Final

**Final** rounds are one of the seven types of rounds in *Fall Guys*. These rounds determine the winner of an Episode.

## Final selection

* Finals are usually selected as round 5 of an Episode. In rare cases, they may be selected as round 2, 3, or 4, if there were highly attritional stages beforehand, or sometimes round 6 and later in cases where rounds eliminated fewer players than intended.
* As of 21 February 2023, in Solo Show, a final will **never** be selected if more than 10 players are still competing in the show. However, a final will **usually** be selected if 10 players or less are remaining. (all finals can be selected with 10 players, except **Fall Mountain** which requires 9 or less players. The finals also have to be **unvaulted** in Solo Show in order to be selected).
	+ In Duos and Squads, the final round will be selected with 8 players or less.
	+ Creative final rounds are not available in Duos , Squads, or any traditional limited-time shows.

### Past mechanics

* Before Season 4, final rounds had different player limits. This could be used to figure out the pool from which are the eligible finals that may be picked, given a specific player count (applies to Duos, Squads and some Limited Time Modes). Note that these assume that all finals are in play, and none are **vaulted**:
	+ 2: Blast Ball, Fall Mountain, Hex-A-Ring, Hex-A-Terrestrial, Jump Showdown, Kraken Slam, Lost Temple, Roll Off
	+ 3: Blast Ball, Fall Mountain, Hex-A-Ring, Hex-A-Terrestrial, Jump Showdown, Kraken Slam, Lost Temple, Roll Off, Thin Ice
	+ 4-6: Blast Ball, Fall Mountain, Hex-A-Gone, Hex-A-Ring, Hex-A-Terrestrial, Jump Showdown, Kraken Slam, Lost Temple, Royal Fumble, Roll Off, Thin Ice, Tip Toe Finale (**All finals**)
	+ 7-9: Blast Ball, Fall Mountain, Hex-A-Gone, Hex-A-Ring, Hex-A-Terrestrial, Jump Showdown, Kraken Slam, Lost Temple, Roll Off, Thin Ice, Tip Toe Finale
	+ 10: Blast Ball, Hex-A-Gone, Hex-A-Ring, Hex-A-Terrestrial, Jump Showdown, Kraken Slam, Lost Temple, Roll Off, Thin Ice, Tip Toe Finale
	+ 11-12: Blast Ball, Hex-A-Gone, Hex-A-Ring, Hex-A-Terrestrial, Jump Showdown, Kraken Slam, Lost Temple, Thin Ice, Tip Toe Finale
	+ 13-15: Blast Ball, Hex-A-Ring, Hex-A-Terrestrial, Kraken Slam, Lost Temple, Tip Toe Finale
	+ 16: Blast Ball, Hex-A-Ring, Hex-A-Terrestrial, Tip Toe Finale
* There are some cases (e.g. Hex-A-Gone with 2-5 players left) where a final may be selected with less or more players than the agreed-upon minimum/maximum. This is likely unintentional, and in some cases may result in timeouts (see next section) being more likely to happen.

* Previously, in Main Show (now Solo Show), the game does not select a specific final if a similar round was played earlier in the show.
	+ This means that Roll Out (but not Roll On) can prevent Roll Off from appearing, and Jump Club can prevent Jump Showdown from appearing.
	+ This has now been removed as of 24 June 2021.
	+ This mechanic may still be present in alternate playlists like Survival of the Fittest.
* Before [unconfirmed date], finals could be selected with as many as 20 players. From that date onwards, the maximum number of players in a final was capped to 12.
	+ As of Season 3, Blast Ball, Hex-A-Ring, Kraken Slam, Lost Temple and Tip Toe Finale are the sole exceptions to this rule, being able to be selected with 13-16 players (15 in Kraken Slam and Lost Temple).

## Miscellaneous mechanics

* Almost all final rounds have a time limit of 5:00.
	+ If this limit is reached in Hex-A-Gone, Jump Showdown, Thin Ice, Roll Off, Hex-A-Ring, Hex-A-Terrestrial, and Kraken Slam, everyone remaining wins a crown. However:
		- Timeouts are now practically impossible in Hex-A-Ring due to the ring width scaling in size depending on the number of players.
		- Timeouts in most cases in Kraken Slam are all but impossible, as the kraken tips all platforms at around 4 minutes in. Without an incredibly specialised strategy to stand and bounce on a tipped platform, and coordination between the remaining players, it is impossible to reach the 5 minute mark.
	+ If this limit is reached in Fall Mountain, Lost Temple, Tip Toe Finale, and all Creative race finals, everyone loses.
		- This time limit is almost never reached, except in incredibly contrived scenarios.
	+ Royal Fumble, by contrast, ends after 1:30 instead.
	+ Blast Ball has a time limit of 4:30, but as the entire arena will fall before time, it is impossible to time out without an incredibly specialized strategy.

* Because the game does not break ties:
	+ In rare cases it is possible for there to be multiple winners on Fall Mountain/Lost Temple/Tip Toe Finale if multiple players are judged to have grabbed the crown at the same time by the server.
	+ In extremely rare instances, **nobody** can win. This will occur if all remaining players hit the slime at the same time in rounds that have such a hazard. This is theoretically possible in Hex-A-Gone, Jump Showdown, Thin Ice, Roll Off, Blast Ball, Hex-A-Ring, Hex-A-Terrestrial and Kraken Slam. This also occurs if the timer is allowed to run out on Fall Mountain, Lost Temple or Tip Toe Finale without anyone grabbing the crown and all Creative race finals without anyone reach the finish line.
		- This will result in the game switching over to the normal qualification animation used between rounds, and then ejecting all remaining players, resulting in "0 Qualified!" being displayed. This screen holds for a few seconds before the player is redirected to the reward screen or the player manually exits the game.

* In the case of the draw, a win will not count towards the Weekly Crown League.

## List of final rounds

### Special variants

There are also special Final variants of selected rounds. While (most of) these finals appear to have their normal variant's typical time limits, realistically these will not ever be reached.

Though not specifically categorized, Basketfall, Fall Ball, Jinxed, Power Trip, Volleyfall and Pixel Painters can be in effect finals in Squads Show and Duos Show. Sweet Thieves is effectively a final as well in the Sweet Thieves Show, since the show only lasts a single round. Also, until Season 6 (Legacy), Button Bashers could appear with only 2 players remaining, effectively making it a final despite not being categorized as one.

## Trivia

* Most finals have a crown at the icon. Blast Ball, Hex-A-Ring, Hex-A-Terrestrial , Kraken Slam and all Creative finals are the sole exceptions.
* There are actually 4 original finals which are Fall Mountain, Hex-A-Gone, Blast Ball and Kraken Slam.
	+ Jump Showdown is a final variant of Jump Club
	+ Royal Fumble is a final variant of Tail Tag
	+ Roll Off is a final variant of Roll Out
	+ Thin Ice is very similar to Hex-A-Gone
	+ Lost Temple is a combination of Door Dash and Fall Mountain
	+ Hex-A-Ring is a combination of Hex-A-Gone and Roll Off
	+ Tip Toe Finale is a final variant of Tip Toe
	+ Hex-A-Terrestrial is very similar to Hex-A-Gone and Thin Ice
* There is a typographical error in the description for Slime Final and The Slimescraper, with 'cross' being spelt 'crosss' in-game (with an extra 's'). This is not reflected in the table above.
	+ This has now been fixed on Season 5 (Legacy).
* Up until Season 1, only odd-numbered seasons used to introduce new Final rounds. This changed with the launch of Season 2, which was the first even-numbered season to add new finals, and every season since Season 1 has introduced at least one new final.
* As of Season 3 the only final rounds that are vaulted are race finals (with the exception of Thin Ice).
* Blast Ball, Hex-A-Terrestrial and Kraken Slam are the only finals that have never been temporarily removed or vaulted from the game since their introduction:
	+ Hex-A-Gone was temporarily removed at the start of Season 3 (Legacy) due to a physics bug related to ragdolling.
	+ Jump Showdown was temporarily removed during Season 1 (Legacy) due to an exploit, and again during Season 4 (Legacy) due to a physics bug.
	+ Royal Fumble was temporarily removed during Season 2 (Legacy) due to an exploit, and as of Season 2, it was removed from core shows but was still available in Custom Show and some special shows throughout the season. As of Season 3, the round has been completely vaulted from every show again. It has come back as of the Summer Breeze Update.
	+ Roll Off was removed during Season 5 (Legacy) due to an issue with eaten jumps.
	+ Thin Ice was removed near the end of Season 6 (Legacy) due to an exploit, and as of Season 2, it was removed from core shows but was still available in Custom Show and some special shows throughout the season. As of Season 3, the round has been completely vaulted from every show again.
	+ Hex-A-Ring was temporarily removed during Season 1 due to an issue with the Nintendo Switch client not scaling the ring size based on how many players were left, causing other platform players to see them floating. Besides this, during Season 2, the round wasn't available in any of the core shows but was still available in Custom Show and some special shows throughout the season.
	+ As of Season 3, Fall Mountain, Lost Temple and Tip Toe Finale got vaulted from every show for the first time since their introduction.
	+ Despite never being completely removed, Hex-A-Terrestrial wasn't initially available in core shows at the start of the Sound Of The Future event, before being added back in. It was still available in Custom Show, however.
	+ As of Season 4, Royal Fumble and Tip Toe Finale are the only finals vaulted. However, Royal Fumble is available in The Vault playlist in Custom Show, but Tip Toe Finale Is not.
	+ As of the Fall Force Update (specifically its "Treat or Yeet" fame pass), all of the core finals are now back in the game.

## See also

1. ↑ https://twitter.com/FallGuysGame/status/1361625906150854657