7.8

## 7.8R

* Nen Empress
	+ (W) | Clone Attack speed 1 attack every 0.75s -> 1.5s | INT x SL x 360 -> INT x SL x 720
* Necromancer
	+ (T) | Cooldown 80 seconds -> 40 seconds | INT x SL x 500 -> INT x SL x 220

## 7.8P

* Changed so that Epic Beam Effect/Sound/Mini-Mapping is not created when the corresponding player is in Sjak Mode when dropping the boss item
	+ ~~I'm assuming Sjak mode is low spec.. but this is how it translated so I have no idea~~

## 7.8O

* Divineress
	+ Fixed a point where bosses were not increasing number of spheres
	+ Unification of the boss recognition range from 'same as each skill range' to 600 (to avoid overlapping two when hunting special bosses)
* Misc | Fixed some skills showing up in LOW SPEC

## 7.8N

* Changed to receive 5 Elixir of Enhancement instead of Elixir of Enhancement when acquired. (Your job change scrolls can still be used in other slots.)
	+ ~~I'm not 100% sure what this one means~~

## 7.8L

* Episode Bosses | Needed intellect for jar drops has decreased
	+ Prey; INT 150k or higher -> 75k or higher

## 7.8K

* Episode Bosses | Needed intellect for jar drops has decreased
	+ Fiend War; INT 50k or higher -> 25k or higher
	+ -Super- Fiend War; INT 400k or higher -> 200k or higher

## 7.8J

* Fixed a point where the Intellect did not increase when selling 'Intelligence +10', which is dropped by the boss in the Ore of Despair x20

## 7.8I

* Necromancer
	+ (E) | Additional damage for basic attack INT x Skill Level x 90 -> INT x SL x 80
	+ (R) | Changed to be usable only when Nicholas is present
	+ (T) | Cooldown 40 seconds -> 80 seconds + unlimited duration -> 40 seconds
	+ (F,D,SQ,SW) | Changed to be usable only when Vallacre is active

## 7.8H

* Necromancer
	+ (SW) | Fixed a point where damage was applied from the center of the map
* Misc
	+ Return (P) | Fixed the point where the summons did not move along

## 7.8G

* Necromancer
	+ (SQ) | Fixed a point where no damage was applied
* Misc | Return (P) | Changed so that summoned items do not follow when the warehouse returns

## 7.8F

* Hekate
	+ (SW) | Attack % additional damage buff, efficiency, intelligence section added
		- NT 5 million ~ 15 million :: INT x 0.0000016 | INT 15 million or more :: INT x 0.0000012
* Majesty
	+ Temporarily delete all effect related parts due to bouncing issue (damage and sound work normally)
* Necromancer
	+ Change model animation | Temporarily deleted all effect-related parts of all skills due to bouncing issues (damage and sound work normally)
* Misc
	+ Return (P) | Fixed issue where clones did not follow
	+ Job change ticket | Fixed an issue where clones remained after changing

## 7.8D

* Divineress
	+ (SE) | Damage Skill Level \* Intelligence \* 90000 → Skill Level \* Intelligence \* 120000
* Overmind
	+ (SW) | Damage Skill Level \* Intelligence \* 75000 → Skill Level \* Intelligence \* 65000
* Storm Trooper
	+ (SW) | Damage Skill Level \* Intelligence \* 100000 → Skill Level \* Intelligence \* 110000
* Necromancer
	+ (R) | Removed the effect that returned the cooldown when used when Nicholas was not present
	+ (T) | Duration 40 seconds → Unlimited
	+ (F) | Removed the effect of returning the cooldown
* Misc | Fixed the point where the 'Crusade Intelligence +10' dropped from Nogada in the 20th episode of Ore of Despair was saved

## 7.8C

* Bernardo
	+ Added new special weapon for Necromancer

## 7.8B

* Necromancer
	+ Fixed parts suspected of lag
	+ (E) | Changed to move to hero with command | Level rises with hero now
	+ (T) | Corrected skill name | Damage Skill Level \* Intelligence \* 750 → Skill Level \* Intelligence \* 500
* Heroes
	+ Changed so that the cooldown of the Heroes with Passive Awakening is changed when Advanced Awakening is activated.

## 7.8A

* Necromancer
	+ Added