Sora (Ultimate)

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

Chosen by the keyblade when his home of Destiny Islands was invaded by the Heartless, Sora teamed up with Donald and Goofy to help protect the different worlds and defeat the Heartless. The journey got a lot more difficult overtime as new foes such as Organization XIII and the Nobodies entered the picture. Now with Xehanort getting closer to completing his ultimate goal, Sora will have to rely on his friends for help if they hope to save all the worlds.

## **General Information**

### **Entrance**

Sora will use his magic to glide out onto the stage from the background, do a quick flip, and then land on the stage.

### **Kirby Hat**

Kirby will have Sora’s mop of spiky brown hair on his head. Additionally, when Kirby uses his version of Sora’s Standard Special, Magic, he won’t wield a real keyblade. Instead he’ll wield a keyblade made entirely out of magic particles and is colored based on the element of Magic that he is using to attack.

### **Taunts**

**Up Taunt:** Sora will call out either, “Time!”, “Wind!”, or “Heal!” and cast the respective spell Stopga, Aeroga, or Curaga around himself. While the appropriate effect for each spell appears around Sora, these spells are purely aesthetic and will not help Sora out in his fight. The spell that Sora will cast will cycle around similarly to the cycle in his Standard Special, Magic.

**Down Taunt:** Sora will hop a short distance and raise his fist into the air saying “Here we go!”

**Side Taunt:** Sora will face the screen and twirl the Kingdom Key in front of himself as he grunts a little.

### **Victory Poses**

1. Sora will hop from one foot to the other as the camera pans around him and he raises his fist into the air. After he lands, Sora will spin the Kingdom Key around before resting it on his shoulder and saying, “Yes.”
2. Sora will swing his Kingdom Key horizontally towards the camera before he twirls it in his hands while at the same time spinning so that his back is towards the camera. Sora will then rest his keyblade on his shoulder.
3. Sora will thrust towards the camera with his Kingdom Key and twist it around as if he were locking a keyhole. Sora will then quickly spin around and point his Kingdom Key up towards the sky as he holds it with body hands.

## **Moveset**

### **Standard Special**

**Magic:** Sora will cast one of three magic spells at his disposal; Firaga, Thundaga, and Blizzaga. Sora will always cycle through these spells in that same order and the player will know which spell is up next thanks to a little icon that spells it out for them above their damage percent. Additionally, the spell order does not reset if Sora gets KO’d during a fight. The spells work as follows:

* **Firaga** - Sora will swing his keyblade forwards as a fireball blasts out from it and travels in a straight line. These fireballs don’t travel very far nor do they deal a high amount of knockback, but by repeatedly tapping the button Sora can launch multiple fireballs one after another.
* **Thundaga** - Sora will point his keyblade straight up into the air as three thunderbolts fall in front of Sora moving forwards in a line. These thunderbolts perform better on the ground as they don’t space as far when used in the air. Ideally each thunderbolt will juggle a fighter into the next with the third thunderbolt carrying a much greater amount of knockback with it. Additionally, each thunderbolt will start from a higher point in the air than the previous allowing for later thunderbolts to cover a greater range.
* **Blizzaga** - Sora will point his keyblade forwards as a stream of ice crystals fire out from it. Blizzaga has a very short-range and comes out in a cone pattern, almost shotgun-esque, with a very high chance of freezing opponents and giving Sora an opening to attack.

### **Side Special**

**Sonic Blade:** Sora will thrust his keyblade forwards and zoom across the stage horizontally. By tilting the control stick Sora is able to follow up his initial dash by charging forward in that direction, whatever that direction may be. Alternatively, if Sora instead holds down the special button then the additional dashes will instead lock onto the nearest enemy with a reticle and head straight for them! Sora can only dash up to three times and each thrust travels a shorter distance than the previous.

### **Up Special**

**Aerial Sweep:** Sora will perform a series of alternating inward and onward strikes with his keyblade as he’s propelled upwards into the air. This move is one of the best for vertical recovery, and just recovery in general, as Sora can also combo right out of it and into Sonic Blade allowing him to continue to maneuver through the air. The final hit of the move is also rather deadly as it comes with a high amount of knockback to send opponents past the blast zones.

### **Down Special**

**Counterattack:** Sora will reposition his keyblade and hold it in front of him as he prepares to parry and counter against any incoming attacks. If a melee attack strikes against Sora’s keyblade he will rear back briefly as his opponent is knocked off balance. Sora will then retaliate with an upwards swing and knock them up and away. If a projectile attack hits Sora’s keyblade then Sora will still perform his upwards swing, however in addition he will end up reflecting the projectile with 1.4x damage modifier. Curiously, unlike more reflect-type attacks the projectile doesn’t go forward away from Sora nor does it go right back where it came from. Instead Sora ends up reflecting the projectile behind him where it can hit a fighter who wasn’t expecting it.

### **Final Smash**

**Sealing the Keyhole:** Sora will swing his keyblade as it shoots out a thin purple beam a short distance. Once the beam either hits an opposing fighter who travels about a third of Battlefield it will manifest a giant keyhole-shaped portal on the stage. Fighters who were in, or near, the keyhole will get pulled into the world inside of it as the Final Smash transitions into a cinematic. From here, the camera will zoom out from the fighters to reveal a large door with the Smash emblem on it, not too dissimilar from the Door to Darkness, as it slams shut and a keyhole appears on its front. Sora will then spin his keyblade and aim it at the door as he fires a beam of energy into the keyhole and locks the door. As the door locks, it will end up exploding and damaging the fighters. From here the fight returns to the stage as the fighters get knocked away.

### **Extra Skill**

**Ragnarok:** For Sora’s Extra Skill a symbol shaped like Mickey’s head will be next to Sora’s damage percent which gets filled in as Sora successfully hits other fighters with his keyblade. Once this is filled Sora will be able to use his Extra Skill. By holding down the Extra Skill input a Kirby-sized reticle will appear in front of Sora and travel forwards half of Battlefield as it gradually gets smaller. This reticle ignores all counters, reflectors, and shields and if it makes contact with an opposing fighter then it will put a small marker above their head. When Sora releases the Extra Skill input he will fire off thin rainbow beams of energy which seek out the marked fighters and damage them on impact. If Sora holds down the input for 5 seconds then the attack will be lost and Sora will have to build it back up. Sora can also release the hold early to fire early as desired and if Sora merely taps the Extra Skill input instead of holding it he will instead fire a single beam of energy in a short-distance straight line.

## **Unique Traits**

Sora can crawl against the stage. Sora’s double jump is also unique in that it propels him up into the air with a floatier and curved trajectory with significantly more height than most double jumps.

## **Alternate Costumes**

1. **KH1 [Default]**
2. **KH1 [Timeless River]** - Sora’s KH1 outfit will become grayscale and his face will change to resemble how it looks when he’s in the Timeless River world from Kingdom Hearts II.
3. **KH2 [Default]** - Sora will wear his outfit from Kingdom Hearts II.
4. **KH2 [Valor Form]** - Sora’s KH2 outfit will be colored red to match how he looks when he fuses with Goofy and activates Valor Form in Kingdom Hearts II.
5. **KHDDD [Default]** - Sora will wear his outfit from Kingdom Hearts 3D: Dream Drop Distance.
6. **KHDDD [Wisdom Form]** - Sora’s KHDDD outfit will be colored blue to match how he looks when he fuses with Donald Duck and activates Wisdom Form in Kingdom Hearts II.
7. **KHIII [Default]** - Sora will wear his outfit from Kingdom Hearts III.
8. **KHIII [Ultimate Form]** - Sora’s KH3 outfit will be colored white to match how he looks when he activates Ultimate Form in Kingdom Hearts III.
9. **Young Sora [Default]** - Sora will wear the clothes he wore as a kid on Destiny Islands at the beginning of Kingdom Hearts I.
10. **Young Sora [Young Riku]** - Sora’s Destiny Islands attire will have its colors changed to match the clothes Riku wore when he was a kid on Destiny Islands at the beginning of Kingdom Hearts I. For this, Sora’s shirt will become yellow and his shorts will become black. Additionally, his sandals will be white and his gray will become silver.

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