Digital Maker

## Requirements

### **Digital Maker – stage 1**

1. Connect computer peripherals or accessories, such as a screen and keyboard, and explain what job they do.
2. Design a game:

* Use role play to act out how your digital game would work. Play the game with a group of friends and change the rules.
* Using paper, prototype a game and explain to someone how it works. You could video your explanation.
* Evaluate and share your idea.

3. Edit an existing website. You could change the design using a paper printout or software.

4. Play a game with a friend where one of you acts the part of a robot and the other sends the robot commands. Record on paper what sort of commands worked best and which were hard for the ‘robot’ to follow.

### **Digital Maker – stage 2**

1. Connect two devices and exchange data between them using WiFi, Bluetooth or a cable.
2. Show that you can use two different platforms or operating systems. They could be systems that run different devices such as computers, tablets, phones or games consoles.
3. Design a game:

* Make a cartoon, animation or video of a game using a video camera or other equipment.
* Create some pseudo code to explain how some parts of your game will work. Pseudo code is an instruction for the computer to follow, but is not written in a specific language.
* Design a sequence of a game, like a whole level or an in-game puzzle.

4. Design a single page website. You can use a design tool but writing HTML code would be fine too.

5. Create a set of instructions for a programmable Robot, turtle or toy to follow. Games like Minecraft can help you do this.

### **Digital Maker – stage 3**

1. Show how to troubleshoot problems with computing equipment, such as hardware devices and software updates.
2. Make a prototype of a game using a suitable tool. It must include:

* event conditions (when your game reacts to something that happens)
* user movement controls
* iteration (when your code or instructions are repeated)
* variables (for scoring, health or counting things within the game).

3. Build, design and publish a multipage website with working hyperlinks for navigation between the pages.

4. Make a robot using prebuilt components.

### **Digital Maker – stage 4**

1. Set up a home network and connect it to the internet.
2. Install or run an alternative operating system on a computer. Alternatively, use a ‘Live DVD’ or USB stick.
3. Design a game:

* Build a game that includes progression and is fun and interesting to play.
* Get someone else to play and evaluate it.

4. Create a fully functioning website including linking to a database.

5. Make a robot using a kit with components that respond to sensor input (for example, a robot that backs away from an object in its path).

### **Digital Maker – stage 5**

1. Install the software to run a web server and host a webpage on a computer or other device. Tools like LAMP, WAMP or Google’s Webserver project for the Raspberry Pi could help you. You can find these for free online.
2. Make a game or app that serves a purpose. It should:

* have a clear objective
* be challenging for the user
* have a clear sense of progression
* keep a score
* offer a reward to the user for playing (for example the score could unlock levels or icons).

3. Make a website that serves a purpose, provides a good experience for the user and meets any legal requirements.

4. Use off-the-shelf components to make your own robot that responds to the environment (for example a robot that reacts to light, its proximity to other objects or sound).