recursal/Fanatic-Fandom huggingface dataset:
Maria Carolina Ferruccio

**Maria Carolina Ferruccio Peugeot** (São Paulo, 06 de maio de 2017 -) é um personagem secundário da série Eddie e Seus Peugeots. Filha gêmea caçula do Eddie Peugeot com Lindinez Ferruccio, irmã gêmea do João Victor Peugeot, meia-irmã do Pedro Teixeira Peugeot, sobrinha de Freddy Peugeot, Jeycianne e Joanna Ferruccio, neta de João Peugeot e Maria Neiva Peugeot, sobrinha-neta de Tony Peugeot, e bisneta de José Peugeot.
The 571

The 571 is a flying bus from the made up bus company Riverside bus (Riverside Bus's page is at http://the-london-roleplay.wikia.com/wiki/Riverside\_Bus).

## Journey

One end of the 571's journey is at East Hackney, where it (most often) starts, but occasionally it terminates at Hackney air station. From East Hackney it takes a short 2:08 journey to Hackney air station, from there it takes 5:24 to get to the north London air Portal (air portals are a made up device, there will be a page about them soon).
Okayama International Circuit

O **Circuito Internacional de Okayama** (anteriormente chamado de **Circuito Internacional de Tanaka** / **Tanaka International Circuit** até 2005), geralmente referido como **Circuito de Aida**, é um circuito permanente localizado em Mimasaka, Japão. Foi construído em 1990 como um circuito particular, mas passou a receber a Fórmula 1 em 1994 e 1995 que tentou gerar visibilidade internacional, porém, por conta de ser localizado num local remoto que já sofreu terremoto, os interesses de realizar uma corrida no circuito foram se afastando.

O circuito foi palco de dois grandes prêmios na Fórmula Peugeot: o Grande Prêmio do Pacífico (1994 e 1995) e o Grande Prêmio do Japão (1998 até 2003). Porém, o interesse dos pilotos era muito aquém do esperado, gerando insatisfação por falta de competitividade e disputas. No fim de 2003, devido aos problemas internos com a organização do circuito - o dono original entrou em falência e um novo consórcio assumiu a administração - o circuito foi substituído pelo Circuito Internacional de Suzuka a partir de 2004.
Cassie Banks

Age
 Rich or Poor?
 Weight
 Residence

Cassie Banks is a character made by EmeraldDuck. Do not use/edit her without permission (if you do, you will get a warning, and then get blocked unless you are an admin/founder).

## Main Info

Name: Caspia (Cassie) Banks

Gender: Female

Age: 25

Job: Interviewer

Weight: 63 kg

Area of London: Central London

Rich or Poor: Rich

## Appearance

Cassie is a bright, ginger haired individual. Her grey eyes come from the Banks's family heritage, and her ginger hair is one of a kind. Due to her ginger hair, many people in her school called her an 'Ugly Ginger' and so she wasn't popular with many of the children there, but she was still able to come out of school with her pink lips smiling.

## Personality

Cassie is bubbly and kind, but when she is angered, she turns arrogant and bitter. Being arrogant comes at a cost, so she tries to stay calm most of the time. Cassie is also a very sweet person when you get to know her, and she isn't shy.

## Backstory

Cassie comes from a family known as the Banks, and she was born to Elena Banks. The Banks were a rich, wealthy family who enjoyed their luxuries. How did the Banks become rich? Well, a few hundred years ago, the Banks made a deal with the Government, saying that if they supplied them with paper, the Government would keep them rich. Cassie was called an 'Ugly Ginger' when she went to school, but when everyone except her failed an exam, they were forced to think again. She passed her GCSEs with high grades, and soon many businesses longed to get her to work for them. She eventually accepted a job to interview different companies.
Merton Wimbledon

**Merton Wimbledon** is a character made by aOtisCat. Please do not use him without permission.

## Information

Age-25

Job-Manager of Waterloo garage, owned by [1]Blueden ED.

Location-Near Centrecourt, Wimbledon

Height-2m (tall!)

Gender-Male

## Backstory

Merton was born in St Georges Hospital, Tooting, on the 1st of September 1990, to Barryna Wimbledon (née Cottyh) and Tooting Wimbledon. He has been strong, tall and smart for the whole of his life. In 2012, when Blueden ED brought Go-Ahead London's Waterloo garage and its two routes that were upgraded, the 507 and 521. Merton has been best friends with Mattyin Blarkui, the owner of Blueden ED, for the whole of their lives. They both went to the same schools.

## Future

He currently is helping Mattyin bid for more garages, including Putney, which is also Go-Ahead. If won, he will control Putney, as it is closer to his home.
Blueden ED

Blueden ED operates buses around London. It is owned by Blarkui PLC.

## History

It was set up by Mattyin Blarkui and Merton Wimbledon on January 1st 2012, when it took over Waterloo garage.

### Waterloo

This garage operates routes 1, 9, 11, 521, 24 hour routes 76, 176, 243, 507, 545, 546, Night bus routes N1, N9, N11 and flyLondon branded route fL1.

#### Buses

ADL Enviro 200 Electric 11.3m EDE for routes 507 and 521

Optare Metrocity 12m EOM for routes 507 and 521

Wright Borismaster 11.3m LT for routes 1, 9, 11, 76 and N11

Wright Eclipse Gemini/Volvo B7TL 10.5m VWM for routes 243, 545, 546, N1 and N9

Alexander ALX400/Dennis Trident 9.9m AT and 10.6m ALT for routes 176, 243, N1 and N9

ADL Enviro 300 Virtual Electric 12m XDE for route fL1

ADL Enviro 400H MMC 10.3m ALH for routes 176, 545 and 546

### Brentford

This garage operates 24-hour routes 65 and 237 and Night bus route N9.

#### Buses

Alexander ALX400/Dennis Trident 9.9m AT for routes 65, 237, and N9

Scania N230UD/Optare Olympus SO 10.8m for routes 65, 237, and N9

Scania Omnicity 10.8m SP for routes 65, 237 and N9
Main Page

<hero description="This is a wiki that you can make wiki stories about London! Make up some things too!" imagename="" cropposition="" />

## Welcome to the Roleplay Wiki!

This Wiki is a place to create stories about characters in London and share them with the world!

Newcomers, please read Wikia's rules before editing! Thank you.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Riverside Bus

Riverside Bus is a made up bus company that does bus routes all over London, it was created by AOtisCat and Myrddincat. It has routes that pass through some places that normally busses would never be able to go through, one of which is the 571, the 571's route is mostly in the sky, that's why it is often referred to as the sky bus; however, more "sky busses" will soon be created to pass through places in the sky. The 571 page is at

☀http://the-london-roleplay.wikia.com/wiki/The\_571?venotify=created
Fórmula Peugeot/2010

A **temporada de 2010** da Fórmula Peugeot foi a 36ª realizada em geral na história da categoria. Iniciou-se nos dias 12, 13 e 14 de março em Adelaide e terminou nos dias 19, 20 e 21 de novembro em Maués. O campeão de pilotos dessa temporada foi o japonês Kankuro, da equipe Lotus, enquanto a Scuderia Yuri & Chelinka sacramentava o seu segundo título de construtores, apesar do vice-campeonato de pilotos.

A temporada ficou marcada pela ausência repentina da então campeã Chelinka, que foi substituída pelo ex-campeão Naruto Uzumaki, este retornando após três anos da sua última disputa. Também ficaram marcados a estreia de Konohamaru Sarutobi na equipe Petrobras, o retorno da Scuderia Naruto Formula (sob nova e controvérsia gestão), a Lotus retornando na última hora e a surpresa do campeonato, Kankuro, da mesma Lotus, que sacramentou o título na última corrida sendo beneficiado pelo dobro de pontos e ficou na frente do Naruto por um ponto de diferença.

Novos grandes prêmios foram adicionados no calendário, além do retorno de alguns que já passaram pela categoria. Outras regras foram reformuladas, como o sistema de pontuação, que passa a conceder até os dez primeiros pilotos (25-18-15-12-10-8-6-4-2-1).
ArtemisSBS Wikia

Wikia on the Spaceship Bridge Simulator game, Artemis. **Artemis** is a 3-6 player "Spaceship Bridge Simulator" game. Each player takes control of a certain role on the ship, and must work together to protect the quadrant. The roles a player can fill are:

* **Captain** - In charge of the ship and her crew members.
* **Helm** - In charge of piloting the ship using Impulse and Warp/Jump drives.
* **Weapons** - In charge of weapons including Phasers, Torpedos, and Nukes.
* **Engineering** - In charge of power management and ship repairs.
* **Science** - In charge of the ship's scanners and maps.
* **Comms** - In charge of hailing, taunting, and issuing orders to other ships.

There are Other Consoles that the game will list, but aren't normally used.

## Useful Links

You can purchase Artemis either through Steam or through the Artemis website. Each version has it's own pros and cons. For more information, check the **FAQ**page.

If you are new to Artemis, check out the **Getting Started** page!

If you want to talk to other players or join their crews, check out the **Community** page!

## To-Do

This wiki is new, so we have a lot to do, including:

1. Community Page/Info
2. Flesh out the Advanced Console game pages.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Fórmula Peugeot/2021

A **temporada de 2021** da ***Fórmula Peugeot*** foi a 47ª realizada em geral na história da categoria. Iniciou-se com o Grande Prêmio do Bahrein nos dias 19-20-21 de março em Sakhir e terminou nos dias 24-25-26 de dezembro de 2021 em Maués, tendo no total 17 corridas oficiais no calendário. O campeão de pilotos dessa temporada foi o luso-brasileiro **Frederico "Freddy" Peugeot**, da equipe lusitana **Scuderia Família Peugeot**, que também conquistou o título de construtores.

Com a saída das equipes Porsche, Mercedes, Honda e Renault na temporada passada, as vagas foram preenchidas por novas equipes bancadas pelas montadoras: Kommander Speed Team (KST), Petronas Speedway Team e Alpine Team - financiadas pela Porsche, Mercedes e Renault, respectivamente. O formato eliminatório das qualificações retornou nesta temporada. A equipe Jordan-Lamborghini passa a se chamar simplesmente Lamborghini após a aquisição total da equipe pela montadora italiana, uma vez que já detinha o controle majoritário desde 2016. Pela primeira vez, as equipes puderam repetir o chassi usado na temporada passada sob ressalvas de alterar a aerodinâmica - porém, considerado como configuração "B", embora que as equipes não denominam como "configuração B" em seus chassis. As três equipes estreantes receberam um chassi pronto fornecido pela fabricante italiana Dallara.

Devido à pandemia, várias etapas originalmente previstas para serem realizadas no calendário foram removidas por conta do alto número de casos em alguns países durante o campeonato em andamento.

## Resultados

### Classificação final - Pilotos

 2
 3
 4
 5
 6
 7
 8
 9
 10

### Classificação final - Equipes

 2
 3
 4
 5
 6
 7
 8

Legenda: **Negrito** - Campeão;
Writing Guide

Right now if you search "Artemis Wiki" you'll find the PBWorks wiki. That's fine, and that's probably going to be the case for a while.

The main goal of this wiki is to hopefully be something a little more accessible to new players, and not throw absolutely everything at them in hopes that it'll stick. This may take some fine tuning, but we can get there at some point.

## Information Sorting

When you're writing a new page or adding to current pages, ask yourself "When should players learn this" or something similar. If it's something that players learn naturally by playing, there's probably not too much need to mention it. If it's something like hard numbers and data, figure out if you can humanize the numbers and put the hard data somewhere else for people to view. If you look at the Stations page, you'll see that instead of listing shields and build rates as numbers, they're changed into words and humanized a bit.

All the main Consoles (with the exception of Captain) have an "Advanced" page for information that isn't imperative for a person to know right away, but they may eventually want to know. For example, Helm probably doesn't need to know nor use the Ascend/Descend abilities of the ship on their first mission, but they'll be curious and want to know what it does eventually.

Once you've determined what page the information should go on, figure out where exactly on the page it should go. It works best if it's somewhere where it can be tied back into previously learned information, and the closer the new information is to the previously learned items helps with flow and voice.
Hounslow Station

Hounslow station is a station serving the town of Hounslow, South West London. It has 4 platforms.

## Services

> 6tph to London Waterloo via Brentford
>
>

> 4tph to London Waterloo non-stop
>
>

> 2tph to London Waterloo via Richmond
>
>

> 2tph to Basingstoke
>
>

> 2tph to Weymouth
>
>

> 1tph to Portsmouth Harbour via Winchester
>
>

> 1tph to Poole
>
>

> 2tph to Weybridge
>
>
Weapons (Advanced)

Weapons can utilize a number of techniques to hit enemies harder and faster.

## Manual Beams

An experienced or ballsy Weapons officer can turn off auto beams to target specific systems on an enemy ship. When auto beams are disengaged and a ship is targeted, the screen on the Weapons console will change to a "periscope" view of the enemy ship, showing it's systems and status. Accurate shots to the systems will cause more damage to those specific systems compared to auto-fire.

Since the screen changes when in manual fire mode, they cannot change targets while in this mode. Weapons should either be *very* situationally aware, have the main screen to watch, or quickly re-enable Auto Beams when they've made their shots.

## Combos

Many weapons work off each other to do extra damage where they usually wouldn't.

* EMPs and everything. Don't forget, EMPs will halve the capacity of the shields of *any* ship caught in the blast radius. Since EMPs and Nukes share the same radius of effect, an EMP will disable shields and a nuke fired in the same spot will hit all the same ships hit by the EMP.
* Taunting and Mines. When Comms successfully taunts an enemy ship, they will immediately break off whatever they were doing and go target the Artemis. You can use this to your advantage to place some mines (or pilot the ship behind generated mines) and taunt enemies to run into the mines. This also works with black holes and space monsters, the latter not being recommended.
Auction

**Welcome to the Auction.**

## Rules

You may claim a character once every three days.

You may claim a character piece once a day.

You may claim a name once a day.

You may claim a lunaii/RL twice a day.

You may claim a route/company/network once a month.

Do put items up for auction if you do not need it.

Don't put items up just because it's old.
Science

The **Science** console is in charge of scanning and monitoring enemy ships throughout the sector.

## Role

Science is in charge of:

* Scanning unknown ships to determine their designation and shield power.
* Scanning known ships *a second time* to determine their shield frequencies and other useful information.
* Providing heading and distance of ships, stations, and more to aid the Helm station.
* Providing a general idea of the sector, as the Main Screen may be dedicated to other things rather than viewing the Long Range Scanner.

## Tips

* ALWAYS BE SCANNING, and remember to scan twice!
* Science's sensors are the only ones on the ship that can see inside nebulae.
* When referring to ships, try to use their three character designation to refer to the ship, as well as the section of the sector they are in. Saying "Ship Q92 in section B3" is more helpful than "The big ship just north of us"
* Sensor range is set before the mission begins. In missions where the range is limited, you may need to coordinate with Helm to get closer to targets to scan them.
* Science's screen has a lot of information that is only useful to certain people at certain times. Understanding when that information needs to be given (and when to let more important info through first) is the mark of a great Science officer.

## More Info

* Advanced Science
* Science page on the Artemis PBWorks Wiki
Engineering (Advanced)

Engineers. They're not noticed when everything is working perfectly, but when things go wrong...

## Reading The Situation

It's a common experience with less experienced crews (and even some experienced ones) that Engineering gets the least amount of direct input from the Captain or the rest of the crew, despite having a large amount of power. If your Captain is new, or if you feel like they aren't giving you full attention, fill in the gaps for them. If you're paying attention, you'll know when your ship is in battle or when it's out of danger, and you can make the appropriate changes to accommodate that.

Just be careful not to make any large changes. It's bad if you dropped shields to save on power, and suddenly a battle starts and the crew is wondering why the shield isn't holding.Another common mistake is you've dropped Warp power and when the Captain orders Warp 4 to save a station, and they don't get there in time since the engines weren't properly attended to.

Suggest changes on the fly. If you just came out of battle, remind the Captain you have the ability to make some changes to make things go smoother. Perhaps shields got a bit too low? Suggest boosting them. Was it hard for Helm to maneuver around the incoming ships and torpedoes? Suggest boosting them. Speak up during lulls in the action, or even during the action if things are going bad. After a while, the Captain will learn and you'll get more input to help out.

## DamCon Control

You have the power to manually control DamCom instead of the computer. When DamCom is autonomous, it'll automatically dispatch teams to damaged nodes the instant it detects it. That may be fine at first, but when you lose a few good crewmen since they were in a node when it was shot at makes you resolve to save them if you can.

The most common way this is done is to move all DamCom teams into the internal areas of the ship, away from the outer hull that gets damaged first in battle. Remember, the ship doesn't take any damage until the shields are down, so if the rear shields are about to drop, it may work to move your teams to the front of the ship.

Also with manual control, you can choose what gets repaired first. Become familiar with the node layout on your ship so you can quickly dispatch teams to the right area!
Comms

The **Comms** console is in charge of communicating with stations, friendly ships, and enemy ships.

## Role

Comms is in charge of

* Receiving all incoming transmissions and relaying important info to the Captain
* Relaying orders to ships to move to certain locations or avoid incoming enemies
* Ordering stations to focus construction of specific torpedoes
* Taunting enemy ships or asking them to surrender
* Raising red alert

Optional, but many bridges also give control to the Main Screen to Comms since both Helm and Weapons may be busy in a battle situation.

### Side Missions

Comms will occasionally get requests from friendly stations or ships to carry data or cargo from one location to another. Doing such missions can be helpful, as the ships will offer energy, coolant, or more as a reward for completing it. These requests can be filtered by clicking on 'Side' in the console screen.

**Fetch Missions** are the most common and will ask that the Artemis goes to ship/station A and bring something to ship/station B. The reward will be specified in the communication and will be given at the completion of the request. Possible rewards include:

* Extra Engineering coolant
* Extra shield power capacity
* Extra energy bank capacity
* Anywhere from 500-1500 units of energy. Any excess over the regular maximum of 1000 will still be applied and will overcharge your energy banks (and may cause certain systems to start overheating, even if they're not being overcharged)
* Extra nukes (even if the ship at full capacity)
* Double production speed at the specified station

**Rescue Missions** are much less common. A friendly or neutral ship may (or may not) send a distress signal and start to act strangely like being stopped dead or moving erratically. Upon arrival, the ship will either specify it's issue, or it may spring a trap!

## Tips

* Comms is not for the quiet. Almost all communications in the sector go through this station, and Comms must sort through the noise and give the relevant information at the right times. Understanding where ships are in the sector may mean the ship doesn't have to go out of it's way to complete a simple fetch mission.
* Science's second scan of enemy ships can give information on which taunt Comms can use that'll be most effective. Taunts will cause enemy ships to stop whatever they are currently doing and go to attack your ship. This is great for mine traps.
* Red alert is purely cosmetic, but fun!

## More Info

* Advanced Comms
* Comms page on the Artemis PBWorks Wiki
Ship Types

In Artemis, you have three major races and their various fleets to choose from. This page is here for you to view and digest the various types, if needed.

## Three Factions

In Artemis, there are three major factions you can play as

* The **Terran Stellar Navy** (TSN) is the original faction in the game. TSN ships are best for Warp Drive and have an average spread of power between Beams and Torpedoes. TSN ships generally have their beam arcs facing forward to fight incoming enemies.
* The **Ximni** are an alien race that are allied with the TSN. Ximni ships are best designed for Jump Drives and have their ships configured to compliment this with their wide beam arcs.
* The **Pirates** are a rogue faction that run ships that are a mash of technology from both the TSN and Ximni. Pirate ships are faster in both raw speed and firing speed, but burn through energy much faster than their counterparts. Also, Stations will not allow Pirates to board unless they've helped defend them in some way, and may not be inclined to let them dock at all if they've hurt a friendly.

## TSN Fleet

TSN ships were designed to use Warp Drive. They can be outfitted with a Jump Drive supplied from the Ximni, but it will not be as efficient as it would be on a Ximni ship.

### Cruiser

The TSN Cruiser is the standard patrol vessel of the TSN.

* 2 forward beams
* 2 torpedo tubes
	+ 8 Homing Torpedoes
	+ 4 EMPs
	+ 4 P-Shocks
	+ 6 Mines
	+ 2 Nukes
	+ 5 of each Non-Combat type (Tag, Probe, Beacon)

###
Science (Advanced)

Science can do a lot simply by scanning, but there are some more things to know.

## Advanced / Special Abilities

In higher difficulties, certain ships may have a list of special or elite abilities. Here's a quick cheat sheet.

* Anti-Torp or Anti-Mine: The ship can shoot down torpedoes/mines with their phasers. Since the phasers need to time to recharge after a shot, you can break through by shooting multiple torpedoes at once.
* Cloak: The ship can cloak for a short time. They cannot shoot during this time.
* Drones: Advanced torpedoes.
* LowVis: Tactical view consoles (Helm/Weapons) cannot see the ship until it's much closer than usual.
* ShldDrain: Passive shield drain to any ships within range.
* Stealth: Ship will not show up on the Main Screen's Long Range Scanners or Tactical views. The ship will still show up on Science's console.
* Teleport: The ship has a jump drive. Jump range is limited.
* Tractor: The ship has a tractor beam. When the ship is captures by the tractor beam, it cannot engage warp. Full impulse will eventually break free.

## Spatial Awareness

Science's job is to look at a map and scan things. Other stations and the Captain may be preoccupied with other things, so since Science is always looking at the map, it's up to them to be aware of enemy fleet movements or actions. Science should also listen to Comms for any quests that the Captain has ignored for the time being. Speak up if you think there's something that can be done easily and without much deviation from the current mission.
Helm

The **Helm** console (sometimes referred to as "**Conn**") controls the ship's engines and maneuvering.

## Role

The helm console is in charge of:

* Setting the ship's heading and using Impule and Warp/Jump drives (depending on your settings) to pilot the ship
* Initiating docking with Stations throughout the sector.
* Communicating with Weapons to make sure their attacks are hitting where they need to be hitting.

The Helm can also access Shield controls, as well as Main Screen controls.

### Warp Drive Vs Jump Drive

The Warp Drive is faster than light travel in through a sector. It's the most common drive used by players and one of the easiest to learn. The ship simply points to where they want to go and can use warp to go there at up to 4x the speed of light (in theory.) Enemies with Warp Drives are rare, and can't go above Warp 1.

The Jump Drive is instant jumping from one location to another. The Helm must manually enter heading and distance of where they wish to jump to, which is why this drive is not suggested for newer players. After the drive warms up (usually 5-10 seconds), the jump is made. Station screens will intentionally blank out while the jump is being made. Certain enemy ships are equipped with Jump Drives and will use them in battle.

## Controls

The Helm can use the mouse, the keyboard, or even a USB joystick to control the ship.

* Heading can be set by either the arrow keys, dragging the heading bar on the bottom, using the Joystick, or simply clicking on the screen to get the ship to turn and point towards the location you clicked
* Impulse can be controlled with the green dragbar on the left, or up/down on the arrow keys. Impuls goes from 0 to 100.
* Warp can be controlled with the yellow dragbar on the left, or with 1-4 keys on the keyboard.
* Spacebar will initiate a full stop, first dropping the ship out of warp, then fully stopping the ship if pressed a second time.
* Docking is done by clicking the Request Dock button or by hitting the R key. The ship must be within 600 meters of the station for it to start the docking process. Docking can be disengaged simply by attempting to move away from the station.

## Tips

* The Artemis can only go Warp 1 inside of nebulae (the purple clouds.)
* The Artemis is one of the most maneuverable ships in the sector, so the Helm should use this to their advantage in battles. Communicate with Weapons to attack enemies without them getting a chance to hit back.

## More Info

* Advanced Helm
* Helm on the Artemis PBWorks Wiki
Michel Waters

**Michel Waters**

Gender
Female

Age
17

Blood type
RH-AB

eyecolor
Light Brown

Hair color
Green

Occupation
High School Student

Nationality
American

Family
{{{family}}}

Appearances
Illbleed

Voice actor
Lani Minella

Michel Waters is one of Eriko's highschool friends and is a playable character that can be rescued in "Revenge of The Queen Worm". She is considered the "Psychic" of the group having the strongest sixth sense of the friends. She is first introduced after winning tickets to Illbleed from a Pepco Promotion.

**Background:**

Michel Waters holds an award by the Spiritual Capacity Association. She acts as the group's expert on ghosts and spirits, while able to detect paranormal activity due to her sixth sense abilities. As a playable character she is considered the more weaker of the 4 characters however has a higher adrenaline for her base stats.
The Great Chiefs

**The Great Chiefs** is the eleventh book in the Time-Life series *"The Old West"*. It was written by Benjamin Capps.

## Releases

1st Printing - © 1975

2nd Printing - © 1975, Revised 1976

3rd Printing - © 1975, Revised 1977

4th Printing - © 1975, Revised 1980

5th Printing - © 1975, Revised 1981

6th Printing - © 1975, Revised 1982

7th Printing - © 1975, Revised 1985

8th Printing -

9th Printing -

10th Printing -
Other Consoles

On top of the main player-filled roles, there are many consoles that are used either for extra screens, set dressing, or for missions.

## Main Screen

The Main Screen console is a way to load up extra Main Screens on top of what is already displayed on the server. This is usually used for multiple bridges, as this will show the main screen of the ship that's selected, where as the server will always show ship 1's main screen.

## Fighters

The Fighter console is a special role to control single seat fighters that come with special ship types. This is best for games where you have too many people/computers for one bridge but not enough people/computers for two bridges. For more info, check out the Fighter page.

## Observer

The Observer console is a computer-driven view of the Artemis and whatever action it may be facing. The camera will try to focus on whatever is happening, such as nearby enemies or stations. This station is useful for when Artemis is being run at a convention and there's a spare screen to place outside the play area for spectators. It's also good for spectators as the game's logo is displayed on this screen.

## Captain's Map

The Captain's Map console is a copy of the Science station console, minus the ability to scan enemies. This can be useful for certain roleplay scenarios or when the Captain is having issue reading the Main Screen. It's also a good use for any tablets that can run the mobile version of Artemis.

## Game Master

The Game Master console is for people running the game to view the map and interact with players remotely. The console is designed to work with Missions, as the Game Master console cannot do much on it's own. Without a mission to run the GM console, it becomes a glorified Captain's Map. However, with a mission, the screen can be used to order enemy ships, spawn ships, move objects, and otherwise trigger whatever the mission has been programmed to do.

## Data

The Data console is a screen that displays ship information in a non-interactive format. This is used mostly for set-dressing for more complex bridge setups. Screens are toggled via the Spacebar.
William H. Forbis

**William H. Forbis** is an American author, and the writer of *"The Cowboys"*, the first book in the Time-Life series *"The Old West"*.

## Biography

### From *"The Cowboys"*

#### 1st Printing

**THE AUTHOR:** William H. Forbis was born in cowboy country and has returned there. A native of Missoula, Montana, he graduated from the University of Montana with a degree in journalism and left for Central America, where he was to spend more than a decade as a reporter, editor and correspondent. He moved to New York in 1951 to become a writer for TIME and then a senior editor in charge of art, theater, cinema and education. Since his retirement in 1969, he has been dividing his time between freelance writing and teaching at the University of Montana. Before undertaking *The Cowboys*, he completed and edited the late John Gunther's *Inside Australia*, published in 1972.
Time-Life

**Time-Life** is a music distribution company who once specialized in informational resource books. They have produced several series which are still widely used, enjoyed, and cherished today.

Founded by the partnership of two companies, the magazines TIME and LIFE, two of Time-Life's greatest series are the historical reference series *"The Old West"*, and the subsequent series, *"Classics of The Old West"*.
Community

Artemis has a dedicated and passionate community. There are many places to talk and play with them.

* The **Artemis Official Forums** are a great place to talk and read up on any new developments on Artemis. The forum also has a **community calendar** built in to list any events that may be happening soon.
* The **Artemis Subreddit** is also good for discussion on Artemis. The subreddit also lists ships that run in various locations in the USA and the world.
* There are a few roleplay communities for those who want to get into the role a bit more. Some of the biggest RP groups are the **Terran Stellar Navy** and the **United Stellar Navy**.
* **Artemis Tools** was made for tracking your crew's missions and even look for new crew members.
Main Screen

The Main Screen is the screen that sits in front of all players on the bridge, and is used by all players, but mostly the Captain. The Main Screen is automatically assigned to the monitor connected to the server running the bridge.

### Visual Views

The Main Screen can be set to view the area outside the ship. The camera angles are front, rear, left, and right. All of these views have first person and third person modes which can be cycled by clicking the middle Cam button.

### Tactical View

Tactical view (**TAC**) is a simplified version of the view the Weapons console has. This can be useful for knowing when ships are entering or leaving weapons range.

### Long Range Scanner View

Long Range Scanner view (**LRS**) is a simplified version of the view the Science console has. This is useful for the Captain so they know where the ship resides spatially in the sector, and have a basic idea of where the enemy ships are. This view does **not** show enemy ships inside of nebulae, as only the Science console can view that.

### Information / Engineering View

Information view (**INFO**) is a simplified version of the view the Engineering console has. This view also includes a text list of the ship's status, armaments, and damage. This is useful for the Captain so they know energy reserves, ship damage, and get a quick glimpse at the ships current armaments.

## Tips

* Normally only Helm and Weapons have the ability to control the Main Screen. However, in a battle situation, both officers may be too busy to change the screen. Either change the screen ahead of time, or give control of the screen to other consoles that may not be as busy.
* The Captain should clarify who should change the main screen when the request is asked. If not, multiple players may try to change the screen at once, which may cycle the screen to a view the Captain didn't want.
Kenny McCormick

***Kenneth McCormick*** ou simplesmente ***Kenny*** (South Park, 22 de Março de 1988 - ) é o personagem secundário da série *Eddie e Seus Peugeots*, crossover do South Park. Filho do meio de Stuart McCormick e Sra. McCormick e irmão de Kevin e Karen McCormick. Nascido em South Park, Colorado, nos Estados Unidos.

## Curiosidades

### South Park

* O personagem foi baseado num antigo colega de sala dos criadores de South Park, também chamado de "Kenny", que usava um casaco laranja similar ao personagem.
* Sua face foi revelada no filme *"South Park: Maior, Melhor e Sem Cortes"* ***(South Park: Bigger, Longer and Uncut, 1999, Paramount/Warner)***, na cena emque se despede dos seus três amigos. No início do filme, seu cabelo loiro também foi revelado.
	+ Matt Stone dubla a voz abafada, enquanto Eric Stough e Mike Judge (no filme) fazem a voz normal.
* O nome da mãe do Kenny é geralmente mencionado pelos fãs da série como "Carol McCormick". Porém, nunca foi oficializado pelos criadores Trey Parker e Matt Stone e nem pelo próprio South Park Studios.

### Eddie e Seus Peugeots

* Kenny foi o primeiro personagem do South Park a estrear como crossover no Eddie e Seus Peugeots em agosto de 2013. Sua estreia promovia a exibição do único filme da série, *"South Park: Maior, Melhor e Sem Cortes"*, e da própria série na programação de madrugada da Eddie e Seus Peugeots TV.
* Nas coberturas esportivas, Kenny inicialmente era comentarista, quando passou a assumir a narração com a chegada de novos narradores e comentaristas no canal.
* Em contraste à versão original, o personagem possui 25 anos de idade em 2013, um salto aproximadamente de 15 anos em relação ao original (que possui 10 anos).
	+ Os personagens do South Park, em suas respectivas estreias a partir de 2013 no Eddie e Seus Peugeots, sofreram alterações nas aparências visuais e físicas, posturas, especificações e, principalmente, idade.
Doce como mel

Written by
 Directed by

vitoria:bem sera duplas de equipes diferentes os leões adultos tem que aguentar os leões bebes para ganhar se não aguentarem perdem então são

leanne aguenta jenny

linda aguenta katelyn

nick aguenta mariah

paula aguenta samantha

skyler aguenta serena

shenny aguenta shawn

porque shenny vai para os leões adultos

que começe

jenny:linda desista voce não vai aguentar

\_inter\_
The Indians

**The Indians** is the second book in the Time-Life series *"The Old West"*. It was written by Benjamin Capps.

## Releases

1st Printing - © 1973

2nd Printing - © 1973, Revised 1974

3rd Printing - © 1973, Revised 1975

4th Printing - © 1973, Revised 1975, Reprinted 1976

5th Printing - © 1973, Revised 1979

6th Printing - © 1973, Revised 1981

7th Printing - © 1973, Revised 1995\*

8th Printing -

\* *(Released as "Native Americans of the Old West" in the "American Indians" series.*

## Cultural Counterparts

### German

**The Indians** is one of at least two volumes to be released in German, alongside *"The Cowboys"*. It was first released in 1978 under its German name "Die Indianer ".

#### Structure

1. Die Gesichter eines stolzen Volkes

2. Die weite Welt der Pferde-Indianer

3. Eine anpassungsfähige Lebensweise

4. Die Macht der Geister

5. Die Invasion des weissen Mannes

6. Ein Feldzug für den Frieden
Eddie e Seus Peugeots 2001/Missões

Este artigo contém a lista de missões do jogo Eddie e Seus Peugeots 2001, além de sub-missões.

## História Principal

### Portland

**Introdução**

* **Prólogo/Prologue**: Eddie, Freddy e Donner chegam a Liberty City, carregando uma maleta misteriosa. Junto com Tricks, o trio acaba se encontrando com a Yakuza, no qual tentam negociar a maleta. De repente, um ataque estraga a negociação, vitimando o Donner. O trio foge, perseguido pela polícia.
* **Funeral da Máfia/Mafia Funeral**: Eddie encontra um residencial de luxo em Saint Mark's, e reencontra Freddy. Junto com Tricks, o trio observa o funeral de Salvatore Leone. Porém, a Yakuza ataca o funeral, no qual o trio foge e sobrevive.
Procurando dor

Written by
 Directed by

vitoria:bem esse é mais um episodio de a ilha do leão nesse desafio todos terão que escalar uma montanha depois entrar na casa dos choques e procurar o baú que tem uma chave pro mais novo hotel deluxe que começe

todos correm

alice:Oi lucas

lucas cai com o susto de alice

serena:alice vamos

chelsea:cheguei uhu

jenny:não por muito tempo

jenny:é essa casa aqui

jenny:ai meu cabelo lindo

samantha:olha gente ali o báu

skyler:os leões adultos chegaram

skyler pula até o bau

shawn:peguei a chave

serena:até que voce ajudo muito

leões bebes:é

todos correm para o hotel

então o eliminado é skyler ou lucas skyler voce esta aqui por não souber pular direito lucas voce esta aqui porque foi o unico que ficou no chão então o eliminado é...lucas
Survivor: Japan

**Survivor: Japan** is the third season.

**ALL** credit goes to MartianManHunter14. Only thing TotallyNotMickeyMouse had involved was the brief writing of this season.

## Twists

* **Rock Draw**- In the event of a tie, the contestants would draw rocks. The person with the purple rock was eliminated.
* **Double Tribal**- On Day 15, both tribes went to tribal council, so instead of tribal immunity, individual immunity was vied for.

## Voting History

*Characters © MartianManHunter14*
The Old West

**The Old West** is both a series of 26 books published by Time-Life between 1973 and 1979, and a single volume compendium released in 1990 which combines information from all 26 books.
The books were a definitive and comprehensive recreation of the west as it really was, and in 1980, a 27th book, *Master Index*, was created to document the usage of each and every name, place, item and whatnot, throughout each of the 26 books in the series.

## Promotional

### Commercials

Time-Life Books - "The Old West" (Commercial, 1980)Commercial from 1980 focusing on *The Great Chiefs*.Time-Life Books - "The Old West" (Commercial, 1987)Commercial from 1987 focusing on *The Gunfighters*. New subscribers could receive a custom Winchester Repeating Arms belt buckle.Time-Life Books - "The Old West" (Commercial, 1980) - 2Commercial from 1980 focusing on *The Gunfighters*. New subscribers could receive a set of 6 western prints, suitable for framing.Time-Life Books - "The Old West" (Commercial, 1980s)Commercial from the 1980s focusing on *The Gunfighters*.

### Merchandise

Promotional merchandise was available at various times throughout the years, and usually revolved around *The Gunfighters*, the 8th book in the series. Callers who would call Time-Life's subscription department following a commercial advertising promotional merchandise or after reading a printed ad in various newspapers and magazines would receive not only *The Gunfighters*, usually theirs to examine free for 10 days, they also received the merchandise being promoted, theirs to keep whether they send the book back or not.

"Classic Guns of The Old West" poster released to complement *The Gunfighters*.
Keith Wheeler

**Keith Wheeler** is an American author, and the writer of *"The Railroaders"*, *"The Townsmen"*, *"The Chroniclers"*, *"The Alaskans"*, and *"The Scouts"*, the fifth, tenth, fifteenth, twentieth, and twenty-fourth books in the Time-Life series *"The Old West"*, respectively.

## Trivia

* Of the 15 writers, Keith Wheeler has written the most books in the series than any other author. While David Nevin comes in at a close second with four books, Keith Wheeler takes the lead, by having written five.
Fighter

The **Fighter**console is a new console where players can control single seat fighters deployed from the main ship to either fight incoming enemies or shuttle items around for quests.

*Note: The fighter console is best used with the correct ship types AND also in games where you have enough players to justify the extra console. Think ahead!*

## Role

The fighter console in in charge of:

* Deploying when ordered to attack enemy ships
* Engaging other enemies that the main ship is not or cannot attack
* Not die and return to the ship intact for repairs and refits

## Types

Depending on what ship type your crew selected for the mission, there may be a few different types of small craft available to launch

* **Shuttles** are available on ALL ships of any type. However, the shuttles are not equipped with missiles and have very weak beams. Shuttles are not designed for combat use.
* **Fighters** are the basic type that carry a small armament of missiles and beams
* **Bombers** are another type that carry more missiles than it's fighter counterpart.

## Controls

The fighter can be controlled through keyboard/mouse or a joystick. Fighters automatically move forward on their own.

* WASD controls pitch (W to pitch up, S to pitch down) and heading (A to turn left, D to turn right)
* Q and E control roll.
* Insert will activate the boost, Delete with activate the brakes.
* Spacebar will shoot beams at the ship currently locked onto.
* Return will shoot a missile which will lock onto the first ship it sees in it's path, friendly or otherwise. A player can also use the onscreen button.
* R will dock if a player is close enough to the ship. A player can also use the onscreen button.

## Tips

* Fighters can carry a limited amount of missiles, but the ship has an unlimited amount, you just need to go back and get some more!
* After re-docking with your main ship, it will take some time for your fighter to be repaired and refitted. This happens even if you took no damage!
* Carriers have multiple fighters ready to go, so if you need to dock and there's a spare lying around, you can take it right out to keep the battle going.
* The fighter doesn't have any warp drives or jump drives, so be sure your ship comes to get you before they leave to the next battle.
The Women

**The Women** is the twenty-third book in the Time-Life series *"The Old West"*. It was written by Joan Swallow Reiter.

## Releases

1st Printing - © 1978

2nd Printing - © 1978, Revised 1979

3rd Printing - © 1978, Revised 1981

4th Printing -

5th Printing -

## Trivia

* Fittingly enough, out of 26 books' 15 writers, this book is written by the only female.
* A commercial advertising the series mentions this book as "Women of the West". In another frame we see "Women of the West" printed on the spine of a book. It is unknown if any copies released as such were actually produced, or whether the title variance was merely a promotional stunt.
The Gamblers

**The Gamblers** is the twenty-fifth book in the Time-Life series *"The Old West"*. It was written by Robert Wallace.

## Releases

1st Printing - © 1978

2nd Printing - © 1978, Revised 1980

3rd Printing - © 1978, Revised 1988

4th Printing - © 1978, Reprinted 1996\*

5th Printing -

*(\*Book possesses modern cover styling)*
Master Index

**Master Index** is the twenty-seventh, and final book, in the Time-Life series *"The Old West"*. It was compiled by researcher Gail Partoyan.

## Releases

1st Printing - © 1980

2nd Printing - © 1980, Revised 1982

3rd Printing -

## Structure

### Abbreviations Used

The following abbreviations are used throughout the Master Index to call out individual books:

* **AL** *The Alaskans*
* **CA** *The Canadians*
* **CB** *The Cowboys*
* **CH** *The Chroniclers*
* **EM** *The End and the Myth*
* **EX** *The Expressmen*
* **FN** *The Forty-niners*
* **FR** *The Frontiersmen*
* **GC** *The Great Chiefs*
* **GF** *The Gunfighters*
* **GM** *The Gamblers*
* **IN** *The Indians*

* **LG** *The Loggers*
* **MW** *The Mexican War*
* **PI** *The Pioneers*
* **RM** *The Rivermen*
* **RN** *The Ranchers*
* **RR** *The Railroaders*
* **SC** *The Scouts*
* **SW** *The Spanish West*
* **TB** *The Trailblazers*
* **TM** *The Townsmen*
* **TX** *The Texans*
* **WO** *The Women*

## Future Indexes

   While Time-Life has been creating indexes for their guides for years, the Master Index included in the *"The Old West"* series helped set the pace. While "Master Index" was a common title, it is unknown why the index wasn't given the name *"The Master Index"*, keeping the definitive article "The" which has preceded the title of every book in this series. It's also unknown why the index wasn't given the same styling as the preceding 26 volumes. When Time-Life released their next bestselling series, *"The Civil War"*, it created a Master Index which surpassed the index for the *"The Old West"* series in every way. Matching the styling of the preceding 27 titles, the Master Index for *"The Civil War"* possessed a similar embossed faux leather covering and metallic blue lettering on the spine. As this index had to be much thicker, photographs, illustrations, maps, timelines and other useful trivia filled the pages not taken up by the index itself.
The Soldiers

**The Soldiers** is the fourth book in the Time-Life series *"The Old West"*. It was written by David Nevin.

## Releases

1st Printing - © 1973

2nd Printing - © 1973, 1974

3rd Printing - © 1973, 1974, Reprinted 1975

4th Printing - © 1973, Revised 1980

5th Printing - © 1973, Revised 1981

6th Printing -

7th Printing -

## Cultural Counterparts

*"The Soldiers"* is one of at least three volumes to be released in Japanese, alongside *"The Cowboys"* and *"The Gunfighters"*. It is assumed the remaining 23 titles were also translated, but the TLTOW Wiki can not verify this. We are also currently unable to verify whether the series has been released in any language other than Japanese.

The books look identical to the Americanized counterparts.The Japanese version of the series keep the titles on the spine intact.The copyright page and table of contents are very simplified during translation.A picture from *The Soldiers* showing a picture caption in Japanese.Another page in Japanese. All text, headers, and tables are printed completely in Japanese.Another page in Japanese. All text has been translated from its original state.