Level 20

### Description:

**Level 20** appears to be a modern, well-ventilated depot that stretches endlessly in all directions. It is approximately 200-300 kilometres wide in total (although more may exist, but has yet to be reached). Boxes containing many supplies, along with forklifts, pallet jacks, hand trucks, ladders, stepping stools, service carts, and similar warehouse equipment, are very frequently interspersed throughout the level, though sections devoid of said items do exist. Rooms within the level vary greatly in size, shape, and design, and the lights within the level's confines often change brightness arbitrarily, yet they consistently buzz noisily. Windows have been spotted within the warehouse, which present a large parking lot at dusk; this lot has so far remained inaccessible. Temperatures within **Level 20** constantly remain at about 10°C (50°F), and no external factors have been known to change this.

When it comes to the rooms of **Level 20**, they are primarily filled with abandoned machinery of various eras. Interestingly, despite whatever condition said machinery is in, it appears to work as intended. Along with this, a sticky, oil-like substance coats most rooms, usually either being in pools on the floor or leaking from cracks in the roof.

Interspersed between rooms are corridors, filled with boxes, crates, and racks of all kinds, obscuring most, if not every wall, usually leaving a straight, but narrow path between rooms to walk through. Attempting to open items within the corridors is not recommended, as they usually contain odd or outright dangerous items. If any bottles of fluids are found, regardless of "brand", will always contain the fluid found throughout the rest of the floor.

**Level 20** is, as mentioned before, home to many crates and boxes, many of which contain tools and regular foodstuffs, too; miscellaneous objects like mouse traps, car parts, and even close-combat weapons like knives and machetes, have also been found. Crates containing Almond Water have also been found, but they are rare. Often, these crates are crudely stacked upon one another, which makes them prone to falling or toppling over; it is also not an uncommon occurrence for entire shelves within **Level 20** to suddenly fall over. Wanderers should be mindful of these hazards.

Remnants of structures from the early 20th century that seemingly follow the art deco aesthetic have been found scattered throughout **Level 20**, all of which vary in size and nation of origin, though most are from the United States or France. The origin of these structures is completely unknown, as past records of the level suggest that they have been around ever since wanderers first entered the level. Records of **Level 20** dating back to the 1900s suggest that the level has always taken on a modern appearance, despite modern warehouses not existing at the time. It is believed that this level has some sort of connection with all other levels within the Backrooms, potentially serving as the storage and distribution unit for supplies across many levels. Evidence of this does exist, such as crates containing bottles of Almond Water marked with numbers like 1 and 2, though this cannot be confirmed, and therefore the claim should be taken with a grain of salt.

### Colonies and Outposts:

A few colonies and outposts exist within **Level 20**. However, as of now, there is little incentive to inhabit more of the level, due to a lack of motivation from the general populace. The colonies/outposts within the level are:

#### The Tetra Clan:

* An estimated 150 members, 30 of whom are guards.
* Willing to trade, and welcoming newcomers.
* Collect resources and protect wanderers from other human threats.
* Often on the move.

#### The Almond Twenty:

* An outpost of about 50 members.
* Willing to trade, but not very welcoming of others.
* Gather Almond Water from crates within **Level 20** and trade it off.

#### The Forklifters:

* Around 20 members.
* Famed for driving around in the forklifts within the level.
* Unwilling to trade, yet welcoming newcomers.
* Help wanderers move to different parts of the level at a faster pace.
* Attempt to make the level safer by maintaining the crates and shelves.

### Entrances and Exits:

Finding a rusted door on Level 19 will lead to Level 20. Alternatively, entering a door labelled "20" in Level 21 or entering a door labelled as "Supply Room" in Level 17 will transition one to **Level 20**.

The easiest way to leave **Level 20** is to locate a corridor without any lights, completely drenched in the fluid found throughout the rest of the floor, continuing for several hours, will eventually bring you to either Level 6, or Level 22. One can also exit by finding an empty room with one off-white door and opening it which will lead to Level 21. Although, this isn't as easy as the previous exit.