red emergency lighting to make it brighter and less bothersome.

- Added new rare enemy: Creeper. (It is currently not available as a Companion.)

- Increased distance at which Motion Scanner reveals Larvas.

- Medics now start with 3 ability charges.

- Medics will now receive less ability charges from collected Medkits, the more ability charges they already have.

[ Version 0.440,  07.11.2015 ]
- Rare enemies will now spawn during Dropship sieges on Nightmare and Hell difficulty levels.

- Resource trading has been disabled. Instead, players now have ability to give 10 supplies to nearby ally. (Agent can still send supplies.)

- Players now have a buff icon representing amount of supplies carried.

- Utility equipment abilities button has been moved. Their hotkey was changed to "W".

- Reduced placement cost of Storage Cache and Barricade.

- Scanner Drone placement now has a cooldown.

- Slightly increased range at which Motion Scanner reveals Larvas.

- Camera movement during Sniper Rifle zoom in and out is slower and smoother.

- Fixed issues with sharing vision and revealing units. (This includes all sort of abilities and effects revealing units.)

- Fixed Heavy receiving bleeding status after taking damage blocked with Shield.

[ Version 0.430,  04.11.2015 ]

- Rebalanced Smartgun. Slight balancing changes to Assault Rifle and Machine Gun.

- Scout now has slightly longer sight range than other classes.

- Hunting Rifle and Sniper Rifle now both increase sight range when used.

- Increased Hunting Rifle's damage.

- Reduced Sniper Rifle's damage and reload time. Increased it's range.

- Using Sniper Rifle will now activate sniping mode, increasing sight range and player's vision range.

- Added new cliff area near Main Computer.

- Fixed android skins reviving with veteran model.

- Fixed Engineer being able to use Bolt Gun and another weapon at the same time.

- Fixed Android icons not being awarded correctly.

- Fixed missing Scout's Scanner Drone ability.

- Scout's Assault Rifle has been replaced by Uzi.

- Dropship siege corridor is now wider.

- Added new rare weapon.

[ Version 0.420,  26.10.2015 ]

- Fixed Heavy not being able to swap back to Electro-Magnetic Rifle.

- Fixed Scout not being able to swap back to High-Powered Pistol.

- Improved achievement popup mechanism. It is more efficient and reliable, possibly fixing a few issues it might've caused before.

- Considerably increased Splasher's health and reduced movement speed.

- Monstrosity now has 50% damage taken reduction. Maximum damage taken from attack is 200. These effects do not apply for burning damage.

- Slightly reduced incendiary ammunition's burning damage per second. Considerably increased burning duration.

- Reduced Flamehtrower's burning duration. Increased maximum burning stacks. It is now optimal to continuously attack with Flamethrower.

- Fixed missing Zombie attack animation.

- Engineer can now place Barricades instead of Sandbags. They differ only in visual from old Sandbags.

- Added new ability for Heavy to instantly place temporary Sandbags. They will break apart after 60 seconds, unless they are welded.

- Structure construction is no longer blocked by friendly units.

- Fixed Gunner's Combat Camera passive ability.

- Reduced Flare throw supply cost. Added ability charges.

- Gunner's ability hotkeys have been switched. Ammunitions are used with X, C and V. Flares can be thrown with B.

- Fixed players not receiving earned end game rewards when playing with a class of rank 25.

[ Version 0.410,  07.10.2015 ]

- (Hopefully) Fixed missing fallen player models.

- Improved firing animations for all classes and skins.

- Added two new powerful weapons that spawn randomly during the game. They can be picked up to replace one of player's current weapons.

- Added new unlockable icons.

- Added new set of character skins. They are unlocked after winning a game on "Nightmare" difficulty with 8 players or more.

- Added achievement popups being displayed when player unlocks a new icon or character skin.

- Added new difficulty level: "Hell".

- Unlocked player icons will now display unlocking requirements in tooltip in icon selection window.

- Fixed pre-placed Sandbags not upgrading correctly when welded.

- Reduced number of enemies spawning during Dropship siege.

- Slightly reduced Pistol damage.

- Reduced Silencer Pistol reload cost.

- Increased Bolt Gun damage.

- Reduced Hunting Rifle's rate of fire. Slightly increased it's damage and clip size.

- Slightly increased Sniper Rifle's damage.

- Increased Flamethrower's rate of fire and clip size. Reduced it's damage. Shot damage is now partly affected by target armor.

- Increased Flamethrower's damage over time rate but accordingly reduced burning duration. Reduced maximum burning damage stacks.

- Fixed issue with Flamethrower being a "light" weapon with greater movement penalty when used by heavy classes.

- Increased Grenade Launcher's rate of fire. Increased it's reload cost. Reduced damage done to nests.

- Reduced Mine's deployment cost. Added ability charges which restore every 20 seconds.

- Mines can no longer be placed within considerable range from one another.

- Brought back Heavy Mine ability for Demolitionist. Reduced it's cost. Added ability charges.

- Reduced Heavy Mine explosion radius. Reduced triggering condition to 3 enemies within range.

- Reduced Nuclear Warhead deployment cost.

- Armor piercing ammunition no longer has overall damage bonus. Instead, it deals doubled damage against high-armor targets.

- Reduced maximum stacks of incendiary ammunition burning damage. Increased it's damage per second.

- Thrown Flares will now remove other Flares within a range of 6. (Improvement to help stacked Flares reducing graphical performance.)

- Removed Scout's forward radar.

- Slightly reduced cost of Scanner Drone deployment.

- Motion Scanner will now disable invisibility of nearby Larvas.

- Reduced impregnation time. (Random) Minimum impregnation time reduced considerably.

- Hyperdrive Accelerator and Fuel Cells will now spawn later in the game, the higher it's difficulty level.

- Agent will now carry weapon on his back while stealth is active.

- Heavy can now equip or unequip shield while reloading.

- Fixed Heavy's Shield ability not reducing damage taken.

- Fixed massive enemies not being able to pass through crates and pickups.

- Fixed incorrect icon for Silencer Pistol at Agent's weapon setup dialog.

[ Version 0.400,  05.10.2015 ]

- Font color of player supplies on Agent's players list will now fade to gray for amounts less than 50.

- Fixed Survivors AI to correctly follow players.

- Survivors can now be interacted with, to order them to follow.

- Fixed missing Survivor weapon icons.

- Welder now allows faster repair of doors at no supply cost.

- Fixed doors leading to hibernation capsules shifting position when opened for the first time.

- Reduced Zombie Soldier's attack range.

- Fixed Combat Mech and Hydraulic Frame being blocked by Supply Crates or Supply Pickups.

- Hacking Computer Terminal at Hibernation Capsules now has a small chance to catastrophically fail.

- Hacking Computer Terminal at Containment Field no longer has cooldown. It can be hacked whenever Containment Field is damaged.

- Reduced chance to catastrophically fail hacking Computer Terminal at Containment Field.

- All catastrophical hack failures will now be announced with computer errors sound.

- Fixed Security Mech getting stuck when attacking Cocoons.

- Fixed Flamethrower setting companions on fire.

- Removed chance for Communicator to suddenly exit command mode.

- Increased Communicator command mode coodown.

[ Version 0.390,  04.10.2015 ]

- Removed "kick" chat command. Players can now be kicked by clicking their name on players list.

- Players who voted for game in "Pro" mode will see players list during their class setup. It will display chosen equipment of all players.

- Hovering over class icons in (any) players list will now display player's chosen equipment.

- Added button to Agent's players list, which allows him to send 10 supplies to other players.

- Removed Agents' own supplies from their player list.

- Medics will now see fallen player's death timer on their players list.

- Removed Medics' own health from their players list.

- Remade class rank icons. Their hierarchy should be more intuitive now.

- Added class rank names. (Displayed when hovering mouse over icon.)

- Added custom rank icons that can be unlocked and chosen at equipment selection window when playing with a class of rank 15 or higher.

- Increased Evacuation Catapult's collision size. Players no longer can (and no longer need to) walk beneath it.

- Players equipped with Communicator are now the only ones who will be informed of hibernation survivors waking up.

- Temporarily removed weapons' recoil.

- Gunner class is now marked as "recommended for beginners" in game lobby dropdown box.

[ Version 0.380,  20.09.2015 ]

- Automated Machine Guns can no longer be placed right next to one another.

- No more than 3 Automated Machine Guns can be placed at a location.

- Rebalanced Engineer's ability charges and cooldowns.

- Automated Machine Guns have slightly reduced range and health. Slightly increased rate of fire.

- Upgraded Automated Machine Guns have slightly more armor and rotation angle. Slightly reduced rate of fire.

- Increased Upgrade ability cost.

- Increased Grenade Launcher's rate of fire and splash radius. Reduced damage against buildings.

- Reduced Cocoons health.

- Rebalanced Dropship and Battleship sieges.

- Players will now automatically "give up" revival time if no Medic is present alive in "Pro" mode game.

- Fixed companions not following players riding vehicles.

- Hacking Terminal will now close or open doors after a very short delay instead of instantly.

- Reduced Taser's range slightly.

- Added Dropship arrival warning 1 minute before landing.

- Weapons now have a short recoil time forcing players to stay stationary. It's duration is determined by weapon's "mobility" value.

- Kick voting initialisation requirements were made more strict.

[ Version 0.370,  20.09.2015 ]

- Using Communicator now has cooldown and regenerating ability charges.

- While using Communicator, there is now a small chance that ability will get interrupted after 5 seconds.

- Improved Survivor AI - they will try to evenly split up between players.

- Nests present on the map will now increase maximum Zombie population by 20% each.

- Fixed broken shotgun shot animation.

- Fixed missing HE ammunition animation for Survivor attacks.

- Players can no longer hear enemy attacks under fog of war.

- Added metal impact sounds when enemies are attacking doors.

- Door at dropship is now larger, easier to destroy and harder to repair.

- Zombies will now always start Dropship siege 30 seconds after it's arrival.

- Added new Computer Terminal at Communications Tower, which can be hacked 1 minute before dropship arrival to delay it by 2 minutes.

- Door control Computer Terminal in Command Center is now more reliable to use.

- Fixed Monstrosity attacking and destroying Scanner Drones.

- Welder can no longer be used to reinforce Automated Machine Guns.

- Reduced maximum ammunition held by (non-upgraded) Automated Machine Guns.

- Slightly reduced cost of Automated Machine Guns placement.

- Toolkit can now be used to upgrade Automated Machine Guns.

- Upgraded Automated Machine Guns have little more durability but more ammunition and wider angle and speed of rotation.

- Combat Mech can be upgraded to increase it's health and armor.

- Fixed Automated Machine Guns being able to attack enemies through doors.

- Fixed camera not changing for spectators when spectated player enters Evacuation Catapult.

- Reduced number of Survivors in hibernation capsules to 3.

- Activating Security Mech now has a small chance to fail and turn mech against players as well as enemies.

- Reduced movement speed penalty on creep based on armor weight.

[ Version 0.360,  07.09.2015 ]

- Scouts can now jump up the corridor on east side of Battleship hangar even when gate up there is closed.

- Fixed environment decoration trucks in northern areas being pushable.

- Increased Toolkit's repair cost reduction.

- Increased Hyraulic Frame's repair cost reduction. Also increased it's movement speed slightly.

- Game will now recognise destruction of Hydraulic Frame as failing to repair Battleship. It may activate anti-matter detonation.

- Players can now be kicked for destroying Hydraulic Frame.

- Survivors and companions will stick closer to players.

- Hacking Terminal will (again) allow players to open metal doors instantly.

- Communicator will (again) only reveal allied units instead of sharing vision. Revealing will include all Survivors on the base.

- Communicator can now be used to enter command mode. While using command mode, player's camera is unlocked but he/she cannot move.

- In command mode, all players and Survivors share vision with the user and user can control Survivors.

- Survivors will now randomly spawn on the map during the game. Players carrying Communicators will be notified of their appearance.

- Survivors can now be equipped with 3 weapon sets.

- Improved Survivors AI.

- Added ability charges for Sanbags placement.

- Monstrosity now has increased life regeneration based on game difficulty option.

- Added visual effect when enemies are killed with a knife.

- Repeatedly kicked players will now require less kick votes in their following matches.

- Reduced experience gain.

- Added earned experience multiplier based on sum of levels of classes other than the chosen one.

[ Version 0.350,  29.08.2015 ]

- Reduced difficulty for "Normal" in "Pro" mode. "Hard" difficulty equals old "Normal". "Very hard" and "Nightmare" difficulty increased.

- Reworked hacking slightly. It will no longer give "access denied" message when terminal is available for hacking. Increased hacking time.

- Doubled Supply Crate's cooldown.

- Increased Suppy Pickup's spawn rate and maximum population.

- Instead of "Repair", "Use" is now the default ability executed on right click.

- Fixed Combat Mech not being able to enter vents through laboratory window room.

- Reduced Silencer Pistol reload cost. Increased clip size.

- Increased Bolt Gun clip size.

- Increased Gatling Gun's reload cost.

- Increased Uzi's mobility.

- Reduced Automated Machine Gun's rate of fire slightly. Reduced it's deployment cost.

- Reduced Nuclear Warhead's cost.

- Fixed grenades exploding when hitting structure. They will now only explode when thrown against closed doors.

- Fixed Agent not detecting supply pickups.

- Fixed players not being able to shoot over some of the environment decorations.

- Fixed bug allowing Larvas to attack players through closed doors.

- Added new decorations to southern vents area.

- Sandbags can now be reinforced with Welder.

- Automated Machine Gun and Sanbags receive unique, permanent welder reinforcement effect. It also changes their appearance.

- Increased reinforcement welding cost.

- Removed "Heavy Mine" ability from (ungrateful) Scout and added it to Demolitionist.

- Increased Heavy Mine trigger condition to 10 enemies.

- Automated Machine Gun will now appear facing it's target direction during casting phase of deployment.

[ Version 0.340,  26.08.2015 ]

- All doors will now automatically open when on low health.

- All doors will now be forced to close at start of Main Computer shutdown.

- Hacking Terminal can no longer be used to open or close doors instantly nor during Main Computer shutdown.

- Hacking Termimal now allows to use marked computer terminals for a variety of beneficial (or not in case of failure) results.

- Welder can no longer be used to reinforce base facilities.

- During Main Computer shutdown, Welder can now be used to damage doors until they open.

- Enemies will now more actively hunt players during Main Computer shutdown. They can break through doors while at it.

- Rare enemies will no longer spawn contained inside unreachable areas.

- Grenades thrown by Survivors no longer deal damage to allies.

- Increased zombie hunt aggressiveness during Main Computer shutdown for matches with larger number of players.

- Increased Dropship takeoff preparation time when playing on higher difficulties.

- Hyperdrive Accelerator and Fuel Cells now have a reduced chance of spawning near Battleship or near to each other.

- Players list will now show spectating players. Also, "id" of every player was added.

- Players can now initialise manual kick voting using "- kick" command followed by player id, e.g. "-kick 5"

- Players kicked out of games will now start their following matches with reduced "credit of trust" - their kick votes will initiate sooner.

- Fixed Heavy Mines not exploding by being triggered by enemies before they are armed.

- Fixed bug allowing players to detonate Explosives of other players.

- Players or enemies can no longer shoot at target through walls.

- Fixed Hydraulic Frame being able to use "Grab" ability on players.

- Fixed Welder ability being lost when revived.

- Fixed doors not being damaged by explosives.

- Removed "experience earned" message after games played with class on maximum level.

- HE ammunition now properly deals damage to target unit if it is allied. (Splash damage still doesn't hurt allies.)

- Increased Taser's ammunition per clip. Reduced it's range.

- Increased Gatling Gun's reload cost.

- Reworked Bolt Gun.

- Reduced fire rate and damage of Automated Machine Guns. Increased it's health and armor.

- Reduced health of Sandbags.

- Heavy Armor now prevents bleeding.

- Grenade Launcher and Combat Mech's Rocket Launcher will now prioritize targeting enemies at medium distance. (Like Rocket Launcher.)

- Removed Supply Crate at Dropship landing zone.

- Agent now has a flashlight while not using Night Vision during Generator damage.

- Agent's stealth ability will now only work when no allies are nearby. It is marked with ability's button icon wheter it is active or not.

- Agent's supply detection now has limited range. It is displayed on minimap.

- Changed Agent's class icon.

- Players now have unique icon on minimap.

- Larvas no longer kill players permanently but impregnation time is shorter.

- Fixed bug causing players to obtain rank 25 for classes they didn't level up. It was also allowing players to own ranks beyond 25.

- Fixed missing door opening and closing sounds.

- Supply crates now have randomized look.

- Increased Containment Field failing damage per second. Increased Contaniment Field's health.

- Increased Toolkit's repair cost reduction.

[ Version 0.330,  09.08.2015 ]

- Created official map forum: http://dark-gaming.net/pandorium

- High explosive and inciendary ammunition no longer reduces damage.

- Reduced damage over time dealt by inciendary ammunition. Increased maximum number of effect stacks.

- Engineers can no longer have more than 3 Storage Caches on the map.

- Removed limit of number of Storage Cache placement ability uses per game.

- Storage Caches now have to be placed a long distance away from each other.

- Location of Storage Caches is now visible for all players when placed.

- Fixed switched button hotkeys of Turret and Storage Cache placement abilities.

- Taser no longer works against massive enemies.

- Reduced Titan movement speed and health.

- Gave Titan a passive ability that limits firearm (except AP ammunition) or explosive damage taken to 20 or less.

- Increased Heavy Armor armor rating by 1.

- (Hopefully) Fixed spectator camera not changing correctly when switching from one spectated player to another.

- Removed vision from mines and explosives.

- Increased Heavy Mines arming time.

- Heavy Mines will no longer deal damage when destroyed before arming timer runs out.

- Improved Heavy Mines explosion animation.

- Fixed players not being able to enter Hydraulic Frame while it is holding an enemy.

- Reduced Giant's hit chance and damage. Increased damage against massive targets.

- Reduced Giant's charge ability durection.

- Gunner (non-veteran) now has Raynor voice. Also his portrait was changed.

- Engineer (non-veteran) now has SCV voice.

- Fixed bug with players unable to start when having more than 9 companions unlocked.

- Fixed bug with missiles being blocked by sandbags.

[ Version 0.320,  27.07.2015 ]

- Added new abilities for Gunner: Armor Piercing Ammunition, High Explosive Ammunition and Incendiary Ammunition.

- Added new ability for Scout: Heavy Mine.

- Agent's Night Vision ability now costs 10 supplies, can last up to 120 seconds and requires recharge.

- Agent's stealth no longer works on Larvas.

- Gunner can now use Explosives instead of Mines.

- Heavy can now use Explosives instead of Mines.

- Agent can now use Flashbangs instead of Explosives.

- Added new rare enemy: Titan.

- Added new companion.

- Fixed game not starting properly for players using classes at level 27.

- Class levels are now correctly limited to 25.

- Fixed Medics not being marked with a "fallen" ping for other medics to see when fallen.

- (Hopefully) Fixed spectator camera during anti-matter detonation.

- Players are now able to use TPS camera during anti-matter detonation.

- Added increased distance of TPS and spectator camera when player is riding a vehicle.

- Chosen utility equipment can now be checked on allied characters' command card.

- Increased noise distance for most weapons.

- Increased reload cost for Pistol and Silencer Pistol.

- Slightly increased accuracy of Assault Rifle.

- Slightly increased rate of fire of Machine Gun.

- Increased rate of fire of Smartgun.

- Increased Flamethrower's damage over time against non-structure units.

- Reduced Knife cooldown.

- Reduced explosion range of Mines.

- Increased duration of Flares.

- Reduced Splasher's health.

- Reduced Monstrosity's armor.

- Significantly increased Monstrosity health.

- Fixed a bug with Monstrosity being able to charge at players while being shot at.

- Fixed Monstrosity being killable by burning damage.

[ Version 0.310,  19.07.2015 ]

- Implemented player kick voting for team kills or facility sabotage.

- Fixed bug of players getting stuck behind northern Teleporter.

- Medics can now carry no more than 10 Medkits.

- Medics now spawn with 4 Medkit charges.

- Increased Medkits respawn time.

- Fixed spectator camera not changing during surgery.

- Fixed spectator camera rotation during anti-matter detonation.

- Spectators will now share light setting with spectated player. (Including night vision.)

- Fixed Monstrosity not being able to attack doors. It's back... Run!

- Flashbang no longer affects massive targets.

- Flashbang's cooldown increased and stun effect durection reduced.

- Survivors should no longer attempt throwing grenades through walls or doors.

- Players will now drop objective items when kicked or leaving.

- Added additional prevention of objective items getting stuck in unreachable places.

- Reduced numbers of zombies sieging Rescue Dropship.

- Players no longer loose Impregnation status when fallen.

[ Version 0.300,  11.07.2015 ]

- Scanner drones' range is now only visible on minimap.

- Class tips were rewritten.

- Added new enemy: Larva.

- Added new facility: Surgery Table.

- Improved environment collision detection of projectiles, e.g. players can no longer throw grenades of flares through doors.

- (Hopefully) Fixed special camera views (e.g. dropship, battleship) for spectating players.

- Fixed screen permanently fading to darkness for players with Oxygen Mask who survive suffocation.

- Fixed objective items getting dropped in unreachable spots when entering Dropship or Battleship.

- Increased time needed for forced Anti-Matter Detonation event activation.

- Combat Mech no longer deals friendly fire with machine guns. (They're kinda elevated...) In turn, their rate of fire was reduced.

- Removed tooltips for escape methods and base facilities.

- List of all base facilities now has a separate help page in help menu.

- Fixed bug with fallen players being able to send supplies to other fallen players.

[ Version 0.290,  29.06.2015 ]

- Added new customizable utility equipment with 7 items.

- Added "Combat Camera" passive ability for Gunner.

- Increased low oxygen efficiency penalty to 20%.

- Increased number of zombies incoming during Dropship siege.

- Increased fire rate of Assault Rifle and Uzi.

- Increased Hunting Rifle's fire rate and damage. Increased reload time and reduced clip size.

- Reduced Rocket Launcher's damage dealt to Nests.

- Reduced Reapers health.

- Fixed "Give up" button not appearing when fallen after player has been revived once.

- Removed trigger radius marker for mines.

- Added button for Scout's forward sensor ability. Using it will make Scout face in target direction.

- Increased experience earned from anti-matter detonation ending.

[ Version 0.280,  28.06.2015 ]

- Added new vehicle: Hydraulic Frame.

- Battleship can now only be repaired using a Hydraulic Frame.

- Improved Battleship Wreck ground pathing.

- Fixed issue with players always missing shots at zombies attacking Battleship Wreck.

- Reduced nests population limit and increased nest respawn time.

- Fixed Giants dealing incorrect (too little) damage. Added increased damage against "massive" targets.

- Fixed Giants not being selectable.

- Updated tips describing escape methods.

- Medics can no longer use Recovery skill on themselves.

- Medics' First Aid ability now has a long cooldown.

- Medics now start with 3 ability charges.

- Engineer can now place only 2 Storage Caches per game.

- Engineer Storage Caches have reduced placement collision fitting their real size.

- Slightly changed look of Medic's ability buttons.

- Increased maximum number of medkits present on the map.

- Added two new difficulty vote options. They are only available when playing in "Pro" mode.

- Fixed a bug causing only first lobby player's difficulty vote deciding the setting.

- Fixed players sometimes falling with incorrect death animation. (Possibly becoming invisible after.)

- (Hopefully) Fixed zombies blocking unable to break through closed doors during Dropship siege.

- Added small defensive choke point before Dropship landing zone.

- Fixed players' victory delay after escaping with Dropship or Battleship.

[ Version 0.270,  22.06.2015 ]

- Increased maximum number of Medkits present on the map.

- Medkits will now spawn more evenly distributed across the map.

- Increased health and armor of Zombie Soldier.

- Fixed a few inaccessible item spawn locations.

- Fixed zombies blocking up during Dropship siege.

- (Possibly) Fixed victory acknowledgment delays when players are winning the game.

[ Version 0.260,  20.06.2015 ]
- Fixed nuclear warhead marker not being visible on creep or some of the ground decorations.

- Added "nuclear launch detected" voice when a Nuclear Warhead is placed.

- Added a button for fallen players to give up hope of being revived.

- Fixed defeated players automatically leaving the game.

- Fallen or spectating players will now still be able to see the players list.

- Added option for players who finished the game to spectate other players in TPS mode.

- Supply crates' and pickups' icons are now displayed on minimap in blue color.

- Medkits' icon on minimap is now a small yellow cross.

- Medics now start with two ability charges available.

[ Version 0.250,  14.06.2015 ]

- Added base oxygen level. Players' performance in all actions will be reduced below "critical" level.

- Added new facility: Air Treatment Plant. It restores oxygen level when functioning.

- Added new ending. All players can now suffocate if oxygen level drops to zero.

- Zombies will now actively hunt players during Main Computer damage event.

- Added a new window area in laboratory.

- Eggs will now block firearm projectiles.

- Reduced Combat Mech's machine gun damage.

- Increased Zombie Soldier's attack damage.

- Added simple spectator UI after finishing the game.

- Players can now stay and spectate after defeat.

[ Version 0.240,  11.06.2015 ]

- Enemies spawned by burning cocoons or nests will now also be created set on fire.

- Added new rare enemy: Mother.

- Added new rare enemy companion.

- Fixed disabled Pistol for Demolitionist.

- Fixed Watcher unlock achievement not being properly awarded.

- Fixed Demolitionist's and Mech's Rocket Launcher dealing high damage intended for structures to all enemy types.

[ Version 0.230,  10.06.2015 ]

- Added achievements for killing rare enemies in "Pro" mode.

- Added "Xenobank" - list of unlocked rare enemy achievements.

- Added new companions unlocked for killing rare enemies in "Pro" mode.

- Added popups when player raises his class rank.

- Fixed animations of falling ("dying") players.

- Added icon for fallen players to mark that they can be revived.

- Increased death timer on Pro mode from 3 to 4 minutes.

- Battleship replacement parts will now spawn no sooner than 12 minutes before "game time" expires.

- Medic's Revive ability now costs 2 charges to use.

- Increased Medic's First Aid ability supply cost.

- Fixed bug of Giants not spawning.

[ Version 0.220,  07.06.2015 ]

- Battleship no longer burns. Instead, players need to find two randomly spawning replacement parts to fix it.

- Added new base facility: Teleporters.

- Anti-matter event will now automatically activate after sufficient amount of time has passed. (Current conditions also remain valid.)

- Rearranged zombie spawn locations and pre-placed turrets to make them more reliable once repaired.

- Knife can now be used while reloading.

- Attack and Stop orders can now be used while repairing (interrupting it).

- Fixed missing shotgun for Scout and Demolitionist.

- Fixed players loosing their explosives ability when revived.

- Fixed a few spots where unreachable pickups could spawn.

- Restored missing icon for Agent's "Stealth" passive ability.

[ Version 0.210,  05.06.2015 ]

- Removed Combat Mech's machine gun minimum range.

- Reduced experience rate in Beginner mode from 35% to 20%.

- Reloading Automated Machine Guns is much faster and no longer costs supplies.

- Increased Automated Machine Guns maximum rotation angle.

- Added unlockable companions.

- "Stop" ability will now issue order to attack nearby enemies.

- Fixed TPS camera not resetting after respawn.

- Fixed Uzi not working for Engineer.

- Bolt Gun shots will now ignore enemy armor.

- Fixed Engineer progress saving bug... Unfortunately, Engineer class rank has to be reset.

- Fixed flares being targetted and destroyed by shots.

- Fixed players being able to attack and use abilities while reloading.

- Fixed knife use interrupting attack or any other order.

- Reduced knife use cooldown.

- Significantly reduced Monstrosity speed when low health. Increases it's health regeneration rate.

[ Version 0.200,  23.05.2015 ]

- Class equipment is now customizable. Starting class UI and data bank progress saving have been accordingly reworked.

- Only players who vote  for "Pro" mode in lobby will be able to change their default equipment.

- Added saved class rank and experience that can be earned by winning games.

- Added new weapons to have one unique weapon for every class.

- Rebalanced all weapons.

- Player list will now display player's class rank and player color.

- All weapon descriptions now have general stats listed in startup class UI.

- Medic's Revive ability now requires a Medkit to be used.

- Removed forced "Pro" and "Beginner" modes. "Voted" is now the only option.

- Game in Pro mode will now start with one nest present in game.

- Monstrosity will no longer hunt players during Generator shutdown event.

- Medic now receives 3 ability charges from collected Medkits.

- Added new mutant: Giant.

- Reduced facility repair costs and times.

- Added cinematic cameras when player enters Dropship, Battleship or an Escape Pod.

- Added secret TPS camera mode activated with "-TPS" command. (Shhhh!...)

[ Version 0.190,  16.05.2015 ]

- Monstrosity will now kill nest in it's way with a single attack.

- Increased Monstrosity armor to make it more durable against firearms.

- Zombies can no longer be blocked with Sandbags to prevent them from laying siege on the Dropship.

- Main Computer will no longer loose health during Dropship arrival event.

- Added startup tip explaining escape methods.

[ Version 0.180,  07.05.2015 ]

- Added explosion radius marker for deployed Nuclear Warhead. It is visible to all players as warning.

- Objective icons on minimap will now change color to make them more visible.

- Objective icons on minimap will now show tooltips when hovered with cursor.

- Medics' locations are now permanently marked on the minimap for all players.

- Added Medkit pickups that restore health.

- Added Medkit ability for medics. Charges for using it can only be obtained by picking up Medkit pickups.

- Medics can see all Medkits on their minimap.

- Renamed Medics' basic healing ability to First Aid and increased it's supply cost.

- Generator damage effects (vision reduction) will no longer apply while emergency lights are enabled (during anti-matter event).

- Monstrosity will no longer actively hunt players during anti-matter event.

- Fixed a bug causing Dropship to be invincible.

- Fixed emergency lights not activating when anti-matter event starts.

- Added two chat commands: "-Low shaders" and "-High shaders" that allow switching shader settings at any time.

[ Version 0.170,  03.05.2015 ]

- Players can now be arranged in teams in lobby. Members of each team will start the game at a shared starting location.

- Players who finished the game will now have their lighting restored to default for better spectating.

- Security Mech Platform icon will now disappear from minimap for all players once it is fully repaired.

- Security Mech's armor was reduced.

- Fallen players are now marked on the minimap with a new heart-shaped ping.

- Cross-shaped minimap ping now shows locations of players with less than 50% health.

- Fallen and wounded player pings are now only visible to Medics.

- Reduced costs of Medic's healing and reviving.

- Added passive ability icons for Demolitionist and Medic.

[ Version 0.160,  01.05.2015 ]

- Added Security Mech. Once repaired, it will roam the base killing all encountered enemies.

- Added pre-placed emergency lights acting like permanent flares during generator shutdown.

- Demolitionist can now see nests on minimap.

- Fixed Watchers' zombie control AI.

- Brought back shared vision with scanner drones for all players.

- Reduced scanner drones' vision range and deploy cost.

- Reduced explosives' supply cost.

- Added information about Hibernation Survivors to objective tips.

[ Version 0.150,  16.03.2015 ]

- Agent is now the only one who can see supplies leaderboard.

- Medic now has a leaderboard showing health of all players.

- All classes except Agent and Medic have a leaderboard showing only player class and name.

- Scout is now the only one who shares vision with all the scouts drones.

- Scouts' and scanner drones' radar now displays nests with unique icon in fog of war and on minimap.

- Sniper rifle movement speed penalty reduced.

- Pistol, assault gun, uzi and sniper rifle movement speed reduction while reloading was reduced.

- Added new mutant: Soldier.

- Added new mutant: Watcher.

- Added new startup tips for basic controls. Remove its information from loading screen.

- Changed in-lobby class descriptions.

[ Version 0.140,  01.03.2015 ]

- Tips window will now open on start of every game in "Beginner" mode.

- Rocket launcher missiles will now pass through enemy units. Also their targetting is improved.

- Rocket launchers movement speed penalty was reduced.

- Destroying cocoons with rocket launcher will now also kill spawned zombies.

- Rocket launcher's damage against structures was reduced.

- Reduced rocket launcher clip size. Reduced reload cost and time.

- Nests maximum health and regeneration was increased. Nests now have limited starting health when spawned.

- Explosives damage to strucures increased.

- Nuclear warhead cost reduced.

- Increased protection of heavy armor.

- Reduced movement speed with light armor.

- Increase fire rate of gatling gun.

- Removed minimum range of hunting rifle.

- Greatly increased rate of fire of sniper rifle. Reduced its minimum range.

- Increased maximum population of cocoons. Reduced cocoons respawn time.

- Reduced chance for Agent to trigger nearby cocoons to open.

- Mech spawns after some time now, instead of at start of the game.

- Emergency light no longer activates during generator damage event. Instead, players will turn on flashlights after short delay.

- Emergency light activates at start of anti-matter detonation event (if generator is functioning). It does not reduce players' vision.

- Added game progress saves system.

- Class setup selection screen will display difficulty on which player has won "Pro" mode with each class setup.

- Added unlockable "Veteran" models for winning "Pro" mode games.

- Fixed broken cliff gates by the main hangar and computer room that didn't block scouts from cliff jumping when closed.

[ Version 0.130,  27.02.2015 ]

- Reduced Monstrosity health and regeneration. (It is easier to slow it down through damage now.)

[ Version 0.120,  16.02.2015 ]

- Added new, last resort game end option.

- Added battleship lights.

- Players can now take a good look at main hangar or lower command center by standing near glass walls.

- Players can no longer leave dropship or battleship after take off.

- Containment field can no longer be damaged until it's first malfunction.

- Escape pods number now depends on number of players present in the game.

- Enemies will no longer attack battleship until it stops burning.

- Nuclear warhead explosion will now be visible through fog of war.

- "Leave vehicle" button now disappears for drophip passangers when dropship is destroyed.

- Fixed throwing grenades to now be able to target ground location instead of enemy units.

- Fixed players not being able to see through open horizontal blast door.

- Armed survivors will now also follow a mech.

- Mech no longer has voice nor portrait when not being controlled.

- Rebalanced repair times and costs.

- Multiple players can now correctly repair the same object to speed up repair.

- Automated machine guns will no longer attempt to fire nor be attacked by zombies when out of ammo.

- Added pre-placed sandbags and automated machine guns with no ammo.

- Added sniping cliff by the generator.

- Base facilities, objectives and supplies now have unique icons on minimap.

- Monstrosity damage and speed is now reduced when playing in "Beginner" mode.

- Rearranged lobby settings. Added option for players to vote on difficulty level.

- Added new map image and changed loading screen.

[ Version 0.110,  15.02.2015 ]

- Added flashlights to mech.

- Fixed issues for players dying when inside a vehicle.

- Fixed enemies or pickups possibly spawning near player controlling a mech.

- Comm tower objective will no longer activate after dropship has left or been destroyed.

- Fixed monstrosity lurking around fallen players until they die.

- Reduced mech machine gun's minimum range.

- Reduced damage of mech's rockets. Increased their ammunition capacity.

- Reduced rate of fire of rocket launcher.

- Monstrosity AI and behavior fixes and improvements.

- Monstrosity will now attack and instantly kill sandbags.

- Monstrosity will no longer attack base facilities.

- Fixed a bug causing attacks to not delay monstrosity's charge ability.

[ Version 0.100,  10.02.2015 ]

- Added option to leave dropship or battleship when boarded.

- Added combat mech. (Oh yeah!)

- Added option for players to vote on game mode in lobby.

- Switched around equipment of Standard and Support Gunner.

- Increased maximum number of nests on the map. Increased nests respawn time.

- Fixed unpathable tunnel in the caves.

[ Version 0.090,  09.02.2015 ]

- Players can now repair the crash landed battleship in main hangar and use it as alternative for dropship.

- Added main objectives.

- Fixed a bug with repair not stopping when objects are fully fixed.

[ Version 0.080,  02.02.2015 ]

- Players can now evacuate using Escape Pods after dropship has left.

- Added a new event of survivors waking from hibernation. They can be employed as reinforcements.

- Added Scout ability to see other players.

- Dropship siege by zombies will now start earlier on higher difficulty.

- Dropship now has front lights and remains visible during power out.

- Fixed bug of dropship damaging itself on take off.

- Scanner Drones are no longer visible on the map. (Although their range remains.)

- Reduced Sniper Rifle reload time.

- Knife and Shield can now be used while walking or firing without interruption.

- Increased Flamethrower burning damage. Greatly inceased against nests.

[ Version 0.070,  30.01.2015 ]

- Scout can now deploy scanner drones.

- Scout can now detect Monstrosity on minimap.

- Added zombie hordes laying siege on the dropship 1 minute before take off on Normal difficulty or higher.

- Nests will no longer spawn too close to each other.

- Fixed some weapons always missing at maximum range.

- Fixed turrets not shooting enemies without vision from other units.

- Fixed flares not working yet again.

- Fixed dropship destruction not being recognised and handled properly.

- Fixed broken Uzi shooting animation.

- Increased death timer when fallen in Pro mode to 3 minutes.

- Fallen players will now be marked with a minimap ping while still alive.

[ Version 0.060,  25.01.2015 ]

- Removed class equipment selection from lobby and added it as in-game UI on startup.

- Major changes to classes equipment.

- Mines are no longer triggered by players.

- Detonation will now only detonate one, nearest explosives charge per use. (Can be used multiple times for multiple charges.)

- Reduced Hunting Rifle's reload cost to 5 supply.

- Increased Scout's motion scanner range.

- All player weapons now have tooltip descriptions when hovered.

- Added missing ability casting progress icons.

- Added special pings for game objectives.

- Added new sounds and death model for dropship.

- Added warning for all players 20 seconds before dropship leaves.

- Mutant zombies should spawn more regularly now.

- Nests now have a chance of spawning Hunters and Reapers

- Fixed pathing blocked around a mechanical part in factory.

- Fixed bug of nests not spawning zombies in reduced quantities past population limit.

- Fixed a bug of dropship not landing if landing zone was blocked.

[ Version 0.050,  24.01.2015 ]

- Nests now have a chance to spawn Reapers.

- Fixed cocoons spawning doubled number of zombies.

- Fixed flares not working for allies.

- Fixed supply leaderboard changing width based on supply amounts.

- Fixed player death state not presented properly in supply leaderboard.

- Increased difficulty for "Normal" setting. Set "Low" difficulty as map's default in lobby.

- Removed supply crates visibility on beginner mode (for all classes except Agent).

- Added tips for each player class and base facilities on startup.

- Reduced chance of player respawning surrounded by zombies.

- Nests will now spawn zombies even past their population limit but in reduced quantities.

- Improved camera settings.

[ Version 0.040,  24.01.2015 ]

- Added new mutant: Reaper.

- Added new mutant: Splasher.

- Automated machine guns no longer shoot at players.

- Automated machine guns have reduced health, damage and ammo supply.

- Increased hit chances of all firearms.

- Increased cost of supply caches and automated machine guns. Added charges for automated machine gun deployment.

- Fixed weapon shots provoking nearby enemies.

- Fixed mines and explosives being invisible to allies.

- Fixed weapons not working for some class setups.

- Fixed using main computer to cause all doors to toggle instead of closing.

- Removed possibility to share supplies with dead players.

- Fixed objective not appearing when Monstrosity escapes.

- Fixed Hunters (zerglings) applying MONSTROSITY's DAMAGE on each attack.

- Fixed bug of nests not spawning.

- Fixed a few spelling issues and misplaced texts.

[ Version 0.030,  21.01.2015 ]

- Large supply crates removed. Small supply crates spawn at random locations.

- One-time use supply pickups spawning randomly added.

- Agent's ability to detect supplies on minimap added.

- Sniper was renamed to Scout.

- Snip...errr Scout's motion scanner ability added.

- Reworked classes equipment.

- Rebalanced weapons.

- Players now spawn with their sub weapons reloaded.

- Reduced zombie population. Increased cocoons population.

- Reduced nests respawn time.

- Increased dropship health and durability.

- Added alerts on dropship being damaged or destroyed.

- Changed doors health. Reduced door opening time.

- Main computer can now be used to close all doors.

- Monstrosity slowdown on damage duration increased slightly.

[ Version 0.020,  20.01.2015 ]

- Added new mutant: Hunter.

- Reduced zombie health.

- Added cocoons spawning.

- Sniper rifle now increases vision range.

- Weapon ranges changed.

- All explosives now deal different amounts of damage to units and buildings.

- Reduced blast door opening and closing time to 10 seconds.

- Increased price of automated turrets and storage caches.

- Storage caches are now built with cooldown active.

[ Version 0.010,  20.01.2015 ]

- Improved monstrosity AI and charging speed. Added speed reduction based on missing health.

- Added alerts and pings when events are happening.

- Blocked all in-game tips from appearing more than once.

- Fixed broken "Stop" button which was actually a move order.

- Made all objectives and supply crates visible on minimap in begginer mode.

- Containment field will no longer break on its own on low difficulty.

- Heavy class can now fire weapons when using shield.

- Unlocked camera for players who evacuated through dropship.

- Hid all the mechanics behaviour icons.

- Added screenshots and changed map name.