Forrester's Forest

**Forrester's Forest** is a biome in the «Game of Thrones» mod for Minecraft.

## Climate

Winter is harsh in this biome: snowstorms are very frequent, the grass is covered with snow. The sky is covered with dense clouds. Even the water looks cold. If you go outside undressed and stand away from the heat and light, you can freeze to death. In the spring, the situation improves, the snow melts, the rains become more frequent. The grass becomes taiga-colored, it's cold outside, but it won't be possible to freeze to death. Summer is no different from spring, so don't expect to wait for hot days. In autumn, the grass begins to die off and turns brown. The weather remains the same.

## Variants

* Glade;
* Hills;

## Animals, birds, fish

Below is a list of all mobs that you may encounter as you travel through the biome.

* Bat;
* Fish;
* Deer;
* Boar;
* Rabbit;
* Bear;
* Bison;
* Butterfly;
* Bird;
* Crow;

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome cannot be invaded by any faction.

## Trees

The following tree species grow in this biome:

* Ironwood (1);
* Ironwood (2);
* Ironwood (3);
* Ironwood (4);
* Ironwood (5);

## Structures

The following buildings can be found in this biome:

* Small ruins;
* Destroyed House;
* BurnedHouse;
* Rotten House;
* Ruin;
* Watchfort of North;

## Waypoints

When you visit that biome, the waypoints below will be unlocked. Remember: you must be on good or neutral terms with the waypoint faction to be able to teleport to them. Factions are indicated in brackets next to the waypoints.

* Barrowtown (North);
* Black Pool (North);
* Breakstone Hill (North);
* Catfish Rock (North);
* Shadow Tower (Night's Watch);
* Sentinel Stand (Night's Watch);
* Greyguard (Night's Watch);
* Stonedoor (Night's Watch);
* Hoarfrost Hill (Night's Watch);
* Icemark (Night's Watch);
* Nightfort (Night's Watch);
* Deep Lake (Night's Watch);
* Queensgate (Night's Watch);
* Black Castle (Night's Watch);
* Oakenshield (Night's Watch);
* Woodswatch (Night's Watch);
* Sable Hall (Night's Watch);
* Rimegate (Night's Watch);
* Long Barrow (Night's Watch);
* Torches (Night's Watch);
* Greenguard (Night's Watch);
* Deepdown (North);
* Deepwood Motte (North);
* Dreadfort (North);
* Driftwood Hall (North);
* East Watch (Night's Watch);
* Flints Finger (North);
* Goldgrass (North);
* Greywater Watch (North);
* Highpoint (North);
* Hornwood (North);
* Ironrath (North);
* Karhold (North);
* Kingshouse (North);
* Last Hearth (North);
* Moat Cailin (North);
* Mormonts Keep (North);
* Moletown (Night's Watch);
* Old Castle (North);
* Queenscrown (Night's Watch);
* Rams Gate (North);
* Ramsey Tower (North);
* Rillwater Crossing (North);
* Ryswells Castle (North);
* Cerwyns Castle (North);
* Skane (North);
* Torhens Square (North);
* West Watch (Night's Watch);
* White Harbour (North);
* Widows Watch (North);
* Winterfell (North);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. Range Y is the height from and to which the fossil is found. The chance of spawning an ore is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Basalt (30.0%; Y: 0-10);
* Andesite (30.0%; Y: 0-64);
* Rhyolite (30.0%; Y: 0-64);
* Diorite (30.0%; Y: 0-64);
* Granite (30.0%; Y: 0-64);
* Chalk (30.0%; Y: 0-64);
* Labradorite (30.0%; Y: 0-64);
* Copper Ore (15.0%; Y: 0-128);
* Tin Ore (15.0%; Y: 0-128);
* Silver Ore (8.0%; Y: 0-32);
* Gold Ore (2.0%; Y: 0-32);
* Coal Ore (40.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amethyst Vein (2.0%; Y: 0-64);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Amber Vein (1.5%; Y: 0-48);
* Diamond Vein (0.5%; Y: 0-16);
* Opal Vein (1.5%; Y: 0-48);
* Emerald Vein (0.75%; Y: 0-24);