recursal/Fanatic-Fandom huggingface dataset:
Sinclair Everclad

**Sinclair Everclad** is a player character in Along the Causeway, The Wasting Way and Ash and Sorrow. He is played by **The Kraig**.

## Character Information

### Background

Human (Causemen)

* +2 *Intelligence*
* **Causemen** - +2 *Constitution*

Accident (Magical)

* +2 *Intelligence*
* Proficiency - *Acrobatics*
* You have a constant detect magic effect. You may use it up to 30ft. Resistance to the last type of magical damage you have suffered.

HP

Sinclair Everclad's HP Growth
 2
 3

\*The level up happened at the end of Episode 2 but hit points were rolled at the beginning of Episode 3.

### Wizard Vessel

* **Spellcasting**
* **Arcane Recovery**
* **Chant** - You may use this once per long rest: When you activate your chant ability, the next spell you cast, has one of the following effects.
	+ +1 to the DC to resist
	+ +2 additional die of damage
	+ ignore allies in the area of effect
	+ or if it is a cantrip, treat the casting as if you were 5 levels higher.

##### Auster Abilities

* **Passive** - *Specter*
	+ When you roll initiative, you summon a ghostly apparition that looks exactly like you. It can take no actions other than move, but spells may be cast from it as if it were you. In addition, it shares your AC and saving throws. If it should fail a saving throw or take any damage it dissipates. It dissipates at the end of combat.
* **Chant Augment** - *Distort*
	+ When you activate your chant, select an enemy within 30ft. That enemy has disadvantage to all d20 rolls for 3 rounds.

## Fate - The Torn Page

Starting Equipment

* Scholar's Robes
* Writer's Kit
* Orb

## Trivia

* The Kraig was the fifth Along the Causeway player to pick a Fate. He picked *The Torn Page* for *Sinclair Everclad*.

## References

1. ↑ See the Fate selection process for an overview.
Axel

* Original Art
* Current Art
* Tarot Art

**Axel** is a player character in The Master's Malice and Order and Omens. He is played by Soul.

## Character Information

### Background

Human ()

* +2
* +2 to one Attribute of choice ()

Natural (Old Age ())

* +2
* Prof in

HP

Axel's HP Growth

## Fate - ???

Axel woke up in a capsule without any equipment or memories of what or where they are in
The Silent

**The Silent** are a **Faction** within **Conflux**, they were one of many groups of people who once lived on **Conflux** but due to the cataclysm they banded together and now are out to seal all knowledge, although they seem to not to know why. They are lead by **The Unspeaker**.

Notable Members

**Silent King - Faction Leader**

**Silent Queen**

**Cipher Prince**

Known Enemy Groups

*Silent Subtype* - All silent have immunity to charm and compulsion, resistance to thunder damage and any damage from use of a **power word.**

**Bloodscribe**

* **Bloodscribes** are shown to have their mouths sown shut, and their clothes sown to their skin.

**Pagewraith**

* **Pagewraiths** are shown to be fully wrapped in paper, and through magical means copy spells.

**Waxwarden**

* **Waxwardens** are seen to be in armor made out of harden wax, and using a sword and shield.
Seino

* Normal
* Combat Ready

**Seino** is a player character in The Spirit's Rise. He is played by **Rainzz**.

## *Current adventure*

### Mindset

* Still not feeling very safe in his group, because he thinks it is maybe a little too chaotic.
	+ Slowly but surely he gets more used to the group now
	+ Keeping track of everything in his notebook really helps
* Thinks he has to be the voice of reasoning, even though he is not brave enough to speak up
	+ He now understands the group dynamic more clearly, but he still thinks he is the most normal person
* Wants to make the best out of his second chance he got
	+ Really thinks that he is making progress, which makes him more happy in general

### Fighting style

* Uses a big battle axe. He thinks bigger = stronger, since he was tiny and weak before.
	+ He gets somewhat comfortable now with swinging it.
* Knows he has to go in melee range, but is still scared of it.
	+ Getting almost killed every combat he had so far does not help with this fear.
	+ He has now a greater fear against spiders and snakes...
* His logical thinking helps him to understand his job.
* After earning the home he often trained. Most of the time alone
	+ While training he discovered a side of him, that he never would have guessed he has....

## *Backstory and Personality*

### The life before

All Seino remembers about his past life is that he was gnome, he lived on Kalkatesh and he died with the most painful stomach aches he would have ever imagined. Seino doesn't know exactly why, but he has this constant fear of everything that is new to him. He doesn't know where this feeling is coming from, but he thinks something in the past must have happened that caused this. It did not matter how much he thought about it but he can't get to the answer. Maybe one day he will remember....

One good thing that resulted out of this fear is that Seino now, even if he doesn't do it on purpose, his passive perception helps him now to make logical decisions on, what may seem like hard questions.

### The life after

Even though he doesn't remember much from his past, he realizes that he has to take this chance he now received. He could not have inhabited a better body for this restart. Seino is not used to fighting, especially on the front line, but he can still learn it ... right? All he knows is that he has to work now and that even if his mind tells him otherwise.

Let's see how this goes .... shall we? :)
The Veil of Kings

**The Veil of Kings** is the sequel campaign of Greed and Guilt.

It is currently planned and will be streamed on Arcadum's Twitch channel on Wednesdays at 6 PM CST.

## Characters

### Player Characters

* **Don Curio** is played by **Luke**
* **Gem Glorybell** is played by **Jukebox**
* **Horus** is played by **HADES**
* **Leone** is played by **Dursun**
* **Quill Blueblight** is played by **Opallegro**
The Spirit's Rise: Episode 3

### Links

***The Spirit's Rise* Episode 3** was streamed on Arcadum's Twitch channel on June 18, 2022, and premiered on Arcadum's Youtube channel on August 6, 2022.

## Summary

As the group prepares to sleep for the night, Seino takes out the bloodstained letter that he discovered on his person when he had awoken. Upon looking at the letter, he experiences a flashback from his vessel:

*Flashes, of anger and hatred*

*A house. The walls once cleaned – now stained in red.*

*A room, a family… they are dead.*

*There is a bottle, the smell of alcohol permeating from it.*

*There is an Axe, used for woodworking – caked with* *blood…*

A realization that Seino was likely the murderer.

Seino, shaken by the flashback, does not rest easy for the remainder of the night. The party long rests.

Challa is the first to get up and immediately goes to the fountain and stands in it – performing some sort of morning ritual. *(He makes a lot of guttural noises that wake up the rest of the party)* Irha is the second to get up and nervously infers what is happening but joins. Challa informs that he is engaging in morning meditation and…. Preheated …. the water. Luka noticed that the “Chi” water is warm and gets weirded out, washes his face elsewhere. Effie joins the boys in aligning themselves with nature and "channeling chi". Seino is the last to leave the temple. Boys try to get him to align his Chi but Luka takes him away from their questionable activity. Maelie goes off on her own corner to freshen up. Seino and Effie later decide to strip down and bathe. Effie decides to swim around in the "chi" water, swims down the waterfall and is able to battle the currents to find a magical dagger under the water. Effie tries to show Irha, who wants nothing to do with the nude woman. Eventually, the party gets done bathing and Challa and Luka make a rope together.

The party gathers up and heads towards the Wakatanta village. During their journey, Challa ninja flips over a crevasse to find some nets. They continue, eat some snacks, and then stumble upon a strange musician. This musician reveals themselves as Azum'si, a Rakshasa. Azum'si deals in slaves and drugs. The party doesn't want to dabble in either, but Challa convinces Azum'si to give him a free sample of drugs. Azum'si also asks the party if they would be interested in gathering "Vessels" in exchange for aforementioned goods. He passes Luka a scroll that contained a list of names. The party agrees to not take him up on this and returns the scroll of names. The party proceeds on until they come upon the gates of the presumed Wakatanta village.
Gem Glorybell

**Gem Glorybell** is a player character in Greed and Guilt and The Veil of Kings. She is played by **Jukebox**.

## Character Information

### Background

Human (Sarcosian)

* +2 Wisdom
* +2 to one Attribute of choice (from Human)

Accident (Bad Luck)

* +2 to Charisma
* Prof in any skill
* Whenever you would roll a 1 on a d20 roll, you may re-roll that die. You must keep the result.

HP

Gem's HP Growth

## Characteristics

Fickle and superficial.

Risk-loving.

## Story

Milestones

In Greed and Guilt, Marcellus Kingvale rearranged her guts (not in that way) and took away some of her Conflux Bardic abilities, replacing them with Kalkateshian abilities.

In Veil of Kings Ep. 13, after passing the trial of Iass, her soul is unstitched from Kingvale, and she becomes Fateless.

## Trivia

* Jukebox was the 1st Greed and Guilt player to pick a Fate for *Gem Glorybell*. She chose The Cursed Courtier.
Ash and Sorrow

## Cast

### Players

dog a cat as Tracy Martel
Fernando as Raul Rodriguez
Legend as Theo Draken
The Kraig as Sinclair Everclad
TMGUY as Fulner
YolkBun as Wimble Wisserwick

## Campaign Order

### Prequel

The Wasting Way

**Ash and Sorrow** is the sequel campaign of The Wasting Way.

## Characters

### Player Characters

* **Fulner** is played by **TMGUY**
* **Raul Rodriguez** is played by **Fernando**
* **Sinclair Everclad** is played by **The Kraig**
* **Theo Draken** is played by **Legend**
* **Tracy Martel** is played by **dog a cat**
* **Wimble Wisserwick** is played by **YolkBun**
Madness

**Madness** is a special condition for characters in Conflux.

## Description

Your knowledge of the world is burdensome and even with training, such knowledge strains your mind and body. Such effects are represented by Madness.

## Mechanics

Whenever your current Madness exceeds your current Burden, you gain a level of Exhaustion. This cannot be prevented and even effects you if you are normally immune. Each time your Madness increases past this point, you gain an additional level of Exhaustion.

## Known Sources of Madness

* Forbidden Spellcasting of the Bard Vessel
Fateless

**Fateless** are characters who do not choose a **Fate**.
Fateless characters do not have story connections to their Vessel but may have the ability to enter certain areas where only they have access too.
The abilities of Fateless characters tie to their surrounding rather than their Vessel as opposed to characters with a Fate.

## Known Fateless and their Abilities

* **Albert**
	+ *Ardent Memory*
* **Effie**
Rasmus Muridae

**Rasmus "The Rat" Muridae** is a player character in Spheres of the Scions. He is played by **Crispy\_Crunchy**.

## Character Information

### Background

Human (Scavenger)

* +2 Dexterity
* +2 to one attribute of choice

Murder (Serial)

* +2 Dexterity
* Prof in Stealth
* Whenever you would kill an enemy, you may heal yourself an amount of hit points equal to your proficiency modifier + the creature's CR (Consider Tweaking).

HP

Rasmus's HP Growth

### Warlock Vessel

#### Eldritch Presence, Precepts

**Eldritch Presence**

activates at the end of turn, The following chart tracks the abilities that can activate with more acquired Eldritch Presence:

1. fire an Eldritch Blast at a random enemy in range.
2. Can choose the target of The Eldritch Blasts.
3. The Scionic presence activates.

**Precepts**

You may only have one Precept active at a time. a Precept that succeeds in its activation increases Eldritch Presence by 1 for a round.

* Precept of Pain

* Precept of Protection

* Precept of Precision

* Precept of Promise

#### Invocations

The active invocation is chosen at the end of a short or long rest.

You may only have one invocation at a time and may know two invocations to start.

* Fate Thief
* Hate of Herod

## Fate -

Starting Equipment

In the Spheres of the Scions the party started naked with no equipment

they searched around for answers and found a device that conjured equipment for them
The Master's Malice: Episode 1

### Links

***The Master's Malice* Episode 1** was streamed on Arcadum's Twitch channel on April 4, 2022, and premiered on Arcadum's Youtube channel on May 3, 2022.

## Featured Characters

### Main Characters

* Calvin McGillicuddy
* Chrotus Tulin
* Lux
* Sashiv Muscadet
* Yyg Olken

### Prisoners

* Eileen Ironhide
* Jimmy the Twitch
* Tom Sollock

### Prison Personal

* Malice Warden
* Tellis
* Victoria
Quill Blueblight

**Quill Blueblight** is a player character in Greed and Guilt and The Veil of Kings. He is played by **Opallegro**.

## Character Information

### Background

Human (Sarcosian)

* +2 Wisdom
* +2 to one Attribute of choice ()

Murder (Martyr)

* +2 Charisma
* Prof in Persuasion
* Advantage on all death saving throws. In addition, when you pass your third death saving throw, you gain 1 hit point instead. This may only happen once an encounter.

HP

Quill's HP Growth

## Trivia

* Opallegro was the 2nd Greed and Guilt player to pick a Fate for *Quill Bluelight*. He chose The Debonair Devil.
The Keeper

**The Keeper** is an **NPC** that appears in the first episode of the **Ardent Awaking Campaign**. They use the **Soul Font** to pull the souls of wayward **Traveler Souls** to animate the **Vessels** that the players start in. **The Keeper** is currently being hunted by a group known as **The Silent**. **The Keeper** is a construct who were made to see to the Amphitheaters, keeping them maintained and to act as the curators. They are powered by soul energy. A Keeper's memories seem to be tied to the Amphitheaters they look over.
The Spirit's Rise: Episode 7

### Links

***The Spirit's Rise* Episode 7** was streamed on Arcadum's Twitch channel on August 6th, 2022, and premiered on Arcadum's Youtube channel on August 21, 2022.

### Summary

The battle continues as Challa lets an arrow fly, focusing on the Spider swapping Ammo type. He is successful with his hit and the Spider is unable to swap. The party is able to do a decent amount of damage until the point the Spider is able to swap ammo type, has two effects on the board and decides to heal itself for +50 HP. At this point, the party becomes a little more reckless, knowing they have to deplete its heath faster than it can potentially heal.

Their risks don't end up paying off very well. Seino, Luka and Challa all end up on fire and having to take massive fire damage at the start of each of their turns. Effie makes the hard decision not to try to save her allies and continue dealing damage. In an act of desperation, Effie decides to risk herself by attempting to jump onto the spider to be able to take better swings at the creature. Her gamble pays off and she is able to deal some damage. Irha unfortunately misses the Spider and Maelie ends up being set on fire as well. Effie, seeing her friends burning to death, decides to take the gamble a second time. It pays off again, but Effie ends up being set on fire by the Spider.

Irha ends up being targeted by the spider, but is able to use his convergence to heal some of his dying Allies. During this, Luka is able to channel his inner strength to stand up, buying the party some time. At this time, the only member of the group that is still conscious is Challa and Maelie, both with only 2 HP. However, Challa is the last to move before the Spider attacks. Seeing as Effie's tactic worked in her favor, Challa attempts to mount the spider as well. He is able to find purchase and deal the final blow, JUST BAIRLY.

The party is stabilized and is healed due to the magical nature of the battle. The session ends with the plan to explore the homestead.
Yyg Olken

**Yyg Olken** is a player character in The Master's Malice and Order and Omens. He is played by Egg.

## Character Information

### Background

Human (Causemen)

* +2 Constitution
* +2 to one Attribute of choice (+2 Strength)

Murder (Martyr)

* +2 Charisma
* Prof in Persuasion
* Advantage on all death saving throws. In addition, when you pass your third death saving throw, you gain 1 hit point instead. This may only happen once an encounter.

HP

### Paladin Vessel

* **Lay on Hands**
* **Soul Sight**
	+ You can see uses of soul energy, concentration of soul energy or the destruction of soul energy, within 30ft. This sight removes other forms of sight while it is active. It can be switched as a free action at the start of your turn.

##### **Fighting Style** - Sarcosian Joust

You receive a +3 to AC whenever you enter an enemies threatened area for the first time in a combat. This lasts for 1 round. This does not stack.

##### Iron Abilities

* **Punish the weak** - While wielding a two handed weapon, you deal additional amount of damage to creatures that are below half hp. This additional damage is equal to your charisma modifier.
* **Chosen by the sword sovereign** - You may use strength instead of your charisma on intimidate and persuasion skill checks.
* **Saving strength** - You have twice the normal carrying capacity when carrying living creatures. You also cannot fail an athletics check to assist an ally with forced movement.
* **Tenets**
	+ *The innocent are your charge. Allow no harm to come to them.*
	+ *Mercy is for those that deserve it. Evil shall have none.*
	+ *Surrender is for the weak. The strong are chosen, stand tall!*
* **Absolution** - *Devastation*
	+ Cost 1 Burden. The next attack you make is made against every enemy adjacent to you.

## Fate - The Slayer

Starting Equipment

Yyg woke up in Malice Prison, and started out with only rags and cuff chains on his body.

## Trivia

* Egg was the fourth The Master's Malice player to pick a Fate. He picked The Slayer for *Yyg Olken*.
* Egg had 9 Yyg points (Yyg moments) at the end of Master's Malice.

## References

1. ↑ See the Fate selection process for an overview.
Wimble Wisserwick

Art by @moe\_station

**Wimble Wisserwick** is a player character in Along the Causeway, The Wasting Way and Ash and Sorrow. He is played by **YolkBun**. Wimble Wisserwick joined the party in Along the Causeway: Episode 4.

## Character Information

### Background

Human (Curator)

* +2 *Intelligence*
* **Curator** - +2 *Intelligence*

Natural (Old Age (Unsatisfied))

* +2 *Dexterity*
* Proficiency - *Nature*
* +10 to hit points

HP

Wimble's HP Growth

\**Wimble Wisserwick* joined the party at level 2 in Along the Causeway: Episode 4 with a 6 rolled for the hit points for level 2.

### Wizard Vessel

* **Proficiencies** - *Arcana, History*
* **Arcane Recovery**
* **Spellcasting**
* **Chant** - You may use this once per long rest: When you activate your chant ability, the next spell you cast, has one of the following effects.
	+ +1 to the DC to resist
	+ +2 additional die of damage
	+ ignore allies in the area of effect
	+ or if it is a cantrip, treat the casting as if you were 5 levels higher

##### War Mage Abilities

* **Passive** - *War Chant*
	+ Whenever you would cast a spell that deals damage, you gain a +x to AC for 1 round. X is the level of the spell. (Minimum 1)
* **Chant Augment** - *Prowess*
	+ When you use your Chant ability, for 1 minute all of your attack cantrips have a +2 to hit and damage.

## Fate - Paragon's Apprentice

Starting Equipment:

* Staff
* Charred Robes

## Trivia

* After Gregaren died in Along the Causeway: Episode 2, *Wimble Wisserwick* replaced him in Along the Causeway: Episode 4.
Ted

**exp.73D (Ted)** is a player character in Spheres of the Scions. He is played by **Hangout85**.

## Character Information

### Background

Human (Scavenger)

* +2 Dexterity
* +2 to one Attribute of choice (from Human)

Accident (Experiments)

* +2 to a randomly rolled attribute. This re-rolled after each long rest.
* Prof in Arcana
* Once per long rest, you may activate the experiment within. For 1 minute, you gain a +2 to all attributes, including the one randomly rolled.

HP

TED's HP Growth

## Fate - The Spirit Broken

Starting Equipment

In the Spheres of the Scions the party started naked with no equipment

they searched around for answers and found a device that conjured equipment for them
The Spirit's Rise

**The Spirit's Rise** is the fifth campaign set in Conflux.

It is currently streamed on Arcadum's Twitch channel on Saturdays at 12:30 PM CST.

## Characters

### Player Characters

* **Challa** is played by **Zahaab**
* **Effie Prentice** is played by **stormedge**
* **Irha** is played by **Ad Astra**
* **Luka Sreggop** is played by **Roxafellah**
* **Maelie Wildglen** is played by **Essyllta**
* **Seino** is played by **Rainzz**

## Trivia

* The Barbarian Vessel was unlocked together with *The Spirit's Rise*.
Pact

**Pacts** are a 3rd level class feature of the Warlock Vessel.

## Description

Pacts represent greater contracts that a Warlock uses to serve their Scion. Pacts scale directly with Eldritch presence and their effects can change based on this resource.

A Warlock knows 2 Pacts they can use and may use them as long as they meet the requirements.

* Activating any Pact raises your presence by 1, while one is active you gain +1 Eldritch Presence every 5 rounds.

* When a Pact is ended, the warlock may not use it again until after a short or long rest
* When a Pact ends, you take damage equal to the current Eldritch Presence. (this doesn't reset the presence gained from Pacts while in combat)

## Pacts

* **Pact of the Sovereign**
	+ Casting Time: Action
	+ Range: Self/Item
	+ Components V, S
	+ Requirements; Str or Dex of 14 or higher
	+ Duration: 1 hour
	+ Description:
		- You summon a weapon made of Eldritch energy. This weapon takes on the properties of the chosen base weapon, You are considered proficient with this weapon and add modifiers to the attack (not the damage).
		- its damage is 1d8 with no extra modifiers + the current level of your Eldritch Presence.
		- This Pact ends whenever you fail a saving throw against a magical effect, or if you drop this weapon while the Pact is active.
		- Activating this Pact raises your presence by 1, while its active you gain +1 Eldritch Presence every 5 rounds.
		- When this Pact ends, you take damage equal to the current Eldritch Presence.
		- (this doesn't reset the presence gained from Pacts while in combat)
* **Pact of the Archon**
	+ Casting Time: Action
	+ Range: Self/Item
	+ Components: V, S
	+ Requirement:; Int or Wis of 14 or higher
	+ Duration: 1 hour
	+ Description:
		- Choose a spell from the Cleric or Wizard spell list. The level of the spell may be up to your proficiency modifier. You may use that spell once.
		- For every 2 Eldritch Presence you have, you may use this spell an additional time. (if you had 2 when you activated it you have an additional use for next turn)
		- This Pact ends whenever you would take damage from a melee weapon from an enemy.
		- Activating this Pact raises your presence by 1, while its active you gain +1 Eldritch Presence every 5 rounds.
		- When this Pact ends, you take damage equal to the current Eldritch Presence.
		- (this doesn't reset the presence gained from Pacts while in combat)
* **Pact of the Torn**
	+ Casting Time: Action
	+ Range: Self/Item
	+ Components: V, S
	+ Requirements: Con of 14 or higher
	+ Duration: 1 hour
	+ Description:
		- At the start of your turn, you may cast the Bestow Curse spell. You must concentrate on this spell as normal.
		- Every 3 Eldritch Presence you have, you may choose an additional target for your Bestow Curse.
		- This Pact ends whenever there are no enemies cursed by this effect after the first enemy is successfully cursed by this Pact.
		- Activating this Pact raises your presence by 1, while its active you gain +1 Eldritch Presence every 5 rounds.
		- When this Pact ends, you take damage equal to the current Eldritch Presence.
		- (this doesn't reset the presence gained from Pacts while in combat)
The Spirit's Rise: Episode 10

### Links

***The Spirit's Rise* Episode 10** was streamed on Arcadum's Twitch channel on August 27, 2022, and premiered on Arcadum's Youtube channel on September 10, 2022.

### Summary

After careful planning and setting up for the Ambush, the party members set up for the attack…. A majority of it failing.

Before Combat

* Effie removes the Homestead pouch and retrieves the Spiritorium from Irha to hide in the river. This was in case something were to happen to the party and a fail safe if anyone can grab the pouch and flee.
* Challa horse stances and readies into position
* Maelie gets into position by the trees on the opposite end of the river
* Luka casts Aid on himself, Irha, and Seino giving them temporary HP
* Party failed to roll high enough Stealth for surprise round

The battle is long and strategic. Towards the last 3rd of the battle, Effie is able to reveal that all of the enemies are vulnerable to Fateless attacks and her damage from that point out is doubled. The party is able to kill one of the Fate Eaters. However, the one remaining Silencer teleports out with the body of the unconscious Accuser.

The body of the dead Silencer decomposes leaving a unique essence. At this point, a very interesting event happens as Effie is the first Fateless to help defeat a Fate Eater. It is revealed that this is a Primordial Essence, one of the most powerful essences on Conflux. However, Effie is able to see it for what it really is: Threads of the tapestry of fate that have been corrupted and tangled into the Conflux's essense.

Effie is given the option to either use the Essence to its fullest potency or to unravel the threads and return them to the tapestry with an unknown effect. Effie immediately decides to unravel them. The thread attaches itself to Effie's chest and shoots into the sky. It goes beyond the veil of the sky and deep into the astral sea. And where once Conflux was disconnected from the dream, this single thread reaches that place. As such, Effie's faith in Sekelcuse calls to her God.
Swarm Battle

A **Swarm Battle**, also known as *Horde Battle*, is a special type of combat where the party fights over multiple rounds against a swarm/horde of enemies.

## Description

The number of enemies in a *Swarm Battle* is not predetermined but more enemies join the combat each round.
Generally, the goal for the party is to hold a position for a number of rounds until reinforcements arrive or another objective is achieved.

The swarm generates more enemies each round. The number, kind, and possibly the location of arriving enemies are determined by a dice roll.

Generally, the party goes first within each round and the swarm takes its actions afterwards.

## Occurring Swarm Battles in Conflux

### Ardent Awakening: Episode 9

Ardent Awakening defends Modoe against incoming Silent in Ardent Awakening: Episode 9.

#### Swarm Enemies

Each round a different kind of enemy joins the battle. The Swarm consists of the following enemies (in the order of appearance):

1. Bloodscribes
2. Lipstitchers
3. Pagewraiths
4. Waxwardens

Every three rounds a special *Queen's Combatant* joins the fight that is blessed with the Unspeaker Queen's blessing giving it special abilities. The Queen's Combatant is randomly chosen by dice roll out of the above enemy types. Killing a Queen's Combatant reduces the round timer of the Swarm Battle by three rounds.

## References

1. ↑ Arcadum explains this before the Swarm Battle in Ardent Awakening: Episode 9.
GloryStream Wiki

**Welcome to the GloryStream Wiki!**
Campaigns • Characters • Players • Terms • Character Creation • Creative Team
***GloryStream*** is an official wiki based on the streamed games of professional Dungeon Master and Twitch streamer **Arcadum**, which are set in the world of Verum. For more information on Verum, visit the official World Anvil site.

**This wiki contains spoilers and meta knowledge! Do not use information in this wiki to metagame.**

Become part of Arcadum's community by joining the Discord.

## Past Campaigns

Ragdar's RebellionOrder and OmensThe Spirit's RiseAsh and SorrowThe Veil of KingsAlong the CausewayArdent AwakeningThe Master's MaliceSpheres of the ScionsThe Wasting WayGreed and GuiltInto the Breach

## Announcements

I do ask that those who view the fandom please have patience with us, we're new when it comes to working on a fandom, but we're passionate and wish to do our best. If you believe you can help with the fandom feel free to apply for the Scribe Position, applications are pinned in the announcement channel on the Discord. - Soul

 Stream schedule

All times are in Central Standard Time (CST).

*Last updated: Jan 10, 2024.*

**Sunday:**

Bound and Broken - 11:00 AM

The Forgotten City - 4:00 PM

The Silver Star - 8:00 PM

**Monday:**

Court of Curses - 4:00 PM

**Tuesday:**

Fields of Fire - 1:00 PM

The Brass Tax - 5:30 PM

Ancients and Ages - 9:00 AM

Saints and Sinners - 1:00 PM

Sagas and Solace - 5:00 PM

**Saturday:**

Edge of Twilight - 10:00 AM

The Dark Sermon- 3:00 PM
The Wasting Way

**The Wasting Way** is the sequel campaign of Along the Causeway and the prequel campaign to Ash and Sorrow.

## Characters

### Player Characters

* **Fib** is played by **Isab3luga**
* **Raul Rodriguez** is played by **Fernando**
* **Rry-on** is played by **Kitkat**
* **Sinclair Everclad** is played by **The Kraig**
* **Theo Draken** is played by **Legend**
* **Wimble Wisserwick** is played by **YolkBun**
Challa

**Challa** is a player character in The Spirit's Rise. He is played by **Zahaab**.

## *Current Adventure*

### Mindset

Upon awakening, Challa felt vindicated and ardent; his immortal vows spoken so fervently in his past incarnation came to fruition. Challa has maintained his faith through a zealous reverence for a being he calls the great one. She was righteous, an oracle and the herald of a world-altering order. His life's purpose is to serve her and her enigmatic schemes. However, without her guidance and galvanising presence Challa’s indomitable devotion wanes and wavers. He’s locked in a heartfelt test of faith with only proper recollection of his past being affections and emotions. He only recalled a few threads of the tapestry of religious practice that he found mechanical and automatic. Yet he has stood stalwart with a playful demeanour as the great one always favoured.

### Fighting Style

Challa is an archer trained to assassinate targets at a distance. From the shadows of tree tops or behind the flailing curtain of a window, a few clandestine arrows from Challa’s bow can leave a startling wound in an unwitting enemy.

He has limited spell casting, but it does provide utility for his allies, an extra bite to his arrows, and especially a foundation for ambushes. Challa has a supernatural sense of flux energy, no doubt bestowed by the great one and has begun to channel mana though the Talidonic secrets of manipulating this force are unknown.

## *Personality and Backstory*

### First Life

Most met a false prophet prattling senseless homily, but without hesitation, Challa was converted whole cloth bearing witness to portent sermons and irrefutable miracles. Blind with absolute fealty, foreshadowing filtered every detail. The world shifted on its very axis to align with the words of the clairvoyant; it cloaked coincidences and gave cause to causality. Challa’s faith, a self-evident axiom, ascended him to the immortal position of supreme protector. His guiltless death disrupted a devious assassination attempt on his prophet. Consequently, the holy fool survived.

### Vessel Life

Challa’s vessel is the Soldier of Fortune.

Challa began by marching with the credence of immortality and fealty to the great one. He introduced his party members to his esoteric practice, meditation to channel chi, aligning oneself to the planet and other bizarre habits he could piece together from his mangled memories. As the party’s journey continued, Challa began to lean more on fortune than faith, far more than his past life, perhaps a repercussion of the reincarnation.

During the fight with the spider spirit, Labros, Challa felt the pit of doubt for the first time in this life or the last. He questioned his place in the world and the extent of his mortality; a falling out of devotion racked his brain as he battled full of hesitance. It was a confluence of his faith to trust straight into the colossal arachnid and the fortune of the strike to succeed, executing Labros and allowing his party to survive.
The Spirit's Rise: Episode 2

### Links

***The Spirit's Rise* Episode 2** was streamed on Arcadum's Twitch channel on June 11, 2022, and premiered on Arcadum's Youtube channel on July 30, 2022.

## Summary

The group is immediately greeted by a 10 foot snake that appears from the scroll. This triggers the first combat of the campaign. As the group goes through combat, Challa decides to swap his hunters mark on a smiling face seen appearing outside. Luckily, whatever this being is thought this was amusing and returned the favor by making Challa dance for an entire round. Seino goes down and is consequently swallowed by the snake. Effie was able to throw a dagger through the snakes eye, causing it to be defeated. As Effie is excited to get new snakeskin boots, the rest of the group runs to try and get Seino out of the snake's belly. However, the snake disappears and Irha is able to stabilize Seino.

As the group is assessing themselves, the snake reappears and the group prepares for more combat. However, the snake states the group has passed a test and proceeds to return to the scroll in which it came from. At this point, there is a knock on the door. Challa decides to try to open the door, but Effie decides against it and stealths outside to take a look. She peeks around the corner and sees nothing. As she starts to turn back, there is a voice behind her. As she's talking to it, it disappears as quickly as it came. She cautiously heads back inside to tell the group what happened, but is greeted by Challa dancing and opening the front door letting whatever is outside potentially inside. As Effie is trying to explain what happened, the being appears behind Maelie and complimented her hat. The group banters with the being and discovers it's pretty friendly and is named Namalos Cicade. Namalos explains to the group that the scroll is a Spiritorum that is a collection/bestiary of magical beasts and spirits who were captured. Defeating the serpent made the party worthy to be judged by the Spiritorium. Namalos is asking for the group to pledge themselves to the Spiritorium  and in exchange, those involved will gain the power of the Spiritorium. The group will be in charge of upholding of spirituality, containment of natural magics, reintroduction of the dream and would like the group to restore the monastery of the order. He also tells the party Conflux is dreamless and that completing the Spiritorium will revive the dream. There are 13 spirits the group will need to defeat to deem themselves worthy. Namalos agrees to watch over the party as they rest and the group decides to rest and talk about the decision later.
Ardent Awakening

**Ardent Awakening** is the first campaign set in **Conflux**.

## Premise

Five souls awaken to find that their bodies are not their own, their memories fractured, and now they must learn to survive in the chaotic land known as Conflux.

## Preface

*Not but a year has passed since the prisms were sealed and the Taladoni long since practitioners in the way of Taladon and his folly from the previous iteration had sent forth the wizards and mages and all practitioners of the arcane way throughout the rest every Nebula in the hopes that they would find salvation from the destruction of their home of Maltos. One such expedition lead them to the planet Verum where upon landing in the Abyssal Ocean and contouring the Leviathans therein they were able to create a continent all of their own. A new home that perhaps they could rebuild. But alas, it was all for not. For it would seem when all is set and done, a great cataclysm, one perhaps of their own making, caused them and all those therein to be trapped within time itself. And so there they remained for years upon years, stretching through the eras and iterations until finally the heroes of Kalkatesh rose up as one and the prism was finally sealed. And as such, in an amphitheater within the broken masses and the ruined city of Sarcosia - there is where our story begins...*

## Characters

### Player Characters

* **Albert** is played by **Cratzzy**
* **Dr. Evelynn Grace** is played by **Nooya**
* **Roxanna** is played by **Jace**
* **Sabeiro Vildurin** is played by **Undead Commander**
* **Sera** is played by **Lolly**

### Non-Player Characters

* The Keeper
* Modoe

### Enemies

* Candelabra Knight
* The Silent
Raul Rodriguez

**Raul Rodriguez**, also known as *Raul, the Uneaten*, is a player character in Along the Causeway, The Wasting Way and Ash and Sorrow. He is played by **Fernando**.

## Character Information

### Background

Hamun (Scavenger)

* +2 *Dexterity*
* **Scavenger** - +2 *Dexterity*

Natural (Old Age (Satisfied))

* +2 *Wisdom*
* Proficiency - *Insight*
* Expertise - *Perception*, *Survival*

HP

Raul Rodriguez's HP Growth
 2
 3

\*The level up happened at the end of Episode 2 but hit points were rolled at the beginning of Episode 3.

### Ranger Vessel

##### **Favored Enemy**

* **Flux Sense**
	+ While in overland travel, you can detect Flux’s with a survival roll. This is done in secret and in response to one being summoned. As such you and your party can appropriately respond. In active play, you gain advantage to any roll that deals with a Flux event. You may also roll twice on the Flux table if you are forced to roll and choose the result you wish.
* **Spellcasting**

##### Stonespeaker Abilities

* **Founder Companion**
	+ You have studied the speech and command script of the Founders and have acquired such a companion.

## Fate - The Slave

Starting Equipment

* Black Collar
* Rags

## Trivia

* Raul gives himself the title *The Uneaten* after he does not get eaten by the Khanas Cartel in Along the Causeway: Episode 1. Arcadum later points out that most people alive are *Uneaten* and the title therefore does not make sense.
* Fernando was the second Along the Causeway player to pick a Fate after Gregaren and the Primordial Force received one. He picked *The Slave* for *Raul Rodriguez*.

## References

1. ↑ See the Fate selection process for an overview.
Soul Font

**Soul Fonts** are beacons in **Conflux**, where the chaos is controlled and is calm, these are believed to provide safe havens for **Players** to rest and where they may resurrect dead party members for a cost, the cost to either tax there current **vessel** or to tax the world which can cause the stasis to weaken.
Flux Event

A **Flux Event** is a Wild Magic event in Conflux. Flux Events mostly occur during *Flux Storms* or *Flux Hurricanes*. Flux Chests can also cause a Flux Event.

## Flux Storm

A *Flux Storm* is a locally occurring effect in Conflux.
Travellers inside a Flux Storm are exposed to the Wild Magic of a Flux Event.
A Ranger's *Flux Sense* gives them advantage on guiding travellers through a Flux Storm.
Despite the name *Storm*, a Flux Storm does not have to be an actual storm but only refers to the effected area.

## Flux Hurricane

*Flux Hurricanes* are the most powerful Flux Storms that mostly occur near and over the ocean.

## Stasis

A *Stasis* is an area in which Flux Storms or Hurricanes cannot occur. A known Stasis is created by the monument in Causend.

## Conflux Surge

A *Conflux Surge* is a strong occurrence of a Flux Event that can be caused by a powerful creature (*Fluxborn*) or at places of great power, e.g. where the Leylines are open.

## Flux Chest

*Flux Chests* are chests of holding that are corrupted by the Conflux so that all pocket dimensions are connected. This results in random items whenever a Flux Chest is used. There is an increasing chance that a Flux Event will happen whenever a Flux Chest is used to reroll an item.

## Known Flux Events

### Flux Events in Along the Causeway

* Along the Causeway: Episode 2
	+ While passing through a Flux Storm it starts to rain golden coins. Gregaren picks up some coins and gets cursed with reduced maximum hit points
	+ Stars fall from the sky resulting in stocks of minor starmetal for the party
	+ Fib manages to dodge exploding animals that fall from the sky
	+ The silver *Horn of Evenlad* appears that can be used to summon *Evenlad the Magnificent*, an eccentric merchant that sells artifacts
* Along the Causeway: Episode 3
	+ Exchanging items at a Flux Chest goes wrong and Raul's cooking pot explodes with Flux energy and transforms into a founder companion.
Roxanna

**Roxanna** is a player character in Ardent Awakening and Ragdar's Rebellion. She is played by **Jace.**

## Character Information

### Background

Human (Sarcosian)

* +2 *Wisdom*
* **Sarcosian** - +2 *Wisdom*

Murder (Martyr)

* +2 *Charisma*
* Proficiency - *Persuasion*
* Advantage on all death saving throws. In addition, when you pass your third death saving throw, you gain 1 hit point instead. This may only happen once an encounter.

HP

### Rogue Vessel

* **Expertise** - *Insight*, *Sleight of Hand*
* **Sneak Attack**
* **Vessel Sense** - Advantage on any roll that pertains to detecting hidden enemies, traps or unknown environmental effects.
* **Cunning Action**

##### Agent Abilities

* **Tools** - Proficiency with Poisoner and Trappers Kit
* **Passive** - *Studied Apothecary*
	+ Poisons and traps you create and implement have one additional charge.
* **Cunning Action Augment** - *Dark Art*
	+ You may apply poison and set traps as a bonus action. This counts as a cunning action.

## Fate - The Martyr of Mercy

Starting Equipment:

* Priestess outfit
* Backpack
* Priest's kit (pack)
* Silver Chalice

## Trivia

* Jace was the first ever player to pick a Fate. She picked *The Martyr of Mercy* for *Roxanna*.

## References

1. ↑ See the Fate selection process for an overview.
Xaria Vielblood

**Xaria Vielblood** is a player character in Into the Breach. She is played by **Nikkita Aurion**.

## Character Information

### Background

Human (Causemen)

* +2 Constitution
* +2 to one Attribute of choice ()

Murder (Martyr)

* +2 Charisma
* Prof in Persuasion
* Advantage on all death saving throws. In addition, when you pass your third death saving throw, you gain 1 hit point instead. This may only happen once an encounter.

HP

Xaria's HP Growth

## Fate - The Scout

Starting Equipment

A Compass

Breast Plate

Anointed Weapon (Great sword)

## Story

### Previous Life

*"I was Told stories of my father as a child and I was inspired to follow his footsteps. so I went out and travelled around Kalkatesh for sometime but at one point I went too far into what my father knew and fell into the wrong crowd. Eventually I was murdered in search for knowledge and what my father truly was" "I awoken in a new body on a Continent of Conflux perhaps the answers I seeks are in this strange place." ~ Xaria*
Ardent Amphitheater

The **Ardent Amphitheater** is an Amphitheater and the starting location of **Ardent Awakening**.

## Unlocked Locations

1. The Oratory - A forge where magic items, new spells, and power can be applied to Vessels.
2. The Archives - The libraries of knowledge. They can spend time here to research a subject of their choosing.
3. The Barracks -
4. The Foyer -
Essence

**Essences**, also known as *Soul Essences*, are crystal-like items that can be infused into Vessels or items that act like a Vessel. Infusing character Vessels with Essences replaces *Feats* and *Ability Score Improvements (ASI)* in Conflux.

## Essence Types

There are four main Essences:

* *Warrior* - Martial
* *Faith*
* *Guile* - Rogue
* *Mastery* - Casting

## Infusion

Infusion requires a *Soul Forge*.

Multiple Essences can be combined in different strengths/purity and mixture.
Essences can also be infused into an item to act as a vessel for that energy to be placed.

A character needs an *Essence Slot* to infuse an Essence into his Vessel.

Infusing an Essence into a character results in a personalized (based on the Vessel) ability that costs Burden or it may be used to initiate a Clash.

## Fateless Interaction

A Fateless character does not have a connection to their Vessel and therefore cannot infuse Essences. Instead, Fateless characters can consume an Essence during combat to gain a temporary, powerful effect as well as to restore Burden as part of an *Essence Interaction* that requires the whole turn

A Fateless character can still gain abilities that function like Essences/Feats but are not (e.g. *Intensive Combat Training*).

### Albert's Interactions

#### Ardent Awakening: Episode 9

Albert consumes a red *Warrior Essence* in the last round of a Swarm Battle in Ardent Awakening: Episode 9. This causes a disruption in the area that reduces the Swarm Battle's round counter by one leading to the end of the battle. Albert gets infused with the martial power from Fates around him which manifests in *The Ardent Flame Knight*. This grants him a magical, weightless, spectral full plate mail that is lit in flame with the following abilities:

* *Flaming Cleave*
* *Scorching Ray*
* Albert deals damage equal to his strength modifier to attacking enemies

These effects last until the end of combat. As the end of the Swarm Battle directly leads to the fight against the Unspeaker Queen, Albert benefits from the effects for the full battle against her.

## References

1. ↑ according to the tome found in Ardent Awakening: Episode 4 (see Youtube VOD)
2. ↑ Dr. Evelynn Grace tries to infuse herself with a *Faith Essence* in Ardent Awakening: Episode 4 but the Infusion fails because she is not level 4 yet. (See Youtube VOD)
3. ↑ Arcadum explained this in Ardent Awakening: Episode 4 (see Youtube VOD)
4. ↑ Albert cannot take any other action, bonus action or item interaction after he consumes an essence in Ardent Awakening: Episode 9.