Mikage Tokoyami

Mikage Tokoyami
Tsukuyomi
Gender: Trans Woman
Height: 5’2
Hair Color: Vampire Black
Eye Color: Milk Chocolate
Sexuality: Omnisexual
Birthday: October 30th
Quirk/Quirks: Dark Shadow
Pronouns: Ey/Em
Class 1-V of UA
Allosexual
Alloromantic
Monogamous
Dark Shadow: Dark Shadow grants the user the ability to manifest a sentient shadow monster from their body. Dark Shadow's strength, speed, and ferocity depend on the amount of darkness in the environment. In bright light, Dark Shadow is weaker and smaller, but easier to control. In total darkness, Dark Shadow becomes massive and incredibly powerful, but also more difficult to control.
Dark Shadow's personality is also influenced by the user's emotions. If the user is feeling negative emotions, such as anger or fear, Dark Shadow will become more aggressive and difficult to control.
Ultimate Moves:
Black Abyss: In a strategic maneuver, the user dons Dark Shadow like a protective exoskeleton, gaining its enhanced strength and agility while mitigating close-range vulnerabilities. This empowered fusion creates a formidable warrior of darkness.
Covert Black-Ops Arms: Unleashing Dark Shadow's colossal arms, the user unleashes a barrage of crushing blows, capable of pulverizing objects and overwhelming opponents with sheer force.
Piercing Twilight Claws: With lightning speed, Dark Shadow's razor-sharp claws lunge forth, delivering precise and devastating attacks from afar.
Black Fallen Angel: Gracefully navigating the skies, the user soars atop Dark Shadow, transforming their symbiotic bond into a potent offensive and tactical advantage.
Sabbath: In a whirlwind of power, the user transitions seamlessly between Black Fallen Angel and Black Abyss, unleashing a devastating blow fueled by momentum and darkness.
Light of Baldur: Harnessing both light and darkness, the user and their allies combine forces, channeling potent energies into a magnificent, unified attack that leaves opponents reeling.
Ragnarök: Under the cloak of absolute darkness, Dark Shadow's power erupts like a volcanic force, overwhelming the user's control and unleashing raw destructive potential. While formidable, this untamed power carries immense risk.
Womb: Enveloping an opponent in Dark Shadow's embrace, the user creates a temporary prison of suffocating darkness, immobilizing and disorienting the target.
Fleeting Blow: Channeling the fleeting power of Ragnarök, the user infuses their strike with Dark Shadow's immense strength, delivering a single, devastating blow before the darkness recedes.
Total Release: By gathering potent sources of darkness, the user pushes Dark Shadow to its absolute limit, unleashing a torrent of raw power that can reshape the battlefield, but should be wielded with utmost caution.
Hero in training

## Mikage Tokoyami-Equipment

 Cloak: A specialized cloak that creates a completely dark environment around Tokoyami, enhancing the power and ferocity of his Quirk, Dark Shadow.
Claws: Specialized metal gloves with retractable claws that Fumikage Tokoyami can use to enhance his close-quarters combat capabilities. The claws are also capable of channeling Dark Shadow's energy, making them even more deadly.
\*Provisional Hero License: A government-issued identification card that allows the holder to act as a professional hero without the direct supervision of a licensed hero. To obtain a Provisional Hero License, a student must pass the Provisional Hero License Exam, which is held twice a year. In the past, students were required to complete their first year of hero training before taking the exam. However, due to the increased demand for heroes following All Might's retirement and the rise of villain activity, students are now allowed to take the exam early, provided they have met certain requirements.\*
\*Capture Tapes: Rolls of special tape used in some team battle exercises where the objective is to capture the opposing team members. Once a student manages to wrap the tape around a defeated opponent, it is sufficient proof that they have captured them, and therefore is eliminated from the match.\*
\*Targets: Each examinee in the U.A. Entrance Exam receives three Targets, which they must place on any visible part of their body. The Targets are attached with a special-made magnetic key and can only be removed by the examinee or an examiner.
Along with the Targets, each examinee carries six orange balls. The Targets are designed to respond only to contact with the balls, and they send information to the examiners about who passes and who fails the exam. The Targets light up red if they are hit by a ball, and if all three of a student's Targets are hit, that student is eliminated. The examinee who hits another student's third Target earns credit for eliminating that student.