Entari

## Notable Locations

Religion: Tresceia

Government Body: An elected council designed to represent each of Entari’s disparate demographic groups equally. In practice, the council operates more as an arena for the more prevalent populations to air their grievances, with representation of smaller groups being minimal if it is present at all. Notably, the Nsoni have historically been denied representation on the Council of Entari.

Geography: The nation of Entari begins at the northern border of the Empire of Asteveil and stretches northward to the coast. Situated between Darnelis to the east and Syldor to the west, the small nation is best known for the bay that extends into the heart of its domain and the Ugauth river that flows therefrom. Its capital city of Soutwark lies along a broad stretch of this river and acts as a hub for trade between the surrounding nations. The southern forests-- war-scarred as of late-- and jagged northern coasts are scored with many broad and well-maintained roads which allow passage to trading caravans carrying all sorts of goods, while the Ugauth itself serves as a major route for the sea trade and is heavily monitored.  Minor inns and settlements are a common sight along these roads, home to many a peddler looking to make their fortune as an intermediary for the larger caravans.

Notable Places:

* Soutwark, the idyllic capital of Entari. Situated along the Ugauth River that crosses the northern expanse of the nation and runs westward into Syldor, Soutwark is a trade hub of enormous importance. Goods from Darnelis and Syldor bound for faraway lands pass through the city’s traderoads en masse, while items imported from Alanach arrive by way of the river. All of this activity is carefully monitored and directed by council-appointed bookkeepers who ensure that operations proceed smoothly;
* The city of Shercom– almost a separate nation unto itself– dominates Entari’s holdings on the northernmost end of the bay that divides the nation. A massive harbor with heavy traffic from Syldor, Darnelis, and Alanach, Shercom has asserted itself as the nation’s primary maritime settlement. Profitable trade opportunities and comparably lax authorities make it an enticing stop for many a merchant, mercenary, or wayward criminal, and its isolated location affords the local powers that be relative autonomy, a fact that they use to their advantage wherever possible.

Commerce and Crime: Commerce is a fact of life in Entari. With little other means of seizing power, the small nation has made a name for itself as a liaison and broker between more powerful states, claiming taxes from its clients and relying on its utility to prevent hostile action from its neighbors. Crime follows commerce, and has expanded in Entari in the wake of incursions by the Empire of Asteveil along the southern border. In destabilized regions near the warfront, bands of robbers lurk along trade roads and harry the passing caravans in order to eke out a modest living. The small military force maintained by the Council has proven largely incapable of eradicating these bandits, being far too concerned with beating back the forces of the Empire until aid arrives from Darnelis or Yueh-Rautha.