The World

## The Continent of Gaea

* **Land of the Rising Sun**

The Land of the Rising Sun is a human nation nestled within a flood-prone valley. The capital province and various other settlements there strive off of the nutrient rich floodplains, growing a variety of crops from which a good portion of their wealth is derived from.

It is also known to be the most militaristic of all the Human Nations, developing a culture around mastering the sword. The most notorious swordsmen in history have all hailed from this nation. Aside from the Dwarves, their craftsmanship is second to none.

* **Templar**

Templar is one of the last remaining nations who still place a great value on upholding the religious teachings and ensuring the Gods are not forgotten, despite their absence. Outsiders think it nothing more than a museum for the abandoned faiths, while those of this nation are hopeful believers of their Gods returning in the future.

When the Old Gods were still around, Templar was the central hub for all religious activities. So renowned was it that even the deities themselves made frequent appearances there. Now, it is but a shell of its former glory, clinging onto dwindling faith.

* **Coastal State, Sturgeon Bay**

Sturgeon Bay, while not an official nation, is a province known for its sturgeon-rich waters, hence the name. It is also a very important location, being the sole human port on the continent.

The province derives its wealth from the use of its port by other nations, sometimes even allowing other races to utilize it for a fee. This along with fishing are the main sources of its income.

* **Highland**

The Highland is a mountain range that stretches across the eastern edge of the continent. It is home to the prideful Elves and reclusive Dwarves.

**Gaallond, The Highland Capital**

The city of Gaallond is the Highlanders’ capital, home to the most prestigious elves, most of which are grey elves. The city is located in a fairly mountainous area, preventing outsiders from easily reaching it. The elves of Gaallong are known for their utilization and mastery of the arcane arts. Some even speculate the elves might be the most advanced in terms of their arance usage.

**Sylinas, The Common Region**

Elves of lower status call Sylinas home. It is located in the mountains near Gaallond. Not much is known about it, as is with most elven cities and settlements. Even these elves, despite being lower in status, are prideful and think themself above the other races.

**Eclipse Forest**

A great expanse of forested land lies at the base of the Highland Mountain Range. The lowests members of elven society, wood elves, call the Eclipse Forest home. The various creatures and animals there serve as target practice for elves seeking to refine their archery. Though, the number of elves who capitalize on this is slim, as dangerous creatures lurk within the forest.

* **Grimlock**

The dwarven city of Grimlock is one of a slew of dwarven cities above ground. At least, a portion of it is above ground. It resides in the Highlands with the elves, but underground tunnels stretch out to various points on the continent. Grimlock is important for trade between the dwarves and other races, though any dwarven crafts sold, while amazing in quality, still pales in comparison to those the dwarves keep for themselves. It is also home to dwarven artifacts, something believed to be mere rumors by the other races.

Its location puts them between the human and elf cities, but the dwarves don’t seem to care. They are not concerned with the other races attacking, as their defenses and superior weaponry are enough to keep most at bay.

* **Garrugal**

Located in the Marshland, this is the sole orc settlement. There are still tribes roaming the lands, but Garrugal serves as a place for orcs who want a more “structured and orderly life”. It hasn’t become an official nation, remaining merely a settlement since its founding. This is due to a power struggle between the various tribes who formed it.

## The Tartarean Isles

* **Land of Giants, Forsaken Hills**

Home of the giants, it is a somewhat mountainous area on one side with a large plain of flat arable land and frigid tundra. The mountains prevent most from entering, though most would prefer to stay away from the beastly giants.

* **Forest of Ancients**

Also known as the Dragon’s Forest, is a large forested area spanning from the center of The Tartarean Isles to the lower end of the continent. It is always avoided, no one from any race daring to venture in. Not much is known about it and it is assumed to be the home of dragons, a race some thought to have died out. However, none would risk their lives in an attempt to confirm this.

* **Dead Man’s Cove**

The Dead Man’s Cove is a heaven for criminals and outcasts of all races. Mercenaries, assassins, black-markets dealers, slavers and anyone else doing something the outside world would forbid gather here to engage in their “trade of choice”. The cove itself is populated by a settlement of bandits and pirates, but the place to be is inside a cavern connected to the Subterranean Expanse.

* **Subterranean Expanse**

Once a network of dwarven tunnels and cities, now abandoned and overtaken by creatures lurking in the darkness. Sections of this underground world has become the home of elven outcasts, the Drow.

* **Dwarven Outpost, Gama**

Another of the dwarves’ mining stations is located in the Tartarean Isles. The abundance of creatures lurking there and lack of people, meant its natural resources have not been touched. Realizing this, the dwarves are the only race to venture out there and risk death to collect its resources.