recursal/Fanatic-Fandom huggingface dataset:
Plead

Cut Content!*Content on this page was cut or removed from the game, and as such the information here is not accurate.**This page is being kept for historical & archival purposes.*

*For the system that replaced Pleads, see Request.*

At the start of each run, players could choose a **Plead** that would positively and negatively affect their run.

By default, the Vassal's Envoy plead was selected, which would change nothing.

Hectos had his own unique plead, called "Repurgators".

## Repurgators

 Starting deck is replaced by 15 cards among 40

 Can only be accepted by Hectos

## Community Council

 Better card rewards

 All foes gain 1 Fury

## Version History

* Early Access Launch: Replaced with requests
* Demo: Introduced
Level 6.1

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**No Entity Present**

Level 6.1 is a Sub Level to Level 6 and is often referred to as "The Snackrooms" for it's abundance of sustenance.

This level is the only truly in-game M.E.G base and one of the safest levels in the backrooms.

The level is composed of a mess hall and a corridor.

The mess hall contains 8 stands, 4 on each side, that hold almond water, normal distilled bottled water and coffee.

The center of the mess hall holds multiple bench-styled metal tables surrounded by vending machines containing various edible snacks.

Level 6.1 is completely silent and has a skylight that appears to be blacked out or perhaps covered by some sort of paint or concrete. The windows at the edge of the mess hall are neon orange and upon interaction, don't seem to lead anywhere.

**Inhabitants**

* This level is inhabited by most of M.E.G.
* A faction named "Backrooms to Death" (B2D/BTD) mainly resides here. They are usually three people (slat0009, DA\_BOI55, boringkakyoin) that explore the Backrooms.

**Entrances**

* Can be entered by clipping through a glowing/bugged vending machine on Level 4.
* Can be entered by finding a glowing/bugged vending machine in Level 6.
* Can be entered by using the main building titled "M.E.G Snackbar" located in Level 11.

**Exits**

* The only way to exit this level is unfortunately to use a rusted door down a hallway which leads to Level 6. Make sure to be ready before leaving.
Kittys House

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**Friendly entity present**

Kitty's house is a cutesy house that belongs to a tall slender figure that obviously, likes cute things.

It's also worth mentioning that this level is a straight vibe. Feel free to stay here as long as you like as it's often a nice place to invite friends.

**Inhabitants**

* Kitty
* Whoever else she invites over

**Entrances**

* To enter this level, find a purple bunny on Level 0.

**Exits**

* To exit this level, find the exact same bunny that you touched, pick it up and return it to her. This will send you to The End.
Level 7

**Survival Difficulty: Class 4**

**Unsafe**

**Unsecure**

**Entity Present**

Level 7 is composed of two areas, The Room and The Ocean.

**The Room**

The room is composed of a chair, table, a few shelves, a door and a window along with waist high cold water.

The room is completely safe except under some circumstances, the water can be extremely cold.

It is worth noting that the water is distilled and safe to drink however (of course assuming it's not too cold).

**The Ocean**

The Ocean is a deep mazelike structure containing The Thing.

It is much warmer in the maze and people find that they are able to hold their breathe for just under 20 minutes. It's unknown exactly why.

The maze however, is still largely expansive thus people don't always find their way out.

**Inhabitants**

* There are no known inhabitants on this level. If habitation is considered, it's worth noting that while the water is drinkable, it can become colder than liquid hydrogen at times.

**Entrances**

* Entering through Level 6.

**Exits**

* Using a door in the ocean to enter Level 8.
* Touching an exclamation mark placed in the shelf leads you to level !.
Level 1

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**Minimal Entity Count**

Level 1 is a large warehouse composed of two floors, both nearly identical.

It's the first habitable level because of it's simplistic architecture and design, allowing others to navigate it with ease.

This level is in abundance of almond water.

**Inhabitants**

* There are no known inhabitants on this level.

**Entrances**

* Can be entered through the Manilla Room on Level 0.

**Exits**

* Finding a door in the second floor hallways leads to Level 2.
* Finding a box with an exclamation mark on it and clipping into it leads to Level !
* Finding a partygoer poster on the first floor and jumping into it leads to Level Fun.
Level Paradise

**Survival Difficulty: Class 3**

**Unsafe**

**Secure**

**No entity present**

Level 14, also referred to as Level Paradise, is a trap level that attempts to keep wanderers from leaving.

It consists of a large forest incased by dark blue natural walls that prevent long distance journey in this level.

The level represents itself as the perfect level and induces a calming effect on wanderers who are unlucky enough to pass through unaware of the level beforehand.

This calming effect is not damaging until the wanderer begins to starve however, due to the sedation of the effect, the wanderer will not care unless he/she was already aware of the effects.

**Inhabitants**

* Living in this level for more than 1 day is typically the turning point for it to become lethal within 3 days. Attempting to colonize this level is highly discouraged.

**Entrances**

* To enter this level, clip through a painting on Level 13.

**Exits**

* To exit this level, find the far forward left door at the corner of the level. This will take you to Level 15.
Level !

**Survival Difficulty: Class 5**

**Unsafe**

**Unsecure**

**Entity Present**

Level ! aka "Level Run For Your Life" is an extremely dangerous Enigmatic Level that immediately requires the wanderer to run to survive.

There is an unknown entity on this level that people have referred to as "Tom" but everyone who has actually seen the entity is dead.

This level is littered with cabinets, hospital monitors, metal fences, etc.

The level is constantly buzzing an alarm that causes the level to flash red for the first section of the level.

**Inhabitants**

* no. lol. just no.

**Entrances**

* Touching a exclamation mark in any level could lead you here.

**Exits**

* Reaching the end of the long windy hallway leads you to level 63.
Level 0

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**Minimal Entity Count**

Level 0 is the first level of the backrooms.

The level is vast and filled with fluorescent lights, empty wallpapered hallways and moist carpets.

While this level is safe, it's large in area and exits and entrances aren't always easy to find.

Almond water is common in this level allowing people the strength to keep looking for the exit.

There is a room somewhere in this level called the "Manilla Room" which contains a wooden chair and table surrounded by dark magenta wallpaper and held by wooden floors.

On the table, there are papers on the backrooms and how to survive.

**Inhabitants**

* There are no current known inhabitants however, a computer with tape recordings was found on this level suggesting that someone was using the setup as a base of operations before they found The Manilla Room.

**Entrances**

* The only known entrance is through the Frontrooms

**Exits**

* Finding the Manilla Room and using a door to go to Level 1.
* Finding a checkered door leads you to Level 389.
* Attempting to take a cute purple bunny will lead you to Kitty's house.
Level 15

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**No entity present**

Level 15 is a large chain of futuristic hallways. This level is considered a good place to live due to it's surplus of almond water and it's freedom and lack of entities.

The level contains many hallways, an exit room with a large number 3 printed into the wall and said room contains the exit.

Other than that, this level doesn't have much to offer apart from a high survival chance.

**Inhabitants**

* This level currently has no inhabitants.

**Entrances**

* To enter, use an exit door from Level 14.

**Exits**

* Can be exited by using the door in the room with a large 3 printed into the wall. This leads to Level 16.
AAA1

**Friendly**

AAA1 is a tall, blonde wanderer that appears in a black suit and tie.

The wanderer possesses in-depth knowledge of The Backrooms and typically can be found on any level however, it's worth noting that the wanderer actually lives in The End often typing away at the computer and meeting strangers taking them on "walks" to various levels (casually fighting entities off for wanderers)

At the moment, it's unclear if this wanderer is truly human or if the wanderer is not due to the fact that he remains calm at all times and refers to himself as AAA1 among various other abnormal names.

**Do**

* Use his help if you need it
* Take his advice
* Ask as many questions as possible

**Don't**

* Be rude. People go missing because of it.
Clumps

**Hostile in all levels but one**

Clumps are entities that typically, are hostile.

Clumps will latch onto people and consume them in such a way that their limbs are reused to continue building the clump.

The only exception for their behavior is when they're on Level 10 in which they become friendly and secrete almond water bottles.
Level 63

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**No Entity Present**

Level 63 is a calm and quaint level held together by a collection of floating islands.

Each floating island has at least 1 path to another, linking them all together except for one.

On every island, at least 1 meditation booth is present. Here, wanderers and backroom dwellers alike can relax after having their heart race from Level !.

One island is different from the rest however and requires some skill to get to.

**Inhabitants**

* There are no inhabitants on this level due to the lack of food and the difficulty present to get here.

**Entrances**

* The only way to enter Level 63 is to survive the chase in Level !.

**Exits**

* Falling beneath the floating islands safely lands you in Level 11.
* Making it to the highest island leads you to... the promised land? It's just a myth though.
Mason

**Friendly**

Mason is the creator of The Backrooms.

Inside it, he has godlike power, creation and combat wise.

Often, when confronted about why he decided to make it, he replies with "I just felt like it."

There has been many research efforts to uncover more about Mason however, non have succeeded. It appears that in The Backrooms, you only see what you're allowed to see. Anything else is not for you unless you were chosen for it.

**Do**

* Be polite
* Compliment his new levels
* Kindly ask for small favours like guides to safe levels.

**Don't**

* Be pushy
* Follow him around
* Curse him for trapping you in The Backrooms
Sap From the Stone Tree

### Lore

*Legend says that the Burnt Ones are linked to a singularity of Oresa called the Stone Tree. No one knows where it is, but a single drop from its sap contains terrible power.*

The **Sap From the Stone Tree** is an antiqorum that gives the player 4 Fury at the start of each fight (similar to the Virtuous Duty).
Level 8

**Survival Difficulty: Class 3**

**Unsafe**

**Unsecure**

**Entity Present**

Level 8 is a dark cave system splitting into two parts.

The level contains large, *large* spiders.

Run.

**Inhabitants**

* Only spiders.

**Entrances**

* Entering from the door in Level 7.

**Exits**

* Finding a god-raise of light and walking to it leads you to Level 9.
Level 2

**Survival Difficulty: Class 2**

**Unsafe**

**Secure**

**Entity Present**

Level 2 is a series of hallways that span in 2 directions from the start.

These hallways are occupied by smilers that are, in this level, able to run and move how a human would.

A room is present to the very far right that likely was used as a refuge at one point.

**Inhabitants**

* There are no known current inhabitants on this level however, the refuge room is evidence that this was not always the case. It's very possible that the room was used by the same person who created the computer setup on Level 0.

**Entrances**

* Can be entered from a door in Level Fun.
* Can be entered from a door on the top floor of Level 1.

**Exits**

* Finding a door at the end of a hallway will take you to Level 3.
Level List

This page is called Level List which the information isn't added up more yet. Help Backrooms Rewritten: Everything to expand it!
## Main Nine

* LVL-0 - Made
* LVL-1 - Made
* LVL-2 - Unmade
* LVL-3 - Unmade

## Levels 10-99

* LVL-10 - Unmade
* LVL-23 - FUNMADE!!!
* LVL-34 - Made

## Guidelines

* If a level is unmade, put "Unmade" after the level's name. If it's a state of made (or when the level is created), put "Made".
* Put "W.I.P" if the level is still in progress.
* Link the levels if it's made.
LVL-1

## About LVL-1

LVL-1 is a Second Level of the Backrooms, LVL-1s appearance is different in different Areas, but it Usually looks like LVL-0 but Slightly Different. there are a Few Physical Entities that can Hurt You but you can Find People Here. Many People have formed Groups in this Level because Crates can be Found and they are Filled with Items that can help Wanderers.

## Few Known Groups:

"Trader's Keep" a Base on LVL-1, Look it up for more Information.

## Entrances and Exits

### Entrances:

* No-clipping or Finding a Fire Exit in LVL-0 can Lead you to here.
* Jumping in OBJCT-1 in LVL-3 takes you here

### Exits:

* If you find a Corridor or No-clip in LVL-1 it will take you to LVL-2.
* By following some Careful Directions you can Find yourself in LVL-34.
LVL-2

## About LVL-2

A singular long hallway with hotel Rooms lined along the doors. These doors remain Locked and cannot be opened by physical force. The wall paper can be pulled down to find Almond water travel editions found in cavitys Of silicon. The wall paper will fix itself when no One is looking. Staying in the level to long will Result in rapid sanity loss. It is estimated that the Hallway extends for 1.49 miles. if you lose your sanity on this level instead Of turning into a wretch you will dissapear and None knows what happens then. It is guessed That you just die. there are no outposts because of the Slow loss of sanity.

## Entrances and Exits

### Entrances:

Noclipping in LVL-1. When Didn't there is a 2% chance that you will wake up Here with no items instead.

### Exits:

* One of the doors is unlocked, going Through this door will take you to LVL-4.
* Making It to the end of the hallway will take you to a Random level with a class 3 difficulty or less.
Pings

Images*This article lacks **images**, or the images used are of low quality. You can help by adding a preexisting image, or uploading a new one.*
**Pings** are a mechanic in Gun Raiders.

## Functionality

Players can Ping by pushing in on their joystick. Wherever they were pointing, a ping icon will appear to their teammates, along with a distinct sound. Clicking once will create a white triangle, for general ping, and clicking twice will create a red exclamation point, meant to indicate enemies. These Pings can be seen through walls.

In Battle Royale, Pings have a colored pillar extending upwards from them.
LVL-0.3

## About LVL-0.3

LVL-0.3 is a Sub-level of LVL-0. LVL-0.3 takes the Same Form as LVL-0 apart from the Fact that you can find Furniture all over the Place. there are 5 Different Areas:

* the Kitchen: the Kitchen Area of LVL-0.3, about 5 miles Big. Fridges and Sinks are all over the Place.
* the Living Room: about 6 miles Big. there are TV's that are Functional but only play Weird Messages that cannot be Translated.
* the Bedrooms: Bedrooms with Hallways, about 5 Miles Big
* the Attic and Basement: that is about 7 Miles Big. they have Harmful Entities and are Very Dark.

## Entrances and Exits

### Exits:

* in the Basement, if you find a Water Stain if you Jump in you can Enter LVL-7
* if you Leave one of the Bedrooms you will enter LVL-10
* if you find Confetti coming from the Attic, There is a Party There =)
* Noclipping said attic will lead you to the LVL-12
Wiki Minimum Age

For non-countries listed below, the minimum age is 6.

## Americas

* Canada: 9+
* USA: 6+
* Greenland: Non
* Mexico: 11+
* Central America: 8+
* A&B (Antigua and Barbuda): 7+
* Bahamas: 11+
* Barbados: 7+
* Cuba: Either 5+ or 6+
* Dominican Family: 8-12+
* Grenada: 10+
* Brazil: 8+

## Asia

* Russia: 14+ (For comrades). 6+ (for normal people)
* Oman: 8+
* Saudi Arabia: 10+
* UAE: 11+, 62-
* Iran and Iraq: 12+`
LVL-34

## About LVL-34

LVL-34 is the 35th Level of the Backrooms. LVL-34 is composed of Long Concrete Tunnels filled with Doors to other Levels. the signs on the Doors read out words like "the Madness of Mono-Yellow" for LVL-0 or "the Hotel of Horror" for LVL-2. LVL-34 has a Lot of Colonies due to there being no Entities and a Easy Way in and out of the Level.

## Formers

* LVL-34 was Originally Classified as LVL-R-12 but after being found was Classified as LVL-34.
* LVL-34 used to be a sewer with road as a liquid with circular tunnels.

## Entrances and Exits

### Entrances:

to Enter, you need to Follow these Directions Carefully. In LVL-1 go to where you Started and Find a Long Hallway, in that Hallway you will find a Room with 2 Doors, one marked with A and one Marked with B, go through the One Marked with A, and will find Yourself in the Same Room as Before, this time go through the One marked with B. then you will Find Yourself in the Hub.

### Exits:

if you go through a Door you can Find Yourself in any Level, this is a Good Method to Finding Rumored Levels.
What is Everything?

## Levels

Levels are Giant Areas in the Backrooms that are Seperate from Eachother. Sub-levels are Smaller the Levels but Bigger then Rooms.

## Entities

Entities are the Beings in the Backrooms, sometimes Physical and Living, Sometimes not.

## Objects

Objects are Objects found in the Backrooms.

## Groups

Groups are Factions/Colonies Formed in the Backrooms, they are sometimes Good, Sometimes not.

## Rooms

Rooms are Areas in the Backrooms Smaller then Sub-levels. some are Found in 1 Level and some are Found in All of them. Go to List of Realities for a bigger one.

## Tales

Tales are Stories about all of the Above. they started from the SCP Foundation that has Tales based off of SCPs.

## Canons

Canons are a Group of all of the Above that are Related to Each other and Form a Sort of "Universe"

Look up "Canons" for more Information
Psy-preacher

* Normal
* Buffed

### Special

**Major Psylink Relay:** When this foe is destroyed, all foes alive suffer 55 damage
**Psy-preaching:** Each round, a random foe gains 4

**Explosive Psy-brain:** When this foe is destroyed, all combatants Near suffer 15 damage

**Psy-Shield:** Add 1 Neural Assault to your draw pile if attacked

The **Psy-preacher** is an enemy found in Antagonis that has a similar effect to the Psy-linked Gunner, but sports much more health.
Backrooms Rewritten: Everything Wiki

**Welcome to the Backrooms Rewritten: Everything Wiki!**
If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.

God save you if you hear something wandering around nearby, because it sure as heard you.

**NOTE:** It is a fandom remake of the Scratch Project (https://scratch.mit.edu/projects/675231099/) and its different levels not like other Wikis.

## Featured Articles

LVL-12LVL-48

* What is Everything?
* U.N.C.B
* LVL-0
* Canons
LVL-23

## About LVL-23

~~The Funest place ever! we have Balloons, Cake, and Moar MORE Fun!! we hope you have Lotts o F0N Here!!! =) This place is totally safe!! =)~~ Help, i have been trapped here for Days, there is like 4 of them Chasing me, please, PLEASE, IM TRAPPED, HE-

## Entrances

### Entrances:

* if u cee a Wind0w in LVeL 1, that is us Having a Party =)
* if Confeti is in the Courdyart of Windows then Crwl in! =)
* if you find a Party Room in LVL 8, we have Parties Dere =)
The Backstage Of Reality Wiki

**Welcome to The Backrooms: Backstage of Reality Wiki**

One day, you're playing paintball with a few friends of yours. When in a game, you notice a glitchy box that throws you if you jump on it in a certain way. After laughing about it with friends, the situation escalates and suddenly you're all breaking the physics of it. Suddenly, without warning, you fall through the box on your next jump and find the stench of old moist carpets, the mono-yellow wallpapers and fluorescent ceiling lights welcoming you into your new home.

## Index Pages

LevelsPOI's

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
U.N.C.B

the U.N.C.B is one of the Biggest Factions in the Backrooms, and has alot of Child Groups that branch off of it, with Different Jobs like Exploring or Trading. the Most Famous Child Groups are the M.E.G and the B.N.T.G. these Groups have a Ton of Bases spread throughout the Backrooms.

## Branches

* Child Groups: M.E.G, B.N.T.G, R.O.T.B
* Allies: the Divers,
* Enemies: B.O.L,
List of Realities

## The Frontrooms

These are real realities our Universe has made of. Consisting Exits of Enigmatic/Oddball Levels. The Frontrooms is a Gigantic Sphere with a Geoid over It, containing colorful chunks of land, blue being the water, green being the land. white being the snow or clouds, orange being sand or dirt, and others. There are many landforms and Waterforms in this reality.

## Fake Reality

These are fake realities The End has made of. It consists of a depending-of-width plane, containing colorful chunks of land, blue being the water, green being the land. white being the snow or clouds, orange being sand or dirt, and others. There are many landforms but little Waterforms in this reality.

## Room

A Room is a set of many levels combining each together, from a Level, to Main Tens, to Main Hundreds, to Clusters, to Superclusters, to Hyperclusters, to Sub-Rooms, to a gigantic Room. Rooms contain 100000000 levels each, with another level in it.
LVL-0

## About LVL-0

LVL-0 is the First Level of the Backrooms, it is a Estimate of Over 600,000,000 Square Miles of Randomly-Segmented Empty Rooms to be Trapped in. Even though LVL-0 has a Population of about 17,000 People, nobody has Reported Finding another Human in this Level. the Interior of LVL-0 is of Mono-yellow Walls, Soggy Brown Carpet, and Fluorescent Lights at Maximum Hum-buzz. the Buzzing can be Annoying and the Fluid on the Carpet should Never be Drank (OBJECT-3). People in LVL-0 have a Lot of Shared Hallucinations, such as: Floating Text, Rats in Walls, Door Knocking, walls that Shouldnt be There, Red Walls, Floating Eyeballs (ENTITY-5), and More.

## Entrances and Exits

### Entrances:

* No-clipping into the Backrooms from Another Reality
* Crawling into a Empty Space in LVL-7

### Exits:

* one way to Leave is to No-clip into LVL-1.
* No-clipping to the Dry Carpet takes you to LVL-3
Level 5

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**No Entities Present**

Level 5 is a relatively complicated area containing a main area, a dining area, hallways and an elevator leading to a boiler room.

1950s music plays throughout the entire level supposedly from an old music player.

**The Main Area**

The main area is composed of chairs, plants and pillars. It's a great place to chat with others and take a breather after heading through Level 2, 3 and 4.

**Hallways**

Most of Level 5's hallways are mostly empty and the doors are label-less however, one particular door belongs to a captain and takes you to Level 1912.

**Dining Area**

The dining area is composed of a few seats, a picture of Level 1912 and a table covered by table cloth. The room for unknown reasons is slightly dimmer than the rest of the level however it allows for a nice mood change compared to the rest of the level.

**The Boiler Room**

The boiler room is an uncomfortable cellar section of Level 5 accessible by using an old elevator.

**Inhabitants**

* There are no known inhabitants on this level however, it is believed that there may have been up until very recently.

**Entrances**

* Entering through Level 4

**Exits**

* Using a door listed for a captain to exit to Level 1912
* Using a door to leave into The End.
LVL-12

## About LVL-12

LVL-12 is a Bunch of Rooms Remenisent of the Interior of a 80's House, similar to most Levels of the Backrooms. LVL-12 has 3 Areas:

* the Attic
* the Main Area
* the Basement

the Attic is the Top of the Level and is filled with Items such as Almond Water and Balloons. It is safe and leads you to the Attic of LVL-0.3

the Main Area is the Biggest Area of LVL-12 and includes a few Items and Entities. it can Take you to LVL-10, LVL-0.3, and LVL-7.

the Basement is very dark and filled with Entities, it is the Bottom of the Level and leads to LVL-6.

## Entrances and Exits

### Exits:

Some areas can lead you to

* LVL-10,
* LVL-7,
* LVL-2,
* LVL-6,
* and LVL-0.3.
Removed/Unused Content

Throughout the history of Gun Raiders, there have been many features that were removed from the game.

## Removed Content

There are a plethora of features from the games beta that never made it to the full release. There are also features that were removed after the games release.

### Escape

Escape was a game mode that was only available during the beta. It was played in Station. The players were divided up into two teams. One team had the goal of reaching the platform in the maps lava room, while the other team had to stop them. If any player made it to the white circle on the platform, the escaping team won.

### Beta Weapons

During the beta, weapons used different models than they do now. These were cluttered and bulky, so they were cleaned up for the full release.

Beta PistolsBeta RifleBeta RevolverBeta Grenade LauncherBeta ShotgunBeta Minigun
### Endless Mode

Endless Mode was a removed mutator. It made a round loaded with the mutator last forever, removing the round timer. It was eventually replaced with marathon mode.

### Smoke Grenades

Smoke Grenades were the original alternate fire for the Grenade Launcher. They functioned similarly to todays Gas Grenades, but they had a smaller radius and dealt no damage.
Cave

Cave, as seen in the promotional picture for it's introductory patch

**Cave** is a map in Gun Raiders.

## Special features

* Dotted around the map are spikes. If a player comes into contact with the spikes, they instantly die.
* Located in a pit next to the cages is a small amount of lava. If a player comes into contact with the lava, they instantly die.
Season Passes

**Season Passes** are seasonal leveling systems in Gun Raiders. Every season, an additional Season Pass is added. The Season Pass contains 100 tiers of loot, usually around 75% of which is paid. After reaching Level 100, an additional 100 tiers of 10 Raider Coins per level at a higher experience goal is available to premium owners. The player can purchase a premium version of the pass for 1000 Raider Coins, or roughly 7.99$ USD. The player can also purchase a bundle of the Season Pass, containing the season pass and fifteen levels.

Purchasing the Season Pass will change the player’s displayed level emblem to a blue-green color instead of a grey color. At the end of each Season Pass, the players level is reset to zero.

Detailed descriptions of the season passes, their loot, and more can be found on their own pages:

* Season 1
* Season 2: Sandstorm
* Season 3: Dragonskull
* Season 4: Deadwind
* Season 5: Northwatch
* Season 6: Doompeak
Stat Watch

The **Stat Watch** is a tool in Gun Raiders. It appears attached to the players left hand, but only while not holding a weapon in that hand. The watch shows a map for players to locate themself.

## In the older version

The Watch used to displays a the players current kill count in the top right, The round time remaining in the top left (Free For All, Team Deathmatch either the kill count of the player with the most kills (when the subject player doesn't have the most kills) or the kill count of the player with the second most kills (when the subject player has the most kills) in the bottom left (Free For All), the total kills of your team and the enemy team in the bottom left (Team Deathmatch), the capture percentages of both teams in the bottom left (Control, Donut), The points of both teams in the bottom left (Assault).

All those things have been moved to be above the health bar in a update.

## Bugs

* If a player gets enough kills, their kill count will clip into the skull icon.
Battle Royale

Images*This article lacks **images**, or the images used are of low quality. You can help by adding a preexisting image, or uploading a new one.*
**Battle Royale** is a unique game mode in Gun Raiders.

## Functionality

### Pre Game

20 players load into a dropship at the center of the map during the pre match. Players can enter a team of two.

### Game Start

When the game starts, the dropship moves to an edge of the map. The doors open, and it begins flying across the map, allowing players to jump out to their destination. Players start with the speed effect (identical to the potion). Once the speed wears off, the Player gets a Knife.

### Gameplay

Players don't start out with all of their weapons. Instead, they have to find yellow loot chests scattered around the map. These chests contain weapons, ammo, and Health and Overshield potions, and contain 2-5 items each. Throughout the round, players are pushed towards each other by a gas that effectively zones out the area. Once there is only one team remaining, that team wins.

### Potions

There are two potions unique to Battle Royale. These potions are

* Overshield Potion
	+ When drank, increases players Overshield level by 1 (to a max of 9). If the player has an Overshield level that is not full, the potion tops off that level and does not increase in level.
* Health Potion
	+ When drank, refills players Health if not already at max.

### Teams

When two players are on a team, several effects happen.

* Players can see their team logo above the head of their teammate.
* Players see a team colored line leading to their teammate.
* Players can see their teammate on the map.
* Players can see their teammates Pings.
* Players can revive their teammate after death.

### Death

When a player dies while their teammate is still alive, they turn into a floating orb. The dead player can fly around, and can come back to life in two ways.

* The players teammate can revive them by interacting with the orb.
* The player can self revive by going to one of the revive points scattered around the map and standing in the circle.

When a player is Revived, they start with a Revolver.

If both players on a team die, they are eliminated from the game and cannot revive. They have the option to either spectate the rest of the game or join a new one.

## Trivia

* Prior to Version TBA, each team was named after a berry, such as blueberry, strawberry, and banana teams.
	+ After this update, team names were removed, now being represented as images instead. Now, not every team is named after a berry, such as the Peanuts team.
Level 11

**Survival Difficulty: Class 1**

**Safe**

**Secure (mostly)**

**Friendly entities present**

Level 11 is a large expansive city that branches out into different directions.

The city contains a number of entities however, they all seem to be friendly due to the "11 Effect" (an effect that forces all beings on this level to, if humanoid, attempt to function like a human or, if animalistic, force the entity to act as a dog, cat or other type of pet or street animal).

The Level is separated into two parts for convenience.

**The Center**

The center is full of proper buildings that are enterable and usable as shelters or anything else providing they're free of other people.

This is where most entities stay and where the city feels the most lived in.

**The Continuation**

The continuation is a part of the city that can be explored if you leave the center.

The buildings are made of only bricks and nothing more, lacking any detail whatsoever. The roads are vast and seeing an entity here is rare if not impossible.

It is very easy to get lost in these areas as all roads begin to look the same allowing for the fact that they differ in distance.

**Inhabitants**

* There are no currently known inhabitants on this level however, it's worth noting that this level is one of the few that could definitely support it.

**Entrances**

* Can be entered by using a manhole from Level 10.
* Can be entered by falling off of the floating islands in Level 63.
* Can be entered by successfully completing the obby in Level 389.

**Exits**

* Can be exited through a window glowing, sparkling window in a random building, leading to Level 12.
* Can be exited by using the door to the building "M.E.G Snackbar" which leads to Level 6.1.
Gun Raiders

**Gun Raiders** is a free VR shooter that was officially released on the Meta Quest 2 platform on October 7th, 2021. It was developed and created by Gun Raiders Entertainment Inc. The official website can be found here, the official Discord here, and the Meta store page here.

## Official Website Summary

*Gun Raiders is a free-to-play VR shooter! Chat with friends while mowing down enemies in multiple game modes while jetpacking through the air or climbing from wall to wall monkey-style! Race to the top of the leaderboards while customizing yourself with crazy meme skins in the Item Shop!*

*Now with Battle Royale!*

*Join our Discord for tournament info, free Raider Coins, talk with the developers, hang with the community or become a beta tester!*

*Assault: Raid the enemy base and defend your own to score points for your team.*

*Control: Teams face off to capture and control the point in this fast-paced dogfight gameplay.*

*Free For All: The go-to arena mode for instant action and a great way to show off your skills.*

*Team Deathmatch: Less thinking and more action. The team with highest points at the end of the match wins.*

## Features

Gun Raiders boasts a variety Weapons, each with multiple playstyles, and some with Alternate modes that change the way the weapon is played. The game also features many Maps and several massive Hub worlds with many hidden secrets to find. There are many ways for the player to move around the map, from simply walking around to climbing, jetpacking, and dashing around.

## Gallery

The official Gun Raiders logoPromotional Art for Season 2 of Gun RaidersPromotional ArtPromotional ArtSeason 2: Sandstorm Official Promotional ImageOfficial Promotional ScreenshotsDittoDittoDittoDittoUkrainian logo used for the official Discord server to support Ukraine
The Abby Hatcher Show! Wiki

**Welcome to the The Abby Hatcher Show! Wiki!**
This Is The Abby Hatcher Show With Our Very Special Guest Star, DonaldDucc AUTTP! YEAH!

We're a collaborative community website about The Abby Hatcher Show! that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topica Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dual Pistols

Model of the Dual Pistols

The **Dual Pistols** are primary weapons in Gun Raiders. They are hitscan and can be dual-wielded.

## Functionality

The Dual Pistols are semi-automatic weapons that can be used at either the same time or one at a time. They can be reloaded by pointing them towards the ground. They deal generally low damage, dealing 42 on headshots and 28 on body shots, in exchange for dual wielding. The Dual Pistols have a clip of 21.

### Alternate Modes

The Dual Pistols have an alternate mode that causes it to shoot three bullets per shot in a shotgun spread, dealing extra damage, in exchange for less accuracy.

## Trivia

* The Revolver and the Dual Pistols are very similar in function, with both being semi automatic bullet based weapons that can be reloaded by pointing at the ground.
Katana

Katana Model

The **Katana** is a melee primary weapon in Gun Raiders. It is based off of the real world Katana.

## Appearance

The Katana appears as a standard katana, with a blade and a handle. The default Katana skin has a white/grey metal blade, and a black handle. Using Spirit gives the Katana a green trail, and using Slash gives the Katana a red trail.

## Functionality

The Katana is one of the few melee weapons in Gun Raiders. The Katana is extremely versatile in combat, allowing (and often requiring) intense or good movement by the player. It has one extreme downside, needing to be in close range of another player to kill. This makes killing mobile or skilled players incredibly challenging.

While the Katana can be used with only one hand, it can also be used with two, increasing damage. Holding a katana with two hands and scoring a headshot will be enough to kill any non-overshielded players, dealing 200 damage. With the addition of Slash, a player can also instantly kill someone if scoring a one-handed headshot while using slash.

The katana is capped at 200 damage maximum per swing, so using a two handed slash will not give the player extra damage.

The Katana is compatible with sidearms.

### Alternate modes

The Katana has two alternate modes: Spirit and Slash. They are both powered by a meter that is slowly drained when using the alt and is gained by killing other players.

#### Spirit

The Spirit emblem is a green “+” sign, representing healing. Spirit quickly heals the players health (not armor), and provides a small speed increase.

#### Slash

The Slash emblem is a red knife, and drains at the same rate as Spirit. When using Slash, damage dealt by the Katana is increased by a decent amount. The actual percentage that damage is increased by varies, but it is generally around a 50% increase. Damage with Slash is capped at 200.

## History

**September 15th, 2021** - The Katana is added to the game.

## Trivia

* When Slash was released, it had the standard damage increase of the current Slash, but it also had the healing of Spirit, essentially making it a direct upgrade, healing and increasing damage.
	+ This has since been fixed.
* Similarly to the Gauntlets, the Katana can block bullets. However, the small size of the Katana and the unpredictability of weapon spread makes the Katana a much worse tool for this.
Bow

model of the bow

*This page is about the primary weapon, the Bow. You may be looking for the page about the sidearm, the Crossbow*

The **Bow** is a primary weapon in Gun Raiders.

## Appearance

The Bow is visually identical to a standard real-life Bow. The color of the grip, bow frame, and drawstring are affected by skins, although the default is gray/black with pearlescent highlights.

## Functionality

The Bow fires arrow projectiles, and can be fired by pulling back the drawstring and releasing. The speed and strength of the projectile varies based on how far the drawstring is pulled back. While there are a limited number of arrows, there is no need to grab arrows from a quiver or manually reload the bow other than using the drawstring.

The Bow has a "stamina" meter that is displayed near the crosshair. When a shot is fired, this meter depletes to zero. It recharges back to full over the course of 0.7 seconds. If a shot is fired before the meter is full, its damage will reduced relative to how full the meter is.

Assuming fully charged, and at max stamina, the Bow can instantly kill on a headshot, deals medium damage on bodyshot, and deals low damage on limbshot.

The player spawns with 12 arrows, and gains 5 arrows upon each kill. To the right of the weapon is a virtual scope, which helps aim the arrow before firing.

While equipped, the user gains a 1.3x speed boost.
Maps

**Maps** are a major gameplay element of Gun Raiders. The player spawns by default on a Hub map, and can join either Normal or Hardcore maps from the main menu or Battle Portals. Random mutators can be played on each map except a Hub map, provided it is chosen on the Map Voting screen. Some maps also have hazards.

A more detailed description of maps, their modes, and strategies can be found on their own pages:

* Cargo
* Cave
* Club
* Cellar
* Deadwind
* Deathvalley
* Depot
* Doompeak
* Dune
* Fort
* Inferno
* Monolith
* Nexus
* Northwatch
* Pit
* Ruin
* Silo
* Skytrain
* Station
* Temple
* Tundra
* Yard
Easter Egg Hunt

***This event has ended. Below is a list of steps and information from the event. For archival purposes, do not change the content of this page to pre-tense. Information can be added to benefit the page, however.***

The **Easter Egg Hunt** is an event in Gun Raiders. It will last from April 14, 2022 to TBA. The player is tasked with finding an Easter Egg for the Easter Bunny. Other than the hunt for the egg, a few skins and seasonal changes were added.

## Dune

In the Dune hub, at the top of the tower above the Season Pass purchase in the center of the shop, the Easter Bunny located there will tell the player "Can you find my hidden egg in Nexus?"

## Nexus

Once the player reaches Nexus, the egg will be hidden somewhere on the map.

### Location

The egg is located in an empty cellar in the Item Shop. The player can pick it up and purchase it for free, gaining 300 Raider Coins. The Easter Bunny is located next to the egg, bouncing excitedly.

## Changes

* Skins based around Easter themes were released for every weapon, being priced at 300 Raider Coins each.
* Grenade Launchers shoot eggs instead of grenades, and have a rainbow colored trail rather than a team-colored trail.
	+ Smoke bombs have also changed color, with friendly smoke bombs being green and enemy smoke bombs being blue.
Weapon Wheel

The **Weapon Wheel** is a major mechanic in Gun Raiders. It allows the player to select which primary and sidearm they would like to use.

## Appearance

The Weapon Wheel appears as a large circle, with one smaller one in the center. There are three circles, two of which are for primary weapons, and one being for secondary weapons. The player can hover over these weapons and select them. The player can also switch to different “wheels” to see different weapons.

## Functionality

The Weapon Wheel allows players to select which weapon they would like to use, by selecting the weapon from the wheel. The player can choose all Primaries and Sidearms from here, but cannot choose whether to disable the Knife or not.

When the player first boots up the game, they spawn with the Knife. The player can then choose their primaries and sidearms from the weapon wheel, and it carries over into each match the player joins.

The order of weapons in the weapon wheel can be changed in the loadout menu at the hub.
Ruin

Ruin, as seen in a picture taken by Game\_Slasher

**Ruin** is a map in Gun Raiders.

## Features

* One of the rooms has a large pit of spikes, that instantly kill anyone who touches them.
* There is an area that contains a bunch of mushrooms, exclusive to this map. A few of the larger mushrooms are bouncy. When a player lands on them, they get propelled upwards, as though they had bounced off it.

## Trivia

* Located on a shelf in this map, sits a small box. On this box is text that reads "hello my name is Fabio".
Pit

The mouth of the Pit, as seen in a promotional patch screenshot

**Pit** is a map in Gun Raiders.

## Features

* On the floor in the center room is the Pit, exclusive to this map. If a player comes into contact with the Pit, they lose health until they die. If a player dies in this fashion, they get the message "You were consumed by the pit".
Normal

**Normal,** otherwise known as **Normal mode,** is a major mechanic in Gun Raiders. It is one of the two categories every server falls into, with the other being Hardcore mode.

## Functionality

Normal mode is one of the two major categories every server in Gun Raiders falls into. Unless a certain mutator is active, all mechanics are enabled by default. This mode is primarily meant for newer players to learn the ropes of the game, allowing them to use Overshield.

Hub maps are on Normal mode by default, although Hardcore Hubs can be manually created from the Game Creation screen.

Normal maps can be joined from the Matchmaking Portals, or joined in the menu screen.
Level 20

**Survival Difficulty: Unknown**

**Unknown Safety**

**Unsecure**

**Unknown entity presence**

Level 20 is a level of unknown difficulty.

The level has only one picture. It's theorized that at the moment, this is as far as the backrooms goes for now.

Those who go to this level never return. This either means they escaped, they're living here or they all died a most likely horrible, horrible death.

Let's hope that when more levels open up, it's one of the first two.
Rocket Launcher

model of the rocket launcher

The **Rocket Launcher** is a primary weapon in Gun Raiders. It's a projectile weapon that launches explosive rockets with splash damage.

## Functionality

The Rocket Launcher is a one-handed (or two-handed) weapon. It can be selected through the weapon wheel. It shoots projectile rockets that travel in a straight line. They kill non-overshielded players in one shot no matter where you hit, and they deal explosive damage. The rocket explodes on contact with any player or a surface.

The rockets travel at varying speeds depending on how you hold the launcher. If you hold it with one hand, the rockets travel fairly slowly, but if you hold it with both, it travels quickly.

The Rocket Launcher is compatible with sidearms.

When fired, regardless of reload, there is a 0.3 second cooldown between shots.

### Alternate Modes

The Rocket Launcher has an Alternate mode that fires EMP rockets, which have a larger blast radius. Any enemy caught in the blast immediately loses all their shield and jetpack charge.
Mutator

**Mutators** are effects that are applied to matches during voting. They are randomly selected to be placed on some maps when voting.

## Mutators

### Big Head Mode

This mutator increases the player's head to a comically large size and halves the damage a player takes from headshots. Weapons that do not register headshots, such as the Grenade Launcher, do not have damage halved when they get a headshot.

### Infinite Fuel

This mutator gives the player infinite fuel.

### No Jetpacks

Removes the green bar on the UI and removes the player's ability to dash, glide, or jetpack.

### Medieval Mode

This mode only allows "Medieval Weapons". This includes the following: Gauntlets, Katana, Crossbow, and Bow. You are able to use a knife in this mode.

### No Radar

This mutator disables Radar for the duration of the match it is selected for.

### Marathon Mode

This mutator significantly increases the effective length of a round, whether it be increasing the round timer, increasing the required time to hold a point in Control, or increasing the points required to win in Assault.

### One Weapon Only

Restrict all players to only be able to use one weapon.

* Snipers Only
* Bows Only
* Revolvers Only
* Katanas Only
* Gauntlets Only
* Knives Only
* Rocket Launchers Only
* Crossbows Only

### Endless Mode

*See Removed/Unused Content#Endless Mode*

## Trivia

* Endless Mode is the only mode to date to be removed.