Upcoming Content

This page is dedicated to all upcoming content for the *Augma* series. Since this page contains information about unreleased Arcs, it is highly recommended to avoid reading it due to spoilers.

## Arc I

The original *Augma II Arc I Demo Version* had leftover files indicating that *Arc I* was 13 chapters long. Since the release of the original demo, it was revealed that a 14th chapter was added to *Arc I*.

## Arc II

*Arc II* has been teased to be massively and tonally different from Arc I. Kamigigana expressed his wishes to keep quiet about *Arc II*.

## Arc III

Nothing has been confirmed about *Arc III*.

## Zero Minus

On July 30, 2020, Kamigigana mentioned on Twitter idea of revisiting the original *Augma I* as a non-canon work.

## Augma Q&A

On October 17, 2020, Azalin posted a Q&A video with Kamigigana answering questions about *Augma*. The video can be found here: https://youtu.be/d9UKUjFCZ4U.

A full transcript can be found here.

Greetings everyone. This is Kamigigana. Or however you want to pronounce it.
And welcome to a special video in which I will be answering a few questions that were sent to me anonymously about *Augma*.
While you may ... not particularly care about any of this or want to hear my voice for that matter, I felt driven to make this anyway.
So uh, sit back, do whatever, get a chair, grab a friend, grab a stranger, grab your boss, grab your co-worker, grab your dog, and relax.

This is the first question, which is question 1:
(Screen: Will it include voice acting or silent?)
Will it include voice acting or will it be silent?

At the moment, silent for sure. This is mostly a passion project without any sort of financial backing so I'd rather not do that unless *Augma* blows up in popularity and I have the chance of [?] and have translations.
(Transcriber's note: this section couldn't be heard clearly.)
This is quite a weeb thing to say but I think I'd prefer having JP voices before English. Though I think the chances of me having someone like Aoba Ringo voice Virnya is terribly low so i think I'm fine with English if that's the only choice I have I suppose.
Man (?), I have so low energy for this.

(Screen: Will Augma feature characters with decent critical thinking skills and characters who are actually smart and know what they are doing instead of fickle dicking around like brown people?)
Will *Augma* feature characters with decent critical thinking and characters who are actually smart and know what they're doing instead of fickle dicking around like funny people?

(laughs) Okay that last part is really funny but yeah in the current demo you already see someone that thinks this way though I find it quite humorous how nobody's been able to guess who Lilac is despite how many d—ahruflgh—how many hints I've dropped about them.
Well whatever, their identity is revealed at least five minutes past the demo anyways.

Anyways, question 3: Have you ever had a really cool idea for *Augma* but just couldn't figure out a way to write it into the story without it seeming out of place?

(inhales)
Uh yeah, quite a lot I have talked ... a lot about the enigmatic existence of *Arc II* and how gigantic it is compared to the rest of *Augma*. Because I'm already ... open about my ideas and all that such, I guess to put this point down I'll reveal a recent idea that I had that didn't quite fit.
I drew this little thing when I was sleep deprived a few weeks ago actually more like a month ago. And I dawned at the glassy sea of serenity. It's probably not going to be in *Augma* but it's the name of a spiritual ocean in which you would cross when you depart from your physical body and into the realm of pseudo-reality. There would be a shadow man on a canoe to greet you as the moon melts into the horizon. I think it's quite cool and goes to show how the best ideas are born from when you are having sleeping problems.
This is not healthy by the way.

Question 4: Back in April you said you wrote everything you think of on notepads, but how big are they? Like page count, page size, and number of notepads? And have you written—I dunno more blh. Whatever.

Yes, right now I use sticky notes on Windows and put them in there whenever I randomly think of something and then move it onto a document later. I have around 55 pages and there were 13K words of notes, ability names, story-related terms, and all of that. I separate information by year and Arc so I don't mix up old versions with newer ones.

Question 5: what made you change the "Augma balls" lines to "Augano balls?"

Wouldn't you rather save the name of the story for a cooler thematic moment? And uh also because it makes more sense.

Question 6: Were there any characters in Augma that you couldn't get a feel for when writing them? Like you couldn't write their dialogue, write their abilities, or just didn't like them outright?

This is a good question. Most of my antagon—most of the antagonists that I introduced first in the old script for my proofreaders felt very very weak and I really couldn't think of anything to make them stand out. Most of this stuff is why I spent an entire year rewriting what I was writing for another year. I was completely unsatisfied with how I executed most of my characters and now they fit my vision much more than they originally did. For the greatest examples, probably these two \*Shows on screen a purple-haired character on the left and Odin on the right\*
Once I release *Arc I*, I may consider releasing the original script back to the public for reviewing if anyone wants to see how drastic the changes were.

Question 7: What is your writing process like?

Very non-standard and all over the place I'll admit. But I get things done. Back in the day, I never planned a single thing I wrote, so Arc I was mostly written as I thought of things, which was completely terrible and I was stupid for doing that. I had to repurpose the whole thing because of that too. Now that I plan better, I mostly think of something neat another thing new thing pops up and I try to evaluate if I can fit them inside somewhere. Something like this happened before on a whim and wherefore when I came up with a single character. A literal single character that changes the entirety of *Augma*. Who may that be I wonder, find out soon. I think I suppose maybe maybe not who knows.

Question 8: Why did you change Linna's wholesome line to purity in chapter four?

Funny.

Question 9: Do you have an idea of how many tracks will be composed for Arc I?
Well uh, I have 13 at the moment and more for other parts so you'll see those.

Question 10: Augma balls
Thank you Alice.
(Transcriber's note: Alice is a programmer at Azalin for *Augma II Arc I*.)

Question 11: Favorite chapter in Arc I? Favorite scene? Character? Song? CG? Augano? and Chant?
Well for favorite chapters I'd say umm my final oh wow I screwed that up. My favorite ... new chapter in Arc I is probably, the new final two chapters. I think they are quite neat.
My favorite scene that I've written so far is a new scene that I haven't talked about yet.
I don't really have any favorite characters but maybe Shinku for female and Odin for male.
(Screen: the art difference lol)
They're fun to write. That may change.
I have a lot of favorites in *Arc II* but I can't really talk about that yet.
My favorite so far is my composer's very lovely remix of through the Thrud Walküre from *Dies irae* but I don't know if I can legally put that in Augma but and I will anyway though.
(Transcriber's note: For reference, Kamigigana pronounces *Dies irae* in English and not in Latin.)
My favorite Augano is Shira's.
I can't say my favorite chant yet because you know everything is wrapped in mystique.

Question 12: Do you think Augma's evolution from the days of Augma I to what it is now was natural or something that happened completely by chance?

Let's say a mix of both, I'm sure it would have turned out into something completely different without going some ... of my favorite works. I mean *Augma* was originally supposed to be my own take on *Chaos;Child* but then I read *Dies irae* and everything got wacky from there.

Question 13: I recall you working on Arc II CGs before Arc I, so how many have you done in Arc II that isn't just a general outlining of the plot?

Those CGs and that link got wiped off my harddrive
(Screen: (And so did the tweet that brought up this question!))
So uh rip in peace I guess.
But I will say that I now have an assistant artist helping me with some future things. I won't say their name yet but I'll reveal it in a post sooner or later
*Arc II* is basically 150% done in my head, I know what do now I know what characters are in but I don't want to draw too far ahead.

Question 14: Whenever you draw, do you have any artistic inspirations that you try to emulate? Like, an artist's style? Or do you find that your art has evolved into something mostly original with few inspirations here and there?

Originally, I'd say that my inspirations mostly consisted of G Yuusuke, Hajime Ueda, and Ooishi Ryuuko. Uhh, kinda stemmed from there all of this and it kind of mangled into its own thing I started to really enjoy. The funniest thing part about the latter is that I haven't even read a lot—a single Liar Soft work yet but I guess I'll be reading *Sona-Nyl* when it releases in English in a few months since I'm too lazy to read JP VNs these days. I got completely off track of that though I guess okay.

Question 15: Remember how you drew the cover of Arc I and then used it during the one of intermission screen graphics? Have you ever considered drawing promotional art that wouldn't be used in-game or would that be too much of a time sink for you?

I might and I probably definitely will just not at the moment. Like I already draw characters from other series anyways so I'm probably going do that for my own series as well. I-I don't want to have like no character promotion art because then they're I don't know ... just wouldn't really feel right I guess you know.

This is the final question.
Question 16: Have you ever found yourself taking lessons to learn how to do things you want with Augma (like art lessons, code lessons, or even writing lessons) or are you mostly self-taught?
Kind of, I guess. I'm mostly self-taught but I try to learn more in between since I realize that I kind of like doing all this and I'm probably going to be doing more of it after *Augma* so keeping out an eye for those unless I disappear from the internet.

And uh that is all from the questions. That was uh fun despite my monotone dead corpse of a voice. Perhaps *Arc I'*s going to release next month and everyone shall prosper under my great godly writing. I don't know I'm just kidding.
Objectivity is not up for me and that is for others to decide—not really because objectivity is kind of stupid and I believe that ... it should die. I don't know why I'm saying this either but uh maybe it'll release next month that'll be cool. We shall see, we shall see, we shall see, you'll see.

Here is a bonus question because I totally didn't forget mid-recording.

What filters do you use to make the BGs in Augma look like that?

I run them through Photoshop, I use posterization, a hue saturation filter on some, I overlaid a dotted pattern, I blurred and crystallized the photo and they come out pretty nicely. I also vary the light level(?) light and dark depending on the photo.

Here's a photo of that and working. Anyways this is funny. Yes I did forget this question. Now this is the real ending. I don't know what to say. Goodbye.

## Characters

Throughout the month of March 2020, sprites of several characters were posted on the artist's twitter account.

Linna Coetequix's sister. No relation to Luigi of the Mario Bros."She's so moe.""MEGA crackhead""Asshole."One of many characters where the artist shows off their tights fetish.A Wadanohara-sized hat.A character wearing a shirt from KeroQ's visual novel "Wonderful Everyday."An antagonist who resembles Richard Tyler 'Ninja' Blevins.An antagonist edited to not look like Richard Tyler 'Ninja' Blevins.An antagonist."The ultimate shithead responsible for destroying [the writer's mind]"