recursal/Fanatic-Fandom huggingface dataset:
The Ostkern Purification Army

The Ostkern Purification Army is a militant organization based in the Central Combine. Its mission is to establish a totalitarian theocracy, believing it's their divine duty to purify the land. They maintain strict social control, suppress dissent ruthlessly, and enforce a radical ideology that emphasizes religious zealotry and racial purity. Their leader, known as the "Purifier," enforces a draconian rule, and citizens must conform to their twisted interpretation of purity. The Ostkern Purification Army seeks to eliminate all rivals, especially the more liberal and democratic factions within the Central Combine. It stands in stark contrast to efforts aimed at restoring peace and stability to the war-torn region.
DK's Survivor: Mariana Islands

**DK's Survivor: Mariana Islands** is the tenth season of the R/Brantsteele series DK's Survivor.

**Season Link**

**Format:**

* **Tribe Composition:** The castaways were divided into two tribes of ten.
* **Two Returning Contestants:** Gregg Brown and Marisa West returned for another chance at winning the game.
* **Temporary Immunity Idols:** At the beginning of the game, the contestants vied for two individual Immunity Idols, one for each tribe. The first person who gets their tribe's idol will be immune at his/her first visit to Tribal Council.
* **Exile Island:** This season introduces exile island.
* **Hidden Immunity Idol:** This season introduces hidden immunity idols.
* **Tribe Switch:** On Day 12, both tribes swapped four members each.
* **Eight Person Jury:** This season marked the first time that a jury is comprised of eight members.
* **Final Tribal Council:** Two finalists faced a jury of eight. The jurors individually addressed the finalists.

**Season Summary:**
DK's Survivor: Canada

**DK's Survivor: Canada** is the eighteenth season of the R/Brantsteele series DK's Survivor.

**Season Link**

**Format:**

* **Odd-Numbered Cast:** Prior to the start of filming, a player suffered a severe panic attack and the medical team deemed them unfit to compete, thus they were removed from the cast. Due to their abrupt removal and production being unable to have an alternate contestant be flown in on time, the game began with nineteen contestants.
* **Haves vs. Have Nots:** The castaways (after they had been divided into tribes) would compete for the right to the luxurious camp in the first episode that all nineteen helped to build. The losing tribe would move to a new camp with the very basic of materials.
* **Message in a Bottle:** A message forced the winning tribe of a pre-determined challenge to choose between keeping the luxurious camp or keeping immunity.
* **Tribe Switch:** A Schoolyard Pick was conducted between two captains to determine the new tribes. After the pick was done, the captains would then draw buffs to determine which tribe they would be members of.
* **Post-merge Team Immunity Challenge:** In the first round as a merged tribe, the group split into two teams of five. The winning group would be immune from Tribal Council under the rules of tribal immunity.
* **Final Three:** Three finalists faced a jury of nine. The jurors individually addressed the finalists.

**Season Summary:**
DK's Survivor: Honduras

**DK's Survivor: Honduras** is the first season of the R/Brantsteele series DK's Survivor.

**Season Link**

**Format:**

* **Tribe Composition:** The sixteen castaways were divided into two tribes of eight.
* **Summit:** On Day 19, both tribes were tasked with selecting an ambassador to attend a summit. The ambassadors would have to choose which camp the merged tribe would live at, along with giving it a name.
* **Merge:** The merged tribe was composed of ten members.
* **Final Tribal Council:** Two finalists faced a jury of seven. The jurors individually addressed the finalists.

**Season Summary:**
DK's Survivor: Mexico

**DK's Survivor: Mexico** is the nineteenth season of the R/Brantsteele series DK's Survivor.

**Season Link**

**Format:**

* **Three Tribes:** For the first time since *DK's* *Survivor: All-Stars*, the contestants were divided into three tribes.
* **Tribe Absorption:** On Day 11, the Akumal tribe was dissolved, with the remaining players being randomly distributed into two tribes.
* **Merge at 11:** For the first time in DK's Survivor history, the merge commenced with eleven players remaining.
* **Final Three:** Three finalists faced a jury of eight. The jurors individually addressed the finalists.

**Season Summary:**
VŠE

```
Vše je vše.

```
- Někdo, kdo miluje VŠE a je všechnolíbač

**VŠE** je hrůza. Vše co VŠE učí je všechno špatně (to si mislím já "myslím napíšu měke í protože to není vijmenované slovo")

## vše

VŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠEVŠE
DK's Survivor: Greece

**DK's Survivor: Greece** is the fifth season of the R/Brantsteele series DK's Survivor.

**Season Link**

**Format:**

* **Tribe Composition:** The sixteen castaways were divided into two tribes of eight.
* **Unexpected Start:** The contestants were made to believe that they will be shooting their cast photos, only to be informed that the game had already begun. With only the clothes on their backs, the tribes were given $100 to buy supplies with.
* **Kidnapping:** A tribe was given the right to kidnap one member from the rival tribe after winning the Day 12 Immunity Challenge. Their chosen victim was also given immunity, skipping Tribal Council.
* **Outcast Twist:** On Day 21, the ten remaining castaways faced a third tribe comprised of the first six departed castaways in a three-way special challenge. If The Outcasts win, both Despotiko and Keros will go to separate Tribal Council sessions and will vote out one of their own. The Outcasts will vote two of their own back into the game, with the remaining four being eliminated for good. The two returning castaways will be granted immunity at their first visit to Tribal Council. If The Outcasts finish second, only one of them will be voted back in the game, and only the losing tribe will vote somebody out. If The Outcasts lose to both tribes, they are all eliminated from the game, and Despotiko and Keros merge without voting anybody out.
* **Merged Tribe Composition:** The merged tribe was composed of ten members.
* **Immunity-Free Tribal Council:** The final four castaways competed for individual immunity against the jury, who participated in the challenge as a group.
* **Final Tribal Council Format:** Two finalists faced a jury of seven. The jurors individually addressed the finalists.

**Season Summary:**
Kaukland

# ***Sinkommisiariat Kaukland:***

## ***1. The Mad Tyrant's Rule:***

Kaukland is under the iron-fisted rule of a madman, a dictator who rules with cruelty and paranoia. His rule is marked by brutal suppression of dissent, widespread human rights abuses, and a disregard for the lives and well-being of the populace. The ruler's insatiable thirst for power and control has turned Kaukland into a living nightmare for its inhabitants, Carved Directly from the Combine After **Operation Assimilation** along with Ostlansinaland and Belias-Kumania.

## ***2. Resource Exploitation:***

The economy of Sinkommisiariat Kaukland is built upon the plunder of its abundant natural resources. The Singularity, through its puppet ruler, exploits the land's minerals, oil, and other valuable resources. These are extracted with no regard for environmental sustainability or the well-being of the local population, further deepening the devastation of the land.

## ***3. Export to the Singularity:***

The extracted resources are primarily exported to the Singularity, fuelling its industrial might and economic growth. Kaukland, despite being rich in resources, reaps little benefit, as the lion's share of the profits goes to the Singularity's elite. The people of Kaukland are left impoverished, while their land is pillaged to fill the coffers of a distant, uncaring government.

## ***4. Oppression and Despair:***

The population of Kaukland is trapped in a cycle of despair and oppression. They endure extreme poverty, lacking even basic necessities. Dissent is met with brutal repression, and any form of protest is swiftly extinguished. The ruling regime employs a pervasive surveillance network to quash any potential threat to their regime.

Sinkommisiariat Kaukland, ruled by a tyrant and exploited by the Singularity for its natural resources, represents a horrifying reality where the populace suffers under a merciless ruler and an indifferent governing force.
DK's Survivor: Grenada

**DK's Survivor: Grenada** is the twenty-first season of the R/Brantsteele series DK's Survivor.

**Season Link**

**Format:**

* **Old vs. Young:** The 20 contestants were divided into two tribes based on their ages. The Gouyave​​ tribe featured contestants over the age of 40, and the ​​Marquis tribe featured contestants 39 or younger.
* **Medallion of Power:** The Medallion of Power twist returns from *DK's Survivor: Peru*.
* **Tribe Switch:** Both tribes underwent a tribe swap on Day 12. The members were chosen by randomly selected captains.
* **Double Tribal Council:** On Day 15, both tribes went to Tribal Council and voted somebody out, with one member of each tribe possessing individual Immunity.
* **Final Three:** Three finalists faced a jury of nine. The jurors individually addressed the finalists.

**Season Summary:**
DK's Survivor: Redemption Island

**DK's Survivor: Redemption Island** is the twenty-second season of the R/Brantsteele series DK's Survivor.

**Season Link**

**Format:**

* **Redemption Island:** In a drastic, game-changing twist, when a player gets voted out from Tribal Council, that player will not be eliminated right away. Instead, they will go to Redemption Island, where they will fend for themselves during their entire stay. When the next person gets voted out, the two players will compete in a "duel". The winner gets to stay at the island, while the loser is eliminated from the game for good. At a certain point, the last person standing on Redemption Island will return to the main game and will continue their pursuit for the title of Sole Survivor.
* **Challenges:** In the advent of the Redemption Island duels, this season featured several challenges both for reward and immunity.
* **Two Returning Contestants:** Alice Wells and Jason Bowersock returned for another chance at winning the game.
* **Double Elimination:** On Day 30, Caille was subjected to a double elimination, where two castaways would be eliminated after two rounds of voting.
* **Final Three:** Three finalists faced a jury of nine. The jurors individually addressed the finalists.

**Season Summary:**
DK's Survivor: Maldives

**DK's Survivor: Maldives** is the eleventh season of the R/Brantsteele series DK's Survivor.

**Season Link**

**Format:**

* **Four Tribes:** For the first time, the castaways are divided into four tribes, containing five members each.
* **Tribes Divided by Age and Gender:** This season featured twenty contestants that were divided into four tribes divided by age and gender.
* **Exile Island:** The Exile Island twist returns from the previous season.
* **Hidden Immunity Idol:** During this season, the Hidden Immunity Idol is hidden somewhere on Exile Island.
* **Tribe Switch:** On Day 7, the four tribes became two.
* **Double Tribal Council:** On Day 15, both the Dhiddhoo and Omadhoo tribes were forced to visit Tribal Council to eliminate one of their own.
* **Mutiny:** On Day 19, the tribes were offered to switch tribe affiliations.
* **Final Three and Expanded Jury:** This season featured a Final Tribal Council with three remaining finalists facing a nine-person jury.

**Season Summary:**
Anti-Logy

## Anti-Logy

### Former Members

Unknown

**Anti-Logy** is Main Heroic Faction is Lore

## Members

Quandale Dingle (Owner)

Chef † (Assistant Member)

Cranky (Assistant Member)

MrDweller (Assistant Member)

Dmitry Yazov (Assistant Member)

RSM (Assistant Member)

Angry Rating Gaming (Assistant Member)

It's Shayan Boi (Assistant Member)

V1nce-AL (Assistant Member)

MTanic (Assistant Member)

King Orange (Assistant Member)

GoldTeen2K9 (Assistant Member)

Gelatin (Assistant Member)

GodzillaKamado (Assistant Member)

MattLikesTrains (Assistant Member)

Hyper Kidist (Assistant Member)

Red (Member)

Reichtangle (Member)

Omskbird (Member)

Trilluminati (Member)

ISISball (Member)
Recyclade - R*-AB’ona

## R\*-AB’ona

### Description

La recyclade d'AB'Ona est en tout point conforme à l'idée que l'on se fait d'une recyclade dans la galaxie. Situé dans un système pauvre en planète habitable et en ressources dans la bordure des systèmes humains, la recyclade est une décharge anarchique à ciel ouvert sur une protoplanète. L'atmosphère fine est tout de même charger d'effluve de toutes sorte. Massivement d'huile de synthèses, de rouille et d'une poussière qui se dépose à la faveur des courants chaud qui traverse le planetoïde.

### Zone connues :

#### **Plateau de Ragadust**

Vaste plateau ou se trouve notamment un des plus grand marché de la recyclade. La centrale d'énergie qui alimente tout le plateau se trouve sur les contreforts d'un ancien volcan à l'Est.

#### Le crash du vaisseau Oxyan :

Le vaisseau a survoler le plateau d'Est en Ouest pour vernir s'écraser au Nord non sans former un véritable canyon. Les victimes du crash en lui même semble être nulle pour les passagers mais c'est une véritable hécatombe quand on s'intéresse à la population de la Recyclade qui vivait dans la vallée de l'Orgon et les monts Tabors qui ont tout simplement disparu du paysage. Et c'est sans parler des dommages collatéraux qui entraineront des défaillances multiples d'infrastructures et des conflits armés pour les nouvelles ressources apporté par un vaisseau de cette valeur.
Omskbird

## Background Information

**Omskbird** is the Secondary Antagonist from CountryBalls

* Trilluminati - F

* Islamic Stateball - It did mass murderings.

* Al-Qaedaball - Also can into kill.

* Talibanball - Friend, I was so sad when they got kicked out of Afghanistan. Oh wait they made a comeback as Elvis Presley did in 1968, YAY!

* Eritreaball - Can into Killing!

* North Koreaball - Keep launching nuke, comrade!

* Switzerlandball - Nestle

* Palestineball - Zionist Removers

* Serbiaball - Keep on removing the Bosnia and Croatia

* Somaliaball - Corrupt pirate

* Ethiopiaball - Keep on removing the Tigray!

* Sudanball - Can into dictatorship

* Qatarball - Slaveryyyyyy

* Iranball - Threatens with nukes

* Russiaball - Gives foods and monies! He's kind of scared of me. Great job in invading Ukraine

* Myanmarball - Can into dictatorship it is also friends with Vodka and Dim Sum

* Jamaicaball - Weed

* Alienball -

**Formerly:**

* Equatorial Guineaball - Pol Pot but in Africa

* Ugandaball - Idi Amin

### Neutral

* Mauritaniaball - Great job torturing and enslaving Faggots and killing them for no reason. Also love your creepy smile! I´m creepy too! **WAIT. ARE YOU TRYINGS TO UNJUSTIFY IT! NOOO!**

### Enemies

Everyone Else In CountryBalls Especially;

* Philippinesball - Removes drugs!

* Malaysiaball - Same as above!

* Indonesiaball - Also same as above!

* United Kingdomball - Invading and oppressing random people across your empire was of cool, but giving it up and even letting some of the oppress slowly flood your country? CRINGE!!!!

* Franceball - A enemy just for the sake of it. But at least you are an interventionist who sabotages and helps overthrow or kill African figures that don't give in to their demands so satisfying! And hiring puppets that DO GIVE INTO YOUR DEMANDS to prevent their countries from developing is even better!

* South Koreaball - Fake KOREA! IT IS OF GOOD! DPRK IS BETTER!!

* Ukraineball - GET FUCKED BOI

* Tringapore - I will reincarnate Majapahit and asnchluss yuo!!

* Polandball - Me And Reich Will Anschluss Yuo

* Kosovoball - YOU ARE SERBIAN!!

* Rohingyaball - Yuo are Myanmar

* Xinjiangball - Yuo are China

* Tigrayball - You are Ethiopia

* Novosibirskball -

* Omskball - My good counterpart! REMOVE!
Moonshine

## Descrição

O Moonshine é uma Reknor que é fraca durando o dia, tendo o seu pico de fraqueza quando chega ao meio-dia e sua força máxima quando chega a meia-noite. O Poder dessa Reknor se baseia no anoitecer e nas fases da Lua; quanto mais próximo da meia-noite, maior sua força e o corpo de seu Burom começa a irradiar ondas de luz tão intensas que são capazes de cegar pessoas a km de distância. Essa Reknor absorve a Energia Lunar e armazena no corpo do Burom fazendo com que ele libere essa energia sem precisar estar próximo da meia-noite.

Quando começa anoitecer, o Poder do Burom começa a aumentar e sua personalidade começa a mudar, ficando cada vez mais arrogante e cruel conforme a noite avança, até atingir o seu ápice durante a meia-noite. Quando começa a amanhecer, o Poder do Burom começar a diminuir e sua personalidade vai voltando ao normal, até atingir o ápice de sua fraqueza ao meio-dia.

Durante a noite, os atributos do Burom aumentam drasticamente e ele se torna capaz de irradiar ondas intensas e destrutivas de Luz que podem facilmente vaporizar pedras e derreter o solo. Como essa Reknor é da Categoria Divina, qualquer um que não seja um Divino é incapaz de aguentar a Transferência de Magia e consequentemente acabará tendo seu corpo destruído.

## Limitações

### Limitações do Burom

* A principal desvantagem desse Poder é que se o Burom usar demais essa Reknor, isso o deixará tão cansado que ele ficará impossibilitado de continuar lutando.
* Outra desvantagem é que como o Poder dessa Reknor é gigantesco, a distância, a massa, a precisão e várias outras coisas devem ser medidas com extremo cuidado para não ferir aliados.

### Limitações do Poder - Habilidade

* As Habilidades dependem da Luz da Noite para serem realmente efetivos.
* O Burom pode ser incapaz de cria luz lunar durante o dia, se limitando apenas a manipular apenas a energia de fontes já existentes.

## Curiosidades

N/A
New GoldTeen2K9 Wiki

**Welcome to the New GoldTeen2K9 Wiki!**
New GoldTeen2K9 Wiki is a fandom wiki that is related to GoldTeen2K9 and Community Lore!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Reichtangle

## Background Information

**Reichtangle** is the Main Antagonist from CountryBalls

* Trilluminati - Mein triangle friend. Yuo are better than that Asian bootleg of you!

* Islamic Stateball - A Middle Eastern version of me.

* Burkina Fasoball - Thanks for killing zat Republic of Upper Volta.

* Austriaball - Loves me. Respect...

* Denmarkball - Wunts me to hide in its Lego.

* Croatiaball - Even ich need a little break in the Balkan coast... I like right-wing politics... Du be wise to be right-wing and women leadership.

* Alienball - Yuo are izh my best partners. WE CAN ALL ANSCHLUSS THE WORLD TOGETHER!!!

* Black Holeball - Yuo are izh my best partners. WE CAN ALL ANSCHLUSS THE WORLD TOGETHER!!!

### Neutral

* Switzerlandball -

* Germanyball - I'm inside zis body. It knows me vell. But... **IHR WERDET MICH NIE LOS!! ICH WERDE AUFSTEHEN!**

* Kiribatiball -

### Enemies

Everyone Else In CountryBalls Especially;

* United Kingdomball - Zey vere good freunds until Belgium got between zem. Zey schtill get along, zough..... **YOU STUPID ISLAND! YOU ONLY WON BECAUSE OF COLONIES! YOU RUIN SCHLIEFFEN PLAN! FUK YOU!**

* Franceball - Natural enemies. I partially like its parent, but zey fight a lot... Anschluss victim...

* United Statesball - Vhy did ich even vant to be allied viz Mexico...?

* Portugalball - Yuo idiot ally of UK...

* Brazilball - **FUCK YUO! YOU'RE FRIENDS WITH** **BURGER** **AND** **VODKA!** **REMOVE BOLSONARO, SAMBA, FUTBOL, FUNK CARIOCA, HUE AND CARNIVAL! ANSCHLUSSS**

* Belgiumball - Yuo have not many clay, yuo just vorzhless shortcut into Frankreich...Another anschluss victim...

* Netherlandsball - Yuo are a part of ze shortcut to France, sayings thanks to Schlieffen! Another anschluss victim...

* Polandball - Mein favorite anschluss victim... **Anschluss!!!**

* Greeceball - **YOU DARE BRING LIGHT TO MY LAIR???? YOU MUST DIE!! \*THUNDERSTORM INTENSIFIES\***
Pro-Logy

## Pro-Logy

### Former Members

Unknown

**Pro-Logy** is goofy ahh Main Antagonistic Faction in Lore

## Members

LogyDoesEditorVideo (Owner)

Floraskunk215 (2nd-In-Command)

Algi Adventures (3rd-In-Charge)

DigitalHarp2257 (Assistant Member)

Random Boy (Assistant Member)

Bcan Union (Assistant Member)

TomasTheLion (Assistant Member)

Sean Caino (Member)

Navy (Member)

FriendGuyDaBoy (Member;On & Off)

## Former Members

Red (Former Member;Left)

Hyper Kidist (Former Member;Left)

Connor Phillips (Former Member;Kicked)

Asa Gabriel Lamarre (Former Member;Kicked)
Keywords

These are the many keywords you will see on the cards text that will help you understand what they are.

**Fanfare** - An automatic ability that triggers when a card is put onto the field

**Last Word** - An Automatic ability that triggers when a card is put into the Graveyard

**Evolve** - An Activated ability that allows followers to Evolve

**Quick** - Cards or Ability that have the Keyword Quick can be used during the Players Main Phase, Opponents Battle step or Opponents End step

**Engage** - Turning the card horizontally or Tapping

## Ability Keywords

**Rush** - Rush is a passive ability that allows the follower to attack another follower on the same turn it is put onto its controller's field. (It cannot attack Leaders)

**Storm** - Storm is a passive ability that allows the follower to attack on the same turn it is put onto its controller's field (It can attack both Leaders and Followers)

**Ward** - Ward is a passive ability that restricts the attacks of an opponent's followers. When your opponent selects an attack target, they must select an engaged follower with Ward first

**Strike** - Strike is an automatic ability that triggers when the follower with Strike attacks.

**Assail** - Assail is a passive ability that allows the follower to attack reserved followers.

**Intimidate** - Intimidate is a passive ability that prevents the follower from being selected as an opponent's attack target.

**Drain** - Drain is an automatic ability that increases the follower's leader's defense whenever the follower deals attack damage.

**Bane** - Bane is an automatic ability that destroys the opposing follower after two followers have fought.

**Aura** - Aura is a passive ability that prevents the follower from being selected by spells and abilities controlled by an opponent.

## Class-Specific Keywords

Forestcraft

**Combo (X)** - Combo denotes a condition that counts the number of cards played that turn. This includes the card that is being played.

Runecraft

**Spellchain** - Spellchain denotes a condition that counts the number of spell cards in the player's cemetery.

**Stack** - Stack is both a passive ability and an activated ability that some amulets have. If a card with Stack has no Stack counters, it is moved to its owner's cemetery under rules handling

**Earth Rite** - Earth Rite is a passive ability that produces an effect by removing Stack counters.

Dragoncraft

**Overflow** - Overflow is a condition that references the player's maximum number of play points which is 7.

Abysscraft

**Necrocharge (X)** - Necrocharge denotes a condition that counts the number of cards in the player's cemetery.

**Senguine** - Sanguine denotes a condition that checks whether the player's leader has lost defense during their turn.
Mr. Garrison

## Information

### Occupation

Teacher of Goofy Ahh School,Criminal,Terrorist

## Relations

### Friends

Baldi (Co-Worker),Asa Gabriel Lamarre (Pet)

### Enemies

Pretty Much Everyone

**Mr. Herbert Garrison** is a Teacher of Goofy Ahh School

## Relations

### Friends

Baldi (Co-Worker)

Mr. Nungbo (Co-Worker)

Asa Gabriel Lamarre (Pet Student)

## Trivia

he is most hated Teacher in Lore

Crimes that he commited

Hate Crimes

Mass Murder

Genocide

Serial Rape

Abuse Of Power

Child Abuse

Zoophilia (Implied)

Child Molestation

Harassment

Attempted Incest

Animal Cruelty

Terrorism

Sabotage

Bioterrorism

Pedophilia

Pollution

Conspiracy

Fraud

Arson

Slander

Corruption

Treason

Extortion

Torture

Kidnapping

Forgery

Enslavement

Assault

Prison Break

Crimes Against Humanity
Booster Sets

These are the Shadowverse Evolve Booster Sets available:

* BP01 - Advent of Genesis 創世の夜明け

* BP02 - Reign of Bahamut 黒銀のバハムート

* BP03 - Flame of Lævateinn フレイム・オブ・レーヴァテイン

* BP04 - Cosmic Mythos 天星神話

* BP05 - Eternal Eminence 永劫なる絶傑
* BP06 - Absolute Champions 絶対なる覇者
* BP07 - Verdant Steel 森羅鋼鉄
* BP08 - Chaotic Dimensions 次元混沌
* BP09 - Duet of Light and Shadow 光影の二重奏
Asa Gabriel Lamarre

## Information

### Affiliation

Anti-Logy (Pretends To Be)Pro-Logy (Actually;Kicked)

## Relations

### Enemies

Anti-Logy members

**Asa Gabriel Lamarre** is Major Enemy in Lore

## Relations

### Friends

Connor Phillips (Good Friends)

Sean Caino (Good Friends)

Riley Buster (Friends)

## Trivia

he cried like a baby when he got karma

he kicked from Pro-Logy due to being LGBT Supporter

he is Mr. Garrison's pet student
Introduction to Shadowverse EVOLVE classes

## **Shadowverse: EVOLVE classes**

The classes available in Shadowverse EVOLVE are:

* Forestcraft
* Swordcraft
* Runecraft
* Dragoncraft
* Abysscraft
* Havencraft
* Neutral

Each classes are represented by their symbols:

## Standard Deck Construction Rules

### Leader

The Class Symbol on the Leader cards determine the deck's class. *(Eg: Arisa is a Forestcraft leader. Therefore the deck may only consist of Forestcraft and Neutral classes)*

### **Main Deck**

Your main deck should contain 40–50 cards, consisting of followers, spells, and/or amulets following the class + Neutral cards available.

### **Evolve Deck**

Your evolve deck should contain 10 cards or less, consisting solely of evolved followers following the class + Neutral cards available.
A-60

A-60 is currently a ultrastub.This means that A-60 is nowhere near to being finished and may contain incorrect information/is an extreme WIP. Help Interminable Rooms But Low Detailed Wiki editing it.

## A-60

* Face 1 (Placeholder)
* Face 2 (Placeholder)
* Face 3 (Placeholder)
* Face 4 (Placeholder)
* Face 5 (Placeholder)
* Face 6 (Placeholder)

## Information

### Behavior

it will spawn on the lobby, and then it will rush to the current room, and it will stay in the current room for some seconds, after that, it will dissapear.

## Additional Information

### Creator(s)

Nicorocks2555 (original creator of the entity, which the entity origins is from the game rooms)

## Trivia

* Images are placeholder grahh!!!!!!!!!!!!!
Abysscraft (Class)

# **Introduction**

Abysscraft is one of six classes in Shadowverse Evolve, it features a combination of cards from Bloodcraft and Shadowcraft from Shadowverse online CCG. Abysscraft has access to burn damage, cheap **storm** followers, and interactions with the graveyard. Abysscraft utilizes a unique mechanic called **Necrocharge** and **Crimson**. **Necrocharge** is a keyword that triggers certain abilities whenever the player has reached the number of cards in their graveyard specified in the keyword. **Crimson** is a keyword that triggers certain abilities whenever the player took damage during the turn.

## Gameplay

Abysscraft is a class know for aggresive plays that reduce the player's defense for a speedy kill, and hand discard to exhaust the opponent hand. There are currently 3 distinct variant of Abysscraft: **Control**, **Aggro**, **Crimson Aggro**, **Vampire Bat**, and **Machina**.

### Control

This variant focuses on creature removal and hand discards to weaken the opponent's offensive capabilities, then steadily win the game when the opponent runs out of resource. Hand discards acts as a type of follower removal by removing the card before the opponent could even play it, using cheap discard effects, this can also prevent damage that would otherwise be unavoidable.

### Aggro

This variant focuses on burn damage and cheap followers that flood the board, and Ghosts to accelerate kill time. Playing around removal is key, knowing when to commit fully and when to slow down. This variant is also known to use up hand cards very quickly.

### Crimson Aggro

This variant focuses mainly on burn damage and **Storm** followers, and pays little attention to board state, removal is used when the opposing board space is too threatening. This variant relies heavily on the **Crimson** mechanic to trigger abilities like burn damage and activating **Storm**, also uses up hand cards very quickly.

### Vampire Bat

This variant focuses on creating **Bat** tokens that can either be buffed for higher damage, or used by other cards to gain benefits. Although the bats have a base stat of 1/1, with a decent number on field and some buffs, they can be a scary threat that must be answered by the opponent.

### **Machina**

This variant features card with the **Machina** trait, with a focus on creating a board that is then buffed through a combo of **Mono, Garnet Rebel** and **Alpha Drive** for a potential lethal turn.

## Trivia

* Bat variant is underwhelming and needs adjustments.
Dragoncraft (Class)

# **Introduction**

Dragoncraft is one of six classes in Shadowverse Evolve. Dragoncraft is a class that has access to PP(play points) acceleration(called ramping), board wipes, and burn damage. Dragoncraft utilizes a mechanic called Overflow, abilities with this keyword trigger whenever the player has reached 7 maximum PP or above.

## Gameplay

Dragoncraft features cards that increases the maximum play point, an action called ramping, either pulling ahead of their opponent or overtake them if going second. Dragoncraft is well known to play high cost followers as a payoff from ramping, but more variations are available. There are currently 5 variants of Dragoncraft: **Ramp**, **Discard**, **PDK**, **Armed**, and **Omen Disdain**.

### Ramp

The variation Dragoncraft is known for, this variant increases their maximum PP in the early game to get to their high cost followers as soon as possible, then overrun their opponent with a superior follower.

### Discard

This variant focuses on discarding hand to create burn damage to the opponent leader, with additional effects from cards that are discarded when discarded.

### PDK

This variant is a midrange burn deck that revolves around the ability of **Prime Dragon Keeper**, the origin where this variant gets its name.

### Armed

This variant features card with the **Armed** trait from **Shadowverse Flame**, an anime series of **Shadowverse**. Cards with the **Armed** trait interacts with other of the same trait to trigger additional effects, **Dragonic Weapon** tokens are introduced to give the **Armed** trait to a follower on the player's field of any choice.

### Omen Disdain

This variant features cards with the **Disdain** trait, it is a variant that deals damage to follower of your own to gain additional abilities, such as burn damage, attack increase of followers, board wipe, etc.

## Trivia

* In the set Umamusume Oguri Cap is still the most used Dragoncraft follower as it deals unbodied amount of mental damage to your opponents
Omnipotence Hierarchy

One attribute of being "All Powerful" that comes in various degrees is omnipotence.

This (On) can be used as shorthand for multiple levels of omnipotence, or superscripts (omnipotencen). Every ordinal number and its extensions, including the 2-ordinals, have some degree of omnipotence. Additionally, there exist levels for surreal numbers (and generalizations) like Oω-1, which is superior to all finite levels and does not impact Oω users.

If someone possesses true omnipotence, they are limitless and only constrained by fiction. However, some things transcend fiction entirely, as demonstrated in the paragraph below, and some beings have origins in fiction but possess the ability to transcend it as well.

In addition, omnipresence, the attribute of being "present everywhere," and omniscience, the attribute of being "all knowing," may both have tiers, much like omnipotence.

Omnipotence is only omnipotential in the absence of omniscience or changeable omnipresence. Omnipotential can still have ^ levels, such as Omnipotential^4.

Except for one, no creature is genuinely omnipotent. Since there are two distinct limitations preventing them from reaching ultimate omnipotence, all gods are only theoretically near omnipotent.

* Nothing omnipotent can come out of the Box.

* Every omnipotent entity is limited by the cosmic level that they can fully encapsulate and have unrestricted authority over, surpassing all other omnipotent entities with levels greater than their own.

## Levels of Omnipotence

* **Nigh-Omnipotence:** The Omniverse faces constraints such as physics laws, powerful entities, and moral boundaries, preventing true omnipotence and maintaining balance and diversity within its realms.
* **Omnipotence^1:** Omnipotence is a being's ability to control their entire universe, including multiple Godverses, granting them unparalleled authority and the ability to manifest their will on an immense scale.
* **Omnipotence^2:** The physical and technological boundaries of Monocosms, encompassing physical limitations like space and resources, and current technology's ability to enhance functionalities, significantly shape their capabilities and potential.
* **Omnipotence^3:** Human understanding and physical reality limit boundaries, and while humans strive to push them, they can only grasp a fraction of what lies beyond.
* **Omnipotence^ω:** Altarca faces limitations due to limited resources and strict regulations, which can hinder development and innovation, and slow down decision-making processes.
* **Omnipotence^ω+1:** Restrictions on an ingredient in Barrelplex products can disrupt production, causing delays or halts, impacting inventory management, distribution, and customer satisfaction.
* **True Omnipotence/Omnipotence^Ω:** The absence of limits and means of effect leads to infinite possibilities and unpredictable outcomes, allowing for exploration of uncharted territories and groundbreaking discoveries.
Encyklopedie Blbečkovská Wiki

**Welcome to the Encyklopedie Blbečkovská Wiki!**
Asi jedna z nejhorších Wikipédíich Česka. Pokud nechcete chytnout raka, tak radši na nic co je tady nekoukejte a odejděte na https://wikipedia.org a učte se tam.

## Studenti využívají Blbečkopedii jako vy!

Ano. Studie totiž prokázala, že i když se Blbečkopedie podobá trapným kopiím Wikipedie, toto je **NEJLEPŠÍ** alternatíva pro všechny základní a vysoké školy. Naučí vás bezvadně pochopit praxi života a bůhví co všechno. Takže učitelé, dejte jim tablety a začněte je učit na LEPŠÍM webu než je wikipedie.
Shadowverse Evolve Wiki

**Welcome to the Shadowverse Evolve Wiki!**
This is a community for Shadowverse Evolve TCG and everything based around it

**Welcome to Shadowverse EVOLVE!**

Originally, Shadowverse is a mobile OCG (Original Card Game). With the collaboration of Cygames and Bushiroad JP, Shadowverse EVOLVE is now in a physical TCG (Trading Card Game) form. All arts from the OCG are now physical in the current TCG with a few design changes.

*We're a collaborative community website about Shadowverse Evolve that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!*

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Neutral (Class)

# **Introduction**

Neutral is a class of cards in Shadowverse Evolve. Cards from the Neutral class can be included in decks of one class, or be played standalone.

## Gameplay

Neutral cards feature abilities that generally synergizes with any of the six classes of Shadowverse Evolve, these cards can be used in tandem with other classes to enhance their strength or fill a niche role, or they could be played with other Neutral cards. There is a distinct variant of Neutral: **Angel** & **Fallen Angel**.

### Angel & Fallen Angel

This is a variant featuring cards with the **Angel** and **Fallen Angel** trait, with an iconic ability to move an opponent's follower to the player's field and control it with the ability of **Angel of Chaos**.
Havencraft (Class)

# **Introduction**

Havencraft is one of six classes in Shadowverse Evolve. Havencraft is a class focusing on defensive gameplay, with various defensive tools to increase survivability. Havencraft features followers with **Ward** and **Aura**, banish effects that bypasses **Last Words**, and amulets.

## Gameplay

Havencraft focuses on the defensive aspect of the game, rewarding players with a good sense of risk assessment, until they are able to put out a key threat to the board and turn the tables. There are 4 distinct variants for Havencraft: **Control**, **Ward**, **Amulet**, and **Fable** Havencraft.

### Control

This variant focuses on follower removal to negate damage, and healing to sustain. Knowing which threat to use your removals on and when is key.

### Ward

This variant focuses more on follower interaction, similar to Swordcraft, relying on **Ward** followers to block incoming attacks from opponent followers.

### Amulet

This variant focuses on interaction with amulets, these amulets offer token creation, healing, burn damage, and removal as abilities. As amulets are not followers, they do not have any stats beyond costs to play and are immune to most removals, hence paying attention to and managing board space is required.

### Fable

This variant features cards with the **Fable** trait, an aggro deck with a focus on burn damage. The deck utilizes Fable counters to deal burn damage and the EX area to hold cards after a **Humpty, Dumpty** evolution effect.

## Trivia

* Havencraft is the only class besides Neutral that doesn't have a unique keyword, yet.
* Havencraft has the most variety of animals featured, instead of Forestcraft.
How to Play

## Shadowverse: EVOLVE Play Guide

Source: https://en.shadowverse-evolve.com/rules/play-guide/

## Card Breakdown

#### **Main Deck**

Your main deck should contain 40–50 cards, consisting of followers, spells, and/or amulets. You can have up to 3 cards with the same name.

#### Evolve Deck

Your evolve deck should contain 10 cards or less, consisting solely of evolved followers. You can have up to 3 cards with the same name.

## Game Accessories

### Playmat

Play your cards here!

Place your cards and track play points on the specified areas of the mat.

### Status Counters

Set these on top of your cards to indicate persistent abilities and effects, such as changes to attack or defense. This includes decreases to defense through damage.
DK's Survivor: The Brazilian Highlands

**DK's Survivor: The Brazilian Highlands** is the ninth season of the R/Brantsteele series DK's Survivor.

**Season Link**

**Format:**

* **Tribe Composition:** The castaways were divided into tribes of nine.
* **Double Tribal Council:** On Day 7, both tribes were forced to attend Tribal Council separately to vote out one of their own.
* **Tribe Switch:** On Day 11, selected tribe "chiefs" were tasked to rearrange the tribes, mixing up the players.
* **Merged Tribe Composition:** The merged tribe was composed of ten members.
* **Final Tribal Council Format:** Two finalists faced a jury of seven. The jurors individually addressed the finalists.

**Season Summary:**
General Market

Time to collect some money, folks!

The General Market will be the place where you can buy your consumables. I'm talking about food, weapons, plane tickets and even raw materials to produce new ones. On other words, every item a company produces. To learn more about company types, click here.

First, you'll need to access **Market** > **General Market**. Then, a menu will pop up with all the different types of items you're able to buy.

## Buying in the General Market:

Both the raw material and the correspondent final product are next to each other on the list, so this should make your interpretation easier.

The menu on top has the option "Buy", in bold, meaning that is active.

**I'll recall and remember all of you that final products can have different qualities, but raw materials don't.**

So, if you intend to buy food, another menu will pop, where you'll need to select the quality you wish to purchase.

In this example, I searched for quality 1 food and all the offers available in my country showed up. And here's another thing very important to be aware, in the general market:

**While attempting to use the general market, only offers from the same country you are will be shown.**

To see another country's offers, it's required to be in their soil. Most of the cases, it means you'll have to travel to another country. If you'd like to know more about travelling, you can click here.

Also in this case, you can see there one **Buy** button and a **Public Buy** button. If you are the Minister of Labor for your country, you'll have access to buy and sell things from the country's storage and coffers. This will require a focused and honest player, otherwise you might call bankruptcy.

Learn more about Political positions and their weight, in Eclesiar, right here.

## Selling in the General Market

If you have products to sell, don't forget to change the top menu to the "Sell" option. It will turn bold, when you access the right menu.

It should be something like this:

Now, I'm trying to sell 10 pieces of Quality 3 food for 35 ZUS (which is the currency I'm using), and as soon as I sell all of it, I'll make 350 ZUS.

The interface is very clean and easy to work with, so here are the steps you need to make sure to follow:

* Select the "Sell" mode on top of the page;
* Select the product you want to sell (if it is a final product, select the quality);
* Insert the ammount of that item you're willing to sell and the price for each piece.
* Select "Create Offer".
Work

Getting your job is another fundamental aspect in Eclesiar.

By doing this, you'll be able to get your money and start your ascension.

   When you join a country, you'll start with no job. You'll have to go on the job market, to look for one. You can access on the menu: **My Places** > **Business**

As it's shown on the picture, you won't have any job, so you'll have to click on the button **Looking for a job**

After chaning the page, it will pop up every job offer in your country.

You'll have the name of the company, the gross salary and your net salary.

In this example, the company "Poseidon - Farm", offers you a job which pays 150 ZUS of Gross Salary. This is the entire value of the offer.

It will also show the Net Salary, which represent the actual ammount of money you will receive. This ammount has already deducted your country's work tax. In this example, your Net Salary will be 120 ZUS.

All of these offers can be influenced by your country's minimum salary, work tax, which will be all set by your Congress members.

You can work once per day. The working timer resets at midnight, server time.
Gold Shop

Eclesiar will also provide you a gold shop, in case you'd like to have any extra helps in your gameplay.

As you can win gold on a daily basis, here's the item list you'll find in Eclesiar's Gold Shop:

Each week, there will be avaible a Weekly Bundle, where you'll have great deals for these items. Also, you'll have, every day, two of these items adjusted with a daily discount. Make sure to get yours. They will help you a lot.
MER (Monorail Express Régional)

Le Monorail Express Régional est une ligne ouverte il y a quelques temps par la mairie de Vieux-Village entre Terrain Vague Plage et Savania. Plus tard, la ligne est rattachée Vieux-Village Mobilités qui gère alors cette ligne ainsi que les lignes de métro municipales.

En 2015, Vieux-Village Mobilités lègue les droits d'exploitation de ses lignes à la Julie Transport System. Cet acte est considéré par beaucoup comme une privatisation cachée.

Cette dernière va réaliser de nombreux travaux pour moderniser la ligne. Le materiel roulant est changé afin d'accueilr trois fois plus de voyageurs qu'auparavant. Afin de s'adapter à ce nouveau trafic et ce nouveau materiel, les trois stations déjà existantes sont rénovées et une station est construite à Julieville dans la falaise juste en dessous de la gare RER. La rénovation de la station de Vieux-Village nommée Terrain Vague a entrainé la refonte complète de l'ensemble de la gare et donc des stations des lignes 1 et 2 du métro qui y passent.
Forestcraft (Class)

# **Introduction**

Forestcraft is one of six classes in Shadowverse Evolve. Forestcraft is a class focusing on token creation, mana recovery, removal through sending cards back to the hand or deck(called bouncing), and cheap cards to increase card play-count. Forestcraft features a mechanic called **Combo**, abilities with this keyword trigger whenever the card with the ability is the number of card played this turn or higher.

## Gameplay

Forestcraft is a class that works by dealing damage using high damage storm followers and burn damage, but the scale of damage is tied to conditions the player has to fulfill, such as number of cards in hand, or reaching a certain number of combo. Knowing when to amass resources and prepare for a bigger turn, when and how to spend those resources to deal big damage is key to playing well in this class. There are currently 6 variants of Forestcraft: **Control**, **Fairy**, **Fable**, **Hunter**, **Puppet**, and **Naterra**.

### Control

This variant is a defensive playstyle that aims to wittle down opponent's resources by removing followers.

### Fairy

This variant focuses on creating and buffing **Fairy** tokens in the EX area, then pushes them out to deal high damage.

### Fable

This variant features cards with the **Fable** trait, utilizing **Fable** counters to increase the stat of **Beauty** **and Beast**, and dealing self-replenishing burn damage.

### Hunter

This variant features cards with the **Hunter** trait, with many **Storm** followers and ability to flood the board with well stats creatures.

### Marionette

This variant features cards with the **Marionette** trait and creating **Marionette** tokens, utilizing **Marionette**s to attack the opponent leader with **Storm** and burn damage.

### Naterra

This variant features cards with the **Naterra** trait, creating **Naterra** **Tree** tokens to use as combo pieces for **Ladica, the Stoneclaw**'s **Combo(5)** ability to evolve, and a combo with **Send Em' Packing** for a board wipe and small buff.