Level 8 - Factory Walls

## DESCRIPTION

Level 8 is an old, abandoned and empty factory, within some sort of apocalyptic state. Looking outside, the sky is a dull brown, with the plants and grass all dead. Although all of these characteristics exist, people and animals can easily breathe. There is a large foundation made of stone, with the area you start off resting on top, where you will be roughly 50 feet up. Within the top portion, it is nearly devoid of entities, but also devoid of anything useful. Down below, near the ground, however, there are crates and other useful supplies, even rusted and damaged vehicles. The ground, where all of the useful items are located, is filled with entities, mostly skin dogs, hiding where you aren't able to see them. If you somehow make your way down to the crates, you will be maimed and killed instantly. it is recommended to stay above and in the factory rather than to try to traverse the outside, as it is much safer.

Onto the level characteristics. the hallways are a dull off-shade of a whitish-gray, with an unknown substance on the bottom, where the wall touches the floor. it is unknown what the material is. The floors are made of a dull grey, and the ceiling is an off-white tile. The tiles can also be moved, however lead to mostly nowhere, just a tight space.

This is one of the few levels to allow for destructive geometry.

Many people have arrived here, and have given tips for new wanderers:

* Because of the seemingly apocalyptic state, no lights will be on, so flashlights *will* be recommended, Both for if someone is wanting to leave the level, but also just to traverse into the halls. If you do not have one, the only light you may have to work with is from the outside, however it is dull and won't reach far.
* No matter how coaxing the crates below might be, nothing is more important than your life, so staying within the hallways is key for survival.

## OUTPOSTS / BASES

The Abyssal Voyagers, "AV"

The *AV* has a small base on this level, located in the northwestern region of the level. There are 15 members currently, making this one of the smaller bases that the *AV* has. There used to be more members, however a conflict with one of the other, much larger groups within the level, *Base Genocide* have at one point collapsed the *AV* outpost. The *AV* has since signed a peace treaty with *Wanderer's Party*, to allow both groups to have to worry about only one opposition, *Base Genocide*. in return, both groups help each other, whether it is with resources, or expansion. Sometimes, members will move to the other outpost for help, as well. Be ready to see people from both groups working together.

Moving on to the base itself, the outpost has made severe renovations to the level around their base, by knocking down old walls to use for new walls as barricades around the outpost, as well as to give more room inside the outpost. You will know once you reach the outskirts of the outpost, since you will find destroyed walls and tools on the floor, from the base expanses. Everyone, including the workers expanding the base, and the members within, are open for trading, however vary in what everyone wants. For the main members within the small compound, they mainly trade for sustenance, and resources to keep expanding possible. The people outside of the outpost, making expansion possible, trade more in favor of helpful liquids and tools, along with clothing, and metal. They are defensive to newcomers, but it is due to not knowing when an attack may occur from *Base Genocide*.

Base Genocide

*Base* *Genocide* is a quite large outpost in the outer regions of the level, on the dried and dying ground, where they attempt to form both outposts, and also rid the level of the ground dwelling entities. although they seem helpful, they are deceiving. Their main base can be found along the foundation, about 5 miles from where you may end up. There are currently 239 members, with new wanderers making up the main amount. They have so far been partly successful, reaching most of the crates, and from reports have stated holding useless items, like lighter fluid and crayons. They are extremely hostile, and will only trade within their own group. The *AV* members have had conflicts with this group, dropping their numbers from 128, to 19. Conflicts still occur.

Wanderer's Party

Wanderer's Party is a rather considerably sized group, spanning over 12 miles of the level, with 192 members. They have signed a peace treaty with the AV, and both groups help each other, whether it is with resources, or expansion. Sometimes, members will move to the other outpost for help, as well. Be ready to see people from both groups working together. Much like the AV, they are also renovating the level, making new walls from old walls, with any excess material being sent to the *AV*. *Wanderer's Party* are open to trade, but are on the more defensive side, as they have had several attacks from *Base Genocide*, however have fended them off for the most part, only losing a few members.

## ENTITIES

the entities on the ground are mostly:

Skin dogs

Fossils

Within the halls you start out in, you will *only* run into skin dogs.

## ENTRANCES / EXITS

### ENTRANCES

Finding and opening a rusty door in Level 1, level 3, and level 7

finding, opening, and entering a door in level 14

### EXITS

Finding and opening an office door will lead you to level 3

noclipping into a more blue-colored wall can take you to level 4, Level 0, or level 3