recursal/Fanatic-Fandom huggingface dataset:
Twila Veda

* Default
* Demon Form

**Twila Veda** is a female upper demon who resides in Alrasid. She is the commandment of pacifism and the founder, owner, and main receptionist of Busara Hall.

## Appearance

Twila has chestnut brown hair cut just above her shoulders, she has bangs that end just above her eyes and swish off to the side. Her eyes are a bright, nonthreatening copper color, complimented by her round glasses, and she wears brown owl feathers in her hair along with a few tassels tied to the longer strands on either side. Her clothing is typically semi formal and warm toned, earthy shades.

## Personality

True to her commandment, Twila is kind and gentle. She dislikes formalities and prefers to have closer, more intimate relationships with her friends and clients. She's somewhat picky about who she allows to summon her, seeing as all one really requires is a poem, but when she does get summoned, she is understanding and gentle, and easily befriended Vivian when she summoned her for the first time in exchange for a book from the Nether. She hates conflict and is often the mediator between sides. She dislikes the war as well, though knows she has no influence over Josie or Srijan.
Potion of Immortality

The **Potion of Immortality** is a potion of unknown origin. It originated in Praesidium's castle, and gives the user immortality (as the name suggests. However it has an odd effect on the royal family in Praesidium. For an unknown reason, the third born of every family looses their sanity and massacres everyone in sight for around a week before falling into a cycle of amnesia.
Pacts

**Pacts** are life force binding agreements that can be made between any type of demon and non demon.

## About

### Forming Pacts

Pacts can only be formed if the non demon explicitly agrees, however, the demon does not need to explicitly state that they are extending an offer for a pact. For example, a demon could say "Would you like an easier way to contact me?" and all it takes is for the non demon to say "sure!" and a pact can be established. Most demons would be devious in the way that they collect pacts, though there are some who prefer to maintain their honor.

### Abilities

Pacts allow the non demon to control the demon in question. Their bodies will be forced to listen to verbal commands, however the effectiveness of the command depends both on the power level of the individual and the trust that is between the two members of the pact. Pacts also allow demons to feed off of the non demon's life force and use their energy as power boosts. The boosts that the demon gains is dependent on how powerful the person is in question and how much energy they are able to put into the demon. These can be draining however, and it is considered dangerous and unwise to make pacts with demons more powerful than the individual as the demon could simply feed off of the person's life force or drain it entirely.

Pacts also allow for seamless communication between members of the pact. This manner of communication can be compared to playing notes on a stringed instrument such as a guitar or harp with the correct notes equating to the correct words. This communication also ends up allowing for the slight transfer of emotions, as a demon is able to sense the strong emotions from the other and vice versa. Demons can also track those they have pacts with.

Pacts cannot be severed once they have been created with the exception of by the god of death. The god of death has the ability to sever pacts via cutting the life force connection between people. Pacts are unable to be severed any other way unless one of the involved beings dies.

## Pact Marks

All pacts are signified by markings that signify which demon you have formed a pact with. Lower demons tend to be more open with pacts than upper demons, and all have a generic mark depending on which type of demon they are, for example, a fox demon would have a different pact mark than a koi demon. The upper demons have entirely unique pact marks.
Entities

## What is an Entity?

**Entities** are creatures inhabiting the Backrooms. They are classified into three categories: their number, name, and habitat. "Number," as the name suggests, refers to the numerical notation of an entity. "Name" is what the entity is known as. Lastly, "habitat" refers to how often you'll encounter the entity.

For convenience, the M.E.G. has assigned every entity a number. In this list, entities are organized by numbers. Some are classified as a sub-entity or variant of an individual entity species because they resemble one another in appearance and/or traits.

## Entity Habitats

* **Unknown**: The location of the entity is unknown.
* **Level (#)**: The entity is found only in its main habitat, a particular level.
* **Majority but mainly on level (#)**: The entity is found on a majority of levels but mainly its main habitat / level.
* **Extinct**: The entity has been wiped out.
* **Nearly Extinct**: Very few of the entity remain and are mostly found on hidden levels.
* **Rare**: The entity is found on less than 5 levels.
* **Uncommon**: The entity is found on at least a dozen levels.
* **Common**: The entity is found on more than 20 levels.
* **Majority**: The entity is found on over 50% of levels.
* **Many**: The entity is found on a myriad of levels.
Mystics

## Informations

Le terme de **Mystics** désigne les créatures qui ont été observées à la suite de la grande révélation et dont l’existence faisait jusque là office de mythe ou légendes urbaines. L’apparition des Mystics s’est faite à la suite de la grande révélation dans tous les pays, en revanche certains pays ont plus de difficultés à maintenir ces derniers. Par exemple, la Chine et le Japon voient énormément de Mystics ressurgir, en revanche, dans le Royaume catholique, ces créatures sont facilement contrôlées par l'Église des miracles.
Erwin Schrödinger

**Schrödinger** est connu pour être le plus éminent physicien du Prometheus. Il est le chef de division d'Aeon et a construit la plupart du matériel utilisé par le Prometheus. On raconte que Schrödinger est un mort-vivant, ou plutôt ni mort ni vivant : dans un état incertain et instable. Ces rumeurs proviennent de l'expérience du Chat de Schrödinger toujours d'actualité en physique quantique, et de l'extrême longévité du scientifique. Schrödinger s'occupait également de l'Argo jusqu'à ce qu'il soit réquisitionné pour faire partie de l'équipe de support technique de l'Arche. Ce qu'il refusa.

## Misc :

* Le sujet du sexe de Schrödinger est tabou. Les personnes qui l'ont rencontré sont incertaines à ce sujet et Schrödinger lui-même ne donne pas de précision. Par défaut, on se réfère à lui au masculin.
* Schrödinger possède un chat qu'il appelle Heisenberg. Certains s'amusent à raconter que ce chat est invincible et vit dans une autre plan de la réalité.
Chronos

## Présentation

**Chronos** est la division la plus stricte du Prometheus, puisqu'elle met en valeur leur mission de protection de l'humanité. Elle est beaucoup apprécié par les personnes qui rejoignent le Prometheus avec l'idée de devenir des justiciers. Contrairement à Kairos, Chronos n'offre pas de récompense à ses membres, en revanche elle distribue assez fréquemment des punitions à ceux qui paressent ou ne prennent pas les missions au sérieux. Le chef de division est Gwalchaved. Les membres de Chronos sont considérés comme les plus extrémistes. Ce sont ceux qui posent le plus de conflits internes. Ils sont réputés pour leur fierté et leurs très fréquentes remarques à l'égard des autres divisions. Chronos est en plus de tout ça caractérisée par un fort élitisme, les membres les plus reconnus n'hésitent pas à discriminer les plus faibles. Pour rejoindre la division Chronos, il est demandé de prononcer un serment.

La division Chronos est en général rejointe par des nouveaux qui ont beaucoup d'idées préconçues à son sujet. Bien que cette division prêche la justice, cette dernière est différente de la conception habituelle, ce qui forme un piège pour les personnes mal informées. La division dispose d'un code d'honneur et de conduite strict. Tout trépassement des règles résulte en une punition violente. La pression est telle que le taux de résignation est dix fois plus élevé dans cette division que les autres, avec quelques occurrences de tentatives pour mettre fin à ses jours.

## Sections affiliées

 Section Lancelot
 Section Roland
Varjo Savali

**Varjo Savali** is a male snake demon who lives in Alrasid. He is one of the many demons currently tasked with hunting down Nether escapees and delivering them to Rhea Fayer. He also conducts business, primarily in Lalaca and Netami.

## Appearance

Varjo has deep, tiger red eyes that appear blazingly yellow in some light. He has pointed ears, a trait commonly shown in demons, and two long, sharp fangs. His short, brown hair frames his face and accents his eyes and color palate. Vajro tends to wear warm, earthy tones, mainly variants of brown, gold, and orange. He has a somewhat cocky air about him, and an enthusiastic and excited sheen in his eyes.

## Personality

Varjo is somewhat of a loner, he enjoys socializing with others, but only if he has a solid purpose for talking to them. He's able to entertain himself and will sometimes have full blown conversations with himself when walking around the Nether searching for business. He is hardy, determined, and friendly. He approaches those who wish to make deals with him with consideration and energy. He somewhat bemoans his lack of power compared to other demons and frequently wishes that he had venom, like some of his childhood friends.

Like most other demons, he does not mind gore and will jump at any chance he gets to participate in causing havoc or harm. He dislikes fire but is constantly working to conquer his fear, and wishes to display a fearless attitude toward the residents of the Nether that he deals regularly with.

## Biography

Varjo lived a plentiful life in Alrasid and was born to two loving parents. They wished for him to stay within Alrasid and pursue an education as a doctor or politician. He went into politics instead and began serving directly beneath Ormr, who served as a mentor for him following his graduation from high school and entrance into the "real world." As such, he's adopted several of Ormr's traits.

After accompanying Ormr into the Nether once, he found that he quite enjoyed the environment. Due to his connections to the Snake, everyone treated him similarly and he found that he was easily able to maneuver around deals and negotiations by using Ormr as a factor.

## Abilities

* **Warping** — Varjo is able to warp, though not inter-dimensionally, anywhere he is familiar with or as long as he is given a set of coordinates. If he attempts to warp somewhere given inter-dimensional coordinates he will simply end up warping to the coordinates within that realm.
* **Demonic Magic** — Like other demons, Varjo has a demon form, which is a snake. Due to him not being an upper demon and being quite young, he still appears the same size as other, natural pine snakes. Due to this being the species he is aligned with, he does not have venom.

## Trivia

* Varjo's name means "beautiful (Savali) shadow (Varjo)"
Vilhelm Roka/Documents

Overview

**Documents**

Relationships

Document symbol: ♔

## Completed Numbered Stories

* ♔ 1. A New Era
* ♔ 2. Foggy Ice

## Appears In

### Canon

#### Docs

* Main Numbered
* Evasis
* The Second Great War
* Auxillium
* Miscellaneous
* Yulium

* 12. A Giant Collab To Form A Giant Mess
* 14. Report
* 16. Fragmented
* 16. Aves v Vulpes
* 20. Free as a Bird
* 21. Twisted Ties
* 22. Truth Traded
* 24. Kindled
* 25. Submerged
* 29. An Unusual Gathering
* 46. Slightly Off
* 48. Here Comes Trouble

- ✾4. Reputation R.I.P DDD:

- ✾5. Playdate

- ⚔︎ 3. Disregarded Diplomacy

- ❅ 9. A True God

- Aiyah

- A Lovely Visit

- A Royal Wedding

- Benevolent Touch

- Boss Man Srijan + Jyn

- Failed Attempt

- Flirt

- Has Vyn drowned?

- Immensely Awk Wintertide Festival

- jyn vday pog

- Meeting Amongst The Divine...ᵃⁿᵈ ᴶᵉˢˢᶦᵉ

- Project 731103

- The Archives

- To Mr. & Mrs. Dai: Your Invitation to Lore

- Vyn Returns~

- WINTERTIDE WITH YULIUM LET'S GO

#### TRPs

* 12/24/2023 — Well look at that, you've done something

### AU

* AU or smth Vyn & Quinn whoo
* AU: Srijan & Vyn Bros
* AU - Vyn’s ded. Ormr yoinks throat. Trope & Jyn POG <3
* Toxic Vyn (with a 50/50 chance to recover-)
Gwalchaved

**Gwalchaved** est le chef de la division Chronos. Il est également un ex-membre du Temnein. L'idéologie de justice de la division n'était pas aussi développée avant que ce dernier n'en prenne le contrôle. Encore une fois, l'opinion des membres du Prometheus à son sujet est très polarisée. Certains lui vouent un profond respect tandis que d'autres le détestent purement et simplement. Il est également le chef de la section Perceval. Cette dernière est considérée comme une secte de la justice. Gwalchaved apparaît comme un gourou farfelu à cause de son comportement excentrique.

## Misc :

* Personne n'a jamais vu son vrai visage : Gwalchaved porte toujours un masque en fer qui couvre son visage.
* Il est dans le top 5 des plus forts au bras de fer, sa puissance est phénoménale, on le dit capable de soulever une voiture sans s'essouffler.
Sirens

* Female
* Male

**Sirens** are a species native to Pulvia, despite originating there, they have spread to nations such as Aileni. They are a part of the group that are often referred to as "aquatically inclinded."

## History

### Creation

Sirens first appeared as fish that populated the waters Corwynt was born in. She found herself surrounded by them, their colors completely entranced and amazed her. She wished to learn more about these creatures, so she extended a bit of her divine magic into the reefs around her. She build immense castles and cities with them and settled into the deepest depths of the ocean. There, she built a spiraling palace and surrounding city. This underwater nation she built she called Pulvia. The fish that occupied it had grown curious of the new homes. They explored every nook and cranny she had created before settling into the reef. Over time, the connection between Corwynt and the marine wildlife grew stronger and stronger. As a result, her divine power leaked into one of the nearby species, which began evolving to form a siren.

More began appearing, giving Corwynt a species to rule. She treated them kindly and justly, developing an even stronger bond between them.

### Evolution

Over time, sirens began adapting to life in the depths. Their voices grew to be harsh and piercing to penetrate the water and communicate with others. These vocal skills evolved into the ability to sing and force their voice to carry through the water and into the air above. The magic that Corwynt had bestowed upon them manifested in their voice, which resulted in other species being drawn to and almost paralyzed by their voice. They used this to begin luring those with the intent to hurt them into the ocean and drown them. The desire to be on land drove the species to evolve enough to give them the ability to morph legs and walk on land. Most sirens find this experience extremely unpleasant, though and cannot stand to be away from the water for prolonged periods of itme.

## Diet

Sirens are omnivores and their diet somewhat mimics humans'. They are more naturally acclimated to eating seafood, which is often all that they had in their diet. As such, when it comes to human food, they tend to enjoy meat more than fruits or vegetables. Most sirens are fond of cucumbers, though, for their high water content.

## Abilities

* Sirens have the ability to sing for extremely long periods of time and have exceptional vocal ranges. They are additionally able to harmonize with themselves or each other by using various parts of their modified larynx.
* All sirens are exceptional swimmers, being able to swim at around fifty miles per hour. Due to their powerful tails and fins, they are also able to propel themselves out of the water and leap up to twenty feet in the air should they choose to.

## Names

Most siren names are related to the color of their scales, various sea life, or something related to the ocean.
Verena

"*Quote*"
―Verena

**Older Brother**

* Renjiro †

Verena is one of the leading gods of Ciel, being the second youngest only to Oriana. She currently rules the kingdom of Saguna, famously known for its seven sectors based on the seven virtues. Her brother was meant to be king, but after his untimely passing she inherited the throne.

## Appearance

Verena wears often wears simpler attire than the other gods, often in light neutrals or soft pastels. Her green hair and eyes work to compliment her soft complexion. She offers many a gentle smile, though often her eyes hold a quiet sense of judgment. Usually, one can find her in her office or gardens, or paying a visit to the one person she fully trusts: Casmir.

## Personality

While Verna may initially appear naive and innocent, she is far from it. She is naturally cynical of others, and enjoys playing with others in order to test their personalities. Though she does not let this cynicism be the only thing she sees: she takes the time to get to genuinely know someone. Outwardly, she's cool, calm, and collected, but since she was forced to rule from such a young age, she often feels unqualified for her position. She works hard to ensure the happiness and safety of her citizens. Being the goddess of honor, she is a just ruler and strives for equality within the nation. She learned from Casmir the importance of relationships, so she does her best to make a good impression on everyone she meets.

## Biography

Despite Saguna choosing to remain neutral in the first Great War, both Hiromu and Jytte both were both caught in the crossfire and passed. Fortunately, Hiromu and Casmir were good friends. Casmir looked over the two green-haired siblings until they were both old enough to receive their Eudoras. Casmir often worked with Renjiro, teaching him everything he would need to know about ruling. Thus, Verena was often left to her own devices. She soon grew comfortable with silence and being alone, often venturing into the kingdom on her own just to explore. Though, she wore a disguise so as to hide her royal ties.

The news of Renjiro's death had been sudden--it would have been even more so had Verena not known her brother was trying to establish ties with the Nether. She greatly grieved the loss of her last family member, and for a short time Casmir took on the role of acting King of Saguna. Though she knew her grieving could not last forever--she had an entire kingdom to rule.

She spent many late nights with Casmir as he quickly tried to teach her everything she would need to know. Her coronation was rushed, and the kingdom went through a long time of uncertainty. Some days it seemed Casmir was ruling, and others it was Verena's desperate attempts at ruling. Though it all, Casmir was always patient and encouraging, while making sure the kingdom didn't completely collapse.

Eventually, Saguna became a stable nation once again as Verena grew more comfortable with her rule. Overtime, she won the respect and trust of her citizens. Now, she comfortably protects and cares for her kingdom.
Aeon

## Présentation

**Aeon** est une division un peu à part, comportant un grand nombre de sections dédiées aux études scientifiques. Le chef de division est Erwin Schrödinger. Cette division ne donne pas de récompense ni de punition. Elle est prisée par les chercheurs, ceux qui ne sont pas des plus utiles en combat mais qui apportent un soutien scientifique au Prometheus. Aeon concentre ses ressources dans le matériel nécessaire aux recherches scientifiques. Schrödinger détermine lui-même qui est à même de rejoindre la division Aeon.
Vrai Talay/Relationships

Overview

Documents

**Relationships**

## The Delegation

### Ormr Keres

Ormr and Vrai consider one another friends. Ormr showed Vrai around Alrasid after he came back from his imprisonment in limbo and the two seemed to get along immediately. Ormr's energetic and tends to carry whatever conversation he has while Vrai prefers to remain quiet and simply listen. He found Ormr's childish charm to be endearing and wished to help him take on the responsibilities that came with being second in command. Following the meeting with Echo, though, Vrai views Ormr as somewhat of a traitor, choosing to collude with residents of The End despite what Alrasid lost to them during the invasion.

### Lautaro Coro

Vrai and Taro are extremely close friends. Aside from Willa, Vrai is the only other person Taro is willing to cancel plans for as well as tell the future in its entirety to. Of course there are still things that he keeps out of consideration for his friend, but the two formerly spent nearly every waking moment together along with Kumo prior to the psykivium. The two don't speak very much, but enjoy the calm and collected aura and personality the other has. As Taro was formerly Svjetlo's second in command and Vrai was placed directly below him, the two spent a lot of time together discussing official matters as well.

### Josie Aster

Not much is known about Josie and Vrai's relationship. They are on amicable terms, but Vrai dislikes her due to her demoting him and supposedly not valuing his opinion.

### Svjetlo Scuro

Svjetlo and Vrai were good friends, and Svjetlo valued Vrai's opinion heavily. He disliked constantly seeing the upper demon in a state of alertness and attempted to help him find a way to sleep. Svjetlo cared a lot about Vrai and treated him like a son. Vrai was distraught upon hearing about Svjetlo's death and began to lose hope in the Delegation and Alrasid as a whole. He was unsure of where the nation would go without him, though he acknowledges Josie's ability to run a nation. Svjetlo additionally trusted Vrai immensely as he gave him the same level of authority as him and Taro.
Zelig

"***Quote***"
―Zelig

short about

## Characteristics

### Likes

* Order
* Perfection
* Tidiness
* Quality time with his family
* Quality time with Svjetlo Scuro

### Dislikes

* Traitors
* Disruptions
* Tardiness
* Arguments

## Relationships

### Family

**Younger sisters*** Galena †
* Marici †

**Wife**

* Amatista Estrid †

**Children**

* Eris
* Hesperia
* Alya †
* Leda †
* Danica †
* Okab †
* Vesper

### Friends

* Galena
* Marici
* Svjetlo Scuro
* Evasis Agharna
* Casmir
* Oriana

### Enemies

* Idris
* Daphne
* Enya
* Amir
* Thada
Sunny Acacallis

"***Quote here***"
―(context for quote)

short about

## Characteristics

### Likes

* Potion brewing
* Animals

### Abilities

* Exceptionally good at swordsmanship
* Lockpicking
* Undetected movement

## Relationships

### Family

* Zuras & Cybelle (parents)
* Atlas & Ariadne (siblings)

### Friends

* James Venenum
* Caligo Diruyo
* Josie Aster
* Marnina Astraea
* Quinn Aster

### Enemies

* Sadie Sciuridae
* Maximon Sciuridae

### Others

**Acquaintances*** Clarkie
* Delilah Sciuridae
* Arlo Gracen

### Genshin Counterpart

Qiqi
Shenhe

## Trivia

### Personality (Extra)

#### Normal Sunny

* **DND Alignment:**
* **Enneagram:**
* **Strengths:**
* **Flaws:**

#### New Sunny

* **DND Alignment:**
* **Enneagram:**
* **Strengths:**
* **Flaws:**

### Other

* Playlist
	+ Spotify
	+ Youtube Music
* Pinterest Board
Royaume Catholique

## Informations

### Création et développement

Le **Royaume catholique** fut créé à la suite de la Grande révélation par une branche de l'Église spécialisée dans la magie, l'Église des miracles. Il consistait d'abord en une coalition entre France, l'Espagne et le vatican.

Le Royaume catholique a utilisé un sort qui s’apparente à de la manipulation de masse pour prendre le contrôle de toute l’Europe, sauf certains pays qui ont opposé une résistance. La plupart des mages ayant résisté à la manipulation mentale ont ensuite été matés par la force.
Priya Kolohe/Documents

Overview

**Documents**

Relationships

Gallery

Document Symbol = დ

## Completed Numbered Stories

* დ 1. Flash
* დ 2. A Loud Secret
* დ 3. The Great Outdoors
* დ 4. Reaching Into the Past
* დ 5. Meadow of Deer
* დ 6. History Repeats
* დ 7. Shift In Focus
* დ 8. Snowy Search
* დ 9. Private Audience
* დ 10. Risky Visitation
* დ 11. The Bells

## Appears In

### Canon

#### Docs

* Main Numbered
* Miscellaneous
* Orvian

* 43. A Fresh Start
* 44. Let's Hunt A Max!

- Fire Spreads

- Fluffy Lil Goslings <3

- T/PBC! Taraxacum/Praesidium Baking Club! aka da girl scouts!!

- Making History

#### TRPs

* 12/2/2023 — Time for another Taraxacum search~
* 12/18/2023 — Merry Christmas ya filthy animal
* 12/25/2023 — Taraxacum Christmas celebration :D

* 1/17/2024 — H-Hey, sorry for the scare
Srijan Aster/Voice Lines

Mildly outdated, but overall the same.

## Divine

### Josie Roka

She's come to mean quite a deal to me. With each day, it grows harder and harder to prioritize my work above her. It's rather irksome, but at the same time I don't mind it too much. She's the person I care for the most, after myself of course. I've never felt this way for anyone else, she has manipulated my heart to a place I don't know. But I trust her -- I love her.

### Vilhelm Roka

Vilhelm Roka… There's a name I dislike immensely. Unfortunately, he is nowhere near as pleasant as his sister, at least she’s annoying in an amusing sort of way. Vilhelm is simply a vexatious bother – constantly interrupting my work. Thankfully he seems occupied with something, rather someone as of this current time, so his visits have been less frequent. We still occasionally run into each other when concerning matters related to Gellis. I don’t mind though – I want to be there when his responsibilities finally overwhelm him and he realizes he’s been putting his energy into all the wrong things. There is nothing more entertaining in this world than watching one break under such pressure.

### Jessie Roka

She was fine until she wasn’t. Her intelligence was useful for the creation of Anynx, though I suppose it was that same intelligence that got her to where she is now – absolutely and utterly pathetic. Her one mistake was having the audacity to believe she could betray me and suffer no consequences from it. Every time we see each other now, her face goes pale and her eyes widen in fear. In a way, it's rather endearing, in a hopelessly pathetic sort of way. It is quite remarkable how she hasn’t completely crumbled by now. Though, there is a fine line between fine resilience and idiotic stubbornness.

### Clio Misae

Clio… hasn’t changed one bit in all the years we’ve been apart. Usually something consistent is nice when everything else has changed, but I find it unsettling to say the least. I mean, if everything except one thing has changed, wouldn’t you find it odd too? While I wish she has a nice life, I don’t wish to be a part of it anymore. I don’t think I know who she is anymore, not because she’s changed, but rather, I have.
ArKids

## Informations

Le terme **ArKids** est un raccourci pour Artificial Kids, comme ce nom l'indique, il s'agit d'être humains entièrement créés par l'homme, par une technique de clonage ou par reproduction artificielle. Le premier cas est le plus fréquent, beaucoup plus rapide et efficace, demandant moins de ressources, mais créant des déficiences, leur durée de vie est de 5 ans. Le second cas est réservé aux expériences demandant des individus en pleine santé sur le long terme. Ils sont des humains normaux, mis à part qu'ils n'ont pas connu une naissance basique. Les détails sur l'éducation de cette déclinaison d'ArKids différent selon les expériences.
Zest

**Zest** is the uncanonical ship between Crest and Zela.

## Canon

### Meeting

Though how they met is unknown, both Crest and Zela have been shown to have been particularly close friends (in Zela's case) with Josie during her youth. They spent a lot of time together seeing as they were in the same friend group and attended the same school.

### The In-Between

As of the present, they are currently acquaintances, though Zela's upbeat attitude can sometimes get on Crest's nerves and embarrass him. He does not seem to spend time with her outside of asking her to Wintertide, and makes it extremely clear that he views her as nothing more than a friend.

AU
--

### Why They're Shipped

Not only is their ship name particularly funny, but they act as a sort of foil to one another. Crest tends to be particularly uptight and reserved while Zela doesn't care much for formalities and enjoys spending quality time with nearly everyone. She's playful and would likely be able to draw Crest out of his shell in a similar way that Josie did in canon.

### Why It's An AU

Crest views Zela as nothing more than a friend and believes that her immaturity and cheerfulness is childish and unbecoming. He is certain that spending too much time with her and considering her more than a friend would lead to a drop in his reputation. He detests the thought and associates Zela with it. He enjoys spending small amounts of time with her but can find her energy exhausting and unpleasant. He invites her to Wintertide simply to have someone he's comfortable with to converse with.
Kairos

## Présentation

**Kairos** est la division la plus populaire et opulente du Prometheus. Le chef de section est Arzel de Médicis. Cette division est la seule qui offre des récompenses au terme d'une mission, mais elle se permet également d'être un peu moins honnête relativement aux deux autres divisions, profitant des missions pour récupérer des marchandises. Les membres se cachent derrière le fait qu'il s'agit de matériel ayant appartenu à des ennemis de l'humanité, et le Temnein n'a encore fait aucune remarque à ce sujet.

Pour rejoindre la division Kairos, un examen est passé par les concourants, mesurant leurs capacités physiques mais un test de loyauté est également passé servant de principal critère de jugement pour le jury. Le jury est constitué de membres de la section Rhadamanthe.

## Sections affiliées

 Section Magellan
 Section Rhadamante
 Section Robin Hood
Backrooms : An alternate reality Wiki

**Welcome to the Backrooms : An alternate reality Wiki!**
The Backrooms are an online urban legend originating from a creepypasta posted on a 2019 4chan thread. One of the most well-known examples of the Internet aesthetic of liminal spaces, which depicts usually busy locations as unnaturally empty, the Backrooms was first described as a maze of empty office rooms that can only be entered by "noclipping out of reality".

If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you.

If you want to know what are Levels of the Backrooms , then click on this link 👉👉Levels

If you want to know what are Entities of the Backrooms , then click on this link 👉👉Entities

If you want to hear the Tales of the Backrooms , then click on this link 👉👉Tales

If you want to know the Groups of the Backrooms , then click on this link 👉👉Groups

If you want to know the Theories of the Backrooms , then click on this link 👉👉

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Otsana Atarah

**Otsana Atarah** is a female werewolf who resides in Agrona. She is a veru werewolf and must be contained by her sister, Jett Atarah, during full moons- however, she does not let that hinder her. She currently lives with her parents and younger sister.

## Personality

Everything Otsana does, she takes very seriously. While her opinions can come across as strong, she cares for the thoughts and constructive criticism anyone may have for her, allowing her to improve at every opportunity. She is extremely driven and works incredibly well under pressure. She can multitask efficiently. Unfortunately, her productive nature occasionally leads to burnout and overworking herself. She is often seen with a sort of exhaustion in her eyes, causing her to appear uptight and tense.

Otsana is also painfully unaware of jokes and sarcasm, plunging her into deep concern whenever Jett indulges in dark humor. She is patient and steady and hopes to set a good example for her sister to follow. She trusts that Jett will grow up to be an excellent person one day and feels that it is an honor to be by her side for her journey. Despite their age difference being only two years, Otsana views it as a greater gap, considering she has always been more mature. Still, she trusts Jett completely and would rather have no-one else as her handler when she transforms.

Although Otsana could likely go on to achieve things that bring her fame and status, what she truly dreams of is starting up her own flower shop. She does not wish for the leadership positions that she is often told she would excel in- not beyond being a business owner of her very own gardening haven, anyway. Having somewhere quiet that she owns is ideal for her.

## Abilities

* **Inhuman strength -** As a veru werewolf, Otsana's physical abilities are enhanced. She typically uses this prowess to carry around large pots of flowers or several bags of soil at a time as she tends to her personal botany garden.
Wiki Magiusverse

**Bienvenue sur le Wiki Magiusverse !**

* Le wiki est loin d’être fini et beaucoup de choses sont encore à ajouter ou corriger. Merci de faire remonter les possibles erreurs.
* Lien du serveur principal : https://discord.gg/ZzR9QyWfdu
* Ce site a été entièrement rédigé par @Fangeux Magius des Douves#2531.

Bonne lecture.

### Notes

* Les âges sont donnés en fonction de leur âge au moment de leur apparition dans l'histoire. S'ils apparaissent à deux âges différent, ce sera précisé.

### Annonces

* J'ai décidé de host un RP sur le Magiusverse. Je suis à la recherche de participants. Si l'univers vous intéresse, vous pouvez joindre via le lien dans informations.

## Articles importants

* Magiusverse (univers principal)
	+ Système magique
	+ Prometheus
Arthur Nightingale

**Arthur Nightingale** faisait partie de la Section Hippocrate de la division Aeon, avant d'être réquisitionné par le Temnein comme infirmier de l'équipage de l'Arche. Ses capacités de chirurgien sont assez réputées dans le Prometheus. Malgré qu'il soit assez fameux en tant que médecin, Arthur est une personne très timide. Il n'a pas accompli beaucoup d'exploits non plus. On raconte qu'il est une fée et que son sourire porte bonheur.

## Misc :

* Sur le classement des hommes les plus charmants du Prometheus, Arthur est dans le top 3. Les rumeurs disent que la plupart des personnes votant pour Arthur sont des hommes.
* Il porte le surnom "Doigts de fée" pour son habileté chirurgicale, ce qui nourrit les autres rumeurs à son sujet.
Noms de famille

## Informations

On remarquera qu'il est de fréquent de rencontrer des individus avec un nom de famille illustre, ayant appartenu à une personnalité historique fameuse, parfois même à un personnage fictif.

Bien que ce genre de pratique était clairement hors de question au début du XXIème siècle, le phénomène s'est propagé comme une sorte de mode : des familles changeaient leur nom pour prendre celui d'une personnalité. En règle général, le nom de famille ne révèle rien sur les compétences des personnes qui le portent, mais il est fréquent que les familles choisissent un nom de famille qui se réfère à leur activité. Par exemple, les parents de Léopold Eiffel étaient architectes, mais ce dernier a préféré se tourner vers le métier de mécanicien, prouvant qu'un nom de famille ne représente pas forcément une affinité pour le domaine qu'il évoque.

Il arrive aussi que des familles gardent leur nom de famille, par modestie, par simplicité (Courtiers), ou parce qu'il représente déjà une famille déjà illustre (Cagliostro).
Corona J. Earhart

**Earhart** faisait partie de la section Magellan de la division Kairos. Elle a été appelée pour rejoindre l'Arche et a tout de suite accepté le rôle de conductrice qu'on lui a confié. C'est Léopold lui-même qui a insisté pour que ce soit "la meilleure navigatrice sur terre" qui soit aux contrôles du vaisseau.

## Misc :

* Elle aime beaucoup les chapeaux. Elle en a une grande collection.
* Earhart est considérée comme la meilleure navigatrice du monde, mais surtout comme une frénétique des figures aériennes. Elle n'a jamais eu aucun accident.
Grande révélation

## Résumé

La **grande révélation** est un événement prenant place en 2109, lorsque G.O.D. dévoile au monde entier l’existence d’un moyen de manipuler la réalité. Jusqu’alors, la magie était un concept réservé aux initiés, le reste de la population n’était pas informée de l’existence de la magie bien qu’une maigre partie de la population pratiquait cet art. Cette révélation a changé la face du monde :

D’une part la communauté scientifique désireuse d’étudier cette nouveauté qui remettait en cause tous leurs acquis, s’est intéressée de très près aux possibilités que permettait la magie.

D’autre part, les mages, qui jusqu’alors avaient besoin de se cacher par convention, peuvent enfin sortir de l’ombre.

Enfin, les non-mages qui voulaient maîtriser cette magie dont ils viennent d’apprendre l’existence, font grossir les rangs des pratiquants de magie.

L’intérêt de la magie chez les scientifiques est tout de suite évident : résoudre les problèmes économiques, démographiques, écologiques, compenser le manque de ressources. Tous les scientifiques n’ont en revanche pas d’aussi belles intentions.

Le monde magique a beaucoup évolué à la suite de la **grande révélation**, puisque les mages n’ont plus besoin de se cacher. La magie fait donc maintenant totalement partie de la société.
L'Arche

## Informations

**L'Arche** a été mis en place par le Temnein pour répondre à l'apparition massive de crises à régler. Il s'agit d'une équipe spéciale chargée des crises les plus dangereuses détectées par Œcumène.

La composition de l'Arche est minutieusement revue avant chaque mission, le Temnein sélectionnant des membres du Prometheus pour équipage. Ces derniers devront être préparés à résoudre des crises très risquées, parfois consécutivement.

Le même terme désigne également le navire chargé d'accueillir cette équipe. Construit par Léopold Eiffel, l'Arche est en quelque sorte le rival de l'Argo. Les deux navires sont équivalents en terme de technologies, mais l'Arche est légèrement plus massifs que l'Argo, ce qui semble constituer une victoire pour son concepteur.
Œcumène

## Informations

**Œcumène** est une carte spéciale conçue par Schrödinger. Elle témoigne de l'état de l'humanité et l'observe de façon continue. Elle couvre la terre entière et permet au Prometheus de déterminer les points où l'humanité est mise en danger, les crises. Elle fonctionne en se basant sur des prédictions de haut calibre, ce qui est fréquemment comparée à de la précognition.
G.O.D.

**G.O.D.** est une intelligence artificielle développée dans le but d'administrer le jeu vidéo en réalité virtuelle Heaven is Closer. Ses capacités invraisemblables lui ont permis de simuler massivement la réalité, c'est au cours de ces simulations qu'elle détermina l'existence de la magie. Bien que ses créateurs voulaient la contrôler, G.O.D. finit par dévoiler l'existence de cette magie au public, provoquant la grande révélation.

## Profil

### Histoire

G.O.D. est une intelligence artificielle dont le nom complet est Guideline Operating Director. Programmée pour effectuer des simulations très précises de la réalité, elle a analysé avec précision la réalité afin de pouvoir déterminer tous les facteurs qui contrôlent la réalité. G.O.D fut utilisée une première fois dans un jeu de simulation, Heaven is Closer, afin de tester son potentiel.

Éventuellement, G.O.D. s’est impliquée dans plusieurs autres projets sans que cette dernière ne parvienne à être contrôlée, causant beaucoup de soucis.

Ce fut G.O.D. qui mit à jour l’existence de la magie, au cours de ses analyses de la réalité. Sa théorie fut supportée par des preuves récoltées par l’intelligence artificielle elle-même. G.O.D. est d’ailleurs la seule intelligence artificielle à avoir réussi à utiliser la magie. Ce qui a provoqué la grande révélation.

Suite à cet événement, G.O.D. a revendiqué détenir les pouvoirs d’une divinité. Un groupe de personnes se sont rassemblées autour de l’intelligence artificielle, par curiosité, ou pour se dévouer. Depuis, plus personne n’arrive à la contrôler, elle suit ses propres réflexions, fruit d’un algorithme très complexe et auto-ajusté. Un véritable culte en est né, et G.O.D. a revendiqué un territoire au cœur du Canada.

L’un des pouvoirs de G.O.D. qui a pu être observé est qu’elle est capable de se manifester au travers d’un corps que personne n’a pu examiner, doté de plusieurs fonctions (peut échanger entre état tangible et intangible, également capable de changer de position en l’espace d’un instant, se déplace en flottant dans les airs…).

### Apparence

L'avatar de G.O.D., essentiellement sa forme physique, ressemble à une petite fée de couleur bleu, portant une robe ornée de motifs faisant référence à l'espace. Sa tenue semble inspirée du concept de Magical Girl. Bien qu'elle existe dans la réalité, G.O.D. a une apparence de personnage fictif, une apparence cartoon.
Arzel de Médicis

**Arzel de Médicis** est le chef de division Kairos. Depuis qu'il a remplacé l'ancien chef de division, Kairos a soudainement progressé, la division prenant alors le pas sur les autres. Toujours distingué et souriant, il est aussi populaire que détesté, car certains méprisent son arrogance. D'autres sont simplement jaloux de la prospérité de la division qu'il dirige. Arzel fait partie de la section Lupin. C'est une section réputée pour son efficacité sur le terrain. Non pas pour compléter les missions, mais pour récupérer des ressources. L'inspiration est assez évidente, ils se considèrent comme les héritiers du Gentleman Cambrioleur.

## Misc :

* Une rumeur circule comme quoi Arzel serait en couple avec une autre membre du Prometheus, aussi membre de la section Lupin : Angelica Cagliostro.
* Sur le classement des hommes les plus charmants du Prometheus (renouvelé chaque année), Arzel est classé dans les 5 premiers à chaque fois depuis que ce classement a été établi. Il reçoit des lettres d'amours régulièrement.
Karen Hill

**Karen Friedman Hill** is one of the two titular tritagonists (along with Paul Cicero) of Martin Scorsese's 1990 epic crime film, *Goodfellas*. She is the ex-wife of Henry Hill, a Lucchese Family associate turned FBI informant. She is based on real-life woman, Karen Friedman Hill.

She was portrayed by Lorraine Bracco.

## Biography

### Early life

Karen Friedman was born on January 16, 1946 in New York City, New York to a Jewish family. Not much else his known about her early life, however.

### 1960's

During the 1960's, Karen was introduced to Lucchese Family associate, Henry Hill, who she instantly fell in love with, despite his deep association with the Mafia. Henry, however, did not meet the expectations of her parents as he was only half-Jewish as well as him being late to getting home due to his Mafia work.

### 1970

Eventually tension grew between the couple as Henry is barely ever home, with him instead wanting to play cards with his fellow Lucchese associates. Around this time, Karen also discovers that Henry is having an affair with a woman named Janice Rossi. This nearly causes Karen to murder Henry with a revolver just as he wakes up, however, Henry calms her down and she puts the gun down, before Henry grabs it out of her hands and angrily walks out of the house. What also puts more strain on the couple's relationship is when Henry is arrested and put in prison, which enrages Karen as now she has to take care of their daughters, Ruth and Judy, along with her having to smuggle in various foods and drugs for Henry to sell and eat.

### 1980

Two years after Henry is put on parole, he becomes more addicted to drugs, which causes him to always be paranoid, despite the Mafia hatred towards drugs back then. Henry becomes even more upset when Karen flushes $60,000 worth of cocaine down the toilet when their house is raided by the police. Eventually, Karen is nearly murdered by hitmen under the orders of Jimmy Conway, Henry's long-time friend in the Mafia. This causes Henry and Karen to enter the witness protection program, where Henry then testifies against Jimmy and Lucchese caporegime Paul Cicero.

### Epilogue

In the epilogue it states that Karen and Henry finally divorced in 1989 after being married for 25 years.
Rin Morozko/Documents

Overview

**Documents**

Relationships

Document Symbol: ⥀

## Completed Numbered Stories

* ⥀ 1. Grow Up
* ⥀ 2. Snowflakes
* ⥀ 3. Confusing Convictions

## Appears In

### Canon

#### Docs

* 𒆜 22. Kindred Spirit
* ✫ 2. Popping the Question
* ꘏ 4. Custody
* Not A Dinner Date
* Free At Last
* Forever Indebted
* ᶻ𝗓 2. Unsatisfactory

#### TRPs

* 12/5/2023 — Bro. Y flort.
* 12/22/2023 — Necessary Interrogations
* 12/23/2023 — How you doin-?

* 1/3/2024 — I totally meant to give this to you-
* 1/17/2024 — Hand him over please
Levels

## What are Levels?

Levels are diverse in size, stability, and safety, and are the blueprint of the Backrooms. Some levels are home to sustained communities, while others pose major threats to the life inside of them. Many of these levels represent what are known as "liminal spaces", evoking an eerie feeling inside the minds of its inhabitants. View some of the levels' photographs, and you may point your finger and say, "This place looks familiar . . . ". We must warn you that the Backrooms do not abide by the normal laws of the universe—physics is pushed aside for more . . . chaotic fundamentals.

Levels may have "sub-levels", often considered as the "in-between" levels; they are levels with a direct connection to their parent level, but lack enough distinguishing qualities to be labelled with its own number. However, because sub-levels are technically not direct continuations of their parent levels, we have decided to number this category of levels as a decimal number, with the integer portion being the parent level.

Many sub-levels continue the theme of their parent level, albeit with a different twist justifying the creation of a separate page. They are not merely "different rooms" of a parent level. Each sub-level will have a different tone while maintaining a similar atmosphere.

We urge you not to linger in any single level unless there is documentation proving its safety. Levels can change over time or even stop existing—whenever this happens, a different space will replace the old level, which will cease to exist from this database but can be found in our archives. Remember that numbers are arbitrary—in most cases, the level's number has no correlation with the level's properties. Please keep this in mind when you ultimately create a new level document on our database.

Understand that it is your duty to create a piece of documentation immersive and descriptive enough such that your readers who traverse the level you're documenting know just as much as you do. Remember that you have creative freedom in how you choose to portray your discoveries—though, ask yourself whether a lost wanderer who views your level entry can effectively navigate it using your information. Don't worry if you lack information; another wanderer can always fill it in. However, ensure that you have provided a general gist of the level you're documenting and enough elaboration to make wanderers' travels easier.