Scorpio Zodiac: Eighth House

Aries: House of Self
## Powers, Abilities, and More:

* Celestial/Western Zodiac

* Scorpio Zodiac
* Planet Mars
* Planet Pluto

* Powers
* Abilities
* Weaknesses
* Equipment

Mars/Pluto?

* Metal Manipulation:  The power to manipulate metal.

 The user can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
	+ Iron Manipulation:  The power to manipulate iron.

	 The user can create, shape and manipulate iron and iron compounds, including pig iron, steel, cast iron, etc. Iron is a silvery-white, lustrous, malleable, ductile, magnetic or magnetizable, metallic element, and the second most abundant metal and fourth most abundant element in Earth's crust, but it occurs rarely as a free metal, occasionally in natural alloys (especially in meteorites), and in hundreds of minerals and ores.

	 Iron is the most widely used of all the metals, its low cost and high strength make it indispensable in engineering applications such as the construction of machinery and machine tools, automobiles, the hulls of large ships, and structural components for buildings. Since pure iron is quite soft, it is most commonly combined with alloying elements to make steel.
	+ Steel Manipulation:  The power to manipulate steel.

	 The user can create, shape and manipulate steel, an alloy of iron, carbon, and other elements, that is widely used in construction and other applications because of its hardness and tensile strength.
* Poison Generation:  The power to create/generate a variety of poisons.

 User can generate, create, emit, or otherwise produce poison/poisonous substance and somehow inflict the victim. For the sake of clarity: poison, toxin, and venom are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to disease-causing bacterial secretions, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting.
* Sand Generation:  The power to generate sand.

 The user can generate sand.
* Scorpion Physiology:  Power to use the abilities of scorpions.

 User with this ability either is or can mimic/transform into a scorpion.
* Stinger Protrusion:  The power to possess stingers.

 The user possesses/uses natural or artificial stingers/syringes and may even be able to fire them out like bullets.
* Water Manipulation:  The power to manipulate water.

 Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms, Some users are able to completely control the temperature of the water at will.

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Planet Mars?

* Absolute Body:  The power to have limitless physical attributes/capabilities.

 Users of this power possess either absolute physical capabilities or perfect bodily aspects, or in some cases, both.

 Those with absolute physical capabilities exhibit strength of an infinite scale, capable of lifting the multiverse effortlessly. Their speed allows instantaneous travel to any destination, and their durability renders them virtually invincible.

 Meanwhile, individuals with perfect bodily aspects experience an innate and infinite enhancement within their bodies. Their bones, blood, organs, and cells reach a state of perfection and infinity, granting them unparalleled physical resilience and functionality.

 The ultimate type, the user has no limits to their physical abilities.
	+ Absolute Strength:  The power to possess maximum and limitless strength.

	 Users can generate limitless and unsurpassed physical strength, able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless amount of force that can repel an object of any mass. It should also be noted that users of this power tend to be extremely jacked and are unable to lose their muscles, however this isn't always the case.

	 With this ability, the user could travel massive distances in a single jump, unleash strikes of unparalleled might, obliterate massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planetary systems with their fists, tear through/create space-time anomalies with their strength, etc. It should also be noted that they are immune to all powers that could manipulate, affect or rob them of their strength. At this level the users power would be absolutely limitless, meaning they could destroy entire multiverses and infinite spaces with very little effort. And would have enough power to rival the most powerful reality warpers, and even Nigh-Omnipotent Beings.

	 The user possesses lifting and striking capabilities to an absolute and transcendent scale. With the user's strength there's absolutely nothing they cannot move, lift and/or destroy. There punches have enough power to shatter the space-time continuum on an infinite scale, effectively destroying an infinite number of realities, multiverses and even all of totality itself.
		- Enhanced Strength:  The power to possess strength above and beyond what's naturally and physically possible.

		 Users can raise thousands of pounds to tens of thousands of pounds. Being able to carry out any offensive action with the force of a massive vehicle. Users can lift cars, trucks, buses, moderate to large sized rocks, tall trees and are often beyond the physical limits of humans at their maximum. The user can perform extremely powerful attacks and cause a lot of collateral damage such as destroying large bridges, buildings, heavy vehicles, large trees, and killing huge creatures that require military grade weapons, such as moderate explosives, with only their physical strength.

		 The user can lift thousands of pounds to tens of thousands and perform any offensive action with the force of a massive vehicle. The user can lift cars, trucks, buses, small-moderately sized boulders, tall trees, and a few times the weight of peak humans. The user can perform any biological strike or use objects with mighty power, such as destroying bridges, road vehicles, trees and killing massive creatures that require guns, small explosives, missiles, or chemical/biological/radiological weapons.
* Absolute Combat Mastery:  The power to possess maximum and limitless combat mastery.

 Users have attained the pinnacle of combat proficiency, excelling both in armed and unarmed combat, enabling them to perform superhuman and supernatural feats that far surpass conventional limitations. Their mastery extends to a state of harmonized mental, physical, and spiritual balance, granting them the ability to overpower adversaries merely through their presence.

 Those wielding this ability can effortlessly outmatch other beings within their reality and typically navigate circumstances without the need for assistance. They stand unrivaled by any predecessor or successor, solidifying their status as one of the most formidable opponents—an unstoppable force. Their power is so overwhelming that they can confront even transcendent beings, emerging victorious in individual duels or against entire armies through any means necessary.
* Anger Manipulation:  The power to manipulate anger.

 The user can sense and manipulate the rage, aggression, and anger of themselves, people, animals, and other creatures, whether by increasing, decreasing, causing or otherwise channeling rage, even manifesting the emotional energy to a physical level.
	+ Anger Empowerment:  The power to gain strength from anger.

	 The user becomes stronger, faster, more durable, etc. through anger/rage whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers and as a bonus the user can suppress pain to great lengths. Some users may be able to draw sustenance from the anger. If angry enough the user can also negate another's abilities/powers.
* Body Manipulation:  The power to manipulate bodies.

 Users have complete control over the bodies and anatomies of oneself or others allowing them to freely alter and manipulate them. User can manipulate bodies on a chemical and cellular/sub-cellular level. This can also allow the user to telekinetically move another human through their bodies. The user might also be able to manipulate the bodies of other species, such as animals or even extraterrestrial creatures.

 More advanced users might even be able to interact and exert control over bodies of metaphysical beings, such as ghosts and spirits or even the likes of deities.
	+ Blood Manipulation:  The power to manipulate blood.

	 Users can create, shape, and manipulate blood, an essential body fluid in humans and other animals that delivers necessary substances such as nutrients and oxygen to the cells and transports metabolic waste products away from those same cells. The majority of users are only able to exert control over the blood of themselves, using them for various purposes, such as for rituals, examining, or most commonly combat. They can shape their blood into tendrils to strike enemies from afar or use it to trap opponents in a prison of blood. Users can concentrate blood into a single point, and shoot it out akin to bullets, or sharpen their blood to the point that they can slice and tear flesh with ease or solidify blood to use as rock-hard ammunition.

	 Some users would be able to indirectly control the movement of objects by leaving traces of blood on them and manipulating that blood in order to move said object. When manipulating blood, users are at risk of anemia and dying of blood loss for users that use their own blood. Being in a wet environment can also prove troublesome, as exposure to water will cause the membrane of red blood cells to tear, making 45% of blood uncontrollable.

	 Another use of blood manipulation is controlling the blood within the body of oneself, increasing physical abilities by speeding up the transport of nutrients and oxygen via blood to all parts of their body, thus improving their energy and power. They can also use this to speed up healing by immediately clotting their blood, preventing blood loss and speeding up the recovery process, gaining a form of manual healing factor. Sometimes, users would be able to control the composition of their blood down to the number of red blood cells present in their blood stream. Blood manipulators can also gain a form of cold immunity by increasing body temperature through blood-flow.

	 More advanced users would be able to manipulate blood from anywhere in their surroundings, such as the bodies of other living creatures, allowing them to control them like puppets, induce nosebleeds or headaches, or cause blood-related diseases or conditions such as Sickle Cell Anemia Thrombosis. At an even higher level, users could instantly kill others by making blood explode from the inside out or forcibly causing their heart to stop or knocking them unconscious by restricting blood-flow to the brain.
* Energy Manipulation:  The power to manipulate energy.

 The user can create, shape, and manipulate energy, the capacity or ability to cause change or do work, one of the most basic quantitative properties of a system, such as an object or a field of energy. Energy can be transformed (converted) into a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy.

 Common physical forms of energy include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic.

 With how much energy influences as a whole, it would be the ultimate superpower. One who can control energy is probably limited by their vitality & imagination.
	+ Energy Constructs:  The power to create constructs out of energy.

	 The user can turn energy into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
* Masculinity Aspect Manifestation:  The power to manifest the aspects of masculinity.

 The user embodies the conceptual attributes, traits, and behaviors of masculinity/manhood and gains power from aspects they represent each reflecting the ideal status of being by their physicality, mentality, spirituality, and so on.

 Standards traits of masculinity are traditionally viewed differently throughout cultures and historical periods, but commonly include courage, independence, combat and even their biological sex that users emphasize their powers and is often associated with their rewards, consequences, and responsibility.

 The masculine aspects can be different for the principles of manhood, the foundations in gender identity, and perceptions of reality. Both males and females can exhibit masculine aspects, traits, and behavior even though they are different, they're still connected to the aspects of femininity.
* Masculinity Manipulation:  The power to manipulate masculinity.

 The user can manipulate the conceptual attributes, traits, and behaviors of masculinity/manhood and can manipulate the aspects they represent as well as all behaviors associated with manhood.
* Metal Manipulation:  The power to manipulate metal.

 The user can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
* Omni-Slayer:  The ability to possess powers capable of killing any being that can exist.

 The user can kill/destroy any being and slaughter entire races of even the most powerful entities. Some users of this power have an unquenchable desire to kill, and power which allows them to massacre beings who were previously thought to be unstoppable.
	+ Weapon Arsenal:  The ability to possess a massive number of summonable weapons.

	 User possesses a massive amount of summonable weapons and are able to use them at the right situation. Name the weapon, and the user is bound to have something that fits.
		- Enhanced Swordsmanship:  The power to possess superhuman mastery in wielding swords.

		 Users possess incredible proficiency and skill in wielding and utilizing a sword, a bladed melee weapon intended for cutting or thrusting that is longer than a knife or dagger, consisting of a long blade attached to a hilt. Regardless, of the sword’s shape or size, the user can wield it as if it were an extension of their hand(s). They can also wield a sword with incredible expertise in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimating large objects or areas, cutting through solid material such as steel, and even hold back their strength to deal damage to their foes without killing them.

		 The user can sword-fight with little or no effort, deliver skillful strikes to weak points with great precision, and cut only and exactly what they want. This ability also allows them to become naturally skilled with multiple swords or any type of sword regardless of shape or size to suit their needs in combat. Their remarkably fast weapon control may allow them to bypass obstacles in order to cut their intended target.
* Primordial Earth Manipulation:  The ability to manipulate the primordial earth.

 The user can create, shape and manipulate earth of an ancient primordial nature. As opposed to regular Earth Manipulation, users of this power are deities, avatars, or living embodiment of earth. As such, they can cause natural earth effects such as mudslides, earthquakes, and sinkholes to manifest. In many cases users of this power will be able to override other forms of Earth Manipulation as earth is the domain of the user. Similar to other primordial elements, the raw potency and primeval nature of this power enables the user to easily overpower immunities to earth based powers.
* Primordial Lava Manipulation:  The ability to manipulate primordial magma.

 The user can create, shape and manipulate lava/magma of an ancient primordial nature, the same magma that makes up the cores of planets. As opposed to regular Magma Manipulation, users of this power are deities, avatars, or living embodiment of magma. As such, they can cause natural magma-related effects such as lahars, volcanic eruptions, lava flow and to manifest. In many cases users of this power will be able to override other forms of Magma Manipulation as magma is the domain of the user. Similar to other primordial elements, the raw potency and primeval nature of this power enables the user to easily overpower immunities & resistances to magma-based abilities.
* War Embodiment:  The state of embodying war.

 Users are the embodiments of war and warfare.
* War Empowerment:  The power to be empowered by conflict of war.

 The user becomes stronger, faster, more durable, etc. by war and all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the conflicts or even slow or stop aging.

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Planet Mars?

* Death Inducement:  The power to induce death.

 Users can kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has passed. May be induced by touch, at a distance, simply willing it to happen, or by performing a certain ritual.
* Earth Manipulation:  The power to manipulate earth.

 Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. The user can also control brick and plant. More advanced users can manipulate metals such as iron, copper and titanium.

 Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
* Ice Manipulation:  The power to manipulate ice.

 Users can create, shape, and manipulate ice, water frozen into a solid state. As an elemental power, cryokinesis has a nigh-limitless number of uses, only limited by the user's imagination and their natural limits. Fundamentally. users would be able to generate ice through various means, such as lowering the temperature of the surrounding air until solid ice forms or by freezing nearby water sources. They could release and channel this ice in the form of ice beams that freeze whatever it comes into contact with, or extremely rigid and durable ice walls and domes that can be used offensively and defensively. There's also the capacity to use ice in order to freeze one's opponents to death by trapping in ice that slowly kills their cells or shattering them to pieces once frozen.

 The next most common application is the ability to shape and control ice, such as turning ice chunks into icicles to pierce the opponent or icy wind to render it difficult for them to breathe. The user can also shape ice into weapons to use for combat, such as spears, swords or scythes. They would also be able to move ice with their mind, raining a barrage of freezing ice shards on their enemies or using it to move large amounts of ice with ease. Increased mobility and speed can also be achieved through gliding on ice, which not only allows one to preserve stamina, but can also potentially be able to reach places that would be extremely difficult to reach under normal circumstances. Users might also be capable of creating clones (which could be sentient in some cases) out of ice or increasing one's size through the use of ice.

 Ice appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, thus allowing users to gain control over multiple varied structures and environments. However, places with the absence of water or locations with extremely high temperatures might pose a threat to the user. If at a high enough level, the user would be able to circumvent this issue through sheer power by rapidly cooling the surroundings or to manifest ice that can be used out of nothing (which usually involves magic in one form or another). Summoning blizzards and ice-related disasters such as freezing rains and hailstorms would also be possible in some cases. Ice manipulation could also extend to manipulating the cold by reducing the kinetic energy of atoms through the use of ice, which makes inducing sub-zero or even absolute zero temperatures entirely possible. Some ice manipulators have unique attributes, which can potentially be used to perceive through ice, or turn one's body into ice itself.

 At an extremely advanced level, users would possess nigh-absolute control over all forms of icy matter, allowing them to shape ice however they see fit, such as creating anything that they can imagine, such as an entire city or ecosystem. Users would also be capable of creating ice so cold that they cause cellular destruction for those that inhale it or ice that would be able to instantly kill someone as their bodies are simply unable to withstand such low temperatures. Through the precise manipulation of ice, a high-level ice manipulator can control ice on a molecular to subatomic level, potentially allowing them to stopping blood flow to the brain by freezing the bloodstream, halt chemical reactions by using ice to interfere, or cause matter to break down and collapse on itself if at a low enough temperature. Inversely, users would be able to plunge the entire planet into an ice age by exponentially lowering the Earth's temperature or simulate time stopping by lowering the surrounding temperature to the point everything is at a complete standstill.
* Monetary Manipulation:  The ability to manipulate money, wealth and anything related to them.

 The user can create, shape and manipulate money, currency and wealth, including coinage, notes, gems/jewels and anything that is used as currency. This include any currency that is digitalized.
* Subconscious Manipulation:  The power to manipulate the subconscious.

 The user can manipulate everything hidden inside their or others subconscious, including ideas, wishes or desires, traumatic memories, painful emotions, etc. This allows them manipulate the hidden aspects of the mind in various ways, for example arrange memories as one desires, awaken secrets and information hidden deep in the subconscious, and give shape to emotions or thoughts hidden inside the mind.

 If the user is powerful enough they can erase what resides in the subconscious (like their capacity to choose right from wrong) and leave only what they deem "important" making them very strong or very dangerous. Another rare use is the capability to manipulate dreams, able to even create very vivid nightmares.
* Truth Manipulation:  The ability to control the truth in anything.

 Users can manipulate truth, the attribute of being in accordance with fact and reality. Truth is commonly used to anything that can reflect the reality and otherwise conform to it, such as beliefs, assertions, and declarative phrases, in ordinary language. User who can manipulate the truth, they can turn any truth into a lie or any lie into the truth, changing the facts of reality to manipulate it to whatever the user defines what is truth. Falsehood/Lies is commonly thought to be the polar opposite of truth, but the user in all its powers can detect what is a lie and what is truth and remand them into anything else.

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