AGM65

* Missile

AGM176  AGM114  **AGM65**  KH-29  KH-59  GBU-39/B  CBU-89/B  AGM130  S2-GP

## AGM-65 Maverick

"Precision close air support. The Maverick is effective against a wide range of unliving targets”

This is a type of missile

Requires **RANK 17 T2 Crates**

**As Of Update 1.6.82 20/6/2023**

**The AGM65 Missile has had a huge update**

**Page Under Construction**

Blast your way into May with the latest WOTM: AGM 65 Maverick **MD** (MeltDown) 5/5/2023

Scar the battlefield with this earth-ripping missile!

A Modified AGM Missile, this beast will rip through the earth unleashing hellfire on the horde.

With a high ammo count and a fast reload speed for a missile, the AGM 65 MD shell creates debris on impact, damaging nearby enemies and erupting in flames. The fiery rubble erupts in flames for 12s and Its ammo count and debris infliction on the enemy's HP increase with each star!

An excellent weapon for Sanctuary events due to the debris causing blockers and is especially good against wreckers.

## Analysis

Everything the Griffin should be - but isn’t.

The AGM 65 Maverick is fast, powerful missile. Most effective as an area weapon for titans and below. It is no heavy titan killer however, and you will need an epic version to kill Wreckers with one shot.

The best feature is the response time, with the fastest in class time to impact and reload. Huge fun to use.

### AGM65 **MD** (MeltDown)

#### Additional weapon specs

1 Time to impact is 1.1s

2 Salvo count is ⭐ Based 10->12->14->16->19->22

#### Debris specs

1 HP is ⭐ Based 11k->15k->19k->24k->30k->38k

2 Object size is 2x2

3 Surrounded by flame, dealing 300% stated damage over 12s, in a radius of 1.85, centred on debris

4 Randomly spawns 34 fire patches over 10.2s (one every 0.3s) in a radius of 4, centred on debris

5 Each patch slows for 6% & deals 80% stated damage over 2s, in a radius of 1.2

6 Main flame and fire patches (damage & slow) can stack with anything in the game, including itself

7 Their damage is 100% against any zombie type

8 Takes 15% damage from Gunship, Marksman & Assault weapons; other than that, its susceptibility is the same as any blocker

**No Damage Falloff**

Which means any target found within the blast radius will take 100% damage, regardless of distance from centre

## Unit Stats

 Debris HP
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 13**

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

**BEST AREA WEAPON FOR PLAYERS BELOW RANK 24 - NEW IN MAY 2021**

Blast your way into May with the latest WOTM: AGM 65 **MD** (MeltDown) 5/5/2023

Scar the battlefield with this earth-ripping missile!

A Modified AGM Missile, this beast will rip through the earth unleashing hellfire on the horde.

With a high ammo count and a fast reload speed for a missile, the AGM 65 MD shell creates debris on impact, damaging nearby enemies and erupting in flames. The fiery rubble erupts in flames for 12s and Its ammo count and debris infliction on the enemy's HP increase with each star!

An excellent weapon for Sanctuary events due to the debris causing blockers and is especially good against wreckers.

Analysis
Everything the Griffin should be - but isn’t.

The AGM 65 Maverick is fast, powerful missile. Most effective as an area weapon for titans and below. It is no heavy titan killer however, and you will need an epic version to kill Wreckers with one shot.

The best feature is the response time, with the fastest in class time to impact and reload. Huge fun to use.

AGM65 **MD** (MeltDown)

Additional weapon specs
1 Time to impact is 1.1s

2 Salvo count is ⭐ Based 10->12->14->16->19->22

**Debris specs**
1 HP is ⭐ Based 11k->15k->19k->24k->30k->38k

2 Object size is 2x2

3 Surrounded by flame, dealing 300% stated damage over 12s, in a radius of 1.85, centred on debris

4 Randomly spawns 34 fire patches over 10.2s (one every 0.3s) in a radius of 4, centred on debris

5 Each patch slows for 6% & deals 80% stated damage over 2s, in a radius of 1.2

6 Main flame and fire patches (damage & slow) can stack with anything in the game, including itself

7 Their damage is 100% against any zombie type

8 Takes 15% damage from Gunship, Marksman & Assault weapons; other than that, its susceptibility is the same as any blocker

**Unit Stats**

 Blast Radius
 Debris HP

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves