Island World

*Build your home on a free private island in the sky!  You choose the biome and re-roll your landscape as many times as you like.  Invite friends to join you, or... keep it all to yourself.  ;)*

## Welcome To The Sky

The Island World is the only permanent world, and where players build. Except for a few special islands, there's no player damage, hunger, or monster spawning, so players are encouraged to build on their own island in safety. Dotting the horizon will be other players islands, and if possible, players may jump or fly to other islands without warping to them directly. This strategy is often used by players looking for different or better drop zones.

## Geography and Travel

Islands are arranged at different heights on a grid, and are grouped by size in each of four quadrants. New players will get either a new island, on the outside of the grid, or they will receive an island that an inactive player has abandoned. After around one month of not logging onto the server, a player can expect to lose their island and have it regenerated for somebody new. This is to keep the playerbase active, and all around the same area so that the sky is not cluttered with abandoned islands that ruin server performance. It is possible to keep an island permanently by donating for a secondary island. Each island can be named with **/nameisland**. This name will be used for the command **/visit [island name]** which allows for other players to move to certain islands (The command can be abbreviated from **/visit** to just **/vi**). Notable islands are often held in high regard in the community, due to the difficulty of building in a restricted area. Whether the buildings are impressive, powerful redstone, or sprawling shops, these islands have distinct names and are used for their drop zones, portals, and other public works.

If you have mobs you want to move to another island, you can put a lead on them and them /vi [islandname] to take them with you. Using the same lead method, you can take mobs you have vanilla tamed to the wild with you as well by jumping off the island with the leashed mob (ie. horses, dogs, cats...).

## Accessibility

The Island World may be accessed when the player is standing in The Wilderness and the sky is directly above them. The simulated idea is that you are flying upward into The Island World from The Wilderness using the commands **/visit** or **/home**. While standing on their own island, if the player is not satisfied with the biome or terrain, they may use the commands **/regen** or **/biome** to reset their island until they are satisfied. To reduce lag, only one island is able to be reset at a time, however it only takes about 2-3 minutes to regenerate the standard 2.5k block island. The command **/setlandingzone** will determine the exact block the player will fall onto on each island. If an unwanted player is on an island, the owner may use the **/eject** command to remove them.

If a player is unsure of what to build on their island, the command **/tour** will warp them to a random, community-selected island to get inspiration or find a new drop zone. Copying ideas directly is discouraged.

More advanced ways of accessing islands, having multiple islands, or more versatile commands can be purchased with real money.

## Subclaims

The island world is the only place you can do subclaims on your island or use the various trust commands. To create a subclaim, you need to hold a golden shovel and follow these steps:

1. issue command /subdivideclaim
2. whack the first corner of your subclaim with the golden shovel
3. whack the opposite diagonal corner of your subclaim with the golden shovel
	1. this can be the same block if you want to a create a single block subclaim
4. BOOM! Subclaim created! You will see iron blocks marking the 2 corners of the subclaim for a short bit
5. Stand inside the subclaim and you can issue various trust commands that apply only to the subclaim
6. Keep in mind that the subclaim applies to the ENTIRE Y plane, so from Y-64 to Y319 is part of the subclaim

## Lag Prevention on Islands

The basics are more than 6 mobs in a chunk or not interacted with over time will result in them being summarily entity collected if the server experiences any lag, they get turned into a dead bush or fern depending on why they got collected. I think the interaction time is within 2 weeks but I am not certain.