recursal/Fanatic-Fandom huggingface dataset:
Boba Fett

**Rocket Barrage**

"No umbrella helps when he makes it rain (exploding rockets)."

"Jetpack, helmet, half-cape, sinister silence: there's simply no bounty hunter scarier or cooler."

## Strategy

* The only champion in the game that is practically immune to BB-8 and can avoid Booma Balls (with good timing and placement).
* His special is very oppressive killing most units in one use.
* He can be used either to split-push on his own or supported by other units.
* Due to the long animation of his ability, he is also the only champion that can efficiently stall itself.
* He is not as strong champion duelist as Darth Vader however with proper use of ability he can still beat the light side champions, especially when supported by other units.
Han Solo

LSWB Debut: Season 8 (11 April 2022)

"Shoots first, asks questions later. Battles won't leave much up for debate on this one."

**Champion Special Ability: "Falcon Strike"**

"'Summons the Millennium Falcon to fire a barrage of lasers at enemies directly in front of him."

## Strong Against

First Order Flame Trooper, Probe Droid, Turbolaser

## Weak Against

Battle Droids, Particle Beam, Flame Tower

## Card Strategy

(Note: This card was recently introduced and is currently being explored for best strategy and use cases.)

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)
Droid Factory

**Deploys battle droids**

"Why settle for any old turret when you could have youre very own droid vending machine?"

## Strong Against

Clone Turbo Tank

This is debatable. Someone call battle droids and stormtroopers for backup.

## Weak Against

Cassian Andor, Ewoks, Y-Wing

Honestly, any card since the tower has such limited health. Not listed is Booma Balls which at certain levels can destroy a droid factory at equal energy cost if played as soon as Droid Factory is deployed. (All 4 booma balls must hit the tower. If the first droid is produced, only three balls will strike tower.) Additionally, Tauntaun can level a factory with an initial strike. Keep your seismic charge and BB-9E handy and well timed.

## Strategy

* Continuously spans battle droids, one every six seconds.
* Ideally used in the rear tower position with middle tower shielding to shield from fast units.
* NEVER build Droid factory if your opponent has control of the arena with a middle tower. Use that 3 energy on something more productive.
* In general, droids from a droid factory will not fire upon a Turbolaser or Particle Beam as they will be killed before they can fire their blaster. Also, facing a missile launcher, they will never get close.
	+ (Yet to be determined at higher level droid factories.)

The main strategy for Droid Factory is the goal of spamming the arena. Most factory players will have placed a middle tower with two droid factories in the rear positions. The hope is that the extra units on the field of play will overwhelm your opponent's defenses as you push forward with stronger units shielding and allowing droids from the factory to build up support.

Opponents have a variety of ways of countering your droid factory such as Tauntaun, Y-Wing, Boomba Balls, and tanky units that push through your defenses. Don't always just throw up a droid factory if you are at an energy disadvantage but be strategic in drawing out certain opponent cards to then swarm opposing units or towers.

## Card Statistics

\*Factory-produced battle droid health and damage
Moff Gideon

**LSWB Debut:** Season 12 (1 August 2022)

**High damage melee Champion with fast-firing ranged ability.**

"As tenacious as a Flitnat equipped with a Darksaber...though far more practical.”

**Champion Special Ability: "Focused Fire"**

"Swiftly shoots at foes. Damage increases over time when targeting the same enemy. Deals less damage to towers."

**Note**: There is currently a glitch with Moff's special that may be corrected in the future where the special damage is based on the Level of the unit being attacked rather than Moff's level. So if you have a Moff 10 or 11 and are attacking a level 13 unit with his special, the special damage to that unit is actually higher than it should be since the unit is a higher level than Moff. The reverse is also true - if you have a level 11 Moff and his special is targeting a Level 10 unit, the damage is less than what it should be.

## Good With

Probe Droid, Corellian Hounds, Buzz Droids

## Card Strategy

* When using Moff Gideon's special, he will only attack units that are fully within his special "cone" and even then, the targeting is quirky.
	+ When multiple units or a unit *and* a tower are in the cone, the first shot will hit the closest target and then the successive shots will target the other units / tower starting with the next closest unit.
	+ He will return targeting the closest unit only after the other units within the cone are gone and only when there are special shots still remaining.
	+ If only one unit or tower is within the cone, Gideon will continue to target that unit with all of the shots from his special.
* Moff Gideon's ability WILL target air units (Mynocks/Duros Alliance Fighter)
* Any stuns (boomas or bb-8) will interrupt and stop Moff's special.
* Use Moff's targeting range of 30 (the longest in the game of any unit) to your advantage. He can target units / towers while out of harms way.
* His regular damage is single target and not AOE.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)

Type
Atlas Bear

The Atlas Bear (Ursus Arctos Crowtheri), or African bear is an extinct population of brown bears that were native to North Africa and went extinct in historical times. This species was the only known bear species native to Africa post-Pleistocene.

## Description

The bear inhabited the Atlas Mountains and the surrounding areas, from Morocco to Libya. It was said to have a brownish-black color and reddish-orange on the bottom.

As is the case with most bears, this bear was presumably omnivorous. It possibly preyed on small mammals and carrion as part of its carnivorous diet.

## Extinction

The atlas bear began to decline during the age of the Roman Empire, when they were brought from their native North Africa to serve as sport in various games, most notably as the many species within venatio games. The bear began to critically decline after the invention of firearms, when trophy hunters seeked the bear and overhunting plagued the species, with the last recorded individual being shot in 1870 in the tetouan mountains in northern Morocco.
Obi-Wan Kenobi

**LSWB Debut:** Season 7 (March 2022)

"Jedi Master to Anakin and Luke Skywalker. Say 'Hello there' to Ben Kenobi." (AKA OWK)

**Champion Special Ability: "Confuse"**

"\*Waves Hand\* You want to use this ability to make your enemies fight amongst themselves."

## Strong Against

Battle Droids, Stormtroopers, Buzz Droids

Individually, Kenobi will struggle against these units (especially buzz droids since he cannot target flying). However with Confuse, these weak units will destroy each other while Kenobi marches forward.

## Good With

Bomb Squad Trooper, Ewoks, Clone Turbo Tank

Great backup troops to offer support to clear up DS troops that did not destroy each other with Confuse. Tank will experience less opposition to tower while confuse is active.

## Weak Against

IG-88, Particle Beam, BB-9E

Sniper, ramping energy, and stun will limit Kenobi's ability to fight and use his special Confuse ability. Be aware of these situations when using Obi-Wan.

## Card Strategy

* Confuse makes all units in the circle makes units attack each other, tower-targets to turn in opposite direction (same with units with no other units to attack), or stop attacking (if tower is confused and has no units to attack)
* Confuse duration will increase one second per troop level (See below).

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
10 Messidor

## Faucille

Le **10 messidor** est le 280ème jour du calendrier républicain. Il s'agit du jour de la **faucille**.

Selon les années grégoriennes, le **10 messidor** tombe en règle générale soit le **28 juin**, soit le **29 juin**.

A partir de l'**An CCLXXII** (272), c'est à dire au cours de l'année grégorienne **2064**, Il pourra également tomber sur le **27 juin**, lorsque l'année républicaine commencera le **22 septembre**, et que l'année grégorienne suivante sera bissextile. Cette configuration n'avait pas eu lieu depuis l'année grégorienne **1696**, ce qui correspond à l'**An -XCVII** (-97) de l'ère républicaine.

A partir de l'**An CCCI** (301), c'est à dire au cours de l'année grégorienne **2093**, les années républicaines débuteront pour la première fois le **21 septembre**. A l'occasion de ces années, le **10 messidor** tombera également le **27 juin**.
Din Djarin (Mando)

**LSWB Debut: Season 12 (1 August 2022)**

**Sniper Champion who fires piercing shots. Ability fires homing projectiles at foes.**

"He has mixed reviews as a baby sitter, but who better to protect your child than a top class bounty hunter...?"

**Champion Special Ability: "Whistling Birds"**

"Launches a flurry of whistling birds at surrounding enemies."

**Mando received a rework in Version 1.99 (November 2022).**

## Good With

Captain Rex, Mandalorian Heavy Infantry, Varactyl

## Weak Against

Asajj Ventress, Corellian Hounds, Super Battle Droid

## Card Strategy

MANDO HAS BEEN NERFED! (21 Feb 2023) - An update has greatly reduced Mando's health and damage making him more a mosquito than a vulture. L13 new Mando is essentially L10.5 of the old stats with a little more health. ALL stats have been reduced. And with a huge nerf to Klaus as well, LS can now dominate with other champs freely.

* The first ranged champion and he is already breaking the game. His "piercing" shot shoots through enemies to whatever is behind (other units, tower, even the base). When protected well, this champ just doesn't die. Cassian on health steroids. He's so dangerous and takes a strong coordinated effort to stop making him #1 Champ.
* Mando is able to shoot stuff from a range with rather minimal damage. However, when units get in range, "whistling birds" clears out most units. This is great for chip damage on a tower, especially the middle. However, Mando will retarget to the closest enemy unit after activating the special ability. Keep Mando alive and he will eventually retarget to the initial tower.
* "Whistling Birds" fires 12 projectiles that target an enemy unit when released. Therefore, multiple units can be struck if in range at the time of ability activation. However, if only one unit is in range, that one unit will take the entirety of the projectiles and damage.

Many players are using Mando to "turtle" (build two back towers and focus on tower wins rather than max win). Mandalorian Heavy Infantry (MHI) isn't helping with this as this unit will knock back advancing units making impossible melee units to get close. This strategy will result in wins, but is a short-sided mindset of the game. Ideally you want to play for max win (base kills) as this offers the greatest rewards in crystals and quicker scan boosts. Turtling sometimes works, but not all the time. This is not a reliable strategy and may work on an opponent once or twice depending on opponent card cycle, but definitely expect to frustrate players with this narrow-minded strategy.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)

per projectile
Type
Moroff

**Long charge up but high rate of ranged fire**

"Not to be confused by his cousin 'Lessof'. His rotary blaster cannon takes some time to spin up but once it gets going...duck!"

## Strong Against

Destroyer Droid, Probe Droid, Turbolaser, Flame Tower, TIE Bomber base, most units if given time to begin firing

## Good With

Clone Turbo Tank, Chewbacca, Rebel Commando, any tank to screen

## Weak Against

BB-9E, Seismic Charge, high damage units before he's ready (like Battle Droids)

## Card Strategy

* Moroff, especially from level 9 and up, has exceptionally high damage per second for a non-swarm unit. This makes him a terrific 'damage' unit behind a tank, who cannot be easily taken out with strikes.
* His high range lets him attack turbolaser or flame towers while staying out of their range.
* His slow preparation time before firing is why he needs units in front to buy him time.
* Once he is actually firing, he's very fast. His low damage at very high speed means his damage per second is very 'efficient' - he only focuses on a unit as long as needed, then moves to the next (as opposed to a high damage low speed unit who might 'overkill' a small unit then need a long time before attacking again). He pivots extremely quickly between targets.
	+ If no units are nearby and Moroff starts walking, he will need to warm up before firing again. If quickly engaged, warmup time will be reduced.
* Moroff engaging units:

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)
Imperial Dropship

**Delivers Ranged units to a target location**

"Special Delivery! This dropship carries two stormtroopers deep into enemy territory."

## Strong Against

Rebel Missile Launcher, Cassian Andor, Turbolaser

## Good With

Darth Vader, Gamorrean Guard, Destroyer Droid, Tusken Raider, Seismic Charge

## Weak Against

Clone Flame Trooper, Bomb Squad Trooper, Chewbacca

## Strategy

* The card for this unit will suggest that it's useful for attacking ewok treehouses. Don't believe it. You'll do better if you think of these as mobile droids rather than mobile stormtroopers. They are quite a bit weaker health wise than normal stormtroopers, and have less range. They have somewhat worse damage. Being epic units, this gap narrows (and likely reverses) at high level. Think of them as droids, and you can be pleasantly surprised if they survive longer than you expect; rather than be disappointed they don't act like stormtroopers.
* There are a number of really useful things you can do with them:
	+ The highest is to support a tanky unit who is crashing deep into enemy territory. They pack quite a bit of firepower, so if Darth Vader is wandering alone in on a base, throwing these behind him will effectively double his damage while he tanks for them.
	+ They can be useful attacking towers by dropping them on a different side from the main attack, where they're less likely to be defended (or they'll spread the defenders out). For mid towers, that's probably opposite diagonal to where your main attack is. On a rear tower, you might put them to the outside, where if the attack is successful they won't be the first units to reach the enemy base.
	+ While they're not great for taking out ewok treehouses on their own, they will more often then not take out Cassian on his own. Given they cost 3 energy vs his 4, and this move likely works over 75% of the time, it's a good trade!
	+ On a highly damaged base where the opponent has built rear towers, dropping them along with seismic on the base will do some damage that's extremely hard to defend. This can work along with 'cycle bombing' the base.
	+ Similarly in late game and especially overtime, dropping them with seismic on a tower will do some damage - probably less than bomber and for more energy, but at that point in the game energy may matter less than unpreventable damage.
	+ Their firepower is not bad, so while they're worse than other 3 energy units for the task, they are useable defending mynocks.
20 Ventôse

## Date

### Fonction

Matérialiser provisoirement une ligne droite utile aux semis ou aux plantations.

Le **20 ventôse** est le 170ème jour du **calendrier républicain**. Il s'agit du jour du **cordeau**.

Selon les années grégoriennes, le **20 ventôse** tombe en règle générale soit le **10 mars**, soit le **11 mars**.

A partir de l'**An CCLXXII** (272), c'est à dire au cours de l'année grégorienne **2064**, Il pourra également tomber sur le **9 mars**, lorsque l'année républicaine commencera le **22 septembre**, et que l'année grégorienne suivante sera bissextile. Cette configuration n'avait pas eu lieu depuis l'année grégorienne **1696**, ce qui correspond à l'**An -XCVII** (-97) de l'ère républicaine.

A partir de l'**An CCCI** (301), c'est à dire au cours de l'année grégorienne **2093**, les années républicaines débuteront pour la première fois le **21 septembre**. A l'occasion de ces années, le **20 ventôse** tombera également le **9 mars**.
Duros Alliance Fighter

**Ranged, flying unit**

"Blue Flying Fighting Person"

Nicknamed "Duros."

## Good With

Luke Skywalker, Bomb Squad Trooper, Clone Turbo Tank

## Card Strategy

Because this is one of the earliest epics available to be earned in the game, it is a useful and helpful card in the early planets - especially against flame tower. This flying unit is a great counter in set-deck events for missile launchers or flame towers. However, in ladder play this unit struggles to keep value at higher levels. Players should begin phasing this unit out around the planet Hoth and Takodana (800-1200 trophies). At 4000+ trophies, opponents are usually able to keep Duros from completing more than one or two shots (which doesn't do a whole lot of damage). Additionally, this is an epic card which takes much longer to level up than other rarity cards. Your studs are best spent elsewhere on the Light side like Ewoks, 3 Porgs, Commandos.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Ground Units

## Light Side

* AT-RT
* BB-8
* Bomb Squad Trooper
* Cassian Andor
* Chewbacca
* Clone Flame Trooper
* Clone Turbo Tank
* Enfys Nest
* Ewoks
* Flock of Porgs
* Jannah
* Gungan Gang
* Moroff
* R2-D2
* Rebel Commando
* Tauntaun
* Three Porgs
* Varactyl

## Dark Side

* AT-AT
* Bantha
* BB-9E
* Battle Droids
* C2-B5
* Corellian Hounds
* Destroyer Droid
* First Order Flame Trooper
* Gamorrean Guard
* Guavian Security Soldier
* IG-88
* Moloch
* Riot Control Walker
* Stormtrooper
* Stormtroopers
* Super Battle Droid
* Tusken Raider
* Two Battle Droids
Geonosis

**Geonosis is the 3rd Planet available in Lego Star Wars Battles**

## Light Side

* Booma Balls
* Moroff

## Dark Side

* IG-88
* Imperial Dropship

## Strategy

* Tips for Geonosis units: https://youtu.be/szyFyBYWy08

## Planet Information

Scan level 3, containing units available up to this planet.

LSWB Planets: Jakku / Endor / **Geonosis** / Hoth / Takodana / Kashyyyk / Naboo / Kamino / Scarif / Exegol / Kessel
BB-8

**Very fast, stuns single target, low health**

"The uber-cute li'l droid that leaves everyone in the dust. Stuns foes by zapping their ankles."

Mirror unit to Dark Side's BB-9E.

## Card Strategy

MOST IMPORTANT CARD IN YOUR DECK! - This one-energy card is a powerhouse of value. BB-8 will stun-lock a unit to keep it from moving or attacking. Because of the value of the stun, this card DOES NOT need to be leveled high to be useful. *Put this in your deck as soon as you have unlocked it*.

In addition to stun, BB-8 allows you to cycle your cards faster so that you can play other units faster like a champion, Tauntaun, or other high-powered units.

Units BB-8 will stun 1v1: Guavian SS, Darth Vader, Particle Beam, Flame Tower, Turbolaser, Missile Launcher, Maul, Tusken Raider, C2-B5, Gamorrean Guard, Destroyer Droid(?)

Units BB-8 will not stun 1v1: Boba Fett, Stormtrooper(s), Battle Droids, Moloch, FO Flame Trooper, Air units

BB-8 is very versatile and look for opportunities to stun units after they have engaged other units or towers. You could pair with Booma Balls or Yoda's shield. Best effectiveness is when other units are distracted. You can also stun-lock an opponent's base by placing BB-8 on the opposite side that the base is facing (or if the base is engaged with another unit.)

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Enfys Nest

LSWB Debut: Season 8 (11 April 2022)

**Enfys Nest** Enfys Nest EnfysNest enfys enfys\_nest

**Fast unit. Deals cone melee damage with knock back**

"Leads a gang of pirates but doesn't own a boat? Go figure.."

## Card Strategy

Enfys Nest (AKA Enfy) is best used against melee units, especially slow attack speed ones. This is because Enfys has a fast melee attack speed with short stun. She can effectively prevent the other unit from getting any hits off. She also has a fast move speed.

Enfy also pushes the opponent backwards when attacking, which can work against her by pushing the opponent out of range of her own tower and herself into range of an enemy tower.

Enfys Nest is a very potent counter for 7 droids because she can take out the group in one or two swipes, depending on the droids positioning.

As a melee unit Enfys Nest is not as good against ranged units, but her fast advancing speed closes the gap quickly and can still let her inflict significant damage.

Enfys is well used to run up from behind to support an existing push of other units to be a fresh body to tank for already damaged ranked units.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)
Destroyer Droid

**Shielded, ranged Tank. Stuns on deploy**

"Halfway between a tank and a pinball, the Droideka's personal shield ruins their opponent's plans."

## Strong Against

Duros Alliance Fighter, Bomb Squad Trooper

## Strategy

* In update 1.79 the destroyer droid was given scaling sheild health instead of a constant 350 sheild health throughout all levels.
Bomb Squad Trooper

**Ranged are of effect attack**

"Technically their job is difusing bombs, But if it works, it works."

## Good With

Turbolaser, Three Porgs, Duros Alliance Fighter

**Turbolaser** - When units are attacking a tower, they will tend to bunch up which creates an opportunity for BST's smash damage.

**Three Porgs** - Using these cards together will create an opportunity for BST to act as a mini-tank to be targeted and allow the ports to come in for extra damage

**Duros Alliance Fighter** - Since BST only attacks ground units, having Duros as backup ensures that arial units won't get free damage on BST.

## Weak Against

Tusken Raider, Probe Droid, Buzz Droids

The Bomb Squad Trooper cannot target air units, therefore cannot attack/defend flying units. Dark Side units like Probe Droid and Buzz Droids can attack Bomb Squad Trooper without taking any damage from this unit.

## Strategy

The Bomb Squad Trooper (BST) is best at damaging units that are close together on the ground (E.g Battle Droids, Commandos). BST will not do any damage to probe droid or buzz droids. BST is the most effective counter to Battle Droids as it is a 3-for-3 energy and BST will win every matchup. Another 3-for-3 matchup for BST is against 2 Stormtroopers. In this scenario, At full health, the stormtroopers and BST die at the same time. There are many other factors that will affect BST's effectiveness such as number of opposing units, near opponent's tower, presence of arial units, support units, etc.
Captain Phasma

**Stormtrooper Support**

"Orders a pair of stormtroopers to support her in battle."

"Trains Stormtroopers for a living, Deals melee damage with her Command Staff for fun!"

Nickname: "Pajamas."

## Good With

Guavian Security Soldier, AT-AT, Tusken Raider

## Weak Against

Bomb Squad Trooper, Clone Flame Trooper, Flame Tower

## Card Strategy

* Phasma is a troublesome champion when leveled above opposing units, however, she struggles to be effective against similar or higher leveled opponents. Consider investing in a better DS champion.
* If Captain Phasma is put behind an AT-AT, it will slow her down so she can have more time to spawn more Stormtroopers.
* The Stormtroopers Captain Phasma Spawns using Stormtrooper Support have the same stats as regular Stormtroopers.
* Captain Phasma's nickname is 'Pajamas'. A rush with Captain Phasma is known as a 'Pajama Party'

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)
Tauntaun

**Fast melee unit. Targets towers. Jumps over barriers.**

"A speedy, yet foul smelling, creature that's great at damaging towers."

Nicknamed "TT."

## Strong Against

Imperial Missile Launcher, Turbolaser, Flame Tower

## Good With

Y-Wing, Bomb Squad Trooper, Clone Turbo Tank

## Card Strategy

* When the tauntaun first attacks it does a charge attack once then attacks normally.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Ewok Treehouse

**Spawns Ewoks**

"Regularly ejects small, cuddly creatures onto a laser-strewn battlefield. Rather cruel, really."

## Strategy

* Spawns Ewoks every 6 seconds.
* Best used if player controls middle tower.
* NEVER build if opponent has a middle tower.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
All Cards

Listed below is each unit card in Lego Star Wars Battles currently available.

Cards are received from scans, supply beacons, or purchased in the shop. Some cards may be locked until a certain planet is unlocked. (You do NOT need to battle on a specific planet to receive that planet's cards. All cards available on each unlocked planet are possible to earn from that scan level regardless on the planet currently battling on.) Get some ideas on combining your cards in a deck.

## All LSWB Units

\* = circumstance or ability may affect arial units.

## Light Side Units

### LS Common Cards

* Flame Tower
* Three Porgs
* Turbolaser
* Rebel Commando
* Y-wing

### LS Rare Cards

* Bomb Squad Trooper
* Booma Balls
* Cassian Andor
* Clone Flame Trooper
* Clone Turbo Tank
* Enfys Nest
* Ewoks
* Flock of Porgs
* Mandalorian Heavy Infantry
* Particle Beam
* Tauntaun

### LS Epic Cards

* AT-RT
* Ewok Glider
* BB-8
* Duros Alliance Fighter
* Ewok Treehouse
* Captain Rex
* Chewbacca
* Gungan Gang
* Jannah
* Moroff
* Mynocks
* Projection
* R2-D2
* Rebel Missile Launcher
* Rebel Shield Generator
* Varactyl

### LS Champion Cards

* Ahsoka Tano
* Din Djarin (Mando)
* Han Solo
* Luke Skywalker
* Mace Windu
* Obi-Wan Kenobi
* Princess Leia
* Rey
* Yoda

## Dark Side Units

### DS Common Cards

* Flame Tower
* Stormtrooper
* Stormtroopers
* TIE Bomber
* Turbolaser
* Two Battle Droids

### DS Rare Cards

* AT-AT
* Battle Droids
* Corellian Hounds
* Destroyer Droid
* First Order Flame Trooper
* Gamorrean Guard
* Guavian Security Soldier
* IG-88
* Klatooinian Raider
* Particle Beam
* Seismic Charge
* Super Battle Droid
* Tusken Raider

### DS Epic Cards

* Bantha
* BB-9E
* Buzz Droids
* C2-B5
* Droid Factory
* Fire Bomb
* Imperial Dropship
* Imperial Missile Launcher
* Imperial Shield Generator
* Jango Fett
* Moloch
* Probe Droid
* Riot Control Walker

### DS Champion Cards

* Asajj Ventress
* Boba Fett
* Captain Phasma
* Count Dooku
* Darth Vader
* General Grievous
* Kylo Ren
* Maul
* Moff Gideon

(Want a spoiler sneak peak of potential future cards? Check out the season page for some spoilers.)
Towers

Towers can make or break a matchup. Sometimes games will come down to the final seconds and whoever has the most towers standing wins (often a 2-1 or 1-0 scenario). Ideally, you are playing to destroy your opponent's base for the most medals to unlock scans and earn crystals, but there are times where you need the win at all costs. Knowing about towers can be helpful.

## LSWB Towers

* Flame Tower
* Turbolaser
* Spawner (Ewok Treehouse / Droid Factory)
* Particle Beam
* Missile Launcher (Rebel / Imperial)
* Shield Generator (Rebel / Imperial)

## Brief Description

(For further details and strategy, see each individual tower page.)

### Turbolaser

Low-cost, lots of health, though struggle to target moving units.

### Particle Beam

Ramp-up damage gives them great ability for destroying champions. One of the best towers in the game.

### Spawners

The best way to annoy your opponent. Not for fast wins, but designed for wearing down your opponent. Problematic in overtime scenarios.

### Missile Launcher

Fires rockets at range, will not fire upon units directly underneath or any flying units.

### Shield Generator

The literal definition of a sitting duck wrapped in explosives. The cool thing about the shield generators is that the shield regenerates health after not receiving damage for 5 seconds. When destroyed, it practically kills or stuns everything close. The main drawback is that it will not defend itself like every other tower.

## General Tower Tips

1. Never build a tower when your opponent has energy advantage and can easily destroy your tower.
2. Just because you can build a tower doesn't mean you should. Towers cost energy that could be used more effectively on a unit that allows you to advance further and possibly get a base kill. Remember you need crystals and crystals come from base kills. (Also, boosting scans is much faster with base kills.)
3. (More soon!)

## Which towers should you use?

You are required to have two towers in your deck at all times. When and how you use them is up to you. Starting out the game you have turbolasers and flame towers. The first planet that you could unlock a new tower is Hoth, so your options are rather limited as you start the game. However, just because you have a tower in your deck doesn't mean you should always build it. Know the strengths and weaknesses of each tower will help you best adjust to your play style and maximize your win success and base kills. Some have even elected to not use towers at all as part of their strategy (see below).
Kylo Ren

**Enrage**

"Loses his cool so any allies in range can double their attack damage."

"Holds long grudges. Has a short fuse. Loves to work out but sometimes skips leg day."

## Good With

Battle Droids, Stormtroopers, Buzz Droids

## Weak Against

Ewoks, Flock of Porgs, Duros Alliance Fighter

## Strategy

* Kylo is 'worse Leia'. Leia boosts attack speed (which is more useful than damage since it leads to better damage efficiency) and movement speed. Leia is considered a below average light side champion, and light side champions are worse than dark side, you can see Kylo is very low on the dark side pecking order.
* That said, as a unit he's reasonably designed as a 'boost swarm' champion: he is melee with high health so unlike Leia, will tend to walk to the front and tank for weaker units around him.
* His problem (similar to most other 'special bot' champions) is everyone can see what you're planning and will sit ready to booma kylo.
* Given that, secondary support units can be an option. Send him with droids with dogs or buzz ready to catch up after the booms. Use Moloch or droid factories to create a lot of units on the field at all times. Use dropship after boomas to keep him going.
Takodana

**Takodana is the 5th Planet available in Lego Star Wars Battles**

## Light Side

* BB-8
* Mynocks
* Three Porgs

## Dark Side

* Buzz Droids
* Guavian Security Soldier
* Two Battle Droids

## Strategy

* Tips for using Takodana units: https://youtu.be/\_KB8agW2oIA

## Planet Information

Scan level 5, containing units available up to this planet.

LSWB Planets: Jakku / Endor / Geonosis / Hoth / **Takodana** / Kashyyyk / Naboo / Kamino / Scarif / Exegol / Kessel
Probability manipulation

Users can manipulate probability, how likely an event is to occur, or how likely it is that a proposition is true. They can decide how likely events happen, making unlikely things occur more often or instantly and preventing liable events from happening. They can cause and prevent both good and bad luck, sudden deaths, natural disasters, and even apocalyptic events.
Experience

**Experience (or 'XP') is earned by upgrading units and is applied to your base's level.**

Different number of cards are required at each rarity. The charts below will show the amounts of cards needed per level and rarity. XP gain per level is the same for all units. Stud costs are the same at each level with the exception of Legendary cards at level 9 and 10.

The base level for common cards is level 1, level 2 for rare cards, level 4 for epic cards, and level 8 for champions/legendary cards. However "tournament rules" places each card at level 4 regardless of rarity and each champion at level 8.

## Legendary Cards

Legendary Card Upgrades
 10
 11
 12
 13
Break Effect

**Break Effect** is a character-only stat in *Honkai: Star Rail*. It enhances certain effects caused by Weakness Breaks.

Break Effect increases the following by its percentage:

* Break DMG
* DoT/Delayed DMG dealt by inflicting Weakness Breaks
* Action delay caused by Quantum and Imaginary Weakness Breaks

## Bonus Abilities

Toggle Descriptions
**1** Bonus Abilities increase Break Effect of characters:

## Eidolons

Toggle Descriptions
**3** Eidolons increase Break Effect of characters:

  Sushang Sushang | Cleave With Heart Cleave With Heart | Sushang's Break Effect increases by 40%.
  Xueyi Xueyi | Karma, Severed Karma, Severed | When using Ultimate, increases Break Effect by 40% for 2 turn(s).

## Relic Sets

Toggle Set Bonuses
**2** Relic Sets increase Break Effect of characters:

## Light Cones

Toggle Columns:
RarityPathStatsPassives
**4** Light Cones increase Break Effect of characters:

 Memories of the Past |  |  Harmony | **HP:** 43~952**ATK:** 19~423**DEF:** 18~396
 Past Self in Mirror |  |  Harmony | **HP:** 48~1,058**ATK:** 24~529**DEF:** 24~529
 Solitary Healing |  |  Nihility | **HP:** 48~1,058**ATK:** 24~529**DEF:** 18~396

## Change History

Released in **Version 1.0**[Create New History]
Battle Droids

**Low health group with ranged attacks**

"This group of seven droids deal out oodles of blaster fire at close range. Roger, roger!"

Nicknamed "7D."

## Strong Against

Clone Turbo Tank, Turbolaser, Luke Skywalker

## Weak Against

Bomb Squad Trooper, Rebel Commando, Ewoks

## Card Strategy

Incredibly low HP, but the group can do a lot of damage.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)
Luke Skywalker

LSWB Debut: Season 1 (September 2021)

"Powerful Force user, Tosche Station frequenter, and scourge of womp rats. You may have heard of him." Nickname: "Grandpa Luke."

**Champion Special Ability: "Force Push"**

"Roughly shoving loads of people is usually considered rude. But if you're a Jedi, it's a 'Force Push'"

## Good With

Rebel Commando, Duros Alliance Fighter, Ewoks

Luke is a tanky unit when it comes to health. Support units can help Skywalker push through enemy units.

## Weak Against

Probe Droid, Buzz Droids

Only Luke's special will affect aerial units. Luke is susceptible to air attacks if unaccompanied. Luke also struggles against swarm if "force push" isn't loaded up. Make sure to have units to support.

## Card Strategy

* Luke's 'force push' knocks back and damages opponents that are within 180 degrees of where he is facing.
	+ Force Push also will cause Particle Beam and Missile Launcher to briefly stun and retarget.
	+ Luke can be "lead astray" by units so that his ability won't affect a middle tower like Particle Beam

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)
Moloch

**Ranged unit who regularly spawns two Corellian Hounds**

"Moloch's hounds are keen to sniff out enemies, most likely due to his sewer stench."

## Strong Against

Clone Turbo Tank, Three Porgs, Duros Alliance Fighter

## Card Strategy

* Added in Season 8
* Helps brings swarms to the dark side. Gets most value when played in the back.
* Moloch can solo a base if no other defensive units are played since the tower will be distracted by the hounds.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Rebel Missile Launcher

**Long ranged attack, deals splash damage**

"Peppers the battlefield with long-range explosives."

## Weak Against

BB-9E, Tusken Raider, Probe Droid, Buzz Droids

## Strategy

* Becomes more viable at level 11+, though other towers are better for offensive.
* This is a defensive-focused card. Commonly for turtling. Can be used in the back to help keep opponent from having controlling middle tower, though this strategy will result in fewer base kills (max win).
	+ Could be used as a forward tower to attack opponent's base, though anything placed inside of it's range will make it open to attack.
* If the tower is locked on a target (say another tower or unit with a large amount of health), it becomes vulnerable to other ground attacks as it will not redirect unless stunned by the opponent.
* Most useful in inspire events.
* BB-8/9E can sneak under the missile attacks for a stun and the missile tower cannot target air units.
Rare Cards

## Light Side

* Bomb Squad Trooper
* Booma Balls
* Cassian Andor
* Clone Flame Trooper
* Clone Turbo Tank
* Enfys Nest
* Ewoks
* Flock of Porgs
* Particle Beam
* Tauntaun

## Dark Side

* AT-AT
* Battle Droids
* Corellian Hounds
* Destroyer Droid
* First Order Flame Trooper
* Gamorrean Guard
* IG-88
* Particle Beam
* Guavian Security Soldier
* Seismic Charge
* Super Battle Droid
* Tusken Raider
12 Vendémiaire

## Immortelle

Le **12 vendémiaire** est le 12ème jour du **calendrier républicain**. Il s'agit du jour de l'**immortelle**.

Selon les années grégoriennes, le **12 vendémiaire** tombe en règle générale soit le **3 octobre**, soit le **4 octobre**.

Il est plus rarement tombé par le passé sur le **5 octobre**, notamment au cours de l'utilisation effective du calendrier républicain et ceci se reproduira une unique fois durant le **IIIe millénaire** grégorien que nous vivons actuellement, en l'**An DXII** (512), c'est à dire au cours de l'année grégorienne **2303**.

A partir de l'**An CCCI** (301), c'est à dire au cours de l'année grégorienne **2092**, il tombera également en de rares occasions le **2 octobre**, et plus particulièrement au cours du **XXIXe siècle** grégorien.
Gamorrean Guard

**High Health Melee unit. Guards Towers and Base Ships**

"This fellow won't let you in without ID. Deals serious damage with his war ax."

Nicknamed "Gamo."

## Good With

Particle Beam, Two Battle Droids,Stormtroopers

## Strategy

* His axe swing has a tight area of effect. It will generally only hit one ewok at a time, but wipes out attacking groups of porgs at once.
* The card can be used two ways. First, it can be used intentionally as a defensive unit, sitting on a tower or base and attacking units that come near it. This lets you 'keep more energy' on the battlefield then you'd otherwise be able to.
	+ It's most valuable as a defensive unit on the middle tower. You *might* consider deploying it directly here with no threat in place, especially if you are planning to build rear towers later and having a unit at mid will allow you to build those rear towers at any point.
	+ If your opponent has mid and you are fighting defensively, it's great to play when a flock of porgs is about to attack your tower. Gamorrean one-shot-kills porgs even when one level lower. So it will easily wipe out the porgs, costing you one more energy then the porgs themselves, but getting you a defensive Gamorrean going forward for a net cost of 1.
	+ Two Gamorreans can defend a single tower. If a third is placed, after failing to find a spot to stand, it will march forward
* A Gamorrean guard placed far enough from any tower will march forward and fight as a normal unit. You can tell if it's 'far enough' from a tower by hovering with the unit - if a tower or the base has a red glow around it, the Gamorrean will pull to that tower.
	+ Even when attached to a tower, it may attack other towers if they are 'in range'. For instance, if you have two rear towers, and deploy a Gamorrean in the notch right beside the barrier, it will attack an enemy mid tower. If it survives this battle, it will walk back to the tower it was attached to.
	+ When trying to get a Gamorrean to attack enemy rear towers when you hold mid, you may need to drop them when the opponent has units that pull the Gamorrean forward closer to the tower.
	+ Gamorrean guards can 'migrate'. If in following units around, they end up closer to a different tower, they will switch to that new tower.
* Defensive and offensive uses can be fluid - you can have a Gamorrean marching up field, decide it's too weak to attack the enemy's base, and build a tower which it stops at. In the other direction, a Gamorrean who is alive when it's tower falls will begin moving forward. Sometimes it's worth loading one more more Gamorrean's onto a weak tower, creating a 'Gamorrean bomb' that will attack as soon as the tower falls.
Mace Windu

LSWB Debut: Season 11 (4 July 2022)

"Owner of the prized purple lightsaber . . . Oh, and revered Jedi Master."

**Champion Special Ability: "Double Back"**

"Leaps back towards the light side base, damaging and knocking back foes upon landing”

## Card Strategy

* New unit, TBD
* Early thoughts: His ability to jump backwards would allow more time for a push to be built up with more energy. Though, his stats aren't amazing so hard to see him taking a major role in the current meta.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)
Maul

LSWB Debut: Season 8 (11 April 2022)

"A daunting challenge for any Jedi Master or amateur face painter."

**Champion Special Ability: "Stun Leap"**

"'Stuns, then attacks up to 5 nearby units one at a time. Only targets a new unit if one is killed."

## Card Strategy

(Note: This card was recently introduced and is currently being explored for best strategy and use cases.)

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)

DMG = Damage DPS = Damage per Second. Ability Damage is listed in two columns - one for a single hit of the stun leap ability and the second column for the maximum stun leap ability damage of all 5 hits.
General Grievous

LSWB Debut: Season 11 (4 July 2022)

"A daunting combination of man, machine and limbs full of lightsabers.”

**Champion Special Ability: "Cybernetic Enhancement"**

"Twirl enough lightsabers at once and you can create a gravitational field of pure destruction.”

## Strong Against

Mace Windu, Cassian Andor, Rebel Missile Launcher

## Weak Against

Obi-wan Kenobi, Captain Rex, Duros Alliance Fighter

## Card Strategy

* New unit, TBD
* Early thoughts: The invincibility is handy for a distraction mechanism. Can also do quite a bit of damage on it's own. However, using the special forces to to go forward into reach of Particle Beam or other units out of reach of support units. Be mindful when using the special.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)

Type
Kashyyyk

**Kashyyyk is the 6th Planet available in Lego Star Wars Battles**

## Light Side

* Clone Flame Trooper
* Princess Leia (Champion)
* Projection

## Dark Side

* Captain Phasma (Champion)
* Fire Bomb
* Stormtrooper

## Strategy

* Tips for Kashyyyk units: https://youtu.be/Vxz0uKwKHP4

## Planet Information

Scan level 6, containing units available up to this planet.

LSWB Planets: Jakku / Endor / Geonosis / Hoth / Takodana / **Kashyyyk** / Naboo / Kamino / Scarif / Exegol / Kessel
Mynocks

**LSWB Debut:** Season 3 (November 2021)

**Three air units that target towers. Drain health at an increasing rate**

"Favorite food: tower health. Favorite hobby: draining tower health."

## Strong Against

Imperial Missile Launcher, Flame Tower, Droid Factory

## Card Strategy

* Flying creatures that suck the life out of towers. Great for close range attacks on towers.
* They are rather slow, so having support units or tank below is helpful.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Imperial Shield Generator

**High regenerating health, deals AOE stun when destroyed**

"Absorbs damage like a sponge then explodes like a grenade."

Mirror unit to LS's: Rebel Shield Generator

## Weak Against

Mynocks, Clone Turbo Tank, Clone Flame Trooper

## Strategy

Defensive card that damages nearby attackers when destroyed. The regenerating shield health can allow this tower to survive much longer than other towers without the help of C2-B5. The tower has no attack mechanism, so they must be defended by other units.

## Card Statistics

**\*\*\*Currently there is a bug that locks the shield explosion damage to 200 regardless of level. This is a known bug and is expected to be fixed in an upcoming patch release\*\*\***
Varactyl

**LSWB Debut: Season 7 (14 March 2022)**

**Melee unit with ranged rider. Leaps on ground enemies.**

"A Majestic and obedient mount. Beautiful singing voice too!"

## Strong Against

Battle Droids, Stormtroopers, Destroyer Droid

## Weak Against

Buzz Droids, Particle Beam, Riot Control Walker

## Card Strategy

The Varactyl creature attacks ground enemies, while the rider shoots air or ground units. When attacking ground enemies that are far enough away, it will do a leap and area of effect stun as its initial attack. The stun lasts 2 seconds. This makes Varactyl very effective at destroying a group of droids head on. The stun can also be used to allow other friendly units to attack before they get killed by said enemy unit. The stun attack is also helpful for stopping a Particle Beam and causing it to restart.

Another strength of Varactyl is its fast attack and movement speed. It moves at a similar speed to Yoda and can quickly support other units.

Due to its large size, Varactyl is easily stunned by seismic and can easily become in range of an enemy Particle Beam while it’s busy attacking other units.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Echelon Rewards

The Echelon Reward System is an ***endgame reward*** structure that incentivizes players to compete at higher trophy levels to spread out players based on skill and card levels.

Echelon Rewards begin on Kessel starting at 4600 (when both LS and DS are above 2300).

A player above 6500 trophies (3250 per side) will continue to receive Echelon 20 rewards until season reset or dropping below 6500.
Epic Cards

## Light Side

* AT-RT
* BB-8
* Chewbacca
* Duros Alliance Fighter
* Ewok Glider
* Ewok Treehouse
* Gungan Gang
* Jannah
* Moroff
* Mynocks
* R2-D2
* Rebel Missile Launcher
* Rebel Shield Generator
* Varactyl

## Dark Side

* BB-9E
* Bantha
* Buzz Droids
* C2-B5
* Droid Factory
* Imperial Dropship
* Imperial Missile Launcher
* Imperial Shield Generator
* Moloch
* Probe Droid
* Riot Control Walker
Stormtroopers

**Standard ranged group**

"Look up 'disposable' in the dictionary, and you'll find a picture of these guys."

Nicknamed "2ST."

## Strong Against

Duros Alliance Fighter, Three Porgs, Clone Turbo Tank

## Card Strategy

Great middle-of-road option for damage and defense. Easy to level up since they are common cards however could be substituted in later game with rare/epics that are leveled to 11+.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)
12 Brumaire

## Mâcre

Le **12 brumaire** est le 42ème jour du **calendrier républicain**. Il s'agit du jour de la **mâcre**.

Selon les années grégoriennes, le **12 brumaire** tombe en règle générale soit le **2 novembre**, soit le **3 novembre**.

Il est plus rarement tombé par le passé sur le **4 novembre**, notamment au cours de l'utilisation effective du calendrier républicain et ceci se reproduira une unique fois durant le **IIIe millénaire** grégorien que nous vivons actuellement, en l'**An DXII** (512), c'est à dire au cours de l'année grégorienne **2303**.

A partir de l'**An CCCI** (301), c'est à dire au cours de l'année grégorienne **2092**, il tombera également en de rares occasions le **1er novembre**, et plus particulièrement au cours du **XXIXe siècle** grégorien.