recursal/Fanatic-Fandom huggingface dataset:
Bread

## Description

Use as a free action to trade a "bread" item to the game master for any non-food item.

(Cannot trade for green items.)

## Notes

B

R

E

A

D

## Strategy

### **Hope**

Jokes aside, this item is one of the easiest to use. Although it requires a night action to use, the ability to receive any non-food item in the game is invaluable. No matter how rare the item may be to draw naturally, Bread allows the user to be almost guaranteed to receive the item of his/her choice. Examples of valuable items that are difficult to draw but able to be exchanged with Bread include Tazer, Crystal Ball, and Briefcase.

### **Blackened**

With exceptions, Bread can act as a free blackened trade. Most items- including weapons, Hypnosis, and Short Circuit- can be exchanged for Bread without anyone having to know which item you received. Although the only character who can create this item- Mai Tsurugi- has full knowledge of who she gives Bread to, it doesn't incriminate the recipient; a character using Bread can easily lie about what item he/she exchanged for it.

### **Game Masters**

The only way to exchange Bread for an item, as per the effects of Bread, is to use it as an action. The user can then be pulled out of their dorm and asked which item he/she wants to exchange Bread for. If an item is a food item and therefore cannot be exchanged with Bread, it will be labeled on the item's card.
Poison

## Description

Reveal and discard Poison to Poison a character, causing him/her to die after 2 full nights.

If the target uses an item, it will speed up the time before they die by 1 day.

---OPTIONAL---

If you Poison a character but leave the Poison unrevealed, the target dies only when he/she uses an item. (This is not able to be used on oneself.)

## Notes

* Poisoning a character on night 1 kills the target at the end of night 3.
	+ If 0 items are used, it takes 2 nights to kill.
	+ If 1 item is used, it takes 1 night to kill.
	+ If 2+ items are used, the target dies immediately.
* Using an item during the day causes poison to tick down a day, meaning if there are no more nights remaining the Poison takes effect immediately.
* Using Poison does not count as an "item use".
* Every night, if a character would die to the effects of a revealed poison, you will be informed and may change your non-poison actions.
* An unrevealed Poison is removed after the next trial for a blackened chosen by the puppet master.

## Strategy

### **Hope**

Poison is a blackened only item and therefore cannot be used by characters on the side of hope.

### **Blackened**

This weapon has a few upsides and downsides for the blackened over the eliminate action. One reason that it's so popular is that it can potentially eliminate a target on a night other than the night Poison is selected as an action, meaning that a blackened can be guilty of murder even if the results of a investigation ability or item (such as Camera) prove the killer did not use any lethal actions or didn't visit the victim on the night he/she died. This weapon also provides two ways to eliminate another character depending on if the blackened is willing to let the other players know that Poison was used. Poison is also the only weapon that allows the user to change his/her actions when it would kill a character, providing an opportunity for the blackened to create a great alibi if Poison doesn't immediately kill the victim. Perhaps the greatest downside to using Poison, however, is that it doesn't guarantee the target will die. If the target is Poisoned on the 2nd or 3rd night to kill and uses no items, Poison does not take effect. Additionally, Antidote can be used to prevent a character from dying to the effects of Poison, if the user of Antidote knows or correctly guesses the target of a Poisoning (especially if Poison was revealed on its use). Poison doesn't always work on its own, but, when it works, it doesn't make it easy for those on the side of hope to figure out what happened.

### **Game Masters**

Danganronpa Next does not provide a way to keep track of how many nights targets of Poison have before they die, so it's up to the game master to keep track of that. When Poison is used on a character, the game master should be sure he/she understands the description and notes before continuing in case the death would be immediate and to avoid confusing the players by having the death occur at the wrong time. It's possibly worth noting that, as written on the card, a blackened can only commit suicide with Poison by using the first effect, not the second effect.
Эльза Бастион

**Эльза Бастион** (ориг. *Elsa Bastion*) — жена Бобби и сестра Абеларда, работает гробовщиком в «Похоронном Бюро Арбогастов» вместе с Абелардом и Бобби.

## Внешность

У Эльзы светлые волосы, собранные в пучок, и голубые глаза. На протяжении всего комикса ее чаще всего можно увидеть в платье.

## Личность и характер

О ее личности мало что известно, но она, кажется, дистанцируется от своего мужа.

## Отношения

Она замужем за Бобби Бастионом уже несколько лет и помогает ему в работе гробовщика.

У Эльзы есть брат Абелард, но об их отношениях известно мало.
Camera

## Description

Learn what actions/free actions your target performed.

## Strategy

### **Hope**

Camera is one of 4 red investigation items that are easy enough for even new players to use. Camera allows the user to learn all the actions that the target selected on the same night. In the trial following a novice kill or other direct elimination, the results of Camera used on the same night would provide very strong proof for the target's guilt or innocence, as there's few ways to hide the use of the eliminate action or a direct elimination weapon such as Kitchen Knife from a well-used Camera. As explained in the notes, however, free use items or items used on any other night are not shown in the results of Camera, so indirect eliminations such as the use of Shotput or Lighter will very rarely appear if Camera is used on the blackened.

### **Blackened**

The blackened doesn't usually use his 1-2 actions on red information items as it doesn't often contribute to a successful murder, but Camera could potentially give some insight for the blackened to use. For example, certain active protection abilities do not permit the user to use it two nights in a row or on the same target two nights in a row. With some clever questioning, a blackened could technically learn if a character is particularly vulnerable through the use of a Camera.

### **Game Masters**

Resolving the effects of Camera is quite easy. Unless the target character has an ability or item in use that obscures results (such as Cloaking Device), the game master tells the player using the Camera any and all actions that the target character is performing that night. The game master does *not*, however, reveal which characters the target targeted with his/her actions.
Mechamaru

## Character Backstory

**Warning:** The following contains spoilers for Danganronpa 2: Goodbye Despair.

After Nekomaru Nidai was injured by Monokuma while protecting Akane Owari, Monokuma "fixed" him by converting just about every part of his body into a machine. Some of the features added to Mechamaru included his tear ducts acting as drink fountains with each eye dispensing a different drink, a radio clock stored inside his body, and a button on the back of his neck that forces him to sleep. Not all that long after Nekomaru's transformation into Mechamaru, he became the victim of the next murder and most of his features were relevant to the following trial.

## Character Card Abilities

### Primary Active: **Heroic Sacrifice**

* Protect a player.
* If your target is going to be eliminated by any means, you die instead of him/her.
* You cannot protect the same target twice in a row.

### Secondary Passive: **Coach, Training Assistant**

* Before the night phase, issue a player an order.
	+ He/She must choose to obey or disobey.
	+ If he/she chooses to obey, he/she is forced to do the order.
* When you return from death as Mechamaru, you gain Minimaru, a +1 card draw and dead drop item.

## Character Card Notes

### Primary Notes:

* You can't target yourself.
* You can mimic Heroic Sacrifice from Nekomaru to turn into a full fledged Mechamaru if you successfully sacrifice before Nekomaru dies.
* Minimaru only gives one extra card per day, even if it's traded.
* Mechamaru respawns with the Minimaru item.
* Minimaru's effect cannot be prevented by Bag of Chips.
* If Nekomaru was a puppet master when he died, he remains the puppet master when he's revived as Mechamaru.
* If Nekomaru was the founder when he died and had charges remaining, those charges are transferred when he's revived as Mechamaru.
* When using Heroic Sacrifice, Mechamaru's death cannot be prevented by normal direct/indirect protections.

### Secondary Notes:

* Coach is not a talk/trade. Only an order followed by a corresponding acceptance/denial may be conducted.
* Coach can only affect the current night.
* Coach does not count as a mind control for immunity purposes.
* Coach cannot ask a player to eliminate/not eliminate.
* The Coached target must be able to do the order or it automatically fails.

### Protection Aura

* Any visitors to your protection target will detect that your target has a protection aura on him/her.

## Strategy

Most of the abilities that Mechamaru has are the same as what Nekomaru has, only that Mechamaru does not revive himself after dying through Heroic Sacrifice. The rules and strategy for Minimaru are on the Wiki page for Minimaru.
Magnifying Glass

## Description

Check the entire fronthand inventory of a player.

If used by one on the side of despair: Magnifying Glass also detects if the target wins with despair. A despair user cannot return to hope by any means if Magnifying Glass is used.

## Notes

* With Magnifying Glass, the final blackened chosen by the puppet master can make it to the puppet master trial as a despair if a turncoat kills before him/her.
* Magnifying Glass activated by a blackened makes the user ignore unblackening abilities/item effects.

## Strategy

### **Hope**

If you suspect another player of holding onto suspicious items, you can use Magnifying Glass to look at his/her inventory without him/her knowing. This, of course, does *not* tell you what the item in the target's backhand is- or if there even is an item in his/her backhand. If you manage to find anything worth being worried about, such as a weapon or Hypnosis, it's up to you to convince the others of what you saw because it'll be your word against your target's.

### **Blackened**

Along with knowing your target's fronthand items, you can learn whether your target wins with hope or despair, which also prevents you from being unblackened for any reason. Learning whether your target wins with hope or despair gives you valuable information on Limited characters such as Nagito Komaeda. Otherwise, you can potentially discover who the puppet master is, allowing you to more confidently work together to kill somebody and get away with it. There's a potential advantage to being unable to be unblackened in that abilities such as Makoto's Hope Bullet cannot unblacken you and potentially steal your personal victory.

### **Game Masters**

When it's time to resolve this item's effects, the game master teleports the user to the main room and allows him/her to reveal all items in the target's fronthand. After the user is satisfied, the game master has to put the cards back himself/herself. If the user is the blackened, the game master also tells him/her if the target wins with hope or despair. The game master either needs to mark the character on the selected actions/uses board or remember that the character is immune to unblackening abilities and items.
Kitchen Knife

## Description

Directly eliminate a target.

(This can be used by anyone to become a murderer but only for the first trial. After the first trial, Kitchen Knife is nonlethal.)

Drawn Kitchen Knives can be traded to the game master after the first trial for any item in the game.

## Notes

* Kitchen Knives that are spawned into the game via anything other than a MonoMono Machine cannot be traded for items.
* Kitchen Knife cannot be traded for green/grey items.
* Any attempt to loot a used Kitchen Knife destroys it instead.

## Strategy

### **Hope**

A Kitchen Knife is the only weapon item in Danganronpa Next that can be used by a character on the side of hope. It allows any character to become the blackened, called a "turncoat killer". All the same strategies that the blackened would use to prepare an alibi should be used by one wishing to use a Kitchen Knife. Players should remember that a Kitchen Knife can only be used to become a turncoat killer for the first trial; after the first trial, its only purpose is to be traded for any item- which alone makes it a very valuable item for anybody, as long as it was drawn from the MonoMono Machine.

### **Blackened**

Although being the blackened is not required to use the Kitchen Knife, a blackened killing anybody with a Kitchen Knife could be used to cast suspicion on anybody that would otherwise have been proven not to be the blackened before the night of the murder. After all, why would the blackened go through the trouble of acquiring a Kitchen Knife if the eliminate action is always available to him/her? A Kitchen Knife itself does not provide an alibi, so the blackened will still need to make one for himself/herself if he/she wants to succeed at the trial.

### **Game Masters**

Unlike other weapons, the Kitchen Knife is not a blackened only item. Any character can lock in the Kitchen Knife as an action. If the turncoat killer kills somebody on the same night as the blackened in a speed game, perform a speed roll to determine which character succeeds. If the turncoat killer kills somebody on the same night as the blackened outside of a speed game, the game master will have to inform the class that two separate murders have occurred, perform a trial for the turncoat killer first, then perform the trial for the blackened killer.
Monocoins

## Description

Draw 2 cards.

(Give this item to the game master to use.)

## Notes

* Discard this item on the Monokuma chair to use it. That makes it easier for the game master to destroy it.

## Strategy

### **Hope**

Functionally, this acts as a way for a player to draw two cards in place of one, giving him/her more items at once, if he/she is lucky.

### **Blackened**

The benefits of this item for a blackened character are about the same as a hope character. It would be unwise to use a despair trade to exchange this item for any other item as it could be used to draw 2 cards first and despair trade either of those drawn cards just as easily.

### **Game Masters**

As the game master, one may find this card on the Monokuma chair to signify that somebody drew this card and wishes to use it. This card is destroyed on use, so it's important to remember not to add this to the discard pile when it's used.
Idiot Sticker

**Notice:** This article is incomplete. Click "EDIT" to make changes to this article.

## Description

Learn if your actions/uses will fail and can immediately change them.

You are not told what failed or if the new changed action will fail.

## Strategy

### **Hope**

Sometimes a player on the side of hope needs to be sure that his/her action will work to give the class the best chance of surviving. For example, a player playing as Sakura Ogami may want to make sure that Hiyoko Saionji is protected from direct eliminations by performing the Guard active ability. However, if Hiyoko has used her active ability, Hide, then she will be untargetable. If Sakura has an Idiot Sticker, she could lock in Guard on Hiyoko as an action and Idiot Sticker as a free use; if Hiyoko is untargetable and Guard would fail, Sakura could change her action so that it's not wasted.

### **Blackened**

Especially on the third night to kill, the blackened does not want to use an item only to have it fail for some reason. An item such as Idiot Sticker allows the blackened to change his/her actions if any other player's locked in actions would cause the blackened's actions to fail, potentially saving the blackened's most important tools from being wasted for nothing.

### **Game Masters**

Immediately after action phase 2, the game master will closely analyze what actions and free uses have been locked in, determine if any players with Idiot Stickers locked in would have their actions fail, visit any player who has locked in an Idiot Sticker as a free use, and explain to each one if any of his/her actions would fail, giving the player the chance to change his/her actions if and only if any actions that are locked in are set to fail.
Kazuichi Soda

## Character Backstory

**Warning:** The following contains spoilers for Danganronpa 2: Goodbye Despair.

Kazuichi Soda is usually identified by his jagged and sharp teeth, his unique appearance, and his affection for Sonia Nevermind. Aside from attempting to fix any and all machines and vehicles on Jabberwock Island in the hopes of escaping, Kazuichi contributes to the story by creating Minimaru for Akane Owari after the death of her good friend Mechomaru Nidai. He is one of a handful of people to survive the end of Danganronpa 2: Goodbye Despair.

## Character Card Abilities

### Primary Passive: **Repurposer**

* During janitor 1 phase, instead of the first janitor, only you come out, flip all unflipped cards, and take two cards of your choice from the field.

### Secondary Passive: **Resourceful**

* You can use any item gained through Repurposer twice before discarding it.
* You start the game drawing 3 cards.

## Character Card Notes

### Primary Notes:

* You can't loot cards that you used the previous night. For example, if you used a Tazer, you cannot loot ANY Tazer on the field.
* Kazuichi and any other character can have more than 4 cards in his/her inventory but are forced to discard down to 4 at the maximum immediately at the end of the card draw phase and shuffle phase.
* Kazuichi cannot use items labeled "1 time use" twice.

### Secondary Notes:

* You can't Repurpose one time use items or destroyed on use items.

## Strategy

All of Kazuichi's abilities revolve around drawing, using, and reusing cards. This allows Kazuichi to either focus on using (better) items or acting as an item trader. Repurposer allows Kazuichi to see all items that were discarded during draw phase and choose 2 (instead of 1) cards to keep every night, which may allow him to have some cards that other players would want. Resourceful allows Kazuichi to start with more cards and use some cards multiple times to make more effective use of them.

Like any other character with an emphasis on drawing cards, Kazuichi makes for a good hope or despair character. On the side of hope, he can exchange cards with those he trusts to help players gather information and protect each other. On the side of despair, he can easily find cards he needs to make the upcoming trial more difficult.
Pen

## Description

Causes lethal/potentially lethal actions/uses/effects to land on the Pen's target if the attack passes the Pen on the way to the victim.

If used by a protection character, the user may learn of the attempted elimination and may redirect his/her protection to a character dying this night.

If used by the blackened, the user may learn who is using information/protection abilities/items, what abilities/items are being used, and whom is being targeted.

## Notes

* Pen draws a "line in the sand where the attack will stop if it passes it". For example, if 3 attacks 7 but Pen is targeting 5, the attack/Bomb/Douse will land on 5. However, if 3 attacks 7 but Pen is targeting 8, the attack/Bomb/Douse will land on 7.
* Pen targeting the murderer will cause the attack to land on the murderer.
* The use of Pen is announced by the game master, but the item is not revealed.
* Pen does not change who the murderer is.
* Pen does not change who players "targeted" for investigations, so if 3 targeted 7 then targeting 3 with Tracking Device will still show that 3 visited 7.
* Protection characters can immediately change their protection-related actions/uses after being told who is dying.
* Potentially lethal actions do not inform protection characters unless they are causing death.
* The class is an uninterrupted circle that passes through the Monokuma chair for the effects of Pen.

## Strategy

### **Hope**

Pen's effectiveness is circumstantial, but games with a lot of players will frequently have characters that have abilities or items to protect themselves. Sakura Ogami, for example, is a fairly good target for Pen because her passive ability, Ogre Strength, prevents her from being directly eliminated and suppressions the blackened or turncoat killer locks in are *not* redirected by Pen. Protection characters have a special use for Pen because they can change the targets of their abilities if Pen triggers. For example, Nekomaru Nidai could use Guard as an action and Pen as a free use, could learn who is going to die through the effects of Pen, and change his Guard target to the would-be victim so that he dies instead of the victim.

### **Blackened**

The blackened doesn't receive any benefit from the first two effects of Pen, but the last effect of Pen is a great benefit that only the blackened can use. Pen allows the blackened to learn not just one but all information abilities/item effects and all protections that are occurring in one night. With that, the blackened has the best possible chance of spinning a story to fit whatever narrative he needs to win. Combined with a good alibi, Pen provides the blackened with the best chance of winning the trial as the blackened.

### **Game Masters**

Each effect of Pen sort of explains itself, but the game master should remember that only one effect takes effect each time is used. If the user is the blackened, the last effect occurs. If the user is not the blackened but is a protection character, the second effect occurs. If the user is neither the blackened nor a protection character, the first effect occurs.
Flashback Light

## Description

Target is able to ignore/bypass the following restrictions:

* "Can't target same player twice in a row"
* "Can't target/untargetable"
* "Redirects target"
* Rope targeting restriction

Target ignores mindcontrol/roleblock immunity.

(Target may immediately change their locked in target when lighted.)

## Notes

* Flashback Light doesn't work on absorbs, sacrifices, or abilities that physically move players.
* Attempts to loot a used FB light destroys it.

## Strategy

### **Hope**

Certain characters have restrictions to their abilities that balance them so they don't make it too easy to win. For example, Sakura Ogami's Guard doesn't permit her to protect the same person two nights in a row. With the Flashback Light, however, she could do the same action twice in a row to either throw off the blackened trying to murder Sakura's previous target or ensure her targets safety for one more day. As this item allows one to ignore roleblock/mind control immunities, one could also use this in combination with a roleblocking ability/item to ensure a target who has already been roleblocked twice *really* doesn't get the chance to use his/her ability.

### **Blackened**

A Flashback Light can be very valuable in eliminating certain characters with abilities that make them untargetable or whom have redirection effects. Aoi Asahina, for example, cannot be targeted when using Roam. Normally, that would make her functionally invincible for the entire night at the cost of not being able to perform any other night actions. If the blackened uses the Flashback Light on himself to ignore this restriction, however, Aoi can very easily be eliminated as long as no other characters are using abilities/items to protect her as a failsafe.

### **Game Masters**

Executing this items actions is quite simple. If any of the conditions listed in the item card are used in an ability in the Flashback Light's user or his/her target, they can safely be ignored. The exception to this is if an ability/item physically moves the character, such as Sayaka Maizono's Switcheroo or Gummies.
Delores Belanger

Delores Belanger is a side character in Jenny O. Cide. She is Reggie’s current love interest.

## Trivia

* She is Canadian.
* Her username is a play on the Encanto (Disney 2021 film) character Dolores Madrigal.
	+ She mentions that her parents first met in Madrid, and that she once went there as part of a vacation with her mother’s friend’s daughter, which implies that she knows Mindy.
Aoi Asahina

## Character Backstory

**Warning:** The following contains spoilers for Danganronpa: Trigger Happy Havoc.

Aoi Asahina is one of a few people to survive the Killing School Life. She made friends with the Ultimate Martial Artist, Sakura Ogami, rather early in the Killing School Life and sought to trust others when she could. She has an affection for donuts and exercise, which fits well with her original talent as the Ultimate Swimming Pro.

## Character Card Abilities

### Primary Active: **Roam**

* 3 times per game, you can Roam, becoming untargetable.
* While you are Roaming, you cannot perform any other night actions.

### Secondary Passive: **Cardio, Donuts!!**

* Choosing not to Roam allows you to have a second free night action, but both targets will hear panting if visited.
* Every day Aoi may ask the game master to give her any flipped or unflipped Donut Boxes on the field and reuse them.

## Character Card Notes

### Primary Notes:

* Roam counts as a self visit that can bypass itself.
* Untargetable characters's inventories cannot be modified/stolen from.

### Secondary Notes:

* A visited player does not hear panting if Aoi only performed 1 action.
* Eating Cake removes panting for the night.
* Aoi does not start the game with a Donut Box.
* Aoi can loot any Donut Boxes on the field, but they are only usable by Aoi afterwards.
* Aoi's Donut Boxes are not stealable/lootable/moveable.

## Strategy

Aoi can either use Roam to protect herself or up to two actions during the night. Roam makes it impossible to directly eliminate Aoi without a Flashback Light and difficult to suppress Aoi in any other way. However, Roam also makes it impossible to target Aoi with talk/trade actions or items that could exonerate her if a killing happens on the same night. Instead of Roaming, Aoi may choose to perform two actions without the need for Cake. However, if a killing happens on the same night, two people would have to confirm hearing Aoi panting to be able to avoid drawing suspicion to her. Donut Boxes are quite helpful in investigating or controlling a particular person as well, so it's nice to be able to collect them for free.

With an exception for speed games, Roam should be saved for nights in which Aoi is at risk of being eliminated (unless she can be protected by other means). Although, it's less likely for one to target Aoi in the first place with any items or lethal actions as there's always a chance it would fail. Roam also can only be confirmed by any player attempting to target her with an action on the same night, as he/she would be told the action had failed (as can be expected when one targets an untargetable character). Performing two actions on the same night without a Cake as Aoi can also draw suspicion to her if one or both of her targets do not (or cannot) confirm hearing her panting. All those risks aside, Aoi can make for a formidable blackened by being able to perform many actions over the course of three nights (or less) on top of the use of any and all Donut Boxes that come into play.
Lockpick

## Description

Privately check and roleblock your target's backhand for the night or day when used.

## Notes

* A Lockpicked backhand cannot be moved/traded.
* Crystal Ball is auto-consumed to prevent Lockpick.
* Lockpick is a roleblock but does not count towards roleblock immunity.
* Lockpick can only be used at night if locked in.
* Lockpick works on dead bodies.

## Strategy

### **Hope**

Most people will put something they want to hide in their backhands; it's very difficult to know if an item is in somebody's backhand and one will probably not be asked to trade items in his/her backhand. Although, a backhand will not always have something incriminating, so it may just frustratingly disable the target from using an otherwise benign item.

### **Blackened**

It's difficult to blame somebody solely for using Lockpick, but it's difficult to successfully use Lockpick to the advantage of the blackened. One *could* use Lockpick to privately check the item in the backhand of the target and accuse him/her of having a suspicious item, but this could be disproven by the target showing what item is in his/her backhand and redirecting the suspicion to the Lockpick user for lying. Perhaps the most utility a blackened can hope for when using this card is to limit what items the target can use without spending an action to do so.

### **Game Masters**

Unless the target has an ability/item that makes one immune to this item's effects (such as Byakuya's Trade Secrets or Crystal Ball), the user can be brought out at night to perform this free use and see the item in the backhand of his/her target (if there is one). If the user wishes to do this during the day, he/she can be brought to a private space (such as the user's dorm) and told what the backhand item is (if there is one).
Pocket Sand

## Description

If used on another player, it causes all his/her targets to redirect to a single, randomly rolled target.

If used on self, visitors to you have their targets randomized (1-12).

## Notes

* Victims are told if they are affected by Pocket Sand but not what their new target is.
* The user of Pocket Sand does not have his/her other actions/uses affected by his/her Pocket Sand.

## Strategy

### **Hope**

Pocket Sand has enough potential to be disruptive without being too disruptive. One could use it to prevent a target from using an item or ability on a particular victim, but doing so effectively would require the Pocket Sand user to know which night his/her target is attempting a malicious action or free use. A potential consequence of using Pocket Sand on a potential blackened, however, is the rare occurrence of using Pocket Sand on a night that he/she performs a lethal action, causing him/her to kill somebody without knowing who... which, needless to say, makes the trial more complicated for the side of hope. Those on the side of hope may find more productive use in using this item by using it on himself/herself to prevent almost all lethal actions and suppressions from affecting himself/herself for one night without sacrificing his/her one action for the night.

### **Blackened**

One way a blackened can increase their odds of winning is to create confusion on the night of a murder. Pocket Sand is quite effective at sewing chaos, if used on the right character at the right time. Targeting a character with an active protection ability can increase the chances of successfully eliminating a target in the favor of the character who could protect him/her. Targeting a character with an active suppression ability may make the target look bad during the trial if one occurs on the following morning. As Pocket Sand is a free use item, the blackened can use it without sacrificing an action (which could be used to eliminate a character, for example). As Pocket Sand is a destroyed on use item, it also won't show up in the discard pile to be revealed in the body discovery phase. It's a valuable tool for the side of despair, if used correctly.

### **Game Masters**

As with some other free use items, it's important for the game master to notice Pocket Sand before resolving any actions or free uses, as they could be effected by the effect of Pocket Sand (unless, of course, the user is suppressed or roleblocked on the same night). Random targets can be selected by using the random number generator in the game master's panel and selecting a new target based on the result of the random number(s) generated.
The Leninade Group

# The Leningranade Group

## How it started

Bob introduced Klao to the "*Leninade*" *(Pronounced Le-nin-nade)* meme. *Leninade* is a made-up drink that has a red liquid and a soviet symbol on the cap. After that day Klao and Bob went to go look for a *Leninade* replacement in the General store in their school. They found a red-liquid drink that will substitute for *Leninade*. After that Klao and Bob mostly drunk Leninade when it is break time. Klao and Bob quickly introduced their friends to *Leninade* and they started drinking it too.

## People included in the group

- Bob

- Klao

- Podduang

- Kwanjaa

- Pien

*(Arranged from first person to join)*

## How is it going

The Leninade group is doing well. The thing that has changed is that *Kwanjaa* and *Pien* aren't drinking as much *Leninade* as *Klao, Bob,* and *Podduang*.
Nana Wiki

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Glow Paint

## Description

Target's discarded items are flipped up/revealed.

Use on self: causes all your visitors to have their used items revealed.

## Notes

* Glow Paint cannot be roleblocked.
* Glow Paint is not shut down by Short Circuit and, as long as it was locked in, may be retargeted.
* All self visit items are revealed except Glow Paint when using Glow Paint on self.

## Strategy

### **Hope**

If you discover that an item in somebody's inventory is potentially dangerous (by using an ability such as Byakuya Togami's Unravel or Lockpick), you may want to use Glow Paint to reveal to everybody when it's used/discarded to be sure everybody knows the danger of it. Perhaps a better use of this card for those on the side of hope is to use it on himself/herself on a night he/she expects to die so that all items used to suppress/kill you will be revealed.

### **Blackened**

If you have a way to become the janitor during the janitor 2 phase (such as Janitor Keys), you can target the inventory of a target whose items you want to take. By marking them with glow paint, you will see any of that targets items during the janitor 2 phase of the same night he/she discarded them. This is especially useful if people know of a particular character having an item but not knowing if he/she has *used* it.

### **Game Masters**

Danganronpa Next has 4 brushes with which you can change the color of item cards in a way only you can see. This can be done to mark item cards you must reveal when they're discarded. If someone uses Glow Paint on himself/herself, you can mark all the cards that are being used to target the Glow Paint user in the same way.
Magic Hat

## Description

Use any item of the same color as an action/use by destroying a card of the same color.

Magic Hat is revealed.

The destroyed item's color is revealed.

## Notes

* Magic Hat cannot serve as discard "fuel" for its item discard requirement.
* Magic Hat can only be used on red/white/blue/purple items.
* Magic Hat cannot make constant effect items like Panties or Kerosene.

## Strategy

### **Hope**

Magic Hat can effectively be used to change an item of a low rarity into an item of a higher rarity, assuming the user meets the other conditions. That alone makes Magic Hat quite desirable. Otherwise useless items can become game changing actions or free uses for a player who has the creativity and knowledge of the game to strategize with it.

### **Blackened**

There's at least one weapon for every item color in the game, so Magic Hat can theoretically be used to turn a benign item into a despair weapon without having to despair trade or randomly draw one. Magic Hat requires the user to use the Magic Hat and discard an item on the night that the user wants to use the exchanged item, so Magic Hat is useless without another white/red/blue/purple item to discard. A blackened using Magic Hat for malicious reasons also should prepare an alibi for when the Magic Hat is revealed and the color that is revealed, or else there's a chance that the blackened could be given away.

### **Game Masters**

As shown in the diagram on the item card, A user will signify what the discarded item and the exchanged item is by selecting the exchanged item as a primary action and the item in their inventory that they wish to discard as the primary free use. For clarity, the Magic Hat should also be the fourth free use selected (even if the second and third free use slots are not used).
Вёрджил

**Вёрджил** (ориг. *Virgil*) — бродяга, ошивающийся на улицах Грязного городка в поисках консервов.

Он настолько отчаялся, что может безуспешно попытаться ограбить вас… Или это всё обычное отравление алкоголем.

## Внешность

Во всех появлениях в комиксе имеет неряшливый вид — всегда мятая одежда и растрёпанные пучки волос с усами. Отсутствуют несколько зубов, а край правого уха потерт. Из-за частого употребления алкоголя на глазах возникла гиперемия. Ободрана часть шерсти на хвосте. Левый глаз подбит, а после попытки стащить жемчуг, Митци оставляет на нём глубокие раны от ногтей.

## Личность и характер

Вёрджил производит впечатление несколько слабоумной персоны, в дополнение к тому, что он не имеет средств для проживания и вероятно бездомный. Зиб описывает Вёрджила Митци как «отчаянного попрошайку».

## Появления

### Каноничные

* Lackadaisy Backalley
* Lackadaisy Mata Hari
* Lackadaisy Knee-jerk
* Lackadaisy Blood-money
* Lackadaisy Scapegoat
* Lackadaisy Misdemeanor
* Lackadaisy Sabbatical
Scissors

## Description

Target player is protected/cleansed from Duct Tape silence.

You are able to mulligan by destroying 1 item to draw 1 item (instead of 2 for 1) as long as you don't trade for the day.

## Notes

* Items can only be mulliganed once each and scissors must also be mulliganed.
* Scissors cannot remove silence caused by Korekiyo Shinguji's ability.
* Scissors can only be used at night if locked in and applies the mulligan effect the next morning.

## Strategy

### **Hope**

Unless there's a good reason for it, Duct Tape is usually a bad thing to keep for the sake of those on the side of hope. The mulligan effect of Scissors allows one to exchange cards they don't want without having to reduce how many cards he/she is holding onto, which makes for a greater chance of having an item one needs during the game.

### **Blackened**

Although the blackened may not benefit from disabling the effects of Duct Tape on any target other than himself, he/she may still choose to do so in order to build trust with the other players. Even if the blackened has the despair trade as an option, exchanging an inventory full of unwanted cards with the mulligan effect of Scissors has a chance to make the despair trade unnecessary for whichever item the blackened wanted.

### **Game Masters**

If the first effect of Scissors is being used on a target during the day, the game master need only to remove the Duct Tape aura from the target of Scissors and announce that he/she has done so. If the second effect of Scissors is being used, the user may exchange any number of his cards for a newly drawn card during the draw phase, one of which *must* be the Scissors card being used.
Defuser

## Description

Automatically protects the holder from bomb explosions.

If used: Protects target from, and defuses all, bombed inventory items.

## Notes

* Defuser is consumed if used and the game master reveals if a bomb was removed.
* Defuser automatically protects against Monaca's forbidden actions during the night.
* 1 Antidote, 1 Defuser, and 1 Fire Extinguisher can be traded to summon Kameko.
* Defuser can only be used at night if locked in.

## Strategy

### **Hope**

Defuser can be kept anywhere in one's inventory to protect them from a particular weapon. This item works most effectively if the blackened doesn't know which character has this item (if it's in the game at all), as the blackened attempting to kill with a Bomb and failing causes a protection trial on the first or second night with the potential victim being able to participate and testify having the Defuser being used during the trial.

In a situation in which one has a Defuser and knows a character is a potential victim to the effects of Bomb, it may be worth it to use the Defuser as soon as possible on the potential victim in an attempt to save the target. This will not trigger a protection trial, but immediately investigating what characters were doing on the night of the Bomb being used could help narrow down potential blackened suspects.

### **Blackened**

The blackened doesn't get much benefit from having a Defuser involved, unless the blackened *wants* to start a protection trial in the hopes of confusing everybody enough to get away with it. Defusers could be given to other characters by the blackened to either trade for better items or to build trust with those the blackened doesn't intend to target.

### **Game Masters**

It would be wise for the game master to track which cards are influenced by the effects of Bomb and specifically which effects are in play. As long as he/she keeps track of that, it should be very easy to use Defuser to negate those effects when applicable.
Crystal Ball

## Description

If kept in your inventory, Crystal Ball is automatically self used to protect you from an incoming roleblocks/mind control/knockouts for the night/day.

If used on a target, it makes the target immune to roleblocks/mine control/knockouts for the night and then is discarded.

## Notes

* Crystal Ball is discarded after auto-protecting.
* Crystal Ball does not protect against Short Circuit (as it is not a roleblock).
* A suppression does not count towards roleblock/mind control immunity if it is protected against by a Crystal Ball.
* The suppressor is not informed of the failed suppression.

## Strategy

### **Hope**

As long as you have the Crystal Ball, you can make yourself immune to just about any means of disabling your actions. Many items and some abilities will fail if used against you, including- but not limited to- Tazer, Hypnosis, Sleeping Pills, and Mondo Owada's Knuckle Sandwich. You aren't invincible with this item in your inventory (especially if the attacker uses a Sledgehammer), but you can at least make it more difficult to target you with malicious actions.

### **Blackened**

This item doesn't help you eliminate other characters, but it may allow you to cause confusion if you discard the item on the same day as a victim's death. If you have a Sledgehammer, you *may* be able to draw suspicion off of yourself by publicly gifting/trading the Crystal Ball with your target and using the Sledgehammer to bypass the restrictions. This, however, would leave evidence that can be found during the investigation phase.

### **Game Masters**

(Unless the holder locks in the Crystal Ball as an action) during action phase 2, if any suppressions are targeting the holder of a Crystal Ball, mark the Crystal Ball item card with one of the 4 brushes the game master has access to and do not allow the holder to trade the Crystal Ball item card until it can be discarded during the following Shuffle Phase. Another way to execute this is to discard the Crystal Ball item card as soon as somebody has locked in an action that would be blocked by it. Depending on which of these two ways you go about resolving the Crystal Ball's effects, people in the game may have different ways of discovering what happened.
Tracking Device

## Notes

* Also learn who the target used their "free use white/blue" items on.
* Tracking Device also gives the amount of times a player visited the same target if two actions were used on the same person.

## Strategy

### **Hope**

Tracking Device is one of 4 red investigation items that are easy enough for even new players to use. Tracking Device allows the user to learn which characters a chosen character has targeted with his actions and white/blue free use items. This information should give some insight on the intentions of a particular player. If on the morning following a character being roleblocked, for example, a character were to use Tracking Device, the Tracking Device user could confirm or deny if his/her target was responsible. (Most character's can't roleblock another character without using an item such as Tazer.)

### **Blackened**

Tracking Device can help the blackened get a rough idea of who protection characters target with their abilities, but otherwise there aren't many great uses for Tracking Device to the blackened.

### **Game Masters**

Resolving Tracking Device is quite easy. Unless the target character has an ability or item in use that obscures results (such as Cloaking Device), the game master tells the player using Tracking Device the targets that were selected for all actions and white/blue free uses the target performed that night. Certain items may specify in their notes whether or not using them "counts as a self-visit" or "does not count as visiting the target", so, if the game master has doubts about whether to mention a target for the use of an item, he/she should check the notes for the item used.