recursal/Fanatic-Fandom huggingface dataset:
Game Background - Interlude

**Chapter 1: Interlude - The Chaotic Era**

*Chaos. Prophets foretell of its coming. Historians record its passing. But the only ones who can fully understand it are those who have survived its reign... and they are often few and far between.*

**Chapter 2: Interlude - Protection Against Darkness**

*Like a shadow creeping across a darkening room, chaos spread inexorably across the land. Strange new monsters appeared to wreak destruction, and ancient terrors were reawakened...*

**Chapter 3: Interlude - The Giran Reunification**

*A new spirit of cooperation between the Five Races – Humans, Elves, Dark Elves, Dwarves, and Orcs – began to grow, particularly following a secret meeting between the elders of each race...*

```
Source : http://legacy.lineage2.com/background/interlude/list.html

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Updates - C2 - Clans and Alliances

**Clans and Alliances**

**Clans and Alliances**

1. The clan leader can delegate the clan leader’s unique rights to his/her own clan members. This is done by clicking the rights delegation button after selecting the clan member in the clan action section that one wishes to delegate to. The clan leader can delegate the following rights to clan members.

A. Clan rights: clan joining, bestowal of titles, viewing of warehouse, registration of clan crest
B. Clan hall rights: gate opening, other rights (function adding/restoration), banning
C. Castle rights: gate opening, other rights (function adding/restoration, related to manors, mercenary placement), banning
2. The game was revised so that, while the maximum number of clan members had been 40 when the clan level reaches 5, the maximum number is 40 even before the clan reaches level 5. The number of clans that can be included in an alliance was increased to 12.

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Source : http://legacy.lineage2.com/news/chronicle2\_15.html

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Game Background - The Legend

Prologue: By the Bonfire

Episode 1: Genesis

Episode 2: Creation of Races

Episode 3: War of the Gods

Episode 4: The Great Flood

Episode 5: Challenge of the Giants

Episode 6: The End of Ages

Episode 7: A Return to the Campfire

Episode 8: The Aftermath

Episode 9: A New Alliance

Episode 10: An Ally Turns Foe

Episode 11: A Return to the Campfire

Episode 12: History Rewritten

Episode 13: Elmoreden and Perios

Episode 14: Beleth and the Ivory Tower

Episode 15: Elven Discord

Episode 16: End of a Golden Age

Episode 17: A Return to the Campfire

Episode 18: Battle for the Continent

Episode 19: The Rise of Two Kingdoms

Episode 20: The Heirs to the Land

Episode 21: Epilogue

```
Source : http://legacy.lineage2.com/background/legends\_list.html

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Updates - C4 - Community

**Community**

A search function has been added to the clan list. Searches can be performed by the clan name or clan leader’s name.

The clan notification function has been added. If the clan leader drafts a notice in the clan notification menu in the manage clan page and turns the notification on, the notices will pop up to clan members upon log in.

Regional information provides more detailed information. Information on each territory’s castles and clan halls can be found in Regional Community -> Regional Information.

Information for the regions includes each castle’s clan, alliance, today’s tax rate, and the next day’s tax rate.

Clicking on the territory name provides detailed information on that territory’s castle. It also displays the territory’s clans, name of the clan leader, and the next day of auction.

```
Source : http://legacy.lineage2.com/news/chronicle4\_21.html

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Updates - Interlude - Weapon Augmentation

### **Weapon Augmentation**

A weapon augmentation system has been added to enable players to add new bonuses to their weapons with the help of a Blacksmith. A Life Stone and Gemstones will be required for each augmentation.

Augmentations can also be removed by Blacksmiths for a fee.

### **Augmenting Your Weapon**

You can augment weapons through the Blacksmith NPC of every village, except in the starting villages for each race and Gludin Village.

All weapons that are C Grade through S Grade can be augmented. C Grade and B Grade weapons require Gemstone D, and A Grade and S Grade weapons need Gemstone C.

For each item to be augmented, a Life Stone and Gemstones are needed, along with the weapon the player wants to augment. Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a high-level Life Stone from raid/boss monster rather than from an ordinary monster. A Life Stone shows the level of the character who can use it.

For the augmentation order, select the weapon to be augmented, the Life Stone, and Gemstones in the Augment window. Drag and drop the items from the inventory to add them to the Augment window. Click the Augment button.

Blacksmith NPCs can also remove augmentations, and a fee is assessed during the process.

### **Bonuses Granted**

The bonus granted during augmentation is random, determined by the levels of the Life Stone and the weapon. The success rate is 100%.

The types of bonuses are as follows:

* Increased basic abilities (STR, CON, INT, MEN)
* Increased battle values (P. Atk., P. Def., M. Atk., Accuracy, etc.)
* Additional skill (Active, Passive, Chance skill)

The bonus will not take effect when the augmented weapon has a higher grade than the character’s expertise level.

When a weapon is augmented, a prefix will be added to the weapon name.

### **Details**

The augmented weapon cannot be exchanged, dropped, traded, sold, freighted, or deposited in the clan warehouse. However, private warehouse storage is possible. An item that has had its augmentation removed can be transferred normally.

Weapons with special abilities or an enchantment can be augmented. It is also possible to add a special ability or to enchant augmented items.

Even if you remove a weapon’s augmentation, the special ability or enchant status will not change.

When a bonus is added while augmenting with a Life Stone that is above mid-grade, the weapon will glow.

An augmented weapon cannot be used for crafting dual swords.

An augmented weapon cannot be used to trade with the Blacksmith of Mammon.

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Source : http://legacy.lineage2.com/news/interlude\_02.html

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Trial of the Silencer

The **Trial of the Silencer** was a scrapped idea that was originally supposed to be added as part of the Eternal Palace update. It has since been cancelled and cannot be completed in-game, and was instead replaced by the Pantheon of the Wyrm.

It requires 1,500 Geo to open and rewards the player with 3,400 Geo and a Mask Shard upon completion. Subsequent completions of the Trial reward 3,800 Geo. The trial is deadly, full of enemies from all throughout the kingdom invited to the arena to attempt and claim the title of the Arena’s grand champion.

## Tips

It is recommended to have every mask shard besides the one earned in the trial, as well as a fully upgraded nail and all abilities/upgraded spells. It is also recommended to have the Hunter's Mark, as it means you have defeated every enemy in the game and you know how to counter them if they are encountered in the trial.

Unlike other trials, this trial is split into two rounds so users will not be bored and lose progress if they die. A bench is located at the end of round one, along with a Bluggsac. Dieing in Round 2 will spawns you here instead of the Warrior's Pit.

The trials also contain various other bosses listed below.
Round 1 Bosses:

* False Knight (aided by Furious Vengeflies)
* Vengefly King
* Oblobbles (spiked floor)
* Soul Warrior
* Nosk
Myths & History - Episode 17: A Return to the Campfire

The story, traded for a meal and a warm fire, continued to unfold in an unpleasant direction. We did not know the identity of this stranger, nor did we know why he was telling us these tales. Yet we listened, a captive audience, unable to look away or move as if an unseen force kept us pinned to our seats.

The man acted as if we were not even there. He gathered dry twigs and tinder from around his feet and tossed them into the dying fire. The flames, which had nearly died out, blazed up with a renewed vigor. The man did not even glance in our direction as he began to speak again.

"My tale is now nearly at an end. The story which I am about to tell is a familiar one - that of the power struggle of the Humans which continues to this very day. This is the story of the continent after the fall of Elmoreden."

PREVIOUS - LIST - NEXT

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Source : http://legacy.lineage2.com/background/legends17.html

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Updates - C1 - Sounds and Misc

**Sounds and Misc**

* Background music is now available in all areas of every region.

* Many sound effects for skills and items have been added.

* Items acquired by a hunting party with item distribution set random distribution will now be given correctly to those party members whose inventories are not full at random.

* A bell now sounds before the boat leaves.

* A freight system has been added.

- Items can only be sent to and received by characters on the same account.
- A certain amount of adena must be paid when sending a package and this cost will vary according to distance.
- Packages sent via the freight system must be retrieved from the town in which it was shipped. For example, if a package is sent using the warehouse keeper of Gludin Village, then that is where the recipient must go to receive it.

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Source : http://legacy.lineage2.com/news/chronicle1\_14.html

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Updates - Prelude - Summon & Taming

**○ Summon System**

**Summoned Cubic**

  A Cubic is a type of summoned creature that carries out assigned tasks faithfully!
Currently, Temple Knights and Shillien Knights are capable of summoning a Cubic. In hunting activities, Cubics assist in attacks, both directly and indirectly. In order to summon a Cubic, one needs a certain amount of crystals and skills. These Cubics will provide a fun new element in the Lineage II world.

**Types of Cubic**

* Storm cubic: Attacks a target that its master selects with a wind knife.
* Vampiric cubic: Has a vampiric touch that can restore its master's physical strength.
* Poltergeist cubic: Casts a curse to its enemy with curses, such as Slow, Curse Weakness, etc.
* Life cubic: Restores its master's HP.
* Viper cubic: Poisons its enemy to reduce its HP.

**Features of a Cubic**

* Depending on the master's skill type, a Cubic may have the ability to perform multiple summonses.
* No separate command window exists. According to one's assigned role, a Cubic carries out tasks using its master's intelligence.
* Along with a Cubic, a separate summoner or a pet may be kept.
* A Cubic cannot perform targeting, nor is it impacted by any type of attack. However, it can be forcefully dispersed by dispel magic.

**Addition of Set Items**

When a character wears particular items that come as a set, the character can gain additional effects such as an increase in the recovery speed of HP/MP or an increase in moving speed.

More Info

**○ Taming System**

**Basics of Taming**

Taming literally means "to domesticate or to train". In Lineage II, a player can tame a pre-existing NPC to become their pet. Unlike other summons or magic, as long as certain conditions are met, a pet will not be bound by time limitations, nor will it be dismissed by force.

**- Object of Taming**

Initially, the object of taming is limited to two types of NPCs: Wolf (level 15) and Hatchling (level 35).

**- Conditions for Taming**

The level of a character that performs taming should be higher than the level of the monster that is being tamed. It is not possible to perform taming if a character has already summoned a monster or while already in the process of taming.

**- Calling a Tamed Pet**

In order to call a pet, a character should not have a monster that has already been summoned. A pet cannot be called during a war. They can be called using an item that controls tamed monsters in the character's inventory.

**Raising a Pet**

In order to raise a pet, meat should be fed regularly. The pet will run away if its "hunger gauge" reaches its end. You can store meat in your inventory to use as needed. A pet's level can go up by sharing the experience level of hunting. As a pet's level goes up, the pet will acquire more skills and be able to use them. A pet's skills are registered in the skill window. A character controls their pet's active skills just as they control their own active skills.

More Info

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Source : http://legacy.lineage2.com/news/summon\_taming.html

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Myths & History - Episode 11: A Return to the Campfire

The stranger looked up, his latest story completed.

The tale was different from any we had heard, yet strangely familiar. The beautiful elven maiden in our company sat quiet, tears brimming in her eyes.

The night had deepened as the stranger spoke and now the cries of wild creatures were nowhere to be heard. The wind had ceased to rustle the tree branches overhead, and even the water flowing in the nearby stream seemed muted and soft. Only the sound of our breathing and the crackling of the burning campfire rang out through the night. It seemed as if all nature around us held its breath to listen close to the story told by the campfire.

We leaned in close as the stranger, clearing his throat with a low rumbling cough, began again.

"So. Is it not ironic that the lowest creatures of all, the humans, ultimately attained ownership of the land? But that is the result of human will. Even the gods did not imagine that humans would ever become rulers of the earth.

"Now, I will tell you the tale of the most brilliant human kingdom that ever existed. This is the story of the humans who walked the same path as the giants."

PREVIOUS - LIST - NEXT

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Source : http://legacy.lineage2.com/background/legends11.html

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Updates - C3 - Castle Changes

**Castle Changes**

**1. Siege Alliance System**

At the time of siege warfare, the siege clans not allied with each other are automatically set up as an alliance clan fighting against the defending side. Therefore, the siege clans can avoid automatically attacking each other, as well as damage from ranged magic used by the attacking side. However, if the Lord of the appropriate castle is changed even once during siege warfare, that siege alliance is dissolved and the participating clans will become enemies. Therefore, they can suffer damage from automatic attack and ranged magic. These clans cannot be allied with the attacking clans of other castles.

**2.** Players can now enter in the tax rate directly through the Chamberlain versus just picking 0, 5, 10, or 15%.

**3.** The Wyvern Master has been added to each castle. Players must communicate with the Wyvern Master to ride the wyvern.

**4.** The build headquarters skill won't be interrupted by another player's attack.

**5.** The HP of castle doors and walls has been reduced by about 1/5 of their original value.

```
Source : http://legacy.lineage2.com/news/chronicle3\_04.html

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Updates - C5 - Heroes and Olympiad

### **Heroes and Olympiad**

You may view the Olympiad score from the previous period of games through the Grand Olympiad Manager.

When an Olympiad game ends in a draw, the Olympiad points for PCs on both sides are now reduced.

A buff is provided in games between PCs of the same class and a Noblesse Gate Pass is rewarded to the winner.

Hero skills and clan skills cannot be used in an Olympiad game.

When there are multiple 1st place winners from each class, the character that has won the most games becomes a Hero. When the number of games won is the same, then the character who has the highest winning percentage becomes a Hero. When Olympiad points, number of wins, and winning percentage are all the same, then there will be no Hero in each class. However, the basic requirements to be a Hero, which are that the character participate in 5 games and should have at least one victory, remain the same as in Chronicle 4.

When an Olympiad match cannot be held due to a lack of combatants, the system will notify you of the game delay with an appropriate message.

When being moved to the Olympiad Stadium in the middle of summoning a servitor or cubic, the skill in use is terminated automatically.

When moved to an Olympiad Stadium with the automatic use of Soulshots/Spiritshots or Beast Soulshots/Spiritshots enabled, the automatic use is cancelled.

#### Hero Skills

New Hero skills have been added. Hero skills may be acquired through the Grand Olympiad Manager upon becoming a Hero; however, you cannot use a Hero skill when in subclass status.

#### Other Changes

When Heroes participate in a raid against Antharas, Valakas, and Baium, the boss monster has a chance to shout out the Hero characters’ names.

```
Source : http://legacy.lineage2.com/news/chronicle5\_03.html

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The Pantheon of the Fanon

The Pantheon of the Fanon is a Pantheon that contains all the Fanon Bosses in this wiki. It's extremely hard. This page is free to edit to add your bosses or characters as bosses.

## Characters/Bosses

* Terra and driller
* the charmsage
* Hegemol
* The Void Sculpture
* Isma
* The Red Knight
* Shatterer of Nails
* Dryya
* Infected Shatterer of Nails
* Moss
* Giant Aspid
* Tainted Vessel: The Nightmare Warrior
* Dark-nest
* Void fly
* Champion Vessel: Galant
* The Void God
* The God of Hallownest (Forgotten One)
* Naro
* Midzyas
* Scorpion
* The Shattered Mecha
* Gromb the Warrior (Gromb the Great)
* Brirdisor The Protector Of The King (Radiance Killer Form)
Serafin

Serafin is a Higher Being that appears in Hollow Knight: Viper's Den. She is found in the eastern area and gifts the Bloodscale charm.

## Description

Serafin has white scales and a red belly. She has black horns with red patterns, and spikes at the tip of her tail. Her back has a strange pattern, and her eyes are outlined with black and are all red with no pupils.
Updates - C3 - Clan Hall

**Clan Hall**

**1.** Six auction-type Clan Halls have been added to the Town of Aden.

**2.** Each house has been granted a unique name.
Each house has been given its own name; for instance, the first house in Gludin Village has been given the name Gludin Crystal Hall.

**3.** Clan halls are now classified into grades.

* Town of Aden Houses: A grade
* Gludio Castle Town/Gludin Village Houses: B grade
* Dion Castle Town Houses: C grade

**4. Clan Hall Decorations**

Players can add a variety of decorations and new functions to their Clan Hall. The inside features can now be changed in Gludio Castle Village and Aden Castle Village. In other villages, the functions are working, but the graphic changes have not been added yet. The decorations for Clan Hall will be added over time. The following decorations can be added if a fee is paid:

1) **Recovery Facilities** (Higher levels can be chosen for higher-grade houses)
* Fireplace: Same as existing HP recovery ability.
* Carpet: Same as existing MP recovery ability.
* Chandelier: When a character dies and returns to the clan house, a fixed % of experience is recovered.

2) **Miscellaneous Equipment**
* Mirror: Allows teleportation to nearby regions and hunting areas.
* Interior curtains: Offer a variety of buffs through Clan Hall manager NPC. Higher levels available for higher-grade houses.
* Magic Machine: For B-grade and higher houses, item production is available by grade.

3) **Decorative Additions**
* Curtain, Foyer: These are decorations to make the house look more beautiful.

**5.** If the production function is enabled through the house manager, consumable items not sold in the store can be purchased in limited quantity per hour through the house manager.

**6.** The method to enter the Clan Hall has been changed to allow access through the opening and closing of the Clan Hall gate. The gate of the Clan Hall can be opened through the NPC, or by directly clicking on it.

**7.** Auction base prices, security deposits and weekly rent have been changed for each house as follows:

- Town of Aden: auction base value (50,000,000 adena), deposit (1,500,000 adena), weekly rent (1,000,000 adena)

- Gludio Castle Town, Gludin Village: auction base value (20,000,000 adena), deposit (1,000,000 adena), weekly rent (500,000 adena)

- Dion Castle Town: auction base value (8,000,000 adena), deposit (500,000 adena), weekly rent (200,000 adena)

```
Source : http://legacy.lineage2.com/news/chronicle3\_05.html

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Updates - C3 - Before You Begin

**Before You Begin**

* Chronicle 3 - Rise of Darkness can be run only with DirectX 9.0c version or above. If a version lower than this was installed, please download the higher version from the site below and install it.

* MSN 7.0 version or above should be installed in order to utilize all the MSN functions normally in the game (basic features still function without installing MSN 7.0).

Download DirectX 9.0c

```
Source : http://legacy.lineage2.com/news/chronicle3\_01.html

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Updates - C1 - Fighting and Player Character Systems

**Fighting and Player Character Systems**

* For damage-over-time attacks such as poison and bleeding, the experience the attacker gains will now accurately reflect the proportion of damage given to the target.

* Since the use of Spoil against a monster is considered an attack action, the character will automatically attack the target after using Spoil.

* Dexterity now increases the chance for shield defense to be applied. Characters with high dexterity now have an added probability for blocking with the shield.

* The direction of an attack now affects its power and effectiveness, as well as the success of critical hits, shield blocking and attacks.

* To prevent a player from forcefully quitting the game to avoid a dangerous situation during battle, their character will remain in the game for fifteen seconds, continuing to attack its target and also be vulnerable to attacks.

* For easier confirmation and the prevention of possible exploits, a character's purple name now blinks for five seconds prior to returning to neutral status.

* If you cast spells that help purple or chaotic players, or if you cast spells that help monsters, you will now become purple.

* Three types of social actions have been added: laughing, waiting and unaware.

```
 Source : http://legacy.lineage2.com/news/chronicle1\_04.html

```
Updates - Prelude - Regions 2

File:Nr2on.gif

**Background story**

The Ivory Tower of Oren is located at the center of an area that looks like a crater created by a meteorite in ancient times. Originally, the building was constructed at the site of the meteorite's impact to conduct research on the meteorite's mysterious power. However, gradually its scale became larger to accommodate a headquarters for all Wizards. The mysterious stone that is called nebulite is known to have the power to amplify magical power. It is rumored to have been placed safely deep within the underground recesses of the Ivory Tower.

The Ivory Tower of Oren has existed since the time of Elmoreden. It has been considered a symbol of magical power, wielding as much influence as an emperor. However, the Ivory Tower has quickly declined since the demise of the empire. Now its status is reduced to a research institute of magic for a circle of elites. However, due to its very long history, the Ivory Tower's influence cannot be ignored. Because it always holds a neutral position in politics and has a policy of non-intervention in disputes, it is relatively free of pressure from the kingdom or manor.

**Geographic Features**

The Ivory Tower is located at the center of a giant crater. At one edge of the crater, a long bridge is connected to the tower. At the end of the bridge, the huge Ivory Tower soars sky high in lofty solitude with no pretentious adornments.

There is a shop in the underground level of the Ivory Tower. The nebulite is located at the center of this level. Public access is strictly limited; there is a solemn and pious atmosphere within. The Sorcerer and Hexan guilds are located here. It is rumored that there is a door somewhere leading to this place.

**NPC**

Sorcerer Galus : A Sorcerer Guild NPC. Disciple of the Grand Sorcerer Meteus. He belongs to a faction claiming that for noble causes the nebulite should be utilized to slay Antharas, the green dragon of Giran.

Sorcerer Arkenias : An Elven Sorcerer Guild NPC. Like Galus, he is a disciple of Grand Sorcerer Meteus. He belongs to a faction arguing that since the power of nebulite is very unstable and beyond the control of the Wizards of the Ivory Tower, it will have to be destroyed.

Sorcerer Karmiell : A Dark Sorcerer Guild NPC. Outwardly, he supports Galus. Secretly, he is searching for a way to break the seal of Mitraell, the chief Dark Elf, through the power of nebulite. He is also hoping to steal a small fragment of the nebulite. Naturally, he does not have a good relationship with Arkenias.

Magic Trader Wesley : A shop NPC. He sells items solely for use by Mystic characters.

Sorceress Cecilia : One of Hardin's disciples. She is staying put in Oren after receiving orders to keep an eye on the Wizards of the Ivory Tower.

**Major Monsters**

Around the Ivory Tower, numerous magical creatures exist that have been attracted by the power of nebulite. In addition, the creatures that ran away while the Wizards of the Ivory Tower were conducting research are also prowling the area endangering adventurers.

>> See Detailed Regional Map

```
Source : http://legacy.lineage2.com/news/regions\_2.html

```
Updates - C4 - Clan Wars

**Clan Wars**

In Chronicle 4, a new clan war system has been added; the new clan war replaces the former alliance war system.

**Declaring War**

1) Only the leader of a clan above level 3 with at least 15 members can declare war.

**Accepting Declarations of War**

1) A declaration of war can be directed only at a clan above level 3 with at least 15 members. War can be declared in return regardless of the number of clan members in the opposing clan.

2) Clan wars cannot be declared against an ally, and the alliance must be severed in order to wage war. Also, a clan which has declared war, or been subjected to a declaration of war, cannot enter into an alliance.

3) Even if a clan is already engaged in a clan war, it can declare war on another clan and expand the scope of the war. Clans waging war can also accept additional declarations of war.

4) A single clan can make a maximum of 30 declarations of war. However, there is no cap for receiving a declaration of war from another clan.

5) Clan war declarations/retractions privileges can be given to clan members.

6) The information about the current clan war status can be accessed with the following commands.

* /enemylist: Displays a list of clans on which your clan has declared war but has not declared in return.
* /attackerlist: Displays list of opposing clans which have declared war on your clan that has not declared in return.
* /clanwarlist: Displays list of opposing clans and friendly forces which have mutually declared war on one another.

**Waging a Clan War**

1) Clan wars can be declared with or without the consent of the opposing clan. Upon declaration of war, a system message will be displayed to the opponent.

2) Members of a clan which has received a declaration of war can view the name of the opposing clan in the /attackerlist.

3) Should a clan member be killed by an opposing clan member, the experience lost on death will be 1/4 of that of a normal death. This rule applies equally when the opposing clan has not declared war in return.

4) When two clans have mutually declared war on each other, when a clan member attacks and kills an opposing clan member who does not defend, the karma and PK count of the attacker do not rise.

5) An attacker’s PK count increases when killing a member of a clan that has not returned the declaration of war.

6) Upon declaration of war, a symbol will appear above the character name of a member of the opposing clan.

**Ending a Clan War**

1) The clan war can be ended by /clanwarstop command or clicking on the Withdraw War button in the Clan window and entering the name of the opposing clan.

2) War retraction, as in declaration, can be done without the consent of the opposing clan.

3) Upon proclaiming the end of war, the clans involved will receive a system message alerting them of the retraction.

4) If both clans in a war retract the war, it is effectively terminated.

5) The previously available Personal Surrender command has been removed.

```
Source : http://legacy.lineage2.com/news/chronicle4\_12.html

```
Updates - C4 - Manor System

**Manor System**

The time allotted to clan leaders for scheduling seed sales and crop purchase and for the withdrawal of manor-related funds from the warehouse has been modified. Clan leaders can set manor-related configurations every day between 8:00 PM and 6:00 AM the next morning. After 6:00 AM, no modification to that day’s manor can be made.

Predesignated manor-related funds are withdrawn from the warehouse at 6:00 AM.

When the manor opens at 8:00 PM, crops purchased on the previous day will be transferred to the clan warehouse, and the remaining balance will be deposited to the castle warehouse.

**Other Changes**

The crop purchase limit for each castle has been modified.

High level coba seeds for the new territories have been added.

All castles are now able to produce items. Each castle’s maximum production limit depends on the amount of crops available for purchase.

Sales volume of standard seeds and improved seeds has been modified.

The ratio of seed sale/purchase has been adjusted, and this ratio applies differently to standard crops and improved crops.

The maximum number of products now slightly exceeds the maximum seed purchase volume for standard crops.

Crops can be sold to other territories through the Manor Manager. The Manor Manager charges a commission of 5% of sales.

Red Cobol seeds and Mature Red Cobol seeds no longer sold at Oren can now be sold to the vendor NPC for 50 adena each.

```
Source : http://legacy.lineage2.com/news/chronicle4\_19.html

```
Updates - C4 - Pets and Servitors

**Pets and Servitors**

**New Pets**

Three new types of domestic pets have been added. New pets can be acquired by completing pet-related quests or can be purchased from the pet manager with Pet Exchange Tickets produced in each clan hall.

The following new pets have been added.

* Baby Buffalo
* Baby Cougar
* Baby Kookaburra

Domestic pets eat Baby Spice pet food and possess lower combat ability than other pets.

**Hatchlings and Striders**

Hatchling types have changed from standard (Wind), defense (Star), and domestic (Twilight) to fighter (Wind), mystic (Star), and movement (Twilight).

The active skills of Hatchlings and Striders are now catered to their individual characteristics.

**Pet and Servitor Changes**

1) If the pet owner restarts when the pet is alive, it will immediately return to its control item. But if the pet owner restarts when the pet is dead, the pet will not instantly return to the control item. The dead pet will remain in corpse state for 20 minutes, and then disappear along with the control item. If the pet is dead and less than 20 minutes has elapsed when the pet owner exits the game, the pet will not return to the control item; and upon logging in again the pet will still be dead with no HP.

2) If the server goes down while the pet is dead, the pet will be unconditionally returned to the control item. If the pet is re-summoned it will appear with an HP of 0.

3) The occurrence of a servitor using poison skills acquiring additional experience points based on skill use has been corrected.

4) The discrepancy between the servitor/pet’s combat state and the owner’s combat state has been fixed. If either servitor/pet or the owner enters into combat, the other party will follow suit.

5) When the pet owner uses return or Gatekeeper, pet/servitor will automatically change to Follow Master after being teleported even if they were in Stay mode.

6) The Unsummon action has been added to cancel a summon at will.

7) The Move action has been added to pets and servitors, enabling them to approach the selected target.

8) When pets level up, the level up effects will be displayed as it does for characters.

```
Source : http://legacy.lineage2.com/news/chronicle4\_11.html

```
Updates - C4 - Adventurer's Guildsman

**Adventurer's Guildsman**

Adventurer’s Guildsmen have been added to each village to aid with quests and raids.

The Adventurer's Guildsman provides the location of NPCs that begin quests and quest information such as the quest name, prerequisites, recommended level, and if it is a repetitive quest.

The Adventurer's Guildsman also indicates raid monster locations and gives information about monsters.

```
Source : http://legacy.lineage2.com/news/chronicle4\_14.html

```
Myths & History - Episode 20: The Heirs to the Land

Soon after the unification of Aden, Gracia solidified its own lands when the last remaining opposition, the Hwuh, fell into the hands of Paris. Paris moved the capital to Arpenino and reorganized his kingdom's structure.
Newly powerful Aden proved themselves a force to be reckoned with in their successful defense against Elmore's advance. However, a new page was turned in Aden's history when tragedy struck Aden with the sudden death of Raoul. Sensing the moment to strike, Elmore repeatedly invaded into the northern lands of Aden. Raoul's successor, Trabis was able to fend off the invaders, but he soon passed away from a mysterious illness. The next in line for the throne was a sixteen-year-old boy named Amadeo.

Upon hearing the news, Paris exclaimed, "The heavens are aiding our Gracia kingdom! A sixteen-year-old king? That will be the downfall of the Aden kingdom!"

But Paris gravely underestimated the young Amadeo. The boy king succeeded in brilliantly defending a large-scale Elmore attack and Paris sensed his opportunity to conquer Aden was slipping away. Ignoring the advice of all, including his trusted right hand man Dillios, Paris launched a massive attack on Aden by land and sea.

The results were disastrous.

Asteir, the ousted king of Elmore, had joined forces with Aden, his father's long time enemy.

"Have you no shame? You should fall on your own sword for standing at the side of your father's enemy!" shouted Paris in anger.

Asteir brushed off the comment and replied, "The cub can be taken care of later, but for now you are my main prey."

The battle of Giran proved to be the turning point in the war, and the Gracian troops, beaten and demoralized, retreated to their own lands. The failure of the Aden invasion left a deep wound in Paris's pride, for he had never known defeat. Eventually, Paris became ill and died soon after.

The Gracian heir was a frail man named Carnaria, whom many deemed unfit to rule the kingdom. In opposition, Cucarus challenged Carnaria's claim to the throne. Backed by Paris's once-trusted advisor Dillios, Cucarus gained popularity with the Gracian people, and he and Carnaria split the kingdom into two factions. North and South Gracia became bitter enemies and their struggle would consume all their energies.

This was the best news for Amadeo, and he used the break in fighting to strengthen the Aden kingdom. Through his efforts, Aden, Elmore and Gracia entered into a peace treaty and an uneasy age of peace came to pass.

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Source : http://legacy.lineage2.com/background/legends20.html

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Myths & History - Episode 7: A Return to the Campfire

The stranger paused in his story.

Enthralled by the tale, we had not moved while he related the history of our world. His voice, though soft, penetrated deep into our heads -- as if magical in nature. The myth he spoke of was completely different from that which we knew, yet none protested. We, the most seasoned warriors in all the lands, were drawn to the stranger and yet on-edge, nervous, even fearful of this mere man. When a nearby owl took flight, we flinched at the sudden flapping of wings.

The stranger chuckled, raised the smoldering pipe to his lips, and continued his story.

"Do not automatically cast aside my story because it is different from those you know of the gods. There is no proof that your priests are closer to the truth than a wandering poet. The history of the gods is the will of the gods, not that of humans. And thus, how would mere priests know the truth? Listen again as I continue. This is the story of the land after the gods' disappearance. It is your own history."

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Source : http://legacy.lineage2.com/background/legends07.html

```
Updates - C5 - The Seven Signs

### **The Seven Signs**

When a player from the winning side of the previous period tries to join the same group through a priest, the previously-deposited Seal Stones are automatically settled as Ancient Adena. By doing this, even though the player from the winning side joins the same group in the next competition period, the previous Seal Stones score will not accumulate.

During the seal validation period, the defeated side and players who have not rejoined may now enter the Dimensional Rift through the Gate Keeper Ziggurat at the entrance of the Seven Signs common dungeons. An amount of Adena must be paid.

When attempting to join a group through a priest during a competition period and if the player’s inventory weight/quantity is at 80% and above, he/she cannot join.

```
Source : http://legacy.lineage2.com/news/chronicle5\_14.html

```
Myths & History - Episode 8: The Aftermath

The world fell into great turmoil following the sudden disappearance of the giants. Accustomed to the rule of the giants, the elves, orcs, dwarves and humans were faced with the harsh reality of fending for themselves. On top of this frightening new change, the world in which they lived lay ravaged with the strike of the Hammer of Despair. Many died during the disasters wrought by Einhasad, and many more died in the ensuing confusion and chaos. The races of the earth pleaded fervently to the gods for salvation, but the gods did not answer.

First to take control of the situation were the elves, as they were the race responsible for politics during the time of the giants. The elves were successful in unifying the races and continued on with their lives. But as time passed, it became apparent that the elves did not have the same capabilities to rule that the giants had. The first to stand against the elves were the orcs.

"Are the elves stronger than we? No! Do the elves have the right to rule over us? No! We cannot bear that those who are weaker than we dare to stand above us!"

The military might of the orcs was powerful and, having lived only in peace, the elves were no match for the proud and fearless orcs. The majority of the land became orc territory in an instant and the elves were driven to a corner of the continent. There the elves sought aid from the dwarves who, with their great wealth and superior weapons, would stand a chance against the orcs.

"Race of the earth," the elves cried, "Come to our aid. The violent orc hordes persecute us with their sheer might. Come -- let us fight them together."

But the dwarves coldly refused to aid the elves. To their eyes, the world had turned in favor of the orcs. There was no reason for the pragmatic dwarves to side with the weak. The elves were enraged, but could not sway their decision.

The elves decided to seek help from the race of the wind - the arteias. Their reconnaissance skills and aerial attacks would be sufficient aid for the elves to triumph over the orcs. An elven delegation traveled to the ends of the earth to seek the help of the arteias.

"Race of the wind, come to our aid! The barbarian orcs are oppressing us with their sheer might. Let us join together and teach them their foolishness!"

But, as always, the arteias were not interested in the politics or wars of the earth. They determined to take neither side and hid themselves deeper in the inlands. The elves despaired.

"Alas, no one will aid us! Is this the end of our kind? Are the filthy orcs to take over the lands and claim every glory and wealth as their own?"

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Source : http://legacy.lineage2.com/background/legends08.html

```
Updates - C4 - Dimensional Rift

**Dimensional Rift**

The Dimensional Rift is a labyrinth created as a result of the Seven Signs. Devils in other worlds are attempting to find their way into the real world through this gap. Time and space is distorted here, forcing players to travel to different destinations in the labyrinth.

**Entry Prerequisite**

To be transported to the Dimensional Rift, you must be assigned the “In Search of Dimensional Fragments” quest by the Dimensional Rift Doorman stationed at the Seven Signs dungeon entrance, hunt down monsters in the dungeon, and talk to the Dimensional Rift Doorman.

You will be able to gain free entry into the Dimensional Rift if you acquire a set number of points at the Festival of Darkness. The time limit is one hour, and after the hour elapses free entry is no longer offered.

**Hunting Rules**

There are 6 Dimensional Rift zones for each level, and each zone comprises 9 chambers.
The Dimensional Rift comprises numerous rooms, and if you hunt in one chamber for 8-10 minutes, you will automatically be teleported to a different chamber. If such teleports are repeated four times in the Dimensional Rift, hunting will conclude and the party will be transported to the waiting room.

When entering the Dimensional Rift, party members located beyond a set distance from the party will not be allowed entry.

When the party changes (such as leaving or banning from party) in the Dimensional Rift, the party will be transported to the waiting room. However, the party leader may be replaced. When the party leader is replaced, rights and privileges are automatically transferred.

After entering the Dimensional Rift, if the party is disbanded due to restarting, logging out, or a downed server, the party will be transported to the waiting room. If all members of a party are killed in a hunt, the party will be automatically teleported to the waiting room after 8 minutes.

The number of dimensional fragments required for individual entry into each zone of the Dimensional Rift is listed below.

```
Source : http://legacy.lineage2.com/news/chronicle4\_07.html

```
Myths & History - Episode 19: The Rise of Two Kingdoms

The many wars lasted through numerous generations, and out of the chaos, Gracia became the first to thread together the strands of unity. A man called Paris, with his military prowess and tremendous strength brought glory to his people, winning many battles and claiming lands in the name of Beheim.

Paris achieved legendary status when he and his army faced off against the vicious highlanders of Quaser. In a desperate fight against Tor, Quaser's mightiest warrior, Paris struck a decisive wound. Having never before lost a fight, legend has it that the wounded Tor uttered, "Can you really be Human? Such strength, such speed!"

Standing before his enemy, Paris looked out over the battlefield and replied, "I desire that much to unify this land... Brave warrior of the North, pledge me your loyalty, and together we shall conquer all who oppose us."

Thus Paris led the White Hawk Knights, the Wind Knights, and now the newly allied highlanders across the lands of Gracia and achieved many military victories. The lands of Beheim swelled to more than five times its original borders, and as for Paris, he staged an uprising against the royalty and ascended the throne.

Meanwhile, the southern lands were also bursting with activity and many were concerned with news of the turbulent tidings from Gracia and Elmore. A charismatic leader named Raoul appeared, and led his own campaign to amass a personal force under his flag. A fiery speaker, Raoul defeated those who opposed him not with weapons but with words. One of his speeches usually went like this:

"Lords of the land! Do you not see what is happening beyond our borders? Formidable enemies march down on us as we speak! The kingdom of Elmore has long sought our wealth and our lands and is only waiting for the right time to strike. If the Gracia region across the sea should also decide to move, we will be overrun! There is no other option than to join our armies together under one flag and to prepare for war."

Raoul used persuasion to steadily tie the southern lands together. But the perceived threat of the Elmore kingdom was not as great as it appeared, as they were too busy dealing with the mass uprising of the orcs to focus any attention on Aden.

Nonetheless, Raoul first combined forces with his loyal ally Innadril, and together these lands established the kingdom of Aden. Unlike Paris, Raoul waged a bloodless campaign and he easily progressed west to acquire Giran and Dion.

It was in Oren that Raoul first met upon resistance to his plan. Oren claimed itself to be the leader of the southern lands and did not accept any leader other than their own. Eventually, the two kingdoms came to blows, but the Aden kingdom maneuvered a remarkable victory. The Gludio kingdom, witnesses to the might of the Aden army, voluntarily chose to ally itself with Aden, completing Aden's unification. Thereafter, Raoul became known as the Unification King.

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Source : http://legacy.lineage2.com/background/legends19.html

```
Updates - C3 - New Player Bonuses

**New Player Bonuses**

To make it easier for newly starting customers of Lineage II to enjoy the game, special bonuses are offered to distinguish them from already playing customers of Lineage II.

**1. New Character Definition**

If an account has no characters at level 25 or above on a particular server, the new character bonuses are activated and applied to only one character at the highest level among the characters at level 25 or below on that account. If there are no characters on that server, the new character bonuses will be applied to the first character that becomes level 5 or above and, if this character becomes level 25 or above, the bonuses are rescinded.

**2. New Character Exceptions**

* If the very first character past level 6 is deleted, the remaining characters will not receive any new character bonuses.
* Even if the very first character past level 6 levels down, and another character is made level 6, the bonuses are only given to the original, first level 6+ character.
* Information for characters on other servers is not taken into account. Only the server which is being played on currently will be taken into account. That is, even if there are characters above level 6 on other servers, the new character bonuses will not be given out.
* Once level 25 is achieved, the bonuses are no longer given. After that, if the character levels down, the bonuses will still not be given.
* New characters are defined using the character information at the time of the Chronicle 3 update. If there are two characters of the same level, 25 or lower, then one character is selected randomly.
* If there are any classes that have done the 2nd class transfer, then no matter what the level is, the new character status will not be given.

**3. New Character Bonus**

1. **Additional Quest Rewards**
New characters receive additional quest rewards that are not given to the other characters. Fighters receive 13,000 no-grade Soulshots, and Mystics receive 6,000 no-grade Spiritshots. They receive Soulshots and Spiritshots twice: when they begin the game for the first time and when they perform the sword quest early on at level 10.
2. **Buff Magic from Newbie Guides**
New characters may receive various kinds of support magic free of charge through the Newbie Guide NPC located in each village. These buffs last for 60 minutes and are based on the following character levels:
* Levels 10-24 - Wind Walk
* Levels 11-23 - Shield
* Levels 12-22 - Bless the Body (Fighter), Bless the Soul (Mystic)
* Levels 13-21 - Vampiric Rage (Fighter), Acumen (Mystic)
* Levels 14-20 - Regeneration (Fighter), Concentration (Mystic)
* Levels 15-19 - Haste (Fighter), Empower (Mystic)
* Levels 16-19 - Life Cubic

3. **Equipment Exchange**
New characters can purchase higher-level items by paying the difference in the price between the equipment they have now and the higher-level equipment they want to buy.
In the starting villages, Gludin, and Gludio Castle Town, all No Grade weapons, armor, and jewelry can be traded at the weapons, armor, and accessory traders.

```
Source : http://legacy.lineage2.com/news/chronicle3\_16.html

```