TA Archon

Updated for v1.44 except where otherwise noted. Please hand feedback over on discord if anything bothers you.

Post e1100 Ascension guides: Tempest Archon, Defiance Archon

## What's "TA Archon"?

TA refers to the spell . This is an  specific spell that unlocks at e725 mana, and completely changes the way you play Archon, by combining  and . Initially, many players even said that Archon wasn't viable before unlocking this spell at ~e360 mysteries (However this has been disproven, see the Early Archon guide!). This guide will be covering how to best take advantage of Archon from the moment you unlock  onwards.

*\*Note: Please read the full guide before charging ahead. There are relevant notes throughout to help you understand why certain things are being done, so you can make the best out of your time with Archon.*

*\*Note: This guide will repeatedly reference my Early Archon guide, for players finishing that phase and moving to this, however it is also written to be a standalone guide, and you do NOT need to read that first. If this is your first time playing Archon, spare yourself the confusion of reading two guides for an already complex class.*

## What You'll Need

If you're coming from the Early Archon guide, you already have everything you need to run Archon effectively. Just look over the BiS and item recommendations below, and upgrade as you see fit - and be sure to look at the notes! However, if you're just starting Archon now, read on!

The most important part of playing Archon is his pet: , or its T3 evolution . The way Soulstealer earns XP is primarily based on Character XP, so much so that character XP multipliers matter more than Pet XP multipliers! And seeing as  gains new abilities all the way to level 300, (700 for ) getting his level up will be our first priority. So start by upgrading , , , and .

*\*Note:*  *should be upgraded first, as it gives the largest bonus. Stop upgrading at Epic, Legendary doesn't boost pet exp gain. Also,  gives the full XP bonus at the Epic level, so you should wait until later to make them Legendary.  gives almost no bonus until Legendary, so you should probably upgrade it last.*

\**Note:*  is worse than  until it reaches level 300. However, it takes a lot more exp than Soulstealer does, so it is **not** worth switching to PC as soon as you can at e550 mysteries. The amount of exp for PC to reach 300 is the same as SS reaching level 353, which means that SS should be reaching at least that level by the end of your run to use PC, especially as you have to reach level 325 SS to switch to PC to let it start gaining exp. When this happens is variable, anywhere from e625 to e700 mysteries, depending on gear. Once you get e700 mysteries, PC should definitely be worth it, as the pet/char exp bonuses from gods' second abilities allow you to get PC 300 or 325 pretty easily.

#### Starting Attributes {865 AP} (885 without legendary )

* Intelligence: 150
* Insight: 65 (85 without legendary )
* Spellcraft: 150
* Wisdom: 150 (Will increase to 200 if you have legendary , otherwise increase it accordingly.)
* Dominance: 0
* Patience: 50
* Mastery: 200
* Empathy: 100 (Gets to 175 with the use of , otherwise increase it accordingly or use )

*\*Note: Fill can give you too much Insight because it will omit the bonus from  if you don't have the attributes to equip it when you click "Fill".*

#### Attributes to upgrade later

* Intelligence: The 175 INT bonus nearly doubles profits for only 25 attribute points. 200 INT is good if you got a lot of achievements, otherwise, look elsewhere.
* Insight: If you have 10 attribute points left over, the 75 INS bonus is worth picking up, but I wouldn't add any more than that. Unless you got enough to get 180 (if you use legendary ) or 140 (if you use  with it) The 200 perk is the second-best perk for Archon. This perk should be the second 200 perk you get. After MAS. However, if you can get this in one go, do it.
* Spellcraft: 200 SPC is a mid tier 200 perk for Archon.
* Wisdom: Wisdom's 150 perk is the best 150 perk for Archon. It also gives good profit every point. And 200 Wis is the best 200 perk for Archon (Low priority to get 200 due to  giving 50 WIS during our burst, already putting us at it.).
* Dominance: Never upgrade Dominance. There's nothing worth getting here.
* Mastery: Mas 225 is good if you're on the brink of getting any new perk on  exception being perk [250]
* Empathy: The goal for later on is to get 175 EMP without using  so you can use  to level  faster.

### Attributes {Paragon 29 part}

#### Starting Attributes {1140 AP} (1160 without legendary )

* Intelligence: 175
* Insight: 140 (160 without legendary )
* Spellcraft: 250
* Wisdom: 200 (Will increase to 250 if you have legendary , otherwise increase it accordingly.)
* Dominance: 0
* Patience: 50
* Mastery: 225
* Empathy: 100 (Gets to 175 with the use of , otherwise increase it accordingly or use )

*\*Note: Fill can give you too much Insight because it will omit the bonus from  if you don't have the attributes to equip it when you click "Fill".*

#### Attributes to upgrade later {Paragon 28 part}

* Intelligence: The 175 INT bonus nearly doubles profits for only 25 attribute points. 200 INT is good if you got a lot of achievements, otherwise, look elsewhere.
* Insight: Get 190 ins (210 without legendary ) it gives a lot.
* Spellcraft: maxed
* Wisdom: It gives good profit every point. 250 is pretty good, but,  already puts us at it.
* Dominance: Never upgrade Dominance without Ascensions. There's nothing worth getting here.
* Patience: 225 is completely garbo. And 250 is good, but, not worth the points.
* Mastery: 225 is really good for getting levels. Really great for leveling up Soulstealer, I recommend getting this first. The 250 of mastery is pretty eh, good for tempo, not so good for archon. Get this absolutely last of the 250s, when we exclude dominance of course. I do recommend using this if you have 50 attribute points to the next big jump.
* Empathy: 250 is pretty decent, better than 250 MAS, worse than the others. Get to 175 fast, get 200 after int 200 and ins 190 (210 without legendary )

### Tip for attributes past p29

* Intelligence: Get it up to 200 when you get new attributes, not for now.
* Insight: Get 190 ins
* Spellcraft: Maxed
* Wisdom: Don't need more until everything's maxed.
* Dominance: ...What did I tell you?
* Patience: Mostly useful for the perks after you fill out most other things.
* Mastery: Get 225 mas
* Empathy: Get 175 emp to use  now.

## Startup

### Spells

Oddly enough, my first piece of advice in the TA Archon guide is to not start with casting ! This is because at lower character levels, casting it even once will raise the costs of all your spells while an incantation is casting, making instant casting  with  difficult. We need to get a few pet perks to make that easier (*\*Note: I'll be using [x] notation to refer to the effects Soulstealer unlocks at x level*). Instead, you can start out with collecting some AC's from summons and VE's to quickly get character levels. This phase should be super short, just enough to get your SS started (after you get PC, you can start to skip summons entirely and just collect some VE's with void lure in stacking phases). I recommend gathering ~1e4 VEs, which shouldn't take more than 20 minutes. At lower mysteries, you may want to add  to the spell bar to get more autoclicks for character experience. However, as your pet levels and pet ability power gets higher,  or  will provide more than enough autoclicks, so we leave the last spell slot empty to focus slightly more casts from  onto Counterspell.

This spellset will focus on using  and  together to collect many void entities, as whenever you recast  it will immediately collect entities. Because of this, the spell order ***does*** matter - Automaton should be first in the spell slot, followed by 2-3 evocations, followed by . This also allows you to stack  here. Do note, however, that this may be an unintended effect of Automaton. If this is changed, this guide will also be updated soon after.

### Items

Items for this phase are tricky because we have multiple priorities. We're aiming to level  high enough to allow us to burst for  later, to maximize our character XP, and to cast  as quickly as possible. Fortunately, some of those goals are already met for us.  should be producing more than 4 void entities per second, even without items, and as we discussed earlier. Most of our items will be used to maximize Soulstealer XP through Character and Pet XP bonuses. For our offhand, we'll be using  for levelling up the pet. All of that said, here's my recommended itemset for this phase:

The only enchants that help startup/spell stacking/shard spending are Pet Ability Power enchants. If you're short on shard income, they help increase shard income and increase the amount of Autoclicks which gives shards (and character experience). If you're short on shard pool capacity, they also help that, which is the limiting factor as you get higher. This is not worth very much though and you should only use leftover enchanting dust after enchanting burst/vm gear as high as possible.

*\*Note:* If you are severely limited on casts by shard pool capacity,  may help be worth it in this phase.

*\*Note:* Another trophy to think about using is  when gone for long.

*\*Note:* An alternative mount if you don't have Rubedo is

*\*Note: Before you gain the strongest trophies, the trophies for this phase are:*  and .

*\*Note:* Once you get 175 empathy you switch  for .

*\*Note:* In late-archon (e700+) when you aren't reaching new useful pet perks, considering changing out  for  for more JMS missiles.

You may replace  with , and  with , to force Soulstealer to buy sources +16x faster. Once you reach max sources, you can switch back to  and  to push Soulstealer's level further.

*\*Note: If you play with "Floating Numbers" disabled, the easiest way to check if*  *is finished buying sources is to look at the Statistics tab. The first statistic listed is "Bought mana sources", and as long as this number is rising on its own, Soulstealer isn't done.*

### How Long is this Phase?

At e360, this phase should last just enough that you can do a quick spell stacking/shard spending/vm/burst and then unlock . Shorter runs will earn more profit across multiple exiles, so there's no sense stacking here longer than you need. Once you've collected enough void entities (~1e4 is recommended), skip ahead to the Void Mana and Burst phases, doing an early burst to earn the e725 mana you need. Then you can go to the TA Stacking phase to maximize your abilities.

*\*Note: It's OK to leave this phase before we're done levelling* *, as we'll be leaving our XP items equipped during some following phases.*

## Counterspell Stacking

In this phase, we'll be stacking , , , and  with  to increase their power. We'll also stack  to increase our shard pool size (via ) so we can do the shard spending phase effectively. This will be a short phase, the length is should be just long enough that you don't lose casts in shard spending. This will take some trial and error to find out, if you start getting cast capped in shard spend you can always come back here. If you spend long enough in the startup phase, you may not ever need to do this phase - you should only be doing this when you try to spend shards in the next phase and your cast rate is dropping.

### Spells

For this phase, we need to note one quirk of . It only increases the shard costs of spells *while an incantation is active*. This means that although we'll be putting our Accumulated spells on the bar to build fake casts with , we won't be casting them. We'll also be casting here Here's our layout:

### Math

This is the math on the spell scalings. Some scalings may be slightly outdated (ex, spell mastery perks).
This is somewhat complicated, so feel free to skip to the next section. Expand to see the analysis of how  affects profit.

#### Cast Scalings

As Archon, much of our power comes from casting our spells - i.e. spamming . Here's how our spells scale with casts (more details of each on their respective pages):

's first class ability:

P
∝

C

E

1.0

{\displaystyle P \propto {C\_{E}}^{1.0}}

's level 150 perk:

P
∝

C

E

0.15

{\displaystyle P \propto {C\_{E}}^{0.15}}

:

P
∝

C

E

0.25

{\displaystyle P \propto {C\_{E}}^{0.25}}

:

P
∝

C

N

0.9

{\displaystyle P \propto {C\_{N}}^{0.9}}

:

P
∝

C

P

0.81

{\displaystyle P \propto {C\_{P}}^{0.81}}

:

S

P

∝

C

S

0.85

{\displaystyle S\_{P} \propto {C\_{S}}^{0.85}}

Since we burst with , this becomes:

P
∝

S

P

1.35

{\displaystyle P \propto {S\_{P}}^{1.35}}

=

(

C

S

0.85

)

1.4

{\displaystyle = \left({C\_{S}}^{0.85}\right)^{1.4}}

=

C

S

1.19

{\displaystyle = {C\_{S}}^{1.19} }

's first effect:

A
∝

C

T

1.45

{\displaystyle A \propto {C\_{T}}^{1.45}}

This feeds into 's two class abilities:

P
∝

A

0.5

×

A

0.5

{\displaystyle P \propto {A}^{0.5} \times A^{0.5}}

=

A

{\displaystyle = {A}}

=

C

T

1.45

{\displaystyle = {C\_{T}}^{1.45}}

's second effect:

S

S

∝

C

T

{\displaystyle S\_{S} \propto {C\_{T}}}

This feeds into 's second class ability:

P
∝

S

S

0.85

{\displaystyle P \propto {S\_{S}}^{0.85}}

=

C

T

0.85

{\displaystyle = {C\_{T}}^{0.85}}

This gives us a total scaling for  of:

P
∝

C

T

1.45

×

C

T

0.85

{\displaystyle P \propto {C\_{T}}^{1.45} \times {C\_{T}}^{0.85}}

=

C

T

2.3

{\displaystyle = {C\_{T}}^{2.3}}

's active effect:

P
∝

C

J

1.3

{\displaystyle P \propto {C\_{J}}^{1.3}}

Combined, we get an overall formula for profit based on casts:

P
∝

C

E

1.0

×

C

E

0.15

×

C

E

0.25

×

C

J

1.3

×

C

N

0.9

C

P

0.81

×

C

S

1.19

×

C

T

2.3

{\displaystyle P \propto {C\_{E}}^{1.0} \times {C\_{E}}^{0.15} \times {C\_{E}}^{0.25} \times {C\_{J}}^{1.3} \times {C\_{N}}^{0.9} + {C\_{P}}^{0.81} \times {C\_{S}}^{1.19} \times {C\_{T}}^{2.3}}

Almost all of our casts will come from , so the total scaling becomes:

P
∝

(

C

J

1.3

)

1.0

×

(

C

J

1.3

)

0.15

×

(

C

J

1.3

)

0.25

×

C

J

1.3

×

C

J

0.9

C

J

0.81

×

C

J

1.19

×

C

J

2.3

{\displaystyle P \propto \left({C\_{J}}^{1.3}\right)^{1.0} \times \left({C\_{J}}^{1.3}\right)^{0.15} \times \left({C\_{J}}^{1.3}\right)^{0.25} \times {C\_{J}}^{1.3} \times {C\_{J}}^{0.9} + {C\_{J}}^{0.81} \times {C\_{J}}^{1.19} \times {C\_{J}}^{2.3}}

=

C

J

1.3
×
(
1.0
0.15
0.25
1
)
0.9
0.81
1.19
2.3

{\displaystyle = {C\_{J}}^{1.3 \times (1.0 + 0.15 + 0.25 + 1) + 0.9 + 0.81 + 1.19 + 2.3}}

=

C

J

8.32

{\displaystyle = {C\_{J}}^{8.32}}

In other words, doubling  casts should give around 320 times the profit; tripling, 9325 times.

We can similarly find the value of Forefather's Work. Excluding the active part of :

P
∝

C

J

1.0

×

C

J

0.15

×

C

J

0.25

×

C

J

0.9

C

J

0.81

×

C

J

1.19

×

C

J

2.3

{\displaystyle P \propto {C\_{J}}^{1.0} \times {C\_{J}}^{0.15} \times {C\_{J}}^{0.25} \times {C\_{J}}^{0.9} + {C\_{J}}^{0.81} \times {C\_{J}}^{1.19} \times {C\_{J}}^{2.3}}

=

C

J

1.0
0.15
0.25
0.9
0.81
1.19
2.3

{\displaystyle = {C\_{J}}^{1.0 + 0.15 + 0.25 + 0.9 + 0.81 + 1.19 + 2.3}}

=

C

J

6.6

{\displaystyle = {C\_{J}}^{6.6}}

JMS passive grows by:

(

C

J

×
(
F
×
2
1
)

)

0.8

{\displaystyle \left(C\_{J} \times (F \times 2 + 1)\right)^{0.8}}

Giving a final formula of:

P
∝

(

F

0.8

)

6.6

{\displaystyle P \propto \left(F^{0.8}\right)^{6.6}}

=

F

5.28

{\displaystyle = F^{5.28}}

*Note: Depending on Exile length, the active part of  may contribute more to Spells Cast This Exile than the passive part. This changes the FFW scaling to **4.16**.*

where:

# * P
Profit

{\displaystyle P = \text{Profit}}
* C

E

=
Spells Cast This Exile

{\displaystyle C\_{E} = \text{Spells Cast This Exile}}
* C

J

=
Jas'Aham's Missile Storm Casts This Exile

{\displaystyle C\_{J} = \text{Jas'Aham's Missile Storm Casts This Exile}}
* C

N

=
Nullzone Casts This Exile

{\displaystyle C\_{N} = \text{Nullzone Casts This Exile}}
* C

P

=
Radiant Pools Casts This Exile

{\displaystyle C\_{P} = \text{Radiant Pools Casts This Exile}}
* C

S

=
Syphon Power Casts This Exile

{\displaystyle C\_{S} = \text{Syphon Power Casts This Exile}}
* C

T

=
Tempered Arcanomancy Casts This Exile

{\displaystyle C\_{T} = \text{Tempered Arcanomancy Casts This Exile}}
* S

P

=
Passive Spell Shard Generation

{\displaystyle S\_{P} = \text{Passive Spell Shard Generation}}
* S

S

=
Spell Shards This Exile

{\displaystyle S\_{S} = \text{Spell Shards This Exile}}
# * A
Character Ability Power

{\displaystyle A = \text{Character Ability Power}}
# * F
Forefather's Work Level

{\displaystyle F = \text{Forefather's Work Level}}

### Items

Since our focus is still on casting  and leveling Soulstealer, we use the exact same items for this phase as we did in the Startup phase, except we will change our weapon.  stacks , so as long as you're able to collect bats periodically or have upgraded bat-hunter from the market, that is the best option for this phase. Otherwise,  will increase Soulstealer's [200], and gather useful enchanting dust, so it does have some use here as well. That said,  is prohibitively expensive to upgrade for a slight gain, and should be a low priority item to upgrade. Both of these weapons are pretty low-priority, as this phase does not last a significant amount of time.

## Shard Spending

This phase involves stacking the same accumulated profit spells as before, but replacing  with .  and  will greatly increase spell costs and bolster the shards spent for our character ability. The lost JMS passive casts on Debilitate are worth less than the extra time spent spending shards, so this phase will be the bulk of our run.

### Mini-Bursts

In order to let Soulstealer max out our sources faster and get all the upgrades available to us for Pet and Character XP, I recommend jumping ahead, doing some vm and bursting about 1-4 times after starting this phase, and again before any major AFK periods, such as before going to bed. You can actually burst or spend shards at any time with no consequences besides the time spent, since Archon doesn't lose anything by bursting, such as Doppelganger XP from , or spell charges like . So don't be afraid to burst for upgrades, and then return to your current phase.

### Spells

With our spell costs grearly increased,  needs to be stacked a bit before this phase. If you notice the cast rate of any spells dropping below 60 per second, you should go back to Counterspell stacking for a bit.

 here gives all the significant amounts of shards spent for the character ability, the other spells we're stacking with 's passive for profit. To be clear, the reason this is called the shard *spending* phase is because you can only *collect* shards (scaling Archon's character ability) when they are put into a spell. Thus, having both the shard pool capacity (boosted by  and minorly by PAP) and the higher spell cost (boosted by ) is necessary to scale this bonus.

### Items

The goals for gear here are to max char level for 's shard increasing effect first and foremost, followed by pet exp, and PAP (Pet Ability Power) for the minor autoclicks/shard income/shard pool capacity.

You use  for 's active - if used for the entire run, you will get ~2.4x profit by the end of the run. If you would end the run ~5 pet levels or fewer from a major perk, then use  instead. Similarly,  is a huge profit increase, but if you are within a few pet levels, it can be worth using  for a while instead.

If you don't have , then you can use  instead.

If you don't have legendary ,  is what you want to use. If you don't have legendary , use . These are only used because they have small secondary bonuses, and nothing really affects this otherwise. PAP is the next-best thing, because it will minorly increase your shard pool capacity.
 will be necessary in this phase until you have enough Empathy to wear everything with .
If you don't have enough shard gain or shard pool capacity, you can slightly increase your cast rate with items like  or PAP items like  or . However you should really aim to stack  enough that you don't need to wear those.

## Void Mana

Since Archon doesn't lose anything while bursting, I recommend keeping this phase shorter than you would with most classes. Once you've burst, you'll get upgrades that will help you earn more void mana, and potentially even increase your max mana enough that  can start buying sources again. Therefore, it's better to burst early and return to Void Mana phase to start taking advantage of these bonuses immediately.

### Spells

Like most classes, Archon builds Void Mana best by using . We'll add that to our casting:

*\*note:* If you have 200 INS switch  for .

### Items

Here's our BiS:

*\*Note:* An alternative trophy to  is

*\*Note:* After getting PC level 400, due to the extra PAP scaling perk  beats an Incantation Efficiency weapon

After your first profitable burst,  may be able to purchase a lot of Sources. If this is the case, you can speed this up +16x by temporarily replacing  with  and  with . Once the sources are purchased, burst again and return to Pre-Burst to earn Void Mana properly while  buys the sources from the second burst.

## Burst

### Spells

In this phase, we'll use all the spells we've stacked with  during our buildup. Namely, , , and even  is included, as it earns incredible profits when used alongside . In addition, we've also been stacking  without even realizing it. With all of those spells, our final burst set is:

*\*Note: Even when stacked with ,  earns significantly less profit than anything in our burst, so it's excluded.*

### Items

Here's our BiS:

*\*Note:* Alternative weapons: .

\**Note:* To use , you'll want to charge it first. You'll need a spellset that has no evocations except for . Since you can't build with that, the best spellset to probably use is a modified VM generating set, with VM gear so you can at least build some VM while you're charging. This also lets you recharge  and keep your VM high if you want to do multiple bursts.

\*Note to use , to charge it efficiently you'll likely want two spellsets. One with , some summons for autoclicks, and . You'll want to click as many Void Entities as you can while getting autoclicks and spellcasts, and wear VM gen gear (with ) to maximize your VM. You'll wear this set for the majority of the time you have to charge. Your second set should be your burst set with your burst gear (and ). You'll use this set for just a few seconds to get high max mana while charging.

*\*Note:* An alternative for  is . If you don't have Fin-Wing either, an alternative is .

*\*Note:*  will beat out  with enough Catalysts. When depends on your Catalyst memetics and legacies, but by at least e7 catalysts it should be better.

*\*Note:* Use  if you manage to achieve a higher profit boost on it. The formula being roughly: 7e6\*(1.25/1.2)^Ench. This happens at 3e8 (enchant 0) - 3e10 (enchant 40) cats.

*\*Note:* The best offhand for this phase will vary. Around e450/1000-1100 attributes,  is best. After you've got enough attributes that you will only lose one perk by dropping Commissar's (normally around e800), another offhand might be better. If you've done a ton of experiments in this exile,  might be competitive with Commissar's in this range as well. Before and after Commissar's, the offhand will likely be  or  or .
Once you get Ascensions and Obscure Talents, Commissar's will come back to being BiS again because of the extremely high pet levels.

*\*Note:*  can be better than  at low pet levels (i.e. below SS275, probably). However, it's not recommended to upgrade this over Amber, because by the time you upgrade it, you'll likely be at the point where Amber is better anyways.

### How Many Times Should I Burst?

If this is a mini-burst, simply repeat the burst until you no longer see major progress, or unlock any new upgrades. However, if this is the final burst of your run, you'll want to burst until  stops being able to buy 25 more Arcanasprings.

To check this, first, make sure you have the setting "Sources' buying mode" set to "Buy to Fixed", and that your Multibuy is set to x25. Now you can see the number of sources you need to buy, and the cost, underneath the Sources name. It's formatted like: "15X 1.35e784". Now hover over the  portrait, and look at the first effect. The "Buying cost mustn't exceed X amount of mana".

After each burst, Soulstealer should be able to buy at least those 25 Arcanasprings. Once that becomes impractical, you should be ready to exile! If you still haven't earned enough mysteries, you haven't done enough buildup and should return to the shard spending buildup phase.

## Enchant Priority

You won't want all your items at the same enchant level, as some enchants are worth less than others.

A simple guide for high end enchants, assuming you have the BIS (ie all items), enough catalysts to make  no longer BIS in burst and replaced with , enough edust to get 15+5 on chest (somewhere around 1.9e6 edust) the enchant priority, top to bottom is:

Highest

 (unless using )

 (unless using )

 (unless using a different weapon)

 (unless using  due to catalysts)

Highest -1

 (unless using )

 (ONLY when using it during burst, this is for very short exiles using Debilitate in burst instead of JMS)

 (unless using )

 (if using it during burst; only for very very long exiles)

 (unless using )

 and all other burst offhands -  or

Highest -2

Highest -3

 (only if using this as a substitute for  in burst)

Highest -4

 (if you're using this in burst, then it's actually your highest profit enchant (around 39.68% profit per level)

Highest -5

Highest -6

Here is a chart of all the enchants that aren't 1:1 with profit (shard income, inc eff, and PAP), to allow you to make educated decisions within one tier.

Profit Values for Various Unclear Enchants
 20% Shard income
 20% PAP\*
 4% Incantation Efficiency (during Burst)
 15% PAP\*
 10% PAP\*

\*PAP is calculated using  level 325. The numbers with  lv300 are a little lower (25.3% with 20% PAP), but they always fall into the same general place.

## Pantheon

### One Ability

The best gods for Archon at mysteries < e700 (1st god ability only) goes like this:

 Veritallios\*

\*Means the god at this stage does nothing to increase profits for Archon.

\*\*These gods can not be unlocked at <e700 myst and will always have both abilities when unlocked. They are included here as a reference for the relative value they gain from the memory upgrade cosmic reprecussions.

### Both Abilities

The best gods for Archon at mysteries >= e700 (both god abilities) goes like this:

 Animatealia

\*\*\*If using , Tempoaeverum will beat Veritallos.

## Source Memetics

TLDR;

Gems untouched

Character exp -> grimoire

cost reduction gild -> Arcanasprings

evo eff -> Enchanted Trees

Character Ability Power -> Alchemy desks

Autoclicks -> Anti Magic Domes

Pet Ability Power -> Arcane Anomalies

Incant eff-> Nexus

For levels, there are calculators on the Discord but in general PAP is highest, Incantation is -1 or 2 levels below PAP, and CAP/Evo Eff is -1 levels below Incantation. Exp is very insignificant, and should just use whatever leftover ingots you have after leveling the others.

#### Reasoning

The cost reduction source memetic goes on Arcanasprings, for  and .

Because Anti Magic Domes scale ^0.95 with  and they have a class upgrade series that totals about ^13.875, it's important to have as much as possible. The best way to do that is to put the cheapest memetic Autoclick on Anti Magic Domes. This means we'll be using an additional source memetic, which ends up meaning we need to put one on Grimoires. That means we'll have less Grimoires and thus less experience from sources. But the XP loss from that is smaller than the profit we'll get from more Anti Magic Domes from having Autoclick memetic vs the alternative, using the slightly more expensive Pet Ability Power on Anti Magic Domes.

Finally, for the other sources the optimizations are fairly minor. You have one unused source, so you want to leave mana gems alone as it's the most numerous source so it gives the most source experience. All of the sources aside from Nexus have upgrades that increase profit based on number of sources, with the best scaling being Rift, and the worst scaling being Grimoire (although the differences are pretty minor). So the worst cost growth scaling source memetic (Incant eff) goes on Nexus, with the second best (Pet Ability Power) on Arcane Anomalies (archon's Rift replacement), the next best cost growth scaling (Character Ability Power) on Alchemy desks, and so on, putting Evo eff on Enchanted Trees and Character Exp on Grimoires.

## High Level Rushing

At high memory levels, there is some different gameplay rushing from e300 back to high mysteries.

 is replaced with  for burst and  is used as the burst weapon. This also means instead of  for increased JMS stacks in build you should use . Patch 1.25 has changed this a bit, so you likely only want to do this if you are doing very short exiles (probably like less than 5 minuteso of casting JMS).
You will eventually also be able to skip using  at all, and should just stick with  until your exiles become long enough for  to beat it.