Level 0

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

**Level 0** is the 1st level of the Diagonalrooms.

## Description

The first image of Level 0, posted on r/backrooms, by an anonymous user. The caption was "Is this a new level?". It was later discovered that it was not in fact part of the Backrooms, but instead a new dimension, later named "Diagonalrooms".

Level 0 consists of an infinite hallway that is completely orange. The walls, floors, and ceilings are all the same shade of orange, and the only source of light comes from buzzing fluorescent lights mounted on the ceiling at regular intervals. The hallway appears to stretch on forever in both directions, and the air is dry and slightly dusty.

Level 0's infinite orange hallway is featureless and lacks any kind of variation. The walls, floors, and ceilings are made of a material that feels synthetic to the touch, with a smooth texture that is almost waxy. The hallway is narrow, with a width of approximately 10 feet, and the ceiling is low, at just under 8 feet.

The fluorescent lights that provide the only illumination in Level 0 are mounted on the ceiling at regular intervals. They buzz incessantly and emit a sickly orange light that casts strange shadows along the walls. The air in the hallway is still and dry, with a slight hint of dust and an acrid smell that is difficult to identify. The air is not toxic, but prolonged exposure can cause discomfort and mild respiratory distress.

Despite the fact that the hallway appears to be infinite, there are no landmarks, signs, or other indications of location or direction. The walls, floors, and ceilings are perfectly uniform, without any seams, cracks, or other features that could provide a sense of orientation. The hallway seems to go on forever, with no beginning and no end.

There are no doors, windows, or other openings in the walls of the hallway, and there are no visible means of escape.

As wanderers walk down the infinite orange hallway of Level 0, a sense of disorientation and unease begins to set in. The unchanging, featureless surroundings seem to go on forever, with no end in sight. The fluorescent lights overhead create a disconcerting flickering effect, casting eerie shadows that seem to move and shift as wanderers walk past.

The air in the hallway is still and dry, with no breeze or movement to provide relief from the oppressive atmosphere. The acrid smell becomes stronger the longer a wanderer stays in the hallway, and can cause a burning sensation in the throat and eyes. The lack of any visual or auditory variation can also begin to play tricks on the mind, causing hallucinations or auditory illusions.

Despite the fact that the hallway is devoid of any kind of furniture, decorations, or other human-made objects, there are occasional anomalies that appear seemingly at random. These can take the form of small cracks or holes in the walls, strange symbols or markings etched into the floor, or strange noises that seem to emanate from nowhere. However, these anomalies are rare and fleeting, and most of the time the hallway remains a perfectly uniform and featureless expanse.

Some people who have been trapped in Level 0 for extended periods of time have reported experiencing a feeling of being watched or followed, even though there are no visible entities present. Others have reported hearing strange whispers or voices, or feeling a sudden gust of wind or movement in the still air. However, these reports are difficult to verify and may be the result of psychological distress caused by the unchanging nature of the surroundings.

As wanderers continue to walk down the never-ending orange hallway, the feeling of disorientation and unease only intensifies. The hallway seems to bend and warp in subtle ways, creating a sense of unreality that is difficult to shake off. The flickering fluorescent lights overhead create strange patterns of light and shadow, which can sometimes form eerie shapes or figures that seem to move independently of the observer.

The lack of any distinguishing features or landmarks makes it difficult to keep track of time or distance, and many people who have been trapped in Level 0 for extended periods of time have reported feeling like they are walking in circles, or that the hallway is somehow changing shape around them.

The air in the hallway is dry and stale, with a persistent acrid smell that can cause headaches and nausea. The lack of any ventilation or air flow can also make it difficult to breathe, especially for those with respiratory problems. Despite this, the temperature remains constant and comfortable, with no noticeable fluctuations or extremes.

As wanderers continue to walk down the never-ending orange hallway, the feeling of disorientation and unease only intensifies. The hallway seems to bend and warp in subtle ways, creating a sense of unreality that is difficult to shake off. The flickering fluorescent lights overhead create strange patterns of light and shadow, which can sometimes form eerie shapes or figures that seem to move independently of the observer.

The lack of any distinguishing features or landmarks makes it difficult to keep track of time or distance, and many people who have been trapped in Level 0 for extended periods of time have reported feeling like they are walking in circles, or that the hallway is somehow changing shape around them.

The air in the hallway is dry and stale, with a persistent acrid smell that can cause headaches and nausea. The lack of any ventilation or air flow can also make it difficult to breathe, especially for those with respiratory problems. Despite this, the temperature remains constant and comfortable, with no noticeable fluctuations or extremes.

As wanderers walk down the infinite orange hallway, it can feel like time has lost all meaning. Days and nights blend together, and the flickering lights overhead create a perpetual twilight that can be disorienting and disconcerting. Some people have reported feeling like they have been trapped in the hallway for months or even years, with no end in sight.

Despite the oppressive and unsettling nature of Level 0, there is a strange beauty to the infinite orange hallway. The uniformity and simplicity of the surroundings create a kind of meditative state, and the lack of any external distractions can be soothing in its own way. For those who are able to find peace in the midst of the unchanging surroundings, Level 0 can become a kind of refuge, a place of solitude and introspection amidst the chaos of the Backrooms.

**> OPEN FILE: AUDIO LOG 1**

**> CLOSE FILE: AUDIO LOG 1**

[Audio Log Begins]

[Static]

Unknown Voice 1: Can you hear me? Testing, testing.

Unknown Voice 2: [muffled] Yeah, I can hear you. Is this thing on?

Unknown Voice 1: [clears throat] Alright, we're recording. This is Dr. [redacted] of the [redacted] Expeditionary Force, recording an auditory log of our exploration of the Backrooms.

Unknown Voice 2: And I'm [redacted], assistant to Dr. [redacted].

Unknown Voice 1: We are currently on Level 188 of the Backrooms, and we have been exploring for several days now with no significant findings. However, we have just come across something that warrants further investigation.

Unknown Voice 2: Yeah, we were walking down a long, featureless hallway when we noticed something strange about the walls. They were a bright, uniform shade of orange, with no discernible texture or variation.

Unknown Voice 1: As we continued down the hallway, the oppressive atmosphere began to take a toll on our senses. The air was dry and acrid, and the constant hum of the fluorescent lights overhead was almost deafening.

Unknown Voice 2: It felt like we had been walking for hours, with no end in sight. And then we saw it.

Unknown Voice 1: A doorway, set into the wall on our left. It was made of rusted metal, and it looked like it hadn't been used in years.

Unknown Voice 2: We decided to investigate, and we found ourselves in a strange, infinite hallway. The walls were the same bright orange as before, but now there was no end in sight.

Unknown Voice 1: The air was even more oppressive than before, and the lack of any external stimuli was disorienting. It felt like we were suspended in an infinite void, with no anchor or reference point.

Unknown Voice 2: But there was something strange about this place. It felt... peaceful.

Unknown Voice 1: Yes, despite the oppressive atmosphere and the lack of any distinguishing features, there was a strange allure to this place. It felt like a sanctuary, a place of introspection and contemplation in the midst of the chaotic Backrooms.

Unknown Voice 2: We've decided to name this place Level 0, and we will be conducting further exploration and investigation. This is Dr. [redacted] and [redacted], signing off.

[Static]

[Audio Log Ends]

## Entities

Level 0 is completely devoid of entities.

## Colonies and Outposts

Due to the nature of the level, colonies and outposts cannot be established.

## Entrances and Exits

### Entrances

* One can enter Level 0 from randomly no-clipping in other dimensions.
* Noclipping in a house labelled "0" in Level 1 will lead here.

### Exits

* A variety of factors will eventually cause the hallway lead into Level 1.
* Wandering for long enough will send one back to the dimension which they came from.

**> Open Author & Licensing Information**

**> Close Author & Licensing Information**

**Author**: Dynamotor