Lambdadelta

* Witch Manifestation
* Abstract Form

### Aliases

The Witch of Absolute/Certainty, "Super Paper", "Lambdadelta-chan-sama", "Lambda", "Pink Stalker", "Brave Comrade"

### Tier

**Varies** from At least **Low 1-B** 13D up to Immeasurably **Higher**, and **High 1-B**
 at least **High 1-B**

## Personal Info

### Classification

Witch of Absolute/Certainty, Voyager Witch, Witch of the Senate

## Summary

**Lambdadelta** (**ラムダデルタ** Ramudaderuta) is the Witch of Certainty and Beatrice's sponsor. Similar to Bernkastel, she has come to observe Beatrice's game. She first appears in The Turn of the Golden Witch.

The Witch of Certainty, who has lived for a thousand years. She embodies the idea that "hard workers are rewarded" and is revered even by humans. Though she is a witch, she does not stray far from the concepts of humans. For that reason, her power as one worshiped by humans is incalculable. However, she is fickle about whose efforts she chooses to reward, and in many cases, she bestows her favor upon those who entertain her the most. Her immense, swift, and terrifying power can make any witch surrender in an instant. However, she is often reckless, and Bernkastel was able to take full advantage of that.

## Mentality

**Intelligence:** Genius level. In just taking a quick look, she effortlessly denied Battler's blue truths for the first and second games. She can intellectually match Bernkastel.

## Power and Stats

**Powers and Abilities:**

* Magic
* Higher-Order Existence
* Game Master
* True Form
Likely almost Beatrice's powers, Lambdadelta's acknowledge that Beatrice transcended the human domain, and claims to be her "sponsor". plus different variation of those powers, such as Molecular Manipulation, Blood Manipulation, Organic Manipulation, and Transmutation (Can turn others of higher level into things, like when she turned Bern's manifestation into a candy), Voice Manipulation (Can entirely change her voice), Animal Manipulation, Psychometry, Cloth Manipulation, Darkness Manipulation, Light Manipulation, Shapeshifting, Empathic Manipulation, Attack Reflection, Conceptual Manipulation, Curse Manipulation, Fear Manipulation, Aura, Body Puppetry, Flight, Fate Manipulation, Probability Manipulation (When paired with Bernkastel's Miracles she bring the odds of failure *almost* completely down to zero. That is, she has the power to give rise to almost perfect certainty.), BFR, Invisibility and Intangibility, Mind Manipulation, Elemental Manipulation (Including Fire, Water, Earth and Wind), Summoning (Of her Cats, since Lambdadelta in the past had familiar cats like the ones Bern have), Telekinesis, Teleportation, Telepathy, Disease Manipulation), Existence Erasure, Death Manipulation and Life Manipulation, Resurrection, Time Manipulation (Time Looping and Time Stop of such a scale that even beings that exist outside of the concepts of space and time of the human domain are still binded due to her higher dimensional powers), Clairvoyance, Extrasensory Perception (Spiritual and Magic senses), Soul Manipulation (Witches can destroy souls with a stare.), Deconstruction (By staring hard enough, witches has the power to turn others to dust), Weather Manipulation, Electricity Manipulation, Gravity Manipulation and Black Hole Creation (She is capable of creating massive black holes, that can even suck higher dimensional beings like the Leviathan), Regeneration Negation (Can use similary divine weaponry as Virgilia, which made Beatrice unable to regenerate for a while), Durability Negation (No matter how much human metal someone are armed with, they can't block divine attacks), Law Manipulation (Can block a divine spear with a divine shield, as that is the law of the gods Lambdadelta bind Ange with a rule that would kill her if broken), Forcefield Creation, Spatial Manipulation, Size Manipulation, Heat Manipulation, Stealth Mastery (By hiding her presence), Portal Creation, Reactive Evolution, Absorption (Of magic), likely Power Nullification (Can revoke the titles of lower witches), likely Power Bestowal (By acknowledging others into witches. In the end of the sixth game, she Acknowledged Battler Witche's existence into the Endless Sorcerer), Duplication, Biological Manipulation, Explosion Manipulation (Can cause people to explode), Pocket Reality Manipulation

Abstract Existence (Type 1. Voyager Witches embody concepts that extend through the entire Witch's Domain, like how Lambdadelta embodies the concept of Hard Workers.), Regeneration, Nonexistent Physiology, and Non-Physical Interaction (High-Godly Regen and Type 2 nonexistent physiology; Even if the entirety of the existence of the meta-beings is completely erased and lost to the Depths of Oblivion beyond all layers and stories of the witch domain, those beings can regain their form just by thinking. Their essence beyond the physical form is a void that only takes shape when they think about it.[1] Higher-Order beings are abstracts, non-corporeal existences made up of pure will, emotions, or "form", and are able to affect themselves at conceptual levels during their battles with their conceptual weapon, such as red treasured sword Beato's red treasured sword, Battler's blue weapons, Dlanor's Red Key and etc...), Acausality (Type 5. Magic-beings can exist in the Underside of the chessboard; Where they can exist outside the concepts of fate, possibilities, space-time, and causality of the human world), Large Size (Type 10. Any being that exists above the Chessboard, are higher infinities  for the local **8-D** layered multiverse of the Chessboard Beatrice on top of her territory is a higher-infinity than infinite fragments and her **12-D** Layered Territory), Conceptual Manipulation (through the Red Truth), Law Manipulation, Quantum Manipulation (Can manipulate Beatrice's catbox that enveloped the entire Rokkenjima), Spatio-temporal manipulation, Cosmic Awareness, Fate Manipulation, Causality Manipulation, Probability Manipulation, Plot Manipulation, Higher-Dimensional Manipulation (Meta Beings and their manifestation can manipulate the lower worlds and make or manipulate gameboards with fragments, which contain possibilities and higher dimensions, for example, Piece Erika (as a Detective) creating a gameboard to fight with Dlanor; Fragments are like books and works of fiction to beings of the Higher Worlds, and by using them to create worlds, the world's events and fate are set in stone. Can manipulate the fate, plots, possibilities, and space-time of Kakera).

Subjective Reality, Information Manipulation and Illusion Creation (Any Game Master can rewrite the tale of Rokkenjima Serial Murders in the Witch Illusion, and tell the story of the Game Board in any way they want, where the world of the pieces that is a reflection and just a dream of what happened in the real world, will have all its information manipulated, and transformed into a Witch Illusion created from the perspective of the GM, the Witch Illusion can only be rewritten in the truth of the Real World, through Red Truth), Life Manipulation (Battler rebirthed Beatrice into a new body after her death, though he was unable to recover her previous memories and experiences. Other Game Masters should be capable of the same), Reality Warping (Can manipulate the whole catbox, like Beatrice's; reshaped parts of the Meta-World into a replica of Rokkenjima and shapes the Golden Land with her thoughts), Soul Manipulation (Pieces brought to the Meta-World are inanimate wax dolls unless the Game Master chooses to give them souls and allow them to speak), Power Bestowal (Can allow opponents to use Truths, as well as remove their access to them, such as the right to use the Blue Truth that Beatrice gave to Battler), BFR (Can take pieces in and out of the Gameboard at will)

All previous abilities to greater extents such as Fate Manipulation, Probability Manipulation (Can bring the odds of failure completely down to zero even compared to the concept of infinity. That is, she has the power to give rise to absolute certainty, where not even the concept of endless/infinity is significant compared to it) and Omnipresence

**Dimensionality:** **Varies** from 13D to immeasurably **Higher** | At least **uncountably

∞

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D**

**Existential Status:** **Abstract**

**Attack Potency:** **Varies** from At least **Low Stratisverse level** 13D (The entirety of Beatrice's territory exists only as a fragment for her and Bernkastel in an even higher gameboard) Immeasurably **Higher** (She can manifest herself in the immeasurable layers of the Sea of Fragments), **High Stratisverse level** (Manifested in the City of Books, where her casual fight against Bernkastel created several Big Bangs and Big Crunches that damaged shelves capable of containing countless stories, with Umineko as a whole being only one of them and repeatedly described as "short" in comparison to some of the tales contained there), At least **High Strativerse level** (Witches are beings that exists in a state of eternal evolution through the layers of the sea of fragments, constantly ascending to higher and higher realms until the end point) | At least **High Strativerse level** (Exists as a purely abstract, universal law that permeates and influences all realms that reside in the Ocean of endless Fragments, and collectively sustains the World of Witches, both of which are infinitely-layered realities, alongside the rules embodied by other Voyagers)

**Durability:** At least **Low Stratisverse level** 13D, Immeasurably **Higher**, **High Stratisverse level** | At least **High Strativerse level**

**Speed:** **Immeasurable** | **Irrelevant** | Omnipresence (As a Voyager, she is a conceptual entity who exists across countless worlds as the concept of hard workers.)

**Lifting Strength:** **Immeasurable** (Exists in a higher dimension where three-dimensional concepts of size and mass are irrelevant, with entire worlds which themselves contain higher-dimensional structures being just fiction contained in small fragments to them, and the human world as a whole nothing but a chessboard. Voyagers can telekinetically lift and manipulate fragments in order to weave together a game board) | **Irrelevant**

**Stamina:** Limitless. She has fought with Bernkastel for centuries and spent just as long, if not longer, trying to escape the "hell" of a logic error.

**Range:** **High Stratisversal** (She destroyed sizeable portions of the shelves within the City of Books that dwarf her and Universes of this size. In fact, she also dwarfs Universes of this size, as to her perspective, these worlds are no more than books no larger or complex than those residing in the human world.)

**Weaknesses:** Her magic depends on her faith in it; Boredom and the possibility of losing her will. She is traumatized, unbalanced and can act childishly. Her love to Bernkastel can be problematic and made her lose one of her games against the Witch. She mentioned being torn apart by nothingness would “kill” even her though this could just be in reference to her avatar in the Golden Land.

**Key:** **Witch Domain Manifestation** | **True Form**

## Arsenal

**Standard Equipment:** A cute pink sailor-like hat

**Notable Attacks/Techniques:**

**Absolute Magic:** Lambda's magic. It rewards the efforts of others by bringing absolute results, reducing the chances of failure to almost 0.

**Game Master:** As Game Master, they exist on a higher plane of existence than everything else in their territory, and the world shapes itself to their will under this state, with even attacking them through conventional means being impossible without their direct permission, and they can similarly decide who enters and who leaves it. In addition, they can weave stories and tales on a far more advanced scale than other higher-order beings, being able to manipulate countless fragments to piece together their own plotline, as well as rewriting the resulting structure at will.

**Truths:** Special moves utilized in debates between Witches and Humans taking place in the Meta-World, being statements denoted by specific colors which often manifest as conceptual weapons that directly target the enemy's very existence in an attempt to deny it, and are thus impossible to physically avoid, forcing opponents to counter the attacker's arguments with another truth. As the damage dealt by the Truths is conceptual, rather than strictly physical, they completely bypass conventional durability and allow Beatrice to skewer and even kill opponents much more powerful than herself.

* **Red Truth:** Irrefutable, objective truth that needs no evidence or proof to demonstrate its validity. In essence, the Red Truth takes an unobserved possibility existing alongside infinitely many and asserts it as the ultimate truth, being capable of completely denying an opponent's existence, body and soul, and sending them to the depths of oblivion without hope of recovery. However, it is impossible to lie (Essentially trying to deny the validity of a wave function that has already been collapsed) using this technique, and one can find gaps, semantic loopholes and different interpretations even in statements spoken in red, potentially allowing them to counterattack with an argument of their own, though the Red Truth itself remains unrefuted.
* **Blue Truth:** A theoretical scenario made with the purpose of directly denying the enemy's arguments and existence, whose true validity is unclear but nonetheless takes precedence over any statements spoken in basic white text, while being inferior to the Red Truth. It normally assumes the form of several stakes which skewer and impale opponents, damaging them on a conceptual level and being impossible to remove unless their falsehood is directly declared with the Red Truth; otherwise, that which is spoken in blue will be asserted as the truth and grant victory to the attacker, while erasing their opponent's concept entirely.
* **Golden Truth:** A mysterious, divine truth whose foundations are built completely differently from the Red and Blue Truths, and which can only be spoken by an individual who has fully understood the truth of their game board and attained the position of Game Master, reigning absolute over their own territory and having full knowledge of all its rules. Unlike the other Truths, its effects are circumstantial and can be both inferior and superior to the Red Truth, being potentially able to overwrite it completely in latter cases.

## References

1. ↑ Twilight of the Golden Witch Vol. 3 - Confession of the Golden Witch
2. ↑ Tsubasa - Memoirs of the ΛΔ
3. ↑ Twilight of the Golden Witch Vol. 3 - Chapter 29: Love-Hate Relationship
4. ↑ End of the Golden Witch - Revenge for 19 years ago
5. ↑ Alliance of the Golden Witch - Invitation to Fantasy
6. ↑ Alliance of the Golden Witch - Invitation to Fantasy
7. ↑ Banquet of the Golden Witch - Madam Beatrice
8. ↑ Banquet of the Golden Witch - Madam Beatrice
9. ↑ Twilight of the Golden Witch - Siege of the Fleet
10. ↑ Banquet of the Golden Witch - Madam Beatrice
11. ↑ Banquet of the Golden Witch - Madam Beatrice
12. ↑ Alliance of the Golden Witch - Mariage Sorcière
13. ↑ Banquet of the Golden Witch - The Witch Illusion
14. ↑ Alliance of the Golden Witch - Tea Party
15. ↑ Alliance of the Golden Witch - Tea Party
16. ↑ End of the Golden Witch - Tips
17. ↑ Underside of the Chessboard and hierarchy explanation
18. ↑ Nature of the fragments and the beings that exist above the local gameboard
19. ↑ Explanation about infinities in Umineko
20. ↑ Beings that exist in the higher layers of the Chessboard.
21. ↑ **MAJOR SPOILER:** Beatrice creating her magical compendium of infinite universes and infinite possibilities
22. ↑ Red, Blue and Golden Truths
23. ↑ Turn of the Golden Witch - Virgilia
24. ↑ End of the Golden Witch - Prelude
25. ↑ Dawn of the Golden Witch, Vol. 2 Chapter 9 - Opening.
26. ↑ End of the Golden Witch - A proper Mistery
27. ↑ Manga: Dawn of the Golden Witch. Vol 1, Chapter 2 - Fledgling *recap*
28. ↑ Golden Land
29. ↑ Legend of the Golden Witch - Tea Party
30. ↑ Alliance of the Golden Witch - Red Truth, Blue Truth
31. ↑ The chessboard between the Game Master and the Player
32. ↑ Alliance of the Golden Witch - Tips
33. ↑ End of the Golden Witch - Prelude
34. ↑ Twilight of the Golden Witch - Ange's Choice
35. ↑ Manga: End of the Golden Witch, Vol 1. Chapter 7 - The Epitaph
36. ↑ Manga: Twilight of the Golden Witch, Vol 2. Confession of the Golden Witch, Part 3