Hecarim

* Base
* Arcade
* Elderwoood
* Cosmic Charger

## Summary

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was undone by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing foes beneath his armored hooves.

## Mentality

**Personality:** Sadistic and extremely evil, Hecarim is a specter corrupted by the power of the Black Mist. Despite the effects of it, it only increased her malice and negative feelings, now a servant of Viego, he terrorizes the souls he manages to capture, destroying everything in his path.

**Intelligence:** **Genius** (Skilled in combat).

## Power and Stats

**Powers and Abilities:**

* Base
* Arcade
* Elderwoood
* Cosmic Charger
Superhuman Physical Characteristics, Immortality (Types 1, 2, 5, and 8 [So long as the Black Mist exists, he will be reborn indefinitely]), Skilled in virtually every form of combat and warfare known to man, Skilled glaive wielder, Fear Manipulation, Madness Manipulation, Soul absorption, Summoning (Spectral soldiers), Teleportation (Via the Black Mist), Mist Manipulation.

**Arcade Form**: All Base Form skills with the addition of: Data Manipulation (All Arcade champions are capable of directly damaging and destroying the coding that makes up everything), Immortality (Types 1 and 2).

**Elderwoood Form**: All abilities as her base plus: Immortality (Type 1), Non-Physical Interaction, Flight, Portal Creation, Negative Status Effect Induction, Spirit Manipulation, Self-Sustenance.

**Cosmic Charger Form**: All abilities as her base plus: Immortality (Type 1), Creation, Self-Sustenance, Gravity Manipulation, Cosmic Awareness, Space Flight, Matter Manipulation, Timelessness, Energy Manipulation, Time Manipulation, Reality Warping.

**Dimensionality:** **3D** | **3D** | **3D** | **4D**

**Existential Status:** **Spiritual** | **Energetic** | **Spiritual** | **Spiritual**

**Attack Potency:** At least **Small City level** (Comparable to Illaoi), Potentially **Higher** (His power increases with the number of souls he absorbs, the total amount of souls he can absorb is unknown) | **Unknown**, Probably **Universe** (Hecarim is able to maintain himself, albeit inferior, with Veigar Final Boss, who could freely manipulate the coding of the Arcade World) | **Unknown** ((Hecarim is able to maintain himself, albeit inferior, with Eclipse Leona) | At Least **Multi-Galaxy Level** (Comparable to Anivia).

**Durability:** At least **Small City level** (Comparable to Illaoi), Potentially **Higher** (His power increases with the number of souls he absorbs, the total amount of souls he can absorb is unknown) | **Unknown**, Probably **Universe** (Hecarim is able to maintain himself, albeit inferior, with Veigar Final Boss, who could freely manipulate the coding of the Arcade World) | **Unknown** ((Hecarim is able to maintain himself, albeit inferior, with Eclipse Leona) | At Least **Multi-Galaxy Level** (Comparable to Anivia).

**Speed:** **Supersonic+** (Comparable to Miss Fortune), **FTL** (Hecarim is able to maintain himself, albeit inferior, with Kalista) | At least **Supersonic+**, Probably **Hypersonic** (Can fight on par with The Battle Bosses) | **Unknown** | At Least **Massively FTL+** (Capable of crossing Galactic and Universal distances in short periods of time, Comparable to Illaoi).

**Lifting Strength:** **Superhuman** | **Unknown** | **Unknown** | **Multi-Galactic**.

**Stamina:** **Unlimited** | **Unknown** | **Unlimited** | **Unlimited**.

**Range:** **Extended Melee** to **Dozens of Meters** with **Spear** | **Extended Melee** to **Dozens of Meters** with **Spear** | **Unknown** | **Multi-Galactic**.

**Weaknesses:** Enchanted weapons such as Lucian's guns and awl are able to harm him. | **Unknown** | **Unknown** | **Unknown**.

**Key:** Base | Arcade | Elderwoood | Cosmic Charger

## Arsenal

**Standard Equipment:** Spear.

**Notable Attacks/Techniques:**

* **Warpath - Passive:** Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.
* **Rampage - Q:** Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
* **Spirit of Dread - W:** Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
* **Devastating Charge - E:** Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
* **Onslaught of Shadows - R:** Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

## References

1. **Hecarim - Biography**.
2. **Hecarim - No One Lives**.
3. **Hecarim- Shadow and Fortune**.