Production Overlay

The Production Overlay is where you tell your settlement what to make, and in which Room to make it.

The right side has a list of your existing rooms. The rooms are listed in order by room type, then number. Changing a room name will not allow it to move in the given room list.

The left shows which items they have set up to work on.
The Farm starts with 2 types of production by default, harvesting ground cover, and harvesting standing crops.

## Creating Product

You can click on the "+Add New Job" button to see what else can be done in the room.

It's availability is based upon what is unlocked in your Saga Tree. If the items in the list are colored red, then you do not have the material to perform the task.

When the new job is selected, it will indicate if you cannot make it by having the name in red instead of the default blue.
If you hover your cursor over the item, the tool tip box will indicate the reason(s) it cannot be produced. In the displayed example, there are no Agave Seed to plant.
This is where you will find out if there are missing props inside of a room, or if you do not have someone with the proper skills assigned to the room. They will show up in red to show that the requirements are not met.

## How to Queue Product

To the right of the production item, there is a number between a - and + sign. This number shows how many jobs for that production item are currently set up to be processed. You can click on +/- to add or subtract how many you would like produced.
To the right is a number with a large box, this indicates the Production Priority. This works similar to Job or Build priorities. Production level 3 tasks take highest priority while 0 tasks will not be done.
The icon to the right of the Production Priority number is to Copy the production item.
The "R" button will reset the production values for that job to their defaults.; it gets added to the bottom of the list.
The "X" button will delete that production item from the queue.

### Auto-production condition

The next two lines under that are to determine setting up an automatic queue for production.

* The larger top box is to determine what is being looked at to see if it may need to start another item. There are a few options to choose from:
* 1. Manual: This will disable auto-queue of production and make it so that you have to use the +/- discussed above.
	2. Jobs in Room: This will look at the number of jobs in the room to see and compare it to the qualifiers listed below.
	3. Jobs in World: This will look at the number of jobs through the entire map, not just the room, and compare it to the qualifiers listed below.
	4. Items in Room: This will look at the room's storage to see if there are enough based upon the qualifiers below.
	5. Items in World: This will look at the whole map's inventory and see if there are enough based on the qualifiers below.
	6. Entities in World: This will look at the total number of entities on the map and compare to the qualifiers below to see if it needs to make more of the item.

### Auto-production qualifiers

The lower section is used for the auto-queue to determine how many jobs to add to the room.
The left box shows the job/item/entity based upon the condition selected above; this is the qualifier item

The middle box is used to determine the amount of the qualifier item. When the middle box is click on, it will pop up another window.
This window tells you that the qualifier item is going to be compared to this number; the Threshold Amount.

* The larger top box with a number is the amount that is compared.
* The left box can be left clicked to scroll through different ways it can compare the numbers
	1. < This will check to see if the amount is lower than the qualifier item.
	2. > This will check to see if the amount is higher than the qualifier item.
	3. == This will check to see if the amount is equal to the qualifier item.
	4. != This will check to see if the amount is \*not\* equal to the qualifier item.
* The middle box says "cancel" and will close the window without any changes made.
* The last box says "confirm" and will close the window accepting any changes made.

The right box on this row is used to change the amount of jobs that will be added to the queue.
The top line will allow you to enter the amount of jobs to queue.
The bottom two boxes are to cancel or confirm the changes of that number.

## Product creation

As the system adds jobs to the queue to be performed, it will start in the bottom left corner of the room, go across to the right, then up to the next row. It will go across then up one at a time until all the jobs have been queued.