recursal/Fanatic-Fandom huggingface dataset:
Phantom Talon Corp

"*War Is Our Business.*"
—Phantom Talon Corp motto
The **Phantom Talon Corp.** is a private military company. It was founded in 2344 by Anders Benoit and Oliver Adamska.

## Background

Phantom Talon Corp was founded on Earth in 2344 by Anders Benoit and Oliver Adamska, both of whom had formerly served as Special Forces operatives in the United Colonial Army. With their close ties to the UCA, they were able to recruit elite ex-soldiers and secure lucrative contracts from the Earth-based authorities.

The PTC was involved in a number of minor corporate and colonial disputes, especially following the signing of the 2350 trade deal between Helghan and the breakaway colonies of the Independent Colonial Strategic Alliance, which saw tensions grow across the Alpha Centauri system.

The Company acquired a reputation of ruthless efficiency and a willingness to sell its services to the highest bidder, whether it be government or corporation. This led to tensions between Adamska, a patriot who believed it was PTC's duty to support Earth's interests in any conflict, and Benoit, whose primary motivation was business. Adamska was KIA on assignment in 2348, the circumstances of his death being unclear. Benoit moved quickly to expand and restructure the company, appointing subordinates to run two new affiliates, Skull Knight Enterprises and Eclipse Forces, which were established on different colonies across the Alpha Centauri system.

Following the Helghast invasion on Vekta during the outbreak of the Second Extrasolar War, mercenaries were in high demand. Both the ISA and the Helghast were bidding for PTC's mercenaries, though PTC earned a solid reputation with the ISA's commanders for its role in liberating Vekta.

Over the course of the invasion, Phantom continued to assign mercenaries to both parties. With their affiliated companies, Skull Knight Enterprises (which provided logistical and intelligence support to the Helghan Empire) and Eclipse Forces (who supported anti-UCN rebels and stirred colonial unrest), PTC began their efforts to maximize their profits.

PTC was hired by ISA Admiral Alex Grey to carry out covert operations on Helghan without the authority of the ISA High Command in her search for the Eschaton Virus, which she planned on using it to eradicate the Helghast. Grey was eventually killed by the ex-PTC mercenary Arran Danner, allowing Anders Benoit to carried out his plans to steal the virus for himself and selling it to the highest bidder. However, Danner was able to kill Anders and PTC mercenaries loyal to him, along with destroying the last sample of the virus.

## Known members

* Arran Danner, a former UCA soldier.
* Damian Ivanov (Mercenary)
* Anders Benoit (Leader)
* Carrell (Mercenary)
* Blackjack (Free Lance Supplier)

## Known Associates

* Skull Knight Enterprises
* Eclipse Forces
Coralition Republic

* *Elmyra Matterson*
* *Jana Koralan*
* **Galactic Menace** *(Helghast)*
 **Created By:** | 2091riveraisrael

**The Coralition Republic** commonly referred to as ***The Cora Republic*** or ***CR'*** was a hidden militarized super power established and native from planet Corallia of the Torus System, and is mostly known for its intense advancements of military technology such as super tanks, and heavy armed elite trained foot soldiers.

The Republic was never mentioned or known to either the citizens of Earth or Helghan, as they were kept under constant watch from the UCA, prior to the Second Extrasolar War, mainly due to Earth's secret cold war against Corallia, that lasted from 2203, up to 2357, where the UCA's pressuring watch full eyes against the Coralitions, were forced away when the Helghast Empire Invaded and conquered Vekta.

Taking Earth's war with the Helghan to their advantage, the Coralition Republic was successful in rapidly speeding up its military build up, that had been occurring even during the cold war, and by 2364, managed to launch a surprise offensive against the UCA colony world of Jaygo, opening a new front for Earth.

The actual species and race of the Coralition was never identified, even during the watchful eyes of the United Colonial Nations, but due to the soldiers including that of citizens constantly wearing armor and head plates, many speculate that the Coralition Race are not human, but Humanoid aliens, as this could explain how non of the leaders or soldiers would express any remorse everytime they massacred a planet full of Humans during the Second Extrasolar War since they entered in in 2364.
United Colonial Army

The **United Colonial Army** is the military arm of the United Colonial Nations, inaugurated in the early 2100s to defend Earth's colonies and to avoid any chances of interplanetary war.

## Overview

When the UCN was formed, the UCN Defense Force was its military. However, in the midst of expanding colonization and reports concerning allegations of corruption, military inefficiency, and a sluggish bureaucracy, the UCN Defense Force was officially dissolved in the early 2100s in favor of a more efficient service, with the United Colonial Army being formed thereafter. The UCA Navy is the first service branch formed.

Unlike the ISA which relies on local funds from their respective systems to function, the UCA receives funding directly from the UCN. This provides it with more resources and power than any typical ISA branch. The UCA and its Navy have weapons, training and technology far beyond the level of individual ISA commands.

ISA was created to provide defense for Earth colonies to prevent UCN from spreading its forces too thin. To prevent any colony from ever rebelling against the UCN, the ISA forces are kept intentionally weaker than the UCA.
B-100 Legacy

**B-100 Legacy** is a UCA stealth heavy bomber.

## Overview

When an enemy installation is too well defended to be assaulted directly, the Legacy steps in. Though not as quick as a regular jet, this bomber is a powerful tool for the precise removal of hardened targets and structures. Equipped with advanced stealth technology, the Legacy is completely invisible on radar, swooping in and annihilating enemy buildings before the opponent can react.
Helghast Mounted Gunner

The Mounted Gunner has been trained specifically to man and defend mounted guns. Due to the strictly specialized functions in the Helghast army, he is the only Helghast type that is allowed to use the mounted machine gun. Though this gives the Gunner a lot of firepower, a machine gun nest can be outflanked, leaving the Gunner exposed.
M55 Rumbler

The **M55 Rumbler** is a VSA assault rifle and the successor to the wildly popular M82 Assault Rifle. It is the new standard-issue rifle for the VSA and the ISA Marines, and has many similarities to its predecessor.

The weapon would be manufactured in 2390s during the last years of the Second Extrasolar War, but would remain the standard issue rifle of the ISA at the time of Earth's conquering in 2398, where all production and designs to the weapon were brought to Evereyst and all gun models would be manufactured their.
ISA Intruder

The **Intruder** is a versatile ISA dropship that saw action in the later stages of the Second Extrasolar War. It replaces the ISA VTOL due to being less expensive production costs and having a smaller frame.

## Overview

The Intruder is a dropship commonly fielded by ISA ground troops. Despite its modularity and good reputation of reliability, it is often disliked by new recruits, often stating that it would break apart in midair. However, it is well-liked by veterans due to its lightweight nature, its modularity, and its speed. It has a small profile and the ability to drop troops on the dime. As a result, the Intruder is perfect for rapid deployment operations, but is fairly fragile, and despite great maneuverability has very limited protection for the exposed troops.

### Design Details

The Intruder is essentially a cargo lift platform that has been modified for combat use. Initially it was seen as a way to quickly transport ammunition, supplies and other equipment to soldiers in the field in the heat of battle. Once, a desperate yet enterprising ISA soldier somehow managed to successfully convince an Intruder pilot to transport some of his wounded comrades to safety, and so began its good reputation as a reliable dropship. All versions of the Intruder are also equipped with flares and other forms of countermeasures.

### Troop Capacity

Instead of the standard infantry bay with troops exiting from a forward or rear door commonly found in many military dropships, the troops resort to riding directly on top of, often in dangerous fashion. The Intruder can carry a total of 10 combat-ready personnel.

### Armament

The Intruder is commonly equipped with wing-mounted rockets and a chin-mounted autocannon allowing direct-fire support in ground engagements, but is inferior in this role as compared to the Helghast Overlord; with its heavy armor, two VnS-10 Scylla heavy machine guns, and a pair of unguided missile pods. Its advantage over the Overlord dropship is that the Intruder uses wheeled skids, allowing it to be moved around with ease while on the ground or when maintenance crews need to move it into hanger bays. Its main advantage over the dropship however, is its fast speed, its modularity and its versatility, giving it the ability to participate in multiple kinds of ground engagements. The Intruder can also lean on its passengers for firepower, as while they're exposed, they can use weapons ranging from rifles to miniguns to great effect and with very limited obstruction.

The dropships appear to use anti-gravity and thrust-vectoring (VTOL) technology. They are deployed from ISA Cruisers by way of being dropped from a track, in a similar fashion to the tracks on a roller-coaster drop.
NetBat Helmet

The **NetBat Helmet** (**Network Battlefield System**) is an advanced piece of equipment used by UCA soldiers.

## Overview

The NetBat system allows the spotting of enemy troops, vehicles, and locations of interest. A user can 'spot' a hostile that they have seen, which is then shown on the HUD of all of their squadmates. The spotted hostile is then also marked on the minimap, which soldiers in other squads can use.

The system features several other uses on the battlefield as well, including location icons for deployed gadgets; support icons when giving or receiving health, ammo, or repairs; and warnings for neutral (friendly-fire off) or enemy threats such as mines and incoming missiles.

The software can be easily updated and then downloaded by its users which allows soldiers to increase their capabilities even further as the software's level of detail is increased. In addition to base updates, there are four specializations available, one for each infantry class.

The Helmets are vulnerable to Electromagnetic Pulse. When any kind of EMP weaponry is discharged in the vicinity of the NetBat, the HUD will temporarily glitch and disrupt the user's view.
Elite Shock Trooper

The **Elite Shock Troopers** are the lean and mean special forces of the Helghast army. They are highly trained and strategically skilled. Also called "Shocks" or "Leets" by ISA soldiers, the Elites are all hardened veterans with wits to match their bloodthirstiness. Elites train in every possible condition and are ready to operate completely independent of support units. They are capable of very flexible deployments in a wide range of missions.
Kowalski

**Kowalski** was a reconnaissance scout of the ISA who was stranded on Helghan.

## Biography

He helped Tomas Sevchenko to get through the hostile Kaznan Jungle on Helghan. As he and Sev made their way through the dense foliage, he would tutor Sev on how to move and kill silently and effectively. As they kept going, they eventually came across the uplink that they were sent to find.
Mantys Engine

The **Mantys Engine** is a VAN-Guard drone.

## Design

"*A Remote controlled, covert killing machine. Lightly armoured, but deadly, this small device has free flight capabilities.*"― Description
The Mantys Engine is a remote-controlled stealth drone which uses the two blades on its arms to instantly kill enemy soldiers.
M88 Battle Fortress

The **M88** **Battle Fortress** is an UCA heavy assault infantry transport and moving bunker.

## Overview

This moving citadel is capable of carrying several infantry units and allowing them to lead fire from its many operable gun ports along with its heavy machine gun to combat infantry and missile launcher against armored and airborne targets. Due to the heavy layers of armor, the Battle Fortress is not only capable of soaking up tons of damage, it can also simply crush smaller vehicles with its weight.

Of course, the Fortress has its drawbacks; the immense weight of the vehicle makes it quite cumbersome. Combined with the cost of outfitting the Fortress with infantry to provide extra firepower and the unit's susceptibility to EMP, the Battle Fortress can prove to be very costly if destroyed or captured.
Arran Danner

**Arran Danner** is a mercenary, who worked with the Phantom Talon Corp from 2352 to 2359.

## Biography

Danner was born on Earth to John and Marie Danner in 2327. He later had a younger sister named Petra. Due to his father's job as a mineral trader throughout the Alpha Centauri system, Danner lived a nomadic childhood.

John was later killed over a black market deal, leaving his son the breadwinner for his mother and Petra. During his teenage years, Danner joined the UCA, possibly to avoid gambling debts. He fought in the conflict between Earth and the middle colonies.

During his service, Danner did his best to distinguish himself in several colonial campaigns, including a campaign in the Beta Hydri system and the unrest in Delta Pavonis.

Danner was dishonorably discharged from the UCA after a failed peace keeping mission resulted in civilian deaths in 2351; in which Danner's unit were blamed for the deaths by the UCN. This incident left Danner resentful toward Earth authority. With limited prospects, he went on to work for Anders Benoit's Phantom Talon Corp.

After joining the PTC, Danner was involved and saw action in disputes on the breakaway colonies of the ICSA. It is unknown if he ever returned to active service at the time of the Beginning of the Second Extrasolar War, which occured in 2357, following the Helghast's conquering of Vekta, though it is likely that he did at some point during the Helghast's attempt at making their way toward the Solar System during Operation Vengeance, though no evidence suggests this.
Helghast Security

**Helghast Security** is a New Helghan agency tasked with defending the Helghan civilian population from threats both internal and external. They are distinguishable by their white and blue uniform, in contrast to the white, black and red of their predecessor, the Helghast Army.

## Overview

The Helghan Security Forces enforce the peace through omnipresent surveillance and cruelty. Whilst they are less heavily armed and do not possess the same milspec gear as their military counterparts, Security troopers are more mobile and quick to respond to any incident. They are not a threat to be taken lightly. The head of the New Helghan Security Forces is Anton Saric, an unknown yet brutal commander.

## Units

### Security Troopers

Countless Helghast Security Troopers patrol the Helghan Sector and are always on guard against ISA infiltrators. Their agility and convergence tactics compensate for their vulnerability in comparison with other Helghan forces. They are highly mobile and they are easy to kill.

### Riot Troopers

Helghast Riot Troopers use a defensive shield to converge on threats, and use heavy shotguns to put down foes at close range. Their shields are resistant (but not impervious) to small arms fire. To take them out, you can either distract or flank them by using the OWL and opening fire.
Powered Exoskeleton

A **powered exoskeleton**, also known as **power armor**, **powered armor**, **powered suit**, **cybernetic suit**, **cybernetic armor**, **exosuit**, **hardsuit**, **exoframe** or **augmented mobility**, is a mobile machine that is wearable over all or part of the human body, providing ergonomic structural support and powered by a system of electric motors, pneumatics, levers, hydraulics or a combination of cybernetic technologies, while allowing for sufficient limb movement with increased strength and endurance.
Rico Velasquez

**Ricardo "Rico" Velasquez** (born November 1, 2329) is a soldier of the Interplanetary Strategic Alliance in Vekta who served in the early outbreak of the Second Extrasolar War. He developed an intense hatred of the Helghast following a brutal Helghast attack that left him the sole survivor. During the the space defense platform crisis Rico befriended Jan Templar, Luger and Gregor Hakha. During the invasion of Helghan, Rico led Alpha Squad and is responsible for killing Scolar Visari. He and along with Tomas Sevchenko stopped Jorhan Stahl from annihilating Earth.

## Biography

Ricardo Velasquez (a.k.a. Rico) was born on November 1, 2329. The oldest of nine siblings and lived in the poor industrial south side of the Vekta City slums. He was a natural born fighter and would usually get into fights with his brothers. His parents operated a restaurant, and were renowned throughout Northern Vekta for their excellent 'Arroz con Gandules' dishes. Rico spent the better part of his teenage years in the kitchen, where he worked hard to help the family restaurant establish a name for itself.

When business became profitable enough to hire a full time staff, Rico left in search of a new challenge. After a few months of aimless wandering and even drifting into petty crime, he decided to join the ISA army at the age of 18. Even during training, Rico's phenomenal strength and willingness to fight set him apart from other ISA Regulars. Upon graduation he was promoted to SGT, and assigned to an all-rookie platoon codenamed H-company.

In 2357, the Helghast invaded Vekta and stormed several beachheads along the planet. Rico's platoon was defending a park near the Vekta City tram station when they were told that General Bradley Vaughton had been captured. They then came under fire from the 17th Helghast Tank Division, and were literally blown to pieces. As the only survivor, Rico flew into a berserker rage and single-handedly killed the entire division. He was aided by Captain Jan Templar and Shadow Marshal Luger. Rico then told them about Vaughton, and the three rescued the general, who in turn offered Rico the chance to help Templar and Luger rescue a spy, Colonel Gregor Hakha. Rico very gladly accepted the chance to hurt the Helghast.
Space Habitat

A **space habitat** (also called a **space settlement**, **space colony**, **spacestead**, **space city**, **orbital habitat**, **orbital settlement** or **orbital colony**) is a more advanced form of living quarters than a space station or habitation module, in that it is intended as a permanent settlement or green habitat rather than as a simple way-station or other specialized facility.
Earth

**Earth** is the birthplace of humanity and the supreme headquarters of the United Colonial Nations.

## ***History***

In 2055, an oil shortage triggered a global meltdown that resulted in a world war. When the dust cleared, and with Earth depleted of natural resources, it became apparent that if humanity were to survive, new worlds would have to be colonized. A coalition of Earth's wealthiest nations and companies was formed, termed the United Colonial Nations.

Through colonization of the Terran Solar System (including Earth's moon), and star systems beyond such as Alpha Centauri, human life on Earth was able to endure and eventually thrive. The Current population of Earth is about 25 Billion people.

As of the Second Extrasolar War, Earth remains the capital world of the UCN, and is also the main target of the Helghast Empire, following the Third Armies victory at Vekta, but also is known to be a heavy target for the Coralition Republic as well, who would eventually go on to enter the war unexpected in 2364, when they destroyed the UCN at Jaygo, and eventually the Helghast at Sorola Sun, which would lead to the end and the total annihilation of the Third Army in that same year.

## ***Trivia***

* *Earth by far as of the first years of the Second Extrasolar War is known to have the most powerful armies as of the 24th Century, but also is known to have too many colonize and is stretched thin when it comes to its own armies, which proved to be the planet's downfall in the last years of the 24th Century during the final years of the Second Extrasolar War...*
Barrier Drone

the **Barrier Drone** was a specialized UAV deployed by UCA. Barrier drones carried an onboard electromagnetic generator that produced a shield sphere.

## Overview

The barrier drone featured a distinctive physical appearance resembles a flying saucer; it features a hexagonal frame with six large rotors to keep it aloft and, if desired, stationary at a certain position. An electromagnetic emitter is present at the center of the drone. When activated, the emitter creates a small but powerful electromagnetic shield around the drone that blocks all incoming weapons.
SL-06 Personal Jet Propulsion

The **SL-06 Personal Jet Propulsion** is a very effective piece of equipment, allowing the user large amounts of mobility. It allows for easy flanking maneuvers and evasion of enemy fire, and it is most commonly utilized by specialist Stahl Arms troopers.

However, the flight that the jet pack allows is limited, acting more as a "jump pack" than the jetpacks seen utilized by the Helghast during the invasion of Vekta. The somewhat cumbersome nature of the SL-06's structure make it impossible to crouch into cover, so one must rely on steady aim and quick aerial maneuvers to survive large amounts of enemy infantry. This is not to say, however, that the SL-06 is crippling to the user, as while it was in use by Sevchenko, it has been observed to be able to take on an ATAC singlehandedly.

The SL-06's main gun, which seems to be a modified version of the StA3 LMG firing the lighter 5.56 x 45 mm cartridge, is able to effectively take all kinds of infantry squads and provide suppressive fire for allied advances.
StA-X3 W.A.S.P. Launcher

The **StA-X3 W.A.S.P. Launcher** is an automatic multi-shot rocket launcher featured in *Killzone 3*.

## Design

The W.A.S.P. can be fired in a burst mode which can be fired several times in its clip or in an artillery mode which depletes the whole clip but does considerably more damage. It can also be mounted or carried separately.
Stahl Arms

**Stahl Arms** is the Helghast's largest arms corporation, focusing on weapons development and production for the Helghast military. It was founded by Khage Stahl, the father of Jorhan Stahl (who, during the events of *Killzone 2* and *Killzone 3*, and likely before, is the current CEO). Their largest competitor is Visari Corporation, the family company of Autarch/Emperor Visari himself.

The key feature to almost all Stahl weaponry is a high rate of fire. Their most famous model is the StA-52 Assault Rifle, appearing in all phases of the Second Extrasolar War and being the standard firearm for the Helghast military.

In contrast to Visari Corporation, which focuses more on high-end weapons and technologies, Stahl Arms largely concentrates on developing and building mass-produced infantry weapons and armor for the Helghast forces. However, development facilities producing extremely high-tech weaponry and vehicles are known to exist, such as facilities that produce towering MAWLR walkers, destructive experimental StA-5X Arc Cannons, nimble StA-X6 Jetpacks, and even space warships armed with planet-destroying irradiated petrusite missiles and protected by thick energy shielding.Apart from that they maintain a small private army composed by HAZMAT Trooper and Capture Trooper

A subsidiary of Stahl Arms is tasked with mass producing Body Armor, including helmets, jackets, and other pads worn by the Helghast military. The main supplier was Corinthmetall.

It is not known on what became of Stahl Arms following the Death of Jorhan Stahl at the end of the Terracide Rebellion that occured on Helghan in 2362, though it is most likely that the foundry may have either been taken over by the Helghast Senate or destroyed completely during the ISA Invasion that same year in 2362.

## Products

* StA-2 Battle Pistol
* StA-3 Stova Light Machine Gun
* StA4 Stova
* Emplaced StA-3 Light Machine Gun
* StA-5X Arc Cannon
* StA-11 Submachine Gun
	+ StA-11SE Submachine Gun
	+ StA-7 Submachine Gun
* STA-12 Inferno Shotgun
* StA-14 Rifle
* StA-18 Pistol
	+ StA-18SE Pistol
* StA19 Reigner
* StA25 Vlug
* StA-52 Assault Rifle
	+ StA-52SE Assault Rifle
* StA-52 SLAR
* StA59B Pulver
* StA61 Vultur
* StA-62 Minigun
* StA101 Kameraad
* StA409 Keyzer
* StA-X3 W.A.S.P. Launcher
* StA-X6 Jetpack
* MAWLR
* Overlord Dropship
* Helghast Bomber
* ATAC
* Helghast harvester drone
* Helghast sentry drone
* Arc Cruiser
* Ice Saw

## Trivia

* The third section of Killzone 2's first mission, Corinth River, takes place within a Stahl Arms warehouse.
* The Stahlhelm was the main infantry helmet of both World Wars for the German army (since Stahl simply means "steel").
VC39 Accelerator Rifle

The **VC39 Accelerator Rifle** is a weapon.

## Design

"*Requires charging by holding down the trigger, before delivering a devastating burst of three explosive rounds on release.*" ―Weapon description
As opposed to other sniper rifles featured in the game, this weapon fires a devastating burst. The player must wait for the weapon to charge before follow up shots can be made. It is useful for taking out more heavily armored targets due to its explosive properties.
StA-5X Arc Cannon

The **StA-5X Arc Cannon** is an experimental Petrusite weapon featured in *Killzone 3*. One of the latest additions to the Helghast arsenal manufactured by Stahl Arms, the StA-5X is a very powerful weapon capable of killing a soldier in just one or two shots.

## Specifics

The gun utilizes irradiated Petrusite, which is a highly unstable material taking shape of a fluorescent green gas or plasma. Enemies killed by this weapon will explode in a cloud of bloody mist.

The StA-5X was built on the technology originally used on the VC5 Arc Gun. Unlike the VC5 which fires a constant arc, the StA-5X takes a semi-automatic approach for normal firing, but with the added option of charging the shot before it is released. The StA-5X comes fully charged with one hundred units of energy a quick tap shot will consume five units. A fully charged shot requires much more energy.

There is no sight on the gun, but it rarely misses due to an unexplained form of auto-targeting and its high blast range. Perhaps this is due to a biological factor where irradiated Petrusite is attracted by the weak but existent electrical current produced by all living organisms.
Terran Solar System

The **Terran** **Solar System** is the birthplace of humanity, as it holds Earth. It contains eight other planets.

The system is most commonly named 'Sol', from the Latin word for the 'Sun', the common name for the star which supports the system's population of Humans and other plant and animal life. The planets are gas giants in its outer rings, and solid worlds in its inner rings. The inner planets are Mercury, Venus, Earth and Mars, and the outer planets are Jupiter, Saturn, Uranus and Neptune.

The Solar System is known to be at the Center of the Astro-Map, with the Torus System to the Western side of the Solar System, the Viari System being located to the North of the Solar System, the Universal System located to the South, and the Alpha Centauri System being to the East.

The entire Terran Solar System is entirely surrounded through borders which are identifiable by planets, such as Zeronus, Gyre, and many more.

The Solar System was the primary target for the Helghast Empire at the start of the Second Extrasolar War, following Vekta's conquering, but the Helghast would not take over the Solar System until 2394.
StA-52 SLAR

The **StA-52 Sniper/Light Assault Rifle** is a Helghast sniper rifle manufactured by Stahl Arms and is the only known sniper rifle fielded during the invasion of Vekta.

As the weapon's name suggests, it is a development of the StA-52 LAR, although its visual appearance and operation have been altered significantly from the basic rifle. By the time of *Killzone 2* a more advanced sniper rifle (the VC32) would be deployed within Helghast forces.

## Disadvantages

6 round magazine. Ammunition is hard to find, scope is hard to see through and cannot be used whilst moving. Maintaining aim and lock on a target is impossible as the gun remains unstable. No aiming reticle when not looking through the scope. Low rate of fire.
Petrusite

**Petrusite** is a powerful element made from a unique form of Higgs Boson molecules only found on the planet Helghan and in a few of its fauna. In Helghan's early years, it was used to supply Vekta and Helghan with energy. By the time of Scolar Visari's reign, Petrusite-made weapons were developed during the Second Extrasolar War.
StA-G2 Pyro

The **STA-G2 Pyro** is a type of grenade.

## Design

"*Triggers a thermite chemical reaction, causing a ferocious flash fire over a substantial area. Features remote detonation after deployment.*" ―Description
The STA-G2 Pyro is a grenade that releases an incendiary material in the form of a cloud of gas, capable of covering an impressive area in flames.
VC8 Shotgun Pistol

The **VC8 Shotgun Pistol** is a weapon.

## Specifications

"*The best weapon for a close-quarters fight, nothing says 'up and close' like the VC8.*"―Weapon description
The VC8 is a three-barreled side arm developed by Visari Corporation, holding one shell in each barrel. Great for close combat, but lacks lethality at extended ranges.
VC1 Flamethrower

The **VC1 Flamethrower** is a flamethrower manufactured by Visari Corporation. it is used by Helghast army Pyro Trooper's.

## Design

It projects an ignited stream of flammable liquid at high pressure, allowing the user to arc the stream behind cover and splash nearby enemies; the flammable liquid itself consists of low-octane gasoline and an unidentified component indigenous to Helghan.
T-92 Medium Battle Tank

**The T-92** Was a Super Tank that was created by the Coralition Republic during the time of the Second Extrasolar War in the year 2321, prior to the Invasion of Jaygo which took place a years later in 2364.

They were known as the official main Heavy Tank of the Coralition Republic at the time of the Second Extrasolar War since 2321.
StA-7 Submachine Gun

The **StA-7 Submachine Gun** is a weapon.

## Specifications

"*The low recoil, red dot sight, silencer, and high rate of fire make this an ideal weapon for covert infiltration missions.*" ―Weapon description
The StA-7 is primarily used for covert infiltration missions. It has a high rate of fire and low recoil. However, it has an extremely low damage output and very low range. It makes up for its flaws somewhat by having a fairly large capacity of 48 bullets per magazine.
Fire-Suppression Drone

**Fire-suppression drones** are robots that can be used in structures. Part of an all-in-one safety system, these drones are automatically dispatched to put out any fires and perform basic repairs on damaged structures. However, although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.
StA19 Reigner

The **StA-19 Reigner** is a weapon.

## Specifications

The StA-19 is the direct successor of the StA-18 Pistol. It is functionally the same as its predecessor, however it has an aesthetic overhaul and the front has been angled downward to counteract recoil. The Reigner is also one of only a handful of Helghast weapons that does not feature a bullpup design. The StA19 can be outfitted with a variety of attachments, making it very flexible.
StA-2 Battle Pistol

The **StA-2 Battle Pistol** is a grenade launcher-like pistol that increases grenade storage capacity and fires grenades farther than a soldier could ever throw. A modified variant to the less effective BP-02 Pup Grenade Launcher with a slicker reloading design, it proved to become a mainstay for most soldiers fighting for the Second Extrasolar War.
T-91 Crawler

**The T-91 Crawler** was known as an official land cruiser that was created for slithering through flat surfaces during the time of the Second Extrasolar War. Thought not as unique when it comes to Land warfare, the T-91 was able to act well when it comes to providing artillery support to Coralition Republic forces at the time of 2364 when the Fall of Jaygo occured.

Despite being designed to crawl and act as a land cruiser, the T-91 was eventually revealed to act more as a heavy artillery piece for the Coralition Republic at the time of the Second Extrasolar War.
StA-14 Rifle

The **StA-14 Rifle** has been used by Helghast Riflemen for over 50 years and popular with terrorists as well. Among the troops, it is considered an honor to carry this classic weapon into battle, and it is manufactured by Stahl Arms. It fires 7.62 x 51 mm high-speed, armor-piercing rounds and is very accurate, useful for picking off distant enemies (especially Helghast manning emplacements in the Campaign). Exceptions are the fact that there is no internal magazine and en bloc clip, it has a cylindrical magazine, just like virtually all Helghast weaponry.

## Late 2350's to early 2360's

In *Killzone 2* Multiplayer, the StA14 is an option for the Saboteur class. As a note, sometimes ammunition for the StA14 can be quite rare, as it isn't the most common Helghan weapon.

* **Zoom**: Iron-sight
* **Magazine size**: 8
* **Max Magazines**: 5
* **Max Rounds**: 40
* **Round Reload Time**: 0.3 sec (This is the time it takes to chamber another round after a single shot)
* **Magazine Reload Time**: 3.6 sec
* **First Appearance**: Corinth River: Helghast Rifleman inside the floodgate, Stahl Arms Warehouse

**Round Damage**
 0 - 150

## Mid 2360's

By the 2360's, Stahl Corporation has modified all examples of the StA14 with a mid-range scope, making it more suitable for sniping and long-ranged shots.

The weapon's stopping power also seems to have been increased, as in the single player campaign it now deals 4 times as much damage as an assault rifle, compared to only 2.5 times as much damage it conducted during the early stages of Operation Vengeance.

Many of the Helghast forces uses the StA-14 as a Marksman class, during the Helghast Invasion of Marbara. Following the failed Invasion of Runekara, in 2361, a variety of the rifle has a scope instead of iron sights so its suitable for longer range, this attachment was thought up by Jorhan Stahl, in hopes of competing aiding Helghast ground forces quicken their advance towards Earth.

## Trivia

* The VC32 Sniper Rifle from *Killzone 2* is a heavily modified variant of the standard StA-14 Rifle.
* In *Killzone 3*, it is a trophy challenge to kill the Heavy Trooper in the junkyard with the StA-14 Rifle.
* This weapon appears to borrow design elements from many contemporary assault rifles and battle rifles, namely the barrel group of the Belgian FN FAL and the upper receiver/firing block of the M14 battle rifle, along with a "thumb-grip" stock resembles that of the Heckler& Koch SL-8, as well as an AR-15 style bolt-carrier visible through a hole in the receiver just behind the grip.
Tomas Sevchenko

Sergeant **Tomas "Sev" Sevchenko** is second in command of Alpha Squad by rank.

## Biography

Born on 2333 to a solid, respectable family in the northern city of Vekta, Sev enlisted in the army against his parents’ wishes, seeing it as his duty to defend the homeland. His powerful idealism acquired a raw personal edge when members of his own family suffered during the Helghast invasion, an incident which caused Sev to take up arms again and still plagues him with nightmares.

Younger and less experienced than the veterans Rico and Natko, he makes up for this by being a superb technical soldier, having distinguished himself in service as courageous, intelligent and highly resourceful. This caught the eye of Jan Templar, who saw something of himself in Sev and followed his rise through the ranks, until a fatality in Alpha opened up the position of second-in-command to Rico.
Type-32 Nekomata

**Type-32** was a medium tank that was produced for the Helghast Empire by the Visari Corporation that was mainly responsible for its hovering abilities at the time of the Second Extrasolar War.

First introduced in 2357, during the Invasion of Vekta, the T-32 became well common amongst Elite Helghast Armies during the early years of the Second Extrasolar War, but played more of a vital role during Operation Vengeance which occured after the events of the Helghast victory on Vekta in September of 2357.

Type-32s were known to take part in several land engagements during the course of Operation Vengeance and were also known to be widely used as a Medium tank by the Helghast Militaries, as this was proven during the Zeronus Campaign which occured from December 24th, 2357 up to January 5th, 2358, where following the disastrous Zeronus Campaign, it is unknown if these tanks were in continued production, though these tanks were shown to still be in active duty as far as 2361 during the Runekara campaign, along with the defense of Helghan a year later, which would eventually reveal that the Type-32s were still in action despite the Zeronus Campaign's failure.
VC9 Rocket Launcher

The **VC9 Rocket Launcher** is a weapon.

## Design

"*Capable of destroying turrets and drones in a single shot, the VC9 missile launcher is the very definition of an anti-armor weapon.*"―Weapon description
The VC9 fires 66 mm rockets from disposable magazine tubes attached to a firing port. Its commonly uses in demolishing enemy equipment and armor, and clearing obstacles. The VC9 has a slightly faster reload time than the M80 Rocket Launcher, but lacks the lock-on feature that the M80 has.
Shawn Natko

*Shawn Natko'* is Alpha Squad's best hand-to-hand fighter and demolitions expert.

## Biography

Shawn Natko participated in Operation Archangel alongside with Alpha Squad.

Ironically, it is he who breaks up most of the heated arguments between hot-tempered Rico and the other members of Alpha Squad, serving as something of a friendly mediator despite being depicted as the squad's "resident asshole." After the death of Dante Garza, it is Natko who most often acts as the peacemaker between Rico and Sevchenko, trying his best to hold the unit together.

Natko participated in Alpha Squad's desperate assault on Visari Palace, but became enraged when the palace was empty, and that during the course of the events of Operation Archangel they have been attacking Helghan when Scolar Visari their target wasn't even on world at the time.

Natko would then take part in the ISA evacuation of Helghan as Radec's 2nd Army and The Commander's Third Army cornered the remaining ISA Invaders, and would successfully escape. His fate along with the rest of Alpha is unknown following the failed ISA 2362 Invasion of Helghan, though it is most likely that he either may have went into hiding along with the rest of Alpha Squad, or may have perished at some point in time prior to the Helghast eventually showing up in the Solar System in the early 2390s, as he is never mentioned again throughout the Second Extrasolar War.
Stinger

The **Stinger** is an airborne patrol craft use by the Helghast police force, mainly use to patrol and even attack hostile forces.

## Specifications

The Stinger is a fast and highly maneuverable short-range patrol aircraft due to its lightweight design and multiple, independently articulated wings and stability flaps. The craft's rocket thrusters are complemented by two rotational Petrusite canisters which provide a powerful anti-gravity lift. This allows the Stinger to swoop and hover close to land so that the officers on board can dismount and engage targets.

The Stinger is equipped with two side-mounted missile launchers which can be deployed air-to-air or air-to-ground. However, the craft's unique offensive capability stems mainly from its suspended underside seating, from which two officers enjoy 360-degree visibility and a clear line of fire to ground targets. Due to its versatile characteristics it was made an ideal asset for law enforcement scenarios in urban and industrial settings.

However, due to the light armor, low weight, and highly exposed seating for its passengers, the Stinger is vulnerable to certain forms of attack including heavy weapons fire and explosive attacks. As a result, the Stinger is restricted from heavily militarized combat scenarios.
Terraforming

File:Vekta.JPG  **Terraforming** is the process of making discovered planets more Earth-like, and thus becoming habitable for human life and capable of full-scale colonization.

Terraforming is a crucial aspect of the United Colonial Nations colonization efforts, as it allows people to freely explore and settle a planet without succumbing to the planet's atmospheric anomalies.
Some of the best examples of a successfully terraformed planet are Vekta and Zeronus, however Gyre was found with a naturally oxygen rich atmosphere.
Shadow Marshal

A **Shadow Marshal** is the designated term for one of the ISA's covert assassins. They are a branch of the ISA's Special Forces, much like the Infield Agents, and are feared and loathed throughout the Helghan ranks, as they're possibly responsible for the murders of many prominent Helghan officers. Being cold and calculating, they have no room for the more irrelevant and impulsive emotions, and only think about how to accomplish one mission or the next.

Shadow Marshals are known to don infiltration gear like thermal-vision goggles, black balaclavas, and light armor for maximum mobility. Their armaments include a silenced submachine gun and an expertly wielded combat knife, the latter of which has earned them their gruesome reputation throughout Human space, and left many Helghan Third Army soldiers dead without a sound ever being heard.

## VSA Shadow Marshal

Under the Vektan Security Agency Shadow marshals perform very similar roles as they did within the Second Extrasolar War, although now their focus has shifted to preserving the peace rather than weakening other nations. They are few and far between and upon graduating their course, they take an oath to preserve life at any cost. With the use of multipurpose rifles and OWL drones the Shadow Marshal has in 30 years evolved into a small army.

## Known Shadow Marshals

* Luger
* Lucas Kellan
* Thomas Sinclair (formerly)
Miric Alfon

Miric Alfon is a Derezin Elf. He trained his art to be incredibly combative and was known as a proficient user of the art among his community.

## Abilities

### Art of the Serpent

Miric has the Derezin signature art called the Art of the Serpent. He fights with the style of the Cobra. His art is special because he is the only practitioner in history to be able to use the cobra style with the trait of silence. This means that his technique creates no sound even though his serpent is massive. The combination of little to no energy signature plus the trait of silence has contributed to his renown. His snake also has the trait of iron, which makes the snake incredibly durable and capable of blocking physical and energy attacks.

### Dandamuracama's Law, The Navigator

Miric possesses Dandanmuracama's law. This law allows him to have two abilities. The first ability of the law requires the user to sit still and temporarily lose their vision. In exchange, the law allows the user to survey the entire planet, being able to "move" their vision to wherever they see fit. They can have a bird's eye view of any location and are granted extraordinary vision where they can pick out even the smallest details from this distance. This ability requires a lot of energy to activate. The second ability of this law gives the practitioner 360 degree vision. This consumes much less energy can can be activated/deactivated multiple times throughout a fight. This provides the extraordinary vision as well.
Visari Palace

**Visari Palace**, also known as the **Imperial Palace** and **Corinth Palace**, was the residence of Autarch Scolar Visari. It is located in the Helghan capital city Pyrrhus.

## History

The palace was originally an administration building owned by the Helghan Corporation prior to the First Extrasolar War. Scolar Visari established the palace in 2344, using its strategic position to overlook the city and servicing regular state functions for leaders and visiting foreign dignitaries.

The palace was the target of the ISA in Operation Archangel; in an attempt to capture Scolar Visari, whom unknown to them was off-planet at the time of the invasion.

The ISA fought through a war-torn Pyrrhus and overcame Visari's soldiers who defended the palace. Alpha Squad members Tomas Sevchenko and Rico Velasquez entered the palace and in an effort to confront and capture Visari, only to discover that he was no longer on world at the time during the 2362 ISA Invasion of Helghan.
VC30 Sickle

The **VC30 Sickle** is a Helghast shotgun.

## Specifications

The VC30 is a powerful close quarters weapon thanks to its unique dual-barrel, dual-magazine design that allows for two different ammunition types to be loaded at once. It can be loaded with both the standard shotgun shell and incendiary rounds. The standard shells have a limited range but deal a lot of damage, often resulting in a one hit kill. Incendiary rounds do not do much damage on impact, but will light an enemy on fire dealing massive damage over time.
Visari Corporation

**Visari Corporation** is the second largest Helghan corporation that develops and produces weapons for the Helghast military. The company is owned by the Visari family. The company is only rivaled by Stahl Arms, the industry leader in Helghan small arms. Whilst Stahl Arms concentrates on projectile firing gunpowder based weapons, the Visari Corporation is tied into more high tech weapons research and tends to produce high concept support weapons and specialist role weapons such as the VC32 Sniper Rifle.

Both Stahl Arms and the Visari Corporation weapons have their company's name in all their weapon titles. For instance, a weapon made by Stahl Arms has the letters StA- whilst Visari Corporation has the letters VC- for Visari Corporation. Weapons such as this include the StA-18 Pistol , StA-52 Assault Rifle, VC5 Arc Rifle, and the VC9 Rocket.

## Products

* Medic's Healthpacks
* Medic's Reviving Device
* VC1 Flamethrower
* VC5 Arc Rifle
* VC8 Shotgun Pistol
* VC9 Rocket Launcher
* VC11 Launcher
* VC15 Judaz
* VC21 Boltgun
* VC25 AA Cannon
* VC30 Sickle
* VC32 Sniper Rifle
* VC39 Accelerator Rifle
* VC-G11 Gas
Spider Mine

The **Spider Mine** is a type of weapon used by the Helghan Empire.

These are automated area denial devices that cannot differentiate between friend or foe once its movement sensors have been activated. They were development from standard landmine technology and are equipped with a tripodal locomotive system. This allows them to actively pursue enemy forces from beyond their deployed position.

Once within 1 meter of the target, the Spider Mine sets off its anti-personnel charge which, normally, kills the infantry it was pursuing.