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Combat System

In Epic Manager build a wide array of parties by combining our different classes and multiclassing your adventurers. Then, prepare them for combat by equipping the proper Skills, Spells, equipments and items for what they are about to face! Execute your combat strategy by timing your abilities right and dealing with whatever you're facing has to throw at you!
Ranger

"The Rangers have a great knowledge of nature that makes them very effective at tracking enemies and slaying them from afar.
They also seem to obsess about guarding the North..."

* **Primary stat**: Agility
* **Secondary stat**: Combat

Related Prestige classes:

* **Sniper**
* **Diplomat**

## Active skills

### Exploit Weakness

**Description**: The ranger knows how to reveal enemy weaknesses, giving the opposing party a penalty to their physical resistance.

* **Type**: Curse
* **AP Cost**: 6
* **Target**: All Enemies
* **Duration**: 2 turns
* **Effect**: -25% Physical Resist

### Blind Fire

**Description**: The Ranger fires volley of arrow, attacking all enemies with a physical attack.

* **Type**: Damage
* **AP Cost**: 8
* **Target**: All Enemies
* **Element**: Physical

## Level up

**At level up, the Adventurer will gain these stats:**

* **75 Combat**
* **90 Agility**
* **50 Arcana**
* **50 Charisma**
* **110 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adventurer gains +5% bonus HP | Adventurer gains +5% bonus to Physical damage
Skills

Each class in Epic Manager has its own **Skill Tree** with multiple paths, allowing you to customize each adventurer to your liking! Some are active skills that can be used during an encounter, others are passive skills that either boost the active ones or influence the party in specific ways!

Elements
Legacy Knight

Prestige Class

Combination of Monk and Priest. The Legacy Knight class becomes available for an adventurer when both these classes have been learned (in any order).

"Many generations of knights have passed down their knowledge to create Legacy Knights! These adventurers call upon the strength of their ancestors to vanquish their enemies."

## Active skills

### Holy Legacy

**Description**: The Legacy Knight calls upon the strength of his ancestors to heal an ally.

* **Type**: Healing
* **AP Cost**: 6
* **Target**: Single Ally
* **Power**: 30% of caster's Arcana stat
* **Element**: Heal

### Divine Legacy

**Description**: The Legacy Knight channels generations of ancestral experience to focus his damage and resistance to physical attacks.

* **Type**: Buff
* **AP Cost**: 6
* **Target**: Self
* **Effect**: +45% Physical Damage, +45% Physical Resist
* **Duration**: 3 Turns

## Level up

**At level up, the Adventurer will gain these stats:**

* **90 Combat**
* **60 Agility**
* **90 Arcana**
* **60 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level).**

Level 1 & 3 passives will apply only to the class' specific skill, while level 2 & 4 will permanantly add the bonus to the adventurer.

 4 | Adventurer gains +5% bonus HP | Adventurer gains +5% bonus to Physical resist
Druid

"Guided by their woodland companions, Druids can sense disturbances in the natural areas of the Realm. They also spend a lot of time trying to convince people they're not hippies."

* **Primary stat**: Agility
* **Secondary stat**: Arcana

Related Prestige classes:

* **Stalker**
* **Diplomat**
* **Spirit Guide**

## Active skills

#### Nurture

* **Description**: The Druid calls upon his allies' natural spirits to regenerate HP for a time.
* **Type**: Buff
* **Effect**: HP Regen
* **AP Cost**: 8
* **Target**: All Allies
* **Duration**: 3 turns
* **Power**: 20% of the target's Max HP per turn (dont' forget that Wounds affect a character's Max HP!)

### Nature's Hand

**Description**: The Druid calls upon the powers of the wild to heal a single ally.

* **Type**: Healing
* **AP Cost**: 7
* **Target**: Single Ally
* **Power**: 30% of caster's Arcana stat
* **Element**: Heal

## Level up

**At level up, the Adventurer will gain these stats:**

* **50 Combat**
* **90 Agility**
* **75 Arcana**
* **50 Charisma**
* **90 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adventurer gains +5% bonus to healing output | Adventurer gains +5% bonus to Physical damage
Witchdoctor

"The Witchdoctors can channel spirits through their mortal bodies. Beware - Prolonged exposure to their night-time chanting may result in loss of sanity."

* **Primary stat**: Arcana
* **Secondary stat**: Agility

Related Prestige classes:

* **Shovel Knight**
* **Diplomat**
* **Spirit Guide**

## Active skills

### Doctor's Ritual

**Description**: The Witchdoctor channels the souls around him in order to heal himself and his friends.

* **Type**: Healing
* **AP Cost**: 7
* **Target**: All Allies
* **Power**: 15% of caster's Arcana stat
* **Element**: Heal

### Voodoo Curse

**Description**: The Witchdoctor channels the souls around him in order to weaken all of his enemies.

* **Type**: Curse (debuff)
* **Effect**: -25% All Damage types
* **AP Cost**: 6
* **Duration**: 2 turns
* **Target**: All Enemies

## Level up

**At level up, the Adventurer will gain these stats:**

* **50 Combat**
* **75 Agility**
* **90 Arcana**
* **50 Charisma**
* **90 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adventurer gains +5% bonus to healing output | Adventurer gains +5 bonus Initiative
Rogue

"Masters of stealth and agility, Rogues are the best for shady jobs that involve robbery or assassination without a hassle. Depending on the amount of gold promised, they may or may not stab you in the back..."

* **Primary stat**: Agility
* **Secondary stat**: Agility

Related Prestige classes:

* **Stalker**
* **Chroma Knight**
* **Ninja**

## Active skills

### Ice Dagger

**Description**: The Rogue swiftly throws Ice Daggers at a single foe.

* **Type**: Damage
* **AP Cost**: 6
* **Target**: Single Enemy
* **Element**: Ice

### Ice Caltrops

**Description**: The Rogue hurls Ice Caltrops at the entire enemy party.

* **Type**: Damage
* **AP Cost**: 7
* **Target**: All Enemies
* **Element**: Ice

## Level up

**At level up, the Adventurer will gain these stats:**

* **50 Combat**
* **115 Agility**
* **50 Arcana**
* **50 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level).**

Level 1 & 3 passives will apply only to the class' specific skill, while level 2 & 4 will permanantly add the bonus to the adventurer.
Locations

All-in-all, there's more than 100 unique **Locations** for you to explore in Epic Manager! In turn, these locations are organized into region types. Each location is unique and contains tons of random encounters, events and quests that will make your playthrough different than everyone else's! You create your own story by going where you want when you want! Knowing what to do with the information you gather and using your gold intelligently will undoubtedly help you on your way to becoming the Epic Manager!

## List of Locations

* Tavern: Visiting the tavern is always useful to get the latest information, hear rumors, find interesting folk to recruit or quests of a shadier kind...
* Town Center: Here you’ll find advertisements for services, *Wanted* posters, government mandated quests, tournaments or festivals and more.
* Merchant's Plaza: Here is where all the merchant caravans unite to sell their goods! Blacksmiths, leatherworkers, apothecaries, enchanters, etc.
* Magi Towers: The magis are a very secretive and... elitist... folk, but they still offer some of their services to the commoners in exchange for gold!
* Pillars of Faith: Priests are available to give advice to wayward souls and don't hesitate to talk to them to obtain divine blessings or healing.
* Training Grounds: The best way to better an adventurer without risking his life is to make him practice for long hours… at your expense, or course.
Warlock

"Those of the arcane who have made a pact with dwellers of the infernal realm are called Warlocks. This terrible sacrifice now grants them impressive and dangerous abilities."

* **Primary stat**: Arcana
* **Secondary stat**: Combat

Related Prestige classes:

* **Blood Mage**
* **Fevered Paladin**

## Active skills

### Blood Offering

**Description**: The Warlock offers his blood to the blood god in exchange for an AP Regeneration buff.

* **Type**: Buff (HP Sacrifice for AP Regen)
* **AP Cost**: 0
* **Duration**: 1 turn
* **Target**: Self

### Hellfire

**Description**: The Warlock offers his blood to the blood god to unleash a rain of fire upon his enemies.

* **Type**: Damage (HP Sacrifice for Fire Damage)
* **AP Cost**: 8
* **Target**: All Enemies
* **Element**: Fire

## Level up

**At level up, the Adventurer will gain these stats:**

* **75 Combat**
* **50 Agility**
* **90 Arcana**
* **50 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adventurer gains +5% bonus to Fire damage | Adventurer gains +5% bonus HP
Eighteen Shooter

The **Eighteen Shooter** is a weapon found in Hard West.

## Description

The Eighteen Shooter is a revolver with three barrels and eighteen rounds in its magazine, making it extremely overpowered for any gunslinger to use in a shootout. It is quite rare, however, and can be sold for high prices, when not employed as a reliable sidearm or even main weapon.

## In-game Description

*An outrageous contraption featuring an oversized magazine for extended firefights.*
Sniper

Prestige Class

Combination of Ranger and Smuggler.The Sniper class become available for an adventurer when both these classes have been learned.

"None can match the calm precision of a Sniper with a ranged weapon! These adventurers know how to win a fight without the enemy being close enough to hurt them"

## Active skills

### Shocking Arrows

**Description**: The Sniper delivers a rain of lightning-infused projectiles to his enemies

* **Type**: Damage
* **AP Cost**: 8
* **Target**: All Enemies
* **Element**: Electric

### Pressure Point

**Description**: The Sniper delivers a projectile directly into the enemy's weak spot, making him vulnarable to physical damage.

* **Type**: Curse
* **Effect**: -50% Physical Resistance
* **AP Cost**: 7
* **Duration**: 1 turn
* **Target**: Single Enemy

## Level up

**At level up, the Adventurer will gain these stats:**

* **100 Combat**
* **140 Agility**
* **30 Arcana**
* **30 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus to Critical Hit chance | Adventurer gains +5% bonus to Dodge chance
Supreme Coach

Prestige Class

Combination of Captain and Paladin.The Supreme Coach class becomes available for an adventurer when he has learn both these classes.

"With a long career in training losers to become champions, he is the one who will give you that extra push that makes all the difference"

## Active skills

### Tactical Advantage

**Description**: The Supreme Coach shares his tactical knowledge with the party, giving them a boost to all damage resistances.

* **Type**: Buff
* **Effect**: +30% All Resistances
* **AP Cost**: 5
* **Duration**: 2 turns
* **Target**: All Allies

### Inspiring Words

**Description**: The Supreme Coach delivers an inspiring speech to the party, giving them a boost to all damage types.

* **Type**: Buff
* **Effect**: +35% All Damage types
* **AP Cost**: 7
* **Duration**: 2 turns
* **Target**: All Allies

## Level up

**At level up, the Adventurer will gain these stats:**

* **100 Combat**
* **30 Agility**
* **30 Arcana**
* **140 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus to Physical Damage | Adventurer gains +5 Initiative
Spirit Guide

Prestige Class

Combination of Druid, Priest, Witchdoctor and Paladin.The Spirit Guide class becomes available for an adventurer when these four classes have been learned (in any order).

"When adventurers lose their health, both physical and mental, they go to the Spirit Guide to help them. At one with the world, the Spirit Guide can unlock an adventurer's inner healing powers!"

## Active skills

### Healing Spirit

**Description**: The Spirit Guide delves deep into an ally's soul to unlock its healing and regenerative powers.

* **Type**: Healing + Buff
* **Effect**: This skill will heal AND add the 'HP Regen' status effect to the targeted ally.
* **AP Cost**: 8
* **Duration**: 3 turn
* **Target**: Single ally
* **Power**: Healing: 20% of caster's Arcana stat / Buff regen: 20% of the target's Max HP per turn
* **Element**: Heal

### Healing Burst

**Description**: The Spirit Guide unlocks the healing powers within the soul of each party member

* **Type**: Healing
* **AP Cost**: 8
* **Target**: All Allies
* **Power**: 16% of caster's Arcana stat
* **Element**: Heal

## Level up

**At level up, the Adventurer will gain these stats:**

* **100 Combat**
* **100 Agility**
* **150 Arcana**
* **150 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus to Dodge chance | Adventurer gains +5% bonus HP
Accessories & Consumables

One of the great advantages of sending adventuring parties on quests is that they bring tons of awesome loot! When they come back alive of course... In Epic Manager, every adventurer has three equipment slots: Weapons, Armor and **Accessories & Consumables**.

There are 5 different rarity levels for Equipment in Epic Manager: Common, Uncommon, Rare, Epic and Legendary.

On top of being stylish, **Accessories & Consumables** may grant specific advantages for your adventurers that will be useful in certain situations! A talisman that prevents you from being stunned is always nice or a few vials of holy water to kill those who are already dead might be useful! On top of their obvious uses, certain items will give HUGE advantages when approaching a quest a certain way, so you will need to use your scouts, your knowledge, your monster Lore and your brains in order to best prepare your adventurers for each assignment!
Classes

## EPIC MANAGER's class system

Epic Manager features as many as 16 classes from which the players pick and choose while forming hunting parties.
Classes designation depends on the combination of a primary and a secondary attribute.

There are currently 4 distincts attributes. Combat, Agility, Arcana & Charisma

### **The 4 primarily Combat aligned classes**

The double Combat aligned class is the warrior, the master of the sword.

* Primary: Combat- Secondary: Combat

The primary Combat and secondary Agility based class is called the monk, the fearless martial artist.

* Primary: Combat - Secondary: Agility

Infused with Arcana, the Spellsword is the third combat aligned class.

* Primary: Combat - Secondary: Arcana

The charismatic Captain

* Primary: Combat - Secondary: Charisma

### The Agility aligned classes.

Ranger

* Primary: Agility - Secondary: Combat

Rogue

* Primary: Agility - Secondary: Agility

Druid

* Primary: Agility - Secondary: Arcana

Thief

* Primary: Agility - Secondary: Charisma

### The Arcana aligned classes.

warlock

* Primary: Arcana - Secondary: Combat

Witch Doctor

* Primary: Arcana - Secondary: Agility

Mage

* Primary: Arcana - Secondary: Arcana

Priest

* Primary: Arcana - Secondary: Charisma

### The primarily Charisma classes.

Paladin

* Primary: Charisma - Secondary: Combat

Smuggler

* Primary: Charisma - Secondary: Agility

Sorcerer

* Primary: Charisma - Secondary: Arcana

Bard

* Primary: Charisma - Secondary: Charisma
Scouts

**Scouts** are our eyes and ears in the realm.
You can send your scouts on different missions, such as:

**Recruit** - You can send your scouts to the populated areas in the realm in order to scout for prospects and get a list of viable recruits to add to your agency's roster.
Getting a marketing campaign done ahead of time will greatly help the number and quality of recruits your scouts will bring back.

**Investigate** - Once you accept a quest, it isn't always clear how hard it will be or what would be optimal in order to complete it easily, that's when it's best to send your scouts so they can come back with crucial information to help you obtain a flawless victory! Oryou can always push your luck, go in blindly and hope for the best...

**Gather information** - Visiting certain areas in the game will provide you with knowledge that can help you obtain new quests, the location of unique items, lore, advantages over enemy types and more!.
Epic Manager

Epic Manager is a 2D Strategy RPG based in an Epic Fantasy world where, for the first time ever, you create your very own Adventuring Agency! As the manager of this agency, your job is to send adventurers throughout the realm to accomplish quests in return for farm and a percentage of the loot ! The goal of the game is to be a fun and addictive mix between puzzle, strategy & logic oriented gameplay when managing parties, narrative Events and adventurer progression, and a completely frantic but strategic timebased gameplay when resolving quests and encounters.

The original concept behind the game was based off the mechanics found in the developers' favorite games. On one hand, progression in the game is heavily inspired from japanese tactical RPGs and tabletop games with systems that are easy to learn but hard to master. On the other hand, the world map deployment and management aspects of the game are closer to grand strategy games with an emergent narrative. Mixing these mechanics in an epic fantasy setting is what makes Epic Manager a unique and fun experience for all gamers.

## Game Features

* A Vast Realm With Random Encounters to Explore! Over one hundred different Locations with unforeseen challenges! It could also be an ambush, hidden treasure, a new recruit, a secret quest and much much more!
* Emergent Narrative Shaped by Player Choices! Face situations that require crucial decisions which will shape your destiny! Make choices and live with the consequences.
* A Scouting Based Recruitment System! Send Scouts to find the greatest and most powerful adventurers, negotiate a contract to add them to your agency’s roster!
* A Challenging Questing System! Will you play it safe or push your luck? As always, high risks bring high rewards... or death.
* A Strategic, Fun and Frantic Combat System! Prepare for combat by equipping your adventurers with the right Skills and Spells for the Quest or Encounter they are about to face! Execute your combat strategy by timing your abilities right and dealing with whatever you’re facing has to throw at you!
* An Innovative Class System Based on Character Potential! There are currently 16 basic classes to choose from and multiclassing the right way can unlock several hidden prestige classes! Every adventurer has an "Epicness Level" that dictates how many times he can multiclass and eventually how strong he can become!
* In-Depth Party Chemistry & Synergy! On top of training and equipping your roster, every adventurer is unique and his personality and Class Traits affect the party in many different ways. Figuring out your adventurers is part of being an Epic Manager and making your parties as efficient as they can be!
* Gather Knowledge and Lore! Through field experience, Scouting and tomes, you will be able to gain substantial advantages over Enemies, Monsters and opposing Agencies.
Bardbarian

Prestige Class

Combination of Warrior and Bard. The Bardbarian class become available for an adventurer when he has learn both these classes (in any order).

"Years of hearing bad music has made the Bardbarians enraged and lethal! Watching these adventurers use monsters as drum sticks is always an entertaining afternoon!"

## Active skills

### Crescendo of Fists

**Description**: The Bardbarian unleashes a flurry of angry blows on an enemy until there is no more energy to be used.

* **Type**: Attack
* **AP Cost**: 4 (This skill drains the adventurer of all remaining AP and its damage output will scale with the amount of AP used.)
* **Target**: Single Enemies
* **Element**: Physical

### Ballad of Bruises

**Description**: The Bardbarian's power ballad makes the entire party in the mood to kill!

* **Type**: Buff
* **Effect**: +45% Physical Damage
* **AP Cost**: 7
* **Duration**: 2 turns
* **Target**: All Allies

## Level up

**At level up, the Adventurer will gain these stats:**

* **140 Combat**
* **30 Agility**
* **30 Arcana**
* **100 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adventurer gains +5% Physical Damage bonus | Adventurer gains +5% Physical Resistance bonus
Armor

One of the great advantages of sending adventuring parties on quests is that they bring tons of awesome loot! When they come back alive of course... In Epic Manager, every adventurer has three equipment slots: Weapons, **Armor** and Accessories & Consumables.

There are 5 different rarity levels for Equipment in Epic Manager: Common, Uncommon, Rare, Epic and Legendary.

With **Armor** This will grant the adventurer some more stats and can help against specific ailments or disabilities that can occur in quests or random encounters. For example, you can’t get hit with a poison dart if you are wearing a chainmail! Unless it was aimed at your face... In which case you might also lose an eye on top of being severely ill for a few weeks...
Monk

"Monks are strong yet silent martial artists that have forsaken machinery in order to obtain a purity of mind and body. These fighters add a nice punch to any party of adventurers!"

* **Primary stat**: Combat
* **Secondary stat**: Agility

Related Prestige classes:

* **Legacy Knight**
* **Ninja**

## Active skills

### Defensive Stance

**Description**: The Monk's energy grants a bonus to the entire party's physical resistances.

* **Type**: Buff
* **Effect**: +25% resist to physical damage
* **AP Cost**: 7
* **Duration**: 2 turns
* **Target**: All Allies

### Offensive Stance

**Description**: The Monk's energy grants a bonus to the entire party's physical damage.

* **Type**: Buff
* **Effect**: +25% bonus to physical damage
* **AP Cost**: 6
* **Duration**: 2 turns
* **Target**: All Allies

## Level up

**At level up, the Adventurer will gain these stats:**

* **90 Combat**
* **75 Agility**
* **50 Arcana**
* **50 Charisma**
* **110 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level).**

Level 1 & 3 passives will apply only to the class' specific skill, while level 2 & 4 will permanantly add the bonus to the adventurer.

 4 | Adventurer gains +5% bonus to Dodge chance | Adventurer gains +5% bonus to Critical Hit chance
Fevered Paladin

Prestige Class

Combination of Mage, Warlock and Paladin.The Fevered Paladin class becomes available for an adventurer when he has learn these three classes (in any order).

"The fervor of the Fevered Paladin gives strength to his fiery devotion! Spending time listening to the gods has caused this zealot to seek vengeance on those who would question his faith."

## Active skills

### Fiery Wrath

**Description**: The Fevered Paladin unleashes fiery devotion on an opponent's mortal body!

* **Type**: Damage
* **AP Cost**: 6
* **Target**: Single Enemy
* **Element**: Fire

### Inspiring Words

**Description**: The Fevered Paladin enflames the souls of all allies, making them pumped to accomplish their next action.

* **Type**: Buff
* **Effect**: +100% Initiative (This skill will double each adventurer's initiative)
* **AP Cost**: 6
* **Duration**: 2 turns
* **Target**: All Allies

## Level up

**At level up, the Adventurer will gain these stats:**

* **100 Combat**
* **80 Agility**
* **80 Arcana**
* **100 Charisma**
* **120 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus to Physical Damage | Adventurer gains +5 Initiative
Agencies

As an **Agency Owner** in Epic Manager, you usually stay in your office at headquarters to oversee all of your parties & their progression, the quests that need to be completed and, more importantly, how much gold you are spending and earning! This is where your scouts will come into play. They are your eyes and ears in the realm. You can send your scouts on different missions, such as:

* Recruit: You can send your scouts to the populated areas in the realm in order to Scout for prospects and get a list of viable recruits to add to your agency's roster! Getting a marketing campaign done ahead of time will greatly help the number and quality of recruits your scouts will bring back! Once your scouts have hooked 'em up, it's your job to reel 'em in by wisely negotiating their adventurer contracts. Monthly salary, loot %, contract length and signing bonus have to be carefully considered to be successful.

* Investigate: Once you accept a quest, it isn't always clear how hard it will be or what would be optimal in order to complete it easily, that's when it's best to send your scouts so they can come back with crucial information to help you obtain a flawless victory! Or you can always push your luck, go in blindly and hope for the best...

* Gather Information: Visiting certain Areas in the game will provide you with knowledge that can help you obtain new quests, the location of unique Items, Lore, advantages over enemy types and more!
Class System

## EPIC MANAGER's class system

Epic Manager features as many as 16 classes from which the players pick and choose while forming hunting parties.
Classes designation depends on the combination of a primary and a secondary attribute.
There are currently 4 distincts attributes. Combat, Agility, Arcana & Charisma

### **The 4 primarily Combat aligned classes**

The double Combat aligned class is the warrior, the master of the sword.
* Primary: Combat- Secondary: Combat

The primary Combat and secondary Agility based class is called the monk, the fearless martial artist.
* Primary: Combat - Secondary: Agility

Infused with Arcana, the Spellsword is the third combat aligned class.
* Primary: Combat - Secondary: Arcana

The charismatic Captain
* Primary: Combat - Secondary: Charisma

### The Agility aligned classes.

Ranger
* Primary: Agility - Secondary: Combat

Rogue
* Primary: Agility - Secondary: Agility

Druid
* Primary: Agility - Secondary: Arcana

Thief
* Primary: Agility - Secondary: Charisma

### The Arcana aligned classes.

warlock
* Primary: Arcana - Secondary: Combat

Shaman
* Primary: Arcana - Secondary: Agility

Mage
* Primary: Arcana - Secondary: Arcana

Priest
* Primary: Arcana - Secondary: Charisma

### The primarily Charisma classes.

Paladin
* Primary: Charisma - Secondary: Combat

Smuggler
* Primary: Charisma - Secondary: Agility

Summoner
* Primary: Charisma - Secondary: Arcana

Bard
* Primary: Charisma - Secondary: Charisma
Hard West Wiki

Welcome to the Wild Hard West like you’ve never seen it before. When a tragic turn of events sets one man down a path of supernatural chaos and revenge, he must brutally hunts down all those whom wronged him. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.
Fight and survive through 8 unique story-based scenarios, and try your hand at more than 40 individually designed turn-based combat missions. Journey deeper into the world of Hard West and meet a colorful cast of playable Characters whose fates are intimately intertwined with yours. Together you will need to make divisive choices to uncover the ultimate plans of the ancient powers at play, as you unravel a deep narrative storyline featuring multiple endings depending on the choices you make during the game.

* A unique *"Weird"* West World where western legends meet demons.
* Compelling turn-based combat with powerful western-inspired special abilities & unique story-based objectives.
* Collect and combine special Abilities by collecting and equipping unique Cards to create even more powerful combos.
* Choice & fate with a deep story line where decisions will resonate through future events and change the ultimate fates of Characters.
* Luck of the draw with a combat system featuring luck as a unique guardian of engaging and challenging combat.
* Dynamic and extensive cover system which allows for effective Cover making flanking and maneuvering a truly powerful tactic.
* Shadow Spotting: Exploit the blazing western sun to locate out of sight enemies by the shadows that they cast.
* Utilize metal objects to allow master gunslingers to ricochet and shoot beyond the line of sight.
* 40 historically inspired Weapons to employ, all based upon real outlandish prototypes, designs and ideas from the era.

* Weapons
* Combat

The Hard West* Locations
* Shops
* Quests
* Drugs
* Treasures
* Trading

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Official Help Wiki**.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
 **Hard West Screenshots**
Captain

"Every party meeds a leader to keep the peace, inspire his companions and decide on the best course of action. He is the Captain. Don't let him catch you sleeping while on guard duty!"

* **Primary stat**: Combat
* **Secondary stat**: Charisma

Related Prestige classes:

* **Supreme Coach**

## Active skills

### Command

**Description**: The Captain uses his leadership skills to give a command to an ally, providing the target with additional action points.

* **Type**: Instant AP Regen Buff
* **AP Cost**: 6
* **Target**: Single Ally

### Rally

**Description**: The Captain regroups one of the troops, removing all active combat effects from that adventurer (good or bad).

* **Type**: Curse removal (Status cleanse)
* **AP Cost**: 4
* **Target**: Single Ally

## Level up

**At level up, the Adventurer will gain these stats:**

* **90 Combat**
* **50 Agility**
* **50 Arcana**
* **75 Charisma**
* **110 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**

 4 | Adventurer gains +5% bonus HP | Adventurer gains +5 bonus to Initiative
Thief

"Stealthy and agile, Thieves make great allies or annoying foes. Having them around will often result in additional gold and loot appearing. Just make sure to hide the silverware!"

* **Primary stat**: Agility
* **Secondary stat**: Charisma

Related Prestige classes:

* **Arcane Trickster**
* **Ninja**

## Active skills

### Electric Caltrops

**Description**: The Thief throws Electric Caltrops towards all of his enemies.

* **Type**: Damage
* **AP Cost**: 7
* **Target**: All Enemies
* **Power**: 18% of caster's Arcana stat
* **Element**: Electric

### Pickpocket

**Description**: The Thief attempts to mug an enemy while giving a stab.

* **Type**: Damage / Gold Steal
* **AP Cost**: 6
* **Target**: Single Enemy
* **Power**: 25% of caster's Combat stat
* **Element**: Physical

## Level up

**At level up, the Adventurer will gain these stats:**

* **50 Combat**
* **90 Agility**
* **50 Arcana**
* **75 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level).**

Level 1 & 3 passives will apply only to the class' specific skill, while level 2 & 4 will permanantly add the bonus to the adventurer.

 2 | Adventurer gains +5% bonus to Electric damage | Adventurer gains +5% bonus to Critical Hit chance
Ninja

Prestige Class

Combination of Monk, Rogue, Thief and Smuggler. The Ninja class becomes available for an adventurer when these four classes have been learned (in any order).

"Through years of training, the Ninja has mastered the art of stealth and assassination. Do not let the Ninja's quiet demeanor fool you, because it might be the last thing you ever do..."

## Active skills

### Flat Footed

**Description**: The Ninja can sense the enemy who hasn't yet played by scent, knowing full well that attacking this enemy will stun him instantly.

* **Type**: Damage
* **Effect**: This skill will have a 100% chance to Critical Hit if the enemy hasn't yet acted this round.
* **AP Cost**: 6
* **Target**: Single Enemy
* **Power**: 40% of caster's Combat stat
* **Element**: Physical

### Smoke Bomb

**Description**: The Ninja throws a smoke bomb on the ground to disorient all enemies, making himself more difficult to attack.

* **Type**: Buff
* **Effect**: 100% chance to Dodge
* **AP Cost**: 6
* **Duration**: 2 turns
* **Target**: Self

## Level up

**At level up, the Adventurer will gain these stats:**

* **125 Combat**
* **125 Agility**
* **125 Arcana**
* **125 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level).**

Level 1 & 3 passives will apply only to the class' specific skill, while level 2 & 4 will permanantly add the bonus to the adventurer.

 4 | Adventurer gains +5% bonus to Physical damage | Adventurer gains +5% bonus to Critical Hit chance
Subcon Forest Act 5: Mail Delivery Service

*This page is currently a sad stub*.

**Act 5: Mail Delivery Service** is the fifth Act in Chapter 3:Subcon Forest in A Hat in Time, it is only available after Hat Kid finds The Snatcher's trap and signs his contract and you can only complete the Act, if you have the Sprint Hat.

## Plot

Hat Kid finds The Snatcher wearing a Mailman Hat, and he explains, that he stole mail to give it to his henchmen, so they felt like someone cares about them. He gives Hat Kid a rental badge that makes it possible to use a scooter, which shoots mail to deliver it to all of the Snatcher's Henchmen.

## Characters

* Hat Kid
* The Snatcher
* Forest Dwellers
* The Snatcher Henchmen
The Arctic Cruise Act 2: Ship Shape

**Ship Shape** is the second Act in Chapter 6: The Arctic Cruise, this act is only available after clearing the first act in the chapter.

## Plot

Hat Kid arrives at the ship where one of the Time Pieces is in the possession of the seals in the lost and found, they say to her that she can have whatever is in the lost and found, but first she must help The Captain. He will give Hat Kid chores for her to complete, by doing 20 chores without making The Captain lose his patience, Hat Kid gains access to the lost and found.

### Chores

The Chores that Hat Kid must do start off easy and slow, but as time goes on the chores will require Hat Kid to go to places that are more far apart, and will appear more than one at once.

* Take out the trash in the Captain cabin.
* Put food in the oven.
* Serve the food to the tables in the restaurant or to their cabins.
* Give toolboxes to the seals in the bathroom or in the deck.
* Change the batteries in the machine room.
* Escort the kids back to the playroom area.
* Give towels to the people in their cabins.
Mafia Town Act 4: Down With the Mafia

*This page is currently a sad stub*.

**Down With the Mafia** is the last main story Act in Chapter 1: Mafia Town. To unlock, you need to complete both Barrel Battle and She Came from Outer Space.

## Plot

It's time for the final showdown with the Mafia Boss. With the help of Mustache Girl, the Hat Kid finally is able to confront the Mafia boss. After defeating the boss, Hat kid recovers the Time Piece, but to her surprise, Mustache Girl takes it from her, accidentally drops it and discovers the power of the Time Pieces. Mustache Girl tries to convince Hat Kid to use it and to change time in a way, so the mafia never existed at all, but when Hat Kid refuses to join Mustache Girl, Mustache Girl gets furious and turns into Hat Kid's enemy.

## Trivia

* There is a glitch in the final cutscene of the chapter, where Hat Kid's eyes are closed but part of them can still be seen clipping under her eyelids.
Subcon Forest (Chapter)

**Subcon Forest** is the third chapter in A Hat in Time. It can be accessed through the telescope located in the Spaceship’s Bedroom.

## Acts

**Story Acts**

* Act 1: Contractual Obligations

 They said they were gonna kill me but then made me sign some paper instead? And I think he took my soul or something? Say whaaaaaat.

* Act 2: Subcon Well

 At first I thought he was just being nice, telling me neat stuff to look for... but then he told me I'm gonna have to go down there where it's smelly and dark! Shouldn't grown-ups usually be keeping kids OUT of wells or something?

* Act 3: Toilet of Doom

 That Snatcher is such a jerk! Why do I have do this? I DON'T WANT TO TOUCH A TOILET!

* Act 4: Queen Vanessa's Manor

 What's an old lady doing living in this spooky forest anyway? Wait... she's going to be creepy, isn't she? Old people already creep me out...

* Act 5: Mail Delivery Service

 I have a really bad feeling about this, but he won't give up his Time Pieces unless I do his weird contracts...

* Act 6: Your Contract has Expired

 I beat him up and now he just wants me to go away, but he also like, can't make me, so whatever.

**Time Rifts**

* Pipe (Rift)
* Village (Rift)
* Sleepy Subcon (Rift)

## Characters

* Badge Seller
* The Tourist
* Subcon Dwellers
* Fire Spirits
* Mafia Goons
* Queen Vanessa
* Toilet of Doom

**Enemies**

* Spiders
* Headless Statues
* Sleepy Raccoons
* Shock Squids

**Boss**

* The Snatcher

## Death Wishes

* Speedrun Well
* Rift Collapse: Sleepy Subcon
* Boss Rush
* Breaching the Contract
* Quality Time with Snatcher
* Community Rift: Twilight Travels
* Snatcher Coins in Subcon Forest
Badges

**Badges** are both equipable items and visual accessories in A Hat in Time. Hat Kid wears badges on her hat, while Bow Kid can be seen on her bow. Badges have different effect on the playable character when equipped. Some effects may be positive, other negative and other only grant visual or auditory changes. Badge Pins can be bought from the Badge Seller to add 2 additional equip spots to have up to 3 badges active at the same time.

8 badges are bought from the Badge Seller with Pons as Hat Kid progresses through the game. 1 can be bought from Mafia Boss after his defeat. 2 Badges are found for free while exploring certain Acts. Finally, 2 Badges are obtainable by completing Death Wish challenges while the last 3 are bought from different Metro Cats.

## Badges

1. ↑ 1.0 1.1 Requires Seal the Deal (DLC)
2. ↑ 2.0 2.1 2.2 Requires Nyakuza Metro (DLC)
Warren's mother

## Mother

**Warren's mother**, or simply **Mother**, is a minor, yet extremely important character in Hard West's main campaign. The wife of Father and Warren's mother, she wanted to move to Oregon with her family, but circumstances led them to a far more perilous and miserable journey than they had anticipated.

## Events of Hard West

### *Hard Times*

Warren's mother appears in the chapter's introduction. As Death explains, the family followed the Oregon Trail, hoping to find a better life, but the journey, as it was with most of the other travelers, proved to be extremely difficult. Additionally, in spite of Father's marksmanship and hunting skills, no animals were found along the trail, which contributed even more to the family's desperation. As their supplies began to diminish, Father had hoped to sell his hunting gear to provide for his family, but much to their misfortune, the town they had stopped was under the control of Satanic cultists, who kidnapped the entire family.

The cultists separated Warren's mother from her husband and son, and then proceeded to decapitate her and place her head in a box, which Father later found once he defeated the bandits. According to the last living Satanic bandit Father fought then, the group had done so in order to perform a ritual that would make the Devil grant them riches once they arrived in Hell.

Due to her death, Father and Warren decided to remain in the region, living in an old railroad building, which the two converted into a farm in the next years. Ten years after his mother's tragic death, Warren suggests to Father that they should return to the Oregon Trail, as it is what she would have wanted.

## Description

Warren's mother is a Caucasian woman with red hair and clear eyes of an inidentifiable color. During the events of *Hard Times*, she appears wearing a green, long-sleeved dress.

Aside from her relation to Warren and Father, not much elese is known about Mother. It can be inferred that she was considerate of her family's well-being, thus wanting them to move to Oregon in order to pursue better conditions. Furthermore, one can say that she was loving to her husband and son, as Warren seeks to realize her desire for them to continue on the Oregon Trail, and Father tells him in his goodbye letter how much he was sorry about her death.

While never shown in-game as a proper character, Mother is an extremely important character to Hard West's plot, as her death causes Warren to lose one of his parents and compels the two to remain in the region, which carries on the chain of events conceived by the Devil in turning Warren into his servant and, ultimately, grant the ruler of Hell incredible powers.
The Arctic Cruise Act 1: Bon Voyage

Act 1: Bon Voyage is the first act in Chapter 6: The Arctic Cruise.

## Plot

The act will start with Hat Kid at a port where several characters from the previous chapters are trying to go in the Arctic Cruise. Once inside the ship, Hat Kid will go to the reception, where she finds out that the Time Piece, that she is after, was broken by the ship's crew, and she has to pick up the pieces of the Time Piece that are scattered through the ship.
Features

*This page is currently a sad stub*.

According to the official site, game features of A Hat in Time are:

* 7 Vastly different worlds to explore!
* Exploration is key, every nook and cranny contains something to help you on your way!
* You might be little, but you pack a punch! Defeat enemies to unlock goodies and fight giant bosses!
* Upgrade your weapon with platforming and combat abilities!
* Craft badges that give you special powers!
* Grab a friend and enjoy the experience together in co-op multiplayer! Both split-screen and online!
* Music co-composed by Grant Kirkhope, the composer for Banjo-Kazooie! Read more about the composer and his music - here: Grant Kirkhope on Wikipedia and visit also his Official Site!
Smuggler

"Precise and witty, the Smugglers are always up for a high-stakes job that skirts on the edges of legality and morals. Nothing can stand between them and a nice fat payday - unless it's a juicier offer!"

* **Primary stat**: Charisma
* **Secondary stat**: Agility

Related Prestige classes:

* **Sniper**
* **Ninja**

## Active skills

### Volley Fire

**Description**: The Smuggler unleashes a volley of burning bolts towards the enemy.

* **Type**: Damage
* **AP Cost**: 7
* **Target**: All Enemies
* **Element**: Fire

### Lightning Bolt

**Description**: The Smuggler fires a lightning-imbued bolt at a single target.

* **Type**: Damage
* **AP Cost**: 6
* **Target**: Single Enemy
* **Element**: Electric

## Level up

**At level up, the Adventurer will gain these stats:**

* **50 Combat**
* **75 Agility**
* **50 Arcana**
* **90 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level).**

Level 1 & 3 passives will apply only to the class' specific skill, while level 2 & 4 will permanantly add the bonus to the adventurer.
Alpine Skyline (Chapter)

**Main Antagonist** | The Illness

**Alpine Skyline** is the fourth chapter in A Hat in Time. It can be accessed through the telescope located in the Spaceship’s Engine Room.

## Acts

**Free Roam**

* Free Roam: The Birdhouse

 It looked kinda too big to fly. Or move. But it was cute!

* Free Roam: The Lava Cake

 i hope the next time piece fell somewhere cold...

* Free Roam: The Twilight Bell

 I don't know where that bell took me, but it certainly wasn't somewhere I was supposed to be.

* Free Roam: The Windmill

 That thing was huge! Why would you build anything that big?

* Act: The Illness has Spread

 All I know is they got REAL angry and things got REAL stormy and it was a bad time for everyone.

**Time Rifts**

* Twilight Bell (Rift)
* Curly Trail Trail (Rift)
* Alpine Skyline (Rift)

## Characters

* Mountain Goats
* Nomads

**Enemies**

* Crows
* Sleepy Racoons
* Spiders
* Lazy Paw Gang
* Shromb Eggs

## Death Wishes

* Bird Sanctuary
* Wound-Up Windmill
* Rift Collapse: Alpine Skyline
* Community Rift: The Mountain Rift
* The Illness Has Speedrun
* Snatcher Coins in Alpine Skyline
Game Keys

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A Hat in Time Wiki/Top section

Welcome to

the *A Hat in Time* compendium by the players, for the players.
We are currently maintaining 539 pages (71 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About the game
*"A Hat in Time is a 3D collect-a-thon platformer in the spirit of the beloved Nintendo and Rare games from the Nintendo 64 era. Think* Banjo-Kazooie*,* The Legend of Zelda *and* Super Mario 64 *all in one! The game features Hat Kid, a girl who travels time and space to protect the world from the evil Mustache Girl!"* − From the **A Hat in Time Official Site**

**Support and buy this game here!**

The game was funded through Kickstarter, where it reached almost ten times its initial goal!

Visit "A Hat in Time" on **Kickstarter**!

Discover the Wiki!
How to playModding supportGame editionsHat KidMustache GirlCharactersThe Space ShipBadgesAchievementsStoryCO-OPNyakuza MetroOnline Party
**Game Chapters**

**Chapter 1:** Mafia Town
**Chapter 2:** Subcon Forest

**Chapter 3:** Battle of the Birds
**Chapter 4:** Alpine Skyline

*2 additional worlds will come with the planned DLC!*

Mustache Girl
is the antagonist of the game.
Tricks

*This article is a stub. You can help Strike Vector EX Wiki by expanding it.*

* **Stalker Mine Drive-By** -- Zoom into a swarm of enemies and drop a Stalker Mine in their midst and watch the creepy mine follow the closest enemy and then laugh as the blast radius picks off additional enemies.
* **Suicide Bomber** – Once you have been destroyed, you have about five seconds to steer your ship. Why not take someone down in the process? While dying, steer toward an enemy and hit the self-destroy button to transform into a suicide/kamikaze bomber.
* **Vogue Vector Looks** - Customize your ship with thousands of cosmetic visual changes to soup up your Vector’s after-market bling.
* **“Keb”-Sperience** – Kebs are your in-game currency. Use them to trick out your Vector! After each set of games, constantly check back to the Garage as new colors, patterns, profile backgrounds, decals, art pieces, and videos become available to trick our your flying machine.
* **Extra Missions** – Check out the extra missions in the single-player game where you can earn top-place bragging rights in the speed races and additional side challenges.
* **Skirmish Mode** – Hone your chops against intense AI in this offline multiplayer mode filled with nasty bots bent on your destruction. If you can’t find a good online multiplayer experience, or you want to play alone, Skirmish mode is designed for you to increase skills, experiment with weapon loadouts, and perfect your strategies.
* **Specializations** - Play around with the wide variety of ‘Specializations’ to perfect your loadout. For example, did you know that the NanoMachines surround you with a green glowing ball of healing power? They repair you as you play!