recursal/Fanatic-Fandom huggingface dataset:
Baby-Stubble

**Baby-Stubble** is a character in *Magical Girl Policy*. He is a student at Schuyler Adamson University, and one of a pair, along with Shorty, that Robynne meets while promoting SFEERS's *Mega Mash Family Battle* tournament. "Baby-Stubble" is merely his descriptor in narration, as he is not named in the story.

## Appearance

Baby-Stubble's moniker stems from his face: he has a youthful babyface contrasted by stubble apparently meant to appear rugged. He is tall and has a physique likened to a scarecrow, aligning with one stereotype of a nerd's appearance.

## Personality

Shorty is apparently not particularly social, as he is unaware of SFEERS until Robynne tells him about it. Rob surmises that like herself, Baby-Stubble has interests perfectly aligned with the nerd club's, but wasn't outgoing enough to check out the Club Week booths to learn about SFEERS firsthand. He likes to play *Mega Mash Family*, with Stasys as his character of choice.

## Biography

### Week 5

Baby-Stubble and Shorty pass by Robynne and Stacy while the two cheerleaders are promoting SFEERS's *Mega Mash Family Battle* tournament. Rob notices the pair and proceeds to invite them to the event. Baby-Stubble isn't very willing to engage with her until she brings the game up and affirms that she is in fact into gaming despite being a cheerleader. After learning this, Baby-Stubble forms a crush on Rob and tries making advances on her, so Rob deflects by suggesting both he and Shorty, who is more enthusiastic about attending the tournament for the game itself, go to the event. The pair then leaves, planning to go to the tournament that night.

## Relationships

### Shorty

Baby-Stubble and his friend Shorty have only been seen together, and are known to share an interest in video games like *Mega Mash Family*.

### Robert Dreese/Robynne Darling

Baby-Stubble happens upon Robynne promoting SFEERS's *Mega Mash Family Battle* tournament. He becomes much more comfortable speaking with her after finding out that she's also into games like *Mega Mash Family*, to the point that he attempts to hit on her, though she deflects by keeping the conversation focused on the tournament rather than herself.
Donovan

**Donovan** is a character in *Magical Girl Policy*. He is the viewpoint character in the "Holiday Memories" vignette as a civilian at the site of the Spirit Guard's battle with Winter's Wrap.

## Appearance

Donovan is a young man who seems to be college-aged, as he has a job and mentions are made of him having taken final exams.

## Personality

Donovan is an ordinary university student who appears to have difficulty finding the time for his schoolwork, job, and girlfriend, as even though he is noted to have proactively taken his final exams early, he still had to cram for it. When confronted with the threat of a monster, he is shown to prefer hiding over running. He is immediately fearful when he realizes he has overheard sensitive information about the Spirit Guard and considers it a greater threat than a monster, and quickly complies when ordered to follow along with Noriko's plan to make him forget.

## Biography

### Background

During early December the year before the start of the series, Donovan visits K.D. Schilling's Department Store to find a Christmas gift for his girlfriend, but the store comes under attack by Winter's Wrap, with Spirit Guards Valor and Tenacity appearing to fight the monster. While the other civilians evacuate the premises, Donovan opts to remain hiding behind a coat rack. After killing the monster, the Spirit Guards muse about the battle, and the still hidden Donovan overhears them discuss some details of their personal lives. Noriko appears and suggests the heroes leave before the police arrive, and then calls Donovan out of hiding. Since he has learned sensitive information about the Spirit Guard, Noriko orders Donovan to ingest a drug that will knock him out and scramble his short-term memory for a time, making him forget what he has learned. He complies, and Noriko additionally bruises him on the back of the head so it would appear that he suffered a concussion during the monster attack. Noriko predicts that he'll spend the following day or so with migraines and have difficulty recalling the events of the past few days.

## Relationships

### Spirit Guard

Donovan had heard of the Spirit Guards prior to seeing them battle Winter's Wrap, considering their appearance and abilities unreal. He ends up overhearing their post-battle conversation, learning that they are college students and some bits about the Angela's falling out with Cammy. Noriko finds him, with him terrified of the ninja assassin, and under threat of force he is made to take a drug to forget what he's learned.

## Trivia

* In "Holiday Memories", Donovan's name is misspelled "Donavon" on two occasions.
Frank

**Frank** is a character in *Magical Girl Policy*. He is a regular customer at the Rale Valley Mall comic shop Dungeon Direct, and appears in the "Dungeon Direct Response" vignette.

## Personality

Frank is a fan of the *Backlash* comic book and the *LoreThunder* tabletop RPG, having reserved issues for the former and attending tournaments for the latter. His sarcastic quips are compared to Cory's. His immediate response to the sudden breakout of a monster attack is to stand shaking in fear.

## Biography

### Week 1

The night before the Day LaMode attack, Frank attends a tournament for *LoreThunder* at Dungeon Direct.

The next morning, Frank visits Dungeon Direct for the *Backlash* comic book he had reserved. As the employee Devon looks for the comic, mannequins suddenly break out of nearby storefronts, as Robert had just two minutes ago become the target of Day LaMode's pursuit. At Devon's suggestion, Frank flees the mall to escape the monster's imminent battle with the Spirit Guard while Devon stays behind in the locked shop.

## Relationships

### Devon

As a longtime customer of Dungeon Direct, Frank is friendly with the employee Devon. They also meet at the *LoreThunder* tournaments held at the shop.
Aura

An **aura** is an inherent trait of certain individuals in *Magical Girl Policy*. It is a field of emotional energy around a person. One's aura is closely linked to their unique Investiture makeup. Having an aura is usually a sign of a strong Investiture and high empathokinetic potential. Kessia City has a high concentration of aura bearers due them being drawn to the empathokinetic beacon of the Standridge Hill Stone Circle.

## Description

An aura is invisible to the naked eye and can only be detected via empathokinetic perception. The keenness of one's EKP affects how auras are sensed; a strong EKP can pick up fainter auras and more precisely gauge their potency than a weak one. One cannot properly sense their own aura due to being around it since birth, but can feel when it is shifted or otherwise affected, such as by the presence of another aura. Since EKP is not a natural ability of humans, having it causes auras to interact with their other senses; for example, each Spirit Guard's aura triggers a plant scent. An aura with a visual component appears along the edges of the bearer's silhouette, though one's EKP can perceive the visual component even if the aura bearer is not in sight.

## Applications

Most auras are too weak or unfocused to have any noticeable effects under normal circumstances, simply serving as an identifier and sign of one's presence to those who can sense it. A powerful enough aura can inspire certain emotions in those nearby, and the intensity of the effect tends to be inversely proportional to one's distance from the aura. The effects are not absolute, with individuals possessing varying levels of resistance. An aura is typically passive and only slightly shifts in shape, size, or potency in response to one's mood. Empathokinetic techniques allow one to consciously manipulate their aura; for example, a powered up Spirit Guard has their aura shield them from most forms non-empathokinetic damage.

## Trivia

* In Chapter 14, Trace is described as having an aura of a guilty conscience. This was later stated to be an error, and it is maintained that Spirit Guard Serenity simply sensed Trace's emotional state. Chapter 14 was revised on August 14, 2021 to rectify this.
Investiture

**Investiture**, also known as simply "energy", is a spiritual source of power in *Magical Girl Policy*. It is an inherent part of all organisms and makes up a portion of their soul, representing their emotional drive. It, along with empathokinesis, serves as the foundation of the series's supernatural abilities.

Most beings possess a simple Investiture composed largely of will, but creatures with higher sentience such as humans can have a larger Investiture with additional emotional components. Some are born with especially strong Investiture usually augmented by an outside force, such as the Spirit Guards inheriting theirs from their Ardentia predecessors at the intervention of the High Spirits. Those chosen to become Champions have their Investiture given a sort of mark by Fate, which becomes visible under certain circumstances in a phenomenon called Ardent Resonance. For example, when a future Spirit Guard calls upon their Investiture, such as when it defends itself from a monster's drain, their body glows and an Ardentian symbol appears on their forehead. The Standridge Hill Stone Circle acts as a beacon that draws people with greater Investitures to Kessia City. This is what has those who would become the Spirit Guard all meet at the city, but the population is also perfect prey for Platicore's Investiture-draining monsters.

In its natural state, Investiture is contained within one's soul and can only be detected by abilities like empathokinetic perception. Uncontained Investiture is visible as floating green globules of energy and automatically moves to return to its original owner. One can have their Investiture drained by another and are left sluggish and apathetic, with Cory Frost likening the experience to a fly mindlessly approaching a bug zapper. One dies if all of their Investiture is lost, but a partially drained Investiture regenerates over time with seemingly no lasting side effects. One with an especially intricate Investiture, such as a Spirit Guard, is highly resistant to having it removed and can reflexively weaponize it to repel such an attempt. Extracted Investiture can be used to empower oneself, fuel empathokinetic foci, or be infused into an object to grant it a degree of sentience as a monster. Platicore specializes in these practices and plots to obtain enough Investiture to combat Fate.

One's Investiture correlates to their natural range of empathokinetic abilities. For example, Rob has very high serenity levels, allowing for a highly keen empathokinetic perception, and inheriting parts of the Shrine Maiden's Investiture through reincarnation allows proficiency in her abilities granted by the Spirit Guard Serenity form. Some foci are used in conjunction with one's Investiture, such as each Spirit Stick only responding to the Investiture of its paired Spirit Guard and temporarily bringing all of their Investiture's power to the surface when activated. The power of one's Investiture is linked to whether they have an aura, and the aura's composition is generally reflective of the Investiture's makeup.
DataMiner

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## DataMiner

### Affiliations

SFEERS (formerly)

**DataMiner** is a character in *Magical Girl Policy*. He was a student at Schuyler Adamson University, having graduated the year before the start of the series, and was a member of the campus nerd club SFEERS. He has not directly appeared, but is a prominent background character in the "Party" series of MGP Vignettes, where his years-long *Keeps and Kobolds* campaign and its cancellation drive Todd Walker to lead a campaign of his own. "DataMiner" is his online handle, and his real name has not been stated.
Free Unsecured Network

**Free Unsecured Network** is an organization in *Magical Girl Policy*. It is a local rock band in Kessia City. Dale Bridges is the head of the group, acting as the leader singer, guitarist, and songwriter.

## Description

Free Unsecured Network is a modest rock band that plays at venues like bars and cafes around Kessia City. The name refers to public wi-fi hotspots, symbolizing something widely loved but seldom thought about, and the desire for an effective acronym led to "Free" being added to the name (F.U.N.). The band is fairly popular, as it makes decent money from their gigs. Dale has aspirations of the group hitting it big, but is pessimistic of the odds. The band practices in the garage of Marco's parents' house, located a few blocks away from Schuyler Adamson University. Dale has a reputation among his bandmates for easily falling for women, and tends to write songs inspired by whoever has most recently caught his eye, referred to as his "muse".

## History

### Background

High school friends Dale, Greg, Marco, and Rex formed a garage rock band, but were unsure on the name. They wanted the name to form a good acronym and symbolize a thing people love but don't regularly think about, coming up with internet networks publicly available at places like cafes. Marco, the drummer, suggested adding "Free" to "Unsecured Network" in order to have the acronym spell "fun", which led to the final name, Free Unsecured Network.

### Weeks 2-4

The band practices for a while, but due to Marco feeling unwell, it is cut short. This leads to Dale returning to his SAU dorm early and meeting Robynne there.

The next day, in the "Blood-stained Curtains" vignette, Marco is feeling better, so the group practices like usual. Dale tells the others about his latest muse, Robynne, and is trying to write a song based on her. Greg arrives late and is caught up on things, with Dale also telling the others not to let Robynne know she's being written about.

The night after, the band has a successful gig. Dale wasn't satisfied with the performance, however, and ends up with a worn-out voice.

While skipping promotion duty, Lilly mentions to Robynne that she once saw Free Unsecured Network play at Acoustic Lounge. Whether this is referring to the group's recent gig above or some other occasion is not stated.

## Members

* **Dale Bridges:** Sings and plays guitar. He is also the songwriter and has played a variety of other instruments when called for.
* **Greg:** Plays the bass. He often runs late for practice.
* **Marco:** Plays the drums. He is the one who came up with the group's name.
* **Rex:** His role in the band has not been stated.
Shonowa

Shonowa, das Land der Gesetzlosen.

## Geschichte

Über Shonowa ist in eigentlich nicht viel bekannt. Es gibt jedenfalls mehr Legenden über die Zeit vor dem Jahr 0, als alles andere. Shonowas Legenden werden vor allem durch längst vergessene Pyramiden, Tempel und Türme erzählt, wobei niemandem so recht klar zu sein scheint, was das alles bedeutet. Auch heißt es, das das Reich geteilt sei in der Mitte zwischen den Kriminellen und denen, die das Wissen suchen.

**Kriges Index**

Schon immer: Bandenkrige in Reich selbst.

**Shonowas Wappen**

## Art der Herrschaft und HerrscherIn

Art: Anarchie

HerrscherIn: Nicht vorhanden

## Städte

**Shanadar**

Shanadar ist die Heimat der Gilde von Shanadar, eine Gilde, die für ihre Kriminalität und Gewalt bekannt ist.

**Materian**

Die Stadt in der Mitte des Reiches, die die Seite der Kriminalität und die des Wissens unterteilt. Beide Seiten treffen sich allerdings auch in dieser Stadt.

**Mitar**

Mitar ist die Stadt des Wissens in Shanadar. Allerdings ist auch hier eine recht hohe Kriminalitätsrate.

## Beziehung zu anderen Reichen

**Das Nordreich**

Shonowa und das Nordreich haben nichts miteinander zu tun.

**Rondos**

Shonowa und Rondos sind verfeindet.

**Baliton**

Baliton ist in Shonowa nicht bekannt.

**Metaria**

Die Seite von Shanadar ist gegenüber Metaria nicht gut gestimmt. DIe Seite von Mitar hingegen sehr gut.

**Gatasir**

Gatasir ist für Shonowa unbekannt.

**Desnal**

Desnal ist für Shonowa unbekannt.

**Mitsurugi**

Die Seite von Shanadara interessiert sich nicht weiter für Mitsurugi wärend es auf der von Mitar Legenden darüber gibt.

**(Gomit) Angara**

Angara ist für Shonowa nicht bekannt.

## Wesen, die in Shonowa leben

Grundsätzlich gibt es hier fast alle Wesen. Allerdings wird man hier Vampire vermutlich höchstens im Untergrund antreffen, da Shonowa nicht umsonst eine Wüste ist.

## Sonstiges wissenswertes

Wann Shonowas Aufteilung statt fand ist nicht bekannt, genauso wenig warum es sich in Kriminalität und Wissen aufgeteilt hat.

In Shonowa ist es grundsätzlich immer heiß, Am Tag natürlich wesentlich mehr als in der Nacht, aber dennoch bleibt es heiß. Dies bedeutet vor allem für Vampire, das sie dort nicht wirklich überleben können.
K.D. Schilling's Department Store

**K.D. Schilling's Department Store** is a location in *Magical Girl Policy*, appearing in the "Holiday Memories" vignette. It is a department store in Kessia City, and a pastiche of the real world's JCPenney.

## History

### Background

During early December the year before the start of the series, Donovan visits K.D. Schilling's Department Store to find a Christmas gift for his girlfriend. While he's there, however, the store comes under attack by a Christmas present-themed monster called Winter's Wrap. While everyone else there evacuates the premises to escape the monster, Donovan instead hides himself with a coat rack. Spirit Guards Valor and Tenacity appear to battle Winter's Wrap. The two Spirit Guards easily tear through the monster's flimsy attacks, with Tenacity killing her with Intrepid Blade. Donovan, still hidden and having watched the fight, overhears the heroes muse about the surprisingly easy battle as well as their own personal lives. At this time, Angela and Cammy's falling out had recently ended, with Angela having to fix her exam and housing issues now that she's on academic probation, so Valor asks Tenacity to debrief with Kunapipi alone. Noriko appears and suggests the heroes leave before the police arrive, then calls Donovan out of hiding. Since he has learned sensitive information about the Spirit Guard, Noriko orders Donovan to ingest a drug that will knock him out and scramble his short-term memory for a time, making him forget what he has learned. He complies, and Noriko additionally bruises him on the back of the head so it would appear that he suffered a concussion during the monster attack.
Marco

**Marco** is a character in *Magical Girl Policy*. He is the drummer of the rock band Free Unsecured Network. He doesn't directly appear in the main series, but does appear and is first named in the "Blood-stained Curtains" vignette.

## Appearance

Marco's laugh is described as "awful" and "wheezing", though it is unclear if it is because he has just recovered from sickness at the time or that he simply sounds like that normally.

## Personality

Marco enjoys rock music. He is shown to often make snarking quips to his friends' statements.

## Biography

### Background

It is implied that Marco and his friends Dale, Greg, and Rex formed the rock band Free Unsecured Network during high school. Marco was present at the band's inception, being the one to suggest adding "Free" to the name in order for the acronym to be "F.U.N.". The group practices in the garage of his parents' house a few blocks away from Schuyler Adamson University, implying Marco, like Dale, is a college student living away from home.

### Weeks 2-4

The band practices for a while, but since Marco is feeling unwell, it is cut short. This leads to Dale returning to his dorm early and meeting Robynne.

The next day, Marco is feeling better, so the group practices like usual. He learns that Dale has found yet another muse (Robynne) and is trying to write a song about her, with Dale also telling his bandmates to not let Robynne find out.

The night after, the band has a successful gig, though Dale isn't satisfied with the performance.

## Relationships

### Dale Bridges

It's implied that Marco and Dale have been friends since at least high school and that they started up Free Unsecured Network during high school as well. Marco makes fun of Dale for easily falling for girls and writing songs about them, particularly on how Dale insists each new muse is different from the last and how said girls typically don't even care for rock music.

### Free Unsecured Network

Marco is the drummer in Free Unsecured Network, a band made up of himself and his friends Dale, Greg, and Rex. Marco is credited with giving the band its name, specifically by adding the "Free" part to create the "F.U.N." acronym.
Ardent Resonance

**Ardent Resonance** is a phenomenon in *Magical Girl Policy*. It is a glow that emanates around one's body in certain circumstances, marking them as a Champion. The ability to manifest Ardent Resonance is inherent to all Champions and stems from Fate marking one's soul, though Rob's Resonance is the only one to directly appear in the story.

## Description

When one who has been chosen by Fate to become a Champion is put into a situation where they are "passionately in tune with" their specially granted power, their Ardent Resonance may appear. For a Spirit Guard, this includes calling upon their special Investiture's abilities, such as when their Investiture defends itself from being drained by a monster. A Spirit Guard's Resonance seems to no longer appear after they have transformed for the first time, as Rob's doesn't show up in response to Cell-celia's drain attempt.

The Resonance takes the form of a glow outlining the user's silhouette, fading away after some time or if suppressed by the user. Rob's Resonance is neon blue in color, and when it is glowing brightly enough, the Ardentia symbol for "serene" appears on his forehead, marking him as the Shrine Maiden's reincarnation and thus the one to become Spirit Guard Serenity. Unlike the glow on the rest of his body, the symbol's light illuminates the surroundings in an ordinary manner. The other Spirit Guards' Resonances are assumed to be much like Rob's, only with their glow's color and forehead's symbol matching those of their own Spirit Guard costume and title, respectively.

## Applications

Having an Ardent Resonance is the sign of being a Champion. One chosen by Fate is typically unaware of their status at first, so if one such as a Guide or another Champion finds an Ardent Resonance on someone, they may explain its significance to the new hero or otherwise aid them. For example, when Angela saw Mallory's Resonance, she realized her friend was chosen to become a fellow Spirit Guard and gave her a Spirit Stick so she could fight as Spirit Guard Tenacity.

The Resonance gives off a strong empathokinetic signal that can be picked up by those with empathokinetic perception, and the sensation of the signal is the same kind as the owner's aura. One may consciously suppress or intensify their Resonance, affecting the brightness of the glow and strength of the signal. Rob uses this to alert the Spirit Guard to his location when pursued by Day LaMode.
Mr. Harris

*For this character's son, see Roger Harris.*

**Mr. Harris** is a character in *Magical Girl Policy*. He is the owner of Harris Restoration, a small restoration company. He appears in the "Clean Up" vignette.

## Appearance

Mr. Harris is an older man with a gray bushy moustache. He wears glasses.

## Personality

Mr. Harris a lively man and is quick to laugh about things. He is hardworking and personally attends to wherever his company's services are called, though he is loathe to do paperwork, leaving such things to his son Roger.

## Abilities

Mr. Harris is implied to be experienced in repair work, as he actively participates in assessing the damages his company is called to repair. It would seem that his age impedes him in doing the actual repairs, however, as his company has a dedicated position for that.

## Biography

### Background

Throughout his time running Harris Restoration, Mr. Harris has gotten accustomed to the bizarre damages caused by the Spirit Guard and monsters when they do battle. An example cited is a movie theater, which had pink scorch marks left by Spirit Guard Felicity's fire attacks. At some point over two months ago, Harris hires Travis as the company's repairman, a position that had recently become empty.

### Weeks 2-4

One week after the Spirit Guard's battle with Polygal at Loose Change, Mr. Harris, Roger, and Travis go the arcade to assess it for repairs. As usual, Mr. Harris skips on reading the damage report from Overwatch Insurance, so Roger has to inform him at the scene. Travis has never dealt with monster attack damages before and finds it confusing. When Mr. Harris wonders about the strangely uniform laser bullet marks left by Polygal's guns, Travis deduces that it is caused by Polygal's powers being video game-themed, and finds that the marks are literal decals, matching a common programming trick. This makes the repair job easier, as Travis can easily remove the decals rather than replace the sections of carpet they were on.

## Relationships

### Harris Restoration

Mr. Harris is the owner of Harris Restoration. He is assisted by his son Roger, who handles tasks like reading insurance reports, with Roger exasperated at his father's unwillingness to do such things himself. Harris currently employs Travis as the company's repairman, and considers him superior to the previous one.
Tour de Rock

***Tour de Rock*** is a video game in *Magical Girl Policy*. It is a rhythm game played by several characters. It is one Fretribution's favorite games, which he often brings to SFEERS events. It is the series' equivalent to the real world's *Rock Band* franchise.

## Description

*Tour de Rock* is a video game where one or more players are tasked with imitating the beat of the selected song. It is played using controller replicas of musical instruments and a microphone, with each player trying to match their respective section of the song. The game's music selection is largely of popular songs from the rock and roll genre, and additional tracks can be purchased as downloadable content.

## History

### Weeks 2-4

Fretribution brings his complete *Tour de Rock* setup to SFEERS's Club Week booth so interested visitors can play. Cory, Eli, Kara, and Vivian check out the booth when they notice it unusually has a group of people gathered at it, which they shortly find is people playing *Tour de Rock*. The next day, Robynne visits the booth at Cory and Eli's recommendation. She and Fretribution bond some over their shared love of classic rock music, but she turns down playing the game with the Club Week crowd. Fretribution says he and his brother plan to bring their setup to the SFEERS opening social and possibly have dedicated *Tour de Rock* events in the future.

Several people play Fretribution's *Tour de Rock* setup at the SFEERS opening social. Robynne sees Fret there and approaches him in hopes of studying his textured aura. With the next song set to be by Patty Plane, Fret tries to convince the nearby girls to take the microphone for the female-vocals song, but none are willing, so Rob decides she'll do it and let Fret's aura calm her performance anxiety. She is entirely unused to the new voice left to her after her Spirit Guard transformation, however, and ends up singing terribly. She and Fret then leave to let other members take their turns at the game. He thanks her for embarrassing herself, since it helps ease the nervousness the typically shy SFEERS members have with crowds, with the singer position in *Tour de Rock* an especially hard sell.

## Notable players

* **Cory Frost:** Very familiar with the game and is implied to have played it on several occasions.
* **Dale Bridges:** Has played the game, but is rather poor with the guitar controller due to it not matching his muscle memory from playing a genuine guitar.
* **Eli Drake:** Enjoys the game and is implied to have played it on several occasions.
* **Fretribution:** A big fan of the game and rock music in general, and has bought all of the additional tracks. He often brings his setup to SFEERS events. His brother is similarly invested in the game.
* **Kara Balmer:** Enjoys the game, but does not own it herself.
* **Robert Dreese/Robynne Darling:** Very familiar with the game and greatly enjoys the classic rock music that appears within. After transforming, Robynne's new voice is alien to her and makes her awful at singing.
Taralynn Andrews

**Taralynn Andrews**, often referred to by just her first name online, is a writer. She is the creator of the *Magical Girl Policy* series.

## Biography

**This article or section is incomplete.**

You can help Magical Girl Policy Wiki by adding the missing information. This notice is to be removed once the article or section is complete.

Andrews has posted her works on her website, dubbed "Taralynn's Desk", since 2006. Originally writing in her spare time, she opened a Patreon to take donations in 2014, offering incentives such as early or exclusive to stories as well as art pieces she has commissioned using these funds. Wanting to make more of a career out of writing, Andrews quit her full-time job in favor of a part-time one in December of 2019. Currently, she is writing *Magical Girl Policy* and *Villain-In-Distress*.

## Writing

Andrews describes herself as a discovery writer who prefers to write as she goes. Beyond a story's overall direction, Andrews's planning mostly consists of setting smaller goals for each installment through a series of key points, which might end up out of order, pushed back, or skipped over depending on how the story's flow ends up. She feels this loose style allows for more natural dialogue, which she considers a strength of her writing. On the other hand, this focus on individual chapters over the work as a whole can make it difficult to account for the future and keep track of continuity, which Andrews finds troublesome in long-running series like *Magical Girl Policy*. Andrews's works often feature transformation of characters. A common one is a sudden change in sex, prompting the story to focus on the angst and other issues brought on by such a thing.
Roger Harris

*For this character's father, see Mr. Harris. For the implied character also named Roger, see Roger Finley.*

## Roger Harris

### Affiliations

Harris Restoration

**Roger Harris** is a character in *Magical Girl Policy*. He works at Harris Restoration, a small restoration company, and is the son and right hand of the owner, Mr. Harris. He appears in the "Clean Up" vignette.

## Personality

Roger is more serious and less jovial than his father, and unlike him doesn't flake out of dealing with paperwork. Roger seemingly comes off as imposing, as his subordinate Travis is nervous when addressing him.

## Abilities

Mr. Harris is implied to be knowledgeable in repair work, as he actively participates in assessing the damages Harris Restoration is called to repair. He appears to be capable of doing the physical labor involved in the actual repairs, but the company has a dedicated position for that.

## Biography

### Background

Throughout his time at Harris Restoration, Roger has gotten accustomed to the bizarre damages caused by the Spirit Guard and monsters when they do battle. An example cited by his father is a movie theater, which had pink scorch marks left by Spirit Guard Felicity's fire attacks. At some point over two months ago, Travis is let on as the company's repairman, a position that had recently become empty.

### Weeks 2-4

One week after the Spirit Guard's battle with Polygal at Loose Change, the Harrises and Travis go the arcade to assess it for repairs. As usual, Mr. Harris skips on reading the damage report from Overwatch Insurance, so Roger has to inform him at the scene. Travis has never dealt with monster attack damages before and finds it confusing. When Mr. Harris wonders about the strangely uniform laser bullet marks left by Polygal's guns, Travis deduces that it is caused by Polygal's powers being video game-themed, and finds that the marks are literal decals, matching a common programming trick. This makes the repair job easier, as Travis can easily remove the decals rather than replace the sections of carpet they were on.

## Relationships

### Harris Restoration

Roger works at Harris Restoration as the right hand of the owner, his father. He handles tasks like dealing with insurance reports, exasperated at his father's unwillingness to do such things. The Harrises will go to the site of a repair job themselves, though the company also has a dedicated repairman position currently occupied by Travis.
Overwatch Insurance

**Overwatch Insurance** is an organization in *Magical Girl Policy*. It is an insurance company that appears in the vignette "Monster Insurance".

## Description

Overwatch Insurance is an established insurance company notable for being the first to offer riders for "anomalous creature property damage", colloquially known as "monster insurance", that covers damage caused by the monsters battled by the Spirit Guard. While the company is implied to in most cases fit the insurance company stereotype of trying to cheat customers out of money, when it comes to monster insurance, the new, extremely competitive field is one where Overwatch prioritizes its public image over underhanded profits and expects its agents to handle cases in an ethical, professional manner. Despite Overwatch's enthusiasm for entering the monster insurance sphere, not many of its employees are currently trained to handle the unusual damages monster battles inflict.

## History

### Background

In response to the often destructive battles between the Spirit Guard and their monster foes that frequently occur around Kessia City, Overwatch Insurance began offering "anomalous creature property damage" riders. This became to be commonly known as "monster insurance", and several other companies entered the scene in turn. With such high demand among businesses and stiff competition, Overwatch took steps to maintain a good reputation in this field, with its monster insurance claims handled with highly ethical conduct not normally associated with insurers. However, only a small number of Overwatch's employees were fit to handle monster insurance claims, with one adjuster, Ms. Chamis, known to have handled four of the company's eight such cases.

Six months ago, Mr. Parker, at the suggestion of his wife, got monster insurance for all of his businesses, including the arcade Loose Change, and chose Overwatch as the insurer.

### Week 1

After the Spirit Guard's battle with Polygal at Loose Change, Mr. Parker arrives to assess the damage and calls for Overwatch agent Ms. Chamis. Ms. Chamis arrives five hours late due to being stuck at a training meeting, presumably one meant to teach how to handle monster damage cases. She checks the damage, and Mr. Parker is surprised to see the process is much less troublesome than he's experienced with other insurers, so Ms. Chamis explains Overwatch's expansion into monster insurance and its policy here.

## Known members

* **Ms. Chamis:** An adjuster who, due to being one of the few Overwatch adjusters trained to handle monster insurance claims, has handled five of the company's nine such cases.
Harris Restoration

**Harris Restoration** is an organization in *Magical Girl Policy* that appears in the "Clean Up" vignette. It is a small company for the repair and restoration of property, and among the bizarre cases of damages it tends to are those caused by the battles between the Spirit Guard and monsters. It is owned by Mr. Harris, who is assisted by his son, Roger Harris.

## History

### Background

Throughout Harris Restoration's time, it has seen many cases of strange damages, including those caused by the Spirit Guard and monsters, whose powers can affect things in nonsensical ways. One specific instance cited is at a movie theater, where Spirit Guard Felicity's fire attacks left distinct pink scorch marks that are seemingly impossible to remove.

Two months prior to the start of the series, Travis joins the company as a repairman, as the position had been vacated sometime beforehand.

### Weeks 2-4

One week after the Spirit Guard's battle with Polygal at Loose Change, the Harrises and Travis go the arcade to assess it for repairs. As usual, Mr. Harris skips on reading the damage report from Overwatch Insurance, so Roger has to inform him at the scene. Travis has never dealt with monster attack damages before and finds it confusing. When Mr. Harris wonders about the strangely uniform laser bullet marks left by Polygal's guns, Travis deduces that it is caused by Polygal's powers being video game-themed, and finds that the marks are literal decals, matching a common programming trick. This makes the repair job easier, as Travis can easily remove the decals rather than replace the sections of carpet they were on.

## Known members

* **Mr. Harris:** Owner.
* **Roger Harris:** Son and right hand of Mr. Harris. Roger often deals with tasks his father cares little for, such as paperwork.
* **Travis:** Current repairman who joined two months ago.
* **Unnamed former repair worker:** A man who left his position sometime prior to Travis joining the company. He is said to have performed worse than Travis does.
Rusty

**Rusty** is a character in *Magical Girl Policy*. He is an old man that owns Rusty's Tavern, a bar in Kessia City that is frequented by Trace.

## Personality

Rusty is apparently rather focused on his work as a barkeep, as while he is diligent about remembering the preferred drinks and such of his regular patrons, he chooses not to pry into their business. He displays patience and a nonjudgmental attitude through his interactions with Trace, who has a poor grasp on the English language.

## Biography

### Background

At some point after coming to Kessia City, Trace became a frequent customer at Rusty's Tavern.

### Week 1

Some time after the Spirit Guard defeat Day LaMode at Rale Valley Mall, Trace comes to Rusty's Tavern. Rusty serves her some Johnny Rider 18 scotch like usual, but is also requested a lime wine cooler so she may take it to a "friend" of hers.

## Relationships

### Trace

Trace is a regular at Rusty's Tavern, though she believes Rusty doesn't actually know her name. He serves her her favorite Johnny Rider 18 scotch without being asked, and lets her practice her English with him, with Trace noting that he doesn't judge her unusual accent or poor phrasing. Beyond this, he generally leaves her be.
Twins

**This article is a disambiguation page.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

The **Twins** refers collectively to:

* Nick Siekert
* Will Siekert
Platicore's lair

**Platicore's lair** is a location in *Magical Girl Policy*. As the name implies, it is the base of operations for Platicore and his forces. It is unknown when it was created, but it serves as Platicore's home and laboratory.

## Description

The lair appears to exist in a pocket dimension. The ceiling has a series of stars and galaxies, but the base contains breathable air. The rest of the base features a combination of stone carvings and high-tech machinery.

## Functions

The lair is accessed via a series of warp stones that operate in a manner much like the Standridge Stones. Knocking on a stone four times creates a green portal between it and the lair. There are several stones hidden around Kessia City. Trace makes use of these to quickly move about the city.

The lair contains scientific equipment for Platicore's empathokinetic experiments, which he makes use of to create his monsters as well as gadgets for Trace. Though the place seems to be isolated from the outside world, Platicore can remotely interact with it.
SaltStorm

**Randy**, better known by his online handle **SaltStorm**, is a character in *Magical Girl Policy*. He is a student at SAU and video gaming officer of SFEERS, the campus's resident nerd club. He is also the guildmaster of the Knights of the Spherical Table, the club's *Aspect Realms* guild.

## Appearance

SaltStorm is somewhat short and fat. He has highly curly hair and wears glasses.

## Personality

SaltStorm greatly enjoys video games, as he is the video gaming officer of SFEERS, overseeing all of its divisions. He is also a regular *Aspect Realms* player, founding the Knights of the Spherical Table guild for club members to join and serving as its guildmaster.

## Biography

### Background

SaltStorm joined SFEERS and becomes its video gaming officer. He formed and heads the Knights of the Spherical Table, an *Aspect Realms* guild for SFEERS members, though he is not particularly fond of the name he came up with.

### Weeks 2-4

Waveform joins SFEERS and the Knights of the Spherical Table. She and SaltStorm meet this way, and the group plays late into the night.

SaltStorm attends the SFEERS opening social. He and several Knights of the Spherical Table meet in person here. He listens to ergoAwesome's story of a PvP match she and TurtleSmuggler played under Waveform's leadership and is impressed at the latter's tactical ability.

## Relationships

### ergoAwesome

SaltStorm and ergoAwesome are fellow SFEERS officers and Knights of the Spherical Table. The two are a couple.

### Knights of the Spherical Table

SaltStorm is the founder and guildmaster of the Knights of the Spherical Table *Aspect Realms* guild. He prefers PvE content such as raids, and is quick to invite new members such as Waveform to join him.
Rex

**Rex** is a character in *Magical Girl Policy*. He is a member of the rock band Free Unsecured Network, though his role in the group has not been specified. He appears in the "Blood-stained Curtains" vignette.

## Appearance

Rex's appearance is not detailed, but he considers Dale to be more attractive than himself.

## Personality

Rex enjoys rock music. He appears to enjoy joking around, and can make lecherous comments. He seems to favor large breasts on women, asking Dale about the chest size of his friend's latest muse.

## Abilities

Rex being a member of Free Unsecured Network suggests he has musical prowess, but what exactly he does has not been stated.

## Biography

### Background

It is implied that Rex and his friends Dale, Greg, and Marco formed the rock band Free Unsecured Network during high school.

### Weeks 2-4

The band practices for a while, but since Marco the drummer is feeling unwell, it is cut short. This leads to Dale returning to his dorm early and meeting Robynne.

Rex and the band practice like usual the next day, as Marco is feeling better. He learns that Dale has found yet another muse (Robynne) and is trying to write a song about her, with Dale also telling his bandmates to not let Robynne find out.

The night after, the band has a successful gig, though Dale isn't satisfied with the performance.

## Relationships

### Dale Bridges

It's implied that Rex and Dale have been friends since at least high school and that they started up Free Unsecured Network during high school as well. Rex makes fun of Dale for easily falling for girls and writing songs about them. He finds Dale's good looks an obstacle to picking up girls after a concert. Rex appears to be more critical of Dale's songwriting than the others.

### Free Unsecured Network

Marco is a member of Free Unsecured Network, a band made up of himself and his friends Dale, Greg, and Rex. Rex's exact role in the group is unknown, however.
Swear filter

The **swear filter** is an unusual effect in *Magical Girl Policy* that is applied to the Spirit Guards. It first appears in Chapter 4, and is first addressed as an actual effect in Chapter 14. The filter is also often used in commentary and other messages from series author Taralynn Andrews.

When an affected character attempts to say a certain English-language swear word, be it verbally or through narration, they instead say a sweet food corresponding to the intended word. The replacement word adapts to variations of the original one, such as "asshole" becoming "angelcakehole". This also applies if two affected words are combined: "goddamn" becomes "gummi donut". The word goes unfiltered if not used in the context of a swear, such as saying "god" merely to describe a deity.

The filter does not take effect until after a Spirit Guard has transformed for the first time, as it is a side effect of activating one's Spirit Stick. The reason for its existence is unknown, but two theories have been presented in the story. The first, offered by Kunapipi, is that the effect was intentionally programmed into the Spirit Sticks by the Scholar, as perhaps the Ardent Empire had some sort of taboo on swearing. The second, which the Spirit Guards themselves find more likely, is that when the Spirit Stick scanned Angela's subconscious in order to create the template for the Spirit Guard's aesthetic, it somehow twisted Angela's lack of swearing into the replacement of swear words entirely. Due to Angela rarely swearing, the effect was not noticed until after Mallory joined the team.

As the filter persists even while the Spirit Guards are powered down, it hinders their everyday conversation to varying degrees. Angela and Kara find themselves affected the least due to their typically non-vulgar language, Vivian attempts to swear more often as a form of humorous protest, while Mallory and Robynne are frustrated by their frequent encounters with it. Kunapipi has looked into ways to disable the effect among other desired modifications to the Spirit Sticks, but has been unsuccessful. Robynne, particularly annoyed at the filter, convinces her to resume this research that has been low priority.

## Trivia

* There is one instance of the swear filter not being used when one might expect it to: in Chapter 21, Robynne uses the expression "a snowball's chance in Hell" without issue. This seems to be an error, however, as she stops herself before she finishes saying it again in Chapter 34.