recursal/Fanatic-Fandom huggingface dataset:
DOS FORMAS DE ENTENDER EL AMOR

Los seres humanos podemos desarrollar en esencia dos tipos de actitudes: bajo una de ellas somos altruistas y colaboradores, y bajo la otra somos egoístas y competidores. Existen personas totalmente polarizadas hacia una de las dos actitudes por voluntad propia; por ejemplo, los monjes budistas están totalmente volcados hacia el altruismo, y los practicantes del objetivismo, hacia el egoísmo. Y también existen personas que combinan ambas formas de ser, comportándose, unas veces, de forma altruista y colaboradora, otras, de forma egoísta y competitiva, y otras, de forma parcialmente altruista y competitiva. En algunas partes del mundo predomina el altruismo (Tíbet), de modo que el egoísmo se ve en general como algo negativo. Y existen grupos humanos donde sucede lo contrario. Todas las guerras de la historia nacieron del egoísmo por parte de, al menos, uno de los dos bandos; todas las situaciones conflictivas del ser humano proceden del egoísmo.
TIPOS DE AMOR

En la Teoría triangular del amor de Sternberg, el amor se representa con cada uno de estos elementos en su forma genuina, formando los tres vértices de un triángulo equilátero. No obstante, las relaciones amorosas reales los tipos distintos de amor se entrelazan y se combinan entre sí, dando lugar a diferentes clases de amor (o formas de amar) que explicamos a continuación:
Amor romántico
Se constituye a partir de la combinación entre intimidad y pasión. Este tipo de amor surge cuando los amantes tienen una atracción tanto física como emocional, a pesar de que este sentimiento de vinculación no viene de la mano de compromiso. El ejemplo recurrente de este tipo de amor lo podemos encontrar en muchos arquetipos surgidos de la literatura, como Romeo y Julieta, del autor británico William Shakespeare.
Amor compañero
Se basa en la combinación de los elementos de intimidad y compromiso. En este caso, es un amor cuya ambición es la preocupación por la felicidad y el bienestar del otro. Es un cúmulo de necesidades como el apoyo social, el apoyo emocional, la comprensión mutua y la comunicación. Las personas que viven este tipo de amor se sienten íntimamente unidas y comparten tanto sus emociones, sus conocimientos o sus posesiones.
Amor fatuo
Se fundamenta en la mezcla de compromiso y pasión, sin que haya podido transcurrir el tiempo necesario para que aflore la intimidad. Este tipo de amor se expresa cuando, por ejemplo, dos personas contraen matrimonio al poco tiempo de haberse enamorado, y todavía no ha surgido el componente de la intimidad.

Esta combinación de intimidad, pasión y compromiso desencadena lo que Sternberg definió como amor completo o amor perfecto. Según el autor, es la clase de amor que casi todas las personas aspiran a vivir. No es ninguna exageración afirmar que el amor perfecto es difícil de conseguir, y mucho más de mantener. Pero, después de todo, no siempre buscamos este tipo de amor en todas las relaciones íntimas que tenemos a lo largo de la vida; de hecho, esta clase tan particular y única de amor la reservamos para unas pocas relaciones que colman nuestras expectativas a nivel emocional y sexual, y tratamos de priorizarlas. Son aquellas relaciones que, terminen bien o no tan bien, dejan una huella imborrable en nuestra memoria.
Cada uno de los tres elementos axiales del amor que hemos descrito suele tener una progresión distinta a lo largo del tiempo de la relación. Es notorio que la intimidad se va desarrollando progresivamente a medida que avanza la relación, y puede ir aumentando con el tiempo, pero este crecimiento suele ser más abrupto en las primeras etapas del noviazgo.
En lo que hace referencia a la pasión, ésta se expresa de un modo muy intenso en el inicio, y crece de forma acelerada, pero más tarde decae lentamente conforme la relación va pasando por etapas más avanzadas en el tiempo, hasta estabilizarse. Por su parte, el compromiso aumenta de forma lenta al principio (de una forma incluso más lenta que la intimidad), para alcanzar un punto de equilibrio y estabilidad en el preciso instante en que las recompensas y los costes de la relación son claramente perceptibles.
Unity 3d Wiki

## ----------------------------------------------------------**WITAM**------------------------------------------------------------

**WITAMY NA WIKI JA BLOW 2 ZAŁOŻYCIEL WIKI WITAM NOWYCH I POZDRAWIAM STARYCH UŻYTKOWNIKÓW**

co wolno

dodawać obrazy gdzieś je wykorzystam :) a nie potrzebne usune

edytować artykuły najlepiej jak ktoś wie co edytuje

zrobić projekt rozbudowy wiki

zaprosić na czat

czego **nie wolno**

niszczyć artykułów

psuć profilu użytkownika

spamować

robić śmietnisko z mojego profilu

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.
* nie wiesz o czymś zapytaj mnie lub admina

* animacje 1 miejsce
* unity 3d 2 miejsce
* assets i create 3 miejsce

## ranking--> podium

* blow 2 1 miejsce
* matik7 2 miejsce
* owocek tv 3 miejsce

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.
Jak stwożyć grę

1. klikamy create terrain
2. dajemy niebo z skyboxes do edit render setings
3. dajemy światło create direcional light
4. dajemy charhcers contrloler first person pamiętaj przeciągamy z okienka w inwentory nie tego dużego wstaw obraz
5. dajemy texture do terrain edit texture najpierw klikamy pendzel w terrain dajemy texture z terrain

assets normal map jest puste ale kwarat obok dajemy grass hill

1. teraz ważne rzeczy dajemy elementy gry więcej w create i assets
Coca Expert

*Increases sanity gained through Coca Leaves*

Perk (Companion)

**Coca Expert** is a companion perk exclusive to Cultists. It increases the Sanity gained by consuming coca leaves. It is promotable, and each level grants +5 Sanity in addition to the 10 Sanity normally gained when consuming a leaf:

 2
 3
 4

## Tips

* This perk **stacks** with multiple Cultists: each cultist adds to the benefit of consuming a coca leaf.
* This perk **does not** give immunity to the ailments triggered when consuming the leaves at low-medium sanity.
* Beware: Cultists may harm themselves if at low Sanity, and may become abominations if they're injured!

Perks
Gorilla Paw

*"The severed paw of a gorilla. Good for trading"*

A **gorilla paw** is a trophy that can be obtained during an expedition and brought back to England, to be exchanged for Fame or Funds.

Paws can be obtained:

* as a hunting trophy, for killing a gorilla

## Stats

Can be exchanged in London for:

* Fame - 10
* Funds - 40

Stacks: up to 10 times.
Transcripciones/Metal Man Dentista

* **Personajes:**

* Elec Man
* Top Man
* Quick Man
* Roll
* Metal Man
* Crash Man
* Needle Man

* **Insertos**: ***ROBOT MASTERS TOONS: METAL MAN DENTISTA***

* **Top Man**: Elec Man. ¿Vos crees que el nuevo dentista de Robot Masters es amable?

* **Elec Man**: No creo que él podría matar a cualquiera en este primer día.

* **Quick Man**: *(Sale corriendo)* *(Gritos)* ¡GRACIAS A DIOS TODAVÍA SIGO VIVO! ¡NUNCA ENTRARÉ ESTE LUGAR! ¡NOS PODRÁN TODOS UN FIN!

* **Roll**: ¿Eh? ¿No quieres hacer otras nuevas citas?

* **Quick Man**: ¡NO VOY A VOLVER NUNCA JAMÁS!

* **Top Man**: ¿Qué...era eso?

* **Elec Man**: Creo que Quick Man se está volviéndose loco nuevamente, de nuevo, otra vez. El dentista posiblemente no puede ser...

* **Metal Man**: Qué extraño. Yo estaba comprobando sus encías.

* **Crash Man**: *(Sonriendo)* *(A Elec y Top)* ¿Quién quiere pasar?

* **Top Man**: *(Sorprendido)* ¿¡QUÉ!?

* **Elec Man**: ¿Me...tal...Man?

* **Metal Man**: Ah, Elec Man. Ahora es tu turno en la fila.

* **Elec Man**: Eh...No creo que pueda...

* **Metal Man**: No hay razón para temer, Elec. No voy a tardar en nada al menos que tengas un problema.

* **Top Man**: Esto lo sabrán los Light Numbers. Claro que sí. *(Se retira)*

[*En el consultorio*]

* **Elec Man**: *(Se sienta)* ¿Desde cuándo decidiste en convertirte en dentista?

* **Metal Man**: *(Risas)* Este es mi segundo trabajo. Siendo un leñador se vuelve muy aburrido en estos tiempos. Ahora acuéstate.

* **Crash Man**: Y ahora lo calificamos como nuestro primer y mejor dentista que nadie lo puede superar. *(Risas)*

* **Metal Man**: Así soy yo. Ahora abre la boca.

* **Elec Man**: De ningún modo lo haré. Es posible que haya sido A o S clasificado para este trabajo pero si el señor Quick Man se retiró de esta odontología como un niño que llora, pues yo no...*(Metal Man lo golpea en el estómago haciendo que abra la boca)*

* **Metal Man**: *(Revisando con su espejo bucal)* Hmm. Me parece que tenes una pequeña punción en tu dental izquierdo.

* **Elec Man**: ¿Punción?

* **Metal Man**: Crash. ¿Aún tenes las armas que te...?

* **Crash Man**: Sip. *(Girando sus taladros)* ¡Allá voy!

* **Metal Man**: *(Gemidos)* No. Esas armas no.

* **Crash Man**: Oh sí. *(Cambia sus taladros por tornos dentales)* Estos lindos tornos dentales.

* **Elec Man**: ¡Esperáis! Antes de empezar a destruir mi boca, ¿hay alguien que me pueda aplicar anestesia?

* **Metal Man**: Sip. Allá viene. ¡NEEDLE MAN!

* **Needle Man**: *(Revelándose en las puertas)* ¿Quién quiere inyecciones anestésicos?

[*Cambio de escena*]

* **Metal Man**: Usted debe cepillarte las encías un poco más. Las bacterias producirán a sí mismos y luego se alimentará tus dientes.

* **Elec Man**: *(Saliendo muy molesto del consultorio)* *(Apretando sus cachetes)*

* **Metal Man**: Asegúrate de cepillarlos dos veces al día. ¿Entendido?

* **Elec Man**: *(Asiente)* Hmmhmm.

* **Top Man**: ¿Qué te pasó? ¿Sobreviviste?

* **Elec Man**: Hmmhmh, hmhmhmh, hmhhmh.

* **Metal Man**: Ahora es tu turno, Top Man. Escuché que necesitas usar frenos.

* **Top Man**: *(Gritos)* ¡NOOOOOOOOOOO!

[**Créditos Finales**]
Explorers

The **explorer** is the player character, the fearless leader of your party, directly under your control. Explorers represent famous historical figures, not all of whom were explorers in real life. They have different abilities, starting companions and starting equipment, meaning some are more suitable for certain strategies than others.

However, all have some things in common:

* Start with two dice of varying color and type, which do not change during the game, except through certain perks.
* Start with 2, 4, 6 or 8 Toughness, which is increased by +3 each time they level up.
* Can carry two crates of cargo.
* Start with one fixed perk (except Rasputin, who starts with two) and gain another one each time they level up (normally chosen from a random selection of 3).
* Are unaffected by Loyalty.
* Rather than spending exploration points, they are promoted each time they complete an expedition, regardless of whether they find the Golden Pyramid or not.
* They are always the last party member to die, except in a few, very rare cases. If your explorer dies, it's game over!
* Immune to all mental ailments except Enemy Attention and Overburden and some physical ones, including Infected Wounds, Rabies, Scurvy and Strange Bite Marks.
* Cannot gain temple blessings or volunteer for certain dangerous tasks (such as exploring narrow gaps in caves).
* Can ride mountable animal companions. This usually reduces the Sanity cost of travel, gives an extra combat die and protects the explorer from enemy attacks, but also reduces the animal's carrying capacity.

For information about a specific explorer, click on their name or portrait below.

Charles DarwinMarie CurieRichard Francis BurtonJohan HuizingaMary KingsleyAmelia EarhartNikola TeslaAlexandra David-NeelMarcus GarveyDion FortuneFrederick Courtney SelousFreya StarkH. P. LovecraftIsabella BirdHarriet TubmanAleister CrowleyAda LovelaceRoald AmundsenHuang FeihongGrigori RasputinSecret ExplorersExplorer (RIVALS mode)
Transcripciones/Historia de Terror

**Personajes:**

* Centaur Man
* Flame Man
* Knight Man
* Plant Man
* Tomahawk Man
* Yamato Man

* **Insertos**: ***ROBOT MASTERS TOONS: HISTORIA DE TERROR***

[*En Ciudad Antigua, lugar donde trabaja Centaur Man.*]

* **Knight Man**: ¡Y por eso la Rectoría de Borley Essex, es la mansión más embrujada de Inglaterra!

* **Flame Man**: Excelente historia. ¿No tenes otro cuento de hadas o un documental o lo que sea?

* **Knight Man**: Bueno, me gustaría escuchar otra cosa, hermano.

* **Plant Man**: Yo tengo una historia de terror.

* **Tomahawk Man**: *(Sarcásticamente)* Sí claro. Como si el maestro cabeza de flor nos convenció de que un millón de margaritas daban un tremendo temor.

* **Plant Man**: *(Molesto)* Bueno, durante estos tiempos, no estaba hablando ni de margaritas ni de nada.

* **Centaur Man**: ¿Qué pasa entonces? Plantas y flores no pueden ser nada más y nada menos que monstruos prehistóricos y fantasmas tumbadas en cementerios.

* **Plant Man**: No estoy hablando de documentales ni de plantas ni de flores. Sino de hongos excéntricos.

* **Flame Man**: Ohhhh, me estremezo de miedo.

* **Plant Man**: Okay. *Todo comienza con una colonia de hormigas, en busca de comida en la selva. Millones de ellos apuntan a su objetivo, disolviéndolo en vida.*

* **Tomahawk Man**: *(Bostezo)*

* **Plant Man**: *Pero unas horas después, una vez ellos actúan extraño y se preguntaban qué fue eso. Miraron angustiados y desorientados mientras movía hacia arriba, donde las condiciones eran naturales.* ¿Pero saben por qué?

* **Flame Man**: Demonios. Sí lo sé. Pero vos sos todo un experto.

* **Plant Man**: *Cordyceps...hongos. La hormiga se aferró a la rama que se subió. Unas horas pasaron y sus ojos comenzaron a volverse blancos; el bicho estaba muerto. Luego, se hizo evidente que era...o lo que estaba detrás de su extraño comportamiento. Una línea blanca creció lentamente de la cabeza, gastando todos los días, alimentándose de su anfitrión mientras lentamente la disolución del cuerpo, desapareciendo mientras que el hongo se hizo más grande. Dentro de unas semanas, los cordyceps habían hecho su trabajo. La hormiga ya no existía...y así eran otros. Miles de otras especies de Cordyceps especializan en hacerse cargo de las mentes de otros insectos...diciéndoles que encontrar un lugar donde se puede comer lentamente su anfitrión y liberar esporas para infectar a otros...* *(Las esporas crecen)* ¡Y REPRODUJERON! *(Risa malvada)*

* **Flame Man, Knight Man, Tomahawk Man y Yamato Man**: *(Gritos)*

* **Plant Man**: *(Risas)*

* **Centaur Man**: Increíble truco. Realmente lo conseguiste.

* **Plant Man**: Bueno, por un montón de Robot Masters valientes, inteligentes y tenaces, ustedes debería haber sabido que el hongo no puede infectar a la tecnología.

[**Créditos Finales**]
Occult Vision

*Reveals the locations of all Stone Circles and increases the radius when analyzing them.*

Perk (Explorer - Exclusive)

### Source

Aleister Crowley

**Occult Vision** is the starting perk of Aleister Crowley. It has two benefits:

1. It reveals any/all Stone Circles present on every map.
2. When interacting with a stone circle, this perk doubles the terrain revealed around chosen locations (7-hex diameter rather than 3)

This makes revealing the map much faster, and helps to avoid aimless wandering through treacherous terrain.

Perks
Holy Marking

*Receives a strong standing bonus as this person was hallowed by the pagan gods.*

Perk (Companion - Blessing)

### Source

Temple, Secret Explorer

**Holy Marking** is one of few, randomly assigned blessings a chosen humanoid companion may gain when exploring temples. There is also a secret explorer and companion that starts with this perk.

It increases the base Standing of every expedition by +3 (including the current one). In addition, an event may trigger when you enter a village when your Standing is -2 or higher, which will grant you an immediate +4 Standing boost.

Like all other blessings, the effect is permanent. If you have two characters with this perk, the effects will stack.

## Tips

* The marking can be useful in pacifist strategies, especially in combination with Polyglot and Pacifist perks, but is also useful for hunting parties that constantly lose standing.
* High standing eases the recruitment of new companions at villages, and also allow for more shrine looting and wildlife-slaying before triggering angry natives to chase the group.

Perks
Arctic Explorer

Arctic Explorer

*Reduced movement costs in deep snow.*

Perk (Explorer)

**Arctic Explorer** is an explorer perk that reduces the sanity-cost of travel through deep snow terrain by 4. Paired with snowshoes, the cost of travel on deep snow is reduced to 1 per hex. It is only usable in Arctic worlds.

This perk can be offered as a reward choice upon completing an expedition. The explorer Roald Amundsen also starts out with this perk.

Perks
Animal Tooth

Animal Tooth

*The tooth of a wild animal. Good for trading.*

An **animal tooth** is a common trophy item, dropped as loot by many types of animals.

Animal teeth are worth a small amount of Funds or Fame back in London, but are most useful for trading while on expedition. As they are weightless, it is easy to carry large numbers of animal teeth and save them from one expedition to the next.

A modest trade value per tooth, combined with how plentiful they are, make them ideal as a form of currency during expeditions. It is implied that this is common among Natives, as they often have animal teeth available for trade and it is the only form of payment the Beastmaster accepts.

While most animals drop animal teeth when killed, exceptions include gorillas, giant birds and giant scorpions.
Light Mental Exhaustion

Light Mental Exhaustion

*You are very exhausted from exploring for such a long time. Increased sanity costs and reduced max sanity.*

### Source

Automatic after 365 days in *RIVALS* mode.

### Cure

impossible

**Light mental exhaustion** is an incurable mental ailment that can afflict your explorer in *RIVALS* mode. This always happens after 365 days (half the time limit) have passed.

It will permanently reduce your maximum Sanity by 10. In addition, all your humanoid companions will gain the Faithless ailment.

However, your current Sanity will be fully replenished at the moment when you gain this ailment.

## Tips

* While the Sanity penalty is mild, the ailment will later turn into Medium Mental Exhaustion, which is much more severe.
* The Faithless ailment that simultaneously afflicts your companions will usually be a much greater threat.

Ailments
Transcripciones/Ahogado

**Personajes:**

* Gemini Man
* Snake Man
* Magnet Man

* **Insertos**: ***ROBOT MASTERS TOONS: AHOGADO***

* **Gemini Man**: Óyeme tú, cabeza de anaconda, ¿ha visto mi...?

* **Snake Man**: *(Ahogando con la lata de E-Tank)*

* **Gemini Man**: Oh, por el amor de no suicidarte a ti mismo...*(Se enoja)* ¿¡Acaso te volves loco tratando de tragar tu comida como una serpiente real!? *(Tratando de sacar la lata atacando a Snake)* ¡Por enésima vez eres un robot! ¡No una anaconda! ¡No puedo creer que hayas probado con uno grande! Me das asco ¿lo sabías?

* **Magnet Man**: *(Abre la puerta)* ¡Hey! ¿Qué les pasan los dos?

* **Gemini Man**: ¡Vamos! ¡Trabaja conmigo aquí! ¡Uno! ¡Dos! ¡Tres! ¡Escúpelo, hermano! ¡Escúpelo ahora mismo! Te mato si mueres en mí.

* **Magnet Man**: *(Suspira)* Olvídalo. *(Cierra la puerta)*

* **Gemini Man**: *(Enfureciendo)* Ya sé lo que voy a hacer. ¡Patada karateca! ¡Hiiiyaaa! *(Patea a Snake en el estómago)*

* **Snake Man**: *(Escupe la lata de E-Tank)*

* **Gemini Man**: Lo tengo. No hay tal cosa como una lata. ¿Lo ves? No hace falta que actúes como un animal.

* **Snake Man**: Corrección: Como un serpiente. En primer lugar, incluso si esa cosa se quedó en la garganta, no habría estado muerto. El Dr. Light hubiera tirado hacia fuera mientras yo estoy fuera de línea. Y en segundo lugar, gracias de tu preocupación. Parece que me quieres, hermano.

* **Gemini Man**: Usted debe saber que no soy tan egoísta.

* **Snake Man**: Lo haré. Y todavía estás demasiado orgulloso para admitir que amas a tu hermano a pesar de que te hace gritar como Chewbacca.

* **Gemini Man**: *(Abre la tapa de E-Tank y le hecha aceite a su hermano)* Aquí. Es bueno para vos que la piel real es inexistente.

* **Snake Man**: *(Gemidos)*

[**Créditos Finales**]
Giant Tortoise

Giant Tortoise

*A really large tortoise. Can carry many additional crates.*

### Capacity

A **Tortoise** is a pack animal companion. It has high toughness and carries 4 crates of cargo. If mounted, it will reduce the base Sanity cost of travel and provide a defense-oriented combat die (potentially two if you're playing as Alexandra David-Neel).

It can only be obtained by finding a rare Mysterious Egg, usually when looting an Elephant Graveyard. After the egg remains in the player's inventory for a few days, a baby tortoise hatches. The baby tortoise must be kept for a few more days before it will grow up to become a giant tortoise. When the tortoise matures, the player must choose whether to free the tortoise or to use it as a companion of the expedition.

## Stats

 2
 3
 4

\*Gets extra level 2 die if mounted.

\*\*Beak attack deals 3 damage.

## Notes

* **Animal:** Has no skills and can only be promoted through Alexandra David-Neel's Animal Whisperer perk.
* **Mount:** Can be ridden to reduce the base sanity cost of travel. When mounted, gains an additional combat die and the Slow Mount perk at the cost of 2/3 of total Cargo Capacity.
	+ Combat dice given when mounting can not be used while over-encumbered.

Companions
Cannibal

Cannibal

*Eats human flesh.*

**Cannibal** is a mental ailment that will trigger an afflicted companion to eat another party member when traveling, resting, and even searching loot locations while at low Sanity. A cannibal will continue to periodically eat companions and eventually even the explorer, ending the game in failure. There are three causes of cannibalism:

1. An Insanity event while travelling with more than one human companion. Another human companion is lost during this.
2. Eating a Red Mushroom when at low Sanity.
3. Accepting a bowl of questionable meat when resting overnight in a village.

Like all mental ailments, Cannibalism may be cleansed with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.

## Notes

* Abomination companions have a unique variant of this ailment. It cannot be cleansed, but can be managed by keeping Raw Meat available for the Abomination to eat.
* Animal companions may be affected.
* The Former Adventurer quest companion is always picked up with this ailment.

Ailments
Extra Character

Extra Character

*Does not use up character slots*

Perk (Companion)

The **Extra Character** perk allows some quest companions and other special characters to be obtained without costing a companion slot. This means the average explorer can have 5 companions instead of 4 when one of them has this ability.

Tim Timster 's dog Luis and some secret explorers' pet dogs (Buckwheat and Pugs) also have this perk.

Perks
Necronomicon

Necronomicon

*An old heavy leather-bound book with metal clasps by author Abdul Alhazred. A sinister feeling seems to radiate from the book.*

### Stack Size

1

The **Necronomicon** is a rare, reusable item that can provide powerful benefits in exchange for immense sanity loss. It can be rarely and randomly found in caves and shrines or found using a treasure map. It can be traded, but is arguably more valuable if kept and used by the player.

For most explorers, each use of the book costs **70 Sanity**.

For H. P. Lovecraft, Huang Feihong, Grigori Rasputin, Mary Kingsley and possibly others (Charles Darwin?), the cost of each use is only **35 Sanity**.

Possible results from using the book:

* nothing happens (~75% chance)
* generates 1-3 tome pages (~15% chance)
* generates a portal 2 hexes from the current position (<10% chance)
* bursts into flame, destroying itself and setting fire to adjacent hexes (100% chance **if** the player's sanity will drop below **20** upon using it)

## Lovecraft

H. P. Lovecraft always starts out with the Necronomicon. He also has the Cosmic Indifferentism perk, which gives him custom benefits when using Necronomicon. His possible results are:

* nothing happens (~30% chance)
* generates 1-3 tome pages (~60% chance)
* generates a portal 2 hexes from the current position (<10% chance)
* bursts into flame, destroying itself and setting fire to adjacent hexes (100% chance **if** the player's sanity will drop below **0** upon using it)

It only costs Lovecraft **35 Sanity** per use of the book.

Lovecraft is unlocked by using a Necronomicon for the first time, meaning the player must find one organically before taking advantage of these stats.

## Tips

* The book can be exploited for infinite uses through reusable sanity-regenerating options such as camp sites, drums, resting on the ship, or other camp spots in the open like waterfalls, overhangs and springs.
* The Strong Mind perk allows the player more wiggle-room for how often they must regenerate sanity between uses of the Necronomicon.
* Infinite tomes can be collected from the Necronomicon, as they are weightless and don't count towards the player's carry capacity. These scrolls can help overcome many map obstacles, and even aid in the discovery of special treasures like the Blood Crown.

## Trivia

The Necronomicon is a fictional title created by renowned horror author H.P. Lovecraft. It appeared in several of his stories. The book has since been used by many other writers, and is probably the most recognizable fictional book in the world.
H. P. Lovecraft

**Explorer**

H. P. Lovecraft

*Very sensitive English author with an affinity for unspeakable horrors.*

## Starting Items

1 Necronomicon

4 Whiskies

3 Torches

1 Pistol

3 Metal Cubes.

## Gameplay

**H.P. Lovecraft** is a unique and surprisingly formidable explorer. Though his max Sanity is only 70, his starting companions and pistol are ideal for a hunting strategy. His Scottish Soldier's perk makes their Whisky a very potent source of sanity-regeneration.

Lovecraft is the only explorer that starts out with the Necronomicon. His character has a greater probability of getting positive outcomes (portals and tome pages) from using the book, and it costs him only half the sanity of other characters to use it.

During rest periods, there is a chance that Lovecraft will add the Racist ailment to white companions (i.e. anyone who isn't a native, Bedouin, Persian or Parsi).

## How to Unlock

Find the Necronomicon and use it (on Normal difficulty) to unlock this character.

## Historical Context

**Howard Phillips Lovecraft** (August 20, 1890 – March 15, 1937) was an American author who achieved posthumous fame through his influential works in horror fiction. Virtually unknown and only published in pulp magazines before he died in poverty, he is now regarded as one of the most significant 20th-century authors in his genre.

Wikipedia

## Trivia

* H.P. Lovecraft is one of the more recent characters to be introduced to the game. He was debuted October 29 of 2015, coinciding with that year's special Halloween update of *The Curious Expedition*.
* The mechanic of Lovecraft influencing his companions to gain the racist ailment is a reflection of his real life racist views.

Explorers
Amulet of Yendor

Amulet of Yendor

*A peculiar artifact which is said to possess powers which mere mortals can scarcely comprehend, let alone utilize.*

### Effect

Shakes more and more the closer the player gets to a Shrine or Temple.

### Stack Size

1

The **Amulet of Yendor** is a special item wielded only by the secret explorer Dingir Bhaak. Though unique in appearance, it acts as a combination of a Shrine Pendulum and Temple Pendulum, vibrating stronger as the player nears a Shrine or Temple.

## References

The Amulet of Yendor is a tribute to the game Rogue in which the goal is to find the amulet.

☀https://en.wikipedia.org/wiki/Rogue\_(video\_game)

Items
Hercule Boumba

Hercule Boumba

*Heroic adventurer with excellent knowledge of languages and cultures.*

## Starting Items

8 Chocolate Rations

3 Torches

1 Shotgun

10 Machetes

## Gameplay

**Hercule Boumba** is a secret explorer with identical stats to Alison Zawacki. Their starting perk is normally only obtained during gameplay, and their combo of animal companions is unique to them. His official in-game title is Adventurer.

## How to Unlock

Follow the instructions for Secret Explorers.

**Pin**: 1633

## References

Hercule may be designed off of a French fan and purchaser of the game, Romain Labrot. He appears to keep a pet gopher, though sadly it wasn't incorporated as a usable companion in the game.

Secret Explorers
Marked Bullets

*Usable in combat. Will add an additional combat die.*

**Marked Bullets** are consumable items that add an extra attack die with 100% hit rate in combat. Up to 3 bullets can be added to the player's turn in battle, and can be used in combos normally. Marked bullets do not require a gun to be used.

These have the same combat power as Extra Bullets, but they do not consume weight capacity and carry minimal value.

These are primarily obtained with the Bullet Hoarder perk, which causes the explorer to find a single bullet every ~20 days, provided they don't already have 4 or more in their inventory.

An rare event can also occur in which a British Soldier companion with at least 1 Loyalty can present found Marked Bullets to the player as a gift. This can only happen while camping in nature at high Sanity.

## Tips

* The three per turn limit is applied to Extra Bullets and Marked Bullets separately, so it is technically possible to get up to 6 extra dice through bullets each turn.
* Bullets are best combined with blue dice (eye symbol) for strong attacks or green dice (shield symbol) for providing both offensive and defensive power.

Items
Grigori Rasputin

*A charismatic wandering mystic with seemingly magical healing powers.*

## Gameplay

**Grigori Rasputin** is an advanced explorer suitable for outlaw strategies. Though he starts out with no companions, his Preacher perk allows him to gain natives quickly and easily. Since his ability makes him immune to the normal Standing recruiting requirements in villages, he can loot shrines and hunt without impacting his ability to recruit. His bonus Healer perk regenerates the health of all party members when wounded, which is priceless with a combat party.

Just make sure to gather items quickly to trade for sanity-restoring goods - Rasputin only starts out with a few food cans.

## How To Unlock

Grigori Rasputin is available from the start of the game.

## Historical Context

**Grigori Rasputin** (January 21, 1869 – December 30, 1916) was a Russian mystic and self-proclaimed holy man who befriended the family of Tsar Nicholas II, the last monarch of Russia, and gained considerable influence in late imperial Russia.

He acted as a healer for the Tsar and his wife Alexandra's only son Alexei, who suffered from hemophilia. He was a divisive figure in court, seen by some as a mystic visionary, but seen by others as a religious charlatan. As Russian defeats in war mounted, Rasputin became increasingly unpopular, and he was eventually assassinated by conservative noblemen who opposed his influence over Alexandra and the Tsar.

[Wikipedia]

## Trivia

* Grigori Rasputin is the most recent character to be introduced to the game. He was debuted November 26 of 2018, coinciding with the release of the Russian version of *The Curious Expedition*.

Explorers
Coston Flare

Coston Flare

*This device was invented by Martha J. Coston. Originally intended to be used for signaling at sea, it can also be helpful in revealing nearby areas. Be careful with flammable material.*

### Effect

Reveals a 7-hex area of the map, centered up to 6 hexes away.

### Stack Size

20

**Coston Flares** are consumable items used to reveal a seven-square area. They will also identify any unknown location (those marked with a "?") in the affected area. Coston Flares can only be fired six-squares away from your explorer.

The effect of a Coston Flare can be improved by having a Sailor in the expedition.

The flares are stackable to max 20 and a flare is consumed on use. The flares can be used as many times each turn, but there is a small chance for the flare to ignite and cause fires. However, this will only happen if the target field of the flare usage is burnable (and not e.g. mountains, water, desert etc.)
Acrophobia

Acrophobia

*Scared of heights.*

### Source

<30 Sanity + traveling on hills/plateaus, or resting at Healing Springs or a Camp Site on a hill.

### Cure

Green Mushroom, Shaman Hut cleanse, Pure Mind

**Acrophobia** is a mental ailment that causes the afflicted companion to lose loyalty whenever climbing / traveling on hill or plateau terrain.

May be acquired while resting at Healing Springs, and when resting or traveling on hill/plateau terrain when at low Sanity.

Like most mental ailments, it may be cleansed with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.

Ailments
Modding Script Extensions

Rather than editing files in a simple text editor, it can be useful to use an IDE, or Integrated Development Environment, which can help catch mistakes early with syntax highlighting, and help navigate and structure your scripts better.

## Visual Studio Code

Visual Studio Code is a free editor from Microsoft that's very lightweight and easy to use (not to be confused with Visual Studio). There is an official extension by Maschinen-Mensch that includes syntax highlighting and entity searching (press Ctrl+T and type an entity name to search). Join our Discord community if you need help with the extension.

## Notepad++

For Notepad++ users, Morgân von Brylân created a user-defined language extension .

To install it, go to `Language > Define your language > Import` and select the file.

Once it is installed, you may have to restart Notepad++ to have it work correctly.
Arctic Wolf

*An arctic enemy that travels in packs.*

The **Arctic Wolf** is an animal found in the polar regions. It has 8 Toughness and 2 attack dice. Upon being defeated, it drops 1 Arctic Wolf Pelt, 2 Raw Meat, and 2 Animal Tooth.

### Type

Animal

Arctic wolf companions can be acquired from beastmasters in some villages in arctic biomes for only 5  each.

They are combat animals with a good damage output (their attack die has no blank facings) but rather low toughness. They cannot carry any cargo.

Like all animals, arctic wolves can only be promoted through Alexandra David-Neel's Animal Whisperer perk. Promoted arctic wolves gain an additional attack die.

### Stats

 2
 3
 4

Companions
Marie Curie

Marie Curie

*Conducted pioneering research on radioactivity and 1st women to win a Nobel prize.*

## Starting Items

4 Chocolate Rations

3 Torches

2 First Aid Kits

5 Extra Bullets

5 Climbing Gear

## Gameplay

**Marie Curie** is a well-rounded beginner explorer. Though she starts with minimal health and no reusable weapon, her bullets and other stats help her in a pacifist strategy.

Her Polymath perk gives her more customizability as the game progresses, and her missionary provides extra Sanity and potential cost-reduction. Her animal companions are also less susceptible to ailments than humanoids.

## How to Unlock

Marie Curie is available from the start of the game.

## Historical Context

    **Marie Skłodowska Curie** (7 November 1867 – 4 July 1934), born Maria Salomea Skłodowska, was a Polish (naturalized-French) physicist and chemist who conducted pioneering research on radioactivity. She was the first woman to win a Nobel Prize, the first person and only woman to win twice, and the only person to win twice in multiple sciences.
[Wikipedia]

Explorers
Desert Expert

*Reveals nearby oases. (Bedouin) Can always travel to a desert region. (Stark)*

Perk (Explorer - Exclusive, Companion)

The **Desert Expert** perk has a variation for explorers and companions.

The explorer version of this perk is exclusive to Freya Stark. It does not have any affect in-expedition, but instead allows Stark to always have at least one Desert option when selecting her next destination from the World Map.

The companion version enables Bedouins to reveal nearby oases locations, with increased range with each promotion. It only works in Desert worlds, and has no affect on other water-based locations like waterfalls and cenotes.

 2
 3
 4

Perks
Jungle Fever

Jungle Fever

*Symptoms include nausea, diarrhea, vomitting and headaches.*

**Jungle Fever** is a temporary physical ailment that can effect both companions and explorers. It lasts for ~30 days, reducing health regeneration by 75% and therefore hampering one's ability to recover from injury. It also prevents the player from promoting a sick companion.

It can be acquired when traveling or resting at low Sanity. When resting in a village, a child villager may ask for a hug - allowing the hug has a chance of catching the fever, while refusing causes -1 Standing.

It can be cured by resting at Healing Springs or asking for healing at a Shaman Hut.

Ailments
Benedikt Meyer

Benedikt Meyer

*Heroic adventurer with excellent knowledge of languages and cultures.*

## Starting Items

2 Whisky

1 Hunting Rifle

5 Ropes

5 Torches

**Benedikt Meyer** is a unique secret explorer who starts the game with two perks and a full-grown raptor companion. His official in-game title is Adventurer.

## How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 8319

## References

**Benedikt Meyer** is a fan and purchaser of the game who actually created a prototype for a tabletop version of CE. The game creators tip their hats to his creativity on their Facebook page.

Secret Explorers
Hot Air Balloon

The **Hot Air Balloon** is an escape option that allows the player to abandon the current expedition. The player won't be granted any racing bonus, but will be allowed to continue the game. Because of its limited space, it should only be used as a last resort to avoid a spreading shrine curse or other certain death.

The balloon requires two people to set up, meaning both the explorer and one humanoid companion must be present to use it. It can carry all 5 party members, plus two capacity slots. If desired, a companion can be permanently dismissed at this point to free up one item slot of space. The maximum room in a hot air balloon is 5 slots, plus the explorer and one humanoid companion.

## Tips

* When you select the balloon's icon, it warns you that it takes days to set up, but this is untrue. The player can "prepare" the balloon and then abort the option without losing any time or Sanity.
* A glitch allows you to "make more room" by dismissing even your last human companion. Since this renders you unable to set up the balloon, doing this puts the balloon away and leaves you stranded without companions and no means of escape.
* An aborted or used balloon isn't lost: the player can still opt to escape with it at any time in the future.
Anthropology

Anthropology

*Anthropological studies of indigenous cultures can be created for additional fame.*

Perk (Explorer)

**Anthropology** is an explorer perk can grants the ability to create Anthropological Studies by choosing to "study the natives" when resting overnight in villages.

These studies are created for free and are worth a hefty 70 Fame each upon return to London. Every new village encountered can be used to create another study, further increasing usefulness of this perk.

Anthropology can be obtained when it is randomly offered as a reward choice upon completing an expedition. The explorer Johan Huizinga starts out with this perk.

## Tips

* Polyglot is a good explorer perk to pair with **Anthropology**, as it removes the standing cost of resting in villages.

* Since the player must rest in a village to create the report, characters with Indigenous Diplomacy perk such as the Persian Translator make good companions, as they restore more sanity when resting in villages.

* Similarly, Artists make for complimenting companions since they can create paintings when resting in villages.

Perks
Flare Usage

*Increases the effectiveness of Coston Flares*

Perk (Companion)

**Flare Usage** is a companion perk exclusive to Sailors. It increases the revealed area when using Coston Flares, and also significantly decreases the chance of starting a fire when using a flare *(second effect needs verification)*. This perk is promotable, and every level increases either the flares' range or their reveal range:

 1
 2
 3
 4

## Tips

* This can be combined with similar location-revealing tools like weather balloons and the Geography and Cartographer perks for maximum effectiveness.

Perks
Angry Natives

Angry Natives

**Angry Natives** are an enemy group, most commonly spawned when the player reaches minimum (-10) Standing. Their parties are composed of a mix of warriors, scouts and shamans, from 3 to 8 natives in total.

Warriors come with an endless supply of Spears, which they will use every turn, making larger groups quite deadly. Shamans are also dangerous because they can heal the whole group during combat. Fortunately, the computer is not very smart when using dice and will often use suboptimal combos.

Angry natives are automatically aggro'd and continuously spawn from their villages, never losing their aggro status and continuously chasing the party until destroyed.

## Occurrence

* Refusing to pay restitution to a group that has been following you will elicit a single attack from angry natives. Such groups will always consist of 3 native warriors.
* Stealing an Idol Statue from a village and failing a die roll (to do so stealthily) will lock the expedition out of that village, causing it to continually generate Angry Natives to attack you. Your standing will also decrease by -3.
* Your standing falling to -10 will lock you out of all native villages and they will all continually generate Angry Natives.

## Loot

Defeating a party of angry natives will yield a selection of item types typically found in village inventories. There will be one of the following per defeated native, though some items are more likely to appear than others:

**Common:**

* 2 food items, selected randomly from the following:
	+ Mango (50% chance)
	+ Red Berries (25% chance)
	+ Coca Leaves (25% chance)

Note: In arctic worlds, all food items will be replaced by Muktuk.

**Average:**

* Spear
* 2x Rope
* Horn Flute
* Torch

**Uncommon:**

* Red Mushroom
* Blue Mushroom
* Green Mushroom
* Yellow Mushroom
* random treasure item worth 50 Fame or 40 Funds

## Notes

* Because these groups are typically triggered at minimum Standing and make villages inaccessible, their spawning renders the possibility of raising Standing impossible.
* Angry natives count as free-roaming creatures, and will decrease standing by 1 if killed.
* Lizard villages will spawn Angry Lizardpeople instead of Angry Natives.
* The appearance of angry natives is procedurally generated. All natives will share some elements with other members of their tribe, such as skin color, style of clothing and jewelry, etc.

Enemies
Diplomat James Sterling

Diplomat James Sterling

*A peculiar fellow with a tongue sharper than most swords*

### Capacity

**Diplomat James Sterling** is a special companion that acts as a Parsi Trader, with slightly higher Toughness and a different 2nd combat die. He is normally only found randomly in London as a recruit option. However, the secret explorers Olivia White and Rafal Sokulski start with him in their party; these two can potentially recruit a *second* James Sterling in London!

## Stats

 2
 3
 4

## Tips

* Sterling's dice combo is usually more useful than the Parsi Trader's. Other small differences between him and the Trader include:
	+ Sterling will not be targeted by racists.
	+ Sterling does not have the random camping event where a Trading Caravan is revealed.
	+ Sterling never starts with any ailments.

## References

    **James Sterling** is based on the internet personality and gaming journalist Jim Sterling, who hosts the weekly YouTube show *The Jimquisition*. In his podcast, he discusses and critiques video games.
Wikipedia

Companions
Harriet Tubman

Harriet Tubman

*Hero of the underground railroad and Union spy.*

## Starting Items

4 Chocolate Rations

3 Torches

5 Fireworks

7 Extra Bullets

10 Climbing Gear

## Gameplay

**Harriet Tubman** is a unique explorer whose stats support a pacifist strategy. She comes equipped with an overwhelming amount of climbing gear and fireworks, both of which can be used to escape/avoid enemies. If combat becomes unavoidable, her party's well-rounded dice and extra bullets help ensure survival.

Tubman's visions help reveal distant locations, easing map exploration. However, this perk only works when starting a travel leg at high Sanity.

## How to Unlock

Finish a single expedition (in Normal mode) with three natives in your trek. This means 3 out of the 4 possible companion slots need to be filled by a Shaman, Scout, Animal Handler, and/or Warrior.

## Historical Context

**Harriet Tubman** (born Araminta Ross; c. 1822 – March 10, 1913) was an African-American abolitionist, humanitarian, and - during the American Civil War - a Union spy. Born into slavery, Tubman escaped and subsequently made some thirteen missions to rescue approximately seventy enslaved family and friends, using the network of antislavery activists and safe houses known as the Underground Railroad. Traveling by night and in extreme secrecy, Tubman (or "Moses", as she was called) "never lost a passenger". In the post-war era was an active participant in the struggle for women's suffrage.

She was a devout Christian and experienced strange visions and vivid dreams, which she ascribed to premonitions from God.

[Wikipedia]

Explorers
Magician

*Receives an additional magic die.*

Perk (Explorer)

**Magician** is an explorer perk available only in *Curious Expedition: RIVALS*.

It grants the addition of 1 fully-upgraded magic die to roll during combat and during special events. It is randomly offered as a reward choice upon upgrading your explorer.

## Tips

* This extra die can open up new possible combos during combat and provides a bit of help in challenges that use blue dice.
* Since it is difficult to keep humanoid companions around for a long time in *RIVALS* mode, this is the only reliable way to provide combat healing for your party.

Perks
Dream Visions

*Dreams that reveal important locations.*

Perk (Explorer - Exclusive)

**Dream Visions** is an explorer perk exclusive to Harriet Tubman. It grants a ~30% chance of revealing a single distant location during each travel leg. This ability only works when Tubman begins the travel leg at 70+ Sanity.

Revealed locations also unveil their 6 surrounding hexes. Any location on the map can be revealed this way, but more often one is selected that is already within 6-7 tiles of the party.

Perks
Baby Dinosaur

Baby Dinosaur

*It might look cute right now, but will grow quickly into a fearsome carnivore.*

### Stack Size

1

A **Baby Dinosaur** hatches from a mysterious egg that can be found, rarely, in a raptor nest location. A baby dinosaur eventually grows into a raptor after ~50 days. You will then be given the choice whether to accept the grown raptor into your trek.

**Warning:** If you choose not to let a newly-grown raptor join your trek, it will be placed on the map as a hostile animal and may get aggroed if you remain near it.

Items