Version History

* Updated Vizargo’s Veils Claw Description to more accurately depict the ability.
* .Updated UI hoverbox text for the Training Hall and Siege Factory.
* Updated the + & - UI in the Resources panel to have a disabled state.
* Updated the Unlimited Frame Rate option in the Settings menu to be located after 120 FPS.
* Updated Credits to include T17 QA and Volmi Games.

### Crashes

* Fixed a crash that would occur when pressing ‘F2’ during the loading screen.
* Fixed a crash that would occur after conquering a Point of Interest.

### Fixes & Changes

* Fixed an issue where the game thinks shift is being held and tries to just queue all of your movements.
* Fixed an issue where Units could not path correctly around Catapults.
* Fixed an issue where Attack-Move would not register when clicking on impassable terrain.
* Fixed an issue where the camera would not focus on a selected Building until you close the popup.
* Fixed an issue where the title would freeze when pressing F1 or F2.
* Fixed an issue where Aelis’ guards would not attack enemies.
* Fixed an issue where Aelis’ guards would jitter after an attack-command move.
* Fixed an issue where Vizargo’s Impaling Wrath ability would not activate.
* Fixed an issue where there was a delay in Vizargo responding to move commands.
* Fixed an issue where Vizargo’s range for Impaling Wrath remains when selecting a Unit after the skill has been selected.
* Fixed an issue where Bursters were dealing damage outside their AOE radius.
* Fixed an issue where enemies weren’t being agroed.
* Fixed an issue where Buildings would need to be double clicked to be selected.
* Fixed an issue where Units would be Ejected from Towers.
* Fixed an issue where if trying to build walls on impassable terrain the walls are built on a different area of the map.
* Fixed an issue where once the Hero has Respawned at a Triage Tent every death afterwards causes them to spawn at the same Tent.
* Fixed an issue where Units queued in the Triage Tent would not be in the correct order.
* Fixed an issue where when Units are removed from the Triage Tent their countdown timer remains.
* Fixed an issue where Unit icons would not show when selected.
* Fixed a visual issue with Vizargo’s Impaling Wrath FX.
* Fixed an issue where the Triage Tent Radius would appear white.
* Fixed an issue where the name of the Save File could not be changed.
* Fixed an issue where Unit icons in the Triage Tent queue are misaligned.
* Fixed an issue where when the UI is Set to 125% The Hardship Icons on the Custom Difficulty screen become smaller.
* Fixed an issue where the Splash Art does not scale correctly in windowed mode.
* Fixed an issue where the Hero Spawn VO was not playing.
* Fixed an issue where the incorrect text was appearing in the Emboldened tutorial in Russian.
* Fixed an issue with text wrapping in the Villagers menu.
* Fixed an issue where Vizargo's Veiled Coil description was not localised for non-English languages.
* Fixed an issue where the Hotkey Overrides text for various buildings was not localised for non-English languages.
* Fixed an issue where the Upkeep text on the Resource hoverbox overlaps the gold icon in German.
* Fixed an issue where the users could not send through Feedback reports.

### Known Issues

A fix for these issues will come in the following Patch Update.

* Save Files from previous games will not be compatible with this update it is recommended to start a new save file.
* Several fixes have been made in regards to the units getting stuck. However there may still be edge cases where this is occurring.

## Patch 0.6.1

### Fixes & Changes

* Fixed an issue where Vizargo’s Veiled Coil ability does not appear to be healing correctly. The ability description has been updated to reflect that it “restores his health by up to 5%” not a guaranteed 5%.
* Fixed an issue where the player cannot correctly animation cancel with Vizargo.
* Fixed an issue where Nightmares would not respawn after a Death Night in unlit areas.

### Known Issues

* Vizargo’s Veiled Coil ability will have some incorrect translations in all other languages aside from English. This will be updated in our next Content Update.

## Patch 0.6.0

### Improvements

* New Hero: Vizargo, The Consumed Hand.
* New Building: Triage Tent
* New Resources & Villagers Panel.
* New Enemy Damage Multipliers for Heroes.
* New Enemy Damage Multipliers for Arbalests.
* New Enemy Damage Multipliers for Impalers.
* Localisation for New Features.

### Additional Changes

* Stun Durations are now Individual rather than Global.
* Enemies who are Stunned stop attacking for the duration of the Stun debuff.
* Increased Pikeman Health.
* Increased Pikeman Cost.
* Pikeman no longer needs to be researched.
* Increased Arbalest Cost.
* Lowered Arbalest Damage.
* Lowered Arbalest Health.
* Lowered Arbalest Movement Speed.
* Increased Flamer Movement Speed
* Flamer no longer needs to be researched.
* Lowered Grand Bellows Damage.
* Lowered Upkeep on Fishing Port.
* Added Pikeman to the pool of Units that can spawn from Points of Interest.
* Triage Tent has been added to the Hotkey Overrides Menu.
* Added the functionality to Keybind ‘Select All Catapults’ and ‘Select All Pikeman’ under the Units Count Menu.
* The 'Hotkey Overrides' Ability subsection now dynamically updates for each Hero.
* Updated the Charge Skill description to more accurately reflect the Skill.
* Updated the Hold Command description to more accurately reflect the Command.
* Updated VFX for Points of Interest.
* Added Vizargo Voice actor and 1518 Studios to Credits.

### Crashes

* Fixed a crash that would occur when inputs were pressed during the loading screen.

### Fixes & Changes

* Fixed an issue where the Player could not sell Buildings when Shift Selecting multiple Buildings of different types.
* Fixed an issue where Buildings could be repaired using the Repair All Hotkey with Rusty Tools applied.
* Fixed an issue where the Ballista Tower would fire projectiles while upgrading to the Grand Ballista Tower.
* Fixed an issue where Enemies were not being stunned by Sentinels on the first hit.
* Fixed an issue where Catapults would overshoot their target.
* Fixed an issue where Impalers would do the incorrect amount of Damage to Spitters when Horrified.
* Fixed an issue where Nightmares are not being aggroed when shot by Towers.
* Fixed an issue where Dark Essence does not drop from Elite enemies if a Ballista Tower lands the final shot.
* Fixed an issue where the Hero Select button would overlap with the Hero Description text box if the Ui Scaling is Set to 125%.
* Fixed an issue where Buildings only show construction progress when filled with Villagers.
* Fixed an issue where Units do not have flavour text after selecting a Training Hall that is training Unit.
* Fixed an issue where the Skill Tree notifier would display the incorrect number of Upgrades available.
* Fixed an issue where the Cursor is not always changing to a Sword when hovering over Enemies close to the edge Vision.
* Fixed an issue where the resources panel would appear above Houses while building.
* Fixed an issue where Crawlers could stack on top of each other.
* Fixed an issue where the Units mesh would overlap.
* Fixed an issue with the Archers animation when switching between Idle State and Running.
* Fixed an issue with Edwin’s Animation when switching between Idle State and Attack.
* Fixed an issue where Crushers could get stuck in between two Animation loops when chasing a Flamer.
* Fixed an issue where no Death Night music would play when loading into a Save from the previous Version.
* Fixed an issue where no music would play on Death Night 1.
* Fixed an issue where the Gatherers text in the Resource Hoverbox was not localised for non-English languages.
* Fixed an issue where the Tax Earnings text in the Gold Income Hoverbox is cut-off in Russian
* Fixed an issue where the Dangerously Familiar Hardship description was not localised in non-English languages.
* Fixed an issue where Autosaves text in the Load Save menu overlaps in French.
* Fixed an issue where the Return to Menu button from Credits was not localised in non-English languages.
* Fixed an issue where the Credits title was not localised in multiple non-English languages.
* Fixed an issue where the Navigate Back button is not localised in multiple non-English languages.
* Fixed an issue where the Revive button and description are not localised in non-English languages.

### Known Issues

A fix for these issues will come in the following Patch Update.

* Some Save Files from the previous version may not be compatible. When loading in a Save from the previous version, Units you have not researched in the Training Hall may disappear and cannot be Researched or Trained.

## Patch 0.5.1

### Improvements

* The Hot Key Action Button has been brightened to increase readability.
* Golden Cogs are now disabled and grayed out on Actions that are not currently achievable.
* Edwin’s passive ability “Enlighten” is more visible on friendly Units.
* New Units and Buildings have now been added to the Hot-Key Overrides section in Key Remapping.
* Lowered the Gold upkeep of Fishing Ports.
* When upgrading the Lumberyard it will now detect if it is going to intersect with a Refined Lumberyard and prevent you from doing so.

### Crashes

* Fixed a crash that could occur when rapidly upgrading the Keep.
* Fixed a crash that could occur when spamming Crackfire.
* Fixed a crash when moving a Catapult and changing another Catapult to Siege Mode at the same time.

### Fixes & Changes

* Fixed an issue where Edwin’s Crackfire attack would not correctly deal damage to Enemies at full-range.
* Fixed an issue where using Edwin’s Crackfire ability would cause him to become stuck.
* Fixed an issue where using Aelis’ Queens Rage ability would cause her to become stuck.
* Fixed an issue where certain Hero VFX would not display correctly.
* Implemented another fix preventing units from getting stuck towards the edge of the Map.
* Fixed an issue where the Storehouse would display the wrong UI when placed near a Refined Lumberyard.
* Fixed an issue where the Storehouse would not always increase the amount of wood gathered when placed by a Refined Lumberyard.
* Fixed an issue on Final Night where the remaining enemies left are replaced with a countdown timer.
* Fixed an issue where the Death Fog would not deal the correct amount of damage to player units.
* Fixed an issue where the Left / Right arrows on the Building UI would not move between the same building types.
* Fixed an issue where the Gold Earnings are not being displayed correctly in the Hover UI for every type of earning.
* Fixed an issue where the Skill Tree would not accurately display the right number of purchasable skills.
* Fixed an issue where the player could repair buildings while having the Rusty Tools hardship enabled.
* Fixed an issue where the Catapults would not exit Siege Mode correctly.
* Fixed an issue where player units could path around walls on the edge of the map.
* Fixed an issue where the Dangerously Familiar Hardship had the wrong description.
* Fixed an issue where the player could not hear Death Night music on Death Night 1.
* Reduced the frequency of audio barks of Pikemen.
* Fixed various Localisation Issues related to text wrapping and untranslated text.

## Patch 0.5.0

### Improvements

* New Player Unit: The Pikeman
* New Building: The Refined Lumberyard
* New Hardships: Mortal Coil & Time Waits for No One.
* Localisation for New Features.

### Additional Changes

* Added additional support for the Hardship Menu to disable certain hardships when others are active and selected.
* Added support for new Catapult FX on impact of projectiles.
* Adjusted the Training Hall to display the icon of the unit currently being trained.
* Adjusted the Grand Bellow Tower to now be researched in the Siege Factory.
* Adjusted Edwin’s Passive Ability to give other units a chance to avoid Horror upon Edwin reaching Level 6.
* Added support for if all units in a group selection have a shared ability it should display and be activatable.
* Increased the point modifier of the “Blessed We Are Not” Malice from 0.1 to 0.2.
* Additional Localisation added for areas previously missing Localisation. E.g. Hotkey Overrides, Hero Revive, Blessing & Malice descriptions.
* Added additional Credits for PlaySide, Team17 and VO Talent.
* Added analytics support for The Pikeman and The Refined Lumberyard.

### Crashes

* Fixed a crash that could occur when closing and re-opening the game too quickly.
* Fixed a crash that could occur when ordering Aelis to move during Death Nights.
* Fixed a crash that could occur when too many movement queues are scheduled.
* [8] Fixed a crash when swapping between Siege and Mobile mode with the Siege Catapult.

### Fixes & Changes

* Fixed an issue where enemies would not attack the player if a wall was built between them and an Archer Tower.
* Fixed an issue where the Fire Sconce & Fire Tower could display Targeting Priority.
* Fixed an issue where Archers and Arbalests would not scale correctly when Emboldened or when affected by the Fury Skills.
* Fixed an issue where the player could animation cancel with the Siege Catapult.
* Fixed an issue where the minimap could be fully displayed when spawning into the game.
* Fixed an issue where the Crystal Alert would display in the wrong place on the enlarged Minimap.
* Fixed an issue where Aelis’ Royal Guards would have incorrect animations.
* Fixed an issue where the radius of Food Huts would appear larger than normal when trying to place a Farm.
* Fixed an issue where the Siege Factory could display the Impaler as a white cube.
* Fixed an issue where selecting a difficulty and then swapping to Custom Difficulty selection could disable pausing.
* Fixed an issue where Archers, Arbalests and Siege Weapons could attack enemies hidden by Darkness.
* Fixed an issue where Arbalests would respond to orders incorrectly.
* Fixed an issue where the Terminal Darkness Malice would cause Emboldened Units to lose their “Emboldened” Status.
* Fixed an issue where Bursters could move forward when exploding.
* Fixed and added analytics support for: The Catapult, The Pikeman and The Refined Lumberyard.
* Various Localisation fixes all languages affecting Text Wrapping.

### Known Issues

A fix for these issues will come in the following Patch Update.

* Veil Fog is damaging Units at a slower rate than it should.
* Pikeman VO plays after every command.
* Bonus AOE Skill Tree for Siege Weapons does not always apply for Catapults.

## Patch 0.4.1

### Improvements

* New Dynamic UI for Hardship icons on the Custom Difficulty select screen.
* Improved the projectile speed for the Siege Catapult.
* Buffering for Commands implemented when the Siege Catapult moves from Siege to Mobile mode.
* Improved the Siege Catapult reload Animation.
* Visual added to show the Range of the Siege Catapult.
* Corrected the wording and spelling for the 'Resourceful' Blessing description.
* Localisation improvements for non-English languages.

### Crashes

* Fixed a crash that would occur from using Aelis' Loyal Guards or Eradicate Abilities.
* Fixed a crash that would occur when building on top of Units on the edge of the Map.
* Fixed a crash that would occur when ejecting Units from Multiple Towers.
* Fixed a crash that would occur when two archers are spawned from the same Barracks.
* Fixed a crash that would occur when using Shift + Command.
* Fixed a crash that would occur when Arbalests attack.

### Fixes

* Fixed an issue where the Siege Catapults can be moved in Siege mode after auto-attacking enemies.
* Fixed an issue where the Siege Catapult could be researched without having the Stone Keep Upgrade.
* Fixed an issue where the Siege Catapult Damage values were not updating correctly when changing modes.
* Fixed an issue where The Loyal Guards are displayed as Units.
* Fixed an issue where the Nightmare Fuel Blessing does not fully heal Horrified Units.
* Fixed an issue where the Day Break Blessing does not apply the correct Emboldened percentage buff to Units.
* Fixed an issue where the Stalemate timer would not end on the Final Night.
* Fixed an issue where Enemies are getting stuck during Death Nights.
* Fixed an issue where the Shift-Right Click Move commands were not functioning.
* Fixed an issue where Units would not move when commanded.
* Fixed an issue where Units were not patrolling when using the patrol Group Commands.
* Fixed an issue where using the Map keyboard shortcut whilst in the Pause menu will toggle the map size.
* Fixed an issue when using the Next Building buttons, the type of Building that had been selected will change.
* Fixed an issue where Target Priority was listed as "Attack Command" under the Hotkey Overrides menu.
* Fixed an issue where the text ‘FPS’ would show next to the Frame Rate value in the Max Frame Rate sub-menu.
* Fixed an issue where Horrified Units were displaying incorrect debuff Statistic values.
* Fixed a UI issue where the Unit Movement Speed Statistics were showing a higher value than what has been applied to the Units.
* Fixed an issue where the heading of the Skill in the Skill Tree would split over two lines.
* Fixed a UI issue where the Horrified Statistics were not showing the correct value.
* Fixed an issue where the Siege Factory research overlaps the UI bounds in non-English Languages.
* Fixed an issue where the Rigged Defences description overlaps the UI bounds on the Blessing menu in some non-English languages
* Fixed an issue where the Two for One description overlaps the UI bounds on the Blessing menu in some non-English languages.

### Known Issues

* Using the 1600x1000 window mode resolution and than pressing F11 to Full Screen make the bottom side of the UI inaccessible.
* Terminal Darkness Malice is decreasing Emboldening progress on Units that are already Emboldened.
* The Last Stand Blessing does not update the Units Statistics UI.

## Patch 0.4.0

### Improvements

* New Player Unit: Catapult.
* New Mini-Map Filtering feature.
* New Priority Targeting feature.
* Dangerously Familiar Hardship adjustment.
* Localisation for New Features.

### Crashes

* Fixed an issue where the game would crash when swapping from Fullscreen to Windowed mode in certain Resolutions.
* Fixed an issue where the game would crash during a Death Night when double clicking a Unit or Building to mass select them.

### Fixes

* Fixed an issue where Crushers were T-Posing during Death Nights.
* Fixed an issue where the Impalers spears would be stuck on screen.
* Fixed an issue where assigning multiple Treasuries to a Control Group does not show the visual highlight of surrounding Houses.
* Fixed an issue where the Archers animations would play incorrectly when using Shadow Move.
* Fixed an issue where the Hero would not respawn on a Load if the respawn timer was active when saving.
* Fixed an issue where players could not build Impalers from the Siege Factory.
* Fixed an issue where the Upgrade button would remain visible after upgrading to the final Tier of any Building.
* Fixed an issue where after a Death Night the Mini-Map notifications would no longer appear.
* Fixed an issue where the Feedback screen UI would overlap if UI is set to 125%.
* Fixed an issue where the swarm icon on the Mini-Map would remain after a Death Night.
* Fixed an issue for the missing UI on the Training Hall Hoverbox.
* Various UI fixes to the Map.
* Fixed incorrect text on the Available Villagers, Wood Workshop, Refined Workshop and Siege factory Hoverbox’s.
* Various Localisation fixes for Treasury, Hints and Blessings.

### Known Issues

A fix for these issues will come in the coming Patch Update.

* There is a known issue with the Stalemate timer not functioning as intended on the final Death Night. When the Stalemate ends, the Death Fog recedes but the game does not end, the player must find and kill the remaining enemies to end the game.
* If loading a save from V0.3.1 and building a Siege Catapult, their statistics will not reflect their correct values and will display as a negative.
* If loading a save from V0.3.1 will stop Units and Villagers animating until Units are commanded to move.
* If loading a save from V0.3.1 players must right click before selecting their Units.

## Patch 0.3.1

### Improvements

* Stopping the construction menu from snapping back to the main Keep menu when an Upgrade completes.
* Hazy Skies has been reduced to 25% and now affects all Towers, Ballista Towers and Grand Bellow.

### Fixes

* Fixed an issue where the Eyesight Skill does not affect Archers in Towers.
* Fixed an issue where difficulty icons could appear on the Impaler control menu.
* Fixed an issue where the Impaler is able to be built without the required research.
* Fixed an issue for the missing UI displayed on the Siege Factory information hoverbox.
* Fixed an issue where the Player is able to stack Treasuries.
* Fixed missing Localisation in multiple languages for the Trade Bazaar description in the Tutorial Menu.
* Fixed missing Localisation in multiple languages for Tax Earnings.

### Known Issues

* Game will crash when the player tries to build Walls while their Houses have a Debuff placed on them due to a Loan, a fix for this is already in testing for our next Patch.

## Patch 0.3.0

### Improvements

* Added in a brand new Nightmare, The Burster.
* Added in a new Building, the Treasury.
* Added in the new Catalysing Injuries Malice, an area of effect malice that can damage your units and surrounding buildings when the Nightmares destroy your defenses.
* Added in the new Rigged Defenses Blessing, an area of effect blessing that can damage enemy Nightmares as they destroy your defenses.
* Added new iconography to the Mini-Map. Players will now be able to see their Hero location, Points of Interest, Elite Enemies and discovered Crystals at all times.
* Increased the range and damage-per-second of Grand Bellow Towers.
* Treasuries, Trade Bazaars and Storehouses will now correctly display what they are buffing above the surrounding buildings.
* All negative values in-game (costs, negative gold, villager count etc) now display in Red to indicate it is a negative value clearer.

### Crashes

* Fixed an issue where the game could crash on placement of the Fishing Lodge.
* Fixed an issue where the game would crash if pressing F10 when loading into the game.

### Fixes

* Fixed an issue Dark Essence would display the Food Icon in the Resource Grid.
* Fixed an issue where the Daybreak Blessing wouldn’t work under some conditions.
* Fixed an issue with the Trade Bazaar not displaying the correct sell amounts for resources.
* Fixed an issue where the Rally Point flag wouldn’t show when the game was paused.
* Fixed an issue where certain Skill Tree items would not correctly display the percentage chance.
* Fixed an issue where attack speed could be displayed in the negative when using Queen’s Rage and certain Skill Tree Skills.
* Fixed an issue with the Booster Skill not working correctly.
* Fixed an issue where the Mini-Map could display undiscovered Points of Interest there as you load into the game.
* Fixed an issue with the Heroless Hardship appearing on the End of Game Screen regardless of if it is active or not.
* Fixed an issue with the Nightmare Difficulty not displaying in red on the Save Game Screen.
* Fixed an issue with the player being able to Tab between Crystals after discovering one.
* Fixed an issue with Edwin’s health being displayed incorrectly.
* Various Localisation fixes for the Fishing Port, Trade Bazaar and Treasury.
* Various UI bug fixes.

### Known Issues

* We’re aware of an issue where in some cases the player can increase the Death Night Counter on the Final Night to 4 Billion Enemies when placing houses in areas illuminated by new Fire Sconces during Final Stand. This has only been found to occur on Development builds.

## Patch 0.2.2

### Improvements

* Hero Icons now appear on players' Saved Files and End of Round Screens.
* Improved visual feedback on Aelis’ Queens Range Ability AOE.
* Added PFX to Aelis for when she steals Health using her Queen’s Range Ability.
* Updated visuals for Edwin’s Crackfire Ability.
* Edwin’s Crackfire Ability range increases with each Level.
* Anchoring changes to the Fishing Port so it can’t be built too far inland.
* New Progress Bar on Fishing Ports to indicate Fishing Progress.
* Improved Visual Feedback on the Resources Progress bar to indicate when a Resource Building can’t accrue more due to Max Resources being reached.
* Fish Icon on the Fishing Port Progress bar now indicates when no Nets are being Spawned.
* Added Audio Effects for when a player collects a Fishing Net.
* AOE Ring added to the Storehouse.
* Updated Localisation for Simplified Chinese.
* Updated Farm Visuals to include Tomato Crops for all the Tomato Farmers out there.
* Added extra visuals to the Farms so every Tile within the Farms Radius has Crops.

### Crashes

* Fixed an issue where the game would crash when loading Save Files that had a Fishing Lodge that spawns 0 nets.

### Fixes

* Fixed an issue where Aelis’ Loyal Guards would not have their stats increased when Aelis levels up.
* Fixed an issue where Aelis’ spawned Loyal Guards would not Level Up to match newly spawned Guards with a Higher Level.
* Fixed an issue where Aelis’ Queens Rage Ability can be cast outside of her castable range.
* Fixed an issue for missing Text Strings on the Loyal Guards Ability UI when Aelis has her maximum amount of Guards spawned.
* Fixed an issue where Edwin’s Enflame Ability burning effect only lasts for one Tick.
* Fixed an issue where Edwin’s Enflame Ability wouldn’t do damage to enemies spawned on the Map.
* Fixed an issue where using Edwin’s Crackfire Ability would turn him invisible. Finally!
* Fixed an issue where the Exclamation Mark UI would appear above Fishing Lodges with no Nets to collect.
* Fixed an issue where the Exclamation Mark UI would appear on the wrong Fishing Lodge.
* Fixed an issue where the AOD Logo on the Main Menu would change when a player is in the Languages Menu but has not changed their language.
* Fixed an issue where enemy Units spawn inside of Trees and Cliffs after a Death Night.
* Fixed an issue where the Eject button on Towers was not bound to any key.
* Fixed an issue where the Storehouse would only apply the Buff to one Quarry on the Map.
* Fixed an issue where the Budget Carpenter Blessing didn’t decrease the amount of Resources needed to Upgrade.
* Fixed an error for Loss of Focus Bugs.
* Various Localisation fixes for Aelis.
* Various UI bug fixes.

### Known Issues

* The Nightmare difficulty mode Icon will appear as white when loading from a save file.
* The end of game screen will incorrectly display the Heroless Hardship after a match with no Hardship active.
* Visual issue with the Buildings where they are being constructed from the top down rather than the ground up.
* Units showing incorrect buff values when Aelis’ Queens Rage Ability is applied to them.

## Patch 0.2.1

### Crashes

* Fixed an issue where using Aelis’ Eradicate Ability causes the game to crash.

### Fixes

* Fixed a PFX issue which was related to the Aelis crash.
* Fixed an issue where the Buy/Sell Rate from the Market was 1:1

## Patch 0.2.0

### Improvements

* New Hero: Aelis, The Queen of Nothing.
* New First Pass on Languages: Chinese, French, German, Russian and Polish.
* New Simplified Chinese Game Logo - available on your next restart after swapping to the Simplified Chinese Language setting.
* New Building: Trade Bazaar.
* New Building: Fishing Port.
* Various Crash fixes.
* Updated Farm Crop visuals.
* Setting to enable/disable the Crop Fields from being displayed around Food Resource Gatherers.
* Food Gatherer resources are green when Highlighted.
* Updated Storehouse description.
* Increased the Max Hero Level from 5 to 10.
* Ability to click and drag while placing buildings to automatically place multiple buildings.
* Ability to move between buildings by using new UI arrows.
* Ability to upgrade multiple buildings at once in the same selection, even if there are some in the selection that cannot be upgraded.
* Improved Resource Tick UI to show when the next resource is coming in.
* Ability to Ctrl + Shift to deselect.

### Fixes

* Fixed an issue where the Vision remained after a Building has been Destroyed or Sold.
* Fixed an issue where the Barrack UI appears on the Fire Sconce.
* Fixed an issue where the Farm Crop Fields do not display the correct colour Wheat.
* Fixed an Issue where the Horror debuff is not removed from affected Units.
* Fixed an issue where Player cannot highlight more than 32 farms.
* Fixed an issue where the Player is able to Pause the game on Nightmare when playing on Custom Difficulty.
* Fixed an issue where the Economy Drought Malice is not disappearing after the Death Night.
* Fixed an issue where the Vision remained after a Unit had died.
* Fixed an issue where the Player is able to Build too close to the Fissure.
* Fixed an issue where the player’s HUD would disappear when loading a save from before v0.2.0
* Fixed an issue where the HP UI would display as “Base HP (+ Level Up HP)” rather than one number.
* Various UI & Localisation fixes.
* Various bug fixes related to the Fishing Port and Trade Bazaar.
* Various bug fixes for Aelis and her Loyal Guards.

### Known Issues

* In some cases there players may experience a crash when using Aelis’ Eradicate ability at Level 10.
* Occasionally the Fishing Lodge will display a “!” above buildings despite there not being any Fishing Nets to collect.
* The Fishing Port can be built too far inland.
* The Budget Carpenter Blessing will require you to have more resources than you need before you’re able to build Building Upgrades.
* Some Localisation is missing and will be added in future patches.

## Patch 0.1.5

### Improvements

* Crushers now have selection priority to make them easier to target in large swarms.
* Rally points cannot be set to the tower that the units occupy to ensure they can be ejected.
* The game will now pause if focus is lost.

### Fixes

* Fixed an issue where the Death Night Momentum doesn't show all of the active fissures.
* Fixed an issue where the Death Night would end while enemy swarms are still attacking.
* Fixed an issue where the House Gold Income and Population count would show the incorrect amount of earnings on the Build Menu.
* Fixed an issue where the Ballista Tower stats differed in the Build Menu from the stats on the Unit.
* Fixed an issue where the Ballista's would not target enemy units at the edge of their Vision Radius.
* Fixed an issue where stunned units were no longer stunned after saving and reloading the game.
* Fixed an issue where Edwin would not fully heal when levelled up.
* Fixed an issue where when loading in a save on the Final Death Night the countdown and day counter would disappear.
* Fixed an issue where Horrified Units would gain additional damage and move speed after removing the horror status effect.
* Fixed an issue where Edwin’s Enflame ability would not causing damage to enemy units.
* Fixed an issue where the Countdown Timer would not start leading to a Death Night.
* Fixed an issue where the text hover box for the Skill Tree would appear in the wrong position.
* Fixed an issue where Horrified Units would have the incorrect amount of damage applied to them.

## Patch 0.1.4

### Improvements

* Replaced the Wolf Blade Skill with the new skill “Reflect”, which now no longer heals units on kills but instead reflects some damage back to Melee attackers.
* Adjusted the Stability Health Skill path of Melee units, it now provides a permanent health boost to units per tier.
* Adjusted the Eyesight Skill Path for Ranged units, units will now get an increase of both vision and attack range.
* The Fire Arrows Skill now provides a chance for struck enemies to inflict Fire on nearby enemies as well.
* Buffed the Shadow Move ability for Ranged units, so that it now deals double damage and exits stealth when attacking an enemy with the ability active.
* Increased Cooldown for Shadow Move from 60 to 90 seconds.
* Decreased the Economy Drought Malice Percentage from 50% to 30%.
* Increased the Parasite Malice Percentage from 10% to 30%.
* Decreased the amount of Days leading up to Death Night 4 and Death Night 5.
* Slightly increased the amount of time during each Night.
* Decreased the amount of time in the countdown to the Final Stand Death Night from 16 to 10 minutes.
* Added an additional Wood Cost to Fire Sconce’s and Fire Towers.
* Increased the amount of Stone throughout the distant parts of the map.
* Increased Elite Enemy damage values and HP regen rates.
* Increased the amount of XP the Hero gains when killing an Elite.
* Increased the percentage of special enemies that spawn throughout the far reaches of the map.
* Increased the overall damage of Fire Walls.
* Increased the Food Gather Range of Farms and Refined Farms by 30%\* Decreased the Food Gather Rate of Farms and Refined Farms by 20%
* Significantly increased the Villagers and Gold gained from the House. (Tier 3 Dwelling)
* Increased the vision ranges, movement speed and aggressiveness of enemies spread throughout the far reaches of the map.
* Slightly increased the damage of the Crusher Nightmare against Human units

Some of these changes may not come into effect until you start a new Survival Game.

### Fixes

* Fixed an issue where the Victory Screen said “Afflictions” instead of “Malices”.
* Fixed an issue where the Budget Carpenter’s Blessing wouldn’t apply to Building Upgrades.
* Fixed an issue where Arbalests could not use “Shadow Move”.
* Fixed a typo with the Eyesight Skill Tree.
* Fixed an issue where multi-selecting units wouldn’t respect unique cooldown timers
* Fixed a typo related to the “Hero Levelled Up” message.
* Fixed an issue Emboldened Sentinels were showing less damage output than non-Emboldened Sentinels.
* Fixed an issue where units could get stuck on the edge of the map… again!

## Patch 0.1.3

### Improvements

* Archers will now better re-target enemies if their initial target is killed by another player unit.

### Fixes

* an issue where all player housing buildings could be affected by the Storehouse and provided increased gold payout.
* Fixed a typo in the Audio Settings, changed “Cinematic Volume” to “Dialogue Volume”.
* Fixed an issue where certain analytics events wouldn’t fire correctly for players who have opted into gameplay analytics.

### Crashes

* Fixed an issue where fire particle effects would in certain circumstances cause the game to crash.
* Where possible please ensure all drivers are updated to ensure the best and smoothest performance.

## Patch 0.1.2

### Improvements

* The max number of villagers will now always be assigned to a resource building, when building one or upgrading one (for example, Farms to Refined Farms), if you have the villagers available.
* Added a new symbol which appears over a resource building, when there are no villagers assigned to it.
* Added a new symbol which appears over a resource building, when there are less villagers working on it than the max it can have.
* Walls UI will now show the correct health when compared to the building tooltip.
* Several UI errors in the settings menu have been corrected.
* Incorrect building labels and repeated words in the Welcome, Storehouse and Training Hall tutorial messages have been corrected.
* Spelling error in the Arbalest UI description and in feedback forms corrected.
* Hazy Skies Hardship description updated to include mention of 50% reduction to ‘Range’ along with ‘Vision’, to accurately communicate its full effects.

### Fixes

* Player units will no longer get stuck near the edge of the map. We’ve addressed several fixes here with additional work on this to be done in coming updates.
* Players now have the ability to Opt-In or Opt-Out from data collection in-game.
* A message will either appear when starting the game for the first time, asking if you want to Opt-In or Opt-Out from data collection or it can be accessed via the in-game Settings underneath the “Gameplay Settings” option.
* Fixed bug where Defeat/Victory screens would sometimes not show the Difficulty Setting/Mode.
* The purple Horrified effect will no longer stay above units, after they have lost the horrified status.
* Fixed bug where the sound effects would sometimes not play when Edwin’s Enflame ability was activated.
* Fixed bug where the sound effects would sometimes not play when pausing the game with Spacebar.
* Game will now always be paused when accessing the Settings menu.

### Crashes

* Fixed crashes related to the Resource UI when upgrading and keybinding certain buildings.
* Fixed a crash resulting from a specific audio component.

## Patch 0.1.1

### Bugs Fixed

* All Storehouses placed around the Keep will no longer increase the Keep’s Gold payout.
* Archers and Arbalests trying to play animations while garrisoned will no longer cause a rare crash.
* You can now double click a tower to select all towers containing the same unit type, regardless of the proximity of other units to the tower.
* Archers garrisoned in Towers will no longer stop gate doors being shut.
* Archers inside the Tower and Braced Tower will now correctly target Nightmares within range.