recursal/Fanatic-Fandom huggingface dataset:
Shieldbreaker

* Unlocked By: Warrior Package
* Blueprint Rarity:
* Item Level: 3
* Base Power: +68
* Unlocks: Valkyrie Boots

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 3 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Orcish Valley

### **Phase I**

Exploration

Boss Battle
 Recommended Power
 11,000  | 3h  | 110,000 Xp

### **Phase II**

Exploration

Boss Battle
 Recommended Power

### **Phase III**

Exploration

Boss Battle
 Recommended Power
 15,500  | 3h  | 155,000 Xp

### **Phase IV**

Exploration

Boss Battle
 Recommended Power
 17,500  | 3h  | 180,000 Xp

### **Phase V**

Exploration

Boss Battle

## **Loot**

Occaisonally your heroes will bring back items from quests.
Items found:
* Blueprint Fragments
* Ice Staff
* Great Helm
* Valkyrie
Fireworks

* Unlocked By: Patriot Package 2016
* Blueprint
* Item Level: 8
* Base Power: +215
* Unlocks: Patriot's Boots
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 8 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Rifle

* Unlocked By: Leather Chest /OR/ 13
* Blueprint Rarity:
* Item Level: 13
* Base Power: +410
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Shadow Lurker

* Unlocked By: Magic Chest // 81 Blueprint Fragments
* Item Level: 38
* Base Power: + 1,450

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Opal Necklace

* Unlocked By: Shiny Pendant
* Item Level: 5
* Base Power: +76
* Unlocks: Scarlet Drop

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Obsidian Potion

* Unlocked By: Dwarvish Chest or 116  (Right Line)
* Blueprint Rarity:
* Item Level: 47
* Base Power: +1950
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

}}

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

Flawless Twilight Potion

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 47 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Quality

## About

Items are made at various qualities: normal, good, great, flawless, epic, and legendary.

Higher quality items are more rare.

Items are most often made at normal quality, although most early recipes can be mastered to always produce good or great items.

According to the developers, quality is determined by two factors.

The first is based on the sum of the Mastery of each of your workers (not just the ones related to the item being crafted).

If you beat this roll, then a second roll determines what quality item was really crafted.

Also, when a recipe is upgraded to a higher quality in this way, you also have the option of spending gems to advance the quality one level further.

For instance, if you get a Flawless item, you could spend gems to upgrade that item to Epic.

This is not a good way to spend gems if you are going to sell the item to one of your customers, but it is a good way to achieve powerful, unbreakable gear for your adventurers.

Note that a legendary item can't be upgraded this way. Mythical items can only be aquired through fusion and as drops from chests, loot bags and probably as special loot item from quests.

Epic gear within one level of a hero's level and Legendary gear within three levels of a hero's level will have a 0% chance to break.

For this reason, if a hero levels up, it is a good idea to check their gear and make sure you aren't risking epic and legendary gear if you send them on quests.

Once a hero reaches maximum level (25 for tier 1 heroes), you can begin to look for what is commonly referred to as permanents or *permas* for short, which are special version of *Unbreakables*.

This will give a great deal of power for the adventurer without risk of loss.

Higher quality items sell for more gold and also have higher power with less of a chance to break during quests.

Some recipes, once mastered, will always craft at a higher quality.

 Power Increase
 Break Chance
chance
chance
chance
chance
chance
chance

## Notes

1. ↑ 1.0 1.1 permanents aka "permas" = Unbreakables for max level Heroes.
2. ↑ 2.0 2.1 2.2 2.3 Unbreakables = *Equipment of  quality(±1 level) and/or  quality(±3 levels) near the hero's level with 0%(no) chance of breaking*
Royal Dirk

* Unlocked By: Dark Hand
* Item Level: 37
* Base Power: +1350
* Unlocks: Traitorous Blade

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 37 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Royal Cuirass

* Unlocked By: Primal Chest or 152  (Center Line)
* Blueprint Rarity:
* Item Level: 55
* Base Power: +2875
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 55 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Pitchfork

* Unlocked By: Harvest Package 2016
* Blueprint Rarity:
* Item Level: 11
* Base Power: +390
* Unlocks: Cornucopia
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 11 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Poison Tip

* Unlocked By: Iron Chest or 25  (Right Line)
* Blueprint Rarity:
* Item Level: 19
* Base Power: +825
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 19 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Mountain Hideout

"*Hidden deep in the Silver Mountains are some caches of ancient treasures. The trouble here is that these mountains are also home to beasts and brigands. Honestly I don't know which of the two are more dangerous. Equip yourselves properly and you shouldn't have too much trouble.*"
The Mountain Hideout is the 6th Tier 1 Resource Quest becoming available at Inn level 7. The Boss is Wannabear, and the prize is Rainbow Dust. The quest requires a minimum total Group Power of 3600, takes a base-level 40 minutes to complete, and has a base-level recovery time of ?? minutes.

## **Loot**

Occasionally your heroes will bring back items from quests, including:
* Treasure Bag
* Leather Chest
* Blueprint Fragments
Pocket Knife

* Unlocked By: Knife
* Item Level: 2
* Base Power: +26
* Unlocks: Hand Axe , Dirk

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 2 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Protector Gauntlets

* Unlocked By: Dark Vambrace
* Item Level: 31
* Base Power: +875
* Unlocks: Giga-brace

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Robin's Hood

* Unlocked By: Wooden Chest Or 5  (Right Line)
* Blueprint Rarity:
* Item Level: 8
* Base Power: +175
* Item Ability:

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 8 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Relic Hammer

* Unlocked By: May 2019 Relic Crafting Event
* Blueprint Rarity:
* Item Level: 30
* Base Power: +1025
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 30 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Resource Buildings

The level of Resource Buildings determine the Resource recharge rate for each storage bins for all players in The Town. The Primary Boost provides an immediate flat amount of resources to your Storage Capacity. These resources will stop at your Storage Capacity and any resources gained beyond your Storage Capacity will not roll over after you have spent resources of that type. The Secondary Boost increase the Resource generation of each bin of the corresponding Resource type.

When you invest in a Resource Building (such as the Sawmill), you are also given some amount of the resources the building produces. This is on top of the bonus rate per hour. If you invest from 0 to the maximum to level the building to the next level, you gain quite a bit of the resource. If you invest only a little, you get a smaller, proportionate amount.

For this reason, one trick is to invest when you run low on a resource. You can top yourself off -- or partially top off -- as you go. If you invest all at once, you might over-invest and not have enough storage to hold the number of resources you would just get. So feel free to invest a few thousand gold at a time.
Parrying Dagger

* Unlocked By: Dirk
* Item Level: 5
* Base Power: +90
* Unlocks: Stiletto

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 5 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Phoenix Dust

* Unlocked By: Coldfire Dust
* Item Level: 35
* Base Power: +1050
* Unlocks: Mystic Flower

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 35 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Noble Plate

* Unlocked By: Iron Chest /OR/ 22
* Blueprint Rarity:
* Item Level: 18
* Base Power: +625
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Sharp Tusk

* Unlocked By: Golden Chest or 39  (Left Line)
* Blueprint Rarity:
* Item Level: 25
* Base Power: +1000
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 25 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Rebirth Rod

* Unlocked By: Whispering Wand
* Item Level: 23
* Base Power: + 700
* Unlocks: Ice Staff

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 23 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Mana Potion

* Unlocked By: Health Potion
* Item Level: 22
* Base Power: +550
* Unlocks: Golden Potion

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Robe

* Unlocked By: Red Tunic
* Item Level: 7
* Base Power: +120
* Unlocks: Doublet

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 7 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Shockers

* Unlocked By: Golden Chest or 60  (left Line)
* Blueprint Rarity:
* Item Level: 32
* Base Power: +1,375
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 32 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Ring Mail

* Unlocked By: Scale Mail
* Item Level: 5
* Base Power: +76
* Unlocks: Chainmail

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Trading House Offers**

This is a table for how much the minimum and maximum offers are when using the Trading House Offers option.
* Note: You are not guaranteed any price as the trading house price fluctuates.

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−