The Escapists 2 Prisons

There are currently 8 main prisons if you include Precinct 17, also 3 transport prisons, and 6 DLC prisons which 2 are free and 4 can be bought. the more prisons you beat while doing main prisons or transport prisons, they all slowly get harder. While DLC is just which ones you buy.

## The Escapists 2

The Escapists 2 introduces Transport Prisons. These are special prisons with different gameplay, read the article for more info.

### Main Prisons

#### Precinct 17

This a tutorial prison for the character to learn the basics of the game.

#### Center Perks 2.0

After a ridiculous amount of escapes and devastating review from the inspection committee, the warden of Center Perks decided to rip his beloved prison down and rebuild a more secure version. But as the saying goes, 'some people never learn'.

#### Rattlesnake Springs

Howdy, partner! It's well known in the old West that if you evade the hangman's noose, the local Sheriff sends you to Fort Rattlesnake. Rustled up alongside the lowest outlaws in the county, you decide to break out of this calaboose - be it by hook or by crook!

#### K.A.P.O.W Camp

Captured behind enemy lines, you and your squadron find yourself thrown in the notorious K.A.P.O.W. camp. not content with sitting out the rest of the war, you decide to comb your quiff and find a way out of this joint in true Hollywood-hearthrob style!

#### H.M.P Offshore

Nobody's feeling as out-at-sea as these cons do! Someone 'clever' decided this dilapidated drilling platform was the perfect place to lock away lawbreakers - and they were right. With nothing but a sea-view miles around, it's no wonder it has a zero percent escape record.

#### Fort Tundra

\*Brrrrrrrr\* - Quite the frosty reception! You find yourself packed off to the coldest corner of the Siberian tundra and forced to work in horrible conditions. Before long you find yourself yearning for warmer climates and a way back to civilization!

#### Area 17

This secretive military base in the desert is the definition of high-security. if you can slip by the incredibly dedicated guards you may just come across technology that's out of this world...

#### U.S.S. Anomaly

In the not-too-distant future, an overpaid think tank of pioneers came up with the air-brained notion of Cons in Space. Here we find cosmos-adjusted criminals shipped to secure interstellar stations, designed to solve the problem of Earth's overcrowded prisons.

### Transport Prisons

#### Cougar Creek Railroad

You and the vultures overhead know what fate awaits once this train reaches the end of the line. If you plan to see another sunrise you'd better disembark by whatever means necessary.

#### H.M.S Orca

Prisoners are being shipped off in droves to a remote island far, far away from civilization. Not keen on being marooned, you'd much prefer to find a way off the boat before you stand about as much chance as a fish out of water.

#### Air Force Con

Fasten your seatbelts, cons! Only the most hardened of criminals get an entire plane during the escort phase. One thing's for sure though - it's a one-way-ticket, so you'd better act fast before landing.

### DLC

* The Glorious Regime (Free with Pre-order; now paid DLC)
* Wicked Ward (Halloween-themed)
* Santa's Shakedown (Free Christmas-themed prison)
* Snow Way Out (Free Christmas-themed)
* Big Top Breakout (Circus-themed)
* Dungeons and Duct Tape (Medieval-themed)/