Tabletop Character Creation

Here are the guidelines for creating a character. Keep in mind that you can change these to fit whatever type of game you want to play.

To start, you need some basic info about your character. To start, you have some important things you need to consider:

What Ability does you character have or will have if they haven't awakened yet. Will this affect the other things about your character? Consider this as you create them.

* Name
* Appearance
* Backstory

Now. Depending on who's in charge we can do this one of three different ways.

1. Your character starts with one or two abilities.
2. Your character awakens abilities later.
3. Abilities are somehow gained during the adventure/contest

Differ to the quest giver/referee to see what they want to do.

Now you have a character who has an ability. (Or will have one) what now?

**Stats**.

Next are **Skills**.

Your character can have two skills, but if you have a third skill that would make sense and the quest giver/referee is okay with it then you can add more. If an ability user would already have that skill by default, like a mechanic being able to build, then you don't have to worry about adding building as a skill unless the skill is something specialized that they wouldn't normally have.

Keep in mind that skills can be learned.

Now let's talk about Starting Equipment.

* Alchemist: five empty potion vials/bottles
* Mechanic: Small toolbox
* Summoner: Magic Chalk X3
* Mage: One basic robe.
* Enchanter: One small golem made of straw, 1ft. tall.
* Cook: Skillet, knife, and two cooking implements of choice
* Fighter: One small weapon, and a headband.
* Medic: one Emergency first aid kit.
* Jewelcrafter: magnifying lenses and small container of gem working tools.
* Enhancer: One small object or material.
* Ninja (Traditional style): Dark blue Ninja gi.
* Ninja (Theater style) two props one could use on a stage.
* Ninja (New age): Two technique scrolls from home village.
* Blacksmith: One Blacksmith hammer, and tongs
* Psychic: One object relating to the powers they have.
* Makeshifer: Choice of one: Rope, glue/adhesive, or role of tape
* Elemental: one small object related to the type of elemental they are.
* Programmer: One small laptop like device.
* Witch: Two materials they can use for witchcraft.
* Artifact User: The artifact they are linked to.
* Pirate (traditional style): A cutlass
* Pirate (Magical Style): Small book of local curses and superstitions
* Pirate (Swashbuckler): Choice of one: Book of sea shanties, bag with two gold coins in it, or deck of playing cards.
* Wordsmith: Two empty books and some writing utensils
* Monster Trainer: Monster companion, small box/bag of monster's food
* Card battler: Two decks of cards
* Druid: A small bag of assorted seeds, two pieces of magic chalk
* Analyst: Magnifying glass
* Were-Creature: 1 small amulet.
* Artist: small batch of art supplies related to the type of artist they are.
* Replicator: Two materials of any type.
* Mimicopy: 2 sets of starting equipment from the above list.

For variations they may change the object to something else as long as it makes sense. For example:

* Chemical alchemist: 1 small/medium sized jar of some material or chemical.