recursal/Fanatic-Fandom huggingface dataset:
Titan Fusion

Titans can pass their energy to one another willingly through the process known as Fusion. This means that you can sacrifice the Titans that you don't want in favor of the the Titans that you do want. This will increase the receiving Titan's level, making them even more powerful.

Fuse Titans together for:

* Increased base stats.
* A chance to open additional Relic slots.
* A chance to open new Skill slots.
* A chance to improve existing Skills.

WARNING - if you Fuse one Titan together with another Titan, you will be sacrificing the selected Titan into your main chosen Titan. You cannot get the selected Titan back - it has been Fused: sacrificed for the greater good of your selected Titan.

## Unlocking Titan Fusion

Titan Fusion unlocks when you reach Castle Level 7. There will be a Quest in your Quest Journal that you can follow to explore Fusion, so make sure that you don't sell off your Titans before you unlock Titan Fusion. Fuse them instead!

## Skills and Relics

Each Titan has the potential to unlock a set amount of Skill and Relic slots, depending on their rarity. The rarer the Titan the more Skill and Relic slots can be unlocked through Titan Fusion. Regardless of rarity, a Titan comes with one Skill and one Relic slot unlocked.

A rarity 1 titan can unlock up to two additional Skill/Relic slots.

A rarity 2 titan can unlock up to three additional Skill/Relic slots.

A rarity 3 titan can unlock up to four additional Skill/Relic slots.

A rarity 4 titan can unlock up to five additional Skill/Relic slots.

The highlighted squares around the locked Skills and Relics are showing the possible unlocks that could be achieved when using Fusion.
Bio-Poison

Bio-poison is a non-standard damage type used exclusively by Templars. No current enemy uses Bio-poison in its attacks, and it is not currently an environmental hazard on any missions. For this reason, Templars do not need Bio-poison Res.

## Mechanics

Like all non-standard damage types, rolls for dealing Bio-poison damage range between 30% and 100% of the stated damage. This differs from bonus damage from other sources which is from 0% to 100% of the stated damage. This, combined with the fact that non-standard damage types ignore armor makes it a powerful method of dealing with most foes. (Non-standard attacks *do* have to contend with opposing Resistance and Res, but those are usually very weak defenses.)

If the attack damages the target, the toxins are delivered. For three turns, at the end of their turn the target will suffer Bio-Poison damage equal to the attack's Bio-Poison rating, reduced as normal by their Resistance and Bio-Poison Res. If an enemy target is reduced to 0 HP by the residual damage of Bio-Poison, they die at the end of their turn.

## Known Bio-Poison Users

Bio-Poison is available on Needle Guns and Captain's Sidearms and the Soldier's Roavin MK9 [RELIC].
Goliaths

Ragnar Goliaths unlock at Castle LVL. 12

## Base Stats

The base stats are the stats unaffected by a skill or relic. You can check those in the barracks. Simply press the 'i' in the top right of the troop's image.

TACTICAL ANALYSIS

These can be a bit of a tricky one. Un-boosted they're too slow to be effective against a sizeable set of ranged units, and they will constantly get wounded enough to die during a fight on the attack. Boosted, however, especially in toughness, they can be a powerful force that can bull through quite a bit. Berserker titans are not good to pair with them, but good Guardians or Rangers are a viable option for both attack and defense.
Victory Points

**Victory Points** – or **VP** - are needed to move up in the DoT online leagues. You can gain VP from battles when raiding other players, or by capturing a land that generates VP points over time. Remember that you have to harvest VP from lands that generate it, just like you do with your Farm and Gold Mine.

But beware - if another player captures one of your lands or successfully attacks your city, they'll steal some of your VP, so make sure you keep your Kingdom is well defended. Your VP total will also decrease after a season has been calculated. So don't be sad when you lose your VP, it's normal and happens to all of us... a bit like having to breathe, that's how normal it is. Except when you stop breathing you die, fortunately that’s mot the case when you stop gaining VP.
How to play guide for Dawn of Titans

This page will serve as a basic **how to play guide for *Dawn of Titans***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

*This article is a stub. You can help Dawn of Titans Wiki by expanding it.*
Drop Shaft

## Mission Parameters

* Open deploy 4
* Turn goal: 10
* Starting squad: Captain, Engineer (swap in class), Scout, Scout
* Starting SP: 540
* Max deployment: 6
* Base XP on Easy: 80
* Base RP on Easy: 80
* Secondary objectives: 1 (crates visible on the map)
* Max turrets: 4

## Objectives

* Flip the switch at the orange square in the north-west, then extract in the north.

* The exit grid is pretty lax on this level. Only need to be somewhat close.

## Walkthrough

### Deployment & Safety

Make sure that the Engineer has a high-level Sentry Turret talent. Move the squad up to the TP. The sooner you get there, the easier the level. Set up a turret on the way there not too far below the TP. After capturing the TP, set up a second turret, then get Perimeter Resupply or a second Engineer to make it four. Three out of four should be able to shoot xenos coming from the west, and one should be just north of the TP. Defend the TP until you maximize deployment then move to the switch and maybe get the secondary.

### Score

Give the Captain the Blitz Kit (+2MP), Pressing Need 4 and
Warrior's Wrath 1. Have an Engineer with Capture 6. Give the
Engineer the Cyclone Reactor (+1MP).

* On **turn 1**, swap the northern Scout for a Soldier with Rallying Charge 8. Move the Soldier and the Engineer up, just below the Captain and put PN on them. Move the Captain up, beyond the 1 tile corridor. Move everyone else up and when the Soldier is out of MP, RC the whole group. Move further up, set up a turret (about 5 tiles below the TP).

* On **turn 2**, move the Engineer to the top of the TP, then neutralize and capture it, immediately. The rest of the squad should keep moving north towards the exit grid, except the Captain who goes west to get the secondary and flip the switch. Have a couple of grenades ready and lots of HP.

* On **turn 3**, deploy any veteran.

The mission can be done in 4-5 turns. You may want to slow things down a bit so as to finish on turn 6 and ramp up the kill rate.

### Speed

Same as **Score**, but don't send the Captain to the secondary to minimize the risk. Instead, the Captain shall go north then west towards the switch. The Engineer should be able to keep close enough to set up a turret to cover the Captain with Overwatch. The mission only takes 4 turns.
Shields

**Shields** provide an impenetrable barrier to protect your cities and buildings against enemy attacks. They can be applied at any point to any lands that are under your control, and are also triggered on a land after it has been raided. Shields can last up to 24 hours depending on if you have bought a shield or even a few days, if you are upgrading a high level land - before they deactivate. Shields protect the land they are covering from being looting or captured. However, if you launch an attack while your lands are shielded, all your shields will be broken, and you'll immediately become vulnerable to attack.

If a land has been looted by another player, after a few attacks, a shield will automatically raise over the looted land for one hour. A shield does not raise after a single attack - you can be attacked multiple times, and then a shield will raise.

* A captured Land will be shielded for 4 hours.
* A raided castle gets shielded for 12 hours.
* A raided Land gets a shield for 1 hour.
* If the defender is attacked 8 times in 2 hours, then all Lands will be shielded for 6 hours.
Alliances

**Alliances** allow players to group up together.

Although you might think you'll conquer the world alone, you'll soon learn that forming an Alliance with other players is essential to becoming a truly powerful ruler.

Once you reach Castle Level 3, you will be able to explore the wider world and engage in combat against other players to earn Victory Points (or VP). When you have gained 1000VP, you will be prompted to join an Alliance, or create your own Alliance. Creating an Alliance will make you the leader of that Alliance.

There will be many Alliances to choose from - all will have different tactics and strategies. So if you are new to the game, jumping into an Alliance is a great way to meet new players, learn about the game, but also make some great friends along the way. Select your Alliance icon, which is symbolized by a shield and two swords in the top-left corner of the screen next to your Profile image. Selecting this icon will take you to the Alliance profile.

Selecting the Search icon along the bottom of the screen will allow you to search hundreds of Alliances. You can view the details of each one and decide which you would like to join.

## Reinforcements

Reinforcements allow you to get extra troops donated to your army by other members of your alliance. Requesting Reinforcements is easy - simply tap the Alliance Camp situated just below your Castle in your city, then tap the Request button.

Once sent, your request will appear in your Alliance chat. Your alliance members will be able to see the request and donate troops to your cause.

The number of troops you can receive will change depending on the level of your Alliance Camp. Troops have a point value based on their level and type. For example, a level 5 Militia will have a higher point value than a level 3 Militia, so while you can send higher level troops to lower level Alliance members, they won't be able to hold as many at once.

Once you've received your Reinforcements, add them to your army by tapping on the "Reinforcements" option in the load-out screen. Each Titan can hold a different number of Reinforcements based on their current level, their rarity, and the Titan type.

During the battle, summon the reinforcements by tapping the summon button in the bottom-right corner. The Reinforcements will deploy automatically and will have a "+" symbol above them on the battlefield.

Reinforcements are temporary units, who have been sent to help you for just one battle. After they've fought they'll leave your army, regardless of whether they survived or not.
Ranger

The Ranger Titan is the only version with a ranged attack, and their shots hit an area roughly the same as a Fireball spell. Their skills are a mixture of offensive and defensive boosts to their troops, typically of the same race.

Bar none, this Titan class is the best at general combat in both attack and defense, mainly because it is utterly unequaled at placing its damage output wherever it wants. Outranged only by Grenadiers (and by a rather tiny amount at that), in the time a Berserker or Infiltrator Titan can run a Ranger's weapon distance they'll have been shot twice, and dropped. For any of the other Titans it's three times, and also likely dropped unless they are heavily toughened. One of these backed up with a pure Grenadier army, as long as they don't spawn completely surrounded at point-blank range, can handle equal-level armies far larger than their own. Keep the Grenadiers on holding their position and shooting everything that gets close while the Ranger stays nearby and focuses on key tactical targets.

A high-level Ranger Titan as a defender of a zone is the only Titan type you are pretty much guaranteed to have to use magic against; if you don't and they manage to kill your own Titan first they will put your army through a world of hurt.
Pikemen

Elithen Pikemen unlock at Castle LVL. 10

## Base Stats

The base stats are the stats unaffected by a skill or relic. You can check those in the barracks. Simply press the 'i' in the top right of the troop's image.

### TACTICAL ANALYSIS

Basically a blend between Swordsmen and Spearmen with a bit of Ice element flavoring, pikemen are a pretty solid melee unit that will most likely replace your spearmen pretty quickly. While they are rather slow, their inherent tankiness and high damage output should mostly make up for it. However, they are usually strongest when combined with troop-buffing relics on a decent titan. With the right relics and abilities, Imperials can be turned into unstoppable killing machines that shrug off grenadier and goliath hits, while shredding any other melee troop in 1 on 1. They also make great tanks or meat shields for your more fragile troops, such as grenadiers and ranger titans.
Attributes

All Templars have 6 attributes that, combined with their skills, dictate their base statistics. Each attribute starts at a minimum level for each level 1 templar of a given class. Upon gaining a level, a single point may be applied to one of the six attributes up to the maximum possible value of 16.

#### Fortitude

The attribute dictating physical resilience and survival.

* Increases HP (Hit Points) by between 4 and 7 points, dependent on the templar's class.
* Increases the secondary statistic Toughness by a variable amount based upon the templar's class. Toughness improves the templar's ability to shrug off a few points of damage, much like armor, but cannot be bypassed by penetrating attacks.

#### Willpower

The attribute dictating perseverance in the face of fatigue and unconventional attacks.

* Decreases the amount of damage taken from overheating. The damage received from overheating in a given turn is reduced by a random number between 1 and the amount of Willpower a Templar has.
* Increases the secondary statistic Resistance by a variable amount based upon the templar's class. Resistance improves the templar's ability to shrug off a few points of damage from special damage types.
* Increases the critical hit multiplier of grenade attacks by 6% per point.

#### Focus

The attribute dictating a templar's inherent ability to block attacks (with or without a shield) as well as capitalize on critical hits performed.

* Increases the percent chance to auto-block an attack by 1% per point. This bonus may cause the total auto-block chance to exceed the soft cap of 59% (up to 75% at 16 points of focus.)
* Increases the critical hit multiplier of all attacks by 6% per point.

#### Strength

The attribute dictating the physical might of a templar.

* Increases the accuracy of melee attacks by 1 standard die per point.
* Increases the accuracy of ranged attacks with heavy weapons by 1 standard die per point.
* Increases the critical multiplier of melee attacks by 6% per point.

#### Quickness

The attribute dictating the speed and precision with which a templar acts.

* Increases the accuracy of ranged attacks with light weapons by 1 standard die per point.
* Increases defense against ranged attacks by 1 standard die per point.
* Increases the critical damage multiplier of heavy ranged weapons other than sniper rifles by 6% per point.
* Increases the chance to counter-attack successful melee attacks by 1% per point (Captain, Berserker, Paladin only.)

### See Also

Secondary Statistics include:

* Level
* Toughness
* Resistance
* Parry
* Dodge
* Res
* Counter-attack %
* Auto-block %
* Critical Hit Chance & Magnitude
* Heat
* SP Cost
* MP
Dawn of Titans

Rating(s) | 10+

**Dawn of Titans** is an Action Strategy game developed by NaturalMotion.

In Dawn of Titans, players are immersed in a breathtaking, high fantasy world as they lead Titans into epic battles with thousands of soldiers. Players build their kingdoms to fuel their army, raise Titans and fight battles at epic scale to capture territory.

The Dawn of Titans experience is set within a kingdom that looks, feels and sounds real. NaturalMotion has designed every element of Dawn of Titans – from the trees, to the waterfalls, to the Titans, to the battles – to push the edge and create an entertainment experience that supersedes anything found today in the Action Strategy category.
The Arena

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

**The Arena** is an area located in the southwestern part of the  island, north of Vestiges of Tylissos and east of the Temple of Ares. The only ground access is to use one of the four bridges that connect to it.

## Loot Spots

1. Market Place
2. Villas
3. Chests
Guardian

The Guardian is a master of defensive combat. Their damage output is lower than the other warrior classes and they themselves will get completely shot to bits before they can do anything, but the Guardian class provides defensive perks to the units assigned to the Titan, typically focused on troops of the same race.

When using one either on attack or defense, just don't bother putting on any Relics that boost just the Titan; focus entirely on relics that boost the relevant Troop. This can allow for a very, very powerful army. One particularly powerful combo is a high-grade Ragnar Guardian with good buff types (i.e. not Resist Lightning ones) supporting an army of pure Goliaths with every Relic also boosting the Goliaths, allowing for a massive wall of club-wielding health to slowly but surely stomp over enemy armies.
Troops

**Troops** are what make the majority of your army. You can train and upgrade them to use in battles. There are many types of units that can be trained. Among the units able to be trained, you have the human troops, which are made up of Militia, Archers and Spearmen. You can also train troops from other races. The deadly Unak Grenadiers, the noble Elithen Pikemen, the mighty Ragnar Goliaths, and the agile Mossmane Panthers are all at your disposal given that the player has met the requirements to train them.
All these units can be trained at your Barracks.

Storm Maidens

STRENGTHS vs WEAKNESS

Trying to simplify in a chart the weakness and the strengths of the troops in the battle. This is what happens in a direct fight according with each hero's profile -without considering the armors or relics.

## Reinforcements

Reinforcements allow you to get extra troops donated to your army by other members of your alliance. Requesting reinforcements is easy - simply tap the Alliance Camp situated just below your Castle in your city, then tap the Request button.

Once sent, your request will appear in your Alliance chat. Your alliance members will be able to see the request and donate troops to your cause.

The number of troops you can receive will change depending on the level of your Alliance Camp.

Once you've received your reinforcements, add them to your army by tapping on the new "Reinforcements" option in the load-out screen before you begin your battle. Each Titan can hold a different number of reinforcements based on their current level, their rarity, and the Titan type.

During the battle, summon the reinforcements by tapping the 'Summon' button in the bottom right corner after you begin your attack. The reinforcements will deploy automatically, and will have a "+" symbol above them on the battlefield.

Reinforcements are temporary units, who have been sent to help you for just one battle. After they've fought they'll leave your army, regardless of whether they survived or not.
Grenadiers

Unak Grenadiers unlock at Castle LVL. 6. To increase their max level, upgrade the Unak Citadel.

## Base Stats

### TACTICAL ANALYSIS

Compared to the Archers and Storm Maidens the Grenadiers go for less frequent, stronger shots. And in all honesty these are the ultimate in ranged death. Outdistancing even Ranger Titans, a focused line of these backed up by a decent Titan and carefully controlled by a decent player can shatter armies of a higher level that outnumber them without even taking any troop losses (barring lucky spells). Archers, Storm Maidens, Swordsmen, Spearmen, Imperials, non-boosted Goliaths, Skeletons and every type of melee Titan will get utterly shot to bits by these before they can do anything, unless they vastly out-level the Grenadiers. Smaller number of Panthers, if carefully targeted, can also be handled. Grenadiers are, bar none, the ultimate economical attack troop that can handle nearly every known situation.

On the defense is a bit more tricky. Their slow movement speed makes them rather vulnerable to spells, and a Titan with decent fire defense (particularly a Ranger) can distract their firepower and plow through them systematically when backed up by more Grenadiers. Still, this is a viable option.
Spells

* Fireball Spell - Summon a burning fireball and reduce your enemies to ashes.
* Shield Spell - Protect a Unit with a powerful shield that absorbs damage.
* Freeze Spell - Freeze enemy Units so they cannot move or attack.
* Terror Spell - Summon ghostly apparitions to make an enemy Unit flee in terror.
* Lightening Spell - Call down lightning from the skies to obliterate your foes.
* Rage Spell - Boost the damage dealt by one of your Units.
* Acid Cloud Spell - Summon a deadly mist that poisons enemy Units that pass through it.
* Raise Dead Spell - Raise the bodies of dead Troops as Skeletons that fight at your side.
Panthers

Mossmane Panthers unlock at Castle LVL. 8

## Base Stats

The base stats are the stats unaffected by a skill or relic. You can check those in the barracks. Simply press the 'i' in the top right of the troop's image.

### TACTICAL ANALYSIS

Tricky to set up properly due to them being so fragile, but no troop compares to their speed. With a decent Titan boosting them particularly in toughness, a pure Panther squad can be a fast, lethal force. On attack they can be rather expensive due to their high tendency to get fatally wounded, and defending farm/mine islands with them can be risky; they have a tendency to be summoned piece-meal and with lower numbers a good Ranger/Grenadier squad can systematically shoot them down without too much trouble.

Defending your main Castle with them is a different story, where they are all summoned on the field simultaneously. With a good Titan backing them, any attacker seeing a massive heavily boosted squad of these pelting at them full tilt will definitely get quite nervous, as this can be a very difficult force to counter.
Asgardian Hall

The **Asgardian Hall** is a building that allows you to train Odin's Storm Maiden troops. Upgrading it will allow you to train them to higher levels.

The Asgardian Hall allows you to train Odin's Storm Maiden Troops. You must have a level 15 Castle to construct this building.

* Storm Maiden unlock at Castle LVL. 14

Image
Buildings

**Buildings** are the different structures that you build, upgrade, and get resources from, in a player's City.

There are many working parts to a City. Early on in the game, you'll have access to only a small selection of buildings, but as you increase your Castle level, more buildings will open up for you.

## List of Buildings

* Troop-related:
	+ Alliance Camp
	+ Armory
	+ Army Camp
	+ Barracks
	+ Garrison
	+ Medical School
* Spell-related:
	+ Arcane Tower
	+ Spell Forge
* Resource-related:
	+ Farm
	+ Gold Mine
	+ Gold Reserve
	+ Gold Vault
	+ Granary
	+ Food Reserve

* Other:
	+ Castle
	+ Portal
	+ Builder's Yard
	+ Relic Temple
	+ Hall of Titans
	+ Eternal shrine
	+ Adventuerers' Guild
* Emissary Councils:
	+ Elithen Palace
	+ Unak Citadel
	+ Mossmane Cairn
	+ Ragnar Keep
Battles

In Dawn of Titans, you are trying to become the most powerful Kingdom by battling other players and increasing the reach of your empire to earn Victory Points. However, battling other players will cost Portal Stones, or PS, a resource which slowly regenerates over time. You can attack other players' Cities or Lands by either Raiding them to steal resources, or Capturing them, which will put the Land under your control and generate resources for you over time (Cities cannot be captured). Battling other players will also earn you Victory Points, or VP. But beware - if another player captures one of your Lands they'll take control of it, so make sure you keep your Kingdom well defended.

Attacking players with a higher Castle Level than you earns you a Brave Bonus, which can mean rewards of up to twice as many Resources. On the other hand, attacking a player with a lower castle level than you will result in a "Dishonor" penalty which reduces the rewards you receive – if you're much more powerful than they are, you'll receive no reward at all.

Each City or Land can only be attacked by a single player at the same time, so if another player is attacking a Land you cannot enter the battle screen.

If a Land has been successfully looted by another player, a Shield will automatically raise over the looted land. The Shield will last 12 hours for a City and 3 hours for a Land. Do note that only the particular Land that has been attacked will get a Shield, so it is possible to be attacked simultaneously by different players on different Lands. If you launch an attack while your Lands are shielded, all your Shields will be broken, and you'll immediately become vulnerable to attack.

You are able to see who has attacked your Lands by selecting the Battle Log icon located near the middle of the left most side of your screen. It will look like your Quest Log but with a sword next to it. An attack on your Lands will cause a red alert to appear on your Battle Log.

Once you're in the Battle Log screen, you will have the option to have your revenge on any players who have attacked you.

There are many options open to you on the battlefield. You can command your Troops singularly or collectively. By tapping on a single Unit, you can give that Unit commands separately from the others. By double-tapping a unit, you select all other Units of the same type.You can also rotate your Units to face any direction by tapping and dragging on the circular rotate icon. You can give your Units their initial orders by dragging an arrow from them to their target or by simply selecting the "stand ground" option located near the bottom left of your screen.

If you run at enemy Units, you will get a charge damage bonus for your first attack (Militia, Panthers, and Pikemen only). If you attack an opponent's Units from the side or from behind, you get a flanking or rear charge damage bonus for your first attack. There are many tactics for both new and veteran players! Remember that certain Troops are stronger against others, so plan your attacks well!
Ascension

So your battle hardened Titan has hit its max level. Well done and well fought!
Are you wondering if there was something you could do to set your Titan apart from the others? Yes there is, and it is called Ascension. (As of 2017-05-07, it is unclear wether or not ascension is still in the game. Please confirm or deny this.)

#### How to Ascend

When a Titan has reached its maximum level, Ascension becomes an option.

Tap the 'Ascension' button. This takes you to the Ascension screen. This is where you can see what your Titan will get when they are ascending, as well as the costs and materials required to perform an Ascension. Titan Shards, required for Ascension, are found at the Titan Monuments.

### The Rewards of Ascension

A successful Ascension will unlock the following for you:

```
10 Additional Levels for your Titan along with improvements to hit-points and damage dealt.
A new Skill Slot and a new Relic Slot.

```

All this adds up to a much more powerful Titan! Time to crush your enemies!

## Resources

```
A rarity 1 Titan needs 5 shards and 180000 Food to ascend.
A rarity 2 Titan needs 25 shards and 820000 Food to ascend.
A rarity 3 Titan needs 50 shards and 2300000 Food to ascend.
A rarity 4 Titan needs 100 shards and 4800000 Food to ascend.

```
Spearmen

## Base Stats

The base stats are the stats unaffected by a skill or relic. You can check those in the barracks. Simply press the 'i' in the top right of the troop's image.

### TACTICAL ANALYSIS

In the early stages a couple of squads of these can be crucial protection for your Archers, preventing enemy melee rushes. Also, ironically enough these can be one of the more endurant squads compared to others due to a rather non-obvious reason; their wide narrow line formation is so spread out that no single attack (be it Grenadier shot, Ranger shot, Fireball, etc excluding massive-area ones like Meteor and Lightning Storm) can kill them; even with an unlimited damage blast the squad is so spread out that some of the troops will always be missed, so they will ALWAYS take at least two shots with a bit of spacing time between them to kill. No other troop, even Imperials, can claim the same. However, due to their painfully slow speed they are utterly useless on the attack and will soon be outmatched on the defense.
Infiltrator

Infiltrators are the masters of stealth and deception. They have a high movement speed and their skills focus purely on increasing their own melee damage.

Never, ever use them on the defense. Their health is absolutely paper-thin, and ranged attacker armies will effortlessly drop them before they can hit anything leaving their non-skill-boosted army to get slaughtered too.
Gold Mine

The Gold Mine is a building that produces Gold, which is used to construct and upgrade buildings. Upgrading it increases the rate at which Gold is produced, as well as the amount of Gold it can hold.

## Stats

* Recoup Time is the time it takes for the investment to pay off. For example, if it costs 4200 gold to upgrade to Lvl 4 and that upgrade only earns you 50 more gold per hour then it will take (4200 / 50 =) 84hrs before that investment becomes profitable. This, as seen above, gets quite inefficient which would on its own make it worthwhile not bothering to upgrade the mines, however having enough mines of a high enough level are also a prerequisite for upgrading your Gold Storage buildings, which are much more important.
Support

This is a wiki and as such, we do not actually do any game support. If you are experiencing problems with *Dawn of Titans*, you should contact their official support site, here:

* Game support

If you require help with the wiki, please contact your Wiki manager, Kittymmeow, or our main wiki support site, here:

* Wiki support
Farm

The **Farm** is a building that produces Food, which is used to train troops. Upgrading it increases the rate at which Food is produced, as well as the amount of Food it can hold. Compared to farm Islands of your castle level, your main Farms will produce far less and would normally not be worth bothering to upgrade, however having high level farms is also a pre-requisite to upgrading your Granaries, which are much more important.
XP

**XP** is awarded when you complete certain tasks in the game, such as wining battles, upgrading your buildings, and progressing through one of the single-player campaigns.

XP contributes towards your Kingdom Level, which is an overall measurement of the strength and power of your Kingdom.

## Player XP

You can check your current Player XP in your Profile. For example if your profile says "Player XP 400000/406170" then 400000 XP is your current XP and 406170 XP is when you will level up next. The first number is your total XP, meaning it is needed to level up from level 1 to your current level and the latter from level 1 to the next level.

Lv 22 330916 XP

Lv 23 406170 XP

You need 406170-330916=75254 XP to level up from level 22 to 23. That is reflected in the blue XP bar in your profile. It fills with the XP accumulated and a full bar means 100%.
Dawn of Titans Wiki/Flex section

Guides

* How to play guide for Dawn of Titans
* Game support

Videos

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*Dawn of Titans* Links

Official page

Developer
Zeus' Battlegrounds

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Gear up and prepare for battle in the fight of your life! Summoned by Zeus for the ultimate test of cunning and will, your challenge is to defeat all other Demigods in order to take your rightful place on Olympus.

Are you mortal, or are you a GOD?

## Features

* Free-to-Play Melee-based Battle Royale Game
* Fight as a Demigod in action packed battles including God powers
* 100 players per game
* Season format where you can earn dozens of cosmetic items cosmetic items
* Huge world (Additional combat areas will be added regularly)
* Leaderboards show current rankings and personal stats
* Legendary weapons
* 4 levels of Godlike Armor
* Customizable male and female characters
* 1st or 3rd person view.
* Play Solo or in Squads of up to 4 Demigods
* Traverse the Isle of Thera on horseback or by chariot
Storm Maidens

Storm Maidens unlock at Castle Level 14 with the Asgardian Hall

Storm Maidens are solo units like Panthers and Goliaths, who are a bit of a hybrid between a melee and ranged unit. They throw pairs of lightning axes at their foes at a relatively fast rate, or swing them around in melee, and are the second-fastest moving troop after the Panthers.

Trained to protect Asgard, the Storm Maiden are accurate and powerful against Mossmane and Ragnar, but weak against Militia and Spearmen

## Base Stats

The base stats are the stats unaffected by a skill or relic. You can check those in the barracks. Simply press the 'i' in the top right of the troop's image.

TACTICAL ANALYSIS

A jack of all trades, master of none. Unlike all other ranged units their two attacks are exclusively single-target, making them rather incapable of handling any troop squad. They also have the shortest range of any ranged unit so will always get shot first when approaching. Their melee abilities aren't too much to brag about either.
Dawn of Titans Wiki/Top section

About Dawn of Titans

Dawn of Titans is an Action Strategy game developed by NaturalMotion.

In Dawn of Titans, players are immersed in a breathtaking, high fantasy world as they lead Titans into epic battles with thousands of soldiers. Players build their kingdoms to fuel their army, raise Titans and fight battles at epic scale to capture territory. The Dawn of Titans experience is set within a kingdom that looks, feels and sounds real. NaturalMotion has designed every element of Dawn of Titans – from the trees, to the waterfalls, to the Titans, to the battles – to push the edge and create an entertainment experience that supersedes anything found today in the Action Strategy category.

Current Wiki details regarding Dawn of Titans may change with future updates.

Video streams
Beards

Titans have many important features and impressive assets. They tower above all others, they are strong, mighty and powerful. Some Titans have an additional mighty asset...
A Beard. A long flowing mane that no ordinary being can compete with. Caressing their battle beaten facial features, a Titans beard is a spectacular feat of nature that should be celebrated.
World Items

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

World Items are items that are found within the world that can only be used once. These items can provide buffs that will help you in battle. For example, campfires can be found throughout the world. Interacting with these will cause them to give an AOE healing effect for a period of time.
Champion

The Champion (Axe symbol) is a slow, frontline melee fighter. Typically holding a massive two-handed axe or club, all of their skills are based on boosting themselves, with a mixture of both offensive and defensive skills.

Never use them on defense. Their slow speed and Melee range will get them shot to bits long before they can do anything, and a lack of troop boosts will leave their army lacking as well.
Archers

## Base Stats

The base stats are the stats unaffected by a skill or relic. You can check those in the barracks. Simply press the 'i' in the top right of the troop's image.

### TACTICAL ANALYSIS

Your first ranged Troop, and in the earlier castle levels they are quite decent. A large group of these protected by a couple of Spearmen squads to prevent rushes will take you quite far in the early stages. However, once you unlock Grenadiers you will find they outperform Archers in every known way, one of the most important being range; Grenadiers notably outdistance them and will shoot first, slaughtering the Archer squad. At this point, drop Archers permanently.
Relics

Relics are items that come in various different forms and rarities. The higher the rarity the better the Relic. They can be obtained during battles or from the Temple. Every player starts with a Relic inventory space of 200, which can be further increased using Gems.

## Combat Relics

Combat Relics are used to boost the combat abilities of the Titans who carry them, as well as other friendly Units on the battlefield. You can level up your Relics using Relic Forge.

### Elixirs

Elixirs are combat relics to enhance all of your troops at the same time. Since they are extremely powerful they only have a one time use. They are available during the Trials of Power.

 Attack Elixir
 Critical Elixir
 Health Elixir
 Piercing Elixir

 Attack Elixir
 Critical Elixir
 Health Elixir
 Piercing Elixir

 Attack Elixir
 Critical Elixir
 Health Elixir
 Piercing Elixir

 Attack Elixir
 Critical Elixir
 Health Elixir
 Piercing Elixir

## Economy Relics

Economy Relics are used to increase the effectiveness of your Kingdom. They too come in different rarities. Their effects range from a boost in production range to a decrease in training time/cost. They can be applied to buildings and their duration can be restored.

### List of Economy Relics

 Arrow Warp
 Spear Levy
 Spear Warp
 Sword Levy
 Sword Warp

## Item Relics

Compared to Combat Relics, Item Relics only have one use. They can be instantly redeemed to add resources such as currency, army units, Spells and Titans to your inventory and cannot be repaired.
God Chests

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

God Chests are highly sought after chests that are dropped by Zeus from Olympus. These are different from the altars. Inside these chests, players can obtain God Armor, God Weapons, javelins, potions, charms, and other items.
Kingdom

**At the heart of your Kingdom, is your Castle. This is a symbol of power!**

*"Brave heroes! You will need to produce a strong and productive Kingdom is you wish to defeat your enemies. To do this, you will need to expand your City, upgrade your Castle, gain resources from buildings and train up a mighty army."*

Increasing your Castle level will make your Castle and Kingdom grow more powerful! Alongside this, you can also earn XP. XP is awarded for winning battles and progressing through the game. You can see your progression towards the next level by tapping your profile flag at the top left corner to view your profile screen. Upgrading your Castle will unlock new upgrades, buildings, and will allow you to become more powerful in battle.

Your kingdom is composed of captured Lands, a protective Garrison, and various Buildings. Other players will have the opportunity to attack your Garrison and attack your Lands. If a Land has been looted by another player, after a few attacks, a Shield will automatically raise over the looted land. Shields protect from capturing too, but if your Land was not shielded then unfortunately that Land can be captured by other players.

You can of course protect your Garrison and Lands from attack in other ways - and this is where your Troops and most of all, your Titans come in to play. You can assign Titans and Troops to defend your Land and Garrison, where they will fight off enemy attackers.

## Expanding the Kingdom

Your Kingdom can expand 4 times, with the first expansion being unlocked by default. All the other expansion can be bought for Gold and add additional space to your Kingdom to place your buildings on.

 Level 4 | 1431000
Buoy

**Buoy** are one of the various types of Vessels found in the world of Stranded Deep.

## Summary

**Buoys** are objects which float in between islands, and usually surrounded by Great Whites and rarely Marlins. While they seem to be stationary, Buoys can be jumped on to and moved simply by pushing. Buoys will always float directly above the sea level, and clip through Islands.

Has markings that reads *DALAS S12-68B*.
Horses

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Horses are the base mount, found throughout the Isle of Thera but are more prominent wherever a stable is found. They significantly increase the player's speed but are very fragile (only three direct arrow hits will kill a horse). When a player who is not mounted is struck by a horse, they are knocked back. Horses cannot be killed by chariots.
Zeus Battlegrounds Wiki/Section 1

Welcome to the Official Zeus' Battlegrounds WikiWelcome to the Official Zeus' Battlegrounds Wiki
Zeus' Battlegrounds is an action-packed Battle Royale style game where you fight for survival as one of Zeus' own demigod offspring. This is massive PvP action with up to 100 players per map. May the strongest and fastest Demigod be victorious.[Read more...]
Dawn of Titans Wiki

Kingdom
Resources
Buildings
Troops
Titans
Quests
Campaigns
Alliances
Battles
Leagues
Relics
Strategy

About Dawn of Titans

Dawn of Titans is an Action Strategy game developed by NaturalMotion.

In Dawn of Titans, players are immersed in a breathtaking, high fantasy world as they lead Titans into epic battles with thousands of soldiers. Players build their kingdoms to fuel their army, raise Titans and fight battles at epic scale to capture territory. The Dawn of Titans experience is set within a kingdom that looks, feels and sounds real. NaturalMotion has designed every element of Dawn of Titans – from the trees, to the waterfalls, to the Titans, to the battles – to push the edge and create an entertainment experience that supersedes anything found today in the Action Strategy category.

Current Wiki details regarding Dawn of Titans may change with future updates.

Video streams

Guides

* How to play guide for Dawn of Titans
* Game support

Videos

Tweets
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Featured images

mw.loader.load('ext.slideboxlightshow');*

*Dawn of Titans* Links

Official page

Developer

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Isle of Thera

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

The Isle of Thera is the location that Zeus has chosen for the demigods to prove their worth through battle. Inhabitants no longer live on the island but the villages still stand. Explore the island but beware the Wrath of Zeus: a wall of fire that will destroy anyone who stands in its way.

### Points of Interest:

1. Temples
2. Named Locations
3. Unnamed Locations

### Content:

1. Lakes and Rivers
2. Road Blocks and Carts
3. Buildings
System requirements

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Zeus' Battlegrounds*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 10
* Processor: 2.5 GHz Quad-Core 64-bit CPU
* Memory: 8 GB RAM
* Graphics: Nvidia GTX 770 with 2+ GB Video RAM
* Network: Broadband Internet connection
* Storage: 20 GB available space

## Minimum requirements

* OS: 64-Bit Windows 8
* Processor: 2 GHz Dual-Core 64-bit CPU
* Memory: 6 GB RAM
* Graphics: Nvidia GTX 660 with 2 GB Video RAM
* DirectX: Version 11
* Storage: 15 GB available space

## See also

* How to play guide for Zeus' Battlegrounds
* Release date
God Altars

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Altars are chests within God Temples that contain a god gift. Each gift is different depending on which temple you go to. There are currently five throughout the island.

When the player opens the altar, a loud lightning crash can be heard by nearby enemies.
Chests

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Chests are item spawns that contain various goods ranging in rarity. There are four types of chests: bronze, silver, gold, and God. God Chests are dropped from Olympus and appear around the island. Chests are found on boats, in large houses, in the Arena, and in certain lakes, ponds, and rivers. Within the temples of the Gods, there are altars. These give  god gifts, bestowed to the player by the patron God of that temple.
Weapons

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Weapons are equipment that a player will equip to deal damage to the enemy players. There are many different types of weapons, some one-handed (which can be dual-wielded or with a shield) and others that are two-handed (slower moving but a more devastating hit). Dual-wielding one-handed weapons grants a 10% increase to damage and speed. Ranged weapons can also be picked up: weapons that are very good at finishing off a fleeing enemy or scouting ahead. Throwing weapons are weapons that are best thrown at short ranged distances. These weapons stack and are consumed on use.

## Thrown

### Orbs

within 2.5 meters of the explosion.
Militia

## Base Stats

The base stats are the stats unaffected by a skill or relic. You can check those in the barracks. Simply press the 'i' in the top right of the troop's image.

### TACTICAL ANALYSIS

The first troop you ever unlock, and in all honesty the first troop you should STOP using permanently when you have the chance. Despite the game loading screens mentioning that these are strong against archers or grenadiers, ignore that. EVERYTHING at an equal level kills them easily, except perhaps Skeletons, Storm Maidens and maybe low level Infiltrator Titans. Archers, Grenadiers and Ranger Titans shoot them to bits long before they can hit anything, and every other melee troop type will crush them. On attack they are highly non-economical due to their great ease at getting wounded past the recovery point, and on defense they will simply get shot to bits.
Mounts

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Mounts help the player move around the island at a greater speed, even helping you escape the Wrath of Zeus. There are three types of mount: basic horse, chariot and wolf. Mounts cannot take falling damage, like the player, but are fragile and easily killed. You can vault from the mount if you dismount while the mount is moving, or do a regular dismount from a dead stop.