Yamanaka (Bloodline)

The Yamanaka clan (山中一族, Yamanaka Ichizoku) is a family of ninja found in Konohagakure. They specialize in mind related techniques, and they own and run a flower shop in the village. Members of this clan specialize in mind-centered techniques, which makes them experts at intelligence gathering and espionage. They have also displayed sensory abilities, and their techniques include transferring consciousness, reading minds, and communicating telepathically. The flower symbol of this clan is the bush clover. A symbol of the positive love and understanding that comes from walking in another's shoes. Members of the Yamanaka clan tend to wear their hair in a long ponytail, which appears to be traditional. The Yamanaka clan has a special relationship with the Akimichi and Nara clan. For generations, members of these three families have formed an Ino–Shika–Chō Trio, named after the first part of the names from their paired clans. The Yamanaka members are the "Ino" in the trio. To strengthen the unity between the three clans, a member of the Sarutobi clan will give them special earrings to present to each generation head when they are promoted to chūnin, after which they will swear their oaths. The earrings also symbolize that they are considered adults by their respective clans.

## Yamanaka Clan Traits

* Yamanaka are allowed to go into the A.N.B.U. or Oinin at Genin Rank.
* Used within the Ino-Shika-Cho trio, Yamanaka Clan jutsu ( Emotive and Mind-Switch ) abilities have the costs to break free of their mind techniques increased by two ranks. If used within Ino-Shika or Ino-Cho formation, then this ability is only increased by one rank. ( Note: This only increases the costs to break out of the rank portion and does not affect the secondary amount. The user does not pay for this rank increase. )
* All Yamanaka regardless of implant or not have the ability to sense the emotions of those they are connected to.
* When having their bodies switched, it is only Yamanaka's who can use their own techniques. Those who have the bloodline implanted are limited only to what the body they possess can do.
* Yamanaka Mind-Switch Techniques by nature ignore all simple and complex style techniques but can adequately be defended against with spiritual and ninjutsu collisions. In this case, only the rank of the jutsu applies in the collision. When losing said collision, any extra chakra paid for by the user is lost.
* Yamanaka Mind-Switch Techniques are clearly visible and take on the color of the user's chakra.
* Yamanaka jutsu can be used against clones, but this is advised against as the body will be relatively weak. If the clone is of a type that has a resource pool link, then the original owner may fight this hold.
* If a Mind Transfer Technique is defended against with a spiritual technique, it does not impose the penalties that missing with it does.

## Bloodline Attributes

* **▱▰▱ Strong Minds, Strong Hearts! |** The Yamanaka's mental presence is able to domineer others into submission. After successfully mind switching with the target, this mental presence lingers and will inflict the Mental Stress status equal in power and duration to the Yamanaka's body rank ( D = Tier 1, C = Tier 2, B - A = Tier 3, S - S+ = Tier 4 ). This effect lasts for one post baseline but is increased by one for every other rank, starting at C rank Body. Granting a four-post duration at S+.

* **▱▰▱ Inton Mastery |** While every Yamanaka is gifted with the art of empathy, few are gifted with the power to take this trait even further than that. Users with this PA can use Yamanaka Clan Telepathy passively to apply to any sensory sensing jutsu used by them. This effect costs neither activation nor a resource cost and increases the range to include everyone within the sensory jutsu range. Individuals within these boundaries are subject to the Yamanaka's mental manipulation, allowing them to instill any one of the four basic emotions: fear, anger, sadness, or happiness, within their minds without spending an activation to do so. At this stage, the manipulation is trivial and only affects roleplay mechanics. Only the use of locked Yamanaka Emotive techniques can expand these on these emotions. Freeing oneself requires expending an amount of chakra equal to the body rank of the Yamanaka. If done in this way, they become immune to emotional manipulation by the Yamanaka for three posts. Breaking free does not consume an activation from the target as this is not considered a kai.

* **▱▰▱ Shared Information |** All information, sensory or otherwise, gathered by anyone who is a part of the telepathic network is shared with the group, not just the Yamanaka. This requires the Sensing Transmission technique from below to be active. Additionally, the user gains a passive field around themselves with minor sensory capabilities ( limited to sensing the origin point of incoming jutsu ) but can ultimately be upgraded if of the Infinite Perception discipline. This field is limited to five feet per body rank.

## Yamanaka Techniques

**▰ Yamanaka Clan Telepathy l Rank E**

This technique allows the user to communicate telepathically. The user can also transfer this ability to another person by touching their forehead. This communication can include up to three individuals at once, not including the user. The technique ends naturally whenever the user so decides or when the target loses consciousness. Distance does not matter so long as they are within the sensory range for the initial connection. Unless the user possesses the Inton Mastery PA, this connection can be refused at any time by paying the same amount of chakra as spent casting this technique.

**▰ Sensing Transmission [ Kanchi Denden ] l Rank D**

By being in telepathic contact with another individual, the user can transmit what they are currently sensing directly into the other person's mind, even if that other person isn't a sensor type. If having the [ Shared Information ], this skill also transmits what others are sensing. This technique, otherwise, will continue indefinitely for five chakra per post.

**▰ Sensing System Technique [ Kanchi Shisutemu Jutsu ] l Rank C**

A technique designed to be a detection type barrier, this jutsu surrounds an area in a dome. Thus, allowing a Yamanaka to monitor an area remotely. The circle-shaped design covers a designated area, including the sky above and the earth below. Once cast, the jutsu remains stuck in place but allows the user to apply their Infinite Perception discipline and their Inton Mastery trait to the entire thread. The use of this technique requires no upkeep but restricts the user's chakra by a C ranked amount off of their maximum until it is released. Finally, while the barrier is invisible except to chakra sense, the Yamanaka is always aware of the barrier no matter where they are.

**▰ Mind Body Switch Technique [ Shintenshin no Jutsu ] l Rank C**

The Mind-Body Switch Technique is the signature ability of the Yamanaka clan and is the ultimate tool for intelligence-gathering. With it, a ninja sends his mind into a target's body, supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period. While in control of the body, the user can communicate with the target. It may also be used to switch into a teammate's body so that neither are left defenseless. However, only those of Yamanaka blood retain access to their abilities. Non-purebloods may only use non-Yamanaka jutsu and stats that the host body has. The mind transfer itself will only move in a straight line but travels at shuushin speeds. This ability is not without its faults, however. If the Yamanaka misses the target, they must spend one full post spent returning to the body, for example. Additionally, physical injuries during a mind-link are also dangerous, as any wounds that befall the victim will see the same injuries mirrored on the user's body. However, if the user cancels the technique before the victim's body receives the damage, this effect is null. To cast, this first requires spending the chakra of this jutsu, along with any added amount of chakra that the Yamanaka desires. The trapee must then pay the cost of this jutsu plus the extra amount in a tug of war style of fight. After paying, the Yamanaka may spend more chakra to continue the effect on their next post, with each side repeating until one wins. When possessing overwhelming, then the user may apply it only to the rank cost of this jutsu and not the second amount. Lasts for [ 10 ] posts.

**▰ Mind Reverse Body Technique [ Shingyakushin no Jutsu ] l Rank C**

A derivative of the Mind-Body Switch technique, this jutsu switches the minds of two other targets instead of their own. Similar to the parent technique, this jutsu holds the same speed, strength, and limitations as it's predecessor. Elements and other such knowledge of ninjutsu transfers only if the switchee is a Yamanaka. If not, then each target may only have access to the body's elements, stats, and whatever inflected status effects currently affecting it. When possessing overwhelming, then the user may apply it only to the rank cost of this jutsu and not the second amount. Lasts for [ 10 ] posts.

**▰ Emotion Enhance [ Kanjō o takameru ] l Rank B**

Requiring access to the Inton Mastery PA, this jutsu applies chakra to the currently afflicted emotion. Using this technique, the Yamanaka will use chakra to deepen the effects of the emotion. Thus, creating a reaction powerful enough to cause a physical effect on the body. The number of affected targets may include any the user wishes, but no two emotions can be active on the network at the same time. When desiring to alter the emotions beyond the base effects, a strong mental connection is required. Meaning you must previously have landed a successful Mind-Switch Technique on them while also currently having them affected by Yamanaka Telepathy. Breaking free from this ability requires expending equal amounts of chakra as the rank of this ability. However, doing so only combats the increased effects and does NOT break the user free of the base emotion field. Also, because this is not considered a kai, it does not consume an activation to break free. Lasts until broken, or the Yamanaka cannot sense the target anymore.

* Happiness: Pure joy fills the target as their worries wash away. Mental Stress AND Insanity that would/are affecting the target become washed away, continuously draining chakra equal to the source of the afflicting technique from the Yamanaka's pool whenever needed. This ability is learned as a B rank jutsu but is treated as an X Rank for determining costs and status easing. The cost of this jutsu must always be equal to the highest-ranking status being used.

* Sadness: The weight of their sadness holds the target back from using their full strength. When trying to strike the Yamanaka or whoever the Yamanaka dictates, the opponent's strength stat is negated. Only one person may be protected like this at a time

* Fear: The target becomes terrified of the Yamanaka and is no longer able to take direct offensive activations against them. Jutsu that do not target the Yamanaka, such as an area of effect attack, may still be used.

* Anger: Rage blinds the user, filling them with inner strength. The target's strength stat is increased by two points with an increased cap of 9 if it isn't already. However, the target is unable to access the kai technique for the duration.

**▰ Mind Body Disturbance Technique [ Shinranshin no Jutsu ] l Rank B**

Sending their chakra outward as a colored mental projectile, the user will seek to collide into the subject's nervous system. Because of the way this projectile works, it only respects collisions with other spiritual or ninjutsu techniques. Simple and complex will pass through it. If successful in making contact with a target, complete control of the target's nervous system is granted. The difference between this and the Mind-Body Switch Technique is the caster does not project their consciousness into the enemy's body but is still given control over the target's movements. This control extends even from long distances so long as sensory awareness or other Yamanaka abilities are maintained. Freeing oneself follows the same restrictions as other Yamanaka jutsu. When possessing overwhelming, then the user may apply it only to the rank cost of this jutsu and not the second amount. Lasts for [ 5 ] posts.

**▰ Mind Clone Switch Technique [ Shinten Bunshin no Jutsu ] l Rank A**

An adaptation of the Mind-Body Switch technique, this jutsu allows for the possibility to capture multiple targets by transferring the user's consciousness into all of them, giving them complete control of the bodies for a short period. Like the Mind Body Switch Technique, the user's body is left defenseless while the technique is in use. This ability travels in a radial blast of 30 feet all around the user's body with all the same limitations and breaking methods as it's derivative technique. The only difference being that this breaking ability is shared across all breakees'. Meaning that it is a cumulative effort amongst themselves to pool enough chakra together to break the ability. Last for [ 10 ] posts.

**▰ Advanced Emotion Enhancement [ Kōdona kanjō kyōka ] l Rank A**

Requiring the Inton Mastery PA, this is the advanced form of emotion enhancement that can allow for the mix and mashing to create brand new emotions within a target. The scope and range of this ability will differ for each Yamanaka as each tends to focus on different emotions they like to inflict. These possibilities can include ecstasy, infatuation, frustration, despair, etc. All of these stem from the four basic emotions but can be granted an effect that differs from its parent emotion. Essentially this technique operates in the same way as the original Emotion Enhancement but offers the Yamanaka four special custom slots that they can use for any emotion they like, with each being given a unique effect associated with it. This effect must be approved by a mod within the profile approval thread by otherwise has no limitations. Additionally, because each Yamanaka can approach their unique emotion differently, it is possible for some to have access to the same emotion but have it grant different effects.

**▰ Mind Disturbance Dance Performance [ Shinran Enbu no Jutsu ] l Rank S**

A large scale version of the Mind-Body Disturbance Technique, this jutsu allows the user to trap as many people as are in their sensory field. The only difference being that the breaking ability is shared across all breakee's. Meaning that it is a cumulative effort amongst themselves to pool enough chakra together to break the ability. Last for [ 10 ] posts.

**▰ The Act of Mimicking [ Maneru ] l Rank S+**

One of the most secret jutsu of the Yamanaka clan, by connecting to a person with the Yamanaka Clan Telepathy, this jutsu allows for the user to tangibly alter the world's threads in such a way that, as far as the universe is concerned, you are the person you are copying. You gain full access to their memories, elements, customs, disciplines, and even special natures such as all demon specific abilities—cloak and techs, but not jinchuriki techs—sage, curse mark abilities, and passives. The only thing that does not transfer over is resource pools and stats since bodies are still separate. The Yamanaka can also choose to exclude certain things from this list and is a responsible consideration as even when manipulating how the universe perceives you, one cannot possess a sage, curse, or demon at the same time as another. Meaning that if the Yamanaka already has sage mode and tries to copy demon abilities, they will have to choose either or. When used to steal these special chakras or to copy disciplines, this ability has a limitation of up to one person at a time. However, if only copying normal jutsu, then the only limit is as many people as the Yamanaka can sense. Lasts for [ 10 ] posts.

**▰ Mental Assault [ Seishin-teki bōkō ] l Rank S+**

Serving as the perfected version of the Mind-Body Switch Technique, This ability follows nearly the same parameters as its derivative technique with a single exception. When determining costs to break out, the amount is increased for each successful Yamanaka Mind-Switch Technique that has been used. Comparable to the final nail on the coffin on their weakened defenses, the trapped target must pay an S+ ranked amount of chakra, any extra that the user has placed into this jutsu, as well as an extra rank of chakra for each mind technique. Meaning that if six mind jutsu have been previously used, then the total amount needed to break would be two S+ amounts plus any extra chakra added. Yamanaka jutsu that capture multiple targets only count for a single rank increase. Where this jutsu truly becomes dangerous is the fact that it can stack ad infinitum.