recursal/Fanatic-Fandom huggingface dataset:
Blixy Blix

The profile picture she had during her time at SMJ

### Aliases

Pyro, Tf2 Pyro from Team Fortress 2, Blixy, Blix, Robotfucker6969, Bonkfucker6969

### Affiliation

Sexually harassed SilentManJoe and multiple server members and mods

### Occupation

Being horny, Drawing and Playing video games, Simping

## Appearances

### Appears in

Everywhere

Blixy Blix (also known as Tf2 Pyro from Team Fortress 2) is one of the horniest people in the server. he is a Pyro main and has scared multiple members of the server with her insane horniness, he also has been to brazil too many times.he is dangerously horny to the point where if Pyro Gaming, Medicbot, Or Bonk said something in chat and if you see him typing, run, don't even wait, just fucking run before you die.

## Overview

he is known to lurk in the server all day and night most of the time, or on some occasions he will draw members of the server.

The people she often sexually harasses are; Bonk, Medicbot, Virtual, and Pyro gaming.

he also really wants to smash the robot, like my god, he seriously wants to fuck the robot.

When he is not being horny she'll often be messing around in the server or playing a game.

If he is ever offline, she's most likely sleeping, both her devices are dead, or there's no data.

## Harassment

From the moment he joined, she almost got warned for using a nitro emoji of what he said was milk.

It is unknown exactly when he started harassing members but it is assumed the first victim was Virtual.

After harassing him, he seemed to move onto Bonk, one of the mods.

The other victims were; Medicbot, Pyro gaming, Keenan jr., SilentManJoe, Mr. Game and Watch, and Piro gemaing.

he also spent $5 on in game tf2 items called "supply keys" for Bonk just so he would draw his character in a maid outfit.

On august 31st 2020, Blixy was so incredibly horny to Pyro Gaming that he had a fucking seizure then ejactulated himself to death before being revived and fucking his keyboard.

On September 1st, 2020, he was so fucking horny that Bonk deleted his server because of the sheer amount of horniness that was radiating off of his and into the server.

On September 2nd, 2020, he was banned.

"fucking horny bitch"

-Blu Heavy

## Horny

he is always horny, there is no escape, you are next, he can smell you.
***run.***

If you cant outrun a combine you cant outrun him.

## After The Deletion

A while after he was banned, he changed her ways and became a normal person, when the server got deleted her own server was treated as a backup, and so tons of members joined it. his current whereabouts are Keenan Jrs. Server, as well as his own. he offered to buy people stuff, which he has done recently, buying Postal Dude Garfield Kart, GlitchyArt Nitro, Bonk more keys and Nitro, Mr. Game And Watch some keys, Virtual some keys, and possibly even more. You'd think that all the things hes done in the past were rumors, but they are not, most of them anyways. he is no longer horny, and just wishes to be a normal discord member.
Agaros Xamaroth - Seek the Truth - Past, Present and Future

This book is dedicated to Savras, The All-Seeing.

There is a phrase among archivists, diviners, and chronomancers, "Those who control the present, control the past and those who control the past control the future." A shorter adage, "foresee is forewarned," is also appropriate. If you know what challenges lay ahead of you, you have the opportunity to prepare for them.

In my endless pursuit of knowledge, I have sought out the clergy of Savras within the Chultan Peninsula. Their services are well worth the price.

The most frequent question they receive is, "How will I die?" Naturally, I asked and... surprisingly, my fate was clouded. I was told that it was one of the rare occurrences, but, that did not dilute my faith in their credibility. Further inquiries led me to Eladramere.

Do not ask questions you do not want answers to. Savras reveals **ALL** sides of the truth in all its glorious, painful, and heart wrenching clarity.

Be cautious in attempting to prophesy here in the Sacred Isles. This realm is unique in Faerûn, for countless possibilities await us here.

The signature of Agaros Xamaroth *(Suspicious Activity)* appears at the end of this book.
Untamed Borger

After Keenan left, he decided that Borger should be the one to take on the server ownership. After their mental health went down the drain, staff eventually decided it was time to demote them, for their sake and everyone else's.

Bonk took over after Joe couldn't keep up and things have been going well.

Overall, Borger's ownership was a bumpy ride as they lacked most qualities to run the server smoothly. It was the first large server owned by them, so they had no idea how to go about getting things done. As time progressed, the amount of stress began to wear Borger very thin and their mental health began to deteriorate very quickly.

#### Current status

Currently Borger is focusing on their youtube channel, as they were banned from using discord after some personal issues. Their content is similar to Joe's, consisting of mainly shitposts at the time of writing. Supposedly Borger has some larger projects in the works, but as editing is slow we may not see these for some time.

borger is very cool i love em ~~dont tell steven~~
Relics

The Relics were three shards of a cosmic crystal that bestowed power upon those who unlocked their secrets. Power so great that they were fought over and controlled by the old cities. They were all either hidden or destroyed. Each stone coincided with a god like being, The Lady of the Isle, The Master of the Void and The Desecrator.
Raknash Halkarnash - The Path of Conquest

This book is dedicated to Gruumsh, He Who Never Sleeps

When one lands on the Forgotten Isle, they are typically welcomed by those gathered around the campfire. The quest board hosts the many bounties for rewards. To the north lay the eternal prey creatures, goblins. In the abandoned house, giant rats propagate without tire. The ‘rat king’ guards the Lion Faced Door.

Congratulations. You have killed your prey. You have taken their body parts as trophies. You have begun your conquest of inferior creatures. Gruumsh approves of your first victories.

You are here to advance your career as an adventurer. As you grow in strength, so too does power. Power is the ability to define the world around you to your will. The more power you have, the more options become available. Gruumsh approves of your pursuit of conquest.

Inevitably, you will encounter others who have resided here long before you. They will seek to diminish your power. Defend yourself by any means necessary. Conquest of your foes is all that matters. Gruumsh approves of the trail of corpses left in your wake.

A protracted battle will erode your strength. Do not allow this to happen. Be creative, dynamic and most of all unrestrained. No method of war is unacceptable. Adapt your strategies and tactics. As the humans are prone to saying goes, ‘if it’s stupid and it works, then it isn’t stupid.’ Gruumsh approves of your pragmatism.

Life is an eternal war. There is no honor in war and only fools believe there to be such. Demonstrate the folly of their ways. Wherever you go, become the greatest warrior in the lands. Gruumsh approves of your achievements.

Spelled out in large printed characters is the 'signature' of Raknash Halkarnash (*Suspicious Activity*) that appears at the end of this book. A message written in the corner of the page reads, ***"Published under duress!"***
Crafting Commands

**!crp\_info** - Displays basic information on the art of crafting.

**!crp\_list** - Displays the list of crafting professions.

**!crp\_set\_profession** - Sets your character's specialized profession.

* Usage: !crp\_set\_profession <profession number>

**!crp\_reset\_profession** - Removes your character's specialized profession, allowing you to choose another.

* WARNING!!! If you have raised your character's specialized profession above 5,000, it will be capped back to 5,000 when you reset your specialization.

**!crp\_report** - Displays your character's experience in each profession.
The Cursed Isle

Countless lost souls wander these desolate wastes. Many of these undead still retain their appearances of when they were alive. Whatever traces of personality they once had has long since eroded into a single-minded purpose - to kill any living creature that sets foot upon their land.

The High Mage of Eladramere, Agaros Xamaroth, speculated that the story regarding the island. The Master of the Void may have possibly triggered a volcanic eruption. This would account for the complete and total destruction of the civilization here. Along with a number of other debilitating affects, the present day's terrain is utterly inhospitable.

The Cursed Palace is home to the nameless Cursed King. Said king is a demilich known for feasting on adventurers.

Sapphire and ruby golems ceaseless patrol in the Desert of Emptiness, home to Minastos. As to where and how these golems appeared, all signs point to The First Brother. Beyond speculation, no one knows for certain.

### **Out of Character**

This was the first level 30 raid for adventurers to acquire equipment before fighting The Three Brothers.
Dragonfire Inn

The Dragonfire Inn has stood the test of time. As such, it has had many owners over the years. The inn was effectively the neutral common ground for all. It still serves this de facto purpose to this day. Before the Relic Wars ended, citizens from all Three Kingdoms would sail to the Forgotten Island. Countless events have been and continue to be hosted here.

Perhaps what is truly most remarkable about the Inn is that it survived The Catastrophe... ***fully intact.***

Owners

* Draven Coran - from November 2019 until July 2020.
* Ares Vaerill - August 2020 to present.

Staff

* Shyira Lenneth Hyristal (GoblinSlayerSam)
* Linnea Barrows
Lamorak Giraldus

## **Biography**

* Played By: Suspicious Activity
* Name: Lamorak Giraldus
* Class: Pure Wizard
* Deity: Unknown
* Race: Unknown
* Age: Unknown
* Height: 6'2" / 1.87 meters
* Gender: Male
* Status: Alive

## **General Knowledge**

* Soft-spoken, and often times very quiet.
* Somehow, he is in the know for many, many topics.
* Blushes ***very*** easily.
* Is apparently very ticklish.

## **Before The End of An Age**

* Author of The Night of The Abomination.
* Prior to the intentional collapsing of Helzbelt, he served as the faction's Lord of the Arcane.
	+ Magister of Armageddon Island.

## **War Against The Desecrator**

* During the preparation for defending Helzbelt against The Desecrator, Jarrak and Lamorak worked in tandem to build an intricate magical bulwark.
* Following Lamorak's abduction by The Desecrator, Jarrak assumed the role of Magister of Armageddon Island.
* Survived The End of an Age.

## **Dawnport - 1372 Dale Reckoning**

* Co-founder of the Bank.
* Explorer and cartographer.

## **Notes from the Field**

* The Road to Old Eladramere.
* Kuollutt Lehmä.

## **More Information**

* Lamorak shares a comfortable friendship with Rayclast Styxx. The two have fought together against The Desecrator, and provided mutual aid when adventuring.
Almariah Leadership

Shogun : Hiroto, of the Takahashi Clan

Daimyo of War : Open

Responsible for ensuring borders are defended, warriors trained, and keep secure

Daimyo of Almariah Proper : Barlon Kazukadd

Daimyo of State : Novac Grayson

Responsible for the development of the city

Daimyo of the Grove : Ayan Taelon

Responsible for good relationships with the people of the Grove
Bazaar of the Bizarre

*"Hawkers in the market offered to sell me ambrosia-on-a-stick, and a new shield, and a genuine glitter-weave replica of the Golden Fleece, as seen on Hephaestus-TV."*

— Percy Jackson, The Lightning Thief

An exotic street bazaar from "Arabian Nights" Days, juiced up on nonsensteroids. All manner of strange, unearthly, forbidden, and fantastic items can be found in a Bazaar of the Bizarre. Usually, the rules of a Truce Zone are in effect, and sworn enemies can meet safely there (though arriving and leaving can be tricky). This may just be sacred custom, or may be enforced by Functional Magic or other Applied Phlebotinum.

- TVtropes.org

### **Permissions and Expectations**

Here in Sacred Kingdoms we are the Bazaar of the Bizarre. You will encounter all manner of strange concepts and stories. Non-canon races like kitsune live here. This is generally permitted. We encourage all of our players to interact and have fun in this module.

We ask that you be aware that certain races will be met with different reactions. Players are adventurers who have seen all manner of strange oddities and unusual individuals. You can expect to be met with acceptance as that's not out of the ordinary.

**The citizens of Dawnport have not had these experiences.** If your character is a demon that overcame its insatiable bloodlust and is a friend to all, unfortunately for you, ***as far as*** ***Dawnport is concerned, there are no friendly neighborhood demons***. If you're playing a character known for being virtuous and pure, yet, commit atrocities in front of City Hall, again, you'll run into trouble very quickly. **The NPCs will react according to what they perceive and believe.**

### **What We Encourage**

If your character has a template like Angels, Devils and Demons, your play style *should* reflect the species’ default alignments – Lawful Good, Lawful Evil and Chaotic Evil, respectively. We encourage you to stick to what the books say.

If you decide to put your own spin on 'Always <alignment>' please provide a strong, coherent backstory. There should powerfully compelling reason for why the change occurred. We prefer a story arc where your character undergoes gradual change.

If your character is a hybrid mashup of multiple species, again, we request a strong coherent backstory. We want to help you share your story. It will be fun if you allow character development to happen.

### **What is Not Accepted**

* Dungeons and Dragons, Forgotten Realms, et all, canon characters.
* Characters that obviously some sort of wish fulfillment (Link from Legend of Zelda).
* Established characters from works of fiction with a minor alteration (Jawn Snowe).
* Literal gods and godlike entities.
	+ Your character can ***claim*** to be a god. However, your character will ***never*** have divine power.
Chimera Mage

A Chimera Mage is a rare type of goldblood that is able to learn and wield many forms of magic from different disciplines, but is unable to master any of them. They are characterized as having a limited supply of mana, though their familiars do not reflect any deformation. Most Chimera mages do not realize they are Chimeras for a long time, only noting after a repeated failure to master any form of magic despite extreme efforts.

Victoria Kestrel and the Mistress are Chimera mages.

The term "Chimera mage" stems from the Chimera creature, a creature with a lion's and goat's head sharing the same body, and the head of a snake as a tail. Chimera mages make up approximately 0.3% of the goldblood population.
Almariah

Almariah was a city founded by Kara-turians, it had a close relationship to the Druid Grove and The Lady of the Isle. This city represented neutrality, many traders flocked here as they could sell to the other cities freely. Although Almariah represented neutrality it was common for them to have a close alliance with Eladramere.

After the last attack from The Desecrator it was reclaimed by the Forest, ultimately ruined it is now nothing but a memory from the Old World.

**Additional Information**

* Almariah Leadership
* Foul Signs of Talona
* The Balance of Health
Goldbloods

Goldbloods are a type of sentient creature that is able to learn and control magic, as well as revealing a familiar. 25% to 40% of humans are goldbloods, while 85% of Khimeri and 70% of Avia are goldbloods. A mere 2% of Orcs and 1.2% of Agrodiles are goldbloods as well. There is no guarantee that a child will be a goldblood, even with two goldblooded parents as the trait is not genetic and is instead, adapted from the environment. A child's soul is the first thing to be formed upon conception, and it has to accept the goldblood trait. Most human souls tend to reject it as they are too weak to accept it, while Orc and Agrodile souls are almost entirely resistant to the trait.

Those unable to learn magic are called redbloods.

## Bias in Goldblood Societies

### Human and Dragonborn Societies

Because goldbloods are considered rare in human society, many people believe goldbloods to be superior in many aspects, physical, physiological, and mental. However, given that the majority of humans are redblooded, some tend to shun goldbloods and consider them mutants or freaks.

### Khimeri and Avian Societies

Given that a majority of Khimeri and Avia are goldbloods, it is considered bad luck to be born redblooded and a defect. Redbloods in these societies tend to be given less opportunities and have a lower status in society.

### Orcish and Agrodilian Societies

While Orcs believe being goldblooded goes against tradition and the trait is shunned, Agrodilian societies hold goldblooded brethren in extremely high esteem. Goldblooded Agrodiles are considered godlike in their community and are treated as royalty, but are also expected to do the most work. They tend to be given positions of power, but expectations for them are high and being wrong as a goldblood is taboo.

## Types of Magic

Goldbloods can all learn different types of magic, though some species have stronger affiliations to certain types of magic.
Kaminah - About Tieflings by a Tiefling

Tieflings are the result of a fiend, like demons, yugoloths, devils and evil deities, who bred with humans. Often-times within a human family tree a tiefling doesn't even show up for generations and can be a surprise if it had not been known about the ancestors.

While tieflings generally are known to be cunning and full of personal allure, people tend to feel unsettled and uncomfortable around them.

Most tieflings could look entirely human, others had one or more physical characteristics. They include horns, prehensile tails, pointed teeth, eyes with solid orbs of either black, red, white, silver or gold. Sometimes more unusual features showed such as sulfurous odor, cloven feet or very uncomfortable auras. Skin could be into the reddish hues past human colors, and hair could be more blue, red or purple.

In general, tieflings had better reflexes than humans and had natural talents for thievery and hiding.

Due to their appearance, most tieflings were either killed at birth or never reached adulthood, unless being borne with only subtle features, or to those parents who either did not care or had cruel intentions.

When it comes to bloodlines of tieflings, the physical appearance mostly depended on the exact ancestry, and could be many generations removed or lay dormant. So tieflings could also have forked tongues, leathery or scaly skin, smell of brimstone, unusual warm flesh and so on. Tieflings sired by Rakshasa might have furred skin or feline eyes, or ones sired by the god Mask tended to cast no reflections, or shadows.

Usually Tieflings only had one or two of any of the described features, though.

It must be noted that, just like humans, tieflings could have all sorts of alignments and were not always evil. However most were more capable of guile and had an innate resistance to heat and a hint of bloodlust that gave them an edge in combat. Tieflings in general always had a potential for rage and potential evil, and some could even learn to unlock their fiendish potential further, sprouting wings such as those borne by many fiends.

As with any race that could trace back to more than one race in their ancestry, and especially because of their different appearance and potential for evil, many tieflings knew they were different from an early age.  Not only did they look different, they also tended to have strange urges and desires due to their ancestry and were usually not raised with love like humans might.  Thus they usually tended to be bitter individuals who expected rejection from all around them and also tended to be distrusting and self-reliant.

Tieflings had no culture of their own nor a homeland of their own, so some embraced their heritage and were actually proud of it, while others felt ashamed and frightened.

As varied as tieflings were, so were their religious believes. Most commonly though they worshiped Asmodeus, Beshaba, Cyric, Gargauth, Mask and Shar, for example.

- The signature of Kaminah
The Lady of the Isle

The Lady resides in the Druid Grove, just off Almariah. Her appearance is that of a forest dryad, eyes of sparkling green, and a spirit that animates all but the most foul of creatures. Often she is seen humming to herself whilst in a waking dream, stroking at the ground around where she sits. her physical touch - as in when she caresses the ground or steps on natural land - causes the powers of nature to spring up into verdant growth.

This NPC has a role associated with it

**Lore 10 :** She is an exarch of Chauntea;

**Lore 30 :** The Lady and the Isles rise and fall as one (as in this);

**Lore 50 :** She resides in a realm within the core of the Earth, only appearing as a projection for short bursts of time;

**Lore 70 :** Upon her appointment, she received the blessing of Jazirian;

**Lore 90 :** She lost a child at the dawn of the Isles;

**Lore 110 :** The Lady's name is Liliandra, but she has never spoken it.

Since the destruction of the relics she has not been seen on the Isles.
The Road to Old Eladramere

**Lamorak's Notes from the Field**

1. Take the ferry to the **Hallowed Forest**.
2. Head **South** to **Sylvanus' Rest**.
3. Continue **South** to **Mielikki's Dell**.
4. Journey **West**, to reach **The Unhallowed Forest - The Old Warzone**
5. Continue **West** on the path leading to **The Keeper of Ley Lines.**
6. Once you arrive at **The Keeper of the Ley Lines**, turn North and continue to **Old Eladramere Warzone**.
7. Be aware, once you enter the **Old Eladramere Warzone**, the ghosts of the past will attack you. Take precautions.
8. Continue **North** into **Old Eladramere Outskirts**.
	1. If you turn **West**, you will head into **Eladramere Approach**.
	2. At the end of this path is a large gate.
	3. This cursed land is haunted by undead minotaur creature known as Kuolutt Lehmä.
9. Follow the road **North**, straight into **Old Eladramere**.
Play What You Want

Sacred Kingdoms NWN server is a place to have FUN through roleplay, crafting, engaging in PvE, and occasionally PvP. The Discord server is an extension of the NWN server and is for socializing, announcements, IC posts, requests, bug issues, information, and general shenanigans.

We prefer that everyone have a fun creative experience and as long as the RP isn't hurtful or game breaking, everyone should be free to RP as they wish. Obviously, you can't go around saying you are a mind-reading all powerful avatar of Bhaal and god-mode your way to RP supremacy.

All of this means that your fun may NOT come at the expense of other players. Your storyline is not the only storyline that matters. Your idea of what RP looks like is not the only way to RP. Do not force lore on other players who want to play an undead wizard potato. Let people enjoy their free time and play the characters they want. Your need to be right, better, or more accurate does not supersede another player's right to be here and enjoy themselves. So if you want to play a winged minotaur bard? Have fun!

Events are for everyone and we expect that those who participate will play cooperatively (the exception being contests) so that everyone can enjoy themselves and contribute.

We are here because we enjoy the community and having fun with each other, not to tell everyone else how their character is wrong and doesn't fit into this world.

Finally, if a player is behaving in ways that are making you feel unwelcome PLEASE message any of the DM’s and do not further engage. If a player is treating you poorly there is a chance they are treating others poorly as well. All DM’s wear orange tags in Discord. If the player does not have an orange tag in Discord then they have no business telling you to do anything differently, full stop. They can try to help you, give you pointers to reading materials and resources, but the decisions about your character are yours and yours alone.

hearts and hellballs,

The entire Admin/DM team

See also, Bazaar of the Bizarre.
Dana Oaks - Those Who Harp

“What’s a Harper? A good question, aye – and like most good questions, it has a lot of right answers. As many, in fact, as there are Harpers… and if that’s too cute of an observation for your liking, then you have my condolences. A mind so closed can only find life a small, sad cage.” –Unknown

The Harpers are difficult to describe – we are men and women that above all, wish to see the realm and beings free to live happy and fulfilling lives. We fight against tyranny, the oppressors, and anyone wanting to harm or otherwise restrict someone’s freedom or right to choose their own path without fear. We believe in balance in all; between powers of the realm, reaches of the cities, the wilder lands, and the influence of one over the other.

We are ever watchful, seeking times and places to make sure the realms are better and more peaceful place for all to enjoy. Many know of us, but many know little of who we are, what we do, and how we do it – this allows us freedom to fight in places and in ways that an army or a clergy cannot.

And truth be told – each Harper is tasked with watchwords, ethics, and guidelines and follows the same path, but otherwise they are their own person and will see fit to do the highest good for all in the best way they are able. The person next to you could be a Harper, from king to commoner.

How do you join? You can visit Twilight Hall in Berdusk – though visit the Running Stag Inn first to rest your eyes and mind, for you have a long journey ahead of you. It’s possible you might run into one of us as well… and you may be tested and found worthy to Harp the Silver Strings.

Whether you wish to join or not – always remember, we will be watching.
Jarrak

## **Biography**

* Played By: DLichlore
* Name: Jarrak
* Class: Wizard
* Deity:
* Race: Drow
* Age: Unknown
* Height:
* Gender: Male
* Status: Alive

## **War Against The Desecrator**

* During the preparation for defending Helzbelt against The Desecrator, Jarrak and Lamorak Giraldus worked in tandem to build an intricate magical bulwark.
* Following Lamorak's abduction by The Desecrator, he assumed the role of Magister of Armageddon Island.
* Survived The End of an Age.
Agaros Xamaroth - The Fox of the Moon

When I met the woman who hid her face underneath a hood, she barely spoke above a whisper.

She introduced herself as ‘Styxx.’ She had sworn fealty to Eladramere. Her full name is

Rayclast’ Styxx. It is with her permission did I learn and share this text.

Never could I have imagined how pivotal a role she would play.

The Isles always attracted a wide variety of unique individuals. I came to affectionately refer to it

as the Bazaar of the Bizarre. Styxx had a fox’s tail. I inquired as to what she was. Her hushed

voice replied, “I am a Kitsune.” I found this information exhilarating. My thirst for knowledge was

ceaseless. I inquired further, and made time to speak to this magnificent individual.

This information, dear reader, is truly special. It was thanks to Rayclast’ Styxx that I learned

more about myself, the more I got to know her.

A Kitsune is a fox spirit from the far east lands of Kara-Tur. They are a type of yōkai. The

translation being ‘supernatural creature.’ She was a *‘zenko,’* a celestial, benevolent fox spirit.

I asked her if other kitsune existed. For lack of a better term, there are two primary ‘breeds.’ The

aforementioned *zenko*, and the malevolent nogitsune. Kitsune can become corrupted through

their own immoral actions. Their fall is evidenced upon their skin It stains their skin from ivory

white to as black as a Chultan night.

As I plumbed to learn more, she patiently responded, her tail idly swishing to and fro. On

occasion it would bristle - in reaction to a sudden surprise, or when a particularly vile act

occurred. We would venture together, exploring the isles, and protecting Eladramere from

enemies within and without.

Her faith? Our Silver Lady, Selûne. I pondered how the Moonmaiden’s faith had reached all the

way to Kara-Tur. She told me, “faith has no geographical boundaries.” I couldn't agree more.

What was her profession? A bard. Peculiar I thought. I asked what a bard was in her homeland.

She told me, “A bard is a bard.”

It was these simple, yet, profound explanations that settled matters of debate.

What drew her here? Many here are uncertain why or how they arrived here. I suspect it has

something to do with the relics here. She was much the same. uncertain as to why, yet,

interested and eager to experience this mysterious archipelago.

Perhaps, the greatest honor I experienced with her was to learn her first name. In Kara-Tur, the

surname is treated as the forename, hence Styxx. To speak a first name is to show a greater

degree of trust and intimacy. It is akin to being considered family.

It was this quiet, inconspicuous kitsune who set in motion the chain of events that shaped our

current time.

The signature of Agaros Xamaroth (*Suspicious Activity*) appears at the end of this book.
The End of an Age

This time period has many names.

* The Old World
* The Old Kingdoms
* The Catastrophe
* The Relic Wars
* The Last War

All of it refers to the time when within these isles, three kingdoms: Eladramere, Almariah and Helzbelt, stood united against a common enemy: The Desecrator and his legions of the Cursed undead. What followed was a chain of events that inexorably destroyed each kingdom.

Immediately following the destruction of the Relics, all magic within the land ceased to function...for two years...

## **Out of Character**

This was a storyline meant to dramatically overhaul Sacred Kingdoms. References, callbacks, Easter eggs can be found all across the module. For those interested in learning how this all started, we begin with **Rayclast Styxx - Studying the Relics - Chapter One**.
Eladramere

## **From the Charter**

### **General Knowledge**

Eladramere is considered a holy city; a variety of paladin and clerical orders either call the city home or make pilgrimage there. A shining beacon of hope, it has only become more resplendent in response to the encroaching shadow of Helzbelt.

Ultimately the city is built on the foundation of justice; even those seen as traitors to the holiest of cities are offered a fair and impartial trial. Its knightly orders are quick to defend what's right and set themselves as an example for all others to follow. An Elad will often take the 'higher' path, even if such a path should prove more difficult or costly.

The endless war is at the forefront of Elad politics. They carefully balance the need for military superiority with their code of honour. Should such a balance fail, then the war will be lost.

### **Gods**

Tyr, Torm and Helm all stand out as the principal gods of the land, particularly among the knightly orders. The clergy often find themselves in the service of Ilmater, Lathander and to a lesser extent Chauntea.

The Holy City has fairly strict laws regarding the worship of Gods who oppose these and while some exceptions can be made on a case by case basis, the worship of evil deities is not tolerated.

### **Slavery**

Slavery in the true sense is not permitted in Eladramere. The would be 'owners' of such will find themselves incarcerated, their papers revoked and the slave turned over to the local magistrate for emancipation.

While occasional exception is granted to visiting dignitaries, it is still considered incredibly poor form and the dignitaries are encouraged to limit the attention they bring to the fact.

### **Sexual Practices**

Culturally the Holy City takes a far more civilised approach to sex. Aside from the most extreme taboos, the city will not interfere in a consenting couple's bedroom antics. Public fornication or public displays are illegal and the punishments for such can range from fines to imprisonment.

### **Views Regarding Neighbours**

#### **Helzbelt**

The 'great evil', Helzbelt's tyranny must be stopped at any cost. Even if some of their 'knights' may feign honour, they are not to be trusted. It should never be forgotten that Helzbelt's expansionist policies began this war and ultimately, they must be brought to account for the lives lost on both sides.

#### **Almariah**

A sometimes ally, while there have been temporary alliances in the past, caution should always be employed when treating with the Shogunate. They've proven time and again that profit is their greatest concern and their past betrayals should not be forgotten.

## **Eladramere - 1372 Dale Reckoning**

The Holy City is no more. It is a shadow of its former glory. Countless undead haunt the land and blight the City of Lights. Be wary and be prepared.
Rayclast Styxx - Hello World, I'm Scared

A woman with ever long white hair, ashen skin, fox-like ears that eased out the top of her head and a tail protruding from her back - fluffy as well as white in color was seen venturing to Almariah's docks. Today Rayclast wore a kimono and within her right hand a parasol to shade her from the sun. In her left hand she held a single book and for those who manage to read it's title would quickly find out that it is her written tome on the Sacred Kingdom's history. She was seen waiting for a small while before she was joined by a warden and then a captain to follow. A nod offered to the warden and the book extended over to him. "Yes, I want you to go to Candlekeep and extend this book at the front gate. Do not ask for entry unless you are personally invited in. Tell them this book contains old history of a land to the far west, bordering the realms of Abeir - the land of Giants but still within the oceans of Toril. Inform them that they are invited to send scholars and meet with me, Rayclast... Styxx. Explain to them how they can get to the Sacred Lands, particularly Almariah as it is easy to dock to. When you have delivered the message I desire that you return and remain positioned in Almariah, waiting for them. They may take a month or two, but I will be sure to supply you with coin for your extended stay here." with all such said and done, Rayclast nodded towards the Warden for him to go with the Captain of the smaller vessel.

Watching the two leave and set sail into the vast ocean, she soon after turned around and departed for the Hallowed Forest.
Novac Grayson - The Balance of Health

You are a citizen of Almariah. You are part of a community. If one person takes more than their fair share, there is less for all of us.

When there is less to go around, that is when problems begin. This is what our enemies wish to see happen to us. For us to rot from within and impose their ways upon us. We will not be brought to heel by outside influence ever again.

**Just as Almariah maintains a delicate balance, so too, must you.**

If you remember nothing else,

***When in doubt, throw it out!***

### More information for you to commit to memory.

Speak with the Druids to learn to identify which plants are edible, and which are poisonous.

When hunting game, stay within the designated areas. This allows for a sustainable harvest each time.

If a plant shows signs of rot, immediately dispose of it.

For meats, stench, flies and maggots are signs of rot. Again, dispose of it.

Bathe regularly and carefully dispose of the wastewater.

The book goes on, describing in detail countless pieces of advice for a clean, healthy lifestyle.

The final page has an embossed seal of the Daimyo of State, Novac Grayson. *(Suspicious Activity)*
Suspicious Activity

* Joined Sacred Kingdoms in February 2019.

* Author of the majority of books on the module.
* Loremaster.
* Retired Dungeon Master.

## **Active Characters**

Lamorak Giraldus - Active

Balthazar Prae-Dolore - Active

Thomas Garrent - Active

## **Inactive Characters**

Agaros Xamaroth - d*eceased; slain in the Coliseum of Kings by The Desecrator.*

Agmar Bergman - following Red Knight's guidance, he joined The Citadel of Strategic Militancy.

Raknash Halkarnash - last seen boarding a ship to Waterdeep. Rumor has it, he was seeking access the Spine of the World.

Marvo the Magnificent - returned to the mainland on tour.

Novac Grayson - called to serve as a priest in Waukeen's clergy in Athkatla.

Quintin Bloodgood - departed to Thay to serve the Companions of the Pallid Mask.

## **Books Written**

**Agaros Xamaroth**

* Counting Coup of the Isles
* Necromancy as a Weapon Against the Undead
* On Leadership
* Seek the Truth - Past, Present and Future
* The Fox of the Moon
* Write It Down!

**Agaros's Magnum Opus**

* The Three Brothers

* Minastos
* Arkazon
* Xaphales

**Dr. Morioka (NPC)**

* The Greatest Natural Lubricant

**Lamorak Giraldus**

* The Night of The Abomination

**Quintin Bloodgood**

* Death and Undead
* Traffic in the Fugue

**Marvo the Magnificent**

* Speak the Truth and Laugh

**Novac Grayson**

* Foul Signs of Talona
* The Balance of Health

**Raknash Halkarnash**

* The Path of Conquest

### **Funny Stuff**

**April 30th, 2020**

In regards to the early days of the overhaul, with incredibly powerful goblins.

> We're not just going to stab the goblins. We're going to cut out their living guts, and use them to oil the plates of our armor. We're going to murder those lousy bastards by the barrel.
>
>

```

```
Agaros Xamaroth - Dealing with Devils

The first rule of dealing with Devils is simple – don’t.

The second rule of dealing with Devils - unfortunately, you may be forced to do so.

Sentient Outsiders to the Prime Material Prime frequently negotiate contracts between the parties involved. Baatezuu, commonly known as Devils, are undeniably the greatest negotiators in the multiverse. The Nine Hells are by far the most brutal, ruthless meritocracy one can ever encounter.

The equivalent of low hanging fruit for Devils are the ambitious and power-hungry mortals. The most common traits among this segment is one – the parties involved are typically morally bankrupt to begin with. Two, they called out to the darkness, for the darkness will always answer. Three, all too frequently, the low hanging fruit thinks him or herself smarter than a creature who is the physical embodiment of twisting the law to its own benefit.

The more desirable candidates are the poor unfortunate souls who have fallen on hard times. A plague that cannot be cured. An impending battle that is assured to fail. Even the wish for the return of a loved one. Innocent souls are the delicacies of Hell.

Devils scheme, plot, and scheme again. They are patient beyond our comprehension. On the rare occasion, an ancestor makes an infernal pact, damning the bloodline into servitude. The Devil may call in this agreement several generations removed from the original party. Thus, an innocent completely ignorant of this agreement may be forced into slavery.

Remember dear reader, you may be smart. But, you are not smarter than eternal evil.

The signature of Agaros Xamaroth (*Suspicious Activity*) appears at the end of this book.
Rayclast Styxx - Studying the Relics - Chapter Four

**Studying the Relics - Chapter Three**

Styxx gazed down at the note for a longer moment. It was only then when she claimed it and folded it up to tuck it away. The book closed and set aside as she pondered long and hard. Hastily, rather suddenly, she would reclaim the note and open it up. The note laid down upon the table and a quill procured with some ink. Dabbing the tip of it within the ink itself she then goes about writing within the note.

"Who threatens the Queen of the North?" Is all she wrote within. The note closed shortly after and soon she tried to open it again to peer within.

### **The Response**

Clever kitsune - the Lady's pristine features broke into a hint of a smile as she slipped her response through the ether.

*My Child,*

*We cannot say for certain. Even thinking of its name may bring dire consequences.*

*The south has faltered. You are this land's hope to bring them together.*

*Her Lady's Grace*

### **Conclusion**

Once more did Styxx open the note to write upon it. Her form a lot more tense then usual as she considers what to write with much consideration. But after all that thought there was just one simple fact and it went as follows:

"The Gardener wavers and so does the South. Everything remains in shards, for now.

Furthermore there will now be a choice. A choice, done by the factions. THEY will choose their Guardians. Forcing entities a certain way, can work, but this time, let us break that cycle. Let a new era dawn where the Chosen are those choosed by the Factions themselves.

Unity is a choice we all make. And it should be a choice from those that choose it."

The little note finds itself in possession of Starianna now.
Minastos

**The Jailer of the Damned**

**The Wicked Sapphire in the Desert**

Minastos is believed to be the 'first' of the Brothers. In terms of "age," he may be the "oldest." The only evidence indicating this, is that he is found on the Cursed Isle. This island is the first recorded location within the Sacred Kingdoms. For reference, review the History of the Sacred Kingdoms – Volume I.

His image can be found in caves and cliff paintings. He is always a frightening blue figure standing alone, wreathed in crimson red flame. Dried out parchment bearing the Flaming Fist mercenaries seal, add further circumstantial evidence; he is the only one mentioned.

One particularly devoted archivist noted that they saw humanoid figures deep within the ruby and sapphire golems. The author explicitly writes, “They wander aimlessly, forever. But, if the light shines just right, I can see deep into the golems. I see a dark shape in the core of the golem. What I can see, despite the mind-boggling environment here, I truly believe, that there are bodies encased within them.”

In my ‘demon hunts’ on the Isles, Minastos is the “weakest” of the "Big Three." Do not let this fool you. He is still dangerously strong. He and his golems will attack any who venture into his hall.

I have tried numerous times to capture a golem to verify the perception of corpses at their core. Despite my best efforts to collect a sample of these golems, they crumble into fine colored sand upon destruction. This dust has no use beyond looking special.

The signature of Agaros Xamaroth (*Suspicious Activity*) appears at the end of this book.
Xaphales

## The Third Brother

**Death's Cold Embrace**

**The Beast of the Summit**

**Remorseless Winter**

At last, the most powerful of them all, Xaphales. This emerald green brute makes his home atop the mountain. At the time of this writing, Xaphales Peak is the highest known point on Forgotten Isle. Like all the other three, he is subject to immense speculation.

What makes Xaphales immensely terrifying is his Aura of Death. Those who are not protected are likely to be slain once within proximity. Add in the number of Winter Wolves, whose very breath freezes their enemies, Death’s Cold Embrace is very, very near.

Strangely enough, he is the only one of the Brothers to have his own dedicated cult. The Church of Xapahales was established beneath the wintery summit. Whether or not Xaphales cares or even notices the cult, is unknown. Like the rest of the Brothers’ minions, they attack any not of their own flock.

I have managed to eavesdrop on their sermons. Mad, grandiose litanies praise Xaphales’ supremacy over all other beings. They wish for winter to cover the land. In a twist of irony, the territory they control is as temperate as most of Forgotten Island.

The signature of Agaros Xamaroth (*Suspicious Activity*) appears at the end of this book.
Rayclast Styxx - In Unity of the Five

Deep beyond the knowledge of man,

There lays the will of those who can.

Each axis of morality afoot.

Some of which are littered with soot.

But as balance has its way,

There are just some things we cannot sway.

Looking upon those that sit before me,

I can but say that there layeth concern with all thee.

Still you press on to dance, sing and rhyme,

Kissing, loving and caring, time after time.

Even now where darkness is lurking.

That which darkness even fears itself, so irking.

United we seek to bring an end,

To a foe we seek to mend.

In a loving twist you and I both stand,

Here in The Lady’s grove, so grand.

Aware of the coming trouble ahead,

And sadly all the blood that will be shed.

Listen here and but once only,

Together we stand a chance against foes so folly.

Signed by,

Styxx
Quintin Bloodgood - Traffic in the Fugue

This book is dedicated to Jergal, The Lord of the End of Everything. Each being has an eternal resting place that is chosen for him or her at the moment of creation.

All deaths are to be properly recorded by the seneschal of the Lord of the Dead. This accounting is performed for souls, petitioners, enter the Fugue Plane upon the time of their death. This is a very delicate balance. When too many souls flood the Crystal Spire, this causes an exhaustive backlog. When too few make their way before the Lord of the Dead, that indicates that something is dreadfully wrong.

Make no mistake, Jergal will reap what he is owed. Kelemvor will judge all who enter his Court. Proper protocol will be observed. Let this be a warning to others. Preventing souls from journeying to their proper resting place, is punishable by a fate worse than death.

The elegant signature of Quintin Bloodgood (*Suspicious Activity*), Scrivener of Doom, appears at the end of this book.
Crafting Combinations

Base Metals and Minerals:

* Tier 1: Copper Ore
* Tier 1: Tin Chunk
* Tier 3: Iron Ore
* Tier 3: Coal Chunk
* Tier 5: Silver Ore
* Tier 7: Mithril Ore
* Tier 7: Gold Ore
* Tier 8: ?

Ingots:

* Tier 2: Bronze Ingot (Copper and Tin)
* Tier 4: Steel Ingot (Iron and Coal)
* Tier 6: Elven Steel Ingot (Silver and Steel Ingot)
* Tier 8: ?
* Tier 10: ?

Leather:

* Tier 1: Rough Leather Hide
* Tier 3: Leather Hide
* Tier 5: Thick Leather Hide
* Tier 7: Exceptional Leather Hide
* Tier 9: ?

Improved Leather:

* Tier 2: Flax-Lined Leather Hide (Flax and Rough Leather)
* Tier 4: Wool-Lined Leather Hide (Wool and Leather)
* Tier 6: Cotton-Lined Leather Hide (Cotton and Thick Leather)
* Tier 8: ?
* Tier 10: ?

Cloth:

* Tier 1: Roll of Flax
* Tier 3: Roll of Wool
* Tier 5: Roll of Cotton
* Tier 7: Roll of Silk
* Tier 9: ?

Improved Cloth:

* Tier 2: Copper-Inlaid Flax Roll (Flax and Copper)
* Tier 4: Bronze-Reinforced Wool Roll (Wool and Bronze Ingot)
* Tier 6: Silver-Inlaid Cotton Roll (Cotton and Silver)
* Tier 8: ?
* Tier 10: ?

Wood:

* Tier 1: Pine Log
* Tier 3: Birch Log
* Tier 5: Gnarled Oak Log
* Tier 7: Ironwood Log
* Tier 9: ?

Improved Wood:

* Tier 2: Tin-Infused Pine Board (Pine and Tin)
* Tier 4: Iron-Forged Birch Board (Birch and Iron)
* Tier 6: Vulcanized Oak Board (Gnarled Oak and Coal)
* Tier 8: ?
* Tier 10: ?

Stone:

* Tier 2: Block of Sandstone
* Tier 4: Block of Slate
* Tier 6: Block of Limestone
* Tier 8: ?
* Tier 10: ?

Herbs:

* Tier 1: Sprig of Chamomile
* Tier 1: Lily of the Valley Flowers
* Tier 2: Sprig of Mugwort
* Tier 2: Daffodil Bulb
* Tier 3: Sprig of Yarrow
* Tier 3: Oleander Flower
* Tier 4: Sprig of Juniper
* Tier 4: Foxglove Flowers
* Tier 5: ?
* Tier 5: ?