MULTI-CLASSING

## SUMMARY

Multi-classing is a useful mechanic, able to take a player to higher levels of strategy and kit-synergy than any one class could allow. Once a Freelancer has reached level three in their starting class, they may begin multi-classing with each new level. Levels added to a secondary or tertiary class will not also be added to any other class, meaning that increasing your Freelancer's level in one will halt their growth in another.

Multi-classing allows you to exit your base of operations with up to three subclasses selected. At times, this may cause conflict. While you will have access to the class and subclass abilities and features of each subclass you posses, there are still restrictions to consider.

* Weapon availability is additive, meaning that so long as one of your subclasses has access to a type of weapon, you may have it equipped.
* Attribute buffs are selective based on which buff is most beneficial. For example, if one of your subclasses allows for a +5 to BRN checks, and another allows for a +3, your Freelancer will have the +5 available to them in all situations in which either BRN bonus may apply.
* Kit restrictions are subtractive. For example, this Field Operator subclass of Cryptech requires sacrificing two weapons slots in order to carry a Net-Piercer into the field. This remains true, regardless of what other subclasses you have chosen to utilize during an excursion.
* Immunities are binary. For example, any instance of immunity to the mobility penalty from Heavy Weapons, regardless of the number of instances, has the same effect. Your Freelancer either does or does not posses an immunity, stacking does not apply.

## HYBRID CLASSES

Each combination of class comes with its own perks, benefits of cross-specializing. The level requirement of each ability is the required level within each contributing class.

### Battle Tech (Merc - Cryptech)

* Level 3
	+ Gain the ability Tech-Enhanced. Expend 2 crack charges to reroll a chance-to-hit roll. You may do this once per combat encounter.
* Level 5
	+ Gain the ability Tracers. Enemies you have damaged with firearms may be targeted with cracks without line of sight.
* Level 8
	+ Gain the ability Tinkerer. Any applicable equipment may double its efficacy in one way.
		- For example, an M114 Fragmentation Grenade may double either its damage or AOE.

### Minuteman (Merc - Information Vendor)

* Level 3
	+ Gain the ability Battlefield Interrogation. Use an action to select a non-boss target you have damaged. This target must succeed on an opposed FOR check or be forced to give up intel. If the target has no useful intel, they will instead flee. If the target is below half HP, they roll their FOR check at disadvantage.
* Level 5
	+ Gain the ability Quick-Touch. You may loot any body you are adjacent to, or pass adjacent to, without spending an action or exiting combat.
* Level 8
	+ Gain the ability Advanced Tactics. You have studied the strategies and equipment that any foe may employ. You may spend two actions either for an attack that ignores armor, or an attack that disables a biomech component in addition to its normal effects.

### Puppeteer (Cryptech - Information Vendor)

* Level 3
	+ Gain the ability SysPen. Expend 2 crack charges to tap into enemy comms, granting access to any messages being sent until the end of a combat encounter.
* Level 5
	+ Gain the ability Duplicator. You may use any crack that has been used against you within the same combat encounter, regardless of whether or not you have chosen to slot said crack. This consumes crack charges as normal.
* Level 8
	+ Gain the ability Shared Sight. Targets visible to any allied character with optical implants are visible to you as well, satisfying line of sight requirements.

### Solo (Cryptech - Information Vendor - Merc)

* Gain access to all other level-appropriate Hybrid class abilities.
* Level 5
	+ Gain the ability Whirlwind. Once per combat encounter, you may expend one action to fire a weapon, deploy a crack, and utilize another Hybrid class ability at the same time.
* Level 7
	+ Gain the ability Bracketing. If your first two actions within a turn miss the same target, a third attack on the same target is guaranteed to hit, dealing a critical hit.
* Level 10
	+ You have practiced beyond the threshold for excellence. You gain an additional action in each turn.