recursal/Fanatic-Fandom huggingface dataset:
Set It Off

**Set It Off** is a song from Descendants: The Series, whose music and lyrics were composed by Jordan Conner, Antonina Armato and Tim James. It's sung by Jordan Conner, Chris Villain, Peyton List, Ian Nelson and Mason Dye.

## Lyrics

Kings and Queens, it's our time to rise

Write the book story of our lives,

This is us taking back the night.

Ohay, Ohay

Break the spell, we were born this way

Be yourself, forget the DNA,

Everybody raise your hands and say

Ohay, Ohay, hey!

Sound the alarm, get on your feet

Let's set it off and rock this beat

Dance till your heart is wild and free

(Ooh, Oh, Oh)

Feeling the power, let it all out,

Like what you see in the mirror, shout

We got the keys, the kingdom's ours

(Ooh, Oh, Oh)

Ohay, Ohay Hey

Let's set it off! Oh yeah (oh, yeah)

Start a chain reaction,

Never let it stop!

Let's set it off, oh yeah (oh, yeah)

You can make it happen

With everything you got!

Let's set it off!

Yo!

It's time to set this thing off,

Let's make it happen now

I'll make my own future, ignore the rumors,

Show 'em my passion sound

They all told me I should back down

Judgin' me 'cause of my background

Thinking 'bout changing my path now

Nah, I ain't goin' out like that now

Feeling the power, let it all out,

Like what you see in the mirror, shout

We got the keys, the kingdom's ours

(Ooh Oh Oh)

Oh yeah!

Let's set it off!

Oh yeah

Let's set this off!

Start a chain reaction,

Never let it stop!

Let's set it off!

Let's set this off!

Oh yeah

Let's set this off!

You can make it happen

With everything you got!

Let's set it off!

3, 2, 1, Uh!

(Instrumental Break)

Ooh yeah!

Let's set it off!

Oh yeah

Let's set this off!

Start a chain reaction,

Never let it stop!

Let's set it off

Let's set this off!

Oh yeah

Let's set this off!

You can make it happen

With everything you got!

Let's set it off!

## Trivia

* This song was written by *Jordan Conner* and produced by *Antonia Armato* and *Tim James*
* This song is the second group song in the *Descendants: The Series* series.
Marie Facilier-De Vil

Template:Skylar**Marie Facilier-De Vil** is the daughter of Dr. Facilier and Cruella De Vil, she is the younger sister of James Facilier-De Vil, She is the cousin of Diego De Vil, She is the half-sister of Skylar, Desdemona Facilier, Desmond Facilier, Maley, Sophia, Carly de vil, Sora, Urza. She is part of The Shadow Crew.

## History:

Marie was born to Dr. Facilier and Cruella De Vil,

## Powers and Abilities:

Supernatural Powers:

* Voodoo Magic
Ports

**Ports** are foreign cities around the world in Maritime Kingdom. The player can sell Trade Goods at Ports by sending Ships to them. Ports can become hostile if the player hasn't traded with them in a while. Hostile Ports require the player's Ships to be escorted by Troops.

## Trade

Trade at Ports is affected by a number of factors:

* Demand - Ports desire a specific Trade Good at any one time, and the Trade Good desired changes over time.

* Port limit - Ports can only handle a certain level of traffic at one time, and how many Ships you can send varies over time, from a minimum of one to a maximum of four.

* Cost - You will always need multiples of 80 of the desired Trade Good, depending on the Port limit, in addition to Food used during the expedition and sometimes Troops, depending on your Reputation.

* Reputation - The less you trade with a particular Port, the lower your Reputation in that Port becomes, requiring you to send Troops to protect your Ships. There are five levels of the Reputation system: green, light green, yellow, orange, and red. Only green allows you to trade without sending Troops.

* Distance - The further away a Port is, the bigger the Ship you'll need, the more Food you'll have to spend, the more time you'll have to wait, and the more Profit you'll gain.

* Profit - Although trade seems like a costly and time-consuming endeavor, you receive a large sum of Gold and points towards your Player level. Trade is the most effective way to finance your expansion.

## List of Ports

* Porto Franco (player-controlled)
* Fort (player-controlled)
* Algiers
* London
* Alexandria
* Bolona
* Luanda
* New Amsterdam
* Montreal
* Quebec
* San Salvador
* Goa
* Edo
Night Falls

**Night Falls** is a song from Descendants: The Series, whose music and lyrics were composed by Antonina Armato, Tim James, Thomas Sturges and Adam Schmalholz.

It's sung by Jordan Conner, Chris Villain, Peyton List, Georgie Henley, Dove Cameron, Sofia Carson, Booboo Stewart and Mitchell Hope.

## Lyrics

All:

Watch your back, watch your back.

Watch your back, watch your back.

We can counter their attack,

Hit them 'til the armor cracks.

Hadie:

This could get a little sticky,

Handling this battle could be tricky, but I know the best way.

Fall back let me lead, you fall in line,

And we'll bring them to their knees.

Mal:

Swords in the air if you're with me,

They got us out numbered one to fifty.

The victory is ours 'coz I got a strategy.

You take the left and the rest of you can follow me

Hadie:

Uh-uh.

Mal:

This is my crew.

Hadie:

Well this is my squad.

Mal:

This is my turf.

Evie & Diego:

Oh my gosh, look guys,

We've got bigger fish to fry.

Put your differences aside,

'Coz right now we're on the same side.

All:

Until the night falls, everyone we'll stay together

'Til the battle is done.

Watch your back, watch your back.

Watch your back, watch your back.

We can counter their attack,

Hit them 'til the armor cracks.

Until the night falls, we're aligned,

It doesn't mean that we're on the same side.

Watch your back, watch your back

Watch your back, watch your back.

Hit them hard and hit them fast,

They're too heavy to react.

Mal:

This situation's getting kind of heavy,

Hold your weapons tight keep them steady.

'Coz if we stick together we can make it out alive,

I'll cause a distraction you attack them from the side.

Hadie:

All my soldiers stand if you're ready,

We can cut them up like a confetti.

We'll hit them from the front, you counter from behind,

And don't forget the fate of Auradon's on the line.

All:

Until the night falls everyone, we'll stay together 'til the battle is done

Back to back, back to back Back to back, back to back.

We can counter their attack,

Hit them 'til the armor cracks.

Until the night falls, we're aligned,

It doesn't mean that we're on the same side.

Back to back, back to back,

Back to back, back to back.

Hit them hard and hit them fast,

They're too heavy to react.

## Trivia

* This song is the first song to be reused from previous incarnations from the *Descendants* franchise.
Spencer Yu

Shakira Yu, Shari Yu (sisters)

Shara Yu-De Vil, Sheena Yu-De Vil (half-sisters)

Colbert Yu-De Vil (half-brother)

Dr. Facilier (father-in-law)

Maleficent (mother-in-law)

Fafio (brother-in-law)

Malena (sister-in-law)

**Spencer Yu** is the son of Shan Yu, the brother of Shawn Yu, Shakira Yu, the half-brother of Shara Yu-De Vil and fiancé and now husband of Maley. He is also part of The Shadow Crew.
Madam Mim's grandsons

**Madam Mim's grandsons** are the grandchildren of Madam Mim. They are the brothers and cousins of the Madam Mim's granddaughters.

## History:

The grandsons are born to Madam Mim's children (Unnamed children, Marcus Mim, Maya Mim, Maria Mim, and Mia Mim)

## Known Members

Marcus Mim’s sons:

* Matt Mim

## Trivia

* The grandsons attend either Dragon Hall, Tide High, Witch School, or any Isle’s school.
Porto Franco

**Porto Franco** is a fictional Iberian city set during the early Age of Exploration, playable in Maritime Kingdom. The player builds the city as they progress. It is noted for it's tropical, yet sometimes arctic climate, sporting ice-covered palm trees and other Obstacles. It originally had a Castle, Dock, and Merchant's Guild, all in ruins, and a number of other Special Buildings surrounded by the overgrown jungle.

## History

The city was established but then abandoned for many years. The player and members of the ruling class of The Kingdom resettled here after escaping a revolution, which had resulted in the fall of the capital and the capture of The King. The player is tasked with rebuilding the ruined city while pursuing The Crown Jewels in order to retake the capital and rescue the King.
전투 기초

## **공격 계산 순서**

공격은 다음과 같은 순서로 이루어집니다.

1. 공격 선언
2. 적중 계산
3. 적중 시 피해 계산
4. 사상자 처리

## **공격 선언**

기동 단계에, 유닛은 타깃을 목표로 공격 선언을 할 수 있습니다. 타깃이 된 상대 유닛은 반격을 선언할 수 있습니다.

먼저 공격을 선언한 측이 선공 권한을 가집니다.

## **기습 여부**

기습 특성을 가진 유닛일 경우, 타깃에게 기습 공격 선언을 할 수 있습니다. **기습 굴림을 하여 그 값이 유닛의 기습 마커에 붙은 숫자와 같거나 더 낮게 나오면** 기습을 성공한 것으로 판정합니다.

기습에 성공할 경우, 타깃은 통상 반격을 할 수 없습니다.

* 기습 선언 시 기습 굴림
* 기습 굴림값이 기습 마커 숫자 이하이면 **성공**
* 기습 굴림값이 기습 마커 숫자 초과이면 **실패**

## **적중 여부**

적중 여부는 공격자의 무기의 명중률과 미스값을 비교하여 결정합니다.

공격을 선언하였을 시, 공격자는 공격 굴림을 하고 그 굴림값에 타깃의 엄폐율, 지형이나 사거리에 따른 엄폐 보정을 더합니다. **이 굴림값+엄폐율+엄폐 보정값을 미스라고 부릅니다.**

미스가 무기의 명중률 미만일 시 적중한 것으로 판정합니다. 미스가 무기의 명중률과 같을 경우, 치명타로 판정합니다. 그러나 미스가 무기의 명중률을 초과하였을 시, 공격은 빗나가서 실패한 것으로 판정합니다.

* 공격 선언 시 공격 굴림
* **(미스 = 굴림값 + 엄폐율+보정)**
* **(미스 = 굴림값 + 엄폐율+보정)**이 명중률 초과이면 **빗나감**
* **(미스 = 굴림값 + 엄폐율+보정)**이 명중률 미만이면 **적중**
* **(미스 = 굴림값 + 엄폐율+보정)**이 명중률과 같으면 **치명타**

## **적정 사거리**

줄여서 사거리라 합니다. 모든 무기는 적정 사거리를 가지고 있으며, 이 적정 사거리 범위를 1칸 벗어날 때마다 타깃의 엄폐 보정이 4씩 증가합니다.

> ex) 로넬레이트 사미온 강습병의 돌격소총 명중률이 8. 적정 사거리 5. 타깃과의 거리 5. 타깃의 엄폐율 0. 지형 엄폐 보정이 약엄폐(+1). 공격 굴림을 하여 6이 나옴. 0+1+6 하여 미스 값은 7. 명중률 미만이므로 성공적으로 적중.
>
>

## **공격 횟수**

만약 공격자의 무기가 2 이상의 공격 횟수를 가졌을 경우, 무기의 공격 횟수만큼 공격 굴림을 하고, 각각의 적중 여부를 판정합니다.

## **피해 계산**

공격이 성공적으로 적중하였을 경우, 공격자 유닛은 타깃에게 무기가 가진 위력과 특성에 따라 얼마만큼의 피해를 줄 수 있습니다.

만약 타깃에게 장갑이 있을 경우, 공격자 무기의 위력에서 장갑 수치를 차한 값이 피해량이 됩니다. 2 이상의 공격 횟수를 가진 무기일 경우, 위력에서 장갑 수치를 차한 값에 공격 횟수를 곱하여 피해량을 계산합니다.

* **(위력 - 장갑)** \* 적중한 공격 횟수 = **피해량**

사망
--

유닛이 피해를 입어 체력이 0 이하가 되었을 경우, 해당 유닛은 중상을 입은/ 반파 당한 것으로 간주하며 X마커로 표시된 채 맵 상에 남습니다. 이 유닛은 어떠한 행동도 할 수 없고, 지형 엄폐 보정과 엄폐율의 영향을 받지 않게 됩니다. 체력이 -3 미만이 되었을 경우, 해당 유닛은 맵상에서 제거됩니다.
Siren Song (My Wicked World)

> *Are you looking for **the version used by the Shadow Crew and Meghan?***
>
>

**The Siren Song** is a spell in My Wicked World.

## Lyrics

### Mal's Sirensong

*"Magic dragon, come to me, spell of detention come to me, incantention come to me, I will never set you free!"*

### Evie's Sirensong

*"Reign of power, hearts unite, we're together, for what's right, come to me, come to me."*

### Uma's Sirensong

*"By the power of the sea, come to me."* Repeated Twice

### Counter spell (used by Mal, Evie and Uma)

*"When this magic starts to leave, we can let it free."*
Machiko Akatsuka

**Machiko Akatsuka** (赤塚眞知子, ? 1949- July 12, 2006), nee **Machiko Suzuki** (鈴木眞知子), was the second wife of Fujio Akatsuka.

She was often referred to as "Ima-nyo" (イマニョー), "current wife" as shorthand by Akatsuka and Fujio Pro in recollections.

## Life and Career

Though little has been divulged about Machiko's life before she met her husband, she was known to be a professional stylist. She made a first point of contact with Fujio Akatsuka in the 1970s, when he met her and her photographer boyfriend Teruo Kunitama.

In 1985, the two had grown close in their companionship and planned upon marriage, as she had become great friends with his former wife Tomoko, who deeply encouraged Akatsuka to marry the woman even as he was unsure about taking another wife. When the wedding celebration conference finally came to pass, Machiko let both Tomoko and Rieko attend, with the media commenting on how surprisingly peaceful it was to see an ex-wife and current wife getting along so well.

After Akatsuka collapsed from complications of an intracerebral hemmorhage in 2002, falling unconscious after surgery, Machiko took over the presidency at Fujio Pro and dedicated herself to also nursing and visiting her vegetative husband at the hospital. She took up running a blog as well, to report upon her visits and continue to hope that her "Sleeping Prince" would one day wake up.

Unfortunately, Machiko herself suffered from a subarachnoid hemmorhage in June 2006, seemingly recovering shortly after but then taking a turn for the worse. She passed away on July 12 of the same year, with her husband never regaining consciousness for the rest of his stay in the hospital. Her role at Fujio Pro was succeeded by Rieko shortly after.

## External Links

* Machiko's Diary on Koredeiinoda (WebArchive link, Japanese)- The blog run by Machiko up until her death
Stephanie Campbell

### Relatives

Tommy Tobias(husband),Bobby Tobias(son),Stella Tobias(stepdaughter),Patrick junior(stepson)

## Physical description

### Goal

help Tommy to killing the people(previously), stay with Tommy and make money of her boutique

## Personal information

### Allies

Tommy Tobias, Mal, Jay, Carlos, Evie Ben, Chad, Doug, Audrey, witch Violetta(previously), Dorian Gray(previously) Claire, Vincent, witch Lily, Adrian

### Enemies

Claire and Vincent(previously),Peter Pan,Maleficent, the evil queen, Jafar, Cruella De Vil

### Family

Tommy Tobias(husband), Bobby Tobias(son),Stella Tobias(stepdaughter),Patrick junior(stepson)

## Appearance information

### Books

The Night of the WitchesThe Night of the Witches 2, two monstruos puppets, the superheroes vs the supervillainsTwo Monstruos Puppets, the golden flower

## Portrayers

### Voice

Kim Basinger

Stephanie is the second wife of Tommy Tobias. she is the mother of Bobby Tobias and the stepmother of Patrick junior and Stella Tobias.

in the book **The Night of the Witches**helps the witch Violetta whit her plan. Stephanie is particularly shrewd and intelligent, he later enslaves Claire by treating her like a scullery maid.

in the second book it is revealed that he has locked Stella in a boarding school.

in the book **Two Monstrouos Puppets**she and her husband Tommy terrorize a little girl named Claire.

he has extensive knowledge of voodoo magic.

in the book **The Golden Flower** Stephanie is a main antagonist and plays a role similar to that of Mother Gothel.
Missions

**Missions** are a major game mechanic in Maritime Kingdom. Missions come in two forms: main missions and side quests. Both types are offered by various characters in the game. Main missions serve to further the plot of the game. Side quests are usually simple tasks that can repeat or vary infinitely, and are offered as a way to earn additional rewards.
Skylar's Journal

**Skylar's Journal** is a book, that is own by the Sea Warlock, Skylar. It's act like a journal and spell book for him to write down his thoughts, secrets, and even spells.

## Spells

* Truth Spell:
* Invisibility Spell

## Trivia

* Skylar confirmed that he enchanted his journal to not allow people to inside, only him.
	+ Harry once stolen it from Skylar's captain quarters, but Skylar combine his sea and voodoo magic to lock it.
* The only person to managed to look inside of the journal is Skylar's son Percy Hook, so that he can learn about his parents' past.
Sophia

Morey, Aien, Megan, Morgan, Marie, Mimi, Ariel, Attina, Alana, Adella, Aquata, Arisra, and Andrina, Coral, Cordelia, Tyrin, Trout, Michelle, Delphin, and River (maternal cousins)
Shera Facilier-Westergaard and Hania Facilier-Westergaard (daughters)
Sopian Facilier-Westergaard (son)
Anion Facilier (paternal grandfather)
Mama Odie (paternal grandmother)
Poseidon (maternal grandfather)
Unnamed maternal grandmother†

### Powers and Abilities

Sea Magic and Voodoo Magic

**Sophia Sapphire Alonzo Facilier** is the eldest daughter and first child of Ursula and Dr. Facilier, she is older twin sister of Urvil, she is the older sister of Uma, Urchin, Uzma, Sora, Urza, Skylar, Urnos, Sea Witches, and the Sea Warlocks, she is the cousin of Morey, Aien, Megan, Morgan, Marie, Mimi, Ariel, Attina, Alana, Adella, Aquata, Arisra, and Andrina, Coral, Cordelia, Tyrin, Trout, Michelle, Delphin, and River, she is the niece of Posedella, Poseidona, Poseidel, Posella, Poseila, King Triton, Corvine, Morgana, Ulyana, Opal. She is the older paternal half-sister of Maley, Fafio, Malena, James Facilier-De Vil, Marie Facilier-De Vil, Freddie Facilier, Fred Facilier, Nika and Desmond Facilier, Desdemona Facilier, Celia Facilier, she is the older maternal half-sister of Urca, Jayden, Ursai, Orcas, Ursar, and unnamed girl.

## Likes and Dislikes:

Likes: Hank Westergaard, her children,

Dislikes:

## Powers and Abilities:

General Abilities:

* Superhuman Strength: as a Cecaelia, Sophia possessed super strength,

Supernatural Powers:

* Sea Magic: as the daughter of Ursula, she can use and cast sea magic. By using the words "the power of the Sea", this allows her to cast any spells.
	+ Cecaelia Transformation: being the daughter of Ursula, Sophia can transform into a giant Cecaelia, when entering the body of water. She has aqua colored tentacles.
## Appearance

Live Action:

* Descendants (mentioned)

## Trivia:

* As the granddaughter of Poseidon, Sophia has unique bond with aquatic animals as they began to called her, their princess.
* Sophia is the one of Poseidon's grandchildren to have inherited her maternal grandfather's infamous temper, but unlike her cousins, she learn to control it better.
* Sophia was often referred to be one of the oldest generation of Villain Kids.
* She is Ursula's first born child and being Dr. Facilier's first born child too.
* She was born in the water.
* She often to be fifth oldest sea witch, the first oldest sea witch is her maternal grandmother, the second is her mother Ursula, and the third and fourth are her aunts, Morgana and Ulyana.
Trade Goods

**Trade Goods** are an important part of Maritime Kingdom. They are produced in Industrial Buildings using Resources or other Trade Goods. Ports have a demand for particular Trade Goods at any one time, and sending an expedition to them with Ships rewards a large sum of Gold. Additionally, Trade Goods can be sold at the Merchant's Guild, sold to Citizens of Porto Franco, won at the Chinese Junk, or rewarded as part of the Daily Reward. Trade Goods are stored in the Warehouse.

## List of Trade Goods

* Lumber
* Wood
* Stone
* Marble
* Iron
* Coal
* Gems
* Books
* Furniture
* Beer
* Cotton
* Glass
* China
* Honey
Morey

Template:Skylar**Morey** is the son of Morgana. He is the nephew of Posedella, Ursula, Triton, Poseidona, Poseidel, Posella, Poseila, and Corvine. He is the cousin of Tyrin, Sophia, Urchin, Skylar, Uzma. He is the part of The Wrath Crew.

## Powers and Abilities

As the son of Morgana, and nephew of Ursula. He has magical abilities

* **Sea Magic:** as a Cecaelia, He can used magic from the sea like his mother and aunt, cousins.
* Shapeshifting:

## Trivia

* The only cousin that he only get along with, is Uzma.

* He has a strong dislikement for his cousin, Skylar.

* He show a bit of fear towards to Sophia
	+ Sophia find him very stupid and selfish boy and she disliked him for treating and emotional abusing her younger brother
* Urza and Sora shows hatred towards him for hurting their younger triplet brother, Skylar
Merchant's Guild

The **Merchant's Guild** is a Static Building in Maritime Kingdom. It is located on the eastern side of the harbor in Porto Franco. Once it is rebuilt, a merchant ship will arrive in 12 hours. The ship can be loaded with Trade Goods for Gold; a large Gold bonus is given if the ship is fully loaded. The ship leaves after 12 hours, and returns 12 hours after leaving. The player can make the ship depart early, but it will still return 12 hours after leaving.
Knave

> *"Scare me like that again Ben. Next time, it's off with your head."* -- Knave
>
>

## Biographical information

### Alternative names

Knavey (by Evie), Princess (by Harry Hook, Gil), Rose and/or Precious Rose (by Harry Hook), My Beauty (by The Red Queen)

### Home

Isle of the Lost (formerly)Auradon (currently)Underland (currently)

### Profession

Student at Auradon PrepCheerleader of Auradon PrepThe White Queen

## Personal information

### Love Interest(s)

Harry Hook (boyfriend)Jay (one-sided crush on his behalf)Carlos (former crush)

### Allies

Mal, Evie, Carlos De Vil, Jay, Lonnie, Uma, Gil, Harry Hook, Jane, Chad Charming, Doug, Freddie, Dizzy Tremaine, Celia Facilier

### Family

The Red Queen (mother), The White Queen (aunt), The White King (uncle), Lily (cousin), Duchess (sister), March (brother), Queenie (sister), Unknown father

## Appearance information

### Books

Isle of the Lost: A Descendants NovelReturn to The Isle of the Lost: A Descendants NovelRise of the Isle of the Lost: A Descendants NovelEscape from the Isle of the Lost: A Descendants Novel

## Portrayers

### Voice

Kylie Jenner

**Knave** is the daughter of The Red Queen (given name Iracebeth of Crims) and an unknown father (presumed to be Time or another one of her mother's lovers). She is also the niece of The White Queen (given name Mirana Marmoreal) and The White King.

## Background Information

### Personality

In contrast to her mother, Knave only *appears* to be cold-hearted. In reality, she's nothing like the stone cold tyrant that her mother is. In the beginning, she's portrayed as a solemn young lady who wants nothing more than to please her mother. However, when she realizes that her mother can no longer subject her to verbal abuse and harsh criticism in Auradon, she'll grow to resent her mother as she matures throughout the saga.

As a side effect of the propaganda handed to her by her mother, Knave believes that it's not okay to fall in love with anyone, as "love will make you weak". The Queen's statements about love to her are what gave Knave her original persona during the first movie, as she took that as a cue to close off her heart. However, this changes in the second movie when she meets Harry Hook for the first time. From there on, since her mother is not around, she becomes lovesick, and can be seen with sadness in her eyes as she leaves the Isle.

Though Knave can be rude, and most notably very sarcastic, she's very sweet and gentle with those that she truly loves.

### Powers & Abilities

Knave does not possess any supernatural powers, but she has acquired a few skills along the way.

* Leadership: Being born with the most cruel monarch there is for a mother, Knave has always been prepped to take any throne, making her a natural leader.
Player level

**Player level** is a game mechanic in Maritime Kingdom. It acts as a measure of progress which rewards the player by unlocking content as they play. Certain Player levels unlock Buildings, Decorations, Ships, and Ports, however reaching a new level may also reward the player with a small sum of Resources or Trade Goods, especially Gold and Crystals. Every action in the game, whether it's collecting Gold from Residential Buildings or defeating Pirates, gives the player a certain number of points towards their Player level.
Buildings

**Buildings** are the focus of most gameplay in Maritime Kingdom. There are six types of buildings: Residential, Industrial, Military, Static, and Special. Some buildings are Decorations, but not all Decorations are Buildings. There are also a number of spawning Obstacles. Resources or Trade Goods are used to pay for Buildings, which are built by Citizens. Space is also needed to build Buildings; additional land can be purchased through Expansion. Most Buildings require a certain Player level to unlock them.

## Static

* Castle
* Dock
* Chinese Junk
* Merchant's Guild

## Special

* Rune Cave
* Poseidon's Statue
* Ruined Tower
* Shipwreck
* Wizard's Tower

## Residential

* Hut
* House
* Mansion
* Townhouse
* Villa
* VIP House

## Military

* Barracks
* Pikemen's Camp
* Infantry Camp
* Musketeers' Camp
* Artillery Workshop
* Military Academy

## Industrial

* Mangos (static but additional trees can be purchased)
* Fisherman's Hut
* Logger's Hut
* Sawmill
* Farm
* Quarry
* Marble Production
* Mine
* Coal Mine
* Warehouse
* Jeweler
* Bookbinder's Shop
* Bar
* Brewery
* Cotton Plantation
* Carpenter
* Tailor
* Greenhouse
* Sweatshop

## See also

* Decorations
* Obstacles
Maritime Kingdom

**Maritime Kingdom** is a game developed by Game Insight in 2015. It is playable on iOS, Android, and PC. The game was last updated January 2016.

## Description

"*Welcome Explorer to the age of discovery! Maritime Kingdom is the breathtaking new title from the creators of smash hit Tribez and Castlez. Send forth your fleet, build your defences against marauding enemies and forge a mighty empire by helping the princess in her quest to locate the magical Crown Jewels and free the imprisoned king. Experience an epic city-building adventure like no other as you develop trade routes, build your fleet, gather precious resources, discover new lands and establish diplomatic relations with other countries. Take to the high seas and prepare for the adventure of a lifetime in your ultimate quest to rule the oceans.*"

## Features

* Stunning graphics which bring the complex world to life
* Explore the four corners of the globe in over 350 quests
* Create a mighty city with over 40 building types
* Build a mighty fleet & establish trade routes
* Establish diplomatic relations with other powerful rulers
* Gather immense riches by trading over 30 resources including precious Gems and fancy Cloth
* Complex achievements system
* Endless variety — every action can change the course of the game
* Defeat fearsome enemies including pirates and hostile local tribes

This game works in offline mode without Internet – play it on the plane, in subway or on the road. Enjoy!
Ships

**Ships** are an important part of Maritime Kingdom. They allow the player to sell Trade Goods at Ports around the world and fight Pirates in Naval Battles. Ships can be built and repaired at the Dock. Ships require Food and sometimes Troops to travel to other Ports.

## List of Ships

* Tartane
* Sloop
* Caravel
* Brigantine
* Schooner
* Galleon
* Frigate
Resources

*Not to be confused with Trade Goods*

**Resources** are the base currency in Maritime Kingdom. They consist of collectible items that naturally spawn over time or can't be traded at Ports. Every item in the game is purchased either directly or indirectly with one of the three Resources. Resources, except for Crystals, are stored in the Warehouse.

## List of Resources

* Food
* Gold
* Crystals
Crystals

**Crystals** are a Resource in Maritime Kingdom. They are a premium currency. They allow the player to rush progress. They can only be earned from the Daily Bonus, Missions, the Chinese Junk, Achievements, or buying them with real money. One Crystal amounts to one minute, although it is rounded down (1:59 is still worth one Crystal).
Winter

### General Information

   Winter is the daughter of Snow White. She is a 16 year old at Aurodon Prep. She is also bisexual having dated Chad (and liking him at first) and then having a crush on Audrey.

## Personality

Winter is a down-to-earth kind of a person. She is known to be sometimes a snob and shallow. But overall she is nice and helpful. At first she is a jerk to the VKs but in the end she believes that they can change and be better than their parents. She can also tend to be a little bit rebellious because of her clothes and wears her hair long.

## Appearance

Winter has long jet black hair and brown eyes. She has tan-ish skin. She often wears buttoned t-shirts.

## Relationships

Evie

Winter is at first rude to Evie due to being a VK. But then she starts being nice to the other VKs and ends up having tense and complicated relationship with Evie because of their mothers but they still try to be friends.

Chad

Chad and Winter dated for 3 months when she was 14 until he discovers that Winter is bisexual and has been since she was 13. Because Winter came out, a homo phobic Chad dumped her and had spread rumors about her, causing a lot of other men to despise her.

Ben

Audrey

Audrey was Winter's first friend at Auradon ever since all the Chad drama happened. Ben introuduced the girls to each other after the Winter and Chad drama. Winter had her first crush on Audrey when she was 15. Audrey is the first known female character that Winter had a crush on.
Neliopée Chant-Doré

## Présentation

Neliopée est la fille de Earaviel Chant-Doré et de Varanduil Chant-Doré et la soeur jumelle de Rymir Chant-Doré. Elle aurait récemment accouché d'une petite fille nommée Lanicie.
## Description physique

Dans les eaux obscures du lagon, vient depuis des abysses une onde tremblante serpentant dans la houle de la vague dont ses longs cheveux s'apparentent à des fils d'or pur qui ondoient dans le courant telle la dernière note sur un instrument, rappelant, sans égaler, la mélodie enivrante que la silhouette fredonne tout juste et qui pourtant a d'ores et déjà comblé chaque espace de votre pensée. Au fur et à mesure que les fredonnements deviennent plus audibles, l'ondine se rapproche de la surface, laissant à voir la fabrique de sa peau aussi diaphane que l'écume et ses yeux d'un azur si profond qu'ils vous appellent à quitter l'embarcation pour vous noyer dans le fond et peut-être découvrir les trésors marins qui auraient la même teinte. L'aura angélique de la femme surréaliste est cependant coulée par une lueur de danger tentateur remarquable dans la manière dont son sourire s'esquisse, qui, bientôt, aura eu raison de tous vos sens. Et pendant la fraction de seconde dans laquelle elle vous apparaît, vous avez pu entrevoir les courbes dansantes de son corps, pareilles à un bateau gondolant sur la mer calme, puis l'instant terminé, tout vous semble comme avoir été rêvé.
Daniel Gortesque

Ser Daniel

L'histoire de Ser Daniel est avant tout un voile mystérieux et incertain, en effet rien ne peut confirmer ni même infirmer les propos du prétendu chevalier. Toutefois, quand bien même Azeroth tout entier réfuterait la véracité des dires du non-vivant, cela ne l'empêcherait aucunement de persévérer sur sa voie.

Bien avant son nouvel éveil, Ser Daniel Gortesque aurait été un troupier de l'armée de Lordaeron allant jusqu'à se hisser au grade de Capitaine peu avant la Troisième Guerre. Alors que le Prince Arthas Menethil progressait dans sa quête pour sauver son royaume, stationné à Andorhal. Daniel aurait - toujours selon son récit - préservé la vie du futur porteur de Deuillegivre au prix de la sienne, succombant comme tant d'autres à ses blessures dans les environs de l'ancien centre de distribution du royaume humain.

Moins sujet à la controverse, le tableau de sa non-vie l'installa dans les rangs des réprouvés peu après la prise de Fossoyeuse. Persuadé d'être épris de la Dame Noire, il batailla pour la horde sur divers champs de bataille, baguenaudant un tantinet trop aux yeux de beaucoup de ses confrères.

Dès lors que les vents glacés du Toit-du-Monde ramenèrent avec eux les souvenirs de l'an 20, Daniel se joignit à la Croisade d'Argent. Sa présence fit beaucoup parler d'elle, après tout il était un mort-vivant, néanmoins louée fût la Lumière ou quelconque divinité car il n'était pas un cas isolé.

Par la suite, sa présence au sein de la Croisade s'amoindrit, le chevalier faisait preuve d'une irrégularité devenue habituelle pour ceux qui pouvaient le cotoyer.

Avec la dissolution de l'ordre auquel il appartenait et malgré la reformation de la Main, Ser Daniel n'est jamais retourné dans les alentours d'Atreval ou de la Chapelle de l'Espoir de la Lumière. Quelques ragots murmurent qu'on aurait pu l'apercevoir à Dalaran, dépouillé de son armure.
Reading Dai-sensei

The cover to volume 1 of the eBookJapan release.

**Reading Dai-sensei** ( 「大先生」を読む ) is a manga by Fujio Akatsuka and Fujio Pro, which ran in Shueisha's seinen magazine Big Comic Original from 1986 to 1989.

## Overview

The mysterious Dai-sensei (lit. "Great Master"/"Great Author") is a smart but selfish, serious, and demanding man who is well-known for his writings. This title revolves around the life and writings of this man, and the conversations and antics he gets into with other professionals around him.

Akatsuka's editor in Big Comic at the time, Yoichiro Hayashi, was immortalized as the "Hayashi-kun" editor that brings Dai-sensei the proposal for his new "Reading Dai-sensei" series. Other real-life writers and editors also get some form of appearance in the series, including Shotaro Ishinomori who Akatsuka had also parodied via having himself originally credited as "**Fujio Akanotsuka**".

## Characters

### Dai-sensei

Our protagonist. His most notable trait is the smoke that almost always surrounds his head from his pipe-smoking habit, and he doesn't like this smoke being displaced (to reveal that he is bald with one hair, ala Chibita, though this hair often gets pulled out). He is harsh and strict to most around him, including his wife, but is prized for his great ideas.

### Hayashi

Dai-sensei's editor-in-chief, who works with him on developing a new series.

### Oota

Another writing professional, seen the most in company with Dai-sensei after Hayashi. He is a tall, long-faced man often wearing a beanie cap on his head.

### Nagasaki

A rather eerie-faced writer in Dai-sensei's group, who once comes to him with the revelation of being haunted by ghosts (one of which, Kaoru, takes up residence in Dai-sensei's smoke).

### Horie

A scrawny, nerdy-looking professional among Dai-sensei's group. He can also be seen to cameo in Yarasete-ojisan.

### Jo Reino

A character that appears for a few chapters in the manga, in an arc revolving around the disparity between him and Dai-sensei. Jo Reino was once an attractive yet manipulative classmate of Dai-sensei in high school, who often copied his work to get credit. In the present day, he is living as a homeless man and entirely filthy and shabby, yet has amassed great knowledge and talent that gets Dai-sensei highly jealous. This leads to Dai-sensei attempting to live on the street in an attempt to get the talent that Jo has, only for things to go haywire.

## Serialization

* Big Comic Original: #21 for 1986 to 1989 #24

## Reprints

* Koshinsha: 1 volume (2001)
* Shogakukan: 2 volumes as part of the "Fujio Akatsuka Complete Works" DVD-ROM set (2002)
* eBookJapan: 3 volumes
Wiki Satinopium

Le Satinopium est un wikia personnel destiné à regrouper les travaux de jeu de rôle, essentiellement sur l'univers de World of Warcraft, créés par la fabuleuse Satine qui a beaucoup de temps à perdre. Elle n'est cependant pas la seule à rédiger sur ce wikia et tout ceux qui voudront y prendre part sont les bienvenus. Mais, Satine a également quelques vices, elle commence beaucoup de choses qu'elle ne termine jamais, il risque donc de manquer beaucoup de contenu, ce à quoi Satine replique : ¯\\_(ツ)\_/¯.
Maison Chant-Doré

*"[...] La Pie curieuse s'est posée sur l'indigne nuage qui l'avait défiée, enfin était-elle à la première tribune de cet ardent spectacle que les autres oiseaux méprisaient, n'ayant que l'ignorance qui soufflait sous leurs ailes. Qui d'autre que la Pie pouvait apprécier les rayons étincelants de l'astre solaire ? Mais, ce que la Pie ne savait pas, c'est alors que le Soleil remplissait ses poumons de chaleur et cautérisait son cœur, elle roussit son plumage et aveugla son regard."*

Tout le monde les connaît mais personne ne sait réellement qui ils sont. Ces magistères qui lévitent dans leur domaine aux trois plateaux au-dessus de leurs têtes, reconnus par leurs parrures d'étoffes luxueuses et leurs sourires captivants maintiennent une place de choix parmis les autres thalassiens. Mages de talent, la lignée Chant-Doré remonterait au couronnement d'Azshara, faisant déjà partie de l'élite Bien-Née, l'on dit même que l'un d'entre eux avait été assez audacieux pour courtiser la reine. Mais c'est bel et bien à Quel'thalas, sous leur emblème de la Pie, qu'ils vont faire asseoir leur influence et composer la plus belle des partitions, sous l'orchestration implacable du redouté Patriarche, sans que l'on soupçonne la dissonance troublante qui résonne...

### ***Orétoile, les trois plateaux***

Leur domaine, nommé Orétoile, volant dans les airs, est scindé en trois plateaux distincts, flottants les uns au dessus des autres, du plus restreint au plus large. Ceux qui habitent au sommet est là où se niche le Patriarche ainsi que ceux qui lui sont les plus proches, ses favoris. Généralement là où se situent tout les magistères et mages les plus expérimentés de la famille, c'est tout là haut que se joue toutes les décisions. Le second plateau est là où se situe leur propre sanctum, ceux vivant là-bas sont plus ou moins proches du Patriarche. Enfin, le dernier plateau contient le reste des Chant-Doré, généralement assez ignorants sur ce que manigance leur propre sang tout là-haut. La légende dit qu'un millénaire auparavant, il existait un quatrième plateau, le plus grand de ces derniers, qui serait tombé dans l'océan après un désastre magique suite à un vaillant combat entre un vénérable Chant-Doré et de vils envahisseurs qui jalousaient la richesse et la réussite de la famille. L'histoire est racontée de générations en générations aux jeunes Chant-Doré, qui l'apprécient toujours. Ce que personne ne sait en revanche, c'est que le conte enfantin serait en réalité, un véritable mensonge. La quatrième plateau aurait bel et bien existé et il serait effectivement tombé dans l'océan mais pas pour les mêmes raisons que les mots enchanteurs du conte dépeignent...

### ***Les Limbes***

Le quatrième plateau est tombé dans l'océan certes, mais son ombre flotte encore là-haut, même après un millénaire. Il est invisible aux yeux de tous et le seul moyen d'y accéder serait par un labyrinthe de méchanismes magiques dissimulé sur les trois autres plateaux. Le sol et les murs de cet endroit ne sont pas vraiment réels, rien n'est d'ailleurs vraiment réel dans cet endroit.
Mangos

**Mangos** are a special kind of Industrial Buildings in Maritime Kingdom. Mangos are Food-growing trees that exist naturally around Porto Franco. Unlike Obstacles, which are removed by Citizens and respawn over time, Food is harvested from Mangos, which replenish Food after 12 minutes. Additional Mangos can be found in the jungle through Expansion and can also be purchased with Crystals from the Industrial tab in the "build" menu.
Oryx Roi

Oryx Roi, also called the Horned Prince, is the son of the Horned King from The Black Cauldron (1985)

## Appearance

Oryx is entirely humanoid, unlike his father. He is relatively tall with a skeletal build, sickly dull skin, glowing red eyes, long black hair he keeps down, and four white hours, the first are tiny, being at the front half of his head while the second set are much larger and on the side of his head. He always wears a red hooded cloak which covers most of his body, as well as black sunglasses.

## Personality

Oryx has always been very distant, though he is purely good. He tends to be very stubborn in his ideals, even if he doesn't fight over it, it will take a miracle for him to change his opinions without giving him an essays worth of reasons (thankfully, all of his ideals are benevolent

## Relationships

#### Horned King

The two's relationship is odd, considering how their personality conflicts and how Oryx was mostly raised by their henchmen. Despite everything, he still respects his father, trying to look past their evil deeds to see how they were a good leader and very intelligent.

#### Mouflon Roi

To say Oryx is defensive of his baby brother is like saying a hurricane is a gust of wind. They keep a close eye on them mostly for their own sake, as Mouflon tends to be very jumpy, having trouble speaking to people and having a nasty habit of ignoring their own problems for the sake of not "bothering" anyone.

#### Saint Sinclair

A fellow VK, being the child of Helga Sinclair. Both Mouflon and Oryx attached to thon quickly, comforted by thons protective nature, sharp tongue, and intelligence. Even now, thon tends to doting on the two, treating them like they were thons own children.

## Abilities

#### General

* Oryx is generally very strong, being able to crush metal goblets and pick up people with only one hand. Despite this, he is easily exhausted, losing his breath and becoming tired after most physical activity
* He is very intelligent, with a very good memory.

#### Powers

* He can summon small, crackles of electricity in his hands. The most harm these can do however is causing electronics to fritz out or feel like a strong pinch.

## Quotes

* "Odd, odd, odd. Everything here is so odd!" - When first arriving at Auradon Prep
* "Oh, no, I'm sorry, I just,,,, I can't take off my cloak." - When asked to change his clothes
* "Even if I'm perfectly good, I'll still be the villain, somehow, someway. But, I don't really mind that,,,, as long as I know I'm kind, it doesn't really matter." - Oryx to Fairy Godmother
* "I *will* love you, there is nothing you can do about it." - Oryx, first meeting Saint

## Miscellaneous

* Oryx is a genus of antelope known for their long, spear-like horns and Roi is the French word for "king"
Siyas Chant-Doré

La Sélénaile Cramoisie

L’existence même du dénommé Siyas est un sujet à controverse. Bien peu connaissent ses motivations et ce qui le lie aux hautes sphères de la Maison Chant-Doré. D’aucuns suggèrent qu’il serait un enfant illégitime du patriarche, d’autres s’aventurent sur des théories farfelues, l’associant à une entité malfaisante ayant fait les bons comptes de la maisonnée, qui désormais patienterait, espérant récolter son dû en temps et en heure. Des fantaisies trop souvent influencées par l’allure du personnage, constamment doté d’un masque recouvrant ses traits, la moindre parcelle de peau ne saurait être laissée à nue, à la vision d’autrui.

Mais alors, qui serait donc Siyas dit le Cramoisi ? Distant parent de la famille originelle au point d’en avoir perdu le patronyme au fil des âges, un coup du destin l’installa sur la route de ses pairs. Architecte et créateur des plus prometteurs, il fut convié à œuvrer sur la restauration d’une partie bien spécifique du domaine jusqu’à ce qu'un malencontreux incident ne survînt.

L’évènement fut passé sous silence, connu à peine d’une demi-douzaine d’individus, Siyas en ressortit affligé, calciné autant sur le plan physique que moral par cette douloureuse expérience au point d’en développer des traumatismes qu’il garde encore aujourd’hui.
Clan Ruissevent

Le cœur ouvert comme milles fleurs à l'équinoxe, aussi nombreux que des feuilles ornant un chêne, l'on ne connaît de pareille à ces chevaliers sylvestres, les défenseurs des bois, amis des Tréants et de leur prochain. Le clan Ruissevent est à la fois une guilde et une famille, principalement constituées de forestiers pérégrins, mais aussi d'artisans et de marchands, unis par leur affection toute particulière à la forêt des chants éternels. Ces humbles roturiers vivent ensemble dans le bosquet Ruissevent, point de commerce et d'apprentissage pour les aspirants archers. Ils accueillent tout ceux qui voudraient partager leur philosophie de protéger et restaurer les bois. Le même sang ne coulent peut-être pas dans leurs veines mais ils portent tous le nom du clan, abandonnant celui qu'ils portaient à leur naissance, une fois intégrés. Moqués ou respectés, leur connexion singulière et privilégiée avec la nature est établie depuis déjà des millénaires.
## Organisation et coutumes

Il n'y a pas vraiment de hiérarchie au sein du clan mais c'est essentiellement les plus âgés qui sont les décisionnaires. Une fois par mois, ces derniers, on en compte une dizaine, ont pour habitude de se réunir pour discuter et établir les choix importants du quotidien des Ruissevent.
Ariana Grande

**Karla Camila Cabello Estrabao** más conocida como ***Camila Cabello*** es una cantante y compositora cubano-americana. Ariana Grande y Camila Cabello se encontraron por primera vez tras el concierto de Artist to Watch de MTV en 2013. Han sido buenas amigas desde entonces.

## Amistad con Camila

* El 13 de diciembre de 2013, Camila publicó una foto de Ariana con Normani y Dinah.[1]
* Camila twitteó "@ArianaGrande OH MY GOD I AM BALD #FocusTonight".[2]
* La canción favorita de Camila de *Dangerous Woman* es Side To Side.[3]
* Camila llama "esposa" a Ariana.[4][5]
* Se rumorea que Ariana podría aparecer en el álbum de debut de Camila Cabello, pero no hay prueba de esto aparte de que ellas estan grabando al mismo tiempo y trabajando con algunos de los mismos productores/artistas (Diplo, Major Lazer, Victoria Monet, etc).
* Ariana ha salido con Camila varias veces pero rara vez públicamente.
* Ariana se sentó junto a *Fifth Harmony* con Mac Miller en el 2016 VMAs y se abrazó y habló y se felicitó unos a otros durante todo el show.
* Ariana actuó como el acto de apertura en la gira 7/27 el 11 de septiembre de 2016. Ariana y Camila ambos publicamente colgaron fuera del escenario y conocieron a algunos fans. Ariana realizó Be Alright y Better Days con Victoria Monet.
Elexis Chant-Doré

Elexis est la fille de Nienna Âtraurore et d'Eledias Chant-Doré. Ce dernier quitta sa famille de haute lignée par amour pour Nienna, vivant une vie paisible de pérégrin loin des complots habituels de sa famille. La jeune Sin'dorei était prédestinée à devenir un grand forestière mais suite à l'assaut du Fléau sur les terres de Quel'Thalas, elle perdit tout ce qu'elle avait de plus cher, devenant ainsi la seule survivante de sa famille. Sa rage et sa douleur l'entraînèrent à suivre une toute autre voie, reniant toute l'affiliation qu'elle possédait avec la nature. Son chemin de vengeance l'amène au Norfendre pour ensuite se rendre au domaine volant des Chant-Doré afin de découvrir une toute autre facette de sa famille. Loin d'être accueillie les bras ouverts, la jeune elfe réussit tout de même à se faire acceptée et fût initiée aux arts fourbes et sournois de l'assassinat et de l'illusion, devenant une tueuse hors pairs d'une rare finesse d'exécution et par la suite une talentueuse illusionniste. Elle finit par devenir une membre accomplie au sein des Chant-Doré, restant aux cotés de sa tante et de son grand-père, la seule famille qu'il lui reste. Aux dernières nouvelles, elle aurait été envoyée à Suramar afin d'y rencontrer les Sacrenuits et de veiller sur un membre de la famille indiscipliné.
## Description physique

Il brillait autrefois dans ses yeux l'innocence et l'insouscience qui la définissait. Mais ils ont vu trop de choses et désormais, son regard miroite la même lueur fade que les orphelins semblent tous avoir; un mélange de mélancolie et de rage restée comme un noeud au travers de sa gorge qui ne fait que grandir comme une tumeur. Cette colère se lit dans ses traits tranchés au couteau et dans son physique harcelé par l'effort, couverts d'hématomes et de cicatrices. Ses mouvements sont toujours vifs, rapides et abrupts, dénués de délicatesse. Noué autour de son cou, un foulard pourpre qui appartenait à sa jeune soeur ne la quitte jamais la distingue dans la horde ténébreuse de l'Eclipse et c'est par celà qu'elle est reconnue.

## Description psychologique

Elexis dégage aux premiers abords un tempérament froid et hautain et ne semble faire confiance à personne si ce n'est à sa famille. Elle voue une loyauté sans égale à l'Eclipse et préférera se sacrifier que de trahir celle-ci. Néanmoins il lui est impossible de s'en prendre à un enfant, cela lui rappelant la mort de sa petite soeur par le Fléau, preuve qu'elle n'aurait pas perdu toute son humanité. Sa vision de la vie est au final assez étriquée : "Chasser ou être chassé", laissant donc peu de place à la diplomatie et aux longs discours.