recursal/Fanatic-Fandom huggingface dataset:
Economia

A principal fonte de renda de um personagem geralmente vem das terras pertencentes ao seu domínio. No entanto, cortesões e governantes também podem adquirir riquezas através de títulos menores e estar em um conselho de um senhor feudal. A habilidade de **administração** desempenha um papel muito importante na renda do domínio de um personagem.

O **limite de domínio** sofre influência direta dessa habilidade, tanto da esposa quanto do próprio personagem, enquanto a administração do **Administrador** influência na renda gerada pelo domínio de um personagem, se o Administrador estiver na província com a missão de "Aumentar taxas". O total disso (administração do Estado) da um aumento a toda renda gerada pelo domínio. Algumas construções aumentam o rendimento de uma terra.
Demesne

Um **domínio (*demense*)** é a união de todos os *holdings* de um personagem, ou seja, castelos, cidades ou templos. Este domínio é o que vai gerar a maior fonte de renda (*income*) para o personagem, assim como um bom número de forças militares (*levies*). Das construções que podem ser feitas, a maioria ocorrerá neste domínio, e o personagem também poderá criar novos *holdings* em seu domínio caso tenha espaço para tal.
Todo governante tem um ***demense limit***, e ao exceder este limite vai causar penalidades na taxas e levies. Este limite é o que força reis a distribuir poder para vassalos, em vez de controlar todo o reino. O ***demense limit*** de um governante é baseado através do seu nível de *stewardship* e de sua mulher, tipo de sucessão e centralization law (lei de centralização/descentralização).

## Demense limit

Se um personagem estivar acima do limite ocorrerá:

* uma redução do seu *demense income*;
* eventos negativos, relacionados ao domínio, com mais frequência;
* Após 2 meses:
	+ ele receberá uma penalidade -10 com seus vassalos para cada holding que ele tiver acima do domínio;
	+ redução de levies do domínio, exceto na capital.

### Título

Cada título tem um **base demesne** específico:

 Imperador | 4

1 um Grão Duque é um duque com mais de um título de ducado.

### Stewardship (Administração)

Em média o **Stewardship Bonus** é de 1 (8 *stewardship*), mas na prática pode variar de 0 a 4. A cada 7 pontos em *Stewardship* (pessoal + metade do cônjuge), vai aumentar o *demesne limit* em 1.

O calculo (direto do jogo) para isso é:

```
Stewardship Bonus = 0.15 * (Personal Stewardship + rounddown(0.5 * Spouse Stewardship))
```

Nota: Em caso de poligamia, apenas o status de *stewardship* do primeiro cônjuge é usado.

### *Gavelkind*

***Gavelkind Bonus*** = 1.3 (+30%) se o "reino" estiver sob as leis de sucessão *Gavelkind* ou *Elective gavelkind* , 1 se for o contrário.

### *Centralization* (Centralização)

***Centralization Bonus*** depende da *Centralization law* (Lei de Centralização), disponível para duques ou acima:

### Repúblicas Mercantes

Aristocratas têm um tamanho de "demesne base" diferente dos senhores feudais. A base é de 2 para aristocratas e 3 para Doges, não importando o título que eles possuam.

## Tipo errado de domínio

Personagens recebem uma penalidade de 75% no income e levies para os domínios que eles comandam que não coincidem com seu tipo de governo. Esses títulos devem ser distribuídos para vassalos com o tipo correto ou para um cortesão (que vão assumir o tipo correto automaticamente).

* Governantes tribais só podem ser titular de tribos sem penalidade
* Nobres governam apenas castelos e tribos
* Aristocratas podem governar cidades e castelos

Nobres e aristocratas muçulmanos (muslim) podem governar mesquitas, além de castelos e cidades respectivamente, inclusive ganham extra piety se o fizerem.
WinterClan

Just so this page isn't blank for now.

LEADER: Iciclestar, an icy blue long-furred she-cat with darker blue underfur. Dark blue eyes, and Minor Frost Breath power.
DEPUTY: None.

APPRENTICES: None.

KITS: Frostkit, a blue kitten who is a bit darker than Iciclestar with deep black eyes. Minumum Weather Mood power. | Snowkit, an icy blue kitten with white ears, paws, belly, and tail. Her eyes are dark blue. Minumum Frozen Bite power.

QUEENS: None.

ELDERS: None.

MEDICINE CAT: None.

MEDICINE CAT APPRENTICE: None.

* The Clan Symbol for WinterClan
* Iciclestar of WinterClan, the leader.
* Biggorah of WinterClan, a warrior.
1/3
Decisões

**Decisões** são ações que um governante pode fazer. A maioria das decisões são acessiveis pela guia de Intriga, enquanto aquelas relacionadas a individual seja personagem ou holding são selecionadas ao clicar com botão direito no personagem ou holding e escolhendo a opção apropriada.

Algumas são consideradas *decisões importantes*. Elas aparecem com um fundo amarelo, e geram um alerta quando suas condições são cumpridas.

## Lista de decisões

### Conversão

*Artigos principais: Religious conversion, Culture*
A maioria das decisões de conversão agora podem ser acessadas clincando com o botão direito no retrato do seu personagem.

Atributos
Atributos • Traços • Piedade • Prestígio • Cultura • Religião • Dinastia • Apelidos • Opinião

Ações
Diplomacia • **Decisões** • Educação • Casamento/Reprodução • Regência

Objetivos
Facções • Ambição • Esquema • Foco

Infâmia
Assassinato • Tirania • Banimento • Execução • Prisão • Revogar títulos • Subornos

Outros
Conselho • Cortesões • Doença • Sucessão • Alianças
1924

La patrulla viaja a este año para evitar que Salvador Dalí dibuje una Tablet para el cartel de una película basada en Don Juan Tenorio, que están grabando en la Residencia de Estudiantes él mismo, Luis Buñuel, y Federico García Lorca entre otros.

Federico García Lorca y Julián Martínez entablan una gran amistad.
Cat Players

This page is for those who have joined the clan group's world and are cats, even if they are rogues!

CLAN PLAYERS:

[] Iciclestar, Founder of WinterClan. (Played by Windrain1234321.)

[] Riverstar, Founder of RiverClan. (Played by Rosea14.)

[] Dawnstar, Founder of DawnClan. (Played by Darkhe.)

[] Wolfstar, Founder of WolfClan. (Played by Nightjp.)

[] Blazingstar, Founder of EmberClan. (Played by Lobsterhead.)

[] Sunstar, Founder of SummerClan. (Played by ...)

   []

[]

[]

[]

ROGUE PLAYERS:

[] Streamfur (Played by Coolguy121212121)

[] Shadowstar (Played by Reaperr)

[]

[]

[]
Apelidos

Apelidos são epítetos dados à personagens quando eles cumprem determinados critérios, ou por acaso ao alcançar os requisitos para um determinado apelido. Para receber um apelido o personagem precisa ser no mínimo um conde. Essas alcunhas aparecem após o nome do personagem.

Qualquer um dos apelidos pode ser atribuído a um personagem com o comando do console "nickname".

**Nota de tradução**: Nomes e *nicknames* (apelidos), normalmente não são traduzidos para outras línguas. **As traduções realizadas aqui são livre e não oficiais.**Alguns apelidos não puderam ter uma tradução específica pois depende de aspectos do jogo, como nomes de províncias, de reinos ou cultura. Outros *nicknames* não foram traduzidos pois não possuem tradução (ex: Ironside, Saoshyant, Twistedbreard, etc)
Polly Wolfe

Polly Wolfe

Freelance operative - Former Planetary Representative Ompok Engineering Ltd

Planetary Representative - Ompok Engineering Ltd

Skills

Unknown - Assumed at least versed in sciences and administration, negotiation

Personality

Whilst evidently immersed in the sphere of Mega-Corp activity, Polly strives for a rational outcome in her direct dealings with the population of Ashima .

Style

Polly wears a black, close woven, presumably hybrid fabric woven close knit single piece uniform. She has fiery red long red hair that is not tied back and has piercing green eyes. Slim, non-muscular build.

Possessions and wealth

Transportation : Has use of a capable 4x4 Utility vehicle with mini-com communications facility.

Property : Unknown

Income : Unknown, presumably at least median considering occupation

Wealth : Unknown

Corporate resources : Unknown, but presumably within line of sight of management through long range comms

Locale : Ashima
Gorilla Panic

Synthetic Recreational Drug

Common effects :

Induces a state of "fast" in the taker. The surrounding environment appears to occur at an unnaturally slower rate of time.

The majority of users report some form of hallucinations whilst under the influence.

System of origin.Ashima.

Cost : Low.

Qualitive index. Low.

Addictive quality. Unknown.

Form. Oral pill.

Usually consumed in a white dot type film. Active ingridients are in the mg range.
Shopping

This page holds the main noteworthy shopping locations in Hirakata and surroundings.

### Don Quixote

Yes, there is one in Hirakata, however smaller than the ones in Osaka. It still has everything you need including hard to find foreign (Or home food for you) foods, stationary, clothing, toys, sex toys, and more sex toys. It lacks the selection of the finest dildos and vibrators you will find in larger Donki's in Osaka but this will have to do until next time you go to Osaka or Kyoto. Also sells bicycles.

*Adress: 2 Chome-30-10 Ikenomiya, Hirakata, Osaka Prefecture 573-0005*

###

### Edion

Big electronics store. Carries just about anything that plugs in.

*Adress: 8-1 Kaidashinmachi, Hirakata-city, Osaka Prefecture, Japan*

### Joshin

Directly across from Edion. Also carries just about anything that plugs in.

*Adress: 3-41-7 Taguici, Hirakata-city, Osaka Prefecture, Japan*

### Avail and Shimamura

The closest shopping stores to the Seminar Houses. Trendy and mostly inexpensive stuff for men and women. Avail is slightly nicer; has Nike and Adidas sneakers and the sorts. Very convenient if you need quick clothing or stuff like towels.

*Adress: 3-3-20 Ueno, Hirakata-city, Osaka Prefecture, Japan*

### Keihan Mall (inside Hirakata Station)

Variety of stores inside the Hirakata Station. There is also a little UNIQLO store located inside Hirakata Station.

*Adress: 19-19 Okahigashimachi, Hirakata-city, Osaka Prefecture, Japan*

### Kuzuha Mall

Kuzuha Mall is the biggest shopping mall around Hirakata. It's located one train stop from Hirakata Station if you take the Limited Express line, or one stop from Makino Station with any other train line. Has a lot of stores and a very big variety of international and Japanese brands. Also has a dining street and a cinema. The best place to go if you're looking for a mall adventure.

*Adress: 15-1 Hanazonomachi, Kuzuha, Hirakata-city, Osaka Prefecture, Japan*

### Izumiya

Possibly the biggest supermarket near Kansai Gaidai vicinity, it has most everything you need including many shops selling clothing, household goods, and of course, groceries. It has a Mister Donut and also a cafeteria selling dons and ramen. You can get reasonably to cheap priced chairs, tables, mattresses, blankets, futons, shoes, you name it.

*Adress: 1 Chome-19-1 Kinyahonmachi, 枚方市禁野本町 Osaka Prefecture 573-1197*

###

### Shopping in Osaka and Kyoto

The main areas of shopping in Osaka are Yodoyabashi, Namba, Dotonbori Bridge (where the famous "Glico man" is located), "Amemura", and the Shinsaibashi area. These areas pretty much have anything you could want. For Kyoto, the main shopping area is located around Gion, where you can find Daimaru and Marui (OIOI).

### Jumble store (thrift store)

Located next to Sega, is a huge store that called Treasure Bomb. There are of course other thrift stores across Osaka and Kyoto.

*Adress: 1-2-12 Ikenomiya, Hirakata-city, Osaka Prefecture, Japan*
Jump signature detector

First appearing at Tech Level 9 and beyond, jump signature detectors to determine movements of space-faring vessels utilising Jump drive technology.

Typical applications in populated systems are for the monitoring and regulation of commercial, private and governmental vessels in a predictable and economic fashion.

At higher levels along the Tech Index, more advanced examples will include the determination of the entrance/exit of jump transit, the mass of the spacecraft, the classification and possibly the identity of the vessel producing the Jump signature.

This technology is usually integrated with other devices on a multi-purpose platform, typically deployed on a probe or purpose built satellite for navigational, communications and in certain instances, armed system defense.

Size and mass are dependent upon specified tasks and overall financial considerations.

Typical size with standardized nav beacon and transmitter relay is 20 meters in height and 10 meters in diameter.
Oakmont

**Oakmont**

A medium sized purpose built settlement to the south of Doubleshine.

**Defensive perimeter**

The settlement is encircled with a purpose built steel reinforced concrete peremiter wall that is at least 10 metres thick throughout its border. Its height is not less than 20 metres.

Atop the wall are several well armoured observation posts, each of these posts are capable of storing munitions and materials for at least five individual firing positions within each observation post.

The four road exits from the settlement pass through static vehicle check points.

**Population**

The population of Oakmount is approximately 2000

**Businesses**

A range of personal, commercial and industrial businesses enjoy the protective enclave of Oakmont.

Banking - Indepedent Mercantile Bank - Provider of a range of personal and business finance solutions.

Assayer -

Hotels -

Bars -

Manufacturing/Assembly plant

Ground vehicle maintenance and repair

Retail - Reynolds Retail

Museums -

**Public Administration**

Sheriffs Offices - Located on the West exit of Oakmont - Manages the day to day affairs of Oakmonts volunteer Peace Officers.

Judges Office & Courthouse - Located in the Southwestern quarter - Final arbiter of civil and criminal disputes and complaints.

Mayors Residence & Offices - Provides management for daily civil affairs for Oakmonts citizens and businesses.

**Healthcare, Education and Citizen Welfare**

A mixture of non-specialist Doctors surgeries offer simple healthcare. No dedicated hospitals are present.

Basic education needs to Oakmonts junior citzens to provide basic numeracy and literacy skills up to the age of sixteen.

No centres of Further or Higher Education are present.

**Spirituality & Religious**

A simple non-demonational church building with capacity for around thirty devotees is present in the eastern quarter of Oakmont

**Communication**

Fixed mid-ranged HF & UHF multimode transceiver.

**Energy production/consumption**

Electrical energy feed from nearby fission boiling water reactor. Standby reserve liquified gas burning generator provides standby capacity for industrial and Public administration offices.

**Water supply/reclaimation**

A small aquifier and waste recycling centre provides transportation for water and also for industrial consumption.

Excess water is traded to local settlements without regular access to a regular clean water supply.
Aliança

**Alianças** e **pactos de não-agressão** são as duas formas mais comuns de pactos entre governantes. Um pacto de não-agressão é um acordo entre dois governantes para não declarar guerre entre si. Uma aliança é um pacto melhorado baseado em uma já existente pacto de não-agressão, e é mais poderoso pois permite que os governantes sejam convocados para a guerra.

Tropas
Levies • Comitiva • Mercenários • Ordens Religiosas • Tropas eventuais • Hordas • Aventureiros

Batalhas
Combate • Táticas de combate • Comandantes • Pilhar

Conceitos
**Alianças** • Casus Belli • Reivindicação • Grandes Guerras Santas • Facções • Desgaste

Atributos
Atributos • Traços • Piedade • Prestígio • Cultura • Religião • Dinastia • Apelidos • Opinião

Ações
Diplomacia • Decisões • Educação • Casamento/Reprodução • Regência

Objetivos
Facções • Ambição • Esquema • Foco

Infâmia
Assassinato • Tirania • Banimento • Execução • Prisão • Revogar títulos • Subornos

Outros
Conselho • Cortesões • Doença • Sucessão • **Alianças**
Middle Passage

Similar in quality to High Passage. This class of travel does not enjoy the same level of service, entertainment and cuisine. The baggage allowance is reduced to a maximum of 100 kilogrammes.

These tickets are usually offered as a 'standby basis' so that staterooms do not fly unoccupied. It is not unheard of that Middle Passage customers are 'bumped' from a flight by a higher paying High Passage customer. In such circumstances the Middle Passage customer is entitled only to a refund of the purchased ticket.

Middle Passage costs typically 8000Cr
Ompok Engineering Ltd

Ompok Engineering Ltd

Subsidary of Ompok Industries LLC

Ompok Engineering Ltd

Responsible for system wide and planetary development of many, if not all Independent sector planetary systems.

Key activities

Planetary habitat developments.

Terraforming.

Civilian settlement development.

Power generation and distribution.

Hydration management and resupply.

Resource identification and extraction.

Natural disaster prevention and life loss mitigation systems.
Owen McFarland

Owen McFarland

Trader - Mechanical Engineer, Welder & Fabricator

Skills

Welder and Fabricator

Personality

Quiet but focussed

Style

Boiler suit, utility clothing appropriate to metal handling and welding.

Possessions and wealth

Transportation : Unknown

Property : Lock up workshop containing tools and equipment for metal preparation at Basschester

Income : Steady

Wealth : Unknown
Erich Von Tronstad

Erich Von Tronstad

**Criminal Mastermind**

**Skills**

Erich is a highly skilled and experienced criminal mastermind. Theft, blackmail, kidnapping, smuggling, money laundering, torture, fraud and murder are all part of his repotoire of activies.

**Personality**

A cold calculating and extremely violent minded individual.

**Style**

A sharply dressed bespectacled individual, only the rarest of cloth and finest tailored accessories enhances his overtly menancing nature.

Historically Erich is used to seeing violence, death and suffering on a daily basis so he has now turned these to run his crime syndicate.

**Possessions and wealth:**

Transportation : "Centre" - Adapted from a captured Alliance Express Boat Tender it serves a jump capable base of operations for his activities.

**Property** : Through a series of 'dummy front' corporations Erich has access to a wide range of property types across both Alliance and Independence star systems.

**Income** : Substantial

**Wealth** : Unknown

Business partners : Erich rules his extensive criminal empire with a iron clad fist, almost every facet of each of his engagements is micro-managed with little regard for the opinions of others. He retains a small cadre of highly loyal, extensively trained and physically imposing henchman to act as the physical manifestation of his thoughts. He is known to field out certain high-risk, high-reward engagements to debtors and others that are prepared to accept torture and eventual death as a definite penalty for anything less than a 100% successful performance.

Background history : Erich's activities are known to the group by way of gathered small talk from various bars and entertainment parlours across the Independent star system. Apparently Erich was a gun-runner and smuggler of supplies for the Independents in the Reunification Wars. Rumours persist that he was responsible for the kidnapping and subsequent 'interrogation' and 'debriefing' of certain Alliance officers. At the end of the war he became quickly disillusioned with both the Independents and Alliance factions as whole and put matters into his own hands.

Criminal Status: Erich Von Tronstad has been sentenced to death in absence for specific crimes against the Alliance. He is wanted for questioning by the Independents on numerous allegations, a 5Mcr reward for his arrest and delivery into any Independent Civilian Police Force.

It is worth noting that numerous attempts at capture and arrest of Erich have resulted in failure and death of the would be bounty hunter(s).
System Defense Boat (400)

System Defense Boat (Class 400)

Hull Capacity: 400 T

Ten staterooms : Crew (Pilot, Navigator/Medic, Chief Engineer, Five Engineers and Two Gunners)

No interstellar Jump Drive

Maneuver Drive - 6G acceleration

Ships computer Model 5fib

Two triple missile turrets

Two triple laser turrets

Streamlined hull - Reinforced armour

Estimated build cost of 777.54 Mcr

System Defense boats are typically deployed in five general areas, comet belts, gas giants, asteroid belts, near the major world and on the major world.

SD's are equipped with a diverse range of scanners and detectors, their primary purpose is to provide local security of the trade bearing routes and act as a deterrent to foreign aggressors.

Older models may occasionally be put forward for sale in open auction, however the weapons hardpoints and sensor arrays will be removed or permanently disabled prior to sale.

Typically these vessels are also used by spacefaring Naval fleets as training craft prior to qualifying a Pilot to Jump capable spacecraft.
ThunderClan

One fan-made clan that has the name of a real Clan! The player of this Clan's Leader is Tigerclaw.

LEADER: Thunderstar, a golden tom with darker ears and dark blue eyes. Minor Electricity Spark power.

DEPUTY: None.

WARRIORS: None.

APPRENTICES: Lightningpaw.

KITS: None.

QUEENS: None.

ELDERS: None.

MEDICINE CAT: None.

MEDICINE CAT APPRENTICE: None.
The Essence

A small nightclub in the southern quarter of Basschester.

Designed to hold between fifty to hundred patrons The Essence provides a diverse mix of live music performances, stage shows and visual & musical performances.

**Service costs**

A single fee of 250Cr per patron covers all costs per visit. This includes all drinks, including beers, ales, wines and hard liquor, simple buffet food and use of recreational narcotics.

**Music perfomances**

The overall theme of the site is aimed towards Space Rock with Opera theme.

**Stage shows**

Include on stage stunts, illusions and pyrotechnics.

**Ownership & Management**

Unknown
Ashima "hot potato"

**Class**

Improvised weapon. Generally but not exclusively made from TNT used in mining/demolitions. Delay in explosion is controlled by a burning fuse.

Variations can include radio command wired into a blasting cap, or hardwired into a specific target.

**Size**

Dependent amount of explosive used,  typical length 203 mm diameter of 76 mm. Mass is around 2-3 Kg.

**Cost**

50 Credits of dynamite will generally provide sufficient quantity for a few blasts.

**Rarity**

Common. Anywhere that is on a land trade route with a mining settlement will probably have a regular supply of the required components.

**Damage**

High explosive damage consistent with a H.E. hand grenade. Variants coated in adhesive materials and metal components will do additional shrapnel damage.

**Complexity**

Preparing a charge requires simple tooling and minimal consumable equipment, Setting a reliable fuse time does not require complex knowledge of high explosives, but a person with specific training and expertise will be able to recognise poor quality components and potentially flawed explosives.
Gigaphant

Gigaphant

Giant elephant native to the equatorial regions of Ashima

Height : A fully grown adult of either gender can reach over 4 metres.

Mass : Unknown. Presumed in excess of 3 metric tonnes.

Gestation : Unknown. Presumed in excess of 30 of Ashimas calendar months.

Locale : Generally found in grasslands of varying heights and densitys. A uncommon encounter at Ashimas inland equitorial locations.

Lifespan : Unknown. Estimated in excess of 80 Ashima years.

Whilst a fully grown Gigaphant is generally sedantary and passive, its overall mass and tusks make it naturally equipped for goring and ramming attacks. Its considerable footprint makes it a formidable opponent in crushing and kicking attacks. A fully grown male bull will easily crush a Serra to death with one foot stomp.

Gigaphants display a very strong herd mentality. The alpha male will typically group and then mate with generally four females to form a close famil group, producing typically two young per female. Once the young have matured the alpha male will be rejected from the group when no longer able to defend itself from external threats. Elder females are generally rejected from the group when no longer able to breed or provide nourishment for young.

Domestication

No attempts at domestician of this species has ever been successful.
Om Rebellion

*"Never have the Draag been is such great danger." - Master Taj*

The Om Rebellion was an major event, which led to the freedom of the Oms and the formation of the Om-Draag Alliance. It was led by the Om leader Terr.

## About

The Om Rebellion led to the formation of the Om-Draag Alliance, and it therefore represents a significant step in both Draag and Om history.
The Independent Credit

The Indepedent Credit

History

Created as form of currency in 2350 as breakaway factions sought a common trading currency without oversight or intereference from The Alliance.

Outside of the Alliance controlled systems, it is the most widespread form of currency in use throughout Indepedent, Corporate and Royalty controlled planetary systems.

Coins and Banknotes

For exchanges that involve fractional values of one Credit, coinage in percentage 'cent' values are used.

Fractional coinage

1 cent = ..01 of a Credit. A small, thin and dull brown penny.

5 cents = .05 of a Credit.

10 cents = .10 of a Credit

20 cents = .20 of a Credit

50 cents = .50 of a Credit

Credit coinage

1 Credit coin. Widely used in vending machines and automated purchases.

2 Credit coin. Common but not as used as extensively as the 1 Credit coin.

5 Credit coin

Credit notage

1 Credit note. No longer issued, but still honoured as a form of currency.

5 Commonly referred to as a "fiver"

10

20

50

100

1000

5000

10,000
Serra

Serra

Giant feline native to the equatorial regions of Ashima

Body size : Length (fully grown) in excess of 2.5m Height (fully grown) approx 1.6m

Mass :  Fully grown can reportedly reach 400kg

Gestation :  Unknown but estimated to be within seven to nine Ashima months

Locale : Generally found in grasslands of varying heights and densitys. An occasional encounter at Ashimas inland equitorial locations.

Lifespan : Unknown. Estimates vary from nineteen to thirty five years.

Category : Apex predator

Domestication

No attempts at domestician of this species has ever been successful.
Ellis Williams

Ellis Williams

No employment details known.

Teenage son of Edith & Morgan Williams.

Elder brother to Charlotte Williams.

Skills : Unknown.

Personality

Quiet and easily distressed.

Style

Scruffy and chaotic clothing style.

Possessions and wealth

Property : None.

Income : Presumably given a disposable income from his parents.

Wealth :  Assumed insignificant at best.
The Highway

**The Highway**

A fast food joint in central Basschester.

**Construction**

A crude assembly of pre-fabricated metal and plastic units, additional sections have been added over the time the business has been running.

It is heavily decorated with obsolete and scrap parts from a variety of vehicle types.

**Customer care**

A simple long bar seat provides seating for around eight customers. Additional seating for other customers in the open, around simple tables totals enough space for around eighteen customers.
Zebulon Baker

**Zebulon Baker**

Regional Administrator

**Skills**

An excellent administrator and organizer of people and material.

**Personality**

Bubbly and friendly. A genuine "can do, will do" type of man.

**Style**

Professional, but not excessively starchy or pompous.

**Possessions and wealth**

**Transportation** : Unknown, fairly safe to say movement around the planet is not an impossible task considering his occupation.

**Property** : Unknown, presuming owns, or has use of offices within the Oakmont and Basschester area.

**Income** : Unknown.

**Wealth** : Unknown.
Charles "Canyon" Hughes

Charles "Canyon" Hughes

Miner and Demolition Expert Doubleshine

Skills

Demolitions Expert. Mechanical Engineer.

Personality

Reserved and serious. Until its time for some boozing and singing.

Style

Tattered boilersuit and hard-hat.

Possessions and wealth

Property : Unknown, presumably several shares in local mining efforts.

Income : Unknown, assumed high due to hazardous nature of occupation.

Wealth : Unknown, assumed sizable from a successful reputation within region
Highkeep

**Highkeep**

   A low population settlement for Ashima's religious zealots.

Strangers and non-believers are deterred by several striking signs on the winding approach to the settlement.

Perched on a steep hilltop location, Highkeep is an extremely well protected by natural geography and heavy set thick stone walls.

A double wooden gate protects the only entrance of the settlement. The wooden gates whilst low-tech in construction are extremely heavy and require considerable manpower to move open or shut.

Simple communal residential dwellings constructed from stone and timbers are to be found dotted around in the outskirts.

An open place of prayer with a simple icon of worship dominates the centre of the settlement.

**Population**

The population of Highkeep is less than two hundred.

**Businesses**

No known registered business interests

**Travel**

Highkeep is indirectly connected by a series of stony and unprepared trails that lead back to the general area of Doubleshine

**Energy**

Exact details are unknown, but due to its remote location it is a fair estimate that most energy is derived from either manpower or fire.
Bailey York

Bailey York

Sheriff of Oakmont

Skills

Administration, leader of a small group of peace officers and competent with the use of small arms, notably pistols.

Personality

Abrasive and aggressive.

Style

A combination of hard wearing jeans and metal buttoned shirts, leather longcoat and sharp black hat.

Possessions and wealth

Property : Sheriffs offices within Oakmont

Income : Sizable. His misaligned view as a leader of peace officers of Oakmont led him to enforce a series of protection rackets against civilian workers in surrounding settlements, most notably Doubleshine.

Wealth : Unknown, presumably an accumalation of his ill-gotten gains rests within the local bank of Oakmont.

Death : Shot in the head by Max Stone during a violent confrontation just outside the settlement of Doubleshine
Morgan Williams

Morgan Williams

Judge Oakmont

Skills

Excellent administrator.

Personality

Strong man with his files and gavel. Not so confident away from his Law books and cases.

Style

Sharp suited individual.

Possessions and wealth

Property : Judges residence within Oakmont

Income : Previously sizable, presumbly previously enhanced with revenues from the extortion racket mastered by the Mayor

Wealth : Assumed nil. After abandoning his job, he was removed from Oakmont with his family to Highkeep, any meaningful wealth will be stored in the banking system at Oakmont. Returning to collect would presumably lead to at least some form of tarring-and-feathering or possibly death.

Family : Wife - Edith Williams - Son Ellis Williams - Daughter Charlotte Williams
Deepacre

**Deepacre**

An isolated agricultural settlement located to the far west of Highkeep.

**Population**

The estimated population is between seven to ten thousand inhabitants

**Businesses**

Primary economic activity is directed towards the working of the land to produce a wide range of foodstuffs for human and animal consumption.

A small range of secondary businesses for visitors and traders are limited to a Public house, hotel and trading market.

**Spirituality & Religious**

The people of Deepacre have taken upon their own religion based around the worship of the working of the land, the blessed earth and the sun that bestows the light to grow the harvests.

**Healthcare, Education and Citizen Welfare**

No specialist centres of healthcare, education and citizen welfare are present in Deepacre.

**Communication**

Absence of a ground trade route and radio transmitter makes regular and reliable communication hap-hazard for most of the citizens of Deepacre.

**Energy production/consumption**

No direct energy links. Agricultural vehicles run on bio-fuels.

**Water supply**

A number of rivers that supply the areas around Deepacre have been worked to provide a steady water supply and irrigation system for the surrounding fields.
Doubleshine

**Doubleshine**

A small mining village on the northern hemisphere of Ashima.

Residental dwellings range from adapted standardized metal containers to form simple single storey or two storey dwellings, a few buildings are crafted from convential building materials. Apart from residential dwellings for the static mining population a few small businesses operate to provide essential support services.

The undeveloped surrounding areas are a mixture of low lying brushland that is inhabited by the native wildlife.

**Population**

The population of Doubleshine is approximately three hundred.

**Businesses**

Bar/Hotelry - The Flying Fox

Mining Supplies Shop

Metal Workshop

General Stores

Administrative Offices

Butcher

**Travel**

Doubleshine is served by a metalled road that runs through the village from the North to the South. Two unprepared tracks that run to the north-east and south-west connect the village to a ore processing plant and also the local mines.

**Energy**

Electricity is provided locally by a fossil fuel burning generator located outside of the Metal Workshop.

Solid fuels, gases and liquified gases are used in varying degrees by the locals to provide lighting and heating.
Tolman Singh

Tolman Singh

**Independent Army Ground Force Commander**

**Skills**

Air Pilot, Survival Expert, Small arms instructor.

**Personality**

Ambitious thrill seeker.

**Style**

Sharp flight suit, camo's, smart aviators.

**Possessions and wealth**

Transportation : Private jet, seats two, small cargo containment area.

Property : Training facility operating and private runway near to Deepacre

Income : Steady

Wealth : Unknown
Robert Lee Collins

Robert Lee Collins

Peace Officer of Oakmont

Skills

Unknown - fairly safe to assume trained to basic standard in the use of pistols.

Personality

Bully with a badge and a gun.

Style

Jeans, shirt and jacket.

Possessions and wealth

Property : Lodgings with the Sheriffs buildings at Oakmont

Income : Excessive for job. Presumably recieving a share of 'enforcement' payments extorted from civilians and traders in surrounding settlements.

Wealth : Unknown
Low Passage

Transportation while in cold sleep (suspended animation) is the low cost choice for Travellers on a budget.

Passengers are secured in a low passage berth and placed in a state of cryogenically suspended animation before the flight commences.

This method of transport requires minimal life support from the ships resources whilst in flight and is reflected within the cost of the ticket.

Low Passage is not completely without its risks and passengers do run some risk of not surviving the journey.

Before embarking on a Low Passage ticket, it usually required that the Traveller completes and signs a waiver releasing the Ship Owner/Captain of any liability in the event of death or injury as a result of this method of travel.

A modest baggage allowance of ten kilogrammes is provided.

Low Passage tickets typically cost around 1000 Cr
Draag Shrink Machine

## In the abandoned rocket dump

After the Oms successfully make it to the Draag's abandoned rocket dump, they are able get inside and utilize the Informational Headphones they have. They quickly learn the unfamiliar technology around them. They then begin to use the Draag's shrinking machine to scale mechanical items down to a size where the Oms can use them to make spaceships of their own.
Augustus Sprague

Augustus Sprague

Investigative journalist and bush pilot

Skills

Augustus is a skilled pilot and a thorough investigative journalist.

Personality

Somewhat eccentric, enthusiastic about his chosen profession. Always pleased to meet fresh faces to see if there is a story to be found.

Style

A bit of a chancer, his personal dress is a reflective of the combination of his professions, a long trench coat contains numerous personal effects, plain utility trousers, heavy protective boots, topped of with a open face helmet and some tough looking flying goggles.

Possessions and wealth

Transportation : Aircraft  - 4 seat, single engine, rough strip landing capable.

Property : Ashima, Doubleshine - A small administrive office provides a simple base of operations for his business needs

Income : Augustus maintains a steady income from the circulation of the 'Doubleshine Gazette' and letting locals place paid adverts in his publication.

Wealth : Unknown

Business partners

Augustus does not have any business partners, but will of occasion hire other local citizenry to complete tasks necessary for his business needs.
Augustus Davies

Augustus Davies

**Unemployed Hotelier**

**Skills**

Unknown - Presumably basic administration and possibly versed in catering

**Personality**

A quiet man of few words.

**Style**

Straightforward and plain pressed trousers and shirt.

**Possessions and wealth**

Property : None, may have suffered significant financial loss as a result of an arson attack on the hotel where he was employed.

Income : None

Wealth : Unknown, presumably small savings from his income as a hotelier.

Locale : Oakmont Ashima
Rory Sarratt

Rory Sarratt

Supply Driver

Skills

Rory is an expert driver of almost all types of mechanical ground vehicles. He has a bit of a mechanical streak in him and is a trained shot at a pistol.

Personality

Rory is a habitual loner. His driving career keeps himself moving from various destinations and rarely in one place long enough to establish well entrenched relationships. Most of his contacts are purely utilitarian in nature, he prefers the uncomplicated business of driving from one location to another and successfully making his delivery.

Style

Fairly non-descript and pretty average, his clothing and appearance make him a fairly 'gray man' in a crowd. Rarely outspoken and a fairly calm and cool individual. Very self reliant.

Possessions and wealth

Transportation : Dual trailer articulated Heavy Goods Vehicle.

Property : Unknown

Income : Rory maintains a steady income from couriering various consignments around Ashima. However he does have a personal preference to the supply chain from the central Starport then to Basschester onto Oakmont and finally Doubleshine.

Wealth : Unknown
Casamento

Em Crusader Kings II um casamento é uma união pessoal, religiosa e politica entre dois personagens.

Atributos
Atributos • Traços • Piedade • Prestígio • Cultura • Religião • Dinastia • Apelidos • Opinião

Ações
Diplomacia • Decisões • Educação • **Casamento**/Reprodução • Regência

Objetivos
Facções • Ambição • Esquema • Foco

Infâmia
Assassinato • Tirania • Banimento • Execução • Prisão • Revogar títulos • Subornos

Outros
Conselho • Cortesões • Doença • Sucessão • Alianças
Elizabeth Cox

**Elizabeth Cox**

Clerk/Receptionist - Indepedent Diplomatic Office Ashima

**Skills**

Unknown - Presumed strong in administrive and interpersonal relationships

**Personality**

Straightforward and direct. Not a great enjoyer of small-talk. Mostly concerned with dealing with the instructions of her senior officers.

**Style**

Sharp and presentable gray suit. Short dark brown hair and hazel eyes. Short and slightly pear shaped figure.

**Possessions and wealth**

Transportation : Unknown. It is not known if Elizabeth lives on site or has lodgings away from the starport.

Property : Unknown.

Income : Presumably below normal median income.

Wealth : Unknown.

Diplomatic resources : Unknown, presumably has access to a wide range of local contacts.

Locale :"The Dustbowl" Ashima central Starport Independent Embassy
Ompok Industries LLC

Ompok Industries LLC

Business Classes : Planetary Engineering, Heavy Engineering, Jump Drive Fabrication, Starship and Non-Starship Hull fabrication

Subsidary activities : Orbital Platforms (Defense, Agriculture, Power conversion, Harbours). Power generation, Communications

Homeworld : Br'Feri

Political allegiances

Heavily bankrolled by the Indepedents in the years approaching the Re-unification war, Ompok Industries enjoys a mutually beneficial business relationship.

Other Corporations, even ones allied with the Independent systems are generally envious of what is seen as a 'special relationship'.

The Royalty are generally aloof of this companies activities, but they are known to enter into agreements which suit the needs of its citizens.

Designated a "terrorist organisation" by The Alliance, the purchase, ownership and even use of any equipment registered to this company within Alliance territory is subject to immediate review by the Ruling Party.

Notable Public Achievements

First MegaCorp to reliably research and commercially produce a Jump-6 capable drive.

Employees : Several thousands

Registered Office : Ashima

Public perception

Ompok Industries generally enjoy good relationship with their customers and the citizenry that utilise their productions.

Whilst the company history is overall blemish free, the majority of incidents that have resulted in fatalities have usually been traced to poor maintenance, sabotage and industrial esponiage.
Seth Stephens

Seth Stephens

Miner Doubleshine

Skills

Miner, Mechanical Engineering

Personality

Friendly and amiable to most people

Style

Safety suit, heavy mining boots and hard hat

Possessions and wealth

Property : Assumed shares in mines in local area

Income : Unknown, assumed steady to good.

Wealth : Unknown, assumed high due to length of time in trade.
Reynolds Retail

Reynolds Retail

A retail business that offers a diverse range of products for personal, commercial and light industrial customers.

**Location**

Central Oakmont.

Construction

Pre-fabricated purpose built steel and aluminium sections, UV stabilised plastic windows to display certain wares to appeal customers into the stores.

Customer care

Parker Reynolds is the Managing Director of Reynolds Retail and employs a small number of permanent staff to perform various day-to-day tasks for the administration of the business.

Classes of items sold

* Clothing
* Personal Armor
* Wet weather gear
* Hazardous Environment Protection
* Webbing - in a variety of styles and fabrics
* Boots
* Shoes

* Firearms
* Pistols
* Machine-Pistols
* Shotguns
* Rifles
* Carbines

* Explosives
* Grenades

* Tooling
* Electrical
* Mechanical

* Fuels
	+ Solid fuels
		- Coal
		- Seasoned Wood
	+ Liquid fuels
		- Petrol
		- CHOOH2
	+ Gases
		- Propane

* Foodstuffs
* Pre-packed rations
* Tinned foods
* Wholefood
* Raw meats
* Vegetables
* Indigenous herbs
* Dairy products
* Potable water

* Survival & Navigation
* Knives
* Tents
* Sleeping bags
* Water filtration & Purification kits
* Compasses
* Maps - Detailed maps of settlements and areas of interest across Ashima

**Terms of Business**

All cash transactions to be conducted using the Independent Credit.
Willow Bucanan

Willow Bucanan

Vehicle Engineer and businessman

Skills

Willow is broadly skilled in the design, fabrication and assembly of a wide array of fuel burning vehicles. He is a proficient organiser of people and an skilled negotiator.

Personality

Extremely serious in his working environment, goal driven and no nonsense, In recreation he's a friendly party loving individual. No stranger to drinking hard and fast. Rider of fast motorbikes and other vehicles.

Style

Most of the time he's in tough utility type clothing, a heavy-leather tool belt, presumably filled with useful odds and ends. A distinctive Red & White banadana is worn most of the time. Rarely, if at all appropriate safety gear is worn, so no helmets or gloves whilst riding.

Possession and wealth

Transportation : Various motorcycles and quads.

Property : Ashima, Oakmont - A clubhouse, workshops and garage.

Income : Bucanan has a good income from the maintenance, customisation and sale of vehicles. He also will engage in the delivery of small packages to nearby settlements.

Wealth : Unknown.

Business partners

Willow is the leader of a group named "The Lost Souls". He has recruited roughly twenty regular individuals to complete the various activities of the stable running of his business interests.
Bennett Hill

Bennett Hill

Criminal

Skills

Unknown. Presumably versed in use of firearms and some form of aircraft piloting skill.

Personality

Unknown.

Style

Unknown.

Possessions and wealth

Property : Formerly the owner of a cargo capable carrying airship. Identity and registration details unknown.

Income : Unknown but assumed considerable.

Wealth : Unknown

Death : Bennett Hill died as a result of an assault against his airship. The hydrogen lifting cells were hit multiple times by a vehicle based auto-cannon being fired by Herder Tome. No survivors are assumed from the wreckage.
Basschester

**Basschester**

A larger settlement to the south of Oakmont and north of the planetary space port "Dust Bowl".

**Defensive perimeter**

The entire settlement is amply protected by a reinforced concrete wall that is approximately twenty metres thick at its base and around fifteen metres at its top. There are many observation posts to give oversight to the main supply routes in and out of the settlement.

Five sets of main supply route connect Basschester with neighbouring settlements and facilities.

Two sets of dual carriageway connect on a southern route directly to the nearby space port. Three sets of carriageway leave to the east to provide connection to distant settlements.

**Population**

Estimated in excess of 9000.

**Businesses**

As the closest centre of economic activity beyond the local space port, Basschester supports a diverse range businesses in both size and activity from simple street side vendors up to and including the presence of mega-corporations.

**Public Administration**

The majority of Public works are arranged via a series of ad-hoc committees who are generally directly employed by the larger businesses and corporations to undertaken specific tasks for the duration of works.

**Healthcare, Education and Citizen Welfare**

Purpose built hospital with facilities meeting the needs of Basschester and nearby settlements.
Jasmine Cross

**Jasmine Cross**

An unemployed young lady.

**Skills**

Highly proficient in unarmed combat, she is able to combine mixtures of various types of fighting to overcome potential foes many times her size and strength capabilities. She appears to have some form of extra-sensory-perception and also some form of telekinetic ability. She is multi-lingual, appears to have a good grasp of the use of computer technology.

**Personality**

Generally shy and mistrusting of most other people, especially of those in positions of authority. She is capable of dropping her emotional wall to reveal a happy-go-lucky bubbly person.

**Style**

Jump suit, with cargo boots. Sportswear apparel with sneakers.

**Possessions and wealth**

**Transportation** : Crew member aboard the ISS Iris

**Property** : Laptop terminal used to interface and program the Cyborg Cyrus

**Income** : Currently earning a wage held in trust, from Chester Marigold

**Wealth** : Unknown

**Background history** - Jasmine was discovered by Chester and his crew upon deactivating the low passage drives upon the stolen trade vessel "Free Trader Iris".

Jasmine's discovery on Ashima has brought the attention of a group of shadowy agents who have previously suggested to Chester that handing the girl over will be the best course of action. This was politely but flatly declined by Chester.