recursal/Fanatic-Fandom huggingface dataset:
Laser pistol (Wasteland 3)

## Laser pistol

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* 10% to apply Damaged Armor
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_Handgun\_Tier1-4\_LaserPistol

**Laser pistol** is a handgun in *Wasteland 3*.

## Description

A low-end laser weapon. When fired, it actually goes *pewpewpew*.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+16 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 127 - 143 damage in weapon stats.

In fact damage will vary depending on a target:

* 165 - 185 damage against mechanic targets (+30% Damage).
* 88 - 100 damage against organic targets (-30% Damage).

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
La Perla

**La Perla** is a character in *Wasteland 3*.

## Background

*A woman stands like a queen among a gang of hard men. She gives you a sleepy, dangerous smile.*

La Perla is a slave trader who is currently tracking down Hallie, a runaway slave. She arrives at the Rangers' doorstep promising to trade information for goods.

## Interactions

### Quests

* Slaver's Bounty: Will you trade one life for loot?
Jail

Step Time: 0.5 minHeal rate: 32 stepsEnc. freq.: 0

**Jail** is a location in Vegas.

## Overview

Building on the NE corner of the map. This is where you'll wind up if you mess around with Fat Freddy without having at least one character in your party carrying a gas mask. This is also where you can break out Covenant. There's a trapped stash here which includes 9mm clips, 45 clips, Grenades, Jewelry, M1911A1 .45 Pistols, VP91Z 9mm Pistols, and cash.

You can also find the Cyborg Commandos south of this building and get an AK-97 Assault Rifle, some 7.62mm clips, a Kevlar suit, some cash, and another Sonic Key!
Jarett Dorsey

**Jarett Dorsey** is a character in *Wasteland 3*.

## Background

Leader of the Dorseys that ambushed the Desert Rangers' Team November caravan from Arizona, Jarett takes a disturbing amount of delight in the pain and suffering of other people. It seems to come with the territory of being a sadistic degenerate with a huge big brother complex - the whole attack on the caravan seems to have been an attempt to one-up Erastus, his elder brother...

## Interactions

### Quests

* Welcome to Colorado: Jarett is confronted at the top of the Dam. And promptly shot by Maj. Vera Prasad.

## Inventory

* Weapon: Mangler
* Trinket: Veteran's Ranger Star
Jeep

The **Jeep** is located west of the mountains, near Quartz.

## Overview

With Ace in your party, the jeep will come to life and drive you to the gas station in Needles, before it breaks again.

For an engine and $100, the attendant will repair the jeep a second time. Now it will take you to the southeast corner of Las Vegas and then disappear forever.
Laser pistol (Wasteland)

**Laser pistol** is an Energy Weapon in *Wasteland*.

## Background

The smallest and most compact of energy weapons.

## Characteristics

The pistol boasts the largest energy capacity, but its drawback is a relatively low damage and range. It is, however, great for raising the Energy Weapon skill: By using single shots on enemies, particularly tough ones, it's possible to farm skill points fairly easily as long as the Rangers have good armor and constitution.
Jacknife

## Effects

15% to apply Crippled

**Jacknife** is a bladed weapon in *Wasteland 3*.

## Description

The heavy grip provides excellent leverage, allowing you to open up armor like a can. Also, people's bodies. Also, cans.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 123 - 162 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Peterson Air Force Base: Sold by Joey Bagodonuts (if sided with Bryan Fargo in Big Trouble in Little Vegas).
Ion Blade

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* 15% to apply Shocked
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_Bladed\_Tier3-2\_IonBlade

**Ion Blade** is a bladed weapon in *Wasteland 3*.

## Description

The advanced carbon blade has been precision-engineered to make you look like a badass. It also slices through people very well.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +143% Melee damage +35% Energy damage) leads to the following result:

* 108 - 141 damage in weapon stats.

In fact damage will vary depending on a target:

* 140 - 183 damage against mechanic targets (+30% Damage).
* 75 - 98 damage against organic targets (-30% Damage).

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
Lark O'Matic 420

**Lark O'Matic 420** is a trinket in *Wasteland 2*.

## Description

The Lark'O'Matic 420 was popular instant film camera invented by Matt Larkin. Mr. Larkin wanted a non-fading instant print, so he patented a film with half life of over 10,000 years! Too bad the radioactive material was also useful in dirty bombs.

## Locations

Arizona
* Buried (Perception check required) in the Mysterious Shrine location north of the Ranger Citadel.
* Canyon of Titan: Random loot inside crates.
* Darwin: Random loot inside crates.
* Happy Valley: Random loot trinket on Chris VanOverbake if killed.
Joey Auguste

Joey Auguste at the time of the main characters' arrival.

Perception 1

Demolitions 3

Brawling 3

Automatic Weapons 2

**Joey Auguste** is a recruitable NPC in *Fountain of Dreams*.

## Background

The only surviving clown who hasn't gone insane. Kiwi doesn't know about this, so Joey continues to sit in his torture room at Kiwi's playhouse.

An imprisoned Killer Clown, who knows of the secret of the Klowns: Kermit Eli has largely retired and has been replaced in his role by Kiwi Eli, who wants to wage a total war against humans and see Florida wiped out as a habitable place, in one, big, practical joke.

## Interactions

* Found locked in a cage at the Kollege, Joey is basically a high level replacement with excellent CON and health gain per level. His drawback is that he does not carry any gear and requires equipping to be of any use.

## Tips

* He has a very high Strength, so he is basically one of the best NPCs for melee combat. Use melee for him in combat with Mutant Viper, many mutants and also in random encounters.
* His main disadvantage is his relatively low Aptitude, which will cause his active skills to be poorly developed.

## Interesting facts

* If he is in your party, then Eerie Wille will react to this when you meet him.
* Based on what is written in the cluebook, Kiwi will destroy Joey immediately before the start of the fight for the Fountain of Dreams. But it is not work in the game.
* His cage can be opened using the mechanic tools.

## Appearances

Joey Auguste appears in *Fountain of Dreams*.
Join the Children of the Citadel and achieve transcendence

**Join the Children of the Citadel and achieve transcendence** is a quest in *Wasteland 2*.

## Overview

When talking to Matthias in Hollywood, the player can opt to agree with his goals and decide to achieve transcendence by following his instructions.

## Walkthrough

* Agree to follow Matthias.
* Eliminate the leadership of Rodia (Steven Dengler).
* Eliminate the leadership of Angel Oracle.
* Eliminate the leadership of Hollywood and God's Militia at Griffith Park.
* Kill Woodson.
* Come to the New Citadel to claim the reward (a nuclear bomb) and an endgame.
Katy Bowling

**Katy Bowling** is a character in *Wasteland 2*.

## Background

A beautiful woman made haggard with fear. It looks like she's chewed her nails to the quick.

The poor Katy was forced to deal with Pitbull of the Red Skorpion Militia. Unbeknownst to her brother Robert, things have taken a turn for the worse and Pitbull is coming soon to collect her debt.

## Interactions

### Details

* Deliver a letter to Robert Bowling's sister Katy in the Rail Nomads Camp: If the player has talked to Bowling at the Ranger Citadel, Katy will spawn. It is possible to spawn Katy by talking to her and either refusing to give her the letter or giving her it and using Smart Ass or Kiss Ass to have her explain the trouble she's in. Once Pitbull appears, the player can let him collect, pay 500 scrap for her freedom, or fight for her. If Pitbull fails to spawn, ask Katy about the letter, then refuse to give it to her by hitting "goodbye." This will usually get Pitbull to appear.
* If the player gives her the letter, and doesn't accomplish the speech check, Pitbull will not spawn and Katy will blow her brains out once the Rangers exit her train car.
Laser sight (Wasteland 3)

## Effects

+5% Critical damage

**Laser sight** is a weapon mod in *Wasteland 3*.

## Description

A classic sighting tool. The red beam can make it easier to aim, but can also get lost in some environments.

## Crafting

Cannot be crafted, but can be upgraded to Spec-ops laser sight.

## Locations

* Downtown Colorado Springs: Sold by Snappin' Jimmy Bob.
* Sold by world map merchant B. B. Gunn if encountered near Hoon Homestead.
Josie

**Josie** is ...

## Background

A woman lying in the Hollywood sewers. You can use Surgeon on her, if you pass the check she will ask you to take her to Raji, her friend in the Hollywood Cemetery. This will highly impress Raji, he will start calling you "Pigs with a good heart", and give you the skill book "Escape Artistry for Assholes" granting +1 Lockpicking skill.
Isaac Reed

**Isaac Reed** is the son of Gwendolyn Reed.

## Background

The clothes on this young man are impeccably tailored, the height of local fashion. He holds his hands up and launches into what is obviously a prepared speech.

Isaac Reed is one of the rebellious youths of Colorado Springs and a member of the Families. Dissatisfied with the rule of the Patriarch for over fifty years, Reed threw in with the Dorseys in an attempt to destabilize Saul's rule and eventually depose the Buchanan autocracy. However, he miscalculated and his actions resulted in a massacre of some of the most prominent Hundred Families, including Lucia Wesson's parents and younger brother. He himself saved Lucia from capture, though that's scarcely consolation to her.

## Interactions

### Quests

* Cornered Rats: Isaac is confronted at the end of the quest.
Knottburg

**Knottsburg** is a small settlement located in West Arizona.

## Background

Once this was a sleepy little community - a few farms, a bar, a jail. Now it's a buzzing jungle, with the farms, the bar and the jail buried deep in pulsing, creaking foliage. Knottburg was affected by a mutating disease from the Agricultural Center that was spread there by pigeons. By the time the Desert Rangers arrived to assist the locals several had succumbed to the disease and had turned into pod people.

The survivors had been evacuated to the town's jail by the sheriff but found themselves unable to escape when the jail was overgrown by mutant plants.

## Characters

* Sheriff
* Big Jake

## Layout

* A small, simple location. There are two primary approaches to the nutrient tank, with the upper one being more tactically advantageous.
* The building near the start contains the survivors of the town. Shooting the plant mass will release them, allowing the player to claim the contents of the Sheriff's safe (the code is Mayberry).
* The nutrient vat for the ag center serum is guarded by at least three pod people and three infected supafly critters.
Irv

**Irv** is a character in *Wasteland 3*.

## Background

A researcher looking for data on cloning and related technologies. Irv is actually a fourth-generation clone of Irwin John Finster - and not even a particularly good one, as while he can use his cloning technology, he can't really make proper clones to save his life. Literally: The clones of himself he created to create friends for himself gradually turned homicidal and ran him out of his apartment. Irv has been looking for a way to fix the clones and regain access to his apartment ever since.

Irv was "born" in the cloning laboratories of Cheyenne Mountain, where the *previous* Finster clone experimented with cloning and attempted to perfect the formula. Irv isn't aware if his "father" was Irv the 10th or 110th, but he does know that a bandit attack caused a security breach when he got out, with Finster's books in tow.

## Interactions

### Quests

* Don't You Be My Neighbor: Irv is involved in what Finster did best/worst: Cloning.

## References

1. ↑ Wasteland 3 protagonist: *"We found some papers in your apartment written by Irwin John Finster. Is that your real name?"*
Irv: *"I..."* He looks around nervously. *"Please don't tell the Marshals, but I'm one of his clones. Unfortunately, I'm fourth generation - at least - so I'm not as smart as the original. Smart enough to use Doctor Finster's notes to get the cloning machine working again, but..."* ::sighs:: *"But not smart enough to make good quality clones. I can't even make one as good as myself, and I'm not that good. Bits of me don't work very well at all."*
2. ↑ Wasteland 3 protagonist: *"Why should you care? They weren't exactly human, were they?"*
Irv: *"Awwww, poor clones. Yeah, they weren't as human as I wanted them to be. I screwed up the formula somehow. Well... well, I guess I'm kinda afraid to make friends the normal way, so I made them an... abnormal way. Only I didn't do it very well. When they came out of the chamber there was something wrong with them. They were really, really stupid, and really, really crazy. And they just got crazier day by day. If... if I hadn't run out of the apartment today, they would have killed me. I'm a bad father. I'm a bad, bad father."*
Josh Jertberg

**Josh Jertberg** works at inXile Entertainment for *Wasteland 2* as Lead Animator.

## Biography

Josh Jertberg started his videogames career in 2001. As QA he worked at Dragonstone Software on *Dragon's Lair 3D: Return to the Lair*. In 2004 he joined Point of View as animator. There he worked on *World Championship Poker 2* and *The Shield: The Game*. Since 2007 Josh has been working for inXile Entertainment as animator on *Choplifter HD* and *Hunted: The Demon's Forge*.

## External links

* Wasteland 2 Animation - The Wasteland Chronicles
Klink

**Klink** is a raider found at the Canyon of Titan.

## Interactions

### Details

He is trying to rob Sarah and Brother Marvin, which serves as a demonstration of what the monks do with raiders.

It's possible to kill Klink and protect Sarah from death, but it requires approaching him from the other direction and shooting him with a sniper at maximum range.
Kathy Lawson

**Kathy Lawson** is the science team leader of the Agricultural Center.

## Background

A tall woman with dark skin and prominent cheekbones, Kathy wears a white lab coat and wears her hair in a simple, practical bun. She is not particularly thrilled about the Rangers taking their sweet time responding to the emergency at the agricultural center, as she had been forced to watch her team die on the CCTV network. She is mentored by Rose, a former Guardian, and made the call to bring Doctor Larsen onboard...

Two years after Team Echo defeated the Cochise AI, the Agricultural Center has suffered due to the Rangers choosing Highpool over the center, with both Rose and Matt Forrestal perishing during the battle, leaving Lawson to maintain the center, with added radiation due to the nuclear blast.

## Interactions

### Quests

* Kathy issues the following quests: Shut down the irrigation to halt the spread of infection, Work with Kathy Lawson to find a cure for the Ag Center outbreak, Add the antifungal serum to the reservoir in East Greenhouse.

### Details

* If the player chose not to save the agricultural center, going to Highpool instead, Kathy will be found trapped in vines outside the center itself and give the player the cure for the outbreak and ask them to save the infected locations. She cannot be saved.

## References

1. ↑ No Way Home p.35-36: *"Pete fidgeted with his pistol. “Rose was a good woman,” he said quietly.
“I knew her as well,” Brother Thomas added. “We carry her loss with us.” He lifted his cross for a moment in silent prayer.
“She was a great* scientist *and I needed her here,” Kathy said, “just like I needed Matt, the same as I needed to not have another damn nuclear bomb go off in my backyard. But you Rangers don’t exactly think about the big picture. Shoot first and leave the rest for people like me to figure out.” She sighed then, and her shoulders dropped as if all the fight had suddenly drained out of her. She sat down on the nearest chair with a graceless thud, staring at her desk."*
2. ↑ No Way Home p.35: *"“Matt was at the Last Battle?”
“Last stand, last battle, last war to end all wars,” Kathy snapped. “Why do soldiers always call things the ‘Last’? It sounds grand and heroic but it’s never true. There’s always another one.” She kept talking before Angela could respond. “Yes, he took off as soon as he heard what was happening, fat lot of good that did any of us. Vargas still blew the place up, adding to the local radiation and making my job even harder.”"*
Johnie Zipper

**Johnie Zipper** is a Children of the Citadel member, suckered in by promises of a better future.

## Background

A sick, skeletal young man with metal claws instead of hands. But his real disfigurements are the rusty zippers that have been sewn into his torso. Black ooze leaks from them, scabbing on his pale skin, and the stench of rotting flesh comes off him in waves. He shakes with fever. Johnie was stupid enough to fall for Matthias' promises and be converted into an Evolved. He became an experimentation subject for Goochman, Matthias' head surgeon and by the time the Rangers meet him, he is slowly dying of infection.
Itsy, Bitsy, Spyder

## Technical

### Quest ID

mission\_e2001\_ram

**Itsy, Bitsy, Spyder** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Itsy, Bitsy, Spyder
 Clear level 1, level 4 & level 5
 Let R.A.M. & R.E.M. know the way is clear so they can escape.
 A winner is you
 With out R.A.M. there is no reason for R.E.M. to go.
 With out R.E.M. there is no reason for R.A.M. to go.
 Begin the search
 Help R.A.M. find R.E.M. so they can escape
 Clear the path so R.A.M. & R.E.M. can get to the helicopter pad
 You Failed
 You Failed
 R.E.M. is in one of the lower levels
 Level 1 is clear
 Level 4 is clear
 Level 5 is clear

```
Joker's Wild

**Joker's Wild** is a cassette tape in *Wasteland 3*.

## Description

The label reads, "customer satisfaction recording." Are you sure you want to hear this?

## Transcript

"::door opens:: ::goat bleats gently::",
Oh. Hi. Aren't you a sexy little thing? This... uh, this is my first time, so... how do we do this? Do I just-?

This...uh, this is my first time, so...how do we do this? Do I just-

door closes:: ::goat bleats sharply::
Oh! Whoa! Okay-

goat bleats insistently:: ::stamps tiny hoof::
T-take it off? I-

commanding goat bleat::
On my knees? O-okay-

goat bleats insistently::
What about my safe word? Don't you want to hear my safe word?

goat chewing::
Oh! Oh god!

## Locations

* Little Vegas: In Joker's room, in the junk pile.
Kekkabah

* Portrait
* Concept art

**Kekkabah** is the leader of the Topekans.

## Background

A flinty-eyed older man in a Native American war-bonnet and fringed jacket. The left sleeve of the jacket is empty and pinned up. The lack of a left arm has not diminished his presence, however. Indeed, it seems to have given him an extra helping of gravitas - which he wasn't exactly lacking to begin with.

A towering, intimidating presence, Kekkabah is the architect of the might of the Topekan clan... And the recent campaign of violence directed against the Atchisons. He has lost his arm in an accident that destroyed one of the trains. The Atchisons blamed the Topekans and vice versa. Eventually, the two clans came to blows. Under Kekkabah's lead, the Atchisons were brutalized and pushed into the desolate hills south of the main camp. When they began a campaign of terrorist bombings, Kekkabah instituted a zero tolerance policy, hanging all Atchisons on sight.

As such, Kekkabah has made it virtually impossible to negotiate peace between the two warring tribes. However, the Rangers can broker it, if they find the proper leverage...

## Interactions

### Quests

* Find a way to resolve the Topekan/Archison conflict: Kekkabah is a crucial part of the conflict.
Kite-eating tree comic

**Kite-eating tree comic** is a junk item in *Wasteland 3*.

## Description

A torn piece of newspaper shows a small child in a yellow shirt looking up mournfully at a tree full of kites. "The great enemy! It is no myth!" has been scrawled in the margins.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Investigate Highpool

**Investigate Highpool** is a mission in *Wasteland Remastered*.

## Overview

You've been ordered to investigate disturbances at Highpool, a community to the west of Ranger Center. Go there, find out what's going on, and fix it.

## Walkthrough

HIGHPOOL\_FINDPUMP
You found a broken water pump in Highpool. Fixing it would go a long way to making sure the residents of Highpool are happy - and ensure there is a source of clean water for the surrounding communities in the Wasteland.

HIGHPOOL\_FINDINFO
You found a list of things that are a problem in Highpool: caves, Jackie, Bobby's Dog, and a broken water purifier.

HIGHPOOL\_FIXPUMP
You successfully repaired the broken water purifier. The people of Highpool were very happy and appreciative.

HIGHPOOL\_TALKBOBBY
You talked to a Juvie named Bobby, who told you that his sick dog is in the caves, and that his friend, Jackie, went missing in there too.

HIGHPOOL\_KILLREX
You found a rabid dog in the caves, and put it down.

HIGHPOOL\_BOBBYUPSET
Bobby was not happy that you killed his dog, so much so, that he ended up attacking you. You're going to have to deal with him.

HIGHPOOL\_KILLBOBBY
Bobby just wouldn't let you leave, and you ended up having to kill him, too.

HIGHPOOL\_RESCUEJACKIE
You rescued a juvenile called Jackie from the caves in Highpool.

HIGHPOOL\_KILLJACKIE
You found a juvenile called Jackie in the caves in Highpool. You didn't like how she looked at you, so you... dealt with the problem...

HIGHPOOL\_KILLRYDER
You killed several Juvies and the Red Ryder.

## Outcomes

MISSION\_HIGHPOOL\_COMP\_GOOD
The disturbances at Highpool turned out to be normal problems - a missing girl and a broken water purifier. With those problems resolved, Highpool is no longer of concern. However, because you had to defend yourself against Bobby, there is lingering ill will towards the Desert Rangers.

MISSION\_HIGHPOOL\_COMP\_BAD
The town of Highpool has gone quiet. All the Juvies that had been causing problems just seemed to disappear. There are whispered rumors, though, that this was all because the Desert Rangers used some rather...extreme measures. This, coupled with the fact that the residents saw you kill Bobby, has left Highpool less than happy with the Desert Rangers.

MISSION\_HIGHPOOL\_COMP\_VERYBAD
You slaughtered all the residents of Highpool, including the famous Red Ryder. The creek dried up, and the shop and infirmary closed. You definitely investigated the disturbances at Highpool, and made sure there'll never be any more!
Lam

**Lam** is an officer of the HSP.

## Background

Stationed just west of Ma Brown's place, Lam is one of the key officers dealing with the problems of tourists and denizens of Hollywood. Among other duties, he clears the local establishments for operation.

## Interactions

### Quests

* Help Ma Brown reopen her restaurant: Lam can help get Ma's restaurant open, if he signs a statement certifying that she has cleaned up her place and that it's up to spec. The fact that he loves her chili will help the Rangers to convince him (Smart Ass 8 and 100 scrap required).
* Help the ex-aspirants find a place to live
King Cordite

**King Cordite** is a quest in *Wasteland 3*.

## Background

*Cordite can win back leadership of the Scar Collectors by killing Steel-trap in a destruction derby. But the gangs don't play fair, so we'll need to get Los Payasos on our side and convince the Godfishers to leave.*

## Walkthrough

* Proving that the Rangers are one of the Collectors will open the road to the Demolition Derby trial. The gangs don't play fair, so you'll need to get Los Payasos on our side and convince the Godfishers to leave. This requires completing Nobody's Fools and The Gods Have Spoken. After that it's a simple matter of coming to Steel-Trap, heading over to the Derby Arena and defeating Steel-Trap and his coterie, assisted by two Scar Collector battle wagons. Cordite assumes leadership of the gangs afterwards. Be sure to swing back to the derby arena to pick up the loot. Then it's time to confront Liberty Buchanan.

## Raw strings

```
King Cordite
Prepare for a demolition derby against Steel-Trap.
Steel-trap dead, Cordite in charge
Tell Steel-trap we're ready to duel at his garage at Yuma County Speedway.
Defeat Steel-Trap.
Attacked the gang compound.
Tell Steel-Trap we're ready to duel at his garage at Yuma County Speedway.
Cordite perma-dead
Help Cordite retake control of the Scar Collectors.
Cordite can win back leadership of the Scar Collectors by killing Steel-trap in a destruction derby. But the gangs don't play fair, so we'll need to get Los Payasos on our side and convince the Godfishers to leave.
We won the Derby. Cordite is king again.
With Los Payasos on our side and the Godfishers long gone, we can face Steel-trap in a fair fight. We should tell Steel-Trap we're ready.
The only rule in the destruction derby is that the last man standing takes control of the Scar Collectors. We need to kill Steel-Trap and his lackeys.
The destruction derby is off the table now that we assaulted the gang camp.
Though we weren't able to get rid of the Godfishers, we've done as much as we can before heading into the duel. Time to let Steel-Trap know we're ready.
With Ironclad Cordite dead, a direct assault on Liberty's compound is the only option.
We found a betamax tape in the Scar Collector's mine that proves Steel-trap and Liberty planned to use Los Payasos as meat shields. Lecherito was none too happy and agreed to help us.
The Godfishers ventured north after we faked an omen pointing them toward Alaska.

```
Jake

Jake in his store.

**Jake** - merchant in Fountain of Dreams.

## Main information

Can be found in his shop from 10:00 to 16:00. Sells various weapons - from weak pistols to powerful machine guns. Also sells ammunition of various capacities.

## Interesting facts

* If you hire B. L. Astor, Jake will stop letting us into the store. To regain this opportunity, you need to complete the Gramps quest to search for Elephant Guns in the DeSoto fields.
* Items in the store, as far as we know, are not updated.
* Jake was probably originally supposed to be one of the pirates in the cut location of Tragic Kingdom.
Las Vegas library

**Las Vegas library** is a library in, wait for it, Las Vegas. Enter the building in the south-east corner.

## Skills

* Brawling
* Climb
* Clip pistol
* Knife fight
* Pugilism
* Rifle
* Swim
* Knife throw
* Perception
* Assault rifle
* AT weapon
* SMG
* Acrobat
* Gamble
* Picklock
* Silent move
* Confidence
* Sleight of hand
* Demolitions
* Forgery
* Alarm disarm
* Bureaucracy
* Bomb disarm
* Medic
* Safecrack
* Cryptology
* Metallurgy
* Toaster repair
* Electronics
* Doctor
* Energy weapon

* Safecrack
* Cryptology
* Metallurgy
* Toaster repair
* Electronics
* Doctor
Knock, Knock

**Knock, Knock** is a quest in *Wasteland 3*.

## Background

*We made it to the Bizarre, an exclusive trade emporium inside a snow-covered shopping mall. We'll need to find a way to gain access.*

## Walkthrough

* Entering Colorados' most exclusive and hip shopping mall is not as easy as just sauntering inside the. No sir. To access it, you need to work for it. That means:
	+ Having a high enough Fame to be granted free access.
	+ Buying a $500 access pass.
	+ Finding an access door through the Warrens.
	+ Helping Paris Handler perfect her dye.
		- This requires either Weird Science 6 or making it manually by using The Clown's Guide to Paints, Makeup and Acid and recreating it at Paris' table: Carbon C-18, Hydrogen H-14, Nitrogen N-2, Sodium Na-2, Oxygen O-8, and Sulfur S-2.
* The quest is complete once you enter the Bizarre.

## Raw strings

```
Knock, Knock
Find a way to enter the Bizarre.
We're in.
We're in.
We're in.
We're in.
In through the rear.
Enter the Bizarre.
Gain access to the Bizarre.
We made it to the Bizarre, an exclusive trade emporium inside a snow-covered shopping mall. We'll need to find a way to gain access.
We found a way back entrance into the Bizarre via a door deep in the Warrens.
We bought a security pass.
We convinced the door man to let us in.
Paris Handler vouched for us.
We found a back door into the Bizarre deep in the Warrens.
We have entered the Bizarre.
We've obtained an entrance pass. All that is left now is to head inside.
The Bizarre has become hostile. Wonder how that happened.
We've found an entrance into some old tunnels. These might lead to the Bizarre proper, though it might not be the safest way in.
The door guard says we can either buy a Bizarre Entrance Pass, get someone to vouch for us, or convince him we should be allowed inside.
We found a back door into the Bizarre deep in the Warrens.
We bought a Bizarre Entrance Pass. We should be clear to enter the Bizarre.
We persuaded the door guard to let us in.
Paris Handler will vouch for us to enter the Bizarre.
We found a Bizarre Entrance Pass on a corpse. With it we can enter the Bizarre.
The price of an Entrance Pass is [Global: o1001_BizarreEntrance_Money_SecPassFee] dollars.
Paris Handler will help us get into the Bizarre if we can help her craft a blood red dye.
Ananda implied that we might be able to find an entrance pass if we're willing to explore.

```
Intelligence

**Intelligence (IQ)** is an attribute in Wasteland, Wasteland 2 and Fountain of Dreams.

## Wasteland

### Affected skills

* Perception
* Demolitions
* Alarm disarm
* Bomb disarm
* Medic
* Cryptology
* Metallurgy
* Electronics
* Toaster repair
* Doctor
* Clone tech
* Cyborg tech

## Fountain of Dreams

in FoD, IQ affects the limit of Passive Skills, for each point of intelligence over 15, the character gets +1 to the limit of Passive Skills.

Affect on all **Passive Skills**.

## Wasteland 2

Intelligence represents the Ranger's ability to process and learn new information, and thus increase skills that much faster.

Intelligence is of primary importance to "brainiac" support characters, whether they be techies or medics, but should not be forgotten lest you find your Ranger unable to keep up with the team's progress.
Intelligence no longer determines which skills can be learned, but the amount of Skill Points gained per level. The sum of Strength, Speed, and Intelligence affects the number of action points.

Intelligence modifiers
 Skill Points per Level
Jawbreakers

## Effects

15% to apply Stunned

**Jawbreakers** is a brawling weapon in *Wasteland 3*.

## Description

The handle is weighted for a little extra knock-'em-on-their-ass.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 46 - 58 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Peterson Air Force Base: Sold by Joey Bagodonuts (if sided with Bryan Fargo in Big Trouble in Little Vegas).
Jodie Bell

**Jodie Bell** is a recruitable character in *Wasteland 3*.

## Background

Before joining the Rangers, Jodie Bell was a fun-loving farmer's daughter in Arizona with a passion for cars and weakness for driving fast. When the family farm was threatened by drought and hungry raiders after the fall of Ranger Citadel, she joined the Rangers. To her they were the best hope for saving Arizona - and her parents' way of life - from complete collapse. This is her first time leaving the desert, and she is wide-eyed with wonder at the austere beauty and bitter cold of Colorado.

## Interactions

### Quests

* Welcome to Colorado: Jodie is found taken hostage by a Dorsey stalker. Choosing the dialogue option to attack the stalker, instead of using either Hard Ass or Kiss Ass, will result in Jodie getting killed. Killing the stalker outside of the range dialogue is triggered, with a sniper rifle for instance, also saves Jodie. If she survives, she will rejoin the team at the Kodiak, after confronting Jarett and getting orders from Maj. Vera Prasad.
* Endgame Battle: will leave if the rangers side against the Patriarch (Marshalls: disliked, Hundred Families: disliked, Buchanan heirs: killed)

### Companion

* Jodie isn't available as a companion until Peterson Air Force Base is restored and she rests there (until Big Trouble in Little Vegas is completed). She comes with the unique Driver background (+1 Quick Slots) and is set up to be a good support fire character, with high sniper rifle skill.

## Gallery

* As seen in the Art of Wasteland 3
* First meeting
Last Call

## Ability

 **Single Shot**: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.

## Item Data

### Value

$ 405

**Last Call** is a shotgun in *Wasteland 3*.

## Description

The Cartel Nightclub Bartender must have dealt with some pretty nasty customers at closing time.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
* 63 - 88 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light
Junior

Brawling 1

Blades 1

**Junior** is a recruitable NPC in *Fountain of Dreams*.

## Background

Your younger brother. Just which of the starting characters' brother he is is never specified, but Junior is eager to join you in your adventures across the Florida wasteland.

## Interactions

* Junior can be recruited at the home compound. Like Ignatz, he has blades and can be recruited by talking to him twice, but needs substantial increases in IQ and Aptitude to really max out his skills. However, as a starting character, he will have the most potential to grow over the course of the game.

## Bugs

* After Kiwi's attack on the Home Compound, Junior is left alive due to a bug. Thus, he can be recruited even after these events.

## Inventory

* .22Handgun
* 3 .22 Clip
* Meat Cleaver
* Leather Cap
* Canteen
* $25
Keys To Save The World

**Keys To Save The World** is a mission in *Wasteland Remastered*.

## Overview

Deep in the bowels of Base Cochise, you have found powerful computer stations, but they are locked and can only be opened through the use of a set of special keys from before the apocalypse. Somewhere out there in the Wasteland, there must be a collection of old items that contains the items you need... you just have to find them...

## Walkthrough

KEYS\_BLACKSTAR
You found the Blackstar Key.

KEYS\_NOVA
You found the Nova Key.

KEYS\_PULSAR
You found the Pulsar Key.

KEYS\_QUASAR
You found the Quasar Key.

## Outcomes

MISSION\_COCHISEKEYS\_COMPLETE
You have scoured the Citadel of the Guardians of the Old Order, and have found the special keys needed to access the computer systems of Base Cochise.
Lock It In!

**Lock It In!** is an achievement in *Wasteland Remastered*.

## Description

Use the correct launch code in the Temple of Blood.

## How to obtain

* After completing the Temple of Blood chessboard puzzle (the answer is 30 or THIRTY steps), you will only be able to exit the lake of blood by heading upstairs to a gutted missile. Approach the man by the console and tell him the real password, MOTEKIM.
	+ Using a *fake* or wrong password will trigger a large explosion and render the game unwinnable (as you cannot exit the location anymore).
Jeff "Hungry" Hungerford

**Jeff "Hungry" Hungerford** is the cook of the Desert Rangers in 2102.

## Background

A squat old guy with muscular arms, a bandana around his bald head and a bloody "KISS THE COOK" apron around his beer barrel gut. He has an eye-patch over his left eye, and a voice like a garbage disposal. Contrary to his appearance, Jeff is jovial and easy-going, Hungry is a good cook and he knows it. He is very popular with the other Rangers, since he is the man providing the mess hall with all of its food.

## Interactions

* Jeff "Hungry" Hungerford is killed in Matthias attack.

## Appearances

Jeff "Hungry" Hungerford appears in *Wasteland 2*.
Ion Beamer (Wasteland 3)

## Ion Beamer

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier4-3\_IonBeamer

**Ion Beamer** is a submachine gun in *Wasteland 3*.

## Description

Its atomic beams scour targets like a sandblaster. Gruesome when applied to faces.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+28 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 162 - 187 x5 (810 - 935) damage in weapon stats.

In fact damage will vary depending on a target:

* 210 - 243 x5 (1050 - 1215) damage against mechanic targets (+30% Damage).
* 113 - 130 x5 (565 - 650) damage against organic targets (-30% Damage).

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Very rare drop from selected random tier 13-15 weapon chests (such as the two in Survivalist Bunker).
Kidnappers in Trouble

**Kidnappers in Trouble** is a cassette tape in *Wasteland 3*.

## Description

This cassette tape is covered in bloody finger prints.

## Transcript

child humming:: \"Sendin' that ransom note was the dumbest idea Corbey ever had. Nothin' to do fer weeks but stare at the walls and babysit these damn kids.
By the time Roscoe found the old man's liquor, everybody was ready for a taste.

'Course, that's when the boy made a run for it. Didn't get ten steps 'fore Roscoe shot him down.

Everybody started yellin' then, wavin' their guns around and callin' each other fools.

Don't know who shot first. Guess it don't much matter now. Roscoe's dead, Corbey too, an' here I sit with a bullet in my gut.

Never shoulda come here. I tried to tell 'em, but when did them dumb fuckers ever listen to me?

## Location

* Gett Family Homestead: On the body lying closest to the front doors of the locked building (Lockpicking 7 or 'Gett' Homestead Key).
Kodiak upgrades

This page lists **Kodiak upgrades**. The Kodiak can be upgraded and heavily customized. Upgrades include:

* Chassis (necessary for protecting against radiation)
* Armor: Exactly what says on the tin.
* Weapons: Self-explanatory
* AI module: Single upgrade to make it more powerful.

Cosmetic customization encompass:

* Hood ornaments
* Horns

## Upgrades

### Chassis

 Defender chassis | 1000
 Deliverer chassis | 2000
 Dominator chassis | 3000

### Vehicle armor

 Insulated vehicle plating | 600
 Alloy vehicle plating | 600
 Impact vehicle plating | 500
 Heavy vehicle plating | 1500

### Mortar

 Caltrop launcher | 2000
 Goat cannon | 2000
 Shockwave | 2000

### Utility

Requires Morningstar AI module attached.

 Rad Shield | 750
 Turbocharger | 1500
 Bubble Shield | 1000

### Turret

#### Damage types

Physical damage
Low to medium penetration, effectiveness does not depend on the enemy's type, only on their armor.
Fire damage
Scales with Weird Science, maximum armor penetration, effective against organic targets (+30% Damage), ineffective against non-organic targets (-30% Damage), often has a chance to apply Burning  (-15% CON per turn).
Cold damage
Scales with Weird Science, maximum armor penetration, effective against organic targets (+30% Damage), ineffective against non-organic targets (-30% Damage), often has a chance to apply Frozen  (-4 AP and -4 AP (max)).
Energy damage
Scales with Weird Science, maximum armor penetration, effective against non-organic targets (+30% Damage), ineffective against organic targets (-30% Damage), often has a chance to apply Shocked  (-10% CON per turn, -2 AP and -2 AP (max)).
Explosive damage
Scales with Explosives, maximum armor penetration, equally effective against any targets.

## Customizations

Hood ornaments
 Bison skull ornament Chicken ornament Clown wig ornament Communist star ornament Dildo ornament Discobot ornament Dragon ornament Erastus Dorsey's helmet Goat ornament Guitar ornament Mermaid ornament Peek & Poke ornament Police light ornament Radioactive battery ornament Ranger star ornament Reagan ornament Santa hat ornament Scorpitron ornament Steeltown ornament Tinker's head Vampire bat ornament Wolf skull ornament
Horns
 Air horn Clown horn Goat horn Hat dance horn Ice cream truck horn Night Rider horn Police horn Stock horn Trucker horn
## Cut content

Bumpers
 Corkscrew Grinder Snowclearer
Paintjobs
 Digital camo paint job Frost paint job Gipper paint job Marshal paint job Payaso paint job Snakeskin paint job Stock paint job Tiger stripe paint job Wastelander paint job
Rim sets
 Chain treads Chrome treads Gipper treads Gold treads Military treads Payaso treads Plains gang treads Scar collector treads Spiked treads
Jug

A **jug** is a glass, ceramic, or plastic container with an integral handle for storing liquid, usually with a stopper, screw cap, or other method of sealing its top.

## Usage

Absolutely useless except at the Sleeper Base, where a jug is the receptacle used in the creation of a clone fluid. Be careful when picking them up in the storage room at the Sleeper Base: only grab one jug for each fluid/clone you intend to make.
LAW rocket (Wasteland 2)

## LAW rocket

**LAW rocket** is a tier 3 rocket launcher in *Wasteland 2*.

## Description

Small, effective, mass produced, and an intimidating sounding acronym, what's not to like?

## Characteristics

The weapon alerts enemies (generates noise) in a 40 unit radius.

Good mid-tier weapon, excellent against all armored targets.

## Locations

* Ranger Citadel: Min Liang Tan
* Rodia: Samuel sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
* Temple of Titan: Martin Hogan sells 1.

## Trivia

* A small, armor-piercing explosive rocket contained in a disposable fring tube. It was first developed to destroy tanks. The mass of the tip (made from depleted uranium) enables the rocket to blast through the armor so the explosive shell can burst, once inside.