Sherwin "The Enigma" Arnold Tabiner

* 🔹 **Lore Producer:** *Reserved for Paddy Murphy of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Sherwin Arnold Tabiner**
* Current Lore Chapter: **Genesis 1939 Boston Potatoes (January—September, 1939)**
* Jersey Number: **5**
* Position: **SG1** • **Starting Shooting Guard** for the **Boston Potatoes**
* Age in Chapter: **19 years old**
* Date of Birth: **September 11th, 1919**
* Modern Country of Origin: **Ireland 🇮🇪**
* Official BSofA Nickname: **The Enigma**
* Career Goal: **Skill Development**
* Struggle: **a Sense of Direction**
* Alignment: **Performative Innocence**
* Height: **6' 6" | 1.9812m**
* Weight: **237 lbs | 107.5014kg**

### Play Style: **Daydream**

Sherwin "The Enigma" Tabiner gets lost a lot of the time and is hardly an impact, but shows up in big moments.

### Player Class: **Enigma**

Sherwin Tabiner is a player that nobody can figure out. His coaches, teammates, and opponents are all confused by this man. What does he do?

### Alignment: **Performative Innocence**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Sherwin Tabiner, better known as "The Enigma", is a young and intriguing player that has joined the Boston Potatoes of the BSofA in its inaugural season. Born in Cork, Cork County, Ireland, Sherwin has always had a love for the game of basketball, despite being a Daydream Player Style on the court. He often gets lost in his thoughts, leading to inconsistent performances. However, when he is present, he shows up in big moments and surprises everyone with his sudden bursts of energy and skill.

Sherwin's career goal is to develop his basketball abilities and become a better player. Despite his struggles with direction, he is motivated by his love for the game and the desire to be the best he can be. As a Performative Innocence Alignment, he is concerned with his image and reputation and wants to be seen as a valuable asset to the team.

His proudest moment thus far was when he made a game-winning threebuchet while playing in a pick-up game in Ireland... with his eyes closed. It was an eye-opening moment for Sherwin, who had always been a talented player, but lacked the confidence to show it. This moment gave him the courage to pursue his dreams and join the BSofA. Sherwin feels honored to be a part of the Boston Potatoes and is excited to be a part of the growth of basketball as a sport. He brings a unique energy and positivity to the team atmosphere and is always looking for ways to improve and help his teammates. Despite being a young player, he has a level of maturity and professionalism that sets him apart from others.

Sherwin's mysterious and elusive nature has caught the attention of the media, but he prefers to keep a low profile and let his performance on the court do the talking. He was discovered by the Boston Potatoes during their initial scouting for the team when they stumbled upon him playing in a pick-up game in Ireland. His impressive performance caught their eye, and they quickly signed him as a free agent.

## Details

* Favorite Food: Fish and Chips
* Favorite Color: Red
* Favorite Animal: Bee
* On-Court Habit: Sways his arms back and forth like a metronome when he doesn't have the ball
* Piece of Trivia: Can solve any crossword puzzle in less than 10 minutes, in full.
* Has a Fear Of: Honey
* Diet Plan/Training Regimen: Only known as "The Enigma's Edge."
* Pop Culture Interests: Tabiner is a huge Sherlock Holmes fan.
* Love Interest: A sister of one of his Potatoes teammates
* Other Professional Interest: Beekeeping

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a Watertown Potato fan , written to Sherwin Tabiner shortly after he appeared to do nothing all game, but ended up with 20 points in a Potatoes win.

### The Enigma's Enigma

> There once was a player named Sherwin
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> When he played, the Potatoes would sure win
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> Nobody knew
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> What Sherwin could do
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> Sherwin was sure-win insurance!
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> The Potatoes have a Daydream Enigma
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> Coach Wingate don't tate right, go figure
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> Sherwin's not speedy
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> Coach Wingate's so needy
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> The Enigma's the frame of a stigma!
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> The Enigma shoots long and true
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> A threebuchet deep from the zoo
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> Keeper of bees
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> Sinker of threes
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> Sherwin Tabiner, the hell *don't* you do?
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> ~ Signed, Professor Linus O'Shouts and his three boys, hailing from Watertown, Massachusetts.
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>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which is determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Sherwin "The Enigma" Arnold Tabiner*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.