Getting Started

Welcome to *RustRPG*! This server can be very intimidating to players who are use to the vanilla server way of life, hopefully this guide will touch on the most common points of confusion and frustration for new players!

In-game you can access a basic "new player guide" in **/info** for reference while playing!

## Connecting

**Direct Connect**: steam://connect/51.222.245.193:28015

### **Cant find RustRPG in server list?**

* Press 'F1' when in the Rust Client and copy/paste: **connect 51.222.245.193:28015**
* **Server Browser**: Type in ***Rust MMORPG*** in the **Modded** category

## The Basics

### Spawning In

Much like on a vanilla server you will first spawn in with only a torch and your trusty rock. This server features something called Tiers. You spawn in T0 which is a secured area and has PVP disabled. Take advantage of this and use this time to get comfortable with the many features on the server. The loot in this zone is severely limited, but it also contains the easiest monuments. Please note that the skull rock skin is bugged and does not work on this server!

### Exploring the UIs

Looking at the full screen you will notice both familiar and unfamiliar elements. Starting in the top left you will see information for your alignment and location (both map grid and tier). Bottom middle contains a long bar that shows your EXP, level, and Implant. To the bottom right contains the usual Health, Food, Water UI elements as well as some extra UI for them.

The most important menu you will use on this server is the RPG menu. To open the menu simply type **/rpg** in the chat or select the small /menu text in the top left while in your inventory screen.

### Starting a Clan

Clans are incredibly important on this server. Even if you are playing solo, one of the first things you should do is set up a clan. Permissions on this server revolve around clans and as such you need to be in one to properly utilize them. **/clan** will allow you to access the clan menu.

### Reward Points

Reward points (aka RP) are earned in many ways and are spent in the **/store**. These points are not used as ingame currency replacements for scrap or anything like that. They function as a point system to redeem server rewards and perks. Please see the Reward Points page for further details.

### Alignment

Alignment is another key system on the server. This shows others if you are friendly or not at a glance and can let you know whether or not someone can be trusted saying they're friendly. Alignment can change many factors in your gameplay such as shop costs, NPC interactions, etc.

### Contraband & Volatility

Because T0 is meant to only be a starting point and not a forever home for players to skate by unharmed longterm, there are heavy limitations to this tier. The Contraband page explains in details what items are effected by this and to what extent. The page also gives a brief intro to the Vaults feature on the server.

## Creating a Base

### Home Points

After setting down the sleeping bag you want to use as your home point, be sure to assign it correctly. To do so, look at the sleeping bag and hold **Ctrl + R** for roughly 4 seconds. This will set your home point for respawning. The radius for this is about 1.25 map squares. (If you have custom key binds set it will be whichever keys you have set for crouch and reload). More detailed info can be found over here.

### Upkeep Costs

In addition to standard base upkeep costs, there is also an upkeep cost for select deployables. More information can be found on the Deployables page as well as information on upgrading deployables to better accommodate your needs.

## Leveling

### PVE & EXP

You will quickly find that there are NPCs all over the place. There are community created Player Guides you can check out if you need a little more of a stepping stone on creating early game (or even late game) builds.

A great source of EXP, are Quests! Using the **/q** commands, or selecting it from the main menu will load up all the available quests. There is a limit to how many quests you can have at one time, but this can be increased if you add points into questing via the RPG System.

## The Map

### Tiers

As mentioned in the beginning of this guide, this server features a major map elements called Tiers. The map is split into T0-3 and a 4th Tier technically existing off the map. The map goes up in tier from left to right, left being the lowest and right being the highest. The Tiers are separated as individual islands.

### Biomes & Sub-biomes

Within each Tier (with the exception of T0 which only exists in temperate and T4 which is an off map space) there are the 3 main biomes: Arctic, Temperate, and Arid. Each biome boosts pros and cons for living there and has an assortment of monuments and resources unique to each area. In each biome there are sub-biomes that are rich in various resources. More information can be found over at the Maps and Biomes page.

### Monuments

There are an immense amount of custom Monuments and Landmarks on this server. Each have there own set of NPCs, loots, and themes. For examples: going to hospital monuments will net you healing related loot while going to a gas station you would find vehicle related loot and materials.

### Gathering

Gathering in *RustRPG* is a bit different than what you're use to (like most everything on the server). When gathering you will need to make sure you use the proper tier associated harvesting tool. You can also use a tool one tier bellow the one you are in for 50% yield penalty. More information on the tools can be found on the Gathering page.

## Travel

### Cliffs, Rivers, and Bridges

One of the big things you may notice when viewing the map is the way its broken into various land masses (sometimes referred to as "islands" by players). These masses are split with steep cliffs that plummet into rivers below. If you find yourself falling and surviving to tell that tale, you can climb up via ladders placed in various spots along the cliff. If you are unable to find one, go towards a bridge to find a guaranteed one.

As far as the bridges go there are two main types:

* Horse Bridges- These are very narrow wooden bridges that are limited by foot or horse travel only.
* Roadway Bridges- Much larger classic roadway bridges that can easily support larger vehicles like cars, as well as horse or foot traffic.

### Transportation

To utilize transportation methods such as horses, cars, snowmobiles, etc. players need to have the respective "claim item". Rather than just repair the car and be able to drive it away in vanilla, *RustRPG* uses a claim system. These are unique items players must loot that can then be used to complete the process of claiming a vehicle. This also means a random player is unable to come up and steal your vehicle without first bashing the health down and using their own claim item to take it over. More information is available on the Transportation page.