Demo 2

A screenshot of the "Ancient" level.

**Demo 2** is the third public demo of Pizza Tower, released 1 month after Demo 1. This demo includes a remake of the "Ancient" level, and a new level, "Factory", along with timed "Challenge" variants of both levels.

## Enemies

### Ancient

* Cheeseslime
* Forknight
* Piraneapple
* Pineacool
* Pizza Box Goblin
* Noise Satellite

### Factory

* Weenie
* Peppibot

## Transformations

* Knight
* Bomb
* Boxed
* Sticky Cheese

## Levels

* Ancient
* Factory
* Ancient challenge
* Factory challenge

## Level Differences

### Ancient

* The level itself has been reworked from the ground up.
* The Pepperman boss fight has been removed.
* The first floor of the level uses Hot Spaghetti instead of Cold Spaghetti.
* All of the Toppins are in different places.
* The background is the same as John Gutter instead of a bunch of purple bricks.

### Factory

* This level would eventually be reworked into the Peppibot Factory level.
* The old versions of Peppino's Boxed and Sticky Cheese transformations are featured here.
* The Peppibot enemy is present in the level, however it lacks its current moveset, instead only walking around and spitting out knives.
	+ The unused Cheese variant of the Peppibot is also present, spitting out cheese globs instead of knives.
* If you slap the Grabbie Hand, it will give Peppino a high-five, then a thumbs-up.

### Challenges

* These Levels feature textures from "Ancient" and "Factory".
* In these levels, Pizza Time starts immediately, and it tests your skill using the Transformations found in the levels.

### Pizza Time

* While Pillar John is present, he does not activate Pizza Time. Instead he acts as a barrier which prevents the player from accessing the room that contains the Noise Satellite. To get past Pillar John, the player must feed him all 5 Toppins. Once past Pillar John, the player needs to defeat the Noise Satellite, which then causes The Noise to appear, who then presses a big red button, then Pizza Time activates.

## Differences in Peppino's moveset

* Peppino will slap enemies to attack instead of grabbing them.
	+ The player can also walk while slapping.
* The old Mach 1, where the player cannot break Breakable Blocks or climb walls, is present. However, they can still stun enemies, but only for a very short while.
	+ It also has a different animation when the player runs sometimes.
* When hurt, the player bounces around for longer than in the final game.
* The player flies upwards with the super jump faster.
* It is still possible to break Metal Blocks with the super jump.
* Running into Cheeseslimes at (the old) Mach 2 kills them, while other enemies only get stunned.
* When wall climbing, Peppino quickly loses speed and starts falling.
	+ Peppino also can't jump off of walls.
* The Body Slam move is absent. Because of this, falling onto a metal block from a high enough height will break it.

## Trivia

* The Ancient level contains assets that would go on to be used in John Gutter, Pizzascape and Ancient Cheese.
* While the Factory level uses Peppino's Sticky Cheese transformation, in the final game, the Sticky Cheese transformation can only be obtained in Oh Shit!.
* The demo contains older variants of songs in the OST.
* In this demo, there is an Easter Egg where the player can change Peppino's palette on the title screen by pressing left and right on the keyboard.
	+ These palettes were the following: White, Red, A red color akin to that of the Virtual Boy, Orange, Yellow, Green and Blue.
* The Noise can now be defeated by quickly slapping him after he activates Pizza Time.