recursal/Fanatic-Fandom huggingface dataset:
Zaina Crivari

Cicero met Zaina in South Warren and the two made small talk. Cicero, smitten with her looks and an absolute moron, invited her out to dinner. The two had a fascinating conversation. While Zaina turned down Cicero’s romantic intentions, the two remain in contact.

## Personality

(+)   Resourceful / Openminded / Charming / Upbeat

(=)   Detail-oriented / Passionate / Theatrical

(-)    Frivolous / Selfish / Manipulative / Indolent

## Biography

Zaina’s mother, a tailor, taught her daughter to sew from a young age. She had a passion for theater as a girl and her interest in performance and glamor drew her to burlesque; she’s had a sparkling career in the industry, young as she is.

She offers extensive connections in South Warren. She is incredibly intimate with the nightlife of the city and is a talented seamstress, skilled in costume and disguise (she makes all of her own outfits!). She’s remarkably charming and can get herself anywhere in the city with ease.

## Trivia

* 5’6”
* Has a white cat named Princesa
* Loves olives
Богрибия

Государство появилось в начале 2020 года. Территории в Океании. Также некоторое время владели бывшими землями Тюфраина на Юго-Западе Австралии.

В мае была война с Анаром. В июне создан МЭС - мировой экономический союз, куда входили также НРИ, Рикиния, Тюфраин, Франция, Великий Мировой Союз, Азиатский совнарком, Медичи и Саксен-Кобургское королевство.

Государство перестало существовать в первую неделю августа 2020 (самоликвидация).

История государства была сильно больше, но группа была удалена и многое не сохранилось.

Флаг - горизонтальный триколор: черный-белый-голубой
Fragile Memory Wiki

### **What's Next?**

With the Parable's story drawn to a close, the world of Fragile Memory is being reworked. You may notice changes in naming and countries (Ordene is now the name of the continent rather than a country, whereas Concordia is now a Ordenan city. Confusing, I know.)

The lore is being rebuilt from scratch and documented real-time here. All old pages still remain for nostalgia purposes, whereas reused cities such as Willowfield is be rewritten to conform to new contexts.

Twitter
The Mortal Cycle

## Beliefs

Much like The Cycle, The ‘Mortal’ Cycle also focuses on the decay of souls due to inherited corruption. While failing to maintain positive lifestyles may still permanently taint the soul, this version excludes the impact on Angels. With the upper plane forever unaffected by mortal actions, there is an indefinite availability of divine intervention. This assumed trust in the celestial presence offers its followers freedom within the Cycle’s code, taking on dismissive attitudes towards formerly rigid cautions.

## Practices

Followers of the Mortal Cycle have weddings closest to 'two people in a chapel'. They are grand venue events with precise planning, often extravagant and individualized.

## Trivia

* Dominant in Concordia
* This religion is the most passive of the three, being based off the spiritual belief of 'YOLO'
March 17, 2021 - The Thing That Almost Ended Spring

Is Montague University essential curriculum alternate history that Amber pology department foothills North East Georgia hidden in the 2nd half of the freshman year is Saint Patrick's day The group answers a call from Margaret a white witch they meet in the gym found a minor riff and set up a magic circle to cut off the portal cloaking it with a deception spell wards are weak 6 hours expiration The group answers a call from Margaret a white witch they meet in the gym found a minor riff and set up a magic circle to cut off the portal cloaking it with a deception spell words are weak 6 hours expiration. The group needs to agree to capture ingredients for the spell it is 5 sticks of blue chalk 13 strands of tige refer and a God's drinking vessel.  Luca has a friend in the zoology department and they get the chalk from the classroom or a bar arena sets up a drinking challenge to break up potential fight and goes on to the liquor store next to the pawn shop zoom iPad the glow Paula causes a wise short circuit and goes to the Fred houseThe group goes to the front house for the trophy liberation but everything is gone there's no citizen that there's a party at morpheus's leap the college hangout near the lake looking for the trophy Brent Rodriguez challenges Luca to diving off the rock and swimming for their trophy be rod starts to drown
Sonsari

## Background

#### Religion

The New Horizon is a foundation for all beliefs, however the area has its own regional variations including...

Strong beliefs that ascension has both voluntary and involuntary components, and practices surrounding it. All of these are addressed in the three parts of mourning.

* A soul is believed to be unable to pass to the upper plane until the body is reclaimed by water, fire, or earth. (Involuntary component)
* To ascend, there also must be memory of a person (although memory in this instance can be diluted to ‘knowledge of’ rather than a literal memory) or the soul will be stuck even if the body is properly tended. (Involuntary component)
* Finally, once there is a memory, the ascension is of the soul’s own volition. Reputation and a positive memory appeases the soul into finally crossing the gate. (voluntary component)

One diverging ideology extends the burden of individual purity to the community. There is an unspoken but prevalent belief, particularly in the higher sects of the temple and in the Department of Mourning, that even an impure person can be salvaged and become an angel so long as the person is believed to be good and pure by those who are alive.

#### Department of Mourning

Every single person deserves a proper mourning. This philosophy was ingrained in each resident, the message saturated into religious prayers and mantras, and represented in government by a local sector known as the Department of Mourning.

The purpose of mourning was to sever any lingering attachment to the mortal plane that the soul still possessed upon death, and to provide closure to its former life. This was achieved in the three steps of a proper mourning: the first step being the grieving of the body, the second step being the reconciliation of the memory, and the third step being the celebration of the legacy. If any of the three steps were neglected or forgotten, it was said that a soul would stay tied to the mortal plane and remain in unrest.

Most souls, upon a peaceful death, cremation, and funeral service, had their ties severed and ascended without issue. However, there were circumstances where a soul experienced more turmoil and more diligent mourning was required. Of these circumstances, the most notable occurrence that put a soul into unrest was a solitary death. When a person died without the comfort of companionship, regret and isolation formed a particularly strong tether to the mortal plane. This tether bound the soul not only to its former life, but also to another person of its choosing. Tradition stated that the individual who came across the body of a deceased person was the one chosen by them, and that this person inherited the responsibility of properly mourning their death.

## Trivia

* [WIP]
* [WIP]
Caius North

* Headshot
* App (1.2)

## Personality

A quiet soul, waiting, watching, patiently taking his time. Cai, a hidden extrovert, gets his enjoyment from being with people, talking and learning more about everyone he comes across. He has a kind but oblivious heart, full of light and the desire to do good. But a desire will only get one so far — Cai’s constant second-guessing brings out his naïveness — that his time is running out. But the only way is forward, and he understands in a hopeful way that life should be more about the journey than the destination.

Outwardly, Cai might seem a little distant and somewhat prudent. Affection comes with a price, and he's come to know any and all love as a thing of fairy tales — he knows that it’s a burden that many prefer not to carry. Sure, love is the immortal muse of poets, but she has never paid him a visit. Not that he minds; his life has been perfectly interesting with or without shared warmth; the independent Cai is fine, no matter what. But is curiosity without love enough to keep one alive? This curiosity might end up being what kills them. The question is: will there be satisfaction to bring them back?

Not that he hates people, no, definitely not; in truth, he’s curious about people and everything that they are, but extremely uncertain. People are scary. Do bonds last? Do people lie? Surely not? Cai is (secretly) very eager, ready to jump into new things at a moment’s notice, but there’s something holding him back when it comes to deeply connecting with other people. There’s so much to learn and see, so much to experience, so concentrating on something that might hurt him feels horribly scary. For now, studying and watching are things that he will focus on. Cai is studious and maybe even intelligent, though truly scatterbrained.

This want for information is what drives him forward. His current goal is to travel the world while documenting its mysteries and meeting new people. At least that’s what he would say, if asked about himself, but the truth gets stuck in his throat more often than not. Why did he become a fisher? It’s the easiest way to get close to the sky. Their smile is soft and tells of that being the final answer that you will get.

You, on the other hand. What is your story? Cai is never cold, but it’s hard not to feel like he’s watching you closely when you’re together. Perceptive he may be, but foolishly, Cai keeps believing that there is good in everyone.
Astrology class

learn about space and planets at astrology class, even do fun activities to learn about them.

teacher: Mr./Sir/Professor Classical

*Course Syllabus*

1st year: Introduction to Space Objects, Formations, and Phenomena

2nd year: The Relation of time to Space (The Zodiac, Birth-signs, Seasonal Constellations)

3rd year: Different types of galaxies and the unique masses/objects within and around them

4th year: The intricacies of stars-creation, types, and death

5th year: Dark matter, Supernovae, Black Holes, and the like
The Cycle

## Beliefs

When understanding the atmospheric layers, many conceptualized the idea of the Cycle. Although memories are purged upon passing through the Gate, believers suspect our negative emotions will still permanently taint the emptied soul (like a stain surviving in the laundry). This means that past choices linger after death, and can therefore be inherited during soul reclamation. Impurities only continue to strengthen as a result, and overseeing Heavens will inevitably face corruption. In other words, the polarity (Good VS Evil) of your memories influences the state of both the Heavens and The Mortal Plane.

This closely resembles Karma, as well as elements of Japanese Shintoism (power in forces of nature). In reflection of this, simple living is encouraged as well as small local practices to encourage purity (i.e. having your house face north or making all celebratory affairs public). While there is no true proof of this concept, the celestial theory is used to explain both weather phenomena and negativities found in human nature.

## Practices

#### The Code

While followers of the Cycle don't have buildings of worship, they do follow an independent code; This includes daily meditations, frequent confessions, cautions towards extreme actions such as competitive sports, as well as participation in purification rituals. Purification rituals are available for all faiths, not just the Cycle. It is performed by elders and scholars who lead more specialized meditations. These are most popular during the new year or on birthdays.

#### Weddings

Followers tend to have quaint home weddings, inviting only close family to keep it tame and respectful. This allows guests to each have personal moments with the couple, offering them their blessings and wishes. Since these are more like gatherings than a party, these events are beautiful and mellow, typically lasting an entire day.

## Trivia

* Dominant in the Eastern Reach
* The Cycle is the foundation of all beliefs, but it rarely practiced in its purest form
Rivenport

## Climate

Humid. In addition to moderate temperatures year-round, one of the characteristics of Rivenport's climate is the absence of a dry season. Western sea breezes ease temperatures and the sky is often cloudy. Precipitation is constant, especially in colder months.

## Trivia

* The city has a very visible divide. The ports and the areas surrounding it have their architecture clearly inspired by gothic designs, however as you go deeper into the city itself, the buildings begin to look more modern. The northmost part of the city is entirely made of modern-style buildings, as well as being the richest one.
* Deciduous trees are predominant in the region. However, conifers such as spruce, pine, and cedar are also common in a few areas, and fruits such as apples, pears, and grapes can often be cultivated here.
* Belief in mythology and old legends is stronger than The New Horizon faith.
* There is a strong, badly disguised pirate presence in the city. Many of them claim Rivenport as their home base. The local government has many deals struck with the Pirate King in order to keep the city from tearing itself apart. Police brutality is commonplace and seem as justified.
* The locals are very bussiness-minded, so outsiders are treated with respect, but no warmth.
Winglet orginization

so here are the academy winglets.

each vary from the following continents. (unfinished continents will not show up here.)

1. eucliptia
2. pentala
3. pyrrhia

winglets

1. diamond winglet
2. topaz winglet
3. silver winglet
4. obsidian winglet
5. opal winglet
6. amethyst winglet
7. golden winglet
8. sandstone winglet
9. glacier winglet
10. flame winglet
Invitation to graysky acad.

Dear (insert name here) you have been invited to graysky academy, a school that even the most unique dragonets can join.everyone can join,we hold up to ten year students each of you that come here will automatically be put into the first years no matter your age, come right to the entrance and be greeted by the teachers and staff.
History class

history class is where you studants will learn stuff about pyrrhia,pentala,zalabatia and eucliptia including their tribes's history.

teacher: ms./madam nebula

course:

1st years; the woss

2nd years: the tree wars of pantala

3rd years: the enchanted statue or rivalry

4th years;animus magic history

5th yers;the rise of the nightwing king <- Darkstalker

6th;the smoldering dragonet (perils history)

7th;survival in the jungle (leafwing history)

8th;all hail the hive queen (hivewing history)

9th;pre scorching history

10th;greysky academy's history
M2 Conoid

The **M2 Conoid** was a line of capital ship designed and manufactured by Planetas Shipyards. They were famous for their conical or peredixilian shape and were used by the Borean Empire and its predecessor, the Urillean Empire.

Notable examples included the M2 *Pearlescence*-class Starcruiser and the M2 *Acquisition*-class Dreadnought, both of which were employed extensively during the time in which they were manufactured.
Graystone academy entrance

this academy is called greysky academy also known as greystone academy!

here is where our students and new teachers will arrive

rules:

remember you are your oc so roleplay like it if you decide to roleplay,

everyone except for a few ppl will call you by your dragon name, and not your username (this is what will happen throughout the years.)

new teachers are required to go set up their classroom immediately and are supposed to go to the already created page.
Dragon switching

so you want to know how to switch your dragon?

here we go!

## switching dragons

so you can switch dragons but you can only have 2 dragons max at graysky acad.

so here is how.

you have to go to your user page and say witch dragon your on and then you have to see the rules for it here.

rules

only 2 dragons at GS acad.

once you have entered your dragons you cannot switch them, at all.

for it to be allowed you must put the dragon that you are using's form on your user page at that current time.

you can have two dragon forms on your user wall but the one your using at that current time must be in bold letters,numbers,etc.
Nikos Vylong

CEO of Vylong Engineering. In addition to being an experienced businessman, he is a capable engineer. Nikos is making an open effort to break into the field of fisher technology and is, as such, eager to make business deals with those who are willing to take on a well-established company wanting to dip its toes in the fishing industry. Curiously enough, he seems somewhat on the charitable side when it comes to vintage fisher tech. Could be useful to the Parable, which sometimes finds itself short for cash.

## Personality

Clean-cut, well-spoken, graceful, and severe, Nikos is a businessman whose presence commands attention. He prides himself on being straightforward and clear (brutally honest to the point of insult) rather than egotistical and manipulative like his peers. In this regard, however, he himself has quite a big ego. Nikos carries himself with elegance and is never seen with a hair or button out of place. He is strong, honorable, polite, and he has a soft spot for kids.

*"I am not like other men."*

All this serves to effectively hide a man who is floundering to balance his role as a CEO, father, son, and husband.

*"... I am worse."*

Nikos has sacrificed his entire life to get here, and now, he finds himself at a loss of what to do— his relationship with his family is meager and strained, yet he can't bring himself to step away from the business for fear of failure and disappointment from his parents. And his social life? Forget about it. Outside of the conference room, he is cripplingly lonely, and he spends his time lamenting his poor relationship with his siblings… even though they work for him. He is a sad sack of a man with little to no friends and a family he hasn't seen for more than a few days in months. Nikos is pitiable in all senses of the word.

## Biography

The Vylong Engineering company is a mechanical engineering firm that has been operating out of their headquarters in Erith Cross for 10 years. They work closely with electrical engineers and are typically contracted out to assist on Concordian technology and infrastructure. Notably, they are known for innovating solutions to problems associated with new yet impractical technology. Erith Cross's monorail system is one such example. Vylong Engineering famously developed the efficient yet safe track switching system that made city-wide monorail transit viable.
(Kris, the mun, makes no claim that she actually understands how engineering works.)

Nikos has been married for 10 years and has two kids. Marjane, his wife, is a mortician, and his children, Marine and Kian, are nine and three respectively. They reside in Erith Cross.

## Trivia

* Likes:
	+ Fashion
	+ Guinness
	+ Sourdough baguettes
	+ Smell of cut flowers and embalming fluid
* Dislikes:
	+ Hats
	+ Pistachios
	+ Scented candles
	+ Having dinner at a fancy restaurant
Down in the Well

Climb down the Crendale well and make your way through the rat infested maze!

Recommended Party Size : 1+

Loot Level : 1

Recommended Party Size : 1+

Loot Level : 1

## Guide

Begin by heading west and going south at the split. From there you only need to following the path until you can cross the bridge north to battle the Well Beast.

## Map

Preview Normal

Preview Nightmare

## Encounters

### Normal

* Wolf Rat
* Well Beast Boss

### Nightmare

* Molten Scorpion
* Spark Boss

## Quests

* Venture through the maze filled with rats.
* Slay the beast that awaits!
* Find the true resting place of the Fallen Hero.

## Video

Mirage Online Classic - Down in the wellMirage Online Classic - Down in the Well Nightmare
Modlod

### Distinctions

Wrinkled parchment-like skin, one facial orifice, microscopic sensors covering the head and upper body.

## Sociocultural characteristics

### Language

Unknown

**Modlods** were an ancient species of nomadic desert-dwellers hailing from the planet Rybshor II. They were particularly notable for their elusiveness, hundreds of years often going by between sightings. Due to this, much about them was unknown, although cursory examination of several dead specimens revealed some insightful, albeit crude, information on their lifestyle.

## Biology and appearance

Modlods were short and stout creatures. From what samples were analyzed, their flesh was heavily wrinkled and dun in colour, so as to be somewhat camouflaged in the midst of the desert. Their physiognomies were unique insomuch that they possessed neither eyes nor noses, but rather a single small opening in the centre of their heads. Said opening contained oral, auditory and olfactory organs, acting as a sort of 'three-in-one' system evolved presumably so there were less means by which sand could enter the body. Instead of eyes, their heads and upper bodies were covered by tiny organic sensors which acted to build a picture of the surrounding environment. It was also theorized that they could have held bioluminescent properties, although this claim was disputed due to there being little need for such an adaptation to occur. It is unknown whether they were sentient or had a language.

### Subspecies

In BR 132, a smaller 'pygmy' variant was found dead by a scientific research expedition and later concluded to be a distinct subspecies duly dubbed the Dwarf Modlod. However, others maintained that the corpse found by the research team was that of a Modlod child and, seeing as children had never been observed, this theory generally held merit.

## Culture and history

Most of the Modlods' history was entirely unknown; it was estimated that they may have preceded mankind by millions of years. From their physiology, it was evident on first discovery that this was an ancient species, although to what extent was never fully understood. Their culture seemed to be nomadic as, on exceptionally rare occasions, small groups had been observed trekking across the desert plain carrying what appeared to be basic tools and sacks of supplies constructed out of animal hide. Beyond this, practically nothing was known about their habits and lifestyle.

## Modlods in culture

Modlods were never known to have left the surface of Rybshor II by any means. Most who did not live near the Rybshor system either knew little or nothing at all of the Modlods; they were, after all, an extremely rare species. Even most Rybshorians would never come across a Modlod; their elusive nature meant they were observed only between vast intervals of time.
Graysky academy Wiki

**Welcome to the Graysky academy Wiki!**
We're a collaborative community website about Graysky academy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Peter “Sticky Pete” Stanispulnec

**Attributes:** Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6

**College Major:** Chemistry

**Skills:** Fighting d4, Gambling d4, Investigation d8, Knowledge (Chemistry) d8, Knowledge (Computer Programming) d8, Notice d6, Repair d6

**Academics:** +2; **Charisma:** –1; **Pace:** 6; **Parry:** 4; **Toughness:** 4

**Hindrances:** Habit (Minor—makes game references to real-world events), Phobia (Minor—talking to members of the opposite sex in social situations), Small

**Edges:** Jack of all Trades, Test Taker

**Allowance:** $500

**Gear:** Messenger bag, laptop, smartphone, Sony PSP, Vespa scooter (Acc/TS: 15/32, Toughness: 8(2), Crew: 1, Glitch: The Dean approves using the Dirt Bike stats without the additional Toughness and 4WD as the vehicle’s “glitch”.)

**Extracurricular Activities:** Gaming (+2 to any Knowledge roll concerning lore, myth, and the supernatural).
Rybshor II

**Rybshor II** was a terrestrial planet of the Rybshor system. It was covered entirely by the great Uguri Desert, although proved to be hospitable for several species.

Most of the planet's populace were immigrants descended from mining crews who worked on the planet due to its large quantity of precious metals; due to this, communities were sparse and it often took days to travel between them on foot, by which time, if not appropriately prepared, the traveler would succumb to death by starvation, dehydration or hyperthermia.

## Description

### Geography

Rybshor II had no axial tilt, meaning there was only one continuous season. This, combined with its close proximity to the sun, meant that the planet was subject to sweltering heats all year round, the only reprieve being when night came. However, the nights were known to commonly reach sub-zero temperatures and if one did not succumb to the heat of the day, they surely would the blistering cold of the night.

Geologists estimated that about 15 million years before the rise of the Rchytorillians, the planet was thriving with wetlands and forests. They claim that a drought wiped out all plant life and that the animal species who survived the disaster were forced to adapt in innovative ways in order to survive.

### Flora

No plant species were ever observed to grow naturally on the surface of Rybshor II. However, due to the numerous animals who dwelt there, it could be assumed that there were once plants before the drought occurred.

A plant-like fossil was found within a remote formation of rocks in BR 56, which aroused much speculation on the matter. However, no further plant-like fossils were ever discovered, and the debate was never resolved.

### Fauna

The animals of Rybshor II were extremely unique in their physiology; due to their need to adapt quickly to the great drought that was occurring, the surviving animals developed strangely and innovatively. A notable example would be the single facial orifice of the Modlod, which acted as a digestive, respiratory, auditory and olfactory canal. This particular adaptation was theorized to have evolved in order to lessen the means by which sand carried by the wind could enter the body.

Most of the native species led a nomadic lifestyle; frequent sandstorms rendered it almost impossible to construct a permanent settlement from rudimentary materials. Species such as this included the aforementioned Modlods, the Porogs and the Manuks. When off-world miners arrived in KB 10,495, they brought with them more durable materials with which sturdy structures could be constructed without threat of destruction in sandstorms.
Quantus Umadra

**Quantus Umadra**, sometimes referred to as **Rybshor III**, was a terrestrial planet located in the Rybshor system. It was particularly noted for its large quantities of the precious metal Umadrium, used extensively in Purpani drives. Due to this, the planet saw much conflict between factions vying for control of the resource. Most notably, a brief incursion between the Urillean Empire and the Intragalactic Miners' Guild occurred in UR 560.

## Description

### Geography

Quantus Umadra was entirely coated with a thick layer of ash due to the planet's high quantity of volcanic activity. During volcano season, the sun would often be totally obscured by ash clouds, preventing adequate forms of life from emerging.

### Flora

No plants were known to have originated on Quantus Umadra, although they were later imported along with mining crews and grown in small quantities under bio-domes.

### Fauna

No confirmed animal species were ever located on Quantus Umadra, although a few miners reported sightings of strange eyeless cave-dwellers who lived beneath the surface. However, the abundant ores of Umadrium, a known hallucinogen, probably caused these 'sightings'.

## History

For most of known history, Quantus Umadra was unexplored and relatively obscure. It was first listed in Hersch's Catalogue of Planets in SY 7,495 under the name 'Rybshor III' as a low-priority world. Once it was discovered to be in abundance of Umadrium, the planet quickly was promoted to high-priority and was semi-colonized by several mining corporations, most of whom went on to conglomerate into the Intragalactic Miners' Guild.

### Conflict with the Urilleans

Main article: Incursion over Quantus Umadra

The Urilleans raped the trees.
M2 Acquisition-class Dreadnought

The **M2 *Acquisition*-class Dreadnought** was a class of M2 Conoid manufactured by Planetas Shipyards and used most famously by the Borean Empire. Often referred to colloquially as a **saucer**, this ship was of a conical shape, although differentiated from a peredixilum by its lack of exponential concavity.

## Description

Despite its imposing presence and heavily armoured defences, the *Acquisition*-class was rarely used in combat; most often, it was utilized as a command centre or for transporting troops and cargo. However, it was equipped with rudimentary weaponry in case it did somehow enter a conflict zone. Two large 'buboes' at the base of the craft held a large stock of incendiary explosives. In emergency situations, these buboes would be opened as to allow the the explosives, which also acted as electromagnets, to fall out into space and latch themselves onto encroaching enemies.

The *Acquisition*-class was also fitted with a spherical bridge, which sat atop the vertex of the cone and was able to rotate by 360 degrees on all axes. This allowed surveyors a complete panoramic view without having to rotate the entire vehicle. However, this made the bridge vulnerable to attack; there were two backup bridges located inside the cone itself. Usually, the captain and his close crew would reside in one of the backup bridges, while a team of surveyors would inhabit the main bridge and transmit all visual data down to the main command crew. Due to its vulnerability, the main bridge was equipped with two anti-aircraft guns, which could be swivelled 180 degrees each on all axes.

The *Acquisition*-class, due to its massive size, rarely bore a livery, instead coloured a light bronzen hue all over, although there were some notable exceptions to this.
Masks

Fishers are equipped with steampunk-inspired mask/helmet hybrids when external traversal is needed. Spire is not a problem unless it is breathed in, removing the need for any gear beyond headwear.

Since the memory sea is so potent with whispers, even those well-equipped would find themselves attacked with memory-related noise. Because of this, fishers are discouraged from spending extended durations outside of the airship.

This is reflected in the lack of external platforms, hindering any activity outside the ship. If a target memory needs to be retrieved, it is usually done within a monitored 10-minute window. The crew will need to be there to help the loose fisher back in as well as stabilize extended platforms/tools needed for a controlled retrieval. Fishers don’t often exit an airborne ship unless it’s to retrieve a bounty target. That said, even mechanics rarely go outside. If a structural problem arises, the airship will attempt to land before exiting is even considered.

That said, each airship issues their own helmet(s). Since its use is so scarce, crews tend to only carry one in total; A designated community helmet that’s incredibly high in quality and used by anyone sent out. Since they contain spireglass, these helmets tend to be more pricey to make and maintain. Plentiful cheaper masks (without the helmet) are always in storage in case the airship is damaged and oxygen is needed for the rest of the crew.

If your fisher wishes to bring a helmet/mask they already have in their possession, they are free to do so. The captain will have it officially tested and maintained before ever allowing them to use it. Even so, the fisher is still not guaranteed to be allowed to leave the ship during sea travel.
Battle Royale

The Battle Royale take place on the main map.

The entrance of the Battle Royale is located in Vicinity of Crendale Keep, to join the Battle Royale click on the Battle Royale NPC.

Players must fight for survival, killing each other, while avoiding the the darkness, beware that it deals 20% of you total hitpoints upon standing in the darkness.

After 4 minutes the lethal fog will fill the entire map leaving only the last map remaining.

 **You lose 1 equipped item if you join a High Stake Battle Royale (Hardcore) upon dying to a player**

**The Normal Battle Royale is totally safe you lose nothing on Death** it's a good place to practice your attack/ability hit timing, tactics with your guilds and map awareness.
Garden of the Wanderer

An odd group of botanists have gathered South of Crendale near the coast. Not much is known of these 'unique' group of people. Venture into their lair and uncover the mystery of the Wanderer.

## Recommendation

Advised Level : 1+

Recommended Party Size : 1+

Loot Level : 1

## Monsters

* Horticultist
* Angry Hipster
* Nonconforming Ape Mini Boss
* Rabbit
* Nachash Boss

## Quests

* Defeat the two Horticulturists to gain entry to the garden
* Avoid Angry Hipsters as you travel into the underground
* Climb the tree and make your way through the branch maze
* Exit the tangled root maze and past the mud pit
* Make your way through the trees to claim your reward

## Video

```

```
Alone in a Graveyard

The villagers of Alephvale have heard unexplainable shreaks from their graveyard. Go explore the area and see if you can solve the mystery.

## Recommendation

### Moderate

Advised Level : 10+

Recommended Party Size : Solo Only

Loot Level : 10

### Nightmare

Advised Level : 15+

Recommended Party Size : Solo Only

Loot Level : 15

### Hell

Advised Level : 40+

Recommended Party Size : Solo Only

Loot Level : 25

## Guide

If you leave 1 monster before completing a stage and run around without getting hit, you can regenerate to full HP.

## Encounters

### Moderate

13 Stages

* Skeleton
* Apparition
* Eye of Newt
* Undead Waiter
* Blood Knight
* Ghoul
* Helena Boss can summon 2 Ghouls

### Nightmare

13 Stages

* Eye of Newt
* Thomp
* Underlich
* Helena Boss can summon 2 Ghouls
* Jasper the Unfriendly Ghost
* Elder Knight
* Megagolgotha Final Boss can summon 2 Megagolgotha's Imp that heals 1k each

### Hell

20 Stages

* Mindless Skeleton
* Deathseeker
* Sickle Bone
* Phantasm
* Specter
* Death Boss

## Quests

* Pay your respects
* Survive each stage and slay Helena

## Video

Mirage Online Classic - Alone in a Graveyard "Moderate"Mirage Online Classic - Alone in a Graveyard NightmareMirage Online Classic - Alone in a Graveyard Hell
Commands

Available Commands:

* @name msg - Private message to individual player.
* #msg - Emote message to all players on same map.
* /help - See this list of commands again.
* /description [text] - Display or change description seen when players target you.
* /fps - See current frames per second performance.
* /who - Lists all players online.
* /where - Shows your current location.
* /ping - See current server latency.
* /played - See how much time you have played.
* /uptime - See how long the server has been online.
* /motd - View current message of the day.
* /ignore name - Ingores messages from a player.
* /listen name - Listens to messages from a player.
* /register code - Register a new player code.
* /quit - Quit game and go back to login screen.
* /whoclass - Lists all online player's classes
* /join - To join up when the battle royale minigame is active.
* /withdraw - To withdraw when the battle royale minigame is active.
* /stats - See your stats.
* /accept - Upon being resurrected, manually accept the resurrection.
* /slaying - Shows your next slayer task.
* /whorebirth - List of players that have rebirthed.
* /sparring - displays highscore of sparring levels
* /cutthroat - displays highscore of Cutthroat clears
* /slaying - allows you to start or view your current slaying task
* /henrysprite (number) - Change the sprite of your pet
* /crendalearena - Leaderboard of crendale FFA arena
* /whodelay list of players that got the most delayed xD
* /guildinfo information about Guilds
* /checktreasure list of treasure chests and their loots
* /whoidle - Show list of players that are idle
* /born - Displays when the account was born
* /r - "I am Ready" command, checks other players if they are all ready.
* /roll- Generates a random number between 1 and 100
Draconis

Town located inside of the Dragon's Mouth Caves. It is also accessible from the east through the Neverelm Burial Grounds or from the west through the Draconis Wastes.

## Shops

* The Armory (of Draconis) (Gear Merchant #3) (Forging)
* First National Bank of Draconis (Bank)
* Verle Trading Co.
* Emma's Muddy Cabin (Emma and Inn)
Events

Events refer to a variety of associated areas in Mirage Online Classic to interact with players (or a team of players) set out to complete a certain objective. These events allow players to gain an item, experience or gold bonus as prize once completed, most of the events are globally all players can benefits from the EXP and GOLD boost for a certain period of time.

The events are announced in the global chat, they are repeatable, check the global chat or the Discord channel to track down these events.

# List of Events

* Three Bears
* Sludge
* Ice Queen
* Bloat
* Snow Bunny
* Trivia Night
* Halloqueen Only During Special Event
* Snowdrift Only During Special Event
* Forest Giant
* Capture Territory
* Crendale Infestation
Capture Territory

To participate in this event, you must be in a guild and be Soldier or higher Rank, check out Guilds for more in depth details.

Upon the announcement there will be a countdown timer of 5 minutes before the event starts, make sure to prepare yourself.

* To join the area type /joindrops.

## Mechanism

* First one to reach 100 capture points wins.
* If you die you lose a dropable item.
* You need to stay in the Capture Zone, to increase the Capture points.
* There is a cooldown before you can rejoin,
* Limited to 2 Max per Guilds currently.
* There is an exit at the top left corner of the map
* You can buy potion inside at Emma, located at "1 Up and 1 Left" from the capture map.

## Video

```

```
Adventurer

Adventurer is a skill rewarded by completing set of dungeons, the list can be checked by visiting Lord Gandalf at the main town Crendale.

As you complete a set of dungeons you will be rewarded a bonus experience in Adventurer skill.

Other than dungeons, there are certain monsters that gives Adventurer experience, these can appear during Gathering, Prospecting, Lumberjacking or Fishing. If you manage to kill the monster from the Random Events, you will get 100 experience in Adventurer and some resources as drop.

Daily reward can be claimed at Lord Gandalf. The higher a player's Adventurer level is the more likely the reward rates increase.
Guide

# New Player Guide

The new player guide is intended to help both new and returning players. The guide covers a wide range of topics including; skills, money making, and some early-game content in Mirage Online Classic.

## Tutorial Island

Complete guide on how to complete the Tutorial Island

## Buying Consumables

Always buy potions from the shop or consumables from players, they can be a life-safer. Here is a list of available consumables Consumables.

## Quests/Dungeons

There is a wide range of Dungeons in game, it's recommended to start of with the first one which is near the starting area after completing the tutorial island.

You can either Solo or team up with other players to beat Dungeons, it's much more easier in group, there is a reward in the end of each Dungeons and it's repeatable no restrictions.

There are more varied difficulty Dungeons.

## Death

There is no penalty when dying in PVE on the other hand if you die in PVP you lose 1 equipped item, you might still lose equipment even if you have nothing equipped 1 Random gear from your inventory upon dying in PVP.

## Trade Skills

Trade skills are one of the many activities available to adventurers in Mirage Online Classic. Trade skills can create special items for personal use or for profit by selling the results to other players.

* Fishing
* Prospecting
* Lumberjacking
* Gathering
* Cooking
* Alchemy
* Woodworking
* Forging
* Weaving
* Adventurer
* Hunting
* Slaying
* Idling
Guild Events

Make sure to review, how the PVP works.

Some of the Guilds Events requires to be at least 20+ level and be Soldier or higher rank.

# List of Guild Events

* Guild Battle w/ Drops PVP Event - Capture Crendale
* Guild w/ Drops PVP Event - Kill Forest Giant in Dragontooth Woods
* Boulder at Zire Cove Peak
* Quarter Barrel in Daventry's Pub
* Level 30+ No-Drop PVP Event - Capture
* PVP w/ Drops Event - Snow Bunny at Ridorana
Guilds

Guild is an organized group of players who participate together in group activities such as player killing, training skills, boss killing, minigames, or simply existing as a community of friends they remain one of the most prominent aspects of the game.

## Guild Requirements

### Creation

1. Requires to be on a Safe Map.
2. Buy a Guild Deed from Crendale Inn 100k coins.
3. Must pay 5000 gold upkeep every 7 days.
4. If you own a Guild Hall the upkeep increases.
5. You need to be Level 30.

### Joining

1. You need 5000 gold.
2. You need to be Level 5.
3. You need to be Level 20 to be able to participate in Guild vs Guild and be ranked with Soldier+ Rank.

## Guild Features

### Ranks

Ranks amongst members, used on some indoors to block access.

1. Initiate (Can't participate in Guild vs Guild, safe from PVP on White Maps, doesnt lose items when killed on red maps)
2. Soldier (Requires to be Level 20+, can participate in Guild vs Guild on White Maps)
3. Officer (Requires to be Level 20+, can participate in Guild vs Guild on White Maps, can invite players, can kick players that are soldier or lower ranked, can rank up players to soldier)
4. Founder (Requires to be Level 20+, can participate in Guild vs Guild on White Maps, has access to every single guilds mechanics)

### Declaration

1. Alliance
2. Neutral
3. War

### Guild Level

To gain Guild Exp, you need to participate in Guild Events.

* Idle XP & Gold is increased for every Guild Level by 1.
* NPC XP & Gold Drop is increased for every Guild Level by 1.

### Guild Chat

* To chat in guild simply use the ! annotation. (Or click on ''Group'')

### Guild Wars

* The founder can set declaration to Alliance / Neutral / War
* If the two clans decide to set War on each other, these two guild and their members can kill each other on white maps.

### Guild Hall

A Guild can buy a Hall if it's available, a guild can only have one Guild Hall, it's basically the home of the guild members, it's also used for storing items they act as vault, and can have PVP maps for training purpose. as well as they can used as base during guild wars.

### Guild Sprite

* The sprite chosen by the Founder will be applied to all guild members ranked soldier or higner.
* Patreons Members get a /sprite command to choose their sprite
Chinese Paladin: Sword and Fairy 7/Videos

SWORD AND FAIRY 7 Together Forever Gameplay Walkthrough Part 1SWORD AND FAIRY 7 Walkthrough Part 2 (English Release)SWORD AND FAIRY 7 Walkthrough Part 3 (English Release)SWORD AND FAIRY 7 Walkthrough Part 4 (English Release)SWORD AND FAIRY 7 Walkthrough Part 5 (English Release)SWORD AND FAIRY 7 Walkthrough Part 6 (English Release)SWORD AND FAIRY 7 Walkthrough Part 7 (English Release)SWORD AND FAIRY 7 Walkthrough Part 8 (English Release)SWORD AND FAIRY 7 Walkthrough Part 9 (English Release)SWORD AND FAIRY 7 Walkthrough Part 10 (English Release)SWORD AND FAIRY 7 Walkthrough Part 11 (English Release)SWORD AND FAIRY 7 Walkthrough Part 12 (Ultra RTX DLSS)SWORD AND FAIRY 7 Walkthrough Part 13 (Ultra RTX DLSS)SWORD AND FAIRY 7 Walkthrough Part 14 (Ultra RTX DLSS)SWORD AND FAIRY 7 Walkthrough Part 15SWORD AND FAIRY 7 Walkthrough Part 16SWORD AND FAIRY 7 Walkthrough Part 17SWORD AND FAIRY 7 Walkthrough Part 18SWORD AND FAIRY 7 Walkthrough Part 19SWORD AND FAIRY 7 Walkthrough Part 20SWORD AND FAIRY 7 Walkthrough Part 21SWORD AND FAIRY 7 Walkthrough Part 22SWORD AND FAIRY 7 Walkthrough Part 23SWORD AND FAIRY 7 Walkthrough Part 24SWORD AND FAIRY 7 Walkthrough Part 25SWORD AND FAIRY 7 Walkthrough FINAL Last Boss Ending
Dragon's Mouth Defender

Located deep in the Dragon's Mouth cave, the Defender awaits!

Recommended Party Size : 2+

Loot Level : 10

Recommended Party Size : 3+

Loot Level : 15

Recommended Party Size : 5+

Loot Level : 30+

## Location

### Hell

The Boss targets a random player on the map for every couple of second, a 3 by 3 magic attack tile will be cast on top of that player.

The flying axes comes from 3 directions (left, right and bottom) prior to the targeted player with the magic attack.

## Encounters

### Hell

* Manticore Respawns
* Ogre Respawns
* Dragon's Mouth Consigliere Boss

## Video

Mirage Online Classic - Dragon's Mouth GuardianMirage Online Classic - Dragon's Mouth Defender NightmareMirage Online Classic Dragon's Mouth Defender Hell
Assassin

## Overview

The Assassins a master of deception and surprise. They can handle himself well in direct combat, but their true abilities are seen when they get the jump on an enemy.

Default heal cap is 100% of max health of NPC.
Attacking while invisible increases damage by 250 & doubles to 500 at level 25. Requires weapon to be equipped.

## Subclass Abilities

* **Houdini** : Passive. +1 second to invisibility; Heal value from invisible strike is tripled.

* Poison: Passive. Invisible attacks apply a poison based on 80% of damage dealt evenly over 5 seconds. Increases by 6% per 10 levels.
* Self-Interact. Become invisibile for 3 seconds. [6 sec CD] Heal for 33% of damage from invisible strike. Default heal cap from NPCs is 200% of max health.

## Stats

* Standard: Base class build. Only max stats increase on level.
* Balanced: Min & max stats gained per level are even.
* Turtle: Max SP reduced by 50%; HP increases by 6 per lost SP.