Heavy Blaster Pistols

* **Source:** Rulebook (pg. 231), Rebel Alliance Sourcebook (pg. 99-100), Arms and Equipment Guide (pg. 10)

### BlasTech DL-6H

* **Type:** Heavy blaster pistol
* **Model:** BlasTech DL-6H Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 25
* **Cost:** 800cr (power packs: 25cr)
* **Availability:** 1, F, R or X
* **Range:** 3-10/30/120
* **Damage:** 5D
* **Source:** Gundark’s Fantastic Technology (pg. 27-28)

### BlasTech DT-12

* **Type:** Heavy blaster pistol
* **Model:** BlasTech DT-12 Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 25
* **Cost:** 900cr
* **Availability:** 1, R
* **Range:** 2-5/20/35
* **Damage:** 5D+1
* **Game Notes:** Its large trigger makes is a preferred choice for those who lack hands like those of a human
* **Source:** Arms and Equipment Guide (pg. 10)

### BlasTech DY-225

* **Type:** Heavy blaster pistol
* **Model:** BlasTech DY-225 Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 30
* **Cost:** 750cr (power packs: 25cr)
* **Availability:** 2, R or X
* **Range:** 3-5/20/40
* **Damage:** 5D
* **Source:** Galaxy Guide 9: Fragments from the Rim (pg. 9), Arms and Equipment Guide (pg. 10)

### BlasTech T-6 “Thunderer”

* **Type:** Heavy blaster pistol
* **Model:** BlasTech T-6 “Thunderer” Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 25
* **Cost:** 750cr (power packs: 25cr)
* **Availability:** 2, R or X
* **Fire Rate:** 1
* **Range:** 3-7/25/50
* **Damage:** 6D+2
* **Source:** Gundark’s Fantastic Technology (pg. 28), Arms and Equipment Guide (pg. 10-11)

### Caelli-Merced Sentinel IV

* **Type:** Heavy blaster pistol
* **Model:** Caelli-Merced Sentinel IV Blaster
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 100
* **Cost:** 1,200cr
* **Availability:** 4, R
* **Range:** 3-10/30/60
* **Damage:** 5D+2
* **Game Notes:**

* Of all the Caelli-Merced products, there is no other weapon that carries the distinction and reputation of the Sentinel IV heavy blaster pistol. It is so highly prized a weapon that they are almost never found for sale off the planet, even through the most well-connected black marketeers. Carrying a Sentinel IV is a status symbol among the Black Bha'lir on Socorro. Older variations of the weapon have been passed down from one generation to the next and remain every bit as formidable as the new models coming off the line.
* While not a common weapon, the Sentinel IV is quite distinctive. Anyone who makes a Difficult *streetwise* roll recognizes the Sentinel IV and understands that whomever is carrying the weapon is not to be trifled with. Smugglers, bounty hunters, assassins, and people of a similar background fet a +10 bonus to this roll.
* The Caelli-Merced is a precisely designed weapon, intentionally designed for the advanced user. This weapon adds +5 to the difficulty of any user with a *blaster* skill of less than 4D, but anyone with a *blaster* skill of 6D or higher gets a +1D to hit.

* **Source:** The Black Sands of Socorro (pg. 75)

### Caliban Model X

* **Type:** Heavy blaster pistol
* **Model:** Caliban Model X Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 30
* **Cost:** 750cr
* **Availability:** 2, R or X
* **Range:** 2-5/15/35
* **Damage:** 5D+1
* **Source:** Galaxy Guide 9: Fragments from the Rim (pg. 63), Arms and Equipment Guide (pg. 11)

### Imperial Munitions Heavy Blaster Pistol

* **Type:** Heavy blaster pistol
* **Model:** Imperial Munitions Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 25
* **Cost:** 1,250cr (power packs: 25cr)
* **Availability:** R, X
* **Range:** 3-7/25/50
* **Damage:** 5D+1
* **Source:** Gundark’s Fantastic Technology (pg. 28)

### Merr-Sonn Flash 4

* **Type:** Heavy blaster pistol
* **Model:** Merr-Sonn “Flash 4” Heavy Blaster
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 25
* **Cost:** 750cr (power packs: 25cr)
* **Availability:** 1, F, R or X
* **Range:** 3-7/25/50
* **Damage:** 4D+2
* **Source:** Rebel Alliance Sourcebook (pg. 99-100), Arms and Equipment Guide (pg. 10)

### Merr-Sonn “Power” 5

* **Type:** Heavy blaster pistol
* **Model:** Merr-Sonn “Power 5” Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 30
* **Cost:** 825cr
* **Availability:** 1, R
* **Range:** 3-7/25/50
* **Damage:** 5D
* **Game Notes:** Originally manufactured by Merr-Sonn Munitions, Inc. at some point prior to the Clone Wars. It was a favorite of Nym's private pirate army. It was designed to imitate the more successful BlasTech Industries DL-44 heavy blaster pistol. Like the DL-44, the "Power 5" was a high-powered, short-range weapon. The Power 5's blaster gas chamber was smaller than that of the DL-44, and not very efficient. As a result, the pistol was less powerful, but could fire more bolts per power cell.
* **Source:** Arms and Equipment Guide (pg. 11)

### SoroSuub Model Kylan-3

* **Type:** Heavy blaster pistol
* **Model:** SoroSuub Model Kylan-3 Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 20
* **Cost:** 750cr
* **Availability:** 2, R or X
* **Range:** 3-5/20/40
* **Damage:** 5D+1
* **Source:** Galaxy Guide 9: Fragments from the Rim (pg. 56), Arms and Equipment Guide (pg. 11-12)

### SoroSuub “Renegade”

* **Type:** Heavy blaster pistol
* **Model:** SoroSuub “Renegade” Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: heavy blaster pistol
* **Ammo:** 25
* **Cost:** 750cr (power packs: 25cr)
* **Availability:** 2, R or X
* **Range:** 3-7/25/50
* **Damage:** 5D+2
* **Source:** Gundark’s Fantastic Technology (pg. 29), Arms and Equipment Guide (pg. 12)

### SoroSuub Security S-5 Ascension Gun

* **Type:** Heavy blaster
* **Model:** SoroSuub Security Heavy Blaster Pistol
* **Scale:** Character
* **Skill:** Blaster: S-5 (for heavy blaster), Firearms: S-5 (for micro darts and cable/grappling hook)
* **Ammo:** 20 blast charges, 10 micro darts, 2 twenty-meter long liquid cables
* **Cost:** 1,000cr (power packs: 25cr)
* **Availability:** 3, F, R, or X
* **Range:** 3-10/30/60 (blaster and microdarts), 3-12/36/72 (cable)
* **Damage:** 5D (blaster), Paralysis (poison microdarts, see below), or Entanglement (liquid cable)
* **Game Notes:** This weapon can fire normal heavy blast charges, poisoned microdarts, or a length of liquid cable. Microdarts inflict no damage, but if used against an unarmored target (or an unarmored portion of a target, see the rules for called shots on pg. 91 of the Rulebook), they inject a paralyzing poison. The target of such an attack must succeed at a Moderate *Strength* check or be paralyzed and unable to move for 2D minutes. The liquid cable can be used to scale walls (in conjunction with a grappling hook attachment), or can be used to ensnare an opponent. If a his is scored with the cabe, roll 4D “damage” against the target’s *Dexterity* rating with the following results:

* 0-3: Grazed, -2 pips to *Dexterity* until freed, Very Easy *Strength* check to break free
* 4-8: Lightly entangled, -1D to *Dexterity* until freed, Easy *Strength* check to break free
* 9-12: Heavily entangled, -2D to *Dexterity* until freed, Moderate *Strength* check to break free
* 13-15: Severely entangled, -3D to *Dexterity* until freed, Very Difficult *Strength* check to break free
* 16+: Completely entangled, cannot perform and actions, Heroic *Strength* check to break free

* **Source:** Secrets of Naboo (pg. 41), Arms and Equipment Guide (pg. 12)