Farmhouse

The Farmhouse is the central hub from where a player can begin or resume game runs, and change certain settings. Once the Tutorial is completed for the first time, the Farmhouse becomes the default starting location.

# Regular Features

The following features are available from the start (with the exception of the Sundial, which unlocks after completing Year 1).

## Helipad

Location: Top left

From here, the player can begin, resume or abandon a run of the game.

Once a run begins, the selected Year (difficulty) and Character cannot be changed until it is completed or cancelled. A run can only be resumed if the game is left while at Town: the menu will give the option to save the run to resume later. Otherwise, the run will be abandoned, and cannot be resumed.

## Sundial

Location: Top left

The Sundial becomes available once Year 1 is completed, and interacting with it allows the player to alter the Year of their next run. Once a year is completed successfully, the next year becomes available to unlock. Unlocked years can be replayed at any time, and the appearance of the Farmhouse area will change depending on the Year that is currently selected.

## Bunker

Location: Top left

Entering the bunker allows the player to change the Character they control. The character navigating the Farmhouse will be the one used when the player begins a new run.

Locked characters will be obscured with a question mark and unable to be selected until the requirements are met to unlock them.

## Butterfly (Daily Runs)

Location: Left

Interacting with the Butterfly will give the player the chance to take part in a "Daily Run". These can only be played once per day and reset at 8:00 PM EST.

Each Daily Run is set in a predetermined Year, has a 90 minute time limit, and rewards double  Cornucopias. The given Year is entirely random and does not necessarily correlate to any Years the player has already unlocked. Furthermore, there is no predictable pattern that the Years provided cycle in and out of. Time spent in the pause menu does not contribute to the time allotted, meaning that pausing the game will pause the timer as well. On completion, the player can see their score and ranking for that day and yesterday, compared to all other players who took part. Exiting a Daily Run will end that attempt, and the player will not be able to play the Daily again until it resets.

Outside of these aspects along with being seeded, Daily Runs do not have any other modifiers attached to them, such as a designated Character choice, Home Improvements, or  Time Capsule.

Cat Shrines cannot be used for Daily Runs. If they are toggled on prior to beginning a Daily, they will be disabled while in the run itself. Therefore, Cat Shrines will not provide their respective perks or downsides. However, the Big Cat Statue will continue to provide its perk provided it has already been unlocked.

A display name must first be chosen to take part, which can later be changed through the "Pause" menu, under "Options" and "Gameplay". The online leaderboard itself can also be enabled or disabled through this menu. Furthermore, Enabling Streamer Mode converts all of the leaderboard names into random fruits and vegetables instead of each player's chosen name.

All online leaderboards are not cross platform and will only display scores and users from that same platform.

### Seeds

Daily Runs are seeded, and every user who participates in it shall use the same seed. This causes the following to be consistently seeded for all users:

* Bosses
* Farm Animals
* Golden Pupa Rewards will appear in a set order, which will only progress as Tree Guardian bulbs are opened.
	+ If the player begins with any Golden Pupa Items that were in the Daily's pool, the remaining rewards that were originally after that one will be shifted up one slot and a new reward will be placed at the end.
* Items
* The location of the Deervil's Den and the type of Deervil Items offered.

However, some aspects of a Daily Run are **not** seeded and will behave randomly regardless. This includes, but is not limited to:

* Tractors (except the  Megaton Tractor due to it being a part of the Golden Pupa Loot pool.)
* The location of Special Camps, such as the Squirrel King, Fat Worm, Corral, and the Upgrade Chest.
	+ The Items found inside the Upgrade Chest **are** seeded however.
* The variety of Blood Moons and what day they appear.
* The variety of Scrolls found in Scroll Camps.
* The variety of Weapons offered and their Gun Mods attached to them.

## Tutorial

Location: Left

The Tutorial can be revisited at any time. Doing so will play the opening cinematic and then run the player through the Tutorial again. Both can be skipped to return to the Farmhouse.

## Flowerbed and Topiaries

Location: Lower left

Each time an Achievement is earned, a corresponding plant will bloom in one of the flowerbeds. Locked achievements will display their requirements upon inspection.

The six shrubs to the right of the flowerbeds all require different numbers of Achievements to become Topiaries. Once unlocked, a Topiary will have certain permanent effects across all runs, which can be discovered upon inspecting them.

# Unlockable Features

*This article or section may contain **spoilers**. To avoid them, please consider navigating away from this page.*

The following features must be unlocked through gameplay and discovery.

## Home Improvements

*Main article:* Home Improvements
Location: Top right

Home Improvements require finding and rescuing ants from the relevant Camps (see the Ant Builder page for more information). Once at least one ant is rescued, they will take up residence in front of the Farmhouse building and offer permanent upgrades in exchange for Cornucopias. Each upgrade also gradually changes the appearance of the Farmhouse itself.

A list of all purchased Home Improvements can be viewed by interacting with the doormat in front of the Farmhouse.

## Cat Trader

*Main article:* Cats
Location: Right

Obtaining cats requires finding and rescuing the Cat Trader from the relevant Camp, which spawns randomly while playing. Once rescued, the Cat Trader will be available at the Farmhouse.

The number of cats able to be kept at the Farmhouse can be increased by expanding the cat tower beside the crate, which requires Cornucopias. The max amount of cats players can have is 200.

## Big Cat Statue

*Main article:* Big Cat Statue
Location: Right

The Big Cat Statue is a large cat sculpture that initially begins as a large, ruined slab of rock. It must be repaired by beating Year 10 with all Cat Shrines on. Once that is done the statue will be repaired and a plaque that provides players additional bonuses will appear.

## Cat Shrines

*Main article:* Cat Shrines
Location: Right

Cat Shrines are unique run modifiers available for players to utilize, each of which must be unlocked by obtaining its respective Top Tier Cat. Any number of them can be activated or deactivated prior to starting a run.

## Cat Plushies

*Main article:* Cats#Cat Plushies
Location: Right

Cat Plushies are collectable toys that players find during their runs and will be stored in the right area of the Farmhouse. Each of the 18 Plushies adds certain Stat bonuses for each type of Cat the player has.