Asteroza

**Asteroza** is a sub-continent on the planet of Oryn.

## Geography

Asteroza is the name of the sub-continent that spans beneath the oceans and seas that cover the entire width of Oryn. The climate and terrain of Asteroza differs depending on whereabouts in Oryn's ocean it is. It is made up of many natural landmarks as well as large cities, temples and other key infrastructures.

Although not classified as a continent due to its massive size and no set landmass, Asteroza is by far the biggest region of Oryn inhabited by people.

### Azadia

The Azadian Ocean is the most central body of water when looking at a map of Oryn. It lies north of Azad, south of Racine, east of Urngor, and west of Shije. It is one of the largest oceans on Oryn. It was named after the chief celestial, Azadin, as it was the first thing created on Oryn. The continent of Azad to the south, is named as such for the same reason, but geographically named due to it's connection to the ocean.

Azadia is the name given to the underwater country that lies beneath the waters of the ocean. As it is such a large space, this is where many merfolk decided to settle and build their cities. The largest, most populous cities are listed below:

* Illus
* Mateni
* Byru
* Alvolir

### Blackstrand

Another larger ocean, Blackstrand is a much different place to Azadia. Tales go that it was placed there as a mirror to Azadia, but grew corrupted and dark. Few merfolk ever venture this way, and sailors try their best to avoid travelling across it too much but it's size makes it difficult to avoid. It's inhabitants are usually more chaotic in alignment, making it a perfect place for selachii and other aquan races that prefer no societal structure.

Some of its largest cities include:

* Stentung
* Versil
* Dianobsi
* Zoniac

### Ashworth

A much smaller sea in comparison, the Ashworthy Pelagia to the north west, bordering parts of Urngor is a relatively unexplored part of Asteroza. Much more inhabitable than Storvac, this sea is still victim of the freezing temperatures above. Some towns have been built by the more resilient aquatic races, such as cetaceans and selachii.

A few of these towns include:

* Itapai
* Beryl
* Trium
* Taafi

### Storvac

The Storvac Sea to the far north, bordering Urngor and Racine, is a partly frozen body of water, mostly uninhabited. The icy waters are near impossible to survive in, making it only hospitable to a very few number of people. There are no large cities here, instead housing landforms that are often the tale of many merfolk horror story.

This region contains:

* The Valley of the Frozen King
* Chillfire Volcano
* Eye of the Abyss

### Inkwell

The Inkwell, in the south east, is a peculiar sea, named due to its abnormally large population of squids and octopus. Its waters have been tainted with ink over time, making it black and thick to touch. It's waters are so dense that entire towns have been set up on the water's surface far off the coast of Thalassus Bay, but none have ever been found across the sea bed. Some notable locations include:

* Gladius Harbor
* Blackwater Well
* Eight-Arms Trench

### Sol

The Solstice Sea to the south, surrounding Solstice and some of Azad, is as perfect and pure as the continent it borders. Solstice being the land of the innocent, the underwater equivalent, Sol, is just as ideal. Iasis ruled the underwater region too pure to be lived in, claiming mortals would taint it if they tried to live there. As such, no one has ever tried to inhabit its ocean floor. However, some areas below the waters are said to have many magical properties, some of which have given Solstice otherwordly growth and beauty.

Some of these areas include:

* The Springs of Youth
* Purewater Trench
* The God's Ridge

### Umbrea

The Umbreal Sea, in the south west, is a body of water with deep magical routes. The tales of Umbrea vary, some saying that ships disappear in the night others telling tales of mermaids bringing gifts to sailors from below. It's a fact that its heavily polluted with magic, making it a great place for merfolk mages to venture and research its reaches.

Some landforms in Umbrea include:

* Wizard's Hat Ridge
* Sorcery Shelf
* Warlock Waterhole