Update Info

* Game system improvements (i-frames in PVE, send AP to all and other control optimization.
* Modifier/Cheat detection improvement
* Tackling crashing issues
* New units joining (Weapons, characters and chips)
* New levels
* Dr Light material drop event
* Capsule draw rate up
* Research level 4 implemented
* Character buffs.

Source: http://rxd.capcom.com.tw/en/detail.html?n\_id=1259

### Character buffs

* Second Armor X
	+ Shorten the time window between the Double Charged Shot
	+ Double Charged Shot's hitbox is larger and ignores terrain.
* Black Zero
	+ Speed up Raikousen's animation.
	+ Now Raikousen can be casted in the air
	+ Reduce both Start-up and recovery frames for raikousen.
* Massimo
	+ Reduce Whirlwind's start-up frames.
	+ Reduce Berserker's change start-up frames.
	+ Reduce time needed for spawn animation
* Marino
	+ Speed up Blink's animation.
	+ Now there is animation for casting Blink in the air.
* Ferham
	+ speed up Blood Snake's animation and less end lag.
	+ Now there is animation for casting Blood Snake and Crimson Shadow in the air.
* Alia
	+ Added animation for Green Spinner at all angles.
	+ Increase ticking frequency of Melt Creeper.
	+ Reduce time needed for spawn animation
* Axl
	+ Reduce Start-up frames for Strafing Barrage.
	+ Added animation for casting Strafing Barrage in the air.
	+ Reduce start-up frames for Tactical Roll
	+ Reduce time needed for spawn animation
* Pallette
	+ Reduce time needed for spawn animation

### New Levels

Rockman/Megaman ZX's Area A will be the next stage for story mode (Dubbed as Area Forest in X DiVE)

And hard mode for Storm Eagle's stage Airport / Sky will be available

### Dr. Light Material Drop Event

Like previous badge event, program patch(temporary names until official version comes out)
You may obtain these program patch at the result screen

Dr. Light's event UI is displayed above DiVE

There seems to be 4 different kinds of material drop

The video showcased proficiency as normal rewards; no info for grand rewards at the moment.

### Capsule rate adjustment

For normal banners: Rate of rank S is raised from 3% to 4.5%, rank B is reduced from 85% to 83.5%, while rank A remains the same.
For 10th pull: Rate of rank S is raised from 3% to 4.5% with rank A reduced from 97% to 95.5%.

### Future content without confirmed release date

#### Jakob Orbital Elevator:

A limited mode within challenge mode

There will be 20 Normal stages with weapon type damage bonuses

* As for Hard stages, some stage also grant bonuses to character skill other than weapon type damage buff:
	+ e.g. Zero's Rakuhouha will grant him a 36% damage buff; Alia's Melt Creeper damage ticking rate increases.
* One of the highlights showcased is the double boss fight against Chill Penguin and Overdrive Ostrich.

#### Slash Beast's Military Train Original Stage:

* Like Stage 1-4, there is an original stage exclusive for X DiVE
	+ This time is Military Train but walking on train tracks instead!

#### Classic Megaman joining the fray!

* Megaman from the classic series is joining X DiVE!
	+ Featuring Air man... as a buster!

* Protoman is not missing out on the fun with his trusty shield.
	+ His blocking mechanics might stir up new strategies for different play style!

* Roll is not going to backseat this one as well she has her broom in X DiVE
	+ Eddie is backing up too!