Dark Magician Beth (Boss)

This article is about the Story Boss. For the playable hero, see Dark Magician Beth.

## Character Information

### Aliases

**Dark Magician Beth**
High Priest (by Invaders)

## Other Information

### Related Characters

The Knight (Enemy)
Future Princess (Enemy)
The Savior (God-like being for Invaders)

### Affiliation(s)

Invaders

**Elizabeth**, better known as the **Dark Magician Beth**, was the 13 Corps Commander of the Invaders Corps. Using 10 years' worth of dark crystals, she drifts the Knight to a different time dimension. After The Knight was sent to the future, Beth continued the invasion towards Tetis, conquering many kingdoms and empires of the planet, leaving Heavenhold the last fortress for the Tetitians. 10 years later, The Knight arrives to the bleak future, later teaming up with the future Princess of Kanterbury and defeating the Dark Magician, leading to her demise.

## Biography

### Early Life

This version of Beth lived a similar life as the main counterpart, up until The Knight's visit to Rah Empire. Beth appeared in front of them, disguised as the young Kanterburian named Penny. She later unveiled her true appearance, remarking that The Knight let the wrong side win. She then opened a portal, and The Knight gets sucked in, disappearing for 10 years.

### World 10 - Unrecorded World's Nightmare Mode

After The Knight was sent to the portal, Beth continued her invasion of Tetis, seizing over various places within the planet, from the Rah Empire, all the way to the Kanterbury Forest. Eventually, Heavenhold became the last remaining fortress of the Tetitians. Despite that, Beth and her Corps was able to conquer the majority of the floating playground, seizing control over the palace situated in there.

Sometime during this, she was able to kidnap and imprison the Snow Prince and Mako, forcing the Innuit Coco to work under her command, freezing kidnapped Tetitians so they could be used as an antibody for the Invaders.

### Afterworld Inc.

After her death, she arrived in the Afterworld, and was arrested by the Afterworld Inc. A file was made, documenting her actions throughout her life.

## Personality

This version of Beth is similar to the main counterpart, albeit she never learned compassion towards the Tetitians due to her success in sending the Knight to the future.

Much like the main counterpart, Beth is cold-hearted and quick-witted, as she was able to come up with extreme plans for her invasion around Tetis, and during her fight against The Knight. As she was successful in getting rid of The Knight for 10 years, she grew more and more apathetic and cold towards any Tetitians and her own Corps member, going as far as to use them for antibodies and to encourage experimentations towards a disloyal member. As she is an Invader, she is extremely loyal to the Savior, as the murders and tortures she committed were for the sake of fulfilling the Invaders's prophecy. Depsite this, she is also shown to be capable of disagreeing with his views, as she disagreed with the Savior's request of not engaging The Knight in a battle.

Despite being a warmonger of the Savior with no sympathy for the people of Tetis, she is scared of death. After The Knight fought and defeated her in battle, she cried about how she didn't want to die, calling out the Savior's name in her dying breath.

## Abilities and Attacks

Beth is the main Boss appearing in Stage 6 of World 11 - Unrecorded World Pt. 2. The Boss element and her attacks are  **Dark** type.
*All attack and ability names are unofficial except for the ones that use similar animations as the playable version.*

### Phase 1

* **Double Dash**: Dashes towards the player twice in quick succession.
* **Dark Smash**: Attacks the player with the mana-infused sword 4 times, covering a certain chase distance with each combo.
	+ If the player is far, targets the nearest hero, or charges at the player with **Predator Strike**.
* **Displacement**: Hops towards the center of the room after concluding an attack, either **Double Dash** or **Dark Smash**. The jump can get obstructed by the torches in the room.
* **Predator Strike**: Leaps in the air and slams the mana-infused sword at the player 3 times in a cross-shaped AoE, leaving the impacted area ablaze with condensed mana for a brief period of time.
	+ The damage taken decreases the further the player is from the eye of the impacted AoE.
* **Orb of Darkness**: Teleports to the center of the room and begins charging her magical orb. She then starts unleashing twin giant orbs on the either side of the player's position in the room to collide into each other. The giant orbs are summoned 4 times.

##### Previews

Double DashDark SmashDisplacementPredator StrikeOrb of Darkness
#### Enraged Mode

Beth releases purple aura and undergoes enraged state when her HP bar drops below 70%. Some of her attacks are enhanced while in enraged state. **Predator Strike** and **Orb of Darkness** also release the aura when initiated.

* **Double Dash**: The distance of each dash is doubled. In addition, she also throws a spinning blade at the target after the dash.
	+ The blade spins for 3 seconds after reaching its destination.
* **Orb of Darkness**: The giant orbs are summoned 6 times instead. Each collision additionally releases 8 smaller orbs, firing at octagonal directions.

##### Previews

Double Dash (Enhanced)Predator Strike (Enhanced)Orb of Darkness (Enhanced)
### Phase 2: Dragon Form

* **Crystal Wall**: Summons a pink crystal barrier at the player's position, vertical to the arena. The barrier shatters 10 seconds after construction.
	+ Once created, the barrier is considered a solid obstacle that cannot be passed through by normal means.
	+ If the player is trapped within the barrier's hitbox, the player can move inside it to an extent and noclip out of it.
* **Fireball Shockwave**: Shoots a fireball at the player, followed by two successive rings of shockwave around the AoE of the fireball.
* **Proximity Bombs**: Summons a total of 10 proximity bombs in random locations in the lower part of arena, followed by a horizontal claw slash in the upper part.
	+ Both the bomb detonation and the claw slash have extreme knockback on contact. The bombs knock back upwards while the slash knocks back downwards.
* **Supernova**: Immediately after her HP bar drops below 50%, Dragon Beth summons two dark clones of human form Beth into the arena and undergoes a preparation phase of 20 seconds to charge a massive spirit bomb of condensed mana. Upon compeltion of the preparation phase, the unleashed spirit bomb deals 5 instances of tremendous damage with the AoE of the entire arena.
	+ The head and arms are invulnerable to damage or ailment during the preparation phase.
	+ The clones have the same abilities as the Phase 1 version, but have drastically low offensive and defensive stats in comparison.
	+ The preparation phase is interrupted and the attack is cancelled upon defeating the clones within the limited time.
	+ If the player fails, the clones are instantly destroyed upon the unleashing of the spirit bomb.
	+ The attack is initiated only once throughout the battle.

##### Previews

Crystal WallFireball ShockwaveProximity BombsSupernova (Unleashed)Supernova (Interrupted)Crystal Wall Noclip
### Phase 3: True Form

* **Mind Transfer**: Transfers her consciousness to either of the puppet heads.
	+ The main body falls unconscious and becomes invulnerable to damage until the body is taken over.
* **Bloodbath**: Spits out a dark crimson ball at the target in a straight path. While in its path, the crimson ball further fires 10 smaller red bullets at the player.
* **Plasma Beam**: Shoots a stream of wide mana beam at the player's position for 3 seconds. The beam leaves its impacted path ablaze with condensed mana for 8 seconds.
* **Meteor Shower**: Creates a meteor shower over the arena.
	+ The meteor shower initially drops 10 meteors randomly. After Beth is done charging her attack, she drops additional 4 meteors directly above the player, which further release 8 smaller meteorites octagonally after hitting the ground.
* **Everlasting Meteor Shower**: After her HP bar drops below 10%, the main body reawakens and begins constantly casting meteor shower over the arena.
	+ The meteor shower now drops 13 meteors in each cast, among which, 3 meteors drop directly above the player.
	+ The meteor damage is drastically low compared to the earlier version.
	+ Beth no longer switches to the puppet heads anymore.

##### Previews

Mind TransferBloodbathPlasma BeamMeteor ShowerEverlasting Meteor Shower
## Strategy

With most of her attacks being one-shot K.O.'s directly targeted at the player, the entire fight heavily revolves around one's evading skills and precision, rather than tanking or rushing through it. To achieve this, one needs to be capable of anticipating the next move throughout the fight. Since the immortal NPC Princess is going to be very helpful throughout the steady fight, it is necessary to learn the proper ways to dodge the deadly attack moves.

### Phases

Once a phase is cleared, it is automatically saved as a checkpoint. So, one need not worry about losing the entire progress, switching out a party member or even taking a break.

It is also recommended to build up the Ailment gauge on the boss and reserve it in order to interrupt the complicated attack moves at the right time, such as **Orb of Darkness** and **Meteor Shower**.

#### Phase 1

* **Double Dash**: Deals medium damage. Run in circles, or simply hide behind one of the torches. For the enhanced version, get away from the torch when the AoE animation for the blade shows up.
* **Dark Smash**: Deals low damage. Only used after **Double Dash** or **Predator Strike**. Bait her over by briefly approaching her and quickly fleeing.
* **Predator Strike**: Deals heavy damage. Run in any of the cardinal directions, and make sure to **not** walk over a freshly impacted area.
* **Orb of Darkness**: Deals heavy damage. The orbs' position is determined when the timer reaches halfway. Observe the timer carefully to dodge the first orb. Change locations **precisely after the collisions** for the remaining orbs. For the enhanced version, repeat the same process, by staying behind the torches.
* The general attack sequence is
**Double Dash** > **Dark Smash** > **Predator Strike** > **Dark Smash** > **Orb of Darkness**.

#### Phase 2

* The boss has three hitboxes: the head and the two arms.
	+ Damage to any of them is counted towards the aggregate damage to the boss.
	+ Ailment is built only if the Weapon Skill hits the head.
	+ Any type of debuff applied is counted towards each hitbox individually.
* The boss uses (from player's perspective) left arm for **Crystal Wall**, right arm for **Proximity Bombs**, the head for **Fireball Shockwave**, and all three for **Supernova**.
* **Crystal Wall**: Deals medium damage. Easy to dodge for heroes with Movement Speed buff, luck-dependent for the rest. Make sure to have enough room to dodge the upcoming fireball.
* **Fireball Shockwave**: Deals heavy damage. After dodging the fireball, immediately move inside its AoE to avoid its shockwave.
* **Proximity Bombs**: Bombs deal heavy damage, slash deals medium damage. Since the directional knockbacks from bombs and slash often work together, the player must exercise extreme caution. The spot just below the head is considered the safest place to avoid the bombs.
* **Supernova**: Deals tremendous damage. This attack can only be countered in 4 ways:
	1. Destroy the two clones before the preparation phase is completed.
	2. Activate Future Princess's chain skill **Dimension Barrier** just before the attack to nullify the first three ticks, and tank the rest.
	3. Defeat the boss within the stunned window of Ailments and Chain Skills before she gets an opening to initiate the preparation phase.
	4. Revive with Diamonds after dying to the attack.
* The general attack sequence is
**Crystal Wall** > **Fireball Shockwave** > **Proximity Bombs** > **Fireball Shockwave**

#### Phase 3

* The inflicted ailments and debuffs is shared between the three bodies.
* The boss uses right head for **Bloodbath**, left head for **Plasma Beam**, and the main body for **Meteor Shower**.
* **Bloodbath**: Deals heavy damage. Stay on the left side while casting. Then begin slowly walking around its path, evading the ball.
* **Plasma Beam**: Laser deals medium damage per tick, ablaze floor deals very low damage. Consistently dodgeable with a well-timed evasion.
* **Meteor Shower**: Uncontrolled meteors deal medium damage, targeted meteors deal heavy damage, meteorites deal medium damage. Quite difficult to dodge completely. Either walk from a corner diagonally in around 30°, or run in small rectangular pattern, whichever is more effective.
* **Everlasting Meteor Shower**: Deals low damage. After the timer ends, run around until 3 targeted meteors drop, then use the cooldown window to attack.
* The general attack sequence is
**Bloodbath** > **Plasma Beam** > **Meteor Shower**.

### Recommended Heroes

* Remember that the opponent is  **Dark** element. Use of  **Basic** heroes is heavily discouraged.
* A main healer, Miya or Gabriel is essential for the fight.
* A strong lead that can self-sustain or create immunity shields, such as Future Princess and Kamael is recommended for convenience.

## Trivia

* The defensive stats of the NPC Princess are boosted to a great degree, with her base HP alone reaching 374,845.

### Known Issues

* There was a glitch whereby the player could remain invincible throughout the second and third phases by exploiting the "Network error" dialog box.