recursal/Fanatic-Fandom huggingface dataset:
Item Locations/Version 1.3

File:Melon preset 3 (V13).png
All **Item Locations** for the Version 1.3 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Painting Pieces

Each one of the four Painting Pieces has its own spawning locations, which are random and independent from the presets.

 **#2** | Study - In the wardrobe
 **#3** | Kitchen - In the cupboard #1
 **#4** | Bedroom 1 - On the shelf

## Trivia

* This is the first version where the left sink in the bathroom could be occupied with items.
* This version has many repeating item locations for puzzle items:
	+ Hammer appears in the well on presets #1 and #5
	+ Master Key appears in the cogwheel safe on presets #3, #4 and #5
	+ Padlock Key appears in the melon on presets #3 and #5
	+ Safe Key appears behind the jail ventilator on presets #1 and #3
* This version is the only item where an important item (excluding the Painting Pieces) will spawn on the Bedroom 1's Shelf.
	+ While for the other versions, only the Painting Pieces will spawn on the Bedroom 1's Shelf.￼
Safe

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Basement Safe** - The safe in the Basement, that's opened with the Safe Key.
	+ **Safe Key** - The key that opens the **Safe** in the basement.
* **Weapon Safe** - The safe with the Crossbow and Tranquilizer Darts inside.
* **Screwdriver Safes** - The holes in the Secret Area's Bottom Floor and in the Pipe Room that are locked with covers.
* **Cogwheel Safe** - The small mechanism in the Playhouse, that's opened with the Cogwheels.
Cogwheel

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

## Items

* **Red Cogwheel** - The item unlocks the Cogwheel Safe.
* **Orange Cogwheel** - The item unlocks the Cogwheel Safe.

## Locks

* **Cogwheel Safe** - The lock has a small item.
Item Locations/Version 1.4

File:Barrel preset 1 (V14).png
All **Item Locations** for the Version 1.4 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Painting Pieces

Each one of the four Painting Pieces has its own spawning locations, which are random and independent from the presets.

 **#2** | Study - In the wardrobe
 **#3** | Kitchen - In the cupboard #1
 **#4** | Bedroom 1 - On the shelf
near the fusebox

## Trivia

* This is the only version where items could spawn in the car hood, as since V1.5, it is completely occupied by the car engine.
* This version has many repeating item locations for puzzle items:
	+ Hammer appears in the well on presets #1 and #5
	+ Master Key appears in the cogwheel safe on presets #3, #4 and #5
	+ Padlock Key appears in the melon on presets #3 and #5
	+ Safe Key appears behind the jail ventilator on presets #1 and #3
Wire Lock

The **Wire Lock** is one of several locks in Granny*.* It has two segments, both unlocked with the use of the Cutting Pliers. The Player needs to unlock it in order to escape through the Main Door.

## Appearance

The Wire Lock is a black rectangular prism attached to the frame of the Main Door. It has 2 square, L.E.D lights that change color. They appear in a red color when no wires are cut, and a light turns green when its respective wire is cut. There is a blue wire protruding from the top of the lock that enters the wall behind it.

## Mechanics

The Wire Lock has two parts, the top part, and the bottom part. Both are red when the Player first starts the game. If a part of the Wire Lock is unlocked, the part that was unlocked will turn green.

To unlock the bottom part, use the Cutting Pliers on the wire inside the Circuit Breaker located in the Basement. Doing so turns the bottom L.E.D green.

To disable the top part, use the Cutting Pliers on the wire on top of the **Wire Lock** itself. When this happens, the top L.E.D turns green.

## Trivia

* Up to now, it's the only lock in the Main Door has two parts in different places.
* The LEDs on the Wire Lock, the Car's dashboard dials, the Camera's Light, the Remote Control LED, and Granny's glowing eyes are the only two objects in the PC version of the game that illuminate without the Flashlight.
* Prior to Version 1.3, the Wire Lock background that the LEDs were both on was light grey, now it is black. However, in the PC version, the background that the LEDs are both on is still light grey.
* Since V1.8, cutting the Wire Lock will make a loud sparking noise. However, it doesn't actually alert Granny.
* In the older versions, it would just instead make a quiet cutting noise.

## Gallery

WireLockVersion1.0.pngThe Wire Lock in the version 1.0.Cutting Chain Cutter.gifCutting the Wire Lock.CuttingCircuitBreakerWire.gifCutting the Circuit Breaker's wire (connected to the Wire Lock + disables the bottom L.E.D light).
Crow Cage

The **Crow Cage**  is a structure in Granny that was added in Version 1.7. It can be found in the Old House Kitchen. It will always house an item, which can be vital for escaping Granny’s House.

## Appearance

The **Crow Cage** is where the Crow, Granny's pet resides. It is a rectangular cage with wooden green frames lining the sides and a metal wire pattern for a surface.

## Spawning

* **Preset #1** - Remote Control;
* **Preset #2** - Rusty Padlock Key;
* **Preset #3** - Cutting Pliers;
* **Preset #4** - Orange Cogwheel;
* **Preset #5** - Master Key

## Trivia

* If The Player puts the Birdseed on the Birdseed Bowl, before opening **Crow Cage's** door, the Crow will open the door manually.
* The Playhouse Key (Preset 2) and Safe Key (Preset 5) used to spawn inside the Bird's Cage. Later both are moved into the Spider Cellar in Version 1.8.
Sauna Lock

The **Sauna Lock** is a traditional bar-type lock found on the wall of the Garage, next to the Sauna door.

## Description

The Sauna Lock is used to lock Granny in Sauna. Locking her in the Sauna while it is activated for 15 seconds will knock Granny out. To interact with the Sauna Lock, the door must be closed.

Make a noise in the Sauna and hide until Granny comes. As soon as she goes into the Sauna, run to the Sauna Door and close it, and use the Sauna Lock to lock her in. After 15 seconds, she will get knocked out.

If Granny is inside the Sauna for longer than 20 seconds, she will break the **Sauna Lock**, making the Sauna useless until the next day.

## Trivia

* It is unknown why Granny put the **Sauna Lock** on the Sauna.
	+ It is probable that the Sauna may have been a torture device for Granny to lock her victims inside the active Sauna.
* Even if the Player locks her in the Sauna, Granny can still break the Sauna Lock.
	+ This is normal is you didn't turn on the Switch.
	+ However, there's still a chance of this can happen if you heard Granny struggling to get out of the room even if you turn on the Switch. It will took her about 6-10 tries/knockout times at this point.

## Gallery

BastuBom.pngThe textures used for the Sauna Lock.OhnoesMarkiplierCloseingDoor.gifThe Player interacting with the Sauna Lock.
Guillotine

> This is a dangerous cutting tool.
>
> The Player

The **Guillotine** is a structure in *Granny*. It was added in Version 1.3, and is located in the Backyard.

## Description

The **Guillotine** looks similar to its namesake machine, with a sharp rusted metal blade stained with dry and old blood, which suggests that Granny has killed previous victims with the **Guillotine**. It is featured in one of the Game Over scenes.

There is a Bell Alarm attached to its legs, providing an easy way to call Granny out to the Backyard, but also acting as a hazard if the Player triggers it by mistake.

If the Player earns a Game Over, one of the four possible endings they can receive has Granny slice their head off using the **Guillotine**.

## Usage

The **Guillotine** is used to chop the Melon. Upon doing so, the Melon will be cut in half, and an item will drop onto the grass floor. The Player can also activate it without anything inside to attract Granny.

*To see what items can be found in the Melon, see Item Locations*

## Audio

The sound of the **Guillotine** slicing through the Player's flesh in the Game Over scene

## Trivia

* It is possible to get Granny inside the Guillotine if the Player knocks out Granny while she is in the Backyard. However, it is impossible to actually damage her in any way using the device.
* If the Player tries to put a hand into the Guillotine and they don't have the Melon with them, the message ***"This is a dangerous cutting tool"*** will appear.
	+ This gives a hint to the Player, as it implies that the Melon should be used here.
* Inside the Shed, a cross-section blueprint of the Guillotine can be found, which can imply that Granny built the Guillotine herself.
* The Buttstock used to spawn on the Guillotine.
* The Skeleton has no joint between the Skeleton's neck and the head, meaning that the person may have gotten killed by the Guillotine.
	+ This suggests that Granny has captured more than one person, meaning that the previous victim was not the only victim before the Player.

* Sometimes when using the Guillotine, a certain glitch will happen, not allowing the Player to pull its lever anymore, making it impossible to escape on certain Presets and Endings.

## Gallery

SteamSS4.jpgScreenshot of the **Guillotine** in the BackyardScreenshot 20180817-173645.pngThe Guillotine's blueprint from ShedGuillotine1.6.pngThe Guillotine's metal bladeGrannyGuillotineend.gifThe Guillotine in Guillotine EndingGrannyGuillotineend.jpgThe Guillotine in Guillotine Ending (PC version)Giljotin2.pngThe texture used for the Guillotine.GiljotinKlinga.pngThe texture used for the Guillotine's blade.GiljotinBluprint.pngThe texture used for the Guillotine's blueprint.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Playhouse Padlock

The **Playhouse Padlock** is a lock/obstacle that blocks the Player from going into the Playhouse*.* It is found at the door that leads inside, is connected to a latch and is unlocked only with the Playhouse Key.

## Appearance

The **Playhouse Padlock** is a small lock with the same key mechanism we all know. The lock itself is painted into a green color, and is made out of metal. The metal appears to be scratched. The shackle is made out of solid metal that also appears scratched, and is not painted into any color.

## Mechanics

The Playhouse Padlock will hang still, not letting the door to the Playhouse be opened. Removing it requires the player to interact with it while holding the Playhouse Key which will make the lock fall onto the ground and let the door be opened. But if the player interacts with it without the aforementioned item, a hint will pop up, saying "I need a playhouse key".

## Trivia

* The Playhouse Padlock is the smallest lock in the game.
	+ Its size is comparable to the Spark Plug.
* The Playhouse Padlock is the only lock to have a cylindrical main part.
* The Playhouse Padlock, the Red Cogwheel and the Orange Cogwheel make the same noise when hitting against something.

## Gallery

PlayhouseLock.pngThe Playhouse Padlock before the version 1.7.9.3.PadlockLekhus Texture.pngThe textures used by the Playhouse Padlock.PlayhousePadlockUnlock.gifUnlocking the Playhouse Padlock.
Bedroom 1

## Contents

### Possible Items

Ammunition (spawns only if you assemble the Shotgun), Red Cogwheel, Shotgun Barrel, a Painting Piece, Car Battery

### Structures

Shelf, Bed, Door, Window, Chest of Drawers

## Extra

### Added In

Version 1.0

**Bedroom 1** is **one** out of the **three** Bedrooms in Granny (the other ones being Bedroom 2 and the Starting Bedroom). It was added in Version 1.0, and it is located next to the Starting Bedroom, and is connected to the Walk-In Closet and the Foyer.

## Description

**Bedroom 1** contains a Window, a Bed, a Lamp, a chest of drawers, and a Shelf Items may spawn on the chest of drawers, inside the drawers, or on the shelf.

*For more information on item spawning, see Item Locations.*

## Strategies

Due to this room being on the Upper Floor and connected to the Foyer, this room is a risky room to stay in for an extended amount of time, and Granny will always go into this room if any noise is made in the Walk-In Closet or the Secret Area. The Bed is the only safe hiding spot in this room which makes this room even riskier. Moreover, Granny's respawning point is just in Bedroom 2, which is connected to this room by the Walk-In Closet, so it is recommended not to stay in this room for long.

On Extreme Mode, it is recommend to go through this room quickly as there's a Creaking Floor that is completely unavoidable. However, the Creaking Floor can still be avoid if you want to go to the three rooms in the areas. Just simply stay on the right sight of the wall, go under the Bed, and you will be standing in front the Door of the room without touching the Creaking Floor, making no noise in the room besides that.

## Spawning

### Items

1. Car Battery - on the middle shelf in the Chest of Drawers.
2. No items.
3. Red Cogwheel - in the left drawer.
4. Barrel - on the top shelf in the Chest of Drawers.
5. No items.

## Trivia

* The Window in this room is not lined up with the window in the Living Room.
	+ Unlike the others, most windows are lined up together in the house.
* The Hammer and the Winch Handle used to spawn in this room.
* Weirdly enough though, the Hammer spawned in the right drawer of this bedroom.
* If a noise is made in the Secret Area Top Floor or the Walk-In Closet, Granny will always go through this room to investigate. This room is also often used by the Player to get to the Secret Area Top Floor due to the closer proximity to it than Bedroom 2.
* **Bedroom 1** is the only bedroom with a Creaking Floor.
* This room has gone through a lot of texture changes, notice the gallery below.

## Gallery

XRecorder 16072023 173615.jpgVersion 1.8Granny bedroom 1 v1.7.4.jpgVersion 1.7.4Granny bedroom 1 V1.7.pngVersion 1.7Granny v1.6 Bedroom 1.pngVersion 1.6Granny bedroom 1 v1.4.pngVersion 1.4Bedroom 1 v1.0.pngVersion 1.0Bedroom1creakfloor.gifHow to avoid the creaking floor in this bedroom.Ammo bedroom 1 spawn (V14).pngThe set of ammo that spawns in this room when the Shotgun is assembled.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Door Balcony

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Contents

### Structures

N/A

The **Door Balcony** is a structure and can only be seen in the Main Door Ending and in the intro in the PC Port. It is found on the Ground Floor of the house. It was added in Version 1.0, and it is connected to the Foyer.

## Description

The **Door Balcony** consists of two short railings on both ends of the wooden base, two wooden bars holding the roof of the **Door Balcony**. It has a short set of stairs that lead to the house itself. The interior itself is completely made out of wood. There is a door frame is used by the Main Door, and the inside is exposed too.
Secret Area Tunnel

The **Secret Area Tunnel** is a tunnel in *Granny*. It connects the Basement and Secret Area Bottom Floor in Easy, Normal, and Hard modes. On the Basement side, the Player has to knock down a short, thin door to enter the tunnel, which creates noise that alerts Granny.

## Hiding

The **Secret Area Tunnel** is one of the most popular places to hide and is also a useful way to lure Granny on a certain side of the tunnel when the player wants to exit using the other side of the tunnel without risk of encountering Granny. Dropping an object and getting Granny on the Secret Area side will buy the player enough time to search for objects on the Ground Floor or to open locks on the Main Door. On the other hand, dropping an item on the Basement side will allow the Player to search for items on the Secret Area side.

## Trivia

* On Extreme Mode, there is a set of Iron Bars that block the tunnel on the Basement side.
* Prior to Version 1.7.9.3, there is no cobwebs in the tunnel.
* If you are close enough to the side Granny is at when doing the **Secret Area Tunnel** trick, she might see you and run to whichever side you are on to try and catch you.
* If Granny sees you crawl in the **Secret Area Tunnel**, she will not knock you out.
	+ However, she will still knock you out if you go near the very end of the tunnel.
Spectral Spiders

**Spectral Spiders** are the intimidator antagonists in Granny: Chapter Two.

## Description

The **Spectral Spiders** are completely white, excluding their red eyes, and show a ghost-like appearance (hence the word spectral in their name).They don't directly harm or ruin the player's progress, but from time to time, they will produce a hissing noise and sometimes jump really far (almost looking like they're flying). Their hissing noise don't alert the grandparents.

## Trivia

* **Spectral Spiders** are similar to the Spectral Rats, however they can't alert Granny and hinder their vision if stepped on.
* This is the only spider in Granny: Chapter Two.
* They use the same model as Granny's Spider and Cellar Spiders.
	+ They are also simillar to the Cellar Spiders, but unlike them, Spectral Spider can hiss, and are white.

## Gallery

T Spider 02 D2.pngThe texture of the Spectral Spiders.
Item Locations/Version 1.2

File:Hammer preset 5 (V12).png
All **Item Locations** for the Version 1.2 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Painting Pieces

Each one of the four Painting Pieces has its own spawning locations, which are random and independent from the presets.

 **#2** | Study - In the wardrobe
 **#3** | Kitchen - In the cupboard #1
 **#4** | Bedroom 1 - On the shelf

## Trivia

* This is the only version where the Hammer could spawn in the Bedroom 1's drawer.
	+ It is also the only version where the Battery and Cutting Pliers could spawn in the Nursery's Drawer.
Slendrina's Husband

**Slendrina's Husband** is the husband of Slendrina and owner of the castle that appeared in *Slendrina X*.

## Description

### Slendrina: The Forest

He appears twice in the game. Once when entering a house and second near the end of the game. After collecting seven keys to unlock the coffin, Slendrina's Husband is shown resting inside of it along with a picture of him and Slendrina. During the end cutscene of the game, the camera zooms into his face before showing his eyes opening. The screen changes to "The End" at this point.

### Slendrina X

This is Slendrina's Husband's first hostile appearance. He walks throughout his Castle and will attack the player using his claws when encountered. He can be killed if attacked with a Sword, though he will respawn. You can also kill the spiders by using a sword, 2 hits only. Though they can respawn, like Slendrina's Husband. And also, he has 2 pet spiders. But in Granny, she has 1 spider. The spider has the same colour, but with red eyes.

### Granny: Chapter Two

Slendrina's Husband appears as an Easter Egg in this game. His body can be found inside the locked cabinet, which requires the Cutting Pliers, in the jail on the attic. However, his body will disappear after 10 seconds.

## Appearance

Slendrina's Husband wears a black suit with small white buttons. His pants are black and cover all his legs. It has two large white hands with large, sharp nails.

## Trivia

* Slendrina's Husband resembles a character known as Count Orlok from the 1922 film Nosferatu. He is most well known for the iconic scene of his shadow going up a staircase.
* It is unknown how or why Slendrina's Husband was brought to Grandpa's house and it's unknown how and why Grandpa put him in the locked cabinet in the attic.
* His name is written "Nos" in the game files of Granny: Chapter Two.

## Gallery

Screenshot 20170919-201345.png**Slendrina's Husband** in Slendrina X.Screenshot 20190907-110251 Granny Chapter Two.jpg**Slendrina's Husband** in Granny: Chapter Two.Cijsrhrgfhdshgfjhksdfhfvujkhujghyjfhgfdvgdhgfgd.jpgOriginal film (**Slendrina's Husband** origin).
Table (hazard)

## Table

The **Table** is an audio hazard that alerts Granny once pushed/knocked over.

## Appearance

The tables are pretty short and are made of some dark brown wood. They have one leg that connects three other smaller legs. It also has a decagonal tabletop. The tabletop really sticks out from the rest, and shrinks down into a small leg that holds, like mentioned before three other smaller legs. The table in the Starting Bedroom keeps a vase on top of its tabletop, while the one in the Dining Room is just a normal table with no objects on it.

## Mechanics

Knocking them down will create noise, alerting Granny. She will come to the location specifically where the tabletop hit the floor.

## Trivia

* Their texture has undergone some changes since the initial release of the game.
* In Version 1.2, the tabletops were darkened.
* As seen below, they were replaced completely in the PC version of the from PC, using a fine wooden floor texture found in many other parts of the game.
* Granny can knock down both the tables.
* She most commonly knocks down the one in the Dining Room, while she is chasing you. (She can also knock down this table on her own will, without having to chase the player)

## Gallery

Newtable.pngThe Table in the PC Port.Table.pngThe Table in the Dining Room.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Spider Key

The **Spider Key** is an item that is primarily used for accessing the Spider Cellar. It was released into the game on 23 November, 2022 in the version 1.8.

## Appearance

The key is possibly golden or brass with a cylinder shaft and cubic teeth. Its handle is composed of two rings rotated in perpendicular directions from each other that are connected to the shaft.

## Spawning

The **Spider Key** gets spewed out from Slendrina's Mother's mouth after freeing her using the Book. This still creates noise and alerts Granny, which can be used as a decoy for misleading Granny after creating other noises.

## Before V1.8

In Version 1.7.9.3, after the Book is placed on the Lectern, Slendrina's Mother would drop from her chains and start crawling on the floor but would not drop the Spider Key.

However before then, the no longer existing "Strange Substance" would move back and disappear, showing Slendrina's Mother's body after the Book is placed.

## Trivia

* The **Spider Key** appears as the only one in the game with little to no damage.
* The Book, the **Spider Key** and the Hammer are the only items you always have to use in order to escape from any escape route you are taking.
* The **Spider Key** is the only key in all Granny series whose location always stays the same on all presets.

## Gallery

Slendrinas mother spew key.gifSlendrina's Mother spewing the key outOpen spider trapdoor.gifThe key used to open the Spider Cellar trapdoorGold Texture.pngThe texture used by the Spider Key.
Small Lamp

The **Small Lamp** is a decoration item in Granny 3. It can be found in the Shed.

## Appearance

The lamp shade is partially translucent and shaped triangularly. Its color is a dirty pinkish-brown. The stem is a dark black, and has a moveable hinge at the halfway point. The base is square-shaped and bears the same color as the stem.

## Trivia

* It is not known how this little lamp illuminates light throughout the entire Shed.
	+ It doesn't actually emit any light, as it exists just to give **Shed's** wall a brightened image without looking unrealistic.
* In contrast to Floor Lamp, there is no bulb in this smaller variant.
* In the PC Version, the lamp actually emits light.
Item Locations/Version 1.6

File:Remote Control Preset 5.png
All **Item Locations** for the Version 1.6 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Painting Pieces

Each one of the four Painting Pieces has its own spawning locations, which are random and independent from the presets.

 **#2** | Study - In the wardrobe
 **#3** | Kitchen - In the cupboard #1
 **#4** | Bedroom 1 - On the shelf
near the fusebox

## Trivia

* This version is by far the only version where all of the items stay it's same position and location with V1.5's item location.
	+ Unlike the other versions, there will always be position and location changes for most of the items.
Bob

> I want coffee.
>
> Bob

**Bob** is a central figure and serves as one of the primary antagonists in the videogame titled 'The Twins'

## Description

**Bob**, along with his twin brother Buck, are disreputable for their criminal behavior, as they stole 3 valuables which they keep hidden from the Player, all while patrolling the Abandoned Prison in order to resist the chances of the player from returning the valuables back to the museum(s).

Of the brothers, **Bob** has noticeably more raw strength and muscle, but his level of intelligence leaves much to be desired.

## Appearance

**Bob** is much larger (and more blockheaded) than his brother Buck, wearing a tan shirt that isn't quite long enough to meet his waistline. He also wears tan jeans and brown boots. Unlike his brother, **Bob** has amber eye color and no visible hair. He looks basically the opposite of his twin.

## Trivia

* **Bob** was voiced by DVloper according to his tweet.
* In the game, it is seen that **Bob's** hammer is covered in blood, which possibly implies that many more thieves were sent to the Abandoned Prison, in favor of returning the stolen valuables.
* **Bob** has difficulty speaking, and the reason remains unclear.

## Gallery

Bob Jumpscare.jpgBob is hitting to the Player.Ending2.jpgBob being electrocuted by Buck.Ending1.jpgBob in the Main Door Ending.Bob Drinking Coffee.jpgBob drinking his coffee.Bad3.jpgBob in the Backyard with Granny.Bad4.jpgBob and Granny in the Plasma Gun Ending.BobTexture Painted3 Vector.pngThe textures used for Bob.BobTexture Painted3 VectorGreenHead.pngThe textures used for Bob when his head is green by the Rat Posion.
Granny's Bat

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Background Information

### Added in

Version 1.0

Granny's Bat is a hazard in Granny. It was added in Version 1.0.

## Appearance

Granny's Bat is Granny's weapon. It appears to be made of wood and covers in blood . And it is proof that the Previous Victim was killed by Granny really badly.

## Trivia

* Granny's Bat is the only weapon Player can't interact with.
* Granny's Bat appears in all 3 Granny Games, it also appears in The Twins if "With Guests" mode is enabled .

## Gallery

ASHSEN 2.pngThe texture used for the Bat's wood.Blood3.pngThe texture used for the Bat's blood.
Door Note

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Extra

### Added In

Version 1.5

The **Door Note** is a piece of paper that Granny posted on the Main Door, which can be found only on Practice, and was added alongside it.

## Description

It is a piece of paper which is fastened with a nail. It reads "I'll be back soon" in red pen or blood, which was written by Granny for the Player.

It doesn't do anything, it is just on the Main Door in the Practice mode because Granny isn't home.

## Trivia

* Despite saying that Granny is gonna be back soon, she never is, as she is completely gone from the house.
* It's unknown what Granny does while she's gone, formerly searching for new victims, however she could also be visiting Grandpa's House or their Shared House in Granny 3.
* It is written red. This is because it was probably written in blood of Granny’s victims.
* In Chapter: Two, it says multiple things but in Granny, it only says one thing.

## Gallery

IllBeBackSoonSign.pngThe texture used for the Door Note.
Mannequin Room

The **Mannequin Room** is a rather a larger-sized room with many openings. It is located in the Attic. It was added to the game in Version 1.2, along with the Attic itself.

## Description

In the middle of the **Mannequin Room**, there is a Mannequin which can be knocked over. There is a Chest at the far end of the room to hide in, and a tunnel to the left that is covered by the Vent Door known as the Vent Tunnel. This door can be pushed away to gain access to the one-way shortcut which leads to the Bathroom. There is a door near the Chest, which can be unlocked using the Special Key. Upon doing this, the player will be granted access to the Special Room.

In Nightmare Mode, the room is coated in blood.

## Strategies

Generally, the **Mannequin Room** is one of a few places in the house that Granny rarely wanders to. It also houses two hiding spots, making it easy to escape from her during a chase on the Upper Floor. Also, when the Unstable Flooring is broken, the Player can look down the hole, making it possible to see Granny's location. Be aware that this is a double-edged sword, as sometimes she will see you through the hole and rush up to your location. Items can be dropped through the hole, calling Granny's attention to the Ground Floor, giving them time to explore the Nursery, the Jail Room, or the Special Room.

If the Player is in the **Mannequin Room** and wishes to go downstairs without encountering Granny, they can make noise to lure Granny up to the **Attic**, then make a one way drop to the Bathroom via the Attic Tunnel vent. This will buy the Player enough time to run downstairs, but be aware that the first time this happens, the noise of the cover will alert Granny. Not only this but on higher difficulty levels, the Player will land on a Creaking Floor, which will lure her towards that location. Keep in mind that falling without the cover will stun the Player for about 3 seconds because of Fall Damage. Be prepared to leave the Bathroom quickly or hide in the nearby Cabinet.

The Player can also leave the **Mannequin Room** by hiding in the corner near the Unstable Flooring, prerequisite by knocking the Mannequin. The Player then can lure Granny to the Mannequin, and once Granny is looking around, the player can make a run for it without getting noticed by her.

Lastly, the Player can throw any objects on top of the Unstable Flooring if they don't want to make noise in the Attic.

## Trivia

* Inbetween Version 1.2 to Version 1.5, it was the highest point of the house.
* When in this room, the ambience will be changed to wind. These sounds are reused from the horror film “The Stand” by Stephen King.
* As of now, the **Mannequin Room** is one of the ONLY rooms in the game where no items are capable of spawning inside of it, alongside the Sewer Drain, the Secret Area Tunnel, the Shed Tunnel, as well as the Walk-In Closet.
* It is unknown how Granny was able to made the Plank of the rooms stand still when the top of the wood isn't even touching the walls nor the ceiling.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Switch Lock

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Extra

### Added In

Version 1.3

The **Switch Lock** is located on the top of the Main Door. It is required to be unlocked to escape through the Main Door. It only shows up if Extreme or if Extra locks mode is turned on. It was added to Granny in Version 1.3.

## Description

The Switch Lock is required to be unlocked to escape with the Main Door in Extra locks mode. To unlock it, the Player has to find the Backyard Switch. The Screwdriver is necessary to take of the cover blocking the Lever and the Player needs to pull the Lever down to unlock the Metal Lock This will create noise but doesn't alert Granny. The black cable will also guide the Player to the Lever if they don't know the map well.

## Trivia

* If you attempt to interact with the **Switch Lock**, the Player says "I need to find a switch", but there is no "switch item" in the game, the Player needs to pull the Switch in the Backyard instead.
	+ Unlike other locks, even if the Player had already pulled the Lever down, he still says "I need to find a switch" when interacting with the Metal Lock.
Jail Ventilator

The **Jail Ventilator** is a fan on the back wall inside of the Jail Cell. It was added to *Granny* in Version 1.2.

## Parts

**Jail Ventilator** is composed of 4 parts: a power supply, a cable, a spinning fan, and an internal compartment (which always contains an item).

## Mechanics

The fan will spin, blocking the Player from accessing the item behind it.

Trying to grab the item while the fan is running will result in the fan slicing the Player's fingers, splattering blood on the screen and violently shaking the screen. This does not result in any permanent injury and can only happen once. Granny will not be alerted by this noise.

The fan can be turned off by cutting the wire to the side of it with the Cutting Pliers or the Chain Cutter. following this, the fan will turn off, thus stop spinning and the item inside the internal compartment behind the fan can be picked up safely.

## Spawning

The **Jail Ventilator** will always contain an item, depending on your current Preset as follows:

* **Preset 1**: The Safe Key;
* **Preset 2**: The Red Cogwheel;
* **Preset 3**: The Safe Key (again);
* **Preset 4**: The Wrench;
* **Preset 5**: The Wheel Crank

## Audio

The sound of the fan cutting the player's fingers.

## Trivia

* Since Version 1.7.9.3, the **Jail Ventilator's** wire now sparks when it is cut.
	+ On the PC Port, since Version 1.3.1, the **Jail Ventilator's** wire does not have this effect when cut. This was most likely a mistake on DVloper's part.
* The Padlock Key could spawn here twice when the **Jail Ventilator** was released. However in Version 1.3, on Preset 2, the key was moved to the Cogwheel Safe while the Red Cogwheel took its place.
	+ On Version 1.5, the Wrench took its place and the Padlock Key no longer spawns in the Ventilator.
* When the Player tries to interact with the fan itself, it makes a loud noise. Surprisingly, it does not alert Granny.
* The Orange Cogwheel used to spawn here. Later it was moved into the Spider Cellar in Version 1.8. As of now, the Safe Key is the only key that can spawn in this room.
* As of now, the Safe Key is the only key that can spawn in the **Jail Ventilator**.
	+ It is also the only a Safe Key (as of now) that can spawn here twice.
	+ In the older versions, the Padlock Key and the Master Key are the items that can spawn in the **Jail Ventilator** too.

## Gallery

Screen Shot 2018-08-15 at 19.34.39.pngVentilator as seen from from opposite side of Jail Room.Screen Shot 2018-08-15 at 19.21.28.pngRed Cogwheel in Jail VentilatorScreenshot 20180817-033411.pngSafe Key in Jail VentilatorScreenshot 20180824-192417.pngWrench in the Jail VentilatorScreenshot 20190502-191307.pngThe Ventilator with nothing and the wire cutWheelCrankVentilator.pngWheel Crank in the Jail Ventilator
Item Locations/Version 1.1

File:Hammer preset 1 (V11).png
All **Item Locations** for the Version 1.1 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Padlock Code

The Padlock Code spawns randomly in one of these locations once you hear the clunk noise of the Numeric Padlock being placed.

Number

## Trivia

* Versions V1.0 - V1.1 have only four presets, opposed to five from any version since V1.2.
* Throughout versions V1.2 - V1.7.9.3, no puzzle items spawned in the Starting Bedroom, which makes version V1.1 one of a few where this used to happen.
Main

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Main Page** - A redirect to this wiki's home page.
* **Main Menu** - The menu that comes up after the DVloper's logo intro.
	+ **Main Door** - The door that is also an escape route.
		- **Main Door Lock** - A lock on the Main Door.
		- **Main Door Escaping Procedure** - The list of actions needed to escape through the Main Door.
Audio and Soundtracks

This page is a list of every sound and music played in the game Granny.

Note: not all sounds and music are DVloper's, but most of them are composed by him.

## Audio

### Doors

**Closing** File:InnerdoorClose2.ogg
**Rattling** File:DoorLocked2.ogg
 **Jail Door** | **Opening** File:PrisonDoorOpen.ogg
**Closing** File:PrisonDoorClose2.ogg
 **Shed Door** | **Opening** File:OutHouseDoorOpen3.ogg
 **Playhouse Door** | **Opening** File:LekhusDoorOpen.ogg
**Closing** File:LekhusDoorClose.ogg
 **Cupboard,Cabinet,Wardrobe doors** | **Opening** File:CabinetDoorOpen.ogg
 **Garage Cabinet** | **Opening** File:MetalDoorOpen.ogg
 **Car Trunk, Hood** | **Opening** File:CarTrunkOpen.ogg
**Closing** File:CarTrunkClose.ogg
 **Garage Door** | **Opening** File:GarageDooropen.ogg
**Rattling** File:CarDoorBroken.ogg

### Soundtracks

A bold **M** means that the track only plays if the "Music" option is ticked.

Here's a list of every soundtrack in the game.

### Ambiences

These always play and change depending on what area you're in.

**Basement, Secret Area,**
**Sewer Area**

### Background Sounds

These are sounds that are produced by an object somewhere in the house and can be heard anywhere. They'll become louder when you get closer to the object that's producing the sound.

## Trivia

* Most sounds' file names are in Swedish. For example: the sound of a table falling is called "BordRamlar.ogg" ("Bord" is table and "Ramlar" is falling in Swedish).
* There's currently a bug with the music where after Spider Mom loses track of you if the "Music" option is off, the Spider Cellar music will play permanently even when you're not in the Spider Cellar. It will only stop playing if you get knocked out.
Metal Trapdoor

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Extra

### Added In

Version 1.7

The **Metal Trapdoor** is an object in Granny that can be found beside the Playhouse in the Backyard. It can be removed to access the Sewer Drain.

## Appearance

The Metal Trapdoor is a trapdoor with 4x4 square holes on it.

## In-Game

The Metal Trapdoor is in the Backyard beside the Playhouse. The Player has to interact with it to move it away which gives them access to the Sewer Drain.

## Trivia

* The **Metal Trapdoor** is the first trapdoor to be added to the game.
* The **Metal Trapdoor** is the only trapdoor in the game that doesn't need a key/puzzle item.
	+ This is because the Sewer Area doesn't need a lock in order to be accessed.
* There's also another trapdoor in the Living Room which gives the Player access to the Spider Cellar.
	+ However, the one in the Living Room does not move away. Instead, the Trapdoor will open itself like a regular trapdoor after the Spider Key is inserted.
* The **Metal Trapdoor** does not create noise after being removed.
	+ Similar with the Spider Cellar Trapdoor.
* The **Metal Trapdoor**'s Cover uses the same model as the Cover's window in the Vent Tunnel.
Nursery

The **Nursery** is a room that is connected to the Mannequin Room and the Jail. This room was added to *Granny* in Version 1.2, along with the Attic itself.

## Description

Inside the **Nursery**, there's a short chest of drawer (exactly the same as the one in the Study), a Crib, and a Locked Door, leading to the Jail. The floorboards that were most likely light brown have gone extremely desaturated and now appear in a light gray shade of color. The walls are also light gray and are either dirt-smudged or paint corroding and falling off them.

The **Nursery's** doorway is boarded up with a set of three vertical Planks. They can be knocked down by either:

* Using the Hammer to pry the nails from the Planks and make them fall over.
* Luring Granny near the Planks so that she will knock them down. It's recommended to throw the Grey Vase next to this room's doorway.

Granny will also never wander to this room on her own will, instead she will only come here if the player alerted her by making noise in it.

## Spawning

One item will always spawn in the **Nursery**, depending on the Preset you're playing on:

1. Red Cogwheel - Right drawer.
2. Trigger - on top of the chest of drawers.
3. Meat - on top of the chest of drawers.
4. Car Key - Right drawer.
5. Cutting Pliers - Left drawer.

The numbers represent which Preset you're on, for more information visit Item Locations.

## Slendrina Easter Egg

If the player drops the Teddy into the Crib, Slendrina will appear behind it as a ghost. A short piano piece of Slendrina's theme will play, lastly, she will slowly start to fade away.

Exiting the house through the Main Door after doing this will trigger the Alternate Ending, where Slendrina will be standing in the doorway, and Granny will be sitting on the Door Balcony with the Teddy.

It is recommended to knock out Granny before dropping the Teddy onto the Crib, as it will put Granny (and the Spider Mom) into Rage Mode.

## Trivia

* In Version 1.2, the Battery used to spawn in the right drawer.
* Before Version 1.3, there was no Crib in the Nursery, as there was no Teddy back in the day.
* The Nursery and the Old House Closet are the only rooms in the game that require the use of the Hammer in order to unlock.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Version 1.2

### Items Added

Battery, Battery Lock, Chest, Planks, Jail Cell, Security Camera and Painting Pieces (Easy and Normal only)

**Version 1.2** is the 4th version in Granny. It was released on February 12th, 2018.

## Description

* A little bigger house.
* Added Hard difficulty.
* Opportunity to get a bonus day. (only Normal and Easy)
* An extra lock on the main door. (only Hard)
* Now you can drop items on bear traps to disarm them.
* Granny's got legs :)
* Small change of the menu.

## Additions

### Difficulty Options

* Hard Mode
	+ Adds an extra lock on this mode

### Rooms

#### Attic

* Attic
* Jail
* Nursery

### Items

* Battery
* Plank (3x)
* Blue Vase
* Painting Pieces 1-4

### Puzzles

* Crossing the Unstable Flooring
* Getting Jailed
* Jail Ventilator
* Battery Lock
* Earning an Extra Day

### Obstacles

* Mannequin
* Security Camera
* Jail Door
* Unstable Flooring

### GUI

* Play Menu - Has all Options from the now removed Options Menu integrated into it.

## Changes

### Mechanics

* Numeric Padlock - When added by Granny, it now displays a message instead of making a sound. The message: "You are too good. Granny has placed an extra lock on the main door." is now seen.
* Bear Traps - You can drop items on them to trigger them now.

## Removed

### SFX

* The sound effect played when the Numeric Padlock was applied to the door was removed and replaced with text (see what says above).

### GUI

* Options Menu was removed and moved.

* App icon v1.2 - v1.3.pngNew (v1.2 - v1.3)
* App icon v1.0 - v1.2.pngOld (v1.0 - v1.1)
1/2
## Trivia

* This version added the very first Chest in the game, located in the Attic.
* It added the first way to lose a day without being caught by Granny; You can fall through the Unstable Flooring.
* There were several spider webs located throughout the Attic that most people think were hinting at Version 1.5 and the addition of the Spider, although it may purely be coincidence, and that DVloper did not intentionally mean to make the correlation.
* This was the first update to have five Presets, as this update added Preset #5.
* Even though the Attic was added in this version, both Teddy and the Slendrina Easter Egg did not appear in this version.
	+ Version 1.3 added them later on.
Slendrina (character)

> It has been a good day today but i'm starting to feel dizzy and nauseous now.
>
> Slendrina (The Child of Slendrina)

**Slendrina** is a minor character and Easter Egg in Granny, Granny: Chapter Two*,* the tertiary antagonist in Granny 3 and the titular main antagonist in the Slendrina series, from the original Slendrina game, all the way to Slendrina X. Slendrina is also Granny's granddaughter and is the most important character in the Slendrina series.

## Behaviour

In the first game she appears as a Easter egg, and in second Game only her head appears, in both games she doesn't harm the Player, but in Granny 3, she returns as a passive antagonist, and works pretty much the same as in Her series but with some changes:

* Now when Player looks at her, the screen starts shaking.
* She doesn't kill the Player, and just knocks them out (gives a game over if its 5th day).
* After giving the Teddy to the Crib, she will Give Player an Item, and disappear for the rest of the Game, until the end cutscene.
* Unlike Her Grandparents, She has a Seperate category, and can be turned on/off on any difficulty.

## Summoning in Granny

If the Player puts Teddy into the crib at the Nursery, Slendrina will get summoned for a couple of seconds. Doing that will teleport granny to the Basement, and Player will get secret ending if they will did Door Escape. The secret ending shows Granny sitting on the steps and holding the teddy while Slendrina is standing behind her, staring out into the forest.

## Trivia

* **Slendrina's** appearance was based upon her Slendrina X appearance, as well as her more modern Slendrina: The Cellar appearance.
* Take note that Granny locks the bedroom door closest to the attic (Bedroom 2) on Day 3. This will persist throughout Days 4-6 until the player lures her to the door and tricks her into opening it or spawns there after being knocked out. As such, you might want to complete this task on Day 1 or 2.
* In Chapter Two, a picture of Slendrina with Granny can be seen in the TV room.
* Slendrina's face comes from a promo image of The Grudge 2
* The dress Slendrina uses since 2014 (House of Slendrina) is from "Temperley London 2012 Ophelia Collection"

## Gallery

20230806 113429.jpg**Slendrina** in the mobile version.Captura de pantalla 2023-07-13 183358.png**Slendrina** in the PC Port.Forslend.jpg**Slendrina** as she is seen in the Introduction (exclusively on the PC Port).EC3FCF0F-2ECF-4A96-BF02-7AED2A4C4430.png**Slendrina** seen from a distance.036D6045-8902-464D-A117-34273CF8CE17.png**Slendrina** in the secret ending.SlendrinaTexture4.pngThe textures used for **Slendrina**.SlendrinaSecretEndingPractise.png**Slendrina** in the secret ending, more specifically on Practice Mode