recursal/Fanatic-Fandom huggingface dataset:
Cultures Aladavik

# Description de la famille

## Culture Grindavik

* Culture Navale
* Culture Nordique

## Culture Hallendrup

* Culture Navale
* Culture Danoise

## Culture Blaker

* Culture de Chasse et Pêche
* Culture Norvégienne

## Culture Imatra

* Culture de Chasse et Pêche
* Culture Finique

## Culture Ala-Malmi

* Culture Nomade
* Culture Finoise

## Culture Brochøya

* Culture de Chasse et Pêche
* Culture Norvégienne

## Culture Nedre Eggedal

* Culture Navale
* Culture Norvégienne

## Culture Laugardalur

* Culture Navale
* Culture Islandaise
Dr. Brooks

**Dr. Brooks** is a character on the Netflix series *Hoops*. She is a grief counselor who is brought in to counsel the students of Lenwood High School following two deaths but finds herself, to her chagrin, hearing more about the messy personal problems of the school's adult staff instead.

## Appearance

Dr. Brooks is a light brown-skinned woman with black hair in a professional style and wearing thick glasses. She wears dark clothing befitting her role as a grief counselor.

## Character

Dr. Brooks is a competent and licensed therapist and is well-versed in helping children through grief. She is not prepared for the unexpected task of listening to the relationship problems of adults.

## History

Before taking work as a grief counselor, Dr. Brooks was stranded on an island. There, she met the man who would become her husband.

## Plot summary

Dr. Brooks is called in as a grief counselor for the students of Lenwood High School following the deaths of Coach Singleton and Kyle G., a deliveryman who was accidentally set on fire and burned to death during Lamonte's funeral. She quickly finds that her sessions are being interrupted by the school's adult staff, who unburden onto her personal problems that are entirely unrelated to the job that she was sent in to do. She is reduced to the point of begging for them to please stopped, only to be forced to sit and listen as they weave increasingly elaborate and implausible tales of their pasts. Finally, as she goes to her car to leave the school, she is confronted by Ben Hopkins and Shannon, who have been badgering her to take their own respective sides related to the troubles they've been having in their marriage. At this point, she tries to share a story of her own about how she met her husband, only for Ben and Shannon to cut it off as being bored. She is then run over by another driver trying to deliver food for Hopkins and a funeral is held for her, during which Principal Opal seems more concerned with the upcoming girls' volleyball car wash.

## Quotes

* "*It's because these adults seem more like kids than the kids do. It's like they can't handle their own problems.*"
* "*Stop, stop, stop! Please, no!*" - after Principal Opal launches into a personal story

## Appearances

Dr. Brooks appears in the following episodes:

## References

1. ↑ Patton, Rebecca (August 21, 2020). This New Netflix Show Is Basically One Big *New Girl* Reunion. Bustle. Retrieved on August 30, 2020.
Prairie bleue

# Description

La formation végétale de la prairie bleue est composée principalement de plantes herbacées annuelles. Lors de la saison de reproduction des plantes, elles deviennent en grande partie bleuté ou encore de vert

## Biodiversité

Ce biome contient énormément d’espèces d’oiseaux différent tout comme d’arachnoïde.

### Faune

Beaucoup d’espèce vivent dans ce biome notamment des oiseaux qui ne savent pas voler et des arachnoïdes.

### Flore

La flore est composée de plantes avec des bulbes lumineux principalement verte et bleue. Celle-ci représente une très bonne source de nourriture pendants quelque 3 mois.
Forêt tempérée magique

# Description

La forêt tempérée magique est une forêt située dans les zones au climat tempéré doux, au nord de Neworiad. Elle contient des feuillus et quelques conifères qui ont comme particularité de ce déplacé lentement, environ au rythme de 1 mètre par semaine en moyenne pour attendre des zones plus fertiles. Ces arbres ont aussi souvent des petites lianes qui bougent en rythme.

## Biodiversité

Ces forêts abritent une diversité très élevée de champignons et d’invertébrés.

### Faune

Les invertébrés constituent la faute principale de biome. Cela inclus principalement une énorme quantité d’arachnoïde géant qui se nourrissent de plantes, des lianes lumineuses et de champignons.

### Flore

Une énorme quantité de champignons existe dans ce biome, ceux-ci ne bougent pas mais peuvent devenir très grand et ce rapidement, jusqu’à une dizaine de mètre de haut. Ils sont aussi très parasitaire surtout avec les feuillus.
Royaume sontien

* Pays allier au Royaume de Marrec pour la protection de leurs territoire menacé par leur ennemie commun, le Despotat huelien. Celui-ci demande un accès à la mer que les deux royaumes refuse.

* Le pays est très moderne comparé aux pays frontaliers que ce soit politiquement ou dans les droits des hommes et femmes.
Forêlis boréalis

# Description

La forêlis boréalis est un biome principalement composé de plante résistante au froid qui avec leurs épines produisent du poison. Des grands feux régulent aussi cette région pendant des cycles d’environ 200 ans.

## Biodiversité

Forêlis boréalis a une biodiversité exceptionnelle et est probablement un des réceptacles de vie les plus riche du continent.

### Faune

La faune est principalement constituée d’arthropodes de moyenne et de grande taille.

### Flore

Ce biome est l’origine de bien des espèces de plantes empoisonné qui habiles les régions plus au sud. On y trouve des conifères et de rare feuillus.
Mistmaw

The Mistmaw is a region in the Southeast of the Shatterglass Sea. It's said to be the location of the lost city of Brel, though most in the Coastal Concordat regard that story as a fantasy. It is covered in mist and the sea portion is generally quite still. It's regarded to be a dangerous place, one where time does not flow normally and mortals are in danger of losing themselves to strange magics.

## Age of Monsters

At the end of the age of monsters, the founders of the Coastal Concordat ventured to the Mistmaw for the purposes of breaking the curse on Azana Sovraki that caused her to be possessed by one of the Dark Six. While there, they encountered Hecate, who revealed that she was Azana's mother, and that the Mistmaw was her domain. She healed her daughter and allowed the travelers to leave the Mistmaw unscathed.

## Song of the Tides

Effie spends much of her time as a researcher studying phenomena in the outskirts of the Mistmaw. Additionally, Val is a more distant Mistmaw scholar, who specializes in the lost city of Brel.

After the Golden Swan sunk thanks to a mysterious being released by an arcane tome, many of the survivors of the wreck, including our party, found themselves washed into the Mistmaw. While they were there, they encountered shadowy beings that seemed to be the ghosts of people who formerly lived in the area or had died in the Mistmaw. There were also similar but more malicious beings that were shadowy memories that attacked the party, hoping to absorb them into themselves.

They also found a ghost town that seemed to age rapidly as they passed through it, crumbling to dust as they walked. A sign there was written in a familiar arcane language that briefly hypnotized some of the party.

The party eventually made their way out of the Mistmaw and discovered they'd been in for nearly a month of "real-time", though subjective experience of time in the Mistmaw is harder to describe than that.
Staff of Memories

This staff belongs to Paarthurnax. He currently wields this staff.

**Description of the Staff and Stats:**

Made from rosewood, it's fairly standard until the top where there are 4 carved dragons facing into the centre, their tails winding down the shaft.

Given to you by your mother, there was nothing inherently magical about this staff, except that you used it, as she did, as a focus for your arcane abilities. However, memories woven from strength and sadness, loss and longing, have a power of their own. This staff tells your story, the story of what has shaped you, the story of you, of who you are, and while you wield it, you are guided by the legacy of your past and the promise of your future to find peace in your present.

While wielding this staff, you have advantage on all Wisdom savings throws, and gain a +1 to History and Arcana skill checks.
Toundra magique

# Description

La Thundra magique consiste en de grandes zones de faible végétation et avec peut de vie. Il y a beaucoup de lichen avec des propriétés extraordinaires. On peut aussi y trouver des petits arbres et arbustes bougeant lentement pendant l’hiver.

## Biodiversité

La toundra a une biodiversité animale très limité mais une innombrable quantité d’espèces de plantes.

### Faune

La faune est principalement constituée de reptile ayant des plumes très épaisse. Aussi de Kerguelens, une espèce de carnivore très agressif et résistant au froid.

### Flore

On peut y trouver principalement des lichens avec des propriétés nourrissante et soignante assez impressionnante. Quelque petit arbuste et des sortes des champignons bougeant a près de 20 mètres par heure.
Despotat huelien

* Pays relativement vaste avec une population énormément influencé par le gouvernement autoritaire en place et cela grâce a la désinformation. Les hommes ont le droit de faire pratiquement ce qu'ils veulent avec tout ce qui est en vie. Les enfants sont considéré comme des êtres intouchable jusqu'à 11 ans.
Cultures Viet-Ry

# Description de la famille

## Culture Viet Tri

* Culture Fluvial
* Culture Vietnamienne

## Culture Kailua

* Culture Navale
* Culture Hawaïenne

## Culture Kalepa

* Culture Navale
* Culture Hawaïenne

## Culture Ōmaru

* Culture Fluvial
* Culture Maorie

## Culture Janchivlin

* Culture Fluvial
* Culture Mongolique

## Culture Urad

* Culture Fluvial
* Culture Mongolique

## Culture Chuluunkhoroot

* Culture Fluvial
* Culture Mongolienne

## Culture Delger

* Culture Nomade
* Culture Mongolienne

## Culture Mörön

* Culture des Hautes terres
* Culture Mongolique
Timebomb

**Timebomb** is a character in the television series *Hoops* voiced by Ben Hoffman. He is a high school student and a member of the school's basketball team, Lenwood Colts.

## Appearance

Timebomb is a lanky, fair-skinned teenager with spiky orange hair and mullet and the beginnings of facial hair. When not in uniform, he wears a white T-shirt, blue-gray jeans held up by a brown belt with a silver buckle, and pink flip-flops. Timebomb always wears his jeans low so that his underwear is showing.

## History

His dad often gets on his case for him giving lit firecrackers to his little sister and telling her it's candy. He, however, considers it to be comedy.

## Plot summary

### The Sponsor

Timebomb commiserates with his fellow classmates and Ben Hopkins's complaints about their fathers, grumbling about how his father is always criticizing his efforts at comedy. He and DJ later mistakenly douse Hopkins in hot tea after the Colts win an important game, explaining that they grabbed it by mistake when unable to find the Gatorade.

### Death

Timebomb attends a counseling session with Dr. Brooks, a school therapist called in following two deaths, along with Matty and DJ. The three of them, however, leave at the bell, admitting that they were only attending to get out of last period.

### The Scout

Before leaving town to become an assistant coach at Henderson Prep, Hopkins gives Timebomb, DJ, Isaac and Scott "gifts" from the trunk of his car, calling them all losers. His gift to Timebomb is an old *Auto Trader* magazine. As he drives off, they all agree that he is an awful person.

## Trivia

* His jersey number is 91.
* He is the only Lenwood Colt whose underwear is showing when not in uniform.

## Appearances

Timebomb appears in the following episodes:
Kyle G.

**Kyle G.** is a fast-food delivery driver for a chicken restaurant or general delivery service. He is killed in a careless accident when delivering food to Ben Hopkins.

## Appearance

He is a tall Caucasian male with brown hair, wearing a light-pink shirt.

## Plot summary

Kyle G. delivers food to Ben Hopkins during a wake for Coach Singleton outside Lenwood High School. He catches his hair on a candle held by one of the mourners and burns to death. Afterwards, a memorial is held for him as well, and a grief counselor named Dr. Brooks is brought in.

## Appearances

Kyle G. appears in the following episodes:
Forêt prédatrice tempérée

# Description

La forêt prédatrice tempérée est une forêt située dans les zones au climat tempéré sec situé au sud de Neworiad. Elle contient des feuillus et quelques conifères qui ont comme particularité d’être très dangereux, car ils sécrètent un poison lumineux très mortel.

## Biodiversité

Ces forêts abritent une diversité très limitée, mais il y a quelque espèce de moustique géant qui se nourrit du poison.

### Faune

Les moustiques constituent la faute principale de ce biome. Ils se nourrissent du poison que les conifères sécrètent. Un poison très sucré est lui, est consommé par plusieurs espèces de coléoptères plus ou moins grands qui se font aussi aspirer leurs hémoglobines par les moustiques de Neworiad.

### Flore

Les arbres ne bougent pas, mais les conifères sécrètent un poison bleu lumineux au gout de motarde depuis leurs épines. Pour les feuillus, eux secrète en majeur partie un poison sucré de couleurs roses qui rend heureux pendant une petite période avant de faire de multiples AVC.
Empire Taouiz

* Empire très fragile et n'est même pas considéré comme un empire par les pays au alentour. Avec la fragilité de l'empire, il a été obligé de créé une alliance avec un autre empire, l'Empire de Mtiskokoéan et la République commerciale de Zivasa pour avoir un accès à la mer et aux nombreuses ressource disponible sur le marché.
The Shard

The Shard is the richest and most secure district in Rimlight City. It is typically patrolled by police security forces on nearly every street. Police here are typically more docile and tame compared to Lower Salack and Upper Salack, however are hostile to anyone who looks ragged, poor, or foreign. Crime tends to be much more secluded and organized than the other districts. The Matsumoto-Kaeba Incorporated Headquarters is found in the heart of the district.
Jungle des mystères

# Description

La Jungle des mystères est un biome très spécial. Il y a un voile constant de brume dans tout le biome. Il est aussi composé de grand feuillus et il est très humide. On peut aussi y trouver beaucoup de sol boueux. Il y a une très grande diversité que ce soit animal ou végétal.

## Biodiversité

La jungle des mystères à une hyper-biodiversité et elle est très dangereuse car pratiquement toutes les plantes au sol sont toxiques et empoisonné.

### Faune

Seulement quelque petit lézard vive dans cette région.

### Flore

Il y a d’innombrable d’espèce de petites plantes empoisonné et aussi de grands arbres feuillus.
Cultures Kellauf

# Description de la famille

## Culture Lauf

* Culture Fluvial
* Culture Allemande

## Culture Keltern

* Culture Fluvial
* Culture Allemande

## Culture Marshfield

* Culture Navale
* Culture Anglaise

## Culture Milborne

* Culture Fluvial
* Culture Anglaise

## Culture Hornby

* Culture Navale
* Culture Anglaise

## Culture Valley

* Culture Navale
* Culture Manxoise

## Culture Calne

* Culture Lacustre
* Culture Anglaise

## Culture Uxbridge

* Culture des Hautes terres
* Culture Anglaise

## Culture Keltan

* Culture Lacustre
* Culture Anglaise

## Culture Ulus

* Culture sans particularité
* Culture Anglaise
Upper Salack

Situated in Rimlight City, Upper Salack is the middle-class residential and office district with a higher standard of living compared to Lower Salack. Law enforcement is more prevalent, however taking a very militant stance. Profiling and aggressive physical tactics are used among police. Gangs here are less prevalent, but organized crime can be found if one looks hard enough.

The NAM crime family controls the district.

## Notable Locations

* Hippocrates Medical Centre
* North Financial
* Lansing Apartment Complex
Rimlight City

## About

Rimlight City is an autonomous urban region run by Matsumoto-Kaeba Inc. The city's population consists of 17 million inhabitants and covers about 550 miles, with only 146 miles of it developed. The remaining land is known as The Queue, a non-governed area not officially considered a part of Rimlight. The primary region of financial activity happens in The Shard. Lower Salack is the low-income residential housing and manufacturing sector, while Upper Salack houses the middle-class.

Rimlight City is the 2nd most populous metropolis on Earth. It maintains a strict immigration policy, with visitors allowed only two weeks of stay. Most of the citizens are naturalized, with only 14 percent of the population being immigrants. The primary language spoken in the city is English, with some speaking a second language.

Working conditions are generally seen as inhumane, with many workers used for labor in crumbling factories. Despite this, many seek entry into the city for work due to the promise of financial security and rumors of lavish lifestyles. The more privileged are employed to various office and management jobs in The Shard and Upper Salack.

## History

Rimlight City was originally founded in the former territory of Kansas during the Kansas Gubernatorial of 2022, in which Pearrye Corp successfully elected a pseudo-candidate into the Governor's office. Due to extensive deregulation of production sectors, manufacturing corporations began settling in the area, causing a sudden boom in economic activity at the cost of the middle and lower class.

## Police & Security

The city has an uneven distribution of peacekeepers, with the majority of them being found around government/corporate property, Upper Salack and The Shard. Crime is rampant in the poorest areas, while the higher class areas are given the best security the metropolis offers. Police departments (typically owned by Matsumoto-Kaeba) employ the use of microchips implanted in nearly all of the population to identify and target troublemakers or potential criminals.

The accused are given brief trials, but typically end up with a guilty verdict in 93.6% of cases. Once determined guilty, the petty criminals are sent to correctional facilities within the city walls, while more severe offenders are sent to an unknown location outside of the region. Nobody has determined the location of the latter.

## Notable Events

### Kansas Governor Election of 2022

The Kansas Governor Election of 2022 was an event that caused the founding of **Rimlight City**. The election installed a puppet governor controlled by Pearrye Corp. Deregulation began over the course of the puppet's term. This coincided with the overall corporatization of the United States of America in the 2030's and 2040's.

### The Byte of '87

The 2087 Collapse of the Internet, or known to many as "The Byte of '87," was a catastrophic event in which the iPv6 address pool was exhausted without an alternative for years, temporarily ceasing growth of the internet and subsequently, economic growth.

## Districts

Lower Salack

Upper Salack

The Shard

The Queue
The Queue

The Queue is the outer district of Rimlight City. It is not officially considered part of the city by Matsumoto-Kaeba Inc. It consists of mostly shanty towns and tent cities that tend to use barter systems as opposed to the standard Wonlong currency. Rampant petty crime plagues the district as many struggle to survive. The residents are all temporary, as most are simply waiting to get into the city walls hence "The Queue." Smugglers and human traffickers frequent this place.
The Outlands

## The Outlands of Aebria

The Outlands are the collective spaces of Aebria that have yet to be officially recognized as part of any particular nation. The Outlands begin east of The Golden Sea and extend east and south, encompassing the rest of the continent as well as the large islands off of the coast. The Outlands, particularly the islands, are vastly uninhabited and densely thick jungles and swamps, teeming with wildlife and creatures. There do exist cities and settlements around The Outlands, however no comprehensive maps of The Outlands exist, making them nearly impossible to locate without some sort of guide who knows exactly where you need to go. There is a large island found far south of the rest of The Outlands often considered peculiar. Aside from a small population of birds and amphibians, animal life is entirely nonexistent on the island. Rocky remnants of fallen civilization are left around the island, with no clue as to where the inhabitants must have gone. Heading towards the center of the island, a few full structures have reportedly been found. However, those who have ventured close to the center of the island mysteriously fell ill and passed away before they could describe what they saw.
Hengerok Mountains

The Hengerok Mountains are a range of tall mountains which serves as the border between Stönhavre and The Golden Sea. They are as rich in minerals and resources as they are rich in dragons and monsters. They are treacherous to cross, and as a result the people of Stönhavre have enacted a plan to dig a tunnel through the mountain range to easily reach The Golden Sea. The digging of the tunnel is overseen at Sehenvew in the southeast of Stönhavre.
Rob Riggle

**Rob Riggle** is an American actor who portrays Barry Hopkins in *Hoops*.

## General overview

Riggle is best known for his work as a correspondent on Comedy Central's *The Daily Show* (2006-2015), as a cast member on *Saturday Night Live* (2004-2005), and for his comedic roles in films such as *The Hangover*, *The Other Guys*, *Let's Be Cops*, *Dumb & Dumber To*, and *21 Jump Street*.

## External links

* Rob Riggle on the Internet Movie Database
* Rob Riggle on Wikipedia
* Rob Riggle on Twitter
* Rob Riggle on Instagram
Wild Roses

The Wild Roses are the Galvatian military's sect of trained rogues. Whether it be espionage or assassinations, they are trained to be discrete and efficient. Members of the Wild Roses are trained to never reveal their affiliation with the guild under any circumstances. If anyone important, loud, or threatening goes missing suddenly and inexplicably, they may be responsible. They usually identify themselves with some sort of flower, which only other members of the guild are able to identify and associate with the correct face.
Spacebunny's 5e D&D

## Dungeons & Dragons 5th Edition

As of currently, this setting and campaign has been built with the D&D 5th edition rule set in mind. Basic rules and information on Dungeons and Dragons 5th Edition can be found on Roll20.net and D&D Beyond, as well as any other official rule and source books such as the Player's Handbook, Dungeon Master's Guide, or Monster Manual published by Wizards of the Coast.

## Setting - The Continent of Aebria

The main setting in focus is the fairly new and untamed continent of Aebria. Aebria consists of six main regions.

### Lakewater

Lakwwater is the aristocratic nation in the northwest of Aebria, situated in cold, green lands and lakes warmed by geothermic activity.

### Stönhavre

Stönhavre is loosely governed, and is less a nation and more a pact between various peoples to keep peace. While the surface consists mainly of barren, cold wastes with little variety in plant life, society thrives underground in vast cave systems and ravines ripe with life adapted for it.

### Galvatia

Galvatia is a hereditary monarchy and the largest unified nation in Aebria. This large size has been achieved and maintained by the nation's large military and and military presence across Aebria.

### The Golden Sea

The Golden Sea is a democratic nation located in the vast desert of eastern Aebria. The nation was founded primarily by Lakewater elves and Galvatian men who disliked the governments of their home nations.

### The Maw

The Maw is an area of southern Aebria renowned for it's many port cities and trading hubs. Most important trade between people on the continent, and even between other lands and Aebria, occurs here. Because of this, the nations of Aebria have agreed to keep it a neutral area.

### The Outlands

The Outlands is the general name for the unmapped, unclaimed wild areas and islands along the east of Aebria.

## Quest Log

The Quest Log is updated after every major outing, don't forget to read up on what you may have missed out on.
Kansas Governor Election of 2022

The Kansas Governor Election of 2022 was an event that caused the founding of Rimlight City. The election installed a puppet governor controlled by Pearrye Corp. Deregulation began over the course of the puppet's term. This coincided with the overall corporatization of the United States of America in the 2030's and 2040's.

The manufacturing sector became increasingly unregulated, allowing for it to become America's new production powerhouse. Labor unions were dropped in favor of tax cuts and government grants toward the sector. The elections became more illegitimate as time went on. Anti-Chinese sentiment grew through out the United States of America, allowing for these events to fly under the radar as Americans became more eager to reduce dependence on Chinese manufacturing.

Within the 50 years after this election, the state would see numerous attempts from corporations to take control of consumer goods market share, eventually placing Matsumoto-Kaeba Inc as the primary manufacturer at 50.4% of all household goods in the former United States of America by the year 2070.
Cair Duin

Legend has it that this dwarvish city was founded by Duin, one of three dwarven brothers crafted by the God Moradin. Moradin, according to these myths, was incarnated from rock, stone, and metal, his soul an ember of fire. It was said he forged the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. These three brothers, Duin, Todir, and Melodur, were the first to be created, and from them, came the entire dwarven race. Yet while the brothers Duin and Melodur sought the favor of their creator, creating and crafting the metals and gems of the mountains, Todir fell into shadow. He listened to the whisperings of Abbathor, the God of lust and greed, and sought to take, by conquest, the lands and riches of those around him. To this day, the dwarves of Melodur and **Cair Duin**, maintain relatively friendly, if reserved ties with neighboring kingdoms, and share a strong alliance with one another, while the dwarves of Narn Todir have lived in frequent conflict both with their dwarven kin and with the neighboring lands. However, dwarven blood runs deep, and while there may be feuds between the kingdoms from time to time, it is rare for dwarves of any city to outright attack their fellow dwarves.

The dwarves of **Cair Duin**, largely removed from the politics of the mainland, have long lived in relative peace, and although they are by no means hostile to outsiders, their wariness has kept them distant from intrigue and conflict. Their neutrality gives them a distinct advantage as a trading town, and it is not unusual for merchants from all across Forlunhein to spend much of their time in **Cair Duin**, bringing back their beautifully crafted weapons, armor and jewellery to the rest of the land. In these days, the rumors of the Human empire's hungry expansion, however, has left even the most apolitical dwarves nervous.

Although the Empire's presence on their own soil is minimal, there are whispers that it is only a matter of time before the Empire's attention is turned to **Cair Duin** for the very things that made it so prosperous in trade - weapons and armor are of the highest priority in the empire. The Council that governs **Cair Duin** has so far chosen to remain neutral, but there are whispers that some among the council support and lend aid to the resistance movements that have begun to challenge the Empire's expansion across the continent. These are, of course, just whispers and rumors, for **Cair Duin** is officially neutral in regards to the Empire, but even the dullest dwarf has not failed to notice the increase in troops, scouting parties, and wall guards on patrol throughout the city, as well as the increased restrictions on entry and exit into the city gates.

The dwarves of **Cair Duin** worship the Morndinsamman, the dwarven pantheon of Gods, and give especial attention to their creator, Moradin, and Berronar Truesilver, the dwarf deity of safety, truth, home, and healing.
The Maw

## The Maw and Surrounding Areas

The Maw is a relatively small area in the center of southern Aebria that serves as a massive trading hub for the entire continent and the rest of the known world. The Maw exists as an area of neutrality between the major forces in Aebria, deciding to let the area have autonomy while being overseen by consuls of the different nations. The Maw gets it's name from the shape of the coastline, the two lakes and the bay making a shape that resembles the gaping mouth of a fanged beast. All within and around the coast of The Maw are countless port towns and trading posts used to facilitate the transfer of goods in and out of the area. Heading north from The Maw, there is a route between the borders of Galvatia and The Golden Sea which is used to transport goods from The Maw to the areas around The Cynosaquis to facilitate trading with inland Aebria. However, this stretch of land is long and dangerous, but can be very rewarding for some who choose to make the trek. A handful of posts are around the border of The Maw, used to watch out for invading forces as well to stop and check suspicious people as they enter or exit the area.

## Notable Locations

### The Meat

-The Meat is the name given to the group of islands and the sprawling city that is placed on top of them. The Meat is a haven for trading, gambling, swindling, stealing, piracy, and corruption. The city is dense, dingy, and briny in all aspects. Dozens of ships dock at and leave from The Meat every day to bring goods and people to Aebria. It's estimated that of people coming to Aebria not born on the continent, well over half of them arrive at the continent by entering through The Meat. There is nothing you cannot find here, given the right connections and the right amount of money.
Aebria

Aebria is a small continent found to the east of the Old World.

It is unknown exactly when Old World explorers discovered the continent, but efforts to colonize and migrate to the continent began somewhere between 400 and 450 years ago. The first settlements were made along the western coast and within The Maw, with populations moving further inland and growing over time. Every

Aebria consists of roughly 750,000 square miles of grasslands, forests, swamps, plains, deserts, mountains, wastes, and any other climate you might imagine. Plant and wildlife vary widely across the continent as the climate does. Littered across the wilderness of Aebria, ruins and remnants of old civilization can be found, although it has long since been abandoned and crumbled. The only part of this old life that remains is the dragonborn population native to the Hengerok Mountains, which has been disconnected from the rest of the population for so long all information of other past civilizations has been lost.

Most of this land is uninhabited, although a large portion of it is settled, lived in, and governed by a handful of populations and political powers across the continent. These groups include Lakewater, Galvatia, Stönhavre, The Golden Sea, and The Maw. Territories outside of these nations and governed areas are collectively known as The Outlands, which is home to a number of settlements and cities outside of any one particular nation.
The Byte of '87

## Background

The 2087 Collapse of the Internet, or known to many as "The Byte of '87," was a catastrophic event in which the iPv6 address pool was exhausted without an alternative for years, temporarily ceasing growth of the internet and subsequently, economic growth.

## Causes

The primary cause was a lack of innovation due to extreme monopolies taking power over the globe during this time combined with the rapid expansion to Mars at home on Earth. As many thought the iPv6 pool to be impossible to fill, little interest was taken in developing a successor. Using resources gained from inter-planetary mining to create new IoT devices, expand infrastructure, and implant every human brain with microchips, the iPv6 address space was eventually maxed out.

## Effects

Without an alternative to the iPv6 protocol, many companies and corporations were left in shambles and panic. Some attempted to manage the existing addresses, while others began heavily funding an alternative. Regular consumers were left with unreliable access to the internet. The combination stagnated growth and caused the worst economic depression in human history, leaving nearly 62% of the world unemployed for years before recovering. Crime rates skyrocketed across the galaxy. By the time a solution was found, an estimated 800 trillion ₩ (8 trillion USD, not including deployment) in damages had occurred from subsequent rioting, crime, and the economic crash.

## Solution

After years of intense research and development, iPv10 was released. An additional 560 trillion ₩ (eq. ~5.6 trillion USD) was used to fully implement the protocol into existing infrastructure. The protocol uses 256 bit addresses, expanding the limit of devices on the internet to nearly limitless. It is not expected to require a replacement.
Lower Salack

Lower Salack, also referred to as "Shabby Town," is home to the lowest common denominator of citizens in Rimlight City. The majority of them live in houses only marginally better than the shanties outside of the city walls. It is the hub of petty crime, drug abuse, and violence. Gangs dominate the population here due to the little law enforcement present.

The district contains three primary gangs vying for power: The Dead Eyes, Voex, and L2Q.

## Notable Locations

* Junker's Grill and Bar
* VsECTOR
* .EXECUTE
* New Frontier Correctional Facility
* Lyons Medical Office
Ring of Warding Bond

Both Farrowbelyn and Morren wear a platinum Ring of Warding Bond. They made them before they journeyed to Hell. If anybody asked, Farrowbelyn would joke that they are going to be married.

**Description of the Ring and Stats:**

This item is to replicate the effects of the Warding Bond spell. Simply equip it when the spell is cast and unequip it when it ends. This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action. DURATION 1 HOUR Notes: Bonus: Armour Class, Bonus: Saving Throws, Resistance: All.
Knuckles of Knock

A pair of sturdy ironwood knuckles. Farrowbelyn currently owns a pair of these, though her party who seem to struggle with doors have no knowledge of that.

**Description of the Item and Stats:**

When activated they grow into a portable ram (+4 to breaking down doors). It’s an action to convert these into a ram and back again.
House Dae

Ancestral Home:Calthiel

Current Leader: Lady Lyathia

Known as the "Shadow" These elves are often viewed with some concern by their fellow houses, but as they themselves would say, there is no light without shadow, and while their brethren write songs, plan strategies, or study the archives, they train themselves to serve their kingdom in other ways, disciplining the mind, the body, and the soul to balance the strengths of the other houses, just like a shadow balances out the light. Although seen by some as a lesser house, many recognize their unsung bravery and quiet heroism, along with their willingness to sacrifice themselves to protect the realm at whatever cost. You can find in their ranks assassins, spies, monks trained in the martial arts, warlocks who have bargained with the higher powers, blood hunters and even barbarians.
Forrownelyn

When Farrowbelyn Lavabraid was younger, Haefer Nightaxe, would tell Farrowbelyn the stories of the Blackfall's.

Rubybelyn Blackfall and Forrownelyn Blackfall were from a family of simple smiths in Cair Duin. Haefer told Farrowbelyn how Rubybelyn and Forrownelyn trained themselves, enlisted and fought in battle. The Blackfall's gained renown and prestige in battle during their time of military service. In awe of those stories, Farrowbelyn chose to enlist.

Farrowbelyn admired the Blackfall's ambition and dedication and continues to live her life the way she believes her heroes would have lived theirs.

Farrowbelyn chose her name at aged 30 and combined the two names of her heroes.
Phoenix Feather Blade

This longsword was in Anethri's possession before she went missing.

**Description of the Weapon and Stats:**

You think this is going to require attunement, and might have some other properties that will require you to actually identify to fully understand.

You have a +1 bonus to attack and damage rolls made with this magic weapon.
House Dae,

Ancestral Home: Calthiel

Current Leader: Lady Lyathia

Known as the "Shadow" These elves are often viewed with some concern by their fellow houses, but as they themselves would say, there is no light without shadow, and while their brethren write songs, plan strategies, or study the archives, they train themselves to serve their kingdom in other ways, disciplining the mind, the body, and the soul to balance the strengths of the other houses, just like a shadow balances out the light. Although seen by some as a lesser house, many recognize their unsung bravery and quiet heroism, along with their willingness to sacrifice themselves to protect the realm at whatever cost. You can find in their ranks assassins, spies, monks trained in the martial arts, warlocks who have bargained with the higher powers, blood hunters and even barbarians.
Dragon

There are several different types of Dragon. They can be categorised by the colour of their scales. A Dragon is either Metallic or Chromatic.

In order of powerfulness they are listed below -

1. Gold.

2. Red.

3. Silver.

4. Blue.

5. Bronze.

6. Green.

7. Black.

8. Copper.

9. Brass.

10. White.

Depending of the age of the Dragon also determines how powerful the Dragon is.

As of now, we are aware of 3 different Dragon's on our continent -

Melkiera, Paarthurnax's adoptive mother, currently guarding Cair Duin.

A Black Dragon was trapped in the Prison of Kulathil but it's whereabouts are no longer known.

A Blue Dragon, Logosa, who's babies were found in a dungeon by Paarthurnax's party. Paarthurnax was not able to communicate with the Dragon and the party had to flee via a Teleportation Sigil. At least, most of them.
Playxur

* Fortune Teller of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Sister in Law to be.
* Race: Tiefling.
* Class: Unknown to Zellibek.
* Age: 27 years old.
* Gender: Female.
* Height: 5ft8.
* Weight: 130lbs.

White eyes. Light blue skin. Horns are on the smaller side and point through her black hair which is always tied back low. She wears an off one shoulder black lace ankle length dress. Playxur does not entertain like the family but she does read fortunes. She has been showing Zellibek how to read tarot cards recently. She wears a big ruby encrusted ring in the symbol of a pair of red lips as a trust to Freear. She is due to join the family and take the Danser name. Playxur has a brother but she does not speak often about him and Zellibek knows better than to pry. Zellibek is not even aware of his name. Zellibek knows very little about Playxur, she fits into the family well but still remains a mystery as she is quite reserved in comparison to the rest of the Danser’s.
Prairie de pierre

# Description

Avec peu de précipitation, la Prairie de pierre à très peu de vie. On peut principalement y trouver des plantes grise et des champignons noir de petite taille. Cet écosystème est très fragile et les plantes y vivent avec l’aide des autres.

## Biodiversité

Ces prairies grisâtres contiennent quelque plante et des champignons de différentes couleur sombre. Cela est principalement du a l’existence d’un herbivore qui mange tout ce qui est lumineux.

### Faune

Les milles pattes constituent la principale source de distribution des plantes et champignons dans ce biome tout comme leurs principales menaces.

### Flore

Plusieurs espèces de plante et de champignon vivent dans cette région et ils se reproduisent en majeur partie grâce aux millepattes. Ces plantes vivent en codépendance.
Faemar

* Performer of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Brother.
* Race: Elf.
* Class: Unknown to Zellibek.
* Age: 42 years old.
* Gender: Male.
* Height: 5ft6.
* Weight: 105lbs.

Blue eyes. Pale Skin. Copper shoulder length straight hair. He wears very similar style robes to Faethria - dark blue with white and yellow embroidery. Faemar also wears a brooch with the same starry symbol. Despite these similarities, Zellibek believes Faemar spends the least time with their mother out of all her siblings. He wears a black chain around his neck with a symbol of a red pair of lips. Faemar, plays the dulcimer in a band his brother Shaaldrud formed with him and Zellibek called Chaotic Rage. Faemar is the opposite of chaotic rage, he is a classic gloomy teenager. Zellibek and Faemar are very close. Faemar has gone missing. We don’t know if this was his own doing or if he was taken. He was last seen by the docks boarding a boat the main continent. This is a concern as he is a young Elf who has never been away from home but also due to the ongoing war among Elves and the Empire.
Jax

Jax was a 2nd generation Half-Elf. His ears were only slightly pointed so it was easy to hide his heritage. He wore his hair shaved and his auburn beard long, another way to mask that he was a Half-Elf.

Jax joined the resistance with his elder brother. His brother was killed by Empire henchmen who were working for the Serpents. There attempt to flee failed horribly and they were killed off and left to rot in the woods. One of them escaped and ran to tell their leaders what happened.

Jax's Holy Symbol was that of Kelemvor - the Lord of the Dead and the Judge of Damned. As the Empire did not approve of certain deities or symbols, Jax wore this on a ring that was easy to conceal in the palm on his hand when he balled his fist to cast spells.

As Jax's appearance was that of Human nature, he was easily accepted into the traders union. He position within the union allowed for him to be a reliable source of information for the resistance. He travelled between towns to negotiate deals, contracts and terms. One day, he received a note from Nera and was summoned to Cair Duin to attend a secret resistance meeting.

There was a raid by Prince Silkorin and his henchmen at the Inn in Cair Duin that evening and Jax followed a group of people out of the underground tunnels into the safety of the city. There he spoke with Rellin and was conducted into a party.

The party were then assigned a mission to the Furbolg lands to request their help defending Cair Duin against the Empire. This mission ultimately failed.

After returning to Cair Duin the party was given a choice to retrieve a missing Goliath in the frozen North, or search for the missing party containing Nera. They foolishly chose the former and headed North into the frozen wastes. Early in the search the party were waylaid by a severe winter storm and attacked by Yetis in the night. The party fought valiantly, however all were knocked out or killed and dragged off to the Yeti Cave. Jax was among those who died that night. His death allowed for Farrowbelyn, Paarthurnax and Antheri to be able to escape and survive.

Farrowbelyn currently wears Jax's ring and is able to communicate with Jax.
Sigil of the House of Silme

Morren was given a Sigil of House Silme by his father before he left on his final mission.

**Description of the Sigil and Stats:**

Your father did not leave you with much before his death, but he pressed this pendant into your palm before he departed on his final campaign. It felt cool and soothing against your skin, and even now, you sometimes pull it out to look at its beautiful surface, inset with gems that seem to glisten with their own light. Sapphires, yellow and white diamonds, fitted together in the Sigil of your house - a series of stars set against the night sky.

There is nothing inherently magical about this the pendant - every Elf of your house receives such a talisman of their house on their coming of age day, yet it is a reminder of your heritage, your blood, the family you have and have lost, and such memories woven from strength and sadness have a power of their own. While you have this pendant, you gain +1 to Wisdom Saving Throws, and +1 to History checks. You also automatically succeed your first death saving throw if you go unconscious.
Rubybelyn

When Farrowbelyn Lavabraid was younger, Haefer Nightaxe, would tell Farrowbelyn the stories of the Blackfall's.

Rubybelyn Blackfall and Forrownelyn Blackfall were from a family of simple smiths in Cair Duin. Haefer told Farrowbelyn how Rubybelyn and Forrownelyn trained themselves, enlisted and fought in battle. The Blackfall's gained renown and prestige in battle during their time of military service. In awe of those stories, Farrowbelyn chose to enlist.

Farrowbelyn admired the Blackfall's ambition and dedication and continues to live her life the way she believes her heroes would have lived theirs.

Farrowbelyn chose her name at aged 30 and combined the two names of her heroes.
Player Characters

A gateway to the player characters of this world. Please click through to learn more!

**Active**

**Campaign One**

* Paarthurnax Dragonowl

* Farrowbelyn Lavabraid

* Morren Rothenel

* Iron Oxide

* Jonik Naïlo

* Brielle

**Campaign Two**

* Dasmir Javik

* Ottogg

* Valentine Armisted

* Ren Lellouche

* Dredgen Rorn

* Zellibek Danser

**Inactive**

**Confirmed Deceased Members**

* Quenton Bowstringer

* Jax

* Woodyr

* Tezcatlipoca Mor’Zuma III

**Petrified Members**

* Fulgrim, The Illuminator

**Missing Members**

* Azkaellon The Sanguine

* Anethri Icebane

* Luneia

* Rathuin

**Retired Members**

* Lyra

* Joy Stein

* Miliborn Fuinion
Haefer

Haefer Nightaxe was a premier crafter of Cair Duin. Everything he touched seemed to become even more beautiful, no matter how lovely the gem was before he took it into his hands. Much the same could be said for Farrowbelyn. Haefer and his sister Geldaria were given the care of Farrowbelyn by Farrowbelyn's uncle K'verin as they had no children of their own.

Haefer taught Farrowbelyn how to be independent, pay her own way and encouraged her when she gained a passion for joining the military. Haefer asked Farrowbelyn to choose her name at aged 30. He was not surprised when she chose to name herself after childhood heroes Rubybelyn and Forrownelyn.

Haefer and Geldaria crafted Andorin - Axe of my Ancestors for Farrowbelyn and gave it to her when she enlisted in the military.

Then one day, Haefer and Geldaria left the city as they often did, on one of their trading expeditions. Every Spring, after a long Autumn and Winter of careful crafting, they would take their wares abroad to sell them in the great cities, and would return with pockets full of gold to buy new materials and craft new and even more beautiful things. But this time, they did not return. Some days later, scouts came into Cair Duin, bearing the bodies of Haefer and Geldaria, along with an empty cart, stripped of all the old couple’s fine and beautiful creations. They had been waylaid along the road to the coast, ambushed, their throats cut mercilessly – left to bleed out on the side of the road.