recursal/Fanatic-Fandom huggingface dataset:
Tempest

Stormwheel: Conjure stormclouds overhead, bombarding the area with lightning. Bolts damage foes in an area around the strike. Damage scales with Renown.

## Technical

### ID

WPN\_ART\_2H\_ST\_Sword\_Stormcaller Superior

**Tempest** is an artifact in *Tyranny*.

## Background

Legend tells of a Spire repeatedly struck by lightning until it crumbled to the ground.

Amid the devastation left in its wake, ancient explorers found a conspicuous length of iron that seemed to have attracted and absorbed the worst of the storm's onslaught. After painstakingly shaping the iron into a capable weapon, the wielder was chastised for drawing violent weather during every hunt. The blade dubbed Tempest was hidden in the Oldwalls to keep its unpredictable energy under strict guard.

Whatever fury the elements unleashed on this weapon has not diminished for its time spent in the Oldwalls. The hilt vibrates in your hand, and the air around you feels constantly tense with expectation.

## Location

* Lethian's Crossing Oldwalls - Antechamber: In the locked chest Zdenya is resting against.
Stone Sea villagers

**Stone Sea villagers** is one of the factions of the world of *Tyranny*.

## Background

The survivors of Kyros' Edict of Stone cling to life in the Stone Sea, struggling to eke out an existence under the weight of the Overlord's magic.

## Interactions

Favor
* Quests
	+ Freeing the scavengers during Search and Rescue.

Wrath
* Adjudications
	+ Killing Iskander.
The Bastard Tier

The cultural meeting grounds between the Tiers and the Northern Empire, the wealthy city-state of **the Bastard Tier** wears its name with smug pride. Generations of collusion have left the merchant families of the Bastard City in charge of this northern-most Tier. The landed Bastardborne employ large armies to secure themselves against the warring of the Younger Realms to the South, but it is the Overlord’s Northern Empire across the mountains that the rulers fear most. The fear proved founded, as the Disfavored and Scarlet Chorus stormed the Gates of Judgement and claimed the Bastard Tier in 429 TR.

## Locations

* The Bastard City
* The Shattered Bastion
* Bastard's Wound
Svansen

**Svansen** is a character in *Tyranny*. He only appears if you held Lethian's Crossing during the Conquest and dealt with the Forge-Bound in A Red Anvil.

## Background

This former Forge-Bound was one of Kyros' smith-mages who swore allegiance to the Scarlet Chorus. Jealously hoarding the secret of iron forging, the Disfavored demanded the smith's immediate return. The Scarlet Chorus insisted that they were within their rights to take allegiance from any source. Tempers flared and the forges cooled as arguments stalled productivity.

## Points of interest

* If you choose to leave him in the Chorus and wipe his mind, he appears as a servant; if you force him back to work with the Disfavored, he appears as a slave. The dilemma appears only if you first chose to deal with The Cult of Sirin.
Strange Charcoal Rubbing

**Strange Charcoal Rubbing** is an item in *Tyranny*.

## Description

A portion of an unknown sigil has been recorded on this scroll. The charcoal imprint is rough and incomplete, leaving out the full design a mystery for now.

## Location

Can be purchased from Irene in Halfgate for  4 .

Once the item is added to the player's inventory, it is replaced by Incomplete Charcoal Rubbing (Aurora Spire).
Vagrant's Chaw

**Vagrant's Chaw** is an item in *Tyranny*.

## Description

A pinch of Vagrant's Chaw raises vitality and athletics, and boosts the natural healing rate.
Thought disdained by the Disfavored, most soldiers in Kyros' Empire partake of the alchemical properties imbued into Vagrant's Chaw. Too much use is known to cause blisters of the mouth.
This consumable's effect increases in strength as its user gains in power.
Syzygy

## Bonuses

### Bonus

*Freezing*: On critical hit, freeze foe for 5.8s if in 6m range and fails Parry check

## Technical

### ID

wpn\_stf\_sp\_staff\_eb

**Syzygy** is a weapon in *Tyranny*.

## Background

Eb's staff Syzygy is a fearsome specimen of the modern Tidecaster staff, a bladed polearm with a much more martial, intimidating construction than the humble and hand-carved wooden staves that the first Tidecasters repurposed from sailing oars. Festooned about the haft are etchings of the celestial dance between the sun, Terratus, and the moons.
Swine Herder

**Swine Herder** is a weapon in *Tyranny*.

## Background

Swine Herder was originally the name of a Scarlet Chorus recruit who went to war armed with his pig-handling stick.
After he killed his way up to the ranks and became a noted gang boss, Swine Herder gave up his old name and tossed his makeshift weapon down a latrine. Who dug it out and what happened to make this feces-caked spear the rare example of weaponry it is today are anyone's guess.
Terratus' Gate

Enemies in a 2.5m radius around destination and departure points are drained for 25 Health
50% of drained Health returned to Eb

### Requires

Eb
12 points spent in the Gravelight tree

**Terratus' Gate** is a Gravelight talent in *Tyranny*.

## Description

Eb uses Gravelight to teleport across the battlefield. Enemies near her cast and destination locations are hit with a Gravelight attack that drains health.
The Culling Dance

**The Culling Dance** is a side quest in *Tyranny*. It is available:

* after completing the Rite of Savagery and Stone (interaction with Red-Fang);
* if the Young Fatebinder has the Hunter background;
* if the Fatebinder becomes the new Prima.

## Synopsis

You have agreed to endure the Rite of Culling, a ritual for mystics, to impress Speaks-for-Soil, an Elder earth-mystic of the Beastman tribe that inhabits Stone Down.

## Walkthrough

* Head to the Passage of Culling. Use the Elder-Teeth Necklace on the lode in the center. Defeat the Bane (3 Wisps).
* Use the necklace again, this time to spawn 3 Scourges and 1 Malice.
* Use it for the final time to spawn a Havoc supported by a Malice and two Wisps.
* Return to Speaks-for-Soil.
The Ties That Bind

**The Ties That Bind** is a quest in *Tyranny*.

## Synopsis

Maric is loyal to the Oath Bound serving under him. He will not be satisfied until the surviving members of his unit have been returned to him and the betrayer, Jelena, put to death.

## Walkthrough

* Head to the Burning Library to find Jelena, bound to a post. As it turns out, she didn't betray her comrades, but was tortured by the Chorus to reveal their location. You can kill her on the spot (she accepts the fate) or release her. She will stand trial before Maric if you retrieve the other two scouts from inside the library.
* The first Oath Bound is located in the lower ruins, to the south-west, engaging a Beastwoman and a Choirman. Save his bacon.
* The second is located once you return to the upper ruins, past Bone Whittler. Note that she will also unlock the Deserted Battleground if you were at the Citadel for Year 3 of the Conquest *and* sent the Scarlet Chorus to find the lost Oath Bound scouts.
* Return to Maric. If you released Jelena, you will also decide her fate.
	+ Order her death or pardon for → and → respectively.
	+ Use Lore to rationalize either outcome.
	+ Or let her speak for herself. Sometimes, that is enough.
Sirin's Sanctuary

**Sirin's Sanctuary** is a location in *Tyranny*.

## Background

This small home in Lethian's Crossing was claimed by Sirin as her refuge, following her escape from Nerat.

## Points of interest

* Sirin is available for recruitment here.
* If the Crossing is under the control of the Disfavored or the Scarlet Chorus, there will be some bronze in the tithe bucket.
The Tiers Will Shake

**The Tiers Will Shake** is a quest in *Tyranny*.

## Synopsis

With two areas of the Tiers under Disfavored control, Graven Ashe has decided that the time is right to press forward into the Stone Sea. Your first task will be to travel to Jagged Maw Shrine and meet with two Disfavored operatives.

## Walkthrough

* Travel to Jagged Maw Shrine and speak to Caedis and Radix. This is your last chance to invoke Betray Alliance and switch to the Anarchist path without harming the Stonestalkers.
* Should you continue to support the Disfavored, you learnt what you needed to do for them in the Stone Sea from Caedis and Radix.
	+ If you return to Iron Hearth, Acalos will now have another quest for you.
Silver Key

**Silver Key** is an item in *Bastard's Wound*.

## Description

The House of Broken Regents named themselves for a successful contract taken against one of the Regents of Stalwart. While they generally boast that they overcame that nation's fabled warriors in honorable combat, the stories they tell among themselves paint a dramatically different tale of subterfuge and treachery. Each member of the House wears on their person a pendant of silver, pewter, or tin in the shape of a key. Each is a copy, the House claims, of that which opened the doors of the Regent's chambers, allowing cunning to overcome the royal guard where brute force had failed.

## Location

*This article is a stub. You can help Tyranny Wiki by expanding it.*
Welby

Artifact Hunter
On the Hunt

In the Shadow of the Oldwalls

**Welby** is a character in *Tyranny*.

## Background

A tall woman stands here, surveying the area from a small overlook. She glances at you and immediately goes back to watching her surroundings.

Welby is the First-Axe of the Bronze Brotherhood, the bodyguard of the First Brother, Raetommon. She is far more level headed than her boss and certainly understands why Voices of Nerat bought their contract. However, she does not appreciate being jerked around by Kyros - or anyone else for that matter. However, Welby thinks that Raetommon could do better than just look for a fight with Kyros. His pattern of increasingly paranoid and manic behavior leads her to believe that he'll march the Brotherhood off the cliff to pursue his demons.

In her words, he's the child in control of an army capable of laying waste to his home.

## Interactions

Artifact HunterOn the Hunt

### Quests

Disfavored
* The Bronze Thief: Welby is encountered at the Twin Rivers later on, as Raetommon flees into the Oldwalls with the Magebane. She will provide information on where to find Myrek and the keystone to access the Oldwalls, then promptly die.

Anarchist and Chorus
* Artifact Hunter, On the Hunt: Welby is encountered at Twin Rivers and is much more pliable. She will direct you to the Deserter's March to get the keystone to the ruins from Myrek.

Rebels
* In the Shadow of the Oldwalls: Welby serves the same purpose as above. However, you can recruit her as a follower to participate in your attack on Raetommon, giving you the ability to later recruit the Brotherhood to your cause.
Tenderizer

**Tenderizer** is a weapon in *Tyranny*.

## Background

This hammer is best handled during moments of desperation - when confusion and bloodloss bring about a second wind of energy, allowing the wielder to swing Tenderizer with wild abandon.

## Location

* Random spawn in locked and hidden containers.
* Bastard's Wound: Sold by Pelagia.
Swig of Insight

**Swig of Insight** is an item in *Tyranny*.

## Description

Drinking distilled Insight increases the drinker's willpower and defense against spellcraft.
For as long as the Tiers have recorded their history, caravans and explorers straying close to the Oldwalls feared that their passing would attract the Bane. The charms and wards that folk carried on their travels were naught but comfort until someone concocted a formula that offered a sharp mind and protection from arcane forces.
This consumable's effect increases in strength as its user gains in power.

Now Called Zash's Draught

1. ↑ https://forum.paradoxplaza.com/forum/threads/tyranny-patch-notes-1-1-1.1032623/
Wild Instinct

### Effects

+20% Experience gain with One-Handed Weapons, Unarmed Combat, and Subterfuge skills

### Requires

Kills-in-Shadow
3 points spent in the Ravager tree

**Wild Instinct** is a Ravager talent in *Tyranny*.

## Description

While in the party, Kills-in-Shadow provides a bonus to experience gained in Subterfuge, Unarmed, and One-Handed skills.
Used armorer's kit

**Used armorer's kit** is an item in *Tyranny*.

## Description

Disfavored warriors are rarely sent into battle without the best arms and armor Graven Ashe's quartermasters can acquire, as well as the tools to maintain that gear through a trying campaign. This leather roll pouch once carried iron needles, thread, wax, and a small tinderbox for the repair and maintenance of Disfavored armor and uniforms. This particular kit contains just a few lengths of string and bent needles - the best supplies having been used up by the owner or looted by scavengers. You can sell this to a merchant as spare parts.
Spells

**Spells** in *Tyranny* are created using the spell creation interface (although some characters come with pre-made spells of their own), allowing for extensive customization. The table below shows all the possible spell (Core + Expression sigil) permutations.

Knowledge of Sigils and high Lore are vital to creating powerful spells.
Tharek

**Tharek** is a character in *Tyranny*. She only appears if the Crossing is entered without slaughtering the Scarlet Chorus garrison.

## Background

One of the many merchants working the Crossing, Tharek is at the receiving ends of Flick's advances. Though rather than seeking carnal favors, the Chorus gang leader wants a price cut on all his wares. Tharek is understandably pissed.

## Interactions

### Fatebinder Time

* The situation: Flick wants Tharek to provide a discount on his goods in exchange for the Chorus' protection. Tharek is understandably skeptical.
	+ You can rule that Tharek should give a discount on his wares, provoking rather outraged comments from your party.
	+ You can rule that Flick should sod off, provoking *equally* outraged comments that they'll just take what they want.
	+ Or you can tell both to take a hike, resulting in *both* being happy. People.
Thousand Embers

One of the most influential but briefly-lived Archons born in the Tiers, **Thousand Embers**
(26 TR - 73 TR), Archon of Fire had a knack for making things combust, and strong motivation to assist his fellow man - a fact of great relief to most, as none of the local lords could pay their soldiers enough to apprehend him had he cared to use his powers for extortion or destruction. Obsessed more with writing, he penned a number of exploring 'inner fire' (the human drive to eat, reproduce, and destroy), containing a great deal of introspection on his own use of fire. When he disappeared in 73 TR, it took all of three years for a cabal of mages to appear claiming to be the true inheritors of his power. This School of Wild Wrath had a rough understanding of Thousand Ember's command of fire, but rough was enough - fire is not a medium that calls for finesse.

While the School of Wild Wrath have long told the story that Thousand Embers is literally living as a thousand embers, waiting to reconstruct himself when the time is right, a few of the Fatebinders who work very closely with Bleden Mark happen to know the Archon of Shadows made the rare gesture of inviting him three times to join with Kyros, before offering an ultimatum ending in 'or die.'

When the Archon of Fire and patron of the School of Wild Wrath mysteriously disappeared (which is to say, Bleden Mark killed him in 73 TR), the School of Wild Wrath embarked on their famously unsuccessful Ritual of All Fires - an ill-fated attempt to conjure what magical essence remained of their fallen Archon and reconstitute said power within a series of bonfires. The Ritual of All Stones is adapted from this cautionary tale of a ritual, and as such is likely an attempt to transfer and reconstitute Cairn’s power and essence into a less transient vessel.

## References

1. ↑ Encyclopedia
2. ↑ Encyclopedia
3. ↑ Encyclopedia
The Old Thicket

**The Old Thicket** is a location in *Tyranny*.

## Background

This lightly-wooded area has seen a number of clashes during the Conquest and is littered with the remnants of combat. The Old Thicket does offer a more direct route to Lethian's Crossing than the dense forests surrounding it, and is thus still used by traders unfazed by the occasional corpse lining their path.

## Points of interest

* Minor loot is spread over the area, with a single merchant in the center. Talking to him triggers a Bronze Brotherhood ambush.
Sunder's Seal

### Effect

*Stone Skin*: When used: Petrified for 18s, +3 Armor for 20s, immunity to Petrified for 20s

## Technical

### Id

ACC\_UNIQUE\_Sunders\_Seal

**Sunder's Seal** is an accessory in *Tales from the Tiers*.

## Background

This white stone seal depicts a bridge over the water, with sharp rocks jutting from the waves, and a flat-topped plateau looming above the bridge. These images represent Sunder, a harbor city once known for endless architectural marvels carved by its myriad masons from a white mesa overlooking the sea.

This seal always feels slightly dirty, and it lends the skin of those who bear it a dry, weathered aspect.

## Location

Lethian's Crossing random encounter (may only be available on the rebel path, choose to accompany the group of travelers (confirmed available in disfavoured path as well)).
Tyranny Wiki/Section 2

Court Training
**Character creation** (New Game+)

* **Conquest**
* Attributes
* Skills
* Talents
* Reputation

**Spells**

* **Spell creation**
* Cores
* Expressions
* Accents
* Enhancements

**Combat**

* Attack and defense
* Damage and afflictions
* Custom portraits
* Console
* ಠ\_ಠ

Guide to The Tiers
Factions

 Fatebinders

 Scarlet Chorus

 Disfavored

 Forge-Bound

 Vendrien Guard

 Unbroken

 Bronze Brotherhood

 Sage's Guild

 Stonestalkers

Locations and random encounters

 Spires of Terratus

 Vendrien's Well

 Bastard Tier

 Haven

 Stone Sea

 Contested Lands

 Blade Grave

Quests

Act I

Act II

Act III

Side quests

Missives

Endings

The Census

Characters by faction and location

 Kyros the Overlord

 Tunon the Adjudicator

 Voices of Nerat

 Graven Ashe

 Sirin

 Bleden Mark

Companions

 Lantry

 Sirin

 Verse

 Barik

 Eb

 Kills-In-Shadow

The Gear

 Artifacts

 Accessories

 Consumables

Weapons

 One-handed

 Shields

 Two-handed

 Magic staffs

 Bows

Armor

 Headgear

 Body armor

 Gloves

 Boots

 Companion equipment

Miscellaneous

* Junk
* Documents
* Quest items

Setting

* Terratus
	+ Grave and Interloper
	+ Magic
* Timeline
* Kyros' Empire
	+ Kyros' law
	+ Kyros' edicts
	+ Fatebinders
	+ Calendar
	+ Northern Empire
	+ Ironworking
* The Tiers
	+ Five Wives
	+ Bronzeworking
The Voice of Kyros

**The Voice of Kyros** is a quest in *Tyranny*.

## Synopsis

Tunon is the voice for Kyros in the Tiers, and he'll want to know the specifics of what transpired in Vendrien's Well. He awaits your return to his court in the Bastard City.

## Walkthrough

The following assumes you immediately head to Tunon's Court, rather than deliberately tarrying.
* Travel to Tunon's Court and approach the Archon of Justice. Relay to him what happened at Vendrien's Well, depending on who you sided with. Lie at your own peril.
* If The Voices of Nerat revealed that he killed Ashe's son, you can mention that fact. Otherwise, describe how the Archons couldn't agree on a course of action and relay the events (don't lie; it doesn't really work).
* Next, Tunon will question the conquest of Ascension Hall, asking you about tactics and the rationale behind choosing the specific faction.
	+ If you sided with the Vendrien Guard, you can excuse yourself with Lore 36, pointing out that Kyros' will was upheld (the Edict dissipated) or Subterfuge 36, claiming you wanted to mitigate the losses. Last, you can just describe that you did what was necessary (incurring Tunon's wrath, since that is no real rationale).
* Tunon will point you towards Lethian's Crossing and end the audience. Head upstairs to converse with him in private. He will task you with investigating the Archons and the insurgency.

## Results

* Completing the quest unlocks further quests and the headquarters of the chosen faction: Cacophony or Iron Hearth. If you are playing for the rebels, go to Ascension Hall and talk to Tarkis Arri to plan the next step.
Tycho

**Tycho** is a character in *Bastard's Wound*.

## Background

A former Tiers mercenary who developed quite the hand for agriculture. Tycho ensures the ground is properly cultivated, fertilized, and ensures that the crops produced for the Wound are properly handled. Without her hand, the Wound would have to subsists on low rations for the foreseeable future.

## Interactions

### Quests

* Water Intoxication: Tycho wants you to find out if something's going wrong with the water.
Tidecaster's Gloves

**Tidecaster's Gloves** is an item of equipment in *Tyranny*.

## Background

Eb's gloves are a simple affair - a fingerless, breathable cotton sleeve fastened with a single length of rope ornately tied along the lower arm. Most casters find clothes a needless bit of encumbrance - a liability that takes on water and gives one's enemy something to grab. Spending much of their life on docks and boats means often needing a bit of rope to fix or secure something, and rather than carry cumbersome bundles of line, most Tidecasters prefer to wear their rope as fashion, so as to never be without this handy tool.
Wrathrot

**Wrathrot** is a character in *Tyranny*.

## Background

A lying, scheming Horde member, who tries to off his gang boss by claiming that Dirge went into the Oldwalls. Trouble is, his lying is as blatant as his power grab.

## Interactions

### Other interactions

* This is an adjudication opportunity. Dirge is charged by Wrathrot with entering Oldwalls against the explicit provisions of Kyros' law. Neither has evidence to back up their claims, as Dirge claims he took the Sage down before she made it past the breach - and adds that Wrathrot's pretense of desiring justice be done is just a sham. The man just wants to seize control of his gang. He also points out that Wrathrot was in the breach *with* him, making them both culpable.
* You can question both to figure out the truth, pointing out that only the agents of Tunon or those operating under direct orders from Kyros can enter the Oldwalls. Questioning whether Dirge took anything from the Oldwalls allows you to seize a Sigil of Influential Domain.
* In the end, you can play with sentences:
	+ Give both 50 lashes for wasting your time, without bothering to investigate.→→
	+ Sentence Dirge to death or 50 lashes. Alternatively, you can extort him for 500 rings (  5 ; lying that's the payment or 15 years of hard labor).→
	+ Or sentence Wrathrot for being a lying, scheming piece of Beast crap. If you first state you will sentence Dirge, but then switch to Wrathrot, Bleden Mark enjoys that. Then, you can sentence Wrathrot to losing two fingers, a fine of 300 rings (  3 ; he doesn't want to spend 3 years doing hard labor), or use Subterfuge 39 and kill him by impalement (gaining Fear with Lantry if he's present). Or let him off the hook while humiliating him.
Wounds

**Wounds**are powerful afflictions that last until the Fatebinder's party rests or the Wounded character gains a level. Each Wound reduces a character's (Fatebinder and companions) maximum health.

Wounds can stack, adding their penalties together and making it hard for a character to continue through combat. When a character gains enough Wounds, the party should consider Resting.

Wounds are gained when a character falls unconscious - when their Health reaches zero during combat. On harder difficulty settings, Wounds are also acquired when a character's health falls too low.

Characters die permanently if they have 10 Wounds. While an earlier save must be loaded if the Fatebinder dies, the game can continue if companions die; companions' deaths are noted in the ending slides.

Wounds can also be inflicted by attacks of enemies in certain Difficulties, such as Heart Strike abilities of Disfavored troops, or bow attacks by Scarlet Furies. These become more common when enemies at higher levels.

As of the final patch, a bug remains in that exiting and then reloading a save will reset the number of wounds to 1 (if the previous value is higher than 1).
Tyranny Wiki/Section 3

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Warden's key

**Warden's key** is an item in *Bastard's Wound*.

## Description

Warden's Keys are used by the denizens and beastmen of Bastard's Wound to make traveling through the Oldwalls easier. Created by Jaspos and Wagstaff, they allow the holder to use beacons and switches from a distance.

## Location

* Bastard's Wound: Received from Mell at the start of History of the Oldwalls: Part I.
Velos

**Velos** is a character in *Tyranny*.

## Background

The sage examines a scroll, taking in every detail of his handiwork. "Did you know there are seven ways to write fire, but only two for water?" He continues to examine the scroll without the slightest sign that he was expecting an answer. "Could it be that fire has more meaning in our era?" There is a short pause before he realizes you've actually approached him for something. "Oh, my apologies Fatebinder, I can be taken for a ride by my own trails of thought. I'm sure there is something you need from me?"

Velos is a bitter survivor of the destruction of the Vellum Citadel.
The Weight of Aegis

**The Weight of Aegis** is a quest in *Bastard's Wound*.

## Synopsis

Barik requested that you petition Tunon the Adjudicator to have his armor removed. Speak with Tunon at his court in the Bastard City.

## Walkthrough

* Barik requests that you petition Tunon the Adjudicator to have his armor removed. Speak with Tunon at his court in the Bastard City.
* Tunon will inevitably rule that Barik is to remain in his armor and forbade citizens of Kyros's dominion from helping him remove it. You should discuss Barik's predicament with him. It's possible to decide that he should remain forever encased inside the armor (for an average Loyalty boost), or decide to find a way to circumvent the Archon's ruling.
* In order to study Barik, you need the help of a specialized smith that would not be opposed to disobeying Kyros's law. Possible recruits include Forge-Bound hired at your Spires, Lohara or Zdenya (depending on the choices you made in the story), or a special smith living in the Stone Sea.
	+ Convincing Zdenya or any other loyalist will require either Lore 52 to point out a technicality in Tunon's judgment, or appealing to her feelings with Subterfuge 57. You can always order her (→) or ask her to find someone willing to help. She will point to Lohara, who will have to be convinced to aid (pulling rank is another →). A Diplomat, War Mage, or Guild Apprentice backgrounds help. Note: Don't ask Lohara to inspect Barik if he isn't in the party. There is a bug which causes the dialogue option to disappear if you tell her you will come back later with him.
* The examination offers several opportunities for gaining Loyalty and Fear with Barik, but ultimately, you will have to head to Sentinel Stand Outskirts to gain a sample of the metal Barik's armor was fashioned from.
* Whatever the case, your loyal mage-smith will determine that Graven Ashe's Aegis is what keeps Barik melded to his armor. Note that time advances during the analysis, and counts as resting. Barik refuses to abandon the Disfavored or betray the Archon of War. Until a way to separate Barik from the Aegis presents itself, he will remain trapped in his metal prison. This lasts until Act 3.
Vendrien Alanta

Queen **Vendrien Alanta** was the ruler of the Kingdom of Apex at the time of the Conquest. A skilled warrior in her own right, she was also the head of the renowned House Vendrien, from whom the name of Vendrien's Well is derived.

## Interactions

* During the Conquest, if you went to Apex:
	+ Assassinate her (Wrath with Vendrien Guard)
	+ Negotiate her surrender (Favor with Vendrien Guard)
Young Fatebinder

**Young Fatebinder** is the youngest member of the Court of Fatebinders and the player character of *Tyranny*. Many aspects of the Fatebinder are not fixed; what *is* certain about them is that they took part in the Conquest from the start, joining in the assault on the Bastard City in Year 1, took a posting in Year 2 to either Lethian's Crossing or Apex, and took yet another posting in Year 3 to Stalwart, Azure or the Vellum Citadel to proclaim an Edict.

As the story progresses, the Young Fatebinder finds themselves growing steadily in terms of power, ultimately becoming an Archon. But, where their allegiance ultimately lies is up to them.
World map

*Tyranny* contains dozens of **locations**, some of which are changed in major ways through choices made during character creation.

## Interactive map

Haven
Contested Lands
Blade Grave
Stone Sea
Vendrien's Well
Bastard Tier

## List of locations

### Spires of Terratus

 Mountain Spire

 Sunset Spire

 Aurora Spire

 Dawning Spire

 Ocean Spire

### Vendrien's Well

 Mountain Spire

 Edgering Ruins

 Echocall Crossing

 Matani River

 Vendrien's Well Citadel

 Disfavored Camp

 Scarlet Chorus Camp

 Razed Village

 Tripnettle Wilderness

 Northern Clearing

 Remote Settlement

 Secluded Grove

 River's Break (*BW*)

### Bastard Tier

 Bastard City

 Tunon's Court

 The Shattered Bastion (*BW*)

 Bastard's Wound (*BW*)

 Lantry's hideaway (*BW*)

 Indigo Fields (*BW*)

### Haven

 Sunset Spire

 Lethian's Crossing

 Lethian's Crossing Runic Hall

 Twin Rivers

 Deserter's March

 The Old Thicket

 Broken Plains Wilderness

 Ironhaul Trail

 Timbervale Village

 Caedo Village

 Forge-Bound Supply Cache

 Merchant Crossroads (*BW*)
 South Haven (*BW*)

### Contested Lands

 Ashweald

 Burning Library Entrance

 Deserted Battleground

 Effigy

 Hunter's Respite (*BW*)

 Phlogiston (*BW*)

 Fort Squander (*BW*)

### Stone Sea

 Aurora Spire

 Gulfglow Oldwalls

 Gulfglow Runic Hall

 Dawning Spire

 Howling Rock

 Howling Rock Runic Hall

 Cacophony

 Halfgate

 Jagged Maw Shrine

 Stone Down Gorge

 Graystone Valley

 The Blighted Expanse

 Boulder Reef Village

 Torment's Scar

 Dead Ravine

 Deadman's Drop

 Passage of Culling

### Blade Grave

 Ocean Spire

 Blade Grave Runic Hall

 Sentinel Stand

 Iron Hearth

 Oldwalls Breach

 Rust Canyons

 Duskwatch Fort

 Trapper's Junction

 Disfavored Supply Cache

 Wilderness

 Infested Oldwalls

 Torn Strand (*BW*)
 Sentinel Stand Outskirts (*BW*)
Vintara

**Vintara** is a character in *Tyranny*, appearing if you granted the Crossing to the Disfavored during the Conquest.

## Background

Vintara is the Disfavored peace-keeper in Lethian's Crossing. Apart from doubling as the garrison commander, Vintara also received special orders from Archon Ashe to silence Gino, quickly and discretely. The nature of his crime against the Disfavored was not disclosed, but she followed the order regardless, turning him into a wanted criminal, accused of stealing food and supplies. The rumors spread by Alagan didn't help.

## Interactions

Note that on non-Disfavored paths, she needs to be disposed of if the Crossing is under Disfavored control.

### Quests

* Blades of Iron: Vintara is among those you talk to during the quest.
* A Person of Interest: Vintara asks you to find a wanted criminal, but not all is as it would seem.
* Remnants: On a Disfavored path after completing Iron and Blood, Vintara asks you to check out Timbervale Village.
Water Intoxication

**Water Intoxication** is a quest in *Bastard's Wound*. This quest is available once you've completed either Tide Together or Knapping on the Job.

## Synopsis

Tycho is in charge of the Farm at Bastard's Wound. She's noticed that lately the crops have not been growing correctly due to water tampering. She has asked you to look into the matter.
Someone in the Bastard's Wound Farm must have seen or heard something about what is happening with the crops. Investigate by speaking to people around the farm.

## Walkthrough

* **[WARNING]** You should complete this quest before completing History of the Oldwalls: Part II in 1.2.1. Otherwise, talking to Oceans-Fury won't show any quest dialogue and thus, the quest can't be completed. This is a bug in 1.2.1.
* Another investigation! Talk to Oceans-Fury to learn that both Lunet and Kleitos are hiding things and skulking around the farm. Look by the glowing mushroom farm to find discolored ash and by the entrance for some dehydrated moss. Then, confront both of them.
* Lunet will deflect to Kleitos. With Athletics 57 you can intimidate her, with Subterfuge 31 lie that Kleitos pointed to her (or say the truth), and Lore 52 to poke holes in her reasoning. She will reveal she is working for Wagstaff, to make the people flock to him for leadership. Then, if you also have the moss, you have proof and can force her to stop - or ignore the situation. Punching her in the face nets you a loyalty boost with Killsy; so too does punching her once more.
* Kleitos will feign ignorance. You can intimidate him with Athletics 52, Subterfuge 57, or Lore 67. He will confess that he did sabotage the crop in order to generate support for Jaspos. With discolored ash, you can prove his involvement and *make* him stop. Grabbing him by the crotch and squeezing will net a minor loyalty boost with Killsy.
* Return to Tycho. You can inform her that nothing's amiss, reveal Wagstaff and Jaspos' involvement, or reveal that *and* implicate Lunet and Kleitos (ensuring they get shanked). The reward is the Sterile Sallet.
Torn Strand

**Torn Strand** is a location in *Bastard's Wound*.

## Background

Before Kyros' Edict of Storms wiped it from the map, a small town known for its masterly embroidered textiles grew here. Nothing remains of it now save its memory.

## Points of interest

* A network of ragged canyons. Move to the lower left to find Diocles and find out that Irissa is dead.
Weeping Whispers

**Weeping Whispers** is an item in *Bastard's Wound*.

## Description

Three Whispers never went anywhere truly unarmed. These gauntlets may include only six of her many blades, but they were perhaps the most commonly bloodied. The apparently-decorative shards that jut from the sides of these bracers are reinforced by long iron bands hidden within the layered leather, allowing a practiced wearer to turn them to both attack and defense.
Tyranny Wiki/Section 1

Welcome to the Tyranny WikiWelcome to the *Tyranny* Wiki, Fatebinder!
The Fatebinder's handbook to Obsidian Entertainment's *Tyranny*.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 2,530 articles!

Check out the guides for *Tyranny'*s expansions:

Tales from the Tiers

Bastard's Wound

Spotlight: Tyranny
It is set in a world where the epic struggle between good and evil is over. Kyros the Overlord reigns supreme after the back of the defenders of good was cast upon the stones of fate and shattered into a myriad pieces. You are the Fatebinder and one of Kyros' war leaders, stabilizing the freshly conquered land so that it may provide its bounty for the betterment of Kyros' realm...
Trapper's Folly

**Trapper's Folly** is an item of equipment in *Tyranny*.

## Background

These boots of leather and iron were worn by the Disfavored officer who won the Battle of Trapper's Junction during the Stalwart campaign. They were recovered without their master days after the Edict of Storms first gusted.

## Location

* Scavenger Camp in the Rust Canyons - sold by Praxa the Unbroken Merchant.
Writ of Execution

**Writ of Execution** is an item in *Tyranny*.

It is the will of Tunon's Court - mandated by Kyros and executed by the Adjudicator - that the Voices of Nerat is guilty of treason against the Overlord. Evidence and testimony have demonstrated that the Archon of Secrets' unbridled savagery and unwillingness to cooperate with an organized war effort have sown chaos and irrevocably damaged efforts to being Kyros' Peace to the Tiers.

By Kyros' law, the Voices of Nerat has spurned the tenets of Kyros' Peace, and is to be executed by the court's chosen headsman.

### Graven Ashe

This formal declaration was penned with an exact and precise hand:

It is the will of Tunon's Court - mandated by Kyros and executed by the Adjudicator - that Graven Ashe is guilty of treason against the Overlord. Evidence and testimony have brought to light the Archon's unreasonable conduct and rampant sowing of discord. Furthermore, his disruption to the campaign may have irrevocably damaged efforts to impart Kyros' Peace to the Tiers.

By Kyros' laws, Graven Ashe has spurned the tenets of Kyros' Peace, and is to be executed by the court's chosen headsman.

## Use

* A Trial of Archons: Received at the conclusion of the quest after the guilty party is chosen.
Tidecasting

**Tidecasting** is a support skill in *Tyranny* available only to Eb.

## Description

Determines a character's ability to manipulate the waves. Tidecasters, through their strong link with Terratus Grave, can use their own energy to influence the movement of water. Higher skill values increase the chance of Hits and Crits with Tidecasting talents.
Vendrien Guard

The **Vendrien Guard**, formerly known as the *Queen's Royal Army of Vendrien*, is one of the factions of the world of *Tyranny*.

## Background

Ceremonial honor guard of House Vendrien, rulers of Apex before Kyros' invasion. It is the former army of the land-locked Realm of Apex, defenders of the central region of the Tiers. Named for House Vendrien, the ruling dynasty of Apex, the Guard has a reputation for being as resilient and stubborn as the mountains themselves. Ostensibly beaten by Kyros' armies and forced to surrender in 429, the Guard resurfaced in 431, brazenly defying the Overlord's rule. The primary driving force behind the insurgency is House Tarkis.

The cause of the insurgency was simple: While a lot of them were conscripted in the Chorus, three of the leaders - Captains Arri, Matani, and Florian, never turned themselves in. Instead, they hid in the valley, gathering up what resources they could until they could challenge the local garrison. At highest count, earlier in 431 TR, they numbered over four hundred - their ranks swollen by soldiers of the Bastard City, Haven and Azure that survived the war. However, the Guard is moribund: Kyros' will is absolute and the fate of those in the Well sealed.

The Guard itself has no illusions about their fate, interestingly enough. Their goal is to inspire the Tiers and trigger a popular uprising, with the Guard and the Apex patriots acting as martyrs to inspire the people.

## Interactions

In the Rebel path, the Guard is the first faction to join your fledgling alliance, and will garrison Lethian's Crossing once Crossing the Oldwalls is completed.

### Reputations

Favor
* Conquest (Apex):
	+ Respect the local customs and side with the Scarlet Chorus, infiltrating the local peacetime celebration.
	+ Negotiate with the Queen of Apex and bring the conflict to an end diplomatically.
* Quests:
	+ Welcome to Ruin: Allow Tarkis Demos to join the Scarlet Chorus.
	+ Taking the Outer Valley: Negotiate a peaceful surrender of Pelox Florian.
	+ The Battle of Echocall Crossing: Let Matani Sybil go (major) or just the villagers (average), don't burn the village. Minor Wrath is always incurred for completing the quest.
	+ Free the Vendrien prisoners.
	+ Meet Tarkis Arri under the flag of truce.
	+ Choose to fight alongside the Guard at Vendrien's Well (The Oathbreakers).
* Interactions
	+ Be polite to Eb and bow to her at the end of the prisoner exchange attempt.
	+ Use Lore to recognize Matani Sybil's house sigil at Echocall.

Wrath
* Conquest (Apex):
	+ During the local peacetime celebration, slaughter everyone while leading the Disfavored.
	+ Slay the Queen of Apex and force the **Vendrien Guard** to a prompt surrender.
* Quests:
	+ Send Variah Kel back to the Guard as a spy.
	+ The Battle of Echocall Crossing: Kill the villagers and Sybil (major).
	+ Defeat the Vendrien Guard in the Well, siding with either the Chorus or the Disfavored.

## References

1. ↑ Drastus
2. ↑ Lantry
Torchkey

**Torchkeys** are ancient unlocking devices unique to the Oldwalls. They are necessasry to unlock their deepest secrets.

## List

* Ambir torchkey: Forbidden Passage: Found on Flatfoot Ferris.
* Amith torchkey: A Breach Between Worlds: Found at the Blade Grave Oldwalls - East altar room in the eastern part of the area. The Ambir Torchkey can be used in the Twin Rivers Oldwalls - Brotherhood Camp.

* Citren torchkey: Twin Rivers Oldwalls - Brotherhood Camp
* Emir torchkey: Lethian's Crossing Oldwalls - Antechamber: Carried by Raetommon, used to leave the central area.
* Garn torchkey: A Breach Between Worlds: Found at the Oldwalls Breach. The Garn Torchkey can be used to access a room in The Abyss (requires Bastard's Wound DLC).
* Rho torchkey: Twin Rivers Oldwalls - Depths: Another key used in the area.
* Saphir torchkey: A Breach Between Worlds: Found at Blade Grave Oldwalls - West in the altar near the entrance.

Bastard's Wound
* Cymo torchkey: Fractured Depths: In the sunken room.
* Jadis torchkey : Darkened Hollow: Found on a corpse in the area beyond the plate lowering the water level.
* Lazu torchkey: The Abyss: Looted from the first war party you fight.
* Tanza torchkey: The Abyss: Carried by Lexeme.
Tripnettle wilderness

**Tripnettle wilderness** is a location in Act I of *Tyranny*.

## Background

Tripnettle earned its title from a preponderance of thick, stinging nettles. Though expanding settlers aggressively cleared the plant, the name persisted. Tripnettle is but one of several expansive forests in the valley, easily capable of obscuring rebel movements and operations. You determined that the Vendrien Guard have operated in this area, making it a prime location to secure.

## Points of interest

* Fake Limp and his team waits just by the entrance to the area.
* Circle around the center to reach the entrance. Caution. Beyond the two Vendrien troops lies a trap. Enter scouting mode!
* Further along is a troop of four Vendrien soldiers, with a trap in front of them. Standard procedure.
* Head into the central area to find Pelox Florian and Pelox Travost. Talk to them.
* After dealing with them (see the quest Taking the Outer Valley for details), loot the camp. Grab the Studded Iron Gorget and Gorethrust or Seeker from the crates by the back wagons.
* Outside, there's part two of the quest. Meet the returning patrol!

## Characters

Scarlet Chorus
* Fake Limp, commander of the detachment of Choirmen at the Wilderness and one-time Verse ganger.

Vendrien Guard
* Pelox Florian and Pelox Travost, leaders of the guard.

## Loot

* Studded Iron Gorget, Gorethrust, Seeker: In the box at the back of the camp.
Vial of Inexplicably Heavy Water

**Vial of Inexplicably Heavy Water** is an item in *Bastard's Wound*.

## Description

This vial of crystal-clear water is much heavier than a vial of plain water has any right to be.

## Location

* + Obtained from Wagstaff as reward for Blood of the Beast (or if you ask him 'what will you give me if i do this' before taking the quest), if you kill him during Fatebinder's Judgement, or if you trade with Cassandra's Gravelight tools.
	+ Used to craft Wave's Crest.
Wits

**Wits** is one of six attributes in *Tyranny*.

## Effects

The Wits attribute describes a character's mental acuity - their ability to observe their environment and pick up on clues. Wits is used to increase spell strength as well as increase the Magic defense.

## Modifiers

Adding or removing a point changes the values by the following value.
* +/-5% to Spell Strength
* +/-3 to Magic Defense
Tier Smasher

**Tier Smasher** is a character in *Tyranny*, appearing only if you granted Lethian's Crossing to the Scarlet Chorus during the Conquest.

## Background

The head of the Chorus garrison installed at the Crossing.

## Interactions

### Quests

* On non-Chorus paths, he needs to be disposed of if the Crossing is under Chorus control.
* Remnants: If on the Chorus path, he asks you to check out Timbervale Village after Blood and Bronze is completed.
Timbervale Village

**Timbervale Village** is a location in *Tyranny*. It is unlocked when the quest Remnants is given to you.

## Background

Timbervale is a village of minor importance, without any particular resource or craft of great value to Lethian's Crossing merchants. Even so, the Disfavored/ Scarlet Chorus has deemed it a strategic location and intend to use it as a base of operations for control of nearby river traffic.

## Points of interest

* The hostages taken by the remnants are spread over the village in three groups, guarded by packs of enemies. There's a large group of casters on the left-hand building, with another group of hostages on the roof. The third group is in the market.
Wenhaver

**Wenhaver** is a character in *Tyranny*. She only appears if the Crossing is entered without slaughtering the Scarlet Chorus garrison.

## Background

Wenhaver is a woman who lost everything in the Conquest of Haven and was forced to steal to put food on her plate. She tried legitimate pursuits, but the only reliable employer in town, the Forge-Bound, turned her away when she begged Xenia for work.

## Interactions

### Fatebinder Time

* The situation: Wenhaver, after Xenia refused to hire her for even the worst of jobs, was forced to steal from the Forge-Bound (minor supplies, dagger, iron scrap, the like) to make a living. Half Scar bought these from her, in order to gauge her potential for Scarlet Fury training. Your options:
	+ Punish Wenhaver for stealing from the Forge-Bound. The penalty is removal of the hand.
	+ Punish Xenia for driving Wenhaver to thievery (she suspected her of stealing, but didn't intervene) by three months menial labor in the foundry.
	+ Punish Half Scar for pawning stolen goods by stripping him of his rank.
	+ Sentence Wenhaver to menial labor for the Forge-Bound until she works off her debt, then send her to the Furies.
	+ Banish everyone from Haven for contributing to the problem.
	+ Dismiss everyone precisely because everyone is part of the problem and forbid them from contacting each other.