History Level

> "*Hey! Hello! And welcome to my floor!*"
> ― Alice Freudenmacher
>
>

The **History Level** is the third level of *Advanced Education with Viktor Strobovski*. At the current time, it is still in development, though most important parts of the level have been added.

## Description

The entirety of the History Level is covered with dust. As confirmed by MrDrNose, this dust is due to Erie's "spores".

When Angell enters, Alice will greet her kindly and tell her to go to the next classroom and solve her questions. In a room behind Alice there are two doors, each leading to one of the first classrooms. Each of these classrooms contains a notebook. Once at least one question has been answered wrong, Alice will change into her evil form and begin to chase the protagonist.

Inside the large elevator directly outside the greeting area, Angell can find the clock. Alice will emerge from the nearest door whenever this clock strikes twelve, making her extremely difficult to avoid for extended periods of time. However, Alice also uses a variety of attacks to assist her in her chase, such as a short speed boost, the ability to ricochet off walls, or creating a temporary clone to confuse Angell. Alice also sets bear traps on the ground, that trap Angell when stepped on and cause moderate blood loss. They can be escaped by looking down at them and repeatedly pressing E. Alice's only weakness is that if she is hit with a dust pile, she will become temporarily blinded.

Lots of classrooms can be found on the first story. These classrooms are pretty standard, except for the fact that they are filled with dust, and that piles of dust can randomly be found on some of the desks. There may also be a notebook here. At the top of the screen, it's revealed that there will be 15 notebooks in this level, although only some of these can actually be found in the level.

Nearby there is also a large elevator, which can be used to travel to the second story. The second floor contains a few classrooms, but more notably, it contains Erie's library, where Erie will force you to find certain books before you can leave again. In the library there is also a staircase that leads to the third story.

The third story contains a large hub room, as well as a locker that used to contain the R34 comix book, which could be given to Erie to distract her from her librarian duties, however that item has been removed in a recent version. This floor is infested with Bluche, which are mostly harmless but some are venomous and can cause major damage, killing Angell in seconds. Scrina may also shortly appear on this floor, in the middle of a hallway which ends in a wall with the "WIP nahui" text on it, and the bite the dust item nearby, although she doesn't physically interact with Angell. On this floor is also the monitor room, which contains SCP-432, and a "wagon room", which contains the power core and the station wagon, required to complete this level.

On the first floor, there is also a secret entrance to the engine room, which then leads to a large open pine forest. It requires the secret key to access. The circuit room area doesn't contain anything apart from a few interconnecting passageways and unopenable rotator doors. The pine forest contains the mushroom stump, some ultimate boars, buried treasure that can be found with a metal detector and dug up using a shovel, and a large, unknown entity.

## Endings

### Station Ending

Spoiler Warning*This section contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: '***Storyline spoilers'''**
To achieve this ending, Angell must completely repair the power core by finding all of its pieces, solving a minigame, and place it inside the power core holder, then press the button on the station wagon.

When the button is pressed, the hud will be hidden, and a cutscene will occur showing the station wagon taking Angell off to the next location. However, after a short time, the wagon will stop completely, then begin to plummet downwards into the seemingly endless void. Soon after this happens, Angell will become unconscious, which concludes the History Level. Immediately after, Angell will wake up in the next level, next to the crashed station wagon. Even if Angell had any items by the end of the history level, the inventory will be empty.

Currently, this is the only ending that is actually possible to obtain.

### Alternate Ending

According to MrDrNose, a different ending will occur if the protagonist decides to collect all history notebooks instead of solving the power core. It's unknown what will happen in this ending, as it isn't yet possible to get.

## Locations

See here for a full list of locations and areas within the **History Level** of *AEwVS*.
## Items

See here for a full list of items found within the **History Level** of *AEwVS*.
## Soundtracks

See here for a full list of music and ambience tracks that play in the **History Level** of *AEwVS*.
## Version History

**Alpha 0.0.7**

* The History Level was added to the game as a single room with doors and paintings.

**Alpha 0.0.7b**

* The level now has many short hallways (which don't have a wall at the end, meaning the player can fall out of the map).

**Alpha 0.0.7c**

* Some of the hallways were removed, and the remaining hallways were expanded, as well as adding rooms, notebooks and the pine forest.

**Alpha 0.0.8**

* The level was further expanded by turning a room into the large elevator and adding a second story accessible from it.
* Erie and the library was added.

**Alpha 0.13**

* Changed the music that plays at the beginning of the level, and in the large elevator.
* Reworked bookshelves and replaced all books.

**Alpha 0.14x3**

* Added the shovel and stones.

**Alpha 0.15.5.7**

* Expanded the level and added the station wagon.
* The hallway that teleports you no longer teleports you to a hall from which you cannot escape.

**Alpha 0.20.2.8**

* Added some new items, including the chicken leg and olive.

## Trivia

* For unkown reasons, there are many Freek-a-del'ka models in the wagon room. They do not have any behaviour and simply fall down. This is not possible to see without modifying the game.

## References

1. ↑ Discord thread about the alternate ending

## See Also

* List of History Level items
* List of History Level locations
* List of History Level achievements