Update:Patch Notes 10/6/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **6 October 2022**.

* Water filled buckets and jugs are no longer consumed when using them to craft soft clay.
* Death timer increased from 4+4 -> 5+15. Untradeable items no longer despawn early.
* Added temporary protection from attack for players while they are in a loading screen.
* Added some formatting to numbers on the player stats window

### [New Content]

* Added one new map segment to the Peridot Plains region, south of Reka Valley.
* Added the first map segment of the new Kosten Ridge region, east of Reka Valley.
* Added a new forging related quest “Always Forging Time” to the new area in Peridot Plains.
* Added a new enemy (Farm Rabbit) to areas around Cent to add more variation to early leveling.
* Added a new chicken type enemy to Reka Valley.
* New Whittling recipes are now available, including a wearable item.
* Trees now sometimes drop additional items while logging.
* A new set of leather armor, “fur-lined” armor, has been added to tailoring.
* Butchery can now award a “Pristine Fur” item.
* Added a low-level food merchant to Cent.
* Some shops now sell feathers.

### [Bugfix]

* Fixed an issue where character sprites and the camera would not snap properly when entering or leaving combat.
* Skill tools such as hatchets and sickles now require attack levels to wield them for combat. Gathering with them still requires levels in their respective gathering skills.
* Ranged power bonuses are now functional on leather armor.
* Fixed an issue where player stats would not properly update after gaining multiple levels at once(often as quest rewards).
* Fixed an issue where the exit from the tutorial would sometimes not properly complete the tutorial quest.
* Fixed being able to gather botany plants without a sickle.
* Removed some references in quests that indicated a removed gold reward.
* Added some missing minimap icons for quests.
* Fixed some quest dialogue that referenced item prices in shops.
* Fixed a ladder exit that would let you walk through an adjacent wall after climbing up.
* Fixed public channel NPC dialogue not correctly showing the speaker name.
* Fixed some tutorial crafting recipes were still visible after completing the tutorial.
* Removed the forging instructor tutorial shop as it was left in unintentionally.
* Fixed player portrait XP popups showing incorrect values
* Chicken spawn rate fixed around Plenty.
* Fixed a bug in Plenty where players could get stuck by opening a door near flax.
* Removed some pine trees near the logger camp that were uncuttable.
* Fixed an issue where left click for context options would default to trading players.
* Added low quality and high quality flax recipes for bowstrings and thread.
* Fixed an issue where some animals were dropping carcasses only 80% of the time, instead of 100%
* Fixed a softlock in the An Adventurer’s New Clothes quest.
* Clarified confusing dialogue about obtaining crate keys for the A Miner Revelation quest.
* Fixed misleading quest reward dialogue.

### [Rebalances]

* Exp rates for combat and botany have been adjusted and should be notably higher.
* Some armor stats have been rebalanced.
* Gold values for all forged items have been rebalanced.
* Rats and slimes around Cent are no longer aggressive.
* Stat adjustments have been made to some rat enemies.
* Multiple adjustments have been made to tutorial content (more xp given, tokens dropped, etc).
* Magic damage has received a small buff.
* Several monster drop tables have been adjusted.
* Most recipes are now tradeable to other players (but can’t be sold to shops).
* Bonus xp for fighting monsters of a higher level than your own have been slightly increased.