recursal/Fanatic-Fandom huggingface dataset:
Bozak Draconian

*Draconian are a creation of the Dragonlance setting created by Laura and Tracy Hickman.
The Arcadian version of Draconians have different lore and history.
5e stat blocks by Neal Pass Erickson*

* 3.5e
* 2e

## Bozak Draconian

* 2e
* 5e

## Sociocultural Characteristics

### Favored climate

Any, but usually tropical, subtropical, and temperate

### Language(s)

Draconian

*Bozaks are magic-using draconians derived from the eggs of bronze dragons. They are quick-witted, shrewd, and ruthless. Bozaks are just over six feet tall and are covered with bronzecolored scales. They have dull yellow eyes and gray teeth.*
*Though Bozaks eschew armor, since it limits their maneuverability, they often wear helmets, light breastplates, and leather arm and leg bands for body decoration.*
*Bozak wings are the most versatile of any draconian race. Aside from the Kapak, the Bozak is the only draconian that can actually fly, albeit only for a single round (because flight requires a great effort, its movement rate in the air is 6). Not only can it glide like other winged draconians, it can sustain the glide indefinitely in a strong wind. On cold days, Bozaks spread their wings to increase exposure to the sunlight. On warm days, they slowly flap their wings to generate cooling breezes. When Bozaks are anxious or lost in thought, their wings twitch and vibrate.*
Source: MC4 - Monstrous Compendium - Dragonlance
Uses Shortswords and Longbow

## Combat (5e)

Unknown, have not seen in combat as of yet.

### Actions

Unknown, have not seen in combat as of yet.
Bo Lightyear

## History

Bo was adopted from an orphanage and was adopted by Natalia Orc, leader of a religious order of Tork. Tork is devoted to rooting out corruption in Nimmorgeist. After becoming an adult, discovered the Tork itself were corupt themselves. Bo left the religious order, and swore vengeance again leadership in formalised religious groups.

Has a secret child Jessica who is a Rogue.

While on his crusade, he encountered the Demon Marbelph's cult. After a lot of observing, he noticed Vivienne and freed her from the cult.

Vivienne & Bo were together for at least 40 years. At age 70, the two of them got married. Vivienne & Bo change their last name very often, for the past day it has been Lightyear. La Fleur & Roche.

## Personality Traits

* Sceptical of everything (Old & Grumpy, and would rather to do things herself)
* Anyone who is nice to me has ulterior motives.
* Calls out people if they are hiding something.

## Bonds

* No one else should endure the hardship I've been though.

## Flaws

* I will never fully trust anyone besides myself or Vivienne (took 40 years to marry her with a prenup)
* Grumpy, memory pretty bad
Arcadia Wiki

* Outcasts
* Rise of Drekis
* City Dwarves
* Dicing with Death

This fan wiki is designed to store the lore behind the many adventures that take place on the Arcadian Isles and Solum that are Dungeon Mastered by Neal Gallery 'Koibu' Pass Erickson.

Information in this wiki is community curated and may not be 100% accurate.

## Categories

* Campaigns
* Chronology, Cosmology, & Geography
* Culture & People
* Custom Creatures
* D&D House Rules

* Rise of Drekis
* SoD: Outcasts

* Dicing with Death

* Assassin
* Desperate Measures
* Game On

* Gnomes, Tomes & Catacombs
* LoA: Light of Illumis
* Of Dice and Men
* Tombs of Scoria

* Devotion
* One-Shots Arcadia
* Shenanigans

* **Bravo:** The Legend of Yaka · Empires of Arcadia
* **Caldonia:** Frozen Frontier · Homeward Bound
* **Dardens:** Tides of Death
* **Ethos:** Outpost Santa Barbara
* **Rabara:** Embers of the Wilds
* **Ancient Arcadia:** SoD: Cosmo's Kitchen · SoD: The Lazarus Expedition
* **Ancient Bravo:** Legends of Arcadia: Genesis

Ended Solum Continent Campaigns:

* Legacy
* Solum
* Age of Might

* Pirate Edition
* Demigods
* Vigilantes
* Outbreak
* Amnesia

* Age of Strife
* Age of Strife: Legacy
* Honorbound
* One-Shots Solum

Other Ended Campaigns:

* Pawns & Patrons

Non-Canon Community Campaigns:

* Fatal One

* Chronological Order of Episodes
* Graphical Timeline

* Calendar
* Holidays
* Watch Order

Cosmology:

* The Planes
* The Pantheon
* The Epochs

* Undead
* Demons
* Dragons

Geography:

	+ Arcadian Nations
* Bravo
	+ Bravoian Locations
	+ Ancient Bravo
* Dardens

	+ Ethosian Locations
* Caldonia
	+ Caldonian Locations
* Rabara
* Solum
	+ Solumese Nations
* The Ancient World

Maps:* Arcadia Map (External Link)
* Solum Map (External Link)
* Fanmap of Solum (External Link)

* Legal Structure
* Social Classes
* Politics of Arcadia

* Coinage
* Books of Wizardry
* Languages

Races:

* Elves
* Gnomes
* Half-Elves
* Half-Orcs

* Humans
* Minotaurs
* Other Races

Magic Items:

* Babylon Candles
* Crown of Domination
* Dragonbane Weapons
* Philosophers' Stone

* Orb of Souls
* Riftdancer
* Magical Items by Category
* Magical Items by Campaign

* Electric Eel Hounds
* Jungle Wyrms
* Manscorpions
* Ozeds

* Trollaroos
* Whinos
* Monsters of the Shadow Plane

Demons

* Hydra Demon
* Lensman Demon
* Task Master

* Toadie
* Warrior
* Other Demons

The Undead* Necromancer 2e Creations

D&D 2e:
* Official Rules

D&D 2.Neal:

* Character Generation
* Cleric & Wizard Spells
* Non-Weapon Proficiencies | Descriptions
* Poisons: Stats / Descriptions
* Economics Spreadsheet
* Bloodhound Tracking

* Wizard Rebuild
* Necromancer
	+ Necromancer Spells and Abilities
	+ Necromancer 2e Creations
* Berserker
* Useful Links
* Asset Credits

D&D 5e Homebrew:
* 5e Homebrew Rules
* 5.Neal Character Creation
* Familiar Mage
* Gastromancer
* Efra Clerics

## Community Links

Crusader Kings III Mod

## Help the Wiki

Things to do
Guidelines & Policies
Altharas

Estimated Borders of Altharas

The Kingdom of Kalia is the setting for Misscliks: Vigilantes & DwD: Verissa during the Age of Prosperity.

During the Age of Iron, the Kingdom of Altharas was defined as, West to the Village of Coppertop, North beyond Shimerstone Lake, South to the High Vale Mountain Range & East to the High Vale Mountain Range. (Rollplay Legacy: Episode 37)

### Vale War

In the Age of Iron, the Kingdom of Altharas was invaded and conquered by the Army of Voraci following the completion of a mountain pass though High Vale Mountain Range.

Prior to the invasion, the Bregor's Boys warned of the mountain pass. King Alrath allowed the party to obtain the Dragonbane Weapons, Whirlwind. (Rollplay: Legacy)

### Voraci Occupation

It is unknown how the Kingdom fared during the Occupation, but it lasted over 70 years.

At the end of the Age of Iron, Altharas was freed, with the defeat of the Army of Voraci.

### War with the Stormtide Kingdom

The Kingdom of Altharas and the Stormtide Kingdom have long been at odds, with the Stormtide Kingdom raiding the lands of the Kingdom of Altharas. During the Age of Prosperity, the Stormtide Kingdom invade Altharas, trying to seize territory.

The King Severus left the capital to lead the war, leaving a council to run the kingdom. The council begin heavily taxing the population as the war drags on for years. Returning solders would find half their assets seized upon coming home. (Misscliks: Vigilantes & DwD: Verissa)

## Towns & Cities

### South-Eastern Territory

The core of the Kingdom. These towns are confirmed parts of the Kingdom of Altharas

* Altharas (City & Capital)
* Larven (City)
* Moltin (Town)
* Goldbind (Town)
* Dax (Town)
* Hammond (Town)
* Judicar (Town)
* Aldereas (Town)
* Prydell (Town)
* Wogwort (Town)
* Brunhart (Town)
* Locksley (Town)
* Rinava (Town)
* Blorengale (Town)
* Lymo (Town)
* Ketoth (Town)
* Slonty (Town)
* Nestrov (Town)
* Foggybottom (Town)

### Northern Territory

The Extent of the Northern Territory is an estimate since in Lore we only know "North Beyond Shimmerstone Lake"

* Trensgar (Town)
* Naer (Town)
* Rittule (Town)
* Dardin (Town)
* Lormount (Town)
* Kala (Town)
* Caris (Town)
* Tavash (Town)
* Sereno (Town)
* Vericlax (Town)
* Breskith (Town)
* Oakstead (Town)

### Western Territory

While Copperstop is the confirmed western edge of the Kingdom, the North-West Border wasn't defined, so it is estimated here.

* Veree (Town)
* Lord's View (Town)
* Marketon (Town)
* Naryl (Town)
Alejandro Carlo

## Background

Yoga instructor.

* Comes from a line of wrestlers that doubles as yoga instructors. He wears armor for extra protection on the roads and his trusty Cestuses "Sonrisa" and "Ceño" that he inherited from his father, Mateo, as well as his mask.
* His right Cestus is ingraved with smiley faces and his left, frowny faces
* When he dons the mask he becomes "El hijo del riendo puño".  Son of the laughing fist.
* Adventures to spread yoga around the world and to start his own business.
* Convinced Leyla to stay at Wogharts.
* Lost Left Leg

## Weapon Proficiencies

* Unarmed Combat, +1 hit+2dmg
* Two-weapon fighting style
* Wrestling

## Non-Weapon Proficiencies

* Tumbling
* Cooking
* Etiquette

## Equipment

* Cestus
* False Leg
* Nice Wrestling Mask
* Party Hat
* Splint Mail
Barkskin Wizard (Wizard Spell) 2e

By placing a bit of bark on a willing subject, including themselves, the caster causes the creature's skin to toughen, harden, and grow into a thick bark-like layer. Clothing worn may be damaged or destroyed. If armor is worn while the spell is cast, it fuses with the bark and immobilizes the subject. This process takes the rest of the round in which the spell was cast to grow. While enchanted so, the subject reduces incoming damage by 3. The bark shapes at random making it impossible to wear armor over it.

The spell may be dispelled with a touch and a word. When it is dispelled or when the duration is ended, the bark falls off the person in large chunks and remains on the ground. The bark is of the same kind the caster used in the spell.
Brother Honeybun

## History

When someone enters the monastic order, they take a new name of the food that they love in order to have a bountiful harvest. They give food to those in need because food is life. Food is important.

The Order of Cornucopius are full of 'large' people because they love life and love to eat of the substance of life.

As a child, Brother Honeybun was hungry and without food and a Cornucopius Monk came and took Brother Honeybun in. It was at that moint Brother Honeybun knew this was his path in life. That he must feed the world and people.

Co-Owner of *"Sir Rupert's Cornucopian Bar and Tavern"* with Sir Rupert.
2Fatal

Neal Pass Erickson announced a sequel series to Fatal One called 2Fatal, and will operate much the same way as Fatal One.

**Status:** 20 May 2019: Planning has started on "2 Fatal", the sequel to Fatal One.

**Status:** 23 May 2019: 2 Fatal 2 Lethal is roughly 20% mapped out. (source)

**Status:** 28 May 2019: 2 Fatal is roughly 35% mapped out. (said during planning stream)

**Status:** 10 August 2019: All my time has been taken up with other campaigns and there's been a lot of work coming in, so this will just have to sit on the back burning for a while.

**Status:** 17 December 2020: ApolloNik announces he will be running a "spiritual successor" to Fatal One on Koibu's channel called Deadly Dungeon. Information on this show on its own page.

2Fatal: ApolloNik's Community Map/Drive

**Status:** 28th March 2023: I think the general chat for this is pretty pointless, but here it is anyway. We have begun to plan.

**Status:** 3rd July 2023: "This is going to get put back in ended shows. The dream is dead. Moving on to new projects"
Atryllia

Estimated Borders of Atryllia

* Located around the Black Mist Lake and the Cooling Sands.
* Borders to hills to the East (One-Shots Solum: Episode 05).
* Visited during Rollplay: Legacy during Episode 33 & Episode 34.
* The setting for Dicng with Death: Balrog Blacksteel and the start of Misscliks: Demigods (Age of Heroes)
* Fell to the Army of Voraci during the Vale War.
ApolloNik

## The Player

Nik was a regular on Fatal One, a player of the team that defeated the Regal Goblin, and the owner of the Fatal One Community Map. Nik is the DM for Deadly Dungeon, the "Spiritual Successor" to Fatal One. Nik has appeared once as a guest for Critical Feedback.

Played Swole in The Werewolf of Ashfires.

Fatal One Characters:

* **Apollo** in Episode 7
* **Bronwen Morningeye** in Episode 10
* **Hera the Heretic** in Episode 11
* **Minxi Pittlesworth Van Oostendorp** in Episode 12
* **Gaston** in Episode 17
* **Driff** in Episode 18

## The Dungeon Master

ApolloNik was the Dungeon Master of Deadly Dungeon
Bellwind

**Bellwind** is a City-State on the confluence of The Great & Shlaginglass Rivers in Ancient Arcadia.

*We are talking a walled city, multi-story buildings, large spiers throughout. A couple of big towers, almost minaret style, that reach way up, on which there are some bells. You can see them on all the gates overlooking all the entry points. The town is at a Confluence of rivers.*
*There's one river that heads off to the northeast, that heads into the Badlands. There's another river that heads to the Northwest that heads up into the hills and mountains. The town is situated on the southern side of the river. From the outskirts of Bellwind you can also see the three sisters; three large volcanoes called this because they you know this big one the middle one and the little one and they're all in a little row and every now and then they spew hot lava and you can occasionally see some boiling down their sides.*
2nd Edition Monstrous Manual Art

Art from the AD&D 2nd Edition Monstrous Manual used on the wiki.

Art by

* Tony DiTerlizzi (pencils, inks, and colors on insects, crustaceans, faerie-folk, and miscellaneous creepy things)
* Jeff Butler (pencils and inks on humans, demihumans, humanoids, giants, genies, dragonets, and miscellaneous part-human creatures)
* Dave Simons (pencils, inks, and colors on normal animals, almost normal animals, and squishy things)
* Tom Baxa (pencils, inks, and colors on gith-kind and miscellaneous)
* Mark Nelson (pencils and inks on dragons, dinosaurs, and miscellaneous),
* Les Dorscheid (colors on most of the book),

AarakocraAbolethAnkhegBasiliskBrownieBugbearBuletteBullywugChimeraCloakerCloud GiantCockatriceCrabmanDeepspawnDisplacer BeastDoppelgangerDryadEttercapFeyrGargoylesGelatinous CubeGorgonGnollGrellGryphonHell HoundHobgoblinHook HorrorIllithid (Mind Flayer)KoboldLammasuLeucrottaLizard Folk (Lizardman)MedusaMerfolk (Merman & Mermaid)MinotaurMuckdwellersNightmareNymphOgreOozeOrcOwlbearPurple WormRocRust MonsterSaltwater TrollSahuaginSalamanderAquatic ElfSheduSiren aka SirineTreantTrollVampireWolfXornYugoloth guardianYeti
## Monstrous Compendium

Crimson Death (Forgotten Realms Appendix)Baaz Draconian (Dragonlance Appendix)Bozak Draconian (Dragonlance Appendix)Kapak Draconian (Dragonlance Appendix)Sivak Draconian (Dragonlance Appendix)Fire Mephit (Planescape Monstrous Compendium)Smoke Mephit (Fiend Folio Appendix)Thessalhydra (Forgotten Realms Appendix)
Balrog Blacksteel Episodes

Balrog Blacksteel is a Dwarf blacksmith ex-con .

Go to Template:Balrog Blacksteel (Episodes) if you want to edit this page.

Go to Template:Navbox DwD Balrog if you want to edit the navbox.

## Episodes

Dicing with Death Episode 011 - Part 5 **12 Feb 2014**
**Cast · Neal Pass Erickson (DM) · Ryan Hufschmid - Balrog Blacksteel**
Balrog Blacksteel Character Creation

Dicing with Death: Episode 012 **18 Feb 2014**
**Cast · Neal Pass Erickson (DM) · Ryan Hufschmid - Balrog Blacksteel**
Balrog with a man name Patty head out into the *Cooling Sands* to rob a temple.

Dicing with Death: Episode 013 **5 Mar 2014**
**Cast · Neal Pass Erickson (DM) · Ryan Hufschmid - Balrog Blacksteel**
Balrog is lured into a crypt in the side of the the eponymous pit of *The Pit* and dies?

Dicing with Death: Episode 014 **9 Mar 2014**
**Cast · Neal Pass Erickson (DM) · Ryan Hufschmid - Balrog Blacksteel**
Balrog journeys north towards the Lower Rift aka the Temple at the End of the World for answers about his curse.

Dicing with Death: Episode 015 **24 Mar 2014**
**Cast · Neal Pass Erickson (DM) · Ryan Hufschmid - Balrog Blacksteel**
Balrog arrives at the Lower Rift.

Dicing with Death Episode 016 -Part 1 to 3 **5 Apr 2014**
**Cast · Neal Pass Erickson (DM) · Ryan Hufschmid - Balrog Blacksteel**
Balrog travels from *The Pit* south to *Sands Gate*. In *Sands Gate*, Balrog hires a forge to make armor.
Assassin

As an agent of Malkis, our Assassin seeks to destabilize Arcadia through selective murders and killings. Based on the declassified CIA document "A Study of Assassination", our single player must overcome incredible odds through careful planning, cunning, and a quick flash of steel.

System: 5e + House Rules

## Cast

Neal Pass Erickson - Dungeon Master

Robert Barrera - The Assassin

## Episodes

Mission 1: The Replacement Killer **20 June 2018**
**Cast · Neal Pass Erickson · Robert Barrera**
**Target:** Sara Wilkins [F] - Rogue, Level 2

**Location:** Confluence, Highcastle County, Eridon

Mission 2: Cleanup in Dungeon 5 **27 June 2018**
**Cast · Neal Pass Erickson · Robert Barrera**
**Target:** Durbin [M] - Smuggler, Level 0

**Location:** Highcastle, Highcastle County, Eridon

Mission 3: The Clerical Error **4 July 2018 & 11 July 2018**
**Cast · Neal Pass Erickson · Robert Barrera**
**Target:** Lord Reginald Silver [M] - Cleric of Astair, Level 3

**Location:** Highcastle, Highcastle County, Eridon

Mission 4: Ambassador of Death **18 July 2018**
**Cast · Neal Pass Erickson · Robert Barrera**
**Target:** Zanatos Elderwig [M] - Ambassador, Level 0

**Location:** Tassel to Cauldron to Stromheim

Mission 5: Bloody Paladin **25 July 2018 & 1 August 2018**
**Cast · Neal Pass Erickson · Robert Barrera**
**Target:** Alli Sanguine [F] - Paladin

**Location:** Confluence, Highcastle County, Eridon

Mission 6: Heir Cut **8, 15, & 22 August 2018**  ·  ·
**Cast · Neal Pass Erickson · Robert Barrera**
**Target:** Fredrich Dropper [M], Party Boy, Level 0

**Location:** Dropper Estate

Mission 7: The Final Count Down **6 September 2018**
**Cast · Neal Pass Erickson · Robert Barrera**
**Target:** Count Albron Dropper [M], Lord of Highcastle, Level ?

**Location:** Highcastle, Highcastle County, Eridon

Mission 8: The Yawning Portal **13 September 2018**
**Cast · Neal Pass Erickson · Robert Barrera**
**Target:** Cindy Cinders, Fighter, Level ?

**Location:** Waterdeep
Adea

###

 First Appearance

Misscliks: Demigods: Chapter 1 Episode 1

## History

* During the Age of Heroes, Adea the Demigod was born from the God Reluna and a mortal human. She was a wild mage and her emotions caused her to undergo different powers that enhanced and hindered Adea in Combat. Adea's hair color will change based on how impassioned she is and what emotion she is feeling strongly.
* Area trademark weapon was her metal whip which she wrapped around herself like a garment when not in combat.
* She found her Half-Brother Arcas early on in her journeys. Arcas was also a child of Reluna, but had a different Human parent than Adea.
* Adea and Arcas eventually met the Demigod Emma. Emma at first pretended to also be a child of Reluna like Adea and Arcus, but the truth was that she was actually a child of the goddess Felumbra instead.
* Adea and her siblings prevent the warlord General Ironsides from building an empire.
* In the Nesting Fen swamp, at a sunken tower, while fighting a Necromancer, Arcas was slain by an ally with a poison blade. The gods Felumbra and Reluna appear in person after Arcas's death. Emma gave up her Divine Soul for Arcas to be resurrected. Emma was a mortal and Arcas remained a Demigod.
* Adea adopts the fox pet Kitsune, previous owned by Arcas's (temporary) killer.
* Adea and her siblings befriended a family of Cloud Giants who have fallen to The World and lead them to some mountains for their new home. At the flooded crater of the Cloud Giants created when they landed was a Philosophers' Stone that Arcas collected.
* Adea and her siblings later prevent Lord Redfoot of the Town of Hoskar from using the Hall of Gems to amplify a magical spell of some kind (possibly related to the tower that Fenric from Dicing with Death saw in the swamp), as well as the Necromancer's Tower where Arcas had been previously killed. The final purpose of this spell is unknown.
* A few months after the events at the Hall of Gems, Arcas was slain again, this time by a Vampire. A day later Arcas rose as a Demigod Vampire himself. Arcas decapitated Adea, killing her. Emma was also slain by Arcas, but was risen as a normal Vampire by Demigod Vampire Arcas.
* Some time later a copy of Adea's spell book ended up on the island of Bravo and found by Divan.

## Non-Weapon Proficiencies

* Horseback Riding
* Animal Handling
* Animal Lore
* Dancing
* Singing
* Reading / Writing
* Ancient History
* Religion
* Acting
* Appraising
* Etiquette
* Swimming

## Equipment

* Chain
* Book
* Talepuss spellbook
* Jeremiah spellbook
* Necromancer's spellbook

## Spells

* **Level 1:** , , , , , , , , , , , , , , ,
* **Level 2:** , , , , ,
* **Level 3:** , , , , , , , , , ,

https://regalgoblins.com/spells.php?player=Adea
Cinder

Redirect to:

* Dragons of Arcadia#Cinder
Cinder was a female Red Dragon trapped stuck in a chamber under an Abandoned Church in Bergshire. Was alive from before the start of the age of Iron until the year 1512. Was trapped for the majority of their lifespan under the church. Cinder refuses or is unable to share the identities of those who imprisoned them. Age Class 12.
Arcane Spray (Wizard Spell) 2e

The invoker loudly calls the magic words to this spell and points at a target within range, bringing forth a spray of 20 miniature golden magic missiles. If the target of the attack fails their saving throw (dex suggested), they take an amount of damage equal to the difference between their failed save and what they needed to succeed, indicating the number of miniature magic missiles that struck the target. Furthermore, characters in magical or metal armor suffer a damage reduction of half. Characters wielding a shield may add 2 to their save.

Example: Diana the Invoker casts Arcane Spray at a hobgoblin warlord. Diana rolls a d20+21 (15 Int, level 3) and rolls a natural 20, for a combined roll of 41. The hobgoblin warlord rolls a d20+18 (12 Dex, level 3) and rolls a natural 2, for a combined roll of 20. The difference between the two is 21, so the hobgoblin warlord takes maximum damage of 20. Were the warlord to be wearing chain mail, the damage would be reduced to 10.

Spell effects that penalize missile fire, but not natural effects, grant a penalty to the caster's save equal to the missile fire penalty.
Algrund Strongaxe

**Algrund Strongaxe** (you can call me Al) was born on an island of humans - his parents moved here long ago for reasons currently unknown to Al, and assimilated into human society as best they could, but the racial differences were just too vast and ultimately caused a de facto segregation. The Strongaxes weren't necessarily outcasts - not regarded as dangerous or unfriendly per se, they were just somewhat outsiders who didn't fit in socially.

As a result, Al grew up a loner. Like his working-class parents, he was put to work doing manual labor as soon as he was able, and became quite strong of body and will. A kindly and pious neighbour who preferred the company of books to other humans and was deeply devoted to the gods Mathis and Safia was struck by divine inspiration one day when Al was a young lad; Mathis and Safia spoke to him and advised that Al was perhaps much more gifted in the mental arts than his stoic exterior and gruff upbringing might let on. This neighbour took Al under his wing and began tutoring him daily in reading, writing, and the cleric arts.

Although Al was friendly enough with his fellow woodcutters, he would prefer to settle in with a book and his thoughts rather than joining them at the inn for a pint after a long day of lumberjacking. Unfortunately, an improperly-trained young woodcutter made a mistake on the job one day that led to both a disabling injury and a further disdain of other people for Al.

No longer able to meet the physical requirements of woodcutting, Al fashioned himself a quarterstaff of the finest oak to use as a walking stick, and took this as an opportunity to pursue the clerichood full-time.

## Weapon Proficiencies

* Axe
* Quarterstaff

## Non-Weapon Proficiencies

* Reading / Writing
* Rope Use
* Engineering
* Direction Sense
* Herbalism

## Equipment

* Quarterstaff
* Battle Axe
* Hide Armor
Amulet of Velthara

art by a0

A relic of the goddess of vengeance, Velthara. Legend says that the amulet has been destroyed and recrafted over the years. The current version was created by Grindel the Cyclops. There is only one of these amulets at a time. They are given to those chosen of Velthara.

## Backstory

During the Age of Heroes, the giantess Grindel, known as a kinslayer and devourer of giant children, came to demand tribute from the human town of Nekkraut. The hero, Divan blinded Grindel in one eye and drove her away. Grindel swore vengeance. Grindel drew the attention of the goddess of vengeance, Velthara. Velthara turned the one-eyed giant into the first true cyclops, increasing Grindel's strength and size. Grindel constructed the new version of the Amulet of Velthara.

Grindel, with her new power, took vengeance upon those who wronged her. After Grindel slew a family of giants that were friends of Divan, Divan swore to slay Grindel. The hero Divan, along with the giant child Chronos, confronted, and slew Grindel. The Amulet of Velthara then passed onto Chronos, having gained vengeance for the deaths of his family.

Ages later, during the Age of Iron in Arcadia, in 1511, the Amulet came into the possession of Cleric of Velthara, Anton.

## Properties

The amulet is a holy artefact given to Velthara's chosen. Market Value: 2500 gold

1. **Mark of Vengeance:** Perform a ritual to mark a person for Vengeance. You'll always know where the person is, direction, distance, general area. *E.x. My enemy is 100 miles to the east in the Blue Mountains.*
2. **Aura of Velthara:** Surrounding the wearer is an aura that subtly turns people's thoughts to Velthara, manipulating their minds to have vengeance at the edge, making them more inclined to take that path when the opportunity presents.
3. **Hidden Weapon:** Will act as a bag of holding for a single weapon. Place the amulet on the weapon, speak the words, and the weapon will shrink to fit the amulet, attaching itself to it as a facet or feature. Another word will cause the weapon to return to its normal size, falling from the amulet. When shrunk, the weight is insignificant, but its properties are unusable.
4. **Detect Grudge:** Similar to Detect Magic, but for grudges, and can be used 3x per day. You can get the strength of grudge, but not the object of the grudge.
5. **Vengeful Smite:** Expend a spell to give a bonus to attack. +1 to hit and damage for each level of the spell expended. Spell does not matter, and has no effect, only the level is considered, and only 1 spell may be expelled per attack. *E.x. Making an attack roll, but you expend your Entangle spell before the die is rolled, so you can roll the hit at +1/+1. Or you could have expended nap for a +2/+2.* Components are not used.

## References

1. ↑ Dicing with Death: Episode 196
2. ↑ 2.0 2.1 Dicing with Death: Episode 203
3. ↑ 3.0 3.1 3.2 3.3 Tombs of Scoria: Episode 16
Abalar

"Abalar is a city on the rise."

**Abalar** is a walled city in the Age of Heroes in Ancient Arcadia. Comprised of the Old City and New City. It is a city ruled by clerics. The current ruler is the Queen Priest, Mehohlahtah the Divine.

Buildings are typically built of mud-brick, with bright-white plaster upon the more wealthy buildings. The streets are hardpacked earth.

The laws are no crime, no killing, no fighting to the death. The laws only extend to the city walls. No dogs allowed.

The population of the town isn't only human, with a number of dwarves, half-elves, and halflings around, with the rare elf. There are some form of Lizardfolk as well.

## Old City

The Old City is fully walled except against the river side. Home to the older families and the older temples.

## New City

The New City is built around the Ziggurat still under construction.

At the time Abalar was visited during The Lazarus Expedition, the wall around the new city was still under construction

The New City is divided into districts and quarters:

**Summer District:** Inns, guest services, transportation, scribes, translators, money changers, and the Abalar mint.
**Temple District:** Where the Ziggurat is.
**Artisan Quarter:** All skilled labor is sold and performed here. The Smith's Union has their own security forces known as the Hammer Watchers that enforce peace.
**Blood Quarter:** The Arena / Slave pits and the jail are found here
## Queen Priest Mehohlahtah

Queen Priest Mehohlahtah is in her 30s, 6'3" tall, 500lb, woven black hair, covered in jewelry made of gold, bronze, tarnished copper, with pearls, turquoise, and onyx stones and rosewood or bogwood accents. She wears only a wide, embroidered, linen sash belt around her waist.

Travels by being carried in a palanquin, taking 6 strong men to carry. Around the palanquin will be a procession of clerics and other followers.
Astral Plane

## Astral PlaneBorder Plane

The space between the Ethereal Plane, 3 known worlds and their associated subplanes (elemental, shadow plane, & proto planes) and the Outer Planes.

The Astral Plane is a limitless infinite expanse space that serves as a medium that surrounds the inner planes and connects them to the celestial planes.

The Astral Plane is a limitless empty plane that has no movement mechanics. You exist and float. You can't walk or fly, an empty existence. Magic is required to move around.

Like open space, there is no gravity, but it isn't a vacuum. Neither food nor water is required while in the Astral Plane.

## References

1. ↑ 1.0 1.1 1.2 Tombs of Scoria: Episode 79
Aldous Lightfoot

## Background

* From the town of Astari, where halflings are common. He is a thief by trade, but only steals things that have been stolen and return them. He will only steal from people that he does not deem respectable and he hardly ever steals money, usually heirlooms and the like. He left Astari to “retrieve” a ruby necklace from Sir Lucius Blackburn.
* He grew up in a middle class household and is not used to the adventuring life. He often has trouble acclimatising to the dirty water and poor quality food most adventurers live on. In fact, violence and death itself are foreign to him. Despite this, he does his best to follow his moral compass.

## Equipment

* Weapons of Choice: Rapier, Whip, Shortbow
Bryan

Source: Shenanigans 152

## The Player

In Shenanigans, Bryan has played:

* Arlen in episodes 134, 135, 136, 137, & 139.
* Xev in episodes 141, 142, 143, 144, 145, 146, & 147.
* Sir Walker in episodes 148, 149, 151, 152, 153, 154, 155, 157, 158, 161, 162, 163, 164, 170, 172.
* Rich in episodes 175, 176, 177, 179, 180, 181, 182, 184, 185, 186, 187, 189, 194.
* Kuras in episodes 190, 191, 192, 193.
* Admiral Jai in episodes 196, 197, 199, 200, 201, 204, 205, 208.
* Riley Knox in episodes 211, 212, 213, 215.
* Samuel Larensin episode 216

he also Played:

* Ugg in The Legend of Yaka.
* Oliver and Thoria in Demon's Run.
Balrog Blacksteel

First appeared in Dicing with Death Episode 11.

Last appeared in Dicing with Death Episode 16. Killed by Purple Worm.

Show/Hide Spoiler

Dwarven prison tattoos: Black ink tattoos adorn body:

* Right shoulder: Pal (fear).
* Left shoulder: Bal (exploitation).
* Neck: Bel (fatalism).
* Back: Tilted scales of Quantarius.
* Right forearm: hammer of Sayor.
* Gauged ear plugs

## History

Spent time in prison and is now an outcast. Did time for concluding with orcs.

Distantly related from his cousin Zweihard Blacksteel (Dicing with Death Episode 133).

### Weapon Proficiencies

* Maul, Two-handed Fighting, Club, Chain Mail, empty spot

### Non-Weapon Proficiencies

* Reading/Writing Common 1, Reading/Writing Dwarven 1
* Endurance (2) 19, Running 13,
* Armorer (2) 12, Religion 14,

### Equipment

* Gem Studded Club, Maul, Chainmail, Holy Symbol, 2 Clubs, Knife,
Ball of Force (Wizard Spell) 2e

With a shout and a point, a lavender ball of force flies from the caster's hand in a straight line to a target within range. If hit, the target is knocked back 5' for every point by which they failed their save. If missed, the ball continues until it reaches the edge of its range, potentially striking other targets. The ball starts as pea sized and grows to about caster head sized.

This spell does not cause any damage by delivery or by throwing a character, unless that character lands in or on something intrinsically damaging (knocked off a cliff, into a pool of acid, etc.). Even 60' of forced movement into a wall 5' away will cause no damage (unless the wall was covered with spikes or something).

A creature has a modifier of 2 per size category difference: e.g. Large creatures save at +2 and small creatures save at -2 vs medium casters.
Bronwen Morningeye

Appearance: Fatal One Episode 10

## Features & Traits

* Fighting Style: Defense
* Second Wind
* Dark One's Blessing
* Eldritch Invocation: Fiendish Vigor
* Eldritch Invocation: Thirsting Blade
* Eldritch Invocation: Mire the Mind
* Pact Boon: Pact of the Blade
* Otherworldly Patron: The Fiend
* Great Weapon Master
* Heavy Armor Master

## Armor Proficiencies

* Heavy Armor, Medium Armor, Light Armor, Shields,

## Tool Proficiencies

* Disguise Kit, Martial Weapons, Simple Weapons,

## Equipment

* Rapier
* Pike

## Spells

* **Cantrips:** Eldritch Blast x2, True Strike, Blade Ward,
* **Level 1:** False Life,
* **Level 2:** Scorching Ray (4 rays),
* **Level 3:** Counterspell, Hypnotic Pattern, Remove Curse, Slow, Dispel Magic, Fireball
Adjusted Viewing Guide

*The code has been updated for the new UCP version of FANDOM, it still works on the Legacy version.*
*Guide copied from Elder Scrolls Legendarium*
This is a quick guide to allow visitors and long-term users who operate from a desktop to view the wiki as it was meant to be read. These changes will only apply to you.

## Effects

This CSS code will affect only your profile, and only while on this wiki, unless you choose to apply the code globally.

The code will widen the window of the wiki by removing the side-bar that contains 'Recent Wiki Activity'. It also removes all ads from the page, including the large and intrusive banner on the top of all FANDOM wikis.

## Guide

### Step 1

Navigate to your Special:MyPage/common.css. If you are new to this wiki it should be empty.

### Step 2

Hit the 'Create' button on the top right corner of the wiki page.

### Step 3

Copy/paste the following code into your newly created file:

```
/* REMOVE ADS */
@import "/load.php?mode=articles&articles=u:dev:MediaWiki:AdRailRemove/code.css&only=styles";

/* WIDE PAGES + HIDE SIDE BAR */
.WikiaTopAds, .home-top-right-ads, .wikia-ad, .SelfServeUrl,
.WikiaActivityModule, .WikiaFooter, #WikiaArticleBottomAd,
.LatestPhotosModule, .ChatModule, .WikiaAdInContentPlaceHolder,
.WikiaAdInContent, #WikiaNotifications { display:none !important; width: 0px !important; }

.WikiaRail .module, .WikiaRail #RIGHT_SKYSCRAPER, .global-footer, .WikiaRail .loaded, { display: none !important; }

#WikiaRail { display: none !important; width: 0px !important; }
.WikiaRail { display:none !important;}

#WikiaMainContent { width: 100% !important; }

.WikiaMainContentContainer { margin-right: 0 !important; }
```

### Step 4

Once the code has been pasted into your file, hit the 'Publish' button on your right-hand toolbar.

You're done! Wait for your CSS to refresh, and you should notice the wiki's window increase in width significantly.

### Applying Changes Globally

If you like the changes this CSS code makes, you can have it applied globally to all FANDOM wikis you visit, and not just this wiki.

If you'd like to apply it globally, follow the same steps as above, but instead of navigating to your wiki-specific CSS, go to w:Special:MyPage/global.css, which is your global CSS.

All other steps are identical. Note that if you are a previous user of FANDOM you may already have edited your global file, and it may contain some code already.

## External links

* AdBlock - While this CSS code is meant to block all ads, the only way to ensure all ads are blocked is to use an adblocker.
5-Neal

For 5th Edition Shows, Neal Pass Erickson could have different house rules based upon the campaign.

The rules on this page do not apply to all of his 5e Campaigns.

See also:

* EoA House Rules
* EoW House Rules

## Other 5.Neal Rules

* 5-Neal Character Creation - Changes & Restrictions on Creating Characters in Arcadia in 5e
* Arms, Armor, and Visibility
* Economics
* Poisons: Stats / Descriptions
* Bloodhound Tracking

## Custom Classes/Subclasses

* Familiar Mage
	+ Familiar Mage Familiars
* Gastromancer
* Efra Clerics
* Sorcerer: Burning Bright
Arachis

###

 First Appearance

Save or Die: Outcasts: Episode 01

## History

Arachis was born near Palanthas. He became a Red Robed wizard and trained at Storm Crow Tower, near the Backbone Mountains.

Arachis claims to have accidently killed a wizard and taken their spellbook, which is how he became a fugitive.

Uses the name Sihcara as an alias.

Runs a magic shop in Swampside.

## Non-Weapon Proficiencies

* Reading/Writing
* Arcanology
* Spellcraft
* Swimming
* Animal Handling
* Undead Lore
* Animal Lore
* Herbalism (1/2)

## Equipment

* Red Robes
* Spellbook
* Kris
* Sigris' Shadow Dagger

## Spells

* **1:** , , , , , , , , , , (ep 1)  (ep 7)
* **2:**  , ,  (ep 7),  (ep 12),  (ep 13),  (ep 13),  (ep 15),  (ep 15),
Baggi Vanderhorn

## History

* He tells people he was born in the Dartin Plain, he was actually born on Scrub Isle.
* Baggi is a hunter/tracker. Likes to live off the land. You catch him outdoors pretty often. He'll stay overnight if he's tracking some big game, but will come home usually.

## Trait

* Hordebreaker
* Favourite Enermy: Dragons
Bellmont

## Stats

### Strength

42
42
17

### Intelligence

15
15
10

### Charisma

12
8

Appearance: Fatal One Episode 01

## Features & Traits

* Unarmored Movement
* Martial Arts
* Ki
* Flurry of Blows
* Patient Defense
* Step Of The Wind
* Deflect Missiles
* Slow Fall
* Extra Attack
* Stunning Strike
* Ki-Empowered Strikes
* Darkvission
* Relentless Endurance
* Savage Attacks

## Tool Proficiencies

* Tinker's Tools
* Herbilism Kit

## Equipment

* Quarterstadd
* Dark
Assassin NPCs

NPCs from Assassin

## Targets

### Sara Wilkins

* In 1509, Sara flubbed a kill, trying to drown a man who knows how to swim on the Highcastle Docks. As a result, a member of the organisation (The Architects of Faith) was caught and imprisoned. If Assassin is to be her replacement, they must prove themselves by removing their predecessor.
* Human Female. 5'3" 127 lb

### Durbin

* Smuggler for The Architects of Faith who in 1509 was caught on the docks smuggling poison into Highcastle. He was locked in the dungeons awaiting interrogation by the Paladin Alli Sanguine.

### Reginald Silver

* Cleric of Astair
* Started cracking down on smuggling on the Highcastle docks after the botched murder of the former dock guard.
* Every morning and evening, gives services at an Astair Shrine next door to his small hut.
* Of a day, is stationed in a look-out spot situated out on a pier.
* Con 11, Cha 16

### Zanatos Elderwig

* Mistryan Ambassador to Eridon
* The ambassador seeks to create an alliance between Mistrya and Eridon.

### Alli Sanguine

* Paladin of Astair.
* Fought during the 1508 Hemdorkas Incursion. She specifically mentions fighting Hobgoblins in the Hemdorkas Hills with a heat metal spell.
* Alli Sanguine has been told by Astair that an agent of Malkis is coming for her. She's been drawn to Confluence to await her fate. She doesn't know who the Assassin is, but knows her life is in danger. As a Paladin, she takes the responsibility for her life in her own hands, and hasn't tried to martial the local law enforcement for her protection - unknown when the assassin will come, and will not risk the lives of the local propulation by getting them involved or depleting their guards. Smokes a tobacco pipe and has a dog named Beowoof.

### Fredrich Dropper

* Playboy son of Count Albron Dropper. Considered to have no value.

### Olin Furyn

* Dwarven landowner who enslaved Assassin's home town.

### Cindy Cinders

* An Adventurer about to head into the Yawning Portal.
Butch

## Stats

### Strength

12
12
14

### Intelligence

19
7
11

### Perception

13
11
11

## Weapon Proficiencies

* Hand Axe
* Two Weapon Style

## Non-Weapon Proficiencies

* Tumbling
* Rope Use
* Lute
* Reading / Writing
* Swimming

## Class

* Pick Pockets (60)
* Open Locks (55)
* Find / Remove Traps (15)
* Move Silently (55)
* Hide in Shadows (70)
* Detect Noise (20)
* Climb Walls (70)
* Read Magic (0)

## Equipment

* Hand Axe x4
* Thief Picks
* Lute
* Hokey Stick
* Cursed goblin mask
Beryll Rosewell Episodes

Beryll Rosewell, a young noble lives in Holy City Ember Stone. After witnessing a murder of an important noble's son, Beryll is on the case.

Go to Template:Beryll Rosewell (Episodes) if you want to edit this page.

Go to Template:Navbox DwD Beryll if you want to edit the navbox.

## Episodes

Dicing with Death: Episode 009 **28 Jan 2014**
**Cast · Neal Pass Erickson (DM) · Ryan Hufschmid - Beryll Rosewell**
Beryll Rosewell is a noble living in Holy City Ember Stone, Solum. On the day of his 20th birthday, he witnesses a murder, and he kills the murderer. The murderer however ends up being the youngest son of some rich nobles.

Dicing with Death: Episode 010 **3 Feb 2014**
**Cast · Neal Pass Erickson (DM) · Ryan Hufschmid - Beryll Rosewell**
Beryll Rosewell travels to the town of Locksteen, following the trail of clues.

Dicing with Death: Episode 011 **12 Feb 2014**
**Cast · Neal Pass Erickson (DM) · Ryan Hufschmid - Beryll Rosewell**
Beryll Rosewell finds out the truth of the operation, but it just might cost him his life.
Bon' Theris

Drekis

* Malakai, Van-Healsing own the old Dudley estate, and have built a mansion on it. Jeeves has a small cottage on the grounds.
* In early 1511, stones from the quarry just outside town is being used to upgrade the Keep and build a bridge over the River Vodan.
* By August 1511 the bridge was completed. (Akuban Knights: Episode 19)
* Damaged in 1514 during the War for Arcadia. Resettled after the war ended.

## Leadership

* Ruler - Baroness Bee [F] (Could be Lady Pentalin as of February, 1513)
* Captain - Kel Deluney [F]
* Gatekeeper -
* Arc Mage - Lydia the Diviner [F]
* Sheriff - Molly [F]
* Watchmen -

## Inns

* Common - The Bog Standard
* Poor -

## Taverns

* The Bog Standard (also an Inn)
* A Gnome-run Tavern that is closed for Renovations
* Dwarven-Sized Tavern on South-East of Town
* The Bog Brown

## Magic Shop

* Brudella the Invoker's shop.
	+ Cinder the Wizard also works at the shop

## Temples

* 2 Generalist Temples
	+ High Cleric Greta [F]
Allure Alteration (Wizard Spell) 2e

To cast this spell, the transmuter must wash themselves in soap and water, creating a plethora of bubbles which they then cover themselves with. The washing process is magical. Any normal soap will be extra sudsy, helping to facilitate the process.

When the wizard is done with washing, any area that retains bubbles is covered with a spell that increases one's perceived attractiveness. It should be noted that attractiveness is not the same as charisma, and this spell has no effect on one's charisma. For purposes of this spell, attractiveness is a non-standard stat based on a 3d6 roll, and this spell increases one's attractiveness to a minimum of 15, or by 1d4, whichever is higher. A character may not exceed 18 hotness.

Allure persists until the caster speaks or makes any verbal sound. The spell similarly fails if the bubbles are washed off, or if the caster falls asleep. Should this spell be dispelled, the change is instant. All people viewing the subject see the transformation instantly. It is made even more apparent by the fact the caster is probably still covered in bubbles.

Someone making physical contact with an Allured section of the caster (i.e. an area covered by unseen magic bubbles) will feel the bubbles, breaking them, and breaking the spell.
Bon' Dundisyer

Drekis

*Off in the distance is a quaint little village. It's built right at the end of a river. The he town seems small, maybe two or three thousand people at most. There's lots of bright banners and colors hanging from flags and from buildings. There's a large church steeple that must be four or five stories high. From that flys the flag of the Kingdom of Drekis.* (Seaborn 4:09

## Leadership

* Ruler
* Captain
* Gatekeeper
* Sheriff
* Watchmen
* Archmage Jacob
Allure 2e

Disambiguation page for Allure 2eThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
For 2.Neal custom Wizard Allure spells:

* Allure Alteration 2e
* Allure Enchantment 2e
Assassin Mission 1

## Cast

Neal Pass Erickson: Dungeon Master

Robert Barrera: The Assassin

Target: Sara Wilkins, lvl 2 Rogue,

Location: Confluence, Highcastle County, Eridon

Alias used: Leonardo

Inside a small teashop outside Confluence, Assassin meets with his Watcher, Ripley, and is told of the Target is Assassin's predecessor, Sara Wilkins, the former assassin, who apparently failed on the mission. The Watcher tells Assassin that he has 2 weeks to complete the mission, any means of death is acceptable.

Assassin starts by scouting out for inns and taverns for Thieves Cant. He meets two 'mercenaries', Raf & Don, and feeds them a story about the Target carrying a lot of gold. Raf ends up unconscious & Don is stabbed.

Assassin for the next couple of days plays his lute to maintain his cover, and buying fish from the local children for his pet cat, before approaching the Target after playing a set in a Tavern and attempts to befriend her.

On Day 4, Assassin writes a note to the thieves guild, warning them that the Target is an enforcer for a rival guild. Before delivering the note, Leo kills another thief and plants the note on her.

On Day 5, the Target heads north out of town to The Shrine of Matrigal, after Assassin pushes too hard on trying to make friends.

On Day 6, Thursday, Assassin creates another note, this time incriminating the "Sisters of the Bell" and hides the note in a pouch, the bloody dagger from the Thief Murder in a log near the temple. Then Assassin informs the head of the town watch, Sheriff Bronson, where the items are. The Sheriff attempts to arrest the Target, she flees, but is killed by the guards.

Assassin is unable to obtain the Target's magical dagger, *Kiss*. It is currently in the sheriff's custody.