recursal/Fanatic-Fandom huggingface dataset:
Doctor Health Nick

* Main
* 2007
* 2019

"Don't forget a health kit."
―Nick when leaving a saferoom
Doctor Health Nick is a character from Health Life who also makes a couple of appearances in Tyranty Offices. He is a former con artist, who now works as a doctor. He is well known in the Tyranty Offices Universe and is even seen as a god sometimes. He even owns his own hospital called the Nicky Hospital. He is Health Kit Nick's brother.

## Appearance

He uses Nick from L4D2 as a base but instead he wears a red suit, a red fedora, and unlike his brother, has a clean shaven face.

## Personality

Doctor Health Nick continiously reminds everyone to grab a health kit. He is sarcastic but mostly friendly with the characters. It's shown he just wants to help people. It's also shown that he cares for his brother greatly, lending him money whenever he needed it.

## History

### 1994

Dr. Nicky Hospital was founded by Dr. Health Nick.

### 2004

Dr. Health Nick is only seen on a commercial about his own hospital.

### 2005

Dr. Health Nick is once again seen on a commercial this time about his new product called the Healthinator De-Ager.

he also appears again in a commercial about a rival hospital called the Citadel Hope hospital owned by Dr. Been.

### 2007

Dr. Health Nick is seen in person for the first time defending his hospital and giving shelter to Walter and Simon.

### 2017

It's assumed Dr. Health Nick continued to run his hospital, as we see he wrote an autobiography.

### 2019

Dr. Health Nick appears on a tv show about interviewing celebrities. Being interviewed about his hospital. Reminiscing about his dead brother.

## Behind the Scenes

* DHN used to be his brother, Health Kit Nick, though he was eventually changed to a new character.

* HKN Originally used a basic Nick skin, though this was changed when he became DHN, where he got a much cleaner suit.
Escaping the Island

**Escaping the Island** is an unofficial name to one of the three endings of the game. It is a neutral ending.

## Getting to this ending

Beat Lord Darkdread in the Castle, then exit the room to the left, from where you entered.Once you leave the room, a cutscene will play, showing Munch, the villagers, and the pirate crew leaving the island on a ship. The island falls apart, but they escaped safely and plan to find a new place to stay.Ending Hint: After the cutscene, and unknown voice will question if this was really your destiny. It will give you a hint to the secret in Darkdread’s throne room.
Kitora

**Kitora** is an island resident and a recurring character in *Tribal Hunter*. They are a dragon, and the host of a series of "Flying Courses" minigames that Munch can play to earn cash.

## Throughout *Tribal Hunter*

Kitora can be found in areas across the island. When spoken to, they will offer a unique Flying Course based on the area Munch is in.

In the Flying Course minigame, Munch is given a potion that will cause him to float upwards like a balloon. The player is tasked with guiding Munch through the course whilst trying to collect coins on the ascent, before arriving at a large chest full of coins at the end of each course. The player can also collect food items to grow Munch in size as he ascends, filling his slowly depleting "inflation meter", but inflating him and increasing his hitbox as a trade-off. Should the player run into any obstacles, Munch's inflation meter will drop, and he will visibly deflate. Should the meter fill up entirely, or completely empty itself, the player will fail the minigame via Munch either bursting, or fully deflating and falling back down to the start. These do not count as deaths, as the player is harmlessly returned to Kitora's side, in the same state as when initially speaking to Kitora.

As of Update 1.0.0.9, Kitora can also be found in the top left part of the village, just underneath Tori's house. From here, you can access every unlocked course without having to backtrack to Kitora's location in that particular area.

As of Update 1.0.0.9, the player can choose between Munch's two outfits before starting a Flying Course. Additionally, after acquiring the true ending, the player can unlock an extra playable character for use in Flying Courses.

## Trivia

* Kitora is the alias of one of the designers of the game, and the character in question is just their 'sona.
* On release, Kitora initially only had 5 courses, but was given additional courses in patches 1.0.0.8 and 1.0.0.9 as to have one for every major location in the game.
To-Ri

**To-Ri** is a village resident and a character in *Tribal Hunter*. He is an anthropomorphic bird who delivers mail and news throughout the island. He aids Munch by flying him to any bird statue he has activated.

## Throughout *Tribal Hunter*

He's first seen gorging on a huge banquet of food and is very fat. In fact, when the player first meets him, he's incredibly fat. The moment he leaves, he'll instantly slim down the next time they meet him. He does this again with the eating contest where he gets very fat and quickly sheds the weight off. He's also seen in the eating contest.
Island Spirit

**Island Spirit** is an antagonist in *Tribal Hunter*. He is the real antagonist who is behind everything in the plot. Many years ago, she was just a spirit of the Great Tree that grew in the middle of the island. When the island's residents chopped the tree down, she responded to this by destroying their city and cursing their souls to be trapped there for all eternity. After realizing what they have done, the spirit began to regret what she had done. To make up for it, they split their soul in two; she sealed her evil half away deep beneath the island while her good half was allowed to roam free. Her actions started a cycle of resealing her evil side for hundreds of years until Munch decides to finally break this cycle.
New Chicago

Main Location

"This here is a beautiful city, one that my own ancestors sprouted from the Earth just for it to be shot down and destroyed!"

―Mayor Greg referring to the Devil destroying his city.
New Chicago is a fictional location in the Tyranty Offices Universe. It was established in 1867. It is located somewhere in Oregon. Though where exactly is unknown.

## Appearances

It was the main city that Tyranty Offices resided in. However it is never even referenced in Meet The Mann since that one takes place in the Califiornia-New Mexico area.

## History

### 1865

Samuel Porlind a resident of Chicago, Illinois was tired of how he was treated by the residents and government. So he decided to go as far west as he possibly could to get as far away from Chicago as possible. He started the journey forcing both his wife and his children to come with him, along with a few residents of Chicago who were promised wealth and power.

### 1866

Samuel Porlind's wife died causing him to go into a depression that would eventually result in him going crazy.

### 1867

New Chicago was founded by Samuel Porlind after he finally reached Oregon.

### 2004-2007

New Chicago went through many changes following many different threats attacking the city. Eventually falling victim to the devil himself and being pretty destroyed by the end of the series.

### 2019

We see the city has rebuilt itself pretty well.

## Important locations

* Tyranty Offices
* Nicky Hospital
* Citadel Hope Hospital
Mage

"He causes a lot of lag for some reason and I don't know why."

## Moves

### Attack

Arcane Blast (0.5s) - Cast a magic orb that explodes upon impact, dealing 6 damage in an AoE. Deals +4 damage at the center of the AoE or if the enemy has Despair

### Ability 1

Arcane Grip (5.0s) - Channel for 0.5s, then cast an arcane hand that grabs the first target hit, inflicting Bind for 2s. If the target has Despair, the hand will also crush them, dealing 1 damage every second for the duration of Despair

### Ability 2

Despair Magic (6.0s) - Channel an orb of despair for 0.5s that explodes upon impact, then toss it forward, dealing 10 damage in an AoE and leaving a despair field that inflicts Despair for 3s

### Critical

Relentless Hex (8.0s) - Channel a concetrated ball of magic for 0.5s that explodes upon impact, then cast it forward, dealing 15 damage in an AoE. Deals 50% more damage against targets with Despair

## Basic Rundown

Mage is a free spellcaster class. Its one the two ROW 1 Spellcaster classes, besides Wizard, and its classified as an Advanced SETUP Spellcaster. It excels at dealing high damage and zoning

## Pros & Cons

* High damage per second
* High crowd control
* High debuffing
* Long range
* Can combo
* Low mobility
* Slow attacks
* Status effect dependency

## Skins

* Wack [500 Points]
* Classicer [50 Striker Participation Slips]
* Soulmist [50 Striker Participation Slips]
Gunner

"Somehow I thought it was a good idea to make Gunner spammier than Scout"

## Play styles

### Ability 1

Bullet Storm - Slide in your movement direction while shooting 6 bullets, dealing 6 damage each. Turns into a dash with cooldown reduced to 2s during CRITICAL

### Ability 2

Round Blaster - Fire 3 bullets from each of your pistols, dealing 4 true damage each

### Critical

Last Resort - Shoot 10 bullets from your pistols, dealing 5 damage each, then throw your guns to deal 8 damage and inflict Stun for 0.2s

## Basic Rundown

Gunner is a free class. Its one of the two ROW 1 Marksman classes besides Scout, and is classified as a Basic CHIPPING Marksman. It excels at kiting and spamming attacks

## Pros & Cons

* High Damage Potential
* Highly Spammable
* **CRITICAL** deals massive total damage
* **CRITICAL** is risky
* Weak against Armor

## Skins

* Haloangel [50 Striker Participation Slips]
Walter

Walter

""

―TBA
Walter (Aka Professor Monster) is a character from Tyranty Offices. He is a scientist who appears to be the smartest character in the Tyranty Offices Universe.

## Appearance

He has a white suit with a blue tie. He has glasses and is balding. He uses the same model as "Walter" from Half Life 1 hence his name.

## Personality

Walter is shown to be very cowardly and pessimistic (unlike Simon) but very smart. Being one of the most intelligent characters in the Tyranty Offices Universe.

## Behind the Scenes

* His name was based off of a joke about a scientist from the Half Life 1 add-on Blue Shift. The joke was that he was Walter White from the hit TV series Breaking Bad and so since he used the same model as Professor Monster the joke became that Walter is Walter White.
* His nickname (Professor Monster) came from a voice line from Francis from L4D1

## Relationships

Allies:

* Tyranty
* Wattizo
* Zombrownie
* Harold
* Barnaby
* Simon
* Paul
* Dr. Roswell
* Jerry the Maintenance Guy
* Oliver Conagher

Enemies:

* Lucifer
Leviathan

## Play styles

### Ability 1

Tail Slap - Spin around dealing 8 damage and knocking enemies away, resets ATTACK cooldown on hit

### Ability 2

Brackish Spit - Spit out a ball of water forward dealing 5 damage, Inflicts Slow -3 for 3 seconds and drags targets towards you, resets ATTACK cooldown on hit

### Critical

Tide Shifter - Flip up, upon landing create a geyser dealing 10 damage in an AoE and knocks targets down, deals 15 damage in smaller AoE, reset ATTACK cooldown on hit

## Basic Rundown

Leviathan is a class which is unlocked by winning with Thief on the map Aquarian Ruins. It excels in high mobility and combos and is classified as an Elite COMBO Brawler.

## Pros & Cons

* Stupidly high burst damage with combos
* Can close distance very easily using **ABILITY2** and dashes from **ATTACK** and **CRITICAL**
* Incredibly punishing to miss because of cooldowns

## Tips & Tricks

With careful timing you can double dash at a distance. This is done by firing **ABILITY2** and using **ATTACK** right after, if done correctly **ABILITY2** will hit and you will be able to dash again. Good for closing distances.

While in the air with **CRITICAL** you can use your **ATTACK** to gain distance, useful for running or catching up to opponents to deal damage.

The void is your friend when setting up **CRITICAL**, **CRITICAL** is easier to aim in the air so use this for combos. Using the previous tip it makes this even easier to hit.
Dashing forward to end exactly where the target is sets you up for **ABILITY1**, Activate it then dash again

**Combos:**

[F] + [LMB] (midair) + [LMB] = Used to catch up to opponents can result in quick 26 damage (31 if middle)

[LMB] + [Q] + [LMB] + [E] + [LMB] + [F] + [LMB] = Incredibly high damage combo dealing 87 damage (92 if middle)

## Trivia

Leviathan is notorious for being incredibly overpowered because of its 16 damage **ATTACK**, Mobility and cooldown resets.
Spearman

"This class is mediocre, contrary to EpicCritical's opinion."

## Moves

### Attack

Spear Strikes - Strike forward dealing 12 damage each, every third attack is a jab that deals 16 damage at the tip

### Ability 1

Impaling Rush - Rapidly dash forward with your spear dealing 12 damage, gain Powerup +3 on hit for 3s, max of 2 stacks, gain 1 stack every 4s.

### Ability 2

Spear Chain - After a delay throw your spear forward dealing 10 damage and inflicting Bind for 0.5s, if you hit a target or wall drag yourself towards it

### Critical

Thousand Fold Spear - After a delay thrust your spear forward 5 times dealing 6 damage each, deals 7 damage at the tip

## Basic Rundown

Spearman is a class which costs 400 Points and excels in high mobility with huge burst potential. It is classified as an Advanced COMBO Brawler. They are one of two ROW 3 classes along with Maniac

## Pros & Cons

* High Damage Potential
* Above Average Raw Damage
* High Burst Mobility
* Below Average HP in-Archetype
* Below Average WSPD in-Archetype

## Tips & Tricks

Spearman has incredibly high DPS, even more so with its **ABILITY1**. When hitting your **ABILITY2** abuse the stun by using your **ABILITY1** to get free buffs.
CRITICAL STRIKE: Infernalis Edition Wiki

**Welcome to the CRITICAL STRIKE: Infernalis Edition Wiki!**
Wiki for the ROBLOX game CRITICAL STRIKE: Infernalis Edition.

someone fill this out

## Changelog

**Version 1.7.5 ("For Glory")**

* Added **ADASTRA Chrono**, **ADASTRA Gunner**, **VARSITY Slugger** and **POPSTAR Beast**
* Added 8 new **Cheering Dummy** variations
* Added **SLAYER** and **RONIN**
* Added **Bloodstained Gladiator, 2nd Place, Critically Fatal, Invincible, Executioner, Salt In The Wound, Seasoned Veteran, Second Wind, Simply Unstoppable**, and **Veni Vidi Vici** achievements
* **-** **DODGINGDUMMY** hp decreased `100 > 1`
* **-** **COUNTERINGDUMMY** hp decreased `100 > 50`
* **-** **KNIGHT ABILITY1** projectile reflection now only applies to the last 3 frames
* **=** **IDOL ABILITY2** now has stacking knockback starting at 80 on first application and +40 per ABILITY2 hit on that target before it is procc'd
* **=** **PHANTOM ATTACK** clone haste power decreased but duration increased `+10, 1s > +5, 2s`
* **+** **PHANTOM ATTACK** that strike clones cause the clones to release a cloud that inflicts Blind
* **-** **PHANTOM ABILITY1** can no longer be recasted to be teleported to
* **=** **PHANTOM ABILITY1** cooldown reduced but now runs on a stack system `2s > 0.1s`
* **=** **PHANTOM ABILITY2** clone attack now only does 1 spin but increased damage `10x2 > 12`
* **+** **PHANTOM CRITICAL** duration cap increased `1.5s > 3s`
* Fixed how **BEAST ABILITY1** recast functions
* **VULCA CRITICAL** now properly deals **8 + Magma stacks \* 4** instead of just **Magma stacks \* 4**
* Various lobby modifications
* **SLUGGER, SAMURAI, PRIEST, MINER, LEVIATHAN, KNIGHT, DEFENDER, BISHOP** and **BERSERKER** now use the updated hitbox system
* Updated **IDOL ABILITY1, IDOL ABILITY2** and **PHANTOM CRITICAL** icons
* Reworked **CHRONO**
* **PATHFINDER** armor remodeled
Munch

Munch's 3 initial sizes

**Munch** is the player character and main protagonist of *Tribal Hunter*. He is a guardian spirit who was summoned by the villagers to help them against all forces of evil that have been plaguing the island and the village. Yisya named Munch after her doll that he possesses.

## Appearance

Munch is a green and tan lizard with markings all over his body, with a marking of a face on his belly. He has spiky long blonde hair and red eyes. His face is mostly concealed by the red hood he wears, and he has what appear to be orange horns on his head. The higher his fullness level, the larger he becomes.

## Personality

Munch has a strong sense of justice, and is always willing to help the villagers who are in need. He tries to find compromises wherever possible in order to avoid conflict. He also tends to be very naïve when it comes to problems, often only seeing them one way before being told the other side's perspective.

## Abilities

Munch's abilities grow and change over the course of the game. He starts only being able to punch, use a basic fire attack that costs 5 fat, and an explosive egg attack that costs 25 fat. As Munch defeats enemies, he will gain experience points which he can spend on upgrading or creating new abilities in the abilities menu.

Munch can grow to quite a large size by the end of the game, but the larger he is, the harder he is to move. He also cannot wall jump at size 4 or bigger. Munch also takes less damage the bigger he is, but being bigger leaves him at risk of being popped by sharp objects such as thorny bushes or bee stingers.

## Trivia

* If he ingests too much slime, Munch's body will turn into one upon dying.
* His ground pound attack changes to his if he becomes large enough.
* He eats both food and enemies. He can suck up any food or defeated enemy with a powerful inhale.
* The bigger he becomes, the louder his belch is after eating an enemy.
* His belly tattoo changes expressions based on Munch's mood.
* When sitting down, Munch can digest his fat to lose weight and heal from it.
* He likes to pet the village dog, but will refrain from doing so if he's too large so that he doesn't scare it.
* A conversation about being the guardian spirit of the island, with Katsu reveals that Munch's state of being is static, thus he can't really change his morals.
Berserker

"Did you know this class makes me have anger?"

### Ability 1

Earthshatter - Slam the ground and produce a shockwave that deals 8 damage and Stagger for 2s

### Ability 2

Brick Break - After a delay, perform a powerful cross slash dealing 8 neutral damage and inflicts Break -3 for 2.5s

### Critical

Crushing Blow - Leap forward a short distance before instantly slamming back into the ground, dealing 12 damage in an AoE

## Basic Rundown

Berserker is a FREE class which excels in high damage combos while utilising stun combos. They are classified as a Basic RUSHDOWN Brawler. They are one of the two ROW 1 classes besides Warrior.

## Pros & Cons

* Excels in Rushdown
* Large Attacks
* Access To Debuffs
* Weak to I-frames/Counters

## Tips & Tricks

* Adapt to your opponent, using all your abilities at once may not work out. Play patient to setup combos using **ABILITY1** and **ABILITY2** if needed.

### Combos

* AB2 + CRIT: Quick 23 damage

* AB1 + CRIT: Quick 20 damage and Stun

* CRIT + AB1 + ATK: Approaching move that deals 32 damage

* AB1 + AB2: 16 damage ranged Stun

* AB1 + AB2 + CRIT + ATK: Extension of the ranged Stun that pulls u closer to the target and deals 30 more damage

* ATK + AB2 + ATK + AB1 + CRIT + ATK: 67 damage combo by spamming ATTACK between abilities

## Skins

* OMEGA-9 ("RADIATORS") [1000 Points]

* Classicer [500 Points]

## Trivia

* Berserker is regarded as a **male** in the worldbuilding document for CRITICAL STRIKE: Infernalis Edition.
Tactician

"Who the hell put Mercenary 2 in my game"

## Moves

### Attack

Tactical Shot - Shoot a high-power bullet from your pistol, dealing 15 true damage

### Ability 1

Assault - Dash forward while stabbing with your shield, dealing 12 damage. Gain Powerup +2 for 2s on hit / Splinter Round - After 0.5s, shoot an explosion from your pistol, dealing 12 damage, inflicting Weakness +3 for 3s and knocking away enemies in an AoE

### Ability 2

Assail - Leap forward then spin slash with your shield, dealing 10 damage, inflicting Weakness +3 for 3s and parrying proyectiles / High-Voltage Rounds - Fire 3 electrified bullets from your pistol, dealing 5 true damage, inflicting Shocked +3 for 3s and Disable for 1s. Increases Disable duration by 0.5s to targets that already have it

### Critical

Change of Plans - Change between OFENSIVE and DEFENSIVE mode, swapping your ABILITY1 and ABILITY2 between their ALTs. If you dont use this ability for 6s, your next CRITICAL will grant you Haste +5 if you change to OFENSIVE mode and Armor +5 for 3s if you change to DEFENSIVE

## Basic Rundown

Tactician is a class that costs 600 points. Its one the two ROW 4 Marksman classes, besides Sniper, and is classified as an Elite HEXER Marksman. It excels at adapting to the situation by playing either agressively or passively

## Pros & Cons

* Above Average Health in-Archetype
* High mobility in Offense
* Potent debuffs in Defense
* Versatile (Stance Change)
* Technically down 1 move.
* Longer Cooldowns in Defense

## Skins

* Classicer [50 Striker Participation Slips]
Slime King

**Slime King** is an antagonist in *Tribal Hunter*. He is a big slime with a crown. He made a deal with the Pig Tribe to allow them access to the Crystal Mines.

The second boss of the game, after the player beats him and gets paid the required amount of coins, Munch is granted his 4th weight level.

## Trivia

* He is the biggest slime of the game. In fact, he is the king slime, wearing a crown.
* His way of expanding Munch's weight capacity is forcing himself through his mouth and then expanding in his stomach.
* While an active participant of the fight, the slimes that are spawned in are often the primary offenders of the fight.
Wizard

"I cast Magic Missile, 10 times"

## Moves

### Attack

Astral Array - Cast a spread of 3 stars forward 2 times, dealing 3 damage and inflicting Star Fragment for 4s each

### Ability 1

Instant Transmission - After a delay warp forward delaing 5 damage and converting Star Fragments into Stun

### Ability 2

Comet Crasher - Summon a comet that crashes down dealing 10 damage and inflicting Star Fragment x2 for 4s in an AoE. Deals 15 damage and converts Star Fragments into Stun instead on direct hit

### Critical

Stellar Contempt - Mark an area infront and after a delay, a lunar flare strikes its position dealing 10 true damage. Max of 5 stacks, gain 1 stack every 12s

## Basic Rundown

Wizard is a free class. Its one of the two ROW 1 Burst classes besides Mage and is classified as an Advanced COMBO Burst. It excels at spamming proyectiles and inflicting Stun

## Pros & Cons

* Proyectile barrage
* Stun chain
* Slow attacks
* Requires timing

## Trivia

* Wizard's quote may be a reference to Project Submus Accudo
	+ PSA Wizard ATTACK is named Magic Missile
		- The quote may reference how CS:IE Wizard ATTACK casts 6 proyectiles unlike PSA Wizard ATTACK
* Pre-rework:
	+ Cosmos Staff (ATTACK) - Cast a star fragment forward dealing 8 damage and inflicting Star Fragment for 3s. Your third ATTACK is a full star that deals 12 damage and converts Star Fragments into Stun
	+ Shimmering Array (ABILTY1) - Mark an area infront and after a delay cast a burst of star explosions at the area, dealing 5 and inflicting Stun for 1s
	+ Comet Crasher (ABILITY2) - Summon a comet that crashes down dealing 10 damage in an AoE. Deals 15 damage instead on direct hit
	+ Spectral Stardust (CRITICAL) - Channel then cast a barrage of 10 stars forward that accelerate over 0.5s, dealing 4 neutral damage each
	+ QUOTE: "This class was weak so I had to buff it a lot in one update"
Maniac

"Who sold a chainsaw to this guy?!"

## Moves

### Attack

Shred - Saw forward, dealing 6 damage 3 times. Lunatic Mode additionally inflicts Burn for 3s

### Ability 1

Hack Away - Gain speed while continuously sawing forward, dealing 2 true damage 10 + 10 times on consecutive hits. Lunatic mode additionally inflicts 2 Slow for 2s, up to 20 Slow

### Ability 2

Bloodshed - Rev your chainsaw while gaining speed, then perform 3 wide strikes dealing 6 damage and healing equal to damage dealt. Lunatic Mode additionally deals 3 damage

### Critical

Gas and Iron - Activate Lunatic Mode. During Lunatic Mode missing attacks deals 33% of the attacks damage to yourself. Deactivates when activating an ability

## Basic Rundown

Maniac is a class that costs 400 points. Its one of the two ROW 3 Brawler classes besides Spearman and is classified as a Basic CHIPPING Brawler. It excels at rushing and dealing burst damage

## Pros & Cons

* Burst damage
* High sustainability for a brawler
* High mobility for a brawler
* Low range
Achievements

This is a list of **56 achievements** in *Tribal Hunter*:

* **Island... Gourmet?:** Get grabbed or swallowed by every single enemy that can grab Munch. (Big Slime, Slime Plant, Water Dragon, Honey Dragon, Bat, Catsuit Ghost, Snow Bunny)
* **Out of Stock:** Buy every upgrade at Key's Shop.
* **Jackpot!:** Bet the highest amount possible at the gambling game and win.
* **Bully Brawler:** Defeat Wave.
* **Egg Gourmet:** Defeated every enemy (bosses excluded) that can swallow eggs by feeding them one. (Brawler Cow, Pufferfish, Water Dragon, Ghost Knight, Honey Dragon, Honey Bear, Blue Dragon, Red Dragon, Dragon Knight)
* **Super Cow Fan:** Watched every episode of Super Cow.
* **Mushroom Gourmet:** Increased your capacity to the maximum of 1500.
* **Food Gourmet:** Eat every food item from Sweet Rotisserie and Jack's.
* **The Strongest Guardian:** Purchase every ability upgrade.
* **Lucky Munch:** Win three times in a row at the gambling game.
* **Full Wardrobe:** Buy every skin for Munch at the Artists Guild.
* **Mr. Moneybags:** Purchase everything from Key's Shop, the farm, and every skin at the Artists Guild.
* **Got your nose!:** Discover Kitami's secret.

### Hidden Achievements

* **Slime Munch:** Be defeated with so much slime that you produce a Slime Munch!
* **Spooky:** Be defeated while possessed for the first time.
* **Secret Hideout:** Found the fox kids.
* **Master Fighter:** Complete the oversized event with Sifu.
* **Sensei:** Meet Sifu.
* **Good boy:** Don't interrupt Lord Darkdread's phone call.
* **Hidden strength:** Defeat Lord Darkdread at the first encounter.
* **Dragon Tamer:** Defeat Lord Darkdread at his castle.
* **Not My Job:** Run out of the castle to achieve the first Neutral Ending.
* **Destiny?:** Inhale the "evil spirit" at the sealed chamber.
* **True Guardian:** Defeat the true final boss.
Medic

"Medical Licence? Hippocratic oath? What are you talking about?"

## Moves

### Passive

Blood Globules - Some abilities create globules that fly towards you or teammates with lower HP, restoring 1 HP. Effectiveness is not affected by red HP and is doubled on teammates

### Attack

Amputate - Hack forward dealing 10 damage and creating blood globules equal to 40% of damage dealt

### Ability 1

Clotting Dash - Thrust forward dealing 8 damage

### Ability 2

Neurotoxin - After a delay throw a vial at your cursor that explodes upon impact, dealing 8 damage and inflicting Weakness +3 for 3s and Stagger for 2s while granting Powerup +2 for 3s to allies and yourself

### Critical

Lethal Operation - Draw back then dash forward and stab the first target hit, dealing 10 true damage and creating blood globules equal to 60% of damage dealt. Deals 50% more damage against targets with Weakness. If this kills triple the amount of blood globules

## Basic Rundown

Medic is a free class. Its one the two ROW 1 Support classes, besides Priest, and is classified as an Advanced CHIPPING Support. It excels at debuffing and crowd healing

## Pros & Cons

* Mass healing
* Healing relies on succesful hits

## Trivia

* Pre-rework:
	+ Medic Spray (ATTACK) - Shoot a syringe that deals 12 damage to enemies and heals 5 HP and grants Forecefield for 0.3s to allies
	+ Medic Bomb (ABILITY1) - Toss up a bomb that explodes upon impact, dealing 10 damage to enemies and granting Regeneration for 6s to yourself. Deals 15 damage at the center of the AoE
	+ Disarming Vial (ABILITY2) - After a 0.5s delay, throw a vial at your cursor that explodes upon impact, dealing 10 damage and inflicting Weakness +4 for 3s while granting Super Regeneration for 6s to allies
	+ Sleeping Dart (CRITICAL) - Shoot a syringe that deals 10 damage and inflicts Sleep for 3s
	+ QUOTE: "People who play this are either noobs or sweats"
Scout

"I gave Scout a sky theme for some reason"

## Moves

### Attack

Pins and Needles - Shoot 2 bolts from your dual crossbows, dealing 5 damage each

### Ability 1

Aerial Assault - Leap forward while firing a barrage of 5 bolts, dealing 5 damage each

### Ability 2

Skyward Splinter - After a 0.5s delay, shoot a bolt that deals 15 true damage and inflicts Crippled for 3s and Injured for 8s

### Critical

Needle Storm - After a 0.5s delay, consecutively shoot 2 spreads of 5 bolts, dealing 4 neutral damage each

## Basic Rundown

Scout is a free class. Its one of the two ROW 1 Marksman classes besides Gunner, and is classified as a Basic CHIPPING Marksman. It excels at kiting and spamming proyectiles

## Pros & Cons

* High Damage Potential
* Access To Airstall
* Reliable Mobility
* Requires Precision and/or Positioning
Bishop

"'One should not look at this class code' me thinks"

## Moves

### Attack

Saving Grace - Cast a cross that deals 10 damage to enemies and heals 3 HP to allies

### Ability 1

Confessional - Cast a beam on you that grants you Purify for 1s

### Ability 2

Banishing Cross - Cast a cross that deals 12 damage and inflicts Bind for 1s to enemies while healing 5 HP to allies

### Critical

Evil Dispeller - Mark an area for 1s, then cast a cross in the marked area, dealing 20 damage to enemies in an AoE and creating a holy field for 6s that heals 4 HP every second. Allies receive +2 HP

## Basic Rundown

Bishop is a class that costs 200 points. Its one the two ROW 2 Support classes, besides placeholder, and is classified as an Advanced BURST Support. It excels at nullifying attacks and AoE healing

## Pros & Cons

* High sustainability
* High crowd control capabilities
* Can nullify attacks
* Requires timing
On-Screen/Mentioned Deaths

This is a page listing all the characters in the Tyranty Offices Universe who's deaths were either on screen or were mentioned.

## Meet The Mann

#### Episode 1. Bread Invasion

Mayor Stanford Jr -Killed after being shot by Red Spy after mistakenly being told that he would be evil.

Evil Spy -Eaten by a bread monster after being punched in the face by Red Heavy.

#### Episode 3. Aliens Attack!

Alien Sniper -Had his spaceship crash into a barn after being shot down by Blue Soldier

Red Spy -Murdered by Alien Spy

#### Episode 7. Blood & Oil

Ludwig - He was unable to escape the payload explosion.

Russell - Killed in the same explosion that killed Ludwig.

## Tyranty Offices

#### Act 1

Ronaldo the Clown -Killed by Lucifer after Ronaldo brings him back to life.

#### Act 2

Claire -Killed by demons (Turned into a zombie)

Health Kit Nick -Killed by demons (Mentioned in Health Life)

Lucifer's Right Hand Man -Executed by Lucifer after not following orders.

#### Act 3

Harold -Killed after refusing to give the Serum to Lucifer.

Bob -Killed by Lucifer's Other Right Hand Man

Many demons -Killed in various ways during the final battle.

Barnaby -Killed by Lucifer's Other Right Hand Man

Lucifer's Other Right Hand Man -Killed by Ned.

Lucifer -Overpowered by Tyranty Offices and eventually killed.

## Health Life

#### Act 3

Bob -Sacrifices himself by distracting the mingebags allowing the gang to run away.

Steve -Killed by being overpowered by Mingebags

Belle -Murdered by Ronaldo the Clown by a chainsaw

Health Kit Nick -Sacrifices himself to save everyone left alive

Ronaldo the Clown -Killed in the explosion caused by Health Kit Nick

## Shorts

#### Fishing

Random Sniper -Dragged into the water by something

#### piss in your a\*s

Random Telengineer -Killed by Snipiss

Snipiss -Killed by Brute Heavy (Respawns)
Grenadier

"He is not the Guilty Gear"

## Moves

### Attack

Hell Shell - Shoot a grenade that deals 5 damage in an AoE. Deals 10 damage on direct hit. If this hits a wall it creates a flare for 5s

### Alt Attack

Violent Misfire - During your ABILITY1 detonate the grenade in your cannon creating an explosion in a cone infront that deals 13 damage and knockback and inflicts Burn for 3s. Suffers from recoil

### Ability 1

Overflow Engine - Charge your cannon creating a ring of fire around that inflicts Burn x5 for 3s over 1.5s, then blast yourself forward dealing 10 damage in an AoE behind while leaving a flare on the floor if grounded or in the nearest wall if airbone. Can be recasted to cancel

### Ability 2

Quake Hatchet - Slam your cannon on the floor dealing 15 damage and knocking targets up while leaving a flare. If airbone spin for 0.6s then while crashing into the ground dealing 15 damage and knocking targets up while leaving a flare

### Alt Ability 2

Quake Hammer - Hold for 0.3s to create a line of flares that deal 10 damage and knock targets up

### Critical

Mountaint Magnum - After a 0.8s delay blast the ground below creating an explosion that deals 15 damage and inflicts Stagger for 2s in an AoE while erupting all flares into flame pillars that deal 12 damage and inflict Burn for 3s

## Basic Rundown

Grenadier is a class that costs 200 points. They are one of the two ROW 2 Spellcaster classes along with Sorcerer. They are classified as an Elite SETUP Spellcaster. They excel at crowd control and inflicting Burn

## Pros & Cons

* High DoT
* Crowd Control
* Requires timing
Warrior

"To be fair, you have to have a very high IQ to understand the mastermind behind the technique behind Warrior mains..."

## Moves

### Attack

Warrior Slash - Slash forward dealing 12 damage, lower cooldowns by 0.3s on successful hits

### Ability 1

Blade Rush - Slash forward twice dealing 6 damage, gain Haste +5 for 4s and Powerup +2 for 2.5s on hits

### Ability 2

Gale Blade - Enchant your sword, next ATTACK will shoot out an ethereal sword dealing 8 damage

### Critical

Whirlwind Sword - Dash and spin dealing 8 damage in an AoE, lower cooldowns by 1s on successful hits

## Basic Rundown

Warrior is a FREE class which excels in high amounts of burst and poking. They are classified as a Basic RUSHDOWN Brawler. They are one of the two ROW 1 classes besides Berserker and is the first class to be added to the game.

## Pros & Cons

* Versatile kit
* Snowballing Capability (Self Buffs, Cooldown Reduction)
* No Tooldisable (and/or) Windups

## Tips & Tricks

### Combos

* AB2 + CRIT: Quick 16 damage

* CRIT + AB1 + ATK: Approaching combo that deals 34 damage

* AB2 + CRT + AB1 + ATK + AB2: Extended version of the approaching combo that deals 16 more damage

## Trivia

* Warrior's quote is poking fun at how braindead CRITICAL STRIKE v5.7.5 Warrior is and how easy Warrior is to play in general.
* Warrior is the first class to be added to CRITICAL STRIKE: Infernalis Edition.
* Warriorhas their own associated game. This version of CRITICAL STRIKE: Infernalis Edition is one of the very earliest verisons of the game and only has Warrior as a class.
	+ Note: Warrior in this game is not 1:1 with the current version of Warrior.
* Warrior is regarded as a **male** in the worldbuilding document for CRITICAL STRIKE: Infernalis Edition.
Phantom

## Moves

### Attack

Lacerate - Perform two consecutive slashes with your sawblades dealing 8 damage, hitting a Shadow Mirage grants Haste +10 for 1s. **Spectra Strike** - Perform a wide frontal slash dealing 15 damage

### Ability 1

Shadow Mirage - Launch a shadow clone forwards a short distance, recast with 1s to teleport to this clone, causing it to despawn and releasing a small pulse that inflicts Blind for 1s, clones last 12s or until interacted with

### Ability 2

Sawblade Ravage - Perform 2 consecutive AoE slashes, each dealing 10 damage, clones currently on the field will perform 2 AoE slashes for 10 damage and despawn, can be used during CRITICAL

### Critical

Spectra Surge - Transform into an orb for 1.5s and gain Armor +3, gaining greatly increased movement speed and activating ALTs, running through a Shadow Mirage will cause you to absorb it, despawning the mirage and increasing this ability's duration by 1s but cannot increased above 1.5s, cooldown begins when transformation ends

## Basic Rundown

Phantom is a class that is unlocked by defeating the Phantom Boss (Must be Alive). It excels with its incredibly high mobility and burst damage output. It is classified as an Advanced SETUP Assassin.

## Pros & Cons

* Incredibly high mobility
* Incredibly high burst
* Lack of range and requires to be in CQC situation which is risky

## Trivia

Spectra Surge use to have no cap for how long the ability could last. This causes many issues and was eventually nerfed to cap only at 1.5s
Defender

"All this time and we still dont know what Defender is defending?"

## Play styles

### Ability 1

Charge Tackle - Wind up for 1s, then dash forward, dealing 15 damage and inflicting Stun for 1s to the first enemy in your path

### Ability 2

Rocket Grapple - Wind up for 0.5s, then shoot your gauntlet forward, dealing 12 damage, inflicting Stun for 0.5s and pulling the first target hit

### Critical

Titanic Tremor - Wind up for 0.5s, then slam down and create an AoE that deals 8 damage, then another that deals 12

## Basic Rundown

Defender is a free class. Its one of the two ROW 1 Tank classes besides Knight and is classified as an Advanced BURST Tank. It excels at playing agressively and interrupting attacks

## Pros & Cons

* High mobility for a tank
* Can interrupt attacks
* Can combo
* Short range
* Requires timing

## Skins

* Cataclysm [50 Event Tokens]
* OMEGA-9 (RADIATORS) [50 Seeding Salts]
Chrono

"We will become weaker"

## Moves

### Passive

Clockwork Movement - Gain 2% CRITICAL every 1s and double it when below 50% HP. Passively gain +5 speed while above 75% HP

### Attack

Warp Strike - Rend with your sword, dealing 10 damage. If it hits, change your next ATTACK to its ALT and gain 5% CRITICAL

### Ability 1

Temporal Flow - Blink forward and create a paradox clone that moves from your previous to your next position, dealing 10 damage, inflicting Slow +10 for 2.5s and granting 10% CRITICAL

### Alt Ability 1

Clock Hands - Gain increased speed then spin rend with your sword twice, dealing 8 damage in an AoE and gaining 5% CRITICAL

### Ability 2

Eon Rip - Warp to your position from a second ago, creating a spatial rip between that deals 12 damage and grants 10% CRITICAL. Additionally inflicts Stop for 1s if your ABILITY1 hit in the last 2s

### Critical

Doomdestine - When at 100% CRITICAL consume all CRITICAL and activate Paradox Rush for 6s. Paradox Rush grants 25% increased movement speed, 50% attack speed and your cooldowns recharge 100% faster, then receive Stop based on 12.5% of damage taken + 1s for every status effect received

## Basic Rundown

Chrono is a gamepass class that can be rented for 500 points. Its one of the two ROW 2 Gamepass classes along with Beast and is classified as an Advanced BURST Brawler. It excels at dealing burst damage thanks to its CC, teleports and empowerment

## Pros & Cons

* Teleports
* CC
* Short range
* Requires timing
* CRITICAL needs to be charged

## Trivia

* Chrono description and CRITICAL name might be references to the game HOURS
	+ In the Endless Timeless mode upon reaching a certain number of waves there will always be an upgrade whose description says "We will become weaker"
* Pre rework:
	+ ??? (ATTACK) - Summon a clone in front that deals 6 damage and inflicts Windup x2 for 6s
	+ ??? (ALT ATTACK) - Summon 3 swords that spin around, dealing 10 damage and inflicting Windup x5 for 6s
	+ ??? (ABILITY 1) - Blink forward and your next ATTACK withing 1s will switch to its ALT
	+ ??? (ALT ABILITY 1) - Recast to teleport to your previous position and gain Haste x15 for 1s
	+ ??? (ABILITY 2) - After a delay, summon a clock below that deals 10 damage and inflicts Slow x10 for 1s in an AoE. If the enemy has Windup, consumes all Windup to apply Stop for 0.1s per stack consumed instead
	+ ??? (CRITICAL) - Shoot a clock that marks enemies for 1s, then summon clones that slash marked enemies and deal 2 true damage 5 times. If the enemy has Windup, consume all Windup to deal twice as much damage
	+ QUOTE: "???"
Reaper

"It just warrior with lifeste- no, wait, wrong game"

## Moves

### Attack

Cull - Cull with your scythe dealing 12 damage. Every third ATTACK swaps to its ALT

### Alt Attack

Dread Shockwave - Slash a shockwave that deals 10 damage with 100% lifesteal and grants an ABILITY1 stack

### Ability 1

Deaths Grasp - Ready your scythe then cleave a wave of death that deals 5 neutral damage and inflicts Deathmark for 2.5s. Max of 2 stacks

### Ability 2

Shadow Step - Become ethereal, gaining Untargetable and 50% increased speed for 0.5s while inflicting Blind for 1.5s and Slow x10 for 3s. If unsuccesful receive Slow x10 for 1s

### Critical

Sweet Release - After a delay swing down creating a wave of death that deals 10 true damage. If the target has Deathmark, consume it to inflict Withering instead

## Basic Rundown

Reaper is a gamepass class that can be rented for 500 points. Its one of the two ROW 3 Gamepass classes along with Shroom and is classified as an Elite CHIPPING Assassin. It excels at kiting and dealing passive damage
Demon

"LET IT OUUUUT!!!"

## Moves

### Passive

Divine Shackles - Holy chains bind your body, restricting your true power and reducing your speed to 30

### Attack

Chained Fist - Strike forward dealing 10 damage and granting 8% CRITICAL

### Alt Attack

Wicked Claw - Slash forward dealing 12 damage

### Ability 1

Demonic Outburst - Unleash an earthsplitting roar that deals 5 damage in an AoE, pulls enemies towards you and grants 4% CRITICAL, then release your hellish power dealing 8 damage in an AoE and granting 6% CRITICAL

### Alt Ability 1

Fallen Prophet - Leap up then divepunch forward creating a torrent of fire that deals 8 damage and knockback and inflicts Curse for 3s. Deals 10 additional damage on direct hit

### Ability 2

Manifest Evil - Dash forward then strike upward releasing a torrent of fire that deals 5 damage and knockback, inflicts Curse for 3s and grants 20% CRITICAL against the first target hit

### Alt Ability 2

Fafnir - Lunge and punch forward in a burst of flames dealing 12 true damage and Curse for 3s. Additionally inflicts Stun for 1s against targets with Armor

### Critical

Seal Unleash - If at 100% CRITICAL consume all CRITICAL to charge up then shatter your bindings and manifest your true power, healing 25 HP and activating Belial's Grant. During Belial's Grant swap your abilities with their ALTs. Staying in this state for more than 8s causes you to lose max HP but dealing damage grants additional duration, up to 10s

### Alt Critical

Subjugation - If less than 8s have passed channel then strike your claw into the ground creating a chain of brimstone eruptions that deal 15 damage and inflict Reckoning for 6s then revert to your shackled form, otherwise activate Power Strain, which deactivates Belial's Grant with a 2s endlag

## Basic Rundown

Demon is a gamepass class that can be rented for 500 points. Its one of the two ROW 5 Gamepass classes besides Duelist and is classified as an Elite BURST Brawler. It excels at inflicting DoT and rushing

## Pros & Cons

* High DoT
* Low sustainability
* CRITICAL needs to be charged
Knight

"This class had to be reworked a bunch"

## Play styles

### Ability 1

Battering Bash - Run forward while bashing with your shield, dealing 10 damage and knockback while gaining Armor +3. If this hits, extend the duration of the bash

### Ability 2

Divine Retribution - Guard with your shield for 0.5s, blocking attacks and releasing an AoE that deals 10 damage, then spin slash with your sword, releasing a growing wave that deals 10 damage. If you got hit during your guard, deal 50% more damage and inflict Stun for 0.5s

### Critical

Heavensent Avenger - Wind up for 1s, then slash a holy wave of energy that deals 15 true damage. Recast this ability during its windup to spin slash, dealing 18 true damage in an AoE

## Basic Rundown

Knight is a free class. Its one of the two ROW 1 Tank classes besides Defender and is classified as an Advanced RUSHDOWN Tank. It excels at chasing down opponents and parrying attacks

## Pros & Cons

* High mobility for a tank
* Can nullify attacks
* Can counter-attack
* Requires timing

## Skins

* Classicer [50 Striker Participation Slip]
* Haloangel [50 Striker Participation Slip]
* Scratched [50 Event Tokens]
* OMEGA-9 (RADIATORS) [50 Seeding Salts]
Страж

Страж - это люди которые защищают порядок, ищут и сажают в тюрьму ПК игроков.

## Madesto

Конкретнее о ПК игроках вы можете прочитать на странице(клик на слово ПК)
Главным стражом на данный момент является Madesto aka Dinnerbone
Вот вам рекомендации:
Постоянно снимайте свою игру чтобы избежать потерю лута навсегда от бага или подать в заявку о том что вас убил игрок, предоставив видео как доказательство!
Crusader

"We will take back the holy land"

## Moves

### Attack

Sanctification - Wind up then swing your flail forward dealing 12 damage. Every third ATTACK will be a spin with your flail dealing 10 damage in an AoE. If your CRITICAL passes through your ABILITY1 your next 3 ATTACKS are blessed, healing equal to 40% of damage dealt

### Ability 1

Banishing Fyre - Leap forward and strike the ground dealing 10 true damage and creating an eruption of holy flames that deal 10 damage over 1s. Removes DoTs and movement debuffs from teammates

### Ability 2

Empyrean Guard - Stand still and raise your shield then create a holy wave infront that deals 10 true damage and knockback while gaining Untargetable for 0.5s. Double the duration of Untargetable per target hit

### Critical

Oath of Purity - Throw your flail like a piercing boomerang dealing 10 true damage on the way away and 6 damage on the way back

## Basic Rundown

Crusader is a class that costs 200 points. Its one of the two ROW 2 Tank classes besides placeholder and is classified as a Basic RUSHDOWN Tank. It excels at rushing and ignoring damage debuffs

## Pros & Cons

* Ignores damage debuffs
* Can counter

## Trivia

* Pre-rework:
	+ Sanctification (ATTACK) - Wind up then swing your flail, dealing 14 damage. Every third ATTACK will be a spin with your flail, dealing 12 damage
	+ Deus Vult (ABILITY1) - Swing your flail then throw it forward, dealing 10 true damage and inflicting Concussion for 0.5s
	+ Divine Oath (ABILITY2) - Guard with your shield for 3s, reducing damage taken by 50%. Taking 12 damage or more grants you Purify for 1s + 10% of damage dealt by any attack you received that dealt 12 or more damage
	+ Manticore (CRITICAL) - Leap forward while channeling holy energy, then slam down with your flail, dealing 10 damage and inflicting Injured for 4s in an AoE. Deal x2 damage at the center of the AoE
	+ QUOTE: "We will take back the holy land"
Vulca

"Draaagon... how does this code work..."

## Moves

### Attack

Raging Eviscerate - Swing forward with your axe, dealing 10 damage. Every third ATTACK will be a slam down that deals 8 damage and inflicts Magma for 6s in an AoE

### Ability 1

Crushing Inferno - Leap forward then slam down with your axe, creating an eruption around you that deals 10 damage, inflicts Magma for 6s and knocks back enemies in an AoE

### Ability 2

Flame Barrage - Slash a wave of fire that deals 5 damage, inflicts Magma for 6s and pulls enemies. Has 3 stacks. Recharge a stack every 5s

### Critical

Molten Oblivion - Release an AoE that inflicts Stun for 2s and Magma +2 for 6s, then spin slash with your axe, dealing 8 true damage + 4 times enemies Magma stacks and knocking them back. Can only be used after inflicting 10 magma total stacks

## Basic Rundown

Vulca is a class that costs 400 points. Its one of the two ROW 3 Tank classes besides Juggernaut and is classified as an Advanced BURST Tank. It excels at dealing damage over time and zoning

## Pros & Cons

* Long range
* High crowd control capabilities
* Can stack damage over time
* Low damage per hit
* Restricted moveset
* Status effect dependency