Town

The town is the entire map, it consists of several buildings and structures. These include:

* Castle
* Melon Farm
* Armory
* Merchant Building
* Jail
* Credits Building
* Black Market
* Imports Chest
* Housing
* Arena
* Basement
* Shop
* Lab Building (Urban Act II)
* The Lab (Urban Act II)
* Farm Building (Urban Act II)
* Upgrade Building (Urban Act II)
* Floating Island (Urban Act IV)
* Farming Island (Urban Act IV)
* Defender's Island (Urban Act IV)
* Final Island (Urban Act IV)

## Castle

The castle is made of four square rooms and one rectangular room., all forming a large rectangle. It has a clay door that can be destroyed with a single grenade, and can be used to protect yourself in the event of near-death.

The two back corner rooms are locked initially, and can be unlocked by buying the upgrades **Economics Room** and **Hearth**, respectively, these two rooms are also the only rooms that always have a roof, the others only have roofs when the **Castle Roof** upgrade is bought.

The room between those two contains the **Melon Teleporter** once it is unlocked.

The final square room contains the entrance to the **Personal Greenhouse** and the **Private Merchant**, provided they are unlocked.

The rectangular room contains the **Castle Ladder** (If bought), the front door, the backyard door, and connects to the *melon teleporter room* and the *merchant room*. The king initially starts in the rectangular room.

## Melon Farm

The melon farm is located directly next to the castle. Melons spawn here which can then be harvested.

## Reception Building

The receptionist sits behind a counter with a connected iron door. The king and guards can click the receptionist to open the door for a few seconds.

Guards can use registration papers to get their job back by using a sign behind the counter. Guards can also select classes behind the counter.

## Merchant Building

A merchant is located here, which allows players to sell super enchanted melons in exchange for gold and coins.

A furnace is located in the corner of the room, which allows players to enchant melons, and convert enchanted melons into super enchanted melons.

A button is located in the corner that, when pressed, will toggle furnace sounds for the player that pressed it.

## Jail

The jail contains a small cell which jailed players will be sent to for a small period of time.

This building also contains the game's changelogs.

## Credit Building

Players spawn in the credit building. DeepSeaBlue is credited here as the dev of the plot.

When the **???** city upgrade is bought, a ladder appears leading to a small room underground containing several note blocks.

## Black Market

The Black Market is located behind the Merchant Building, and can be reached through an alley next to the *Shop*.

The building has an iron door that can only be opened by right clicking **Shifty** (Who stands outside the Black Market) as a citizen.

Attempting to enter the building as a guard or the king will put you at 1 hp and teleport you out.

Inside the black market, you can trade 2 enchanted melons for 1 gold, and you can furthermore buy the following:

## Imports Chest

Every few seconds, a new import will arrive (Indicated by the nearby sign)

Right clicking the chest as a citizen will remove an import and give you a random item from an item pool (refer to Import Chest)

## Housing

Players can buy housing for 32 gold (8 if the **Cheaper Housing** upgrade is bought).

Walking into the door will teleport the player to their private housing.

The house can be upgraded, refer to Housing Upgrades.

Housing and upgrades persist across kings, but if everyone leaves the plot, housing is reset.

## Arena

The arena is located near the imports chest, citizens can fight each other in the Arena. Upon killing another player, the killer is rewarded with a medal, which unlock permanent self-upgrades once a certain threshold is reached.

You do not lose items upon death while in the Arena.

## Basement

The Basement is located in the Castle Backyard, and can be accessed if and only if the **Castle Basement** upgrade is bought.

The basement contains three signs showing how many players, citizens, and guards there are.

The basement is expanded once **Act III** begins.

## Lab Building

The lab building appears once **Act II** starts. It has an anvil inside, which ~~currently does nothing~~ lets you make kingslayer swords out of 2 swords and their corresponding crystal. For more info, refer to Kingslayer Technology.

A ladder allows players to climb up on top of the building, as well as climb down into the **The Lab.**

## The Lab

The Lab appears once **Act II** starts.

The lab is underneath the *Lab Building*, and contains several important upgrades, as well as a small melon farm.

**The Button** upgrade is located here.

## Farm Building

The Farm Building appears once **Act II** starts.

The farm building contains a ladder to the roof, and several hay blocks.

The **Melon Fertilizer** upgrade is here.

## Upgrade Building

The Upgrade Building appears once **Act II** starts.

The upgrade building has nothing in it initially, but gains three upgrades when **Intensive Research** is bought.

When **Act IV** starts, a launch pad appears on top of the Upgrade Building, which takes players to the Floating Island.

## Floating Island

The Floating Island appears once **Act IV** starts.

The Floating Island contains several expensive upgrades, including **Farming Island**.

## Farming Island

The Farming Island appears once **Act IV** starts.

The Farming Island has another melon farm on it.

## Defender's Island

Defender's Island appears once **Act IV** starts.

Defender's Island has a small castle with a door on it, as well as a few defensive upgrades.

The island also has the **Grand Finale** upgrade.

## Final Island

The Final Island appears once **Act IV** starts.

The Final Island has a single button that can only be pressed by the king, when pressed, the island starts to decay as the king's health drains.

Once the king dies, they receive a trophy and a new king is selected.