recursal/Fanatic-Fandom huggingface dataset:
The Crystal Cave

This must be the **Crystal Mountain**! The spoils inside its dangerous caves are rumored to be numerous!

Harry is excited to see what's inside!

1. What an opportunity! **Let's go forward!**
2. This looks too dangerous. Leave the Crystal Mountain...

**1.** You're about to enter a tight cave that leads into the **Crystal Mountain**.

**Someone needs to go first.** Besides, you don't know for sure if someone **is small enough to fit in**... Your adventure tells you that things inside might go **horribly wrong**...

1. #CharacterName is small enough to fit inside (edit with exact line)

*something about entering, fill when possible.*
**The cave is collapsing!**
*Just your adventurers luck! The way back already collapsed! There might be much to find here, but being inside when the cave collapses will be absolutely disasterous! #EnteredChar needs to think fast on what to do next!*
1. Run run run!
2. There is some time to collect some crystals! *get 1 discovery and 1 treasure hunt*
*#EnteredChar can't leave this cave without researching and collecting some of these magnificent crystals! Some falling pebble hits #EnteredChar, but that's not enough to stop an explorer!*
*When #EnteredChar is done, #EnteredChar continues to look for an exit.*
*The rumbling is getting intenser! #EnteredChar needs to start hurrying!*
*However, #EnteredChar sees a little chance to get some more valuable crystals by making a big jump. A dangerous endeavour that might give you a valuable experience...*
When #EnteredChar is very brave:
1. Are you an explorer or what?! GERONIMOOOOOO!! *5% base chance, Success = "An explorer's dare" + 4 collect, Failure = "A dangerous failure..." -5 attack for expedition, -10% odds for upcoming challenge.*
On Success:
On Failure: *Oh dear. #EnteredChar is not athletic enough to make the jump and gets hit by a falling rock to boot. With an injury and precious time wasted, #EnteredChar continues to search for an exit.*
1. #EnteredChar is amazing!
There it is: the exit is in sight! If you start running you might make it unscratched!
However #EnteredChar's eye catches a bright twinkling a few meters ahead...
1. Risk it! Find out what's the bright twinkling!
2. You can't risk your life for a twinkle. Run!
2. Drat, this won't work! If only we had **specialized mining tools**...

Sadly, *#CrewLeader* sees no other option but to leave the **Crystal Mountain**. You wonder: What are the secrets and prizes you could've found inside?
Bia Hekaton

**Skills** | Tactician (2)Quick Thinker (0)

**Bia Hekaton** fought for Greek independence from a young age. Now she's a terrifying mercenary.

## Summary

Bia is a **glass cannon** fighter, with amazing **Attack** and good **Speech**, but feeble defenses.

Bia's quickness allows her to strike an enemy without being noticed, so it does not affect their attitude towards you. Does the best in an **Aggressive** crew, and needs someone to protect her.

Recommended crew: go **Devious** or **Aggressive** with Charles and Harry.

### Captain Perk

**Terror of Thessaloniki**: **Bia** becomes stronger and +10 **Campaign** when you defeat a **boss** **Aggressive**.

## Training

 5 | **Exploit Their Rage** - **Triple Slash** will also trigger with **Enraged**. | **Terrifying Quadruple Slash** - **Triple Slash** will add an extra slash to **Terrified** targets. (+50%) | N/A

## Spoilers

### Hidden Characteristics

**Bia**:

* is serious.
* has a sword.
* is very brave.
* Nationalist (Greece)
* her wrestling name is *El Asesino de Sombras.*
* is a Virgo.

### Campfire Cards

* Tactical Oeuvre (shared with Molly) - 100 Renown per level of Tactician in your crew.
* Fighter Training (shared with Jan-Piet) - One crew member gains **Athlete - Tenacious** or **Tactician - Defense**.
* Bia's Spy Circle - During every expedition, Bia can exchange Collect for Secret by using her spies.

#### Personal Campfire Story

**Bia's Spy Circle**:
The crew can invest some of their gathered Collect tokens to gain Secret tokens. This repeats every following expedition, after a random amount of nodes have been resolved.

* 5 Collect gives 1 Secret
* 9 Collect gives 2 Secrets
* 12 Collect gives 3 Secrets
* 14 Collect gives 4 Secrets

Afterwards one selected crew member (other than Bia) becomes suspicious. The second time this event triggers, Bia explains herself and the party member and Bia will start to like each other unless that crew member is Greedy (Hatice, Earl), in which case they will both dislike each other.

#### Personalized Buffs

The following permanent buffs related to Bia can be obtained through personal campfire stories:

* *Likes **Bia***: 10% Speech Power. *A true fighter is a nice partner.*
* *Admires **Bia***: 25% Speech Power, Gain the **Tactician - Squad Tactics** perk!
* *Wary of **Bia***: 10% Speech Power. *She's a bit frightening...*
* ***Bia's** Opposite*: 25% Speech Power, Gain the **Beguiler - Seduction** perk! *It's "Cut first, ask questions later" with Bia! Very unlikeable. Someone needs to try to get things done in a kinder way. I guess I'll have to compensate for her.*

## Patch History

Patch 13:

- Bia gains Defense instead of Formations

Patch 4:

- Fighters' attack slightly boosted.
超级兔年

这是一篇小作品。你可以通过编辑或修订协助超级动物大逃杀 Wiki 扩充其内容。

**超級兔年** 是以農曆新年為主題的特別節日活動。 活動時間由 1 月 11 日起至 2 月 1 日結束。活動期間玩家可以透過完成遊戲或收集獲得 **紅包**，從活動商店中換取新年限定外觀物品。 本次限時活動帶來了 **8** 款全新的新年主題的武器外觀和限定外觀服飾, 以及 **4** 款新的超級動物品種。 合共 **26** 款全新及回歸的農曆新年限定飾品。

## 活動更新概要

* 4 款常駐、全新的超級動物品種
* 8 款全新的新年限定外觀造型
* 18 款回歸的新年限定外觀造型

## 活動商店

### 全新外觀物品

特殊
兔兔吊墜
**超級兔年**
 **450**

特殊
漢服頭冠
**超級兔年**
 **900**

特殊
新春兔耳
**超級兔年**
 **450**

特殊
新春帽（2023）
**超級兔年**
 **900**

特殊
桃花弓與箭鴙
**超級兔年**
 **900**

特殊
超級白兔糖
**超級兔年**
 **1337**

特殊
癸卯年傘
**超級兔年**
 **900**

特殊
白色漢服
**超級兔年**
 **1337**

### 回歸外觀物品

合共 18 款先前農曆新年活動(2020 超級鼠年, 2021 超級牛年 以及 2022 超級虎年)的部份限定外觀服飾將於活動期內回歸至活動商店。玩家們可以透過收集並於活動商店消耗  **450** 來隨機獲得一款尚未擁有的回歸物品。

特殊
新春豹動式散彈槍
超級牛年

特殊
新春消音手槍
超級牛年

特殊
銅幣眼鏡
超級虎年
 **450**

特殊
燈籠傘
超級牛年

特殊
新春油紙傘
超級虎年
 **900**

特殊
偃月刀
超級鼠年

特殊
舞獅彩球
超級牛年

特殊
琵琶
超級牛年

特殊
桃花枝
超級虎年
 **1337**

特殊
箬笠
超級鼠年

特殊
官帽（2021）
超級牛年

特殊
新春頭帶
超級虎年
 **450**

特殊
新春紅花
超級虎年
 **450**

特殊
金元寶
超級虎年
 **900**

特殊
桃花枝帽
超級虎年
 **900**

特殊
紅色新春連衣裙（2021）
超級牛年

特殊
新春馬甲（2021）
超級牛年

特殊
新春連衣裙（2022）
超級虎年
 **1337**

## 活動物種

以下品種將伴隨著活動更新加入到遊戲中。玩家們於活動完結後仍可獲得牠們，並非活動限定品種。

史詩
超級天體兔
**260**  **68**

史詩
超級金兔
**250**  **65**

史詩
超級新春兔
**250**  **65**

傳奇
超級垂耳兔
**310**  **82**
Dolores Garcia

**Skills** | Quick Thinker (1)Athlete (1)

**Dolores** won many a tournament but kept her identity hidden behind a mask. Now she travels the world in search of new things to punch.

## Summary

Dolores is a **defensive** fighter with great **Armor** and decent offenses.

With either hitting or shouting, Dolores can keep opponents busy and take their hits. Dolores does well in most **Aggressive** and **Devious** crews.

Recommended crew: go **Aggressive** or **Devious** with Anna and Hatice.

### Captain Perk

**Wrestling Star**: **+5** **Status** from **Collect**. This improves slightly whenever Dolores succeeds on the **Adventure Wheel**.

## Training and Perks

 5 | **Adrenaline Rush** - **Dolores** gains +20 **Armor** while your current attitude is **Aggressive**. | **Team Player** - Replaces Dolores' **Try to Encourage** with **Encourage**. | N/A

## Spoilers

### Hidden Characteristics

**Dolores**:

* is a glutton.
* is brave.
* is superstitious.
* wears a mask.
* is a devout believer.
* has cockamamy ideas.
* her wrestling name is *La Bestia de Sangre.*
* is a Gemini.

### Campfire Cards

* Dodgeball (shared with Phillipe) - All crew members gain **Quick Thinker - Reflexes**.
* Ultimate Athlete (shared with Ivan) - +2 Collect and +2 Study for each level of Athlete of your highest level Athlete. Bonus doubles from level 5.
* Tournament Training - +2 Collect at the end of each expedition for each level of Athlete in your crew.

#### Personal Campfire Story

**Tournament Training**:

* Tournament Training - +2 Collect at the end of each expedition for each level of Athlete in your crew. And Dolores will start training 1 crew member in athletics(wrestling or smashing).
* Story 1: Dolores will start training the other party member in athletics(wrestling or smashing) or gain 3 encounter tokens. Dolores and the crew member like each other.
* story 2: chance roll based on number of level 1, level 3 and level 5 athlethes in the group. Lose: lose 4 encounter tokens and the other pary member become wary of Dolores. Win: gain 4 encounter tokens and the other party member will admire Dolores.

#### Personalized Buffs

The following permanent buffs related to Dolores can be obtained through personal campfire stories:

* *Likes **Dolores***: +5 Spirit. *Awesome, strong and quick!*
* *Admires **Dolores***: +10 Spirit, 10% Attack Power, Gain the **Quick Thinker - Footwork** perk! *Go Dolores! What a champion!*
* *Wary of **Dolores***: +5 Speech Defense. *She's a bit old-fashioned...*
* ***Dolores's** Opposite*: +10 Grit, +10 Speech Defense, Gain the **Engineer - Automata** perk! *So conservative! I bet she thinks trains are devil's machines!*

## Patch History

Patch 4:

- Dolores has a new captain perk! She can make Collect tokens give great Status, which improves every time she succeeds on the Adventure Wheel.

- Fighters' attack slightly boosted.
About the game

*This article is a stub. You can help Scribbled Arena Wiki by expanding it.*

Scribbled Arena is a Top-Down Twin-Stick shooter multiplayer game, in which players control a doodled tank on fully doodled arena. The game can be played with up to 9 other players in a variety of game modes and maps.

Tanks
Power ups
Cassandra

Cassandra is the scientist of Riveleux's crew. She's **Friendly** tires to win you over with diplomacy, but sometimes leaves herself open for attacks.

## Summary

Fought with a 50% Chance in the final node in the Celtic Code and Viking Landing.

Fought Shangri-La in at the Cave of the Crane if no other **Shambhala Key** has been optanined before.

## Stats (Viking Landing,Celtic Code)

**Resistances, Weaknesses and Immunities**
 Immune against:

 Spirit | 90

### Behavoir:

Stays **Friendly** using an **Impressed** Abilety and an **Excited** AoE.

## Stats (Shangri-La)

**Resistances, Weaknesses and Immunities**
 Spirit | ?
Battles of Old

### Story

The crew is walking through a seemingly boring landscape. Suddenly, a crew member finds a small piece of iron. It looks like a **broken Viking sword**!

The crew starts investigating the area to see if there is more...

Choices:

1. Look carefully!

This is an ancient **Viking battlefield**! a crew member imagines the wondrous treasure that is to be found here, not to speak of the **fame** awaiting you for such a prestigious discovery!

A crew member ponders what to do next.

**Choices:**

1. Start looking for **treasure**!

The crew goes on and starts looking around like true explorers.

After 40 minutes or so of investigation,  **a crew member finds something!**

**Choices:**

1. ...

**Rewards:**

1. 33% chance: Viking Shield
2. 33% chance: Viking Helmet
3. 33% chance: Prince's Skull
Hatice Ataman

**Skills** | Quick Thinker (2)Engineer (0)

An already respected treasure hunter from Antalya. Very confident of her skill. Obsessed with gold.

## Summary

Hatice is a **glass cannon** scout, with amazing **Attack** and **Speech** but very lacking defenses.

Hatice can hit all opponents in a line with her bow and arrows. She does great in **Aggressive** and **Devious** crews, as long as there is someone to protect her!

Recommended crew: go **Aggressive** or **Devious** with Dolores and Anna.

### Captain Perk

**Investor**: **+10** **Collect** at the start of each Expedition. Gain **2** **Insight** at the end of each Expedition where you have **50** **Collect** or more.

## Training and Perks

 5 | **Confident Shot** - **Range** of **Piercing Shot** is doubled when Hatice is **Confident** | **Sniper Shot** - **Piercing Shot** gains +100% **Power** when it has only 1 target | N/A

## Spoilers

### Hidden Characteristics

**Hatice**:

* is small.
* is very greedy.
* is superstitious.
* is brave.
* hates dogs.
* is teetotal.
* is orderly.
* Has a sister in the Society: *Ylmiz*, the Entourage Specialist. If encountered in the Mephis Desert, *Ylmiz* and she can interact, resulting in *Ylmiz* giving your crew a *Pair of Binoculars* (Trinket, gives the perks **Engineer: Tinkerer** and **Engineer: Piloting**, otherwise only obtainable in the fully upgraded Sydney Shop.)
* her wrestling name is *El Oromano.*
* is a Leo.

### Campfire Cards

* Tech Experiment (shared with Anna) - **+2** **Collect** and **+2** **Study** per level of **Engineer** in your crew.
* Stories of Suspense (shared with Kwame) - Level 2 **Quick Thinker**s gain +5 Speech. **+2** **Campaign** whenever a level 2 **Quick Thinker** succeeds on the **Adventure Wheel**.
* Merchant Family - **+2** **Collect** when spending **Insight** with any level 2 **Quick Thinker**.

#### Personal Campfire Story

**Merchant Family**:

* Long Term Effects:
	+ **+2** **Collect** tokens when spending insight with any level 2 **Quick Thinker**.
	+ Whichever crew member you choose in the initial dialogue to study under Hatice has the opportunity to gain some tokens in the next two expeditions and gain Likes Hatice immediately. If they manage to gain tokens in the second event, Hatice will like them back. (Several Quick Thinker perks give token options, others are also possible)

#### Personalized Buffs

The following permanent buffs related to Hatice can be obtained through personal campfire stories:

* *Likes **Hatice***: +5 Grit. *It's good being on her good side.*
* *Admires **Hatice***: +10 Grit, +10% Attack Power, Gain the **Quick Thinker - Cunning** perk! *Intelligent, skilled and rich: what more could you want in a friend?*
* *Wary of **Hatice***: +5 Armor. *Scrooge...*
* ***Hatice's** Opposite*: +10 Armor, +10 Speech Defense, Gain the **Diplomat - Generous** perk! *So stingy and egoistical! Generous diplomacy won't spring from her mouth!*

## Patch History

Patch 18:

- Hatice has a new captain perk! Investor: +10 Collect at the start of each expedition. Gain 2 insight if you end an expedition with 50 Collect or more. (used to be +2 Collect on Wits challenge)
The Meadow Castle

It looks like it's in excellent condition. you heard of rumors of ingenious **mechanisms** protecting castles and their treasures. It seems you have found such a castle!
You can perform your explorer duty and explore the castle, or chicken out if you feel it to be too dangerous.

**Choices**:

1. Explore the castle!

The crew enters the castle. The first room is a fantastic **dining hall**, barely touched!
crew member **marvels** at the well-preserved architecture, but the rest of the crew implores them to continue. These halls are only good for big **stories** at the Renowned Explorers: International Society.

**Choices**:

1. Wonderful to study! - (**+1** **Study**)
2. Only good for bragging rights. - (**+1** **Campaign**)

The next room you walk through seems to be a **throne room**. A small wooden throne sits in the middle of an otherwise cold looking room. The crew stares at the throne for a good 3 to 4 seconds, before crew member suggests that you continue exploring.

1. Continue looking through the castle.

The next room is a long hallway. You also find what you were expecting: **mechanical traps**. They had to be here somewhere.
How will you solve this?

**Choices**:

1. Someone needs to disable the trap... (Difficulty: -15%base, +%SpeechDef, +%Scientist, +%**Rouge**, +%**Engineer**) (Succed: "Trap Disabled!" **+2** **Study** Fail: "Disabling Fails..." **-1** **Resolve**.)
2. Someone has to run through it! (Diffculty: -10%base, +%Grit, +%SpeechPow, +%**QuickThinker**) (Succed: "A Lighting Run!" Fail: "Caught in the Trap..." **-1** **Resolve**.)
3. Leave the castle.

*Trap Disabled!*
With a little twist and turn, crew member deftly manages to **disable the trap**! crew member even **salvages some parts for research**. A jolly good job!
Now you can continue to the room that was guarded by this trap hall...

1. Continue down the hall. (**+2** **Study**)

There it is: the final door! You wonder what this castle has been trying to protect so badly. crew member opens the door and you find...

1. ...

**A treasure chamber!**
Silverware, coins, ceremonial weaponry: this place is worth a small fortune!
Then you hear a voice next you:
*"Whoa, lads! Look at that gold! I told you to follow the great McRea!"*
... That's not one of your crew members...

1. ...

**A group of Scottish explorers!**
It seems there was another entrance... They turn to you:
*"What are ya doing here?! This is the great McRea's discovery!*
Oh well, we both found it at the same time. We can share the haul as long as you're not a stinking English bawheid."

1. Starts a Rank 4 Star **Encounter**.

Those bagpipes won't trouble you anymore! The **treasure** is yours!

1. Great! Take the treasure!

Gain a treasure: **Monymusk Reliquary**!
**+4** **Treasure Hunt**
Java Man Skull

## Description

Skull belonging to one of the proto-humans. Sounds fancier than it is.

## Benefits

* **150** **Renown**
* **2** **Insight**

* One choice from the following:

* **8** **Collect**
* **2** **Treasure Hunt**
* **+1-3** **Gold** from **Encounter**
* **+20-25** **Gold** from **Treasure Hunt**
* **+1** **Secret** for each 2 levels of **Archaeologist** or **Diplomat**

## How To Obtain

* Activate 2 red symbols at stupas on Anagogic Archipelago.
	+ Complete an **Archaeologist - Excavation** challenge.
	A lvl 4 **Engineer** and a lvl 4 **Tactician** can help to improve the odds.
Green Runestone

## Description

The green paint of the runes hasn't worn of yet!

## Benefits

* 25  Renown
* 1  Insight
* Choice between 2  Viking properties.

## How To Obtain

* "The Turf House" encounter in the "Viking Landing" expedition - If you win a spin you can choose "Something like a **runestone**!" which if chosen significantly increases your chance of obtaining the Green Runestone. To win the spin it is prefered to have a speaker with  Diplomat skill in your crew.
* A possible treasure in the encounter Keeper of the Grove in the Celtic Code expedition with **Friendly**.
Mask of Sneferu

**Insight** | 1

## Benefits

* **200** **Renown**
* **1** **Insight**
* Pick one benefit from the four options presented to you. The options will be random benefits from Egypt C, Egypt A and two from the unique pool.

**Egypt C**

**Egypt A**

### Unique Pool

* Your current highest level **Archaeologist** gains **+1** **Secret** on **Archaeologist** spins.
* Your current highest level **Athlete** gains **+1** **Treasure Hunt** on **Athlete** spins.
* Your current highest level **Survivalist** gains **+1** **Discovery** on **Survivalist** spins.

## How To Obtain

Red Pyramid encounter in the Egyptian Expedition.
Victor Signac

**Skills** | Tactician (2)Diplomat (0)

**Victor** is a decorated military captain. His words and skills motivate friends and foes to follow him. Wants to impress with rare finds.

## Summary

Victor is a **balanced** fighter, with high **Armor** and no real weaknesses.

He can quickly turn an aggressive fight friendly. Victor is a supportive addition to any **Aggressive** or **Friendly** crew.

Recommended crew: go **Friendly** or **Aggressive** with Phillipe and Kwame.

### Captain Perk

**For Glory!**: **+50%** **Gold** from **Encounter**. **+5** **Renown** from **Encounter**.

## Training

 5 | **Inspiring Diplomacy** - Adds a **buff** to crew members within the area of **Peace Treaty** that gives them +5 **Speech** for 1 turn. | **Advanced Negotiations** - **Peace Treaty** gains +25% **Power** when your current attitude is **Aggressive**. | N/A

## Spoilers

### Hidden Characteristics

**Victor**:

* has a sword.
* is brave.
* has a fancy mustache.
* has a fancy beard.
* is orderly.
* is married.
* his wrestling name is *El Bigote.*
* Is a Combat Veteran.
* is an Aries.

### Campfire Cards

* Tactical Insight (shared with Agatha) - +3 Campaign when spending Insight with a lvl 3 Tactician.
* Signed Mandate (shared with Kwame) - 150 Renown per level 2 Diplomat in your crew.
* The Veteran - All expeditions unlock one level earlier. Gain an offensive item: **Decorated Rapier** (+10 Speech, +10 Attack, Diplomat:Etiquette).

#### Personal Campfire Story

**The Veteran**:

* Upon playing the card, the next time you return to the world map, you will be able to travel to higher star level expeditions - up to 1 level higher than usual.
* When played, you gain the **Decorated Rapier** (+10 Speech, +10 Attack, Diplomat:Etiquette) immediately, which only Victor can equip.
* The expedition after playing the card, someone will ask Victor about where it came from - he won't answer on this first event, wanting to know the crew better first.
* The expedition after the first event, the crew will insist again to know more, and Victor will open up more, revealing his history as an officer and soldier.
* Victor gains a liking for his crew members if they sympathise with him.

**Hidden Interactions:**

* War Veterans (Ivan and Phillipe) both sympathise and get a special option where they commiserate Victor with their understanding of what happens in war, immediately gaining 'Admires Victor'.

#### Personalized Buffs

The following permanent buffs related to Victor can be obtained through personal campfire stories:

* *Likes **Victor***: +5 Armor. *He sure is an honorable fighter.*
* *Admires **Victor***: 10% Speech Power, +10 Armor, Gain the **Tactician - Distinctions** perk! *What a hero! His service will be missed in the French army!*
* *Wary of **Victor***: +5 Grit *He's a bit hardheaded...*
* ***Victor's** Opposite*: +15 Grit, Gain the **Engineer - Piloting** perk! *What a conservative stiff! He will never do anything new, so I guess I'll have to introduce it!*

## Patch History

Patch 14:

- Decreased Renown gain from Encounter tokens from Maria's and Victor's Captain Perk to 5.

Patch 4:

- Fighters' attack slightly boosted.
Celtic Leaf

**Insight** | 1

## Description

A beautiful Celtic decoration. Very rare!

## Benefits

* **25** **Renown**
* **1** **Insight**
* Pick one benefit from the two options presented to you. The options will be two random options from the Celtic C pool.

**Celtic C**

* **3** **Campaign** and **3** **Study**
* **3** **Collect** and **3** **Study**
* **5** **Study**
* **1** **Discovery**

## How to Obtain

Resolve the encounter Keeper of the Grove in the Celtic Code expedition with **Devious** or **Friendly**. Resolving the encounter with **Friendly** will have higher chance of obtaining the Celtic Leaf.
Treasures (Base Game)

**Treasures** are special items, usually obtained during certain events during Expeditions. They can grant Resources to spend during the Preparation Phase as well as additional passive effects. Treasures have a Rank, determined by their background color in the treasure list. **Rank A** treasures have a golden background, **Rank B** Treasures have a purple background, and **Rank C** Treasures have a blue background. This Rank gives a rough indication on how valuable the treasure is for the player.

**NOTE:** In the More to Explore expansion, all Treasures (except the ones obtained on the World Map) have been reworked to give more choice to the player. For their properties with the DLC installed, see Treasures.

## Rank 1 Expeditions

Treasures from the Starter Expeditions are spread throughout all three Rank 1 Expeditions. Some are unique to a specific location, but others can be found in several different events - even on different islands.

### Celtic Treasures

**Celtic** type Treasures are mostly found in the Celtic Code Expedition.

 **Celtic Leaf** | C
 **Celtic Horned Helmet** | A
+4-6 Research from Encounter.

### Earth Treasures

**Earth** type Treasures are mostly found in the Celtic Code Expedition.

### Saxon Treasures

**Saxon** type Treasures are mostly found in the Saxon Kings Expedition.

### Viking Treasures

**Viking** type Treasures are mostly found in the Viking Landing Expedition.

### Halloween Treasures

The **Halloween** type Treasures are found on the starter islands after unlocking them through the Gargoyle Statue event.

## Rank 2 Expeditions

### Pirate Treasures

**Pirate** type Treasures are found in the Roche's Lost Treasure Expedition.

### Hungarian Treasures

**Hungary** type Treasures are found in The Hungarian Fort Expedition.

### Malian Treasures

**Mali** type Treasures are found in the Mali Mystery Expedition.

## Rank 3 Expeditions

### Highland Treasures

**Highlands** type Treasures are found in the Highland Pursuit Expedition.

### Egyptian Treasures

**Egyptian** type Treasures are found in the Egyptian Expedition.

## Rank 4 Expeditions

### Voodoo Treasures

**Voodoo** type Treasures are found in the Emerged Island Expedition.

lvl 4 Naturalist and lvl 4 Rogue gain +6 Speech Defence and +10 Grit.

### Transylvanian Treasures

**Transylvania** type Treasures are found in the The Globus Cruciger Expedition.

## Rank 5 Expeditions

### Shangri'la Treasures

**Shangri'la** type Treasures are found in the Shangri'la Expedition.
Mali Mystery

**Challenges** | Wits  Nature

**Mali Mystery** is one out of three Rank 2 Expeditions. It focuses on **Gold**, but can still offer some benefits to players seeking other benefits. The crew is sent here for a unique chance to explore the inland in search for a mysterious witch doctor.

## Layout

The area is medium-sized, containing around 25 event nodes with little to no 2-cost routes.

### Nodes

* The map will always contain exactly one out of three major Treasure locations: Elephant Graveyard, Crystal Mountain, or Ancient Mud City.
* If the chosen major treasure is the Elephant Graveyard, the map will always contain the Small Elephant encounter.
* If the chosen major treasure is the Crystal Mountain, the map will always contain the Miner cultural challenge.
* If the chosen major treasure is the Ancient Mud City, the map will always contain the Virginia James encounter.
* The map will always contain the Audit Committee encounter and the Lonely Lady nature challenge.

## Finale

The expedition is over when the crew reaches the **Witch Doctor Village**. They need to impress the Witch Doctor here enough to have him hear them out. If **all** of the below succeed, the crew enters an Encounter with the Witch Doctor himself and is given the Chiwara Treasure when they triumph. If **any** of the below fail, he decides he is no longer interested in the explorers and the crew enters an Encounter with the Mali Villagers, after which they are given the Seated Couple Treasure instead.

* First, the crew needs to succeed on a Beguiler + Diplomat challenge.
* Second, the Witch Doctor consults his Audit Committee. If the player did not encounter them, they will talk bad of the crew, and this step fails. The alternative depends on how the encounter was finished:
	+ Friendly: the Audit Committee praises the crew and the Witch Doctor indulges them.
	+ Devious: the Audit Committee speaks ill of the crew and this step fails.
	+ Aggressive: this step might succeed or fail randomly.
* Finally, if any crew member is a *Pranking Trickster* **or** the crew has succeeded on the Lonely Lady nature challenge, gaining them the *Secret Massage Technique*, they amuse the Witch Doctor for long enough to convince him to give them the Chiwara after winning the Encounter.
Unicorn Tapestry

## Description

A beautiful tapestry showing some of Scotland's history.

## Benefits

* **200** **Renown**
* **1** **Insight**

Choice between properties from these pools:

* 2 Highland benefits.
* 2 Unique benefits.

### Unique Pool

* **+1** **Study** when a **Speaker** succeeds on the **Adventure Wheel**
* **+1** **Collect** when a **Speaker** succeeds on the **Adventure Wheel**
* **+1** **Campaign** when a **Speaker** succeeds on the **Adventure Wheel**

## How To Obtain

* Complete the Noble Troubles special event in the Highland Pursuit expedition.
Andean Adventure

**Andean Adventure** is a Rank Three Expedition. It focuses on **Research** and **Status**. Suggested crew abilities include  Diplomat, Rogue, Survivalist, and Engineer.

## Introduction

Upon landing, the player is assaulted by a group of warriors, afraid that you've come to topple their emperor. It is a rank 3 encounter, for which you can be tactically prepared.

## Layout

The island is moderately sized, containing about 32 nodes.

## Special Encounters

### Temple of Death (Epic Encounter)

Boss: The Necromancer
Possible treasures: Emerald Skull.

### Revolution! (Finale)

After defeating the emperor, the Emperor Garb is gained. And possibly another treasure, depending on encounters completed during this expedition:

* Making the Sage Alderman the new emperor (after successfully completing his encounter) yields Spirit Scepter.
* Making the Necromancer emperor (after defeating her in the Temple of Death encounter, results in the Sacred Dagger.
Scientists

> *"Scientists trust in the scientific method to gain knowledge about the world. Gain extra **Research** from completing challenges."*
>
>

Scientists excel in dealing damage to multiple targets. Some scientist skills also boost the output of **Study** tokens either during Expeditions or when spending **Insight** on Jobs.

By default Scientists also gain **+1** **Study** token from spending **Insight** on **Study**-type Jobs.
Mobster

Mindless follower of Rivaleux's henchman!

## Summary

Fought in the final node in the Viking Landing , Celtic Code and Saxon Kings.

(...)

## Stats (Saxon Kings,Viking Landing,Celtic Code)

**Resistances, Weaknesses and Immunities**
 Spirit | 20

### Behavoir:

**Friendly** when under the command of Cassandra using a **Pleased** abilety with a chance to **Fumbel.**

**Devious** when under the command of Amir Akhtar using a **Cranky** abilety with a chance to **Fumbel**.

**Aggressive** when under the command of Tommy Gunn using an atack with a chance to **Fumbel**.
Unit Rankings

The following are **unit rankings** for the various **Units** in **Alice Gear Aegis**.

## Summary

Units in Alice Gear Aegis have very different roles, talents, and abilities - because of this, certain units are much better suited for traditional roles (such as "Tank" or "DPS") than others. The units below are sorted by their subjective ranked performance in those roles.
Scouts

> *"Scouts are quick on their feet and can adapt to unexpected situations. Find extra **Gold** when completing challenges."*
>
>

Scouts are highly mobile explorers, having more movement points than the other classes. They are the only class to use boots, which boosts their Grit.

All Scouts gain **+1** **Collect** token from spending **Insight** on **Collect**.
Egyptian Expedition

## Description

Difficulty: 3

The *war temple of Sekhmet* is said to be hidden in the desert sands.

Exploring the desert will be hard on your **Supplies**.

An **Archaeologist**, **Athlete**, **Survivalist** or **Rogue** will surely help.

Rumor has it that there is a lot of **Gold** to find.

## Introduction

A British expedition happens to pass you by.

The leader hands you a map to 3 oases where you can resupply.

## Layout

Fairly large map with many routes that uses **2** **Supplies**

### Nodes

Unlike most other maps where an empty node is just empty (or the expedition's hidden treasure) several of the empty nodes in Egypt costs you additional supply due to heat. To avoid this you need a **Athlete** or a **Survivalist**. Preferably both.

**Oasis**: Two crew members will refill the cantines for **2** **Supplies** while one (randomly chosen) crew member will have a chance to gain an additional **2** **Supplies**. They can:

* Go fishing, **Survivalist** challenge.
* Pick dates, **Athlete** challenge.
* Check for nutritional plants, **Naturalist** challenge.
* Ask locals for supplies, **Beguiler** challenge.

If the crew member fails the challenge you will still get **1** **Supplies**

**Oasis**: Gain **2** **Supplies**.

Choose one:

* Talk to locals: Gain **1** **Campaign**
* Approach the British: Ask them nicely for some supplies. After they refuse defeat them in combat to gain **2** **Supplies**
* Fill up water: Gain **1** **Supplies**

## Special Encounters

**Red Hill**:

**Naturalist**, **Quick Thinker**, Scout cumulative challenge.

1. Gain **2** **Study**
2. Gain **2** **Collect**
3. Gain Red Hill Orchid

The more you loot the harder it will be to escape.

A failed escape attempt will lose the crew **2** **Supplies** and **2** **Resolve**

## Finale

**The War Temple of Sekhmet**:

* Get past the mummy general.
	+ Play game of war, **Tactician** challenge.
	+ Negotiate with the general, **Diplomat** challenge
* *If the crew has a lvl 4 or higher **Archaeologist** they will find a detour and find Ra Statue or Thoth Statue*
* Combat versus the incarnation of Sekhmet
* Gain Sekhmet Mask
Hungarian Fort

**Hungarian Fort** is one out of three Rank 2 Expeditions. It focuses on **Status**, but can still offer some benefits to players seeking other benefits. It used to be a secret alchemy lab in the Middle Ages.

## Layout

The area is medium-sized, containing around 25 event nodes with little to no 2-cost routes.

### Nodes

* The map will always contain exactly one out of four major Treasure locations: Bandit Leader, The Beast, Murdering Mistress, or the Sunken Cathedral.
* If the chosen major treasure is The Beast, the map will always contain the Hunters encounter.
* If the chosen major treasure is the Sunken Cathedral, the map will always contain the Searching Cultists encounter.
* If the chosen major treasure is the Ancient Mud City, the map will always contain the Raided Hut cultural challenge, as well as a much larger than usual number of Bandits encounters.
* The map will always contain the Imp wits challenge.

## Special Encounters

### Bandit Leader

This encounter awards the Hunting Plate and 1 Secret. Depending on the mood, the crew will also get a -15 speech debuff (Devious), 10 Collect (Aggressive) or nothing (Friendly).

## Finale

The expedition is over when the crew reaches the **Medieval Fort**. When entering, an Encounter with the Alchemist starts. Afterwards, the crew gets asked the question whether they believe in the occult.

* If they answer *"No, it's just a bunch of nonsense."* (if a *Serious* crew member is selected, this option is obligatory), the crew has a 66% chance of getting the Secretum Secretorum.
* If they answer *"Yes, there might be truth in the occult."* (if a *Superstitious* crew member is selected, this option must be chosen), the crew has a 66% chance of getting the Philosopher's Stone.

In the remaining 33% of cases, the other Treasure is collected instead.
Speakers

> *"Speakers have silver tongues and can persuade people to achieve their goals. Gain extra **Status** from completing challenges."*
>
>

Speakers make use of their oratory skills to bully or befriend the various native inhabitants that they encounter during expeditions. They typically have good to excellent Speech and Speech Defenses.

All Speakers gain **+1** **Campaign** token from spending **Insight** on **Campaign**-type Jobs.
Research

**Research** is where **Research** is spent to improve your crew in a variety of ways. This includes, but is not limited to, gaining Perks for your crew members, improving your Tokens, adding bonuses to successful **Adventure Wheel** spins, gaining **Insight**, and is the primary way you will increase your maximum capacity for **Supplies** for Expeditions.

# Research Costs

Costs in **Research** increases with each **Research Project** unlocked and each **Research Paper** completed.

# Research Projects

There are six **Research Projects** in the game, two of which are available from the start and four more become available after completing the second expedition. Each project contains an unlock bonus, five unique research papers, and a bonus for completing all research in a project.

## Observations

Available from the beginning, **Observations** is focused on early game **Research** generation. Its completion bonus is suitable for any strategy.

## History

Available from the beginning, **History** is focused on **Status** usage. It gives bonus **Insight** and **Supplies** for every Expedition completed, so it is best to take early on to maximize its effect.

## Anthropology

Available after completing the second expedition, **Anthropology** gives bonuses to completing **Encounters** with a chosen Attitude and improves **Encounter** tokens.

## Psychology

Available after completing the second expedition, **Psychology** focuses on **Status**, **Campaign**, and **Secret**.

## Engineering

Available after completing the second expedition, **Engineering** focuses on **Gold**, **Collect**, and **Treasure Hunt**.

## Nature Sciences

Available after completing the second expedition, **Nature Sciences** focuses on **Research**, **Study**, and **Discovery**.

# Patch History

Patch 10:

- Completely new Research trees. All trees have been replaced with new ones that allow more different strategies.

Patch 11:

- Lecture Expert no longer doubles Discovery, Secret and Treasure Hunt tokens.

Patch 12:

- 3rd and 4th tree of research significantly more expensive. This will allow you to actually OVER commit into science.

- Lowered the Renown Gain from the research masteries to 50% to reduce dependency on them.

- Scientist senses give +1 Study on a node of choice instead of +2.

- Writing History gives +1 Campaign token instead of +2.

- Apparatus Artists triggers on lvl 3 instead of lvl 2.

- Changed psychology a bit. (removed a research that gave Resolve?)

Patch 14:

- Research for end of 3rd tree and up is a little cheaper

- Laboratory changed -> German Laboratory: +2 Study when spending insight in Berlin (from +1 Study when spending Insight on Study)

- Science Assistance now give 2 insight (up from 1)

Patch 15:

- Finishing Observation now gives +50% renown from a resource (up from 33%)

- Writing History now gives +1 Campaign on entering an Encounter node, and +3 campaign on entering an Epic node. (changed from +2 Campaign when solving an Encounter with a chosen Attitude)

Patch 16:

- Finishing Anthropology gives 25 Renown per victory. (down from 50)
Saxon Ring

## Benefits

* **50** **Renown**
* **1** **Insight**
* Choice between 2  Saxon and 1  Unique properties

### Unique Pool

* **+ 1** **Collect** when spending **Insight** to prerform a **Collect** with a Fighter
* **+ 1** **Collect** when spending **Insight** to prerform a **Collect** with a Scout
* **+1** **Campaign** when spending **Insight** to prerform a **Campaign** with a Speaker
* **+1** **Study** when spending **Insight** to prerform a **Study** with a Scientist

## How To Obtain

* Saxon Monastery encounter in the Saxon Kings expedition - Choosing the option "Go to the monastery's basement." and winning the challenge increases the chance of obtaining Saxon Ring. To win the challenge it is prefered to have a **Quick Thinker** in your crew.
Phillipe Bensoussan

**Skills** | Engineer (1)Rogue (1)

This surgeon of the foreign legion learned to handle a knife in the streets of Algiers. Wants to see the world.

## Summary

Phillipe is a **balanced** scientist, with great **Attack** and **Speech Defense** but lacking **Armor**.

Phillipe can lower a target's defenses. Phillipe does well in **Aggressive** and **Friendly** crews.

Recommended crew: go **Friendly** or **Aggressive** with Victor and Kwame.

### Captain Perk

**Patient Doctor**: **+4** **Study** for each **Resolve** you still have at the end of an expedition.

## Attacks

* A Surgeon never misses, hence Phillipe has above 100% to hit on his attacks. This only matters when facing enemies with Grit greater than 0, though - of which there are very few.

## Training and Perks

 5 | **Swift Hands** - Gain an **extra attack** on **Phillipe'**s normal attack, with 50% **attack**. | **Doctor's Experience** - **Phillipe** will gain resistance (-50% damage) to **Enraged** attacks. | N/A

## Spoilers

### Hidden Characteristics

**Phillipe**:

* is a glutton.
* is a prankster.
* has a fancy beard.
* is a teetotalist.
* his wrestling name is *El Cirujano.*
* Is a Combat Veteran.
* is a Cancer.

### Campfire Cards

* Dangerous Engineer (shared with Earl) - One crew member gains +3 Attack per level of **Engineer**.
* Dodgeball (shared with Dolores) - All crew members gain **Quick Thinker - Reflexes**.
* Miracle Healer - Phillipe gains -10 Spirit. Phillipe gains **+2** **Collect** and **+2** **Study** on **Rogue** and **Engineer** Spins.

#### Personal Campfire Story

**Miracle Healer**:
Phillipe falls ill and loses 10 Spirit permanently.

* Long Term Effects

* + Starting the next expedition, the player can choose for Phillipe to gain either +5 Attack, +10 Armor, or +10 Grit. The same can be chosen the expedition after that one. This arouses suspicion in another crew member, but after the second event, they and Phillipe will like each other better after the truth is revealed.
* Hidden Character Interactions
	+ Obsessively Curious characters (Anna, Hildegard) will immediately gain Admires Phillipe after the second event activates, as well as some study tokens.
	+ Superstitious characters will cause both them and Phillipe to become Wary of each other, as well as some **Encounter**.

#### Personalized Buffs

The following permanent buffs related to Phillipe can be obtained through personal campfire stories:

* *Likes **Phillipe***: 10% Attack Power. *A collected and skilled force.*
* *Admires **Phillipe***: 10% Attack Power, +10 Grit, Gain the **Engineer - Clockwork** perk! *I've never met such an expert!*
* *Wary of **Phillipe***: +5 Armor. *He's a bit... scary...*
* ***Phillipe's** Opposite*: +10 Spirit, +10 Armor, Gain the **Survivalist - Camping** perk! *What has he been up too with all his techno-babble? It looks like the taming of the wilderness is up to me.*

## Patch History

Patch 12:

- Philippe now gains +4 Study token per Resolve left at the end of an expedition (as his captain perk).
Golden Banana

## Description

A gift received by the Titan. Probably made by locals centuries ago.

## Benefits

Choice between properties from these pools:

* 2 Pirate benefits.
* 2 Unique benefits.

### Unique Pool

* +2 Study whenever a level 4 Survivalist succeeds on the adventure wheel.
* +2 Study whenever a level 4 Quick Thinker succeeds on the adventure wheel.
* +2 Study whenever a level 4 Rogue succeeds on the adventure wheel.

### Benefits

* 150 Renown
* 1 Insight

## How To Obtain

Defeat the Titan Ape encounter with a **Friendly** attitude.
Sea Sapphire

**Insight** | 1

## Description

A simply majestic piece, deep as the cold seas.

## Benefits

* **75** **Renown**
* **1** **Insight**
* Pick one benefit from the four options presented to you. The options will be one random benefit from Earth C, Earth A and two from the unique pool.

**Earth C**

* **5** **Study**
* **5** **Collect**
* **3** **Collect** and **3** **Study**
* **1** **Discovery**
* **1** **Treasure Hunt**

**Earth A**

* **+ 0-1** **Research** from **Study**
* **+ 6-10** **Research** from **Discovery**
* **+ 1-3** **Gold** from **Collect**
* **+ 20-25** **Gold** from **Treasure Hunt**

### Unique Pool

* **+1** **Study** at the end of each expedition for each level of **Archaeologist** in your crew
* **+1** **Study** at the end of each expedition for each level of **Naturalist** in your crew
* **+1** **Study** at the end of each expedition for each level of **Engineer** in your crew

## How to Obtain

Finish the final encounter druidic stone circle in the Celtic Code expedition, Select the option about making scientific contributions for the highest chance.
Hojo Fumiaki

**Skills** | Quick Thinking (2)Athlete (0)

Stern guy from Kyoto with an anger management problem. Determined to use this energy as well as possible, he picked up exploring... and cleaning! Prefers to be called by his family name.

## Summary

Hojo is a **defensive** scout with good defences and strong moves if used right

Hojo works great switching and controlling the mood. He does great in **Friendly** or **Aggressive** crews.

Recommended crew: go **Aggressive** or **Friendly** with Phailin and Jan-Piet.

### Captain Perk

**Sensei**: All crew members gain **Quick Thinker - Jiujitsu**. **+1** **Encounter** when a **level 3** **Quick Thinker** succeeds on the **Adventure Wheel**.

## Spoilers

### Hidden Characteristics

Hojo:

* is brave.
* is dead serious about everything.
* his wrestling name is *La Escoba Furiosa.*
* is an Aquarius.

### Campfire Cards

* Eureka! (shared with Suh Min-Jeong) - Gain **3** **Insight**.
* Work the Wits (shared with Wang Yu) - Gain **+1** **Encounter** for each level of **Tactician**, **Quick Thinker** and **Beguiler** in your crew.
* Raising the Bar

#### Personal Campfire Story

**Raising the Bar**:

* On playing the personal story card, Hojo starts categorizing your teams finds until asked if there's a problem. Hojo will then select one of the remaining crew citing he 'doesn't think [they] are an adequate explorer'.
	+ During the next expedition the chosen crew will now be wary of Hojo and gain a new perk
	+ During the third expedition Hojo has had enough and the chosen crew becomes Hojo's Opposite while Hojo becomes wary of them in turn *unless* they have at least 3 perks in all of Quick Thinker, Naturalist and Tactician, in which case the two of them Admire one another and you gain 2 Secrets, 2 Treasure Hunts and 2 Discoveries.
	+ The perks available to learn are: Tactician: Weapons Expert, Naturalist: Electromagnetics and Quick Thinker: Wits.

##### Personalized Buffs

The following permanent buffs related to Hojo can be obtained through personal campfire stories:

* *Likes **Hojo***: +5 Armor, +5 Grit *A true explorer.*
* *Admires **Hojo***: +15 Armor, +15 Grit. Gain the **Quick Thinker - Focus** perk! *What a disciplined warrior! You got to love his focus!*
* *Wary of **Hojo***: +5% Speech Power, +5 Speech Defense. *Take it easy Hojo...*
* ***Hojo's** Opposite*: +10% Speech Power, +15 Speech Defense, Gain the **Beguiler - Sense of Humor** perk! *This gentleman has zero chill. Loosen up a little man!*

## Patch History

Introduced with The Emperor's Challenge DLC.
Sting

*This article is a stub. You can help Scribbled Arena Wiki by expanding it.*

Sting comes with a Shellshock and Explosive Mine.

**Shellshock:** A modified minigun that can target enemies behind barricades.
**Explosive Mine:** A mine invisible to the enemy is deployed at your location.
## Related:

Power-ups
**Other Tanks:**

Goliath
Hornet
Raven
Rust