Tools

**Tools** are exactly what they seem- if you have proficiency in a set of tools, you are able to utilize them. Toolsets do not have a directly defined single usage, but instead a general 'area of usage' description that outlines what they are and the general applications they could be used for. Learning to utilize a new toolset is a large undertaking, as it takes a long time to learn and become effective with a toolset.

Toolkits meanwhile do have a list of items contained, and have a more direct system of use as they are tailored towards field usage most of the time.

## List of Tools

### Toolsets

#### **Electrical Tools**

Electrical Tools are a general purpose set of tools that allow the user to work on electrical systems- this includes Augmentations, Energy Weapons, Power Generation and Transmission Systems, setting up electronic devices and changing light bulbs.

#### **Gunsmith's Tools**

Gunsmith's Tools are a specialized set of equipment that allows the user to customize, repair, modify and create conventional weaponry. If a player's weapon has a chance to jam, they can repair it as a Bonus Action if they have Proficiency in Gunsmith's Tools.

#### **Hacker's Tools**

Hacker's Tools are able to interface with digital systems, allowing the user to access computer systems to either utilize them or attempt to strongarm their way in. Hacking requires the user to beat the Hack DC within a number of rounds that varies by system. The hacker can make one Hack Check per round, and each unsuccessful hack will decrease the overall DC by that amount.

#### **Construction Tools**

Construction Tools are a basic set of tools for building structures, defenses and general physical creation. They can also be used to for deconstruction and demolition, although the set does not contain any explosives.

#### **Smith's Tools**

While Electrical Tools are used for maintenance and modification of Energy Weapons, Smith's Tools are necessary for the creation and maintenance of Power Weapons and Power Armour. At a basic level, they allow the user to forge items out of metal, such as medieval weapons and armour, and a majority of Power Weapons require a properly forged base weapon in order to stand up to the demands of combat, especially when Power Armour is involved.

#### **Medical Tools**

Medical Tools are highly specialized tools that allow the user, if proficient, to perform surgical operations on a patient or dissect a specimen, hopefully not intertwining the two processes. Proficiency in Medical Tools requires Proficiency in Medicine as a prerequisite.

### Toolkits

#### **Infiltrator's Kit**

The Infiltrator's Kit is a high-tech collection of useful items that allow the user to bypass security systems and traps. It contains:

* 1x Lock Gun- A Lockpicking Tool that can be used to break into conventional locks.
* 1x Button Camera- A miniscule camera that can be set to take pictures at set intervals or manually triggered via a remote. Pictures are sent to any connected device.
* 1x Wire Cutters- For all of your bomb defusal and cable cutting needs.
* 1x Stealth Microphone- A tiny microphone that can transmit to a connected device.
* 1x Pliers- These are the most important part.

Proficiency with these tools lets you add your Proficiency Bonus to any check made to open locks or disarm traps.

#### **Disguise Kit**

The Disguise Kit allows the user to change their appearance for undercover activity or in situations where they need to be anyone else but themselves. It also allows the user to create and utilize face-changing masks in true Mission Impossible Style. Kit includes:

* Cosmetics.
* Hair Dye.
* Facial Props such as glasses, hats, fake facial hair and other various items.
* 1x Disguise Mask and setup kit. Once activated, mask will be locked into the face designed. Additional masks must be purchased if the user wishes to have more than one fake identity using this method.

When the Agent utilizes a class ability to create a fake identity, they can create a Disguise Mask as a part of their preparations.

## Vehicle Proficiencies

Vehicle Proficiencies can be taken in place of a Tool Proficiency.

### Basic Vehicles

**Basic Vehicles**

Basic Vehicles are given as a Proficiency to most classes, and encompass the following vehicles.

* Automatic Automobiles
* Small Electric Vehicles such as Scooters.
* Jet Skis and similar basic Watercraft.

### Land Vehicles

Land Vehicles are some of the more common vehicles in Atlas.

#### **Advanced Land Vehicles**

*Requires Basic Vehicles*

Advanced Land Vehicles applies to more complex vehicles on land.

* All Automobiles, including large trucks with complicated gearbox systems.
* All Motorbikes and similar advanced skill-based land vehicles.

#### **Tanks**

*Requires Basic Vehicles*

Tanks are as simple as they sound- they're tanks.

* All Tanks.
* All large land vehicles beyond the size of an 18-wheeler truck.

### Water Vehicles

#### **Advanced Water Vehicles**

*Requires Basic Vehicles*

Advanced Water Vehicles encompasses all large marine vehicles, up to and including Oil Tankers and Battleships. Of course, even with Proficiency some of these vehicles require a *crew* to operate.

* All Marine Vehicles.

### Air Vehicles

Air Vehicles are some of the more difficult vehicles to operate, and therefore are split into the most categories.

#### **Basic Aeroplanes**

*Requires Basic Vehicles*

Basic Aeroplanes are the most simple aircraft a character can use. These include:

* All small passenger planes.

#### **Advanced Aeroplanes**

*Requires Basic Aeroplanes*

Advanced Aeroplanes include more complex and large air vehicles, which includes

* All larger Aeroplanes, including Passenger Jets.
* All Military Aircraft, such as Fighter Jets and VTOL Jets.

#### **Helicopters**

*Requires Basic Aeroplanes*

Helicopter Proficiency includes all similar propeller vehicles.

* All Helicopters.
* All Tiltwings, encompassing the other type of VTOL aircraft.