Alice McLafferty

“
Yes, and they have been for decades now. The hired hands know what they're signing up for - we don't hide anything with fancy talk.

”— Alice McLafferty on the legality of the work contracts
**Alice McLafferty** is a Californian executive manager of the Crimson Caravan Company headquarters in The Hub and current manager of the New Vegas branch in *Fallout: New Vegas*. McLafferty is a shrewd woman who runs all her day-to-day activities with utmost efficiency and a degree of ruthlessness infamous among CCC employees, but still maintains the loyalty and respect among them for her competency.

## Background

Business minded, Alice McLafferty has been a driving force in making the Crimson Caravan Company the most successful merchant house to come out of New California. Normally, McLafferty would be managing main operations of the CCC in The Hub, but as the New Vegas branch had been under-performing lately thanks to incompetency of Henry Jamison, who she had assigned thanks to pressure from his family, so she relocated herself to fix her own mistake.

Other than running the New Vegas branch of the CCC, McLafferty has struck up a deal with rival merchant house the Van Graffs to eliminate smaller competition, like Cassidy Caravans, and bleed resources from larger merchant houses, like the Gun Runners. Outside of the CCC, McLafferty also does work in the political sector of the NCR to gain favor with the Republic and to propose tariffs on rival merchant houses.

## Interactions with the player character

### Interactions overview

* Heartache by the Number

### Quests

* You Can Depend on Me: Alice asks the Courier to do various "jobs" for the Crimson Caravan company.
* Pressing Matters: Alice asks the Courier to disable the bottle cap counterfeiting press located at Sunset Sarsaparilla Headquarters.
* Young Hearts: Convince Alice to terminate Janet's Crimson Caravan company contract.
* Heartache by the Number: Either kill Alice or find evidence that she was behind the destruction of the independent caravans.

### Effects of player actions

* Additionally, the Courier can eventually discover that Alice has been secretly working with the Van Graffs to ambush the other caravans and force them out of business. The Courier, at the behest of Sharon Cassidy, may then murder McLafferty, eventually resulting in serious trouble with the NCR's supply lines.
* The Courier may instead give evidence of McLafferty's crimes to the NCR, allowing them to "tighten their grip" on trade throughout the Mojave Wasteland.
* If the Courier is caught stealing the Gun Runners manufacturing schematics and finishes Heartache by the Number peacefully, then Alice and Gloria will get ambushed and killed by Gun Runners seeking revenge.
* Murdering McLafferty or opening her office safe in front of Crimson Caravan employees will turn them hostile.
* Killing McLafferty before completing You Can Depend on Me and Pressing Matters will cause you to fail those quests.

## Notes

* For some reason Alice sleeps in the guard barracks at night.

## Appearances

Alice McLafferty appears only in *Fallout: New Vegas*. She was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Behind the scenes

* In *Van Buren*, she was called "Ailis". In *Fallout: New Vegas*, her name was changed to the more conventional "Alice".
* Alice McLafferty's Van Buren concept image is based on actress Glenn Close.

## References

1. ↑ Crimson Caravan guard: *"McLafferty’s been riding asses again. Better lay low."*
(Crimson Caravan guard's dialogue)
2. ↑ Crimson Caravan guard: *"McLafferty’s a hard boss, but she knows what she’s doing, that’s for sure."*
(Crimson Caravan guard's dialogue)
3. ↑ The Courier: *""*
Alice McLafferty: *" Janet will be paid what she's owed. Consider it a gift."*
(Alice McLafferty's dialogue)
4. ↑ The Courier: *"You're well-dressed for this place."*
Alice McLafferty: *"Normally, I oversee company operations at the Hub in California. However, the New Vegas branch has been underperforming in recent years. Given the conditions here, it's not hard to see why. I'll change all that, soon enough."*
(Alice McLafferty's dialogue)