Fear The Dark

The **Fear The Dark** update is the dark themed update of the uncompromising mod.

## New Additions

### Special

* Random Night Events. There are some new items, creatures, and features involved with RNE, but those will remain a surprise!
* Veteran's Shrine. Optional curse that will inflict negative effects on the player. WIP, rewards for taking on the challenge will be added in the future.

### Mobs

* Adult Batilisks, which will spawn from bat caves and open sinkholes.
* Scorpions, which will spawn from the desert.
* Pollen Mites, Pollen Mite Dens will appear and spread randomly during spring. These bugs will damage you and reduce the time until you sneeze. Vulnerable to fire.
* Pinelings, It's a semi secret.

### World Generation

* Large ponds will generate in the swamp
* Rice Plants will spawn in the swamp ponds
* Wide Grass may now spawn on Inconspicuous Mounds. They yield 3 grass per harvest.

### Food

* Seafood Paella. Requires Rice and 1 Wobster.
* Liceloaf. Requires 2 Rice and 2 Filler.
* California King. Requires a Barnacle, Wobster, Pepper, and Ice.
* Hard Shell Tacos. Scorpions will drop carapaces, which can be made into Tacos.
* [Warly exclusive] Zaspberry Parfait. Requires 1 Zaspberry and 1 Dairy. Gives off a retaliation buff that will shock and stun nearby enemies when you are attacked.

## Balance Changes

### Items

* Thulecite Suit now gives knockback protection, and a 40% sanity aura reduction.
* Dapper Vest now gives a 40% sanity aura reduction
* The Insulated Pack is no longer burnable
* The Cookie Cutter Cap now reflects 75% of damage taken back at the attacker, and releases 5 damage spikes in an aoe
* The Glass Cutter now does 12 more damage to shadows (80)
* The Ice Boomerang now heals over 20% of its durability when repaired with ice
	+ Doubled the Ice Boomerang freeze on hit effect
* Players wearing the bone helm will no longer spawn the Creeping Fear, and are no longer able to be hit by shadow projectiles.
* Ice-Flingomatics now hold 20% more fuel, but lose a small amount of fuel every time they fling ice - Cheese prevention
* Moggles now act as sandstorm/snowstorm goggles
* The Morning Star will no longer break when out of fuel, and can be refueled with the new battery powered fuels. Loses its electricity when out of power.
	+ The Morning Star now drains power 50% faster
	+ The Morning Star now protects its user from lightning strikes
* Luxury / Gobbler Fans will now reduce Hayfever by a large amount
* The Air Conditioner is now a globally unlocked high tier science recipe
	+ Reduced Air Conditioner recipe from 3 > 2 Shroom Skin
* Reduced Spore Pack recipe from 2 > 1 Shroom Skin
* Reduced Hambat perish time from 10 days to 8 days, reduced minimum damage from 29.75 (50%) to 14.85 (25%), Hambat can now be eaten by certain mobs, like pigs, hounds, frogs, and spiders
* Increased the freeze amount from thrown Snowballs
* The Eyebrella now has reduced summer insulation

### Mobs

* Trapdoor Spiders have a brand new design!
* Spider Warriors, and Depth Dwellers will now counter attack when attacked
* The Toadstool now only drops Shroom Skins on death (Raised amount dropped to match health based drops)
* Bees, Mosquito's, and the new Scorpions will now reduce a players time until sneezing when attacking
* Mosquito's now take on a new look during spring
* Pigmen and Bunnymen refuse to murder their own races, but will still watch companions do so.
* Abominamoles now have a snowball belch attack
* The Ancient Guardian now knocks players back when attacking (helps prevent chain stomps/falling rocks)
* Pengull's will now only aggressively target players when they are in their ice puddle
* Clockworks are now immune to fire
* Clockwork Bishop no longer flees between attacks
* The Raid Boss Dragonfly will now fly away during summer, or if there are bosses nearby - Cheese prevention
* Frogs will now eat food on the ground
* Mactusks no longer have increased health
* Rats will now prioritize stealing equippable items.
* The Creeping Fear will now try to get closer to the player before attacking.
	+ The Creeping Fear will no longer spawn if bosses like the Deerclops are nearby.
* Catcoons do much more damage to rats
* Tuned Terror/Nightmare Beak lunge, feels much more fair and balanced
* Increase Batilisk health from 50 to 75
* Reduced the Wilting Dragonfly's damage by 15%
	+ The Wilting Dragonfly no longer knocks players back when attacking
* Tree Guards no longer recoil from attacks
* Krampi no longer have increased health
* Wobsters will no longer be baited by an empty line
* Birds now take half damage from Monster Morsels, and will heal 1 monster food damage very day

### Food

All changes to dishes took into account these different qualities priorities ranging from top to bottom:

1. Amount of farmplot foods used in a single dish.
2. Rarity of farmplot foods used in a dish.
3. The stats restored by optimally eating their raw ingredients in Uncompromising Mode.
4. The overall diversity of ingredients used in a dish.
5. The similarity of a dish's ingredients to another may change the focus of a particular dish (For instance, salsa fresca focuses on Sanity to differentiate from Creamy Potato Puree which focuses on Hunger).

----Rare

* Creamy Potato Purée hunger buffed from 37.5 Hunger to 100 Hunger. [1] [2] [3] [5]
* Salsa fresca Hunger reduced to 25 and Sanity increased to 50. [1] [2] [5]
* Stuffed Pepper Poppers Hunger increased to 50. [2] [3] [5]

----Uncommon

* Pumpkin Cookies now restore 40 Hunger 33 Sanity and 15 Health. [3] [4]
* Stuffed Eggplant now restores 45 Hunger and 15 Health. [3]
* Asparagus Soup now restores 25 Hunger 30 Health and 20 Sanity. [3]

----Common

* Fish Tacos now restore 62.5 Hunger 15 Health and 5 Sanity [4]
* Vegetable Stinger now restores 30 Hunger and 10 Health [4]
* You can no longer cook foods with more than 1 ice/twig, unless its recipe specifically requires you to do so
* Updated new Trouble Waters foods to match our previous crockpot recipe changes
* Butterfly Wings and Scorpion Carapaces now have an "insectoid" food value, which has a hard limit of 1 per crockpot dish

### Characters

**Walter & Woby**

* Walter can now craft Firecracker Rounds out of nitre. Firecracker rounds will deal 17 damage on hit, and will explode 8 times, dealing 5 damage per explosion.
* Woby can now be killed, and targeted by a select few hyper aggressive mobs. She will respawn after half a day.
* Woby can now eat Monster Morsels
* Woby will run slightly further away from threats
* Walter has a lower minimum and maximum time till next sneeze after sneezing

**Wormwood**

* Wormwood now takes an additional -5 sanity from digging up plants, no more infinite sanity gain from sapling digging/planting, its now equal loss and gain
* New Wormwood craftable food: Honey Log Roll. Reduces hayfever for all characters, increases hunger, better stats for Wormwood and Woodie
* Wormwood's Bramble Husk armor will now periodically shoot out spikes when potentially dangerous mobs are nearby, lowered the spikes damage to compensate. The periodic spike shooting will reduce the items durability.
* Bramble Husk now has double its durability.
* Wormwood can be effected by Hayfever damagers, such as Pollen Mites, and Bees

**Warly**

* Warly now gets bonus stats from eating unique foods. However, his reduced stats per repeat has been increased, and his food memory has gone up from 2 days to 3 days.
* Added new Warly specific crockpot dish: Zaspberry Parfait. Requires a Zaspberry (found off the new Shock Worm mob), and dairy. Gives a buff to the player that when they are attacked, nearby enemies will be shocked and stunned

**Willow**

* Willow will now instantly light things on fire during winter, ignoring the new winter smoldering system
* Willow's immolation explosion will no longer hit players and basic companions
* Willow's immolation explosion will no longer destroy structures

**Wolfgang**

* Wolfgang now gets knockback resistance when mighty

**Wickerbottom**

* Applied horticulture grows wormwood crops by 44%, and regular crops by 66%

### Misc

* Sleeping now halts hayfever
* Increased minimum and maximum next sneeze time after sneezing
* Hayfever overlay is a bit more green now
* Increased warning time when players are close to sneezing
* Snowstorms moving overlay is 10% more transparent now
* Acid Rain will increase the spoilage rate of wet items by an additional 30%
* Snowstorms will now start every 3~ days, and end after about half~ a day. Snowstorms cannot start 2 days before winter ends.
* Characters will now announce when a snowstorm is close to starting
* Increased snowpile spawn chance
* Picking snowpiles without a tool will now damage the player slightly
* Digging snowpiles with a shovel will sometimes yield snowballs
* Increased the minimum and maximum time between Toad Rain spawns (TOAD Rain, not Frog Rain)
* The Antlion will now cause ripples underneath a players boat when trying to spawn sinkholes
* Reintroduced Cave Overheating. 40% slower overheat time, only goes to the first tier of overheating damage
* Removed Larvae fissures from summer

## Bug Fixes

* Added Map icons for certain new items
* Fixed some Action related crashes with mod compatibility
* Cooking Unagi no longer crashes the game
* Hayfever should now properly turn off if disabled in the configuration menu
* Updated new recipes to fit in with our other crockpot changes
* Multiple Deerclops should no longer spawn on the surface
* Fixed Trapdoor's readding duplicate components
* Fixed crash related to the Wilting Dragonfly losing its burning spit target
* Toadlings, Toads, and Frogs should now all get along
* Fixed many of the new sounds from being too loud, and heard too far away
* Birds now must digest food before being taken out of the cage or being fed more
* Surf N Turf now has a maximum limit of 1 Monster Meat
* Using looping emotes should no longer skip the sneeze animation
* Wortox now correctly shows his health nerf on the character selection screen
* The Ancient Guardian's boulder attack will now only target living players
* The Dread Eye's mini Shadow Eyes will now be more transparent based on sanity
* Reloading a world after killing the Bee Queen will no longer reset hayfever - Keep in mind you can still sneeze when getting hit by Bees, Mosquitos, Etc.
* Wormwood and Willow should no properly become flammable when reviving
* Added new map icons for various new items
* Monster Morsels no longer defy gravity when on a drying rack
* Fixed issue where rat burrows would duplicate when a world is loaded, and would disappear after duplicating if loaded again. Caused infinite rats.
* Snowstorms will now properly save and restart when restarting a server
* The Mother Goose will now drop jumbo drumsticks if Feast and Famine is enabled
* Hounds will no longer aggressively leave their mounds if they transform under a full moon
* Fixed issue when restarting a server at 0 sanity
* Removed monster meat drop from catcoons
* Dread Eye's now properly fade with sanity
* Monster Morsels will no longer defy gravity when being dried

## Gallery

Official update poster.The developers navigating through the swamp.WX-78 getting ambushed by a trapdoor spider.Wilson rethinking his life choices.