recursal/Fanatic-Fandom huggingface dataset:
Possessed Garbage Bin

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Cursed by the Last Resort's Purple Spirit Orbs, Possessed Garbage Bins try their best to take Luigi out with the trash! Our mustachioed hero will have to use the Poltergust G-00's Suction Shot technique to immobilize them before sucking their orbs out.

## **Fight Pattern**

Possessed Garbage Bins will sit in place, as normal garbage bins would want to do, until a fighter comes too close. Then, their eyes will light up a menacing bright purple and they will sprout small, pin-like feet! They scutter towards their foes almost like spiders, and are even capable of climbing up walls.

## **Attacks**

### **Jump**

Their primary and only means of attack is to leap onto their opponents. There is a brief period of lag where they prep their jump, then, in true *Mario* fashion, they take their shot and make a mighty jump upwards. The comedown is similar to a ground-pound, with a purple shockwave emitting from the spot they'd jumped upon. The shockwave deals minor damage and flinching, whereas the bin itself can dish out some decent damage and a potential grounding if it makes contact with its foe.
Shadow Kargarok

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## **Enemy Info**

Kargaroks who have been transformed by the effects of Twilight, these monstrous birds can be seen towering over the spires of Hyrule Castle, throughout the plains of Hyrule Fields, and beyond. They warn Twilight Link and Midna of their presence with their stark, pitch-black outfit, as well as the distorted trumpeting of their dissonant calls.

## **Fight Pattern**

Shadow Kargaroks will fly in patterns. Whether that is from left to right, in a vertical shape, or in a circle around something, fighters will grasp onto this fairly quickly. When a fighter comes into view, they will sound of a trumpet-like honk as they fiercely fly forward.

## **Attacks**

### **Divebomb**

The Shadow Kargarok divebombs its opponent, swooping in from above in a downwards half-arc. They can continue this pattern ad naseum until either they or their foe has been dispatched.
Saria

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## **Assist Trophy Info**

Saria is Link's childhood best friend from their time growing up together in the Kokiri Forest. She is an affable and well-liked Kokiri, even to the part of making Mido jealous of Link for how close she is with him. She finds solitude between just she and her green fairy in the Sacred Forest Meadow, where she plays a danceable tune called "Saria's Song" on the Fairy Ocarina. Is there more to Saria than meets the eye? Ask Link once he's done at the Forest Temple.

## **Mode of Assistance**

Saria appears on stage with a giggle before pressing the Fairy Ocarina to her lips and playing her trademark composition. As "Saria's Song" plays, her summoner will be wrapped in a ethereal golden hue. This indicates that their attack and defense alike have increased by 1.2x, and they also begin to gradually heal by 5% each second that the tune is playing. Saria will play her song for upwards of 10 seconds. If her summoner is KO'd within this time, she will drop her ocarina in shock and run off into the background. Throughout her song, her fairy will do a happy jig around her.
Particle Barrier

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## **Item Info**

The Particle Barrier is an extension of Zarya's Particle Cannon and allows her to temporarily project a barrier surrounding either herself or a teammate from damage. This barrier can even protect Zarya from certain conditional effects like being put to sleep by one of Ana's Sleep Darts. The barrier has the unique capability to convert damage dealt against it into energy for it's wielder to use and enhance the strength of their own attacks.

## **Item Usage**

While it's just lying on the field the Particle Barrier appears as a small metal device shaped like the emblem the Particle Barrier is associated with. Upon being picked up, this item will equip itself to you and is ready to be activated on your command. This item will only work two times before it breaks apart and to activate it you just hit your Shield button. When used, instead of your normal shield appearing the Particle Barrier will manifest itself around you. If no attack impacts against the barrier at this time then nothing further will follow. However, if an attack did impact against the barrier then for the next 7 seconds you will have a faint purple aura surrounding your character and the very next attack you use will have it's damage boosted. The stronger the attack was that hit the barrier, the stronger this aura will appear and the stronger your next attack will be.
Plasma Wisp

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## **Enemy Info**

Plasma Wisps are exactly as named, wisps of glowing plasma! Like many other enemies, Plasma Wisps have been both friend and foe to Kirby depending on the adventure and grant access to the Plasma ability. They’re weak to ice, but resistant to electricity and will charge up their attacks to different levels depending on their need.

## **Fight Pattern**

While Plasma Wisps are capable of walking around on platforms if needed, they are normally found floating around in the air. When a fighter gets near a Plasma Wisp, the Plasma Wisp will begin to charge up its plasmic energies to be fired off in one of three different attacks.

## **Attacks**

### **Plasma Needles**

At minimum charge, Plasma Wisps can use a close-range attack where they fire off tiny electric needles from their body towards the fighter. These are fast, but close-range and weak.

### **Plasma Arrows**

At its first level of charge the Plasma Wisp can use a mid-range attack that fires arrows of electricity in the direction of the fighter. These arrows are a bit slower than the needles, but are more damaging and will fly a much farther distance.

### **Plasma Wave**

At its second level of charge the Plasma Wisp will gain an electric aura around its body which allows it to use a long-range attack. The Plasma Wisp will fire out a wide electric laser that homes in on a nearby fighter. This laser is, again, a slower attack, but it's also the Plasma Wisp’s most powerful.
Peanut Butter and Jellyfish Sandwich

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## **Item Info**

This Peanut Butter and Jellyfish Sandwich was given to Freddi Fish after she promised to find Grandma Grouper’s missing kelp seeds. The sandwich would eventually come in handy when Eddie the Eel stopped Freddi and Luther was investigating a group of caves. Just one of these sandwiches was all it took to appear Eddie’s hunger and let Freddi and Luther through.

## **Item Usage**

When a fighter picks up the Peanut Butter and Jellyfish Sandwich they’ll carry it in their hands until they decide it's time to eat! By pressing the attack button the fighter will consume the Peanut Butter and Jellyfish Sandwich and heal themselves for 30% damage. There is a trade-off however as eating this sandwich will also slow down a fighter’s movement speed by 25%. Alternatively, the fighter can throw this sandwich and if it hits another fighter then they will be instantly healed 30% damage and have their movement speed slowed by 25%.
RC Car

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## **Item Info**

The Remote Control Car (RC Car) is a beloved toy in the Metro Kingdom. New Donkers rejoice at its compact, fast-moving form, making for many a game of maze-running. Mario and Cappy capture these affable civilians to control the RC Cars themselves, powering them towards Power Moons. This version of the RC Car in particular is modeled after the delightful New Donk City taxi service.

## **Item Usage**

Pick up the RC Car and give it a toss! It'll go casually traveling forward, picking up speed the longer that it is allowed to drive unobstructed. Eventually, a small, fiery burst of momentum will surround the RC Car, and it will actually dish out some considerable damage and knockback upon contact with an opponent. If it knocks into a wall or similar platform, it will scurry off in the opposite direction and begin its momentum-building exercise anew. At any point where its movement is slow enough, it can be picked up and thrown by just about anyone. It's at-will for an intense game of back-and-forth between fighters!
Ruins of Conflict

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## **Stage Info**

A sacred place where the island guardian of Melemele Island makes its home. When not defending its home or protecting its charges Tapu Koko spends its time here resting. As its name may indicate the Ruins of Conflict sees a lot of battle as Tapu Koko, despite being a guardian, enjoys battling against worthy opponents.

## **Stage Layout**

The layout for this stage is pretty basic. It’s a grounded stage with only one other additional platform near abouts the middle of the stage. This platform represents where the altar of Tapu Koko resides and is where Tapu Koko will appear as a stage hazard.

## **Stage Hazards**

### **Tapu Koko:**

At times, Tapu Koko will fly in on the stage and takes its place on the floating platform where its altar resides. Its battle cry screamed out, Tapu Koko will activate its ability Electric Surge and electrically charge up pockets of air on the stage. Little pockets roughly the size of Kirby will become charged with electricity both on the platforms and in places midair. Passing through these spots will cause any player electrical damage and knock them around.

## **Soundtrack**

* **Pokemon Sun/Moon**
	+ The Battle at the Summit - Remix. [SSBU]
	+ Battle! Battle Royal
	+ Battle! World Champion
	+ Battle! Island Kahuna - Remix. [SSBU]
	+ Battle! Tapu
	+ Battle! Team Skull
	+ Credits
Pencil Bomber

Game of Origin
 Release Date of Origin
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## **Enemy Info**

When Upa reaches School World on his quest to defeat Zai, he will run into the pesky Pencil Bomber. These flying foes will hover over Upa and toss small explosives his way. A well-timed leap and rattle-smack will show them!

## **Fight Pattern**

The Pencil Bomber often travels in pairs or trios, flying in an ebb-and-flow pattern as they bob up and down at a fast pace. As they near a fighter, a hatch will open and they will drop their bombs.

## **Attacks**

### **Bomber**

When the Pencil Bomber comes close to a foe, they will open their hatches and let a trio of three small explosives out. These rounded, tiny grenades dish out 5% - 6% damage per explosive.
Pura

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## **Spirit Info**

Pura is a tiger cub who is first met in the level Orient Express. In this level Coco Bandicoot will ride on Pura as the two run across the Great Wall of China while its mid-construction, similar to how Crash will ride on Polar in some levels in Crash Bandicoot 2. Pura is seemingly adopted by Coco following these events as later appearances will have him hanging out with the Bandicoots, Coco in particular. Well, there was that one time when Pura got brainwashed and was forced to race on behalf of N. Trance, but he got better when the race was over.

## **Spirit Battle**

Pura will be represented by a mini Incineroar who can damage opponents just by running into them. Pura will additionally be backed up by Crash Bandicoot who will try to throw himself in the way and protect Pura. The stage will be in its hazardless state, meaning King Bulblin and Lord Bullbo won’t be making an appearance to bomb the stage. Only Pura needs to be KO’d in order to win this Spirit Battle.
Simone

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## **Spirit Info**

Simone is a Goliath-class machine lifeform designed to resemble an opera singer. She is obsessed with another machine lifeform and cannibalized others of her kind in order to use their parts to make herself more beautiful. Her song ended when 2B and 9S followed the signals of nearly dead Androids to her stage and confronted her.

## **Spirit Battle**

In this match Daisy will be both metal and giant. If Daisy reaches 100% damage without being KO’d, five Bob-ombs will fall onto the stage for the Player (or Daisy) to utilize.
Ray

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## **Spirit Info**

Ray is a ghost who died some time ago and is now stuck in the form of a desk lamp at the Zone-D Junkyard. When Sissel comes across Ray, recently dead and memoryless, his priorities revolve around trying to figure out who he is. While Ray can’t leave his lamp, he helps Sissel to figure out his powers and guides him towards Lynne saying that she is a potential lead towards finding out Sissel’s memories. Ray also warns that Sissel only has until the next sunrise to find his answers before he disappears forever.

## **Spirit Battle**

Ray is represented by a mini King Boo who starts out the match equipped with a Flashlight. King Boo is immune to all knockback in this spirit battle and has 120 HP. The Player meanwhile will only have 100 HP.
Rammy

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## **Item Info**

Rammy is one of 29 different Animal Orbs that can be found throughout the Castle Crashers’ journey to rescue the four princesses. Rammy originally belonged to the Bear Boss, but after his defeat at the hands of the knights Rammy chose to follow them instead. Rammy’s special ability is “Ram” which it uses to… ram itself into nearby enemies. Rammy is capable of setting up combos for his knight allies as well as interrupting enemy attacks.

## **Item Usage**

Rammy is unique among items in that you don’t have to pick it up. Instead, Rammy will become loyal to the first fighter to run/fly past Rammy in a similar way to how the Flying Men work on the Magicant stage. When a fighter has acquired Rammy, Rammy will stick to them like glue and follow them around the stage. When Rammy’s owner gets near another fighter, Rammy will launch itself at them and ram into them to deal a small amount of damage and knockback to them. Rammy will return to its owner and has to wait a couple seconds before it can ram against someone again. Rammy is capable of fighting even if its owner is under a negative status effect that would normally prevent them from attacking such as being put to sleep, grounded, stunned, or even frozen.
Playground Commons

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## **Stage Info**

Over the years, the Playground Commons have seen many sporting events hosted by the Backyard Kids. From Baseball to Soccer, from Football to Basketball, the Playground Commons are no stranger to these kids' desire of playing sports with all of their friends. While the Backyard Kids have a variety of different places that they can go play sports, they always end up coming back to the Playground Commons eventually. It’s just… classic. That said, this stage is only based off of the version found in Backyard Baseball.

## **Stage Layout**

Playground Commons is a flat grounded stage filled with lush green grass. Though there is a small patch of sand in the middle, this is purely aesthetic to give off that baseball feel. Above the ground are three platforms with two lower ones on the left and right and a much higher one in the middle. These platforms represent the different bases on a baseball field.

The background of the stage will show two teams of Backyard Kids facing off for some good ‘ol baseball fun. You might see Stephanie Morgan throwing from the pitcher’s mound, Pete Wheeler in the outfield hoping to catch a ball, or Achmed Khan racing towards third base. There will even be a large scoreboard in the background which shows the names of the two teams (perhaps the Humongous Melonheads vs the Mighty Hornets) and their scores.

## **Hazards**

### **Bases Loaded**

When hazards are turned on, the baseball match in the background can actually have an effect on the battle! If a fighter is standing on the platform that represents First Base at the same time that one of the Backyard Kids runs and makes it to First Base safely, then that fighter will get a small boost to their Attack or Defense stats (chosen randomly). This same scenario can occur for the Second Base and Third Base platforms/bases in the background.

## **Soundtrack**

* **Backyard Baseball**
	+ Backyard Kids Medley - A medley of all the various character themes associated with the individual Backyard Kids. This medley will mix ‘n match and interweave the various themes into a cohesive medley which represents all of the characters in the original Backyard Sports games. The individual character themes in this medley are as follows:
		- Achmed Khan
		- Amir Khan
		- Angela Delvecchio
		- Annie Frazier
		- Ashley Webber
		- Billy Jean Blackwood
		- Dante Robinson
		- Dimitri Petrovich
		- Ernie Steele
		- Gretchen Hasselhoff
		- Jocinda Smith
		- Jorge Garcia
		- Kenny Kawaguchi
		- Kiesha Phillips
		- Kimmy Eckman
		- Lisa Crocket
		- Luanne Lui
		- Maria Luna
		- Marky Dubois
		- Mikey Thomas
		- Pablo Sanchez
		- Pete Wheeler
		- Reese Worthington
		- Ricky Johnson
		- Ronny Dobbs
		- Sally Dobbs
		- Sidney Webber
		- Stephanie Morgan
		- Tony Delvecchio
		- Vicki Kawaguchi
	+ Clubhouse
	+ Credits
	+ Hall of Fame
	+ Player Selection
* **Backyard Soccer**
	+ Credits
	+ Main Menu
* **Backyard Football**
	+ Credits
	+ Hall of Fame
	+ Menu
	+ Pro Theme
* **Backyard Basketball**
	+ Game Setup
	+ Main Theme
Ore Club

Game of Origin
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## **Item Info**

Clubs are one of 9 different types of weapons that Pit can use with the Ore Club being the most basic of them. Like other clubs, the Ore Club is a large two-handed weapon that hits hard with slow attacks. That said they are very powerful and are capable of mowing down hordes of enemies as well as deflecting projectiles if swung at the right time. The Ore Club itself appears to be made up of a bunch of different clumps of minerals all packed together with a green crystal in its handle and a glowing eyeball at the top of the club. These may or may not be the power source of the Ore Club, but we cannot confirm. When fully charged and swung, Pit is able to generate tornadoes with one mighty swing of this club.

## **Item Usage**

The Ore Club is a powerful melee weapon capable of dealing high amounts of damage with just its regular two-hit combo. Unfortunately while a fighter is holding onto the Ore Club their running speed is drastically decreased. When a Smash Attack is charged up using the Ore Club a tornado will come flying out of it when its swung. This tornado is both tall and wide as it travels forwards in a straight line dealing multiple hits of damage to anyone in its path. This tornado can even affect items in its way by sending them flying up into the air. Where they will land, nobody knows.
Rock Howard

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## **Assist Trophy Info**

Rock Howard is the son of Geese Howard and holds a grudge against his father for refusing to do anything to help his mother when she was sick. After Geese died, Rock ended up meeting his father’s killer by chance. After a fight fueled with complex emotions, Rock came to terms with Terry and decided to travel with him as Terry’s apprentice. About ten years later, Rock joined a new King of Fighters tournament and fought against his uncle Kain R. Heinlein who held the tournament with the purpose of meeting Rock.

## **Mode of Assistance**

Rock Howard is one of those Assist Trophies that loves to run and jump around as he targets different fighters with some of his special moves. The moves that Rock is capable of using are as follows:

* **Reppuken** - Rock will swing his fist down near the ground as a purple energy wave appears and travels along the ground. Reppuken inflicts a small amount of damage to fighters but comes with a small windbox effect to blow fighters away.
* **Hard Edge** - Rock will dash forward with his elbow extended as flames erupt from his feet creating a small flame trail. This attack will knock fighters back mostly horizontally.
* **Rage Run: Type “Dunk”** - Rock will dash forward before performing a short hop. As Rock falls he’ll punch diagonally downward as a purple flaming hawk appears behind him to power up the punch and send hit fighters down to the ground.
* **Raging Storm** - Raging Storm is Rock’s most powerful attack and has him gather up energy in his arms as he starts out crossing them up over his head before kneeling down on the ground as he swings his arms downwards and places his hands against the ground. This causes a wave of purple energy to erupt from Rock and spike upwards to deal heavy damage to any fighters who are next to or above Rock.
Shovel Knight

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## **Assist Trophy Info**

Master of the Shovel Blade and bound by the Code of Shovelry, Shovel Knight was once a stalwart adventurer however when his partner Shield Knight fell in the Tower of Fate he retired to a life of farming. When news of the Enchantress leading a group called the Order of No Quarter reached Shovel Knight, he took up his Shovel Blade once more to bring peace to the Valley. As he fought the Enchantress’ forces Shovel Knight learned of the true fate that befell Shield Knight and swore to save her.

## **Mode of Assistance**

As an Assist Trophy Shovel Knight is capable of a few different things. Shovel Knight can use his shovel to dig in the ground which causes damaging dirt to be flung through the air. Sometimes items will even come out of the ground when Shovel Knights digs in. When next to another fighter Shovel Knight can dig at their feet to try and bury them into the ground leaving them vulnerable to attack. Shovel Knight might also use his Shovel Drop technique to hop around on his shovel and land on the heads of other fighters to attack them.
Peach's Castle

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## **Stage Info**

This castle belonging to Princess Peach has a long history in the Mushroom Kingdom. While it’s mostly been the same, it has had a few changes throughout the years and has been the site for a variety of activities including kart racing, golfing, and several parties. The castle has been taken over and transformed multiple times as well. While Bowser is the usual perpetrator, the Shroobs once took over and turned the castle into Shroob Castle and many years later King Olly would do similar and transform the castle into Origami Castle.

## **Stage Layout**

This stage has a bit of an odd design to it, even among the other stages that debuted in the original Super Smash Bros. It features a small main platform with a longer one just beneath it. The longer platform is positioned so that you can never stand in its middle, as that’s where the main platform is, and is constantly moving towards either the left or right so fighters will always need to make sure they aren’t about to run out of room to stand. Below that is a block, just a bit shorter than the main platform, which makes it more difficult to swap from one side of the stage to the other from below.

Above these platforms is a soft long platform, about the length of the moving platform below. This platform is flat in its middle, but slants upward as it goes towards the left as well as slants downward as it goes towards the right. There are also two triangular-shaped blocks that float to the left and right of this platform. These blocks are obstacles and cannot be stood on and will cause whatever hits them to bounce off in another direction. These blocks will slowly float up and down to a limited degree.

## **Stage Hazards**

### **Bumper:**

A Bumper, virtually identical to its item counterpart, floats high above the stage. This Bumper will move slightly left and right as the fight moves on. If a fighter makes contact, the Bumper will bump them away in another direction without inflicting any damage.

## **Soundtrack**

* **Super Mario Bros.**
	+ Ground Theme - A remix of the overworld theme featuring a laidback swung rhythm with brass and steel drums. [SSBM]
* **Super Mario 64**
	+ Main Theme - A quirky electronic medley of the Main Theme and Opening Theme from. [SSB4]
* **Mario Party 3**
	+ Let's Get a Move On
	+ Stardust Battle
* **Mario Party 4**
	+ Toad's Midway Madness
* **Mario Kart 64**
	+ Koopa Troopa Beach
	+ Raceways
* **Mario & Luigi: Partners in Time**
	+ Main Title
* **Super Mario Maker 2**
	+ Story Mode (Field Music 4)
Yuri Kozukata

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## **Assist Trophy Info**

When she was a young girl, Yuri was involved in a tragic traffic accident that left her the sole survivor of her family. As a result, she gained the ability to see ghosts. Years later she would use this ability along with the Camera Obscura to help solve strange cases and take pictures of spirits.

## **Mode of Assistance**

When she’s on the field Yuri will take aim with her Camera Obscura and face towards the screen. A ghostly camera-shaped reticle will appear over the battlefield and begin to move around. When she has a fighter in her sights, Yuri will snap a photo of them which will cause any fighters who were in the camera’s view to be momentarily stunned and get hit by a small amount of Poison damage. Yuri will take up to three snapshots of the players before vacating the stage.
Planet Zebes

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## **Stage Info**

The planet Zebes once served as a secret base for the Space Pirates where their leader Mother Brain was stationed. When the Galactic Federation learned of both the Space Pirates and the Metroids being at Zebes they tasked Samus Aran with annihilating both threats. Samus seemingly succeeded in her task as she destroyed Mother Brain and the Space Pirate’s Mother Ship however years later the Space Pirates returned to rebuild both their strength, and Mother Brain.

## **Stage Layout**

Planet Zebes features a jagged main platform as opposed to the standard flat platforms that most stages have. There are three additional platforms above the main one with two going straight horizontally and the other going diagonally up from left to right. One final small platform is off to the right of the stage which rises and falls going from just above the highest platform to just below the main platform.

You can sometimes see Wavers and Ridley flying around in the background as smaller sprites.

## **Hazards**

### **Acid:**

Acid lies at the bottom of the stage making it so that if you were knocked off the stage and fell down, you’d hit the acid instead of falling to your death. Touching the acid is damaging however and hits the players with high knockback. This can sometimes save you from certain death however. As the match goes on the acid can rise and fall to different levels on the stage. The acid can even completely cover the main platform and go as high as obscuring the two lower platforms above. Thankfully the acid can never reach the topmost platform so there is always a safe haven from the acid.

## **Soundtrack**

* **Metroid**
	+ Brinstar - A brass-heavy remix with synthesized arpeggios. [SSB]
	+ Escape - A remix of the Escape theme and Brinstar theme that begins with the familiar chiptune style before gradually introducing an orchestra and guitar riffs. [SSB4]
* **Super Metroid**
	+ Crateria (The Space Pirates Appear)
* **Metroid: Zero Mission**
	+ Kraid Boss Theme
Ethan Winters

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## **Spirit Info**

Ethan Winters was just your everyday engineer until he got a strange email that claimed to be from his presumed dead wife, Mia Winters, telling him to meet her in Louisiana. It was there that Ethan got himself roped up into what would later be called the Baker House Incident as he fought against the horrible Baker family in his attempt to reunite with his wife. Though he would eventually succeed and make it to safety, Ethan ended up being infected by a substance called the Mold. A few years later, Ethan’s home was attacked and his daughter Rosemary was abducted by Mother Miranda which lead Ethan to once again go on a journey to save his family.

## **Spirit Battle**

Ethan Winters is represented by Leon S. Kennedy, a veteran in fighting against biohazards in a Stamina match where both the Player and Ethan start with 150 HP. Leon will also begin the match equipped with a Lip’s Stick which serves to represent Ethan’s daughter Rose. As the match progresses, two different random effects can occur. The first of which will cause several different Lip’s Sticks to spawn on random places of the map, and the other effect will cause Ethan Winters to regenerate his health by 20% as the Mold repairs his damaged body.
Yoshi Robe

Game of Origin
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## **Item Info**

*Yooooshi!* Don this comfy robe, and you too can act just like Yoshi with roughly twice as many judging eyes, but also twice as much understanding.

## **Item Usage**

The Yoshi Robe will slowly float down from the heavens, moving to and fro in mid-air and just waiting for a hopeful fighter to nab it. It will then gently billow unto the ground, still lying in wait. If a character grabs the Yoshi Robe, they'll immediately don it, cosplaying our dino pal to the best of their abilities. Wearing this robe allows any fighter to move a little more like Yoshi, offering them an additional jump that works just like Yoshi's flutter jump. It will eventually slip off, or can be knocked off sooner than later by a strong enough attack.
Ripper Roo

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## **Boss Info**

A kangaroo mutated by Dr. Cortex who was driven to the brink of insanity. He’s known for hopping around like a mad man and using explosives when fighting. After his first appearance he claims to have spent 8 years in therapy and studied psychology. However it’s likely that this is just the ramblings of a psychopath and this all only occurred in his own head as a year later he would fight Crash Bandicoot again.

## **Boss Fight Details**

Bit of an odd boss fight, but in this one Ripper Roo will be bouncing all over the stage with a pogo stick. In the opening of the battle he’ll bounce in a straight line from one side to the other but after losing about half of his health he’ll start to bounce around in more erratic patterns.

## **Attacks**

### **TNT**

When Ripper Roo bounces on the stage he leaves behind a present. Embedded in the platform of the stage he’ll leave behind a crate of TNT that after three seconds will explode.

### **Nitro**

When Ripper Roo is down to his last third of health, he’ll start mixing in crates of Nitro along with his TNT. Nitro Crates deal more damage than the TNT does and instead of exploding on a timer they explode on contact. Running over or jumping on the Nitro can cause them to explode as can Ripper Roo jumping on one with his pogo stick however Ripper Roo himself is immune to the damage from the explosives.

## **Soundtrack**

* **Crash Bandicoot: N. Sane Trilogy (Crash Bandicoot 2: Cortex Strikes Back)**
	+ Ripper Roo
Puppit

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## **Enemy Info**

Puppits are creepy marionettes which hang in the air by piano strings. Though their exterior appears to be made out of wood, nobody has ever taken the chance to examine it for themselves. Speaking of mysteries, how do they float through the air on piano strings anyways? Wouldn’t they get tangled up really easily with all the attacking going on? Eh, I guess we’ll never know.

## **Fight Pattern**

Puppits spawn in by dropping into the air by their strings and hang in place for the moment in a haphazard position before reforming themselves. Puppits have a low amount of health and will float through the air slowly as they float towards their prey.

## **Attacks**

### **Aimed Fire**

Puppits can make slashing attacks with their claws which hit a wide area in front of them. While these claw slashes are on the weaker side when it comes to damage, they do a good job of knocking fighters away.

### **Wild Fire**

For a long range attack, Puppits can fire out a thin red laser from their eye which fires and hits nearly instantly. This is only given away by their eye flashing red, giving fighters a chance to dodge, absorb, or even reflect the laser right back at the Puppit that fired it.
Seviper

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

Seviper is a poison-type Pokemon who uses its swordlike tail to slash at foes before dousing them in its own personal poison. Their tails are their primary tool in combat and have served them well against their eternal foe, Zangoose. While the two Pokemon are known to be bitter rivals and will attack each other on sight, it’s not exactly known why the two species seem to hate each other so much.

## **Attack Description**

Seviper will glare towards its back and flick its tail back and forth as tiny flecks of poison fall off of it. Seviper’s tail will still for a few moments as Seviper prepares to strike. Without any further warning Seviper will slash sideways with its tail, covering just shy of half of Battlefield alone, with the slash. As this slash goes out Seviper’s tail will glow purple as it seeps out poison. Any opposing fighter that gets hit by Seviper’s tail will not only take the usual damage & knockback, but they’ll also be poisoned for a few seconds and take damage every second. Seviper’s tail also has a sweet spot at its tip which not only increases the amount of damage and knockback, but also increases the damage taken from the poison effect.
Skyward Bokoblin

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## **Enemy Info**

Chronologically, the Skyward Bokoblin is the first type of Bokoblin recorded in *Zelda* history. As the name says, this Bokoblin variation appears in *Skyward Sword*. Unlike its *Wind Waker* and *Twilight Princess* cousins, this Bokoblin prefers to wield large cleavers that they wield with surprising adeptness. They perform attacks in patterns, blocking Skyward Link's blows with well-timed defensive maneuvers.

## **Fight Pattern**

The Skyward Bokoblin will stand in place until it spots an opponent. Then, it will approach them, but with a tepidness compared to the standard Bokoblin counterpart. Their approach is calculated, moving forward and backward while anticipating their foe's move. They will lift their cleaver above their head, over their torso, and over their groin every few seconds. Any attacks that a fighter dishes out on them that might hit where their blade is held will be deflected. One must attack an exposed area to get to them.

## **Attacks**

### **Slice**

The Skyward Bokoblin slices downwards with its cleaver, dishing out significantly more damage than a regular Bokoblin might with a Boko Stick. Part of it might be because of how much calculation went into exacting just the right slice! They might also slice across, or even upwards, mimicking certain attack inputs from Skyward Link in *Skyward Sword*.
Rattata

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

Rattata and its evolution Raticate are common encounters all throughout the Kanto region. They are best known for their large teeth and can use them effectively in battle. Rattatas are natural scavengers allowing them to easily hunt for food or whatever oddities they feel like gnawing on. They’re very cautious Pokemon, but this is a large part of what has allowed them to survive and thrive in a world where in theory they should be natural prey for larger Pokemon.

## **Attack Description**

Rattatas will pop out of the Poke Ball looking almost nervous before they harden their gaze at the other fighters. From here, Rattata will run and jump at other fighters to bite them. At first glance, Rattatas may seem to just be a nuisance and not worth worrying about. However, there is a 10% chance that when a Rattata bites at a fighter they will instead use the more powerful Hyper Fang attack. Hyper Fang inflicts considerably more damage than the more ordinary Bite does and enough knockback that the average fighter would be knocked off of Battlefield.
Xemnas

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## **Spirit Info**

Xemnas, the superior and founder of Organization XIII, is a Nobody who can wield the power of nothingness and channel it into his weapons which he calls Ethereal Blades. Xemnas is the Nobody of Terra-Xehanort and as such is the Nobody counterpart to the Heartless known as Ansem, Seeker of Darkness. While Sora and Riku manage to defeat him in The World That Never Was he returned again as part of a new Organization XIII whose goals included reforging the X-blade and unlocking the original Kingdom Hearts so that they could remake the world.

## **Spirit Battle**

Sephiroth stands in for Xemnas for this battle where he will start out the fight equipped with a Beam Sword and focuses on using any attacks that use either the Beam Sword or his standard Masamune. When Sephiroth reaches 100% damage for the first time all of his stats will be critically raised for the rest of the spirit battle. At this point a Rathalos Assist Trophy will spawn in to help back up Sephiroth in the fight.
Smoochum

Chance of Appearance
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 Pokemon Attack
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## **Pokemon Info**

Resembling a (disturbing) human baby, Smoochum is the pre-evolved form of Jynx. True to its name, this Pokemon is very curious and loves to smack its lips on whatever items it deems kissable. Smoochum is well-loved for its affable personality and "cute" looks, and some say it was made for stardom. One Smoochum appears to be best friends with the Pichu Brothers.

## **Attack Description**

Smoochum will adorably run and leap towards nearby opponents, latch onto them, and give them a big ol' smooch before leaping back to the ground and starting the process all over again. The kiss will become either Sweet Kiss or Lovely Kiss. With Sweet Kiss, a glowing bright pink set of lips will appear over the opponent as Smoochum is smooching them. With Lovely Kiss, these lips will be blue. Sweet Kiss will temporarily confuse opponents, scrambling their controls, whereas Lovely Kiss will temporarily force them to sleep.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Waluigi (Bus Driver)

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## **Spirit Info**

Go on a bus tour with everyone's favorite lovable crook, Waluigi! The lanky lawbreaker looks to have gotten a new lease on life as a fancy-pants bus driver, or maybe it's just another nod-worthy guise. Nonetheless, Waluigi does don these duds when taking the streets of London in *Mario Kart Tour*. Quite the worldly gent, that Waluigi!

## **Spirit Battle**

The fight takes place on a Final Destination version of New Donk City Hall, with Waluigi in his orange plumbing gear. Assist Trophies and Poke Balls have a higher drop rate than normal and will spawn the likes of other drivers, such as Kapp'n and Gogoat. Waluigi, being that he's supposed to be driving a bus and all, can also deal damage just by dashing into you!
Ribbon Ring

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## **Stage Info**

One of several arenas where ARMS fighters will compete in during the ARMS League. It’s designed to look like an ongoing concert with blocks rising up out of the floor in the middle of the match creating different patterns. It’s considered to be the “home stage” for Ribbon Girl during the ARMS League as indicated by her logo appearing in multiple locations.

## **Stage Layout**

In a way, this stage is a mid-air version of Smash 4’s Coliseum stage. Blocks, all of which are the same size, can rise out of the ground at any moment to create solid raised platforms that can be fought on top of. These platforms are straight up actual blocks that are appearing and aren’t just simple platforms you can fall through. These blocks can be attacked though and when they are damaged enough they will break and anyone or anything that was on top of it will fall below. Blocks can be stacked on top of blocks, but never more than a stack of three, and some blocks will even glow with a blue hue. These glowing boxes hide different items inside of them and when broken the items will pop out. These can range from helpful items such as a Maxim Tomato, but they can also be quite dangerous like a Bob-Omb.

## **Soundtrack**

* **ARMS**
	+ Buster Beach (Byte & Barq’s Stage)
	+ Cinema Deux (Twintelle’s Stage)
	+ DNA Lab (Helix’s Stage)
	+ Grand Prix (Title)
	+ Ramen Bowl (Min Min’s Stage)
	+ Ribbon Ring (Ribbon Girl’s Stage)
	+ Sky Arena (Max Brass' Stage)
	+ Snake Park (Kid Cobra’s Stage)
	+ Spring Stadium (Spring Man’s Stage)
	+ Vs. Hedlok (Grand Prix)
Snifit Gorge

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## **Stage Info**

Did you know that, in all of 'Doki Doki Panic', only ONE Red Snifit ever appears in-game? This is despite the Red Snifit being featured in the game's manual, and the Snifit's primary color in future games being red. What the lore behind this sole Red Snifit is, we may never know. Though, this is repeated in all future releases of 'Doki Doki Panic' and 'Super Mario Bros. 2', including remakes. "Snifit Gorge", henceforth, has become something of a cult icon in recent years. Here it is, memorialized in Smash forever!

## **Stage Layout**

The stage picture shows it all, as far as general layout is concerned. The stage has been upgraded into a 3D setting, with a full cave aesthetic replacing what was once a purple void. The Red Snifit and Pink Snifit appear on-stage and do their thing. If they are KO'd, they'll retain after a certain amount of time.

## **Stage Hazards**

### **Hazard Name:**

**Pink Snifit:** The Pink Snifit will walk back and forth on its respective platform, stopping every few seconds to shoot bullets from its mouth, dealing meager damage. It can be knocked around to lower platforms or even KO'd if hit hard enough.

**Red Snifit:** The notorious Red Snifit will walk back and forth on its respective platform, stopping every few seconds to shoot bullets from its mouth. The bullets travel just as quickly as the Pink Snifit's will, but are larger and will deal 1.5x more damage. It can be knocked around to lower platforms or even KO'd if hit hard enough, but it's slightly harder to dispatch than its pink counterpart.

## **Soundtrack**

* **Super Mario Bros. 2**
	+ Character Select (Arsenic1987) - A dance remix of the character select theme.
	+ Character Select (Nintega Dario Remix) - A remix of the character select theme with upbeat, *Super Mario 64*-esque instruments.
	+ Ground Theme - Super Mario Bros. 2 (Remix) - An upbeat remix of the overworld theme from *Yume Kōjō: Doki Doki Panic* and its localized game, *Super Mario Bros. 2*, otherwise known as *Super Mario USA* in Japan. Like its source material, it takes on a quirky, dreamlike style that incorporates elements of Dixieland jazz. [SSBU]
	+ Ground Theme (Super O'Brothers Remix) - A remix of the overworld theme that modernizes the arrangement into a mix of *Super Mario 64* and *New Super Mario Bros.* styles.
	+ Ground Theme (ThisNameIsAFail Remix) - A remix of the overworld theme that incorporates chiptune and dubstep elements.
	+ Super Mario Bros. 2 Rock Medley - A rock remix of several *Super Mario Bros. 2* themes, including "Underwater", 'Ground Theme", "Underground", and "Character Select".
	+ Underground (Deep House Remix) - A house remix of the underground theme.
	+ Underground (McVaffe Remix) - An R&B remix of the underground them
Sheriff

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## **Assist Trophy Info**

A Sheriff with no other name, this Sheriff gained fame for defending an otherwise defenseless plot of land when a gang of bandits attacked it threatening the local population.

## **Mode of Assistance**

When released, Sheriff will move about through the air with a choppy animation reminiscent of his original NES game. While moving about, the Sheriff can fire off pixelated bullets in any of the eight directions not specifically aiming for fighters but more in a haphazardous fashion. These shots deal about 14% damage and while they can be reflected, they can’t be absorbed.
Phosphora

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## **Assist Trophy Info**

A commander in Viridi’s Forces of Nature with the power to manipulate electricity. She can fire bolts of electricity at her foes, create storms, and turn herself into a bolt of lightning to quickly travel from one point to another. When the Forces of Nature and the Underworld Army went to war, Phosphora led her troops against Thanatos and his army. After a narrow victory Phosphora retreated to the Thunder Cloud Temple where she could regain her strength. Unfortunately for her Pit soon engaged her in battle and defeated her. Despite this she still turned up to help Pit when he crashed the Lightning Chariot into the force field around Palutena’s Temple.

## **Mode of Assistance**

When she appears out of the Assist Trophy Phosphora will say, “Yes, you called?” before launching into her routine. At this point she’ll move around the stage either by quickly flying around or teleporting. Phosphora can fire off electrical attacks in three different ways as she travels around the stage. The first of which is a large electrical blue sphere of energy that starts off slow before picking up speed as it travels and can go through obstacles on the stage as if they didn’t exist. Her second option is firing off three small yellow electrical spheres of energy which each quickly fly out, initially next to each other, before they begin to spread out with the top and bottom spheres coming off 45 degrees from the middle sphere. Phosphora’s final attack is to launch three quick thin electrical bolts, almost like arrows, that hone in on a fighters location when they first launch before flying straight forward. Phosphora will go through several volleys of these attacks before she leaves the field.
Salamence

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
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## **Pokemon Info**

Salamence evolves from the rather unruly Shelgon at level 50, and is the final form of Bagon. A fan-favorite Dragon/Flying Pokemon, this 'mon is a pseudo-legendary along the same lines as Tyranitar.

## **Attack Description**

Salamence flies high above the stage, taking a few moments before unleashing a pulsing beam of Dragon Breath beginning at one far side of the stage and ending at the other. The beam travels fairly quickly. The move will be over before you know it, but leaves devastation in its path, ushering out a powerful beam of energy that dishes out massive damage to those unfortunate to be caught in its scope. It will use the move again before departing, unleashing it first from the opposite side of the stage this time.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!