Ships & Tourist industry

Ships will randomly visit the desert island where the player has moved. Ships provide a means to solve some of the issues that cannot be solved inside the island.

## Raft and Wanderer

A raft is a boat carrying a wanderer who is a potential villager. **Once a player has built some kind of village facility on the island, such as a chief's house or a hut, they will randomly visit the island** several times a year. When the raft comes ashore on the island, it is notified by an in-game message and its location is indicated by a marker on the map. If the raft berthing point is safe, the wanderer lands on the island and wanders around the area for a while. The raft then stays on the island about for three days of in-game time before leaving.

There are three main actions that the player can take with the wanderer: giving item assistance, recruiting them as a villager, or banishing them from the island.

### Increase/decrease in aid and karma

Wanderers wander aimlessly from island to island. To continue their journey, wanderers ask for your assistance in providing items. To provide the items, the items need to be stored in a supply box placed on land near the raft. The satisfaction gauge changes depending on the quality (type and durability remaining) and quantity of the items. The wanderer's message changes depending on the level of satisfaction.

The karma point is reduced by -1 if the satisfaction level is 30% or higher, and by -2 if the satisfaction level is 80% or higher. If less, the karma value is +1 (worse). The reputation of the village changes in tandem with that (+10 for -1, +20 for -2, +20 for village reputation. ) If you choose to banish them from the island, karma and the village's reputation will similarly be handled at that point of satisfaction. If you do not approach the wanderer at all from the time of arrival to the time of departure, there will be no change in karma value.

If a worse response (e.g., a physical attack) is made to the wanderer, a separate +4 karma value is added. The reputation of the village will also be badly affected.

No other vessels will visit the village as long as the wanderer is staying on the island, so if you want to encourage other vessels to visit, you can give them supplies, then choose to banish them.

### Recruiting villagers

A wanderer is transformed into a villager on the spot if the wanderer is recruited as a villager After changing into a villager, they will follow the player, So lead them straight to your base. In this case, no change in karma and village reputation, no matter what is in the supply box. The raft also disappears at the same time as the wanderer become villager.

## Merchant Ship

The merchant ship, carrying merchants who sell items and arrange for villagers (see below) and tourists, visits the island in the second year of the game or later. It visits the island several times a year, at random intervals.

### Merchant

The merchant, as an NPC, comes by the merchant ship and waits at the anchorage until the ship departs from the island (or retreats to the ship if he is in danger). The merchant will mainly

* sells cargo in exchange for gold coins
* mediates between potential villagers

When gold coins are obtained from tourism and other activities described below, you can trade him with resources and other items which are not found in the island that the ship has. Because most crops are not found on the island, depending on the game difficulty setting, trading with merchants is an effective way to obtain crop seeds. Each item has a different price, and as you purchase the same type of item the price increases, but the price resets when the ship next arrives on the island. The items listed as cargo are determined randomly each time.

When the player pays him 30 gold coins to mediate a potential villager, a new villager will appear immediately on the spot. If you do not like the skills or appearance of any of the listed candidates, you can replace them for 30 gold coins. Also, the list of candidates will be replaced without requiring gold coins when the ship next arrives on the island.

Note that the merchant will refuse to do business with the player if the village reputation score falls below -50.

### Tourist

NPC sailors, soldiers, scholars, and nobles who visit the island with the merchant ship are called " tourist". The number of tourists accompanying the merchant ship varies depending on the village's reputation as follows.

## Tourism Industry

Each traveler has their own demands, and if you can fulfill them, you will earn gold coins. Note that they do not try to use village facilities in far away places. They also do not want to leave the ship in bad weather.

### Foods

All tourists have a hunger level like villagers and players, and when their hunger level drops, they seek food just like villagers. The difference with villagers is that they do not try to find food in warehouses or other containers, but always try to get food from Village Facilities:Shop, and they pay the village in gold coins when they get food from your village.

Food quality requirements are set for each type of tourist, and if food of better quality than that is not provided on the island, they give up getting food. Their payment is affected by the quality of the food, and the higher ranked tourists pay more for the same food. The quality requirements and payment amounts by type of tourist are as follows.

 Rank 2
 Rank 3

Quality values for each food can be found at the Items:Food & Drink article.

### Beverages (Taste)

Tourists are set with their preferred beverages and try to get those if they are offered in Village Facilities:Shop. Preferences and payments by type of traveler are as follows

 Soldier
 Scholar
 Noble

### Medicine and recovery items

Tourists have HP and disease status as well as the player and villagers. Some of them visit the island in a diseased state or with reduced HP. If stores offer recovery items or medicines, they will try to get them. Their payment amounts per item are as follows.

### Other Items

Sailors and soldiers have special requirements for items and will try to purchase them if they see them in the village.

 Soldier

### Recreational Facilities

Each tourist has their own preferred Village Facilities:Recreation, which they pay gold coins to use when they see them in the village. The types of tourists and their preferred recreational facilities are as follows.

 Payment amount

### Inn

Some of the tourists prefer to stay on the island rather than on the ship, and if there is an inn, they will try to sleep there. Bed quality requirements are set by the type of tourist, and if the inn does not have available beds that meet or exceed these requirements, they will not try to sleep at the inn. The quality values for each bed and the requirements for each type of tourist are as follows.

 Bed quality requiment
 Payment amount

Quality values for each bed can be found at Items:Furniture & Structure article.

Note that all tourists try to sleep on the ship, not in the inn, when one day before the departure of the merchant ship.

## Port

When you set up a port or pier on the island, both rafts and merchant ships will try to dock there in priority. For more information, see the Port section of the Items:Furniture & Structure article.

## Shipwrecked

Shipwrecks are discussed as in-game events, so refer to that article.

* About VISM
* Controls
* Game Difficulty Setting
* Development Status
* FAQ
* Gameplay Tips

* General Basics
* Combat
* Item
* Crafting
* Terrain
* Resource
* Wildlife & Enemies
* Farming & Gardening
* Hunting & Fishing
* Villager
* NPC
* Village Facility
* Village Management
* **Ships & Tourist industry**
* Pet
* Riding
* Cave & Ground Crack
* In-Game Event
* Ruin & Special Objects

* About Wiki
* Editing Wiki
	+ Sandbox
* Other Languages
	+ English
	+ 日本語