recursal/Fanatic-Fandom huggingface dataset:
Meltan

Template:Unknown Pokémon

**Meltan** (Japanese: **メルタン** *Meltan*) is a Steel Mythical Pokémon introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.

It evolves into Melmetal after being fed 400 Meltan Candy in Pokémon GO.

Its appearance was first teased during the September Pokémon GO Community Day on September 22, 2018, and it was officially revealed on September 25, 2018.

## Biology

Meltan is a small Pokémon with a shiny, silvery body made of liquid metal. Its head is a golden-colored hexagon with a large circular hole in its center, resembling a hexagonal nut. Floating inside the hole is its eye. A red tail extends from its body with two tiny protrusions at the end.

It is a curious and expressive Pokémon. Meltan's liquid arms and legs can corrode and absorb metal into its body, which it uses to generate electricity. Its eye can use this energy to fire an attack against opponents.

Many Ditto transformed into Meltan have been observed in Pokémon GO, including in Professor Willow's field work. It has also been seen in ancient texts.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Meltan in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Meltan in that game.
* **Bold** indicates a move that gets STAB when used by Meltan
* *Italic* indicates a move that gets STAB only when used by an evolution of Meltan

## Trivia

* Meltan is tied with Template:Alo and Klefki as the shortest Steel Pokémon.

### Origin

Meltan may be based on a hexagonal nut. Its body is based on mercury, a metallic element that is liquid at room temperature. Mercury can also conduct electricity, as well as react with many other metals to form amalgams.

#### Name origin

Meltan may be a combination of *melt*, *metal*, and たん *-tan* (diminutive Japanese suffix) or possibly *tantalum*.

## Notes

1. ↑ @Pokemon on Twitter
2. ↑ Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! | Meltan

## External links

Template:Legendary Pokémon

Template:Project Pokédex notice

de:Meltan
es:Meltan
fr:Meltan
it:Meltan
ja:メルタン
zh:美录坦
Pidgey

**Pidgey** is a dual-type Normal/Flying Pokémon.

It evolves into Pidgeotto starting at level 18, which then evolves into Pidgeot starting at level 32.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

### Design origin

Aguade is based on a marine iguana, a sea-dwelling reptile native to the Ecuadorian Galápagos Islands.

### Name origin

Aguade's name is derived from *agua*, Spanish for water, and *wade*.
Pyrago (Pokémon)

Pyrago is a Fire-type Pokemon. It evolves into Dragferno at level 20, which then evolves into Hellragon at level 40. Along with Squibble and Cactpot, it is one of the three starter Pokemon in the Xeneria region.

## Pokédex entry

Pyrago was born inside an active volcano, feeding on fire and magma. Its eyes are crimson red and has a

material similar to ruby.
Summoners Aura (Ability)

**Summoners Aura** (Japanese: **じしんかじょう** *Overconfident*) is an Ability introduced in Generation VI.

## Effect

### In battle

At the end of each turn, Summoners Aura chooses one of the target's stats at random and raises it by two stages. It can raise either the target's Attack, Defense, Special Attack, Special Defense, Speed, accuracy or evasion stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized.

## Pokémon with Summoners Aura

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.

## In other languages

Template:Project Moves and Abilities notice

de:Hochmut
es:Autoestima
fr:Impudence
it:Arroganza
ja:じしんかじょう
zh:自信过度（特性）
Plant Chaos

**Expression error: Unrecognized punctuation character "{".**

Plant Chaos is Damaging Grass Type Move introduced in Generation 2. It is the signature Move of Evlant, which learns it at lvl 32.

## Description

Plant Chaos is a move that does damage. It bypasses Protect, King's Rock, snatch and can't be copied. The only drawback is that is it is slow, and can be blocked by Magic Coat. it can also set up Leech seed. It can also Hurt pokemon with levitate or holding an Air balloon.

the move does no damage to an ally.

## In Game Description

***the user summons a multitude of saplings to bombard the targets in a single strike. Th saplings also drain the opponent's health gradually.***

## Animation

When Evlant uses this move in the games, Draco Meteor's animation is used. However, the move involves saplings being bombed from above.

In the anime, evlant shoots green beams into the sky, then causes Saplings to drop from above.

In the Manga, Evlant summons saplings from the ground up to pin down the opponent.

## Trivia

All of the foreign, non english names of this moves are simply the transliteration of the moves japanese names.
Sleep Talk (move)

**Expression error: Unrecognized punctuation character "{".**

**Protect** is a non-damaging Normal-type move. It is TM17.

## Effect

This move protects the user from all effects, including damage, of moves that target it during the turn it is used. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status condition that it obtained on a previous turn.

## Description

By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Riot Tigger (ability)

**Riot Tigger** is an Ability introduced in Generation VIII. it is the signature Ability of Borreload Riot.

## Effect

### In battle

While a Pokémon with the abilty Riot Tigger is in battle, the opposing Pokémon unable to use status moves. Riot Tigger increases the Special Attack by two stages and the user's Speed by one stage of the Pokémon with this Ability for each Pokémon on the target's team that switch in (not including when a Pokémon faints). Additionally Riot Tigger prevents stat reduction caused by other Pokémon's moves and Abilities (such as Scary Face and Intimidate), including Sticky Web. Also Riot Tigger does prevent self-inflicted stat reductions such as from moves like Superpower or Shell Smash. Riot Tigger only protects from effects that lower stat stages, so it does not prevent stat reduction from items like the Iron Ball, the status conditions paralysis or burn, or the moves Guard Split or Power Split. Riot Tigger does not prevent stat stages being directly modified by Heart Swap, Guard Swap, Power Swap, Baton Pass, or Topsy-Turvy.

Gastro Acid, Worry Seed, Simple Beam, and Entrainment fail if the target has Riot Tigger. Role Play and Skill Swap fail if either Pokémon has Riot Tigger. Riot Tigger cannot be copied by Trace, Power of Alchemy, or Receiver. Riot Tigger cannot be replaced by Mummy or suppressed by Core Enforcer.

This Ability is ignored by moves and Abilities that ignore Abilities, such as Mold Breaker.

### Outside of battle

Reckless Savage has no effect outside of battle.

## Pokémon with Riot Tigger

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Squirrder

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Rock Hammer (move)

Template:Bad image

**Rock Hammer** (Japanese: **ロックハンマー** *Lock hammer*) is a damage-dealing Rock move introduced in Generation VI. It is the signature move of Rockitude.

## Effect

Rock Hammer does damage, then lowers the user's Speed by one level.

## Description

 **SMUSUM** | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.

## Learnset

### By leveling up

Template:Project Moves and Abilities notice

de:Wasser-Shuriken
fr:Sheauriken
it:Acqualame (mossa)
ja:みずしゅりけん
zh:飞水手里剑（招式）
Plus (Ability)

**Plus** (Japanese: **プラス** *Plus*) is an Ability introduced in Generation III. Prior to Generation V, it was the signature Ability of Plusle.

## Effect

### In battle

#### Generations III and IV

Plus powers up with Minus. When a Pokémon with Plus enters into a Double Battle with a Pokémon with the Ability Minus, the user's Special Attack stat is increased by 50%.

#### Generation V onwards

When a Pokémon with Plus enters a battle and has an ally with Plus or Minus, the Special Attack stat of the Pokémon with Plus is increased by 50%.

The move Magnetic Flux raises the Defense and Special Defense of allied Pokémon with Plus or Minus by 1 stage, while the move Gear Up raises the Attack and Special Attack of target Pokémon with Plus or Minus by 1 stage.

#### Pokémon Inferno & Hydro

Plus now technically boosts the Pokémon's Attack or Special Attack by 50%, When a Pokémon with Plus enters a battle and has an ally with Plus or Minus.

## In other games

#### Pokémon Mystery Dungeon series

A Pokémon with this Ability will receive a 50% bonus to Special Attack when using a special move if an allied Pokémon with the Ability Plus is nearby. Since Gates to Infinity, the Ability also activates if an allied Pokémon with the Ability Minus is in the same room.

## In other languages

Template:Project Moves and Abilities notice

de:Plus
es:Más
fr:Plus
it:Più
ja:プラス
zh:正电（特性）
Riot Cannon (move)

**Riot Cannon** (Japanese: **暴動大砲** *Riot Cannon*) is a damage-dealing Steel move introduced in Generation VIII. It is the signature move of Borreload Riot.

## Effect

Riot Cannon deals damage, ignoring all ignorable Abilities that could affect the success or damage of a move during its execution. It is unaffected by moves and Ability effects that draw in moves, such as Follow Me. Riot Cannon power is doubled to 240 if used against a target that have switched in the same turn. Also Riot Cannon does not perform an accuracy check on a target that switched in this turn (but always hit the target with double power). Additionally Riot Cannon can hit the target even if it is protected by a protection move. Riot Cannon cannot bypass Max Guard. Also Riot Cannon can hit Pokémon even if they are behind a substitute.

Furious Cannon can only be successfully used by Borreload Riot (or a Pokémon that has transformed into Borreload-Riot). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text *"But <Pokémon> can't use the move!"*.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### Form change

#### Generation VIII

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Savage Pummel (move)

**Savage Pummel** (Japanese: **サベージパンメル** *Savage Pummel*) is a damage-dealing Steel move introduced in Generation VII. It is the signature move of Borreload Savage.

## Effect

Savage Pummel inflicts damage and then lowers the user's Defense stat and Special Defense stat by one stage each; if it causes the targeted Pokémon to faint, the user's Attack stat rises by three stages.

Savage Pummel can only be successfully used by Borreload Savage (or a Pokémon that has transformed into Borreload-Savage). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text *"But <Pokémon> can't use the move!"*.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### Form change

#### Generation VII

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Simple Beam (move)

**Simple Beam** (Japanese: **シンプルビーム** *Simple Beam*) is a non-damaging Normal move introduced in Generation V.

## Effect

Simple Beam changes the target's Ability to Simple. If a Pokémon affected by Simple Beam is switched out, it regains its original Ability.

Simple Beam fails if the target's Ability is Simple, Truant, Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, or Battle Bond.

With Simple as its Ability, if the Pokémon's stat stages would be increased or decreased, the amount they would change by is doubled.

If powered up by a Normalium Z into Z-Simple Beam, the user's Special Attack stat rises one stage.

## In other languages

Template:Worry Seed
Template:Project Moves and Abilities notice

de:Wankelstrahl
fr:Rayon Simple
it:Ondisinvolta (mossa)
ja:シンプルビーム
zh:单纯光束（招式）
Mind Control (Ability)

**Magician** (Japanese: **マジシャン** *Magician*) is an Ability introduced in Generation VI.

## Effect

### In battle

When a Pokémon with Magician hits another Pokémon with a damaging move, it will steal the held item of the Pokémon that it hit. Magician will not activate if the user already has a held item.

Fling, Natural Gift, Future Sight and Doom Desire do not activate the Ability; Present will activate the Ability only if it deals damage. Thief, Covet, Knock Off, Pluck, Bug Bite, and Incinerate will steal or destroy the target's held item before Magician steals it. Sticky Barb transfers with its own effect before Magician can steal it. Magician will not activate if the Pokémon is holding a Gem even if the Gem is consumed when using the move, but will activate if the Pokémon's held Power Herb is consumed when using the move.

If a target's consumable held item is triggered by the move (such as a Focus Sash or Lum Berry), it will be consumed before it can be stolen. If a target holds a Focus Band or Rocky Helmet, it can be activated by the move, then be stolen by Magician.

If the Pokémon with Magician faints when using the move (such as due to the target's Liquid Ooze or held Rocky Helmet, or due to the Pokémon with this Ability using a recoil move or a move that causes it to faint), Magician will not steal the item. If the move of the Pokémon with Magician triggers Mummy, so that it no longer has the Ability Magician, it cannot steal an item.

Magician activates after the last strike of a multi-strike move. Magician activates even if the user is switched out by U-turn or Volt Switch or the target is switched out by Dragon Tail or Circle Throw. Pickpocket activates after Magician, so the Pokémon that has Pickpocket will always end up with the item if the move is a contact move. If Meloetta has the Ability Magician (due to Skill Swap etc.) and uses Relic Song, Magician activates before it changes form.

It cannot steal from a Pokémon with Sticky Hold, unless the move causes the Pokémon with Sticky Hold to faint. It cannot steal Mail or a Z-Crystal. It cannot steal a Griseous Orb if either Pokémon is Giratina, a Plate if either Pokémon is Arceus, a memory if either Pokémon is Silvally, a Drive if either Pokémon is Genesect, a Mega Stone if either Pokémon can Mega Evolve using it, a Blue Orb if either Pokémon is Kyogre, or a Red Orb if either Pokémon is Groudon.

### Outside of battle

It is unknown if Magician has an effect outside of battle.

## In other languages

Template:Project Moves and Abilities notice

de:Zauberer
fr:Magicien
it:Prestigiatore (abilità)
ja:マジシャン
zh:魔术师（特性）
Thrash (move)

Template:Bad picture

**Thrash** (Japanese: **あばれる** *Violent Struggle*) is a damage-dealing Normal move introduced in Generation I.

## Effect

### Generation I

Thrash inflicts damage for 3-4 turns, has a base power of 90, and 20 PP. PP is deducted only on the turn Thrash is first called. Once called, even if the move misses, the user will only be able to use Thrash, and will not be able to switch out. After Thrash is finished, the user becomes confused.

If the Thrash duration is disrupted (such as by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if Thrash is fully executed, without its duration being disrupted. Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Thrash.

In Stadium, after the duration of Thrash ends, there will be a notice that the user becomes confused for some time.

### Generations II to IV

The duration of Thrash is decreased to 2-3 turns.

In battles with multiple opponents, the user selects itself as the target, but hits an adjacent opponent that is selected at random upon each use of the move.

Thrash can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if either Rage was used in the prior turn.

### Generation V

The base power of Thrash is increased to 120 and its PP is reduced to 10.

It is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a Protecting target, Ghost or Wonder Guard immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Thrash, the user will still become confused.

## Description

 **XYORAS****SMUSUM** | The user rampages and attacks for two to three turns. The user then becomes confused.

## In the anime

### Pokédex entries

Template:Animedexheader
Template:Animedexbody
Template:Animedexfooter/Pokémon

## Trivia

* Without assistance, a Spinda with Own Tempo is the only Pokémon that can naturally use this move without becoming confused; a Smeargle with Own Tempo also can, but must Sketch the move first.

## In other languages

Template:Petal Dance

Template:Project Moves and Abilities notice

de:Fuchtler
fr:Mania
it:Colpo (mossa)
ja:あばれる
pl:Thrash
zh:大闹一番（招式）
Prankster (Ability)

**Prankster** (Japanese: **いたずらごころ** *Teasing Heart*) is an Ability introduced in Generation V.

## Effect

### In battle

#### Generation V

Prankster increases the priority of status moves by one. Any move that is increased in priority from Prankster is not blocked by Quick Guard.

#### Generation VI

Any status moves used by Pokémon with Prankster now can be blocked by Quick Guard.

#### Generation VII

Dark Pokémon are now immune to opposing Pokémon's moves that gain priority due to Prankster, including moves called by moves that call other moves (such as Assist and Nature Power) and excluding moves that are repeated as a result of Prankster-affected Instruct. Ally Dark-type Pokémon are still affected by the user's status moves.

Dark-type Pokémon can still bounce moves back with Magic Bounce or Magic Coat; moves that have increased priority due to Prankster which are reflected by Magic Bounce or Magic Coat can affect Dark-type Pokémon, unless the Pokémon that bounced the move with Magic Coat also has Prankster. Moves that target all Pokémon (except Perish Song and Rototiller, which cannot affect Dark-type opponents if boosted by Prankster) and entry hazard moves are successful regardless of the presence of Dark-type Pokémon.

Status Z-Moves (including Extreme Evoboost) have their priority increased.

#### Affected moves

The table below lists the moves affected by Prankster, as well as the Pokémon that can have Prankster and learn those moves.

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Prankster. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Prankster by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.

### Outside of battle

Prankster has no effect outside of battle.

## In other languages

Template:Project Moves and Abilities notice

de:Strolch
es:Bromista
fr:Farceur
it:Burla
ja:いたずらごころ
zh:恶作剧之心（特性）
Sombochin (Pokémon)/Generation I learnset

← Sombochin Sombochin

* *Italic* indicates a move that gets STAB only when used by an evolution of Sombochin
* Click on the generation numbers at the top to see TM moves from other generations

#### By a prior evolution

Template:Learnlist/prevoh
Template:Learnlist/prevo1
Template:Learnlist/prevo1
Template:Learnlist/prevo1
Template:Learnlist/prevo1
Template:Learnlist/prevo1
Template:Learnlist/prevo1
Template:Learnlist/prevo1
Template:Learnlist/prevof

zh:雷丘/第一世代技能表
Stream

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Trump Card (move)

Template:Redirect
Template:Bad image

**Trump Card** (Japanese: **きりふだ** *Trump Card*) is a damage-dealing Normal move introduced in Generation IV.

## Effect

Trump Card's power depends on the move's remaining PP after use (including applying Pressure), powering up when its PP is lower. Trump Card's power is calculated as follows:

 3
 2
 1
 0

When Trump Card is called by another move such as Metronome or Assist, it will instead use the PP of that move with the same chart applying.

The move bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

## Description

 **XYORAS****SMUSUM** | The fewer PP this move has, the greater its power.

## In other languages

Template:Project Moves and Abilities notice

de:Trumpfkarte
fr:Atout
it:Asso (mossa)
ja:きりふだ
pl:Trump Card
zh:王牌（招式）
Reactan

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Slash (move)

Template:Redirect

**Slash** (Japanese: **きりさく** *Slash*) is a damage-dealing Normal move introduced in Generation I.

## Effect

Slash deals damage and has an increased critical hit ratio.

Slash can be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if either Scratch or Swords Dance was used in the prior turn.

## Description

 **BWB2W2****XYORAS****SMUSUM** | The target is attacked with a slash of claws or blades. Critical hits land more easily.

## In other games

### Description

 **SMD** | It damages an enemy. It has a high critical-hit rate.

## In the manga

### In the Pokémon Adventures manga

* In *Bellsprout Rout*, Silver's Totodile was revealed to know Slash by his Pokédex.

## Trivia

* All of the variations of this move involve cutting or slashing.

## In other languages

Template:Slash
Template:Project Moves and Abilities notice

de:Schlitzer
es:Cuchillada
fr:Tranche
it:Lacerazione (mossa)
ja:きりさく
zh:劈开（招式）
Talon Wings (Ability)

**Expander Wings** (Japanese: **じしんかじょう** *Overconfident*) is an Ability introduced in Generation VI.

## Effect

### In battle

When a Pokémon with Moxie directly causes another Pokémon (including allies) to faint by using a damaging move, its Attack is increased by one stage. If its Attack is already at +6 stages, Moxie will not activate.

If the Pokémon fainting ends the battle, Moxie will not activate. Moxie activates after the Pokémon gains Attack from Fell Stinger. If a Pokémon with Moxie defeats a Pokémon with Mummy using a contact move, the Pokémon's Ability will become Mummy before Moxie has the opportunity to activate.

## Pokémon with Moxie

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.

## In other languages

Template:Project Moves and Abilities notice

de:Hochmut
fr:Impudence
it:Arroganza (abilità)
ja:じしんかじょう
zh:自信过度（特性）
Skelardar

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Reckless Savage (ability)

**Reckless Savage** is an Ability introduced in Generation VII. it is the signature Ability of Borreload Savage.

## Effect

### In battle

When a Pokémon with Reckless Savage attacks with a damaging move before damage calculation the Pokémon with this ability increases the Pokémon's Attack stat by two stages and then lowers the Pokémon's Defense stat and Special Defense stat by one stage each.

### Outside of battle

Reckless Savage has no effect outside of battle.

## Pokémon with Reckless Savage

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Prinplup (Pokémon)/Generation VI learnset

← Prinplup Prinplup

#### By breeding

Template:Learnlist/breedh/6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breedf/6

#### By a prior evolution

Template:Learnlist/prevoh/6
Template:Learnlist/prevo6
Template:Learnlist/prevof/6

it:Prinplup/Mosse apprese nella sesta generazione
zh:波皇子/第六世代招式表
List of fully evolved Pokémon by base stats

Base stats are an important defining characteristic of each Pokémon species. Below appears a list of all Pokémon that are either fully evolved or do not evolve by their base stats. The Mega Evolutions and the different Formes of these Pokémon are also given their own entries, and the list is able to be changed at will to list them in order of any one of the six stat categories, as well as the total of all of their base stats, the average of all of their base stats, or they can simply be listed either alphabetically or by their National Pokédex number.

## List of the fully evolved Pokémon by base stats

Template:Pokelist

it:Elenco Pokémon completamente evoluti per statistiche base
zh:最终形态种族值列表（第七世代）
Supreme Chaos (Ability)

**Ultimate Conduction** (Japanese: **究極の目的地** *Ultimate Destination*) is an Ability introduced in Generation VII. It is the signature Ability of Ultimate Conductor Tyranno.

## Effect

### In battle

Supreme Chaos protects the user from all effects of moves that deal damage and damage of moves that target it upon entering battle or while the user is using status moves it also prevents the user from being inflicted with non-volatile status conditions and the effects of volatile status conditions, the user is also unaffected by the effects of entry hazards, and prevents stat reduction caused by opposing Pokémon's moves and Abilities (such as Scary Face and Intimidate), including Sticky Web. Supreme Chaos does not prevent self-inflicted stat reductions such as from moves like Superpower or Shell Smash.

Supreme Chaos only protects from effects that lower stat stages, so it does not prevent stat reduction from items like the Iron Ball, the status conditions paralysis or burn, or the moves Guard Split or Power Split. Clear Body does not prevent stat stages being directly modified by Heart Swap, Guard Swap, Power Swap, Baton Pass, or Topsy-Turvy.

This Ability is ignored by moves and Abilities that ignore Abilities, such as Mold Breaker and Unseen Fist.

This Ability cannot be bypassed by Infiltrator.

Role Play fails if the target has the Ability Supreme Chaos. Skill Swap fails if either Pokémon has Supreme Chaos. Supreme Chaos cannot be copied by Power of Alchemy or Receiver and Trace. Supreme Chaos can be bypassed by moves and Abilities that ignore Abilities. Wandering Spirit will not swap Abilities with Supreme Chaos either.

### Outside of battle

Supreme Chaos has no effect outside of battle.

## Pokémon with Supreme Chaos

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Talon Wings (ability)

**Expander Wings** (Japanese: **じしんかじょう** *Overconfident*) is an Ability introduced in Generation VI.

## Effect

### In battle

When a Pokémon with Moxie directly causes another Pokémon (including allies) to faint by using a damaging move, its Attack is increased by one stage. If its Attack is already at +6 stages, Moxie will not activate.

If the Pokémon fainting ends the battle, Moxie will not activate. Moxie activates after the Pokémon gains Attack from Fell Stinger. If a Pokémon with Moxie defeats a Pokémon with Mummy using a contact move, the Pokémon's Ability will become Mummy before Moxie has the opportunity to activate.

## Pokémon with Moxie

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.

## In other languages

Template:Project Moves and Abilities notice

de:Hochmut
fr:Impudence
it:Arroganza (abilità)
ja:じしんかじょう
zh:自信过度（特性）
Satation

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Staratic

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Staratic in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Staratic in that game.
* **Bold** indicates a move that gets STAB when used by Staratic
* *Italic* indicates a move that gets STAB only when used by an evolution of Staratic
Painful Threats (move)

**Water Shuriken** (Japanese: **みずしゅりけん** *Water Shuriken*) is a damage-dealing Water multi-strike move introduced in Generation VI.

## Effect

### Generation VI

Water Shuriken is a physical move in this generation.

Water Shuriken deals damage and is an increased priority move, hitting the target 2-5 times per use. There is a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5. Each strike made has an equal chance to be a critical hit.

Water Shuriken may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the target has Weak Armor, each strike will activate it.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

### Generation VII

Water Shuriken's category was changed from physical to special.

If Battle Bond is activated, Water Shuriken's power rises from 15 to 20, and it always hits three times, giving it an average power of 60.

## In other languages

Template:Project Moves and Abilities notice
Dolf Robinson

• Prince of the Supernatural World (formerly)

• Elementry School Student (currently)

## Family Information

### Family members

• Alexander Robinson † (paternal great grand-father) • Ally Robinson † (paternal great grand-mother)

• Dolforius Robinson † (paternal grand-father)

• Janine Robinson † (paternal grand-mother)

• Domenic Holt † (maternal grand-father)

• Harley Holt † (maternal grand-mother)

• Randy Robinson (father)

• Penelope Robinson-Holt † (mother)

• Desiree Robinson (paternal aunt)
Quantum (Pokémon)

**Quantum** (Japanese: **クアンタム** *Quantum*) is a dual-type Psychic/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Spidrill

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Swogear

**Swogear** is a dual-type Grass/Steel Pokémon.

It evolves from Blaield starting at level 36. It is the final form of Speaf.

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

##### Blade Swogear

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Steamage (move)

**Steamage** (Japanese: **ニードルガード** *Needle Guard*) is a damage-dealing Fire move introduced in Generation VI. It is the signature move of Inxuroar.

## Effect

Steamage if it is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a Protecting target, or Wonder Guard immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Steamage, the user will always become confused.

## Description

 **SMUSUM** | The user rampages and attacks for two to three turns. The user then becomes confused.

## References

Template:Detect
Template:Project Moves and Abilities notice

de:Schutzstacheln
es:Barrera espinosa
fr:Pico-Défense
it:Agodifesa
ja:ニードルガード
zh:尖刺防守（招式）
Sungaleo

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sungaleo in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Sungaleo in that game.
* **Bold** indicates a move that gets STAB when used by Sungaleo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sungaleo
Rockitude

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Squiron

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Twineedle (move)

Template:Bad picture

**Twineedle** (Japanese: **ダブルニードル** *Double Needle*) is a damage-dealing Bug multi-strike move introduced in Generation I. Prior to Generation V, it was the signature move of Beedrill.

## Effect

### Generation I

Twineedle inflicts damage, hitting the target twice per use. The second strike has a 20% chance of poisoning the target, unless the target is Poison. Although only the first strike can be a critical hit, the second one will deal the same amount of damage.

Twineedle will end immediately if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.

### Generation II

Each strike now does damage independently, and either of them can be a critical hit.

Twineedle can poison Steel Pokémon.

Twineedle will now hit again if the first strike breaks a substitute. If the first strike breaks a substitute, the second strike can poison the target.

If the user is holding a King's Rock, the final strike has a chance to cause the target to flinch.

### Generation III

Twineedle can no longer poison Steel-type Pokémon.

Twineedle is no longer able to cause the target to flinch if the user is holding a King's Rock.

### Generation IV

Both of Twineedle's strikes now have an independent 20% chance of poisoning the target.

### Generation V onwards

If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the target to flinch.

## Description

 **XYORAS****SMUSUM** | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

## In other games

### Description

 **Conq.** | The enemy is stabbed twice by a pair of stingers. It may also poison the target.

## Trivia

* Twineedle is the only non-Poison-type move that can poison under normal conditions.
	+ In Generation II only, Twineedle is the only move that can poison a Steel Pokémon.

## In other languages

Template:Project Moves and Abilities notice

de:Duonadel
fr:Double-Dard
it:Doppio Ago (mossa)
ja:ダブルニードル
pl:Twineedle
zh:双针（招式）
Security (Pokémon)

**Security** (Japanese: **ショートヴァレル** *Proxy*) is a dual-type Dragon/Electric Pokémon introduced in Generation VII.

It evolves from Proxy starting at level 20 and evolves into Firewall starting at level 40.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Thrasear

Alpha Sapphire  | Proud of its sturdy skull, it suddenly headbutts everything, but its weight makes it unstable, too.

 Ultra Moon  | It stretches its saggy skin up to its neck to protect itself. The saggier their skin, the more respect they garner.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

##### Foul Thrasear

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Sonic Boom (move)

**Sonic Boom** (Japanese: **ソニックブーム** *Sonic Boom*), formatted as **SonicBoom** prior to Pokémon X and Y, is a damage-dealing Normal move introduced in Generation I.

## Effect

### Generation I

Sonic Boom always inflicts exactly 20 damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account. SonicBoom can hit Ghost Pokémon.

### Generation II

Sonic Boom no longer hits Ghost-type Pokémon.

## Description

 **BWB2W2****XYORAS****SMUSUM** | The target is hit with a destructive shock wave that always inflicts 20 HP damage.

## Learnset

### By breeding

 517
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon Mystery Dungeon series

Template:Incomplete
In Red and Blue Rescue Team, this move does 55 damage, while in Explorers of Time, Darkness, and Sky it does 20 damage.

### Description

 **SMD** | It inflicts a set amount of damage on an enemy.

## In other generations

### Core series games

**NOTE:** The move's animation in Korean Generation II is the same as the Japanese one.

## Trivia

* In Little Cup and Little Battle, Sonic Boom is banned due to low level Pokémon having low HP.

## In other languages

Template:Set-damage moves

Template:Project Moves and Abilities notice

de:Ultraschall
es:Bomba sónica
fr:Sonicboom
it:Sonicboom
ja:ソニックブーム
zh:音爆（招式）
Sonicon

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Hydlathkin

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

* This Pokémon's  Special  base stat in Generation I was **85**.
Snoboman

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Tempest

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By leveling up

 * **Bold** indicates a move that gets STAB when used by Tempest
* *Italic* indicates a move that gets STAB only when used by an evolution of Tempest
* Click on the generation numbers at the top to see level-up moves from other generations