Channeler

Channeler powers grant special abilities that can only be accessed via a specific weapon or object, which is permanently bonded to the user. These weapons are simple in design: swords, spears, and even bows and arrows are possible options, but guns and lasers are not. Weapons may have multiple components (such as a pair of gauntlets or the links in a chain) or even be seemingly mundane objects (such as boots or gloves). Channeler weapons tend to be made of a single primary material, but they can have innate supernatural or elemental properties that tie into their associated powers.

See also **Multi-Channeler**

## **Channeler Features**

**Weapon mastery:**
A Channeler can wield their weapon easily, regardless of its size/weight and their own physical condition. If a five-year old child were to trigger with a six-foot sword as their Channeler weapon, they would still be able to swing it around like it was a twig, while striking with the force one would expect from such a large and heavy weapon.

**Weapon summoning:**
A Channeler can dismiss their weapon from existence, causing it to vanish entirely. They can then at any time resummon it in their hand, or anywhere on their person. When resummoning a weapon, Channelers can freely affect its condition, erasing any damage to it if they so wish.

**Powered when wielding:**
Channelers have powers similar to most other metahumans, but since the ability is concentrated in their weapon, they can only use it while wielding said weapon. Other people can use the Channeler’s weapon, but only its original user can access the associated power while doing so.

**Protections and properties:**
A Channeler’s Noxtis Threshold extends across their weapon. Noxtis-limited powers can only affect a Channeler weapon if the user chooses to allow it. In addition, the weapons are protected from their own powers (ex: a sword that grants increased strength will not shatter upon being swung at full force).

Channeler weapons can be modified through conventional means, either by making additions to the weapon or modifying the item itself. For example, a Channeler with a sword as their weapon could insert a ruby into the pommel, or hire a metalworker to change the shape of the blade, and would be able to keep any of these changes they wanted to when resummoning it. Complicated mechanisms may be added with sufficient resources and expertise, but Shaper creations cannot be combined with Channeler weapons.

**Unusual weaponry:**
Channeler weapons tend to be fairly simple, consisting of one primary material/component with a few small additions. However, there are cases of Channeler weapons having forms that defy the laws of physics, such as swords made of pure plasma or flexible water-whips.

**Closest friends:**
After having been bonded with their user for a long time, Channeler weapons begin to express varying degrees of intelligence, and will eventually develop their own personalities. This degree of sentience does not allow the weapon to use or move itself, but they can perceive their surroundings and telepathically communicate with their wielders. Channelers that reach this stage learn to work with their weapon in battle, and can achieve superhuman levels of precision and skill when wielding it.

## **Example Power**

[Character name] can summon a Channeler katana made of solid steel. When slashing with this katana, the cutting force of the slash is increased by 2 tons. This force can also be projected out through the air in the form of a crescent-shaped energy blade, traveling at up to 300 mph.