0.1.35

## v.0.1.351 Hotfix (6th April 2016)

Download from Google Drive

Also available on Armaholic and PlayWithSix

**Fixed:**

* Zombies were not spawning in a hosted game. Only affects multiplayer games that are hosted on a PC.
* Fixed a few errors with Status display and Radiation.

## v.0.1.35 (5th April 2016)

~~Download from Google Drive~~

~~Also available on Armaholic and PlayWithSix~~

**Tweaked :**

* Major improvements were made to zombie pathfinding. Zombies can now anticipate their target movements.
* Improved zombies reaction to gunshots.
* Reduced movement calculation costs for zombie hordes.
* Improved zombie spawns in the wild.
* Darter UAVS spawned by the AI module are now equipped with a rifle.
* Tweaked zed sounds.
* Tweaked Irradiation rate and antirad pills potency.
* The vehicles module doesn't damage occupied vehicles anymore.
* Repair system overhaul.
* Tweaked optional color correction.
* Recruited units have a small chance to run out of ammo.
* Zombies have better chances to grab the player's backpack.
* Replaced a few building models.
* Disabled church bells.
* Spawned Repair trucks can no longer be used to repair other vehicles.
* Reduced Refuel capacity for spawned refuel vehicles.
* Tweaked Nutrition level for cooked meat and other items.
* Tweaked zed attack range and timing.
* The Altis Demo mission now uses Ravage modules.
* Removed a bandit camp from the Demo mission.
* Tweaked Zed population on the Altis Demo mission.
* Added Storm template to the ambient weather system.
* Removed days counter for now.

**Fixed :**

* Players could run indefinitely while wearing a Gasmask.
* Fixed a critical error regarding activation conditions of dynamic triggers.
* Zombies would sometimes deal multiple damages with a single attack.
* Zombies didn't ignore roads, preventing them from going straight to their target.
* Fixed a potential error with custom damage handling.
* Fixed several errors with irradiation rates.

* Several fixes to the Geiger numerical display.
* Zombies were not always chasing the closest known target.
* Zombies not moving for a few seconds after spawning.
* Probabilities calculation errors preventing zombies to spawn.
* Disabling Sun Influence in the ambiant zombies module didn't have any effect on spawn chances.
* Added missing Arma2 buildings to the Loot spawn system.
* Geiger numerical display was off-screen on certain resolutions/screen formats.
* Zombie sounds not working in MP.
* Custom vehicle textures were not applied in MP.
* Fixed several background functions to run in MP.
* Disabled "Rest" actions in MP.
* Fixed an error when drinking from water sources.
* Various bug fixes & tweaks.

**New :**

* All modules except zombie hordes are now MP-compatible (WIP).
* Added a Multiplayer character save system.
* Added MP Saves Manager (scenarios/ravage).
* Added survival supplies in Editor props.
* Ravage is now compatible with ACE medical system.
* New Toolbox and Meat models & textures by Giorgygr.
* Added vehicle caching system (Place down a vehicles module to automatically enable).
* Added support for a few vehicles from RDS\_A2port.
* Additional zombie sounds by Evil Organ & Bad Benson.

* New infected skins by Bad Benson.
* All files have been signed.