Zombie World: Unity Wiki

**Welcome to the Zombie World: Unity Wiki!**This is an official wiki for players, newer or older, to share and gain knowledge of the game. Enjoy reading its various pages and feel free to submit new ones to complement the wiki. The bigger it is, the easier it becomes for players to understand the game mechanics
Asgural, the 2nd Dev, supports this wiki's existence and will gladly be giving the required information for players to write their articles

## Game

Zombie World: Unity is a custom game mode created by TKS and is currently accessible through the StarCraft II arcade. The mode is based on the cooperation of 6 players whose common goal is to clear the last wave of a chosen game mode,

To achieve that the team needs to kill a sufficient amount of Monsters coming toward them without being all simultaneously dead at any moment

Six spawners on the edges of the Map send waves after waves of enemies. Some of these waves additionally spawns special monsters to challenge the team periodically. As the waves pass, stronger monsters will appear.

During the game different Bounty Bosses also spawn from the left upper corner of the map. Players are not forced to kill them and if they don't want to, or don't have sufficient strength to, the Bounty Bosses eventually despawn.

We also have a discord, you can join it to meet other people interested in this mode and share your views or opinions with them.

You can also find players with which to play challenges or harder game modes!

Boosted Link: https://discord.gg/zwut

Weekly Link: https://discord.gg/QUJmrtFy - needs to be updated weekly (11/17/2023 last updated).

## Challenges

There are a total of 8 challenges: **INFANTRY**, **TEAM GAME**, **CONSTRUCTOR**, **EVASIVE**, **TORTURE**, **NEXT TO DEAD**, **WARP SPEED**, and **SHIELD PROBLEMS**. To attempt these challenges you simply scroll down on difficulty level until you find the challenge difficulty.

In **INFANTRY** you may only play Marine and Ghost. The wave to win is 75, you are rewarded 500 Talent points and 2x the amount of kills you earned during the course of the challenge.

In **TEAM GAME** you may only play Zealot and Medic. The wave to win is 75, you are rewarded 500 Talent points and 4.5x the amount of kills you earned during the course of the challenge.

In **CONSTRUCTOR** you may only play Vulture, Stalker and SCV. The wave to win is 75, you are rewarded 150 Talent points and 3.25x the amount of kills you earned during the course of the challenge.

The following challenges have characters that need to reach their requirement to select.

In **EVASIVE** you may only play Reaper and Oracle. The wave to win is 75, you are rewarded 250 Talent points and 4x the amount of kills you earned during the course of the challenge.

In **TORTURE** you may play any character except Dark Templar, Tempest . The wave to win is 75, you are rewarded 750 Talent points and 6.25x the amount of kills you earned during the course of the challenge.

In **NEXT TO DEAD** you may only play Cyclone and Colossus. Players start with additional 2500 minerals and only have 1 hp. The wave to win is 75, you are rewarded 750 Talent points and 6.75x the amount of kills you earned during the course of the challenge.

In **WARP SPEED**, only one player can play Adept and others can play Goliath. Players have 25% decreased movement speed. The wave to win is 100, you are rewarded 750 Talent points and 6.25x the amount of kills you earned during the course of the challenge.

In **SHIELD PROBLEMS** you may only play Void Ray and Archon. Players only have 1 hp and disturbers will come to attack players. The wave to win is 75, you are rewarded 500 Talent points and 3x the amount of kills you earned during the course of the challenge.

## Evolutions

The first step to evolving your favorite Characters is to complete the respective challenges. When you hover over a Character select button it will give you lots of information and at the bottom of this information are the required challenges to play the evolution. Once you complete all the required challenges you can select the desired character from the drop down at the bottom of the select screen, once you do so the character will appear with orange text, when selecting the character it is immediately see a difference. The base Evolution is minor with maybe extra health or damage, if you want to evolve your character further 2 things might happen; the first is the character will have a Evolution Menu and the other is that It will immediately consume kills and evolve you. Another thing is that to Evolve a characters it cost kills in that characters respective class, **WARNING** if you have a character that costs kills and evolve them you may loose the ability to play them, for example you might have a character that costs 150,000 kills to play and one of its evolution is 50,000 kills. if you evolve it with 150,000 kills then you now don't have enough kills to play it. Later evolutions can unlock new abilities or change already existing abilities, they can also give you passive abilities.

## Main articles

CharactersDifficultyPlaceholderGuidesPlaceholderZombiePlaceholderBossesPlaceholderTalentsPlaceholder

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