recursal/Fanatic-Fandom huggingface dataset:
Катошка

Катошка — гигантская бетонная скульптура, служащая талисманом парка "Аштар".

## Глава 14

Катошка впервые представлен в главе 14 как причина смерти Хранителя парка. Наткнувшись на его труп, Сиссэль путешествует за 4 минуты до смерти. Его смерть показывает, что Дэнди вежливо похищает Канон, однако та сопротивляется и отталкивает его. Это заставляет Дэнди упасть на рычаг, который отпускает Катошку над Канон. Сиссэль становится свидетелем того, как таинственный призрак меняет Катошку на лист такой же формы, который владеет потусторонними силами, более мощными, чем его собственные. Позже выясняется, что призраком является Ракета, у которого не было другого выбора, кроме как скинуть Катошку на Хранителя парка, чтобы спасти Канон. Вместе Сиссэль и Ракета используют все свои способности, чтобы успешно поменять Катошку на мяч для регби, спасая Канон и Хранителя Парка.

## Глава 18

Позже Катошка возвращается в последней главе игры, когда Сиссэль путешествует за 4 минуты до смерти Йомиэля, которая также произошла в парке "Аштар", однако на этот раз 10 лет назад до событий игры. Чтобы метеорит Аштар не врезался в Йомиэля, Сиссэль и Ракета меняют Катошку на сладкий картофель молодой Линн, а затем на фонарь, чтобы изменить траекторию движения метеорита. Это срабатывает, но вместо этого камень попадает в ногу детектива Джоуда, из-за чего Джоуд случайно стреляет из пистолета в Йомиэля. К счастью, Ракета заменил пулю другим сладким картофелем, но из-за этого Йомиэль отлетает назад в столб, удерживающий Катошку. Это заставляет Катошку опрокинуться, падая прямо на Линн. Чтобы получить больше времени, Ракета меняет Катошку на другой фонарь, запущенный Сиссэлем. Это перемещает Катошку вверх, давая Йомиэлю время взять под контроль свое бессознательное тело и отбросить Линн от места падения Катошки. Путешествие талисмана заканчивается тем, что он приземляется на ноги Йомиэля.
Spy

### Upkeep

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## Costs

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## Requirements

### Buildings

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### Research

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**Spies** are a troop trained in a Garrison

## Description

The Spies are unassuming lot whose psychic abilities help them travel, unnoticed and gather intelligence on the enemy telepathically. They move swiftly, like ghosts in the wind.

## Use

Spies are the troop you will send out if you want to collect intel on another player. They can only be defeated by other spies when sent as a Spy march. Although, they can also be sent as an attack the same as any other troop can, but their speed is made more or less useless for normal attack by their lack of load capacity.

When sending these troops as spies, to collect information, you do not require a general and they may only be defeated if other spies are defending the City. However, if they are sent as part of an attack, they may be killed by any troop defending the City, including the Great Dragon.
Battle Mechanics

Battles in Survivors of Atlantis are battlefields simulated in a turn-based fashion.

## Description

Battles start with both armies being opposite of one another on a battlefield. The battlefield's size is equal to the longest range of all troops included in the battle. Each turn every troop takes an action starting from the fastest and ending with the slowest. The battle ends either after 100 turns have passed or when all troops of one side of the battle are all dead.

## Actions

### Move

The unit moves forward until either an enemy is within range, or until its speed runs out.

### Attack

The unit attacks an enemy troop within range.

## Example

In a battle between Conscripts and Longbowmen the battlefield's size would be **Lua error in Module:Troops at line 37: attempt to index a nil value.** because that's the highest range between the Longbowman's **Lua error in Module:Troops at line 37: attempt to index a nil value.**, and the Conscript's **Lua error in Module:Troops at line 37: attempt to index a nil value.**.
Because the Longbowman's speed is **Lua error in Module:Troops at line 49: attempt to index a nil value.** and the Conscript's speed is **Lua error in Module:Troops at line 49: attempt to index a nil value.**, the **Expression error: Unexpected < operator.** will go first.

The Longbowmen will Attack whilst the Conscripts will Move for **Expression error: Unexpected < operator.** turns after which they'll have reached the Longbowmen. Then the Conscripts will also start to Attack which will continue until one of the sides has been wiped out, or 100 turns have passed.
Storm Drake

### Ranged Damage

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### Defense

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### Speed

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### Power

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### Upkeep

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## Costs

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## Requirements

### Buildings

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### Research

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**Storm Drakes** are a troop that can only be trained during a Trainathon.

## Description

The Storm Drakes are deft attackers who penetrate defenses. Their advanced lightweight armor offers protection against attacks while allowing great speed.
Swift Strike Dragon

### Upkeep

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## Costs

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## Requirements

### Buildings

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### Research

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**Swift Strike Dragons** are a troop

## Description

The smallest of the dragon breeds, the Swift Strike Dragon is by far the fastest. Their short fire forces them to come in low for the attack, but a well-trained squadron suprises silently from behind.
Парк "Аштар"

* Днём
* Ночью
* 10 лет назад
* Игровая площадка
* Парковка

Парк "Аштар" — это спокойное место, полное природы, место действия финальной главы игры, а также финальная локация игры.

В игре есть 3 области парка: место крушения метеорита, фонтан и игровая площадка. В каждой есть хотя бы одна сцена смерти. На месте крушения показана вторая смерть Ракеты, когда он обрел свои силы. Его смерть наступила из-за мотоцикла Дэнди, который въехал в Ракету.

У фонтана изображена смерть Йомиэля, благодаря которой он также получил свои потусторонние силы. Его смерть была вызвана фрагментом метеорита Аштар, который откололся от метеорита и воткнулся в спину Йомиэля во время того, как он держал в заложниках Линн. Смерть Сиссэля также произошла здесь, где он также стал жертвой фрагмента Аштара вместо Йомиэля, поскольку им удалось изменить смерть последнего с помощью Ракеты.

На игровой площадке показана смерть Канон, а затем и Хранителя парка. Смерть Канон была вызвана тем, что Дэнди случайно потянул за рычаг крана, удерживающего «Катошку», уронив его на нее. Позже Ракета оживил ее, перемотав время на 4 минуты назад, и, заменив падающего Катошку листом с дерева, талисман парка оказался над Хранителем парка, убив его без ведома.

## Интересные факты

* Английское название метеорита - "Temsik" — записанное наоборот турецкое слово *kismet* — судьба.
* Японское название метеорита и парка - アシタール (*асита:ру*), что происходит от фразы 明日がある (*асита га ару*) — букв. завтра существует.
Venge Wyrm

### Upkeep

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## Costs

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## Requirements

### Buildings

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### Research

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**Venge Wyrms** are a troop that can only be trained during a Trainathon.

## Description

The Venge Wyrm is a terrible and vicious attacker from the air. These creatures show no fear and strike a devastating first attack with amazing power, crushing through opposition.
Quests

**Quests** are tasks that can be completed once to earn a reward.

*note: if a quest requires an amount or level of something, it'll still work even with a higher number (e.g. Conquer level 1-5 wilderness will be completed if you conquer a level 5 wilderness)*

## Rookery

 Upgrade Rookery
 Upgrade Rookery

## Infrastructure

 Begin Manufacturing
 Begin Metals Industry
 Protect Your Reserves
Propelli

Interesting fact = Propelli is one of two uncommon monsters which have no monster tokens available from any early campaign stages despite every other uncommon monster doing so. The other is Tuddle.

## In-Game Description

"The zooming Propelli of Gusto Grotto have been a worthy picnic attraction since even the oldest Underworlders can remember."

## Appearance

This monster resembles a sort of plane creature with a cream body. It has big eyes with blue pupils and white outside and large flipper-like arms. The tip of its plane-like nose and its flippers have a pink colour and a circle line of pink around that. It's tail has two pink rings around it and the tip has a dark pink four tipped propeller-like tail. It has a big wide mouth and a happy expression.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Light Hatch

- Redeeming Propelli Tokens

- Redeeming Common Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

## Battle Animations and Moves

### Idle

Propelli floats up and down in the air while leaning a little to the left and back again. It's mouth opens up a little more and back again and it blinks occasionally. It's left and right flaps move up and down slightly with the movement of the body. It also wiggles its tail from left to right slightly as it moves but the propeller tail doesn't move.

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank C

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank C+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank B

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Wizird

## In-Game Description

"One of the few Mana Monsters to have evolved near dark moon gems and developed mysterious other worldly powers."

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Dark Hatch

- Redeeming Wizird Tokens

- Redeeming Rare Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

- Hatching Gold Monster eggs

## Battle Animations and Moves

### Idle

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank C+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Vikkin

## In-Game Description

"The Vikkins flit about the caves of Northern Underland in 'hunting choirs', yodelling as they feast on terrified earwigs."

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Earth Hatch

- Redeeming Vikkin Tokens

- Redeeming Rare Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

- Hatching Gold Monster eggs

## Battle Animations and Moves

### Idle

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank C+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Bunsen

## In-Game Description

"The Bunsen's flaming ears are an exhaust system for its feverish brain. They double as an ear-to-ground defence system."

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Light Hatch

- Redeeming Bunsen Tokens

- Redeeming Rare Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

- Hatching Gold Monster eggs

## Battle Animations and Moves

### Idle

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank C+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Lollipad

## In-Game Description

"Lollipads spend their days licking lichen and loafing around the lucid lochs of Underland."

## Appearance

This monster has a face which resembles a cute cartoon seal with a cream body and fluffy blue hair that sweeps back. They have dark blue eyes and simple light brown deer antlers. Their head and neck are sitting in a bowl which resembles a lotus flower in layers of blue which get darker as it goes down to the floor. The inside of the lotus is purple. It's limbs and back end are not visable if it has any.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Water Hatch

- Redeeming Lollipad Tokens

- Redeeming Common Wild Tokens

- Hatch Bronze monster egg

## Battle Animations and Moves

### Idle

Lollipad sways back and forth slightly and their lotus on the bottom pulses inward and outward slightly. They occasionally close their eyes for a few seconds in a happy expression.

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = 235 > 240 (stat increase of 5)

Health = 293 > 300 (stat increase of 7)

Attack = 82 > 84 (stat increase of 2)

Critical = 14.1% > 14.1% (stat increase of none)

### Rank C

Rating = 240 > 245 (stat increase of 5)

Health = 300 > 306 (stat increase of 6)

Attack = 84 > 85 (stat increase of 1)

Critical = 14.1% > 14.2% (stat increase of 00.1%)

### Rank C+

Rating = 245 > 255 (stat increase of 5)

Health = 306 > 318 (stat increase of 12)

Attack = 85 > 89 (stat increase of 4)

Critical = 14.2% > 14.3% (stat increase of 00.1%)

### Rank B

Rating = 255 > 270 (stat increase of 15)

Health = 318 > 337 (stat increase of 19)

Attack = 89 > 94 (stat increase of 5)

Critical = 14.3% > 14.5% (stat increase of 00.2%)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Porter

### Upkeep

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## Costs

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## Requirements

### Buildings

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### Research

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**Porters** are one of the first troops unlocked after building a Garrison

## Description

The Porter's role is to carry heavy loads for the troops. Often they are indentured servants seeking refuge from the wilderness. Some may have cross-bred with the Anthropus.

## Use

As one of the very first kinds of troops players are able to train; Porters no doubt have their place. Their comparably higher load capacity to that of their fellow beginner troops is certainly useful. However, much of the porter's initial function can be replaced by a superior alternative, the Armored Transport, which is, inferior to yet another Atlantian beast of burden, the Pack Dragon. Not only that, but Porters have a very slow speed, so Porters are only used for attacking low level cities, lvl 1-3 anthropus camps, and wilds.

In other words, while one should train Porters to start with, it is advisable to move on to more advanced transports later on, for obvious reasons. For example, it would take twenty-five Porters to carry the same load as that of one Armored Transport; additionally, ATs, being of higher quality, possess higher scores in Melee Attack, Defense, Life, ect. Even when the difference between the scores appears slight, it is worth taking into account that said difference will eventually add up.
Garglosaur

## In-Game Description

"When the gurgling call of the Subswamps Garglosaur can be heard, it's best to run. It's mating season."

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Water Hatch

- Redeeming Garglosaur Tokens

- Redeeming Rare Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

- Hatching Gold Monster eggs

## Battle Animations and Moves

### Idle

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank C+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Waiter

'Gadgeteer'

Long before the Robit discovery of laziness, Waiter had a talent for doing very little.. or at least, \*seeming\* to do very little.

In truth, Waiter is the CypherVerse's keenest and most patient observer - a watcher and tracker of things.

In the effort to reveal the Omega's final form, his sharp eye will no doubt prove invaluable.
Fizzabelle

## In-Game Description

"The only known fire-blooming flower, the Fizzabelle has long been a favourite in pyrotechnic gardening circles."

## Appearance

This monster resembles a cute chubby baby human face floating with a wide flower bloom on its head. the face area and cheeks are the colour of pink human skin but the rest is a sunny orange. It has tiny fluffy white feathered wings like a cherub or baby angel which it constantly flaps to stay floating. It always has a big flame billowing out of the bloom on its head. It blinks and smiles a lot.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Fire Hatch

- Redeeming Fizzabelle Tokens

- Redeeming Common Wild Tokens

- Hatching a bronze monster egg

## Battle Animations and Moves

### Idle

Fizzabelle floats up and down slightly with their little wings flapping gently a few times. It mostly has its eyes closed with a little cute smile but also has its eyes open in a default expression for a few seconds. It's fire is constantly billowing out of the top.

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = 217 > 222 (stat increase of 5)

Health = 271 > 277 (stat increase of 6)

Attack = 54 > 55 (stat increase of 1)

Life Leech = 14.5% > 14.6% (stat increase of 00.1%)

### Rank C

Rating = 222 > 227 (stat increase of 5)

Health = 277 > 283 (stat increase of 6)

Attack = 55 > 56 (stat increase of 1)

Life Leech = 14.6% > 14.7% (stat increase of 00.1%)

### Rank C+

Rating = 227 > 237 (stat increase of 10)

Health = 283 > 296 (stat increase of 13)

Attack = 56 > 59 (stat increase of 3)

Leech Life = 14.7% > 14.8% (stat increase of 00.1%)

### Rank B

Rating = 237 > 252 (stat increase of 15)

Health = 296 > 315 (stat increase of 18)

Attack = 59 > 63 (stat increase of 4)

Leech Life = 14.8% > 15% (stat increase of 00.2%)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Leech Life = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Leech Life = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Leech Life = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Monster Hatchery

This is a little place where you nestle the monster eggs into incubators and wait till they hatch. The rarer the egg, the longer it takes to hatch. For specific details on hatching times and what each Monster Egg can hatch visit the page Monster Eggs.

## Spending Crystals To Speed Up Hatching

You can also spend Crystals to speed up hatching times or instantly hatch the egg in one go. The price changes depending on the type of egg. The better the egg, the more it costs to instant hatch and for the speed up the longer the time left the more expensive it is.

Speed up = Every 1 minute speed up costs 1 Crystal approx

Bronze Egg = 15 mins speed up instantly for 12 Crystals

Silver Egg = 1 hour speed up instantly for 45 Crystals

Golden Egg = ?? speed up instantly for ?? Crystals

Platinum Egg = ?? speed up instantly for ?? Crystals

## Monster Egg Selling Prices

You can also sell your spare monster eggs if you choose to at the Monster Hatchery with the Sell tab.

Bronze Eggs = 1 egg for 500 Coins

Silver Eggs = 1 egg for ?? Coins

Golden Eggs = 1 egg for ?? Coins

Platinum Eggs = 1 egg for ?? Coins

## Hatching Lucky Stat Boost

When you hatch monsters instead of getting them through monster tokens or wild tokens, you have a chance to receive a special stat boosted monster. This monster will have all its stats raised by 10%, making it stronger than any other monster of its kind. You can tell if your monster is stat boosted as not only will it tell you when you hatch it but it will also have a permanent shine effect on the monster and on the monsters dex box frame. Even the stats in the monster's info box will be golden instead of the usual grey. Be careful when fusing though as this stat boost means nothing if used as fusion fuel. However, if you fuse another monster into the stat boosted monster, it will upgrade and keep its stat boost to!

empty incubatorready incubatorHatchery in Campsite
Weekly Quests AKA Weeklies

Weekly Quests are tasks which when completed give rewards and refresh every week. These tasks take longer and are harder than Daily Quests but they give better rewards.

## Weekly Quest List

- Perform 25 Monster Special Attacks (means use Special Abilities) = ?? (replaced with 10 Event Stones during event. Type of Event Stone varies depending on the event)

- Hatch 10 Monster Eggs in Hatchery = ?? (replaced with 10 Event Stones during event. Type of Event Stone varies depending on the event)

- Watch 15 ads = ?? (replaced with 10 Event Gems during event. Type of Event Gems varies depending on the event)

- Upgrade 5 Monsters = ?? (replaced with 20 Event Gems during event. Type of Event Gems varies depending on the event)

- Buy 10 items from the Daily Store = ?? (replaced with 20 Event Gems during event. Type of Event Gems varies depending on the event)

- Battle 15 times in the Arena (it means Monster League) = 500 Coins

- Complete 10 Draft Challenges = 10 Raid Tickets

- Donate 10 Monsters to your Faction = 500 Faction Coins

- Use 15 Battle Boosters (AKA consumables) = ?? (replaced with 10 Event Stones during event. Type of Event Stone varies depending on the event)
Eddy

## In-Game Description

"Fierce is the noob with the gelatinous cube."

## Appearance

This monster resembles a light green cube with edges that curve inward. It has big eyes and big lips on one side of the cube. It also has a black spike in the middle top of its head. The face is low down on the side of the cube to. It has an unamused expression.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Earth Hatch

- Redeeming Eddy Tokens

- Redeeming Common Wild Tokens

- Hatch Bronze Monster egg

## Battle Animations and Moves

### Idle

Eddy sways back and forth slightly. Doesn't blink.

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = 200 > 205 (stat increase of 5)

Health = 250 > 256 (stat increase of 6)

Attack = 70 > 71 (stat increase of 1)

Critical = 13.6% > 13.6% (stat increase of none)

### Rank C

Rating = 205 > 210 (stat increase of 5)

Health = 256 > 262 (stat increase of 7)

Attack = 71 > 73 (stat increase of 2)

Critical = 13.6% > 13.7% (stat increase of 00.1%)

### Rank C+

Rating = 210 > 220 (stat increase of 10)

Health = 262 > 275 (stat increase of 13)

Attack = 73 > 77 (stat increase of 4)

Critical = 13.7% > 13.9% (stat increase of 00.2%)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Meteboar

## In-Game Description

"Meteboars erupted onto the Underland scene after the Big Shake and are now a fiery feature of the now infamous Rifted Ravines."

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Fire Hatch

- Redeeming Meteboar Tokens

- Redeeming Rare Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

- Hatching Gold Monster eggs

## Battle Animations and Moves

### Idle

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank C+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Tsarfish

## In-Game Description

"The Tsarfish is possibly one of the only such creatures to have a full shiny set of teeth."

## Appearance

This monster resembles a light blue starfish. It has eyes with dark blue pupils and white outsides. It has a big white lower jaw which looks like a cartoon whale's lower jaw which stretches all across from the left to the right. It has little white eyebrows. It appears to have a big grin.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Water Hatch

- Redeeming Tsarfish Tokens

- Redeeming Common Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

## Battle Animations and Moves

### Idle

Tsarfish swings from left to right and back again in a rhythmic way. It's left and right limbs move up and down slightly with the movement. The top of the Tsarfish also moves left and right with the movement. It's face never changes.

(gif or video yet to be posted)

### Basic Attack

Tsarfish collects water in its lower jaw and then spits it at the enemy.

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank C

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank C+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank B

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Blabbermosh

## In-Game Description

"The Blabbermosh normally preys on giant caveroaches but has been known to supplement its diet with the occasional wandering miner."

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Water Hatch

- Redeeming Blabbermosh Tokens

- Redeeming Rare Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

- Hatching Gold Monster eggs

## Battle Animations and Moves

### Idle

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank C+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Monster Hatch Portal

The Monster Hatch Portal is a place where you can hatch many different types of monsters without having to use monster tokens. Most of these hatches you can get by exchanging Crystals. The top of the screen when in the portal will show a selection of 5 featured super rare monsters which you could win. This is just for show mostly but it also tells you if a new monster is available.

## Element Hatch Section

This section gives you a random monster all of one element type. It will show you the rarest 6 Monsters available. This has nothing to do with what you will win and is just for show as examples of possible monsters which you can win. The element of the monsters available is changed every 24 hours.

Hatch 1 = 300 Crystals

Hatch 10 = 2700 Crystals (save 300 Crystals from the Hatch 1 price. guaranteed Legendary)

## Premium Hatch Section

This section gives you a random monster of any type which are only Rare, Legendary and Mythical rarities. It will show you a selection of 6 of the most rare monsters which you can win. This has nothing to do with what you will win and is just for show as examples of possible monsters which you can win. The premium hatch section doesn't change every day like the other sections.

Hatch 1 = 300 Crystals

Hatch 10 = 2700 Crystals (save 300 Crystals from the Hatch 1 price. guaranteed Legendary)

## Daily Hatch Section

This section gives you a random monster of any type which are only Common, Uncommon and Rare rarities. It will show you a selection of 6 of the most rare monsters which you can win. This has nothing to do with what you will win and is just for show as examples of possible monsters which you can win. You get a free hatch every 24 hours and another if you watch an ad or two. If you want any more hatches than 2 within 24 hours you will need to spend Crystals.

Hatch 1 = 100 Crystals

Hatch 10 = 900 Crystals (save 100 Crystals from the Hatch 1 price)