The Chimera Concord

A central feature in each sovereign stronghold, the towers of the Concord are specifically designed to give off a "Wizardy" Appearance. As the main institution of magic in Chalisar the Concord deals is much more than just wizardry but like to keep up a friendly and approachable ascetics to better interface with the much larger nonmagical community. Within the shining towers of the conclaves, all practitioners of magic are welcome to make use of the facilities to research the nature of their magic or to trade and trade for magical service's. Furthermore, full fledged members of the concord may find lodging, and possibly even a laboratory if they have achieved a high enough rank within.

While its external peaceful appearance of the conclave does a great deal to ingratiate them to the public, there is still an undercurrent of unease. The Concord serves the king in times of war, and has historically committed crimes against humanity in the name of peace.

*Unique subclass available: Chimera Concord Wizard. Talk to your DM for more information.*

## History

Chalisar saw an influx of mages around 418 YoR, shortly after the arrival of the Gate-beast in the southern part of Volarin. The mages were mostly fleeing conscription, not wanting to fight in the war that was raging in their homeland. as strangers, adrift in a foreign land, the renegade mages gathered together for strength and support. Many of the stronghold took measure to disrupt or dissuade the mages from grouping up, the local lords nervous of the power that an organized group of practitioners could wield. However, King Hafrian of Stronghold Toroban saw an opportunity, he opened up the gates and sent out a call, welcoming all mages into Toroban, giving them shelter and kindness. In 421 The mages of Toroban both local and renegade organized themselves into The Chimera Concord. As thanks for the hospitality that king Hafrian provided the Concord pledged to help the king in his conquest of the other strongholds. Later that same year the true power of organized magic reared it's head and played a large role in king Hafrian's conquest of Strongholds Dragir, Langston, and Blackstone.

After the conquests were over and the Sovereign Territories ceased offensive action, the concord establish themselves as a body of practitioners who are loyal to the crown, but function as an independent entity. The concord offered to speed the repair and reconstruction of the damaged strongholds in exchange for space to set up a Concord. over the next few years the Concord establishes its self as an invaluable addition to each stronghold, eventually growing to such prominence than almost anyone who possesses even middling magical skill goes through the induction process and agrees to the restrictions the Concord places upon its members. 440 YoR, King Hafrian rules that the practice of magic is to be put under regulation by the Concord. Use of magic above second level requires a license. some minor outcry is caused by the last holdouts who did not want to submit to the Concord, but they too eventually fold and join the Concord. Only the druids of the wood remain unrestrained by the concords rulings, leading to much chagrin among the seniors of the concords who did not take too well to "A bunch of unwashed dogs" defying the most powerful mages in the area.

### Function and operation

The Concord oversees all magical pursuits both arcane and divine within the Sovereign territories. It's main goal has not change much over it's entire lifespan, the concord aims to provide a safe-haven for the magically talented.in the pursuit of that safe-haven the concord has progressively laid out more and more rules to do with how and where magic can be practiced, who can practice it and what can be done with the magic practiced. Magic can only be taught at the concord, and only to those who are willing to register with the concord. Harming anyone with magic, intentionally or otherwise, is akin to murder and is tried by the city under a murder charge. Production and sale of magical goods can only be done within the Concord or in select other locations given the right licenses.

Other than the regulation of magic, the concord also plays a role in the leadership of the city, with the head of each concords sitting in as a member of the Stronghold council. They represent the interests of the magical community within the area and advocate for whatever is needed to keep the magical infrastructure strong. They concord also keeps the wards built into the defenses of the Strongholds strong and fresh. Many members of the concord spend their entire life devising stronger wards and more powerful runes to help protect the walls and keep the dangers at bay

### Locations

Dragon Concord: Toroban

Lion Concord: Dragir

Goat Concord: Langston

Snake Concord: Ravenswood

Eagle Concord: Blackstone