Mario

Mario is the first playable class of the Mushroom Kingdom Team in Super Mario Bros: For the Kingdom. At launch, he was barely faster than most classes by 2%, which wasn't very visible in-game, but due to balancing issues, Mario's speed was decreased to only 92%. Whilst only having 100 HP, he has a 50% armour, which results in Mario having 150 Damage resistance. Being able to jump 10% higher than classes like Dr.Mario and Peach and dealing high damage which makes him a good offensive class, at the cost of speed.

## Appearance

Mario has light skin, blue eyes and a mustache. He wears a blue suit covered by some kind of red futuristic armor and a red metallic hat. He wears blue pants that slowly shift into the red armour. He has some plasma saber on his back which cannot be used ingame on his back. He seems to have metallic boots resembling the Thwomp Stompers from the highly successful indie movie called "Super Mario Bros" which would start the new franchise.

## Weapons

Mario, like most other classes in Super Mario For the Kingdom has four weapons:

1. **The Hammer:** is Mario's slot 1 and melee weapon. It deals 95 damage on hit, enough to kill some classes. It takes 0.5 seconds before hitting in which the target can escape.
2. **The M249:** is Mario's slot 2 weapon. It deals between 25 and 75 damage per hit. While being shot at with this weapon, enemies' speed is divided by 2. Like its real life counterpart, the M249 SAW has 600 loaded bullets and has no other carried. While using the M249, Mario cannot move and can rotate 65% slower than his normal rotation speed. It takes five seconds to take it out and 3 to arrange it.
3. **The FAMAS:** is Mario's slot 3 weapon. It is an automatic rifle that fires 2.5 bullets a second and 150 per minute, each bullet dealing between 2 and 9 damage.You have 26 loaded and 52 carried. The FAMAS reloads by itself, even when it isn't equipped.
4. **The M202 FLASH:** is Mario's slot 4 weapon. It is a portable one-shot unguided incendiary rocket-launcher that ignites enemy on contact. A direct shot deals 50-125 damage and the splash damage from the explosion deals no damage. When a koopa is on fire, they slowly lise between 20-45 HP a second as long as they're on fire. The amount of time that they stay on fire depends on how many times have they been touched by an incendiary projectile or its explosion. The M202 FLASH is held on Mario's shoulder and so doesn't fire from the center of the screen. When spawning, it is on Mario's right shoulder, but it can be switched to his left shoulder by pressing ZL)

## Ability

Mario's ability (default control ZL) selects the **M202 FLASH** if not selected and switching which shoulder is the rocket launcher on, changing from which corner of the screen the rocket is launched.

## Basic Strategy

* Avoid using your M202 FLASH on enemies near water sources, or worse, on Wendy. The water will simply extinguish them and fire has no effect on Wendy.
* Prioritize taking high ground positions.
* Ensure that your M202 FLASH incendiary rocket-launcher is always fully charged.
* Know when to switch between Mario's weapons for different situations: Use the M202 FLASH as your primary weapon for mid-long range and long range, the M249 more as when on defense, your hammer for enemies on close range and the FAMAS as last resort.
* Communicate with your team for coordinated attacks and defense.
* Learn the map's layout and key locations for strategic movement: to avoid water sources, for example.
* Adapt to the ever-changing dynamics of the game environment.
* Maintain a fast-paced and aggressive play style.
* Remember that your primary role is offense, not deathmatching.
* Do not try to attack enemies with your FAMAS if they have more or as much damage resistance than you, as its high shooting speed doesn't balance out its low damage.
* Press ZL to rapidly select your rocket launcher instead of trying to find it by pressing L and R.
* Take advantage of the fact that the M202 shoots from the corner of the screen by shooting at enemies while behind a mural or a wall in order to not be targeted.