Spectra

**Golden Throne**
***I Have To Take Care Of Spectra, It's My Prized Possession.*** - The Sun

This Game Is A VERY Popular Game! It's Filled With M I L L I O N S Of Information That It's Not In Need Of Any Edits of Such! Only Edit If There Is New Content.

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**Reason:** Spectra Has Gone To Be Beatswap Wiki's Incredible Article.

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## Level Information

### Succeeded By

Close To Me

"arrow key to MOVE space to DASH avoid CYAN THIS IS BETA"

-Level Description

**Spectra** Is A Beatswap level Created By Jeremy-H & Ahyhy (Who Also Participated On Making Beatswap Season 3). The Level Is Currently On A Beta Demo Version. The Level Also Has Hexagons Which Are The Main Hazard Of The Level.

## Layout

### First Phase

The beginning has some hexagons which appear in time with the music. Next, some circles will appear which expand into 3 walls in time with the music. The walls will come together to make hexagon shapes. After 5 of these hexagons appear, two hexagons will appear in the center of the two hexagons onscreen, before two more appear rotating around the first one. Next, everything but the two central hexagons will appear, and walls will appear on those two, shrinking it a bit.

### Second Phase

The hexagons will now rotate in time with the music. After a bit, the screen will start moving to the right, forcing the player to go through the hexagons. This whole level takes place in a hexagonal grid, so you'll have to dash to get through.

Hexagons may have one of four features on them - spikes on three edges which appear in time with the music, large spikes on three edges which are always active, lines on two edges extended to the center, or walls on three edges. Some have no features.

After the screen's moved to the right for a bit, it will start moving down and eventually stop moving right before the second checkpoint.

### Third Phase

This section will consist of the hexagon's center flashing cyan. Whenever this happens, 4 beats later, a large hexagon will appear in the center of it and expand, covering the entire area of that hexagon. The player must carefully maneuver around in the grid to avoid the flashing hexagons.

After a short time, the screen will start scrolling right and the features will disappear from the hexagons - they will now become blank. After a while, this will stop happening and the screen will stop scrolling while a hexagon expands from the one in the center.

### Final Phase/BLOOPERS

The grid of hexagons around you will now be rotating clockwise in addition to rotating on the beat. A line of hexagons will appear which covers the entirety of the central hexagon, And Then.... The Player Says **"Sorry, Demo Is End :D"** Then, The Level Discontinues Until The User Clicks The Stop Button.

## Trivia

* This level is largely based on a hexagon shape and it is likely a reference to another rhythm game *Super Hexagon*, where Chipzel has worked on the aforementioned game's soundtrack
* This Is A Demo.

## Audio

Industry Audio 1.0
 Plays In The Industry
 Plays In The Spectra Level (Demo Version)
 Plays In The Spectra Level (Full Version)
 Plays When You Attempt To Escape The Saws In The Industry

## Gallery

The Beginning Of The LevelThe Opening To The 1st PhaseThe 1st PhaseEnding lol :D