recursal/Fanatic-Fandom huggingface dataset:
Western Plaguelands

The **Western Plaguelands** are located in northern Lordaeron, wedged between Tirisfal Glades to the west, the Eastern Plaguelands to the east, and the Alterac Mountains to the south. It is filled with a smoky gray mist and the creatures here are blighted and sick, angrily attacking anyone who wanders too close with surprising ferocity. The land is also home to countless undead who infest the ruins of Andorhal, the four cauldron fields, and Sorrow Hill. The Scarlet Crusade has a significant holding in and around Hearthglen to the north, and the Alliance has settled in the small Chillwind Camp to the south.

Like their eastern counterparts, the Western Plaguelands were once fertile and beautiful but are now gray, blighted and noxious. Undead wander the land and haunt the abandoned towns and farmsteads. The largest Scourge city here is Andorhal, beneath which is an underground complex housing the undead’s School of Necromancy. The Scarlet Crusade strikes against the Scourge from Hearthglen. The only place of any sanity in the Western Plaguelands is Uther's Tomb, a consecrated monument to the fallen hero Uther Lightbringer.
Un'Goro Crater

The **Un'Goro Crater** (occasionally spelled as **Un'goro Crater** and pronounced uhn-GOH-roh) means "God Lands" in the Qiraji language. It lies at the southern part of Southern Kalimdor, between Tanaris and Silithus. Although the area is almost completely isolated from the rest of the world and sandwiched between three deserts, the region is filled with exotic plant life and even more exotic creatures. Ranging from peaceful earth elementals to raging devilsaurs, the locals are not to be trifled with.

The pylons on the ridges of the crater defy explanation, despite close examination. They could mark where the titans might reappear during their second visit to Azeroth, a visitation supported by holograms both in Uldaman and in front of Uldum.
Turalyon

Turalyon

General **Turalyon** (pronounced *"Tuhr-AHL-ee-ohn"*) is one of the first five paladins of the Knights of the Silver Hand along with Uther the Lightbringer, Saidan Dathrohan, Tirion Fordring, and Gavinrad the Dire. Serving the Alliance army with distinction during and immediately after the Second War, he was second in command to Lord Anduin Lothar, the Supreme Allied Commander. During the siege of Blackrock Spire, Lothar was struck down in combat against Orgrim Doomhammer. It was General Turalyon that picked up Lothar's battle standard and broken sword, and rallied the army of the Alliance to victory over the Horde, capturing Orgrim and driving the orcs back to the Dark Portal. As the Lion's lieutenant, Turalyon was named Lothar's successor as Supreme Commander by the monarchs of the Alliance.

After the war ended, Turalyon led the Sons of Lothar to Draenor. There they achieved a series of military victories against the Horde and successfully destroyed the Dark Portal's stone frame, severing the link between the two worlds. The victory, however, was short-lived. As the Sons of Lothar clashed with the remnants of the Horde's forces, Ner'zhul had unleashed a powerful spell that tore open countless portals, ripping the world apart. After fleeing through a nearby rift, Turalyon and his lover, Alleria Windrunner, became separated from their companions. Their whereabouts have been unknown ever since.

A statue of Turalyon stands in the Valley of Heroes in Stormwind:

General Turalyon

Former Lieutenant to Lord Anduin Lothar. Knight of the Silver Hand. High General of the Alliance Expedition that marched into the orc homeworld of Draenor. Presumed deceased.

Esarus thar no'Darador' - By Blood and Honor We Serve.

You were the right hand of justice and virtue, old friend. Your name will be honored in our halls always.

— Lord Uther the Lightbringer - Knight of the Silver Hand
Thoras Trollbane

Thoras Trollbane

King **Thoras Trollbane** was the ruler of the human Kingdom of Stromgarde. He was a natural born warrior. His people's lands were in the heart of troll-populated areas, and so being ready for battle was simply a way of life. Stromgarde was quick to join the Alliance of Lordaeron following the start of the Second War, for Trollbane felt that glorious battle was to be had with the orcs. But Stromgarde had little chance to show its offensive capabilities, as it was defending the Northlands from invasion through the dwarven realm of Khaz Modan, which the Horde had already expanded into.

Stromgarde came under heavy assault and losses, but continued to battle through with a resilience the Horde did not expect. But the Horde did manage to destroy a good deal of Trollbane's kingdom, and to continued its march towards the elven kingdom of Quel'Thalas.

After the defeat of the orcs in the Second War, much of the Horde was wiped out, and most surviving orcs were placed in concentration camps. Trollbane, however, fervently disagreed this policy, believing that the orcs were simply too dangerous to be kept alive. When Lordaeron refused to mass execute the orcs, Trollbane withdrew his support from the Alliance.

Thoras Trollbane met his end when he was assassinated under mysterious circumstances following the Third War.

## Trivia

* It is later revealed in *World of Warcraft: Legion* that Thoras was actually murdered by his own son, Galen, who sought the throne of Stromgarde for himself.
The Idle Hammer

**The Idle Hammer** is a tavern in Ironforge run by the Rumbeard clan, hosting many events for the city.

The great dwarven city of Ironforge slices through an icy, rugged mountain range. On the seventh level, containing the city's hotels and markets, the Rumbeards proudly exhibit their finest drinks. Music drifts through the cool air, weaving lazily through the bouts of laughter and cheers of a lively rabble. Above the tavern door is a simple, wooden sign with a hammer carved upon it.

The Idle Hammer is a particular favorite among the crowds searching for a roaring fire and a good drink, as it is run by the Rumbeards themselves.
Silverpine Forest

**Silverpine Forest**, or simply **Silverpine**, is a vast, ancient wood that runs along Lordaeron's rugged western coast. The land ranges from fairly flat to hilly, and is nestled among even taller mountains. The forest is eerily silent save for the occasional unnatural howling echoing among the trees. Mossy overhangs shiver in the cold breeze, and the trees are all sickly or dying. Dilapidated farmsteads and abandoned mines dot the land, home now to the darker denizens of the woods.

This woodland is haunted and wild, characterized by its tall, silver-barked pines towering over grassy knolls. The Alliance once protected Silverpine Forest when it was verdant and lively. Now the place is shrouded in ghostly mists. Forsaken control the northern forest and constantly clash with the wretched Rot Hide tribe of gnolls. What remains of the human population retains control of the southern forest, but they are desperate and their forces thinly stretched. Dalaran sends frequent expeditions into Silverpine to defend these people and study the undead plague and worgen curse — a mysterious affliction that causes its victims to transform into bloodthirsty, lycanthropic worgen when the moon rises.

Gilneas and the Hillsbrad Foothills border the forest to the south, while Tirisfal Glades lays to the north. Lordamere Lake serves as Silverpine's eastern border.

Though the territory belongs to the Forsaken, their claim is disputed by the wizards of Dalaran and agents of the Scourge who have taken possession of some of the ruined fields and steadings. Rothide gnolls operate from the mysterious Fenris Isle, and fiercely attack anyone who dares approach their dealings. In the southwest lays Pyrewood Village, whose people have fallen under archmage Arugal's curse, transforming into bloodthirsty worgen at night-time. Arugal makes his home in the nearby darkened towers of Shadowfang Keep.

Silverpine Forest frequently sees battle, as Alliance forces from Southshore journey to the forsaken woods to attack the Sepulcher or enter Shadowfang. It is the edge of the Forsaken homeland, and the southernmost point where effects of the undead plague can be seen in the plant life.
Sisterhood of Elune

The **Sisterhood of Elune** (aka **Sisters of Elune** or simply the **Sisters**) could be the oldest night elf religious and magical order, predating the quel'dorei by some 2,000 years. As the name implies, they are an order of priestesses dedicated to the worship and servitude of the moon goddess, Elune. The Sisterhood is led by the High Priestess of Elune while the priestesses of Elune are the elite of the organization.

They have existed long before the Great Sundering, and formal worship dates back about 15,000 years.
Sons of Lothar

The **Sons of Lothar**, also known as the **Alliance Expedition** and the **Alliance Expeditionary Force**, are mostly the veterans of the Second War that ventured to the orc homeworld of Draenor during the invasion of Draenor, with the goal of confiscating the stolen magical artifacts (such as the Book of Medivh, Eye of Dalaran, etc.) from Ner'zhul and his Horde of Draenor, stop Ner'zhul from opening portals to other worlds, and to end the threat of the new Horde.

They named themselves Sons of Lothar in honor of Anduin Lothar, who was considered to be the bravest and most selfless human warrior they ever knew. Following his example, they stayed in Draenor, or Outland as it is now called, to safeguard Azeroth from demonic threats.

When the Dark Portal reopened, the Sons of Lothar were reunited with the Grand Alliance and led the Alliance's crusade against the Burning Legion, fel orcs, and Illidan's forces. Three of the Expedition's leaders — Khadgar, Danath Trollbane, and Kurdran Wildhammer — were confirmed to be alive with the opening of Outland.
The Wetlands

The **Wetlands** is a large, wet zone below Stonewrought Dam and north of Loch Modan, covered with small rivers, lakes, and ponds. Bordered on three sides by mountains, the Wetlands are open to the ocean to the west. Adventurers seeking a route to the Wetlands must either come through sieged Dun Algaz from Loch Modan or cross the damaged Thandol Span from Arathi Highlands. The northern slopes of Wetlands are generally classed within mountains of Khaz Modan.

The Wetlands is a vast, cold swamp. Mists cloak the ground, and the overcast sky makes the land a uniform gray. Many Ironforge strongholds once stood in this region, but war has reduced them to rubble. Wild creatures, murlocs and renegade orcs now control the land. Menethil Harbor, a city on the west coast, is the Alliance’s only presence in this dreary region.
Tiragarde Keep

**Tiragarde Keep** is an Alliance-aligned stronghold in Durotar. It is manned by soldiers loyal to Daelin Proudmoore, Lord Admiral of Kul Tiras, and was ruined in battle against the Horde. After Daelin's death a reserve force under Lieutenant Benedict took control of the ruins and continued the Lord Admiral's crusade against the orcs.

## History

Despite the Third War peace agreement between Thrall, Warchief of the Horde and Lady Jaina Proudmoore, the founder of the Alliance city of Theramore Isle, both orcs and humans retained deep suspicions of the other, many holding fast to old hatreds. Jania's father, Lord Admiral Daelin Proudmoore, led his fleet from Kul Tiras to the shores of Durotar, and proceeded to wage renewed war against the orcs. The Lord Admiral hastily constructed Tiragarde Keep as part of his offensive.

Though Lord Admiral Proudmoore was ultimately slain in the Horde's assault led by Rexxar on Theramore, a set of special orders written by the Lord Admiral before his departure from Kul Tiras later come to light. With no word from Proudmoore's fleet since their arrival on Kalimdor, Lieutenant Benedict was dispatched to retake the keep and continue the fight against the orcs. It was also said that Lieutenant Alverold, sent on a mission of exploration, was destined to return to assist in this task.

The damaged keep still stands, a gleaming white structure distinctly out of place among the crimson rocks of Durotar. Benedict maintains controlled of this small but strategic foothold despite the efforts of Razor Hill, and the Kul Tiran marines and sailors that patrol the crumbling ramparts are well-trained and filled with contempt for the Horde. Ever a thorn in the Horde's side, young warriors of the Horde are repeatedly sent to harass and cut their teeth against the entrenched humans, but have yet to be able to rout them from Durotar.

Though Kul Tiras has retracted its membership in the Alliance following the death of Lord Admiral Daelin and the Alliance's refusal to go to war with the Horde to avenge him, the Kul Tirans of Tiragarde Keep still welcome Alliance members within their battered walls and provide a safe haven for those traveling through Durotar.
Westfall

**Westfall** borders the Kingdom of Stormwind and is mostly populated by humans not under the Alliance’s complete control. The region was stolen right under the Alliance’s nose by its own bitter people. This rich land has lain fallow since the Second War, but it is now held by the Defias Brotherhood. Stormwind claims the land as its own, but it has found little time to be concerned with it, with insufficient funds and might to retake the region. A handful of farmers still try to keep their land, and some even attempt a tithe to Stormwind every year, but most only grow enough to feed themselves. The Defias Brotherhood controls much of the region, focused in the southern area of Moonbrook.
Stormwind City

"*The city of Stormwind stands as the last bastion of human power in Azeroth. Rebuilt after the Second War, Stormwind is a marvel of human design and engineering. Stormwind's guards keep the peace within the city's walls, and its young king, Anduin Wrynn, rules from his mighty keep. The Trade District bustles with trade from across the continent and beyond, while adventurers of every sort can be found wandering the streets of old Town. Unaffected by the ravages of the Scourge in the north, Stormwind still faces its own threats, both from without and within.*"
—Excerpt from the World of Warcraft Game Manual

**Stormwind City** (a.k.a. **New Stormwind** or simply **Stormwind**), is the capital city of the humans of the Alliance. The child king, Anduin Wrynn, resides in Stormwind Keep, surrounded by his body guards and advisors, High Lord Bolvar Fordragon and Lady Katrana Prestor.

During the First War, the kingdom of Stormwind, including its capital, Stormwind Keep, was utterly destroyed by the Horde; its survivors fled to Lordaeron. After the orcs were defeated at the Dark Portal at the end of the Second War, it was decided that the city would be rebuilt, even surpassing its former grandeur. The nobles of Stormwind assembled a team of the most skilled and ingenious stonemasons and architects they could find. Under their direction, Stormwind was rebuilt in an amazingly short period of time. Now, at the end of the Third War, it stands as one of the last bastions of human power left in the world.

With the fall of the northern human nations, Stormwind is by far the most populated city in the world. Boasting a population of two-hundred thousand people (predominantly human), it serves in many ways as the cultural and trade center of the Alliance, even with remote access to the sea. Stormwind humans are usually carefree and artistic, favoring light and colorful clothes, cuisine and art.
Skullsplitter Tribe

The **Skullsplitter tribe** split off from the Gurubashi empire after the defeat of Hakkar the Soulflayer. The various tribes claimed territories in the vast jungles of Stranglethorn Vale and quickly began fighting one another. The Skullsplitter settled in the ruins of Zul'Mamwe. These ruins are in the middle of the jungle, far away from the main road and directly south of Murky Depths Lake. These trolls are solitary and deal mostly with outsiders when they are visiting the Arena. They seem dedicated to shorting up the old ruins and building structures to fit their growing population. To this day the Skullsplitters fight off all interlopers, including the nearby Bloodscalp tribe, in order to hold onto the land they have taken. Skullsplitters have nothing but contempt for the Darkspear tribe, which is the only tribe of jungle trolls to have joined the Horde.
Thunder Bluff

The city of Thunder Bluff lies atop a series of mesas that overlook the
verdant grasslands of Mulgore. Once a nomadic people, the tauren recently
established the city as a center for trade caravans, traveling artisans, and
inventors of every kind. The proud city also stands as a refuge for the many
hunters who stalk their dangerous prey through the Barrens and its
surrounding areas. Long bridges of wood and rope span the chasms
between the mesas, and each mesa is topped with tents, longhouses,
colorfully painted totems, and spirit lodges. The mighty chief, Cairne
Bloodhoof, presides over the bustling city, ensuring that the united tauren
tribes live in peace and security.
Westridge

**Westridge**, also know as the **Duchy of Westridge**, is an estate within the realm of the Kingdom of Stormwind. It is composed of the mountainous land, foothills, and coast southwest of Stormwind City and north of Westbrook Garrison. The House of Montclair has reigned over Westridge for generations, building up its infrastructure after the estates of Stormwind declared independence from the Arathorian Empire.

The duchy maintains its own standing guard in the form of the Westridge Cavaliers and Westridge Armsmen, who act as a reserve troop while the bulk of the Stormwind Army is deployed elsewhere. The First Regiment of the Elwynn Brigade is based in Westridge under the command of the reigning Duke.

## Notes and references

1. ↑ WoWWiki - Westridge
2. ↑ 2.0 2.1 Moon Guard Wiki - Duchy of Westridge
Sylvanas Windrunner

Sylvanas Windrunner

"*What are we if not slaves to this torment?*"
—Sylvanas Windrunner

Lady **Sylvanas Windrunner**, also referred to as "the Dark Lady" and "the Banshee Queen", is the supreme ruler of the Forsaken, a faction of undead who broke away from the Scourge and took control of much of the Kingdom of Lordaeron.

Before the coming of the plague, Sylvanas Windrunner was the brave Ranger-General of Silvermoon. During the Third War, Prince Arthas invaded the elven kingdom of Quel'Thalas. Sylvanas led her forces in a desperate struggle against the undead Scourge, but Arthas eventually defeated the high elves and transformed Sylvanas into one of his banshee slaves. Cursed to mindless undeath, Sylvanas only regained her will when the Lich King's powers waned. Eventually she outwitted the Scourge and broke away with her rebel faction, which she came to be known as the Forsaken. Now she rules over the Forsaken from the Undercity of Lordaeron. Her goal is to take vengeance upon Arthas one day and find lasting freedom for her cursed people.

## External links and references

1. ↑  Wowpedia - Sylvanas Windrunner
2. ↑ Excerpt from the World of Warcraft Game Manual
Stratholme

The city of **Stratholme** (pronounced ˈstrathːhɔlm or STRATH-olm) was the northernmost and second most populous city of the kingdom of Lordaeron, and is the city where the Order of the Silver Hand was founded. Today, Stratholme is the Scourge's capital in Lordaeron. The mad Prince Arthas ravaged Stratholme in the Third War and the undead moved in soon after. Stratholme burns to this day, and its districts have been split between the overzealous Scarlet Crusade led by Grand Crusader Dathrohan, and the Scourge forces led by the death knight Baron Rivendare.

Once the jewel of northern Lordaeron, the city of Stratholme is where Prince Arthas turned against his mentor, Uther Lightbringer, and slaughtered hundreds of his own subjects who were believed to have contracted the dreaded plague of undeath. Arthas' downward spiral and ultimate surrender to the Lich King soon followed. The broken city is now inhabited by the undead Scourge -- led by the powerful lich, Kel'Thuzad. A contingent of Scarlet Crusaders, led by Grand Crusader Dathrohan, also holds a portion of the ravaged city. The two sides are locked in constant, violent combat. Those adventurers brave (or foolish) enough to enter Stratholme will be forced to contend with both factions before long. It is said that the city is guarded by three massive watchtowers, as well as powerful necromancers, banshees and abominations. There have also been reports of a malefic Death Knight riding atop an unholy steed, dispensing indiscriminate wrath on all those who venture within the realm of the Scourge.
The Dawnfury Accord

**Seat**
 **Affiliations**
 **Former Affiliations**
 **Leadership**
• Champion Aderin Evermist
 **Status**

The **Dawnfury Accord** is a coalition of Sin'dorei forces with the express goal of retaking Quel'Thalas and annihilating all those who would harm the eternal city. The accord is currently led by its Farstrider representative, Captain Viranis Goldenmourn, and as of late, the accord has pushed into the Blackened Woods (also known as the Ghostlands) and assisted in the reclamation of Tranquillien.

"*The future of our people grows ever more uncertain with each passing day, I fear. We are beset on all sides by such a litany of enemies that I am brought down in anxiety for the fate of our beloved Silvermoon. Yet, at the same time, I am filled with a new sense of hope for the Sin'dorei. The dirge which we have taken as name, is made anew a source of pride, and to it flocks elves of all sorts to fight back against the encroaching darkness.

With them comes the vigor of a beast fighting from the corner, and they will not relent. The Farstriders will loose upon the Scourge every last one of their arrows, and the Magisters shall hurl spells of wicked fire until they are entirely sapped, and the Blood Knights shall wreak untold divine judgement. Now is the time of the Sin'dorei -- now is the time of our retribution!*"
—Commander Viranis Goldenmourn

## Out of Character

Hello, Bloodsail! With the possibility of Classic TBC on the horizon, I thought I might get a head start and begin preparing for the arrival of the Sin’dorei to Warcraft. I will be posting short stories weekly regarding certain elves retaking their lands as they would be during the vanilla period to the server forums. Should we get Classic TBC, these stories will become the background for <The Dawnfury Accord>, a heavy-RP Sin’dorei-centric guild. If you are interested in becoming an officer for this hypothetical guild, or just deeply interested in the Sin’dorei and are looking forward to roleplaying one when TBC launches, send me a message on discord at Baradin#3237. Thanks and remember, **the reckoning is at hand!**
Thrall

Thrall

"*All members of the Horde are equal in my eyes. We have all suffered many burdens, and if it were not for wisdom and honor, then we would be no better than the Scourge or my people while our blood was tainted by the demon Mannoroth.*"
—Warchief Thrall
**Thrall**, the son of Durotan and Draka, is the Warchief of the restored shamanistic Horde, founder of the nation of Durotar in Kalimdor and one of the second wave of shaman. Armed with the mighty Doomhammer, Thrall is a peerless warrior and powerful shaman. He stands as warchief over the entire Horde, holding dominion over the Darkspear trolls and tauren tribes alike. His honor, cunning, and compassion have won him many allies over the years, even amongst the humans and night elves. Thrall lives to defend his people’s freedom and ensure the safety of the extended Horde.

## External links and references

1. ↑ Excerpt from the World of Warcraft Game Manual
Baradin Whitecliff

Baradin Whitecliff

## Relatives

Leonere Whitecliff II (father)Mara Whitecliff† (mother)
Marcus Whitecliff (brother)

## Affiliations

 Grand Alliance Kingdom of Dalaran
 Kingdom of Stormwind

**Baradin Whitecliff** (born 7 BDP) is a skilled battlemage of Stormwind and an eminent speaker for the Stormwind Circle of Magi and the Mage’s Guild of Southshore. A veteran of the Third War, Baradin draws royal blood from the eastern meadows of Elwynn, and has been active in combating the many threats imperiling the southern realms of Stormwind, both foreign and domestic.

## Physical Description

Baradin is tall and lanky with a figure not yet bent by time; undoubtedly advanced by the stressors of the Arcane, but hale nonetheless. From atop his crown a messy display of flaxen hair hangs liberally, drooping down to rest at his shoulders with ease; however, his chin is bare of any beard or mustache, and whether that be by purpose or inability is untold. His nose is notably crooked, having been broken numerous times in the past due to abortive teleportation spells, and his brows appear slightly faded, as if some nascent mage’s uncalculated spell had singed them away.

The evoker often adopts a scholarly ensemble, donning long flowing robes of crimson and purple hues while his gnomish specs sit before calm bright blue eyes. Within his spindly grasp one might notice an arcane tome or historical recount; perhaps even his customary stave, a long enchanted shaft burnished by a bright rose crystal at its apex.

## History

Born to the green hillocks of Hillsbrad, our mage was of affluent stock; parentage who, among a great deal other things, owned wide tracts of land in Southern Lordaeron and Stormwind. It was their observation that their newborns’ deeply blue eyes were but a reflection of the Baradin Bay’s clear waters. And from this semblance the child was given his name: Baradin.

Little else is known of Baradin’s youth other than his advanced curiosity in the arcane. Often visited by the Court-Conjuror of Southshore, the child showed increasing determination for scholarly pursuits, and such determination was only sustained by the persistent support of Baron Whitecliff. In spite of these attempts, Baradin’s education would be delayed for the time being. The ancestral home of the Whitecliff lineage in Stormwind was reduced to ashes by the marauding Orcish warbands under Doomhammer, and thereupon a great deal of the family’s wealth was plundered and their heirlooms destroyed.

Despite the hardships wrought by the conclusion of the First War, it was the arrival of the Second that drove Baradin away from Southshore and his studies, and into hiding within Dalaran. Although advantageous at perhaps any other time for his arcane education, the onset of the Second War and the invasion into Lordaeron by the Horde excised all chances for the young Baradin to begin any particularly formal lessons.

**WIP.**
Warsong Clan

The **Warsong Clan** is one of the strongest and most violent clans on Draenor. They were able to evade Alliance expedition forces at every turn. Depicted as Grunts, they have mastered the use of swords and blades and a few of them have even attained the rank of a Blademaster. The clan is named for the high-pitched battle cries of its leader Grom Hellscream during the Second War.

While the Warsong Clan was spared the defeats of the Second War, it was used with effectiveness by Ner'zhul in the aftermath of the second war. The Warsong forces combined with those of the Bleeding Hollow Clan led by Killrogg Deadeye, and were used in strategic hit and run raids to retrieve some of Azeroth's most powerful magical artifacts. With the destruction of the Dark Portal and Draenor and the successful vanquishing of the Orcish strike forces by the Alliance, Grom and the Warsong Clan were forced into hiding in the wilds of Lordaeron. They ekked out an existence on the edge of human civilization for nearly 15 years.

During this time, Grom was constantly battling the demonic curse on the orcs that had left him and his race weakened and listless. Where other Orcs gave in to this malaise, Grom fought it to the end of his days. As the number of free Orcs diminished by conflict and old age, their situation looked more and more hopeless. The young and weak were unable to thrive in their harsh environment and the day of reckoning looked to be coming soon for the Warsong Clan.

Fortunately, the Warsong clan lead was reunited with Orgrim Doomhammer and Thrall's lost clan, the Frostwolves. Battling against the Human internment camps surrounding the stronghold of Durnholde, the two clans set about freeing and reinvigorating the Orcish nation. While the Orcish horde was looking for settlement land in Lordaeron, they were instead instructed by the new Warchief Thrall, acting on the warnings of the Prophet and Last Guardian Medivh, to journey across the seas to the strange new continent of Kalimdor.

During their time in Kalimdor, Grom and the Warsong clan were manipulated by Mannoroth, who made their bloodlust so strong that they gave in to their urges and fought the Night Elves in Ashenvale with vicious strength. They caused such destruction of the forests there that the demigod Cenarius came to stop them. Instead, they killed Cenarius. Eventually, Thrall (who realized that they had succumbed to their bloodlust) was forced to take stern action against the rampaging Warsong clan. With Thrall's help, Grom was able to overcome the bloodlust, and the two faced and killed Mannoroth, finally ending the demonic hold on the Orc race, but Grom was killed in the battle.
Velarin Highseeker

Velarin Highseeker

"*House Highseeker has endured a tremendous amount of suffering. Death and betrayal has tainted what was once known a renowned, noble house. I intend to change that. There is nothing I wouldn't give to ensure the continuation of our legacy.*"
—Velarin Highseeker
**Velarin Highseeker** is a sin'dorei ranger-captain of the Farstriders and the Lord of the House of Highseeker. Following the devastation that befell the Kingdom of Quel'Thalas during the Third War, Velarin stands as one of the few survivors of his once great noble house. In an effort to rebuild what was lost, Velarin joined the House of Sunvale, aiding them in their relations with their newfound allies, the Horde.

## Physical Appearance

Velarin is a middle-aged sin'dorei ranger who stands at 6'1" tall, a slightly above average height for a blood elf. He has fel green eyes and long silver hair that is tied back in a pony tail. He holds a striking resemblance to his older brother, Harthelian, however Velarin has a scar on the right side of his lip that goes down towards his chin.

He is usually seen wearing the uniform of a Farstrider ranger with a red and black color scheme. He dual wields two sin'dorei swords—Shael'serrar and Din'annalas ('swift blade' and 'fury of the ranger' in Thalassian) and Quel'Amoriel ('high seeker' in Thalassian)—a bow that has been an heirloom in the Highseeker family since the founding of the kingdom of Quel'Thalas. Occasionally, he can be seen wearing a hooded cloak over his Farstrider uniform. Since joining the House of Sunvale, Velarin wears a tabard bearing the Sunvale house sigil.

## Personality

Like his father, Lotheas, Velarin is prideful, egotistical, and occasionally arrogant. He strongly supported his father's decision on exiling Al'elena after she married the Lordaeronian human, Aredin Hamilton. He believes in elven supremacy, though this ideology has been challenged in recent events.

## Biography

### Early life

Velarin was born into elven nobility as the second-born son of Lord Lotheas and Lady Telinice of House Highseeker. During his fomidable years, Velarin joined the Farstrider rangers, where he would serve as the first line of defense for the elven kingdom of Quel'Thalas for nearly three centuries. During this time, he started a family of his own, marrying Arialla Sunwing, with whom he had four children, Alduinar, Ineriss, Quil'eron and Lethonir.

## Trivia

* The character of Velarin Highseeker originated on the RP server Wyrmrest Accord US.

## Notes and references

1. ↑ 1.0 1.1 1.2 Velarin Highseeker - Total Roleplay 3
Stromgarde

**This article is a disambiguation page for Stromgarde**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Kingdom of Stromgarde
* Stromgarde Keep
Venture Company

The **Venture Company** or **Venture Trading Company**, often shortened to simply **Venture Co.**, is a goblin-run cartel notorious for plundering Azeroth's natural resources.

Considered part of the Trade Coalition, the company operates throughout many parts of Azeroth, including Mulgore, the Barrens, and the Stonetalon Mountains in Kalimdor, and Stranglethorn Vale in the Eastern Kingdoms. Largely run and managed by Goblins, it employs a few Gnomes in high engineering positions. It provides employment to all of the sentient races of Azeroth as laborers, even the less intelligent ones such as Ogres and Gnolls.
Stormwind

**This article is a disambiguation page for Stormwind**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Kingdom of Stormwind
* Stormwind City
* Stormwind Keep
Stormwind Army

The **Stormwind Army** is the standing army of the Kingdom of Stormwind. While under direct authority of the House of Wrynn, many of its higher-ranked officers and commanders come from the Stormwind House of Nobles, where many of the kingdom's lords have donated their own armsmen to Stormwind's cause.
Uther the Lightbringer

Uther the Lightbringer

"*Remember, Arthas. We are paladins. Vengeance cannot be a part of what we must do. If we allow our passions to turn to bloodlust, then we will become as vile as the orcs.*"
—Uther the Lightbringer to Prince Arthas
Lord **Uther the Lightbringer**, or Sire **Uther Lightbringer** (44 BDP — 20 ADP), was the first of the five paladins of the Knights of the Silver Hand along with Turalyon, Saidan Dathrohan, Tirion Fordring, and Gavinrad the Dire. He led his order in the battle against the Horde during the Second War. For years, Uther and his paladins kept the peace in Lordaeron, settling civil disputes and quelling demi-human uprisings throughout the realm. During the Third War, Uther was betrayed and murdered by his beloved pupil, Prince Arthas, while defending the urn carrying the ashes of Arthas' father, King Terenas.

In Uther's Tomb, the headstone shows him in a heroic pose, a tome of Light in one hand, his warhammer in the other. The marker stone before it, written in the Common tongue, reads:

Here lies Uther the Lightbringer

First Paladin — Founder of the Order of the Silver Hand

Uther lived and died to defend the kingdom of Lordaeron. Though he was betrayed by his most beloved student, we believe that his spirit lives on. He continues to watch over us, even as the shadows close in around our ruined land. His light is the light of all humanity - and so long as we honor his example, it shall never fade.

— Anonymous

## External links and references

1. ↑ Warcraft III: Reign of Chaos Game Manual
2. ↑  Wowpedia - Uther the Lightbringer
Sunstrider Isle

**Sunstrider Isle** is a small island located in northwestern Eversong Woods.

After the Third War, no elf remained alive on the isle. It was through here that the red dragon Korialstrasz flew over when Prince Kael'thas destroyed the corrupted Sunwell. By the year 25 ADP, the isle was reclaimed and thriving.
Stonetalon Mountains

The **Stonetalon Mountains**, aka **Stonetalons**, are a range of peaks that lie west of the Barrens, south of Ashenvale, and north of Desolace. The mountains are traditionally the homeland of the harpies, but their numbers have dwindled as the bird-women spread east and south. Stonetalon Peak, the largest mountain in the range, has long been a sacred place for both the night elves and tauren. The night elves maintain a barrow and a glade at the top, where they commune regularly with the spirits of nature. The mountains further south are less forested, although some sparse evergreens grow in certain spots, particularly the Greatwood Vale. The Venture Company have put a heavy toll on the land, cutting down almost all the trees in Windshear Crag and filling the air with soot, spoiling the area's water with oil and waste much to the fury of the orcs and tauren. The tauren have a holding in the centrally located Sun Rock Retreat and the Darkspear trolls have a settlement further south at Malaka'jin. The mountains are also home to kobolds, spiders, and wyverns, while Charred Vale holds several especially dangerous kinds of beasts and elementals.
Tia'kani

Tia'kani

**Tia'kani**, also known as **Tia**, is a troll witch doctor of the Darkspear Tribe.

## Biography

Tia'kani was born on the Darkspear Islands amidst a storm which killed her father. She became a shaman upon realizing that she had been hearing elemental whispers all her life, and used this to heal her people. She had such an aptitude and passion for it that she eventually took up brewing and voodoo. When she was 16 years old her mother was poisoned by murlocs, and with the arrival of hostile humans on the islands, she was unable to be healed and died.

The orcs then arrived on the islands and saved the Darkspear from the forces which sought to destroy them. Tia'kani, her brother, and her sister left the Islands with the orcs, and traveled with them through the events that led up to the Third War. At one point, night elves attacked their camp and injured her brother, which led to her brother dying during the battle to defend Mount Hyjal.

After the war, the Darkspear settled down in the Echo Isles until Daelin Proudmoore arrived in Kalimdor and attacked them. They took shelter with the orcs, and the witch doctor Zalazane betrayed them after they returned. Tia'kani's sister was ensnared by Zalazane and she was forced to leave her behind. Tia'kani helped establish Sen'Jin village and hopes to one day cure her sister and kill Zalazane.
Undercity

Far beneath the ruined capital city of Lordaeron, the royal crypts have been turned into a bastion of evil and undeath. Arthas originally intended the Undercity to be the Scourge’s seat of power, but the budding city was abandoned when he was recalled to aid the Lich King in distant Northrend. In Arthas' absence, the Dark Lady, Sylvanas Windrunner, led the rebel Forsaken to the Undercity and claimed it for her own. Since taking up residence, the Forsaken have worked to complete the Undercity’s construction by dredging out the twisted maze of catacombs, tombs, and dungeons that Arthas began.
Stranglethorn Vale

The **Stranglethorn Vale** is a vast jungle south of Duskwood. Jungle trolls patrol this steaming rainforest. Ancient Gurubashi trolls once ruled the region, and the ruins of their great cities crumble in the jungle’s heat and growth. Naga hunt along the coast and vicious animals and plants, including the eponymous strangle-thorns, make travel dangerous. The Arena, a center for gladiatorial games set in a ruined Gurubashi fighting stadium, draws shady characters of all races. The Blackwater Raiders, a vile group of pirates, make their home in Booty Bay, on the Stranglethorn’s southern coast.

The Vale was the primary center of the trolls of the Gurubashi Empire, and their cities were dotted all over the region. After the Empire's fall the cities of the troll empire fell into ruin, although they are still populated by trolls. In recent years, the Humans of Stormwind attempted to forge trade routes through this savage jungle. Though they managed to establish the small port town of Blackwater Cove, they were quickly overwhelmed by a crazed pack of Trolls and driven back to their homeland. In the wake of the Humans' departure, the crafty Goblin Trade Princes arrived on the jungle's shores and quickly set up their mining and deforesting operations. The Goblins have maintained a tenuous hold over these remote facilities, but they remain threatened by the Jungle Trolls' growing obsession with purging their ancient lands of any and all foreign invaders.

Stranglethorn is as deadly as it is beautiful. It is inhabited by a large variety of beasts and hostile creatures that low level characters should not face alone. The primary sapient inhabitants are the Bloodscalp and Skullsplitter trolls, in the northwest and east respectively. The troll city of Zul'Gurub sits in a valley in the northeast, which was once the capital of Troll civilization in Stranglethorn. In the north is a small village controlled by the renegade Colonel Kurzen. Other inhabitants include an encampment of ogres. Off the southeast coast is Jaguero Isle, inhabited by the enormous gorilla King Mukla. There is a renegade group of sailors, known as the Bloodsail Buccaneers, who have built camps on the southwestern and southern shores of Stranglethorn Vale. A small population of Naga can be found in the southwest, and murlocs inhabit some underwater ruins in the northwest. The Venture Company also has two mining operations in Stranglethorn. In the northwest, the Zandalar Tribe has its base in Yojamba Isle. The Water Gate from Deadmines can also been seen north of Yojamba Isle, though it cannot be entered.
Silvermoon City

**Silvermoon City** (or the **City of Silvermoon** and just **Silvermoon**) is the crown jewel of the blood elves and their capital city. It is nestled in the northern reaches of the Eversong Woods (at the northernmost tip of the Eastern Kingdoms) in their ancestral homeland of Quel'Thalas. The beauty of the spires and thoroughfares of Silvermoon stand in stark contrast to the Dead Scar, the tainted path that Arthas Menethil tore through the city in his quest for power. Though nearly destroyed by Arthas' attack on the Sunwell, Silvermoon has recovered from the devastating blow dealt by the evil prince under the leadership of Lor'themar Theron, acting Regent Lord of Silvermoon in the absence of Prince Kael'thas.

Those who had not joined their prince in Outland had set out to reclaim their lands from the undead. Though they struggled against the Scourge pockets that remained, the tide turned with the arrival of Grand Magister Rommath, who along with a contigent of magisters returned with the teachings of Illidan Stormrage. Rommath taught his brethren the ability to siphon arcane magic from external sources, primarily mana-bearing creatures and objects. This proved invaluable to the beleaguered elves, most of whom were suffering from arcane withdrawal with the Sunwell's constant flow of energy gone, and lacking the strength to restore their beloved homeland. Some elves opposed this technique, considering it immoral, and were exiled south to the Plaguelands to avoid civil unrest; led by Ranger Lord Renthar Hawkspear, the exiles took up residence at Quel'Lithien Lodge.
Sundered Skull Clan

**Sundered Skull Clan** is a group of Old Horde Orcs and those born in the internment camps who are trying to find their way in the New Horde and the return to our Shamanic roots. As such they will not associate with Warlocks as they’re servants of the Burning Legion and the ones whose deceit led to the corruption of our people in the first place. Undead are equally distasteful to them.

They are not pacifists; many of their older members lost compatriots and loved ones in the Great Wars and following internment. While they respect and follow Thrall as their Warchief, some of his policies regarding peace with the Alliance are distasteful to them and are seen as outright abandonment of those who lived through the first two wars. Even though the clans as political entities have been abolished, Dromtar is a stubborn old Orc and still holds to the clan ideal of being a family and close-knit group bound to each other in ties of loyalty, common purpose, and communal tradition.

## Out of Character

Sundered Skull Clan is a med/heavy Orc only RP guild, based on the original WrA guild of the same name is recruiting. We will have organized RP, RP-PVP events and BG groups, with casual raiding a possibility in the future. Community and having fun together is our top priority.
New-RPer friendly; we accept all Orcs who seek a family and comrades-in-arms in these turbulent times. A core RP tenet is that Orcs are a brutal and warlike race, more Klingon than Human.

From past experiences this will cause IC conflict with others and must be handled with OOC respect for others at all times. Hyper-aggressive YOU’RE WRONG SO I WILL DESTROY YOU RP behavior will not be tolerated. We’re trying to fit in with the Horde as it is now and aren’t the uncompromising bloodthirsty savages we may once have been. RP is a communal activity and sometimes compromise is required for the benefit of everyone and our actions reflect on the guild as a whole.
Zul'Gurub

**Zul'Gurub** (pronounced [ZOOL-goo-roob]) is a temple city inhabited by jungle trolls located in northeastern Stranglethorn Vale. Thousands of years ago it was the capital of the Gurubashi Empire and all jungle troll tribes affiliated with them. However, now it only serves as the capital of the Gurubashi tribe.
Zul'jin

**Zul'jin** (also spelled **Zuljin**) was the Warlord of the Amani forest trolls and chieftain of the Amani tribe since before the Second War. Zul'jin was a fierce enemy of the high elves, with whom he shared many years of conflict. Zul'jin and the Amani tribe were allied with the orcish Horde for the duration of the Second War, but Zul'jin himself was captured near its end by Halduron Brightwing, in whose custody he lost an eye and an arm, which he never regenerated. Upon gaining his freedom, he went into hiding to rebuild his army and plan an attack on the remnants of the high elves, now known as blood elves, only to find them allied with the reformed Horde.
Macungie Fire Company No. 1

## History

The Macungie Fire Company No. 1 closed in December 2016 and returned to service in early 2017.

## Apparatus Roster

All pump/tank measurements are in US gallons.

### Firehouse - 31 South Walnut Street

**Engine 1512** - 2006 Spartan Gladiator/Smeal (1500/1000)
**Tanker 1521** - 1998 International/Pierce (500/1800)
**Ladder/Truck 1531** -1989 Simon Duplex/LTI (Ex-Emmaus Fire Department)
**Brush 1571**- 2015 Ford F-550/Darley mini-pumper
**Squad 1551** - 2011 Freightliner/Rosenbauer
## Retired Apparatus

2001 Kenworth T300/Pierce pumper (1250/1000)
1997 Ford F350/Saulsbury air/light (Sold to East Greenville Fire Company)
1993 International/Swab rescue (Sold to Diamond Fire Company)
1987 Mack MC/Pierce pumper (1250/750) (Sold to Saluda Fire Department)
197? Mack CF/Swab
## External Links

Macungie Volunteer Fire Company Facebook page
Zalazane

Hexmaster **Zalazane** was a powerful witch doctor of the Darkspear tribe and formerly best friend of Vol'jin, the Darkspear chieftain. Yet the powers he wielded, combined with a Loa-granted vision of his early years, eventually drove him to become the Darkspear's greatest traitor. When the Darkspear joined the Horde during the exodus to Kalimdor and claimed a new homeland on the Echo Isles, Zalazane eventually rose up and used his powers to take control of the islands for himself, and ruled over them for several years with an iron fist.
Steamwheedle Cartel

The **Steamwheedle Cartel** is one of the largest and most successful of the goblin cartels in the Undermine. It is a neutral organization that controls several cities and towns around the world, and has allied themselves with a number of other groups such as the Blackwater Raiders in Booty Bay.

The Steamwheedle Cartel has made a great deal of profit from maintaining neutrality in the conflict between the Horde and the Alliance. Their services are always available to the highest bidder, employing anyone regardless of their affiliation if they can produce results.
Terenas Menethil II

King **Terenas Menethil II** was the last true ruler of the kingdom of Lordaeron and one of the primary founders of the original Alliance of Lordaeron, the first time in almost three thousand years the human kingdoms were united since the breaking of Arathor. Ruling for over five decades, including the period of the Second and Third Wars, Terenas acted as a patron of the Alliance and sought to keep it united as political issues had arisen. His death at the hands of his own son Arthas deprived the Alliance of its leadership at a critical moment in history.