Parasol

The **Parasol** is a Gadget in Counterpick Labs. It is a red and yellow striped parasol.

## Overview

Being the default gadget, the Parasol is fairly straightforward, and mostly trends towards ease of use and strong defense.

One of Parasol's biggest strengths is its consistent and long-distanced recovery. While other gadgets rely on resources like fuel and mines to recover, Parasol simply presses forward to go forward and up to go up. Thanks to its forward special stalling it in the air, it can use the move repeatedly to travel a long horizontal distance. Its up special also dramatically reduces its gravity, allowing it to float a great distance.

Parasol's specials are also good defensive options. Forward special is very big and has a decent duration, making it good in this regard. Up special is the fastest out of shield option in the game and has surprising range, making it difficult to pressure parasol's shield. Down special can be used to escape juggles, especially when combined with double jumps, though landing with it can be predictable.

Parasol's specials also have decent combo potential. Down special can be jumped out of immediately on hit, meaning it almost always combos into an aerial, and is therefore a useful combo starter and extender. Side special and neutral special also have niche combo uses.

However, Parasol's straightforward nature means its specials are more limited than other gadgets. Its recovery is predictable and very vulnerable to edgehogging. Most of its specials, while good at one or two things, lack the versatility of other gadgets. This is especially true for neutral special, which is extremely niche and rarely seen outside of certain ledgetrapping situations.

Overall, Parasol is a good gadget for beginners, with many useful and straightforward specials. However, at higher levels of play, it's usually considered to have lower potential than other gadgets.

## Moveset

 Forward Special
 Up Special
 Down Special

## Version History

### Patch 0.14.6

  **[+]**  Slightly increased hurtbox size of neutral special projectile (it now better matches the visuals).
  **[+]**  Increased base knockback, and slightly decreased knockback scaling. This improves its combo potential.

### Patch 0.14.3

  **[+]**  Reduced start lag of neutral special by 1 frame.

### Patch 0.14.0

  **[+]**  Added new neutral special ability: release your parasol as a slow-floating upward projectile. (Previously neutral special was the same as side special).
  **[+]**  Attempting to cancel down special with a jump or up special while in hitlag will now buffer the action to be performed immediately after hitlag ends.

### Patch 0.7.1

  **[x]**  Fixed a bug where cancelling parasol down-special with up-special would sometimes fail to register the up-special's upward momentum.

### Patch 0.5.0

  **[x]**  Fixed bug where hitting an opponent with parasol while they were on the ledge would sometimes cause players' animations to freeze.

### Patch 0.3.0

  **[+]**  Parasol grounded down b can now be reversed.

### Patch 0.2.4

  **[-]**  Fixed bug where projectiles could sometimes be instantly reflected by parasol, even if their hit/hurtboxes didn't collide.

### Patch 0.2.0

  **[+]**  Increased horizontal maneuverability while floating.

  **[+]**  Decreased fall speed while floating.

  **[+]**  Increased horizontal distance of side b.

  **[+]**  You can now grab ledge out of side b.

*Parasol's recovery tools felt too weak.*

### Patch 0.1.1 (pre-release)

  **[+]**  Reduced startup lag for down B while airborne.

  **[+]**  Increased hitbox size + increased base knockback for up B.

*Should be easier to use in combos/neutral now. More usable now as a "get off me"/OOS option.*