recursal/Fanatic-Fandom huggingface dataset:
Port town of Medur

A small fishing town, it has a small port for it's fishing ships to stay.

## Information

### Basic

* Size - Small
* Population - 750+
* Wealth - Poor

### Organizations

* The Church
* Medur's Militia

### Guilds

* Trader's Guild
* Wanderer's Guild

### Main Buildings

* Medur's Townhall
* Medur's Militia Base
* Medur's Church
* Medur's Port

## Shops

* Carpenters
* Inns
* Bars
* Herbalists
* Leatherworkers

## Landmarks

* Deran Lake to the north
* Sea to the south
* Town of Nodur to the southwest
* Port city of Ledur to the east
* Leran Lake to the Southeast
The Lost Labirynths

## Argument

A new small continent was discovered, A land with a large desert and some mountains. But most importantly a new dungeon, places full of treasure and power. A small crew embarks on a journey to explore the new continent and make it to the dungeon to claim their part. (2513-2516)

## Main Characters

* (Human, Sword)
* (Elf, Lance)
* (Dwarf, Shield)
* (Dwarf, Hammer)

## Main NPC's

* The capitain
* The Pirates
* Young Kraken
* The Adventurers

## Main Events

First year:

* The party hears a person announcing in the streets the discovery of a new continent, and that he is gatering people to travel
* They join this individual who calls himself "The Capitain"
* They gather equipment and supplies to embark on their journey

Second year:

* During their third month at sea the crew encounters another ship, they were pirates and after a fight they emerge victorius but with small loses of cargo
* On the fifth month the crew is atacked by a (Luckily for them) young kraken of no more than 5 meters length. After a rough battle where the ship losses a mast they emerge victorious
* They arrive at the seventh month of travel into the newly discovered continent
* During the first Three months there they roam around looking for the desert the dungeon is located in

Third year:

* Right outside the dungeon they find a party of adventurers, who tries to take advantage and kill them but the party manages to overcome them
* They finally enter the dungeon where they find many traps and enemies to finally complete it and get enough gold and treasures to live a rich life...
* That they though until the capitain betrays them and tries to get rid of them at the last minute. As a team they kill him first but the loss is great and they never get out of the dungeon again...

## World Events

* Discovery of the Islena dungeon (2513)
* Discovery of the provinces of Neir (2514), Endur (2517) and Falmer (2517)
NFT Бустеры

Уникальные NFT и преимущества для их владельцев.

Коллекционная серия карточек с логотипом игры, выпущенная ограниченным

тиражом, в трех версиях - для наших самых первых игроков и первых друзей

проекта.

1. (Pioneer) Дает бонусную скидку 3% на ремонт всех типов агрегатов.

2. (Early Miner) Предоставляет бонусную скидку в размере 20% MWM при ремонте

добытчиков (Hamster).

3. (Early Commander) Предоставляет бонусную скидку в размере 20% MWM при

ремонте боевой техники.

Pioneer NFTEarly Miner NFTEarly Commander NFTПримечание: Одновременно можно использовать только одну карту, а наличие

карты более высокого уровня отключает преимущества карты более низкого

уровня.
Mines

Mines are zones where a certain mineral is being extracted, often controled by a certain city but sometimes controled by criminals or inteligent monsters. (see also: Abandoned Mines)

## Information

### Basic

* Size - Large
* Rarity - Common

### Possible Loot

* Trash (50%)
* Common (35%)
* Uncommon (15%)

### Possible Encounters

* Miners (50%)
* Guards (20%)
* Monsters (15%)
* Bandits (10%)
* None (5%)
Dungeons

Dungeons are special energy structures created when a zone has a large concentration of world's energy, there is only 4 known mayor dungeons in the world.

## Types of dungeon

There are many types of dungeons to find, all having different challenges and rewards:

* Mayor Dungeons: Large dungeons known all around the world, they posses large treasures and normally there is many traders and camps around them to try and sell to the adventurers who enter to try themselves
* Minor Dungeons: Small dungeons spreaded all around the world, normally hidden and with less difficulty than the mayor dungeons. They are divided into categories.
	+ Level 1 Minor Dungeons
	+ Level 2 Minor Dungeons
	+ Level 3 Minor Dungeons
	+ Level 4 Minor Dungeons
	+ Level 5 Minor Dungeons

## Known Dungeons

### Mayor Dungeons

* Dungeon of Larim
* Dungeon of Islena
* Dungeon of Meandur
* Dungeon of Imbela
Nodur's Townhall

A large stone building where the governor lives, its made of thick black stone from the mountains. The building itself is part embedded into a small hill resembling a bit to Sarids infrastructure.

Around the building there is a small church and a small commercial district.

## Information

* Size - Medium
* Use - Residential
* Importance - High
Металл (MWM)

Металл это основная валюта игрового мира Metal War Game.

Добыча его производится с помощью небоевого игрового юнита хомяк(Hamster)

Так же на рынке atomic hub можно купить паки по 50 и 500 металла.

Токен металл(MWM) можно приобрести или продать на бирже Алкор за токен WAX.

Металл используется для починки всей игровой техники, включая хомяков.
Mako Animals Wiki

**Welcome to the Mako Animals Wiki!**
We're a collaborative community website about Mako Animals that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ledur's Castle

A large fortress where the governor and the other nobles live, it stands atop of high ground in the city. Its walls are large enough to stop a troll and though enough to stop a bull unscathed.

Around the castle stands the commercial district and middle class houses making it a whole medieval fantasy landscape.

## Information

* Size - Large
* Use - Residential
* Importance - High
Monique Lessmeister

## Monique Leßmeister

**Monique Leßmeister** (born 21 August 1987) is a German professional darts player who plays in the World Darts Federation (WDF) events. Her biggest achievement to date was promotion to the final phase of the World Masters and start in the Finder Darts Masters.

## Career

Leßmeister started playing darts in 2004, at the age of 17, in Rhineland-Palatinate, where she won every local championship title from 2005 to 2009. She is currently playing in the DDV Bundesliga for DC Hawks Vilsbiburg. Since 2007, Leßmeister has also competed in various DDV tournaments. Her first victory at this level of play was a Berlin Championship in 2007.

In 2008, she won the DDV German Masters for the first time and was invited to participate in the 2008 Zuiderduin Masters, where she lost to Francis Hoenselaar in the quarter-finals match by 3–4 in legs. There she was able to put Hoenselaar in a decider, but she failed. In 2008, she also represented Germany during the 2008 WDF Europe Cup, where she lost in the singles competition to eventual bronze medalist Janni Larsen. In the pairs competition with Bianka Strauch, they lost in the group-stage. At the 2008 World Masters she lost to Denise Cassidy in the preliminary round by 2–4 in legs.

In 2009, she advanced to German Women's Championship, where she lost in the final. This result guaranteed her start in the 2009 World Masters, where she lost to Francis Hoenselaar by 0–4 in legs in the third round match.

In 2016, she became the Bavarian Champion and repeated that success three years later. She also managed the double strike at the DDV German Masters in 2018 and 2019. Leßmeister was also invincible at the DDV ranking list tournament in Nuremberg. Overall, she played few tournaments to get to the top of the women's national rankings. In 2022, after advancing to the finals of the DDV German Masters, she returned to international competition in the World Darts Federation tournaments. At the 2022 Dutch Open, she was eliminated in the fourth round against Maria O'Brien by 3–4 in legs.

She was selected for the German national team during the 2022 WDF Europe Cup.

## References

1. ↑ Monique Leßmeister (21 September 2022).
2. ↑ Monique Leßmeister (21 September 2022).
3. ↑ Das waren die German Masters 2022 (21 September 2022).
4. ↑ Dutch Open 2022 finale bekend bij de dames: Wales vs Engeland (21 September 2022).
The King's Valley

## Argument

A small group of known heroes are given the task to clean the recently discovered misterious ruins in the Kingdom of Azlemar. This adventure took place in the year s 519-520

## Main Characters

* (Human, Sword)
* (Beastkin, Shadow)
* (Dwarf, Shield)
* (Sarid, Hammer)
* (Golem, Energy)

## Main NPC's

* The King of Azlemar
* The Goblins
* The Bandits
* The Dungeon Master

## Main Events

First year:

* The heroes are given the task by the king himself
* After prepairing they leave the town and cross with some bandits on the road
* After they killed the bandits, they come across a goblin scout, then decide to follow him
* The heroes find a goblin camp that was kidnapping women from a nearby town
* After a rough combat against a goblin chief the camp is destroyed and the heroes reach the ruins

Second year

* They enter the ruins and avoiding traps and enemies they manage to clean it until the very last floor
* They encounter a strange entity that calls himself the "Dungeon Master", this presents himself as the creator of their world and tell them they have a chance to re-create it
* After they accept the entity suddenly dissapear along with the dungeon, and surprisingly the 5 kingdoms of Lerind goes away with it leaving the small villages only
* The heroes were never seen again

## World Events

* Discoverage of the first Dungeon (519)
* Destruction of the 5 kingdoms of Lerind (520)
Goblin Camps

Goblin camps are a small settlement inhabited by monsters, they are often a large thread against nearby settlements.

## Information

### Basic

* Size - Small
* Rarity - Common
* Difficulty - Medium

### Possible Loot

* Trash (70%)
* Common (25%)
* Uncommon (5%)

### Possible Encounters

* Goblins (50%)
* Armored Goblins (25%)
* Hobgoblins (15%)
* Goblin Shamans (9%)
* King Goblin (1%)
The Profecy

## Argument

A group of small commoners team up after a profesy declares them as the ones who will stop the rebirth of The King of Azlemar, a ruler of ancient times that used dark arts to revive a thousand years after his demise (1518-1520)

## Main Characters

* (Human, Neutral)
* (Human, Sword)
* (Dwarf, Sword)
* (Elf, Sound)

## Main NPC's

* The oracle
* The Knight
* The Arena Master
* The King of Azlemar

## Main Events

First year:

* The oracle informs to the commoners about their duty, and they look for a mentor. A known knight stands to the call and guides them through their training
* They attend the anually event of the city arena to rpove themselves, there they fight a wyvern and earn enough money to get good equipment and fame
* Each one of them separate in a journey to grow and get stronger for a year waiting for the king's return

Second year:

* Training journey

Third year:

* The heroes reunite, now stronger and with a name. The knight was never back but they continue anyways.
* When they arrive at the valley of Larindia wich one was the home to the 5 kingdoms of Lerind they find a great accumulation of Yang energy
* As they get to the anomaly they find the Knight who once was their mentor being possesed by the energy and turn into the king
* After defeating the King, they bury their mentor and live on with their lives as heroes having fullfiled the profesy

## World Events

* The return and defeat of The King of Azlemar (1520)
Игровой мир

существ местной фауны.

1. Трилобиты - наименее агрессивные существа; они обитают на локации «первый босс». Питаются мхом и не

очень подвижны, но им не нравится, когда кто-то посягает на их территорию, они могут сравниться по силе с легким танком. Атакуют врага силовой волной. Слабо восприимчивы к огню - так как обитают на вулканических склонах.

2. Кислотный скорпион - существо очень агрессивное; оно питается трилобитами и вообще всем, что движется. В качестве оружия оно использует химическую атаку и отравленный ядом кончик хвоста, пробивающий броню. Слабо восприимчив к химическому оружию, так как живет на кислотных гейзерах. Эти существа охраняют точку «второго босса».

3. Тунга - самый опасный представитель местной фауны; он живет в песках на всей территории игры, ест все что движется по игровой карте, часто появляется в отдаленных районах, чтобы перекусить после сна и снова уходит в спячку. Он не нападает на подвижные машины и не вступает в бой; он поглощает несколько игровых юнитов и уходит под землю.

### **Коллекционные карты контроля разума.**

Всего существует 3 типа карт контроля над разумом.

1. Трилобиты - простая карта.

2. Кислотный скорпион - зелёная карта.

3. Тунга - золотая карта.

Владелец карты контроля разума получает возможность управлять агрессивными видами местной фауны: тилобитом, кислотным скорпионом, тунгой.

Игрок или команда могут получить карту «контроля над разумом» - после успешного набега на «главного босса» локации соответствующего типа. - Что бы получить соответствующую карту. «Рейд на Тунгу» - считается самым продолжительным и опасным, количество карт ограничено, а все варианты управления остаются на усмотрение разработчиков.
Kevin's gang

Norway's elite military squad, altough they dont look like military personel many of them are, but some are just people Kevin was interested in.

## Mentionable Members

* Kevin - leader
* Ballern - right arm
* Gunther - left arm
* Anton - 5 fingers
* Mathias - 5 fingers
* Matheo - 5 fingers
* Aniekan - 5 fingers
* Espen - 5 fingers
* Noman - 2 eyes
* Dacid - 2 eyes

## Elite squads

* Five fingers
* Two Eyes
Erathia Wiki

## Welcome to Erathia

Erathia is a world based in a medieval fantasy setting, with lot of things to explore and discorver.

In this page you can find all the information avaible about this world and its habitants, stories, campaigns and much more!

## Main Articles

The main things you will probably want to check out:

* Campaigns
* Classes
* Creatures
* Habitants
* History
* Legends
* Organizations
* Religions
* Settlements
* World
* Worlds´s Energy
Settlements

Settlements are the mayor social organization in Erathia, most of the world population is located in eithe a city or a town.

## Cities

The biggest kind of settlement, they generally have thousands of habitants and great wealth and power.

### Information

* Cities are ruled by a Governor and a Council who control the whole settlement, some may have a slightly different setting
* Most cities have their own Militia and Headquarters where they train their own soldiers
* Cities generally take towns nearby under their wing in exchange for money and resources
* Most cities have numerous organizations and guilds inside them

### Existing Cities

* Port city of Ledur
* Port city of Maeler
* Port city of Novir
* City of Elinder
* City of Aran
* City of Monter

## Towns

The second biggest and most common type of settlement, they can have hundreds of habitants.

### Information

* Towns are ruled by governors elected most of the time by the city that has them under their wing, sometimes elected by vote of the elite.
* They have small battalions of militia provided by a nearby city
* Towns may have Guilds or Organizations in them

### Existing Towns

* Port town of Nendia
* Port town of Rendia
* Town of Meindia
* Town of Leanir

* Port town of Medur
* Town of Nodur
* Port city of Maeler
* Town of Koner
* Town of Delmer
* Town of Geran
* Town of Alendar
* Town of Lender
* Port town of Zender

## Camps

Camps are the smallest of all settlements, they can be found anywhere and are inhabited from people and bandits to creatures

### Information

* Camps tend to have just dozens of habitants
* They are genrally ruled by a leader
* Most common camps are from bandits or inteligent monsters except in Imber where nomadic Giants are often found in camps
Majin

Majin is a demon from the 10th realm. He is known as the slayer. Before Lucifer's reign he used to be the one to murder innocent humans and demons, using his two demon blades he has a split personality and both of the demon blades are trying to get rid of the other one. The first demon blade has a dangerous mentality ready to kill anyone in his way, whilst the other blade is intelligent and makes the decisions to not hurt their host too much, if they were split the first one would go on a killing spree and probably kill his host, whilst if the other blade got controll he would take over the 10th realm and become lucifers new right hand man and being the one to give lucifer decisions
Defender's Guild

The defenders guild are mercenaries who will do anything for a good amount of shiny coins, be it escorts for your wagon or getting rid of nuisances here you find the correct man.

## Information

### Basic

* Importance - Medium
* Reach - Worldwide
* Type - Mercenaries
* Wealth - Normal

### Professions

* Escort
* Bounty Hunters
* Defending Duties
* Paid Militia
* Others
Giants

Giants are one of the strongest races there are, their height is around 3 meters tall and they are very voluptuous. For an unknown reason giants can't sense any kind of energy but they compensate with their great physicall attributes.

### Buffs

* +8 strenght
* +4 constitution

### Debuffs

* -2 agility
* -2 intelligence
* -2 wisdom
* -2 charisma
Town of Nodur

A miner settlement near Endur Mountains.

## Information

### Basic

* Size - Small
* Population - 500+
* Wealth - Poor

### Organizations

* The Church
* Nodur's Militia

### Guilds

* Trader's Guild
* Wanderer's Guild

### Main Buildings

* Nodur's Townhall
* Nodur's Militia Base
* Nodur's Church
* Nodur's Mines

## Shops

* Blacksmiths
* Inns
* Bars
* Herbalists
* Leatherworkers
* Masonries

## Landmarks

* Endur Mountains to the north
* Kedar Forest to the southwest
VELOCIRAPTOR

Velociraptor, o Raptor, es un género de dinosaurio dromeosáurido que se originó en el Cretácico tardío de Asia. Los fósiles de Velociraptor se desbloquean primero en Isla Muerta y luego se pueden excavar de la Formación Iren Dabasu y la Formación Nemegt.

Velociraptor se utiliza en la creación de varios híbridos, el Indominus rex y el Indoraptor durante la campaña principal, y el Spinoraptor en el paquete de expansión Secrets of Dr. Wu.

Se agregaron máscaras de Velociraptor al juego con la colección de máscaras Raptor Squad, que incluía cuatro máscaras de Jurassic World, mientras que Return to Jurassic Park introdujo varias máscaras y modelos actualizados basados en la trilogía de Jurassic Park.

Velociraptor fue una de las primeras especies de dinosaurios clonados con éxito por InGen, con la intención de mostrarse como una atracción en Jurassic Park en Isla Nublar. En 1993, se supo que tres rapaces habían sido encerradas en Isla Nublar antes de ser asesinadas por diversos medios durante el incidente de 1993 . Según un informe de InGen de 1996, al menos uno de estos Velociraptors cambió de sexo con éxito y comenzó a reproducirse.

Se sabe que muchos otros Velociraptors estuvieron presentes en Isla Sorna en 1993, donde también comenzaron a reproducirse, estableciendo zonas de anidación en el interior de la isla.  Durante el incidente de 1997, una manada de Velociraptors en Isla Sorna mató a miembros de un equipo InGen en la isla.  En 2001, quienes participaron en la misión de rescate de Isla Sorna se encontraron con numerosas aves de rapiña.

Velociraptor vivió hace unos 75-71 millones de años en Mongolia, el primer espécimen del cual fue descubierto en 1923 por Peter Kaisen en el desierto de Gobi, Mongolia. Ahora se conoce a partir de más de una docena de fósiles, el más famoso de los cuales es uno enzarzado en combate con un Protoceratops. El consenso científico general es que Velociraptor tenía plumas, ya que los fósiles de los antebrazos de algunos de los especímenes muestran protuberancias que parecen ser púas.

Un par de Velociraptors con patrón cosmético de 1993.

Velociraptor era uno de los miembros más pequeños de su familia, alcanzando longitudes de aproximadamente dos metros de largo y un peso promedio de 15 kilogramos. Esto es significativamente más pequeño que su representación en el canon de Jurassic Park.

Se cree que el entorno en el que vivía Velociraptor era árido, con dunas de arena, arbustos y pequeños arroyos que cubrían el paisaje. Velociraptor coexistió con una amplia variedad de dinosaurios, como los ceratopsianos Protoceratops y Udanoceratops, el terópodo Oviraptor, el hadrosáurido Barsboldia, el anquilosaurio Pinacosaurus, el ornitomimido Aepyornithomimus y potencialmente el tiranosáurido Tarbosaurus.
Medur's Townhall

A large stone building where the governor lives, it is a simple but large wooden building wich always has some guards around. The townhall is built on top of a small hill and has some gardens around.

Around the building there is a small church and a small commercial district.

## Information

* Size - Medium
* Use - Residential
* Importance - High
Port city of Ledur

The largest settlement of its province, with a large port where all kind of ships dock.

## Information

### Basic

* Size - Large
* Population - 5000+
* Wealth - Medium

### Organizations

* The Church
* Templairs
* The Wise Foxes
* Ledur's Militia

### Guilds

* Trader's Guild
* Wanderer's Guild
* Defender's Guild
* Artisan's Guild

### Main Buildings

* Ledur's Castle
* Ledur's Militia Headquarters
* Ledur's Cathedral
* Ledur's Port
* Ledur's Arena

## Shops

* Wandering Traders
* Blacksmiths
* Carpenters
* Inns
* Bars
* Herbalists
* Alchemists
* Jewelers
* Leatherworkers
* Runesmiths
* Masonries

## Landmarks

* Leran Lake to the south
* Deran Lake to the Northwest
* Eran Hills to the north
* Sea to the east
* Port town of Medur to the west
Abandoned Mines

Abandoned Mines are structures were once miners used to get resources from the stone. As time passed this may now be the home to animals, bandits or creatures. (see also: Mines)

## Information

### Basic

* Size - Large
* Rarity - Common
* Difficulty - Easy/Medium

### Possible Loot

* Trash (70%)
* Common (25%)
* Uncommon (5%)

### Possible Encounters

* Animals (50%)
* Scavengers (20%)
* Monsters (15%)
* Bandits (10%)
* None (5%)
A tale of dragons and war

## Argument

After being captured by orcs and fighting alongside each other, 5 knights from different cities find out the reasons about their war might not be what they though (1834-1836)

## Main Characters

* (Human, Sword)
* (Human, Sword)
* (Elf, Lance)
* (Human, Lance)
* (Elf, Arrow)

## Main NPC's

* The king of Endia
* The king of Elinder
* The Great Dragon
* The ancient golem

## Main Events

First year:

* After escaping the orc war, the knights find that the origin stories of the war they knew had nothing in common. And so they return to their kingdoms to investigate
* After a not succesful month they are sent back to their frontline and meet on a small village
* There an oracle tells them that the Dragon Mountain guards the truth they seek
* They head there and in the way they have to avoid many ongoing battles
* When they arrive, they are received at the foot of the mountain by an ancient stone golem
* They try to ask the ancient creature but the language barrier makes the golem think they are a threat and a fight occurs in wich the heroes win
* they start climbing the mountain range looking for the answer

Second year:

* After around a month of looking around the mountains, they find a large and dark cave, home to a dragon
* When they enter the dragon was waiting them as he too knew what the oracle told them. He shows them the truth of the war and with that the heroes leave the mountain
* Knowing the truth the heroes make their way into the battlefield and with the help of a spell thaught by the dragon they show the truth to the rest of the people wich caused the war to end and later the fall of Endia

## World Events

* Great War of Larindia (1589-1836)
* Fall of the City of Endia
* Reclusion of the City of Elinder and elves in general
Classes

When an individual reaches a certain age in erathia, there is the chance that the shape of an object will appear on their right shoulder as some kind of tattoo. This mark will represent their class for the rest of their lives.

Classes are a misterious aspect of the world energy wich will make certain individuals progress faster in certain areas, this will in most cases define the occupation of the person. The bigger the size of the tattoo the bigger the aptitude will be.

## Known classes:

* Swords
* Shields
* Lances
* Arrows
* Sounds
* Energies
* Hammers
* Neutrals
* No Class
Religions

Alike any other world, there are many beliefs and creeds in Erathia. Many of them are known around the wolrd and here some of them will be listed.

## Large religions

* The Church
* Masked Saints
* The Creed of the 6 gods
* Followers of the sun

## Small religions

* Unholy Devotes
* The Collective of Endaren
* Believers of the masters
* Magna Arbor
Wanderer's Guild

The wanderers guild dedicates to transportation, exploration and receiving/creating jobs for those who like adventure. Wether you need a certain material or job made as a fast and safe job for money, this is the place.

## Information

### Basic

* Importance - High
* Reach - Worldwide
* Type - Careers
* Wealth - Normal

### Professions

* Adventuring
* Transportation
* Exploration
* Others
Bandit Camps

Bandit camps are a small settlement inhabited by criminals, they are often a large thread against nearby settlements.

## Information

### Basic

* Size - Small
* Rarity - Common
* Difficulty - Medium/Hard

### Possible Loot

* Trash (40%)
* Common (30%)
* Uncommon (20%)
* Rare (10%)

### Possible Encounters

* Animals (50%)
* Scavengers (20%)
* Monsters (15%)
* Bandits (10%)
* None (5%)
The Church

One of the most important organizations world-wide, a cult who adores the creator and praises the messiahs who changed the history. They control the military force called the Templairs.

## Information

### Basic

* Importance - High
* Reach - Worldwide
* Type - Religious
* Wealth - High
* Aggressivity - None

### Purpouse

They spread the word and history of the heroes who changed the world with the help of the creator. They also manage orphanages and charities while providing military support with the Templairs.

Some rumours say that it is a corrupted organization wich wants to control thw world from the shadows but no one has gotten proof of any of this sayings.
Неигровые NFT

В проекте Metal War Game так же существуют неигровые NFT, так называемые promo.

Они были выпущены ограниченным тиражом, чтобы игроки могли поддержать разработчиков на раннем этапе, приобретя набор с ними. *В будущем планируется сжигание промо нфт в обмен на игровые нфт.*

SKUNK PROMO NFTANT PROMO NFTELEPHANTOR PROMO NFTWOLF PROMO NFTRACCOON PROMO NFTHAMSTER PROMO NFT**Очень важно не перепутать их с игровыми юнитами, т.к. промо имеют схожий дизайн но не несут в себе никакого игрового функционала.**
COMPSOGNATHUS

***Compsognathus*** , a menudo conocido como ***Compy*** , es un género de dinosaurio terópodoque se originó en la Europa del Jurásico tardío.

Lanzados con el paquete de expansión *Return to Jurassic Park* , los fósiles de *Compsognathus* se desbloquean en 1993 en la Isla Nublar y luego se pueden excavar en los sitios de excavación de  Canjuers y Solnhofen Formation . Al completar las misiones de la historia de *Regreso a Jurassic Park* , *Compsognathus* estará disponible en la campaña principal al progresar a través de la División de Ciencias en Isla Muerta.

### **HISTORIA**

*Compsognathus* fueron recreados por InGen en Isla Sorna antes del incidente de 1993. Después del incidente, la población salvaje de Compy de Sorna vivió tranquila hasta 1997, cuando una familia que pasó por la isla se encontró con un grupo de ellos, hiriendo a una niña. Durante el incidente de Isla Sorna en 1997 , el grupo de caza InGen encontró a *Compsognathus* en numerosas ocasiones, lo que resultó en al menos una muerte .  *Compsognathus* también se encontraron brevemente durante el incidente de Isla Sorna en 2001.

Años más tarde, los *Compsognathus* se exhibieron en Jurassic World en Isla Nublar donde, como todos los demás dinosaurios, se volvieron salvajes nuevamente después del incidente de Jurassic World en 2015.  En 2018, con la erupción del monte. Sibo inminente, muchos Compies fueron rescatados de Nublar y llevados a Lockwood Manor en California, donde ellos y otros dinosaurios más tarde escaparon a la naturaleza.  Un año después de los eventos en Lockwood Manor, se grabaron tres Compies persiguiendo a una niña en un área rural.

### **DESCRIPCIÓN**

*Compsognathus* es el dinosaurio carnívoro más pequeño que InGen haya creado. Es conocido por su cuerpo de color verde lima, parte inferior de amarillo cálido a naranja con rayas más oscuras que cubren toda su espalda y piernas.

### COMPORTAMIENTO

Debido a su pequeño tamaño, *Compsognathus se* sube a la plataforma de un alimentador de carnívoros para comer. A diferencia de la mayoría de los otros carnívoros, es inofensivo contra los herbívoros y no caza cabras. Debido a esto, es un gran compañero para los dinosaurios herbívoros. Sin embargo, puede matar a los visitantes con el pisoteo. Al igual que algunos pequeños herbívoros como el *homalocéfalo* , está completamente indefenso e incluso será devorado por pequeños carnívoros más grandes como el *Velociraptor* . Los carnívoros medianos y grandes como *Metriacanthosaurus* y *Tyrannosaurus* ignorarán a *Compsognathus* , pero el *Compsognathus* huirá de ellos.

*Compsognathus* es la única especie de dinosaurio en el juego que no puede atacar vallas cuando su comodidad está por debajo del umbral. En cambio, salta tres veces en el lugar mientras pia frente a una sección de la cerca antes de pasar a otra. A pesar de no poder entablar combate con ninguna otra especie, *Compsognathus* puede luchar entre ellos si sus niveles de comodidad son demasiado bajos.
Осколки (Shards)

Своих боевых юнитов вы можете отправить в рейд (кнопка RAID) из которого они привезут осколок такого же юнита как они или на класс выше. Эти осколки вы можете использовать для генерации новых игровых юнитов или же продать/купить на бирже Aclor Exchange.

Так же существует небольшая вероятность того, что ваш юнит в процессе рейда будет сломан. Чтобы его починить нужно будет использовать металл(MVM) который добывают хамстеры, либо купить пак с металлом на атомике или же приобрести металл с биржи алкор.

Для сборки одного юнита вам потребуется 500 осколков этого же юнита.

Осколки можно как приобретать, так и продавать на бирже алкор.

Пара SHW / WAX - осколки Волка

Пара SHA  / WAX - осколки Муравья

Пара SHS  / WAX - осколки Скунса

Пара SHR  / WAX - осколки Енота

Пара SHE / WAX - осколки Слона

Пара SHH / WAX - осколки Хомяка
Ballern and gunther, south and east.

Ballern and Gunther are brothers, yet they never met each other untill they Ballern was 14 and Gunther was 11, you might be wondering how this happend.

## Ballern

Ballern from the south
Ballern was far superior from his little brother the south was a much more harsher place then the east, ballern showed his true strength to everyone in the north the day the souper gang went crazy and attacked the town ballern was in, it was 1 against 20. Ballern was only 10 at the time while most in the souper gang was above 20 years old, after Ballern fought for 5 hours he was seen bloodied up and ragged.

## Gunther

Gunther from the east
Gunthers life was much easier, Gunther never had to deal with any souper gang or anything alike, he simply lives his life normally with gun hands of course. But one day his big brother came back to his town to meet him, not letting Gunther blink he attacked, Gunther fell on his ass as his big brother said "Altough youre weak i can tell your potential is higher than your brother. Train and you might even catch up to a god." and promptly left. gunther didnt know what he meant and kept living a normal life not tapping into his potential

## Reason

The one reason they were split up was because their big brother wanted to know the diffrence between the east, the south, the north and the west. east being much more peacfull and the south being a hell hole.
PTERANODON

El Pteranodon fue encontrado por primera vez por Othniel Charles Marsh en 1870, en los depósitos Smoky Hill Chalk del Cretácico Tardío del oeste de Kansas. El primer pterosaurio descubierto fuera de Europa, originalmente se consideró una especie del Pterodactylus mucho más pequeño y anterior, pero eso cambió cuando se descubrió su cráneo y, por lo tanto, su falta de dientes le da su nombre. Desde entonces, se han encontrado cientos de ejemplares, de todas las etapas de desarrollo.

Originalmente, se nombraron muchas especies diferentes de , debido a que algunos individuos eran más grandes y tenían una cresta notable, pero los paleontólogos han descubierto que esas diferencias se deben al dimorfismo sexual, siendo las hembras más pequeñas y sin cresta. Hoy en día, generalmente solo se reconocen dos especies: el tradicional Pteranodon longiceps de cresta recta y el Pteranodon sternbergi de cresta curva, que a veces se clasifica como su propio género separado, Geosternbergia.

Pteranodon, un piscívoro probado, es uno de los pocos reptiles mesozoicos cuya estrategia de reproducción es conocida por los paleontólogos. Debido a que las hembras más pequeñas son mucho más comunes que los machos, incluso en los lechos de huesos, es probable que Pteranodon fuera poligínico, con un solo macho apareándose con un gran número de hembras, que serían las únicas proveedoras de cuidado parental.
CARCHARODONTOSAURUS

Carcharodontosaurus es un género de dinosaurio carcharodontosaurid que se originó en el Cretácico temprano de África. Carcharodontosaurus está incluido en el Cretácico Dinosaur Pack, y se puede desbloquear progresando a través de la División de Ciencias en Isla Pena, donde sus fósiles pueden ser posteriormente excavados en los sitios de excavación de Bahariya y Kem Kem Beds en África.

Carcharodontosaurus, un poderoso carnívoro estrechamente relacionado con Giganotosaurus y Acrocanthosaurus, es una de las especies más grandes conocidas de dinosaurios terópodos, que se distingue por su hocico alargado y una variedad de púas ubicadas a lo largo de su espalda y cabeza. En comparación con el Giganotosaurus, el Carcharodontosaurus tiene un perfil más estrecho, con un hocico que se estrecha hacia un punto. Sus mandíbulas están equipadas con dientes dentados y afilados que se asemejan mucho a los dientes de un gran tiburón blanco, lo que le da al Carcharodontosaurus su nombre y por qué recibió el nombre científico de un gran tiburón blanco, Carcharodon carcharias.

El comportamiento del Carcharodontosaurus es similar al de otros terópodos grandes, con un umbral de comodidad y necesidades sociales comparativamente bajos. Sin modificaciones genéticas, se contentan con vivir en recintos con hasta otros quince dinosaurios, aunque solo tolerarán un miembro adicional de su propia especie.

Los primeros fósiles de Carcharodontosaurus fueron descubiertos por Charles Depéret y J. Savornin en Argelia en 1927. Se llamaba Megalosaurus saharicus como muchos terópodos que anteriormente se clasificaban incorrectamente. Su nombre fue cambiado en 1931 por Ernst Stromer von Reichenbach a Carcharodontosaurus saharicus.

Los especímenes fósiles originales de Carcharodontosaurus fueron destruidos durante la Segunda Guerra Mundial. Sin embargo, durante una expedición fósil de 1996 en Marruecos, el paleontólogo Paul Sereno encontró nuevo material fósil compuesto por fragmentos de cráneo de Carcharodontosaurus.

Carcharodontosaurus vivió allí de 112 a 93,5 millones de años junto con otros dinosaurios africanos del Cretácico Inferior como el ornitópodo Ouranosaurus, los saurópodos Paralititan y Aegyptosaurus, el abelisáurido Rugops, el gran Spinosaurid Spinosaurus, así como el crocodiliforme Sarcosuchus.
Suchomimus

Suchomimus es un género de dinosaurio espinosáurido que se originó en el Cretácico temprano de África. Reconocible por el cráneo largo y poco profundo parecido a un cocodrilo, Suchomimus se desbloquea mientras avanza a través de la División de Seguridad en Isla Pena, y posteriormente se puede desbloquear en el Centro de Investigación.

El Suchomimus se agregó por primera vez al juego con el Deluxe Dinosaur Pack.

Con origen en el norte de África del Cretácico Temprano, Suchomimus fue planeado por InGen como una atracción en Jurassic Park en Isla Nublar, aunque aún no se había clonado a partir de un catálogo de activos de 1996 de los dinosaurios presentes en Nublar e Isla Sorna, que indicaba que el 75% del genoma de Suchomimus se había cartografiado. 1 Debido a su presencia en la lista de InGen, Billy Brennan especuló erróneamente que el Spinosaurus clonado ilegalmente encontrado en Sorna por los sobrevivientes de un accidente aéreo en la isla en 2001 era un Suchomimus.

Suchomimus vivió en Níger durante el período Cretácico Inferior. Una de las más grandes de la familia de espinosáuridos eclipsada solo por Spinosaurus, la dieta de Suchomimus consistía principalmente en peces que capturaba en deltas y ríos, dinosaurios pequeños y medianos y animales carroñeros, ya que sus mandíbulas estrechas eran demasiado frágiles para hacer frente a presas grandes. Al igual que Spinosaurus, Suchomimus tenía una vértebra elevada que sostenía una pequeña joroba grasa, que parecía haber sido un rasgo común en muchos espinosáuridos.

Suchomimus vivía en un hábitat interior de extensas llanuras aluviales de agua dulce y ríos de rápido movimiento, con un clima tropical que probablemente experimentó períodos secos estacionales. Vivió junto a una miríada de otros dinosaurios, incluido el ornitópodo Ouranosaurus, el saurópodo Nigersaurus y el carcharodontosáurido Eocarcharia.
Earth

One of the 10 realms, its listed as the 1st of the 10 realms, its the 1st of the realms because it had the weakest army when they named all the 10 realms, since then they have caught up in strength because of their weapons. Its also the easiest to live in, and the safest. It has a lack of any dungeon.

Earth has been now been able to produce the absolute strongest warrior of all time.
Hell

Undoutably the hardest place to live unless your allied with the demons.

Hell is where everyone evil goes when they die, unknown where everyone good goes.

## Warriors

The warriors of the 10th realm are demons, there are many kinds of demons but they all fall under 4 different registered categories

### great demon

A great demon is the middle ground strength for a demon, they usually dont have powers but if they do its usually a greater demon which is just a sub group of great demons.

### High demon

A high demon is a rare kind of demon that never has a power and relies on pure strength, they cannot be damaged by fire and are about the strength of the lower 10 heretics or most of the 8 upholders

### Lower demon

A lower demon is the weakest demon, it has no powers and barely any physical strength compared to the others above it. They wander in huge groups of 20-200

### Legendary demon

A legendary demon is a demon that is almost never seen, the seven princess of sins are a legendary demons.
Powers

The powers in this world are very similar but at the same time are some of them very unique the diffrent powers has diffrent usages and goes under a few names, you can have multiple powers at a time but there are very few who has almost all of them.

There are diffrent ways to get powers, you can get it from doing something for a god, born from a special man, train hard enough, go through something so hard you'd get a power or be born with it which is extremely rare and even if you do all of this there isnt a 100% chance you will get a power

## Powers

* Elemental
* Enchantments
* Illusion
* Enhancements
* Summoning
* Teleportations, one of the most commonly used powers used to move from realm to realm
Beep the hive saver

Beep is a hive that saves people from the 7th realm bringing them to the 2nd realm. Hes had a history with demons earlier.

Beep is the 5th strongest person in the eight upholders

## Power

* persuasion - he can persuade any kind or missing soul in the 7th realm to join him.
* strike from the 6 moons - he can use a strike that comes from the connected moons of the 7th and 2nd realms in his aid
* summon - he can yell a battle shout that will make his men come to him as soon as possible. no matter what realm he is in.
The first meeting

All of the eight upholders is in this and Ballern, Gunther, Pelikan and Jonesy

All of the eight upholders met up to speak. Unlike most not all of them was filled in on why they were created, so tom the thief asks "So why are we all here in the first place"? Kevin answers "Well as most of the people here outside of this realm knows, there are 3 realms that has banded together, purely to destroy the rest of the 8 realms" Grakench asks "so how many of them are there"? Kevin says "Well first we have other problems, we need to unite all of earth into 1 nation, and Grakench needs to unite the ocean and the 2nd realm still needs more people, so to do this ive split us into 3 teams, team 1, 2 and 3. In team 1 we have Tom, Gunther and Beep, you will help the 2nd realm. In team 2 we will have Grakench, Pelikan, Jonesy and sulivahn, you will unite the ocean. In team 3 we will have me, Ballern, Wukong and Solus". "Now wait a second". Asks Tom. "Wheres the last upholder"? "shed rather have her identity hidden for now, but ive assigned her with helping team 3 in uniting earth, now are there any questions"? "Yeah i have one, how many strong guys are we going up against"? asks Grakench. "As far as im aware, 10 people who should be about 10 times stronger then most of us". Everyone got scared by the thought of them being 10 times stronger but no one backed out. "Anymore"? there was no more questions. "Great, we begin in a week, meet here again and we shall begin".
The eight meeting

all the eight upholder and Pelikan, Ballern, Gunther and jonesy are here

"Now that we all have assembled all of earth and the ocean and im pretty sure Beep has enough now, so now we're going to soly focus on getting stronger so we can beat the ten heretics and after that we're gonna have a fight with 3 Brackets too see who would be the strongest. Understood"? Kevin said as soon as the meeting started. Everyone agreed and people joined up with others. "Oh and i should also mention the member that has wanted to stay hidden, she was helping with reuniting earth and took the mission of getting most of north america. Her name is Cammil and she is currently the 2nd strongest on earth, and she is Ballern and Gunthers sister-" Before saying anything more he was interupted by the brothers, "WE HAVE A SISTER"!? They screamed and asked where she was. "Well she did give me a warning not to tell you untill she was ready". The brothers decided to sit down and welcomed their sister. "Now that we're done with this, we train and meet again in a year to start the brackets, ill give you all a message when it is".
Campaigns

## System

The system used for the campaings is mainly a custom one called Balance, this system is made to fit into the world of Erathia and is used in the phone app mRPG wich allows easier use for the relatively complex macros and character sheet calculations it uses

## Campaings

### Legacy Campaigns

* The King's Valley
* The Profecy
* A tale of dragons and war
* The Lost Labirynths
Norway

Norway

most of the 8 upholders came from norway.

norway has been under constant pressure from other countries because of their "lack of military" despite norway having the most strongest military unknown too the other country leaders

a bunch of people come from Norway and the outskirts of norway.

## The ocean

The norwegian ocean used to be the western empire's home but was taken over by Grakench and he made his kingdom there before meeting with Kevin
Gods.

Every god decided that one day there shall be 10 realms, and the strongest of all the gods told all the 10 million gods to go to 1 of the 10 realms. After every god found their realm the strongest of the gods created all living beings.

## realms

it goes from the easiest to hardest to live in. God placed 1 of his children who could surpass gods in every realm

1. earth - jesus
2. salvus - sagurd
3. asgard - baldr
4. infinito tenebris - custos mortis
5. medi - normalis
6. soldalen - sungod (previously sunchild)
7. alveus - regina
8. material - adamas
9. nimnfu - Spatha
10. hell - lucifer
The eight upholders

the eight upholder are Kevin the upholder, Beep the hive saver, Wukong the monkey, Solus of the sun people, Sulivahn the great, Grakench of the ocean, tom the thief and Cammil the bearer

other affliations to the eight upholders are Gunther, Ballern, Pelikan, Jonesy

Everyone in the eight upholders was gathered by Kevin, he had met most of the eight upholders allready.

The only reason these 8 were choosen was because of their special powers, even though Kevin has no power himself most people would just join him, but the ones who wouldnt all made a request, he accepted all so they would join, he also was planning on getting 12 upholders but only 8 were willing to join

## Special recruitment

There was only 3 of the upholders that had something that needed to be delt with before they joined, and the 3 of them has a special story.

* Grakench of the ocean - The oceans greatest duel
* Sulivahn the great - The ripple in time
* Solus of the sun people - Summon the SunGod

## Strength chart

1. Sulivahn
2. Solus
3. Grakench
4. Cammil
5. Beep
6. Kevin
7. Tom
8. Wukong

## Stories

* the first meeting
* the eight meeting
* the test of strength
* the first encounter
Anton the ring finger

Anton is the ring finger of the 5 fingers, he has invented a whole new way to use his weapon, a guitar sword. Hes incredibly good at using it and could beat most of the other 5 fingers.

every time he does something in battle, he screams out what he is about to do.

## "Powers"

Only naming a few "powers"

* Guitar change: he can change into diffrent sorts of guitars for example, Bass, Electric, Acoustic and Classical. They all have diffrent sorts of powers
* Bigslam - he slams his guitar at the other person.
* Rock - he creates a sick noise with the guitar that can make a normal person deaf depending on the guitar
* Grakench leitmotif - he makes the Grakench leitmotif giving grakench a signal that he needs help