Complete Fighter Tier List for Dungeon, Raid, PVP, and Overall

Welcome! This is a comprehensive tier list for Defender of Texel: Online. This tier list consists of fighters currently released to the game, each given a score for PVP, Dungeon, and Raid Bosses based on how they perform at each task. There is also an "Overall" tier list towards the bottom of the page, which will give you an idea of how each fighter ranks as a well rounded unit. As new fighters are released, this list will be updated appropriately.

Warning! This list is over a year old and may not reflect the current state of the game.

Constants:

-Each fighter in this list is considered a maxed unit.

-Each fighter in this list is subject to change, per a new units addition, or a change to game mechanics (example: defense changes)

-Some fighters are missing from this list. They either have not been released in the game yet, or are not noteworthy enough to be included

-Fighters that rank lower are not bad, they are just not as good as other fighters in the game.

Scoring system:

I scored each fighter based off of their performance at different common in game tasks on a scale of 1-10. The scale is broken down as such:

1-3: Performs poorly at said task

4-6: Performs decently well at said task

7-9: Performs very well at said task

10: Performs the best at said task

Each score given was then averaged out to an overall score. This scale is broken down as such:

1-3: Not very versatile

4-6: Decently versatile

7-9: Very versatile

10: Extremely versatile

As I said before, a fighter having a lower score does not mean they are bad, as these scores are all relative to fighters that are more powerful than them. There are a few special cases of fighters having the same score in multiple categories, while one is "technically" better than the other at a few of those tasks. These will be discussed underneathe each table on a case by case basis.

If you have any disagreements with these lists, please feel free to DM me on discord (Flewb#2941)

Update #1 (1/1/2021): Removed Mannatar for being bad :mozambique:

Update #2 (1/6/2021): Made adjustments to some fighter scores, added new Christmas fighters and Nasreddin, readded Mannatar because Nature didn't make fun of me today.

Update #3 (2/1/2021): Added new January fighters ( Evenclove, Oza Oathkeeper, Caoimhe, and Elinei).

A huge thank you to those that helped me score some of the fighters and put together these lists. They are Zephix, Tsunami, Cuddles, Mattack316, Ravelle, Grumoooo, Dobroshrimp77, PrismaticPaul, Hegfgy, jswiggity58, NatureMan, NXTMaster, FishofSpades, Jackad7, TraktorWagon, and Rasor.

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Dungeon Tier List

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The ranking for Dungeon has a few factors taken into account. These factors are efficiency, are they a resource sink?, effectivity, and versatility around the different unit types (Champ, Guru, Warlock, Scout, and Rogue). In particular one that I wanted to point out here was Hermes and Rin. Hermes technically does less damage than Rin, but both are good enough fighters to give a 10 rating to here because both fighters will get you through dungeons quickly and with the ability to take out every fighter type equally.

Warlock wise I have Queen and Achme above Dio and Zeus due to the wider coverage attack based damage will get you in dungeon. Zeus and Dio still will get you rather far, but any good guru's will keep proc damage down, whereas Queen and Achme can absorb Guru procs and deal enough damage to wipe them.

Single target preempt and all target preempt rogues are still decent, but they won't carry you to 4\* alone. Early game I would still recommend getting some, it allows you to take care of gurus and other rogues fairly swiftly, just be prepared to also have some warlocks or champs as well.

Single target gurus lost a lot of power with defense changes, but are still very much usable in a lot of cases. They are also good to take into bosses during raid events as an added bonus. Kerkeraphron in particular stands out as her high wisdom and utility make her a very solid pick.

Champs are an odd portion of this category. There are strictly better champs for sure, but when you get up to the 3/3 champs most of them are essentially reskins of each other. The two that stand out most are Guthar and The Ruler of Many. Guthar is very tanky with a powerful vent all skill (that is not bugged), and The Ruler of Many can survive quite a few hits, and either use a good smash all or single target grim.

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Raid Boss Tier List

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The main categories against Raid Bosses were damage output, survivablilty, and boostability. Fighters like Hermes and Sinecra absolutely rip bosses in half. Hermes' skill has the chance to boost his damage, and illume is a very common gear skill so Sinecra can easily be powered up as well. This category is certainly the most unique, as the prospect of fighting only one enemy is extremely appetizing for a lot of fighters. This is also the category with the most support fighters being near the top, as they are extremely useful tools.

Everybody loves Nergal-Sar-Ussur, and paired with Ukani, Rishalee, and some other support fighters, he quickly becomes a snowball as his skill doubles his attack every turn. Ukani/Rishalee is important to have because their skills lower the attack of the enemy boss, meaning Nergal will be able to survive long enough to take it out.

Guru wise, any legendary Guru wtih a high mid-multi will be good against raid bosses. Also most single target gurus are good against raid bosses too, especially for newer players since they are so cheap. The ease of boosting wisdom with Illume makes gurus a very solid choice against raid bosses.

Not many champs have a good enough damage output against raid bosses to be worth taking in. There are exceptions though: Lord of Dolor, The Ruler of Many, and Umma/Odric. The Ruler of Many has the chance to use the skill "grim," which on a successful hit will do around 70k damage. Dolor every other turn will proc for ~18k damage, and Umma/Odric will proc for ~9k-11k damage every other turn. These units have enough tankiness to make a bit lower damage output worth it, as you'll increase your chances of killing bosses in one go.

Rogues typically struggle with raid bosses, specifically preempters. They don't have enough damage and are made up of glass bones and paper skin. They will get one shot. Good rogues for bossing mainly consist of Hermes and Rin. Hermes was explained above, and Rin has very good base damage against most bosses (around 16k-18k), so he is not bad by any means.

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PVP Tier List

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The designation of what makes a fighter good in PVP is very similar to dungeon, with a few differences. Survivability no longer matters given PVP battles only last against one line, making fighters with Immolate like Izdubar and Taurus decent choices. Overall not much changes though. The main disclaimer with this section is about Guthar. Guthar has not seen a PVP event yet, so it's to be determined how he will perform, but using other instances of Guthar performance, one can assume he will be very good. If this turns out being untrue, his score will be changed accordingly.

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Overall Tier List

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This is a list of the average scores each fighter received over the three other lists. This list shows overall versatility across the three main event types in Defender of Texel: Online.

I hope that this conglomeration of lists is of help to you, whether you are a newer or older player. If there are any suggestions you have, feel free to DM them to me! (Flewb#2941)