recursal/Fanatic-Fandom huggingface dataset:
Caps

Caps in Mothergunship: Forge are gun modifiers that add unique effects. Caps come in 4 rarities: **White**(common), **Blue**(uncommon), **Purple**(rare) and **Gold**(legendary), with most caps being restricted to 1-3 rarities. Unlike barrels and ammo canisters, they cannot be upgraded to higher rarities, even if the cap can be found in higher rarities. Shields and melee weapons are technically caps, but have their own mechanics.
Barrel barrel

The barrel barrel is a barrel in Mothergunship: Forge. It only comes in rarities of rare or higher. It has very low projectile speed and the slowest fire rate in the game at base 30 rounds per minute, but also is one of the 2 barrels to deal over 2000 damage per shot in its lowest rarity. It also is the only barrel to have deflect built-in, allowing it to not just stop enemy projectiles but redirect them back at the enemy for bonus damage. It also has AoE in a huge area, though this works slightly differently from other aoe barrels such as the rocket launcher. Instead of exploding on contact with a surface if it doesn’t have bounce, it sticks to the surface, exploding if an enemy goes near it. This makes it less forgiving for players with poor aim, but allows it to create traps for certain enemies like staplehounds, exploding when they come close. It also explodes when it comes near an enemy in midair, compensating for its slow projectile speed by allowing enemies that dodge the projectile to still get blown up if they don’t go too far.

## Stats

All stats shown are the base stats of the barrel. Because of its high rarity, some will always be higher on any given barrel barrel.

1800 base damage (always shows 2340 or more due to the barrel barrel's high rarity)

30 rate

4% crit chance

Large radius AoE

Deflect

Slow projectile speed

Low spread

## Known upgrades

+crit chance

+rate

+projectile speed
Gun parts

Gun parts are parts added to a weapon to improve it in some way, whether through more damage output, more durability for the player, debuffs to enemies, more connector sockets to hold more gun parts, or other bonuses. They can be obtained from clearing gun part or boss rooms and can be found in shops, treasuries, and ? rooms.

Types of gun part:

Barrels are the most important part of a gun. They shoot projectiles at enemies when the player presses the fire button.

Connectors allow the player to connect more parts to the gun. They each have 2 or more sockets that other parts can be attached to.

Ammo Canisters will feed the closest barrel, improving it somehow. Shooting too much without taking a break or somehow refilling the canister will cause it to run out, making the canister useless until it is either given a break or refilled. When not in use, canisters will regain ammo over time.

Caps will grant the weapon or player some form of bonus. Any part that does not fit into any other category is classified as a cap.

Melee weapons and shields are technically caps, but have their own unique mechanics and fit into their own mini-categories.
Tentacle Cap

The tentacle cap is a cap in Mothergunship: Forge. It comes in all rarities except legendary. It slows down enemy movement speed. The effect becomes stronger the more spooky parts, which includes the tentacle cap, are on the gun. It is good if the player has trouble with twerps or drilljaws, because it makes twerps easier to hit and gives a larger window to kill drilljaws before they enter melee range. It also might be bugged, making the family bonus apply to projectiles. This makes the tentacle cap almost completely outclass the honey jar cap. However, the honey jar remains better if the gun has many cozy parts.
Ammo Reserve Cap

The ammo reserve cap is a cap in Mothergunship: Forge. It comes in common and uncommon rarities. It increases the capacity of ammo canisters. It works best on barrels that have either charge or a high rate of fire, either of which can make ammo conservation through tap-firing difficult or impossible. However, it competes for space with the meter cap, which makes infinite ammo power ups last a long time, conserving ammo extremely well.
Connectors

Connectors are parts that allow the player to add more parts to their weapon. Most connectors have 2 to 5 slots that a part can go into. However, connector buffet has 8, being obtained differently from other connectors. They can also be upgraded to give a small bonus to projectiles going through them before going to the barrel. Players start a run with 1 connector, which always has at least 1 forward slot, unless running the all you can eat perk, in which case they start with 2, with one being connector buffet. Connectors are vital for making strong weapons, for having too few connectors means running out of space to put other parts.
Tesla Amplifier Cap

The tesla amplifier cap is a cap in Mothergunship: Forge. It comes in common and uncommon rarities. It adds more chain to other projectiles that already have chain. It normally requires a weapon built around it for it to function. However, the tesla dream cap gives everything on the weapon 1 chain, which allows the tesla amplifier to work on all barrels and makes an uncommon one stronger than another tesla dream, which isn’t bad at all considering the tesla dream’s high rarity.
Soul of the Conduit

Soul of the Conduit is a totem of amethyst trinket augment that provides conduit power while active.

## Obtaining

### Imbuing

Soul of the Conduit
Prismarine Crystals,
Prismarine Bricks,
Heart of the Sea,
Nautilus Shell,
Totem of Amethyst

## Usage

### Effect

Soul of the Conduit is an activated augment. Using the totem (right click by default) will toggle the effect.

While the holder of an imbued totem is touching water or rain and the augment is active, they are granted conduit power.

### Mana Cost

Soul of the Conduit uses 1 mana per second while the holder of an imbued totem is touching water or rain and the augment is active.

### Augment Targets

Soul of the Conduit can be imbued on a totem of amethyst.
Tesla Coil Cap

The tesla coil cap is a cap in Mothergunship: Forge. It comes in all rarities except legendary. It adds a chance to chain to all connected barrels. It is an unreliable cap at lower rarities because of the low chance for its effect to take place. However, a rare one adds a large amount of damage because it adds more chain, making the whole weapon much better against groups of enemies.
Stabilizer Cap

The stabilizer cap is a cap in Mothergunship: Forge. It comes in common and uncommon rarities. It reduces the spread of all connected barrels. It works well with barrels that have high spread, such as the shotgun. It also helps counteract the downside of caps like the unstable engine. However, don’t use it if all your barrels have magnetic, which makes the projectiles seek enemies, counteracting high-spread barrels.
Oblivigun

The oblivigun is a barrel in Mothergunship: Forge. Its only rarity is legendary. It is the most intentionally overpowered barrel in the game. While it has a charge time, it compensates with the highest damage per second of all barrels, and its damage per hit is second only to the barrel barrel. It also has both small AoE and 2 shrapnels, making missed shots less punishing. This combined with its rarity means that if it appears, it should almost always be taken.
Jammer Cap

The jammer cap is a cap in Mothergunship: Forge. It comes in every rarity except legendary. It messes with support enemies, slowing healing and the creation of shields. This cap makes groups of healing enemies more manageable for lower-damage weapons. The cap is stronger at high rarities, to the point where a rare one allows the player to almost completely ignore support enemies except groups of healers.
AntiShield Cap

The antishield cap is a cap in Mothergunship: Forge. The only rarity it comes in is uncommon. Its effect is making piercing projectiles pierce enemy shields. It is good on a weapon with piercing on most of its barrels because ignoring shields is at times a very powerful effect. However, piercing itself isn’t that useful, so the build needed for this cap to work shouldn’t appear often.
Joe Orbital

****Joe Orbital**** is the primary focus of the Saga of Joe Orbital and Joe Orbital Lore. It is a station completed in the year 4000, aka Joe Orbital Day.

Joe orbital was created by the Joe Empire to serve as their hub of operations outside of the Borann system.

## Opening of Joe Orbital

Joe Orbital opened on August 15th, 4000, marking the start of a new era. Joe orbital was revolutionary in many ways. It marked the establishment of a permanent colony in the Bruh's Star System, and allowed for deep space colonization of nearby sectors.

## Race to Joe Orbital

The Race to Joe Orbital occurred shortly after opening, though it did not end until 3 JOD due to the large distance from the edge of Bruh Colony, where the Race began.

## Bruh Alliance Reaction

Shortly following news of Joe Orbital reached the capital of the Bruh Alliance, the head of the Bruh Alliance issued an order to begin construction on Bruh Orbital, a station to rival Joe Orbital in every way. Construction began in 1 JOD and continued until 21 JOD.

## Features of Joe Orbital

### Defense systems

Joe Orbital features state of the art defense systems, used for everything in the range of the security of Joe Orbital.

### Habitation

Joe orbital features a large habitation ring and many other compartments. Joe Orbital is a spin station meaning that it relies on centripetal force.

## Notes

After the defeat of the Bruh Alliance, civilian sectors of Joe Orbital erupted into celebration now regarded as The Victory Party.
Harlas-Locus Corporation

The Harlas-Locus Corporation is a interstellar conglomerate comprising of the past Harlas & Co. and Locus Dynamics defense companies. Since its merge, The Harlas-Locus Corporation has taken over vast territories of space encompassing tens of star systems.

 File:Harlasco gay spray.png
Harlas & Co. was founded in Lattropolis in the year 1918 by Harlas Kerman, originally selling a "gay spray" which acted as a cure for the "Big Gay" epidemic, which ravaged the planet at the time. In 1920, during the Rovolian Civil War., Harlas & Co. began producing Airships in Estonia from which they sold both sides of the civil war.

In the 1950s and onwards, Harlas & Co. trained mercenaries to fight on behalf of Harlastan in Central/South America, Africa, and India

In 1997, Locus Dynamics was founded in Fort Chopton by computer scientist and mechanical engineer Jesse D. Locus, as a manufacturer of basic robots and artificial intelligence systems.

In early 2016, Locus Dynamics would create its first prototype robot mech, called the RB-01 "Sentinel"

In 2017, Locus Dynamics would collaborate with Harlas & Co. and Gaysex Technologies Corp. to send up intelligence satellites for the companies to use for their own purposes, such as Harlas & Co. drones, communication with mercenary troops, and quick communication with Locus Dynamics robots.

On March 29th, 2018, Ugandan militias would cross the border into neighboring territories belonging to Harlastan, Oceania, and Rovolia, triggering what would be known as the "Red Scare"

During the Red Scare, Harlas & Co. mercenaries armed with Harlas & Co. weapons and vehicles fought alongside Locus Dynamics's own mercenaries, exchanging weapons and forging a brotherhood between both companies.

This would culminate on July 18th, 2026, when after a joint raid on Juba, South Sudan with Harlas & Co and Locus Dynamics paramotors, a ceramic shit nuke/cobalt bomb would be dropped on the city by Harlastan & Co. Airship "Estonia". This led to the surrender of Ugandan forces, and to talks between both companies' CEOs, Harlas M. Hands and Jesse D. Locus about a merge of the two companies, which would happen months later.
Bento Box Cap

The bento box cap is a cap in Mothergunship: Forge. It comes in common and uncommon rarities. It heals the player upon picking up big purple stuff. It is good when trying to farm purple stuff because it reduces the penalty for taking purple stuff instead of something like parts or armor. It also works to offset bad rolls on room options even if the player isn’t trying to farm purple stuff, though it will take multiple before purple stuff becomes better than health.
Oceania

Oceania is a superpower that spans the southern portion Earth and controls large portions of the Asteroid Belt

### Australian canal

The Great Australian Canal is a canal built by Oceania in the late 1950's and 1960's to provide water to the interior of Australia. This is in response to the Second Emu War, where Emu armies took over most of the continent's dry interior. The idea was proposed by prime minister Saxton Hale and implemented by Adelaide Waterworks.
Cry

Cry is the most important material in the Joe Empire and Bruh Alliance. It is so common it is usually regarded as free, but its place in Joe and Bruh life is "dangerously large".

Inflation in the Price of Cry was the cause of the War between the Joe Empire and the Bruh Orbital. The inflation was linked to One Drey after his colony used Text as their building materials, which was very costly in Cry.
Acid canister

The acid canister is an ammo canister in Mothergunship: Forge. It has an above average damage bonus, and also makes the barrel create acid mines, which damage enemies standing in them. The nature of this canister means it works best on barrels with either multishot, such as the shotgun, or a high rate of fire, such as the wave shooter, which will maximize the number of acid mines placed.
Second Emu War

The Second Emu War was a war that began in 1955 and lasted until 1964 in the Australian interior.

#### Causes

One of the main causes of the Second Emu War was the discovery of Australium in the interior and western portions of Australia in 1952. With the discovery of Australium, companies and amateur prospectors alike came in droves, bringing the facets of modern industrial life to the empty Outback. This encroachment on the Outback led to guerilla attacks by the Emus, and eventually the establishment of a full on Emu nationalist state in the most desolate areas of the Outback.

#### The Battle of Coober Pedy

The first major battle of The Second Great Emu War, The battle of Coober Pedy started when Emus launched a surprise attack on miners in the region on October 7th, 1955. This led to the mobilization of Oceania's national guard and the instatement of martial law by prime minister Saxton Hale. Though the miners fought hard, Coober Pedy fell to Emu forces on January 17th, 1956, during the height of the Australian summer.

#### The Fall of Woomera

One of the main targets of the Emu guerillas was the Woomera proving grounds, due to the use of the site for both rocket launches and nuclear weapons' testing. The attack on Woomera was swift and calculated, not allowing Oceanian forces much time to reinforce. During the retreat, Oceanian forces took as much research as they could, and dropped a nuclear bomb on their own facilities on January 30th, 1956, as to prevent research following into Emu talons.

#### The Battle For Adelaide

The Battle for Adelaide began in November 1957, when Emu forces began to encroach on the suburbs of the city. The battle soon became a stalemate, as the Emus failed to adapt to fighting within a major urban environment, as opposed to the rural outback

#### The Battle of Alice Springs

On August 15th, 1958, Emu forces successfully encircled the town of Alice Springs, although Oceanian defenders were kept supplied by air.

#### The Flooding of the Outback

After hearing about the fall of Woomera, the prime minister of Oceania, Saxton Hale, tasked Adelaide Waterworks with the construction of a canal designed to flood the Australian interior. This plan, which was funded with money made from Australium mining, would simultaneously kill Emu troops and provide a future bastion of life for the Australian interior. The canal was completed and opened in December 1959, resulting in the destruction of large portions of the Emu army.

#### The Gay Bombing of Uluru

During the evacuation of Woomera, (to be continued)
Rovolia

Rovolia, formally known as the USSR/CCCP is a socialist, transcontinental nation spanning most of Eurasia, from the Baltics and Eastern Europe to the far eastern coasts of Asia.

Rovolia as we know it today was first proclaimed during the Cum Cocktober Revolution by the Bolsheviks, led by Vladimir Lemon, who overthrew Rovolia's previous provisional government which had come to replace the House of Joemanov and the Rovolian Empire.

Before the death of Vladimir Lemon, during one of the blunt rotations at the 1923 Comecon Function, he challenged Leon Trotsky and Joseph Stalin to a rap battle, in effort to secure a worthy successor. In short, Stalin's rap game was mid as fuck, and therefore he lost to Trotsky, who was proclaimed as Lemon's true successor, while Stalin was exiled to the projects of the Georgian SSR, where he became a gangster. To this day, Stalin claims that his boof was laced, which caused him to act like a "goofy ass n\*gga" around the hoes.
Sol

The Sol system is notable as the birthplace of humanity and being a headquarters for the Galactic Union, alongside Arlas Hentauri. The major population centers in the Sol system are Earth, The Moon, Venus, and Mars, although trillions can be found throughout the system.

## Planetary Info

### Mercury

Mercury is the closest planet to the sun, notable for it's planet-spanning mines. In the 22nd century Mercury became the Solar System's main metal exporter, due to its proximity to the sun, ease of using solar power, and general inhospitability. Nowadays, a large majority of Mercury's metal supplies have been exploited, leaving a small remnant of what the planet used to be behind. In recent decades, Mercurian politicians have started an effort to rebuild the planet to it's original size, but as a shell world with gas storage in its center.
Kelor

## The Exalted Forge

The Church of the Exalted Forge has long served as a place where crafters of all stripes go to seek inspiration and favor. One of the most well-known and commonly found religions in Almeryn, the Exalted Forge spans the world and is a constant in the lives of a large portion of the populace. Blacksmiths, tailors, coopers, brewers, vintners, cobblers, weavers, and many more seek solace and guidance in the halls maintained by the Priests of Kelor.

While the name makes people think of Blacksmiths first, all craftsmen can find a home within the Forge and its priests come from all backgrounds. Most temples maintain archives of techniques and methods, material sources, and the names and histories of the greatest masters that can rival even the largest guild halls. Each temple cares for the craftsmen in its area, ministering to its parishioners and blessing new craft works.

The Exalted Forge has an unusually high number of Canon-Priests, who are solely focused on expanding their knowledge of both various crafts and how the church relates to them. The church tends to steer clear of politics, except when something would impact the craftspeople in an area; they have in the past assisted in negotiating treaties to end conflicts that hurt its members.

Priest of the Exalted Forge dress plainly. They are almost all craftsmen of some type, either currently or in their lives prior to joining the priesthood and it shows in their demeanor and dress. All are comfortable in workshops and show no hesitation in getting their hands dirty with hard labor. This attitude exists from the newest of priest up to and including the Matriarch of the Church herself. Known to be one of the best silversmiths in the world, her work sits on display in the halls and tables of kings.

#### Notable Figures

Priest of Kelor comes in and teaches us fun crafting every gather <3

1. ↑ Rulebook
Allstar System

## Allstar

Allstar is a blue main sequence star, and as a result emits large amounts of harmful ultraviolet and x-ray radiation into it's star system. Allstar has a single super-earth type planet which seems habitable, with oceans of water and a thick atmosphere, however due to the high levels of radiation and large gravity well, Allstar has a very small population of 7,500, located in a station and a surface outpost around the Allstar b. The Allstar system is very rich in natural resources, but due to the high radiation and the fact that all 3 planets have large gravity wells, it is more effort than what is worth to extract resources from this system.
Bruh Alliance

**Bruh Alliance** was a former major interstellar power. It was founded in 3477 by Joe Empire colonies that had declared their independence, and dissolved in 4062 after the bombing of its capital by Joe Empire.

## History

Bruh Alliance was founded in 3477 JOD after a number of interstellar colonies declared their independence from Joe Empire. The Joe Empire allowed them independence under the condition that no other independent colonies could form alliances. This is known as the anti-alliance agreement. The independence of Bruh Alliance encouraged many other colonies to leave the Joe Empire, some of which joined the Bruh Alliance.

Bruh Alliance lived in peace from 3477 JOD to 3879. They grew their economy and built up their cities and stations.

In 3879, economists predicted an incoming shortage in Cry, a material necessary to the economies of both Joe Empire and Bruh Alliance. This caused rapid militarization of both powers in what is known as the Twilight Era.

After the construction of Joe Orbital in 4000, the Bruh Alliance feared what the Joe Empire would gain from having the hub of the galaxy under their total control. The Bruh Council ordered construction to begin on Bruh Orbital.

Following the Inflation in the cost of Cry in 4055, protests broke out across Bruh Space, most notably in the outer Bruh Colonies. The Bruh Council feared a revolt of the outer bruh colonies. They enforced strict rules and violently ended protests. Joe Empire took this opportunity to engineer a conflict and begin war against Bruh Alliance while they still had the military advantage.

War was declared by the Joe Empire in 55 JOD. The Bruh Alliance sent an Armada to attempt to destroy joe orbital in the Battle for Joe Orbital, but failed. This is marked as the point where the war became unwinnable for the Bruh Alliance.

The Joe Empire captured Bruh Orbital and destroyed the Bruh Flagship before reaching the Bruh Capitol. They were met by the last of the Bruh Alliance's fleet, who tried and failed to stop them. The Joe Superweapon fired on Bruh Capitol City and destroyed it, leaving hundreds of millions dead. The Bruh Alliance was immediately dissolved.

Any remaining Bruh leaders were hunted and jailed, and the Bruh population either ingrained into the Joe Empire or fled to independent space. Records of the Bruh Alliance history were taken to the Joe Empire Archive.

## Government

The Bruh Alliance was governed by a representative council of 8 members, though the number has changed over time. Systems of the Bruh Alliance could choose which seat they would vote for.
The Destruction of 2Fort

On September 11th, 2001, a Harlastani town, named 2Fort was destroyed by a Taliban leader under using the alias "Scout", causing the deaths of at least 32 people. This attack was carried out using growing technology, which as the name implies, allowed Scout to grow to the size of a building. Scout then proceded to have sex with all of the buildings until every single inhabitant was killed.
Chaingun

The chaingun is a barrel in Mothergunship: Forge. It is inaccurate, deals low damage per shot, and has a long wind up, but all of that is made up for by its extreme rate of fire, being currently the only barrel in the game to shoot more than 2000 rounds per minute, more than double that of the next highest barrel.

## Stats

27 damage

2100 rate

1% crit chance

1 second charge

medium projectile speed

high spread

## Known upgrades

+crit chance

+rate

+projectile speed

-charge time
Jessiat

### INTERSTELLAR FACTBOOK ENTRY:

Jessiat is an important colony system of the Harlas-Locus Corporation. The Harlas-Locus Corporation holds complete control of the system and administers it under a constant form of martial law.

Jessiat is one of the largest weapons manufacturers in the galaxy, and the only exporter of high-quality robot mechs other than Earth, and served as major arms supplier to the Joe Empire during the Great Orbital War.

Jessiat was named after Locus Dynamics founder, Jesse D. Locus
Mae’bel Mok

Also known as The Infernal War. The Mae’bel Mok was effectively a holy war that happened at the end of The Age of Heroes when the denizens of the nine hells formed an alliance for the first and only time. Orchestrated by an entity named Adighast, the inhabitants of hell formed and unsteady coalition that sought to capture the Prime Material Plane of Axidus. The Fiends opened a large number of portals dispersed across the globe eventually being pushed back to the isle of Fvendoch. With the aid of the deities who remained on Axidus, they were able to be repealed at great cost. The remnants of the Infernal war can still be seen as scars up on the land over 1500 years later. Most notably the isle of Fvendoch was turned into a hellish wasteland, thus pushing its residents under ground for safety and survival. The lingering magic had odd side effects on the elves who lived her, eventually turning them into the Drow they are today after a few generations.
Fappist-1

Small, closely packed system. All planets are habitable to some extent, though only 4 have large bodies of water on the surface. One of the first systems to be colonized by humans. One of the largest trade hubs in the galaxy. Major tourism industry, as well as mining. Major observatories and astronomy operations can be found on the night-side of the outermost 3 planets.
The State Of Doritralia

The Flag of Doritralia (1948-1952)

The territory of Doritralia at it's peak in 1950. The orange zones are no man's land.

## Map of Doritralia

### HDI

0.420 • Very Low (1952 estimate)

The State of Doritralia (The Great State of Omaha Under the Orange Triangle) or simply known as Doritralia, was a Fascist state located in what is now Omaha, Nebraska, Harlastan. Revolting in 1946, Doritralia fell under the control of Dorito Fascist Lincoln Peter Garschnitz (1915-1956) under the Doritos National Socialist Party (DTNSP). Wishing for total Dorito control, he believed that the corn chip snack could improve the quality of life in Omaha. This would lead him to form the DTNSP in 1936 and a revolt in 1946. Under Garschnitz, Doritralia suffered a heavy famine that lasted until the state's fall in 1952. Doritralia was under heavy shelling by the Harlastani Army after the revolt which caused the State to suffer heavy causalities. Doritralia did develop an iron dome againist shelling in 1949, but it would be crippled in a heavy shelling event in 1951. The only time Doritralia prospered was from 1949 to 1951 before losing it's iron dome. During the "Golden Age of Doritralia", the State would practice "Snaczgenics" and would try to perfect the Dorito. Hundreds if not thousands were killed for not following the Orange Triangle. The Great Omaha Boinka of 1952 would end with Garschnitz getting boinked by 56 Harlastani soldiers and the fall of Doritralia in 1952.

## The Revolt

On December 15th, 1946 at 5:46 pm, Garschnitz would gather 145 followers of the DTNSP and stormed... (to be continued)
List of vehicles, by designer

**Harlas-Locus Corporation**

**Airships**

* HL-01 Estonia-Class Airship
* HL-02 Yukon-Class Airship
* HL-03 Chopton-Class Airship
* HL-04 Kuskov-Class Airship

**Robots**

* RB-01 "Sentinel" Robotic Fighting Unit
* RB-02 "Master Queef" Robotic Fighting Unit
* RB-03 "Отец Ленин" Robotic Fighting Unit

**Spacecraft**

* Z-73 "Ball-Clapper" Space Fighter
* Z-20 "Linus" Space Fighter
World War III

#### Catalyst

In 1960, Venezuelan communists, supported by Rovolia, launched a revolution against the government Gran Colombia, in attempt to gain their independence.

#### Spillover

In 1961, these revolutionaries crossed into the Harlastani state of Guyana, as they believed it to be rightful territory of Venezuela. Due to this, and the start of another Rovolian-funded communist revolution in southern Mexico, Harlastani prime minister, Douglas MacArthur, declared a national emergency and ordered the stationing of troops in Latin America, Europe, and most notably, Turkey.

#### Invasion of Armenia

On the morning of October 16th, 1962, at exactly 4 AM, in response to the Harlastani and Turkish buildup on their borders, Rovolian Premier Seymon Hidenko ordered a surprise invasion of both Turkey and Iran, sparking the beginning of the Third World War.

#### 1963

Due to the overwhelming number of Rovolian troops, the final stronghold on the northern coast of Turkey in Samsun had fallen by February. In the east, Rovolian troops had reached the city of Tabriz in Persia, beginning a siege of the city which would last a year until its capture in March 1964.

##### India

In India, the communists win a decade-long civil war, ushering in fears of collaboration with Rovolia.

In southern Greece, Rovolian troops cross the Corinth canal into Turkish controlled territory. At the same time, troops from the Benghazi S.S.R. begin a campaign in northern Africa.

In the rest of the Middle east, Rovolia begins to fund separatist groups, along with communist militias in Pakistan

In the Americas, Venezuelan troops cross into Brazilian territory in attempt to surprise Harlastani and Colombian troops to some success.

On November 4th, Rovolian troops begin to cross the Berlin wall, sparking the beginning of a full-scale war with FWTO (Free World Treaty Organization).

TO BE CONTINUED
Adventurers

## Teams

The teams of Coventry. Make new names "Sub-Heading 1" for later ease.

"Guam"

Skalfang

Tempered Dawn

## Individuals

This is a place for us to describe ourselves and our interests. Particularly, the "interests" section should be stuff you want to get involved in and have people pull you onto, along with stuff you know a lot about or are already involved in.

Make new names "Sub-Heading 1" for later ease and then create a new page for the character. Copy the formatting from one of the other character pages that already exists to keep things uniform.
The D.A.C. Pack

The D.A.C. Pack is a traveling group of mercenaries who were founded in the capitol city of Glendaria, Feldaire. They primarily work underneath of the import/export merchant Rothsart Felkein. Their members include Lukas Demmeron, Eivor, Blossoms of Orchid, Brennan, Daegon, Lizzaul, Gelghengis, and formerly the werebear DeLara.
Yara's Notes (Event 8)

Raw Notes from late night conversation with Acheron

Raize asked if we were "stuck in a loop", and we are, but Acheron could not elaborate

Does an angel's death influence their god? Yes, but not exactly sure how

How would an Angel lose "grace": death, other antithesis things

MIcah and Acheron talked at length about the prospect of returning the Angel of Sacrifice (Last Battles) to life. He did not understand our hestitations, and why we had not already revived the angel. He is not concerned regarding what would happen. It will be an Angel of Gaen, but not of last battles. We may have some say in exactly how that Angel is reforged but maybe not. There has been an Angel on Almeryn in Micah's lifetime, as Micah had discussed how he had never met an Angel and really had no idea what he was doing. "How do you do anything? You just, do."

The 4 gifted races are immeasurably important , but he could not say anything further about why exactly.

\*\* Could we find another Grimoire that was untethered by Aphinae and able to speak freely? Probably not.

Acheron eluded non-verbally to the fact that the Angel of Domination is imprisoned somewhere in western Arkathea. Considering there is a place literally called the Pillar of the Sovereignty.

When talking about the Demonae, I asked him if he could sense the Demonae, and how many there were. He said no and yes. The demonae fill him with a sense of, Negation?. They are nothing but the something of nothing which makes sense that they are the antithesis of creation.

His goals: to help us, and return to his former self

Does he believe there is a way to return the Kindra to themselves? Maybe.

"Almeryn came perilously close to ruin out of hubris and ignorance. The Demonae corrupted all of the mortal kindreds, but went much further with the Kindra. The Sumerak made themselves heard after many instances of being ignored, and the kindra were altered from their original nature. The Chimera have been removed from the cycle of resurrection. The dead planet full of Chimera exists because Acheron LOST (!!). It was once called Valos (Vay-los). It was not always dead, once it was a lush and live planet not dissimilar to ours and Delalune. It's dead because he lost. This is something he CAN talk about it because it's his story to tell. The Chimera were fundamentally altered; they do procreate.

The name of the Demonae can be distracting enough to pull their attention away from something and onto whatever is using it's name. THis may be useful at some point. A GOD might be able to draw away the attention of a powerful demonae.

Demonae are not similar to Angels in the sense of fundamental nature, they just want to Destroy.
Skalfang

Team from Clan Skalfang

Team Leader: Errel Skalfang

Members: Leyara (Yara), Valo, Pimeys (Pim), Keladon (Kel), Elkatla (Elka), Garr, Seppa, Finn, Marq, Sebas. Additional family members may arrive time to time.

People associated with our team but still their own people: Lark, Meeko, Stiks

Previously from the mountains in the north of the Freelands, Clan Skalfang migrated to the shores near Corloch to start anew and are strongly tied to Clan Lankirk. Currently led by Ebjorn Skalfang, his son Errel Skalfang is on Coventry as an emissary, along with half sister Elkatla, and cousins Leyara and Garr. The rest of the clan contingent is Finneas Thatch, Keladen, Pimeys & Valo Loistaa, Seppa Tavin, Marq, and Sebas Orken. Most can be identified by their clan tattoo, a sideways tent beneath stars. Most clan members are Hirlath, though there is a small number of Theran as well. High ranking members of the clan, or those from the skalfang family, have 3 stars, respected warriors, craftsman have 2, and general citizenry is 1. Chief Ebjorn is identified by a moon and 2 stars, while his son Errel is a moon and 1 star.

Many subscribe to the teachings of the Hunt, though Loranin is highly respected as well. Skalfang is known for their prowess as fighters and are fiercely loyal to their family.

Members of the Freelands skalfang clan are Errel's recently discovered cousin Meeko Skalfang, and Stiks.
Embridge Haven

## From the Rulebook

In the seas west of Damryn lies an island of evil repute. Ringed by the jagged teeth of stones Embridge Haven is all but impossible for for those not born there to navigate into or out of. The ships that issue forth from this island are considered some of the most feared raiders to hunt the seaways of Almeryn. It is said that blood of sacrifice given in honor to the denied faith gods holds the crew of these ships deathless. It is known that the crew of these raiding parties mercilessly drive Dreadkin before them to slaughter those who take up arms to defend their homes.

It is not commonly known who it was that first stepped foot on the Island or where they were from. Their longships, though few in number, strike terror into the hearts of those who see them. They sail or row the seas seeking plunder. Where they strike they will often take captives as slaves. It is said that those slaves end up as the very Dreadkin that the raiders send forth to do battle.

It is not known what kind of rule there is on Embridge Haven as no one who has sailed there has returned to talk about it.
Flunderbirds Lore Universe Wiki

**Welcome to the Flunderbirds Lore Universe Wiki!**
(\_)\_):::::::::::::::::::::::::::::D

A Group of lonely Kerbals that's tasked with saving Kerbals who idiots get stranded and ask Matt to Rescue for them.

This group is the Flunderbirds.

## Important articles

HarlastanRovolia

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Anus System

## Anus

Anus, also known as the 6-sun system, is the home system of the Gayn\*\*\*\*\*s from outer space. Anus, due to it's many suns and large gas giants, has many planets and moons located in the system's many habitable zones. Anus has 11 planets which either started earth-like or were terraformed to be so. Like many systems, Anus has a major mining industry, however the largest industries in the Anus system, due to it's large population, are it's manufacturing sector as well as trade.
Harin

## The Keepers of Memory; God of Remembrance

The Keepers of Memory have long served the God of Remembrance, referred to as Harin, one of the three Psychopomps that serve Almeryn. Where the other two draw a stark line between life and death, Harin and those that follow it seem to have a more blurred view of life and death. The Keepers believe that death can only be worthy when life lead before it is remembered. The Keepers are one of the oldest faiths in the Almeryn and, while no one can know for certain, some contest it is the actual oldest. While it is widely agreed that the First Priests of Harin, the first Keepers of Memory, were Sumerak, over the years the religion has spread to all the Ancestries of Almeryn. You can now find Keepers from all Ancestries and regions of the world.

The Keepers have never been completely organized in the classical sense. There are no great congregations guided by priests, but individual keepers are integral in most communities that have any reverence for the past. The main drive of the Keepers is to ensure that the wisdom of the individuals in a community doesn’t disappear when the individuals die. They teach the community that death can only be worthy when the lessons of life are properly remembered. They serve as record keepers, advisors, and counselors. In some cases, Keepers of Memory will serve as advocates of the dead in times where their reputations need to be upheld or defended.

Followers of the Keepers of Memory tend to hold their ancestors in high regard, at least those ancestors worthy of such praise. The lives of these ancestors are passed down in stories, songs, and lessons. The Keepers themselves help families craft these stories and lessons, taking the best to inspire and educate others. In certain circumstances, Keepers of Memory can draw back the memories of a deceased family member and in some cases certain personality traits. They can temporarily invest these into themselves and serve as a medium, helping a family to regain lost knowledge.

#### Notable Figures

Father Roe (Sp); Saint of Lost Stories

1. ↑ Rulebook
Allies

Not everyone hates us. These are their stories.

Make new names "Sub-Heading 1" for later ease.

Archmage of the Red Tower, big time troublefinder of the best kind. Organizing the ritual to bind us all together in a way that will allow us to discuss super sensitive topics including the "other thing on Coventry."

### Acheron

Played by Jake McCarthy

Former Angel of Victory, now a "grim-oar-ee." An angel that has lost its purpose.

### Reeve Hansel Vossler

Played by Jake McCarthy

A Reeve of Coventry and leader of the Ebony Blades.
Resonance

Resonance is a tier 3 wit scepter that specializes in magic duplication. It can cast up to tier 3 spells.

## Obtaining

### Imbuing

Resonance
Resonant Rod,
Lustrous Sphere,
Garnet,
Pyrite,
Steel Block
Brilliant Diamond,
*Suitable scepter*

Resonance from Lustrous
Steel Block,
Brilliant Diamond,
Gem Dust,
Lustrous Scepter

### Scepter Paths

Resonance is the culmination of The Path of Resonance.

### Modifiers

Resonance adds the following modifier:

* Echoing
* Skillful

**NOTE: Modifiers stack. Check out the scepter path to see how you can stack them up for this scepter.**

### Starting Spells

Resonance comes with a *unique spell*:

* Resonate
Coventry

The actual island of Coventry and the the stuff on and in it (yes, that's an important distinction).

Coventry was discovered by a group of Magiar from Tolamar. It was fairly unremarkable until the explorers discovered the Conflux. In order to keep Coventry from becoming a war zone, they drafted the Pentarch Covenant, a document outlining that Coventry shall remain a free and sovereign nation, and refrain neutral in all alliances and agreements with other nations. If one nation attacks/claims the island, all other nations will declare war on the aggressor.

### Government

The Margrave over sees the day to day government, while the three Reeves enforce the laws.
Aphinae

## Church of the Hidden Light

> *Aphinae, the Queen of light and shadow.*
>
>
> *That which was hidden and is discovered is her realm*
>
>
> *The secret kept, the knowledge unearthed, the wisdom gained through trial.*
>
>
> *Magiar call her name in despair and in triumph.*
>
>
> *Scholars seek her blessings in their pursuits.*
>
>
> *Her priests are in courts throughout Almeryn.*
>
>
> *Councilors and confidants to their liege.*
>
>
> *Her faithful are those who seek that which has been lost*
>
>
> *That which has never been.*
>
>
> *That which is never to be revealed.*
>
>
> *She is beloved by the Sorcerer*
>
>
> *For the hidden knowledge, they seek is her domain.*
>
>
> *She is feared by the Villain*
>
>
>
> *For the hidden secret, they keep are hers to proclaim*
>
>

The Church of the Hidden Light has long revered Aphinae in her role as the revealer of secrets. While her priests do not have access to the arcane magic her followers do, they minister to the Magiar’s of Almeryn just the same. Her’s is a questing faith, nut not for glory nor for riches or fame, but for knowledge that has been denied. Her followers aren’t interested in what is already known, but in what has yet to be found. Her priests offer guidance and companionship to those Magiar’s who seem to never be able to rest on their search for lost knowledge and new-found secrets.

While it might not seem to make sense, her priests not having access to the same magic that those who revere her do, but it only makes the bond between her priest and her followers stronger. Since there is no competition for lost knowledge, the petitioner can trust the priest to guide them along the right path. The church’s only requirement is that their followers share their discoveries with the church, to be sealed away. The church’s library is rumored to be one of the largest vaults in Almeryn, although those are just rumors. As befitting the goddess of secrets, access to the vast stores of secrets is nigh impossible to obtain, not even her own priests know the full extent of what the church knows.

The Church is made up of priests like all of the other, but the Hidden Light has a much higher number of sworn Deacons than any of the rest. Magiar, runesmiths, and alchemists, who are looking for lost secrets and lore, follow Aphinae and call themselves members of her church.

#### Notable Figures

Ismene

Donnyl

1. ↑ Rulebook
Arlas Hentauri

The single most important star system in the galaxy. Arlas Hentauri was the first star system colonized by humanity, with the first colonists arriving in Rudima Hentauri. Arlas Hentauri serves as the capital of the Galactic Union, an organization originally founded by the superpowers of earth; Harlastan, Rovolia, the UAF, and Australia, in effort to keep peace and the flow of trade between all corners of the inhabited galaxy.

14 of the planets/moons of the Arlas Hentauri system have been terraformed, with an additional 3 planets starting as earth-like; Arlas Hentauri A f, and the binary Arlas Hentauri A h-1 and h-2.

The galactic capital sits at the barycenter of Arlas Hentauri A h-1 and h-2, at the heart of the Hentauri river, a nearly 180,000km long megastructure bridging the binary planets.
Acheron

Played by Jake McCarthy

Former Angel of Victory, Angel of the God of Sovereignty. Now a "grim-oar-ee", an angel that has lost its purpose.

He lost his purpose because he lost a battle. This battle involved Valos (dead planet of Chimera) and the planet was lost because he lost a battle.

## Raw Notes

Ari's Notes (With Gideon Annotations at the bottom)

Ismene's Notes

Yara's Notes (Event 8)
The Cataclyst

**The Cataclyst is our current BIGGEST SECRET OF SECRETS. We had to do a giant ritual to become the Covenant so we could be protected enough from divination before we could even learn it exists. Never ever talk about it with someone who is not in the Covenant.**

Anyway, yeah, we don't actually know what it is. It's in Coventry somewhere, by implication it might be underground, and if the Demonae find it then the world will end somehow.

It's not a prison according to the answer we got from a Hirlath ocean scream.
Orders/Organizations

### Ebony Blades

Warriors against the Demonae. They carry ebony blades that can destroy a Demonae once it's been taken down.

### Ebony Veil

The first rule of the Ebony Veil is that you don't talk about the Ebony Veil.

### NPC Orders

* Yashiin
* Gaen's Spear: An order dedicated for hunting Demonae and their Chimera.
* Crimson Star: order of Spellbinders who hunt evil Magiar in Brethaylia. A branch of the Silver Star, which protect the king.
* Children of the Broken Tower: religious zealots in Brethalyia
* Bone Chalice: powerful ritualists who served the king of brethalyia

1. ↑ Unknown Origins - Leyara Skalfang
Avinyar

## The Keepers of the Vital Spirit

Of the hearth, the home and the wholeness of health does Avinyar concern himself. The wholeness of the body and the health of the mind cannot exist without the peace of the home and the safety of the hearth. Thus, does Avinyar look to them as to the physical form of the mortal body. Avinyar, God of Healing and of the Hearth.

Avinyar is tender and merciful. It is said that his Angels will bear no weapons and will seek no wars but scribe runes of protection upon the hearth to ward against the dread of Demonae. A hearth is a sacred place to Avinyar. A place of strength and of solace. To invite a guest to rest at your hearth is an act of grace, an action smiled upon by the God. Additionally, to feed the hungry and slake the thirsty are actions that are blessed in his eyes. The violation of a hearth is a transgression that is not easily forgiven and the stain of that action can mar a spirits worthiness when called to be judged.

The houses of faith that heal the sick and wounded are tended by the priests of Avinyar. They can be found in every town and village throughout Almeryn. Priests of Avinyar are often skilled in the ways of herbalism and the crafting of elixir and tinctures are routinely part of their healing regimen. Priests of Avinyar are often called to minister to the poor and those unable to pay for healing and other necessities. These priests do not charge for their services as it is an act of devotion, however, it is customary throughout Almeryn that unless you are destitute you should pay them for their aid.

While the priests of Avinyar do not sit in judgment of the living or the dead they do work closely with the houses of Black and Grey for it is often that a person in the Avinyar’s care will soon be passing them across the threshold of life.
Aldrin Serrith

Played by Dave Cashel

Regent of Brethailya

Over a hundred years old, Serrith is secretly a blood mage even as he heads a kingdom that persecutes magiar.

He's a huge dick.

**Raw Notes from Raiz:** Blood Mage, Attended Red Tower, Ascended Being, 100 year old ring

**Spreadsheet note:** "magiar of the Bone Chalice?"