Shador

**Shador** is Z.J.'s dark half and the main villain of many series'.

## Powers and Abilities

Being a dark counterpart of Z.J., he is able to use most (if not all) of Z.J.'s superpowers. As with Z.J., this list provides only the ones that have been **seen** used by Shador.

* **Elemental Manipulation**: With Z.J. being the Warrior of Balance, Shador is capable of utilizing all of Z.J.'s teammates' elemental powers.
	+ **Fire Manipulation**: Shador can control the kinetic energy of atoms to generate, control or absorb fire.
		- **Fire Breathing**: Shador can also generate gases from his body and exhale fire from the mouth.
		- **Heat Vision**: Shador can burn objects and other individuals with his gaze.
	+ **Water Manipulation**: Shador can control, generate, or absorb water. He is also able to move across water as if it were solid ground.
		- **Water Breathing**: Shador can also respirate through water in lieu of a gaseous medium.
		- **Liquification**: Shador is able to turn partially or completely into a liquid.
	+ **Earth Manipulation**: Shador can control earth; sand, stone, rock, lava, dirt, or other minerals.
	+ **Wind Manipulation**: Shador can control, generate, or absorb air or wind.
	+ **Weather Manipulation**: Shador can control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
		- **Electric Manipulation**: Shador can control, generate or absorb electric fields.
	+ **Ice Manipulation**: Shador can reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
		- **Freeze Vision**: Shador can freeze objects and other individuals with his gaze.
	+ **Plant Manipulation**: Shador can create, control, manipulate, or animate plant life.
	+ **Metal Manipulation**: Shador can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Sometimes, his skin (mainly his arm) turns to steel when he uses this power.
	+ **Shadow Manipulation**: Shador can create or manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it.
		- **Shadow Generation**: Shador can generate and project shadows and darkness which absorb or nullifies light in the area.
		- **Shadow Stealth**: Shador can hide himself in his own Shadow Dimension with either his own shadow or within the shadows of others and remain undetected from whoever's shadow he happens to be hiding in. He can use this technique to spy on individuals without leaving behind physical evidence.
* **Dark Elemental Manipulation**: Shador can create, shape and manipulate the elements of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across.
* **Telekinesis**: Shador is able to move objects with his mind.
* **Super-Strength**: Shador can lift objects up to several tons, but his strength limit is currently unknown. He can also deliver strikes much more powerful than the average human's. He is also easily able to lift large pieces of debris.
* **Psychic Abilities**: Shador has the ability to read minds, pinpoint locations, and see the future in some instances (though Z.J. prefers not to use this).
* **Super Speed**: Shador has the power to move and react at superhuman speeds. This includes his physical speed, reaction time, and reflexes. His maximum speed is unknown, but somewhere along the regions of the speed of sound. When using this power, everything in normal motion appears to slow down to his perspective, while he accelerates to his opponent's.
* **Molecular Alteration**: Shador has the power to transform his molecular structure to the structure of anything he touches. This gives him the physical properties and strength of the object he touches. This power is most often affiliated with Metal Manipulation.
* **Phase Shifting**: Shador can phase his molecules through solid objects at will, which is very useful when escaping enemies or dodging physical assaults.
* **Force-Field Projection**: Shador has the power to create force-fields, which can be used defensively, e.g as a barrier, or offensively, e.g; to cut off an opponent's oxygen supply or as a force of propulsion.
* **Psychometry**: Shador has psychometry, meaning he can sense the auras of anyone or anything in the vicinity, the exact distance limit is unknown.
* **Enhanced Hearing**: Shador is able to hear things that others cannot, as even the most minute sounds are audible to him.
* **Telescopic Vision**: Shador can see things that are at incredible distances as if looking through a telescope. He also notices every tiny detail on an object.
* **Superhuman Tracking**: Shador is able to track an individual or object through supernatural means; sometimes referred to as "pathfinding".
* **Invisibility**: Shador is able to render himself unseen to the naked eye.
* **Telepathy**: Shador can read the thoughts of, or to mentally communicate with others.
* **Technopathy**: Shador can manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.
* **Mind Control**: Shador can alter the perceptions of others, and control the actions of others with the mind.
* **Time Manipulation**: Shador can affect the flow of time by slowing, accelerating, reversing, or stopping it.
	+ **Temporal Protection**: Shador's mind is immune to alterations in the time stream, allowing him to retain memories of prior timelines before the alterations when others may not. He'll notice if someone time travels to the past or rewinds time.
	+ **Temporal Immunity**: Shador is immune to temporal/time-based powers.
* **Healing Factor**: Shador can heal himself or others rapidly and with greater finality from any injury; the rate of recovery varies from character to character.
	+ **Resurrection**: Shador can bring others back to life. Due to the strain that this puts on his body, he can only use this power occasionally.
	+ **Death Inducement**: Shador can kill anyone and possibly even any*thing* using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing certain rituals.
	+ **Death Manipulation**: Shador can decide, determine and manipulate the cause(s) of death, allowing him to determine and control when, how, where, and why someone dies and even induce the circumstances/events that will lead to the targets.
* **Duplication**: Shador can create physical or temporal/past and future duplicates of himself or others.
* **Power Augmentation**: Shador can enhance or weaken the powers of others.
* **Power Bestowal**: Shador can bestow powers or jump-start latent powers.
* **Power Negation**: Shador can cancel the superpowers of others.
* **Power Sensing**: Shador can sense or recognize superhuman powers.
* **Merging**: Shador can temporarily merge two or more beings into a single being, which results in a completely new and stronger being.
* **Cross-Dimensional Awareness**: Shador can detect actions and events in other dimensions.
* **Dimensional travel**: Shador can travel between two or more dimensions, realities, realms, etc. without affecting the Morphing Grid.
* **Memory Manipulation**: Shador can erase or enhance the memories of others.
	+ **Precognition**: Shador is able to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show him that he is being threatened and from what direction it is coming from.
* **Possession**: Shador is able to take control and inhabit the body of an individual.
* **Gravity Manipulation**: Shador can manipulate or generate gravitons, or other types of gravitational interactions.
* **Reality Warping**: Shador can change or manipulate reality itself.
* **Illusions**: Shador is able to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions. May overlap with reality-warping when it is possible to interact with the illusions.
* **Animation**: Shador can bring inanimate objects to life or free an individual from petrification.
* **Flight**: Shador has been shown to have the capability to fly.
* **Probability manipulation**: Shador is able to alter probability, causing unlikely things to happen, or likely things not to happen.
* **Energy Blasts**: Shador can fire various forms of energy from his body.
* **Energy Conversion**: Shador can absorb one form of energy and convert it into another form of energy.
* **Electrical Transportation**: Shador is able to travel through electrical conduits (such as power lines or telephone lines). He can also enter through devices such as televisions, electrical poles, or computers.
* **Portal Creation**: Shador is able to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations.
* **Metamorphosis**: Shador can change his/someone else's physical, biological form to mimic the appearance, characteristics, and/or power set of other individuals.

## Forms

* Power Ranger
* Kamen Rider
* Ultraman

* Shadow Ranger
* Dark Legend
* Legendary Mode

**Arsenal**

* Shadow Morpher
* Shadow Sword
* Shadow Cycle

**Zords**

* Shadow Racer

**Arsenal**

* Legacy Morpher
* High Seas Saber
* High Seas Blaster

**Zords**

* Black Dragon

Weapon Recreation
The Dark Legend can recreate any weapon a Ranger has handled before, either which he or another Ranger can wield.

As the Dark Legend, Shador was given access to the powers of the past Dark Rangers. He is also capable of splitting himself into full teams of Dark Rangers, each clone becoming a different member.

* Lord Drakkon
* Ranger Slayer
* Mutant Rangers
* Evil Blue Senturion
* Turbo Shadow Rangers
* Psycho Rangers
* Cyborg Rangers
* Wild Force Shadow Rangers
* Thunder Rangers
* Dark Wind Ranger
* White Dino Ranger
* A-Squad Rangers
* Koragg
* Evil Mystic Rangers
* Evil Overdrive Rangers
* Black Lion Warrior
* Green Chameleon Warrior
* Red Samurai Ranger
* Dark Robo Knight
* Dino Charge Dark Ranger
* Dino Charge Blue Ranger
* Ninja Steel Red
* Beast Morphers Gold
* Sougon
* Express Squad Dark
* PredaRanger
* Serpent King
* Dark Leo Red
* Dark Leo Red Orion
* Sigma -1
* Lupin Black

* Default
* Evolutions

* Lord Drakkon
	+ Power Morpher
		- Power Coin
	+ Dragon Dagger
	+ Saba

* Evolution I
* Evolution II
* Evolution III

* Lord Drakkon (Evolution I)
	+ Power Morpher
		- Power Coin
		- Samuraizer
	+ Dragon Dagger
	+ Saba

* Lord Drakkon (Evolution II)
	+ Power Morpher
		- Power Coin
		- Samuraizer
		- Red Zeo Crystal
	+ Dragon Dagger
	+ Saba

* Lord Drakkon (Evolution III)

* Ranger Slayer
	+ Power Morpher
		- Pterodactyl Power Coin
	+ Blade Blaster
	+ Bow of Darkness (Sword of Darkness)

* Red Mutant Ranger
* Black Mutant Ranger
* Blue Mutant Ranger
* Yellow Mutant Ranger
* Pink Mutant Ranger
* Green Mutant Ranger

* Red Mutant Ranger

* Black Mutant Ranger

* Blue Mutant Ranger

* Yellow Mutant Ranger

* Pink Mutant Ranger

* Green Mutant Ranger

* Evil Blue Senturion
	+ Senturion Synergizer
	+ Senturion Cycle

* Shadow Blue Turbo Ranger
* Shadow Green Turbo Ranger
* Shadow Yellow Turbo Ranger
* Shadow Pink Turbo Ranger

* Psycho Red
* Psycho Black
* Psycho Blue
* Psycho Yellow
* Psycho Pink
* Psycho Green

* Psycho Red
	+ Psycho Sword

* Psycho Black
	+ Psycho Rod

* Psycho Blue
	+ Psycho Axe

* Psycho Yellow
	+ Psycho Sling

* Psycho Pink
	+ Psycho Bow

* Psycho Green
	+ Psycho Dagger

* Red Cyborg Ranger
* Blue Cyborg Ranger
* Green Cyborg Ranger
* Yellow Cyborg Ranger
* Pink Cyborg Ranger

* Lion Shadow Ranger
* Eagle Shadow Ranger
* Shark Shadow Ranger
* Bison Shadow Ranger
* Tiger Shadow Ranger
* Wolf Shadow Ranger

* Crimson Thunder Ranger
* Navy Thunder Ranger
* Gold Thunder Ranger

* Crimson Thunder Ranger
	+ Thunder Staff
	+ Crimson Blaster

* Navy Thunder Ranger
	+ Weapons
		- Thunder Staff
		- Navy Antler
		- Thunder Blaster

* Gold Thunder Ranger
	+ Weapons
		- Thunder Staff

* Dark Wind Ranger
	+ Laser Blaster
		- Ninja Sword

* White Ranger
* Super Dino Mode

* White Dino Ranger
	+ White Dino Gem
	+ Drago Sword

* White Dino Ranger (Super Dino Mode)
	+ Super Dino Mode

* A-Squad Red Ranger
* A-Squad Blue Ranger
* A-Squad Green Ranger
* A-Squad Yellow Ranger
* A-Squad Pink Ranger

* Koragg, The Knight Wolf
	+ Knight Saber
	+ Wolf Shield

* Evil Red Mystic Ranger
* Evil Yellow Mystic Ranger
* Evil Blue Mystic Ranger
* Evil Pink Mystic Ranger
* Evil Green Mystic Ranger

* Evil Red Overdrive Ranger
* Evil Black Overdrive Ranger
* Evil Blue Overdrive Ranger
* Evil Yellow Overdrive Ranger
* Evil Pink Overdrive Ranger

* Black Lion Armor
* Phantom Beast King

* Black Lion Warrior
	+ Black Lion Armor
	+ Zocato Power

* Black Lion Warrior (Phantom Beast King)
	+ Phantom Beast King (armor)
	+ Rinzin

* Green Chameleon Warrior
* Phoenix Armor

* Green Chameleon Warrior
	+ Chameleon Armor
	+ Chameleon Sai

* Green Chameleon Warrior (Phoenix armor)
	+ Phoenix Armor
	+ Rinzin

* Red Samurai Ranger (evil)
	+ Samuraizer
	+ Samurai Disks
	+ Disk Buckle
	+ Spin Sword

* Dark Robo Knight
	+ Power Cards
		- Vulcan Cannon
		- Robo Morpher
		- Robo Blaster/Robo Blade
		- Vulcan Cannon

* Dino Charge Dark Ranger

* Dino Charge Blue Ranger (evil)
	+ Dino Charger #3 - Stego Charger (Stegosaurus)
	+ Dino Charger #11 - Dino Cycle Charger (Deinonychus)
	+ Dino Charge Morpher
	+ Dino Saber
	+ Dino Com

* Ninja Steel Red (evil)
	+ Ninja Battle Morpher
	+ Ninja Power Stars
		- Dark Ninja Power Star
	+ Ninja Star Blade
	+ Ninja Blaster
	+ Mega Morph Cycle

* Beast Morphers Gold (evil)

* Sougon, The Demon Master
	+ Demon RiseSword

* Express Squad Dark
	+ Rail Chargers
	+ Rail Morpher
	+ Express Blaster
	+ Express Pass

* Rhino Mode
* Wolf Mode
* Croc Mode
* Pride Mode

* PredaRanger (Rhino Mode)
	+ Flash Morpher
	+ Rod Blaster

* PredaRanger (Wolf Mode)
	+ Flash Morpher
	+ Rod Blaster (Blaster Mode)

* PredaRanger (Croc Mode)
	+ Flash Morpher
	+ Rod Blaster (Spear Mode)

* PredaRanger (Pride Mode)
	+ Flash Morpher
	+ Rod Blaster

* Serpent King
	+ Power Orbs
		- Dark Ophiuchus Orb
		- Black Hole Orb
	+ Cosmo Buckle
	+ Dark Cosmo Blaster
	+ Dark Artillery
		- Dark Sickle

* Dark Leo Red
	+ Power Orbs
		- Shishi Orb
	+ Cosmo Buckle
	+ Dark Cosmo Blaster
	+ Dark Artillery
		- Dark Sword

* Dark Leo Red Orion
	+ Power Orbs
		- Cosmic Orb
	+ Cosmo Buckle
	+ Dark Cosmo Blaster
	+ Dark Artillery
		- Dark Sword

* Sigma -1

* Lupin Black

* Buggle Driver II
* King Driver

* Cronus
* Gamedeus Cronus

**Chronicle Gamer**

* **Height**: 205.0 cm
* **Weight**: 101.0 kg

**Ability Perimeters**:

* **Punching power**: 110.0 t
* **Kicking power**: 120.7 t
* **Maximum jump height**: 96.0 m
* **Maximum running speed**: 100m per 0.96 sec.

**Chronicle Gamer** is the default form of V-Rider Chronos, activated by pressing the Bugvisor II's A Button, inserting the Master Kamen Rider Chronicle Cartridge into the Buggle Driver II, and pressing the small red button next to the Cartridge slot.

The power of V-Rider Chronos was originally meant to be awarded to whoever could progress through Kamen Rider Chronicle all the way to Gamedeus, due to its power being the only thing that can stop him.

In this form, Chronos outclasses every Rider with a level in terms of punching power, kicking power, and speed, though he loses only slightly to Action Maximum Gamer Level 99 in terms of jump height. However, he is outclassed by Invincible Gamer Level ∞ in every area.

Chronos's true power lies in his ability to manipulate time. By pressing the A and B Buttons simultaneously on his Buggle Driver II, it allows Chronos to 'Pause' and 'Restart' time itself, letting him move freely while everything else in the battlefield is frozen.

Chronos can also cancel out some effects from enemies.

Like other users of the Virtual Bugvisor, Cronus uses the Virtual Bugvisor II as his default weapon. Later, Chronos can summon any of the Virtual Weapons at his disposal, besides the two Virtual Bugvisors.

Currently, his Level is unknown; however, he is clearly stronger than any Level seen so far, being only on par with Invincible Gamer Level ∞.

V-Rider-Chronos has the following parts:

* **CR head-CHR** - V-Rider Chronos Chronicle Gamer Head.
	+ **Eye Light Scope** - V-Rider Chronos's "eyes". It can emit light for night battles and can also capture images comparable to a high- speed camera. It can also observe microscopic Gamebug Virus.
	+ **Chrono Blade Crown** - V-Rider Chronos's horns. They can capture and identify motion and set tracking markers automatically. The radar on the internal monitor shows the positions of enemies, allies and energy items.
	+ **Master Ride Hair** - V-Rider Chronos's "hair". It is coated with a blast-resistant coating.
	+ **Dynamic Goggles** - V-Rider Chronos's goggles. It protects the visual sensors from shocks and dirt and is coated with a blast-resistant coating.
	+ **Sender Ear** - V-Rider Chronos's hearing sensors. It filters surrounding noise so Chronos only hears the necessary sounds. There is also a communication function for private conversations with specific parties.
	+ **Air Fresh Guard** - An intake system within the helmet that filters out harmful substances in the air. It also regulates the suit's temperature and allows for underwater breathing.
* **Long Life Guard** - V-Rider Chronos's chest armor. It disperses damage throughout the body to protect the chest. It becomes more protective with the passage of time.
* **X Controller** - Management module on the chest. It transitions to debug mode and systems control when activating the special attack.
* **Sanctions Effector** - A device within the chest plate. A system called **Time Executor** allows Cronus to control the passage of time within the game area. Its operation is linked with the buttons of the Buggle Driver II.
* **Chrono Gear Suit** - V-Rider Chronos's bodysuit. It uses the Gamebug Virus to increase the rider's physical capability. The agility focused adjustments increases the rider's reaction time and the rider's skills will be reflected as attack power.
* **Chrono Blade Shoulder** - V-Rider Chronos's shoulder armor. It isolates itself from the surrounding space allowing Cronus to freely move in stopped time.
* **CR Master Arm** - V-Rider Chronos's arms. It has a function called **Gain Over Riser** that increases combat capabilities based on the rider's level and combat experience. The arms allow for quick responses for complicated attacks.
* **Saver Fight Glove** - V-Rider Chronos's gloves. It coordinates with the Virtual weapons to optimize attacks. Its attack power is increased by 10% with each successful hit.
* **CR Master Leg** - V-Rider Chronos's legs. It has a function called **Gain Over Riser**} that increases combat capabilities based on the rider's level and combat experience. Their high running speed allows the rider to attack quickly.
* **Saver Fight Shoes** - V-Rider Chronos's shoes. It enables acrobatic movement such as airborne flight, adjustment of drop timing, and two-step jumps. Its attack power is increased by 10% with each successful hit.
* **Mech Hundred Guard** - V-Rider Chronos's black and green guard pieces. It is coated with a blast-resistant coating and can withstand attacks of 100t or less.

	+ **Critical Crews-Aid**: Chronos strikes his target with an energized, reverse roundhouse kick. While in action, a holographic clockwork appears beneath Chronos's feet, with the clock hands moving in a synchronized manner with his counter-clockwise kick.
* Virtual Bugvisor II finishers:
	+ **Critical Sacrifice**: Using Chainsaw Mode, Chronos can hurl large energy-based circular saw blades shaped like gears.
	+ **Critical Judgment**: Using Beamgun Mode, Chronos casts a barrage of energy projectiles at his target.

**Gamedeus Chronos**

**Rider Statistics**

* **Height**: 205.0 cm
* **Weight**: 102.0 kg

**Ability Perimeters**:

* **Punching power**: 119 t.
* **Kicking power**: 124 t.
* **Maximum jump height**: 108 m.
* **Maximum running speed**: 100 m. per 0.89 sec.

This form is an evolved form of Chronicle Gamer, and it's obtained by fusing with Gamedeus's Virus. Not only does Chronos retain all of his previous abilities, but his stats are also slightly enhanced as well.

Claiming himself to be the true last boss of Kamen Rider Chronicle, this form is shown to be very powerful, as he was able to fight Action's Level ∞, Shooter's Level 50 and Knight's Level 100 at once. He even defeated the second Chronos without much effort. Armed with Gamedeus's Deus Rusher and Deus Rampart, he can use all channeling techniques Gamedeus used. His shield, the Deus Rampart, can extend its claw into a long arm that can shoot lightning and can be stretched like a tentacle. Even after Gamedeus was removed from him, he retained some of his power still, as he was still capable of summoning the Deus Rusher and Deus Rampart.

Powers and Abilities

Reprogramming Immunity
When Action tried to reprogram him, it was proved to be useless on him.
Short-Range Teleportation
He was able to disappear in a red flash, then reappeared many steps forward to surprise his enemies.
**Crimson Exploding Dragon Sword**
He empowers his sword in red energy, which turns into a red dragon and flies around when he slashes his opponent for the first time. Moments later, the dragon is absorbed back into the sword, which would create a huge explosion on the second slash. The attack is strong enough to knock back even Action Level ∞ and de-transform Knight Level 100 and Shooter Level 50 at the same time.
This form's finisher is the **Critical Crews-Aid**: Cronus strikes his target with an energized, reverse roundhouse kick. While in action, a holographic clockwork appears beneath Chronos's feet, with the clock hands moving in a synchronized manner with his counter-clockwise kick. Unlike his original form, the holographic clockwork becomes dark red. This kick is strong enough to counter-attack the same kick from the second Chronos.

**Time Rider King**

**Rider Statistics**

* **Rider Height**:
* **Rider Weight**:

**Ability Parameters**

* **Punching Power**: 55.8 t.
* **Kicking Power**: 129.2 t.
* **Maximum Jump Height**: 146.6 m.
* **Maximum Running Speed**: 100 m. per 0.4 sec.

**Time Rider King**, or simply the **Rider King**, is Time Rider's true final form. His visor reads *"Rider"* (ライダー, *Raidā*?), while the logo on his forehead reads *"Kamen"* (カメン, **"Kamen"**?) in katakana. This form is accessed via the King Driver. In the initial position of the timeline, Shador obtained this form some time after his defeat as Chronos, gaining control over the Destructotrons and obtaining power of all Kamen Riders known to exist till date.

Compared to all of the other forms of Time Rider, Time Rider King's skills are far beyond anything seen so far in the series. In addition to that, though Time Rider, Time Rider Omega, and BeyondRider need to use Ridewatches in their Drivers and weapons for using Legend/Future Rider powers, Time Rider King can simply use them either through his will or by activating the respective Ridewatches.

Time Rider King is composed of the following parts:

* **Complication Caliber A** - The helmet
	+ **Transcendence Blade** - The two clock hand antennae. The long **Transcendence Baryon Hand** collects temporal information, such as the timing of enemy attacks while the short **Transcendence Mason Hand** collects spatial information such as the distance between enemies and trajectory angles.
	+ **King Signal** - The meeting point of the two Transcendence Blades. Adjusts Time Rider King's systems according to information collected by the Transcendence Blades.
	+ **Parallel Rattrapante** - The three clock-like devices on Time Rider King's forehead. Allows Time Rider King to sense parallel timelines and informs him of any temporal changes made to history. Also allows Time Rider King to sense parallel worlds. (Note, a rattrapante is a type of chronographic device that possesses two-second hands, allowing the user to time multiple events. Also known as a 'double chronograph'.)
	+ **Expressive Flame Eye** - The red visor that spells out 'Rider' in katakana. Sensors with a 270° viewing angle are built into the compound eye. Additionally, its red coloring is due to it being in a constant state of heat, being 1000-1200°C. It can shoot out rays of heat at maximum output.
	+ **Decorative Dial** - Time Rider King's faceplate. It is a multilayered armor structure. The top layer utilizes **Dark Matter Ingot** as a decorative material.
	+ **Divine Bezel** - The golden frame that surrounds Time Rider King's face. It is composed of **Zavaldust Graphenium**, which is 1200 times stronger than steel. Super dense diamonds are encrusted into it.
	+ **Core Diadem** - The 'button' on Time Rider King's left cheek. It is an information storage unit that has information on every single Kamen Rider from the Neo Rider era. It also stores information recorded by the King Signal.
* **King Radiant Armor** - Time Rider King's upper torso magic armor. It is engraved with multiple decorations that channel magical energy through it (similar to Power Rider). It dons a special energy field titled **Absolute Throne**, negating any damage dealt to Time Rider King.
	+ **Ornament Slots** - Special slots for Battle Watches located on the King Radiant Armor. A maximum of six Battle Watches can be plugged in. Devices known as **Alternate Plugs** are installed, allowing Time Rider King to activate a Battle Watch's powers just by activating them.
	+ **Apocalypse of Kingdom** - The two giant clock hands that hang on Time Rider King's back. The hands themselves are titled **Aparajita**. By rotating themselves on the back, the Apocalypse of Kingdom can create a sort of circular disk attack.
* **Engraved Tecter** - Time Rider King's shoulder armor. It is composed of Zalvadust Graphenium. Contains an inbuilt **Sona Count Pad**.
* **Mid Band Liner Anthem** - The silver watch strap that travels along Time Rider King's entire body. It is a biological enhancement device, delivering the King Driver's inexhaustible energy into the wearer's body, giving them astonishing strength and power.
* **Noble Adjustrike Suit** - Time Rider King's bodysuit. Partial shape changes, such as contraction and expansion, are regularly performed to deal maximum sharpness into an attack. Additionally, due to there being no damage accumulation, thanks to the King Radiant Armor as well as having the highest quality possible self-healing function, it is possible for Time Rider King to continue in battles that may exceed the limits of the wearer.
* **Meridian Sash** - The golden watch strap. It is an 'authoritative medal'. It allows Time Rider King to send a '**seperate surge'** boundary wave that sends all objects it comes into contact within a 4km radius into a separate dimension.
* **Time Catastrophe Arm** - The arms. The built-in **Nanotube Muscle** that covers the entire arm is strengthened and pushed to the absolute limits that humans can tolerate. The additional ultra-high **Gold Compression Line** restraints on the upper arm restrain the Nanotube Muscles' power, yet allows Time Rider King to retain his supernatural power.
* **Solemn Arm Armor** - The forearm armor. Crafted out of Dark Matter Ingot, it can freely change its weight and density, increasing punching and blowing impacts. By increasing density as needed, the ultimate defensive strength can be obtained.
	+ **Sona Ridewatch Holders** - Golden Battle Watch Holders. Due to Time Rider King's ability to pull Battle Watches out of thin air, they appear to be mere decorative pieces.
* **King Causality Hand** - The hands. It (somehow) manipulates causality and allows Time Rider King to manipulate surrounding objects around him as he wills.
* **Time Catastrophe Leg** - The legs. The built-in **Nanotube Muscle** that covers the entire leg is strengthened and pushed to the absolute limits that humans can tolerate. The additional ultra-high **Gold Compression Line** restraints limit the Nanotube Muscles' power, yet allows Time Rider King to retain his supernatural power.
* **Sona Count Pad** - Collection devices located around the entire body (such as the knees). Instantaneously measures received impacts and information on objects and sends the data to the helmet.
* **Solemn Leg Armor** - The lower leg armor. Crafted out of Dark Matter Ingot, it can freely change its weight and density, increasing kicking impacts. By increasing density as needed, the ultimate defensive strength can be obtained.
* **King Causality Shoes** - The feet. Allows Time Rider King to (somehow) manipulate causality to float in the air or walk/run at high speeds.

This form's finisher is the **Time Collapse**: Time Rider channels energy into his entire body before rising into the air as a series of black-colored "Kick" (キック Kikku) characters appear and circle the enemy. Time Rider then performs a powerful Rider Kick powered by dark energy with the Apocalypse of Kingdom acting as wings at intense temporal speeds.

* Tregear

**Ultraman Tregear**

### Stats

* **Height**: 50 m
* **Weight**: 37,000 t
* **Age**: 12,000 years old
* **Home World**: Land of Light, Nebula M78
* **Maximum Flight Speed**: Mach 9.9
* **Maximum Running Speed**: Mach 4
* **Maximum Underwater Speed**: Mach 3.8
* **Maximum Underground Speed**: Mach 3
* **Maximum Jumping Power**: 850 m
* **Arm Strength**: 90,000 t
* **Grip Strength**: 75,000 t

### Body Features

* **Eyes**: Tregear's red eyes are unusually small for an Ultra, which may be because they are mostly covered by the mask on his face.
* **Color Timer**: Tregear, like most Ultra Warriors, possesses a Color Timer. It never flashes red and is concealed behind a restraint that is used to keep Grimdo sealed inside him.
* **Claws**: Tregear possesses gold claws on his fingers.

### Transformation

Kirisaki/Shador presses the button at the top of the Tregear Eye to open it up, changing its design from Tregear's chest to his mask. He holds the device near his face and presses the button at the bottom, which causes the Tregear Eye to release a dark aura while his eyes shine a red light. Kirisaki/Shador then morphs into Ultraman Tregear and grows to giant size if he chooses to. Alternatively, he can also transform without the use of the Tregear Eye.

Tregear's rise
### Abilities

* **Projection**: Tregear can project himself through computer or television screens to communicate, and is even able to transport at least part of his body through. He does not have to be inside the device to do so.
	+ **Trera Phantasma**: Tregear can project scenes and events that are happening elsewhere, and show them to others and capable of deceiving foes with a vision.
* **Teleportation**: Tregear can disappear and reappear somewhere else.
* **Trera Thyra**: Tregear can distort space and create a wormhole that can be used to transport himself, parts of his body, or other beings through it. When transporting other beings, a giant blue hand is shown. A second variant is seen with the appearance of a five-pointed insignia. It is able to transport beings to a location more than 7000 light-years away.
* **Ischyros Heba**: An energy shield, durable enough to withstand Grigio Regina's Erga-Trio Cannon. A smaller circular version can also be generated.
* **Reflexes**: Tregear's reflexes are honed to the point where Fuma's speed is nothing to him.
* **Energy Transfer**: Tregear transfers energy. This allows him to heal others, or even grant them powers.
* **Energy Release**: Tregear can release vast amounts of dark energy from his body, which allows him to revive the dead and empower them.
* **Creation/Corruption/Modification of Life**: Tregear has the ability to create, corrupt, or modify life forms, such as Reugosite, and even robots such as Gigadelos, by giving it emotions.
* **Transcendence of Life and Death**: After absorbing Grimdo into himself, Tregear is unable to be killed, which is how he "survives" many of the New Generation Heroes' finishers. Even if his body gets destroyed, it will instantly be revived on the spot or elsewhere by using the body of another Tregear from across the Multiverse.
* **Evil God's Wings**: Tregear can conjure demonic wings from his back.

Tregear(Projection).pngProjectionTreraPhantasma.pngTrera PhantasmaTregearTeleport.gifTeleportationTreraThyra.gifTrera ThyraTregear Trera Thyra.gifTrera Thyra (Alternate)Tregear Trera Thyra Transport.gifTrera Thyra (On others)Tregear Ischyros Heba.gifIschyros HebaTregearShield.gifIschyros Heba (Small version)Tregear Mental Corruption.gifCorruptionTregearTransfer.gifEnergy TransferTregearEnergyRelease.gifEnergy ReleaseTregearWings.PNGEvil God's Wings
### Techniques

#### Special

* **Trera Ultigeyser**: Tregear's strongest ray technique, where he gathers energy from his whole body into his hands, firing a blue lightning-like ray. It is capable of sending foes flying across a city. On some occasions, Tregear conjures a swirling energy rift that forms a five-pointed insignia, from which powerful electrical bolts are released.
* **Trera Cheir Phos**: A dark blue electrical beam fired from Tregear's finger. "Cheir Phos" is Greek for "Hand Lightning".
* **Trera Ardiga**: Rays of lightning fired from both of his hands. It has the same strength as Groob's Delta Breast Lancer if combined.
* **Opto Dacrys**: A red beam fired from each of Tregear's eyes.
* **Ischyros Dynamis**: A ray of violence released from Tregear's hand, which can increase a human's inner anger and corrupt them into a monster. A second dose of this can empower the monster, but its 'inner darkness' will swallow up the host. Can also be used to unleash the power of darkness within other beings to corrupt them.
* **Dark Fireball**: Tregear can release dark fireballs from his hands.
	+ **Dark Sphere**: Tregear forms a large sphere of energy in front of him before hurling it towards a target.
* **Hand Slash**: Tregear can fire a blast of energy from his hands.
* **Stun Bolt**: An electric bolt used to stun and knock out others.
* **Trera Temno**: Tregear unleashes multiple cutting energy waves from his hands.

TreraUltigeyser.gifTrera UltigeyserTreraCheirPhos.gifTrera Cheir PhosTreraArdiga.gifTrera ArdigaGruebeHandBlocking.jpeg.pngOpto DacrysTregearcorruptsToi.gifIschyros Dynamis (Corruption)Tregear Ischyros Dynamis.gifIschyros Dynamis (Empowerment)TregearCorupt.gifIschyros Dynamis (Inner Darkness Release)TregearFireball.gifDark FireballTregearEnergyBall.gifDark SphereTregear Hand Slash.gifHand SlashTegearStun.gifStun BoltTregearCutter.gifTrera Temno
#### Physical

* **Geargy Dirge**: Tregear's energy drill attack. Strong enough to revert Ultras in powered up form back to their normal form.
* **Energy Punch**: A punching attack engulfed with blue energy.
* **Energy Kick**: A kicking attack engulfed with blue energy.
* **Claw Slashing**: Tregear performs a slashing attack with his claws. The effects are yellow in the *R/B* movie and purple in *Tri-Squad*.
* **Ultra Dynamite**: A dashing attack in which Tregear is engulfed in flames, and explodes on contact. Its power seems to rival Taro's Ultra Dynamite. Unlike Taro's Dynamite, which takes the form of conventional red fire, Tregear's flames are bright blue.
* **Palm Strike**: Tregear discharges energy through the palm of his hand. It can send another Ultra flying.

GeargyDirge.gifGeargy DirgeTregearEnergyPunch.pngEnergy PunchTregearEnergyKick.pngEnergy KickTregearClawSlashing.pngClaw Slashing (R/B Movie)Tregear Claw Slash Taiga.jpgClaw Slashing (Tri-Squad)TregearDynamite.gifUltra DynamitePalm Strike.gifPalm Strike
### Weapons

* **Blade**: Tregear is able to summon a rapier-like weapon, which presumably allows him to fight on par with Taiga Tri-Strium.

Blade

## Equipment

* Kamen Rider
* Ultraman

### Devices

* Gamebug Buckle II
	+ Buggle Driver II - Transformation device. Combined from Gamebug Buckle and Virtual Bugvisor II.
* Battle Cartridges - Transformation trinkets.
* Battle Cartridge Case - Used to hold all the Proto Cartridges, later stolen by Ross
* Battle Energizer Holder - Used to hold all the Battle Energizers, only letting himself use them.
* King Driver - Transformation device. A gold-colored and possibly modified variant of the Time Driver.
* Battle Watch Holder - Time Rider King possesses a gold-colored variant of this.
* Battle Watches - Transformation trinkets. He was in possession of at least the Ghost and Auto Battle Watches before being stolen by Omega. He currently is seen to be in possession of the Dragon Knight Battle Watch and the UpRise and Fang Lost Watches (of his time).
	+ Dragreder - Dragon Knight's Advent Beast, summoned through the Dragon Knight Battle Watch.

### Weapons

* Virtual Bugvisor II - Transformation device and primary weapon.
* Virtual Breaker - Briefly stolen from Gen-X Zombie Action Gamer Level X-0.
* Deus Rusher and Deus Rampart - Sword and shield with extendable whip arm, primary weapons of Gamedeus Chronos. Gained when Chronos fused with Gamedeus, and used even after being split again.

### Devices

* Tregear Eye - Tregear's transformation device