recursal/Fanatic-Fandom huggingface dataset:
Wander

**Vander** is a somewhat eccentric individual. He loves plants very much, to the point that he calls them his children and lives in a greenhouse. Thanks to his knowledge of botany, he also serves as a kind of doctor. Shy and very kind, Vander never raises his voice at anyone, even if he has been harmed. Like the whole camp, he honors traditions, and therefore he is superstitious: he believes that the Crazy Rook decided to mock him and is afraid of an abandoned cottage next door.

Only Brilla keeps him in the camp , for whom he works, growing the best varieties of paprika, and with whom he is in love, but she either does not notice this or simply ignores it.

A lover of spicy food, which he admits when you treat him to cookies.

It is from Wander's attitude to Rui that it depends which root the player will get if he decides to cut down the sheep.

### Recording from Fantasy

* Standard
* If you read a personal letter
* Ask him about yourself
''Knows how to prepare a variety of medicines, using the harvest of his Greenhouse for this purpose. It’s convenient when some kind of doctor lives in your camp - you catch a cold, and they already bring you cough syrup right into the house.

*An odd guy who loves plants and considers them his...uh,children. Wander works for Brill and helps her grow the best peppers of all varieties. I don't understand how he manages to endure Brilla's frenzied nature? Maybe she charmed him with some ancient Parbian magic? Who knows.*

**At the very beginning of the game, when Rui leaves the house, there is a letter from Vander Brielle in the chair. The entry appears when it is opened and read.**

*It turns out that my guess about the love spell was not so far from the truth. The poor guy seems to be in love with her without memory, and even decided to name a variety of paprika in her honor. Frightening and touching at the same time.*
## Appearance in the game

Wander bumps into Rui on his way to the beach and strikes up a conversation. He asks Rui to help, and although there is only one way out of the situation - to agree, from this very moment Wander's attitude towards the protagonist depends on the development of the dialogues. Friendly and loyal response options will result in Wander giving Rui a protective ward, while Rui being rude and mocking will get syrup.

Wander lives in seclusion in Teplitz, over a cliff. When visiting the building, his panic becomes clear - an alien plant, called a ram, which appeared out of nowhere, "ate" the entire greenhouse, leaving nothing. Wander himself is afraid to mess with him, so he asks Rui for this service, while refusing to give his tools out of fear of the plant from Calm. If you decide to cut down the sheep, then Wander will leave the room, either out of fear or disgust.

In non-conflict and neutral routes, Wander no longer appears, and in aggressive Rui you will have to destroy a plant that is very valuable to Wander, because of which the latter will be upset, but even then he will not raise his voice to Rui.
Fantasy

```
calls his archive This is what Rui . He collects in it a wide variety of information about everything that surrounds him - about family, friends and enemies, the spirits of Latorian legends and, finally, about Shan-La - the world in which he lives. This archive cannot be found in the drawers of his desk, under the bed, or even in the hiding place under the floorboard. It's in Rui 's head.

```

Fantasy is divided into five sections. It should be noted that the in-game Fantasy is incomplete. The full version can be found on the site (it also describes additional information about the characters in the form of height, weight, date of birth, etc.)
Brilla

**Brilla** is a gloomy and tough, if not rude, woman. She does not know the sense of tact, she lays out all her thoughts directly, without thinking about the feelings of the interlocutor. He has his own point of view on any issue and iron convictions that he adheres to in life. It is impossible to convince her of anything and it is useless to prove anything.

She was unhappily married to Milos, an alcoholic jeweler. He mistreated his wife, which tempered her character, and his death did not particularly upset Brilla.

Brilla is an excellent farmer and makes a living selling paprika, with the selfless help of Wander . Has a grudge against the Mad Rook and hates him with all his heart.

### Recording from Fantasy

* Standard
* If you ask Wander about Brill
* Complement

*Aunt Brilla, my mother's sister. Its main function is to grow paprika. Brilla hates me and notices all my mistakes, even the most insignificant ... But she is surprisingly loyal to her mother. Arguing with Brilla is useless and sucking up to her, by the way, also makes no sense. Sometimes it seems to me that my aunt's first word was "Trash", and she learned to say goodbye to people before she greeted them.*

*Brilla was married to an alcoholic jeweler who, according to Vander, did not treat her very well. His death didn't upset his aunt much.*

*Brilla allegedly organized a secret society against the Mad Rook. I'm pretty sure this is true and not fiction - Brilla vehemently blames this mythical bird for all her problems and Hill Camp's problems. It looks like Brilla has a personal score with him... I wonder how she's going to fight him?*

## Participation in the story

Brilla fully participates in the story only on neutral and aggressive roots, but other than that, she is a very valuable source of information about the game world. Has a lot of collectible dialogue to show her.

On the neutral and aggressive routes, Brilla will refuse to let Rui into the wardo, citing the fact that she poisons rats, thereby depriving him of the opportunity to get to Rasko's birthday party. Depending on what Rui got from Wander for his efforts, the approach to Rui's decision to get Brill out of the way will change.

On a neutral route, Rui will have to put Brilla to sleep with a dart and blowgun. On the aggressive route, Rui will have to "treat" Brilla with a swill of sour wine, cat dust, wool and poisonous syrup.
Marestale

## Recording from Fantasy

* Standard
* If you call her "Sally"

For the first time I meet a melalo in my life, and this woman left a mixed impression of herself. On the one hand, Marestale's huge self-importance, strange speech and feigned mystery fit perfectly into my ideas about mystics, on the other hand, I did not expect her to behave so politely.

...

Marestale immediately realized that I did not share her views, but despite this, she still invited me to her performance. I can go, why not - this will not change my attitude towards melalo. The performance will take place at the cemetery.
I tried to return the courtesy, and even used parbian addresses, but Marestale didn't like it. I must have accidentally broken some rule of the mystics without realizing it.

## Quotes

* “ I have nothing against watchmakers, but these poor artisans never dreamed of the world in which I live. The mysterious world of eternal night, woven from secrets, mysteries and magical rituals. And I am the main star in her sky. »

## Appearance in the game

Marestail will appear in the game if the player went with a neutral root: he decided to cut down a ram and after that he received an amulet from Wander. Femi will ask Rui for paprika coupons that someone has already taken. Brilla will say that this was done by an honorable lady, a white lady who honored the camp with her presence, and will send Rui on the trail.

The meeting will take place on the border of the forest and the cemetery, at the Sleeping sentinel, which Marestale admires. In any case, she will give coupons, but her initial attitude towards Rui and an invitation to the performance depend on the choice of dialogue.
Keychain

The **Keychain** is a collectible in the first chapter of *The Crown of Leaves*. This item will give Alek on the way with a shovelif you ask him to drive people off the beach.

## Application

The keychain can be discussed with Alek, he will comment on it like this:

* " Keychain "Fishhorse", the best souvenir you can bring back from Hill Camp! A cool gift for your son, brother, wife and dog!

In short, yes, I'm glad you like it. "
## Item Description

Peculiarities
* Doesn't sink
* Carved from cork

A useful gift, but I don't have the keys... not to the safe of money, not to the secret chest full of spy records, not even to the wardo.
Plush Horse

**Plush Horse** —item, which can be found at the very beginning of the game, in the room of Rui and Serban, lying on the locker on the left side of the room. If you quarrel with Serban, pick up the toy **will not work**.

> Serban's old toy. It has been lying here for ages and covered with dust. His name is Glashtin. Another hero of the myths and legends of these remote lands.
>
> Rui

Rui's mother Izumra gave this toy to Serban after winning it at cards.

## ***Application***

**The horse can be shown to the owner (i.e. Serban), in which case the following dialogue will appear:**

*— Aunt Izumra gave.*

*You don't have to tell. I was not far from that card table where she got it into her head that this toy should go to her.*

*It was a hot fight, huh?*

*- No. Mom made her rivals in no time.*

*- Wow. Why doesn't she win herself something really cool, like a golden sword or a new wardo?*

*- Nobody puts such values ​​on the line, my friend. Except for herself.*

**You can also get an opinion about the item from the Izumra]:**

— *Cute toy, huh? I won it for Serban.*

— *Playing cards?*

- *Yes. But a pretty donkey, don't you agree?*

— *This is glashtin. According to the myths, the Glashtins eat the livers of mortals.*

—  *Horrors what.*

**Alek will only say one sentence about the horse:**

— *Becoming a glashtin fan? Cute.*

**Lazy** **will also say just two sentences:**

“What is this, a toy? I'm a big girl, Rui.

## ***Item description***

* Standard

**Peculiarities:**

* Very old.
* But still cute.

The toy depicts Glashtin. As far as I know, this cutie Serbanu was won by my mother, won him at cards. The toy is made of scraps, looks not new and faded, but Serban loves it very much and keeps it in a conspicuous place. Of course, the guy has already grown up and pretends that he no longer needs the toy, but he never threw it away. How sentimental.
1. ↑ It is a ***collection*** item — does not interact with anything in the game world (But some collectible items can be interacted with in the inventory, or given to other characters , while getting their opinion).
Femi

**Femi** is an outcast friend of the Dead Moon, who lives with her family on a cliff by a lake. Born in Latori, but because of her husband's origins, she became an outcast. The family has a hard time due to prejudice, constant dirty tricks on the part of the inhabitants of the camp and eternal gossip, but Femi does not give in to despondency.

Friends of the Dead Moon are in great need of paprika, which Brilla grows , but the relationship between them did not work out. Brilla charges the family four times the usual amount, supposedly because they are outcasts, but Rui believes that the reason for this is the desire for profit. Friends of the Dead Moon prepare medicines, food, moonshine from paprika for sale, so they have no other choice but to buy paprika from Brilla.

Femi's attitude towards Rui directly depends on whether he overheard her conversation with Jayenne on the beach or not. In the first case, Femi will immediately lash out at the player with insults and will treat them with contempt even if they try to smooth things over. In the second case, she will act very friendly and, if the player helps her, she will say that if Rui becomes a friend of the Dead Moon, the door of their house will always be open for him.

### Recording from Fantasy

* Standard
* Complement 1
* Complement 2

*Femi and her family are the pariahs of the Hill Camp, the so-called "Friends of the Dead Moon". I don't know how they deserved this status, but Femi doesn't look depressed because of it. I think Brilla is afraid of her. It is not surprising - Femi has such powerful hands that she will turn anyone into a meat pretzel.*

*Come from the mining camp, which is located in the west of Latori. I heard there is some mysterious excavation going on there, and the place is so dangerous that anyone who agrees to work there is paid at least ten thousand dein a month.*

*This family is obsessed with paprika - they cook from it, and make medicines, and drive peppercorns. I think my dear aunt raised their prices not so much because they were outcasts, but because she smelled the money that could be made on them.*

## Appearance in the game

Femi always appears in the game before the player chooses a root. She and her friend are relaxing on the beach on the way to Wander's Greenhouse. After Rui decides how to get rid of the ram, Femi will disappear from the game and will only appear if the player has a neutral root.

To create a sleep dart Rui will need a part of the arrow, namely the feathers. Femi refuses to break the arrow for no reason, but agrees to exchange it for coupons for paprika, which are located next to Brilla's ward. On the spot, the player will not find them, and Brilla will tell him that the white lady took the coupons. Having overtaken the melalos on the graveyard path, Rui will get coupons and can return to Femi for an arrow. Whether he becomes a family friend or is kicked out depends on Femi's attitude towards the player.
Paranormal Patrol

"Paranormal Patrol" is the newspaper that Rui worked for during his residence in Nouri. The newspaper specialized in various investigations in the milieu of the supernatural.

Directly Rui was its chief editor. And his friends - Laszlo and Mermei - co-founded and sponsored, respectively.

## Mentions

* The opening movie of the game.
* Fal Cloudtail speaks of her with delight; she was a fan of this newspaper and almost recognized Rui by name during the conversation. It is noteworthy that he is afraid of being recognized by the Nourians.

## Interesting Facts

In April 2019, Lingrimm was sent to those who bought sketchbooks with messages attached to them - one of the lucky ones was also lucky to find an excerpt from the Official Eshmani Weekly Newspaper about the "Paranormal Patrol" and the disappearance of Rui.

**Transcript:**

### Hard to believe

The company "**Inigo**, known in Nouri for its developments in the field of radio and photo technology, reports that it is on the verge of an incredible discovery. "Very soon, black and white photographs will be replaced by color ones!" - said the company's CEO, Xuli Yaiming, - "In three to four years, we will be ready to launch the first such model on the market. It seemed only a dream until recently, but our company turns dreams into reality."

### "Paranormal" Disappearance

#### Editorial does not comment

Today, the residents of Eshmani, who have become real fans of the Paranormal Patrol over the past five years, have not found the latest issues of the magazine in their mailboxes, despite the subscription paid for six months in advance. The day before, we were told anonymously that Rui, the editor-in-chief of PP, disappeared from the city under very mysterious circumstances. Left on urgent business? Or ran away? To understand the situation, our correspondent, Tatyana Kobern, tried to contact the well-known philanthropist and official sponsor of PP, Ms. Mermei, but she could not be reached by phone or by other means.

Laszlo D., a close friend of the disappeared editor and co-founder of PP, says there is no cause for concern - his friend "Just went on vacation to El Balyamu." "I even bought him a ukulele," says Laszlo. As for the apartment in which Rui lived, it is closed and it looks like it will soon be rented out to a new tenant.

Needless to say, we are all saddened and alarmed by this news! By the end of this year, the circulation of "PP" reached 6,000 copies, but now its fate is in question. This also applies to other projects: just a month later, Rui was supposed to speak at a meeting of singletarians on the topic of tsurai constellations, and in another six months, to participate in a radio series from the TBh studio under the loud title "Revealing Secrets".

## Notes

* The TBh studio mentioned in the newspaper excerpt is a reference to the developer of The Crown of Leaves - The Broken Horn.
Uwe

**Uwe** is a character in *Wizard101* who appears in Side Quests which were added for the Lemuria and Wallaru questlines.

## IDs

* Uwe\_WL-HOPE ("Previously on Wizard101..."/"A Tale Told By An... You Know")

## Quest Appearances

* "Previously on Wizard101..." [Side - Wallaru]
* "A Tale Told By An... You Know" [Side & Instance - Wallaru]
Big Tea Isle

**Big Tea Isle**, abbreviated as **BTI**, is one of the isles on West Metropolis Archipelago. It lays within the New Judith Sub-District, and is located to the southwest of Bulldoze Island (Or New Judy Island) and the east of Peckern Continent.

## Location

Big Tea Isle is located in New Judith Sub-District of West Metropolis Archipelago and is near New Judy Island.

## Fun Facts

* **Southern Loop** also had plans to set up a Station on this isle. However, due to changes in development plans, the plans never came to fruition.
Broken Horn

**Broken Horn** is a Russian independent studio, currently consisting of a duo of artists Lingrimm (Alexandra "Grimm" Kurbatova and Olga "Lins" Lashmanova), a programmer of the second chapter of Dizir and translators of the game into English.

## Activities

The studio was created to work on only one project (at the moment) - *The Crown of Leaves* (TCoL). Money for the development of the game is taken from the wallet of Lingrimm themselves, as well as from voluntary donations (donations) from fans on various crowdfunding platforms ( Patreon , VK Donut ).

## In game

On the bulletin board, on which there are many different drawings, including a poster for the Antiquity concert , you can find a small reference to the development studio:

When studying, Rui will comment on it like this:

"*Broken Horn... Ouch. It must hurt."*
Flynn

"

> *Stomre, Shantou...*
>
> *To be honest, a mortal...*

*my story is short: I am a farmer of the Sualokin clan and your nanny willy-nilly.*"
- Flynn to Rui

**Flynn** has a very rude personality, although Bo describes him as a caring friend. Sharp-tongued, straightforward, gloomy, easily loses his temper when something does not go according to his plan. Unlike the rest of the tsurai, he looks like a sahash, because one day a mortal gave him a gift, which Flynn has been using ever since. It is possible that the gift is the same charm on his tail that hangs from the ceiling in an abandoned house next to the greenhouse.

He loves farming very much. According to Beau, Flynn swings the pendulum every day and works in the garden until he gets tired. His favorite time of day is the red sun, so at his house the sun is always at sunset. Has an addiction to alcohol, which Bo disapproves of.

Rui can either develop a fragile friendship with Flynn or completely piss him off, leading to a fight between Rui, Flynn, and Bo.

### Entry in Fantasy

* Standard
* Complement
* Complement 2

*There is something strange in his behavior - he communicates with me as if we have known each other for a long time, while being rude and calling me small (although he himself is much, I emphasize - **much** below me). He has a bizarre accent and a whole host of obscure words that I've never heard in the hillwalker lexicon.*

**If you ask Bo about Flynn.**

*According to Bo, this Flynn is a farmer who likes to torment himself with work in the garden. He would fit in perfectly with the Hill Camp contingent, because for a tsurai, he's too... ordinary.*

**Ask Flynn if he's a tsurai.**

*It's probably stupid to ask an immortal if he's immortal, but I did it more out of desperation. I didn't expect Flynn to confirm my words, and secretly I still don't fully believe him.*
## Participation in the game

Flynn appears in the game on all roots. He meets the player in the woods when they enter Calm. Depending on how Rui dealt with the ram and whether he came to the forest at night or twilight, the dialogues and interaction with him change:
Rui, who is in the forest at night, will follow Flynn right away, while Rui, who is in the forest at dusk, will be able to resist this and refuse to go with Flynn. This will cause Flynn to reveal his Tsurai nature and cause Rui to fall out with Flynn.

If Rui is on good terms with Flynn, he will stay at the party and can be questioned about various things. Otherwise, this role will go to Bo.

On any route, after Bo and Flynn bring gifts to Rui, Flynn will ask Bo to leave and, left alone with Rui, will kill the latter, regardless of the attitude of the protagonist towards him.
Axe

The **Axe** is a key item (required for story progression) in The Crown of Leaves. The ax will need to be taken if you decide to dig up Baranets (see Paths), before that it cannot be interacted with in any way. It is an interchangeable item with Shovel (only one of these tools can be obtained on one save).

According to Izumra, this ax was bought by *father* Rui.

## Location

The item can be found immediately after exiting the wardo Brilla, it lies to the right of the entrance, stuck in the cutting deck.

## Application

Use an ax to cut down Sheep to continue the storyline. The ax itself after that remains in the inventory, stained with the juice of Sheep.

## Item description

**Peculiarities:**

* Deals a lot of damage.
* Arouses suspicion.

"*I watch you work!*"

The company that produces these axes has its own "chip" - to engrave the symbol of the eye on their tools. Now I'm thinking of a story. Once upon a time there was a grandfather and his lazy grandson, both lumberjacks. The grandfather carved an eye symbol on the grandson's ax and said that this eye is magical, and he will carefully monitor whether the granddaughter is lazy or not. And then the grandson developed paranoia and he hacked his grandfather with an axe. Hehe.
3-3 Memorial Park Stop

**3-3 Memorial Park Stop** is a station of **SLT** **Line INN-01**. It is located at Los Sengas Intus Aquilo. Passengers may also use this station to change to Nazca Railway **Urban Line**, **Urban Express**, **Snowty Line**, **Mike Line** (Intus Aquilo Gateway) for external access and NR Buses Route 340 for internal travel.

## Station Floors and Facilities

Ground Level (G, Y=67)
* Exits A, B1, B2

Platforms (B1, Y=57)

 ← **SLT** **Line INN-01**
 **SLT** **Line INN-01**
 Platform **1**: **SLT** **Line INN-01** To INN S. Village (II) (Left Side Open)

## Citations and References

1. ↑ The Number of Shops are counted individually.
Generator

## Generator

### Description

Pushes out the cell behind it, from the front.

## Variations

* Cross Generator
* CW Generator
* CCW Generator
* Bigenerator
* Trigenerator
* CW Digenerator
* CCW Digenerator
* Paragenerator
* Tetragenerator
* CW Cloner
* CCW cloner
* Bicloner
* Tricloner
* CW Dicloner
* CCW Dicloner
* Twist Genetaror
* Redirect Generator
* Strong Generator
* Weak Generator
* Time Generator
* Broken Generator
* Memory Generator
* Convert Generator
* Sniper Generator
* Bendgenerator
Whistle

***Whistle*** (in Parbian - *salbis*) is a *key* item in The Crown of Leaves. Required for story progression on the way through Shovel if you decide to steal the whistle instead of having Alek chase the people off the beach.
In this scenario, you ***can't*** pass DLC "*Immortal Horses*".

## Location

*Whistle* is found in Alek's boathouse; hangs on the left side on a hook near the entrance.

## Use

*Whistle* is needed to disperse people from the beach in the story. To do this, we go to the beach itself, after which we right-click on the whistle in the inventory and select the stars icon.

— *Hey people! Kholmostanites! Information has been received that a dangerous infection has spread in the water... And predators! Rather, leave! GO AWAY, I SAID!
 What gullible people. I could tell them a fairy tale about the attack of dragons, they would believe in it too. Delicious.*

**If you haven't locked Alek in the barn with a plank, he will come and take the whistle from Rui**.

## Item Description

***Features:***

* Old
* But still shiny

A small iron whistle suspended from a blue ribbon. The beach keeper's symbol is Alec the Almighty. I now bear both his symbol and his title... temporarily, of course. I hope Alek]] doesn't get too mad at me.
Cookies

**Cookie** is an item that belongs to the category of useful. Gives out Emeral in the Goblin Cafe after talking to Vander in the greenhouse, regardless of the chosen option for the massacre of Baranets.

## *Item description*

* Standard

**Peculiarities:**

* Crumbles into pocket.

* With vanilla and sesame oil.

For as long as I can remember, maman has always tried to make amends with sweets, so this gift is very in her spirit. I think the cookies are really okay, but sesame seeds are added to the Goblin pastry, and it makes me blister.
Maybe the locals will like it better.

(The number of remaining cookies in the package is also displayed, initially there are 3).
## *Application*

Cookies can be offered to various characters: Wander, Serban, Alek, Flynn, Bo, [[Lazy|Lazy] ], Brille.

Bo, if you wish, you can give all three cookies (the rest accept only one).

* Wander
* Serban
* Alek
* Flynn
* Brill
* lazy
* Bo

*I didn't know you could cook! And cooking, judging by the smell, is great.*

“I don't know much about cooking. I can only make spicy amargosana.

— *I love spicy food... Really, really... To be honest, I JUST LOVE it!*

— *Well, when Brilla allows me to her stove, I'll definitely do something.*

- *YES. YES PLEASE.*

— *For now, I can only give you this cookie. Enjoy.*

- *Very nice of you. But how much I wanted to eat something spicy...*

— *Is this for me?!*

— *Yeah.*

— *I love these cookies.*

- *What, you decided to crumble cookies for me? So that I don't die of starvation while on duty? I'm not you, you can't feed me one cookie. But I appreciate the concern, it's very nice.* *Next time, just invite me for a drink.*

— *What is it, a stone?*

*- If it lies one more day in my pocket, then it will definitely become it. It's a cookie.*

( **At this moment, the choice appears: To give or not**).

**"Don't give back": (This option will prevent Flynn from giving the cookies in the future)**

— *...Which I'll keep for myself.*

*—And why did you even show it to me?*

*I wanted to treat you, but then I remembered what a bastard you are.*

*Then you did me a favor because I hate pastries. Especially this one.*

**"Gift":**

— *Help yourself.*

*— I understand correctly: you give me cookies.*

*— ...That's what I do. So will you or not?*

*- No. Yes, I will. Thank you.*

— *You can throw it in the trash. I can cook better.*

— *I've already eaten a couple of them here, but I won't refuse another freebie. Thank you.*

“Is she for me, or are you just showing off?
 **Select 'give away':**
 — Thank you, I'll take it home. If any of the guests suddenly realize that I have, like, a mortal cookie, I'll have to share.
Achievements

There are a total of 19 achievements in the first chapter of The Crown of Leaves (sorted by path they are obtained on).

## The path through the shovel

### ***Meow!***

```
*Great choice... For the gardener.*

```

```
- you need to pick up Shovel.

```

### ***King of the beach***

```
*Now I'm in charge here.*

```

```
- Steal the whistle from Alek and disperse the people on the beach yourself.  (See Paths for details)

```

### ***Manipulator***

```
*Let others do all the work for you.*

```

```
- Talk to Alek and wait for him to disperse the people on the beach.

```

### ***Souvenir***

```
*Cute feather.*

```

```
- After dialogue with Baranets in the forest, select "***Pull out the feather**"*.

```

### ***Yummy***

```
*Today's sweet lamb meat for dinner.*

```

```
- After dialogue with Sheep in the forest, select "***Take a piece of meat"**.*

```

## DLC Immortal Horses

### ***Say a word***

```
It's easy to be good.

```

```
- Show Brille photo of Grullo and horse figurine;  after that, choose the dialogue option about the Old Man and the wooden horses.  At the end of the dialogue, choose the answer "*He sacrifices them for his own purposes*".

```

### ***Cold Science***

```
I just suggested.

```

```
 - Reach this selection (for a walkthrough up to this point, see DLC walkthrough) and select "***Write to scientists*** ".

```

### ***Candy Dreams***

```
...cause diabetes.

```

```
- In the same selection, press "***Give help***".

```

## Way through the ax

### ***"I'm watching you"***

```
Problems need to be addressed radically!

```

```
- Pick up axe.

```

### ***Sassy boy***

```
Shouldn't have taken it to the extreme.

```

```
- Refuse to go with Flynn in the woods.

```

### ***Wine branch (see Wine branch)***

#### ***Hard work***

```
Let there be light!

```

```
- Turn on the generator in the abandoned house.

```

#### ***Drink to the bottom!***

```
You can do without snacks.

```

```
- Get Brilla drunk with wine.

```

### ***Dart Branch (see Dart Branch)***

#### ***Killer***

```
This plant was still very ugly.

```

```
- Obtain a wire using a pruner.

```

#### ***Sweet dreams***

```
Sound sleep is the key to health.

```

```
- Put Brilla to sleep with a dart.

```

## Out-of-plot achievements

### ***Devote fan***

```
I LOVE ANTIQUETY!!!

```

```
- Examine the record in the left corner of the room Rui and the poster on the bulletin board.

```

### ***Stalker***

```
Oops... I seem to have been noticed.

```

```
- eavesdrop on a conversation on the beach 3 times (this should be done immediately when you first enter the beach, otherwise the achievement will not work on this save).

```

### ***Liar***

```
It's not good to lie... but sometimes you can.

```

```
- Pick up Brille's Letter, then show it to Vander;  It's worth saying 3 times that you haven't read it.

```

### ***Friends forever***

```
I won't forget it.

```

```
- Take a photo with Flynn and Bo at the end of the game.

```
Factory

A **factory** is a contraption that periodically generates a structure, if the generated structure is moving then is a gun, if is a gun and is moving then is a rake, but if the generated structure is static and the factory is moving then is a puffer.

The generated structure is called **product*.***

## Factory types and naming

Objects can be clasified has static (S) and moving (M), e.g. MS is moving that generates static (puffer). There are 2^2 = 4 Linear-growth, 2^3 = 8 Quadratic-growth, 2^4 = 16 Cubic-growth and so on. Larger-than-linerar factories are named has the clasification type and the word *breeders (3)*, *superbreeder (4)*, *hyperbreeders (5)*, and so on, next to it.

*Italic = there isn't trivial name*

* moving factory (M)
	+ and moving product: Rake (MM)
		- product is rake: Breeder (MMM)
		- product is puffer: *MMS Breeder* (MMS)
	+ and static product: Puffer (MS)
		- product is a gun: Gun Puffer (MSM)
		- product is a SS: *MSS Breeder* (MSS)
* static factory (S)
	+ and moving product: Gun (SM)
		- product is a rake: Rake gun (SMM)
		- product is a puffer: Puffer gun (SMS)
	+ and static product: *???* (SS)
		- product is a gun: *SSM Breeder* (SSM)
		- product is a SS: *SSS Breeder* (SSS)

### Not-clasification trivial names

For guns that generates a moving contraption, is just the contraption moving name before the word gun (e.g. *Rake gun, Ultimover gun*), same aplies for rakes and breeders.

* moving factory (M)
	+ product is a bomb: Bombarder (MB)
* static factory (S)
	+ product is a bomb: Bomb test zone (SB)
Flip flop

A **flip flop** (abreviation: **ff**) is a logic device that uses mover streams to work has bits and can save bits data.

## Flip flop types

### T-flip flop

A **T-flip flop** (**Tff**) is an 1 input and 1 output flip flop that has a 2-bit memory that switch if the Tff is active (constantly generating movers) or inactive, when a mover goes to the input, switch the Tff inner state.

T-flip flop truth table
 1

### RS-flip flop

A **RS-flip flop** (**RSff**) is an 2 input and 1 (or 2) output(s) that has a 2-bit memory that displaces to a side when a mover goes to the opposite one (acts like a level).
Letter

**Letter Brille** - item, which can be found at the beginning of the game, after exiting Brilla's wardo. It is worth paying attention to the chair, located right in the middle, in which the letter lies.

> Someone left a letter in the chair. Interesting. It says it's from Wander... Brielle. Probably some business talk.
>
> Rui

In the letter itself, there is an unambiguous allusion to Wandera's feelings for Brilla.

## ***Application***

You can take the letter, or you can not take it - when choosing the option "Do not touch", examining the lying letter, Rui will speak like this:

— *And the letter lies there. Good thing I didn't take it.*

**Important: If you select the "Do not touch" option when picking up the letter, you will not be able to pick it up in the future.**

```
First of all, you need to decide

```

open the letter or not. Regardless of the outcome, you can give it to Wander or Brill (you can keep it for yourself). The second option is only available if you cut down Sheep with an axe.

**Option with Wander:** The dialogue differs depending on whether you have read the letter or not. If the letter is not read, Wander will simply accept the letter, expressing hope that the protagonist has not read it.

Otherwise, Wander will interrogate Rui inquisitively; you can deny to the last, or still confess. The relationship with Wander in the first chapter is ***not affected***.

**Option with Brilla:** The dialogue does not change in any way depending on whether Rui has read the letter or not. In general, Brilla will react quite indifferently.

## ***Item description***

* Standard
* After reading

**Peculiarities:**

* Not securely sealed.
* It smells like grass and flowers (in fact, it doesn’t smell like anything, I already came up with this myself).

Personal letter from Vander to my aunt. I don't understand why it just lies in front of everyone?

Note: Use an item to read the letter boldly, or remain sensible.

**Peculiarities:**

* I read it.
* It would be better not to read.

*"Priceless Brilla, I have developed for you a rare variety of paprika that you and your customers will love. It is juicy, sweet, scarlet and so big that it does not fit in the hands. I decided to call it "Brilla's Heart". This is my confession to you. With sincere love, Vander."*
1. ↑ It is a *collection* item - does not interact with anything in the game world (But some collectible items can be interacted with in the inventory, or given to other characters , while getting their opinion).
Blazer

A **blazer**, **blaser** or **oblaser** is a dialaser whose mover stream moves oblique usually with help of another cells.

This type of dialasers constantly generate oblique mover streams to stabilize frontal parts.

`Example of a blazer made by benhide (isn't perfect): K3;1g;1g;1;eNrt07EJgEAQRNF2NtzD5Nq4FjxBFDuweYsQF4P3GvjBMJkAAAAAAAA/E8csiJwj2v15ZRuxXLOglGtJJddovWCdtndHAAAA3nsAYkFZ1A==;`
The Man With Five Names

"**The Man With Five Names**" is a Side Quest in *Wizard101* which was released with the Wallaru expansion on November 27, 2023. It is given by Riley in the Wobbegong Territory. The Quest continues from "The Wally Walkabout" and continues to "Yara-Ma-Ya-Who-Dunnit."

## Characters

*In order of appearance:*

* **Riley** (Riley\_WL-WOBB) — Joey Hood
* **Mr. Toadslington** (Mr\_Toadslington\_WL-WOBB) — Unknown

## Dialogue

Previous: "The Wally Walkabout"
(*Talking to Riley in the Wobbegong Territory*)

 **Riley:** Wally has many names and many forms. Karamelle calls him Walter. In Polaris, he's known as Charlie. In the Night Mire... Waldo.
 **Riley:** Here we know him as Yara-ma-yha-who. He is a shape-shifting beast who devours his victims over and over, draining them of their blood.
 **Riley:** He was imprisoned ages ago by Those Who Walk the Lines, Wizards of old trained by the Great Tree himself. Walkers like me continue their mission.
 **Mr. Toadslington:** Help! Help! I'm being circled by monsters through no fault of my own!
 **Riley:** Crikey! History lessons can wait. We've got to save that frog!
(*After defeating the Wobbegong Sharks and saving Mr. Toadslington*)

 **Mr. Toadslington:** Oh, thank you. 5 Stars.
(*Talking to Riley again*)

 **Riley:** What were you doing around those creatures? Don't you know they can eat a truck raw?
 **Mr. Toadslington:** Well then someone should put up a sign, shouldn't they? Look, I just came to lounge around a resort, not get chased by little red toad things.
 **Riley:** Little red toad thing? Great googily goannas! The Yara-ma-yha-who has assumed its true form. It's getting ready to feed!
 **Mr. Toadslington:** The Yara-ma-yha-what? Oh, bother. The wretched thing is in a cave over there with my family. I have to go find a manager to complain to.
 **Riley:** Sweet Dreamer!
Next: "Yara-Ma-Ya-Who-Dunnit"
Cells Listed by ID

1. Wall
2. Mover
3. Generator
4. Pushable
5. Slider
6. One-Directional
7. Two-Directional
8. Three-Directional
9. CW Rotator
10. CCW Rotator
11. 180 Rotator
12. Trash
13. Enemy
14. Puller
15. Mirror
16. Diverger
17. Redirector
18. CW Gear
19. CCW Gear
20. Ungeneratable
21. Repulsor
22. Weight
23. Cross Generator
24. Strong Enemy
25. Freezer
26. CW Generator
27. CCW Generator
28. Advancer
29. Repulsor
30. Flipper
31. Bidiverger
32. OR Gate
33. AND Gate
34. XOR Gate
35. NOR Gate
36. NAND Gate
37. XNOR Gate
38. Straight Diverger
39. Cross Diverger
40. Twist Generator
41. Ghost
42. Bias
43. Shield
44. Intaker
45. Replicator
46. Cross Replicator
47. Fungal
48. Forker
49. Triforker
50. Super Repulsor
51. Demolisher
52. Opposition
53. Cross Opposition
54. Slider Opposition
55. Super Generator
56. Cross Mirror
57. Birotator
58. Driller
59. Auger
60. Corkscrew
61. Bringer
62. Outwards Redirector
63. Inwards Redirector
64. CW Redirector
65. CCW Redirector
66. CW Semirotator
67. CCW Semirotator
68. 180 Semirotator
69. Tough Slider
70. Pararotator
71. Grabber
72. Heaver
73. Lugger
74. Hoister
75. Raker
76. Borer
77. Carrier
78. Omnipower
79. Ice
80. Tetramirror
81. CW Grapulsor
82. CCW Grapulsor
83. Bivalve Diverger
84. CW Paravalve Diverger
85. CCW Paravalve Diverger
86. Bivalve Displacer
87. CW Paravalve Displacer
88. CCW Paravalve Displacer
89. Semiflipper
90. Semiflipper
91. Displacer
92. Bidisplacer
93. CW Valve Diverger
94. CCW Valve Diverger
95. CW Valve Displacer
96. CCW Valve Displacer
97. CW Forker
98. CCW Forker
99. Divider
100. Tridivider
101. CW Divider
102. CC Divider
103. Conditional
104. Anti-Weight
105. Transmitter
106. Shifter
107. Cross Shifter
108. CW Minigear
109. CCW Minigear
110. CW Cloner
111. CCW Cloner
112. Locker
113. Redirect Generator
114. Nudger
115. Slicer
116. Solid Marker
117. X Marker
118. Warning Marker
119. Check Marker
120. Question Marker
121. Arrow Marker
122. Diagonal Arrow Marker
123. Crimson
124. Warped
125. Corruption
126. Hallow
127. Cancer
128. Bacterium
129. Bioweapon
130. Prion
131. Grey Goo
132. Virus
133. Tumor
134. Infection
135. Pathogen
136. Clamper
137. Latcher
138. Sealer
139. Bolter
140. Tough Two-Directional
141. Megademolisher
142. [[]]
143. Tentative
144. Restrictor
145. Megashield
146. Timewarper
147. Time Generator
148. Cross Timewarper
149. Life
150. CW Spinner
151. CCW Spinner
152. 180 Spinner
153. Key
154. Door
155. Cross Intaker
156. Magnet
157. Tough One-Directional
158. Tough Three-Directional
159. Tough Pushable
160. Missile
161. Life Missile
162. Staller
163. Bulk Enemy
164. Swivel Enemy
165. Storage
166. Memory Generator
167. Trigenerator
168. Bigenerator
169. CW Degenerator
170. CCW Digenerator
171. Tricloner
172. Bicloner
173. CW Dicloner
174. CCW Dicloner
175. Transporter
176. Tainter
177. Super Replicator
178. Scissor
179. Triscissor
Terrut

Terrut is a deity, the God of the Earth, Precious Metals and Gems. They are the twin of Auroskus, the God of the Sea.

## Symbols and Physical Depictions

Terrut's symbol is a septagonal quartztet crystal, with metallic pieces that shimmer within.

## Mythology

There is a legend (similar to the legend of Prometheus), wherein the first quartztet is stolen from Terrut and Auroskus by a man. The quartztet is shattered, spreading the material to the people of the material plane. As punishment for his actions the gods shatter the man into fractured versions of his former self, cursed to roam this plane until his pieces all meet again.
Amet

Amet is a shardmind warlock with a fey patron and a deep connection with nature.

**Appearance**

Amet is a shardmind made of angel aura quartz. They have long vine dreadlocks with large flowers growing from them, which can be used for spells and summoning their patron. They stand at 6'6" and are very muscular.
Ghost

A **Ghost** is a cell that cannot be pushed or generated in any direction

It is immune to any **effect**, **destruction**, **infectious**, **rotation**, etc.

It is a variation of the Wall, the only difference its that the Wall can be generated

## Uses

It is only used as a wall, it has no other uses because it has no interaction with other cells apart from stopping them.
Strawberry Syrup

**Strawberry Syrup** is a *useful* item in The Crown of Leaves. Gives out Wander if you are rude to him. You can also get Charm from him: these items are mutually exclusive (See Paths for details).

## Item description

* Standard
* After mixing

**Peculiarities:**

* Flavor for your pockets.
* There are no inscriptions.

 How is expired syrup different from fresh? In my opinion, nothing. Even the smell of it is so bright that I leave behind a trail of strawberry aroma.

**Peculiarities:**

* The label has peeled off.
* It has something written on it.

An amazing invention of the mystics of Vin Dusco. These cunning shameless dogs sell anything, without even hiding!

*(Use item to read label)*
## Application

The syrup must be mixed in inventory with Bottle of Sour Wine to progress the story (see Wine Branch). A somewhat unforeseen situation will occur and the true nature of the "syrup" will become clear:

“What the… Why such a reaction?! Brilla would never accept such a 'gift' from me.

*What kind of syrup is this? Does he have any instructions or... Wait a minute... The label has peeled off... There's something written here.*

 File:Syrup label.png
*It's not even syrup. Whoever came up with this goo is unlikely to be distributing it legally. But thank you very much for the instruction.*

- Rui

After mixing, we get Rainbow Wine Bottle.
Breeder

A **breeder** (or **rake II**) is a moving rake factory (a rake that generates rakes), has a quadratic growth.

Can be done with super generators and/or variants

## Extensions

A **forge** (Originally: **Breeder^2**) is a **breeder** factory (a rake that generates rakes that generates rakes, rake 3rd iteration) can be generalized named to **rake III**

Beyond forge, there are used metric decimal prefixes, *Megaforge (Rake IV)*, *Gigaforge (Rake V)*, *Teraforge (Rake VI)*, *Petaforge (Rake VII)*, and so on.
Propulsor

*Do not confuse with Repulsor or Impulsor.*

The **propulsor** of a spaceship is the part of it that make it moves, in many of the spaceships the propulsor is at the back has movers, in the front has pullers or in the sides has grabbers, this type of spaceship is named **pseudoship** because is just some structure getting moved by smaller ones, the opposite of a pseudoship is a **trueship** like ants.
Mover

The **Mover** is a cell that moves forward one tile every tick. If the cell is blocked by a different cell such as a Pushable, it will attempt to push it a tile forward. If the cell is unable to push the cell, it will stop in it's tracks until it is able to again.

## Mover Bias

Mover Bias is a phenomenon that happens when two or more opposing mover cells try to push each other. If the number of movers pushing against each other is equal (say 2 pushing right, and 2 pushing left), they will stay still. If the number of movers are uneven (2 pushing left, 3 pushing right), it will push in the direction that has greater force.

### Weights

Weights can affect the bias of each mover.

A Weight prevents one unit of force being applied.
A Conditional prevents up to 3 units of force being applied, starting at 0 and working up to 3 depending on it's rotation.
A Restrictor restricts the amount of force being pushed onto it to 1 unit.
An Anti-Weight adds one unit of force.
A Bias adds 1 unit of force to the movers pushing with it, and prevents 1 unit of force to the movers pushing against it.
Bell Pier Station

**Bell Pier Station** is a station on **Central Line**. It is operated by Bell Island Light Railway, and is located at Los Sengas Bell Island. Passengers may also use this station to change to Nazca Railway **Interisland Line** (Bell Island Station) for external access.

## Station Floors and Facilities

Upper Level Exit (L1, Y=67)
* Exit B

Ground Level (G, Y=63)
* Exit A1 to Nazca Railway **Interisland Line** Bell Island Station

Upper Platform (B1, Y=57-59)

 Platform **1**: **Central Line** To Bell CBD (Right Side Open)

* Exits A2-A3

Lower Platform (B2, Y=54)

 Platform **2**: **Central Line** To Bell Beach (Left Side Open)

## Gallery

Station ExteriorUpper ConcourseLower ConcoursePlatform 2Platform 1

## Citations and References

1. ↑ 1.0 1.1 Passengers heading for the Kirameki Electric Railway Station are advised to change at Museum Station instead.
2. ↑ The Number of Shops are counted individually.
Photograph

**Photograph** is an item that appears in Episode 2 of the game. It can only be obtained if in the 1st episode you decided not to save film and take a picture on Tigla-Der.

The whole photo can be crafted from two fragments: one of them (with Flynn) you will receive by throwing a Rook Token into the leftmost machine in the Omut's hut, the second (with Bo) - by opening the dressing table drawer in the house under the Bell tree.

## Application

After you show the first half of Rui's photo, the following dialogue will happen:

> *Rui: It's Flynn! Bo presented the camera and offered to take a picture...*
>
>
> *Karyom: That's exactly what happened.*
>
>
> *Rui: See? IM telling you the truth.*
>
>
>
> *Karyom: Yes, ten points for your honesty.*
>
>

You won't be able to show him the second fragment.

Put the photo on the dressing table along with the Flower and the Pinwheel, after which the mirror will blur into ink, revealing the cache with Meredub's Card.

## Item description

In the inventory, the fragments are referred to as "Photo Half" and "Second Photo Half".

* Photo Half
* Second half of the photo
* Photo

**Peculiarities**

* Cut exactly in half
* Made on the camera "Inigo"

Well, well ... This is a photograph - or rather, a part of it - that I took on Tigla-Der. And it's Flynn. Bo asked him to look into the camera, and now I can see the emotions that Flynn was feeling at that moment. But I don't care about them; I don't understand why he did what he did. The picture was painted, I don’t know by whom, I don’t know why. If he had a second half, would that clarify anything?

**Peculiarities**

* Strongly darkened
* Made with an "Inigo" camera... of course

And here is Bo. My good, kind friend, protector and guide. You didn't know what Flynn was planning or you wouldn't have left us alone for even a second. Thank you for showing the way in Omut.

**Peculiarities**

* Whole again
* Brings back memories

The halves of the picture came together perfectly evenly. On Flynn's face is a veve of Radiant Drops, on Bo's face is a sketch of a constellation. I have already seen it once - if you connect the lower stars with lines, you get the constellation of the Chain. However, if you connect the top stars, the Chain will become a Spear. And this number... it haunts me.