recursal/Fanatic-Fandom huggingface dataset:
Follow the Yellow Brick Road

## **No Such Thing as Overqualified...**

*Speculation* aims to achieve a balance between the meticulous preparation of the professional adventurer and the Fog of War that erupts when they go to work. There is a certain kind of chaos in focused action, and it's something that no system outside of reality itself can reliably recreate.

This is why the system leans on giving characters the benefit of the doubt. Unless the player is actively reckless or role-playing insanity, we tend to Ref games toward conscientious players.

Likewise, this is why we emphasize knowing the background of the characters before ever "rolling" their stats. There's a bit of metagaming here: the players should have some expectation of what they're going to face in scale and direction, if not exact origin and disposition. For casual games, how they create characters to rise to that threat is up to them.

   This system attempts to reflect that narrative freedom, but it takes the blessing of the Ref to let it into the campaign. Not all characters have to be equal or balanced, just as not all people are equal or balanced within the context of their given conflict. In short, unless this an exercise-based *technical game*, if folk want to play their favorite heroes, let them. If folks want to play Shaggy and Scooby instead, more power to them.

A ton of skills and abilities will help drop a house on the first Big Bad they have to fight. Once they crush the competition, and they have the confidence to take the next step, that'll lead to a second step and a third and a fourth, and now they're headed down the Yellow Brick Road.

When everybody is comfortable with the system, it's time to move to bigger, badder challenges...
Sochi Conflict

The Sochi conflict was a conflict over Sochi between Georgia, the red and white armies.

#### Actions

On July 3rd 1918 Adler was occupied and Sochi on the 6th. Finally Tuapse was occupied on July 27th. The red counterattacked and took Tuapse on September 1st and advanced up to Khadyzhensk and Pshejskaya on the 2nd to join a seperate front. Tuapse was occupied by the Whites on September 8th. On September 26th the Whites advanced up to Sochi. Finally by February 6th the Georgian forces were pushed to the Byzb River in Abkhazia. The British soon intervened and established British troops on the river to stop the fighting. On April 12 1919 the Georgians bypassed the British and occupied Gagra then advanced up to the Mekhadiri River. The troops then took their 'peacekeeping' forces to the Psou River.
May Uprising

The May Uprising was a failed Bolshevik coup d'etat in Armenia. A similar coup d'etat occurred in Georgia a few days previous.

### Prelude

On May 1st in both Armenia and Georgia many Bolsheviks protested their respective governments. On May 10th Gyumri was captured by rebels and they declared Armenia was a revkom. They soon captured Kars and Sarikamis, but on May 13th Armenian separatists recaptured Gyumri and the revolt soon collapsed.
NPC List

List of NPCs by alphabetical order

Settlers/Conquerors NPCs
* Adnes Piteia
* Adold Svisna
* Alphonse
* Ancin Bersivik
* Ansas Noir
* Antoni Lucendi
* Arior Willey
* Balthazarela Pucelle
* Bassania Urswick
* Belef Arthakos
* Berny Hawold
* Berrta Galor
* Berteau Borne
* Bestaff "Green" Berson
* Brentell of Thores
* Chander Ederlo "No-No" Alvyn Dancel
* Dante Augon
* Donen
* Dorent Arthakos
* Eliolor Daladir
* Elliosef Frankabas
* Eryn Kharkal
* Farfasfanull
* Feldwang
* Finnigan
* Fynasaer "Fyn"
* Gilew Fairburr
* Hadorfel Janden
* Haster
* Henry Parret
* Hormund Wylcey
* Jessepo Umgroove
* Lady Phillia Benthey
* Leila Arthakos
* Leoni
* Lenaro Troror
* Loki Baulder
* Lucetia Grey
* Lundel Mardineer
* Malia Dyley
* Martan Galor
* Nendete
* Orrgillynster Roberteus
* Peohtre Jamali
* Perikles Lucy
* Petruchio Thump
* Scontt Clarken
* Tidon Segaham
* Vane Cullen
* Vindri Lonatz
* Wynwide Rasend
Battle of Tulgas

The Battle of Tulgas was a desperate last attempted by 1,000 reds to break the Entente's lines in Northern Russia.

### Battle

#### Day 1

On the morning of November 11th reds attacked the Scottish forward positions at Upper Tulgas. At the same time around 600 reds overrun Lower Tulgas and threatened the field artillery behind Tulgas. The reds were lead by a *giant man* named Melochofski. Lower Tulgas was sacked for a few minutes including the hospital in it. He them ordered every wounded person in the hospital killed. However the person running it offered food and help. Along with this Melochofski's mistress said she would shoot the first person who obeyed the order. Melochofski agree and over wrote his former order. He would soon be injured however and stuck in that hospital to die in his mistress' arms. The flanking reds soon attack toward the field artillery, but the sacking gave them enough time to turn the artillery around shot twice at the reds at point blank range. This killed many and forced others to retreat. Some Scots came to reinforce the artillery and they traded fire with the reds. In which they lost many soldiers. Meanwhile in Lower Tulgas the reds were held at the bridge over the deep stream separating Tulgas from Lower Tulgas. The choke point and a lewis gun kept the reds at bay for hours. The artillery soon swung around again and bombarded Lower Tulgas and by night fall the fighting had calmed.

#### Day 2

Despite minor success the Scots were surrounded and cut off with little hope of reinforcements. The troops were desperate and fought for their lives. On the morning of November 12th red gunboats appeared and begun to bombard Entente positions with the help of a battery of howitzers that had been delivered earlier. The reds assaulted the bridge multiple times, but were pushed back every time by the two lewis guns. While this was going down the Scots liberated Lower Tulgas only time find the injured alive and being cared for by Melochofski's mistress.

#### Days 3-4

On November 13th an even more intense bombardment was done by the reds. They shot a shell every 15 minutes which was much even for western front. This was accompanied by more failed assaults on the bridge with reds being mowed down by the lewis guns. On November 14th the Scots attacked Upper Tulgas making as much noise as possible so the reds thought they were reinforced. This worked and the Scots managed to overrun Upper Tulgas while temperatures dropped and the Northern Divina froze ending the battle after four days of brutal and costly fighting. Afterwards they would burn Upper Tulgas to the ground and abandon it.
Dwarves

**Dwarves (ドワーフ, Dowaafu)** is one of the fantasy races.

## **Characteristics**

Dwarves are a race characterized by their muscular and petite body stature. Incomparably the most liquor loving race. Characterized by their strength and quick hands, and there are many who have engaged in adventuring and blacksmiths. The life span is about 200-300 years. Of all the races, their magic power is the most lowest. They have an extremely high tolerance for alcohol and can drink amounts that would either render a human unconscious or even kill him.

## **Personality**

Dwarves are described as prideful and stubborn, especially when it concerns either blacksmithing or alcohol. However, their love for strong alcohol can be used as a weakness or bargaining tool against them. They have a very strong fondness for the other world alcohol Mukoda Tsuyoshi provides, especially whiskey.
HMS M25

The HMS M25 was a small ship that participated in the British Intervention in Northern Russia.

### Service

During a red naval landing attack on Navolo on September 16th 1918 M25 sunk the ship they arrived on isolating them leading to their defeat. In 1919 it went to Murmansk in May and Arkhangelsk in June. It helped the retreating forces from the Northern Divina Front. However the water levels dropped and it and HMS M27 were unable to be recovered in September.
Hephaestus

**Hephaestus (ヘファイストス, Hefaisutosu)** is one of the male gods, the God of Blacksmiths. He's a petite muscular old man.

## History

He was lured by the smell of Agni's beer and intrudes at the moment an offering from Mukoda Tsuyoshi is happening. He then gave Sui his smithing blessing in exchange for receiving goods from another world as offerings. He's addicted to heavy liquors.

In cooperation with Vahagn, he gave Mukoda a skill and a national treasure-like magic tool for the undead, "Holy Engraver".
Player Characters

Player Characters currently playing Gundhr campaigns

## Settlers of Nolyn

The Bean Squad - Games formerly on Saturday and broadcast on Twitch.Tv with archives on YouTube

The Crimson Scales - Local game, not broadcast

The Champions of Hokengen - Special event, higher level characters.

## Wyrm Flight

The Wardens - A group of titan-hunting students of Novarkana
The Bean Squad

**The Bean Squad** is the name of the group of adventurers which base themselves out of the Dorf Manor House.

Their current membership includes:

* Dracon
* Fel
* Flint
* Graath
* Han-Tie
* Lilith
* Matthias
* Noctris
* Onell Clark (retired)
* Tesla (Rocky) Heinswolf (deceased)
* Somerled (working on personal quest)
Pentagram

**Pentagram (五芒星(ペンタグラム), Gobōsei(Pentaguramu))** is an A-Rank adventurer party.

## History

The party is in the middle of challenging the dungeon in the Blixt Town and while escaping to a safe place, met Mukoda Tsuyoshi cooking food in his magic stove. They wereinvited to eat and afterwards gave Mukoda information as a thank you.

## Party Members

* **Alexandrov (アレクサンドロフ, Arekusandorofu)** - Leader
* **Fatima (ファティマ)**
* **Axel (アクセル, Akuseru)** - Beastman
* **Adelmira (アデルミラ, Aderumira)**
* **Samuel (サムエル, Samueru)** - Dwarf
NPC:Haster

Haster is a guard employed by the Hokengen mining quarry. His responsibility was to guard the office room where the betting money was stored. Lilith, Dracon, and Flint decided they wanted to "liberate" the betting treasure from the quarter master of the quarry. Haster confronted Lilith and Dracon and wouldn't let them into the locked room. He told them to "I don't know who the both of you are, but whatever you're trying to do here, you better be off here or else it's going to get ugly." Dracon and Lilith weren't able to intimidate him so Dracon fleg, circled the building, broke in the room via the window, and stole the betting treasure. He fled to the woods and buried the chest. Lilith left after asking him "What's your name? I want to report you to our boss for not letting me do my job!". He dismissed her by telling her to " ... Scamper off ... " and she leaves.
The Wardens

The Wardens were an unammed group of students at Novarkana Academia who lost their memories. They were re-enrolled into the curriculum for the year to retake their duty as titan-slayers, but also try to discover their mysterious, forgotten past.

The group consists of:

* Nik Nak, a Kobold Inventor
* Lex, a Gargoyle Summoner
* Weiss, a Kitsune Magus
* Wildak, a halfling Cleric of Pasperon.
Battle of Ploso

The Battle of Ploso was a battle of the Northern Divina Front of the British Intervention in Northern Russia. It was fought by the 10th (Cyclist) Battalion, Royal Scots and ended in their victory.

### Context

Ploso was well protected by the reds. It was defended by red artillery and gunboats. The British ships couldn't assist since the reds had mined the river. This combined with the flat forested land made a frontal assault a fool's errand. So they decided to flank the fortified position.

### Battle

#### Day 1

On September 15th at 8:30 the flanking force moved through the forests while the main force advanced toward Ploso. The forest march was a feat of shocking endurance and would have surely decimated the army. However they and their commanders skill and determination would lead them to success.The troops walked single file through the forested quagmire. By noon it had began raining and the conditions were appalling. They began their advance fairly fast, but soon it slowed to a snails speed. Water was knee deep and any ditches or ponds had to be crossed by felling trees. The troops waded along until 14:00 when they resolved that they were far behind the enemy postions. The troops then moved toward the river only to find a impassable marsh. A few brave soles tried to find a way through, but they always failed. Their guide said it could only be crossed in winter and morale plummeted. The night was bitterly cold despite this men would occasionally be heard slipping from tree they had been leaning on in the knee deep water. They had pasted some hills and they received the orders to somehow light fires and rest around them.

#### Day 2

The rest and some tea revitalized the troops who set off at 7:00 the next day. They set off for a mill to gather essential food stuffs. The berries they picked and the food they found was little help and many collapsed to due exhaustion and lack of food. Due to this desperation he ordered that any who fell were to be left behind. By 15:00 they had reached the mill but the bread wasn't enough. The owner said there was a village father south. The Scots went and brought back a Russian sheep and some more bread. At 20:00 the soldiers had their first meal that day. They stayed in a camp exposed to the elements that night. The man at the mill said that the reds thought that a large flanking force of 8,000 was at their backside so they had retreated that day. Little did they know the reds had retreated that day and Ploso was occupied by the main force.

#### Day 3

The man at the mill said that the reds thought that a large flanking force of 8,000 was at their backside so they had retreated in a rush. Early in the morning hours the Scots continued their march to Kurgomen. They arrived on the afternoon of September 17th and thus concluded the campaign against Ploso, a remarkable victory against the reds and a high point of the North Russia Intervention.
Kyria

Kyria is a kingdom in Hosinfel . At 110 thousand square kilometers, Kyria's population of 5,1 million is estimated to be mostly rural, with 5160 thousand living in rural areas and 65 thousand living in urbanized areas. None of these data takes into account the Kyrian colonies in Nolyn.

Kyria is bordered by the kingdom of Mytos to the northwest, Solfach to the northeast and Doberland to the east.

The capital of Kyria is the city of Pergos, bordering the south coast.

Cities in Kyria:

* Baraha

* Bersuf
* Byblos
* Casebaizi
* Chios
* Chytsora
* Chytume
* Leikile
* Leranes
* Malbiaieús
* Marnas
* Neata
* Ninalia
* Nizen
* Pergos
* Priepinodi
* Sikidaubea
* Sypes
* Zicaponia.

Kyria is one of the kingdoms currently colonizing Nolyn.
Diety:Igglebeth

Igglebeth - The Lord of Secrets

Known as “The Disciple God”, Igglebeth oversees aspects of the world which are already known to exist. He challenged the notion that Khosmo could be felled, and continues to do so to this very day.

Igglebeth is a distrustful god that believes the creatures of the world would destroy the world if they had access to all the knowledge and power it had to offer, and will withhold magic and knowledge regardless of potential benefits.

He is known to be responsible for the phases of the moon, saying the light must be given in gradual doses so as to not burn living creatures.

Igglebeth's domains are: Darkness, Knowledge, Magic, Moon, Nightmares, Secrecy, Trickery, Undead

Font: Both
339th Infantry Regiment

The 339th Infantry Regiment was an American Regiment that was featured in the Polar Bear Expedition. The 339th Infantry Regiment was a part of the larger 85th Infantry Division.

### Before Combat

The Regiment was formed in June 1918 featured 4,487 men majoritarily from Michigan while some 500 from Wisconsin. Due to this they earned the nickname *Detroit's Own*. On July 17th American Wartime President Woodrow Wilson agreed to American participation in the British Intervention in Northern Russia. When the 85th Infantry Division received the orders they sent the 339th with the 1st Battalion of the 310th Engineers, the 337th Field Hospital, and the 337th Ambulance Company as the *Murmansk Expedition*. They were assembled and equipped at Cowshott Camp in Surrey, England. On August 9th one Lieutenant Colonel George Evans Steward was assigned to lead the expedition. The begun their trip to Arkhangelsk on August 27th 1918 from New Castle upon Tyne with 143 officers and 4,344 enlisted soldiers. They arrived two days after the Battle of Arkhangelsk on August 4th falling under British authority.

### Polar Bear Expedition

They were positioned at the front lines to face combat. On September 30th they received reinforcements of 17 officers and 486 enlisted soldiers. On April 9th 1919 the expedition was renamed the *American Expeditionary Force, North Russia* and Brigadier General Wilds P. Richardson gained control of the regiment from George Steward. In April the Detroit dominated Company A mutinied. This was attributed to Bolshevik Propaganda at a press conference on the 12th of April. From June 3rd to the 29th the American troops left for Brest and later the United States. On the journey 72 soldiers would die due to the Spanish Flu and Pneumonia.
Event:Champions of Hokengen

A yearly event held at the quarry of Hokengen. It is run by Alphonse, the quartermaster of this quarry. It is not uncommon for people who bet on this event to be swindled by Alphonse and his strict adherence to his interpretation of the rules.

Year 997's Competition included: Scourge and Skitch, Sar Mona and Ardynn Brightscales, Leon Reinhardt and Tigitte Linholm, and Tiagen Gretter and Adrian Gretter.
Player:Basil

{Basil}

## Story

### Back story

Basil after an event at his home when he was young, Lived on the streets, stealing to live and surviving tried to steal from a woman who chased him across the town catching him easily, This woman was a Teifling name Lilith who finding his skills interesting and that he was a child with no home took him in at the Monastery where he trained in the way of the Inner Clarity, once he was done training, She sent him out in the world to better hone his skills. With that in mind she sent him to the guild that her friends started stating that would be a good place to start.

### Story So Far (No big spoilers)

Basil has been at the Guild for about a month or more, there while not getting assignments he trained with another person, A Barbarian dog man Rend and conversed about topics with a female tiger folk Sienna, all of them starting getting close. When their first assignment came in of helping transport some healing herbs for the guild is when a situation started to brew.

## Appearance and Equipment

Basil wears a robe of the colors of the Inner Clarity Monks, a lovely blue purple jacket, with a grey trim, and a purple sash, and grey pants. He wields a quarterstaff and pretty much nothing else.
BAD

## Big Airship of Doom

The BAD (Big Airship of Doom) is the strongest bloon in the game (excluding Fortified BADs). It has 28000 health and a very slow speed. It is also immune to all slowing effects, stuns and knockbacks. You will need towers with extremely high damage to pop it. The easiest way to pop a BAD is using x-4-x Monkey Subs (Two First Strikes will completely destroy a BAD).Duh buh dun!!!
Provisional Government of the Northern Region

Flag of the P.G.N.R.

The Provisional Government of the Northern Region was British allied white government that participated in the British Intervention in Northern Russia. It was protected by the Northern Army.

### History

On September 28th 1918 it replaced that former government still being run by Nikolai Tchaikovsky. Soon after in October it was founded it recognized the authority of the Ufa Directory. While on April 30th 1919 it recognized Alexander Kolchak's government. On January 23rd 1919 Pyotr Zubov took de facto control of the government only to be succeeded by Yevgeny Miller on February 10th 1920. The Whites fled from fro Arkhangelsk on February 19th and the reds occupied it two days later.
Cypherium

Trinkets that always incorporate a crystal of some kind into their make. They are one use magic items with powerful effects, powered by souls.

## Types

There are three types of Cypherium currently known: Feyolium, Nifelium, and Shadorium

### Feyolium

Souls of nature, animals, ancient trees, even mortal creatures. Sometimes formed when large acrane explosions occur in the Feywild, or when powerful magics are used near Fey Crossings. Worshipers of The Hallowed Court also sacrifice mortal souls to the Archefey of The Court.

### Nifelium

Mortal souls sent tto Nifeldun by sacrifice, or other means are used by The Smith Master of the Hells to make the Nifeliums. They are used to feed the never ending hunger of Quanivikan and power fiendish magic. The souls in Nifelium exist in torment, and when used for enchanting, the vessel of their torment becomes the magic item created.

### Shadorium

Powered by macbre sources, the souls of the departed that linger too long, or creatures who kill or drive victims mad.

## Uses

Mages in Redemption use Cypherium to power the creation of magic items against the wishes of the God Slayer's Guild.

The God Slayer's Guild attempts to gather all the Cypherium they can find to study and learn, in hopes of learning how to release the souls inside them.
Player:Noctris

## Noctris

{ }

A tall, frail-framed senfeadhain with long, white hair, skin as dark as coal, and two bright eyes that shine like moonlight against black sclera. His features are gentle, especially his eyes, aside from two sharp horns that make a reversed "S" like shape as they point back.

He wears a small glass pendant affixed to a golden clasp in his hair.

He generally dresses inconspicuously, choosing to favor muted browns and greys with touches of golden fixtures, along with a cloak, dark grey with subtle golden embroidery on the edges.

When disguising himself, he generally takes the guise of an elven man with similar stature, amber eyes and strawberry blonde hair worn similarly to his.
Glossary

Lists of terminologies within the series.

A

B

* **Beastmen** - a race which has various beast features.

C

D

* **Demons** - a race which may include the mixed features of humans, elves, and beasts.
* **Dwarves** - a race characterized by their muscular and petite body stature.

E

* **Elves** - a race with features like sharp ears and a beautiful appearance. They possess high magic power, big item boxes and fair skinned bodies.

F

G

* **Giants** - a race that is characterize with their seemingly tall bodies.
* **Gods and Goddess** - gods and goddess who lives in the gods world. They provide protection to those who worship and send them prayers and offerings.

H

* **Hero Summoning** - An ancient ceremony of summoning strong heroes from different dimension with purpose of defeating the Demon Lord.
* **Humans** - a race which occupies most of the places in the continent and so is the current country where Mokuda lives.

I

J

K

L

M

N

O

P

Q

R

* Rubanovism - the religion of the country Rubanov Holy Kingdom.

S

T

U

V

W

X

Y

Z
Shrek (Disney print)

If DreamWorks Pictures (including DreamWorks Animation) was ever part of the Walt Disney Company, **Shrek** would've looked like this:

## DVD Opening (2001 2-Disc Special Edition DVD: Disc 1)

1. Navy Blue Warnings (2000)
2. DreamWorks Home Entertainment Logo (1998-2010; Widescreen)
3. "Coming Soon to Theaters" (with MENU option) (2000)
4. Spirit: Stallion of the Cimarron Teaser
5. Lilo & Stitch Teaser Trailer
6. "Now in Theaters" (2000)
7. Monsters, Inc. Trailer (Version #3)
8. "Coming Soon to Own on Video and DVD" (2000)
9. Mickey's Magical Christmas: Snowed In at the House of Mouse Preview
10. Cinderella II: Dreams Come True Preview
11. Atlantis: The Lost Empire Preview
12. DVD Menu
13. THX Logo (Broadway DVD)
14. DreamWorks Pictures Logo (1997-2017: Shrek Variant)

## DVD Opening (2001 2-Disc Special Edition DVD: Disc 2)

1. Navy Blue Warnings (2000)
2. DreamWorks Home Entertainment Logo (1998-2010: Widescreen)
3. DVD Menu
4. THX Logo (Broadway DVD)
5. DreamWorks Pictures Logo (1997-2017: Shrek variant)

## DVD Opening (2003 Single-Disc Edition DVD)

1. Navy Blue Warnings (2000)
2. DreamWorks Home Entertainment Logo (1998-2010; Full Screen)
3. The Lion King: Special Edition Preview
4. "Coming Soon to Theaters" (with MENU option) (2000)
5. Brother Bear Trailer
6. "Coming Soon to Own on Video and DVD" (2000)
7. Finding Nemo Preview
8. The Santa Clause 2 Preview
9. DVD Menu
10. THX Logo (Broadway DVD)
11. DreamWorks Pictures Logo (1997-2017: Shrek variant)

## DVD Menus

* Chapter Selection
* Set Up
* Bonus Material
* Sneak Peeks
* Play
Junker Mutiny

Map of Junker Revolt at Apex

The Junker mutiny was a revolt in Petrograd to support Kerensky's counter coup.

### Revolt

On November 11th 1917 the Junker schools in Petrograd revolted in favor of Kerensky's coup d'etat. The junkers of Nikolayevskoye School of Engineers soon captured the manege (In which they captured some armored cars), the telephone exchange and Hotel Astoria. They disarmed many Bolshevik units and cut off power from Smolny. The Vladimirskoye Military School also joins in the revolt. Due to these victories the junkers send out telegraphs saying they've already won and calling for the rest to surrender. The Bolsheviks did not surrender however and managed to return the telephone exchange and surround Nikolayeskoye. The revolt collapsed soon after.
Setting Information

Settlers of Nolyn campaign follows adventurers over continents as they attempt to settle the new land of Nolyn.

Some information contained on this page, will contain "Spoiler" references.  If you are an active member of the campaign, you should not view this information as it would spoil your enjoyment of the game.

Information about the Settlers of Nolyn Campaign

* Timeline of World Events

* The Almighties, Dieties and Powers of Gundhr

* Artifacts: The Almighty Gifts
* Magical Weapons/Items

* Maps of Continents
	+ Hosinfel
	+ Nolyn

* Cities of Nolyn

* Maps of Cities and Settlements
	+ Settlement of Dorf

* Maps of Structures
	+ Dorf Manor House
* World Events
	+ The Fievnit

* Factions of Nolyn
	+ Truth Seekers (Mytos)
	+ God Slayers (Mytos)
	+ Dark Brotherhood (Nolyn - Originally from Lignia)
	+ Lightbearers (Kyria)
	+ Free People of Kyria (Kyrian Exiles)

* Organizations
	+ The Bean Squad
	+ The Crimson Scales
	+ The Cult of Gapphadur
	+ The Cult of Famphegor
	+ The Cult of Haka'phfagan
	+ The Cult of Igglebeth
	+ The Cult of Yabarag
	+ The Dark Brotherhood
	+ The Erador Daughters
	+ The Exiles (Free People of Kyria - The Kyrian Exiles)
	+ The God Slayers
	+ The Golden Trio
	+ The Lightbearers
	+ The Men of Secret Learning - Arcanists
	+ The Soul of Nolyn - Criminal Underground of Noyln
	+ The Truth Seekers
The Truth Seekers

The Truth Seekers (Mytos)

Scholars and warriors who seek to improve the world through divination to minimize collateral damage. Their current leader is Eliolor Daladir, an elf, of Karos (Mytos) The Truth Seekers are abusing laws and kidnapping people to get what they want -- artifacts and people connected with those artifacts. They are seeking to revive the Almighty Famphegor.
CoN-Red-Episode-4

Conquerors of Nolyn - Red Team - Episode 4

Chapter
2

Episode
4

Air date
07/07/2020

Director
Douglas Kim

After looting a basement where dark rituals were taking place, everyone decided to split up for the night. Halcer disappeared to the bar, where he was several bottles into his own business. So the rest of the party decided to seek out Finnegan to seek out more information on the academy that Ravoroth was apart of long ago: The Arcane Reservoir. Rav learns more about his backstory and finds out that Rav's betrothed was injured in a magical accident and her soul was snatched by his patron - a being from another plane, perhaps a lich inhabiting the Shadowfel named Farfasfanull. Rav tries to find ways to get into the Shadowfel. A manticore was thrown at the party by the lich after being scorned. The party found some crystals and the shadow manticore. Took them to a satyr called Feldwang to make enchantments. And would trade with Zakk for the dragonborn blood he needed if they went into the hills to kill a hill giant. They did and brought back the hill giant's souls in the dagger to the satyr.
Whiskey

**Whisky** or **whiskey** is a type of distilled alcoholic beverage that comes from Mukoda Tsuyoshi's world and is available for purchase using his Net Supermarket skill.

## Description

Whiskey is made from fermented grain mash. Various grains (which may be malted) are used for different varieties, including barley, corn, rye, and wheat. Whisky is typically aged in wooden casks, generally made of charred white oak.

Due to its extremely high alcohol content, (between 40-68%) and unique taste, whiskey is favored over mead and ale, especially among liquor-loving races. Dwarves are especially fond of whiskey, and will practically do any task or make any deal with Mukoda in order to obtain it. The War God Vahagn and the Smithing God Hephaestus, are also enamored by whiskey and given blessings and favors to Mukoda and his familiars in exchange for it.

Unlike the food from Earth, whiskey and other alcohols act like debuffs rather than increasing one's stats. This is most likely due to the fact that alcohol causes drunkenness.

## Appearances

Whiskey made its first appearance after Mukoda and his familiars had cleared the dungeon at Dolan. He had wanted a dwarven blacksmith Alesh to make a barbeque grill for him. Alesh initially refused, but immediately changed his mind after getting a taste of Japanese whiskey Mukoda had bought. He made the grill for Mukoda for 300 gold coins and ten bottles of whiskey.

Whiskey and other alcohols would attract the attention of the gods Vahagn and Hephaestus ,after they had found out that the goddesses were getting snacks and more importantly beer from Mukoda, causing both to jump on the tribute-blessing bandwagon.

Whiskey would again make several appearances, as well as become a popular product that Mukoda sells in the "Phantom Liquor Store" he runs from time to time.
Player:Krah

{Krah }

## Story

### Back story

Krah was born in a nomad family of husky canines.  While he was young, there was an attack which killed his parents. He was saved from certain death by what was to be his wizardly master.  His master, ever secretive, only revealed his name as “Master” and while shrouded in secrecy, he was kind to Krah growing up.

While Krah was growing up he studied magic with his master.  He excelled in his arcane studies.  Krah found that he loved magic and enjoyed divining the wizardly arts.  When he turned 18, his master sent him on a quest to find out information about a dragonborn village named Skegness.

While in Skegness, Krah worked and lived near the library there.  His task he had been sent was to collect samples of blood and scales from various dragonborn and study the way they live.

Krah was working in the library on his various samples and notes when suddenly he heard the sound of fighting outside.  He turned suddenly and saw part of the library wall collapsing onto him.  Having only a moment, he cast a quick defensive spell as the wall behind the bookshelves tumbled onto him, burying him under the debris.

The next thing he saw was his white dragonborn friend pulling back the boards and books that held him pinned down to the ground.  “We’ve got to go”, Donaar said, “It’s not safe here anymore.”  And with that he picked him up and helped him out of the destroyed library.  Searching around, Krah and Donaar didn’t find anyone else alive.  So they escaped to the woods and Donaar suggested that they head to the town of Redemption, where a new guild was being formed.

### Story So Far (No big spoilers)

Krah have been travelling with Donaar and his new friends Neo and Paar to Redemption. Krah is helping Donaar get his revenge.

## Appearance and Equipment

Krah is a 6' tall Huskian, who has darker hair/fur on top of his head.  He's a kind and carrying beastman who acts quite reserved by keeping to himself.He wears light blue tunic and a leather kilt

Bottle of Black Ink

Quill

Small Knife

Belt Pouch

Dagger

Component pouch

Spellbook

Common clothes

Explorer's Pack

Backpack

Bedroll

Mess kit

Tinderbox

Rations

Waterskin

Healing potion
Player:Flint

### Other Information:

Flint will do most things, if there’s coin involved and the innocent don’t get hurt. However, if he fails a job or doesn’t find what he’s looking for, he’ll get depressed and needs either alcohol or physical pleasures. He’s bisexual, though he’ll lean towards males and prefers beastmen. While he may still occasionally fool around with others, Graath is the most important person in his life.

## Appearance and Equipment

Dark green scales with a creamy underbelly. The scales are naturally thick, adding to his defenses. Left arm is cybernetic. His preferred clothing is a combat vest over a red shirt, dark pants and combat boots.

His preferred weapon of choice is a rifle he helped a smith in Dorf to make. It's a powerful rifle, requiring two hands to properly wield, and has a scope to help aim. Unfortunately, its reliability hasn't been the greatest. He has a hand cannon he acquired before the party set sail. It can be fired with one or both hands. It was recently enchanted. He has a revolver he helped the smith in Dorf to make, with a handle carved by Graath of a very nude Flint. He carries a Lightning Javelin, the closest Flint will come to using magic, aside from the Robe of Useful Items he wears under his captain's coat (both open to show off his bare chest). He also has Somerled’s Greataxe, a rapier, and various weapons confiscated from the Kreen.

He also has a cybernetic left arm, obtained before he landed in this world. It can deliver highly damaging punches, but if used incorrectly or too frequently, it can hurt Flint or even become unusable. It's currently a bit damage from an encounter with a rust monster. He hopes to repair this damage, and possibly make additions to his arm...
NPC:Fynasaer

### Basic Info

Fynasaer is a Firbolg Wizard and is the owner of the Bent Intent Arcane Emporium. He is currently the only employee at that shop. The services he currently offers is enchantment and selling magic items.

Regularly employs the Mismatched Mavericks for personal missions.

The Firbolg wizard is usually seen assisted by his owl familiar, Beaker.

### Personality

A kind-hearted individual who loves helping people. He does not care what people think about him unless it starts affecting his business livelihood. However, he's not above hurting people who have wronged him.

Fyn has an inquisitive nature and is always thinking of new ideas. He even came up with the idea of turning a Bag of Holding into a magical freezer.

### Additional Info

Has a colleague in Belle Gnome who's trying to research long distance talking that doesn't require Sending spells or Sending Stones.
Novarkana

Novarkana was an academy of magical learning in Gundhr. It was located in the Solfachian capital of Murgin.

The Academy was renowned during the Moonrise era as the pioneers of "Modern Magic". After the Resurgence, Novarkana managed to retain its relevancy by training Wardens to slay Titans and protect the kingdom of Solfach from that newly arisen threat.

During the events of Wyrm Flight, taking place in 51 PR, the academy is lead by headmaster Tarsas Valdrath, and deputy headmaster Khoran Jurgonod, along other professors.

The curriculum requires the students to sign up for one of it's study Departments; The Range, that trains Wardens on how to fight on the field and hone their tactical instincts. The Workshop is at the forefront of innovations in the kingdom, cultivating talent, but also building new machines. The Bureau, training new diplomats, but also spies, librarians, archivists, and counter-intelligence personnel. The Sanatorium, which acts as a hospital for the treatment of all afflictions known to civilization and research of new ones. The Temples, which trains students versed in spellcasting in one of its four divisions; Arcane Arts, Elemental & Primal Studies, Occult Theory & Research, and Theological Mysticism.

There are many notable students at Novarkana.

The Academy also became known for the invention of Flying Ships.
Player:Onell

Then, he learned how to survive and defend himself by using his fists, eventually learning the way of the monk and training it to improve his combat level and learn to channel in his inner rage.
Now, older and with focus, Onell decided to find out the truth about his origins, and he got a clue of where to find the answers.
*Onell found out his parents' were part of Pergos' aristocracy. During his youth, his parents got caught under charges of treason and got executed. His uncle, Scontt Clarken was also implicated in the treason, apparently the one who convinced Onell's parents to follow his plans, but unlike them, he was just imprisoned instead, being exiled and sent to Nolyn about a year ago. Onell is convinced that it's his uncle's fault he grew up orphaned and now wants to seek him out and get answers.*
*-Onell's plot hook*

While attempting to brew beer during his sea voyage, Onell accidentally came up with an original salt-water beer recipe, which he immediately started reproducing and brewing.

After helping the Bean Squad clean up the Dorf Manor of undead creatures, Onell decided to retire from adventure and instead seek out a life as a brewer in the city of Dorf.
Diety:Famphegor

Famphegor - Lord of the Inspired

God of Creative Revelation and Whim, Famphegor is a patron to artists and scientists alike that loves nothing more than to see new inventions, art, and music come to life. Famphegor is credited with some of society's most beloved displays of invention and creativity, but his worshippers are frequently noted to have terrible attention spans and too many pursuits.

Famphegor's symbol is an empty scroll beneath 3 stars.

Famphegor's domains are: Creation, Dreams, Freedom, Knowledge, Perfection

Font: Healing
Player:Rocky

Tesla "Rocky" Heinswolf was born right after the Great War that happened in the Nordic Empire. He was born in the House of Heinswolf, a family of blood hunters from the order of the lycan that for many generations they used to help the empire and hunt evil creatures to make the province safier. After the great war was over all the magic of the world had slowly fated away and his world had no longer any magic left, so basically Rocky had never seen magic in his whole life.

He was a white human with brown hair and red eyes. However after he found a mysterious book shining over his table, he was teleported to a new world (the world where the campaign is seted) and somehow his body has changed and now he was a Wolf Beastman with snow white fur (that at night turns black for better disguise from the dangers of the night) and still red eyes that now has some kind of flames coming out of it when he uses his blood curses. He is driven by the will to survive in this new world full of magic. He is some paranoid and gets really excited when he sees magic being cast. His alligment is Neutral, he will do anything that might benefit him and his goals, but he will never pick sides. Every night when he is asleep he suffer awful visions of a coming disaster that will bring the world to chaos and destruction, however he doesn't know how to prevent it of happening.

He used to wear a scale mail above some old clothes he had. His first weapon was a Greatsword, and his secondary weapon was his loyal light crossbow, however he had a backup weapon in his back, a quarterstaff.
AR: (CJ) Create water

## Create water: Hydration on Demand

Create water is a conjuration routine that uses magic to mimic mundane liquids, primarily water. Magic can *exactly* match any non-magical form of liquid, though other liquids are their own skills. Learning the spell is usually done through a form of modified Objective Extrapolation (OE).

At its most basic, Skill Rating 1 (after OE), the magician can create room-temperature pure but temporary water. At a Skill Rating of 1-10, the water will last about 30 seconds. A 30-second cast will have the water created at the beginning of the spell beginning to disappear just as the conjuration concludes.

Increased skill rating in *Create water* can increase the size and intensity of the synthetic liquid. The range is always short, and usually in form of stream, akin to a pour. Skill points generally scale at ounce-per-second, so a Rating-1 skill produces at 1 ounce per second, or just shy of a gallon a minute. At Rating-10, that's a bit over 9 gallons a minute, or roughly a weak garden hose.

It is possible for a magician to produce water that is created under pressure.

*Create water* is a prerequisite skill for other water-based conjuration routines, such as *Ice Storm*.

The usual Conjuration decay rate is applicable to the *Create water* routine. Each range of duration is the maximum for that casting group, though it may be extinguished at will by the caster.

* 30 seconds
* 4-6 hours
* 3-4 days
* 3-weeks
* 6-months
* 5 years
* 100 years
* 1,000 years (?)

## Rods of Water

While individual casting is the purest, most fundamental form of the spell, there are ways of maximizing conjuration rate by enchantment engineers that can be folded into specialized devices. These non-trivial, equipment-based techniques can triple, quadruple or more how much water is produced versus approximate spell rating used.

This specialized appliance is generally larger than a wand, often 18-36 inches in length to multiply output (or what falls into the "rod" length).

A *Rod of Water* can be indispensable for cleaning, saving water in sanitation, construction with near-instant curing concrete and *especially* in fire fighting.
Northern Divina Front

The Northern Divina Front was a part of the British Intervention in Northern Russia along the Northern Divina River. The Vaga River Front was a part of it.

### Timeline

Pre 31 August 1918: Entente occupation of Bereznik

11 September 1918: Failed Red Attack

12 September: Scottish occupation of Priluk

14 September: Scottish occupation of Korbola, Ust-Vaga and the Battle of Ploso

14-5 September: Scottish occupation of Navolo

16 September: Scottish occupation of Shussuga, Ploso and Battle of Navolo

17 September: Scottish occupation of Kurgomen

18 September: Scottish occupation of Topsa

20 September: Battle of Nijne-Tomski

27 September: Retreat to Seltso and Borok

4 October: Withdrawal of M33 making Scottish lines vulnerable

5 October: Failed Red Attack

6 October: Failed Entente Scouting

7 October: Minor Scottish Offensive and advance

9-10 October: Failed Red Attacks

13 October: Failed Red Attack on Borok

14 October: Failed Red Attack on Seltso

16 October: Retreat to Topsa and Troitsa?

17 October: Retreat to Kurgomin and Tulgas

23 October: Failed Red Attack

27 October: Battle of Topsa

November 11-4th: Battle of Tulgas

26-7 January 1919: Battle of Tulgas

30-1 January: Abandonment and destruction of Tulgas

April 25th: Whites on Left Bank Mutiny

April 25th: Red occupation of Shussuga (Lost later)

10 June: Scottish Withdrawal to Leith
The Sphere of Protection of Gaaphadur

Gaaphadur's Sphere of Protection

While attuned to this item:

1. you have +2 to your AC.
2. If you were to receive a deathblow, the sphere casts a shield to protect you. This will stop anything that would cause you to die. Once used, roll a d6, on a 6 it recharges, 1-5 you can't use this again until the next week.
3. It has an aura of nondetection of 15ft.
4. Can cast detect poison/disease, magic, good/evil all at once, or detect thoughts. Once used, roll a d6, on a 6 it recharges, 1~5 you can't use this again until the next dawn.
The Almighties

The world is old, older than anyone can even fathom. Heroes of yore and divine beings once walked hand in hand, but that reality no longer exists. The Almighties still exist through tales and folklore, but some believe they are just waiting, biding their time, to return and shake the world to its very core as they clash in their final battle to decide who controls all over life and death.

The deities of Gundhr include:

* Famphegor
* Gaaphadur
* Haka Pf'hagan
* Igglebeth
* Irgh-D'ebram
* Pasperon
* Yabarag
* Astro, Khosme, and Uile-Chumhachdach
Ragamuffin

Ragamuffin was a traveller and Vagranteer in Gundhr.

## Origin

Ragamuffin and his older brother Munchkin were sold as slaves to pirates at a young age, but soon found themselves liberated and into Mytosian orphanages. Due to his scholastic abilities and his brother's protection, Ragamuffin was put to work in an arcane library in a colony in Nolyn.

After years working at the library, Rags stole a spellbook and ran away, becoming a criminal in Mytos. He fleed to the wildlands and tried his luck getting money to travel back to Hosinfel, both to hone his magical abilities, but to look for his brother.

## Team Green

At 23PR, Rags meet a group of vagranteers and was invited to join them after failing to swindle them. Among his travelling companions were Neo, a sorcerer who helped him hone some of his magical abilities and was his first romance, and he also meet Krah, another arcanist who later introduced him to his master.

While travelling with them, Rags meet his demise at the hands of a devilish Arcanaloth, but managed to not have his soul stolen thanks to the ingenuity of his familiar.

After that harrowing encounter that left his soul scarred and touched by infernal forces, Rags was then united with Krah's master, Riaghailrinth to become his new apprentice and practice his arcane abilities.

## Menagerie of Misfits

At 25PR, Riaghailrinth sent Rags on a mission to find Krah and the blizzardling Donaar that dissapeared near Redemption. Rags embarked on a journey to find them, but was unable to find any concrete leads. He resorted to thievery to acquire the needed information, but was eventually caught by captain Anthony Lucendi. As punishment, he was temporarily exiled from Redemption and further back into the wildlands.

Along his journey, he meet and befriended Kennelyon, Garreus, and Therev.

## Wyrm Flight

At 51PR, Rags, now under his master's former name of Branislav, still travels through Gundhr searching for more blizzardlings and sending them back to his master. He has since become an academy professor at The Halls of Lignia, but was transfered to Novarkana to investigate two local dragons. Shortly thereafter he meet with a group of Wardens and began working with them to unveil the dragons' secrets.
NPC:Adkas Cromwell

## Story

### Pre-Campaign

Adkas was amongst the first exiles to be sent to Nolyn. Because of his position, he was unable to find employment or affiliations. He then slowly built up a network of thieves and cutthroats consisting of exiles, living in the woods surrounding the major settlement in Nolyn.

### During Campaign

Adkas learned of the Crimson Scales recruiting exiles to work for them and decided to try and shut them down.
The Soul of Nolyn

The Soul of Nolyn is a collection of criminal organizations.

Criminal Organizations of Nolyn

* The Eyes of Nolyn
* The Whispers of Genburg
* The Fists of Marmalsch
* The Ears of Hokengen
* The Aroma of Dosingengen

The Soul of Nolyn is a mobile, criminal organization that is everywhere; hiding underground, in taverns, and other places in the cities, they pass undetected by the majority. The Soul of Nolyn is composed of primarily of exiles, but it has the support of several powerful corrupt merchants.  The overall leader of the Soul of Nolyn is Balthazarela de la Pucelle.

They always have their meetings in the forests that surround cities or they communicate through notes passed through shipped/smuggled goods. The messages are in thieves cant.
Player:Matthias

"*After unceasant search, Matthias finally got a reaction out of people when asked about the undead insignia he has carried with him for a long time; fear.*
*It would seem undead have been sighted more and more in recent years and all those sightings always come with the rumor of how the undead are coming from Nolyn, a faraway land to the west.*
*Nonsense, Matthias thought. Nolyn is ridiculously far away and unsettled as far as anyone can say, but perhaps that is precisely the kind of place where undead could be brewing unnoticed by anyone.*

*Without any other clues or directions, Matthias decided to head to Kyria, where he could hopefully find a passage to Nolyn."*
*-Matthias' plot hook*