recursal/Fanatic-Fandom huggingface dataset:
The Proud & Strong Gordon

**The Proud & Strong Gordon** is the first episode of the **first season** of Wooden Railway Travels. It premiered on June 3, 2023, with 89 views in it's first 24 hours on YouTube.

## Plot

Gordon is taking the Railway Inspector on a tour of the island, but things don’t go as he wanted.

## Synopsis

At Tidmouth Sheds, Gordon is talking about how proud and strong he is, much to the other engine's annoyance. Gordon mentions that tomorrow, The Railway Inspector will be touring the island on the express.

The next day, Gordon is waiting at Knapford Station for The Railway Inspector to arrive. Sir Topham Hatt informs Gordon that The Railway Inspector got caught in traffic, and therefore he will be a bit later than expected. This disappoints Gordon. Because of this, Phillip suggest that he and Gordon have a race. Gordon declines. Soon, The Railway Inspector arrives. Before he begins the tour, he gives a speech about how wonderful the Island of Sodor is. James doesn't believe that what The Railway Inspector is saying is his honest opinion Gordon tells James to be quiet, so he doesn't ruin Gordon's "time to shine". The Railway Inspector hops onto the express, and the tour begins. Gordon leaves Knapford Station.

The Railway Inspector starts the tour off by talking about how he likes the grass, which leads to Gordon making a sarcastic comment about The Railway Inspector's "very deep thoughts". They then arrive at Tidmouth Sheds, where Gordon gives very little information other than the basic idea that Tidmouth Sheds is well, a shed. The Railway Inspector asks Gordon to give more information, but Gordon struggles. Later, they arrive at Brendam Docks, where Gordon makes comments expressing his dislike for Salty and Cranky. The Railway Inspector is very, very fascinated by Salty, being a red, dockside diesel. Gordon leaves, kind of annoyed. Later, while Gordon is showing off the Knapford Yard, The Railway Inspector points out that he's seen it before, which leads to Gordon stressing out. He starts to talk to himself about how he needs to do better, which gets him distracted. Gordon crashes into a buffer. The Railway Inspector hops out of the express, and is in shock. He asks Gordon what happened, but Gordon says that it's hard to explain.

Edward arrives with Rocky the breakdown crane, and the mess is cleared. Gordon soon returns to Knapford Station, where Sir Topham Hatt scolds him for how he did on the tour. Sir Topham Hatt punishes Gordon by not allowing him to pull the express for two weeks. Sir Topham Hatt then assigns the express-pulling job to James for that week. Sir Topham Hatt then tells Edward that he will be taking The Railway Inspector on a proper tour of the railway, However, The Railway Inspector backs out of doing another tour due to his bad experience with Gordon. The Railway Inspector gives the North Western Railway a 2/10.

Later, at Tidmouth Sheds, Gordon is thinking about what he did. The Narrator asks the viewers if they think Gordon learned his lesson, and if Gordon will try to improve.

## Trivia

* The test pilot for the series was an early version of the first part of this episode.
Hazer

**Hazers** or **Hazmat Dudes**, are incredibly dangerous ranged junkies, they spawn exclusively at higher fog levels, and can be relatively common to encounter. They deal incredible burst damage at close range, making them consistently lethal if engaged in melee. They are some of the most dangerous enemies in the game, and should be dealt with as soon as possible. They may often spawn alongside chainsaw junkies or even more hazers, groups of them spawn from the dreaded ***Hazer Van***.

## Behavior & Combat

As they are ranged exclusive enemies, they are always aggressive, taking shots at the player if they are in range. Despite being considered junkies, they are far more unreasonable than the rest, not hesitating to immediately engage the player in combat. When chasing the player, they can be incredibly quick, making it very difficult to avoid hazers out in the open. They are inaccurate at longer ranges, but will nearly always hit you if you're in melee range. Their weapons fire in bursts, somewhat offsetting their poor accuracy. They can quickly be dealt with in melee range, but so can you, be very quick about dispatching them in melee, or you may be swiftly killed. The much safer alternative is fighting them with ranged weapons, their poor accuracy renders them far less dangerous at longer ranges, allowing you to safely pick them out from the swarms in high fog levels. They can drop pistol rounds or fog spreading pistol rounds upon death, the drop rate is not guaranteed.

## Notes

* They are currently the only ranged exclusive enemy in the game.
* Unlike most junkies, they are not stunned by being hit in the head.
The Tube

The Tube is a robot made by LIL, with it's Debut in a little drawing of a LIL short comic, where LIL is standing in the same position of the tube, and Chaos comes over asking what LIL is doing, quickly learning, and standing in the same position the Tube Stands. The Tube has been a re-occuring antagonist, but also made enemies with 3-Dimensional, and getting blasted with a giant laser by him. There are Multiple Tubes, since one cloned itself in LIL's cloning machine, which LIL has in his secret lab for some reason. Tubes have a giant range of arsenal, from guns to rocket launchers, which they shoot at and try to kill. Why did LIL make The Tube? Was he tripping balls when he did? Was he just trying to make a killing machine? The world may never know. Tubes say things around the lines of, "IIETI4", prounounced "I-I-EET-I-FOR". They also have other lines when hurt like, "Shit" and on death say, "Tube Down" and when they spot an enemy they say, "Non-Tube detected" or "What the frick was that?".
LIL's Blood

LIL's Blood, otherwise known as excuse for mistakes in drawings, is LIL's blood, if his name doesn't hint that at all. The blood doesn't go by any name, but it exists because Gun Child and 3-Dimensional were playing tag, found LIL's secret lab, tagged into LIL, then LIL cut himself on a tac and started bleeding a comical ammount of blood, then 3-Dimensional sees the green liquid on the table, and thinks it will help his dad, which LIL tries to tell him not to use it, which it spills into LIL's blood on the floor, working the the Elixir in Puppet Master, the blood came to life, and start sucking on LIL's arm like a leech, leading to LIL to go to his dad's house to get a new lower arm, since the blood consumed it. At the end of the comic where LIL's blood comes to life (Unholy Creation) then proceed's to stick up LIL's uncle, "Russo" with a gun. LIL's blood comes back in two more comics, one where LIL's blood does some shopping for some liquid, goes to the CVS, where they give him free stuff mistaking him for LIL, since the Blood copies LIL's vocal cords and appearance, thought LIL's blood is able to be seen threw being translucent. LIL's blood then drinks all the mtn dew from the store, litters outside a few feet from the store, then fills some of him into a mtn dew can, then gives it to a worker, which the worker drinks, allowing LIL's blood to execute the worker and suck out any liquids that remain in the body. Then, LIL's blood steals the workers hard hat, comes home to LIL playing uno, and LIL invited the blood to join the game after the round. Then, LIL's blood decides to prank LIL's uncle by becoming Commie-Chan, which goes horribly wrong for LIL's blood, with Russo attempting to make out with it, then, LIL sees this and records it, catching them in 4k, keep in mind Russo is also drunk during this, then LIL's blood becomes capitalist chan for plan B, which then Russo starts crying on the floor, with that concluding an epic prank. LIL's blood can turn into anything it wants, it is mostly seen being a blob on the ground that says, "Brrb" and makes liquid noises, and also steals LIL's identity, copying his vocal cords, and appearance.
LILMUNKEE2

LILMUNKEE2 the main character of the story, refered to as LIL the most. LIL will be the used name in the rest of this wiki. LIL is 50% chocolate bar, 25% robot, 25% diety, LIL wears an orange beanie, black hair, and shirt that says, "CANDY". LIL is 3'2 feet tall. Though LIL is edible since he is chocolate, but he has Razor Blades, Blades, and Radioactivity in his blood. LIL is also Gender Nuetral and doesn't follow any specific gender, but is refered to as, "he" a lot. LIL is known for drinking mtn dew, and eating skittles, LIL does a lot of robberies just for Mtn dew and Skittles, which he just happens to have a lifetime supply of both, and jsut robs the local CVS jsut for these two things, so LIL is basically robbing this stuff just to have it. Yet the many robberies, warcrimes, arson, murders, ect. he has done, LIL doesn't happen to be a villain, LIL has saved the world a few times, but doesn't seem to care about that, more that his task has been done. LIL's powers is being able to grow fingers, being able to act like an idiot, and being able to break atoms by jsut lightly flicking things. LIL also can come back to life, like in many cases. LIL has died 4 times, first time to a man mower biting off his head, where he then comes back in, "To Drive out Darkness" and is also killed by the law in 1999, but then punches his coffin inside of his grave, then popping out like nothing happened, LIL has also punched himself to avoid questioning, and shot himself, both times he has come back to life. LIL's main goal is to Kill Xzeno. LIL has PTSD from fighting in a war, the Cone Man war. LIL also seems to show two personalities, being and Idiot, and being Smart, but also annoyed.
Gun Child

Gun Child is around 1 feet tall, and is a clone of LIL. Gun Child was born when LIL found a free robux machine, then somehow saw it as a fried chicken maker, then LIL proceeded to follow the steps of putting his DNA into the machine, then Gun Child came out as LIL exclaimed, "My fried chigen is alive!" and then Gun Child made his first goal, taking over the world, and then chased LIL in the last pannel of the comic. Gun Child seems to no longer want to kill LIL, since LIL has adopted Gun Child, and has tried to raise him into being a better person than himself in society. Gun Child before fully nderstanding what is wrong and what is right has also killed multiple mail men, and killed the neighbors cat, replacing it with a robot. Gun Child has seemed to inherit LIL's smartness, since Gun Child is 2 years old, and has made robots, and functioned a gun, because of the love for guns Gun Child has, LIL then nicknamed him, "Gun Child" but his real name is LILMUNKEE3, or LIL jr. Though Gun Child is smart, his brother 3-Dimensional doesn't seem to be as smart, but 3-Dimensional is only a few months old. Gun Child does not only weild a gun, but also a Hammer, the first time this Hammer was used is when the original LIL plush was made, which was renamed the Gun Child plush, there are plush, and they are not being sold. Gun Child use to have guns taken from him, but thanks to the Pain NPC, he can get into LIL's gun storage, full of glock 17s. LIL has pretty much given up and that leads to Gun Child owning a gun of his own. Gun Child is also one of the Leaders of the Kiwi Empire, leading it with his brother.
Торронделион Эил

**Торронделион Эил** - великий князь Кэрнианский, король Эргии. В последствии - бургомистр столичного округа Великой Эргийской империи, города Мегалано.

## История

Торронделион Эил родился в 1426 году, будучи одним из первых, рождённых в новом Гетрене. Он приходился племянником великому князю Кэрниана Эремейо Карти. При этом, его отец, Густав Эил, был почти полностью чистокровным человеком, что делало Торронделиона лишь на 52% эльфом.

Закончив Фарронский университет, Торронделион увлёкся неореакционными взглядами и окончательно разругался со своим отцом на расовой почве. В 1452 году, после смерти своего дяди, становится новым великим князем как ближайший родственник по мужской линии. Отменяет часть решений, царствовавших в Кэрниане и Либеретти и постепенно приводит в исполнение сегрегационную политику.

В 1459 году, после извержения супервулкана Пёсоба-чи, организует эвакуацию населения Кэрниана на остров Мегалано, где провозглашает королевство Эргия. Став практически беспрекословным авторитетом, начинает угнетать население с низкой долей эльфийской крови.

В 1475 году, после появления Таура Роннарела, признаёт его законным владыкой Эргии, а сам занимает должность руководителя столицы.
Эльфы

**Эльфы** - разумная раса, населяющая Гетрен ещё с самых незапамятных времён.

## История

Эльфы, согласно их же мифологии, предки первоэльфов - властителей земельных угодий и любимых детей Богов. В ходе развала Империи Туманов они поселились на северо-востоке Шимрена, откуда затем расселились по всему миру.

Долгие годы общество эльфов являлось и, в общем-то, продолжает являться крайне консервативным и шовинистическим. Очень многие представители данной расы чтили чистоту крови и важность иерархии, на вершину которой они ставили себя, оставляя остальным роль в лучшем случае прислуги.
ВПИ: Пикуко Вики

**Добро пожаловать на ВПИ: Пикуко Вики!**
Вики-проект, посвящённый миру ВПИ, созданному простыми юзерами сайта Pikuco.ru и не только!

Здесь вы сможете найти информацию о странах, расах, личностях, событиях и многом другом, связанном с ВПИ, созданном на Пикуко.

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики
Vesuvosaur

***Vesuvosaur*** is a Pokemon native to the Romula Region. It is the evolved form of Vesuvizard and one of the Romula Region's pseudo-legendaries.

## Evolution

Vesuvosaur evolves from Vesuvizard at level 40 and evolves into Vesuvagon at level 60.

## Game data

### Pokedex entries

Sphere: They make nests for the Vesuvizards to rest in and use lava as ammunition to ward off predators. If none can be found, they will use the molten rock in the aforementioned nest instead.

Cube: Vesuvosaur has a highly carnivorous and detritivorous diet. They often hunt in groups called "mayhems" and leave acres of forest lifeless in their wake.

Tetrahedron: Highly territorial, they fight as dirty as they have to in order to keep their homes. If they fail, they often hold grudges on the victor.

## Trivia

* Credit for the Pokemon idea goes to PigsCantBeEaten. Credit for the artwork goes to Jaunyx12.

### Origin

Vesuvosaur is based on an amphithere, a type of legless dragon, and a volcanic eruption.
Glamorous Wiki

**Welcome to the Glamorous Wiki!**
***Glamorous*** is a Netflix series released on June 22, 2023. The series introduces us to Marco Mejia (Miss Benny), an aspiring makeup influencer who lands a job working for makeup industry mogul Madolyn Addison (Kim Cattrall). Marco’s underdog story takes us on a stylish, funny journey through the cutthroat world of beauty, while delivering dashes of romance and asking what it means to reinvent yourself.

We're a collaborative community website about Glamorous that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Episodes**
RSVP Now!Secret LocationBack of the LineCash OnlyI Cannot Accommodate YouWe Are at CapacityI Don't Care Who You KnowAre You on the List?Come ThruTip the Girls

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Marco Mejia

**Marco Mejia** is the main protagonist of the Glamorous Netflix Series. She is played by Miss Benny.

Confident but messy Marco is a quick-witted, fashionable, gender-nonconforming queer person who’s feeling stuck in life. That is, until he lands an intense job in a fiercely competitive, highly challenging industry that may offer a path to achieving his lofty dreams of becoming a big-time makeup influencer.
Суд Кварца

Кварц - ИИ используемый оперативниками Лантийского Суда Кварца для выноса приговора и выбора соответствующего наказания, ИИ был чрезвычайно гибок и использовал огромные базы данных, которые собирали на всех в Лантийской Республики, Кварц мог вынести смертный приговор, если проанализировав человека, он был уверен, что он совершит повторное преступление и наоборот освободить от наказания за серьёзное преступление, если все данные указывали на случайность произошедшего и раскаяние подсудимого было искренним. Если базы данных не давали точной информации, расследование и судопроизводство продолжалось. Особо опасных оперативники убивали на месте, по этой причине они были хорошо подготовлены и имели хорошее вооружение. Последнее событие в котором участвовал Суд Кварца была Битва за Лабораторию Люцифера. Последним директором Суда Кварца был - Кай. После падения Суда, называть их будут Гончими Кая, а сам Кай станет главным следопытом Люцифера, выискивая со своими гончими буквально любое живо существо во вселенной.
Dark Illusion Trickster Ice Dragon

An evolved form of the Illusion Dragon branch. Their power over illusions and darkness is immense, capable of creating entire domains made of illusions, they trap their targets inside and let them wander around all sorts of strange illusions, slowly weakening them through the mana and life absorption effect of their magic.

They're malicious dragons that enjoy hunting people and torturing them inside strange and labyrinth-like illusion traps. Their power over such an element is so high that they become unkillable within their domain as long as such illusions work properly. However, a stronger force might be capable of opposing them…
Кай

## Хронологическая и политическая информация

**Эпоха**

Лантийская

**Принадлежность**

Гончии Кая

**Известные учителя**

Локи

**Кай** - родился во времена Лантийской Республики, в молодом возрасте был выбран ИИ Кварц в качестве послушника Суда Кварца, отправился в цитадель Суда и прошёл подготовку, его наставники отмечали его как одного из самых подающих надежды. Директор Суда лично взял его себе в ученики. Но уже после падения Лантийской Республики, Одинсей разбирая причины её падения, прийдёт к выводу, что сам Локи стоял за избранием Кая в Суд Кварца, ведь ИИ Кварц никогда не совершал такие серьезные ошибки и отбирал в судьи людей с самыми лучшими чертами. Так же станет известно, что Локи будет его тайным учителем в вопросах «игры» на политической арене. После падения Республики, в котором он активно принимал участие на стороне Коллектива, он возглавил демонический отряд Гончии Кая и стал личным псом Люцифера, который блуждал по всей вселенной в поисках врагов своего хозяина. Кай был жестоким и наверное даже неизбежным преследователем, его Гончии были хитры и почти что бессмертны, а сам он обладал глазами, дающие ему возможность видеть на невероятные расстояния. Опаснейший из слуг Люцифера.
Лантийская Республика

## Политические сведения

### Вооружённые силы

Флот Лантийской Республики* Флот Суда Кварца
* Ударный флот Стражи Зари
* Главный Республиканский Флот

Армия Лантийской Республики

* Преторианская гвардия Лантийской Республики
* Стражи Зари
* Отряд быстрого реагирования Одинсея
* Армия Лантийской Республики

## Исторические сведения

### реорганизована в

* Скитающиеся Лантийцы
* Демона Люцифера

## Дополнительная информация

### Известные личности

* Лантий
* Люцифер
* Одинсей
* Сулик
* Кай
* Артур
* Локи
* Аминадий
* Марсай
* Арктур
* Энель
* Сайфер
* Румий
* Далаций
* Каин
* Разиэль
* Амаранта

Лантийская Республика -
Urblob

**Urblobs, Pissblobs,** or **Goops** are static environmental enemies, they do nothing except slowing and damaging entities walking on them. They can be destroyed with **acid bottles**, yielding 1 urid. They will often spawn near the player, slowly growing until reaching a certain size. They don't appear to be linked to fog level in any way.

## Behavior & Combat

Attacking them with conventional weaponry will do nothing, despite playing a meaty hitsound. It is recommended to leave them be, as they are not a threat and do not increase fog level. They may sometimes spawn in inconvenient areas, such as bathrooms or in your base.

## Notes

* The name "Urblob" comes from their internal name within the game's data.
Silverfish

**Silverfish** are skittish insect enemies that spawn in certain areas on lower fog levels, their spawn range becomes larger as the fog level increases, eventually becoming common in every area on the map at very high fog levels. There are two types of silverfish with identical behaviors, silver, and brown. Strangely, brown ones seem to spawn in groups of two, unlike their silver counterparts.

## Behavior & Combat

Silverfish will first run towards the player after spawning, they may then run away from the player after reaching a certain distance, before deciding to attack. They can latch onto the player like other crawling insects, dealing negligible damage per hit. They are relatively slow and can be dispatched easily. Their most notable feature is their ability to negate damage, a loud chink sound will play when this occurs. Brown silverfish have less armor covering than their silver counterparts, their tail being uncovered by their damage negating plates. Despite only being common on high fog levels, they are not particularly dangerous.
Zeer

**Zeer**, or **Stickmen** are tall, spindly addicts that can spawn with various weapons, similar to normal **addicts**. They are initially neutral upon spawning, but will continue getting closer to the player until deciding to attack. They are relatively common throughout all fog levels, with a commonality comparable to regular addicts. Like all other addicts, they can be given certain items to make them temporarily neutral.

## Behavior & Combat

Stickmen can spawn with several weapons, bone shivs, hazard signs, a grenade, small firearms, or unarmed. They can be exceptionally dangerous if they spawn with a gun, dealing heavy damage at close range, when spawning with grenades, they will explode upon death, damaging everything nearby. They will drop pistol rounds or fog spreading pistol rounds if killed when they are wielding a gun, and drop a bone shiv when wielding one. Their legs can be destroyed, making them crawl towards the player at a much slower speed. They are relatively fragile, especially their limbs, allowing them to be swiftly dealt with if using any moderately damaging weapon. Destroying their right arm will render them unable to attack the player. If given urid or meat, they will become temporarily neutral, following the player around.

## Notes

* The name "Zeer" comes from their internal name within the game's data.
* They are one of the two enemies that can spawn with different weapons

## Gallery

An armless stickman in HazervilleA stickman sifting through the dirt
Bezuur Nest

**Bezuur Nests** are static environmental hazards, they spawn Bezuurs if the player is near them, and spawn even more if they are damaged. They can be heard from a distance from the constant buzzing noise they produce.

## Combat

Bezuur Nests spawn large amounts of Bezuurs if damaged, the amount spawned can quickly become overwhelming if you do not pause to take care of the spawned Bezuurs. When destroyed, they become a natural toilet, which seemingly holds infinite piss, they unfortunately despawn when out of render distance. If you're interested in farming the spawned Bezuurs for meat, it may be worthwhile to keep them around.
Wood

**Wood** is a common resource found all throughout the map. They can be gathered by chopping down trees, stumps, barricades, and digging at the ground with a **shovel**. It's used in nearly every building recipe, and is also used in various crafting recipes.

## Acquisition

Wood can be obtained from four sources, chopping trees, chopping stumps, digging, and breaking barricades.

A normal stump can be broken with any weaponVarious trees that can be chopped with an axeA dry stump requires an axe to breakA barricade can be broken with any weapon
## Used in crafting

Wood is used in several non-building recipes

Recipes Containing Wood
1 Glue Bar
 1 Wood
1 Feather Pile
 1 Metal Sheets
1 Wood
 1 Metal Sheet Axe
1 Wood
Bezuur

**Bezuurs**, or **Flies** are small, hostile flying enemies. They are very common throughout all fog levels, and can be spawned from Bezuur nests

## Behavior & Combat

Bezuurs fly towards the player at a moderate speed, their attack speed is relatively slow and they deal very little damage. They can easily be killed in one hit from heavy attacks, dropping 1 bug meat upon death. They can be a nuisance if you have built exterior walls or buildings, damaging them and potentially destroying them if left unnoticed. Glue traps will prevent them from moving or attacking when they come into contact with one.

## Notes

* The name "Bezuur" comes from their internal name in the game's data.
* They seem to be based off of fruit flies, albeit with a more dragonfly-esque physique
Hazardous Fog

The ***Hazardous Fog*** is the ever-present threat of the game, it must be regularly balanced by the player to keep the enemy spawns manageable, and the world somewhat habitable. Few events that increase fog level are out of the player's control. At non-max levels, it doesn't impact the world too much, besides making enemies more common and adding new ones, along with changing the color of the sky and ambience. At max levels it is immediately noticeable, the world becomes apocalyptic, enemies spawn in a nearly endless stream, and other **terrible things** happen.

You should not travel far from your base during doomsday level fog, the constant bombardment from enemies makes it difficult to focus on tasks, and they will eventually wear you down. Having a defendable base with numerous traps will keep you safe from the swarms of the enemies. The stream of enemies will occasionally stop, allowing you to rest for a bit. Unless you are infinitely sustainable, or doing it purposefully, your main focus should be decreasing the fog levels if it's at max.

Weighing the benefits of fog increasing actions and keeping an eye on your current fog levels is key to managing the hazardous fog, you will never unknowingly reach max fog level.

## Fog Preventing Tips

* Pissing in a toilet, liquid container, bottle, or under house tenting
* Putting house tenting over composters and urlid purifiers
* Keeping the heads of pissbrains intact
* Covering geysers with anti fog tents or house tenting
* Avoiding urpuff shrooms
* Using urlid with a high purity as vehicle fuel
* Not opening urdust-covered containers
* Avoiding the use of fog-spreading ammunition
* Being vigilant of your current fog levels

## Actions that Increase Fog Level

* Pissing on the ground
* Uncontained urdust reaching the sky
* Pouring urlid on the ground
* Touching urpuff shrooms
* Opening containers covered in urdust
* Hitting Pissbrains in the head
* Shooting fog-spreading ammunition
* Uncovered urlid geysers erupting
* Driving a vehicle with impure as fuel

## Actions that Decrease Fog Level

* Building Yellow Fog collectors
* Ambient fog drain (absent on horror difficulty)
* Anti-Fog bombs

## High Fog Events

* Faster **urge** gain
* Sky becoming more yellow
* Hazers spawn (very bad)
* Camelriders spawn
* Giant worms spawn
* Toilet worms spawn outside toilets
* Amount of pests that spawn
* Urpuff Carriers spawn (very bad)
* Hazer vans spawn (very VERY bad)
* Silverfish spawn everywhere
* Pissgourds spawn, acting as a toilet
* Urveins appear across the map (harmless)
* Darkness
* Pissrain (replaces normal rain)
* Piss-meteors
* Piss-lightning (ambient)
* Static fog meters play sirens
* Tiny urid chunks can be seen floating through the air
* Spooky noises
* Deer go mad

## Gallery

Deer losing their minds at max fog level, alongside a pissbabyAn urpuff mushroom that spawns urdust when touchedA urlid geyser eruptingA pissgourd spawns at high fog levels, and can be used as a toilet
Giant Worm

**Giant Worms** are aggressive enemies that slink towards the player at a rapid pace, they resemble the much smaller **Toilet Worms**. They spawn exclusively at higher hazard levels, remaining relatively uncommon throughout. Their unrelenting pace can make them very disruptive if already dealing with a separate group of enemies

## Behavior & Combat

They constantly chase the player no matter what, they cannot be staggered and will always face the player. Their melee attacks aren't particularly dangerous, they can sometimes be faster than the player if your fat stat is high enough. Their HP isn't notably high despite being so large, and can still be dispatched relatively quickly with a steady stream of damage.

## Notes

* Unlike other enemies, they do not have a proper moving animation, and simply slither around instead.

## Gallery

A giant worm that has bunched itself up on terrain
Beanie Urchiri

"I really love sparkly things! They all look so cool! I really wanna make something really sparkly one day, then let everyone see it in all its glory! But I’m not that good at using my sabre, so my sparkly stuff doesn’t really shine at all…"

### Aliases

"Urchiri"

"Beanie Urchiri"

"The Urchin"

## Synopsis

### Idolistic Expression Arc

#### Episode 7: Street Urchin -

(Episode hasn't released yet but the title tells us she's in it)

## Abilities

### Hydrokinesis:

She possesses the ability to manipulate and control water or any liquid via Kinetic Energy.

### Coastal Sabre:

Urchiri's Main Weapon. A water bottle which can turn its water supply into a somewhat flimsy blade. Urchiri can pull off many different moves with this weapon. However, it's capacity for water is low, making her not able to pull off many moves before needing a refill.

#### Rain Rain Go Away!

A foward thrust in where Urchiri's sabre is held like an umbrella and the water is spread out like an umbrella in order to catch and negate projectiles.

#### Storm Sabre

When it starts raining. Urchiri's sabre starts rapidly growing in size, becoming darker and murkier the larger it gets. Due to it's size, Urchiri cannot wield the sabre well enough to swing properly, however this move could easily do alot of damage if wielded correctly.
Liquid Container

**Liquid containers** are uncommon resources used solely in the construction of **Urlid storage** buildings. They can be found spawning in almost every forested region on the map, as breakable resources to collect. Due to their apparent rarity, they should be used only as Urlid storage, as they are considered pissable buildings, and will cause you to autopiss when near them.

A breakable liquid container in Gulrood
## Urlid Storage (building)

Urlid stores are pipeable liquid containers that can hold any liquid inside them, most notably liquid Urlid, they have a liquid storage limit of 500, similar to a gasoline can or acid bottle. They can be safely pissed in without spawning urdust, unlike other non-toilet buildings. Breaking them will not return the liquid container. Non-urlid liquids will be immediately converted to urlid if you urinate in them.
Coal

**Coal** is a crafting material used most notably for **Gunpowder**, it can be found in certain areas as a breakable resource, most often in caves or mines. It can also be crafted by burning various organic items in a fire barrel or campfire.

## Acquisition

Coal can be tricky to obtain if you don't know how to get it, mining coal in mines is much more time consuming and less rewarding to the alternative of making it yourself. In order to make coal, put any organic item on a fire barrel or campfire, the most effective item to use is **organic waste**, which is both very easy to obtain and converts quickly to coal over a fire.

## Use

Coal is used as a component in various recipes.

Recipes containing Coal
1 Coal
 1 Saltpeter
1 Coal
1 Coal
 1 Flint and Steel
1 Organic Waste
 1 Flint and Steel
1 Organic Waste
 Cook in fire
Any organics (1)
Chainsaw Junkie

**Chainsaw Junkies** are very dangerous addicts that wield a high damage chainsaw. Similar to other addicts, they are neutral upon spawning, but will slowly approach the player and eventually attack. They are much more aggressive than other addicts, often deciding to attack quickly similar to **Hazers**. They are uncommon on lower fog levels, but can become quite common on high fog levels. They can be given Urid to temporarily make them neutral.

## Behavior & Combat

Chainsaw Junkies are incredibly dangerous in close combat, potentially being able to 3 shot the player, caution is very important when fighting them. You can bait out their attacks and kite them, hitting them in the head is recommended, since the stun animation will allow you to get more hits in. With a higher perception stat, they can be dealt with by walking backwards and attacking. They can be quite fast when chasing, especially if the player has a high fat level, making them even more deadly. The safest way to dispatch them is with ranged weapons, staying out of range of their chainsaw. Their right arm can be destroyed, rendering them unable to attack the player, their legs cannot be destroyed. They are notably relentless when chasing the player, and should be dealt with as soon as possible.

## Notes

* Despite wielding a chainsaw, they do not drop it upon death.
Opossum

**Opossums** are passive creatures that occasionally follow the player, doing various gestures. They spawn from opossum dens, and seem to gather in certain spots, leading to high opossum traffic. They can be fed meat, and will do cute gestures if they like you. Their spawns are not linked to fog level.

## Behavior

Opossums have strange behavior, sometimes they appear to have a set destination, traveling in a line like some kind of ant, but other times they will follow the player indefinitely, never leaving unless killed or the game is reloaded. Due to their commonality, they make a fine meal.
Urlitrileg

**Urlitrilegs**, **Pissbrains**, or **Tripods** are aggressive enemies that spawn in urlid swamps on lower fog levels, their spawn range and commonality is greatly increased as the fog level rises. They are essentially walking fog hazards, hitting their head with any weapon will instantly kill them, but will spawn a concerningly large amount of urdust. Attacking their body will not release the urdust, but their body is much more durable than their head.

## Behavior & Combat

They are quite slow, with attacks that deal moderate damage, they can be damaged by other enemies occasionally, potentially breaking their head and spawning urdust. They should be prioritized if apart of a larger group of enemies if you don't want the fog level to increase. Due to their slow speed, they can be dealt with swiftly and safely, their melee range is short and you can easily walk backwards and hit their body without any risk of being damaged.

## Notes

* They are the only enemy with a 1 HP limb.
* They are the only enemy that gives two drops from one limb.
* The name "Urlitrileg" comes from their internal name in the game's data.
* Player-made traps can be very problematic for dealing with them effectively, sometimes breaking their head and spawning urdust
Junkie

**Junkies** are relatively normal looking addicts that can spawn with various weapons, similar to **Stickmen**. They are not particularly hostile, but may be much more aggressive if they are wielding any ranged weapon. They will continually get closer to the player, doing various gestures until deciding to attack. They spawn throughout all fog levels, and are not especially common even at high levels. They can be given urid to make them temporarily neutral.

## Behavior & Combat

Junkies are not particularly quick, a fat player should even be able to run faster than them. They have a notably higher chance to spawn with firearms compared to Stickmen, making them potentially more dangerous on average. They can spawn with a broken bottle, a knife, small firearms, a bat or barbed bat, or nothing at all, they will drop the beer bottle if wielding it and will occasionally drop any pistol ammo if killed when wielding a gun. They can be stunned by being hit in the head, allowing you to quickly dispatch them by stunlocking them. Like all other addicts, they have poor ranged accuracy at longer distances. Their right arm can be destroyed to render them unable to attack. Melee wielding junkies can be safely ignored among groups of enemies, but ranged junkies should be targeted to avoid taking damage. They can hit quite hard if wielding the more dangerous weapons, the broken bottle they drop is a decent weapon in the early game.

## Notes

* The junkies' face is unusually detailed compared to other enemies
* They are one of the two enemies that can spawn with different weapons
Grasshopper

**Grasshoppers** or **Locusts**, are giant insect enemies which leap high into the air towards the player at long ranges. They often spawn in groups, and can be easily identified by their buzzing-leap sound. Their leaps can heavily damage the player, but they are quite inaccurate. They are common enemies throughout all fog levels, but become less common than Camelriders on high fog levels. Like all crawling insect enemies, they can latch onto the player to deal semi-rapid damage.

## Behavior & Combat

They are not particularly fast, and be hit in the head to stun them. They can be quickly dispatched in melee due to their somewhat low health. Their leaps may eventually hit you if you don't pay attention to them, perhaps turning an unremarkable encounter into a lethal one. Their latch attacks aren't particularly dangerous, besides blocking the screen and preventing you from attacking anything else. Their legs can be destroyed to hinder their movement.

## Notes

* If two grasshoppers collide mid air, one will be killed
* Grasshoppers may rarely kill themselves when leaping
Urel

**Urel**, or **Pissbabies**, are incredibly disfigured addicts, they have a unique behavior among enemies, they may decide to flee if they witness you killing another Urel nearby. They make creepy, childlike babbling and whining noises, often being the culprit of faraway screams. They can be given urid, but don't seem to appreciate this gesture as much, compared to other addicts. They are common throughout all fog levels, sometimes even spawning in groups on higher levels, they are especially common in subterranean locations.

## Behavior & Combat

Pissbabies can be quite quick, their main attack consists of headbutting the player for negligible damage. They have relatively low HP, as do their limbs, allowing them to be dispatched quickly in melee. They can be hit in the head to stun them, allowing for extra damage to be dealt or allow you to create some distance. They may sometimes fling themselves against obstructions in an attempt to reach the player, sometimes impaling themselves on spikes in the process. They are one of the few enemies that may sometimes attack each other, dealing incredibly low damage in the process. Their legs can be destroyed to make them crawl.

## Notes

* Pissbabies may sometimes survive without a head, it is unknown if this is intended behavior
* They are one of the few enemies with unique sounds

## Gallery

A headless pissbabyTwo pissbabies fighting eachotherA pissbaby with all of its limbs gone
Merchant's Way Park

Merchant's Way Park is a location within Heron Peaks that serves as a setting of significance. It is a hiking trail that crosses through forests and cliffs and is a common place that Austin and June visit.

## Significance

Merchant's Way Park is the main setting of the episodes *Exploring!* and *Discovery*. The park is also the location of the Leslie stalker photos and the first time Austin and June encounter a possible threat. In multiple episodes, Austin and June discuss the fact that the majority of the towns disappearances are reported at Merchant's Way. As of now, the park seems to be a main source of some of the strange happenings within Heron Peaks.
Lurven Wikia

**Välkommen till Lurven Wikia!**
Lurven är en minecraftserver, som ägs av en spelare kallad Ceve01! Den nuvarande versionen av serven kom den 21 Augusti 2021, och har sedan dess varit samma värld! Servern har temat vanlig survival. Vilket helt enkelt innebär att det är en vanlig vanilla-minecraftvärld. Med helt vanligt minecraft gameplay!

## Allmänt

Världen | Morador | Argania |MoradorYoutubeserieGrottanArgania

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* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Heron Peaks

Heron Peaks is the main setting of BrokenCypher. It is a small rural town located in Missouri. It is home to the various notable locations of the series such as Merchants Way Park and The Factory. As stated in various episodes on the channel, Heron Peaks is the site of many conspiracies involving disappearances that took place over multiple years.
Purraqua

Purraqua is a Pokémon native to Bornius

Original by Painteds

## Appearance

Purraqua have wave like whiskers.

Their paws feel refreshing and cool, and it also has a long thin tail.

## Inspirations

Purraqua is mainly based on Adult Jaguar , Waves and Water

## Dex entry

Purraqua have huge tails, depending on their age and are rarely lazy.

## Biology

Purraqua use their whiskers to tell the temperature of the water, and their ears are used to predict bad weather.

They carry their young ones on their head or in their mouth.
June

June is one of the two main protagonists of ***BrokenCypher***. She is a 17-year-old female who was born in Heron Peaks and has lived in the town for her entire life. She is best friends with Austin and has created the BrokenCypher documentary series alongside him. She is portrayed by Dawn Camarro.

## Physical Appearance

June is a teenage Caucasian female with long brown hair that has blonde bleached ends. She wears glasses and her clothing typically varies.

## Personality

June has a curious and investigative mindset that makes her a great explorer. She tends to be more of a risk taker than Austin and is less worrying of certain consequences but is still very cautious. She also takes the role of the driver out of the two main protagonists.
BrokenCypher Wiki

**Welcome to the BrokenCypher Wiki**
Welcome to the official wiki for the indie horror web series "BrokenCypher". This wiki serves as an encyclopedia for characters, locations, episodes and other various content from the series. We are currently under maintenance so stay tuned for more as time goes on!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gavin

Gavin is a minor character that is introduced at the beginning of the series. He is an 18-year-old male who was born in Heron Peaks and has lived in the town for his entire life. He first appears in the episode *Interview 2* where he serves mainly as a source of information on the possible happenings in Heron Peaks. He is portrayed by Garrity Tangney.

## Physical Appearance

Gavin is a teenage caucasian male with medium length reddish-brown hair that parts in the middle. In his first appearance he is seen wearing a rain coat and holding an umbrella.

## Personality

Based on the episode *Interview 2*, Gavin comes off as calm and collective with a laid-back demeanor. He also seems to be somewhat of a skeptic when it comes to discussing the conspiracies of Heron Peaks.

## Significance

Gavin as of now is only a minor character, but he seems to withold some important information based on his first appearance in the episode *Interview 2*. In this episode, when asked by Austin what he thinks of Heron Peaks, Gavin states that he's heard rumors from family friends that they've seen mysterious cloaked figures and that his mother's nephew has even spotted one of these figures in his closet, although Gavin himself is skeptical of how true these claims are. In the episode *Encounter*, Austin and June get chased by a hooded figure wearing a red mask, most likely being one of these strange cloaked figures Gavin mentions.
The Founding Houses

The Founding Houses of Heron Peaks are the original three families that settled in the town when it was founded by Wilson Ellis. The family names are Kensington, Creed, and Henway. They became the richest and most powerful families within the town and were researched by Austin and June as stated in the episode *Explaining "Henway"*.

## Significance

In the episode *Discovery* when Austin and June find the stalker photos of Leslie in Merchant's Way Park, the back of one of these photos has the statement "Hail the House of Henway" written on it. This led to both of them researching the name which is how they learned of the other three founding families. In the episode *Explaining "Henway"*, the two of them state that the families took part in the stone exporting business that was a part of the town, which is most likely what led to their wealth. They also stated that Kensington and Creed are still prevalent in Heron Peaks, but not Henway, which seems to have completely vanished from the town. As of now, little is known about the three founding families but the Henway name appears to be connected to Leslie or possibly something more sinister.
A page about your topic

### Dagens version av Lurven har funnits sedan den 21 augusti 2021. Världen har många olika byggnader och projekt. Som många olika spelare har skapat. Servervärlden har planerats att aldrig bytas. Vilket gör så att du kan gå tillbaka till byggnaders som byggdes för flera år sedan.

Första dagarna av servern, så bodde alla på samma plats. Platsen kallas för Grottan, och befinner sig i ett berg några hundra block från spawn. Här så finns också Ceve01's sprucehus, och en fårhage. Några dagar senare, så flyttade dock Ceve01 bort från Grottan. Med tanken att bygga ett lyxhus.

Den största staden vid skrivandets stund är Morador. Som är en stad skapad av Ceve01, serverns ägare. Det finns även platser som t.ex Vinygore, Argania och Lavendria. Vilket är lite nyare platser. Varav Argania och Lavendria har planer att bli städer i framtiden.