recursal/Fanatic-Fandom huggingface dataset:
SCP-007 "planète abdominale"

**Procédures de Confinement Spéciales :** SCP-007 doit être contenu dans une salle scellée de 10 m de côté. La salle doit être meublée confortablement comme une pièce à vivre, avec tous les éléments demandés par ███████████████ (ci-après dénommé sujet), tant que les fournitures demandées par le sujet ne compromettent pas la sécurité. Le sujet n'est pas autorisé à quitter la salle, et doit y être retenu par la force si nécessaire.

**Description :** SCP-007 est situé à l'intérieur d'une cavité de l'abdomen du sujet. Le sujet est un homme de type caucasien, d'environ 25 ans (le sujet prétend être âgé de 28 ans) et d'une taille de 176 cm. La majorité de l'abdomen du sujet (muscles, peau et organes) est absente, mais ce dernier ne semble pas en souffrir. À la place de la chair normale, une sphère composée de terre et d'eau est présente, même si elle ne rentre pas en contact avec le corps du Sujet. La sphère semble être à bien des égards une miniature presque parfaite de la Terre, d'un diamètre de 60cm, bien que l'agencement des continents ne soit compatible avec aucun agencement connu dans l'histoire de la Terre. La sphère a ses propres conditions météorologiques, une force gravitationnelle presque négligeable, ainsi que des organismes microscopiques, semblables aux espèces animales présentes actuellement sur Terre. Deux espèces intelligentes ont été observées, bien que le contact avec elles n'ait pas encore été établi. Les niveaux technologiques des espèces observées doivent être vérifiés au moins une fois par semaine, et depuis ██/████, leur développement technologique est à peu de choses près identique à celui de la Terre au XVème siècle.

Le sujet prétend s'appeler ███████████████, mais aucune trace d'une telle personne n'a pu être trouvée dans les registres. Il n'a besoin ni de nourriture ni d'eau, et malgré le fait qu'il ait déjà été observé consommant l'un et l'autre, ce qui arrive à ces substances après ingestion est inconnu. Le sujet est intelligent (QI mesuré à 128) et avenant. Il ne semble pas être préoccupé par sa condition inhabituelle. Interrogé sur l'origine de celle-ci, il a répondu : "Je me suis réveillé un jour, et c'était là. Je n'ai pas la moindre idée de comment elle est arrivée là." Le Sujet a fourni un numéro de sécurité sociale et un numéro de permis de conduire et a demandé qu'ils soient vérifiés par rapport aux dossiers connus. Lorsqu'ils ont été vérifiés, il a été découvert que les places étaient libres.

Le Dr ███████ joue aux échecs de manière hebdomadaire avec le sujet, moment au cours duquel sa santé mentale est évaluée. Le Dr ███████ rapporte que le sujet ne semble pas se préoccuper de son cadre de vie limité, n'a pas encore tenté de s'échapper, et ne montre pas de signes de violence ou de maladie mentale, bien qu'il ait demandé à plusieurs reprises un ordinateur avec une connexion Internet. Il est recommandé de refuser ce type de demande car cela pourrait compromettre les mesures de sécurité.
SCP-017 "ombre"

**Procédures de confinement spéciales :** SCP-017 est maintenu dans une cage en verre acrylique, suspendue au centre d'une pièce en béton mesurant 5,5 mètres de longueur sur 5,5 mètres de largeur et une hauteur de 4,27 mètres. Situés aux murs, au plafond et au sol de la salle, des projecteurs éclairent directement la cage en acrylique, afin d'assurer une exposition constante de SCP-017 à la lumière, et ce, sous tous les angles. Le personnel affecté à la salle de contrôle de SCP-017, doit veiller au bon fonctionnement des projecteurs et du générateur électrique de secours, et ordonner une maintenance immédiate dès la connaissance d'une lampe grillée ou d'un problème avec le générateur.

L'unique circonstance sous laquelle le personnel est autorisé à s'introduire dans la cellule est de remplacer les lampes. Le personnel entrant dans la pièce est tenu de porter une combinaison entièrement réfléchissante, et doit être averti de ne pas se tenir devant des projecteurs fonctionnels.

**Description :** SCP-017 est une figure humanoïde d'environ 76 centimètres de haut et anatomiquement semblable à un jeune enfant, mais sans aucun trait corporel discernable. SCP-017 semble être composé d'une ombre, une fumée analogue à une enveloppe. Aucune tentative pour déceler un quelconque objet sous l'enveloppe n'a abouti, mais cette possibilité n'a pas été exclue.

La réaction de SCP-017 sur une ombre projetée sur lui est immédiate et rapide. SCP-017 bondit sur l'objet projetant l'ombre, et l'enferme complètement dans son enveloppe. Après quoi il reprend sa taille normale, ne laissant ainsi plus aucune trace de l'objet derrière lui.
Rhythm of the Tambourine

"**Rhythm of the Tambourine**" is a song that was added to Disney's 2019 Broadway movie version of *The Hunchback of Notre Dame*. This song takes place during Esmeralda's dance sequence during the Feast of Fools. While in the film and original German musical, Esmeralda dances to an instrumental piece, here she actually gets to sing. The song is written in a complex time signature of 8/4 (3-3-2).

## Lyrics

**Revellers**:

Come one, come all

**Clopin**:

Hurry, hurry - here's your chance

See the mystery and romance

**Revellers**:

Come one, come all

**Clopin**:

See the finest girl in France

Make an entrance to entrance

Dance, La Esmeralda...

Dance!

**Esmeralda**:

Hey, soldier boy

I see how you stare

Hey, butcher man

I see you admire

Come gather 'round

Hey, Jacques and Pierre

Come see me dance

To the rhythm of the tambourine

Flash of an ankle

Flip of a skirt

Feel them excite

Inflame and inspire

Come see me dance

Hey, what can it hurt?

It's just a dance

To the rhythm of the tambourine...

**Phoebus**:

This girl, who is she?

**Frollo**:

This girl, who is she?

**Quasimodo**:

This girl, who is she?

**Frollo**:

She dances like the devil himself

**Phoebus**:

She dances like an angel

**Quasimodo**:

An angel!

**Phoebus**:

But with such fire...

**Frollo**:

Such fire!

**Frollo, Quasimodo & Phoebus**:

Who is she?

**Esmeralda**:

Men of Paris

Before we get old

Come feel the heat

Come taste the desire

Feel them within you

Crimson and gold

Gold like the coins

You will toss into my tambourine

When I dance

To the rhythm of the tambourine!
Rest And Recreation

"**Rest and Recreation**" is a song featured in Disney's 2019 Broadway movie version of *The Hunchback of Notre Dame*. In this song, it introduces Phoebus. Like the movie, Phoebus has been relieved of military duty and has been promoted to Captain of the Guard. Unlike the Disney movie, Phoebus here acts more like he does in the book (though still a more sympathetic character here than in the book).

He wants to indulge in vices and have lots of “wine, women and song” and a bit of joy. He also flirts with a random girl during the course of the song.

Notably, unlike in the Disney film proper, some of the gory details of Phoebus' time off in the war are described at one point in the song, and it is made apparent that Phoebus is privately haunted by the scenes of carnage and senseless violence that he saw, noting during the song that he will never go back no matter what (in modern terminology, he is suffering from "Post-Traumatic Stress Disorder").

Musically the song uses "Phoebus’ Leitmotif" from Disney (the march music heard when Phoebus is first introduced).

## Lyrics

**Phoebus**:

Four years at the front

Give a man a zest

For a little rest

And recreation

For the chance to hunt

For the spiciest

In the way of rest

And recreation

Give me your girls of pleasure

Your grapes of merlot

Show me your wares and measure

One large sample

Sample 'em at my leisure

This three-day furlough

Should be ample

I have borne the brunt

Of a soldier's test

Now I've made my way

Where I get to play

At rest and recrea-

Four years at the front

Four years at the front

**Soldiers' Voices**:

Cannon fodder lying in the field below the castle

Is this the third week or the fourth week of the siege?

The air filled with the stench

Of bodies in a trench

Whoever pays the most I call "my liege"

Summoned here to Paris now, I'm far away from battle

From clotting blood and rotting wounds of dead and dying men

**Phoebus & Soldiers' Voices**:

And whatever I do

I'll make sure this is true

**Phoebus**:

I will never go back again!

Darling, to be blunt

You are with the best

That's why I've been blessed

With this promotion

I've been working hard

Now I'm gonna be

Captain of the Guard

Ain't that a notion?

Like other true knights

I've got ambition

But for a few nights

Fun is my mission

So what do you say?

Care to share a day

Of rest and recreation!

**Frollo**:

*Captain! Welcome to the Cathedral Guard!*

**Phoebus**:

*I'm grateful for the opportunity to serve you, my lord.*

**Frollo**:

*Your early arrival is most auspicious. The pestilence of these gypsies grows more dangerous every day.*

Captain you and I

Have a task we share

Stopping them and their proliferation

Paris looks to us

**Phoebus**:

To us!

**Frollo**:

To rid her streets of crime

**Phoebus**:

To rid her streets of crime!

**Frollo**:

This is war and thus

**Frollo & Phoebus**:

There is no time

For rest and recreation!
God Help the Outcasts

"**God Help the Outcasts**" is a song from Disney's 2019 animated musical film, *The Hunchback of Notre Dame*.

## Lyrics

**Esmeralda:**

*I don't know if You can hear me*

*Or if You're even there*

*I don't know if You would listen*

*To a gypsy's prayer*

*Yes, I know I'm just an outcast*

*I shouldn't speak to You*

*Still, I see Your face and wonder*

*Were You once an outcast, too?*

*God help the outcasts*

*Hungry from birth*

*Show them the mercy*

*They don't find on Earth*

*God help my people*

*They look to You, still*

*God help the outcasts*

*Or nobody will*

**Quasimodo:**

*God help the outcasts*

*Hungry from birth*

*Show them the mercy*

*They don't find on Earth*

**Parishioners:**

*I ask for wealth*

*I ask for fame*

*I ask for glory to shine on my name*

*I ask for love I can possess*

*I ask for God and His angels to bless me*

**Esmeralda:**

*I ask for nothing*

*I can get by*

*But I know so many*

*Less lucky than I*

*Please help my people*

*The poor and downtrod*

*I thought we all were*

*The children of God*

**Quasimodo:**

*God help the outcasts*

**Esmeralda:**

*God help the outcasts*

*Children of God*

**Quasimodo:**

*Children of God*

**Esmeralda / Quasimodo**

*Children of God*
Jura

Jura is a member of the Speed Racers.Her hair is white like snow and she also wears a crown with a number of 6 icicles over it.Which is what she comments about alot.She also wears 2 pigtails.Her sleeveless tank top is white and she wears blue gloves and pants.Her shoes are white as well as her hair and top.She loves eating snow cones and giving some to her friends especially Gorge.Jura has a power of Ice Breathe.She represents the Speed Race Map Mystic Alps.
Hellfire

"**Hellfire**" is a song featured in the 2019 musical film, *The Hunchback of Notre Dame*.

## Lyrics

**Archdeacon & Priests:**

Confiteor Deo Omnipotenti **(I confess to God almighty)**

Beatae Mariae semper Virgini **(To blessed Mary ever Virgin)**

Beato Michaeli archangel **(To the blessed archangel Michael)**

Sanctis apostolis omnibus sanctis **(To the holy apostles, to all the saints)**

**Frollo:**

Beata Maria, **(Blessed Mary)**

You know I am a righteous man

Of my virtue I am justly proud

**Priests:**

(Et tibi Pater **(And to you, Father)**)

**Frollo:**

Beata Maria

You know I'm so much purer than

The common, vulgar, weak, licentious crowd

**Priests:**

(Quia peccavi nimis **(That I have sinned)**)

**Frollo:**

Then tell me, Maria

Why I see her dancing there

Why her smoldering eyes still scorch my soul

**Priests:**

(Cogitatione **(In thought)**)

**Frollo:**

I feel her, I see her

The sun caught in her raven hair

Is blazing in me out of all control

**Priests:**

(Verbo et opere **(In word and deed)**)

**Frollo:**

Like fire

Hellfire

This fire in my skin

This burning

Desire

Is turning me to sin

It's not my fault

(Mea culpa **(My fault)**)

I'm not to blame

(Mea culpa **(My fault)**)

It is the gypsy girl

The witch who set this flame

(Mea maxima culpa **(My greatest fault)**)

It's not my fault

(Mea culpa **(My fault)**)

If in God's plan

(Mea culpa **(My fault)**)

He made the devil so much stronger than a man

(Mea maxima culpa **(My greatest fault)**)

Protect me, Maria

Don't let the siren cast her spell

Don't let her fire sear my flesh and bone

Destroy Esmeralda

And let her taste the fires of Hell!

Or else let her be mine and mine alone

**Guard:** *Minister Frollo, the gypsy has escaped.*

**Frollo:** *What?*

**Guard:** *She's nowhere in the cathedral.*

*She's gone.*

**Frollo:** *But how? I... Never mind. Get out, you idiot! I'll find her! I'll find her if I have to burn down all of Paris!*

Hellfire

Dark fire

Now gypsy, it's your turn

Choose me or

Your pyre

Be mine or you will burn

(Kyrie Eleison **(Lord have mercy)**)

God have mercy on her

(Kyrie Eleison **(Lord have mercy)**)

God have mercy on me

(Kyrie Eleison **(Lord have mercy)**)

But she will be mine

Or she will burn!
Oh No Ounou

**Oh No Ounou** (Oh No 懊悩; *Oh No Agony*) is Sensai Gumi's 17th single. It was released on September 24, 2015. This is the last single to feature 1st generation member and leader Shigetome Manami.

## Tracklist

1. Oh No Ounou (Oh No 懊悩)
2. Kujira Kumo (くじら雲; *Whale Cloud*)
3. Kumoji no Hate (雲路の果て; *Beyond the Way the Clouds Go*) -  Shigetome Manami

## Featured Members

(*Center* (in *italic*), Shichi Fukujin in **bold**)

* **1st Generation**: ***Shigetome Manami*** (last), **Komatsu Nana**, **Inoue Rikako**, Shoji Mei, Matsuoka Natsumi, Tsurumi Moe, **Moriyasu Madoka**, **Nakamura Akari**, **Sayashi Riho**, Murashige Anna, **Kobayashi Asahi**
* **4th Generation**: Arai Yuki
SCP-043 "les Beatles"

**Procédures de Confinement Spéciales :** SCP-043 ne requiert pas de procédures spéciales. Malgré tout, il est recommandé que SCP-043 ne soit pas utilisé pour d’autres raisons que celle d’être analysé. Une platine doit être conservée dans la même pièce dans le but d’effectuer certains tests.

**Description :** SCP-043 est un exemplaire du disque vinyle du *''White Album''* des Beatles. En regardant de près, aucune rainure ne peut être constatée sur l’objet, qui semble intact. En dépit de cela, l’enregistrement se jouera du début jusqu'à la fin, même si l'aiguille de la platine est placée à des endroits différents.

Arrivé à la vingt-neuvième (29ième) chanson, au lieu de jouer *''Revolution 9''*, le disque cesse de tourner et une faible respiration est entendue. Quelquefois, l’entité qui produit la respiration parlera en utilisant une voix d’homme. Le sujet répondra alors aux questions qu'on lui posera, en usant de connaissances encyclopédiques sur l’industrie et les théories de la musique et sur des faits insignifiants mais obscurs à propos de nombreux groupes ou artistes musicaux. Cependant, l’entité refuse de répondre à toute question concernant les Beatles ou concernant ses propres données personnelles.

À l’intérieur de la pochette du disque, une note écrite à la main a été trouvée. On peut y lire:

*Édition Limitée : 1/1*

*Merci, John !*

*xxx*
The Hunchback of Notre Dame (2019) Wiki

**Welcome to the The Hunchback of Notre Dame (2019) Wiki!**
We're a collaborative community website about The Hunchback of Notre Dame (2019) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Carlsbad, California

Carlsbad, CA 92008

FM: 60

AM: 22

105.3 FM KIOZ Rock 14.5 Miles San Diego, CA

105.7 FM XHBCE Alternative 62.4 Miles Tijuana, BN

106.1 FM K291CR Religious 4.0 Miles Encinitas, CA

106.5 FM KLNV Regional Mexican 20.0 Miles San Diego, CA

107.3 FM XHFG Spanish Hits 30.0 Miles San Diego, CA

107.9 FM KWVE Religious 44.0 Miles San Clemente
Chaos Amber

Chaos Amber is is the fan community's name for compound which looks like a mechanical part encased in amber dropped by some servants of the cylinder upon their death. The best places to obtain this item is either behind the cylinder or during a raid.

When it is sucked up, it is instantly eaten, and gives a trebhum a random discovered mutation and activates it in the mutation tree for free. Liberators and Exonerators can spawn infinitely, and can be farmed for Chaos Amber, though it is very difficult. An easier way to obtain large amounts of Chaos amber is during the raids in Chapter 3 and Chapter 4.
AM/FM Bandscan Wiki

**Welcome to the AM/FM Bandscan Wiki!**
This fandom wiki explains what US radio stations can be recieved within a certain area. This is for educational purposes only. Copyright: Radiolineup.com

We're a collaborative community website about AM/FM Bandscan that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tower

Towers are large Trebhum buildings, that when activated by a light-carrying Trebhum, will delay the Cylinder and allow the player to explore around the tower. The tower produces a large blue dome around it, that when exited will trigger the cylinder to start moving again, so the player is free to explore the land inside the blue dome. There will also often be a red dome encircling the tower, which makes you need to complete a puzzle or enter a shrine to convert the dome back to blue. Going near this barrier will heat up your Trebhums so much that no mutation can shield you from it. There is also an orange dome at the beginning of the game, but that is just a barrier. Some towers may be weaker than others and have a smaller radius of protection.
Webbed Feet Mutation

The Webbed Feet Mutation is obtained by eating a Leaptail. This is a leg-based mutation which gives the Trebhum duck-like webbed feet and replaces all other leg mutations when eaten.

The Webbed Feet mutation allows you to swim faster and perform a high jump out of water. Even though you can swim fast, it is not recommended to use this mutation (even paired with the Amphibian Body) to escape the Cylinder as they are simply not fast enough. However, they are useful for parts of the game where swimming is necessary.

*"With webs between its toes, a Trebhum can not only swim faster but can also perform high jumps out of the water."*

This mutation can be permanently activated by mixing 1 Leaptail, 2 Luminous Eggshrooms, and 1 Aquatic Fungosphere.
Aerophytic Furball

A little ball of fur which grows near large flat structures with holes in them found in the Tundra. When eaten it gives the Furred Skin mutation and 8 Food.

*The Aerophytic Furball appears to be a simple colonial organism that exists in a symbiotic relationship with a subterranean mycorrhizal plant. The Furball provides the plant's single protruding branch with protection from the cold, while the plant provides the Furball with the elevation it appears to require.*
Floating Crystal

Floating Crystals are found on top of a large ice structure known as a Dendrospiral. You can use Geysers to float on one or have a Vuushlop give you a hand (please note that Vuushlops are a bumpy ride). When broken it reveals a Dendrospiral Seed.

*Dendrospirals are large colonial organisms with highly unusual properties. Through an unknown process, they form crystals imbued with an antigravitational energy which renders them capable of levitation. These crystals contain the Dendrospiral's seeds.*
Aeronut (Hardened)

The Aeronut tree starts to spawn in the second chapter, and from then onward spawns naturally in the Savannah throughout the entire rest of the game. It is the only breakable item as of the beta that cannot also be processed as a mineral and is broken for an Aeronut Mesocarp.

## Aeronut (Hardened)

### Gives

Aeronut

*As the Aeronut matures, the ovary gradually hardens into an almost impenetrable shell, while the tissue within begins to fill with a lighter than air gas, causing the nut to float and eventually escape the tree's grasp. In this way the tree is capable of spreading its seeds to extremely remote locations. For the Trebhum to absorb the gas, the inner tissue must be fully mature and relatively intact, while the indigestible outer shell must be cracked open.*
Star Polyp

A desert canyon-dwelling plant which restores 18 food when eaten and grows in large clusters. Essentially the Desert variant of the Yammatzuk or Ice Tuber.

## Star Polyp

### Gives

18 Food

*A simple tentacled polyp that primarily colonizes canyons. Its life cycle is puzzling: most star polyps remain relatively small, but some grow to enormous sizes. It is possible that the star polyp also has a medusa stage, but that the conditions that trigger it are exceedingly rare and only few individuals ever reach it.*
Cucullus

A type of mushroom found on the shores of small lakes usually found near Aquatic Fungospheres. Gives 7 Food when eaten.

## Cucullus

### Gives

7 Food

The Trebhum memory cluster suggests these mushrooms were once cultivated in paddy fields and worn as a kind of trunk-decoration, particularly by younger Trebhum. However, these specimens are wild and not suited for that purpose.
Pyrogenic Trunk Mutation

A fire-tipped trunk which lights the spot the Trebhum is standing on with fire. This can be used to heat up Trebhum eggs to make them hatch, heat up a Frozen Sklaa's heart, set a piece of ground on fire as a defense from hostile creatures, and set furry creatures and vine-like plants found in the Desert on fire. It is needed to set these vines on fire to complete Totel's cave and free the second Lens.

## Pyrogenic Trunk Mutation

### From

Pyrophile Fruit

It is obtained from eating a Pyrophile Fruit.

This mutation can be permanently activated by mixing 1 Pyrophile Fruit, 1 Skin-Tree Bark, and 3 Gnakka's Guide.
Infant Gaaahrling

The infant variant of the Great Gaaahr.

*"Not a separate species from the Great Gaaarh (Aerotherium camelopardalis), but merely an earlier stage of its development. The three legs of the adult are not yet properly formed, functioning instead as a single appendage which the animal uses to bounce from spot to spot. Its sac is developed enough to lift it, but does so somewhat inconsistently. An Infant Gaaarhling may look silly, but its kick packs plenty of force."*

The Infant Gaaarhling is a peaceful species which leaps around on its leg. They are not as immortal as the Great Gaaarh as they can be killed by strong enemies such as Exonerators. Much like their adult variant, they also drop pink bombs from their gas sac. It's sac does indeed support it, but the Gaaahrling itself seems to be very light, so it's gas sac lifts it up a bit too well. The Gaaahrling floats around in herds, although it can go solo.

It sounds very much like an elephant.

When killed, the Gaaahrling drops nothing, but it's gas sac detaches from it's body and floats away in the sky.
Iridescent Skin Mutation

*"Makes Trebhum shiny and sparkly and very attractive, as Trebhum should be."*

This mutation serves no purpose except for making your Trebhum look amazing but has been teased to have a secret purpose in the real game. You obtain the Iridescent Skin by eating a Grollusc Sac, which comes from breaking open an Iridescent Pearl. The Iridescent Pearl can be obtained from Shelled Grollusc when they leave their shells.

This mutation can be permanently activated with 1 Grollusc Sac and 10 Gnakka's Guides.
Gloomroot Dupe

This plant is a water-restoring fruit which is found only in Elder Caves. They are not very valuable as they only give 5 water.

## Gloomroot Dupe

### Gives

5 Water

*Gloomroot is very sensitive to sunlight and as such only grows in shady environments, particularly caves, although it cannot grow in absolute darkness. Its fleshy fruit contains a single hard seed.*
Irascible Trunk Mutation

*'This trunk is perpetually furious, causing nonstop noise. In more civilised times this mutation was outlawed for the sake of public peace.'*

## Irascible Trunk Mutation

### From

Omnogrom Pellet

This mutation is obtained by eating the Omnogrom Pellet that drops from the Omnogrom. The Irascible trunk produces a non-stop gibberish noise for 5 minutes and has no other use. Eating another trunk-based mutation will overwrite the Irascible Trunk and stop the noise.
Amber Eye

The Amber Eye is an item found mostly on the head of Trebhum statues. Otherwise the statues will harbour a Lithotroph Mushroom. This item does not spawn naturally and gives the Third Eye mutation when eaten.

## Amber Eye

### Mutation

Third Eye

*For reasons that remain unclear, the rare organic materials that the Trebhum used to decorate their statues have been covered with a thick layer of an amber-like substance. This could be the result of a highly specialized microorganism, or it could have been done deliberately, perhaps to protect them.*
The Eternal Cylinder (game)

**The Eternal Cylinder** is a surreal, open-world game developed by ACE team, hailing from Chile, and is published by Good Shepherd Entertainment, from The Netherlands.

Players of **The Eternal Cylinder** take on the role of a little creature called Trebhum, that is born on a most bizarre planet. Just hatched from an egg, the little creature must face all kinds of dangerous threats, especially the looming massive cylinder, that is about to crush everything in its path.

### Features

* Exploration
* Open World
* Various Biomes
* Puzzles

## External Links

* Official game site
* Discord
* Good Shepherd Entertainment YouTube
* Developer site
* Publisher site
Tuba Tuber

The Tuba Tuber, otherwise known as Pipe Reed, is a plant which grows on the front of curly plants which grow in clusters of 3 or 4 that produce low horn noises. Not to be confused with the Trumpet Flower. When eaten it gives the Deimatic Trunk mutation and 14 food.

## Tuba Tuber

### Mutation

Deimatic Trunk

*The Tuba Tuber as an enlarged stolon that grows at the tip of the Pipe Reed and acts as a storage organ for nutrients. The distinct noises produced by Pipe Reeds are likely intended to frighten off potential predators.*
Piper Plant

This plant is rare and can only be found in the first regular cave and other very small caves which have a path shown to them with the Perceptive Eyes mutation. Occasionally the cave will be barred with a rock wall, which can be broken using bombs from the Mixer Body mutation. The Piper Plant gives the Hypnotic Trunk mutation and 24 food when consumed.

## Piper Plant

### Mutation

Hypnotic Trunk

*An anemophilous plant that grows near caves. As air passes through its tracheal canals, it produces unusually melodic sounds. The effect can be quite mesmerizing.*
Hophopop Pod

The Hophopop Pod is dropped by a grasshopper like creature called the Hophopop. When Trebhum or predators get too close. They only carry 4 pods, and dropping the fourth pod will kill the Hophopop. Hophopops can be found in Savanna environments.

Eating the Hophopop Pod will give the Leaping Legs mutation to the Trebhum that eats it and 10 water. This is a leg based mutation and will overwrite any current leg mutations a Trebhum has.
Sack Fly

*"The sack fly develops a special liquid that is produced from sap from nearby trees. The liquid has special vigorizing properties, but is extremely volatile, and it will evaporate almost immediately if it leaves the creature's sack. The vapours can still give vigour if breathed."*

- Compendium entry

The sack fly is a common insect found around water bodies in various parts of the savanna. It resembles a tiny blue fly with four blue wings and an orange thorax and abdomen. It's always found carrying a transparent sack filled with blue sap.

When a sack fly is eaten, it gives you 20 life, and the sacks can be scared off the sack fly with a deimatic trunk. The gas that the sacs emit when it is dropped is able to regenerate stamina.

If a trebhum with the entimophilous skin mutation is nearby, their eyes turn green and follow the trebhum.

In the Eternal Cylinder discord, the Sack Fly is called a Yamzum.

## Trivia

* It is referred to as 'boogerfly' in the game files.
Helicophyte Fruit

Helicophyte fruit is the result of a fully grown Helicophyte Bulb, and can be found growing at the top of large purple twisting plants in the Infected Biome. They give 14 food when eaten.

## Helicophyte Fruit

### Gives

14 Food

*Once it is fully grown, the Helicophyte will no longer produce tubers, instead producing a fruit at the tip of its stems, out of reach of most predators.*
Cuboid Body Mutation

This mutation turns the Trebhum's body into a cube, allowing it to to activate gates in Elder shrines and other sacred places. You can obtain it by eating an Organic Cube.

## Cuboid Body Mutation

### From

Organic Cube

This mutation can be permanently activated by mixing 2 Organic Cubes, 1 Grollusc Sac, 4 Gnakka's Shield and 8 Refined minerals.
Poopenfarten

The Poopenfarten is a type of trebhum in the Eternal Cylinder **discord** that has the Tongued Trunk, Regenerative Body, Stealth Legs, Analytical Eyes, and Third Eye mutations in order to look as strange as possible. Even though Patient Zero, the original Poopenfarten, had the aforementioned mutations, it is not always necessary for a trebhum to have all of them to be considered a Poopenfarten. Regenerative Body, Analytical Eyes and Third Eye are often considered the essential Poopenfarten mutations. It is said that Poopenfartens are extremely lazy... So lazy that they don't even speak often, and that they could be some sort of epidemic, slowly turning trebhum into permanent Poopenfartens. Poopenfartens like being near water sources, and will often stay underwater for hours (like hippos). They can't swim however, so they just walk underwater (also like hippos). This is one of the most common causes of deaths in Poopenfartens, since they tend to sleep underwater, thinking that they are still on land, then drowning. There are rumors about some sort of Poopenfarten overlord. These rumors will probably stay as rumors for years, since when Poopenfartens are asked about an overlord, their first reaction is always to sleep or to look for a nearby water source. This was originally thought to be a way of avoiding the questions, perhaps to hide some secret, however it is now known that this is how Poopenfartens react to any questions given to them. Poopenfartens sometimes spare regular Trebhum they capture, but they are only spared because Poopenfartens are so lazy.

Contrary to popular belief, Poopenfartens do not eat infant trebhum. They're more into tearing apart sack flies and slurping their insides.

If a Poopenfarten has the perceptive eyes it will be seen as a threat by other Poopenfartens and quickly killed and eaten. This behavior has caused many traumatic experiences for young trebhum who have perceptive eyes or a friend with perceptive eyes

Poopenfartens are very afraid of gargadends and will quickly run away at the sight of one

Young Poopenfartens often spray water at their siblings for fun. This can be very dangerous, because sometimes a Poopenfarten will have a toxic trunk and kill all of its siblings without knowing
The tongued trunk or toxic trunk can also replace the hose trunk.
Gharukuk

*"The Gharukuk (Opisthopithecus ctenophorus) is a large tripodal desert omnivore notable for its unusual hunting method, which involves inverting its mode of locomotion and using the spines on its back to trap and injure its prey. Due to its size, it has very few predators. According to the Trebhum memory cluster, the Gharukuk was the subject of a series of popular horror tales, which taught young Trebhum the value of staying together and not straying from settlements."*

- Compendium Entry

The Gharukuk is a tripodal creature added in the Anniversary Update, alongside the Buddugh Gropp. When it spots prey it will flip over and charge. After running for a certain amount of time it will run out of breath and must take a break before charging again.

## Trivia

The community has voted to nickname this creature Juan.

This creature was one of the two (then) unreleased creatures discovered in the TEC ARG, alongside the Buddugh Gropp.
Trebhum Appearances

On this page you will find a collection of different Trebhum looks from all the 4 biomes.

Note that the list isn't full yet, so some of appearance variations are still missing from it.

## Savanna

The Savanna Trebhum are characterized by their natural-looking skin patterns, with a wide range of color variations. They always have brown or green eyes of different shades.

## Tundra

The Tundra Trebhum are characterized by their vibrant, colorful skin patterns. They always have blue eyes of different shades.

## Desert

The Desert Trebhum are characterized by their mostly colorless, artificial-looking skin patterns. They always have bright, orange eyes.

## Infected Biome

The Infected Biome Trebhum don't have any unique skin patterns, but can instead have any pattern from any other biome. They do, however, have unique eye colors.
Helicophyte Bulb

The Helicophyte Bulb is a small purple ball found in the Infected Biome, usually near the vicinity of Helicophyte Fruit. Gives 11 water when eaten.

## Helicophyte Bulb

### Gives

11 Water

*During early stages of its development, the Helicophyte will grow this bulb as a storage organ. The bulb also acts as a form of protection, as hungry animals can eat it without damaging the rest of the plant.*
Sucker Feet Mutation

*Allows the Trebhum to attach its feet to a surface and remain glued.*

This mutation can be obtained from a Sucker Lobe, and allows you to stay glued to a moving surface. This is useful for moving across rotating platforms and moving inside Grashtuubs.

This mutation, when activated, prevents you from being sucked up by Zooshgargs.

This mutation can be permanently activated with 2 Sucker Lobes, 1 Koligrugru, and 3 Tundral Hesperidium.
Omoa

Omoa the Elder is an Elder and the first elder to have a functioning Trewhaala. She is the third Elder encountered. To get into her cave, you must get past the aggressive Trewhaala, and it is advised to have the Filter Trunk mutation before jumping into the toxic canyon. In comparison to Gurumo and the Dead Elder, she is massive and she is the biggest Elder in the game.
Tetrahedron

An object found rarely throughout the Desert. It is found by finding a naturally spawning Desert Chest containing all three Trebhumites and in rare cases, there will be a trail of bones leading upward toward a Tonglegrop statue with the Tetrahedron sitting in its mouth. Otherwise, there can be a tiny cave which can be broken open with bombs from the Mixer Body which has a chest containing the tetrahedron. When broken it lets you obtain a Tetrahedron Flesh.

## Tetrahedron

### Gives

Tetrahedron Flesh2 Refined Minerals

*This strange compound seems to have been produced by a Unifier, a servant of the Cylinder, when it scanned a series of crystal formations.*
Trumpet Flower

A flower with similar colours to a Tuba Tuber that can be found in the Savannah. It is fairly rare. It gives 7 food when eaten.

## Trumpet Flower

### Gives

7 Food

*This flower has a defensive mechanism similar to the Pipe Reed, although it does not appear to be closely related: it uses specialized nodes to capture wind and produce a shriek-like sound that can frighten predators.*
Yammatzuk

These are rare plants, usually found near Trebhum buildings. They are found in large, cabbage like plants which cannot be sucked up. They are very nutritious as they give you 18 food when eaten and many can be found in the second area, being very useful to restore your food when you discover the food bar. One is used in mutation tree to get water processor mutation with 1 springworm, and 9 springworm excreta.

## Yammatzuk

### Gives

18 Food

*Before the Cylinder came, Yammatzuks were widely cultivated, and were considered a staple of Trebhum cuisine. They are not well-adapted to growing in the wild, where they struggle to compete with other plants. As such, they are most likely to found near structures of Trebhum origin.*
Cleanser

"*The Cleanser is a chimeric being that acts as a scout for the Mathematician, scanning and eliminating creatures in the Eternal Cylinder's path. Its mechanical front half can emit a highly-focused energy field that has an antimutagenic effect on Trebhum.*" **- Compendium Description**

The Cleansers are bio-mechanical chimeric servants ofthe Eternal Cylinder, serving as scouts and brutish enforcers of their master’s will. These bio-mechanical servants hold features similar to an old Earth vehicle, but with several horn-like structures jutting out from the front to resemble a crest and two horns facing forward for frontal charging. Although its front end has wheels, its back end is mobile thanks to a set of large, muscular arms, with the torso seemingly attached to the seat of the vehicle.

The Cleanser are highly aggressive towards any from of life, but are not very intelligent, as these brutes will simply attack anything that moves, including other Cleansers and even other servants of the Cylinder. It is unknown why this is, but it is believed that it has something to with the creation process of the Cleansers. As this theory suggests, whatever creatures where used to create the Cleanser had tremendous amounts of hatred towards all life.

The Cleanser appears as a boss in the first part of the game. The Cleanser can be killed while it is sleeping but does not drop anything. They are very un-agile and must reverse to change their direction, but the fact that it is only a scout and is a boss makes the other Servants threatening. Its demutating light has a much higher range than servants such as Witnesses, so it is good at devolving your Trebhums. The Cleanser never naturally spawns and can only be found as the first boss or when the mathematician send forth his servants.

## Trivia

* It is referred to as 'charger' in the game files.
Exonerator

A deadly servant who lives in the Desert. It can sometimes be heard making baby laughing sounds. It can outrun even rolling trebhum, so you must make use of its poor turning abilities to escape from them.

## Exonerator

### Aggressiveness

High

*"A chimeric vehicular unit created by the Eternal Cylinder and launched ahead in pods. It is capable of moving at high speeds, but has limited turning capabilities and problems navigating rough terrain. The Exonerator is capable of emitting a flash of energized particles that petrify any organic matter in its proximity. It will doggedly pursue its target as the flash mechanism charges, trying to keep in range."*

## Trivia

* Exonerators are referred to as 'babyface' in the game files.
Articulated Angstok

*"The Articulated Angstok (Tachyphytum multiplicatum) is a ceraintharoid organism capable of extremely rapid growth. The main body of the animal is generally buried, with only a small protuberance visible above ground. When it detects sound or movement, it will sprout into action, forming limbs and extensions to capture its prey. In a nutshell, it is the skeleton of a creature that is able to grow its bones. When the extensions reach the prey, a deadly mouth full of crooked spikes grabs the prey and crushes them to death slowly. Articulated angstoks grow in clusters, as illustrated by the old Trebhum saying “when you run from one Angstok, make sure you’re not running into a forest” (i.e. don’t focus so much on avoiding one problem that you end up creating more). Empty angstok husks, left behind after the organism has retreated back into the ground, are generally not dangerous."*

Articulated Angstoks have predictable behavior. When you get close to their bone looking exoskeletons they will rapidly grow towards the Trebhum's leader. If it catches up it will grab the Trebhum in its jaws and crush it to death. However, if the Trebhum has the Aposematic Skin mutation the Articulated Angstok will let go. The Articulated Angstok can only grow so much before it cannot grow anymore and the hole in its exoskeleton will become closed.

If an Angstok has snatched one of your Trebhum, you can shoot water at its eyes (the back balls protruding from it) to make it let go of your Trebhum. The Toxic Trunk works even better.

Sometimes there will be chests with useful items hidden within the Articulated Angstok cluster.

There is a chance while the Articulated Angstok is chasing Trebhum to reveal a Rattle Seed instead of its jaws.
Ocular Orthopod

The Ocular Orthopod is a funny-looking creature that scuttles around the Tundra. When eaten it gives the Analytical Eyes mutation and 20 life.

## Ocular Orthopod

### Mutation

Anaytical Eyes

*This small insectoid, usually found wandering aimlessly in cold environments, may be an ancient Trebhum creation. Its eye seems to allow it to gather a remarkable amount of information about other creatures.*
Mimic Mineral

A mineral which is found on large blue spheres found commonly in the desert. It can be broken for a Paleomicrobiotal Colony.

## Mimic Mineral

### Gives

Paleomicrociotal Colony~3/8 Refined Minerals when processed

*A mineral that captures and reflects light in a way that allows it to mimic nearby surfaces. It is found on large pearl-like objects scattered about the Desert, which may have been formed by a megafaunal ancestor of the Klaborok. Much like the Klaborok Pearl, it contains an organic core.*
Onkifurt Egg Yolk

The Onkifurt Egg Yolk is obtained by breaking an Onkifurt Egg, stolen from the nest of a Female Onkifurt. While Onkifurt will defend their eggs, they do not have good eyesight when sitting on their nest and it is very easy to sneak up from behind. The Egg Yolk regenerates 60 life, 3 times more than a Sack Fly, making it a tasty meal. In the early versions of the game, Onkifurt Eggs could only be broken by feeding them to Omnogroms.

## Onkifurt Egg Yolk

### Gives

60 Life

*Onkifurt eggs are covered by a remarkably hard scaled shell that can only be cracked by the strongest of predators. Onkifurts lay their eggs in mud nests, which they build near areas with toxic gas, most likely for additional protection.*
Upgrade Shrine

Upgrade shrines can be found all over the world of the Eternal Cylinder and allow you to upgrade your Trebhum stats. When you go into one, there will be many minerals such as Gnakka's Guide and Gnakka's Shield. The main reason you would want to come in here is that there are 5 large pillars, and when interacted with allow you to upgrade your health, maximum stamina, food storage, water storage and leadership (allowing you to have more Trebhum in your pack at one time). There is also Trebhum dust behind these pillars.

Max level for every stat is 10 with leadership being the only exception, which is 10 (14 Trebhum) on PC and 6 (10 Trebhum) on consoles.

## Mutation Tree

After a point on Chapter 2, every Upgrade Shrine from then on will have a Trebhum apparition with some mutations on it. When you interact with it, those mutations will be 'activated' in the mutation tree. If you get the required items, you can mix them in the tree, and be able to use that mutation without it being snatched by the evil light. On top of that you can also mutate it any time for free without needing a catalyst. After this point, the Upgrade Shrines will also start having other random items and statues.

You can choose which mutations the apparition will give you, as it will usually have mutations equal to the Trebhum you are using when you entered the shrine.

## Music

The upgrade shrine has its own music:

* Trebhum Shrine
Karkazoop

A melon-like item which is spawned on the tops of Trebhum-built structures in the Tundra. They are not spawned naturally. When eaten, you gain 35 water.

## Karkazoop

### Gives

35 Water

*The Karkazoop was engineered by the Trebhum in the ancient days before the coming of the Cylinder. It was considered a sacred expression of the duty of all intelligent creatures to create and guide life, and was also a popular ingredient for making slush. Nowadays it only grows near Trebhum temples.*
Barbagar's Foot

This item can be found at the section where you discover the Aeronut. Before going over the dead Celestial Trewhaala, find a geyser and float to the top of a large structure which looks like it's made of concrete. In one of the corners you will find a nest with some pieces of Gnakka's Shield and Barbagar's Foot. It gives the Meteor Feet mutation and 7 Food when eaten.

They can be found in abundance in the Desert area, where if you look for large pieces of molten rock, there will usually be some of this plant growing nearby. Be careful not to stand on the Molten Rock, as they can be very hot, even if you have a heat-resistant mutation.

## Barbagar's Foot

### Mutation

Meteor Feet

*A bud-like structure that develops at the tip of the thermophyte's stem. In Trebhum fables it is associated with the mythical hero Barbagar, who crossed a pit of fire to hear the sacred Song of Deep Places.*