Ken (SSBU)

# Ken

 **Final Smash** | Shippu Jinraikyaku / Shinryuken

## How to Unlock Ken

* Play VS matches and he will be the 26th To be unlocked.

## About Ken in this game

Ken is also from street fighter who has a few similar attack to Ryu. Ken has mostly average stats.

## Attributes

### Attributes

* Ken has a average dash speed of 1.650.
* Ken has average air speed of 1.0350.
* Ken has a average walk speed of 1.1350.
* Ken has a average jump height of 33 and double jump of 33.
* Ken is a middle weight weight of 96.
* Ken has average defence of 1.00 but has Resistance to launching of 1.00.

### Victory Poses

* Brushes his hair before giving a thumbs-up to the camera, saying "I did it!" (やったぜ！, I did it!). Based off of his Street Fighter Alpha victory pose, which recurs throughout the series.
* Punches twice, does a roundhouse kick similar to his forward smash, and raises his fist while saying "Challenge me after some practice." In Japanese, he says いくらでもかかってこい！ (Come at me as much as you like!), his win quote from Street Fighter II.
* Kicks twice (the first being the Nata Otoshi Geri, and the second being the Oosoto Mawashi Geri) and performs a beckoning gesture, saying "I knew I'd win! Hah!" In Japanese, he says スパッと勝つと気持ちいいな！ (It feels good to win a spat!), one of his generic win quotes from Street Fighter V. Based off of his victory pose throughout the series, specifically his Street Fighter V variant.

### Taunts

* Up taunt: Faces the screen, and announces "Yeah!" while giving a thumbs-up. Based off of his Street Fighter Alpha winpose.
* Side taunt: Catches his fist in his hand and points forward, saying "Get serious!" Based off of his unique intro with Ryu in certain games, matching the latter's own side taunt. The quote itself comes from Ken's fifth Personal Action in Street Fighter IV.
* Down taunt: Moves his finger towards himself, beckoning towards himself while saying "Bring it on!". Resembles his Street Fighter IV intro along with his quote.

### Idling Poses

* Adjusts his gloves.
* Wriggles the fingers on both hands, then crosses his arms and pumps them.

## Moveset

* Fighter ability: In one-on-one matches, Ken always faces his opponent.

*Note: All numbers are listed as base damage, without the 1v1 multiplier.*

### Roundhouse Kicks

Unique to Ken, he has two additional special moves that are performed only by input. Both moves, each being a variation of roundhouse kicks, originate from *Super Street Fighter II Turbo*. These moves can only be used on the ground.

* *Oosoto Mawashi Geri*: An outward roundhouse kick, which resembles Ryu's far, held neutral attack. The input is the same as Ryu's Shakunetsu Hadoken: a half-circle input (← ↙ ↓ ↘ → + attack/special). By holding the attack button, he will cancel it into Inazuma Kick. The Inazuma Kick deals a fair amount of shield damage, making it much riskier to block Ken during his blockstrings. He also gains intangibility on his leg for frames 7 and 8. The move does 12%, while the cancelled Inazuma Kick, deals 10%. Works well as a safe combo ender, particularly at the edge where it becomes a powerful KO option.

* *Nata Otoshi Geri*: A swiping crescent kick that hits twice, launching them into the air. This move uses a unique input, a reversed forward quarter-circle (→ ↘ ↓+ attack/special), that Ryu does not possess. While not always guaranteed, the attack leads into various followups and resets. Much like Oosoto Mawashi Geri, holding the attack button will cancel into Inazuma Kick (cancels after the first hit only). As with his Oosoto Mawashi Geri, the Inazuma Kick cancel deals fair shield damage. The two hits both deal 5% each, and the cancelled Inazuma Kick deals 10%.

### Canceling

Ken can perform a special move out of certain normal attacks, a mechanic known in their home series as special-cancelling. By pressing the special button or doing the command input after connecting with a normal attack on hit or on shield, Ken will cancel the endlag of the normal attack and perform the move. The normal attacks that can be canceled include the first two hits of neutral attack, tapped and held down-tilt, tapped up-tilt, and proximity forward-tilt and held neutral attack. He is also capable of doing so with his aerials. Special-cancelling allows Ken to perform blockstrings and hit confirms into Shoryuken for a kill, Tatsumaki for a combo, Hadoken for safety and pressure, and his roundhouse kicks for mixups and KOs at the edge. He can also bait the opponent out with a special cancel into a Focus Attack, further increasing mixup potential.

## Damages against the Ultra Beasts and the 11

Everything does 0.4% Damage%. Final smash 1.0%-1.8%. Final smash does the same as it should.

## Matches, Rankings, Summary

### Matches

#### Mewtwo VS Ken

 VS

Ken won 1-0.

### Summary

Ken's standard attacks are also unique in that most of them (even his tapped tilts) have a freeze frame multiplier of at least 1.8x, making them surprisingly safe on shield given their poor range and average damage output. This grants Ken an effective means of applying shield pressure and make some of his combo starters difficult to escape.

Ken's grounded moveset boasts considerable utility. His tapped jab and down tilt both hit on frame 3, making the former useful for relieving pressure, and the latter excellent for extending combos due to its launch trajectory being useful for followups, such as grabs. Tapped up tilt's low knockback, high speed and active frames make it effective for combos, either into itself, Shoryuken, or even down aerial at high percents near the ledge. Held down tilt can be canceled on hit into a special move, making it effective for shield pressure and damage-racking even at high percents. Down smash is quite powerful for its speed, and up smash lowers Ken's hurtbox while charging. Both tapped forward tilt and held jab are altered at close range, both becoming very potent at starting combos into his special moves. Additionally, Ken will automatically face his opponent in 1-on-1 matches while standing on the ground, making it considerably easier to land his effective ground attacks.