Patch 4.19

* Overhaul SI selection UI Rework Bank system (calm down, no resets here)
* ISR Rework (charge 3+ towers to get ISR pings, more for faster pings)
* Endless Mode (preliminary release, more content/unlocks coming soon)
* Critical strike rebalance (fixed 5x multiplier, chance increases per level)
* PMC Flare AI rework (SI's and unit types modify flare autocast range instead of giving immunity)
* Heavy Gunner rework (no reloads like flamer, heat increases attack speed)

Misc/QOL Changes:

* Fireteam auto join system requires explicitly opting in using the command -autojoinft [on/off]
* Add label to show remaining cooldown on command card buttons
* Claymores, C4 and Plasma Mines are automatically added to control group 2 when placed
* Added 'Generic Rolecall' lobby, and added 'Fill' role to regular Rolecall lobbies
* All SI's are usable in Sandbox mode without needing to unlock them (note that rankset limitations and other restrictions still apply)
* Added '-ftrally on/off' command to disable middle mouse button placing fireteam rally points
* Added '-autoglaze (glaze\_name)/off' command to automatically apply a glaze you have unlocked after picking your MOS

Balance:

* Pyromaniac SI buffed (other abilities apply napalm stacks in addition to their regular effects)
* Doubled splash radius on JTAC Bombardment gunship weapon
* JTAC Strafe friendly fire damage tweaked to be more in line with other explosives
* Mech Op Recon Drone energy cost changed from 50% -> 105 (flat)
* Combat Engineer Kestrel drones now have dispersion
* Combat Engineer Turret damage and energy cost rebalanced
* Mercenary Steady Aim attack speed penalty reduced to reflect tooltip
* Tweak projectile tracking for Dilophosaur attack
* Carrier Caustic Goo is dodgeable, but can potentially hit multiple units
* Epilogue spawns changed to be more difficult, satchel timers reduced

Hotkeys:

* Hotkey for casting Overburn (Flamer with PM) changed to D
* Hotkey for casting Self Destruct changed to P
* Hotkey for learning Radar Module changed to R
* Hotkey for learning Marksmanship (and Marksmanship Module for Borg) changed to X
* Hotkey for learning Laser Burn and Napalm changed to X
* Hotkey for learning Indirect Fire Support changed to C
* Hotkey for learning Prototype Weaponry changed to R

Bugfixes:

* Fix US Army units sometimes damaging players with rockets
* Fix Charon spawning and AI
* Fix coop style ping beacons not being visible for other players
* Fix Reactive Armor being applied multiple times under specific conditions
* Fix energy cost on level 4 plasma grenade on Ghost with EE
* Fix missing hero icon for Cyborg and Mech Operator in Inventory HUD button
* Fix Inventory HUD button not displaying packed sentries
* Fix Inventory HUD button not displaying items from PU or AR SIs
* Fix multiple items of the same type only displaying once with the Inventory HUD button
* Fix Mech Op mech suits (with FT) decrementing the massive kill counter when levelling up
* Fix jumping units getting stuck inside epilogue satchels
* Fix Incendiary rounds on LN AR not tinting targets
* Fix swapping to Cyborg in sandbox not displaying the weapon selection UI
* Fix fireteams sometimes getting mangled when players join/leave simultaneously (hopefully)

Tooltips:

* Update tooltip for Scorpio Venom to show time remaining
* Update tooltips for Energy Cell and Arc Cell to show PU bonus (when applicable)
* Update SI tooltips for Anti Tank, Heavy Weapons Training, Nimble
* Update ability tooltips for Load Modular Sniper (Specter), Mercenary Skills, Weapon Assimilation and Self Repair Module (Borg)