Focused Double Shotgun

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

15 (Firestorm)

21 (Shellshock)

23 (Shellshock + Bulk)

22 (Shellshock + Firestorm)

8 (Assembly Optimization)

10 (Assembly Optimization + Power)

30 (Firestorm, 1 projectile + close range only)

0/0 - Perfect Accuracy (Sniper)

## Class Perks

**Shellshock (Renegade)**50% more pellets per shot

**Scavenger (Technician)**Convert weapon to modpack

**Assembly Optimization (Technician)**25% damage increase.

## In-game Description

*"Double Barreled Shotgun -- The perfect weapon for a desperado."*

*This double-barreled shotgun has had a choke mechanism installed on it, significantly reducing pellet spread and making a handy weapon on smaller, tougher targets. All the shots hitting the same point makes it do more damage too.*

### Assembly Description

*A double shotgun with an extended barrel that greatly reduces spread, and slightly increases damage.*

## Tactical Analysis

The Focused Double Shotgun is an advanced assembly shotgun. It can be easily assemble using an abundantly available **Double Shotgun** with 3 mundane modpacks : Power, Agility and Technical.

By design, The Focused Double Shotgun is a sniper rifle that use shotgun shells. Depending on playstyle, this weapon is either completely rebundant or an essential long range damage dealer. The Focus Double Shotgun features an extremely tight pellets grouping with increased damage on top, with the usual 14 pellets per shot and 7 base damage, 2 points higher than most shotguns. To put into perspective, The FDS is able to kill even the strongest type of Former Human enemy in one shot from any range. This allow the weapon to fullfill a more unconventional role that any shotgun can't do.

While not an actual piercing weapon, the FDSG damage on each individual pellet is high enough to kill an enemy and still have enough pellets to hit those behind it. It is perfectly capable of piercing through atleast 5 Imps in a row, making the FDSG very good for tight corridor situation with alot of low HP enemies.

The Focused Double Shotgun becomes a truly deadly weapons in the hands of the Renegade class. With his **Shellshock** perk, The FDSG damage output increased exponentially, now capable of downing a Revenant in one shot from extreme range even on hardest difficulty, something even the Heavy Super Shotgun have a hard time doing in close range. As such the FDSG could be considered a staple Renegade arsenal, allowing the shotgun-only playthrough positively possible.

The Focused Double Shotgun also synergize with the Technician's **Assembly Optimization** passive. As an Advanced Assembly weapon, the FDSG enjoys a 25% increase in damage.

As an advanced Assembled weapon, the Focused Double Shotgun only has one mod slot available.

## Modpack Analysis

### **Bulk**

While any other classes can maximized the damage by adding the **Power** mod into the last slot, Renegade class has a unique option to use the **Bulk** mod to increase pellet counts further for even more final damage output potential. This is due to the fact that installing the bulk modpack while using the Renegade will allows the Focused Double Shotgun to fires 2 extra pellets as opposed to just 1 more.

### **Power**

**Power** modpack straight up increases the base damage from 7 to 8 and should be the go-to upgrade for any non-Renegade class. The Technician recieves great benefits from Power modpack and will see the drastic jump in damage from 8 to 10 base damage per pellet.

### **Agility & Sniper**

Installing **Agility** or **Sniper** is a complete waste of modpack as the weapon already has extreme accuracy. The **Elephant Gun** is a much better alternative if a shell-based weaponry with perfect accuracy is absolutely required, having higher damage, using only 1 shell per shot and easier to assemble and with a much stronger knockback effect which the FDSG can't provide.

### **Technical**

**Technical** modpack provides a very tiny increase in reload speed. So tiny the player can only notice by listening to the sound cue.

### **Firestorm**

Increases point blank damage and knockback power. Adds a single projectile to the pellet group that dissipates after reaching 96 game unit but this projectile does a flat 30 damage with no randomization. A powerful but otherwise pointless upgrade as the main purpose of the Focused Double Shotgun is for long range sniping, not a close quarter weapon.

## Summary

### Pros

* Extreme damage for an assembly made from tier-1 weapon.
* Best accuracy of all Shotgun type, even more than the Hunting Shotgun.
* Effective at any range.
* Good fire rate vs damage ratio.

### Cons

* Zero spread, lacks the shotgun's crowd control capability.
* Is a bullet weapon, less effective against late game enemies.
* Is a multi-projectile weapon, dodgable enemies will reacts more often and take less overall damage.