recursal/Fanatic-Fandom huggingface dataset:
Defense Platform

## General Information

Unlike the game's predecessor, *War Commander*, turret levels are separate between Defense Platforms after the Defense Lab was removed before the worldwide release. Like the Minefield's mines, equipping or upgrading turrets do not give XP.

The best and most common strategy is to group them up into one area to maximize their turret's DPS covered with Minefields and Barriers. Your opponent will get no stars if they only destroy your buildings other the platforms.

Turrets must be individually purchased and upgraded, and each ix exclusive to one turret only. Their fire rates can be buffed with transformers. If a defense platform was destroyed the boost to other turrets of a transformer will increase, if multiple ones are on it's AOE.

They are not to be confused with heavy platforms which are much more durable, have a different selection of turrets, and are buffed by Heavy Transformers instead.

A platform will be unarmed at first unless the player purchases a turret for it, upon which it will become weaponized for the rest of the game.
Edit Reference Pages/External Reference Links

## External Reference Links

Listed are External Links to source references on wiki code & functions.

* Several links may be be provided on a single topic.
* Not all topics are use on WCwikia but are listed just for informational purposes
* When adding code or functions a link to your informational source should be listed here.

**NOTE: This is only an aid for the Users and Admins in understanding additions made by others. Adding info here is a courtesy not a requirement.**

### Parser Functions

A "parser function" is a special piece of code in MediaWiki which extends the template functionality to perform logical operations. When rendered, parser functions use the parameters included in the definition to print out a specific result.

* Wikia Community Central -Help:Parser functions
* MidiaWiki - Help:Extension:Parser Functions
* Wikimedia - Help:Parser function

### Cascading Style Sheets

* Cascading Style Sheets (CSS) is a style sheet language used for describing the look and formatting of a document written in a markup language. - https://en.wikipedia.org/wiki/CSS

### Tables

* Wikia Community Central - Help:Wikitext/table\_examples
* MidiaWiki - Help:Tables
* Wikimedia - Help:Table
* Wikipedia - Help:Tables
* Wiki Table - Wiki Table Editor
* Table Builder - Table Builder

### Collapsing

* Wikia Community Central - Help:Collapsing
* Wikimedia - Help:Collapsing

### Sorting

* Wikia Community Central - Help:Sorting
* Wikimedia - Help:Sorting
* Mediawiki - Help:Sorting

### Source Wikia

* Dev Wikia -  Tooltips
* Dev Wikia -  Standard Edit Summary

**All Edit Reference Pages are LOCKED and may only be edited by an Admin. Please ask in comments below to add or edit content.**
Base Defenders

In addition to Defense Platforms & Turrets, you can use units in your Army to defend your base from invaders. The Barracks, War Factory and Helipad can each assign units as Defenders. Highlight one of these buildings and tap on the Defenders button. If this is the first time you have opened this feature, you will need to unlock the Defenders option before you can add units.

When you add units as Defenders, you’ll see a time value over each slot. This is the amount of time it will take for all units in that slot to deploy to the battlefield.

In this example, the single PK would deploy 8 seconds after the attacker starts the battle. The more units you add to a single slot, the longer they will take to deploy. A single Rhino takes 16 seconds to deploy but two Rhinos take 33 seconds. If you want multiple units to deploy faster, spread them across the the unit slots like this:

After units have been added as your Defenders, return to your base and view the building. You should now see the selected units represented just outside the structure. This is also how you can identify enemy Defenders when you attack a base.
Yusuf's Revenge

# Game Play Mechanics

Yusuf's Revenge is a campaign style event where players will have a limited time to complete brand new campaign missions to earn "War Credits"; War Credits are basically points that can be spent on redeeming prize from the event store.

Once the event is active players will see a pill in the upper right hand corner of the screen.  Clicking on this will bring up the event modal:

# War Credits Per Target

Each Mission plays out Metal, Thorium and War Credits
War Zones: Deposits Overview

What you will be primarily fighting for in War Zones are resource deposits, which are indicated with a blue marker (Metal) or a purple marker (Thorium). Here is where you want to deploy your first FOBs (forward operating bases). By deploying mining FOBs on the resource icons, you’ll be granted resources over time. These spaces are very valuable, so expect to have to defend your claim.
Minefield

## General Information

Mines can be used as an area-denial tool on PvP and Rogue Faction Bases. It also encourages players to be careful with their units, especially on auto AI mode as they don't avoid them at all.

Upgrading the number of charges is not that much useful as refilling mines are cheaper to do so. Unless the player is being hit multiple times.

## Upgrade Progression

 2
 3
 4
 5
Awaristros

Awaristros, the landmass enveloped with an alpine
terrain.Most of the mountain ranges are covered with the snow while the rest
wear the beautiful clothes woven out with colorful flowers. No wonder the
reason for having numerous valleys of flowers. Awaristros have been nurturing
the world's biggest dormant volcano, Strates which is located exactly in the center of the continent.
As an irony the most stunning valley of flower, Florinous is beside this volcano. Since the universe
is made from imperfections, the people living in this continent are pretty
hasty to take any kind of decision which ultimately results into bigger
problems.

-Kame Senin 47
Overview: Campaign

Playing through the Campaign missions will be your first opportunity to earn resources to build structures to expand your base, and build units to grow your army. Campaign missions will give you some much-needed practice with deploying and controlling your units in battle. Go through as many missions as possible early to rack up tons of metal and oil. However, be sure to build warehouses and oil storage back in your base to make sure you have room to bank all your resources
Transformer

## General Information

Transformers can increase a turret's fire rate or reload speed within its radius. They cannot be placed right next to each other in a radius, but there is a bug that allows it. One turret in range of more than one transformer will only receive the bonus from the transformer with the most energy.

The bonuses will split and round down between all turrets in range, even if some are already fully powered.

When the power plant is destroyed, all Transformers will take damage equal to 90% of their current HP if they are still standing. If they are destroyed, the turret will lose it's boost.
Ontos II

## General Information

Ontos II is a T4 LAV that you will unlocked after reach the right level, like Hummvee and M3 Bradly, Ontos II also boast extremely high damage output while being very fast, being able to fire on the move, Ontos II also have other weapons that make it capable to deal with any targets

Weapons

Ontos main weapon is a Rocket Launcher that deal extremely high burst ballistic damage and need to reload after each burst (does not deal aoe damage) this weapon are really effective against structure and turrets and against most units

Beside the main rocket launcher, Ontos II also can be equipped with Reddey AA Missiles (you need to buy it separately from Events) which allow it to attack at all air units

At level 10 Ontos II can be equipped with another secondary, the RMG 7.62mm (again you need buy it separately in the Events), this addition weapon allow Ontos II can effectively kill off enemy infantry

Combat

Overall Ontos II is a really fast hit hard units like other LAV, when fully upgraded and go in numbers, proper micro it can annihilate any bases, just make sure you don't run into any Anti-Vehicle Minefield

Needed to say, Ontos II need to reload after each burst so make sure avoid order them dumping their entire damage on a single low Hp unit

## External Links

* Ontos II on Wikipedia, in a different design.
Reaper

Bad | Good | Bad | Good

AGM-65 Maverick Missile

 4,000 | N/A

## General Information

The Reaper is the very first Fixed-Wing to be unlocked. Their behavior is different from Thunderbolts and Raptors as they fly around their target until it is destroyed, rather than attacking it with a strike before leaving. This is also shared by the MQ-11 Avenger.

Flak Gun and SAM are able to easily destroy them, so one should keep them occupied with high-health aircraft (or heavy vehicles, if they target ground units), and target critical defensive structures that cannot reach them, such as the railgun.

The Reapers deal low damage individually, but this can be remedied with equipment and upgrades. Even then, they can pose a threat to units with lower health such as helicopters or even chip down tanks (that can't attack it), though they do not fare well against Infantry, as a group of Riflemen can easily take them out.

If deployed as a defensive unit from the airfield, the Reapers will arrive from the edge of the screen, and after that, will circle around it (even if the building was destroyed) and attack anything that gets too close to them. Each time it spots a target, it will launch a missile at it and occasionally draw fire from enemy units that can return fire
Events

## Revelation

A new event was just launched called Revelation.  It's comprised of 3 Missions that grant skulls (event currency) and when you collect enough of them, you unlock prizes.

This video shows what the 3 Missions look like at CC5

This video shows the 3 new units you can unlock

There are two recurring events where you can earn
rare items.

## **Strike Battle**

    Starting on Wednesdays at 10:00 AM PDT (Pacific), for 24 hours you can earn Strike cards by securing victories in PvP Battle.  Strikes are single-use items used in battle to either call in reinforcements or heavy artillery. Strikes have a low chance of appearing in Bronze crates, a medium chance in Silver crates and you are guaranteed to get a Strike from a Gold crate. You can store up to 3 of the same Strike in your inventory at a given time.

## **Rise of La Muerte**

    Starting on most Fridays at 10:00 AM PDT, for 24 hours you can attack La Muerte Strongholds from your base HUD.  The main reason to attack these bases is to earn the blueprint for the Sniper unit and its Critical Components.

This is where you can use your Redeploy Tokens to hit the same instance of a base multiple times and have the damage persist to the next battle.  Also, you get a % damage bonus on subsequent tries so the base gets “easier” for each redeployment until you destroy the base.  Try to max out on tokens before attacking.

## Special Op

In the newer version, there is a new weekly all-purpose event: Special Op. It occurs every Thursday. You can get a large variety of prizes including: Unit Commons, Unit Crits, Equipment, Mega Unit Parts, Strikes, Resources (Metal and Thorium), and Equipment Tech. You can also get new unit blueprints and equipment from Special Op. The levels are called the Vajra Arms Camps.

## Monthly Unit Events

Every month, KIXEYE releases a new unit. The event levels are then adjusted to benefit the type of the new unit. These events have varying names. It is similar to Special Op, but it is the first time the new unit appears in an event.

## Bounty Events

In recent updates, a new Bounty Event was added that gives players resource buffs on metal, Thorium, and oil. The events occur daily. You must attack different targets to get 1 Bounty token per target. Each Bounty event appears 3 times a day, 2 hours apart and they last for 30 minutes.

*To see the Bounty Timetable, click here. Timetable varies worldwide.*

Bounty Event Information
PvP
 Challenger
PvP
 Tax Collector
 Tax Collector
AT-AT (All Terrain Armored Transport)

The All Terrain Armored Transport, or AT-AT walker, is a four-legged transport and combat vehicle used by the Imperial ground forces. Standing over 20 meters tall with blast-impervious armor plating, these massive constructs are used as much for psychological effect as they are for tactical advantage.
Rite of Spring

# SPECIAL EVENT: RITE OF SPRING (VETERAN TIER)

## **OVERVIEW**

***Begins:*** Friday, March 8th @ 10:00AM PST
***Ends:*** Monday, March 11th @ 10:00AM PST

***Rite of Spring II begins Friday, March 22nd; Rite of Spring III begins Friday, March 29th***

## **OBJECTIVE**

*Earn Clover Points by defeating Missions, then use those points to unlock heavily discounted prizes, as well as a new item, “Shamrocks”:*

*At the end of March, the event team will take a snapshot of your alliance to count how many Shamrocks are owned across all members. If your alliance has enough Shamrocks – every team member gets a bonus reward!*

 1,080
 960
 840
 720
 600
 480
 240
 180
 120

*An alliance of 34 people that unlocks every Shamrock, in all Rite of Springs, will have enough Shamrocks to earn the top prize. Coordinate well and your alliance could be swimming in bonus resources and rewards. Good luck!*
Woodgoblin

# WOODGOBLIN BRIEFING (VETERAN TIER)

## OBJECTIVE

*RUBI has discovered that the distress signal sent from Zakon’s forces in Germany was not meant for you. It was a call to all Rogue Factions to rally around a common banner – to bend the knee to one who has not been seen for decades.*

***Bloodfeuer.***

*Fight against this new enemy’s strongholds and earn valuable prizes including Resources, Upgrade Components, and powerful unit blueprints.*

*WOODGOBLIN’s top prizes is the Centurion, a mortar countermeasure heavy vehicle with anti-air capabilities and enough health to eclipse many of the sturdiest tanks.*

*Good luck!*

## EVENT OBJECTIVES

***LEADERBOARD OBJECTIVE***

Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.

* **Rank 1-10**: 45 Prestige
* **Rank 11-25**: 30 Prestige
* **Rank 26-50**: 20 Prestige
* **Rank 51-100**: 15 Prestige
* **Rank 101-200**: 10 Prestige

***ALLIANCE OBJECTIVE***

If your alliance claims enough Centurion unit blueprints, everyone in your alliance is awarded a free equipment blueprint item for that unit. Go team go!

* **30+ CLAIMS**: Proficient I Gunner Mk I, II, & III
* **25-29 CLAIMS:** Proficient I Gunner Mk I & II
* **20-24 CLAIMS:** Proficient I Gunner Mk I

 **Mk III – Lvl 10 Add** | +30% Damage vs Light Vehicles
Rifleman

Groups of Riflemen deliver significant damage, even to aircraft. Keep them protected behind tanks and away from area of effect damage rockets and mortar rounds.

## Advanced Information

### Equipment

Plate Carrier
M4 Rifle

## Gallery

***Images may have been resized to fit in the page. Click on an image to enlarge.***

Level 1 StatsNew Level 1 StatsRifleman Unit Spotlight
Morningstar

# MORNINGSTAR (VETERAN TIER)

## OBJECTIVE

*A distress signal has reached us from a region of Germany formerly known as the Black Forest. It appears to be one of the Generals of Zakon that has been left to die by…someone.*

*There are Vajra Strongholds in the area from when they scattered out of the jungles of India. We’re sending you and your team there to take out those Strongholds and find Zakon’s General. Bring him home – alive if you can.*

*MORNINGSTAR’s top prizes is the Paladin, a mobile artillery vehicle that will kick off your transition into the Heavy Vehicle season. This unit is a tier up from the HIMARS and delivers punishing assaults from long-range.*

*Good luck!*

## EVENT OBJECTIVES

***LEADERBOARD OBJECTIVE***

Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.

**Rank 1-10**: 45 Prestige

**Rank 11-25**: 30 Prestige

**Rank 26-50**: 20 Prestige

**Rank 51-100**: 15 Prestige

**Rank 101-200**: 10 Prestige

***ALLIANCE OBJECTIVE***

If your alliance claims enough Paladin unit blueprints, everyone in your alliance is awarded a free equipment blueprint item for that unit. Go team go!

* **30+ CLAIMS**: Advanced Life Support System MK I, II, & III
* **25-29 CLAIMS:** Advanced Life Support System MK I & II
* **20-24 CLAIMS:** Advanced Life Support System MK I

 **Mk III – Lvl 10 Add** | +11,220 Armor vs Explosive Dmg
Vardos

Once an independent planet, Vardos was brought under Imperial control shortly after the end of the Clone War. A young Garrick Versio united the Jinata System under the Emperor’s banner, and Vardos became an Imperial utopia. Populated with Imperial installations, training grounds, and military bases, Vardos is also home to millions of loyal citizens. The stunning red soil of Vardos can be seen from space, as can its mountain ranges and oceans. But the planet’s jewel is Kestro, the capital city and Imperial hub. It is also the location of Vardos’ seminal Future Imperial Leaders Military Preparatory School, as well as Jinata Security’s headquarters.
Stryker IFV

## General Information

The Stryker IFV can spawn up to five Force Recons when destroyed, which if sufficiently upgraded, can inflict serious damage, far more than the IFV itself in some cases.

Its primary is able to hit Fixed-Wing units, while the secondary weapon's range can pick off enemy units and provide extra siege damage. The rocket countermeasure is also a useful asset, cutting large amounts of damage potentially inflicted by helicopters, artillery vehicles and salvo turrets. They may not have the best DPS versus buildings, but are definitely worth investing in until the M3 Bradley has been fully upgraded.

It is also the FOB Unit for the Infantry Vehicle Reinforcement at levels 4-7, replacing the Cougar and being succeeded by BMP.

## Trivia

* Although the in-game Stryker IFV comes with a main gun by default, the unit icon does not display it.
* The Stryker IFV was originally added as a unit claimable in events, along with the PK IFV and Humvee IFV. Amongst the three it's the only unit to be kept in the later updates (2.37), though the original Stryker was phased out and replaced by the Ontos II.
	+ Despite this, the description remains unchanged.
Imperial Security Bureau

"*The Imperial Security Bureau pays attention to patterns.*"
―Agent Kallus to Cumberlayne Aresko
The **Imperial Security Bureau** (**ISB**), also referred to as the **Security Bureau** or **Imperial Security**, is a law enforcement and intelligence agency of the Galactic Empire that is charged with matters of state security and ensuring the loyalty of citizens to the Empire. Aside from that, it happened to be one of the many umbrella organizations under the greater Commission for the Preservation of the New Order, and was larger than Imperial Intelligence.
Yavin 4

During the Galactic Civil War, Yavin 4 was a location of one of the Rebel Alliance’s principal bases. The Ghost crew and other rebel cells from across the galaxy joined together there in the early days of the Rebellion.

Princess Leia Organa refused to divulge the location of the Yavin base, then fled there aboard the*Millennium Falcon* after her rescue from the Death Star.

The Imperial battle station tracked the *Falcon* to the Yavin system, and the Alliance sent up squadrons of starfighters in a desperate attempt to destroy it. Luke Skywalker’s proton torpedo blasted the Death Star into atoms, giving the Alliance a critical victory and making the Battle of Yavin a milestone in galactic history. After a brief celebration, the rebels abandoned the base before the Empire could strike back.
Biv Bodhrik

**Biv Bodhrik** is a guerrilla fighter allied with the Rebel Alliance during the events of the Galactic Civil War. He alongside Saska Teft was sent to The Outer Rim Territories, as they were considered among the Rebel Alliance's best operatives.

## Biography

Biv Bodhrik joined the Rebel Alliance during the Galactic Civil War as a guerrilla fighter and eventually rose in the ranks, being driven by a thirst for vengeance for something that happened in his past relating to the Galactic Empire. He eventually was sent to The Outer Rim Territories, to help fight the growing Imperial presence, working together with the engineer Saska Teft.

## Personality and traits

Biv Bodhrik held extreme desires for vengeance. He was proficient in various weaponry, although his preferred weapon was heavy weaponry. He also can affix his weapons with a vibrobayonet, and was skilled enough in guerilla warfare to overwhelm even the greatest servants of the Empire
Metal

**Metal** is a resource used for building, upgrading or promoting units. It can be collected from Metal Factories or earned through PvP, War Zone targets (FOBs or Rogue Bases), refunding FOBs, Campaigns, or objectives. Building and upgrading Metal Storages can increase their capacity, same with Oil Storage and Thorium Storage.
Gold

**Gold** is an in-game currency purchased with real money that you can use for component packs, crates or when you lack resources to build, upgrade or repair damaged/destroyed units (they do not add to the cost at all). Completing Command Center objectives can give you a certain amount of gold for free.

There is no confirmation prompt when you spend gold on anything due to how KIXEYE works. You need to be careful on where you tap but should accidental spending be a hassle, refrain from buying Gold completely if you want to.
Defender FOBs

Fobs are forward operating bases that are used on the war map. They can be used as defensive, or offensive support, that assist when defending and attacking bases in the war zone, as long as the fob is deployed. They consist of tank, infantry vehicle, and helicopter.  These fobs will produce additional units much like a defensive building will.  They come in from the edge of the map based on the general direction the fob was placed vs your base at the time of the attack.  They will only come in if your base is sitting next to one on the war zone map and they only work if you are attacked on the war zone map.  Sitting next to fobs on the war zone map does not provide extra protection from random pvp attacks.  If you are in an alliance the friendly alliance fobs will protect you just like your own fobs.
Rhino

Good | Excellent | Good | Cannot Target

 8,000 | N/A

## General Information

The Rhino is the first heavy vehicle all players have access to. Like the description emphasizes, Rhinos are better at tanking damage for support units to open fire on defenses. It, however, suffers from low DPS so strong support units are mandatory to a successful attack. The S-13 and PK, or even Riflemen, are usually great units to accompany it.

It is generally outclassed by the M1A1 Abrams after some time, however, as the Abrams has a higher DPS and better armor for only 50 more space each unit. Their usage remain mostly similar.

==

Unit Progression ==
Venator-Class Star Destroyer

The Republic attack cruiser was not primarily a cargo transport, troop carrier or other replenishment or supply vessel; it was developed and honed for ship-to-ship combat. Its huge armored shape had an aggressive, dagger-like profile, studded with heavy weapons emplacements capable of punching through powerful shields and sturdy armor. The front half of the ship's spine contained a massive flight deck capable of scrambling the latest in Republic starfighters. The huge hangar doors opened to allow ships to land or takeoff from the deck; the vessel also had a smaller docking bay entrance on its lower side.
Mortarman

## General Information

Mortarmen are support units. Being ground infantry, they are quite weak and vulnerable to many weapons and turrets, as well as Splash damage and aerial vehicles. The mortar deal great damage to buildings, enemy infantry, and light vehicles alike as well as being able to chip down heavy vehicles if other units are taking the heat for them. They are quite cheap to build compared to other avaliable units, so it should not be hard to amass an army of them.

An advantage they (as well as some other units like the M270 Launcher) have is the ability to launch their attacks over obstacles, whereas some defenses cannot retaliate (For example, a Machine gun may attempt to aim at enemies behind a natural structure, but will not fire since it's obstructed). This can be used to take out dangerous defenses such as Railguns.

It's best to destroy Splash damage defenses and enemy units quickly, as mortar men are glass cannons, and therefore, even a single shot from a Howitzer/Salvo can easily ruin your attack. Keep an eye for blind spots and make sure the guns are all fixated on the heavier vehicles. In the meantime, watch out for minefields with anti-infantry munitions.
Turret Placement

Turret placement is ever changing.  Turret type on each platform will continually vary.  The best way to understand how turrets work and what they work well against is to use a variety and try various combinations.  Make adjustments as you watch replays of defenses on your base.  You can unlock and upgrade multiple turrets on each platform.  It is certainly worth investing metal in the different types of turrets available for your platforms so adjustments to your base can be made easily.  Always with turret placement the idea is to use the turrets to protect your defensive buildings.

A quick word on turrets, power plants, transformers etc.  Turrets (not the platforms, the turrents themselves) can be upgraded without taking an exp hit.  If you are trying to stay at a certain level you can upgrade the turrets themselves without gaining experience.  This is a great way to build up your defense (defender capacity can also be upgraded for no exp hit). Transformer boosts are divided between the turrets they are boosting. A single turret boosted by a single transformer will have a much higher rate of fire than a turret shareing a transformer. Turrets like rail guns and howitzers benefit greatly from this type of boosting.  Protecting your power plant is important too.  Once the power plant is down your transformers go to 10% health.  Consider these factors as well when setting your base up.

Finally for turrets a quick rundown on each type.

Machine gun, best used for additional anti air as well as strong against light vehicles.

Howitzers, slow rate of fire unless boosted,  strong against light and heavy vehicles.  Good against infantry.  Venerable to air.

Rail guns, slow rate of fire unless boosted, very strong vs heavy vehicles venerable to air attacks.

Flak guns, very strong vs any air units.  Venerable to ground assault.

Salvo, expensive, flexible hits both air and ground targets.  Good vs infantry and helicopters.
Edit Reference Pages

* Help:Special Pages

* Help:Templates

Interesting Links:

* All\_extensions

* Menu\_extensions

* Extension:Tabber

* Extension:Presentation

* Extension:Variables

* Extension:RandomSelection

* Adding Image to Table Background.

**All Edit Reference Pages are LOCKED and may only be edited by an Admin. Please ask in comments below to add or edit content.**
Forward Operating Bases

FOBs are NPC bases specifically allied to the player and provide tactical advantages.

## General

FOBs can only be deployed next to the player's HQ and they will assist in PVP offenses/defenses within War Zones.

The units spawned by the FOB can vary, but their stats depend on the player's own counterparts, after which a bonus is supplied to the units. They will change to their advanced counterparts once upgraded via Global Operations, which can also increase the quality of bonuses as well as the quantity of units, ignoring the usual squad count in the process. FOB units will spawn within 5 seconds of an attack beginning.

FOBs can be destroyed by other players, or scrapped by the owner (at a refund). Upgrades to FOBs via the Global Operations do not affect existing ones and to get the benefits of newer ones the player must remove their current FOBs and get new ones.

Offensively, FOB units are not a part of the player's platoon, and so if the units are destroyed in combat directly, they will always be fully repaired for the next battle without the player's expense. These units cannot be controlled by the player, but the bonus to their stats partially compensate for that.

Defensively, one FOB will send units to the aid of the closest allied base (more specifically the owner's base and those of other FOBs). They work like any defender unit spawned from their respective production buildings.

## Infantry Vehicle Reinforcement

 1-3
 4-7
 8

11

12

13

14

## Tank Reinforcement

 1-2
 3-4
 5-7

10

11

12

13

14

## Helicopter Reinforcement

 1-3
 4-7
 8

10

11

12

13

14
Ritual

# RITUAL MISSION BRIEFING (LEVEL 55+)

## OBJECTIVE

*La Muerte reinforcements have arrived in full, and the mountain passes echo with the violent hum of helicopter blades. The terrifying General Flaco has set to reducing all villages nestled in the foot of these mountains to ash, leaving no survivors.*

*Command orders the launch of a full aerial assault in retaliation. However, La Muerte may be goading us into a trap. There may be something else they’re after.*

## EVENT OBJECTIVES

***ALLIANCE OBJECTIVE***

Claim enough Super Hind Unit Blueprints and your entire alliance will receive the countermeasures defense item of the Super Hind for free.

* '*20-24 CLAIMS'***:** MJU 8 Flares Mk I
* **25-29 CLAIMS**:  MJU 8 Flares Mk I & II
* **30+ CLAIMS**:  MJU 8 Flares Mk I, II, & III

 Damage
 Weapon Type
 Reload Time
 Range
 Rounds Per Magazine
 **Mk III – Lvl 10 Add** | +5 Rounds per magazine

***LEADERBOARD OBJECTIVE***

Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.

***Rank 1-10***: 45 Prestige

***Rank 11-25***: 30 Prestige

***Rank 26-50***: 20 Prestige

***Rank 51-100***: 15 Prestige

***Rank 101-200***: 10 Prestige
Perdition

# EVENT BRIEFING: PERDITION (TOP TIER)

## OBJECTIVE

*As La Muerte fled the mountains, they left behind the coordinates of their arms dealers. Intelligence teams have tied this information to a faction hidden in the jungles of India, and a team of three high-value warlords that deal in the most powerful weapons of destruction. Locals know them as The Vajra. Deploy your forces to their outskirt targets, and prepare yourself for a journey into darkness.*

*PERDITION’S top prize, the GRIZZLY IFV unit, deploys Sentinels upon its death, allowing you to rush through to the middle of a base and still pick it apart once the Grizzly has been destroyed. It is the first of two essential Light Vehicles that will prepare you for the rest of the Vajra season. Good luck!*

## EVENT OBJECTIVES

***LEADERBOARD OBJECTIVE***

Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.

**Rank 1-10**: 45 Prestige

**Rank 11-25**: 30 Prestige

**Rank 26-50**: 20 Prestige

**Rank 51-100**: 15 Prestige

**Rank 101-200**: 10 Prestige

***ALLIANCE OBJECTIVE***

If your alliance claims enough Grizzly unit blueprints, everyone in your alliance is awarded a free equipment blueprint item for that unit. Go team go!

* **30+ CLAIMS**: S9 Rockets MK I, II, & III
* **25-29 CLAIMS:** S9 Rockets MK I & II
* **20-24 CLAIMS:** S9 Rockets MK I

 DPS
 Weapon Type
 Reload Time
 Range
 Rounds Per Minute
 **Mk III – Lvl 10 Add** | -33% Reload Time
Unit Page Blank

## Additional Facts

* For Game Relevant Facts as related to the units operation or function in the Game.

## Trivia

* The *Unit Page Blank* received a 35% Repair Time Reduction during Infamy Pre-Season ( Ref )

* + This reduction became permanent at the conclusion of the event.

## Related Pages

* Schematic Page Blank
* Epic Tech Page Blank

## External Links

* Kixeye Forum ( **00/00/00** ) - Thread Name - ( Official ) - Relative Information

## Gallery - Animated

WC - Logo1.gifGallery MayBe Resized to Fit Gif's
## Gallery

***Images may have been resized to fit in the page. Click on an image to enlarge.***

EventStore-NewUnitBlank.pngEvent Shop Info
Operation: UnknownEventShopDescription-Blank.pngEvent Shop DescriptionUnit-UnlockMessage-Blank.pngUnlock Message
Railgun

## General Information

The Railgun can be very deadly against a group of ground units as it does penetrative damage which can hit multiple units in a line that exceeds its firing range. It should be noted, outside of its range, damage drops off very quickly, and it's attacks have long delays when not buffed by transformers.

Its main weakness is that it cannot target Air, and Light Vehicles can easily get out of its range before firing, just as long as it is not buffed by a Transformer and the mentioned units are moving at sufficient velocity, or have sufficient DPS to overwhelm the platform it is holding. Additionally, being the standard turret with the least range (on par with the Heavy Cannon), certain units can fire at it without retaliation as they outrange it.

Although not mentioned, Railguns provide a health boost to the platform that holds it, which scales with the railgun's own level.

## Upgrade Progression

 2
 3
 4
 5

## Trivia

* It and the Machine Gun are the only turrets to have bonuses to platforms.
CALVIN (character)

CALVIN (Computerised Analytic Logistic Virtual Intelligence Network) is the mainframe for all Midnight technology. Anything that has an on-board computer is most likely connected to CALVIN, for the purpose of remotely controlling and maintaining it.

CALVIN was created as a joint-project between Sector 115 and the XCOM Project. While originally designed by Einheitsfront and Professor Vahlen, the experiments were finished by Blitzkrieg as well as a collection of generalised scientists. He was deemed a fully-Midnight computer as XCOM decided on independant drones rather than those operating on a hivemind.

He was first designed with the intent of acting as a relay and a connecting point between all Midnight drone technology, and was based beneath Parliament Houses. However during the Great Retreat, the prototypes, blueprints and staff were transported through the Rift and to Everfree Bunker to allow the experiments to continue. While original tests were deemed failures, during an Exodus infiltration of the base security systems were overridden and the spy was apprehended by drones previously thought inoperable and unfit for action. This was deemed a "minor and positive security issue" by Einheitsfront and tests on the mainframe continued.

As progress was made on the project, Vahlen withdrew from the project and Einheitsfront was killed during an Exodus assault on Everfree Bunker, leaving his children to take up his work. Sadly, tests were still inconclusive and many of the mental research shared by the experts had been lost. However, a few Midnight scientists were on the verge of having a breakthrough with him.

The Dimensional War was reaching it's end as the Final Battle raged on, and the unfinished Lunar Omega was not deemed ready for combat despite the odds at stake (as it lacked a controlling AI and the general build was unfinished). However, the ginormous machine awakened and attacked the Apollyon deployed by Exodus and eventually destroyed it while being controlled by an unknown source. After the battle, the Lunar Omega remained active until the Dimensional War ended and EXALT ruled Earth.
S-13

## General Information

With it's rockets and all the carnage, the S-13 compensates it's low health with it's great support abilities, especially against infantry. It also doubles as a high-DPS unit against defense structures, as long as Tanks take the heat for it. Sometimes the S-13 can even be used in large swarms to overwhelm enemies with their swiftness, though it's quite vulnerable to splash damage.

However, it's capabilities are inferior to most other light vehicles. For 75 capacity it does not offer a lot and even the PK, which takes up a third of the space, trades DPS for the ability to target aerial units while having similar HP levels. A single M1A1 Abrams will do much more than 2 S-13s. It's only good as a starter unit, but no more.

## Trivia

* After an unspecified Update, the S-13 lost the ability to target helicopters.
* At 20, it has the highest squad count out of all vehicles.
Unit Ranking

This page contains a table that I use to calculate Unit Ranking and then deciding my squad.

The trick is to compute DPS and health per capacity unit and give them some weightage in the Ranking. I also give weightage to Range (avoiding Railguns is superb!) and defense against different attach types.

These stats are based on the current levels of my units.
Artillery & Airfield

Artillery use is fairly straightforward.  You go to the war zone maps.  Place artillery next to your target.  When you attack that target the artillery tab will show up on the right side of your screen.  Click the tab, click the artillery, click the location you want the artillery to attack.

Level 1 artillery will give you 3 salvos.  Level 2 artillery will give you 5 salvos.  Level 2 artillery can be placed a hex away from the target.  Clever use of level two artillery and airfields along with alliance coordination can make strongholds significantly easiest to complete.

Airfields are a bit harder to understand.  These fobs are not the same as the airfield in your base. To use an airfield go to the war zone map.  Place an airfield and park your base next to it.  Your base can now attack or scout any hex within two hexes of the airfield.  This is an important but subtle distinction.  The airfield does not extend your bases scouting range the airfields scouting range is 2 hexes and by touching it you are allowed to use the range of the airfield.  Just as an example you might use an airfield to attack a helicopter forward operating base that is supporting a bunker by attacking over the bunker with the airfield.
Guides

Leveling Guide by - Azragaul

RA has a tendancey to push you up very quickly in levels when you upgrade buildings. Level management is extremely important.  Your access to war zones and PVP opponents are determined by player level as well as infamy. When upgrading buildings its very important to consider if you really need that building upgraded yet. This is especially critical as you get close to war zone level limit caps of 17 and 27 etc.

As a new player to an alliance you are most helpful with a strong defensive base and all your forward operating bases opened. As you approach level 15 and 25 consider upgrading structures that improve your overall defense.  Once you hit level 15 or 25 the first structure to upgrade is your command center to 4 or 5.  Once that is done upgrade your global operations building to 2 or 3. Now take a look at metal storage you ideally want metal storage maxed out.  Storage will serve you well for most of what comes next.

Now that this is done, it's time to settle in learn how to get the most metal you can per oil used. Start opening up FOBs. Armor reinforcement and bunkers are the priority. Start upgrading your troops. A level 7 Rhino has as much health as a level 1 Abrahms. You can farm various strongholds for metal and critical cards or look for pvp matches with weak defense and up to 40k in metal. In addition to upgrading troops and opening fobs upgrade turrents. Not the platforms but the turrets themselves. You can upgrade minefields anti infantry or anti tank as well. Max out your army size.  Finally open up defenders in your barracks and war factory and max those out as well.  Everything in the above paragraph I mention because it can be done for very little experience gain.

You should be able to do all of this before you level past 17. You will be much stronger in the next war zone because of this and will understand how to do it again when you hit level 25.

The following videos also serve as great introductions to many of the basic information you need to know to progress effectively.
Machine Gun

## General Information

**The Machine Gun** can be a very good starting defense as it deals a reliable DPS to both air and ground units, especially when grouped with other MG turrets and buffed by a Transformer. It is the most commonly used turret for players of any level.

Tank-role units are highly effective in absorbing their DPS. Heavy Vehicles that are specified as such are the best at this job.

## Strategies

Is A Hard Counter To Light vehicles, Infantry

Is countered by Tanks, Artillery Units, Higher Level Light Armor, High-Level Infantry, Fixed Wing Swarms.

The Salvo and MG to deal sustained damage to armor while using the MG to cover the blind spot. Pairing i with a Railgun or a Flak Cannon are also good choices, as it can target both air and ground.
Grim Winter

# GRIM WINTER III (VETERAN TIER)

## **OBJECTIVE**

*A blizzard is ripping through the wasteland. What’s more, there are rumors of a terrifying figure traveling at night from one basecamp to the next, leaving gifts…of murder. With supplies dwindling dangerously low, we need to raid a few nearby camps to restock and boost our unit defenses. Perhaps with enough troops in our arsenal, this nightly intruder will silently pass us by.*

## **NEW CONTENT**

### BUILD TOKENS

Build Tokens are consumable items that are used to upgrade buildings that are over CC10. The new round of CC11 upgrades requires these tokens in order to be built. You will see them popping up in a lot more stores – not just Grim Winter!

### STOCKING STUFFER STRIKE

The Stocking Stuffer Strike is a special holiday Strike that is only available in the month of December. When dropped it spawns a random selection of units, at a random unit level, which then proceed to fight on your behalf.

Maybe you’ll get a level 1 Rifleman, maybe you’ll get a level 10 SUPERHIND. Maybe you’ll get El Cucuy’s Guardian Helicopter. You never know until you drop one!

### GRIM WINTER BASE THEME

The jaws of winter claim all but the strongest survivors. Apply the Grim Winter base theme to your HQ!
Controlling Ground Units

Contributor - Azragaul

Control of units during an attack is fairly straightforward.  Click on the icon of the unit you would like to move then click the location on the map you would like the unit to move to or click the building you would like the unit to attack. Your platoon can have up to 5 different units or squads.  You can control multiple squads in the same platoon by clicking the control all button.  A more advanced way to control multiple units is to use multiple fingers to tap multiple squads in your platoon at the same time.  This will allow you to select two three or four of the five squads in your platoon so you can control them separately.

For platoon composition, it is not necessary to place all of one type of unit into one slot in a platoon.  If you place for example 8 S13 in one squad they will be quite spread out when attacking.  This makes them less venerable to aoe weapons like howitzers but has a tendency to get the units on the edge of the group picked off by machine gun turrets etc.  If you want to keep your units in a tighter formation use all five slots in your platoon and place an even number of units of the same type in multiple slots.  Let's say for example your platoon consists of 4 Abrams and 8 s13s. You could use only two slots in your platoon.  A better option might be to use 2 slots for the Abrams so you have 2 in each slot and 2 slots for the s13 so you have 4 in each slot.  Combine this with the ability to use two fingers to control only the s13 or tanks when needed.  This will add flexibility to your platoons as in the above example the tanks could move toward separate turrets to shield the s13s behind them.

Another thing to be aware of is that certain units can fire on the move.  PKs, Humvee, and Cobras are a few examples of this.  If for example you are using PKs and drive them close enough to buildings to be in range of the PKs guns but click on a location on the ground near the buildings instead of the building itself the PKs will drive by the building, start targeting it and eventually blow it up if within range long enough.  This can be particularly useful when trying to avoid fire from howitzers or salvos.
Holy Mountain

# HOLY MOUNTAIN MISSION BRIEFING

## OBJECTIVE

*As the final remnants of the United Front are pushed out of the territory, RUBI reports that our strike teams are being killed by guerrilla soldiers setup in the mountains.*

*Counter-attacks reveal that La Muerte reinforcements have arrived with the intention of reclaiming what our forces have been stealing from El Cucuy’s black market supply lines*. *Take them out, Commander.*

## EVENT OBJECTIVES

***ALLIANCE OBJECTIVE***

Claim enough T-129 Unit Blueprints and your entire alliance will receive the secondary weapon of the T-129 for free.

* '*20-24 CLAIMS'***:** JAGM Missiles Mk I
* **25-29 CLAIMS**: JAGM Missiles Mk I & II
* **30+ CLAIMS**: JAGM Missiles Mk I, II, & III

 Weapon Type
 Reload Time
 Range
 Splash Radius
 **Mk III – Lvl 10 Add** | Damage to Turrets +100%

***LEADERBOARD OBJECTIVE***

Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.
Rocket Buggy

## Trivia

* After the 2.37 update, Rocket Buggy, along with the PK IFV, S-13 (which was added back later), Humvee IFV, and Stryker are removed from the game. Players who had access to them before the update will get to keep them with max promotion and equipment levels. Those who didn't will never get to use it again.
	+ However, this vehicle still exists in the game in the form of Rocket Buggy Strike. It can also spawn as a defender unit in NPC bases or from players who own it.
	+ The game still implies that it exists via the blast deflector's description, as well as during the campaign series "The Red Wolf."
Edit Reference Pages/Indexes

## Indexes

Provided below is a List of some of the more useful WCwikia Indexes & Special Pages.

### General Category Indexes :

* Category:A\_to\_Z

* Category:Index

* War\_Commander\_Wiki:Categories

* Special:Categories

* Category:Missing\_Pages

* Category:Proposed\_Page

* Category:Templates

* Category:FAQ

### Page Indexes:

* Special - All Pages

* .

### Template Indexes:

* Category:Templates

* Category:Functional\_templates

### Extention Indexes:

* List of Installed Extentions

**All Edit Reference Pages are LOCKED and may only be edited by an Admin. Please ask in comments below to add or edit content.**
MI-28

Bad | Good | Excellent | Good

PPI 26 Flares
Gunship Pilots
8mm Composite Panel
M197 20mm Gatling Cannon

 1,400,000 | Player Lvl 53Helipad Lvl 4

## General Information

The MI-28 is a more durable Gunship that is also more versatile than the Hind. The general use of it remains similar - 1-2 Gunships and the rest being attack helicopters will form a devastating attack squad. It also boasts slots for missile countermeasures and secondaries, which makes it both effective in offense and defense (i.e. Fending off missiles from S1 Pantsir and secondary weapons of certain ground unit).

## Trivia

* The MI-28 is based on the eponymous real-life MI-28 Havoc Helicopter.
* The boss vehicle in the Boss Battle events is actually one MI-28, only larger than usual with more health and damage, but has none of the equipment.
* It is the last helicopter unlocked by player level.
Heavy Platform

video
Heavy Platforms are large and higher HP platforms which, as of Jan 2021, have three options. Heavy Cannon, Gustav, Heavy Flak, and Heavy Sam.

## Overview

Heavy Platforms are the centerpieces of a defense, but care must be taken to ensure they are supported well. They have a lot of HP but are also very large objects.

## Strategies

Write the second section of your page here.