NuckyDuck's Slime Guide

**< < <THIS GUIDE IS A WORK IN PROGRESS > > >**

I really enjoy using "living documentation" for my guides. This means that this guide will be updated often and frequently as I continue to play. I'll try to keep change logs after the first official release of the guide, but no preguide change logs will be kept.

The information provided below will be sourced when possible, but most of the analysis will be UI interpretation, explanation, and deconstruction. Because of this, the guide will not work as a road map but rather as a type of "bestiary" to help theorycraft your own builds, as well as dispel a lot of misconceptions or misunderstandings about how slimes work. Hopefully this will serve as a place for myself and others to reference data I have personally confirmed.

Note: I AM OPEN TO BEING WRONG! Please, *please* if you see a glaring error, let me know! I only wish to serve an accurate guide, not an egotistical one, and that requires *accuracy.* I just encourage you to please also submit evidence, argumentation, or proof to me as well, so I can learn it myself and incorporate it into this guide!

**< < < AGAIN THIS GUIDE IS A WORK IN PROGRESS > > >**

## Slime UI Explanation

*Below is an explanation of the slime UI, mechanic analysis and explanation is located on a seperate section for clarity: Mechanic Overview*

1. **Slime Beds** - This is where spare slimes are kept. (e.g Current Beds Occupied / Total Beds; 2 beds remain unused in the current example photo.)
2. **Training Level** - Your current training level (Genealogy if using Waifus). This shows your current training level as well as a visual indicator of experience needed to level up.
3. **Slime Adventure Party Limit** - This is where you can see how many adventure slimes you currently have active.
4. **Slime Bonuses** - Located here are your slime stats. You may have one active slime (whose stats will show above "Museum". "Museum" stats are slimes who are made permanent; but whose bonuses now suffer a penalty.
5. **Slime Mood** - As you level a slime it's mood will decrease. Under 75%, slime stats begin to decay. At 25%, slimes no longer give bonuses. More info located below under "Mechanic Overview." (e.g The current slime has a mood % of 99.72%) Mood has no effect on slimes placed into Slime Adventure nor Museum.
6. **Slime Wants** - These are what you can "Feed" your slime to raise its mood. Feeding a slime what it **does not want** lowers the amount of mood you will receive if you feed it **what it does not want** again. (In the example, many values are under 25%, this is due to feeding the slime anything other than what it had wanted previously). This often happens when rarer resources, such as fish, or gems, are required.
7. **Slime Species, Affinity, Level, and Picture** - Above the **Affinity Ribbon** is the Slimes' species. Below that is the **Affinity Ribbon** (i.e "How good or evil is it?"), and the slimes level is to the right. (e.g The current slime pictured is of the species is Ol' One Eye, it is of Evil affinity, and it is level 706. In the middle is a picture of the slime, which will look different if you have Waifus)
8. **Affinity Selection** - The angel slime represents "good" affinity, the devil slime represents evil. By clicking on the angel icon, you will change your slimes predisposition. This disposition will change slightly each level, until it reaches "Heroic" under the Affinity Ribbon. By clicking on the opposite "Devil" icon, your slimes disposition will turn evil, and this will change each level until it reaches "Evil". More under Mechanic Overview.
9. **Slime Exp Injector** - The slime exp injector is used to consume the "Exp Injector" offline accumulation. Clicking on the injector will use **UP TO** one hour of banked Exp Injector Time. More under Mechanic Overview.
10. **Slime Stars** - Slime Stars are granted at TL50/100/??? and offer a greater change in mood for a greater gain of experience.
11. **Additional Pages** - These icons represent other options located in the slime UI and are covered in Advanced Slime Mechanics.

## Mechanics Reference

Stats
Value
Modifiers
EXP
EXP

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{\displaystyle +\surd{ActiveSlimeLevel}
+ \surd{AverageSlimeAdventureLevel}}
 Slime
Bonus

Modifiers
EXP

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{\displaystyle Adv\_{Items}% \*
Generator% \*
Alchemy% \*
Cooking\_{Perma}% \* Cooking\_{Active}%
 }

EXP
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{\displaystyle Presoftcap =
SlimeLab\_{SlimeBonus} \*
Alchemy\_{SlimeBonus} \*
Syn\_{SlimeBonus} \*
Syn\_V 2\_{SlimeBonus} \*}

Softcap and Softcap DR SEE HERE
diminishing
 Museum

## Slime Mood/Affinity

   Slime Mood and Affinity are two very important aspects of slime leveling.

**Slime Mood** is the slimes current effectiveness, which decreases over time as the slime is made active. Slimes kept in slime beds do not have their mood decay. Slimes in the museum keep their affinity and have >75% mood, which cannot be changed.

If the mood of a slime drops below 75%, the slimes stats will temporarily decay out of "hunger," and feeding a slime its current want will increase its mood by 25%. If a slime goes under 25% mood, it will give no bonuses. A souls potion will always max out the mood of a slime, rather than give 25%; however, **this is not recommended** as it requires 10,000 souls, which are a rare and premium currency in WAMI.

**Slime Affinity** is based off of whether or not you have selected the angel or the devil at the bottom of the screen, next to the exp injector. Having one selected will cause your Affinity to change slightly (about 1%). It takes about 100 levels to change a slime from Heroic to Evil; and vice versa.

Affinity also has an effect on the slimes current stats, which is multiplicative with any other bonuses it gets (including mood). Good slimes have smaller stats but have a significant resistance to mood decay. Evil slimes have higher stats, but have moods that decay much faster. More info can be found here.

## Slime Leveling/Experience/Slime Adventure

Slimes gain experience every second. Modifiers to Slime Exp will increase this. Slime EXP begins at 1 EXP/s and is increased by modifiers to Slime Exp. Slime experience also affects slimes in Slime Adventure, but Slime Adventure Exp (granted by Slime Adventure Upgrades and Slime Lab) affects only Slime Adventure.

Slimes have two independant types of levels. The first level type is the slimes **Base Level**. **Base levels** are determined by Training Level, and begin in a range of 1-TL (e.g If you have TL 25, you would have a chance for level 1-25 slimes to drop.) Animist Perma increases your base level by x% of your

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{\displaystyle T\_{Level}}

. At which your **Base Level** then becomes

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{\displaystyle ( A\_{Perma} \* T\_{Level})}

 Essentially, you get 70% of your TL as the minimum drop for any slime, rather than level one (e.g Someone with Max Animist Perma (70%) and TL 1000, would spawn slimes between levels 700-1000).

In addition to **Base Levels**, slimes also have **Added levels**. This is where Slime Exp is either accumulated or spent. Slime Exp can be spent using the Injector (Fig. 9, example 9) in order to level slimes using offline time. Online time is given directly to the slime and cannot be stored.

**Slime Adv Levels** work similarly to normal Slime Levels, with two nuances: sending your slime to slime adventure combines its base and added values into a new bonus level (This value is shown as a + beside the slimes level in slime adventure), and slimes gain experience as they defeat enemies, similar to how the minion levels.

**Slime Adventure Stats** are directly correlated to the stats of the slime sent in, except for Supey Duperman, who stats are always converted to Attack. More can be found here.

**Slime Adventure Essence** is earned through reaching stage 6 in slime adventure, and prestiging. You earn 6 essence for reaching level 6, and then 6 essence for each stage after. Credit to Majildan for figuring taking the time to load a save and test for us!

Slime Essence modifiers are not updated live, instead they are updated on Slime Adventure Prestige. This is *very important* because you MUST have your best essence modifiers going BEFORE your last stage prestiges. Failure to do so will result in the next adventure having significantly less slime essence bonus. You cannot make up for this loss, and must prestige again to set the values higher.

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{\displaystyle ((N-6)\*6) = PrestigeEssence}

## Slime Bonuses

Slime bonuses are a rather complex feature of WAMI. Slimes have many stats that affect bonuses, such as a harsh diminishing return, tier values that change depending on the species of slime, and a variable level range that fluctuates as slimes get stronger, in addition to, of course, slime levels.

**< < <THIS GUIDE IS A WORK IN PROGRESS > > >**