Bleach the King of Fighters SuperNOVA/Gameplay

**Bleach the King of Fighters SuperNOVA** introduced significant new gameplay changes from the previous games in the series. For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage. Unlike the first game, which was based on the two-strength, four button system of punches and kicks (*The King of Fighters* format), *SuperNOVA* is based on the three strength system of punches and kicks (weak, medium, and hard), native to the *Street Fighter* series, and the SNK characters have been tweaked to fit the 6-button style. There is also the addition of "Awakening Move". When certain conditions are met, a character may trigger their Awakening Move. These techniques are more powerful than the standard Ultimate Move and, as the name implies, "awakens" a character's powers.

## Game Mode

### Arcade Version

* Story Battle
* Score Battle
* Course Battle
* Endless Battle

### Console Version

* Arcade Mode (アーケードモード, *Ākēdo Mōdo*)
* Stellar Master Mode (ステラーマスターモード, *Suterā Masutā Mōdo*)
* Championship Mode (チャンピオンシップモード, *Chanpionshippu Mōdo*)
	+ Tournament Battle (トーナメントバトル, *Tōnamento Batoru*)
	+ League Battle (リーグバトル, *Rīgu Batoru*)
* Advanced Mode (アドバンストモード, *Adobansuto Mōdo*)
	+ VS Battle (VSバトル, *VS Batoru*)
	+ Score Battle (スコアバトル, *Sukoa Batoru*)
	+ Course Battle (コースバトル, *Kōsu Batoru*)
	+ Endless Battle (エンドレスバトル, *Endoresu Batoru*)
* Practice Mode (プラクティスモード, *Purakutisu Mōdo*)
	+ Training Mode (トレーニングモード, *Torēningu Mōdo*)
	+ Tutorial Mode (チュートリアルモード, *Chūtoriaru Mōdo*)
* Edit Mode (エディットモード, *Editto Mōdo*)
* Gallery Mode (ギャラリーモード, *Gyararī Mōdo*)
* Option Mode (オプションモード, *Opushon Mōdo*)
* Information (インフォメーション, *Infomēshon*)

## Battle System

### Fighting Tag Type

Tag effects
 Taunt
 Tension
 Tools
 Adversity
 Release

They were introduced in SuperNOVA, and these tags affect the character's Awakening trigger condition. Some characters have two tags as well.

1. Landing an Awakening Ultimate Moves
2. Awakening time runs out

### Hit Combo Lists

Combo lists
 Super Combo
 Mega Combo
 Ultra Combo
 Giga Combo
 Hyper Combo
 Tera Combo
 Greatest Combo
 Exceed Combo
 Maximum Combo

### Ultimate Moves

Ultimate Move lists
 Reversal
 Awakened

## Controls

### Buttons

The buttons on the arcade are typically laid out in the following fashion:

In contrast to the previous game, medium attacks return in the sequel. The L, M, and H stands for light, medium, and hard respectively. In general, light attacks are less powerful and faster, and hard attacks are more powerful but slower, with medium attacks in between.

### Joystick

The joystick works intuitively in that pressing left will generally move your character left, and pressing right will generally move your character right. But it is more important to think in terms of relative direction.

* If your character is facing to the right, then pressing left on the joystick means backward, and pressing right on the joystick means forward.
* If your character is facing to the left, then pressing left on the joystick means forward, and pressing right on the joystick means backward.

For this reason, all instructions are given with respect to forward and backward since the left and right directions change purpose when your character switches directions. The control pads on the home versions work exactly the same way.

The following directions assume that your character is facing right, the starting direction of every fight for player one, who begins on the left side:

For more information about specific home console versions, please see the Controls page.

## Move Lists

### SuperNOVA Zone

* Performing a **Super Move** consumes zero point five Reiatsu Gauge
* Performing a **Ultimate Move** consumes one Reiatsu Gauge
* Performing a **Reversal Ultimate Move** consumes two Reiatsu Gauge
* Performing a **Awakened Ultimate Move** consumes three Reiatsu Gauge
* When Lifebar is flashing (50% or more), any **Ultimate Move** becomes a **Reversal Ultimate Move**
* activating the Awakening will increase inflicted damage
* activating Awakening will turn any **Ultimate Move** or **Reversal Ultimate Move** into a **Awakened Ultimate Move**
* activating the Awakening will **Guard Break**

### EXTREME Zone

 Guard Reversal while consumes 1 Reiatsu Gauge
 Throw Escape
 Activate Awakening
 Reiatsu Release

* Performing a **Desperation Move** consumes one Reiatsu Gauge
* activating the Awakened will increase inflicted damage
* activating Awakened will turn any **Desperation Move** into a **Super Desperation Move**

### MAX Zone

 Guard Cancel Emergency Evade while decreases Reiatsu Gauge
 Guard Reversal while decreases Reiatsu Gauge
 Big Jump

* When Full Power is full, inflicted damage is increased
* **Desperation Moves** can be performed when lifebar is flashing (20% or less) or when Full Power is full.
* When Lifebar is flashing (20% or less) and Awakening is full, any **Desperation Move** becomes a **Super Desperation Move**
* If both players are in **MAX Zone**, taunting will lower opponents Full Power