Houses

**Houses** are built generate income through rent, which is available every 18 seconds. In *Royal Envoy* the player must assign a Tax Collector to collect the rent in the house. However, from *Royal Envoy 2* onwards, the rent will appear coming from the house and the player must click or swipe over it to collect it before it disappears. Unlike Buildings, the cost of building, upgrading, and adding a garden to the house, along with its rent, do not increase after a few stages have passed.

In the first two games, the player has five houses that they can build. However, this number is reduced to three in the last two games.

## Building and Demolishing Houses

In the first game, the player needs Materials to build a House and, in *Royal Envoy 2* and onwards, the player needs some Wood and some Food. Demolishing a house in *Royal Envoy* will not give anything in return, unless at least a Workshop has been built in a town, in which case, the player gets back half the materials used for said house. Demolishing a house from the second game onwards gives the player half the Wood and Food back, whose values are rounded to the nearest multiple of 5. For example, demolishing a Chalet in *Royal Envoy 2*, which costs 125 Wood and Food, gives the player 65 Wood and Food back.

### Upgrading Houses

The player can upgrade a house, for a determined amount of Materials. Upgrading a House increases its rent and adds a star to the house. In *Royal Envoy* a house can be upgraded until three times while from *Royal Envoy 2* onwards a house only needs to be upgraded once, which increases the rent by 50%. In *Royal Envoy 3*, the appearance of the house also changes.

### Gardens

Adding a garden to a House adds Happiness: in *Royal Envoy*, a house will contribute +10 Happiness while in *Royal Envoy 2* onwards, a house will contribute +50 Happiness. From *Royal Envoy 2* onwards, adding a garden will also increase the House's rent by 50%. Building a garden in *Royal Envoy* costs Materials while in the next games it costs Food.

### Repairing Houses

Houses can be found broken in a town map. Repairing it will cost about 50% of the materials needed to build the house and how much Materials (or Food and Wood) needed depends on the house, its level, it having a garden, etc. In *Royal Envoy*, Houses without Sidings can occasionally break. Broken Houses do not generate rent, nor do they contribute to the town's Happiness.

### Sidings

In *Royal Envoy*, starting from Swamp Island, houses can occasionally break. Introduced in Level 17, the player can install a siding to prevent it from breaking. A siding costs no Materials and Gold and only needs a Worker to install. Houses no longer need siding and occasionally break from *Royal Envoy 2* onwards.

## Cabins

Main article: Cabin
Cabins are the very first house the player can build in the game. It costs the cheapest to build, upgrade, and add a garden to and makes the least rent. It is the smallest house in the game.

## Cottages

Main article: Cottage
Cottages are bigger than a Cabin and takes twice of all materials needed to build in comparison to a Cabin on all games.

## Chalets

Main article: Chalet
Chalets are tall houses.

## Villas

Main article: Villa
Villas are the second most-expensive house the player can build in the first two games. Even when the player can't build them in Royal Envoy: Campaign for The Crown, they still exist in 2 levels in the game.

## Mansions

Main article: Mansion
The most expensive and biggest house that the player can build in the first two games. They give the most rent.