Equipment

"Not Enough? Last week I spend 115 hour just to level-up your loin. . . cloth. Look, I just want something a little bit more casual," say someone who just literally jump from tiger mouth to another hungrier crocodile mouth. Anything to add more option to micro-transaction is what makes the development fund thrive in short run so more content will be created, hopefully.

This new equipment feature was first introduced in the eve of the 2nd anniversary, within the major update, putting the another long-standing feature the treasure in such awkward position. It will be unlocked when player reach kingdom level 7 and can be accessed from the respective hero screen. Unlike treasure this equipment feature is solely for hero.

## The Perk of being Fully Armored

There are 4 kind of equipment which is Sword, Helmet, Chestplate, Boots. Each equipment part will give bonus on specific attribute type, and when reach certain level new bonus will be added such as extra quality score and 'mini paragon'. The detail as shown below:

* Sword - Military-Inspiration attribute, Military Quality (lvl 101), Equipment Multiplier (lvl 201)
* Helmet - Inspiration-Fortune attribute, Fortune Quality (lvl 101), Equipment Multiplier (lvl 201)
* Chestplate - Military-Provisions attribute, Provisions Quality (lvl 101), Equipment Multiplier (lvl 201)
* Boots - Provisions-Fortune attribute, Inspiration Quality (lvl 101), Equipment Multiplier (lvl 201)

When reaching maximum level each equipment will gives 703,800 attribute each, 405 extra quality, 100% equipment attribute multiplier. Unless some player had good resources and willing to spend on this kind of investment it will be fruitful in long run, otherwise just polish them casually.

## Limit Break

Each equipment have similar development stage and only differ in the bonus they give, set aside the obvious appearance of the item. When reaching certain level the development will be blocked and will require certain item to break the development limit. The checkpoint for the limit are:

* at level 50, need 1 [Energy Rune] to break
* at level 100, need 3 [Energy Rune] to break
* at level 150, need 5 [Energy Rune] to break
* at level 200, need 10 [Energy Rune] to break
* at level 250, need 20 [Energy Rune] to break
* at level 300, need 30 [Energy Rune] to break
* at level 350, need 50 [Energy Rune] to break

When breaking the limit the appearance of the equipment part will be improved give player some sense of achievement (or not).

## Keep Them Shiny

It will require more than 32M exp of each equipment part to hit the maximum level. The item to upgrade them was categorized by their quality which in turn give different amount of exp, such are:

* Common material yield 10 exp
* Rare material yield 50 exp
* Epic material yield 100 exp
* Legendary material yield 200 exp

Auto-Enhance feature can fill the remaining material quickly into the selected equipment part.

Currently the material can be gathered mainly from kingdom expedition, which can be accessed from the campaign screen.

## Notes

1. ↑ added with the scarcity of the [Blacksmith Tool] itself, which have been happen for a long time
2. ↑ didn't matter if the hero artwork didn't match for this interface, they don't bother to polish it, the purpose is obvious as day
3. ↑ currently at lvl 400
4. ↑ could be: equipment part quality score \* equipment part level + equipment part fix attribute score // untested yet (lul)
5. ↑ only the aura color that will change (that's some expensive effect we got here)
6. ↑ Sharpening Stone, Helmet Polish, Reinforcing Plate, Piercing Spurs
7. ↑ note the difference between kingdom expedition and expedition (maybe more creative name will be brought up in the future, maybe)