Chosen Hero Event Guides

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**This page is a player-written guide.** The information here is provided by the authors and may not reflect the current state of the game if the guide is not kept updated. The initial author's information can be found below:

* **Author:** Loot Goblin and Discord Oracles
* **Wiki Profile:** User:LootGoblin\_VAOEIC
* **Discord:** LootGoblin
* **Referral Link:** N/A

Note that this guide might have been changed and updated later by other players.

Everybody loves Chosen Hero Events; but with so many options it's hard to know who to choose! This guide is here to help you figure out which face you should poke when it comes time to start spinning that wheel! Note that some heroes are not on this list at all and there's a very good reason for that: Either those heroes are not very viable or get outperformed by another hero/heroes on this list.

## Chaos Melee

### Growing Threats

These heroes will continue to grow stronger as long as they're alive and not  Silenced:

+  Buff HP every time he kills, even  Buildings
+  Damage enemies in a radius of 2 with each attack,  Healing himself in the process
- AI often targets him with  Silence
+  Flight can't be hit by non flying melee
+ When attacking, dies and  Summon a copy in column making him very hard to get rid of
+  Damage to enemy warlord every time one dies
+ Amazing combo potential with  or heroes that  Buff ATK such as  or
- Status effects such as  curse carry over to every copy
- Random selection of front tile for clones
+  Steal Attack to any enemy that doesn't attack him
+ Gives  Bleeding to enemies that appear while he's alive
- Low Health means he's easily killed by things like  Poisoning,  Curse, or  Splash
-  Bleeding can be  Cleansed by , , and
- Often targeted by  Silence

### Board Wipe

These heroes will inflict damage to large amounts of enemies all at the same time:

+ Very hard to get rid of without  Silence or  Transform due to his death possession ability summoning another Freddy up to 3 times
+ Amazing combo potential with  or (this is often called the immortal Freddy strategy)
- Often targeted with  Silence
-  Curse can be  Cleansed by , , and

### Enablers

These heroes will primarily provide time or buffs that allow you to build your board:

+ Effectively immortal while a friendly Summon/Eclipse Shard is up
+ Protects more than one lane
+ Key hero for Journey strategies
+ Amazing combo potential with , , and Anna the Abyss Queen
- Can block melee cells making friendly  Melee heroes difficult to play
+ Combos amazingly with any  Chaos ally and therefore can be oppressive to the enemy
+  Damage runes for any ally death can make parts of the enemy board unplayable
- Cannot give Reborn to himself
+ Attacking him reduces attacker's Health to 1 unless that attacker also has Immunity
+ Cannot be  Silenced or otherwise impacted by Skills
- Cannot be buffed

### Disablers/Crowd Control

These heroes will primarily debuff/neutralize the enemy and open opportunities for board building:

+ Has very high Health and  Heal himself every time he is attacked making him very hard to remove without  Silence or  Transform
+ An answer to all  Melee heroes except those with  Immunity or  Flight
+  Transforms an enemy so stats or  Mental Shield do not matter
+ Summons up to 3 Zombie (Dead Lord)s with poison in the column to protect other rows
+ Gets significantly better with levels
-  Transformed enemy remains on the field to potentially shield enemy  Ranged heroes. This can be fixed by using the Guild Bonus Blessing of Vlad
- Summons are vulnerable to  and
+ Freezes all enemies in front of her when attacked
+ Cleanses herself each turn
-  Freeze can be  Cleansed by , , and
+ Steal health from enemy warlord every time an ally is  Silenced. This only applies once for silence applied by a warlord or
+ Cannot be  Silenced or otherwise impacted by Skills
- Cannot be buffed except by his own Steal health skill
-  Freeze can be  Cleansed by , , and

## Chaos Ranged

### Growing Threats

These heroes will continue to grow stronger as long as they're alive and not  Silenced:

+  Summon a copy in column when she kills an enemy except for  Buildings
+  Buff ATK all non- Order allies each turn. Every Grand Ma applies this buff individually.
+ Combos amazingly with , , or
- Low Health and must be protected
- Vulnerable to // bombs
+ Summons gain  Attack fast and quickly overwhelm
+  Curse makes short work of even higher Health enemies and also combos well with , , and
-  Curse and  Poisoning and  Freeze can be  Cleansed by , , and
-  Summons can block other  Ranged heroes from being used
+ Puppets protect rows, reflect damage, and Cleanse friendly heroes
+ Win condition from sacrificing Puppets
-  Summons are random and can block cells or not protect herself
+  Summons 2 Summon/Rotter on the enemy board at the end of your turn who immediately die. This can be used to waste enemy runes from Jimmy Rockerboy or
+ Combos amazingly with , , , or
- Low  Attack
+ Reborn requires him to be "killed" twice
+ Gains  Attack each time he kills anything
+  Damages entire line when he appears
+ High  Attack
- Low Health
- Needs higher Reborn/levels before his  Damage skill is viable

### Board Wipe

These heroes will inflict damage to large amounts of enemies all at the same time:

+ High Health for a  Ranged hero
+  Curses multiple enemies per attack
+ Combos amazingly well with  and  especially if any  Order enemies are present
- Low  Attack
- Requires the heroes she  Curses to die while she's still alive to shine
-  Curse can be  Cleansed by , , and

### Enablers

These heroes will primarily provide time or buffs that allow you to build your board:

+  Buff ATK of  Chaos allies each turn
+ Damages  Melee enemies when she dies
- Low Health and must be protected
- Has to die for third skill to activate
+ Massively buffs health of adjacent allies, including his own
+  Debuff ATK enemies
+ Provides massive healing to Warlord
- Can block ally cells by overly buffing weak summons
-  Debuff ATK can be  Cleansed by , , and

### Disablers/Crowd Control

These heroes will primarily debuff/neutralize the enemy and open opportunities for board building:

+ Steal health from any enemy with  Toxins when they attack
+ Gives herself  Mental Shield at the end of her turns
+ Combos amazingly with , ,  and
- Low  Attack
+  Transform all wounded heroes into Summon/Madam Agony's Crystal
+ If Summon/Madam Agony's Crystal are attacked while she's alive the enemy warlord is damaged
+ High  Attack, gains more each round for every Summon/Madam Agony's Crystal on the board
- Low Health and must be protected
+  Splash damage effects multiple enemies at once
+ Enemy deaths punish the enemies around them
- Needs many levels to excel, farming project
- Low Health and needs to be protected

## Nature Melee

### Growing Threats

These heroes will continue to grow stronger as long as they're alive and not  Silenced:

+  Steal Attack from all enemies each time he attacks
+ Gains  Spikes each time an enemy attacks
+ Hard counter to  Buildings (especially Dark Reaper Morgoth soulbinders)
- Low value on  Spikes
+  Buff HP to himself before attack for every ally with spikes. This can yield very high Health very quickly
+ Deals % of Health in damage when attacking
+ Combos amazingly with spawn heroes such as , , or , as well as
- Depends on having enough allies to make use of his skills
+ One of the highest raw  Attack in the game
+ Disabler that can be almost impossible to remove without Groot
+  Multi-Attack
+  Punch Through for his full attack value to all enemies in front of him
+ Capable of massive, fight ending damage
+ Punishes any hero that spawns relatively weak heroes
- Needs higher Reborns/levels before his  Steal Attack becomes truly viable
- Base stats are relatively low, and often does not survive after being placed
+  Steal Attack from all non- Nature enemies at the start of turn and can quickly hit very hard
+ On death summons 5  Damage runes for your allies. This can help you overwhelm the enemy with damage
- Needs to die to summon runes
-  Steal Attack can be  Cleansed by , , and

### Board Wipe

These heroes will inflict damage to large amounts of enemies all at the same time:

+  Damages all heroes on the board, allies and enemies
+ Gains  Attack on kill, even allies
+  Damages all enemies when her allies die
- Kills/damages your own units
+  Buff ATK before attacking if there are wounded heroes on the board
+ punishes spawning units or developed boards as long as enemy heroes are on tiles that touch each other
- Needs high Reborn/levels before first skill is viable
- First skill is RNG dependent

### Enablers

These heroes will primarily provide time or buffs that allow you to build your board:

+ Enabler for any ally touching his tile
+ Incredibly hard to remove due to Resistance reducing things like  Curse  Poisoning or  Damage from Dark Reaper Morgoth soul binders. The only instant method of removing him is  Transform
+ Combos well with heroes like , ,
+ Giving warlord  Block makes ignoring him a bad idea
- Warlord still vulnerable to  Damage skills
- Low  Attack

### Disablers/Crowd Control

These heroes will primarily debuff/neutralize the enemy and open opportunities for board building:

+ very sturdy as the enemy needs to chew through Coba, his summoned Stone and when Coba goes down, the summoned Stone Golem. So it's 3 high  Health cards to get past before they can hit your Warlord
- Low  Attack (can also be a benefit against Dark Reaper Morgoth turn 3 ability) and low  Poisoning damage
-  Heal is per enemy which is great but the value is rather low so doesn't help much against high  Attack cards
+  Silence cannot be prevented as it occurs upon play
+ Can  Silence  Buildings
- Enemies are only  Silenced so they will still have their normal stats and can attack as well as potentially shield enemy  Ranged heroes
+  Freeze allows you time to build your board
+ Combo potential with any warlord or hero that  Freezes, namely , , , , and
+ Hard to remove and gets stronger the longer he's alive
-  Freeze is random. If more than 2 enemies are present there's no telling which ones get frozen
+ Hard counter for pesky heroes like , , and
+ Survives well, making him good cover for  Ranged allies
- Very low  Attack
- Not useful for much other than  Silence heroes and being a defensive tank

## Nature Ranged

### Growing Threats

These heroes will continue to grow stronger as long as they're alive and not  Silenced:

+ Hard hitter that  Buff ATK both when played and at the end of your turns
+  Buff ATK allies each time they attack, making her combo well with  Multi-Attack heroes
- One trick pony and not especially good if not in a deck capable of taking advantage of her buffs to allies
+ Combos amazingly with heroes like , , and
+  Poisoning skills aren't Reborn dependent
- Guild Bonus Toxins and Guild Bonus Natural Armor are a must when using her
- Low Health and must be protected
-  Poisoning can be  Cleansed by , , and
+  Damage to warlord doesn't require attacking them directly
+ Combos amazingly well with , ,
- Relatively fragile and needs to be protected
- Needs Reborn 4 level 16 before 2nd skill reaches 100%
- Third skill vulnerable to  Toxin
-  Freeze can be  Cleansed by , , and

### Enablers

These heroes will primarily provide time or buffs that allow you to build your board:

+  Summon his own cover Summon/Mad Totem
+  Heal melee allies
+  Summon ranged allies Summon/Spikes
+ Summon/Mad Totem  Heal allies for each ally death
- Can block tiles on your board with Summon/Spikes
+ Summon hordes of poisonous plants
+  Buff HP of friendly heroes
+ Win condition from creating a wall of high-health heroes
- Summons can block other ranged heroes from being used
- Low  Attack
- Vulnerable to / bombs as well as summons vulnerable to  and
-  Poisoning can be  Cleansed by , , and

### Disablers/Crowd Control

These heroes will primarily debuff/neutralize the enemy and open opportunities for board building:

+ Protects herself with a summoned Water Elemental
+ Win condition from sacrificing Water Elemental
- Water Elemental needs to have a tile open in order for Mizu to summon it.
+  Damage to enemies before they attack for each frozen enemy
+  Cleanse for herself and all  Nature allies
+ Combos amazingly with  and
- Low  Health and must be protected
+ Disabler, very difficult to remove without silence
+ Very good attack buffs for himself and allies
+ Combos amazingly with  Nature spawn heroes such as , , , or
- Enemy abilities that only require attack such as , , and  still trigger despite being reduced to 1 attack for a round

## Order Melee

### Growing Threats

These heroes will continue to grow stronger as long as they're alive and not  Silenced:

+  Counter attack makes her dangerous to remove by  Melee without  Flight  Flight or  Transform
+ High  Health
+ Combos amazingly with 's Runes
- Slow play when not combo'd with Charon, will get fed enemies and never get to the enemy warlord
+  Buff ATK for each time he kills
+ Great for Gold Mine
+ Fight finisher
+  Multi-Attack for herself and each ally in her line can create tons of  Damage
+  Block makes her harder to remove
+  Buff ATK for allies and himself each time he attacks
+  Damage on death makes him dangerous to remove without  Transform
+ Combos amazingly well with    and
- Requires allies to be out before him to benefit from  Immunity

### Board Wipe

These heroes will inflict damage to large amounts of enemies all at the same time: *Note that while Griffius and Kai are in this category that neither of them is especially good for board wipes. There are better options from other factions*

+  Damage all non- Order enemies with each attack
+  Summons Summon/Mini Tesla-X
+ High  Health and  Heal warlord each time he's attacked
- Low raw  Attack but spreads damage around
- Summon/Mini Tesla-X blocks a  Ranged tile

### Enablers

These heroes will primarily provide time or buffs that allow you to build your board:

+ Immune to common counters such as Warlord  Silence and
+ Creates  Multi-Attack runes to be used when needed
+ Can block a lane due to Summon/Cenotaphs bulk and  Mental Shield on friendly heroes
+ Key hero for Journey strategies
+ Gets significantly better with levels and doesn't require Reborn(this will dramatically decrease souls needed for leveling)
- Only gets better at milestone levels(6, 11, 16, 21, 26, 31)
+  Buff ATK for each  Order hero on the board when she appears
+  Pierce
+ Combos amazingly with  and
+ Provides difficult to remove cover for  Ranged allies
- Relatively low  Health if  Mental Shield is removed
-  Curse  Poisoning  Bleeding  Splash  Vampirism and  Damage all remove her  Mental Shield

### Disablers/Crowd Control

These heroes will primarily debuff/neutralize the enemy and open opportunities for board building:

+  Buff ATK on enemy death
 Pairs well with
+ Death gives  Debuff ATK to all enemies
+ Good base stats
+  Summon Summon/Caladbolg behind himself
+ Summon/Caladbolg uses  Freezes more enemies each time Arthur attacks
+  Buff HP at the end of turn for himself and all allies
+ High  Health
+ Combos amazingly with   and
- Low  Attack
- Needs space behind him for Summon/Caladbolg
-  Freeze can be  Cleansed by , , and

## Order Ranged

### Growing Threats

These heroes will continue to grow stronger as long as they're alive and not  Silenced:

+ Only vulnerable to  Melee and indirect damage
+ Very oppressive and hard to kill if not neutralized quickly
+  Buff ATK allies each time she kills an enemy(except  Buildings). This triggers 7 times per kill
+  Damage to enemies at random per attack. This triggers 7 times
+ Great for Journey and Gold Mine
- Average stats and must be protected
+  Damage for all adjacent enemies when any ally attacks
+  Damage wounded enemies for each Summon/Mushu (this is random)
+  Buff ATK for each Summon/Mushu can get out of hand quickly
+  Damage enemy = to her  Attack for each Summon/Mushu
- Most of her skills revolve around having at least one Summon/Mushu alive. Those Mushu are weak and easily killed

### Board Wipe

These heroes will inflict damage to large amounts of enemies all at the same time:

+  Buff ATK for allies for one turn
+ Gives  Splash to one ally per turn
- Fragile and needs to be protected
+  Damages all enemies at the start of turn for each ally on the board
+  Flight means most  Melee can't hit her
- Needs to die to apply  Silence
+  Buff ATK for every  Ranged enemy on the board
+ Each enemy she kills summons two  Damage runes on the enemy side
+ Counters spawning  Ranged enemies such as , , and
- Low Health and must be protected

### Enablers

These heroes will primarily provide time or buffs that allow you to build your board:

+  Summons 2 Pentagrams per turn that heal at the beginning of your turns
+  Damages enemy warlord based on the Health of one ally in her line at the end of each turn
+  Heals herself and all allies in her line at the start of your turn
-  Damage is RNG dependent
- Conflicts with heroes that summon runes for your board such as  or  as their runes will not spawn on tiles with pentagrams and vice versa. 's Summon/Eclipse Shard also will not spawn on pentagram tiles
+  Mental Shield for up to 2 of your heroes on the board when enemy appears
+  Buff ATK of friendly heroes whenever a mental shield disappears
+ Amazing combo potential with  and
+ Key hero for Journey squads
+ Survives enemy // bombs due to mental shield
+ Can be used to kill hard hitting heroes by allowing other enemies to hit your warlord(this is RNG dependent)
+  Accuracy makes her able to hit any enemy even if they have  Evasion
+  Multi-Attack if she hits the enemy warlord(up to once per turn)
+ Deals  Damage to the enemy warlord every time an enemy attacks
- Low Health and needs to be protected
- Needs high Reborn/levels to get to a point where her abilities will shine
- Will be targeted at all costs by the AI

### Disablers/Crowd Control

These heroes will primarily debuff/neutralize the enemy and open opportunities for board building:

+  Heals friendly heroes and Warlord
+  Silences whatever she hits except heroes with  Immunity
+ Protects herself with a  Summon Little Life Palace
- Must be able to hit the enemy. If she has  Miss or an enemy has cover she cannot silence them
+ Is useful even after being played by granting  Pierce and  Mental Shield
- Ranged enemies are not killed, only set to 5 Health. This can be fixed by using the Guild Bonus Divine Retribution
+ Easy answer to any melee enemy
+  Transform cannot be undone
-  Transform leaves cover on the enemy board that can be used to hide behind
- Cannot hit enemies behind cover
+  Freezes and reduces an enemy's Health to 1
+ Warlord healing while on the field
+ Great synergy with  and
- Target is random and health reduction only happens if the enemy remains Frozen
- Enemy is not killed, only reduced to 1 Health
- Needs  Order heroes in order to be useful for more than 1 turn
+ Buff the attack of heroes within the same Column
+ Key hero for Journey strategies
- Needs  Order heroes in order to be effective as more than a summoner counter