Dwarf

> Creatures who where forged of stone by the forgemaster, made to be an eternal army. These men and women grow beards faster then they do any other body hair,. and they mine rock better than any Goliath or Orc. They are strong, tough, and in some cases, indestructible. They have the best known will out of all other races, and can sometimes even resist an entire fireball and shrug it off as if it was a small candle that touched them. Dwarves are also not bound to one specific god. While they where made by the forgemaster, in his image, they are all granted freedom of religion, thought, and ideals. They are also very idealistic on the thought of tradition, and hold tradition close to their hearts above all else. It is said a dwarf can hold a grudge for 100 years, which would not be difficult, because the oldest of dwarves live to to 400 years. These strong willed creatures are only cut short of the fact that height escapes them. They are only barely taller than a gnome or halfling.
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## Stats

* ***Ability Score Increase:*** Your Constitution score increases by 2.
* ***Age:*** Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years, with the eldest living up to 400
* ***Alignment:*** Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
* ***Size:*** Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium
* ***Speed:*** Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor
* ***Languages:*** You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
* ***Darkvision.*** Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* ***Dwarven Resilience.*** You have advantage on saving throws against poison, and you have resistance against poison damage.
* ***Dwarven Combat Training.*** You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
* ***Tool Proficiency.*** You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
* ***Stone cunning.*** Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

### ***Subraces***

#### Hill Dwarf

* ***Ability Score Increase.*** Your Wisdom score increases by 1.
* ***Dwarven Toughness.*** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

#### Mountain Dwarf

* ***Ability Score Increase.*** Your Strength score increases by 2.
* ***Dwarven Armor Training.*** You have proficiency with light and medium armor.

#### Duergar

* ***Ability Score Increase.*** Your Strength score increases by 1.
* ***Superior Darkvision.*** You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* ***Duergar Resilience.*** You have advantage on saving throws against illusions and against being charmed or paralyzed.
* ***Duergar Magic.*** When you reach 3rd level, you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the Invisibility spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
* ***Sunlight Sensitivity.*** You have disadvantage on Attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

#### Volcanic Dwarf

* ***Ability Score Increase.*** Your Charisma score increases by 1
* ***Azeratic Resistance*** You have resistance to Fire Damage
* ***Volcanic Magic*** Starting at 3rd level, you gain the ability to cast Burning Hands at will. Your spellcasting ability to cast this spell is Charisma