recursal/Fanatic-Fandom huggingface dataset:
Level 3

**Level 3** is the third level in Candy Town and the 3rd moves level. To pass this level, you must score at least 4,000 points in 18 moves or fewer. When you reach the target score, Sugar Crush will not be activated, unless there are special candies unactivated when you use up all your moves. This level is a tutorial level that teaches players how to create a wrapped candy.

## Difficulty

Like almost all the other levels in Candy Town, it is possible to fail, but this one on first try. However, as a tutorial level, it is still very easy. Five colors and a moderately large, simple board makes it fairly easy to create special candies and cascades.

## Tips

1. The strategy of this level is quite similar to that of the previous levels.
2. Although the board is small, you should be able to create special candies.
3. Color bombs and its combinations are not extremely hard to make.
4. Play from the bottom of the board.
5. The shape of this board is similar to Level 2, because there are slight peninsulas on the sides of the board. Try avoiding these areas.

**1 Star: 4,000 Points**

**2 Stars: 6,000 Points**

**3 Stars: 8,000 Points**

## Difficulty of Earning More Stars

* The presence of five colors makes it easy to create special candies.
* The player is required to earn at least 340 points per move for two stars and at least 460 points per move for three stars.
* A match will frequently result in cascades. Moreover, there will be at least a match of four or five, which in turn gives a special candy, further increasing the score.

Previous Level: Level 2

Next Level: Level 4
GDLucian

### Allies

Phazon\_YT (tentative), TheFrancyIta, lach15, SuperNintendoBoi, JaxTheBot (tentative), Diamond

## Appearences

### Debut

LucianCraft

GDLucian (*Mostly Known as Lucian*) isn't your very typical Creeper, he can become **Charged Lucian** if struck by Lightning thus getting Strength II, Resistance IV, and Regen II for 1 minute and 24 seconds. He isn't afraid of Cats although. He can also drop a Disc if a Skeleton kills him, including Pigstep.

## Appearance

a Purple Creeper-like Entity, he has different shades of Purple around his skin and a yellow face.

## History

### Day 1

* SNB calls Lucian a furry, causing him to explode and kill SNB.
* Lucian builds the sad creeper house

### Day 2

* Lucian decides to take the ceremony of kelp to become a kelpling, but ends up dying and losing a canon life due to the creeper god's fury that he's leaving the creeper religion.
* Lucian lost all his Creeper perks thus meaning he cannot become Charged, or drop discs any longer.
* Lucian moves in to Adri's base.
* [NOT-CANON] Lucian blows up the 4th wall. Adri assures him that he'll write the plot so it becomes more fair.

### Day 4

* Lucian finds the XP Farm Francy made.

* Lucian has been given some Potions by Phazon to make their chances of Winning the War higher.

### Day 5

* Lucian leaves Kelplings and now has his Creeper perks back.

### Day 6

* Francy and Lucian help Phazon with Bringing a Villager (Revived) inside The Basement inside The House.

* Lucian and Phazon soon find out Rwanda is getting Disbanded.

* Lucian and Phazon get Ownership of The House from Francy
* Phazon and Lucian begin to make a Country

## Amount of Lives

Currently Lucian has 3 Lives (Originally 4 Lives by Default)

First Canon Death: Lucian decides to take the ceremony of kelp to become a kelpling, ends up dying and losing a canon life due to the creeper god's fury that he's leaving the creeper religion.
Level 18

**Level 18** is the eighth level in Candy Factory and the 9th jelly level. To pass this level, you must clear 19 single and 29 double jelly squares in 35 moves or fewer. It is a **Hard Level** marked by King. When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

In this level, double jellies are introduced, probably why this level is rated hard by King. They take two hits to destroy and are sometimes hard to reach. The board is somewhat large and open, and with four colors, special candies and cascades occur fairly often. However, the hole in the center might make some jellies a bit harder to reach, and you have only 25 moves to clear all the jellies. Luckily, the jellies harder to reach, which are near the top of the board, are single jellies. The majority of the jellies are double, but their locations should be easy to reach. Overall, this level might be hard-looking for beginners, who should still easily pass the level, and very easy for those who practiced.

## Tips

1. There are a lot of jellies to clear, and some are double jellies. Therefore, you cannot pass this level without cascades and the use of special candies. Try the strategies below as fast as possible if you want to gain more points.
2. Playing from the bottom of the board is sometimes helpful when you can't make any helpful matches.
3. It is important to try clearing the single jellies when you have the chance because they are harder to reach. However, it is recommended to reach them via striped candies.
4. Color bombs can be helpful and cause some cascades and more special candies to form, but try its combos: This is the first jelly level where a double color bomb combo will not blast all the jellies in one move (due to double jellies). The best choice is color bomb + striped, as there are only four colors, and a lot of stripes will be activated. Color bomb + wrapped is OK, but not as good as color bomb/stripe.
5. A striped candy combined with a wrapped candy only blasts some area of the board, but it can leave a trail in the jellies and often creates more cascades and specials. Double wrapped combos are helpful in clearing a large area of the board, but not by rows and columns. Double striped candies are not as helpful, **unless** you have two horizontal striped candies placed next to each other on the side of the board. By combing them, you will reach some of the harder-to-reach jellies.
6. Striped candies and wrapped candies alone might also be helpful, in fact this can help win the level too.

**1 Star: 10,000 Points**

**2 Stars: 20,000 Points**

**3 Stars: 30,000 Points**

## Difficulty of Earning More Stars

* There is no difficulty in earning 3 stars since the jellies are worth 77,000 points, more than the 3-star target score.
* In addition, it is very easy to create special candies and cascades, although you don't need to keep this in mind for three stars, as described above.

Previous Level: Level 17

Next Level: Level 19
Level 13

**Level 13** is the third level in Candy Factory and the 6th jelly level. To pass this level, you must clear 26 single jelly squares in 21 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

The board is quite large and there are five colors, making special candy creation and cascades occur fairly often. However, there are four holes near the jellies. The jellies above and between the holes can be hard to reach, even by special candies, and in those areas cascades rarely occur. In general, despite over 70 board spaces, the board shape is quite awkward and there are many jellies to clear. 26 jellies might not be enough to clear 21 single jellies. This makes it among the harder levels in Candy Factory. However, this issue can be easily solved with special candy combinations, as described below.

## Tips

1. In this level, special candies and their combos are essential because there are a number of jellies that are hard to reach, especially those around the holes. Because the board has an awkward shape, you don't need to play from the bottom. Plan your moves carefully on the jelly.
2. Clear the top jelly and those around the holes.
3. A striped candy combined with a wrapped candy in the middle column of both sections of jellies can clear one section. This means that two striped + wrapped combinations might clear all the jellies.
4. A color bomb usually clears only a fraction of all the jellies, because the board shape makes cascades rare. It is better to combine it with a striped candy. If you do not have a striped candy, combine it with a wrapped. Obviously, a double color bomb combo will clear all the jellies in one move. Of course, it's extremely difficult to make.
5. A double wrapped candy combo set near the middle-top of a section of jellies might clear most of the section. A double striped combo is ineffective but can help clear some cornered jellies.
6. Try to set striped candies in the middle of jellies so they can clear the jellies around the holes. Usually, wrapped candies in the larger areas of the board won't reach them.

**1 Star: 23,000 Points**

**2 Stars: 28,000 Points**

**3 Stars: 30,000 Points**

## Difficulty of Earning More Stars

* The presence of five colors makes it relatively easy to create special candies and cascades because there are no blockers.
* The jellies are worth 26,000 points. Hence, an additional 2,000 points for two stars and an additional 4,000 points for three stars have to be earned through matching of candies.
* The player is required to earn at least 1,350 points per move for two stars and at least 1,430 points per move for three stars.
* 21 moves are limited in earning a huge amount of points due to sugar crush, the limiting of the number of special candies created via regular matches and cascades. However, this point is less critical due to the low two and three-star target scores.

Previous Level: Level 12

Next Level: Level 14
Imogen Puff

**Imogen Puff** is a contestant from EXILED 5.

Imogen was a very kind, and motherly competitor of the show, being the oldest contestant of her season, being 61, one could be forgiven to assume that her age would have been a direct disadvantage to her, but little did those people know, they were wrong. Imogen was a very solid competitor throughout her run on the show, for the majority of her run, she wasn't really considered to be a threat, or someone to be targetted, approaching people with her compassion and friendly attitude, it wasn't too soon that Imogen won the hearts of many competitors on the show.

Despite Imogen being a very compassionate person, that did not stop her from making decisions that would benefit both her and the people she would consider her babies, she wasn't afraid to make a move when needed, or cut the people that weren't of any benefit to her in the game. Her most notable connections in the game, are the people she considers her closest babies, them being people such as Marcelo, Joshua, and Angelique. She was also pretty good with people like Scott, Teresa, and Boris, too.. She also had a small competitive rivalry with Rose, for a small period of time.

The last couple of rounds, leading up to Imogen's elimination were slightly rough for her, finding herself Exiled, with the least amount of points in Armageddon week 2.0, she managed to save herself, ultimately sending home one of her closes friends, Joshua in the long run.. after Armageddon Week, it was a struggle for Imogen to keep herself safe, barely surviving the vote the next round at the Top 8, Imogen soon found herself getting Exiled the very next round where she had to face off against Rose for the 2nd time to where Imogen unfortunately had lost, and was eliminated from the competition, making her the 14th member of the jury.
Juwon Kim

**Juwon Kim** is a contestant from EXILED SuperStars 1.

Despite how things ended so horrible for him, Juwon was a very consistent and well positioned contestant on the season. Other than week 3 where he landed himself on the bottom of his team's totem pole rankings, he never really was in any danger of the sort, not being seen as one of the bigger threats, but also not being seen as one of the least game savvy, Juwon definitely was one of the contestants that had potential to make it all the way.. He was close to competitors like Mana, and Beck, and got along with most of the competitors there, it did seem like he was one to go all the way, if not all the way, at least very deep into the competition...

However, things took an pretty dark turn for Juwon, during the 9th week of the competition, when the family visit was being held, unfortunately for Juwon, while everyone else got a family member, or friend to come and support them, Juwon didn't have anyone come visit him, which, understadably so upset him.. This caused Juwon to spiral and completely destroy production property... Priscilla and production had no other choice, for the safety of everyone else, and also Juwon himself, Juwon was removed from the house, and expelled from the competition. However, despite this, Juwon was still made a member of the jury.

## Trivia

* Juwon is the first contestant in the show's history to be expelled.
The Void

The Void is the primal origin of all existence, a place of pure potential and nothingness. It's where the primordial dragons were born, and it's the final resting place for dragons after their time in the living world. Souls here rest for eternity, far beyond the grasp of the mortal realm. The Void represents the ultimate, transcendent state of existence.
Valeria Herrera

**Valeria Herrera** is a contestant from EXILED 2.

Valeria was a very big personality this season, more so controversial amongst her fellow competitors. She wasn't someone who bit her tongue on things, always making it a point where her opinions and thoughts are known publicly, making it clear who she liked and disliked in the house. Her most notable interactions are her friendships with Lance Dunn, and Jennifer Vasquez, Her feud's with Cassie Zienxa, and Lizzy Shapiro, and her infamous Rivalry with Belle Darling. During the Pre-Jury phase, her mouth was her biggest downfall, being EXILED back to back, sending home Clarice, but unfortunately going home against Lance Dunn in Episode 6, it all seemed like it was over for Valeria then and there, but during the buybacks, she bounced back, and managed to win her way back into the competition, marking a re-birth of Valeria.

Valeria was the same person when she came back, outspoken, strategic, and not afraid to make moves in the game. Since she came back she managed to avoid being voted off the game since, winning two Immunity challenges, making strong and lasting loyalties, and managing to solidify her a place in the Top 4 of the season. Unfortunately, despite her impressive strategy, it was her jury management that ended up not getting her enough votes to advance, along with Xander Lorenz, Valeria did not convince the jury well enough, receiving the lowest total of all four finalists, making her the 4th Runner up.

## Trivia

* Valeria is the first contestant to make the finale, despite being previously eliminated from the game.
Sofia Navarro

**Sofia Navarro** is a contestant from EXILED 1.

Sofia had a pretty consistent run throughout the season, in the beginning she had placed herself well in the red house, and was rarely ever targeted despite getting stray votes throughout the competition. Her most notable interactions are with her showmance Chelsea Roberts, her friendships with Jacob Freeman, and Macey Lincoln. Sofia managed to make it through the majority of the competition without getting voted out, managing to win 3 Immunity challenges in her run of the show.

Come the Top 6, she was put on a team with Inigo and Bryan where they had to compete for their safety, unfortunately their team lost, and was immediately EXILED and had to face the elimination challenge, it being Sofia's first time in the elimination challenge. Unfortunately for Sofia, she was unable to beat both Bryan and Inigo, and was eliminated from the game. Making her the 10th member of the jury.
Scott Kelly

**Scott Kelly** is a contestant from EXILED 5.

To say that Scott was a controvorsial figure in the house is an understatement. Since the very first week of the competition, there was no shy of an opinion on Scott, whether it be good or bad, Scott was someone who at some point in time, was the name that was on everyone's lips. It all started during the first week's immunity challenge, when Scott and Swerve's, feud against one another, but it truly sparked on the second week's exiling ceremony when he was confronted about, which started the constant targetting of Scott Kelly.

Scott had a slew of rocky relationships with people in the house, most notably his feud with Skylar, and with individuals such as Marcelo, and Marvin not being the biggest fans of him, but despite that he did manage to at least make some good friends here, such as Angelique, Imogen, and Zenith.

Throughout the next few weeks, Scott never could manage to catch a genuine break, being a constant name thrown out as a target, facing 2 back to back elimination challenges in a row, sending both Liz and Maurice home, and then receiving votes the following week as a target to Exile aswell. Despite all of it, Scott managed to power through the initial run on the show.. However, come the second round of Armageddon Week, when Scott survived an initial tie breaker vote that consisted of himself, Rad, and Anthony, The Saboteur twist had striked against him, using 'Three's a Crowd' on him making him a 5th nominee for Exiling, sending him in for the 3rd time.. At that point, the pressure and the stress had gotten to Scott, and at that moment, he had decided to withdraw from the competition, live at the exiling ceremony.. Thus ending his journey on Exiled...

However... Plot twist!

Just when you think that was the end, You thought wrong! The very next week, 2 contestants from the initial pre-jury got to come back to the competition, while Liz won the buyback challenge, and also the fan poll, Scott tied for joint second, and received his votes first, and because of that, got a chance to return to the competition, which he indeed agreed to, after speaking to production members.

However, Scott coming back, while folks at times were lighter on him, that didn't shift the target from him that much, The round AFTER he had came back, he was thrown into Exile once again, sending Xavier to the jury, the next two rounds he managed to avoid getting Exiled, and slid by those weeks... However, come the 11th round of the competition, Scott's luck eventually ran out, where despite not being eligible to get votes, he once again got Sabotaged by The Saboteur, by 'The Swap' twist, saving Tony, and sending him in, in his place, where he had to face Macey, and Akira. Unfortunately for Scott, his reign ended after 5 times being Exiled, both him and Macey went to Jury. Making him the 7th member of the jury.

## Trivia

* Scott is one of several (new) contestants on EXILED 5 to be connected to a previous contestant/host.
	+ Scott is the ex-boyfriend of Lela Stuart.
* Scott is the first contestant in the show's history to return to the competition, right after withdrawing from the competition.
Level 1

**Level 1** is the first level in Candy Town and the 1st moves level. To pass this level, you must score at least 300 points in 6 moves or fewer. When you reach the target score, Sugar Crush will not be activated, unless there are special candies unactivated when you use up all your moves. This level is a tutorial level that teaches players how to swipe candies and make matches.

## Difficulty

This level has 0% difficulty and can be completed in any way, unless you press the quit button. Making normal 3-matches will give you 360 points, which is enough to complete the level.

## Tips

1. Making normal matches and no cascades or special candies will earn you one star, which is enough to complete the level. However, even with six colors, it is quite hard to avoid cascades, and you have several chances to make special candies through the playing. Try making those to boost your score.
2. It is somewhat easy to make a wrapped candy + stripped candy combination. This will boost your score.
3. See if you can make a color bomb to boost your score even further, or even combining it with a special candy, such as wrapped.

**1 Star: 300 Points**

**2 Stars: 400 Points**

**3 Stars: 500 Points**

## Difficulty of Earning More Stars

* The presence of six colors and only six moves makes it hard to create special candies. However, this point is less critical as a match will frequently result in cascades. Moreover, there will be at least a match of four or five which in turn gives special candies, further increasing the score.
* The player is required to earn at least 80 points per move for two stars and at least 100 points per move for three stars.
* If a single cascade occurs, you will have at least 2 stars in the end.

### Exception

* Despite the above ratings, there is a way of earning less than two and three stars. It is to only make matches of three at the upper portion of the board. However, it is less likely to occur due to cascades. The minimum score you can get is 360, obtained when you make six matches of three without any cascades. It is also the minimum amount you can obtain throughout the entire game without failing the level.

Previous Level: None

Next Level: Level 2
Levels with Non-Spawning Candy Colors

Because these levels can be somewhat confusing, below is an explanation on how they work.

They are levels that the orders for candy colors that do not spawn on the board. To collect the order, one is required to open lucky candies to find candies of the extra color.

Most of the time, the amount of lucky candies is equal to the order requirement. However if one manages to make special candy with that extra color, one is able to save some lucky candies and ease the work.

In later levels, there may not be enough lucky candies upon startup, but they can spawn from dispensers.

Currently, there are some variants of this level type:

* The more common "5.6 color" level, which requires yellow candies on a 5-color board.
* The less common "4.5 color" level, which requires red or yellow candies on a 4-color board. Yellow candies tend to be more common in later levels.
* The rare "4.6 color" level which requires red *and* yellow candies on a 4-color board.
* The "3.6 color" level is not seen until Level 2605, a three-colored level that requires three non-spawning candy colors (purple, red and yellow). This is the last combination on Flash version.
* The "3.5 color" level is a three colored level that requires two non-spawning candy-colors out of purple, red and yellow. It first occurs in level 2642 due to redesigning.
* The "2.5 color" level is not seen until Level 2595, a two-colored level that requires three non-spawning candy colors. Currently, the only combination is red, purple, yellow.
* As of late, 2.3 and 3.4 levels have been introduced. They are (respectively) two and three colored levels requiring one color that doesn't spawn. In the case of 2.3, the non-spawning color is yellow.
* There are still some non-existing combinations (2.4 colored levels haven't been officially introduced). Also, 2.3 colored levels only have non-spawning yellow candies, as opposed to orange, purple, or red candies (which are respectively the 3rd, 4th and 5th candies in chronological order).
* None of these hypothetical combinations will exist on Flash version because it ended at level 2825, which is also the last level with non-spawning color orders.

Compare "levels with non-spawning candy colors" (where regular candies or colored elements are a color that doesn't spawn but appear on the starting board as part of a fixed layout).

There is a bit of overlap in later levels, where non-spawning colors that are required as part of the order appear on the board and don't respawn, without the need for lucky candies.
Level 14

**Level 14** is the fourth level in Candy Factory and the 7th jelly level. To pass this level, you must clear 57 single jelly squares in 35 moves or fewer. It is a **Hard Level** marked by King. When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

This is the second level rated "Hard" by King, because there are so much jellies to clear! Although there are 35 moves, it is not difficult to fail this level. The corner and middle column jellies are the hardest to clear. Five colors and a fairly large board space makes it quite easy to create special candies, and cascades occur often, but without a good combo or two they usually won't hit the corner and middle column jellies. There are two cuts above and below the middle, which is what makes it hard.

## Tips

1. Playing from the bottom of the board is essential for cascades and special candies to occur, but this doesn't help at all in clearing the middle column. The cascades and specials that do occur, hopefully, will create optimum effect that *does* some damage to the middle.
2. Your best combination is the striped + wrapped combo. For the best results, place it in the middle of the large, easy-to-clear region of jellies (that is, to the left or right of the middle column). It will clear the middle column *as well as* the entire region. Another striped/wrapped combo in the other region will guarantee victory.
3. Unless you have some powerful special candy or combos to make (that is, striped/wrapped, color bomb, color bomb/striped, color bomb/wrapped, or color bomb/color bomb), clear the harder-to-reach jellies when you have the chance.
4. It is important to try the combos listed in Step 3. You can also try a double wrapped combo, but if there are no jellies near it, it isn't worth a try. The same goes with double striped combos, which you would definitely trade for a double wrapped.
5. Making normal 3-matches will make this level quite difficult. You will definitely need cascades and specials. This is one of the first levels where you might be forced to make useless matches.
6. After reading all this, you will probably realize that even a striped candy in the correct area can clear some harder-to-reach jelly. Try these tips as fast as possible for a bigger swarm of jelly fish.

**1 Star: 45,000 Points**

**2 Stars: 75,000 Points**

**3 Stars: 100,000 Points**

## Difficulty of Earning More Stars

* The presence of five colors makes it easy to create special candies.
* The jellies are worth 57,000 points. Hence, an additional 18,000 points for two stars and an additional 37,000 points for three stars have to be earned through matching of candies.
* There are single jellies which make it harder to increase the point multiplier by sustaining cascades.

Previous Level: Level 13

Next Level: Level 15
Candy Necklace

The Candy Necklace is a feature in Candy Crush Saga introduced on October 7, 2020 to replace Booster Bot. It has similar features.

It appears as a colorful string of candies. There are five goodie bags of different colors. When the first level is done, the first bag appears to inflate. When you win the second level on the first try, the second bag appears to inflate, and the first bag is replaced by a checkmark, and so on. When you lose a level, the necklace appears to stretch as if it's about to break. The fifth bag appears to have some leaves on it. When you click on each of the bags, it shows you the rewards. Every level with the win streak, the correct bag is broken, and you get the rewards.

If you win a level, you start a win streak and will get a reward for the next one.

If you fail or quit a level, you lose the streak, and all of the rewards are gone. On the starting board, a bag is seen, and it breaks into special candies and put it on the board. Sometimes empty spaces were used.

If you win, you get:

1. 1 Striped Candy
2. 1 Color Bomb, 1 Striped Candy, and 1 Wrapped Candy
3. 3 Extra Moves, 1 Color Bomb, 1 Striped Candy, and 1 Wrapped Candy
4. Same as 3: 3 Extra Moves, 1 Color Bomb, 1 Striped Candy, and 1 Wrapped Candy
5. 3 Extra Moves, 2 Striped Candies, 2 Wrapped Candies, and 1 Color Bomb

Unlike the Booster Bot, the Candy Necklace is more animated.

## Gallery

Necklace TutorialWin Streak 1 RewardWin Streak 2 RewardWin Streak 3 RewardWin Streak 4 RewardWin Streak 5 RewardScreen When You Press the Quit ButtonMobile Screen Animation When You Press the Quit Button
Lila Evergreen

**Lila Evergreen** is a contestant from EXILED SuperStars 1.

Lila went into the competition not only having to battle through the competition, but also having to battle her past, especially when she was thrown into the same competition as long time enemy, Liam Krane. Early on, Lila started off the competition strong, it wasn't hard for her to quickly find a group of people she got along with, quickly she managed to secure her friendships with contestants like Beck, Rose, and Jessica, having a rather tight bond with all 3 competitors early on.. though outside of her group, she also got along with competitors like Cassandra, Dior, and Francesco, giving her an overall good position in the competition, even managing to win 1 challenge through her entire run.

However not everything was super smooth for Lila, early on in the competition, facing a rather tough bump when Liam revealed he had a file containing information about Lila's past, threatening her with it, come when Liam got Exiled via being at the bottom of the Totem Pole, he chose to drag Lila to the elimination challenge, to where Lila would triumphantly defeat him and send him to the jury.. It was a tough battle for Lila, but eventually she would come back stronger than ever.. as she would then soon move on to sail through the rest of the competition without being named so much as a target moving forward.

Lila managed to make her way to the Top 4 of the competition and got her chance with the jury, and even though she did manage to gain more points than 4th place finalist Beck, she unfortunately did not impress the jury enough to secure her enough points to make it to the Final 2.. finishing her in 3rd place overall.
Sour Skulls

A sour skull is a blocker in Candy Crush Saga. It is an element introduced recently. It first appears in Level 8031.

Skull pedestals, on their own, cannot be damaged. To remove them, you have to make matches next to the sour skull, which moves to a different pedestal each time it is hit. Sour skulls have five layers, and when the skull is removed, so are all of the pedestals. Pedestals can also have other elements hidden behind them, like blockers and ingredients. Once the sour skull is hit, it vanishes for the rest of the turn. It appears on another skull pedestal after all cascades have ended on the turn it was hit. Because of this, it is only possible to clear one sour skull layer per move. When a skull pedestal flashes it means that it will be the one that the Sour Skull will be on next time it moves.

The amount of skull pedestals in a level can vary but usually there must be at least two of them so the sour skull can move.

* In Level 8594, the sour skull always disappears and reappears on the same skull pedestal, despite being multiple skull pedestals in said level.
* In Level 8712, there is only one skull pedestal. It also disappears and reappears on the same skull pedestal.

The sour skull's movement can be either variable or fixed. In some levels, the sour skull starts on a random skull pedestal and moves to a random one every time it is hit. In other levels, the sour skull always starts on the same pedestal and moves in a fixed pattern. In levels with more than five skull pedestals, the skull will not land on every pedestal before it is destroyed.
Open wheeler series list

On this page you can find all open wheel series listed alphabetically followed by a page link to the equivalent page of your preferred sim. For simplification, sponsors and government bodies were not considered for series names in this list unless it was necessary.

If you don't know exactly what to search for, we've also tried to categorize each series to give it a better overview. The category abbrevations are listed below:
Bonbon Blitz

**Bonbon Blitz** is an upcoming blocker in Candy Crush Saga that will be introduced in Level 8766.

## Properties

The bonbon blitz is a blocker that takes between one and four hits to destroy.

There are five types of bonbon blitz. Each one corresponds to a different special candy; horizontal striped candy, vertical striped candy, wrapped candy, color bomb, and jelly fish. Each time you hit the bonbon blitz, it launches the effect of the candy shown on it:

* Horizontal Striped Candy: Launches a horizontal blast.
* Vertical Striped Candy: Launches a vertical blast.
* Wrapped Candy: Creates a 3x3 explosion around its radius.
* Color Bomb: Removes one color from the board.
* Jelly Fish: A jelly fish swims out of the bonbon blitz, then three fish swim onto the board and target candies.

The symbols on the bonbon blitz that represent each special candy are identical to those seen on Candy Cannons.

The durability of this blocker is represented by the number of "charges" it has. Each corner represents one charge.

A bonbon blitz can only be activated once per move. After it is activated, it is greyed out for the rest of the move and can't be activated again until the next move.

* If a conveyor belt moves after the bonbon blitz is activated, it is still charged one more time, even if the blocker is greyed out.

The bonbon blitz doesn't explode, unlike the Magic Mixer, but it activates before the blocker disappears.

It's currently unknown if a bonbon blitz can be moved by conveyor belt.

It's currently unknown if activating a bonbon blitz will count towards the corresponding candy order (i.e. if activating a jelly fish bonbon blitz would count as one jelly fish towards jelly fish order).
Level 10

**Level 10** is the tenth and final level in Candy Town and the 5th jelly level. To pass this level, you must clear 39 single jelly squares in 40 moves or fewer. It is a **Hard Level** marked by King. When you complete the level, Sugar Crush is activated and will score you additional points. Upon completion of this level, 50 gold bars will be awarded to you.

## Difficulty

It is possible to fail the level as there are plenty of single jellies to be cleared. The fact that the candies do not fill the entire board at the start of the game should give the player a major (due to only four colors) boost in clearing the jellies, if he or she is lucky. In fact, it is possible to complete this level without making any moves! It is extremely easy to make special candies in this level. This is the level that offers the highest chance of cascades and special candies, and often used for the chocolate box's candy collecting quests. There is a hole in the middle of the board that may make it slightly harder to clear the middle jellies, but are still very easy to clear, especially with teleports. A striped and wrapped candy combo (which is very easy to make) can clear two thirds of the jelly if you are lucky! Usually, one color bomb + striped (or wrapped) combo can clear all!

## Tips

1. A striped + wrapped combo is a good choice as it can clear three lanes or around halfway of the jellies.
2. However, only try this if you can't make color bombs. They are the key to success in this level. Even better, try combining them. Color bombs combined with any special candy will usually let you win the level instantly.
3. A double wrapped candy combo is less effective than the combos listed above, but they are good in clearing a certain area of the board. The second hit of the combo will miss the other jellies, unless cascades occur.
4. The weakest combination is the double striped candy combination.
5. If there are no specials or combos to be made, play from the bottom of the board, as usually every move will result in cascades.
6. Often, jellies in the center are the hardest to clear. Special candies are recommended. By following these tips, you will definitely win. It is nearly impossible to be even somewhat unlucky.

**1 Star: 40,000 Points**

**2 Stars: 70,000 Points**

**3 Stars: 100,000 Points**

## Difficulty of Earning More Stars

* The presence of four colors makes it extremely easy to create special candies.
* The jellies are worth 39,000 points. Hence, an additional 31,000 points for two stars and an additional 61,000 points for three stars have to be earned through matching of candies.
* The player is required to earn at least 1,760 points per move for two stars and at least 2,500 points per move for three stars.
* This is the first level where the candies do not fill the entire board at the start of the game. This can result in the clearing of jelly or the creation of special candies or both, if the player is lucky. All of these can result in a point boost.
* Overall it is very easy to earn three stars.

Previous Level: Level 9

Next Level: Level 11
Level 7

**Level 7** is the seventh level in Candy Town and the 2nd jelly level. To pass this level, you must clear 52 single jelly squares in 50 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

* Because it is a tutorial level (although it does not teach new features) it is still very easy.
* However, this level has much more jellies to clear than the previous level. Fortunately, all of them are single.
* The jellies on the mid-bottom side corners (red squares on the image to the right) are slightly harder to reach, but should still be cleared without significant difficulty.
* Five colors and a large board makes the jellies even easier to clear. Special candies, combos, and cascades occur frequently.
* In addition, you are provided with two striped candies adjacent to each other at the start, which will give you a chance to make a double striped candy combination, although this is not recommend at the beginning.
* 50 moves is more than enough.

## Tips

1. In this level, don't combine the striped candies at the start. Instead, try making additional special candy to use.
2. Playing from the bottom of the board is important.
3. Color bomb with striped or striped with wrapped combos are good choices. They are better in helping clear the harder-to-reach places shown on the right.
4. This is the best way to win the level. Of course, other ways also make the level quite easy, but this is the most reliable.

**1 Star: 60,000 Points**

**2 Stars: 75,000 Points**

**3 Stars: 85,000 Points**

## Difficulty of Earning More Stars

* Given that you play on a large board, cascades will occur frequently. Furthermore, there will be at least a dozen matches of four or five candies which in turn gives a special candy, further increasing the score.
* The jellies are worth 52,000 points. Hence, an additional 23,000 points for two stars and an additional 33,000 points for three stars have to be earned through matching of candies.
* The player is required to earn an additional 460 points per move for two stars and an additional 660 points per move for three stars.
* There are plenty of jellies on an open board. Hence, a lot of points can be earned through cascades due to the clearing of jelly.
* 50 moves are more than enough to clear all the jellies. Hence, there will be a good number of additional points earned during Sugar Crush.
* Currently, this level has a much higher score than that of the previous levels, given that cascades and special candy occur often.

Previous Level: Level 6

Next Level: Level 8
Donovan Kassid

**Donovan Kassid** was a contestant from EXILED 3.

Don came into the game with game experience already on his belt, previously being on a show called "Chaos Theory", along side two other competitors, Astrid Lia Mitchell, and Koki Yoshida who are also on the season. Don was a very under the radar type of competitor, keeping a generally low profile throughout his short time in the game, he had made very little connections with his fellow competitors. More noteworthy relationships is his more rocky association to fellow Season 1, Chaos Theory alumni Astrid, his brief interaction with Dwayne Jackson, and also the members of his former team The Pink Team. His game sooner or later eventually caught up to him, because come the second week, he was caught in a tie breaker vote with contestant Bada Hwang, and then was voted out of his team, having to face Tashi Sentsworth in the first official elimination challenge where he unfortunately lost, and was eliminated 2nd in the game.

## Trivia

* Don is currently the only contestant to be voted off the game after sitting out of an immunity challenge that same round.
Level 20

**Level 10** is the tenth and final level in Candy Factory and the 6th moves level. To pass this level, you must you must score at least 15,000 points in 15 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points.

## Difficulty

The board is divided into three sections, one of which is larger, and it is hard to make special candies on the other two sections. At the start, the candies fall to the bottom of the largest section, and with four colors, this gives the player a great deal of striped candies, wrapped candies, and cascades. You should not encounter any problems in completing this level since 15 moves is enough and the target score is quite low. Playing on the right section of the board will almost always cause cascades. Special candies, even color bombs, are very easy to make, and the effects all combos can be clearly demonstrated on this fun, high-activity board. However, this might ruin some prepared combos like color bomb + wrapped candy. Without special cascades or combos, on average, the player is required to earn at least 1,000 points per move, which is still easy.

## Tips

1. There is very little difficulty in this level. You do not need any special skills. Just do not waste your moves.
2. Try playing low on the right board to create more cascades.
3. Obviously, it is essential to create special candies, especially color bombs. Even alone, any special candy gives a lot of points.
4. Double striped candies, of course, are nearly equivalent to activating two stripes separately. Striped + wrapped candy combos clear a lot of candies, even on a medium-sized board, unless it is activated on the islands. Double wrapped combos give a lot of points due to the large area of its blow. They often cause huge cascades.
5. The claim to fame are color bombs. They easily boost your score alone, but even better, try combining it with a wrapped candy. Color bomb + striped candy and double color bomb combos also give many points, and crushes more candies, but are less essential.
6. With these tips, you will almost always pass this easy level. It is the last beginner level, because on the next one, you'll be learning about the properties of frosting, the first blocker introduced. Keep crushing it!

**1 Star: 15,000 Points**

**2 Stars: 25,000 Points**

**3 Stars: 45,000 Points**

## Difficulty of Earning More Stars

* The presence of four colors makes it easy to create special candies and cascades.
* The player is required to earn at least 1,680 points per move for two stars, and at least 3,000 points per move for three stars.
* The board is open. Hence, special candies are easy to create and huge cascades are possible.

Previous Level: Level 19

Next Level: Level 21
Level 11

**Level 11** is the first level in Candy Factory and the 1st ingredient level. To pass this level, you must collect 1 cherry in 50 moves or fewer. When you complete the level, Sugar Crush is activated and will score you additional points. This is a tutorial level that teaches players how to play ingredients levels.

## Difficulty

Like Level 6 in Candy Town, there is 0% difficulty in passing this level. There should be no difficulty in bringing down a single cherry in 50 moves, since this is meant as a tutorial level. You can fail this level by intentionally avoiding matches that will bring the ingredient down, similar to in level 6 which you can fail by intentionally avoiding matches on jellies. Even five colors makes it slightly easier to create special candies, although you don't need to use them to win this level. On HTML5, the board is always the same. In fact, certain matches will always let you win the level.

## Tips

**If you play on HTML5, follow these steps to win the level.**

1) Match a vertical match of red candies.

2) Make a horizontal match of orange candies.

3) Make a horizontal match of red candies.

4) Make a horizontal match of purple candies.

5) Make a horizontal match of orange candies.

6) Make a horizontal match of red candies.

### Strategy Gallery

Step 1: Make the vertical red candy match highlighted in blue squares.Step 2Step 3Step 4Step 5Step 6
* This level is much harder if not playing HTML5, as each time you play the board is different.
* For fast clearing, make a vertical striped candy that will clear candies in a column. Then, apply it to the column with the cherry. This will quickly pass the round and get a very high score as striped candies usually give you a lot of points, so it is recommended for you to finish in less than 10 moves.
* Color bombs are quite essential, especially when combined with a striped candy, but they are hard to make.
* Wrapped candy combos might also be helpful. A striped and wrapped combo at or near the ingredient column can collect it instantly. A double wrapped combo is best placed beneath an ingredient, any column is a good choice. Color bomb and wrapped combo might also remove it from the board if the colors are correct.
* A double striped combo is less helpful, but it can collect the cherry instantly if the column is correct.

**If there are fewer than 1 ingredients on the screen, then the board spawns up to 1 ingredient when possible.**

**1 Star: 1,000 Points**

**2 Stars: 2,000 Points**

**3 Stars: 3,000 Points**

## Difficulty of Earning More Stars

* There is no difficulty in getting three stars as the three-star target score is 3,000 points. The ingredient is worth 10,000 points, which is more than the three star score requirement.
* Special candies help boost your score, although they might not be very easy to make on a rather small five-colored board.
* Cascades occasionally happen, boosting the score a little bit.

Previous Level: Level 10

Next Level: Level 12
Level 5

**Level 5** is the fifth level in Candy Town and the 5th moves level. To pass this level, you must score at least 5,000 points in 20 moves or fewer. When you reach the target score, Sugar Crush will not be activated, unless there are special candies unactivated when you use up all your moves. This level is a tutorial level that teaches players how to create a color bomb.

## Difficulty

This level is much more different and harder than the previous levels. As a tutorial level, however, it is still very easy, despite the small and somewhat awkward shape. Five colors instead of the dreaded six may help a bit, too. Overall it can be somewhat difficult to create special candies and cascades occur somewhat rarely.

## Tips

1. To pass this level, it is suggested to combine striped candies with wrapped candies.
2. To get a higher score, leave some special candies at the end to make a big clear up. This may trigger more special candies to be created, resulting in a higher score.
3. Try to aim for color bombs and wrapped candies as they give more points than striped candies.
4. As always, play from the bottom of the board. Do not play near the big hole on the top as it is usually ineffective.

**1 Star: 5,000 Points**

**2 Stars: 8,000 Points**

**3 Stars: 12,000 Points**

## Difficulty of Earning More Stars

* The presence of five colors in a small and awkward board makes it a bit difficult to create special candies.
* The player is required to earn at least 400 points per move for two stars and at least 600 points per move for three stars.
* Cascades occur somewhat rarely. However, there will be at least three or four matches of four or five, which in turn gives a special candy, further increasing the score.
* The target score is higher than the previous levels. Therefore, it is considered the most difficult to get three stars.

Previous Level: Level 4

Next Level: Level 6