recursal/Fanatic-Fandom huggingface dataset:
Snackland

The official name of Snackland is Queen Hannah's Land, after its first leader Queen Hannah. It comprises the Asteroids of Snackland and the Snackland territory on Powermen Central Planet. Its population consists of approximately 1000 Snacklanders.

The Army of Snackland consists of 50 regular soldiers, 70 Snackninjas, and 180 Guards, 300 in total. The basic military strategy of Snackland is to let Snacklanders flee into well-prepared refuges while the Army buys them time to do so.

Adult Snacklanders are roughly 1.3 meters tall, and their diet mainly consists of snacks with some meat, mostly all imported from Mírnár. They are not particularly bright.

Energy, food, and work are all mostly imported from Mírnár. The country also exports snacks at ridiculously cheap prices.

In the late Sixth Age, Snackland had fallen so deep into decay that the majority of Snacklanders did not even have knowledge about the others among the Five Nations. However, the nation had long been in decay for several Ages, although they were equally strong as the others originally.

The flag of Snackland is a purple-and-yellow cross with the words "Snackland" in large font, and below, smaller, "Land of Queen Hannah". Cats and snacks are also depicted on it.

The government of Snackland falls to the Queen, the Second Queen (who will only ascend the throne if all the Queen's bones are broken), and the Deputy Queen (who will ascend the throne in any other circumstances that the Queen is no longer able to rule).

Snackland is a rather poor nation, as it is not self-sufficient in any way. The Snackdollar is around 1/10 of the UPW Standard Credit.
Rare items

As the name suggests, these items have a lower chance of being found. Thus, increasing the value. The rare items can be used in trading of items or selling for large amounts of caps.

There are several rare items specifically used for trading : Saw, Antique Watch, Troll Poster, Action Figure, Tennis Ball, and Old Vinyl.

Their values depend on your charisma.

They are rare loot found randomly in exploring. But you can find them more commonly inside flats, factories and police stations. Luck also affects how you find them.

Certain items such as guns, ammo and weapons which are not considered rare items can be more valuable than some of the given above.
Age

In the calendar system of the Elves, which has been commonly used in all the Five Nations, Year 1 starts with the arrival of Sirius and Ardais in the galaxy. From Year 1 to 5273 marks the First Age, 5274 to 7921 the Second Age, 7922 to 12575 the Third Age, 12576 to 15973 the Fourth Age, 15974 to 21002 the Fifth Age, 21003 to 24305 the Sixth Age, and 24206 onwards the Seventh Age. The Grand Count is a continuous count, with First Age 1 as the start. However, if you express the year in terms of the Age, the base year is the start of that age.
Tablets

Tablets

Tablets are one of the consumable objects within the game. It is a healing object that can be used to remove up to 10 Illness off of the players stats. They're moderately cheap but can be troublesome to purchase in the early stages of the game along with Anti-rads. Its stats are -10 Illness and +1 Weight.

## Notes

-Tablets can be found in most locations and especially in Pharmacies.

-Tablets cannot be crafted.
Thirst

Thirst is a stat that you need to maintain to survive, like hunger.

Thirst goes down due to:

* Time – thirst decreases automatically over time
	+ Illness indirectly reduces thirst, by increasing the rate of loss
	+ Radiation also lowers it indirectly, by causing illness

To raise thirst:

* Consuming Water, or other items which improve thirst
* The Thirst perk, indirectly, by reducing thirst loss
Beagrostino

The **Republic of Beagrostino** is a mercantile republic on the southern part of the Laureal Coast. It is ruled by an aristocratic class known as the Patricians. Each patrician family sends a member (usually the head of the dynasty) to sit as a member of the Signoria.

The republic is ruled over by the Duke, who is elected by (and usually from) the Signoria. They serve for life.

Despite being the smallest Laureal state, it is the oldest - having retained its independence since 1350. It was previously independent from 32 until 542 as a theocratic state, and from 613 until 1116 as a directorial republic.

It is named for Blessed Agrostine (Bea Agrostino in Laureal), a sailor who was an early follower of Anatar Pius.
Mutants

## Mutant

Mutants

Mutants are Mutant humans found around the map who attack players and can't be bribed with items or caps.

Being hit by a mutation increases radiation so it is advised to be careful while fighting Mutants too not get mutation.

Mutants are normally green glowing humans in game who also appear to have blood on them.

Mutants will not be able to be encountered if the Player has the Ghoul Mutation. The reason might be since the Ghoul mutation makes you green so the mutants can't tell if your a human or mutant
Antique Watch

An antique watch

The **Antique Watch** is an uncommon item that has little functionality except to be sold or traded.

## Appearance

The outdated pixel art of the Antique watch depicts it as having a gold ring around the edges with a paler center, only having three positions, none of which are labelled, both due to the simplified art style. It also has a silver ring at the top, like something that would be held with the hands or at least the fingers.

## Mechanics

The Antique watch has little function outside of being sold to traders, especially if traded with wandering traders, as they highly value them. It is not able to be equipped, consumed, crafted, or crafted into anything else.

## Obtaining

The Antique watch can be obtained by:

* Wandering traders: They will sometimes have them in stock.
* Locked chests: These will sometimes, if less frequently, contain an Antique watch when opened.
* Pets: A pet can search for items every five minutes, with a small chance of these being one of the items they can return with.
Sniper rifle

This is the sniper rifle as shown in the tools bench.

The sniper rifle is a weapon (specifically gun) that the player can use. It requires a special type of bullet called a sniper round. The sniper and its bullets can be crafted using the tools bench. A sniper rifle does critical damage/heavily increased damage. It can typically kill most enemies in one shot, justifying its incredibly costly price when bought. The sniper can be repaired from the tools bench for about half the materials needed to make it, so it is better to save the rifle's uses to repair it than constantly make new ones. On occasion the sniper can be found after using a lockpick to open a chest/safe.

The sniper rifle has a weight of 10.

### Ways to obtain a Sniper Rifle

* Traveling trader: The trader may carry a sniper rifle on them if seen, but it will come at a high price, typically in the ten thousands (10,000+ Caps)

* Crafting: The sniper can be crafted at the tools bench with...

- 3 screws

- 10 metal pieces

- 5 springs

- 3 tapes

- 2 rubber

* Safes/Chests: Chests and safes found when exploring have a low chance of having a sniper. After lockpicking them, the higher the level the higher the chance to get a gun like the sniper.
* Foraging: After searching a building, the player has a chance to find a sniper. That odd increases when searching a tool table/weapon box which can be found randomly in some locations.
Rad Bull

The **Rad Bull** is a consumable item.

## In-Game Appearance

The Rad Bull's current pixel art is a rectangular, dark blue and white can with a red shape in the centre vaguely resembling a bull's head.

## Mechanics

The Rad Bull, upon consumption, currently gives +5 hunger, +23 thirst, and +4 radiation, although it used to give +5 hunger, +5 thirst, and +1 radiation. It can be bought for around 174 caps for sold for 40. It has a weight of 1.

## Obtaining

A Rad Bull can be obtained through:

* Buildings: each of these have a random (yet somewhat high) chance of giving the player a Rad Bull
* Traders: local and wandering traders may have Rad Bulls in stock
* Enemy drops: Rad Bulls may be found by defeating enemies

## Trivia

* The Rad Bull is most likely named after the real-life soft drink, Red Bull.
The Thinking of Ten

**The Thinking of 10s** is the *Numberjacks* episode on season three and episode 15.

## Summary

One and Seven makes a seventeen to things what happen - Six stops meant for.

## Characters

* Numberjacks: 0, 1, 3, 4, 5, 6, 7
* Meanies: Puzzler
* Goes: 1, 6, 7
* Stays: 0, 3, 4, 5

## Notes

* This is Puzzler's first apperance in Season 3.
* Three, Four and Five are the main characters to stay in this episode.
* Seven and One turns everything seventeen.
* Six was the only number solves the problem.
* Two, Eight and Nine are absent in this episode.
Camp

The Camp is your character’s home base in the game, where all your items are stored after traveling. Here you can rest to regain your health as well as buy and sell items to the camp trader. While in the Camp it will display all of the Wanderer's info such as his radiation and illness levels, his health, food and thirst levels, the wanderer's name, how many caps you have, what in-game day it is, how many survivor points you have acquired, your karma, your day log and your level progress. While in the Camp you will be able to use your supplies to build items in the Crafting Table. You will also be able to check on your progress with your Camper Van and refuel it if needed.

## Camp Upgrades

Each upgrade increases the amount of potential items the local trader can sell by +1. It will also change the appearance of the camp.

## Storage Upgrades

Each upgrade increases the max storage capacity +10.

## Bag Upgrades

Each upgrade increases the max storage capacity +5. The cost for each level can vary, the indicated cost provides an indication.

 2
 3
 4
 5

## Camper Van Upgrades

Each upgrade increases the max storage capacity +10.

## Notes

-If your storage is full items in your inventory will break, but you will be able to leave

-The display of your camp will change as you build the different crafting stations available adding each one as it is built.

-If your storage is full you will also be unable to purchase any further items from the Trader.

-You can upgrade your bag's storage capacity by either upgrading with the “upgrade” button when your backpack is open, or pressing “menu,” “upgrades,” and then “bag.”

-Before leaving camp you will have the option to travel on foot or use the Camper Van if available.

-A difficulty mode has been added as of version 4.060 (July 4, 2020) which removes the camp from the current game entirely, while playing under that difficulty mode. In the new update, visited locations each receive a "24-hour timer" wherein the user must perform 24 explorations outside the location before it is refreshed, and this applies to all difficulties. Ramifications of "The Wanderer" difficulty setting include no reliable access to a trader, no player-made structures, no van, no reliable place to store excess goods, and no way to remove unwanted mutations. It also activates “perma-death,” a feature in which that if you die, you don’t respawn and the save is deleted permanently.
Dirty Water

Dirty Water

Dirty Water is one of the consumable objects within the game. It is a radiated version of water and thus gives radiation upon consuming it. The stats it gives are Thirst +40, Rads +1 and has one weight value. It is a relatively cheap item to sell or buy and isn't hard to find when looting either. It is the only item that can boost your thirst perk, as clean water actually does not give that XP. It is therefore recommended to drink it instead of throwing it until the thirst perk is maxed out, especially in 200% runs. 260% runs aren't as clear-cut, but if you have a surplus then drink it! 1 radiation is definitely worth the 1 XP, especially if you will use anti-rads anyway.
Hell Bringers

The **Hell Bringers** are a faction in *The Wanderer*. They are fierce rivals of the Gun Slingers. Roving bands of their members can be encountered throughout the wasteland, and depending upon the Wanderer's reputation they may either attack the player or request that they kill any Gun Slingers they come across (in the latter case, the player has the option of accepting the quest, which is non-binding and does not appear to affect the player's reputation with either faction, or attacking the Hell Bringers, which will worsen the player's reputation with the Hell Bringers and improve that with the Gun Slingers). An increased reputation with the Hell Bringers will allow for trade options with both the faction bases scattered across the map, and in random encounters with Hell Bringers while traveling. This will also spawn random attacks from Gun Slingers, and turn their bases hostile to the Player.
Petrol Can

The **petrol can** is an item that can used to fill up the fuel gauge gauge of the camper van.

## In-Game Appearance

The pixel art of the Petrol can is a red petrol can with a round handle and elongated snout. It appears as the sprite for the item itself, as well as the sprite for the camper van's fuel gauge, positioned to its left.

There is no old pixel art of the Petrol can as it was not around in the game that long,

## Mechanics

The Petrol can is used to full up petrol in the camper van to keep it running, or else it will be unable to function. It can also be sold or traded to traders.

## Obtaining

Petrol cans can be obtained by:

* Buildings: Petrol cans have a chance of showing up when randomly searching buildings.
Monsieur Menois

**M. Menois** is an ebullient Corlian merchant in the Buff. he was discovered by the Advance Party underneath his deceased horse - which had fallen on him. He is a purveyor of "Monsieur Menois' Miracle Tincture" and also carries a mysterious notebook of which he offers its papers to his customers.

He has revealed himself to the Party as being *Menaxis*, a member of the Unseelie.
Mutant bug

The Mutant Bug is a random encounter that can pop up when exploring outside of your Camp.

The bug appears at the top of the screen, with a grid of squares (between 2x4 and 5x4) beneath it. Tapping a square reveals the word “Hit” or “Miss” – 1/4 of the squares are Hits, all of which must be revealed in order to win.

Revealing a “Miss” incurs a penalty of 5 Radiation. The mutant bug does not damage health directly, but increased radiation may reduce Max HP below your current HP.

Mutant bugs cannot harm a character with the Cystic Mutation, as the mutation makes the character immune to radiation.
Local trader

## Trader at camp

Trader at camp

The local trader has only 10 items for the player to buy. These items are canned food, water, dirty water, mutated food, rotten food, bandage, medkit, anti-rads, and tablets.

There are also more traders as you explore the map, like the food trader in a town up north. There are also more in other towns. If you are playing with no camp trader or no camp then you will have to use these traders.

### Common Loot

buying and selling things. The things you can buy depend on the trader

## Caps

Caps are the currency in the wasteland. Used to trade with the trader, buying and selling items, bribing enemies into letting you go and upgrading bag and camp and van storage. they can be found whilst exploring, stealing from stashes, or selling items at the trader.

## Caps

caps tab. shows how many caps you have and allows you to purchase more.
Soldiers

**Soldiers** are a type of enemy in the game.

## Mechanics

Soldiers tend to appear far away from the player's camp in high difficulty areas marked with a skull next to the building.

They are similar to raiders in that they are human enemies that can be stunned and act more intelligently than mutants, such as attempting to stun the opposing party or using a health pack when they're low on health. However, they are significantly harder than ordinary raiders, having more health, higher levels, and doing more damage with their long-range firearms.

## Tips

* It's advised for the player to wear Armor around areas where soldiers may be located, as their attacks are very damaging and difficult to avoid.
	+ If the player has a pet with them, it's also recommended for them to be wearing Pet Armor. If you are concerned your pet may otherwise get severely injured if not killed during a fight with soldiers, either keep them at camp when you go out, or provoke the soldiers into attacking you and keeping their focus away from your pet.
	+ If Armor is not available, ensure you have health packs with you, especially military health packs, as well as bandages. You could also use a flare gun and flare to hopefully get the attention of another survivor that may assist you in combat, especially if you are reluctant getting your pet involved in battle.
Enemies

Enemies are characters which can attack the player wanderer. They can equip their own weapons and attack in groups. They can be encountered when exploring or searching a building. There are types of enemies which are Bandits, rival Faction Members, Mutants, Brutes and Soldiers. The enemies can scale with the player's level or distance from the center of the map.

## Bandits

Bandits are the most common enemies that can be encountered early in the game. They are survivors like the Wanderer. They are mostly encountered in lower areas such as areas 1 - 3. However they can be encountered in late-game areas and can be harder to kill than brutes.

## Faction Members

There are 2 factions Gunslingers and Hellbringers which oppose each other, you can encounter both their members while exploring. Gunslingers can be identified with their cowboy style hat, and black jackets while Hellbringers are identified with their mostly black clothing and bandanas with metal spikes. If encountered they ask you if you can hunt down the other faction. The player can either agree (leave), fight them or trade with them (if reputation is high with them). Fighting the faction will increase the reputation with the other faction and decrease the reputation with the faction you're fighting. Note that if you encounter members of a faction who opposes you will immediately attack regardless. They can be encountered while exploring the map or visiting their respective faction camps.

## Mutants

Mutants are enemies that are encountered midgame. They are human characters changed beyond recognition due to exposure to the radioactive wasteland. They cannot be encountered if the player has the Ghoul mutation. They cannot equip weapons or medkits and give the player radiation on hit.

## Brutes

Brutes are stronger, more tougher late-game characters which can be characterized by their purple circle below their icon. They deal more damage and have more health, but they have less skills than late-game bandits. Any kind of character can have a purple circle considering them a brute.

## Soldiers

Soldiers are armed and difficult characters which are encountered late game in very difficult and far areas. They are always armed with ranged weapons such as pistols, rifles, shotguns and snipers. They can be very dangerous enemies if the player is not well prepared.

## Event Enemies

There are also event exclusive enemies with unique character sprites and traits.

### Zombies

Zombies are Halloween exclusive enemies. They do not equip weapons or carry medkits and can cause the player to bleed on a hit. They have relatively very low damage and health so they can be easily killed. They can be encountered almost anywhere in the map.

### Aliens

Aliens are Halloween exclusive enemies. They can be encountered in the blue or green circle once the Alien Quest has activated which can be done by going to the location marked with a star. They are always armed with an limited time event exclusive weapon the Alien Ray Gun.
Pharmacy

Pharmacy Icon

The Pharmacy is one of the many locations that can be explored while traveling through the wasteland. As the name permits, it is easier to find medical supplies within the Pharmacy as well as items found in any location. The different types of search locations found within the Pharmacy include Shelves, a Cash Till, Cabinets and Cupboards. You can find several throughout the wasteland and some aren't in very harsh areas and are relatively easy to get to.

## Notes

-Currently there are 9 Pharmacies within the wasteland.
Dog Food

**Dog Food** is a consumable item, both for the player and their Pet.

## Mechanics

Dog food can be eaten by the player for +25 hunger and +3 illness, or eaten by a pet for +100 and zero illness or other negative affects. It can also be sold/traded traders. It has a weight of 1.

## Obtaining

Dog food can by obtained by:

* Traders: Wandering traders may be willing to trade dog food. The player can also upgrade their camp trader to the point where they will sell dog food.
* Buildings: there is a random chance of buildings containing dog food
House

Icon of house in a map

Houses are places found on the map that can be traveled to by the player to loot, and are the most common buildings available. They can be found directly around the player camp in a close proximity, and can also be Houses may contain a lootable garage, drawer, cupboard, fridge Car or Wardrobe. Having a higher perception will increase the number of these lootable rooms that appear. Houses contain nearly all items, with the exception of shotguns and pistols.
Mutated Food

Mutated food

Mutated Food is one of the ways to increase your hunger stat in the game. However, unlike Canned Food, eating mutated food will cause your Rads to grow. It will fill you up slightly more than canned food, even though it has a negative setback. It is a common item that can be found in most buildings, like Houses and Flats, along side with Rotten Food and Dirty Water. Mutated food can not be fed to your Pet; it can only be eaten by you as a player.

Mutated food takes up 1 storage slot and has a weight of 1.

You can get mutated food in the following ways:

* Trader: The trader can sell mutated food for about 30 Caps.
* Buildings: Mutated food is found even more commonly than canned food in basically every building. Buildings like houses and flats are were mutated food is easily found.
* Pets: When you get your dog, it can quickly get mutated food, even when it has no levels.
* Supply crates: The crates that can be obtained either by watching ads or waiting 30 minutes in the trader's GUI can give you mutated food.
* Random events: While traveling, you could get a random event where you find a secret stash of supplies. That stash could contain some mutated food. It is also possible to get it from the "swim across a river" event and the "steal someone's supplies" event.
Armor

Armor is an Equippable item in the game that can be obtained from looting buildings, buying from traveling traders or from dog loot. (Need verification for pet) Armor will protect your health value from 3-20 durability points, then it will break. When hit, the player takes 0 damage but armor loses 1 durability. The armor will continue to lose durability on hit until it hits 0 and breaks, no longer protecting the player. Durability is based on the players Durability perk.

## Description

Armor resembles a standard ceramic bulletproof vest.

## Notes

-When the armor durability reaches 0, it may be instantly removed from your inventory. In the case that it doesn't (bug), the item will be unusable and unrepairable, and cannot be sold

-For those who have high health or rarely take damage during a fight, vests may be better sold as they fetch a high price (based on players Charisma)
Sour Candy

Sour Candy is a rare item that gives +10% of the current levels experience with no negative repercussion. It can be sold for a moderate to high price to traveling traders and camp trader, and does not give any hunger, thirst, or perk experience. Having a higher luck skill will significantly increase the chance of obtaining this item when scavenging or during events. Pet looting will give a significantly higher chance to find a sour candy with higher pet level and high luck.

Sour Candy can be obtained the following ways:

* Scavenging buildings: All buildings have a chance to give Sour Candy, primarily based on luck. Increased perception will also help improve odds of finding this item.
* Pet Loot: Using the pet loot function, there is a chance to obtain Sour Candy. This chance is increased with higher luck levels.
* Traveling Traders: Traders sell the item starting at 500 caps, fluctuating randomly based on trader.
* Supply stash events: Chance to obtain as a reward for stealing hidden supply stash events. The cost of this action is -1 Karma.
Anti-Rads

Outdated image of Anti-Rads

**Anti-Rads** is a consumable item in the game. It removes 20 radiation from the player's stats. This item is moderately cheap but can be troublesome to purchase in the early stages of the game.

## In-Game Appearance

The current pixel art of the Anti-Rads depicts it as a cylindrical green container with a wide, pale grey lid and a circular yellow label resembling the ionizing radiation hazard sign, a smaller version of what is seen beside the player's radiation stat. There are three small pills beside the bottle.

The outdated pixel art of the Anti-Rads is, as with the older art, more simplified. It depicts the item as a pale grey pill bottle with a large, thick lid and triangular hazard sign.

## Mechanics

Anti-Rads, taken as themselves, remove 20 radiation from the player. Their weight is 1.

2 Anti-Rads can be used alongside 3 water in a shower to remove mutations.

## Obtaining

Anti-Rads can be obtained through:

* Buildings: Anti-Rads can be randomly founded in searched buildings across the map, especially Pharmacies.
* Traders: both wandering traders, traders positioned around the map, and the trader inside the player's camp will all offer to sell Anti-Rads.

Note that Anti-Rads cannot be crafted.
Volod Lugashky

**Volod Lugashky** is a Rynhian barber and former sailor (and perhaps mercenary/criminal) who runs the Salon de Coiffure in Sida Pineyo with his wife Enka.

Born in a small village called Stymysk, he worked as a sailor in the Western Flotilla of the Tsar's Navy. He eventually attempted to settle down in the Dernish capital of Malhavn before taking passage on a steamship to the Union in 2490, where he eventually met Enka. He has owned the barbershop since 2995.
The Wanderer FR

**Bonjour a tous,**

Aujourd'hui petite page pour vous montrer les bases du jeu TW, en français. La plupart des choses expliquer sur ce wiki sont illustré donc ne vous étonnez pas qu'il y ai énormément d'image !

## Création du personnage

Tout d'abord vous devez façonner l'apparence de votre personnage avec ce menu, ensuite vous lui attribuerez des "points de compétences" qui vous serviront tout au long de votre aventure
Shell

The shell is an item used as ammo for shotguns. It can be obtained from defeating bandits, trading, and later-game locations. Though the shotguns shoot many bullets, shell consumption varies by gun. Damage varies based on the shotgun used. There are currently two weapons that use the shell, the Sawed Off Shotgun and the Two-Barreled Shotgun.

Not to be confused with Nautilus Shell.[1]
Luck

Luck is a Skill that is Upgraded in the game that does three things:

1. It increases the items found while exploring

2.It increases chances of finding items in locations

3.It increase chances of getting more items from killing a enemy

Luck also affects pets in their chance of getting better and more items while Collecting

This combined with Perception can help find many items when searching places
Lock Pick

The **Lock Pick** is an item used to open chest.

## In-Game Appearance

The lock pick's current pixel art is a long, thin, dark brown object with a mostly straight body that curves to the right near the tip.

It's old pixel art is strikingly similar, possibly having the less differences between sprite changes than any other object, although being a slightly different shape, a different shade of brown, and solid-coloured as opposed to the newer sprite.

## Mechanics

Lock Picks can be used to open chests during a minigame where the player is greeted with the UI of a lockpick inside the keyhole of the chest with three options: "left", "right", and "push". Tapping or holding "left" will make the lockpick move in the left direction, vice versa with "right", while push will rotate the lock pick on its own as it tries to unlock the chest.

The intention of the minigame is to open the chest while doing as little damage to the lock pick as possible; the lock pick will gain damage if it's not in the right area, i.e. too far left or right, although most easy mode chests do not require the lock pick to be moved even slightly to open, hence why they are labelled as "easy". The pick's health is at the top; if it reaches 0%, it will be broken, and it'll move on to the next pick. If there are no lock picks left, the player will be forced to forgo the chest and abandon the minigame. If the player wins the minigame, they will be greeted with randomly generated items, their variety depending on the difficulty of the chest.

Easy chests are green in colour.
Temmon Coyotes

The **Temmon Coyotes** are a professional pitchball team based in Three Falls City, Temmon. The Coyotes compete in the Union Pitchball League (UPL) as a member club of the Inland Division. The team plays its home games at Helcoop Field, located in the city's West Fork area. The Coyotes were established in 2488 as an expansion team. They are the newest team in the League.

The Coyotes have never participated in the Gold Series.
Rare Candy

Rare candy

Rare candy causes the player to instantly level up. It does not add the current level of experience to the next level, rather it adds the needed amount to level up. This is why it is recommended to use rare candy while the experience bar is near the beginning, which means your experience is still low. Rare candy stops having an effect after level 20. It is recommended that newer players use the candies while they can, but hold on to one or two for emergencies. This is because leveling up cures all illnesses or rad and refills the player's health and hunger/thirst bars.
Bandits

**Bandits** are the surviving humans who attack other survivors, either for thrill or for survival. They serve as one of the main enemies that the player will encounter, along with the Mutants and soldiers.

Bandits can hold medpacks, weapons such as pipes, knives and guns. These will improve their damage and they can also heal.
Wylla Bush

**Wylla Bush** was a Union explorer and travel writer noted for her daring tales of living amongst the Gnolls in their reservations in the book "Fearless and Furred: My Year in the Wild North" which also gave her the nickname "Wild" Wylla.

She continued her success with the essay "The Vicious Bunch: The Last Great Outlaws" - a breakthrough piece detailing her time undercover as a member of the "Vicious Bunch" gang in the Roc Gulf and Whitmeer territories before their deaths during a train robbery in Kollem Station.

She announced in 2498 her intention to venture out into the Buff and detail her findings, including the search for the rumoured "Grey Lady" that some people had claimed to have spotted. She had hoped to be the first woman to explore the Nagadan.

She died after exploring the Ravine of Agadax in early 2499.
Blanche Drummerman

Grover Drummerman (twin brother)

Luna Drummerman (younger sister)

A L Deek (uncle)

**Blanche Drummerman** is the eldest child of Mal Drummerman and Juny Deek. She is the deputy editor of the Redcreek Messenger and the chief editor of its subsidiary paper, the Pineyo Times. She is the beating heart of the culture and high society of Sida Pineyo, and is able to draw great metropolitan figures to her small city.

She is the twin of Grover Drummerman. She is quite close to her cousin, Dunny.
Alien Ray Gun

-The Alien Ray Gun is a limited time item that is only available during October of 2021 until the end of the month

-The Alien Ray Gun can be obtained by Hunting and killing 500 aliens during the event by a quest provided by an investigator and it has a star logo for the location and after you accept the quest it will illustrate a blue circle that will locate the perimeter of where you can find the aliens.

-The Alien Ray Gun can regenerate 10% of your hp per shot.

-The Alien Ray Gun has infinite durability altho it needs to be recharged with 4 batteries and each recharge replenishes 100% of the gun's ammo capacity ( 10 ammo/shots per recharge ).
The Wanderer (Character)

The wanderer is the customized character that is the protagonist of the game of the same name. The wanderer can be male or female, and can have a custom skin color and clothes. The wanderer's goal is to survive as long as possible in a post-apocalyptic world. The wanderer has a variety of stats, which can impact gameplay. Each save file has a unique character.
N D Pyle

## Colonel Northam Duggan "N D" Pyle

Oswin "Opie" Pyle (younger brother)

Luna Myron (wife)

Colonel **Northam Duggan "N D" Pyle**, US was a Union Army artillery officer.

## Biography

Pyle was born to "Nod" Pyle, the then-mayor of Thunderbird City, New Corsayn. During his youth he had intended to become a lawyer and politician, but he dropped out of Queenstown Law School after a year due to dispassion.

After this he decided to join the army. He had hoped for a staff position, but during his time at the Reeds, he developed an aptitude for leadership and was offered a commission at the end of his two year training as a 2nd Lieutenant in the 3rd Artillery Regiment. He accepted and eventually rose to be its Colonel during the Pixite War.

During the Pixite War he was given command of Fort Lengraf, a small earth-and-wood fortification at the eastern end of the Choking Pass. It was here he spent around 6 months before greeting Brig. Oswin Larroton on his retreat from Alevarian lands. The two of them jointly led the forces there in a spirited defence of the fort against the army of Esh-Kesteva.

During the final day of the battle, he was killed by an orc assault as he covered the retreat of his men. He was posthumously awarded the Union Star - the highest award given by the Union's military.

## Legacy

Since his heroic last stand during the battle of Fort Lengraf, he has become a legendary figure in the army - especially the Artillery. He is effectionately known as "Pyle 'em High" due to the colossal casualties he and his men inflicted in the battle. A popular drinking song known by most soldiers of the same name was also written shortly after his story spread through the ranks.
Wyvern

## Wyverns

Wingspan: 30-45 feet

**Wyverns** are very large avians in the Archavite family, as part of the Tonitrus genus**.** They are mostly present in central Arrana, especially around the Nagadan. They are absent from the Union, although fossil remains show they once occurred there and occasional vagrants are found in the Roc Gulf and Whitmeer territories. Wyverns are among the largest of flying creatures, surpassed only by Rocs.
Gyughatnes

**Gyughatnes** is a giant carpenter, and therefore a member of the Yerrojin manu (caste). He resides in a small house half a day's ride south of Lerr in Barzradir. He can speak Meddish due to having housed a Union veteran after the Pixite War.

More recently, he has housed Nastas and the Party.

He has a sister named Nastaran who makes Benches in Lerr. He is considered gregarious and fast-talking for a giant.
Pipe

Outdated image of the pipe

### Effects

1.75x the player's usual damage, 15% of a stun (current); 2x the player's usual damage (older versions)

### Weight

3

The **pipe** is a weapon found in the game.

### In-Game Appearance

The current pixel art of the pipe depicts it as a long, somewhat thick, shiny, dark grey pipe. It is mostly straight expect near it's right end with a small, protruding bump followed by a slight downward curl. It appears to be based off the type of metal pipe that carries water inside buildings, such as those found on the sides of houses or other buildings that people would have easy access to during the time of a zombie apocalypse such as the one the game is set in.

The old, since outdated pixel art of the pipe is significantly more simplified, being thinner with a thick end. It is a paler, warmer shade of grey than the current version.

### Mechanics

The pipe is a close-ranged weapon like that of the bat, nailed bat, or knife. As it is not a firearm, it does not require bullets to function. It has a weight of 3, making it the heaviest close-range weapon, and durability of 40, the durability being reduced by one with every hit preformed on an enemy.

As of the current version of the game, it deals 1.75x the amount of damage the player usually does (dependent on their strength stat as well as any mutations), with a 15% chance to temporarily stun the enemy. Unlike the knife or any kind of firearm, it does not cause bleeding.

In older versions of the game, the bat did 2x the player's usual damage.

The pipe does not cause bleeding damage.

### Obtaining

A pipe can be obtained in the following ways:

* Wandering trader: They may sometimes have pipes in stock they are willing to trade with the player. However, it is not possible for camp traders to offer pipes.
* Buildings: The pipe can be found while searching around buildings on expeditions.
* Pet: Every time the pet is sent out, it has a low chance of bringing back weapons. The higher the level of the pet, the likelier it is to have a pipe when brought back.
* Enemy Drops: While fighting an enemy, afterwards the player has the option to loot from them; pipes, although uncommon, have a chance of being dropped as loot.
Preacher Maxton

The Posse

Preacher **Ronnel Maxton** is the preacher of the Broadway Alarene Chantry in Sida Pineyo. He is a charitable man who was born to a soldier (Derral Maxton) and nurse (Lyra Goodfellow) in the Buff. As a child he heard stories of the "Boney Man" who the Posse come to realise is the Horned King.

Charitable and ascetic, he seems to have otherworldly powers. He was a founding member of the Wardens of Pineyo - a group who had magical capabilities.

## Recent Events

Sheriff Adie Black pointed the Posse his way to find out more about the secrets of the Buff as well as learn more about the group known as Ixan Zanas. They find him in his chantry where he has been giving aide to the destitute Sendric Havering. He tells the Posse of stories of his childhood in Dumont and of the Buff war before healing them through seemingly divine power.

### Broadway Chantry Fight

Maxton's chantry was burned down as a result of the skirmish between the Posse and Fenn Roodey's men. Afterwards he directed them to the old mines that lay beneath the Chantry to escape the city.
Easter Eggs

Action FigureAction Figure is a rare in game easter egg item, can be found randomly on any locations except from trading. Besides from its looks it resembles the achievement icon from the game badges & based on the old version character.

Old version photoOld version photo 2The Wanderer Google Play Games Badge•Tooltip: "A Rare Action Figure"

•Size: 1

•Sell: 1245 Caps

•Properties: None
Rubiton Freshmen

The **Rubiton Freshmen** are a professional pitchball team based in Rubiton, West Novan. The Freshmen compete in the Union Pitchball League (UPL) as a member club of the Coastal Division. The team plays its home games at Thorman Field, located on the city's North Side. The Freshmen were the first club to join the UPL after its founding; they were established in 2470, having originally been the second team of the Newpoint Red Caps, who are also their main rivals.

The Freshmen have only participated in one Gold Series - 2493, which they also won. They maintain a rivalry with the Newpoint Red Caps.

The Freshmen are known as "the Twos" or "Terrific Twos" to fans and the "Blackguard" to rival supporters.
Cadeburg

**Cadeburg** is an Ixan Zanas settlement on the Whiskey River out in the Buff. It is around a day's ride west of the Ravine of Agadax. It is led by Sister Salitha, but is also currently the residence of Sister Syvo - Harbinger of Hester Cade, the cult's new messiah.

It is composed of multiple tents and two log cabins on an overlook of the river on its eastern bank.

## Battle of Cadeburg

After investigating the camp by sneaking in, Nuul went missing. The party became ingratiated with the folk of Cadeburg. Eventually, Ren discovered that some of Nuul's flesh had been cooked into a stew. Meanwhile, Vera discovered Sendric having been charmed by Hulton, an old acquaintance of his. During her attempt to extract him, she discovered Nuul alive, but chained up in the basement of the log cabin. After being discovered by a pair of Cultists, Vera opened fire and the fighting ensued.

* Aldus West
* Arlan Fearnley
* Flynn Thornby
* Ren
* Vera Pinks
* Sendric Havering
* Nuul
* Sister Salitha ✝
* Sister Syvo ✝
* Kolob ✝
* Orlok ✝
* Elzha
* Acolyte Vano ✝
* Hulton ✝
* 75 Cultists Combatants
* 100 Cultist Noncombatants

After collecting their horses and inflicting dozens of casualties on the cultists, the Party managed to escape northwards after the arrival of a Wyvern summon by a dying Sister Syvo.
Alden VIII

Prince Dannock, Duke of Layfield

**Alden VIII** (Alden Sandon Dannock; 25th Dusray 2400 - 28th Esperay 2465) was King of Medland and, from 2458, Kekere from 19th Sowtide 2419 until his death in 2465.

Born during the reign of his grandfather Alden VII, Alden was third in the line of succession behind his father, Prince Dannock (later Dannock V), and Dannock's elder brother, Prince Samwin. For the first year of his life, Alden lived in Kekere where his father was serving as Viceroy. After the unexpected death of his uncle, Prince Samwin, in early 2401 put his father directly in line for the throne, the family returned to Medland. On the death of Alden VII in 2402, Alden's father ascended the throne as Dannock V, and George was created Prince of Unster. He became king on his father's death in 2419.

In 2458 the Folsham Declaration recognised the colony of Kekere as a separate independent in personal union with Medland. On his death was succeeded by his eldest son, Alden IX.
Arlan Fearnley

**Arlan Fearnley** is an inventor and member of the prominent Fearnley family, who have played a significant role in the state of Temmon. He has spent some time in the Buff before joining the Hanley Expedition as part of the Advance Party.

## Biography

Born into the wealthy Fearnley family of Temmon, Arlan was gifted a piece of pixite at a young age by his grandfather and used it in various small inventions.

After reaching adulthood, Arlan continued his profession and was eventually contacted by a representative of the Drummerman Family to survey areas of the Buff that may be viable for pixite mining. After this project he took up a position in the Hanley Expedition to continue his search for the rare material.

### Recent Events

Since travelling west with the Advance Party, Arlan has expanded on his skills using Pixite. He has since created an artificial dog companion which has proven useful in combat.

Arlan was present at the Battle of the New Western Mine where he attempted to save those injured in the dynamite blast, including Vera Pinks and Sendric Havering.

He has discovered along his recent travels a piece of Black Pixite.
Queenstown Eagles

The **Queenstown Eagles** are a professional pitchball team based in Queenstown, New Corsayn. The Eagless compete in the Union Pitchball League (UPL) as a member club of the Inland Division. The team plays its home games at Uptown Park, located in the city's uptown district. The Eagles were established in 2483 as an expansion team after members of the Kanwall Tailors moved across the state line as the UPL had interest in establishing a team in the unrepresented state.

Their joining the league caused the creation of the Costal and Inland Divisions of the UPL, after it was decided that with further growth it would be better to organise teams geographically.

The Eagles have never participated in the Gold Series. They have a fierce rivalry with the Kanwall Tailors, with the series played between them each season known as the Riverbank Cup.
Duke of Suthermark

The **Dukedom of Suthermark** is a title in the Peerage of Medland, traditionally held by the eldest son of the heir apparent, bestowed on their wedding day. The dukedom was created for Prince Dannock, third son of King Samwin II in 2122 on his wedding day. He voluntarily disinherited himself and gave up his royal claims to enable himself to sit in the House of Peers. This established the new house of Marcher, named after the castle gifted to him.

The dukedom merged with the crown upon the death of the 8th Duke in 2380, when the title passed to his son, King Alden VII.

## Dukes of Suthermark (First Creation)

* Prince Dannock, 1st Duke of Suthermark (2090-2156)
* Dannock Marcher, 2nd Duke of Suthermark (2124-2198), eldest son of the 1st Duke
* Samwin Marcher, 3rd Duke of Suthermark (2147-2203), eldest son of the 2nd Duke
* Maxim Marcher, 4th Duke of Suthermark (2150-2224), second son of the 2nd Duke
* Dannock Marcher, 5th Duke of Suthermark (2178-2254), eldest son of the 4th Duke
* Alden Marcher, 6th Duke of Suthermark (2202-2280), eldest son of the 5th Duke
	+ *Alden Marcher, Earl of Marcher* (2230-2271), eldest son of the 6th Duke (died prematurely)
* Maxim Marcher, 7th Duke of Suthermark (2263-2342), grandson of the 6th Duke
	+ *Toban Marcher*, *Earl of Marcher* (2290-2315), eldest son of the 7th Duke (died prematurely)
* Alden-Maxim Marcher, 8th Duke of Suthermark (2313-2380), grandson of the 7th Duke

*Merged with the Crown in 2380*
House Mandanari

**House Mandanari** is an Alevarian noble family of the highest order (Salar). For a long time considered second-only to the Imperial Family themselves, they have since vied for that spot with House Kesteva.

House Mandanari is led Fel-Mandanari, a 13th-generation scion of Mandan the Great.

Cadet houses of the Mandanari include the Buru-ranked House Kaltarani and the Zaldun-ranked Beronari.

## Current Members

* ***Salar Vexho-Mandanari***, (1967-2295), 11th Mandanari Salar
	+ ***Salar Mandan-Mandanari***, (2121-2386), 12th Mandanari Salar
		- ***Salar* Fel-Mandanari**, (b. 2261), 13th Mandanari Salar
			* Veko Mandanari-Felar, (b. 2439), Heir of the Mandanari
			* Zagahara Mandanari-Felar, (b. 2454)
	+ Mitxelena Mandanari-Vexhar, (2144-2403), married into House Arista
	+ Kaltar Mandanari-Vexhar, (2163-2420)
		- ***Zaldun Beron-Beronari Mandanari***, (2239-2429), 1st Beronari Zaldun
			* **Zaldun Kaltar-Beronari**, (b. 2398), 2nd Beronari Zaldun
Northern Pass

The **Northern Pass** is a mountain pass in the Northern Mountains, on the border with the Alevarian dominion of Golla in the west, Barzradir to the north, and the Buff to the east. It connects the Gollan town of Rojilatrin to the Choking Pass by traversing part of the Northern and Chenoya mountains. It has long had substantial cultural, economic, and geopolitical significance for both pre-colonial/dominion native cultures and the modern world. Throughout history, it has been an important route between the Giantfolk west and the Human east and a vital strategic military choke point for various states that came to control it. The summit of the pass is 3 miles south of Barzradir, while the lowest point is at its easternmost point: the Choking Pass - a ravine that descends to the base of the mountains.

The inhabitants of the area are predominantly Nyconee, Giants, as well as some of the Giantfolk peoples.