recursal/Fanatic-Fandom huggingface dataset:
Tempering

Any piece of level 50 equipment at  Mythic grade can be  **Tempered**, increasing its effects. To Temper a piece of equipment, press the  Temper button at the bottom right corner of the Equipment Screen (where Jewels are Inlayed).

## Astralite

**Astralite** is the currency used to temper Lv 50 and above Mythic equipment. Astralite can be obtained through events such as the Exchange Extravaganza, the Bargain Store, or by purchasing bundles in the Mall, at a rate of 6 Astralite per $20 dollars (or currency equivalent). However the best value pack as of the date of writing(December 27th, 2022) is the new Winter Warmth pack which gives 10 Astralite for just $5 dollars (or currency equivalent). Another option is the drop down pack which gives 80 Astralite and 80 Brilliant Astralite Chests for $99.99 dollars(or currency equivalent). It is not nearly as good value as Winter Warmth but still far better than the original Astralite pack. It also scales down to $49.99 and $39.99 dollar (or currency equivalent) packs and can be purchased multiple times a day which makes it a great option if you need to upgrade a particular gear piece quickly.

The tempering system is similar to the the Castle Stars system - invest more Astralite to increase the success rate, at a max of 100%. The number of Astralite required for tempering depends on the equipment and its current Tier. If tempering succeeds, the equipment's Tier will increase, boosting the equipment's effects, but if tempering fails, the equipment's Tier will not change. Astralite will be consumed regardless of success or failure. The maximum Tier is 12.

Emperor equipment and time-limited equipment cannot currently be tempered.

## Stat Increase

The increased stats for each equipment tier depends on the equipment's Mythic stats. The calculation for the stat increase is show below:

If Tier 12 is reached, stats becomes twice as strong as the Legendary grade.

* Example:  Fear Drum

## Required amount

Note: Each of the Astralite costs listed below is for a 100% success rate.

## Trivia

The tempering system was added on December 23, 2021.

 Speed Up
Sword Squad

The **Sword Squad** is a Verge Soldier card. 4 Aether are required to summon this card. It is available by default.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 8 soldiers. They can hold back the enemy.

## Attributes

* ATK SPD: 2.5 seconds
* Range: Close-range attacker
* Movement Speed: Middle
* Cooldown time: 2 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Cavalry DEF +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Trap Max HP +1%
* Lv.11: Monster Hunt Travel Speed +1%
* Lv.12: Siege Engine DEF +1%
* Lv.13: Army Capacity +1%
* Lv.14: Ranged Max HP +1%
* Lv.15: Infantry ATK +1%
Wall Strength II

Increases Max Wall HP.

## Resources required

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

**Wall Strength II**

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
World Map

The **World Map** is the screen where all Kingdoms in the game can be viewed. To view the World Map, click on the  World Map Button in the Kingdom Map.

## Details

* Each Kingdom has a unique number, which can be used for identification and search. The current Kingdom will be displayed with a flag.
* To search for a Kingdom, click on the small magnifying glass in the upper center of the screen. Popular destinations will also be shown:
	+ Royal Battleground (K:71)
	+ Dragon Arena (K:70)
* The guild that seizes the Base in the War for Wonders will become the ruling guild of the kingdom.
* If the ruling guild is from the same Kingdom, the guild leader will become the Overlord. If the ruling guild is from a different Kingdom, the guild leader will become the Conqueror.

* *Protection Period*: The Kingdom is migration restricted, and cannot participate in KvK events.
* *Restriction Period*: The Kingdom is migration restricted, but can participate in KvK events.
* *Partially Restricted*: Some but not all players can migrate to the Kingdom.
* *Migration Restricted*: Indicates that you cannot migrate to this Kingdom.

## Migration

* Before reaching Castle Level 6, players can use Newbie Relocators to migrate to any Kingdom. Migration Scrolls are required for migration after reaching Castle Level 6.
* The number of Migration Scrolls required is based on your Player Rank in the target Kingdom. The higher your Might ranking, the more Scrolls are required. (For details, see the Migration Scroll page.)
* *How to migrate*: Select the target Kingdom, then select an empty tile within that Kingdom. Tap on it, and select the "Migrate" button to start the migration process. Please take note of the rules and requirements for migration.

### Migration Restrictions

* To migrate to a Protected or Restricted Kingdom, the Kingdom you are in must be younger than the target Kingdom.
* To migrate to a "Partially Restricted 1" Kingdom, your account creation date cannot be older than the target Kingdom by 90 or more days.
* To migrate to a "Partially Restricted 2" Kingdom, your account creation date cannot be older than the target Kingdom by 180 or more days.
* To migrate to a "Partially Restricted 3" Kingdom, your account creation date cannot be older than the target Kingdom by 823 or more days.
* You cannot migrate to a Kingdom which displays the "Migration Restricted" message.
Squad Health I

Increases Army Max HP. Requires Squad Defense I Level 3 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

**Squad Health I** • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Sniper Tower

**Sniper Towers** are Tier 2 Tower Traps.

## Trap Info

### Upgrade Results

Trap Power I: Lv.3
Wall Strength I: Lv.1

### Upgrade Requirements

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • **Sniper Tower** • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Squad Defense I

Increases Army DEF. Requires Infantry Offense I Level 3 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • **Squad Defense I** • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Stone Tower

The **Stone Tower** is a Verge Tower card available from Chapter 3. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

A rock element Verge Tower. A solid barrier that resists enemy attacks and can deal damage to 5 nearby enemies in a medium area.

## Attributes

* ATK SPD: 4 seconds
* Range: 2
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Infantry Max HP +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Siege Engine Max HP +1%
* Lv.11: Wall HP Boost +1%
* Lv.12: Ranged DEF +1%
* Lv.13: Supply Troops Travel Speed +1%
* Lv.14: Trap DEF +1%
* Lv.15: Cavalry ATK +1%
Wonder

The following is a list of links to pages that might share the same title.

**Wonder** can refer to one of the following:

* Base - the Wonder at the center of nearly every Kingdom
* Fort - the 6 Wonders surrounding the Base
* Dragon Arena Strongholds - the many Wonders surrounding the Dragon Altar in the Dragon Arena (K:70)
* Royal Wonder - the Wonder at the center of the Royal Battleground (K:71)
* District Wonders - the many Wonders surrounding the Royal Wonder (K:71)
* Royal Chalice - the Wonder located near the bottom of the Royal Battleground (K:71)

Wonder Battles research tree of Academy can increase the chance of winning a War for Wonders.
Trap Crafting I

Increases Trap-building speed.

### Upgrade requirements

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Turf Transformation

**Turf Transformations** are decorative changes to a player's Turf that can occur during certain special events. A character will appear next to the player's Castle, and whenever the player collects enough of a special currency item, this character can be upgraded. Each upgrade will reward the player, and transform their Turf. The currency items can be obtained through completing Solo Events and Hell Events, completing Lords Cup, hunting Monsters, and logging in daily. The character can be upgraded 3 times:

* Level 1: 60 items
* Level 2: 80 items
* Level 3: 125 items
* Total: 265 items

The character will remain in the player's Turf for 15 days after the event ends.

## List of Transformations

Fantasy Cirque
Character: Masked Goblin
Item:  Mask
Lunar Blessings (Lunar New Year)
Character: Lunar Rabbit
Item:  Moon Box
Pumpkin Palooza (Halloween)
Character: Ghastly Ghoul
Item:  Creepy Candy
Sweet Serenity (Valentine's Day)
Character: Sweet Archer
Item:  Cake
Winter Wonderland (Christmas)
Character: Snowman
Item:  Snowball
Gilded Sanctuary (Saint Seiya Collaboration Event)
Character: Saint Seiya
Item:  Saint Badge (*Only earned in Daily Logins and the Cosmo Unleashed Limited Challenge*)
Kung Fu Festival (Kung Fu Panda Collaboration Event)
Character: Po
Item: Dumpling (*Only earned in Daily Logins*)
## Gallery

Fantasy CirqueLunar BlessingsPumpkin PaloozaSweet SerenityWinter WonderlandGilded Sanctuary
War for Wonders

The **War for Wonders**, commonly abbreviated as **WoW**, is a common war event in Lords Mobile. During WoW, the Wonders (which includes the Base and all Forts in the current Kingdom) will enter Battle Phase. The following marquee will then display at the bottom of the screen:

**“**The War for Wonders has begun! Time to show the world what your Guild is made of!**”**

## Battle Phase

During this time, any Guilds will be able to attack and occupy Wonders. Wonder Stat Boosts will be received immediately upon occupying the Wonder, and Titles can be immediately granted. The Guild that occupies the Wonder until the Occupation Time ends will become its owner, and the Wonder will enter Protection Phase. In the case of the Base, its owner will become the Overlord of that Kingdom, or the Conquerer if the conquering Guild is from a different Kingdom.

The Occupation Time will reset for every successful invasion of the Wonder, increasing the length of the Battle Phase. The Occupation Time necessary to win the Wonder is determined by the current length of the Battle Phase:

 Over 2 hours
 Over 3 hours
 Over 4 hours
 Over 5 hours

Once every Wonder has entered Protection Phase, a 120-hour countdown will start. At the end of this countdown, all Wonders will re-enter Battle Phase, and the War for Wonders will begin again.

There is no limit to the number of times the Occupation Time can be reset; only the onset of Kingdom Clash will forcefully end the current War for Wonders. If a Kingdom's War for Wonders lasts for over a day, it will be displayed in the Kingdom Gazette for all Kingdoms.

## See also

* Wonder Battles, which contains Research that will increase the player's fighting capabilities during Wonder battles
* Snail Princess, Don Guapo, and Cursed Hunter, which all have skills that increase the number of troops that can be held in a Wonder.
Stella

**Stella** is a Verge Officer card available from Chapter 3. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Stella can attack 5 enemies with a magic spell, and inflicts Blind on 10 enemies with a blast of light, rendering them immobile for 3 seconds.

"She shines bright in the dark, like a star." Stella's magic dazzles all who look up to her.

## Attributes

* ATK SPD: 2 seconds
* Range: 3
* Movement Speed: Fast
* Cooldown time: 12 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Ranged DEF +1%
* Lv.10: Supply Troops Travel Speed +1%
* Lv.11: Siege Engine DEF +1%
* Lv.12: Wall HP Boost +1%
* Lv.13: Cavalry Max HP +1%
* Lv.14: Infantry Max HP +1%
* Lv.15: Trap ATK +1%
Transmutation Lab

The **Transmutation Lab** is located on a little island, in a players turf. To unlock it, players must defeat a Darknest. The structure can not be upgraded.

The Transmutation Lab contains three slots for Dark Essences, which can be transmuted to obtain semi-random rewards. A list of rewards is provided below.

The transmutation of Dark Essence takes a fixed amount of time, either 3, 8 or 12 hours. This time can be reduced by researching Alchemy and by upgrading the Pyris familiar's Melting Pot skill. The Sorcerer's Dark Magic skill can instantly complete an ongoing transmutation, up to 1 per day at maximum level.

Only one essence can be transmuted at a time and there is no way to queue them. Unwanted Dark Essences can be deleted by spending gold.

During the Special Event Super Gem Time, all Dark Essence will transmute into Gems.

## Trivia

* The Transmutation Lab was added in the update on January 24th, 2017.
* Levels 26 and 27 Essences were added in the July 2020 update.
* Level 28 Essences were added in the June 30, 2021 update.

Kingdom Tycoon • Labyrinth • Sanctuary • Shelter • **Transmutation Lab** • Vergeway**
Wandering Alchemist

**“**How much are you willing to pay for your heart's desire?**”**
–Kimiya

## Background

Many would be surprised to learn that Kimiya was once the chief royal alchemist. With her extraordinary skills, there was no shortage of wealthy nobles offering her riches in exchange for her potions and alchemical wonders. However, a worry-free life of luxury soon turned mundane and predictable for Kimiya. She desired the freedom to create and experiment.

Thus, she made the bold decision to relinquish her position as the chief royal alchemist and embarked on a journey across the Kingdoms of Athena. During her travels, Kimiya collected local ingredients and used them to create medicines for the poor and needy. However, some of those whom she cured became greedy and begged her to grant them wealth, beauty, and eternal life.

Whenever she hears these pleas, Kimiya can only smile and ask, "So, how much are you willing to pay?"

## How to Obtain

Buy the **Wandering Alchemist** package for 4.99 USD to unlock the common grade version.

* [Buying packs in 1 shot]: Cost to max: $1375 USD
* [Buying $5 packs]: $165 USD

In total, you will need 330 medals to enhance Gold/Legendary Wandering Alchemist.

Hero Medals

## Skills

*Ultimate*
Throws a bottle of Corrosive Despair at a target, dealing damage to enemies in a medium area and inflicting Corrosion for 8s.
 **Alchemy Master**
*Lv.20 Passive*
The Wandering Alchemist performs a transmutation, decreasing Magic DMG taken by all allies.
 **Chill Out**
*Lv.40 Active*
Tosses a bottle of Glacial Frost at a target, dealing damage to enemies in a medium area and inflicting Freeze for 1s.
 **Essence of Vigor**
*Lv.60 Active*
Heals the weakest ally and grants them Vigor for 5s.
 Restores 6,974 HP to ally. Vigor increases ally's Life Leech by 300.

## Trivia

* The Wandering Alchemist was released on June 23, 2023.
Training Speed III

Increases Training speed.

### Resource Requirements

---****Training Speed III**

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Skirmish 3

*Next: Skirmish 4*
 *Previous: Skirmish 2*

**Skirmish 3 - Vantage** is the third Turf battle, which must be completed to unlock the "Encampment" area.

## Battle Tips

"Chadra's" army is strong in ranged attacks. "Infantry" units will be ideal for this battle.

## Heroes Deployed

Heroes: 3

* Black Crow - Rank 1, Common Grade
* Trickster - Rank 1, Common Grade
* Bombin' Goblin - Rank 1, Common Grade

## Traps

Traps: 100

* Spikes - 80
* Archer Tower - 20

## Enemy Army

Army Size: 330

* Archers - 300
* Cataphracts - 30

## Rewards

* Grants 6 spaces for Manors, Barracks, and Infirmaries.

## Tips

* At the earliest possible time to battle, the player will have 640 troops and two heroes.
	+ Troops - 420 Grunts, 100 Archers, 100 Cataphracts & 20 Ballistas
	+ Heroes - Oath Keeper and Death Archer
Vergeway/Chapter 1

**Chapter 1** is the introductory Vergeway chapter. The following Cards are introduced in this chapter:

The first chapter is by far the easiest chapter there is. The first couple of levels can be played by just throwing fireballs at the enemy base or just spamming units to win. One can unlock T1 units (archers, infantry and siege), Fireball, Fire Tower, Archer tower, Axel and Tally in this chapter. Here is one of many detailed approaches of how you can finish these levels as efficiently and cheaply as you can.
Squad Defense II

Increases Army DEF. Requires Squad Health II Level 5 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

**Squad Defense II** • Squad Health II • Stone Production III • Gold Production III
Spike Boulders

**Spike Boulders** are Tier 1 Crushing Traps.

## Trap Info

### Upgrade Requirements

---**Spikes • Archer Tower • **Spike Boulders**

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Trap Building II

Increases Trap-building speed. Requires Infantry Offense II Level 5 to unlock.

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

**Trap Building II** • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Winter Event

The **Winter Event** is an annual event that occurs once a year for one week. You can get Guild Stockings and upgrade your snowman to get rewards and transform your turf.

Your Turf will be transformed when you upgrade your snowman. You will also get a reward every time you upgrade your snowman

Your Turf will revert back to normal and your snowman will disappear 15 days after the event ends. The rewards will vary every year.

## Guild Stockings

During the event, you will get a Guild Stocking when you log in at 1:00 p.m. The rewards provided are random. Your player level and your Castle level do not affect the Guild Stocking reward. There is a possibility you will get gems when you open a Guild Stocking

## Snowman upgrade requirements

You need a certain amount of snowballs to upgrade your snowman. You will get rewards when you upgrade your snowman. The rewards get bigger and bigger as you upgrade your snowman. The maximum level of your snowman is Level 3.

## How to get snowballs

There are a couple of ways to get snowballs:

* Daily Login Event the
* Solo event
* Hell event
* Monster hunts

## Snowman Upgrade rewards

The rewards of upgrading your snowman vary every year. But there are a few general rewards

* Speed Up
* Speed Up Research
Trap Power I

Increases Trap ATK.

## **Resource Requirements**

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • **Trap Power I** • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Supply

A player in a Guild can **Supply** any of the main five Resources to their Guild mates, as long as they are in the same Kingdom, and within marching distance. To send Supply Troops, simply click on the Send Supplies button (shown to the left) in the Guild menu; a Guild mate can also be supplied by clicking directly on their Castle on the Kingdom Map, or through their profile.

The maximum amount of supplies that can be sent (Supply Capacity) and the Supply Tax depends on the level of the Trading Post of the sender. Supply Capacity, Tax Rebate, and Supply Troops Travel Speed can all be increased through Research. The Beastmaster's Familiar skill can further increase Supply Troops Travel Speed, and the Snow Beast Familiar's elder skill can substantially boost Supply Capacity for a set amount of time.

**Guild Events**
**Guild Bash (Monsters) • Guild Fest • Guild Showdown**
Weight Training III

Increases Army Capacity.

## Resource Requirements

---**Forging Speed • **Weight Training III** • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Trophy

*Not to be confused with Equipment, which are items that are equipped to a Leader.*

Hero **Trophies** are items that can be equipped to Heroes to provide stat boosts. Each Hero has 6 Trophy slots per Rank (the small shield icon). Fill all 6 slots to be able to Promote your Hero to the next Rank.

Trophy items can be earned by beating and sweeping Hero Stages. Most higher level trophies require fusing multiple trophies, trophy shards, or blueprints. "Nested" fusions are not uncommon for the highest level trophies. Fusing trophies requires a small amount of Gold per fusion.
The Big Guy

**“**One-Eye no stupid! One-Eye strong!**”**
–**One-Eye**

  Background

Giants live their lives at a much slower pace. A day for them could be a century for the other races.

When One-Eye woke from his afternoon nap he realized that hundred of years had passed and his friends were gone.

He decided he would head to the Human realm to make new friends.

In order to fit in better, he traded his long life for a Human-sized body. Perhaps he won't be alone anymore.

## How to Obtain

**The Big Guy** can only be unlocked after purchasing the second "Winning Start" Special Bundle for 4.99 USD. Unlike other hero bundles, this Special Bundle is always located at the bottom of the Mall, and is never reset.

The player needs to buy Winning Start a total of 6 times to get enough medals to enhance The Big Guy to Legendary grade.

 2
 3
 4
 5
 6
 Total

Hero Medals

## Skills

*Ultimate*
      **Brutal Impact**
*First Active*
      **Quake**
*Second Active*
      **Thick Skin**
*Passive*
The Big Guy's big belly allows him to block all damage from enemies.

## Trivia

* The Big Guy was released in February of 2016.

## See also

* Equipment/Sacred Set - the equipment obtained from buying "Winning Start" pack
Vergeway/Chapter 8

**Chapter 8** is the eighth Vergeway chapter. The following Cards are introduced in this chapter:

## Stage 1

**Starting Aether**: 65

**Stronghold Health**: 5500 (Enemy: 31500)

**Requirements**: Destroy the Stronghold

**Enemies**: Bran, Bugsy, Crossbow Tower, Lightning Tower, Fighter Squad

**Tips**:

## Stage 2

**Starting Aether**: 65

**Stronghold Health**: 5500

**Requirements**: Destroy all Towers (20)

**Enemies**: Yeti, Snow Tower, Trebuchet Squad, Destroyer Squad, Stallion Squad

**Tips**:

## Stage 3

**Starting Aether**: 65

**Stronghold Health**: 5500 (Enemy: 32000)

**Requirements**: Destroy the Stronghold

**Enemies**: Axel, Arrow Tower, Magus, Destroyer Squad, Cannoneer Squad

**Tips**:

## Stage 4

**Starting Aether**: 65

**Stronghold Health**: 5500 (Enemy: 34000)

**Requirements**: Destroy the Stronghold

**Enemies**: Snow Beast, Mole Shaman, Shield Squad, Crossbow Squad, Stone Tower

**Tips**:

## Stage 5

**Starting Aether**: 65

**Stronghold Health**: 5500

**Requirements**: Defeat all Enemies (131)

**Enemies**: Snapper, Scarlet Bolt, Sniper Squad, Guardians, Bullseye Tower

**Tips**:

## Stage 6

**Starting Aether**: 65

**Stronghold Health**: 5500

**Requirements**: Defeat all Enemies (222)

**Enemies**: Hoarder, Grim Wolf, Lizard Squad, Catapult Squad, Fire Tower

**Tips**:

## Stage 7

**Starting Aether**: 65

**Stronghold Health**: 5500 (Enemy: 35,500)

**Requirements**: Destroy the Stronghold

**Enemies**: Snail Princess, Aegis, Fighter Squad, Hammer Squad, Assassin Tower

**Tips**:

## Stage 8

**Starting Aether**: 65

**Stronghold Health**: 5500

**Requirements**: Destroy all Towers (17)

**Enemies**: Assassin Tower, Gladiator, Sword Squad, Cavalry Squad, Bow Squad

**Tips**:

## Stage 9

**Starting Aether**: 65

**Stronghold Health**: 5500

**Requirements**: Destroy all Towers (13)

**Enemies**: Blazing Obelisk, Pyris, Ballista Squad, Guardians, Magma Tower

**Tips**:

## Stage 10

**Starting Aether**: 65

**Stronghold Health**: 5500

**Requirements**: Defeat all Enemies (159)

**Enemies**: Gryphon, Hootclaw, Harpy, Stallion Squad, Lizard Squad

**Tips**:

## Stage 11

**Starting Aether**: 65

**Stronghold Health**: 5500 (Enemy: 36500)

**Requirements**: Destroy the Stronghold

**Enemies**: Cyclops, Hell Drider, Cannoneer Squad, Destroyer Squad, Monolith Tower

**Tips**:

## Stage 12

**Starting Aether**: 65

**Stronghold Health**: 5500

**Requirements**: Defeat all Enemies (110)

**Enemies**: Witch Doll, Steambot, Billy, Hawkmen, Lightning Tower

**Tips**:

## Stage 13

**Starting Aether**: 65

**Stronghold Health**: 5500

**Requirements**: Destroy all Towers (21)

**Enemies**: Radiant Obelisk, Black Crow, Wraith Soldier, Sniper Squad, Magma Tower

**Tips**:

## Stage 14

**Starting Aether**: 65

**Stronghold Health**: 5500 (Enemy: 37500)

**Requirements**: Destroy the Stronghold

**Enemies**: Frostwing, Guardians, Crossbow Squad, Snow Tower, Ice Tower

**Tips**:

## Stage 15

**Starting Aether**: 65

**Stronghold Health**: 5500

**Requirements**: Defeat all Enemies (108)

**Enemies**: Vengeful Centaur, Grim Reaper, Sorcerer, Hawkmen, Crossbow Tower

**Tips**:
Training Speed I

Increases Training Speed.

## Research

Upon building the Academy, all players will be guided by Bellena to complete this research first.

## Talent

Requires Trap Building I Level 3 to unlock.

### Upgrade Results

---**Intelligence Report • Quick Maneuvers I

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

**Training Speed I** • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Skillstone Merging Speed I

Increases Merging Speed for Skillstones

### **Resource Requirements**

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

**Skillstone Merging Speed I** • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Speed Up Research

* 5m - 60m
* 3h - 24h
* 3d - 30d

The **Speed Up Research** items reduce the time taken for Research. They can only be used for research, and come in the following varieties:

List of Research Speed Ups

Research Speed Ups cannot be bought with Gems or Guild Coins, but can be obtained by killing Monsters, through completing Special Events, and purchasing Special Bundles.

Past Halloween events have also allowed the player to obtain  **Research Pumpkin** items, which are simply re-textured Research Speed Ups. They come in 15m, 60m, and 8h varieties.

 Speed Up
Stone Harvesting II

Increases Stone Production

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

**Stone Harvesting II** • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Technolabe

**Technolabes** are items that can be used to instantly complete a research project. They are earned as rewards during the Kingdom Labors event. No other resources will be consumed when using Technolabes, except Archaic Tomes when necessary.

The Technolabe cost for each research project can be found on their respective research page.

These are available from completing Kingdom Labors and collecting them from the Silver (or Gold) Pass of the Road to Riches tab.

 Note: Event points (Hell Events, Guild Fest, etc.) will not be granted when Technolabes are used.

## Tips

* Players can save Technolabes for completing larger research projects. Although players won't earn Event points, they will save potentially hundreds of millions of Resources, Speed Ups and Gems when using Technolabes, which is especially important when completing research to unlock T4 troops.
* Since Technolabes don't give any event points, they cannot be used to get Watcher or Chaos Dragon.

 Speed Up
Turf Quest

## Introduction

Turf Quests are when various actions or projects are completed or achieved. every time a player finishes a project like Building or Research. These quests are then included for you to collect the rewards automatically.

Players can collect the Rewards from Turf Quests at any time in the Quest window. Players can only view the last 5 completed Turf Quests, the rest are hidden from view.

Unless you are specifically saving their collection for an event (ie a task for guild festival) it is recommended to collect these to continue to develop and enhance your castle, your heroes and your growth.

Please note : the Player EXP may differ depending on your gear when you collect your quest. For example, wearing the Sacred Gauntlet on your off-hand provides a 10% Player EXP Boost.

## Rewards

These pages provide an overview of the Rewards from collecting Turf Quests. The pages are divided into subcategories on separate pages:

 Growth | Deploy # Heroes that match the Constellation targets on defense in the Colosseum
Have # Heroes
Own # Familiar(s)
Own # Rank # Heroes
Reach # in Colosseum Ranks
Reach Player Lv #
 Military | Build (Trap name) x #
Capture # enemy leaders
Scout a players turf
Station # Heroes
Successfully defend # times
Successfully invade a player # times
 Others | Clear Phase # in the Solo Cup
Complete # Admin of Guild Quests
Complete (Event name) reward #
Complete # Turf Quests
Deliver supplies successfully
Earn # points in Guild Fest
Forge # (Item grade) equipment
Gather # (Resource name)
Get # Prize Bag(s) in Kingdom Tycoon
Hit Lv # Monsters # times
Kill a Guardian in the Labyrinth
Kill Lv # Monster
Reach the final tile in Kingdom Tycoon # time(s)
Transfer your turf to any location on the kingdom map
 Research | Research Lv # (Research name)
 Stages | Clear Verge Chapter C, Stage S
Complete Challenge Stage C-S
Complete Elite Stage C-S
Complete Hero Stage C-S
Complete Skirmishes #

Other areas where you are rewarded in a similar manner is within the transmutation lab with dark essence. Head here for the values.

## Tips

The strategy for collecting Turf Quests depends on what phase of the game a player is in, but generally speaking players should avoid collecting them in for the sake of it, as there are several benefits to saving them.

* Turf Quests can be collected to complete the Quest "Increase Might (Quests)" during Guild Fest.
* If players are under Player Level 60, Turf Quests can be collected during the Player EXP Event for an extra EXP Boost.

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

****Turf Quest******Building • Growth • Military • Others • Research • Stages**
Soul Crystal

**Soul Crystals** are used to build and upgrade the Altar.

They can also be donated during Guild Bash in the Donation Box to earn points.

## How to Obtain

Soul Crystals can be obtained from various event rewards, such as Guild Fest.

Soul Crystalscan be purchased in two ways, for different prices.

1. Through the Gem Mall for 15 Gems each.
2. Through the Altar Upgrade window by tapping this button . This option is only available if players do *not* have enough Soul Crystals to upgrade the building to the next level.

Prices in Upgrade Window
 10
 100
 1,000

 Speed Up
Trap Offense III

Increases Trap ATK. Requires Ranged Offense III Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

**Trap Offense III** • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Sniper Squad

The **Sniper Squad** is a Verge Soldier card available from Chapter 4. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 50% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 6 archers. They specialize in hunting Verge Soldiers and Verge Officers.

## Attributes

* ATK SPD: 1 second
* Range: 3
* Movement Speed: Middle
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Infantry Max HP +1%
* Lv.10: Wall HP Boost +1%
* Lv.11: Ranged DEF +1%
* Lv.12: Supply Troops Travel Speed +1%
* Lv.13: Siege Engine DEF +1%
* Lv.14: Cavalry Max HP +1%
* Lv.15: Trap ATK +1%
Turf Quests/Growth

What is listed on this page are the Turf Quests listed under the Growth category. Generally there are quests associated with every 10th player level, having 1-5 heroes for ranks 2-8, total number of heroes owned and now various Colosseum milestones (reaching certain ranks, defending a certain amount of times).

The EXP counts listed assume only the 50% EXP boost starting from VIP level 9. EXP boosts from items/familiars are not included.

## Growth

### Win X Colosseum battles

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • **Growth** • Military • Others • Research • Stages**
Turf Quests/Research/Military

## Military

Training Speed I

Gladiator (T2 Infantry Troops)

Catapult (T2 Siege Troops)

Sharpshooter (T2 Ranged Troops)

Reptilian Rider (T2 Cavalry Troops)

Siege Durability I
 10

Royal Guard (T3 Infantry Troops)

Fire Trebuchet (T3 Siege Troops)

Stealth Sniper (T3 Ranged Troops)

Royal Cavalry (T3 Cavalry Troops)

Army Defense I

Army Offense I

Army Health I
 7

Heroic Fighter (T4 Infantry Troops)

Destroyer (T4 Siege Troops)

Heroic Cannoneer (T4 Range Troops)

Ancient Drake Rider (T4 Cavalry Troops)

Furious Defense I

Furious Durability I

Furious Offense I

Infantry-Ranged Counter Boost
 2

Ranged-Cavalry Counter Boost

Cavalry-Infantry Counter Boost

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Timber Storage

Increases Max Turf Timber Storage.

### **Resource Requirements**

---**Stone Storage • **Timber Storage** • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Wonder Battles

## Research Tree

Various Wonder rally technologies can be researched in the **Wonder Battles** tree to boost the player's capability when attacking and defending in War for Wonders.

## Available Research

* Total Might:
* Total time: 10,621d 19h 58m
* Total Archaic Tome cost: 23,602

## Trivia

* The Wonder Battles tree (up to Wonder Rally I) was added to the game following the 30th October 2018 maintenance.
* The second half of the tree was added in March of 2019.

**Economy • Defense • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • **Wonder Battles**

**Gear • Advanced Wonder Battles**
Trial By Fire

A PvE challenge introduced in Version 2.83.

## Prerequisites

* Reach Castle Lv 6
* Clear Skirmish 2

## Release notes info

* Take on the [Trial By Fire] challenge to increase your battle prowess and test your strategies in countless stages!
* Trial By Fire can be found in Perilous Ridge (second Turf region).
* Trial By Fire stages are split based on the enemy's configuration. Clear stages to win rewards.
* You can use the highest troop tiers you've unlocked in Trial By Fire stages. Troops used will be provided by Trial By Fire, and no actual troops will be lost.

## Mechanic

* Four stages: Infantry, Ranged, Cavalry, and Mixed (last one unlocked when you reach level 150 in the first three stages)
* Thousands of levels per stage
* You can advance 50 levels per stage per day
* If you lose a level, you can try again, no harm done

## Rewards

Artifact Shards, Archaic Tomes, Equipment materials, Speed Up items, Guild Coins, and more. The higher the stage level, the better the rewards.
Snail Princess

**“**Let my voice soothe your soul!**”**
–**Shelley**

## Background

Shelley is a gnome who marches to her own beat. Instead of tinkering with machines, she spends her time on music, charming her audience wherever she goes.

Her magic flute helps bring her melodies to life, rejuvenating anyone who hears them. Enamored by her tunes, Coral the snail offered to escort her on a quest to spread her music to every corner of the world. The two friends have never been seen apart since, earning the moniker of the **Snail Princess**. If you spot them, stay awhile and listen!

## How to Obtain

In total 330 medals are required to upgrade Snail Princess to Gold/Legendary rank.

Hero Medals

## Skills

*Ultimate*
     **Sonic Shrill**
*Active*
     **Hypnotizing Hymn**
*Active*
     **Victory Verse**
*Passive*
The Snail Princess plays a rousing melody, imbuing her allies with confidence.

## Trivia

* The Snail Princess was released on April 19, 2019.
Trickstar

*Not to be confused with the Trickster Hero.*

The **Trickstar** spawns during Special Events, and is categorized as a One Hit Monster. It can be killed with 1 hero, 1 hit and 1 energy, and will drop 1 holy star item in loot.

The Trickstar can also be obtained as a Familiar, which will give the boosts listed below.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against:

## Hero Lineup

This monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero in any level can be used.

## Rewards

100
200
1000
10000
Speed Up Training

* 10m - 60m
* 3h - 24h
* 3d

The **Speed Up Training** items reduce the time taken to train Troops in the Barrack. They can only be used for training troops, and come in the following varieties:

List of Training Speed Ups

Training Speed Ups cannot be bought with Gems or Guild Coins, but can be obtained by completing Special Events and purchasing Special Bundles.

 Speed Up
Siege Toughness II

**Siege Toughness II** is a Research branch located in the Gear Research Tree. It increases Siege Engine DEF.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • **Siege Toughness II** • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
VIP Point

**VIP Points** are used to increase a player's VIP Level.

*Note: They cannot be used once a player reaches VIP Level 15, and they cannot be re-sold.*

## How to Obtain

Players can get VIP Points from:

* Daily Login: It starts by giving 100 points each day, if a players continues to login in daily they will get more each day. The max is 600 points daily. It stops once the player reaches VIP Level 15.
* The Familiar Harpy has a support skill, First Class, which drops 1-3 random VIP point items, depending on the skill level.
* By completing Solo Events and Hell Events.
* From hunting monsters on the Kingdom Map.
* From rewards in the Labyrinth and Hero Stages.
* Purchasing Gem Packs from the Gem Mall, such as Winning Start and Heroic Adventure.
* From the Gem Mall and Guild Shop.

 500
 1,000
 5,000

 Speed Up
Starfall

The **Starfall** is a Verge Skill card available from Chapter 4. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 50% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Summons stars that deal damage to up to 30 enemies in a medium area around the target, and inflicts Stun for 5 seconds.

## Attributes

* Skill Range: 7.5
* Cooldown time: 8 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Trap Max HP +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Infantry DEF +1%
* Lv.11: Gathering Troops Travel Speed +1%
* Lv.12: Cavalry DEF +1%
* Lv.13: Wall DEF Boost +1%
* Lv.14: Ranged Max HP +1%
* Lv.15: Siege Engine ATK +1%
Soul Forger

**“**I shape the world with my hammer!**”**
–**Drumyr**

## Background

Drumyr delights in parties and fashioning beautiful artifacts out of scraps. And so, the Dwarves called him "**Soul Forger**".

Despite his remarkable skills, Drumyr has a poor sense of direction. He seldom leaves his kingdom for fear of getting lost.

## How to Obtain

Soul Forger medals can be obtained from Elite Hero Stages.

* Elite 2-18
* Elite 7-9

After obtaining 10 medals, Soul Forger is available for hire. In total 330 medals are required to get Soul Forger to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Deep Impact**
*First Active*
     **Shatter**
*Second Active*
     **Iron Body**
*Passive*
Exceptional Dwarven armor that protects Drumyr from even the mightiest blow.