Battle Spiral

Battle Spiral is a minigame where you battle an enemy spiral, with the results being determined by your stats and the stats of the enemy. You gain stats by defeating enemy spirals, upgrading your Battle Spiral with EXP and improving in other sectors of the game.

### How The Different Stats Work

#### **Base Stats**

EXP is used to purchase upgrades for your Battle Spiral stats in the Upgrade tab.

ATK determines the amount of damage dealt by a spiral.

DEF decreases the amount of damage you take when blocked by subtracting the damage you would take by your DEF stat,

HP determines how much damage you can take before you die.

Regeneration determines how much HP you regenerate during combat.

Crit Rate is the chance to get a critical hit.

Crit Damage is the damage increase given by a critical hit.

Attack Speed determines how fast you can attack the time to attack is (2 / attack speed) seconds

#### **Advanced Stats**

Rare Drop Rate increases the chance to get an uncommon or rare reward from rerolling (Change in chance is only seen after a reroll)

S-Crit Rate is the chance to get a Super Critical Hit

S-Crit Damage is the damage increase given by a Super Critical Hit

Enemy Growth Reduction determines how fast the stats of an Enemy increase (important for beating high difficulty enemies)

Math Skill increases Enemy Growth Reduction

Spiral Equation Speed increases the Speed for active Spiral Equations in Tab "E" (not a direct battle stat)

Study Progress decreases the time it takes to level up a Theory (not a direct battle stat)

Loot Progress Multiplier decrease the amount of enemies it takes to gain loot (not a direct battle stat)

## Enemy Stats

Every Enemy grows stronger based on their Difficulty the growing can be slowed through Math Skill, Math Skill 2 and Fury Challenge

Battle Upgrade 11 even decreases the starting HP of the Enemey

## Rewards

Each Enemy (except Pentangle which has 10) offers 21 tiles filled with rewards the last tile of every enemy is an EXP Reward except for the first time because then it rewards a Spiral Equation the other 20 Tiles are Random Rewards

The following describes which Stat can be gained from which enemy (Only Most Important)

For a Full List of Rewards and further Information click here

Battle Stats = (ATK, HP and DEF)

**Training**: Battle Stats (EXP = 1)

**Kappa**: ATK, DEF, k% (EXP = 1-3)

**Alpha**: ATK, ATK%, HP%, a% (EXP = 1-10)

**Beta**: ATK, DEF%, b%, k% (EXP = 1-30)

**Pi**: Battle Stats, Battle Stats %, c% (EXP =?)

**Gamma**: Gamma (γ), Delta (δ), Omega (Ω), Gamma (γ) %, Delta (δ) %, Omega (Ω) % **ATK Speed %** (EXP = 1-50)

**Napier**: S-Crit Damage %, Crit Damage %, Battle Stats, e% (EXP = ?)

**VarMan**: a to g %, a\_2 to g\_2 % (EXP = ?)

**Pentangle**: S-Crit Damage %, Crit Damage %, **Rare Drop Rate %**, **Math Skill %** (EXP = ?)

**Fibanomnom**: **Battle Stats\_2** **%**, Crit-Rate, Spiral Equation Speed %, a\_2% (EXP = ?)

**Super Pi**: Battle Stats, Battle Stats %, c\_2 %, Study Progress % (EXP = ?)

**Quantum Quirk**: Battle Stats, **Battle Stats\_2 %**, Gamma\_2 %, Omega\_2 %, **Math\_2** (EXP = ?)

**¥oint**: Loot Progress Multiplier, Rare Drop Chance\_2 % (EXP = ?)