recursal/Fanatic-Fandom huggingface dataset:
Myrkan

Myrkan, oh beautiful Myrkan, Capital of the Kingdom of Ashos, the original new home of the Kåre's.

Myrkan exists out of Her castle and her town, the nobility lives in the castle protected by the royal Myrkan guards. the low peasants and the citizens live in the town

## Location

The city of Myrkan is located on the south-western shores of what the Kåre's dubbed ''Ekkislegeim" (Non Struck Home).

To the West and South of myrkan lies the great Sunset Sea, to the North lies the Orða Stjórnandi fortress 'Heimlifræðanna' on the Norðurskaga.

To the East in the large Náttúrumör lie the halls of Borgáfjalli. to the south-East there lies the original home of the Kåre's 'Suðurskaga' inhabited by their old brothers, the Vardites.

## Symbolism

The Name Myrkan is taken from her guardian godess Myrka, The goddess of Justice. Several statues can be found throughout Myrkan where she is figurised with sword and shield.

The flag of Myrkan is White-Dark green with a Crown and a Myrkan White Field Lily in the middle, The Crown is to symbolise that it is the capital of the Kingdom of Ashos. the Lily symbolises the Large fields of Myrkan White Field Lillies that used to surround the site of Myrkan's construction.

## Relations

Myrkan is the capital of the Kingdom of Ashos, and rules over the the other fiefs, Borgáfjalli, Mørke and Heimlifræðanna.

Myrkan is currently Neutral in any foreign affairs but has friendly relations with several other realms, main of which is Vardhem.

## Events held in Myrkan

* The Crowning of Theoel Jáhken Valingja I (including feast)
Ameikhehy

The Ameikhehy are an ethnicity inhabiting the North West of Juhnvechteya mostly found in and around Ameikchere. The Ameikhehy are very similar to the Vechtese ethnicity and are often grouped as a sub-ethnicity of Vechtese.

## Characteristics

The Ameikhehy are on general Taller then the Average man but Shorter then the Average Vechtese man but they tend to have longer legs then both Vechtese and Men. They also on average have larger feet then both Vechtese and Men. Ameikhehy have a wide Varity of eye colour, the Southern Ameikhehy tend to have Brown Eyes while the North mostly have Blue and Green Similar to the Vechtese. Hair Tends to be Light and Dark Browns, Red as well as Blondes. Silver and White Hair are rare but can also found. The Skin colour of the Ameikhehy tends to be quite fair but does get Darker the Further South you get.

## Culture

The Ameikhehy's culture spreads throughout Ameikchere with small regional differences between regions, Ameikhehy is commonly spoken by the Nobles while most common folk speak a region dialect of Ameikhehy. The Ameikhehy for the most part follow the Reformed Werranism but in regions like Teilkchere you can still find Ameikhehy worshipping the old faith of Umbrek Worship as well as some people still following the Werranism faith. Ameikhehy are quite culturally similar to the Vechtese but Language wise are quite different, Ameikhehy and Old High Vechtese aren't able to have a conversation as their Languages are very different.

## History

History can be found on the Ameikchere page.
Obratnaya

Obratnaya (pronounced oh - brat - NYA) is the official religion of Promvyka. It is most comparable to Shamanism.

## Beliefs

Obratnayan beliefs are the following:

* The shaman can communicate with the spirit world
* Spirits can be benevolent or malevolent
* The shaman can treat sickness caused by malevolent spirits
* The shaman can employ trances inducing techniques to incite visionary ecstasy and go on vision quests
* The shaman's spirit can leave the body to enter the supernatural world to search for answers
* The shaman evokes animal images as spirit guides, omens, and message-bearers
* The shaman can perform other varied forms of divination and sometimes foretell of future events
* Spirits exist and they play important roles in both individual lives and society
* Music can connect spirits and humans together
Erûsdû

**Erûsdû** (IPA: [e:rʊs:tʊ] - "Sky God") is the divine creator being at the center of the Eriaz Pantheon's creation myth. The progenitor deity, the creator of the Sky Father, Ilkhur and the Earth Mother, Lashĭras - Erûsdû is the omnipotent yet aloof being who began the creation and watches from the heavens.

The greatest in power of the Uknanurĭd, Erûsdû is rarely ever seen as interfering, instead observing from the sky every day as he races across it. Erûsdû can be seen as a personification of the Sun.

Reflecting the universality of its nature, Erûsdû also features on the flag that represents all Erigi Peoples.

## Biography

### The Creation

At the dawn of creation stood only one being, Erûsdû. Aloft in the heavens and alone, Erûsdû sought companionship and to witness the creation of something greater. A magnificent genderless being that took the form of a winged golden Bull, Erûsdû had only to shed a single solitary tear, from which the seas would form. The creator god swooped across the sky, from which light radiated in all directions. From this heavenly radiance, the Uknanurĭd were born; 11 lesser deities who rose up from the oceans and began the creation of the world.

### The Age of the Uknanurĭd

First were the parents of the Gods, Ilkhur & Lashĭras with whom Erûsdû bestowed upon the power of creation and to give life. With this newfound power, the remaining deities would continue the creation of the world while the creator would observe. Transforming into an unfathomable Golden Bull, that mortals would be unable to truly observe, Erûsdû began to race across the sky of this new world everyday, observing all and enjoying the fruits of creation. Only stopping every 12 hours, Erûsdû is responsible for the day and night cycle and continues to watch over the world from the heavens above, kept company by Ilkhur.

## Worship

A universal being, it is rare for any settlement of the Erigi to take Erûsdû as their patron deity. Instead, all followers of the pantheon loosely pay homage to the creator in one way or another. Many believe that a worship of any of the Uknanurĭd is by extension, also worship of the Dawn-Bringer.

## Etymology

Named in the Eriaz language, Erûsdû is a compound word for Sky "**Erûs**" & God "**Dû**". A simple construction that perhaps represents the longevity of Erûsdû in the pantheon.
Dia Aperto Impesiune (Book)

The Book **Dia Aperto Impesiune** is a long manuscript Written by a man named Aperto. Due to the situation he appeared to be, It has been assumed that he was the first Aith Liacoe, before that title was officially recorded. It is also Assumed that Aperto was a member of the Ireale House. The Religion before it was unified under his rule was one of ununified priests and warriors acting in their own volitions for the "saftey" of all. Under Aperto's leadership the religion was unified, and the waring states of Rocthurim unified, only 57 years after the *Day of Blood Rain.*

## Summary

The Book Begins with Aperto recounting his young memory of the *Day of Blood Rain*, Where we get much of our modern information on the day from. While Aperto's recounting is vague, It give us some very vital information on the day, including the supposed person who caused the incident. He then talks about many of his later travels in Rocthurim, as he walks from town to town, fighting and negotiating with demons, and dealing with heretics.

## Quotes

The Book is quoted in the format of [author] [chapter]:[line] [qoute]

Aperto 1:34 "And so the ground trembled, and so the world began to end, and so the world was shaken. This, was the beginning of the end."

Aperto 5:34 "Blessed be those who end the demons before us, for the do the work of the people."

Aperto 5:54 "This I say to you all, those who may be heretics shall die, but those who believe us not can yet be saved. We shall help all, even the infidels."

Aperto 2:12 "When the gods came unto the earth, they began spreading their unearthly lies. We shall defeat them and those who believe them, and name those same people heretics."
Albrecht, Chapter 2

*Hrad Stur has held for a week now. Albrecht sighed, this was taking too long.*

*A knight entered the repurposed farmstead which he made his headquarters, and cleared his throat.*

“My lord, we-“ *Albrecht interrupted him* “Have not breached the walls. There is no need to report to me each and every fucking hour of this venture. Unless you have actual news, I don’t care to hear it.”

*the knight began again.* “I apologize milord, but I do bring news indeed. We captured some lordling on the road yesterday, and figured you would want to.....speak to him.”

*Albrecht turned around, and gave a smirk.* “Well, bring him in! We can have a chat over a nice lunch.”

*the table was covered in food, mostly game hunted from the nearby forests. At its head stood Albrecht, and at its foot sat a young boy, no more than 10.*

“Well, Ales, I’m glad you joined me for mid-day’s meal. As you can see, I’ve got the finest food you can find here. Go ahead, eat.” *Albrecht said, gesturing toward the table.*

*The young boy took in the food in front of him, grabbed at a leg of quail, and began to take great bites of it.*

“Wow, you sure look hungry. Tell me, boy, how long has it been since you last ate?”

*the boy swallowed a large chunk of meat, and spoke* “It’s been two days, Sir.” “Well, eat your fill. We’ve got plenty” *Ales put down the leg, and began chewing a large piece of bread.*

“So, as I understand it, Ales, your father’s in that stubborn castle, yes?”

“Yes, milord, Stur is my father’s castle.”

“Oh please-“ *Albrecht said kindly* “-there is no need to call me ‘Milord’, call me Albrecht.”

“Alright, Albrecht” *Ales said, between bites*

*After some silence, broken only by loud chewing, Albrecht spoke again* “I assume you would like to see your father, yes?”

“Of course, sir.” “Well, let’s go see your father, once you’re done, shall we?”

*Ales’s eyes lit up at the words.* “Oh, yes please! I want to see Father!”
The Treacherous Lord, Chapter 1

*the man knocks at the elaborately carved door*

“Enter” a deep voice comes through the dark wood

*the man opens the door, and enters the room.*

*The lord is standing at the window, contemplating the high, snow capped peaks surrounding the castle, and the flurry of snow falling about the high keep.*

“My lord.....news from Joraje... Our man we sent after Tajep missed his target.....and Johann fled the country by ship the hour before our assassin reached him.”

*the noble turned, regarding his steward, and, after a moment of thought, spoke:*

“Though they have failed......it is not a pointless endeavor. Now, the Faithless will live in fear for some time....Is that all?”

“Yes, My liege.”

“Very well...... send our spies some wine, they’ve had to subsist on that water the Jorans call “wine”... they’ve done us a service, though they haven’t succeeded....”

“Yes, Lord.”

*the man turned, and left the room, heading down for the main hall.*

*The lord, for his part, turned back to the window.* “A storm is coming..... The faithless will fall, as they rightly should. Our honor will at last be avenged.” *he mused to himself, smiling slightly*
The Underwater Battle of Derlania

This morning the fishermen of Schweize Fort chose to fish for the sea on a routine basis. After a few hours, they noticed strange creatures that were swimming in the water. After a while, these beings began to sing a beautiful song in an unknown language. These beings were mermaids that never showed themselves to humans. The fishermen with this news quickly sailed to the Capital to inform the king. Bror initially did not believe the fishermen and claimed that they must have been delusional or were drunk. Cyron sent 3 of his men there to confirm the message from the fishermen. When they got to the place of the sound of the sirens. But this time there were Mermaids who resembled men who hold tridents. The water creatures began to chase the emissaries with their loud screams. After the emissaries returned to the Capital, the King, having learned about the new creatures inhabiting the waters of Derlania, quickly organized the people and set off with his folklore to try to establish contact with the mermaids. Once they landed, Bror and his men drank a special potion that allows them to breathe underwater. After diving, they saw a beautiful sunken city at the very bottom. When they got closer, they were stopped by the Siren Guardians who were very aggressive to the sight of people in their city. Bror and his team went to the ship where the infuriated King ordered an attack on the underwater city. The first thing they did was to drop bombs on the city. Many tons of gunpowder barrels were dumped into the water, which over time exploded creating massive waves and certainly weakened the Sirens. the next step was to dismantle them with an armed army that did not know how to fight underwater. After the dive, they saw destroyed buildings and many killed mermaids. The rest fled from people. Bror and his team swam to the largest structure that looked like the Town Hall. When they entered it, they saw a Beautiful mermaid with a crown on her head and a golden tail sitting on a throne covered with sea plants. After seeing People, she got furious and started attacking them. She was very agile and fast in combat, the soldiers of Derlania died very quickly under the fury of the queen of the ocean, but when she started swimming towards Cyron, he pushed her attack away and the surprised desperate siren resumed his charge on Bror and so began a chaotic skirmish which, with the help of the soldiers, was won by Bror. The defeated Mermaid pulled off the crown and gave it to Cyron as a sign of the successful battle. After winning the fight, People started to learn more about the mermaids and that the Queen had a Daughter who took the crown from her mother, but the Derlanian crown has the greatest power there.
Czy Lexus IS ma jakiekolwiek zalety prócz tych wszystkich wad?

Tak całkiem poważnie – to auto ma więcej zalet niż wad.

Wszelkie wady wymienione w kategorii Wady i zalety IS200 występują w autach powyżej przebiegu 200k km i są dość mocno rozciągnięte w czasie. Jeśli kupisz auto z przebiegiem 250-300k km – upora się z nimi poprzedni właściciel.

Na swoim przykładzie mogę to potwierdzić – od czerwca (czyli od kiedy kupiłem auto, wtedy przebieg wynosił 188k km) więcej wydałem na paliwo niż części do tego auta.

Pierwszy serwis czerwiec 2020: ok. 2300zł (akumulator (najdroższy w moim życiu, Warszawa, niedziela 8 rano, auto nie pali a ja mam trasę do domu 250km XD), tarcze/klocki/zaciski ręcznego tył, uszczelka pokrywy zaworów, oleje silnik/skrzynia/dyfer, wszystkie filtry, poduszka pod skrzynię + robocizna w warsztacie). Od tego czasu tylko tankowałem i zamontowałem np. podłokietnik czy LEDy.

Obecnie (luty 2020, przebieg 199k km) zmieniłem olej, zmieniam tuleje na bananach (ok. 190zł + robocizna warsztatu) i planuję uporać się z katalizatorami (w 550zł się zmieszczę ze wszystkim). Wciąż wydałem więcej na paliwo

## Kolejna zaleta jest dosyć ważna – nie jest to BMW XD

Lexus jest stosunkowo świeżą marką (bo powstałą na przełomie lat 80 i 90), która mimo niewielkiego stażu zapisała się dość wyraźnie na kartach historii takimi autami jak LS400, GS430 czy właśnie ISem (200/300). Obecnie IS jest w dołku cenowym – zakup tego auta w stanie „do roboty” to przy dobrych wiatrach ok. 12 000zł. Te ceny będą zwyżkować – jest to pierwszy model z serii IS i JEDYNE KOMBI OD LEXUSA (wersja sportcross). Jeszcze 3-4 lata i ciężko będzie coś kupić nawet za 15k.

Dużym plusem jest społeczność ISiarzy – naprawdę niesamowici ludzie nakręceni pozytywną energią służący pomocną dłonią przy każdym problemie z Lexem 😊

## Chcesz się wyróżniać? ~~Obsyp się brokatem~~ kup ISa

Tego jest mało na ulicach. E46 spotkasz na każdym parkingu, Lexa niekoniecznie a i tak naprawi to każdy – to po prostu Toyota

**Modyfikacje** – tutaj jest duuuuży wachlarz. Im więcej masz hajsu tym więcej zrobisz.

* Turbo? Nie ma problemu
* Kompresor? Proszę bardzo, Eaton M62 z zestawem do montażu
* Większe wtryski? Nawet w używce po taniości, takie rzeczy się nie psują w Toyocie
* Bodykit? Laminat czy coś lepszego są również powszechnie dostępne

Mimo tego, że większość jednogłośnie powie, iż IS200 to najwolniejszy sedan świata ja muszę się z tym trochę nie zgodzić. 155 koni wystarcza do przemieszczania się po mieście, wyprzedzania na obwodnicy czy polatania bokiem (po mokrym oczywiście XD). Przyspieszenie do 200 km/h owszem, mierzy się kalendarzem ale nie ma gdzie w Polsce (oczywiście z prawnego punktu widzenia) się tak rozpędzić, do 140 jest akceptowalnie.

## Czy kupiłbym drugi raz to auto?

Tak, zdecydowanie, z chęcią postawiłbym jeszcze jednego ISa w swoim garażu a obecnego zrobił na sleepera – wrzucił turbo albo kompresor, a najchętnej to 3UZ-FE – V8 w budzie, która obecnie ma 1400kg zrobi robotę 😎
Free Companies of Cinelli

The Free Companies are large organisations of brigands, mercenaries, bandits, and other soldiers-of-fortune, originating in the region of Cinelli, in northwest Juhnvechteya. Primarily operating in Cinelli, they have historically been hired to fill the ranks of the armies of others at times, such as the Free Lords and Lemqin. Various Free Companies have different specialties, ranging from strong infantry to bombardiers, and reputations, from chivalrous to little more than bandits. During times of peace, Free Companies will often turn to banditry to continue their way of life, and return to their normal military service during war.

Following the Lemqin conquest of Cinelli, the Free Companies would disperse throughout northern Juhnvechteya.

## History

The first ancestors of the modern free company probably originated in the county soon after the Fall of Grander Joraje, a time of general chaos throughout northeastern Juhnvechteya. Small bands of brigands would hire themselves to various lords and cities in the region in their little wars for dominance over each other, and these bands would gradually increase from a few dozen to a few hundred by about 230 of the Joran Calendar.

The Free Companies would play a large role in the Conquest of the Count, when most of Cinelli was incorporated into the County. Following this, many of the Free Companies would sign on to become the standing army of the realm, though many would grow bored, and would desert. During much of the reign of the Counts in Cinelli, these Free Companies would be contracted by the cities of the region in their feuds with the rural nobility, which would often escalate to small-scale conflicts. Also during this time, the Free Companies would be hired out by foreign lands, such as Joraje and Tanderland for their various wars and conflicts with each other.

in 610 of the Joran Calendar, when the moles of Lemqin crossed the Sea of Storms, they hired many of the Free Companies, and would use the combined hosts to conquer most of Cinelli. Following this, these companies would be forcibly exiled, for fear that they would "disrupt the peace" of Fengdao, which would prove correct, as many, such as the Scudnero Free Host, would become bandits shortly after the conquest, and would ravage the cpuntryside, disrupting trade and the movement of people. Those companies which followed the exile orders would find work further south, with many being hired by the Jorans during the Raven's Revolt, such as the Mylant Company and the Early-Comers.
Traveler's Calendar

The **Traveler's Calendar** is a calendar developed by various explorers, archeologists, historians and adventurers who help keep track of dates and events. The Calendar was developed by those who keep track of things, and date things when estimating historical artifacts and properties. Though it is not the most reliable calendar in terms of keeping track of crop cycles, it is by far a rather simple one to use. With it's formatting go by minutes, days, weeks, months, years ago, it is often considered to be a simplistic format.
Joranstone

A Joranstone is a type of gemstone, found throughout the Kanberk Stream Valley. Joranstones are characterized by their hue, which ranges from mossy green to green-blue to olive, swirls and bubble patterns within the stone itself, and their transulcenceness, which ranges from opaque to nearly clear. They are a form of Tektite stone.

## Origins and Distribution

It is thought that these stones originate from a large meteor impact in central Juhnvechteya (most likely the Gorskartern Crater in Brankonya), which scattered particulates and fallout in a large cloud to the north and east, the majority of which landed in Joraje

Joranstones are found scattered in small quantities throughout lowland Joraje, Toradzland, and parts of Tanderland, but in the most dense quantities in Central Joraje, most notably the Kanberk Stream Valley, as well as Karred. Nearly 85% of all Joranstones are found in Karred and central Joraje, with another 10% being found in Toradzland, 5% in Tanderland, and a few dozen examples in surrounding regions. Tanderland Joranstones tend to be brownish-green in color, making them more sought after by certain collectors.

## Use

The total amount of Joranstone scattered across the world is estimated at 300 tons.

Throughout history, Joranstones have had many uses. During the ancient prehistory of Juhnvechteya, they were apparently used as objects of worship by cultures such as the Terropond. During the latter prehistory, following the arrival of the Proto-Jorans, they were enshrined as holding some form of powerful magic, which could be harnessed. They were also used for jewelry, and in some cases were exchanged as currencies.

Joranstones have fallen from being worshipful objects, though the legends of them being useful to sorcerers, and hosting magical properties, remain, especially in isolated regions and among certain peoples, such as the High Karredesh herdsmen. In the modern day, they are traded widely as jewels.

There are three classes of Joranstone, High Quality, (often known as Regal), Fine, and Regular. All three can be told apart by their appearance, and price ranges significantly between the three grades. The regular grade pieces are usually darker and more saturated in their green color, and the surface is seen as closely spaced pitting or weathering. This type sometimes appears to have been broken apart from a larger chunk.

The Regal grade has a distinct fern-like pattern and is much more translucent than the regular grade. There is usually a fairly big difference in the price between the two. High-quality Joranstones are often used for the most expensive jewelry.

Fine Joranstones range between the two in a number of aspects. When a Joranstone has a much lighter, more translucent color, but not the structure of a regal stone, it is often labeled as a fine stone. These are often used to produce jewelry, at a less expensive cost.
Equus Talpo

Age: 15

Race: Sadir

House: Leapor

Citizenship: Predich

Title: the Leapored horse

Hight: 4'9-5'2(including horns)

Weight: 120 Pounds bare-150 with fur and horns

Faith: Predich Werranism

Long Term Goals: Creating a house powerful in the Predich Area. Creating the town on Zuostad and growing it's power

### Backstory

born a leaper he was in a well off community due to its specialization of horses, but once another community thought of the riches they raided, and as much of the community was leapers they had a hard time getting out, as young i would have been able to get out with my horse, and now is in search for somewhere to find glory to forget the past.
War of the River

The **War of the River** is the first recorded war found in Sabrim. Ancient histories record the event as occuring between the Fengdao and the United Provinces of the Liqeni in a land known as "Humnal".

Contemporary evidence is scarce, but records indicate that the war was in response to Liqeni expansion when a town known as Falthorn joined it.

### The War

#### The Battle of the River

The war primarily took place at a river on the borders between the two nations. At first the Fengdao charged but made a hasty retreat in the face of Liqeni arrow fire and potions. It appears however, that with the assistance of The Savannah Orcs who the Fengdao had allied with, the combined forces were able to overrun the Liqeni defences and won decisively. Legends say of a Liqeni warrior who was able to outlast all of his comrades and fought on without retreat, even when outnumbered. Said warrior was able to even stave off death several times. Evidence seems to suggest that the Fengdaoans believed this to be the result of evil spiritual meddling.

#### The Siege of Viltdal

Victorious after the Battle of the River, the Fengdao marched onwards to the capital of the Liqeni, a place known as Viltdal. There, the Fengdao coalition encountered a city with a huge wooden tower to protect the Liqeni natives. Some in the Fengdaoan army attempted to burn the tower but claim were foiled due to "dark" energy which simply smothered their flame before it could spread.

It was during an assault on the tower when it is apparent that the Chan-Changdi (or emperor) of the Fengdao was apparently slain. The circumstances remain unclear as to how this happened and it appears this could have occurred as a result of attack by the Changdi's enemies or as a fall from the immense height of the tower. Regardless, it is clear that Chan-Changdi Reuzepannekoku fell on the field of battle.

Not long after the ruler was killed however, the Liqeni surrendered, having fought valiantly.

### Result

Despite the loss of the Fengdaoan monarch, the Liqeni eventually succumbed to defeat. In the aftermath of the battles, the eastern banks of the unnamed river were ceded to the Fengdao and the town of Falthorn once again became independent.

In the midst of the Liqeni capital, the Fengdaoans immediately crowned their new monarch, Reuzepannekoku II.

It is also apparent that the bridge that was built by the Liqeni to cross the river did not survive the battle. It was the victim of an Orc attack but was not repaired by the Fengdaoans, despite it offering access to the eastern banks of their new lands.

"The Common Soldier""The Fallen Crown" artwork depicting the death of Reuzepannekoku IArtwork depicting the Battle of the River
Ierie Thira

Ierie Thira, roughly translated to 'Sacred Arch' is the current capital of Xar.

## History

Thousands of years ago, immigrants fleeing from the Kingdom of Kesh stumbled upon a geological miracle. An enormous arch in a mountain, with water flowing from the cracks at the top. Unaware that this was due to a seep spring, they worshipped it as a miracle, and over time, a settlement was built around it. In the cultural height of the Rhosian Empire, a massive library was built, housing many religious and historical texts. Of course, hundreds of years have passed since then, so the library is in need of repairs, and might be completely renovated.
The state of 光緒 (guangxu)

# the kingdom of guangxu

the kingdom of guangxu is a kingdom in the northern region of sabrim. it runs of a dynastic system called the mandate of heaven. there it is believed there king is the son of heaven.

these people follow the culture of manchu

## History

the kingdom guangxu was originally not on the continent of sabrim they came from a far away place. this place was recorded in the 旅遊 (gira) family records but since they are the only ones with knowledge of this place other then the royal family it remains a mystery.

## culture

the culture of manchu is rather strict not much is known except that women cant have a education. and they cant have jobs they have to take care of there family

## Religion

the religion of guangxu calls for respect to you parents child wife and the rest of the family and to try and be in touch with nature and to follow a strict set of rules
Tok Karran

Tok Karran is the name of the Cyngdom found south of the sunset sea and west of the Varshan Empire, ruling much of the eastern half of the island it resides on. Controlled by a set of rich and powerful families this advanced nation has only recently been noticee by its neighbouring nations.

## History

Long ago in an age of feudal war lords and disorganised goverments a series of lineages were able to consoldiate and control monopolies, armys, religions and even whole countrys unapposed, allowing them complete authority over the area know at the time as Karran. Eventually the entire area was owned by one family or another but instead of fighting among themselves the families, constantly kept sharp, wise and on guard by the unrest of the commoners, united to protect thier interests forming a council of their Patriars (Described in Government) to elect a leader among themselves to lead them as Hiy Cyng.

## Government

The goverment of Tok Karran is an elective monarchy with a court chosen through exam and acheivment, as opposed to inheritance or democratic appointment.

The Government is on the surface organised in a strict heirarchy.

1. The Hiy Cyng: Leader Of The Entire Country
2. The Witars: Run The Government On The Day To Day And Advise The Hiy Cyng
3. The Viycownts: Run Towns, Religuos Areas And Perform Governmental Jobs On Behalf Of The Witars

### The Hiy Cyng

The Hiy Cyng is the elected monarch of Tok Karran, chosen by a vote among the noble families upon the last Hiy Cyngs death chosen among any citizen of Tok Karran (though often a member of teh court and/or an Athel). The Hiy Cyng is the highest authority in Tok Karran, they can veto any motion performed by the council except one to retire them.

### The Court of Witars

The Witars are the most powerful government officials (officially) aside from the Hiy Cyng. They are chosen by the Hiy Cyng but among a group who have beaten a test created by the Hiy Cyng and other government officials to test thier skill in the form of a series of written qeustions. These tests can be taken by any citizen who can get to the test location and pay the tax.
Yoahan Veser

Yoahan Veser (Also Joahan Vesser, Johann Wasser) was a Brankonyan adventurer, painter, and minor nobleman who lived from 330 until 382 (Vechtese Calendar). His works are prized as collectors pieces by the nobility of Juhnvechteya.

## Early Life

Veser was born in Schloss Fersig, about 15 kilometers outside of Nonrebaurg, to Yahanez and Irene Veser. He would spend his formative years at the court of Fersig, learning the art of chivalry and estate management. At the age of 14, he was apprenticed to Master Heans, a painter in Nonrebaurg, where he would study philosophy, music, religion, and of course, painting. His apprenticeship would be completed when he was 23, and he would become a journeyman.

## Journeyman and Travels

As a journeyman painter, he traveled across Juhnvechteya, to paint portraits and landscapes on the commission of wealthy burghers and nobility. His travels would take him across the region, and during that time, he would find love of adventuring and the wilderness, and would spend much time outside. He would be captured by bandits when he was 26, though he would escape, and continue his travels.

He traveled such vast distances and diverse locations as Derlanya in the west, Esosfalu in the south, and Cinelli in the north, thus, his paintings can be found across Juhnvechteya.

## Later Life, Mastership, and Death

Veser would settle in Nordervesting in Tanderland, in 370. He would marry a woman named Jane Margete, and he would continue painting, often on commission for the Duke of Tanderland, setting up a studio near the town's square. He would be admitted into the Painters guild at Nordervesting in 380 as a master. He would die in the Great Plague of Juhnvechteya, in 382 of the Vechtese Calendar, aged 52.

## Works

Veser produced many works of art, most of them paintings on canvas, though some mosaics and sculptures were made. All paintings done by Veser are considered to be of the highest quality craftsmanship, and are highly sought after collectors items. A painting by him, *A Raft on the River Torad*, was sold recently to Count Feras of Arkibil-am-Torad, for 3000 Geldbilling, or about the cost of a small stone castle.
Amastrii-Tyske Border Incident

## Overview

The Amastrii-Tyske Border incident was an event which took place in the mountains between Tyskenauteland and Amastre. The conflict started when Tyskenauteland claimed hegemony over the entirety of the mountain range, which caused anger among the citizens of Amastre who called for war. The Akerei Severie I took a retinue of nobles from Maefelsvor, Marses Serenes, Irulais, and Orstranos to the border. At the border a series of posts were erected marking the border. The Amastrii discovered and looted a small fort which was later known as the Biavard Ruins, following this the Amastrii Castle Inoseer was repaired and its garrison reinforced and witnessed a Draumaug raider in the area.

The next day, some warriors from Tyskenauteland attacked the fort and tore down the border posts. This resulted in Amastre confronting the Tyskenaute leader and coming to a deal where a border was established, although it is implied the border may change.
Kunst, Chapter 2

*over the past hour, various nobles from across the realm had filed into the room and taken their places around the long table. The aged knight sitting at it’s head, next to an empty throne and a much younger lord, stood up and cleared his throat.*

“My lords, I gather you here today to inform you of recent developments.”

*As the room quieted, Kunst spoke again* “My nephew, our liege, Duke Johann, has fled the country, for fear of assassination. As his heir, I have brought you here to renew your vows to him, and to acknowledge myself as his lawful regent until his return.”

*a stunned silence fell over the room, broken by an old abbot’s cough*

“You are to renew your vows, and remain loyal to his lordship until his return.” *the respected old lord continued, gesturing toward the silvered throne* “Swear it upon your honor, each of you, that you will honor your vows to your duke!” *he called into the room, and one by one, the lords called ‘I swear to uphold my vows!’* *finally, all men in the room had sworn their fealty, and Kunst raised a goblet*

“A toast, to our good duke Johann.” *Kunst called, and the lords raised their cups* “Long live the Duke!” *Kunst said* “LONG LIVE THE DUKE” *cried the nobles in the Hall, none but one* *noticing the silence of the young lord sitting to his left,*

*Kunst asked* “Ah, Albrecht, is something troubling you?” *the lord looked up from the table and replied* “Not at all, Uncle, just thinking. Shall we toast Johann once more?”

*Kunst looked into his half empty goblet, and remarked* “Sure, two toasts never hurt any man before.”

*the two men stood again, and Kunst raised his glass in a toast to his nephew Johann*

“Long live the duke!”

“Indeed, May the duke live long and well.” *Albrecht replied coldly, before unsheathing a long dagger, and driving it into Kunst’s heart.*
Wairu

## Summary

The Wairu are a race of humanoids, similar to Humans in their anatomy, but these people have Wool surrounding their heads. The Wairu can see, hear, and eat just as well as any human. They are typically very determined and will typically stand up to injustices. They are very rare to find in Sabrim, originating on a continent far to the west.

## Wairu

This is an example of a Wairu named Jiro.

## Culture

### Languages

Wairu (WIP)

The Wairu originate in a large continent far to the east, simply known as Swaymia. The Wairu are the offspring of the silk goddess Schyhe (Shye), who they refer to as great one or silk mother. The Wairu are fertile and spread across many lands. Eventually one arrived in Sabrim, named Jiro.

## Other

The Wairu take great offense to being called Woolhead, or a similar variation. A known hater of the Wairu people is DrLunkin.

## Anatomy

The 'wool' surrounding the Wairu's head is not actually wool. It's similar to spider silk, but far less sticky, the silk is naturally produced by the individual. Now you may be wondering how they eat, the silk absorbs nutrients from the food item, where they are moved to special glands, and it's further distributed to the body. The silk has an outer coating of taste receptors, connected to small nerves in the silk, which allows for a form of smelling via tasting particles in the air.. The silk is easily seen through, but still greatly limits their field of vision. The silk has a weak sensory system, allowing for a very weak sense of touch. Colour of the silk varies due to speciation, Wairu living in colder climates develop darker silk to attract more heat, and lighter silk in warmer climates. Removing the silk will result in the individual's death, the silk spawns from a large silk gland where the nose would be. The gland appears to be connected to the fairly normal nervous system, as stated earlier the silk has very small veins that allow for a crude sense of touch and basic taste reception.
Xar

The Empire of Xar is a nation situated in the mesas and savannas of the Low East. Its capital is currently Ierie Thira, and it contains the people of the former kingdoms of Kesh and Rhosia, as well as the jungles which it takes its name from. The most common language is Rhosian, and most inhabitants worship the gods in the Xaran Faith.
Xaran Faith

The Xaran Faith is a polytheistic religion focusing on a host of gods in control of most aspects of life, and is practiced mainly by the people of Xar. It consists of two main groups, the Old Gods and the New Gods. The Old Gods consist of pure concepts, more like ideas than actual tangible beings, while the New Gods are entities with limited control over certain aspects of life, including magic relating to those aspects.

## Structure

Most established towns in the Xaran Kingdom have a temple, while small hamlets or villages might have an altar, or even personal shrines in each house. Magii are usually the ones who hold religious standing, as they are thought to be closer to whatever god they serve than the average person.

## New Gods

While there are many minor gods, the main ones worshipped by people are as follows:

* The Night Queen, goddess of night and death
* Mother Fate, goddess of what is, what was, and what shall be
* Kells, goddess of civilization and farming
* Kest, god of the wilds and of decay
* The King of Fools, god of trickery and magic
* Phalto, god of the sea and of art
* Bane, god of undeath and evil
Johann, Chapter 1

“I’ll tell yew nothin’” *the potential assassin told the soldier interrogating him, starring at the various knights and lords about him, both of foreign and domestic origin.*

“Well, If that is the case, I’m sure Posnik here would love to continue roughing you up. Should you ever change your mind, however, feel free to speak up.” *The Duke said, before exiting the dark tent in which the captive was tied.*

“Each day, we grow closer to finding the source of this plot, yet each day, it grows more complex. We will find these traitors eventually, and justice shall be served, but we must be careful.” *the duke said to the robed man beside him, striding toward a large tent in the center of the camp* “Were it not for your men, milord, I don’t think that skirmish would have gone so smoothly.”

“Oui, it would not have. For now, though, we should rest, and perhaps plan an alternate route back to your court. This one seems to be...watched.” *the foreign lord replied, as they entered the great canvas hall*

“I, for one, would agree. Let us talk over some wine.” *the Duke says, grabbing a green bottle, and pouring the deep, red liquid into a pair of silvered goblets.* “Never has there been a more southern combination, fine wines and plotting, had there?” *the duke jested, handing the foreign lord one of the cups*

“If you say so, my friend.” *the lord replies, taking a long draft of the wine*

“Now, what shall we speak of? This business about the conspiracy makes me tired-“ *Johann says, until he is cut off by someone outside the tent*

“Mes Seigneurs, May I enter?” *a voice calls, one of the Foreigner’s men*

“Oui, Jacques, you may.” *the lord replies*

“I apologize for my intrusion, my lords, but we found something on one of the bandit’s bodies. You may want to see this.” *the knight says, entering with a small pouch, which he empties into the table at the center of the tent*

*Johann takes up one of several items which spill out, a small wax seal, featuring an open hand surrounded by vines*

“Ersaso, the swine!” *Johann Says, with rising anger in his voice* “This is getting out of hand! For him to have the audacity to...try THIS! To be so bold as to attempt to assassinate the entire house of Taepe!” *his anger grows to a crescendo, and he turns to Sir Jacques*

“Sir knight! You are to behead that bastard bandit! Now! Dismissed!”

*Jacques stumbles back with the fury directed toward him, before nodding, and scurrying out of the tent, drawing his sword as he leaves.*

“My lord, perhaps it is not time to act rash-“ *the foreign noble councils*

“I do not CARE! This....BANDIT, has the audacity to assault MY PERSON! I will see him broken over the wheel a thousand times for this!” *johann replies in rage, before downing the rest of his wine in but a swig.* “My Lord, you are dismissed” *he says, slamming the goblet against the ornate wooden table, leaving a semi-circular dent in the stained oak*

“Very well, Duke.” *The foreigner says, before bowing, and following his man out of the tent, into the evening dusk*
Joran Peerage

The Joran Peerage is the system of categorizing the nobility of Joraje.

The ranks of the Joran Peerage, in descending order, are Duke, Count/Margrave, Baron, and Ritter. Knights, while holding a hereditary, feudal title, are not considered members of the Peerage, rather as high-ranking commoners, and are thus excluded from many of the rights and privelages of the Peerage.

## Duke

In the Modern Peerage, the rank of Duke is traditionally the monarch of Stribrna Joraje. The duke is the autocrat of Joraje, and all the various nobles of the realm owe their alliegence to him, directly or indirectly. Both men and women may have the title of "Duke", though ot is inherited through the male line.

#### Dukes in Grander Joraje

Dukes in Grander Joraje were the lords of large regions in the kingdom, and the commanders of vast armies. They would owe their alliegence to the King of the Jorans. Often, they would be more powerful than the individual kings themselves, and the House of Sabot would oft have to buy their support, with individual claimants appealing to the Dukes for their support in claiming their inheritance.

## Count

In the Peerage, the Count is the inferior to the Duke at court. While the Duke manages the larger affairs of the Duchy, the Counts manage the intermediate and more local affairs, from the solving of disputes between minor nobility in their fief, or the putting down of rebellions. The rank of count descends from the Kings of the old tribes of Jorans, from before Jarotajep united the peoples into one kingdom.

## Margrave

Margraves are a rank similar to Counts in function and status, though they are placed on the frontiers and marches of the duchy, and rule with little interference by the Duke, often ruling as kings.

#### Margraves in Grander Joraje

Margraves in Grander Joraje were more varied in their power and equivelant rank in the Kingdom than they are today, ranging from local lords to being dukes in their own right, based on the amount of land they had authority over.

## Baron

Baron is a lower rank, inferior to the Count but superior to the Ritter, the lowest rank of noble. They often have a single castle, and are relied upon to settle disputes and keep order in the locality of their fiefdoms. However, they are prone to conflict with each other, and often revolt against their respective leige. This rank is descended from the old Chieftans of Joran clans, who existed before the Kingdom.

## Ritter

Ritter are the lowest members of the Peerage. Often, they do not have a castle of their own, but instead live in the castles of other nobles, or in the manors over which they preside. If one is present, their castle is usually small, and they are relied upon by barond to provide small levees and experience in combat. Ritter are descended from the old *Chosen* of Joran tibes, warriors of great strength and renown.

## List of Joran Noblemen

### Barons

Huost Toreloj

Jaohaj of Breckstejn

Strom of Kanberk

Vladislaf, Baron of Jerat
Geologic Timescale of Sabrim

Sabrim's geology is unique to the planet. As such, its natural history cannot be recorded with the same standards used for Earth's own deep past. A separate timescale exists, using Sabrim's locations and geologic features in its nomenclature and period designation.

*Note that many of Sabrim's indigenous folktales, myths, and origin stories conflict with each other and the following graph; this is intended to be an objective, scientific look at the planet's geologic history separate from each nation's mythos and most knowledge of the prehistory of Sabrim is out-of-character for the time being.*
Citrala

## Ranidom of Citrala

The flag of Citrala; the colors represent the three nations, and peace and unity between them.

## History

### Successor(s)

Various snake people and jungle-elven tribes

**Citrala** was a jungle nation that was located along the east coast of Sabrim. It was a large nation that was once home to the Jungle Elves, the Phanin, and the Nagas. Citrala was bordered by multiple mountains and three rivers, the Pitra, Vaikas and the Unus. The capital of Citrala was the now-vacant settlement of Pikukandapur.

## History

### Pre-Citrala

Due to the fact that much of Citrala is dense jungle, the records and accounts of Citrali prehistory remain largely unclear and undiscovered. The origins of tribes and nations in the region do stretch back thousands of years, however not many of them are well recorded due to them being mostly told through oral tradition, as writing had yet to be invented. The scarce archaeological record has thus provided much of what we know, as tools, pottery, and other objects are found in the rivers and swamps of the area, as well as the site of Marakat, where a few dwellings dated to about 4500 years before present were preserved *in situ* in a marsh.

The first farmers of Citrala were farmers of rice and millet, as other grains do not grow well in the humid climate and wetlands typical of the region. Many of them were only part-time farmers, growing crops for part of the year and being foragers for other months. Wild ancestors of fruit like mango, plantain, banana, coconut, durian, snakefruit, and plums supplemented their diets, and the famers selectively bred fruit trees to provide bigger fruits in semi-wild permaculture gardens. Apart from the grain fields and cities, much of Citrala looks like wilderness to foreign eyes; however, the forests for miles around any population center have been carefully selected and maintained over millennia to provide the most lumber, fruit, and fodder for wild game while minimizing populations of poisonous plants and other undesirable flora. Some areas of the forest are kept wild and left to their own, regarded as sacred sites, or are merely far from any town.

It is thought that chickens were first domesticated from wild jungle fowl in Citrala about 4800 years ago, as indicated by the presence of chicken bones in stone age trash disposal sites. Phanin oral folk tales tell of how an ancient Phanin chief named Dhavartada was the first individual to tame the jungle fowl, and that all chickens in Sabrim are descendants of Dhavarthada's original flock. Though these are regarded as fables by modern scholars, it is not impossible that prehistoric Phanin tribes were the first group to domesticate and raise chickens. Chicken is thus the primary source of animal protein for most Citrali, either from their meat or eggs. Other meat sources include fish, shellfish, and wild bushmeat.

## Religion

The main religion of Citrala is Lakkism for short.