Cyberpunk Downtime

**Cyberpunk Activities** is used to reference things within the Cyberpunk campaign, typically things that do not pertain to the main story or any side quests, and are primary done during a character's downtime (Though not always)

## Downtime blurb

After the group succeeded/failed a Score (Main/side quest,etc.) they may take time to recover, regroup, and prepare for the next operation. Downtime gives players and their respective characters a reprieve so they can catch their breath and relax a bit—focus on lower-energy, quieter elements of the game, as well as explore personal aspects of their characters.

Downtime is divided into parts;

1. Payoff (Look in core rulebook for how CPRed handles rewards and XP, etc.)

2. Reputation The crew accumulates suspicion and attention from the law and the powers-that-be in the city as a result of their last score.

* *See Cyberpunk Characters for Wanted Level and Reputation*

4. Downtime Activities. The PCs indulge their vices to remove stress, work on long-term projects, recover from injuries, etc. After the downtime activities are resolved, the game returns to free play, and the group can move toward their next score.

### How it Works

* One may choose to do their entire Downtime doing a single strenuous activity and focus on doing so with no consequences.

* One may attempt to do a portion of their Downtime resting and gain some HP, then do a single less strenuous activity. However, if any of these become too strenuous the HP gain is completely lost regardless if the activity was a success or not.

## Price and Quality Ranks

Certain downtime activities like Acquire Assets and Service involce varying Prices and Quality Ranks.

* High (Most expensive but Best quality, least issues/bonus beneficial effects)
* Mid (Neutral all around, base quality/issues. No bonus effects)
* Low (Least expensive but Worst quality, most issues/bonus negative effects)

## Guaranteed HP and Humanity Recovery

Perhaps the simplest choice for a character's Downtime, one may prefer a free and guaranteed amount of HP and Humanity at the expense of not being able to do much else and despite there being other options that offer more HP and Humanity Recovery.

### Health Points

* If one chooses to spend a majority of their downtime resting, they gain HP equal to their Body stat + Half rounded up.
	+ Characters may choose to do this to guarantee HP gained, and not spend money on medical attention.
	+ The only other option for a character taking this option is the below Guaranteed Humanity Recovery option, and may not do anything else.

### Humanity

* If one chooses to spend a portion of their downtime performing a simple and relaxing activity, the player must beat a DV 10 of the skill that relates to the activity. On success, the character gains 1 Humanity.
	+ Can do certain other things, like Acquire Asset and work towards Long Term Project.

### Examples of Activities & Related Skill(s)

* Listening to Police Radio (Criminology)
* Watching Sports (Concentration/Perception/Athletics/Gamble)
* Open Sports/TCG packs/ Collecting Cards (Gambling/Trading)
* Playing Video Games (Concentration/Perception/Dance/Stealth/Handgun/ Heavy Weapons/Tactics)
* Go to a Casino (Gamble/Deduction/Tactics/
* Going to the Gym (Athletics/Contortionist/Dance/Endurance)
* Going to School/ Extra Curricular Classes (Business/Cryptology/Education/Science/Wilderness Survival/Acting/Instruments/Wardrobe & Style/First Aid/Paint,Draw,Sculpt/Photo,FIlm)
* Weapon Range/Training (Martial Arts/Melee/Archery/Autofire/Handgun/Heavy/Shoulder Arms/Demolitions)
* Going to the library (Library Search/Concentration/Education)
* Searching for Rubber Ducks per Rubber Ducky Hunt Down (Tracking/Local Expert/Bribery/Trading/Conversation/Persuasion)

## Other HP Recovery

### Non-Guaranteed HP Recovery

* If one chooses to spend only a portion of their downtime resting, they gain HP equal to their Body stat.
	+ One may choose this option if they wish to do minor side quests, work towards other downtime activities like Acquire Asset and Long Term Projects, etc. However, if any of these become too strenuous the HP gain is completely lost.
		- *See Acquire Asset and Long Term Projects*

### Speedheal

* Speedheal is a pharmaceutical drug created specifically by Medtech PCs or NPCs, using an action to apply it to recover HP equal to a character's BODY + WILL stats.
	+ In order to acquire Speedheal without a PC choosing the Role, a character will have to find a Medtech NPC to purchase it from.
		- *See Aquire Asset - Service/Contact*

## Other Humanity Recovery

A character may be low in Humanity and creeping upon Cyberpsychosis, and may choose to use their downtime activities to take care of themselves.

### Therapy

* One may choose to go to therapy for a week, which is the primary way for a character to recover Humanity.
	+ Doing so creates a clock, similar to a Long Term Project, with 7 segments.
* Players have options for different Therapists they may visit, with different Prices and Quality Grades. A Medtech PC is also an option.

### Therapists

* Middle Grade- **Xname** (pg. 230 base chart)
	+ Addiction; 1,000eb
	+ Standard Humanity Recovery; 500eb (Gain 2d6)
	+ Extreme Humanity Recovery; 1,000eb (Gain 4d6)
* High Grade- **Dr. Düm**
	+ Addiction; 1,000eb
	+ Standard Humanity Recovery; 1,200eb (Gain 3d6 and increase Max Humanity by 1, can't exceed base.)
	+ Extreme Humanity Recovery; 1,700eb (Gain 5d6 and increase Max Humanity by 3, can't exceed base.)
* Low- **Dr. Sheev Palpatine** (Cheaper by about half, but has a chance to make addiction worse/ induce HL)
	+ Addiction; 500eb (pg. 227-229) (Dr. rolls DV equal to Secondary Effect of drug. On fail, increase negative effect per context.)
	+ Standard Humanity Recovery; 300eb (Dr. Rolls DV 15, on fail patient loses 1d6 Humanity.)
	+ Extreme Humanity Recovery; 625eb (Dr. Rolls DV 17, on fail patient loses 2d6 Humanity.)

* Medtech PC (Cannot be performed on oneself)
	+ Addiction; 500eb Materials. Medical Tech DV 15
	+ Standard Humanity Recover; 100eb Materials. Medical Tech DV 15
	+ Extreme Humanity Recover; 500eb Materials. Medical Tech DV 17

## Injuries

A character may have injuries, and may use their downtime activity to cure them of any ailments.

Stabilization and Healing pg. 222, Hospital pg. 225

## Acquire Asset(s)

The character may be in need of acquiring a variety of things, such as services, items, and contacts. They must use their downtime activities to do so.

### Services

Services refers to going to a location or business to receive a service of some kind, and not much else.

#### **Ripperdocs**

Can create and administer Medtech drugs, and can aid them in finding cyberware or cyberware parts. (See Ranks)

* High grade- F. Hart Ripper
	+ (10dv to make pharma instead of 13, but costs 500wb per dose
* Mid grade- Peanut
	+ (Base, pg. 149-150)
* Low grade- Xname

#### **Techies**

* Can repair and upgrade weapons

* High- Highest Price, Best Repairs\*. Best Upgrades\* \*May include positive effect(s)
* Mid- Base Price, Base Repairs (Pg. 140), Base Upgrades (Pg. 148)
* Low- Lowest Price, Worst Repairs\*. Worst Upgrades\* \*May include negative effect(s)

* Mechanics can sell, repair, and upgrade vehicles of various kinds.
	+ High- (Highest Price, Highest Stats\*. Highest Repair costs, Best Repairs\*. Highest Upgrade Costs, Best Upgrades\*.) \*May include positive effect(s)
	+ Mid- (Base Price, Base Stats (Pg. 190-191). Base Repair costs, Base Repairs (Pg. 140). Base Upgrade Costs, Base Upgrades (Pg. 163-165).
	+ Low- J&J (Base Price, Lowest Stats\*. Cheapest Repair costs, Worst Repairs\*. Base Upgrade Costs, Worst Upgrades\*.) \*May include negative effect(s)

#### Fixers

Can Haggle, allow access into night markets, and buy/sell variety of items (Pg. 385)

* High- (Highest Price, Best Results, Best Haggle, Fastest Time Days?)
* Mid- (Base Price (Pg. 377), Base Results, Base Haggle (pg. 159), Base Time (Weekish?)
* Low- Cheapest Price, Worst Results, Worst Haggle, Slowest Time (Weeks+?)

#### Netrunners

Can sell/buy/upgrade programs, cyberdecks, virtuality goggles, and NET Archs

* High
* Mid
* Low

#### Mercenaries

Can be hired to assist in a mission or downtime activity as an NPC.

### Contacts

Contacts refers to going to a location or individual to gain a contact of some kind, to be repeated later or otherwise. May be used to find a service, individual, or gang that is not already known to the character. ie Dr. Düm is well know and respected so the character will reasonably already know of him, but they will have to search and ask around for Dr. Sheeve Palpatine, who is otherwise unknown.

#### Specific Examples

Therapists

* Dr. Sheev Palpatine

Ripperdocs

* Peanut

#### Vague Examples

* Cop to become buddies with, and exchange favors for favors
* Media to tell you the hottest latest rumors
* Member of a gang to maybe infiltrate or become friendly with said gang
* Manager of a business to maybe exchange favors or work your way up to a good job

### Items

Items refers to a physical object the character wants. Fixers may assist in acquiring an item. Items may need to be acquired for quests, such as Rubber Ducky Hunt Down, or may be needed by NPCs, such as Cyberware for Ripperdocs to use.