Tailoring Cloth Policy

*This is designed to be a guide as to how various magical and non-magical cloths are weaved in the Warcraft Universe. Traditionally, cloths are found on the corpses of enemies or in treasure chests, but the creation and production of these base cloths isn’t elaborated upon in a professional setting. As such, this modification is designed to give origins to the various cloths found across Azeroth.*

**While this is designed to cover canon materials, our narrative allows for the creation of unique fabrics through the production means mentioned above. These fabrics should be documented on their origin, production, and properties via Ticket so they may be added to the list for public awareness. (Example: Silk produced from the rock spiders in Deepholme has no equivalent here but is a viable material for fabric production.)**

## Standard Base Materials

*Below is a basic explanation of the three types of fabrics in the Warcraft Universe. Most fabrics fall under one of these three categories, with very few exceptions.*

**Linens:** Linen is a base term used to describe any fabrics made from a plant-based material. While flax and cotton are exceptionally common, any fabrics produced from plant fibers fall under this blanket category. Some linens may produce magical results if the plant fibers utilized contain potent magical potential, but most are non magical in origin.

* The plant fibers are pulled apart and produced through the use of a Fabric Gin, which separates the fibers and assists in creating fabric lint, which is then spun and weaved into bolts.

**Wools:** Wool is a base term used to describe any fabrics made from a creature’s fur or hair. Sheep and goat are exceptionally common sources of wool, but rabbits and alpacas are also used occasionally in standard production. Some wools may produce magical results if the beast fur utilized contains potent magical potential, but most are non magical in origin.

* Wool is cleaned and processed through a machine known as a Wool Carder. This machine separates and straightens out the wool, which is then spun and weaved to produce bolts of fabric.

**Silks:** Silk is a base term used to describe any fabrics made from the protein of various larvae-based creatures. Commonly, Silk is produced by Silkworms or Spiders, but has been known to be produced by various bees, wasps, ants, and even crickets. The origins for silks does appear to consistently be insectoid or insect-like creatures (see: spiders).

* Silk, unlike Linens or Wool, does not require processing through a machine before it can be spun and weaved into bolts.

**Materials listed in orange are materials that you're required to work for, whether it be through a chain of events or a personal narrative. With permission, of course.**

**Materials listed in blue are materials that require you to contact a Game Master to obtain. Both to grant you permission to acquire it, but also to let them know that you have these materials.**

**Materials listed in green are free materials. These are materials you can obtain without express permission from a Game Master or higher, and can be obtained without necessarily needing to work for it.**

## Advanced Materials

*Advanced materials are categorized as any material that holds a magical property or is produced through non-mundane means.*

### Standard Azerothian Materials

*While these are from different expansions, each of these materials can be made without traveling to non-Azerothian locations and are not locked to a specific expansion or location that we do not have access to until the results of a future expansion (such as Pandaria’s mists disappearing, the gate to AU Draenor opening, or the bubble of Suramar dropping.)*

**Mageweave:** A fine cloth that has been imbued and woven with magic. A great conductive cloth that allows the wearer to channel magics efficiently through themselves and their armor. Mageweave can be imbued with any base element (the entire set must be the same element for any significant effect).

* Mageweave is produced by imbuing mundane fabrics with arcane magic during the spinning process. Commonly, an arcane spellcaster will spin the fabrics, but non-arcane tailors have been known to utilize magical tools or gemstones to replicate the process for lower quality, yet still efficient, Mageweave.

**Runecloth:** A fine cloth that is rarer than mageweave and much more potent. Runecloth is imbued with much stronger arcane magics and allows the wearer to channel arcane magic through themselves and their armor. The runes imbued into the weave serve as conductors for this arcane. It accepts enchantments much easier than other fabrics.

* Runecloth is produced in a similar fashion to Mageweave but requires a spellcaster or magical items of a higher caliber. In addition to the increased magical power, the tailor must embroider arcane runes into the fabric after production. Without these runes, the material is more akin to Mageweave.

**Felcloth:** Cloth that has been imbued with fel magic. Increases the wearer's destructive capabilities when wielding fel magic or summoning demons. Extended production or actively wearing this material can cause fel corruption in those who are not trained in resisting Fel (warlocks and demon hunters).

* Felcloth is produced by imbuing fel into fabrics during the spinning process. This can be achieved through fel essence, demon blood, fel crystals, or through the production or assistance of a warlock during the spinning process. Felcloth is incredibly volatile and most tailors will refuse to work with the material due to the high risk of corruption that comes with using this material.

**Mooncloth:** Cloth that is blessed by Elune herself. Or so the tailors say. Mooncloth increases the potency of elune light, druidic, and arcane spellcasting. This increase is much more apparent during the night, reacting to the presence of the moon.

* Mooncloth can be produced by infusing the waters of a moonwell into the spinning process of various silks at night. As most moonwells are guarded and protected by the Kaldorei, the permission and oversight of a Priestess of the Moon is often required for the production of this material. Mooncloth can also be produced by submerging Felcloth into a Moonwell that is actively being purified by a Priestess of the Moon.

**Primal Mooncloth:** A more potent version of Mooncloth that further increases the elune light, druidic, and arcane power granted by the fabric. In the light of the moon, this material overcharges with energy, but is much weaker during the day, unlike standard Mooncloth.

* Primal Mooncloth requires the same process as Mooncloth, but with the infusion of life energy into the fabric as well. This effect can be produced through the use of life essences or a standard druid’s magic being imbued into the Mooncloth during the spinning process.

**Moonshroud:** Moonshroud offers very little protection compared to previous versions, and contains the same bonus to elune light, druidic, and arcane magic as standard Mooncloth. Unlike Mooncloth, outfits made with Moonshroud grant the user the ability to become invisible when standing still, akin to a Kaldorei. During the full moon, Moonshroud users may actively move without losing this invisibility trait unless they choose to suppress it.

* Moonshroud is formed the same as other Mooncloths. During the production of Mooncloth, it must be a full moon rather than just night. Both a Priestess of Elune and a Druid must imbue their magic into the fabric as it is spun and infused with the waters of the Moonwell to create this sheer material.

**Frostweave/Imbued Frostweave:** Frostweave is a conductive cloth that is used for frost-based magics.Cold to the touch, it makes for excellent cooling gear in hot environments, or to wrap and preserve food during long trips. Grants the user minor frost resistance and increases the potency of frost magic. This material can also be upgraded into an imbued variant through the use of arcane dusts to increase the effectiveness of its natural abilities.

* Frostweave is produced by spinning fabrics in regions of extreme cold that radiate frost energy. These energy hotspots infuse the chill of Northrend into the strands as they’re woven into usable cloth. These effects are often replicated by powerful cryomancers or elemental essences when it is not viable to travel to Northrend, but these fabrics are usually lower in quality compared to natural Frostweave techniques.

**Embersilk/Imbued Embersilk:** Embersilk is a conductive cloth that is used for fire-based magic. Warm to the touch, it makes for excellent warming gear in cold environments, or to wrap food and keep it warm during long trips. Grants the user minor fire resistance and increases the potency of fire magic. This material can also be upgraded into an imbued variant through the use of arcane dusts to increase the effectiveness of its natural abilities.

* Embersilk is produced by spinning fabrics in regions of extreme heat that radiate fire energy. These energy hotspots infuse the flames of the Firelands into the strands as they’re woven into usable cloth. These effects are often replicated by powerful pyromancers or elemental essences when such a hotspot is unavailable, but these fabrics are usually lower in quality compared to natural Embersilk techniques.

**Tidespray Linen:** Tidespray Linen is a durable, albeit less comfortable linen material woven from seaweed fibers. This material is waterproof, making it exceptionally useful for creating bags for aquatic travel. Grants the user a minor power increase in hydromancy, and increases the length a user can hold their breath by ten additional minutes underwater.

* Tidespray Linen is produced by spinning dried and separated seaweed fibers at the very edge of salt-water bodies. In order for the properties to take effect, a strong breeze and large waves are required. Utilizing the spray of the tides, the origin of this Linen’s name, the aquatic energy of the ocean is drawn into the fibers of the seaweed. These effects are often replicated by powerful hydromancers or elemental essences when required, but these fabrics are usually lower in quality compared to natural Tidespray Linen techniques.

**Deep Sea Satin:** Deep Sea Satin is a rare, soft material that is renowned for its beautiful shimmer that looks like ocean waves. This material, even on dry land, seems to float and drift as if it were still underwater. Grants the user a moderate power increase in hydromancy and increases their swimming speed by 50%. This material increases the length a user can hold their breath by one additional hour underwater.

* Deep Sea Satin is produced from silks that have been woven close to the ocean floor, a location few can easily reach, while in the presence of powerful aquatic elemental energy. Due to the complexity of spinning and weaving underwater, this is considered an exceptionally rare and valuable material. These effects can only be replicated by a Greater water elemental or an archmage hydromancer while on the ocean floor, but these fabrics are usually lower in quality compared to natural Deep Sea Satin techniques.

**Gilded Seaweave:** A luxurious woven fabric produced from Deep Sea Satin. This material acts similar to Deep Sea Satin, floating around the user as if they were underwater. The user’s hair will also pick up this quality with Gilded Seaweave, unlike Deep Sea Satin. Grants the user a major power increase in hydromancy and a moderate power increase to arcane. This fabric increases their swimming speed by 100% and allows the user to hold their breath indefinitely underwater.

* Gilded Seaweave is an incredibly rare and extremely expensive material. The techniques to create the golden arcane thread embroidered into this material has been lost to most but the most knowledgeable ancient tailors among the Kaldorei and Highborne. In order to produce this fabric, the user must embroider Deep Sea Satin in the presence of a powerful arcane source with this rare thread, most often looted from highborne ruins located deep underwater. The arcane source can be supplemented by an archmage, but the fabric will usually be lower in quality compared to natural Gilded Seaweave techniques.

**Stonecloth/Imbued Stonecloth:** A heavy, durable fabric with incredible protection. This material makes for a fantastic gambeson, but in return tends to slow down the user and limit their mobility. Often used for ropes due to the incredible tensile strength. Grants the user a moderate increase in piercing and slashing resistance as well as a moderate increase in earth magic. This material has no effect against blunt damage due to its flexible nature. This material can also be upgraded into an imbued variant through the use of arcane dusts to increase the effectiveness of its natural abilities.

* Stonecloth is produced by spinning fabrics in regions that radiate earth energy. These energy hotspots are often found in deserts like Tanaris, or deep underground in enclosed spaces.. These effects are often replicated by powerful geomancers or elemental essences when such a hotspot is unavailable, but these fabrics are usually lower in quality compared to natural Stonecloth techniques.

**Royal Windsilk/Imbued Royal Windsilk:** An elusive and extremely light fabric that is incredibly soft. Touching the material often tingles due to the energy buzzing through it. This material is popular among gnomes and goblins due to its conductive nature with electricity, as well as its ability to retain electrical energy like a battery. Grants the user moderate increases to lightning magic as well as a moderate resistance to lightning damage. This material can also be upgraded into an imbued variant through the use of arcane dusts to increase the effectiveness of its natural abilities.

* Royal Windsilk is produced by spinning fabrics at a high altitude during thunderstorms. A conductive lightning rod must be attached to the loom of the tailor, who endures the brunt of the storm in order to spin the fabric. Once lightning strikes the rod, the tailor will often induce a moderate amount of lightning damage in order to produce this material. As such, it is sold at a higher value compared to other elemental fabrics.

**Brightshroud:** A holy material often coveted by religious organizations due to its light-based properties. The gentle glow from this fabric makes for excellent drapery, as it helps light up a room faintly, even at night. Grants the user moderate increase in light-based magic as well as resistance to light based magic.

* The production of Brightshroud requires the user to soak fabric fibers in holy water for 24 hours before spinning and weaving the material. Another method is to soak the material and then immediately begin spinning it in a place of consecration, such as a church or chapel. A powerful priest can supplement the need for a place of consecration, but these fabrics are usually lower in quality compared to natural Brightshroud techniques.

### Outland Origin Materials

**Netherweave/Imbued Netherweave:** A shimmering fabric that hums with imbued energy. Netherweave is a chaotic material that embraces the energy of the Twisting Nether itself. Grants the user a moderate increase to arcane spellcasting, but also makes the effects of spells more volatile and unpredictable. This material can be imbued with arcane dust to increase its strength even further, but this will also increase its chaotic, unpredictable nature.

* Netherweave is produced by spinning fabric in a location filled with chaotic nether energy. The location must be within the Twisting Nether, and Outland is the most common location this is produced. While it can be produced anywhere in Outland, the quantity and speed at which you can produce the material increases the more destroyed and chaotic the location is.

**Soulcloth:** Soulcloth is a controversial fabric due to the nature of its creation. This material has taken on a gentle otherworldly glow, with faces sometimes visible in the fabric for a fleeting moment before disappearing. Grants the user a major increase to death and decay magic, as well as a moderate resistance to arcane.

* Soulcloth’s controversial nature comes from the requirements to produce this material. Netherweave must be taken to a graveyard, and the souls of the dead must be imbued into the material as it is rewoven. These effects can be replicated by a powerful necromancer or soul-priest, but these fabrics are usually lower in quality compared to natural Soulcloth techniques.

**Spellcloth:** Spellcloth is a fabric that feels hot to the touch, but from its sheer energy rather than actual heat. In an emergency, blood elves have been known to consume the energy from Spellcloth in the past to prevent their addiction from overtaking them. Grants the user a moderate increase to both arcane and pyromancy spellcasting, as well as a minor resistance from both.

* In order to produce Spellcloth, a user must travel to Netherstorm, the only location in Outland capable of producing enough chaotic energy required to create this material, and weave the Netherstorm’s power into Netherweave. Production can be incredibly dangerous, however, as it will attract many nether-wraiths that will attack the weaver.

**Spellweave:** Spellweave is an evolved version of Spellcloth that holds even greater power. The area around a user wearing Spellweave will shimmer like heat from a mirage. Grants the user a major increase to both arcane and pyromancy spellcasting, as well as a moderate resistance from both.

* Spellweave is produced by taking Spellcloth to a source of powerful arcane energy and imbuing fire essence into the material during the reweaving process. Alternatively, Spellcloth can be taken to a source of powerful fire energy, and one can imbue arcane essence into the material during the reweaving process. The process can be replicated by a powerful arcane mage and a powerful pyromancer together or corresponding greater elemental essences, but these fabrics are usually lower in quality compared to natural Spellweave techniques.

**Shadowcloth:** Shadowcloth is an incredibly dark black material that seems to absorb very little light. Makes for incredibly effective curtains or blindfolds. Grants the user a moderate increase to shadow and fire magic and a minor increase to shadow resistance. Shadowfire in particular seems to receive a major increase from this fabric.

* Shadowcloth is an elusive and unique fabric produced at the Altar of Shadows in Shadowmoon Valley. In order to produce this fabric, a tailor must reweave Netherweave at the altar, defending from shadow and void creatures that are drawn to the process. While the process can be replicated by a powerful shadow user or greater elemental essences, these fabrics are usually lower in quality compared to natural Shadowcloth techniques.

**Ebonweave:** Ebonweave is an evolved form of Shadowcloth that appears as vantablack, making shapes impossible to determine within its folds. Light seems to dim around this fabric, as if avoiding it. Unlike Shadowcloth, Ebonweave is cold to the touch. Grants the user a major increase to shadow and frost magic, and a moderate increase to shadow and frost resistance.

* Ebonweave is produced by taking shadowcloth to a source of powerful shadow energy and imbuing frost essence into the material during the reweaving process. Alternatively, shadowcloth can be taken to a source of powerful frost energy, and one can imbue shadow essence into the material during the reweaving process. The process can be replicated by a powerful shadow user and a powerful cryomancer together or corresponding greater elemental essences, but these fabrics are usually lower in quality compared to natural Ebonlweave techniques.

### Cataclysm Exclusive Materials

**Dreamcloth:** An elusive cloth of spirit and the elements. Dreamcloth is considered to be an incredibly powerful and rare material, coming in five different forms: Fire, Water, Earth, Air, and Life. Depending upon the element infused into the cloth, it can harness a variety of different unique abilities. Grants the user a greater increase and resistance to the specific element imbued into the cloth.

* Dreamcloth is incredibly difficult and dangerous to make. In order to produce this material, a tailor must first acquire Volatile Essence (ONLY found after the Cataclysm occurs) of the specific desired element. This essence can only be found upon defeating the most ancient and powerful of elemental creatures. Next, a tailor must utilize a material attuned to the element in question: Embersilk, Frostweave, Stonecloth, etc… Once acquired, the tailor must find a method to enter the realm of the specific element they desire to imbue into Dreamcloth: The Firelands, Abyssal Maw, Deepholme, Skywall, or Emerald Dream.

* Upon entering this realm, the user must utilize a method of their choice to enter a dream-like trance. Often, druids are employed for this method, but mages have been known to do this as well, or brews from an alchemist have been used. In this dreamlike trance, a tailor must spin and weave the Dreamcloth while at risk of attacks from the elementals/creatures attracted to the energy flowing from their work. If properly defended (the tailor is unable to defend themselves in this trance), the tailor will successfully produce Dreamcloth.

**Primordial Dreamcloth:** Primordial Dreamcloth is considered a product of legends. This material is even considered a myth in many circles. Produced through incredible effort and danger, Primordial Dreamcloth embodies the five elements of fire, water, earth, air, and life. Grants the user major increases and resistances to Fire, Frost, Lightning, Spirit, and Earth. Producing even a single bolt of this fabric is considered to be an epic feat. One would be incredibly lucky to see a single square of this in their lifetime.

* Primordial Dreamcloth is produced by following the steps of the previous Dreamcloth Elements upon a single bolt. Due to the requirement that the user collects every Volatile Essence, travels to every Elemental Plane and the Emerald Dream, and successfully defends/survives the ordeal of producing this fabric, it is one of the most difficult fabrics a tailor can produce. This material requires the skill of a legendary tailor, being on par with something like Elementium in the fabric world.

### Pandaria Exclusive Materials

**Windwool Cloth:** A soft, light material from Pandaria. It is incredibly comfortable and commonly used to produce bandages due to its breathable nature. This material is also used in Pandaren Kites to help with their ability to ride the winds. Grants the user a moderate increase regarding wind-based magic and improves healing with bandages made from the material.

* Windwool Cloth is a linen produced from pandaren plant fibers extracted from high altitudes on Pandaria. In order to imbue air into Windwool Cloth, the fibers must be woven and spun in an area of high winds. Often cliffs and open plains are utilized for their high amount of wind energy. These effects are often replicated by aeromancers, but these fabrics are usually lower in quality compared to natural Windwool Cloth techniques.

**Imperial Silk:** An incredibly durable, comfortable, and expensive silk fabric. Imperial Silk is incredibly valuable, being produced by the rare Pandaren silkworm. Unlike traditional silkworms, Pandaren silkworms produce silk cocoons at a much slower rate and are much more high maintenance. Imperial Silk is very protective, similar to thick leather in its properties.

* Imperial Silk requires a very delicate touch to produce. Pandaren silk worms die easily and take three times as long as traditional silk worms to enter their cocoon stage. Once the cocoons are produced, the Pandaren silkworms must be boiled in water from the Vale of Eternal Blossoms to release the silk making up their cocoons, killing the worms. This silk is then spun into bolts.

**Celestial Cloth:** This fabric is considered to be legendary in rarity and power. This material follows the patterns of the Titans in its productions, and legends say that it captures the stars in its threads. Celestial Cloth embodies the universe itself, radiating with power from the entire cosmology. It is said that the recipe for this material is only found in the most ancient of vaults within Pandaria. Little know the way of Celestial Weaving. Grants the user greater power increases and resistances to all types of magic.

* Celestial Cloth is a material that requires knowledge and recipes only found in Titanic Vaults within Pandaria. Once the recipe is learned, the fabric can be produced in titanic facilities, utilizing the energy produced through these facilities to imbue it into powerful fabrics. A powerful fabric such as Imperial Silk, Dreamcloth, Spellweave, Moonshroud, etc… must be utilized as the base for Celestial Cloth to survive the imbuement process.

### AU Draenor Exclusive Materials

**Hexweave:** A stiff yet powerful wool fabric found on AU Draenor. This material is rather rare in comparison to traditional cloth due to the rarity of one ingredient, Gorgrond Flytrap Ichor. Often this fabric is sought after by agile warriors due to its properties. Grants the user moderately enhanced speed, strength, and stamina. While it does not enhance magical properties, the fabric imbues its magical power into the user’s martial prowess and physical might.

* Hexweave is produced through the alteration of wool from draenor native creatures. This sumptuous wool is then soaked in the ichor of a Gorgrond Flytrap for 24 hours. The rarity comes from the Gorgrond Flytrap, which is difficult to find, dangerous to harvest, and filled with only a small amount of liquid. Often, 20 or more Flytraps are required for each bolt of Hexweave. Over this 24 hour period, the Flytrap Ichor fuses into the wool, empowering it with the natural enzymes of the plant.

### Legion Exclusive Materials

**Shal’dorei Silk:** This luxurious silk is considered to be an expensive and noble-exclusive material among the elite of the Shal’dorei. Found in Suramar, Shal’dorei silk employs ancient weaving techniques lost during the Sundering, evolved to adapt to the environment of the bubbled city. It is incredibly potent with arcane power and valued by spellcasters everywhere. Grants the user major increases to arcane spellcasting and arcane resistance. Shal’dorei silk is extremely easy to move in, increasing spellcasting speed by 50%.

* Shal’dorei Silk is produced through the extraction of Suramar Silkworms. Similar to the process used to imbue the power of the Nightwell into Arcwine, Shal’dorei Silk imbues the power of the Nightwell into the cocoons of these Silkworms. They are then boiled in mana-infused water until their cocoons release, the silk then spun and woven into the elite fabric. These effects can be replicated with large portions of Ancient Mana collected through the ruins of Suramar’s Wildlands.

**Imbued Silkweave:** This morally questionable fabric is controversial in the tailoring world. Newly created with the intervention of the Legion in Suramar, Imbued Silkweave is a powerful but corrupting material designed to push the limits of magic. Grants the user greater, but chaotic, increases to arcane and fel spellcasting and increases spellcasting speed by 50%. Extended production or actively wearing this material can cause fel corruption in those who are not trained in resisting Fel (warlocks and demon hunters).

* The process of creating Imbued Silkweave is similar to that of Shal’dorei silk, but the boiled silk extracted from the cocoons of Suramar Silkworms is not spun immediately. Instead, this silk is transferred to a bath of demon’s blood and then spun before being woven into bolts. This process can be highly corruptive to the tailor if they do not take proper precautions. Due to the volatile nature of the material, few are willing to produce it.

**Lightweave Cloth:** A lightforged material that is light to the touch, yet incredibly strong and durable. This fabric is utilized by the Army of the Light to combat the Legion, but is often kept as trophies by the Legion due to its power. Grants the user major increases to light-based magic and provides a major resistance to light damage.

* Lightweave Cloth is produced by techniques exclusive to the Army of the Light. In order to produce this material, a Naaru or tailor associated with the Army of the Light must teach you. By weaving holy crystal powder into fabric while in the presence of a Naaru’s divine energy, one is able to create Lightweave Cloth. This process can be replicated with holy crystal powder in the presence of a powerful High Priest, but only once the secrets of Lightweave have been revealed by the Army of the Light.

### Shadowlands Exclusive Materials

**Shrouded Cloth:** *This material has never been seen outside of the Shadowlands. Mortals have no knowledge of this material or how to acquire it. It is shrouded in mystery.*

**Lightless Silk:** *This material has never been seen outside of the Shadowlands. Mortals have no knowledge of this material or how to acquire it. It is shrouded in mystery.*

**Silken Protofiber:** *This material has never been seen; even by denizens of the Shadowlands. It is a product of reality itself, exclusively found in the workshop of the First Ones, out of reach of even the most powerful living/present denizens of the universe. Mortals and gods alike have no knowledge of this material or how to acquire it. It is shrouded in mystery.*