War Outpost

The **War Outpost** is accessible via the Midaeum menu.

It requires all maxed Midaeum buildings and 1 Qivg (1e78) diamonds to access.

## Mechanics

Build Sappers, get stone, build war buildings, send raids, get emblems.

~~If you are bored you can play with this spreadsheet to help you figure out what the next upgrade should be.~~ The spreadsheet is currently borked, and therefore undergoing some fixin'. Chubnatty apologizes for the inconvenience.

## Buildings

There are 7 buildings in the war outpost. All buildings required Stones to level up.

### Sappers' Guild

* Unlock at the start of the war outpost.
* Sappers' Guild produces Stone. You need Stone to level up other buildings. Upgrade Sappers' Guild to increase your Stone production.
* The upgrade cost is

10
∗

1.5

L
e
v
e
l
−
1

{\displaystyle 10 \* 1.5 ^ {Level - 1}}

 and each level increases the production rate by 20%.

### Rangers' Guild

* Unlock at the start of the war outpost.
* Rangers' Guild produces Archers. Increase the level of it to increase their production rate.
* The upgrade cost is

10
∗

1.5

L
e
v
e
l
−
1

{\displaystyle 10 \* 1.5 ^ {Level - 1}}

 and each level increases the production rate by 20%.

### Barracks

* Required Emblem 1 "Axe of the Conqueror" to unlock.
* Barracks produces Swordsmen. Increase the level of it to increase their production rate.
* The upgrade cost is

2
∗

10
8

∗

1.5

L
e
v
e
l
−
1

{\displaystyle 2\*10^8 \* 1.5 ^ {Level - 1}}

 and each level increases the production rate by 20%.

### Stables

* Required Emblem 2 "Raven King" to unlock.
* Stables produces Cavalry. Increase the level of it to increase their production rate.
* The upgrade cost is

2
∗

10

16

∗

1.5

L
e
v
e
l
−
1

{\displaystyle 2\*10^{16} \* 1.5 ^ {Level - 1}}

 and each level increases the production rate by 20%.

### Temple

* Required Emblem 3 "Rebirthed Emperor" to unlock.
* Temple produces Priests. Increase the level of it to increase their production rate.
* The upgrade cost is

3
∗

10

24

∗

1.5

L
e
v
e
l
−
1

{\displaystyle 3\*10^{24} \* 1.5 ^ {Level - 1}}

 and each level increases the production rate by 20%.

### Mine

* Required Emblem 4 "Tunnel Ambusher" to unlock.
* Mine produces Iron. You need Iron for the Army Upgrades. Upgrade Mine to increase your Iron production.
* The upgrade cost is

8
∗

10

31

∗

1.5

L
e
v
e
l
−
1

{\displaystyle 8\*10^{31} \* 1.5 ^ {Level - 1}}

 and each level increases the production rate by 20%.

### Sawmill

* Required Emblem 5 "Shadow Ranger" to unlock.
* Sawmill produces Wood. You need Wood for the Resource Upgrades. Upgrade Sawmill to increase your Wood production.
* The upgrade cost is

9.54
∗

10

40

∗

1.5

L
e
v
e
l
−
1

{\displaystyle 9.54\*10^{40} \* 1.5 ^ {Level - 1}}

 and each level increases the production rate by 20%.

## War Preparations

Production Speed x60, Production Multiplier x24, War Speed x60 for a cost of 1 Raid Loot of each type, and it lasts for 60 seconds.

## Emblems

Emblems are gained by completing wars and obtaining Conquest Points (CP). Each Emblem gives a % gain to both the main game and to the war outpost itself.

## War Room

Here you can manage your next war. And it shows the difficulty level, CP, and army size.

Every time you complete a war, you gain 1 CP. Collect CP to unlock Emblems.

Conquer all available towns and you will be able to increase the difficulty level and fight them again. To defeat a town requires an army size, and takes 1 hour \* required army / your army. Towns after each difficulty level will be harder and your Army and Resource Production will increase by 50%.

The important one is Sparta. The others have army size requirements as a fraction of Sparta's (for the same difficulty level): Carthage = 1/30, Palmyra = 1/15, Pompeii = 1/10, Tripoli = 1/5, Damascus = 7/30, Rome = 4/15, Troy = 2/5, Memphis = 13/30, Athens = 7/15. The last level is too difficult to conquer at this time (2.7e304 Army).

## Army Upgrades

Army Upgrades required Mine Level 1. Army upgrades increase the percentage per level, this stack multiplicatively; the last level is too expensive to acquire at this time (1e300 Iron).

## Resource Upgrades

Resource Upgrades required Sawmill Level 1. Resources Upgrades increase the percentage per level, this stack multiplicatively; the last level is too expensive to acquire at this time (1e300 Wood).