Dr. Sythia Ancri

Dr. Sythia Ancri is the Naga Artificer of The Animal House. Hailing from a secret Murkan Government Facility only known as "The White Omega Facility."

## Description.

### Appearance.

Covered head to tail is green scales, Sythia spans a full length of around 7 ft, but stands normally from the ground around 5 ft. Her eyes are a light blue and are normally behind a small pair of spectacles that she normally removes during combat. She wears a magenta shirt under a white lab coat that she regularly cleans herself. She is commonly wearing the Peacekeeping Auxiliary Module mk.1 (P.A.M.) on her back in the event of its sudden necessity. Around her lower torso are a few black leather belts for holding smaller tools and easily accessible ammunition for her combat tools. She made her armor and gauntlets herself during her lab days and are enchanted for enhancing her strength.

### Personality.

Sythia is a curious soul. She tries to carry herself with self-respect and composure, but her natural curiosity usually gets the better of her. She is known for speaking "harshly" or "bluntly", but she likes to think of it as getting to the point because time spent beating around the bush could be spent seeing if something interesting is hiding in the bush!

She spends most of her time making note of her discoveries and insights. The time she isn't writing in her overloaded journal is spent testing new weapons and tools she crafts for her main purpose in life, peacekeeping. She knows the best way to prevent someone from hurting you is to simply carry the heavier hitting weapon. She values peace among communities and understands that peace often comes at the expense of those who choose to disrupt it. Sythia wishes for everyone to be able to pursue knowledge without fear of someone threatening your livelihood. Sythia has a natural fascination for anything mechanical, chemical, poisonous, sharp, flammable, corrosive, explosive (gunpowder related), explosive (even if not gunpowder related), and sandwiches.

## Biography.

### Background.

Saved by the Murkan Goverment at an very young age, Sythia had been given a real chance at life. She did not know much about life before the White Omega Facility. Her saviors told her about her parents and how they would terrorize the cities of Murka with terrorism and genocide. She could have been raised destroying livelihoods as another terrorist if the brave souls of Murka's military had not risen up to squash her parent's insurrections.

Sythia spent most of her time is the various rooms of knowledge at White Omega. She didn't have any friends to spend time with in the vast government facility, but she had books. She spent years studying various trades, languages, and sciences until she was old enough to apply for a formal education at the facility. By Age 23, she had her P.h.D in Mechanical Engineering, and by age 30 she was running her own R&D department. Her fellow researchers on her team were intelligent and capable, but none of them seemed to mesh well with Sythia herself. Sythia did her best to ignore the feeling of isolation and chose to honor her saviors by researching peacekeeping technology. She spent many years studying crowd control, precision target take-downs, as well as Area-of-Effect suppression. Though not all of her research was destructive, she also studied healing magic and by combining both, she was able to develop the Peacekeeping Auxiliary Module mk.1 (P.A.M.). This device was her big break to be recognized as a lead tech innovator, but to be submitted, it need field testing. No one was willing to run around chasing danger with experimental tech, so Sythia decided to venture out on her own. Leaving the compound for the first time since she was brought there, Sythia set off to start her own adventure!

## Relationships.

### **Peacekeeping Research Division.**

Sythia was the acting head of the team, but didn't really consider them "friends" more than she did "colleagues". She trusts their skills and intuitions, but never got close with any of them, even if she knew how to.

### **The Animal House.**

Sythia's first group of companions since leaving White Omega. She is not sure what to expect or what they expect of her. The talk of being a "party" is new to her.

## Character Information.

### Quests.

Sythia has set out to develop suitable research for the P.A.M.

### Notable Items.

* Magic Armor and gauntlets for strength enhancement
* Peacekeeping Auxiliary Module mk.1 (P.A.M.)
* Multiple Firearms that she did not make or buy

## Quotes.

**"*Well... nice is a relative term...*"**