recursal/Fanatic-Fandom huggingface dataset:
Zavod 911

**Zavod 911** is a map featured in Project Zombie Reality 4.3 and as a concept for Omnicide 2's Factory 911.Events are featured in South Russia in an atomic factory,where an Anti-Zombie Organization member was sent to do a research for cure.To his bad luck,zombies were lurking outside,waiting for their meal

## Human 2007

### Pickups

?

"*An abandoned old factory was found by the Russian Spetznas.But in the time zombie bite one soldier and the infection started to spread.Alpha team was there to find some data about a cure for monstrous virus.But before they even entered the factory the infected soldiers had arrived to eat them.Its only known about this factory it was abandoned when the zombies had risen.*"

## Solo Survival

### Outside

In this location,zombies come into the abandoned factory.Weather time is set into night,so its hard to play in these night conditions.There are 2 exits where you can see outside the factory.

### Reception

It is the first part of the factory.There is situated the human spawn,and some explosive barrels.It is the most dangerous area since zombies can easely neutralise you.

### Second Floor

There is located 10 explosive barrels,which is the most dangerous area ever made in Project Zombie Strike series.There are 3 sigilated entrances which leads to atomic laboratory.Under the second floor,you can find pickup weapons.

## Trivia

* This map was used as a concept for Factory 911 in Omnicide 2
* Correctly,the name would be Завод (Factory) 911.The typo is similar to Battlefield 4's Zavod 311 Map
* There is a collection of cheats made by a group which allows you to leave maps boundaries
* This is the hardest map in Project Zombie Reality 4.3 along with Chinese Palace
Little Bird

**AH-6 Little Bird** is an easter egg vehicle featured in Project Zombie Reality 3.0 Hardened Edition and up to newer 4.3 version.It is available only in Zombie Highway map by capturing a small building next to "car graveyard" where M95 is found.Capturing the control point spawns this vehicle near the Humvee's waiting at second gas station.But in 3.0 Hard you could be destroyed by enemy jet roaming around the map.

**Notable Features**: Light and easy.Has miniguns
High Tension

**High Tension**is a map featured in Project Zombie Strike 2014 Betrayal Complex Expansion Pack.It features Zombie Strike launching an offensive against Betrayal Complex that brought back online a power-plant near a city were people are located.In this map there are mixed deployments: paradropping from the sky or spawning on land to advance towards enemies outpost.

## Description

*"An abandoned plant from 2008 was captured by Complex forces after a defeat.Due to nuclear waste that was thrown in the river,radioactive water is a thread to everything that lives..However,this didnt stop Zombie Strike to launch an attack over the enemy and stop a potential nuclear catastrophe"*

## Insurgecy

#### Strike Point

Located in the south part of the map,and is Zombie Strike team's deploy control point.A little sandbag barrack can be found,along with vehicles such as Van and Humvee for troops to use in the raid.The spawn system is mixed offering paradrop from to advance further into enemy territory and also providing vehicles to make a direct attack of the outposts

#### Entrance

Located next to power plant's towers.Its a small outpost and its defended by metal bar,making bigger vehicles to enter harder than others such as ATV's or Vans.The flag is located behind the outpost and the wall,making the defense of the flag much more favorable for Complex Team

#### Supply Depot

Located in far west side of the map,it contains the supplies gathered by Complex Team.Along with that,its a favorable spawn location for the enemy team.Flanking routes are available near the Left power plant's tower

#### Complex Base

Located in the middle of the map,its the main control point and headquarters of instated forces.It offers spawn for one Vodnik vehicle and protection against upcoming fire from Zombie Strike.The control point however can be easily captured by paradroppers if there are not enough people to protect the flag

#### Dock Area

Located near the toxic river and provides another Vodnik for Complex forces to use.Paradroppers have a harder time to get into the area because of Towers and tactical passages within the buildings.Complex can easily repel any incoming fire if its the last uncaptured control point

## Gallery

Nuclear Plant TowersSide viewComplex HeadquarterRadiated River DocksZombie Strike DeploymentAnother Side View
## Trivia

* This is the only map that wasn't shown off to the public until Betrayal Complex Expansion Pack release
* On the cover of Expansion Pack its the sky from this map,as its the only map set during an upcoming storm
* Its the only map to offer mixed deployment: by paradropping from air,and by conventional terrestrial attack
* This is the only map were Complex team has the upper hand on Zombie Strike by taking in consideration how the map is build,such as the protected Entrance control point favorable for Complex forces rather than attackers
Saiga 12

Long Range: 60%

**Saiga 12** is a weapon featured in Project Zombie Strike 2014 since Pre-Alpha release and in Legacy Times DLC as an easter egg pickup.It replaces the Super-Weapon (shotgun DAO-12 in Escaping from Oman) Although its less powerfull than previous weapon,it has faster reload time,more ammunition and better sights.Can be found in pickup kits in some regions of the maps.

**Notable Features**: Magazine Fed / Light Stock
92FSN

**92FSN** is a weapon featured in Project Zombie Strike 2014 Expansion Pack Fade to Black. Can be used via pickup kits found in all maps featured within the update and is very effective for killing standard zombies and offers enough bullets to counter at least 3 heavy zombies. In the Beta Build of the Expansion Pack, it was featured as deployment secondary weapon, but it was made pickup kit only for unknown reasons. With V2.0 ReLive, the pistol was made again as secondary weapon.

**Notable Features:** Green Iron Sights

## Gallery

92FSN seen in Faded SkyscraperCustom Iron Sights
Государственный переворот в Пруссии (XVII-XVIIIвв.)

Место
 Итоги
  Империя* Пруссия

 Русское царство
  Канцлер
 Неизвестно
  20 пушек, 40 мортир, 50 рейтаров, 25 драгунов XVII века, 97 мушкетеров, 97 пикинеров, 40 гусар, 200 гренадеров (не вступили в бой), и прочие.
 Различные войска: стрельцы, пикинеры русского строя, новые полки (полки XVIII века).
 Неизвестно

**Государственный переворот в Пруссии** - попытка свергнуть королевскую власть и установить республиканскую власть в Пруссии.

## Ход переворота

### До битвы

Республиканские войска вступают в Берлин и срывают флаги королевства, вместо них вывешивают флаги, на которых вырезан прусский орел.

Большая часть генералитета и офицерства отступают к городку на границе и просят помощи у русских войск.

### Бой

Королевские войска собирают армию на средства, выделенные империей. Лично канцлер приезжает командовать войсками короля Пруссии и ведет их к столице.

Русские войска также наступают на республиканские войска. Республиканские войска отступают и укрываются в столице. Начинается артиллерийский обстрел города.

После войска вступают в город и завязываются городские бои.

### Итог

Главари восстания арестованы и брошены в тюрьму. Королевская власть в Пруссии восстановлена.
ATV

**ATV** is a vehicle featured in Betrayal Complex Expansion Pack of Project Zombie Strike 2014. It's used only by Zombie Strike team during the operation Airborne against Complex. It can be found near the deployment of strikers, and you can paradrop near the vehicle to get in. In rare occasions you can spawn on land and go straight to the vehicles. ATV has only one place, but offers a signification speed boost compared to other land vehicles

## Trivia

* Only seen in Airborne. Complex forces can drive the vehicle if left somewhere
Project Zombie Strike: Redux

**Project Zombie Strike: Redux** is a zombie-themed modification aimed to remake the original Project Zombie Reality series of releases. Due to naming conflicts, the release received the name change applied back in 2015.

## Description

"*Project Zombie Strike: Redux is a zombie themed modification for Battlefield 2, aimed to remake and improve the first ever release in the series. For resolving naming conflict, the name has been replaced with the updated one set in 2015. Experience a new fight with brand new content, such as tactical weaponry, redesigned and improved maps, along with several changes related to storyline.*" - Reveal

## Story

Modification was announced officially on 13th January 2019, revealing the cover-art with key title. On Project Zombie Strike 2014 page, the photograph has it's title as **Project Zombie Reality**: Redux. The following morning, more footage and information was released, depicting some maps being remade in lighting.

## Gallery

Cover art (Strike Variant)Cover Art (Reality Variant)World on FireMosque PromoFactory PromoIsland PromoForest Promo*Chopper Down*
## Trivia

* Cover art of the mod depicts Island of the Dead map from Test Maps 4.3 Expansion. To this day, this update pack doesn't have a proper name revealed, still holding the Development title.
The Skyscraper 2014

**The Skyscraper 2014**was a map featured in Project Zombie Strike 2014 since Pre-Alpha build. It featured Zombie Strike attacking a TV Station in Doha, Qatar to neutralize the current situation as it's a great hideout from the Zombies. With the release of V2.0 ReLive, the map has been cut out and replaced with Project Skyscraper, a modernized and upgraded version of older map built from scratch.

## Humans

### Pickups

"*After the TV Transmission had stopped in Eastern Part of Qatar, US troops were sent to check out the TV Station Skyscraper. Surprise was not big due to a small horde of zombies roaming around the tower. Soldiers must clean the city, due to its great potential of being a prefect place for refugee*"

## Squad Survival

### Human Spawn

The Skyscraper region of the map. It's situated near the sea by just 100 meters away. Near it, small mountains are located along with energy pillars and vegetation with crates and another building nearby. At the second floor there is a blockade so humans can't get higher than the pickup point. The second floor contains some pick-able weapons and a veranda.

### Parking Lot

Second most important region of the map. It's situated near the skyscraper yard and gives you access to it through the stairs. Near the parking lots, the inaccessible Construction Site and a Crane can be seen.

## Trivia

* This is the map that had the most changes since Pre-Alpha
* Contains and easter egg from another mod developer
* Branding Logo can be seen in the right side from the spawn
* The Third Floor is unavailable since Project Zombie Strike 4.3
* USS Essex Carrier was added in V1 version of the modification.
* During Developer Pre-Alpha, the map's name was TV Skyscraper
* The map was replaced with Project Skyscraper after V2.0 Release
AK-101

**AK-101** is a weapon featured in Betrayal Complex Expansion Pack of Project Zombie Strike 2014. It's available for Zombie Strike faction at the deployment screen by playing as Chris Persona. The damage to Complex faction is Medium to High offering a great punch at close range. However due to its mediocre recoil, most of the shots will miss if not using the Iron Sights.

**Notable Features:** 2007 War Relic
Chinese Palace

**Chinese Palace** is a map featured in Project Zombie Reality and in Project Zombie Strike 2014 Developer Pre-Alpha as The Castle. It features a Solo Survival of an Anti-Zombie Organization member sent to research and find some final information about cure so the war could reach its end.

## Anti-Zombie Organization

### Pickups

Unknown

"*The Castle that was found in the middle of a small desert. There were sent some troops to kill a well-known terrorist Faruk Al-Bashir. After they assaulted the castle they were trapped and tried to escape but a small horde of Zombies were approaching to the castle and destroy the team*"

## Solo Survival

### Front Yard

It's situated in front of the castle, in the center with a fountain. Near it there are explosive barrels to reduce the grenade usage for players/bots. Most zombie hordes come from this side of the map. The veranda region however it now outside of combat area compared to Omnicide 2 version.

### Inside

Inside, the AZO deployment is located. Also ,near spawn there are 2 explosive barrels (one near the door and one under the "bridge"). Walking up stairs you can see pickup kits and barricaded entrances. You can access the right part of the mosque from up and below.

### Backyard

Backyard contains a large pool where sometimes you can remain blocked if you fall. You are trapped inside the mosque since backyard is out of combat area. Although you can access the right and left walk-side and see the other floors.

### Left Side of the Mosque

Originally the map had supported the left side of the Mosque,but for unknown reasons,it was cut from the final version of Project Zombie Reality. It was rumored that contains an easter egg or an way to surpass easier the game (like an control point to capture and reduce tickets)

## Trivia

* This is the most close quarters map ever made in Project Zombie Reality
* Weather of this map was so foggy, that you cant see the barrel near the fountain clearly
* There was a plan to release a night-time variant for this map, but it was cut in development
* "Super-weapon" was kept in this map only for unknown reasons.
* Chinese Palace is a wrong name set for the map, since actions take place in a mosque somewhere in Iraq.
Squad Survival 2.0

**Squad Survival 2.0** is a gamemode that is featured in Project Zombie Strike 2014 V1.5 update.It is a remastering of the original Squad Survival 1.5 which makes the maps featuring this gamemode much more stable and offers a more dynamic gameplay compared to its predecessor.First map to come with this gamemode is Hotel Defense

## Description

"*Your teammates leave combat area? You are not getting any help from them when you are wounded,or need supplies? Dont worry,times are changing! Introducing Squad Survival 2.0: Better Bots and better gameplay than before!*"

Due to major bugs to this gamemode in Project Zombie Strike 2014 Squad Survival 1.5 had issues with gameplay.Human Forces would often bring static gameplay,and creating holes in the reinforcements (tickets).A complete remastering of AI brought the birth to this gamemode

## Trivia

* The Skyscraper 2014 is the first post-release map to have Squad Survival 2.0 set-up
* Solo Survival became partially Squad Survival 2.0 if 2 or more players play this gamemode in a LAN Connection
* Hotel Defense is the first map released to feature this gamemode
* This gamemode mechanics is partially used in Siege and Insurgency Gamemodes
Noobkiller2

Project Zombie Strike 2014

Extension Pack Series

Project Zombie Strike: Redux

**Noobkiller2** is a modification developer from Republic of Moldova. Known as leader Half-Way Studios and Zombie Strike and is a part of former team known as Ancient Spark. He started his activity in 2010 with the formation of the first mod known as Project Zombie Reality. He is a known member in ModDB, joining in March 2014 and publishing the mod to the large public. He was working on various modification and joined different groups during the period of activity. He is now a part of freshly formed Instant Flashback.

**Known For:**

Project Zombie Strike 2014 / Extension Pack Series / Omnicide 2

**Status:** Unknown (Possibly Retired)

## Trivia

* He started modding in 2010, but joined ModDB in March 2014.
* Because of the fail of Project Zombie Reality 4.3 and boycotting of \*Pro\* Entertainment Team, he quit making zombie mods for a while, with that he launched the Extension Pack Series of Modifications for Battlefield 2 in the reborn Half-Way Studios Team.
* He made 2 releases for Ancient Spark and 8 for Zombie Strike.
* Currently his whereabouts are unknown, as he is rarely seen active on profile. Last activity was recorded in Summer 2018. Rumored to be retired.
M11-87

Long Range: 50%

**M11-87** is a weapon featured in all zombie modification made by Half-Way Studios and Zombie Strike.It was first seen in Project Zombie Reality 1.0 in almost every map that player wanted to play.It featured new sounds from vanilla game and a buff in damage.It returned in Project Zombie Strike 2014 with newer animations and better sounds and statistics. Currently is used by civilians and survivors or deployed troops in missions
Solo Survival

**Solo Survival** is a gamemode that features in Project Zombie Reality 4.3. It is the older gamemode that is replaced by Squad Survival and features an alone survival mission with the opposite faction: Zombies. Name of the modification was changed to Solo Survival after release of Omnicide 2 Concept gamemode

## Description

"As the Defense Force gamemode is outdated and horrible at gameplay, we present you a newer and better style of gameplay,known as Survival!" 2011 Beta Build release
Test Maps 4.3

**Testing Maps 4.3** is a concept project made by Noobkiller2 for Project Zombie Reality 4.3 which added 3 testing maps for the modification.It featured Infected Oilfields,Haunted Forest,Island of the Dead and a hot-fix for Skyscraper.

## Description

"*Its time to move up from West to East with 3 new maps that bring you to Belarus,Ukraine and Middle East with never seen emotions in Project Zombie Reality 4.3.Its time to put an end to this useless war,with the last locations where zombies still haunt*"

## Story

It was released around ending days of Project Zombie Reality 4.3 (April 2014) and introduced 3 raw-made maps to the modification.Due to such low-content made for the public,modification got a horrible mark of 50% rated on moddb,thus ending the life for the 4.3 version.

**Maps Added:** Island of the Dead ; Infected Oilfields ; Haunted Forest ; Skyscraper (Hotfix)

**Weapons Added:** Super-Weapon

## Gallery

Island of the DeadInfected OilfieldsHaunted Forest
## Trivia

* Artwork for this patch never existed. The modification was renamed into Zombie Reality 2.0, but later name being scrapped and lost forever. To this day the Expansion Pack's name is known as: Human\_Edit
* Although it was mentioned that new weapons where introduced to the game, only AK-101 was found in-game
* This poorly made Expansion Pack destroyed the mod's reputation bringing up raw and low quality content, thus the boycotts and latter deletion of the mod off Moddb platform.
* The only proof that this Expansion Pack existed is Noobkiller2's personal archive with the original versions
* \*Pro\*Entertaiment Team split after the end development
Infected Oilfields

**Infected Oilfields** is a map featured in Test Maps 4.3 DLC for Project Zombie Reality 4.3 modification.It features an Anti-Zombie Organization member trapped in a small extraction factory that is rounded by zombies

## Description

"*Because oil is the only source that can power vehicles which are used by Organization,mission was to turn back on the extraction machine after the fail in mechanism.But zombies got faster than expected before extraction.You must survive until the chopper arrives*"

## Solo Survival

### Oil Factory

This is the place were human and zombie clash.It is located in the middle of the map and it covers all combat area limitation.No covers,supplies nor pickup weapons are available.No more information known about this map.

## Trivia

* It was the rawest map from this DLC update
* Singleplayer Bots feature was broken,which made gameplay very static
* Only layout changes were applied to the gameplay.Original Battlefield 2 content remain in-game
* After the project dropped,it was remade in Death is Alive modification as a spiritual succesor
Project Zombie Strike Wikia

*151 articles on Wikia Project!* | **Welcome Survivor!**  This particular Wiki is an encyclopedia dedicated to Project Zombie Reality / Project Zombie Strike modifications for over 7 years, starting from *Project Zombie Reality* to *Project Zombie Strike: Redux* along with everything in between. Here you will find information on the locations, game-modes, weapons, vehicles, and more! This place is dedicated to collecting all information related to these zombie-styled projects, along with some entries that were lost to history.

* ...that *Project Zombie Reality 3* was a modification for Frostbite 2 Engine?
* ...that *Project Zombie Strike 2014* was put on frozen development status for nearly 2 years since it's announcement?
* ...that the Squad Survival was an experimental game-mode made soon after Project Zombie Reality 4.3's death?
* ...that an enemy jet could kill you during Zombie Highway in Hardened Version of *Project Zombie Strike 3.0*?

**Shooter Games**
Agents of Mayhem •
Battalion 1944 •
Battleborn •
Battlefield •
Borderlands •
Brothers in Arms •
Bulletstorm •
Call of Duty •
Call of Juarez •
Chex Quest •
Combat Master •
Counter-Strike •
Counter-Strike Online •
Critical Strike •
CrossFire •
Crysis •
The Darkness •
Day of Defeat •
Destiny •
Devil's Third •
Diabotical •
Doom •
Duke Nukem •
Enlisted •
Escape from Tarkov •
Fortnite •
Gears of War •
GoldenEye •
Half-Life •
Halo •
Hunt: Showdown •
Hunt Down the Freeman •
Killzone •
Max Payne •
MechAssault •
Medal of Honor •
Modern Combat •
No One Lives Forever •
Overwatch •
Paladins •
PAYDAY •
Pixel Gun •
PLAYERUNKNOWN's Battlegrounds •
POSTAL •
Prey •
Quake •
Red Faction •
Resistance •
Respawnables •
Rogue Company •
Rules of Survival •
SAS: Zombie Assault •
Serious Sam •
Shadow Warrior •
SiN •
Sniper: Ghost Warrior •
Spec Ops •
Splatoon •
Star Wars: Battlefront •
Team Fortress •
TimeSplitters •
Titanfall •
Tom Clancy's Ghost Recon •
Tom Clancy's Rainbow Six •
Turok •
ULTRAKILL •
Unreal •
Warface •
Wolfenstein

*Want your community included? See how!*
M4A1

**M4A1** is a weapon featured in all zombie modifications made by Half-Way Studios and Zombie Strike.It was first seen in Project Zombie Reality 1.0 as a pickup weapon.It contained a small buff in damage along with new skin from community.Up to 4.1,it was drastically upgraded,introducing new animations and realistic skin,which led to a copyright strike by other developers for using their content.Animations where removed,only the realistic skin remaining until final build.

It returned in Project Zombie Strike 2014 Beta with new animations, shared with M27 IAR and M16A3(LT).The realistic skin was introduced in Legacy Times update with better sights and more accuracy than before. Although its sights doesn't feature ACOG or Red-Dot as in previous modifications.One of the developers promised to reveal later in development why using Clear Sights.

## Gallery

M4A1 CarbineM4A1 Clear SightsM4A1 seen in 4.3Scope (Broken at Release)Copyrighted Animation
SRAW

**SRAW** is a weapon featured in Project Zombie Reality modification builds until latest update.First time it was seen at 2013's V4.0 update,which introduced rocket launcher for Explosives kit available for players.

It can be found on almost any map of Project Zombie Reality 4.3 but Infected Carrier and Test Maps 4.3 as they couldnt actually fit the weapon easter eggs due to their sizes.

Due to bad quality and too small/big sizes of the last update for Project Zombie Reality 4.3,Easter egg weapons where not included in the story arc of European Front and Grand Finale

During its life-time,this weapon was available only in Explosives pickup kit and it never was added in another.Animations and sounds never changed since V1.0

SRAW seen in-gameScoped
The Complex Scar

**The Complex Scar** is a map featured in Project Zombie Strike 2014 Beyond the Limits Expansion Pack. Set in a forest during a sunset, the map features orange-pallet vibes.

## Trivia

* The map's internal name was officially marked as XP4\_Scar, and with the release, it was officially confirmed that this location was a part of Beyond the Limits Expansion Pack.
* Name suggests some involvement of Betrayal Complex forces, but the storyline was not officially published yet.
Операция "Щит"

Место
 Территориальныеизменения

**Операция "Щит"** - военная операция армии Южной Республики против Тарикостана. Первоначальной целью операции было объявлено предупреждение терактов, но позже цель была сменена на захват и удержание нефтяных месторождений.

## Хронология

* 19 марта 2017 года. Армия Южной Республик пересекает границу с Тарикостаном, обвиняя последний в нападениях на южные границы Республики.
* 19 марта 2017 года. 2:02 ночи. Происходит теракт. Лотарингский объявляет о продолжении операции.
* 25 марта 2017 года. ВС Южной Республики занимает Асмак - важный город.
* 29 марта 2017 года. Армия Южной Республики прорвалось к нефтяным месторождениям и стали их удерживать. Правительство Тарикостана приняло неудачную попытку отбить месторождение.
* 31 марта 2017 года. Армия Южной Республики отбивает последние попытки отбить месторождения и разворачивает наступление на столицу, объявляя, что не остановится, пока правительство не капитулирует и не прекратит поддержку исламских боевиков.
* 19 апреля 2017 года. Правительство Тарикостана принимает капитуляцию. Месторождения становятся собственностью Южной Республики.
Super-Weapon

**Super-Weapons** are easter eggs featured in very often Project Zombie Reality modification builds.First time where seen during 1.0 release and continued the legacy until the end.Each update perfected the weapons until the final update(Test Maps 4.3).They contain over-powered rounds cointaining a poison/cure to zombie virus which instantly kill them by hitting whatever body part of the enemy player shot at.In later modifications the idea of super-weapons was never included,however hidden pickup-able weapons can be found across the maps in Project Zombie Strike 2014

They can be found on almost any map of Project Zombie Reality 4.3 but Infected Carrier and Test Maps 4.3 as they couldnt actually fit the weapon easter eggs due to their sizes.

Due to bad quality and too small/big sizes of the last update for Project Zombie Reality 4.3,Easter egg weapons where not included in the story arc of European Front and Grand Finale

AK-47 was reduced to a normal weapon in the last update for the modification

DAO-12 is a Super-WeaponReloading DAO-12Former Super-Weapon: AK-47
Omnicide 2

**Omnicide 2** is a fan-made sequel for Omnicide Modification, created after the death of Project Zombie Reality 4.3. It was meant to add several edits and fixes to main modification along with Human Bots survival. Project was closed after a take-down request by one of the creators of the official mod.

## Description

"*After the failed experiment in a secret military base, a lethal virus have infected all the scientists there. After a few days, they died and risen as zombies and started to infect world. Alpha and Delta squads united as and made A.Z.O group to fight those creatures and regain back the Earth.*"

**Current Status**: Dead (October 2014)

## Trivia

* Its traces were deleted completely,being later replaced by newer modification called roject Zombie Strike 2
* Before Omnicide 2 would debut,Project Zombie Strike 2 was on development plan.Though later it was changed to this fan project

* Although considered a sequel,it had static gameplay and downgraded weapons if compared to original modification.Many players reported to development team to cease the creation of this "sequel"

* The lifespan of Omnicide 2 was just 1 month.Only Factory 911 Concept map wasn't released to public

* According to players,all maps of Omnicide 2
RPK

**RPK** is a weapon featured in Betrayal Complex Patch of Project Zombie Strike 2014. It was teased along with Complex team Promo release. This weapon is available only to Betrayal Complex Operatives,but players can pick it up from dead enemies during a fight. During the development of the expansion pack, the weapon has been scrapped and since then no more news was known about the weapon

**Notable Features:** 2007 War Relic
Glock 17

**Glock 17** is a weapon featured in Project Zombie Reality 4.0 and in Legacy Times Expansion Pack for Project Zombie Strike 2014.It replaced the 92FS by a vote held in community and was featured between 4.0 and last 4.3 versions.It was later brought back with new animations and better statistics in Legacy Times.Due to mistake made by developers,it was released in Beta for Chris Persona,thus revealing the plans for the first Expansion Pack of the modification.

**Notable Features:** Chris Persona Exclusive
M98B

**Barret M98B** is a weapon featured in Legacy Times Expansion Pack for Project Zombie Strike 2014.It replaced M95 by from older mod due to some problems with models and animations.It features better animations and statistics than its older counterparts and also has some similar sounds to previous weapon

**Notable Features:** Barret Scope
M27 IAR

**M27 IAR** (**I**nfantry **A**utomatic **R**ifle) is a weapon featured in Project Zombie Strike 2014 in Beta update.It replaces ACWR and older G3A3 pickup kit in Legacy Times DLC maps.Although its classified as an assault rifle for support type of players (Chris Persona),its used by Bruce that has no affiliation with medics or ammunition supply.Medium damage and statistics offer players a good choice to survive levels with fewer zombie tickets.

**Notable feature**: Has an open bipod,but is not useable
War of 2007

Battlefield 2 Universe

Project Zombie Reality 4.3

(As a reference to base game)

World-Wide Crisis

**War of 2007** is a fictional war took place before the events of Project Zombie Strike 2014 and its Expansion Packs. Very little information is actually known about this war, but this is one crucial factor of leading the world countries into a deep crisis. After the war, the super-soldier program was initiated, later on the outbreak of patients zero becoming a reality. The war is though to be finished in 2010, the following years leading to experiments and ulterior leading to Zombie War 2014.

First Seen: Battlefield 2 Game; Special Forces Expansion Pack

Outcomes: Nations fell into a deep crisis, US deploying the super-soldier serum program to make more powerful soldiers in case of thread. After the failed experiment and outbreaks of "infected", the side effects transformed people into horrendous creatures now known as Zombies.

## Trivia

* Although not a part of Project Zombie Reality 4.3's universe, its mentioned everywhere as a war that would replace Zombie War 2007
* Some weapons from Project Zombie Strike 2014 come directly from this war, considered relics because of their rarity in post-war era
* This war links directly the events of Zombie War 2014 with Battlefield 2's Universe
A night in Oman

**A Night in Oman** is a map featured in Project Zombie Reality. It features an Anti-Zombie Organization member sent to a mission to retrieve some information about a cure and also exterminate local zombies. Failing to do so, the mission became a survival one where the troops must wait for the extraction during the night.

## Anti-Zombie Organization

### Pickups

10

"*Late in the night like rats we arrived at our target, Gamma Hotel. We will find the cure, or again we will lose our hope to continue this war. But we must stay strong, time is bleeding very fast. Let see what we can do about this...*"

## Solo Survival

### Shop

It's located in the middle of the map and its the widest area available to players. It contains the Human deployment, pickup weapons and supply crates which are used for aesthetic purposes only.

### Road

It cuts in half the map, from east and west side. From its both endings (limit of combat area) there are Infected hordes incoming nearby human deployment. Contains explosive barrels, barriers and exploded cars.

### Hotel

Part of story target. Located north from spawn and is surrounded by combat area from 2 parts (North and West). It has a veranda, but it's useless since players attract more zombies, thus blocking the exit and making harder to survive the night.

## Trivia

* The map also featured the bug with weather that Skyscraper had
* It was rumored that kits in this map had night vision goggles, but those were unusable in-game
* Initially, this map was used in Defense Force modification by \*Pro\*Entertainment Team
* There was an easter egg, where you could spawn in the burning window (Watch the world burn).
* The name of map is wrong, since mission takes place in Kuwait, not Oman.
* Hotel Defense is the reimagined variant of this map, the story having some similarities to older version.
ChrisTGamingZone

**Chris T | Gaming Zone** is a modification supporter from Republic of Moldova. He is known for gameplay's and critical reviews of modification on Youtube Platform. This is the only public person to get the hands on Developer Builds of Project Zombie Strike 2014. Later on development he joined Zombie Strike Group as a Voice Actor, and had the access to the Fade to Black "Beta-Test". After the collapse of the studio, he was recruited in freshly formed Instant Flashback studio.

**Known For:**

Project Zombie Strike 2014 (Voicelines, Review)

**Status:** Unknown (Active on Youtube)

## Trivia

* He started is the only person to have played in Developer Pre-Alpha Version of Project Zombie Strike 2014 at Gameplay Reveal
Mutants

**Mutants** (also known as Evolved Zombies) is a faction featured in Project Zombie Strike 2014 Beyond the Limits Expansion Pack. The team was teased during the early-development days of the modification, with official reveal of the team taking place in 2019. The team consists of intelligent infected that are able to use weaponry against threats. Their appearance is dark, as they are covered with blood from previous hunts, some even having glowing red-eyes. Currently any details are unknown other than being able to fight seriously the enemy.

## Gallery

Law Enforcement MutantMutant Navy SealMutant Alpha Specops
## Trivia

* The team was teased by Zombie Strike Group ever since the Pre-Alpha days of the mod. Instant Flashback took in consideration the ideas, however, the implementations might differ from what the first group imagined.
AlphaDxD

**AlphaDxD** is a modification supporter from Republic of Moldova. He is a sound effects artist, providing music, weaponry and ambient covers for Project Zombie Strike 2014. He is a new member of freshly formed Instant Flashback.

**Known For:**

Project Zombie Strike 2014 / Extension Pack Series

**Status:** Unknown

## Trivia

* He is one of Instant Flashback members that doesn't have account on ModDB Platform
M1014

**M1014** is a weapon featured in Project Zombie Strike 2014 as an Easter Egg.It is hidden through out the maps as a pickup kit to be used against Zombies or Complex Forces.Currently there is known only one location where the weapon can be found,and it is near the fire place in Deep Forest map of Legacy Times Expansion Pack

**Notable Features:** Easter Egg
PP2000

**PP-2000** is a weapon featured in Project Zombie Strike 2014 V1.It replaces the JNG-90S Sniper Rifle in Fault Line and Factory 911 for balancing reasons.Its magazine contains 25 rounds covered with 5 mags. Its damage is big,but its high firerate requires you to often use ammunition resupply bags

**Notable Features:** Compact Design
Project Zombie Reality 3

**Project Zombie Reality 3** was an unreleased modification for Battlefield 3. It was planned to be a sequel for Project Zombie Reality and Project Zombie Reality 2. The modification was later moved to Battlefield 2, afterwards there was no active development or updates on this project. Noobkiller2 teased multiple times a possible sequel to the mods in forms of banners like Zombie Highway, and logos respectively. This project was soon abandoned, as the developers themselves lost interest in creating it.

Some of its concept arts were used in Project Zombie Strike 2014, a small cameo being PP2000.

## Gallery

PP2000 Cameo in 2014Teaser for Frostbite 2 Modification in Project Zombie Reality 4.3
The Castle

**The Castle** is a map featured in canceled project Omnicide 2 along with Developer Pre-Alpha version of Project Zombie Strike 2014. It features Human Squads defending a castle (mosque if correct) from incoming zombies from main entrance and behind.

## Description

"*The Castle that was found in the middle of a small desert. There were sent some troops to kill a well-known terrorist Faruk Al-Bashir. After they assaulted the castle they were trapped and tried to escape but a small horde of zombies were approaching to the castle and destroy the team*"

## Squad Survival

### Front Yard

It is situated in front of the castle, in the center with a fountain. Near it there are explosive barrels to reduce the grenade usage for players/bots. Most zombie hordes come from this side of the map.

### Inside

Inside, the human spawnpoint is located. Also,near spawn there are 2 explosive barrels (one near the door and one under the "bridge"). Walking up stairs you can see pickup kits and barricaded entrances. You can access the right part of the mosque from up and below.

### Backyard

Backyard contains a large pool where sometimes you can remain blocked if you fall. You can see the 2nd and 3rd floor from outside along with the barricaded veranda where are the pickup-able weapons.

### Left Side of the Mosque

It was in the combat area region, although its unknown how to get in that part of the mosque. Rumored to contain some easter eggs, or a way to surpass the boundaries set by the modification developers. It was cut early since *Project Zombie Reality 4.3* for unknown reasons.

## Trivia

* Backyard was accessible compared to Omnicide Final
* Its unknown why the Left Side of the Mosque was added back into Omnicide 2
* Human Bots that spawned in the right corner died instantly due to an unknown bug.
* If a zombie or human fell in the pool, they couldn't get out anymore due to bugged stairs.
* Although you could access the Right Side of the Mosque, it was heavily barricaded
* Project Zombie Strike 2014 Developer Pre-Alpha had the original version of Omnicide 2's The Castle
* The only change made in 2014 version was the new spawn kit screen.
* During Developer Pre-Alpha of Project Zombie Strike 2014, it was known as Castle
Exploration

**Exploration** is an unique gamemode made for Project Zombie Strike 2014 that replaces bugged Conquest Gamemode from Battlefield 2 (unsupported by Project Zombie Reality and Omnicide 2) with a free open map to scout, test and plan a strategy of survival before starting a new gameplay. This Gamemode was kept secret during the development. Map limits were not removed, after some playtests and beta-testings.

## Description

"*Explore widely and how much you want your favorite Project Zombie Strike 2014 maps in the new gamemode: Exploration! Now you can do whatever you need without your allies/enemies stop your creativity. Plan strategies, find hiding spots or even easter eggs, and have better knowledge of the map before the Zombie Slaughter begins!*"

## Trivia

* This Gamemode can be considered a Cinematic Resort, where players and make screen-shots of in-game actions
* Although added in every map of Project Zombie Strike 2014, this gamemode has no popularity among online servers and players.
AKS-74U

**AKS-74U** is a weapon featured in Betrayal Complex Expansion Pack of Project Zombie Strike 2014. It's available for Zombie Strike faction at the deployment screen by playing as Vlad Persona. The damage is relatively high and damages Complex Operatives at close range. Due to its vertical recoil however, in long range engagements the player loses damage and often misses the shots.

**Notable Features:** Wooden Stocks
M16A2

**M16A2** is a weapon featured in Project Zombie Strike 2014 since Pre-Alpha release of the modification.It was first seen in The Skyscraper 2014 for Evan Persona in spawn-screen.Compared to original game,it featured automatic firemode,better damage and recoil,newer animations but stock textures.It is part of M16 series,others being M16A3 and M16A4

**Notable Features**: Vanilla texture and faster reload time
Death is Alive

Instant Flashback (2018)

2018 - V0.4 Final

**Death is Alive** is a zombie-themed modification for Battlefield 2 that introduces you in a fictional war were you fight as USMC soldiers to survive the humongous hordes of zombies that came to rise after a huge outbreak from American research laboratories.

## Modification Story

Modification history starts on May 20th, 2013. A promotional art which reveals a hospital was posted as a teaser art for the upcoming modification. Later in development, art and Pre-Alpha gameplay was posted on the modification site. After 1 year of silence, V0.1 showed up, Ancient Spark members after a while leaving the development group. The following versions were developed alone by Noobkiller2 until his team Zombie Strike took over the project in 2016. Long time of missing and works in progress show-offs, the team was disbanded. Instant Flashback took the legacy and finished off the mod with V0.4 titled Final

**Current Status:**Finished (2018)

## Trivia

* V0.2 and V0.3 were made only by a single person: Noobkiller2
* This modification shared content with Project Zombie Strike 2014,and viceverse
* Infected Oilfields map from Project Zombie Reality 4.3 was reimagined as Oilfields in V0.3
* In Moddb news, the V0.4 Final version was stated as a finishing release because developers have reached their peak of ideas and want to keep the original ideas intact from Ancient Spark developers. Final version was released days after the last news were released, finishing off the project
Alpha

**Alpha Squad** is a team/faction featured in Fade to Black Expansion Pack for Project Zombie Strike 2014. This squad is a part of the Survivor team, and main priorities are to defend the tired forces during the night-time, introducing the new term of night warfare. Their mission is to find some cure samples to combat the Zombie virus that is haunting the humanity. This squad can only be found fully-featuring at night, and they are seen using experimental weapons in TV Station Defense line and trying to find virus samples in the abandoned chemical factory operation.

The role of Alpha Squad can be found on almost any map, because they are a component part of Survivor enforcements. But as a faction, it was first seen in Faded Skyscraper map, in description being told about a potential cleaning of city from Zombies to make a refugee hideout.

The last location this faction is seen fighting is Faded Factory, which is the aftermath of Factory 911 failed operation, but set during the night. Later with story, the squad is seen again during operations that take place in Betrayal Complex Expansion.

## Gallery

Light Alpha with GOL MagnumHeavy Alpha with ARX-160Heavy Alpha Daytime
## Trivia

* Alpha Squad is a part of Military, and are seen with high-tech equipment, experimental weaponry and other gadgets. In base mod however, they have normal Survivors equipment, same being applied to Betrayal Complex
Siege

**Siege** is an unique gamemode made for Project Zombie Strike 2014's Betrayal Complex Expansion Pack. This sort of gameplay is very similar to standart Conquest of Battlefield 2, but instead, the teams clash only for one or two flags similar to newer titles Conquest Small. The teams fight over domination on selected target until the enemy tickets reach 0.

## Description

"Welcome to duty soldier. Complex started the grow stronger and stronger by day, and now we must attack and maintain the positions that are crucial for our support to defeat the infected. Say hello to brand new gamemode: Siege. Fight the enemy and capture control points to dominate and destroy the thread!"

## Trivia

* In early versions of Betrayal Complex, internal workname of Airport Complex was XP3\_Siege, where the gamemode is featured
* The maps that feature this gamemode have very small combat area, pitching the teams in a small fighting location
Insurgency

**Insurgency** is an unique gamemode made for Project Zombie Strike 2014's Betrayal Complex Expansion Pack. Zombie Strike is tasked to attack and capture the control points held by enemy, usually under control of 3 or 4 flags. The gamemode is similar to Conquest Assault seen in base game. If Protagonist faction is fast enough to capture all Complex control points, the game is an instant win for Zombie Strike

## Description

"Welcome to duty soldier. Complex started the grow stronger and stronger by day, and now we must attack and maintain the positions that are crucial for our support to defeat the infected. Say hello to brand new gamemode: Insurgecy. Capture every single control point of the enemy to win the battle and gain more safe territories for survivors and strikers!"

## Trivia

* At the release of Betrayal Complex, only 2 maps feature this gamemode, those being Airborne and High Tension
* Airborne has a different spawn system, which paradrops players to capture zones. High Tension has only one spawn from paradrop
Knife

**Survivor Knife** is a melee weapon featured in Project Zombie Strike 2014 Developer Pre-Alpha and Project Zombie Strike 2142 (rumored). It replaces Project Zombie Reality 4.3's Wrench,with better statistics and one-hit kill in the zombie.Its range is short,which makes it extremely dangerous to use againts zombie because it raises your chances to be killed.It was default used by Human team,but later replaced by Defibrillator 2014 and reused in pickup kits.

It is used in all Project Zombie Strike 2014 pickup kits (2014 story)

## Gallery

Survivor KnifeUpdated Skin after Fade to Black
Chernobyl Forest

**Chernobyl Forest** is a map featured in Project Zombie Reality. It features a solo-survival gameplay to withstand the night in an US forest. It was meant to be an extermination mission, but due to fact that Zombie hordes are too big ,it became a survival one.

## Description (As of 2014)

"*After the escape with car, some soldiers were trapped in the middle of nowhere. Moreover in the middle of the night, a forest was seen from far. Without any plans left, soldiers moved to forest, where they found zombies roaming around. Mission is to remain alive until help arrives.*"

## Anti-Zombie Organization

### Pickups

Unknown

Its located to the south of the map. Near it, there is an exploded vehicle, along with a barrack with pickup weapons for players. It's the most open area of the map along with Fire Place North.

### Forest

Takes 75% of all maps area. Very dangerous as zombies come from everywhere. It has 2 hideouts as you advance further to north.

### Hideout

Its in the middle of the map. Near it there is a fireplace which illuminates zombies near its radius. Inside the hut there are 3 pickup weapons (G3A3, RPK and M249 SAW) which gives you a lot of ammunition to neutralize the threads near you.

### Fireplace North

Located to the north of the map. Contains a wide area which can help you surpass the trees to kill zombies easier. It is the most restricted area, as it's surrounded by 3 combat area limitations, which is hard not leave it.

## Trivia

* Legacy Times Expansion Pack reimagined the map as Deep Forest
* It was released in 4.0 Beta due to complications in fixing the modification
* It is one of the widest maps for Survival Gamemode (other being DeadLand)
* Chernobyl Forest is actually a wrong name since actions take place in US, not Ukraine
* In out-of-bonds area, players can be spot a hunting hideout destined for animals.
M203

**M203** is a weapon featured in Project Zombie Reality modification builds until latest update.First time was seen during Delta Build as original vanilla weapon of Battlefield 2,only with slight changes of firing sounds and reloading. After V1.0 release,new animations were introduced for weapon,and was available to choose from spawn-screen menu.In 3.0 update,the weapon soon became a pickup only firearm until the last updates for the modification.It came along with M16 rifle.

It can be found on almost any map of Project Zombie Reality 4.3 but Infected Carrier and Test Maps 4.3 as they couldnt actually fit the weapon easter eggs due to their sizes.

Due to bad quality and too small/big sizes of the last update for Project Zombie Reality 4.3,Easter egg weapons where not included in the story arc of European Front and Grand Finale

During its life-time,this weapon was available only in Explosives pickup kit and it never was added in another.Animations and sounds never changed since V1.0

M203 seen on M16Grenade Launcher Activated