Serenity

Template:Spoilers

## Basic Information

The herb pouch your wear around your neck is not the same as the one used to make your sub guild armor! You get a new herb pouch from the tree in the secret garden.

To enter certain rooms in Serenity, you will need to have a bitterharvest plant. This is a one session item, so you'll need to get one each time you log in and go to Serenity. To spawn a plant set off the spider room trap at the first entrance to darkwell on the east causeway. Then, make sure you have a crowbar, and at the bottom of the embassy tree go southeast, 'use crowbar', go north twice and get your plant!

Some other rooms require also having a herb pouch (I believe either worn on just in your pack). So don't destroy your herb pouch!

Finally, there are some magical exits, mostly for higher portal arcana and skill/spell shops (and also a general mount shop), that are opened by triggering the room traps in the south of Ashwood.

Starting from the entrance to Ashwood from Lowly Downs, use the following directions to trigger all appropriate traps:

,n2[nw][ne][nw]2[se][ne]e[se]e[ne][se]e[ne]ew[nw]3[ne]e[se]

## GLVL 26Armor

Making the armor in Serenity can be a bit confusing so this is here to help.

To start the process you need a Fresh herb pouch, which can be found in the secret garden, here is a speedwalk that will get one for you.
**From guild recall, remember to have a guildring and your herb pouch in your right hand!**

```
,[ne][complete serenity paperwork]w3dw[nw]w2[sw][look spot][nw]w[smell]n[pick fruit][get pouch]&

```

After you have your new pouch, you need to mix some herbs with it to get started, these are sold by the goblin, just north of the room where you used "look spot" to get to the secret garden. mixing one of these two herbs with your pouch will make it ready to accept one of 9 basic arcane items. if you mix your fresh herb pouch with herbs(1) then bulging herb pouch will be compatable with spider web(ARMOR), bleached bone(HELM), mandrake root(GAUNTLET), troll's heart(BOOTS). The herbs(2) when mixed with the fresh herb pouch is compatable with ground lead(WEAPON), dragon teeth(SHIELD), eye of newt(CLOAK), cat's breath(ARMBAND), bat wing(LEGGINGS). Once the bulgings herb pouch is mixed with one of the arcane items you will get an embued herb pouch and it is now ready for one of the apecial items from the shop to make armor.

So from the goblin selling the 2 herbs, to get to the other pieces you will need

```
,s[sw]2w8[search][2sw]2ws[push door][show items]&

```

```
1)            length of vine (80000)    2) blessed leaf (80000)
3)            piece of cloth (80000)
  Use the BUY <item number> command to purchase an item
   or the DESCRIBE <item number> command to get an item description

```

## The Garden of Divinity

**From guild recall, remember to have a guildring!**

,[ne][complete serenity paperwork]w3dw[nw]w2[sw]w

Here you can offer your kill quests.

## The Secret Garden

**From guild recall, remember to have a guildring!**

,[ne][complete serenity paperwork]w3dw[nw]w2[sw][look spot]&

In the Secret Garden you can find the herb pouch tree (northwest corner, 'smell', 'pick fruit') to use for your arcana, and also some kill quests.

## Guildrank 26 Guild Tutors

The tutors can be pretty hard to find, here are some speed walks to get you to them all, starting from guild recall -- make sure you have a guildring and bitterharvest plant.

*N.B Have Herb pouch in right hand and bitter harvest plant in left hand*

**The Ancient and Wise Sage of Serenity**

,[ne][complete serenity paperwork]wd2[nw]u[revere sage]

The sage teaches the following:

* Dodging
* Spell resistance
* Awareness
* Riding
* Swimming
* Barter
* Lore

**The Druid** (Shaman Only)

,[ne][complete serenity paperwork]wd[nw][call to druid][ne]

Spells learned from the Druid:

* Heal
* Regenerate
* Body Bind
* Antidote
* Unstun
* Release
* Airy Freedom
* Disentangle
* Ogre Strength
* Giant Strength
* Dragon Strength
* Light Shards
* Demon Shards
* Dragon Shards
* Eagle Eye
* Tiger Eye
* Magic Eye
* Raise Dead
* Flamebane
* Crystal Skin
* Aurora
* Bloodshrine
* Freedom
* Restore Voice

**The Bard**

,[ne][complete serenity paperwork]w3d2w[sw][listen to the bard]

Spells available from the Bard:

* Fireflames
* Chill
* Zap
* Ensnare
* Web
* Sleep

**The Withered Old Lady**

,[ne][complete serenity paperwork]w3d2w[sw]w2s[climb ladder]

Spells learned from the Withered Old Lady:

* Zap
* Confusion
* Mindmaze
* Sloth
* Time Stop

**The Fisherman**

,[ne][complete serenity paperwork]w3dw[nw]w3[sw]2w[search sw]2[sw][examine guildrune]

,s[se]2[ne]3n[climb bank]

The Fisherman teaches the following:

* Naturalism Spell Use
* Cabalistic Ability
* Spiritual Karma
* Arcana
* Magic Spell Use
* Sorcery Spell Use

**The Tool Shed**

,[ne][complete serenity paperwork]w3dw[nw]w3[sw]2w[search sw][sw]ws[enter tool shed]

Gardener teaches the following spells and skills:

* Heal
* Body Bind
* Ogre Strength
* Giant Strength
* Light Shards
* Demon Shards
* Eagle eye
* Tiger Eye

* Dodging
* Toughness
* Spell Resistance
* Resilience
* Awareness
* Riding
* Swimming
* Barter
* Lore

If asked nicely he may also share his drink with you.

**The Pike of Wisdom**

Make sure you have a bitterharvest plant and are good at swimming or flying or something and use this speedwalk:

,[ne][complete serenity paperwork]w3dw[nw]w3[sw]2w3[search sw]2[sw][ex guildrune]s2[se][ne][sink]

The Pike of Wisdom teaches:

* Chill
* Venom
* Pestilence
* Entrap.

DO NOT DOUBT THE GREATNESS OF THE PIKE!

## Guildrank 32+ Tutors

**The Lazy Dodger**

You will need a night shirt to get to this tutor. This can be purchased from Moorgate town centre using the following speed walk.

,2es[se][buy 18]

To get to the quest to offer the nightshirt, use the following speedwalk from Mages' Guild recall:

,[ne][complete serenity paperwork]w3dw[nw]w3[sw]2w[search sw]2[sw]2wn[ne][pack right][hold shirt][offer]

Note - Offering may not work when used in a macro.

You will then be teleported to a room with only one visible exit. Instead, go north. This will take you to another room with possible southern and up exits. Up will take you to Traders' Way. South will take you back to the first room after offering the night shirt. Instead, EXAMINE RUNE. Then go NORTHWEST to encounter the lazy Dodger.

The Lazy Dodger offers the following skills:

* Naturalism Spell Use
* Magical Dexterity
* Spiritual Karma
* Magic Spell Use
* Sorcery Spell Use

location of orphanage
[ne][complete serenity paperwork]w3dw[nw]w2[sw]n

```
,s[sw]2w8
 Then search until it opens to the sw

```

Most of the tutors for GR32, and GR42 (and more? I forget) are in the Training Tree. To find this place, go to the northwest room in the orphanage, and 'move drawing'. Go north and then up to discovering the training area. The spell tutors are towards the southeast of the tree, on several levels. The skills tutors are east then northwest from the top of the ladder, then examine guildrune.

Also all of the battlemage-specific tutors are in the Training Tree.

## Guildrank 52+ Tutors

The tutors for spells are in the Cabin, which is southwest from Serenity Glade. Go to the south of the cabin and then up. The skills at GR52 are behind Hummumerer's shop (go northwest even though that exit doesn't appear).