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**Welcome to the world of Eoia!**

Eoia is a fictional world, initially developed by the GM, but greatly expanded through collaboration and play.

This is a collaborative community website where the players and GM of several tabletop RPG campaigns can build and expand. Players are encouraged to add journals to their user page or to the main wiki for session journals, comment on current pages, and add details they've learned to the various pages within the wiki.

### Character vs Player Knowledge

Anything marked with  is not character knowledge and is included on the wiki either as a fun fact, for GM clarification, or because the players might know about it more than a small amount, but not as characters (such and Anri and Monday that were played by players in a demo).

All PC pages are considered not character knowledge; they're primarily for GM information and to help other players have a bit of insight into the other player characters. Information on those pages should be considered player knowledge only until the character in question brings it up in-game in conversation, or the player mentions that its common knowledge.

All other information posted on the wiki is considered common character knowledge, so if I post something it should be considered something that player characters could know automatically, have overheard recently in gossip, or with a very low DC for a knowledge check (DC5).

## Eoia Campaigns

Alluvione CampaignInnerhold Dungeon World Game
Media/Anime/Episode 7

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Music

### ED Theme

"(臆病な狼 2019)" by Hilchryme

**Iliaster** is the seventh episode of the Cagaster of an Insect Cage anime adaptation.

## Plot Summary

After learning the truth about Ilie, Kidou and Jin quickly find her and bring her back to the cafe. Before they can inform her of the situation, strange men abruptly enter.

They are led by Franz himself, the man Griffis addressed in his letter. Franz believes himself to be Ilie's true father and asks her to join him. She refuses and tries to make her escape with Kidou. However, they're stopped and confronted by a man named Acht, a human-cagaster hybrid. test

## Characters

* Kidou
* Jin
* Ilie
* Franz
* Griffis
* Acht
Fridi Martina

Fridi was negen jaar oud toen haar moeder overleed, Haar vader was al weg gegaan toen ze nog maar drie maanden oud was. En Fridi groeide op bij de nonnen. Als ze 21 is verhuist ze naar Nederland en gaat naar de toneelschool in Amsterdam. Ze speelt in verschillende series zoals Goede tijden Slechte tijden , Vrouwenvleugel  en de Erfenis. in 1997 verhuist Fridi echter terug naar haar geboorte land, en gaat daar theaterlessen geven..... in latere jaren word Fridi ziek en lijd aan de ziekt ALS waar ze op 10 mei 2014 komt te overlijden in Willemstads.

 Vrouwenvleugel  | 12 afleveringen
 Goede tijden Slechte tijden
 De erfenis
 Wolven
Koksal

**Eerdere leven**

Koksal woont ongeveer een paar jaar in Nederland en begint de Nederlandse taal steeds meer te beheersen , hij krijgt een baan als portier en centralist bij de Sloterdijk.

**Karakter**

Is zeer zachtaardig en soms wat onhandig in het omgang met in het speciaal vrouwen

**Seizoen 1**

Koksal zit geregeld achter de centrale bij de ingang van de Sloterdijk. Hij kent alle bewaarders en gevangenen en droomt er van om ook te gaan werken als bewaarder. Hij heeft veel te maken met Anita Oerlemans de ex vrouw van hoofdbewaarder van de Vrouwenvleugel , Wiebe Oerlemans. En helpt bij de verassing van Lea Zandbergen

**Seizoen 2**

Koksal werkt eindelijk op de vrouwenvleugel als bewaarder, en heeft het er erg naar zijn zin. Hij kan het goed met iedereen vinden. Al weet hij niet hoe hij met sommige dingen om moet gaan. Zoals wanneer Gillian Bloch de sollicitaties voor prostituees en striptease danseressen gewoon in de gevangenis doorzet. Hij is er getuigen van dat een vrouw haar kleren uit wil trekken. Hij stopt de vrouw en verteld alles tegen Wiebe. Koksal begint gevoelens voor collega Regina Jongschaap te krijgen. Hij vraagt haar mee uit en begint een beetje onhandig maar heel direct met zijn liefdes verklaring. Hij is aanwezig als Jose Donkers en Snoes Rivaan ontsnappen en hier bij Wiebe in gijzeling nemen. Als de andere vrouwen achter de deur zitten gaat Koksal kijken wat er aan de hand is en hoort dat Jose Wiebe in zijn rug heeft geschoten. De volgende dag overlijd Wiebe aan zijn verwondingen. Regina verteld Koksal dat ze niets van hem wil en dat hij haar met rust moet laten.

**Seizoen 3**

Koksal helpt vooral zijn vrienden en de vrouwen op de afdeling. Hij helpt Tonny Oerlemans de Boer met verhuizen en is de getuige van zijn beste vriend David Molenaar op zijn huwelijk met Julia Claus . Hij probeert even aan te pappen met nieuwe collega Rietje Verdonk maar die heeft al een relatie. Bovendien kan hij Regina nog steeds niet vergeten, en vraagt haar nog een keer uit. Dit keer lijkt Regina er wel op in willen gaan, en groeien ze steeds dichter naar elkaar toe.
Funda Muijde

Funda wordt geboren in Adana maar groeit op in Zaandam. En weet al op jonge leeftijd dat ze Actrice wil worden. Ze is vooral bekend als Selma Lokman in Medisch Centrum West , Derya Usta in Vrouwenvleugel  en als Elif Baydar in Goede tijden slechte tijden.

In 2007 is Funda betrokken bij een auto ongeluk in Istanboel. De auto waar ze in zit slaat meerdere keren over de kop en haar rug en wervels raken hier mee zwaar beschadigd waardoor ze een dwarslaesie op. Ze komt in een rolstoel terecht maar besluit te blijven acteren.
Characters

## PCs

* Amy - Nuala - Pied Piper of Rogues - 1/2 Elf Rogue
* Cori - Mila - Bodyguard Courtier - Human Urban Ranger
* Dave - Tura di Fritaro - Conjuration Wizard - Human Conjurer
* Gary - Ayden - Seranrae's Blessed - Cleric of Seranrae
* Ian - Marlowe - Columbo Meets Dick Tracy - Human Street Oracle

#### Related

* Rich - Gisella - Many Faces - Catfolk Agile Witch

## Major Supporting Characters

* *Countess* Agatha Alluvione - Head of Alluvione Clan
* Misha Alluvione - Heir of Alluvione Clan
* Prince Aurelius Florent IV - Prince of Florentia

## Minor Supporting Characters

* Anri di Guardi - *Troubleshooter* for Monteguardia clan
* Monday di Guardi - *Troubleshooter* for Monteguardia clan
* Perry Wilder - Famous Young Energetic Bard from Florentia
* Vector - Eccentric Wizard who has worked for the Alluvione clan recently
Bea Meulman

**Biografie**

Bea begon haar carrière als actrice bij toneelgroep Theater waar ze van 1972 tot 1985 bij speelde. Vanaf dan gaat ze ook in tv series spelen in kleine rolletjes. Ze breekt door met haar rol in de Nederlandse drama serie Vrouwenvleugel wiki waar ze de homoseksuele Teun Metz speelt die de man van haar vriendin Anna ten Hage (gespeeld door Leontien Ruiters) doodgereden heeft. En speelt deze rol drie seizoenen lang tot het einde van de serie in 1995. In 1994 begint ze al aan een nieuw avontuur als ze gecast word voor de rol als Rietje Brouwer in de Nederlandse Komedie serie Sam sam gebaseerd op de jaren 70 serie *Man about the house.* Ze speelt hier onder andere in met Vrouwenvleugel wiki collega's John Jones die in vrouwenvleugel de rol van David Molenaar had en Joost Buitenweg die de rol van Alfred Willemse  had. Die serie start in 1994 en stopt in 2003. Zowel Sam Sam als Vrouwenvleugel zijn te zien op Videoland. En Sam Sam word nog altijd geregeld uitgezonden op Comediecentral. Ook daarna en daarvoor was Bea nog geregeld op tv te zien en ook in de theaters in toneelstukken en musicals.

Bea en Leontien maakte begin 1993 spraakmakende tv door een scene in vrouwenvleugel waar ze samen zoende. Dit was de eerste Lesbische kus op de Nederlandse televisie

op 6 juli 2015 overleed Bea aan kanker in Amsterdam. Haar oud Vrouwenvleugel collega en goede vriendin Marjolein Keuning die Eefje winkel speelde maakte het bekend dat de enkele dagen er voor opgenomen Bea overleden was in haar slaap. Bea is 66 jaar geworden

**Filmografie**
Session Ten

* Looking for the Heart of Preziki for The Cloud Dragon Q'varian takes the party to the city of Alba, it's last known location.  Checking with the Inquisitors of Alba, and other connections, they confirm what they had heard from Q'varian that the Heart was known to have left Alba, but it's not certain if it ever arrived in Florentone.
* Lady Lily Alluvione (wife of former Duke, Andreas Alluvione) approaches the party. She explains that a Devil is in the City of Alba, up to no good. In exchange for thwarting the Devil, she will gain information for the family in regards to the trail of the Heart.
* The party manages to pick of the trail of "Father Chilton" a devil in disguise.
	+ They find him just leaving a meeting with Minister Narcciza.
	+ Using a well timed "Detect Thoughts" spell Marlowe gets some juicy details.
* The party defeats Father Chilton, but not without a lot of help from the Cathedral of Alba.
* Lady Lily tells the party that the Heart made it to Florentone, but never made it to the Zaffiro family, who were supposed to transport it to the Plane of Air.
Session Two

Summation:

* Talk to Misha
* Talk to Vector
	+ Question 1
	+ Question 2
	+ Question 3
	+ Question 4
	+ Question 5
	+ Question 6
* Individual Searches
	+ Aiden -
	+ Nuala -
	+ Mila -
	+ Marlowe -
	+ Tura -
* Chat with Leo
	+ Manaro Tower overlooks the market
	+ Sheriff Manaro is not friendly to the Alluvione family
	+ The Alluvione family estate was given to the Manaro clan to administer when the Alluvione's were exiled, thus the Sheriff was "ruler" over the lands until Agatha received them from the Prince
* Tenant Party
	+ List of tenants and descriptions can be found here
* Activities post Session two and before Session 3 (approximately one month of time)
	+ Aiden -
	+ Nuala -
	+ Mila -
	+ Marlowe -
	+ Tura -
Vodan

Vodan is the creator of the world from his eye, and supremely powerful over everything on it. He is pictured as having a patch over one eye socket, where he plucked his eye out to create the world. He is also typically pictured carrying a spear with a golden spearhead and a ebony shaft with runes of power inscribed on the shaft in gold. He also carries a round copper shield with large sapphires across its front in an X pattern. The shield is tinged green with age and use.
He rides a black horse with wings and 6 legs and wears armour made of magical amethyst.

```

```

## Vodan's Three Aspects

Vodan is thought of as having 3 different aspects. Followers often find they lean toward one aspect, but that can change as life changes their own outlook. It is accepted that Vodan can change from one form to another as he desires.

### The Father

Vodan is said to be like a father who cares for his children, but is stern in doing so. This Vodan doesn't wear armour, but instead wears white robes of judgment. This is the grim, serious Vodan. This is also the creator aspect of Vodan and also the judge.

### The Warrior

Vodan is also a warrior, fighting against those who oppose him, with his spear and shield; riding his warhorse. This is the fierce, protective Vodan. This is also the brave, somewhat rowdy, strong Vodan.

### The Storm

Vodan can also take the form of a storm, with thunder and lightning, and clouds and winds. This form also has vast flocks of birds that fly out at the edges of the storm; seeing, hearing, and smelling everything. This is the magical, chaotic, elemental, all-knowing Vodan.
Winnie Schoentouw

### Foto

Derya Usta Fridi Martina als Winnie Schoentouw en Barbara Gozens als Leila de Wit

### Familie

Getrouwd met Kinderen

**Eerdere leven**

Winnie werkt al een lange tijd in de vrouwenvleugel en is ook al een geruime tijd getrouwd. Ze is lid van de pinkstergemeenschap

**Karakter**

Winnie wijd haar leven aan god, en dringt dit nog wel eens op aan haar omgeving, ze is erg doortastend en heeft niet altijd door dat ze haar de gek aansteken.

**Seizoen 1**

Winnie komt net de arbeid van Tonny Oerlemans de Boer binnen als er net een ruzie uitgebroken is. Ze probeert de boel te sussen en roept dat ''Satan'' weg moet gaan. Ze spreekt ook Tonny aan op haar gedrag als ze kwaadspreekt over de vrouwen. De vrouwen vinden haar ook vaak opdringerig met haar gepraat over god. Dan krijgt ze te horen dat haar man een stuk grond op Curacao geerft heeft en ze dus zou moeten verhuizen. Winnie weet niet goed wat ze moet doen. Maar uiteindelijk besluit ze haar man te volgen. Tijdens een afscheidsfeest voor haar vind er een ontsnapping plaats op de mannen afdeling en worden de vrouwen op de vrouwenvleugel inclusief , Winnie, Tonny en Maurits Troost worden gegijzeld. Nadat ze bevrijd zijn moet Winnie nog de vrouwen opsluiten en viert ze nog even het afscheid met haar collega's.
Languages

To make a list of the languages used for the setting (even outside of Vodannia), and their derivations and similar languages, as well as commonality...

* Aquan (tongue of the seas)
	+ Common (technically Vodanan)
	+ Skald (common language of Innerhold)
* Auran (tongue of the skies)
* Draconic (ancient arcane language)
	+ Elven (rare language for non-elves)
	+ Drakken (official language of Drakkenvald)
* Ignan (tongue of flames)
	+ Crescent (official language of The Caliphate)
		- Gnollish (common in the Caliphate)
* Terran (tongue of stone)
	+ Dwarven (uncommon language for non-dwarves)
		- Goblinoid (uncommon language in many places)
	+ Kesh (official language of Kesh)

Many to add still
Leo di Vione

Leo is the groundskeeper at the Alluvione Estate.

* Leo knows the entire estate and everyone on it. He is the "owner" of Guesthouse by deed from Agatha.
* He's been the tax collector for a while now, and knows how to keep proper books
* Nuala would find the following in Leo's lock box:
	1. A small leather pouch with 2gp, 23sp, and 14cp in it.
	2. A larger leather pouch (still not large) with 6pp (platinum), 12gp, 78sp, and 5cp in it.  There is also a smaller pouch inside of that pouch with 3 small gems in it.
	3. A small velvet pouch (inside and out) with a rather large pearl in it.  The pouch has the arms of Florent embroidered on it.
	4. A stack of papers tied together, each is an IOU receipt made out to Agatha Alluvione (she owes the money, not that it is owed to her).  The total up to just shy of 4000gp (3980gp to be exact).
	5. A fine silver ring made of 3 bands of silver woven together.  Ayden would immediately recognize this as a wedding ring.
	6. Papers that declare Janis dio Guardi a free woman, no longer tied to the Lockiguardi estate (it appears these release her from being a tenant).
	7. Papers that declare Leo di Vione a free man, no longer tied to the Alluvione estate (these are missing the markings that show this to have been filed; they are signed by Agatha).
	8. Papers that declare Abramo di Vione a free man, no longer tied to the Alluvione estate (these are also missing the registration markings and are also signed by Agatha).
	9. Papers of Title, giving the guest house to Leo di Vione; to be inherited by his heir upon his death.  (These show markings of registration.  They are signed by Agatha.)
Session Zero

## Introductory Session with Dave, Gary & Ian

Loyal staff of the Monteguardia family are asked to learn the whereabouts of a kidnapped daughter of the Terranetto family. It is believed that the captain of the airship *Dorsal Fin* may have information. Interrogate him and bring him in, be discreet (don't drag him through the street). Burn the ship afterwards.

#### City Info learned:

* families (clans) have colors and crests
	+ Those who work for the Monteguardia clan are given the surname "di Gardi" and may wear the family crest of a black gauntleted fist on a field of silver.
* some families have enforcers who may take the law into their own hands. Discretely.
* some families are not opposed to major property damage or deaths for payback

#### Game mechanics

* Initiative is rolled once per combat encounter
* Get your potions drunk and spells casts before combat if possible
* Beware of flanking
* Beware of opportunity attacks
* Combat is a long process without a high damage dice or +damage bonuses.
Vodannia

## Imperial Politics and Government

Latium (LAT-Ee-um) is the capital of the Vodanan (Vo-DAIN-en) Empire; an island off the coast, outside the jurisdiction of any principality, but considered to be sovereign ground of the principality of the reigning Emperor.

There are 7 principalities in Vodannia: Calligulari, Florentia, Millaro, Napili, Romulus, Sabine, and Venniti.  Each of these principalities takes turn in running the Vodannia Empire.  There is a set cycle, going clockwise (as much as possible) through Vodannia.  Each prince rules as Emperor for 7 years as a sort of judicial branch.  There is a Senate made up of representatives from each principality which serves as a legislative branch.  The Emperor, brings with them 2 Consuls to serve both as the heads of the Vodanan military and executive branch.  This isn’t as clean cut and balanced as the US Government, but it has similarities that can be drawn on.

## Religion

### Vodanism

Vodanism is the official state religion of Vodannia.

Vodanism teaches that the heathen religions are controlled by the ex-saints or fallen angels that left Vodan with Saint Navarre.

### Racial

Aside from Vodanism, there are other “heathen” religions among the other races (elves, dwarves, etc) as well as some other religions represented in the wilder areas of Vodannia.

## Neighbors

Vodannia is bordered to the north by the Lock Mountains. A larger kingdom of Dwarves; Morgainen, sits under the Lock Mountains, and is just as isolationist as Vard, if not more so. On the far side of the Lock Mountains are the Counties of Innerhold; a grouping of allied city states that are more lawless frontier land than organized nation. There are groups of goblin-kind and worse peppered among the cities of the Innerhold.

Seas surround the other sides of Vodannia, but beyond those seas lie other lands. To the east are the exotic burnt lands of the Caliphate where genies roam, and the Horselords where honor is more valuable than gold, and the nomads live on their horses.

To the south, below the Isthmus of Calligulari (another of the Vodanan Principalities) is the Kingdom of Drakkenvald, where the king becomes weaker as his vassals fight amongst themselves, struggling to control the meager resources available. On the other side of Drakkenvald is Kesh, where a river running through the desert is the source of life, and the Pharaoh can literally control that river.

To the west lies the Golden Archipelago, where everything seems even more dangerous than it is exotic, but gold and gems can be found as easily as flowers and sand.
Napili

Napili was the 5th principality of Vodannia.

Napili is a struggling principality, the poorest of the principalities, and the one with the least self-identity. Napili is the source of most wine in Vodannia, but its not high quality wine. Fishing is a strong industry in Napili, but fish are fairly common everywhere. There's not a lot of self pride in the principality either.

Napioli is the capital of Napili.

## Welcome to Napili

Muddy roads, smaller buildings, cheap prices, things aren't great in Napili, on the other hand, they're not particularly bad either. They have their share of troubles, but the average citizen's coin goes a bit further, and resources certainly aren't lacking. It's not that the people of Napili are poor, or that there aren't wealthy merchants or nobles in Napili, they just don't have the extravagant wealth of Romulus, Florentia, or Sabine.

When someone wants to say something is completely adequate, but not horribly special, they say its "Napili".

## Politics and Government

Maybe the problem with Napili is that the Prince from Napili is somewhat wishy-washy. He's had ideas on how to improve things, but when they don't work out quickly, he moves on to another solution. His father was much the same way (he got it from somewhere), as was his grandfather and great-grandfather.

When the Prince of Napili sits on the Imperial throne, its typically a time of calm and steady with little growth, but no losses either.
Goblin Kind

This page is currently .  It only takes a Knowledge: Local check with a DC of 10 to know this information.

The two most common subspecies of goblin kind are goblins and orks, but goblin kind also refers to hobgoblins and bugbears. Kobolds should not be confused with goblins as they are actually a subspecies of lizard folk. Likewise trolls are their own kind as are gnolls (which also includes flinds).

## Goblins

Unlike goblins in some settings, which are small, silly, and mostly harmless one-on-one, goblins in this setting are more like Tolkien goblins; think Mines of Moria. Capable miners that are nasty, cruel, and vicious.

## Orks

Orks are akin to Tolkien's Uruk-hai. Orks are more organized than other goblins and also larger, stronger, and fiercer. They don't mine, as they are bred for warfare.

## Hobgoblins

Unlike goblins and orks, hobgoblins don't have an aversion to sunlight. They're also much more capable on horseback. They're not quite as cruel as goblins, nor are they as large as orks, but they are quite organized and have very rigid rank and caste systems.
Personages

De personages in Vrouwenvleugel zijn in verschillende categorieën verdeeld. *Gedetineerden, Bewakend personeel, overige personeel en vrienden en familie*

**Gedetineerden**

*Op de foto: Liz snoijink als Jacqueline Karstens , Marina de Graaf als Julia Claus, Jetty Mathurim als Smorrie Bakboord en Bea Meulman als Teun Metz*

Op de foto: Erik de Vries als Maurits Troost en Koksal Nurdogan als Koksal

*Op de foto: Simone Rooskes als Lea Zandbergen en Alexander van Bergen als Rene Wouterse (scene seizoen 1)*
Freehaven Campaign

First let me say (possibly repeat myself) that the Freehaven campaign is intended to take the "Eoia" setting and twist it away from a "standard fantasy setting" and "RAW PF2E" and into something more home brewed and closer to the original "Kaernest" setting that I was originally working on. As such, some ancestries and classes simply aren't available. Likewise, expect to see some new sub-classes that take a noticeable step away from what already exists, and into a direction focuses on flavor, and possibly out of "perfect balance".

The Freehaven Campaign is set primarily in Freehaven, a large town in Drakkenvald. The campaign follows adventurers who have come to the burgeoning "frontier" town looking to change something in their life. The story will be more traditional, with many chances for dungeon crawling, monsters, obviously evil bad guys, along with a town with some moral flexibility and some room for intrigue and a bit of mystery.

## Important articles

Freehaven, the main setting for the campaignDrakkenvald, where Freehaven is foundFreehavenArea.pngFreehaven Locations of note in and around townFreehaven Characters; PCs and NPCsFreehaven OrganizationsFreehaven Character Creation rulesFreehaven House RulesFreehaven Session Journal listFreehaven Player Handouts

## External Links of Note

* Kaernest Blog - There's a few things going on here; a solo-play journal that takes place in Florentia, in-between game stories for the Alluvione/Florentia campaign, and some other tabletop RPG blog posts.
* Pathfinder Rules Wiki - Beware the "illegal books", but good information otherwise
Florent Valley

The Florent Valley is home of the city of Florentone and the country estates of the nobles who have them. It is the place where the Clematis, Grain, and Lock Rivers converge, at Lake Clematis.

## Locations

### Water Bodies

##### Lock River

* Upper Lock
* Lower Lock
* Greater Lock

### Estates

* Alluvione Estate - The Alluvione Estate is technically outside of the Florent Valley.
* Mannarro Estate - The Mannarro Estate is technically outside of the Florent Valley.
De serie

Op 2 januari 1993 kwam RTL4 met de Nederlandse drama serie: vrouwenvleugel. Het ging over een afdeling in een gevangenis voor lang gestrafte vrouwen. Geproduceerd door Joop Van Den Ende samen met oa Will Koopman ( Gooische vrouwen, Unit 13, Baantjer enz) en naar het Scenario van Marjan Berk. De afleveringen duurde tussen de 40 en 45 minuten en werd op de vrijdagavond uitgezonden. De serie is zo nu en dan nog te zien op RTL lounge en kun je de gehele serie nog zien op Videoland.

In de serie werden onderwerpen aangesproken die toen nog niet veel op de Nederlandse tv te zien waren geweest. Zoals moorden, homoseksuele relaties, drugsmisbruik, en het verhaal en het uit eindelijk overlijden van een aidspatiënte. En relaties tussen bewaarders en gedetineerden.

Actrices en acteurs zoals; Bea meulman , marjolein keuning , liz snoijink , Leotien Borsato Ruiters, Ella snoep , Isa hoes, Marina de Graaf , Kietje Sewrattan, Carry Tefsen , Renee Fokker , Marian Mudder, Marloes van den Heuvel , Cynthia Abma, Dela maria vaags, Erik de Vries, John Jones , Joost Buitenweg, Bert kuizenga, Joep sertons  en Frederik de groot  maakte onder andere deel uit van de cast

De serie speelde zich af in Amsterdam, toch zijn de binnen opnames opgenomen in Luxemburg de buitenopnames waren in Amsterdam zoals onder andere bij de gevangenis aan de Havenstraat.

*Op de foto van Links naar rechts (achter) Liz Snoijink als Jaqueline karstens, Funda Mujde als Derya Usta, Marjolein Keuning als Eefje Winkel, (voor) Jetty Mathurin als Esmeralda Smorrie Bakboord, en Maja van den Broecke  als Josje smit werkman* (scene uit seizoen 1)
Species

File:Placeholder File:Placeholder
There are many species in the Vodanan Empire. Some species have several common subspecies.

## Humanoids

(intelligent races that are at least vaguely human-looking)

### Human

By far the most commonly encountered in the area when it comes intelligent, benevolent species. Humans are often the "yardstick" that other species (races) are measured against.

### Aasimar

Aasimar come from a union of a celestial and a humanoid race. As those celestials that are able to produce offspring are able to control their fertility, this is always by their choice. Aasimar heritage often doesn't express in the first generation, instead showing up in the 2nd (or 4th) generation.

### Elf

Tall, lithe, and graceful. Tolkien elves, not Keebler elves.

## Dragon

Write the second section of your page here.
Misha Alluvione

Michaelangela (shortly after arriving)

Sister to Agatha Alluvione and current head of the Alluvione clan, Michaelangela ("Misha" to her friends and family) has several physical defects that keep her from being a very active participant. She has dwarfism along with the many complications that come along with that, as well as being in generally poor health.
Cosmology

The setting for Vodannia/Florentia uses a more traditional cosmology, not the same cosmology as Pathfinder's Golarion.

## Accepted Views

Pretty much all mages/sages/scholars accept the "standard" 4 element inner plane configuration with fire and water being opposites and air and earth being opposites.

Likewise, mages/sages/scholars accept that each of the elemental planes has a "common energy". These common energies are: Earth - Cold, Fire - Heat/Fire, Air - Electricity, Water - Acid.

## Locations of Note within the Cosmology

Other than the "theocratic locations" of the outer planes, there are a few relatively well known locations within the inner planes.

### City of Brass

The City of Brass exists within the Elemental Plane of Fire. This is considered to be the "market of the worlds", making the bazaars of Kesh seem dull and small in comparison. The Vizer of the City of Brass makes a point of keeping the city at a more reasonable 90-ish degrees (with absolutely 0 humidity) than the rest of the plane, allowing those from other planes to come to trade here. The Vizer of the City considers trade of foremost importance, and his rule and laws support this.
Mannarro Market

The weekly market is on the Mannarro Estate some 2 miles from the guesthouse. The market itself is unimpressive; simple, and has the necessities.  Prices are normal.  This is one of the Mannarro families primary sources of income.

You run into Celeste and Lodovico (their oldest son) up there.  They have a booth selling what they're growing.  They also sell stuff for Bethany, and they've got one of Visconti's pups with them for sale.  (If you ask, you can also find out that they have a few bottles of Ivan's potato whiskey (vodka) for sale as well, but it's under the table.)  You also see Emil show up with 3 goats and leave empty handed.

* Widow Bethany recommends opening a market down near her house; she doesn't like sending Lilly and Rory up to the Mannarro Market.  Rory tells his mother, "They don't have a writ from the Prince to open a market, and they'll never get one with Mannarro's market being so close."
* There's a palisade (wooden wall) around the market, and a constable that walks the market with a couple guards with him (all in Monteguardia colors), to keep the trouble away.
* You see about 100 people at the market, not including vendors.  They probably see 300 or 400 people across the whole day.
* Stalls pay a fee to the sheriff to sell there; Celeste will tell you the fee is well worth the booth, and everyone who sends goods up with her and her son pitch in to pay their booth fee.

## Other Families

Other colors you see at the market are:

* Ivory crossed bones on a crimson field
* Blue saltire (Vodan's Cross) bordered in red on a black field
* Two golden bends (lines going from corner to opposite corner) on a red field
* Crossed green leaves over a silver field
* 3 golden trees on a green chevron on a silver field
* A bear ripping a man's head off, rampant (on its hind paws), on a green field
* A spray of crimson spots, over a black cross on a silver field
* Inverted red chevron over a field gold and blue chequy (like a chess board)
Millaro

Millaro was the 6th principality of Vodannia.

Millaro is trees. If it's wooden and excellent craftsmanship, it's probably from Millaro. The only real exception to that is boats/ships; if you want those, go to Venniti. Some people believe that every Millaran has elven blood; maybe its because the capital city is even covered in trees, so far as some of the buildings are actually in the trees. When Millaro formed the principality it is certain that he had help from elves as only they could put a city in the forest the way that its capital; Milannatti is.

## Welcome to Millaro

Maybe because its one of the smaller principalities, maybe because its capital city is in the shade, maybe because there's fewer people from Millaro, but it is always treated like a backwater town with nothing but hicks (and artists). People from Millaro are taken a little less seriously than from other principalities, including the Prince. Beauty isn't always as appreciated as strength, so Millaro suffers a bit from an unfair reputation.

## Politics and Government

The Prince of Millaro doesn't fight the reputation of his principality; in fact it could be said he embraces it. Not much is expected from Millaro or its Prince even when he sits on the Imperial throne. However more than one person has been surprised by the Prince's intelligence and cunning; its best not to underestimate him despite his reputation.
Eoia

Eoia is a world where despite common travel, the places tend to be more different than one would expect.

## The Big Places

### Al Q'irin Caliphate

A Q'nassi theocracy ruled by followers of the Great Wyrms.

### Drakkenvald

The gritty land where dragons rule and continue to drain the land and people of resources. Home of the Verdanni.

### Golden Archipelago

A land of extremes. The monsters are larger, the people tempered, and the resources are very available. Home of the Warri.

### Innerhold

Post apocalyptic lands of the Bruintaur, where adventurers go to find the remains of a lost civilization.

### Kesh

The original Sektari kingdom in a desert ruled by a dragon-god-king who directly influences the land.

### ~~Morgainen~~ Morgennosk

The Dazhdvog nation under the mountains where craftsmen are king and guilds rule.

### Vodannia

The ancient Sektari Empire in its Golden Age, but internal issues begin to eat away at its strength.
Venniti

Venniti was the 4th principality of Vodannia.

The capital of Venniti is Vencciti.

## Welcome to Venniti

Venniti is river country, criss-crossed by hundreds of rivers. This makes for excellent farming land for smaller crops that require high moisture. These rivers also tend to be a rich source of gold and platinum. Panning for metals is one of the wealthier industries in Venniti.
Character Creation

## Acceptable Races

* Human
* Half-Elf
* Half-Ork
* Aasimar
* Tiefling

## Recommended Classes

* Alchemist
* Bard
* Cleric
* Fighter
* Inquisitor
* Oracle
* Paladin
* Ranger
* Rogue
* Sorcerer
* Wizard

This list purposely leaves out classes that will not function well in a (pseudo-European) city-based, cosmopolitan campaign.

## Valid Source Books

* Advanced Player’s Guide
* Adventurer’s Armoury
* Animal Archive
* Bestiary
* Bestiary II
* Character Traits
* Core Rulebook
* Heroes of the Streets
* Ultimate Campaign
* Ultimate Intrigue+

This is admittedly less than 20% of the available sourcebooks without including fluff from the
Adventure Paths or including 3rd party books.

+ Ultimate Intrigue refers extensively to other books in the character/player options sections. Because of this, be careful what you take from this book as items that refer to other books not on this list are not valid.

## General

At the beginning of the campaign, I expect the characters to be young and inexperienced; late teens to early 20’s. Inexperienced is the key there, not necessarily young.

Characters should “make sense”; they should have some back story that helps explain where they got their “skills” (abilities). Fighters are probably ex-soldiers after a short (2 years) tour in the military. Wizards probably spent some time in a magic school. Rogues probably spent a lot of time on the streets. Characters do not have to consider Florentia “home” at the beginning of the campaign.

I recommend contacting me with your character concept before getting too deep into character creation. When you work with the GM, and your concept helps promote ideas or the plot of the campaign, you’re likely to get a little more. If you’re not a fan of creating characters, feel free to give me a basic concept, and I can write up something based on it.

## Hit Points

See Hit Points on the character creation page.

## Starting Wealth

Starting wealth will be maximum by the chart in Core Rulebook (or Advanced Player’s Guide if your class comes from there.

See also: House Rules
Florentone

Florentone (Flor-en-TONE-ee) is the capital city of the principality of Florentia.  It is a wealthy city, with many artisans, schools, merchants, and a very impressive cathedral. It sits just into the Lock Mountains, on the shore of Lake Clematis (Kle-MAH-tis).  Florence is known for its white marble walled buildings with blue terracotta roofs and the impressive wall that surrounds the Old City. Barges are by far the common vessel seen at the docks of Florence, taking cargo out the Greater Lock River. Lake Clematis has several tributaries but most notable are the Upper Lock River, the Grain River, and the Clematis River. The Clematis River runs through a channel where it picks up cobalt dust causing it to have an unusual bluish, sometimes purplish tint. This tint is strong enough to cause Lake Clematis to carry this same deep blue hue, hence the name. When terracotta is made from clay at the Clematis River delta, it turns blue when fired. This is where the unusual blue terracotta roofs common in Florentone come from.
Freehaven Organizations

## Arcanists

(This is the wizards/sorcerer's guilds (with Witches and maybe some Oracles mixed in).)

### Order of the Moon

Prestige class that can kick in as early as 3rd level. Think Dragonlance.

This is likely an all Wizard guild

### Enchanter's Guild

This is the local "magic shop" but characters will have to wait for their stuff to be made. Pay up front, and they're turn it over eventually. This is intended to be an NPC only guild. PCs would have to dedicate too much time to make this work. Definitely a mix of wizards, sorcerers, and oracles here.

### Seers

This isn't a formal guild like the others, but they do watch each other's backs and protect each other. Most people know not to mess with the Seers.

Heavy on Q'Nassi, heavy on Witches and Oracles.

Prestige class here with a bend toward low income/wealth, but some nice extra abilities that help with lack of items.

### Swordsman's Guild

Duelists, bodyguards, and hitmen of a sort, all worked into one guild. The "hitmen" side of thing is in the open; not sneaking and treachery.

### Guardsmen

All about guarding warehouses, people, businesses. These are professional guards. Mercenaries for certain. These aren't likely to fight to the death, but they can give alarm and spook people off.

### Guides

Likely Rangers; possibly druids, possibly rogues. Some kind of support instead of prestige class.
Widow Bethany di Vione

The Widow Bethany is one of the tenants on the Alluvione Estate. She has 6 kids.

* She attends Sunday service held by Ayden.
* Visiting Widow Bethany is probably the most draining, but not in a bad way.  Its pretty chaotic there with all of the kids.  Widow Bethany will sit and talk, mostly ignoring the kids (she's able to tune them out, even when Daisy and Rosey have a competition seeing who can scream the loudest like a banshee.)
* Widow Bethany's husband Marcus died shortly after Rosey was born.  It was a farming accident; he bled to death.  The math puts Bethany at almost 50 years old when Rosey was born.
* Lilly does her best with the kids, but there's more than she can handle, and she just doesn't really know what she's doing.
* The kids come up and interrupt the widow while you talk, trying to show you things, ask you questions, and tell you odd things, including how one of the other kids is misbehaving.  It's not that they're bad kids, they just haven't been taught how to behave, and it seems that when they're home, they don't bother trying.
* Rosey isn't like Olivia, a little princess; she's more of a rebel.  Her favorite word is "NO!".  But she's still cute.  The other kids do more of their own thing, only interacting  when they need to interrupt to get some attention.
DungeonHold Game

The DungeonHold campaign is set in the Innerhold region, which is a series of frontier-like city states, in a land infested with goblins and orks and old ruins with objects of ancient magic (not necessarily highly powerful) hidden within many of them.

## Important articles

The Hamlet of Frontier FallsInnerhold, the overall setting for the campaignLocations of noteDungeon Hold Characters; PCs and NPCsDungeon Hold OrganizationsDungeon Hold Character Creation rulesDungeon Hold Session Journal listDungeon Hold Player HandoutsDungeon Hold Custom Moves

## External Links of Note

* Kaernest Blog - There's a few things going on here; a solo-play journal that takes place in Florentia, in-between game stories for the Alluvione/Florentia campaign, and some other tabletop RPG blog posts.
* Dungeon World Homepage - Source of information, character play books, PDFs of rules, etc.
* Dungeon World SRD - All of the (base) rules for free, but missing some fluff.
Mila

Mila

Mila comes from a relatively large family having several older brothers.

## Background

### Time in the Abbey

When Mila turned 5 she was sent to the Abbey in Milannatti. She began studying there with her family's intent that she become a cleric, and was fairly successful. After several years, one of the senior clerics took her under his wing but got too *friendly*. She wrote to her mother who showed up at the Abbey to bring her home, making a scene about the cleric who had been inappropriate with Mila.

### Arranged Marriage

After being home for a few years (and spending no small amount of time with her brothers, who swore no one would ever find their little sister a victim) her father found her a suitor from a wealthy family. When she turned 13, they were engaged and he began courting Mila. He made the mistake of assuming her gentle, shy demeanor was a sign of weakness. She thrashed him when he tried to get fresh with her. That was the end of their engagement, and utterly embarrassing for the man to have been thrashed by a 13 year old.

Mila's mother was worried that Mila would never find somewhere to fit in, but her father was angry with her (as angry as he could be with his princess).

### Sabine

Her mother cashed in some favors and found Mila a position in the court of Sabine. She went to train as courtier and they found the "training" her brothers had given her made her a rather suitable bodyguard.
Drakkenvald

### Inhabitants

Mix of Dazhdvog (Dwarves), Sektari (Catfolk), and Q'nassi (Lizardfolk). Significant Goblinoid populations as well.

Drakkenvald sits just south of Calligulari and the Vodanan Empire.  Kesh sits just to the south of Drakkenvald, and The Caliphate sits to the east of it.

Home to the Freehaven Campaign

Drakkenvald got its name due to the frequency of dragons in the region. Now its ruled by those dragons, seeking to horde even more.

## Government and Politics

Drakkenvald is a kingdom in decline. Years of petty wars over resources weakened the state to near collapse. The dragons horded the resources. Now the king himself has been replaced by a wyrm (ancient dragon) and the nation fractured among several other wyrms. The people desperate for peace have accepted the wyrms as their rulers, but see them for the selfish tyrants they are.

### Capital

Frieburg is the only city in Drakkenvald that can compare in size to the metropolitan cities of the Vodanan Empire.

## Economy

Because of the wars, significant wealth has been lost in old keeps ruined in battle, and items of magical power are buried with those that would be heroes.

## Regions

### The Hollow Plains

In the south of Drakkenvald, near the border of Kesh is an area where the desert of Kesh crosses into Drakkenvald. The name of the region comes from the fact that its common to find ravines, both cutting into the terrain, and underground.

#### Freehaven

Freehaven is one of the most successful and thriving towns/cities in the Hollow Plains, sitting fairly south in the region. It has a desert that sits to its north and east, with a savannah to the north west and west, and lush forests to the south. It was built on the edge of the southern forest, only a bit into the desert.

The town consists mainly of Sektari, native to the desert area, the Dazhdvog that seem to be common everywhere in the Hollow Plains (natural to the underground caverns and ravines), and the Q'nassi that tend to cluster near the lava pools and small volcanos in the area.
Astronomy

## Sun

The Sun is a simple, expected yellow disk in the sky that travels across the sky over the course of the day, starting at roughly the same spot, and setting at roughly the same spot; modified appropriately for the seasons.

## Moons

### Luna

Luna behaves as a "normal" moon, orbiting in a relatively flat orbit around the equator. It has a period of 28 days (a month).
Luna is the largest of the moons (actual size) and is light blueish gray.

### Duna

Duna's orbital plane is off by about 55 degrees. Because of this, Duna barely breaks the horizon for anywhere Vodannia, but gets well into the sky for Innerhold and the Golden Archipelago.
Duna is a smaller moon, but is a bit closer than Luna, making them appear very similar in size. Duna is dark grayish blue.

### Draena

Draena is in very close geosynchronous orbit, seemingly locked in place over Drakkenvald. Draena is quite small (actual size), but because of its close proximity looks much larger than Luna or Duna. Common lore has it that Draena is actually an immense dragon egg that hovers over the its home.
Draena is less than a tenth the size of Duna, but appears much larger. It regularly causes solar eclipses. Draena is deep red.
Draena is startlingly close to Drakkenvald; not close enough to fly an airship to, but if someone could fly an airship maybe 1000 feet higher than the current record, and then fire a bow from its highest point, they may be able to hit Draena with an arrow.

## Stars

There are 2 sets of stars in the night sky, one set seems to move completely different than the other set. The first set are known as the Bright Field as they tend to be brighter (and larger). They also move faster, which can make them look to be moving the opposite direction than the Dark Field stars. While the Bright field are brighter, this is not to say that the dark field stars are dim, but relatively they are.

### Wanderers

There are a small number of bright stars that don't move with the Bright Field, instead seeming to wander on their own.

#### Astrology

Because there are 2 different fields, it's often said that one pattern (Dark Field) is behind another pattern (Bright Field). The wanderers are also talked of as being "inside" patterns, and sometimes described as: (Dark Field) pattern X is behind (Bright Field) pattern y, with wanderer x inside.
Latium

While Romulus was the first principality, and often thought of as the "capital principality", and Alba is the capital of Romulus, Latium is the true capital of Vodannia. It covers the entire island, and includes the outlying farms and suburbs on the island even if they don't seem to sit within the city itself.

As the capital of Vodannia, very few businesses, merchants, schools, or other organizations consider Latium as their home; this is an honor reserved for the Emperor. Some merchants, most noble clans, and other organizations may have estates, or other buildings here, but there is somewhere else they call home.
Session Three

1. The Lockigardi's visit the Sunday service in force - a dozen men in full war gear. Seems we neglected to ask for their permission to use the chapel. Permission requested and granted. They are invited over for tea with agreement for monthly follow-up visits, alternating estates. Nuala mentions the outsiders and they ride off to war, killing the goat herders who turn out to be half goat demon spawn. Mila rides with them to observe.
2. Perry the Bard visits, no new information. Nuala gets to play recorder with him and they get along. Both half-elves.
3. A visitor tells us about a dragon hunt in the spring. We need to prepare for it.
4. Another visitor asks us to find a kidnapped girl with a thug who is hiding on our estate. We follow the dry river, kill two worgs in the iron wood, and find a lake where the river has been dammed. We find the thug dead, the girl oblivious, and a friendly dragon, Alluvione, who's been guarding family treasures since the time of Duke Andreas. The dragon also manages the dam on the river at the request of the old Duke.
Vard

Vard is a dwarven "kingdom" that sits entirely within Vodannia. It sits mostly underground, but comes to the surface near Florentone, along the Lock River. Where it surfaces is at a lonely mountain along the path of Lock River, where it used to pass around the mountain in a very rough and not-navigable route. The dwarves cut a path through their mountain, putting a canal through the path, making the Lock River fully navigable for it's whole length up to Lake Clematis.

## Lock Canal

Lock canal is the canal that passes under the lonely mountain through the pass cut by the dwarves. The dwarves maintain and protect the canal, allowing others to travel it in safety. The creation of the Lock Canal cut the time needed to travel from Florentone to the greater Lock River by almost one half, and allowing the entire trip to be done by water, increasing the amount of goods that could be transported.
Sabine

Sabine was the third principality of Vodannia.

Sabine throws something of a wrench into Vodannia. It was founded by and named after Emperor Romulus I's grand daughter, and the principality is fiercely matriarchal. There is no Prince of Sabine, instead there is a Princess of Sabine and always will be.

The capital of Sabine is Anio; a place of impressive art and civic parks and home to the most impressive palace in Vodannia.