Demon Orb

The Demon Orb is a type of vehicle used to travel inter-octavally. It usually takes the shape of an ~15 ft diameter metal sphere, with two iconic demon-like horns.

Two demon orbs exist; the first was constructed by Josephine, Julian (2), and Elton between 330 and 360 A.D., and the second was constructed by Julian (1), Ham, and a team of Grainsboro University scientists during arc 5.

## Operation

Not much is known about the first Demon Orb. It appears to have some sort of gyroscopic pulley-based movement system, whereas the second Demon Orb is instead specifically designed to be compatible with Ham's Animate Object spell.

The Demon Orb uses a combination of magical and electrical systems to travel between the planes and octaves. The magical energy required to make trips is generated using an arcane generator. The electrical energy is supplied via a battery with an ~8 hour lifespan, and is used to power the control peripherals and the arcane generator.

The vehicle has three displays: one is a viewport allowing the user to see outside, one is a navigation panel allowing the user to visualize their position in the planes of existence, and the last one is a control monitor used to type in and receive results from commands.

## Commands

This is a list of commands with some basic descriptions. The same list will show up if %help is typed in the command console.

%alias <path>; a <path>

copies a file; argument is the file path relative to current folder

%brightness <argument>; b <argument>

determines the power of the lights, with 0 being off and 100 being full

%capture <argument>; c <argument>

creates a capture of the viewport; argument is the file path relative to current folder and is optional, used for viewing previous captures

%diagnosis; d

displays general status of the vehicle

%execute <path>; e <path>

execute a file as a program; argument is the file path relative to current folder

%folder <path>; f <path>

displays all files in current folder; argument is optional if opening a new or existing folder within current folder.

%get <path>; g <path>

display properties of a file; argument is the file path relative to current folder

%help; h

shows all commands.

%inhabitants; i

displays number of inhabitants in the vehicle

%jump <frequency>; j <frequency>

jumps to a frequency in numerical terms

%kill <seat>; k <seat>

ejects one of the five vehicle seats; argument is seat number to eject

%location; l

shows how far away the vehicle is from position upon first arriving, relative to current reference frame.

%move <current path> <destination path>; m <current path> <destination path>

moves a file; arguments are the file path relative to current folder

%navigation <argument>; n <argument>

determines what the navigation screen displays; 'exponential' displays plane in exponential terms, 'absolute' displays in numerical terms, 'semitonal' displays in musical terms, and 'off' turns the navigation off

%open <path>; o <path>

open a file (raw data); argument is the file path relative to current folder

%path; p

displays current file path

%query <number>; q <number>

calls a phone number; argument is the phone number to be called

%rename <path>; r <path>

set a file's name; argument is the file path relative to current folder

%surroundings; s

shows the external pressure, temperature, radiation, divinological conditions, and atmospheric composition.

%timeline; t

displays timeline of the vehicle

%undo <path>; u <path>

deletes a file; argument is the file path relative to current folder

%viewport <argument>; v <argument>

determines what the viewport screen displays; 'light' displays visible light, 'magic' displays magical energy, 'off' turns the viewport off

%write <path>; w <path>

write to a file or creates a new file if no file exists; argument is the file path relative to current folder

%xylophone <frequency>; x <frequency>

plays a note of <frequency> frequency