Aqua

Aqua Syreni is a player character in the Fate/Secret Order: Chapters of Avalon campaign. She is a fey from the The Shimmering City (The Rain Clan) who was the Master of Fake Saber and later Fake Archer during the First Fairy Holy Grail War. She is portrayed by Aqua Syreni.

# Enemies

## Abilities

### Rogue Abilities

* Expertise (x2)
* Sneak Attack
* Thieves' Cant
* Cunning Action
* Uncanny Dodge
* Evasion

### Soulknife Abilities

* Psionic Power
* Psychic Blades

### Triton Features

* Amphibious
* Control Air and Water
* Darkvision
* Emissary of the Sea
* Guardians of the Depths

### Master Features

* Command Seals

* Master-Servant Telepathy

Unless one of them is blocked by a barrier, anti-magic field, or effect that prevents divination effects you can speak telepathically with your Servant at will. As an action, you can enter your Servant’s senses in the same way as you would by the find familiar spell, except at any range. Your Servant can block your attempt to use their senses if they wish to.

* Restore Servant Health

As a bonus action, you may expend a spell slot to heal your Servant if they are within 200 feet of you. The Servant regains 2d12 hit points, plus 1d12 hit points per level of the spell slot above 1st. You may also restore an amount of hit dice to your Servant equal to the level of the spell slot used plus 1.

* Clairvoyance (Skill)

The ability score used to determine your modifier for clairvoyance is your spellcasting ability. Clairvoyance is a sixth sense that allows you to discern information about Servants. You can roll it as a bonus action to detect Servant stats, the grade of a Noble Phantasm, its type, or to detect if a person is a Servant.

• Determining a Servant’s stats has a DC equal to their level.

• Determining the details of a personal/class skill is DC (12 + the skill’s graded rank modifier) check.

• Determining the details of a Noble Phantasm requires a DC (16 + Noble Phantasm graded rank) check.

• A DC 15 check can determine if a person is a Servant. The same roll can detect if a Servant is nearby unless they have some means of hiding themselves.

### Level 1 Spells

* Arcane Mark

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 elemental damage of your choice to the target whenever you hit it with a weapon attack. You choose acid, cold, fire, lightning, poison, or thunder for the damage type. At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

* Cure

You regain a number of hit points equal to 2d8 + your spellcasting ability modifier. This spell does not affect undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st.

* Feather Fall
* Song of Torment

You sing the song of the sirens that carries the melody of a malicious enchantment which induces phantom pain that soon becomes physical as the body struggles to process the mind’s trauma. A creature of your choice that you can see within range must succeed on a Wisdom saving throw or become frightened and take 1d8 psychic damage on a failed save. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

* Water Cannon

You fire a concentrated burst of water at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 bludgeoning damage. Additionally, the creature must make a Dexterity saving throw or be pushed backward 10 feet on a failed save. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

### Level 2 Spells

* Arcane Lock
* Hold Person
* Magic Mouth
* Misty Step

## Class Skills

### Multiattack - E Rank

You can attack twice, instead of once, whenever you take the Attack action on your turn.

### Magic Resistance - E Rank

**Each rank has the following text:**

You automatically have the Magic Resistance feature, granting you advantage on all saving throws against spells and magical effects. The checks rolled for the dispel magic components of this feature use a +0 modifier.

**Resist Magic.** If you come within the range of a magical effect that doesn’t directly target you, you may use your reaction to attempt to dispel it before its effects resolve, as if you had cast the spell dispel magic. If this succeeds the effect doesn’t end, but you are ignored by it.

**Destroy Magic.** On your turn you may use your bonus action to try to dispel magical effects on anything you hit with an attack roll, or that you are in direct contact with. You may make an ability check as if you’d cast dispel magic, affecting the target as per the spell on a success.

**Dispel Magic.** When this feature calls for an ability check as per the effects of dispel magic, you instead roll an ability check with a modifier determined by the rank of this skill. This modifier is still considered an ability check but does not reflect any specific Ability modifier.

### Eyes of a Hero

As an Archer Servant, your ranged weapon attacks have a highly increased range. The long-range of your weapons becomes 500 feet multiplied by your Wisdom modifier, and your normal range becomes half that. These ranges only apply to magical weapons. Non-magical weapons used at these ranges have an 80% chance of breaking on use. When you make a ranged weapon attack with a weapon you have proficiency with you ignore all cover except total cover.

### Independent Action - E Rank

You can take one night without taking a long rest.

### Epic Spellcasting

You may have spell slots to use from a skill like magic arts. Whenever you cast a spell you may roll a d6. On a result of 5 or 6 you do not expend a spell slot for that spell. Your spell save DC and spell attack are determined as follows:

Spell Save DC = 8 + Proficiency bonus + your Spellcasting modifier + possible Magic Arts bonus

Spell Attack = Proficiency bonus + your Spellcasting modifier + possible Magic Arts bonus

Your spellcasting ability is based on the nature of your spells: if they are innate spells drawn from natural power you use Charisma, if they are learned and practiced you use Intelligence, and if they are prayed for or divined from external supernatural or higher powers you use Wisdom.

### Magic Arts - E Rank

A skill afforded to those who were magus in life, granting them greater access to their magic and more versatile options with it. This feature is included with Epic Spellcasting.

You have a certain number of spell slots. You regain these spell slots when you complete a long rest. You have spell slots and you learn spells of your choice equal to that of an 3rd level wizard and you have advantage on concentration checks.

### Projection Magecraft - E Rank

* Projection Magecraft is a part of the Projection Magic, a Fighter subclass created by *Multientertainment*. It can be purchased as a PDF if you become a patreon member here.

## Special Equipment

* Blazing Warhammer
* Glimmering Moonbow
* Potion of Climbing
* Ice Arrow

## Trivia

* After Session 28, Aqua changed her class from Ranger to Rogue.
* Before the start of the campaign, every player was able to choose one magical item. Aqua chose the Siren Song Lyre but forgot it until after Session 28. After changing from Ranger to Rogue, she was permitted to switch that item for the Glimmering Moonbow.

## Gallery

Aqua
(Artwork by [1])Aqua's April Fool's Day
(Artwork by [2])Aqua (Fire Emblem Heroes Sprite Ver.)
(Artwork by [3])Aqua (Fate/Grand Order Sprite Ver.)
(Artwork by [4])Aqua's Command Seal