Mythoversum Information, Hierarchy, and more

## Mythoversum's Hierarchy

The composite hierarchy of each constellation's pantheon that exists from the Almighty.

### The Absolute

Known as the cause and archetype of everything. Controls entirety of everything, such as Atlas.

### For Constellations:

#### Hoplites

Hoplites are known as deliverers of Messiah's message and image, they are the direct Pantheon of each Constellation and wield the strongest power in each. Their objectives vary as most embody certain concepts but one of the most known ones are to maintain the Intellect sector, transmit Messiah's image, and manage the Spirits. Hoplites are held safe from FATE and Masquerade's manipulation due to Messiah power that created a sort of 'bubble' protecting all the Hoplites from their manipulation and works.

#### Reality Omnarchs

Reality Omnarchs are extremely wealthy individuals with questionable power stages and capabilities that exist. They are mostly not overwatched by anyone meaning they can use their prestige or wealth to change different situations inside realities below them, as they are meant to take care of each reality that can be governed by them, in this case, for the most part, it would be all structures below Directives.

#### Angels/Migrifites

In this hierarchy, they are the exact opposite of Abysstials, they are in similiar strength to them however, they represent the opposite of dark, being the glory of carat of the light. It is led by the brother of Senus, Lambda.

#### Symbols

Symbols inhabit The Singularity, and govern it fully. Each Symbol has to be an embodiment, and thus takes and governs part of laws, ideals or concepts, being the personification of each one. Symbols have their own Councilship. Symbols' objectives are different, each wants something else, that causes much conflicts, but ideally they are meant to maintain balance as each Symbol is very important for Mythoversum.

#### Derelites

Derelites are beings that inhabit The Vessel World sector. They govern it and part of Pantheon here takes care of Deities that inhabit such place, even though they're not 'rulers' of The Vessel World, rather Moderators. Their objectives are vast but one of the main ones is to keep The Vessel World material, get rid of beings that might be dangerous for The Vessel World, and maintain it.

#### Abysstials/Arhyns

Abysstials are in similiar strength and power as with Symbols, Abysstials are completely different than symbols, they represent sins, demons, and although rated the lowest in Pantheon, power-wise they are not to be underestimated. Abysstials' task is different, they are meant to be counter-balance for Symbols and Migrifites as oppossed to all-good. There is not much known about Abysstials, but they are all alligned with one certain deity that is known for betraying the rest, Senus. Abysstials have since then grown and are known to inhabit and govern over Carat of Darkness, fighting for the sheer name of it.

#### Unaligned/Divinities

Beings that are unaligned to the hierarchy that was constructed and as such they exist for a different purpose or meaning either for themselves or concepts they can embody. Unaligned beings can range from those capable of accessing just the Vessel World sector, to those that can even access through the Ring. Unaligned beings are the grand majority inside Mythoversum, this also includes beings so strong that they exist outside of Constellations or the prime reality, as they themselves are beyond such hierarchy in exclusion of the Almighty.

#### Embodiment (TITLE)

Embodiments are titles given to anyone of any race or origin that exists of sole purpose of being an embodiment of a certain concept or law, they can be mostly anyone that existed or ascended themselves to become such. Embodiments can be Hoplites, Divinities, Symbols, Omnarchs and an Embodiment thus can be also any race that is deitical, there is no limitations as far as one could know, the only barrier being the amount of power one has to reach and their ascension process that could be either done once their spirit was ascended before initial birth, or otherwise any other situation that would include ascension. Embodiments are vastly different in power, and can be different than one another in their gap of strength, they take forms of certain concepts and laws, governing over them and becoming the embodiment of different concepts, examples are many, such as Life, Death, Creation, (. . .).

## Species

There are many various species all around Mythoversum, most important ones are known as deitical species, and there are some important ones to note such as.

### Constructs

Power Constructs, or just Constructs are beings that are so powerful to be capable of inhabiting the Atlas/Spherical Construct. Most of them are Embodiments themselves. They exist outside all Constellations, including all possible alternative realities or universes. These beings co-exist as one of the strongests.

### Ultema

Beings that are known as one of the highest importance in hierarchy of deities. These beings live nearby Atlas, but are always inside the Paradise itself and all it's 'structures' surrounding it, they're directly made by Paradise itself, they're meant to share their knowledge with one another and live to their fullest within the Paradise.

### Angels (Apart of Angels/Migrifites Pantheon)

Beings known as the Guards of Conceptual 'LIGHT', everything that is perceived as good, aswell as everything that is positive. They're the protectors of all these concepts and directly respond to Lambda himself, the leader of Carat of Light. Angels are known from their wide knowledge of Spirits, and are able to feel the light of each Spirit excluding Arhyns and Ultema.

### Periphrasts

Surreal and extremely abstract beings inhabiting Intellect sector, they can take any form and shape.

### Arhyns (Apart of Abysstials Pantheon)

Arhyns known are oftenly described as 'demonic' or 'demons', their spirit is different than everyone elses, as it does not possess any 'light' such as aura, thus they cannot be naturally predicted, and their spirit is untouchable unless the Vessel itself is destroyed first. A lot if not most of Arhyns live inside Carat of Darkness and count as Abysstials. The leader of them, Grouh, which is the concept of 'DARKNESS'. The idea that everything should be perceived as bad, aswell as everything that is negative.

### Valkyries

Valkyries are Demi-God beings that are widely known as 'The daughters and sons of War', and are known to be the greatest craftsmen in the entire Mythoversum. Their main power is associated with creationg of deity weaponry, that is capable of killing the unkillable, and thus cross the barrier between mortals and Gods. Each weapon of theirs is extremely dangerous in wrong hands, and thus most of the time they're under high supervision by higher deities in order to maintain stability. Most Valkyries however, not only are capable of crating deity weaponry, but are also capable of transforming themselves into one, become one with the user of choice, their soul connects with one with a strong bound, and the weapon that they are capable of becoming is vastly dependent on a person as each being has their unique capabilities, what is known though is the weapon itself would become extremely durable and would be deemed capable of hurting even CAT.

### Divine

Divines are the main species that exist within Mythoversum, which is, everything you could think of. Deities can take many shapes, forms, sizes, and can be anything or anyone, each is unique in their own way so there's no real way to categorize them.

### Swaines

Swaines were known as The Null creatures that quickly became the great conquerors of Vessel World, known as barbarians, they were capable of ovetaking any other species in the Vessel World, and could easily withstand most attacks on their own due to their immense durability.

### Humans

Humans, you could say the most plain species, but it would be false. Humans look like the ones to get the least attention and respect, but secretly their power is not in their vessels, but in their spirits, they are seemingly stronger than any other species that live inside the Material World, as their spirit has extremely strong intelligence and self-awareness, letting humans quickly evolve and overcome the enemies with just enough time.

### Monsters

Monsters live under humans might as they've lost the Great War between them, they were sealed in many undergrounds all over the Material World and were forced to live in extremely bad conditions, but it only proved their power as they were capable of creating civilization even there and create CORE.

## Composition of an entity and structure

### The Three Principles

The Three Principals are what most deities or beings are composed of, also to these that are fundamentally as strong as Surreal Layers or weaker, with existing vast exceptions of this Principle due to variety of beings.

#### Body (Vessel)

Body is what most beings possess, either material or immaterial. Real, or conceptual. Doesn't matter, most beings are composed of their Vessel (Known as body) in which Spirit resides in.

#### Spirit

Spirit is the strong part of every being, As all Spirits are composed of the Celestiality and Dhour or even Surreal Layers that said all beings to said structures or below are bound to it. Spirit is the 'real' being, it is the thought, the essence delivered, the immaterial you. Spirit choses in which sector it resides in before it's annual 'birth', forging its own future as a certain figure or being - coordinated in it's fatum fully by FATE - of course, there are exceptions to this form of existance. The Spirit is to choose what it wants to be. Base Spirit is within strength of Celestiality until it eventually chooses where it wants to reside and 'exist' in - many do not get this chance however if their entire existance is started by Twilight inside her 'Wheel of Life' instead of Spirit being just coordinated and it's 'life' created by her during it's choice, thus there are two sides to beginning of existance: the one you choose - or the one you get chosen for - the most often fate being the second. Spirit ceases to be relevant or even existant if being is beyond the sheer concept of Surreal Layers or is an exception to the principle, and thus the spirit becomes irrelevant completely as the being forged is not bound to many concepts that would dictate the scheme of life. Beings beyond the concept of Spirits are simply forged out of nowhere either by their own might of being existant or creations of FATE, or Vyvyr. (This means that beings beyond concept of Spirits can still have them, but the Spirits themselves are not relevant to them or serve any particular use as then spirit is weaker than their entire existance that exceeds it)

Aura - Aura is what makes Spirit powerful it's the essence of character traits and will of the Spirit, it defines strength of it and in return it basically means how strong one is not only vessel-wise but in general. Aura may not be existant and not relevant again, for the beings beyond the Spirit concept.

##### Spirit types

Type A - Spirit type A is a weak Spirit with weak Aura.

Type B - Spirit type B is an average Spirit with stable Aura.

Type C - Spirit type C is a potent Spirit with strong Aura.

Type D - Spirit type D is a really potent Spirit with powerful Aura.

Type E - Creature is beyond Spirit but decides to still have Aura around itself.

Type F - Creature is not bound to Spirit and does not possess one or is beyond the concept of Spirit and thus Three Principals by itself.

#### Soul (Known as side-Intellect)

Soul is what the being is made to completion, and is the essence of Spirit and Body. Soul is represented as a heart-shapped avatar of what it really is. Soul is as strong as the combination of Body and Spirit of a being. And can either be as weak as the insect, or as strong as Surreal Layers, all of it depends on how strong each Spirit and Body is. It is highly dependent of which sector Spirit chose, and also, on how much power one posseses. If a being is obviously beyond the three Principles it can still possess a soul but it then does not have to follow any certain logic of said Principles - it might just not serve them in anyway other than indicating their eventual 'end' when it comes. Soul is also not needed for any being that can or is beyond it, but can still be existant as a sort-of remnant of past before ascension of different beings.

Soul is the centre of all power and magic for these beings bound to it, and is the place that transfers all power to a deity. Soul's real appearance though is highly conceptual and abstract, when Soul's avatar is destroyed though, soul most likely will respond with self-destruction. Elimination of soul's avatar or soul itself means death of the Body. Spirit lives on though, as it is beyond the sole body.

##### Soul types

Type 0 - This soul is considered the average soul, said soul is stuck with the Spirit in The Vessel World, the avatar of such soul is material and thus can be destroyed physically.

Type 1 - This soul is considered the immaterial soul, said soul is stuck with the Spirit in The Singularity, the avatar of such soul is immaterial and thus cannot be destroyed physically but rather in any other way.

Type 2 - This soul is considered the Intellectual soul, said soul is stuck with the Spirit in The Intellect, the avatar of such soul is abstract, conceptual, and on the level of the first structure to exist in The Intellect sector.

Type 3 - Beings that do not possess soul avatars, thus there's no heart-shaped object residing deep within its body, making destruction of soul impossible unless given enough power to destroy soul itself.

Type 4 - Beings are not bound to soul.

### Foundaments of Existance

#### Abstract Nous Layers

The nigh-final layer of existance is what builds almost all structures of the Religion sector.

#### Surreal Layers

The next layer of existance is what builds all of the Intellect sector, and what makes it stable.

#### Nous-Suprima Essence

The next layer of existence, first one at the same time, it is what builds Metaphysical part of Singularity sector as a whole and what makes it stable, of course, excluding the structures that are beyond it's concept inside Singularity.

#### Dimensions & Realities

The second layer of existance, second one at the same time in importance. It is what builds the Vessel World, and structures in The Singularity before Nous-Suprima. Dimensions are in a co-existant relation with CODE and let themselves be manipulated with it, while not being fully bounded to it as dimensional manipulation is matched with CODE manipulation.

#### CODE

The first layer of existance, last one at the same time in importance. It is what builds the Vessel World, and it is what exists inside the Singularity's structures before Nous-Suprima, as the CODE is directly meant to only work with spatial and temporal dimensions along with realities bound to them. CODE is the sore and most basic dictator of anything inside each said structures, CODE and it's ways of being written is for Vessel World the ultimate truth that overwrites any other logic that wouldn't include layers above itself, while for Singularity it is co-existant.

##### CODE TYPES

0 - Being is not bound to Code (The Vessel World at the same time)

1 - Being is bound to Code lightly.

2 - Entity that is within said type is bound to Code fully.

3 - Entity that is within said type is bound to Code Fully but the Code itself is encrypted making it hard or manipulate in any case.

##### AUTHORITY

Level 1 - This level of Authority is the lowest one so far, being cannot influence anything, other than himself that it still hardly does as its subconcious self is stronger and defines it.

Level 2 - This level of Authority means that this very entity is capable of having full control over itself, even of his subconcious self and/or is capable of influencing people around it to a small degree.

Level 3 - This level of Authority means that described entity with such level is capable of not only having full control over itself, it is capable of influencing figures and certain events.

Level 4 - This level of Authority means that described entity with such level is capable of not only influencing important figures and most events, but is capable of ruling over certain place within structure.

Level 5 - This level of Authority signs that the entity is capable of ruling over the entirety of certain structure and rule over it. Manipulation of this being is on basic level. Influence of such being is on a scale of the whole structure it rules over

Level 6 - This level means that described entity is capable of ruling over the entirety of Material world with it's sheer will and manipulation, or rather authority too. Manipulation level of such being is high and thus can change and influence anyone as long as it's within level of Material World

Level 7 - It means that the being can easily rule over the entirety of immaterial and material world with it's sheer will. Manipulation level of such being is incredibly high and thus can influence anyone as long as it's either material or immaterial.

Level 8 - Nigh-final level of authority, this very being is capable of ruling over anything excluding The Absolute themselves or Hipolites.

Level 9 - Final level of Authority, this very being is capable of influencing anyone and anything excluding The Absolute.

## Power Sources

**Abstract & Surreal essence** - Exists as the 'contents' and the 'intellect' of beings inside Intellect sector, it is their 'blood' and their true life essence that once it flows - means certain wound or death. With this essence, beings are capable to stay in their original stable state of body and mind, when the essence is wrongly evened-out, it causes the being to have problems in either monomorphing or in their general state. This 'essence' is also transported to lesser beings as a form of knowledge made by the concept (said essence) these 'lesser beings' cannot reach by any meaning.

**The Anchor essence** - The 'Anchor Essence' is the one to dictate the world of Atlas. It is what makes contents inside Atlas work and what makes flowers existant - essence itself remains so high that all and everything, every unbound structure that resides there is simply made out of such essence. It controls everything, each 'Alteration' of Mythoversum. It is what drives through the flowers, it is what is transported through connections, all the way to TRR, or back to the Constellations. If someone was to gather the essence - they could easily harm Atlas and be able to influence entire Religion sector heavily.

## Diseases

'Manifold' - Causes the infected material, structure, or being to lose all information, meaning, or sense, leaving only the vessel of it's appearance to remain, either abstract or not. Upon direct contact with another structure or material, it beings to infect them, graying out everything in touch and removing their meaning.

'Berserk' - While also a forbidden sorcery, it is also sometimes called a disease, primarly it's stronger versions where side-effects come to play. Good example of this is M!Dust that has gone infected since then.

'Hemo Scips Racantis' - HSR became truely dangerous when Underlab found out it's effects it caused for the long run - HSR in the beginning seemed to have no negative effects on being infected - thus some completely ignored it's effects, but the disease works fastest for those that have a high LV - as the disease incorporates itself with EXP that it transfers and transforms to inhabit in it as some sort of parasite. After a while those that are infected would begin entering paranoic and insane stages where they would simply want to kill more and more - with their subconcious always telling them that there is always need for more. HSR resides inside host's soul. At first it simply hints you the idea of killing to become more powerful, but the hint becomes a task as long as the disease goes - then it becomes an addiction, many appearance changes occur the disease self-replicated so much in fact that it creates it's own biomass as a result of infecting soul of a host. This biomass is also known as the 'red thin tentacles', sooner or later out of this biomass - is created some sort of core for the disease itself as it takes over their insides completely - this is the moment when inside's of the host are hit - enormous pain releases as the receptors try to warn host and make him fear of losing said biomass.

In a span of months of further being's vision is comparable to a drug addict, as they relentlessly search for further - disease feeds off of the soul, but when there is nothing left sourceful for it to feed off of - it wants aparts of soul or physical body it could then use to eat it - it's primary source from these is blood that can be convered by it to an active energy - blood often times is what humans and some monsters possess - and for these monsters that do not have blood - the disease simply takes over dust left from them. Horrortale and Dusttale became target for HSR, and it began spreading further then.

## Sorceries

### Forbidden

**Berserkery** - A sorcery that lets it's user be able to destruct anyone (with soul and spirit or not) with couple hits to a certain place of enemy's body. The 'points' to be hit are viewed by the user, and are all dependent on the entity, when all points of the vessel body are hit, the spirit and anything else immaterial, or material of any shape and form shatters immediently leading the vessel body to collapse immediently, as if the body itself did not matter for Berserkery, it also enhances speed, strength, aggression, a side-effect of it being a 'rotting' effect that affects a being on an abstract and surreal level. Users with berserk can be extremely determined to fight and are a side to behold as most resemble a strong durability, some capable of withstanding the attacks that would be of the power of the Dhour itself, rendering most entities not able to hurt them enough significantly, it is also known for it's capabilities of bypassing anything within meaning of 'protection' so long as the being is within constrains of NOW, but for users stronger than NOW - this sorcery has as strong destruction-ceiling as it's user, capable of shattering anyone within the reach, ignoring completely their durabilitical existance of any sorts or of any kind. Sorcery created by Jiran.

**Blood** - A sorcery that is quite interesting, while Blood here, for the intellect sector is reffered to Abstract essence, this sorcery is forbidden for multitude of reasons, such as the sheer power of the sorcery, being able to manipulate the basis formula of life in Intellect sector, beings with this magic can do close to anything, achieving capability of gathering a strong arsenal of abilities and weapons with their sheer desire.

## Ascensions

There exists multiple ascensions and each work differently dependent on each deity - some are able to ascend others with their sheer power while some rely on them in order to be come stronger - but let's begin with a question - what does ascension mean? Ascension inside Mythoversum means simply becoming stronger and better in many means or spectrums - but primarly power of comprehension - such as a being that used to live inside Dhour after a certain ascension could simply dwarf it. These ascensions work as a way to either reward deities or give them a certain goal to strive for. Ascensions can happen out of nowhere to a being that will reach their further potential - either becoming their better version - or becoming their best possible version (which would be Primus.). For all types of beings - ascension is based on their sheer existance - not three principles.

**Ascension** - This is the most popular type of ascension used widely inside Mythoversum - it happens as said before - either out of experience - extensive training - or decision of those that can ascend beings below them. This ascension means rise in a total meaning of concept of a being - being capable to exist beyond concepts - structures - or beings that he used to live within. This ascension includes all spectrums of power - such as strength, speed, analyzing - and many other different things.

**Full Ascension** - Full ascension is when a being reaches it's complete and utter full potential - their Primus. Full ascension means full capabilities and true power that one could have if all goals would've been completed for them, this increases all spectrums to their maximum possibilities depending on each being

**Ascension of [Spectrum]** - This ascension has many meanings - if there is an ascension of (for example) speed, knowledge, or strength - it is ascension based purely on certain spectrum of 'power' and not just the overall transcendence.

**Descension/Descendence** - This might happen if a being is either losing it's all powers due to something - or of it's decided by a being that dwarfs them and has the sheer capability to ascend and descend beings.

## Bloodlines and Clans

**Baron** - Clan created by Jiran, the sorcerer of Berserkery that got away from Hoplites punishment through destruction of their settlements and killings of their members. He was remembered himself by taking down the entire Dhour, leading to it's forced re-creation. A very powerful clan with all it's members reaping the benefits of Berserkery sorcery, while powerful, they are the main target for Aureus and other Hoplites.

**Revenham** - Created by Latanh Am, a former Hoplite that derranged from their message and began to work his own way, making a deal with sorcerer of Blood 'Reven'.

**Hahins** - A clan that is a direct enemy to Revenham, they have casted onto one of Revenham's settlements (The Hoorling) an infinite causation of abstract storms. Their bloodline was created from Ryok, Ryok is by itself not a forbidden sorcerer surprisingly, he rules over wind and will, throughout the Hateful War he has got the experience, and after deep exploration of the biggest depths of Singularity sector, he has been ascended to the Intellect sector, made his way through dozens of Periphrasts, gathering their power, to finally ascend into a being of Dhour. With full manipulation of abstract wind of ideas and pure will, he now leads a strong clan.

## Organisations/Factions

### DESTINATION INCORPORATED

Destination Incorporated is a Corporation that exists within PsiSpheres, while also having an insignificant bases around dimensional structures. They have settled themselves utilizing the mysterious and enigmatic technology of 'CORE', of which all their laboratories function in, each laboratory thus has it's own 'CORE', an infinite source of energy. Destination Inc utilizes its facilities to take part in very questionable and still mysterious experiments that explore the limitations of certain ideas. They are being somewhat supported by Directives a lot of times, seemingly utilizing officers of directives as the guards of the facilities from time to time. This very organisation exists to cause anomalies and test their capabilities, at the same time condomning experiments on living beings that seem to be anomalous or out of the ordinary.

### DIRECTIVES

Directives are an organization that exists as the legitimate authority of the Singularity sector. They maintain the chaos of it, and make sure that everything is following the laws of Mythoversum in order to preserve stability. They also exist to eliminate potential threats to Mythoversum, or trap them inside The Totality Prison to study. DIRECTIVES has it's 'officers' that are created from unknown cause, but many say they're simply created from PsiSpheres and their hierarchy position, power, and resistance is all dedicated premordial to their start of existance, however the last part is merely a speculation that tries to explain the ever occuring phenomenon of seemingly never-ending manpower of this organization. DIRECTIVES exist as enforcers of law, but also of ethics, which sometimes comes to question in how they deal with beings or deities that break certain laws.

#### **SECURITY STATUSES**

###### LOCKDOWN

This state is announced once the Directives' laws have been broken, and laws that have been violated might result in anomalous event that in order to combat, the disabling of all overwriting of laws is engaged. (Example: CA against Officers.)

###### STABILITY MAINTANANCE ACT

This state is announced once a certain individual or group of individuals breaks the barrier of stability, meaning the attack on Directives themselves. Once this happens, Directives enter a state of mass war-production in which many different beings or objects are created in order to combat this state. Leaders might at that point start intervining in the fights (Example: Chapter II Glitcher fight)

###### EXPUNGE ASSISTANCE ACT

This state is announced once a group of individuals or strongly inunderstandable individual has caused Directives permission field to break, taking control over its permissions and field of work. When this is initiated, Directives utilize the Leader's themselves and help of higher beings such as Hoplites to take down upcoming entites or enemies (Example: Marauder attack.)

#### **LEADERS OF DIRECTIVES.**

**THEOREM**

Directive I

**PURSUANT**

Directive II

**VOYAGER**

Directive III