recursal/Fanatic-Fandom huggingface dataset:
The Church of Saint Anthony

A Catholic church dedicated to Saint Anthony, based out of a building with the same name.

## Members

* Samuel Fischer (formerly)
* Anthony Wilson (formerly)
* Benjamin Richards (formerly)
* John and Elizabeth Seyton (formerly)
* Isabelle Garcia (formerly)
* Emanuele Thomson (formerly)
* Phoebe Davis (formerly)
* Jean Bryant (formerly)

## History

St. Anthony's is a small but dedicated organization. Their congregation has never been large or well-off, but they hold soup kitchens and offer resources to people in need nevertheless.

Former pastor John Seyton was known for his generosity. He adopted Sam Fischer when Sam was five, and made a lasting impact on the boy. John died of natural causes seven years later, and, heartbroken, his wife Elizabeth moved away. The church was left to Anthony Wilson, a dedicated member of the congregation.

The church slowly declined in membership under Anthony. However, it has been bouncing back in the last year or so, with people drawn by increasingly demonic-focused sermons. The cause of this shift in focus was the possession of Anthony by a demon. Said demon has been steadily sacrificing long-time attendees of the congregation. The congregation noticed the disappearances, but they were always well-explained, and the congregation had little time to wonder. Sam Fischer was killed in mid-August, the latest in the string of people killed in the seal in the basement.

In the several months Sam didn't visit St. Anthony's after his death, the situation festered. As of the Gala, MacLaughagan estimated seventy-five percent of the congregation had been killed. With such a high turnover rate, the Church of Saint Anthony's has effectively dissolved, leaving the Children of the Lion in its place.
Squ1d

Squ1d is a black market tech dealer specializing in fabricated identification chips.

## Description

#### **Personality**

Squ1d is an eccentric, off-kilter entity. Interactions with them can be frustrating and unnerving, as their mannerisms and short attention span make them difficult to work with. Squid, for their part, does their best to make customer interactions as painless as possible. Past their struggle to remain on one task, Squ1d is friendly and as helpful as they can manage. They keep their space neatly arranged to mitigate distractions and keep operations running smoothly. However, their unshakable customer service smile seems to belie a sort of emptiness.

#### **Appearance**

Squ1d is a pale, short person with mint green, curly hair. They are surprisingly fit, and their posture and expression rarely align with their tired eyes and drawn face. They wear an altered uniform of some variety: an oversized, cropped, white button-up shirt, and white shorts layered over black compression leggings. They have distinct, pale green markings on their chest and along their arms and hands. The purpose of these markings is unknown, but they glow slightly in dim lighting. Squ1d also possesses a magnetized visor that they keep in orbit around their head. Such headsets are designed to offer easy interface with computers without requiring a keyboard or mouse, with navigation based on hand gestures and eye movement.

## Abilities

Squid is very proficient with technology, though the extent of their skill is unknown.

## Relationships

gah fuck i don't remember his name and my cat is sleeping on me so I'll do this later

and now i don't wanna get up to get my notebook. At some point this section will exist

## History

Squ1d's personal history is largely unknown.
Bladez

The rowdy, knife-slinging tank of Arlo's crew.

## Description

#### **Personality**

Bladez is a gruff, but fun-loving lady. She's used to being a protector, and her fiery temper means she'll never hesitate to throw a punch if provoked, but her true passions lie in cooking and piano. She enjoys the way that people come together to enjoy a good meal or music, and often cooks for the crew to help them relax and celebrate after a successful job. However, Bladez is far from a gentle person, and her coarse, teasing mannerisms can come off as antagonistic at times.

#### **Appearance**

Bladez is a massive human being, being both tall, and very strong. She has long brown hair that Fritz often braids to keep out of her face, and fierce grey eyes. Bladez prefers sleeveless shirts and her sleeveless army jacket to better display her hard-earned biceps. Boots and cargo pants round off any outfit. If she's going on a job, she'll be sure to have her bandolier of throwing knives, but rest assured there are always a few knives on her person.

## Abilities

Bladez is a physical force to be reckoned with. She is extremely proficient with throwing knives.

## Relationships

#### **Fritz**

Bladez and Fritz have been together for almost three years after she asked him out during their fourth mission together. Bladez loves Fritz for his snarky attitude, and celebration of her softer side. She admires that he can handle her ragging on him, but also be open emotionally. She does her best to empower him when he's threatened, because he struggles with his physical handicap, but also never fails to ensure his safety with thinly veiled threats and the occasional beat down.

## History

Bladez's personal history is largely unknown.

## Sessions Present

* Session 13
* Session 32

## Trivia

* Bladez names all of her knives, and her favorites are the ones Fritz has gifted her over the years.
* Bladez thinks that the nickname "Bladez" is extremely moronic, but Fritz got so excited about it that it stuck. Now she'll beat up anyone who insinuates it's stupid.
* Zola and Bladez regularly have girls' nights (occasionally featuring Xeero). The events that transpire during these evenings together are unknown, but rumor has it there has been a minimum of two casualties.
Carly

A young girl who resides in the defunct warehouse district with many other wayward youth.

## Description

#### Personality

Carly is a serious, suspicious kid. She is wary of new faces in the Web, but uses her fire to help compensate for the group's lack of medical supplies.

#### Appearance

With short, brown hair, warm skin, and tired eyes, Carly might once have gone unnoticed in a crowd. However, her blackened hands, horns, and cheeks, glowing with hot embers, give her a striking appearance.

## Relationships

#### Turret

Carly follows Turret unquestioningly. She does her best to help him however she can.

#### MacLaughagan

MacLaughagan helped Carly out during his visit to the Web. He mentioned changing Carly's "flame" so as to ensure it no longer harms her to wield her fire. The price for this favor was a caramel chocolate.
The Dusk Radio Program

> *In the earliest hours of the morning, on seemingly random weekdays and every Saturday like clockwork, 15,500 kHz AM crackles to life. Radios are hard to come by these days, but any well-stocked antique fanatic is sure to have one, and many pride themselves on their ability to repair these devices and gift them to unsuspecting friends and relatives. Broadcasting equipment? Now that’s an enigma. Bits and pieces spring up in storage auctions and antique shops, but to assemble a fully-functional broadcasting system would be nearly impossible.*
>
>

>  *Nearly. Because clearly someone’s done it.*
>
>

A mysterious pirate radio station covering news the corporations don't want you to hear.

## Description

Dusk Radio, formally The Dusk Radio Program, is a pirate radio station with a focus on news and the dark side of the Toska aristocracy. A vocally-androgynous host spends the earliest hours of the morning detailing everything from gang movements to the stock market, and offers their, typically derisive, opinions on the various scandals of the City's richest. The station has music as well, filling time slots with smooth chillhop and jazz, and with the grinding guitar of an unnamed, experimental rock band.

## Custom Move

**Tune In**: When you ***tune in*** to Dusk Radio in search of information on current events, roll with Mortality. On a 10+, the program covers the situation in depth, hold 2. On a 7-9, the report is biased or incomplete. Hold 1, with the understanding that the answer will be unreliable. On a miss, bad reception garbles the report, or the incident goes uncovered. Note that The Dusk Program will never cover the same information twice unless there has been substantial development since their last report. While you’re listening, spend your holds 1-for-1 to learn the answer to a question:

* Who do you think is covering it up?
* What are the biggest rumors about it?
* What are you worried might happen?
* What important piece of the puzzle is missing?
* Does this relate to any other recent events?
* What’s the best way to stay safe?

## History

The Dusk Radio Program was recently discovered by Kuno Fernweh, who shared his findings with Nyx Fletcher. Nyx has been using the station to inform her analysis of foretellings, as well as a window into obscure Mortality politics.
Arlo Briar

The friendly tactician of his crew, and formerly Asa Meiri's closest contact in COAST.

## Description

#### **Personality**

Arlo Briar is a kind, responsible human being. He does his best to mediate among his friends, and ensure that everyone is comfortable and happy. Despite the dark side of his job, Arlo generally appears to be a cheerful and compassionate person. His position as tactician suggests he possesses a high level of intelligence, but his performance in that regard has yet to be observed.

#### **Appearance**

Arlo is a young man with brown skin and eyes. He has a large scar across his face left by some variety of claw. He wears mostly button-up shirts with jeans or khakis, and black, finger-less gloves.

## Abilities

While physically capable in a fight, Arlo is a self-proclaimed tactician.

## History

Arlo's personal history is largely unknown. He died at the hands of Pax Furyk after cornering the upyr in an alley and being distracted from the threat by Asa Meiri's betrayal.

## Sessions Present

* Session 13
* Session 18
* Session 19
* Session 28
* Session 30
* Session 32

## Quotes

"I mean, *I* can't advise doing drugs."

"I don’t like killing innocents, but I thought you were better than this."

## Trivia

* Arlo has been a tactician for COAST since he and Zola joined the organization together in their late teens.
* Due to his miserable pain tolerance, Arlo has been unable to get that tattoo of a housefly he wants on his left ankle.
* Arlo is well-trained in firearms and martial arts, but the sight of blood makes him vomit, meaning he rarely accompanies his crew on hunts.
Krov

Krov is a supernatural drug found on the streets of Toska Gorod.

## Description

Krov is generally distributed in the form of red, 00 capsules stored in unlabelled, amber pill bottles. It's main active ingredient is upyr blood.

The effects of krov can vary wildly, but it's core function is to exponentially amplify the supernatural abilities of the user. However, the drug is extremely addictive, and prolonged use results in the rapid deterioration of the addict's physical and mental state. In a process reminiscent of, but incompletely replicating, siring upyr, krov leaves users ravenous, brutal husks of their former selves: ghouls.

## History

Krov seems to have been conceptualized and refined by Morena Adams. Functioning as a low-risk steroid for werewolves, it's manufacturing was originally very limited. However, Adams recently began pushing the drug out on the streets, quickly building a major operation and amassing some impressive profits. Krov is currently being mass-produced across several different locations in the City, one of which being the Walz Accounting Firm, which has recently moved locations. To keep up with the demand for upyr blood, Adams has enlisted the help of COAST to capture and deliver upyr to these facilities.

The party first learned of krov when Nyx saw Zacharie using it to bolster his cardistry act. They inferred the drug's negative side effects upon stumbling across Zacharie, now a ghoul, over two months after his disappearance.

The revolutionaries known to have access to the drug, and Lyric notably relied on it's high to keep the general admission section of the Gala enthralled during the attack.
Tekhnorian Imperial Senate

The Tekhnorian Imperial Senate is the one of the two highest legislative institution (the other one being the Council of Warriors) of the Third Tekhnorian Republic and the Tekhnorian Imperial Federation. It has 3000 seats.

The Tekhnorian Imperial Senate is composed of officials elected democratically by the people. The Senate is also responsible for choosing the Consul from one of the members of the Council of Warriors.

## Parties

* Tekhnorian Imperial Party: oligarchy
* Tekhnorian National Party: paternalistic conservatism
* Tekhnorian Republican Party: liberal conservatism
* Tekhnorian Liberal Party: liberalism
* Tekhnorian Progressive Party: progressivism
* Tekhnorian Democratic Socialist Party: democratic socialism
* Tekhnorian National Labor Party: corporatism
* Tekhnorian Aristocratic Party: aristocratic conservatism
Little Pleasures Cafe (formerly)

The abandoned diner next to Nyx's apartment.

## History

The diner has sat unused for many years, and it's apparent lack of owners or future use has led to it's utilization by Asa and Nyx as a makeshift headquarters. They use it to meet up and store files discreetly, and the party broadly has come to know of its location and general usage. After the party met Pax, the location also served as a space to house him on rare occasions.

In early February, the complex in which the cafe stood was burned to the ground by Ramona Walz and her crew, although not before she perished at the hands of the party inside it.
Zaida Loch

A former software developer for UNITY Research and Engineering.

## Description

#### Personality

Zaida is a polite, soft-spoken woman. She gets nervous in large crowds and prefers the relative social safety of her laboratory. Under pressure, Zaida has exhibited nerves of steel, wielding her defensive magic to great effect and protecting the people she cares about. While her loyalty sometimes hinders her judgement, she is resolute in her beliefs and tries to do what is right, no matter the cost.

#### Appearance

Loch is of average height. She has dusky skin and deep, blue eyes that are often obscured by her thick, oval spectacles. Zaida usually wears light, cool colors and a hijab, and prefers practical clothes.

## Abilities

Loch is presumably good at computer programming, given her job at a software firm with high connections. She also is capable of constructing panes of bullet-proof energy.

## Relationships

#### Ollie

Zaida has taken up residence at Ollie's apartment, and assumed a caretaker role for the dysfunctional household. She and Ollie rarely see eye-to-eye, but she cares greatly for him. When push came to shove, she chose to stand by him instead of preserve her safety and employment at UNITY, and she doesn't regret it.

#### Giles Winsett

Zaida's thesis drew heavily on the disgraced doctor Winsett's unfinished work. While very cognizant of his criminal history, Zaida holds him in high regard, and appreciates her opportunity to have met him.

## History

Loch's personal history is largely unknown, although she was an employee at UNITY Research and Engineering until recently. The party first encountered her at the Winter Gala.

## Sessions Present

* Session 15
* Session 17
* Session 20
* Session 23
* Session 25
* Session 26
* Session 27
* Session 30
* Session 31
Kitty Vance

An elderly spirit medium.

## Description

#### Personality

Kitty Vance is every bit the loving grandmother the useless twenty-somethings she cares for need her to be. Despite never having kids of her own, she exudes a motherly aura that could comfort most anyone. Rest assured that no guest of hers will ever go underfed or without the benefit of her counsel.

#### Appearance

Kitty is a short, portly woman with a love of bangles and scarves.

## Abilities

Kitty, while somewhat dubious in presentation, does seem to be able to commune with the dead.

## Relationships

#### Silas Vance

Kitty and Silas have been married for over fifty years. Kitty loves Silas to hell and back, and is more than willing to feign interest in his musty antiques if he'll return the favor when she goes off on the latest in celebrity gossip and seance strategies.

#### Nyx Fletcher

Kitty has done everything in her power to fill the role of a grandmother to Nyx. She cares deeply for the strung-out oracle, although she also fears for Nyx's future, and life, in light of her recent shenanigans.

#### Samuel Fischer

In need of a pair of young hands around the shop, Kitty found a warm body in the form of Samuel Fischer. While his religious persuasion isn't quite to her tastes, she definitely appreciates his work effort and low maintenance. His mild manners and willingness to take direction have done much to endear him to her.

## History

Kitty and Silas met at Club Revival in their twenties. Several years after the fact, they were married there. Kitty has been a major figure in Nyx's life since the oracle's childhood, helping her navigate the treacherous landscape of supernatural ability as much as possible.

## Sessions Present

* Session 03
* Session 05

* Session 06
* Session 11
* Session 14
* Session 17
* Session 18
* Session 23
* Session 24
The Vances

An elderly couple, and surrogate grandparents to Nyx Fletcher, who run a joint seance parlor/antique shop in a run-down bit of town.

## Members

* Kitty Vance
* Silas Vance

## History

Kitty and Silas Vance have known Nyx since her childhood, being family friends who only grew more invested upon learning of her foresight. From wrangling destructive ghost children to emotionally supporting the youth of today, the Vances have been in the thick of things from the beginning.Their little store has seen a lot over the years, though very few customers, but the old couple are determined to see things through and be there for the disastrous twenty-somethings that keep showing up on their doorstep. No matter how many teeth they accumulate.
Fiorella Fells

A wealthy and respected disciple of Colby Reed, and the driving force behind The Shepherd's Church.

## Background

### Occupation

Manager, UNITY liaison for the Sheppard's Church

## Description

#### Personality

Fells is a diligent and resourceful woman. On the surface, her kindly demeanor and enthusiasm make her popular among the social circles of her age and status. However, she has been known to twist arms and step on toes to achieve her goals, and most who know her well keep her at a comfortable distance.

#### Appearance

Fells is an older woman with a fondness for bright, monochromatic outfits and large hats.

## Abilities

Fiorella has demonstrated time and time again that her social influence and money can guarantee her success in most endeavors.

## Relationships

#### **Colby Reed**

Fells has recently devoted herself to expanding and developing Colby's platform as the Messiah. Despite Colby's evident preference for anonymity, she has taken it upon herself to fulfill the work that his humility forbids him to pursue. While this has resulted in some level of resentment toward her on Colby's part, Fells views her efforts as a means for her to take an active role in the Second Coming, not to mention all the people who benefit from their exposure to Colby's message.

## History

Fells involved herself with Colby's church not long before the Gala after hearing about his alleged miracle-working. At the Gala, she stepped in to dissuade Colby from trading his life for Elsie Montcroix's. After his public display of holy power, Fells kicked her networking into overdrive, endearing him to the stunned upper class, and securing him a spot in Paragon Media's broadcasts to further spread his message.

## Sessions Present

* Session 11
* Session 14
* Session 15
* Session 16
* Session 18
* Session 20
* Session 25
* Session 28
* Session 32
* Session 33
Fillan Bailey

A Bratva member and close friend of Jamie Nejem.

## Description

#### Personality

Fillan is an easy-going, steadfast guy. He much prefers a fun night out to a street brawl, but either way is fine once the adrenaline sets in. Ever the defender, Fillan would fight tooth and nail for those closest to him, and he's never one to compromise when it comes to Bratva negotiation.

#### Appearance

Fillan is tall and muscular, with fair skin and blonde hair. He dresses very plainly, though he likes to wear the blue bandanna Jamie bought for him whenever it's clean.

## Abilities

Fillan is a werewolf, and inherits all the strengths and weaknesses typical of his kind.

## Relationships

#### Jamie Nejem

Fillan is something of the brawn to Jamie's brains, since her position in the Bratva means she can rarely fight her battles personally. He is fiercely loyal, and the two are very close.

#### Tressa Gillespie

While the tiny lesbian terrifies Fillan on a primal level, the two tend to get along alright as long as no sharp objects get involved. The two have been known to join forces when they feel Jamie's honor has been threatened, and woe to those who would stand in their way.

## History

Fillan's personal history is largely unknown.

## Sessions Present

* Session 02
* Session 13
* Session 19
* Session 22
* Session 28
* Session 29
* Session 30
* Session 32

## Quotes

"There is a *bullet*, that’s in my *leg*."

"It’s never a good time, come on down!"

"If we’re doing paperwork stuff, I should not be the one you’re— *Jamie*!!*"*

## Trivia

* Fillan has a masterful command of many ballroom dances, since Tressa is rarely willing to attend social functions and Jamie is often in need of someone to watch her six.
* Despite being a gargantuan tank of a man, Fillan is pathologically terrified of insects, rodents, spiders, and small gays skilled in mortuary science.
Jamie Nejem

The daughter of mob boss Cairo Nejem.

## Description

#### Personality

Jamie is a very driven person. Having grown up in the Bratva, she is street-wise and resourceful, and also not afraid to throw a punch or pull a trigger. Her care for her family sometimes results in a disregard for her own well-being when they're threatened, but Jamie is perfectly capable of defending herself and her friends.

#### Appearance

Jamie is tall and muscular. She has dark skin and vitiligo, and bright, honey-colored eyes. Her hair is black, and quite wild, although Tressa Gillespie has made recent efforts to tame it in the name of practicality. Practicality also dictates Jamie's wardrobe, which is composed largely of muscle shirts and sturdy pants.

## Abilties

Jamie is a werewolf, and inherits all the strengths and weaknesses typical of her kind.

## Relationships

#### **Tressa Gillespie**

Jamie and Tressa have been together for several years. Nejem is extremely protective of her girlfriend, but also understands that Tressa is very capable on her own, and does her best to support Gillespie in her work and hobbies.

#### **Fillan Bailey**

Jamie and Fillan are good friends. Jamie considers him one of her closest allies, and he often finds himself playing the voice of reason to Jamie's reckless anger.

#### **Cairo Nejem**

Jamie and her father are very close. She would defend him to her dying breath.

## History

Jamie's personal history is largely unknown.

## Sessions Present

* Session 02
* Session 13
* Session 19
* Session 21
* Session 28
* Session 30

## Quotes

"You’re going to be dangling meat flags."

"My dude, I do tax evasion."

## Trivia

* Jamie works as a bouncer at the Bratva-run bar Square Nine.
Urban Shadows: UNITY's Amalgam Wiki

> *As far as its denizens are concerned, the city has always been. Its looming infrastructure, the city's skeleton, brushes the hazy, dark sky as far as the eye can see. The mag-train tracks that crisscross the space between buildings, the city's veins and arteries, have always served the populace's travel needs. The neon signs, flashing lights, and those omnipresent security cameras, the city's nervous system, have always directed and observed from afar. The people, the city's blood, have never left. After all, where would they go?*
>
>

In development since March of 2019, UNITY's Amalgam is an extensive tabletop RPG campaign built in Powered by the Apocalypse system, Urban Shadows by Magpie Games. Set in the seemingly-absolute Toska Gorod, the campaign features a heavily-layered plot and a vast collection of characters scheming and fighting their way to the top of the food chain. With so much to keep track of, and so much free time between sessions, developing an encyclopedia seemed like a natural choice for an MC already losing his mind, and some players interested in his spiral into further madness.
## Important articles

Toska GorodSession SummariesThe FactionsThe PlayersNPCsOrganizations
Izola

The level-headed sniper of Arlo's Crew.

## Description

#### Personality

Izola, Zola to friends, is a low-energy, seemingly apathetic woman. She rarely expresses emotion beyond sarcastic comments and disdainful looks. She clearly has a sense of humor, if a controversially violent one, but lacks a degree of tact. However, her continued friendship with Arlo is proof that while she may guard her feelings closely, she does care for the people in her life that have proven themselves to be worth her time.

#### Appearance

Zola is a tall, pale woman with narrow, cyan eyes and cyan hair. She typically wears heavy, black make-up in various trad-goth styles, and has snakebite, spacer, and other assorted ear piercings. She wears exclusively black, with the exception of her favorite navy blue windbreaker, and often is seen in distressed tights or fishnets. Her outfits are rarely complete without a pair of black platform boots.

## Abilities

Arlo has described Zola as a sniper, a title which implies a degree of familiarity and proficiency with ranged guns. She also has one hell of a right hook.

## Relationships

#### Arlo Briar

Zola and Arlo are long-time friends. Zola is a foil to Arlo's naivety and upbeat nature. She cares for him like a little brother.

## History

Zola's personal history is largely unknown.

## Sessions Present

* Session 13
* Session 32

## Trivia

* Zola's hair and eye color change regularly, and their current shade of cyan is a recent development. Previously, her look involved a fluorescent green hue.
* In a strange departure from her usual apathy, Izola is a merciless flirt. While she has never pursued a committed relationship in the time that Arlo has known her, she can often be caught winking at or suggestively eyeing complete strangers. Her motives and preferences are unknown.
* Zola and Bladez spar regularly. Bladez insists Zola is the only opponent she's found to offer her a challenge.
Vincent

A young boy who resides in the defunct warehouse district with many other wayward youth.

## Description

#### Personality

Vincent is generally pretty quiet. He doesn't mind the chaos of the warehouse, but prefers to spend his time wandering the district.

#### Appearance

Vincent is a small boy with pale, freckled skin, copper hair, and reddish eyes. He wears comfortable clothes. He is never without the looming, dark presence he refers to as his mother.

## Abilities

The specifics of Vincent's abilities are unknown.

## Relationships

Vincent is one of the collection of warehouse children.
The Shepherd's Church

The church devoted to young messiah Colby Reed.

## History

Springing from humble beginnings, the Shepherd's Church finds its roots in a small Orthodox church filled with lower middle class patrons. It was to these modest folk that the Savior was born, and He was raised under their caring, if initially ignorant, eye. Even as the unenlightened world threaten to pull the young Messiah from his flock, the Heavens cast upon Him the tools and power of his predecessor: into His flesh, the Lord writ with Holy Light the strength of his Heritage, and thus commenced the Parousia.

Since then, the influence of the Shepherd's Church has spread far and wide. Between sermons preached in stadiums and the television special airing reruns on every religiously-affiliated network, the Church is very present in the public consciousness. It's leaders, Apostles who have followed the Savior since the early days, make regular public appearances on behalf of the reclusive Messiah to share his teachings with the city.
Kuno's Apartment

Home of Kuno Fernweh

## History

Kuno moved here recently after Ramona Walz trashed his previous residence. After stumbling across a powerful, time-sick entity on the streets, Kuno took the stranger back to his home, where he's been caring for the blind and deaf man. This act of kindness has rendered most of the apartment complex's clocks useless, much to the confusion and frustration of the other residents.
War of the Third Galactic Coalition

Back to history page.

The War of the Third Galactic Coalition, also known as the Time-Dimensional Wars or the War with GCS was a conflict between the Imperial Galactic Alliance and the Galactic Confederation of Separatists. War affected many worlds from across many dimensions. The key resources in the war were the riftonium cubes, which are used to create dimensional rifts. The first and only riftonium found in the reality was the green riftonium.

## Ring War

The Galactic Confederation of Separatists, exiled in the Andromeda Galaxy was preparing an invasion to take back the Galaxy. They had created a new type of weapon to achieve it - the Ring. The Ring was a megastructure that could wipe all liveforms from a planet without destroying the planet itself. Their first target was galactic region 40. However this operation did not succeed and the Ring was destroyed.

## Clone-Warrior Wars

The Imperial Galactic Alliance responded to the conflict by founding the Hightest Galactic Army of Warriors (HGAW) which was supported by clone armies. These combined forces were sent to many galactic regions to prevent further GCS invasion.

Timeline of the wars:

* battle of region 24
* battle of region 25
* battle of region 25 and 26
* fall of region 25, battle of region 23
* battle of region 22
* battle of region 42

The last of this wars was the battle of region 12, where the green riftonium was found, begining the Time-Dimensional Wars. The war then moved to region 13, while the green riftonium had been used for the First Invasion of Ardonia, where the turquoise riftonium was located. Another riftoniums such as blue riftonium were found on other worlds, for example planet 4546b.

Later in the war, the region 18 occupied by the GCS rised up and formed a rebel alliance which helped later in the war. The last two battles were the Second Invasion of Ardonia and the Battle of Technor.

## Exile

The Imperial Galactic Alliance was about to lose the war. Most parts of the Galaxy had already fallen into the enemy hands, and Technor has been invaded. The O'perilian and Irenilian forces fled to other dimensions, promising a revenge one day.
Kingdom of Hydraphel

**Hydraphel** is a kingdom in Ardonia. It is a plains biome and its capital city is Hyperia.

Hydraphel's colours are blue and white, hence the use of prismarine and quartz in the architecture.

From its name and geography (and the large port in the capital city), it can be assumed that the kingdom is very water based and has large navy.
New Hope

The "New Hope" were several thousand habitats built around energic cores in the galactic halo. The system served as secret paradise for the Tekhnorian species. During the War of the Second Galactic Coalition, many fled to distant regions of the galactic halo and built habitable systems here.

These countries were:

* Guardians of the Core
* Photonilian Imperium
* Alfarian Imperium
* Ultras Imperium
* "New Squadronia": Thoria, Sixiria, Dafila, Miridia
War of the First Galactic Coalition

Back to history page.

The War of the First Galactic Coalition was the starting conflict of the Interconnected Dimensions. It began when the First Technorian Republic emerged after the Technorian Rebellion.

## Technorian Rebellion

The Technorian Rebellion erupted against rule of the Galactic Horde which occupied planet Technor. The Horde was at war with many other galactic nations, which were much weaker. After the establishment of the First Technorian Republic, an army of psionics, equipped with thaumaturgical technologies. The Horde tried to reconquest the Republic during the First Technorian War, however failed to do so.

## Conclusion and collapse

With the whole Galaxy unified under the command of the First Technorian Republic, which massively enlarged their holding due to clone armies, the Horde was defeated. However many rebel groups arose and fought against the First Galactic Coalition and the Republic. The First Technorian Republic collapsed, ending the First Galactic Coalition, and beginning the Technorian Warlord Era.
Aternosian line homepage

**Back to main page.**

## Countries:

* Old Great Eugenoslavia
* Socialist Republic of Eugenoslavia
	+ Autonomous Socialist Republic of Silvatica
* Republic of Eugenoslavia
	+ Autonomous Republic of Silvatoslavia
* Proxiternian Socialist Republic
* Aternosian Federation
	+ Proxiternian Federal District
		- Republic of Ytran

## Wars:

Proxiternia:

* Proxiternian Reclamation War
* Great Proxiternian War
* Proxiternian Civil War
The Children of the Lion

A religious group devoted to an entity known as the Lion, or Benevolent Guide. Their congregation rose from the ashes of the Church of Saint Anthony.

## Members

* Neera Guinn
* Harriet Sikes
* Ethan Brink
* Anthony Wilson (?) (formerly)

## Politics

The basic gist of the Children's beliefs runs thusly: The Benevolent Guide, the object of their worship, has reached out any who would devote their lives to them with information on the impending Parousia. The Guide explained to their Vessel (Anthony Wilson, though anyone could hypothetically fill that role) that the Second Coming is nigh, and that the survival of the masses could not be guaranteed. That said, those who would follow them to salvation could secure for themselves a place in the New World. During the Second Coming, the gates between worlds, heaven, earth, and hell, will open. While ordinary mortals, specifically non-believers, would likely be caught in the crossfire as the powers that be struggled for resources in the New World, the Benevolent Guide could offer protection to a select few willing to offer themselves to up in their entirety. The means of demonstrating devotion? Obviously being sacrificed in the glorious name of the Lion and joining them in Hell. Death is only temporary after all, as the lines between the living and the dead are soon to be eradicated altogether.

Perhaps surprisingly, the Children bear very little ill will toward the Catholic faith. They view most of the anti-demon sentiments held by orthodox believers as misguided and pitiable. Colby Reed’s rise in fame aligns quite neatly with the prophetic words of the Guide, and the Children understand that he’s to play a monumental role in their eventual return to the Prime Plane. They wish only the best for him and his followers in the hope that the Parousia unfolds as intended.

MacLaughagan has implied that the entity to which this cult is devoted has been instrumental in his apparent restriction. He resurrected Samuel Fischer as a Revenant in an underhanded attempt to kill the Lion. The nature, moral or political, of either demon's exploits is largely unknown.

## History

In the months after Sam's death, the Children developed a sizeable parish; their ideology attracted the poor and unlucky suffering at the hands of the famine and in search of relief. The parish went undisturbed until January, when Samuel killed priest Anthony Wilson. Wilson's death rocked the community, and thrust Neera Guinn into a leadership role. Recently, Nyx Fletcher has made efforts to infiltrate the group in search of answers on Sam's behalf.
Galactic Confederation of Separatists

### Ideology

Stratocratic corporatism, corporate statism, corporatism, national syndicalism, technocratic national socialism, neo-imperialism

### Preceded by

Alliance for Restoration of the Galactic Empire

### Succeeded by

Andromedian Imperial Purity Order of Tenebris (AIPOT)

## State department

### Currency

Andromedian credit

Formed from the remnants of ARGE in galaxy of Andromeda. Main antagonists in the Time-Dimensional Wars.

## Andromedian Civil War

Side 1: GCS

Side 2: AIPOT

Side 3: Free Andromeda
Second Technorian Republic

The Second Technorian Republic was a country located in the heart of the Technorian Imperium as it was the former seat of power. Later the STR as an institution was reorganized into the All-Technorian Council. Befor the proclamation of the Technorian Imperium, the STR was an union republic of the Technorian Union.
War of the Second Galactic Coalition

The War of the Second Galactic Coalition was a conflict between newly formed Alliance for Restoration of the Galactic Empire (ARGE) and the Second Galactic Coalition composed of Technorian countries. The war began after the Great Technorian War, in which the ARGE was pushed out of planet Technor. The Technorian countries enlarged several clone armies to expand across the Galaxy when fighting the war against the ARGE, establishing many colonies and protectorates. The first phase of the war is named the Clone Wars.

The Second Galactic Coaltion consisted of:

* Tekhnorian Union (formerly)
	+ Tekhnorian Imperium (later)
* Northenilian Imperium (formerly)
	+ Northenilian Imperium
	+ O'perilian Imperium
* Squadronian Imperial Union
* Achenarian Imperium (later)

## Achenarian entrance to the war

During the battle of Norkon-34, the Tekhnorian and Achenarian armies met for the first time. The Achenarian Imperium was a intelligent human civilisation which played key role later in the war, when ARGE invaded Tekhnor. The Achenarians with the help of O'perilians and Tekhnorians liberated the Squadronian lands, succesfully repulsing the ARGE invasion.
Tekhnorian

The Tekhnorians are ancient humanoid species similar to humans. They are one of the most populous species in the galaxy Milky Way.

## Origin

The exact origin of the Tekhnorian species remains unknown. What is known is that they had to escape their homeland and that some other species uplifted them a long time ago. Later they used all of their knowledge to build a Dyson sphere and move to a completely untouched planet Tekhnor. When the Galactic Horde attacked the Tekhnorians fell under their control until the Tekhnorian Rebellion and the declaration of the First Tekhnorian Republic.

## Genetics

The Tekhnorian genetics are one of the most advanced in the Galaxy. Their genes are extremely adaptive and can be modified easily. The major gene attributes are forming gene families, e.g. Technoris, Irenilis, and O'perilis. Combining the genes into "generations" properly can lead to special properties. However, due to this fact, society is regulated by sociogenetic laws, ensuring no mutant generations, often seen as too powerful and dangerous to exist are created. The past expansion of those generations led to preventive persecution of those generations by anti-mutant death squads, which eventually led to rebellions and speeded up the collapse of the First Tekhnorian Republic.

## Culture

The Tekhnorians are a militarized society with a warrior culture and citizen service, however, most of the time follow benevolent and diplomatic ways to prevent conflicts. Most of the Tekhnorian countries encourage private property, materialism in the name of science, and free trade across the galaxy.

## Religion

Only a small percent of the Tekhnorian population has a connection to the psionic power and follows the warrior religions. Most of the population is, however, atheist as they follow their advanced scientific heritage.
Storms

## **Basic information**

Storms are cubic sources of elemental magic. They are very similar to the songs from which they are derived. Songs have their activity information, which they convey by energy. The songs have four categories: Aggressium specialized in attack, Protisium specialized in defense, Mobilium specialized in movement and Supporium specialized in support and other activities that do not fit into other categories. So storms are elemental enriched songs. Storms are not divided according to activity information but according to the element by which they are enriched. Only Ardoni, who can control songs, and Technorians, who are connected to power and magic, can control the storm.

## **Types**

**Ignisium, Aquasium, Aersium, Terrasium, Glaciesium, Electrisium, Solisium, Tenebrisium, Sonasium, Fortisium** are known types of storms. Each storm category has its own Prime Storm.

### **Prime Storms**

Prime ПРОПРОПРОПОПОПОПОПОПОПОПОПОПОПОПОПОПОПОП the storms. Each of these storms gives the user the possibility to use all storms of the respective elemental category.

### **Ignisium Storms**

Ignisium Storms are fire-enriched songs and there are many types of them.

## **CST Stroms**

CST stroms are combinated versions of Storms.

Types:

Plasmasium (Ignisium + Electrisium)
A-MDF (Anti-Magiquark Deffecting Field)

The A-MDF is a device invented by the GCS to weaken the HGAS. The device emitates anti-magiquarks which annihilate with quarks and prevents the action of thaumons. It completely disrupts the effects of elementium magic and weakens Songs. The magic type known as kinesis isn't disrupted by the field as they are not interacting with thaumons.
F.T.A. (Foundation for Termination of Anomalies)

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F.T.A. is a very old organisation that fought the **First Techorian Republic** and is one of many who caused it's downfall. Although their current numbers are unknow, this faction is still a threat to the **Federation**.

F.T.A. was even able to unify with **S.N.A.** to gain more power.
First Technorian Republic

### Succeeded by

Second Technorian Republic, Technorian Union, United Kingdoms of O'peril, Squadronian State, Northenilian Kingdom, National State of Xirin and Xirian Islands, Alliance for Restoration of the Galactic Empire

## Population

### Ethic group

Technorians, Squadronians, O'perilians, Irenilians etc

### Language

Technorian (oficial)Squadronian (other major)O'perilian (other major)

### Language family

Technoric, Squadronic, O'perilic

The FTR was created during the Technorian Rebellion which arose against the Galactic Horde. The FTR then formed a coalition against the Horde begining the War of the First Galactic Coalition.

## Society and regime

The FTR was led by a council of the republic's most elite warrior dynasties. The council then appoint one of the members as the president. The warrior dynasties were required to train their heirs as warriors, equiped with the republic's most advanced technologies and trained as the psionic divisions.

The economic life is heavily influenced by industrial corporations, later cloning and clone servitude.
All-Technorian Council

### Preceded by

Achenarian Imperium, Technorian Imperium, Squadronian Imperial Union, O'perilic Imperial Order

## Population

### Ethic group

Technorians, Squadronians, Achenarians, O'perilians, Irenilians, Xirianilians, Nothenilians, Photonilians, many more minorities

### Language

Technorian, Achenarian, Squadronian, O'perilian

### Language family

Technoric, Squadronic, O'perilic, Achenaric

The All-Technorian Council was a provisional country consisting of all countries located on planet Technor. The council is looking towards a unitary republic like it was before the technorian collapse. However the countries within it wants to influence the government and consolidate power. With the victory of the Technorian proposal, the **Technorian Imperial Federation** was established.
Republic of Ytran

Map of the Ytranian republic with political parties.

The **Republic of Ytran** is a constituent country of the **Ytran Commonwealth** that serves as an outpost. It has been a former colony, tough is considered as a self-governing body today.

The Republic of Ytran has a special position in the **Aternosian Federation** as a member state of **Proxiternian Federal District**. The Republic of Ytran has brought the **Federation** and **Commonwealth** together through the **Aternosian Pact**, in which Ytran owns few colonial corporations. The Republic of Ytran brings **technological and economic benefits**, as a **trade hub** between the **Federation** and **Proxiternia.**

### Economy:

* Research for the **Aternosian Federation**
* Mining
* Fishery
* Trade (mainly import from the **Ytran Commonwealth**)
* Cultural center
U.E.O. (United Enemies of OPGD)

Back to organizations page.

U.E.O. is a combination of multiple factions (Grand Rebel League, Refugees of OPGD and [data expunged]. Its goal is to Capture anomalies and examine them. At some point they weill either terminate them or spread the data into the universe.

The newest allies accepted into U.E.O. were the remnants of **Eye of Viper**.
Northern Republic of Timaeus

The Breakaway State

The Northern Republic of Timaeus (Commonly known as Timaeus) is A Social Democratic Republic within the Yakutian Normalgen. they are also a member of the IRP.

## Trivia

* Original Breakaway State of the Nova Alaskan People that Now Include Crosslakeians and Teufortians
* Anthem is Original text, however is sung to the Swedish Anthem.
* Dark Build what was Torchwood, and then Some Nova Alaskan Buildings were from Helv.
* The Premier of Teufort is the Constitution Premier of the Northern Republic, However his duties are done by a President that gets elected by the people.
* Instead of a Parliament Styled Legislative Assembly, The President appoints a Presiding Officer (Which is the same as Teufort's Council Regent) among 17 Independently National Councilmen to be the leader of the Government.
* Both Timeaus and Teufort share a Joint Military that is called the Sun Cross Military. Timeaus leads the Joint Military as the original Timite Armed Forces was formed during the Alaska Schism.

## Diplomacy

Allies:

* Teufort Federation: The Former Homeland that see us as equals.
* Willion Kingdom: A new ally in a Dark time for the Homeland
* Sandia: Fellow Member of the IRP
* Xaft4: Fellow Member of the IRP
* Champia/Oshea/Lithum/Mentodia: Fellow Member of the IRP
* Ervari: Fellow Member of the IRP
* Helheim: Fellow Member of the IRP
* Rödhage: Fellow member of the IRP

Neutral Positive Leaning:

* Rustmond: Former Allies
* Tadoiine: A Former ally in days of old.

True Neutral:

* Simulbine: Peninsula dwellers
* Ancapistan: you owe us 500 million Euros. Pay up
* Pakuwon: Nation that almost made us shit our pants. Relations are Improving.
* Lorraine and Lyon: French sounds in the corner. ok.....

Neutral Negative Leaning:

* Crimson Court: Bitter you helped the enemy during the Alaska Situation, but thanks for the Tanks.

Enemies:

* Bloodrock: Still Mooning on their lands after their deaths.
* Heywena: You tried to glass our lands. Fuck you, you robo-fuckers.