Kid Prime

You may or may not know my real name Jacob D. Gangelhoff if you're tuned into the "Supe Channel" you should know my "Super" name "Kid Prime." I'm twenty-three years old, I'm in a relationship with my girlfriend. I helped my brother form the Justice Parliament and later he returned the favor helping me create the "New 13." Though my older brother/mentor and I have a love/hate relationship. We get a long some times but mainly we just don't see eye-to-eye on a lot of things. Our half-brother "our youngest brother" is torn between the both of us and often gets my older brother and I to get along whether we like it or not.

## Appearance:

### Regular Appearance -

* Childhood
* Adolescence
* Adulthood
* High School

## Appearances:

* Antonio Moore
* Void
* The New 13
* Co-founder of \_
 My life while amongst the living.

* Abilities
* Equipment

Abilities are not powers, though some powers may be abilities. Abilities for me are what come natural to me.

* Acrobatics:  The power to perform acrobatic and gymnastic feats greater than average/normal humans.

Abilities are not powers, though some powers may be abilities. Abilities for me are what come natural to me.

* The Orbis:  The "Orbis" is a ring which allows me to channel the emotions known to the Universe.

	+ Red Lantern Corp:  This is the color shown when I use "Rage."
	+ The Communication Corp:  This Corp is a fusion of Red-Violet , Red-Orange , and Blue-Violet Lanterns. This union stands for compassion, love, and above all things **communication**!
	+ Orange Lantern Corp (Hybrid):  There have only been two times I have ever been an Orange Lantern. The first time was when Larfleeze enticed me and his ring went to me. Well, that was the only "true" time.

		- The other time(s) are when I went into a fearful-rage state. The "Orbis" covering me in orange looking like one of their own with the added powers of a Red and Yellow Lantern. Subtly known as "Raging Fear."
	+ The Joy Corp:  This is the color shown when I use "Joy."
	+ Blue Lantern Corp:  This is the color shown when I use "Hope."
	+ The Indigo Tribe:  This is the color shown when I use "Compassion."
	+ The Star Sapphire Corp:  This is the color shown when I use "Love."
	+ The Depressed Corp:  This is the color shown when I use "Depression."
 From being born human, there is nothing better or worse than being a Metahuman. Actually some would argue that when we die we will join our brothers and sisters in Heaven or fall and burn with the other sinners of the world in Hell. However, for me ... well that is another story. For now, this is me as "The Void."

* Powers
* Abilities
* Weaknesses

* Diamond Form:  The power to transform into or have a physical body made up of diamond.

	+ Enhanced Durability:  The power to possess durability beyond that of the peak members of their species.
	+ Light Absorption:  The power to absorb light and utilize them in some way.
	+ Razor Claws:  The power to generate sharp claws.
	+ Telepathic Resistance:  The power to be highly resistant to psychic attacks.

* Solid Surface Acrobatics:  The power to perform acrobatic stunts on solid surfaces.

* Acrobatics:  The power to perform acrobatic and gymnastic feats greater than average/normal humans.

* Mute (formerly):

* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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## Powers, Abilities, and More:

* Zodiac Empowerment
* Planetary Empowerment
* Other Empowerment

* Sun Sign
* Moon Sign
* Ascendant Sign
* Chinese Zodiac

* Virgo (Mercury)

These powers I get from my "Sun Sign."

* Earth Manipulation:  The power to manipulate earth.

 Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. The user can also control brick and plant. More advanced users can manipulate metals such as iron, copper and titanium.

Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.

	+ Burrowing:  The power to tunnel through matter.

	 The user is capable of tunneling through solid matter, including fully solid ones like the earth and looser collections such as sand or snow. Depending on the matter, they may choose to leave a tunnel after them.
	+ Metal Manipulation (Mercury/Quicksilver):  The power to manipulate metal.

	 The user can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

	 The power to manipulate mercury.

	 The user can create, shape and manipulate mercury, heavy, silvery-white, poisonous metallic element, and a good conductor of electricity, mercury is the only metal that is liquid at standard conditions for temperature and pressure.
	 Mercury does not react with most acids, but it dissolves many other metals such as gold and silver to form amalgams. Iron is an exception and iron flasks have been traditionally used to trade mercury.
	+ Enhanced Regeneration:  The power to rapidly heal at a level beyond that of the peak members of their species.

	 Level I - Separation: This level of regeneration would be capable of healing minor amputations to the body, such as lost fingers, toes, ears and potentially reattaching lost limbs. For regeneration of more serious amputations to the body, healing may not be perfect.

	Level II - Ailments: This is a special type of regeneration that deals with more intricate and indetectable damage to the body. At this level, users would be immune to damage done by any form of contaminants, diseases, and infections, including but not limited to strokes, Ischemic heart disease, AIDS, diabetes, cancers, radiation etc. Though, certain conditions such as Alzheimer's that do not cause physical damage to the body can't be healed by this level of regeneration.

	Level III - Fatal: The traditional and usually most common level of regeneration. Injuries that can be healed in this category of regeneration would be fatal and unsurvivable for regular humans, such as disembowelment/evisceration, horizontal bisection, complete organ destruction, severe damage to the brain, spinal cord and nervous system, impalement etc. Users would be able to regenerate lost limbs or even massive chunks of their bodies, but usually cannot survive complete brain destruction and will not survive decapitation or being rendered to bits.
	+ Healing:  The power to heal.

	 The users can Heal themselves and restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
	+ Holy Fire Manipulation:  The power to manipulate holy flames, which embodies the purifying aspect of fire.

	 The user can create, shape and manipulate holy flames, which are especially effective against demons and other evil beings and are inextinguishable by normal means. It may also trap and/or immobilize angels or demons, rather than killing them outright. The color of the flames varies, but usually blue, white, or the normal if light shades of fire.

	Some flames can have different properties and abilities such as summoning spirits of the deceased back to the world of the living. Very strong or high level users could obtain or gain the ability of Resurrection via Summoning the deceased and/or Angels from Heaven.
	+ Human Physiology:  The power to use the traits of humans.

	 The users are humans (Homo sapiens), a mammalian species of mundanes and mortals who are a known to being sentient and sapient race who inhabit the planet earth as a dominant species, said to be related to primates.

	Humans are unique beings rich with potential, possessing appropriate attributes, aspects and quantities that’s a part of their human nature gifted with beauty, intelligence, social skills and many other ordinary traits that makes up for their lack of supernatural powers and makes them well developed beings. With such potential, they proved to be very capable beings are as the reigned-on earth above many other known species as an apex predator, all following their own path.

	Most humans are capable of reaching their full potential as they train and learn to grow, as they can advance themselves to reach the superiority of their mundane status to their peak, as they hone their skills and natural abilities that can make them formidable and admired being ever known. Because of such skills and determination they can take on most known supernatural beings on fare levels.

	Non-human of this physiology, are considered anthropomorphic beings who personify/develop human characteristics or can transform into a human. They can also gain humans dexterity with our opposable thumbs and gain human intelligence, all of which makes them an equal match to actual human beings.
	+ Purification:  The power to remove all evil or negativity from any object or person.

	 The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.

* Pisces (Neptune)

These powers I get from my "Moon Sign."

* Aquatic Adaptation:  The ability to adapt to underwater environments.

 User is able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.
* Multilingualism:  The power to speak, understand and decipher any and all languages.

 The user can speak, write, understand and communicate in any language, including computer codes, the universal language of mathematics and music, languages that have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of these faculties:

Aligist - able to speak, read, write and understand all languages. This however does not mean animals or anything other than human languages. Some certain type of aligist may also be able to understand underwater creatures but they are quite rare.

Intuitive Multilingualism - capable of intuitively translating and learning new languages, including alien languages.

Linguistic Assimilation - know another one's language through physical contact.

Projective Omnilingualism - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.

Telepathic Translation - translate all languages and cause others to hear languages they understand and vice versa.

Textual Omnilingualism - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.

Usually, this ability is reciprocal, so that the user and the subjects can understand and communicate with one another efficiently.
* Water Manipulation:  The power to manipulate water.

 Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.

* Scorpio (Mars/Pluto)

These powers I get from my "Rising Sign."

* Poison Generation:  The power to create/generate a variety of poisons.

 User can generate, create, emit, or otherwise produce poison/poisonous substance and somehow inflict the victim. For the sake of clarity: poison, toxin, and venom are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to disease-causing bacterial secretions, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting.
* Water Manipulation:  The power to manipulate water.

 Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.

* Dragon (Metal)

These powers I get from my "Chinese Zodiac."

* Balance:  The power to cause matter to burst into flames.

 Users can increase the kinetics of atoms and molecules causing them to combust and ignite. This process creates explosions, heat and light that the user can use.

* Celestial

* Sun
* Mercury
* Venus
* Earth
* Moon
* Saturn
* Uranus

Testing 1-2-3

* Plasma Manipulation:  The ability to manipulate highly ionized gas.

 The user can create, shape and manipulate plasma, a state of matter consisting of fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move, they generate electrical currents with magnetic fields, and as a result, they are affected by each other’s fields.

On planets, plasma is relatively rare, but it is present in electricity (lightning, St. Elmo's fire, ball-lightning), extremely hot flames and polar aurora, or artificially in low energy lights, electric arcs of all kinds, etc. In space, plasma is the most common state for ordinary matter, most of which is in stars such as the Sun.
* Solar Manipulation:  The power to manipulate aspects of the sun.

 User can create, shape, and manipulate all aspects of the sun (or any other similar star), starting from its immense heat, luminosity, mass/gravitational field, magnetic field, raw nuclear energy, and reaction, etc.

More specific effects include solar winds/flares, geomagnetic storms, sunspot reaction causation, UV emissions, and plant growth promotion.

	+ Fire Manipulation:  The power to manipulate fire.

	 Users can freely generate, shape, and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the temperature of the fire at will.

		- Fire Generation:  The power to generate fire.

		 The user is able to either physically and/or mentally generate and project fire from their body.
		- Fire/Magma Mimicry:  The power to transform into or have a physical body made up of fire.

		 The user is made up of or can transform their body completely into fire. A user's transformed form is anatomically identical to their normal form, aside of being made of fire, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

		 Nigh Formed Fire Beings are or can change into mostly physical beings, with the energy flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused on their bodies and while they gain some amount of energy-attacks, the changes and applications are mostly internal.

		 Full-Formed Fire Beings are completely formed of energy, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel fire in various ways.

		The power to transform into or have a physical body made up of magma.

		 The user is made up of or can transform their body completely into magma/molten stone. A user's transformed form is anatomically identical to their normal form, aside of being made of magma, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.
	+ Stardust Manipulation:  The ability to manipulate remnants of cosmic substances.

	 The user can create, shape and manipulate stardust, mineral grains and particles of cosmic substances originating from or embody remnants of dead stars, nebula, and meteorites.
	+ Stellar Mimicry:  The power to transform into or have a physical body made up of stellar energy.

	 The user is made up of or can transform their body completely into stellar energy. A user's transformed form is anatomically identical to their normal form, aside of being made of stellar energy, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

	Nigh Formed Stellar Energy Beings are or can change into mostly physical beings, with the energy flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of energy-attacks, the changes and applications are mostly internal.

	Full-Formed Stellar Energy Beings are completely formed of energy, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel energy in various ways.

	With proper training and control, wielders will be able to generate their own plasma and control it like a limb. Also, since stars are believed to generate ethereal energy as well, it is possible that their body will be a being of both plasma and Aether.

Mercury is the ruling planet for the Virgo zodiac.

* Enhanced Speed:  The power to move at superhuman speeds.

 Users can move faster than the peak members of their species, making it very difficult for one to be able to react to them. The users of this ability are also very resistant or even outright immune to the side effects of moving at such speeds. These effects include, but are not limited to, g-force, inertia, intense heat build-up, massive kinetic energy build-up, etc. They are capable of running 64-616 km/h (40-383 MPH).

They are also fast enough to outrun helicopters, motorcycles, and others vehicles within that range of speed. With their speed, they can move faster than the eye can see and avoid an opponent’s perception. Furthermore, they can move faster than the speed of sound.

Venus is the ruling planet for the Libra zodiac.

* Supernatural Beauty:  The power to possess beauty that surpasses the boundaries of nature.

 Users possess a supernatural beauty that surpasses the boundaries of nature, not just by physical attraction alone, but by other aspects and principles of beauty. Having such beauty can have mystical, empathic or psychic effect that reflects their physical appeal and qualities with graceful and flawless charms. Any who observe these beings will be supernaturally affected to see a perfectly envision and idealized form of beauty unique to the user due to their increase appeal, apparel, action and even choice of words, all of which can cause awe-inducing effect to others even by sheer presence alone that can have a number of mental and emotional responses from others without negative effects making it impossible for them to look terrible regardless of the situation.

	+ Love Manipulation:  The power to manipulate love.

	 The user manipulate and can sense of all the aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to a physical level.

		- Sexual Inducement:  The power to induce sexual arousal, bliss, and pleasure in others.

		 The user can induce sexual arousal in others to make them lustful and crave sexual interaction. This power may work with both genders, their sexual interest and people of any age.

Earth is tied to the Sun and Moon.

* Axis Manipulation:  The ability to manipulate the axes of rotation.

 The user can manipulate the three axis of rotation, the imaginary line a body rotates along, and can be external (like a planet around the sun) and internal (like a ball spinning), usually among the object or person's center of gravity. The user can re-position where the axes of rotation intersect and are located in or out of the physical body to change how they rotate. For example, if the axes of rotation are relocated to the end of the stick part of a broomstick, the broom will rotate at the end of the stick rather than the center. If the axes of rotation are moved outside the broom, the broom, in whatever position it is in, will swing around in a circle around an imaginary object.

The user is able to affect and move each axis individually as well as how easily one can rotate along that or an external axis. They don't cause or manipulate rotation; only where it is the body rotates around. This also works on.
* Earth Manipulation:  The power to manipulate earth.

 Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. The user can also control brick and plant. More advanced users can manipulate metals such as iron, copper and titanium.

Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.

	+ Earth Generation:  The power to create earthen matter.

	 The user is able to physically and/or mentally generate earth, sand, stone, or any other minerals.

The Moon is tied to Earth and the Sun.

* Lunar Manipulation:  The power to manipulate aspects of the moon.

 User can create, shape and manipulate all aspects of a moon/moons, including its gravity and the effects it has on the planet, reflective surface, time-keeping, etc. and use its lunar energy.

Given that it is the brightest object in the sky after the Sun, Moons prominence in the sky and its regular cycle of phases have, since ancient times, made the Moon an important cultural influence on language, calendars, art and mythology. The Moon's gravitational influence produces the ocean tides and the minute lengthening of the day. The Moon's current orbital distance, about thirty times the diameter of Earth, causes it to appear almost the same size in the sky as the Sun, allowing it to cover the Sun nearly precisely in total solar eclipses.
* Levitation:  The power to levitate.

 Users can cause oneself/subjects/objects to hover/float in the air unassisted, allowing the user to seamlessly float in the air and prevent their bodies from making contact with the ground below.
* Telekinesis:  The power to move, manipulate or otherwise interact with matter/energy without physical means.

 The user has telekinesis, the ability to manipulate or otherwise interact with matter or another aspect of a physical system through non-physical means. Commonly, its most fundamental trait is to move and control objects (or to generate and apply physical force on a target, or potentially, an area) without physical contact.

The most common form of telekinesis in fiction is psychokinesis and the terms are often used interchangeably as the former is often still linked to the user's mind to some degree, commonly with some outside force acting as an interface or Medium Manipulation for the user's mind to interact externally through, often with additional guidance through the use of gestures and general bodily motion. Such mediums typically manifest as some kind of field composed of manipulated energy, pure physical forces such as kinetic energy, or even some form of matter. Whether centered on or extending beyond the user’s position, these fields function as an extension of the user and are capable of interacting with a subject, allowing the user to mentally influence it with varying degrees of accuracy and precision depending on their control over their field. In extreme examples, the power can be so extensive as to allow for the user to passively influence a subject or affect their environment with their presence alone.

However, strictly speaking Psychokinesis refers to Telekinesis achieved with psionic/psychic power. Telekinesis can refer to a variety of different means of influencing matter or energy from a distance. For example, spells that lets someone control and otherwise affect objects at a range is a non-psychic form of Telekinesis. For a more science fictional example, devices that bend gravity to remotely move matter around could be considered to grant telekinesis. Any power that allows for the distant movement, control or interaction of something, regardless of how far that distance is or the exact means by which it is accomplished can be considered a form of the ability.

Telekinesis is the basis of many superpowers based on "controlling/manipulating" subjects. It may evolve to the point that a telekinetic can control things on a subatomic level. Extreme cases could see users who can use their telekinesis to move planets or stars. At the furthest extremes, its influence can expand to affect facets of reality other than matter or energy, such as space and time.

Saturn is one of the ruling planets for the Aquarius zodiac.

* Density Manipulation:  The power to manipulate the density of matter.

 The user can manipulate density, which is defined as mass per unit of volume. This allows them to alter solidity, change the size of substances, create or destroy matter/mass in a volume, change inertial resistance (mass), make things intangible, either strengthen or weaken gravity, concentrate or expand matter, or create pressure differences in a fluid (gas, liquid, plasma) to induce a current and possibly use it to move solids.

Some users might even be able to control electrical charge density, which is the amount of electric charge per unit volume. This would, in turn, enable them to manipulate electromagnetic fields. Control over population density might also be possible for some users as well.
* Earth Manipulation:  The power to manipulate earth.

 Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. The user can also control brick and plant. More advanced users can manipulate metals such as iron, copper and titanium.

Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.

	+ Dust Manipulation:  The power to manipulate dust particles.

	 Users can create, shape, and manipulate dust, fine particles of matter from various sources, such as soil dust lifted by weather (an aeolian process), volcanic eruptions, and pollution. Dust in homes, offices, and other human environments contains small amounts of plant pollen, human and animal hair; textile fibers; paper fibers; minerals from outdoor soil; human skin cells; burnt meteorite particles; and many other materials which may be found in the local environment.
* Ice Manipulation:  The power to manipulate ice.

 Users can create, shape, and manipulate ice, water frozen into a solid state. As an elemental power, cryokinesis has a nigh-limitless number of uses, only limited by the user's imagination and their natural limits. Fundamentally, users would be able to generate ice through various means, such as lowering the temperature of the surrounding air until solid ice forms or by freezing nearby water sources. They could release and channel this ice in the form of ice beams that freeze whatever it comes into contact with, or extremely rigid and durable ice walls and domes that can be used offensively and defensively. There's also the capacity to use ice in order to freeze one's opponents to death by trapping in ice that slowly kills their cells or shattering them to pieces once frozen.

The next most common application is the ability to shape and control ice, such as turning ice chunks into icicles to pierce the opponent or icy wind to render it difficult for them to breathe. The user can also shape ice into weapons to use for combat, such as spears, swords or scythes. They would also be able to move ice with their mind, raining a barrage of freezing ice shards on their enemies or using it to move large amounts of ice with ease. Increased mobility and speed can also be achieved through gliding on ice, which not only allows one to preserve stamina, but can also potentially be able to reach places that would be extremely difficult to reach under normal circumstances. Users might also be capable of creating clones (which could be sentient in some cases) out of ice or increasing one's size through the use of ice.

Ice appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, thus allowing users to gain control over multiple varied structures and environments. However, places with the absence of water or locations with extremely high temperatures might pose a threat to the user. If at a high enough level, the user would be able to circumvent this issue through sheer power by rapidly cooling the surroundings or to manifest ice that can be used out of nothing (which usually involves magic in one form or another). Summoning blizzards and ice-related disasters would also be possible in some cases. Ice manipulation could also extend to manipulating the cold by reducing the kinetic energy of atoms through the use of ice, which makes inducing sub-zero or even absolute zero temperatures entirely possible. Some ice manipulators have unique attributes, which can potentially be used to perceive through ice, or turn one's body into ice itself.

At an extremely advanced level, users would possess nigh-absolute control over all forms of icy matter, allowing them to shape ice however they see fit, such as creating anything that they can imagine, such as an entire city or ecosystem. Users would also be capable of creating ice so cold that they cause cellular destruction for those that inhale it or ice that would be able to instantly kill someone as their bodies are simply unable to withstand such low temperatures. Through the precise manipulation of ice, a high-level ice manipulator can control ice on a molecular to subatomic level, potentially allowing them to stopping blood flow to the brain by freezing the bloodstream, halt chemical reactions by using ice to interfere, or cause matter to break down and collapse on itself if at a low enough temperature. Inversely, users would be able to plunge the entire planet into an ice age by exponentially lowering the Earth's temperature or simulate time stopping by lowering the surrounding temperature to the point everything is at a complete standstill.

Uranus is one of the ruling planets for the Aquarius zodiac.

* Weather Manipulation:  The power to manipulate the weather.

 Users can sense, channel, shape, create and manipulate the weather, i.e. the meteorological phenomena. It grants them an innate connection to the Earth's atmosphere, enabling to shape and influence various weather patterns on both small and large scales. They can sense changes in air pressure, temperature, humidity, and other meteorological parameters, granting them an almost instinctive understanding of impending weather changes.

There are four main factors of Weather manipulation:
 Air Manipulation - for wind and related effects.
 Electricity Manipulation - lightning in all variations.
 Thermal Manipulation - make it cold or hot.
 Water Manipulation - rain, snow, fog, etc.

They can exert control over a wide array of meteorological phenomena. This includes summoning rain showers or creating torrential downpours, and manipulating the amount and intensity of precipitation. They can also control the speed and direction of winds, ranging from gentle breezes to powerful gusts and even tornadoes. In addition, they can generate hailstorms, blizzards, or gentle snowfall, depending on their intentions. They can even summon lightning bolts and electrical storms, using them as both weapons and displays of power.

Furthermore, users are able to control and manipulate clouds. They can shape and shift cloud formations at will, creating various cloud types like cumulus, cirrus, or nimbostratus. They can form dense thunderclouds, gathering electrical energy within them to unleash powerful lightning strikes. Additionally, they can generate thick fog to limit visibility and create a mysterious atmosphere. They are also adept at raising or lowering temperatures, allowing them to create heat waves or freezing conditions at will. Beyond controlling existing weather patterns, users can generate entirely new weather phenomena. This includes conjuring storms, hurricanes, or other extreme weather events in areas where they didn't naturally occur.

Some could exercise precise control over the weather, even in confined spaces like rooms or battle arenas. They can generate localized weather effects for specific purposes. Most powerful users have the power to influence weather patterns on a continental or even planetary scale. This enables to alter of weather conditions so vast to potentially affect ecosystems and climate.

Outside of battle, they can aid or hinder agricultural processes by controlling rainfall and sunlight, or they may mitigate natural disasters like droughts or forest fires. Furthermore, they can provide favorable weather conditions for safe travel, create dazzling displays of natural beauty such as rainbows or auroras, and even disrupt enemy forces or provide cover for stealth operations. Ultimately, their powers can be harnessed for environmental protection, safeguarding communities from hurricanes, floods, or wildfires.

	+ Air Manipulation:  The power to manipulate air.

	 Users can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

	Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Since air is the originator for most natural disasters and all forms of weather, the user has control over nature’s most dangerous element allowing them to perform a wide variety of feats.

* Celtic Origin
* Greco-Roman Origin

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Testing 1-2-3

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Testing 1-2-3

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