Rust Zone

The **Rust Zone** is an outer zone in the southeast of Patchlantis. It is only accessible after clearing the Starlit Caverns and Gamma Caverns dungeons in the Crystal Zone. The area consists of a short section of base zone followed by three rectangular districts, each with its own sub-zone. A straight path goes across the top of the districts, but is blocked by three doors, requiring the player to venture through each sub-zone to unlock the straight path. The sub-zones are the Power Plant, the Factory Floor, and the Security Sector.

Coppra, Brellyfish, Klanga, and Scorpenter are native to the Rust Zone, with Klanga and Scorpenter being unique to it. There are twenty Rust Zone Patch Pins.

The Rust Zone connects the Desert Zone to the Crumbling Ruins. It also has a shortcut to the Crystal Garden.

## Overview

The Rust Zone combines the theme of a sandy seaside tidepool with the idea of a ruined, technologically advanced civilization.

### Base zone

The base Rust zone is sandy and inhabited by a variety of sea critters. Jets of soaking water and rivers of sticky mud are common hazards, while errant Drone critters may threaten the player.

### Factory Floor

The Factory Floor is the first district of the Rust Zone, in the east of the zone. It has brown dirt and is marked in yellow on the map. A manufacturing plant, it is filled with ancient logistics equipment and rolling conveyor belts. Shocking power lines or gliding crystal gates may block the path, as may pits of jagged spikes. Patrolling Drones and dangerous Bomb Bots may attack the player as they pass through.

Substation X is found in this sub-zone.

### Power Plant

The Power Plant is the second district of the Rust Zone, in the centre of the zone. It has grey ground and is marked in grey on the map. An ancient power plant, it contains many shocking electrical machine pins, while old power lines may shock the player with active electricity. Jagged spikes, rolling conveyor belts, and patches of shocking zapweed are also common hazards. Patrolling Drones and dangerous Bomb Bots may attack the player as they pass through.

The miniboss Jumbotrons is found in this sub-zone.

### Security Sector

The Security Sector is the third district of the Rust Zone, in the west of the zone. The sand is only slightly darker than in the base zone, and it is marked in orange on the map. The remains of an ancient security system, it contains many mechanical weapons that may threaten the player. Jagged rocks, periodically rising spikes, bouncing sawblades, and shocking power lines are all dangerous, while patrolling Drones and dangerous Bomb Bots may attack the player as they pass through.

This district directly connects to the Crumbling Ruins.

### Notable locations

* Substation X is found after traversing through the base zone, at the start of the sub-zones. A Jumbo Scorpenter inside the shrine guards a treasure - the Scorpion Idol.
* The Jumbotrons are found in the south of the Power Plant. They drop the Ceremonial Gear trinket when defeated.

### Critters

* Rings of hovering Drones across the entire zone.
* Lines of charging Bomb Bots in all sub-zones.

### Ambient hazards

* Rivers of sticky mud are present in the base zone.
* Pits filled with jagged spikes are common across the sub-zones.
* Rolling conveyor belts can be found on the Factory Floor.
* Patches of shocking zapweed are a common hazard in the Power Plant.
* Sharp timed spikes that emerge on periodic intervals are a hazard in the Security Sector.
* Jets of soaking water in the base zone.
* Dangerous shocking power lines in the sub-zones.
* Walls of gliding crystal armour with gates on the Factory Floor.
* Patrolling boxes of armour sparks in the Power Plant.
* Bouncing saws in the Security Sector.
* Solar pressure plates summon a spinning sun from above that bursts into burning flames. They are found in corridors of the sub-zones.
* Arrow pressure plates summon a formation of downwards-flying arrows when stepped on. They are found in corridors of the sub-zones.
* Thunder pressure plates summon bolts of shocking sparks from the sky that burst out after hitting the ground. They are found in corridors of sub-zones.

## Monsters

### Base zone

Brellyfish (common)Coppra (common)Croakamel (common)Klanga (common)Scorpenter (common)Clawtress (rare)Sandamander (rare)Styral (rare)
### Factory Floor

Poven (common)Klanga (common)Kragnet (common)Scorpenter (common)Brellyfish (rare)Coppra (rare)Croakamel (rare)Clawtress (rare)Styral (rare)
### Power Plant

Amplikewt (common)Brellyfish (common)Coppra (common)Klanga (common)Kragnet (rare)Sandamander (rare)Scorpenter (rare)Styral (rare)Triantula (rare)
### Security Sector

Antillery (common)Coppra (common)Scorpenter (common)Steagull (common)Brellyfish (rare)Bombat (rare)Klanga (rare)Roladillo (rare)Sandamander (rare)
## Patch Pins

### Base zone

Ancient CogBarnacragCamocumberExpongeJellyfernMossoliskSandweedShellopTentarnacle
### Factory Floor

AccellorAncient CogBarnacragBow TotemBreeze TotemCamocumberDashpadJellyfernMossoliskSandweedSentryShellopStopwatchTeleportal
### Power Plant

Ancient CogBarnacragBow TotemBreeze TotemCamocumberExpongeMossoliskPlantennaSandmineSandweedSentryShellopSolanoidSparkoilThundarod
### Security Sector

Ancient CogBarnacragBow TotemBreeze TotemBuilderboxCamocumberExpongeMossoliskSandmineSandweedSentryShellopSiren
## Lore

The Rust Zone lorestone details its origin:

>
> *With the power, wisdom and resources of all lands combined, we created machines that defy imagination. On their backs rests this modern era.*
>
>
>
>

While this says nothing about the Rust Zone, it is fairly evident that parts of the zone served as hubs for manufacturing, logistics, and security.