Attack

**Attack** is one of the main three combat stats in the game, along with Health and Block. It is the representation of how much damage Trimps and enemy imps deal.

In the beginning, your single fighting Trimp has a base attack of 6. However, this quickly becomes insufficient to progress past enemies, and the player has to increase this stat in order to defeat enemy imps to progress.

## Attack Increase

### Equipment

Buying attack-boosting equipment will increase your attack:

* Dagger
* Mace
* Polearm
* Battleaxe
* Greatsword
* Arbalest (Complete Slow to unlock)

Equipment can be prestiged for extra buffs to attack. All of this is summed up as your Trimps' base attack.

### Other

* Number of fighting soldiers (increased by Coordination)
* Achievement bonus
* Power
* Power II
* Anticipation
* Robotrimp
* Heirloom (Shield)
* Golden Battle
* Challenge² bonus
* Map battle bonus
* Dominance formation
* Titimp (Exotic Imp-ort, only in Maps)
* Sugar Rush (Dropped by Pumpkimp beyond zone 200)
* Legs for Days Mastery  (Only in Daily Challenges)
* Magmamancers with Magmamancermancy Mastery
* Chilled enemies (Ice Empowerment)
* Void Power Masteries (Only in Void Maps)
* Still Rowing II Mastery
* Strength In Health Mastery
* Scryhard I Mastery (Only in Scryer  Formation)
* Bionic Magnet II Mastery (Only in Bionic Wonderland maps higher than your current world)
* Sanity (Decay)
* Unliving (Life)
* Determined (Lead)
* Even Stronger (Daily challenge modifier)
* Rampage (Daily challenge modifier)
* Sharp Trimps (Bone Trader purchase)
* Void Siphon (ability from Fluffy Evolution 9 Level 10)
* Strength Towers (from Player's Spire)
* Amalgamator
* Fluffy

## Attack Decrease

* Overheating (Magma)
* Formations other than Dominance
* Decay (Decay)
* Electrified (Electricity)
* Weakness (Daily challenge modifier)
* Oddly Weak (Daily challenge modifier)

## Attack Range

There is a minimum/maximum range of attack power Trimps are able to deal to the enemy. The default is Min 80%, Max 120%. With the Range perk, the minimum damage is raised to 100%. In the Discipline challenge, the ratio is modified to Min 0.5%, Max 199.5%. Some daily challenge modifiers can also change this ratio.

## Critical Chance and Damage

By default, Trimps have a 0% chance to deal critical damage (shown in-game as Crit!) to enemy imps for +100% (200% total) damage. With Relentlessness, one can increase this chance up to 50% for +400% (500% total) damage. The critical chance and damage can be further additively increased by your equipped Shield Heirloom. Some daily challenge modifiers can also alter this chance.

If your critical chance falls below 0%, there is a chance for your Trimps to deal a Weak! hit for -80% (20% total) damage equal to negative critical hit chance. Weak! hits are unaffected by critical damage modifiers.

Going above 100% critical chance will cause Mega Crits to occur. They display different in-game message than usual Crit! and at base deal 5x (or 500%) critical damage. Every 100% critical chance increase will allow higher tier Mega Crits to happen; damage dealt by them is compounding with previous tiers.

Displayed damage will be equal to minimum crit tier possible, i.e below 0% critical hit chance displayed is Weak! damage, between 0 and 100% regular, over 100% Crit! and so on.

Damage dealt by Mega Crits can be additively increased by tier 9 Charged Crits Mastery (+1) and E5L10 Fluffy ability (+2).

Currently highest possible critical hit chance is equal to 700%, making CRIT!! the highest tier Mega Crit. Maximum Mega Crit modifier thus reaches 262,000x.