recursal/Fanatic-Fandom huggingface dataset:
16-1

## **16-1: Western Wonderland**

**Western Wonderland**, also known as **16-1**, is the first level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: I say, Penny, old thing, tally ho! Pip-pip and such!

Penny: We are in the Wild West, User Dave, not Victorian England.

Crazy Dave: There's a difference?

Penny: We are likely to encounter far more ferocious former frontiersmen, User Dave.

Penny: We will need to sharpen our skills to stake any claim.

(Crazy Dave and Penny leave)

## Tips

* Wild West Part 2 is when ECLISE starts to get really difficult, and this level showcases it. However, having got to this point to the game, you should have no problem beating the level. Once again, use slowing or stalling plants if you feel the level is still too quick.
0-2

*For the version in ECLISE 2.0, see 0-2 (2.0).*

## **0-2: Tutorial**

**Tutorial**, also known as **0-2**, is the second level of Player's House in ECLISE. After completing the level, the player unlocks Sunflower.

This level can be skipped over, along with 0-1 and 0-3 in the Player's House.

## Dialogue

Tutorial: Sunflowers are an extremely important plant!

(After planting a Sunflower and collect a sun)

Tutorial: Try to plant at least 3 of them!

Tutorial: The more sunflowers you have, the faster you can grow plants!

Tutorial: Try to plant at least 3 sunflowers!

## Tips

* A new vital plant is obtained, which is Sunflower. It is your main source of sun to build up stronger defense on your lawn. As tutorial suggest, try to plant at least 3 Sunflowers.
* ...Although literally anyone should be able to complete it as long as they can read and follow the tutorial.
15-8 (Alpha)

*For the version in ECLISE Beta, see 15-8.*

## **15-8: Snipe Land**

**Snipe Land**, also known as **15-8**, is the eighth level of Frostbite Caves Part 2. After completing the level, the player unlocks Icebound Battleground.

## Outro

(Crazy Dave and Penny appear)

Penny: User Dave, I've detected an incoming ice cube.

Crazy Dave: Looks like a zombie-sicle to me.

Penny: Analysis suggests that this creepy cube unlocks a chilly challenge.

Crazy Dave: You know what i say? Brrrrr-ing it on!

(Both leave)

## Tips

* Have plants ready for any waves of zombies as they appear randomly. Like many Fast Stand levels, zombies arrive quickly than the usual, it is advised to select quick recharge plants that also benefits your offense for this level. Do not worry about the freeze winds, since no winds are present in the level.
* Fume-shroom is a good counter against all four specials, yet it still needs a supporting plant as it may be outmatched by Nether Dodo's speed or Turquoise Skull Zombie's laser.

## Waves

**Notes:**
    spawn randomly
1-8 (Alpha)

{{#switch:1-8 (Alpha)

*For the version in ECLISE Beta, see 1-8.*

## **1-8: The Giant Chamber**

**The Giant Chamber**, also known as **1-8**, is the eighth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Starfruit. At the same time, the player can access Zen Garden.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Look, Penny! More Mummified Gargantuars!

Penny: This cannot be good. We will need to plant enough Sunflowers to win.

Penny: Two columns should be enough in most cases, but plant more if needed.

Penny: Stall out, and plant them first instead of attacking the zombies right away.

Penny: Iceberg Lettuce should be an excellent choice for this stalling job.

Crazy Dave: How does freezing even work in the middle of the desert anyway, Penny?

Penny: I... excuse me while I run some tests on them, User Dave.

(Crazy Dave and Penny leave)

## Tips

* This is Gargantuar intro and is a heavy level so you don't have much option than using Bloomerang as a main attacker.
* You will need to plant at least two columns of Sunflower to deal in most cases.
* Also, you can use Peashooter or Potato Mine to stall Gargantuar for a while.

## Gallery

By KaluteBy oatstrichBy Kalute (Alpha 1)By Poss (Alpha 1)
12-9 (Alpha)

*For the version in ECLISE Beta, see 12-9.*

**Problem Shovler,**, also known as **12-9** is the ninth level of Lost City Part 2 in ECLISE. After completing the level, the players unlocks Twin Sunflower.

## Tips

* Cactus is your main damage source. It can kill most zombies, except Robo-Cone Zombie.
* Use T1 Primal Potato Mine and T2 Potato Mine against Robocones. If you use T2 Potato Mine, be mindful of its arm time, you might aswell use Chard guard or a Sunflower to stall him.
* If a Robo-Cone Zombie appears behind an Excavator Zombie, plant T2 Potato Mine in front of the Excavator Zombie, who will instantly arm the mine.
* Use T3 Guacodile as a lane clear option, but use it wisely, as its recharge is quite long.
12-5 (Alpha)

*For the version in ECLISE Beta, see 12-5.*

**Form And Phase**, also known as **12-5**, is the fifth level of Lost City Part 2 in ECLISE, After completing the level, the player receives a Money Bag.

## Tips

* This will properly show you how Ghost Pepper works. She can make plants, even endangered ones invincible from any zombie that approaches it. You may need to use her more often to secure the endangered Snow Peas from very dangerous close attacks from Turquoise Skull Zombies.
* Parachute Rain may land on the Snow Peas, so you will need an instant to kill them fast if the Ghost Pepper is unavailable.
16-2 (Alpha)

*For the version in ECLISE Beta, see 16-2.*

## **16-2: Lightining Creatures**

**Lightning Creatures**, also known as **16-2**, is the second level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Intro

(Penny and Crazy Dave appear)

Penny: The West is full of animals, User Dave.

Penny: Not just bulls... chickens have also joined the battle!

Penny: They are too slow to be shot by most straight-shooters, so be aware

Crazy Dave: Yikes! They are pecking good! We'll need to bring specific plants, then!

Crazy Dave: Do you think, that their meat is good, though?

Penny: Improbable. They are still zombies after all.

(Both leave)

## Tips

* This level introduces Chicken Wrangler, use piercing plants, Spikeweed/Spikerock/Endurian to have no trouble against them, or use the newly acquired Lightning Reed.
* If you stun/freeze the Wrangler, they will not release their chickens.
* Alternatively, you can use these plants to counter them:
	+ Toadstool, she gulps all animal zombies and imps.
	+ Bloomerang, his bloomerangs stun wranglers for 0,15s upon hit. Meaning no chickens will be released.
17-10

## **17-10: Squid Store**

**Squid Store**, also known as **17-10**, is the tenth and final level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 18-1.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Yo beach bums! You've been around my beach long enough.

Dr. Zomboss: Time to launch another massive invasion!

Dr. Zomboss: The last thing you'll see is my blinding victory, dude! Later! Signed, Doc Zomboss

(Dr. Zomboss disappears, Crazy Dave and Penny appear)

Penny: Something tells me we're having a close encounter with the slimy kind.

Crazy Dave: Aliens joining Mr. Boss guy?

Penny: No.

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: Ugh. I think I got a tentacle stuck in my system.

Penny: That will take some time to clean.

Penny: Let's hope that I don't traumatize myself during the process.

Penny: On another note we have triumphed.

Crazy Dave: Back to the world of dinosaurs, then?

Penny: Indeed, User Dave. Or... what's left of it, after that meteor.

Crazy Dave: I hope they are ok! I DO want one as a pet, after all!

(Crazy Dave and Penny leave)

## Tips

* This level is considered to be one of the hardest levels in ECLISE. This level will test out your endurance of handling big zombie waves. The Low Tide attacks in here are **very heavy** and come unusually early in the level, prepare some sorts of big AOE to clear them in order not to have too much problem surviving. Similar to 11-10, a **secondary sun producer** is highly recommended for this level.
* The title of the level mentions that there will be Octos - and lots of them. They could be considered the main threat along with Fishermen, another serious troublemaker. Always be ready with the shovel and try to put down your AoE attackers as soon as possible, this will make Fisherman Zombies less imposing and can be extremely valuable for the Low Tides.

## Gallery

By A.K.E.EBy PlasmaSheeP (Plant 2 Snapdragons at the Column 2 for saving other Snapdragons from Low Tide ambush and Octopi)PvZ2 ECLISE 17-10 Squid StoreWalktrough by PlasmaSheePBy White1337 Ver. 1By White1337 Ver. 2By White1337 Ver. 3By EthosCorp (cabbage PF to counter *Low Tide!*)By Hungry bear from zooBy Electricity GameBy Electricity Game (Chomper snap and chew octopi, zombies + Pea Pod Tier II)By Electricity Game pt.3By Electricity Game pt.4By VR456By CogafireBy tigersharkYT (Tier 2 Threepeater plus Chompers)so, yeah Threepeater t3 dominates on (almost) any X-10 lvlBy The Winter Lettuce (Secondaries edition)This strategy is insanely broken. Mowerless Pfless. Earlygame is light enough to allow for ~4 starfruits. Snow pea is probably better than winter melon, but I mean winter melon does good damage to fishermen and octos in the back.Powered Dusk Lobber is "OP" especially tier 3 (Moonflower's tier is optional)By cpvm, you have to take care of your torchwoods.By Alex.eecsBy Phantom of Ra (I can literally put down a Winter Melon after like 60s in with this strat LMAO)
3-7 (Alpha)

{{#switch:3-7 (Alpha)

*For the version in ECLISE Beta, see 3-7.*

## **3-7: Knight After Night**

> *For the Beta version level with the same name, see 3-5.*
>
>

**Knight After Night**, also known as **3-7**, is the seventh level of Dark Ages Part 1 in ECLISE. After completing the level, the player gets Money Bag.

## Dialogue

(Penny appears)

Penny: Another conveyor challenge is up!

Penny: Remember to maximize the usage of all the given plants.

Penny: If you cannot use anything effectively at a moment, you should save it for later.

(Penny leaves)

## Tips

* This level showcases Spore-shroom, which will spawn a clone of it when it defeats a zombie. Use its ability to your advantage as you slowly create a siege full of them. Its eat hitbox has been extended as well, making Spore-shroom's effect on the zombie more efficient as it will guarantee a Spore-shroom spawn from the square where the zombie was killed.
* There are plenty of armored zombies appearing in this level, especially Knight Zombies, which are tougher than Buckethead Peasants. Use the Tier 3 Potato Mines to substantially damage them, enough for the Spore-shrooms to take control.
* Be careful of Wizard Zombies as well, they may manage to transform all your plants to sheep successfully especially when protected by Knight Zombies and Buckethead Pesants.
22-3

## **22-3: The Tag Game**

**The Tag Game**, also known as **22-3**, is the third level of Lost City Part 3 in ECLISE. After completing the level, the player receives a Money Bag

## Tips

* Each lane has a different endangered plant, each of which can counter some of the zombies and some are weak against them. Note that Excavator Zombie is immune to Peashooter, Parasol Zombie is immune to Cabbage-pult, and Turquoise Skull Zombie can outrange Bonk Choy and kill it.
* The bottom lane is very important to keep note of. If a Porter Gargantuar throws his Imp, he will land behind the Squash, and cause it to defeat itself. Some ways to avoid this are by using a Plant Food on the Squash before the Imp lands, then defeating the Imp before the Squash returns. You could also stun/freeze the Gargantuar before he throws the Imp, then use an instant to finish him off. Or, you could redirect him with Hot Date or Sweet Potato.
* This level gives a lot of Plant Foods to defend against a fast and dense crowd. Prevent Imp Porters from reaching the Gold Tiles if possible, otherwise they might cause you to lack the DPS to protect your plants and need to expend a Plant Food.

## Gallery

By Dj Tile TurnipBy KEVINNGW808By KnightEmperorBy White1337I only recommend using the plant food when the squash is in danger from the imp thrown, also putting the sap-fling as fast as they canBy PowerZombieMasterBy PlasmaSheePYT (T2 Run)By Alex.eecs
## Trivia

* This is the Save Our Seeds level with the most unique endangered plants in the game.
* 1 Plant Food is originally located at Wave 16, but due to some coding issues it does not spawn in-game.
1-9X

*For the normal version in ECLISE Alpha, see 1-9 (Alpha).*
{{#switch:1-9X

*For the normal version in ECLISE 2.o, see 1-9 (2.0).*
*For the version in ECLISE Beta, see 1-9.*

## **1-9X: Backbane**

**Backbane**, also known as **1-9X**, is the ninth level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player gets Money Bag.

## Tips

* Unlike 1-9, the zombies in this level are very weak, with only Imps and Basic Zombies appearing throughout. Because of this, waves are defeated and come across much quicker if one is careless to the level's objective, especially considering that there is only one flag horde.
	+ It is recommended to shovel Starfruit that are further from gravestones that have not been destroyed yet to avoid them from defeating the zombies too quickly.
* It is possible to acquire Grave Buster in the standard adventure and come back to this level to mitigate its difficulty entirely by using it, especially at later tier levels.
2-2X

*For the normal version in ECLISE Alpha, see 2-2 (Alpha).*
{{#switch:2-2X

*For the normal version in ECLISE 2.o, see 2-2 (2.0).*
*For the version in ECLISE Beta, see 2-2.*

## **2-2X: Head Protector**

**Head Protector**, also known as **2-2X**, is the second level of Lost City Hardcore in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: My sensors indicate even more movements incoming from above.

Crazy Dave: Maybe it's presents. Presents from the sky!

Penny: The chances of that statement being true are statistically irrelevant.

Penny: We should be cautious of an increasing number of unexpected guests.

(Crazy Dave and Penny leave)

## Tips

* There will be even more Bucketheads and closer Parachute Rains in this version. Farm as much sun using the pre-placed Gold Tiles and your Sunflowers so that you will be able to spam your newly acquired Bonk Choy. With its extremely fast recharge and quick dps, especially when grouped, it will be able to control the ambushes and huge waves of zombies.
4-10

*For the normal version in ECLISE Alpha, see 4-10 (Alpha).*
{{#switch:4-10

*For the normal version in ECLISE 2.o, see 4-10 (2.0).*

## **4-10: Black Flags**

**Black Flags**, also known as **4-10**, is the tenth and final level of Pirate Seas Part 1 in ECLISE. After completing the level, the player unlocks Rotobaga and will be sent to 5-1.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Crazy Dave: Their black flag is rising!

Crazy Dave: Maybe they want to invite us on their ship?

Penny: Quite the opposite, User Dave. We should prepare ourselves for the mightiest pirate onslaught so far.

Penny: You may need to start using more expensive plants, as cheap plant defense may not be able to last long.

Penny: Practice with this Melon-pult against this heavy onslaught.

Crazy Dave: In that case... ATTACK!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave appears)

Crazy Dave: I'm ready to go. Pirates are great, but I think I'm getting homesick.

Crazy Dave: No wait, I mean seasick.

(Penny appears)

Penny: Roll down the window, please.

Crazy Dave: No time for that. We have a Mr. Boss guy to meet!

(Crazy Dave and Penny leave)

## Tips

* Zombies will now launch an all-out attack at you, so high firepower is required to tackle down the zombie crowds. You will also need to stall some specific threats in the level as well, such as Seagull Zombies, Bug Zombies, Pirate Captain Zombies and especially the Gargantuar Pirates, before they can quickly enter deep into your defenses.

## Gallery

By Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of RaBy Luinu15By Aka\_Crow Melonpult on this one, early Snowpea, Squash and Potato Mine, build up 10/15 Sunflowers while you put some MelonPults first on the center (splash dmg 3x3) and finalliy on sides.By Cogafire  :^)By Heady-pult (No heavy plants)By Raphiel.
1-3 (Alpha)

{{#switch:1-3 (Alpha)

*For the version in ECLISE Beta, see 1-3.*

## **1-3: Timer Tackle**

**Timer Tackle**, also known as **1-3**, is the third level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This is the first obstacle for beginners and there won't be any lawn mowers present. All you have to do is keep the zombies out for 4 minutes.
* Beginners should use Bloomerang and use the stalling waves technique. Plant as many Sunflowers because the first wave is the hard part. Along with other ones too.
* When the first zombie appear, don't bother planting Cabbage-pult or Peashooter. You need enough sun to plant the Bloomerang. Also Camel Zombies are slow, therefore having more time to get sun, Bloomerang and Wall-nuts.
* If you think they are too many zombies in a lane, plant a Wall-nuts while you keep with planting Bloomerang. When a lane doesn't have an attacker, try to keep them until you get the attacking plant for that lane.
* When it keeps getting crazy in this level, you might need to plant Cabbage-pult or Peashooter for backup (only when you have enough sun).

## Waves

**Note:**
  spawn randomly.

 have 3 segments.
16-6

## **16-6: Crossing Field**

**Crossing Field**, also known as **16-6**, is the sixth level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The beginning of the level is very tight and you can easily lose on the first waves, if you don't know what to do. The last level unlocked you Electric Currant, and it will be incredibly useful here. Produce enough sun to place one pair of Currants at the back as soon as possible. Note that tier 1 Currant can't kill Prospector Zombie without taking damage, so you need to redirect them to other lanes or deal additional damage.
* Starting from wave 4, there will be a Wild Rush on each wave, so by this moment you should have a counter to them, such as Lightning Reed or another pair of Currants.
* After you set the counters for Prospector Zombies and Wild Rushes, this level becomes quite normal. However, the game will throw a lot of Cart-Head Zombies at you, along with annoying Octo Zombies. Remember that straight-shot plants with high firepower, like Pea Pod, multi-directional plants with relatively decent damage, like Starfruits, or high damage melee plants, like Parsnips, work best against the thrown octopi. Make sure you have enough firepower to take them out, and also prepare your instant-kills for dangerous moments.

## Gallery

By White1337By CogafireBy Electricity GameBy VR456By Electricity Game ( replaying )By Heady-pult (Is it too weird to place Aloe on Currant?)By The Winter Lettuce (The Random Bonk Choy setup that I had in my mind back then)
## Trivia

* Prior to update 1.6, this level was what the current 16-5 is, and the old 16-5 was a Special Delivery level named **Charged Dagger**.
15-7

## **15-7: Isolane**

**Isolane**, also known as **15-7**, is the seventh level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny : Remember the good old Unsodded challenge?

Crazy Dave : Silly Penny! That didn't exist!

Penny : ... seems like the c-c-cold's getting to me and my memory.

Penny : But, your mold colonies have managed to create an interesting challenge this time.

Crazy Dave : We don't want to hurt Moldies... but we need to plant on these lanes!

Penny : A dilemma, indeed.

(Crazy Dave and Penny leave)

## Tips

* The Hot Date, unlocked from the previous level, will prove to be a good option for the level. Place it on Row 2 or 4 to attract dangerous zombies like Blockhead Zombie or Troglobite out of the fully molded lanes.
	+ If desired, it can also bring all zombies from the middle 3 rows together to be destroyed by a powerful instant like Jalapeno or Lava Guava.
* It is highly recommended to go with multi-lane attack plants like Phat Beet, Banana Launcher, or the recently unlocked Dusk Lobber; a single Moonflower in the middle area can power up to 8 of them. Rotobaga is a good choice as it can not only hit other lanes but also hit backwards on those lanes, allowing for zombies which make it to the Wall-nuts at the end to still be damaged and killed.
* Since the planting space has been reduced by 40%, secondary sun producer (such as Gold Leaf) is a brilliant idea.

## Waves

**Note:**

 pushes 3 ice-blocks.

## Gallery

By VR456 (AoE approach)By Electricity GameBy Electricity Game ( replaying )By CogafireBy Phantom of RaBy Electricity Game ( Bowling )By Alex.eecsBy The Winter Lettuce (Just in case Psycopros challenges me to beat this with his favourite plant as the only damage dealer)
## Trivia

* This level is a remake of Unsodded, one of canceled mini-games back in PvZ1
2-7X

*For the normal version in ECLISE Alpha, see 2-7 (Alpha).*
{{#switch:2-7X

*For the normal version in ECLISE 2.o, see 2-7 (2.0).*
*For the version in ECLISE Beta, see 2-7.*

## **2-7X: Alchemy Temple**

**Alchemy Temple**, also known as **2-7X**, is the seventh level of Lost City Hardcore in ECLISE. After completing the level, the player unlocks Repeater.

## Dialogue

(Crazy Dave and Penny appear)

Penny: A brand new challenge is upon us!

Penny: No sun will drop from the sky today. We must survive with whatever we have left.

Crazy Dave: No more sun drop? Near the Temple of Sun?

Penny: Irony always strikes at the worst time.

(Crazy Dave and Penny leave)

## Tips

* This is the first Fast Stand level, with Gold Tiles for extra sun in the later waves. You will want several cheap plants (or Spikeweed) to trigger Gold Tiles and gaining extra sun as soon as possible.
* Bug Conehead Zombie is now added to the mix. Neutralize them quickly before they cause more damage to your defenses.
* Control and conserve is your priority for the early zombies until you get the first batch of Gold Tiles. Spikeweed is what you need to plant on those tiles as they won't be harmed by all zombies and keeps the Gold Tiles in generating sun.

## Waves

**Note:** When a new batch of  appear the previous batch of  disappear, except on final wave where only the previous batch of  disappear.

## Gallery

by ByronPeashooter and Spikeweed. Be sure to utilize every gold tiles so that you can get enough sun to build a strong defense. - Walking AbacusBy Sunny
19-1

## **19-1: Empowerage**

**Empowerage**, also known as **19-1**, is the first level of Far Future Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: The future's not what it used to be! There's more of it!

Penny: I believe zombies may be drawing strength from the time fissure, User Dave.

Penny: We will likely encounter more powerful zombies.

Penny: Thankfully, I have detected a new solution: Power Tiles.

Crazy Dave: These glowy tiles?

Penny: POWER Tiles, User Dave.

Penny: If you use a Plant Food on a plant on a tile...

Penny: All plants on the tiles of the same color will also receive a Plant Food.

Penny: You may want to maximize the use of these tiles in order to win.

Crazy Dave: Multiplying the number of Plant Food effects?

Crazy Dave: THAT'S CRAAAAZY!!!

(Crazy Dave and Penny leave)

## Tips

* Like any intro level, this one can be beaten with many different strategies because of its simplicity.
* Maximize the use of Power Tiles and quickly defeat the large groups of zombies to win.

## Gallery

By White1337By Cogafire (Trying myself a challenge to beat all of part 2 Far Future levels without ever using CheeseM Peach :>)
Dunkle Tiere

Void
Schwarzer brei tatortreiniger

Schlund am boden

## Allgemein

* https://en.wikipedia.org/wiki/Melanism
* https://www.spektrum.de/news/wie-fische-superschwarz-werden/1752506
* https://www.quarks.de/gesellschaft/wissenschaft/darum-wissen-wir-von-der-tiefsee-weniger-als-vom-mond/

## Der Schwarze Hund - Melancholie & Depression

* https://en.wikipedia.org/wiki/Black\_dog\_syndrome
* https://villains.fandom.com/wiki/Black\_Dog\_(folklore)
* https://villains.fandom.com/wiki/Hound\_of\_the\_Baskervilles

Der schwarze Hund - Depression
https://gedankenwelt.de/ich-hatte-einen-schwarzen-hund-und-sein-name-war-depression-der-kurzfilm-der-uns-diese-zu-verstehen-hilft/

borchert das brot kurzgeschichte
http://www.mondamo.de/alt/borchert.htm#06

rodin denker und bürger
kollwitz trauernde
dürer melancholia
brecht geschichtem von herrn keuner

### Memes

 [ / ]
 [ / ]

## Die Schwarze Katze - Fluch & Unglück

* Hexenkatze
* schwarze katze unter der leiter usw
* https://en.wikipedia.org/wiki/Black\_cat#Superstition,\_prejudice,\_bringer\_of\_good\_or\_bad\_luck
* https://www.catit.com/black-cats-considered-bad-luck/
* https://villains.fandom.com/wiki/Black\_Cats\_(folklore)

## Der Schwarze Vogel - Unheil & Omen

* raben und krähen
* geier
* vorboten des todes / sensenmann
* sehende spione von odin
* https://en.wikipedia.org/wiki/Cultural\_depictions\_of\_ravens
* https://www.atlasobscura.com/articles/crows-are-smart-but-are-they-smart-enough-to-fall-in-love
* fiktionales: itachy naruto, bran got, odin american gods, schneewitchen königin,
Dipenbura’s Mirror

Dipenbura’s Mirror is a gulf in the southern-central portion of the Realms. It’s shores include Dorlan in the northwest, Cusrach in the east, and the Shattered Holms in the south. The gulf is hypothesized to be unnatural as it’s shores seem to have been blasted into being.

It is named after the legendary wizard and Chosen, and later Exarch of Vellan.
14-7

## **14-7: Bird Family**

**Bird Family**, also known as **14-7**, is the seventh level of Pirate Seas Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* After being seen before in S-7, this level is the formal Pelican Zombie intro. They fly like Seagull Zombies but are much faster and have more health.
* As this is still an intro level it isn't very hard, just bring decently powerful plants to deal with the fast zombies.

## Gallery

By Dj Tile TurnipBy Hungry bear from zooBy Electricity Gameby The Winter Lettuce (Secondary Sun Producer only)By Alex.eecs
12-6 (Alpha)

*For the version in ECLISE Beta, see 12-6.*

## **12-6: Pestisles**

```

```

**Pestisles**, also known as **12-6** is the sixth level of Lost City Part 2 in ECLISE. After completing the level, the player unlocks Intensive Carrot.

## Dialogue

Crazy Dave: Ouchie! The jungle sure has alot of bugs!

Crazy Dave: Both literally and zombie-fically!

Penny: I have detecrted the presence of some unique trap tiles on the lawn.

Penny: When triggered by a plant or a zombie, a swarm of bugs will appear to bite both!

Penny: Intensive Carrot may assist us this time.

Penny: His ability to revive and overheal fallen plants is powerful.

Penny: We can also use plants that do not trigger traps like Iceberg and Stunion.

Crazy Dave: Where's bug spray when you need it? (Both leave)

## Tips

* Bug Traps, when activated, swarms the lawn with bugs damaging any plant or zombie in its area. You can take a look at its page on how to counter this trap tile.
* You are given a pre-first flag interval to produce a lot of sun and plant your heavy hitting plants. You will not need early wave plants and go directly to expensives and plants that are powerful when grouped.
* Tier 3 Intensive Carrot is picked for you to overheal your plants from the damage of the Bug Traps. Did I also mention that it has zero recharge?
10-9X

*For the normal version in ECLISE Alpha, see 10-9 (Alpha).*
{{#switch:10-9X

*For the normal version in ECLISE 2.o, see 10-9 (2.0).*
*For the version in ECLISE Beta, see 10-9.*

## **10-9X: Passive Offensive**

**Passive Offensive**, also known as **10-9X**, is the ninth level of Neon Mixtape Tour Hardcore in ECLISE. After completing the level, the player unlocks Bombegranate.
1-10X

*For the normal version in ECLISE Alpha, see 1-10 (Alpha).*
{{#switch:1-10X

*For the normal version in ECLISE 2.o, see 1-10 (2.0).*
*For the version in ECLISE Beta, see 1-10.*

## **1-10X: Behind The Storm**

**Behind The Storm**, also known as **1-10X**, is the tenth and final level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player receives a Lost City key. The player will also automatically clear 1-10 with an empty level. Then they will be granted access to S-2.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: I knew you cannot resist being a goody-two-shoes, so I have prepared a surprise for you.

Dr. Zomboss: As you can see here, I have held some plants hostage.

Dr. Zomboss: Special couriers have been dispatched to take care of these pesky plants.

Dr. Zomboss: Once they are destroyed, your defense will simply be too demoralized to fight!

Dr. Zomboss: Surrender now - your brains are as good as mine!

(Crazy Dave appears)

Crazy Dave: We can't deny the S.O.S call on the banana phone!

Crazy Dave: Protect them, neighbor! Save them and us from a gruesome zombie death!

(Crazy Dave and Dr. Zomboss leave)

### Outro

(After completing the level)

(Penny appears)

Penny: That was the last mummy... for now.

(Crazy Dave appears)

Crazy Dave: That's a WRAP!

Penny: ... I sense that User Dave has been waiting to use that joke since we got here.

Crazy Dave: Do you know what's better than a wrap? A warp.

Crazy Dave: Let's move on to another timeline and catch Mr. Boss guy!

(Crazy Dave and Penny leave)

## Tips

* This level is more frustrating than its normal version. There will be even more zombies appearing through sandstorms as well as going far enough (at most column 2 near your house) where your plants are placed.
* Bloomerang is not a good plant to use as the passing sandstorms will then stop the zombies prematurely at your endangered Wall-nuts, making it more problematic.
* You must utilize Starfruit directional attacks like from its introduction. Keep in mind that it give a bigger wallop if the zombie is on the Starfruit or near it. Find columns that are safe to plant them like 2 or 9 so it won't be endangered with too much zombies, forcing you to replant Starfruit at a slow recharge.
* It is now highly important to use all the early game plants (Iceberg Lettuce, Potato Mine, and Wall-nut) to stall for waves in order to continue planting without zombie intervention.
3-7

*For the normal version in ECLISE Alpha, see 3-7 (Alpha).*
{{#switch:3-7

*For the normal version in ECLISE 2.o, see 3-7 (2.0).*

## **3-7: Wanderers' Spell**

> *This page is about the level in the Beta version of ECLISE. You may be looking for Wandering Spell, a level from the Alpha version.*
>
>

**Wanderers' Spell**, also known as **3-7**, is the seventh level of Dark Ages Part 1 in ECLISE. After completing the level, the player receives the Sun Boost upgrade, which lets the player to start with 25 extra sun in the bank.

## Dialogue

(After completing the level)

(Penny appears)

Penny: This bonus sun upgrade will be useful in these dark times.

Penny: We should keep a lookout for similar upgrades as we move forward.

(Penny leaves)

## Tips

* Be cautious of Wizard Zombies. Avoid placing offensive plants too close to them. As sheep will turn back into plants when Wizard Zombies are defeated, the best way to deal with them is to simply defeat them as quickly as you can.
* Try not to plant your main offense too far towards the back, or else you'll be met with a nasty surprise!
Roger

> "*Fun isn't something one considers when taking eyebrows but this does put a smile on my face*"
> ― Roger[source]
>
>

### Relatives

Lilly Johnson (mother) (deceased) Roy Johnson (father) (deceased)

## Physical description

### Hair color

brown

Roger ("The one") is a character written by grey. His origins are unknown and his power levels are boundless.

## Appearance

Pre- Powerup, he is a short , mildly obese fellow. He has slick back hair , small eyes, a long nose and a bit of a beard.

When powered up, He is extremely muscular, His nose size grows in size though most of his other features stay the same.

## Personality

Roger is a manipulative, self absorbed individual. He likes to torment and torture people and finds small talk sickening. When powered Roger a violent and ruthless.

## Powers / Abilities

Powers: Has the ability to grow and increase muscle size.

Rogers Strength is Immeasurable. He has almost no upper limit.

Roger also has extremely high durability when he bulks up.
Series One

In the first series, D.I. Viv Deering is introduced as the dynamic but blunt leader of a team of detectives at a fictional police station within the 'Manchester Metropolitan Police'. D.C. Dinah Kowalska misses out on promotion to D.S. after leaving the scene after an impetuous foot chase results in a death. She then uncovers a link between a murder, a drowning and a disappearance: someone is killing girls with Down syndrome. While negotiating different cases, the team must solve the case as more girls come into danger. The prime suspect is killed whilst fleeing arrest, but Dinah and Viv separately conclude that Viv's husband is also involved. Viv burns the evidence and plans to kill rather than arrest him, but he is killed by Cathy whilst she and Dinah are holding him at Viv's home. With Viv they cover up their involvement before the body is found.

## Cast

* Joanna Scanlan as DI Vivenne Deering
* Elaine Cassidy as DC Dinah Kowalska
* Alexandra Roach as DS Joy Freers
* Will Mellor as DC Spike Tanner
* Saira Choudhry as PC Tegan Thompson
* Tom Varey as PC Stuart O'Connell
* Ste Johnson as PC Jonah Mitchell
* Neet Mohan as PC Taz Ahmed
* Paul Ritter as Professor Randolph Miller
* Colin Salmon as DSU Darren Maclaren
* Charlie May-Clark as Cathy Calvert
* Claudia Adshead as Donna Calvert
* Kate O'Flynn as Dr Peep
* Hanna Bieniuszewicz as Magda Kowalska
* Mia Blakeley as Tessa Kowalska
* Siobhán McSweeney as Ruth Cheetam

## Episodes

* Series 1, Episode 1
* Series 1, Episode 2
* Series 1, Episode 3
* Series 1, Episode 4
* Series 1, Episode 5
* Series 1, Episode 6
* Series 1, Episode 7
* Series 1, Episode 8
Team No-Name

**Team No-Name** was Book's first team, which she was on during the beginning of *Battle for Dream Island Again*. After dividing the contestants based on whether they had competed before or not, Book's group was smaller than the other one. She and most of the others decided to strategically switch to the larger team. However, some members were lost to the other side over time. Book eventually left for FreeSmart.

Members:

* Bomby
* Book
* Dora
* Firey
* Fries
* Gelatin
* Golf Ball
* Ice Cube
* Match
* Needle
* Nickel
* Pencil
* Puffball
* Rocky
* Ruby
* Spongy
* Teardrop
* Tennis Ball
* Yellow Face

## Trivia

* This is the largest team Book has been on so far, with 19 members.
2-10X

*For the normal version in ECLISE Alpha, see 2-10 (Alpha).*
{{#switch:2-10X

*For the normal version in ECLISE 2.o, see 2-10 (2.0).*
*For the version in ECLISE Beta, see 2-10.*

## **2-10X: Block Dropper**

**Block Dropper**, also known as **2-10X**, is the tenth and final level of Lost City Hardcore in ECLISE. After completing the level, the player receives a Dark Ages key. The player will also automatically clear 2-10 with an empty level. Then they granting access to S-4.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Sorry to crash your expedition, Adventurers.

Dr. Zomboss: Unfortunately for you, the Porter Gargantuars and Pilots are about to ruin your day.

Dr. Zomboss: Prepare to submit your brain, and become ancient history.

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss

(Dr. Zomboss leaves, Crazy Dave and Penny appear)

Crazy Dave: He ran away again! Rude.

Penny: We will chase him later - giant problems are incoming!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: The Temple is secured for now, User Dave.

Penny: Lost City will remain intact. No zombies will dare try to discover it.

Crazy Dave: Time for the next era! What will it be?

(Crazy Dave and Penny leave)

## Tips

* Like 2-6X you will be faced with another onslaught of Parachute Rains, Bug Zombies, and Porter Gargantuars. Your newly acquired Snow Pea is extremely helpful against this heavy level.
* Bug Conehead Zombies should also be taken into consideration. Bonk Choy is ideally the best plant to counter them, and can also be used to assassinate other dangerous threats. Starfruit on the other hand fails to damage Bug Zombies at all. Snow Pea or Bloomerang can slow down the horde of zombies, give you more time to deal with them. Keep these things in mind while choosing a deck that best suits you.
* Spring Beans in Column 1 should stay alive, to make Parachute Rain less threatening. They can also be your life saver in the final wave.
* Bonk Choy is still as powerful as it was in previous Lost City levels. And now with the combination of Snow Pea, the synergy is more efficient in neutralizing the zombie horde.

## Gallery

by Byron2-10x mowerless somehow - Drifter12402-10X: Block Dropper
The Gold Tiles and 2 columns of sunflower in the middle will give you enough sun to mindlessly spam Bonk for Bugs and Gargs, as long as you have a snow pea, 2 columns of sunflower and lots of Bonks on the board you will be fine - Kalutesunhundred 2-10X: Plane Crashing - AriqBy Sunny2-10X: When 2-6X is harder and spammier moment - WalkingAbacusSnow pea is really goated. - chilling beanT3 Peashooter also works, the early game is slightly harder. - chilling bean
15-7 (Alpha)

*For the version in ECLISE Beta, see 15-7.*

## **15-7: Veteran Turkey**

**Veteran Turkey**, also known as **15-7**, is the seventh level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

### Intro

(Penny and Crazy Dave appear)

Penny: Zomboss seems to be serious with his threat, User Dave.

Penny: The Nether Dodos are a force to be reckoned with.

Penny: They CANNOT be detected unless they fly.

Crazy Dave: Can we keep one and train her how to fly then?

Penny: We do need to find a way to force them to fly though.

Crazy Dave: Don't worry! I'm sure our neighbor can figure out something with these plants!

(Crazy Dave leaves)

Penny: NO WAIT...

Penny: ...

Penny: Huh, These are not really bad choices.

Penny: ...

(Penny leaves)

### Outro

(Crazy Dave and Penny appear)

Penny: User Dave?

Crazy Dave: Yes, Penny?

Penny: You lost your plant picking privilege.

Penny: That is for giving me a scare.

Crazy Dave: Aw. Please?

Penny: That won't work on me this time.

(Both leave)

## Tips

* This level introduces the Nether Dodo, who cannot be detected by most plants unless she flies. Every pre-picked plant for this level forces her to fly.
	+ Aside from the 4, there are tons more methods to make her fly such as hazard tiles (like from Gold Tiles, Sap, or Bombegranate Seeds), and Primal Plants (includes Cold Snapdragon).
	+ There are some plants that are able to attack them even when they aren't flying like Nightshade and Fume-shroom.
* Bring in warming plants, as this level has a lot of Freeze Winds.
* As Nether Dodo is an Animal Zombie, Toadstool can easily gulp her
19-4

## **19-4: Hypno-tech**

**Hypno-tech**, also known as **19-4**, is the fourth level of Far Future Part 2 in ECLISE. After completing the level, the player unlocks Infi-nut.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: I used to hypnotize the old Dancing Zombie back at night.

Crazy Dave: Then we could dance together with his crew while defeating the other zombies!

Crazy Dave: Those were the good old days. Or nights.

Penny: Be prepared to relive the past, User Dave. Right here in the future.

Crazy Dave: Do you mean...

Penny: Yes. It's Locked and Loaded time.

Crazy Dave: Then dance on, Penny!

(Crazy Dave and Penny leave)

## Tips

* The only way you have to defeat zombies in this level is with Hypno-shroom, and you're given 2 of them.
* Make sure to use a Hypno-shroom on a Disco-tron 3000 as soon as you can. Grouping Disco Jetpack Zombies together with Hot Date, then blowing them away with Hurrikale is a very efficient strategy (since the Disco-tron 3000 itself is immune to knockback, the Hurrikale will isolate them allowing for an easy use of Hypno-shroom).
* Have a column of Tall-nuts set up in advance to protect from escaping Disco Jetpack Zombies.
12-8

*For the version in ECLISE 2.0, see 12-8 (2.0).*

## **12-8: Patecatl' Blessing**

**Patecatl' Blessing**, also known as **12-8**, is the eighth level of Lost City Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: The ground's trembling! Can you feel it?

Penny: Oh no... I fear that one of the temples has been busted open!

Penny: Now the zombies can use its power to embiggen themselves to MONSTROUS SIZE!

Crazy Dave: Yikes! Imagine Gargantuars! GIGA-GARGANTUAR!

Penny: ...yeah... don't remind me of the nightmare back hone.

Penny: Thankfully this effect is not permanent.

Crazy Dave: From GIGA-GARGANTUAR... back to Gargantuars? Better!

(Crazy Dave and Penny leave)

## Tips

* Prepare yourself for a new Lost City special attack: *Overgrown!* This will give all zombies on-screen a big health boost for 30 seconds before returning to normal.
* For this reason, Porter Gargantuars and other high health zombies in this level can be real scary if the player doesn't have any real means of stalling them. Although the level isn't that hard, a good amount of damage will be needed to jump over the Overgrown effect.

## Gallery

By Alex.eecs (Stall Until You Can Plant Enough Threepeaters)use spring bean and stallia to stall gargantuars and bucketheads. pretty easy level if you ask meby The Winter LettuceBy Electricity GameBy Electricity Game pt.2
## Trivia

* Prior to update 1.7, the reward for this level was the endless zone of Lost City, Temple of Bloom. This was removed in 1.7 and therefore the reward was changed to a Money Bag.
19-2

## **19-2: Sudden Wall**

**Sudden Wall**, also known as **19-2**, is the second level of Far Future Part 2 in ECLISE. After completing the level, the player unlocks Hypno-shroom.

## Tips

* In general, this is a standard heavy level with 3 flags. The gimmick here, aside from the many scattered mold colonies, is portals: they will appear very close to your home and will contain various zombies up to Robo-Cone Zombies.
* Use heavy plants (possibly with knockback support plants) and maximize the use of Power Tiles.
* Multi-lane attackers will be particularly useful here, as the positions of mold colonies make some lanes quite difficult to defend.

## Gallery

By White1337By Electricity GameBy CogafireBy ShamanBy The Winter Lettuce (I used the Hypno-shroom to get the Hypno-shroom. Pretty bad setup, NGL)
11-9

*For the version in ECLISE 2.0, see 11-9 (2.0).*

## **11-9: Sun Raid**

**Sun Raid**, also known as **11-9**, is the ninth level of Ancient Egypt Part 2 in ECLISE. After completing the level, the player is unlocks Twin Sunflower.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Be careful, User Dave! The sun is shining too brightly today!

Penny: You may get sunburned at this rate!

Crazy Dave: Do zombies get sunburned?

Penny: No.

Crazy Dave: Aw. Life's not fair!

Penny: At least you're not a shuffling rotten corpse.

(Crazy Dave and Penny leave)

## Tips

* The special condition in this level leaves ice plants relatively useless. Nevertheless, you might still want to have some stalling plants to deal with the very dense crowds.
* Be sure to *defeat Torchlight Zombies on sight*. The firepower output required for this level is also somewhat high, so pick plants or combo of plants with heavy damage as well.

## Waves

**Note:**
 have 6 segments.

## Gallery

By Phantom of RaBy Phantom of RaBy White1337By White1337By Electricity GameSapfling can still slow, rotobaga is good for torch zombies.By Electricity Game pt.2By Electricity Game ( replaying )By Alex.eecsBy c0rupt1ble
2-2

*For the normal version in ECLISE Alpha, see 2-2 (Alpha).*
{{#switch:2-2

*For the normal version in ECLISE 2.o, see 2-2 (2.0).*

## **2-2: Head Protector**

**Head Protector**, also known as **2-2**, is the second level of Lost City Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: My sensors indicate movement incoming from above.

Crazy Dave: Maybe it's presents. Presents from the sky!

Penny: The chances of that statement being true are statistically irrelevant.

Penny: I believe it to be a new form of Zombie threat. We should be cautious of unexpected guests.

(Crazy Dave and Penny leave)

## Tips

* The level introduces two new zombies, Parasol Zombie and Buckethead Adventurer Zombie, as well as "Parachute Rain!" ambush. Straight shooters like Repeater are your best choice due to Parasol Zombies. Parachute Rain is not a big threat, however, do not put attacking plants further than the fourth row.
3-1

*For the normal version in ECLISE Alpha, see 3-1 (Alpha).*
{{#switch:3-1

*For the normal version in ECLISE 2.o, see 3-1 (2.0).*

## **3-1: Dark Ages**

**Dark Ages**, also known as **3-1**, is the first level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Puff-shroom. The player also receives access to S-4.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Whoa there! Who dimmed the lights?

Penny: No one, User Dave. We have simply arrived in the Dark Ages.

Crazy Dave: Sounds gloomy to me.

Penny: Indeed. According to my research, a plague has swept this era.

Penny: Also, sun no longer falls from the sky.

Penny: Puff-shroom will be an excellent ally here as it is free.

Crazy Dave: Now that's CRAAAZY!!!

(Crazy Dave and Penny leave)

## Tips

* This is the first night level that the player experiences. Luckily, there are no tough zombies to face, so you are able to kill every normal zombie with 2 - 3 Puff-shrooms, and Conehead Zombies with enough firepower. Keep in mind that you can use Puff-shrooms to whittle gravestones down in early game.
* It is NOT recommended to bring T1 or T2 Sunflower, as you won't be able to plant it at the beginning, however if you can get sun via the sun graves to plant it, then it should be alright.
2-8 (Alpha)

{{#switch:2-8 (Alpha)

*For the version in ECLISE Beta, see 2-8.*

## **2-8: Rain Forest**

**Rain Forest**, also known as **2-8**, is the third level of Lost City Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This level considered a hot-spot of Bug Zombie as well as parachute rain attack. Because of this, you will get lots of sun if you plant Sunflower on column 1 early on. Use Bonk Choy + Wall-nut to deal with the early bug and lost pilot spam. Repeater can be used as a strong attacker to take down bucketheads (because the bug zombies are only basic zombies, you won't be screwed if only the bug is killed). Late wave parachute rain might eat some of the repeaters, but don't worry as you have lots of sun from sunflower and gold tiles to replace them. Spikeweed can also fulfill similar role, arguably better because he can take down the bucketheads with the help of Bonk Choy and Wall-nut with no problem.

## Gallery

Bonk + Spikeweed. Pretty straightforward. - WalkingAbacus