recursal/Fanatic-Fandom huggingface dataset:
Quidditch Squabble

*Both the Gryffindor and Slytherin Quidditch Captains think they should be allowed to use the Quidditch Pitch to train. Perhaps you can do something to resolve the disagreement.*

**Quidditch Squabble** is a side quest given by Oliver Wood outside The Quidditch Pitch. The player must have their own broom, and must put it in a Quick Slot. The task involves completing a broomstick racing course within the given time limit.

## Steps

* Speak to Oliver Wood
* Speak to Marcus Flint
* Complete a lap faster than Marcus Flint
* Speak to Oliver Wood

## Conversation

Oliver: *Hrmph! Can you believe this guy?!*

Player: *What about him?*

Oliver: *I spent the whole summer devising a whole new Quidditch programme.
We're going to train earlier, harder and longer.
And now this. I don't believe it.
I booked the Quidditch pitch for Gryffindor today, but Flint here thinks he can use it anyway.
Fat chance.*

Player: *Maybe I can do something?*

Oliver: *Go on. See if you can talk some sense into this tosser.*

Marcus: *Have you seen this sucker? Hah!*

Player: *What about him?*

Marcus: *I mean, just look at Wood here.
Thinks he's got the rights to the Quidditch pitch just because he booked it in advance.
I say, since the Slytherin team is obviously the best team we should be able to train whenever we want!*

Player: *That doesn't sound very fair.*

Marcus: *Look, how is this for a deal?
I know for a fact that you can't fly a lap faster than I can.
Now if you do, I'll happily let Wood and his team use the Quidditch pitch whenever he books it, but if you lose, which you will, we'll keep using the pitch whenever we want and Wood will just have to schedule Gryffindor training around that.
You'll have to fly the lap in less than 4 minutes, or we get the pitch, and you and Wood can sod off.*

Player: *You're on.*

[——— *After completion* ———]

Oliver: *You did it! Feels good, finally getting to show Flint who is who.
The Slytherin team has to play by the same rules as everyone else.
Here, take this:*

## How to Complete the Task

**WARNING:** **The following section contains spoilers**
The player must complete the course in under 4 minutes. Mind that the faster that your broom is, the harder it will be to control. Try to aim for the tops of the rings, as this seems to have better chance of successfully passing through the ring. Consider turning up the volume if necessary to hear the confirmation sound as you pass through the rings correctly.
Dungbomb

### Description

A magical stink bomb that gives off a putrid odour. It will poison opponents for a short period of time.

Dungbombs are extremely useful weapons when you are fighting enemies up close and don't have time to aim with spells. There is no waiting time between dropping them and they deal significant damage to your foes. Dungbombs are sold at Weasley's Wizard Wheezes in Diagon Alley and Zonko's Joke Shop in Hogsmeade.

## How to Use

Equip the Dungbomb into one of your quick slots and press Q to drop individual Dungbombs and deal damage to enemies. Make sure that you have enough before you start fighting so that you don't run out!
The Sword Of Gryffindor

### Description

A thousand-year-old, goblin-made magical sword owned by the famed wizard Godric Gryffindor.

The Sword of Gryffindor can only be found at the end of a Gringotts track/obstacle course in a vault with many other treasures hidden within. The only way to finish the obstacle course is to stay in the cart until the very end, or else you will automatically be transported back to where you started.

## How to Use

Equip the sword into one of your quick slots and press left click to inflict damage on the enemies.
Hagrid's Hut

**Hagrid's Hut** is where Hagrid stays during the school year at Hogwarts outside of The Forbidden Forest. Hagrid has a pumpkin patch right outside of his hut, and can be accessed by crossing The Wooden Bridge.

## Location

Hagrid's Hut is right on the edge of the Forbidden Forest and can be reached via The Wooden Bridge right near the Clock Tower. Look at Clock Tower Courtyard for instructions on how to get to the courtyard. Cross the courtyard and walk along The Wooden Bridge. After exiting The Wooden Bridge, there should be a dirt path leading down the hill and to Hagrid's Hut. You can find Hagrid's Hut by following the signs that say Forbidden Forest. The coordinates for Hagrid's Hut are (x:342 y:16 z:360).

## Loot

**Large Chest #1**

* 1 Wizard Card
* 2 Jar Of Leeches
* 3 Dragon Scale
* 1 Murtlap Tentacles
* 2 Flobberworm Mucus
* 1 Acromantula Venom

.
Megan and the Borealis Butterfly

Release: 1999

When Megan's father isn't able to make it to Father-Daughter day, Megan is stuck taking her Aunt Frances! Embarrassed and hurt, Megan decides to visit the magic attic for consolation.

On her adventure, Megan finds herself transported to the Amazon rain forest. She can hardly believe her eyes! She meets a young girl named Dana who lives there with her parents. Dana tells Megan about the mysterious Borealis Butterfly and her quest to find them in the rain forest. Megan eagerly helps her search for the beautiful butterfly until she learns the *real*  reason behind Dana's quest. Can Megan stop her before it's too late?

**Adventure Locations**

Amazon Rainforest

**Adventure Characters**

Dana

Dana's Parents

## Book Gallery

Illustrated by Dan Burr

The MAC talk about all the fun activities they will share with their dads at Father-Daughter Day.Megan is disappointed when her father can't make it and even more horrified that her aunt is coming in his place.In the attic, Megan finds the perfect gear for exploring.Megan meets Dana, who is hunting for the rare Borealis Butterfly.Megan and her new friend finally spot the rare creature!What is Dana doing? Is she trying to hurt the butterflies?Dana shares her findings with her parents.Megan decides it's not so bad to have Aunt Frances around after all.

## Collection

* Rainforest shirt, shorts, belt, neck scarf, socks, and boots
* Camp stool, canteen, binoculars, net
* Rainforest hat
* Stuffed monkey

Back to: Megan Ryder
Beater's Bat

### Description

A piece of Quidditch equipment useful for knocking away bludgers and hitting enemies.

The only use for the Beater's Bat in this game is for dealing damage to enemies, so they are not used for Quidditch.

## How to Use

Equip the bat into one of your quick slots and press left click to inflict damage on the enemies.

## Vendors

The stores in Diagon Alley that sell Beater's Bats are 2nd hand brooms on the left side of the alley closer to Gringotts Wizarding Bank and Broomstix on the right side of the alley closer to the entrance.

The stores in Hogsmeade that sell Basic Brooms are Spintwitches Sporting Needs and a Quidditch Supplies Store with Hogwarts banners on the outside of the store. If you are having trouble looking for these locations, here is a Map of Hogsmeade with the names of all the locations/stores in Hogsmeade.
Wiseacre's Wizarding Equipment

"***I'm selling a few things to Samwise Wiseacre. He'll buy anything so it's a great way to earn a quick galleon***"

- *Some bloke outside the shop with a cool hat*

Wiseacre's Wizarding Equipment is a small shop located in Diagon Alley, next door to Ollivander's. It is generally used to sell items so that players may earn more coins.

## Location

The store is located between Ollivander's and 88888 in Diagon Alley, it is a relatively small shop and therefore can easily be missed by players, however what it lacks in size it makes up for in it's colour as the blue shopfront stands out against the contrasting shops either side.

## Purpose

Samwise Wiseacre owns the shop and, although he has no items to sell, he will happily buy any item from the player.

## Trivia

* It is Tim's favourite shop
* There is a sign hanging high above the shop which seems to be completely irrelavent to Wiseacre's services.
	+ **Jellied Eels & Mashed Onions!**
	+ **Fresh Water Eels!**
	+ **Stewed Eels!**
Elixir Of Life

### Description

When consumed, this potion will grant you 100 extra health points for two minutes.

The max of health will increase to 300. During the 2 min active time, you can see a square box with the potion image on the right top corner. If the square box fades, the potion time is running out.

## Ingredients

### Elixir of Life x2

* Bundle of Fluxweed x3
* Dragon Scale x1
* Troll Toe x1
* Troll Fat x2
Ministry of Magic

**The Ministry of Magic** is the primary governing body of the magical community, with the intention of preservation magical law. The Ministry connects the British government to the wizarding world.

## Ministry of Magic

### Quests

Apparition
Parchment Poverty
Delinquent Daily Prophet

### NPCs

Wayne Brocklehurt
Rodger Cornfoot
Wikkie Twycross

### Loot

1 Large Chest
1 Small Chest
1 Golden Snitch

## Location

The Ministry of Magic is in central London, deep underground. You can find the entrance to the Ministry of Magic by interacting with a phone booth near the river on the side opposite the London Eye. The coordinates for the phone booth are (x:2479 y:57 z:368).

## Loot

1 Golden Snitch

??
Submerged Shrub

*Marietta Edgecombe is interested in an underwater plant growing in the caves beneath Hogwarts, and has asked you to retrieve it. Don’t be too hasty! You might need to find a way to hold your breath before you dive into the water.*

Submerged Shrub is a side quest given by Marietta Edgecombe in the caves under Hogwarts. The quest involves diving in the water to find an underwater herb.

To find Mariettta, exit The Slytherin Common Room and climb the stairs, crossing the hall to the door immediately in front of you. You will enter the caves. Walk slightly right and you will quickly find Marietta (x=803, y=16, z=305).

## Steps

* Collect the underwater plant
* Return to Marietta Edgecombe

## Conversation

Marietta: *Hello, there. Perhaps you can help me ...
You see, there is an underwater plant growing here in the caves beneath Hogwarts, that I'm interested in for my Herbology class.
Only problem is, I can't swim.
Maybe you could get it for me?
I'll be sure to give you something in return.*

Player: *I'll do it.*

Marietta: *Thank you!
The underwater plant is bright blue, so it should easy enough to spot.
Just return to me here when you have it.*

[——— *After completion* ———]

Marietta: *Oh you have got it! Wonderful.
This is so exciting - here, take this for your troubles.*

## How to Complete the Task

**WARNING:** **The following section contains spoilers**
You will require Essence of Gillyweed potions to swim safely to the herb, preferably two or more. These can be found around the map or made after completing the quest Potions. The water is filled with Grindylows, so offensive spells, especially Bombarda Maxima, will be helpful. The compass will guide you to the shrub, after which you can continue down the path to a seperate pool (it is also possible to enter via this pool for a faster completion time). Return to Marietta for your reward.
Firebolt

The Firebolt is the fastest broom in the game, and it is also the most expensive. While it is not the best choice for broomstick racing courses like in the main storyline quest Flying Lesson and the side quest Quidditch Squabble, it can be extremely useful when trying to get from one place to another quickly in the places on the map that allow you to ride a broom. The faster the broom, the harder it is to control.

## How to Use

To use a broom, go into your inventory and equip the broom that you want to use. Select which quick slot you want your broom in and exit your inventory. Then select the broom in your hot-bar and press Q to drop it onto the ground. You can right click it to pick it up again, or press F to start riding it. To adjust the speed of the broom, scroll with you mouse until you have your desired speed.

## Vendors

The store in Diagon Alley that sells the Nimbus 2001 is Broomstix on the right side of the alley closer to the entrance.

The store in Hogsmeade that sells the Nimbus 2001 is Spintwitches Sporting Needs. If you are having trouble looking for these locations, here is a Map of Hogsmeade with the names of all the locations/stores in Hogsmeade.
Snipe Hunt

*Xenophilius Lovegood believes there might be 'Nargles' residing in the nearby windmill and has asked you to go investigate. You must go there and look for signs of the creatures of whose existence only Xenophilius Lovegood and his daughter seem convinced.*

**Snipe Hunt** is a side quest given by Luna Lovegood after completion of the quest The Room of Requirement. Unlike the previous quest, you can speak to Luna anywhere to acquire this quest: the Training Grounds, The Ravenclaw Common Room, or Hogsmeade. The task involves searching for invisible creatures at the windmill with the help of some very stylish glasses called Spectrespecs.

## Steps

* Travel to the Lovegood residence
* Talk to Xenophilius Lovegood
* Aquire a set of Spectrespecs
* Travel to the windmill
* Equip the Spectrespecs and investigate the area
* Return to Xenophilius Lovegood

## Conversation

Player: *Is there something else I can help you with?*

Luna: *Well. I don't think so. Not after you helped me find my things. Right now, I am extraordinarily undemanding.
But perhaps Dad does.
I know he is looking for nargles.
He wants to write about them in the Quibbler.
We might be able to help.
We could go and visit him now.*

[——— *At the Lovegood Residence* ———]

Player: *Luna said you are looking for nargles?*

Xenophilius Lovegood: *Nargles? Nargles are everywhere.
It's a wonder that more people don't spot them.
I even think I might have seen signs of nargles over by the old windmill.
Perhaps you could go there and investigate.
I should very much like to print any information you find in the Quibbler.
You will need to use a pair of spectrespecs.
These glasses reveal things that remain unseen to the naked eye.
There is a world of difference between what we see and what is.
Too many people don't realise this.
I'll provide a pair of spectrespecs in case you don't have some already.
Here, take these.
Now go to the windmill.
Put on your spectrespecs.
Look for clues!
Nargles are devious and thieving little beasts.
They are very adept at hiding...
When you are done investigating come back to me, and tell me everything you found.*

[——— *After completion* ———]

Xenophilius Lovegood: *Well? Did you see anything?
No? These nargles are better at hiding than I thought.
I know they are out there!
So does my Luna. And so do our loyal readers.
The Quibbler is the only newspaper brave enough to print this information, cast aside by wizards and witches, living as sheep, unwilling to open their eyes.
We shall find them one day.
As for now, I thank you.
Please, take this: a gift.
A token of my thanks.*

## How to Complete the Task

**WARNING:** **The following section contains spoilers**
Follow the compass to the windmill. It's a long walk, so if you happen to have come to this quest later in the game, feel free to use a broomstick to get to the windmill faster. Once you arrive, equip the spectrespecs like any other item of clothing. Unfortunately, there isn't any sign of nargles, so just walk around and inside the windmill with the specs equipped for a period of time until the game declares you should return to Xenophilius. Despite the lack of results, you still get a reward.
Megan in Ancient Greece

Release: 1998

Megan is put in charge of planning a Haunted Hayride Halloween event, but the day of the event turns into disaster when it rains. The offer to visit the pumpkin patch and ride a fire engine in place of it at a later date doesn't sound very age-appropriate or exciting to Megan. Disappointed, she visits the magic attic.

On her adventure, Megan finds herself in ancient Greece when everyone is getting ready to celebrate the Festival of the Harvest. A new temple built by Megala's Uncle Lysius and Cousin Nestor is being dedicated to Demeter, the goddess of the harvest. Megan discovers that the beautiful bronze status of Demeter has been stolen from the temple. But she can't tell anyone because girls aren't supposed to be out alone, especially at night! Who can Megan turn to; whom can she trust?

**Adventure Locations**

Ancient Athens, Greece

**Adventure Characters**

Mrs. North

Mr. Appleby

Joey Diaz

Jack Stevens

Aunt Cassia

Uncle Lysius

Cousin Nestor

Alexia

Penelope

Antiphon

## Book Gallery

Illustrated by Bill Dodge

Megan is a bit stressed about being in charge of planning a Halloween Hayride.Megan is disappointed when the rain causes the Hayride event to be canceled.After visiting Ellie's attic, Megan finds herself in an Ancient Grecian market.Megan, or "Megala", spins wool with her cousin Penelope.Megan overhears that someone will try to steal the status of Demeter! She sneaks out to help.Megan hides in the shadows, trying to see if her plan worked.Megan and Penelope are rewarded and are allowed to visit the Festival of the Harvest.The MAC visit Megan to cheer her up. Megan feels great!
## Collection

* Greek goddess tunic, cape, arm bands, sandals, gold leaf crown
* Necklace, bracelet, and fan
* Lyre, urn, and bowl
* Two Greek masks
* Classical hair extensions

Back to: Megan Ryder
Cloak Of Invisibility

### Description

Upon equipping this cloak the bearer will be rendered invisble for a unlimited amount of time.

**The Cloak Of Invisibility** can be useful when fighting enemies. To use the cloak, press Q while the invisibility cloak is selected in your hot bar, and you will become invisible to everything around you. If you come too close to an enemy, he *will* see you, so it is not completely fool-proof (just like the invisibility effect of Minecraft).

## Vendors

The only store that sells the Cloak of Invisibility is Borgin and Burkes in Knockturn Alley, which entrance can be found at the end of Diagon Alley near Gringotts Wizarding Bank.
Starter Outfits 2001

The MAC starter 2001 collection w/ ChloeMAC Starter 2001 OutfitsChloe's Accessories
* Rose's denim jacket, knit halter top, floral skirt, white sandals, panties, beaded headband, bracelets, purse, key necklace, membership card
* Alison's blue jersey dress starter outfit, yellow top, socks, sneakers, sporty backpack, baseball cap, soccer ball, doll-sized key necklace and membership card
* Chloe's pink vinyl jacket, leopard print capris, cropped tank, sandals, panties, Cool shades, flower hairpins, purse, doll-sized key necklace and membership card
* Keisha's purple checked button down shirt, purple top, and jean skirt starter outfit, purple shoes, belt, shades, messenger bag, photo album, doll-sized key necklace and membership card
* Heather's pink floral sundress starter outfit, strap sandals, organizer, purse, paint set, doll-sized key, necklace and membership card
* Megan's gold hoodie/khaki shorts starter outfit, halter top, socks, denim shoes, hat, denim book bag, eyeglasses and case, doll-sized key necklace and membership card

**Facts About Collection**

* The collection never had an official book to tie in with it.
* Chloe was first introduced in this collection.
* Jane wasn't included in the line.
* All of the accessories listed aren't reflected in the photo. They are very rare.

Back to:

Heather Hardin

Megan Ryder

Keisha Vance

Alison McCan

Rose Hopkins

Chloe
Toad Hunt (Clock Tower)

*Neville has lost his toad, Trever. Search the Clock Tower, and help him find it.*

## Toad Hunt

### Rewards

100 Coins

**Toad Hunt** is a side quest given by Neville Longbottom at the Clock Tower. Neville can be found at the base of the tower. The task involves finding Neville's toad, Trevor, and safely returning him to Neville.

Only one Toad Hunt quest may be active at one time.

## Steps

* Search the Clock tower to find Neville's toad
* Return to Neville with his toad Trevor

## Conversation

Neville: *My toad Trevor is always hopping away.
I can't find him, but I'm sure he's somewhere by the clock tower.
Can you help me look for him?*

Player: *I'll help you.*

Neville: *Thanks a lot! I hope you find him. Maybe you can ask around, and hear if anyone has seen him.*

Player: *I'll do my best!*

[——— *After completion* ———]

Neville: *Trevor! He keeps hopping off. Thanks for finding him.*

Player: *No worries.*

## How to complete the quest

**WARNING:** **The following section contains spoilers**
Climb to the top of the Clock Tower. Specifically, from the Clock Tower fast-travel point, go to the staircase that you can see in front of you in the distance. After you climb the stairs to the top, turn around and you will see a spiral staircase to the side. This will lead to a long platform at the top of the tower. Trevor is at the end of the platform.
The Whomping Willow

**The Whomping Willow** is a tree that has branches that try to keep people away from it as much as possible. This Whomping Willow was planted in 1971, which was the year that Remus Lupin started attending Hogwarts. The Whomping Willow is the entrance to the Whomping Willow Passage which leads to The Shrieking Shack.

## Location

The Whomping Willow is located on the Hogwarts grounds outside of The Forbidden Forest and near Hagrid's Hut. From the end of The Wooden Bridge, turn left and walk around the large boulders so that they are on your right. There should be trees to your left and walk along the this line of trees until you get to the Whomping Willow.

.
Caretaker's Office

**The Caretaker's Office** is Argus Filch's office where he keeps confiscated objects and the key to the Restricted Section of the Library.

## Location

The Caretaker's Office is located under the Ravenclaw tower and is near The Library. From The Great Hall, exit into the the Entrance Courtyard and go to the other side and under the overhang. turn left and walk across the bridge that should be in front of you. When you enter the castle on the other side, walk to the corridor between the two sets of stairs. Turn left on the second opening and there should also be a sign that says Caretaker's Office.

.
Sorting Ceremony Mechanics

**Sorting Ceremony** takes place during Arrival at Hogwarts quest. Player is tasked to interact with the Sorting Hat, which after asking five questions determines which house should the player be sorted into. Four houses mentioned being:

* GRYFFINDOR
* RAVENCLAW
* HUFFLEPUFF
* SLYTHERIN

## General Mechanics

There are five questions and twenty possible answers in total. Every question has four options with the exception of the last one, which offers six options. Every answer adds between 0 to 10 points for the respective house. After all the questions are answered, house with the highest score is picked for the player. If you seek deeper understanding of the sorting process, check the Sorting Scores Table. If you are only interested in which option awards you with your desired house, see Best Answers For Each House Table below.

## How to change houses

**Please note** that players are not intended to change houses - we provide those commands only because many people demand different house after sorting.

Commands should only be used **after** using Marauder's map to travel to the common room, not before!

**Commands for version 1.0**
`/scoreboard players set @s house 1`

`/scoreboard players set @s house 2`

`/scoreboard players set @s house 3`

`/scoreboard players set @s house 4`

**Commands for version 1.1**
`/trigger gryffindor`

`/trigger ravenclaw`

`/trigger hufflepuff`

`/trigger slytherin`

## Trivia

* In case of tied scores, player gets sorted into Slytherin, as Slytherin is in the game files reffered to as number 4 and therefore gets checked last.
Quidditch Mischief

*Some of the Gryffindor students want to swap out the Slytherin Banners at the quidditch pitch for Gryffindor banners. You've offered to help.*

**Quidditch Mischief** is a side quest given by Katie Bell at The Quidditch Pitch, inside the entrance to the pitch nearest the fast-travel point. The task involves pranking the Slytherin team by swapping several of their banners to Gryffindor.

## Steps

* Swap out all the Slytherin Banners
* Talk to Katie Bell

## Conversation

Katie: *Hey, psst...! You fancy showing your support for the Gryffindor Quidditch team?
There's a reward in it for you as well, if Quidditch isn't your thing.
Are you in?*

Player: *What do you want me to do?*

Katie: *Well. We figured we wanted to prank the Slytherins.
You know ... get in their heads.
There are loads of Slytherin banners in the spectator tower above us.
We want you to replace them with Gryffindor banners to mess with the Slytherins.
Doesn't matter who you root for; there's a reward in it for you if you do this, you know.*

Player: *I'll do it!*

[——— *After completion* ———]

Katie: *Ah! You've hung up the banners?
Brilliant.
I can't wait to see how the Slytherins react when they realise.
Here, I promised you a reward.
You've earned this.*

## How to Complete the Task

**WARNING:** **The following section contains spoilers**
As Katie says, you must go into the Slytherin Tower directly above her to find the banners. A ladder nearby will lead you directly there. You can change the banners one at a time, though they take about a second to change, which you must wait between button presses. Make sure you account for every banner in the tower!
The Attic

**The Attic** is an empty wooden room in Hogwarts that is not featured in the books or movies.

## Location

The Attic is located in Hogwarts near the The Grand Staircase. From the fast travel point of the The Grand Staircase, go all the way up to The Headmaster's Office. At the entrance where the gargoyle is, turn left and follow the staircase all the way down and through a doorway. The Attic should be to the right when you enter the doorway.

.
Platform Nine and Three-Quarters (Location)

**Platform Nine and Three-Quarters** is the Platform at Kings Cross Station that takes students to Hogwarts School of Witchcraft and Wizardry. During the quest Platform Nine and Three-Quarters, you will see Molly Weasley where the entrance to the platform should be.

## Location

The Platform can be accessed by walking straight into the wall between Platforms Nine and Ten. The wall that will take you to Platform Nine and Three Quarters is on the second big arch at Kings Cross Station.

## Loot

42 Coins

**Large Chest #1**

* 1 Rememberal
* 1 Self Shuffling Cards

**Large Chest #2**

* 2 Coins
* 1 Black Powder
* 2 Red Powder

**Small Chest #1**

* ??

**Small Chest #2**

* 4 Coins
* 1 Flavour Beans
Room of Requirement

The Room of Requirement is a secret room that reveals itself when someone walks past it three times while thinking about what they need. In the game, you can open it by pulling a lever to the right of the door and walking into the door. Here is a Map of the Room of Requirement.

## Location

To locate the Room of Requirement if you have not found it yet, first fast travel to the Library and turn around. Go through the large doorway leading to a big and wooden spiral staircase leading up. Climb the spiral staircase to the third floor (the floor above the second floor of The Library) and walk into the doorway. Once you walk in, turn left and walk down the corridor until you see the green lever on your right. You have found the Room of Requirement!

The coordinates to the entrance are (x:778 y:98 z:93).

## Loot

1 Golden Snitch (Bombarda Needed)

Large Chest #1

* Monster Book of Monsters
The Hufflepuff Common Room

**The Hufflepuff Common Room** is accessible by players of any house, but only Hufflepuffs start with the area unlocked.
It is located inside the Wine Cellar and is protected by a barrel that will only open if you enter the right code

## Location

Inside Hogwarts, within the Wine Cellar. Interact with a chain and open the barrel to access the common room. The coordinates for the common room are (x:807 y:26 z:28).

## Loot

**Large Chest #1**

* 1 Wizard Card
* 1 1000 Magical Herbs and Fungi
* 1 Untreated Gillyweed

.
The Wooden Bridge

**The Wooden Bridge** also known as the covered bridge connects the clock tower courtyard to the school grounds located behind the castle, including The Forbidden Forest.

## Location

The bridge can be found between the Clock Tower Courtyard and Hagrid's Hut, and can be found by following the signs throughout the castle that point to The Forbidden Forest (Look at Clock Tower Courtyard for instructions on how to get the the courtyard). Go to the other side of the Clock Tower Courtyard and you should be able to find the bridge. The coordinates for the bridge are (x:501 y:62 z:268).

## Loot

**Large Chest #1**

* 7 Coins
* 3 Murtlap Essence
* 2 Potion Of Magicka
* 1 Essence Of Gillyweed

.
Nimbus 2000

The Nimbus 2000 is the 3rd fastest broom in the game and is a good speed for Flying Lesson and other race courses you might do, like in the side quest Quidditch Squabble. The faster the broom is, the harder it is to control your broom, so you still might get a slower time with a faster broom.

## How to Use

To use a broom, go into your inventory and equip the broom that you want to use. Select which quick slot you want your broom in and exit your inventory. Then select the broom in your hot-bar and press Q to drop it onto the ground. You can right click it to pick it up again, or press F to start riding it. To adjust the speed of the broom, scroll with you mouse until you have your desired speed.

## Vendors

The stores in Diagon Alley that sell the Nimbus 2000 are 2nd hand brooms on the left side of the alley closer to Gringotts Wizarding Bank and Broomstix on the right side of the alley closer to the entrance.
Hogwarts Kitchens

**The Hogwarts Kitchens** are where all the food for the Hogwarts students and staff is prepared by the house-elves.

## Location

The room is located under the The Great Hall and the Entrance can be found at the bottom of the The Grand Staircase. For instructions on opening the entrance to the Kitchens, see "More" below for details. You can also automatically be led here during the side-quest, Kitchen Raid.

## Loot

**Large Chest #1**

* 4 Coins
* 3 Apple
* 1 Butterbeer
* 2 Cheese
* 4 Cornbread
* 1 Chocolate Frog
* 2 Pumpkin Pie

**WARNING:** **The following section contains spoilers**
To open the Entrance to the Kitchens, you must (press F) click the painting with a pear on it at (x=723, y=55, z=326). The bookcase to the right will open, and you will be able to enter.
Bertie Bott's Every Flavour Beans

When consumed, food will restore a small amount of health, which may be useful in some situations. There are many stores around the map that you can buy Bertie Bott's Every Flavour Beans from that are listed below.

## Vendors

The stores in Diagon Alley that sell Bertie Bott's Every Flavour Beans are Sugarplum's Sweet Shop and Floream Fortescue's Ice Cream Parlour.

The only store in Hogsmeade that sells Bertie Bott's Every Flavour Beans is Honeydukes Sweet Shop.
Antic Advertisement

*Zonko is now having to compete with his former best customers’ successful new store in Diagon Alley, Weasley's Wizard Wheezes. He's asked you to hang advertisements on the notice boards at Hogwarts, hoping to improve sales.*

**Antic Advertisement** is a side quest given by Zonko of Zonko's Joke Shop in Hogsmeade. The task involves distributing fliers to the Notice Boards scattered about Hogwarts.

## Steps

* Travel to Hogwarts
* Hang the advertisements on 5 Hogwarts Notice Boards
* Return to Zonko in Hogsmeade

## Conversation

Player: *Do you need help with anything?*

Zonko:  *Why I do, as a matter of fact.
And I am grateful to any young prankster loyal to Zonko's Joke Shop.
It's tough going with the Weasley twins about.
Not only have I lost the business of my most reliable customers: now I actually have to compete with them and their shop, 'Weasley's Wizard Wheezes' in Diagon Alley!
Perhaps you could be of help.
Spread the word, let the students of Hogwarts know that Zonko's is still here.
If you would hang these advertisements up on the Hogwarts notice boards, some of the pranksters and the mischief-makers of the school might catch on.*
Would you help me?

Player: *I'll do it.*

Zonko: *Wonderful. Just hang these on five notice boards at Hogwarts and return to me when you're done.*

Player: *I will.*

[——— *After completion* ———]

Player: *I put up the advertisements.*

Zonko: *That is most wonderful news! Here, take this. You have earned it.*

## How to Complete the Task

**WARNING:** **The following section contains spoilers**
See Hogwarts Notice Boards for the locations of applicable notice boards.
Fancy Sword

### Description

A fancy sword with a sharp blade. Use this sword to deal strong damage to foes in close quarters.

The Fancy Sword is very useful during up close combat and can deal damage to your enemies quickly, unlike spells where you have to aim and wait for your magicka to fill up again. Unlike in normal Minecraft, you sword does not have a durability meter so you can use it unlimitedly.

## How to Use

Equip the sword into one of your quick slots and press left click to inflict damage on the enemies.
Wine Cellar

**The Wine Cellar** holds all of the wine for the whole school and is also the entrance to The Hufflepuff Common Room.

## Location

The Wine Cellar is near The Sewers and The Slytherin Common Room, and leads to The Hufflepuff Common Room.

From The Greenhouses fast travel point, go towards the greenhouses on the right. Go to the very end of the greenhouses and turn right. Keep walking and you should see Neville Longbottom under a very big tree. Head inside the doorway to the right and down the stairs. At the bottom of the stairs, the Wine Cellar will be to your right.

## Loot

**Large Chest #1**

* 2 Butterbeer
* 6 Cup Of Salt
* 4 Cup Of Sugar

.
Potions (Quest)

*Professor Severus Snape is the potions master at Hogwarts, and while talented he isn't particularly patient. Be sure to follow his instructions carefully in this class where you will be taught the art of potion brewing.*

Potions class (12th quest of the main storline) teaches you **Potion brewing** - a skill that lets you brew various potions in cauldrons. In order to pass this lesson, professor Snape tasks you with gathering ingredients and brewing a Murtlap Essence.

## Steps

* Locate the Potions Classroom
* Find all the ingredients
* Brew the potion
* Speak to professor Snape

## Conversation

[——— **CUTSCENE** - *Potions - start lesson*  ———]

Severus Snape:  *There will be no foolisch wand waving or silly incantations in this class.
As such, I don't expect many of you to appreciate the subtle science and exact art that is potion brewing.
However for those select few who posess the predisposition,
I can teach you how to bewitch the mind, and ensnare the senses,
I can tell you how to bottle fame, brew glory and even put a stopper in death.
In this lesson you wil be brewing the "Murtlap Essence" potion,
which when consumed will restore a significant amount of your health.
For this you need a veriety of potion supplies that are scattered in and around this room.
You may begin.
See if you can make it through the obstacle course.
Start by hitting all the targets in the next room.*

[——— *After you collected all the potion supplies* ———]
Severus Snape:  *Now that you have gathered the required supplies you may proceed to brew your potion. Interact with a brewing stand by pressing F, and press F again once you have selected the potion you wish to brew.*

[——— *After you brew the potion* ———]
Severus Snape:  *To consume your potion you must place it in one of your two quick slots. Inspect the potion in your inventory and select 'Move to quick slot'.*

[——— *After you moved it in quick slot* ———]

Severus Snape:  *This will suffice for now. You now know how to utilise brewing stands to brew potions with different effects. Your next lesson is Charms with Professor Flitwick. Where you will be learning the spell 'Brackium Emendo'. You may head there when you please.*

## How to complete the quest

**WARNING:** **The following section contains spoilers**
 Collect 6 supply crates. Easiest way to find them is to follow your quest compass.
* x 753 y 36 z 182 (Main classroom)
* x 744 y 33 z 212 (The lower part of the supply room)
* x 741 y 43 z 212 (The top part of the supply room)
* x 742 y 36 z 181 (The corridor close to the classroom)
* x 723 y 35 z 138 (Another classroom - to the left from the corridor)
* x 779 y 36 z 141 (Another classroom - to the right from the corridor)

After collecting all 6 crates return to professor Snape. Brew a potion. (Pick any cauldron and press F key 3 times). Talk to Snape again, open up your Inventory and move your potion to a quick slot. Pick a slot with potion and drink it. Now simply tell professor Snape that you finished.
The Greenhouses

**The Greenhouses** is where Professor Sprout keep the school's plants, and it is also where the Hogwarts students take their Herbology lessons.

## Location

The Greenhouses are located outside of Ravenclaw Tower and is near The Library. From The Great Hall, walk out into the Entrance Courtyard and to the other side underneath the over hang. Turn left and walk across the bridge leading to the other half of the castle. Once you walk through the big doorway leading into the castle, walk through the hall underneath the flights of stairs all the way to the other side. Walk around and all the way down some flights of stairs on the other side and exit the castle at the end of the hall.

.
Moaning Myrtle's Bathroom

**Moaning Myrtle's Bathroom** is where the entrance of the Chamber of Secrets is located, which can be opened by pulling a lever on the wall to the right of the sinks. It is also where the ghost Moaning Myrtle can be found.

## Location

Moaning Myrtle's Bathroom is located near The Greenhouses and is right underneath Ravenclaw Tower. From the fast travel point of The Greenhouses, turn around and go into the big doorway into the castle. Walk all the way down the hallway and enter a corridor with blue and white tiles that should be underneath the center stairs. Moaning Myrtle's Bathroom (The Girl's Lavatory) should be the first doorway on the left.

.
Megan on the Slopes (Original Story)

Release: Was in Test Catalogue in 1994

The original skiing story for Megan, written by Elizabeth Kelly.

The original story centered on Megan and her husky dog companion saving a boy's life after he tries to brave a dangerous advanced ski zone, only to find himself caught in a blizzard.

Back to: Megan Ryder
The Most Haunted Place in Britain

*Aberforth Dumbledore, the untalkative inn-keeper at the Hog’s Head Inn, has heard unusual noises coming from The Shrieking Shack. Perhaps the place is haunted.*

**Monster Book of Monsters** is a side quest given by Aberforth Dumbledore of the Hog's Head Inn in Hogsmeade. He will not give the side quest unless the player has completed the storyline quest, Stupefy. The task involves retrieving Broderick's notes from a room full of feral books.

## Steps

* Travel to the Shrieking Shack
* Fight off the poltergeists
* Return to Aberforth Dumbledore

## Conversation

Aberforth Dumbledore: *Hrm... The Shrieking Shack, yes.
That's what they call that abandoned house down in the valley.
They say it's haunted.
Codswallop.
Although... at times, at night, when it is quiet you can hear strange noises, like screams and laughter coming from the house.
Around once a month, you'll hear the howling of a wolf, but this is something else.
Perhaps someone should investigate.
I have never heard noises like this coming from that house.*

Player: *I could look into it.*

Aberforth Dumbledore: *Aye, you could.
Might be a stupid thing for a person to do, but I am not one to care or decide what you can and cannot do.
If you figure out a way to stop the noises I'll give you something in return.
The racket coming from that abandoned house might scare the occasional customer.*

Player: *I'll return.*

[——— *After completion* ———]

Player: *I've taken care of the noise.*

Aberforth Dumbledore: *Hrm. Good. I said I'd give you something in return, so I will. Take this.*

## How to Complete the Task

**WARNING:** **The following section contains spoilers**
The player must go to the Shrieking Shack and defeat ten Poltergeists. All of the Poltergeists spawn outside of the shack, so there is no need to go inside. Poltergeists are fliers, which makes it easier to defeat them with Bombarda Maxima, but they frequently charge at you, so some melee attacks may also be effective. Another extremely effective way of defeating the Poltergeists is to equip a bunch of Dungbombs and press Q when you are relatively close to one of them.
Purchase a Wand

*The time has come to purchase your wand: a magical instrument through which a witch or wizard can channel their magical powers. With your wand, you'll be able to cast a wide array of spells - after you've learned them at Hogwarts of course. Wands can be purchased at Ollivander's.*

## Purchase a Wand

### Location

Diagon Alley
Ollivander's Wand Shop

### Rewards

Wand Unlocked

**Purchase a Wand** is the 4th quest in the main storyline. You are finally getting your wand! This will unlock your wand in your hotbar, but you won't be able to use it until you have learned some spells. You can wave your wand by double clicking right click on your mouse.

## Steps

* Locate Ollivander's Wand Shop
* Speak to Garrick Ollivander
* Find a suitable wand
* Speak to Garrick Ollivander

## Conversation

Garrick Ollivander: *How might I help you?*

Player: *I am here to purchase a wand.*

Garrick Ollivander: *You need a wand? Well of course! We might have to try a few before we find one for you. You see those of us who studied wandlore know that the wand chooses the wizard. It's just not always clear as to why. You see. The best results always come when there is the strongest affinity between the wizard and the wand.*

Garrick Ollivander: *I've put aside a few wands I think might be suitable here in the shop. Can you find those for me? You need to look for 3 green wand boxes.*

Player: *I'll do that now, thanks*

[——— *Player collects 3 wand boxes* ———]

Player: *Here are the wand boxes!*

Garrick Ollivander: *Wonderful. You see - every Ollivander wand has a core of a powerful magical substance. We use unicorn hairs, phoenix tail feathers, and the heartstrings of dragons. No two Ollivander wands are the same, just as no two unicorns, dragons, or phoenixes are quite the same. And of course, you will never get such good results with another wizard's wand.*

Garrick Ollivander: *Well here we are. Try this perhaps? A wand of birch. Fifteen inches flexible and swishy with unicorn hair core. No ... I reckon not. Well perhaps this? A wand of ivy. Thirteen inches, flexible with dragon heartstring. No no, definitely not. No matter.*

Garrick Ollivander: *Hm. I wonder ... Yes of course.*

Garrick Ollivander: *A wand of rowan, soft and pliable with a phoenix tail feather core. Ah! A perfect fit. Go on give it a wave.*

## How to complete the quest

**WARNING:** **The following section contains spoilers**
Exit Gringotts Wizarding Bank and look to your left where you should find Ollivander's Wand Shop, a tall black building with circular windows. Enter Ollivander's and speak to Garrick Ollivander, the owner of the shop. He will ask you to collest 3 green wand boxes. You can clooect the wands by pressing F while looking at them. One should be just to the right of you. If you go upstairs, another should be in the corner above the front door. The final wand is in the corner of another room, still on the second floor. After you collect all 3 green wand boxes, return to Ollivander and press F. He will give you your wand.
Heather and the Pink Poodles

Release: 1998

Heather's friends encourage her to join a contest to become chairman of her school's Halloween committee. At first, she doesn't want to enter, but her friends, especially Alison, assure her they will help her win. Alison even promises to bake cookies for students who vote for Heather. However, not only does Heather lose the contest, but she and her friends get accused of bribery!

Upset and embarrassed, Heather decides to leave her friends behind and visit Ellie's attic.

In Heather's adventure, Heather and the Pink Poodles have just finished singing and the 1950's audience is loudly applauding. It sounds like the dance routine Heather added to the act paid off. Only one more act to beat, and the Poodles go to New York and perform on live TV with teen heart throb  *Robbie Starbuck*. Now it's the Bennett Brother's turn. Wow! Who is that belting out that song? Will seven year old Benny Bennett spoil the Poodle's chance for stardom?

**Adventure Locations**

1950's Dance Studio

Woolword's Five and Dime Diner

Deluxe Theater

**Adventure Characters**

Ms. Austin

Noah Cummings

Jan

Dan

Buddy

Mr. Cooper

Gary

Robbie Starbuck

Mr. Fordham

Ed Smith

## Book Gallery

Illustrated by Jordi Tores

The MAC encourage creative Heather to run for the lead of the Halloween committee.Disappointed with the voting results, Heather visits Ellie. She helps Ellie carve her pumpkins before heading to the attic.Heather joins the Pink Poodles group as a stand-in singer.Robbie Starbuck's manager, Mr. Fordham, watches the performers, including the Pink Poodles.Robbie Starbuckm, famous 1950's performer, arrives late for the show.Though the Pink Poodles don't win the contest, they are awarded another better opportunity.Heather and Alison resolve their conflict.

## Collection

* Gray poodle skirt, pink pullover sweater, petticoat, socks, saddle shoes
* Sweater and scarf
* Golden necklace
* Two paper plates, hot dogs, and chocolate melts
* Diner table and chairs

Back to: Heather Hardin
Cowgirl Megan

Release: 1995

Megan gets inspired by a guest speaker to overcome all obstacles to reach her dream of being a diplomat. But when she tries to share her dreams with her friends, they begin to doubt her abilities. Megan decides to visit Ellie's magic attic for some alone time.

On her adventure, Megan goes back to an old wild west show and meets Kate, an expert stunt rider. Kate's father hasn't let her compete since an accident blinded her, so Kate teaches Megan to ride Thunderbolt. Will Megan learn her stunts in time? How can she help Kate?

**Adventure Locations**

18th Century Wild West

**Adventure Characters**

Ms. Austin

Hannah Green

Sam Duffey

Kate Duffey

Annie Oakley

## Book Gallery

Illustrated by Janice Leotti and Rich Grote

Mountain Climber Hannah Green visits the class to show how she overcame her disability to reach her dreams.Megan finds a dude ranch brochure, which reminds Aunt Frances of the time Megan begged for a pony to put in the garage.Megan finds a white cowgirl outfit in the attic this time.Megan meets Kate, who is blind, but still a really good trick rider.Expertly, Kate cinches a saddle to the wild Thunderbolt.Megan attempts some wild west tricks on Thunderbolt.Megan believes Kate is the best person for the show...even if her father doesn't believe in her.Megan tells her friends about her adventure...and they admit Megan has what it takes to be a diplomat.
## Collection

* Cowgirl skirt, shirt, and boots
* Cowgirl jacket, hat, and lasso
* Guitar and case
* Pitchfork, bucket, and stool

Back to: Megan Ryder