recursal/Fanatic-Fandom huggingface dataset:
Strategy for Base 11

## Dragon + Lightning Strategy

Army composition:

10 Dragons

CC: Max lvl balloons

3 Lightning

1. Zoom into designated air defense and drop 3 lightning in the exact center tile of the 3x3.
2. Drop 1 dragon on each side of the funnel to "cut the line" for your main body of dragons (next step) to push into the base.
3. Drop the main body of dragons in a line creating the funnel to the air sweeper and second air defense. Wait until the dragons kill a layer of defenses (archer tower and cannon) and drop the CC balloons behind the dragons, going for the mortar then the remaining air defense.
Cima del Contemplador

La Cima del Contemplador es la montaña más alta de *Ramnis*, la cual se ubica en los altos de *Gamdar*.

La montaña lleva ese nombre porque es conocida por los locales por ser la guarida de un *forjador divino*, el *contemplador*. Se dice que desde arriba observa a distintos lugares del mundo.

La cima está en un lugar empinado el cual con el frío la vuelven en un lugar poco accesible.
Trophy Pushing

Trophy pushing is beneficial in many ways. There are free Gems to be had for gaining 1250 (450 gems), 2000 (250 gems), 2600 (1000 gems) and 3200 (2000 gems) trophies.

Leagues are also determined by trophies. Each league has a bonus loot for gaining a star while raiding and this bonus goes up as you get higher leagues.

High level trophy pushing
Bosque maldito

Entre las provincias de *Enoch* y *Kadosia,* con el camino queconecta a ambas capitales al oeste y el río Lisbeth sur al este, se encuentra el bosque que originalmente era conocido como el *bosque del refugio*, dada su importancia en la época anterior a la *Monarquía del Hombre*, ya que ahí se desarrollaron las operaciones que permitieron la fundación de Enoch a comienzos del tercer siglo.

Sin embargo, con la apertura del portal a *Nahamag* ese nombre fue reemplazado por el bosque maldito. Aunque el portal no ha sido abierto aun, se mantiene activo y su influencia afecta la flora y fauna del bosque. Los habitantes de *Llano Puro*, la aldea aledaña que posee el aserradero más grande de la provincia de Enoch, dicen que los lobos (y también las personas que entran por un tiempo) se vuelven extremadamente salvajes. Es más, algunos relatan que los árboles llegan a cobrar vida en algunos lugares y se vuelven asesinos. Incluso los rumores hablan de espíritus de fuego sobrevolando en las noches.

Según el mito, ese portal sólo podría abrirse con un ritual que involucra la *piedra escarlata*... la cual se rumorea que la custodia personalmente el Rey de Enoch.
MRKskr45kdowntlge4 Wiki

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Strategy for TH 6

## TH 6 attacking a TH 6

Make sure your balloons are upgraded as soon as possible to be effective in war.

### Strategy 1

Ask for "Balloons for war" to get high level balloons.

Take around 40 archers and the rest balloons with 2 heal spells. The archers are to kill the CC troops while saving as many as you can for clean up at the end.

Deploy balloons in a large line along one side of the base. This is to prevent balloons from clumping up too much for a wizard tower to damage a huge group of balloons. Deploy the balloons on the side of the base that allows them to kill the AD relatively quickly. Keep in mind the direction that the AS is pointing and come in away from its field of effect.

Use the heal spells as needed. They will probably be needed most at the AD and one of the wizard towers unless the AD is badly placed (near the outside of the base), then both wizard towers should be watched out for.

Once the defenses are down, any remaining archers can be placed to destroy corner buildings and help general clean up of the base. Note that unless the building is a builders' hut, archers are better deployed 2 or 3 at a time rather than singly.

### Strategy 2

If the AD is easy (near the outside) for hogs to get to, the AD can be taken out by hogs and the hogs and balloons can be protected by giants. Note that you should have giants, balloons and camps maxed for this strategy.

Ask got "Hogs for war" to get high level hog riders.

Take around 40 archers, 6-8 giants and the rest balloons with 2 heal spells. The archers are to kill the CC troops and clean up as described above.

Deploy a single giant against the AD to check for traps. A second giant afterward can get the attention of the defenses. Deploy the hogs to go after the AD once the giants have the aggro of the defenses.

Once the AD is down, drop giants against each archer tower and wizard tower. Deploy balloons after the giants get the aggro of the defenses to target the archer towers and wizard towers. Once the defenses that can target air are down, the balloons will have free reign against the base.

Use the heal spells as needed. One may have to be used for the hogs to make sure the AD is down, otherwise just keep groups of balloons up.

Once the defenses are down, deploy any archers left for clean up as described above.
Leeisatosspot

**Brian comes back out of the medical room**

Brian: “Sorry ladies and gents, but it seems like there’s gonna be a change of plan. We’re leaving, now.”

Patrick: “What’s wrong? Is everything okay?”

**Brian pulls a gun and points it at Patrick**

Brian: “Your fuckin’ brother, that’s what’s wrong Doc; now shift.”

Hannah: “Brian, what one earth are you doing? Answers, now.”

Rook: “Yeah, I’m inclined to agree with the lady on that one.”

**Brian switches his gun to Rook**

Brian: “Oh you would be wouldn’t you, Maurice? Can’t have any finding finding out about the big boss’s little secret? Well tough shit, we have…I found Randall’s letter...”

Hannah: “What letter?”

**Brian hands Hannah the letter, and waits for her to read it. She goes pale after a few seconds, and then pulls her own gun.**

Brian: "You see what I mean?”

Hannah: “Yeah, we’re going, the rest of you can read it in the car. Lilly and the others can’t wait. Let’s go.”

**Everyone starts to back out, Hannah and Brian with their guns still trained on Vincent’s group.**

Rook: “Can someone tell me what the bloody hell is going on here?”

Brian: Hannah, get the others in the van.

**Hannah takes the others, Brian stays behind with a gun aimed at Rook.**

Brian: He killed them, Juan and Randall…

Rook: What?! Jesus man, what are saying?!

Brian: “Y’know Maurice, I tend not to judge by appearances, but you’re just as blind as I’d expect a one-eyed man to be; maybe even a little more so. Now get the fuck out of my face before I blow the other half of your head off.”

David: “Surely this is a misunderstanding, we fought together, I thought we were all friends.”

Rook: “I bet this is all a misunderstanding, please, just wait til the others get back. We can sort this out.”

Brian: “That isn’t happening, but I’ll be a good sport, I’ll play along with the gambling. When you find out what he really is, I’ll bet my life on you changing your name to Pawn. Now back off."
D5 Relationships and Plot Points

## Relationships

### Major

* Lance and Maxine

* Lance and Carson

* Lance and Brian

* Lance and Jake

* Lance and Anton

* Lance and Lilly

* Lance and Butch

* Maxine and Rachel

* Maxine and Caitlin

* Maxine and Terrence

* Maxine and Lilly

* Maxine and Jake

* Carson and Yaz

* Carson and Lilly

* Lilly and Terrence

* Lilly and Hannah

* Lilly and Mai

* Lilly and Randall

* Brian and Terrence

* Brian and Mindy

* Brian and Butch

* Hannah and Randall

* Hannah and Terrence

* Randall and Terrence

* Randall and Anton

* Randall and Butch

* Terrence and Mindy

* Keith and Mai

* Keith and Warren

* Keith and Kenneth

* Keith and Liam

* Yaz and Trent

* Yaz and Kenneth

* Anton and Caitlin

* Mai and Liam

### Minor

* Lance and Liam

* Terrence and Liam

* Maxine and Anton

* Maxine and Carson

* Carson and Hannah

* Brian and Jake

* Brian and Randall

* Brian and Keith

* Lilly and Warren

* Lilly and Keith

* Keith and Marion

* Edward and Marion

* Lilly and Butch

* Terrence and Paul

* Randall and Jodie

* Brian and Trent

* Lilly and Murdoc

* Lilly and Jake (Cam)

* Lilly and Matt

* Hannah and Oliver
Jormite

## Description

**Jormites** (aka Baby Giant Greenworms) are tiny, pale green worms that crawl end-over-end across any solid terrain, such as floors, walls and ceilings. They are not affected by gravity and are intangible to Trace. They cannot be corrupted, nor destroyed.

## References

1. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Roti

Hi roti

Welcome to Nocturne Alley :D

Just letting you know the checklist for TH 7 to gain the most in attacking (in the quickest fashion).

1. Upgrade spell factory. This gives Triple lightning which can kill a single air defense (AD)... This is crucial for dragon attacks and can be used against TH 6 with straight balloon attacks.

2. Get dragons. One barracks at least, although 2 allows only logging in twice per army.

3. Upgrade dragons and balloons. Dragons are stronger but cost more. Balloons can be used with dragons (dragloon) and with minions (balloonion). Both strategies are sound. Make sure balloons are max for using balloon/minion strategy.

4. Upgrade Clan Castle (CC). Having 4 balloons/hogs makes a nice difference in an attack plus the added option of taking a high level dragon with you.

5. Upgrade Barbarian King (BK), lvl 5 unlocks his mini-rage skill so keep on it. You can get lvl 5 before TH 8 but it is hard.

These are a bit situational. For instance, since you already have minions, you may be more effective upgrading balloons before the push to get dragons. But the first one stands. The spell factory opens up rage spell for balloons and dragons (although triple lightning for dragons is more effective most of the time).

Additional note on strategies: Most attack types need the enemy CC lured out and killed before the main strategy can be executed properly but Dragons don't. Dragons target anything and have enough hit points to withstand any CC troops (they just don't care about anything but the AD's for damage). Ask about funneling dragons to make them more effective.
Health

## Description

Most enemies and all bosses in Axiom Verge leave behind red sparkling health restoring particles when destroyed or killed.  The amount left behind is equivalent to the hit points that enemy had. Each particle contains either 2 or 8 health points.

Most enemies have a 15% chance of dropping **health** when destroyed. Those that differ are noted in the infobox on their page.

When Trace is close, the health particles float toward him and are absorbed.

Trace's maximum health can be increased by 100 by collecting Health Nodes (these will also restore his health) or 5 Health Node Fragments. Trace starts with 200 **health**. By collecting all the Health Nodes and Health Node Fragments possible in the game (including those in the 5 Secret Worlds), Trace can have a total of 1600 health.
Indra Chaudhari Takes Leave to Deal with Family Tragedy (Note)

<- Previous Note | Next Note ->

## Transcription

*July 7, 2063*

*Globe 3 founder Indra Chaudhari said Tuesday she will take an extended leave starting immediately, temporarily leaving the helm of the company she founded 29 years ago. She still plans to oversee the company in an advisory capacity, she says. Bill Bentley, chief executive of Globe 3 Ansible Services, will take over as interim CEO of Globe 3.*

## About the Note

This is a green text note, written about Indra's step down from CEO of Globe 3.

This is Note 21.

## Location

It is found in Sector 42,25 in Annuna Gorge near what appears to be an abandoned station, either belonging to Hammond Corp or the Kazakhs.
BDD8 - I01 - Keith and Terrence

"Say, did I ever tell you about the time I took my godson clay modelling?"

"Don't think so, if you did I can't remember."

"Story time then, you'll love this one. Basically, it all started out when I had the lad for a weekend while his mum and dad were away. Martin wasn't my biggest fan, but Celia always loved her Uncle Keith – that's what she called me, even though I wasn't really her uncle – and that's why they left little Neil with me while they went for a weekend away. So, I had a six year old lad with me, and I had fuck all of an idea what to do with him; but after three or four hours, I was so fed up of his whinging about being bloody bored that I decided *"Right, let's take him clay modelling, he'll like that"*"

"Big mistake?"

"Tremendous fucking mistake. We got there, and he got his clay on the spinning wheel and that, and I went for a cuppa in the café. Came back, and in his hands was his new model. I shit you not, it was a massive clay cock. Not accidentally phallic, because a lot of things end up like that, but an unmistakeable model of male genitalia, it had a bell end and everything."

"Hah, sounds like he was a right tearaway."

"Oh, I haven't even finished yet. Y'see he'd asked to have it varnished and everything while I was having my drink, so I had to fork over nigh on forty quid for that bloody wanger. And then I had to decide what on earth to do with it, because Neil was quite proud of it and I didn't want Martin having a go at me for taking his son's cock away. So I left it on the breakfast table overnight, and the next morning I ate my cereal with the fuckin' thing leering at me...with it's one eye..."

\*At this point, Terrence bursts out laughing\*

"So what did you do with the bloody thing?"

"Told him to give it to his dad as a present, tell him it was a kitchen roll holder. Seen a photo on Facebook a few days later, saying Martin had a massive brown dildo on his kitchen windowsill. Funnily enough, I was never asked to look after Neil after that."
BDD11

#### Hannah POV

Hannah Walsh is on a night out for her birthday, with three friends: Nancy Brodmir, Yazmin McDonald and Amy Fleetwood. As they're ordering the drinks, Hannah sees a girl who bares a passing resemblance to Nancy (who she has a crush on), and starts chatting her up. She has little success, but interruptions from her friends result in her making an awkwardly offensive joke, which makes the girl laugh. Hannah asks if she can buy the girl a drink, and the girl accepts, asking for a "Sex on the Beach" cocktail, much to Yaz's amusement. The girls chat and drink, and the chat grows increasingly raucous as Yaz brings in a round of shots. Amy tries to encourage the others to go for a dance, to which they eventually agree, being split up in the crush of people. Hannah and the unnamed girl end up dancing very closely, almost erotically, while Yaz, Nancy and Amy are nowehere to be seen. The girl starts to slide a hand into Hannah's jeans, but before she can, they're interrupted by hearing a scream come from the other side of the club. Several more screams are heard, and a crush of people starts to head for the fire exit, with the girl saving Hannah from being trampled. They're joined by Yaz and Amy, but Nancy is still nowhere to be seen, much to Hannah's distress. Yaz and the girl say they should get out, but Hannah refuses to leave without Nancy. They hear a voice tell them to "leave Nancy to me", and Hannah turns to see her colleague Randall DeSantos there. He says that Nancy's father Terrence asked him to keep an eye on the girls, because of the riots going on everywhere, and then orders them to get out; mysteriously sayin that they're in capable hands after looking at the girl. As they run, Hannah looks back and sees Randall pulling Nancy out of a different exit. On their way out, Amy is attacked from the side, and a walker takes out her neck. The girls freak out upon seeing it up close, and bolt, only stopping when they hear a car pull up next to them and Randall order them to get in. They get in, and then the realisation hits Hannah that Nancy is nowhere to be seen, and she says she's going back. Randall locks the car doors and says she isn't, which Yaz and the unnamed girl both agree with. He sadly explains that Nancy let go of his hand, and the walkers got her, he saw her devoured with his own two eyes. Hannah breaks down in tears. She says they need to go and find Terrence, and while talking about Nancy hysterically, she mentions her surname. The girl suddenly asks if the Terrence they're going to see is Terrence Brodmir, the detective, and Randall looks back into the back seat and says "You really only just got that? I expected better from a girl of your talents Lilly."
Boulder

## Description

These **boulders** fall from hanging chasms in Kur and roll over your footing.

They fall at irregular intervals from 2 different spawn points, and roll either left or right every time they hit the ground (randomly chosen). They are only damaged by the Laser Drill,  Drone Drill, Red Coat, and Repair Drone's attacks. They explode if they hit a wall.

It is one of the enemies commonly missed when attempting to achieve the Hacker Trophy.

## Corrupted Form

When corrupted, the Boulder takes on the characteristics of Bubbles. They float harmlessly upward, and can be killed by a single hit from any weapon.
Keith vs Angelo and the defectors (Fortress)

\*As Angelo is leading the defectors out of the city, they’re confronted by Keith Vasey at the top of a staircase. He asks what they’re doing, and Yaz reveals to him that they’re defecting to Nancy’s side, her own reason being the death of the Colonel\*

**Keith:**“So that’s your solution? Kill Theo by siding with Nancy Brodmir? I don’t know if you remember but we thought the Colonel was dead for six years because of that woman. You’ve danced with the devil before sweetheart, and remember how that turned out? Want me to refresh your memory? Well tough shit because you’re hearing it anyway. Remember Anton and Caitlin? He got his throat turned out and she got raped senseless every day for months. How about Butch? Y’know, friendly hobo, got along with everyone, burned alive just for that bastard Trent’s amusement. Think about Lilly, who just about made it through what he did to her…and now she’s dead, murdered by your new pal Nancy. Just think of what you're going into here darlin'. Make no mistakes, Trent was a fucker of the Grade A variety, but he's a playground bully compared to her. She'll ruin you...

And you...well, you’re not off the hook either Bill, I expected better from you mate. What do you think this is, some kind of fantasy? Topple the monarch and unleash some sort of national revolution? I’ve always agreed with you on the political stuff, we both know that, but this is just madness. I mean, what would Charlotte think? The pair of you used to pour over those books for hours - Orwell, Marx, Bakunin - you had a vision. And now what are you? A petulant child, you can’t get your own way down here, so you’re throwing the board off the table. Well done, big man, well fuckin’ done.

And as for you Lionel, well, you saw her first hand didn’t you. You saw what she did to those prisoners, what she did to your sister, what her and Dodd did to your parents. You want this woman in charge, be my guest, and we can add to her collection of dead Agners.”

**Angelo:** “Alright that’s enough, we haven’t got time for this, get out of the way Keith.”

**Keith:** “And what are you gonna do, Angel Eyes? Murder me just like you murdered Pa-“

\*Angelo shoots Keith in the leg, knocking him down the steps, and leads the others away\*
Modified Lab Coat

## Description

*"Double-tap and hold while pressing against a wall to teleport across"*

The Modified Lab Coat is the first Lab Coat upgrade. It is white in color and has a biomechanoid lining designed by Athetos, that will allow Trace to teleport through walls that are 1-block thick. Trace must be touching the wall in order for the teleport to work correctly. It changes Trace's damage resistance so he only takes 40% of the damage he would without it.

Primordial Code is displayed on the upper-right side while teleporting through walls.

## Location

The Modified Lab Coat can be found in the furthest room in the upper-right corner of Zi. After defeating the Uruku Variant, you must use the Address Disruptor on some blocks in the room, so that you can jump up to a door in the upper-right of this room.

Obtaining this Lab Coat will allow the player to use the teleportation ability to go through the surrounding pillars and exit the room.

## Prerequisites

* Address Disruptor 1
* Field Disruptor

## Unlocks

* Health Node (#3)
* Health Node Fragment (#7)
* Power Node (#3)
* Range Node (#1, #2)
* The Storm (note #7) (in Absu, Grapple is normally required to return)
* Plan B (note #14) (in Absu, Grapple is normally required to return)
* Remote Drone
Ninhursag

## Description

*"Allows you to climb vertical walls."*

   **Ninhursag** is an Arm in Axiom Verge 2. Upon meeting, she allows Indra to climb vertical walls.

## Location

   She is found in the Giguna Steppes, in Sector 13,15.

## Etymology

Ninhursag, also known as Ninhursaga, Damgalnuna, or Ninmah, is a Mesopotamian goddess of mountains and rocky ground, the *hursag,* as well as a goddess of fertility. She had the power to produce wildlife, especially the onagers of the desert, as well as plant life with her husband Enki, the god of creation. Her husband is also, in some traditions, seen to be Sul-pa-e, a god of the underworld, though she had many children with both men.

## References

1. ↑ https://www.brooklynmuseum.org/eascfa/dinner\_party/heritage\_floor/ninhursaga
2. ↑ https://www.britannica.com/topic/Ninhursag
Strategy for Base 10

## Dragon + Lightning Strategy

Army composition:

10 Dragons

CC: Max lvl balloons

3 Lightning

1. Zoom into designated air defense and drop 3 lightning in the exact center tile of the 3x3.
2. Drop 1 dragon on each side of the funnel to "cut the line" for your main body of dragons (next step) to push into the base. Wait for the indicated buildings to be destroyed before moving to the next step.
3. Drop the main body of dragons in a line creating the funnel to the remaining air defenses and air sweeper. Wait until the dragons kill a layer of defenses and drop the CC balloons behind the dragons, going for the upper air defense.
E-Kur-Mah

*"AREA 8 EDGE OF THE BREACH - E-KUR-MAH: Resting atop the mountain, this temple once sheltered a Pattermind with a red coat."*

**E-Kur-Mah** is accessible in the later portion of the game, after obtaining the Drone Teleport. It is an ancient temple adjacent to the east side of the surface portion of Kur, and it has a cyan, gold, and green color theme. The outside of the temple is pyramid-shaped and this motif is shown in the interior as well. In the upper area, there are powerful robots guarding the ancient artifacts housed here. Before Trace obtains the Sudran Key, the track "Occlusion" plays in the upper areas. In the lower areas, the track "Occlusion Lens" plays.

Trace will have to fight his way through the Sentry robots and explore the temple's deepest areas to find the Sudran Key, which unlocks barrier seals blocking the way to the lower sections of this area. The lower sections are overgrown with plant life, some of which will attack Trace if he gets close. The largest lower room is called the Verdant Cavern, and the lowest room is the Breach Suppressor Room.

## Enemies

* Ancient Sentry Bot (28)
* Hookfish (13)
* Furglot (5)
* Artichoker (7)

## Items

### Upgrades

* Red Coat
* Sudran Key

### Weapons

* Quantum Variegator
* Fat Beam (Possible entrance to the hard Secret World. Weapon is random.)
* Scissor Beam (Possible entrance to the hard Secret World. Weapon is random.)
* Heat Seeker (Possible entrance to the hard Secret World. Weapon is random.)

### Power-Ups

* Health Node Fragment (#17)
* Power Node (#6)
* Power Node Fragment (#18)

### Notes

* Anonymous Quote (note #1)
* The Land of Civilized Kings (note #3)
* Official Letter (note #11)

## Etymology

The name E-Kur-Mah is derived from the word *Ekur*. It is Sumerian for 'mountain house', and is used to refer to the house of the Gods, being the most revered and sacred building of Sumer, equivalent to the Mount Olympus of the Greeks.

## References

1. ↑ *The Art of Axiom Verge*, page 24.
2. ↑ Penglase, Charles. Greek Myths and Mesopotamia: Parallels and Influence in the Homeric Hymns and Hesiod. Kiribati, Routledge, 1997. Page 73
Igi-Tum

## Description

The **Igi-Tum** is an enemy found in Uhrum Valley. It is a small white orb with a single teal eye and a propeller on top. It flies around, following Indra across the room, commonly found around Mas and Dublas. It doesn't do contact damage, yet can be damaged and will avoid the player when they go to strike. It acts as a camera for the Mas, targeting Indra so the blasts can land.
English (Note)

<- Previous Note | Next Note ->

## Transcription

*The quick brown fox jumped over the lazy sleeping dog.*

*What, pray tell, is a fox?*

*English, thought long ago succumbed to evolution's merciless, twisting lever, seems to be with us once again.*

*Queen Elizabeth I has bestowed upon us a new dream. Come into my arms. We have much to learn.*

## About the Note

This is a green note, and written in English by a Rusalka.

This is Note 20.

## Location

The Note titled "**English**" is found on the far left side of Zi, along the path to the Voranj.
Fat Beam

## Description

*"Explodes into a powerful beam after a targeting period."*

When fired, the **Fat Beam** fires a thin yellow targeting laser that causes a 2 second delay before an actual damaging beam fires which is wider than Trace's height. The attack button must be held for the full duration of targeting. Once the damaging beam is fired it continues firing for 4 seconds even if the attack button is not pressed. The beam can be fired in all 8 directions, and its direction of fire can be changed at any time during its operation. Being able to penetrate walls and attack enemies that are well outside of the screen bounds and its low damage period (it repeatedly hits enemies in short succession) make it a very useful weapon. However, it is not very good for close combat or rapidly moving enemies due to the targeting delay and relatively low damage compared to most short range weapons. It's best used to clear enemies from a great distance.

## Location

The Fat Beam can only be found in a Hard type Secret World. It is one of three weapons that can only be found in a Secret World. The entrance to the Secret World is randomly generated from the possible entrances in Edin, E-Kur-Mah or Mar-Uru. Additionally, the layout of the Secret World is randomly generated, therefore the placement in the weapon will vary. Only one of these three weapons may be found in each play-through of the game; The other two possible weapons are the Scissor Beam and the Heat Seeker.

## Prerequisites

* Varies; The Red Coat will probably be necessary.

## Additional Images

Fat beam used in a save roomFat beam used on a Spitbug Nest (animated)
Kilver

## Description

*"Fires a short-range burst of electricity."*

The **Kilver** is a short-range "shotgun-like" weapon that fires a powerful burst of electricity in a circular pattern. For most of the game, it will be the only weapon that can fire through walls and other obstacles, giving the player a distinct advantage over enemies in the game who are unable to return fire.

## Location

Trace obtains the Kilver upon his first meeting with Elsenova. It can be found on a small ledge just below Elsenova's face in Absu.
War Log

This clan was started on March 10, 2015 and the first war search was on March 14, 2015.
Clan tag: #8G28JOOR

Longest Win Streak (recorded before win streak update): 18

***War Record***

11 day data gap (5 wars)

## References

1. ↑ The leader takes total responsibility for the first war lost due to allowing several new people war (who did not attack).
After 10 attacks from both sides
3. ↑ Win by destructon (tie breaker) 94.00%-89.80%
4. ↑ Loss by destruction (tie breaker) 94.00%-96.00
5. ↑ Win by destruction (tie breaker) 96.70%-92.40%
6. ↑ Loss by destruction (tie breaker) 95.20%-96.50%
7. ↑ Random rematch
8. ↑ Win by destruction (tie breaker) 98.8%-95.10%
9. ↑ Rare tie by both destruction (88.93%) and stars
10. ↑ Two accounts could not attack (4 less attacks), resulting in a loss
11. ↑ Loss by destruction (tie breaker) 90.9%-95.8%
12. ↑ Loss by destruction (tie breaker) 90.4%-91.8%
13. ↑ Win by destruction (tie breaker) 93.3%-90.3%
14. ↑ Loss by destruction (tie breaker) 90.3%-93.9%
15. ↑ Loss by destruction (tie breaker) 88.7%-91%
16. ↑ Win by destruction (tie breaker) 95.5%-91.2%
17. ↑ This clan cheated by sending a spy, resulting in a loss
18. ↑ Win by destruction (tie breaker) 99.1%-97.4%
19. ↑ Win by destruction (tie breaker) 95.8%-92.8%
20. ↑ This clan cheated by sending a spy, resulting in a loss
21. ↑ Win by destruction (tie breaker) 93.7%-90.4%
22. ↑ Loss by destruction (tie breaker) 96.5%-97.6%
23. ↑ Loss by destruction (tie breaker) 91.7%-96.6%
24. ↑ Win by destruction (tie breaker) 94.6%-92.4%
25. ↑ Loss by destruction (tie breaker) 95.5%-97.3%
26. ↑ Loss by destruction (tie breaker) 90.7%-91.2%
27. ↑ Win by destruction (tie breaker) 92.2%-86.8%
28. ↑ Win by destruction (tie breaker) 96.4%-93.4%
29. ↑ Win by destruction (tie breaker) 99.9%-99.1%
30. ↑ Win by destruction (tie breaker) 98.7%-96.9%
31. ↑ Loss by destruction (tie breaker) 95%-96.7%
Katrahaska

*"Destroyed in battle with the other Rusalki, all that remains of her is this lifeless shell."*

## Description

**Katrahaska** is one of six Rusalki that Trace encounters in his journey. She is already dead by the time Trace discovers her, and her head appears to be torn open. Although Elsenova says the Rusalki fought each other with Drones, it is likely that Katrahaska was ultimately killed by Ophelia.

## Location

Katrahaska's chamber is located in central Kur, behind Gir-Tab.

## Story

Katrahaska is revealed to be the one Rusalka who betrayed the others and sided with Athetos, helping him spread his pathogen before she was defeated and shut down by Ophelia, as well as being described as having tried to kill the other Rusalki. It can be assumed that Katrahaska harbored hatred for the Sudrans after they had activated the Breach Attractor, causing the Breach to envelop planet Sudra, and as a result killing many Rusalki as well as trapping the remaining survivors on the planet.

Based on what we learn in Plan B (Note) and CUTSCENE 0031, we can say that it's likely Katrahaska's nanogates are now being used by the other Rusalki to monitor and coerce Trace's actions.

## Additional Images

Katrahaska's chamber.Katrahaska's deactivated head, as seen in an earlier build of the game.
## References

1. ↑ Steam Trading Card description
2. ↑ See CUTSCENE 0015.
3. ↑ See Notes Plan B, and The Outsider.
4. ↑ This assumption is based on information found in the Notes The Storm, and The Kuliltu.
Eribu

*"Area 1 REBIRTH LABS - ERIBU: Characterized by test tubes of pulsating organic matter, this is where Sudra's inhabitants would rebuild their own bodies, and where Trace is first brought into the world. It also connects to an ocean-themed surface."*

**Eribu** is the starting area of *Axiom Verge*. It is a dreary cave area filled with rocks as well as strange red bubbles. There are many secrets, weapons and upgrades in this area, many of which can only be reached after obtaining one or more upgrades from other areas. Connected below it is Absu, while to the east is Ukkin-Na and Indi. The song that plays here is "Trace Awakens". It can be replayed using the Passcode TRACK0-000002.

## Enemies

### Standard

* Red Snailborg (39)
* Spitbug Nest (6)
* Spitbug
* Spiru (7)
* Buoyg (22)
* Swarmily (Parent) (1)
* Swarmily (Child) (10)
* Purple Trap Claw (4)
* Yorchug (7)
* Blue Snailborg (6)
* Red Trap Claw (5)
* Quadropus (2)
* Cyan Trap Claw (6)
* Blue Mutant (7)
* Purple Sentry Bot (7)
* Green Tube Worm (2)
* Blurst (4)
* Blurst's Swarm
* Will-o'-Wisp (8)
* Gill (10)
* Ancient Sentry Bot (4)

### Other

* Red Bubbleblock
* Streeg (2 stuck in inaccessible wall areas)

## Items

### Weapons

* Axiom Disruptor
* FlameThrower
* Lightning Gun
* Multi-Disruptor
* Nova
* Orbital Discharge

### Power-Ups

* Health Node (#1, #9)
* Health Node Fragment (#2, #13)
* Power Node (#1)
* Power Node Fragment (#2, #16)
* Size Node (#1)

### Codes

See the Passcodes page for information on locations of Passcodes.

## Story

This is where "Trace Prime" arrived many years earlier and where he first found out about the advanced technology the Sudrans built. In the room above the first Rebirth Chamber Trace wakes up from at the beginning of the game, he can find the wheelchair "Trace Prime" arrived on and a faded note "Trace Prime" wrote after using the Rebirth Chamber.

## Etymology

*Eribu* is the Sumerian word for "enter". This makes sense, since Eribu is the game's starting area, and presumably the first place Trace Prime came to when arriving on Sudra. The area name could also derive from *Eridu,* which is regarded as the oldest city in Mesopotamia, being a conglomerate of Sumerian cities. In mythology, it's regarded as the home of Enki: god of water, knowledge, fertility, and creation.

## References

1. ↑ *The Art of Axiom Verge*, page 6.
2. ↑ http://www.lowchensaustralia.com/names/sumerian-dictionary.htm
3. ↑ Leick, Gwendolyn. Mesopotamia: The Invention of the City. United Kingdom, Penguin Books Limited, 2002.
4. ↑ http://oracc.museum.upenn.edu/amgg/listofdeities/enki/
5. ↑ https://www.worldhistory.org/Enki/
6. ↑ https://www.britannica.com/topic/Ea
Strategy for Base 5

## Dragloon (classic)

Army composition:

10 dragons

CC: max lvl balloons

3 rage

poison

Note: 4 balloons can take the place of 1 dragon if wanting to back up the CC balloons.

1. Drop 1 dragon on each side of the funnel to "cut the line" for your main body of dragons (next step) to push into the base.
2. Drop the main body of dragons in a line creating the funnel into the core.
3. Drop a rage to let the balloons propel into the core (next step). This is done just after the indicated defenses are destroyed.
4. Deploy CC balloons to go after the remaining AD and/or AS.

Note on balloons: the balloons will either go to the left or right. Keep a rage for either direction. The other rage can be used for dragons to destroy the remaining AD.

## Hog Strategy + Golem

Note: For the initial attack, without knowing where any double giant bombs (DGB's) are, this strategy has a chance to work and will let others know where DGB's are.

Army composition:

1 Golem, 8 wizards, 4 wall breakers (CC kill squad and clean up + DGB potential trigger)

3 giants

rest hogs

CC: 2 Witches, 1 archer

3 heal

poison

1. Drop standard "kill squad" funnel: Drop Golem to soak attacks, destroy indicated buildings with wizards, offset wallbreakers from golem and destroy walls to send golem into the core.
2. (not shown) Send BK in with Golem to rage into the core.
3. Send 1 or 2 hogs to destroy "free" defenses that are occupied by kill squad (a couple balloons could also be used).
4. Deploy giants to take aggro of outer defenses.
5. Deploy a few hogs behind giants to destroy the outer defenses. The indicated circles show where to deploy mass hogs in a two finder drop.
6. (not shown) place heals to keep the largest groups alive.

Note on heals: Placement shown is only a general area and specific placement depends on how the tide of war actually flows, adjust accordingly but keep in mind any empty spaces if all giant bombs are not known.
Letter from Trace (Note)

<- Previous Note | Next Note ->

## Transcription

*Hammond,*

*Re: the potentially infinite number of worlds- my current hypothesis is that they are filtered by a kind of tree-like hierarchy, being narrowed and specific at the ends but broad at the root. But of course in order for this to work, the filters themselves are also worlds in the tree, downstream of even more filters, recursively. Here's a brain teaser for you: if the filter fails somehow, do the worlds it filtered cease to exist?*

*Re: your idea about the afterlife - I think we could actually get \*proof\*, one way or the other, but the person doing the experiment would need to be dead (and have studied all our research) for it to work.*

*Anyway I hope to talk more about this later; I'm in a bit of a hurry.*

*Trace*

## About the Note

This is a white paper note, written from Trace to Dr. Hammond.

This is Note 35.

## Location

It is found in Sector 13,16 inside a building in the Giguna Steppes.
Upgrading Strategy

There are several upgrading strategies people use. Choose one or hybrid one or more to suit your needs. It is always good to keep in mind upgrading for war since won wars give loot.

Upgrading based on War defense: Upgrade all defenses that target both air and ground first. DPS is a factor so archer towers and teslas give the most DPS, then wizard towers. Once those are done, point damage and splash damage can thwart different attack strategies so upgrade cannons if attacked by giants and mortars if attacked by hogs. Depending on what you get attacked by, always upgrade your traps (air or ground) as your upgrading your first defenses.

Upgrading based on cost: Upgrading the most expensive defense that you can afford is always the case but after a while you may want to start saving for the most expensive defenses first and work your way down.

Upgrading based on time: Alternating upgrades so your builders are free in succession, rather than having all builders becoming free at once is advisable.

Upgrading based on resources: Some people upgrade collectors first in order to maximize resource output. It is usually better to upgrade some defenses first to protect saved resources but you can do a juggle act between collectors and defenses.
Main Sequence

The **main sequence** in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is required to complete the game, anything else is considered optional.

A "branch" occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. It is unverified if Axiom Verge 2 does.

A sequence break occurs when a player do things in an order that differs from the main sequence. Minor breaks are indicated here for convenience.

## Axiom Verge

1. Axiom Disruptor
2. Nova
3. Xedur
4. Laser Drill
5. Elsenova
6. Kilver
7. Telal
8. Address Disruptor 1
9. (Jump of No Return)
10. Field Disruptor
11. Uruku
12. Power Filter
13. Modified Lab Coat
14. Remote Drone
15. Address Disruptor 2The following can be skipped with a trick called the Grapple Skip:
17. Gir-Tab
19. Katrahaska
21. Repair Drones
23. Grapple
24. (Hallucination Sequence)
25. Vision
26. Ophelia
27. Daraga
28. TrenchcoatThe following can be skipped with a trick called the Bomb Skip:
30. Aborted Clone
32. (Elsenova Kills Trace)
34. Rusalki Bodies
36. Address Bomb
37. Ukhu
38. Drone Teleport
39. Sudran Key
40. Red Coat
41. Sentinel
42. Xedur Hul (avoid or kill)
43. Athetos

## Axiom Verge 2

* Ice Axe
* (Antartica's Ansible)
* Amashilama
* Gishru
* Sheshkala
* ???
* Possessed Indra
* ???
* Amashilama's Siuna
Malka

**Malka** is a character in Axiom Verge 2. She is the first NPC met by Indra on Kiengir and she is found at Mount Ebih, next to its border with The Glacier. She is the only person found in the base on Mount Ebih, telling Indra that not many from Hammond's team survived. She gives Indra basic information on the nature of Kiengir: the people, what the team encountered when they came, and the supposed convergent evolution of Kiengir's Mesopotamia-like society.

After Indra meets Damu and traverses the Breach, coming into physical contact with Malka will infect her, causing her to turn into a Proto-Xedur not long after.
Forbidden Knowledge (Note)

<- Previous Note | Next Note ->

## Transcription

*Against all advice, I have been doing tests with the antenna transmitters, and have learned much. The Lamassu claims that understanding this is taboo - it expects us to build weapons without knowledge of how they work. This might have been enough for my father or my father's father, who think of it like a magic spell, but if we are to have any success against the Udug we cannot go forth blindly.*

 *To anyone who may be interested, I invite you to join me ... (it breaks off here)*

## About the note

This is a clay tablet written by an unknown person, presumably some kind of scientist.

This is Note 7.

## Location

It is found in Sector 35,18 in Lake Amagi.
Glugg

## Description

Initially, **Gluggs** (aka Giant Boulderbacks) are completely hidden in solid terrain, curled up into a sphere. When Trace is almost above them, they jump out, destroying the solid blocks they are inside of. They continue jumping when Trace is near.

They can roll into a sphere and are impervious to attack while curled up. When airborne, they are vulnerable to Trace's weapons. Their shell is equivalent to Trace's Laser Drill in its block destroying ability, but instantly does 10000 damage to destructible blocks.

## Corrupted Form

When corrupted, they destroy the blocks underneath them as well as above. This makes their next jump easier to jump over if merely avoiding them (rather than killing them). Furthermore, they wait twice as long between repeated jumps.

The corrupted block destroying ability of their shells is more powerful, equivalent only to the Red Coat, corrupted Gill beams, corrupted pink Loop Diatoms, corrupted Spirus and corrupted Jorms. It instantly does 10000 damage to blocks.

## References

1. ↑ *The Art of Axiom Verge*, page 17.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Archive: War Map Strategy

All castle defenses (on the war map) are only to be donated by the Town Halls with the highest troops. If you are wondering if others have higher troops, check profiles of clan members.

Definitions:

**Clean up:** Attacking an enemy that has 1 or 2 stars already with the intent on gaining 3 stars.

**Loot attack:** Any attack that gains a star (even if 1 or more stars have already been gained in the war). Loot attacks are only valid if no viable clean up is needed. When a loot attack is appropriate, consider the value of a practice attack.

## Our war strategy

Our clan never follows the games A.I. recommended target because we think for ourselves.

In general, it is a set rule to attack straight across (the same map number enemy as your base) with your first attack and save the second attack for clean up (if needed) or a loot attack.

If your opposite mirror enemy looks too hard, you can save both attacks for clean up or swap bases by agreement with someone else. Communicate in clan chat your intentions to wait or desire to swap. The swap must be agreed on before attacking.

After the first half of the war (12 hours to go) the map is open for anyone to attack anything with the clean up guidelines in mind (stated below).

EXCEPTIONS: Starting at high TH 8 and up, discussion on bases versus player strengths and weakness will determine who will attack who.

Cleaning up the map:

When determining how to clean up the map (get three stars on everything) it is important to look at members on our side and who they can still attack. Look at their profile to see who they are capable of 3 starring as well.

The members at the bottom of the map have a very limited choice of who they might 3 star so it is good to let them try and clean up after themselves and only intervene AFTER they have had a chance to do so.

The members in the middle of the map need to co-operate on who they can still attack and what bases they can 3 star.

Members at the top need to support each other in winning 3 stars from the hardest bases and try to still have attacks left to help clean up the middle.

Above all, do not go too low unless those are the only bases left and a systematic cleaning needs to be done (from the lowest member with attacks left to the highest member with attacks left).

## Other strategy

Sometimes there is a need to clean up the map from the bottom up. When this happens, our lowest base attacks before anyone else (with both attacks) on their lowest and second lowest bases. Then our second lowest base attacks next, trying to three star from the bottom up.

Example of a 10 member war: Our #10 attacks enemy #10 and #9. Our #9 attacks the lowest base that hasn't been three starred for first attack then the next base up (also that hasn't been 3 starred) with second attack. Our #8 attacks the lowest base that has not been cleaned by #9 and #10 and continues to the next lowest that has not been 3 starred. This continues up the map, three starring from the bottom up.

## Links

War Defenses

Defensive CC troop data

War Attack Strategy
Axiom Verge 2

***Axiom Verge 2*** is an action-adventure game developed by Tom Happ. Originally stated to release on Nintendo Switch in Fall 2020, it was delayed to the first half of 2021, while also being announced to simultaneously release on the Epic Games Store platform. It was released for the Nintendo Switch, PlayStation 4, and PC on August 11, 2021. It was made available on Steam one year after it's initial release date, on August 11, 2022.

## Description

***DECADES LATER… OR IS IT CENTURIES EARLIER?***

Life. Afterlife. Real. Virtual. Dream. Nightmare. It’s a thin line.

It’s Axiom Verge.

Hiding in a cargo lift in Antarctica is what appears to be an ancient, alternate Earth, complete with mountains, lakes, deserts, and the ruins of a civilization. But you get the feeling that something else is lurking just past the fringes of reality, waiting to pull you in.

### Features

* Climb your way across a variety of terrains
* Exploit enemies through hacking
* Venture off with your remote drone

### Gameplay

A small preview of items & enemies:

* Urns: If you break open one of these you’ll gain new powers and abilities from the entities trapped inside. But at what cost?
* Compass: This lapis lazuli pendant sparkles with light. As you draw nearer to an urn, the light coalesces to point in its general direction.
* Drones: These mechanical foes attack you on sight. But like anything with a computer at its core, they can be hacked, each for varying effects.
* Save Shrines: Every time you stop at one of these, a tiny piece of you is left behind. This allows you to be reborn if you take too much damage to continue.
* ...And something else. You sense there is a bigger secret to this world. What could it be?

## Gallery

Axiom Verge 2 - Announcement Trailer - Nintendo SwitchAV2 Promordian Code