recursal/Fanatic-Fandom huggingface dataset:
Construction

## Summary

**Construction** is the ability to build large structures or objects. Characters with this ability may be capable of building entire fortresses in brief amounts of time, or building walls or turrets to help defend themselves. This ability is most common in sandbox games such as Minecraft.

It is also worth noting that characters with this ability are also very likely to have some form of preparation, as, given sufficient time, they would be capable of building larger and stronger structures than they would otherwise.

It is also common for characters with high intelligence and speed to be capable of building constructs of varying degrees in brief amounts of time. Due to this it must be ensured that construction is truly an individual ability and not simply a result of a combination of speed and intelligence.

This power should only be listed when it is clear that the character can do it in a brief amount of time or in the middle of a battle. If the character needs considerable time to build their structures, Preparation should be listed. Construction should under no circumstances be given to a character who does not show the supernatural ability to build structures in a very brief timespan.

Construction is generally reserved for characters who are capable of building objects quicker than their overall speed would suggest. Characters who can apply this ability quickly (relative to their own reactions), would qualify for this ability. Simply having high speed alone is not enough to qualify for Construction.

This ability should not be given in the place of other powers. Characters who use Earth Manipulation to create a pillar of rock would not qualify for Construction, and characters who use Ice Manipulation to create a wall of ice also would not qualify, etcetera. Only characters with an separate ability to Construct objects without the use of another power should be given this ability.

## Possible Uses

Construction can be used in a variety of different ways, with the most common usage being to build large bases or buildings for protection purposes.

Another possible use of construction is to build various technological contraptions that could range from vehicles to turrets or towers. This can be used to set traps or build defenses around the user.

## Types

* **Basic Construction:** This form of construction allows characters to build basic structures such as walls, buildings, and more.
* **Technological Construction:** This form of construction is used to build more technologically advanced structures, such as turrets, weapon towers, vehicles, and potentially robots.

## Limitations

Characters with this ability almost always need sufficient materials to build these structures, and these structures can be destroyed quickly depending on what materials are used. Characters who are not limited by this factor typically have some form of Creation or Matter Manipulation.
Large Size

## Summary

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

For a comprehensive list of character/object sizes up to a universal size, see this video.

## Types

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. The size for this level begins at 2.72 meters tall, based on the tallest known human in history.

* **Examples:**

**Type 1 (Building-sized);** Characters at least 13-14 meters tall, or the size of building.

* **Examples:**

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

* **Examples:**

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

* **Examples:**

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

* **Examples:**

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.

* **Examples:**

**Type 6 (Stellar):** Characters comparable in size to stars.

* **Examples:**

**Type 7 (Galactic):** Characters comparable in size to galaxies.

* **Examples:**

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

* **Examples:**

**Type 9 (Multiversal):** Characters as large as, or larger than, a collection of several universal space-time continuums. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but characters can contend with them.

* **Examples:**

**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities. Only characters who are **Low 1-C** and higher can have this.

* **Examples:**

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other. Only characters who are **High 1-A** and higher can have this.

* **Examples:**
Rozu

Rozu's standard outfit.

Rozu is a character created by RosinFox. She is one of the main characters of the series.

## Overview

Rozu is a resilient combatant, who knows how to keep calm in many situations. She has a wide variety of skills, including cartography and navigation, general intelligence, and expertise with daggers, kodachi, and light melees overall. She is very confident in herself and her abilities -- even if it means pushing others out of the way for her own interests. (She also had a terrible temper and can go overboard when things don't go her way). Even so, she later learns the values about caring for those close to her and will do her best to protect them, no matter the sacrifice.

## Appearance

Rozu is a light skinned human with a white shirt, a gray overcoat with green coat tails, and silver hoop earings. She has black boots, dark gray pants, and a forest green tie. Her hair is navy blue to black, very big and spiky, and hard to draw lol.

## Theme/Related Music

Current Theme: Graphite

Related Song: Strong as Graphite

## Trivia

- Rozu is often considered a self-insert due to the similarities to her and Rosin, this isn't the case though because Rozu's personality can be quite the polar opposite of the creator.

## Personal life

Though not clearly shown throughout the series, Rozu has quite a large family including, two parents, 3 siblings and 2 cats.

### Family members

Naomi (mother)

James (father)

Toma (younger sister)

Botan (younger brother)

Ruri (older brother)

Oliver (cat)

Lily (cat)
Fusionism

## Summary

A character's ability to **fuse** **anything together to create a new form**. The user can fuse together objects, powers, emotions, concepts, living beings, etc., turning them into single unit.

## Possible Uses

* Fusing together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.
* Fusing a television and a cellphone to create a holocron.
* Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.
* Fusing Category:Powers and Enhanced Combat to create Combat Merging.
* Fusing various matter to create Matter Melding
* Fusing powers to create Power Mixture.

## Types

* DNA Fusion (Biological)
* Fusion Forms
* Fusion Inducement
* Omnifusion
* Polymerization
* Power Fusion (Powers)
* Spiritual Merging (Spiritual)
* Superior Splicing
* Conjoined Physiology
* Digital Fusion
* Soul Merging
* Weapon Combination
* Amalgamation
* Fission Entity Physiology
* Fission Inducement
	+ Fused Existence
* Hybrid Physiology
* Union Attack

## Limitations

* Not all fusions will lead to good results.
* Fusing emotions might prove unstable or temporary.
* Users of Immutability cannot be affected.
* May cause Divided Mind if the separate minds don't merge.
Logan

Logan is a character made by DeepDishGames, he is one of the main characters of the series.

### Powers/Skills

Can shoot guns and knows a lot about random meaningless stuff

### Weaknesses

Working, being active, social interaction

### Weapon(s)

Pizza Daggers, Pepperoni Punchers, Energy Pistol

## Overview

Logan is lazy and sometimes antagonistic, but it's only ever skin-deep. He always tries to help his close friends even if it means getting a bit dirty.

## Appearance

Logan is a very pale human with a white shirt and a blue coat with a pizza print on the back and a fluffy grey hood. he has dark blue pants and red shoes with white soles and laces, and he has very long, curly hair poking out from either side of a dark grey beanie with one tuff of gold hair coming out the front.

## Trivia

- Logan is a self insert.

- In the past, people have mistaken the poorly drawn blond tuff of hair as some sort of design on his beanie... yeah, I really need to change that, don't I?
Blood Manipulation

## Summary

**The manipulation of the blood** - the ability to allow one way or another affect the blood, modifying it, transforming, using an attack, protect or enhance the body and affect the body as a whole, rewriting the genetic code of blood cells.

## Types

* **Manipulation of blood as the liquid** - a kind of manipulation of the water / liquid, allowing the blood to control as any other liquid material, changing its shape, partly even changing the structure (for example, increasing density), or even giving some unusual for normal blood properties (eg, creating Blood from the sharp blades). Also, due to the manipulation of someone else's blood, this ability allows you to kill the enemy at a distance, just tearing it their blood vessels.
* **The manipulation of the blood as a source of energy** - can transform the blood into energy, replenishing their strength at the expense of other living beings. Usual vampire's ability.
* **The manipulation of the blood as an information object** - allow both read information from the blood (learning everything about the victim), and change it by acting directly on the genetic code. Due to this, you can turn a person into something fundamentally different.
* **Blood Magic** - due to increased energy and information capacity of the blood, it can also be effectively used for the creation of certain spells. In particular, even a drop of blood summon creatures enough to carry out the summoning. Also, if you have some enemy's blood, you can be remotely to impose a curse on him, or even to kill.
Disease Manipulation

## Summary

**Disease Manipulation** is the ability to manipulate pathogens, illnesses, and viral infections of any kind. Disease users often able to infect their foes with any sort of illness imaginable, attacking their foes' bodily functions with diseases of all kinds. Particularly powerful disease users can create their own infectious pathogens to make their abilities hard to resist and expand their abilities further.
Holy Manipulation

## Summary

**Holy Manipulation** is, in short, the ability to manipulate divine or sacred energy and/or objects pertaining to such forces. It is a very broad term that has a variety of applications and frequently intersects with Light Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful". Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories. Due its connotations, it can most frequently be found on characters based on the Christian faith or some other application, such as Angels, Monotheistic Gods, Saints, Crusaders, Priests. Some other fantastical portrayals include the "White Mage" archetype and Divine Beasts or Holy Spirits.

## Possible Uses

* **Empowerment:** Users are often empowered by holy entities, granting Superhuman Physical Characteristics. Extreme cases of this ability include the inability to die due to divine intervention and being possessed as an avatar of a deity one is channeling.
* **Exorcism:** Priests and similar characters are often able to exorcise beings that are weak to their sacraments, allowing them to destroy demons, spiritual beings, and even the very souls of their targets.
* **Healing:** Holy power is often associated with healing abilities, allowing users to heal themselves or others to varying degrees.
* **Holy Artifacts or Weaponry:** Artifacts or weapons charged with holy energy are often far more powerful than their mundane counterparts and frequently have special abilities.
* **Light Manipulation:** Users of holy power are often depicted as holding dominion over light, using it to attack foes in the form of weapons or as powerful beams.
* **Miracles:** The ability to produce miracles or generate exceedingly unlikely or otherwise impossible events by using holy power. Can be considered a form of Probability Manipulation, Fate Manipulation, or Reality Warping.
Hacking

## Summary

In fiction (and real life) hacking is the process of breaking into computers, robots, advanced artificial intelligences and/or software and taking control of the system. The process can be achieved through wireless connections or wired lines or through the addition of equipment (corrupted USB add-ons, nanomachines etc). Some fictions even extend the definitions into hacking things like reality or the human mind. In the latter case that would be a form of mind attack and the former is a form of reality warping. Hacking can also be described as a robot mind attack. Since robots are immune to conventional mind attacks hacking would be the next best thing.
Awakened Power

## Summary

**A sudden burst of power triggered by sheer determination or a powerful emotion**. All the physical/mental abilities get heightened for a short amount of time, usually followed by a period of exhaustion or vulnerability. It differs from other similar powers such as: "Berserk Mode" or "Rage Power" because the user is still under control, able to think and act rational, not fueled by rage or blinded by emotions.

## Possible Uses

* Heightened senses, physical/mental characteristics.
* Increased endurance and/or durability.
* Extreme focus.
* Ability to surpass their own limits at the cost of putting a great burden on the user's body.
* A last resort type of attack.
Fire Manipulation

## Summary

**Fire manipulation** is, simply put, the ability to manipulate fire. While the intensity of the ability varies, this tends to be a highly destructive and powerful ability when in the right hands, though it can be hard to control. Naturally, fire can be put out by water easily, and often times, fire manipulators don't come with an immunity to their abilities.
Dimensions

## Introduction

The official scientific definition of a **Dimension** is an axis of movement, such as height, length, and width.

For example, a point is 0-dimensional, a line is 1-dimensional, a plane is 2-dimensional, a cube is 3-dimensional, etc.

Time is generally considered to be the fourth dimension.

According to M-theory our multiverse is composed of 11 dimensions. According to Bosonic string theory there are 26 of them. And there are an infinite amount of dimensions within a Hilbert space.

### **Important note:**

Within this wiki it is not acceptable, and considered confusing, to use the term for anything other than spatial and temporal dimensions.

This includes inappropriately using it for universes, pocket universes, realms, worlds, or realities, etcetera.

Unfortunately, it is common within fiction, particularly North American superhero comicbooks, to misuse the term in such contexts.
Reactive Evolution

## Summary

**Reactive Evolution** is the ability to, in response to threats and adverse situations, adapt to grow better capable of dealing with any given issue; this can mean growing to become more resistant to certain methods of attack and certain abilities, developing new powers to better defend one's self, or just becoming more powerful to become an even greater threat.

A combination of Adaptation and Reactive Power Level, rather than adapting to better utilize their resources or rather than just growing stronger, the user improves in any number of ways to become more successful, durable, and powerful whenever their respective limits are tested.
Paralysis Inducement

## Summary

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

Google defines paralysis in the following manner:

"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."

This can be a result or considered a form of the following:

* Poison Manipulation
* Disease Manipulation
* Status Effect Inducement
* Fear Manipulation
* Electricity Manipulation
* Biological Manipulation
* Telekinesis
* Pressure Points

## Common Limitation

* The effect typically wears off after some time
Memory Manipulation

## Summary

**The ability to influence memory.** Can be carried out using empathic, mental, biological, electrical or data manipulation. Furthermore the memory can be comprehended and controlled in other ways (e.g., by magic).

## Types

* **Empathic manipulation:** Affecting memory through emotions. Usually very limited and allows user to erase or distort existing memories only.
* **Mental manipulation:** Affecting memory through the consciousness/mind. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories). This also includes modification of memory by controlling the electrochemical signals of the brain.
* **Biochemical manipulation:** Affecting memory through brain cells, making it possible to manage memory. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories).
* **Information manipulation:** In this case, the memory acts as a regular array of information. It can be accessed in a manner similar to accessing the hard drive of a computer.
Beyond-Dimensional Existence

## Introduction

**Beyond-Dimensional Existence** on this wiki refers to the state of being of characters who exist outside, and are independent of, space and its dimensions. This is different from Zero-Dimensionality in that a zero dimensional thing is still spatial in nature, but simply lacks more than zero extension in any dimension.

## Types

**Type 1:** Characters whose nature is defined by lacking spatiotemporal features without necessarily being superior to any of them. As a result they aren't limited to existing within spatiotemporal realms and are often unaffected by Spatial Manipulation and Time Manipulation or can at least defend against it by leaving spacetime at will. They are usually Acausal (Type 1) as a result of being outside of regular time.

**Type 2:** Characters whose nature is defined by lacking spatiotemporal features and being superior to them in nature. These characters aren't necessarily superior to spacetime on every level, but just within the scope which they are shown. Due to transcending this spacetime they are immune to Spatial Manipulation and Time Manipulation of it. They furthermore inherit any benefits of Type 1.
List of Battle Categories

**Battle Categories** are simply what combination of traits a character has. This will be represented by one, two, or three traits depending on how unrealistic the character is. Note that although two characters may fall under the same category, that does not mean they fight the same way. This is more of a comprehensive list of very general categories.

Traits:

Attack Potency

Physical Strength

Speed

Durability

IQ

Battle IQ

Abilities

Physiology

Hax

Hax Resistances
Social Influencing

## Summary

**Social Influencing** is ones ability to manipulate other characters using some form of charm. This has several uses in the form of manipulation. Whether it be to manipulate how an opponent fights, thinks, or to get info from them that the user would want or need. This can be used in a number of ways via their looks, natural charm, or their way of speaking.

While it does not usually seem combat applicable, this skill can be used in many ways that can affect a fight indirectly, including buying time, obtaining information that could be important, or manipulating how a person might approach a situation.
Radiation Manipulation

## Summary

The ability to manipulate the emission or transmission of energy in the form of waves or particles through space or through a material medium.

Be noted that it is less likely to affect someone used to space travel, as space has a lot of radiation that people, who fly through it, would face constant exposure to.

## Types

* **Electromagnetic radiation** (such as radio waves, visible light, x-rays, and gamma radiation (γ)
* **Particle radiation** (such as alpha radiation (α), beta radiation (β), and neutron radiation (particles of non-zero rest energy)
* **Acoustic radiation** (such as ultrasound, sound, and seismic waves (dependent on a physical transmission medium)
* **Gravitational radiation** (radiation that takes the form of gravitational waves, or ripples in the curvature of spacetime)

## Possible Uses

* Light Manipulation (by manipulating electromagnetic radiation)
* Particle Manipulation (by manipulating particle radiation)
* Sound Manipulation (by manipulating acoustic radiation)
* Gravity Manipulation (by manipulating gravitational radiation)
* Causing explosions (by releasing large amounts of energy at once)
* Ionizing targets (by using ionizing radiation)
Spatial Manipulation

## Summary

**Spatial Manipulation** is the ability to warp, bend, flip, crush, and control space.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply.  Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.
Corrosion Inducement

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.
Body

**Body** is one of the four starting tribes on Jeju Island. Their colour is green.

## Members

### Original

* AlexJ, also known as Andry.
* BrandoCalrissian, also known as Brando.
* Froggo, also known as Froggo.
* Lilhoneybee4, also known as Madison.
* IndianaBah, also known as Spencer.

### Swap

* Crazy, also known as Crazy.
* Jhaueisen, also known as Jannik.
* KEV, also known as Kevin.
* cowboy, also known as Samb.
* IndianaBah, also known as Spencer.
Cyborgization

## Summary

**Cybernetization** - combining technology and organics, creating a hybrid of biological beings and machines. Due to this, can provide a wide range of additional features, like superhuman physical characteristics, enhanced regeneration, and even partial immortality. Cybernetization includes everything from minor prostheses to (almost) complete replacement of biological parts.

## Types

* **Partial** - replaced only some parts of the body, which increases the physical characteristics and gives some additional features (for example, built a weapon or forcefields). However, the character in this still largely remains a man with all its inherent disadvantages (living flesh still vulnerable, blood flows through the veins and the heart is beating, and if it is destroyed, then this half-cyborg will die).
* **Normal** - the whole outer shell of the body is replaced with cybernetic devices are only human internal organs (and even then not all). This cyborg can resist adverse environmental effects (eg, ignore the high or low temperatures) or quickly adapt to them. In addition, it can convert almost all of his body into weapons. However, the internal organs are still vulnerable, and if they are destroyed, the cyborg will die.
* **Full** - replacing exposed everything except the brain (and in some cases, it also remains a copy of the human consciousness that is used as a substitute for the AI). These cyborgs have virtually no weaknesses (you need to disable all of them, otherwise they will continue to function). However, they are humans with a very big stretch (as in fact they do not differ from the robots).
Transmutation

## Summary

**Transmutation** is the ability to alter the form of energy, beings, objects, matter, etc. to change it into something else. This ability has a variety of applications, including transmuting nearby objects into useful items or nullifying attacks by turning them into something else. More specialized versions can turn forcibly transmute or transform targets into other inanimate objects or vastly weaker beings (i.e. a common toad), effectively incapacitating or killing them.
Durability

## Introduction

**Durability** is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of **Stamina**.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

For more indepth descriptions of each category, please read the **Tiering System** and **Attack Potency** pages.

## Durability Levels

**Low Hypoversal**

**Hypoversal**

**High Hypoversal**

**Below Average Human**

**Human**

**Athlete**

**Street**

**Wall**

**Small Building**

**Building**

**Large Building**

**City Block**

**Multi-City Block**

**Small Town**

**Town**

**Large Town**

**Small City**

**City**

**Mountain**

**Large Mountain**

**Island**

**Large Island**

**Small Country**

**Country**

**Large Country**

**Continent**

**Multi-Continent**

**Moon**

**Small Planet**

**Planet**

**Large Planet**

**Dwarf Star**

**Small Star**

**Star**

**Large Star**

**Solar System**

**Dwarf Galaxy**

**Small Galaxy**

**Galaxy**

**Multi-Galaxy**

**Universal**

**High Universal**

**Universal+**

**Low Multiversal**

**Multiversal**

**High Multiversal**

**High Multiversal+**

**Low Complex Multiversal**

**Complex Multiversal**

**High Complex Multiversal**

**Low Hyperversal**

**Hyperversal**

**High Hyperversal**

**Low Outerversal**

**Outerversal**

**Outerversal+**

**High Outerversal**

**Boundless**

## Other statistics

* Attack Potency
* Speed
* Lifting Strength
* Striking Strength
* Range
* Intelligence
Multiple Selves

## Summary

**Multiple Selves** - The ability which allows to have several different entities existing within one being. They can either being minds, souls, living organisms or even combinations of these types. This ability has a number of advantages and a number of shortcomings.

## Types

Multiple selves are classified in the following manner:

**Type 1 (Multiple Minds):** Generally describes those who has one or more personas or personalities co-inhabiting their mind. Note that characters that simply suffer from a dissociative identity disorder (also known as multiple personality disorder) don't normally qualify for this ability; in order to meet the requirements, their alternative identities must be extremely relevant, influent and grant them exceptional or supernatural powers, abilities and/or resistances, sometimes even affecting the very structure of their body.

* **Examples:**

**Type 2 (Multiple Souls):** Generally describes those who have one or more spirits or souls co-inhabiting their body. Those who are possessed by one or multiple spiritual beings would fall under this category. In order to qualify as "selves" such spiritual beings should preferably be sentient, regardless of them being autonomous, dormant or forcibly controlled.

* **Examples:**

**Type 3 (Multiple Organisms):** Generally describes those who have one or more organisms co-inhabiting their body. This includes parasites, symbiotes, multiple heads and such.

* **Examples:**

## Possible Uses

* **The division of roles** - Each self can be strong in some ways and is only activated when there is a need for its services.
* **Collective Intelligence** - One head is good, two is better, and if one head has a million consciousness at once, with a sufficient level of organization, they can replace a strategic headquarters or scientific institute.
* **Change in body** - Switching between selves may also change the body, getting different (and likely necessary) skills and abilities.
* **Mental resistance** - The presence of a large number of consciousness allows resistance to mental influences, because even if one of them succumbs to external control, the other personalities immediately bring the wayward personality to its senses.

## Limitations

* **Disorganization/chaos/power struggle** - If each self pulls control towards itself, a situation may arise in which control of the body randomly shifts from one mind to another, which obviously does not benefit the whole person.
* **Increased complexity of control** - Usually if there is one dominant self, it has to constantly monitor all the other consciousness, which requires considerable effort, and in certain situations severely limits other abilities (because there is no mental direction at the other faculties of the body).
* **Problems with memory** - Because the selves are still autonomous, when you switch from one to another, the memory information may be lost. Or else, one of the personalities may unknowingly erase the memories that are important to the another.
Preparation

## Summary

**A character's ability to increase their capabilities significantly**. Generally in the presence of sufficient time, resources and conditions.

## Types

* **Education** - Character can significantly increase the intellectual level in a short amount of time. The increase to their knowledge might be prove useful in the battle, for example: inventing of new techniques or styles of combat.
* **Evolution** - Character can evolve fast enough to increase attack, defense, speed or acquire new skills, or adapt to various external influences. The difference in strength between base form and evolved form must be significant.
* **Technological Preparation** - Character in regular state does not have much power, but with time and materials, is capable of creating artifacts of a much higher tier.
* **Information Preparation** - Character normally does not have great power, but gathers the necessary information which allows drastic self-empowering.
Telekinesis

## Summary

**The ability to affect physical objects via thoughts only.**

## Possible Uses

* Attack the enemy with from multiple directions, which makes it very hard to counter.
* Deny the target mobility, and fling the target way at high speeds (which will lead to a crash in the absence of flight).
* Affect the internal organs of the target (disrupt the target's biological functionality, or completely destroy the internal organ systems)
* Levitate (or even fly).
* Create telekinetic barriers.
* Strengthen the user's body, simulating superhuman physical characteristics.
* Manipulate particles at an atomic level (rare)
Healing

## Summary

**Ability to relieve or eliminate the symptoms and effects of any disease, pathological condition, violation of life, to normalize the disturbed vital processes, which ultimately leads to recovery and restoration of health.** This ability can be used both on oneself and on others (as opposed to regeneration).

## Types

* **Accelerating recovery** - Accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). Also allows user to rid the body from impact of non-fatal poisons or diseases.
* **Healing easy injuries** - Allows user to quickly heal a wound which is not very serious, and recovery often takes place almost instantaneously, which is quite useful in combat.
* **Healing medium and heavy injuries** - Allows user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
* **Healing fatal injury** - Allows user to heal wounds which are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.
Matter Manipulation

## Overview

**Matter Manipulation** is the ability to manipulate the particles that make up matter and the bonds between them. Converting matter into energy can also be listed as matter manipulation, but an appropriate explanation regarding the scope of applications the ability has should be given.

## The Scale

### Molecular Manipulation

The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

**Examples:**

### Atomic Manipulation

The ability to manipulate individual atoms, ions, and isotopes. At this level, users can change the nature of atoms and their properties, allowing them to transmute one thing into another, destroy atoms to obliterate targets, and completely rearrange atomic structures to create virtually anything. The user may also be able to manipulate the radioactive decay within certain atoms and isotopes as well.

**Examples:**

### Sub-Atomic Manipulation

The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

**Examples:**

### Macro-Quantum Manipulation

The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

**Examples:**

### Quantum Manipulation

The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Breath Attack

## Summary

Breath attacks are abilities or moves that are projected as breath from the character's mouth. There can be many types of Breath Attacks, whether it be fire, ice, energy, plasma, acid, poison, or otherwise.

## Possible Limitations

* May be sloppy and imprecise.
* May cause the user to lose their breath or tire out.
* May be limited in range.
Alternate Future Display

## Summary

**Alternate Future Display** is the ability for users to show others how their lives would be or become if they had chosen to make different decisions in their lives. They can essentially show alternate futures to others and the alternate possibilities of their lives formed by personal decisions. A sub-power of Time Manipulation.
Size Manipulation

## Summary

**The power to manipulate the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.
Thread Manipulation

## Summary

The ability **to manipulate threads or strings**. User can create, shape and manipulate threads and string, long, thin and flexible form of material, shaping and combining them as needed, or moving them with telekinesis.

Some users may be able to affect conceptual and abstract threads, such as fate, relationship or communication.

## Types

* Hair Manipulation
* Red String Manipulation
* Rope Manipulation
* Wire Manipulation

## Possible Uses

* Create/generate/multiply, unravel, etc. threads and anything based on threads (clothing, textiles, ropes, etc.).
* Shape, compress, liquefy and/or otherwise manipulate threads.
* Attack Powers using threads.
* Constructs Creation using threads, including weapons/missiles, walls, armor or allies/servants.
* Improbable Weapon Proficiency - By using threads as a weapon.
* Move/lift threads at nearly any speed whether in/on surface, air or water. One could even do this in the vacuum of space if one has way to survive the experience.
* Object Possession.
* Puppet Mastery controlling others through marionette strings.

## Limitations

* May be unable to create threads, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
All clean and no play makes Sam a very dull boy

**All clean and no play makes Sam a very dull boy** is the second episode of Nipvivor: Kathmandu.

## Challenges

**Reward Challenge:** Entanglement
**Reward:** 3 randomized puzzle pieces of the Idol system
**Winner:** Barun

**Immunity Challenge:** Clean Me A River
**Cultural connection:** *The Bagmati river contains a large amount of untreated sewage and large levels of other pollution. Therefore, the players should clean it up a bit.*
**Winner:** Trishuli

## Episode Summary

Over on Trishuli, Nill appears to be next on the chopping block if they lose, since Oxy wanted Nill out last tribal anyways, and Nill is the only person that Okie isn't in an alliance with. Okie also remarked that he wants to take a backseat to Oxy for now, but he's wary of Nemo's strong social positioning in the tribe. Meanwhile, Wynter is worried they're on the bottom of the Orange Dress alliance, and they're skeptical if Nill and TrophyWife are truly on the outs. While TrophyWife said she's talked with Nill, Oxy and Okie the most. It's also worth noting that TrophyWife accounted for 1075 of Trishuli's 3235 total messages in the immunity challenge (roughly 33%), while the whole Barun tribe did 1231 messages.

Over on Barun, Logan made an alliance with ZZ and Toaster called “Choosy Octopi Chopping Kale” (don't acronym that pls). Some tribe members noticed Colin's effort to socialize, but he still isn't connecting as much. While Toaster and ZZ emerged as a duo, with them working together on the puzzle pieces. Meanwhile, Akira seems well-positioned; having high trust ranks with the Snoopies alliance members. Although it seems that her #1 is actually Sam.

After losing the immunity challenge, Gross became the target for his inactivity. ZZ initially tried to save Gross, but reversed his decision after Gross suddenly became active to save themselves, seeing that as a red flag. Meanwhile, Gross refused to give an alternate name when asked for one. But then, it came to light that Sam shared ZZ's jigsaw pieces with Storm, which lead to Storm putting in an effort to oust Sam instead of Gross. Colin was on board as well. And then Sam and Toaster started worrying about ZZ overplaying, since he shared Sam's pieces with Storm, and Toaster thinks ZZ is playing the middle.

Ultimately though, the move against Sam didn't succeed, as the Snoopies alliance stuck together to keep their alliance member. The final vote was 5-3, with Gross, Storm and Colin voting in the minority against Sam. Logan was the sole “outsider” to vote with the Snoopies alliance.
Martial Arts

## Summary

**Martial Arts** is defined as **different techniques of attacking and self-defense, with the purpose of physical and/or spiritual self-improvement.** Some fictional characters (especially if they have attained mastery), often pass regular limits and become akin to superhuman (there are a lot of tales and legends about the miracles that some real life martial artists were capable of all as well).

## Possible Uses

* Obtaining superhuman physical characteristics (on a temporary or even permanent basis, or to imitate such characteristics via ki manipulation)
* Repel attacks of an enemy back at them, or use their energy to strengthen oneself.
* Neutralize the opponent's attack or partially reduce its power.
* Control your body in a variety of ways.
* Attack vulnerable points of the enemy (hurting, paralyzing or even killing by a touch); Can be labelled as acupuncture, with strikes aimed at bones, joints and internal organs
* Attack with internal energy; Can lead to increased strike impact because of ki, and also generating powerful energy attacks.
Rage Power

## Summary

Ability to gain strength from anger.

The user becomes stronger, faster, more durable, etc. through anger, rage, hatred, and vengeance whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the anger or even slow or stop aging.

## Limitations

* Application may be uncontrollable
* May be not possible to activate it at will
* May be limited by the amount of anger they can harness.
* May lose control when angered, causing harm to even allies.
* May snap out only by outside forces or lengthy periods of time in peaceful environments.
* May be difficult to snap out of rage-filled trance.
Body Puppetry

## Summary

**Body Puppetry** is the ability to control the body or bodies of others. Unlike its counterparts Mind Manipulation and Possession, it does not work off controlling the mind or inhabiting a body, rather it functions by controlling another's body directly from a distance without affecting the soul or mind. However, the end result is often extremely similar, so it can often be confused as either the aforementioned abilities, even in-verse.

Sometimes the ability can come through or with Biological Manipulation or Blood Manipulation
Bodily Weaponry

## Summary

Many living beings, from animals to plants, have evolved in order to use specific parts of their body as weapons.
Sometimes fictional characters and creatures possess unconventional weapons in regards to their structure, the placement on the body and the way they are utilized, for almost countless amounts of types and variations.
Robots, golems, cyborgs and other artificial beings are included, as they often feature various weapons on or inside their body, despite it not being biological.

Note that this ability should not be confused with Weapon Creation and Organic Manipulation, not even in relation to powers such as Blood and Bone Manipulation, but it can come along with Body Control and other abilities that affect body parts that are already meant to be weapons in the first place.

## Examples and Possible Uses

### Conventional

* Natural weapons found in the real world, such as claws, teeth, fangs, horns, beaks, stingers, spikes, antlers, tusks etc..
* Natural armors, such as shells, exoskeletons, scutes, scales, plates etc..
* Weaponized limbs, including tails, tentacles, raptorial legs etc..
* The weapon can brim with poison, bacteria and other lethal substances.

### Unconventional

* All kind of weapons not found in real life, such as forearm blades, oddly-positioned spikes and realistic weaponry brought to the extreme.
* The weaponization of body parts that aren't normally meant for this purpose, such as feathers, tongues, fur, hair, petals, vines and such.
* Unique appendices, commonly found on strange, alien or eldritch creatures.
* Said weapons can be made of non-standard materials, such as or rock or metal, be combined with elements or utilized to absorb blood or life energy.

### Artificial

* Imitations of natural weapons
* Human cold and blunt weapons, firearms, explosives etc..
* Weaponry enhanced by or based on additional factors, some examples being Laser Beams and Flamethrowers.
Aura

## Summary

**Ability to have energy envelop the user**. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).

## Types

* **Explosive** - When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.
* **Overwhelming** - An aura which cause a variety of negative effects to the enemy. Effects range from weakness to unconsciousness to death (i.e., can kill by aura alone).
* **Fear-inducing** - Aura affecting an enemy's emotions, make them feel insecurity and fear. Generally has a negative impact on the target's fighting ability, and at high levels (in the absence of resilience), can cause hallucinations and induces insanity.
* **Rage-inducing** - Aura which forces the opponent to lose control of himself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.
* **Materialized** - Aura that can transform into material objects (usually temporarily). Can be used to create weapons, armor, and in some cases even living creatures.
* **Catastrophe-inducing** - Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.
* **Charismatic** - Aura that causes a supernatural charm for its user. Allows a variety of purposes, such as causing the target to fall in love with the user.