Android

Bioroids are fully artificial creations, with all the attendant benefits and disadvantages. Their strength and durability are second to none, and bioroids also don’t sleep, eat, or breathe, allowing them to go places and undertake tasks normal humans and even clones cannot. On the other hand, bioroids are not viewed as people, but rather property. Likewise, bioroids find it difficult to become accepted in some places, their artificial appearance conjuring fear or hatred in certain groups.

All bioroids follow directives, such as not to harm humans and not to allow humans to be harmed through their inaction, that are hardwired into them during their creation. Rumors persist, however, of bioroids that have somehow broken their programming or evolved beyond it. Other rumours suggest that Bioroids have been programmed as soldiers of the Sol Alliance to fight the many groups of terrorists plaguing the colonized galaxy. If you play a bioroid, you need to decide whether they are still beholden to their original directives, or whether they were programmed to obey different primaries. It could be that some incident caused them to become more aware of their sentience and now they rationalize their actions in an almost human way. Alternatively, a bioroid can be factory fresh and need to navigate the tricky moral world of obeying their owner’s commands while also following their hardwired directives. You may also decide to play as a Bioroid of the Sol Alliance's Navy, a controversial experiment of ONI.

**WHY PLAY A BIOROID?**

Being a machine has many advantages, from strength and endurance to being able to survive in space and underwater. Bioroids are stronger than most other archetypes and cannot die in the same way a human or a clone does. The downside is that they are beholden to their programming, and while they are able to learn on their own, they filter their experiences from the perspective of a created being. Throughout the galaxy, bioroids are a commodity, and that’s how your character will be viewed by the general population. Many people see bioroids as “things,” or sometimes “things that stole my job.” Thus, many people see little difference between mistreating or damaging a bioroid and damaging a hopper. This viewpoint isn’t universal, but it is widespread. What’s more, a bioroid doesn't have any of the rights people take for granted. An emancipated bioroid either pretends to belong to an owner, or lives in the undercity where they can stay out of the public eye.

If you like the idea of playing a robot struggling to understand their place in the world, a powerful companion andally, or a liberator fighting against the injustice they see in society, a bioroid is the right choice for you.

## PLAYING THIS RACE

### YOU LIKELY...

* Are rational, quick-thinking, and a careful planner, always mindful of potential escape routes.
* Distrust authority and assume others want to take advantage of you.
* Have a natural understanding of machines and respect them.
* Judge people by how they treat animals, robots, and servants.

### OTHER RACES PROBABLY…

* Have trouble reading your emotions or assume you don’t have them.
* Are jealous of your constructed body and lack of aging.
* See you as somehow inferior to purely biological life-forms.
* Experience difficulty following your quick, complex logical processes.

### SPECIES ABILITIES

* **Wound Threshold:** 10 + Brawn
* **Strain Threshold:** 10 + Willpower
* **Starting Experience:** 190 XP
* **Starting Skills:** After selecting their career, an android may train one rank in six of the nine career skills (instead of the usual four).
* **Constructed:** An android doesn’t need to breathe and is unaffected by toxins or the normal environmental effects of being in an vacuum. They do not reduce their strain threshold when they receive cybernetics.
* **Biomechanical:** Since androids are biomechanical, they don’t gain the benefits of having wounds healed with a Medicine check. Androids can heal wounds and strain naturally by resting. Androids can also be healed by using the Mechanics skill instead of the Medicine skill but otherwise following the rules in the Medical Care section on page 116 of the Genesys Core Rulebook.
* **Flat Affect:** Androids add one SETBACK to all Charm checks they make. Other characters one BOOST add to all social skill checks they make targeting an android.
* **Exceptional Vision:** When making skill checks, remove one SETBACK imposed due to darkness.
* **Upgrade Slot:** An android may install a single armor attachment into their bodies, counting their bodies as having one hard point.