Rollo's plan for Mid Point Island

New plan - for Yacg'harr Island this time!

1. Send Jiggles into Pirate Town as a Spy
2. Keep Jonathan in the sky for long range threat detection
3. Have lookouts at the Tomb at all times.
4. Cast Hallow on the Tomb
5. Explore all the Teleporter options! (make tele map for Irritator)(And Rollo's boots)
6. Tunnel out some chambers
7. Dimension Anchor and Anti-Scrye features
8. Crew up the Black cat and Sister. Bring all 4 ships to Sasserine. Maybe Lavinia can handle this.
9. build 'Druid Houses'
10. Arrange some Building Contractors to build a decent wall around the Tomb. Later on they can build a castle.
11. Get some settlers on the island
12. Bring animals to the island (responsibly!) (Pigs, Sheep, Cows, Horses, Kats, Dugs, Rubbits)(as required)
13. Bring seeds / young plants (Apples, Potatoes, Grains, Berry bushes etc)(as required)
14. Rather impossible dream of turning the place into a holiday resort :D
15. Check the Vast Swamp for any left over lizard folk that want to come and live on the island
16. Track down and deal with the other ships that raided the Lost Refuge

See spreadsheet for planned supplies and land management.

To 'Protect the People' - there is now Sylvia's Round Robin of Sending Spells.

More to be thought of later for this Later

**Keasty's Island Plan**

Take over the tavern in Pirate Town( come up with a suitable name) + set up a trade route for JibiJibi)

Make a fighting Pit/Arena - Gladiator Style. With crowds. Man vs Beast, Man vs Man (flesh out plan later)

Jurassic Park style Safari Island (new islands, different biomes like swamp, jungle etc with suitable wildlife)

Animal training stables - for mounts and animal companions (Zoo?)

Sea World?

xxxxxx

I've given up on the island totally now. Alfred just wants it hidden, out of sight and out of mind.

So Rollo contacnted the Confluence and arranged for a Steel Dragon called Steelheart to take over as warden.

It makes sense anyway, as the Confluence are bitter enemies of the Unseen so would be well placed to protect the prison.

xxxxx

   Scrap all the plans below. Suddenly Alfred remembered he can hide the island in a 'Pocket Dimension' (takes one week) and he'd prefer to do that. So off it goes.

Rollo can still enter the island if he has a special amulet (and everyone within 30ft of him can enter too).

So could make a wee island beside the main island maybe? Connected by a causeway?

xxxx

**Urgent**

1. Protect Mid Point Island
2. Protect friends and family

To do this:

Contact the driud council?

Contact the WOMP?

Contact bob of mystra?

Use harpers? and others (Gond via Nestoone?) to help protect the island - as long distance trouble spotters etc!??

Establish embassies with:

Waterdeep?

Neverwinter?

Others?

This way the stalemate they had out at sea could continue on land. Play one off the other etc

**People to protect:**

Protect the People

1. Father and estate

2. Corum and OJB

3. Giselle

4. Sylvia

? any others?

Talk to Alfred about all of this.

**Not so urgent:**

1. Crew up the Black cat and Sister.
2. Get some settlers on the island - build 'Druid Houses' and assign 9 acres each land? Have a central settlement. (20 to 50 people?)
3. Bring animals to the island (responsibly!) (Pigs, Sheep, Cows, Horses, Kats, Dugs, Rubbits)
4. Bring seeds / young plants (Apples, Potatoes, Grains, Berry bushes etc)
5. Explore using the teleporter and cystal ball (make tele map for Irritator)
6. Rather impossible dream of turning the place into a holiday resort :D
7. Check the Vast Swamp for any left over lizard folk that want to come and live on the island
8. Track down and deal with the other ships that raided the Lost Refuge

See spreadsheet for planned supplies and land management.

**MID POINT DEFENSES**

Besides the 'Mark of Welcome' there is another defence:

The '*Haunted House Effect*'.

It is a supernatural effect. It decreases the further away from the cave you are. After about 4 miles the effect is tolerable. It does not affect the Warden.

The precise effects are not yet quatifiable.

**LAWS OF MIDPOINT**

Serious crimes such as:

Murder, Assault, Theft, Arson, Rape, Corruption, Wanton Destruction, Drug/Alcohol Abuse

- all punishable by expulsion or worse

Disputes to be resolved by designated arbiters

Do not harm animals without permission (includes birds and rats, but excludes fish)

Do not cut down a tree without permission

Dispose of all rubbish in designated disposal pit

Go to the toilet in designated outhouses

Do not climb the 'Mountain of Certain Death' unless given permission