recursal/Fanatic-Fandom huggingface dataset:
Fortification

**Fortifications** are a type of building in *Hyrule: Total War's* freeform campaign. There are eight levels of castle growth, equivalent to the growth of a settlement from village to metropolis. The distinction between a fortification and settlement is solely for the purpose of the game engine's custom settlement limits.

## Upgrades

* **Ward**

Very basic tower from which archers can fire arrows from.

* **Keep**

Fortified tower from which archers can fire arrows from, as well as providing an upkeep bonus.

* **Motte and Bailey**

Tiny castle from which archers can fire arrows from. Also adds a basic wall and gate bonus as well as providing an upkeep bonus.

* **Wooden Castle**

Small castle from which archers can fire arrows from. Also adds a basic wall and gate bonus as well as providing an upkeep bonus.

* **Stone Castle**

Average castle from which archers can fire arrows from. Also adds a modest wall and gate bonus as well as providing an upkeep bonus.

* **Large Castle**

Average castle from which archers can fire arrows from. Also adds a modest wall and gate bonus as well as providing an upkeep bonus.

* **Fortress**

Large castle from which archers can fire arrows from. Also adds a strong wall and gate bonus as well as providing an upkeep bonus.

* **Citadel**

Huge castle from which archers can fire arrows from. Also adds a strong wall and gate bonus as well as providing an upkeep bonus.

## Trivia

* Fortifications, while a more defensive form of settlement that allows recruitment of high-tier units in *Medieval II: Total War*, were merged with City Settlements in *Hyrule Total War*. This was likely an intentional move to enable construction of all units at any settlement.
Ancient Knights

**Ancient Knights** were the frontline soldiers of the Ancient Hylians. They are the predecessors to the Hyrulean Knights of the modern Kingdom of Hyrule.

## Description

Knights served as the bulk of the Ancient Hylian forces. Armed with sword and shield, these brave souls held the line against the tides of Gohma that Sulkaris unleashed on Hyrule.
Ashinon

**Ashinon** is the capital of the Gerudo, located west of Hyrule, in the Gerudo Desert.

## History

Ashinon is one of the oldest surviving Gerudo cities in Hyrule. Several thousand years old, it has long served as the ruling grounds of Gerudo Warlords. As the male Gerudo died out the Palace remained mostly empty until Ganondorf was born and reinstated it as his capital. Like most Gerudo cities, Ashinon is relatively infertile with only a few small watering holes used for pig farming and water supply. Wells throughout the city are able to extract some water from deep under the ground but for the most part life in the Gerudo capital is a struggle to survive.

## Gameplay

Ashinon is a fortress that can be attacked from all sides with ladders. Without that the only way to break into the city is the fortified gate to the east. This settlement is designed for archers to exploit: many of the large rooftops can house a platoon of ranged units. This lets a defender keep their archers out of harm while they flood the more narrow street passages with infantry and cavalry.

## Creator's Notes

*This city was mostly inspired by the Gerudo Fortress in Ocarina of Time. There's not really much else to say about it other than that.*

## Gallery

From afarEntranceA Banner featuring Ashinon's central Plaza
Hyrulean Knights

The **Hyrulean Knights** were the iconic heavy infantry of the Kingdom of Hyrule.

## Description

The Hyrulean Knights were the iconic soldiers and bastion of the Hylian army. Revered by the people of Hyrule, they were sent to face the greatest threats to the kingdom head on. Armed with their signature Hylian Shield and an expertly-forged blade, there were few foes who would dare to face these men of valor one-on-one.

## Role

* **Heavy Defensive Infantry**

With heavy armor and a durable shield, Hyrulean Knights could shrug off many blows before finally succumbing to their wounds. This made them excellent front-line soldiers to hold enemy formations in place.

## Attributes

 **Brave** | Exceptional courage in the face of danger

## Recruitment

* **Building:** Large Barracks
* **Time:** 4 turns
* **Cost:** 400
* **Upkeep:** 130
Iron Knuckles

**Iron Knuckles** were iron suits of armor animated by the ghosts of long-dead male Gerudo warriors. Slow and durable, they served as the heavy infantry unit within the otherwise lightly-armored Gerudo army.

## Description

Animated suits of heavy armor, Iron Knuckles were bound with the spirits of dead Gerudo kings, returned to the world of the living to wage war against the enemies of the empire. These massive and durable constructs wielded massive Gerudo war axes into battle. Having already died in the distant past, they knew absolutely no fear and would engage even the most terrifying enemies head-on.

## Role

* **Heavy Assault Infantry**

Their durable armor, massive battle axe, and complete lack of fear made Iron Knuckles the undisputed champion of a Gerudo offensive. Even a small group of Iron Knuckles could plow a bloody trail through an opposing army before finally falling to superior numbers.

## Attributes

 **No Fear** | Cannot lose morale and retreat

## Recruitment

* **Building:** Gerudo Fortress (requires Spirit Altar)
* **Time:** 4 Turns
* **Cost:** 450
* **Upkeep:** 135
Fire Temple

The **Fire Temple** is a unique building in the freeform campaign of *Hyrule: Total War*. It is located within the Death Mountain Crater, a Goron settlement north of Gor Goronon, the Goron capital.

## Description

Built by the Gorons in centuries past while under the tyranny of the Volvagians, the Fire Temple served as a tribute to their power and as grounds to sacrifice rebellious Gorons as food for their masters. Now that the Volvagians are gone, the Fire Temple now serves as a monument to Goron freedom and prosperity.

## Abilities

* Allows the training of Ruby Guards if controlled by the Gorons.
* Increases the spread of Goddess Acknowledgement when controlled by a faction of that religion.
* Increases the morale of Goddess Acknowledgement factions.
* Allows for the "Reclaim the Throne of Death Mountain" event to take place.
Barbo Malkori

Barbo Malkori is the ruler of Malkariko, he is exclusive to Hyrule Conquest, he is a character added in the remake of the Return of Sulkaris arc, he is based off the character Barbosa from The Fallen Sage, but UndyingNephalim most likely renamed him because of a certain Gerudo having a similar name.
Hylia Marine

**Hylia Marine** was a Hylian town located within Southern Hyrule Field on the shore of Lake Hylia. It was sited adjacent to the submerged Water Temple.

## History

The grounds of Hylia Marine were once a gathering place of Hylian and Zora when negotiations between the two people were underway. Eventually, the two races built the Water Temple as a symbol of their friendship, with the Hylians settling on the coast nearby. As further time passed, however, Zora began to leave as relations with the Hylians began to cool and, while a small guard of Zora still remained at the Water Temple, the city became fully Hylian and fell under the authority of the Royal Family. It then served as a popular vacation town and fishing hotspot for the Kingdom of Hyrule.

## Gameplay

Hylia Marine is arrayed into a semi circle, its south end cut off by Lake Hylia. The most direct approach is a head on invasion from the north; however, the city can also be entered from the east and west, as can the plaza. Infantry can attempt to travel along the docks from the southwest and southeast to arrive at the southern entrance to the city's plaza, but they must take care as the narrow quarters of the docks make them very easy to cover with artillery and archers, turning them into a kill zone.

## Freeform Campaign

Hylia Marine begins the campaign as a Large Town with a wooden palisade and, far more critically, a port on Lake Hylia. It is also the location of the Water Temple, a unique structure; however, despite being classified as ruins, the site cannot be excavated.

## Creator's Notes

*Once again I don't have much to say about the design of this city. I wanted a very peaceful looking town with a lot of blue in it. I also wanted the docks to be a notable feature. While combat will probably mostly take place north of the docks, a crafty player might be able to pull off some sneak attacks with faster units by traveling along the docks.*

## Gallery

General LayoutThe hills north of the city proper.
Sumo

**Sumos** were hulking hand-to-hand Goron heavy infantry. Despite their size, were known for surprising foes with their relative speed (by Goron standards, anyway).

## Description

Champions of the Gorons' favorite sport of wrestling, Sumos were giant hulking beasts that brought their martial skill to the frontlines of battle. Unexpectedly swift for their huge size, they were quite capable of catching enemies off guard with all manners of parries and grapples.

## Attributes

 **Hardy** | Tires more slowly regardless of environmental and combat conditions

## Recruitment

Sumos can be recruited from the Sumo Ring.
Recruits

**Recruits** were junior soldiers of the Hylian army.

## Description

These eager young men joined the Hylian army with the dream of eventually becoming a Hyrulean Knight. With minimal training, weaponry and armor, they were usually assigned low-priority rolls such as squire duty, supply train escort duty and fort/encampment guard duty while more experienced soldiers fought on the field.

## Role

* **Light Infantry**

Recruits' lack of experience made them a poor choice to send to the frontlines of a battle, but their numbers and eagerness made them excellent support units when paired with knights or crossbowmen, especially when sent against an inadequately-defended enemy flank. In addition, they trained enough to be capable of manning the Kingdom's siege weapons as well as captured enemy siege engines.
Flail Knights

"**Flail knights"** were specially-trained Hyrulean Knights who wielded flails instead of swords.

## Description

These vicious knights chose to discard their swords in favor of a heavy flail. Their brutal and aggressive fighting style made them exceptionally infamous for breaking through enemy lines, opening up gaps for their comrades to charge through.

## Role

* **Heavy Assault Infantry**

The flail knights' weapon of choice made them exceptionally useful as shock troops, and they were known for marching headlong into enemy formations and disrupting their positioning.

## Attributes

 **Armor Piercing** | Attack ignores heavy armour

## Recruiting

* **Building:** Large Barracks
* **Time:** 4 turns
* **Cost:** 400
* **Upkeep:** 130
Edgar Bipisha

Edgar PPsh, commonly known as The Advancing Giant, is the Supreme Brigade of Labrynna and the personal bodyguard to Prince Ralphonso Taban Ambi.
Physical Appearance
Edgar stands at nine feet tall, making him the tallest recorded man in Labrynna's history and perhaps even the tallest Hyrulean on record. He has green eyes and waist-length black hair, the latter kept tied in a Labrynnian military bun when on duty. His muscular figure is juxtaposed by his relatively androgynous facial features. Unlike other Labrynnians, Edgar's ears are positioned horizontally as opposed to the typical vertical tilt. He bears a small yet deep scar on the left side of his forehead, which very few people know is linked to his height.
History
Edgar had been abandoned as a baby in the year 105 AG, on the frontier of the High Nuun Highlands. Bearing a strange scar on his forehead, the infant was adopted by House PPsh, a local noble family. As he matured, it became clear he became afflicted with gigantism, growing to a height of over two metres tall. Shunned as the black sheep of the family for his growing size and equally increasing appetites, Edgar had enlisted in the Labrynnian military. However, he had decided to keep his family name a secret for the time being as he had desired to make his own way in the world, so he had joined simply under the name of "Edgar". Starting out as a Homeguard, he would go on to earn numerous promotions due to his immense strength and his battlefield strategy, particularly in driving the Lynels of Labrynna back even further. During his service, he had befriended the young grandson of Queen Soldado Ambi, Ralphonso Taban Ambi, This would eventually lead to his promotion to Supreme Brigade of the Labrynnian military, as well as the personal bodyguard and advisor to the young prince. For his service, Edgar had been personally gifted with a suit of platinum-alloy armour by the queen herself. In battle, he wears a customized cestus on his left hand and wields an exotic weapon known as the Corvus Star Glaive, the latter he had purchased from a Keaton merchant in Lynna a City in Labrynna.
Trivia
Edgar is a Patreon character created by L. Luca aka TheKeeperofHominy for Hyrule Conquest.
Sage

**Sages** are individuals bestowed with spiritual power by the Golden Goddesses in order to fulfill the responsibility of defending the Triforce.

## Description

Sages are powerful beings that have been granted control over certain aspects of nature. Because of their great power, they are often put into positions of power and in some cases even worshiped as minor deities. The true purpose of the sages is to assure the safekeeping of the Triforce and to assure that is is kept out of the hands of mortals who would abuse it. Most Sages are often associated with a certain gemstone, though this is not always the case. This was likely an attribute applied to them later on by worshipers and followers.

## Powers and Abilities

The abilities of the sages vary widely, though all of them are generally able to control or manipulate some aspect of nature. Their natural ageing process is also completely halted, allowing them to live for centuries in order to accomplish their goals. This lasts until they decide to name another individual as their successor, upon which an incumbent sage's powers slowly begin to dissipate and he/she begins to age normally. The only exceptions to this are the First Sages, who were created naturally immortal by the Golden Goddesses and who have yet to lose any potency to their supernatural abilities. The scope of these abilities, however, does seem to be greatly reduced when a First Sage loses their title, such as in the case of Sulkaris. The powers of the sages also seem to be directly linked to the sage medallions that they carry with them. It is unknown if the medallions are required to be in their presence in order for their powers to operate.

## Sages of Hyrule

There have been twenty-five Sages to have existed in Hyrule, with one being awakened and living in the Realm of Twilight.

* Demoko - First Sage of Time
* Solahrasin - First Sage of Light
* Sulkaris - First Sage of Forests
* Malkorbagia - First Sage of Water
* Evaleen - First Sage of Shadows
* Kovaloo - First Sage of Spirits
* Liyer - Second Sage of Time
* Sahasrahla - Second Sage of Light
* Palagard - Second Sage of Forests
* Dakkon - Second Sage of Fire
* Jabun - Second Sage of Water
* Yaraxonal - Second Sage of Spirits
* Impa - Second Sage of Shadow
* Kasuto - Third Sage of Forests
* Rauru- Third Sage of Light
* Saria- Fourth Sage of Forests
* Darunia - Third Sage of Fire
* Princess Ruto - Third Sage of Water
* Nabooru - Third Sage of Spirits
* Fado - Fifth/Fourth Sage of Forests and Wind
* Laruto - Fourth Sage of Water and Earth
* Yorinu - Third Sage of Shadow
* Makar - Fifth Sage of Wind
* Medli - Fifth Sage of Earth
Trilith

The **Trilith**, also known as the Firstborn, were the first creations of the Golden Goddesses.

## Description

The Trilith, also known as the Firstborn, were the first creations of the Golden Goddesses. Most significantly, the legendary First Sages were amongst their numbers and served as the leaders of Trilith society. They were destroyed as a major power in Hyrule during the war with the Druthulidi.

## Language

The Trilith spoke the language of their creators, known as Firstborn.

## Elementals, The First Sages

* Demoko, Sage of Time
* Solahrasin, Sage of Light
* Maphaeus, Sage of Fire
* Sulkaris, Sage of Forest
* Malkorbagia, Sage of Water
* Kovaloo, Sage of Spirit
* Evaleen, Sage of Shadow

## Trivia

The Trilith were a planned playable faction in the never-completed Gods of Hyrule: Total War expansion to *Hyrule: Total War*.
Gerudo Catapult

**Gerudo catapults** were stone throwers manufactured by the Gerudo.

## Description

The Gerudo had long used catapults to attack enemy cities, and it remained their most reliable siege weapon for centuries. Made form the wood of desert palms, they were very easy to construct and maintain. The boulders launched by these engines could take down just about any stationary target, be it walls, gates or enemy towers.

## Role

* **Heavy Siege Weapon**

Gerudo catapults were intended to break down enemy gates so the armies they served could flood into a city. With a trained crew, they could hit stationary targets with deadly accuracy. They were far less effective, however, at hitting moving targets, but a stray boulder could potentially roll over a line of enemy infantry near an impact site.

## Recruitment

* **Building:** Workshop
* **Time:** 4 Turns
* **Cost:** 500
* **Upkeep:** 175
Loup

Un **loup** (*Angl.Wolf*) est un grand animal, qui vit en meute, comme les chiens. Leur apparence peut varier considérablement en fonction de leur habitat. Lorsque Lumière Ténébreuse n'était encore qu'une novice, sous le nom de Nuage Ténébreux, cette dernière s'est faites attaquée par un loup. Elle le décrit comme un animal gris et imposant, à l'haleine fétide.

## **Caractère**

Le loup est un grand animal; le plus souvent gris, mais il peut être brun ou même blanc. Les loups sont des carnivores et peuvent généralement manger tout types d'animaux, ils peuvent donc présenter un grand danger pour les chats. Les membres du Clan des Montagnes partagent leurs montagnes avec des meutes de loups, mais ces derniers sont dangereux pour le Clan, car ils peuvent facilement attaquer une patrouille de chasse et voler leurs proies, ou pire. Les loups sont trop maladroits pour se promener sur les sentiers de montagne qu'utilisent les chats, mais ceux-ci sont des cibles idéales pour les loups lorsqu'ils sont dans un espace ouvert.

## **Victimes**

#### ***Sont morts tués par un loup :***

***Ont été blessés par un/des loup(s) :***

* Lumière Ténébreuse
* Croc de Panthère
Siege Ram

The **siege ram**, also simply called **ram**, is one of the three dedicated siege weapons, the others being the ladder and the siege tower.

## Function

Like the other dedicated siege weapons, siege rams aren't built from any building and do not exist as an individual unit. They are instead constructed by the attacking army directly on the battlefield after having laid siege to an enemy settlement. Building a siege ram costs 50 build points.

When the attacking army assaults the settlement, any ram in the army is automatically assigned to an infantry unit that will then push it. Pushing a ram substantially reduces a unit's speed and prevents it from running.

Siege rams serve one simple purpose: to bash down the gates of an enemy fortification in order to allow other units to get inside. When a ram breaks a gate, it will automatically be abandoned by the pushing unit, which will then fight as normal. If the pushing unit is wiped out, another can man the siege ram and continue pushing. The player can also order a pushing unit to drop a siege ram at any time.

Rams can catch fire and burn up if attacked by enemy missile units.

## Darknut Legion

As they have no other siege weapon other than the rare Fokkalista, the Darknut Legion uses a special ram as their main tool against walls. This ram is much more durable than a normal siege ram and can never get burned due to its steel plating.

## Gohma

The Gohma utilize a unique armored siege ram composed of Gohma chitin, with two blade-like protrusions emerging from the back.
Castle Guards

**Castle guards** were elite heavy spearmen used by the Kingdom of Hyrule.

## Description

Castle guards took watch over the royal castle of Hyrule as well as other locations of utmost importance. Armed with a long spear and a trusty shield, they were capable of holding the line against cavalry charges of all kinds as well as repelling enemy arrow fire.

## Role

* **Heavy Defensive Spearmen**

With their heavy shield and spears, castle guards were frequently employed to halt enemy charges, particularly cavalry. When locking shields, they could even resist missile fire. Their slow speed, however, made them weak as an offensive unit and vulnerable in a protracted melee.
Spirit Temple

The **Spirit Temple** is a unique building in the freeform campaign of *Hyrule: Total War*. It is located within Aidaidorf, a Gerudo settlement in the Northwestern Gerudo Desert.

## Description

Created by the Gerudo and the Zuna centuries ago, the Spirit Temple served as a place of worship and communion with the spiritual afterlife, a belief once held by the Gerudo. In due time, it eventually became a giant tomb where Gerudo warlords were buried in honor. Eventually even these tombs were forgotten, and the Spirit Temple became a place rarely visited by anyone.

## Abilities

* Allows the training of Tomb Guards and Iron Knuckles if controlled by the Gerudo.
* Increases the spread of Goddess Acknowledgement when controlled by a faction of that religion.
* Increases the morale of Goddess Acknowledgement factions.
* Allows for the "Ring of Warlords" event to take place.
Mizorant

Mizorant is Zant and Midna's father, I think UndyingNephalim predicted the Twilight Princess manga, both have a father of Zant and Midna named Mizorant, both are gritty reboots of the Zelda series, both have a bunch of OCs that weren't in the original, and both have a normally heroic character act villainous.
Grove Watchers

**Grove Watchers** are armored, defensive Kokiri infantry.

## Description

Wearing wooden armor and carrying a Deku Shield, Grove Watchers were professional defenders of the Kokiri's villages and groves. They could cleave many forest predators into two with their axes, and were not too shabby when it came to taking on armored foes as well.
Adieladorf

**Adieladorf** was the birth mother of the Gerudo Prince Ganondorf.

## History

### First Golden Age

In 71 AG, over seventy years after Ganon's curse left the Gerudo without a male, a son was unexpectedly born to Adieladorf. She named him Ganondorf (meaning *Phantom of Ganon*), as despite the curse he still managed to be born. The adult Gerudo men still remaining by the time of his birth, his father included, were all old, and none of them lived long after his birth.

Because Ganondorf was still a boy when he became the sole member of the Circle of Warlords, Adieladorf was appointed as regent to lead the Gerudo until Ganondorf could come of age. Her regency did not last long, however, as she mysteriously died a few months into Ganondorf's reign. After Adieldorf's death, the Twinrova sisters adopt Ganondorf as their own son and become his co-regents.

## Behind the Scenes

* Though unconfirmed by UndyingNephalim, it is likely that Adieladorf was killed by Twinrova so that she could raise Ganondorf as a surrogate mother.
Miners

**Miners** were hardy Goron workers who would occasionally be conscripted to the battlefield in order to operate war machines.

## Description

The lifeblood of Goron industry and their economy, miners would dig up countless gems and rupees for Goron consumption and construction. Already skilled in the use of dangerous powder kegs and heavy machinery, miners could also operate the Gorons' powerful siege weapons during wartime.

## Attributes

 **Hardy** | Tires more slowly regardless of environmental and combat conditions
Shrine of Courage

The **Shrine of Courage** is an effigy of the Oracle Farore that acts as a beacon of inspiration to the Kokiri army.

## Description

These towering idols of the Goddess Farore are carved and enshrined by devoted Kokiri. During peacetime they are set on display as a reminder for all Kokiri, during war they are carted into battle to inspire warriors into a frenzy of courage.
Haunts

The Haunts are a minor faction in Hyrule Total War/Conquest.

Units:

Vengeful Poes

* Soldiers- 32
* Attack- 8
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 30
* Armor- 0
* Defense Skill- 25
* Shield- 5
* Hit Points- 2
* Recruitment Cost- 450
* Upkeep- 130
* Abilities: Effective against armor, Excellent moral, Can't hide, Can fly

Bound Poes

* Soldiers- 63
* Attack- 4
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 30
* Armor- 0
* Defense Skill- 25
* Shield- 5
* Hit Points- 1
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: None listed

Icy Poes

* Soldiers- 32
* Melee Attack- 1
* Missile Attack- 12
* Charge Bonus- 1
* Weapon Type- Missile
* Total Defense- 30
* Armor- 0
* Defense Skill- 25
* Shield- 5
* Hit Points- 1
* Recruitment Cost- 400
* Upkeep- 115
* Abilities: Excellent moral, Can't hide, Can fly

General: Schelzga

* Soldiers- 31
* Attack- 9
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 30
* Armor- 0
* Defense Skill- 25
* Shield- 5
* Hit Points- 2
* Upkeep- 126
* Abilities: Effective against armor, Excellent moral, Can't hide, Can fly

Building granted: Ectosystem, Bonus: Relic Income +80
Town Guard

**Town guards** were a spear-armed citizen-soldier unit of the Kingdom of Hyrule.

## Description

Town guards were ordinary men from across the Kingdom who served as volunteer soldiers. In peacetime, they were usually assigned to low-level duties within their village of origin; during particularly massive wars, however, they were transferred to the frontlines with the rest of the Hylian army. Armed with a trusty spear and light armor, town guards were adequately equipped to ward off enemy cavalry charges but performed poorly in extended melees with enemy infantry.

## Role

* **Light Defense Spearmen**: Town guards, as their namesake implies, were best used to defend cities while armies were away on the offensive. In dire times, their spears could by used to halt light cavalry charges, but they could not sustain themselves for long in extended combat with enemy infantry.

## Attributes

 **Police** | Can maintain public order in stationed city
Rams

*Not to be confused with the Siege Ram, a dedicated siege weapon.*

**Rams** were bulky, heavily-armed Goron soldiers whose role on the battlefield was to charge into enemies and crush their foes with raw, brute force. Merely the sight of these hulks advancing was alone enough to strike fear into the hearts of their foes.

## Description

These massive, hulking behemoths were practically living siege weapons. Goron Rams could punch a man-sized target clear across a room and smash just about anything into a bloody pulp. Their reckless power and inability to slow themselves down made them exceptionally good at disrupting formations and creating havoc.

## Attributes

 **Imposing** | Damages morale of all non-cavalry units
Dune Runners

**Dune Runners** were light Gerudo cavalry archers.

## Description

Years of training with both the bow and on the saddle of horses forged the Dune Runners into a potent weapon in the Gerudo arsenal. Scores of these cavalry archers would pelt enemy formations with incredible speed and accuracy.

## Role

* **Light Missile Cavalry**

The added speed of riding on horses allowed Dune Runners to relocate with ease, rushing from firefight to firefight to unleash barrages of arrow fire. Though they could shoot from quite a distance, Dune Runners did have one major limitation in that they were much less accurate than their dismounted counterparts when attempting to fire from long range.

## Attributes

 **Camouflage** | Can hide in trees and shrubbery

## Recruitment

* **Building:** Gerudo Archery Range (requires Stables)
* **Time:** 3 turns
* **Cost:** 350
* **Upkeep:** 103
Tokay

The Tokay are a minor faction in Hyrule Total War/Conquest.

Units:

Bonkers

* Soldiers- 63
* Attack- 4
* Charge Bonus- 10
* Weapon Type- Melee
* Total Defense- 3
* Armor- 1
* Defense Skill- 2
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: None listed

Tokay Hunters

* Soldiers- 63
* Melee Attack- 5
* Missile Attack- 8
* Charge Bonus- 1
* Weapon Type- Missile
* Total Defense- 2
* Armor- 0
* Defense Skill- 2
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: Can swim, Skirmisher, Good moral, Can't hide

Slingers

* Soldiers- 63
* Melee Attack- 1
* Missile Attack- 1
* Charge Bonus- 1
* Weapon Type- Missile
* Total Defense- 2
* Armor- 0
* Defense Skill- 2
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: None listed

General: Otaylo

* Tokay Hunters

Building granted: Labour Camp, Bonus: Building reduction costs: 20%
Darknut Legion

The Darknut Legion is a playable faction in Hyrule Total war. The Darknuts (the Gerudo word for House Cliff Lords) are a canine race that originated from the mountain ranges west and south of the Gerudo desert. They are an ancient people, predated only by races of legend such as the Bolm, Oocca, and Fairies. In the past, their civilization almost fell apart through civil wars and conflicts with border races such as the Gerudo and Moblins nearly resulted in the extinction of their race. Facing the end of their people, the warring leaders decided to put aside their differences and declared that from there on out every single Dark dis nut would be trained to be a disciplined and unstoppable warrior at adolescence. After devising a rigorous code from which to follow, the Darknut Legion and its infamous armored warriors were born. From an early age, Darknuts are trained to wield the best armour, the biggest swords, and maintain the highest order of discipline to preserve their creed. Darknut philosophy places focus on the individual: if one soldier cannot master himself, then it is impossible for him to function in a group. For this reason, Darknuts often prefer to fight alone in engagements, leaving their comrades to their own devices when fighting against groups. When assembled into an army, the Darknuts are without a doubt the single most powerful force to walk Hyrule. This has come at a price, however, as the Darknut Legion places focus on the sword. Their faction has no archers at all, and little cavalry. That, combined with their slow speed, makes them hard to master despite their obvious prowess in a hand-to-hand fight. Regardless, a wall of Darknuts shrugging off hundreds of arrows as they slowly advance is bound to put doubt into most armies that they face.

UndyingNephalim's Darknut Guide
Emerald Archers

**Emerald Archers** are an elite Kokiri ranged unit.

## Description

Emerald Archers represented some of the longest-lived Kokiri, those who were nearly ready for the transition into a Korok. Armed with a trusty Fairy Bow and a keen eye, Emerald Archers could snipe enemies from a very long distance as well as hold their own in melee should the need arise.
Battle

A **battle** is a single-player or online skirmish on the battle map between up to eight factions. It is one of the three playable game modes of *Hyrule: Total War* along with Hyrule Historia and the freeform campaign. Unlike the freeform campaign, all factions are playable in battles, including non-player Factions. Battles can either be a **custom battle**, in which player selects the factions, map and features of the battle, or a **quick battle**, which is entirely randomized.

## Gameplay Modes

Custom battles currently support the stock *Medieval 2: Total War* gameplay modes. Field Battles (battlefields lacking a settlement) can be played as either **Last Man Standing** or **Scored Resolution**. Maps with settlements have only one option: **Siege Assault**.

### Last Man Standing

Player must kill or route all enemy forces.

### Scored Resolution

The army with the highest score (either a preset or the highest when the time runs out) wins the battle.

### Siege Assault

Attacking faction must breach a settlement's defenses and either kill all defending forces or take the central point (denoted by the enemy's flags) for 2 minutes, while Defender must kill/route all enemy forces or hold them at bay until the time limit runs out.
Marauders

**Marauders** are the basic light infantry of the Gerudo.

## Description

Gerudo Marauders were composed of the nation's youngest warriors, just fresh out of training. With little armor to worry about, marauders could sprint across the sands of their homeland with ease and were excellent raiders, striking at enemies when they least suspected an attack and disappearing just as quickly.

## Role

* **Light Assault Infantry**

Marauders were quick on their feet and not afraid to put their blades to the enemy's throat. They were excellent raiders and could easily flank enemy formations to cause quite a bit of havoc. Their complete lack of armor made them less than fit to engage in prolonged fighting, especially if heavily armored foes were involved.

## Recruitment

* **Building:** Gerudo Fortress
* **Time:** 3 Turns
* **Cost:** 300
* **Upkeep:** 80
Bouldershot

**Bouldershots** are giant slingshots used by the Kokiri as siege engines.

## Description

Essentially a giant Slingshot on wheels, the bouldershot was the primary Kokiri siege weapon. These contraptions could fling giant boulders across large distances to take out walls, gates, towers and even enemy units that happened to be in the way.
Powder Keg Launcher

**Powder keg launchers** were Goron field artillery that fired kegs of explosive powder.

## Description

Normally used by the Gorons for blowing open mountainsides in search of valuable minerals and rupees, in times of war they instead used the infamous powder kegs to blow open walls, gates and large contingents of enemy soldiers. A specially-designed ballista launched these explosive barrels at high velocities towards their unfortunate target. The launcher had two firing modes: one which simply launched a barrel that exploded on impact, and another that lit the barrel's fuse just prior to launch so that it would explode in the air above its target; however, lighting the barrels in such a manner carried a risk of pre-detonation. A battery of powder keg launchers could reduce any city to smoking rubble with a consistent barrage.

## Attributes

 **Heavy Siege** | More accurate and deals more damage to buildings, but much less accurate against moving targets

## Recruitment

Powder keg launchers can be built from the powder keg cooper.
Vagrudanon

**Vagrudanon** were the light raiding cavalry of the Gerudo.

## Description

Riding on the signature black horses of the desert, the Vagrudanon filled the core of the Gerudo's military cavalry. They were some of the fastest riders in all of Hyrule, and struck terror into their enemies with their unrelenting raids.

## Role

* **Light Assault Cavalry**

The speed and power of Gerudo horses made Vagrudanon excellent raiders and nearly unstoppable when on the charge. They could effortlessly plow through infantry, throwing them into chaos and trampling over the frontlines.

## Recruitment

* **Building:** Gerudo Fortress (requires Stables)
* **Time:** 3 turns
* **Cost:** 350
* **Upkeep:** 103
Seat of Power

**Seats of power** are a special, non-constructible building which exists in the starting capital cities of the majority of playable factions in *Hyrule: Total War*. These unique structures cannot be destroyed.

## Description

Most empires in Hyrule have a central location of authority and control from which they rule their people and direct their forces.

* Kingdom of Hyrule: Hyrule Castle
* Ordona Province: Mayor's Manor
* Lanayru Province: Coralmold Cove
* Sheikah Cadre: Sheikah Headquarters
* Gerudo: Gerudo Palace
* Order of the Wizzrobe: Vigjaro Cathedral
* Gorons: The Ruby Throne
* Zora Dominion: Dominion Palace
* Kokiri: Deku Tree's Grove
* The Deku Tribes: Deku Palace
* Fairies of Tarm: Tarm Ruins
* Lizalfos: Faron Temple
* Darknut Legion: Ontheon Cathedral
* Moblins: Ganon's Tower
* Labrynna Regime: Ambi's Palace
* Gohma: Grand Central Hive
* Kingdom of Ikana: Ikana Castle

## Bonuses

* Empire wide happiness bonus: 10%
* Empire wide Public Order bonus: 25% (Law)
Inflación Managua

A partir de enero, la inflación se
calculó con base en el nuevo sistema de índices de precios al consumidor (IPC
base 1999=100), el cual proporciona información sobre la evolución de los
precios en tres áreas geográficas urbanas: Managua, Resto del País y Nacional.
El sistema de IPC incorpora una serie de mejoras metodológicas recomendadas por
la OIT, en el marco del sistema de cuentas nacionales SCN 93 y está en línea
con los avances metodológicos realizado en otros países en los últimos años, en
relación con la registrada en Managua (4.7%). Nuevamente, el resultado
inflacionario fue significativamente inferior a la estimación oficial de 8 por
ciento a inicios del año. Entre los factores que contribuyeron al descenso de
la inflación, se pueden destacar: i) la caída en los precios internos de los
derivados del petróleo, acentuada en el segundo semestre del año, producto de
la caída del precio internacional del petróleo; ii) la baja actividad comercial
en el primer semestre del año, lo cual contribuyó a mantener los precios de los
bienes y servicios estables; iii) La des aceleración en la tarifa de los bienes
administrados, en especial la energía, ubicándose por debajo de la inflación
general, desde marzo del 2001; y iv) una política monetaria acorde con el
objetivo de mantener la estabilidad de precios.  BCN (Informe anual, 2001).

El
comportamiento de la inflación estuvo influido por el desempeño de los
capítulos: alimentos y bebidas, educación y vivienda, que tuvieron una
incidencia al alza. Por el contrario, transporte y comunicaciones atenuó los
incrementos de los grupos mencionados, debido principalmente a la caída de los
precios internacionales del petróleo que tuvo una incidencia directa en la baja
observada en el precio de los combustibles. El IPC de Managua registró una
variación anual de 4.7 por ciento (9.9% en 2000). Alimentos y bebidas,
educación y vivienda generaron en conjunto 3.9 puntos porcentuales de
inflación. En cambio, transporte y comunicaciones aportó -0.7 puntos
porcentuales a la inflación anual, contrarrestando el aporte de los grupos
mencionados anteriormente. Los grupos de productos que se destacaron por su
contribución marginal a la inflación fueron: educación formal (0.9 puntos),
carnes y derivados (0.6 puntos), productos lácteos y huevos (0.7 puntos),
alimentos consumidos fuera del hogar (0.6 puntos) y combustibles y lubricantes
(-1.0 punto). BCN,(informe anual 2001)
Circle of Warlords

The **Circle of Warlords** was a group of five military leaders who ruled the Gerudo before the Rise of Ganon.

## History

After the Moblin king Ganon successfully invaded Kakariko and defeated Dethl in the Shadow Temple, he formed an alliance with the Sheikah traitor Bongo and was able to learn the location of the Triforce by using her Eye of Truth. Bongo then suggested that Ganon travel to the Gerudo Desert and propose an alliance to the Gerudo Circle of Warlords to aid in his attack on Hyrule Castle, all the while knowing that, with their terrible pride, they would refuse Ganon's offer. She then gave Ganon a vial of poison to use in case they did refuse, her intent being to destroy their bloodline by preventing any male heirs from being born. Predictably, the warlords flatly refused Ganon's proposal. In return, he curses them by poisoning the oases in the desert, damning their lineage to dissolution.

After Ganon was killed at Death Mountain Crater and with the Triforce's location revealed at the Water Temple, the Twinrova sisters gathered a small army of Gerudo to march upon Hylia Marine in an attempt to steal the Triforce against the warlords' orders. They were foiled this plot, however, when the Zora Dominion intervened just in time.

After the battle at Hylia Marine, unable to deal with the vast number of Gerudo, Sheikah and Fairy prisoners taken, Princess Nylin Zelda I decided to turn all of them over to the Circle of Warlords as a gesture of goodwill. The warlords, not in a merciful move after being betrayed, banished all of the prisoners, including the Gerudo, to the Mirror of Twilight, believing it to be the entrance to an endless void.

Without any new men being born as the result of Ganon's curse, the male Gerudo population began to gradually die out, and the warlords' ranks shrank until Ganondorf was the only member left by 100 AG.
Majora

**Please list actual history on the character and things he did in Hyrule Total War**

Majora is the main antagonist of Hyrule Total War, it is unknown if he is the main antagonist of Hyrule Conquest, since he now has a lackey named Mikhael "Miksch" Yoribi, so maybe's he's more of a Greater Scope Villain now.
Subrosians

The Subrosians are a minor faction in Hyrule Total War/Conquest.

Units:

Moldorm Riders

* Soldiers- 32
* Attack- 6
* Charge Bonus- 10
* Weapon Type- Melee
* Total Defense- 20
* Armor- 10
* Defense Skill- 10
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 400
* Upkeep- 130
* Abilities: Effective against armor, Excellent moral, Can Trample, Can't hide

Ore Knights

* Soldiers- 63
* Attack- 5
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 10
* Armor- 0
* Defense Skill- 5
* Shield- 5
* Hit Points- 1
* Recruitment Cost- 350
* Upkeep- 115
* Abilities: Effective against armor, Excellent moral, Can't hide

Ore Miners

* Soldiers- 63
* Attack- 5
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 2
* Armor- 0
* Defense Skill- 2
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: Effective against armor, Good moral, Can't hide

General: Rosa

* Soldiers- 63
* Attack- 6
* Charge Bonus- 3
* Weapon Type- Melee
* Total Defense- 5
* Armor- 1
* Defense Skill- 1
* Shield- 3
* Hit Points- 1
* Upkeep- 90
* Abilities: Effective against armor, Can't hide

Building granted: Ore Mine, Bonus: Income from mining: +
Bomb Throwers

**Bomb throwers** were Gorons armed with the native bomb flowers of Death Mountain. They were the only non-artillery ranged unit of the Gorons.

## Description

The infamous bomb flower had long been cultivated and harvested by the Gorons for use as explosive weaponry in battle. Their bomb throwers would brought that terrifying firepower to the battlefield, decimating entire enemy units in an incinerating blast of flame.

## Attributes

 **Extra Ammo** | Larger store of ammunition than other units of its type

## Recruitment

Bomb Throwers can be recruited from the Bomb Flower Farm.
Aidaidorf

**Aidaidorf** was a Gerudo settlement built around the Spirit Temple in the Gerudo Desert, north of Ashinon.

## History

The Spirit Temple is an ancient monument built by the Gerudo to honor their dead Warlords. Women who died in glorious battle were occasionally entombed there as well. After the male population died out the Spirit Temple was largely abandoned and few pilgrims enter the main foyer to pay their respects to the dead nowadays. The small city outside the temple serves as little more than an oasis for travelers between the Gerudo Desert and the Cliffs to the west where the Zuna and Darknuts reside.

## Gameplay

The settlement in-game is mostly set inside the temple, with only a small town outside. As a largely interior level, infantry play a very heavy role. The passages inside the Spirit Temple are relatively wide for an indoor structure, so troops will only occasionally have to bottleneck into doorways. Archers can fire arrows from balconies on the second floor of the temple, while invaders will have to pick one of four passageways that lead to the plaza deep within the Temple's core.

## Creator's Notes

*As the first interior level for the game, the Spirit Temple was a big experiment in figuring out what could and could not work for that idea. The look of the temple was of course inspired from its Ocarina of Time counterpart. Many of the features from that game including the entry foyer and the giant goddess statue were kept. The layout and width of corridors were expanded upon however to accommodate large armies.*

## Gallery

General structureThe town outsideThe entranceThe first room, with the Goddess statues
Siege Tower

The **siege tower** is one of the three dedicated siege weapons, the others being the ladder and the siege ram.

## Function

Like the other dedicated siege weapons, towers aren't built from any building and do not exist as an individual unit. Instead, they are constructed by the attacking army directly on the battlefield after having laid siege to an enemy settlement. Building a siege tower costs 100 build points.

When the attacking army assaults the settlement, any tower in the army is automatically assigned to an infantry unit that will push it towards a section of the enemy wall. Pushing a tower substantially reduces a unit's speed and prevents it from running, though the tower also provides some cover against enemy missile fire.

When a siege tower reaches the fortification, the unit that was pushing it will then begin to ascend the tower. When they have finished this process, the siege tower will drop a gangplank between it and the wall, allowing the infantry inside to rush onto the walls and into the castle or city. If the pushing unit is wiped out, another can take the tower and continue pushing.

Siege towers can catch fire and burn up if attacked by enemy missile units. When the siege ends (for any reason), siege towers are abandoned.

## Gohma

The Gohma utilize a unique variant of the siege tower.
Minutemen

**Minutemen** are the cannon-fodder militia of the Kokiri.

## Description

Everyday Kokiri boys and girls, minutemen had minimal combat training and composed the majority of Kokiri forces during wartime. They would often use kitchen tools or whatever the could find when a fight broke out, and it was not uncommon to see minutemen fleeing from the front line during a grim situation; in large enough numbers, however, they could even overwhelm professional soldiers, and their small size and speed made them rather hard to strike.
Horonians

The Horonians are a minor faction in Hyrule Total War/Conquest, their aesthetic is 'inspired' by medieval Russia,

Units:

Horon Mystics

* Soldiers- 32
* Attack- 4
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 2
* Armor- 0
* Defense Skill- 2
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: None listed

Horon Soldiers

* Soldiers- 63
* Attack- 5
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 20
* Armor- 15
* Defense Skill- 2
* Shield- 3
* Hit Points- 1
* Recruitment Cost- 250
* Upkeep- 80
* Abilities: None listed

General: Maku Tree of Horon

* Soldiers- 38
* Melee Attack- 50
* Missile Attack- 1
* Charge Bonus- 10
* Weapon Type- Siege Engine
* Total Defense- 126
* Armor- 63
* Defense Skill- 63
* Shield- 0
* Hit Points- 15
* Upkeep- 3325
* Abilities: Charge can't be halted, Bonus Fighting cavalry, Frighten nearby enemy, Excellent moral, Can't hide, Very good stamina

Building granted: Festival of Seasons, Bonus: Public happiness: 15%
Genocide Poison

The **Genocide Poison** was an unknown substance that the Sheikah traitor Bongo possessed. It was capable of rendering all Gerudo women incapable of producing male offspring.

## History

### Rise of Ganon

Bongo gave the the genocide poison to the Moblin king Ganon, instructing him to pour it into the Gerudo's oases as a contingency should they deny his request for an alliance. This was supposedly to force them into an alliance at a later date in exchange for a cure; in reality, however, she simply intended to wipe out the Gerudo race as a future threat upon obtaining the Triforce herself.

### First Golden Age

Due to the effects of the poisoned Oasis, the Gerudo people began to produce less males with each subsequent generation until, by 71 AG, Ganondorf was the only known male Gerudo to have been born. With a dwindling population, they are then forced to ally with the traitorous Sheikah Agahnim in hopes for a cure, thus initiating the Gerudo Wars in 99 AG.