Equipment

Stormworks has a variety of equipment, including outfits, tools, weapons, and gadgets with a wide variety of uses. Players have 8 small equipment slots (as of December 9th 2022. There used to be 4.), 1 large equipment slot, and 1 outfit slot. Carrying equipment reduces move speed in proportion to its weight.

A lot of equipment is battery-operated and can be recharged by putting it back into an equipment rack which has power available; some non-battery operated equipment also can be replenished when put into a powered equipment rack, like oxygen masks.

## Small Equipment

Small equipment fits into a 1x1 equipment rack. Players can carry eight items of small equipment at a time.

* **Flashlight:** Replaced the pre-1.0 Headlamp. Battery-powered, creates a beam of light.
* **Binoculars:** Allows you to zoom in further. Can be used infinitely
* **First Aid Kit:** Heals you, other players, or NPCs. Can be used 4 times.
* **Night Vision Binoculars:** Battery-powered, allows you to zoom in with night vision. Does not allow regular vision.
* **Oxygen Mask:** Allows you to breathe underwater, much more limited than SCUBA or diving gear. Slowly refills when in a locker.
* **Compass:** Has two needles, the white points south, the red points north, can be used infinitely. Tells you what direction you are facing in degrees.
* **Radio:** Battery-powered; can be used to chat with other people on the same channel (limited to channels 0-8) with a maximum effective range of 500 meters.
* **Remote Control Unit:** Battery-powered; allows you to remotely control a vehicle (as long as you set it up correctly). Limited to using radio channels 0-8, and an effective range of up to 500 meters.
* **Flare:** Allows you to throw a road flare. Can be used 4 times
* **Flare Gun Ammo:** Holds 4 flares for reloading the Flare Gun. Can be refilled by unloading the Flare Gun
* **Flare Gun:** Fires a flare in the direction you are facing. Can be unloaded to refill Flare Gun Ammo (if you have it equipped)
* **Transponder:** Transmits a transponder signal, can be switched to MOB mode, has a battery meter
* **Strobe Light:** Model identical to transponder, flashes a strobe light when turned on, has a battery meter. Can be set to MOB (man overboard) mode to make it automatically turn on if the player ends up in the water.
* **Strobe Light (IR):** Model identical to transponder, flashes a strobe light in IR when turned on, has a battery meter. Can be set to MOB mode like the regular strobe light.
* **Radiation Detector:** A small battery-operated Geiger counter.

### Weapon DLC

The Weapon DLC added:

* **Pistol:** A short-ranged semi-automatic pistol with a magazine capacity of 17 rounds.
* **C4 Explosive:** Can be placed on vehicles or terrain and remotely detonated.
* **C4 Detonator:** Remotely detonates any C4 placed by the player.
* **Hand Grenade:** Can be thrown a short distance - only accurate when standing still and throwing. Detonates after a short delay.
* **Pistol ammo:** An extra 17-round pistol magazine.
* **SMG ammo:** An extra 40-round SMG magazine.
* **Rifle ammo:** An extra 30-round rifle magazine.
* **Speargun ammo:** Provides 8 units of speargun ammo.

## Large Equipment

Large equipment fits in a 3x1 equipment rack. Players can only carry one item of large equipment at a time.

* **Fire Extinguisher:** Puts out fires. Carries a maximum of 9L of water and cannot be refilled.
* **Cable:** Can connect to two electric connectors. Useful for jump-starting a vehicle with a dead battery or for creating a wired data transfer link.
* **Rope:** Can connect two rope anchors to each other. Most commonly used for towing boats, cars, and trucks.
* **Hose:** Can connect two liquid hose anchors to each other. Can also be used as a fire hose if it is a connected to a fluid nozzle with a pump supplying water.
* **Defibrillator:** Can revive incapacitated players and NPCs, has four charges, and can be recharged in an equipment storage rack.
* **Welder:** Can fix components, cannot be used underwater, has 400 units of fuel, and cannot be refilled.
* **Underwater Welder:** Can fix components, works underwater, but has only 250 units of fuel compared to the welder and repairs slower.
* **Radio Signal Locator:** Battery powered; can detect transponder signals and beeps faster as it gets closer to the source.

### Weapon DLC

The Weapon DLC added:

* **Rifle:** An automatic rifle with a 30-round magazine. Accuracy is decent when firing single shots or short bursts, but very poor when firing continuously.
* **SMG:** A 40-round fully automatic submachine gun. Accuracy and range is poorer than with the rifle, but it is nonetheless effective in close quarters.
* **Speargun:** A single-shot weapon which works underwater.

## Outfits

Outfits fit in a 3x3 equipment rack. Players can only wear one outfit at a time.

* **Firefighting Gear:** Reduces fire damage by 95%.
* **SCUBA Gear:** Allows you to breathe underwater for a extended period of time, increases dive depth, slowly refills in a locker.
* **Diving Gear:** Better SCUBA gear, at the cost of slightly reduced visibility. Slowly refills in a locker.
* **Parachute:** Allows slow falling by deploying when at high speed, can only be used once, though it repacks itself when placed in body equipment locker.
* **Arctic Gear:** Significantly slows the effects of low temperatures, such as in the Arctic or at very high altitudes.
* **HAZMAT Gear:** Reduces effects of radiation by 95%.
* **SPACE SUIT:** allows O2 in space and a temporary jetpack at the cost of your O2

## Patch history

* V1.0.0 15 new pieces of equipment were added, including slots for small and large equipment.
* V0.4.36 Parachutes were added.
* V0.4.1 Equipment was added to the game, limited to just outfits.