Unstable Version 0.7.3.5

**Version chronology**

**External links**

## New features / content / improvements

* Improvements to recipe display overlay on fabricators and component factories.
* Improved rock destruction effects.
* Slightly modified attach points locations of GSO Component Factory and GSO Component Factory Dongles.
* Added attach points to sides of EXP Caterpillar Track Middle.
* R&D Test Chamber owners now have access to EXP blocks in Creative Mode.

## Game Design Tweaks

* Updated resource distribution for new save games only, old save games will not be affected by this change. The following estimates are subject to random distribution, so they are just rough guides. Whilst playing you will sometimes find more or less than what is stated below in some locations, overall it should equal out. Here is a idea of what to expect:
	+ Trees and Luxite are plentiful and can be found in most places.
	+ Roughly 1 out of 3 rocks in all biomes have Plumbite or Titanite.
	+ Roughly 1 out of 3 groups of rocks have Carbite, Rodite or Oleite (in the Salt Flats, Mountain and Desert biomes)
	+ Each Desert and Salt Flats biome contains roughly 2 to 4 Ignite or Celestite crystals.
	+ The Grasslands have roughly 8 Erudite crystals per biome, but they're harder to find amongst the trees.
* Made Little Thief in the Radar mission slightly more mobile.
* Increased the amount of blocks available for sale from the Trading Station each day. Added fixed quotas of at least 30 units of each of the following blocks to appear in all Terminals and Trading Stations every day, once they are discovered (these are in addition to the random selection of other blocks):
	+ GSO One, Two, Three, Four and Five Blocks
	+ GSO Conveyors, Up, Down and Step Conveyors
	+ GSO Receivers
	+ GSO Little Trekker Wheels
* Allowed lots of missions to knock down trees and and break rocks when they spawn.
* Restricted the Crafty Mike missions from spawning in the Mountains (the loose blocks roll down hills).
* Redesigned base in Craftier Business III to allow the Fabricator to call from the Component Factory.
* Restricted the Catch Fleeing Enemy missions from spawning in the Grasslands (the Techs crash into trees).
* Reduced the suspension dampener on Venture Wheels, making them more bouncy.
* Increased the torque and passive brake of the EXP Tank Tracks.

## Art Tweaks

* Optimised scenery objects to improve frame rate.
* Improved collision for the final stage of rock damage.

## Bug Fixes

* Fixed crafting mission objective markers occasionally pointing at a Trading Stations.
* Fixed progression blocker in Striking Out when selling the Collector.
* Fixed progression blockers in several missions when playing multiple playthroughs.
* Fixed blank text box when carrying the Solar Generator over to the Battery tree during GSO Grade 1.
* Fixed Crafty Business IV spawning outside of the Desert biome.
* Fixed incorrect resource name in Crafty Business IV objectives.
* Fixed GeoCorp Anchor 222 bottom attach points.
* Fixed date display to use correct locale.
* Updated description of Auto Miner Block to mention ability to harvest Ignite, Rodite and Celestite deposits.
* Neutral Techs that require your protection during Defend Friendly Tech missions will now turn into Enemies if you move out of range and abandon them before the mission is complete.
* Fixed bug where the GeoCorp and Venture Terminals were offering unlimited blocks for sale.
* Fixed empty mission log opening in Creative Mode.
* Fixed inventory accidentally being hidden during Trading Station tutorials.
* Fixed various obscure crafting mission bugs.
* Fixed Invasions spawning in grassland biome.
* Fixed changing allegiance of block dispensers in R&D Test Chamber to enemies.
* Fixed audio bug causing stuck sounds and errors.

## Known Issues

* Anchored blocks can be placed in close proximity to each other, causing them to overlap.
* Celestite crystals have not been set up yet to crumble in stages.
* Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
* Can incorrectly rename non-player bases.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
* Graphical issues with red projector on terrain when enemies spawn in.
* Markers for missions and bases when playing in 4:3 are offset slightly.