Wonder

Wonders are a type of Building that originally was called a Unique Building. As that name implies there can only be one copy of each wonder in the game. Furthermore, Wonders give much larger bonuses than normal buildings do.

## Building Wonders

Wonders can be created in several different ways. Some may be built anywhere by using Labor, others will have to be excavated and are thus linked to a certain location. Presumably there will also be wonders that are created by Rituals or direct usage of Old One abilities.

## List of Wonders

### The Cinder Forge

Cost: 200 Labor, 2 Ancient Power, 35 Threat, 0 Gold, 30 Ore, 0 Wood. Requires the Metalworks Specialist trait. It can only be restored from its ancient ruins.

The Cinder Forge is a Wonder from the Lost Ages. It has a unique Brimming Flame ability and it gives +25 (%?) ore production and recruitment speed to the nation it is in.

### The Hidden Fortress

**The Hidden Fortress is Concealed until Discovered. All Infiltration and Terrorize challenges within one move gain a +5 Wonder bonus.**

Cost: 94 Labor, 0 Ancient Power, 0 Threat, 10 Gold, 2 Ore, 10 Wood. Requires the Tracker trait.

The Hidden Fortress is a wonder from the Modern Age. It is one of the two easiest Wonders to complete, but is still incredibly useful. It allows the player to recruit and train an army inside a POI without anyone finding out. Recruiting units will generate Threat leading to heroes taking a look eventually. It costs a significant amount of labor to create.

### The Lycaeum

**Acts as a research facility with a +5 Wonder bonus. Agents may store Minions at The Lycaeum. Any ritual or research done at the Lycaeum benefits from the Traits and Abilities of all Minions present.**

Cost: 150 Labor, 1 Ancient Power, 20 Threat, 10 Gold, 10 Ore, 10 Wood. Requires the Brilliant Trait.

The Lycaeum is a wonder from the Age of Legends, it has to be discovered, excavated, and restored. However it offers an incredible bonus if it is brought back into usage. Outside of the flat research bonus, which can be critically important, it allows the player to "collect" minions here and use all of their abilities in spell-casting. Some of the Leywalker or Farcasting traits combined with some static boosting traits will create a remote wizard tower for manipulating the world, though it's best to make sure the Lycaeum is either defended or remote enough to discourage visitors considering the threat it is likely to accrue.

### Selduin's Gorge

Cost: 120 Labor, 0 Ancient Power, 10 Threat, 0 Gold, 10 Ore, 15 Wood. It can only be restored at its original position. It is from the Lost Ages.

Restoring Selduin's Gorge makes it the Devil's Gorge (effect unknown) and makes the POI a Site of Power.

### The Shadow Council

Cost: 170 Labor, 3 Ancient Power, 30 Threat, 15 Gold, 10 Ore, 10 Wood. Only creatable by event. It is from the Age of Sorrows.

The Shadow Council is linked to something called Metatomb, it is unknown what this does.

### The Vyr Column

Cost: 130 Labor, 1 Ancient Power, 25 Threat, 0 Gold, 20 Ore, 0 Wood. It is from the Age of Horrors. It requires a creator with the "Callers of the Void" Trait.

Creating the Vyr Column allow the player to bind Vyr at its location (effect unknown) and raises the POI's Danger level by 4.

### The Zalerin Throne

Cost: 160 Labor, 3 Ancient Power, 35 Threat, 15 Gold, 30 Ore, 0 Wood. Requires a creator with the Necromancy Trait.

The Zalerin Throne gives the unique Shadowmount ability (effect unknown), gives a +5 bonus to necromantic rituals and raises the restless dead modifier at the POI by 5.