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Construct Prime

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

Construct Prime is the Epic Boss of the Withering Woods, and may be fought starting from **Dungeon Level 45** once the player reaches **Character Level 28**.
It is the third Epic Boss you are expected to face, and is recommended to be defeated along with the Epic Bosses of the Sunken Grotto and Glacial Pass before you venture into the end-game dungeons.

As with all of the lesser constructs, the Construct Prime is designed to resist the magical attacks of the dark spawn spewing from The Tear. Now that it has been corrupted by its very own target, this resistance will serve as a wake-up call to mage players who think they've had it easy up to now.

**Combat Proficiency**

Construct Prime is an immense wall of health and defense. With **Ten** full points in spell resistance, he is guaranteed to make mage builds think back on their life choices. With its special ability, **System Upgrade**, Construct Prime can **FULLY RESTORE** his allies and significantly boost their armor, making them extremely hard to kill with physical damage and covering all weak points in armor, now making physical builds cry alongside mages. Fortunately, he never seems to use this on his Guardian Construct, likely due to its already physically resilient abilities.

If you want to deal any sufficient damage to Construct Prime, you **MUST** carry Soul Rend and Gnosis to reduce its ludicrous resistance. Taking a strong, single-target damage spell like Dark Pact or Immolation will help you melt through its large health pool.

  **Damage:** 18-25
  **Critical:** 17%

**Ability**

**Tips**
* You should prioritize taking down the Guardian Construct first if you rely on dealing physical damage. Its immense armor once defending will be difficult to crack.

* It would be best to wait on attacking the Destroyer Construct until prime uses his ability on it. Otherwise, all of your hard work can be erased, as the ability will fully restore its health.

* Construct Prime is capable of dishing out up to 25 damage in a single attack. That means you could lose a total of 50 health if it lands a crit. Keep this in mind when you are fighting it, and try to keep your health above 50 at all times.

**Trivia**
* Construct Prime was previously known as **Sentinel Prime** before a name change in an unknown update.
Adrenaline Rush

**Desktop-Exclusive**
This page or section contains content exclusive to the Steam version of Grim Quest.

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This page is a stub. You can help by expanding it.

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Adrenaline Rush is a skill from the **Mercenary Tricks** regime, available only on the Steam version of Grim Quest. It restores health and increases your damage when used. It and other Mercenary Tricks can be used regardless of whether you are carrying a melee or ranged weapon.

**Upgrade Tree**
Lightning

Lightning is an **Elemental** Spell that inflicts a large burst of spell damage on a single target. While simple and straightforward, it has no additional effects.

**Uses & Strategies**

Lightning is both powerful and easy to use, given its relatively short cooldown time coupled with the capacity to deal up to 12 damage per cast at the first level. If fortune favors you, you can instantly kill any tier 1 enemy in the Sunken Grotto.

However, Lightning's simplicity also proves to be its caveat. With no other benefits offered to the player and dealing only a modest level of damage compared to other single target spells, many veteran players ignore Lightning in favor of more potent, but more complex options.

For players just getting into the game, Lightning is easily one of the best spells you can take as it offers solid damage, more than enough to help you through most of the game with ease.

**Strengths**

* Lightning can kill any tier 1 monster in the game when rolling maximum damage.
* Lightning is incredibly beginner-friendly, offering very solid damage output for minimal cost to you.
* Lightning is able to exceed 30 damage at its highest level, making it a viable contender for late-game usage.
* Lightning has a shorter cooldown than heavier spells like Immolation, making it more effective for dealing damage against bosses.

**Weaknesses**

* Lightning can only target one enemy at a time, making this spell ineffective against larger groups.
* Lightning scales up its damage inconsistency with each level, causing the average damage gained per level to be lower than its competitors.
* Lightning is generally seen as inferior to Dark Pact, due to the latter spell dealing much higher damage with a downside that is easily recoverable.

**Upgrade Tree**

Trivia
* A similar single-target lightning spell exists in Grim Tides, known as Thunder Strike. Unlike Lightning, Thunder Strike has an additional chance to stun, similar to Glacial Spear.

Sage Commentary
Orc Outcast

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Orc Outcast** is a Tier 5 orc found in the Blasted Wastes. Once proud warriors fallen into the insanity brought by demonic forces, these foes represent the orcs' true prowess.

**Combat Proficiency**
Orc Outcasts prove that no matter what enemy you face, if it's from the Blasted Wastes you must take caution. With access to the **Demonic Rage** ability, they can undo most of your efforts with a heal and become even greater threats. Stun and prevent it from using its ability if you can. It is also worth it to take advantage of the resistance decrease upon using Demonic Rage and absorb more health using Soul Steal.

  **Damage:** 11-13
  **Critical:** 16%

**Ability**
Abyssal Gaze

Abyssal Gaze is a **Dark** Spell that reduces the armor and damage of a single target. Bosses and minibosses only receive half of the original effect.

**Uses & Strategies**

Abyssal Gaze is a highly versatile spell that benefits physical builds the most, but can serve any player effectively due to the damage reduction. Even at level 1, it reduces Armor and Damage by 3 points, up to a maximum of 6 for each at Level 7. This can severely cripple most enemies, greatly increasing your survivability. The reduced effect on bosses is a detriment, however, as cutting only three points of damage away still makes them hit like a truck. Eclipse Rite at maximum level will reduce the same amount of armor as Abyssal Gaze would on a boss, which may be preferable for melee users as they have access to Cleave. Gunslingers are best suited to this spell as the area of effect debuff is difficult to exploit given the absence of any area damage.

**Strengths**

* Critically reduces the armor and damage of the target.
* Comboes strongly with Eclipse Rite and Vortex to amplify both debuffs even further.

**Weaknesses**

* This spell is much weaker against **Bosses**.
* Unlike its AoE variants, Abyssal Gaze can only affect a single target.

**Upgrade Tree**
Metaphysics

Metaphysics is a skill from the **Academic Aptitudes** regime that grants a small chance to reduce a spell's cooldown by two turns when it is used.

**Uses and Strategy**
The chance to reduce a spell's cooldown allow you to continuously spam spells for an extended duration. The cooldown speedup only works for the spell cast on the turn, but combining this with the Bone Wand and the Spellweaver Spider allows for multiple uses of spells like Contagion and Lightning within a few turns. It is also important to note that Metaphysics also decreases the cooldown on healing and debuff spells such as ]Absorb Pain and Eclipse Rite respectively, which makes it one of the few academic aptitudes skills that benefit physical damage characters.

**Upgrade Tree**
Blasted Wastes

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Blasted Wastes is one of the eight dungeons that can be visited. Unlike the four main dungeons, the Blasted Wastes (along with the Burning Caldera and Imperial Mausoleum) is not accessible until the Ego Manifestation is defeated.

Although the three dungeons can be accessed in any order after being unlocked, the Blasted Wastes is intended to be completed last. It is where the epic quest **Forbidden Rites** takes place, and completing it along with all other epic quests (except **Echoes of the Past**) is required to unlock the Haunted Quarry.

The penultimate dungeon hosts some of the most threatening monsters outside of the quarry, carrying extremely dangerous abilities and spectacular base stats to complement the harsh environment.

## Native Monsters

The Orcs make a grandiose return in the Blasted Wastes, coming at you with outcasts and conjurers swayed by the Vrothu-Mol - demons who have been called in to face the dark, but at a terrifying cost.

Corrupted by The Dark, these demons have instead manifested as horrific accumulations of misshapen and volatile flesh, ready to ravage all signs of life around them.

A variety of Beasts also inhabit the wastes, particularly the **Lizardmen**, whose members will stop at nothing to defend their territories. Less intelligent are the Cyclopes, one-eyed beasts that will viciously protect their heavily-armored, unhatched young. The most dangerous beast, however, is the Sand Viper, with one of the most powerful debuffs in the entire game...

**A primeval evil, the Demon Lord awaits you on Floor 24!**

Enemies

## Minibosses

The Blasted Wastes are home to two gigantic horrors of nature's twisted design, whose strength in combat give them a fearsome notoriety. Tread with caution should you encounter them.

**The Old Leech**
**Sand Emperor**
Flintlock Pistol

The **Flintlock Pistol** is a ranged weapon that gives the user 1 point of damage and 1 point of armor piercing.

The Hand-Crafted Flintlock is an enhanced version of this weapon, providing more damage and pierce.

**Stats**

  Base Cost
 25

**Acquisition**
It can be bought in Various Assortments, the **Merchant Caravan** and **Weaponsmith's Arsenal** dungeon shops, dropped as loot from enemies, or as a random dungeon event reward.
Marigold

The Marigold is a healing item that heals 25 HP to the player when used. It is primarily used for crafting stronger healing items, such as the Healing Potion and Jar of Honey.

As with all healing consumables, the Marigold receives bonuses from the Physician Background and the Enchanted Frog.

**Stats**

  w/Physician
 5

**Acquisition**

The Marigold can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

**Tip**
Marigolds are incredibly cheap and very effective for healing at the early game, making them extremely popular on higher difficulties and especially challenge runs. Carrying these healing items can be integral to staying alive, without breaking your bank.
**Crafting**
Amethyst Golem

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Amethyst Golem** is a Tier 5 Dark Spawn that can be encountered in the Haunted Quarry. It is the animated form of the Amethyst brought to life by the malice around the quarry, and one of five gem golems.

Although it is significantly weaker than its more plentiful fellow gem golems, it is still dangerous as it can quickly sap away at your Sanity.

**Combat Proficiency**

Although rarer and more fragile compared to the other golems, Amethyst has the potential to drain a large amount of your sanity with **Mental Rift**. Destroying them as soon as possible is highly recommended to avoid losing large amounts of your own mental equilibrium. Additionally, it is vital that you have Meditation or Drifter, preferably alongside Nature's Embrace to circumvent the sanity drain.

  **Damage:** 14-16
  **Critical:** 20%

**Ability**
Invisibility Potion

The Invisiblity Potion is a consumable that increases your evasion chance by 10%, and is the processed form of the Bohemica.

When consumed outside of battle, the Invisibility Potion's effects persist for the entire dungeon run. The potion cannot be used while under its effect, but raw Bohemicas can be consumed to increase your evasion further for a combined 15%.

**Stats**

 15

**Acquitition**
The Invisibility Potion can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

It is also craftable in the Boiling Cauldron from a Bohemica and Catalyst.

**Crafting Recipe**
Flurry

Flurry is a skill from the **Combat Techniques** regime that makes the player attack a target twice with an altered critical chance, depending on the level of the skill.

Uses and Strategy
Flurry is overwhelmingly powerful, and for good reason; by hitting the enemy twice, you not only double the chance of landing a critical hit, but also double the chance to trigger on-hit effects from Venomous Strike and Stunning Blow. This also works well with anti-armor spells like Abyssal Gaze, as opposed to Pierce Armor which receives minimal benefit.

Initially, Flurry reduces your critical chance for both strikes. After Level 4, it will begin to increase your critical hit chance and enhance the likelihood of you obliterating the target with double crits.

Upgrade Tree

Sage Commentary
Mua-Ta Priestess

The Mua-Ta Priestess is a **Tier 3** Mua-Ta enemy that can be encountered in the Withering Woods. They spawn alongside formations of Mua-Ta Hunters and Mua-Ta Matriarchs, and are no longer encountered after **Dungeon Level 33**.

**Combat Proficiency**

Much like the Mua-Ta Shaman before it, the Mua-Ta Priestess is one of the most annoying enemies due to its extremely powerful **Vitality** ability, which will heal over twice the health of its Mua-Ta brethren. Because of this, Priestesses should be your priority targets, even more than the matriarchs if they are present.

Stunning the Priestess is an excellent way to deny her healing ability, while damage per turn from poison spells like Contagion can cancel out some received healing.

  **Damage:** 7-8
  **Critical:** 15%

**Ability**
Intense Casting

Intense Casting is a skill from the **Academic Aptitudes** regime. It adds a chance to debuff and reduce an enemy's armor and spell resistance by 2 points whenever it is hit by a spell.

**Uses and Strategy**
Intense Casting's actual armor and resistance reduction stays at two points throughout its entire upgrade tree, meaning that it is best learned early on and then forgotten after. Intense Casting has numerous qualities, such as adding a debuff for Immolation and applying to any damaging spell, including the physically-aligned Eclipse Rite. This makes the skill suitable for both physical and magic builds alike in the early to mid-game, since physical armor is also reduced.

**Upgrade Tree**
Bohemica

The Bohemica is a consumable that increases tbe player's evasion by 5% when consumed, lasting for the entire duration of a dungeon floor when consumed outside of combat. It is also an ingredient for other items, such as the stronger Invisibility Potion and the all-important Soma.

**Stats**

 7

**Acquisition**
The Bohemica can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

**Tip**
Evasion is rather weak early on, when your stat is very low. Although utilizing Bohemica and Invisibility Potions can buff it to a reasonable level, its effects are much more prominent while around the 50% point, which will raise it to 65% - that is one in every three hits that actually deal damage to you. This is way stronger than the effects of the Oaken Tea and Oaken Salve.

**Crafting**
Ghastly Troupe

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Ghastly Troupe** is a Tier 5 Undead enemy that can be encountered in the Haunted Quarry once the player reaches **Dungeon Level 16**. With the fury of thousands of spirits ready to explode at any moment, it awaits the perfect opportunity to break free and exact revenge...

**Combat Proficiency**
Ghastly Troupes are extremely dangerous. Not only do they have immense defensive stats, but have a COLLOSSAL health pool - more than the full health of a Stone Heart Golem. Worse yet, their **Lamentation** ability allows them to enhance their attack and defense even higher, although at the cost of critical chance. Everything about this enemy is designed to make you feel pain, and you best be ready to return it.

Two Ghastly Troupes accompany the Death Knight, and its fight is the only way to encounter Ghastly Troupes before dungeon level 16.

  **Damage:** 16-19
  **Critical:** 20%

**Ability**

**Trivia**
* The Ghastly Troupe is one of three undead resembling spirits, the others being the Visage and Spectre.
Battle Axe

The **Battle Axe** is a melee Weapon that can be obtained at any point in the game. It increases the player's damage by 1 and inflicts an additional 1 point of damage when attacking Orcs.

The Berserker's Axe is an enhanced version of this weapon, providing more overall damage and greater effectiveness against orcs.

**Stats**

  Base Cost
 25

**Acquisition**
The Battle Axe can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.

**Tips**
While Battle Axes can be found as early as the start of the game, the Sunken Grotto has no orcs to capitalise its bonus damage on. As a result, the Spiked Club or Executioner's Axe are generally superior due to Humans having a greater influence in the early-game.
Apex Floater

The Apex Floater is a **Tier 4** Dark Spawn Miniboss that can be encountered in The Tear.

The vile, ceaseless gaze of the Apex Floater channels fear and despair, which can render you helpless and weak - take particular care as you slit it open.

**Combat Proficiency**
The Apex Floater, although less threatening than the other two Tear minibosses, is nonetheless imposing and not to be idly disregarded. With its special ability, **Evil Eye**, it can deal significant magic damage on top of debuffing evasion AND critical with each cast. Because of this, you would be best served preventing it from using this ability too much.

Seed of Oblivion will, of course, make it less likely that **Evil Eye** will be used. Arcane Binding and Slow Time can also create a buffer to make you endure several of these attacks while retaining your stats.

  **Damage:** 13-15
  **Critical:** 17%

**Ability**

**Tips**
* The Dark Savant will be extremely dangerous if allowed to activate **Dark Blessing**. If you have Seed of Oblivion, you might want to use it on the first turn against it, even if it means you end up taking a **Mind Assault** from the Arcane Doom.

* The Apex Floater is not that dangerous to your stats initially, but every turn that goes by opens up more opportunities for your stats to be lowered. Stunning it with Confusion or Crippling Volley can buy you some time.
Dark Essence

Dark Essence is a raw material that is used in the Blacksmith to increase the level of the player's stats by 1 and grant the bonus from Omnium Crystal, as well as being a possible bounty request. However, upgrading with Dark Essence costs no gold.

**Stats**

 125

**Acquitsition**
Dark Essence can dropped by Enemies and be given as a reward from other dungeon events. It is also craftable in the Boiling Cauldron using two Dark Fragments.

**Crafting**

**Trivia**
* The Darkmail description states that it is made out of darkened steel. Despite this, it cannot be crafted, especially not with Dark Essence nor Steel Ingots.
Healing Potion

The Healing Potion is a healing consumable that restores 60 HP when consumed. It is one of the most effective healing items, especially in the early stages of a playthrough, being easy to craft or obtain. As with all healing consumables, the Healing Potion receives bonuses from the Physician Background and the Enchanted Frog.

**Stats**

  w/Physician
 15

**Acquisition**

The Healing Potion can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

In particular, the Retired Djinn dungeon event can give the player a Healing Potion if they choose to wish for health.

It is also craftable in the Boiling Cauldron with a Marigold and Gyngko Leaves.

**Tip**
Healing Potions are easily one of the best health restoration items available, as they are not only pretty easy to come by, but also relatively cheap for just how much health they restore. While the Elixir of Life is capable of restoring more health, the Healing Potion is much more readily attainable. You should always have at least one of these in your inventory whenever you go into a dungeon, if you are able to get one.
**Crafting**
Meditation

Meditation is a skill from the **Academic Aptitudes** regime. It is a passive skill that grants the chance of a 5% health restoration and 1 point of sanity whenever a spell is cast on yourself.

**Uses and Strategy**
Meditation has a relatively low chance of activating compared to other arcane skills such as Theurgy and may not appear desirable. That being said, its effectiveness in the mid-game and onwards cannot be understated, as this skill is one of the few ways you can restore sanity without resorting to items. This skill is also a must-have when using Aspect of the Beast alongside other self-cast spells, since the potentially devastating sanity cost must be recovered by any means possible.

**Upgrade Tree**
Guardian Construct

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Guardian Construct is a **Tier 5** dark enemy that can be encountered in the Withering Woods once the player reaches **Dungeon Level 33**.

A Guardian Construct accompanies Construct Prime during its boss fight.

**Combat Proficiency**

Guardian Constructs are one of the new enemies that the Withering Woods has to offer. Characterized by having 8 points of spell resistance, in addition to a large pool of health, the Constructs are incredibly difficult to kill with magic. Because of its high spell resistance, you should definitely be investing into Soul Rend or Sunburst to reduce it.

The Guardian Construct doubles its armor when it uses **Defend**, giving it a perfectly equal level of defense to both types of damage. As such, engaging it with even physical damage will require some debuffs to circumvent its armor.

  **Damage:** 9-13
  **Critical:** 14%

**Ability**
Sage Mechanus

**Major Spoiler**
This page contains spoilers for imporant parts of the main story or the lore of Grim Quest. Read at your own risk.

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

Sage Mechanus is a **Great Sage**, and one of the **Optional Bosses** of The Tear. He may be found and fought at **Dungeon Level 70** regardless of player level.

One of the brightest minds of the former Sun Court, the now part-machine Mechanus is the one behind the construct menace in the Withering Woods, and is the last remnant of this corrupted army. With strong stats and an obscenely powerful healing ability, it is one of the greatest tests of Grim Quest to seperate the worthy from the weak. Defeating him finally completes the quest **Echoes of the Past**.

**Combat Proficiency**
Whereas Sage Angelus and Sage Amarok focus on defense and offense, Mechanus focuses on a battle of attrition, using his **Reconstruct** ability to out-heal the damage you deal. As most damage comes in bursts from hard-hitting spells and skills like Dark Pact, Flurry and Aimed Shot, it is very easy for all of your progress to be completely erased when your abilities are on cooldown. When not reconstructing, Mechanus' attacks hit very hard but can be reduced, especially since no enemies in the fight can reduce the player's evasion.

His construct company, although significantly easier to deal with, can still cause issues. Unlike Construct Prime, **Reconstruct** is not cast on either minion, which means that area damage from abilities such as Fireball can take them out once their spell resistance is chipped away.

Stuns and the Seed of Oblivion are mandatory in this fight to stop Mechanus from healing. Crippling Volley is the most effective stunning ability, and should be carried with Roland's Revolver even on mage characters for the free turns.

Finally, Slow Time and Mobility grants you very high evasion, especially with repeated Omnium Crystal armor upgrades and other evasion-increasing equipment. As there are no methods of evasion reduction, you will receive little damage once the Slow Time buff is applied.

  **Damage:** 32-36
  **Critical:** 19%

**Ability**

**Special loot**

The **Arcane Plate** is the best armor for a tanky build, providing large increases in armor and health. Like with the Winged Scepter and Claws of Amarok, the Arcane Plate can only be obtained once as Mechanus cannot respawn after death on floor 70.

**Trivia**
* Sage Mechanus is based on Ryv, a prominent editor of the Grim Quest wiki and the sprite artist behind most enemies in the Haunted Quarry.
* Sage Mechanus is mentioned in the journal for one of the epic quests in Grim Quest's prequel, Grim Tides. There, he wishes to acquire an "artificial mind" from the Sunken Ruins of the Southern Isles, the setting of Grim Tides, with the player character (whose default name is the Unnamed Prisoner) in that game defeating a construct boss to obtain it.

**Sage Commentary**
Rotting Foreman

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Rotting Foreman** is a Tier 5 Undead enemy that can be encountered in the Haunted Quarry once the player reaches **Floor 16**.

Carrying the sins of the Old Empire, it is the second enemy in the dungeon with access to a spell and skill-disabling ability, after the Vile Highwayman.

**Combat Proficiency**

Rotting Foremen are almost identical to the Lamia, but with far greater stats instead of vampiric life stealing. Because of this, the danger the Rotting Foreman poses is much greater, as it will take significantly more effort to destroy it. That beig said, the strategy of defeating this enemy will be virtually identical to how you'd approach a Lamia or any other stunning enemy: utilizing Stuns and Seed of Oblivion to disable it before it disables you.

  **Damage:** 17-20
  **Critical:** 23%

**Ability**
Orc Apostate

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Orc Apostate** is a Tier 5 Orc located in the Blasted Wastes. Once respected warriors now succumbed to the demons of the wastes, these foes can take a clobbering and return it at double the force.

**Combat Proficiency**
Orc Apostates are bulkier and stronger Orc Outcasts, with the same deadly **Demonic Rage**. It is advised to contain them down to manageable levels using Seed of Oblivion and as many stuns as possible.

  **Damage:** 13-14
  **Critical:** 16%

**Ability**
Spider Queen

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Spider Queen** is a **Tier 5** Beast **Miniboss** that can be encountered in the Burning Caldera. This massive arachnid comes equipped with a lethal dose of toxin, capable of rendering even the most agile of characters unable to move.

**Combat Proficiency**

For the epic content in the main dungeons, one relief is that minibosses do not carry epic enemies with them, effectively becoming free kills. Now that you are in an epic dungeon, this is no longer the case; the Spider Queen is far stronger than the enemies around her. With health much like Darkness Incarnate, yet packing damage output similar to The All-Seeing this Mini-boss is well equipped to take you on.

Its ability is what gives it a fearsome reputation. **Paralytic Poison** is a DEADLY ability that **sets your evasion to zero** when it is used, in addition to stripping away armor and instantly dropping 2 Sanity. This will make you extremely vulnerable once you are affected, so make sure to destroy both of her minions quickly.

Thankfully, paralytic poison is only castable once, meaning that you can get some evasion back with Slow Time as long as it is used after the ability. A stun chain with Glacial Spear, Twisting Vines, Confusion and Crippling Volley should prevent the ability from ever being used, especially when under the effects of Seed of Oblivion.

  **Damage:** 15-22
  **Critical:** 20%

**Ability**
Head Golem

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Head Golem** is a **Tier 5** dark **Miniboss** that can be encountered in the Burning Caldera. A monstrosity that commands all the lesser Golems in the caldera, this miniboss is a massive step up from those in the previous dungeons.

**Combat Proficiency**
 The Head Golem is a powerful miniboss, packing the same health, damage and average resistances as The All-Seeing. Its **Telekinesis** ability allows it to not only drain your sanity consistently, but also increases both defensive stats of the Head Golem. This can be quite troublesome, but the armor growth can be slowed by Seed of Oblivion. Resistance-dropping spells such as Abyssal Gaze and Soul Rend are also necessary to keep your damage high. Thankfully, both it and its lesser golems are weak to spell resistance, which makes area damage spells like Fireball and Sunburst able to quickly single out the Head Golem.

Repeated casts of **Telekinesis** will place a heavy tax on sanity and quickly hemorrage your damage output, especially for physical weapons. Sanity restoration methods such as Meditation, Nature's Embrace and items are highly recommended before entering any miniboss in the dungeon.

  **Damage:** 16-20
  **Critical:** 18%

**Ability**
Innate Resistance

Innate Resistance is a skill from the **Physical Traits** regime that increases the spell resistance of the player.

**Uses and Strategy**
Innate Resistance universally benefits any character, especially since enemies such as Soul Devourers with very powerful abilities make up most damage loss later on. Combining this with spells like Aspect of the Beast and spell resistance items will make you virtually immune to most enemy abilities, especially when facing bosses and psyche manifestations.

Its effects are the most prominent in the late game where the skill's level is at its highest, so it may be better to hold off the purchase for something more essential such as Cleave.

**Upgrade Tree**
Orc Veteran

The Orc Veteran is a **Tier 3** Orc enemy that can be encountered in the Glacial Pass once the player reaches **Character Level 11**, as well as in the Withering Woods.

Orc Veterans are no longer encountered after **Dungeon Level 33** in a dungeon, although they can still appear in the other dungeon if the dungeon level there is not high enough.

**Combat Proficiency**

The Orc Veteran is remarkably similar to the Void Beast, with a similar set of stats and even has **Pulverize**. But while Void Beasts only had the Shambler for company, the Orc Veteran can be paired with more dangerous allies - especially the Orc Berserker, which will deal incredible damage once it uses **Battle Frenzy** while your armor is down. Vortex and Abyssal Gaze can keep the incoming damage in check, with the latter having an added bonus of increasing your damage by reducing the enemies' armor.

  **Damage:** 7-8
  **Critical:** 14%

**Ability**
Soul Stone

The Soul Stone is a unique consumable that removes all status effects, both positive and negative, when used in combat. Consuming it outside of battle removes the item and gives no effect. It is also an ingredient in a number of crafting recipes, including the Staff of Teleportation.

**Stats**

 25

**Acquitsition**
Soul Stones can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

**Crafting**
Orc Conjurer

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

**Orc Conjurers** are corrupted Tier 5 orcs found in the Blasted Wastes. Swayed by the call of the demonic Vrothu-Mol, they are the strongest orc casters out there, dedicated to using their special ability against you.

**Combat Proficiency**
Orc Conjurers are extremely deadly thanks to their powerful **Demonic Rift** ability, able to summon Unstable Flesh in the place of recently defeated foes. Not only can they inflict massive damage when they explode, but they will also always be spawned to the right of the conjurer so that it can explode on the same turn as **Demonic Rift**. It also makes Corpse Explosion ineffective as corpse spots will often be occupied by the spawns, prolonging the battle even after the orc fighters are long gone. Stun Conjurers or use Seed of Oblivion so that you do not get overwhelmed by the rift's spawns. If you have high spell resistance, such as from the Crown of Emperors and Innate Resistance, you can tank the unstable flesh explosions and focus more on killing off the conjurer.

  **Damage:** 11-14
  **Critical:** 15%

**Ability**
Reaper's Scythe

Reaper's Scythe is an **Arcane** spell that allows the player to gain health and armor when killing enemies using physical attacks.

**Uses & Strategies**

Reaper's Scythe is an unusual spell due to the fact it requires the player to kill enemies with a physical attack in order to *reap* the benefits. Although doing this is not difficult, the spell does not provide very much healing at the initial levels, rarely resulting in a health profit after a battle even in conjunction with other healing spells. Even later on, its level 7 healing is only equal to using Regrowth, which hardly negates damage as effectively as Absorb Pain.

Its more prized trait is the ability to increase your armor by one point, essentially giving you the damage reduction of Vortex. Combining this with Aspect of the Beast can make you virtually invincible. The best use of Reaper's Scythe is against enemies that summon minions or resurrect allies, as they provide fresh targets for the armor bonus. Resurrection enemies in particular can only revive allies with partial health, making healing easy as they are likely to die from an attack the turn after.

Like Arcane Binding, Reaper's Scythe is self-cast and requires you to spend a turn doing nothing, taking full damage from enemies. This, however, does carry the benefit of activating Meditation.

**Strengths**

* Reaper's Scythe is the only spell in the game that can increase your **Armor** value.
* Its unique method of restoring health means that you can leave a battle with a little more health than you would have otherwise.
* This spell can be abused against resurrecting monsters like the Skeleton Priest or Necromancer for extremely high armor grain.

**Weaknesses**

* Reaper's Scythe offers very low amounts of healing, even at Level 6 and Level 7.
* The spell has no benefit until you actually kill an enemy via a physical attack.
* The armor boost given by this spell scales poorly as you progress into epic content.

**Upgrade Tree**

**Trivia**
* Reaper's Scythe levels 6 and 7 previously healed 23 and 47 health respectively before the Haunted Quarry update.
* The effects of Reaper's Scythe can be partially seen in the **Arcane Binding** spell in Grim Tides. Unlike the Arcane Binding in Grim Quest, however, the Arcane Binding in Grim Tides is a targeted spell whose damage is based on physical attack and only heals when killing on the turn it is cast.
Orc Champion

The Orc Champion is a **Tier 4** Orc enemy that can be encountered in the Glacial Pass and Withering Woods once the player reaches **Character Level 17**.

Orc Warlocks are no longer encountered after **Dungeon Level 33** in a dungeon, although they can still appear in the other dungeon if the level there is not high enough.

**Combat Proficiency**

Orc Champions are some of the best that the horde has to offer, combining every attribute that makes their race great into a single enemy. Essentially, they are discount Orc Chieftains, but with the **Defend** ability that raises their armor to a staggering **seven points**. Needless to say, engaging them with physical attacks is ill-advised unless you can bypass their defense.

  **Damage:** 8-10
  **Critical:** 15%

**Ability**
Bosses

**Bosses** are special enemies that are encountered at periodic level intervals in dungeons, where a player with a high enough level must challenge and defeat them to exit normally. These bosses are important to the lore and can be the gate to new areas, features and upgrades.
True to their name, these bosses are far stronger and bulkier than the common enemy of their dungeon, often possessing unique abilities that can devastate the unprepared. To prevent unintentional strategies that minimize the difficulty of the boss, they experience reduced effects from certain spells such as the Seed of Oblivion.

## Main Quest Bosses

Tear
 Bosses (Spoiler)
 **Í̸̦ẗ̸͔̠́̉͂͋'̸̰̉̔͠s̴͉̯̿͒̐͝͝ ̷̗͎̭̄a̷̺̭̠͚͎͛l̸͈̬͖͗̈́̐͘͠w̶̛͎̺̺̏ą̷̘̈́̏͋y̶̡̮͚͉̟͐͠s̶̤̋͌͌̚ ̶̧̰̖̲̭̾ḇ̸̽̉è̵͈͍e̷͉̠̻̋̆͘͠ņ̵͖͇̒͊̄̐̏ ̵̳͇̝̄ỳ̶̬̓̃ǒ̴͉̮u̸̫͓͈̲̟̽̍͛͘͝...** | Psyche Manifestation | 30

## Epic Bosses

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

Epic bosses are bosses that are intended to be fought after defeating the second boss of The Tear, although they can be encountered beforehand in the first three dungeons where they are located on dungeon level 45 or higher. The end-game dungeons Burning Caldera, Imperial Mausoleum and Blasted Wastes also open up, although these are intended to be faced after the first three epic bosses are cleared. Lastly, the Haunted Quarry will be accessible once all epic quests except for **Echoes of the Past** are complete.

The bosses of the three pre-Quarry epic dungeons all have special drops and exiting the dungeon by methods other than the designated exit after killing the boss can let players farm items for gold.

## Minibosses

Minibosses are enemies that sit between regular monsters and bosses in strength and can only be encountered in the **A Trial of Combat** event if you choose to fight. Unlike with regular bosses and enemies, retreating from the encounter does not allow you to re-enter the battle as the encounter tile does not appear again. All main quest dungeons and the Haunted Quarry have three minibosses, while the pre-Quarry epic dungeons only have two.

Like bosses, minibosses experience reduced effects from certain spells.

## Optional Bosses

**Major Spoiler**
This page contains spoilers for imporant parts of the main story or the lore of Grim Quest. Read at your own risk.

In The Tear, there are three bosses that are only recommended to be fought after all epic bosses before the Haunted Quarry are defeated, although they do not have any character level requirement. Unlike with epic bosses, they cannot be farmed for drops and gold. These are some of the most powerful enemies currently available in Grim Quest.
Shredder Bomb

The Shredder Bomb is a bomb that reduces the armor of all enemies by 3 points. It is the physical counterpart to the Aether Bomb and stacks its effects with itself.

**Stats**

 25

**Acquisition**
Shredder Bombs can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

It is also craftable in the Boiling Cauldron with Liquid Fire and Gunpowder.

**Tip**

Shredder Bombs are marginally useful, as they provide a significant reduction to enemy armor equivalent to level six Eclipse Rite, but carry no damage in and of itself. The armor reduction can be helpful in a boss fight, but you sacrifice a turn and a cooldown on your items to do so. A risky play, but it could pay out well for you.

With Advanced Combat enabled and the Alchemist Background, Shredder Bombs become far more powerful, as you not only have the turns to unleash them without being forced to endure incoming damage, but can also avoid cooldowns on your items entirely enabling you to stack two of these bombs for double the effect. This, paired with strong skills like Flurry, Death Mark, and Knockout Punch can be a very strong asset in your kit and make the explosive worth carrying around.

**Crafting**

**Trivia**
* Shredder Bombs previously reduced armor by two points instead of three.
Oaken Salve

The Oaken Salve is a consumable item that grants the player one point of armor and a small amount of additional maximum health. It is an enhanced version of the Oaken Tea and can be crafted from it.

When consumed outside of battle, its effect lasts for the entire dungeon run. While its effects do not stack with itself, it does stack once with raw Oaken Tea for an additional point of armor.

**Stats**

 15

**Acquisition**
Oaken Salves can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

Oaken Salves can also be made in the Boiling Cauldron using Oaken Tea and a Catalyst.

**Tips**
In the early game, having even one point of armor can reduce damage by over 50%, greatly improving your survivability against common enemies and bosses alike. With two points using both the tea and salve, you can comfortably get past the first bosses of both the Sunken Grotto and Glacial Pass, even without the extra health. While having additional armor is useful later on, evasion generally reduces more damage once enemies begin dealing more than ten points.

**Crafting**
Emerald

The emerald is a valuable gemstone that can be sold, turned in for bounties or used as an ingredient for making Rubies.

**Stats**

  Buy-Back

**Acquisition**
The Emerald can be dropped by Enemies or be given as a random reward from dungeon events. In particular, it is one of the items you can obtain when you choose to salvage in the **Traveler from Afar** event.

**Crafting Recipes**

**Trivia**
* The Emerald Golem is based off this enemy. Corresponding to Emerald's description of fortelling the future, the golem's ability description states that it sparks insanity by revealing future sins.
* Emeralds are also found in Grim Tides, where they can enchant equipment to grant a chance for poison damage or poison resistance, depending on whether a weapon or chestplate is used.
Pride Manifestation

The **Pride Manifestation** is a **Tier 4** Psyche Manifestation that can appear once the player reaches **Character Level 18**.

**Combat Proficiency**

Pride is the tier 4 version of Doubt, and like prior iterations, it is a healer. So, deal with it at high priority.

  **Damage:** 5-8
  **Critical:** 14%

**Ability**
Rawhead

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Rawhead** is a Tier 5 beast Miniboss that can be encountered in the Haunted Quarry.

**Combat Proficiency**

Rawhead is the only duo miniboss, but two is greater than one. You thought the Deathcap was bad? The two rawheads have a combined 450 health without scaling, in addition to carrying their signature ability, **Devour**, which steals life and sanity alike. You will either have all the life sucked out of you or flee in discrace due to sanity loss.

Luckily, only one Rawhead receives benefits from stat scaling, and said weaker Rawhead should be the one to eliminate first.

  **Damage:** 23-26
  **Critical:** 18%

**Ability**
The Old Leech

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Old Leech is a **Tier 5** Dark **Miniboss** that can be encountered in the Blasted Wastes. A gargantuan being intent on draining your lifeforce, this worm is a force to be reckoned with.

**Combat Proficiency**

The Old Leech can be very easily characterized as the Boss version of a Soul Steal monster. Its signature ability **Devour Essence** works exactly like **Soul Steal**, but deals far greater damage and includes a stacking spell resistance debuff on top of it. This means each and every time the ability is used, it will deal more damage to you and heal more health to the miniboss. This constant sucking can be tempered with Seed of Oblivion and stuns, as well as Innate Resistance to reduce how much healing the leech gets. The Crown of Emperors is an extremely useful accessory in this fight as combined with Innate Resistance, it can reduce up to a third of the damage that **Devour Essence** would normally do.

Sadly, the Old Leech is not alone. Accompanied by a pair of Cyclopes, you will need to deal with them as well as the Leech itself. This can be quite difficult, as their high HP pools will absorb quite alot of punishment, giving the Leech time to use its ability with impunity.

  **Damage:** 20-24
  **Critical:** 13%

**Ability**

**Trivia**
* Previously, a bug misclassed The Old Leech and Sage Asmodius as regular enemies instead of bosses or minibosses, meaning that they received the full effects of Seed of Oblivion among other things. This also included being instantly killed by the Holy Hand Grenade. As of 18/10/21's update, this has been fixed.
Undead Knight

The Undead Knight is a **Tier 4** Undead enemy that can be encountered in The Tear.

**Combat Proficiency**

Undead Knights are incredibly durable opponents, possessing armor equivalent to a Troll Brood and having the ability to buff their armor to **seven** with **Defend**. Because of this, you should either engage them with magic, or debuff their armor with Abyssal Gaze.

  **Damage:** 7-10
  **Critical:** 15%

**Ability**
Sunstone

The Sunstone is a special consumable that is used while in the dungeon. It reduces the player's manifestation encounter chance by 2%.

**Stats**

 25

**Acquisition**
Sunstones can be dropped by Enemies or be given as a random reward from dungeon events. In addition, it is craftable in the Boiling Cauldron with Aether Dust and a Soul Stone.

**Crafting Recipes**
Troll Blood

Troll Blood is a consumable item that regerates a small amount of health per turn, like the continuous healing of Nature's Embrace. It is also an ingredient for the Troll Blood Serum, which can then be crafted into the Mutagen Potion.

If Troll Blood or its serum is consumed outside of battle, its effects will only activate upon entering the next enemy encounter and does not function when exploring tiles. Like other healing items, both it and its serum form receive bonuses to their healing per turn from the Physician Background and the Enchanted Frog.

**Stats**

  w/Physician
 10

**Acquisition**

Troll Blood can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

**Tip**
Troll blood is rather weak as a healing item, as it only has half of the net restoration you could get from a Healing Potion. The fact that it takes 5 turns to receive all the healing further relegates it to a crafting item for the more powerful but still weak serum version.
**Crafting Recipe**