Ice Dragons

**This article, Ice Dragons, was written by Algrim Whitefang. It may be linked to any page without asking for the author's permission.**

## Ice Dragons

Ice Dragons armourial with Chapter Iconography

Ice Dragons Bondmate (Battle-Brother), 4th Company ("The Frost-Touched"), 6th Scale (Battleline Squad)
Note: Wielding a combi-Bolter/Hoarfrost weapon.

## Space Marine Chapter

### **Allegiance**

Imperium of Man
(*Fedelitas Constantus*)

### **Allies**

Ashen Drakes
Ember Drakes
Knights of the Frost

### **Specialty**

High Intensity or Asymmetric Warfare, Planetary Interdiction, Liberation and Defensive Operations

### Successor Chapter(s)

N/A

"*Heretics die of cold, not of darkness..and we will be the ones to deliver them unto death's icy embrace.*"
— Attr. Veteran Sergeant Shindrok Kal'tan, 1st Company ("The Frostdrakes"), 2nd Talon (Veteran Squad)
The **Ice Dragons** are an unconfirmed and unacknowledged Salamanders' Successor Chapter created during the tragic 21st Founding, also known as the 'Cursed Founding', which occurred in 991.M35, on the cusp of M36, shortly before the start of the Age of Apostasy. The focus of this particular Founding for the Adeptus Mechanicus was to perfect and remove existing identified deficiencies in various Adeptus Astartes gene-seed. The ultimate goal was to produce new and improved Primarch-like Space Marines as part of what would come to be known as "Project Homo Sapiens Nova."

Though initially deemed successful, soon many Chapters were plagued by spontaneous random mutations or devolved into something no longer human or sane. Fortunately, the newly created Ice Dragons were spared such a fate. Initially, the Astartes of this Chapter only suffered cosmetic, physical changes such as distinct albinism. But soon they developed other unexpected, and much more serious, genetic idiosyncrasies - especially the peculiar mutation which necessitated the use of specially-modified power armour due to the Ice Dragons' inability to survive temperatures exceeding sub-zero.

The Ice Dragons' Chapter homeworld is the icy Death World of Crystallos, which lies near the Eastern Fringe of the Ultima Segmentum. Since their inception, the Ice Dragons have continued to maintain their eternal vigil, to defend mankind from any xenos incursions from beyond the frontiers of the Imperium's borders.

## History

The origins of the Ice Dragons is believed to harken back to the tumultuous era known as the Nova Terra Interregnum. During this troubled period the Imperium of Man fractured into warring factions for over nine centuries, when the rebellious Ur-Council of Nova Terra dismissed the authority of the High Lords of Terra and claimed separate rule over the Imperium's Segmentum Pacificus in mid-M34. In 975.M35, the Ecclesiarchy attempted to rebind the sundered Imperium during the Nova Terra Interregnum, into a religious state that would transcend political differences. Unfortunately the Ur-Council of Nova Terra rejected the Ecclesiarchy's teachings, which resulted in a terrible new civil war being unleashed, the likes of which had not been seen since the Horus Heresy. This conflict would result in the death of billions dying in the religious wars that followed. Five years later, the Imperium would be beset upon by the xenos menace known as the Hrud. Massive infestations erupted all across the Imperium at this time.

### The Founding

Following this lamentable period of history, the mysterious 21st Founding took place in 991.M35. Of all the Foundings of the Adeptus Astartes that have occurred in Imperial history, this particular Founding was marked by disaster, tragedy and dark tidings. Matters pertaining to the exact nature of this particular Founding have long since become shrouded in myth. The various dark ends that have befallen many of this Founding's Chapters have earned it the unfortunate moniker "Cursed Founding," and with good reason. Many now consider those Chapters created during this Founding to be tainted from their very birth.

The exact nature of the Ice Dragons' creation and the gene-seed used in their Founding still remains classified by the highest Imperial authority. It is most likely that it was the sponsorship and designs of one of the great Ordos of the Inquisition that may well have specified the Ice Dragons' creation, either as a grand experiment or for some singular purpose. During the 21st Founding, it was decided that the Magos Biologis would attempt to utilise and alter samples of the Salamanders' gene-seed in order to remove the limitations of their slower reflexes. Thinking that they had accomplished this task, the newly created Ice Dragons Chapter were formed under Salamanders Forge-Father Val'tan Bláinn. They were given the Imperial world of Crystallos as their Chapter home world, which lay on the Eastern Fringe near the furthest reaches of the Ultima Segmentum.

Fortunately, the newly created Chapter did not meet similar dark fates as many of their fellow Space Marine Chapters created during this Founding. The Ice Dragons were spared the spontaneous and extreme physical corruption exhibited by many of these Chapters. For the first few years following their inception, the genetic alteration of their gene-seed appeared to be successful, albeit, with some minor side effects. A minor mutation caused the Ice Dragons Astartes to develop albinism. Another notable side effect was that their capacity for emotion became even more diluted, causing them to be taciturn and sullen. Besides these idiosyncrasies, there was one major side effect that resulted from the genetic tampering of their altered gene-seed.

Not long after their creation, the Ice Dragons quickly discovered that they had developed a dependency on sub-zero temperatures to survive. In order to compensate for this genetic mutation, the Chapter's Techmarines specially modified their power armour to keep them in a state of constant freezing. When not on their icy homeworld, an Ice Dragons Astartes would never remove their battle-plate, as they were forced to wear their refrigerated battle-plate in order to survive temperatures above sub-zero. Their refusal to remove their armour in the presence of other Imperial forces quickly earned them a reputation as being haughty and somehow lacking in brotherhood. But nothing could be further from the truth. They simply did not remove their battle-plate since they required it to literally survive. It has been rumoured that an Ice Dragons' resilience to the extremes of cold temperatures are such, that they can even survive the vacuum of space for short periods of time, should their armour be compromised during void combat.

Despite these setbacks, and their undeserved reputation as an aloof Chapter that is somehow tainted, the Ice Dragons have continued to defend Mankind and serve the will of the Emperor down the long millennia, despite being unheralded and often unremembered.

## Notable Campaigns

* **The Massacre of Alinstar (602.M37)** - With the guidance of Heims (their mysterious patron deity of Chaos), Captain Erikhas, leader of the newly formed Chaos Warband, the Frost Wraiths, led his forces against the Craftworld Alinstar. Hidden by their Chaos God's power, even from the Farseers, the Chaos Warband launched a surprise attack the unsuspecting craftworld. The Frost Wraiths were able to breach a section of the craftworld and successfully deployed their Heretic Astartes in a drop pod assault. In the meantime, the Ice Dragons were enroute back to their homeworld of Crystallos after successfully putting down a rebellious Imperial world in a nearby system. The Chapter's Librarians, through their prognostications, detected the presence of Chaos upon the nearby craftworld. Despite their best efforts, the Ice Dragons were unable to reach Alinstar in time to prevent the planet-wide massacre. Utilising the eldritch power of their patron deity Heim, the Frost Wraiths were somehow able to freeze the entire Aeldari population. As a final insult, they took the last Farseer as a trophy by freezing him in Warp-infused ice, the first of many such trophies. The Ice Dragons launched a lightning assault against the Chaos Warband as they withdrew from the now-dead craftworld. Though they launched a furious assault the Chaos Space Marines were able to make a hasty withdrawal and fled the system, taunting the Ice Dragons for their failure. The Ice Dragons vowed to bring their unfettered wrath down upon these Heretic Astartes, should they ever encounter them again.
* **Serkis Compliance (692.M38)** - The Ivaldi System was settled by humanity in the distant past and had remained isolated for millennia. Though bringing a new civilisation (who referred to themselves as the Serkis) into Imperial Compliance would bring the Imperium great renown, this formidable civilisation refused to bend the knee to the light of the Imperial Truth and instead were prepared to fight to maintain their independence. The Imperium wanted Serkis's wealth and resources to harness for their own needs. So the securing of Serkis fell to the Brazen Lions, supported by select elements of the Astra Militarum and the forces of the Adeptus Mechanicus. Despite meticulous planning, the campaign did not begin well as substantial losses were inflicted upon the Imperial forces. The Brazen Lions recognized the dire circumstances of their situation and issued a request to Terra for reinforcements. Soon, Imperial reinforcements arrived in-system to augment the beleaguered Imperial forces. These forces included several additional Space Marines Chapters, such as the Ice Dragons, Blades of Dorn, Impalers, and Silverbacks Chapters. Despite his misgivings, the Brazen Lions Chapter Master grudgingly accepted these Chapters' assistance and immediately drew up plans for prosecuting the second offensive against the Serkis. Utilising the strength of their new reinforcements, the coalition of Angels of Death launched a successful second offensive against the Serkis that would soon see an Imperial victory.
* **The Twin Storms of Water and Frost (106.M39)** - Lodilus Alpha is a vital hive world within the Rectis Sector of Ultima Segmentum and had become the new stomping ground of a Klan of Orks originating from the Snakebites, who see the world is prime lands to breed their most fearsome Squigs and other Ork creatures. Planetary Governor Riktus believed the PDF and heavy defenses of his hive cities would be more than enough to hold off the Ork hordes and their primitive methods of warfare, which they were able to do for a time but like many before him, he greatly underestimated the sheer ferocity and numbers the Orks are known for across the Imperium. Overwhelmed by the Snakebites’ massive Orkoid creatures such as the Squiggoths and Colossal Squigs, Riktus requested reinforcements from both the Astra Militarum and Adeptus Astartes. To answer the call of Lodilus Alpha are several Regiments of the distinguished Cadian Shock Troops commanded by General Harken, the 2nd and 5th Crews of the Tidebenders commanded by High Captains Kaleos and Lonos, and the 2nd and 3rd Company of the Ice Dragons commanded by Frost Drakes Vargon Dak'tor and Xa'nerr. While they were assembled to take back the hive world from the Orks, it was found that the entire surface of the northern hemisphere was dominated by the Snakebite Klan and it would require fortifying the more important hive cities to hold off the near-endless waves of Squigs and Orks before the crusading force would even attempt to push through the solidified Ork lines.

The first few days of the Crusade were a defensive war as both Guardsmen and the Astartes took fortified positions against the near-endless horde of Orks, the Ice Dragons using their unique Hoarfrost weapons to stop most of the Ork lines in their tracks before shattering them into a million pieces. Though no matter what the forces of the Imperium did to the Orks they just keep coming and coming, an endless green wave that seemed to be only invigorated by the resolve of the Astartes resulting in heavy casualties which included the near instant death of many of the Ice Dragons when their power armours were breached to the above zero temperatures. The Tidebenders, realizing their own allies' aversion to warmer climates, scrambled in their attempts to save the Sons of Vulkan and their few Keepers used the rare "Glacial Prison" ability to freeze them solid to keep them from dying. While this process immobilized the battle brothers, it did save their lives as they were brought back to the hive city for recovery. Through this quick thinking, the Tidebenders were able to save 25 Ice Dragons from a slow and painful death.

Though finally after the 1st week the Snakebites ceased their attack seemingly out of boredom, the more experienced General Harken suspected that they would return and with greater numbers than before. High Captain Lonos knowing they don't have the numbers to hold the Hivecities from another Ork assault gathered together the rest of the crusading force’s officers and proposed a risky plan. He would send a small team within the thick of the Ork lines in hopes of finding their Warboss and killing them, with his line of logic being that it will cease the Ork assault on Lodilus Alpha or at the very least disorganise them enough to fight amongst themselves and giving the crusading forces much-needed reprieve. While most saw this plan as questionable and could likely result in the death of the entire team, Ice Drake Vargon Dak'tor vouched for the plan and a veteran squad led by Overseer Xavesh volunteered to join. Seeing this plan as worthwhile General Harken did recommend bringing in ace snipers to help support the team should they become too overwhelmed and provide a kill shot to the Warboss once they have him in an advantageous position which Lonos agreed with.

Master Hunter Omen was picked to lead this important mission which comprised of the 6th Outfit along with the 7th Talon and three ace Cadian sharpshooters, and with their attack bikes, they set off toward the territory dominated by the Snakebites while the remaining forces refortify the Hivecities with new artillery emplacements in the case that the infiltration teams mission was a failure. The infiltration team spend several days on a bike and then on foot, making sure to mask their presence as much as possible so as to not draw attention to themselves while butchering several Ork patrols in the process. Omen and his team after several days of relentless reconnaissance finally identified the camp where the Warboss resided, a massive Ork by the name of Gogget Tuskafang whose size almost rivals a Squiggoth and possesses a Tankhammer the size of a Leman Russ. Now with a target in mind, Omen readies his troops and orders each Sharpshooter to position themselves into dense cover and in three separate key positions in case the Orks notice them and not all three snipers are killed in a single stroke.

Omen contacts command and orders a Basilisk artillery strike at the Ork camp's position in order to disorient and soften the Greenskin's lines. Though during their time behind enemy lines, the Snakebites had indeed returned to attack the remaining Crusade forces with added ferocity, pushing further into the hive city than they had before slaughtering many Guardsmen and Astartes alike. Brought to a difficult position between using the remaining Basilisks to open fire at the immediate danger that threatens the hive city or using it to open fire on the distant camp, General Harken gave the difficult position of firing upon the war camp before the Basilisks were destroyed by several Colossal Squigs along with killing the brave General who went down fighting to ensure the completion of the mission. Successful in the ordered artillery strikes Omen and his team spring into action and start massacring the confused Orks within the camp, cutting down greenskins with bolter fire and slicing them apart with their swords. Though eventually Master Hunter Omen and Overseer Xavesh drew the ire of Tuskafang himself who had smashed many of their battle-brothers into bloody pulps.

Omen and Xavesh proved to be a skilled team against the larger Ork, weaving in between hammer swings and slicing his thick hide with their daggers and swords. Xavesh slowly froze the Ork Warboss with his Hoarfrost pistol and managed to shatter Tuskafang's left arm once enough of it was covered in ice. Though this did little to deter the now angered Ork as he was one-handed, he swung his Tankhammer so hard at Xavesh that it completely destroyed his ceramite power armour which is already a death sentence for an Ice Dragon, though the brave warrior made sure he wouldn't go down without a fight and threw himself onto the Warboss with primed Hoarfrost grenades. The resulting explosion killed Xavesh and caused the destruction of 55 per cent of Tuskafang's body, but the Ork proved to be more resilient than most and broke out of his icy prison and moved to kill a crippled Omen.

At this one moment, Tuskafang was in a prime position as anticipated by Omen and all three snipers simultaneously shot at the Warboss' exposed head, causing it to explode in a massive display of blood and gore. They had killed the Warboss of the Snakebites which resulted in the Orks of the entire planet immediately fighting amongst themselves in a bid to become the next aspiring leader. In the aftermath of the clean-up by the remaining Crusader forces, Master Hunter Omen would be found dead from his injuries, and no one from the infiltration team save for the three Cadian Snipers would survive. Though due to the retelling of the tale by the snipers the Tidebenders and the Ice Dragons would form a close partnership in the years to come and would recognize this event as the '*Aurora of Sacrifice*'.

## Chapter Homeworld

### Crystallos

This icy death world is located in the isolated region of the Tantlin Sector in the Eastern Fringe, bordering near the Ghoul Stars. Though no records survive of its colonisation by humanity, local legends indicate that Crystallos was once a verdant world of great importance, for it provided rare mineral deposits utilised in the construction of various technologies during the Dark Age of Technology. But when the shadows of the Age of Strife fell upon the galaxy, Crystallos was beset by some natural disaster that all but wiped out most of its population. Following the end of Old Night, it was rediscovered by the Ultramarines Legion during the Great Crusade, but this lonely world was found to be inimical to human life and lacking any natural resources worth exploiting, therefore, it was disregarded as a choice for possible human colonisation.

Crstallos became all but forgotten, until it's eventual rediscovery by the Ice Dragons Chapter in early M36. Following their creation and rapid destabilisation of their gene-seed which caused them to depend upon sub-zero temperatures in order to survive, the Ice Dragons were desperate to find a world that would sustain their existence. Crystallos was found to be cold and silent as the grave. Though a dreary and bitterly cold place of ice and thin air, the Chapter found this perpetually gloomy and icy death world would adequately suit their needs. Much to their surprise, they found that humans actually thrived within the extremely harsh domains of this deadly planet.

The exact origins of the human presence on Crystallos is uncertain, though they are believed to be stranded remnants of star-wrecks and pre-Navigator sleeper ships launched by mankind during the Age of Strife. Confronted with the harsh and near unlivable conditions created by the planet's harsh climate and lack of native flora and fauna, these survivors quickly devolved into nomadic techno-barbaric savages. Forming themselves into mobile, semi-tribal clans, they took to living upon massive fortified land-crawlers which had been created from cannibalised mining and harvesting engines discovered by the survivors. Becoming mobile hunter-gatherers, these various clans lived a constant cycle of raiding, foraging and ceaseless war to claim the few meagre resources they could find. They became savage and unforgiving people - deadly killers to whom the unrelenting struggle for survival was unrelenting - in which only the strongest survived.

The Ice Dragons found the people of Crystallos to be incredibly strong and of hardy stock, and after being tested in body and mind in soul-crushing rituals, they were determined to be free of any evidence of corruption caused by their long isolation from the rest of humanity, and therefore, wee deemed ideal recruiting stock to be moulded into potential Astartes. Declaring the world not belonged to the Imperium by the right of conquest, the Ice Dragons had found themselves a permanent home.

(*See also Main Article: Crystallos*)

### Chapter Recruitment

#### Fortress-Monastery

"*Nothing burns like the cold.*"
— Common Crystallosian saying

*Glacies Mors* or "Ice Death", is the formidable fortress-monastery of the Ice Dragons Chapter. It is carved into the ice between the world's two tallest peaks of the Wintergloam Mountains, located within the deadly region known as Frostfell. Areas of the Frostfell are colder, more extreme versions of normal peaks. Marrow-chilling conditions, deadly hazards, and other dangers threaten those whom are foolhardy (or suicidal) enough to venture forth and dare threaten the Ice Dragons' domain. Deadly traps line the path towards the Chapter's citadel high in the Wintergloam Mountains. These traps include deadfalls of snow, falling icicles, patches of quicksnow, pits filled with thick ice spikes and deadly slippery ramps. Whether traveling through polar regions and frozen mountaintops to ice-glazed mountainous paths covered in everfrost, a wintry grave awaits those who would dare assail *Glacies Mors*.

The Ice Dragons' fortress-monastery was hewn from the stone of the Wintergloam Mountains themselves and reinforced over the years with adamantium to make it exceptionally strong. The walls are quite smooth and coated with ice. The doors are carved from blue ice, since metal doors become too brittle in the intense cold. The entire citadel is bitterly cold, more so than is comfortable for baseline humans, for the Ice Dragons themselves rely on the sub-zero temperatures in order to survive. The temperature hovers around a constant -80 °F, filling the entire fortress-monastery with unearthly cold. This requires the Chapter's serfs to wear heated, cold weather protective gear and breathing apparatus, in order to survive in this frigid environment. Ceiling height in most rooms averages at 20 feet, and continually burning pale blue coloured coldfire illuminates most chambers.

### Fortress Chambers

#### Guest Quarters

Surprisingly, the Ice Dragons do receive guests at *Glacies Mors*. Though not a common occurrence, the Chapter has taken into account the needs of regular humans, and so, have converted the majority of the curtain wall's interior into several suites of guest rooms. Each of these chambers are spartanly furnished, containing a bed, writing desk and chair, and several soft cushions. Although the floors and walls are made of blue ice, these chambers are not subject to the supernatural cold of the rest of the fortress-monastery; only the natural cold of the environment exists here. Therefore, a visiting guest would still have to ensure they wore appropriate protective clothing in order to avoid possible hypothermia from prolonged exposure to the cold.

#### Librarium

Within the upper levels of the fortress-monastery is the location of the Chapter's Librarium. This large chamber is nearly clogged with icy bookshelves. The books on these shelves are numerous but quite focused on two subjects: the lore of Chaos and the powers of cryomancy.

## Chapter Organisation

Like their supposed genetic forebears, the Ice Dragons also follow the tenets and doctrines of the *Codex Astartes*, but their doctrines are also strongly influenced by their home world's Ice Creed of Crystallos, an unorthodox variant of the Imperial Cult that strains the tolerance of the Adeptus Ministorum. Similar in many regards to the Salamanders' Promethean Cult, the Ice Creed preaches self-reliance, sacrifice, honour and loyalty to each Brood-Brother as well as the Emperor Himself. The Ice Dragons also differ from most *Codex*-oriented Chapter in that each company is larger than the *Codex*-proscribed 100 battle-brothers, standing at around 120-130 Space Marines (which continually fluctuates due to battlefield losses) maximum, to as little as 75-90 battle-brothers at their lowest point. Additionally, instead of maintaining 10 companies, the Ice Dragons instead only field six company of full Astartes as well as one additional smaller company of around 60-80 Broodlings (Scout Marines). The fighting style of each company favours stalwart fortitude and hardiness over speed and manoeuvrability.

### Command Ranks

* **Drakeward (Chapter Master)**
* **Frost Drake (Captain)**
* **Ice Drake (Lieutenant)**

### Senior Specialist Ranks

* **Master Warder** - Reclusiarch equivalent.
* **High Winter Priest** - Chief Apothecary equivalent.
* **Frost Keeper** - Chief Librarian equivalent.
* **Forge Wright** - Master of the Forge equivalent.

### Specialist Ranks

* **Ice Warder** - Chaplain equivalent.
* **Winter Priest** - Apothecary equivalent.
* **Cryomancer** - Librarian equivalent.
* **Forge Priest** - Techmarine equivalent.
* **Frost Slayer** - Company Champion equivalent.
* **Banner Warder** - Standard Bearer equivalent.

### Line Ranks

* **Talon (Veteran Marine)**
* **Overseer (Sergeant)**
* **Bondmate (Battle-Brother)**
* **Broodling (Scout Marine)**
* **Hatchling (Aspirant)**

### Squad Formations

* **Scale (Battleline Squad)**
* **Fang (Close Support Squad)**
* **Drakefire (Fire Support Squad)**
* **Wing (Aerial Squad)**
* **Brood (Scout Squad)**
* **Clutch (Aspirant Squad)**

### Order of Battle

The following represents the order of battle of the Ice Dragons Chapter following the introduction of their Primaris Space Marine brethren in 999.M41:

#### Command

**Val'koran Ty'rel****Drakeward (Chapter Master),**
**Lord of Crystallos**
**Forge Wright Sokhor Su'or**
***Master of the Forge***
**Master Warder Kadorak Gargatar**
***Master of Sanctity***
**Frost Keeper Kar'matr Ora**
***Master of Lore***
**High Winter Priest Ashamurr Shehr**
***Lord of the Apothecarion***
**Command Squad (Standard Bearer, Ice Warder [Chaplain], Winter Priest [Apothecary] & Cryomancer [Librarian])**
**Frost Slayer (Chapter Champion)**
**Talons (Veteran Squads, including Terminators)**
**Dreadnoughts**
**Repulsors**
**Forge Wright Sokhor Su'or**
***Master of the Forge***
**Forge Priests (Techmarines)**
**Servitors**
**Predators**
**Vindicators**
**Whirlwinds**
**Land Raiders**
**Gunships**
**Frost Keeper Kar'matr Ora**
***Master of Lore***
**Crymancers**
**Master Warder Kadorak Gargatar**
***Master of Sanctity***
**Ice Warders (Chaplains)**
**High Winter Priest Ashamurr Shehr**
***Lord of the Apothecarion***
**Winter Priests (Apothecaries)**
**Medicae Support Personnel** | **Chapter Serfs**

#### Companies

***Master of the Watch***
**Lieutenants**
**Command Squad (Standard Bearer, Ice Warder [Chaplain], Winter Priest [Apothecary] & Cryomancer [Librarian])**
**Frost Slayer (Company Champion)**
**Talons (Veteran Marines)**
**Scale (Battleline) Squads**
**Fang (Close Support) Squads**
**Drakefire (Fire Support) Squads**
**Dreadnoughts**
**Rhinos**
**Bike Squads**
**Repulsors**
**Land Speeders** | **Frost Drake (Captain) Ty'korra Zytehr**
**Lieutenants**
**Command Squad (Standard Bearer, Ice Warder [Chaplain], Winter Priest [Apothecary] & Cryomancer [Librarian])**
**Frost Slayer (Company Champion)**
**Talons (Veteran Marines)**
**Scale (Battleline) Squads**
**Fang (Close Support) Squads**
**Drakefire (Fire Support) Squads**
**Dreadnoughts**
**Rhinos**
**Bike Squads**
**Repulsors**
**Land Speeders** | **Wing Lord Lor'rdok R'ken**
***Master of the Fleet***
**Lieutenants**
**Command Squad (Standard Bearer, Ice Warder [Chaplain], Winter Priest [Apothecary] & Cryomancer [Librarian])**
**Frost Slayer (Company Champion)**
**Talons (Veteran Marines)**
**Scale (Battleline) Squads**
**Fang (Close Support) Squads**
**Drakefire (Fire Support) Squads**
**Dreadnoughts**
**Rhinos**
**Bike Squads**
**Repulsors**

**Lieutenants**
**Command Squad (Standard Bearer, Ice Warder [Chaplain], Winter Priest [Apothecary] & Cryomancer [Librarian])**
**Frost Slayer (Company Champion)**
**Talons (Veteran Marines)**
**Scale (Battleline) Squads**
**Drakefire (Fire Support) Squads**
**Dreadnoughts**
**Rhinos**
**Repulsors** | **Frost Drake (Captain) Tyr'hadron Drakar**
**Lieutenants**
**Command Squad (Standard Bearer, Ice Warder [Chaplain], Winter Priest [Apothecary] & Cryomancer [Librarian])**
**Frost Slayer (Company Champion)**
**Talons (Veteran Marines)**
**Scale (Battleline) Squads**
**Drakefire (Fire Support) Squads**
**Dreadnoughts**
**Rhinos**
**Repulsors** | **Frost Drake (Captain) Arraeus Z'tar**
**Lieutenants**
**Command Squad (Standard Bearer, Ice Warder [Chaplain], Winter Priest [Apothecary] & Cryomancer [Librarian])**
**Frost Slayer (Company Champion)**
**Talons (Veteran Marines)**
**6 Broods (Scout Squads including Reivers)**
**4 Vanguard Marine Squads**
**Clutches (Aspirant Squads)**
**Scout Bike Squads**

## Cryomancers

Powerful psychic warriors of the Chapter, Cryomancers are able to sense the energies and spirits within the element of ice and harness them with their powerful, innate psychic abilities. They dedicate their whole lives to the practice of ice manipulation, and are known to push themselves to their utmost limits by encasing their enemies in hardened glacial ice to summoning daunting constructs of ice or powerful wintery gails. On the field of battle, they are a formidable force to be reckoned with.

### Abilities

Ice Dragons Librarians have a number of unique psychic abilities only used by the psykers of their Chapter:

* ***Arctic Haze*** -
* ***Coldfire*** -
* ***Freezing Death*** -
* ***Frostburn*** -
* ***Heartfreeze*** -
* ***Ice Storm*** - The Cryomancer summons razor sharp icicles, manifesting from the air itself in the form of a massive swirling pillar of sharpened ice, and casts it forth towards the enemy like a small tornado that consumes all in its path, stripping both armour and flesh from bone in a matter of seconds.
* ***Rimefire*** -

## Chapter Gene-Seed

During the inception of the Ice Dragons Chapter, Adeptus Mechanicus generators extensively modified their gene-seed in order to create Space Marines of exceptional durability and toughness. Therefore, they utilised the limited gene-stocks of the Salamanders, one of the First Founding Chapters, whose Astartes were well-known for their measurable superiority to the already superhuman Space Marine norms in relation to extreme temperature tolerance, radiological resistance and cellular repair. However, when they attempted to modify the gene-seed to remove some of the more undesirable traits, they proved far less skilled in the genetic sciences than the Emperor Himself. This resulted in some unexpected idiosyncrasies in the Ice Dragons' gene-seed.

One of these mutations has caused some unusual outward effects, the first of which effects the Melanchromic Organ (Which controls the amount of melanin in an Astartes' skin tone and adjusts to variable levels of solar radiation). This organ does not function properly, therefore the skin of an Ice Dragons Astartes cannot adjust properly to high levels of solar radiation or sunlight when exposed. The skin of an Ice Dragons Astartes also has a tendency for the pigment to permanently lighten to the point that they develop albinism, regardless of its original hue. In fact, prolonged exposure to sunlight can cause painful blistering and burns due to the sensitivity of their chalk-like skin. Eventually, as the Space Marine ages, his skin and hair will continue to lighten until it becomes completely snow white. Like their supposed progenitors, the eyes of an Ice Dragons Astartes also possesses a much-remarked 'ember-like' bioluminescence that glows with a red or pinkish hue. This combination of effects, coupled with their physical might, makes for a particularly frightening appearance for the Chapter's rank and file, and has often earned them the fear and superstitious apprehension on first contact with regular humans.

The modifications made to their gene-seed has also caused certain genetically-engineered organs normally implanted in a Space Marine to no longer function properly after implantation. The Ice Dragons no longer possess the Mucranoid organ which allows a Space Marine to survive extremes of heat by secreting a waxy protein substance, similar to mucus, through their pores to seal their skin. Space Marines are cocooned in this way before they enter suspended animation, and the process can even protect them from the harshness of the vacuum and other extremes of temperature, particularly deeply frigid environments. Despite the loss of this organ, most unusual is the Ice Dragons' resilience to extremes of cold. Unlike their genetic forebears, who are known to endure temperatures of the utmost extreme, the Ice Dragons are on the complete opposite end of the spectrum.

One noteworthy aspect of their gene-seed is that the Ice Dragons did inherit the strength of constitution displayed by their supposed progenitors. As a result, their capacity to process and resist toxins is said to exceed even the Salamanders' gene-type. The physiology of an Ice Dragons Astartes has been seemingly engineered to be resilient to the deadliest pathogens or toxin, more so than the average Astartes. This unique immunity makes them immune to the most virulent toxins, bacteria and viruses. The Ice Dragons are often called upon to deploy into Zone-Mortalis warzones, where abominable and lethal conditions - be they bacteriological, chemical or atomic in nature - are present, and in which they tend to excel. Due to their legendary resilience, the Ice Dragons are often seen at the forefront of the fighting in the most hellish war-zones imaginable.

## Combat Doctrine

The Ice Dragons operate largely as a *Codex*-oriented Chapter, however, they have a few notable preferences. They tend to focus on close-ranged firefights, and use a greater number of plasma and melta weapons to burn their foes, blasting through the enemy and frying whole swaths of infantry. The Ice Dragons are also known to make use of a specialised weapon class known as 'Hoarfrost Weapons'. Powered by rare crystals found only in the deepest caverns on their icy homeworld, these deadly direct energy weapons fire a focussed beam of sub-zero energy that instantly encases an enemy in a block of ice.

Also the emphasis on craftsmanship on Crystallos means the Ice Dragons can create and maintain a significant number of advanced technologies and the Chapter has access to a great many suits of Terminator and Artificer Armor, Thunder Hammers and Master-Crafted weapons, made possible by their skill at artifice and their rich mineral resources, and it is this capability that gives the Ice Dragons a great deal of trading power with the Adeptus Mechanicus.

## Notable Members

* **Drakeward Val'tan Bláinn** - First Chapter Master of the Ice Dragons.

## Chapter Relics

* ***Cloak of the White Wind*** - A shimmering white cloak made of the toughened scales of an ancient Frost Drake who dwelled in the darkest depths of Crystallos' mountainous caverns. This cloak provides protection against all flame weapons as well as a measure of protection from shrapnel, bolter weapons and blades.
* ***Hammer of Hoarg*** -
* ***Icesplinter*** - An ancient, master-crafted artificer Power Mace.
* ***Jormandr's Wrath*** -
* ***Winter's Agony*** -

## Chapter Armoury

* **Hoarfrost Weapons** - Similar technologically and in function to the Space Wolves' Helfrost Weapons, these weapons are powered by rare Frostbrand Crystals, which are only found on the Chapter's icy homeworld of Crystallos. Harvesting such rare crystals is highly dangerous as they are only found within the deepest caverns beneath the tallest peaks of the Wintergloam Mountains. These caverns are often the lair of Frost Drakes - large and dangerous saurians - which can grow as large as a Land Raider in size, although there have been reports of some of these chthonic creatures being even larger. The Forge Priests of the Chapter have long mastered the construction of directed energy weapons that use these precious crystals unique to Crystallos as specialised focussing lenses. When fired, a focussed dispersed beam of sub-zero freezing cold energy emits from the barrel, and any object or person touched by a Hoarfrost beam is immediately frozen solid and made extremely brittle and can then be shattered by the lightest touch, exploding into thousands of shards of crystallised flesh.
* **Ice Warding Shield** -

## Chapter Appearance

### Chapter Colours

The ice dragons primarily wear teal blue coloured battle-plate. Often, they will paint frozen, icicle-like iconography upon the tops of their armorials, gauntlets and greaves. Sometimes, they will apply this iconography around one or both eye lense or on top of their helmets. They are also known to apply this frozen iconography on their weapons and vehicles as well. A white coloured Roman numeral stenciled upon the left poleyn (knee guard) indicates company assignment. A unique, white coloured stylised squad specialty symbol painted on the right armourial (Tactical, Devastator, Assault or Veteran) indicates squad specialty. A white coloured Roman numeral stenciled upon the inset of the right armorial indicates squad assignment. The left armorial has gold coloured shoulder trim, with the Chapter's iconography proudly displayed on the inset.

### Chapter Badge

The Ice Dragons Chapter badge is a stylised white-coloured totemic symbol of a dragon centered on a field of ice blue. This symbol is the Chapter's totem animal which represents the warrior spirit of the God-Emperor.

### By the Ice Dragons

"*My contempt for heretics is almost colder than my heart.*"
— Attr. Val'tan Bláinn, first Drakeward (Chapter Master) of the Ice Dragons
"*You seek to hide from retribution? To hide from the cold embrace of death? Foolish mortals. It's not outside..it's winter inside - cold as death - and it has come for you!*"
— Attr. Unknown Ice Dragons Bondmate (Battle-Brother) to renegade Imperial Guard soldiers
"*It grows colder by the hour, more dead with every breath.*"
— Ice Dragons Overseer (Sergeant) Ry'kell Mar'shak remarking to an Astra Militarum Commissar about the inevitable doom of the traitor Harkon 66th Imperial Guard Regiment and their Chaos cultist allies during the Xenon Uprising, ca. 875.M30
*Feel free to add your own*

### About the Ice Dragons

"*If there ever were Space Marines colder than ice, then surely the Ice Dragons are them. If there ever were fellow Space Marines I wanted to kill, it would be the Marines Malevolent. Perhaps the Sharks and the Dragons could find common ground in this?*"
— Kamea Makala, Chapter Master of the Astral Sharks
"*Aside from our own brethren and cousins, fellow sons of Dorn, if I am made to stand to the last in a place of sure death with another chapter not of our own bloodline, I would stand with no other brothers than they. Cold as they may be. Nothing in this universe can melt their determination and loyalty to the Emperor.*"
— Unknown Silver Knights Captain, recorded M38
"*Strange that two such similar chapters should be created from the 13th and 21st Founding. I wonder if our brethren will be joining us, here in the frozen corpse of this craftworld. It would be nice to have some new brethren who also enjoy these icy wonders.*"
— Personal musings of Erikhas the Wintersmith, leader of the renegade Frost Wraiths
"*Perhaps we won't be so few in number forever. Come cousin, there is plenty of room on the Craftworld for you and your Brothers.*"
— Chaplain Markus Once-King, *Voice of Heims*, Chaos Lord of the "Chosen of Heims" Company, of the renegade Frost Wraiths Chapter, taunting the Ice Dragons as they withdraw from the devastated Craftworld of Alinstar.
"*I thought we were as cold as they came. But our brothers in the Ice Dragons... they're an entirely different breed of cold.* "
— Company Champion Michael Webber, of the Night Sentinels 4th Company.

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage
 Renegades

[Source]

## Gallery

Ice Dragons Bondmate (Battle-Brother) of the 2nd Company, ("Warders of Crystallos") 9th Fang (Close Support Squad) clad in ancient and rare MkIVΔ (Delta) 'Oberon' sub-pattern power armour.