Classes

All intelligent mortals gain a class at level 10, some gain a second one at level 100 while others gain a subspecies. Demons and Spirits gain a class at level 100. Monsters are known to have a subspecies rather than a class until they hit level 100 at which point they gain a class, much like demons and spirits.

Unlike with a demons subspecies, which is strictly tied to their level (because their "species" changes each time they reach an advancement point), classes don't necessarily follow a strict progression. There area still "beginner classes" but you could gain more advanced classes right from the start if you fill the requirements, though some classes may require you to have already had a certain class before.

An example of this would be the [Summoner] class. Edith gained it at lv 40, meaning it is considered decent by gold rank standards, but the requirements for it are actually rather easy to achieve long before then.

Classes can gain experience even without killing, simply by following what the class description says. An apprentice class would thus gain experience by learning from someone with the full class type, were as job classes would be gain experience from working. Even combat classes can gain experience outside of killing by doing combat drills and training. Experience gained from killing will only be awarded to second classes if you used your secondary skills (skills from your secondary class) during combat.

## List of known classes

* Warrior
* Mage
* Archer
* Precise Archer
* Rogue
* Runner
* Baker Apprentice
* Deacon
* Smith Apprentice
* Summoner
* Diabolist
* Adept of the Fae
* Hero

## Class advancements shown (not including Salvos')

### Edith's second advancement (rom Summoner)

#### Battle Summoner

A [Battle Summoner] is a [Summoner] who fights alongside their summons as a partner. They shall never abandon their Spirits, risking their life and are even willing to sacrifice themselves to ensure their partners’ safety in combat.

+5 [Vitality], +2 [Strength], +5 [Endurance], +10 [Wisdom], +2 [Agility]

#### Fallen Summoner of the Genesis

A [Fallen Summoner of the Genesis] is a [Summoner] who has broken their oath with the Spirit King. Now barred from summoning Spirits, a [Fallen Summoner of the Genesis] has descended into a pariah. They may never summon again. But they will do whatever it takes to gain power, even if it means working with Demons.

+0 [Vitality], +2 [Strength], +10 [Endurance], +8 [Wisdom], +0 [Agility]

#### Mystic Enhancer

A [Mystic Enhancer] is a [Mage] whose role in the party is to act as a support. They do not confront the enemies themselves, instead fighting from the back, whittling down their enemies and boosting their allies in battle.

+5 [Vitality], +0 [Strength], +12 [Endurance], +3 [Wisdom], +0 [Agility]

#### Risen Elemental Spellcaster

A [Risen Elemental Spellcaster] is a newly-minted combat [Mage]. Previously of a different, less combat-oriented Class, they have decided to press on a different path than they initially chose, one that is arduous and straining, rather than starting from the beginning. This divergence may make them weaker than those around their level, but they know that this will only temper their spirit, their past abilities will only come back to aid them, making them stronger.

+0 [Vitality], +0 [Strength], +0 [Endurance], +20 [Wisdom], +0 [Agility]

### Edith's third advancement

#### *Arcane Mistress*

*An [Arcane Mistress] is a master of the magic art. They dominate the arcane, and their experience is unrivaled. Their understanding of magic comes from their encounters with enemies far beyond their own level. The will of an [Arcane Mistress] will never be disobeyed.*

*+8[Vitality], +15 [Strength], +15 [Endurance], +20 [Wisdom], +8 [Agility]*

#### *Arch Battle Mage*

*A [Arch Battle Mage] is an [Archmage] of close combat. The pinnacle of magic, an [Archmage] has seen the endless limits of magic, and will not stop until they reach that top. But as a [Battle Mage], they do not allow themselves to falter, even when the enemy closes the distance.*

*+10 [Vitality], +20 [Strength], +15 [Endurance], +20 [Wisdom], +10 [Agility]*

#### *Bishop of the Demonic Cult*

*A [Bishop of the Demonic Cult] is a [Cultist] who has seen the truth of the world and mastered magic to match the power of a Demon. They have seen the depths of the Netherworld’s powers, and they seek that strength for their own. Power corrupts, and their goal is to cleanse the world of this corruption.*

*+5 [Vitality], +5 [Strength], +20 [Endurance], +30 [Wisdom], +5 [Agility]*

#### *Sentinel of the Elements*

*A [Sentinel of the Elements] is an [Elemental Mage] who has sworn to be a protector. They do not forsake their values to sacrifice others for any cause; their strength lies in those around them, just as others are empowered by them. For a greater purpose, a [Sentinel of Elements] shall ascend.*

*+5 [Vitality], +5 [Strength], +20 [Endurance], +35 [Wisdom], +5 [Agility]*

## Salvos' possible class advancements

### First class advancement

#### Warrior

A [Warrior] is a beginner Class specializing in melee combat. A [Warrior] fights with their brawn over their brain. They rarely use magic, preferring to bring the fight to their enemies than otherwise.

+3 to [Vitality], +3 to [Strength], +1 to [Endurance], +1 to [Wisdom], +1 to [Agility]

#### Mage

A [Mage] is a beginner Class specializing in magic A [Mage] manipulates mana to do their bidding. They rarely get their hands dirty in combat, using spells to defeat their enemies above all else.

+1 to [Vitality], +1 to [Strength], +3 to [Endurance], +3 to [Wisdom], +1 to [Agility]

#### *Precise Archer*

*A [Precise Archer] is an [Archer] who has demonstrated accuracy beyond the beginner level. Their marksmanship would be lauded by lords and ladies, praised for their ability to strike each and every one of their targets without any aid from their Skills.*

*+1 to [Vitality], +3 to [Strength], +5 to [Endurance], +1 to [Wisdom], +3 to [Agility]*

#### *Summoner*

*A [Summoner] is a [Mage] specialized in Spirit summoning. They have befriended Spiritkind and made a pact with them. Now, they do not fight alone, instead accompanied by the Spirits whom they have found as allies at their side.*

*+2 to [Vitality], +1 to [Strength], +3 to [Endurance], +5 to [Wisdom], + 1 to [Agility]*

#### *Diabolist*

*A [Diabolist] is a [Mage] who has studied Demonkind, becoming a pariah, living in exile from society. They have seen the desolation of the Netherworld, spoken with ambassadors of the Demon King, and met Archdemons of great power. The [Diabolist] seeks this power, learning the ways and magicks of Demons, no longer interested in the teachings of mortal men.*

*+5 to [Vitality], +2 to [Strength], +5 to [Endurance], +8 to [Wisdom], +2 to [Agility]*

#### *Adept of the Fae*

*A [Adept of the Fae] is a [Mage] who seeks out the mysteries of Fairykind. They wish to learn the mystic arts which make these Fairies so special— the secrets which the Oracle of Light, Melissa, kept to herself until her death. This pursuit may be a foolish one, with no teacher to guide them, but a [Adept of the Fae]’s curiosity will drive them forward in their path regardless of the consequences.*

*+5 to [Vitality], +0 to [Strength], +0 to [Endurance], +10 to [Wisdom], +0 to [Agility]*

### Second advancement

#### *Dimensional Mage*

*A [Dimensional Mage] is a [Mage] specialized in manipulating space and reality itself to their own will. Unlike their [Space Mage] counterparts, [Dimensional Mages] focuses on making slight alterations to what is already there rather than rapidly weaving the fabric of space to achieve their goals.*

*+1 [Vitality], +3 [Strength], +5 [Endurance], +5 [Wisdom], +5 [Agility]*

#### *Fairy Maiden*

*A [Fairy Maiden] is a [Mage] who has earned the trust and blessings of Fairykind. Under the tutelage of a Fairy, a [Fairy Maiden] has learned many things. Yet, she still knows not the true secrets of the Fairy Queen or her goals. Perhaps, in time…*

*+1 [Vitality], +1 [Strength], +8 [Endurance], +10 [Wisdom], +1 [Agility]*

#### *Worldly Mystic of the Nexeus*

*A [Worldly Mystic of the Nexeus] is a [Mage] of renown. The world is their playground. Its inhabitants are their friends, although some are their enemies. For those they abhor, they will show no mercy. But for those they love, they will show kindness everlasting. They are free. Not constrained to merely a single location in the vast world. They know there is more to existence than what is before them. Their magic lets them seek out things beyond their periphery, no matter what.*

*+3 [Vitality], +3 [Strength], +8 [Endurance], +8 [Wisdom], +3 [Agility]*

### Third advancement

#### *Grand Mystic of the Nexeus*

*A [Grand Mystic of the Nexeus] is a [Mage] who has experienced what the world has to offer. Friends, enemies, and everything in between. They have seen and studied the various layers to living in the Nexeus. Now, they no longer seek simply knowledge, but power overwhelming— magic to forever fell their foes.*

*+3 [Vitality], +10 [Strength], +3 [Endurance], +10 [Wisdom], +10 [Agility]*

#### *Space Sentinel*

*A [Space Sentinel] is a [Space Mage] who has used their magic to protect the world. They have been taught by Fairies and the Devil himself. They know of the plight of the Nexeus. With their power, they shall fend off the corruption that has ravaged the Endlands.*

*+8 [Vitality], +5 [Strength], +5 [Wisdom](likely meant to be endurance), +12 [Wisdom], +5 [Agility]*

#### *Diabolus’ Neophyte*

*The [Diabolus’ Neophyte] is a unique Class of [Cultist] that worships the Devil himself. She has the fortune to gain the interest of the Devil himself, and thanks to his generosity, he has taken her as his apprentice. There is no greater honor than to learn from one as wise as the Devil.*

*+10 [Vitality], +10 [Strength], +10 [Endurance], +10 [Wisdom], +10 [Agility]*

### Fourth advancement

#### *[Archmystic of the Nexeus]*

*An [Archmystic of the Nexeus] is a [Mage] who has achieved greatness. Power, friendship, knowledge. They have it all. What they have sought for all their life is now in their hands, yet they still find themselves wanting for* more.

*+15 [Vitality], +10 [Strength], +15 [Endurance], +25 [Wisdom], +10 [Agility]*

#### *[Draconic Apprentice]*

*A [Draconic Apprentice] is one who’d followed the path of Dragonkind all their lives. Regardless of their current Class, they have taken up arms against the corruption and stymied its spread throughout the Nexeus. As the apprentice to Dragons, no power is limited from their reach, whether it be elemental in nature or other essences. After all, there is no limit to the soon-to-be divine…*

*+20 [Vitality], +20 [Strength], +20 [Endurance], +20 [Wisdom], +20 [Agility]*

#### *[Space Archmagus]*

*A [Space Archmagus] is one of the final advancements of the [Space Mage] Class. It is given to those who have peered deep into the cracks of space and seen the expansive nature of the reality encapsulating them. Reality would bend to their will, and space is but a tool to be used. A [Space Archmagus] is considered to be a proto-[Space Archmage] of sorts, since it offers many similar benefits of the [Space Archmage] Class, but is unlocked at Level 100 instead of Level 150.*

*+15 [Vitality], , 10 [Strength] ,+20 [Endurance] ,+20 [Wisdom], +10 [Agility]*

#### *[Younger Sentinel of Spacetime]*

*A [Younger Sentinel of Spacetime] is a [Space Mage] who has time and time again fought to preserve the world around them from destruction. They have sacrificed their desires and wants for something even greater than them. A cause which outweighs anything of their own. So, they fight. For those they hardly know. Whether it be monster or animal, friend or foe, mortal or Spirit or Demon, they will fight to protect the world.*

*+10 [Vitality], +20 [Strength], +10 [Endurance], +30 [Wisdom], +15 [Agility]*

## References

1. ↑ 155.1. Wishful Thinking
2. ↑ 125. Edithe's Enterprise
3. ↑ 237. Interlude - Edithe's Evolution Part 4
4. ↑ Chapter 152: A Dime a Dozen
5. ↑ 181. Friendship!
6. ↑ 261. The Devil's Apprentice
7. ↑ 355. Difficult Choices