Skills

## Overview:

### Elvahir:

* Fighter and Support: Blade Dancer - Fast and agile fighters who can move quickly and strike with deadly precision while supporting allies with buffs and debuffs.

* Archer: Sylvan Sentinel - Expert archers who can fire arrows with uncanny accuracy and call upon the power of the forest to heal allies and damage enemies.

* Dagger-Wielding Rogue: Thornblade - Curse-casters who can weaken enemies and cause them to suffer damage over time, while moving quickly and evading attacks.

* Tank: Nature's Guardian - Resilient warriors who can call upon nature to protect themselves and their allies from harm, while dealing damage and weakening enemies.

* Fighter Damage Dealer: Swift Strider - Lightning-fast fighters who can move quickly through difficult terrain and deal massive damage to enemies.

* Mage Damage Dealer: Sylvan Mage - Skilled spellcasters who can harness the power of nature to summon animals and control the elements, dealing damage and manipulating the battlefield.

* Summoner: Wild Summoner - Powerful summoners who can call forth powerful spirits and creatures to fight for them, dealing damage and controlling the battlefield.

* Support-Buffer: Star Weaver - Skilled mages who can manipulate the fabric of space and time to teleport and control the battlefield, while supporting allies with powerful buffs and healing.

* Healer: Life Warden - Skilled healers who can restore health and vitality to their allies, while protecting them from harm.

* Debuffer-Curser: Wind Blight - Curse-casters who can weaken enemies with the power of the wind and air, while damaging and disrupting their abilities.

### Orcthanir:

* Fighter and Support: Blood Reaver - Ruthless fighters who can drain the life force of their enemies to heal themselves, while supporting allies with buffs and debuffs.

* Archer: Ironclad Sentinel - Expert archers who can fire arrows with deadly accuracy and withstand massive amounts of damage, while protecting allies.

* Dagger-Wielding Rogue: Bloodletter - Curse-casters who can weaken and damage enemies with blood magic, while moving quickly and evading attacks.

* Tank: Mountainbreaker - Powerful warriors who can shatter stone and earth with their attacks, while absorbing and blocking incoming damage.

* Fighter Damage Dealer: Vicious Berserker - Fierce fighters who can enter a frenzied rage to deal massive damage to enemies, while sacrificing some of their own defenses.

* Mage Damage Dealer: Chaos Mage - Skilled spellcasters who can manipulate the elements to cause chaos and destruction, while dealing damage and disrupting enemies.

* Summoner: Death Caller - Powerful necromancers who can summon undead minions to fight for them, while weakening and damaging enemies.

* Support-Buffer: Blood Shaman - Curse-casters who can weaken and damage enemies with blood and death magic, while supporting allies with powerful buffs and healing.

* Healer: Fire Warder - Skilled healers who can restore health and vitality to their allies, while protecting them from fire and heat damage.

* Debuffer-Curser: Plague Bringer - Curse-casters who can weaken and damage enemies with disease and poison magic, while disrupting their abilities.

### Dwarvandor:

* Fighter and Support: Shieldbearer - Resilient warriors who can absorb and block incoming damage, while supporting allies with buffs and debuffs.

* Archer: Stone Sentinel - Expert archers who can fire arrows with uncanny accuracy and shatter stone and earth with their attacks, while protecting allies.

* Dagger-Wielding Rogue: Tunnel Assassin - Stealthy rogues who can move through walls and terrain, while dealing massive damage to enemies from the shadows.

* Tank: Rune Knight - Skilled warriors who can imbue their weapons and armor with powerful magic, while absorbing and blocking incoming damage.

* Fighter Damage Dealer: Hammer Master - Powerful fighters who can shatter stone and earth with their attacks, while dealing massive damage to enemies.

* Mage Damage Dealer: Arcane Runesmith - Skilled spellcasters who can craft and manipulate powerful runes to control the battlefield, while dealing damage and disrupting enemies.

* Summoner: Forge Master - Skilled crafters who can create and control powerful constructs to fight for them, while manipulating the battlefield with their abilities.

* Support-Buffer: Earthshaper - Skilled mages who can manipulate the earth to control the battlefield, while supporting allies with powerful buffs and healing.

* Healer: Crystal Warden - Skilled healers who can restore health and vitality to their allies, while protecting them from harm with powerful crystal magic.

* Debuffer-Curser: Rock Curser - Curse-casters who can weaken and damage enemies with powerful earth magic, while disrupting their abilities.

### Eruvian:

* Fighter and Support: Rain Dancer - Skilled fighters who can control the weather to support allies and damage enemies, while moving quickly and evading attacks.

* Archer: Lightning Sentinel - Expert archers who can call down lightning strikes and thunderstorms to damage enemies and control the battlefield, while protecting allies with powerful shields.

* Dagger-Wielding Rogue: Whispering Blade - Silent assassins who can move through the shadows and strike with deadly precision, while manipulating the minds of their enemies.

* Tank: Storm Binder - Powerful warriors who can control the elements of wind and water to protect themselves and their allies, while dealing damage and weakening enemies.

* Fighter Damage Dealer: Cloud Striker - Swift fighters who can move quickly through the air and strike with lightning-fast attacks, while dealing massive damage to enemies.

* Mage Damage Dealer: Celestial Mage - Skilled spellcasters who can summon and control powerful celestial beings to fight for them, while dealing damage and manipulating the battlefield.

* Summoner: Nature's Summoner - Powerful summoners who can call forth powerful nature spirits and creatures to fight for them, while manipulating the battlefield with their abilities.

* Support-Buffer: Starlight Weaver - Skilled mages who can manipulate the light of the stars to teleport and control the battlefield, while supporting allies with powerful buffs and healing.

* Healer: Soul Guardian - Skilled healers who can restore health and vitality to their allies, while protecting them from harm with powerful soul magic.

* Debuffer-Curser: Life Leecher - Curse-casters who can drain the life force of enemies and transfer it to themselves or their allies, while weakening and disrupting their abilities.

## Passive Skills:

Passive skills are accessible to mixed races depending on their descent. (Aereladon characters can access all of these but with certain limitations in the level of skill mastery.)

### Elvahir:

1. **Elvahir Swiftness:** Elvahir characters gain a passive bonus to their speed and agility, allowing them to move more quickly and evade attacks more easily.
2. **Nature's Blessing:** Elvahir characters gain a passive bonus to their healing abilities and nature-based magic, allowing them to restore health to themselves and their allies more effectively.
3. **Elvahir Eyes:** Elvahir characters gain a passive bonus to their perception and awareness, allowing them to spot hidden enemies and traps more easily.
4. **Fey Ancestry:** Elvahir characters have a passive resistance to magical charms and sleep effects, reflecting their fey heritage.
5. **Elvahir Longevity:** Elvahir characters have a longer lifespan than characters of other races, allowing them more time to master their skills and explore the world.

### Orcthanir:

1. **Orcthanir Fury:** Orcthanir characters gain a passive bonus to their strength and melee combat abilities, allowing them to deal more damage in close combat.
2. **Iron Will:** Orcthanir characters gain a passive bonus to their willpower and mental fortitude, allowing them to resist mind-altering effects and maintain their focus in combat.
3. **Bloodthirst:** Orcthanir characters gain a passive bonus to their healing abilities and blood-based magic, allowing them to drain life from their enemies and restore their own health.
4. **Orcthanir Endurance:** Orcthanir characters have a passive resistance to physical damage, allowing them to withstand more punishment in combat.
5. **Berserker Rage:** Orcthanir characters can enter a passive state of frenzied rage, gaining bonuses to their damage and speed but becoming more vulnerable to attacks.

### Dwarvandor:

1. **Dwarvandor Toughness:** Dwarvandor characters gain a passive bonus to their constitution and stamina, allowing them to withstand more damage and resist exhaustion.
2. **Master Crafter:** Dwarvandor characters gain a passive bonus to their crafting abilities and knowledge of metallurgy, allowing them to create powerful weapons and armor.
3. **Dwarvandor Resistance:** Dwarvandor characters have a passive resistance to poison and disease, reflecting their natural hardiness.
4. **Stonecunning:** Dwarvandor characters gain a passive bonus to their knowledge of stonework and underground environments, allowing them to navigate and understand these areas more easily.
5. **Dwarvandor Ingenuity:** Dwarvandor characters gain a passive bonus to their ability to improvise and adapt to difficult situations, reflecting their resourcefulness and determination.

### Eruvian:

1. **Elemental Affinity:** Eruvian characters gain a passive bonus to their control over the elements, allowing them to manipulate and control these forces more easily.
2. **Divine Blessing:** Eruvian characters gain a passive bonus to their healing abilities and divine magic, allowing them to restore health to themselves and their allies more effectively.
3. **Eruvian Vision:** Eruvian characters gain a passive bonus to their perception and awareness, allowing them to see through illusions and spot hidden enemies more easily.
4. **Swift Wings:** Eruvian characters gain a passive bonus to their speed and agility while in flight or while using wind-based movement abilities.
5. **Celestial Guidance:** Eruvian characters gain a passive bonus to their ability to communicate with and summon celestial beings, allowing them to call upon powerful allies in times of need.

## Pure-Blood Skills:

Pure-blood skills are unique abilities that are each specific to one of the four main races. They are often innate and cannot be learned or acquired by characters of other races. Pure-blood skills are tied to the lore and mythology of a given race, reflecting their cultural and biological characteristics.

### Elvahir

**Elvahir Grace:** Elvahir have a natural grace and agility that allows them to move more quickly and evade attacks more easily than other races. They gain a passive bonus to their speed and dexterity, making them well-suited to roles that require quick reflexes and nimble movements. In addition to their natural grace and agility, Elvahir gain a passive bonus to their accuracy and ranged combat abilities, reflecting their skill with bows and other ranged weapons.

### Orcthanir

**Bloodlust:** Orcthanir have a natural hunger for battle and violence, gaining a passive bonus to their strength and melee combat abilities as they become more bloodthirsty. This bonus increases the longer they remain in combat, but also makes them more reckless and prone to mistakes. In addition to their natural strength and combat abilities, Orcthanir gain a passive bonus to their resistance to physical damage, allowing them to withstand more punishment in combat.

### Dwarvandor

**Dwarvandor Resilience:** Dwarvandor have a natural toughness and resilience that allows them to withstand physical damage more easily than other races. They gain a passive bonus to their constitution and stamina, making them well-suited to roles that require endurance and resilience. In addition to their natural toughness and stamina, Dwarvandor gain a passive bonus to their ability to resist charms and debuffs, reflecting their hardiness and resistance to enemy magic.

### Eruvian

**Elemental Resistance:** Eruvian have a natural resistance to the elements of wind, water, and lightning, making them less vulnerable to damage from these sources. They gain a passive bonus to their resistance to these elements, making them well-suited to roles that require them to navigate or control these forces. In addition to their natural resistance to wind, water, and lightning, Eruvian gain a passive bonus to their control over these elements, allowing them to manipulate and shape them for a variety of purposes.

## Elemental Skills:

### Elvahir

**Hurricane:** Elvahir can create a powerful gust of wind or a swirling vortex, damaging enemies and pushing them back. This ability can be used at will, but has a short cooldown period between uses.

### Orcthanir

**Molten Fury:** Orcthanir can unleash a stream of molten lava or fire, dealing heavy damage to enemies in a wide area. This ability has a short charge time before it can be used and a long cooldown period between uses.

### Dwarvandor

**Earthquake:** Dwarvandor can cause the ground to shake and split apart, damaging enemies and disrupting their movements. This ability has a medium charge time before it can be used and a moderate cooldown period between uses.

### Eruvian

**Stormcaller:** Eruvian can call down lightning strikes and summon thunderstorms to damage enemies and control the battlefield. This ability can be used at will, but has a cooldown period between uses.

## Cantrips:

Cantrips are a type of simple spell. They are low-level spells that can be cast repeatedly without expending a spell slot. Cantrips are typically weak spells with minor effects, such as producing a small flame, creating a gust of wind, or lighting up an area. In many games, cantrips are used by spellcasters as a way to conserve their more powerful spells for more challenging situations, while still being able to contribute to battles and other encounters. Cantrips are also sometimes known as "zero-level spells". All characters start with a single cantrip of their choice.

### Starting Cantrips are:

1. Light - Allows the caster to create a small, bright light on an object they touch. The light can be extinguished as an action.
2. Message - Allows the caster to send a whispered message to a creature they can see within range. The target can respond in a whisper that only the caster can hear.
3. Fire Bolt - Allows the caster to create a small bolt of fire that deals fire damage to a target within range.
4. Spare the Dying - Allows the caster to stabilize a creature at 0 hit points, preventing them from dying and becoming stable until they receive further healing.

### Other Cantrips:

1. Acid Splash - Allows the caster to throw a splash of acid that hits one or two targets within range.
2. Blade Ward - Allows the caster to take less damage from weapon attacks until the end of their next turn.
3. Chill Touch - Allows the caster to create a ghostly hand that deals necrotic damage and prevents the target from regaining hit points.
4. Control Flames - Allows the caster to manipulate the intensity and direction of a non-magical flame.
5. Create Bonfire - Allows the caster to create a small bonfire that deals fire damage to creatures that enter its area.
6. Dancing Lights - Allows the caster to create up to four lights that can be moved and positioned as desired.
7. Druidcraft - Allows the caster to create minor natural effects, such as predicting the weather or making a flower bloom.
8. Eldritch Blast - Allows the caster to create a beam of crackling energy that deals force damage to a target within range.
9. Friends - Allows the caster to charm a non-hostile creature and gain advantage on charisma-based checks against them.
10. Frostbite - Allows the caster to create a frigid beam of energy that deals cold damage and inflicts disadvantage on the target's next attack roll.
11. Guidance - Allows the caster to grant a creature they touch a bonus of 1d4 on a single ability check of their choice.
12. Gust - Allows the caster to create a burst of wind that can move a creature or object up to 5 feet.
13. Infestation - Allows the caster to create a swarm of insects that deals poison damage and forces the target to move away from the caster.
14. Mage Hand - Allows the caster to create a spectral hand that can manipulate objects at a distance.
15. Mending - Allows the caster to repair a single object, restoring up to 1d6 hit points in damage.
16. Minor Illusion - Allows the caster to create a small illusion that can be seen, heard, or felt.
17. Mold Earth - Allows the caster to move a small amount of earth, shaping it as desired.
18. Poison Spray - Allows the caster to create a spray of poison that deals poison damage to a target within range.
19. Prestidigitation - Allows the caster to perform a minor magical trick, such as lighting a small fire or cleaning an object.
20. Ray of Frost - Allows the caster to create a beam of icy energy that deals cold damage and reduces the target's movement speed.
21. Resistance - Allows the caster to grant a creature they touch resistance to a specific type of damage until the end of their next turn.
22. Sacred Flame - Allows the caster to create a radiant flame that deals radiant damage to a target within range.
23. Shape Water - Allows the caster to manipulate a small amount of water, shaping it as desired.
24. Shocking Grasp - Allows the caster to create a surge of electricity that deals lightning damage and prevents the target from taking reactions until the start of their next turn.
25. Thaumaturgy - Allows the caster to create minor magical effects, such as changing the color of their eyes or making their voice boom.
26. Thorn Whip - Allows the caster to create a whip made of thorns that deals piercing damage and pulls the target closer.
27. Thunderclap - Allows the caster to create a burst of thunder that can damage and deafen creatures within range.
28. True Strike - Allows the caster to gain advantage on their next attack roll against a specific target.
29. Vicious Mockery - Allows the caster to insult a creature within range, dealing psychic damage and inflicting disadvantage on their next attack roll.
30. Blade Ward - Allows the caster to take less damage from weapon attacks until the end of their next turn.
31. Booming Blade - Allows the caster to make a melee weapon attack that deals thunder damage and inflicts extra damage if the target moves.
32. Control Water - Allows the caster to manipulate a large amount of water in a specific way, such as creating a whirlpool or parting a body of water.
33. Create or Destroy Water - Allows the caster to create or destroy a small amount of water within range, such as filling a container or drying up a puddle.
34. Green-Flame Blade - Allows the caster to make a melee weapon attack that deals fire damage to both the target and another creature within 5 feet.
35. Lightning Lure - Allows the caster to create a lash of lightning that deals lightning damage and pulls the target closer to the caster.
36. Mind Sliver - Allows the caster to create a psychic disturbance that deals psychic damage and subtracts 1d4 from the target's next saving throw before the end of the caster's next turn.

## Active skills:

### Fighter and Support:

#### Blade Dancer:

Swift Strike - a quick melee attack that deals extra damage to enemies.

Mist Step - a quick dash that allows the Blade Dancer to dodge enemy attacks and reposition themselves strategically.

Nature's Fury - a powerful attack that unleashes the fury of nature, dealing massive damage to enemies and weakening their defenses.

#### Blood Reaver:

Battle Cry - a shout that boosts the morale and combat effectiveness of nearby allies.

Blood Boil - a spell that causes enemies to suffer damage over time while also reducing their resistances.

Dark Pact - a spell that sacrifices some of the Blood Reaver's own health to provide a powerful buff to themselves and nearby allies.

#### Shieldbearer:

Shield Bash - a powerful attack that knocks enemies back and stuns them briefly.

Shield Slam - a powerful attack that knocks enemies back and deals extra damage to them.

Stone Shield - a spell that creates a powerful shield that provides extra protection to the Shieldbearer and nearby allies.

#### Rain Dancer:

Thunder Strike - a powerful melee attack that deals extra lightning damage to enemies.

Arcane Barrier - a shield that provides the fighter and nearby allies with extra protection against magical attacks.

Elemental Blast - a ranged attack that deals elemental damage to enemies and can also knock them back.

### Archer:

#### Sylvan Sentinel:

Windshot - an arrow imbued with the power of wind that deals extra damage and knocks enemies back.

Forest's Blessing - a spell that enhances the Sylvan Sentinel's abilities and grants them increased accuracy and critical hit chance.

Thorn Shot - an arrow that deals damage over time to enemies and also reduces their accuracy.

#### Ironclad Sentinel:

Flame Arrow - an arrow that ignites on impact, dealing extra fire damage and setting enemies on fire.

Iron Volley - a spell that unleashes a barrage of arrows on enemies, dealing massive damage to them.

Shield Wall - a spell that creates a barrier that provides extra protection to the Ironclad Sentinel and nearby allies.

#### Stone Sentinel:

Piercing Shot - an arrow that can penetrate through multiple enemies, dealing damage to each one in its path.

Earthen Barrier - a spell that creates a barrier made of stone and earth that provides extra protection to the Stone Sentinel and nearby allies.

Stone Shot - an arrow that pierces through enemy armor and also reduces their movement speed.

#### Lightning Sentinel:

Lightning Shot - an arrow imbued with the power of lightning that deals extra damage to enemies and stuns them.

Arcane Arrow - an arrow that deals both physical and magical damage to enemies, piercing through their defenses.

Lightning Bolt - a spell that creates a bolt of lightning that jumps between enemies, dealing damage to each one it strikes.

### Dagger-Wielding Rogue:

#### Thornblade:

Shadow Blink - a teleportation ability that allows the rogue to quickly move behind an enemy and deal extra damage.

Shadow Step - a quick teleport that allows the Thornblade to move through walls and terrain and reposition themselves in battle.

Venom Blade - a spell that coats the Thornblade's weapon with venom, causing extra damage over time to enemies.

#### Bloodletter:

Backstab - a quick and deadly attack that deals extra damage when attacking an enemy from behind.

Blood Magic - a spell that sacrifices some of the Bloodletter's own health to enhance their abilities and deal extra damage to enemies.

Shadow Strike - a quick attack that allows the Bloodletter to strike from the shadows and deal extra damage to enemies.

#### Tunnel Assassin:

Poison Blade - a dagger coated in a deadly poison that deals extra damage over time to enemies.

Smoke Bomb - a spell that creates a cloud of smoke that obscures the Tunnel Assassin's movements and makes enemies less accurate.

Shadow Stab - a quick attack that allows the Tunnel Assassin to stab enemies from behind and deal extra damage to them.

#### Whispering Blade:

Blink Strike - a teleportation ability that allows the rogue to quickly move behind an enemy and deal extra damage.

Poisonous Stab - a dagger coated in a deadly poison that deals extra poison damage over time to enemies.

Shadow Veil - a spell that allows the rogue to become invisible and move undetected for a short time.

### Tank:

#### Nature's Guardian:

Evasion - a quick dodge that allows the tank to avoid incoming attacks and reduce damage taken.

Barkskin - a spell that enhances the Nature's Guardian's natural armor, making them more resistant to damage.

Entangle - a spell that roots enemies in place and reduces their movement speed.

#### Mountainbreaker:

Endurance - a powerful ability that increases the tank's health and resistance to damage for a short time.

Rock Shield - a spell that creates a shield made of stone that provides extra protection to the Mountainbreaker and nearby allies

Avalanche - a spell that causes a massive wave of rocks and boulders to fall on enemies, dealing damage and knocking them back.

#### Rune Knight:

Stone Form - a transformation that temporarily turns the tank into a living statue, greatly increasing their defense and resistances.

Rune Strike - an attack that imbues the Rune Knight's weapon with magic, dealing extra damage to enemies and weakening their defenses.

Rune Shield - a spell that creates a shield made of magic runes that provides extra protection to the Rune Knight and nearby allies.

#### Storm Binder:

Lightning Shield - a shield that provides extra protection against physical and magical attacks, and also damages enemies who attack the tank.

Arcane Armor - a spell that enhances the tank's armor and resistance to damage, providing extra protection against magical attacks.

Elemental Form - a transformation that temporarily turns the tank into a living elemental, greatly increasing their defense and resistances.

### Fighter Damage Dealer:

#### Swift Strider:

Cyclone Strike - a powerful melee attack that summons a whirlwind of blades to strike enemies.

Whirlwind Strike - an attack that allows the Swift Strider to spin around and damage multiple enemies at once.

Lightning Dash - a spell that allows the Swift Strider to move quickly and deal extra damage to enemies.

#### Vicious Berserker:

Berserker Rage - a state of frenzied combat that greatly increases the fighter's damage output and resistance to damage.

Blood Frenzy - a spell that allows the Vicious Berserker to enter a frenzied rage, dealing extra damage to enemies but also taking extra damage.

Cleave - an attack that allows the Vicious Berserker to strike multiple enemies at once and deal extra damage.

#### Hammer Master:

Hammer Smash - a devastating attack that smashes the ground with a giant hammer, dealing damage to all nearby enemies.

Hammer Strike - an attack that allows the Hammer Master to strike the ground and damage enemies in a wide area.

Hammer Throw - a spell that allows the Hammer Master to throw their hammer at enemies, dealing massive damage and knocking them back.

#### Cloud Striker:

Thunderstorm - a spell that creates a storm of lightning that strikes enemies in an area, dealing massive damage.

Arcane Blast - a ranged attack that deals both physical and magical damage to enemies, and also has a chance to stun them.

Elemental Strike - a powerful melee attack that deals elemental damage to enemies and can also knock them back.

### Mage Damage Dealer:

#### Sylvan Mage:

Lightning Crackle - a powerful crackle of lightning that strikes a single enemy, dealing massive damage and stunning them

Entangling Roots - a spell that roots enemies in place and deals damage over time.

Nature's Revenge - a spell that unleashes a powerful blast of nature energy, damaging enemies and reducing their resistances.

#### Chaos Mage:

Fireball - a massive ball of fire that explodes on impact, dealing damage to all enemies in a wide area.

Chaos Bolt - a spell that unleashes a bolt of chaotic energy, damaging enemies and causing them to suffer from random negative effects.

Chaos Nova - a spell that creates a massive explosion of chaotic energy, damaging enemies and disrupting their movements and abilities.

#### Arcane Runesmith:

Quake - a spell that causes the ground to shake and tremble, dealing damage to all enemies and knocking them down.

Rune Blast - a spell that unleashes a blast of arcane energy, damaging enemies and weakening their defenses.

Runic Protection - a spell that creates a shield made of arcane runes that provides extra protection to the Arcane Runesmith and nearby allies.

#### Celestial Mage:

Chain Lightning - a spell that creates a bolt of lightning that jumps between enemies, dealing damage to each one it strikes.

Arcane Barrage - a spell that creates a barrage of magical energy that blasts enemies in an area, dealing massive damage.

Elemental Fury - a spell that enhances the mage's elemental abilities, allowing them to deal extra damage with their spells.

### Summoner:

#### Wild Summoner:

Wind Elemental - a summon that calls forth a powerful elemental made of wind and air to fight for the summoner.

Call of the Wild - a spell that summons a pack of wolves to fight for the Wild Summoner and their allies.

Nature's Miracle - a spell that enhances the Wild Summoner's abilities and grants them increased accuracy and critical hit chance.

#### Death Caller:

Fire Elemental - a summon that calls forth a powerful elemental made of fire and flame to fight for the summoner.

Raise Skeletons - a spell that raises a group of skeletons to fight for the Death Caller and their allies.

Death Curse - a spell that curses enemies and reduces their resistances.

#### Forge Master:

Earth Elemental - a summon that calls forth a powerful elemental made of earth and stone to fight for the summoner.

Forge Golem - a spell that creates a powerful golem to fight for the Forge Master and their allies.

Forge Blessing - a spell that enhances the Forge Master's abilities and provides a buff to nearby allies.

#### Nature's Summoner:

Lightning Elemental - a summon that calls forth a powerful elemental made of lightning and thunder to fight for the summoner.

Arcane Golem - a summon that calls forth a powerful golem made of magical energy to fight for the summoner.

Elemental Avatar - a spell that allows the summoner to temporarily transform into a living elemental, gaining extra powers and abilities.

### Support-Buffer:

#### Star Weaver:

Nature's Gift - a spell that enhances the target's abilities and grants them extra health regeneration.

Starlight Blessing - a spell that enhances the abilities of nearby allies and provides a buff that increases their accuracy and critical hit chance.

Starlight Burst - a spell that releases a burst of starlight, healing nearby allies and damaging nearby enemies.

#### Blood Shaman:

War Cry - a shout that boosts the morale and combat effectiveness of nearby allies, increasing their damage output and reducing damage taken.

Blood Ritual - a spell that sacrifices some of the Blood Shaman's own health to heal nearby allies and provide them with a buff that increases their damage.

Blood Curse - a spell that curses enemies and reduces their accuracy and critical hit chance.

#### Earthshaper:

Mining Blessing - a spell that enhances the target's mining abilities and grants them extra resources when gathering.

Shake - a spell that causes the ground to shake, damaging enemies and reducing their movement speed.

Earth Blessing - a spell that enhances the abilities of nearby allies and provides a buff that increases their resistances and reduces incoming damage.

#### Starlight Weaver:

Arcane Empowerment - a spell that enhances the target's magical abilities and grants them extra mana regeneration.

Divine Protection - a spell that provides the target with extra protection against physical and magical attacks, and also heals them over time.

Elemental Blessing - a spell that enhances the target's elemental abilities and grants them extra elemental damage.

### Healer:

#### Life Warden:

Healing Wind - a spell that summons a gentle breeze that heals allies and dispels negative effects.

Healing Touch - a spell that heals allies and removes negative effects.

Nature's Wrath - a spell that unleashes a powerful blast of nature energy, damaging enemies and reducing their resistances.

#### Fire Warder:

Healing Fire - a spell that summons a warm flame that heals allies and purifies negative effects.

Healing Flame - a spell that heals allies and removes negative effects.

Flame Burst - a spell that causes a burst of flames, damaging enemies and reducing their resistances.

#### Crystal Warden:

Healing Earth - a spell that summons a surge of earth energy that heals allies and fortifies their defenses.

Crystal Healing - a spell that heals allies and removes negative effects.

Crystal Blast - a spell that causes a blast of crystal shards, damaging enemies and reducing their resistances.

#### Soul Guardian:

Lightning Heal - a spell that summons a bolt of lightning that heals allies and dispels negative effects.

Arcane Restoration - a spell that restores the health and mana of allies and also removes negative effects.

Elemental Cure - a spell that cures allies of negative effects and also enhances their elemental resistances.

### Debuffer-Curser:

#### Wind Blight:

Wind Gust - a spell that creates a gust of wind that slows and weakens enemies, reducing their speed and damage output.

Gale Force - a spell that unleashes a powerful gust of wind, damaging enemies and reducing their accuracy and critical hit chance.

Wind Shield - a spell that creates a shield made of wind that provides extra protection to the Wind Blight and nearby allies.

#### Plague Bringer:

Fire Blast - a spell that creates an explosion of flame that burns and curses enemies, reducing their resistances and abilities.

Plague Cloud - a spell that creates a cloud of disease that damages enemies and reduces their resistances.

Plague Curse - a spell that curses enemies and reduces their accuracy and critical hit chance.

#### Rock Curser:

Turn to Stone - a spell that petrifies enemies, slowing them down and making them vulnerable to attacks.

Stone Curse - a spell that curses enemies and reduces their resistances.

Rockslide - a spell that causes a rockslide, damaging enemies and reducing their movement speed.

#### Life Leecher:

Lightning Storm - a spell that creates a storm of lightning that strikes a single enemy, dealing massive damage and stunning them.

Arcane Curse - a spell that curses enemies, reducing their resistances and abilities and also dealing damage over time.

Elemental Blight - a spell that creates a blast of elemental energy that damages enemies and also reduces their elemental resistances.