The Order

Knowledge is power, and true wisdom is knowing you know nothing. Is that how that saying goes? Formed by a coalition of all of the races coming together. This group was founded on the ideal that the sanctity of knowledge must be gathered and protected by all those who are worthy enough to take the challenge. Whether you are interested in mechanical inventions, creatures, magic or guarding life, the Order has a place for you. The members of the Order can access vaults of knowledge kept from the rest of the population. With this knowledge they can rise through the ranks and access our history, the secrets of the arcane, long lost methods of creating inventions and even hard learnt medical remedies for others. Some of the greatest mages in the world have passed through our libraries. Embark on Quests, Tests, Events and Riddles galore.Guild Backstory

It is not entirely clear when the Order was founded or what groups came together to form them but the archives of the Order contain records dated back to the 1st Age of Averion. All well known theory is that a group of scholars was fleeing an unknown threat and united to form the Organization known today simply as The Order. Over the millennia the Order has accrued vast amounts of knowledge, wealth, influence and military might making it a entity respected and feared by even the mightiest of kings with most having an Order member on their court.

Organizationally the Order is very hierarchal with 7 levels of classification and the 7 ranks tied to these. Order leadership starts at the 6th rank being Branch Director with only 1 per Branch being available. Over that is the Senator at Rank 7, these are members of the Order High Senate that control all aspects of the Orders laws and actions.

In the 4th Age, The Order has 6 Major Citadels throughout the world as centers of its might with the capital being Citadel Dawnstar, home to the Senate and Grand Archive.

### The Order in Symia

Led by Director Feon the Northern Symia Branch of the Order investigated the reappearance of an long thought dead ex Order member Vos Nox. The discovered his hide out and learned of a ritual that could perfectly resurrect a dead body (but not a soul) which led to the defense of the 3 wild magics in order to interfere with the ritual. The Order held in 2 of the 3 defenses but unfortunately Nox had planned for this and the assault on the targeted individuals was merely a ploy to draw out more of the magically attuned to harvest their blood which ultimately succeeded. The Order then found the location of his strong hold in the area and quickly mobilized a force to storm the keep. This turned out to be a trap set by Nox to once again harvest magical energy and kidnap Senator Thasdras (The lead expert on Noxian Magic). After a daring rescue Thasdras is rescued and the Order focuses on finding the location of Nox's final ritual. They find it just as he starts to begin and launch an assault fighting through numerous undead and smashing many set up barriers. They succeed in reaching the finale room and disrupt the ritual but not before it mostly succeeds leading Nox to fully resurrect (Though at noticeably reduced power). Nox leaves before the Order can stop him pledging to return once his power has strengthened. Not long after that Thasdras gains a lead on an ancient magical complex that might contain magics capable of dealing with Nox and organizes an expedition to the Northern Fens of Enhasi to find it . . .

### The Order in Enhasi

Senator Thasdras arrives in the Northern Fens and takes control of the local Order branch to start the excavation of the first complex located by the local members. Soon the Order breaks through into a vast cavern containing an ancient fortress manned by shimmering Arcane Avatars and through much effort manages to secure the area revealing vast amounts of artifacts and lost texts. Unfortunately what they did not know is this taking of the Fortress would trigger the contingency of a fallen Arcane Kingdom of the long lost past called the Hiberian Dynasty. The mechanism activates and begins fabricating more complex Arcane Avatars with the goal of rebuilding their lost kingdom and returning the dynasties heirs to their throne. They reach out to the Grove keepers about some ancient pact they once had essentially giving them the choice, join us and we help protect nature or you stand in our way. The Grove keepers fail to send any response to the Dynasty and soon a massive assault is launched all across the Northern Fens. The Wild Magics and Order are all assaulted but all manage to hold off the hordes of Arcane Creations with minimal damage. The Dynasty retreats and gathers its strength leaving the Order time to locate its stronghold. Some time goes by and the local governing body collapses and the Dynasty moves in to take its place taking control the the local capital. A local attempted to claim ownership of the fens but was promptly reminded that they did not have enough might to control that stretch of land by the Dynasty.

Not long after this incident the Order located the Hiberians Central Nexus and launched a coordinated assault. The fight was long and hard but in the end the Order forces secured the compound revealing many hidden ancient artifacts in the area. Members on Site made the Choice to destroy the core and facility.

#### **Enhasi knowledge disclaimer**

The Following is ONLY IC knowledge to VERY FEW and those are recorded. This info is not to be used IC by anyone else:

However unknown to the others, The 2 ranking Order members on site quickly switched out the crystals and initiated a shutdown rather then self destruct. The Order quickly moved in and closed off the site classifying it to level 5 need to know clearance. Right after that a messenger arrived bearing terrible news, Citadel Dawnstar had fallen in a surprise assault from Vos Nox . . .

### The Order in Velkus

The Citadel Dawnstar has fallen to Vos Nox, The Order was reeling from the ferocious assault and gathered strength to launch an assault to retake the stronghold.

### **The Order Now...**

A year has passed since the retaking of the Citadel and the Order has been incredibly active in Averion, Consolidating power and securing its holdings. Many minor sites have been decommissioned with extreme care ensuring nothing is lost or left behind in the process. With much of aversion falling into chaos from relentless Blight incursions and roaming hordes of undead or souls wiping clean swaths of un-warded land from Velkus towards Enhasi, The Order has taken control of land around many key facilities it has remaining and fortified them at unprecedented speeds securing them where the Kingdoms could not.

The Northern Fens have been secured from the chaos left behind by the Syndicates dispersal and a New Citadel is under construction in the mountains nearby bringing the total up to 5. Rumors circulate of shimmering humanoid shapes moving around the construction site under the watchful eye of the New Director. In addition the Order has dispersed new technology in limited numbers to the kingdoms , Mirror Portals, Arcane mirrors that allow one to step through them and appear at another location. While not open to the general public many have been set up for guilds and kingdoms all across Averion.

Now, nearly a full year after securing Citadel Dawnstar back from Nox in Dar’len, The Order has located the site of an ancient complex said to contain an ancient weapon capable of dealing with entities on Noxs level. We enter Enhasi as the Order prepares to investigate the ruins and prepare a final confrontation with Vos Nox!

***OOC Disclaimer: This is a more RP heavy guild, meaning more canon and lore rewards for all you knowledge Gremlins. The guild receives the most buffs to research out of all other guilds or jobs as it is research centric.***

## ***Be warned this season, The Order members WILL be subject to random assaults by Vos Nox’s forces outside of normal events.***Notable NPCs

Senator Thasdras II

Vos Nox

### ***Rules:***

* Guild Perks may only be used by members of the Order.
* This includes but is not limited too:
	+ Mounts, Mutator, Mutagen
* Guild Mounts come with special Saddles, these may NOT be removed from the mount under any circumstances (they are better then most others anyway).
* Research into forbidden subjects will result in harsh Consequences if performed (When applying for an project you will be warned if your idea would fall under this).
	+ These subjects include:
		- Human experimentation
		- Nercrali
		- Soul Magick
		- Mind Control Magick
* Respect the levels of Classification in the Archives. Sharing classified information with others with insufficient clearance will result in harsh IC consequences.
## * Attacks on The Order may be responded to by NPCsOther Info
* Guild Mounts

* Guilds