recursal/Fanatic-Fandom huggingface dataset:
Анчар

**Анчар** — хищник большого размера, рост которого в холке достигает 85 см, а длина туловища без учета хвоста составляет 160 см. Размер и вес хищников полностью соответствуют правилу Бергмана: чем суровее среда обитания — тем крупнее зверь, поэтому волк весом до 85 кг. Мех волка густой и двухслойный. Анчар имеет вариацию бурого, белого цвета по всему телу, в некоторых местах присутствует тёмно-бурый цвет и рыжий — у носа. Глаза альфы имеют золотисто-жёлтый цвет который отлично сочетается с его общей внешностью.

## Характер

Анчар вполне дружелюбный и миролюбивый волк. В стае он выступает как ответственный вожак, хороший товарищ и любящий свою вторую половинку супруг. Волк всегда старается защитить свою стаю от бед и как можно тщательней прокормить её, учитывая их место обитания и климат. Альфа хороший охотник и боец, и имеет авторитет среди Свободных волков. Анчар очень острый на ум и довольно хитрый. Несмотря на его хорошие качества и лидерство, он по мнению Хоула альфа слишком миролюбивый и «не может сделать стаю великой», с чем в какой то степени прав. Жизнь его подчинённых — превыше всего. По натуре он спокойный и можно даже сказать немного ленивый, однако терпеливый и гордый.

## Семья

### Список родственников

**Мать:**

* Кайла: *статус неизвестен, скорее всего мертва.*

**Отец:**

* Граф: *статус неизвестен, скорее всего мёртв.*

**Пара:**

* О-ха: *жива.*

## Интересные факты

### Общее

* Автор говорит, что его отец скорее всего был — волкодавом.
* Так же, автор думает, что из-за родства с собаками Анчар обладает «повышенной добротой».
* Изначально автор хотел сделать его чёрным, однако решил что этот цвет стал «популярным» в ролевой.
* Предполагается, что Анчар не имел имени, а уже кличку «Анчар» ему дал лесник, из-за того, что часто появлялся у него на глазах.
О-ха

О-ха — обладательница пропорционального телосложения. Волчица крупная, мускулистая (хотя этого почти не видно под шерстью), худая с длинными сильными лапами, вытянутой точенной мордой. Уши необычайно длинны для средних размеров обычного волка. У О-ха мягкая, густая и длинная белоснежная шерсть с небольшим синеватым отливом ближе к концу лап и хвоста и светло-кремовым отливом на мордочке. У волчицы красивые умные и пронзающие насквозь желтые глаза. На боку еле виден небольшой шрамик, ушко порвано.

## Характер

О-ха относительно спокойная и невозмутимая волчица. Она уравновешенна, что иногда приводит окружающих в страх. Также она бывает задириста и немного нагла с незнакомцами. Но такой характер - лишь способ обороны. Внутри, О-ха мягкая, ласковая и понимающая волчица, готовая на все ради стаи. Хочется выделить, что в детстве ее частенько избивали другие волчата из-за выделяющегося цвета шерсти, но это не повредило психику О-ха, из чего можно вывести, что она стойкая и умеет перепрыгивать препятствия. Очень умна и ее сложно провести из-за недоверчивости, также развитой в детстве.

## Семья

### Список родственников

**Пара:**

* Анчар: *жив.*

## Интересные факты

### Общее

* "Ха" обозначает готовность пойти на все ради близких. Также это имя значит, что существо имеющее такое имя может отдать себя в жертву, несмотря какой она величины.
* Имя О-ха не склоняется.
* Владелец персонажа "взял" имя из чудесной книги "Лунный Зверь".
* Владелец персонажа хотел бы, чтобы О-ха умерла спасая волчат от пули браконьеров.
Коготь

**Коготь** — огромный, мускулистый чёрный волк. Он имеет лобастую голову, широкую, вытянутую морду, пронзительные янтарные глаза, острый и крупный нос, пушистые уши, длинные, острые и ровные белоснежные зубы, широкие плечи, длинную, густую, жёсткую шерсть. У него широкие спина и бёдра, длинные лапы, острые и изогнутые когти. Он рослый, стройный и красивый, с мощным корпусом и сильными, выпирающими мышцами.

## Характер

Стоит начать с того, что Коготь — искусный врун. Он может настолько запудрить волку мозги, что он будет верить ему, и его не переубедишь. Коготь – наглый и грубый, строптивый волк, который будет доказывать свою правоту, даже если очевидно, что он ошибается. Из-за этого многие волки думают, что он даже из-за родства с Альфами не должен быть Бетой. Однако он очень умён и хитёр, и может делать мудрые решения. Он очень любит своих родителей, и готов пожертвовать для них жизнью. Он властолюбив и честолюбив, и очень хотел бы стать Альфой, но для родителей готов пойти даже в Омеги. Он угрюм и необщителен, и не любит, когда над ним шутят. Однако сам над кем-то пошутить он не прочь.

## Семья

### Список родственников

**Мать:**

* Ракша: *жива.*

**Отец:**

* Шторм: *жив.*

**Брат:**

* Амур: *жив.*

**Сёстры:**

* Кари: *жива;*
* Аста: *жива;*
* Найта: *жива.*

**Тёти:**

* Аша: *жива;*
* Тина: *жива.*

**Дядя:**

* Ворон: *жив.*
Аша

**Аша** — золотистая волчица с длинной золотисто-рыжей шерстью. Её спина и лапы имеют более тёмный оттенок, а морда, грудная клетка и живот светлее. Так же Аша имеет пышный загривок. Её глаза имеют янтарный цвет.

## Характер

Мягкая и добродушная Аша ненавидит насилие и агрессию. Очень заботлива и в каком-то смысле "бесхребетна". Из-за своей мягкой натуры волчица не имеет высокого статуса и часто становиться целью унижений. Со своими сёстрами Аша ведёт себя вполне свободно и открыто.

## Семья

### Список родственников

**Сёстры:**

* Ракша: *жива;*
* Тина: *жива.*

**Племянники:**

* Коготь: *жив;*
* Амур: *жив.*

**Племянницы:**

* Кари: *жива;*
* Аста: *жива;*
* Найта: *жива.*

## Интересные факты

### Общее

* Автор арта — VarjoKiro
* Аша имеет корни сибирских волков.
Force-sensitive

A Force-sensitive being was a being that was tuned to and able to use the Force. Force sensitivity was determined by an individual's midi-chlorian count, which reffered to the max number of midi-chlorians a user could utilize at max potential. Examples: The chosen one, Anakin Skywalker, had in the range of 30,000-40,000 midi-chlorians, Darth Sidious had between 19,000 and 20,000, and Sith Lord Karmin Vexx had rougly 33,950 midi-chlorians.
Амур

**Амур** — на данный момент маленький, серо-бурый щенок с белой мордочкой, лапками и брюхом. Шерсть короткая и мягкая, а хвост короче, чем у обычных волков. Как все волчата, Амур имеет голубые глаза, которые с возрастом останутся такими. В будущем — крупный, как отец, волк с мускулистым телосложением. Имеет длинную серо-бурую шерсть с белой мордой, лапами и брюхом. Лапы широкие и сильные. Грубо говоря от него веет брутальностью.

## Характер

Если внешность он получил от отца, то характер точно от матери. Он строгий, холодный и независимый волк который всячески хочет лидировать и показать себя. Очень умён и амбициозен. Для него не так нужна власть как уважение и периодическая похвала со стороны других. В нём присутствует хорошее качество "быть идеальным" и учится на ошибках. Очень самокритичен и довольно груб. Красноречив. Несмотря на это, волк довольно общителен и понимает юмор.

## Семья

### Список родственников

**Мать:**

* Ракша: *жива.*

**Отец:**

* Шторм: *жив.*

**Тёти:**

* Тина: *жива.*
* Аша: *жива.*

**Дядя:**

* Ворон: *жив.*

**Сёстры:**

* Кари: *жива.*
* Аста: *жива.*
* Найта: *жива.*

**Брат:**

* Коготь: *жив.*

## Интересные факты

### Общее

* Его имя переводится как "Любовь".
* Автор считает, что Ракша назвала его так, чтобы "символизировать" свою любовь к Шторму.
Тина

**Тина** — это среднего размера волчица с тёмно-серой короткой шерстью. Она имеет более короткий, чем у обычных волков, хвост и порванное ухо в виде буквы "V". Её глаза имеют насыщено зелёный цвет, которые будто прямо в душу смотрят. У неё хорошие охотничьи навыки и ещё лучше боевые, ведь в основном она участвует в драках.

## Характер

Дерзкая и хитрая самка. Тина всегда стоит в первых рядах в драки, битвы и сражения с другими стаями. Волчица вполне жестока и территориально зависима. Очень строгая и холодная личность. Как уже можно понять материнские инстинкты у неё отсутствуют напрочь, как и какое-то хорошее отношение к волчатам, ей просто напросто плевать на них.

## Семья

### Список родственников

**Сёстры:**

* Ракша: *жива;*
* Аша: *жива.*

**Племянники:**

* Коготь: *жив;*
* Амур: *жив.*

**Племянницы:**

* Кари: *жива;*
* Аста: *жива;*
* Найта: *жива.*

## Интересные факты

### Общее

* Автор арта — BlueHeart417.
* Тина имеет корни сибирских волков.
Scrolls

The Scrolls are mystical orbs of light. Encoded in the light are scriptures of the creation of the universe, as well as descriptions of the inner workings of The Machination. The Scrolls were written by Draxx, Aspect of Chronicles in the hopes that those who found them would learn to avoid the mistakes the Aspects made.
Свободная стая

**Свободная стая** — это обычная волчья стая под руководством Анчара и его супруги О-ха, в которой нету места жестокости среди волков. Она расположена на северной стороне от всех волчих стай. Стая не имеет другой иерархии, которая отличалась бы от обычной, за исключением нескольких статусов.

## Территория

### Лагерь

Свободные волки проживают в месте где постоянный снег — это обычное явление, и поэтому их лагерь должен быть тёплым. Он находится в еловом лесу. Все волки спят вместе в небольшой пещере, однако такие размеры позволяют делать так, чтобы снежные бури не проникали туда и в каком то смысле сохранять тепло. Трапезы они обычно так же устраивают в пещере.

### Ельник

Ельник – это классический лес который состоит чисто из елей. Лес очень густой и его населяют множество обитателей, такие как: лоси, олени, косули, зайцы, суслики, лисы, медведи и прочие. Его размеры очень велики, и поэтому здесь легко потеряться, из-за чего Свободные волки создают отметки по типу поцарапанной коры дерева. Сюда часто ходят люди, поохотиться на копытных, всяких хищников и на волков в том числе, поэтому будьте осторожны, плюс, в лесу состроен дом лесника.

### Снежная тундра

Это большой кусок земли полностью покрытый снегом. На этой территории не очень часто, однако можно встретить довольно большие стада оленей на которых волки и охотятся. Еще реже тут можно встретить старых лосей, которые судя по всему и приходят сюда в надежде смерти. Здесь не так безопасно как можно подумать, во-первых, опасность представляют люди которые приходят сюда в надежде поохотится, во-вторых снежные бури никто не отменял, в-третьих если волк ослушался и пошёл на охоту один, то он рискует быть затоптанным стадом оленей. Неопытные волки могут даже заблудится.
Ability Creation

Some Character's based on Advanced classes may have special abilities based on their level.

A character will have at least one of the following:

* **Standard Action Ability**: A single target ability which can be no higher than level 3, do no more damage than 3d6, and must be instantaneous in duration and casting time.
* **Full Action Ability**: A single/multi-target ability Which can be no lower than level 3 and no higher than level 6, does not have to be instantaneous. Must not deal more than 3d20 in damage.
* **Mobility Ability**: Can only use movement action, free action and/or reaction. Must be no higher than level 3, can not attack an enemy, and must be instantaneous in duration and casting time.
* **Ultimate Ability**: Must be higher than level 6 but has no other requirements.

**Levels** define the amount of damage an ability can do without the inclusion of modifiers. It will also decide the DC for learning the ability. Learning an ability is 1d20+Int. Even if you create an ability you must learn it before you can cast it. Success determines how many days it takes to learn.

**Duration** Defines how long the effect last on an ability. If the duration is instantaneous, the ability hits and the effect happens that second.

**Casting Time** determines how long it takes to cast the ability, most times this will be instataneous, unless the ability requires powering up. An ability that requires concentration means the attacker has to use 1 action to concentrate on the ability. It can be a free action unless other wise stated by the description of the ability or the attacker.

**Saves** determine the target's ability to defend against it. 1d20 + Save Mod

## Ability Template

**Level:** 1-9

**Type:** Standard/Full/Mobility/Ultimate

**Duration:** Instantaneous/1 action/1 full action/(1) round(s)/Permanent

**Casting Time:**  Instantaneous/1 action/1 full action/(1) round(s)/Concentration

**Save:** Will/Reflex/Fortitude

**Description:** What the ability does and the damage done. Please also put the type of damage (acid, bludgeoning, cold, fire, force, electricity, necrotic, piercing, poison, psychic, radiant, slashing, and sonic)
Ark

The last Stellarborne city. Ark was the core Stellarborne city, being the place where its central command was situated, as well as the archival facilities for all Stellarborne knowledge. In the present, Ark is the final city still in operation after the fall of its six sister cities.

## Layout

Ark is a disc-shaped construct, about 10 kilometers in diameter. At the center of it sits the main structural tower, The Citadel. All of Arks buildings are raised on circular platforms which floats independent of the city, though they are locked in place by a gravitational tether. The buildings are usually large multipurpose towers which can reach hundreds of meters in height, and vary vastly in floorplanning from building to building. All towers are built with a specific metal alloy, giving the city a glittering golden sheen.

The city itself is divided into sections, separated by walkways which also acts as structural struts to keep the outer wall in place. Each section has its own cultural variations depending on the major buildings which can be found within it. The most notable buildings are the Academica, the Barrel, and the Garden. On the outskirts of the city, close to the outer wall, are the Marbles, a collective of spherical, cheap housing for use when vacancies within the city runs out. Though overpopulation has never been a large concern for the Stellarborne, some individuals choose to live in the Marbles of their own volition.
The Stellarborne Encyclopedia Wiki

**Welcome to the The Stellarborne Encyclopedia Wiki!**
This wiki chronicles the Stellarborne and their journey across the Orrery. And stuff.

All works herein are based on my own creativity. Any likeness to real-world events, people, locations or creative works is purely coincidental (or inspired!).

Questions? Contact me on email at itsyosho@gmail.com or on twitter @itsyosho
Rodu

Rodu is a child prodigy in the field of strategic thinking, and is currently serving The Protectorate as a member of The Vigilance. Rodu is quite young for serving in a militaristic organization, yet his prowess in battle strategies has no equal anywhere in the Stellarborne society. Rodu prefers to keep his distance from battle due to his lack of strength, but if he does venture out on the battlefield, he is always accompanied by his good friend Syon.

Rodu became afflicted with Darkblight early on as a child, which left him unable to connect with Dark Matter. He has to constantly carry around a light-absorbing apparatus in order to photosynthesize. His health has left him unable to grow or gain strength, leaving him the weakest member of The Protectorate when it comes to strength and Willpower.
Future Generation Daycare

**Future Generation Daycare** is a very popular school and a very friendly school for Child Development. It is owned by an international school system called Friendly Schools, Inc.

## Locations

### New Jersey

* North Brunswick - 630 US-1, North Brunswick Township, NJ 08902 (located inside DeVry University on the first floor in the back area)
* Holmdel - 2077 NJ-35, Holmdel, NJ 07733
* Bloomfield - 261 Broad St, Bloomfield, NJ 07003
* Colts Neck - 1 Phalanx Rd, Colts Neck, NJ 07722
* Teaneck - 480 Warwick Ave, Teaneck, NJ 07666

### Georgia

* Canton - 208 Magnolia Springs Dr, Canton, GA 30115

### Ohio

* Lorain - 1627 Kansas Ave, Lorain, OH 44052

### North Carolina

* Statesville - 230 Buffalo Shoals Rd, Statesville, NC 28677
* Charlotte - 4600 Tuckaseegee Rd, Charlotte, NC 28208

### Florida

* Hollywood - 8523 Pines Blvd, Hollywood, FL 33024

### Lousiana

* Marrero - 3470 Martin Dr, Marrero, LA 70072

### New Mexico

* Clovis - 2200 Mitchell St, Clovis, NM 88101
Ri Vi

The Leader of the Protectorate Scout order, and an esteemed member of The Vigilance. Ri Vi is a maternal, highly repsected figure of the order, and always in a carefree, bubbling mood. Her positive outlook is highly contageous, making it easy for her to rile up her peers and loosen them up if they feel nervous.
The Orrery

The Orrery is the Realm of Oroxis, Aspect of Destruction. The Orrery is a vast, empty void filled with stars, planets, moons and other remnants of its chaotic creation. This Realm's physics are quite logical, with gravitational pull tied to mass, energy and entropy, a lightspeed limit, linear time flow and the presence of all four states of matter. Also abundant throughout this Realm is Dark Matter, a particle which is theorized to assist in stabilizing this universe.

## Locations

For a complete list, see: Locations:The Orrery

The Orrery may seem like a vast and empty place, but most of its worlds are thriving with diverse life and advanced, spacefaring civilizations. Having existed for countless eons, the inhabitants of The Orrery has left a rich history with many points of interests, forgotten ruins and sprawling societies.

### Ark

The last city of the Stellarborne. Having quarelled with their enemy, the Revenants, for an eternity, Ark is their only home still standing.

### Luminos

A moon-sized synthetic planetoid created as a symbol of the Coalition's power. It serves as the Coalition's headquarters, and is where most of their activity takes place. Though it is the seat of their power, Luminos is also a powerful fortress in its own right, containing a vast and versatile weapons array hidden from sight most of the time. During times of crisis, Luminos can be transformed into a near impenetrable warmoon with enough firepower to split apart small planets.

### Dark Zone

This area of The Orrery is known for its trecherous nature. It is a desolate stretch of space where the Revenants make their home. Not many species choose to go there voluntarily, and those who evolve there naturally soon faces the wrath of the warmongering hivemind.
The Clockwork

At the center of The Machination sits a fabled object known as The Clockwork, whose purpose is to maintain balance between the Realms and prevent anything from crossing through the Void to an incompatible Realm. The Clockwork also acts as a hub, providing safe passageways to all the Realms. These passageways were originally meant for the Aspects to travel through, and are extremely well concealed throughout The Machination. The Clockwork is watched over by the tenth Aspect known as the Vessel of Salvation.
Realms

The dimensional planes in which all things exist are called Realms. There are nine in total, one for each of the Aspects. The Realms are separated by a dimensional barrier, or Void, which contains the Realms and prevents anything from passing through to incompatible realities.

Each Realm is governed by a set of rules created by the reigning Aspect. These rules include the laws of physics and which elements are allowed to exist. Most Realms differ in their rules, and can be vastly different from each other. Should something pass from one Realm to another, for example, the rules might be so vastly different that they simply cease to exist. This is called incompatability, and is the primary reason for the existence of The Clockwork and the Void.

## Creation

In the timeless expanse which existed before all things, a great war broke out between the Aspects which destroyed and destabilized their reality. In order to continue their existence, the nine Aspects formed The Machination, which split their reality into nine layers. Each Aspect would watch over their own Realm and shape it to their desires, and would not be allowed to influence the other Realms.

At the heart of the Machination, the Aspects formed The Clockwork. This was to be a machine which maintained the balance between the realms. To watch over it, a tenth Aspect was born, which currently slumbers inside The Clockwork only to be woken if the balance is broken.

## The Orrery

The Realm of Oroxis, Aspect of Destruction. This Realm was birthed in chaos, and exists as a vast starscape with countless thriving worlds, logical physics and an abundance of Dark Matter.
The Sith Citadel

The Sith Citadel (also known as the Imperial Citadel) was an enormous Sith Fortress overlooking the city of Surii built by Dark Lord of the Sith Karmin Vexx shorty after becoming Empress of the Sith Empire. Like the Jedi Temple, the Citadel was built upon an ancient Sith shrine. The Citadel acted as the headquarters of operation for the Sith Empire in place of Kaas city, and as a way to stake claim to Malachor. The Citadel was 979 meters tall containing 246 different floors.

## Layout and Design

The Sith Citadel was split into 5 distinctive sections, the residential sector, the intelligence sector, the governing sector, the logistics sector, and the coliseum.

### The Residential Sector

The residential sector was built to provide a living space for imperial officials and imperial workers currently stationed at the citadel. Here, it was possible to find living quarters, restaurants, various shops, and other amenities.

### The Intelligence Sector

The intelligence sector was a military sector of the citadel, used to solely strategize and to figure out what kind of troop and how many were needed at a given time. The area was mostly corporate space with a small number of amenities scattered throughout.

### The Logistics Sector

The logistics sector was a part of the citadel focused on what resources would need to be utilized for any given task and how to make strategies actually work. Like the intelligence sector, the logistics sector was mostly corporate spaces with a small number of amenities scattered throughout.

### The Coliseum

A notable feature of the citadel was the coliseum residing under the main structure, with seating for 360,000 people. Karmin Vexx had the coliseum built so that the acting Dark Lord of the Sith could address imperial officials and disciples directly, as she found anonymity cowardly. It was also occasionally used for more minor addresses by a member of the Dark Council. The coliseum was a circular design, with one huge stage in the middle and 4 bright spotlights aimed at the stage. It had multiple places of entrance scattered throughout the stands, with each level of the stand pertaining to it's own floor. The area outside of the coliseum was very much like the residential sector, where it was possible to find restaurants and other amenities.

### The Governing Sector

This sector held all of the important imperial political officials, and acted as the primary headquarters of operations for the Sith Empirel. This is also where many of the Sith Lords residing in the citadel would stay. This is the sector that housed one of the two chambers used by the dark council.
The Blue's Clues Store

**The Blue's Clues Store** will be the real life store that will sell all Blue's Clues Merchandises and Handy Dandy Notebooks and it will be based on the present store from Blue's Clues. This store is founded by a future entrepreneur named Patrick William Rich and this store will replace all Chuck E. Cheese and Beef O Brady's locations due to that Chuck E. Cheese and Beef O Brady's are the dirty restaurants that need to be banned. Blue's Clues fans will be excited when this store opens in the future and this will also be the brick and mortar expansion of handydandynotebooks.com. And the Handy Dandy Notebooks that will be sold in this store will all be completely accurate to the one in the show. The only Handy Dandy Notebook this store will not sell is Joe's notebook. See The Blue's Clues Store/Gallery

## Merchandises that will be available at this store

**Note: Some of these photos are credited to Domeless Engine on Twitter**

### Handy Dandy Notebooks

#### Original Series Regular

Blue's Clues Original Series Handy Dandy Notebook Regular

#### Blue's Clues & You! Regular

Blue's Clues & You! Handy Dandy Notebook Regular

## How to make Blue's Clues Handy Dandy notebooks

https://www.youtube.com/watch?v=zPsRb29h8Mw
Cover

Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.

There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren't added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.

A target with **half** **cover** has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.

A target with **three**-**quarters** **cover** has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.

A target with **total** **cover** can't be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle. Treat peaking from cover as 3 quarters.
Kel Vexx

Kel Vexx was a Force-sensitive human male, a Sith assassin, and the father of Empress Karmin Vexx. He was killed in 3934 BBY by Karmin Vexx immediately after killing his wife, Maeven Vexx.

## Biography

Kel Vexx grew up in Nar Shadaa and was raised by a smuggler named Sid Vexx after being abandoned by his birth parents. His force sensitivity was noticed by a Imperial Inquisitor on the planet, where he was then offered training in the force and a new life under the Sith Empire. He accepted and moved to Kaas City on the planet Dromund Kaas where he was eventually made the personal assassin of the Imperial Inquisitor. Some time around 3945 BBY, he met a former Sith Inquisitor named Maeven Vexx, who he eventually ended up marrying just after giving up his Sith Assassin gig. In 3948 BBY, they gave birth to Karmin Vexx, who would grow up to be the single most powerful person in the history of the galaxy. He died in 3934 BBY to Karmin Vexx immediately after killing Maeven Vexx over a passionate disagreement regarding their connections to the Empire.
Dark Lord of the Sith

The title of **Dark Lord of the Sith** *(In reference to The Reign of the Sith timeline)* was a title granted to the leader of the Sith Order and subsequently the emperor/empress of the Sith Empire, and the members of the Dark Council. Those who held the title of Dark Lord of the Sith were indisputably the most powerful force users in the galaxy, with even the apprentice being many times stronger than most Jedi masters.
Льдинка

**Льдинка** - это небольшая, изящная белоснежная волчица. Она имеет вытянутую, аккуратную мордочку, красивый, аккуратный черный носик, пушистые, небольшие ушки, красивые, выразительные, сияющие голубые глаза, пухлые щёчки, длинные лапы, сильные мышцы и широкие, сильные плечи.

## Характер

Это добрая и сострадательная волчица. Она всегда может поддержать и успокоить. Она очень мягкая и чистосердечная, ни капли не властолюбива, и уж тем более не жестока. Она не влюбчива, а если влюбится, то на всю жизнь. Она предана стае и не предаст её даже под угрозой смерти.
SW Headcanon Wiki

**Welcome to the Star Wars Headcanon Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

This is a place to share your wildest Star Wars stories and characters. Be as outlandish as you want. Here, there are no rules for you're the writer of your head canon.

## Important articles

The Reign of the Sith Karmin Vexx

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The Reign of the Sith

## The Story

The Reign of the Sith is a fanon timeline based in the Star Wars universe created as a creative outlet, and is the sole reason for this wiki's existance. In The Reign of the Sith, the Sith Empire resides as the dominant force centering around an extremely powerful Sith Lord named Karmin Vexx and her apprentice Mara Temarch. It splits off from canon 3948 BBY, when Karmin Vexx was born.
Karmin Vexx's lightsabers

**Karmin Vexx's lightsabers** was a set of ancient sith lightsabers owned and created by the Sith Lord Karmin Vexx. They were built as a replacement for Kel Vexx's lightsabers, the lightsabers that Karmin Vexx had taken from Kel Vexx and had been using at the time. They were designed to be especially effective against other sabers and could even completely destroy the power cells of other sabers.

## Specification

### General

Vexx's lightsabers were two single-bladed Sith lightsabers with dual-phase functionality. The blades could be adjusted from 0.5 meters all the way up to 1.5 meters, and took ~70 milliseconds to ignite. The lightsabers themselves utilized Etaan kyber crystals, giving them the unique ability to absorb power. They had the power to completely drain the power cell of another lightsaber and use that to charge it's power cells. This also gave the sabers a unique sonic quality with the unusual resonance of the Etaan crystals. Occasionally when clashing with other sabers, Vexx's sabers would make a near deafening crack as the sabers absorbed power. This same sound may also have been heard when deflecting blaster bolts. The hilt of the sabers from bottom to top had no pommel, a rubber grip, multi-function power switches on either side, function toggles directly above that, then another grip for two handed combat, and finally the emitter. The hilt tapered very slightly towards the bottom as to make for a more comfortable grip. Notable are the two rings of red light that line the rubber grip on the bottom. The brightness of the rings indicated the charge left on the diatium power cells as to not catch Vexx off guard.

### Controls

The small control panels on the sabers had multiple multi-function switches all for controlling blade length, intensity, ignition, and activating/deactivating the safety. Each saber had two of these on opposing sides. The main power button could be pressed in to ignite the saber or to sheathe it. The button could be rotated at fixed increments to control either blade length or blade intensity depending on the function currently selected. Immediately above the power switch are the 2 function toggles. Each one activates their respective function. Whichever toggle is currently lit displays the current mode of the lightsaber. Pressing all four toggles on the saber will activate and deactivate the safety. When the safety is activate, the power button cannot physically be pushed or turned, along with deactivating the power button all together.

## History

Being the weapons of a full-on Dark Lord of the Sith, and because of what was done with them, they became infused with immense amounts of Karmin's dark side energy. Because of this influence, those who wielded it other than Karmin Vexx saw an immediate and stark amplification in dark side power. The weapons alone had the potential to corrupt any one who touched them. Though, usually only temporarily. If the sabers were wielded long enough, they would fully twist the mind of the user due to the seductive nature of the raw strength contained in them.
Resistance

The Resistance is a group of people, criminals, and individuals whom are not specifically apart of any large businesses or factions. These people have no specific bonus' but they are free from CEO control. They are still able to assist/take missions from the public. There are people that specifically go against the law and megacorps to resist against their influence. They believe that the corporations shouldn't have the influence on the government and people of the country that they do due to their wealth influence on the governmental power. Due to this, some gather together and raid the businesses when they believe they are strong enough to rebel. A lot of resistance people work within the blackmarket .

## Rebellion

In order for a group, not just the Resistance, but all groups to rebel/raid a business/group they first have to insure there is no security measures in place to stop them. In most cases there will be, these can be asked OOC. Security can be disabled by disable device checks, and active guards must be stopped before a rebel group can steal/loot from the group as well as harm any other individuals in the group.
G/NETIC

G/NETIC, a company focused on the experimental genetics of a being infused with the technology capable today. They are known for signing special deals for their qualifications. Classes like Android, Mecha and Robot, don't normally seek the help of G/NETIC being that they are usually crafted technology from CODEX, although an Android's surgeon may have bought some parts from G/NETIC the android it's self is not personally responsible for the dealings with G/NETIC.

G/NETIC was found by a now Android male named Ashi, a mystrious leader whom, with the love for genetics altered by technology, growing his empire making surgical technological replacements.

Now, getting technology infused is practically all-the-rage, but it's not cheap. In fact, many people find it easier to get low quality, and sometimes inefficient items from the blackmarket. But, those who want good working items, buy directly from the source; G/NETIC. G/NETIC happily does deals for those whom lack the payment needs, and those whom can not pay their debts often find themselves at the mercy of the G-REPO.

Those who Choose to work for G/NETIC get a +3 Wealth bonus.

Medics get a +3 bonus to all checks. Including those with Medical Occupations as well.

Assassins/Soldiers/Angels also receive a +2 Check Bonus.

## G-REPO

The G-Repo are military trained individuals who specialize in the repossession of technologically transplanted organs and body parts. They are legally allow to obtain items owned by G/NETIC, regardless the outcome. G-REPO are also hired for the responsibility of guarding the G/NETIC building and items. So long as they are under the payment and contract of their employer, Ashi, they often are found doing the bidding of his work.

## Technological Surgery

After the deal is made for the parts in question, (Ashi creates the Wealth DC for the Deal) the surgery is preformed by a G/NETIC Medic. The medic does a Check Post of **Technological** **Surgery (DC 20):** This application of the Treat Injury skill carries a -4 penalty, which can be negated with the Surgery feat. Surgery requires 1d4 hours.

Technological Surgery provides the patient with a quality cybernetic implant with a successful skill check. Surgery can only be used successfully on a character once in a 24-hour period.

A character who undergoes surgery is fatigued for 24 hours, minus 2 hours for every point above the DC the surgeon achieves. The period of fatigue can never be reduced below 6 hours in this fashion.

*If a Medic is not available* to preform the surgery, an NPC medic will be provided. The Patient rolls for the DC and will do the check post instead. This application will carry the -4 penalty and if the Patient is not a Medic will recieve an addition -4 penalty to the DC until a proper G/NETIC Medic can be provided.

Artificial parts may not apply benefits, but those who do can be enhanced with weapon slots and etc. Someone would have to pay high to receive the attachments similar to that of an android.

Mutations require the same technological surgery as parts.
Hail

```

 ### Role

 Leader

 ### Age

 Unknown

 ### Gender

 Male

 ### Breed

 American Shorthair

 ### Fur Color

 light gray fur with darker gray stripes

 ### Eye Color

 Blue

 ### Mother

 Unknown

 ### Father

 Unkown

 ### Siblings

 None

 ### Mate

 Willow

 ### Kits

 None

 ### Date of Birth

 Unknown

 ### Date of Death

 None

```

Hail is owned by -\_PastelGalaxy\_-.

Hail is the leader of the Alpine Village after Bear had left. He is a very serious cat who doesn't warm up to others easily and he keeps many secrets hidden. Though, once you warm up to him he is very kind.

He tries to be the best leader he can. Hail is a terrible fighter, but his wits make up for it. His backstory is yet to be known by the others in the village. Many cats may find him thinking deeply at the river or in his house as he often prefers being alone.

As a kit, Hail never made friends. He was the weakest of all the others. Once he was old enough to become an apprentice, his father had left him and his mother. His mother had passed away a few days after his father left. Hail and his mother were very close, and seeing what happened to her made him bitter and secretive. He had never had a good relationship with him (his father), and he never wanted heartbreak again. He vowed to never let someone leave him again, so he tried to never make friendships.

During his apprentice days, he had no friends until Willow came along. They have a secret relationship that no one else knows of. No one knows where his mother and father are, but many suspect that they had left him when he was a kit. Hail tries his best to avoid those comments.

Trivia-

Hail's backstory theme song is "Hard Times"

He has a fear of drowning and failure

Hail got his name from his icy cold eyes
Briar

Emerald

*"Looking for you!"* Briar to her kit, Emerald

## Kit-Hood

Briar was born to quite a normal family. Her father was a Warrior and her mother a Hunter. She had three siblings (unnamed for now) and loved playing with them.

When she was a kit she would wander off into the woods surrounding Alpine Village and sometimes got lost. On one of those particular nights she happened to run into a stream that flowed through the woods and into the ocean nearby. She got a little to close to the river that day and fell in.

Fortunately for her, she never wandered too far for her parents to not find her quickly. They heard her mews for help and took her back home to their den.

## Trivia

- She is afraid of water and drowning

- She is pretty much the only cat Mare will open up to
Yasi

## Occupations

### Business Occupation

criminal

Character

Sheets

Main

Statistics

Stat

(Wis)

(Dex)

(Cha)

(Int)

(Stg)

* 0

Modifier

* 0

0
0
0
0

* Stat
* (Con) 0
* HP
* Speed
* AC
* BAB
* Modifier

0
0
30FT
/-/
Levels
Character Level
Character Class Level
Advanced Class Level
Wealth Level
Reputation
Level
Exp: --/--
Exp: --/--
Exp: --/--

20
10
10
0
0
Feats (2)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
(Feat Name)
Skills (20)
(Skill Name)(Rank)
(Skill Name)(Rank)
(Skill Name)(Rank)
(Skill Name)(Rank)
(Skill Name)(Rank)

(Skill Name)(Rank)
(Skill Name)(Rank)
(Skill Name)(Rank)
(Skill Name)(Rank)
(Skill Name)(Rank)
Vylet

Vylet is a member of the Lightguard order, and a hero of The Vigilance. Though her rank is quite low (by her own free will), she is a respected member of her order due to her impressive display of agility and nimbleness during battle. Vylet is quiet and brooding, choosing instead to deal with her problems herself instead of relying on others for support. This is often to her own detrement, as her emotions tend to become bottled up and released in intense outbursts through her sword. Vylet is often found fighting against her fellow Lightguard on training grounds in an effort to release her frustrations, which often lead to her opponents getting injured by her strength.

Vylet carries a unique weapon christened Yrewing. It is a short, curved sword with a jagged edge which she holds in a backhanded style. The sword was forged from the steel feathers of a giant bird of the same name, which Vylet slew during a research mission to a dark, rogue planet. Yrewing's steel is said to imbue the user with increased speed and agility carried by phantom winds which the sword generates in the users wake.
Materials

**ALUMISTEEL (PL 5)**

This easy-to-acquire alloy is lightweight and reasonably strong. Alumisteel can also be used for armor (see Mecha Armor, below).

**Hardness:**10.

**Base Purchase DC Modifier:**-4.

**DURALLOY (PL 6)**

Duralloy is harder, heavier, and more durable than alumisteel. It can also be used to fashion armor (see Mecha Armor, below).

**Hardness:**15.

**Base Purchase DC Modifier:**None.

**VANADIUM (PL 6)**

Vanadium alloy absorbs a respectable amount of damage and is easy to mold.

**Hardness:**20.

**Base Purchase DC Modifier:**+4.

**NEOVULCANIUM (PL 7)**

Similar to duralloy, neovulcanium uses plasma-forging techniques to create an alloy of unparalleled resilience. Neovulcanium can also be used for armor (see Mecha Armor, below).

**Hardness:**20.

**Base Purchase DC Modifier:**None.

**NEUTRONITE (PL 7)**

Neutronite is a tough steel alloy into which a weave of free neutrons has been pressed. It is extremely resilient but also incredibly massive, weighing approximately five times more than a similar volume of lead.

**Hardness:**25.

**Base Purchase DC Modifier:**+4.

**MEGATANIUM (PL 8)**

Sandwiched layers of crystal carbon and neovulcanium held in a magnetic matrix, megatanium is exceedingly hard and durable. Megatanium can also be used for armor (see Mecha Armor, below).

**Hardness:**30.

**Base Purchase DC Modifier:**None.
Alpine Village

Quail

Brackenheart

Abookisun

BlossomHeart

Eagle

Mocha

Slate

Dakota

Nightingale

Razor

Maple

Robin

Moss

Willow

Acacia

Sallow

Acorn

Raven

Basil

Tyris

Cream

Emerald

The Alpine village is one of two villages in the Towering Pines Forest.

The Alpine Village is located in a meadow with lots of mountains overlooking it, and they are at a higher altitude than the other villages. They have a pine forest surrounding their village. Their main diet consists of hawk, vole, and mouse.

They have an uneasy alliance with the Seaside Village, which they believe they have stolen prey from them. They have a secretive mood about the village, and they don't want to seem vulnerable. They meet with The Spirits in the Tall Tree. They climb to the top to get closer to the stars.

Trivia

* The Alpine Village is the first village to be introduced.
* The Alpine Village was originally in another rp, but that one got inactive.
Program Company

Program is a company created by the government for providing servitude to humanity and making life easier through the advancements of technology. The creations created by the company are called Programs, which are robot-tic humanoid like constructs that have specific functions for their purposes. The first creations of Programs were to enforce laws and worked hand and hand with law enforcement. Today most of Program Company is operated by these Programs, creating advanced replications of bots that were made for humanities purpose. Although there are some people who monitor the creations and still operate the business from behind the scenes, it is rare for a human to be seen working with the company.

Programs, Androids, PROJECT, get a +2 Wealth bonus and +3 to checks Check. Programs get discounts on upgrades and enhancements through other companies if they work for Program.

A Program may be built for the following purposes but not limited to:

* Built as household assistance automata, thousands of robots were corrupted by Program during a routine software update. With their human owners oblivious to this fact, they continue to help, waiting patiently for the time their new command lines are initiated.
* robotic assassins who will kill any human trying to utilize unauthorized technology. A being of adaptable protocols and laser-like focus, takes orders from Program's superior artificial intelligence.
* Built as an all-seeing security bot
* An aquatic search and rescue med-bot
* A support bot to protect humanity's fragile nature, offering technological salvation
* A Law enforcement bot
Project Company

Centennial.PROJECT AKA PROJECT is known for their creation of weapons and Hextechnology that connect to the body on a cellular level, allowing them to produce magical abilities and enhance them with technological capabilities. PROJECT is popular weapon crafting company, they're popularity grew with the source of an ore called "Runes" that with the combination of weapons/tools and hex-devices, that when connected to people through their blood and body, will allow people to alter their DNA to advance the properties of their supernatural abilities.

PROJECT Enhancement provide the user with passive augmentations that through the use of combat can alter the out come of effects and damages. PROJECT can provide significant upgrades with these ores that can give multiple effects to users. A list of some additional PROJECT enhancements can be found here.

PROJECT runes are highly expensive and require the user to en-dear a small connection operation that's treated as a treat injury check and requires a surgical kit. PROJECT enhancements can not be removed without the use of technological surgery.

People hired under the Centennial.PROJECT receive a +1 Wealth bonus. PROJECT people get a +3 wealth bonus

PROJECT/ANGELS/Medic/Assassins get a +1 bonus to all checks, including attack rolls.
Reputation

Reputation is used to determine whether another character recognizes the other character. Those who recognize the hero are more likely to help the hero or do what he or she asks, provided the reputation has a positive connotation to the character who recognizes the hero. A high Reputation bonus also makes it difficult for the hero to mask his or her identity.

### Fame and Infamy

Most characters with a high Reputation bonus (+4 or higher) are considered well known within their profession or social circle. Whether this has a positive or negative connotation depends on the point of view of the person who recognizes the hero.

### Situation

 The hero is well known in his/her professional or social circle
 The hero has some small amount of fame or notoriety