recursal/Fanatic-Fandom huggingface dataset:
Darkwoods Penitentiary

LOCATION

“*...the Senator also visited the Darkwoods Penitentiary, which hosts more than a thousand inmates from all over the country. The prison's modern facilities includes spacious cells for the inmates, the exceptionally well staffed hospital is equipped for emergencies as well as routine health checks, adjacent to ROW 1, the electric chair room is where death sentences are carried out...*”
―Darkwoods Penitentiary introduction in Mouth of Madness
**Darkwoods Penitentiary** is a penitentiary and mental asylum in Carcer City that appears in *Manhunt*.

## Description

The prison's modern facility, holding over 1000 inmates (mostly murderers and the criminally insane) from all over America, housed a number of mentally ill individuals, who would later become the Smileys gang after the prison's overthrow.

The prison also carries out death sentences in the form of the electric chair and lethal injection. The staff began taking bribes from Lionel Starkweather to use inmates in his snuff films.

## Events of *Manhunt*

In 2000, James Earl Cash was imprisoned at the Darkwoods Penitentiary and sentenced to death three years later, however, Starkweather bribes the staff to free him, whilst the public believe him to be executed.  A young journalist for the Carcer City News, present at the execution, suspects it to be a hoax and later confirms it, using it as evidence to expose Starkweather's snuff film ring.

While Cash is set loose on a killing spree on orders of Starkweather, the prison inmates somehow break free and eliminates the prison guards. The prisoners, now known as the Smileys, eventually take over the prison.  Bloodstains and graffiti texts can be found on the walls off the prison. The corpses of their victims, possibly orderlies or other inmates, can be found hanging from the ceiling of the prison facilities.

## Scene Appearances

* Born Again (Cutscene only)
* Mouth of Madness
* Doing Time
* Kill the Rabbit

## Trivia

* During the scene Kill the Rabbit, two corpses can be found in the electric chair room: one laying on a bed and another tied to the electric chair. These corpses are actually early beta versions of Cash's model, slightly modified to look like dead bodies.
	+ There is also a covered man in a stretcher next to one of the aforementioned corpses. If the player approaches it, he will wake up and scream, then lays back.

## References

“*Unbeknownst to the public, Cash's execution was all a ruse, thanks to the corrupt Darkwoods Penitentiary staff*”
―Valiant Video Winter / Spring catalogue, p.5

- ↑
“*I've got to get the one piece of evidence that will expose Starkweather without a shadow of doubt... footage and testimony of a man who was executed by the state five hours ago...*”
―The Journalist in Born Again.

- ↑
“*The lunatics have taken over the asylum, Cash! The only way to reason with these gibbering idiots is with a stick and a gun!*”
―Lionel Starkweather in Mouth of Madness.
Stinger

VEHICLE

## A Stinger in *Manhunt 2*.

### Other appearances

*Grand Theft Auto* series (except *GTA London*, *GTA 2*, *GTA Advance*, *GTA IV* and *GTA Chinatown Wars*)

The **GTA Wiki** has an article on:**Stinger**

The **Stinger** is a two-door roadster featured in the *Grand Theft Auto* series, which also appears in *Manhunt 2*. The vehicle recurred throughout the series in different forms and designs since the original *Grand Theft Auto*.

## Design

The Stinger featured in *Manhunt 2* is the 1980s Stinger from *Grand Theft Auto: Vice City* and *Grand Theft Auto: Vice City Stories*, which resembles a 1968-1973 Ferrari Daytona Spyder, an apparent homage to Sonny Crockett's Ferrari Daytona Spyder replica, one of the many references to *Miami Vice* in *GTA Vice City*. The front of the car leans towards a wedge-shaped profile, while the rear assumes a more generic design, with split bumpers and square-shaped lamps.

## Gallery

### Other appearances

The Stinger in *Grand Theft Auto: Vice City*, in which the model seen in *Manhunt 2* is based on. (Rear quarter view)
## Locations

* A Stinger is found parked in one of the houses in Wooddale Community Enclave during Domestic Disturbance.
AntiSepticEye

Anti's Battle Image prior to his suicide attempt

**AntiSepticEye** is one of four playable characters in Rift.

## Profile

### Appearance

Anti is a 5"5 demon with dark brown and green hair, bright green eyes with black schleras, and pale skin and stubble. His ears are pointed. After several ARGs, he has bandages on his arms and his neck, due to self-harm.

Anti wears a dark grey T-shirt with a rainbow heart on it, jeans, and black sneakers. Alternatively, he might wear a rainbow hooded sweatshirt.

### Personality

Anti is aggressive and cranky. He tries to be intimidating, but he's more like an angry teenager, so not many take him seriously until he reveals his true potential. His emotions are quite volatile, as he can shift from happy to angry to insane in an instant. However, after time of being around Jackieboy, he's started to develop feelings for him. As time in his route progresses, it reveals that he's not pure evil.

He often gets angry about ridiculous things, such as Pringles Wavy changing its slogan and someone not knowing who Alex Trebek is. He also has a very poor self-image, as he thinks he's a heartless demon who causes more harm than good. He has a crush on Jackieboy, and he's very awkward about it, despite being out as gay.

He's rather psychotic and self-destructive, as he was responsible for slitting his throat, and he often harms himself. However, the one person he despises more than himself is Marvin, because Marvin hurt his friends.

## Trivia

* He is left-handed.
* He is in the LGBTQ+ community.
	+ He is homosexual and genderfluid.
		- He discovered he was gay when he was 14, and kept it a secret from his father for 10 years afterwards.
* Anti's legal name is Gavin McKay.
* Anti was diagnosed with psychosis at the age of 8.
* During an ARG, Anti slit his throat. Due to being a demon, he didn't die, and that's why his throat is constantly bandaged in-game.
Seven

CHARACTER

“*That you, Seven?”
“10-4. Say, Delta.”
“You better get over here then!*”
―C.U. Delta calling C.U. Seven for help
**Seven** is a minor character briefly mentioned in *Manhunt*.

## Background

Not much definite info can be said about Seven other than him being a Cerberus merc participating in the hunt for Cash along with mercs like Delta.

## Relationships

### With the Cerberus

When Delta spots a dead hunter or insists on investigating a noise that he thinks is a lead on Cash not by himself, he will urgently call Seven to join him.

## References

1. ↑ 1.0 1.1 Delta radio chatter
Delta: *That you, Seven?*
Seven: *10-4. Say, Delta.*
Delta: *You better get over here then!*
Velvet Glove

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

BUSINESS

## Velvet Glove

### Locations

Red Light District, Cottonmouth

**Velvet Glove** is a sex shop that appears in *Manhunt 2*.

## Description

The sex shop is located in Red Light District, Cottonmouth, and appears during the episode "Red Light".

## Gallery

Promotional screenshot.Sex dolls in the shop window.Interior.Cashier.Female latex outfit.Male latex outfit.An white Burrito parked outside, presumably the shop's delivery van.
## Trivia

* Velvet Glove also exists in the HD Universe as "Velvet Glove Productions", an adult DVD publisher advertised in *Grand Theft Auto IV*.
SWAT Control

CHARACTER

“*Control, I've taken up position and awaiting backup! Over!*”
―SWAT officer Charlie giving a sitrep to and requesting backup from Control
**SWAT Control** (simply called **Control** by SWAT officers) is a minor group of characters mentioned in *Manhunt*.

## Background

Comprised of multiple police units likely stationed within the CCPD's precinct, Control is presumed to be SWAT's (and perhaps the whole CCPD's) command post. What's only known about Control is that they receive sitreps from all responding police units to be updated on their current operation, can command and dispatch auxiliary units such as units for medevac, possess info on the mission (which they seem to never disclose during the manhunt for Cash), and they're sometimes spoken to by the police units in the scene for further orders and assistance that they may need.

## Relationships

### With the CCPD

Under the orders of CCPD's police chief Gary Schaffer who was told to shut up about Cash and where he came from by Starkweather, Control has withheld crucial information about the operation from all SWAT officers, who only know that their unnamed target is an insane murdering vagrant who may have gone postal.

It seems that Control is unresponsive when officers like Charlie try to call them for help. It is unknown if this was because of a faulty radio or they intentionally leave officers for dead for a dark reason, perhaps one related to the snuff film ring...

## References

1. ↑ 1.0 1.1 1.2 Alpha dialogue: *Control is sure keeping this one close to their chests.*
2. ↑ Charlie dialogue: *Control, I'm in pursuit!*
3. ↑ Charlie dialogue: *He's lost me! Sorry, Control!*
4. ↑ Charlie dialogue: *Control, I've got something over here!*
5. ↑ Charlie dialogue: *Control, I've taken up position and awaiting backup! Over!*
6. ↑ Charlie dialogue: *Okay! I know it's you, you psycho! Control, I think I got him!*
7. ↑ Charlie dialogue: *Negative, Control. He's history. No need for medevac.*
8. ↑ Charlie dialogue: *Control, who's in my area?*
9. ↑ Charlie dialogue: *I can't find anything here, Control. Please advise.*
10. ↑ Charlie dialogue: *Control, I'm dealing with this guy all alone here!*
11. ↑ Bravo dialogue: *Murdering asshole thinks we're stupid!*
12. ↑ Alpha dialogue: *I've never seen SWAT mobilize so quick for a violent hobo before.*
13. ↑ Charlie dialogue: *Eh, word is he's just some mentally deficient hobo who went psycho on some kids.*
14. ↑ Bravo dialogue: *Not every night someone goes postal like this. And we still ain't got no ID on him!*
15. ↑ Alpha dialogue: *I don't like it. People don't just wake up in the middle of the night and go postal.*
16. ↑ Charlie dialogue: *Control! Control! Oh shit!*
Valiant-ent.tv

WEBSITE

Home page.

“*Valiant Video Enterprises — Real hardcore. Real fetish. Real brutal. Videos made to order. New members only interactive forms. Now at www.valiant-ent.tv* ”
―Mr. Nasty

**Valiant-ent.tv** is a promotional website for *Manhunt* owned and operated by Rockstar Games.

## Description

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

On May 24, 2003, the Valiant-ent.tv website has been made public.

On August 8, 2012, the Valiant-ent.tv domain expired and the website turned into an image of a girl wearing a backpack, a "Related Search" search engine, and text with a hyperlink selling the domain.

On November 7, 2013, Halloween Love Network acquired the Valiant-ent.tv domain and was "revived purely as a fan tribute, by a fan, for the fans". On January 2, 2014, the revived website showed an update about a fan project, Snuffed, saying it had been cancelled due to lack of permission from Rockstar Games. On October 7, 2016, the Entrance page has been turned into a petition page for the next entry in the *Manhunt* series, Manhunt 3. As of 23 August, 2022, there are 1526 signatures for the cause.

## Content

* Sign-in
* Home page
* Hall of Pain
* Adult Store
* Forum

+ + + valiant video enterprises + + +

+ + + valiant video enterprises + + +

+ + + hall of pain + + +

+ + + mashochizm + + +

phorum - valiant entertainment
* Index
* Threads
* Users

* Page 1
* Page 2
1/2

* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18
* 19
* 20
* 21
* 22
* 23
* 24
* 25
* 26
* 27
* 28
* 29
* 30
* 31

* domin8rrr2000
* captain nemo
* FOOTLUVR867
* rumblestrip\_jones
* BeigeMallet
* Rod\_Wood
* R4V4G3D\_SKU11S
* mr\_nasty
* Officer Smith

## References

1. ↑ Valiant-ent.tv, on August 8, 2012, Internet Archive's Wayback Machine.
2. ↑ Entrance, on November 7, 2013, archived by Internet Archive's Wayback Machine.
3. ↑ Entrance on January 2, 2014, archived by Internet Archive's Wayback Machine.
4. ↑ Manhunt 3 Petition on October 7, 2016, archived by Internet Archive's Wayback Machine.

## See Also

* Rockstargames.com/Manhunt
* Manhunt2.com
Watkins Trainyard

LOCATION
ACTIVE BUSINESS

**Watkins Trainyard**  is a train yard located in Cottonmouth that appears in *Manhunt 2*.

## Description

The trainyard is connected with the city's train line and stations. The train yard is located next to the Project Warehouses and the RSV Gas Station.

## Events of *Manhunt 2*

### 2006

Daniel and Leo is seen on top of the trains, planning to arson their past records in a Project warehouse.

### 2012

After escaping The Watchdogs, Leo and Daniel takes a train ride to a Project laboratory to capture the next Project scientist.

## Episode Appearances

*Manhunt 2*
* Most Wanted
* Ritual Cleansing

## Gallery

Most Wanted.Ditto.Ritual Cleansing.Ditto.
Stephen Wilfong

**Stephen Wilfong** is an American actor, voice actor, and singer.

## Career

Wilfong provided the voice for James Earl Cash, the protagonist of *Manhunt*. As Cash, his participation in the game has been little, having only dozens of seconds worth of dialogue with the game's other characters and the same amount for various sounds made for certain reactions, such as Cash moaning when he's hit or screaming when falling from tall heights.

He is currently the vocalist and guitarist for the country band Southside Watt.
Vertex Color

You can help by adding some relevant images or discussing changes on the talk page.Please remove this template when images are added.
**Note:** Please remember to follow our image policy in naming and licensing before adding images.

BUSINESS

## Vertex Color

### Appearance(s)

*Manhunt 2*

**Vertex Color** is a brand of paint that appears in *Manhunt 2*.

## Description

During some episodes in *Manhunt 2*, it's possible to find Vertex paint cans, including red, white, and yellow paint.

## Gallery

Red paint can texture.White paint can texture.Yellow paint can texture.
Rift

*Hello?*

*Is-is anyone there?*

*Oh thank God...*

*The world's crumbling. I-I think Jack's wiping his data.*

*I can't really go into the details, but...*

*If the computer is wiped, that's it...*

*We won't exist.*

*I've tried everything I can to stop it, but-but someone is speeding it up, I think.*

*It's probably Anti.*

*I need to stop him.*
Shovel

WEAPON

The Shovel in Manhunt 2.

The **Shovel**  is a red class weapon in *Manhunt 2*.

## Description

The Shovel is a mundane tool intended for digging, lifting and moving bulk materials. In the hands of a sadistic psychopath such as Leo Kasper, however, this Shovel turns into a deadly weapon used to kill hunters with sadistic creativity, from mere bludgeoning to straight up beheading. It deals low damage in melee combat.

While performing a wall hug, the player can swing this Shovel when standing at the edge of a corner. If this attack successfully lands on an incoming hunter, it will instantly kill them via decapitation rather than knocking them down, dropping their Head. This technique can only stun hunters if the player is crouched while pressed against low cover, in which normal knockdown mechanics are applied instead of decapitation.

Just like some of its fellow Red class blunt weapons (such as the Baseball Bat and the Sledgehammer), it has the ability to destroy heads. Simply stand on top of the right spot of a corpse before hitting it, defiling their now headless body as a result.

## Appearances

*Manhunt 2*
* Red Light (Found in the small construction area where a bum is standing by a barrel fire)
* Assassination (Wii only)
* Most Wanted (PC only. Wielded and dropped by the vigilante dad)
* Domestic Disturbance (PC and Wii only. Found in the backyard of a house in the episode's starting area)
* Personality Clash (Wielded and dropped by phantom Watchdogs. Found in one of the graves in the area where the phantoms of Pickman and Michael are fought)

## Trivia

* The Shovel's tip will always have stains of blood on it, even if was never used for killing hunters before. This may be done to fit the game's dark and gruesome theme.
* The Shovel is the only weapon capable of both destroying and chopping off heads.

## References

1. ↑ *Manhunt 2* (PS2 Disc)
`...\GLOBAL\GAME.GXT`
Time 2 Die (Trophy)

TROPHY

―In-game description**Time 2 Die** is a secret silver trophy featured in *Manhunt*.

## Acquisition

The player has to earn at least three star ratings on these Scenes:

* Wrong Side of the Tracks
* Trained to Kill
* Key Personnel
* Deliverance

## Gallery

An unmodified version of the trophy icon.
## Trivia

* The trophy icon is a modified version of the scene with the same name icon on the select scenes menu.
Tranquilizer Gun

WEAPON

The Tranquilizer Gun in Manhunt 2.

The **Tranquilizer Gun**  is a blue class weapon in *Manhunt 2*.

## Description

This gun fires tranquilizer rounds that immobilize targets for a certain amount of time depending on where they were shot. Single shots to the hunter's body except their head area will tranquilize them for approximately 10 seconds while leaving them standing, allowing the player to freely execute them. Double taps against already tranquilized targets and headshots will incapacitate them for approximately 30 seconds, but the hunter will lie on the floor in a fetal position, preventing the player from executing them but allowing the player to instantly kill them with one hit to their downed body.

While tranquilized, a hunter will not be responsive to anything but the player striking them with a melee weapon, firearm, or lure item. Hitting them will wake them up from their tranquilized state and become alerted, if not killed by a lethal hit. The tranquilizer gun is not non-lethal so much as it deals miniscule damage, requiring 7 shots to kill a hunter regardless of where they were shot at. The gun also has a slow rate of fire.

If the player is shot by this gun, they will suffer minor damage and, approximately, a ten second duration of being tranquilized. The player will not be stunned, but their screen will have a warped effect. During this state, the player cannot aim down firearms or lock onto hunters, thus disabling the ability to execute hunters or aim down a weapon for better accuracy. The player can still shoot or strike with their weapon.

Because of its unique mechanism as a tranquilizer gun, shooting with it produces less noise than a traditional gun, only able to be heard by a hunter that's extremely near the player. Like all firearms in *Manhunt 2*, reloading with this gun will create noise that can only be heard by hunters in close proximity.

## Appearances

*Manhunt 2*
* Origins (Found inside the guard hut and the surgery room in the vet lab. Wielded and dropped by two Project nurses. Wielded by Pickman, which is unobtainable)
* Personality Clash (Wielded and dropped by phantom Pickman)

## References

1. ↑ *Manhunt 2* (PS2 Disc)
`...\GLOBAL\GAME.GXT`
TXD

Texture archives in the Grand Theft Auto III trilogy and the *Manhunt* series go by the extension `.txd` (**t**e**x**ture **d**ictionary).

## Locations

### *Manhunt*

#### Levels

Loading Backgrounds
This texture contains the background of a scene in *Manhunt*, stored separately between level folders. They are located in `levels/level_name/picload_xx.txd`, the `xx` is a sign of the platform.

Hunters/Props
This texture archive contains textures of props and hunters appearing in the level. For PC and Xbox, they are stored in `levels/level_name/pak/modelspc.txd` (`modelsXBOX.txd` for Xbox). They are stored slightly different in PlayStation 2 platform, `LEVELS/LEVEL_NAME/MODELS.TXD`.

Map Textures
This texture archive contains textures used for the main map. For PC and Xbox, they are stored in `levels/level_name/pak/scene1pc.txd` (`scene1XBOX.txd` for Xbox). They are stored slightly different in PlayStation 2 platform, `LEVELS/LEVEL_NAME/SCENE1.TXD`.

#### Pictures

Heads up Display
This texture archive contains textures seen as the HUD (heads up display) of the game, such as weapon icons, player statuses, and fonts. It also contains blood textures, particles, and newspaper flying around. For PC, they is stored in `pictures/frontend_pc.txd`. For Xbox, `levels/global/pictures/frontend_xbox.txd`. For PlayStation 2, `GLOBAL/PICS/FE.TXD`.

Loading Bars
For the backgrounds, see #Levels. This texture archive contains sprites of the cassette, loading font, and the *Manhunt* logo seen when starting a scene. For PC, they are stored in `pictures/LOAD/load_pc.txd`. For Xbox, `levels/global/pictures/load/LOAD_XBOX.TXD`. For PlayStation 2, `GLOBAL/PICS/LOAD.TXD`.

Menu Backgrounds/Bonus Features
`pictures/MENU` for PC, `level/global/pictures/menu` for Xbox, and `GLOBAL/PICS` for PlayStation 2 is a folder containing multiple textures mostly seen in the main-menu.

* `bonus_e.txd`: Contains concept art thumbnails for the bonus features selection menu.
* `bpicxx_e.txd`: `xx` range from number one to 20. Contains full images of the concept arts for the bonus features menu.
* `ctrl_e.txd`: Controls menu, contains several controller guides in different languages.
* `ctrl_ing_e.txd`: Unknown.
* `def_e.txd`: Unknown what it is used for, has one single texture Fake Receipt font.
* `igame_e.txd`: Unknown.
* `main_e.txd`: Main-menu.
* `scene_e.txd`: Scene thumbnails used for scene selection screen.
* `set_a_e.txd`: Audio settings screen.
* `set_e.txd`: Unknown, one of the settings screen.
* `set_v_e.txd`: Video settings screen.
* `testp_e.txd`: Unknown.

Legal Screen
This texture contains a legal screen, seen at starting the game. For PC, this are stored in `pictures/TITLE/title_pc.txd`. For Xbox, this is stored in `levels/global/pictures/title/TITLE_XBOX.TXD`. For PlayStation 2, `GLOBAL/PICS/TITLE.TXD`.

### *Manhunt 2*

This section contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.
The Carcer

BUSINESS

**The Carcer** is a newspaper serving Carcer City that appears in *Manhunt* and *Manhunt 2*.

## Description

### *Manhunt*

In *Manhunt*, The Carcer newspapers can be found through the game, with all of them showing an article titled "*Hibees Foundering, But Jambos Safe.*"

This references Hibernian Football Club (nicknamed "Hibees") and Heart of Midlothian Football Club (nicknamed "Jambos"), both being Scottish football clubs from Edinburgh, the location of the Rockstar North company's studio.

### *Manhunt 2*

In *Manhunt 2*, The Carcer newspapers can be found inside Lamb Residence during Ghosts and inside trash cans through the game. They have the same texture from *Manhunt*, but with lower quality.
Tranquilizer Rifle

WEAPON

The Tranquilizer Rifle in Manhunt.

“*The exact replicas of the ones used by the Wardogs in Starkweather's film "Grounds for Assault." These guns are the same types used by zookeepers as well as veterinarians. The extremely powerful .50 caliber immobilization darts are filled with powerful sedatives, dosed to immobilize primates and small mammals. This dose will temporarily immobilize a human being. However, if shot in the jugular, the victim will be near death. Order now and receive 50 free darts. - $1500*”
―Valiant Video Winter / Spring catalogue, p.15
The **Tranquilizer Rifle** is a red class weapon in *Manhunt*.

## Description

Exclusively used by the Wardogs, the scope of the Tranquilizer Rifle can be used to zoom in and hit targets from afar. The weapon damage is not effective and cannot kill an enemy unless multiple shots are fired, but will allow the player to hit them with another weapon while they are down. If the player is shot, a small amount of health will be lost and the screen will become blurred for a short time.

## Influence

The weapon appears to be fictional and does not resemble to any specific sniper rifle. However, the weapon appears to be a Remington Model 700 fitted with a thicker barrel suppressor/flash hider, which somewhat resembles the water jacket of a Maxim gun.

## Appearances

*Manhunt*
* Grounds for Assault
* Strapped for Cash

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Instruction Manual, p.15
American Samoa in 2100

## ***American Samoa - Details***

* **Gentílico:**Samoano-Americano
* **Capital:**Pago Pago
* **Cidade mais populosa:**Pago Pago
* **Maiores cidades:**Tafuna, Nu'uuli, Pago Pago, Faleniu, Leone, Ili'ili, Aua
* **Língua oficial:**Samoano e Inglês
* **Independência:**dos Estados Unidos da América em 8 de Fevereiro de 2029
* **Área:**199 km²
* **População:**55 689 hab.
* **Moeda:**United States Dollar (USD)
* **Fuso horário:**UTC-11 (SST)
* **Cód. ISO:***AMS*
* **Fronteiras:**Mar de Samoa e Oceano Pacífico
* **Subdivisões:**2 distritos
* **Organizações:**ONU, FMI, OMC, OPDA (Org. países do dolár americano)

## ***American Samoa - Subdivisions***

 Manu'a District
 Atolls District

## ***American Samoa - Airports & Airlines***

 Maia - Fitiuta International Airport
 Ofu National Airport

## ***American Samoa - Highways***

 **Route 3** | *Autoestrada Manu'a* | **Luma** - Faleasao - Fitiuta Int'l Airport - **Maia** | 10 km
Dildo

WEAPON

The Dildo in Manhunt 2.

The **Dildo**  is an unused blue class weapon in *Manhunt 2*.

## Description

The Dildo was supposed to appear in Sexual Deviants and Safehouse but it was cut from the game. Animations for the executions and Sounds were found in the PC Version, the model was found in the PS2 version.

## References

1. ↑ *Manhunt 2* (PS2 Disc)
`...\GLOBAL\GAME.GXT`
Stick to the Shadows

TROPHY

―In-game description**Stick to the Shadows** is a silver trophy featured in *Manhunt*.

## Acquisition

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

The player has to complete any scene without alerting any of the hunters.

## Gallery

An official screenshot of *Manhunt*, used to be modified for this trophy icon.
## Trivia

* The trophy icon uses one of the official screenshots for *Manhunt*.
Wapona Hills

NEIGHBORHOOD

**Wapona Hills** is a neighborhood of Carcer City that appears in *Manhunt*.

## Description

Wapona Hills is a wealthy residential enclave located in the outskirts of the city. It is the last neighborhood visited in *Manhunt*. It is the home to film director Lionel Starkweather's sprawling estate. A deranged cannibalistic man known as Piggsy lives in Starkweather's Estate, chained by the director in his attic to be used as a star actor in his snuff film ring.

## Events of *Manhunt*

After finishing recording a snuff movie at the Darkwoods Penitentiary, James Earl Cash managed to escape with the help of a Carcer City News Journalist who reveals to him the identity of the Director and her plan to expose his operations, which Cash decides to participate in for revenge.

Starkweather's Estate is first seen during Border Patrol, when the Journalist is outside the estate with a mobile news team covering the story on Starkweather and the allegations of him being in a snuff film ring, which he refuses to comment on according to her.

Shortly after helping the Journalist collect the evidence from her apartment and let her leave town with it, the Cerberus sent by Starkweather successfully capture Cash and transport him to his estate in Wapona Hills. However, former snuff film star Piggsy escapes his prison from the estate's attic, distracting the Cerberus team who are subsequently slaughtered by him. Cash exploits this to make his way inside the mansion while facing the Cerberus patrolling the land.

Cash manages to take the elevator up to Starkweather's floor, eliminates Piggsy in a deadly game of cat and mouse and a group of armed Cerberus on the way to Starkweather's office, before brutally murdering the director using a Chainsaw. Soon after his death, Starkweather's snuff ring is exposed.

## Scene Appearances

* Border Patrol
* Key Personnel
* Deliverance
Whisky Bottle

WEAPON

The Whisky Bottle in Manhunt 2.

The **Whisky Bottle**  is a green class weapon in *Manhunt 2*.

## Description

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

## Appearances

*Manhunt 2*
* Ghosts (PC and Wii only)
* Red Light (PC and Wii only)
* Most Wanted (PC and Wii only)
* Ritual Cleansing (PC and Wii only)
* Origins (PC and Wii only)

## References

1. ↑ *Manhunt 2* (PS2 Disc)
`...\GLOBAL\GAME.GXT`
Rockstar Edinburgh Whiskey

Rockstar Edinburgh Whiskey logo.

The **GTA Wiki** has an article on:**Rockstar Edinburgh Whiskey**

**Rockstar Edinburgh Whiskey** is an alcoholic drink featured in *Manhunt*, *Manhunt 2* and *Grand Theft Auto: San Andreas*.

## Description

In the *Manhunt* series, the player uses bottles as a weapon. The bottle is the only lure that can’t be used again after it has been thrown, as it smashes on impact.

In *Grand Theft Auto: San Andreas*, bottles can be found inside most houses, but cannot be drunk by the player.

## Influences

The words "Old No. 7 Brand" are visible in the bottle, suggesting that the game's developers took a picture of Jack Daniel's whiskey, then covered up the words. "Jack Daniel Distillery" name from the original bottle is also visible in the in-game bottle.

The name references Edinburgh, the location of the Rockstar North company's studio.

## Gallery

The bottle in *Manhunt*.The bottle texture in *Manhunt* and *Grand Theft Auto: San Andreas*.The bottle texture in *Manhunt 2*.
Sub Urban

v

BUSINESS

The **GTA Wiki** has an article on:**Sub Urban**

“*Smart-casual, shabby-chic, modern-vintage, mass-produced fashion. As unsure of its identity as the androgynous 20-somethings who shop there.*”
―Official *GTA San Andreas* website
**Sub Urban** is a clothing retailer that appears in *Manhunt 2*, and the *Grand Theft Auto* series. It was renamed to **Suburban** in the HD Universe.

## Description

The clothing store was presumably marketing to those interested in modern urbanwear, the store's interior in *Grand Theft Auto: San Andreas* is decorated in a gritty urban theme, and even features a stage, which use is unknown.

## Influence

Sub Urban appears to be based on Urban Outfitters, judging by the name and the "hipster" clothing it sells in the HD Universe.

## Gallery

Sub Urban white colored shirt in the episode Safe House, with an Eris orange colored shirt, and more clothes and pants on the floor.Ditto.
You're Going Nowhere!

TROPHY

―In-game description**You're Going Nowhere!** is a secret silver trophy featured in *Manhunt*.

## Acquisition

In the bonus scene Time 2 Die, the player has to kill all The Hoods in seven minutes or less.

### Unlocking Time 2 Die

The player has to obtain at least three star ratings on these Scenes:

* Wrong Side of the Tracks
* Trained to Kill
* Key Personnel
* Deliverance

### Obtaining

The trophy will pop up after killing the last Hood in the warehouse. See the video walkthrough below on how to finish Time 2 Die under seven minutes.
Adjara in 2100

## ***Adjara - Details***

* **Gentílico:**Adjariano
* **Capital:**Batumi
* **Cidade mais populosa:**Batumi
* **Maiores cidades:**Batumi, Khelvachauri, Kobuleti, Khulo, Shuakhevi, Keda, Sarpi
* **Língua oficial:**Adjariano e Georgiano
* **Independência:**da Geórgia em 20 de Agosto de 2032
* **Área:**2 880 km²
* **População:**393 701 hab.
* **Moeda:**Rublo (RUB)
* **Fuso horário:**UTC+3 (MSK)
* **Cód. ISO:***ADJ*
* **Fronteiras:**Geórgia e Turquia
* **Subdivisões:**6 distritos
* **Organizações:**ONU, FMI, OMC, União das Repúblicas Rublistas (URR)

## ***Adjara - Airports & Airlines***

 Khulo - Kedlebi International Airport

 Vaio Airfield

Tbilisi Shota Rustaveli International Airport
 ***FlyAdjara*** | AFL
The Project Militia

HUNTERS

**The Project Militia** is a paramilitary featured as hunters in *Manhunt 2*.

## Members

Alpha Roster , Siegel , Rockhouse ,

Notable members
* Cannon Fodder
* Project Militia 2
* Project Militia 3, has a wife/daughter Mary Lou
* Project Militia 4

## History

### Events of *Manhunt 2*

At 7:54 PM, the night of the Project's fatal failure, the Project Militia execute an ambush for rogue scientist Daniel Lamb by luring him to the Fisto Sugar Manufactory Depot at Blackwell Island by using their decoy Michael Grant to lure him there where they can ambush him. The plan proceeds well at first until they receive new orders to kill the two Best Friends, causing the latter to flee and the former to chase him as Leo. He anticipates their arrival and compromises the ambush with his skills, killing many operators and Michael to steal his boat keys, escaping the island on his boat. Severe Project casualties during the failed ambush were reported in a mail written by Dr. Whyte.

At 9:32 PM of the same night, Daniel carries out the Assassination of Stanley Grex with a Sniper Rifle and the assistance of Leo in the Maibatsu Plaza at the Cottonmouth City Center in order to cripple the Project by eliminating their main source of funding. The Project militia arrives at the scene and identify the shooter, prompting them to pursue and kill him. The two initiate their escape plan, but it is compromised halfway in the rooftops, forcing them to go to a nearby skyscraper in construction to get down to street level and escape in a sewer system. Project casualties during this operation were also reported in Dr. Whyte's mail.

## Episodes of Appearances

***Manhunt 2***
* Best Friends
* Assassination

## Beta

The Project Militia had different outfits very similar to *Manhunt's* own hunters, the Cerberus.

* First one with full covered mask with wires and six red goggles, fully armored outfit with Project's logo and hand gloves, black cargo pants with equipment on the belt, and black shoes.
* Second one with also full covered mask with little differences, it has holes for breathing, no wires, and green colored goggles instead of red ones with only two unlike the first one there are four, fully armor torso with gloves, cargo pants on equipment on the belt, and shoes.

First Militia.Second Militia.

## References

1. ↑ Project Militia 3 dialogue: "Alpha Roster!"
2. ↑ Project Militia 3 dialogue: "Siegel's gone AWOL, I repeat, Siegel's gone AWOL!"
3. ↑ Project Militia 4 dialogue: "Rockhouse, that you?"
4. ↑ Cannon Fodder dialogue: "I'm starting to feel like Cannon Fodder here, they treat us like we're disposable."
5. ↑ Project Militia 3 dialogue: "You're gonna let me go! I got a sweetheart waiting back home. Tell Mary Lou I love her!"
6. ↑ 6.0 6.1 manhunt 2 manual
Sub-Machine Gun

WEAPON

The "SPAZ Mark 1" Sub-Machine Gun in Manhunt.

The Sub-Machine Gun in Manhunt 2.

“*Carcer City SWAT team are outfitted with this devastating submachine gun. The SPAZ MARK 1 is many gun nut's weapon of choice, possessing tremendous firepower.*”
―Valiant Video Winter / Spring catalogue, p.14
The **"SPAZ Mark 1" Sub-Machine Gun**  is a blue class weapon in *Manhunt* and *Manhunt 2*.

## Description

According to the official *Manhunt* manual fires 9mm ammo in a 32-round magazine, giving it excellent rate-of-fire, fair accuracy and range. The Sub-Machine Gun is a weapon used by the CCPD, SWAT, The Bloodhounds, Project Militia and The Watchdogs.

## Influence

The SPAZ Mark 1 is based on the IMI Uzi without stock.

## Appearances

*Manhunt*
* Wrong Side of the Tracks
* Trained to Kill

*Manhunt 2*
* Bees' Honey Pot
* Assassination
* Most Wanted
* Broadcast Interrupted
* Altered State (PC and Wii only)
* Release Therapy

## Trivia

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Instruction Manual, p.14
2. ↑ File name in *Manhunt 2*
Shaniquwa

CHARACTER

**Shaniquwa** is a character in the *Manhunt* series who is mentioned in *Manhunt 2*.

## Description

She is a singer from Cottonmouth who won the TM-MK "Poptart" contest IN 2006, in the same year where the flashback events of *Manhunt 2* are set in. Shaniquwa is never seen or mentioned by other characters in-game, and she is only seen on billboards at the Maibatzu Plaza in the City Center during the flashback episode "Assassination".

The character model used to portray Shaniquwa in the billboard is the same one used by a stripper in *Grand Theft Auto: San Andreas*.

Shaniquwa is one of the many 3D Universe celebrities who also exist in some form in the HD Universe canon, as her CD can be seen being advertised in *Grand Theft Auto IV*.

## Gallery

Shaniquwa's billboard at the Maibatzu Plaza.Billboard texture.
Хильда Бьянка

**Хильда Бьянка -** женщина-торговка из Эсгарота, не любившая коварного Альфрида, слугу бургомистра.

## Биография

В Эсгароте Хильда первой заметила гномов и помогла им спрятаться от стражи.

В ходе Битвы Пяти Воинств она призывает женщин сражаться вместе со своими мужьями.

## Появления

Сара Пейрс исполнила роль Хильды Бьянки в фильмах "Хоббит: Пустошь Смога" и "Хоббит: Битва Пяти Воинств".
Taylor Security

You can help by adding some relevant images or discussing changes on the talk page.Please remove this template when images are added.
**Note:** Please remember to follow our image policy in naming and licensing before adding images.

BUSINESS

## Taylor Security

### Other appearances

*Grand Theft Auto: Vice City
Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City Stories*

The **GTA Wiki** has an article on:**Taylor Security**

**Taylor Security** is a security system supplier that appears in *Manhunt*, *Grand Theft Auto: Vice City*, *Grand Theft Auto: San Andreas* and *Grand Theft Auto: Vice City Stories*.

## Description

Taylor Security cameras can be found through the scenarios.
Stun Prod

WEAPON

The Stun Prod in Manhunt 2.

The **Stun Prod**  is a red class weapon in *Manhunt 2*.

## Description

Charged with an unknown but certainly high amount of voltage, the Stun Prod administers a nasty shock through the metal tips at the end of the baton. It is one of the highest damage melee weapons in the game, being able to down a hunter with 2-3 hits in close-quarters combat before finishing them off with 3 hits.

## Appearances

*Manhunt 2*
* Sexual Deviants (Found in the short hallway before the stairs to the dungeon. Wielded and dropped by some of the torturer Pervs)
* Ritual Cleansing (Wielded and dropped by the Watchdogs)
* Origins (Found in a locker in the guardhouse. Wielded and dropped by two out of three of the Watchdogs patrolling the foyer)

## References

1. ↑ *Manhunt 2* (PS2 Disc)
`...\GLOBAL\GAME.GXT`
Algeria in 2100

## ***Algeria - Details***

* **Gentílico:**Argelino
* **Capital:**Argel
* **Cidade mais populosa:**Argel
* **Maiores cidades:**Argel, Oran, Constantina, Annaba, Batna, Blida, Setif
* **Língua oficial:**Árabe e Berbere
* **Independência:**da França em 5 de Julho de 1962
* **Área:**2 381 741 km²
* **População:**40 420 316 hab.
* **Moeda:**Dinar Argelino (DZD)
* **Fuso horário:**UTC+0 (GMT)
* **Cód. ISO:***DZA*
* **Fronteiras:**Tunísia, Líbia, Níger, Mali, Mauritânia, Saara Ocidental, Marrocos
* **Subdivisões:**22 províncias
* **Organizações:**ONU, FMI, OMS, OPEP, União Africana, Liga Árabe

## ***Algeria - Airports & Airlines***

 Gjadër Airfield

 ***Cargo Algérie*** | CAG
 ***Tassili Air*** | ATS

## ***Algeria - Highways***

 **A11** | *Autoestrada Norte* | **Geta**- Odkarby - **Godby** | 21 km
Брага

**Брага -** полководец Эсгарота. Во время Разрушения Эсгарота был раздавлен падающим вниз Смогом вместе с бургомистром Эсгарота и несколькими стражниками.

## Биография

Впервые Брага появляется в фильме, когда Бэрд и гномы с Бильбо приходят в Эсгарот. Там он запрещает Бэрду ввезти бочки с рыбой в город, но его останавливает чиновник Перси.

Позднее, в ходе уничтожения Эсгарота он сел вместе с бургомистром и несколькими охранниками на лодку, планируя сбежать. Однако Бэрд вскоре застрелил Смога, разрушающего Эсгарот. Его труп рухнул вниз, раздавив собой бургомистра, Брагу и всех, кто находился в лодке.
Camheds

**The following is based on *Manhunt* cut content and has not been verified by canon sources. Reader discretion is advised.
Please do not add unverified or speculative content to this article unless confirmed by Rockstar Games or in-game data.**

HUNTERS

### Weapon(s)

Baseball Bat with Spikes
Pipe

## Game information

### Appearance(s)

*Manhunt* (Cut; Concept Arts only)

The **Camheds** are a cut hunter gang, originally meant to appear in *Manhunt*.

## Description

As seen on the unlockable concept arts, each member appears to be dressed in business suits and an actual camera placed on their heads. They also appear to be carrying a Pipe, which is a cut weapon but still mentioned in the files, and the Baseball Bat with Spikes, which still appear in the final game but unobtainable by normal means.

The Camheds would later be referenced in *Grand Theft Auto Online* through the *Manhunt* themed arcade game *Camhedz*, which is a in-universe ROM hack of another arcade game, *Badlands Revenge II*.
Sniper Rifle

WEAPON

The Sniper Rifle in Manhunt.

The Sniper Rifle in Manhunt 2.

“*As seen in Starkweather's productions, the corrupt Carcer City Police has been outfitted with the IDK Type 2 Sniper. A necessity for any hardcore collector, these are a must have. Order now and receive an infrared targeting system. - $4000.*”
―Valiant Video Winter / Spring catalogue, p.14
The **Sniper Rifle (Scoped)**, also known as the **IDK Type 2 Sniper** , is a red class weapon in *Manhunt* and *Manhunt 2*.

## Description

The Sniper Rifle is most effective at range and can hold up to a maximum of 72 rounds.

It is used by Ramirez, the Cerberus, and the CCPD in *Manhunt*, and by The Wardogs and Project Militia in *Manhunt 2*. It has a laser sight when equipped by hunters.

## Appearances

*Manhunt*
* Kill the Rabbit (Wielded and dropped by the Cerberus on top of the watchtower where the White Rabbit retreats to)
* Divided they Fall (Wielded by Ramirez. Found left behind in the room where Ramirez was if the player reaches his floor. Wielded and dropped by Wardog reinforcements)
* Press Coverage (Wielded and dropped by two police snipers, one on the casino and one in the building in front of the station)
* Wrong Side of the Tracks (Starting weapon, if kept from Press Coverage)
* Trained to Kill (Starting weapon, if kept from Press Coverage and Wrong Side of the Tracks. Found inside a train car before the second trainyard)
* Border Patrol (Wielded and dropped by two Cerberus snipers)

*Manhunt 2*
* Assassination (Starting weapon. Wielded and dropped by Project militia snipers)
* Broadcast Interrupted

## Trivia

*Manhunt*

* Originally, the Sniper Rifle was planned to be a PSG-1. The final version of the Sniper Rifle still uses the PSG-1 icon.
	+ In *Grand Theft Auto: San Andreas*, it can be found in the game files (Model name: "cj\_psg1.dff").
	+ Coincidentally, the Sniper Rifle in *Grand Theft Auto: San Andreas* also has a PSG-1 icon.
* A silenced variant of the Sniper Rifle was cut from the game. It is still mentioned in the game's GXT files as "Sniper Rifle (Scoped) + Silencer". Its HUD icon can still be found in the game files and it uses the correct Sniper Rifle model instead of the PSG-1 icon.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Instruction Manual, p.14
Angus Irwin

**Angus Irwin** is one of the NPC egos in Rift, and is one of three fan-made egos to appear.

## Profile

### Appearance

Angus is 5"5, and has brown hair and blue eyes. He has ashy-pale skin, and brown stubble. He also has a scar over his left eye.

Angus wears a beige collared shirt, which has its sleeves ripped off, making it resemble a T-shirt. It is worn under a brown sleeveless vest. He also wears dark brown cargo shorts and boots. He wears dark grey fingerless gloves.

### Personality

Angus is rather detached. He doesn't care about what happens to the world around him unless someone pushes him in one direction, be it good or evil. He's sarcastic, and he doesn't care very much about what people think about him. This behavior comes from intense loneliness, similarly to Jacques, as he was abandoned by the fandom and Jack as well. He asks a lot of questions, and he's rather defensive.

## Trivia

* Angus is left-handed.
* He is the only character in the game with two endings.
* His alignment is inspired by SeptiScape's portrayal of him.
* He is in the LGBTQ+ community.
	+ He is transmasculine non-binary and pansexual.
Балин

Дори, Нори и Ори (далёкие родственники)

Балин - один из гномов, шедших к Одинокой горе с Торином Дубощитом.

При атаке Смога на Эребор был спасён Торином Дубощитом, своим четвероюродным братом, от гибели. Учавствовал в битве при Азанулбизаре, где погиб его отец - Фундин.

Позднее вместе с гномами, Бильбо и Гэндальфом отправился в путешествие к Одинокой горе.
Lyonetta Karth

**Lyonetta Karth** is a member of Bowman's Band. She is the girlfriend of Iain Bowman, and a former fling of Puck.

### General Information

Lyonetta's parents were both merchants from the west. At a young age, she went to study at the Arzahn Academy of Magic. Years later, she met Iain Bowman, and fell for him, driving her to drop out and join him in traveling the mainland.

### Traveling with Puck

Lyonetta and her party met Puck in a tavern. From their first meeting, there was sexual tension, one of which that had never eased thanks to Puck's flirty nature with her.

### Sleeping with Puck

While staying at an inn one night, Lyonetta and Iain got into an argument over Puck and his position in the party. Even though she claimed to dislike his flirting, she disagreed with Iain to remove Puck from the party, insisting that he wasn't *that* bad. Due to her position on the matter, Iain refused to share a room with her, even going to so far as to tell her to sleep with Puck if she liked him that much.

Clearly upset, Lyonetta decided to get drunk. As the night progressed, she found herself in Puck's company, dancing and drinking her sorrows away. Getting caught up in the moment, she passionately kissed him, and without thought, allowed herself to be whisked away, ending the night by having sex with him.

### Getting Caught

The following morning, Iain found Lyonetta and Puck together. Infuriated, he began to threaten lives. In a moment that was probably a mix of guilt and fear, Lyonetta lied, claiming that Puck had magically charmed her into sleeping with him. Due to Iain already disliking Puck, he automatically took her word over his and attempted to kill him. With the help of Barrett, Puck managed to flee, never to see them again.
The Third Leg

The **GTA Wiki** has an article on:
**The Third Leg**

**The Third Leg** is a play advertised in *Manhunt 2*. Rock Hammer and Sindy Tailforth star in the play.

## Description

The title of the play is derived from the phrase "having a third leg," which refers to someone with a long penis; the advertisement depicts one such person.

## Gallery

The Third Leg billboard in the Maibatzu Plaza, with the inappropriate part ripped off, revealing the old billboard advertisement.Texture for the billboard.
## Trivia

* The advertisement can also be seen outside Francis International Airport in *Grand Theft Auto: Liberty City Stories*.
* The design of the advertisement is similar to Saul Bass' title sequence to The Man with the Golden Arm.
Robbie the Zombie

**Robert Fitzgerald** is one of the NPC egos in Rift. However, he joins Marvin's party later on.

## Profile

### Appearance

Robbie has dull dark purple hair, which is spiky, brown sideburns, dull greyish-purple skin, and fangs. True to his status as a zombie, he is missing his left eye, and his right one is pure white. His right arm is missing its flesh, leaving just the bones. He has brown stubble.

Robbie wears a black and white horizontal striped long sleeve shirt, jeans with rips and tears in the knees, and combat boots.

### Personality

Robbie is very easy to trick, and he's very obedient, as he waited for his father to return up until the day he died, simply because he was told to stay put until his father returned. He's childlike and innocent, but that doesn't mean he can't fight. He blames himself for his father abandoning him, as he believes he failed as a son, and that he deserved to die.

Whenever Robbie's incredibly hungry, he becomes animalistic, vicious, violent, and confused. He attacks anyone he comes across, in hopes they have food.

## Trivia

* Robbie is ambidextrous.
* He is in the LGBTQ+ community.
	+ He is asexual/biromantic.