recursal/Fanatic-Fandom huggingface dataset:
Isle of Harring

The Isle of Harring is an authority which spans two primary regions. The Isle of Harring is in the Lake Rowen region, while the rest of the authority is in Zawrain.

The City of Harringate is by far the largest metropolitan area of the authority, primarily due to being in close proximity to Arrow.

Harring

Penn Island Nature Reserve

Baker Island

Porter Island

The Unnamed islands below The Lone Oak are owned by the authority, and are currently uninhabited.

Of the three inhabited islands of the Authority, Harring is by far the largest, with around 2,600 residents in the island alone. The city of Harringate contributes about 1,700, while Sainsbury, Pitham and other areas in the southern portion of the island has around 900.

### Harring

The Island of Harring has about 2,600 residents. It includes the city of Harringate, one of the country's largest cities. Below the city is the metropolitan area of the town of Sainsbury, which includes Pitham, Preston, High Sainsbury, Minthampton, Versare, and Maynhill. Pitham and Maynhill are rather high-ground areas - most of these two settlements are some 10 or 20 blocks above sea level.

### Porters Island

Porters Island is a small community with two towns - Chelgate and Ryminster. Ryminser is the largest of the two towns. Chelgate is the northernmost town surrounded by dense forest. Both towns are surrounded by a couple of small villages.

### Baker Island

Baker Island is a small village island housing about 25 residents.
Кукловод

* Портрет
* Аномалия

Puppeteer

**"Выдержка. Когда ритуал кончится, то они пойдут за нами."** - Вступление.

**Кукловод (O-01-38)** - Аномалия класса WAW, представляющее из себя человекоподобное существо в белом потрёпаном халате. На халате можно заметить пятна крови. У Кукловода длинные ногти на руках, на ноги частично погружены в большую лужу крови. У кукловода вместо головы длинная рука с длинными ногтями. К пальцам этой руки привязанны на ниточках деревянные фигурки разных цветов. Жёлтый, Красный, Коричневый, Охровый, и Оранжевый. При побеге у фигурок появляются зрачки белого цвета.

## Способность

Когда счётчик Клипота достигнет нуля, Аномалия сбегает. Счётчик понижается на 1:

* Когда в камеру содержания заходит Агент с Выдержкой IV или меньше.
* При хорошем результате работы с нтзкой вероятностью.
* При плохом результате работы.

Во время побега Аномалия будет искать Сотрудников, и будет приманивать их криком о помощи. Когда Аномалия увидет Сотрудника, то деревянные фигурки будут гипнотизировать Сотрудника. Сотрудник должен иметь Выдержку V, чтобы не выйти из под контроля гипнозом Аномалии. Сотрудник, загипнотизированный Аномалией будет бежать прямо к нему. Когда Сотрудник приблизится к Аномалии, то Аномалия будет царапать его. Когда Сотрудник умрёт от Аномалии, то Аномалие заменит одну из фигурок Сотрудником. Аномалия также будет собирать уже мёртвых Сотрудников. Такое будет продолжаться, пока Аномалие не заменит все деревянные фигурки Сотрудниками. Тогда Аномалия пойдёт в главную комнату отдела, и сделает из собранных Сотрудников чучело и нарисует на полу пентаграмму. Если Аномалия не будет подавлена, то чучело оживёт, и будет Понижать Клипот Аномалий, будет загораживать камеру наблюдения Игрока кровью, и будет убивать Сотрудников, а Аномалия будет опять гипнотизировать, но загипнотизированные Сотрудники будут идти на верную смерть к чучелу.
Окаменелость

Аномалия

> **"Каменная оболочка, и внутренность , которая кишит трупами людей"**
>
>

**Окаменелость** - аномалия класса TETH, выглядит как каменная статую человека. Половины его лица нетя вместо этого там дыра. Стоит на платформе

## Описание

### Способности

Если сотрудник выполнит работу на хорошо , Окаменелость восстановит 200 HP и SP. Если один и тот же сотрудник выполнит больше 3 работ , не важно на какую работу и какой будет результат клипот резко понизится. На следующую работу не важно какой будет результат хоть хорошо , хоть плохо , из дыры аномалии вылазит красная рука состоящая из патронов, она хватает сотрудника и убивает. После убийства клипот резко повышается.

 **Руководство по обращению 2**
 **Руководство по обращению 3**
*"После того когда клипот понизиться , в следующей работе случиться горе."*
5路

5路公車資訊

更新日期：112.03.24

## 路線資料

 路線迄站終わりEnd
 延駛路線延長ルートExtension route
 營運單位サービスユニットService Units
 路線里程ルートの長さMileage
 收費方式料金Toll
 班次數シフトShift
 路線圖マップMap

## 停靠站一覽

### 永康轉運站

* 1. 部分班次繞駛「鹽行國中」。
	2. 標示「甲」為延駛大甲里班次（不經市立醫院）。

### 市立醫院

* 1. 部分班次繞駛「鹽行國中」。
	2. 市立醫院發車班次不經大甲里。

### 大甲里

* 1. 部分班次繞駛「鹽行國中」。
	2. 市立醫院發車班次不經大甲里。

## 沿線U-bike站設置處

### 車站、轉運站

 台南火車站
 台南航空站

### 古蹟、景點

 大觀音亭/興濟宮
 赤崁樓、祀典武廟
 藍曬圖文創園區
 五妃廟

### 博物館、觀光工廠

 奇美博物館
 台南家具產業博物館

### 觀光旅宿

 劍橋大飯店
 晶英酒店

### 醫療院所

 成大醫院
 郭綜合醫院
 國軍醫院
 台南市立醫院
Железо

Железо главный материал для создания построек в Lobotomy Сorporation 3. Его можно добыть из Аномалий или из шахт.

## Железо

### Несъедобное

Да

(в мастерской) 10 железа + 10 дерева   = Базовый отсек для аномалий

(на верстаке) 30 железа = Мастерская

(в наковальне) 5 железа + 5 меди + 5 золота = Железный меч

## Из каких аномалий добыть?

Реклама футбола = 50 железа

Железный осколок = 60 железа

Рудольфо = 10 железа

Неконтролируемая сила = возможно 20 железа
RIJ Wiki

**Welcome to the RIJ Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Classification of Settlements in Aragon

Aragon's settlements are classed by the traditional Village, Town or City standard.

### Village

In Aragon, a village is only a small area with roughly 10 houses, more or less. They do not have any shops, so residents have to commute to the nearest major area to do so. Villages are almost always isolated and rural, with some exceptions; the most notable being Cragwell, wedged inside the metropolitan area of Brambleford.

### Town

For any settlement to be classed as a Town, the area must have **at least** twenty houses. This doesn't mean, however, that some villages are larger than some towns. In the Isle of Law, Mynt, Beckbury, Old and New Morton have over twenty houses but are still classified as villages. New Morton is also the only village with a shop.

### City

While there are no general requirements in terms of population and specific buildings needed for a town to be given city-status, cities can generally be recognised by their much greater size than typical towns, such as the City of Brambleford.

### Statistics:

Smallest Registered Village: Sorsham (Population: 5)

Largest Registered Village: Carsome (Population: 145)

Smallest Registered Town: Port Maritime (Population: 21)

Largest Registered Town (Individual): Ryminster (Population: 230)

Largest Registered Town (Metropolitan): Bedmouth (Population: 1,175)

Smallest Registered City: Delchester (Population: 155)

Largest Registered City: Shanminster (Population: 6,100)
Westport

Westport is a town in West Lands, situated immediatley south of the conurbation of Bedmouth. While considerably smaller than Bedmouth in terms of area, Westport has a slightly higher population density than the conurbation, but lower than Bedmouth itself.

Westport lies next to the river Faye, with Fayemouth on the other side, connected by a bridge. To the south of the town is Downfaye, an independant village. To the far east is the small town of Almouth. The road south of Westport leads to Shanminster.
Teddy

Teddy is season 2

**YouTube Name:** Teddy CDDE

**Additional Information**
 Latest Episode
 Alive or Dead
 Miraculous
 Superhero Identity
 Powers
 Alignment
 Hair Colour
 Colour
 Friends
Trev
Taco
Flutter
Wolfie
Sophie
 Enemies
 Likes
Miraculous
 Dislikes
Going out
Evilness

## **About**

Teddy is one of the mods in the mod house, she was born in Minnesota, United States and moved to the mod house in California, United States. With the cat Miraculous that Sophie gave her, Teddy can transform into Teddy Noir, gaining the power of creation to stop Void and his gang along with the other mods.

## **Appearance**

### **Physical appearance**

Teddy is a teenage girl with long black hair with bear ears that are apart of her hair. In Season 1, her hair is out with bangs covering her left eye and is wearing black and orange goggles on the top of Teddy's head. In Season 2, her hair is in 2 braids with white hairbands. She has dark brown eyes.

### **Civilian attire**

#### ***Season 1***

Teddy wears a black and orange hoodie. She has black shorts with black long cat socks and orange boots with black soles.

#### ***Season 2***

Teddy wears an orange long-sleeved shirt with a black heart and choker. She has dark grey ripped jeans and orange shoes with black soles.

### **As Teddy Noir (Teddy's version of Cat Noir from Miraculous)**

As Teddy Noir, she wears a black skintight bodysuit covered with a black belt/cat tail and yellow bell on her neck. On Teddy Noir's face, her mask is also black with green lenses.
Isle of Law

The Isle of Law is situated immediately North-East of the Bedmouth Conurbation. It is an island which is connected by a bridge.

While technically the island is part of the Bedds Ocean district, it has been part of West Lands since the beginning, in 2001.

### Location

The Isle of Law is situated next to Aragon's largest urban area, Bedmouth. Thus, its close proximity means that a stable economy is present on the island.

Directly south is the Nork Nature reserve, and to the east is Maritime Volcano.

Isle of Law port is west of Beckbury, on a path that curves around Norlaw Cove.

A military port is also situated just east of Lowtown on the southern side of the island, however, it is heavily guarded and public access is strictly forbidden.

### Settlements

The Isle of Law's largest settlement is the town of Purlesbourne, housing approximately 240 residents. Old and New Morton house about 90 altogether, the three small villages of Tifflow, Mynt and Brynes about 80 altogether, Beckbury with about 60, and Lowtown with about 100 residents, equating to roughly 570 residents on the island.
Blood Haven

**Blood Haven** is a hidden town, buried behind the Figmora Mountains north of the San Caleum marshes.

The ancient Masters of this town have known Sil'Crest since before records began. The sullen, forlorn inhabitants seemingly trapped by the mountains and southern river.

What dark secrets does this town hold?

## Sanguine Manor

Home to Lord and Lady Cornelius, Auralia and their daughter Serama. Standing tall over the city it carries the same lordly might as its inhabitants.

## The Black Dove

A quiet, dilapidated tavern with more dirt and dust than smiling clients.
## Three Angels

The local store in Blood Haven, the store keeps will happy to sell anything, if they can get some stock.
## Warden's Offices

Following the same layout in every city, the Warden's offices give the Duty Wardens a place to be found, somewhere for their down time, and the cells for those who would choose against the law.
Amoura

Amoura, a young Lightfoot Halfling Rogue.

## Description

Approximatly 3ft tall,  long almost greying hair, slim and agile Amoura is a deft hand with the blade and bow.

Amoura is easily over looked and unseen.  A trait she hopes to keep and rarely need to use, though on the run with a questionable history who knows what the future will hold...

## Ability Scores

**Race**:  Lightfoot Halfling
**Class**:  Rogue, Mastermind
Level: 4

13 (+1)
18 (+4)
13 (+1)
10 (0)
12 (+1)
14 (+2)
КСОРДЗАЦ

* Портрет
* Аномалия

XORDZAC

**"ОШИБКА! ОШИБКА! ТЕКСТ БЫЛ УДАЛЁН! ОШИБКА!"** - Вступление.

**КСОРДЗАЦ (O-05-34)** - Аномалия класса ZAYIN, представляющее из себя небольшого робота, похожего на компьютер без клавиатуры с тремя дополнительными мониторами. У него ещё есть две ноги с колёсами, руки, и рычаг. На главном мониторе Аномалии изображено странное искажённое улыбающиеся лицо. На мониторе слева изображён логотип Корпорации Лоботомия. На мониторе справа изображено нормальное улыбающиеся лицо. На мониторе сверху изображено сердце. Он почти всегда улыбается, но иногда он меняет своё выражение лица в зависимости от ситуации.

## Способность

Иногда Аномалия "подшучивает" над игроком, и на несколько секунд останавливает игру, или создаёт ложные сообщения об ошибке. Но если какая-то другая Аномалия сбегает с камеры содержания, то Аномалия (КСОРДЗАЦ) выйдет из своей камеры содержания, и пойдёт изкать сбежавшею Аномалию, чтобы подавить её. После успешного подавления Аномалия (КСОРДЗАЦ) сам вернётся в свою камеру содержания. Если последним результатом работы был плохой, то Аномалия начнёт больше вредить игроку, переставляя камеры содержания Аномалий в другие места, самостоятельно будет отправлять Агентов опасным Аномалиям и т. д. Исправить это можно если следующая работа будет закончена на хороший результат. Если нажать на кнопку "История Аномалии", то вылетит скример, и игра закроется.

 **Руководство по обращению 2**
 **Руководство по обращению 3**
*"Если результат работы с КСОРДЗАЦом был плохим, то КСОРДЗАЦ будет раздражён, и будет портить игру. Чтобы это прекратить надо закончить следующую работу на хороший результат."*
Vi'Nova Wiki

**Welcome to the Vi'Nova Wiki!**

This wiki is to document the travels of three young adventurers through their exploration and travels in the world of Vi'Nova. From their lowly beginnings in Sil'Crest to wherever they may end up...

**Sil'Crest**
• Blood Haven
• Cambour
• Eastrun
• Lantheon
• Malora
• Orthos
• Pallmar
• Sandarim
• Sil'Maris

**Characters**
• Amoura • ~~Castiel~~ • Ragnarok • Xan'Lamir
**NPCs** • Darius Anlow
Shanminster

Shanminster is Aragon's second largest city with over 6,000 residents. It is a major conurbation spanning nearly 600 blocks from north to south. Shanminster's central area consists of multiple skyscrapers as well as Ferret house, the largest skyscraper in the city, hosting over 180 rooms with a maximum capacity of 320.

Shanminster's most populated suburb is Kestrelaw, housing approximately 1,900. In contrast, Shanminster's quietest suburb is Raydon's Chapel, which houses a mere 19 people.
Trev

Trev in season 2

**YouTube Name:** Trevaless' Tales

**Additional Information**
 Latest Episode
 Alive or Dead
 Miraculous
 Superhero Identity
 Powers
 Alignment
 Hair Colour
 Colour
 Friends
Teddy
Flutter
Wolfie
Sophie
 Enemies
David
 Likes
 Dislikes
Flutter being annoying
Being knocked over

## **About**

Trev is the leader of the mod house, he was born in Wisconsin, United States and moved to the mod house in California, United States. With the turtle Miraculous that Sophie gave him, Trev can transform into TrevPace, gaining the power of protection to stop Void and his gang along with the other mods.

## **Appearance**

### **Physical appearance**

Trev is a young adult man with medium-length blonde hair and dark blue highlight on his bangs and light blue eyes. He also wears black glasses and headphones.

### **Civilian attire**

#### ***Season 1***

Trev wears a blue long-sleeved jacket and a plain black shirt underneath, he also has dark grey long pants and black shoes with blue soles. Trev has black and light blue dragon wings on his back.

#### ***Season 2***

Similar to season 1, Trev wears a blue hoodie with black features, he also wears dark grey long pants with black shoes. Trev has black and light blue dragon wings on his back too.

### **As TrevPace (Trev's version of Carapace from Miraculous)**

As TrevPace, his hair and glasses stays the same but loses the headphones. He wears a dark green skintight bodysuit with black protectors on his arms and legs, TrevPace also wears a dark green hood and shell.
Flutter

Flutter in Season 2

**YouTube Name:** Morgan Alexander / FluttersweetFan82

**Additional Information**
 Alive or Dead
 Miraculous
 Superhero Identity
 Powers
Predict the future
 Alignment
 Hair Colour
 Colour
 Nicknames
 Friends
Taco
Teddy
Wolfie
Sophie
 Enemies
David
 Likes
Darzeth
Cookies
Being annoying
Miraculous
 Dislikes
Anyone taking her cookies
Being yelled at

## **About**

Flutter is one of the mods in the mod house, she was born in Texas, United States and moved to the mod house in California, United States. With the fox Miraculous that Sophie gave her, Flutter can transform into Flutter Rouge, gaining the power of illusion to stop Void and his gang along with the other mods.

## **Appearance**

### **Physical appearance**

Flutter is a teenage girl with lavender and pink hair and pony ears that are apart of her hair. In Season 1, her hair is hip-length with bangs slightly covering her right eye and has a magenta heart on her cheek and a lavender pony tail. In Season 2, her hair is longer and has a lavender heart on her cheek, as well as Flutter has light blue eyes with pink pupils.

### **Civilian attire**

#### ***Season 1***

She has a purple and pink skirt, and light blue sandals with pink straps.

#### ***Season 2***

Flutter wears a long-sleeved short dress that is light blue and pink. She has long purple pants and light blue shoes with pink soles and laces.

### **As Flutter Rouge (Flutter's version of Rena Rouge from Miraculous)**

As Flutter Rouge, she wears an orange and white skintight bodysuit with black gloves and shoes. She also has an orange fox tail with a white tip and orange fox ears with white insides. Flutter Rouge's mask is orange.

### **As Flutter Rage**

Flutter Rage has the same clothes as Flutter in Season 2, but her hair changes to red and is really messy. Her eyes also change to black.
Покемоны аномалии (перенесено)

**Покемоны-аномалии *(англ.pokemon-anomalies япон.ポケモン-異常)*** - самая опасная группа покемонов . В отличии от ультра-чудовищ , покемоны-аномалии страшные сильные и живут не в ультра-измерении а в нашем мире .

## Из энциклопедии покемонов

Данная группа считается как паранормальное-явление . Они настолько опасны , что могут откусить часть тела , убить или даже съесть любого ! Данная группа настолько сильна что может щелчком пальца уничтожить остров или смять в комок покемона . По поимке покемонов-аномалий занимается группа расположенная по центру Дэйтлы под названием "Команда Sdf-456" . Эта группа пытается наладить контакт с покемонами-аномалиями . Как бы подружиться с ними . Данная группа может быть разнообразной по форме и не только . От например самого безобидного коголда , до горы трупов с улыбающимися лицами 0\_0 .
Xan'Lamir

Xan'Lamr, a middle aged Half-Elf Bard

## Description

Standing 5'6" tall with Blue hair and brown eyes, a slim build makes Xan'Lamir look rather unnasuming, but mess with this musical meastro at your own peril...

An ever-optimistic soul, Xan'Lamir is a man of the people, always working by his gods words to the betterment of those around him.  He is focused to the point of stubborn.

## Ability Scores

**Race**:  Half-Elf
**Class**:  Bard, Lore
Level: 4

8 (-1)
12 (+1)
14 (+2)
10 (0)
12 (+1)
19 (+4)
Orthos

**Orthos** is a mining town to the North East of Sil'Crest, founded by Erias Striken after his discovery of a black mineral in the mountains that came to be known as Dark Stone, this deep black ore that seems to eat light has unique properties when applied to weapons and armour.

In the center of town stands a tall statue of a human male, plunging a sword down into a Kobold. A small plaque beneath the statue reads "In honour of Erias Striken, founder of Orthos, seen here ending the kobold plague of Sil'Crest."

Unbeknown to the population some of the kobold survived, buried within the mountainside. Whilst there they found a new ally in the form of an errant green dragon egg. When the dragon wyrmling hatched, the kobold spent years nurturing it, feeding what scraps the could muster until it was grown and strong. Together they began to poison the water intent on killing the people of Orthos in vengeance.

**However** the kobold and green dragon didn't plan on a band of three adventurers coming to town. When Amoura was struck ill they set about to discern the cause and end this blight upon the town.

## Darkstone Mines

A multitude of mines digging deep into the Mortem Mountains digging up Iron, Tin, Copper, and the most precious of minerals, Darkstone.
## Mine Chiefs Office

A large 20x30ft office with wooden double doors, a long desk greets those who enter, with filing cabinets and cupboards lining the walls behind.
## The Drunken Miner

A large tavern, growing larger with the town, it has a functional bar and a few empty rooms. This tavern holds a secret back room, hosting the local Thieves' Guild.
## Steels Trinkets

A simple general store, selling majoritively mining supplies.
## Shrines

A shrine can be found honouring Gond and Dumathion.
## Wardens Office

Following the same layout in every city, the Warden's offices give the Duty Wardens a place to be found, somewhere for their down time, and the cells for those who would choose against the law.
Прибытие Ками (Patapon 2)

**Прибытие Ками** - самая первая миссия игры Patapon 2.

### Предисловие

После старта новой игры игроку покажут заставку, повествующую о событиях конца первой части игры - Patapon. Патапоны вместе с зиготонами соорудили корабль и поплыли на нем через моря на поиск Крайземелья. После 49 дней путешествия по морю патапоны встречают огромное, невиданное раньше чудище, которое топит их корабль, а оставшихся в живых выбрасывает на берег. Тогда же Всемогущий подписывает Клятву.

### Ход миссии

Всемогущий, обладающий барабаном ПОН, появляется перед Хатапоном, который лежит на берегу пляжа Тохира возле обломков разрушенного корабля. С помощью ритма ПОН Всемогущий приводит Хатапона в чувство, и тот, воодушевленный, дарит Всемогущему барабан ПАТА. Хатапон марширует по пляжу и отыскивает трех ярипонов, которые присоединяются к их войску.

Вскоре патапоны обнаруживают ранее неизвестную расу - карменов, которые держат в плену жрицу Меден, попавшую в облаву во время изучения пляжа. Кармены пугаются марша патапонов и отступают, патапоны забирают Меден и отправляются вместе в ней в Патаполис - одну из заброшенных патапонских деревень на континенте (не путать с Патаполисом из Patapon).

Патапоны прибывают на место поздней ночью. Уже в Патаполисе жрица Меден объясняет Всемогущему, что кармены - мистическая раса, прячущая свои лица за масками. Жрица Меден откладывает разговоры и просит Всемогущего отправится на пляж, чтобы добыть немного мяса.

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Turchalk Islands

The Turchalk Islands are an Island Authority on the eastern side of the Ebon Ocean regionm situated directly south of Redland.

### Population

285

It consists of two major islands, though only one is currently inhabited.

There are only two settlements on Turchalk. The largest is Turio, with Oakmoor to the south-west. Oakmoor is home to Turchalk Royal Church.

A smaller third island lies next to the east island, though is very small and is unlikely to be inhabited any time soon.
Castiel

Castiel, a middle aged Fallen Aasimar Barbarian.

**Deceased**: Castiel fell to a shadow beast while attempting to cleanse the tower of Anlow Manor.

His sacrifice was not in vein however, through his death the party were able to finish the task and clear the tower.

## Description

Almost 7ft tall,  Short brown hair, slim yet muscular Castiel is mass of health of muscle not to be trifled with.

Castiel is proof not to judge a book by its cover, at a glance you might just see another human, but when the battle starts his scarred wings unfurl from his back, his eyes turn dark and with a brutal rage he decimates all those in his path.

## Ability Scores

**Race**:  Fallen Aasimar
**Class**:  Barbarian, Zealot
Level: 4

18 (+4)
10 (0)
13 (0)
11 (0)
13 (+1)
15 (+2)
Minecraft Aragon Wiki

**Welcome to the Minecraft Aragon Wiki!**
This is a wiki on my fictional Minecraft world.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Sanding Island

Sanding island is an Island Authority in the East Lands. The authority includes the tied Isle of Parish as well as Fresh Island. Sanding Island is connected to the mainland only with a small land-bridge between Port Shaniston and Fellow.

Sanding Island's only supermarket is situated in Meriton, the largest town on the island.

Sandwick is a residential area, while Port Shaniston, Barnselley, Layton, Norton, Sutton and the Isle of Parish are smaller commuter areas.

Sanding Island currently suffers a shortage of jobs, meaning residents must commute to Chilford or Brambleford.
Cambour

**Cambour** is the northern farming town, supported by the S.C.A (Sil'Crest Army) University and acting as a staging ground and border defence to the North Gate and the Northern Marches beyond.

## University

The center for knowledge in Sil’Crest, this building holds a library, classrooms, staff rooms, and a military training and    education wing.  There also reserved council rooms, rooms reserved for SCA, SCAG, amongst others.

## Farms

Acres and acres of land here is devoted to farming, from here the produce is shipped to all the towns in Sil'Crest as needed.
## The North gate

200ft tall, almost 300ft wide these massive Blackstone gates stand between Sil'Crest and the Northern Marches.

Manned by a constant guard of 10 soldiers armed with crossbows and Longshot Riffles.
## Shrines

The only shrine built here is to honour Bahamut, The Platinum Dragon.

## Warden's Offices

Following the same layout in every city, the Warden's offices give the Duty Wardens a place to be found, somewhere for their down time, and the cells for those who would choose against the law.
Sil'maris

**Sil'Maris** is the largest port city in Sil'Crest, it's also the most expensive. Home to the Theives' Guild HQ and the center of smuggling and "imports". If you've got the gold, or the skills this town has the chance to be a very profitable stop off for any daring adventurers... So long as they're not sea sick.

## Harbour Masters Office

A wooden building with almost exquisite doors leading to a couple of desks always covered with papers and cupboards and filling cabinets all along the back wall.

## The Blind Eye

A seemingly simple bar, all the foods and drinks you could require. With a locked and concealed basement, those with the skills to enter will find the main meeting room for the thieves' guild.

## Ratts General Store

A general store selling a variety of goods, from Abacus' to Whetstones, and a few other bits if you know how to ask.
## The Town Hall

A huge stone building near the center of town, this is seemingly the center of the towns leadership with meeting rooms, a small court room amongst others.

## Warden's Offices

Following the same layout in every city, the Warden's offices give the Duty Wardens a place to be found, somewhere for their down time, and the cells for those who would choose against the law.
Bedmouth

Bedmouth is a very large town and a major conurbation in the West Lands. While Bedmouth on its own only includes the south of the river, and not including Smallhampstead, the conurbation in this area, including Hale Regis, is commonly referred to as Bedmouth.

The conurbation of Bedmouth includes Smallhampstead, Fayemouth, Westport, Marshe, Woodisham, Areas surrounding Hale Regis, as well as Bramblebury and Franby.

Bedmouth sits adjacent to the Isle of Law, the Maritime Volcano (and Port Maritime) as well as the Isle of Nork National Nature Reserve.
Sandarim

**Sandarim** is less a city or town, but more of a collection of life to build a border.  Sandarim is built around a stable connection to the FeyWild.

When this connection stablised the local Eladrin were pulled through.  It was here they made a defensive stand during the Race Wars, and it is here they still hold the defensive line.

## FeyWild Portal

A dark and spiraling tear in the fabric between the Material Plane and the FeyWild.
Kai'Thikul

## Damned Lord of Brevoy

An ambitious lord of hell, the higher ranking devils looked down on him as being "only" a horned devil. Kai'Thikul knew better though. The mortal world of Golarion had grown weak over the past centuries. With the advent of the Worldwound the best heroes of those times had fought and died keeping the demonic scourge contained long enough for the barrier to be established along its perimeter. Those who could oppose a devil of his power were few and far between, and so it was that when a prayer echoed through the planes for someone to grant a request for order in the land Kai'thikul answered the call. The young man cowered in fear as devil materialized in his dining room, the table shattering against the wall as Kai'Thikul's tail flicked about with amusement. The devil quickly saw the man was no ordinary soul as after the initial shock wore off the man grew calm and composed. The man repeated his prayer.

> Help me to restore order to the land. My brother was slain after raising a necropolis in my home town, my sister has begun raiding the countryside killing the traders providing for us, and my parents died to bandits with no help in sight. Give me the strength to fight against this disorder and chaos, and the souls of my entire lineage will belong to you.
>
>

The souls of an entire lineage was a rare and hard thing to turn down. It also so happened that the trials to choose a Malebranche from amongst his fellow Horned devils was only decades away. Another invasion of Hell would be occurring soon on the mortal plane, and with this new offer he could see himself being chosen for the assault. He would have a powerful family in place to lead the charge against their fellow man, and all he had to give in return was the small portion of power required for this young man to make his own destiny. A trivial thing for a devil as powerful as himself.
Фамуя

Слева направо: Фамуя (1 уровень), Фанмяару (5 уровень), Фанмяага (10 уровень)

**Фамуя/Фанмяару/Фанмяяга** - один из редкопонов в Patapon 2.

Присутствует в Patapon 2 в виде редкопона и в Patapon 3 в виде класса Мямсар.

Данный редкопон становится доступен к открытию после открытия редкопона Пиопо.

#### Фамуя - 1 уровень

*Редкопоны, у которых шанс критического урона постепенно повышается по мере повышения уровня. На 5 уровне их атаки становятся очень быстрыми. Они слабы против ледяных атак*

#### Фанмяару - 5 уровень

*Эти редкопоны атакуют довольно быстро. Если вы повышаете их уровень, их шанс критического урона будет повышаться. Они слабы против ледяных атак.*

#### Фанмяяга - 10 уровень

   *Сочетая быстрые атаки и надёжные критические удары, эти редкопоны действительно могут нанести много урона. Когда у вас есть несколько этих парней, вы сможете легко шатать боссов. Однако они слабы против ледяных атак.*

### Patapon 3

В Patapon 3 Фамуя является убергероем Мямсаром, который вооружен кинжалам, клинками или заточками. Его суперспособность - вхождение в транс, в котором он ищет ближайшего врага в пределах досягаемости, и через несколько секунд атакует его.
Ragnarok

Ragnarok, a middle aged Blue Dragonborn Blood Hunter.

## Description

6ft tall,  Blue skinned, slim yet muscular Ragnaroks power flows through his veins ready to be unleashed on the battlefield.

Standing out in a crowd Ragnarok may look like a walking threat, but when he isn't looking at his own reflection he's either irritating the locals or trying to comfortable with the ladies.

## Ability Scores

**Race**: Blue Dragonborn
**Class**:  Blood Hunter, Order of The Lycan
Level: 4

17 (+3)
15 (+2)
10 (0)
10 (0)
10 (0)
10 (0)
Spearneyside

On the southern banks of the Ebon ocean, south of the Chelsea Islands, Spearneyside is a rural authority.

Spearneyside consists of five settlements, listed by population:

Bournehampton (Town) (Pop. 100)

Spearmouth (Town) (Pop. 50)

New Vale (Pop. 30)

Almagesser (Pop. 25)

Nims (Pop. 20)

Bournehampton Port serves all five areas.

In 2017, Bournehampton was named Aragon's cleanest town. It also had a high life expectancy of an average of 80.25 years.
Taco

Taco in season 2

**YouTube Name:** Taco

**Additional Information**
 Latest Episode
 Alive or Dead
 Miraculous
 Superhero Identity
 Powers
 Alignment
 Hair Colour
 Colour
 Friends
Teddy
Flutter
Wolfie
Sophie
 Enemies
David
 Likes
 Dislikes
Horror
Being irrupted

## **About**

Taco is one of the mods in the mod house, she was born in Australia and moved to the mod house in California, United States. With the ladybug Miraculous that Sophie gave her, Taco can transform into LadyTaco, gaining the power of creation to stop Void and his gang along with the other mods.

## **Appearance**

### **Physical appearance**

Taco is a teenage girl with long lavender hair and light blue highlight on her bangs with cat ears that are apart of her hair. In season 1, her hair is out with bangs covering her left eye and is wearing a light blue and yellow leaf crown. In season 2, her hair is tried up in a high ponytail and is wearing a black headband with a yellow star. She has light blue eyes and lavender pupils. On Taco's cheek, she has a black pawprint mark.

### **Civilian attire**

#### ***Season 1***

Taco wears a shoulderless long-sleeved sweater that is mainly light yellow with white and light blue across stripes. She has lavender shorts and light blue heels with light yellow straps. Taco has black wings and a cat tail too.

#### ***Season 2***

Taco wears a black long-sleeved jacket with a plain light yellow shirt underneath. She has long light blue pants with white socks and light yellow shoes with lavender soles. Taco also has white wings and a black cat tail too.

### **As LadyTaco (Taco's version of Ladybug from Miraculous)**

As LadyTaco, she loses her headband. She wears a red skintight bodysuit covered in black spots. On LadyTaco's face, her mask is also red.
Malora

**Malora** is largely a farming town, with sprawling fields around the central town. With the inspiring Great Tree still growing proudly.

## The Great Tree

Growing approximately 300ft tall this is oldest tree left standing in Sil'Crest. Worshiped by the locals as a gift from *The Great Mother*

## The Trade Center

Housing the local shops and stores adventurers and locals both may find all they need here.
## Shrines

The two shrines found within Malora are dedicated to Chauntea and Waukeen.

## Warden's Offices

Following the same layout in every city, the Warden's offices give the Duty Wardens a place to be found, somewhere for their down time, and the cells for those who would choose against the law.
Arrow

Map of the City of Arrow

Arrow is Aragon's capital city and also the largest in population. Housing over 8,000 residents, it has more than 2,000 more than the second largest city, Shanminster.

Arrow is divided into over a dozen suburban areas. The largest of these by areas is Cavendish, to the north-east of the city centre. Coincidentally, it is also the largest in population due to the many high-rise buildings in the district. An estimated 1,700 people live in Cavendish.

Arrow's skyline is dominated both by Cavendish's high-rise (and other buildings in different districts such as the Longbridge Twin Towers; Paddock and Colewort towers) as well as Arrow Cathedral, which can be seen from almost anywhere in the city.

### Surrounding Areas

Arrow is in the Lake Rowen Region. Neighbouring city Harringate is not however in this region and is instead in the Zawrain Ocean Region.
Pallmar

**Pallmar** is the main port town of Sil'Crest, while not the largest it is certainly the friendliest and cheapest.

A simple town, full of simple people, but a treasure trove of simple rumours.

## Harbour Masters Office

A large building built the near the docks, this building is mostly used for the reception area, where all ships and passengers are noted and recorded.
The offices also house the small courtrooms, meeting rooms amongst others.

## Scaled Shrimp

A simple tavern with a few rooms upstairs, often full of sea fairers and traders.
## Hawkins Goods

A general store, stocks most of the supplies  anyone could need, attempting to cover trade with all who visit.
Chances are if he doesn't have it, he can get it...
## Warden's Offices

Following the same layout in every city, the Warden's offices give the Duty Wardens a place to be found, somewhere for their down time, and the cells for those who would choose against the law.
Void

## Physical description

### Eye color

Red (right eye, when possessed by his demon)White (left eye, blind)

Light Blue (normal)

**YouTube Name:** PrismPsychic

**Additional Information**
 Latest Episode
 Alive or Dead
 Alignment
 Powers
 Hair Colour
 Colour
 Friends
David
 Enemies
Taco
Flutter
Wolfie
Sophie
 Likes
 Dislikes
The mods entering the Netherworld
Flutter Rage (aka Flutter)
His gang disobeying him
Darius Anlow

**Darius Anlow** is an 84 year old Half-Elf, trained to an expert level in the arcane arts he lived with his human wife in their manor house, practising and creating in his tower. Since The Sundering he has taken to using his skills and knowledge to help the survivors, imbuing and creating magical items for the people.

After his wife's death Darius fell in to a deep pit of depression and anguish, unwilling to live without her he began researching resurrection and the afterlife. Knowing it was too late for any of the known resurrection spells, and not wanting to raise her as a form of undead he began working to create new spells, to determine new ways to bring souls back from the other planes.
Unfortunately, just when he thought he cracked the code, he reached out to what he believed was the plane his wife's soul had gone to but something else was aware of his work and was twisting his aims. Before he could see what was happening he inadvertently tore a hole in the very fabric of the Material plane and portals began opening to the Shadowfel, the Abyss, and levels of Bator.

In a panic he ran to his saferoom below the manor and poured his very essence into creating a magic circle, an arcane dome over the manor and tower, by continually feeding his own essence into the channelling he was able to maintain the spell keeping all the evils pouring through from escaping into Sil'Crest. Knowing this may be his last action he hoped beyond hope someone would be able to find him, and do what he could not, close the portals and end the threat.

Much to his delight, after weeks of maintaining the spell, three young adventurers found their way into Anlow Manor and though it cost the life of one of their own they defeated the demons and closed the portals. Hoping now that Darius has learned a valuable lesson.
Lantheon

**Lantheon** is a the largest military hub in Sil'Crest. It's main purpose is train adult soldiers and civilians completing education in Cambour. Situated on the east of the country it is bordered by the Dieben woods and the Figmora mountains. It's close proximity to the San Caleum Marshes enable it to sit as a defence outpost to the many denizens inhabiting the marshes.

## The Keep

Standing tall atop a small land cliff sits the Keep of Lantheon. Home to the military hierarchy, the towns court rooms and meeting offices.
## Naffee

A simple general store supplying the local town and any adventurers brave, or stupid enough to travel to the Marshes.
## The Inn

Simple, Sleek, and effective. A bar, kitchen and some rooms for people to sleep in.
## Wardens Office

Following the same layout in every city, the Warden's offices give the Duty Wardens a place to be found, somewhere for their down time, and the cells for those who would choose against the law.
The Mod House Wiki

**Wiki fandom page by:** Taco

**About:** A series on YouTube created with Gacha Life called "The Mod House" by the channel Gacha Taco. It features moderators from the channel Trevaless' Tales that have been created as gacha characters.

**Settings:**

* Mod House
* Netherworld
* Netherworld's Portal Book Room

**Characters:** [1]

* **Trev**
* **Taco**
* **Teddy**
* **Flutter**
* **Wolfie**
* **Sophie**
* **David**
* **Void**
* **Nev**
* **Mystic**

**Episodes:**

* **Season 1**
* **Season 2**
Tsaia Dioltas

"The Recluse"

## Lady of the City

Not much is known of the Lady of the City. Famous for her refusal to leave her home for any circumstance, she relies on a small army of maids, servants, and allies who do her bidding across all of Golarion. To those she does favorable business with, she is known as an extraordinarily wealthy benefactor. To those who cross her, merciless and black-hearted in extracting whatever is due to her.

She married into the royal family two decades after House Crane came to power, and immediately requested a large manor be built for her and Darkson in the capital. She'd been a famous performer before her marriage into royalty, but the people were surprised when House Crane immediately accepted her request. Since the completion of her manor she has only left it once.

## War of the Three Houses

Skepticism and rumors surrounded the Lady for years to come as everyone across the nation tried to learn who she was to House Crane and why she was so reclusive. It was in the year 4805 when they learned just why House Crane had been so willing to acquiesce to her demands. Razmiran and Ustalav had long feuded over their borders and the forced conversions of citizenry by overzealous priests. Ustalav took advantage of the raging war to send a majority of their forces south to take the country by storm. The armies fought hard, but their commanders worried deeply as to how they would defeat Razmir, the Living God. When the army reached Thronestep however, they were joined by Tsaia. She entered Razmir's palace gilded in powerful artifacts and magics beyond their understanding and after an hour returned to announce Razmir's defeat. The knowledge that House Crane had so powerful an ally boosted the spirits of the army to unprecedented heights, allowing them to surge across the River Kingdoms and seize Lambreth and Tymon before the end of the war.

After her debut though, Tsaia returned to her manor and hasn't made much noise since then. A small incident where it was reported that her home had been broken into stirred a commotion, but her maids insisted that the lady was fine and that these rumors were nothing but idle talk.
The Lastwall Invasion

Darkland Ghouls

## Restoring Tradition

The rise of House Crane to power did not go unnoticed, though the power it wielded did. Lastwall had stood as a bastion against the Hordes of Belkzen and any who would seek to replicate the acts of the Whispering Tyrant. Seeing a force so openly dealing with the vile forces of undeath was an abomination to those who'd championed this cause. Lastwall was built upon defense however, and an offense into a rapidly shifting society was one they were not prepared for.

It took them 17 years from when House Crane was formed to ready themselves fully, but they now believed themselves capable of ousting the undead and their allies from their stranglehold on the former bastion of Pharasma. Lastwall announced their war a week ahead of time as they'd always done. Their enemy might be vile and corrupt, but that did not mean Lastwall could abandon their honor to remove them. This would be their first of many mistakes during the invasion. The week's warning gave the many mages of Ustalav time to notify the commanders along the southern border of the threat.
Eastrun

**Eastrun** is the capital city of Sil'Crest, originally built by the Easteruun family as a trade center for all the races following the destruction of Drydallis during the end of the gods war.

Home to Sil'Crest Council and the center of Trade and Law.

Starting this year, following 50 years of peace time, is the first Annual Sil'Crest Festival featuring a variety of skill games and The Tournament a multi-entrant combat tournament.

In the center of town is the famous Arena, a large stone floor surrounded by a 25ft wall with viewing windows.  It is here where the majority of conflicts are settled, by the sword.
Also found in the city is the Town Hall, the Wardens Office, The Trade Center, the Rostrum Hotel and a shrine to Waukeen, Chauntea and Gond.

To the north of the city, behind a 20ft stone wall is the cities graveyard.

## Arena

The stone arena is approximately 100ft by 50ft oval.  Originally designed as sporting arena it has since become a combat arena serving those who would use combat as entertainment, and later to serve The Warden Force as punishment.

## Trade Center

Surrounding the massive temple like building are scattered tents and carts selling a variety of different home made and unique wares.
Inside are different shops catering to all requirements anyone could need including;
The Green Circle (Alchemist), The Fanatical Forge (Blacksmith), Gnome Depot (Tool Smith), The Hay Bale (Animals), Mages for the Ages (Arcana) and many others.

## Town Hall

In the center of town is the Town Hall, home to the councils offices.  This building is **THE** seat of power in Sil'Crest.

## The Rostrum Hotel

The only place in Eastrun to find a bed, a drink and a hot meal. Run by the welcoming couple Rosalind and Bertrum Yaldrin.

## The Shrines

The three shrines found within Eastrun are dedicated to Chauntea, Gond and Waukeen. Whilst these are the only shrines, all religions are welcome in Eastrun.

## Warden's Offices

Following the same layout in every city, the Warden's offices give the Duty Wardens a place to be found, somewhere for their down time, and the cells for those who would choose against the law.