Spooksville

Once a simple village, now a kingdom…

Did you think this is going to be a serious description and an informative journal? Throw those preconceived ideas away. It’s Spooksville! The real story begins with a nobody in a village, where it’s forever autumn, that nobody knew of. A mushroom girl who name herself after Panna Cotta decided, wait a minute! I would like to party. So she did. And the party never stopped. She may not have had strong magic, no, she was really really bad at casting any sort of spells. She sucked. What she was good at, however, was making things *happen*. Turning things into other things, mixing potions, transforming things! ***Alchemy!***
She rallied the village folk together with tales of All Saints Eve after being to Valkaia’s festivals one time. Only one time. Yet she knew so much? Of course she did. She began hanging decorations and commanding her spooky scary golems all throughout the village. Yes, indeed, the Mushroom Girl was beloved- all the more as the village grew and grew to a point where it had become an attraction for many in Armadai and some in Valkaia! Pumpkin streetlights, bat wings here, ghost sheets there, skeletons there and there!

She told her people *‘Do whatever you want, just come to an agreement together and run it by me first’* so they did. Panna Cotta became a Queen before she knew it. A crown on her head, a castle built, everything a Mushroom Girl could want. What came with such an expansion were politics, politics, and politics. People wanted this! People wanted that! This thing, that thing- She wanted a ‘Kingdom Status’ for Spooksville to thrive as a self sufficient place, wanting to open her Kingdom to all Evacrestians from Armadai and Valkaia. Who knew it would come with so many needs and problems!!

Three parties were formed, named after the three things she loved about All Saints Eve. **[Trick AND Treat(s)]**, **[Pumpkaspook]** (Pumpkins and Spooks!), **[Ghoulgrowl]** (Ghouls and Growling Ghosts, GGG for short.). She allowed all three parties to share parts of the land and manage different sections of it. (so that she didn’t have to! Hahaha!) She employed the ever-loyal Osmond family into a line of Advisors. Their sons, their daughters, their children, their adoptive children- third uncle twice removed. All of them! You get what you want, you get what you want, and you get what you want. Everybody gets everything they want! She felt like Opr\*h W/nfrey, the famous Valkaian Talk Show Host.

*‘My Queen, we’re severely lacking funds…’*
Oh no...that’s right. To run a Kingdom…they needed money! She thought, wait a minute, just put all of what we have into the only thing I know! ***Alchemy!*** Everyone must want to learn! Farms can be more efficient, clothes can be so much better, illusions and tricks would come easy, enchanted jewelry sells for more than its ores. They could be famous for it! Everyone agreed right? Of course! Panna Cotta convinced her Advisors to begin going around getting chummy with every bigwig Kingdom in Valkaia to support Spooksville. Like Plutonia, Cleistollinium, Asendalith, Rhudaen, Malhya- It’s just so unfortunate that Souacien seemed to be largely in charge of the whole of Armadai. Prohibiting Spooksville’s openness to Valkaian influence. It’s so unfair! Spooksville is the one who’s growing rapidly, and with so much generated income as well.

She’ll make sure her children, her children’s children, her children’s children’s children, and her successors remember this. All of them, Pavlova, Flan, Pudding, Souffle, the whole dessert line! Alchemy? Out of this world. Decahexes? Created. Guilds? Erected. Food? Amazing. Hotel? Trivago.

Spooksville began to go against Souacien’s wishes of pulling back from Valkaian trades once the Kingdom had the ability to do so. Building a large scale gold rimmed and carved mirror in the skies for trains and airships to enter and warp through- right into Spooksville. Noticeable by its pair of giant Decahex Gemstones, incorporated into a ‘Snake-eyed’ design atop the mirror frame. Souacien may have a hold on Armadai, but since the mirror is over the Evacrestian Ocean between Valkaia and Spooksville- they can’t do anything. So in the end, Panna Cotta and all the dessert shrooms, win.

***In Summary:** Spooksville is a brat and has been run by brats, it’s somehow made it into the big leagues as a Kingdom from sheer luck and the hard work of its people. That is why they party today. Spooksville is part of the Armadaian Family, but they loooove interacting with everyone from Valkaia! The Bigwig Armadaian Kingdom, Souacien, is against this, but Spooksville does whatever they want!!*

## Grand Decahex Emporium

The Decahex Emporium, is an imposing edifice. Large and in charge with twenty floors and many arched windows. Its light colour scheme with pops of festive oranges and purples, the over-extended garden, and its fancy lace-like metal fences would leave some to believe that it may be a castle of some sort, and perhaps that was its intended purpose at the start; to be the largest castle known to Evacrest. Today, the building stands as the Grand Emporium of Spooksville, showcasing all of the Kingdom’s finest wares, foods, and attractions. Only the best of the best for the best. It’s known throughout Armadai as the most put together place for commerce and trade, and a hotspot for tourism due to its quirky and eccentric themes. Merchants of the region would do anything just to have their wares displayed and approved for trade. The quality control for any branch to open within the Emporium is surprisingly strict, overseen and handled by the Royal line’s Advisors, the Osmond family.

Some say the Decahex Emporium had been inspired by Rhudaen’s Neo-Magia tower, with its floors mimicking the layout of the afamed attraction of Valkaia. The wares sold in both locations do vary, as the main feature of the Emporium centers around Spooksville’s specialized production of Decahex Gemstones, alchemy ingredients, tools, and alchemized wares. Unlike Rhudaen’s advanced magi-tech being incorporated into its Kingdom, Spooksville is run more traditionally with **enchanted moving stairs, platforms, and spinning cogs.** The interior was built to serve the purpose of being a floor-by-floor castle, yet it had been carved out in favour of a hollow center as a homage to the Crystelei Library in Plutonia, a tower-like building which allows easy ascension.

*Of course, the place is littered with Decahexes affecting the gravity of all individuals entering. **Anyone who takes a fall will simply float upwards.** Panna Cotta thought of everything!*

What’s visually notable about the place, apart from its sizable architecture, is the draping mushrooms and vines that seem to grow around the top of the Emporium, glowing in a warm amber orange. These vines release its spores into the sky at night, leaving Spooksville with little dots of glow lights all around.

**Decahexes and Magical Goods: Floors 1-5**
The lower floors are layered with various shops showing off different lines of Decahex crafts and enchanted ware. Alchemy and potion ingredients are often sold all around. Do you need glassware? Cauldrons? Magic slates? Look no further. All shops opened in floor one to five require an entrance archway, decorated and affixed with Decahexes for whatever is most convenient to attune to its shop. The Dechexes are not a requirement, but the archway entrances are to be kept. Decorations are encouraged.

*Each shop around here comes with their own skeleton, stuffed toy, and pumpkin (golem) helpers! Some suuure are funny! They like to dance and sing and maybe play pre-recorded lines to parrot back at you. Don’t be afraid to ask if you have any questions. Some are much smarter than you think, but only because they’ve been implanted with smart juice. (intelligence!)*
**Art & Painting Trade: Floors 5&6**
*Halls and halls and rooms of paintings and sculptures and armour stands. Moving paintings and sculptures galore. Have you ever heard of the story of the night shift guard who knew of all the art exhibits coming alive in his wax museum? Well, we have that here! And we don’t discriminate against moving art pieces! Spooky paintings may eye you here and there, sculptures may look at where you walk- but we can assure you that they’re harmless! Mostly! The fifth floor is the friendliest by far. You can harmlessly hop around through paintings and dance with the sculptures if they have legs. Pretty fun, right?*

It is said that an artist’s passion, pains, and joys come with each piece. Each piece of art from both floors are brought to life upon being framed in the Grand Emporium through the Decahex fixtures embedded throughout the building. The sixth floor contains the more volatile pieces of artwork. Encased in a sheet of enchanted glass, and an invisible barrier after that- paintings are known to have pulled people into a self-generated and sustained pocket dimension, statues are known to pursue and exhibit hostile behaviour.

**Everything Nice: Floor 7&8***Sugar, spice, and everything nice. ‘You can’t hold plays and orchestras and performances in a Grand Emporium’, they said. Well they’re wrong! Floor Seven and Eight are dedicated to plays and theaters and fun and music and no one can stop us. Why not take a peek at the illusions, the tricks, the magic, the interactive plays, the magic scene shifting, and everything else? All thanks to **Alchemy! Featuring Magic!***

The Seventh and Eighth floors introduces one to halls with various large entrances into different auditoriums and stages. Each coming with their own backstage and set ups. Each Auditorium is customizable through a flash-deco-decahex chandelier, Spooksville’s finest high-enchant magics. Individuals interested in booking the rooms must visit management at the top floor of the Emporium. Guards and Golems work side by side to ensure safety, comfort, and convenience. Routine checks and reviews by upper management related to both the Osmond and the Hedus family from Valkaia, are conducted weekly.

**Spookville’s Finest Cuisine: Floor 8&9**
Chefs and culinary go-getters from all over Armadai often flock to the Grand Emporium for these two floors. Floor Eight is a rounded marketplace for Spooksville’s finest ingredients; in full support for individual businesses and their produce. The eternal autumn and winter weathered region of Armadai allows various crops to be grown all year round. The eccentric fruits and vegetables grown and **made through Alchemy** are certainly a point of interest for many seeking new tastes and combinations.

*And the Ninth floor is all about the experts and the talented rookies! Restaurants and cafes and all the like. The only rule with having to open a food place here is that you have to- absolutely have to- fit the spooky cute theme. You have to have AT LEAST ONE PUMPKIN and AT LEAST ONE SKELETON- Skeletons are interchangeable with Plush Toys. It doesn’t matter what it is- a decoration, a golem helper friend, a dish, or even a person in costume.*
**Cutie Tootie Costume Shops: Floors 10-15**
Magic Costume and clothing shops. Each Cutie Tootie Costume Shop will either have curtains or beads draping down the front. It was not implemented as a mandatory feature of these floors, merely tradition. While nicknamed as the ‘Costume Shops of the Emporium’, these floors house clothing stores selling a variety of enchanted and non-enchanted clothing. One may find regular and magic clothing stores at the bottom floors of the Emporium, and around Spooksville as well, the difference being branding and specific brand-only features and enchantments found throughout the shops on all five floors. Specialists, tailors, and experts willing to take commissions are found here.

**Spooky Scary Carnival Circus Funfair: 15-19**
*It’s a Carnival Circus Funfair. What do people not get about this? Why do we have to keep explaining the most basic fun things? You know, like, clowns and the hall of mirrors, the hedge maze, the haunted house, roller coasters, the minecartcraft ride, the spinny spinny ride, the biiiig tower where people go up WOOOSH and they come back down WSHHH. The stalls where you win games and get prizes and stuff. How do people not get it!! Yes, we have a Ferris Wheel too- duh? It’s a staple to have it and come up with some lore about lovers getting stuck in the cars and dying for their ghost to haunt it or something…. No, erase that part- it never happened… or has it? Haha… Unless…?*

*So that’s why we implemented a system that would leave the ferris wheel stuck for awhile. Now kiss! Mwah mwah. Apart from that, everything else here rotates in and out everyday. What’s the fun with trying the same rides over and over again? New ones every week, I say. Old ones can be a staple and can come back now and again.*

*They wouldn’t let us build a water park as well because everyone was scared of the water leaking everywhere. Even though we have the resources to prevent it!*

**4D CHESS UNDERWATER: FLOOR 20!!!!!!!!!!**
Taking a special set of moving cogs and staircases allows one to reach Floor Twenty from Floor One with ease. The top floor is rather large with various rooms for management and different departments. Alike Dolfectu Station’s Command Center on the 60th floor. It cannot be accessed by the 19th Floor by regular means unless the person is authorized. 4D CHESS UNDERWATER handles funds, security, logging, filing, and individual profiles. Powered by Decahex attuned Crystelei from its center point hall where the Crystelei floats in a globe-like fashion. The floor is tiled in large chess-board like pattern, with the chessboard and cards theme overtaking the entire place.

What’s most notable is the ‘underwater-like effect’ of the entirety of the floor. Every person, will be able to swim in the air as though they are underwater. Clothing and objects in their possession will float about in the same attributed physics. These effects will dissipate from the touched objects over time once left alone.

*So remember how they wouldn’t let us build a water park?*

## Dance Ball Hall; The Remake, the Remix, the Reform

*If you don’t have a spooky cute ballroom in an All Saints Eve-based Kingdom, what is the point? Why even have an All Saints Eve themed place? No one could decide what we wanted the ballroom to look like. Those running Trick and Treat said this, Pumpkaspook said that, Ghoulgrowl said no no no! So we remade it and remixed it and reformed it over and over again. Of course this place comes with its own skeletons, pumpkins, ghouls, and plush toys! It’s Spooksville!*
A Carousel-merry-go-round eternally spins atop of the Dance Ball Hall, constantly dressed in strong and bright lights with Skeletons, Pumpkins, and various other golems having the time of their lives. As one enters, they are introduced to the lounge and rest area first. Tables and chaise lounges are scattered about, left with an open divide down the middle for easy movement. A few dressing rooms can be found through branching off hallways to the east and west. These dressing rooms come with rental dresses, suits, and all the inbetweens for those who come unprepared.

A room by the name of the **‘Princess of Cinders’** is a complete magical anomaly, and a result the prevalent use of magic and Decahexes within Spooksville. The room is known to switch places with the other dressing rooms every now and again, the room is also known to be fully enchanted with dancing furniture and dresses ready to wear. A room which has been ‘switched’ with the anomaly will leave any occupants on the inside exiting where the anomaly previously was. (Entering a room and exiting where you did not enter!). This is however, a very harmless attraction that many often look forward to- as the ‘Princess of Cinders’ is known for magically sewing together and generating gorgeous dresses never before seen or worn before. Brides of Spooksville favour trying their luck in search of a wedding gown. Blindly picking and entering dressing rooms with their bridesmaids has become a well known tradition.

Up ahead is where the grand doors leading into the ballroom rests. The Dance Ball Hall is brightly themed inside out. Red carpets take the center stage within the lounge area, only to be removed from the ballroom itself to show off the beautiful gradient its polished marble checkering the floor. High arched windows framed by intricately embroidered drapery replaces that pop of red. All Saints Eve decorations are often brought in and dotted along the drapery and halls.

A large chandelier above casts refractions of light all over the marble below, attuned to the stage where musicians may coordinate changes in the lighting. The chandelier itself provides the same effects as those found in the ‘Everything Nice Auditoriums’ within the Grand Emporium, able to redecorate and cast upon aesthetically pleasing illusions through embedded Decahexes.

## [Trick and Treat] Maze Library of Mystic Wonders

Before you lies the grand library of Spooksville. It looks like a house stacked on top of another house! Mystical and Fun!! Giving off a witchy vibe, the buildings are covered with brick stone walls and cute pointy roofings - even some of the little windows have them! A very uneven build with extensions left and right, up and down splitting off from the main piece. Small towers are erected at random, some unreachable, some with an unknown purpose other than to fit an odd aesthetic. There are many doors and archways, some leading to nowhere but the wall behind it and others leading outside but there is no ground for you to walk upon - be careful and watch where you’re going! You notice magic confetti illusions spewing from the top coming out of dispensers that look like brass instruments behind a tome-like monument. The confetti disappears as it falls, much like melting snow.

**Ground Floor:**Stepping in, you’re met with a sight just as grand, but slightly unexpected. You enter a large open area, larger than what it might seem outside. The whole building's internal layout does not match up with its exterior architecture. Surprise!

Bookshelves line the walls with murals of Queen Panna Cotta and origins of Spooksville above on the ceiling.
The floor above is visible from below where you stand, lined with railings to peer down, free space for any to descend from upstairs chaos. Sections of the walls and parts of the ceiling are covered with spooky motifs; shaping bats, pumpkins, spiders, vines, and even mushrooms! Smooth tiled flooring with uneven and wavy diamond patterns resemble the web of a spider. One notable thing about the library tourists should be warned about, is the Mimic books adorned with cute little accessories. They like to reside here, peacefully snoozing away on bookshelves and tables. But fear not! They’re quite friendly and also known to be one of the most heavy sleepers. *Careful not to disturb them though as they can throw princess tantrums.*

Among the sea of bookshelves, you’ll quickly stumble across reading places, desks are decorated with round vintage desk lamps and ribboned jack-o-lanterns. The soft cushioned antique armchairs to die for! Every property of the library is kept ever so clean by the magic from the decahex gemstones attached to the pillars, wedged in-between the lined bookshelves that cover most of the walls, just so visitors may eat and drink as much as they'd like without a care in the world. Talking is allowed too as this is a *Fun* library. *The Grand Spooksvillian Library will not abide by normal boring library rules!*
You’ll find every book published by Spooksvillians in here; all from Spooksville History Books, Alchemy Guides & Encyclopedias, Decahex Creation, Cute Golems, Queen’s Biography, and the list goes on. Stuck? Worry not! Palm sized flying glass lamps which are formed to look like a pumpkin head with bat wings, follow you around. These adorable little golems will check and scan books for you, your own ***(temporary)*** personal assistant! Parting with them will activate the golem’s high pitched ‘baibai’.

Going further, you’ll notice a spiral staircase that seems a bit… off. It wasn’t there before, was it? This must be the rumoured ‘ghost’ staircase that mischievously shifts its location ever so often, but only within the deepest ends of the Ground floor. You will begin to feel a chill down your spine and a sudden decrease in temperature, as you climb the stairs. Before you know it, the vibrant colors start to dull and you find yourself in a different room.

**Not-Ground Floor:***Congratulations! You’ve found the Not-Ground Floor.* When building the library, no one could decide whether to count the floor at ground level as the first floor - but what about the floor above that? Is it the first floor or the second? So an easy solution was found! It’s the Not-Ground Floor! The not-ground floor is more eerie than the ground floor in comparison - a little more decrepit.

You can barely make out of your surroundings in this dim-lit tower-shaped upper section. Candles hang in place, providing any bit of light to make up for the rickety and broken chandeliers. Illusionary large windows that seem to reflect a full moon, regardless of the date and time, are dressed in torn and uneven curtains. Mimics of different kinds, which are much more aggressive than the ones in the ground floor, inhabit this area. They range from books to chairs to shelves. *Trust no one, or ‘no thing’ in this case.* The bookshelves found here are the ones that cover the wall, paired with lined railings. From the railings are moving stairs, always attaching and detaching to go against your direction.

An ominous giant ticking clock floats around, getting louder and louder the closer you get. And as if that wasn’t bad enough, flying skeleton head golems whizz past you every now and then, laughing at your dismay. *This is a personal attack to all you book nerds.* Your lovely assistant, the pumbat lamp golem, will follow you to the end of the depths, even here. Deathly afraid they would seem with transparent fluid leaking from their eyes and their tiny round body shaking violently. Yet, they prevail. If you haven’t noticed by now, getting the books you want up here is a challenge, you have to flex your brain muscles, work for it. This library isn’t called Maze Library of Mystic Wonders for nothing!

*Now, to increase the difficulty level a tad bit more, you’ve heard of Plutonia’s self-teleporting books when they don’t deem you worthy, now get ready for Spooksvillian books with strong personalities! These books are mischievous and have a mind of their own. They will fly away, bite, yell, weep or all of the above if you boggle them. Mimics or books? Can’t tell the difference! Best to leave them ...unless? Interact at your own expense!*

## [Trick and Treat] Mirror Mirror Clockwork Hub

The Mirror Mirror Clockwork hub is essentially the station and transportation hub of Spooksville. Likened to a clocktower and its inner workings, there are no floors, solely platforms of varying sizes and an ample amount of moving cogs, moving stairs, and bounce pads to jump around. Dusted in golds, silvers, bronzes, and dark metallic sheens, the hub maintains a balanced palette inside and out. Gravity decahexes are sealed into the bottom of the structure to prevent any injuries and falls. Like the rest of Spooksville, it’s evidently inspired by Valkaian structures while still maintaining its themes of fitting into the ‘spooky and cute alchemist witch aesthetic’ Queen Panna Cotta had ruled. Faithful to its name, mirrors can be found in excess- with walk-in warp portals hanging, moving, and even walking! ***Mirror Portals!*** The more important warp and transportation mirrors are sealed into place to prevent any accidental fast travelling.

Mirror frames come with a shatter-proof failsafe protocol. Activated upon any violent or accidental force, any glass surface would simply bend, stretch, bounce, and snap back into place. Its warping effects temporarily disable for the exerted force onto the supposedly fragile surface to be absorbed, bouncing back and reflecting back to the aggressor. Mirrors and mirror walls of the hub do not exhibit or display these traits unless provoked. Each Mirror is labelled with its destination displayed within the glass surface and on its frame in Evacrestian tongue. Translated into all languages and if required, will be able to display a visual snapshot of the destination and sound the destination's name aloud.

**The snake-eyed mirror station and runway,** are large mirror sheet runways with a framed entrance and exit. Located underground and beneath all the cogs and clockwork, two shiny decahexes sit atop its large and imposing frame alike snake eyes. Trains and airships enter through here from the Mirror suspended over the West Evacrestian seas!! A train or Airship entering the mirror suspended over water will warp through and land itself in the station within the Mirror Mirror Hub. From there, staircases will take any tourists and travellers upwards! (A subway, but make it high fantasy with free mints and candy!)

**At the very top sits the inner workings of the clock face of the entire hub.** While the clock is only largely visible from the outside, the ticking and tocking and chimes could be heard within. Of course, it's much more subdued on the inside rather than the outside. The damage it would cause the mirrors and individuals inside would be astounding if not for the noise suppression decahexes. The clock’s inner workings has an enchanted key slot for a special golden key and spoken password! The keyhole seems to be attached to a small arched window which rotates the colours of the sky from dawn to dusk to midnight. When the key is used and the password spoken, the Mirror Mirror Clockwork Hub lights up, the face of the clock ‘laughs with its bendy hands’. **An illusionary spell will be cast across the whole of Spooksville to cloak the entire Kingdom in an eternal night sky. This is mostly used for the month of All Saints Eve and can be undone through the same process!**
*You can press a button on each flight of stairs if you (sigh) want the normal way up. You’re so boring! But this is mainly here for grannies, grandpas, and the disabled with no magic or decahexes. If you've got working and strong limbs and bodies you should travel around the Queen's way! And why, you may ask, build a mirror warp hub in a noisy clock tower? Uh? It's CUTE. And you'll always be on time!*

## [Pumkaspook] Skeleton District & Doll’s Den

**Skeleton District
*WHERE EVERYONE’S BONES REST!****A residential district for skeletons. And people too, as people have skeletons! Dirt paths lined with beautiful trees, crunchy red leaves, carved pumpkins and peculiar houses to the left and right. Twinkling lights and lanterns hang off the trees. As fun loving as the spectacular Spooksville itself, the houses are, as the cool kids say, Narly. Odd shapes, small, big, crooked by choice, some rainbow coloured, some sad and dark, all strange!*

Each house is very personal, reflecting the resident’s taste and personality. Once you step into the Skeleton District, you may be overwhelmed by the burst of colour and mismatched houses. But it’s a cozy, tight knit neighbourhood. There’s never a dull moment in this kingdom, even in the residential district! You can often find residents setting up bonfires at night to sing, dance and tell stories.

**Doll’s Den** is a gothic looking street with tall, brick buildings with smooth stone paths on both sides of a river that sparkles under the sun and moon. Bridges have been built stretching over the river and are accessible to all as to give ease of crossing, unless you’d like to swim instead! There’s a mysterious quality to Doll’s Den as the area is foggier than the rest of Spooksville. Ball-jointed dolls and life sized dolls roam the streets selling trinkets, clocks, perfumes and intricately made items, but some may seem suspicious - be careful not to be scammed! Each vendor sells unique, hand-made items but for those who want something cheaper and affordable, Doll’s Den has the most famous department store, *FallMart.*

A warm, orange light glows from under the arches of *FallMart’s* open doors. *A convenient place for those who are looking for something cheap! The quality might be bad but hey, they always have what you’re looking for. If you’re not looking for goods, then perhaps food? Don’t worry, FallMart has you covered! For the aspiring Dorgon Samrey’s, FallMart also has a grocery store where you can buy ingredients to make pumpkin pies your grandmother would even approve.*

If FallMart isn’t your cup of tea, there are independent businesses which you can support. From the bakers to the shoe makers, the painters, the potion brewers - you are sure to find something *spooktacular* here in Doll’s Den!

*While Doll’s Den is known to be a shopping district, past the corporation that is FallMart, is a house repurposed into a shrine to always remember the great SkeleClown, the only Skeleton Clown there ever was. A fun-loving boney lad who partied from dusk to dawn, always the heart of the party. Not a bad bone in his body, all of them were funny. He had influence in many of Spooksville’s traditions and festivals, always happy to lend a hand, sometimes literally. God bless his heart, we will never forget the shiny red nose and curly wig he donned, the squeak of his big clown shoes… There won’t be another skeleton like him!*
Unlike any of the other buildings in Doll’s Den, SkeleClown’s abode resembles a fruit - bright and orange with leaves growing from the room. He lived in a pineapple. The shrine is the first thing you see when you walk through the heavy blue door. Nicely lit with candles of different colours, heights and designs, the candles surround an old painted portrait of SkeleClown framed above a table. Small gifts of food and clown related items are offered to him every All Saints Eve. Although it seems as though SkeleClown has passed away and all are commemorating his memory, none believe him to be dead for his bones have never been found! The people and skeletons of Spooksville simply believe he has left home to spread *hexciting* cheer to the rest of Armadai and possibly even Valkaia.

Plush Toy Parades!!!!!!!!!
Ball joint and living dolls and skeletons aren’t the only residents! Plush Toys of all shapes and sizes have made themselves at home in Spooksville. Most notable a marching band of animal-like plush toys that bring cheer through their sweet and whimsical music, a favourite during festivals and special events.

They don’t perform often so be sure to attend if you are interested! These cuddly friends will make their way from Doll’s Den all the way to the Grand Decahex Emporium, bringing joy and excitement wherever they go.

## [Pumkaspook] Pumpkaspook Academia

*As we all know, Decahexes are made with a Crystelei base and the combination of ingredients, magic, and so on- blah blah blah. You can use Crystelei powder, fragment, full gems, in liquid form, -- What do you mean you don’t know how they’re made? It is what it is! It’s like cooking, but more dangerous because you might not know what you’re gonna get! A box of chocolates, a surprise Amo Adeo Egg. I’ve heard of Amo Adeo, I have Asendalithian friends! Anyway, if you want to learn then you want to learn. Our academia’s the best!*

**Spooksville Academy,** the finest academy of the Kingdom! For those who are interested to get started on the basics of alchemy. From spells to potions to alchemy to craft, and possibly extracurriculars! The Academy’s exterior is known for its dark oak and slate finish, intentionally decorated to look dim- the inside is much brighter with pops of colours to get those creative juices going. Six floors tall of spiraling staircases, moving staircases, and magic bathrooms (which are not haunted.) Offering various lectures with rotating guests and professionals, with plenty of utilities and amenities available. The courtyard, the pool, the jogging track, magi-tech laboratories, potion laboratories, magic training halls, botanical gardens, art rooms, and whatever else a student may in interest in. Specialized rooms include a magic coloured dial above its door knob, setting these dials to a specific class would allow the doors to open into the selected space. The available room settings will light up in various colours, those unavailable through conflicting access doors will be faded and dim.

*School’s boring. So we just decided to make the furniture and carpets shift every day. Some people complain about how ‘inconvenient’ it is. They just have to get used to it! Oh- oh- and yeah, maybe we took inspiration from the popular Barry Hopper Novels! Houses this, Griffinfloor that, you want to be divided into a house? How about a card suits instead? Spades, Hearts, Clubs, and Diamond.*

** Spades Students are edgy nerds.
* Hearts is all about confidence and bravery and the crybabies
* Clubs are complex people who prefer pineapple on spookspizzas.
* Diamonds are for people who act like they get the spooky vibe more than the cute! SHEESH!*
Academy dorms are divided into four for all four houses, each with their own common room and lounging space for students to thrive and relax. Each dorm is located at the four points of north, south, east, west of the main academy building. Of course, each dorm shares its suit’s motif with spades, hearts, clubs, and diamonds incorporated into the interior design. The center of each common room is confirmed to have a ‘large potion lava-lamp from ceiling to floor’ in multi-chrome colours. Why this is the case is beyond anyone’s understanding but the students. The academy suspects the innocuous attraction to be tied to mischief through large scale potion brews and splash potion parties.

**The Pumpkaspook’s Alchemy Guild** was founded by the Queen shortly after Spooksville's entrance into Kingdomhood. Erected with a pumpkin-topped dome and various carvings into its exterior, a permanent ring of magic hovers around the buildings, likened to a ringed planet. Runes and glowing illusions light up the ground beneath one's feet, glowing piano keys and little dancing butterflies and bats. The interior is just as whimsical, a front desk with a pumpkin-headed receptionist. A large noticeboard with neon words and glowing chalk scribbles. Up above, a chandelier fashioned to emit flame particle effects without the actual flames. Curtains move, chairs and tables arrange themselves, decahex infused feather dusters are constantly keeping the place spotless.

When comparing the Alchemy Guild to other guilds, it is not as large or grand, with only two floors for the bare basics. Simple, convenient, yet playful. This is because the guild floors are underground much like a layered cake with a large pumpkin on top. Golem operated elevators allow those who urgently need to descend or ascend, an easier time with the layout of the guild. The guild itself takes much inspiration in terms of work ethic from both Asendalith's Craftsmen Guild and Phericio/Centheria. Freelance mercenaries part of the alchemy guild may not specialize in alchemy, yet they may have access to laboratories and provided guild resources if needed. Alchemists may take on odd jobs and requests regarding what they specialize in, but adventures await them if they so wish to look for a thrill and help around at the same time.

*Who’s the Guild Master, you ask? There is none! Only Pumpkaspook Veterans who have a council for the guilds. Multi-party run kinda deal you know? They can do whatever they want but obviously, I’ll have to oversee it all. Hmhmm!*

- **Pumpkin floor amenities:**
Front Desk, Notice and Questboard, Training Halls, Companion Nursery, Dining and lounge area, Alchemy Display (Display room of popular crafts and materials!)

- **Cake floor 1 amenities:**
Meeting Rooms, Alchemy and Potion Laboratory A,B,C, all the way to Z, Guild Storage, Guild Library, Armory, Crystelei Repository.

- **Cake floor 2 amenities:**
Skele-Pumpka-BOO golem creation rooms, Super Secret Meeting Room, Decahex Testing Vault.

## [Ghoulgrowl] Snow-dressed Tundra

The Ghoulgrowl areas are known for its more serious work. People who wish to part from the festivities of the rest of Spooksville pull themselves away into the tundra where it is much quieter. While it is much colder to the west, the Ghoulgrowl areas are known for its excellent reinforced insulation. Tiles and cobble are heated from the usage of mild-heat decahexes, with special barrier domes casting over settlements and houses.

**Snowstep Ridge** dips into the colder end of Spooksville, right around the border between autumn and winter. It is a quieter residential district settling around the more natural an undisturbed terrain. The tundra countryside offers special kinds of crystalite produce, taking on a frozen and prismatic sheen from the special methods of farming. Many visit the Snowstep Ridge and its tourist annexes for rent as a ‘get away’ from all the hustle and bustle. Out in forests with towering trees, by the snowy hills, houses, and so on. Trade routes are frequently maintained, and mercenaries from the Alchemy’s Guild work alongside Ghoulgrowl’s Lightbearers alike the two renowned guilds we know and love.

Mountains and trees found in the snowy region are fused with Ice spike growths, appearing to look like crystals growing from stone. Ice pillars and structures are also found within the bare icy and snowy plain. Packed ice deeply formed underground embed crystelei in an orb-like manner. These ‘ice orbs’ beneath the surface when cracked open, reveals its geode-like qualities with spikes of unrefined crystelei growing and growing within. These orbs may crack and splinter, releasing unadapted crystelei into the environment. As a result, pulses of magic often burst around the non-populated snow-cloaked areas.

*Okay but really though these people prefer Winterfest and the place reflects it! Waiting until the end of the year, only to exchange gifts and stuff, when they can just celebrate things all year round instead. Sheesh! It’s less festive overall but they still get pretty lights, we insist! You know, they’re hard working people and it’s really wonderful. Loosen up will you, Ghoulgrowl?*

## [Ghoulgrowl] Lightbearer’s Branch Temple

White and silver, polished, handcrafted, and handbuilt, mined by hard working and blessed hands. Meditation rooms, prayer rooms, gardens within the snow, living quarters, training grounds, and watchtowers. The temple spans quite a number of floors, with two towers on both sides. The main floor is large with twin staircases upwards, and statues of the Goddess, often in vague silhouettes, without a face. Wings or something angelic obscures her in place. This is because the Lightbearers refuse to associate a worldly image of Goddess Evacrest, only letting artistic and abstract depictions to stand within their temples. In the middle, a lone Crystelei display is exposed to power most (but not all!) of the temple’s eco-friendly magical features. Such as sealed doors, parts to hidden rooms, and so on.

The Lightbearer’s Temple is directly connected to the Mirror Mirror Hub for quick traveling between Spooksville and Gavirai, where the Main Temple resides.. Those who seek the light, the Goddess, and the holy practice, may join the Lightbearers. Lightbearers are ranked as Apprentices, Clerics, and Monks. Inquisitors and the Enlightened are known as those of a higher rank, giving sermons, leading prayers and quest parties. Their holy gospel shifts into a more righteous and assertive practice, not to the extremes, as to them, the Goddess teaches mercy and love for all life. Lightbearers believe one’s conviction and devotion to the Goddess should not be compared or judged. Preaching and drawing in believers is not what the Temple seeks or condones. If one believes, if one wishes to take up arms to defend Evacrest, they will. Stationing at a ‘temple’ would mean registering to guard a specific part of the land within Armadai.

Some Lightbearers were known to be apart of the Pherician Guild at some point of their lives, retiring from the heavy streams of quests to be able to focus and guard a specific area within Armadai. Needless to say, the Lightbearers and Pherician Guild are on friendly terms and are allowed entry into meditation and prayer rooms, providing they have a Lightbearer escort. The main floor of the temple is free for any curious souls or for those in need to come to. While Spooksville is written to be whimsical, festive, and wonderful, like other Kingdoms, it’s no short of petty crimes, larger offences, and crimes which may leave many hurt in various ways. The Lightbearers understand this and enforce vigilance.

*Lightbearers are like… respected. They mind their own business in Armadai, but will come to help out anyone who needs help! How cool are they, right? Compassionate to those suffering and stuff, but they’re always suuuper devoted- and they always have to return to the temple. They won’t let any pumpkins be placed in the temple, only on the outside! Why?! We don’t get it!!!*

*They don’t live big with expensive stuff, it can be kinda boring there. And anything bought, they’ll work for- but a lotta them don’t even accept payment!!! We basically have to SHOVE and GIVE it to them. There’s a saying somewhere about being TOO altruistic and stuff, right? That’s why we HAVE to protect them, to get back at them for being TOO kind!*

S.O.O.A.P : Skeleton Organization Of Armadaian Protection is a worldwide spy agency in "Armadai". Founded and headed by Lerry Lewis, SOOAP uses cutting edge technology and highly skilled skeletons to fight crime all over Armadai. The headquarters are located in the Snow-dressed Tundra right next to the Lightbearer’s Branch Temple.

The building itself has been shown to be in the shape of an S. Most of the agents appear to be big skeletons (but SOOAP also employs medium skeletons, tall skeletons, and stumpy skeletons), arms them with high-tech gadgets, and dispatches them to the scene whenever a world domination plan in Armadai or mass mayhem is detected. Agents are trained in various martial art fighting styles and as such, are more than a match for any supervillain. Not only that, Lerry has international friends who helped them open SOOAP on other locations around Armadai including Souacien.

**Spies**
Lerry Lewis is the leader of SOOAP. While Tibia, Coracoid Process (Scapula), and Pelvis are the most visible agents, there are numerous other agents seen. They consist of combat field agents, prison guards, technical staff, and office assistants. On missions, Lerry provides the spies with Gadgets and other information. He helps analyze clues and occasionally goes in the field when needed. Conoid Process (Clavicles) served as a temporary spy, as did other bone named skeletons. Femur, Fibula, and Sternum also had skeletal development. Sternum’s 2 partners were originally Humerus and Coronoid Process (Ulna). Trochlea is now retired. Ilium, Sacrum, Carpal were Lerry's main spies before they vanished. Dim Sum, Man Tou, and Har Gao were arrested.

**B.L.A.D.I.S.**In season three, Lerry added the computer system **B**.L.A.D.I.S. (Bone Lending And Distributing Interactive System) to help him run his office, but **B**.L.A.D.I.S. appeared to have a mind of her own. **B**.L.A.D.I.S. was met with a fair share of hostility from fans, which claimed that because she now distributed the bones, this reduced Lerry to a subordinate role in SOOAP, even though he was the founder and administrator. After two seasons, Lerry deactivated **B**.L.A.D.I.S. and sent her to a recycling plant due to her attitude, essentially writing **B**.L.A.D.I.S. out of the show.

**Locations**
SOOAP is shown to have 6 branches: All of which are hidden. You know… ;). In addition, it was revealed to have a sister organization: SOOVP, the Skeleton Organization of Valkaian Protection, and a paranormal counterpart, SOOGP, Skeleton Organization of Ghost Protection.

## [Ghoulgrowl] Ghost Town

Ghoulgrowl’s Ghost Town is not actually empty, just like many things in Spooksville, it’s not as it seems. Appearing to be decrepit and quite awfully maintained. The people around this very lightly snowy region between autumn and winter, see to it that you experience the misty horrors in all its glory. Ghost Town puts the ‘Trick’ in Trick and Treat. Haunted houses are in abundance. Whether they are truly haunted or not is up for debate, some may very well be, some may merely be illusions and party tricks. Still, the people of Spooksville do refer to Ghost Town as the land of the dead, respectful whenever they believe actual hauntings and the like occur. Locals believe it to be a liminal space, and perhaps the belief has twisted Ghoulgrowl’s Ghost Town to live up to its name. Sightings of entities supposedly happen frequently enough that many of the inhabitants and visitors report and spin folk tales. The streets are always free of leaves and litter, the alleyways seem to twist and twist on forever. Street lights always seem to flicker at night, furniture tends to be moved around in certain homes, footsteps can be heard even without anyone else on the street, dead ends come too soon or a little too late, and time doesn’t seem to flow normally even if it does.

**Crystelei-sealed Graveyard and Chapel ||** *‘For those lost to the inevitable…’*
Black iron gates await you further south of Spooksville, a plaque fused into the archway above, faded and worn. Dots of crystelei and decahexes had been hammered into the walls surrounding the Graveyard and Chapel. It gives off a strong magical frequency and energy, and for those of keener sight, a veil-like magic drapes over the entirety of the area, flowing. The graveyard sits in front of the Chapel, a path carved through to reach the holy space perched atop an incline. Each grave is kept clean, with fresh flowers for each name. The pathway is worn but strangely comfortable, walked by Lightbearers who come to bless and cleanse the area, and for gravekeepers, to ensure the safety of foolish youth who trespass.

The chapel up north’s windows are fogged over, cracked in some places but clearly held in place. No matter how much one cleanses the place, the festering mold and growths always seem to return to the roof’s shingles, the walls, and wood. It somehow retains a chilling temperature, much more than the rest of Ghoulgrowl. Icicles form on the inside of the area is exposed to humidity. Metals tend to rust easier, and wood manages to rot faster within.

* Do not sleep in the chapel.
* Food and Water will rot within. It has been ‘consumed’
* Do not take what is not yours from the chapel. It will never stay with you.
* Do not look back into the chapel after you have closed the doors after exiting. Be respectful.

The chapel comes with this warning sign, written by wary locals. Not many within Ghoulgrowl have actively gone against these rules. Those who have, have different accounts of the misfortunes they have met after. Lightbearers often visit to cleanse and ensure that their blessings and prayers are renewed each time.