recursal/Fanatic-Fandom huggingface dataset:
Splint Depthbringer

*Splint Depthbringer is as dauntless an orc has ever sailed. Wily, Reckless and tough, Splint's had so many harrowing escapes and near death jaunts it's become the rule rather than the exception for his crew. Splint lost his leg during the siege of Ironwave when he was knocked overboard and into shark infested waters off the coast. A massive mangler shark clamped down on Splints leg and pulled him under the waves in a death bite. Furious about the impeding loss of his leg SPlint gouged an eye from the shark. The two thrashed underwater until the shark became entangled in rigging from a wreck and released Splint long enough for him to escape and get back aboard his ship. Once safely aboard Splint ordered his crew to catch the tangled, half blind shark. The shark (named Chomper) is now chained to any ship Splint captains, an odd bond having formed between the two after grievously wounding each other.*

### Chomper's Charge

Splint's shark Chomper lunges forward pulling the ship forward at high speed for a short duration.
Fade Marrowtooth

*Through the ages the Marrowtooth bloodline has been rife with notorious sorcerers and Fade is no exception. Honing her gift since birth her ability to command storms, weather and wind give any ship she commands a profound advantage. Her Sorcery coupled with quick wit and guile get her whatever she desires a large majority of the time. The few that have dared cross her typically meet an odd and messy demise some point shortly thereafter.*

### Tempest

Fade conjurs an arcane Tempest that slows enemy ships and makes turning arduous. Deals Hull and Sail Damage to enemy ships in the tempest.
Ramming

When cannons fail, ships can still revert to the simple strategy of crashing into their opponent at full force. Ships in Maelstrom are massive, and even the lightest of ships can cause significant damage to an opposing ship by ramming into them. In order to ram an enemy, simply sail your ship directly into them.

The damage dealt by a successful ramming hit is determined by where the hit connects and the speed of the ships in question. Every ship has a base ramming damage amount. This amount is multiplied by the speed of the ship - going full speed or even above full speed with powerups will deal increased damage, while moving slowly apply a weaker hit. Where the hit lands on the enemy is then checked - hitting the target on the sides or head on will cause the most damage while striking the aft deals less. However, ramming an enemy ship head on will deal damage to both ships, so be careful!

## Tips

* Running into terrain will cause a small amount of ramming damage to your own ship.
* Dwarves can ram in reverse when using their reverse engines.
* Orc ships have the most powerful rams with their spiked prows and strong fore armor. Bloodfin in particular excels at ramming enemy ships - don't let her in close if you can avoid it!
* Some hardpoints and mates can grant Ramming Resistance, which lowers the damage taken when an enemy rams your ship. This can be a great investment for slow ships, which might make easy targets.

### Hints

* All battleships have larger keels and a hardpoint usually dedicated to add a bit of ramming flavor to them.
* The Dwarves are resilient to ramming actions. They can shut down rams with knockback effects and some of them have hardpoints for ramming resistance as well as ramming damage too!
* Human and Undead have more traditional ships that cannot take a head-on collision well. Try to avoid ramming in these ships!
* Ramming the aft of a ship may deal less damage but it is the most vulernable part of many ships and could be a better option opposed to trading damage head on or risk boarding actions from the sides. The exception are the Undead, who are resilient in the aft and whom typically lose to the trade from a frontal ram.
Bloodfin

*Strange monsters and beasts abound at the edge of the world. Built by the shamanistic orcs who straddle that brink , Bloodfin is crafted from a mighty totem obtained in the legendary Kraken Hunts. The orcish tribes who live at the edge of the world are a mystery to even their brethren. Their shamans profess to speak to and to control the great beasts of the sea, and thier ships are imbued with strange power by totems of mighty sea monsters. Such ships rarely leave their waters, but for reasons unknown one such ship, known as Bloodfin for the beast whose skull adorns its prow, has recently been seen in battle.*

### Ability: Bear Down

Speed temporarily increased after receiving hull or armor damage. There is a cooldown before activating again.

### Unique: Vengeance

Drastically decreases cannon reload time and accuracy when receiving hull or armor damage.

## Hardpoints

### Cannons

* Snapjaws- Standard orc cannons, inaccurate with high critical hit damage.
* Murkwater- short range cannons with high damage but low accuracy.
* Sawtooth- Cannons with a high critical hit chance and critical damage with a fast reload.

### Utility

* Windripper Mast- Increases top speed.
* Razorfin Rudder- Increases turn rate and current navigation.

### Defense

* Reinforced Bulkhead- Reduces incoming ramming damage and incoming enemy critical hit chance.
* Harrier Armor- Reinforces fore, port, and starboard armor at the cost of acceleration.

### Offense

* Harrier Gunports- Adds additional for cannons.
* Hullsplitter Keel- More ramming damage at the cost of reduced port and starboard armor.
Thunderhead

*Blessed former flagship of the famed priest-admiral Roark Ironheart. Roark led the great victory at the Battle of Anchors from this mighty frigate. During the Battle of Anchors, Roark met his end on the cusp of victory at the hands of a stray imperial barrage. Ever since, his flagship has displayed a curious property - shot fired from its cannons impact heavier and strike harder than any other dwarven ship. Believing the ship blessed by the spirit of the great priest, dwarven captains and admirals consider it a tremendous honor to sail the vessel.*

### Unique: Return Fire

Automatically returns fire at enemy ships that damage the ship with projectiles. (1 shot returned)

## Hardpoints

### Cannons

* Granite Heart- Standard Dwarf cannons that pack a punch.
* Bowbreaker- Short range cannons with high damage, low accuracy and long reload.
* Crew culler- Specialized cannons for damaging sails and killing crew.

### Utility

* slipshifter Gearing- Increases acceleration and deceleration.
* Coiled Loader Engine- Increases top speed.

### Defense

* Brickbone Cabins- Increases health of crew and their havoc damage while boarding.
* Granitehull Plating- Increase the armor at the cost of turn acceleration.

### Offense

* Tumblegun Deck- Reduces cannon reload time.
* Synched Gunports- Reduces cannon firing delay.
Aiden(Deceased)

**This is a character**

Aiden is an unoticed character in Brooke is Cool uwu's vidoes

## Appearance

Aiden was a light orange Axolotl with redish-pinkish colored gills, he had green hair with light green highlights in his hair, he was one of the characters who didn't have wings, he had large black eyes, and he was short

## Facts

he had a crush on Brooklyn, before realizing she had a crush on Slyvester

he was best friends with Midnight, before his death
Wraith

*As an ancient mage hunting vessel, every captured mage was entombed alive into her hull. Over years the ship became otherworldly & dissonant, seeking ever more magic fused souls to add to her collection.*

### Ability: Ghostly

After receiving damage from projectiles the ship turns ghostly for a time & projectiles will pass through it. Ignores the forces of currents & malestroms. (you can still ram and board a ghostly ship for damage)

### Unique: Phantom Force

Cannonballs knock ships back. Critical hits knock back with more force.

## Hardpoints

### Cannons

* Skullcracker- Well-rounded cannons with average accauracy.
* Torrent- Quick firing, accurate cannons.
* Windreaper- Long range cannons specialized for hull & sail damage.

### Utility

* Plaguewind Sails- Increases top speed and acceleration.
* Blightwick Mast- Increases critical hit chance and sail hit points.

### Defense

* Ghstly Cabins- Increases boarding duration resistance & hull integrity.
* Calcified Plating- Increases armor damage resistance, critical chance resistance & turn acceleration.

### Offense

* Deadeye Gunports- Increases cannon accuracy & lowers cannon firing delay.
* Soulseeker Gunports- Increases cannon range & critical damagae at the expenses of reload speed.
Suzie Sundae

## Suzie Sundae the Blue Shopkin

**Suzie Sundae** is a lively little Shopkin who idolizes Cheeky Chocolate, which sometimes bothers her. She works as both a shunting character and a mixed traffic character sometimes on the main line or one of the branch lines. She also works part time at the Anderson City Freight Depot and Shunting Yard and sometimes acts as one of the pilot characters at Anderson City Central.

## Personality

Suzie Sundae is a friendly, respectful, clever and helpful Shopkin who idolizes Cheeky Chocolate very much. She and Cheeky Chocolate like to have fun and also like to help each other when they are working. She also enjoys racing just as much as she loves to be really useful, and is very eager to prove her worth. Suzie Sundae can be described as a feisty, energetic and free-spirited tomboy who is not afraid to do hard work.

With the passage of time, Suzie Sundae became more levelheaded and mature, serving as a voice of reason to Strawberry Kiss' arrogance. She also stands no nonsense for teasing or rudeness, although she does have a good sense of humor and likes a friendly joke.

Suzie Sundae still manages a healthy relationship with Cheeky Chocolate, despite some incidents that unintentionally worry, annoy, or even embarrass her.

## Technical Details

### Basis

Suzie Sundae is based on a tall glassed ice cream sundae. It is a sweet ice cream dessert. It typically consists of one or more scoops of ice cream topped with sauce or syrup, and in some cases other toppings including sprinkles, whipped cream, peanuts, maraschino cherries, or other fruits (e.g., bananas and pineapple in a banana split.).

Suzie Sundae's basis
### Livery

Suzie Sundae is painted sky blue with raspberry ice cream. She is topped with a dollop whipped cream, orange syrup, pink sprinkles, and an orange heart-shaped wafer.

## Voice Actors

* HeartCloud Productions (Main Voice)
* TBA (backup)
Grinner Blackmaw

*Grinner Blackmaw's boots are always the first to hammer down on the deck of an enemy ship. He's Fearless, ferocious and fierce; everything an orc captain needs to keep a crew of ravenous reavers focused to the task at hand. Grinner claimed his captaincy in a duel to the death with the notorious reaver captain 'Fang Crawblade'. The duel had been rigged by Fang; Grinner had been given a brittle weapon that shattered in seconds. Enraged, Grinner pounced on the gloating, smug-faced Fang but was run through in the process. Grinner ignored the wound and killed Fang by puncturing his long canines into Fang's face chomping down over and over until the mangled former captains carcass was nearly headless. After he rose, growling orders with the dead captains black blood running down his maw, the infamous legend of Grinner Blackmaw began.*

### Chow Time

Grinner stokes his crews voracious apetite, temporarily increasing crew strength and damage resistance.
Gorger

*The infamous battleship, courge of the dwarves. Gorger is one of the largest Orc vessels ever built, and the largest slaving ship inn all known nations. In its bloody history thousands of dwarves and men have been killed by the mighty battleship. Known as the Black Demon among the seagoing dwarves for its role int he ruination of the Holy City. Gorger's origins are lost to history, but time and time again it has appeared in deadly raids on dwarven cities. Over the decades numerous fleets of vengful dwarves have sought to seek and destroy the vessel, but its captains are invariably orcs of great power and none have been successful.*

### Ability: Grappler

50% reduction in boarding cooldown if it does not connect with a ship.

### Unique: Rowdy Crew

Automatically deals hull, armor, sail, or crew damage to all enemy ships within boarding range.

## Hardpoints

### Cannons

* Snapjaws- Standard orc cannons, inaccurate with high critical hit damage.
* Chomper- Cannons with high sail and crew damage.
* Murkwater- short range cannons with high damage but low accuracy.

### Utility

* Chomper Sails- Increases top speed and sail hit points.
* Snaptooth Mast- Increases turn rate, turn acceleration, and critical hit chance.

### Defense

* Stockade Cabins- Increases max number of orc crew, hull integrity and knockback resistance.
* Bolted Fore Armor- Reinforced fore, port and starboard armor at the cost of reduced acceleration.

### Offense

* Riphook Gunports- Increases range on boarding hooks and lowers boarding cooldown.
* Bonebreaker Keel- Increases ramming damage and knockback.
Patch 25: Gauntlet Hot-fix

[Bug Fixes]

* Corrected an issue that could lead to players spawning into rocks in Gauntlet Mode
* Corrected an issue where players would see a permanent black screen in between encounters
* Added additional tooltips to Captain Talents areas

* Added missing tooltip to Gauntlet difficulty selection screen

* Note: There is still an occasional chance to be stuck on "Prepare for Battle." We are still investigating this issue, but it can be worked around simply by returning to main menu and trying again
Boarding

Boarding is a ship ability where the crew of one ship jumps aboard the deck of an opposing ship in an attempt to cause enough mayhem to sink the ship or severely cripple it. Pressing the hotkey (right mouse click by default) fires a set of short range boarding hooks from one side of your ship. If the hooks make contact with an opposing ship, the ships will be pulled together quickly. Once locked together, neither ship can move while the crews fight, however, you can fire cannons as normal. Boarding actions end after a short time and both ships will be forced apart.

While boarding crews fight to the death, their effectiveness in combat is deterimined by the number of men and Crew Strength stat. Two types of damage occur during boarding; Hull and Crew. Hull damage will only occur to the ship that's been boarded and damage will bypass the ships armor! Crews will both fight and kill each other with the stronger crew dealing more damage to the weaker. Damage dealt to a ship is determined by how badly their crew is losing and by the opposing Crew Havoc stat. If ship's crew is dead or severely weakened it will be quickly destroyed by enemy boarders.

### Crew Effectiveness

Crew Effectiveness is determined by the crew capacity HUD display. You want to keep this as high as you possibly can. If you go below 100%, you will start to feel the sluggish effectiveness of your crew in the form of their cannon performorance. When the bar reaches zero, the following will happen:

* Up to 50% Reload Time Penalty
* 150% Accuracy Penalty
* 100% Firing Delay Penalty

​​Furthermore, notice the white line that is in the Crew HUD display. If you go below this line, you will lose your ability to commit to any boarding actions and must wait for the crew to heal back above this line to regain the action.

### Tips

* Orc Crews are the best fighters on the seas, and boast high Strength and Havoc stats. Dwarf crews are resilient to being boarded though few in numbers while Human crews are average in most aspects.
* Orc ships excel at boarding, especially Cleaver and Gorger who have the ability to board directly from the fore. Not only this, they have a captain whom specializes at boarding named Grinner Blackmaw.
* Boarding actions can be a great way to hold an opponent in place to blast them with cannons - but be careful around hazards such as maelstroms!
* A combination of grape shot ammo and boarding is a good way to deal with highly armored ships such as the Stormanchor.
Cleaver

*Flagship of the dread pirate king Snarfang. Despite commanding over 500 frigates and battleships, he sailed into battle at the helm of this tiny sloop. In this ship Snarfang was undefeated on the high seas until the traitorous betrayal of his lieutenants. To captain the former flagship of the legendary pirate king is a badge of honor for young captains seeking game and glory. Many have claimed the mantle of the pirate king but few have managed to hold it. Nonetheless, the ship is legendary among the Orcs.*

### Ability: Shrapnel

Increases cannonball critical hit chance. The closer you're to the target, the higher the chance.

### Unique: Scavenger

Picking up loot repairs hull and armor slightly.

## Hardpoints

The hardpoints of the Cleaver gives you two options for a build. boarding or crit. Both builds require you to be close to your oppenent to deal maximum damage. Being a sloop it's not really designed to tank damage so you have to stay in the blindspots to achieve maximum effectiveness. The ship has a strong fore and weak sides with an even weaker aft.

#### Cannons

* Snapjaw - Standard orc cannons, innacurate with high critical hit damage.
* Chomper - Cannons with high sail and crew damage.
* Sawtooth - Cannons with high critical hit chance and critical damagae with fast reload.

#### Utility

* Chomper Sails - Increases top speed and sail hitpoints.
* Whiplash Rudder - Increases turn rate, turn acceleration.

#### Defensive

* Raider Cabins - Increases max number of orc crew and their damage.
* Prow Armor - Increases fore armor.

#### Offensive

* Raider Deck - Increases crew strength and duration of boarding.
* Skullrattle Gunports - Decreases reload time on the ships cannons.

## Tips

* Cleaver is a fast agile ship relying on it's speed and agility to stick close to it's enemies.
* Cleaver works best with it's enemies close for boarding and due to the passive and short range and inaccurate cannons.
* Cleavers passive ramps up the closer you are to the target, up to 25%.
* Splint Depthbringer is a fantastic captain for the cleaver. The captains ability can be a great offensive tool or used for a quick escape.
* Cleaver's tier 10 unique - Scavenger - allows you to retreat and pick up gold chests to heal up before reengaging with an enemy. Due to Cleaver's brawling nature, this comes in real handy when in a long-winded fight. However, don't be afraid to disengage or avoid a fight altogether to grab a loot heal or passive heal to regain strength and get back into the fray.
La Grande Déesse

> *"Maintenant que tu ai pris ma place, je vais t'expliquer ton rôle, et tache de bien le faire jusqu’à la prochaine élue."*
>
>

> Je ne suis rien pour ces gens, juste un objet de croyance, que l'on remplace, ce cycle doit être détruit !
>
>

Quoi que l'on en dise, la Déesse est une ennemie pour le Contingent, et elle n'est sans aucune objection l'ennemi le plus puissant.
Peleith

## Avant la Grande Guerre 2

Peleith devient un état puissant et riche grâce à **Maria** qui attire les foules, ce qui ne plait pas au dirigeant décidant de déclencher une guerre civile et de supprimer dans son état tout apparition ou mention du quartier "Peleith".

## Après la Grande Guerre 2

Peleith dure 1 an mais se fait disloquer en sous-état appelé "sous-états du Nord".
Plaines de la destinée

## Mirandal contre Auroc

> ***-*** ***Le Contingent compte sur toi, fille adorée de la Déesse, je te réduirai en moins de temps que ta propre naissance.***
>
>

> ***- Dragon, chef des dragons, qu'importe, tu verra a quelle point ce qui nous différencie est énorme.***
>
>

*Alors que la pluie s'abattait sur les plaines; Mirandal et Auroc n'hésitèrent pas une seules secondes, des flammes et de la foudre s’entremêlaient au milieu de ce combat, malgré l'épuisement qu'ils avaient, ils continuèrent de se battre pour leurs destinées, et mourir emporté par leurs pouvoirs indécents.*
Edward

## l'Histoire d'Edward

Il y'a fort longtemps qu'**Auroc** est mort, Edward descendant draconique, hérita de l'une des trois faces du Contingent. Il hérita de **Marijoi** ainsi que d'une folie incurable. A 17 ans son enfant Tawazuki nait. Edward considéré comme le Roi suprême crie alors à son peuple d'exterminer définitivement le peuple Dexagon.

## La Grande Guerre

Cet appel scindera le monde en 4. 4 états contre le Roi.

Des héros de nul part se dresse contre **Marijoi** n'ayant aucune défense, dans l'urgence est créé 4 portes pour se protéger des 4 ennemis.

Au nord, un jeune homme nommé **Joe** se démarque des autres guerriers. A l'Est, une certaine commandant **Lina** organise l'assaut, au Sud c'est **Nishikawa** qui attaque, et à l'Ouest le mystérieux **Itochi**.

## Adieu sous une pluie de larmes.

Mais aucun des 4 ne détruira une des 4 portes. Edward allant se recueillir au lac Herma, là ou est mort sa femme de maladie, un jeune homme masqué s'approche de lui, Edward ne pouvant littéralement pas bouger ni parler, meurt d'un coup d'épée dans le cœur, un masque tombant sous la pluie, une pluie de larmes.
Tidebreaker

*Personal experiment ship of Master Inventor Barhollow. Tidebreaker represents the cutting edge of dwarven technology. Master Inventors are known to be eccentrics in their pursuit of scientific advancement. Against all conventional wisdom, Master Inventor Barhollow built his persnal ship as small and agile as possible, rather heavy and large. Despite this, the ship remarkably still carries a usual complement of cannon. Following Barhollow's grave torpedo accident, the ship has passed into combat duty.*

### Ability: GearJammer

Increased acceleration and deceleration can switch from forward to reverse quickly.

### Unique: Techromatic Spooler

Reduces the cooldown of all captain abilities.

## Hardpoints

### Cannons

* Granite Heart- Standard Dwarf cannons that pack a punch.
* Bowbreaker- Short range cannons with high damage, low accuracy and long reload.
* Duskiron Mortar- Long range, high arcing cannons, with a fast reload.

### Utility

* Stabalizer Gearing- Increases cannon accuracy & reduces cannon firing delay.
* Coiled Loader Engine- Increases top speed.

### Defense

* Stonejaw Bulkhead- Increases hull integrity, critical hit resist and ramming resistance.
* Duskiron Armor- Increased armor on all sides at the cost of acceleration.

### Offense

* Toothbreaker Keel- Increases ramming damage and knockback force.
* Stonejaw Gunports- Increases hull, armor and critical hit damage.
A-Bomb/Patch History

* **Team-Up Bonuses**
* **Gallery**
* **Dialogues**

## October 1, 2015 Patch Notes

#### *Adamantium Reward: A-Bomb*

**Bio:** Always a rebellious youth, Rick Jones accepted a dare to enter an abandoned testing ground for atomic bombs. Little did he know the area was still in use and would be the testing ground for Bruce Banner's new gamma bomb. Saved from the explosion by Bruce Banner who would turn into the Hulk as a result, Rick followed Banner as a trusted assistant and friend, even able to calm his alter-ego while he was enraged. Rick also served as the side-kick to Captain America and would later trade places with Captain Mar-vell and Mar-vell's son, Genis-vell. Recently, Rick was abducted by the Leader and M.O.D.O.K. who used the Abomination's DNA to transform him into A-Bomb.

* **Class: Infiltrator**
	+ Passive: Carapace
		- Ablative Carapace reduces damage taken per stack
		- Loses stacks as damage accumulates
	+ Passive: Ghost Boxing
		- Protects as long as A-Bomb isn't Camouflaged
	+ Passive: Ablative Carapace x3
		- Reduces Damage Taken
* **Action 1: Let's Rock**
	+ Unlocked at Level 1
	+ Targets One Enemy
	+ Type: Ranged
	+ Special Properties
		- Out of Sight
			* Attack does not remove Camouflage
	+ One Enemy
		- Pain Train
			* Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed.
		- Flanked (1 round)
			* Single-target attacks against this target grant a follow-up attack
* **Action 2: Chameleon Punch**
	+ Unlocked at Level 2
	+ Targets One Enemy
	+ 2 Round Cooldown
	+ Type: Melee, Unarmed
	+ Special Properties
		- Stealthy
			* Does not trigger counter-attacks or protect abilities
		- Out of Sight
			* Attack does not remove Camouflage
	+ One Enemy
		- Rattled (2 rounds)
			* Taking extra damage from counter and follow-up attacks
	+ Self
		- Camouflage
			* 50% chance Evade attacks
			* Attacks Gain Guaranteed Hit & Crit
			* Attacks gain Stealthy & Exploit Opportunity
			* Removed after attacking
* **Action 3: Ready to Rumble**
	+ Unlocks at Level 6
	+ Targets One Enemy
	+ Type: Unarmed, Melee
	+ Special Properties
		- Deadly Crits
			* Deals extra damage on critical hits
		- Desperation Attacks
			* The lower this character's Health, the more damage this attack does
		- Exploits Shields
			* Bypasses and deals extra damage against targets that are protected by Shield
* **Action 4: 20 Mile Crash**
	+ Unlocked at Level 9
	+ Targets All Enemies
	+ Type: Melee
	+ Special Properties
		- Catastrophic
			* Can't be Protected against
			* Ignores most Avoidance effects
			* Guaranteed to hit
	+ All Enemies
		- Off-balance (1 round)
			* Removes and prevents Counter-Attack effects
		- Cornered (1 round)
			* Removes and prevents Protect effects
		- Exhausted (1 round)
			* Cannot take extra turns
			* Quick Actions become Normal Actions
			* Free Actions become Quick Actions
Le chevalier du pont

> "*Je veillerai a ce que personne ne te détruise*" **Urio à la matrice**
>
>

## L'immortalité ne dure qu'un temps

Urio a oublié son propre nom a force de ne pas vieillir. Il a rencontré la matrice à l'âge de 19 ans et depuis elle la maintiens a cet âge là. Ils s'est promis de la protéger du monde extérieur.

## Un pont banale deviendra votre tombeau

Depuis qu'il veille, peu de gens sont venus, mais tous étaient réputé comme être les meilleurs de leurs temps. Mais personne ne peut briser la force divine du chevalier. Malgré qu'il soit humain, il est devenu un corps entrainé à tuer.

## Mais maintenant, ce sera le mien

Chevalier n'a jamais eu autant de difficulté excepté ce combat, un combat digne des plus grands, le combat opposant le Chevalier de la Mort à **Yui**. Mais heureusement lors de ce combat, la matrice savait que chevalier allait perdre et avait fui.
Cinder

*Personal ship of Princess Morrigan Shale. The royal familiy of the Phoenix Empire each have a state-of-the-art sloop given to them at birth for their own personal use. Princess Morrigan was never one to bow to tradition. Agaiinst her imperial father's wishes, she outfitted her ship Cinder with cannons and other trappings of war. The strong willed Princess refuses to be a mere figurehead, and sails into battle at Cinder's helm.*

1/8

### Unique: Ocean Oracle

In the mast towers resides an oracle that divines the location of enemy ships. Reveals enemy ships within sight range on the mini-map regardless of line of sight.

## Hardpoints

The hardpoints of the Cinder suggest a long-ranged kiting style, fighting on the outskirts of your opponent's cannon range while still being able to reach them with your own. It is an armor breaking sniper vessel. You can also fit to hit harder with critical hits. Regardless, it does seem to retain the weaknesses of boarding and cannot take too many hits into it's paper thin armor.

### Cannons

* Ironhead - Well-rounded cannons with average accuracy and damage.

* Phoenix - Cannons with a high critical hit chance.
*(Note that these cannons replaced Leviathan cannons)*
* Harbinger - Accurate, long range cannons.

### Utility

* Harbinger's Rudder - Increases turn rate.

* Stargazer Mast - Increases acceleration, sail hit points, and critical hit chance.
*(Used to be Farsight Mast - Increases sight range and sail hit points)*

### Defensive

* Phoenix Bulkhead - Increases hull integrity.

* Wickwind Plating - Increases top speed and acceleration.

### Offensive

* Talon Gunports - Increases cannon damage at the cost of reduced armor on all sides.

* Long Gunports - Increases cannon range, cannonball velocity, and critical hit chance.

## Tips

* Cinder is the fastest ship in the game, but also one of the most fragile. Cinder must make effective use of her speed if she is to survive.
* Cinder works best when keeping her enemies at a distance. Her cannons are tightly grouped and accurate - when combined with her high speed, she can defeat most enemies in a protracted duel.
* Cinder's inherent passive ability "Tail Wind" increases her out of combat movement speed even more than most ships, allowing her to quickly move around the map collecting treasure.
* Her unique tier 10 passive - Ocean Oracle - gives Cinder knowledge that other ships won't have. Use this to your advantage when preying on other ships. You can fight ships hidden in fog or be a very good scout for a Team game. Ideally you want flank ships in the middle of combat, taking advantage of their weakened states. You should never be jumped or surprised by other ships around obstacles due to the knowledge this ability gives you. The advantage is always yours to start with (until you run into another Cinder).
Captains

1/3

## Phoenix Empire

### Morrigan Shale

Morrigan loves swift sailing and the conflagration of enemy vessels. Her Phoenix, 'Rek', is ecstatic to accomodate both.

### Flint Brinetide

Flint, unlike most Empire captains, cares little for fair fights. His capacity to punish close range boarding and ramming actions leaves most ships crippled and dead to rights.

### Axton Harrowfel

Axton brings superior firepower to battle. Ships customized for cannon range, velocity, and damage are overtly lethal with him in command.

## Orc Pirate Lords

### Fade Marrowtooth

Fade commands winds and crews with her cunning and guile. Her sorcery controls the rules all seafaring vessels must abide by, giving her a marked advantage in any engagement; be it a battle of wills or wits.

### Splint Depthbringer

Splint's cabalistic tongue coerces alacrity from crew and beast alike, prompting hurtling burst of speed.

### Grinner Blackmaw

Captain Grinner's always spoiling for a fight. His boots always land first on an enemy deck, leading his crew in brutal boarding actions.

## Steamborn Dwarves

### Anvil Barhollow

Anvil has an inherited fascination with lethal technology. His father's destructive inventions are installed on board so Anvil can field test them.

### Brick Saltspine

Brick uses his mastery of explosives to set traps. He excels at controlling narrow areas of water.

### Ledd Gravelbarr

Ledd's paranoia has made him a master of defense. Dwarven ships are already resilient and with Ledd in command, they're even tougher to crack.

## Dread League

### Merriden Harrowfel

Merriden "Windreaper" Harrowfel is the daughter of Axton Harrowfel. A shade of who she once was, now twisted and delighting in the power granted of her in undeath.

### Greavus Leaguemoor

Greavus is ruthless and brutal captain bent to the Dread League's will. His conjured bone cages halt ship cold. Leaving crews just enough time to consider life under the yoke of undeath.

### Morte Shadehowler

Morte is one of the Five Fathom Lords of the Dread League. His hysteria-inducing ability to blind ships has earned him devious & deadly notoriety.
Boons

Boons are enhancement powerups that can be picked up from NPCs destroyed at sea and only last during the entirety of the match. These boons are essential to give you an edge over your competition and can sway the tides of battle. There are 5 boons in total that you can acquire.

## Primary Boons

###    Speed Boon

This boon will increase your speed, both out of combat and in combat. They drop from the Windcatcher Skiff NPCs. You can pick these up to a maximum of 10.

###    Firepower Boon

This boon will increase your cannon firepower. They drop from the Goblin Raider NPCs. You can pick these up to a maximum of 10.

###     Armor Boon

This boon will increase your armor's maximum on all sides and instantly heals armor to the same percentage of armor before (So if you have 50 out of 100 armor and you get an increase to maximum of 140 armor, you will now have 70 armor). They drop from the Armored Galleon NPCs. You can pick these up to a maximum of 10.

## Special Boons

###     Repair Boon

These are probably the most useful tide-turning boons you can get. This boon increases repairs to your ship's armor and hull. The ships to drop these are any Treasure Galley or any player/bot that can be eliminated from the game. You can pick these up infinite amount of times however they are consumed upon use and only last for a short time.

###     Eye Of The Storm

The "rarest" of boons can only be obtained by sinking the sturdy Treasure Galleys or on the primary Maelstrom map, one has a chance of spawning at the central maelstrom spawn (whether one is there or not). These boons will increase your turn rate and reduce cannon reload. You can only pick up this boon once per match.

## Tips

* Boons appear on the mini-map as a gold star. The NPC ships that drop them will appear as red stars.

* Most of the players will have many boons by the end of the game. Seize the opportunity for an enemy to be weakened and sail in to plunder theirs!

* Be on the lookout for the Eye Of The Storm! This boon greatly increases several stats. Ships that have this boon will have a lightning effect crackling around them. They are more dangerous to engage but they will drop this boon when they've been sunk, offering you a chance to claim it yourself!

* Boons appearing in large clumps are a draw for enemy ships. Ambushes can be set up using them.
Patch 27: Difficulty Adjustments and Other Fixes

## Gauntlet Difficulty

Made the following adjustments in an attempt to reduced overall difficulty at the low end, particularly for solos, the specific adjustments made should not change difficulty at the higher difficulty choices with larger groups:

* Reduced the difficulty increase based on completed encounters
* Slightly reduced the difficulty increase based on the number of players
* Slightly increased the difficulty increased based on the Power Rating of players

## Encounter Adjustments

* Corrected an issue with Dwarf in Distress spawning 8 named instead of 1 at very high difficulties
* Modified some spawners on Supply Disruption to be difficulty based and also changed the "kill enemies" objective to be "don't get sunk"
* Implemented a new player start system in Gauntlet that should prevent spawning in geometry or on top of other players
* Reduced boarding duration resistance on Showdown bosses

## Power Rating

PR Rating Adjustments

* Tier X Hardpoints is now 300
* Captain PR is now 350 and per Skill Point value is now 5 (so a fully upgraded captain is now worth 850 instead of 500)

## Solo Matchmaking Brackets

Brackets have been modified slightly to align with new maximum PR:

* 1000-1499
* 1499-1999
* 2000-2499
* 2500-2999
* 3000+

## Bug Fixes

* Captain Fade's ability now functions properly in Gauntlet
* Captain Ledd's talent Projection Amplifier no longer applies to enemy players in Solo/Team modes
Diwa

## Problème interne

Un état puissant et riche indépendant de Diwa nommé **Peleith** n'apparait pas sur les cartes au sein de Diwa, le chef ne reconnaissais pas à l'époque leurs indépendance et un air de guerre civile commençait à apparaitre quelque semaine avant **La Grande Guerre 2**

## Après la Grande Guerre 2

Diwa dure 1 an jusqu’à sa dislocation en 4 sous-états, désormais appelé les "sous-états du Nord",

## Les 4 Sous-états du Nord (rouge, violet, vert clair, orange)

### Capitale

Sunset, Eldir, Poan, Malat.

Chacun veut avoir une puissance aussi forte que Diwa, Maria contrôle les armées des sous-états.
Gauntlet Mode & Captain Leveling

## Gauntlet Mode

We are pleased to introduce our new solo and co-op game mode: Gauntlet.

Gauntlet consists of a series of Player-vs-Environment encounters culminating within a final boss battle that can be played solo or with up to 3 friends.

**Features**

* Randomly ordered encounters offering different kinds of challenges
* An “Adventure Store” between encounters featuring a variety of per-run upgrades
* Scaling difficulty based on the number of players and power rating
* Scaling rewards based on difficulty played and performance

Please note that this game mode is under development. The Game Mode currently is not fully supporting quests and medals/achievements.

## End of Game Rewards

As part of this update, we are also introducing end of game rewards for both the existing PvP game modes (Solo and Team), as well as the new Gauntlet Mode.

Chests will now be earned at the end of each PvP match or a PvE run. There are a few types of Chests, as follows:==

* Bronze: Opens with Gold
* Silver: Opens with 1 Key
* Gold: Opens with 2 Keys
* Battle: Opens if you have the Premium Battle Pass

Keys are a new, self-regenerating resource that is earned at a rate of 10 per day. You can also purchase more keys or earn them via certain quests (and in the future, the Battle Pass).

## Captain Leveling

Captains can now be upgraded! Upgrades will provide stat upgrades, but more importantly, dramatic changes to the way Captain abilities work from dropping extra mines (Anvil) to increasing the size of the phoenix projectile (Morrigan).

Captains level up by being gifted "Loyalty" items. There is a variety of these items, some of which will be preferred by certain Captains.

Captains earn Talent Points as they level up which can be spent on stat upgrades and talent upgrades. Talents need to be trained before they can have Talent points assigned.

Once trained, the Talents remain available to use permanently. Talent Points assignments, however, can be reset at any time.

## Season 3 Battle Pass and Undertow

Both of these items will come at a later time. We want to give time for the dust to settle from these new features first. But rest assured they are coming soon.

In the meantime, Season 2 Battle Pass will remain active. We have also extended Season 2 Battle Pass by an additional 10 levels. Note that if you had previously continued to play, Anchors earned for Battle Pass will be automatically applied to these levels.

## Patch Notes

* Leaderboards now correctly count only 2000+
* Decimal places have been added to a variety of stats
* Mates can now be specifically unequipped in the Mate Selection window
* Corrected an issue with stat displays showing an incorrect percentage if the loadout had multiple sources of the same stat
* Mate Contracts no longer open automatically, instead they can save them for later (they will appear at the top of the screen in the main menu)
Captain Jax

## Le pacte

Jax est encore un simple marin de l'équipage de Sanata Marea lorsque le pacte est créé. Quelque année après, Jax décide de créer son propre équipage et reste fidèle malgré tout au pacte.

## Biographie

> Jax est un humain s'étant forgé une main draconique. Il souffre de sa vieillesse et n'arrive plus à combattre comme il le faisait d'antan, il cherche à devenir le plus grand pirate de sa génération et rivalise avec Sanata Marea pour prendre le contrôle des mers. Jax déteste aussi La lune de sang et dit d'eux qu'ils sont "Un nid d'espion virulent empestant la mort là où ils se trouvent"
>
>
Ken

## Un héros tragique

> Ken était un homme puissant, il n'avait pas d'ambition précise mais il savait que le monde ne supporterai pas une seconde guerre. Son duel contre l'Empereur tyrannique était incontestablement déjà perdu d'avance, et Ken le savait. Mais il est mort de façon héroïque, de façon tragique.
>
>

Pensée de yui.
Mirandal

## Trinité

Mirandal représente une des trois faces du Contingent, elle a passé son temps à combattre les **draconiques**. Ainsi elle sauvera la trinité et deviendra une légende pour le **Contingent** au point d'avoir une statue sur l'île exilé

## Duel au sommet

Mirandal affronte **Auroc** sur les **plaines de la destinée** créant le combat le plus chaotique que le Contingent n'est connue, c'est ici que meurt Mirandal.

## Esprit psychique

Désormais Mirandal n'est plus qu'un esprit errant sur l'île exilé ayant transmis une partie de ses pouvoirs à Reyna.
Patch 26: Public Parties and Other Improvements

## Public Parties

* Players can now make parties public
* Public Parties can be joined by clicking on an icon next to the player's name in the chat

## Captain Talents

* The number of items that can be gifted to Captains at once is now capped
* This is to avoid an edge case bug where the functionality can fail if too many items are gifted at once

## Bug Fixes

* Chatting during the Adventure Store in Gauntlet mode no longer causes the store to be stuck
* Ghostly no longer re-triggers due to repair ticks after it has triggered at least once
* During Boarding, if your target is sunk, you will no longer be stuck in boarding mode for the duration of the boarding action (old bug that resurfaced)
* Corrected some tooltips

## Gauntlet Adjustments

* Increased gold drops and reward chest rate at higher difficulties
* Merchant Escort's Supply Ship now has damage and crit chance resistance to reduce the potential for it to take massive damage from broadsides, particularly from the Human bosses during the port battle
Updates

## June 11, 2020

Patch 27: Difficulty Adjustments and Other Fixes

## June 3, 2020

Patch 26: Public Parties and Other Improvements

## May 26, 2020

Patch 24: Gauntlet Mode & Captain Leveling

## March 4, 2020

Patch 21 & 22: Dread Release & Steam Achievements
*includes bug fixes and balances*

## February 14, 2020

Patch 19: Juliet's Lost Love, Bug Fixes & Improvements, Balance

## January 7, 2020

Patch 14.2: Incendiary Rounds & Bosun Balance
Axton Harrowfel

*Knight-Admiral Axton Harrowfel has been at war on the Abyssal Ocean his entire life. He was born at sea during the Battle of Hellhorn during a cunning ambush by the Undead Armada. The Undead plundered & sank nearly all of the entire Eastern Phoenix fleet. His father, a knight-captain, was killed in a gambit to buy time for women & children to escape. Axton & his mother were aboard one of the three ships that managed to retreat. He served firest when he was old enough to fill the role of a powder monkey aboard the ill-fated battleship 'Hurricane's Claw'. Over many years & successful campaigns he rose in rank to Knight-Admiral & entrusted with command of multiple ships including the Phoenix Empire's oldest active battleships: 'Fury's Hold'.*

*Axton had a daughter that was beyond precious to him; Merridan Hope Harrowfel. Alas, while aboard the scouting sloop 'Glimmer', Merridan's ship was caught in a hammering storm that ran her aground near Undead waters. The ships wreckage had no remains aboard, leading to the assumption the surviving crew were press-ganged into Undead servitude. Now, with vengeance at the forefront of his mind, Axton remains at sea, refusing to set foot on land until the Undead scourge, that has taken his family from him, are utterly annihilated.*

Axton brings superior firepower to battle. Ships customized for cannon range, velocity, and damage are overtly lethal with him in command.

### Widow's Powder

Axton's arcane gunpowder temporarily increases cannon damage and reduces firing delay.
Ashborne

*The Infamous cursed ship of the Phoenix Navy. Ashborne has survived more battles than any other frigate in the fleet, but her captains cannot say the same. The Phoenix Navy's mighty frigates serve as the core of the Empire's military strength. None is more infamous than Ashborne. No captain of the vessel has survived more than a year, despite the ship's success in battle. A post on Ashborne is a death sentence to be avoided at any cost.*

### Ability: Overload

Grants a cannonball damage bonus for a brief time after reloading the ship's cannons.

### Unique: Incendiary Rounds

Iron cannonballs that land will cause an enemy ship to catch fire and take direct hull damage for a time.

## Hardpoints

The hardpoints of the Ashborne have two paths in mind. The first path is the most recognizable and clear path choice: The Armor Breaker. You can get a lot of damage in fast and remove entire quadrants and then some with one well-placed broadside cannon fire. However, the ship also hints to a second purpose as a Crew Smasher. Regardless, the passives for the ship only affect the iron cannonball shots, so enhancing it's strengths is recommended.

### Cannons

* Ironhead - Well-rounded cannons with average accuracy and damage.

* Leviathan - Short range cannons with high damage and moderate accuracy.

* Phoenix - Cannons with a high critical hit chance.

### Utility

* Harbinger's Rudder - Increases turn rate.

* Reinforced Sails - Increases sail hit points and top speed.

### Defensive

* Reinforced Cabins - Increases max crew size and hull integrity.

* Plate Armor - Increases broadside armor.

### Offensive

* Overmount Gunports - Increases number of port and starboard cannons.

* Platecracker Gunports - Increases critical damage and critical hit chance.

## Tips

* Ashborne is a glass cannon - her broadsides hit harder than any other ship, but she has realtively low armor and hull and is very vulnerable if caught at a bad angle.
* Due to her failty and broadside-only cannons, positioning Ashborne correctly and relative to the enemy is key. Try to avoid the enemy's strong points and lock them in place with a boarding action for multiple barrages.
* Ashborne's inherent passive ability "Overload" grants her a damage increase for a brief period after her cannons are fully reloaded, represented by a glow and audio queue. Ashborne's damage will be notably increased when she can fire as fast as possible.
* The tier 10 passive - Incendiary Ammo - allows cannonballs to envelop the opponent's ship in flames, causing direct hull damage. Fire also causes sail damage so it could be a great opener for slowing your opponent. It's always very useful when you nearly have destroyed their hull but they turn to face you an armored quadrant, allowing you to bypass the armor with the consuming flames.
Medals

Medals are temporary accolades or achievements that are earned at the end of a match and show up on the post-match scoreboard screen. These medals give you added experience (XP) when earned. Currently, there is no in-game tracking element to how many of these you may have earned and have no show-off value unless you make screenshots yourself. Some of these medals, however, will help denote factors for questing.

For example, the quest "Close Quarters" requires you to sink 3 enemy ships via boarding. The medal "Marauder" requires you to sink 3 enemy ships via boarding in a single match. This medal is a secondary confirmation that you have completed that quest if you have missed the quest completion audio queue in the game. This is also helpful because the in-match quest tracking system is bugged and does not always show correct information.

## List of Medals

Medals are listed in alphabetical order. Some medals are easier to obtain than others and some of them have overlapping elements (such as "Lancer" and "Maelevolent"). Other medals do not overlap due to their tiered nature. For example, you cannot have both "Greedy I" and "Greedy II". If you have reached the next tier of medal, you have essentially upgraded that medal. These medals can only be upgraded twice (having 3 tiers altogether).
Cannon Fire

Cannons are mounted on one of the ship's four quadrants. Choose which quadrant to fire at any given time by aiming with the mouse, as indicated by the aiming reticule. Cannons that have recently fired need to reload. Cannons are reloaded individually over time, but firing a quadrant resets all reloads in progress on that quadrant. It's usually best to wait until a quadrant is fully reloaded to fire.

Cannons fire directly from gunports. Aim by positioning the ship in order to hit enemies effectively. If there's an enemy in sight the ship will highlight red, gunners will track the targets range and automatically adjust the vertical firing arc to match. Different cannons have different degrees of base accuracy.

Accuracy influences cannonballs to veer up/down or left/right. the lower the accuracy (spread) value, the more accurate the cannon.

## Tips

* Slowing down makes aiming much easier by reducing the number of variables at play.
* Prediction is a critical skill to learn to become adept at landing full broadsides. Cannonballs travel slowly - aim where the opponent will be, not just where they are!
* Make sure to use all available cannons when possible, even if it means slowing down to turn more effectively.
* Beware! Circling an opponent gives them the opportunity to fire more of their quadrants!