Classes

Each unit has classes that they belong to. If in the team there are a certain number of different units in the same class, the class's effect will be activated.

List of classes in FLERP:

## Arcane

Class effect:

* 3 units: Magic missiles can hit 3 more targets
* 6 units: Magic missiles can hit 6 more targets

Units in Arcane class:

* Battle Mage
* Curser
* Icecaster
* Sorcerer
* Windcaster
* Witch
* Wizard

Items related to Arcane class:

* Orbital Magic: 2 magic bolts orbit the core, dealing contact damage equal to 10 x number of Arcane units
* Runebook: All Arcane units deal +30% damage

## Blaze

Class effect:

* 2 units: Burn deals +2 damage/sec
* 4 units: Burn deals +4 damage/sec
* 6 units: Burn deals +6 damage/sec

Units in Blaze class:

* Arsonist
* Doomsayer
* Inferno
* Phoenix
* Pyromaniac
* Solar Knight
* Volcanist

Items related to Blaze class:

* Blazing Glory: All units gain +5% attack size for each friendly Blaze unit
* Scorching Aura: Core is surrounded by a fiery aura that deals damage per second equal to 5 x number of Blaze units

## Chainer

Class effect:

* 3 units: +3 chain count for chaining attacks
* 6 units: +6 chain count for chaining attacks

Units in Chainer class:

* Inferno
* Lich
* Prisoner
* Sorcerer
* Stormbringer
* Warlock

Items related to Chainer class:

* Amplifier: All chaining attacks gain 20% more damage with each chain
* Chain Division: All Chainer units deal 50% reduced damage, but fire an additional chaining shot
* Virality: All chaining attacks can chain 3 additional times

## Controller

Class effect:

* 2 units: +20% attack size
* 4 units: +40% attack size

Units in Controller class:

* Blizzardess
* Cannoneer
* Pyromaniac
* Scarecrow
* Tempest
* Volcanist

Items related to Controller class:

* Area Denial: All Controllers gain +25% attack size
* Extermination: All Controller units deal 1% bonus damage for each enemy hit

## Duelist

Class effect:

* 2 units: +25 armor penetration
* 4 units: +50 armor penetration

Units in Duelist class:

* Battle Mage
* Hero
* Outlaw
* Solar Knight
* Windblade

Items related to Duelist class:

* Dueling: All units gain +10 armor pen for each friendly Duelist
* Piercing: All Duelist units gain +30 armor pen

## Frost

Class effect:

* 2 units: Chills are 20% stronger
* 4 units: Chills are 40% stronger

Units in Frost class:

* Arctic Knight
* Blizzardess
* Frostlord
* Icecaster
* Lich
* Yeti

Items related to Frost class:
None

## Guardian

Class effect:

* 2 units: All units gain Taunt

Units in Guardian class:

* Gargoyle
* Paladin
* Warden

Items related to Guardian class:

* Bodyguarding: All units gain +10 armor for each friendly Warrior or Guardian unit
* Fortify: Guardian units gain +100 armor for 5 seconds after taking damage
* Iron Will: Guardian units gain +100 armor

## Mythical

Class effect:

* 4 units: Max unit +1

Units in Mythical class:

* Devil
* Fairy
* Phoenix
* Wyvern
* Yeti

Items related to Mythical class:

* Uniqueness: All Mythical units gain +10% damage for each other friendly class type

## Pirate

Class effect:

* 2 units: Gain +1% damage per gold (50% max)
* 4 units: Gain +2% damage per gold (100% max)

Units in Pirate class:

* Buccaneer
* Cannoneer
* Captain
* Outlaw
* Quartermaster

Items related to Pirate class:

* Crossbones: All Pirate units gain +1% bonus attack speed per gold (max 50%)
* Pirate Code: All Pirate units gain +12% damage for each other friendly Pirate

## Shadow

Class effect:

* 2 units: +15% range
* 4 units: +30% range
* 6 units: +45% range

Units in Shadow class:

* Curser
* Devil
* Doomsayer
* Evil Eye
* Gargoyle
* Imp
* Necromancer
* Raven
* Scarecrow
* Warlock

Items related to Shadow class:

* Cursed Eye: All Shadow units gain +20% range
* Shady Council: Shadow units gain +10% damage for each other friendly Shadow unit

## Summoner

Class effect:

* 2 units: +100% minion damage
* 4 units: +200% minion damage
* 6 units: +300% minion damage

Units in Summoner class:

* Birdkeeper
* Captain
* Frostlord
* Necromancer
* Warleader
* Witch

Items related to Summoner class:
None

## Support

Class effect:

* 2 units: +20% buff strength
* 4 units: +40% buff strength

Units in Support class:

* Evil Eye
* Fairy
* Quartermaster
* Sky Maiden
* Warden

Items related to Support class:

* Helping Hand: All Support units buffs are 25% stronger
* Inspire: All units gain +12% damage for each friendly Support unit

## Warrior

Class effect:

* 2 units: +20% damage
* 4 units: +40% damage
* 6 units: +60% damage

Units in Warrior class:

* Arctic Knight
* Buccaneer
* Cloud Knight
* Hero
* Paladin
* Solar Knight
* Spearman
* Warleader

Items related to Warrior class:

* Bodyguarding: All units gain +10 armor for each friendly Warrior or Guardian unit
* Giant Blade: All Warrior units gain +30% range
* Royal Oath: All Warrior units gain Taunt
* Sharpening: All Warrior unit deal +30% damage

## Wind

Class effect:

* 2 units: +20% attack speed
* 4 units: +40% attack speed
* 6 units: +60% attack speed

Units in Wind class:

* Birdkeeper
* Cloud Knight
* Raven
* Sky Maiden
* Stormbringer
* Tempest
* Windblade
* Windcaster
* Wyvern

Items related to Wind class:

* Haze: All units gain +5% attack speed for each friendly Wind unit
* Tailwind: All Wind units gain +30% attack speed