Arsenal

The arsenal is the military center of the city. Two characters work in the arsenal: the master and the jailor. The building can neither be built nor bought.

To view the interior, select the building first, and then use the  **Look inside the building** button of the actions bar or press the `O` key. To switch back to the outside view, use the  **Look outside** button, or press the `O` key again.

When a character enters the building, they are allowed to walk around freely. There is a big storeroom at the main floor, and the prison in the dungeon downstairs. The player can click on several props, to perform certain actions:

* The master of the arsenal to talk with her.
* The jailor to talk with him.
* Map of Europe to open the quest book.
* A lectern for the book of guilds.
* A lectern for the book of prisoners.
* A lot of crates, boxes, sacks, and barrels, which seem to be merely decorative.
* A door to leave the arsenal.

## Master of the Arsenal

Although it *is* confusing, the **master of the arsenal**, who is a municipal employee, *should not* be confused with the **arsenal master**, who is member of the chamber of city constables, and works in the city hall.

When idling, the master of the arsenal occupies herself with working at the workbench, training to fight, standing around, reading the book of prisoners, and so on. In short:  **Master of the arsenal is busy**.

When the character talks to the master of the arsenal, the player will be given a few options:

* Just look around (=abort the conversation).
* Join a trip organized by a guild.
* Participate in a war to help an allied city.
* Bribe her, to free one of your imprisoned family members.

## Quests

If the player clicks on the map on the wall (check picture to the left), uses the button  **Quest book** at the center top of the screen, or hits `F7`, the currently available quests will be shown. Besides the opportunities to trade, and the chosen family campaign, there might also be trips organized by the guilds, or a call to arms proclaimed by the city itself.

In either case, there will be an anouncement in the game, and the quest will be activated for a limited amount of time. The master of the arsenal is the right person to talk to, if you want to join in such a quest, and already have reached the title  citizen. The leader of the dynasty and pregnant women are excluded from taking part.

The character who wants to join, has to talk in person to the master of the arsenal. She gives her personal rating about the chances of the venture. The player has then the opportunity to decide, wether to embark on the journey or not.

In case of a war event they've also got the choice between  **In war as a foot soldier** and  **In war as an officer**, as soon as they've reached the title  Lord.

Taking part in such an event can have a good or a bad outcome: gettimg hold of some rare goods, acquiring some buffs or debuffs for the character, and in the worst case, the death of a character. For more information, refer to this page.

## Prison

The player may use the stairs to walk down into the dungeon to visit the jailor and the prisoners.

### Jailor

The jailor  **Guards the prisoners** and is not very talkative. The only option he has (so far?) is:

* Just look around (=abort the conversation).
* Maybe, some day, a clever player finds out more about him, and adds it to this wiki.

Instead of asking the jailor, the player may consult the book of prisoners on its lectern on the main floor, to check, who is guarded there at the moment.

### Prisoner

If a character is sentenced to jail by the chamber of judges, they will be guided by two city guards towards the arsenal and thrown in a cell there, where the  **Prisoner is bored**.

Imprisoned characters can neither work in a workshop, nor take decisions in the city hall.

The members of the town henchmen can propose, to shorten or lengthen a prisoner's sentence. If this proposal is accepted, the sentence of the prisoner will be changed accordingly.

Also, the master of the arsenal might be willing to "forget" to lock the cell, if the player is willing to improve her meager salary a tiny little bit.

## Exit the Building

The main storage room also holds a sturdy door to exit the building. If the character wants to leave the arsenal, they should use it, like all civilized persons do ... or use the button  **Exit building**.

## In the Courtyard Outside

The courtyard of the arsenal has a lot of stacked boxes and other items. Those offer an excellent opportunity for the smugglers to get their smeary hands on some valuable goods.

Arsenal was last edited for version 1.0.4.

Arsenal was last edited for version 1.0.4.