Abhorrent Remnants

The **Abhorrent Remnants** is an area first introduced in Monster Hunter Armageddon. It is an island with a diverse ecosystem ranging from crystalline caverns and flooded caves to widespread swamps that rain frequently. It was discovered by The Guild in their search for a potentially hospitable place to establish a safe civilization.

## Layout and Environments

The Abhorrent Remnants is a large island that harbors toxic substances that have caused the local flora and fauna to adapt in bizarre ways. A once prosperous city now lies in ruin on the southern regions, and underneath lies valuable, yet dangerous resources that could have possibly caused its downfall.

* General Environments
* Specific Zones

### Forested Shores

A small and relatively safe island to the northeast that is surrounded on all sides but the south with large rocky spires. The south side opens up to a bright beach that leads to the mainland. Mostly aquatic and amphibious monsters such as Hermitaur and Tetranadon appear here, as well as a passing Plesioth.

### Half-Living Forest

A winding, yet easy to navigate forest with trees with moss, winding roots and hanging vines. Though they are clearly alive, they appear almost dead. A few abandoned houses can be found here and there. Baradon and Mosswine scavenge for mushrooms to eat, and Verenos and Osenaru fly through the air in search of scraps or bodies left behind by Seltas or Barlagual. Great Osenaru and Tetsucabra also appear, and often compete over territory.

### Irradiated Swamp

A wide and expansive marsh with several small bodies of water that are toxic for humans, though monsters do not seem affected as much. It rains much more often around here, and the rainwater is just as acidic. Despite these conditions, Osenaru appear quite frequently, as well as voracious Pariapuria and rarely Uranium Kuarusepusu. Taikun Zamuza is also frequently seen.

### Flooded Passages

Hence the name, these tunnels are always flooded, making traversal dangerous without proper equipment. Unique aquatic life can be found here, with Shudorioth, Pariapuria and Uranium Kuarusepusu almost constantly fighting for dominance.

### Uranium Caverns

Bright green crystals illuminate the cave systems, hazardous as they are brilliant. Most smaller monsters keep away from the area, though Uranium Kuarusepusu is right at home. Taikun Zamuza also occasionally appears to fight over territory. Some of the crystals are fractured enough to be broken off by even a slight impact.

### Cliffside Valley

A mostly clear valley surrounded by steep inclines and cliffs. At the top of the slopes sits a ruined altar. Though it seems relatively safe, few monsters appear besides Ruby Gravios and their younger counterparts. Chameleos has also been spotted at times.

### Ruined City

What may have once been a prosperous city now lies in disrepair and rubble. Remobra and Verenos fight over any food found in the area while larger monsters such as Yian Garuga and Najarala fight for control over the area. Dreadqueen Rathian has also made her domain here, so explorers are encouraged to stay away or proceed with extreme caution.

### Zone 1

A small and calm forest on its own secluded island to the north, with tall tropical trees creating a fairly shady brush. Two or three old building sit on the island in pieces. The north, east and west sides are blocked off by tall cliffs, and the south opens up to Zone 2.

### Zone 2

A wide and sandy beach with a pathway leading between Zones 1 and 3, though it also gives access to Zone 5. The east side of the zone is mostly submerged, with an underwater pathway leading to Zone 8.

### Zone 3

A dimly lit and twisted forest with some small broken buildings and winding trees with twisted roots. Most of the southern and eastern bordering Zone 13 are blocked off by large walls with the exception of a gate on the west side and a collapsed section of the wall to the north.

### Zone 4

The forest clears up somewhat, though many trees are still around, as well as some rocky cliffs to the south that lead down to the ocean. The entire north side of the zone is blocked off by sturdy walls with an exception of a small hole leading to Camp B. A cave opening to the east leads to Zone 10.

### Zone 5

Zone 5 is very similar to Zone 3 in both environment and hazards, having twisted trees and a small cave in a cliff face to the south. There is a single building in this zone that is mostly in-tact, but has a tree growing through the back of it. There is also a cave to the south with a hidden passage leading to zone 12.

### Zone 6

Zone 6 is the largest zone in the area, being a wide an expansive swamp. Various shallow pools of toxic water litter the zone with a particularly large one to the northeast. Several collapsed and ruined buildings can be found around the zone, some of them being half sunk in the poisonous waters.

### Zone 7

A dark and claustrophobic pathway surrounded by large cliffs and littered with various bones, covered by large roots that make it almost cave-like. A cave opening at the end of the path leads to Zone 11.

### Zone 8

A flooded cavern with only a small bit of try land to the north. Due to being open to Zone 2 through an underwater passage, this part of the cavern has notably more diverse life, so it's a good fishing spot. Various waterlogged bonepiles can also be found underwater.

### Zone 9

Like Zone 8, this zone is mostly submerged, but has a small flat area of dry land in the center. It's also much darker than the connecting Zones 8 and 10, with light reflections off the water providing most of the light.

### Zone 10

Most of Zone 10 is at a higher elevation than Zones 8 and 9, with the exception of the north side, which is primarily flooded. Most of the zone is a crystalline cavern with countless vivid green crystals almost everywhere one looks. Two large crystals protrude from the ground and can be climbed or used as cover, while a third one hangs down from ceiling and can be attacked to make it fall. A pathway to the south leads to Zone 4 while the east is open to Zone 11.

### Zone 11

Like Zone 10, this zone is largely filled with vibrant green crystals that gives the entire zone a green-yellow glow. The elevation of the zone drops towards the center, and even more to the north with some of the larger crystals pointing inwards. Another two of these crystals hang down from the ceiling, and are brittle enough to be attacked and broken. The east side of the zone raises in elevation and has two openings to Zones 7 and 12.

### Zone 12

Zone 12 is a mostly uphill slope surrounded on all sides by rocky spires. The zone is heavily forested with large and winding trees that block out most of the sunlight. In the center is a large and damaged arena that seems to have had some cultural significance.

### Zone 13

Zone 13 is a ruined city from a forgotten time. All of the buildings are in a decrepit state with most of them having fallen apart. A road goes through the center with a dried up fountain in the center. Most of the zone is walled off on all sides except for a gateway to the west and a collapsed section of the wall to the north. There is also a flight of stairs to the east leading up to Zone 15.

### Zone 14

Zone 14 sits at the end of the stairway in Zone 13, and mostly consists of a single, ruined temple. While most of the temple has crumbles due to time, a few rooms are still in relatively stable condition. The largest still standing room is in poor condition, with a large hole in the back sealed off with boulders and bright green crystals across the ground.
## Endemic Life

* Terrestrial Life
* Aquatic Life
* Airborne Life
* Treetop Life
* Unclassified Life

* **Brewhare** - Bright, mold-covered bunnies that temporarily boost the effects of healing items. Uncommonly appears in Zone 7.
* **Arrowhead Gekko** - Blue lizards with arrow-shaped heads that point towards rare gathering points. Very rarely appears in Zones 10 and 11.
* **Rock Lizard** - Small, crystal-covered lizards that drop Armor Spheres when struck. Uncommonly appears in Zones 5 and 8-11.
* **Boulder Lizard** - Cousins of the Rock Lizard with rarer crystals, and drop minerals when struck. Rarely appears in Zones 9 and 10.
* **Scale Lizard** - Cousins of the Rock and Boulder Lizards that carry monster scales, and drop some when struck. Rarely appears in Zone 14.
* **Marionette Spider** - Blue spiders that can be used to bind and fling large monsters. Very rarely appears in Zones 5 and 6.
* **Mudbeetle** - Small beetles that roll around balls of mud that can be flung to inflict Waterblight. Uncommonly appears in Zones 2, 5 and 6.
* **Vinebeetle** - Small beetles that roll around balls of vines that can be flung to inflict Natureblight. Uncommonly appears in Zones 1, 3-6, and 12.
* **Paratoad** - Yellow toads that produce paralytic gas when struck. Uncommonly appears in Zones 3-6.
* **Poisontoad** - Purple toads that produce poisonous gas when struck. Uncommonly appears in Zone 6.
* **Sleeptoad** - Blue toads that produce sedative gas when struck. Uncommonly appears in Zones 1, 5 and 12.
* **Thornytoad** - Spiky toads that latch onto large monsters and inflict extra damage when struck. Uncommonly appears in Zone 6.
* **Carrier** **Ants** - A colony of ants that carry gatherable monster parts. Commonly appears in Zone 13.
* **Tyrant Hopper** - Dark red grasshoppers that feed on decaying flesh. Commonly appears in Zones 2-6.
* **Soldier Helmcrab** - Armored crabs that drop Thorn Pods when struck. Commonly appears in Zone 6.
* **Emerald Helmcrab** - Brightly colored cousins of the Soldier Helmcrab that drop trade-in items when struck. Rarely appears Zone 6, but more commonly appears during rainy weather.

* **Climbing Joyperch** - Fish with leg-like fins that allow them to climb onto land. Commonly appears in Zones 8 and 9.
* **Burst Arrowana** - Green fish with scales that have similar properties to gunpowder. Commonly appears in Zones 2, 8 and 9.
* **Bomb Arrowana** - Red cousins of the Burst Arrowana with even more volatile scales. Uncommonly appears in Zones 2, 8 and 9.
* **Petricanth** - Ancient, darkly-colored fish with luminous blue spots. Very rarely appears in Zone 8.
* **Whetfish** - Fish with scales that can be used to sharpen weapons. Commonly appears in Zones 2, 8 and 9.
* **Gastronome Tuna** - Large fish that will swallow anything they can fit in their mouth. Uncommonly appears in Zones 2, 8 and 9.
* **Gunpowderfish** - Large-eyed fish containing chemicals similar to Devil's Blight. Commonly appears in Zones 2, 8 and 9.

* **Revolture** - Scavenging birds that follow large monsters. Commonly appears in Zones 1, 3-6, and 12-14.
* **Omenfly** - Dragonfly-like insects that glow red when a monster has recently appeared. Commonly appears in Zones 1, 3-5 and 12.
* **Augurfly** - Blue cousins of the Omenfly that forecast sunny weather. Rarely appears in Zones 1, 3-5 and 12 during rainy weather.
* **Vigorwasp** - Large wasps carrying huge sacs of restorative nectar. Uncommonly appears in Zones 1, 4 and 12.
* **Flashfly** - Brightly glowing insects that create blinding flashes of light when struck. Uncommonly appears in Zones 1, 3-6 and 12, but more commonly appears at night.
* **Scalebat** - Tiny wyverns that resemble bats. Commonly appears in Zones 7-9 during the day, and Zones 1, 3-5, and 12 during the night.
* **Clothfly** - White moths that produce defense-boosting powder when struck. Uncommonly appears in Zones 12 and 13.
* **Fortune Owl** - Cat-like owls with feathers that bring good fortune. Super rarely appears in Zones 1, 3, 5 and 12 during the night.
* **Felicrow** - Elegant birds that carry twigs that bring good luck. Super rarely appears in Zones 1, 2, 4 and 14 during the day.

* **Starburst Bugs** - Arrow-shaped bugs that absorb and release the properties of elements they're exposed to. Rarely appears in Zones 5, 7 and 14.
* **Slicercrab** - Pale crabs that fire crystals from their shells at nearby large monsters. Uncommonly appears in Zones 7 and 10-12.

* **Bristly Crake** - Bristly green birds with long legs. Very rarely appears in Zone 6.

## Monsters by Rank

* 0★ Star
* 1★ Star
* 2★ Star
* 3★ Star
* 4★ Star
* 5★ Star
* 6★ Star
* 7★ Star

BaradonKelbiMosswineFelyneSlagtoth

OsenaruWroggiHermitaurGajauFishHornetaurVespoidRemobraVerenos

Great WroggiSeltas

BaelidaeDaimyo HermitaurGreat OsenaruRuby BasariosKhezu

RathianTetranadonTetsucabraNajarala

Drilltusk TetsucabraYian GarugaDeviljhoStonefist HermitaurTaikun ZamuzaBazelgeuseRuby GraviosPariapuriaSeltas QueenBarlagualUranium KuarusepusuShudorioth

Deadeye Yian GarugaSavage DeviljhoSeething BazelgeuseDreadqueen RathianChameleosValstrax

Crimson Glow Valstrax
* Pariapuria, Uranium Kuarusepusu and (???) are the apex predators of the Abhorrent Remnants.

## Camps

There are 3 camp locations in the Abhorrent Remnants.

* **Northwestern Camp (A)** - The primary camp, located inside a peaceful cave on the northeastern island with an opening to the ocean.
* **Southwestern Camp (B)** - A makeshift camp made from one of the few still-standing buildings in the city.

## Notes

* The Abhorrent Remnants is located somewhere between the Old World and the New World.
* It rains quite frequently, especially around Zones 5 - 7 and 12.
* Not much is known about what caused the city on the island to fall into ruin, but it's theorized that it was related to the toxic minerals beneath the island.