recursal/Fanatic-Fandom huggingface dataset:
Forest

Forest is one of the five main terrains of Terra Avium, with forest being the most important and is the main terrain that generates Avian society. It is also the terrain that generates Forest Domain Magic.

Forest, by definition, is an area of land dominated by trees. Hundreds of definitions of forest are used throughout Terra Avium, incorporating factors such as tree density, tree height, land use, legal standing, and ecological function. Forests are the predominant terrestrial ecosystem of Terra Avium, and are distributed around the globe. It is the terrain that takes up the most land on Terra Avium, as well as the most important.

Most of Terra Avium's forests are gigantic, with giant tall trees that felt like they reach up to the sky indefinitely and giant flowers. There are three main types of forests: temperate, tropical, and boreal. Most Avians live in forests as well, with houses built around the barks of trees.

## FOREST TOWNS

As previously stated, forests are where Avians would live in the most. It is widely believed by scholars that the first Avian society originated from forests, and they gradually build their way outwards. This is because of the giant trees in forests, creating a suitable environment for Avians to build their houses on trees and their branches. Avian towns generally are seen 50m above ground on trees. The richer the house, the farther it is above ground and away from danger, creating a social class.

The variety of forests are diverse. There are forests with giant straight trees that stand like pillars in a dense forest, perfect for Avians to build their houses around the bodies of the trees and connect to each other by cat-walks and flight. There are forests with trees that are twisted and turned, leaving holes and gaps for Avians to build their houses in. There are even forests with large enough trees for Avians to build their houses inside of the tree, using Forest Magic to not harm them.

## ARKHAIST HISTORY

Forests, by Arkhaist definition, are believed to have come from the Forest Elemental. Forest Magic is believed to be taking magic from the Elemental itself. Before the Gods migrated to Terra Avium, the Forest Elemental rampaged Terra Avium along with the other 4 Elementals. The Forest Elemental used the element of forests to create then destroy, causing pain to the lives created by the Forest Elemental.

When the Gods fought the Elementals in the War of Commencement, the Forest Elemental was the hardest to kill because of its withering properties. But when the Forest Elemental fell, the rest fell with it. The Gods took advantage of the Forest Elemental's forests and used the ability of creation for good. They scattered parts of the Forest Elemental across Terra Avium, creating the forests the Avians know today.
Terra Avium Wiki

Terra Avium is the 3rd planet in the Avian System. This is one of the only two planets with life. Terra Avium is much similar to Earth but with a slightly smaller weight and size - making its gravity lighter and allow Avians to fly and trees to grow gigantically.
Terra Avium has two moons: Telekanti and Nilikanti, and a sun - Solra. Tele is the white moon, whileas Nili is the blue moon. Tele, Nili, and Solra are known to be the palaces of the sun and moon deities. Before the Gods migrated to Terra Avium, Tele, Nili, and Solra were abandoned without a ruler, and without light.

Terra Avium is a high fantasy world inhabited by Avians. They vary across the continents and seas. And with them comes magic from the gods, blessing their world with domains and wonders of floras and faunas. It has three realms: Material, Spiritual, and Magic. The Material realm is where the Avians dwell and live, while as the Spiritual realm is where the spirits/gods live.
Cultures vary with biomes, species, nations, and traditions. The main religion of Terra Avium (Arkhaism) centers around the five domains. Terra Avium's currency is Quillets (*Q*). It has its own special name grammar which only applies to names (whether that be of birds, nations, organisations, etc.) and everyday words don't count.

The world is divided into 5 biomes (with other biomes being hybrid biomes): Forest, Sky, Mountain, Ocean, and Desert. The 5 biomes would be magic sources labeled Domain Magic, which is Terra Avium's central magic system. Domainers are either chosen by the magic of their domains, or have magic passed down through generations.

Most birds travel and mingle a lot amongst the populus. Species like chickens, ducks, sparrows, passerines, doves, pigeons, robins, parrots, crows, etc. can be seen scattered across the realms as common citizens or immigrants. But there are centralised kingdoms, towns, or cities dedicated to a main species of birds The working class usually consists of common birds, while the middle and upper class usually consists of birds like peacocks, eagles, falcons, secretary birds, etc.

There are 30 Countries in Terra Avium. They are 26 countries that are part of the IAU. Most major cities focus in the forest areas, near lakes and rivers. Most of them have a mail delivery service called the M.T.D.S, and those who are apart of the IAU can use the same international MTDS system.

\*Prominent Communities: Corvid Communities, Prairie Tribes, The Estrys Sakiinlen, Kolibrii Floralites, Alkarif Rafts, Burrowing Eulen Networks, Himakii Islanders.
Jarkaish

Jarkaish is a sub-religion in Terra Avium. It is one of the 5 variants of Zaldren, and Jarkaish is the Desert varriant. It was contributed by the Desert Domain Gods, especially Avanor, Vivimir, and Vegna. This variant mainly teaches bird how to survive in the harshest of environment, able to get the most out of near nothing, and warn of approaching threats, even beyond the deserts.

Jarkaish were mainly followed because of its teachings to adapt and sense upcoming threats, and Jarkaish is almost always paired with another variant in Zaldren. This is mainly guided by Vimimir, Goddess of Sands and Dunes, and Ivindrii, Goddess of Desert Animals. The Jarkaish teaches which animals to look out for, and details both edible and unedible animals, and how to make the unedible edible. However, Jarkaish is best followed for its teaching of surviving in the harshest environment and still thriving. Its detailed and firmly researched tablets about saving rations and sorting out time tables which are admirable even by modern standards.

Jarkaish noted out when to cross deserts and how to find shelter in one. Jarkaish likes talking about seeking shelter underground during the day, and making underground bunkers for refugees to go rest in for the night. This would lead to the markets of Erimosk being established, along with underground market cities.

Jarkaish is also has the strictest, least changed, and most detailed in all of the variants, for its followers would be living in harsh and unhospitable places. Jarkaish also had the most tablets due to its detailed-ness, though most of it is lost through time after the war. Jarkaish would have its followers set up very specific schedules, specific diets for which region, and draw up specific routes and how to cross them. Jarkaish remains the least changed variant amongst the 5 for the nature of desert is harsh and unchanging once a terrain turns into a desert.

Records of Jarkaish spoke of breeding cactuses and bringing them along for the trip. Tribes grouped together and farm cactuses in order to eat them in case there were no other available food sources. After generations of cactus breeding, it became a culture and an art of the people who live in Erimosk. Cactus would be more juicier, with more tasty and nuitritious food all the while needing less water.

Additionally, Jarkaish is the last-living variant amongst the 5 with Avians who still follow its code in modern-day Terra Avium. The Estrys Sakiinlen are the only known group of Avians who still live by the codes strictly. Historians often like to visit these groups, though only ever so often do they get to interview the ostriches.
Prairie Lands

The Prairie Lands is a vast sum of grasslands that oddly stretches quite far. It is home to the Prairie Tribes and the Burrowing Eulene Networks. Not much urban population (except from the burrowing owls' cities and some trade cities near the bigger hills) settle here because it doesn't provide much high ground. Pieces of The Prairie Lands belong to multiple countries, but those countries don't regulate the Prairie Lands that much (instead they focus on their more tropical major cities). Because of this, Prairie Tribes are free to travel without passports. Additionally, The Prairie is a hybrid domain of Sky and Forest, and occasionally Hill (A Mountain Variant Domain).

The Prairie Lands is a what seem like endless fields of greenish/yellowish grass that stretches beyond what the eye can see. The Prairie Lands is constantly a bit breezy, though it gets more warm the nearer it is to the equitorial. The grass varies from species to species, and can reach as tall as a bird's chest. There are occasionally hills and mountains that peeks from their horizon. And of course, there are rivers; there, many tribes settle in and trade with each other.

Aside from Avians, there are various other animals that live in the Praire Lands (ex: small deers, some mice, snakes, insects, etc.). Some of them are domesticated into pets (Like the triple-black ringed caterpillar) or one-time cattles.
Spiritual Realm

The Spiritual realms (or Spirit realm) is the realm of spirits, souls, and the essence of them in Terra Avium as well as in the Shattered Clusterverse. Each living creature has a spirit and soul which is reflected within the Spiritual Realm, and it displays the true nature of said person. It is where the material-formless gods and spirits reside.

The Spiritual Realm is not only the place where the gods/spirits reside, but also the place where a living being's spirit resides. The Spiritual Realm is a confusing place in which all senses are mixed up, meanings are different, and its inhabitants act oddly.

## SPIRITS

Spirits are the spiritual form of a normal living being, or beings without a material form. All normal living being have a spiritiual form (but spirits alone without a material form are not living beings). Those spiritual forms reside in the Spiritual realm with other spirits and spiritual forms. Normal living beings have spiritual and material forms that are connected/bonded together, creating a being working harmoniously.

Furthermore, spirit forms of gods also dwell in the Spiritual realm. The Old gods (gods who have sacrificed their material form) live entirely in the Spiritual realm (specifically in their own self-created pocket dimensions - called sanctuaries), whilst the New gods can switch between Material and Spiritual.

### BEYOND DEATH

When a living being dies in the material realm, their spirit can detach from the body and becomes an independent spirit (thus dies indefinitely), or the spirit is too attached to the body so both dies and withers away (thus dies definitely). The former would have the gods turn the spirits into winds or waters or etc. (depending on the cultural background of that creature).

However, even spirits can die. By creating a hole in the spirit, the spirit essence and the soul will leak out - thus turning back into pure energy. Thus the being will die forever and cannot be brought back whatsoever. A powerful being can recreate a dead spirit, but it isn't bringing-it-back but rather recreating a clone of the forever lost original.

## UPON ENTERING

A spirit must be baptized in sacred waters before entering the Spirit realm, as it's the act of detaching the spirit from the body. Depending on the date, there’ll be a glowing pathway that leads to a specific destination when entered. Do not wander around and never stray from the path or else they’ll get lost. Spending too much time in the Spiritual realm (especially if one has a weak spiritual border to protect themselves), they can wither away through the passage of time and eventually die (and their material form becomes a husk)

When the consciousness switches place to view through the spiritual realm, all senses become distorted and weird. Senses can switch, and a wanderer can smell and feel sounds or taste and see feelings and colors that they've never seen before (can be a dizzy feeling). Whilst in the spiritual realm, the body in the physical realm would be spiritless but still breathing and living (and is called a husk/shell).
Erimosk

Erimosk, sometime called The South Eastern Desert, is a large land of semi-arid and savanah desert that stretches for thousands of miles, and it fades to a more rocky and bushy terrain near the coasts. It is home to various of birds, including ostriches, secretary birds, roadrunners, etc. Furthermore, underground markets are set up here, along with markets and stations built in hollowed giant trees barks. It is also home to the The Estrys Sakiinlen.
Himakii Island

Himakii Island is an island that isn't on the map of Terra Avium. This is because no birds from the mainlands have ever found this island before, for it is always moving and drifting across the oceans. It is home to the Himakiin Kiwis, birds who migrated onto this island before the Great Desolation and left the mainland for safety. No one on the mainland knows about the kiwis and the existence of this island, and the kiwis don't know of the society in the mainlands.

The Island is sorrounded by magical mist and a protective ward that discourages any seafaring birds from going near or seeing it. Furthermore, kiwis can't see beyond the mist, and they fear of the world beyond it. To further protect the islands and the inhabitants, the island also moves and drifts from places to places periodically. These reasons are why the Himakii Island remains undiscovered for tens of thousands of years.

## HIMAKIIN KIWIS

The kiwis live in vilalges scattered across the islands, and they trade between villages. The kiwis are reserved to themselves and their villages, and they only go out of their villages to trade and do religious ceremonies. They do not like others to go into their houses and are quite territorial. They are only found on the Himakii Island, and they live without fear of their home because it is devoid of any predators and the forest there is lush and rich in soil.

They're not curious creatures because they discourage curiousity as they view the world outside of their island as dangerous. They tend to stay in their den most of the time, tending to their families and eating.

## RELIGION

The Himakiin Kiwis believe in their own religion. They believe in Dyrkee, the belief in their island being the last safe haven in the world, and that the rest of Terra Avium has been destroyed by Elementals and Traitor Gods. They believe that the outside world is already ruined, and they were the lucky ones chosen to survive. Their lands being the last safe haven on Terra Avium. They also confuse the good Gods with traitor Gods, thinking that the evil side has won.

Their ideology believes that they should be reserved and keep things to themselves, and shouldn't interfere with other peoples' business unless they know how it'll go out. This ideology also applies to the idea of safe haven island and apocolyptic world. Every morning, the kiwis meet at the communal house and do a ritual to "feed" the island, and praying that it'll protect them. Then they would pray to Keejii's Altar.

Forest domainers are rare amongst the kiwis, but they're highly valuable. They thought that the island and Keejii has chosen that kiwi to represent the island and to bring luck. So the forest domainers are seen as demigods, and they're sacred and important to bring safety to the island.
Prairie Tribes

The Prairie Tribes are nomadic communities of diverse varieties of birds, and they live in the Prairie Lands. The Prairie tribes don't belong to any country, as they constantly move from lands to lands (as long as they're in the Prairie Lands).

They migrate from areas to areas because the Prairie lands don't have stable areas to build permanent homes. The birds resort to travelling across the Prairie Lands when season comes. A community would pack things and fly in groups to migrate, often joining with other communities for safety. These communities trade with each other, and have different religions and cultures for each community.

The Praire Tribes don't have their own countries, and travel in tribes with a leader, called the Prai Kashi. The Prai Kashi plans the tribe's route, trades, and regulate the tribe. Each tribe has their own unique name, and they always end their tribe's name with "Prerii".
I.C.P.O

The International Communication Postal Organization (ICPO) is an international postal organization that is responsible for overseas mailing. The ICPO lets Avians in different countries talk to each other instead of in-country. The ICPO also uses the MTDS. There are only two main headquarters of the ICPO; one on the left continent, and one on the right continent. The ICPO only helps deliver mails from countries that are apart of the IAU; otherwise, the mailer will have to find other ways to deliver mails internationally.

The ICPO is responsible for maintaining the worldwide international MTDS and overseas mailing. When a letter is delivered abroad (on the same continent), that letter will go through the international MTDS. If the letter is to be delivered to the other continent, the mail will be delivered not through MTDS, but through ships (either flying or sea), which the ICPO also is responsible of. The IAU provides a source of income for the ICPO’s maintenance and it is a multi-country organization.

The ICPO can't maintain its MTDS without a source of money, so whenever an Avian sends a mail, they'd have to buy stamps in order to get it through the International MTDS system. The stamps get more expensive when overseas delivering, and gets even more expensive when delivering to the other continent. Additional taxes can be payed if Avians want their mails to be delivered via flying ships using Sky Eilds.

## HISTORY

The ICPO is established by the IAU in hopes to connect countries and create a better communication between them. The organization is said to be at most 100 years old, and minimum 40 years old. The ICPO only delivers international mail for the countries that are members of the IAU.
Karciff

Karciff is a sub-religion in Terra Avium. It is one of the 5 variants of Zaldren, and Karciff is the Air varriant. It was contributed by the Sky Domain Gods, especially Theruee and Urrimor. This variant mainly teaches birds how to migrate, surf the wind, and look for safety from the clouds above as it's safer when they're in the Sky Elemental's terrain.

Karciff was the second most followed codes in Zaldren because a lot of birds had lost their homes to the war and would had to migrate to somewhere new. Karciff teaches birds where to go, with aid from Urrimor and Theruee. The sun guided the birds when the Moon was gone, and Urrimor, with the help of spirits, guided the birds with winds to show them the way. The Air Gods advised the birds to stay within the Air Elemental's terrain while their travelling so the Air Elemental could watch over them. Furthermore, Karciff teaches about navigation, directions, and land geography to look out for shelter and danger. Navigators often followed Karciff and Irethia as the two codes were very descriptive of migration and navigation.

Additionally, Karciff encouraged the usage of Eilds & Eildnees the most. Sky Domain magic are known to be the jack of all trades, but masters of none. Because of this, sky domainers were the ones who made Sky Eilds (with help from the Air Elemental) and distributed them for the people to use. Most of the Eilds were simple and low-level since there weren't many master Sky Domainers, so the Eilds were only able to do tasks like lit up a candle/bonfire, conjure light, heal a cut/bruise, bloom a flower (usually used for herbs and food), direct a bit of water, etc.

But out of all of the Sky Eildnees, one of them stood out and were one of the most helpful: The ship's Eildnee. Sky Eilds can be used to make ships fly, turning them into floating vehicles that could soar through the air. Avians were able to craft mobile homes from the sky (though had to land once in a while to get supplies), and they were put under careful watch of the Air Elemental. Sky ships were tools of transporting survivors, homes, refugees, and such back in the Great Desolation. The ship's Eildnee technology would still be relevant in modern day Terra Avium, though there are less ship's Eildnees compared to the past.
Corvid Communities

Communities of Corvids can be found almost anywhere, especially in big cities. A big city can have up to 5-6 Corvid Communities because of the amount of jobs there. Most birds don't mind corvids living in their area as they tend to be friendly and don't disturb you, though other birds see corvids as weird since they're black-feathered.

Corvids don’t have a monarch or a kingdom nor city to themselves. Instead, they live in tight-knit communities scattered around the world. They're wary of others, but they do socialize and help their neighbours. A corvid can leave their community when they follow their Calling. If you find a corvid, there is likely to be a bunch of them around. They like to call themselves the Corvid Communities instead of a murder of Corvids.

Corvid communities are pretty religious (even if some are atheists, they gotta follow rules from that religion), and they don’t follow Arkhaism. Instead, they have their own religion, named Enrish, which is the belief of three gods of fates. They're serious about life and death, and their place in the world. They're very tight-knitted, values family, trust, and bonds. They teach in honesty, trust, and how to lead a moral life of helping others. When a corvid reaches a certain age, they're required to travel the world for about 3 years alone, and return to their community to meditate and think about their Calling. After which, they're allowed to pursue it with advice from their elders and. Most corvids decide to stay in their community, but some other would choose to leave - and they're allowed to as long as they're following their Calling.

## HISTORY

* The Corvids, in the far past, used to have their own kingdoms formed from tribes. There were several accounts of them being at war with the owls due to territorial conflicts, and they didn’t usually win. Their kingdom was broken, and the remaining tribes were driven away from the owl lands, and later became different communities that traveled around the world. Even during the modern age, crows and owls don’t like each other, and speak ill of one another in their historical texts.
Жёсткие скафандры из двух половинок

Жёсткие скафандры из двух половинок появляются в воспоминаниях Тау, когда она и её друзья сдавали зачёты в 1 томе комикса Луна-7.

## Описание

> *Ой! Это же совсем другие скафандры...*
>
>

> *На земле в школе были жёсткие, из двух половинок, а тут... (Тау Китова, увидев незнакомый скафандр)*
>
>

Тау вспомнила про данный скафандр, когда поняла, что надевать надо будет не те скафандры, с которыми она умеет обращаться, а учебные.

## Внешний вид

Внешний вид неизвестен. Судя по мыслям Тау, состоит из двух половинок. Учитывая ретро-эстетику комикса, можно предположить, что он аналогичен скафандрам 1960-1980 годов, с металлическим покрытием.

## Появление

* Луна-7
	+ Луна-7 (Том 1) - *стр.13*
Whispery Mountains

The Whispery Mountains is a range of mountains in Terra Avium. It stretches from the north and splits into two more mountain ranges near its end. From afar, mist can be seen covering its peaks. The UEU and various other countries in the BOP Union borders this mountain's winward side, while the other side is a semi arid desert area.

The reason it's called The Whispery Mountains is because of the foggyness up there, and the occasional mystical whispers. Arkhaists believe that the whispers come from spirits and gods that dwell in the mountains, and they're speaking in whispery divine languages that transcends all three planes. Arkhaists believe that The Whispery Mountains is a very divine place because of these whispers. Monks who took pilgramge there felt strong divine presence, and it is popularly believed that the Whispery Mountains is Miirkm Xyldir's, the goddess of protection and wards, sacred temple.

When the whispers from the Mountains become louder, the localss believe that the gods are calling for The Gathering of Borealis, and sending spirit messengers across the mountains with whispers that travel through the realms, including the physical ones. When this happens, the birds would make a unique offering to please the gods that are called to the meetings. They believe this is extremely sacred, and they forbid anyone from going to the mountains to hear or witness The Gathering. The only sign they know that the gods are gathering is the Aurora Borealis forming from beyond the peaks.
Quillets (Q)

Quillets (*Q*) is the currency that is used in Terra Avium. Quillets is a type of money which uses elements of plants as currency. It is currently being used by all members of the IAU (26 countries). The other 4 countries don't use Quillets. Quillets includes:

- ***Quillens:*** Seed money used for small numbers like 1, 2, and 5. They are seeds and depending on their value, they'd have lines carved into them. 1 Quillen = 1 Quillet

- ***Quillos:*** Leaf money used for common numbers like 10, 20, and 50. They are folded to show their value (1 fold = 10 quillets; 2 folds = 20 quillets, 5 folds = 50 quillets). 1 Quillo = 10 Quillets

- ***Quillucs:*** Flower money used for high numbers like 100, 200, and 500. They are snipped at their ends to show their values (1 snip = 100 quillets, 2 snips = 200 quillets, 5 snips = 500 quillets). 1 Quilluc = 100 Quillets

1 Quilluc = 10 Quillos = 100 Quillens = 100 Quillets

All 3 Qs are organic and are preserved in resin before being used as money. The seeds, flowers, and leaves come from the same plant. This plant is not known to the public and is grown in secret by the government to prevent any fake money. The process of casting resin and preserving the quillets are also a state secret.

Countries have different plants to use as money, but they're still called Quillets (Ex: Currency from Rajamerak is just called Rajameran Quillets, or from UEU is called Eerekan Quillets). Each country has a different symbol for their Quillet currency, and would put their symbol on the left of Q in order to show that it's the country's Quillet.
Hiovan

Hiovan is a sub-religion in Terra Avium. It is one of the 5 variants of Zaldren, and Hiovan is the Forest varriant. It was contributed by the Forest Domain Gods, especially Kurqqa, Kurqqi, and Amarishll. Hiovan focuses on identifying fruits and seeds, healing, mobile planting, and finding suitable shelters on treetops or in prairies.

Hiovan was the most widely-believed variant of Zaldren as most Avians live on trees and forests are the richest source of supplies that the Avians can depend upon. Birds needed to migrate above forest terrains, and some birds had to tread through forests to get to safety, as their covers were hardest to blow in there. To help with these birds, Hiovan teaches them about navigating in forests and forest survival skills, including gathering firewood, finding safe cover, identifying fruits and trees to stay away or pick from. Hiovan taught the Avians about crafting items from forest objects, hunt the animals or insects for food (sometimes with help from Kurqqa and Kurqqi). It teaches how to keep yourself safe, weaving cloths and protection from animals and poisonous plants.

Furthermore, Hiovan teaches a lot about plants, healings, and herbs. Sky domainers or Forest domainers often accompany the groups who travelled through the forest, and helping them with healing. Amarishll also helped craft Eilds and distributed them to the Avians, and the birds learned to plant herbs from her. Simple Eilds able to bloom flowers were used for harboring herb plants and food. They were able to learn to idenfity plants and flowers from lectures by Valgam, the Old God of Floras and Festivals. The Avians were extremely knowledgable in biology due to this.
Eitfunee

Eitfunne is a country situated under the UEU and above the middle of Erimosk. It is home to the Alchemists, poisonous Avians who study how to manipulate Domain Magic into brewing potions through Alchemy. Those who live in Eitfunee are called Eitfuneesh

Hooded pitohui are the 1st alchemist (because they are the most poisonous birds) - Most of em are poisonous to the touch so they usually cover up their skin/feathers. Most of the population are birds with toxins in their bodies like: the pitohui and ifrita birds from Papua New Guinea, the European quail, the spur-winged goose, hoopoes, the North American ruffed grouse, the bronzewing pigeon, and the red warbler, etc. The rest are usually immigrants from Erimosk looking for tradings or a better life.

## EDUCATION & ALCHEMY

Eitfunee is argubaly known best for its quality of education in the field of alchemy. Alchemy originated from Eitfunee, and it's perfected in Eitfunee. Those who seek to study alchemy in its highest quality should get a scholarship in Eitfunee. Furthermore, one of the best universities in alchemy is in Eitfunee, and students are growing in numbers year by year. There are also, of course, alchemy universities from out of Eitfunee but they can not compete with Eitfunee in quality. \

## POLITICS

They stand a neutral ground in the political state of Terra Avium. They've always been a country, but was only recently recognised as one because of the some of the Alchemists' reputation. Eitfunne are known for their potions and crafts with Alchemy. They usually put on the facade of a potion selling business which is quite successful to fuel their researches. They like to make living easier for the general populus, so they sell potions that are in their field of research about alchemy.

## RELIGION

Eitfuneesh's religions are a mix of Arkhaism and atheism (more in a sense of not worshipping rather than not believing), and they practise Alchemy. The Eitfuneesh are the ones who suffered the most in the Great Desolation; these birds had too eat toxic insects/plants to survive. And somehow, they managed to use it to their advantage. Myths say that generations of eating poison made them poisonous. They worship the Gods who had sacrificed their physical forms who ended their suffering and many others. Due to this, they began studying Alchemy in hopes to help the world as the Gods did.
I.A.U

The International Avian Union (IAU) is an intergovernmental organization aiming to maintain international peace and security, develop friendly relations among nations, achieve international cooperation, and be a centre for harmonizing the actions of nations. It is Terra Aivum's largest and most familliar international organization. It is currently made up of 26 member states, and are guided by the purposes and principles contained in the Codes of International Avian Law.

The IAU was first founded during the beginning of the Era of Stillness, when Avians hoped to achieve better relations and help amongst their neighbouring countries. The IAU has evolved over the years to keep the pace with a rapidly changing world. It remains the one place on Terra Avium where all the Avian nations can gather together, discuss common problems, and find shared solutions that benefit all of birdkind.

The main bodies of the IAU are the General Assembly, the Security Council, the Economic and Social Council, the Trusteeship Council, the International Court of Justice, and the IAU Secretariat. All were established when the IAU was first founded.

The IAU uses Quillets (*Q*), a type of currency which uses plants. This lets all 26 countries who are in the IAU use Quillets and Quillets only. The other 4 countries out of the IAU don't use Quillets, and Quillets will have to be internationally agreed to be exchanged to the 4 countries' local currency.

Furthermore, the department of Economic and Social Council established the ICPO and adopted the MTDS mailing system. The IAU remains the main sources of money to maintain the ICPO, and the IAU owns the ICPO. The IAU is in charge of global and overseas mailing, and they only are responsible for international delivery for those who are members of the IAU. Otherwise, the nations that aren't apart of the IAU would have to find a different method of mailing.
Pure Energy

All three realms (Material, Spiritual, Magic) exist in the same time and place, but they never interact with each other. Pure Energy flows freely through the Spiritual and Material realm at the same time, and only transcends to the Magic Realm when someone casts a spell using Pure Energy.

Pure energy is everywhere, in both spiritual and material realms. It is what creates things (like energy creating a body, or a tree, or air, or a mountain, or an ocean, etc). Each particle is a speck of pure energy. The physical realm holds pure energy with touchable materials. The Spiritual Realm hold pure energy by the frabic that makes souls or thin barriers that contain that pure energy. The amount of pure energy in a universe always stays the same, and the energy is recycled.

When something dies, their soul also dies, therefore breaking the barriers that contains their pure energy. Then the Pure Energy is released back into the world. The Pure Energy just sorts of wanders until a living thing is born in the world, that living thing's soul is a strong concentration of energy that focuses until it groups together to form a soul. This can also happen in the spiritual realm, turning into spirits without a physical form.

Pure energy doesn't need to go through the magic realm, but when it does, it becomes magic. This happens when someone casts magic that don't come from the Elementals: Pure Energy focuses and transcends to the the magic realm, turning into magic, then casted out through the Spiritual or Physical realm. Then it turns back into Pure Energy again.

How Elementals got their domain magic is through this process: they collected large amounts of Pure Energy, and converts them through the magic realm, turning them into the magic of their own liking. Then they store it inside themselves, like a resevoir. When domainers cast magic, they're only casting the magic the Elementals stored within themselves, and not creating their own by converting pure energy themselves. However, this resevoir don't run out because the Elementals aren't dead, they're just disemembered and their parts are scattered around. But they can still convert. This is what soul domainers can do: convert pure energy into magic themselves, and make magic that is unique to them (like how the Elementals did).
Servi Marks

***[THIS IS NO LONGER CANON TO TERRA AVIUM]***

Servi marks are sigils drawn in the servi ring, and apart of glyph art. They are what determine the hasaeti ring's specifics. Servi marks can also be put together to form crests. A servi mark must be paired with a hasaeti mark (multiple servi marks can be paired with the same hasaeti mark), and must be drawn above the hasaeti mark it is paired with to determine what the hasaeti mark controls and where the servi mark comes from.

A hasaeti's amount of servi mark's size must be equal to the hasaeti mark. If the hasaeti mark produces several servi marks then the servi marks' size must add up to equal the amount of the hasaeti mark.
Material Realm

The Material Realm is the realm of existence in the cosmere that contains what is perceivable to the physical senses. Of the four Realms, it is the most readily understood, as it behaves in much the same way as our universe does. Most of the Clusterverse stories so far take place in the Physical Realm. The Material Realm includes the physical universes and solar systems, as well as many physical planes.

The Material Realm is tied to the other three realms. A living creature has their material form ties strongly with the cognitive and spiritual realm.

## SOLAR SYSTEMS

There are many solar systems with physical form within the Shattered Clusterverse.

### AVIAN SYSTEM

The Avian System has one sun and nine planets. There are two planets that are livable for intelligent beings (Aderyna and Ilvandrei), and five planets that have life upon them (Aderyna, Ilvandrei, Edrentri, Thrandulin, and Marquet)

Solra is a yellow sun and is the sun of the Avian System. It was made by a God but then was abandoned after a destructive war and left to dim. But when the Migration happened, Solra was lit up again and became the domain and palace of Theruee - the bird god of the sun.

## MATERIAL FORM OF LIVING BEINGS

All normal living being starts out with a material form and a spiritual form. Both forms are connected to one another thus creating a living being that works in a harmonious way.

### HUSKS/SHELLS

However, if a being is not normal, then itd be lacking a spiritual form. Those who lack spiritual forms are called husks or shells - meaning their bodies are just shells without thought or conscience. The body is still living though - the heart still beats but there's no soul or mind to drive the body.
Keekii

Keekii is the main god that is worshiped in Dyrkee and by the Himakiin Kiwis. He is known as the saviour of the kiwis, and the one who seperated Himakii island from the mainland. Keekii's avatar is a kiwi that holds a map in one hand (representing that it was Keekii who chose Himakii for the Kiwis to migrate to), and an iron glove with a strong glowing white gem tied to it (representing "Keekii's" ability to cause earthquakes and split the land).

He is a mysterious figure to others, and is a forgotten God in Arkhaism and the mainland. He is passionate about saving the kiwis, and also a clever kiwi who uses whatever advantages he has. The only Gods that feels familliar to Keekii's name are Vegnir and Theruee, and even they don't think of him unless the name is mentioned.

Keekii is a kiwi who ascended to godhood right before the Desolation and joined the forest domain. When the Desolation happened, Keekii saw how the birds scrambled for survival, especially the kiwis since they're flightless and small. So Keekii chose a piece of land that was lush with forest and hadn't been touched yet, and stole a powerful mountain domain magic item that could cause earthquakes. Keekii called for the kiwis to migrate to that piece of land, and then used the item to crack the earth and it disconnected from the mainland, turning the forest into an island. And alas, the kiwi were safe. Keejii later weaved mist and sorrounded it around the island, and gave the head of the Kiwis the mountain magic item. Then, Keekii fused with the island, giving it more magic and conscience.

After the Desolation, Keekii realized that the Gods have won and the Traitor Gods were banished again, with the Elementals even more divded. Keekii saw the mainlanders, the Avians and how their society slowly rebuild themselves. Keekii at first weren't interested and he only wanted to protected the Kiwis and that it was enough. But slowly, he saw the Avians build their cities, traded with eachother, traveled and developed.

He started to grow curious despite Durkeen beliefs. Deep down, he desperately wants the kiwis to return to the mainland and start a new, more socialable life. But at the same time, Keekii was worried; the kiwis began hating on the Gods and Arkhaism, and they began to even close themselves off more and more. So Keekii thickened the mist, muffling the insults said by the Kiwis and preventing the Gods from punishing the Himakiin.
Glyph Conditions

***[THIS IS NO LONGER CANON TO TERRA AVIUM]***

Similarly to marks, conditions are also sigils except that they are drawn in the outer glyph or the bridge. They're entirely optional and they're used to determine the conditions of the spell such as time, detection, repetition, etc.

Without conditions on a glyph, the default condition would be activation through tapping by Avians and Avians only. If the glyphist want activation through a different method, though, they will need to set a condition that tells the glyph to activate in a different way.

Conditions are read first in an activated glyph. Conditions are split into two types of conditions: ring conditions, and bridge conditions. Conditions can both be used for bridge and ring conditions.
Оператор "Гагарина"

Оператор "Гагарина" - неосновной персонаж, упоминающийся в 1 томе комикса Луна-7.

## Описание

### Том 1

> *...Вызывает звездолёт "Гагарин"...*
>
>

> *...нужна помощь...*
>
>

> *...повторяю... (из записи сообщения оператора)*
>
>

Астра видит сон-воспоминание, где она входит в кабину и слышит запись голоса оператора, просящего о помощи.

## Внешний вид

Неизвестно. Имеются лишь его записанные реплики.

## Появление

* Луна-7
	+ Луна-7 (Том 1) - *стр.57*
Everfall Forest

The Everfall Forest, often called The Land of Forever Fall, is a geographic land of vast temperate forests that lay beyond the Whispery Mountains. It is called The Forever Fall because the trees there are of orange color every year, so it feels like autumn is the only season.

Its population is mainly inhabited by The Woodpeckers and the Alkarif Rafts. It also harbors diverse varities of plants, and animals. A lot of minor gods and spirits dwell there due to the faith from the Woodpeckers and the Alkarif Rafts, and also the geography and its divine spiritual connection as it is near the Whispery Mountains.

According to its dwellers, the sun is more reddish/orange-ish in The Everfall Forest.
Жук в колбе

**Жук в колбе** содержится в лаборатории Доктора Совиной.

## Описание

Егор роняет колбу, задевая столик, на котором она стояла, ногой. Егор поймал её в полёте и увидел в колбе жука, и закричал от ужаса. Это послужило причиной насмешки Доктора Совиной.

После это упоминается Совиной когда Егор убегает от Чёрного Страха, и егор отвечает, что это не жучок.

## Внешний вид

Имеет 4 лапки. Глаза белые, с чёрным зрачком, без радужки.

## Появления

* Луна-7
	+ Луна-7 (Том 1) *стр.30, стр.45*
M.T.D.S

Miniature Tube Delivery System (MTDS) is a system and method used almost worldwide in order to deliver letters. MTDS uses small tubes which connects countries, cities, towns, etc. to deliver mails and packages faster. The system only appears on the two largest continents since the system cannot be built under the ocean to connect the two continents together, so Avians would resort to ships to deliver mails.

The MTDS works by connecting a mini-tube system to all of the countries who joined the IAU, and it lets Avians send mails and messages to one another. When the mail arrives at that country’s main postal organization, that organization will take the letters and deliver it to specific cities or states. Then the local postal office will deliver those letters directly to the home. The countries’ main postal system must be responsible for maintaining their country’s MTDS system.

The system is used by many countries. There are in-country MTDS and international MTDS. In-country MTDS only connects and works inside a specific country, and does not connect with international MTDS. International MTDS only works outside of the country and lets countries trade with one another. The mail after being deliver via international MTDS is later switched to in-country MTDS in order to be delivered to the reciever. In-country MTDS is maintained by the country and its main postal organization, while international MTDS is maintained by the ICPO and the IAU.

The MTDS is the system that transport, but it is not the organization that sorts out the mails, it's just a tool. The responsibility of managing and collecting the letters belong to each country’s main postal organization. Each main postal organization is unique to each country.

The MTDS can't maintain itself without a source of money, so whenever an Avian sends a letter, they'd have to buy stamps in order to get it through the MTDS system. The stamps get more expensive for overseas delivering, and gets even more expensive when delivering to the other continent (as they need to use ships to deliver mails). Furthermore, birds can pay additional taxes for stamps in order to get their mails delivered via flying ships, which are usually considered safer and faster.

## HISTORY

During the Great Desolation, the Mockingbirds wanted their family and friends to survive, but their supplies were dwindling. Mockingbirds realised that they need to work together with other birds to help eachother and trade. So they established the postal system, and it started small, connecting communities together. Then it got bigger as they start to care about other birbs, and the postal system kickstarted as a simple system used across two continents to deliver infos and tips on how to survive.

After the war ended, the postal system was not used for some time as people now wanted to focus about in-country business. But after some time, the birds decided to use it again. The system later got rebuilt and named MTDS. More tubes were built and connected many more countries together as more countries joined the IAU.
Leitandi Marks

***[THIS IS NO LONGER CANON TO TERRA AVIUM]***

This ring is the second outward-most ring. This ring determines which face of the glyph that the spell is going to be casted: either front/outwards or back/inwards. Depending on the surface the glyph is drawn on and/or the surface where which the glyph is aimed at, the leitandi marks change. This ring can only be drawn on with the leitandi marks. This ring is often called the People.

This ring, at the moment, only includes two marks: Outward and Inward. Furthermore, the marks on this ring is also used for purposes outside of glyph art and can even be seen in religious or ancient artworks.
Avians

Avians are intelligent humanoid bird creatures. From below, avians look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing upright, aarakocra range from 4-6+ feet tall, and they have long, narrow legs that taper to sharp talons. Feathers cover their bodies. Their heads complete the avian appearance, being something like a parrot or eagle, etc.

In Terra Avium, they are diverse. There a many species of avians. Some soar the skies, some burrow under the grounds, some live in trees and on mountain sides, and some live humble grounded lives near seas and waves. A majority of them can fly, though some are flightless and prefer running instead.

The avians mainly eat insects, vegetables, nectar, and fruits for food. Predator birds eat snakes, pigs, mice, goats and sheeps, etc. from which they either farmed or hunted. avians also have learned to breed plants to give them fruits and nectar, as well as domesticate some giant insects as pets.

Avians don't call each other "people", they call each other "aves". Similarly to how humans don't call each other "humans" but "people" or "person". In this case, aves is the plural of ave.

## HOMES

Most towns live in forests where huge, tall, and ancient trees sprung up. Their branches and bark are thick enough that a bird can set up a shop comfortably there. The birds would live in holes in the trees. Depending on the home, there would be a platform right outside of the front door, acting as a porch or a takeoff platform; some birds need them to take off more easily, some just like decorations.

There are also zip lines to lower levels for birds that can't fly, and a platform that is manually pulled (depending if the town has a caster or not. If there is then magic works it) and has the platform move from low to high levels, then they can zip line down to their home.

Aside from living on trees, some other bird cities dwell somewhere else. In the Silverlight Theocracy, the owls both live on the trees and the ground, with communal activities mainly grounded. In the Unione Coasteria, birds generally live on the ground near the ports because of lack of tall trees, though some birds do stay in mountains nearby. In the United Eereka Union, the common birds settle their homes lower and near the water, while the eagles prefer living high up on the mountains, building intricate palaces that can withstand the great heights with magnificent beauty. In the Rajamerak Kingdom, almost all towns are on the trees, with palaces and major buildings grown from the trees (and can be the trees themselves). And so much more countries and communities that are diverse.