Update 02-15-18

* Removed cheats from multiplayer
* AK47 animations update
* Added grenades B4\_Demo
* More throwing fixes
* Added vomiting animation
* Created Vomit particles and Decals
* Veliki Tabor distant city, kiwi fix
* Disabled Collision for Distant Landscapes
* Added cooking & survival skills to the prisoner
* Stamina change, water consumption and calories burned on the BCU monitor will now show correct change rates after appl...
* Added Material Layering Master
* Fixed bug with weapons hanging in air after player disconnected
* Ak47 animations update
* Lod fixes and radiator assets
* Item throwing optimizations and pierce effects fixes
* Replaced Church yard gates.
* Added character nickname to savegame filename
* Fixed throwing in MP
* Added shovels, pitchfors ect under tool spawning
* Low quality can't turn off DOF anymore
* Canned food fix, and added cut tree to olive trees
* Added debug info (version, steam id, players on server) and watermark on HUD
* Added Prison rotating light
* Can throw the torch now
* Distan cities, shoves, pitchforks added as melee weapon
* 4.18.3 transition - Foliage dithering turned off - Scope fix
* Diarrhea particles editing
* Height for decals on particle collision set from 0 to 1 - Re-enabled both kinds of defecating
* DOF fixes
* Frag grenades, flashbangs and smoke grenades + throwing stuff fixes
* Editing diarrhea effect
* Removed PissingComponent; urine particles are spawned on the fly by Urinate action
* Defecation improvements
* Pooping animation update
* Added folaige blockers
* Regenerated underwater foliage
* Working on clips and ammunition
* Reload assets on TV Bases from A1 to D4
* Fixed Geometry For Improvised Hammer
* New weapons animations
* Reload assets in cities
* Adding farm models
* Bush distance editing
* Frag grenade editing
* Edited basket Hoop
* Edited Tilete door /frame
* Added new 590A1 animations
* Deleted old 590A1 animations
* Urinating/defecating improvements
* Reload assets in citys
* Added WindowMarkers on Military Barrack 01 / 02 - edited Toilete door and frame
* Interaction animation changes
* Temp fix for null pointer passed to CopyFromCharacter
* Imported new general use animations
* Pooping new animation
* Implemented basic pooping effects
* Weapons reload animations update
* Edited textures and materials
* Adding Farm models
* Creating Droppings
* Moved BP\_Animations to proper location
* Minor Vault montage tweaks
* Reloaded assets from A\_1 to C\_4 Citys
* Edited NewsStand - added Distant City
* Human droppings added.
* Working on options graphics preset
* New loading screen added
* Updated 98k animations
* Added bobbing to walk/ run 98k
* Adjusted values for the calorie consumption related to CON and COn skills
* Added animals
* Added 98k animations
* Updated 98k BP
* Modified endurance SCR formulas
* Boxing animation retargeting
* Added new and updated some of existing Take1 boxing animations
* Adding/refactoring Take1 animations
* Refactoring Take1 animations
* Adding Take1 animations
* Melee weapons spawners
* Changes to SM\_Old\_Stable\_House\_01 textures and LOD's
* Changes to SM\_Old\_Stable\_House\_01 textures and LOD's
* Dragunov animations setup
* Commited SM\_DropPod\_01 and textures
* Created retopo and rebake textures for Litte shovel, Pitchfork/bent, Shovel\_02, Spade.
* Added Missing Blend Files for airport
* Small Bugfix on Passenger Building (Deleting Blinds)
* Created Airport on B2 sector
* Feleted old 98k animations
* Bug fix for oxygen saturation monitor not displaying the current value (both as a number and in a progress bar)
* Updated SM cloth placeholder
* Replaced BP\_ContintalChucrh\_Door with new blueprint
* Added Distant Cities A\_3, A\_4
* Fixing Door error
* Fixed House position
* Working on graphics preset
* Edited Continental doors, trasformer, Monnument, NewsStand
* Possible fix for Bug 1246: Crash on game startup related to LegIK - Removed deprecated curves from some animations
* Dragunov reload animations update
* Finished A4\_Kampor distant city. Applied "In Hands" Icons for melee weapons.
* Animation fixes
* StandJogLoop\_R fix
* Added boar
* Added - SCUM\_WorldStatic colision presset
* Houses marked as SCUM\_WorldStatic + overlap enabled
* Support for throwing items
* Collision fix on Pharmacy in Preko
* Fixed bullets going through landscape
* Turned on option realistic arm solver
* Populating BP\_Passemger\_Building,BP\_Control\_Tower with assets, added Windows marker,changed some materials on meshes,m...
* Prisoner fatness & leanness will update materials accordingly - Minor fix
* If InventoryIconInHands texture is assigned on an item, it will be used as the icon for items in hands and holsters - ...
* Added new animals
* Created particles - Flashbang, frag, smoke
* Trees removed from houses
* Fixed body skin colour for prisoners
* Dragunov animation changes
* Added Farming Items
* Added black male shader
* Added new prisoner svd reload animations
* Tweaked window climbing animations info so that "rouge" window can be vaulted through
* SVD Dragunov reloading animations
* Window can be marked as vaultable or not vaultable
* Applied impact sounds to melee weapons
* Error fix of Axe
* Updated weapon icons. With "In Hands" and "Inventory" Icons
* Editing particle effects - Added melee particle effects
* Added WindowMarkers to Airport Control Tower
* Dragunov anmations update
* Fixed bullets not bouncing off roads
* Removed DOF settings override from camera views and fixed distance tracking from eyes when head sticking through wall