recursal/Fanatic-Fandom huggingface dataset:
Sulfenir

Team member Sulfenir is a world-gen expert and programming wizard that has helped create some of the spectacular sights and creations in the Bracken Pack, such as the updated Crystal Caves in The Underdark or The Disruptor boss in The Omnidrome. Sulfenir has worked along side Grandmaster to create some integral pack performance improvements, and has even helped organize the packs files.

In addition to his efforts in The Bracken Pack, he has also worked on projects of his own, such as Bio.caves or the Aquea dimension. Sulfenir has also worked on assisting in Incendium, even being an important role in updating both Incedium and The Bracken Pack to 1.17.
Omnitech

Most common form of technology in the Omnidrome, Omnitech is an unbeliavably malleable technology that allows its users to bend the very laws of physics at will. Mostly used in the Omnidrome, Automechs are built with Omnitech in mind, and its usage can help distort space in a way that can completely alter every atom down to the molecular level. It's circuitry is so complex, many Omnitech device systems are build multidimensionally, existing simultainously in the Void, and sometimes even in Varskspace. That being said, while remarkably powerful in the Omnidrome, many Mods are disgusted by Omnidrome's existence, and thus have made Omnitech much more difficult to use outside of its home dimension. This results in a less potent technology that, at its lowest in Dormis, cannot even function properly. The Ascended Council are doing all sorts of tests and experiments to attempt to utilize Omnitech outside of The Omnidrome.
Warlord

## Overview

The Warlord rules the nether and actively seeks conflict and battle. Was originally more useful to the pantheon before the founding of the realmverse. Now he seeks conflict to stay relevant. Every 100 years he becomes mortal and initiates an enormous inter-dimensional event in which the best warriors compete. The greatest champion to defeat all competition as well as the Mod himself will receive the full powers of the Warlord, as well as his memories.
YoannBB2

YoannBB2 is the team member that is completely responsible for most of the pixel art found within The Bracken Pack. He has helped create textures for the Glacium items, as well as Panacea's vitality armor, and has even created a texture for every single Magic Book in the datapack.

Beyond The Bracken Pack, Yoann frequent's other datapack communities, and was responsible for some of the texture work in Incendium.

His work is now immortalized in the BP resource pack, where you can see many of his textures, some even with unique optifine-exclusive features.
Crafting Recipes

In addition to everything else, The Bracken Pack adds some QoL changes such as crafting recipes for some items that were non-renewable or as an alternate way of obtaining an item. There were more recipes in the past, although these were removed for various reasons. They are still able to be viewed here.

## Current Crafting Recipes

### Mushroom Block

Nine red mushrooms can be crafted into one red mushroom block. Also works with brown mushrooms.

### Crying Obsidian

4 ender pearls and 1 obsidian crafts 1 crying obsidian.

### Horse Armor

You can craft Iron, Gold, or Diamond horse armor by putting 7 of the respective resource into a crafting table in an H shape.

### Wither Rose

Eight blocks of coal and a rose bush in the middle crafts five wither roses.

### Heart of the Sea

Four lapis lazuli, four prismarine shards, and a nether star crafts a Heart of the Sea, an important component in creating a conduit, which is very helpful for exploring The Brine.

### Bottle o' Enchanting

An emerald and a bottle of honey crafts a Bottle o' Enchanting. These are also very common to find in The Faewilds' chests.

### Enchanted Golden Apple

Four magma cream, four golden blocks, and one golden apple crafts an enchanted golden apple.

### Chainmail

Chains can now be used to craft chainmail. You need 5, 8, 7, and 4 chains to craft a full set, which is the same as any other armor set except for netherite.

### Saddle

Three leather and three iron is required for a saddle's crafting recipe.

### Bell

Three sticks, one gold block, one gold nugget, and four stone blocks can make the bell item.

## Removed Recipes

These recipes used to exist in previous versions, but they were all removed for various reasons. For most, it was because of pack updates, which made them obsolete.

### Knowledge Book

Knowledge books were previously used for the old spell book system, where they would be crafted instead of being found throughout the various dimensions.

### Dragon Egg

Another recipe which was removed due to becoming obsolete. This was for a scrapped idea with the dragon egg being used to change species, but this was never implemented.

### Elytra

The Elytra recipe was removed for balance reasons, as you can see here.
Glitchtech

Glitchtech is a subform of Omnitech that uses Voidweave and End Magics to create reality-annihilating super weapons. This technology has an extremely corruptable drawback, as Ruination has not been funneled from these technologies. As a result, continued use of the technology will eventually result in complete disgurement and total control entirely under The Ruination. The users of Glitchtech contraptions can distort space like a blip, or a glitch. Those unlucky enough to get hit by the devices bend and contort in the same way reality is glitched, breaking bones, tearing flesh asunder and inflicting intense pain. Glitchtech is used exclusively as a weapon, but luckily preforms much worse outside of the Omnidrome, similar to Omnitech.
Post-fall Journal written by General Vvrakard

4th Astral Moon of Glacium, Snowfall Period 9

The Scholar is gone. Where? We don’t know. She has been lost for months now, and her lack of guidance has left the Frostkin nation in tatters. We now find ourselves fighting for survival. Stuck between the Warlords army in the Nether, and the army of Humanity in the overworld. Not to mention our own people.

Without our Moddess to persevere her will over Glacium, the dimension itself may decay. A rotting carcass of a realm soon to die.

Despite that, I can still feel her out there. She hasn’t completely left this place. Perhaps she resides in her library?

My plan is to take my squadron to the quarters of the hotsprings, and regroup our assets. Until then, we must hold onto a thin sliver of hope.

4th Astral Moon of Glacium, Snowfall Period 10

Something absolutely terrible has happened. I don’t know how but a Viceroy got trapped down here in the hotsprings. I’m assuming they came down here to wallow in grief over the loss of The Scholar, and perhaps their physiology merged? While it’s a mystery, they’re dangerous. They slaughtered some of our men in a fit of insanity, wailing her name. We had no choice other than to seal them away. We were barely able to do that.

The Valkyries have either died or gone rogue. I know Gvenhildir’s been hiding out in the Scholar’s crystal, remaining in denial of everything that’s been going on. Despite all that we’ve been through, no one assumed The Scholar would ever fall.

4th Astral Moon of Glacium, Snowfall Period 11

Given our utter lack of options, my men are all exhausted from our latest trek across Glacium. Most of them are either injured, or dead. Hope is but a thin thread ready to be cut by the sharp blade of fate. Yet I still cling to that thread. For us to die here now, all of us at least, is nothing short of pitiful. I will not allow us to all perish like our lives are nothing. We must try.

The only good news is we managed to meet up with another group, this time with more women, and children. At this rate, even if ten of us were to survive, it would entirely be possible to start a new life. That is why I still cling to hope.

4th Astral Moon of Glacium, Snowfall Period 15

My men are few, but we are surviving. Glacium is no longer the safe haven it used to be. A bitter chill runs deep within this accursed dimension now, colder than it has been for hundreds of years. The bright light The Scholar used to shine upon our empire has all but snuffed out in the wake of the freezing cold. Life here is possible, but given our few numbers, not reasonable enough to begin with. Perhaps one day we may have a city here rise to power, but something about that I highly doubt. Maybe there is a Frostkin settlement out there with a strong enough willpower to fight the odds, but it is not us.

We have no choice but to relocate to the Overworld’s mountains, lest we rot in this place. The Frostkin nation shall survive, Moddess or not. It is up to us now to determine our own fate.
Jorick Sephis

Team member Jorick Sephis is a sound designer who has created unique resource pack-exclusive sounds for the Bracken Pack. His work can be heard in magic books indicating different tiers of books depending on their xp drain and power.

Jorick has currently created unique ambient sounds for the Void, Underdark, and Sanctum in a similar vein to vanilla cave sounds.

Much like the other team members, his work can be heard and seen by using the Bracken Pack's resource pack.
Old Durum Good Listings

New goods listings for *Durum Market of Illicit Wares,* Stonesputter Period, Light-In 5, Trade Era Year 556

- Glitchtech boots from our Automech merchant, Failsafe Ninety-Nine.

- Magipholics stolen from an Outlander scouting camp. Nice tip from Buurco. Hunters know how to find things fast as always.

- Kindling Crystals from the forbidden mines. (These are not easy to come by, mind you.)

- More Outlander tech. Seems our Outlander tradesmen are increasing by the day. Nice.

- Dormis warden tools

- Panacea carnivorous plants. Terrifying.

- Ancient Frostkin relics

- Some unidentified Sanctum scraps. Team is still trying to figure out what these are meant for, but they seem important.

- Omnitech suit, size X9230 model 3919. Whatever that means.

- Some royal gemstones from the upper trading center mansions. They are gonna be so mad! I love it.

- Anarchy tomes from The Nether

- Someone managed to get their hands on some Enderian tech. No idea how, but it may be one of our rarest finds ever.

- Pocket house illegally conjured in The Faewilds

- Creepy spider egg cluster. The Hunters that brought them in called them “mother eggs” and told us they were extremely valuable. Saw them wriggle in the corner of one of the shops once, so they kinda freak me out. Might be profitable though.

Another great haul gentlemen! Durum is growing by the day, and I never thought we’d see such a wide variety of new goods every week. We are about to take over the economy right under those Gold Dwellers' noses haha!

Security has been a little too relaxed, but I’m sure ABSOLUTELY NOTHING will go wrong! Our merchants are some of the bests around you know. Will fill in what comes next week, hoping for some royal nether candies from our Nether tradesmen.

[The next several pages are covered in cobwebs]
Dungeons

Dungeons are a smaller part of the pack that are still being developed and refined. So far, there are two dungeons in the form of the Dormis Box Cube: a dungeon meant as a challenge for early game, and the Sanctum Dungeon: a structure that contains a tough boss fight.

## Dungeons

* Dormis Box Cube
* Sanctum Dungeon
Humans

## Current Abilities

**Homebodies -** as prime denizens of the Overworld, you have extra perks when trading in said dimension. You have luck and hero of the village in your home dimension

**Unfamiliar Territory -** Your clumziness in navigating and understanding other dimensions grants you unluck in every other dimension aside from the Overworld.

## Lore

Humans are one of the newest species to exist, having a well-documented first appearance at about -1340 years AD (ante deicidii). Humans are a diverse and resourceful species that owes it's existence to the unlikely union of Faefolk and Dweller societies.

### Appearance

Taller and slimmer than Dwellers, yet stockier and shorter than Faefolk, Humans posses a wide spectrum of features both physical and societal. Being relatively new among the vastly more ancient races, Humans are often less stereotyped by other species, having contributed very little to the grand sum of historical events. Due to this perception, Humans traveling outside of the Overworld often find themselves caught up and assigned as neutral mediators between inter-species conflicts. Not all humans take kindly to this, "blank canvas" perception, and try very hard to establish their identity as unique or extraordinary.

### History

Early on in its history, the Overworld was created to exist as a nexus between worlds, a hub in which multiple species could share ideas, knowledge, and culture, having no official Mod or people assigned to occupy its domain. However, this lack of liability and self-agency made the Overworld a prime target for Nether occupation during the Age of Fire. It was during one of the most severe eras of Nether dominion that Mankind made its first appearance among the shared villages of Faefolk and Dwellers. Although most Netherkin would quickly dismiss it as being a blatant form of historical fiction, there is a popular belief among Humans that it was their unexpected and exceptional arrival that finally drove out the Netherkin from the Overworld.

### Architecture

Humans are commonly found constructing simple villages and houses. Although individual homes may feature a degree a variety, most other species might describe Human architecture as being rudimentary and uncultured.

### Affinity for Anarchy

Due to the Overworld being a neutral territory set apart from the dominion of any singular Mod, many creatures often flee there seeking relief from the harsh dominion of other dimensions. In turn, Humans that have lived much of their life saturated in the laissez-faire sentimentalities of the Overworld might struggle to adapt to other realms in which theocratic rule is more present and absolute.
Nether-Common

Nether-Common is also very similar to Common with a few differences. Following the fall of the Glacium empire 800 years ago, the Netherkin were among the first to try and strive for an identity apart from their occupiers. Nether-Common speakers can generally understand Common speakers but it is a bit more difficult for Common speakers to grasp Nether-Common. They are about as different from each other linguistically as Portuguese and Spanish.
Glen Park

An airial view of Glen Park

## Map

District of Glen Park

**Glen Park** is a district in north-eastern Los Santos. To its north lies Las Colinas, to its west Mullholand Intersection and Downtown, Jefferson on its west and Idlewood on its south.

## Overview

Glen Park is known as a Ballas stronghold, being the home territory of the infamous Kilo Tray Ballas, being surrounded by other Ballas controlled districts, namely Jefferson and Idlewood. The area has a largely black population with small pockets of hispanic residents to its north in Princeton Village Projects.

## Neighborhoods

* Bahamas
* Princeton Village Projects
* Glen Park (park)
Enderian tech

Enderian tech is technology developed by the Enderlings. It's another one of the more advanced technologies, but extremely rare to come across and find, since you usually can only locate it on Enderling cities, which constantly teleport around to avoid discovery. It's an end-infused technology built off the Enderling's energy themselves, which means it lacks any bit of the Ruinations influence, allowing them to do as they please. It functions in a similar manner to Varsktech, with a slight bit of sentience it can induce. This means it can animate Ender golems or floating end drones to help guard the cities. It can even be used to power giant observatories to see far into the stars.
Konohagakure

Konohagakure (Also know as the Village Hidden in the Leaves) is a powerful village in the Land of Fire. Right know the Leaf has 4 locked clans

Uzumaki, Haruno, Sarutobi, Uchiha. Shinobi from the Hidden Leaf usually has Fire Release, But its not rare to find shinobi from leaf to have other nature release. In the Hidden Leaf there is a leader called the Hokage, the hokage is usually the strongest shinobi.

Currently the Hokage of the Leaf is Raven Uchiha.
Brine Potions

The Bracken Pack has custom potions which have many varying effects. Most of the potions give you effects that cannot normally be obtained with a potion, such as conduit power. These potions can only be brewed in The Brine, and all the ingredients are also found there.

## Potions

### Cordyceps Powder

Potion of Greed

**Effects:**

Luck I 1:30

**Bonus:**

Increases the XP reward when killing mobs.

### Jellyfish Stinger

Potion of Nausea

**Effects:**

Nausea 0:20

### Nautilus Chamber

Potion of Levitation

**Effects:**

Levitation I 0:10

### Tempest Nectar

Potion of Aquatic Enhancement

**Effects:**

Dolphin's Grace 3:00

Conduit Power 3:00

Effectively a better water breathing potion.

### Voidfish Venom

Abyssal Toxin

**Effects:**

Slowness II 0:03

Nausea 0:10

Blindness 0:10

Poison 0:20

Wither 0:10

Great for tipped arrows or PVP.

### Void Petal

Potion of Blindness

**Effects:**

Blindness 0:20

### Sentinel Rings

Potion of Astral Projection

**Effects:**

Causes you to enter spectator mode for 20 seconds and glow for the same duration when drank. You are returned to your original position when the duration expires. The only effect listed is Glowing 00:20.

### Wither Fin

Potion of Withering

**Effects:**

Wither I 0:20

### Worm Mandible

Potion of Haste

**Effects:**

Haste 1 for 1:30

### Essence of Eternity & Essence of Infinity

These two potion ingredients function similarly to Glowstone Dust and Redstone Dust respectively. However, they can stack with either redstone or glowstone, leading to, for example, Instant Health III, or Night Vision for 16 minutes. Eternity increases the potency, Infinity doubles the duration. Be sure to use the glowstone/redstone dust before the Essences or they will not stack.
Dimension Items

Here are the custom offerings from the Bracken Pack Dimensions currently. More loot in more dimensions will be added in the future as time goes on, with Glacium currently being the most complete loot currently in all of the pack. Future plans for Underdark and Sanctum updates are in the works for massive overhauls hopefully coming in the next few months with a ton of loot that will be added in. Stay tuned for more.

## Glacium

* Glacium Weaponry
* Armors of the Frostkin

## Panacea

* Vitality Armor
* Chlorocrafter
* Panaspores
* Creeper Horn
* Perrterror Gastor
* Gothrum Fang
* Yakitubba Hide
* Lembas Breadfruit

## Omnidrome

* Omnitech
* Glitchtech
Keeperspeak

Keeperspeak is spoken by both Realmkeepers and Villains. The Judge enforces a common language in Dormis and Realmkeepers place a great deal of emphasis on preserving their language. Small differences in Keeperspeak do exist between Realmkeepers and Villains with regard to formality. Realmkeepers often use more relaxed grammar and slang than Villains in Dormis. Villains outside of Dormis; however, hold zero allegiance to formality.
Project Lead and Creator BrackenStrike

BrackenStrike (Or simply Bracken) is the original project creator, lead designer, programmer, and lore master developing The Bracken Pack. Built as a passion project, Bracken is a hardworking datapack creator who has made the majority of the content found within the datapack, with some small bits of help from other team members. Despite having some developers to help him along the way, the datapack has remained his, and he has headed and took part in every aspect of the pack to some extent.

Bracken also has a patreon tip jar and has even made a deal with his talented friend **TytoninaeArt,** where you can find exclusive Bracken Pack-related fan art.

Please continue to support his endeavours.
Bygone Viceroy

The Bygone Viceroy is a boss encountered in an underground cave structure located in the Glacium glacial mass biome. It is divided into to halves with each half having it's own respective loot. When you first approach it, it will give off a powerful explosion breaking it free from the ice it was encased in. It is immune to fire, lava, and wither effects.

## Description

### Attacks

When you first approach the boss, it will summon minions to attack you. The Bygone Viceroy mainly attacks using the Frostlock ability periodically. It also does melee damage with the sword it wields which applies the wither affect when you are hit. You only have to defeat one of its halves to kill it.

### Post-Battle and Loot

Upon beating one of the halves, the other half of the boss will slowly perish. The post-battle loot depends on what half of The Bygone Viceroy you defeat first. If you defeat the top half, you will be rewarded with a beacon, a few diamonds, the Frostlock spellbook, and a few bones. If you defeat the bottom half first, you will be rewarded with the Glacium Glider(a custom elytra that prevents wither), a few bones, and a custom banner. Also, the area in which the boss was incased may contain armor with enchants higher than possible in normal survival and a few diamonds.

## Lore

Wallowing in shame in their personal cave and hotspring, the Viceroy were emissary warriors of the now-lost mod *The Scholar.* Once proud Frostkin, they have now been reduced to nothing but a husk of their former selves. Viceroys were another experiment of the Frostkin empire during its golden age. The most valiant of Frostkin warriors were "blessed" by the Scholar, and fused into a singular entity of formidable power. Despite being mortal, Viceroy are capable of maintaining a foothold in a territory for hundreds of years by encasing themselves in ice during peacetime Designed to slaughter Netherkin, they can quickly dethaw and fight if they detect a source of nearby body heat.
Keith Brooks

The boldest baldest badass OG.

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## Hes gay -Midnight

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Lost Journal on Redstone by Grand Engineer Ithýnikós

The 5th of Iunius

Redstone is a fascinating, curious substance. A small pile of the crimson dust does little to nothing to provide energy, but when large enough amounts of it are compressed, it becomes a force to be reckoned with. The energy it produces never ceases, providing a piece of machinery continuous power indefinitely. Despite this, the Council refuses to look into this matter because of their ever inflated egos. Because they see the Dwellers as inferior in intellect, the Council blind themselves to the possibility that others could ever do something resourceful and intelligent. They claim that it would weaken us if we had to depend on the Dwellers for energy, but the truth is they want to keep their monopoly on expensive modifications. Redstone is beyond abundant in the Underdark and its price would be almost insignificant. I devised a way to compress the precious resource without decreasing its power output, creating energy dense stones that can fit in the palm of your hand. I call them ‘Crystallos’ and they have successfully been powering my right arm and left leg for the past three weeks. I also have seen vastly improved performance to Crystallum energy compared to traditional methods, including increased agility. If all goes well, this will allow for cheap, continuous energy that will surely lead us to a brighter future. I shall display my results in the next meeting. The others will never change their minds, but perhaps he will see the possibilities and be forced to step in. Like all those years long ago…

Until then,

*Clariorem Futuram Construamus*
Tinkertech

Tinkertech is the common, steampunk-esque technology widely used by Outlanders. Developed to help them travel the Cornucopia easier, it's a tech fueled by a mini-steam boiler that is usually placed within the synthetic body part to allow them to maneuver around without having to carry a giant boiler on their backs. This tech is very malleable, so Outlanders have been able to modify themselves in various ways to help their journeys. Certain technology, however, still requires special alloys for fuel, such as the synthetic stomachs, which still needs some form of fuel to run steady.
Arbutus

The dead-end in Arbutus

## Map

The neighborhood of Arbutus

**Arbutus** is a neighborhood in Willowfield.

## Overview

**Arbutus** lies to the south of Willowfield and is composed of the famous plaza on Sampson Street (aka 6th Street) and the housing residances on Saints Arbutus (street). Historically affiliated with the Seville Boulevard Families, the area was known as black neighborhood, with many Seville OGs living on Saint Arbutus street, such as Pooh and Linz.

But in 1992, its role as a Seville Families turf changed due to a growing hispanic population. This lead to disgruntled black youth in the area breaking up with Seville and associtaing themselves instead with a Families set called 40s Most Wanted. However, the 40s reign in the neighborhood was cut short by the growing hispanic population which took over the area, with the Tray Line Aztecas becoming the biggest gang in the neighborhood. But like 40s, the Tray Line Aztecas also became defunct, leaving the area in the hands of Seville Boulevard Families, once again.

## Sites

* Emmet's Gun Store
* 6th Street Plaza (previously a motel associated with the Seville)

## Residents

* Emmets
* Josh Snow
* Alton Harpending
Bosses and Minibosses

The Bracken Pack adds several bosses and mini-bosses the player can challenge throughout the multi-dimensions. See below for links to all the information on each one, such as loot, how to summon, and where to find each one.

## Bosses

* Solatium Thrall
* The Disruptor
* Bygone Viceroy
* Project Ruination
* Sporangium
* Unsung

## Minibosses

* **Polyfolus**: Husk wearing full leather armor (minus the helmet) that has been dyed red and a mushroom block for its head. The Mushroom block has a chance to drop. When it does, it will disappear and spawn 4 more Polyfoluses. If you're fast enough, you can get the item and spawn 4 Polyfoluses wherever, whenever, you please. Found nearby the Mushroom Monument in The Underdark. The spawner has a very wide range.
* **Middle Era Watchmen:** Strong diamond enchanted warriors at the tops of Glacium towers. A spawner can be broken in the center after destroying a Frozen Heart.
* **Gvenhildir, Valkyrie of the Scholar's Crystal**: The trident-wielding mini boss atop the Snowflake structure in Glacium, drops Gvenhildir's trident and a Painted mask.
* Pirate Captain: Vindicator miniboss armed with 3 totems of undying and an iron sword with sharpness x5, fire aspect x2, looting x1, unbreaking x3, and mending x1. It spawns on the Beached Pirate Ship structure in The Brine. The miniboss also experiences the strength, resistance, regeneration, and speed potion effects, temporarily lasting for 5 minutes after the structure generates. It drops a totem of undying, and sometimes the Swordfall magic book.
Species Abilities Overview

This is a simple overview of each species' in-game abilities. For a more in depth look at each species' lore and story, take a look here.

**Automech:** 8+ base armor. Saturation when standing on redstone blocks or when in the Omnidrome. Reduced base speed and receives a harsh slowness effect when in water.

**Dweller:** Permanent night vision and haste effects. Receives the hunger effect when their food bar is near full. Gets the darkness effect when exposed to sunlight or light level 15.

**Enderling:** By sneaking and right clicking, can teleport to a viewed location within a certain radius, can teleport longer distances in the end. Increased teleport distance when eating chorus fruit to 100 blocks. Takes damage in water and rain. Cannot teleport while anything in offhand

**Faefolk:** Increased movement speed and jump boost. Passively gains experience points over time, although much less than the exp you get in faewild. You deal 15% less damage.

**Frostkin:** +4 base armor, and is immune to slowness and poison as well. Never drops below 15 hunger and cannot starve. Receives wither effect when in lava or fire. Immune to the withering waters in Glacium

**Human:** Always has Hero of the Village 5 and Luck 5 effects. Has unluck 5 in other dimensions.

**Hunter:** Gains a variety of effects when consuming uncooked food. Has constant hunger. Receives a brief poison effect when switching between or consuming a different food type.

**Nereid**: Receives many buffs, such as Water Breathing, Dolphin's Grace, Night Vision, and Haste while underwater. Reduced base movement speed on land.

**Netherkin:** Permanent Fire Resistance and Night Vision. Receives a strength boost when on fire, in lava, or in the nether. Gets the wither effect in rain or water.

**Outlander:** Can turn invisible after staying still for a few seconds. Both receives the mining fatigue debuff and cannot turn invisible while in Sanctum. Has a backstab ability that deals additional damage to players and mobs when attacked from behind.

**Realmkeeper:** Receives a strong absorption effect once every 10 seconds. The effect lasts for 9 seconds. Only works when players are near full health or are wearing full gold armor. Absorption effect is disabled when in low light level areas. Players wearing armor levels higher than full gold receive glowing and weakness effects.

**Villain:** Players have increased attack damage and base armor, but always have bad luck and bad omen. Iron golems are hostile toward Villain players.
Arnold Rynux

Team member Arnold Rynux is the composer is resonsible for the absolutely beautiful soundtracks for some of the dimensions, such as Pax, The Faewilds, and The Underdark, which can be heard via the resource pack. Arnold is still currently working on other music for some of the dimensions, next being Glacium as of writing this page. In just two short months, Arnold has finished nearly four completely original pieces of music for the pack.

Please continue to cheer on Arnold as he creates more and more unique musical compositions for the pack.
Miko

## Titles

Former Butler of Quzio Manor

**Miko** is a young adult elf seeking revenge for his master who was murdered in cold blood in front of him. No matter how high the mountains are or how deep the rivers are, he will find the one responsible for the death of the master he had helped raise since birth.

## Profile

### Personality

Miko keeps his emotions tight to his chest, focusing purely on the task at hand. It is difficult to take the tiny elf away from his mission. His heart is locked away.

He puts family and friends on the highest podium, Miko will defend them to the end of the line.

Despite his steadfastness, Miko still knows how to use his charm and have some fun. If anything Miko sees himself as the kind of person to be a shoulder to cry on.. then to have a strong “talking to” with the person who causes those tears.

### Appearance

Miko’s torso, legs, ankles and thighs are covered in tattoos of various blue hues. He is quite pale, even if he tries to tan he remains pale and just gets sunburnt.

His hair is a light blue hue that fades to a darker blue. The same goes for his eyes.

Miko is quite short, 5’4, and slender. Built for agility and swift movement instead of brute force.

### Backstory

Miko was abandoned as a child on the doorstep of Quzio Manor. His torso, arms, neck, ankles and thighs wrapped in gauze. When the family removed the wrappings they discovered tattoos of various blue hues covering his shoulders, arms, stomach, neckline as well as rings around his ankles and thighs. Miko showed a fear towards needles or any instrument of the sort. Opting to steer clear of any room that housed such things.

For the rest Miko’s entire life he had served the humans of the Quzio Manor. Being there for countless generations of the family, each of them passing on natural causes. He served them diligently until his last moments with them. His duty with them came to an end when the eldest member of the family was murdered in the courtyard of the estate. Miko had rushed to the old man’s side, holding him through his last breath. He will never forget the way his eyes turned dull..

Miko was going to stay with the old man but a rustle in the tree line had taken his attention. He’d given chase to the murderer, fighting with the figure of all black in the dark of the night until his hands went numb and he fainted from overuse of his magic. He hadn’t expected to wake up.. But when he did all he could latch onto about the murder was yellow eyes.

He left his home with the Quizo’s to get revenge for his beloved master’s murder.
The Ascended Council

## Overview

Formerly members of the most influential aristocracy within the Sanctum, the Ascended Counsel executes supreme authority over the Omnidrome dimension. The Counsel wields a cosmic power on par with a Mod or Modess, albeit distributed unequally among its members. As a consequence of the shared power, the Counsel's members exist in a state of entanglement, operating with something between independent personalities and a collective mind. Thoughts and sensations are shared instantaneously between members, and although some have been observed collecting together, the necessity as to why is still unknown. Some members of the Council are understandable and can be reasoned with, others simply satisfy tasks and functions without any semblance of consciousness.

Although once mortals, the Ascended Council horrifies even the Mods themselves, dynamically writing and editing the very laws of physics within the Omnidrome, which without their active presence, would rapidly collapse back into the dark singularity it once had been. The primary directive of the Ascended Counsel appears to hinge on the acquisition of knowledge and their pursuit of perfection.

## Origin

Before their ascension, The Council were high leaders and intelligent supervisors of Sanctums largest cities. Their intellect brought great prosperity within Sanctum, but it also brought with them pride. They believed they were intelligent enough to become Mods themselves, and Mods they did become. Over time, through the inspiration and knowledge shared by The Builder, they were able to build a device that would seep power from the Sanctum itself, and into their minds. The only obstacle in their path was The Builder himself. So, they began to retool their mechanical counterparts for Mod takedown, the first documented Automechs. Their intelligence was so influential, they were able to pull it off. The Automechs swarmed The Builder, seeping his energy, killing the Mod of Sanctum, and giving the Council ample time to suck the rest of Sanctum's energy into this device.

Soon, they would use this device, turning their flesh into machine, and their minds into one collective conscience. They left Sanctum, and created the Omnidrome, a perfect dimension to freely bend the rules to their will, and with them they took, and perfected their Automech creations. The rest of the Outlanders were then cursed to forever roam other dimensions, leaving behind what is now a desolate wasteland of ruin that is modern Sanctum.
The Team

The Team is the development staff currently working on The Bracken Pack. Below is a collection of some active team members who have contributed a healthy stream of content and changes into the pack that has helped shaped The Bracken Pack into what it is today.

## Active Team Members

* BrackenStrike
* Sulfenir
* Grandmaster
* YoannBB2
* Tuxxic
* Dr.C
* Arnold\_Rynux
* Jorick Sephis
* Freddy64merpro
* AileeNyx
* Catacomics
Demon

Demons are one of many powerful creatures that live in the Ethereal Kingdom. Many demons prefer staying in the Ethereal Kingdom, however there are many cases of demons exploring the other lands in search of entertainment.

## Characteristics

Demons are tall creatures that often get mistaken for giants. The shortest pure blooded demon to ever be seen in history came at 8 feet tall. Their attire is mostly traditional loose silks that are held together by ties or decorative pins. Demons live up to thousands of years old, a pure blooded demon ages slowly and does not reach adulthood until they reach their yearly thousands. They reside in the Ethereal Kingdom and work alongside angels. Despite the stereotype of demons and angels hating each other, they get along well since the majority of them have been coworkers for centuries.

Demons are considered to be bold, harsh and forward. They are prideful with themselves and their kind. They have unique horns, wings and occasionally tails. These features change depending on a demon's biology, however all unique attributes are considered equal.

Demons primarily use dark/fire magic. They are able to have another kind of magical element, however for pure bloods this is rare. Demons are not able to use light magics. Using too much magic makes demons very tired, which can result in many getting aggressive or annoyed. Demons can die if their magic is overused too much.

Demons are independent, family does not mean too much to them. However, demons often stay with their family until they are of age.

## Traditions and Rituals

Demons have many rituals, but the majority of them involve sex or drinking, or both. They are naturally lustful and fun creatures, therefore their traditional rituals are more like parties: filled with dance, booze, and sex. Demons celebrate the birth of lands goddess, however, the seriousness is taken away from most of their rituals.
Vercetti Crime Family

The Los Santos Crew

The **Vercetti Crime Family** or **Vercetti Gang** is a powerful criminal organization based in and around Vice City. They are led by Tommy Vercetti and are essentially a splinter group of the Forelli Family, of which Vercetti was previously recognized as a member.
The Vercetti Family is headed by Tommy Vercetti, a renegade Forelli Family member who has assumed control of many businesses and property ventures, circa 1986. The organization is known to be involved in various illegal enterprises, including extortion, drug dealing, counterfeit and pornography.

Following Sonny Forelli's death, the Vercetti Family is assumed to have total domination of Vice City. The Vercetti Family, or at least Tommy Vercetti himself, is presumed to remain in power for an undisclosed time.

### **Los Santos Crew**

Somewhere around 1995, Tommy Vercetti decided to expand the Vercetti Crime Family over to the state of San Andreas aswell, so he sent high ranked members of the family, **Anthony Calamita** and **Matthew Carotenuto** to set up the family's start in Los Santos. They managed to open up a restaurant in Rodeo and it became the most frequented area in LS. The duo picked up affiliates in Los Santos who were bringing huge cuts to the family, the most notable one being **Lawrence Gaggi**. About a year later, given the slow progress of the crew in Los Santos and the powerful Leone and Casso crime families, Tommy decided to pull the crew back to Vice City and seek another time in the future to conquer Los Santos.
Varskspace

## Overview

Every block in Varskspace is 100 blocks in the overworld, great for escapes from enemies. In this dimension, you have an extreme quickness buff that makes you run at incredible speeds, which increases in speed slowly while running. To enter this dimension, you must get struck by lightning, and to exit, you have to run fast enough and get struck by multiple lightning bolts to leave.

## Structures

Varskspace only has **the Locator Spire structure.** At the center of the structure contains a chest with some crying obsidian, two end crystals, and amethyst clusters. You can also find one of the following items: Lightning Bolt ability book, an Enchanted book with Channeling, a potion that temporarily grants buffs that are similar to what you would get in Varskspace, or, rarely, a Varskspace pax portal key.

## Biomes

Currently, there is only one biome in Varskspace known as **The Expanse**. This biome is a cyan field filled with the Varskspire structure and many pillars made of waxed copper. There are no current plans to add any more biomes to this dimension unless requested by the community.

## Lore

Varskspace is a dimension created by a being known as the Traveler. Although mostly featureless, the realm was designed to aid others in exploration.
Magipholics

Magipholic tech was developed by The Engineer and her genius intellect, channeling magic and technology into one tool. This technology can use magic in any dimension and have the same result. The physical laws of a dimension were typically tailor-made by the Mod governing it, or in some cases, a collective effort of multiple Mods. The Engineer used her knowledge of this aspect of the Cornucopia to exploit a flaw in the design and allow any magic she developed to work in every dimension. This functions by using a small scroll contraption built into the modifications of a Magipholics user, which writes a unique scroll inside the contraption and immediately cast it by use of a redstone "Crystallos" crystal which functions as the ignition. The inception of the scroll begins by holding the hands of the user forward in a meditative position and whispering the spell in Astomi at the device, thus triggering a vocal mechanism to begin the inscription. Magipholic users carry a good amount of parchment paper specifically desgined for usage in the devices. The Engineer's discoveries led to a way to suppress Omnitech, and Glitchtech to a lesser degree.
The Sapphire Rite

Long Ago, Dweller and Faefolk communed often to the point where it seemed as if there was no boundaries between their realms. The Dwellers would supply Faefolk with tools, weapons and rare gemstones in exchange for expertise in spells and enchantments as the nature of Dweller biology inhibited them from using magic without help. Their tough skin worked well to keep them protected from the harsh, rocky terrain of the Underdark, however, it also made it incredibly difficult for them to draw the necessary mana for spells from their surroundings. The Underdark also proved to be ill-suited to the Faefolk’s repeated trips. They lacked the keen eyesight native to the dwellers to navigate the landscape and, if not extremely careful, would get injured on the journey. Likewise for Dwellers, the Faewilds was equally as dangerous, lacking the agility of their fae counterparts, journeying proved be quite troublesome as deadly creatures seemed to roam every corner of the realm! Leaders of both races grappled with this issue for many decades. After ages of research and toil, a breakthrough discovery was found: Lapis Luzuli. The ingredient worked splendidly when use to enchant equipment, so why could it not be used to enchant a being of stone? Using the magical dye, a certain few dwellers could now draw corresponding runes on their bodies that would allow them draw the necessary mana that would allow them to cast spells. This practice would become known as the Sapphire Rite in respect to the brilliant glow the blue markings would give whenever a spell was cast. The magic of these Dwellers was far weaker than that of their fae counterparts and the markings consistently needed to replenished with fresh lapis after several castings, but alas, a bright new future shone for the two races. The Lapis Dweller community was birthed and from then on they quickly became the main ambassadors for many successful Faefolk meetings and transactions.
Blackwater Tale

**Written by: Delmar of Hardrock**

I let myself drift into murky waters,

Slip into a glistening broth.

The sea calls us to dive in further

For family we must locate below.

Wade closer to the darker bottom,

A hole of hollow and deep cold.

Perhaps I’ve slipped far into yonder

Beyond the reach of family’s warm touch.

A shrill cry in the deepwater

From creatures whose throats are not my own.

A place meant for no Nereid or any in Brine.

A place of terror and unfathomable dark.

Where void and water meet,

Where light’s existence is null,

Where family go to die and wither

The blackwater down below.
The Bikers

Cobras MC members walking somewhere

**Motorcycle Clubs** are made up of individuals who share the common interest of having an interest in motorcycles. Many motorcycle clubs engage in criminal activities and are made up by people who are not welcome to or don't want to be part of society. However, motorcycle clubs are not exclusively criminal, with some being focused on vigilante work.

## Biker Clubs

* Cobras Motorcycle Club
* Avenging Angels
* The Lost MC OMG
* Angels Of Death OMG
* White Stallionz
Ganton's Most Wanted

Prominent members of the GMW chilling at a porch

**Ganton's Most Wanted** aka ("GMW") is a clique of the Grove Street Families in Ganton. The clique is known for drug trafficking in Ganton, especially marijuana. It is known for being anti-hard drugs like the old cliques in Grove Street Families.

## Overview

The clique's leadership is composed of Weasel Iherjirika and Lemond Stokes. Weasel Iherjirika is the center for the drug distribution activities of the GMW and the cousin of the OG Lekan Iherjirika. The clique took back parts of Ganton from Neighborhood Purple in 1993.

## Members

* Weasel Iherjirika
* Lemond Stokes
* Emma Mudley
* Andre Devis
* Brandon Dupper

## Gallery

-SOLS- Front Yard fools failing a hit on Grove Street FamiliesGanton's Most Wanted in their war against Front Yard Ballas
AileeNyx

AileeNyx is the team member behind most of the changes, lore and stories regarding the Hunters. As it is her favorite race, she has spent quite a bit of time revamping the species and giving them adaptive abilities. In addition to this, she also runs a separate minecraft server called Lethal Warp, which is a challening, modded Hardcore Server that includes The Bracken Pack, The Create Mod, and periodically increasing difficulty changes. You can find it on the official Discord server.
Fremont Projects

Several housing projects in Fremont

## Map

The neighborhood of Fremont Projects

**Fremont Projects** is a neighborhood in Willowfield.

## Overview

Fremont is dominated by several housing projects, covering most of the area. To its west it has a Clucking Bell with a small parking lot. The area is one of the most active spots for the Seville Boulevard Families, with the Cochranfield clique being heavily active and influental in the local projects. Its northern projects, also known as the "OG Projects" or "Bear Projects", lying on Westmont Street is known for housing several OGs and leaders of Seville, such as William Anderson and Omar "Big Devil" Jefferson, but also many other gang members.

## Sites

* Willowfield Clucking Bell
* Bear's House
* Big Devil's House

## Residents

* Clayton Cochran
* Andre Cochran
* Casey Cochran
* William Anderson
Hoodrats

**Hoodrats** used to be a small gang that was seperated into cliques of friends all around East Los Santos during early 90's, they never really used to gang-bang and was never having a long time leader that would make the gang more organized. Most of the time Hoodrats used to make money by selling stolen stuff like Photo Camera's, Cigars, Beers and more stuff, all the earnings they spend for drugs. Mostly they used to hang out behind ELS Cluckin' Bell. Later they disappeared as most of it's members joined other gangs that were more powerfull at that time.