Character and UI Basics

When the game begins, a new character is greeted with a message panel with some helpful information, and a Tutorial.  The “Getting Started” message can be dismissed by using the checkbox, and a character that has already completed or turned off the Tutorial will not see it when beginning a new world.  See Startup Message Panel and Tutorial for more information.

Time passes immediately, and does not stop while in menus.

### Character Basics

Character level and abilities are determined by Attributes and Skills.  As actions, like crafting or harvesting, are performed, points are gained; points can be used to unlock new skills, improve existing skills, or increase attribute levels.  See Attributes and Skills for more information.  Also refer to the Stats page for a more complete list.

### UI Basics

1. Escape Menu
2. Game version information
3. Day count
4. Compass
5. Hour of day (24-hour format)
6. Points notification
7. Tutorial information
8. Notification area
9. Stats
10. Hotbar
11. Game log

#### Escape Menu

The ESC key opens the Escape Menu, with options for Help, Settings, Save, and Quit.  “Help” opens the Startup Message Panel.  Selecting “Quit” will bring up the Quit Menu, with options to Save and Quit, Save and Quit to Main Menu, and Cancel.  See Keybindings for more information about defaults.

#### Points notification

When Adventuring, Attribute, or Skill Points are earned, the notification icon appears in the top right corner and will display details of points waiting to be assigned when hovered over.  See Skills for more information.

Just below the notification icon, certain other alerts might display (such as a countdown timer to starvation).

#### Tutorial information

Details about the active Tutorial are displayed in this area.  See Tutorial for more information.

#### Notification area

This area shows brief “floating” notices about game events, such as adding an item to inventory or light gained from defeating an enemy.

#### Stats

This corner displays eight important items:

1. Temperature (green bar)
2. Fullness (orange bar)
3. Hydration (blue bar)
4. Biome
5. Distance from center
6. Health (red bar)
7. Energy (yellow bar)
8. Mana (cyan bar)

#### Hotbar

The Hotbar (aka tool bar or action bar) is located at the bottom of the screen in the center.  It has 11 slots, but only 10 are assignable.  Actions are added to the Hotbar from the Skills menus.  Drag the action to the preferred Hotkey, then exit the menu and hit the appropriate key(s) to perform the action.

The first position on the left, Hotkey 0, is reserved for the main attack, by default the left (primary) mouse button.  The remaining 10 positions correspond to the number keys across the top of the keyboard (described as “Alpha” in the default list).  By default, the 0 (zero) key and Hotkey use Recall to teleport to the home Solace.

There are four available Hotbars, each with 10 assignable slots.  By default only “Hotbar 0” is visible; to open the others, click the arrow buttons on the right of the bar.

See Skills and the full list of default keybindings for more information.

#### Game log

This message area is a running list of things your character has done in the session, such as defeating enemies and leveling up.  The two tabs, “Main” and “Combat”, display the related events.

### Tab Menu

The Tab Menu accesses character inventory, skill trees, and settlement tools.  On the left is the Character Panel, which has four sections: Adventuring, Harvesting, Crafting, and Wardrobe.  This panel provides information about character level, statistics, and equipped items.

#### Character Panel

2. Base stats
3. Defense stats
4. Regeneration stats
5. Physical stats
6. Ranged stats
7. Magic stats
8. Healing & other stats
9. Experience
10. Jewelry
11. Backpack and Torch
12. Light and Money
13. Equipped Armor
2. Equipped Tools
3. Equipped Armor (not implemented)
4. Equipped Fishing Rod (not implemented)
Stats for the seven Crafting Professions: Tailoring, Leatherworking, Smithing, Woodworking, Masonry, Enchanting, Alchemy
Equipped items in this panel are the outer layer worn by the character.

#### Inventory

Inventory starts with 20 slots available, and can be expanded with a Backpack, to a maximum capacity of 40 (requires T8 or greater Backpack).

Many items will stack in inventory, to a default 100 (set in World Creation).  However, Armor, Weapons, Tools, Recipe Books, and other items, will not.

Bags add inventory slots, but do not stack and cannot be placed in other storage (bag, chest, etc.).

See also Storage.

#### Other Tabs

The Inventory, Crafting and Skills tabs switch the menu view.  The Town, Building, and Terraforming tabs close the menu and open separate controls.

Crafting is a major element and items are arranged by Profession and category.  See Crafting for more information.

Skill points are earned through crafting, harvesting, and defeating enemies, and can be used to unlock abilities, recipes, and improvements.  See Skills for more information.

The Town Menu can be opened by clicking the tab in the Tab Menu or by pressing T.  Place buildings to provide storage, house NPCs, and level up a settlement from Outpost to City.  See Towns for more information.

The Building Menu can be opened by clicking the tab in the Tab Menu or by pressing B.  Place floors, walls, and other elements, or create and place whole buildings.  See Building for more information.

The Terraforming Menu can be opened by clicking the tab in the Tab Menu or by pressing Y.  Raise, lower, or level ground to change the landscape.  See Terraforming for more information.