Ellen Rebekah Cresswell

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Ellen Rebekah Cresswell**
* Jersey Number: **00**
* Position: **SF3** • **Emergency Small Forward** for the **Manhattan Pantaloons**
* Age in Chapter: **20 years old**
* Date of Birth: **January 12th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Score 50 points**
* Struggle: **Reading**
* Alignment: **Performative Arrogance**
* Height: **6’ 7” | 2.0066m**
* Weight: **162 lbs | 73.48196kg**

### Play Style: **None**

Ellen Cresswell didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Cresswell didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Performative Arrogance**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Ellen Rebekah Cresswell's journey into basketball was inspired by a desire for personal glory and recognition. She was the only child of wealthy parents, both politicians. She was always told that she could do anything she set her mind to. Ellen was a naturally gifted athlete, and she excelled at basketball from a young age. Born in Madison, Wisconsin, Ellen grew up in an environment where success was celebrated, and she was determined to make a name for herself in the world of sports.

Ellen's parents - the esteemed Raury and Heather Cresswell - were determined to make her a star, and they pushed her hard to succeed. Ellen often felt like she was being used as a pawn in their game, but she also loved basketball, so she put up with their constant pressure to perform. Ellen wanted to score 50 points in a single game, a goal she saw as a way to shut her parents up and cement her legacy as a basketball legend. Her proudest moment, so far discovered, was being added to the Pantaloons inaugural roster, bolstering her self-view on her talent.

Ellen was known for making flashy plays and showboating on the court. Her overconfidence sometimes rubbed her teammates and opponents the wrong way. However, her immense talent couldn't be denied. The media spotlight was a breeze for Ellen, as she thrived on attention and loved being the center of it all. She embraced the opportunity to showcase her skills and charisma to the world. Ellen was discovered by the Manhattan Pantaloons during a local streetball tournament in New Jersey, where she was visiting a friend. She put on a jaw-dropping performance, scoring 25 points in just the first half. Her arrogance and flair caught the eye of Assistant Coach Ousmane Yakwe, who invited her to try out for the team. She was signed as a free agent weeks before Media Day and Fan Fest.

## Details

* Favorite Food: Tuna
* Favorite Color: Gold
* Favorite Animal: Elk
* On-Court Habit: Ellen signed autographs for fans during timeouts.
* Piece of Trivia: Ellen Cresswell can spin a basketball on her left pinky finger for eight hours, straight.
* Has a Fear Of: Losing her reflection in the mirror.
* Diet Plan/Training Regimen: A diet plan consisting of exclusive, gourmet meals to maintain her image as a star athlete, combined with rigorous on-court drills.
* Pop Culture Interests: National Anthems, Crime Films, and Inspirational Biographies
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Politics

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Ellen Rebekah Cresswell*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access