recursal/Fanatic-Fandom huggingface dataset:
Prova 1

A primeira prova no dia 3 de Abril será um ensaio a ser redigido em sala de aula, das 14:00 às 16:00hrs.

O tema é: "Vírus são vivos?". Embase seus argumento com base na Estrutura, Classificação, Mecanismos de Multiplicação e Replicação Viral (baseados no Diagrama de Baltimore). Sempre estabelecendo uma comparação com organismos vivos e processos abióticos (e.g., cristalização, auto-organização, etc.).

Os critérios propostos para a nota seriam verificar se foram considerados nos argumentos:

1) Estrutura & classificação.

2) Mecanismos de multiplicação & de replicação relativos ao esquema de Baltimore.

3) Comparação entre vírus e processos bióticos e abióticos.

No entanto, vários de voces usaram critérios muito mais interessantes que os propostos acima, como por exemplo: autonomia metabólica, o prerequisito da definição de vida, mutação herdável & seleção natural, e critérios históricos & epistemológicos muito refinados e criativos (além de licença literária & senso de humor). Portanto seria limitante avaliar sómente segundo os 3 critérios acima.
Artifice Harness

Artifice Harness
 Manufacturer
 Size
 Era(s)

An implant base that is imput directly into the hosts nervous system via the spine/lower brain stem. The implant links directly with the neural pathways and allows for the brain to control a series of artificial limbs or utility arms as if they were the hosts natural limbs. These prosthetics have a number of uses and purposes ranging from simple mainenance and repair to advanced self defense.
Munui Qorherho

Overview

* Humanoid males and females, often seen with large, ostentatious hairstyles or hats while wearing what is fundamentally a semi transparent body glove. they also come equipped with two 'antenna' which are located just above their regular eyebrows that glow different colours depending on their mood, these antenna also allow for them to better absorb sublte datum such as airborne particles and thermal variations in order to better allow them to 'read' their audience.
Mirror Gate Ritual

Mirror Gate Ritual

## Ingredients

White Chalk

White Unscented Candles

Mirror

A relatively simple ritual, one constructs the appropriate magical circle, typically a large circle with three smaller circles laid out in a triangular pattern, reversed from this is an inverted triangle which has another circle are its centre which meets the three triangular lines. Joining the three smaller circles to the walls of the triangle are a pair of perpendicular lines which are bisected by a circle smaller than the outer one, this circle is only partially present as it broken by the three points of the triangle. Between this inner circle and the outer circle are written the sigils required for summoning and warding, to ensure the desired figure can be conjured and prevented from crossing the threshold.

At the centre of this circle is placed the mirror and in front of the mirror a candle to act as a beacon for the ritual, then one places a hand onto the surface of the mirror and begins to chant, "(name of desired entity), appear to me, for i (name of caster) command you"
Rtaahi

## Name

Overview

Larva - genetically neutral infant creature capable of rapid evolution

Chrysalis - gestation cycle for evolution of different swarm forms

#### Second Gestation

Attendant/Nurse - responsible for processing of genetic material consumed from prey and feeding it to larva, as well as maintaining of egg and larva habitats

Queen - ground command unit and egg producer of a hive, capable of internal genetic manipulation to spawn pure form creatures
Ark Queen- fleet command unit and egg producer of the hive fleet, capable of internal genetic manipulation to spawn pure form creatures

### Sub Species

Infantry

Weak Mass Infantry

* Swarmling

Mass Infantry

* Drone

Strong Command Infantry

* Warrior

Elite

Infiltration Specialist

* Infiltrator

Shock Infantry

* Infestor
* Hybrid

Aerial

Light Aerial

* Harpy -

Heavy Aerial

Heavy Support

Heavy Infantry

* Behemoth

Bio Titan

#### Non-Terrestrial

Leviathan - non terrestrial massive transport creature and mobile hive housing an Ark Queen

Digestive Spore-
Carrier Spore -
Carnivore/Wyvern -

Predator Drone -

## Behaviour

Process of Invasion

Aerial spore populations are injected into the upper atmosphere and allowed to propogate without restraint, forming colonies which darken the sky and eventually upon reaching critical mass drift lower and lower choking the airways and native populations slowly over the span of the entire invasion.

Carrier spores are deployed at specifically designated areas of the planet, harboring Infiltrators and Infestors. said creatures deploy into the surrounding terrain while the spores themselves begin mutating, forming digestion pools and brood nests. massive swarms of aerial creatures and spores are released around the drop sites to ensure aerial superiority.

Basic strain creatures (swarmling and drones) multiply while infestors infect native flora and fuana with mutagenic pathogens and begin producing hybrid strain creatures. drones begin creation of nest site while increasing amounts of spores are released around the initial impact zones, releasing complex predator class creatures into the area to cause chaos

Queen emerges from nest site and begins massive production of pure strain creatures, area of effect of the nest site expands exponentially with each successive generation as population rates double each time (every three days). the main swarm fleet arrives quadrupling the number of terrestrial creatures every 12 hours.

Native flora and fauna are subsumed into the swarm as massive digestive pools and brood nests are formed and nests expand undergound. massive nest towers are constructed to house the aerial creatures as the swarm fleet feeds on collected biomatter and replenish their numbers before moving onto the next world

Swarm continues to increase in size until all biomes have been inhabited, creating new lifeforms to fill the niches of the original indigenous populations while combat forms are put into hiberation within the brood nests, going into a coma as their organics are linked to the nests nervous system.
Fel'Da-Hgast

Fel’Da-Hgast
Blood of Arhgast – Self Sufficient
Holdings:

Blood of Belhgast – Self Sufficient
Holdings:

Blood of Calhgast – Self Sufficient
Holdings:

Blood of Daihgast – Self Sufficient
Holdings:

Blood of Hargast – Self Sufficient
Holdings:

Blood of Laigast – Self Sufficient
Holdings:

Blood of Morhgast – Self Sufficient
Holdings:

Blood of Pehlgast – Self Sufficient
Holdings:

## Society and Culture

The Great Sand Drifters/Wandering Sand Cities (hovering massive mobile city states)

The Clan-King (ruler of the city states)
Erisfol Litman

An Emissary of The Order in the days of antiquity, she now serves as the hidden adviser of Rusche Oda Hsk and his Black Sand Company, stoking the fires of his ambitions against The Pantheon and teaching him the practices and faiths of her former life in order to combat the ever increasing influence the Sleith have begun to have over "The Divines"
Thanak

Ruler of Yloth and one of the strongest rulers of the region of the galaxy known as "The Abyssal Region".

A powerful demi-god who fights against abyssal beings who want to subjugate his small interplanetary empire, his exact origins are unknown.

Standing 4 meters tall and glowing blue, almost no one has come into direct conflict with Thanak, much less survived to tell the tale. Even his demi-god sons fear his wrath.

His only open rival is the wyrm god of evil eyes Umbaba samahongo.
Ketar

Ketar, or as its often called, the Ketar Graveyard, Star Graveyard or Cursed Space is a sub sector of great infamy, that, during the War in Heaven was the site of one of the many massive battles of that era. Standing uniquely as a massive floating scrap yard of destroyed ships both ancient and modern, it is an extremely dangerous area where debrief from shattered worlds and random radiation anomalies abound, luring in the unweary and foolish who are quickly overcome by the lack of navigational data available only to be summerily destroyed either by long since forgotten traps or the strange creatures which now make their home among the scrap. Adding to the danger of the area, a mysterious force rules the sub sector, its identity is a mystery and its purpose unclear but reports detail its sudden and unprovoked attacks, leaving no survivors, only the distress signal beacons relaying their terror before their summary destruction.
Goku Super Saiyan Blue Universal

**Goku Super Saiyan Blue Universal**

La transformación Super Saiyan Blue Universal es característica de la saga SDBH (Super Dragon Ball Heroes). Conlleva el poder de los 12 universos existentes en el anime. Es la transformacion en la que Goku la usa para enfrentarse a Fu con su maximo poder siendo el vencedor y campeon

**ASPECTO**

Goku obtiene una mirada escalofriante y mucha mas seriedad al adquirir esta transformacion. El pelo es igual que el SSJ Blue normal salvo las puntas que tornan de un color mas oscuro. Y lo que mas llama la atencion de esta transformacion es el aura, que es un azul oscuro parecido como al aura del UI pero de color azul

**PODER**

Como bien se ha mencionado antes, tiene el poder de los 12 universos siendo el personaje mas fuerte de toda la saga (incluso superando a personajes como: Fu, Gogeta SSJ Blue, Vegetto SSJ Blue Kaioken x20 y Broly SSJ 4 Limit Breaker) y dicho por muchas personas...El personaje mas fuerte de la franquicia superando a Zenosama y Daishinkan colandose en uno de los personajes mas fuertes del Anime
The Golden Path

1 - The Coran Protectorate

2 - Primal Space (Rampant Aegis Monstrosities)

3 - Primal Space (Rampant Aegis Monstrosities)

4 - Pantheon

5 - Pantheon

6 - Pantheon

7 - Pantheon

8 - Pantheon

9 -  Wild Space

10 - Wild Space

11 - Wild Space

12 - Crucible Space

13 - The Maelstrom

14 - Pantheon

15 - Crucible Space

16 - Kreet Dominions

17 - (Kreet Warzones)

18 - Vec Systems

19 - Pantheon

20 - Wild Space

21 - Wild Space

22 - Unknown Space

23 - Unknown Space (Crist Frontier)

24 - Unknown Space

25 - Pantheon

26 - The Abyss

27 - Pantheon

28 - Wild Space

29 - Wild Space

30 - Dark Space

31 - Dark Territories

32 - Dark Territories

Sleith

Hakin

Pech

Ya'kara

Aldwin

Dalcan
ORON

ORON is the philosophical concept of the 'Mind' or 'Consciousness' inherent within the 'All' (hypothetical inclusion of all things, from that which exists within 'reality' to that which exists beyond it in 'unreality') This 'Consciousness' is considered to be the origin of all things, as well as the eventual terminus at the climax of infinity, as all things are born of a 'Thought'.

ORON is the name of 'God' and the embodiment of all reality (and non reality) within the universe (and without it) as well as its place of origin and eventual destination at the climax of infinity. Considered to be the ultimate contradiction, ORON is timeless, without beginning or end as all things are merely aspects of their being, but due to its nature and existance beyond the realities of existance itself, they are also considered to be non-existent. These traits make them both the most influential and powerful divinty, surpassing all others as all others are derivative from them, while also meaning they are the most powerless and unknown making them a panentheistic paradoxal deity.

Before one can properly understand ORON, one must unlearn the very natures and rules of reality such as we know them. In the moment of ORON's birth and death, they were the undisputed master of all that could be, as nothing existed but limitless potential, in this potential, what would be the multiverse, the space beyond, and the occupants of all realms real and unreal slept, awaiting birth, their stories told endlessly and forever within the innumerable thoughts of the ORON, but never experienced.

And so with wisdom and grace, ORON wept.

Beyond existance, for nothing was, beyond eternity, for nothing could be, ORON saw the emptiness of eternity, trapped as it was within an infinite circle of sterile perfection as only the mind of all things can, and decided to commit the first blessing/first sin. With only a thought they sundered themselves and became no more, perfection and nothingness was contaminated and a beautiful conflagration, The Three were born, OR, RO and ON, this moment would come to be known as The Division.

OR

First was ON, beautiful and wise, bathed in white radiance for she embodied reality and all that was, is, and would come to be.

From her did rise, the white ones, heavenly angels comprised of the sum of reality that obeyed the order and law of creation, ensuring that all that should be, would in its turn be made and protected, though they remained beyond its touch.

RO

Second was RO, rugged and knowing, encompassed in empty nothingness for he embodied unreality and all that was not, isnt, and would never come to be

From him did rise, the black ones, horrific daemons from beyond reality that obeyed the order and law of destruction, ensuring that all that was meant to be, would in its turn be returned to nothingness to be remade once more.

ON

Last was ON, ugly and wild, veiled in crimson twilight for he/she embodied potential, the fires of chaos and existance and change in all things.

From it did rise, the red ones, twisted monsters
Galactus

## Poderes y Escala

Nombre: Galactus (nombre real Galán)

Edad: Mayor al del Universo conocido

Origen: Marvel Comics

Nivel: Varía entre 5-A a 2-C, dependiendo de lo bien alimentado que este en ese momento. | 2-A mediante el uso de The Ultimate Nullifier

Poderes y Habilidades .. poder masivo de destrucciòn universal,teleportación, Telequinesis, Manipulación de la Energía Cosmica, Campos de Fuerza, Reestructuración de la materia, transmutación de la Materia, , Reality Warping, Manipulación de Tiempo, Telepatía, Invocación, Conciencia Cósmica, Manipulación de alman, Interdimensional y portales intradimensional, cambio de forma, etc.

Debilidades: necesita alimentarse de planetas para sostener a sí mismo, si él no come un planeta durante un periodo largo se debilitará y finalmente morira. Tiende a ignorar los seres más débiles, así que es posible hacerle una trampa y sorprenderlo sin previo aviso.

Capacidad destructiva: Nivel Planeta+ a Nivel Universo (Al igual que durante la "Hora de la burbuja" una historia alrenativa futura) | Nivel Multiverso+ mediante el uso de The Ultimate Nullifier.

Fuerza: puede aumentarla a casi cualquier nivel que desee... sin embargo ciertos seres superfuertes, dioses y seres megaversales pueden derrotarle.

Velocidad: Masivamente luz... ha luchado Odin varias veces en el pasado)

Durabilidad: Varía entre Planetaria + a Universal (sobrevivió a la destrucción del viejo universo)

Aguante: Ilimitado, superior al de casi todos los dioses. También puede repotenciarse absorbiendo cualquier clase de energía ya sea de su entorno o de sus oponentes.

Inteligencia: Fuera de la comprensión de los mortales, ya que gracias a su conciencia cósmica puede adquirir cualquier conocimiento que desee. Experto en la telequinesis y telepatía a nivel universal. Sabe utilizar sus poderes a la perfección, y ha desarrollado habilidades que ignoran la resistencia del oponente como su control de la materia.
Force

Overview

A school as much as a military organization, it is a place where those that walk the Fire Path come to learn the ways of war/aggression/violence. They consider themselves accountants, economists and scholars as much as warriors, viewing all acts of violence or aggression in terms of cost and reward, never wishing to spend any more than is necessary, so as to adhere to The Atlas.

## Philosophy

* ODST
* Practicality
* Specialisation
* Numbers

## History

### Formation

Rank 1 - Warrior Servant

Rank 2 - Warrior

Rank 3 - Master Warrior

Rank 4 - Paragon (Warrior)

## Command and Control

Trial of Rediness

1. First Blooding
2. Clan Trials
3. Trial By Fire

## Society and Culture

### Roles

* Soldier
* Hunter
* ​​​​

## Military

### Naval Requisition

Class I - 2000pts

Class II - 2500pts

Class III - 5000pts

Class IV - 7500pts

Class V - 10000pts

Class VI - 12500pts

Class VII - 15000pts

Class VIII - 17500pts

Class IX - 20000pts

10pts - Corvette

100pts - Destroyer

250pts - Cruiser

500pts - Carrier

1000pts - Battleship

2500pts - Dreadnought

5000pts - Mobile Shipyard

10000pts - Mothership
Quorra

Overview

## Biography

A Steward of the Eastern Fringe, she has spent her life tending and protecting the lifeforms which were born within the "Wildlands", an area of the heavens which was distinctly more disordered and turbulantly populated than other areas.

Due to this she had a more curious and easy going nature which earned her a certain amount of notoriety as most Aangelus are prone to more pensive dispositions.

Also unlike most other members of her species, she actively engaged in 'Dreaming', allowing her mind to flow into places and offer her images of things beyond her experiences during meditation periods, where as the others of her kind meditated in order to focus their thoughts towards singular tasks or expand their awareness over their Stewardship.

During these dreams, she is often given visions of The Horned God and other extradimensional entities from previous realities, which she interacts peacefully with and learns secrets about the nature of reality about, including but not limited to, the danger of perpetual stagnation as created by her people.

Eventually a combination of dreams and curiosity leads her beyond the realms of the Aangelus and into 'The Void', the empty nothingness beyond creation as perceived by her people where the extradimensional entities from her dreams reside.

While there she is witness to experiences beyond anything a normal member of her species could perceive let alone withstand, but passing beyond them is met by The Horned God, who is revealed to be a reflection of her true self and with a touch to her forehead, imbues her with the power awaken her soul if she chooses to learn about her true nature.
Power Armour

Manufacturer
 Size
 Era(s)

Overview

## History and Development

- Mark I - Basic

- Mark II - Multi Terrain Basic

- Mark III - Reinforced

- Mark IV - High Effeciency Reinforced

- Mark V - Advanced

- Mark VI - Higher Effeciency Advanced

- Mark VII - Modern

- Mark VIII - Highest Effeciency Advanced

## Classes

### Exploration

- Terrestrial

- All Terrain

- Space

### Construction

* Maintenance
* Construction
* Heavy Construction

### Combat

- Basic

- Advanced

- Sub Dermal
Kessum Empire

The hegemony of Kassum is a powerful force of avian beings that have a vast empire of different forces that they use to conquer planets and crush most of those who oppose them.

## History

### Origins

The creation of the kassum hegemony dates back countless cycles powerful individuals of a feathered sub-species of the Arrhyimkaraath decided to take all their resources and abandon the empire they were part of and form their own.

This was successful at first until the rapid expansion was affected by a lack of planets with perfect conditions which led to a civil war over the most coveted sites "Paradise Planets".

### Formation

The Guilds Act

Cleansing of Hakar-yat

## Society and Culture

The Kassum value and are governed by both appearance and style, Elegant but equally battle-hardened and highly practical, although they are not particularly quick to expand due to their perfectionist ways, preferring to spend time improving all features as much as possible, they display both their features and their appearance to prove their superior status to other races they consider inferior. .
Saint Seiya

## Argumento de la Historia

Se centra en la historia de un grupo de jóvenes guerreros denominados Santos (o caballerosen varias traducciones), quienes luchan por proteger a la diosa griega Atenea de las fuerzas del mal. Para luchar, los Santos sólo utilizan su energía interior (denominada cosmos), sus puños y armaduras que les sirven de protección y que además están inspiradas en constelaciones o seres de la mitología griega y escandinava (Asgard).

Nivel de Fuerza: S

Son personajes que poseen una velocidad luz, y masivamente más rápido que la velocidad de la luz, son dueños de un extenso arsenal de habilidades, haciendo caso omiso de la fuerza de costumbre. Las fortalezas relativas de estos, tales como dioses completos, capaces de crear dimensiones y universos, mientras que el más fuerte - deberían exceder significativamente el poder de ellos. Creador y el Creador de todas las cosas - un ser superiores a todos los demás personajes de la serie, hay una dimensión más elevada, lo trascendente y los dioses de todos los mundos. Aquí también se puede encontrar abstracciones, que son análogos de la nada y el caos externo. Cabe señalar que los personajes del primer nivel casi nunca son revelados, y algunas hazañas y eventos como el "universo infinito" - provoca algunas dudas.

## Caracteres de la serie.

[Dioses]

[Santos de Oro]

[Semi-Dioses]

[Santos de Bronce]
Monaca

## Poderes y Estadisticas

Nivel: Desconocido

Nombre: Monaca

Origen: Dragon Ball

Género masculino

Edad: Desconocido

Clasificación: Alien

Poder y Habilidades: Desconocidas

La potencia de ataque: Desconocido

Velocidad: Desconocido

Durabilidad: Desconocido

Resistencia: Desconocido

Rango: Desconocido

Equipamiento de serie: Ninguno

Inteligencia: Desconocida

Debilidades: Desconocido
Mora-Vyen

She Who Waits
One of the First Born daughters of the Horned God, she is an entity of contradictory natures, while she sees herself as benign and caring, she is seen as malicious and merciless. This is cheifly due to the fact that she absorbs others into herself, consuming them entirely as their body is reconstructed from her own tissues. These new beings have the same intelligence and memories of their former selves, to the point where dissipation of their consciousness is potentially non-existant, but now also include complete obedience to her, as well as a capacity to telepathically speak to any others of their kind and any other benefits from their new flesh (able to move through surfaces coated in the tissue, even over great distances as well as manifest constructs which have already been absorbed by the substance.

Mora-Vyen is currently tethered beyond our reality, held within a prison designed to encase her essence (which to a human, appears as a simple room constructed from patched together remnants of an unimaginable amount of houses; doors, windows, tables etc, in the centre of which she sits upon a simple wooden chair covered in ornate runic carvings, above her head is a simple lamp which casts the only illumination in the room) and prevent it from crossing into our reality. Despite this however slivers of her existence continue to penetrate the dimensions, tainting places and individuals while also bestowing great power on those who would worship her.

Often seen as a vicious and cruel mistress, she is actually quite caring and loving, considering each of her taken as a mother considers a child and does not attempt to persuade those who wish to take on her favour, instead she often attempts to question them to ensure their dedication and certainty about their chosen path before enacting the pact. However once done she will pursue her chosen with single-minded determination, often destroying anything in her path (this also applies to sacrifices marked to be taken by her)

Her title as She Who Waits is directly related to the fact that she waits within her prison, for a time when all nine 'Keys' have been gathered together to summon the Doorway, through which she may finally escape and reap a harvest of existence throughout all realities.

*When i walk amongst the worlds once more,*

*The taken shall return*

*And the faithful among you shall receive your reward.*

*To rise above all others,*

*In unity.*

*To those who resist,*

*The skies shall sunder*

*And the lands shall seeth*

*As the shadow of the union spreads across all.*

*Of the hidden words which guard the gate,*

*Their will shall flow at the opening.*

*To lead the chosen to the darkest shore*

*Where  she awaits to give rebirth.*
Aquaman (New 52)

El pequeño Arthur Curry creció en tierra firme con su padre, el farero Thomas, un solitario que había conocido el amor con Atlanna, fugitiva de la mítica ciudad sumergida de Atlantis. Huérfano de madre y ajeno a su legado, Arthur vivió sus primeros años educado en la bondad, como un niño más, pese a estar dotado de habilidades sobrehumanas como sus poderes telepáticos, que le permitían comunicarse con las criaturas marinas. Pero cuando perdió a su padre y descubrió la existencia de Atlantis y de Vulko, exiliado que le consideraba el legítimo heredero al trono, su vida dio un intenso giro.En los new 52 se mantiene como uno de los miembros fundadores de la Liga de justicia

### Poderes y Estadísticas

Nombre: Aquaman/Arthur Curry estatura. 1.87mts cabello rubio ondulado ojos azul mar.

Origen: Dc Comics

Genero: Hombre

Edad: 35 años

Clasificación: Hibrido Humano/Atlante

Poderes y Habilidades: cierta superfuerza, velocidad casi parecida a la del sonido , en tierra y bajo el mar nada a velocidades casi lumìnicas...Durabilidad, stamina y cierto factor de curaciòn asi como cierta invulnerabilidad...Telepatía,Super Sentidos Mejorados tanto en tierra como aquàticos pose el tridente de neptuno, con el cual puede provocar tormentas eléctricas asi como manipular el clima y alterar el orden aquatico. posee cierta regeneración.. puede permanecer bajo el mar de manera ilimitada , asi como igualmente en tierra, puede comunicarse telepàticamente con toda la vida marina... Es un maestro diestro en muchas formas de combate atlantes.. puede dar enormes y potentes saltos en altura y distancia en tierra al luchar, igualmente es un diestro acròbata.

Potencia de Ataque: Nivel Ciudad

Velocidad: Masivamente Hypersonico +

Durabilidad: Nivel Pueblo +

### Lista De Hazañas Notables:

https://www.reddit.com/r/respectthreads/comments/29b5wf/respect\_aquaman/

http://www.aminoapps.com/page/comics/6205942/aquaman-feats
Capitán Ginyu

## Poderes y Escala

Origen:  Dragon Ball

Nivel: 5-A

Genero: Masculino

Clasificación: Alienigena | Soldado la organización de venta de planetas, jefe de la escuadra Ginyu

Edad: Desconocido

Habilidades: características físicas sobrehumanas, ataques de energía, vuelo, ilusiones (tipo 1), escaneo, telequinesis, aura (explosiva, catástrofe abrumadora), barreras, cambio de cuerpos

Potencial destructivo: Nivel Planeta+ | Nivel Multi-Planetas

Rango: Cientos de miles de kilómetros

Durabilidad: Planetaria+ | Multi-Planetaria

Velocidad: Masivamente Hipersonico+ [Mach 20000+] | FTL+ [En Reaccion o Combate]

Fuerza de impacto: Planetaria+

Resistencia: Superhuman

Inteligencia: Alta
Acropolis

Massive artificial planets which are directly connected to The Atlas, they are subject to the whim of their creator and bend around the needs of their owner. Crewed by a team of Ancilla which monitor, operate and for all intents and purposes live as the planet, it is constantly monitoreed and maintained.
Superboy (New 52)

Superboy es un clon Hibrido Kryptoniano/Humano y fue creado para ser un arma viviente de destruccion masiva

## Poderes y Estadísticas

Nivel: 6-B

Nombre: Kon El konner kent

Origen: DC Comics

Genero: Hombre

Edad:16 años Estatura. 1.81 mts.. cabello ondulado negro que en ciertos niveles lo alacia, ojos azul mar.

Ocupación: Aventurero

Clasificasion: Alienigena(Kryptoniano), Clon, Humano, Hibrido

Parientes Conocidos:Superman(Donante Genetico),Lois lane(Donante Genetico),Jon Lane Kent(Hermano Genetico)

Poderes y Habilidades:

Fuerza superhumana descomunal, velocidad superhumana lumìnica, invulnerabilidad, Regeneración, vuelo, aliento congelante, visiòn calorifica tan caliente como el sol, puede absorber energía solar a niveles increibles, Visión de rayos x y telescòpica y microscòpica super oido, absorción de energía, manipulación de los atomos, intangibilidad,Telekinesis,

La potencia de ataque: Nivel planetario o estelar Velocidad: **MFTL.. Igual a la velocidad luz, en ocasiones puede superarla x mucho.**

Durabilidad: a destrucciones planetarias masivas o estelares.

Ataques notables / Técnicas:

Telekinesis: con este poder superboy puede proyectar campos de luz asi como levantar objectos tan pesados como autos, aviones, edificios, puentes, ciudades, continentes e incluso planetas, lunas y a veces soles, gracias a su Telekinesis superboy tan bien puede volar así como crear campos de energia, hacer vibrar sus moleculas para atravesar objetos sólidos como paredes,intangibilidad

Manipulacion de los atomos: una habilidad derivada de su Telekinesis esta habilidad superboy la puede ejecutar al concentrarse al maximo su poder de Telekinesis lo suficiente como para manipular la materia tanto organica como inorgánica

Inteligencia: muy superior al Humano Promedio

Debilidades: Al ser un Híbrido Kryptoniano/Humano el casi depende de su telequinesis táctil para simular la fuerza de Superman, la durabilidad, y la velocidad. Como resultado, él es tan vulnerable como cualquier ser humano normal si su concentración se rompe o se confía demasiado, sin embargo el conserva su concentraciòn casi todo el tiempo... es vulnerable a la kriptonita y a los soles rojos.

### Lista De Hazañas Notables: puede mover lunas o planetas y hasta soles sin mucha dificultad o destruirlos a golpes... Su record base en fuerza de levantamiento es de 85mil cuatrillones de toneladas, pero con el tiempo puede superar esa cantidad bastamente.

https://www.reddit.com/r/respectthreads/comments/3ssjps/respect\_superboy\_new\_52/
Starships

Starship Template

###

Dreadnaught

Command Ship

Heavy Carrier

Carrier

Battleship

Alliance Class

Battle Cruiser

Heavy Cruiser

Exploration Cruiser

Frigate

Corvette

Gunship

Patrol Craft

Heavy Landing Craft

Light Landing Craft

Freighter

Shuttle

Yacht

Bomber

Fighter

Scout

Interceptor
## Ancients

Notes

All Ancient ships are capable of long range and short range jumps, however as most are travelling to Acropolises or areas close to them, they usually rely on Acropolis Gateways for convenience sake
Worldship

Exodus Model
Necropolis
Acropolis
Citadel
Juggernaut

Bastion
Dreadnaught

Command Ship

Carrier

Battleship

Cruiser

Destroyer

Persecutor
Frigate

Seed Ship
Corvette

Shard
Amphibious Assault Craft

Heavy Landing Craft

Light Landing Craft

Bomber

Fighter

Interceptor
Fire Path

Overview

* The Sixth Rate

The Path of War, Aggression, Violence, Domination, but Also Combat, Honour, Loyalty and Duty.

Rank 1 - Warrior Servant

Rank 2 - Warrior

Rank 3 - Master Warrior

Rank 4 - Paragon (Warrior)

## Government and Politics

Trial of Rediness

1. First Blooding
2. Clan Trials
3. Trial By Fire

## Society and Culture

### Roles

* Soldier
* Hunter
* ​​​​

## Military

* ODST
* Practicality
* Specialisation
* Numbers
Regions

Region Template

## Dark Space

(the region of space outside of the galaxy, thus the name)

## Wild Space

(a vast area that has been moderately charted, but remains outside of any particular factions specific control)

## Cursed Space

(a cold empty region where ships go missing without a trace)

## Uncharted Territories

(the uncharted and unexplored areas of space)

## The Core

(the centre of the galaxy, unexplored and untamed due to gravitational forces)

Galactic Cluster

Coran Protectorate
Control Harness

Name
 Manufacturer
 Size
 Era(s)

Designed around the principles of Ancilla control units salvaged from Order archeotech, the harness is a highly complex collection of communication relays and diagnostic systems which are intergrated and personalized to the wearer (making them user specific and therefor useless to another, unless reset and reprogrammed. The systems themselves are designed to scan the users mental patterns and record their behavioural procedures, which the system then inturn mimics and transmits to 'Slave' drone units, augmenting their combat and identity programing and allowing for faster adaptibility in the field based around their 'understanding' of their controllers behaviour patterns.

Because the techology required to not only create, but maintain these units is restrictively high, they arent frequently found within the Pantheon, generally only being used by the Pantheon members themselves, as well as lesser variations used by exceptionally powerful Congressmen or elite soldiers.
House Akard

## History

Family Tree

* Founder A.T
	+ Son A.T II
		- Son A.T III
		- Daughter
	+ Son A.B II (Heir)
		- Son
		- Daughter  (Heir)
			* Daughter (Twin)
			* Daughter (Twin)
			* Son (Heir)
				+ Archduchess (Heir)
					- Son
					- Archduke Akard Taigun the IV (Heir) (142 years old)
						* Baron Akard Taigun the V
						* Baron Akard Bewin the III
						* Baroness Akard Lauret
						* Baroness Akard Rounar (26 years old)
						* Prince Akard ??????
				+ Son
				+ Son
				+ Daughter
		- Son
	+ Daughter
		- Daughter

Archduchess of Moreg Akard (Formerly Naiwan) Lauret the V

## Society and Culture

### Noble Family

Male Names

Taigun
Bewin
Female Names

Lauret
House Council
Artisan - Artificer Representative
Merchant - Merchant Representative
Syllogist - Cogitation Representative
Circle - Brother/Sister Representative

## Holdings

Ja'dwinar (An Estate arcology like all Aldwin Major Houses)

Keilorn

Caidan

Barradoc
Characters

Character Template

Character Sheet

A

Akard Rounar Sonot

B

C

Caatarin Verde

Candea Lordon

Chalba Lonkirievec

Cila Wurn

Ciq Emril

D

Dyana Wold

E

Erisfol Litman

F

G

H

I

Ilona Wylls

J

Joseph Kimer

K

Kaarja Kimer

L

Laurette Araclere

Locwyn Ot Moharrcin

M

Magrin Tol Akkharenkaivec

Mira Hun

Mira Knice

N

O

P

Q

Quorra

R

Rusche Oda Hsk

S

Sebastian Thull

Selwyn Morgan

Sera Hausmen

Siguroc

Skrinneir

T

Theo Ryzeir

U

V

W

White Lion That Seeks Dominion

X

Y

Yiskah Kimer

Z

Chapter 1

Ilona Wylls

Ciq Emril

Mira Hun

Hayd

Sydon

Heironymous

Reize

Dysis

Ephrodane

Sebastian Thull

Dyana Wold -

Mira Knice -

Erisfol Litman - the hidden - an ancient who works to prevent the return through hidden manipulation
Hscer'ket

Caatarin Verde

Selwyn Morgan

### Hakin

Rusche Oda Hsk

(snake) The rebel - a heroic leader of a rebellion against the pantheon and its opression

### Sleith

Cila Wurn

Hscer'ket

Caatarin Verde

Selwyn Morgan

the herald - an agent of the sleith sent forth to usher in the return

### Vec

the general - a vec commander who seeks a more aggressive approach to cosmic conquest

Chalba Lonkirievec

Magrin Tol Akkharenkaivec

#### Terran

Laurette Araclere - The Broken Knight

Sera Hausmen - The Redeemer

the champion - a knight fighting to maintain peace and defend the pantheon

Ilona Wylls - The Chosen

Candea Lordon

Locwyn Ot Moharrcin

Undefined

the (wolf) warrior
the (hawk) Mage

Gailhanghan - The Black Bounty Hunter/Reaper

a former pantheon knight who having delved too deeply has become tainted by the chaos of the maelstrom and given powers, but also prophecy Into the end of the universe. she is pursued by a former friend/sibling after she goes rogue and proceeds to prepare the cosmos for the return

I knew you'd make your way here, eventually,
do you hear them Sera, whispering from beyond the stars. the Galaxy will burn with their coming.

perhaps... but you wont live to see it!

please, our childish conflicts are meaningless now, a storm is coming that will not be stopped.
fitting, that we should face oblivion together.

never!

fate, cannot be changed, the end comes for us all, and when it finds me, I shall embrace it, at last.
Nga'hir

A race that was created by the ancients as attempts at organic terraforming that were shelved after their near disappearance before "The Arrival of the Gods"

## Biology and Appearance

They are very large humanoids if their body is primarily multi-level bark with alliatory branches coming out of their body.

Normally they are very well camouflaged but they will come out if they are forced, when they are active a strange green color shines from various parts of their body.

### Physiology

all the fluids and organs of the body are made of plant matter powered by a kind of strange energy.

Most of the Nga'hir are female one of the techniques to proliferate the species is reproduction by mitosis.

Your body is also a nest of pheromones that come out as smells and act as a kind of subtle language, sweat sweet and perfumed smells when you are in a good mood and acidic when you are in a bad mood, these are so strong that in long exposures it has effects on others. individuals.

### Physical Diversity

#### Female: They are very large, the adults measure 2.5 meters and can measure more, they are slightly feminine silhouette strong with intimidating looks.

Male: they are extremely small compared to females and are much rarer.

## Behaviour

The Nga'hir have a generally calm temperament even when they are angry they have a solemn expression, they are subtle but dominant with other smaller intelligent species the older and wise the more calm they are. In contrast, those that gain power quickly are much more passionate (Fashion that worries the older Nga'hir a bit)

## Society and Culture

The Nga'hir society is made up of small communes of females that focus on increasing the beauty and prosperity of the soil in their sector and defending it from intruders (Humanoids)
The Cage

Semi-Sentient - unconsciously self aware
Influence Classification

Indirect - prolonged
Danger Classifications

Alpha Class - inert or non-dangerous
Containment Procedures

S8 - 2319 is to be contained within a Class VIII containment cell, fitted with anomaly rated security measures. electromagnetic shielding and dampening fields to be set on the lowest eligible setting and linked to Faraday shielding; in case of incident F-Shielding is to be set to trigger increase of electromagnetic requirements and activate sound isolation cells in case of trans-substantiation of S8 - 2319 - A. Subject is to be monitored intermittently during scheduled update sessions (by Level 4 security clearance personnel) and recordings are to be archived within Site 17 Library unless required for observation due to anomalous findings; (recordings require Level 3 Security clearance to view)
Haramuth

Overview

## Worlds

* Haramuth I (Terraformed)
* Haramuth II (Terraformed)
	+ Moon  (Terraformed)
* Haramuth III (Terraformed)
* Haramuth IV (Terraformed)
* Haramuth V (Terraformed)
* Haramuth  VI (Terraformed)
	+ Moon  (Terraformed)
* Haramuth  VII (Terraformed)
	+ Moon  (Terraformed)
* Haramuth VIII (Gas Giant)
	+ Moon  (Terraformed)
Magrin Tol Akkharenkaivec

'The Spy'

Calculating, theatrical, manipulative and oppurtunistic even by the already high Vec standards, he is known as 'The Spider' due to his intricate webs of intrigue and deceit, both within and without the Vec society, spanning dozens of sub sectors. These qualities have been honed and mastered through centuries of experience and plots, earning him the automatic distrust of most that encounter him as all consider him self serving and ultimately loyal to none, however, in truth, he is the most loyal subject to ever serve the Vec, and his every action is done at the order of, or in service of the Three Sisters, whom he lovingly obeys without hesitation.
Kazaruk

Kazaruk
 Constructed
 Planet
 Population

The Living City of Kazaruk

An ancient city from beyond our reality, it lives beneath the sands, having long since been buried after its betrayal. It exists as a parasite of sorts, luring people into itself which it then eventually ensnares, draining their life force until eventually absorbing their very being, all of which is done almost without the conscious awareness of the victim themself. As a result the victim becomes physically unable to leave the city, fearing the action itself without knowing why while what remains of their essence is converted into creatures known as "The Children", phantom shadows which lurk the labyrinthian depths within the city, under the care of "The Caretaker", whose purpose it is to safeguard The Children and ensure their happiness, this is due to the fact that despite its nature, Kazaruk only wishes to be occupied, and means no ill intent towards its victims
Ancilla

Overview

## Classes

Custodial

1 - (Attendent)

2 - Custodian (Monitor)

3 - Warden (Independent)

Personal

1 - (Attendent)

2 - Servitor (Monitor)

3 - (Independent)

Military

1 - (Attendent)

2 - Adjutant (Monitor)

3 - (Independent)

Earth Type IIX - The Builders

* Tier 1 - Template Seed Constructor

* + Scale 1 - Personal Level of Production
	+ Scale 2 - Household Level of Production
	+ Scale 3 - Building Level of Production
	+ Scale 4 - Town/Factory Level of Production
	+ Scale 5 - City/Heavy Factory Level of Production
	+ Scale 6 - State Level of Production
	+ Scale 7 - Country Level of Production
	+ Scale 8 - Continental Level of Production
	+ Scale 9 - Planetary Level of Production
	+ Scale 10 - Sub Sector Level of Production
	+ Scale 11 - Sector Level of Production
	+ Scale 12 - Region Level of Production
* Tier 2 - Adaptive Template Seed Constructor

* + Scale 0

Fire Type VII - The Fighters

* Tier 1 - Combat Configurations

* + Class 1 - 1% Combat Effective
	+ Class 2 - 6% Combat Effective
	+ Class 3 - 11% Combat Effective
	+ Class 4 - 16% Combat Effective
	+ Class 5 - 22% Combat Effective
	+ Class 6 - 27% Combat Effective
	+ Class 7 - 31% Combat Effective
	+ Class 8 - 36% Combat Effective
	+ Class 9 - 42% Combat Effective
	+ Class 10 - 48% Combat Effective
	+ Class 11 - 53% Combat Effective
	+ Class 12 - 58% Combat Effective
	+ Class 13 - 62% Combat Effective
	+ Class 14 - 67% Combat Effective
	+ Class 15 - 76% Combat Effective
	+ Class 16 - 81% Combat Effective
	+ Class 17 - 85% Combat Effective
	+ Class 18 - 93% Combat Effective
* Tier 2 - Combat Harness

* + Class 1 - 98% Combat Effective
	+ Class 2 - 110% Combat Effective
	+ Class 3 - 115% Combat Effective
	+ Class 4 - 120% Combat Effective
	+ Class 5 - 125% Combat Effective
	+ Class 6 - 130% Combat Effective
	+ Class 7 - 150% Combat Effective
* Tier 3 - Combat Extension

* + Class 0 - 8000% Combat Effective

Wind Type VI - The Explorers

* Tier

Water Type V - The Debaters

* Tier

Wood Type IV - The Sowers

* Tier

Metal Type III - The Protectors

* Tier

Lightning Type II - The Thinkers

* Tier 0 - Codex

Song Type I - The Creators

* Tier 0 - Grand Fabricator - Produces all eX/0 Class Technologies (Only Source)

Pattern Type 0 - The Destroyers

* Tier 0 - Grand Disassembler - Reduces all Technologies to Argent for repurposing
Selwyn Morgan

A servant of The Lady of Masks, She is an androgenous creature of slender, sculpted beauty and seductive gestures, her every motion consciously designed to lull those observing her into a false sense of security in order to allow her to bypass their mental guards and begin influencing their minds.

Once an Ancient from the Order, she has long since lost all vestiges of her humanity, her form merely an echo of the being which writhes underneath, craving ascension into full Daemonhood.
Shard

The Multi-role workhorse of the Ancient fleet, the Shard was an 'organically grown' vessel of similar design to its parent craft, the Bastion. Developed around a central solar lance array weapon system, it is a fast and deadly anti-ship craft designed to engage and eliminate threats to the fleet ranging from fighters all the way upto cruisers (enmasse)  as well as transport passengers and goods to and from potentially unsecure locations with speed and ease.
Kaarja Kimer

The corsair queen, kaarja kimer is part of the "post-terran" clan infamous for reaching the pinnacle of human ability through selective breeding with the best human specimens on any planet just like xeno gene fusion.

She is a fearsome and powerful boss capable of fighting against leading soldiers in single combat and winning, as well as commanding troops surprisingly well.

In particular, she is a fairly pale-skinned woman, 1.90 meters tall and with bright blue hair, she seems to have a slim build but actually has a rather muscular body.

Like most members of the Kimer Kaarja clan, she suffers from various complications due to her xeno genes, these include: Bipolarity, obsessive-compulsive disorder, emotional and hormonal instability, accelerated metabolism, imperactivity, etc.
Kreet Dominion

* Controls over 10,200 different Sub Sectors

## Philosophy

"Only the strong have the immutible right to rule, we are the strongest, so it is upto us to lead until proven otherwise"

Beleiving in the right of the strong, the Kreet Dominion is comprised of dozens of assimilated species, including the Kreet themselves who rule at the top of the societal food chain. However due to the Kreet's ability to assimiliate the genetic information of those they ingest, allowing for their gradual mutation which is considered intergral to their culture and society, they do not consider themselves above their subjects, instead they view each species inducted into the dominion as Kreet, and each lifeform in time also comes to accept and personify this identity, creating a core culture or pride and integrity which spans beyond simple genetic ancestry.

## Society and Culture

* The Seers are the religious icons of the dominion, and are honoured by all members of the society as pious and reverred leaders, however, due to their prominence, they are forbidden from pursuing political or military careers

## Military

### Main Class

Mothership

- (Cityship)

Heavy Dreadnaught

- (Command and control ship/mobile staging site)

Dreadnaught

- (Space superiority weapons platform/Command and control ship)

Heavy Carrier

- (Primary fleet action craft [naval sorties/ground operations])

Carrier

- (Light patrol fleet action responder)

Battleship

- (Heavy ship of the line)

Battle Cruiser

- (Screen line Interceptor)

Heavy Cruiser

- (Recon/Raiding craft)

### Escort Class

Destroyer

Frigate

Corvette

Gunship

Patrol Craft

### Support Class

Transport

Heavy Landing Craft

Light Landing Craft

Freighter

Shuttle

Yacht

- ​Diplomatic Yacht

Bomber

Fighter

Scout

* All Warmasters are responsible for the maintaining and resupplying their own armed forces
* All Warmasters are responsible for their own recruitment and are considered independent entities, but still are bound and answerable to the dominion government proper
Daemons

Powerful and primordial aberrant Descendants/creations of The Great Ones and the Old Ones Which were formed by the influence of the dimension known as the abyss with a connection to the Aether Ancient species that spreads throughout much of reality and the galaxy.

## Biology and Appearance

Daemons, just as wyrm and Saylid-fae are shaped by what they consume, want and need, those that follow entities to consume their energy will naturally adapt to do so in the best possible way.

The demons who want lust and excesses will have lustful and exaggerated traits, those who have worshiped the WYRM will have the form of reptiles, those of greed will be geniuses finding valuable materials.

Or they simply evolved into something that combined them, according to an aspect of reality, all of that without ceasing to be daemons.

### Physiology

Despite their origins and connection to the abyss and the ether, demons are physical beings with biological needs to feed, grow and reproduce in the same way.

As spiritual as they may seem, all demons have organs and can bleed, although the more powerful they are the more distant these elements seem, they can still be seen.
Candea Lordon

Overview

## Biography

An Artificer-Explorer of the Artificer Guild, she was dispatched to Sorjen IV to investigate and appraise mineral deposits discovered by surveyor drones dispatched throughout the sub sector. Having discovered a viable source of extremely valuable metal, she established a dig site and fortified the area against potential threats and now acts as the high artificer of the commission to extract all valuables from the sub sector. To this end she has established a trade arrangement with the native primitive populations, using them as a cheap and replacible workforce with which materials may be extracted with limited supervision while her forces concentrate on pursuing more important tasks, namely investigating signs of pote

   ntial Ancient Artifacts.