Breaking of the Fellowship

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"Let me think!" said Aragorn. "And now may I make a right choice and change the evil fate of this unhappy day!" He stood silent for a moment. "I will follow the Orcs," he said at last. "I would have guided Frodo to Mordor and gone with him to the end; but if I seek him now in the wilderness, I must abandon the captives to torment and death. My heart speaks clearly at last: the fate of the Bearer is in my hands no longer. The Company has played its part. Yet we that remain cannot forsake our companions while we have strength left. Come! We will go now. Leave all that can be spared behind! We will press on by day and dark!"
—The Departure of Boromir, The Two Towers

The Fellowship sailed from Lothlórien along the river Anduin and set up camp at Amon Hen. Unbeknownst to them, Saruman has bred an army in the caverns of Isengard by crossbreeding Orcs and Men to produce the fearsome Uruk-hai. These creatures have been sent to intercept the Fellowship and capture the Halflings known by Saruman to be carrying the One Ring. Frodo decides to continue his Quest alone to spare his companions from the danger they will undoubtedly face by remaining with him

Breaking of the Fellowship is the tenth mission of the Lord of the Rings Campaign. The player controls Aragorn, Gimli, Legolas, Frodo and Sam at different points of the mission.

## Guide

The mission begins with a cinematic: whilst the rest of the Fellowship ponders their next course of action, Frodo wanders in the nearby forest alone until he is confronted by Boromir. It becomes clear that Boromir has succumbed to the Ring's corruption and he tries to forcibly take the Ring from Frodo before Frodo manages to escape. Frodo flees to the summit of Amon Hen where he encounters Aragorn; Frodo decides to go alone for the rest of his journey. The pair are suddenly attacked by a large group of Uruk Scouts sent from Isengard, Frodo escapes whilst Aragorn holds the attackers off. The player now has control of Aragorn.

### Aragorn

**New Objective - Survive the summit attack**

Aragorn is considerably outnumbered and so the player must take advantage of Aragorn's splash damage and use his attacks to damage multiple enemies at once. Eventually, Gimli and Legolas arrive to aid Aragorn. **Nobody Tosses a Dwarf** is a particularly useful ability in this battle as it prevents the heroes from being overwhelmed. Once the enemies are all defeated, the horn of Gondor is heard in the distance - Boromir, Merry and Pippin are under attack from many enemies led by the Uruk captain Lurtz. Merry and Pippin flee whilst Boromir keeps the Uruks at bay.

**New Objective - Reach Boromir**

**Bonus Objective - Keep Boromir alive**

Aragorn, Legolas and Gimli have 1 minute to fight their way to Boromir before he is outnumbered by the Uruk-hai and slain; the mission will continue even if they do not reach Boromir in time but Boromir will no longer be playable in the campaign. Upon reaching Boromir, Legolas and Gimli will depart to draw some of the Uruks away and will become uncontrollable. Depending on whether the player reaches Boromir in time, the battle with Lurtz will be slightly different:

**New Objective - Kill Lurtz**

#### Boromir is alive

If Boromir is reached in time, both he and Aragorn are controllable. Lurtz will immediately trigger **Carnage** and will attack the two heroes with several Uruk Scouts - he will specifically target Boromir and so both heroes must focus on him until he retreats. Aragorn and Boromir must then defeat multiple waves of Uruk Scouts, Lurtz will re-emerge at the end of each wave and can be damaged more before retreating. Aragorn's **A Fire Shall Be Woken** inflicts severe damage not only to the Scouts but also Lurtz; which helps to keep Boromir alive considerably. This process is repeated until Lurtz is finally killed. A cinematic plays in which Boromir confesses to trying to take the Ring, Aragorn forgives him and Boromir promises to follow his king.

Boromir can still be killed in this battle, in which case fewer Uruk Scouts are then sent to attack Aragorn and the cinematic that plays after Lurtz is defeated is the cinematic that plays in the second scenario.

#### Boromir is dead

If Aragorn arrives too late Boromir has been shot by many Orc arrows, leaving Aragorn to fight Lurtz and the Uruk Scouts alone. The battle is similar to the former scenario except fewer Uruk Scouts are sent to attack Aragorn in each wave and Lurtz does not immediately trigger **Carnage**. Once Lurtz is defeated, a cinematic plays in which a dying Boromir confessing that he tried to steal the Ring from Frodo and that the Uruks captured Merry and Pippin. He names Aragorn his king before succumbing to his wounds with his sword in hand.

### Frodo

**New Objective - Reach the boats without being discovered**

This section of the mission requires stealth, if Frodo is spotted the mission is failed. Frodo can take diversions from the main path by cutting through vines to reveal new areas of the map. It is advised to use the One Ring sparingly because if Frodo wears it for too long, he will be revealed by the Eye of Sauron at a potentially critical moment when there are nearby Uruk Scouts. It is best to try to reach the shore without using the Ring and then wearing it to travel to the boats on the far right side of the shore.

Upon reaching the boats, Frodo is joined by Sam who insists he is travelling to Mordor as well. The two are attacked by a group of Uruk Scouts which the player must fight off. Once the Uruks are killed, Frodo and Sam depart by boat. Aragorn, Gimli, Legolas and Boromir (if he was saved) discover that Frodo and Sam have left but decide that Frodo's fate is now out of their hands and that they must instead pursue the Uruks who have captured Merry and Pippin. The mission has been completed.