Thayan Knight

<color=Gold>**Thayan Knight**</color>
While the Red Wizards of Thay are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan knights, familiar with magic and loyal to none but the tattooed mages. The Thayan knights act as bodyguards and enforcers for the Red Wizards. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared tothe safety of the Red Wizards. Almost all Thayan knights are fighters, although monks and rangers have been known to pursue this career. Barbarians are typically too reckless to concentrate on defense, and the Red Wizards consider other individuals too weak to perform the duties of a Thayan knight.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +5.

**Alignment:** Any non-good alignment.

**Feats:** Weapon Focus (any), Toughness

**Skills:** Intimidate 4, Lore 6.

<color=Gold>Class Features:</color>

- **Hit Die:** d10

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 2 + Int Modifier.

- **Class Skills:** Bluff, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Parry, Spot, Taunt, and Use Magic Device.

- **Weapon and Armor Proficiency:** Thayan knights gain proficiency with tower shields.

- **Horrors of Thay:** At 1st level because of long exposure to the cruelty of her homeland, a Thayan knight applies their Constitution Modifier towards their Saving Throws up to a maximum of their class level / 2. Their intimidate also increases +1 for each level of Thayan Knight that they have.

- **Zulkir's Defender:** At 1st level, the Thayan Knight gains 1 DR. This increases to +3 at 5th level, and finally +5 at 8th level. (Stacks with Epic DR and Defender DR, but not Dragon Warrior DR).

- **Guarding the Lord:** At 2nd level, the Thayan Knight can cast a boon upon their allies redirecting any damage they take to themselves. (same feat as NWN9)

- **Zulkir’s Favor:** At 3rd level, a Thayan knight undergoes a long and painful tattooing ritual. A magic tattoo, placed either on the back or the forehead. The tattoo also marks the knight as someone loyal to the Red Wizards. They gain +2 con, and an additional +2 at 7th level. (+4 total)

- **Uncanny Dodge:** At 3rd level the Thayan Knight retains their Dexterity bonus even when caught flat-footed.

- **Thayan Spell Warding:** At 4th level, the Thayan Knight gains resistance 10 to a chosen elemental type. This bonus increases to 15 at 7th level, and finally resistance 20 at 10th level.

- **Steadfast Determination:** A Thayan Knight is the embodiment of tenacity. At 5th level they gain the Steadfast Determination feat.

- **Taunt:** At 6th level a Thayan Knight can let out a bellowing roar, enticing all targets within 10 yards to attack you. Protecting the Red Wizard's is your purpose in life and you cannot fail. This ability has a 12 second cooldown.

- **Final Stand:** At 7th level, once per day the Thayan knight's can inspire her troops. Allies within the party of the knight gain 25% of their health points as temporary hitpoints and move 10% faster for 15 seconds.

- **Zulkir's Vanguard:** At 8th-level you can take a more defensive posture while using a shield. When you active this mode you gain -5 attack bonus penalty and cannot move, but gain 30% damage reduction against physical attacks. They also become unflanklable. There is a 10 second cooldown between activations.

- **Zulkir’s Champion:** At 10th-level, Thayan knight receives a large magic tattoo across her face, signifying her devotion to the protection of the Red Wizards. The Thayan Knight applies half their Constitution bonus as a bonus on damage rolls as divine damage.