Third Star Powers

## **Shelly:** Bling Bling.

**"Shelly gains 25% increased movement speed for** 5 **seconds after using her super."**

This is similar to El Primo's **Meteor Rush**, but 1 second faster. This could make shelly faster than most fast brawlers.

## **Nita**: Honey Paws.

**"Bruce's attacks now slow enemies for 1** **second."**

This could make Bruce more viable in modes like Brawl Ball, Hot Zone, and Bounty. Bruce will also be able to attack the enemy persistently over time. If you combine this with Nita's gadget **Bear Paws**, it will guarantee 1000 damage to the enemy.

## **Colt**: Increased Magazine.

**"Colt inserts an extra bullet into his gun, increasing the number of bullet output he shoots."**

This will add 448 damage to his attack (Level 10). This means Colt will be able to deal (only if he lands all his shots) 1344 extra damage with 3 attacks. He could take out Nita, Tara, Emz, Shelly, Carl, Penny, and Bibi in one less ammo.

## **Bull**: Passive-Aggressive.

**"When bull defeats an enemy, his reload speed doubles for 2 seconds."**

This is similar to Bull's first Star Power, **Berserker**, except he doesn't need to be below 3500 health to activate it. The only downside is that **Berserker** can last infinitely if Bull keeps attacking.

## **Jessie**:Artillery Support.

**"When Scrappy is attacking an enemy brawler, Jessie's main attack travels 50% faster."**

This could be useful for landing attacks consistently on the enemy brawler. This means Jessie's attack speed would be the same as Colt with his **Magnum Special** star power.

## **Brock**: Ignite.

**"Brock's super now leaves a trail of fire where it lands, adding 500 damage to Brock's super."**

I guess that you could only deal 4000 damage to an enemy if they walk into the fire. Think of the fire as Brock's Incendiary, but only lasts for 1 second but deals 500 damage per 0.5/sec.

## **Dynamike**: Short Fuse.

**"If Dynamike throws his attack directly below an enemy, it explodes 0.5 seconds faster."**

This could be useful but only if you are a skilled Dynamike player. Sadly this doesn't apply to Dynamike's super, because it wouldn't be useful.

## **Bo**: Ancestral Power.

**"Bo's Super now has 20% increased blast radius and damage."**

This would be useful with Bo's second gadget, Tripwire, and would make it harder for enemies to escape Bo's super.

## **Tick**: Galvanize.

**"When Tick's super is active, he gains 25% increased movement speed"**

This would be SO useful for gaining control with Tick, and if you place his head in a spot where his head cannot travel or blow up, he gains the movement speed for the whole match.

## **8-Bit**: Forced Pace.

**"Enemies who would go into 8-Bit's super would be as slow as 8-bit himself."**

This would make 8-Bit much more viable with his super. Also would increase his win rate in Robo-Rumble and more.

## **Emz**: Overpower.

**"When Emz is defeated, she fires a blast of hairspray in the direction of the nearest enemy."**

 This won't really be useful unless an enemy is more than a tile away from her. This would be the same as her regular attack, but with increased unload speed and more damage.

## **El Primo**: Última Resistencia.

**"If El Primo 40% health, his super deals 500 more damage."**

 I guess this could use full in some situations but not really that good. I would recommend using the other 2 Star Powers for El Primo.

## **Barley**: On The House.

**"When On The House** **is charged, Barley's next attack instantly reloads."**

 This could potentially mean that Barley could have 4 ammo stored up. This could mean that he could deal up to 7616 damage, which could kill more than half of the brawlers in the game.

## **Poco**: Musical Cleanse.

**"When Poco hits a friendly brawler with his attack, he takes any effect they have applied."**

 You should be using this mostly in 3v3 modes as this Star Power doesn't affect himself, most similar to his other Star Power, De Capo.

## **Rosa**: Flower Power.

**"When Rosa is using her Super and she enters a bush, the duration of her super doesn't deplete."**

Yeah, this would really be useful in whole bush maps like Snake Praire and would mean Rosa would keep 1 super until she dies or leaves a bush.

## **Penny**: Pirate Cheating.

**"When Penny hits an enemy, they lose 0.2 ammo and Penny gains 0.2 ammo."**

This could be useful but only if Penny lands ALL her shots, furthermore, this is similar to Piper's snappy sniping.

## **Rico**: Domination Mode.

**"Rico's shots that bounce, from attack and super alike, curve towards enemies."**

 This would be really useful in Showdown and many 3v3 modes, and it's similar to Spike's Curveball.

## **Darryl**: Spiked Roll.

**"If any enemy brawlers collide with Darryl's super, they get pushed back 1 tile."**

This could be useful to push enemies into other brawlers which will probably guarantee a kill.

## **Carl**: Smashing Spin.

**"If Carl's attack hits 2 enemy brawlers, it will return 50% faster, breaking any walls on the way."**

The thing with this is for the breaking of the wall to actually happen, you need to position Carl behind a wall and attack around it.

## **Jackie**: Tremor.

**"Groundbreaker gets 30% increased range and deals +1000 damage when pulled to the center."**

Would this really "help" Jackie? I don't really know? The increased range would be useful for 3v3 modes.

## **Piper**: Flashbang.

**"Enemies hit by Piper's grenades are unable to attack for 3.5 seconds."**

This would be useful for 3v3 modes, but not so sure for Showdown. Anyway, this is good star power, and would recommend using it to assassinate enemy brawlers.

## **Pam**: Protective Turret.

**"Pam's turret now heals 15% less health,** **but shields friendly brawlers for 15% damage reduction."**

The only downside would be the reduced healing, but the 15% damage reduction shield makes up for that 15% less healing.

## **Edgar**: Scarf-y.

**"Edgar's super gains 20% increased range if Edgar is under 50% health."**

This would be useful if he only has under half health, which would mean he would need to be on less than 3000 health.

## **Nani**: Override.

**"Nani hotwires Peep, increasing his speed by 20%** **and duration by 5** **seconds."**

This would make Peep (Nani's Super) really more useful and could cover more ground easily. This would also mean that he could get around 80 tiles worth of max range.

## **Bibi**: Knuckle Sandwich.

**"Bibi's maximum knockback range is increased by 1 tile."**

This means that Bibi could have a possible knockback range of 2.205 tiles, which would be as long as a Mortis attack. (A little bit longer).

## **Frank**: Speedy Smash.

**"Frank's Super lands 50%** **faster."**

This would make Frank's super much harder to dodge and he would be able to unload his super in the time that a Colt bullet would reach the maximum range. (Without Magnum Special).

## **Bea**: Slowing Stash.

**"Enemies who are hit by at least 3 shots from Bea's super will be slowed for an additional 3 seconds."**

This would make Bea the 7th most slowing brawler without a Gadget, and also would make Bea more viable in 3v3 modes, such as Brawl Ball, Gem Grab and Bounty.

## **Byron**: Everlasting Sap.

**"Byron's poison duration is increased by 2** **seconds."**

## **Max**: Energy Drain.

**"Max now also slows enemies within her Super's radius!"**

## **Mr. P**: Porter Pow.

**"The robo-porters are now faster and detonate when destroyed, dealing 1000** **damage."**

## **Mortis**: Fly Free.

**"Mortis' vampire bats seek out and attack nearby enemies."**

## **Tara**: Singularity.

**"Tara's Super destroys all walls and obstacles in it's maximum range."**

## **Gene**: Parted Pierce.

**"Gene's main attack projectiles now pierce between enemies."**

## **Sprout**: Hefty Hedge.

**"Sprout's hedge now releases a showkwave when destroyed, slowing enemies around it."**

## **Leon**: Aly Assist.

**"Using Leon's Super near a friendly brawler will turn them invisible for 3.5 seconds."**

## **Sandy**: Quicksand.

**"Sandstorm now also boosts allies movement speed by 15%** **as long as they stay in range."**

## **Amber**: Scorpion Spice.

**"Amber's attack turns any healing enemy brawlers receive into damage."**

## **Crow**: Get My Mark.

**"Crow now throws 4** **daggers in a wider spread."**

## **Spike**: Puncture.

**"All projectiles are larger and pierce through multiple targets."**

## Gale: Chill out.

**"Gale now slows enemies caught in the path of his Super."**

The slow would be really useful, since he could do the same as a Shelly Super with **Shell Shock**, but push them back a **LOT** more than usual. Alongside this, the modes this would really be good for is Brawl Ball, Gem Grab (Sometimes), Siege, Bounty and Showdown. This would really just make Gale's super much better, since his first Star Power needs a wall or obstacle to activate itself. I would also recommend using this instead of **Freezing Snow**, since that needs a precise hit with his attack to activate.

## Surge: Glitched.

**"Whenever Surge defeats an enemy, he gains his 4th upgrade for 5 seconds."**

Now this would **BREAK** Surge. There is a lot to his Super, and if you could just get 1 single kill, you could have the increased movement speed, range and attack split, that would be very over-powered. It would be like Frank's **Power Grab**, but with more efficiency. Either way I think this is simply a good fit for Surge and he would really need a Star Power like this. This would be one of Surge's mainly used Star Powers, as it defeats all the others.

## Colette: Intensity.

**"Colette's Super now knocks back enemies."**

This would be one of the most easy Star Powers to implement into the game, as it requires very little coding. So this means Colette's super would be like Bull's but it comes back to the original place of usage. This would make Colette less vulnerable while using her Super, so she wouldn't get attacked while dashing towards an enemy. I would still recommend to use **Push it** if you have it, but use this Star Power if you have **Mass Tax** equiped.

## Lou: Crave.

**"Lou's super now slows enemies within its range."**

Ok, this would add a possible stun to the mix and make it harder to escape Lou's super. There would be so much **ICE** (If you know what I mean). This would make Lou's super more valuable and useful in most 3v3 modes (Not so sure about Showdown though).

-XF3lizxad