Zen Warrior (Unchained Monk Archetype)

Zen Warriors are adept combatants that learn to weaponize their Ki against foes and channel the energy within them to enhance their bodies.

**Bonus Feats**: Zen warriors add the following to the list of bonus feats they may select:

Combat Stamina, counter strike, Hammer Fist Style, Battle Veteran

At 6th level, the following feats are added to the list:

Revengeance, warrior's gambit, Hammer Fist Style: Wreckingball Strike, Improved Battle Veteran

At 10th level, the following feats are added to the list:

Overload, Super Overload, Hammer Fist Style: Meteoric Crash, Greater Battle Veteran

**Ki Blasts (Ex):** At first level, you gain the ability to make a Ki Blast. You may use this ability a number of times per day equal to your monk level, plus one additional time per 4 levels in another class. When making a Ki Blast, you may make an unarmed strike at a range of 30 ft and you may add your Wisdom modifier instead of your strength modifier to the attack and damage rolls.

At 4th level, you may use your Ki Blasts when you make a full attack or flurry of blows, making any number of your attacks at a range.

At 8th level, you may make one additional attack when using your Ki Blasts to full attack or Flurry of blows.

At 12th level, your damage when using Ki Blasts becomes Force damage.

At 16th level, you may make another additional attack when using your Ki Blasts to full attack or Flurry of blows.

At 20th level, whenever you use a full-round action to full attack or Flurry of blows with your Ki Blasts, you may instead make a single attack that deals damage equal to all the attacks you could have made if you hit. If you possess the vital strike feats, it applies to the damage dice of one of your attacks +1 damage die per attack sacrificed.

**This replaces stunning fist.**

**Energy Release Form (Su)**: At 3rd level, a Zen Warrior can spend one ki point and one round charging their energy. For one round per level after this, the Zen warrior gains a +4 bonus to all ability scores, as well as a +10 ft bonus to move speed. At 6th level, and every 3 levels thereafter, these bonuses increase by an additional +2 bonus to all ability scores and an additional +10 ft bonus to move speed. At 6th level, you may charge your energy as a full-round action instead. At 9th level, you only need to charge as a standard action. At 12th level, you may charge as a move action. At 15th level, you may charge as a Swift action. At 18th level, you may charge as a free action. After exiting Energy Release Form, the Zen Warrior is staggered for 1 round per 3 levels. **This Replaces Fast Movement, Purity of Body, and Timeless Body**

**Energy Awareness (Su)**: At 4th level, you may use the Detect Power Level and Know the Enemy abilities of the Battle Veteran feat, even if you do not possess it, without expending any points. When using the Know the Enemy ability, you also learn their current and maximum Ki points. At 9th level you may spend a Ki point to treat this as Improved Battle Veteran. At 14th level, you may spend two Ki points to treat it as Greater Battle Veteran. At 19th level, you may spend 3 Ki points to treat this as a Cosmic Awareness spell, also granting the abilities from the Battle Veteran feats. **This replaces Still Mind and Flawless Mind.**

**Stalwart (Ex):** At 13th level, a Zen Warrior can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. **This replaces Tongue of the Sun and Moon.**

**Zen Energy Form (Ex):** At 20th level, a Zen Warrior can enter a state of complete Zen while fighting, empowering them to extreme levels at the cost of their body. By spending 3 additional points of Ki when using your Energy Release form, you double the bonuses it grants you and gain two additional attacks in a full attack. This staggers you for 1 round per 2 levels.