Speed

Stats

Credits go to **VS Battles Wiki**

**Speed** is simply put how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight.

### Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than their movement speed.

### Perception Speed

The timeframe it takes for a character to notice an event or reaction. But crucially, this does not grant any movement; at most, it allows the user to activate a thought-based ability.

More information, and a table of which timeframes grant which speeds, can be found on the reactions page.

### Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

### Conversion

You can use this calculator to convert from one speed unit to another.

## Speed Levels

**Infinite Speed** (Able to travel any finite distance in zero time, or move an infinite distance within a finite amount of time. Teleportation does not count. For further information, see the "Further Explanations"-section below.)

**Inaccessible Speed** (Able to travel any distance at a speed so high, the value has to be imagined in order to even exist. Thus the speed is undefined and the value of time is 0. A good example of this would be moving in stopped time. This speed tier is very similar to the upcoming **Immeasurable Speed** tier)

**Immeasurable Speed** (Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined the speed formula cannot be applied. This is the same reason why multiple temporal dimensions also grant immeasurable speed. For further information, see the "Further Explanations"-section below. Example: moving backwards in time. This speed tier is very similar to the previous **Inaccessible Speed** tier)

**Irrelevant Speed** (Characters beyond, and qualitatively superior to, the concepts of dimensions of time and space themselves. Meaning: Tier 1-A and above.)

### Other

**Omnipresent** (This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. It applies to characters that exist throughout all of a given space and/or time. For practical comparisons, each case requires more detailed consideration and explanations such as throughout which space the character is omnipresent and if they are omnipresent throughout time as well. Some characters can also be omnipresent only throughout time, but not space, which should be noted as "Temporal Omnipresence" in the affected profile pages.)

**Nigh-Omnipresent** (Similar to Omnipresence, but to a much lower degree, e.g.: being able to appear anywhere within one universe, but not beyond it)

## Further Explanations

### The Exact Border Between Tiers

The speed tiers used have intersecting limits, and this may be confusing to some members. The divisions are made based on Exclusive Form grouping, in which the true lower limit is the given lower limit and the true upper limit is just short of the given upper limit.

Examples:

1) Mach 10 is Hypersonic+, not Hypersonic.

2) Mach 100 is Massively Hypersonic, not High Hypersonic+.

### Regarding Massively FTL+ Speed

Kindly note that Massively FTL+ is a very broad category which starts from 1000x the Speed of Light up to any higher finite velocity. As such, Massively FTL+ characters need not be even remotely on a similar level of speed. In fact, the difference may be as great as the magnitude of difference between Massively FTL and regular human level.

In conclusion, one Massively FTL+ character can speed blitz another Massively FTL+ character, and assuming otherwise without a logical reason is fallacious.

### Details Regarding Omnipresence

While Omnipresence is, strictly speaking, not speed, it is listed as a speed statistic due to behaving in combat similarly to how normal speed would. For example, a being that is omnipresent within 3-D space would win every race against an opponent with normal speed, due to already being at the goal by the time the race starts. In addition, an attack from an omnipresent being is unavoidable with normal speed due to the attack being in every location in the universe at once.

It is commonly assumed that characters who are omnipresent across both space and time would be able to act and react much more quickly than regular characters, by virtue of their sheer size, but this is not always backed up by the source material. Though the nature of their existence makes fighting and harming them difficult for conventional fighters, requiring the use of abilities capable of affecting their entire being, as well as the ability to dodge their potentially omnipresent attacks, it is not necessarily impossible, as an omnipresent character's reaction time may still be limited.

This should all be analyzed on a case by case basis - omnipresent characters cannot be automatically assumed to have Infinite or Immeasurable speeds, and attacks coming from them do not necessarily cover the entire universe or multiverse. Some attacks can even be temporally but not spatially omnipresent, and these attacks do not necessarily move through space at Infinite or Immeasurable speeds. Despite the difficulty, it is possible for characters with certain abilities, such as Acausality, Cosmic Awareness, and Dimensional Travel, along with sufficient area of effect or hax, to keep up with omnipresent characters with measurable reaction and attack speeds.

Omnipresence must be specified in conjunction with the scale. Because omnipresence within a single 3+1-D universe (aka a regular 4-D space-time continuum) does not mean anything to regular life forms in higher dimensions of time and space (which might be larger and more complex than this universe).

A character that is omnipresent within a certain space is not necessarily swifter than all non-omnipresent beings. In addition, if a certain character is omnipresent on a universal scale, it is not a relevant advantage during a match-up against a character that can destroy universes.

### Timeless Voids

Timeless Voids, i.e. areas within a setting that lack time or exist outside of the flow of time, cannot be used to grant Infinite speed. One might be tempted to apply Speed = Distance/Time and say that time equals 0 in this situation, thus moving through this type of void should result in Infinite speed. However, in a Timeless Void, time does not exist, making Time = Not Applicable.

So in short, Time = Nonexistent or Not Applicable and Distance/Time = Undefined and cannot be determined under these conditions.

### About Time Manipulation and Speed

Time Stop does not grant a user infinite speed, nor does otherwise slowing down time increase somebody's speed rating. These abilities decrease the speed of others instead, while leaving the user's speed the same, and should as such be listed in the powers & abilities sections instead. The extent to which time is slowed down should also be stated, if possible.

Abilities that accelerate a user's time to make them faster can be mentioned as a rating in the Speed section of the relevant profile, as these abilities increase a user's speed relative to everyone else. However, they should be mentioned separate to their non-amplified speed. For example: **Normal Human**, **FTL** via time acceleration.

One should consider that a user of such an ability might not have time accelerated to the maximum extent at all times when scaling them to other characters.

### On Infinite Speed, Immeasurable Speed and How They Compare

Being able to casually roam around freely across linear time qualifies for immeasurable speed. However, traveling to different time periods through movement is a common feat in fiction that often leads to inconsistencies and has been done via FTL travel or running laps around the earth faster than it rotates. This can lead to characters being assigned an additional, independent, speed rating for the ability. This should preferably be evaluated case by case.

The difference between infinite and immeasurable is that the former can go everywhere in zero time, whereas the latter can go everywhere and everywhen faster than in zero time.

For more information, Infinite speed characters are so fast, they move faster than time can flow at any period. They perceive every finite speed character as completely frozen and it takes 0 time to react to any finite speed object or travel finite speed distance. They can also perform and infinite number of actions or travel infinite distance within a finite amount of time. An infinite speed character's perception of time only flows when they allow it to flow.

Immeasurable speed characters are far beyond even those Infinite speed characters listed above. They perceive infinite speed characters as completely frozen, and they can travel forward and backward in time at will. They have the speed necessary to hop from the beginning of time, to the end of time, and anywhere in between as casually as a human being can roll their eyes left or right. This also means their reaction time is faster than instantaneous. They can dodge an attack that already has been struck, and they can strike someone even before they launched an attack. And they can do all of this via sheer speed.

When evaluating speed feats resulting in infinite speed a high amount of scrutiny should be applied. Speed feats of this nature frequently turn out to be Outliers and statements regarding infinity are prone to be Hyperbole. One should consider whether it is more plausible and consistent to assume that the abilities creating infinite distance or zero time were resisted, circumvented or nullified instead, or if Teleportation or similar were employed. Filling or lightning up infinite-sized realms must require substantial amounts of evidence. But if the intent for the infinite-sized realm is clear and repeatedly hammered in multiple times, then there's no reason to assume otherwise and it should be acceptable.

When it comes to scaling such speed to other attacks or characters a high amount of scrutiny is necessary. Often these speeds don't scale to any regular attack or other characters. Fictions tend to prove this fact by the attacks and/or movement of characters not starting and finishing simultanously, even if the characters are moving a finite distance, despite the fact that this should be the case for infinitely fast characters. Generally, to scale such speed feats to characters or other attacks the verse needs to provide solid evidence for it and consistently portray the character/attack and those that scale as moving that fast.

### Crossing between Universes and Higher Dimensions

Speed isn't defined by any number of spatial dimensions but simply distance over time. Meaning that it is possible for 1-dimensional characters to be faster than those who cover many dimensions. And the distance between two timelines is defined as the 5th dimension (Or a 4th spatial dimension) that separates two or more universes. Said distance is often unknown as it could be anywhere between much smaller than the Universal radius and infinite. But such details are only known to those who can travel through additional spatial dimensions. For that reason, crossing Universes is unquantifiable for speed unless details are specifically stated.

Also see here for more information.

### On the Faster Than Eye Rating

For details about the Faster than the Eye rating see here.

### Regarding Travel/Flight Feats and Reactions

If a character travels or flies very fast through a very empty terrain, in which it doesn't necessarily have to react to sudden obstacles, the speed in question is travel or flight speed, but not necessarily reaction speed. In order for it to also be reaction speed, and the speed in total hence applying to the character's combat speed, the character either must have demonstrated the ability to react to sudden obstacles while traveling at this speed, have a calculation made that supports the character having corresponding reaction speed/time or otherwise demonstrate having comparable reactions.

Simply being able to stop accurately at the target destination does typically not qualify, as it can be spotted from a large distance to make preparations to stop or the character could even slow down before reaching the destination, assuming we only know the average speed with which they moved.

The typical example of such cases of travel/flight speed that doesn't necessarily scale to reactions is space travel. As space is incredibly empty there are virtually no objects one has to navigate around between destinations. Just flying in a straight line from A to B would be safe. At the same time the typical destinations, such as stars and planets, are so large that they can easily be seen from millions of kilometers away. As a result a character would only need reactions equal to a miniscule fraction of their travel speed to perform a safe and precise landing on them.

## Other statistics

* Attack Potency
* Lifting Strength
* Striking Strength
* Durability
* Range
* Intelligence
* Stamina