Starbound RPG Growth Wiki

## Welcome to the Starbound RPG Growth Wiki

RPG Growth is a mod for Starbound that adds a slew of RPG related mechanics. Increase your Stats, choose a Class, forge powerful new weapons, use awesome new techs, and overall make Starbound more like the RPG it should have been!

This Wikia contains all the information you need to fully comprehend what RPG Growth has to offer. It includes details on the newly introduced mechanics, items, and UI.

Current Steam Version: 1.35

Current Chucklefish Forum Version: 1.34

# Features:

## 6 Unique Classes:

Each Class has a Unique

* Weapon Bonus
* Conditional Ability
* Passive Ability
* Stat Distribution
* Stat Scaling
* Set of 4 Techs
* Class Weapon Quest

## Mysterious Book:

* The recipe for this book is learnt upon collecting Experience Orbs

* This book can be crafted using 1 Living Root

* This Book has 6 usable tabs. Overview, Stats, Classes, Affinities, Master, and Info. Professions and Specializations should be added in the future!
* More in-depth info may be found on the Mysterious Book page.

## Experience Orbs:

Experience orbs are used to level your character, and will drop off most monsters. The higher the tier monster, the more experience it drops. **Do be aware that monsters belonging to other mods will most likely NOT drop experience orbs.**

## 7 Unique Stats:

Each stat has a unique effect on your character, some of which have similar effects. For example, both Strength and Endurance raise physical resistance, however Endurance raises it more. Upon leveling you will gain stat points based off the following:

* Level 2-19: 1 Stat Point/Level
* Level 20-39: 2 Stat Points Per Level
* Level 40-50: 3 Stat Points Per Level

This progression allows you to max up to two stats while having a few left over to place anywhere you like.

## 24 Unique Techs:

4 Techs per Class, each respectively unlocking at level 4, 8, 16, and 32. Some techs use custom keys as well. These are by default [G] and [H], you may change them to whatever you like but you must bind these in your controls regardless.

## 4 Affinities:

4 Affinities to choose from, each of which provides certain immunities as well as a special status they inflict.

## Stat Scaling:

As previously mentioned, each class has a specific stat scaling that you may see by going to each respective class (to see a list go to the Class Overview page) page on the wiki. Stat scaling works as follows:

* The stat and number shown, such as 'Endurance: 1.1'. This means that the class gets an exponential stat scale amounting to that stat to the power of that number. In this example, if your endurance was 17 it would actually amount to 17^1.1, or 22.56. This means that while it might say 17, you will notice in your Info Tab that, for example, your Physical Resistance is higher than it would be for a class that doesn't have an endurance scaling modifier.

## 8 New Statuses:

* Bleed. A unique mechanic that works with most weapons. Deals extra damage (1.5x) and then weakens enemies for a short period. Chance and Length are determined by Dexterity.
* Stun. A unique Mechanic belonging to the Soldier and the Knight. Monsters that are stunned are unable to move and deal no contact damage. If a monster is stunned it will be indicated by a bright orange glow.
* Nova. A unique status from the Wizard's Nova Staff. Enemies applied with Nova Status will let off multicolored stars and have -50% Ice, Fire, and Electric Resistances.
* Toxic Weaken. A unique status from the Rogue's Toxic Aura. Enemies affected glow green, and have -50% Poison Resistance on top of a 2x Bleed Multiplier.
* Sear. A unique status that procs from the Flame and Infernal affinities. Enemies affected take burning damage for the duration and have -25% Power.
* Toxify. A unique status that procs from the Venom and Toxic affinities. ENemies affected take poison damage for the duration and have -25% Max Health.
* Embrittle. A unique status that procs from the Frost and Cryo affinities. Enemies effected shatter when killed dealing damage and chilling nearby enemies, as well as receiving a -25% penalty to Physical Resistance.
* Overload. A unique status that procs from the Shock and Arc affinities. Chain lightning will arc from the affected target towards other enemies, and enemies affected by Overload will have -25% Speed.

## New Items:

This mod adds several new items, such as new Shuriken, New Grenades, Class Weapons, and Scrolls that affect your character in different ways such as adding stat points, upgrading your affinity, and even resetting your class/affinity.

# Compatibility:

This mod should be compatible with Frackin' Universe and Frackin' Races, the two big mods that a lot of people use. Do note that racial effects may overwrite some damage changes, however this may have been a bug during production. This mod should also be compatible with most mods, however if you find any please let the author know (can be reached via Discord, link below).

# Latest activity

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