Spells and Enchantment

A Witches main power is the ability to be able to preform magic, and use it to cast spells or enchant items. A lot of spells can be preformed non-verbally, and just the Witch using their powers. However, stronger spells and most enchantments require an incantation, ritual set up, or both. Most spells are written out and left in spell books, but each Witch has their own version of the spell, meaning their own spell book. There does seem to be some higher force that allows these Witches preform these spells, but they also try to keep some order, giving nearly every spell either a side effect or loophole

## Defensive Magic

Witches are able to use their magic to protect either themselves, or the people around them. Small spells don't require any speaking, and only the non-verbal actions to preform the spell.

### Protection Spells

* **Protection of Harm:** Witches can cast a spell to protect themselves or someone of their choosing from any harm, whether it's natural or supernatural. However, the spell doesn't last forever, and typically has to be bound to something to determine how long it lasts. (I.E, a magic candle)
	+ **Incantation:** *Nullus Iniuria*
	+ **Requirements:** Target and magical item to bound to.

* **Protection of Death:** Witches can cast a spell to protect themselves or someone of their choosing from death, but it cannot prevent natural death such as disease or old age. However, the spell doesn't last forever, and typically has to be bound to something to determine how long it lasts, (I.E, a magic candle), and it is a one time use, so should someone die with this spell on them, they will be revived and the spell would have to be cast again.
	+ **Incantation:** *Nullus Excessum*
	+ **Requirements:** Target and magical item to bound to.

* **Boundary Spell:** Witches can cast a spell to put up a magical barrier that can keep humans and the supernatural out of a specific place or area. The Witch casting the spell can either bound it to themself, allowing the spell to stay up indefinitely, or bound it to a magical item. The spell, however, cannot work on entire towns, so there is a limit. A boundary spell can be broken by another Witch though.
	+ **Incantation:** *Cæcus Impedimentum*
	+ **Requirements:** Varies depending on the strength of the Witch. Either a binding agent (Like powder) to form the barrier around something, or just the location.

### Self Defense Spells

* **Minor Boundary Spell:** Witches, instead of spelling a place or location, can create a small magical barrier in front of them, pushing anything trying to harm them back.
	+ **Incantation:** None
	+ **Requirements:** Clear mind. Only really powerful Witches can preform this while heavily injured.

* **Repulsion Spell:** Should a Witch cast this spell onto themselves or someone of their choosing, they will be safe from any attacks, as if someone or something were to attack them, they will be repelled backwards with a great, magical force, Alternatively, a Witch can use this to directly push someone back.
	+ **Incantation:** *Pulsus* (If using on themselves or someone) None (If using it directly)
	+ **Requirements:** Clear mind. Only really powerful Witches can preform this while heavily injured.

* **Acidic Blood:** A Witch can spell their blood to be acidic, causing a Vampire to be hurt should they drink their blood. The acidic blood however, doesn't harm the Witch. Their blood will also weaken a Vampire if they feed on them.
	+ **Incantation:** None
	+ **Requirements:** None

## Offensive Magic

Witches can use their magic to directly cause harm to someone. Small spells don't require any speaking, and only the non-verbal actions to preform the spell.

* **Pain Infliction Spell:** A Witch can either verbally or non-verbally use a spell to inflict pain onto someone. While a newer/weaker Witch may have trouble harming a Vampire or Ghoul, older/stronger Witches can bring even the oldest Vampire or Ghoul to their knees.
	+ **Incantation:** *Rědĭgo* *malum* (Stronger, but takes more time), or, non-verbally (Weaker, but faster)
	+ **Requirements:** None

* **Telekinesis Spells:** A Witch can move objects with their mind, allowing them to either bring objects to them, or use said object to attack something. A stronger Witch, (Or multiple Witches), can use move an entire person, either to simply move them out of the way, or cause harm to them.
	+ **Incantation:** *Ingenium* *permoveo* (For newer Witches or move larger objects), or, non-verbally (Stronger Witches or smaller objects)
	+ **Requirements:** None

## Restoration Magic

Witches can use their magic to heal others from minor or major wounds, (Depending on a Witches strength).

* **Minor Healing Spell:** A Witch can heal either themself or someone of their choosing of smaller injuries.
	+ **Incantation:** None
	+ **Requirements:** None

* **Major Healing Spell:** A Witch can heal either themself or someone of their choosing of larger injuries, though it takes a lot more power and focus.
	+ **Incantation:** *Sānesco*
	+ **Requirements:** Herbs (Depending on the severity or type of injury)