recursal/Fanatic-Fandom huggingface dataset:
Azukuao

Azukuao is a dragon as created by Ohannakeloi at the very end of the Age of Monsters. She was made more independent then the four guardian beasts and has been set to travel Galbar searching for great tasks and works to be accomplished.

## Persona

Azukuao is not one singular thing above all other aspects. She is faithful to the gods in the way that one who considers themselves the direct child of one can be. At the same time, she does not feel the need to demean herself before Divine beings, even as she respects them.

She is at her core, very assured in herself and her abilities, although she has doubt when it comes to divinities, she doesn't fear or worry about much. Additionally, while she may have trouble or issue with putting herself in a servile role, she does not have any great inhibitions about others in a servile role to herself.

## Description

Azukuao is much larger than many mortal races, although she does not compare much to the largest of the Legendary Beasts. From nose tip to tail she is roughly 100 meters long, her height is difficult to measure but is a little more than 20 meters, but not quite to 30.

She is covered in overlapping metallic scales that reflect light quite well, only really her wings and some small areas on her head are not covered and protected this way. As such she is never any particular color, although her skin beneath the scales is a kind of warm white-pink, it is rare to actually see her skin given the completeness of her scale coverage. During the day Azukuao is often iridescent in the light of Heliopolis but at night it becomes a softer reflection of the light of the Great Comet.

## History

Azukuao was created in the Age of Monsters, she was singled out and made a wanderer to look for great works. She was given the Armoring Bracelet to protect her on her travels. She spent a few years with Ohannakeloi before leaving to travel up the western coast of Atokhekwoi.
Sargasso Sea

*All around her was kelp and sargassum, golden in the sunlight. Sitting in the gyre that centered on the Alpha Serpent, no current disturbed them, and a dense mat had formed, stretching out in every direction for miles. There was animal life, too, all made to fit in. Mostly they were adapted from pelagic fish, or their larvae, seeking shelter. No megalodons or whales, but plenty of leopard sharks and porpoises; no colossal squid, but quite a lot of little tiny adorable squid. Most abundant were formerly planktonic crustaceans, which had not shrunk but grown. Amphipods and tiny crabs skittered and darted everywhere, even on the surface of the water, clustering together on the airy blisters of seaweed.*

*Her divine ears could still hear the song of the Serpent far below. Sooner or later, when its time came, everything in this forest would, too.*

The Sargasso Sea is an enormous mat of floating algae east of Atokhekwoi, created by Chopstick Eyes to feed the Alpha Serpent. It is populated entirely by slightly modified life originally crafted by Ashalla.

1. ↑ https://www.roleplayerguild.com/posts/4903840
Tea

The Kang green tea is perhaps Shengshi's personal favorite.

Galbarian tea was created by Shengshi and Xiaoli. While the different plant species used to make tea all have different flavours, a uniting factor is that tea provides a soothing feeling to soul and body. It was prepared first by Xiaoli by using leaves from the area around her home river in an effort to produce a drink that could calm Shengshi's nerves, and proved to impress the river lord immensely by providing a soothing drink with astounding flavours and textures.

## Types of Tea

There are currently a few different species of tea on Galbar. These are:

* Kang Green Tea: After creating Xiaoli, the avatar revealed to Shengshi the bounty of the forest by offering him the world's first cup of green tea. The plant was promptly sanctioned by Shengshi as a part of his realm. The tea leaves have a slightly bitter taste when consumed, and the tea is usually prepared by grinding the leaves in a mortar and mixing the mash into hot water. The plant has a soothing effect on the spirit of its consumer, and with the god's blessing, it also purged the consumer's body of any undesirable impurities. Its creation characters are 康绿茶, meaning "healthy green tea".
* Yong'ai Flower Tea: This tea plant was actually created by Xiaoli under Shengshi's supervision. As opposed to Kang green tea, Yong'ai flower tea is not ground up before it is added to the hot water. Instead, entire flower buds are put into the water and infuse it with their flavour and scent, making this tea sort considerably lighter and sweeter than its green counterpart. Furthermore, the tea was given a blessing: The ability to strengthen interpersonal relationships, especially those between creatures who feel a connection of love for one another. In theory, this can be exploited to produce a love potion, but to reach such potency, the flavour of the tea would be nauseating, causing anyone not willingly drinking it for its love potion effect to vomit. The tea's creation characters are 永爱, meaning "eternal love".
Chuanwang

## Chuanwang - the King of Nanhe

Chuanwang usually sleeps unless the river floods - unless the river is in danger.

### Habitat

Nanhe River

Chuanwang is an enormous turtle created by Shengshi who dwells under the surface of Nanhe. While Nanhe is insanely wide and deep, Chuanwang is so large, being 1 kilometre wide and 500 metres tall, that the top of his shell is occasionally mistaken for an island in the middle of the river. When Nanhe floods, Chuanwang awakens from his slumber and swims up and down the river, feasting on the plants, fish and animals that are washed along by the ruthless force of the flood. Otherwise, it rests calmly underneath its shell at the bottom. However, should the woods around Nanhe ever be in danger from an impending catastrophe, the beast will rise out of the water and destroy the attacker with great fury. Its lifespan is unknown.
Scrappers

Image of a Scrapper

A species of Tonnikala created by Azura in the Blue.

A rat sized carrion eater that wiggles its way through the sky. It is propelled by dozens of feathery fins that it uses in-order to find the drifting bodies of dead Tonnikala. Then it strips them clean of flesh before they are blown down to Galbar.

1. ↑ Azura creates some Tonnikala - https://www.roleplayerguild.com/posts/4903564
Story Arcs

A place to list story arcs.

## The Birth of The Sun

Aelius, Asceal, and the creation of the sun.

1. https://www.roleplayerguild.com/posts/4836440
2. https://www.roleplayerguild.com/posts/4836762
3. https://www.roleplayerguild.com/posts/4838618
4. https://www.roleplayerguild.com/posts/4838917
5. https://www.roleplayerguild.com/posts/4839348
6. https://www.roleplayerguild.com/posts/4839517
7. https://www.roleplayerguild.com/posts/4840066
8. https://www.roleplayerguild.com/posts/4840194
9. https://www.roleplayerguild.com/posts/4842038
10. https://www.roleplayerguild.com/posts/4842141
11. https://www.roleplayerguild.com/posts/4847684

## A Snowwoman

Mel'Issandra is born and learns about herself.

1. https://www.roleplayerguild.com/posts/4870674
2. https://www.roleplayerguild.com/posts/4873402
3. https://www.roleplayerguild.com/posts/4879940

## The Luminous Ones

Asceal's children and their first adventures.

1. https://www.roleplayerguild.com/posts/4869490
2. https://www.roleplayerguild.com/posts/4875877
3. https://www.roleplayerguild.com/posts/4879703
4. https://www.roleplayerguild.com/posts/4881401
5. https://www.roleplayerguild.com/posts/4882999
6. https://www.roleplayerguild.com/posts/4886592

## The Dragonborn

Michalis and Minerva's journey through Galbar. (Ongoing)

1. https://www.roleplayerguild.com/posts/4880627
2. https://www.roleplayerguild.com/posts/4884139
Incorporeal Echoes

## Description

The Incorporeal Echoes are creatures with a loosely humanoid form, however, they have no legs. The most notable features of their forms are a pair of glowing-white, front-facing eyes. They are soulless in form and are extremely short-lived without the aid of a soul, however, they are born from the whispers of Sanvādam at a rapid pace. Additionally, they are able to move through solid objects and even steal the souls of living creatures should they pass through one.

## Abilities

The Echoes natural ability to steal souls is a powerful one that enables them to merely move through a being and tear the soul of its host. When a soul is taken by the echo, it will use the soul as an energy source to sustain itself for a longer time, possibly sustaining it for hundreds of years before the frayed soul is eventually destroyed altogether. However, there are limitations to what an Echo may take. For example, Heroes are far more resistant to being taken by an Echo but are not immune should the echo continuously attack, bringing with it the pain of fighting one.

Since an Echo can move through any non-magical object, only weapons specially crafted to destroy an echo, or a weapon with the capability to attack any spiritual creature can be used to destroy said echo. This makes fighting the numerous horde that comprises the population a very difficult task for any mortal force and even heroes will find themselves hard-pressed to fight an army of these spiritual beings. Upon destroying the echo, any soul that may be inside is released and will flow up the Sky of Pyres to be burned into soul ash.
Hammer-Drakes

Image of a hammer-drake

A species of Tonnikala created by Azura in the Blue.

Adapted to live inside sky temples or around the mountains poking about the Blue. They aren't the best fliers but they are effective pack and ambush hunters when working in and around their chosen habitat. Relatively quick over land and in water, they can be used as all terrain mounts by singers skilled enough to tame these savage beasts. Their odd heads give them 360 degree vertical vision and are the core of their electromagnetic sensory equipment.

1. ↑ Azura creates some Tonnikala - https://www.roleplayerguild.com/posts/4903564
Ihokhurs

## Brief Overview

The Ihokhurs are a sub-species of Ihokhetlani, mutated by Orvus in the Age of Monsters, for failing him. Unlike their cousins, Ihokhurs are cruel beings, who do not worship any god, save one. Even though Orvus changed them, they took to their new forms like a bee to a flower, and no longer think of it as a punishment, but as a gift. As such, they see themselves as superior and despise their cousins, even going as far to kill them out of spite or enslave them for labor. Other races do not fare any better.

## Physical Appearance

> "*The fragments of lunar rock flew at them, their forms cracked and creaked as spikes of crude stone began to erupt from their shoulders. Their stones began to warp, growing muted in color and flakey with chips. They screamed in pain as the process went on, as their familiar parts washed away in a torrent of pain."*
>
>

Ihokhurs are created from pieces of Veradax, the moon. They use the debris that doesn't burn up in the atmosphere, and forcefully inject a regular Ihokhetlani, causing them to undergo change. Each appearance varies, but the general theme is that the stone that compromise them fade to colors of grey, like Veradax. Spiky stones jut out all over their body, giving them frightening appearances. Their soul eyes are blood red, reflecting the change they have gone, whether willingly or not.

## Desolate Form

A unique form of Ihokhetlani, that falls under the Ihokhur mutation. Desolate forms are beings created from pure Orvium, shaped and molded to perfection by regular Ihokhurs. These blackened beasts are highly destructive and easy to enrage. The only one in existence right now, is Kalani.
Ai

Ai
--

Ai is beauty with few competitors. Her hair is alabaster white.

Ai is one of the leaders of the Galbarian Dreamers, alongside her husband Wenbo. Her Ashallan birthmark is a purple ring around her right ankle. She's the oldest daughter of Hermes and Xiaoli, and is generally a kind and loving character, with a tendency towards passive-aggressiveness. She often acts as a voice of reason when her husband gets too obsessed about something, but ultimately supports him in most cases.
Ohannamauoi

Ohannamauoi is a giant intelligent crab-beast charged with killing creatures that may be a threat to mortals.

Resembling a much larger giant coconut crab, Ohannamauoi has a degree of toughness and speed greater than of his lesser cousins. Ohannamauoi is somewhere between that of organic life and the magic-infused stone life of Ohannakeloi. Designed to be primarily a fighter, Ohannamauoi can hold his own against many beings that do not have the luxury of being built to win and survive combat, especially given his size and strength.

Ohannamauoi is not the largest Legendary Creature, but is deadly nonetheless.
Phase Beasts

Phase Beasts were created by Chopstick Eyes to occupy the Feasting Forest. They were made from the corpses of Phase Motes which had fallen from the Blue. Phase Beasts are eyeless, slug-like spirits with tentacles and glowing with odd motes.

Phase Beasts take little interest in outsiders, and just spend their days eating whatever the shrines provide and leaving the dishes clean for new food to appear. Phase Beasts don’t like to find their shrines empty, though. Strangers that gorge themselves on the sacred food find it more and more difficult to perceive the Phase Beasts, while Phase Beasts find it easier and easier to locate them, until the Phase Beasts eat the trespassers.

1. ↑ Chopstick Eyes creates Phase Beasts - https://www.roleplayerguild.com/posts/4849784
Alma

### Notable abilites

soul detection, soul intelligence appraisal, soul crystallization, transport and gain power from soul crystals, wind beams, wind shields, wind manipulation

Created by Azura and named by Luis these avian constructs are made to save the people of Galbar from a final death in The Sky of Pyres. To do so they crystallize them into a form that is not drawn towards the pyre's infernal flames and then transport them to safe locations, be they local hoards, Luis's armor Bruna or the Vault of Souls found on the Isle of Twilight.

## Aperance

Alma are birds, roughly crow shaped but scaled up to about the size of a vulture, one with spectacular feathers like Azuras and the Gardeners. Some have where shades of orange, red and purple, while others have feathers of blue and turquoise and yet more have green and yellow and so on. Small spectrums of shades rather than the set colours of the Gardeners. All of these had long flowing tail feathers that trailed behind them on the ground as they stood motionlessly, awaiting activation. The source of this stillness was the additions of non living parts to the creatures. They had metallic braces along their wings that held a single soul gem each as well as numorouse slots to store numerous soul crystals, much like the one found inside Bruna. On their heads they wore pointed masks of Luftstone as white as polished marble into which where set three soul gems, one above the forehead and one over each eye.

==

Abilites ==

Detect souls at long distances and judge their intelligence level

Crystalise souls

Transport souls and gain power from them to offset their weight and help them defend their precious cargo

Shoot wind beams, create wind shields and create wind based elemental limb to manipulate objects

Send and receive images and sound to one another. they can also project/play these images and sounds as they receive them. This effectively makes them a tv distribution network.

Shoot 2 fp light empowered LASERS!
Slaevatein

Cranial Regeneration

> "From within [the thunderous ash-cloud], two massive scarlet wings extended outwards, blocking out the harsh light that illuminated behind it. And then, a chorus of hellish screeches and wails echoed from the inferno - revealing seven pairs of amber-colored eyes from within"
>
>

> - Pg. 15 (Pst. 295)
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## Appearance

Slaevatein is a huge crimson-colored quadrupedal hydra created by Sartr, with it's size alone allowing him to act as one of the most formidable alpha predatory mega-fauna in Galbar. It sports seven amber-eyed draconian heads, with each head never being identical to the other. Some feature more predominant horns upon their crests or nose, while some sport more beak-like mouths, or have a mane running down their necks. It also supports two massive wings, each sporting five main digits, and has powerful charcoal-black claws. Their tail also ends in three different tips, however they are virtually useless in combat.

Slaevatein is around 170 meters tall and over 250+ meters long from the tip of its longest head to the tip of its tail.

## Abilities

* **Fire Manipulation:** Slavatein can manipulate fire in multiple different ways. Its most direct form is in the form of flaming beams, allowing it to torch its foes from long distances. It can also heat its body to extremely hot temperatures, allowing it to potentially melt and burn the area around him, as well as to deter foes from hitting it with melee and/or solid projectile attacks.
* **Flight:** It's massive wings allow Slaevatein to fly for long distances for extended periods of time.
* **Cranial Regeneration:** When one of Slaevatein's heads is compromised, the hydra is able to eventually completely regrow that head within the span of a few days if not more. However, the head would be different looking compared to the previous incarnation.
Alchemy Lab

The Alchemy Lab is a monument created by Parvus within the Hive. It is a room sanctified by Parvus, and insects do not bother it. It contains wooden shelves, cabinets and tables sprouted from the walls and floor. It has an enchanted cauldron which warms itself. It has a basin which refills itself with clean water. It has various pieces of mundane equipment, such as clay jars, a bucket, a ladle and a silk strainer.

The Alchemy Lab is staffed by Virgo.

1. ↑ Parvus creates the Alchemy Lab - https://www.roleplayerguild.com/posts/4867596
Ikhortaur

The Ikhortaur is a powerful beast created by the blood god Kirron. It is a huge cattle bull standing over six meters tall with a hide of smooth, angular bronze, and bright red flames in its eye sockets. The creature is missing a mouth and the usual two horns of a bovine, instead sporting only a single blunt and slightly downwardly-angled horn on its forehead. Scalding hot steam shoots from its nostrils as it exhales.

While it is a strong and sturdy beast to begin with, the Ikhortaur's horn is its primary threat. When the Ikhortaur charges, the horn takes on a power to transmute anything it strikes at speed into fracture-like planes of blood and blasts the target away in the same instant. Any material suffers the same effect -- even the air around the horn condenses into rivulets of blood as the Ikhortaur charges.

The Ikhortaur is extremely aggressive, charging any large creature that encroaches on its mountain territory (especially Ihokhetlani). However, when unaccosted for long enough, it ranges out to hunt and kill sapient creatures before returning to its home.

## Creation

Kirron created the Ikhortaur in the Age of Monsters after encountering the Ihokhetlani for the first time on the south-western edge of Atokhekwoi. He found the peaceful stone creatures to be unacceptably lacking compared to their potential. To make them into something better, he created the Ikhortaur and dared the local Ihokhetlani to overcome the challenge. After being the unstoppable stone giants of the land for so long, the Ihokhetlani found themselves taken off guard by the creature before them as it shattered the bodies of their friends into bloody rubble.

Kirron still awaits the Ihokhetlani to rally and take on the challenge, one way or another.

## References

1. ↑ Kirron meets the Ihokhetlani and then creates the Ikhortaur - https://www.roleplayerguild.com/posts/4890167
Siwei, the Council of Four

Siwei, or the Council of Four (also known as the Wangdao, or the King's Council), consist of the four servants Zhu Rongyuan, Yong Cai, Fu Lai'an and Qiang Quan, respectively of the Wise caste, the Skilled caste, the Noble caste and the Strong caste. These were tasked with aiding Anu in establishing an empire and lead in true Shengshese manner.

## Members

### Zhu Rongyuan

Zhu Rongyuan is an elder of the Wise, experienced and well-educated in Shengshi's words, religion and philosophy. He is calm, collected and humble, and offers Anu all his knowledge on the world.

### Yong Cai

Yong Cai is a craftsmaster of the Skilled, specialising in architecture and construction. While her skill has mainly been spent maintaining Jiangzhou, she is eager to attempt her first structures.

### Fu Lai'an

Fu Lai'an is an enchantress of the Noble, skilled in music, rituals and the Shengshese code of courtesy. She was tasked with overseeing Anu's cultural education.

### Qiang Quan

Qiang Quan is a warrior and quartermaster of the Strong, tasked with serving as Anu's sparring partner, as well as his advisor on logistics and transport.
Kalgrun

Kalgrun, named after its creator, Kalmar, was raised from the sea during the Age of Creation.

## Location

Kalgrun is located in the northwestern corner of the map, to the west of Li's island and to the north of The Eye of Desolation.

## Geography

Kalgrun is mostly covered in forest. There are mountains and hills to the northeast and west, and a large jungle to the southeast. In the midst of the continent is The Hunter's Eye, which is surrounded by a thick marsh, and feeds into the ocean via the ~~Easthe~~ Nuhe River. The climate is mostly temperate, though it becomes colder the further north you go.

## Species

Kalgrun features a number of species, chief among them the following:

* Troll
* Direwolf
* Griffin
* Gardener
Mengcheng

The city is divided into six sections: the Palace Complex, the Hermian Academy, the Industrial Square, the Agricultural Hub, the Residential and Market Area and the Military Quarters.

### Location

The city moves and is never stationary for long.

### Age Created

Age of Lords

Mengcheng (the City of Dreams) is the capital and home of the Galbarian Dreamers. It is a small, walled city built on the back of Chuanwang and serves as both a means of transportation, a home and a hub for farming, science and industry.
Liberites

The Liberites are a free, independent group of Servants that live on Istais. In the early Age of Lords, it was evident that some servants aboard Jiangzhou were unsatisfied with Shengshi's leadership. Thus, Shengshi allowed them to leave and live in the Temple of Heaven on Istais, free of his influence.

1. ↑ Liberites are made. https://www.roleplayerguild.com/posts/4920991
Manotogs

Image of a Manotog

A species of Tonnikala created by Azura in the Blue. Also known as flying hogs.

The establishment of connections from Galbar leading up into the Blue has let rain come to the infinite sky. This has allowed plant-life to grow sustainably and allows larger herbivores, like these great tusked beasts, to make a home up there. They can grow as large as elephants and have a similarly devastating charge thanks to their massive tusks.

1. ↑ Azura creates some Tonnikala - https://www.roleplayerguild.com/posts/4903564
Alpha Serpent

> *"Eh, I guess it's doing okay for something that looks like the grime on a radiator fan."*
>
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> -Chopstick Eyes
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The Alpha Serpent is a gargantuan beast created when Chopstick Eyes fed a Leviathan Angler with some 'real aquarium-grade stuff'. It is an enormous, elongate fish with many blue lures trailing from its body on thin cords, and huge bioluminescent organs studding the length of its body. Since it was first bound to the center of the great gyre east of Atokhekwoi by Kalmar at Chopstick's request, its initial splendour has faded, and it now resembles the sickly, grungy Leviathan Anglers. Its organs still shine, but tend to flicker sporadically.

Like the Leviathan Anglers, it hungers for souls to sate its own soul decay, and can hypnotise weaker animals into approaching it. The Alpha Serpent's hypnosis is far stronger than its predecessors, and can be projected by voice, as a discordant psychic 'song'. Its hunger is adequately sated by dying flora and fauna from the Sargasso Sea, which was sown above it for this very purpose.

Its name is a portmanteau of Kalmar's bid, Alpha Leviathan, and Chopstick Eyes', Superb Slippery Soul Serpent.

1. ↑ https://www.roleplayerguild.com/posts/4873049
Swahhitteh-Tendlepog

Twin continents made by K'nell and Eurysthenes. Eurysthenes is attributed to creating the Swahhitteh side, while K'nell is responsible for the Tendlepog side. Both continents rotated at one rotation per two and a half years, interlocking like a pair of gears, with Tendlepog rotating counter-clockwise and Swahhitteh rotating clockwise.

Tendlepog is no longer present on Galbar. It has since been transported by K'nell into the Palace of Dreams.
Barrier

The Barrier is the uppermost of the Celestial Spheres. It was created by the Architect and marks the boundary between this universe and what lies beyond. It is covered by innumerable powerful seals which provide a very dim light which illuminated Galbar faintly before it was covered by the Great Dark and replaced by more substantial light sources.

A moon which serves as the Architect's palace sits within this Sphere. This moon contains a great chasm with a vast lake, as well as the Architect's colossal throne. The Architect watches the universe from this vantage point. It was here that all the gods were called into existence.
Ansara

Born upon Veradax, Ansara is a reaper created by Orvus.

## History

Once through the Maelstrom, and upon landing in the waters of Galbar, Ansara began to swim towards Pāṟa. It is unclear what she will do next.

Upon arriving on the Kick, Ansara is left unsatisfied with the life that inhabits the land. Thus she travels through the Saluran Mendidih and to Dragon's Foot. She sees the Xishan Mountains before her, and decides to travel to them.
Age of Creation

The Age of Creation was the first Age after the Architect summoned the gods to this universe. In this Age, the Spheres were formed and filled, Gateways were established, continents and other land-forms were made on Galbar, and many kinds of unintelligent life were made to fill Galbar.

## Age of Creation

Galbar at the end of the Age of Creation

It was during this time that the gods formed initial relationships with each other. While some made friendships and alliances, some made enemies. Galbar was rocked by numerous cataclysms during these early days. Some of the first intelligent mortal beings emerged at this time as well.

For a full record, click here.
Lihe

Lihe is Shengshi's proudest work and a gift to his avatar Xiaoli.

The river is on the northern half of the island.

Lihe is a relatively short river by Shengshi's usual standard. It stretches merely 300 kilometres from a small lake in the northeast to the western shore of Istais. The river further differs from its peers by being exceedingly intricately crafted and adorned. The river banks are verdant with thick grass and uncountable numbers of reeds.

The river's name is linked to its purpose: As a gift to Xiaoli, Shengshi carved a river across the landscape with unforeseen precision and grace. To immortalise his avatar's beauty, he named his creation after her. He tossed fertile mud over the sides of the river in a spiraling pattern, giving rise to the strange, snake-like grass patterns around Lihe.

## Lifeforms

Lihe is heavily populated with life, both within and along the banks. The banks sport a rich variation of grasses, reeds and shrubberies; the life within the river consists of an abundant selection of fish, amphibians, insects and even some reptiles.

## Description

As the river was created with an almost radical attention to care and detail, it seemingly has no waves or visible current - the ground below the water has been polished so delicately that the water above shows almost no sign of there even being a surface below. The waters themselves are crystal blue, coloured green at the edges by algae and detritus. The river is home to a very special type of mud that has beautifying qualities.

## Flood Patterns

Lihe is a river so docile that it barely even floods at all - however, the banks widen ever so slightly during the summers, as water from the mountains around fill it up. Still, almost as if by divine miracle, the river keeps a near steady flow pattern all year long.
Kites

Kites are frequently created by Chopstick Eyes for both practical and aesthetic purposes.

## Chopstick's Glider

Chopstick Eyes is known to travel using a huge, faintly moth-shaped kite. Its colours and patterns slowly morph over time. It needs propulsion, typically in the form of wind or gravity, in order to act as a means of travel.

## Wild Kites

### Might Cost

1 MP

Wild kites are kite-like cryptids made of silk that are native to the Pan. They come in many shapes, sizes and colours, the smallest being about a foot across, the largest several meters. Piscine, avian, crescent, and polygonal shapes are all observed in the population. Wild kites are intelligent enough to investigate newcomers and avoid threats, but do little else.

It is unclear if wild kites have or need an energy source. They are typically held aloft by wind, but are known to fly in impossible directions and lift off on even the faintest of breezes. When there is no wind at all, or occasionally at random, they will 'rest' on the salt. In the event of a storm, wild kites will attempt to fly above the cloud layer or hide between rocks, but some are inevitably blown away, where their paranormal properties gradually diminish until they eventually 'die'.

Wild kites reproduce by budding from their tails.

## Eyekites

Eyekites are magical items crafted by Chopstick Eyes for use by the Lanternheads. These circular or lens-shaped kites are usually at least four metres square, and vividly patterned, resembling eyes. They may have some form of life, judging by the way they occasionally 'look' or 'squint' at objects of interest. Anyone who holds and flies them will find their vision transferred to that of the eyekite, temporarily blinding themselves to look through the kite. The view through the kite is incredibly crisp, allowing the flier to spot a single rat one mile away, even in starlight. The experience may be rather overwhelming, and questionably useful for those untrained in the use of such kites.

## The Dusk Kite

The Dusk Kite is an enormous creature that lives in interlunary space. Bought tenth-hand from a shady vendor in the Bazaar in an attempt by Chopstick to fly to the stars, it is a radial, fractal solar glider of unknown motives and purpose. See main page for details.

## The Kite Generator

The Kite Generator is a powerful monument that harnesses wind energy through the use of kites in order to generate stable Mana for use by Lanternheads. See main page for details.

1. ↑ Chopstick Eyes makes wild kites. - https://www.roleplayerguild.com/posts/4842189
2. ↑ Chopstick Eyes makes eyekites. - https://www.roleplayerguild.com/posts/4937622
3. ↑ First look at the Dusk Kite. - https://www.roleplayerguild.com/posts/4903840
Kree

Kree is the one and only Arael Dragon, and a beast of phenomenal power created by Arae. He is completely loyal to Arae and her Avatar Serenis, whom he has been tasked with watching over and traveling with as her protector and mount.

## Appearance

Kree is about two feet long, sporting dark blue scales with a beige crest stretching along the length of his body. On his head are two grey-brown antlers. His 4-clawed hands have sharp talons. He possesses sharp canine teeth at the front of his mouth, but also has strong molar teeth to better eat plant material.

## Abilities

Kree was designed to be Serenis' faithful mount and companion, and as such has been outfitted for the job:

* Gigantification: Kree is capable of expanding in size up to several meters long, allowing for Serenis' easy mode of transport.
* Wind Manipulation: Kree bends the winds around him, allowing him to travel through the air more quickly and for short range offense should he need to defend himself.
* Guardian Sphere: Kree has a small sphere of protection around his head and neck that allows for passengers to have a comfortable journey. In this area, passengers will be mostly unaffected by inertia, and the air will be streamlined around them so they do not feel it as they travel.

## History

Kree is born: https://www.roleplayerguild.com/post-4874083

Kred and Serenis meet the Servants: https://www.roleplayerguild.com/post-4880355

Kree and Serenis complete their journey with the Servants: https://www.roleplayerguild.com/post-4883498
Howling Scourge

The Howling Scourge is a monstrous being created by Narzhak, to be unleashed in the event that Galbar becomes too stagnant for the Iron God's liking.

## Description

Immense even among the great beasts wrought by divine hand, the Scourge towers over hill and forest, vast enough to flatten boulders underfoot and clog rivers with its mere passage. In spite of its titanic size, however, none that see it can properly describe its shape. It is long and creeping like a worm, sturdy and thick-limbed like a boar, and has many grasping arms like a squid and many gnashing mouths, but beyond this any attempt to define its seemingly solid, yet ever subtly shifting guise breaks down. Its skin is coarse and grey like rock, and appears just as hard; veins of the colour of molten stone run along it, though they do not radiate any heat.

More fearsome yet than its appearance is the churning abyss of rage at the heart of the monstrosity. Acting in the stead of a cognisant mind, it drives the beast to destroy and rampage over all that it encounters, requiring it to be kept subdued or sedated by supernal forces to prevent it from embarking on an unending path of ruin. The primal hatred for all being spills over into the Scourge's howls and roars, so that any that hear its voice are driven into a blind, murderous fury, unless their will is strong enough to resist unnatural compulsion. Catching only a distant echo may cause one to lapse for but a few moments, but exposure to it from up close will cloak the minds of lesser beings in crimson haze for the brief remainder of their violent lives, as those ensorcelled by it forget even to eat or sleep.

1. ↑ Creation of the Howling Scourge - https://www.roleplayerguild.com/posts/4903970
Maddening Maze

The Maddening Maze fills the coastal cliffs of Swahhitteh, and were made by Eurysthenes. The Maddening Maze is very hazardous to traverse.

The cliffs are filled with tunnels of no design or purpose but to confuse. The tunnels are of widely varying sizes. It has plenty of entrances on the outside, but only four exits into Swahhitteh. The entrances are covered in illusions designed to lure hapless mortals into the maze to get lost, covering all sorts of desires and needs.

The Maddening Maze is populated by many hazards. There is animate maddening fog from the Mad Ice. There are invisible mind-torsion-causing parasites inhabiting the pools of water. There are moving lights which go out when directly perceived. There are mouths on legs. And there are acid-coated smudges of flesh which jump at creatures.

1. ↑ Eurysthenes creates the Maddening Maze - https://www.roleplayerguild.com/posts/4853871
Great Hooflands

The Great Hooflands are a large savage region of north-eastern Atokhekwoi, roughly between Kangjiang River and Mount Chop. It is an overgrown wilderness filled with dinosaurs, megafauna, and other life in a great ecosystem. The flora and fauna bias towards a red colouration due to their origins.

The Hooflands were created by the blood god Kirron in the latter days of the Age of Creation, when he climbed a mountain on Atokhekwoi, surveyed the barren landscape, and drummed his hands heavily upon the stone. The drumming did not stop until his skin broke and his blood sprayed over the land. Animals and plants emerged from the fallen blood with their hearts beating to the rhythm Kirron performed. The scale and savagery of the lifeforms that emerged in the Hooflands heralded the end of the Age of Creation and the beginning of the Age of Monsters.

## References

1. ↑ Kirron creates the Great Hooflands - https://www.roleplayerguild.com/posts/4867284
Jackalopes

Jackalopes are an extraordinary species created by Chopstick Eyes. They live on Dragon's Foot. The first jackalope, named Penelope, was commissioned by and sold to Arya and Split-Tooth. Penelope has knowledge of the Route.

## Description

Adult weight: ~five tonnes

Height at the shoulder: ~easily three meters

Features: wooden antlers that shed to provide tool material and firewood, and grow brightly coloured fruit

Reproduction: sexual in normal, harsh desert environment, asexual via fruit seeds in times of great abundance.

Gestation: one year, one kit (baby bunny) per birth

Lifespan: ~90 years, matures at about 20

Ecology: Due to the great energy they spend producing the fruit and antlers, jackalopes reproduce very slowly. Like horses, they’re poorly adapted for the humidity and insect-bourne diseases of wet climates, but can handle deserts and tundras quite well. Their numbers tend to slowly decline in normal conditions, only to bounce back in anomalous years when the desert receives rain and thousands of tiny bunny-sprouts will pop out of the ground. A few of these will make it to adulthood.

1. ↑ Chopstick Eyes creates Jackalopes - https://www.roleplayerguild.com/posts/4877304
Heroes

video File:Placeholder
**Heroes** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Shadow Crows

2 FP spent on the shadow crows, phantasmal beasts that safely relay information to K’nell telepathically, and punish interlopers by revisiting them in their sleep to sow nightmares. As a safety measure, images or sounds that would otherwise cause harm to a God are prevented from being relayed telepathically, and instead the entirety of the affliction rests on the poor crow.
Foreas

A female petting a male after it scared away a herbivore to keep her safe.

### Notable abilites

Unlimited Lifespan, Sap is very nutritious when cooked and also has antiseptic properties.

### Might Cost

4 MP

Foreas are a species of sentient, humanoid plant lifeforms created by Li'Kalla by accident during the creation of The Eternal Tree. As of now they are loving and friendly and seek warmth and closeness with other living beings. They do not require food and can survive on sunlight and water, their lifespans are unlimited and they can only die by disease or violence. They cannot speak and cannot hear and their sight is only capable of detecting rough shapes and no colors or details. In contrast, their senses of touch and smell are greatly enhanced.

Their body morphology is the result of the Eternal Tree copying Li'Kalla's body to the best of its abilities, and so it ended up with two types of Foreas. The Females, which are small, delicate and beautiful and the Males, which are hulking brutes made of hardened wood and tree bark, meant to protect the females. The Males are very shy however and very gentle.

The Foreas come in shades of green, brown, yellow and orange and with leaves, flowers, vines and sometimes branches instead of hair.

Every twenty years, the Foreas have to make a pilgrimage back to the Eternal Tree to heal their bodies, minds and souls.
Colossal Squids

Colossal squids were created by Ashalla to be a sea monster who was receptive to her will to occupy Galbar's oceans. They are primarily found deep in the ocean and in polar waters.

The colossal squids created by Ashalla are very similar to Earth's colossal squids. Their tentacles have barbs and toothed suckers. Along with their normal tentacles, they have two much longer tentacles which end in clubs. They are able to use jet propulsion to move faster. They can expel thick clouds of black ink. They are coloured red with bioluminescent patches.

Colossal squids received the following command from Ashalla: "You are not to harm anyone to whom I have promised protection. Now spread through my ocean so my influence may be seen everywhere."

1. ↑ 1.0 1.1 Colossal squids are created by Ashalla - https://www.roleplayerguild.com/posts/4882094
Anguigena

They are species born from mutated snake eggs bathed in primordial venom extract, created by Parvus.

## Balisisks

Located in the central Fel Isles.

They are six-legged lizards that are typically three to four feet long.

Their venom is located within fang glands and caused localized skin hardening and blood clotting.

## Hydras

Located in the waters between the Fel Isles and Atokhekwoi

They are massive, nine-headed lizards with snake-like necks.

They have toxic blood, which is rendered harmless by salt.

They have venom, located within fang glands, which causes localized necrosis.

## Cockatrices

Located in the western salt marshes of Atokhekwoi

They are chickens with scaly faces and snake tails.

They can breathe out poisonous gas. It can cause minor muscle weakness when inhaled.

1. ↑ Anguigena created - https://www.roleplayerguild.com/posts/4868316
Souls

Souls are an incorporeal aspect of life in this universe. Almost all living things contain a soul (insects are a notable exception - they are sustained by Parvus' influence from the Hive). A soul carries a living thing's memories and personality. Souls form naturally from soul ash when a new living thing is born, and souls persist after the body dies.

It is generally believed that the souls of Galbar form a closed cycle. In the beginning, the Architect brought in a vast multitude of souls from beyond the Barrier. A small number of these souls became the gods. The rest were allocated for mortal life. The old souls of the dead are burned in the Sky of Pyres, reduced to soul ash. This soul ash is then used to create new souls for newborn life. Experiments by Azura have demonstrated that it is possible to create soul ash *ab nihilio*, but it is extremely difficult.

## Some facts about souls

Diffused around the universe is soul ash. This is the raw substance of souls. There's more of it closer to the Sky of Pyres but it's present throughout every sphere unless otherwise specified. It's imperceptible to most mortals. It even escapes gods at times, the individual motes mysteriously disappearing at times only to reappear somewhere else in the universe.

When living beings are created, soul ash coalesces naturally into a soul within them. This natural coalescence is the only known way to create a soul. Souls come in all different shapes and sizes, generally dictated by intelligence and personality. If a creature loses its soul, it loses the intelligence and personality that caused the soul to coalesce in the first place.

Souls degrade (or fray) over time without some kind of treatment. The exact amount of time and rate of fraying varies from soul to soul. The effects of fraying can take the form of some mix of mental and physical degradation, although the exact symptoms can vary. The only constant is that this continual degradation generally results in souls losing their will to resist Katharsos' vortex.

The degradation can be prevented in a great number of ways. It doesn't have to be restricted to god stuff, but heroes, demigods, and gods don't suffer this degradation because of divine essence or Might holding them together.

Souls do not have to be coupled with divine essence and vice versa. Gods are just discreet amounts of divine essence. If they exhibit the intelligence and personality of a being with a soul, they more than likely have a soul themselves. That said, there could be a divine essence without a soul. It probably wouldn't be intelligent like the gods we know are.

Instances of divine essences without souls mostly occur when a god 'dies': The divine essence scatters and the soul of the 'dead' god goes on its way, probably to the Vortex of Souls. The essence, however, reforms after a while. It reforms into a living being, into which a soul inhabits, forming a new character. This is generally how we can justify dropped players being replaced with new players gunning for similar portfolios.
Jotundar

Created by Sartravius as part of his armies, the Jotundar remain on the dragon's foot even after their creator abandoned them.

## Physiology

The Jotundar are humanoid creatures with dense musculature on both sexes, pale skin and fiery red hair that grow two to three times the height of the average human, though they are not that much wider. Jotundar babies and children are the same size of as the human equivalents. Upon reaching puberty (at around the age of 8) they grow to the same sizes as humans but are as of yet unable to have children. Only after a second puberty, occurring around the age of 30, do Jotundar reach their full size and become capable of reproduction. Adult Jotundar lose a lot of dexterity and agility when they trade it for size and strength, forcing them to rely on younger, nimbler, hands for some tasks.

Jotundar woman generally give birth to litter rather than singular offspring to compensate for their slow development. Despite this, due to the small size of Jotundar offspring comparative to the size of an adult, pregnancies and births are relatively light and painless.

## Abilities

Jotundar have a higher internal body temperature than most, and can cope with temperatures with ease. They also require far less water to survive, which is convince as water itself can be deadly to Jotundar. The tough and heavy bones that support their size result in the Giants having poor buoyancy, and getting wet can result int heir body temperature lowering to dangerous levels. The Jotundar struggle in colder temperatures in general, and often need to keep fires going though the night in-order to remain fit and healthy.

## Society

Once they where soldiers, warriors of an evil god who wanted naught but destruction. After those armies where broken so too where the Jotundar, who have splintered into hundreds of semi nomadic tribes, bands and clans that are scarred across the land, each with their own customs and organizational structure. While still warlike and prone to conflict the Jotundar that have survived mostly consist of the ones that have learned to live in a world they where meant to destroy. Their faith is still in Sartavius, though it is more culture and lip service than actual devotion these days. Faith in other gods is rare. Some might pay respect their former allies Some whisper for mercy or forgiveness to the mother of storms, or offer prayers to Azura or Katharsos for the dead.

In the end the gods either abandoned or broke them, so all faith, wherever it is found or to whoever it is offered, is generally weak and secondhand to the necessities of survival.