Jack'o Lantern

## Appearance

### General Appearance

Though he's built like a football player, Jack'o is outfitted with kind blue eyes, and swept black hair that reaches down to his shoulders. He has rough, tanned skin and a long, ropey scar stretching up his naval to his sternum.

## Personality

A soft man at heart. He believes in the power and potency of using a little elbow grease to get the job done, with a strong conviction and adherence to morality. Highly curious by nature.

## Character Background

He's marine material in its finest state- but was forced to become a pirate on account of a murder accusation he did not commit. His reputation as an ernest man was ruined, and in his eyes, any chance of being a marine with it. If given the chance, would he have forgiven his soiler of deed? Likely. But his is not a story of forgiveness. It is one of adventure, and fortune. What led up to him becoming an Archaeologist were the numerous books from his childhood lining his poor parents' fishing shack, and whatever Jack'os father could scrounge up from the trash in a bookstore for his son. His desires soon found application on his 15th birthday where he dug up a chunk of rare materials from the shallows of the family's marina. Barely enough for a dagger, but sizable to set his parents up for their life of meager living. No longer would they have to scrounge around for a dinner of cold, fish scrap soup in the dusk of night. Naturally, with the find came greater intrigue- information, and an education soon presided over the boy's life to get him where he is now. But with his name besmirched, he was forced to seek adventure far from the honor of the marines, and work with scoundrels. Scoundrels he would soon call friends.

## Aspects

1. Honest
2. Resourceful
3. Curious

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Abilities

**Ability Name**

Iron Will- Extremely dense muscles. His muscular structure enables greater durability, as well as speed and strength.

**Ability Cost**

 Ability Points Used
 Ability Points Total

 * Willpower (+10): The user is often able to stand back up and continue fighting even after they've been pummeled.
	+ Won't Back Down (-3): The user won't back down in any setting, even if defeat is inevitable.
		- Fight Till You Pass Out (-4): The user won't stop fighting until they black out in a serious situation.
* Super Speed (+4)
	+ Attach (+1)
* Super Strength (+4)
	+ Attach (+1)
* Super Durability (+4)
	+ Attach (+1)
* Tiring (-4): The user gets tired after a number of rounds due to their inability to conserve energy. (8 turns)

## Fighting Style

**Free Form Fighting Style**

Free-Form: As the name implies, it is the utilization of everything at the person's disposal. It is a makeshift style of fighting created by a culmination of moves stolen and reworked to fit the user.

**Fighting Style Cost**

 Fighting Style Points Used
 Fighting Style Points Total

 * Like an animal (+5): User uses adaptability more than strategy to fight..
	+ Harm (+5): Claw-like motions can cause gashes in skin
		- Attach (+1)
	+ Harm (+5): using joints to strike can add up to causing deep bruising.
		- Attach (+1)
	+ Harm (+5): Biting can tear out flesh
		- Attach (+1)
	+ Easy Read (-4): Targets with perception higher than user's agility gain a tier in agility when dodging/blocking
	+ Heavy Handed (-4): Missing a target causes user to overcompensate to reposition and thus lose an action

## Fighting Style Techniques

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## Item Inventory

N/A
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