2220

August 19, 2022

The group starts off with Gorin and Skitter in the hallway near Xardorok's corpse. Rodrick and Kapunak are in the temple area. Claympont makes his way from the hallway back to the torture chamber where Behlen is releasing the tortured prisoner. Soon the entire group is together again in the torture chamber. Behlen gets a sense that they have not yet faced their greatest foe here. Skitter asks Gorin to inquire about this exact thing. The female Duergar states "The Yuna" was gaining followers here and Xarodok thought her a traitor when she brought this to his attention. They decide to release her. Gorin and Behlen are hurting. Gorin uses 2 healing potions on himself. Skitter gives a greater healing to Behlen. Rodrick snoops around in the torture chamber and finds 3 greater healing and 6 healing potions. They get them both up back up to almost full health and disperse the rest. They check the double doors in the torture chamber and find a closet with whips and other torture weapons. They go through a hall and another set of doors they find a bedroom. There are 5 steel copper kegs and some chests. This seems to be almost royal guest chambers. They come to the conclusion that this must be Grandolpha's quarters. The chests are empty. The group leaves the room. Skitter is concerned the Duergar corpses will reanimate, so he wants to burn them. Behlen is concerned about how this will work underground, with no . They can't use the forge to do so either, since they disabled it. They make their way to the treasure room where they must use the gauntlet to enter. Gorin draws the short straw. He uses the gauntlet in the lock with a severed hand still attached the the portcullis opens. They position to open the chests but they see they have combinations. Claymont can recall the codes from earlier and share these with the rest of the group. In his, he finds an amber headdress 3 purple pearls worth 2500gp. Gorin finds a fine Drow cloak. This dark spider-silk cloak is made by drow. It is a cloak of elvenkind. It loses its magic if exposed to sunlight for 1 hour without interruption. While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage. and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. Behlen is next, it has a gold drow mask worth 750gp. Skitter finds Duergar Underdark Spark"Hot Sauce" x10 worth 10gp each. in his 2nd chest, Skitter finds a jeweled chalice worth 250gp. Behlen finds a bundled up black spider web robe that's wrapping a wand. He gives the wand right away to Skitter, and Skitter gives him the chalice. In Gorin's 2nd chest. Gorin finds a 2 foot tall statue of Demogorgon that causes him to be mad for 10 minutes, acting very goofy. Claymont finds a dark gnome (svirfneblin) poison. Corym suddenly appears and he has dark tendrils of black magic. His voice is deeper. He says they can go no further per Yuna. The portcullis turns on fire and the gates close. Rodrick and Kapunak are stuck on the other side. Gorin, Claymont, Skitter & Behlen enter into battle with Corym's ghost, who has expanded into a much larger size. While the rest of the group attacks, Skitter attempts to use a spell to break the hold on Corym. Rodrick and Kapunak are being attacked by Undead Duergar Hammerers in the hall. Soon the mirrors in the room erupt with spirits that scatter throughout and out of sight, presumably to possess dead Duergar and Qwaggoths. With Corym no longer a threat, the group stuck inside uses ranged attacks to help take out the possessed Hammerers. They then have them use the gauntlet to open the portcullis again. Corym has now returned to his normal ghostly self. He says he knows where their forge is in the dwarven valley. He says the more people they kill in the Ten Towns, the more spirits they can mak, and thus more enemies. The group decides they need to escape this fortress ASAP and head off the Dragon before it can destroy the entire Ten Towns. They then scheme and strategize on what’s the best and most efficient way to attack the dragon. Where, when, etc..,