recursal/Fanatic-Fandom huggingface dataset:
IN-HER-TEETH confronts HUNT-THE-STRONG

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** November 19, 2021

**Voices:** IN-HER-TEETH, HUNT-THE-STRONG

**Characters:** *(none)*

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
After along period of silence, IN-HER-TEETH visited club members to ask for updates. She is warned that SPEAK-AS-ONE is using HUNT-THE-STRONG.

IN-HER-TEETH expressed pity for HUNT-THE-STRONG, saying, “My foolish little brother. He is their dog, and he doesn’t even know.” HUNT-THE-STRONG had been watching the Club in her absence, knowing that IN-HER-TEETH's research of Gorgon would distract her. Before leaving, she cursed players with Gorgon and warned them to prepare because “a battle for the ages is coming." While speaking to club members, IN-HER-TEETH notices HUNT-THE-STRONG’s presence. She reminds them to breathe before taking them to the red  Moon, where HUNT-THE-STRONG waits. HUNT-THE-STRONG greets her, *“Sister. Or is it… the End Mother? Perhaps, after tonight, your hosts will call me daddy.”* IN-HER-TEETH laughed, referring to him as a pet and asking if his owners were home. HUNT-THE-STRONG reminded her that for all her attempts to limit the lifespan of the Voices, he has been more successful in killing them; IN-HER-TEETH replied that his trick only makes Voices vanish within Redacre, and that it doesn’t even completely kill them: *“A new trick, ah, yes, good boy. But we’re still in you. Olympian, Dancer, Martyr. Your new whimsy, new passion. We’re changing you.”* HUNT-THE-STRONG believes he is becoming stronger by adapting and building on his strengths: *“My siblings… were beautiful. I admired them. Night beasts, out of time, skins aglow with impossible hues. And now, I wear them to work.”*

IN-HER-TEETH says she has made Gorgon apart of her. It means "look away", and if HUNT-THE-STRONG were to consume her, he will fade from his Hosts and perish.

Unsure of what to do, HUNT-THE-STRONG asks the children for advice. The kids convince him to hold off and not kill IN-HER-TEETH, which she finds amusing, *“It’s funny. The spirit of resolute death meets that of murderous ambition, and no one dies.”* HUNT-THE-STRONG promises a battle after Redacre, *“After Redacre, no more stalling. We dance, you and I. One wins, one ends.”* IN-HER-TEETH agrees, saying she’ll wait for him after Sundown dressed in white.

⬅ Previous Next➡

## References

1. ↑ Player Interaction (19 November 2021). Link to Interaction.
2. ↑ Player Interaction (19 November 2021). Link to Interaction.
Cryptogram Library

**Cryptogram Library**

Information

Location
The Maze

Connects to
The Arches
Elevator (Lower West Hoadly)
Instrument Supply
New Growth
Sleeper Lockers
Subliminal Media

Red Doors
2

Level Unlocked
3
**Cryptogram Library** is a location in the Maze.

## Description

The Cryptogram Library is a large, tall room in the Maze. It is stacked to the ceiling with cryptograms on the wall and a ladder that allows access to the metal pathways high up. One side of the room is lit by blue light while the other is lit by red light. Parts of the floor are covered by red carpet. There is a notable spiral staircase that allows access to two hanging rooms which often house a Supply Crate. The Cryptogram Library can be accessed through Instrument Supply through a walkway connected to the center spiral staircase. The library can also be accessed through hallways on each side of the room which lead from forks, splitting to different areas: Subliminal Media and the Arches on one side and 920 Observation and the Elevator (Lower West Hoadly) on the other. The room also connects to New Growth and the Sleeper Lockers from one of the high catwalks, but a player cannot enter the library from New Growth without a Grappling Hook.

There is one Red Door in the library on the side entrance coming from 920 Observation and the Elevator (West Hoadly). Though not formally in the room, there is also a Red Door located directly in the entrance of the Hallway leading to the Arches and Subliminal Media.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Maze Locations
Bonus Evidence locations in Cryptogram Library.

* *Central Pillar (Ground Floor)* — **Poster**
(Occasional)
* *Under Stairs (Ground Floor)* — **Boxes and Tubes**
(Low Level: Common)
(High Level: Rare)
* *Central Pillar (Mid-Level)* — **Poster**
(Low Level: Common)
(High Level: Rare)
* *Central Pillar (Upper Level)* — **Boxes and Tubes**
(Low Level: Occasional)
(High Level: Rare)
* *Central Pillar (Upper Level)* — **Poster**
(Occasional)
* *Hut (Blue Side)* — **Poster**
(Rare)
* *Hut (Blue Side)* — **Boxes and Tubes**
(Occasional)
* *Wall (Blue Side)* — **Poster**
(Occasional)
* *Floating Room (Upper Level) (Blue Side)* — **Poster**
(Rare)

### Name Fragments

*Main article:* Name Fragments
Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Cryptogram Library**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* Security Cameras and Drones may spawn in the room.
ARK: Primal Survival

ARK: Primal Survival

DLC

 Content Type

Total Conversion

Release Dates

Unreleased

Unreleased

Unreleased

Unreleased

Unreleased

Unreleased

Spotlight

**ARK: Primal Survival** is an upcoming Total Conversion for *ARK: Survival Evolved*. It was first announced at E3 2016 and planned for release in February 2017, but is currently not in development. In this Total Conversion, players will be able to play, live, and breed as any of the ARK’s creatures. It will feature full survival mechanics and lifecycles, including mating, growing, recruiting more creatures to the "pack" and constructing primitive dens.

The playing experience will differ depending on which creature the player is taking control of. As a Raptor, players can communicate and coordinate tactical attacks on other species. As a Titanomyrma the focus is on survival against the elements and building a thriving colony centered around ant hills.

For now, there are 8 other creatures confirmed to be playable: Dire Bear, Direwolf, Mesopithecus, Argentavis, Araneo, Giganotosaurus, Beaver, Raptor, and Megalodon. However, it is implied that eventually all creatures will be playable. It is also hinted at that it will be possible to fight human players.

## Notes

* Currently, ARK: Primal Survival is not released.
* No word has been given by Wildcard as to the state of development of the conversion since the trailer's release on June 13th, 2016. This has led many members of the community to believe that it has been silently cancelled by Wildcard.
* For whatever reason, Wildcard never gave on official statement on why it was delayed or how long of a delay this mode was receiving until the forum community started pressuring them to speak about it. Despite not specifically stating that it was officially cancelled, there has been no more talk of it from the developers.
* Ironically, one of the devs has expressed interest in doing official work on an unofficial mod that may become official in the near future. This mod is in fact the Play As a Dino mod. So instead of continuing or restarting work on an already officially announced game mode, that came with an official trailer, Wildcard may instead take someone else's modding work and implement it as if it were their own.
* It's possible that this DLC announcement was April Fools as the 1st known trailer appeared as part of survival devolved

## References

1. ↑ https://survivetheark.com/index.php?/articles.html/community-crunch-75-and-ark-digest-44-playstation-contests-updates-and-extra-gamemodes-r361/
How To Play: Stamina Bar

The **Stamina Bar** is located at the bottom-left of your screen.

This bar drains when you are doing strenuous activity. Resting will allow it to refill. If your Major Power has a cooldown, it will be shown here. will also be wounded by enemies or from fall damage (red) which reduces your max stamina.

You can escape when grabbed by a foe at the cost of being wounded which will reduce your maximum stamina. Falling from heights will also cause wound damage proportional to the height. Use a bandage to heal your wound or heal a friend's wounds to restore health and stamina. If you are too wounded, you cannot resist an enemy's attack without using an escape item.

Stamina affects:

* Sprinting
* Vaulting
* Mantling
* Grappling with enemies
* Carrying a body

Stamina is also affected by items, your powers, your allies' powers, and proximity to your allies. Consuming an energy bar will refill stamina and provide a short period of infinite stamina for a few seconds.

There are certain Major and Minor Powers that players can unlock in the Power Deck to improve their Stamina.

Other players' stamina bars are visible in the top-left corner of the screen with their overall health and selected Major Power.

Up to 4 cards will be visible above the Stamina Bar. This is the kid's passive ability called the Power of Friendship.
Damaged Drone

**Damaged Drone**

Information

Icon

Features
Upon repair, leads to location of the CHORUS Binder and Binder Pages.

Mission
Steal

Objectives
Find The Missing Drone
Recover the CHORUS Binder

Quantity Per Mission
1
The **Damaged Drone** is an item used to complete objectives in Steal missions.

## Description

The Damaged Drone is Dax's custom drone found somewhere in Redacre (often on a roof of a building or on the street). It is not known where exactly the drone is located or what it to crash while stealing the CHORUS Binder, but the damage is severe enough where the drone is smoking and sparking. After briefly repairing the drone, it is able to fly again for a short while and lead the Kids back to the location of the CHORUS Binder and all the CHORUS Binder Pages (each one counting as one piece of Bonus Evidence). Repairing the Drone is noisy and often attracts the attention of nearby Sleepers and Lucids.

## Usage

The Damaged Drone is used in the following objectives in Steal missions:

* Find The Missing Drone
* Recover the CHORUS Binder

The damaged drone was completing an operation for The Club before it crashed (supposedly). Dax and the Club need the CHORUS Binder it was stealing back to learn what CHORUS is up to.

## References

1. ↑ Wiki Article: Steal (Mission)#Find The Missing Drone
Aberrant Equus

Redirect to:

* Equus

Aberrant Equus

Dossier Equus.png

**Creature**
Groups
Aberrant Creatures, Mammals

 Diet

Herbivore

 Temperament

Loyal

**Release Versions**

 275.0
Dec 12, 2017

 768.0
Dec 12, 2017

 518.0
Dec 12, 2017

 1.1.06
Dec 20, 2018

 599.0
Nov 30, 2018

 311.74
Jun 11, 2020

 678.15
Sep 1, 2021
DLC
Aberration

 Variants

* **Aberrant Equus**
* Eerie Equus
* Noctis
* R-Equus
* Unicorn

**Spawn Command**cheat summon Equus\_Character\_BP\_Aberrant\_C
**or**
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus\_Character\_BP\_Aberrant.Equus\_Character\_BP\_Aberrant'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 Yes

 Torpor Immune

 No

 Taming Method

 Passive

 Level Requirement

Level 10

 Preferred Kibble

 Simple Kibble

 Preferred Kibble

 Kibble (Dilo Egg)

 Preferred Food

 Rockarrot

 Preferred Food

 Fresh Spinach

 Equipment

 No Saddle Needed
 Equus Saddle (Level ?)

 Rider Weaponry

 Yes

**Data**
 XP for kill

4 XP

 Feces Size

 Medium

 Drag Weight

125

 Radiation Immune

 No

 Carryable By

* Aberrant Megalosaurus
* Argentavis
* Blood Crystal Wyvern
* Ember Crystal Wyvern
* Fire Wyvern
* Forest Wyvern
* Ice Wyvern
* Karkinos
* Lightning Wyvern
* Mammoth
* Megalosaurus
* Poison Wyvern
* Quetzal
* Tek Quetzal
* Tropical Crystal Wyvern
* Tusoteuthis
* X-Argentavis

 Immobilized By

* Bola
* Bear Trap
* Large Bear Trap
* Plant Species Y Trap
* Net Projectile

 Can Damage

 Thatch
 Greenhouse

**Reproduction**
 Gestation Time

7h 56m 11.429s

 Baby Time

4h 37m 46.667s

 Juvenile Time

18h 31m 6.667s

 Adolescent Time

23h 8m 53.333s

 Total Maturation Time

1d 22h 17m 46.667s

 Breeding Interval

18h - 2d
Blackout Image Viewers

**Blackout Image Viewers**

Information

Icon

Features
Causes visions of the
 Shadow People

Mission
Disrupt

Objective
Set Up Exorcism Kit

Quantity Per Mission
3 per player
*(15 total)*
**Blackout Image Viewers** are an item used to complete objectives in Disrupt missions.

## Description

The Blackout Image Viewers look like black sleeping masks with a green glow coming from the back. They emits music and whisper-like sounds in close proximity. Each time one is picked up, a Shadow Person will begin chasing after the player for as long as they hold a Blackout Image viewer in their possession. The number of Blackout Image Viewers required is three times the number of players in the mission. 15 masks spawn each time the group gets the Exorcism objective. After depositing the final set of masks, the remaining masks cannot be picked up. Each extra mask still held by players at the end of the mission equals one extra piece of Bonus Evidence.

## Usage

Blackout Image Viewers are used in the following objectives in Disrupt missions:

* Set Up Exorcism Kit

The Club uses the Blackout Image viewers with the Exorcism Kit to learn about the Old Tongue from the Voices. According to the Club, these Blackout Image Viewers are *"bits of [the Voices'] language"* and are picked up so the Kids can learn and decode Old Tongue.

## References

1. ↑ 1.0 1.1 Wiki Article: Disrupt (Mission)#Set up Exorcism Kit
ARK: Eggcellent Adventure 5

ARK: Eggcellent Adventure 5

Event

 Organizer

Studio Wildcard

 Start date

April 7th, 2020

 End date

April 21st, 2020

 Links

Community Crunch 221

Spotlight

**ARK: Eggcellent Adventure 5** is an *ARK: Survival Evolved* Event. ARK: Eggcellent Adventure 5 is the sequel to the ARK: Eggcellent Adventure 4 Event that took place in 2019.

Some parts of this Event can be manually activated with the server console parameter: `-activeevent=Easter`.

## Content

### Official Rates

* 4X Breeding (mating interval, egg hatch speed, and maturation)
* 4X Experience
* 4X Harvesting
* 4X Taming

### Colors

* Magenta
* Light Green
* Light Yellow
* Light Orange
* Light Red
* Dino Light Brown
* Dino Dark Brown
* Yellow
* Cyan
* Green
* Dino Medium Blue
* Turquoise
* LightPink
* DeepPink
* Peach
* Mint
* Teal
* PowderBlue
* Cream

### Creatures

* Bunny Dodo
* Bunny Oviraptor

### Items

* Bunny Ears Skin
* Bunny Egg
* Bunny Hop Dance Emote
* Chocolate Rabbit Club Skin
* Dino Bunny Ears Skin
* Dino Easter Chick Hat Skin
* Dino Easter Egg Hat Skin
* Dino Marshmallow Hat Skin
* E4 Remote Eggsplosives Skin
* Easter Chick Hat Skin
* Easter Egg Hat Skin
* Easter Egghead Skin
* Festive Dino Candy (Easter)
* Marshmallow Hat Skin
* Procoptodon Bunny Costume
* Sweet Spear Carrot Skin

### Chibis

Following Chibi-Pets have been introduced in Eggcellent Adventure 5:

* Chibi-Basilisk
* Chibi-Beelzebufo
* Chibi-Bunny
* Chibi-Karkinos
* Chibi-Megalodon
* Chibi-Seeker

All Chibis from previous events can also be obtained during this event.

## Calendar

* 2022
* 2021
* 2020
* 2019
* 2018
* 2017
* 2016
* 2015

## Notes

* You get a Chibi by breaking open placed Bunny Egg. The chance for a Chibi is 20%.
ARK: Love Evolved 2

ARK: Love Evolved 2

Event

 Organizer

Studio Wildcard

 Start date

February 11th, 2021

 End date

February 18th, 2021

 Links

Community Crunch 253

**ARK: Love Evolved 2** is an *ARK: Survival Evolved* event and a sequel to ARK: Love Evolved that took place in 2020.

This Event can be manually activated with the server console parameter: `-foe`

`activeevent=vday`.

## Content

### Official Rates

* 3X Breeding (mating interval, egg hatch speed, and maturation)
* 3X Experience for players
* 3X Harvesting
* 3X Taming
* 3X Imprinting

### Colors

* LightPink
* Lavender
* MediumLavender
* DeepPink
* Magenta
* Dark Red
* Red
* Light Red
* White
* Cream
* Peach

### Items

* Bow & Eros Skin
* Box o' Chocolates
* Cupid Couture Bottom Skin
* Cupid Couture Top Skin
* Flirty Emote
* Halo Headband Skin
* Heart Emote
* Heart-shaped Shield Skin
* Heart-shaped Sunglasses Skin
* Love Shackles Skin
* Teddy Bear Grenades Skin
* Valentines Dino Candy

### Chibis

Following Chibi-Pets will be introduced in Love Evolved 2:

* Chibi-Crystal Wyvern
* Chibi-Enforcer
* Chibi-Mesopithecus
* Chibi-Otter
* Chibi-Velonasaur

All Chibis from previous events can also be obtained during this event.

### Activities

* Valentines Coelacanth can be caught via fishing for chibis, chocolates and candies.
* Mating can randomly drop chocolates and candies, 12.5% of the time.

## Calendar

* 2022
* 2021
* 2020
* 2019
* 2018
* 2017
* 2016
* 2015
Cryptogram Slides

**Cryptogram Slides**

Information

Icon

Mission
Steal

Objectives
Steal The Cryptograms
Insert Cryptograms Into Projector

Quantity Per Mission
3
**Cryptogram slides** are an item used to complete objectives in Steal missions.

## Description

Cryptogram slides are special panels found throughout The Maze, most notably seen in along the tall shelves of Cryptogram Library. Cryptogram slides are large, rectangular, wooden boards with notches cut into the bottom and a metal beam across the top. The cryptogram slides contain an intricate design. Below the design are four metal squares with keyhole-like openings. The contents of the slides can be discovered using the Cryptogram Projector at higher levels in missions.

## Usage

Cryptogram Slides are used in the following objectives in Steal missions:

* Steal The Cryptograms
* Insert Cryptograms Into Projector

After stealing the Cryptogram Slides from the Maze, the Club can use the Cryptogram Projector on the surface to display the gestures and information contained on the slides. The projector displays images of various poses that the Club records.

## Trivia

* In early development of *The Blackout Club (game)*, the metal keyhole-like shapes in the slide were made to look like actual figures, seen here in the file history.
Journals/I'm sure of it

About My Blackouts

   My First Blackout Was it just my imagination? It happened again... Music in the dream? **I'm sure of it**

"You're going to have to trust me on this one. I am going back to sleep tonight but this time I'm plugging my ears. If you see someone down there with earplugs, know that I'm fighting. I'm resisting. And I won't let the bastards bring me down."
- Anonymous Diary
Devin Esposito disappears

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** May 9, 2020

**Voices:** *(none)*

**Character:** Devin Esposito

**Relevant Interactions:** 1, 2, 3

## Event Details

In early May 2020, The Blackout Club (HQ) stated that Devin had not been heard from for a little over a week. A voicemail was left that said "DONE WITH VOICES YET? YOU WILL BE". Shortly after, another group of players received a text message from HQ. They complained about The Voices, how we as club members were just audience members in their drama, and said they didn't care if another one got eaten by HUNT-THE-STRONG. They angrily urged players to send prayers to The Voices asking "where the fuck Bells is". Whoever was texting refused to identify themselves, only saying that they were an angry little ant. Players assumed this rogue agent of HQ could be Devin, given the contents of the voicemail.

SPEAK-AS-ONE confirmed that Devin was no longer in their care. According to SPEAK-AS-ONE, Devin had been in a safe location when The Song grew faint. Suddenly, the cameras went dark and they were gone. SPEAK-AS-ONE believes they had help because it happened too quickly, given the angle and distance of each camera placed. SPEAK-AS-ONE fears for them, as HUNT-THE-STRONG can smell Devin's anger towards the Voices.

⬅ Previous Next➡

## References

1. ↑ Player Interaction (9 May 2020). Link to Interaction.
2. ↑ Player Interaction (13 May 2020). Link to Interaction.
3. ↑ Player Interaction (3 June 2020). Link to Interaction.
Advanced Grappling

**Takedown**

Information

Type
Offensive

Features
Ability to wrestle enemies, sustain pin

**Advanced Grappling** is the second card of the *Takedown* Major Power from the The Deck.

## Description

The Takedown Major Power is a deck focused on offensively taking down Sleepers and Lucids. After unlocking the power, there are three additional upgrades that improve Takedown's overall ability. Due to the nature of interacting with the enemy, the Takedown skill can incur a lot of Sin if witnessed or the downed enemy is discovered; using this power may cause the Shape to be summoned faster.

## Cards

   Takedown **Advanced Grappling** And Stay Down! Brawler

Advanced Grappling

Information
Cost2 Power Points
 Controls
Takedown an enemy at a close proximity.`R` /  /
You've got a little bit faster reflexes than usual, letting you anticipate an enemy's grab and instead maneuver behind them instead. This means you can now grab an enemy from the front or side, not just from behind, and slip behind them so you're on their back.

TO USE ADVANCED GRAPPLING: If you grab an enemy from the front - or grab them before they grab you — you will automatically maneuver so that you leap onto your target's back instead. If you are caught unaware and an enemy grabs you before you grab them, this won't let you escape. You have to grab your target first.

Once you are maneuvered to behind your target, you will be able to Takedown the enemy with the *["Use Power"]* button.

## Trivia

* Compared to all the other Major Powers, Takedown takes the least amount of Power Points to max out, due to only having three additional upgrades alongside the base upgrade (bring only a total of only 10 Power Points in total).
Lower East Hoadly

**Lower East Hoadly**

Information

Level Unlocked
1

Buildings
5 Houses

Features
Hoadly's Leap sign

**Lower East Hoadly** is one of the areas available in Redacre for selection in the selection map. It is only area available at the start of the game until reaching Level 4.

## Description

This is the first section of map available to players. Lower East Hoadly spans from the precipice to 98th Avenue to bisects East and Lower West Hoadly. Up the cliffs behind the even-numbered houses is Old Growth (Region). This section of the map contains houses #918 through #922. There are unique landmarks in this part of the map such as: a statue of a deer and a tree house. There are several Animal Control trucks parked out on the road. 98th Avenue intersects Hoadly's Leap and split Lower East Hoadly and Lower West Hoadly.

### Hoadly's Leap

At the end of Lower East Hoadly there lies one of Redacre's most scenic locations, Hoadly's Leap, a cliff side that overlooks a brilliant view. Supposedly the view was named after the historical suicide of a local pastor, though residents have expressed doubt of it having actually ever happened.

### Houses

918 Hoadly   •   919 Hoadly   •   920 Hoadly   •   921 Hoadly   •   922 Hoadly

## Spawn & Exit Locations

There are two main spawn and exit caves available in this region of Redacre as well as two additional spawn locations.

* A cave beside #919, next to the Hoadly's Leap sign, down a path near the edge of the cliff side
* A cave behind #922
* The #919 Tree House
* Beside #918 near the Hoadly's Leap sign

## Bonus Evidence Locations

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in the general Lower East Hoadly region.

* *Hoadly's Leap Tree* — **Poster**
(Common)
* *Hoadly's Leap Tree 2* — **Poster**
(Level 1 Hosts: Common)
* *Hoadly's Leap Bench* — **Briefcase**
(Common)
* *918 & 919 Median* — **Duffle Bag**
(Occasional)
* *Animal Control Truck* — **Duffle Bag**
(Low Level: Occasional)
(High Level: Rare)
* *Animal Control Truck 2* — **Suitcase**
(Low Level: Occasional)
(High Level: Rare)
* *Rock Wall (near 922 Hoadly)* — **Duffle Bag**
(Occasional)

## Name Fragment Locations

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Lower East Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* The #919 Hoadly tree house can be difficult to access without a Grappling Hook or spawning there directly, but it is not impossible to access. Using the fence across from the ladder, players can leap off the fence and roll down the ladder while jumping. Alternatively, players can make a running jump from the roof of 919 Hoadly. There are usually 1-2 supply crates with items in the Tree House, and sometimes a piece of bonus evidence as well.
Instrument Supply

**Instrument Supply**

Information

Location
The Maze

Connects to
920 Observation
Cryptogram Library
Lower East Hoadly
Ingestion
The Throat

Red Doors
1

Level Unlocked
2
**Instrument Supply** is a location in the Maze.

## Description

Instrument Supply is a large open area room in the Maze and is also one of the many entrance areas to enter the Maze. There are massive shelves, holding equipment presumably for the Instruments. There is a main staircase which leads to the surface of Lower East Hoadly and underneath the staircase, there's an entrance way to 920 Observation. There are rafters that run all across the top of the room, which climbing allows people to access the higher levels of Ingestion and subsequently, Nerve Center. On the left going down the staircase, it goes straight into the Cryptogram Library.

There is a Red Door directly right upon entering from 920 Observation, nestled between a shelf and the edge of the room, where it leads to a sheer drop.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Maze Locations
Bonus Evidence locations in Instrument Supply.

* *Center of Room* — **Boxes and Tubes**
(Low Level: Occasional)
(High Level: Rare)
* *Ingestion Entrance* — **Wall**
(Low Level: Common)
(High Level: Rare)
* *Cryptogram Entrance* — **Poster**
(Low Level: Common)
(High Level: Occasional)
* *Spindle near Red Door* — **Briefcase**
(Rare)
* *Middle Shelf By Stairs* — **Laptop**
(Low Level: Common)
(High Level: Rare)
* *Top Level* — **Briefcase**
(Rare)

### Name Fragments

*Main article:* Name Fragments
Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Instrument Supply**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* Sometimes during a Steal mission, the projector for the *Insert Cryptograms Into Projector* objective will spawn in this room.
Devin uncovers the name Horace Giménez, before disappearing

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** May 15, 2021

**Voices:** *(none)*

**Character:** Devin Esposito

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
While looking up the surname Giménez, from THE-MEASURE-CUTS's sacrifice quote, Devin uncovers the name Horace Giménez. They mention that Horace had to stay in a motel outside of Redacre for a month 50 years ago. While discussing the name, Devin learns that it wasn't Lenka Staneck texting them all along, but it was THEE-I-DARE decieving them. Shortly after, Devin says they heard something outside the Unknown Caller's RV. Devin never responded afterwards. This led the Club to believe Devin had been kidnapped.

The Unknown Caller, proxy of HUNT-THE-STRONG, said that the Hunter didn't need to kidnap anyone because those worthy would come to him willingly. SPEAK-AS-ONE said that they did not know Devin's or their phone's location, though THEE-I-DARE was concerned that SPEAK-AS-ONE may offer them shelter from whomever was hunting them.

Gwen visited 918 Hoadly to check on Chiara and Devin, but neither of them had been home in several nights. HQ has sent club members into the woods to search for Devin.

Grandmother, proxy of SEED-THE-GRUDGE claimed to know who was hunting Devin, but would not tell anyone due to the fear that they would tip them off and warn them of Grandmother's trap.

⬅ Previous Next➡

## References

1. ↑ Player Interaction (15 May 2021). Link to Interaction.
2. ↑ Player Interaction (22 May 2021). Link to Interaction.
3. ↑ Player Interaction (6 June 2021). Link to Interaction.
4. ↑ Player Interaction (30 May 2021). Link to Interaction.
5. ↑ Player Interaction (22 May 2021). Link to Interaction.
6. ↑ Player Interaction (29 May 2021). Link to Interaction.
How To Play: Story Premise

**Welcome to The Blackout Club**

>
> You are a teenager from a small, modern town. Each morning, you awaken covered in mud or scratches, with no memory of the night before. You've heard of sleepwalking - but this is different. Sometimes you lose entire days.
>
>
> There are others like you. Your new group of friends bonded over this shared secret, forming a club to investigate the cause of these BLACKOUTS. Together, you discovered a network of bizarre underground tunnels, hidden just beneath the surface of your quiet community. An uncanny, disorienting music beckoned from below.
>
>
> You hesitated. But last night, your best friend vanished - and now, a mysterious group of adults wants to eliminate you. You must use whatever abilities you have to strike back, gather proof of their activities, and expose them to the world.
>
>
> Your friend Bells said something about stealing her parents' car to get out of the National Radio Quiet Zone (NRQZ)... and that she'd finally found proof that our parents have been lying about the blackouts.
>
>
>
>
Devin uncovers the Isolated Watcher's name

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** November 1, 2020

**Voices:** *(none)*

**Characters:** Devin Esposito, Grandmother

**Relevant Interaction:** 1

## Event Details

After giving Devin one of the Unknown Caller's old passwords, Devin delves deeper into the Dead Skeptic's files regarding the Wellesley family. They find out that the name of the Isolated Watcher's name is "Wayka Wellesley." Devin expresses concern over Dead Skeptic knowing that they got into the files.

⬅ Previous Next➡
Energy Bar

**Energy Bar**

Information

Type
Defensive, Healing

Features
Heals a portion of Stamina and grants Infinite Stamina for a short duration

Max Quantity
2

 Controls

Consume
 /  /

The **Energy Bar** is one of the Field Items found in missions.

## Description

A delicious bar of energy-giving nougat. Consume this for an immediate sugar high which replenishes your stamina and keeps it filled for 8 seconds. Like all Field Items they spawn in supply crates scattered around the map or purchased from a Firework Station or Contraband Locker for 30 snacks.

### Usage

Players can use the Energy Bar to refill their stamina to it's current max value (which is dependent on how much health the player has). For eight seconds after consuming the Energy Bar, the player will have infinite stamina, allowing them to sprint and jump with no drawbacks. During this time, the player will also have no fall damage recovery time if they fall from a height; they will still take damage, but won't have to recover from the fall.

## Trivia

* According to the wrapper of the Energy Bar, it is some sort of granola chocolate treat.
HQ finds an encrypted lucid transcript

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** June 4, 2021

**Voices:** *(none)*

**Character:** The Blackout Club (HQ)

**Relevant Interactions:** 1, 2

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
HQ discovers a transcript of an internal meeting between Lucids from the computers the Club has been scanning around town. Only the header is visible, and the rest is musically encrypted.

SPEAK-AS-ONE uses many codes to prevent Sleepers from accidentally seeing something they were not supposed to while awake. When lucids witness an incident and are not able to reach a Chordist, they will have an internal meeting to confirm with each other what was seen.

⬅ Previous Next➡

## References

1. ↑ Player Interaction (4 June 2021). Link to Interaction.
2. ↑ Player Interaction (5 June 2021). Link to Interaction.
DIE-FOR-YOU sacrifices himself to HUNT-THE-STRONG to free the Unknown Caller

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** September 24, 2021

**Voices:** DIE-FOR-YOU, HUNT-THE-STRONG

**Character:** Unknown Caller

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
After a long hiatus, DIE-FOR-YOU spoke to a group, who shared with him the Unknown Caller's name "Camden Blaine", in hopes it would help. DIE-FOR-YOU thanked them and hoped that his name would be the key to what was needed when the time comes. He mentioned there was a strange scent in the air that night, and that things were in motion. Before he left, he told the children he was proud of them and would do anything for them.

DIE-FOR-YOU confronted HUNT-THE-STRONG on the red moon. HUNT-THE-STRONG mocked DIE-FOR-YOU for urging the children to send prayers to him in hopes he would challenge him. In turn, DIE-FOR-YOU taunted back, calling HUNT-THE-STRONG jealous of other Voices who have more to say to him, and deemed him a little boy who wore the mask of the beast so he never had to grow up. DIE-FOR-YOU called out to the Unknown Caller. "YOU SKEPTICS WERE RIGHT! VOICES CAN BE HYPOCRITICAL. WE LIVE ON WHILE YOU SUFFER OR DIE! WELL. NOT TODAY, MY FRIEND! TODAY, AT LAST, IT IS MY TURN." He urged Camden to wake up and to listen to the children as they yelled out Camden's name. HUNT-THE-STRONG appeared frustrated that DIE-FOR-YOU was not listening to him. He growled, "I WONDER...HOW...HOW DO YOU TASTE??!" The drums beat louder and the swirling black hole glowed brighter. DIE-FOR-YOU yelled "WAKE UP" as he was consumed. In a bright flash, DIE-FOR-YOU's symbol appeared on a pillar next to DANCE-FOR-US's.

Afterwards, when asked about DIE-FOR-YOU, THEE-I-DARE said he didn't remember DIE-FOR-YOU. He reminded the Club that, like DANCE-FOR-US, the Hunter devours the name. Even if it was spoken, THEE-I-DARE can't hear it. THEE-I-DARE was entirely unaware that DIE-FOR-YOU had sacrificed himself to free the Unknown Caller.[*citation needed*] THEE-I-DARE said, though he cannot remember him, the club’s prayers spoke of his sacrifice and “ONE WAY OR ANOTHER... MY FAMILY WILL SKIN THAT WOLF.”

⬅ Previous Next➡

## References

1. ↑ Player Interaction (24 September 2021). Link to Interaction.
2. ↑ Player Interaction (24 September 2021). Link to Interaction.
3. ↑ Player Interaction (1 October 2021). Link to Interaction.
Missing Person

**Missing Person**

Information

Features
Recordable *(lower level)*, Unknown Status *(higher level)*

Mission
Search

Objectives
Find Missing Person
Find Missing Person (Higher Level)

Quantity Per Mission
1
The **Missing Person** is a person used to complete objectives in Search missions.

## Description

The missing person is a teenager found somewhere in The Maze. Depending on the version of this objective given, the Missing Person's location is known exactly and is guaranteed to be dead (low level), or their last known location will be reported and players will need to follow a trail to potentially find an alive person (higher level). The Missing Person wears regular clothing, the same items players have access to in the Wardrobe. If the Missing Person is found alive, they will need to be untied; if found dead, the body needs to be recorded with the player's smartphone.

## Usage

The Missing Person is found in the following objectives in Search missions:

* Find Missing Person
* Find Missing Person (Higher Level)

The Club wants to find the missing person because they are a teenager of Redacre, possibly a Club member themselves, who is stuck down in the Maze.

## References

1. ↑ Wiki Article: Search (Mission)#Find Missing Person
2. ↑ Wiki Article: Search (Mission)#Find Missing Person (Higher Level)
Early Access Update 6

**Early Access Update #6** is the sixth major update for *The Blackout Club (game)* in Early Access. It was released on *February 9th, 2019.*

## Hotfix 6.1

* Fix to make unfinished areas properly inaccessible (bad gate positions)
* Fix to make stalker dossier counts more reliable
* Fix to prevent drone mission placing binders and evidence in inaccessible areas
* Fix to make new region selection menu more easy to use with mouse/keyboard
* Fixed a few climb points in the plexus

## Early Access Update #6

### Gameplay Changes

* Flashbangs and tranq darts will no longer freeze kids OR stalkers in place.
* Flashbangs temporarily blind you and rotate you in a random direction (kinda like pin the tail on the donkey, if you ever played that as a kid). Watch out or you might run right into your enemy's arms!
* Tranq darts now deplete stamina completely and prevent stamina regen briefly. They also inflict a small wound, lowering overall stamina. The intent is for these to no longer be guaranteed wins for either the kids or the stalker, we will be watching how these changes play out!
* The INDOMITABLE power track now grants infinite sprint in addition to wound invulnerability for its duration. We felt this power was weak compared to the others and needed some buffing. It might be too OP now... let us know!
* The STUN GUN no longer requires batteries, but will recharge automatically over time. You can see the recharge on the battery meter on the stun gun when holding it. We felt this item needed a buff to feel as useful as the others. This also means that 9V batteries have been removed from the loot tables.
* New customization category: Accessories. There is a new category of customizations now for customizations we will be adding in the future. There is not much in it yet (one thing), but that will change in future updates.
* New connections in the maze. We have connected areas in the maze with new routes to give players more options when navigating. We also made some adjustments to Dream Therapy to force players to go deeper inside when passing through.
* **Achievements** Implemented! Players can now receive Steam achievements when playing the game. :)
* Subtitles added for AI VO. Subtitle support got a huge boost this update with subtitles now being properly implemented for most Lucid and Sleeper VO. There is more to come, but for those of you who prefer subtitles you should have most of the game covered now... not just the Prologue anymore.

### Fixes

* Attempts to make stalker dossier counts more reliable. They were very inconsistent before.
* Fix to make sure ladder climbing options are properly respected in game
* Fix to incorrect mission complete screen when a stalker was captured
* Improved region select UI
* Collision fixes in the map
* Various typos and text cleanup to reflect the gameplay changes
Locksmith

**Minor Powers** are special, lesser perks in The Deck.

## Description

Minor Powers are lesser perks that player can equip alongside Major Powers. There are six Minor Powers in total but players can only equip a maximum of four. One minor power slot becomes available as the player reaches Level 2, 6, 12, and 16.

## List of Minor Powers

   Atlas Improved Stamina **Locksmith** Lucky Loot Medic Nutritionist

Locksmith

Information
Cost1 Power Point

Start the mission with a lockpick.

## Trivia

* This is the trivia point from the main minor powers article.
* The Minor Power name, *Atlas*, refers to the Greek Legend of a Titan of the same name who tried to revolt against the gods and was forced by Zeus to support the heavens on his shoulders.
1005 Hoadly

**1005 Hoadly**

Information

Location
Lower West Hoadly

Floors
2

Maze Entrance
Basement
**1005 Hoadly** is a house in Lower West Hoadly in Redacre, Virginia.

## Description

### House Layout

1005 Hoadly is a two-story house situated along the curve of Hoadly Street near Old Growth Daycare Center with one main floor and a basement. The house sits next to 1003 Hoadly.

The main floor of 1005 Hoadly consists of a living room, kitchen, small bathroom, two bedrooms, master bedroom, and a master bathroom.

The basement of 1005 Hoadly is undeveloped, consisting of a heater and various boxes and supplies, and a crawlspace entrance to The Maze via the Elevator (Lower West Hoadly).

The front exterior of 1005 Hoadly consists of a small front porch and driveway. 1005 Hoadly's backyard contains a large wooden deck extending through most of the back yard towards the exit cave behind the house.

There is an Animal Control Truck located in the street in front of 1005 Hoadly. This Truck serves as a Red Door, similar to the ones located a 921 Hoadly and Old Growth (Region).

### Inhabitants

It is currently not known who exactly lives in 1005 Hoadly, but there exist images of potential inhabitants:

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in 1005 Hoadly.

* *Exterior* — **Poster**
(Rare)
* *Exterior (Back Porch)* — **Duffle**
(Common)
* *Living Room* — **Laptop**
(Occasional)
* *Back Bedroom with Writing Desk* — **Laptop**
(Rare)
* *Corner Front Bedroom with Dresser* — **Laptop**
(Rare)
* *Bathroom* — **Laptop**
(Occasional)
* *Basement* — **Poster**
(Rare)
* *Basement* — **Suitcase**
(Rare)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **1005 Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
Early Access Update 7

**Early Access Update #7** is the seventh major update for *The Blackout Club (game)* in Early Access. It was released on *March 2nd, 2019.*

## Hotfix 7.1

* Fix for Client player's hand getting stuck for 4.114 seconds if they rapidly cycle through items
* Attempt to fix bugs where the Shape permanently grapples you if you use an item at that moment... we couldn't repro this, so it's a blind fix
* Some typo fixes
* Posters on houses were in the wall, fixed.
* AI in barracks getting stuck on metal bars, fixed.

## Early Access Update #7

### Gameplay Changes

* New Mission: Hide the Evidence
* New Maze Areas:
	+ The Barracks
	+ The Somniloquy(s)
* UI Changes
* In the Light of Rebellion ritual, you can now specify which Daimon to send your prayer to
* Indomitable has been nerfed
* The ability to turn off and on Stalker Mode availability for matches

### Fixes

* Changes to replication to reduce the CPU load on the host machine
* Ragdoll improvements for AI (should be less juddery, react better to crossbow)
* Many, many UI fixes
* Fix for AI getting into an unresponsive state
* Fix for getting stuck in the sleeping bag on load (rare, but very annoying)
* Fixes to footstep guide to prevent it walking into the sky for no good reason
Old Growth Daycare Center/Classroom B and Nursery

This article is a stub; help The Blackout Club Wiki by expanding it.

**Classroom B and Nursery**

Information

Location
Old Growth (Region)

Maze Entrance
Basement
**Classroom B and Nursery** is part of Old Growth Daycare Center in Old Growth, Redacre.

## Description

Classroom B is located on the East side of Old Growth and is used as both the main activities center and nursery. On one end there are two (2) bean bag chairs along with three (3) mats placed on a circular rug with various small chairs placed neatly on the wall. Near the inside door way are two (2) kid tables with another two (2) mats with milk cartoons on it. There is also a set of tables with toys placed on it. In the middle there is a area to store backpacks, some of which are filled. In addition to this there is a locked room which leads to the attic which contains cctv equipment and instruments. On the other end there are four (4) cribs along with a sink. there is a accompanying room that has a locked door and vent that contains nothing. There is also a bathroom containing two (2) changing stations, two (2) sinks, and two (2) toilets that has a vent that leads to the outer part of Old Growth. All throughout the building there are miscellaneous posters placed on the walls.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in Classroom B and Nursery.

* *Counter Near Sink* — **Briefcase**
(Occasional)
* *Dividing Wall* — **Briefcase**
(Occasional)
* *Bathroom* — **Briefcase**
(Rare)
* *Attic Access* — **Briefcase**
(Rare)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Old Growth Daycare Center/Classroom B and Nursery**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
Missions

Missions are the main game mode of *The Blackout Club (game)*.

## Description

Missions are the excursions members of the Blackout Club embark on at night to accomplish tasks and gather evidence to further their understanding of what's going on in Redacre and to find their missing friend and club member, Isabela ("Bells"). There are currently four mission types that revolve around completing objectives and finding mission-exclusive items. One mission is completed per night with a varying number of objectives. Each mission has its own set of possible objectives that players must complete. These objectives are given one at a time; only after completing the current objective will the Club share your next objective. All objectives must be completed and all awake players must reach the exit cave for the mission to be a success.

## List Mission Types

### Night One

*Main article:* Night One (Mission)
This is the first mission given to new players and players who just sacrificed.
Lockpick

**Lockpick**

Information

Type
Tool

Features
Unlocks locked doors or supply crates

Max Quantity
10+

 Controls

Lockpick door
`F` /  /

The **Lockpick** is one of the Field Items found in missions.

## Description

A set of lockpicks that will help unlock any locked door or locked supply crate holding a mission item, though rather fragile and breaks after use. Players with the Locksmith Minor Power can spawn in a mission with a lockpick equipped. Like all Field Items they spawn in supply crates scattered around the map.

The number of lockpicks are now visible as an icon above the inventory hotbar.

### Usage

Players can use the lockpicks to unlock locked doors and supply crates. Once a door is unlocked, it will stay unlocked for the rest of the mission, even after an enemy closes the door. Using lockpicks is an alternative quiet and sin-less way to open locked doors or supply crates.

## Trivia

* Lockpicks are the only Field Item not on display in the Hideout.
* It's currently unknown how many lockpicks a single player can carry, but it is believed to be an infinite amount.
* Prior to Build 24148, it was impossible for a player to see how many lockpicks they're carrying without looking at a locked object first.