The Sheriff

## **Class Summary**

***\*\* The Sheriff only appears when the Unseen is present.***

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 **Converted Class:** The Marshal

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**The Sheriff** is a Guaranteed Investigative class that belongs to the Blue Dragon faction with the objective to defeat the Unseen and any neutrals that seek to do them harm.

This class is one of the most crucial to the Blue Dragon faction, as they can determine if a player is a member of the Unseen at night**.** This is not only critical information for your allies, but also makes you a large threat to your enemies.

## **Investigative Abilities**

* Can't target King

## **Mechanics**

* You do not have to re-use Scout on the same player every day if you wish to keep it on them, as the ability is "set and forget", and does not require re-applying to the same target.
* You will receive feedback from **Scout** regardless of if you have been imprisoned or not.
* You will receive feedback if your target was visited by Unseen while your target was in jail.
* You will not be alerted by your **Scout** if someone who has been framed by The Scorned visits your scouted target.
* **Surveillance** does not bypass The Mastermind's **In The Shadows**.

* If you use **Surveillance** on a player who has been framed by The Scorned, or someone who is The Fool and has used **Deceive**, they will appear to be The Assassin.
* If **Expert Investigation** or **Surveillance** was used on a target who was converted the same night, they will not appear to be a member of the Unseen.

## **Strategy**

* Always keep a note of who you checked using the in-game logbook. When you are killed, your notes will be extremely valuable to your faction. Make sure to remind people, in your logbook, that even if your results said your targets in the first three nights are not Unseen, they may be The Mastermind.
* Make sure to come back to the your first three targets if they are suspicious as they are not confirmed non-Unseen, even if they appeared this way, as The Mastermind doesn't appear as Unseen the first three nights.
* You should keep your **Scout** on a high profile ally like The Observer, to make sure they don't get converted.
* Placing a **Scout** on a player then after night 3 investigating them can make you have a trustworthy ally (Unless a Neutral Killer is prominent).
* While **Expert Investigation** helps weed out the Unseen members, it still gives you a "Not Suspicious" feedback result even if your target was converted that same night. Conversions occur AFTER investigations at night, so to be 100% certain someone is not an Unseen member, be sure to place a **Scout** on them *before* you investigate them.
* When you successfully got an Unseen member **executed** on trial, be sure to **ask for protection** like Court Wizard's **Clear Mind** as you have given yourself a **spotlight for everyone** within the day.
* Just because you found someone as Unseen, doesn't mean that you have to execute them immediately. Using your **Surveillance** ability will give you the **exact Unseen class**, if your target is actually a member of the Unseen. So if your Surveillance target is a converted BD class, it's often better to keep this player alive so that you can focus on finding the **Mastermind** and **Assassin**. The convert can't kill and the Mastermind won't be able to convert as long as the converted player is still alive. Some converts should be killed immediately, because of their ability to get the Prince killed (e.g. **Enforcer**, **Sage**).
	+ Consider using it after Night 3 as you get more than two results: **Mastermind**, **Assassin**, or the convert.

## **Deep Mechanics**

* There can only be a max of **3** initially spawn at once.

## **Lore:** Unknown

The scouts are still seeking out this information..