recursal/Fanatic-Fandom huggingface dataset:
Yaksha

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. Some of these beings have chosen to make Elysium their home. The Yaksha can be mistaken for a forest spirit, but is actually a semi-divine being sprung from the akashic realms. Most Yakshas live in the jungles of southern Elysium where they protect their lands from evildoers. The few that aid the monkey people sometimes return to their forest abodes turning them into places of wonder and magic.*

## Stats

* Awe (2)
* Ritual Caster

Attacks:

 Cast Spell
 Magic Dagger | 2

## Rituals

* Emerald Summoning 30
* Inhabit Jungle 20
Snake

## Description

*Much smaller than the Serpent, the Snake is easy to hold at bay for an armed soldier. However, it is important not to get bitten, because its poison is even more potent than that of the much larger serpent. Despite its small size, the Snake is still cunning and dangerous. Snakes often attack weakly guarded towns during the night when they can crawl over the walls unseen. Once inside, they will try to bite a few humans to feast on after the luckier part of the town population has managed to escape.*

## Stats

* Cold Blooded
* Tiny
* Swamp Move
* Wall Climbing

Attacks:
Storm Dragon

## Description

*The Storm Dragon is associated with air, and sharing the same domain as the Cloud Lords, they have become a great nuisance in the cloud realms of late. While the rest of dragon kind is too cumbersome to travel the clouds without falling through, the Storm Dragon hunts and nests there with ease. It is reported that their nests are made up with feathers from cloud people, so it is assumed that they are also their preferred prey. Some attempts have been made to ascertain the diet of the Storm Dragons, but so far the Cloud Lords have refused whatever reasonable requests to borrow some of his subjects to try out the theory. He even refuses to tell us how many from his realm have been taken by dragons.*

## Stats

* Acute Senses
* Shock Resistance (100)
* Causes Fear
* Giant Sized
* Flying
* Stupid
* Recruitment Chance Boost (White Kobold Shaman, White Kobold Sorcerer, Storm Drake)

Attacks:

 Bite
Yithian Sage

## Description

*Yithians are strange beings from a distant past. They once emerged to wage war on the Elder Things, but have since retracted to the comfort of the void. Yithians were powerful mages of the astral spheres and the mind.  According to old scriptures and temple hieroglyphs they used their powers of precognition to foresee their own fall. By returning to the Void they presumably avoided extinction. However there are reports of strange cone-shaped beings living in the deeper reaches of the earth.*

## Stats

* Spirit Sight
* Blunt Resistance
* Amphibian
* Swamp Move
* Slow

Attacks:

 Energy Beam
 Claw
Troll King (unit)

## Description

*Today most civilized people do not venture freely into forests or forested mountains. Forests are treacherous places, dark, damp and filled with bugs and animals, and mountains are no better.  Worse yet are the Trolls that roam the forests and mountain slopes. Though they are constantly kept at bay by our courageous armies, their brute strength and regenerative powers make them resemble an tenacious weed rather than a regular pest. Surviving observers claim that the Trolls are led by a king and that in most Troll societies the king is the only male to survive the coming of age rituals. Dissecting Trolls is a tricky endeavor, as any wounds or cuts tend to close again, and unless destroyed by fire or acid, it is more than likely that the Troll will revive on the dissecting table - which proved fatal to Lania the Anatomist. Still, some of the dissections seem to indicate that the younger Trolls, which make up most of the fireball fodder in a Troll army, lack any gender. This may confirm some stories that claim that the king will kill all other male Trolls and, if defeated, a new king will rise.
Mocking the regalia of our own nobility, the Troll King dons a crown, crudely hammered together from gold wares, and sits upon a stone throne using his gigantic club as a sceptre when he is not out fighting battles. As his great strength is only matched by his lack of sagacity, rulings by the Troll King are arbitrary at best, at least as long as his mother is not present. Visitors are advised to bring gifts to the king, preferably fair princesses, but other valuable gifts may also suffice. However, should you be in the position to need an audience with the Troll King, avoid bringing a live Goat as a gift, or at all, as this seems to throw the Troll King in to a fit of murderous rage.*

## Stats

* Acute Senses
* Fire Vulnerability (50)
* Regeneration
* Giant Sized

Attacks:
Silver Golem

## Description

*Golems are powerful constructs that are just as hard to kill as the material they are made from. The more powerful golems have special abilities that are inherent to their building material.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Slash Resistance
* Blunt Resistance
* Mindless
* Fast
* Giant Sized
* Amphibian

Attacks:

 Fist
Shed

## Description

*The Shedim are winged, ox-headed storm demons and servants of Ba'al. They roam the wastelands of Elysium and spread wanton destruction. The priestesses of Ba'al are occasionally rewarded with Shedim servants after having sacrificed blood in the desert.*

## Stats

Attributes:

Item Slots

Special properties:

* Shock Resistance (100)
* Banishable
* Flying

Attacks:

 Thunder Fist
 Gore
Shadow Tree

## Description

*That shadow tree might look like any other dead tree from a distance, but those who get too close will soon realize that it is both alive and angry. Any tree that is alive will be a very formidable foe as it is huge with thick bark and has plenty of thick branches to attack with.*

## Stats

* Forest Stealth
* Fire Vulnerability (50)
* Poison Resistance (100)
* Pierce Resistance
* Blunt Resistance
* Immobile
* Stationary

Attacks:
Spine Devil

## Description

*Envious of the other devils' ability to fly or to cast spells, the Spine Devils always run as fast as they can when it is time for battle. They do not want the smug flying and spell casting devils to get all the fun for themselves.*

## Stats

* Fire Resistance (100)
* Banishable
* Poison (4)
* Battle Fast

Attacks:

 Poison Claw
 Barbed Tail
Wraith

## Description

*Wraiths are fearsome, ethereal beings rarely seen in Elysium. It is the unfettered spirit of a powerful mortal that has bargained with the Underworld, perhaps to avenge its tragic death. It is more powerful than a Shade and understands its past memories as well as its new existence. Sometimes the circumstances of the Wraith's demise will allow it to remain in Elysium to wreak havoc on the living. Wraiths retain the skill of arms they commanded in life and their weapons carry the chill of the Underworld. They are often skilled in magic, sometimes learned through the centuries following their death.*

## Stats

* Stealth
* Spirit Sight
* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Ethereal
* Banishable
* Causes Fear
* Floating

Attacks:

 Wraithsword
Wolf

## Description

*Even though it is smaller than most of the other beasts, the Wolf is still strong and has sharp teeth that make it deadly in combat. The Wolf mostly hunts at night and attacks anyone foolish enough to sleep in the wilds without a sufficient number of guards keeping watch. When travelling in the northern territories, people are taught to avoid the Deer during the day and to look strong during the night to keep the Wolves from attacking.*

## Stats

* Fast

Attacks:
Teotl of the Night

## Description

The Teotl of the Night is perhaps the most terrifying of the Aztlan Demon Gods. He is the ruler of a realm of shadows and eternal darkness. His blessings are a short life in fear and a promise of a gruesome nightly death. The demon god is supposed to stalk the night and slay the living to satiate his eternal hunger. Why anyone would worship this beast is beyond comprehension and one would assume that it is only to avoid the fate promised by the beast. However the savages seem to consider him worthy of reverence and there is actually a priestly order that worships the Monster of the Night and an order of sacred warriors who follow their lord, subsisting exclusively on human blood.

## Stats

* Stealth
* Spirit Sight
* Other Planar Immortality (Aztlan)
* Causes Fear
* Spawn Monsters
* Giant Sized
* Flying

Attacks:

 Cast Spell
 Claw
Steel Bull

## Description

*We have finally managed to harness the rage of the minotaurs. A refined exterior with a fierce and unconquerable interior, the Steel Bulls represent the achievements of our proud nation. Although still savage brutes, they are adopting some civilized manners and with time even minotaurs might attend our balls and theaters. However, for the time being no minotaur can grasp the refinement of higher culture, and they are more fit to serve in the military.*

## Stats

* Berserker
* Trample (2)

Attacks:
Stone Golem

## Description

*Golems are powerful constructs that are just as hard to kill as the material they are made from. The more powerful golems have special abilities that are inherent to their building material.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Slash Resistance
* Mindless
* Giant Sized
* Amphibian

Attacks:
Wizardry

This is a school of magic

 Level 1 Spells

### Air Shield

* Special effect: Air Shield
* (magic)
* (only affects friendly units)
* Area of Effect: burst 5
* Range: 6

### Confusion

* Special effect: confusion
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates)
* (not affected by damage bonuses)
* Area of Effect: burst 1
* Range: 8

###  Combustion

* Special effect: burn
* (magic)
* Area of Effect: 4 strikes
* Range: 6
* Knowing this spell grants the Burn Forest ability

###  Frozen Heart

* Damage: 1-20 Cold
* (magic)
* (magic resistance negates)
* (armor negating)
* Area of Effect: burst 1
* Range: 6

 Level 2 Spells

Poison Mist

* Damage 1-8 (Poison)
* (magic)
* (armor negating)
* Area of Effect: burst 25
* Range: 8

###  Chain Lightning

* Damage 1-5 (Shock)
* (magic)
* (armor negating)
* Area of Effect: 8 bounces range 2
* Range: 6
* Extra effect if target is affected
	+ Special effect: stun
	+ (magic resistance negates)
	+ (strength negates)

###  Oak Army

* Special effect: armor +1
* (magic)
* (doesn't affect ethereal beings)
* Area of Effect: burst 25
* Range: 6

 Level 3 Spells

###  Call Lightning

* Damage 1-8 (Shock)
* (magic)
* (armor negating)
* Area of Effect: 12 strikes
* Range: 10
* Extra effect if target is affected
	+ Special effect: stun
	+ (magic resistance negates)

###  Wild Growth

* Special effect: entanglement
* (magic)
* (strength negates)
* (only affects enemy units)
* Area of Effect: burst 100
* Range: 10
* This spell takes 2 combat rounds to cast.
Vetala Vessel

## Description

*According to the lore of the White Ones your spirit will reincarnate in a new body when you die. However, monkey superstition claims that the spirits of the dead sometimes fail to reincarnate and linger on as restless spirits. If a Bandar of remarkable cruelty dies, it is said that a ghostly spirit of great power will remain. The Vetala, like a Bhuta, can possess corpses, but Vetala is powerful enough to manifest itself, should its corpse vessel die.*

## Stats

* Spirit Sight
* Sense Dead
* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Pierce Resistance
* Banishable (destroy)
* Lifeless
* Amphibian

Attacks:
White Dragon Spawn

## Description

*In each batch of eggs one or two will develop some small wings, allowing them to fly. Such a kobold is called a Dragon Spawn and is considered to be holy and only below the king and the shaman in caste. As most kobolds lack the ability to fly, they have some problems teaching their new hatchlings how to do so.*

Their solution is as always very crude and wasteful, in the manner they solve most things. Each year all Dragon Spawn that are considered mature enough are taken to a special cliff and simply thrown off of it. Those who survive will be part of an elite guard, while those that don't will become a tasty meal for the rest of the tribe.

Though they have taken the name from the dragons themselves, the Dragon Spawn, in my opinion, are proof that kobolds are not descended from dragons. Some of our local taxidermists/approved necromancers have received a few dead Dragon Spawn that they have deboned and reconstructed. It should be obvious to anyone examining their skeletons that their wings are not joined to the spine the same manner as they would be on a dragon.

Though some critics will claim that the lack of deboned dragons may prove a problem for this claim, it is obvious when looking at any sketch of a dragon.

The white kobolds have developed a bow made from large reptilian bones, making them even deadlier than other bows of the same size.

## Stats

* Shock Resistance (100)
* Shield
* Flying

Attacks:

 Shortsword
Succubus

## Description

*The Succubus has the shape of a young naked woman and looks remarkably beautiful for a being with wyvern-like wings on her back. A Succubus is able to enter the dreams of any male to seduce and corrupt his soul. Only those of the highest moral character will be able to resist the Succubus once she has entered their dreams.*

## Stats

* Invisible
* Spirit Sight
* Sleep Immunity
* Awe (+1)
* Banishable
* Flying

Attacks:

 Life Drain

1 Targets rear enemy ranks.
O Bakemono

## Description

*O-Bakemono are huge, lumbering, troll-like Bakemono of great strength, but questionable wits. They like to make haikus, but rarely manage to remember the first line by the time they begin the second. Thus their poems often go something like: 'Munch, munch, meat; Uhh ...; Munch, munch, meat; Uhh ...'. O-Bakemono use heavy clubs and dress in furs and filth.*

## Stats

* n/a

Attacks:
Moon Warrior

## Description

*The Moon Warriors are the fourth of the sacred warrior societies at the Priest King’s disposal. They are supposed to be blessed by the Moon and are armed with heavy club swords made of wood and sharp obsidian shards. They could probably be a threat to lightly armed soldiers and other tribal brutes. Reports of Moon Warriors gifted with unholy powers are most likely exaggerations by incompetent commanders.*

## Stats

* Blessed

Attacks:
Soulless

## Description

*Unburied dead can be put to use by those who know the Dark Arts. A fresh corpse makes a more sturdy vessel than the naked bones of the Longdead, but is still susceptible to holy energies. While not as common as necromantically independent Longdead, there are Soulless that appear near cemeteries and haunted cities, regardless of the presence Necromancers. The Dementia Theory suggests that independent Soulless are less common because the flesh of the newly dead is a greater repository for memories and the flesh is commonly the part of the body that experienced the process of the dying. Thus the post-mortem dementia has less effects on a body less decomposed and spontaneous Soulless are less common than spontaneous Longdead.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (destroy)
* Mindless
* Clumsy
* Amphibian
* Slow

Attacks:
Star Child

## Description

*Sometimes some of the Hybrid Cultists seem to have been born with a bit more wits, even though they do not seem to be fully in this world. Such cultists are highly regarded, though their plots are often too otherworldly to make them suitable for the role of High Cultist. They seem to retain some memories of the Deep and can even call upon their marine ancestry by pouring blood and corpses into certain select bays on the coast.*

## Stats

* Spirit Sight
* Amphibian

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Lesser Void Mastery
* First level High Cultist Rituals
* Second level High Cultist Rituals
* First level Star Spawn Rituals
Spiderling

## Description

*Nothing good can be said of a ruler who uses spiders in his army. Regardless of their size, all those legs and all the crawling serves to indicate what kind of army it is. The Scourge Lord takes great pleasure in finding the largest and most repulsive spiders, a task which he oversees personally. This obsession with spiders is a true reflection of the vile soul of the Scourge Lord.*

## Stats

* Desert Move
* Wall Climbing

Attacks:

 Weak Venomous Bite
Storm Demon

## Description

*Because the weather gods don't care about making weather in Inferno, that task had to be taken care of by the demons themselves. The group of demons that took charge of the weather are known as Storm Demons. Being demons, they enjoy making awful weather like thunderstorms, blizzards and torrential rain.*

## Stats

* Shock Resistance (100)
* Ethereal
* Banishable
* Flying

Attacks:

 Gusts of Winds
Tengu Warrior

## Description

*The Tengu has the appearance of a man with the head, hands and feet of a crow.  It might look hideously ugly, but it is still much more civilized than the Oni, which can be seen in the Tengu's use of sophisticated clothes and weapons. The Tengu is also capable of wielding Storm Magic, with which it can blast its enemies from a distance.*

## Stats

* Flying

Attacks:

 Broadsword
Phantasmal Pikeneer

## Description

*Looks just like a regular Pikeneer, only mirrored. If the troop you meet is left-handed or looks very similar to the rest of the squad, you might be better off ignoring it altogether and even disbelieving that it is there.*

## Stats

Attributes:

1 This unit will try to stand in the front row and engage in melee. If there are multiple front rows the unit will try to stand in the rearmost row.

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating

Attacks:

2 This attack can also be used from the second rank.
Warlock of Air

## Description

*Warlocks are uneducated second class mages who study Elemental Magic. To gain magical powers, they make pacts with the Elemental Lords. But Warlocks are not true mages and the powers gained from these pacts are limited. Since the Elemental Lords are at constant war, it is impossible to form powerful pacts with more than one of the elements. The pact will limit what elemental beings a Warlock can summon and many Warlocks use apprentices with weak pacts to compensate. The apprentices are taught how to make lesser pacts and summon elementals opposite of the element of their master. If a Warlock signs a greater pact with an Elemental Lord, he will lose the ability to cast any rituals except from his chosen element.*

## Stats

* Shock Resistance (50)
* Flying

Attacks:

 Staff

## Rituals

* Storm Pact
* Greater Storm Pact
* Lesser Fire Summoning
* Lesser Air Summoning
* Lesser Water Summoning
* Second level Warlock of Air Rituals
Serpent Priest

## Description

*Having been a part of the Empire for a few hundred years, the traditions of the Serpent Cult are quite well known. After their initial thirty years as an acolyte, which mainly involves feeding the snakes, polishing the temple silver, or cleaning out the latrines, the Acolytes are promoted to the rank of Priest. Originally there was some test to weed out the ones who were unworthy, but the diminishing number of Acolytes has forced them to elevate all Acolytes to Priests, and the Great Snake is only fed with slaves these days. The Serpent Priests are mainly taking care of the city snakes, but are also responsible for interpreting the snakes' desires and choosing the snakes' consorts among the city slaves.*

## Stats

* Poison Resistance (100)

Attacks:

 Serpent Staff
Rakshasa General

## Description

*The White Ones of the monkey-people claim that Rakshasas hail from demonic realms beyond Elysium, and enter our world to propagate falsehoods and lies. While most Rakshasas are lazy and only enter this world if invited with bloody sacrifices and banquets, some more industrious ones cross the veil between worlds to corrupt and kill those of virtue. These heralds and generals of Maya summon and lead their lesser kin in the assault on the world.*

## Stats

* Ritual\_Caster
* Sleep Immunity
* Shield
* Fire Vulnerability (50)
* Constant Mirror Images (1)
* Mirror Cloaking (10)

Attacks:

 Magic Sword | 5
Soulless Soldier

## Description

*Unburied dead can be put to use by those who know the Dark Arts. A fresh corpse makes a more sturdy vessel than the naked bones of the Longdead, but is still susceptible to holy energies. Equipped with spear and shield, the Soulless will be considerably more effective in battle.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Shield
* Banishable (destroy)
* Mindless
* Clumsy
* Amphibian
* Slow

Attacks:
Wight Nekromant

## Description

*In the taverns of the Markgrafdom there are whispers of a powerful undead Nekromant with magic powers resembling those of the most powerful Necromancers. Henning the Witch Hunter tried to sort through the rumors, but being a stranger, the locals all went quiet when they met him. What he could find out before he disappeared was that even though the former councilor of the Markgraf died during their latest campaign, he has still been seen whispering malicious advice in the Markgraf’s ear.*

## Stats

* Cold Resistant (100)
* Poison Resistant (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable
* Regain Sanity (2)
* Insane (x)

Attacks:

 Staff

## Rituals

Retains all rituals learned before transformation.
Troglodyte

## Description

*Troglodytes are large cavern-dwelling beasts rarely found on the surface world. They have their mouth and some bright green organs thought to be their eyes in the middle of their chest.  Troglodytes have strangely rat-like tails and fur. Some scholars claim that they are in fact corrupted and overgrown rats. If so, there may be a powerful corrupting force in the deeper caverns of the world. The preferred food of Troglodytes is not known, but they do welcome the occasional human as a snack. Troglodytes have been encountered in the armies of the Pale Ones and it is likely that they breed the Troglodytes like dogs of war.*

## Stats

* Trample(3)

Attacks:
Solar Magic

This is a school of magic exclusive to the Senator's units the Leo and Heliodromus.

 Level 1 Spells

### Aura of the Sun

* Special effect: Awe
* (magic)
* (doesn't affect Undead)
* (only affects friendly units)
* Area of Effect: burst 1
* Range: 6

### Sunbeam

* Damage: 1-2 (Fire damage)
* (magic)
* (double damage vs undead)
* (armor negating)
* Area of Effect: burst 5
* Range: 8
* Extra effect if target is affected
	+ Special effect: blindness
	+ (magic resistance negates)

### Sunlight

* Damage 1-3 (Fire damage)
* (magic)
* (double damage vs undead)
* (armor negating)
* Area of Effect: burst 1
* Range: 8
* Extra effect if target is affected
	+ Special effect: blindness
	+ (magic resistance negates)

## Level 2 Spells

### Solar Flare

* Damage: 1-8 (Fire damage)
* (magic)
* (double damage vs undead)
* (armor negating)
* Area of Effect: 5
* Range: 8
* Extra effect if target is affected:
	+ Special effect: blindness
	+ (magic resistance negates)

### Solar Rays

* Damage: 1-2 (Fire damage)
* (magic)
* (double damage vs undead)
* (armor negating)
* Area of Effect: burst 25
* Range 10
* Extra effect if target is affected:
	+ Special effect: blindness
	+ (magic resistance negates easily)

### Vengeance of the Sun

* Special effect: fire shield
* (magic)
* Area of Effect: burst 5
* Range 4

## Level 3 Spells

### Army of the Sun

* Special effect: awe
* (magic)
* (doesn't affect undead)
* (only affects friendly units)
* Area of Effect: burst 25
* Range: 6

### Godflesh

* Special effect: fire resistance, awe, armor +2, slash resistance, blunt resistance, pierce resistance
* (magic)
* (doesn't affect ethereal beings)
* Area of Effect: burst 1
* Range: 6

### Solar Brilliance

* Damage: 1-2 (Fire damage)
* (magic)
* (double damage vs undead)
* (armor negating)
* Area of Effect: entire battlefield
* Range: 0
* Extra effect if target is affected:
	+ Special effect: blindness
	+ (magic resistance negates)
* This spell takes 2 combat rounds to cast.
War Dog

## Description

*Dogs were brought into Elysium by the first men and they are still quite friendly towards humans. If raised from a puppy, a Dog can usually be trained to do useful things like hunting or guarding.*

## Stats

Attributes:

1 This unit will try to stand in the front row and engage in melee. If there are multiple front rows the unit will try to stand in the rearmost front row.

* Fast

Attacks:
White Kobold Warrior

## Description

*The kobold warriors are all surface and no content. Belonging to one of the higher castes they are given proper mail and weapons. However, what is inside that mail is as puny and vulnerable as the rest of them - just like a turtle out of its shell.*

## Stats

* Shock Resistance (100)
* Shield
* Expendable Kobold

Attacks:
Priest of the Dead

## Description

*The tribal kings share their power with blasphemous priests of the six Demon Gods of Aztlan. There are six orders of priests that serve the Priest King and they all undoubtedly practice cannibalism and human sacrifice. A priest able to gather and sacrifice enough slaves will be blessed by his patron god and will rise in power and influence among the savages. The priests of the savages often travels with the armies of the Priest King to bless the soldiers and attack the enemy with spells granted by their patron god.*

## Stats

* Blessed

Attacks:

 Dagger

## Rituals

 Ritual of Mastery
 Ritual of Grand Mastery
Sun Temple Attendant

## Description

*The tribal kings share their power with blasphemous priests of the six Demon Gods of Aztlan. There are six orders of priests that serve the Priest King and they all undoubtedly practice cannibalism and human sacrifice.*

## Stats

* Blessed
* Enables Recruitment (Jaguar Warrior, Sun Warrior)

Attacks:

 Dagger

## Rituals

 Ritual of Mastery

Can hunt for slaves.
Senator (unit)

## Description

*It is recorded that when the last Imperial benefactor of this College and Emperor Dentatus III was assassinated by the commander of his Praetorian Guard, the Old Empire fell into a long civil war that eventually led to its dissolution. Local leaders set up their own small kingdoms and dukedoms. Where other leaders carved out new titles and orders for themselves, the ancestor of the current Senator was a strict adherent to using proper paperwork. Because there was a lack of legal precedence to dissolve an empire, the Senator was stuck with both his title and the ways to properly run his province. With the Senator representing the Empire, our College could still receive some small funding from the Senatorial State. However, lately the costs of the scribes that have to handle the paperwork to obtain the stipend have far exceeded the stipend itself, and some argue that we should stop applying for it. The rather strong chapter of scribes has so far refused any such suggestion.
Though some of or records still mention the Imperial Capital, its exact location has been lost. All explorers who have set out to locate the Capital have expired due to hostile Trolls, Deer and Ghosts. Our records have only given vague references to the whereabouts of the capital, and according to a theory formulated by Crispina, some of the evidence suggests that it was accidentally teleported in an attempt to restore the Empire through complex magical means. Recent reports indicate that the current Senator again has Imperial ambitions, and should he find the Capital, he might even choose to proclaim himself the new Emperor.*

## Stats

* n/a

Attacks:
Tanuki

## Description

The Tanuki is a Racoon Dog Spirit. It is magically powerful and able to take the appearance of a human monk. The Tanuki is a trickster and often whimsical or even mischievous in nature. In human guise they may play pranks on unsuspecting travelers, but unlike the Kitsune they rarely engage themselves in politics and are often satisfied with playing pranks and bullying common men.

## Stats

Attributes
 Racoon Dog

Items
 Racoon Dog

## Attacks

Tanuki
 Dagger

Racoon Dog
 Bite
Swamp Drake

## Description

*Swamp Drakes are large scaly reptiles that are covered in long poisonous spines. While the spines are excellent as protection against drake eating swamp monsters, they prevent the drake from hunting among bushes and trees where the spikes would get stuck. Instead the Swamp Drake just swims around slowly in the swamp and breathes poison gas on swarms of insects and eats them in great quantities.*

## Stats

* Poison Resistance (100)
* Poison (5)
* Swamp Move

Attacks:

 Strong Venomous Bite

Only one of these two attacks can be used each turn.
Tlahuelpuchi

## Description

*The Tlahuelpuchi is a blood-sucking demon-witch that primarily attacks infants. Like all Witches, the Tlahuelpuchi come to their power in puberty, and there is still no known means to discern their true nature before that. It is even possible that they, and other Witches, are corrupted at puberty, and are not inherently depraved. The Tlahuelpuchi are able to change their shape and therefore difficult to capture, but some have been caught sneaking about in our army camps. Being Witches, they respond well to dunking in water and trial by fire.*

## Stats

* Stealth

* Blessed
* Flying

Attacks:

 Life Drain
Swordsman Illusion

## Description

*Looks just like a regular Swordsman - if the Swordsman was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Shield
* Mindless
* Floating

Attacks:
Young Dvala

## Description

*It is a common misconception that the Dwarven society completely lacks women. Some scholars have instead speculated that the female dwarf has characteristics that would make them indistinguishable from the Dwarven male. However, the sudden expansion of their society has given us further insights into this peculiar people. The Dwarves are in fact ruled by a matron, a Dvala, who seems to be the mother of all the Dwarves from a certain mine. The College has obtained information revealing that the dwarves all stem from eggs laid by the Dvala. The Dvala is courted by a handful of drones, a role that is considered the highest honor within the Dwarven society. If a colony is successful, the queen will spawn a new queen who is ready to populate another mine.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Local Gold Bonus (100%)
* Local Iron Bonus (100%)
* Spawn Monsters
* Mountain Move
* Stationary

Attacks:

 Fist
Triton Trooper

The Tritons are almost human in appearance, but they have fishlike skin and their legs end in fins. It is likely that the first of this race were human fishermen who were unlucky enough to anger some fish god. The fish god then cursed the fishermen to live forever under the surface and thus the Tritons were born.

HP 8 Strength 5 Morale 6 Magic Resistance 4 Armor 2 Rank Front Aquatic Shield
Starspawn

## Description

*Astronomers occasionally report how large stones from the stars descend upon us, causing harm, destruction and ill omens. These celestial purgings are highly sought after, however, because they are rumored to be a strong magical conduit. In rare cases these stones appear to have been hollowed out, containing the remains of a strange creature that seems to have died upon impact. The tentacled creature looks like nothing else in the realm, but ancient texts talk about envoys from the stars serving a mad god from the Void. However, this mode of traveling seem to indicate that they have been exiled rather than summoned. Though none have been encountered alive, it has been speculated that should a starstone descend into the sea, the impact would be less grave, allowing for the odd creature to survive. This would also explain the strange altars with crude images of tentacled humanoids found in the caves of the Deep Ones.*

## Stats

* Spirit Sight
* Blunt Resistance
* Amphibian
* Swamp Move
* Slow

Attacks:

 Mind Blast
 Life Drain

## Rituals

* Lesser Void Mastery
* Greater Void Mastery
* First level Star Spawn Rituals
* Second level Star Spawn Rituals
White Kobold Shaman

## Description

*The shaman is often the most prominent of all females kobolds, and runs the everyday affairs in any kobold tribe. She is in charge of organizing the hatchery and gathering gems, colored cloth and other suitable accessories to adorn the hatchery, giving it the right color scheme in order to produce the right sort of kobold. Even though the kobolds do this out of instinct rather than as a planned act, it is believed that this practice originated some times after the kobolds made their pact with the dragons. The shaman is also the one to call for dragons according to their ancient pact.*

Kobolds and some scholars of lesser wit believe kobolds are related to dragons and that it is this kinship that allows for the kobolds to summon dragons. This is obviously false.

The only things shared between the two species are their vanity, their lust for gold and glittering objects, their color scheme, and some other basic reptilian traits. Because of their belief that they are related, the kobolds bow before and venerate the dragons. And the dragons, in their vanity accept the worship of the kobolds, preferably accompanied by an offering of gleaming gold and a few particularly crunchy kobolds, and in return protect the kobolds as they see fit. Just like the lamprey clings onto and cleans larger fish, the kobolds enter the dragon's lair, protect it while it is away, and clean it of dragon guano. It is a well kept secret that dragon guano is used by halfling arborists to fertilize their weed, giving it extra potency.

## Stats

* Shock Resistance (100)
* Enables Recruitment (White Kobold Warrior, Winged White Kobold Archer, Storm Drake)

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Kobold Hatchery
* Lightning Rune Trap
* Summon Dragon
* Foretelling
* Kobold Stronghold
Warlock of Fire

## Description

*Warlocks are uneducated second class mages who study Elemental Magic. To gain magical powers, they make pacts with the Elemental Lords. But Warlocks are not true mages and the powers gained from these pacts are limited. Since the Elemental Lords are at constant war, it is impossible to form powerful pacts with more than one of the elements. The pact will limit what elemental beings a Warlock can summon and many Warlocks use apprentices with weak pacts to compensate. The apprentices are taught how to make lesser pacts and summon elementals opposite of the element of their master. If a Warlock signs a greater pact with an Elemental Lord, he will lose the ability to cast any rituals except from his chosen element.*

## Stats

* Fire Resistance (50)

Attacks:

 Staff

## Rituals

* Flame Pact
* Greater Flame Pact
* Lesser Fire Summoning
* Lesser Air Summoning
* Lesser Earth Summoning
* Second level Warlock of Fire Rituals
Spearman Illusion

## Description

*Looks just like a regular Spearman - if the Spearman was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Shield
* Mindless
* Floating

Attacks:
Warrior Totem

## Description

*Each of the larger village seems to be protected by a unique statue or decoration carved from a single log of wood. Quite often they have been standing in the village for a long time and are rotten from the inside, being attacked by mice and woodworms. The easiest way to subdue a Barbarian village is to smash the totem, as they call it, with something heavy. Beware of the ones depicting the heads of four different warriors as they will incite the remaining villagers to fight you.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Never Heals
* Pierce Resistance
* Blunt Resistance
* Amphibian
* Immobile
* Stationary

Attacks:
Triton King

The Tritons are almost human in appearance, but they have fishlike skin and their legs end in fins. It is likely that the first of this race were human fishermen who were unlucky enough to anger some fish god. The fish god then cursed the fishermen to live forever under the surface and thus the Tritons were born.

HP 45 Strength 8 Morale 8 Magic Resistance 8 Armor 0 Rank Front Aquatic
Steel Cataphract

## Description

*When culture came to men it brought the gift of metal-crafting and now that blessing has passed on to us, the children of the wild. And we have nurtured the gift as no other race have done. With steel comes wisdom, with steel comes victory, with steel the future is forged. The Steel Cataphracts are the most skilled of a race of born warriors. Combining the strength of the wild with the strength of steel we have created the most formidable force in Elysium.*

## Stats

* Shield
* Battle Fast

Attacks:
Teotl of Rain

## Description

The Teotl of Rain is a God of the Priest Kings' pantheon. He is the ruler of a paradise from which comes rain, fortune and fertility. So far the only blessings we have seen him deliver are torrential rains and overly damp forests. The savages clearly do not understand the concept of a benign God, and their religion is focused on placating demonic entities out of fear rather than humble devotion. The stone idols representing the Teotl of Rain have a resemblance to toads, and his priests are often accompanied by strange Toad Warriors. Increasing numers of toads in the temple gardens have worried the Pontiff, who has placed a bounty of one silver piece for every toad or frog delivered to his staff. Evil rumors claim that the gathering of frogs has culinary rather than religious reasons.

## Stats

* Other planar immortality (Aztlan)
* Spawn Monsters
* Giant Sized
* Flying

Attacks:

 Cast spell
 Divine Fist
Wheel of Frost and Flames

## Description

*The Wheel of Frost and Flames is an otherworldly entity of elemental power. It is a paradoxical conglomerate of opposite elements conjoined into a superior elemental unity. The Wheels of Frost and Flames are believed to guard the Primal Gates that connect the elemental planes.*

## Stats

* Spirit Sight
* Fire Resistance (100)
* Cold Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Fire Shield (5)
* Frost Shield (5)
* Floating

Attacks:

 Cast spell
 Flame Strike
Spirit Guide

## Description

*The Barbarian priests claim that they once learned some of their powers by possessing and consuming an elderly Troll Shaman. As it regenerated  within the bodies of the Enaries, they managed to use their ancient powers to trap the Troll within them, thus absorbing not only the strange powers of the Troll but also some of its mind. Ever since this event, the Spirit Guides and Enaries have assumed the role as the Holy Mother of their tribe. Others claim that the Barbarian tribes were once ruled by a group of holy priestesses that entered a sacred marriage with the Barbarian Leader. In order to hold on to their power the Spirit Guides have to assume the role of priestesses too, which is why they are now both male and female, both Spirit Speaker and Priestess in the same person. It is not known if they still keep the tradition of the royal marriage, though. During the full moon the Spirit Guides are given a strong concoction of bitter and poisonous herbs, which gives them sharp pains in their abdomen.*

## Stats

* n/a

Attacks:

 Fist

## Rituals

* The Spirit Guide starts with Lesser Ritual of Mastery, Ritual of Mastery as well as one random first level Barbarian Ritual.
Yavana

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. The Yavana is a warrior of Svargaloka, higher in rank than the Guhyaka, but not as important as the Gandharva warrior musicians. The Yavanas fight with magic swords or bows given them by the akashic deities.*

## Stats

* Shield
* Awe (1)

Attacks:
Yakshini

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. Some of these beings have chosen to make Elysium their home. The Yakshini can be mistaken for a nymph or water spirit, but is actually a semi-divine being sprung from the akashic realms. Most Yakshinis live in the lakes of southern Elysium where they protect their lands from evildoers. The few that aid the monkey people sometimes return to their lakes turning them into places of wonder and magic.*

## Stats

* Awe (2)
* Ritual Caster
* Amphibian

Attacks:

 Cast Spell
 Kick | 2

## Rituals

* Sapphire Summoning 30
* Inhabit Lake 20
Steward of the Earth

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. Some of these beings have chosen to make Elysium their home. The Yaksha can be mistaken for a forest spirit, but is actually a semi-divine being sprung from the akashic realms. Most Yakshas live in the jungles of southern Elysium where they protect their lands from evildoers. The few that aid the monkey people sometimes return to their forest abodes turning them into places of wonder and magic.*

## Stats

* Awe (2)
* Ritual Caster
* Stationary
* gem bonus +1

Attacks:

 Cast Spell
 Magic Dagger | 2
Star Oak

## Description

*During clear nights you can sometimes imagine that the stars move on their own accord like leaves in the wind. It might be a dream, or it might be that you perceive what mad men have called the Star Oak. Star Oaks are strange stellar beings reminiscent of the anemones of the seas. They appear as star clusters forming a trunk with tentacles. When they get their prey close their tentacles rip the body apart and a stellar maw opens in their trunk and consumes the soul before it can escape to the other world.*

## Stats

* Spirit Sight
* Sleep Immunity
* Ethereal
* Amphibian
* Immobile
* Stationary

Attacks:

 Stellar Maw
 Astral Hooks
Warlock of Water

## Description

*Warlocks are uneducated second class mages who study Elemental Magic. To gain magical powers, they make pacts with the Elemental Lords. But Warlocks are not true mages and the powers gained from these pacts are limited. Since the Elemental Lords are at constant war, it is impossible to form powerful pacts with more than one of the elements. The pact will limit what elemental beings a Warlock can summon and many Warlocks use apprentices with weak pacts to compensate. The apprentices are taught how to make lesser pacts and summon elementals opposite of the element of their master. If a Warlock signs a greater pact with an Elemental Lord, he will lose the ability to cast any rituals except from his chosen element.*

## Stats

* Amphibian

Attacks:

 Staff

## Rituals

* Water Pact
* Greater Water Pact
* Lesser Water Summoning
* Lesser Air Summoning
* Lesser Earth Summoning
* Second level Warlock of Water Rituals
White Kobold Prophet

## Description

*It appears that sometimes the kobold shaman rises to extraordinary powers. According to what we have discerned from captured kobolds, a shaman will be considered a prophet when she has studied the ancient draconic language in depth and been able to discern the wants and wishes of the Elder Dragons. Considering the weak mind and puny brains of kobolds, a more probable interpretation is that a kobold prophet is a shaman who is extraordinarily weak in mind and thus easily be turned into a true puppet by those Elder Dragons.*

## Stats

* Shock Resistance (100)
* Flying
* Enables Recruitment (White Kobold Warrior, Winged White Kobold Archer, White Dragon Spawn, White Dragon Spawn Chief, Storm Drake)

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Kobold Hatchery
* Lightning Rune Trap
* Summon Dragon
* Foretelling
* Kobold Stronghold
* Summon Elder Dragon
Storm Giant

## Description

*The most powerful inhabitants of the Elemental Plane of Air are the Storm Giants, primordial beings of tremendous strength. As warriors and guardians of their stormy realm, they wield lightning as a weapon. They live in lofty cloud castles, and only leave their abodes to wage war upon the other elemental realms. Like all inhabitants of the realm of Air, Storm Giants have difficulties entering the Plane of Earth, but should they meet denizens of that realm in Elysium, they are likely to attack on sight.*

## Stats

* Shock Resistance (100)
* Hates Earth Beings
* Giant Sized
* Flying

Attacks:

 Lightning Strike
Strange Thing

## Description

*Strange Things are beings from a distant past. They probably emerged from the void during a time when Elysium was thinner and less stable. They disappeared from Elysium millennia ago and are only known through strange inscriptions on ancient temple walls and the mutterings of fools and fishermen.*

## Stats

* Spirit Sight
* Sleep Immunity
* Poison (4)
* Amphibian
* Immobile
* Stationary

Attacks:

 Tentacle
Tribal Warrior

## Description

*Most of the Azlan armies are made up of savage brutes without any understanding of proper warfare and advanced tactics. They only use crude weapons and fight as naked as God created them. Monforte has given plenty of indisputable evidence of their cannibalistic practices, although some scholars claim that human flesh would only be available to the sacred Jaguar Warriors.*

## Stats

* Shield

Attacks:
Wizard Offers

These units become available for recruitment when the player owns any library. Several tiles count as libraries of varying levels. A tile can be seen to qualify as a library if the hot-tip at the bottom of the game screen displays one or more "pile of books" icons. The most common libraries are Cities and Magic Libraries which are first- and second-level libraries, respectively. Each library provides a number of "library points" equal to its level. Each library point increases the odds of receiving a recruitment offer by 0.1%, or 0.2% for the Hedge Wizard and the Initiate of the Metal Orders. While that may seem like a small increase, there are a lot of wizards and each is affected individually.

The Baron and Senator classes have a special property which is rendered as "recwizchance" for modding purposes. The value of the property is equivalent to an extra number of Library points of equal value. The Baron has a value of 1 and the Senator a value of 4. This means that they may receive recruitment offers for standard wizards without owning *any* Libraries. This property has no effect on class-specific recruitment offers, such as the Baron's Magus.

## Wizard Special Recruitment List

The size of the additional cost size is unknown.

1. ↑ 1.0 1.1 1.2 Extracted from coe4.exe: Monsters, weapons, spells & items
Wood Golem

## Description

*Golems are powerful constructs that are just as hard to kill as the material they are made from. The more powerful golems have special abilities that are inherent to their building material.*

## Stats

* Fire Vulnerability (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Blunt Resistance
* Mindless

Attacks: