Patch 049

*Editor's Note: Unlike past patch notes, this patch does not have a number. It is called Patch 049 in order to preserve naming conventions.*

**Post-Launch Patch - October 2, 2020**

We are humbled by and grateful for the amazing response to our **v1.0 Launch Update**. While our **Early Access** development is now complete, expect several follow-up patches such as this one to shore up any remaining issues. Thank you very much for playing.

## Infernal Arms, Aspects, & Abilities

* Heart-Seeking Bow (Hera Aspect): fixed certain interactions with Crush Shot (Aphrodite)
* Adamant Rail (Hestia Aspect): fixed instances where empowered shots could fire successively

## Boons & Blessings

* Merciful End (Athena x Ares): combo effect can no longer activate multiple times from a single instance of the Doom Status Curse

## Foes & Encounters

* Wringers no longer appear in Survival encounters
* Theseus and The Minotaur: fixed issues with their alternate late-game tag-team maneuver
* Hidden Boss: fixed an issue preventing pillars from collapsing between phases as intended

## Level Design & Environments

* Minor fixes and improvements to several chambers

## Music & SFX

* Updated timing of music-ducking during voiceover (music should remain soft during gaps in speech)
* Other minor changes, fixes, and mix improvements

## Voice & Narrative

* An early event where Achilles grants the Codex should occur more reliably
* Minor changes and improvements to various narrative events

## Miscellaneous

* Added launch option UseSideBarArt (set to false if you prefer black bars in ultrawide resolutions)
* The third of Skelly's unlockable prizes now sparkles as well it ought
* You can no longer use Fishing Points in Survival encounters before the encounters begin
* Improved aim preview intersections around some obstacles
* Updated text size in some non-English languages in certain contexts
* The backing for floating text messages should align better with the text in certain cases
* Various minor performance optimizations

## Bug Fixes

* Fixed Bouldy gifting interactions repeating more often than intended (there are a bunch...)
* Fixed Good Riddance not unlocking correctly from the House Contractor
* Fixed unintended Eurydice events sometimes occurring after completing her subplot
* Fixed Orpheus sometimes changing songs after re-entering the House of Hades main hall
* Fixed the Final Boss reusing a certain ability while under Extreme Measures (Pact)
* Fixed Thanatos area attack activating the player's revenge Boons
* Fixed Thanatos being invisible during certain specific story interactions
* Fixed various Achievements not unlocking as expected
* Fixed Dusa sometimes remaining visible after flying off
* Fixed Lord Hades using the wrong animation in certain late-game scenes
* Fixed a specific case where the Administrative Chamber could be unexpectedly inaccessible
* Fixed Dark Thirst looping sound stacking when successively equipping the imbued weapon
* Fixed Aspect of Beowulf causing Cast to function in the House (no fighting in the House!)
* Fixed incorrect requirements in the Codex Index for Scintillating Feast (Zeus x Dionysus)
* Fixed incorrect requirements in the Codex Index for Thunder Flare (Zeus)
* Fixed incorrect requirements in the Codex Index for Curse of Nausea (Ares x Dionysus)
* Fixed incorrect requirements in the Codex Index for Defiance (Chaos)
* Fixed some visual issues with Chill effects from Demeter Boons
* Fixed minor formatting issues in the Keepsakes Screen
* Other minor fixes

## Quote of the Patch

this is just the way of mortals when we die.'*

**Note: You should see v1.36211 in-game once you have the update.**