recursal/Fanatic-Fandom huggingface dataset:
Government Work

**Government Work** is an Event in Taskmaster's Fate deck.

### Text

Taskmaster cannot relocate Allies or Item except to this Event.REWARD: Find an Ally from Taskmaster's deck or discard pile and play it immediately for free.

## Clarifications

* Allies at this Event are discarded after the reward, therefore, you may not find them with the reward's Ability.
* While this Event is in play, Taskmaster can play Allies directly to a Global Event, but cannot relocate his Allies to another Event except for this one.

## Strategy

Depending on what playstyle you use as Taskmaster, you can still win even with this Event out though it may be difficult and slow. If you are playing with almost all of your Allies stacked in a single location, then you must quickly resolve this Event.

Never use more than two Allies to complete this Event. If possible, try using only one Ally by buffing them up with Training Dummy or Training Academy though this would take longer. Utilize Jagged Bow's ability by bringing another Ally with him to this Event, namely a 4-Strength Crossbones/Blood Spider or a 3-Strength Black Ant (assuming Jagged Bow is at 4 Strength or higher).

The reward would be useless if you have played all of your unique Allies, so try to play a few Allies to maximize this Event's reward. Find Black Ant, Blood Spider or Anaconda with this reward as their abilities are great for aiding Taskmaster reach his Objective.

## Identical Cards

There are no cards that are identical in function to Government Work.

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • **Government Work**
Incoming

**Incoming** is an Event in the set of Common Fate cards for Mischief & Malice.

### Text

All Heroes currently in play receive a +1 Strength token. Any Hero that is played receives a +1 Strength token.REWARD: All Heroes in play receive -2 Strength.

## Clarifications

* Only Heroes in Domains of any Villain(s) that contributed to the resolution of this Event will receive the -2 Strength, due to the rules of Events and their resolution.

## Identical Cards

The following cards are (almost) functionally the same:

* Infiltrated
Odin-Force

**Odin-Force** is an Item in Hela's Fate deck.

### Text

When Odin-Force is played, attach it to a Hero. If this Hero has an attached Soul Mark, remove it. This Hero cannot have a Soul Mark attached and gains PROTECTOR.

## Strategy

An situationally niche card, use this on a strong Hero with no Protector ability, and if there is at least more Heroes on that Hero's location. Also a bonus if that Hero is in Odin's Vault.

## Identical Cards

There are no cards that are identical in function to Odin-Force.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Captain America Steve Rogers

**Captain America Steve Rogers** is a Hero in Doctor Octopus' Fate deck.

### Text

When CAPTAIN AMERICA, STEVE ROGERS is defeated, reveal cards from the top of the Fate deck until you find a Targeted Fate card for the Villain who defeated CAPTAIN AMERICA, STEVE ROGERS. Then play the card on that Villain.

## Clarifications

* The Villain who defeated Captain America, Steve Rogers will be the player who will play the Fate card.
* If the Fate card is a Hero, that card may be played to any location in that Villain's Domain.
Captain America Sam Wilson

**Captain America Sam Wilson** is a Hero in the set of Common Fate cards for Twisted Ambitions.

## Captain America Sam Wilson

### Text

PROTECTORCAPTAIN AMERICA, SAM WILSON must be defeated before other Heroes without Protector in this Domain.

## Clarifications

* Other Heroes in the same Domain as Captain America Sam Wilson WITH Protector CAN still be defeated as normal.
* Essentially, the Protector symbol for this card applies to the entire Domain, rather than just the same location as Captain America Sam Wilson.
Effect

**Effect** is a card type. It appears in both Villain and Fate decks, and is denoted with a green font at the bottom. Effects are immediately discarded after they are played, as they produce an immediate "effect", rather than staying on the board like an Item, Specialty, or character.

## Official Rules

* Effect cards appear in both the Villain deck and the Fate deck and are one-time events.
* To play an Effect, pay its Cost (if one is shown in the upper left corner), do what the card says, then discard it face up to the appropriate discard pile.

## Clarifications

* If a Villain Effect text does not read "you may" the action is required in order to play the card, and the card cannot be played if all the actions in the text cannot be performed fully.
* If a Fate Effect text does not read "you may" the action is required in order to play the card, and you may not play it if the action cannot be performed fully. (For an example, see Found by the Avengers.)
* Effect cards that have the effect to Defeat a character do not require Allies in order to activate them.

 **Unique Types**
Multiverse • Rival • Scheme • Upgrade • Variant
Defeat

When a character is **defeated**, they, and all attached Items, are discarded. There are several ways to defeat a character:

* **Discarded by Vanquish:** If an Ally that is being used as part of a Vanquish action is afterwards discarded, that Ally is considered to be defeated.
* **Vanquish:** A character is defeated if the Strength of the Allies used in the Vanquish action equals or exceeds their own. The character is then moved to the Discard pile.
* **Effect:** Some card effects defeat characters that meet certain requirements, after the character is defeated, all attached items are moved to the discard pile, then, if the card doesn't specify where the character is moved to, they are placed in the discard pile.

A character is NOT considered defeated when instructed to find a character that is already in play.
Just Trust Me

**Just Trust Me** is an Effect in Loki's Villain deck.

## Strategy

This cards use depends on the current state of Loki's Power and/or Mischief. If you have gained a high amount of Power but have potentially already used that Power to spend Mischief, use its primary effect. If you are low on Power and don't find yourself needing to spend a high amount of Mischief, use its secondary effect.

## Identical Cards

There are no cards that are identical in function to Just Trust Me.

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • **Just Trust Me** • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Fate Deck

The **Fate deck** is the deck of cards that sits in the center of the play area colored white. They are not played directly by any Villain with a Play a Card action, but by other player's performing a Fate action. The Fate deck contains 15 Common Fate Cards, as well as 11 unique Fate Cards for each Villain currently playing the game, which contain a Targeted Symbol for that Villain. In each game of Marvel Villainous, the 15 Common Fate Cards will be shuffled with the 11 Unique Fate Cards of every Villain in the current game.

The total number of cards in the Fate Deck for each player count is as follows:

* 2 Players: 37 Cards
* 3 Player: 48 Cards
* 4: Players: 59 Cards

When Fate cards are discarded, they are put into the Fate discard pile. When there are not enough cards in the Fate deck to do something (finding, revealing, or looking at cards), the Fate discard pile is shuffled to form a new Fate deck.
Nightsword

**Nightsword** is an Item in Hela's Villain deck.

## Clarifications

* Nightsword cannot be used to attach a Soul Mark to a Hero that cannot have one attached to them, such as Angela.

## Strategy

Nightsword is best played to Odin's Vault and Gjoll. This will allow you to place Soul Marks on Heroes that are played to Odin's Vault as an attempt to slow your progress towards your Objective.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Marked by Death
* Leah

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • **Nightsword** • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Lorelei

**Lorelei** is an Ally in Loki's Villain deck.

## Strategy

Lorelei is most often best played to Odin's Throne. This will allow you to more easily defeat Heroes that are covering your Gain 3 Power action at that location. In addition, she can be used to defeat Heroes with a base Strength of 2 without being discarded as a result of the vanquish action.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Electro

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Scepter of Asgard

**Scepter of Asgard** is an Item in Loki's Villain deck.

## Strategy

Scepter of Asgard can either be used to give your weaker Allies such as Lorelei or Verity Willis more versatility, or provide coverage of a lot of Strength by attaching it to Frost Giants.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Tools of the Trade
* Impervious Alloy

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Quake S.H.I.E.L.D.

**Quake S.H.I.E.L.D.** is a Hero in the set of Common Fate cards for Mischief & Malice.

## Quake S.H.I.E.L.D.

### Text

When QUAKE, S.H.I.E.L.D. is played or relocated, any Ally with less than 3 Strength in that location is returned to that Villain's hand.

## Clarifications

* Only Allies with a Strength of 2 or less are returned to a Villain's hand when Quake, S.H.I.E.L.D. is played to their location.
* The Ally that belongs to the appropriate Villain is returned to that player's hand, regardless of whether or not that Ally is "under control" of a certain Villain for any reason. For example, Dog of War will **always** be returned to Killmonger's hand.

## Identical Cards

The following cards are (almost) functionally the same:

* Sif
* Hatut Zeraze
Assembly Line

**Assembly Line** is an Item in Ultron's Villain deck.

### Text

ACTIVATE: Reveal cards from your deck until you reveal an Ally. Add that card to your hand. Gain 1 Power.

## Clarifications

* Each sentence of Assembly Line is mandatory and resolved in order. After you reveal cards until you reveal an Ally, you must add that card to your hand, then you must gain 1 Power.

## Strategy

Allies are crucial for Ultron. Play Assembly Line as soon as possible, but never have both copies in play. This Item is the key for all of your Upgrades, finding Allies you need and gaining Power. This will ensure that if you cannot retrieve Sentries from your discard pile then you can at least search for Allies more quickly, or possibly gain 4 or more Power (in combination with Reconfigure and/or Ultimate) when you activate this in Manufacturing Array.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Stolen Wisdom
* Trainer for Hire

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* **Assembly Line** • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Dora Milaje

**Dora Milaje** is a Hero in Killmonger's Fate deck.

## Strategy

Dora Milaje is best played to protect Black Panther from being defeated by Killmonger. Similarly, they can also be used to protect important Heroes such as Spider-Man Friendly Neighborhood. Try to play both copies in one location if possible to compensate for their low Strength.

## Identical Cards

The following cards are (almost) functionally the same:

* Thor
* Melinda May S.H.I.E.L.D.
* Captain America Avenger

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* **Dora Milaje** • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Manufacturing Array

**Manufacturing Array** is the center-left location in Ultron's Domain.

## Actions

Manufacturing Array contains the following actions:

* Play a Card | Fate
* Gain 3 Power | Activate

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Captain Marvel Avenger

**Captain Marvel Avenger** is a Hero in the set of Common Fate cards for Twisted Ambitions.

## Captain Marvel Avenger

### Text

Each time any Villain performs a vanquish action, immediately relocate CAPTAIN MARVEL, AVENGER to that Villain's location.

## Clarifications

* This card can relocate itself to another player's Domain if that player performs a Vanquish action.
* Captain Marvel Avenger will relocate after the vanquish action is resolved.
Games Within Games

**Games Within Games** is an Effect in Loki's Villain deck.

### Text

Spend 2 Mischief: You may relocate any Multiverse card to either a new Domain, to a new location in the same Domain or remove it from play to your discard pile.

## Clarifications

* Games Within Games can be used to spend 2 Mischief without needing to relocate or remove any Multiverse card in play.

## Strategy

This card is best used when a Multiverse card no longer serves its purpose or if a Villain is benefiting too much from a certain Multiverse card. This may apply in situations such as: Taskmaster with Viking Loki, Ultron with Kid Loki, Hela with Lady Loki, or Madame Masque with Sorcerer Supreme Loki.

## Identical Cards

There are no cards that are identical in function to Games Within Games.

 **Villain deck**
*4 Copies:* Frost Giants • **Games Within Games** • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Line of Sight

**Line of Sight** is an Effect in Madame Masque's Villain deck.

### Text

Gain a vanquish action. You may target any Hero in any Domain other than Madame Masque's with this vanquish action.

## Clarifications

* Allies are not moved to any other location when performing this vanquish action. They will be used in the vanquish action from their current location in the same way that some cards allow Allies to be used to defeat a Hero at an adjacent location.
* When performing this vanquish action, you must still use your own Allies in **one** location in your Domain just like a normal Vanquish action. Any Allies used in the vanquish action are then discarded as normal.

## Strategy

Line of Sight is a good alternative to relocating Heroes or Allies within your own Domain. Instead of attempting to bring Heroes into your own Domain, consider using Line of Sight to defeat Heroes in other Domains. This is especially useful on Heroes that are weaker when in certain Domains, such as Tony Stark Iron Man. Besides this, it can also be used as an additional vanquish action for a Hero in your own Domain, since the targeting of a Hero in an opponents Domain is optional.

## Identical Cards

There are no cards that are identical in function to Line of Sight.

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* Dreadnoughts • Escape Plan • **Line of Sight** • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Jane Foster The Mighty Thor

**Jane Foster The Mighty Thor** is a Hero in Loki's Fate deck.

### Text

JANE FOSTER, THE MIGHTY THOR can only be defeated by 3 or more Allies. If in Loki's realm, JANE FOSTER, THE MIGHTY THOR gains +1 Strength. Soul Marks may not be attached to this card.

## Clarifications

* Jane Foster The Mighty Thor can still be defeated by cards such as Killmonger's Fury or Avengers Assemble.
* It is presumed that this card is intended to read as "...can only be **vanquished** by 3 or more Allies."
* The second sentence is intended to read as "If in Loki's **Domain**,..."

## Strategy

Best played against Villains who need to preserve their Allies, especially Hela and Madame Masque. She is also effective against Titania as she cannot gain Strength from defeating her. Her ability allows her to stay longer in play as most Villains don't want to exhaust more than two Allies to defeat one Hero, so play her with the purpose to lock down locations.

If you receive her in your Domain, try to use cards that can remove or relocate her out of your Domain, such as Power of a God, M.O.D.O.K. Superior, Escape Plan, Friends in Tight Spaces, or Mysterio. If you are forced to vanquish her, try to reduce her Strength to 0 using The Most Brilliant Jest, Psionic Blast, or Space Phantom to preserve your Allies. Despite her wording, you can use cards that can defeat her without using any Allies, though this interpretation is unclear yet and not confirmed so you can houserule her ability in your games.

## Identical Cards

The following cards are (almost) functionally the same:

* Drax the Destroyer
* Iron Man Silver Centurion
* Black Knight

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Location

Each Domain has four **locations** to which you may move your Villain Mover. Each location represents a location from the movie or comic each Villain hails from.

Each location has 4 actions that a villain can perform during their turn.

A location has two sides where cards can be played

* **Fate Section:** Cards from the Fate Deck must be played above each location, unless a card's text specifies otherwise. Actions at the top of the location become unavailable when Heroes are played.
* **Villain Section:** Cards from the Villain Deck must be played below each location, unless a card's text specifies otherwise.

There is no limit to the number of Villain or Fate cards that may be played to a location. As cards are played to locations, slightly offset them so all cards at a location can be seen.

## Design Trends

The following trends seem to followed in the design of locations within a Domain:

* Each Domain has a location with a bottom-row Gain 3 Power action, and two Play a Card actions, one top-row, one bottom-row.
	+ Ultron is the one exception; Manufacturing Array contains the Gain 3 Power action at the bottom, but only contains one Play a Card action, a Fate action, and an Activate action. The location with two Play a Card actions - Stark Industries Industrial Complex - contains a Gain 1 Power action and a Discard Cards action.
* Only one location has more than one Play a Card action.
* Each Domain has two Fate actions in different locations, one top-row, one bottom-row.
* Each Domain has two Discard Cards actions in different locations, one top-row, one bottom-row.
* If a Domain has a Vanquish action, there is only one, and it is bottom-row.
	+ Hela is the one exception. Her Domain contains two Vanquish actions, one top-row, one bottom row, at different locations.
* Every location has at least one Play a Card action.
* Domains tend not to have a Play a Card action on the bottom row of every location.

* The leftmost location tends to be where the Villain starts in their film or has their base of operations:
	+ Hela has Niflheim as her leftmost location, and she rules over a region of this location.
	+ Taskmaster has Solomon Institute as his leftmost location, and that is his base of operations.
	+ Ultron has Research Lab as his leftmost location, and that is the location of his character's creation.
Destroyer

**Destroyer** is an Item in Loki's Villain Deck.

### Text

You may relocate the DESTROYER to any player's Domain as a Hero Fate card with the Protector ability. When this card is defeated, Loki gains 3 Mischief.

## Clarifications

* Destroyer must be played to Loki's Domain as a normal Item before being relocated to another player's Domain as a Hero Fate card.
* Once in another player's Domain, Destroyer is considered to be a Hero, and may be affected by any card or effect that refers to a Hero.
* Destroyer only has a Strength value while it is a Hero.
* Loki cannot use Destroyer as part of a vanquish action.
* If Destroyer is relocated back to Loki's Domain, it will still be considered a Hero.
* Loki cannot use a relocate action to relocate Destroyer once it has been initially relocated to another player's Domain.
* It is unclear whether or not Loki is allowed to relocate this card directly to the top of his own Domain after playing it as an Item to his Domain. You may consider house ruling this, but based on card wording, it is technically a valid move.

## Strategy

Destroyer is best played on Villains that are both capable of defeating moderately higher Strength Heroes - such as Taskmaster - as well as Villains that may need to defeat specific Heroes at a location, such as Black Panther or Tony Stark Iron Man. This will sometimes force that player to defeat Destroyer before being able to defeat that important Hero.

If you get Destroyer on top of your board, try to to use cards that remove or relocate Heroes out of your Domain, such as Soul for a Soul, M.O.D.O.K. Superior, Escape Plan, Captured, Mysterio, or Friends in Tight Spaces to avoid giving Loki Mischief.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Captain America Avenger
* Thor
* Dora Milaje
* Melinda May S.H.I.E.L.D.

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Lesson Plan

**Lesson Plan** is a Specialty in Taskmaster's Villain deck.

### Text

ACTIVATE: Pay 1 Power.Find an Item or Effect in your discard pile or deck and put that card into your hand.

## Strategy

Lesson Plan should be played as soon as possible. This will give Taskmaster the option for retrieving very important cards such as Training Academy, Training Dummy, Taskmaster's Shield , and Redeploy.

## Identical Cards

There are no cards that are identical in function to Lesson Plan.

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
M.O.D.O.K.

*"Add to my To-Do List: Violently eliminate all hostile co-workers and restore self to controlling power at A.I.M."*

M.O.D.O.K. is one of three playable Villains in the first Marvel Villainous expansion, Mischief and Malice. He is from American comic books published by Marvel comics. The character was created by Stan Lee and Jack Kirby, and made his first appearance in Tales of Suspense #93 (cover dated October 1967)

## Objective

M.O.D.O.K. must raise his Loyalty to A.I.M. to 5, as well as play the Cosmic Cube and Creating the Cube. Once he Activates the Cosmic Cube, he wins the game.

## Domain

M.O.D.O.K.'s Domain consists of the following locations, from left to right:

* A.I.M. Laboratory
	+ Vanquish | Play a Card
	+ Play a Card | Gain 3 Power
* A.I.M. Island
	+ Relocate | Fate
	+ Discard Cards | Play a Card
* A.I.M. Submarine
	+ Play a Card | Discard Cards
	+ Activate | Gain 1 Power
* A.I.M. Warehouse
	+ Gain 2 Power | Activate
	+ Discard Cards | Fate

## Villain Deck

The following cards are in M.O.D.O.K.'s Villain Deck:

*NOTE: In the first version of Mischief and Malice, one of M.O.D.O.K.'s cards, Infinite Calculations, an Effect, has a Strength of 2 printed in its corner. This is a misprint, and it can just be ignored.*

* A.I.M. Soldier (x4)
* Psionic Blast (x4)
* A.I.M. Scientists (x3)
* M.O.D.O.K. Superior (x3)
* Hail M.O.D.O.K. (x3)
* A.I.M. Attack (x3)
* Infinite Calculations (x3)
* Leader
* A.I.M. Scientist Supreme
* Super-Adaptoid
* Cosmic Cube
* Captured
* Calculate Probability
* Creating the Cube

These include 10 total Allies (Leader, A.I.M. Scientist Supreme, Super-Adaptoid, A.I.M. Soldier, A.I.M. Scientists), 1 total Item (Cosmic Cube), 11 total Effects (M.O.D.O.K. Superior, Psionic Blast, Hail M.O.D.O.K., A.I.M. Attack, Infinite Probabilities) and 3 total Specialties (Captured, Calculate Probability, Creating the Cube)

## Unique Fate Cards

The following cards contain M.O.D.O.K.'s Targeted Villain symbol, and are generally the most effective against M.O.D.O.K.

* Traitor (x3)
* Powerless (x3)
* Iron Man Silver Centurion
* Captain America Avenger
* Hulk Avenger
* She-Hulk Avenger
* A.I.M. Revolt

**Card Gallery**
Deathlok S.H.I.E.L.D.

**Deathlok S.H.I.E.L.D.** is a Hero in the set of Common Fate cards for Mischief & Malice.

## Deathlok S.H.I.E.L.D.

### Text

When DEATHLOK, S.H.I.E.L.D. is defeated, the Villain who defeated him reveals cards in their Villain deck until their find an Ally. That card is placed in their discard pile.

## Identical Cards

There are no cards that are identical in function to Deathlok S.H.I.E.L.D.
Deliver Judgment

**Deliver Judgment** is an Effect in Thanos' Villain deck.

### Text

Choose a location with an Infinity Stone. Relocate up to two Allies you control to that location. Place a +1 Strength token on each of your Allies at that location.

## Clarifications

* When placing Strength tokens using this card, you will also place Strength tokens on any Allies that were already at the location to which you relocated your Allies.

## Strategy

A relatively niche card. Generally expensive and Thanos has similar cards that relocate and add Strength to his Allies that are better alternatives than playing this. Discard this card immediately if you don't have Allies set up or Infinity Stones in play. It is most useful to play Deliver Judgment in situations where you need to overpower an opponent's Allies when you plan to defeat them soon. Most often this involves increasing the Strength of Ebony Maw, who is very useful to have at a high Strength.

## Identical cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Shadow Initiative

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* **Deliver Judgment** • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Midgard Serpent

**Midgard Serpent** is an Ally in Hela's Villain deck.

### Text

When performing a vanquish action, Midgard Serpent may be used to defeat each character with a Strength of 5 or less at its location.

## Clarifications

* Midgard Serpent can be used to defeat multiple characters at his location even if he technically would have been discarded as a result of the first Vanquish action. For example, if Hela has Midgard Serpent and Leah at the same location as Ebony Maw and Black Dwarf, then Midgard Serpent and Leah can be used to defeat Black Dwarf, and then Midgard Serpent's Ability can still be used to defeat Ebony Maw as a part of his ability.
* Midgard Serpent's ability doesn't affect Hela's Allies; they do, however, affect Heroes and opposing Allies.

## Strategy

Midgard Serpent can clear a large number of opposing Characters at Odin's Vault in order to both clear useful actions as well as help Hela to complete her Objective.

## Identical Cards

There are no cards that are identical in function to Midgard Serpent.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Not Dead, Just Resting

**Not Dead, Just Resting** is an Effect in Loki's Fate deck.

## Strategy

Generally an effective card on all Villains, so choose a target accordingly. Play this on Villains who have more than four cards in their hand, like Killmonger, Ultron, Loki, or Kang the Conqueror. This is also viable against Villains who are keeping important cards in their hand like M.O.D.O.K. or Doctor Octopus.

## Identical Cards

The following cards are (almost) functionally the same (ignoring number of copies):

* What Did it Cost?
* Scarlet Witch
* Clint Barton Hawkeye
* Heimdall
* Black Cat

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Rival

**Rival** is a Tile type unique to Killmonger.

Killmonger has one Rival tile - Klaw - that starts the game in his Domain.

See Klaw for details.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
**Rival**

 **Unique Types**
Multiverse • **Rival** • Scheme • Upgrade • Variant
Diamondback

**Diamondback** is an Ally in Taskmaster's Villain deck.

### Text

When Diamondback is played, place a -1 Strength token on any Hero at Diamondback's location.

## Clarifications

* When Diamondback is played, you may only place one -1 Strength token on one Hero at her location.
* You can still play Diamondback on a location with no Heroes.

## Strategy

Taskmaster's weaker Ally in terms of Strength and ability. Most of Taskmaster's Allies are strong enough to defeat virtually any Hero if they are used together, and she is also very weak to be buffed which takes longer than other Allies. At best, Diamondback can be used to help your other Allies defeat a Hero in your Domain more easily. She also is useful for defeating a Hero in your Domain at a location that does not have any other Allies, so that you do not need to use a relocate action or other more important Allies.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Encephalo-Ray
* Phage Symbiote

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Mover

A Villain's **Mover** is the colored plastic figurine that represents your Villain. They start the game on the Objective area of the board, and at the start of each turn you move your Villain Mover to a different location. You may move to any location in your Domain, as long as any card's text does not prevent you from doing so. You may not stay at your previous location. The location where the Villain Mover is standing determines the actions that can be performed during the turn.

## Clarification

* Some cards reference the Villain by name for certain actions or restrictions; these cards reference the Villain Mover.
Relocate

**Relocate** is an action that allows you to do **one** of the following:

* Move one of your Allies or Items from a location in your Domain to another location within your Domain.
* Move one of your Allies to either a Global Event or your specific Targeted Event.
* Move one of your Allies that is currently in another player's Domain to any location in your Domain.

## Official Rules

* Unless a card specifies otherwise, you **cannot** relocate an Ally or Item to a location in an opponent's Domain, nor can you relocate Fate cards. If an Ally you relocate has an Item attached to them, that Item moves with the Ally. You cannot relocate Allies or Items that you do not control.
* Relocating a card is **not** the same as playing a card. If a card's ability is triggered when it (or another card) is played, that ability is not triggered if it is moved by a relocate action or a character's ability.
* You may not relocate an Item that is attached to an Ally. You must relocate the Ally instead and the attached Item with it.

## FAQ

* You may not use this Action to move an Ally or Item to the top your own Domain unless a card specifies otherwise.
* You may not use this Action to move an Ally or Item to the Specialty area of your board.
Found by the Avengers

**Found by the Avengers** is an Effect in Taskmaster's Fate deck.

### Text

Choose an Ally controlled by the targeted Villain, then choose any Hero in any Domain. Remove both characters.

## Clarifications

* All card text must be able to be resolved on this card in order for it to be used. This means that if there are either no Allies in play, and/or no Heroes in play, the card cannot be played. There must be **at least** one Ally and **at least** one Hero in play.
* This can be used to target Allies at an Event.
* You can target an opposing Ally and Hero within your Domain.

## Strategy

The following lists are the best targets for each card type:

### Allies:

* Any of Taskmaster's Allies with 4-5 Strength or in another Domain.
* Ebony Maw
* Black Swan
* Corvus Glaive
* Midgard Serpent
* Fenris Wolf
* W'Kabi
* Dog of War in another Domain.
* Flying or Giant Sentry
* Duplicate Sentry with an Impervious Alloy attached.
* Leah Loki's BFF
* Nefaria Family Leaders
* Count Nefaria
* The Hood
* Leader
* Agony Symbiote
* Lasher Symbiote
* Scream Symbiote
* Rhino
* Vulture
* Mysterio
* Wrecking Crew
* Volcana
* Carl Creel Absorbing Man
* The Growing Man
* Space Phantom
* Anachronauts
* Ravonna Renslayer Princess in another Domain.

### Heroes:

* All Iron Man Heroes (Iron Man, Iron Man Silver Centurion, Iron Man Invincible, Tony Stark Iron Man)
* All Thor Heroes (Thor, Thor Odinson, Thor Odinson)
* All She-Hulk Heroes (She-Hulk, She-Hulk Avenger, She-Hulk Sensational)
* Both Hulk Heroes (Hulk, Hulk Avenger)
* Both Vision Heroes (Vision, Vision Avenger)
* Both Daredevil Heroes (Daredevil, Daredevil Man Without Fear)
* If playing as any Villain other than Venom, any Spider-Man Hero with 3 or more Venom Symbiote tokens on them or in Doctor Octopus' Domain (Spider-Man, Spider-Man Avenger, Peter Parker Spider-Man, Spider-Man Friendly Neighborhood, Spider-Man Miles Morales)
* Nick Fury S.H.I.E.L.D.
* Life Model Decoy S.H.I.E.L.D.
* Venom Symbiote
* Captain America Sam Wilson
* Winter Soldier
* Spider-Woman Jessica Drew
* Adam Warlock (as Thanos)
* Angela (as Hela)
* Black Panther
* Dora Milaje
* Butterball
* Wonder Man
* Hank Pym (as Hela, Ultron, and Doctor Octopus)
* Odin All-Father (as Loki)
* Jasper Sitwell S.H.I.E.L.D (as Madame Masque)
* Kate Bishop Hawkeye (as any Villain other than Madame Masque)
* Anne Weying (as Venom)
* Symbiote Suit
* Any Hero with Sonic Blaster attached.
* Black Cat Felicia Hardy
* Doc Samson (as Titania)
* Thunderstrike
* Terminatrix Ravonna (as Kang the Conqueror)
* Scarlet Witch Avenger
* Wasp Avenger (as Thanos, Killmonger, Taskmaster, Loki, and Kang the Conqueror)

## Identical Cards

The following cards are (almost) functionally the same:

* Traitor
* Prisoner of S.H.I.E.L.D.
* Power of a God

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* **Found by the Avengers**
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Play a Card

**Play a Card** is an action that allows you to Play one card from your hand to a location.

## Official Rules

* You may play only one card for each **Play a Card** action icon.
* You may play a card to one of the following:
	1. A location in your Domain.
	2. A Global Event.
	3. Your specific Villain's Targeted Event.
	4. Another player's Domain, **but only if it is specified by a card's text.**
	5. (These rules differ between Items, Allies, Effects, and Specialties. See Types of Cards for details.)
* Most cards have a Cost that is shown in the upper left corner. When you play a card, you must pay its Cost by returning that many Power to the Vault. If you do not have enough Power to pay a card’s Cost, you may not play the card.
* An Item or Ally may be played to any location in your Domain. Play the card to the bottom of your board, below the location. (see Events for details).

## FAQ

* "Playing" a card refers to adding a card into play, either from your hand or from a Villain or Fate deck.
* "Relocating" a card refers to taking a card that is in play and moving it to a new location.
* If a card's Ability is triggered when it (or another card) is played, the Ability is not triggered if it is relocated.
* If a card's Ability is triggered when it (or another card) is relocated, the Ability is not triggered if it is played.
* If the ability on a card violates a rule in the Instructions, the card takes precedence.

## Clarifications

* If a Villain Effect text does not read "you may" the action is required in order to play the card, the card cannot be played if all the actions in the text cannot be performed.
Armored Rhino

**Armored Rhino** is a Specialty in Killmonger's Villain deck.

## Clarifications

* This Specialty is functionally considered to be passive. While at any location with Armored Rhino in play, all Heroes at that location will lose 1 Strength. This is relevant, for example, if you wanted to play two copies of Killmonger's Fury in order to defeat two characters that would normally be at 5 Strength each. Armored Rhino will **not** lose its effect after one character is defeated. Armored Rhino **WILL** cause both characters to lose 1 Strength each, reducing both characters to 4 Strength for the remainder of your turn.

## Strategy

Armored Rhino is one of the best Specialties overall for Killmonger. At a cost of 0, this card can make keeping your Domain clear of Heroes much easier. It can reduce the amount of Power you need to spend for Weapons Cache, and can help you with defeating even the strongest Heroes when combined with Wound or Overpower.

## Identical Cards

There are no cards that are identical in function to Armored Rhino.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* **Armored Rhino** • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Black Dwarf

**Black Dwarf** is an Ally in Thanos' Villain deck.

## Strategy

Black Dwarf is one of the stronger Allies in terms of base Strength. He is at least as strong as the strongest Ally in the other Villain's decks, so it is relatively safe to assume that he will be able to defeat any opposing Ally that has an Infinity Stone.

## Identical cards

There are no cards that are identical in function to Black Dwarf.

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Death's Favor

**Death's Favor** is an Item in Thanos' Villain deck.

### Text

You may choose to perform an activate or vanquish action when you move to this location. A location may not hold more than one copy of Death's Favor.

## Clarifications

* This card may be used to perform either a Vanquish action **OR** an Activate action at **any point during your turn**, not just when you initially move to its location.
* The card may be used if it is played to your location during your turn.
* You cannot play or relocate a copy of Death's Favor to a location that already has a copy of Death's Favor.

## Strategy

It is most useful to play Death's Favor as soon as possible, and don't you ever discard those. Death's Favor is best used in combination with other relocate abilities, in order to defeat opposing characters with an Infinity Stone more effectively. The Power Stone or Space Stone may be great additions if you have the luck to get them early, and Ebony Maw with this card's vanquish action is the must.

## Identical cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Heart-Shaped Herb
* Taskmaster's Bow
* Heavy Attack Sentry
* Lab Equipment
* Wrecking Crew

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • **Death's Favor** • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Setting a Trap

**Setting a Trap** is an Effect in Madame Masque's Villain deck.

### Text

Relocate any Hero in another Villain's Domain to any location in Madame Masque's Domain.

## Strategy

This card can be helpful for bringing weaker Heroes into your Domain to easily vanquish them for Vendetta. In certain situations, it can also be used to hinder the progress of other Villains by relocating Heroes that they need to defeat, such as Black Panther for Killmonger or a Hero that can help Taskmaster's Allies gain Strength.

## Identical Cards

The following cards (almost) functionally the same:

* It's Me, Eddie
* The Wizard Frightful Four
* Falcon
* Wasp
* Phil Coulson S.H.I.E.L.D.
* Mary Jane Parker

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* Dreadnoughts • Escape Plan • Line of Sight • On the Hunt • **Setting a Trap**
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Duplicate Sentry

**Duplicate Sentry** is an Ally in Ultron's Villain deck.

## Strategy

As the Ally with the lowest cost in Ultron's Villain deck, this Ally is best used for most of Ultron's Upgrades. It can be played at a low cost for Transformation and Ultimate, and it is needed for Optimization. Consider using the ability of Transformation to retrieve Duplicate Sentries as often as possible.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* The Legions of Thanos
* Knight
* A.I.M. Soldier

 **Villain deck**
*4 Copies:* **Duplicate Sentry** • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Rewrite Destiny

**Rewrite Destiny** is an Effect in Kang the Conqueror's Villain deck.

### Text

You may shuffle your Villain discard pile into your Villain deck. All players shuffle their hands into their Villain decks, then each player draws five cards.

## Clarifications

* Kang the Conqueror **must** also shuffle his hand into his Villain deck and draw five cards when this card is played.
Redeploy

**Redeploy** is an Effect in Taskmaster's Villain deck.

## Strategy

This card is best used once you have acquired multiple Allies at the same location that have at least 5 Strength. This will allow you to achieve your Objective instantly, as opposed to attempting to increase the Strength of your Allies while they are at different locations.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Space Stone

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* **Redeploy** • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Hank Pym

**Hank Pym** is a Hero in Ultron's Fate deck.

### Text

While Hank Pym is in your Domain, you may not play or find cards from your discard pile.

## Clarifications

* Hank Pym's ability does **not** prevent Draugr Swordsman from gaining additional Strength for other Draugr Swordsman in Hela's discard pile.

## Strategy

Obviously, play this on Villains who utilize their discard pile the most, namely Hela, Ultron, and Doctor Octopus. Don't also hesitate to play this on Villains who can also find or play cards from their discard pile like Thanos, Killmonger,Taskmaster,Titania, or Kang the Conqueror.

Hank Pym should be easy to defeat given his low Strength. Virtually any Ally can be used to defeat him, but don't use ones with a Strength of 4 or more unless you really need to get rid of him or have a way to preserve that Ally.

## Identical Cards

The following cards are (almost) functionally the same:

* Conquer Valhalla

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • **Hank Pym** • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Reconfiguration Base

**Reconfiguration Base** is the center-right location in Ultron's Domain.

## Actions

Reconfiguration Base contains the following actions:

* Play a Card | Gain 2 Power
* Discard Cards | Vanquish

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man