Charles Lee Ray

**Charles Lee Ray** or **"The Good Guy"**, also known as "**Chucky**", is one of **34** Killers currently featured in *Dead by Daylight*.

He was introduced as the Killer of CHAPTER 30: Chucky, a Chapter DLC released on 28 November 2023.

He originates from the 1990 Supernatural Slasher film ***Child's Play 2***, the second instalment of the ***Child's Play*** franchise.

## Overview

**The Good Guy** is an elusive Killer, capable of deceiving Survivors with his illusory Footfalls and deadly Slice & Dice.

His personal Perks, Hex: Two Can Play, Friends 'til the End, and Batteries Included, allow him to blind those who blind him, relentlessly hunt his ***Obsession***, and get faster around completed Generators.

Difficulty Rating: **Moderate**
*(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)*

## Lore

*Charles Lee Ray, the infamous Lakeshore Strangler, was tracked down and shot after a murderous rampage. However, he escaped death by having his soul possess a Good Guys doll named Chucky through a curse.*

*Chucky didn't want to stay a Good Guy forever, though, and he knew there was only one way to change that: take the body of Andy Barclay, the first person he had revealed his secret to. After his first attempt failed, Chucky waited two long years before he found Andy again.*

*With nobody standing between Chucky and Andy, he took the boy to the Good Guy factory to complete the process of stealing Andy’s body. But Andy’s foster sister, Kyle, realised something was amiss, and followed Andy to the factory.*

*Inside the factory Chucky forced Andy to the ground and spoke ancient words to take possession of his body. But the ritual didn’t go as planned and Kyle quickly and desperately toppled a stack of Good Guy boxes over him.*

*Chucky screamed his frustration as he pushed through the pile of boxes. Gathering his wits, he looked down the brightly lit aisle and saw Andy running into a thick, swirling mass of fog. He thought he was seeing things at first, but then he realised the Fog was real and there to help him. His words hadn’t worked as intended but he had somehow conjured something else, something unexpected, something he didn’t quite understand.*

*And not wanting to lose his only chance for a real body, he charged through the Fog screaming after Andy.*

## Load-out

### Unique Perks

**The Good Guy** comes with **3** Perks that are unique to him:

A Hex that teaches those who mess with you a lesson.
<p>Anytime you are stunned or blinded by any Survivor a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span>''' '''times''', and if there is not yet a Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> already associated with ''Hex: Two Can Play'' and there is at least one Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining in the Trial Grounds, ''Hex: Two Can Play'' activates on a random Totem:
\*'''Blinds''' all Survivors who stun or blind you for '''<span class="luaClr clr clr2" style="color: #e8c252;">1.5 seconds</span>'''.
\*\*This does not affect carried Survivors.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that teaches those who mess with you a lesson.
Anytime you are stunned or blinded by any Survivor a total of **4**/**3**/**2** **times**, and if there is not yet a Hex Totem already associated with *Hex: Two Can Play* and there is at least one Dull Totem remaining in the Trial Grounds, *Hex: Two Can Play* activates on a random Totem:
* **Blinds** all Survivors who stun or blind you for **1.5 seconds**.
	+ This does not affect carried Survivors.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
You will kill anyone who gets between you and your target.
<p>When you hook any Survivors that is not the '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', the following effects apply to the '''''Obsession''''':
\*Their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is revealed for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
\*They suffer from the '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>'''.
When you hook the '''''Obsession''''', the following effects apply to a random Survivor:
\*Causes the Survivor to scream and reveal their location to the Killer.
\*They become the new '''''Obsession'''''.
''You can only be '''obsessed''' with one Survivor at a time.''

You will kill anyone who gets between you and your target.
When you hook any Survivors that is not the ***Obsession***, the following effects apply to the ***Obsession***:
* Their Aura is revealed for **6**/**8**/**10** **seconds**.
* They suffer from the ***Exposed*** **Status Effect** for **20 seconds**.

When you hook the ***Obsession***, the following effects apply to a random Survivor:
* Causes the Survivor to scream and reveal their location to the Killer.
* They become the new ***Obsession***.

*You can only be **obsessed** with one Survivor at a time.*
Being somewhere between man and machine has its upsides.
<p>Whenever you are within '''<span class="luaClr clr clr2" style="color: #e8c252;">12 metres</span>''' of a completed Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, you are granted a '''<span class="luaClr clr clr6" style="color: #ff8800;">+5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*This effect lingers for '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''second(s)''' after leaving the Generator's range.

Being somewhere between man and machine has its upsides.
Whenever you are within **12 metres** of a completed Generator, you are granted a **+5 %** ***Haste*** **Status Effect**.
* This effect lingers for **1**/**3**/**5** **second(s)** after leaving the Generator's range.

#### Prestige

Prestiging **The Good Guy** will automatically add **Tier I** of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Good Guy** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Chef's Knife

The **Chef's Knife** is the Primary Weapon of **The Good Guy**.
A practical and easy-to-use weapon available in every kitchen.

### Power: Playtime's Over

**SPECIAL ABILITY: HIDEY-HO MODE**

**Chucky** can enter *Hidey-Ho Mode* at any time, provided that its cool-down is over.

* Grants the ***Undetectable* Status Effect**.
* Generates map-wide *Footfalls*, disorienting Survivors with sounds and footprints coming from many directions.

**SPECIAL ABILITY: SLICE & DICE**

While in *Hidey-Ho Mode*, **Chucky** has access to the charged *Slice & Dice* ability, allowing him to rush unsuspecting Survivors before leaping forwards and performing a *Slice & Dice Attack*.

Additionally, if a Survivor is vaulting through a **Window** or across a **Pallet**, **Chucky** can quickly chain a *Scamper* while using a *Slice & Dice*.

**SPECIAL LOCOMOTION: SCAMPER**

While in *Hidey-Ho Mode*, **Chucky** can perform a *Scamper* through **Windows** or under downed **Pallets**, allowing him to close on his unsuspecting prey.

#### Power Trivia

**Movement Speeds:**

*Main Article*

* Walking (both Modes): **4.4 m/s**
* *Slice & Dice Attack* Speed multiplier: **x1.5**

**Footsteps:**

* Spawn interval: **0.15 seconds**
* Lifetime: **0.85 seconds**
	+ This refers to the time how long an individual footstep remains visible for.
* Maximum Visibility range: **16 metres**

**Illusory Footfalls:**

* Distraction Lifetime: **10 seconds**
* Maximum simultaneous distractions per Survivor: **2**
* Maximum idle timer: **0.2 seconds**
* Chance to randomly turn back on path (mind-game): **15 %**
* Chance to randomly change direction: **1 %**
* Chance to randomly stop for the maximum idle timer: **10 %**

**Hidey-Ho Mode:**

* Duration: **14 seconds**
* Cool-down: **18 seconds**
* Transition time between modes: **1 second**
* Duration penalty per Attack attempt: **-50 %**
	+ This only applies while in *Hidey-Ho Mode*.
* Warning threshold: **1 second** before exiting the Mode

**Camera:**

* Spring Arm length: **130 centimetres**
* Spring Arm length in *Hidey-Ho Mode*: **95 centimetres**
* Height: **110 centimetres**
* Height in *Hidey-Ho Mode*: **95 centimetres**

**Slice & Dice + Scamper:**

* *Scamper* Charge-up duration: **1 second**
* *Scamper* Crawl duration: **1.4 seconds**
* *Scamper* Acceleration multiplier: **x10**
* *S&D* Acceleration multiplier: **x100**
* *S&D* duration: **1.2 seconds**
	+ *S&D* Attack phase duration: **0.6 seconds**
* *S&D* Cool-down duration (successful hit): **3 seconds**
* *S&D* Cool-down duration (missed/obstructed hit): **2.25 seconds**
* *S&D* Turn Rate limit: **300 °** to the left or to the right.

### Add-ons for Playtime's Over

* When in *Hidey-Ho Mode*, the Auras of all Windows and downed Pallets are revealed to you within **20 metres**.
* **Reduces** the Cool-down duration of successful *Slice & Dice Attacks* to **93 %** of their default duration.
* **Reduces** your Terror Radius by **-6 metres**, when *Hidey-Ho Mode* is on cool-down.
* **Increases** the Charge time of *Slice & Dice* by **+50 %**.
* When in *Hidey-Ho Mode*, Pools of Blood appear to you in **bright red**.
* **Reduces** the Cool-down duration of *Hidey-Ho Mode* by **-10 %** after missing a *Slice & Dice Attack*.
* **Reduces** the Cool-down duration of missed *Slice & Dice Attacks* to **95 %** of their default duration.
* **Reduces** the Power-Gauge penalty of *Basic Attacks* when in *Hidey-Ho Mode* by **-20 %**.
* **Extends** the duration of *Slice & Dice* to **108 %** of its default duration.
* **Reduces** the Cool-down duration of *Hidey-Ho Mode* by **-15 %** after successful *Slice & Dice Attacks*.
* **Extends** the duration of *Slice & Dice* to **170 %** of its default duration once the Exit Gates have been powered.
* While performing a *Slice & Dice Attack*, the Auras of all Survivors within **12 metres** of you are revealed to you for **5 seconds**.
* Performing a *Scamper* grants a **+2 %** ***Haste*** **Status Effect** for **5 seconds**.
* **Permanently reduces** your Terror Radius by **-4 metres**.
* **Increases** the Charge time of *Slice & Dice* to **175 %** of its default duration.
* Performing a *Scamper* reveals the Auras of all Survivors within **12 metres** of you for **5 seconds**.
* Grants the ability to see the *Illusory Footfalls* around Survivors.
* Grants the ***Undetectable*** **Status Effect** for **5 seconds** after manually ending *Hidey-Ho Mode*.
* Survivors walking through an *Illusory Footfall* suffer from the ***Exhausted*** **Status Effect** for **15 seconds**.
* Survivors hit with successful *Slice & Dice Attacks* suffer from the ***Haemorrhage*** and ***Mangled*** **Status Effects**.
* **Instantly breaks** Pallets when performing a *Scamper* under them.
* Automatically ends *Hidey-Ho Mode*.

* **Extends** the duration of *Hidey-Ho Mode* by **+50 %**.
* *Basic Attacks* immediately end *Hidey-Ho Mode*.

*"If I don't get out of this body soon, I'm screwed." — Chucky*

## Achievements

*Main article:* Achievements

There are **2** Achievements related to **The Good Guy**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The Good Guy**:

###  In-Game Store

**Expand to view content**
Collapse
Expand

Thumbnail
Contains
Name
Collection Name
Release Date
Price

File:K34 outfit 006.png

Back From The Dead Chucky
Friends 'Til The End Collection
28 November 2023 (Tuesday)

Description
A doll that has been through many deaths but always came back.

1200

⇓ Expand ⇓

Piece
Name
Collection

Stitched Chucky
Friends 'Til The End Collection

His plastic face was stitched up, but he lost a handful of hair.

Piece
Name
Collection

Damaged Overalls
Friends 'Til The End Collection

It was unclear if his overalls were torn from his misfortunes or his victims’ desperate grip.

Piece
Name
Collection

Hunting Blade
Friends 'Til The End Collection

He would not stop until he quenched his thirst for murder.

Thumbnail
Contains
Name
Collection Name
Release Date
Price

File:K34 outfit 007.png

The Good Gal
Friends 'Til The End Collection
28 November 2023 (Tuesday)

Description
The Bride was marked by a rare blend of authentic kindness and a craving for murder.

1650

⇓ Expand ⇓

Piece
Name
Collection

The Bride of Chucky
Friends 'Til The End Collection

Her doll-like face concealed a dangerous yearning for blood.

Piece
Name
Collection

Wedding Dress
Friends 'Til The End Collection

Her bond with Chucky defied the grip of death and remained unbreakable.

Piece
Name
Collection

Bread Knife
Friends 'Til The End Collection

She relished the experience of cutting flesh with a serrated knife.

### Alternate Character Models

**The Good Guy** has **1** alternate Character models available in the in-game Store:

* The Good Gal

## DLC

*Main article:* Downloadable Content

**The Good Guy** is part of **1** DLC:

* CHAPTER 30: Chucky

## Change Log

### Patch 7.4.1

* ***QoL:*** added a short buffer after entering *Hidey-Ho Mode* before it can be cancelled again to prevent accidental double-tapping cancelling it prematurely.

## Trivia

* **Chucky** is the first Killer to have a fixed third person camera, due to being so short.
	+ However, due to the way the camera is positioned and how it turns with **Chucky**, it feels no different to playing the other short Killers.
* **Chucky** is carried by the ghostly apparition of **Charles Lee Ray** in the Lobby.
	+ It is also **Charles** who carries around dying Survivors, during which he will also carry **Chucky** on his other arm.
		- During the carrying animation, if The Killer decides to move their camera, both Charles and Chucky's heads will move along.
* **Chucky** occasionally flicks the bird during the Tally Screen.

### Lore

* **Chucky** was taken by The Entity right after the events of ***Child's Play 2***.
* **Charles** appears to be wearing the same pinstriped suit he died in shortly after transferring his soul into the Good Guy Doll in the opening scene of ***Child's Play***.

### Mori

* **Chucky's** Mori references three scenes from the first two ***Child's Play*** movies:
	+ The hammer references how he killed Andy's aunt, throwing a hammer at her, which caused her to stumble backwards and falling out of a window.
	+ The baseball bat references how he attacked the injured Detective towards the end of the first movie.
	+ The yardstick references how he killed Andy's school teacher in the second movie.

### Voice Actors

* **Chucky** is voiced by **Brad Dourif**, who originally voiced the Chucky Doll and acted as human Charles Lee Ray in the ***Child's Play*** movies.

## Gallery

### In-game assets

* The Good Guy
* The Good Guy (Portrait render)
* The Good Guy (Background image)

### Promotional art

* The Good Guy Doll
* Back From The Dead Chucky
* The Good Gal Doll from ***Bride of Chucky***