recursal/Fanatic-Fandom huggingface dataset:
0.24

← 0.23 | **0.24** | 0.25 →

**0.24**可以指：

## Java版

### Classic

* Java版Classic 0.24\_SURVIVAL\_TEST
	+ Java版Classic 0.24\_SURVIVAL\_TEST\_01
	+ Java版Classic 0.24\_SURVIVAL\_TEST\_02
	+ Java版Classic 0.24\_SURVIVAL\_TEST\_03

一些关于开发进度的博客帖子提及了早期生存测试版也叫“0.24”，但些版本从未公开发布。

## Minecraft Earth

* Minecraft Earth:0.24.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* português
* русский
0.8

← 0.7 | **0.8** | 0.9 →

**0.8**可以指：

## Java版

### 启动器

* 启动器0.8
* 启动器0.8.1
* 启动器0.8.2
* 启动器0.8.3

## 携带版

* 携带版0.8.0
	+ 携带版0.8.0.b2
	+ 携带版0.8.0.b3
	+ 携带版0.8.0.b4
	+ 携带版0.8.0.b5
	+ 携带版0.8.0.b6
	+ 携带版0.8.0.b7
	+ 携带版0.8.0.b8
* 携带版0.8.1
* 携带版0.8.2

## Minecraft Earth

* Minecraft Earth:0.8.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* português
* русский
1.17

← 1.16 | **1.17** | 1.18 →

**1.17**可以指：

## Java版

* Java版1.17
	+ Java版1.17-pre1
	+ Java版1.17-pre2
	+ Java版1.17-pre3
	+ Java版1.17-pre4
	+ Java版1.17-pre5
	+ Java版1.17-rc1
	+ Java版1.17-rc2
* Java版1.17.1
	+ Java版1.17.1-pre1
	+ Java版1.17.1-pre2
	+ Java版1.17.1-pre3
	+ Java版1.17.1-rc1
	+ Java版1.17.1-rc2

## 基岩版

* 基岩版1.17.0
	+ 基岩版1.17.0.50
	+ 基岩版1.17.0.52
	+ 基岩版1.17.0.54
	+ 基岩版1.17.0.56
	+ 基岩版1.17.0.58
* 基岩版1.17.1
* 基岩版1.17.2
* 基岩版1.17.10
	+ 基岩版1.17.10.20
	+ 基岩版1.17.10.21
	+ 基岩版1.17.10.22
	+ 基岩版1.17.10.23
* 基岩版1.17.11
* 基岩版1.17.30
	+ 基岩版1.17.20.20
	+ 基岩版1.17.20.21
	+ 基岩版1.17.20.22
	+ 基岩版1.17.20.23
	+ 基岩版1.17.30.20
	+ 基岩版1.17.30.21
	+ 基岩版1.17.30.22
	+ 基岩版1.17.30.23
	+ 基岩版1.17.30.24
	+ 基岩版1.17.30.25
* 基岩版1.17.32
* 基岩版1.17.33
* 基岩版1.17.34
* 基岩版1.17.40
	+ 基岩版1.17.40.20
	+ 基岩版1.17.40.21
	+ 基岩版1.17.40.23
* 基岩版1.17.41

## 教育版

* 教育版1.17.30
	+ 教育版1.17.30.2
* 教育版1.17.31
* 教育版1.17.32

## 原主机版

* PlayStation 3版1.17
* PlayStation 4版1.17
* PlayStation Vita版1.17

## Minecraft Legends

* 1.17.24827
* 1.17.28951

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* português
* ไทย
1.19

← 1.18 | **1.19** | 1.20 →

**1.19**可以指：

## Java版

* Java版1.19
	+ Java版1.19-pre1
	+ Java版1.19-pre2
	+ Java版1.19-pre3
	+ Java版1.19-pre4
	+ Java版1.19-pre5
	+ Java版1.19-rc1
	+ Java版1.19-rc2
* Java版1.19.1
	+ Java版1.19.1-pre1
	+ Java版1.19.1-rc1
	+ Java版1.19.1-pre2
	+ Java版1.19.1-pre3
	+ Java版1.19.1-pre4
	+ Java版1.19.1-pre5
	+ Java版1.19.1-pre6
	+ Java版1.19.1-rc2
	+ Java版1.19.1-rc3
* Java版1.19.2
	+ Java版1.19.2-rc1
	+ Java版1.19.2-rc2
* Java版1.19.3
	+ Java版1.19.3-pre1
	+ Java版1.19.3-pre2
	+ Java版1.19.3-pre3
	+ Java版1.19.3-rc1
	+ Java版1.19.3-rc2
	+ Java版1.19.3-rc3
* Java版1.19.4
	+ Java版1.19.4-pre1
	+ Java版1.19.4-pre2
	+ Java版1.19.4-pre3
	+ Java版1.19.4-pre4
	+ Java版1.19.4-rc1
	+ Java版1.19.4-rc2
	+ Java版1.19.4-rc3

## 基岩版

* 基岩版1.19.0
	+ 基岩版1.19.0.20
	+ 基岩版1.19.0.21
	+ 基岩版1.19.0.24
	+ 基岩版1.19.0.25
	+ 基岩版1.19.0.26
	+ 基岩版1.19.0.27
	+ 基岩版1.19.0.28
	+ 基岩版1.19.0.29
	+ 基岩版1.19.0.30
	+ 基岩版1.19.0.31
	+ 基岩版1.19.0.32
	+ 基岩版1.19.0.33
	+ 基岩版1.19.0.34
	+ 基岩版1.19.0.35
	+ 基岩版1.19.0.64
	+ 基岩版1.19.0.65
	+ 基岩版1.19.0.66
	+ 基岩版1.19.0.67
	+ 基岩版1.19.0.68
* 基岩版1.19.1
* 基岩版1.19.2
* 基岩版1.19.10
	+ 基岩版1.19.10.20
	+ 基岩版1.19.10.21
	+ 基岩版1.19.10.22
	+ 基岩版1.19.10.23
	+ 基岩版1.19.10.24
* 基岩版1.19.11
* 基岩版1.19.20
	+ 基岩版1.19.20.20
	+ 基岩版1.19.20.21
	+ 基岩版1.19.20.22
	+ 基岩版1.19.20.23
	+ 基岩版1.19.20.24
* 基岩版1.19.21
* 基岩版1.19.22
* 基岩版1.19.30
	+ 基岩版1.19.30.20
	+ 基岩版1.19.30.21
	+ 基岩版1.19.30.22
	+ 基岩版1.19.30.23
	+ 基岩版1.19.30.24
	+ 基岩版1.19.30.25
* 基岩版1.19.31
* 基岩版1.19.40
	+ 基岩版1.19.40.20
	+ 基岩版1.19.40.21
	+ 基岩版1.19.40.22
	+ 基岩版1.19.40.23
	+ 基岩版1.19.40.24
* 基岩版1.19.41
* 基岩版1.19.50
	+ 基岩版1.19.50.20
	+ 基岩版1.19.50.21
	+ 基岩版1.19.50.22
	+ 基岩版1.19.50.23
	+ 基岩版1.19.50.24
	+ 基岩版1.19.50.25
* 基岩版1.19.51
* 基岩版1.19.60
	+ 基岩版1.19.60.20
	+ 基岩版1.19.60.22
	+ 基岩版1.19.60.23
	+ 基岩版1.19.60.24
	+ 基岩版1.19.60.25
	+ 基岩版1.19.60.26
	+ 基岩版1.19.60.27
* 基岩版1.19.62
* 基岩版1.19.63
* 基岩版1.19.70
	+ 基岩版1.19.70.20
	+ 基岩版1.19.70.21
	+ 基岩版1.19.70.22
	+ 基岩版1.19.70.23
	+ 基岩版1.19.70.24
	+ 基岩版1.19.70.25
	+ 基岩版1.19.70.26
* 基岩版1.19.71
* 基岩版1.19.72
* 基岩版1.19.73
* 基岩版1.19.80
	+ 基岩版1.19.80.20
	+ 基岩版1.19.80.21
	+ 基岩版1.19.80.22
	+ 基岩版1.19.80.23
	+ 基岩版1.19.80.24
* 基岩版1.19.81
* 基岩版1.19.83

## 教育版

* 教育版1.19.52
	+ 教育版1.19.50.0
	+ 教育版1.19.51.0
	+ 教育版1.19.51.1
	+ 教育版1.19.51.2
	+ 教育版1.19.52.0
* 教育版1.19.53

## 原主机版

* PlayStation 3版1.19
* PlayStation 4版1.19
* PlayStation Vita版1.19

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* polski
* português
* ไทย
0.13

← 0.12 | **0.13** | 0.14 →

**0.13**可以指：

## Java版

### Classic

* Java版Classic 0.0.13a
	+ Java版Classic 0.0.13a\_03

## 携带版

* 携带版0.13.0
	+ 携带版0.13.0.b1
	+ 携带版0.13.0.b2
	+ 携带版0.13.0.b3
	+ 携带版0.13.0.b4
	+ 携带版0.13.0.b5
* 携带版0.13.1
* 携带版0.13.2

## Minecraft Earth

* Minecraft Earth:0.13.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* 한국어
* português
* русский
0.14

← 0.13 | **0.14** | 0.15 →

**0.14**可以指：

## Java版

### Classic

* Java版Classic 0.0.14a
	+ Java版Classic 0.0.14a\_03
	+ Java版Classic 0.0.14a\_04
	+ Java版Classic 0.0.14a\_07
	+ Java版Classic 0.0.14a\_08

## 携带版

* 携带版0.14.0
	+ 携带版0.14.0.b1
	+ 携带版0.14.0.b2
	+ 携带版0.14.0.b3
	+ 携带版0.14.0.b4
	+ 携带版0.14.0.b5
	+ 携带版0.14.0.b6
	+ 携带版0.14.0.b7
* 携带版0.14.1
* 携带版0.14.2
* 携带版0.14.3

## Minecraft Earth

* Minecraft Earth:0.14.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* 한국어
* português
* русский
* ไทย
1.16

← 1.15 | **1.16** | 1.17 →

**1.16**可以指：

## Java版

* Java版1.16
	+ Java版1.16-pre1
	+ Java版1.16-pre2
	+ Java版1.16-pre3
	+ Java版1.16-pre4
	+ Java版1.16-pre5
	+ Java版1.16-pre6
	+ Java版1.16-pre7
	+ Java版1.16-pre8
	+ Java版1.16-rc1
* Java版1.16.1
* Java版1.16.2
	+ Java版1.16.2-pre1
	+ Java版1.16.2-pre2
	+ Java版1.16.2-pre3
	+ Java版1.16.2-rc1
	+ Java版1.16.2-rc2
* Java版1.16.3
	+ Java版1.16.3-rc1
* Java版1.16.4
	+ Java版1.16.4-pre1
	+ Java版1.16.4-pre2
	+ Java版1.16.4-rc1
* Java版1.16.5
	+ Java版1.16.5-rc1

## 基岩版

* 基岩版1.16.0
	+ 基岩版1.16.0.51
	+ 基岩版1.16.0.52
	+ 基岩版1.16.0.53
	+ 基岩版1.16.0.54
	+ 基岩版1.16.0.55
	+ 基岩版1.16.0.57
	+ 基岩版1.16.0.58
	+ 基岩版1.16.0.59
	+ 基岩版1.16.0.60
	+ 基岩版1.16.0.61
	+ 基岩版1.16.0.63
	+ 基岩版1.16.0.64
	+ 基岩版1.16.0.65
	+ 基岩版1.16.0.66
	+ 基岩版1.16.0.67
	+ 基岩版1.16.0.68
* 基岩版1.16.1
* 基岩版1.16.1.03
* 基岩版1.16.1.04
* 基岩版1.16.10
* 基岩版1.16.20
	+ 基岩版1.16.20.50
	+ 基岩版1.16.20.51
	+ 基岩版1.16.20.52
	+ 基岩版1.16.20.53
	+ 基岩版1.16.20.54
* 基岩版1.16.21
* 基岩版1.16.40
* 基岩版1.16.42
* 基岩版1.16.50
* 基岩版1.16.60
* 基岩版1.16.61
* 基岩版1.16.100
	+ 基岩版1.16.100.50
	+ 基岩版1.16.100.51
	+ 基岩版1.16.100.52
	+ 基岩版1.16.100.53
	+ 基岩版1.16.100.54
	+ 基岩版1.16.100.55
	+ 基岩版1.16.100.56
	+ 基岩版1.16.100.57
	+ 基岩版1.16.100.58
	+ 基岩版1.16.100.59
	+ 基岩版1.16.100.60
* 基岩版1.16.101
* 基岩版1.16.200
	+ 基岩版1.16.200.50
	+ 基岩版1.16.200.51
	+ 基岩版1.16.200.52
	+ 基岩版1.16.200.53
	+ 基岩版1.16.200.54
	+ 基岩版1.16.200.55
	+ 基岩版1.16.200.56
	+ 基岩版1.16.200.57
* RTX Beta
	+ 基岩版1.16.30.52
	+ 基岩版1.16.30.53
	+ 基岩版1.16.30.56
	+ 基岩版1.16.30.57
* 基岩版1.16.201
* 基岩版1.16.210
	+ 基岩版1.16.210.50
	+ 基岩版1.16.210.51
	+ 基岩版1.16.210.53
	+ 基岩版1.16.210.54
	+ 基岩版1.16.210.55
	+ 基岩版1.16.210.56
	+ 基岩版1.16.210.57
	+ 基岩版1.16.210.58
	+ 基岩版1.16.210.59
	+ 基岩版1.16.210.60
	+ 基岩版1.16.210.61
* 基岩版1.16.220
	+ 基岩版1.16.220.50
	+ 基岩版1.16.220.51
	+ 基岩版1.16.220.52
* 基岩版1.16.221
* 并入基岩版1.17.0的测试版
	+ 基岩版1.16.230.50
	+ 基岩版1.16.230.52
	+ 基岩版1.16.230.54
	+ 基岩版1.16.230.56

## 原主机版

* PlayStation 3版1.16
* PlayStation 4版1.16
* PlayStation Vita版1.16

## Minecraft Dungeons

* 1.16.2.0
* 1.16.3.0

 这个消歧义页面列出了所有有着相同版本号的页面。如果您是通过某条目的内部链接而转到本页，希望您能协助修正该处的内部链接，将它指向正确的条目。
语言

* English
* español
* 日本語
* 한국어
* português
* ไทย
Mushroud

The Mushroud is one of the first four Titans introduced to the player. It is a common Titan that focuses on Speed, and is made from ten mushrooms. It is only encountered in The Forests of Cerelia, fighting alongside what appears to be a male thief, and a boar.

## Lore

A Titan whose scent outweighs most of its redeeming traits.

## Fuse Information

This titan can be fused with a Bognum to become a Porouscap.

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
Pyros

## Lore

A thousand hands were scorched before this Titan was successfully crafted.

## Fuse Information

This titan can be fused with:

* a Chargrin to become an Immolatur
* a Grimdune to become a Silica
* a Montanis to become a Moltarus
* a Rubeon to become a Helfyros

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
New Base Titans

## Strength & Brawn (June. 4, 2015)

**Hunt for Materials to craft this week’s Mythical & Divine Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new Titans.

 Timaeus | Carmot

## Speed & Brawn (May. 21, 2015)

**Hunt for Materials to craft this week’s Mythical & Divine Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new Titans.

 Monoceros | Alicorn

## Speed & Strength (May. 7, 2015)

**Hunt for Materials to craft this week’s Mythical & Divine Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new Titans.

 Alchimia | Alkahest

## Beauty & Brains (Apr. 23, 2015)

**Hunt for Materials to craft this week’s Mythical & Divine Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new Titans.

 Anaxagoras | Prima Materia
Crasis

​

## Lore

The quintessence of alchemy; a mastercraft by few of The Order.

## Fuse information

This titan can be fused with:

* a Duskrift to become a Quantum
* a Faust to become a Providein
* a Voltres to become a Lumenthane
* an Atlas to become an Alchemon
* a Procternum to become a Novamentus

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
0.11

← 0.10 | **0.11** | 0.12 →

**0.11**可以指：

## 携带版

* 携带版0.11.0
	+ 携带版0.11.0.b1
	+ 携带版0.11.0.b2
	+ 携带版0.11.0.b3
	+ 携带版0.11.0.b4
	+ 携带版0.11.0.b5
	+ 携带版0.11.0.b6
	+ 携带版0.11.0.b7
	+ 携带版0.11.0.b8
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* 携带版0.11.1
* 携带版0.11.2

## Minecraft Earth

* Minecraft Earth:0.11.0

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Gladius

## Lore

Swords claimed from fallen soldiers were crafted to see battle again.

## Fuse Information

This titan can be fused with:

* an Adamanteus to become a Kaizersthal
* a Baneclot to become a Goroushood
* a Braun to become an Aieranthis
* a Copryte to become a Coprystein
* an Ivanor to become an Ivanhaust

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
Special Event

## Forest of Fusions (May. 28, 2015)

**Hunt for Materials to craft this week’s Fusion Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new fusion Titans.

 Rhachsting | Rhachyle, Vilesting | Crocodile, Scorpion

## Forest of Fusions (May. 14, 2015)

**Hunt for Materials to craft this week’s Fusion Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new fusion Titans.

 Myrmidon | Procternum, Marmaros | Platinum, Marble

## Forest of Fusions (Apr. 30, 2015)

**Hunt for Materials to craft this week’s Fusion Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new fusion Titans.

 Solideus | Aquaneus, Glaciene | Water, Ice

## Forest of Fusions (Apr. 16, 2015)

**Hunt for Materials to craft this week’s Fusion Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new fusion Titans.

 Immolatur | Pyros, Chargrin | Fire, Coal

## Forest of Fusions (Apr. 9, 2015)

**Hunt for Materials to craft this week’s Fusion Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new fusion Titans.

 Aetherift | Duskrift, Aether | Dark Matter, Air

## Forest of Fusions (Apr. 2, 2015)

**Hunt for Materials to craft this week’s Fusion Titans!**

The Special Event can be accessed by going to the event area (if the player has unlocked events) , in the "Special" tab.
Also, for the duration of the event, players have an increased chance of conjuring the new fusion Titans.

 Shipwreck | Gangplank, Capscythe | Wrecked Steel, Wrecked Wood
0.9

← 0.8 | **0.9** | 0.10 →

**0.9**可以指：

## Java版

### 启动器

* 启动器0.9
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Titans Wiki

Common Titans

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Boldarr

The Boldarr is one of the first four Titans introduced to the player. It is a common Titan that focuses on Defense, and is made from ten rocks. It is only encountered in The Forests of Cerelia, fighting alongside what appears to be a male thief, and a boar.

## Lore

A difficult craft for most alchemists, despite the commonality of the material.

## Fuse Information

This titan can be fused with:

* a Jadegrove to become a Symbiotus
* a Marrowtome to become a Fossilar

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
Runes

About Runes
Runes provide additional ways to enhance and diversify your Titan. They come in 6 different rarities (same as Titan cards) that will determine their attributes and potential. Each Titan has the capability of holding up to 4 runes, and only certain runes will fit a certain slot.

FAQ
**i. What are they?**
Runes provide additional ways to enhance and diversify your Titan. They come in 6 different rarities (same as Titan cards) that will determine their attributes and potential. Each Titan has the capability of holding up to 4 runes, and only certain runes will fit a certain slot.

**ii. What changes do Runes have on my Titan?**
Runes are split up into types (ATK, HP, INT, SPD), and will either increase a statistic percentage-wise or provide a flat increase. Additionally, these Runes can be leveled up.

**iii. How are the benefits of Runes calculated?**
Rune benefits are calculated from the Base stats of a Titan.

**iv. What should I know about leveling up my Runes?**
Runes can be enhanced up to 15 levels; starting at level 6 runes will also modify a random secondary attribute. Leveling up your Runes will cost coins, and the success rate will vary depending on the level and rarity.

**v. What if I change my mind and I no longer want a Rune equipped?**
You can unequip Runes from your Titan, however it will come at a coin cost, which will vary depending on rarity and level. These unequipped Runes can now also be sold for coins

**vi. What happens to Runes when I FUSE or EVOLVE my Titans?**
When you fuse or evolve Titans, the first Titan you select will have their Runes intact, while the Runes on the “feeder” Titan are destroyed.

**vii. Where do I find Runes?**
Runes drop throughout the world map, from the Swamps and onwards. Like materials, each area has a different set of available Runes. Runes are also available in Daily Events, and future events will be available to facilitate Rune gathering

**viii. Is there anything else I should know about Runes?**
- attached Runes do not affect Titan discard values
- deconstructing a Titan will destroy the Rune/s
- additional goals have been added for Runes
Wisdom

**Wisdom** (often abbreviated as **WIS**) has the following effects:

1 point of **Wisdom** = 2 Mana and 0.1 Mana/sec

It also grants an additional 0.15 Power to any class that has **Wisdom** as their **Primary Attribute.**

## Primary Attribute

Classes that use **Wisdom** as their **Primary Attribute** gain an additional effect; Power.

Classes which have **Wisdom** as their Primary Attribute include:

* Elder
* Mystic
* Paladin
* Scholar
* Wizard
Wyrn

The Wyrn is the first Titan introduced to the player in Titans. Your first Wyrn is crafted for you by the tutorial and your allowed to keep it after the tutorial ends.
The Wyrn is encountered in The Forests of Cerelia and can fight alongside what appears to be a boar, and/or a female thief. The Wyrn is one of the fourteen common Titans.

## Lore

One of the first Titans created and a staple to alchemist craftsmanship.

## Fuse Information

This titan can be fused with a Vilecoil to become an Erawood.

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
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Waster

**Max. Energy** | 0

*Waster is a weaponized dumpster truck, using the otherwise lethal chemicals as an effective weapon. Strong but slow he can lay waste to the Battlefield.*

## Abilities

### Active

Acid Burst

Shreds 5 Armor then deals 15 Damage to target unit.

Stats

Damage: 15

Shred: 5

Delay: 5

Cooldown: 0

Range: 1-3

Waste Product

Creates a Trap that applies Slow for 2 Rounds and Burning for 2 Turns on the unit and all adjacent units when triggered.

Stats

Delay: 1

Cooldown: 3

Range: 0-1

Duration: 2

Turns: 2

Chemical Spray

Sprays chemicals at the highlighted hexes dealing 20 Damage. Leaves a Chemical Field on all ground hexes hit. Units who start their turn inside the field of enter a hex within the field are Slowed for 2 Rounds and take 5 damage. The field lasts for 3 Rounds.

Stats

Damage: 5

Impact Damage: 20

Delay: 3

Cooldown: 3

Range: 1-1

Duration: 2, 3

Notes

* You cannot use this ability and move in the same turn.

### Passive

Chemtrail

After an attack a chemtrail Field is dropped on each hex traversed during 2 Turns. The field lasts for 5 Rounds and units who start their turn inside the field or enter a hex within the field take 17 True Damage.

Stats

True Damage: 17
Lassim al Deun

Base Stats

## Lore

Lassim al Deun means "Cradle of God" in the Syrandrian tongue. A sacred remnant from the First Age, the building hasn't been used as a place of worship for centuries.
However, a vast network of catacombs lies beneath the cathedral.

## Progress Information

Stage 1; Sanctuary
Stage 2; The Cradle of God
Stage 3; The Shadow of Death
Stage 4; Into the Catacombs

## Boss

The boss for this area is

 level 50.

## Collectible Materials

This is a list of Materials available in this area.
Titans

***Titans*** a mobile trading card game (TCG) from Uken Games. Your kingdom has been conquered by the armies of a bloodthirsty tyrant; can you construct a legion of creatures powerful enough to destroy the adversary and reclaim the throne for your King?

You are an Alchemist, and your weapon is the Titan: an enormous, living creature formed from inanimate materials. With your knowledge of the material world, only you can create an army of Titans and lead them to victory against your enemies.

But will you be able to defeat them before they discover the secrets of the Titans for themselves?

## Features

* Journey the lands of Maharal in an epic RPG quest
* Collect Materials and Build a powerful legion of over 90 unique Titans
* Customize your deck layouts and enhance your Titans to make them even stronger
* Fuse 2 different Titans to create a new and more powerful Titan
* Unleash powerful Skills that give your Titans the edge in combat
* Fight other players’ Titans in multiplayer combat and ascend through 16 Tiers of PvP rankings
* Daily Events
Ivanor

## Lore

Crafted in the First Great War to reinforce the frontline war efforts.

## Fuse Information

This titan can be fused with:

* an Adamanteus to become a Forgen
* an Aquaneus to become a Corrosus
* a Capscythe to become a Broadside
* a Gladius to become an Ivanhaust
* a Claymore to become a Feradimun

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
Duskrift

## Lore

Duskrift is volatile by nature, possessing enormous potentials for destruction.

## Fuse Information

This titan can be fused with:

* an Aether to become an Aetherift
* a Crasis to become a Quantum
* a Veilbane to become a Vaecoum
* a Voltres to become a Darkrell

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
Marrowtome

## Lore

With ancient weapons crafted from bone, Marrowtome seemed a natural fit.

## Fuse Information

This titan can be fused with:

* a Baneclot to become a Cadavron
* a Matterhorn to become a Diregrin
* a Boldarr to become a Fossilar
* a Veilbane to become a Durahan

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
Balastur

## Lore

Balastur’s hard shell material makes it a natural tank and damage absorber. Fisherman would pay alchemists to summon Balasturs to protect their harbors from pirates.

## Fuse Information

This titan can be fused with a Concurach to become a Strombidae.

## Enhancement Table

This is a list of how stats change when this titan is Enhanced & Evolved (see Costs).
Alignments

About Alignments
Alignments provide an additional strategy to Titans by creating inherent strength and weakness depending on the alignment assignment.

Alignment Chart
Alignment Strengths & Weaknesses

  Seed |  Shadow |  Flare

FAQ
**i. What are Alignments?**
Alignments provide an additional strategy to Titans by creating inherent strength and weakness depending on the alignment assignment – similar to how fire is strong against greenery, but weak against water.

**ii. What are the available Alignments?**
There are 5 available Alignments, Shadow, Spark, Tear, Flare, and Seed.

**iii. What do I get for unlocking my Titan’s Alignment?**
Unlocking an Alignment grants your Titan with an additional passive skill, provides combat bonuses over other Alignments, and a universal bonus against Neutral cards (cards without their alignments unlocked).

**iv. How does the Alignment passive skill work?**
The passive skill unlocked from Alignments acts like a other passive skills, except it only applies to the individual Titan, whether it’s a leader or not.

**v. How are attack strengths and weaknesses calculated for Aligned Titans?**
The values of the attacker are modified against the target card. Based on the Alignment, the attack’s ATK is either boosted or reduced. When Aligned Titans attack Neutral/unAligned Titans, they simply take more damage.

**vi. How do I unlock my Titan’s Alignment?**
To unlock an alignment, you need to collect Catalyst items. They come in 3 different rarities (Common, Rare, Divine), and 3 Catalyst different items are required for each card Alignment. The Alignment recipes themselves will vary depending on the Titan rarity.

**vii. Where do I find Catalyst items?**
Catalyst items are found available in new Daily Events.

**viii. What will happen to my Alignments when I attempt to FUSE or EVOLVE my Titans?**
When FUSING or EVOLVING a Titan, the base Titan will always keep its Alignment – this includes Neutral/unAligned Titans as well. For clarification, the resulting Alignment after a fusion or evolution will appear in the middle of the 2 cards.

**ix. I’ve been playing for awhile now, do I get anything for being a loyal user?**
We’ve selected a group of users based their commitment to the game to receive a bundle pack of Catalyst items! The amounts will vary, and will be deliverable to the in-game inbox!

**x. Is there anything else I should know about alignments?**
- additional goals have been added for alignments
- target cards now make your cards glow either green or red depending on their alignment. The previous glow from charged skills have now been moved to just the skill bar.

Alignment Wheel

Catalyst Items
Disappearing Act

Applies Blind to all enemies within 20 yards for 3 seconds and applies Stealth to you for 3 seconds.

Stealth:You are invisible to enemies and some of your **Assassin** abilities become empowered.

Increases your Movement Speed by 25%. Breaks upon receiving 2500 damage.

Class: Assassin

Cost: 0 Energy

Cast Time: Instant

Cooldown: 25 Seconds

Range: 20yd
Critical Strike

A **Critical Strike** causes an ability or basic attack to deal 1.5x increased damage or healing.

## Critical Strike Chance

Whenever a Player uses an ability, they have a chance to deal a Critical Strike.

Every Class has a base Critical Strike chance of 20%.

There are two ways to increase your Critical Strike Chance; Either through Gear with Critical Strike Chance on it, or with Agility.

Classes that benefit from Agility for bonus crit chances are:
Truth

Passively applies **Truth** to all allies within 50 yards.

**Truth**: Increases Movement Speed by 8% and restores 12 Mana (95% reduced effectiveness for Energy and Rage) every second. Provides a 10% chance to restore 80 Mana (95% reduced effectiveness for Energy and Rage) whenever using an ability.

Class: Scholar

Cost: 260 Mana

Cast Time: Instant

Cooldown: 0 second

Range: 50yd
Costs

Here are the various costs to craft, enhance, evolve & fuse titans.

## Crafting

For any new titan, you need 10 materials of the same kind.

## Enhancing

To cut on costs to enhance a titan, gather as much material as possible, because it costs a bit more each time for each level you start from at next enhance.

Ex.: If you start to enhance a mythical titan but only have 8 materials, you can enhance it to level 9 for (8 x 500); later if you have the missing 11 materials, you can enhance it to level 20 but for 11 x 620 (being the cost when starting to enhance at level 8). If you are able to gather all 19 materials, you can enhance to level 20 at minimal cost of 19 x 500 instead.

## Evolving

Fusing a II + II is a bad idea because you'll need 8 components by level instead of 4 if you were leveling a tier III from 40 to 60.

## Fusing 2 Titans

Here are the costs in Lyras to fuse Tier I titans; depending on rarity, add costs of each titan being fused.

Fusing costs at higher tiers is multiplied by the tier.

*Ex.: Common II + Common II is 400, Common III + Common III is 600, Common IV + Common IV is 800.*
Pestilence

Applies **Pestilence** to target enemy for 10 seconds.

**Pestilence** Deals 309 magic damage every second, applies Poison for the duration of **Pestilence** and heals Lich for 30% of poison damage dealt to affected targets. Spreads **Pestilence** to other allies within 15 yards every second.

Class Lich

Cost: 265 Mana

Cast Time: 0.75

Cooldown: 15 seconds

Range: 80yd
Scholar/Tooltip

Scholar
**Scholar** is one of the classes in Arena of Kings. **Scholars** are religious followers and students of Nosrevi, one of the Old Gods. These supportive **Truth**-seekers recite **Gospels**, providing tremendously powerful global **Buffs** to all allies in the Arena. Instead of using brute force, Scholars rely on unique **Crowd Control** and various utility spells to make the presence of their Gods felt in the Arena.
Wizard/Tooltip

Wizard
**Wizard** is one of the classes in Arena of Kings. **Wizards** are disciplined masters of **Fire**, **Ice**, **Lightning**, and **Arcane** schools of magic. Utilizing various combinations of the elements, a **Wizard** can manipulate the course of battle in several ways within the blink of an eye. Through means of **Teleportation**, engulfing the Arena in flames, leaving enemies **Frozen** in ice, or calling down debilitating **Lightning Strikes**, enemies will be overwhelmed by a clever **Wizard**.
Agility

Agility (often abbreviated AGI) has the following effects:

1 point of Agility = 0.15 Armor and .00375% Critical Strike.

It also grants an additional 0.125 Power to any class that has Agility as their **Primary Attribute.**

## Primary Attribute

Classes that use Agility as their **Primary Attribute** gain an additional effect; Power.

Classes which have **Agility** as their Primary Attribute include:

* Assassin
* Champion
* Elder
* Ranger
System requirements

*This article is a stub. You can help Arena of Kings Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for Arena of Kings. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Arena of Kings
* Release date
Vigor

Applies **Vigor** to you for 2 seconds. Using an attack skill breaks **Vigor**

**Vigor**: You are invisible to enemies and are immune to all sources of damage. Movement Speed is increased by 25% and you restore 5% of maximum health and 20 Energy every second.

Class: Ranger

Cost: 0 Energy

Cast Time: Instant

Cooldown: 22 seconds

Range: 0yd
Poisoned Blades

Passive: Your damaging attacks have a 15% chance to apply Poison for 4 seconds and a 10% chance to apply Infection for 3 seconds. Chance to proc is reduced by 50% for Area of Effect abilities.

**Temple Strike and** **Slap** cannot apply Poison or Infection.

Class: Assassin

Cost: 0 Energy

Cast Time: Instant

Cooldown: 0 seconds

Range: 0yd
Lich/Tooltip

Lich
**Lich** is one of the classes in Arena of Kings. **Liches** are exiled cultists with a fascination for **Shadow** magic and **Poisonous** necromancy. Watch opponents languish as they wither from your dark **Torment**. Primarily through curses and other **Debuffs**, a Lich will slowly suck the life out of an entire enemy team. Be wary, for channeling black magic in exchange for great **Power** may self-inflict damage, making you additionally vulnerable in the Arena.
Arena of Kings Wiki/Top section

About Arena of Kings

**Arena of Kings** (**AoK**) is an online PvP game developed by Villain Games.

**Play for free on Steam.**

Choose your class, customize your spells, and jump straight into 3v3 arena battles in a fight to the death! In the Ascension Game Mode, consecutive victories bring your team closer toward The Arena Of Kings, an exclusive in-game event reserved for the two most worthy teams. Win and be rewarded with epic loot and a global announcement of your glory to the Arena of Kings universe. Is your team worthy of the throne?[Read more...

Classes

Assassin

Champion

Elder

Lich

Mystic

Nihilist

Paladin

Ranger

Scholar

Wizard
Health Regeneration

The rate at which health regenerates per second is referred to as ***health regeneration**.*

The Base **health regeneration** for all classes is always at **25 HP / second** but can be further increased by a variety of Gear that has the "*Restores x amount of Health per second*" stat on it.

## Other ways to restore health

Health Regeneration isn't the only way to restore your health, some other methods include:

* **Healing Spells**
* Some **Offensive Spells** (ex: Lich's Parasite)
* **Life steal** that is obtained as a stat from Gear
Armageddon

Creates a fiery **Armageddon** at your cursor's location for 4 seconds.

**Armageddon**: Applies Burning for 2 seconds and deals 610 magic damage every second plus an additional 179 magic damage every second **Armageddon** is active to all enemies within 27 yards.

Class: Scholar

Cost: 225 Mana

Cast Time: 1

Cooldown: 10 seconds

Range: 100yd
Purify

Dispels the most recently applied Status Ailments and Debuffs from target ally healing for 199 for each effect removed. Applies Grace for 4 seconds and **Purify** for 1.5 seconds.

**Purify**: Upon expiration, dispels the most recently applied Status Ailments and Debuffs from target ally healing for 199 for each effect removed.

Grace: Heals 220 every second.

Class: Paladin

Cost: 260 Mana

Cast Time: Instant

Cooldown: 3 second

Range: 80yd
Arena of Kings

Mode(s) | Multiplayer

**Arena of Kings** is a FREE to PLAY, fast-paced, epic team-oriented PvP arena game.

## Game information

Register a game account on the Official Website.

Download Arena of Kings on Steam.

In Arena of Kings there are multiple playable classes each with a spell book containing abilities. You can customize their individual spellbar (maximum of 8 spells/abilities) in the Lobby screen. Additionally, you can customize the look of your characters with cosmetic items such as skins and profile backgrounds/effects.

When you are happy with your loadout (the 8 spells you have chosen), you can enter the queue to get matched with a team, or enter the queue with friends.

## Credits

**Game Design**

* Villain Games LLC

**Executive Producer and Creative Director**

* Bryan "Iverson" Chase

**Lead Character Animator**

* Remos "Bleed" Turcuman

**Artists**

* Serjio "CatBlack" Churbanov, Taylor Payton

**Music**

* Pedro Pereira, Henrique Cardoso

**Sound Design**

* Henrique Cardoso, Pedro Pereira

**Spell Effects & Animation**

* QX Studio

## Additional information

* How to play guide for Arena of Kings
* Release date
* System requirements

## External links

* Official Website
* Official Discord
* Official Twitter
Mystic

*This article is a stub. You can help Arena of Kings Wiki by expanding it.*

**Mystic** is one of the classes in Arena of Kings.
**Mystics** are prophetic seers that manipulate threads of the universe through **Spiritual** rituals and communion of the supernatural. Wearing only **Cloth** robes, Mystics rely on ancestral tutelage to perform **Healing Visions** and the conjuring of **Temporal Barriers** for defense. As an alternative threat create a **Blackout**, creating visions of disarray into your opponents' minds, **Fearing** them away from combat.

## Stats

Health: 9250

Health/sec: 25

Mana: 5940

Mana/sec: 43

Power: 538

Wisdom: 670

Intelligence: 300

Crit Chance: 21.13%

Movement Speed: 315

Armor: 375

Magic Resist: 410
Magic Missiles

Shoots a projectile at target enemy dealing 1057 magic damage on impact. **Magic Missiles** is a guaranteed Critical Strike and deals an additional 569 if your target is under the effect of

Frostbolt, Flash Freeze, Geyser, or Ice Spikes.

Class: Wizard

Cost: 225 Mana

Cast Time: Instant

Cooldown: 0 second

Range: 80yd
Shroud

Applies **Shroud** to you for 4 seconds and cleanses all Status Ailments and Debuffs from you instantly and again after a 1 second delay.

For each effect cleansed, you are healed for 162. Ignores Global Cooldown. Does not break Stealth.

**Shroud**: Increases Armor and Magic resist by 1500.

Class: Assassin

Cost: 0 Energy

Cast Time: Instant

Cooldown: 18 seconds

Range: 0yd
Master Of The Sword

Applies **Master Of The Sword** to you for 4 seconds.

**Master Of The Sword**: 30% of all damage taken is redirected to two floating blades. Every second the blades deal their stored damage to all enemies within 20 yards. Increases Critical Strike rating by 500(~6%).

Class: Champion

Cost: 0 Rage

Cast Time: Instant

Cooldown: 22 seconds

Range: 0yd
Orb of Absolution

Create an **Orb of Absolution** at your cursor's location for 6 seconds.

**Orb of Absolution**: Dispels the most recently applied Debuff or Status Ailment when created and every 2 seconds after from allies within 35 yards.

**Orb of Absolution** has 153 life and can be targeted.

Only one **Orb of Absolution** can be active at a time.

Class: Nihilist

Cost: 200 Mana

Cast Time: Instant

Cooldown: 12 Seconds

Range: 80yd
Lich

*This article is a stub. You can help Arena of Kings Wiki by expanding it.*

**Lich** is one of the classes in Arena of Kings.
**Liches** are exiled cultists with a fascination for **Shadow** magic and **Poisonous** necromancy. Watch opponents languish as they wither from your dark **Torment**. Primarily through curses and other **Debuffs**, a Lich will slowly suck the life out of an entire enemy team. Be wary, for channeling black magic in exchange for great **Power** may self-inflict damage, making you additionally vulnerable in the Arena.

## Stats

Health: 10350

Health/sec: 25

Mana: 4170

Mana/sec: 30

Power: 443

Intelligence: 670

Strength: 300

Crit Chance: 22.52%

Movement Speed: 315

Armor: 385

Magic Resist: 447
Sear

Deals 886 magic damage and applies **Sear** for 5 seconds. If target is Burning, deal an additional 300 magic damage for each second remaining on the

Burning duration.

**Sear**: Decreases Movement Speed by 20% and increases damage taken from Burning by 10%.

Class: Paladin

Cost: 240 Mana

Cast Time: Instant

Cooldown: 7 seconds

Range: 55yd
Geyser

Creates a **Geyser** at your cursor's location that erupts after 0.8 seconds.

**Geyser**: Deals 801 magic damage and applies **Geyser** for 5 seconds to all enemies within 25 yards.

**Geyser**: Decreases Armor, Magic Resist, and Movement Speed by 30%.

Class: Wizard

Cost: 240 Mana

Cast Time: 0.5

Cooldown: 12 seconds

Range: 80yd
Spirit Wolf

Transform into a **Spirit Wolf**. Casting a spell breaks **Spirit Wolf**, returning you to Human form.

**Spirit Wolf**: Increases Movement Speed by 35%, Armor by 300, Magic Resist by 150, and healing received from all sources by 25%.

Class: Elder

Cost: 195 Mana

Cast Time: Instant

Cooldown: 0.5 Seconds

Range: 14yd
Paladin/Tooltip

Paladin
**Paladin** is one of the classes in Arena of Kings. **Paladins** are fanatical holy knights blessed with **Heaven's Guidance**. Equipped with a shield and exceptional **Plate armor**, **Paladins** provide **Sanctuary** to allies through **Divine** spells or relentless aggression to foes that stand in your way. This righteous force is capable of calling down **Heaven's Wrath** at a moment's notice, vanquishing your foes with **Burning** retribution.
Intelligence

**Intelligence** (often abbreviated as **INT**) has the following effects:

1 point of **Intelligence** = 0.1 Magic Resist, 1 Mana and .00375% Critical Strike Chance.

It also grants an additional 0.125 Power to any class that has **Intelligence** as their **Primary Attribute.**

## Primary Attribute

Classes that use **Intelligence** as their **Primary Attribute** gain an additional effect; Power.

Classes which have **Intelligence** as their Primary Attribute include:

* Lich
* Mystic
* Nihilist
* Scholar
* Wizard
Elemental Arrow

Shoots an arrow at target enemy dealing 1094 magic damage and applies Burning for 4 seconds and **Elemental Arrow** for 3 seconds to all enemies within 10 yards of your target.

**Elemental Arrow**: Decreases Movement Speed by 25%. Ranger Projectiles deal 85-115% damage, increasing based on distance traveled.

Class: Ranger

Cost: 50 Energy

Cast Time: Instant

Cooldown: 4 seconds

Range: 100yd
Arena of Kings Wiki/Flex section

Game FeaturesHow to play guide for Arena of Kings
Release date

10 unique playable Classes that fill traditional RPG roles (melee, ranged, healer).

• 150+ Spells and Abilities! Customize your 8-slot Spell Bar to your liking. Every battle is a different experience!

• Limitless replayability - incredible depth in team composition theorycrafting. *You create the metagame!*

• Esports platform - In-game Automated Tournament System (with *Ladder*, *Seasonal Rewards*, and *cash prizes!*).

• Achieve Fame and global Ranking for your victories!

• Flexible matchmaking (*solo*, *duo*, and *trio queue* supported).

• Quick queues and fast action! (1-2 minute battles)

• Recruit A Friend and earn bonus Silver from Bounties to you both while partied!

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*Arena of Kings* Links

Official Website

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Paladin

*This article is a stub. You can help Arena of Kings Wiki by expanding it.*

**Paladin** is one of the classes in Arena of Kings.
**Paladins** are fanatical holy knights blessed with **Heaven's Guidance**. Equipped with a shield and exceptional **Plate armor**, **Paladins** provide **Sanctuary** to allies through **Divine** spells or relentless aggression to foes that stand in your way. This righteous force is capable of calling down **Heaven's Wrath** at a moment's notice, vanquishing your foes with **Burning** retribution.

## Stats

Health: 13410

Health/sec: 25

Mana: 4300

Mana/sec: 36

Power: 497

Strength: 705

Wisdom: 325

Crit Chance: 20.01%

Movement Speed: 315

Armor: 660

Magic Resist: 305
Nihilist/Tooltip

Nihilist
**Nihilist** is one of the classes in Arena of Kings. **Nihilists** are Power-hungry force users seduced by **Mana** assimilated from the corrupted **Orb** they carry. Summon diverse **Orbs** in the Arena to assist your allies in swaying the tides of battle. Convert dark energy to bolster your allies or use it to **Leech** from your enemies.
Sheepify

Applies **Sheepify** to target enemy for 3 seconds.

**Sheepify**: Transform into a sheep, decreasing Movement Speed by 20% and causes you to wander aimlessly, preventing the use of abilities. Breaks upon receiving damage equal to 8% of your maximum health.

Class: Wizard

Cost: 210 Mana

Cast Time: 1

Cooldown: 14 seconds

Range: 80yd
Wizard

*This article is a stub. You can help Arena of Kings Wiki by expanding it.*

**Wizard** is one of the classes in Arena of Kings.
**Wizards** are disciplined masters of **Fire**, **Ice**, **Lightning**, and **Arcane** schools of magic. Utilizing various combinations of the elements, a **Wizard** can manipulate the course of battle in several ways within the blink of an eye. Through means of **Teleportation**, engulfing the Arena in flames, leaving enemies **Frozen** in ice, or calling down debilitating **Lightning Strikes**, enemies will be overwhelmed by a clever **Wizard**.

## Stats

Health: 9500

Health/sec: 25

Mana: 6450

Mana/sec: 16

Power: 488

Intelligence: 350

Wisdom: 300

Crit Chance: 21.32%

Movement Speed: 315

Armor: 300

Magic Resist: 335
Temporal Barrier

Applies **Temporal Barrier** to target ally for 6 seconds. When **Temporal Barrier** expires, heal that ally for 406. If **Temporal Barrier** depletes from absorbing damage, you are refunded 115 Mana.

**Temporal Barrier**: Absorbs 2766 damage and increases Movement Speed by 15%

Class: Mystic

Cost: 250 Mana

Cast Time: Instant

Cooldown: 12 Seconds

Range: 80yd
Daily Events

Daily Events are the best way to gather most materials. Daily events must be unlocked using a key, which will enable three quests for 60 minutes. Keys can be collected once a day, and you can save up to 5 keys.
Along with materials, potions, coins, XP, and Lyra are rewarded as well.

Tier I
Stamina: 7
Tier II
Stamina: 15
Tier III
Stamina: 22
Tier IV
Stamina: 30

Monday

**Pyros & Anaxagoras**
Materials: Wood, Mushroom, Ice, Slate, Copper, Amber, Platinum, Sapphire, Fire, Prima Materia

Tuesday

**Atlas & Alchimiac**
Materials: Bone, Sand, Poisonous Plant, Scorpion Stinger, Stalactite, Coral, Gold, Diamond, Earth, Alkahest

Wednesday

**Paean & Duskrift**
Materials: Swamp Water, Vine, Conch, Squid Carcass, Bloodstone, Ancient Wood, Silver, Mountain Stone, Aglaophotis, Dark Matter

Thursday

**Terma & Crasis**
Materials: Mud, Moss, Crocodile Hide, Ink, Bell, Candle Wax, Brass, Marble, Cintamani, Alchemic Matter

Friday

**Aether & Ymir**
Materials: Sandstone, Salt, Wrecked Wood, Paper, Brick, Granite, Ruby, Blood, Air, Eitr

Saturday

**Monoceros, Veilbane & Voltres**
Materials: Rock, Feather, Wrecked Steel, Cloth, Iron, Ram's Horn, Emerald, Ceramic, Sword, Alicorn, Shadow, Lightning

Sunday

**Aquaneus, Timaeus & Talos**
Materials: Shell, Cactus, Coal, Seaweed, Bronze, Steel, Pearl, Stained Glass, Tapestry, Water, Carmot, Ichor
Strength

Strength (often abbreviated as STR) has the following effects:

1 point of Strength = 2 Health

It also grants an additional 0.15 Power to any class that has Strength as their **Primary Attribute.**

## Primary Attribute

Classes that use Strength as their **Primary Attribute** gain an additional effect; Power.

Classes which have **Strength** as their Primary Attribute include:

* Assassin
* Champion
* Lich
* Nihilist
* Paladin
* Ranger
Rage

**Rage** is a resource used exclusively by the Champion Class, ~~and is required for the execution of their Spells.~~ and at 100 it beginns depleting over 4seconds. While the rage is depleting you will gain 10% increased Power and movement speed, take 10% less damage and are immune to slows.

## Mechanics

### Battle Start

Unlike Classes that use Mana and Energy, the Champion starts off with 0 Rage at the start of the Round.

### Generating Rage

Both the *maximum* and *regeneration* of the Rage Resource are fixed and cannot be further increased with Gear.

* Champions passively regenerate 1 Rage per second.

* Basic attacks (Space bar) will generate ~~20~~ 1-2 Rage.
* Tanking damage will also generate Rage slightly, proportional to damage received.
* Spells that grant Rage-/Regeneration
* Spells that deal damage to enemies.

Resounding Warcry: Increases Power by 48, Armor by 56, and provides 333 Tenacity.
Tenacity: reduces all damage taken while Crowd Controlled.
Elder

*This article is a stub. You can help Arena of Kings Wiki by expanding it.*

**Elder** is one of the classes in Arena of Kings. **Elders** embody all aspects of nature magic. Primarily **Revitalizing** allies with restorative Buffs and heals, the **Elder** can also conjure **Windstorms** to provide immediate reprieve from fierce threats. When in danger **Shapeshift**, transforming into a nimble **Spirit Wolf** or **Bear** that is tough to catch in any Arena.

## Stats

Health: 9750

Health/sec: 25

Mana: 5340

Mana/sec: 43

Power: 538

Wisdom: 670

Agility: 300

Crit Chance: 21.13%

Movement Speed: 315

Armor: 530

Magic Resist: 330
Shadow Affinity

Heals target ally for 1785 and applies **Shadow Affinity** for 3 seconds.

**Shadow Affinity**: Increases Power by 130 and deals 303 magic damage every second. The damage dealt is decreased by 101 every second **Shadow Affinity** has been active.

Class: Nihilist

Cost: 270 Mana

Cast Time: 1

Cooldown: 0 Second

Range: 80yd
Champion/Tooltip

Champion
**Champion** is one of the classes in Arena of Kings. **Champions** are elite fighters with sheer force that excel in close-combat brawls while supporting allies with powerful **Warcries**. Equipped with **Plate** armor and a massive two-handed sword, any foe within striking distance will swiftly be **Decapitated** from an onslaught of attacks. One would be foolish to engage a **Champion** head-on in a fight.