recursal/Fanatic-Fandom huggingface dataset:
FEC-13 Judicial Patrol Ship

## FEC-13 Patrol Ship

The **FEC-13 Judicial Patrol Ship** is a light patrol vessel built by Federation Engineering Corporation to be used primarily by Planetary Security Forces and Galactic Federation Security. It was built with the unexpected usage of the FEC-12 Diligence-class Haulcraft as a patrol vessel in mind, and meant to replace it in that capacity. Despite the straightforward design philosophy, the FEC-13 saw only limited use galaxy wide as most service branches had either gotten used to the simplicity of the Diligence-class or did not have the means to purchase an entire new line of more expensive ships that essentially served the same purpose.

## Characteristics

Purpose-built to hunt criminals and fend off small raiding parties, the Judicial Patrol Ship was well balanced between speed, firepower and durability. It was armed with two main laser cannons just underneath the cockpit and another two fixed on the tip of the ships engines. A small retractable light laser turret could be mounted on one of the ships top sockets. A crew of three individuals was optimal but a single person could still operate the vessel, as the co-pilot and turret gunner were not always necessary. A single escape pod, able to carry six individuals, was located at the rear between the engines.
Revenant-class Battleship

The **Revenant-class** **Battleship** is the largest warship built by the Mandalorian Revenant to be used in their rebellion against Mandalore the Redeemer. These ships are extremely durable and well armed, most notably with a composite beam turbolaser mounted on its bow. Due to the high cost of producing these Battleships, only very few of this class exist, the first of its line being the First or Sol'yc, flagship of the Warmaster. Going by the Sol'ycs example, later Revenant-class Battleships would also be traditionally named after the epithet of a past Mand'alor.

## Characteristics

With a length of 1.609 meters and a crew of 4800 the Revenant-class was among the largest ships in the arsenal of the Mandalorian Revenant or any other Mandalorian faction during its time. The ships main offensive armament consisted of an experimental composite beam turbolaser mounted on its bow.

Revenant-class Battleships possessed 2 hangar bays, one located at the back, and one at the front of the ship, on the underside of its main structure. One Battleship could carry up to 72 starfighters into battle, the same amount as an Imperial Star Destroyer.

## Known Revenant-class Battleships

* *First*: As the name suggests, the very first Revenant-class Battleship. It was built in complete secret and has been in service since at least 1004 ABY, when it served as the Warmasters flagship. Named after Mand'alor the First.
* *Conqueror*: The second ship of its class. It was still under construction when the Revenant was forced to abandon its headquarters on Wayland where many of its major components were being built. Currently unfinished at a shipyard on Breshig. Named after Mand'alor the Conqueror.
Aeween

## Vigo Aeween

**Aeween** is a Miralukan Vigo of the Black Suns. She controls the syndicate's operations in Tolonda Oversector as of 1004 ABY, from her headquarters on Tatooine. She took over the vacant position of Vigo from Korwija who was killed in 1001 ABY. She deals in various forms of criminal activities. Previously she served as Subvigo of the cartel's operations in Hutt Space, working under Vigo Badu Besadii Tai.

## History

In 1003 ABY, she had her base of operations on the Nar Shaddaa in its Undercity. The Exchange invaded the Undercity and she was the Subvigo in charge of defending their territory. It was during that time when Darth Elinguis came to assassinate her, but she was able to talk him out of it and instead sent him after the Supreme Mogul of the Hutt Cartel.
RO-1 protocol droid

The **RO-1 protocol droid** is a model of protocol droid produced by Arakyd Industries specifically for the Fel Empire. Excelling as personal assistance droids, they can be used for a wide variety of tasks. They were also capable of flying starships, due to their high-level analytical skills, though their piloting skills were rudimentary when compared to expert living pilots. Due to the droid's high intelligence, they have also been known to be employed by Imperial Intelligence as spy droids. Because of its extensive use by the Empire, it is colloquially called the **Imperial Protocol Droid**.

## Notable RO-1 droids

* 1A-RO-1: Known as "Tarot", is the personal droid of Imperial Knight Master Shella Nulve. He piloted and oversaw her TIE/rpr starfighter.
* ST-RO-1: Known as "Strot", is the personal droid of Imperial Knight Master Tjax Cascol. He piloted and oversaw his TIE/rpr starfighter.
* C5X-RO-1: Abbreviated to C5X or just C5, is a heavily modified RO-1 protocol droid belonging to Revenant officer Carud.
Lona Kyn

**Lona Kyn** is a female Togruta and clanless Mandalorian. She was orphaned at a young age but somehow found her way into a Mandalorian training camp where she was welcomed for her resilience and tenacity. She is one of the few warriors that still actively train on the jungle moon of Dxun which is renowned for its large number of dangerous predators and hostile environment. She is also, like most Mandalorians on Dxun, secretly in league with the Mandalorian Revenant.
Jakelia

"*Other worlds were spared* [by the Mandalorian Crusaders]*: The Jakelians, for one, welcomed their new Mandalorian overlords...*"
―Vilnau Teupt
**Jakelia** was a planet in the Jakelia system, located within the region of the galaxy known as the Outer Rim Territories, at the galactic grid coordinates O-7. The homeworld of the Jakelian race, the planet Jakelia became a target of the Mandalorian Crusaders during their era of conquest. Rather than war against the Mandalorians, however, the Jakelians welcomed the Taung warriors and Jakelia willing became a Mandalorian world, one of the first to comprise Mandalorian space.

## Description

Jakelia was a lush and green world, entirely covered in forests and swamps and with only small bodies of surface water but despite this the planet remaind humid all year round. The Jakelians, a humanoid race of adaptable warriors, are the dominant species on the planet but ever since they aligned with the originally Taung Mandalorians, settlers of all kinds arrived on the planet. Jakelias most notable export is the hardy Tuft-oak wood which is known for its beautiful texture. As such it was used regularly to construct the interior of luxurious starships and buildings.

## History

Under the reign of Mandalore the Ultimate, the inhabitants of Jakelia were among the first non-Taung beings to be accepted into the Mandalorian clans as equals under the *Resol'nare*. Together with the legions of other Mandalorian converts, the Jakelians fought against the Galactic Republic during the Mandalorian Wars as members of the Mandalorian Neo-Crusaders.

Long after the end of the Mandalorian Wars, Jakelia remained a Mandalorian world. Tuft-oak wood from Jakelia was used to furnish the halls of the *Coronet*, a luxury starship owned by Duchess Satine Kryze of Kalevala, the leader of the pacifist New Mandalorian faction by the start of the Clone Wars.
Mah'kotka-class War Yacht

The **Mah'kotka-class War Yacht** is a rare and obscure warship produced and used exclusively by the Hutt Cartel. Due to its heavy emphasis on missile weapons, the ship is also referred to as the **Hutt Missile Frigate** by those who had the chance to witness it in action.

## Characteristics

Produced by Cuarja Shipyards on Nal Hutta, the Mah'kotka is one of the very few warship classes produced by the Hutts themselves. With a length of 285 metres it barely classifies as a frigate despite its heavy armament. Most prominently are the 10 missile launchers located just behind the bridge. Similarily noteworthy is the Mah'kotkas heavy turbolaser armament which suffers from less than ideal placement. Due to the turbolaser emplacements' location, the ship can only bring its full firepower to bear in broadside engagements. The complement of 12 starfighters can be launched one-by-one from the frontal hangar while the second hangar bay is reserved exclusively for shuttles and transports.

## Trivia

* The name "Mah'kotka" derives from Huttese and translates roughly to "Royal Master".
Hax

**Hax** was an individual HK-47 series assassin droid built by Illa Lyrrett after she joined the Blood Scars. Unlike the original HK-47, Hax was built with different materials in mind and a different sensor colour. He was the last HK-series assassin droid ever built.

## Personality and traits

Hax differed from his predecessor in personality, his personality was adjusted for him to be less "maniacal" and he appears more docile on the outside, despite his personality difference however, he's no less of a killing machine then previous HK-series assassin droids were.

## Powers and Abilities

As an assassin droid, Hax is a dangerous opponent, able to fight effectively in a stealth operation as well as in open combat. His combat programming made him a deadly combatant with a large variety of weapons, including blasters of any design as well as a multitude of droid weapons, such as flamethrowers and carbonite projectors.

Hax was knowledgeable in many techniques for assassinating Jedi. When faced with a Jedi, Hax utilized various weapons specifically selected to be most effective against lightsaber techniques, such as grenades, sonic screamers, cluster rockets, plasma charges, poison gas, and mines, all of which exemplified the droid's versatility in combat.

## Statistics

* Major Skills: Master Ranged, Expert Demolitions, Expert Melee, Expert Awareness, Adept Slicing, Adept Mechanical.
* Equipment: Blaster rifle, Sniper rifle, Wrist mounted micro-missile launchers and railgun, Vibroknife, Flamethrower, Carbonite projector, Smoke grenades, Sonic grenades, Plasma grenades, Gas grenades, Sonic mines, Plasma mines, Gas mines, Stealth field generator, Translator Unit
Journeyman Protectors

The **Journeyman Protectors,** not to be confused with the Mandalorian Protectors, are the main policing body and law enforcement agency in the Mandalore Sector and other Mandalorian worlds. They were created from the remnants of the Protectors of Concord Dawn who also went by the same name and reorganized into an interplanetary organization by Mandalore the Enforcer, who sought to bring order to the Mandalorian Sector. Journeyman Protectors wore full suits of armor which was usually coloured green in one way or another in order to symbolise the importance of duty. Each lawman bore a sigil on either their chest- or shoulderplate which represented the planet they were serving as well as their rank. Each Mandalorian planet had different symbols to represent them, as such Protectors of Concord Dawn for example would sport the head of a plant native to their planet, representing the agricultural status of the world.

## Structure

### Rank Structure

* Captain (*Alor'ad*): Leader of Journeyman Protector forces in a planet or system
* Lieutenant (*Ver'alor*): Leader of a local Journeyman Protector base
* Sergeant (*Ruus'alor*): Leader of a Journeyman Protector squadron
* Corporal (*Alor'uus*): Second-in-command of a Journeyman Protector squadron
* Constable (*Alor*): A Journeyman Protector police officer

## Notable Journeyman Protectors

* Captain J'son Fett, leader of the Protectors on Concord Dawn.
* Sergeant Njael Beviin, leader of Lance Squadron
* Constable J'mee Orade, member of Lance Squadron.
* Constable Wyn, member of Lance Squadron.

### Former Members

* Artan Bralor, former Journeyman Protector and current chief of Clan Bralor.
* Rhijo Kree, former Journeyman Protector lieutenant.
* Constable Gherr, member of Lance Squadron killed by the Black Sun in 1004 ABY.
* Constable Hinx, member of Lance Squadron killed by the Black Sun in 1004 ABY.
* Constable Kasmim, member of Lance Squadron killed by the Black Sun in 1004 ABY.
Reekai Lyndtur/Relationships

## Order of Revan

### Vici Koan

Reekai cares deeply for Vici, the same way a mother cares for her son, Reekai wants to help Vici to the best of her abilities.

### Jaxen Ranshi

Jaxen is Reekai's childhood friend, they often played together as children, they have a platonic relationship with each other.

### Chiv Antilles

Chiv is the pilot of the Black Starling and the first non-force-sensitive member of the order. Reekai's relationship with Chiv isn't particularity good or bad they are mere co-workers and acquaintances.

## New Jedi Order

### Kenbre Strahart

Before Kenbre's death, he was something of a father figure to Reekai, they knew each other for over fifteen years and Reekai grew up mainly under his care. Kenbre was also the one who taught Reekai to feel the force, yet he was also one of the masters present during Reekai's exile.

### Armbray Ganmas

Armbray and Reekai are on shaky terms with each other, however Armbray respects Reekai for her immense power and does owe her his life as she was the one to save him during the Skirmish on Tatooine.

### Thezio Shan

Reekai got to know Thezio shortly before the mission to Dromund Kaas after Thezio arrived on Coruscant. They trained together during the last week before it. After Reekai left to return to Ossus and moving to Lehon, Thezio followed her.
Ravacetron Moonholder

**Ravacetron Moonholder** is male Human and an ex-Jedi Knight. Though according to himself he is a Grey Jedi he is considered by many to be a pure Dark Jedi instead.

## Biography

Ravacetron Moonholder was born on Grizmallt, the world that thousands of years ago had colonized Naboo. He discovered his Force abilities at age 5 when he accidentally levitated a stick, after which his parents gave him to the Jedi Order. He was raised a youngling and then taken as a Padawan by a Critokian Jedi Healer named Yiuhusyuh. Upon becoming a full Knight Ravacetron initially became a healer just like his teacher, one day when he was asleep he something strong and unexplainable, something very strongly related to the dark side of the Force. As weeks went on Ravacetron grew paranoid, and his meditations and conversations with fellow Jedi only increased his feeling that something was wrong. After much thought he decided that the Sith were about to return, only to realize after several attempts that he wouldn't be taken truly seriously by the High Council. After much thought and meditation he came to an unpleasant conclusion - he had to leave the Jedi Order to be able to affect the fate of the galaxy. He faked his death as an accident while away on a primitive planet and started working in the shadows, starting to develop schemes and plans.

As time went on Ravacetron was becoming increasingly radicalized, starting to use the dark side and believing that survival of the Fel Empire is a threat to the galactic populace due to its ancient connection with the Sith. He has ambushed and killed an Imperial Knight, framing his death as an accident as well, and has taken his lightsaber as his own, though he replaced the white crystal with a synthetic red one. Now he seeks for a methods to harm Fels in other ways.

Though he does not know it, the dark side presence he felt that one night during came from Ravono Gomezate, a Jedi struggling with the dark side and with similar sentiments to Ravacetron's own.

## Personality and traits

Ravacetron has always been silent and thoughtful compared to others. Since his turn into a Grey/Dark Jedi these traits have only increased. In combat he typically follows Makashi, the second lightsaber form, making him a duellist.

## Equipment

Ravacetron Moonholder uses a single lightsaber, which he took from a slain Imperial Knight. Now it has a red synthetic crystal.
A1B1 Rim Jumper

The **A1B1 Rim Jumper** is an old but reliable class of Gunship frequently used by mercenaries, bounty hunters and smaller Planetary Security Forces. One such vessel was famously owned by the Mandalorian mercenary and later Revenant officer Tor.

## Characteristics

The B1 Rim Jumper line of gunships was heavily armed for its size, sporting a medium quad laser cannon on its rear and a set of laser and ion cannons on the tip of its wings. Produced by the small company Botajef Shipyards, the A1B1 was unremarkable and common enough to not raise any suspicion by law enforcement, despite its weapons outfit. The ship was well liked by independent contractors for its reliability and ease of maintenance, with spare parts from similar ships often working with the Rim Jumper aswell.
Mrina'yr-class Heavy Fighter

## Mrina'yr-class Fighter

The **Mrina'yr-class Heavy Fighter** is a heavy combat fighter and transport designed by MandalMotors for planetary judicial forces as well as civilian use. Taking inspiration from Corellian Engineering, the craft was made to be highly modifiable with aftermarket parts and thus came only in its barebones form with limited armament. It featured a laser cannon on the tip of each wing and a laser turret mounted to the top of the cockpit. A set of five engines gave the fighter a high speed in both atmosphere and space.
MC230 Star Cruiser

The **MC230** **Star Cruiser** was, for a long time, the main warship of the Galactic Federation Defense Fleet, until the new FEC-line of military starships was introduced. Most would later be repurposed into transports and hospital ships where they would find widespread use for many more years.

## Characteristics

Designed and produced by Mon Calamari Shipyards, the MC230 was but the latest addition to the long standing MC-series of star cruisers. Unlike the most famous ships of the line, the MC230 was mass produced and standardized as it was meant for the wider galactic defense network. As such it is said that the MC230 paved the way for introduction of the FEC-line which aimed to standardize much of the Galactic Federations Defense Fleet.

The MC230 was armed with 14 medium turbolasers and almost twice as many laser cannons. On the front, just beneath the bridge, it sported a pair of heavy ion cannons. Unlike its armament, which was average at best for its size, the MC230 had an impressive speed and durability, with Mon Calamari engineers delivering their most advanced shield technology yet. Deploying from a ventral hangar bay, the MC230 could carry a squadron of up to 48 starfighters and 12 shuttles. An array of 6 external docking bays also allowed larger ships to rapidly transfer passengers and cargo between itself and the cruiser.
Clan Fett

Symbol of Clan Fett

**Clan Fett** is the Mandalorian clan that leads House Fett. It is an ancient clan that could trace its lineage back as far as the Mandalorian Wars. Drawing its name from the Basic transliteration of the word *vhett*, the *Mando'a* word for farmer, members of the Fett clan throughout the galaxy's history ranged from simple farmers, to conquering Mandalorian Neo-Crusaders, in addition to several mercenaries and bounty hunters throughout the years. Over time, Clan Fett developed a reputation for members who were skilled and ruthless in battle, as well as for their efforts to uplift the Mandalorian people. The Clan has produced three Mandalores: Jango Fett and his two clones Spar and Boba Fett.

When Mandalore was bombed by Darth Caedus with a Nanovirus that targeted the Fett genome, they were forced to flee the world. As their main home was the agricultural planet of Concord Dawn, they weren't hit hard by the Nanovirus and managed to quickly recover and remain a strong and influential on the world where they set up House Fett as a prominent faction in Mandalorian politics.

## Family Tree

* Gold indicates Fett Clan Chiefs
* Red indicates Mandalores.

## Notable Members

* Ambu Fett: The current Matriarch of House Fett and Chief of Clan Fett.
* J'son Fett: The Journeyman Protector Captain of Concord Dawn

## Trivia

* The symbol of Clan Fett is based off of the symbol of the True Mandalorians created by Jareel Mereel, who was the adoptive father of Jango Fett. As such the clan has used Jareel's symbol in his honor since.
* Clan Fett often uses the armor colors gold, silver, blue and green.
Concordia

**Concordia** was one of two moons orbiting the Outer Rim world of Mandalore. A verdant moon possessing dense forests, the Mandalorians originally settled Concordia as an agricultural colony. However, during the time of war, the Mandalorians established a vast number of mining camps on the moon in search of *beskar* iron, a nearly indestructible metal ore unique to Mandalore and its orbiting satellite. The excessive strip-mining operation almost destroyed Concordia's forests, though by 22 BBY, they were making a recovery.
Concord Dawn

**Concord Dawn** was an agricultural frontier world in the Mandalore sector of the Outer Rim Territories. Despite being settled primarily by Mandalorians it has always kept a strong local culture slightly distinct from that of the rest of mandorian space. The people also speak a strong dialect of mando'a which can be at times difficult to understand for non-natives.

## Description

Concord Dawn was an Outer Rim world in the Mandalore sector, located near the border between the Outer and Mid Rim. Like the rest of its sector, it was frontier country, covered in jungles, forests, deserts and plains. The planet was principally an agricultural world, for a long time backwards in development, and its plains were tilled by the planet's farmers. It has since then become one of the most influential planets in mandalorian space largely due to both Clan Fett and Clan Orade calling it their home. In the hundreds of years following the fall of the Galactic Empire Concord Dawn has experienced a surprising period of growth and technological advancement, bringing it on par with the other major mandalorian worlds.
Clan Vizsla

**Clan Vizsla** is one of the major Mandalorian clans and leader of House Vizsla, the main political rivals of House Ordo, the leading House under Mandalore the Redeemer, Naasade Ordo. They have had a long history, tracing their roots back to Mandalore the Avenger but would remain most known for their leadership of Death Watch, a terrorist organisation and mandalorian splinter group active in the years leading up to and during the Clone Wars. They are currently being led by the young Kas Vizsla.

## Family Tree

* Gold indicates Vizsla Clan Chiefs
* Red indicates Mandalores.
Jeteem Isco

**Jeteem Isco** is the Pilot of the Blood Scars, he is a skilled combatant and bounty hunter.

## Equipment

Jeteem wears a red flight suit originally designed for fighters, it is unknown where he got it. He carries a simple blaster pistol in the case he has to fight.

## Statistics

* Major skills: Master Piloting, Expert Ranged, Expert Medical, Adept Unarmed, Adept Melee, Adept Mechanical, Adept Slicing.
* Equipment: Modified blaster pistole, Flight suit.
Rakoa Zuntrul

**Rakoa Zuntrul** is a Zabrak bounty hunter and scavenger from Dathomir.

## Biography

Early on in his life, like many others, Rakoa was attempting to tame a Back Bane, but was attacked quickly by it and lost his arm. Years later he still refuses to approach one and often fires upon lone ones at sight. As he grew, his only desire was to leave and be free. He left when a trading vessel arrived. He gave them most of what he had in return for transport anywhere. He was left alone at a bar. He quickly found trouble and ended in debt on the first day. Unable to find anyone willing to hire a one-armed man, a suspicious man attached one to him on exchange for collecting a 'debt'. He killed a group of men and found nothing when he returned; the man admitted that the debt was their lives. At this point forward, he knew his calling.

## Personality and traits

Works with his hands for his tools, but prefers not to make his job personal. Likes distance and having his freedom. Not easy to get along with, but often useful.

## Powers and abilities

Rakoa as a Dathomirian Zabrak has a binary vascular system, meaning he possesses a second heart and thus has excellent endurance, he also wears a powered exoskeleton further increasing his endurance, strength and response time. His respirator makes him immune to airborne substances such as poisonous gases. His left arm is cybernetic and has integrated compartments.

Rakoa is a scavenger and has learned how to repurpose many items, to serve his goals.

## Equipment

   Rakoa has with a Wrist Blaster and Wrist Rocket on his left arm as well as a Vibranium pike concealed within its side. He primarily uses a modular Tenloss DXR-22t Disruptor Rifle capable of being made automatic firing, has a detachable stock; short, medium, and extended barrel options as well as many optics and muzzles. Under his cloak, he wears an Imperial Black Boby Glove with a Powered Exoskeleton. If ever needed, he also carries a shortened Elecrostaff to be more of a mace.

## Statistics

* Skills: Ranged(M), Mechanical(E), Awareness(E), Physical(E), Melee(A), Piloting(A).
* Equipment: Wrist Blaster, Wrist Rocket, Concealed Vibranium Pike, Modular DXR-22t Disruptor Rifle, Powered Exoskeleton, Body Glove, Electrostaff

## Trivia

* Kyrenaz created this article by request, although with insufficient information.
* Rakoa Zuntrul was one of the first characters to be created for the wiki.
Battle for Zakuul

Combatants| * Zakuul

Commanders| * High Justice Kalan Sunfell
* Darth Elinguis
* Darth Caedem

Units| * Knights of Zakuul

Strength| * Zakuulan Knights
* Kor-15 Patrol Frigates (6)
	+ Darth Magice
	+ Darth Elinguis
	+ Darth Caedem
	+ Lord Rahe Graush
* Sith Apprentices
* Harrower-class Dreadnought (1)
	+ Resurgent
* HK-51 series Assassin droids (3)
* DK-27 Guardian droids

The **Battle for Zakuul** took place in Wild Space on the planet of Zakuul, towards the end of 1001 ABY. The battle is most notable for having relatively little actual battling done, as it didn't take long for the Sith to take control of the masses through manipulation of the force.

## The Battle

Zakuul possessed only a small and ineffective navy as well as no ground-to-space defenses. As such, the landing of the Sith went almost completey unopposed. The Knights of Zakuul, who had ruled and protected the planet up until now, rushed to their homes defence, led by High Justice Kalan Sunfell. In terms of force users, the Sith outnumbered the defenders slightly but the Zakuulan armed forces could have, despite technological inferiority, overrun the Siths beachhead with ease.

Were it not for the arrival of Darth Magice himself, the battle might have gone vastly differently. Unleashing a powerful and unnatural force storm upon the defenders, the tide of the battle turned almost immediately. Not only did the Zakuulans have no defence against such supernatural powers, this display of strength also reminded many of the prophesised return of their Immortal Emperor. In an unexpected turn of events, the vast majority of defenders laid down their arms and submitted to the Dark Lord.

## Aftermath

Without any meaningful resistance, the path to Zakuuls capital was open and Darth Magice was able to hold a royal procession where the Sith proclaimed himself as King of Zakuul. Afterwards Knight-Captain Jann, together with a large contingent of Knights, personally swore fealty to Magice.

Those that continued to resist the Siths takeover were not only hunted down by the Dominions forces but also by their former brethren who now viewed them as heretics for not adhering to the prophecy. Just before being labeled a traitor himself, the High Justice too, submitted to the Sith and was, due to his skill in combat and influence over the people, allowed to keep his position and honour.
Jhun Dirvo

Jhun Dirvo

Jhun Dirvo is a Duros, he works for a man named Mavus Tongott, a Human small crime boss, Jhun Dirvo had nothing and was begging for scraps. Mavus helped him but with a heavy price, his life, Jhun had to give up his life to crime boss and become his property. He would do various types of jobs for him, for example, taking people, killing people, stealing cargo etc. Jhun became known as Mavus' pet, on the Corellia Run, he had run ins with the Empire and other Crime Syndicates, but he had no obligation to disobey Mavus.

## Skills and Equipment

Jhun is very agile, he can move quickly and is swift when fighting, he favours his LL-30 Blastech Pistol. He has bomb charges and a grappling wire.

## Personality

He is quiet due his unknown past, however he is a little ruthless, he has no remorse or compassion to anything and will do anything Mavus says.

I didn't really know what to say, so I quickly just came up with this.
Rhijo Kree

**Rhijo Kree** is a human male Mandalorian from Gargon and member of the Mandalorian Revenant. Kree was highly respected among many and known as an honorouble man because of his exemplary service as a Journeyman Protector. While officially retired from his service, Kree is still said to patrol various mandalorian systems with his small private army in an attempt to catch smugglers and other criminals. In truth however he is secretly working for the Mandalorian Revenant which he had joined shortly after ending his career with the Protectors.

## Biography

By 1004 ABY he served as captain of the Balac-class Cruiser *Solus* as part of Task Force *Haran* which was tasked with defending Wayland against the combined forces of Mandalore the Redeemer, the Sith Dominion and Hutt Cartel. It was during this time when he learned that the Revenant was working with various criminal elements to supply their growing war machine, the very same group he had spent his entire life fighting against. Disillusioned with the Mandalorian Revenant, he abandoned the cause and returned to his life as a vigilante fighting against crime and underworld groups. Despite him leaving the rebellious faction of Mandalorians, he never revealed anything about their plans to Mandalore, seeing him as little better.
Korwija

## Vigo Korwija

**Korwija** was a Twi'lek Vigo of the Black Suns. She controlled the syndicate's operations in the Tolonda Oversector, headquartered in her homeworld of Ryloth inside its permanent night cover region known as the Nightlands. Korwija's flagship when she was of on pirating activities was a CR150 Corvette, which she called the *Night Witch*. She had a very abrasive relationship with one of her fellow Vigos, the Anzat Ozze Dakra, whom she despised. She had a pet Kowakian monkey-lizard named Pollych G. Turos, whom she called Polly.

In truth, Korwija was a member of the Immortal Sith. Her place in the Black Suns was just a cover identity so that she could extend the Sith's power and influence in the Tolanda Oversector and the criminal underworld. She was an apprentice of Darth Phlegethon, one of the members of the Shadow Hand and leader of the Infernal Cabal.

## History

In 1001 ABY, Korwija was sent by her master to track down Darth Magice's Holocron, which the Sith had sensed upon its discovery by Imperial researchers on Yavin IV. She aided Vigo Ozze Dakra in defeating the Imperial Corvette protecting the system and tracked down the holocron's location to an Imperial shuttle. She sent out Terrox-class Starfighters to herd the shuttle towards her frigate before capturing it with its tractor beam. Ozze escaped from the system as Imperial reinforcements were due to arrive. Before Korwija's ship could escape, an Interdictor Cruiser entered the system and quickly disabled her escape routes with its gravity wells. The Night Witch was left in the command of its First Mate while Korwija went to retrieve the holocron personally from its protectors.

At the hangar of her frigate she fought against the Jedi Ashrila Narizeph, revealing that she was a Sith when she used her lightsaber to severely injure the Jedi's leg. Though that made the Imperial Knight Leojos Westmayl and Revanite Vici go after her. With her Battle Precognition, she was able to hold her own against them, before the Knight tried to cut her off from the Force with Force Breach. As her future sight was hindered, she was hit in the torso by the Knight. Using her pain to channel the Dark Side, Korwija was able to restore her connection to the force. However, the Dark Side clouded her mind and made it impossible to see into the future. Eventually she was defeated, with Leojos destroying her vibrosword and then disabling her lightsaber with his cortosis bracer. Vici severed one of her legs, while Leojos cleaved through her chest. Before being captured, however, she committed suicide.

## Personality and traits

Analytical Villain - Callous, Diligent, Patient

## Powers and abilities

* Skills: Expert Physique, Expert Lightsaber Combat, Expert Force User, Expert Deception, Adept Dexterity, Adept Mind, Adept Charisma, Apprentice Melee, Apprentice Strategy, Apprentice Ranged
* Powers: Battle Precognition, Force Stealth, Deadly Sight, Force Horror, Chain Lightning, Force Affliction, Force Scream, Levitation, Force Grip, Force Barrier

## Equipment

Durasteel Armor, blaster pistol, vibrosaber and crimson lightsaber
FEC-12 Diligence-class Haulcraft

## Diligence-class Haulcraft

The FEC-12 Diligence-class Haulcraft was among the first ship types designed for the Galactic Federation Triumvirate's new line of starships produced by the Federation Engineering Corporation conglomerate. Its primary function is that of a haulcraft and medium-range cargo transport and was to be used by large shipyards such as Kuat or Fondor. Its design however made it proficient at patrol duty in low risk sectors of the Outer Rim where larger ships would have been excessive, for which it would later be officially adopted by the Outer Rim Defense Fleet.

Armed with a single heavy laser cannon mounted on the frontal underside of the haulcraft, the Diligence-class is only minimally armed and ill-suited for dogfights. Its two ion cannons and tractor beam emitters on the other hand make it useful for policing and patrolling, when the enemy has to be taken in alive. For these reasons the FEC-12 sees widespread use among judicial and planetary security forces across the galaxy but especially the less developed and less populated regions on the frontiers.
DF.13

The **DF.13** was an anti-infantry turret produced by Golam Arms and used as the main armament in the A/SP.13 Anti-Infantry Artillery Sled. It is the latest addition to the DF-line of gun emplacements.

## Characteristics

With a height of 4.5m the DF.13 is slightly larger than earlier versions but retains most of the lines design elements such as the white rounded armour plating. The most significant change has been the widening of its foundation which allow for a much more stable placement of the turret. With an effective range of up to 1.1km the DF.13 is considered a long range turret. The 10m blast radius decreases steadily over longer ranges and is effective at clearing out clusters of enemies.
New Sith Empire

The New Sith Empire was formed in 200 ABY.

## History

### Forming of the Empire

The New Sith Empire was formed by Darth Vuwn’s Grandfather in 200 ABY, when the New Jedi Order was fractured, and the New Jedi-Sith Wars started.

### Gathering Sith

The New Sith Empire did not have a tough time of finding force-sensitive sentients to train. They often found, or took them when they were raiding a Jedi camp. This is what happened to Darth Xaft. After they would gather new Sith, they would take them back to the planet of the master’s choice. The master would train the young Sith to be great, and when the time was right, the apprentice would kill the master, to prove he or she was powerful, to prove that he or she was ready to be a Sith Lord.

### Dark Council

The Sith Council, or the New Sith Council was where all the highest ranking Sith discussed the current matters. from Finding and training new Sith, to possible raids, even whether or not they should kill a Sith for treason or something in that nature.
Ederi Krel

**Ederi Krel** is a human bounty hunter, she is a member of the blood scars and the Exchange.

## Biography

### Blood Scars

Ederi Krel worked with the Trandoshan Kazix Tetch for a short time, Ederi most often tracked their targets while Tetch carried out the deed. However after a Tetch made a wager with an infamous Ubese bounty hunter, they both found themselves under the employ of the Exchange as part of the Blood Scars group.

## Powers and abilities

### Melee Combat

Ederi's melee combat capabilities are lacking compared to other combatants within the blood scars but she can hold her own for a time.

### Ranged Combat

Ederi's skill with a blaster rifle is highly evolved due to her excellent eyesight as well as her implants that work in unison to boost her mastery of her weapons.

### Languages Known

Ederi's native tongue is Galatic Basic Standard, but she also knows Huttese, she also knows Ubese like any other member of the Blood Scars.

## Statistics

* Skills: Master Ranged, Expert Melee, Expert Stealth, Expert Physical, Adept Unarmed, Adept Mental
* Equipment: DXR-22t disruptor rifle, Fiber mesh body armour, Jagged Vibrodagger
Galactic Federation Triumvirate (The Old Remnants)

The **Galactic Federation Triumvirate** is the present, dominant galactic government following the conclusion of the Second Imperial Civil War. The Triumvirate comprises of the Galactic Alliance Remnant, the Fel Empire, and the New Jedi Order. Over the span of 11 generations, the rulers have changed overtime, but their current agenda remains in restoring stability to the galaxy.

## History

The Triumvirate was formed shortly after the combined forces of the Galactic Alliance, the Empire-in-exile, and the New Jedi Order defeated Darth Krayt after 8 years of rule by his Galactic Empire.

Following the costly but successful reconstruction efforts of Coruscant after seizing it from the Sith decades later, the Triumvirate set out in improving the galaxy's infrastructure, beginning with a planned communications array construction project meant to link the Outer Rim territories with the Core Worlds. Though not as costly as the Coruscant reconstruction efforts, political tensions continue to delay the planned project before it can even begin.

## Structure

### Military

The **Grand Triumvirate Armed Forces** serve as the military of the Triumvirate, formed from the forces of the Fel Empire and the Galactic Alliance for the government. The armed forces consist of three branches, as listed below;

* **Triumvirate Knights**: Exclusively comprised of Force-sensitives, members of the Knights are considered as Gray by the Jedi due to not fully committing to the light side of the Force, nor do they practice the ways of the dark side. They originate from the Fel Empire's Imperial Knights.
* **Triumvirate Army**: The ground forces of the Triumvirate. The army itself is separated by two sub-branches, namely the Peacekeeper Corps and the Vanguard Corps.
	+ **Peacekeeper Corps**: Primarily consisting of the Galactic Alliance's own military, they are tasked with keeping the peace and order of the worlds and regions under Triumvirate jurisdiction.
	+ **Vanguard Corps**: Considered as the primary military arm of the Triumvirate, the Vanguards serve as the offensive military strength of the government should the need arise. Compared to the Peacekeepers, the Vanguards sport state-of-the-art weapons and high-quality training. They originate from the Fel Empire's own military.
* **Triumvirate Navy**: The naval forces of the Triumvirate. Similar to its Army counterpart, it comprises of two branches: the **Meteor Corps** and the **Tempest Corps**, which originate from the Galactic Alliance and the Fel Empire respectively.
E-30 Blaster Rifle

The BlasTech Industries **E-30 Blaster Rifle** is the long-range cousin of the E-32 Blaster Carbine and widely used by the Imperial Army of the Fel Empire.

## Characteristics

Despite the improvements made to the standard-issue infantry blaster used by the soldiers of the Fel Empire, the E-32 lacked the range to be efficient on most battlefields. For that purpose the E-30 was introduced and very quickly saw widespread use among troops, especially on the frontiers of the Empire. With a range of up to 2.5 kilometres, the E-30 was a well rounded blaster rifle. It could also support a wide range of attachments, making it a versatile weapon. The most common attachments would be scopes, laser sights or flashlights, all of which were accessible for most units.
Coruscant

**Coruscant**, originally called **Notron**, also known as the **Queen of the Core Worlds**, **Jewel of the Core Worlds**, is a planet located in the Galactic Core. It is the ancient homeworld of the Taung and Zhell species, and it is generally also believed to be the original birthplace of Humans. During most of galactic history, Coruscant was the most politically important world in the galaxy. At various times, it was the capital of the Galactic Republic, the Galactic Empire, the New Republic, the Yuuzhan Vong Empire, the Galactic Alliance, the One Sith Empire, and currently the Galactic Federation Triumvirate. In controlling Coruscant, these governments controlled most of the galaxy in the process.

Over the millennia, Coruscant has developed into an ecumenopolis, with a total of 5,127 levels of city built up from the crust by the time of the Clone Wars. The actual planet-wide city of Coruscant is called **Galactic City**. Under the Galactic Republic, the names *Republic City* or the *City of Spires* were also used. It was also called *Imperial City* under the Galactic Empire, and *New Republic City* under the New Republic. These names were sometimes applied to the Senate District, the central government center and de facto capital of Coruscant.
Lore breaking

*This article is part of a seres of rules written by Kyrenaz*

**Lorebreaking** is when a character breaks lore, which is anything that likely affects a character or scenario. The basis for these commonalities is origin, culture, and known historical events.

Lorebending, a similar term, is when existing lore is lightly modified (Hence the term lorebending), but not significantly or in a way that detracts from the role-playing experience. Often this has to do with ideas that are neither supported nor contradicted by existing lore;

## Forms of Lore breaking

* Contradicting existing lore
* Adding elements that do not and have never existed.
Black Hand

## The Black Hand

The **Black Hand** is a group of assassins operating out of Zakuul. They are expert Jedi Hunters, tasked with the extermination of Jedi and Imperial Knights everywhere.

## History

The Black Hand was first founded by the Dark Lord Darth Elinguis, although the idea was proposed by Darth Magice, the name was chosen at a later date by the leader, Lord Draconis. Their founder took them to the planet Iol where fellow Dark Council member Darth Ingenium provided them with a stealth ship, called the Reaper, a stealth ship with it's integrated systems based on that of the Black Starling.
Mandallia

**Mandallia** was a planet located in the Mandalore system of the Outer Rim Territories. The homeworld of the Mandallian Giants, a race of physically large and muscular beings raised from birth as warriors, Mandallia was the neighbor world of the Mandalorian's home planet, Mandalore.

## Description

Mandallia was a planet in the Outer Rim Territories' Mandalore sector. Located within the Mandalore system, Mandallia occupied the sixth orbit around the system's star, Mandalore, between the orbits of the planets Mandalore and Bonagal. A terrestrial swamp world circled by a single moon, Mandallia gave rise to a race of immense, muscular beings covered in green or blue scales, known as Mandallian Giants.

## History

When the Taung warriors recast themselves as Mandalorians, and set out to conquer the worlds that surrounded their newly subjugated homeworld of Mandalore, these Mandalorian Crusaders set their sights on the neighboring Mandallia. However, the native Mandallian Giants were trained in several forms of combat from infancy, developing powerful martial skills, and when the Mandalorian Crusaders descended upon Mandallia, they were soundly repelled by its inhabitants. Such was the prowess of the Mandallians, that they earned the respect of their would-be conquerors, and were among the first to fight alongside the original Taung race as Mandalorians.
Ordo

**Ordo** was a planet located in the Mandalore Sector of the Outer Rim Territories and the homeworld of the Mandalorian clan Ordo. It was one of the first planets to be conquered by the ancient taung who set out from Mandalore and quickly settled.

## Description

The planet of Ordo was largely a barren desert world with only a relatively thin strip of vegetation around its equator. Here, between the thick forests and high mountains would most Mandalorians settle, including those of Clan Ordo who had made the planet their home.

The planet also housed the Archaic Arsenal of Ordo, a museum displaying various artefacts from ancient times such as the Mandalorian Crusades.

## History

During the Mandalorian Neo-Crusades, Mandalore the Ultimate had promised Jedi convert Dorjander Kace to build a training centre on Ordo where the former Jedi could train a group of younglings he had kidnapped from Dantooine in both the Mandalorian and Jedi ways. This plan was however ultimately stopped by Zayne Carrick.

During the reign of the Galactic Empire, crime lord Dryden Vos of the Crimson Dawn syndicate stole the rally master lance, a prized artefact for his private collection from the Archaic Arsenal. For a while, the clans of Ordo suspected the people of Krownest of the artifact's theft, though the Scabbard Monument of Krownest had also found itself burglarized by Dryden Vos around the same time.
Darth Plouton

**Darth Plouton** is the Dark Lord of the Immortal Sith, the Sith Order that was formed from the remnants of the One Sith after 140 ABY. His real identity is a mystery to everyone in the galaxy. Not even the five Sith Lords of his Shadow Hand know where he is located nor his true identity. He communicates with them through the Force, projecting himself across vast distances in order to communicate his plans to his followers.

## Trivia

* Darth Plouton is named after the epitaph of the Greek God Hades, *Plouton* meaning "wealthy". Plouton's Sith Lord followers are all named after the something in Greek mythology relating to the underworld.
Darth Phlegethon

**Darth Phlegethon** is a Sith Lord of the Immortal Sith, and leader of its Infernal Cabal. His real identity currently unknown to all but the members of his cabal and his Dark Lord, Darth Plouton. Like Plouton, he was trained under the previous Dark Lord of the Immortal Sith, Darth Eridanos. The Infernal cabal has infiltrated the galactic criminal underworld, most notably the Black Suns syndicate.

## Trivia

* Like the other members of the Shadow Hand of the Immortal Sith, Darth Phlegethon is named after a river of the Greek underworld, *Phlegethon* which translates to "flaming".
Essand

**Essand** is a newly discovered planet, its vast oceans are home to large laboratories where sith alchemists and scientists work. Military installations dot the coastlines where the Dominion troopers are trained, a minority of HD-series assassin droids are built here.

## Description

Essand is a planet of vast oceans and large, hostile forests and swamps. The planet's population consists almost entirely of soldiers.

Essand is named after the Esstran Sector, which contains the homeworld of the Sith Species. In 1002 ABY, Sith Sorceres and Alchemists would release Tuk'ata and various other sithspawn into the jungles. Which the Mandalorians regularly hunt for sport.

## History

For most of its history, Essand has remained an uninhabited and relatively unremarkable planet apart from its proximity to the planet of Zakuul, the capital planet of the Sith Dominion. Soon after the conquest of Zakuul, the sith fleet would discover Essand and settle it. The planet would eventually become the Black Legion's main planet of operations.

The sith built large laboratories underwater and military installations along the coastlines and forests. These laboratories would be filled with the best and brightest scientists of Zakuul, as well as the most excellent sith alchemists the Dominion could muster.

They then began a training regiment for the Sith Soldiers, overseen by the Mandalorian warriors of the Sith Dominion. The strongest soldiers were offered alteration by sith alchemy, which could augment their abilities, or turn them into abominations. While it was risky, most soldiers agreed to undergo the procedure.