recursal/Fanatic-Fandom huggingface dataset:
Harvey Walters

**Harvey Walters** is an investigator. He first appeared in the Arkham Horror board game.

Harvey Walters investigator sheet back.
Harvey Walters investigator sheet front.

## Sheet info

**Occupation:** the Professor

**Home:** Administration Building

**Unique Ability**: Strong Mind - Any Phase: Harvey reduces all Sanity losses he suffers by 1, to a minimum of 0.

Status

* Sanity: 7
* Stamina: 3

Fixed Possessions

* $5

* 1 Clue token

Random Possessions

* 2 Unique items

* 2 Spells
* 1 Skill

**Focus:** **2**

### Personal Story

File:PsHarveyWaltersBack.png
File:PsHarveyWaltersFront.png
File:PsHarveyWaltersPassed.png
File:PsHarveyWaltersFailed.png

**The Story So Far:** Harvey is a visiting Professor at Miskatonic University. With Doctorates in History and Archaeology, he has uncovered several interesting artifacts over the years and learned a little of the arcane arts. Recently, by carefully studying the papers and talking to people in the streets, he has begun to detect a disturbance in the city-- something that could potentially herald the arrival of something unthinkable from beyond time and space.

Checking his notes, Professor Walters prepares himself for one last trip into the streets of Arkham to confirm his theory. If he's right, it could spell the end of everything.

## Clarification

The Strong Mind ability only applies to involuntary losses. Voluntary expenditures to gain some benefit (such as casting a Spell) are not affected. (Source: Page 10 of The Dunwich Horror Rulebook)

## Mythos Source

Harvey Walters is the name of the sample character in the Call of Cthulhu rulebook.
Erica Carlyle (Revised)

**Erica Carlyle** is an ally. She first appears in the Curse of the Dark Pharaoh expansion, and was updated in the revised edition. Erica can be gained through an encounter at Hibb's Roadhouse or, when combining Miskatonic Horror with Innsmouth Horror, at the Devil Reef.

## Card info

* +2 Spell

Gain a Retainer card when Erica Carlyle joins you.
Endless Greed

File:GreenCorruption7.png
File:GreenCorruption8.png
**Endless Greed** is a corruption card. It first appeared in The Black Goat of the Woods expansion.

## Card info

Gain $4 and draw a Corruption card.

Constant effect: You cannot lose money unless you choose to spend it, and you do not have to roll to keep Retainers, but you cannot give money to other investigators.
Gilman and his King

File:GilmanandhisKing.png
**Gilman and his King** is the seventh scenario of Session 1 of the Arkham Spanish League.

## Requirements

* Arkham Horror
* The King in Yellow

## Setup

**Ancient One**: Ithaqua

Setup as normal, adding the King in Yellow components as a Touring Performance but WITHOUT the King in Yellow Herald. Remove all Tomes from the Unique Items decks of the base game and the expansion, except for the King in Yellow Tomes. (Note: The phrasing is ambiguous, but the special rule concerning King in Yellow Tomes from the Unique Items deck suggests that only Tomes from the Unique Items deck of the base game are removed.)

Only the following Investigators may be used:

* Jenny Barnes
* Joe Diamond
* Darrell Simmons
* Carolyn Fern
* Sister Mary
* "Ashcan" Pete
* Monterey Jack
* Harvey Walters
* Amanda Sharpe
* Gloria Goldberg

## Special rules

One investigator must take Walter Gilman as an ally at the beginning of the game. He replaces either one Unique Item or two Common Items from that investigator's starting equipment (fixed or random). Walter Gilman cannot be discarded or sacrificed under any circumstances.

#### Have you seen the Yellow Sign?

 File:KingInYellow symbol.png
Each time an investigator draws a card of any kind that contains a Yellow Sign illustration, or the Yellow Sign name on the title or text of the card, he/she loses 1 Sanity. Additionally, if the card drawn is the King in Yellow Tome, all investigators reduce their Maximum Sanity by 1 point. If that takes any Maximum Sanity to 0, that investigator is Devoured.

Each time a Stationary monster (yellow border) is placed in any Arkham Location or Street, reveal the top card of the Unique Items deck. If that card is a King in Yellow Tome, add a Doom Token to the Doom Track. If it's any other card, place a monster in the Outskirts.

These Yellow Sign rules apply before dealing the starting possessions of the investigators and last all game long.

#### Winning the Game

Winning conditions are normal, as described in the base game rules.

## Story

“... he orders me to come and hear how the King says he's sleepy. And it's impossible to keep his Highness waiting."

## External links

* Gilman and his King (The Unofficial Translation used for this page).
* Gilman y su Rey (Official Original in Spanish)
Dust deck

The **Dust decks** are used only when playing with Quachil Uttaus as the Ancient One. They can continually raise the threat to the current first player and can cause him to be devoured without any combat.

## Using the Dust Decks

Shuffle the three **dust decks** at the start of the game and place them face down on the sheet for Quachil Uttaus.

At the start of each turn, the first player must either spend 2 clue tokens or draw a card from the lowest-numbered dust deck that still has undrawn cards in it.

## Dust Cards

Dust Deck 1SmallDustCardBack1.pngSmallDustCard1-1.pngSmallDustCard1-2.pngSmallDustCard1-3.pngSmallDustCard1-4.png
Dust Deck 2SmallDustCardBack2.pngSmallDustCard2-1.pngSmallDustCard2-2.pngSmallDustCard2-3.pngSmallDustCard2-4.png
Dust Deck 3SmallDustCardBack3.pngSmallDustCard4-1.pngSmallDustCard4-2.pngSmallDustCard4-3.pngSmallDustCard4-4.png
Hallelujah!

File:Mythos112.png
**Hallelujah!** is a mythos card. It first appeared in the Kingsport Horror expansion.

## Card Information

**Mythos Type:** Environment (Mystic)

**Gate Opens:** Graveyard

**Clue Appears At:** \*Library

Monster Movement

**Mythos Ability:** The first investigator who ends his movement in South Church is *Blessed*, then discards this card from play.
EU-Sub-Saharan Africa relations: an interdisciplinary perspective

**EU-Sub-Saharan Africa relations: an interdisciplinary perspective** - przedmiot konkursowy możliwy do wyboru w dowolnym semestrze studiów licencjackich. Głównym celem zajęć jest przybliżenie studentom specyfiki polityki Unii Europejskiej z Afryką, z naciskiem na jej wymiar postkolonialny. Drugim celem jest analiza zmieniającego się środowiska, w którym działa Unia Europejska. Zajęcia dopełniają liczne spotkania z ekspertami oraz dyskusje.

Zajęcia odbywają się w formie wykładu trwającego 90 minut w każdym tygodniu (łącznie 30 godzin w semestrze) i można dzięki niemu zdobyć 3 punkty ECTS.

Istnieje również kurs o podobnej tematyce dedykowany studentom studiów magisterskich - EU- Sub-Saharan Africa Economic Partnership- Redefined (sygnatura przedmiotu: 238221-1572)

## Zaliczenie

Przedmiot zalicza się testem oraz prezentacja końcową.
Leo Anderson

**Leo Anderson** is an investigator. He first appeared in the Dunwich Horror expansion.

Leo Anderson investigator sheet back.
Leo Anderson investigator sheet front.

## Sheet info

**Occupation:** the Expedition Leader

**Home:** River Docks

**Unique Ability**: Leadership - Any Phase: Once per turn, Leo may prevent 1 point of Stamina or Sanity loss for any investigator.

Status

* Sanity: 5
* Stamina: 5

Fixed Possessions

* $5

* 2 Clue tokens

Random Possessions

* 1 Ally

* 2 Common items
* 1 Skill

**Focus:** **2**

### Personal Story

File:PsLeoAndersonBack.png
File:PsLeoAndersonFront.png
File:PsLeoAndersonPassed.png
File:PsLeoAndersonFailed.png

**The Story So Far:** Anderson took seven men with him into the Yucatan. Two came back-- more or less. Technically, three men made it out of that jungle alive, but Mitch Brown's not exactly himself anymore. As a point of fact, he's a blithering madman now, and has already been shipped off to the asylum.

Leo couldn't read the tablets they found in those ruins-- only Dr. Volk could, of the seven of them-- but he's holding the good doctor's notes in his hand. The ones Volk took before he went mad. Before he killed two of Anderson's men.

Now Anderson's fresh off the boat and he's got word that Dr. Philips, the man who organized the Yucatan expedition in the first place, is dead. Philips is dead, and that leaves Anderson holding the scribblings of a murderous lunatic-- scribblings with today's date circled in blood.
Lola Hayes

**Lola Hayes** is an investigator. She first appeared in the Kingsport Horror expansion.

Lola Hayes investigator sheet back.
Lola Hayes investigator sheet front.

## Sheet info

**Occupation:** the Actress

**Home:** Arkham Asylum

**Unique Ability**: Improv - Upkeep: Once per turn, Lola may discard one of her skill cards to draw a new skill from either the top or the bottom of the Skill deck. Lola may look at the bottom card of the Skill deck at any time.

Status

* Sanity: 6
* Stamina: 4

Fixed Possessions

* $6

* 2 Clue tokens
* 1 Common item (.18 Derringer)

Random Possessions

* 1 Common item

* 1 Unique item
* 1 Spell
* 1 Skill

**Focus:** **2**

### Personal Story

File:PsLolaHayesBack.png
File:PsLolaHayesFront.png
File:PsLolaHayesPassed.png
File:PsLolaHayesFailed.png

**The Story So Far:** Lola walked out the doors of Arkham Asylum into a bright, sunny day. It had been the right move, checking herself into the sanitarium to recuperate after her last show. She still didn't like to think about that play, of course-- all that strange chanting and those awful masks; they still appeared sometimes in her nightmares.

She glanced down again at the newspaper clipping in her hand. "Famous Director Hangs Himself!" She had decided to check out of the asylum when she had seen it and realized that there was something more to that play than just her own wild imaginings.

Subtly checking once more to make sure her derringer was still safely hidden, Lola strode back out onto center stage for what could be her final starring role.

## Clarification

Lola obtains the skill on the bottom of the deck *before* discarding hers to the bottom.
Location

The Arkham city portion of the game board is divided into a number of **locations**, which represent parts of the city. Locations are where much of the game action happens, as investigators move around and have encounters.

Each location belongs to a neighborhood, near to other thematically related locations. All of the locations in a neighborhood are connected by street areas, and the street areas for different neighborhoods are interconnected, allowing the investigators to move between them. The boards for the larger expansions such as Dunwich or Innsmouth also contain town regions made up of locations and grouped into neighborhoods.

Each location is marked with icons depicting the most common type of encounters at that location. Some locations, such as Arkham Asylum, have special icons denoting a *guaranteed* method of acquiring an item (for example, at Arkham Asylum investigators can recover their Sanity).

Locations also have a stability rating indicated by a green or red diamond: green locations are **stable**, and monsters and gates will not appear there automatically; red locations are **unstable**, and monsters or gates can appear in these locations as a result of an encounter or drawing certain cards. Unstable locations, while more risky, also give players the possibility of encountering an Ally, and Clue tokens often appear in unstable locations when Mythos cards are resolved.

During the Arkham Encounters phase any investigator in a location with no gate can draw a location card from the Encounter deck for that neighborhood and follow the instructions. They may instead choose to take the location's Special Encounter, if they meet its conditions, instead of drawing a location card.

**Note:** Some cards or instructions use the term "location" loosely. In game terminology it usually means a specific named location on some city board, excluding street areas and Other Worlds. However, in some cases it may mean your current location, which can include street areas and Other Worlds. See specific card descriptions for any clarifications.

## See also

* Encounter
* Neighborhood
* Other World
Fires in the Night

File:Mythos171.png
**Fires in the Night** is a mythos card. It first appeared in The Black Goat of the Woods expansion.

## Card Information

**Mythos Type:** Environment (Mystic)

**Gate Opens:** Gate Burst at Independence Square

**Clue Appears At:** \*Hibb's Roadhouse

* Silver Twilight Lodge

Monster Movement

**Mythos Ability:** Monsters at the Woods do not move. Monsters in the Uptown streets who move move to the woods.
Elder Thing

**Elder Thing** is a monster. It first appeared in the Arkham Horror board game.

* Another Time
 **Rules Text**

## Mythos Source

The Elder Things are first mentioned in H.P. Lovecraft's short story *The Dreams in the Witch-House* (1933) and they first appear in Lovecraft's novella *At the Mountains of Madness* (1936). Additional references are found in Lovecraft's short story *The Shadow Out of Time* (1936).

## Clarification

When you fail an Evade check, you must discard 1 of your Weapons or Spells as well.
Foolishness

**Foolishness** is an ally. It first appears in the Kingsport Horror expansion. It can be gained through an encounter at the Artists' Colony.

## Card info

* +1 Fight
* +1 Luck
* +1 Sneak

Discard if you gain Young Zoog as an Ally.

## When Bast is the Guardian

**Bast's Favor**

When The Story Continues… is drawn from the Mythos deck, if the first player has a Bast token or the **Foolishness** Ally, he discards any Bast token he has and takes the Beloved Of Bast cards instead, unless another player already has them.
Father Iwanicki

**Father Iwanicki** is an ally. He first appears in the Curse of the Dark Pharaoh expansion, and was updated in the revised edition. He can be gained through an encounter at the Graveyard.

## Card info

* +2 Evade
* +2 Horror

You cannot be cursed.

## Mythos Source

Father Iwanicki is a minor character in *The Dreams in the Witch House*, written by H.P. Lovecraft (1932).
Graverobbers Strike!

File:Mythos107.png
**Graverobbers Strike!** is a mythos card. It first appeared in the Kingsport Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Historical Society

**Clue Appears At:** \*Congregational Hospital

Monster Movement

**Mythos Ability:** Unfortunately for them, they release 2 monsters into the Central Hill streets.
Goodbye, Mr. Whateley

File:GoodbyeMrWhateley.png
**Goodbye, Mr. Whateley** is the sixth scenario of Session 1 of the Arkham Spanish League.

## Requirements

* Arkham Horror
* Dunwich Horror

## Setup

**Ancient One**: Yog-Sothoth

Setup as normal, adding the Dunwich Horror expansion components and the Dunwich Horror Herald; except for this scenario each Investigator starts in a different Dunwich location of their choice. Check **Whateley Farm** and **Sores of Sothoth** below.

Only the following Investigators may be used:

* Diana Stanley
* Jacqueline Fine
* Marie Lambeau
* Mark Harrigan
* Leo Anderson
* Rita Young
* Monterey Jack
* Harvey Walters
* Amanda Sharpe
* Gloria Goldberg

## Special rules

One investigator must take Walter Gilman as an ally at the beginning of the game. He replaces either one Unique Item or two Common Items of that investigator's starting equipment (fixed or random). Walter Gilman cannot be discarded or sacrificed under any circumstances.

#### Whateley Farm

The Whateley Farm starts with as many Clue Tokens remaining from the previous scenario or 12, whichever greater. An investigator can visit the Whateley Farm to try to gain Clue Tokens as many times as desired; to do that he/she must have an encounter first and, if after the encounter still remains in the Whateley Farm, he/she'll have to do a Lore check (-1). The investigator gains one of the Whateley Farm Clue Tokens for each success obtained on the roll. If more than two successes are obtained, a Dunwich Horror token is added to the Dunwich Horror Track. A portal opening on the Whateley Farm will not remove its Clue Tokens.

#### Sores of Sothoth

Before the beginning of the game, but after dealing all the starting equipment, each investigator must choose to receive either an Injury or a Madness card. The investigator who takes Walter Gilman as an ally is forced to choose a Madness card.

#### Winning the Game

Winning conditions are normal, as described in the base game rules.

## Story

Fever.... mindless dreams..., sleepwalking..., illusionary noises.... attraction towards a point in the sky.... and now the feeling of being used... He had to stop studying, see a psychatrist and get a hold on himself. But before that he would end with the Whateley menace!

## External links

* Goodbye, Mr. Whateley (The Unofficial Translation used for this page).
* Adiós Mr. Whateley (Official Original in Spanish)
Help Wanted

File:Mythos85.png
**Help Wanted** is a mythos card. It first appeared in the Dunwich Horror expansion.

## Card Information

**Mythos Type:** Environment (Urban)

**Gate Opens:** Gate Burst at Wizard's Hill

**Clue Appears At:** \*Gardner's Place

* Darke's Carnival

Monster Movement

**Mythos Ability:** The first investigator without a Retainer who ends his movement at the Newspaper gains a Retainer, then discards this card from play.
Elder Sign token

The **Elder Sign token** is the converse side of the Doom token.

On sealing a gate, an Elder Sign token is placed on the location to indicate that a gate can no longer open at that location.

When the gate is sealed by using the Elder Sign unique item, a Doom token is taken from the Ancient One's Doom track and flipped over to place on the location. If the gate is sealed using clue tokens, or as the effect of a Mythos or Encounter card, the token is taken from the pool of unused doom tokens.
Kingsport Horror

File:Kingsport large.png
**Kingsport Horror**, the fourth expansion for Arkham Horror, is the second board expansion in the series, introducing Guardians, Rifts and Epic Battle to the gameplay, along with 8 new Investigators and 4 new Ancient Ones. It was released in June 2008.

## Components

* 1 Rulebook
* 1 Kingsport Expansion Game Board
* 8 Investigator Sheets
* 8 Investigator Markers
* 8 Plastic Investigator Stands
* 3 Guardian Sheets
* **112 Investigator Cards**, including:
	+ 14 Common Items
	+ 12 Unique Items
	+ 11 Spells
	+ 12 Skills
	+ 11 Allies
	+ 52 Special Cards, including:
		- 20 Blessings of Nodens Cards
		- 26 Visions of Hypnos Cards
		- 2 Beloved of Bast Cards
		- 2 Captain of the White Ship Cards
		- 2 Changed Cards
* 4 Ancient One Sheets
* 2 Herald Sheets
* **207 Ancient One Cards**, including:
	+ 36 Arkham Location Cards
	+ 56 Kingsport Location Cards
	+ 22 Mythos Cards
	+ 32 Gate Cards
	+ 16 Epic Battle Cards
	+ 45 Ancient One Plot Cards
* 28 Monster Markers
* 3 Rift Markers
* 12 Rift Progress Markers
* 4 Gate Markers
* 48 Brood Tokens
* 8 Bast Tokens
* 2 Aquatic Markers
* 1 Skill Slider
Heal

File:Heal.png
**Heal** is a spell. It first appeared in the Arkham Horror board game.

## Card info

**Casting Modifier**: +1

**Sanity Cost**: 1

**Upkeep Phase**: You may cast and exhaust. You or another investigator in your area gains Stamina equal to the successes you rolled on your Spell check. This Stamina cannot be split between multiple investigators.
Jenny Barnes

**Jenny Barnes** is a investigator. She first appeared in the Arkham Horror board game.

Jenny Barnes investigator sheet back.
Jenny Barnes investigator sheet front.

## Sheet info

**Occupation:** the Dilettante

**Home:** Train Station

**Unique Ability**: Trust Fund - Upkeep: Jenny gains $1.

Status

* Sanity: 6
* Stamina: 4

Fixed Possessions

* $10

Random Possessions

* 2 Common items

* 1 Unique item
* 1 Spell
* 1 Skill

**Focus:** **1**

### Personal Story

File:PsJennyBarnesBack.png
File:PsJennyBarnesFront.png
File:PsJennyBarnesPassed.png
File:PsJennyBarnesFailed.png

**The Story So Far:** Several months ago, Jenny was visiting Paris when she received a letter from her sister, Isabelle. In it, Isabelle rambled incoherantly, writing about men in dark cloaks following her wherever she went, and of hoofprints in the woods, left by an enormous goat. The outside of the envelope was partailly stained with blood, and it was mailed from Arkham. That was the last letter from Isabelle she received.

Jenny has since returned to the States, coming to Arkham to find her missing sister. Stepping off the train from Boston into the dark autumn night, she believes that her sister was abducted by a strange cult, and is determined to find her and thwart the plans of those that took her... even if she has to save all of Arkham in the process.

## Errata

In the original printing, Jenny started with only 1 random Common item. She should have had started with 2 Common items.
Local Heiress Missing!

File:Mythos115.png
**Local Heiress Missing!** is a mythos card. It first appeared in the Kingsport Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Gate Burst at Graveyard

**Clue Appears At:** \*Unvisited Isle

* Hall School

Monster Movement

**Mythos Ability:** If any player has Asenath Waite as an Ally, she is returned to the box and a doom token is added to the Ancient One's doom track.
Ghost Ship Docks by Itself!

File:Mythos23.png
**Ghost Ship Docks by Itself!** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** The Unnamable

**Clue Appears At:** \*Woods

Monster Movement

**Mythos Ability:** An ancient ghost ship arrives in Arkham, releasing 2 monsters into the Merchant Dist. streets.
Hypnos

File:Hypnos.png
**Hypnos** is a guardian. He first appeared in Kingsport Horror expansion.

## Hypnos - Lord of Sleep

When Hypnos is the Guardian, shuffle the Visions of Hypnos deck and place it facedown near the board at the start of the game.

**Visions of Hypnos**

*Young with the youth that is outside time, and with a beauteous bearded face; curved, smiling lips; Olympian brow; and dense locks, waving and poppy-crowned.*

At the start of each Upkeep phase, the first player draws the top card of the Visions of Hypnos deck and places it faceup in front of him. The Visions of Hypnos card causes a Clue token to be placed on the board, then makes that location easier to explore until the end of the Mythos phase.

**Lord of Dreams**

Whenever an investigator has an Other World encounter in The Dreamlands, Plateau Of Leng, The Underworld, or Unknown Kadath, he gains a +1 bonus to all of his skills until the end of the encounter.
Fire Vampire

**Fire Vampire** is a monster. It first appeared in the Arkham Horror board game.

* Great Hall Of Celano
 Abilities | * Ambush

 **Flavor Text**

## Mythos Source

Fire vampires first appeared in *The Fire Vampires* (1933), written by Donald Wandrei, where they were lightning-like servants of Fthaggua. The more commonly known version where they are servitors of Cthugha first appeared in *The Dweller in Darkness* (1944), written by August Derleth.
Hellene Sighted!

File:Mythos111.png
**Hellene Sighted!** is a mythos card. It first appeared in the Kingsport Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Hibb's Roadhouse

**Clue Appears At:** \*St. Erasmus's Home

Monster Movement

**Mythos Ability:** The ancient ship briefly docks, releasing 2 monsters into the Harborside streets.
Eccentric Opens Doors

File:MythosEccentricOpensDoors.png
**Eccentric Opens Doors** is a mythos card. It first appeared in The Lurker at the Threshold expansion.

## Card Information

**Mythos Type:** Environment (Urban)

**Gate Opens:** Unvisited Isle

**Clue Appears At:** \*Science Building

Monster Movement

**Mythos Ability:** Investigators who end their movement in the French Hill streets may discard 1 Gate trophy to draw 1 Unique Item
Medical Supplies Contaminated

**Medical Supplies Contaminated** is a mythos card. It first appeared in the Miskatonic Horror expansion.

## Card Information

**Mythos Type:** Environment (Urban)

**Gate Opens:** Gardners' Place or Graveyard

**Clue Appears At:** Cold Spring Glen or Unvisited Isle

Monster Movement

**Mythos Ability:** When an investigator pays $2 to use the "Medical Care" ability at St. Mary's Hospital, he loses 1 Sanity. When an investigator pays $2 to use the "Psychiatric Care" ability at Arkham Asylum, he loses 1 Stamina.
First Elder Sign Fragment

File:FirstElderSignFragment.png

## Card info

**Arkham Encounters**: When making a **Fight check** or a **Lore check** to close a gate, you may return this card to the box and lose either 1 Stamina or 1 Sanity to automatically pass the check.

## See Also

* Second Elder Sign Fragment
* Third Elder Sign Fragment
* Parchment of the Elder Sign
Expansion

**Expansions** are boxed sets of rules and game pieces that build upon the original game of Arkham Horror. Some expansions add new rules to change the game mechanics. Some expansions include additional investigators for players to play, additional Ancient Ones for players to struggle against, new monsters, or other types of rules.

Details for each expansion can be found on their listed page.
Elder Sign

File:ElderSign.png
**Elder Sign** is a unique item. It first appeared in the Arkham Horror board game.

## Card info

**Any Phase**: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.

**Price**: $5

## Mythos Source

The Elder Sign is first mentioned in H. P. Lovecraft's *The Dream Quest of Unknown Kadath* (1926) but isn't given a description until *The Shadow Over Innsmouth* (1936).

The iconography of the Elder Sign used in Arkham Horror can be attributed to August Derleth's description, which first appeared in his novel *The Lurker at the Threshold* (1945).
Lore check

The **Lore check** is a type of Skill check typically presented by encounter cards. It represents a test of the Investigator's arcane knowledge in the situation presented in the encounter.

A Lore check uses the value of the Investigator's Lore skill, plus any adjustments that the Investigator would receive from skill cards, allies, and Mythos card effects, plus any adjustment specified by this specific check. Unless otherwise specified, a single success is enough to pass the check.

A Lore check may be used to close or seal gates.

**Note:** A Lore check is not the same as a Spell check and therefore cannot be improved with the use of any bonuses specific to spellcasting.
Hand Camera

**Hand Camera** is a common item. It first appeared in the The Lurker at the Threshold expansion.

 File:HandCameraItem.png

## Card info

**Any Phase**: Discard Hand Camera after you gain a Clue token to gain 1 additional Clue token. When you do so, one other investigator of your choice also gains 1 Clue token.

**Price**: $5
Erich Weiss

**Erich Weiss** is an ally. He first appears in the Curse of the Dark Pharaoh expansion, and was updated in the revised edition. He can be gained through an encounter at The Witch House.

## Card info

* +2 Evade
* +2 Spell

You cannot be delayed.

## Mythos Source

Ehrich Weiss was the actual name of the escape artist and stage magician Harry Houdini. He is arguably also a Mythos character as well, because Lovecraft ghost-wrote Houdini's "autobiographical" horror story *Under the Pyramids* (1924), as well as several of his anti-spiritualism tracts.
Innsmouth Horror

File:InnsmouthHorror symbol.png
**Innsmouth Horror** is the sixth expansion expansion for the game Arkham Horror. It is a board expansion and was released in May 2009.

## Components

* 1 Rulebook
* 1 Innsmouth Expansion Game Board
* 16 Investigator Sheets
* 16 Investigator Markers
* 16 Plastic Investigator Stands
* **96 Investigator Cards, including:**
	+ 96 Personal Story Cards
* 8 Ancient One Sheets
* **176 Ancient One Cards, including:**
	+ 36 Arkham Location Cards
	+ 42 Innsmouth Location Cards
	+ 36 Mythos Cards
	+ 16 Gate Cards
	+ 24 Ancient One Plot Cards
	+ 10 Innsmouth Look Cards
	+ 12 Small Dust Cards
* 2 Herald Sheets
* 32 Monster markers
* 6 Uprising tokens
* 8 Ghatanothoa's Visage Tokens
* 1 Zhar Token
* 2 Aquatic Markers
Healing Stone

File:HealingStone.png
**Healing Stone** is a unique item. It first appeared in the Arkham Horror game, but a corrected copy was included in the Dunwich Horror expansion.

## Card info

**Upkeep**: You may gain 1 Stamina or 1 Sanity.

Discard Healing Stone if the Ancient One awakens.

**Price**: $8

### Correction

The original card did not specify "Discard Healing Stone if the Ancient One awakens."
Lore

*Lore may also refer to: the "Lore" Skill card, or Lore check, a skill check.*

**Lore** is a Skill value which appears on each investigator card.
It is paired with the Luck skill, and adjusted together with that skill via a Skill slider.

Like the other skill values, the total Lore value may be adjusted from the amount on the investigator card
by the effects of Skill cards or other cards in play.

## Lore Value Use in Gameplay

### Lore checks

The total **Lore** value, as adjusted by the effects of Skill cards or other cards, is used to perform any
Lore checks required by an encounter or other gameplay. The value of Lore used for Lore checks may be further
adjusted by the investigator spending clue tokens on the check.

### Spell checks

The total **Lore** value, as adjusted by the effects of Skill cards or other cards, is also used as the basis for Spell checks.
These are a special type of Skill check used when attempting to cast a spell, and may have different positive or negative
modifiers applied to them, in addition to the modifiers on the basic Lore check. The value used for Spell checks may
also be adjusted by the investigator spending clue tokens on the check.
Jim Culver

**Jim Culver** is an investigator. He first appeared in the Dunwich Horror expansion.

Jim Culver investigator sheet back.
Jim Culver investigator sheet front.

## Sheet info

**Occupation:** the Musician

**Home:** Velma's Diner

**Unique Ability**: Dead Man Stomp - Any Phase: Jim may spend 1 Clue token to automatically pass a Combat check against an Undead monster.

Strange Luck - Any Phase: Other Worlds are considered to have a green encounter symbol for you in addition to their normal encounter symbols.

Status

* Sanity: 6
* Stamina: 4

Fixed Possessions

* $3

* 3 Clue tokens
* 1 Unique item (Golden Trumpet)

Random Possessions

* 2 Spells

* 1 Common item
* 1 Skill

**Focus:** **2**

### Personal Story

File:PsJimCulverBack.png
File:PsJimCulverFront.png
File:PsJimCulverPassed.png
File:PsJimCulverFailed.png

**The Story So Far:** Daddy used to say, "Jazz is a lot like liquor, it makes everything go down a little smoother."

Daddy used to say a lot of stupid things.

Jazz has been nothing but trouble for Jim since the day he picked up his daddy's trumpet. There was something weird and otherworldly about the writing on the inside of the bell, but the tones from it were smooth and dark, like good coffee. There was something about it that made you want to tap your feet and snap your fingers. That trumpet landed Jim a lot of gigs until the time it made Widow Jenkins get up and dance, the day he played at her funeral. After that, it was kind of hard to find work, especially playing funerals.

Since then, Jim has learned a lot about jazz-- and the things the graveyard ghouls talk about on cold autumn nights. Lately, they've been talking about The End, as in the end of everything that is and could be. The Final Rhapsody. The fact is, Jim isn't too keen on that idea. He's got more songs he wants to play before then. So, sitting in a booth at Velma's, Jim takes one last swallow of hot coffee before heading out to play what could be his last encore. The coffee is smooth and dark going down, just like the night...
Lightning Strikes Twice!

File:Mythos176.png
**Lightning Strikes Twice!** is a mythos card. It first appeared in The Black Goat of the Woods expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Unvisited Isle

**Clue Appears At:** \*The Witch House

Monster Movement

**Mythos Ability:** Two similar rocks are shattered by lightning strikes in different parts of Arkham, each releasing a monster. A monster appears at the French Hill streets and the Uptown streets.
Fist of Yog-Sothoth

File:FistOfYog-Sothoth.png
**Fist of Yog-Sothoth** is a spell. It first appeared in the Kingsport Horror expansion.

## Card info

**Casting Modifier**: +2

**Sanity Cost**: 1

**Any Phase**: Cast and exhaust to gain +X to Combat checks until the end of this combat, where X is the number of successes you rolled on your Spell check.

**Hands**: 1
Innsmouth Invasion!

File:Mythos213.png
**Innsmouth Invasion!** is a mythos card. It first appeared in the Innsmouth Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Esoteric Order of Dagon

**Clue Appears At:** \*Devil Reef

Monster Movement

**Mythos Ability:** The city of Innsmouth is suddenly crawling with monsters. A monster appears in the Church Green streets, the Innsmouth Shore streets, the Factory District streets, Sawbone Alley, and Devil Reef.
Lightning Storm

File:Mythos193.png
**Lightning Storm** is a mythos card. It first appeared in the Innsmouth Horror expansion.

## Card Information

**Mythos Type:** Environment (Weather)

**Gate Opens:** Marsh Refinery

**Clue Appears At:** Y'ha-nthlei

Monster Movement

**Mythos Ability:** At the start of each **Upkeep Phase** while this card is in play, roll a die. On a 1 or 2, the first player must choose an investigator in a street area (if there are any). That investigator loses a die of Stamina and moves to **St. Mary's Hospital**.
Sheldon Gang Membership

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**Sheldon Gang Membership** is a special card. It first appeared in the Dunwich Horror expansion.

## Card info

**Upkeep**: If you are in a street area, you may roll a die and consult the chart below to engage in some petty larceny.

1. You are arrested. Go to the Police Station
2. Nothing happens
3. Nothing happens
4. Gain $2
5. Draw 1 Common item
6. Draw 1 Unique item
Artur Bryk

**Dr inż. Artur Bryk** - adiunkt w Zakładzie Matematyki w Katedrze Matematyki i Ekonomii Matematycznej.

Doktorat pod tytułem *Wybrane zagadnienia estymacji nieparametrycznej parametrów funkcyjnych dla danych zależnych* obronił w 2007 roku na Wydziale Matematyki i Nauk Informacyjnych Politechniki Warszawskiej. Jego promotorem był prof. dr hab. Jan Mielniczuk.

## Prowadzone zajęcia

* matematyka - opinie, oficjalna grupa na Facebook'u, nieoficjalna grupa na Facebook'u
* Probability Theory - opinions
* rachunek prawdopodobieństwa - opinie, grupa na Facebook'u
Flute of the Outer Gods

File:FluteOfTheOuterGods.png
**Flute of the Outer Gods** is a unique item. It first appeared in the Arkham Horror board game.

## Card info

**Any Phase**: Lose 3 Sanity and 3 Stamina and discard Flute of the Outer Gods before making a Combat check to defeat all monsters in your current area. This does not affect Ancient Ones.

**Price**: $8

## Clarification

You must pass a Horror Check before using the Flute. If there are more than one monster in your area, you only need to pass one Horror Check.
Kingsport Mists

File:Mythos110.png
**Kingsport Mists** is a mythos card. It first appeared in the Kingsport Horror expansion.

## Card Information

**Mythos Type:** Environment (Weather)

**Gate Opens:** Gate Burst at Independence Square

**Clue Appears At:** \*The Unnamable

* The Rope and Anchor

Monster Movement

**Mythos Ability:** Sneak checks in Arkham are made at a +1 bonus. The Causeway, the Wireless Station, and the Strange High House in the Mists are closed while this card remains in play.
Infected Wound

**Infected Wound** is an injury. It first appeared in the Miskatonic Horror expansion.

## Card info

When you gain Stamina, you gain 1 less point of Stamina (to a minimum of 0). Disregard this when you are knocked unconscious and are restored to 1 Stamina.

Treat this card as a duplicate of the **Necrophobia** Madness card for purposes of being **devoured.**.
Good Work Undone

File:Mythos27.png
**Good Work Undone** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Rumor

**Gate Opens:** Unvisited Isle

**Clue Appears At:**

Monster Movement

**Mythos Ability:** When this card enters play, place 6 Clue tokens on it. Any player may spend Clue tokens during the **Arkham Encounter Phase** while in the Easttown streets to discard Clue tokens from this card on a 1-for-1 basis.

**Ongoing Effect:** Roll two dice at the end of every **Mythos Phase** (beginning the turn after it entered play). For every 1 or 2 rolled, place one Clue token on this card.

**Pass:** If there are no Clue tokens on this card, return it to the box. Each player draws one unique item.

**Fail:** If there are 10 Clue tokens on this card, return it to the box. All elder sign tokens are removed from the board.
Implant Suggestion

File:ImplantSuggestion.png
**Implant Suggestion** is a spell. It first appeared in the Kingsport Horror expansion.

## Card info

**Casting Modifier**: -2

**Sanity Cost**: 0

**Movement Phase**: You may cast and exhaust while in Arkham to choose one monster in your location and have it move either in the direction of the white or black arrow in that location.
Premonition

File:Premonition.png
**Premonition** is a spell. It first appeared in the Curse of the Dark Pharaoh expansion.

## Card info

**Casting Modifier**: -1

**Sanity Cost**: 1

**Casting phase**: Any

**Effect**: Cast and exhaust to move one skill slider up to 2 stops.

**Hands**: 0

## Clarification

This spell can be used in the middle of an encounter. In essence, this card could be considered to read "Any Phase: Before making a skill check.."

This spell remains unchanged in The Curse of the Dark Pharaoh (Revised Edition), aside from some minor rewording of the effect.
Estate Sale

File:Mythos16.png
**Estate Sale** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Environment (Urban)

**Gate Opens:** The Witch House

**Clue Appears At:** \*Black Cave

Monster Movement

**Mythos Ability:** Investigators who end their movement in the Uptown streets may draw 2 Unique Items and purchase one, none, or both of them at list price, discarding any that are not purchased.
Fire of Asshurbanipal

File:FireOfAsshurbanipal.png
**Fire of Asshurbanipal** is a unique item. It first appeared in the Dunwich Horror expansion.

## Card info

**Bonus**: While any investigator has Fire of Asshurbanipal in his possession, the maximum number of gates that may be open at once before the Ancient One awakens is increased by 1.

**Price**: $6

## Mythos Source

The Fire of Asshurbanipal first appeared in *The Fire of Asshurbanipal* (1936), written by Robert E. Howard.
Kingsport Head

**Kingsport Head** is a neighborhood of Kingsport. It first appeared in the Kingsport Horror expansion.

## Locations

* Strange High House
* The Causeway
* Wireless Station

## Encounters

KingsportHeadBack.pngKingsportHead1.pngKingsportHead2.pngKingsportHead3.pngKingsportHead4.pngKingsportHead5.pngKingsportHead6.pngKingsportHead7.pngKingsportHead8.pngKingsportHead9.pngKingsportHead10.pngKingsportHead11.pngKingsportHead12.pngKingsportHead13.pngKingsportHead14.png
Mask of Wisdom

File:MaskOfWisdom.png

## Card info

**Type**: Masks

**Any**: Exhaust to place tokens on this card equal to your current Sanity. Then choose one of these unused characters: Harvey Walters, Amanda Sharpe, or Joe Diamond. You gain that character's unique ability while you have this item.

**Upkeep**: Do not refresh this card; instead, discard 1 token from it. If this card ever has no tokens on it, return it to the box.
Easttown

**Easttown** is a neighborhood of Arkham. It first appeared in the Arkham Horror board game.

## Locations

* Hibb's Roadhouse
* Police Station
* Velma's Diner

## Encounters

EasttownBack.pngEasttown1.pngEasttown2.pngEasttown3.pngEasttown4.pngEasttown5.pngEasttown6.pngEasttown7.pngEasttown8.pngEasttown9.pngEasttown10.pngEasttown11.pngEasttown12.pngEasttown13.pngEasttown14v2.PNGEasttown15.pngEasttown16.pngEasttown17.pngEasttown18.pngEasttown19.pngEasttown20.pngEasttown21.pngEasttown22.pngEasttown23.pngEasttown24.pngEasttown25.pngEasttown26.pngEasttown27.pngEasttown28.pngEasttown29.pngEasttown30.pngEasttown31.pngEasttown32.pngEasttown33.pngEasttown34.pngEasttown35.pngEasttown36.pngEasttown37.pngEasttown38.pngEasttown39.png
Greater Banishment

File:GreaterBanishment.png
**Greater Banishment** is a spell. It first appeared in the Dunwich Horror expansion.

## Card info

**Casting Modifier**: -2

**Sanity Cost**: 2

**Upkeep Phase**: You may cast and discard to choose one dimensional symbol other than the moon. All monsters with that symbol are returned to the monster cup.
High Tides

File:Mythos147.png
**High Tides** is a mythos card. It first appeared in The King in Yellow expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Woods

**Clue Appears At:** \*Independence Square

Monster Movement

**Mythos Ability:** Investigators in Rivertown, Easttown, and Merchant District streets or locations must pass a **Fight (-1) Check** or be *delayed*.

**Flavor Text:** The tides seem to be defying the tidal charts, causing elevated water levels far upriver.
Hound of Tindalos

**Hound of Tindalos** is a monster. It first appeared in the Arkham Horror board game.

* Another Dimension
 **Rules Text**

## Mythos Source

They first appeared in *The Hounds of Tindalos* (1931), written by Frank Belknap Long.

## Clarification

If there is a tie between investigators being closest to the Hound, it goes for the one with the lowest Sneak. If there's still a tie, the first player chooses. If there is no investigators on the same board, but on another (e.g. monster is in Dunwich alone, while the only investigators not in other world is in Arkham), the Hound moves through the train station to the closest investigator. As with flying monsters, the Hound goes to the Outskirts if monster limit is reached.
Luck check

The **Luck check** is a type of Skill check typically presented by encounter cards. It represents a test of the Investigator's innate luck.

A Luck check uses the value of the Investigator's Luck skill, plus any adjustments that the Investigator may receive from skill cards, allies, and Mythos card effects, plus any adjustment specified by this specific check. Unless otherwise specified, a single success is enough to pass the check.
Fight check

The **Fight check** is a type of Skill check typically prompted via encounter cards. It represents a test of the Investigator's physical performance in the scenario presented in the encounter.

A Fight check uses the value of the Investigator's Fight skill, plus any adjustments that the Investigator would receive from skill cards, allies, and Mythos card effects, plus any adjustment specified by this specific check. Unless otherwise specified, a single success is enough to pass the check.

A Fight check may also be used to close or seal gates.

**Note:** A fight check is not the same as a Combat check and therefore cannot be improved with the use of weapons or other modifiers specific to combat.
Storm of Spirits

File:StormOfSpirits.png
**Storm of Spirits** is a spell. It first appeared in the The King in Yellow expansion.

## Card info

**Casting Modifier**: -1

**Sanity Cost**: 0

**Casting phase**: Any

**Effect**: Cast and exhaust to gain +3 to Combat checks and to use Lore instead of Fight on your Combat checks until the end of this combat.

**Hands**: 2
Noted Author Dies

File:MythosNotedAuthorDies.png
**Noted Author Dies** is a mythos card. It first appeared in The Lurker at the Threshold expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Historical Society

**Clue Appears At:** \*Silver Twilight Lodge

Monster Movement

**Mythos Ability:** All players must discard 1 Clue token.
Livre d'Ivon

**Livre d'Ivon** is a unique item. It first appeared in the Kingsport Horror expansion.

## Card info

**Type**: Tome

**Movement**: Discard and spend 2 movement points to make a Lore (-2) check. If you pass, search the Spell deck for a Spell of your choice and take it, then discard Livre d'Ivon and lose 2 Sanity. If you fail nothing happens.

**Price**: $6

## Clarification

This card should say "Exhaust" instead of "Discard" as the first word after "Movement."

## Mythos Source

Livre d'Ivon (a.k.a. The Book of Eibon) first appeared in *The Holiness of Azedarac* (1933), written by Clark Ashton Smith.
Great Hall Of Celeano

This Other World Location is a great library containing many stolen texts of the Elder Gods by the Old Ones. It is located on the fourth planet orbiting the star of the same name.

## Mythos Source

Celeano is first mentioned in *The House on Curwen Street* (1944), written by August Derleth.

## List of other world encounters

Gate1.pngGate4.pngGate6.pngGate7.pngGate11.pngGate12.pngGate14.pngGate15.pngGate16.pngGate17.pngGate20.pngGate21.pngGate49.pngGate55.pngGate59.pngGate60.pngGate82.pngGate87.pngGate91.pngGate92.pngGate114.pngGate115.pngGate118.pngGate121.pngGate122.pngGate124.pngGate141.pngGate142.pngGate146.pngGate147.pngGate148.pngGate150.pngGate165.pngGate168.pngGate170.pngGate171.pngGate173.pngGate174.png
Jail Break!

File:Mythos206.png
**Jail Break!** is a mythos card. It first appeared in the Innsmouth Horror expansion.

## Card Information

**Mythos Type:** Headline

**Gate Opens:** Marsh Refinery

**Clue Appears At:** \*Y'ha-nthlei

Monster Movement

**Mythos Ability:** However, it appears that whatever was being held in the jail wasn't quite human, so 2 monsters are released into the Church Green streets.
Heat Wave

File:Mythos25.png
**Heat Wave** is a mythos card. It first appeared in the Arkham Horror board game.

## Card Information

**Mythos Type:** Environment (Weather)

**Gate Opens:** Woods

**Clue Appears At:** \*Independence Square

Monster Movement

**Mythos Ability:** Fight checks in Arkham are made at a -1 penalty. Lore checks in Arkham are made at a +1 bonus. Fire Vampires have their toughness increased by 1.
Strange High House

The **Strange High House** is a location in the Kingsport Head neighborhood of Kingsport. It first appeared in the Kingsport Horror expansion.

## Special Encounter

**Otherworldly:** Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take the Changed card.
Lure Monster

File:LureMonster.png
**Lure Monster** is a spell. It first appeared in the Dunwich Horror expansion.

## Card info

**Casting Modifier**: -1

**Sanity Cost**: 1

**Upkeep Phase**: You may cast and exhaust while in Arkham to choose one monster on the board (including the Sky, but not the Outskirts). Move that monster to your current space.