MAGIC

### MAGIC and MANA

Magic is the term given to the manipulation of Mana: the Spiritual essence of all things. Living (and formally living) entities are known to possess a greater degree of mana than non-living things, save for the singular exception of a strange crystalline substance called Manastone; a material intrinsic to the creation of Enchanted Items. People who possess a greater than average degree of Mana have come to be known as Mystics (or Mages and/or Witches to the lay person, though sophisticated Mystics consider these terms to be derogatory).

A Mystic's excess Mana most often manifests itself as supernatural powers, commonly in the form of effects known as Magical Spells, though physical deformities are also often recognized as a result of an overabundance of Mana. These deformities typically come in the form of grotesque, bestial appendages or animal-like features. Mystics of this nature are recognized as Abominations. Likewise, animals, plants, and other living things may also possess an overabundance of Mana, though contrary to the Mystics born within mortal populations, beasts almost exclusively transform into Monstrosities.

While a character is under the effects of the "Detect Magic" spell they may attempt to identify other Mystics by "sense". If the Mystic being observed is of sufficient power (possesses 3rd level spell slots) they may hide their presence by suppressing their Mana. In this event the Detector and Suppressor roll opposed d20s using their proficiency and primary spell casting attributes. The Suppressor has advantage on this roll unless the Detector is under the effects of the "Foresight" spell (wherein they will be the one with advantage). If both are under the effects of "Foresight", neither one has advantage.

### MAGICAL CLASSIFICATIONS

Magic as a practice is subject to three primary forms of classification: Provenance, Discipline, and School.

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#### MAGICAL PROVENANCES

The Provenances of magic are in reference to the origins of the mana used in the creation of magical powers (such as spells). The provenances of magic are:

* ARCANE MAGIC
* BLOOD MAGIC
* ELDRITCH MAGIC

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#### MAGICAL DISCIPLINES

There exists a multitude of magical traditions and cultures found within the world of Allusia, though most fall under four basic categories:

* RUNECRAFT
* SORCERY
* WITCHCRAFT
* WIZARDRY

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#### SPELLS AND THE SCHOOLS OF MAGIC

Mystics studied and/or sufficiently powerful in the ways manipulating mana are able to create supernatural events with little more than the right tools and their own will. These "events" are referred to as magical spells; intentionally created effects that manipulate the mortal world via the mana that permeates it. Throughout the history of Allusia these spells have been researched, created, and documented by the mystics who have pioneered the practice, and as such spells have been subject to a more refined documentation than other magical powers. Spells have been categorized into eight "schools of magic". They are as follows:

* ABJURATION
* CONJURATION
* DIVINATION
* ENCHANTMENT
* EVOCATION
* ILLUSION
* NECROMANCY
* TRANSMUTATION

\*Campaign specific spells may be found under their respective school of magic.