SMITE Version 3.7.3369

# 3.7 - Grim Weaver | April 26, 2016

## God Remodel: Arachne - The Weaver

“*Arachne has undergone a visual upgrade. This means she now has a new model, textures, animations, FX treatments and new card art. Her mastery skins will be modeled in her new style.*”

* **Default Arachne**
* **Arachne Mastery Skins**

## New God Skins

* **Grim Weaver Arachne**
* **Grim Eclipse Hou Yi**
* **Grim Shadow Nox**
* **Hunter's Moon Chang'e**
* **Legion Hercules**
* **Amaterasu Mastery Skins**

## New Voice Packs

* Grim Weaver Arachne
* Grim Eclipse Hou Yi
* Grim Shadow Nox

## Miscellaneous

* Reported Player Notifications

* Players will now receive a notification when someone they have reported had action taken against their account.

* Fixed an issue where owners of the Ultimate God Pack would see many gods appear in their acquisition notifications.
* Enigma Chest:

* This chest will no longer award boosters unless the player owns everything in the chest.

* Fixed an issue where the Fire Elementals were showing on the minimap when they were not on the map.
* Emotes are now restricted to 5 every 10 seconds before triggering a 10 second cooldown before they can be used again.

## Item Changes

###   Mail of Renewal

* Fixed an issue where the passive would not proc when destroying a tower.

###  Throwing Dagger

* Increased physical power from ~~22~~ → 25.
* Increased cost from ~~1300~~ → 1350.
* This item no longer provides a 10% Critical Chance.

###  Shuriken

* This item no longer provides a 10% Critical Chance.
* Increased Physical Power from ~~+10~~ → +15.

###  Golden Bow

* Increased Physical Power from ~~+35~~ → +40.
* This item no longer provides a 10% Critical Chance.
* Increased Movement Speed from ~~+5%~~ → 8%.

## God Changes

###  Ah Puch

“*With this update we look to simplify Fleeting Breath. It now will damage and stun users who are healed during its effect for a flat amount, instead of trying to calculate the number of heals that happening. We are also letting the God of Decay summon a second Corpse a level earlier on Undead Surge, which should provide him additional sustain and burst power at a crucial stage in the game.*”

* **Undead Surge**

* Increased number of corpses dropped from ~~1/1/1/2/2~~ → 1/1/2/2/2.

* **Fleeting Breath**

* Decreased duration from ~~5s~~ → 4s.
* Increased damage per second from ~~25/28/31/34/37~~ → 30/35/40/45/50.
* Increased magical power scaling from ~~15%~~ → 20% per tick.
* This ability no longer scales off of number of times healed.
* Increased additional damage on targets that healed from ~~20/30/40/50/60 + 10% per stack~~ → 50/100/150/200/250 + 50% flat.
* Increased stun on targets that healed from ~~1s + .5s per stack~~ → 1.5s flat.

###  Chiron

* **Herbal Medicine**

* Updated his passive icon.

###  He Bo

“*Now, water can flow or it can crash.*”

* **Atlas of the Yellow River**

* Increased slow debuff from ~~20/25/30/35/40%~~ → 30/35/40/45/50%.
* Increased speed buff from ~~20/25/30/35/40%~~ → 30/35/40/45/50%.

###  Jing Wei

“*Since Jing Wei's release she's been underperforming, and so in her first post-release patch she'll be getting several upward adjustments! Jing Wei focuses on mobility and basic attack damage to succeed in her role, and we want to improve that. Her ability to farm and move around the map is great, but her ability to directly box and be effective in teamfights is more limited. Increasing her base power as well as the buffs she receives, should highlight her great late game scaling and give her more room to box effectively.*”

* **General**

* Base Physical Power per level increased from ~~2.5~~ → 2.7.
* Fixed an issue where her passive would not activate when leaving the fountain in Assault.

* **Persistent Gust**

* Increased attack speed buff from ~~25%~~ → 20/25/30/35/40% per rank.
* Increased duration of attack speed buff from ~~5s~~ → 7s.

* **Explosive Bolts**

* Fixed an issue with this ability providing ammo without going on cooldown.

* **Agility**

* Using Agility from the ground now removes basic attack movement penalty for 3s.
* Increased buff duration from ~~5s~~ → 6s when Agility is used from the air.

* **Air Strike**

* Increased damage from ~~200/280/360/420/500~~ → 220/310/400/490/580.
* Increased landing range from ~~40~~ → 55.

###  Nox

“*Nox is getting a cooldown reduction on her primary damage and clear, Siphon Darkness. Additionally, we're adjusting her potency into the mid and late game. Shadow Step now has increased scaling, rewarding Nox players for choosing to use this skill aggressively instead of just passively. While difficult to coordinate, dashing through an enemy into an ally, then popping out, has a lot more punch!*”

* **Siphon Darkness**

* Decreased cooldown from ~~15s~~ → 13s.

* **Shadow Step**

* Increased magic power scaling from ~~+40%~~ → +70%.

* **Night Terror**

* Damage Reduction increased from ~~30%~~ → 40%.
* Increased magical power scaling from ~~+60%~~ → +75%.

Source