Session Three

The third session of Adventures of the Dragon Crag was on the 5th September 2021

## Party Members Present

* Brandr Sigurdson
* Snorri Morgrimson
* Relnwe Adiath
* Professor Meino Osterhaus
* Aleksi Lehtonen

## Synopsis

### Deadgate Mainstreet

The Party woke up on the 2nd of Pflugzeit (Ploughtide) after staying the night in Appleberry Tavern and walked the length of Deadgate, heading towards Skalf's Hold. We saw the many businesses of Deadgate and talked to a few denizens of the city including Judd and Jen.

### Skalf's Hold

#### Talking to Grundi Fennisson

Snorri, Brandr, and the Professor went to Skalf's Hold for the first time and headed to Dotri's Caravan Offices to take the letter that Dotri gave us about the compromised caravan route to Grundi Fennisson. Grundi was very concerned and asked us to help. He said Hildemar Hauck, a caravan worker from Deadgate, was missing and might have something to do with it. He told us that Balarika Kragellasdotr might be able to help us find him.

#### Grundi's Blacksmithing

After talking to Grundi Fennisson, Brandr and Snorri found a blacksmith in Skalf's Hold run by a different Grundi. Dwarf business about armour was done.

#### The Libraries and the Keep

The Professor went to the Libraries of Skalf's Hold to research lore. Afterwards he went to the Keep to read the Great Book of the Lawgivers were he learned some useful things about taking stuff from the deeps. (Snorri and Brandr paid him for this service).

#### The Miner's Bounty

Whilst the Prof was in the library, Brandr and Snorri went to talk to Balarika Kragellasdotr in the Miner's Bounty. Balarika wanted to charge 1gc for info on the whereabouts of Hildemar Hauck; a price the dwarfs felt was too steep. Snorri talked to some miners in the tavern who told him about mines and said he should speak to the Norgunsons for work.

#### Norgunson Clan Hold

Snorri went briefly to the Norgunson Clan Hold and met with Furtin Rognison. Furtin said his mines were in peril and he needed people to clear them of monsters. After this, the Prof, Brandr, and Snorri went back to Deadgate to meet with Rel and Aleksi.

### Deadgate Deed Merchants

While Snorri, Brandr, and the Prof were in Skalf's Hold, Aleksi and Rel went to the Deadgate Dead Merchants to try and sort some more permanent accommodation. After talking to Kaldor Drae, they managed to rent a house for us in Deadgate.

### Investigating Hildemar Hauck's Disappearance

#### Info from the Deed Merchant

As Balarika was a greedy bitch, the party went to see Kaldor Drae and asked if he had a deed that would lead us to Hildemar Hauck. Fortunately he did (fuck you Balarika (more like Balareeks, am I right?)). The deed said Hildemar lived and worked at a shop called Hauck's Essentials in Deadgate.

#### Hauck's Essentials

We went to Hauck's Essentials and met Arno Hauck. Rel and Aleksi had a bit of trouble expressing themselves and ended up spouting shite about cracked plates. In the end, they managed to get their meaning across to Arno and convinced him that they weren't rapscallions. Arno told them that Hildemar was his cousin and had been missing for a few weeks. Arno said the last time he had seen Hildemar was at the Cavernous Cask.

Arno's wife Bochon took Rel and Aleksi to Hildemar's room to search for clues. They found that things weren't quite in the right places and had clearly been moved around.

Rel investigated the vines and moss under Hildermar's window andsaw they had been disturbed. Then Aleksi spotted a old trail that led from under the window. The party followed the trail and found it led to the Cavernous Cask. On the way, Snorri bothered a lady called Maeve. She turned out to have no useful information, aside from the fact that the pub was owned by a man named Theo Diethard.

#### The Cavernous Cask

The party entered the Cavernous Cask and Snorri bought everyone a pie for luncheon. Sadly, the pies were never consumed as we questioned the Barman who didn't want to answer our questions and who the Prof thought was lying and acting suspiciously. Aleksi and Snorri took up positions around the tavern, waiting for a fight to break out.

Inevitably, Theo Diethard and his goons came out of the back room and a fight broke out (yes, we shot first) after the Prof threatened the Barman. What happened next was a good old fashioned beat down bar brawl. Arrows flew, kegs were smashed, shots were fired, body slams were attempted, and the Barman was mysteriously killed by the Professor. In the end, the party was victorious, taking Theo captive and killing a number of his men. However, a Theo's Bodyguard managed to escape.

Theo admitted his crimes - he had taken Hildemar captive, forced him to give intelligence on Dotri's caravan route, and then he had sent Book Boy and the Bandits to attack the caravan at the secret cave. Theo also murdered Hildemar.

The party searched the building finding a ledger with damning evidence against Theo and a locked strongbox. Theo begged us not to take him to the Lawbringers, offering us riches. We ignored him and led him, hogtied, towards Skalf's Hold.

### Finishing the Job

We picked up Arno on the way and told of Hildemar's unfortunate fate. He accompanied us to Skalf's Hold where we told the Lawbringers what had transpired and then brought Theo before Grundi Fennisson. Grundi was very pleased with our work and gave us a gold crown each.