Dreams of Quyrash

### Set size

256 cards (101 commons, 80 uncommons, 53 rares, 12 mythic rares, and 10 basic lands)

Grappleverse

Qirauz arc

***Dreams of Quyrash*** is the second expansion in the Grappleverse. It was released in 2022. Set within a plane composed entirely of a single dream, *Dreams of Quyrash* continues the story of Qirauz the necromancer. The expansion focuses on Auras specifically, with the new mechanics Instill and Substantiate working with them, along with a strong Curse theme. Other mechanical elements include the Abstraction keyword and a tribal focus on Nightmares and Dream creatures.

## Set Details

*Dreams of Quyrash* contains 256 cards (10 basic lands, 101 commons, 80 uncommons, 53 rares, 12 mythic rares). It features a focus on Auras specifically, introducing novel ways to enchant permanents and objects, and thematically focusing on Dream and Nightmare creatures.

## Set Introduction

Welcome to a dream within a dream. Quyrash exists only within the sleeping mind of He Who Dreamed Himself—this subconscious realm of doubt, whimsy, dreams and nightmares shifts with the tumult of His mind, lulled to sleep forever by the piper Lursk, lest He wake and erase existence. With every moonrise and moonset, fresh dreams and insidious nightmares clash anew. Strange landscapes roil and reform as colours flit across the horizon like bats at dusk. Empires rise and fall in a heartbeat, and raindrops hang in the air for aeons, as the haunting music of Lursk reaches every corner of this ephemeral plane.

## Storyline

Even in this ephemeral, unnatural world, life still falls into predictable patterns in time. Lursk has guarded the plane since before his earliest memory, and he has seen everything play out again and again. He has watched the Golden King be usurped from his throne only to reclaim the crown, then to be overthrown again. He has watched the furtive wizard Dhuron rediscover his most potent curse as regularly as the moon’s cycle. He has seen the enigmatic That Which Understands interpret the same portent differently every day for millennia. Lursk sees all, hears all, and tires of all.

But Lursk has developed a plan. Centuries ago, in a long-forgotten corner of the dreamer’s psyche, he discovered a fragment of memory, a hazy thought lost the subconscious which he has been pondering ever since. From a time before there was time, the dreamer remembers something. A world that died, an ancient relic, and an impetuous prince who yearns for its return. Buried in the fog of memory the name Qirauz of Akkadi calls out. Lursk has listened to the dreamer’s slumbering whispers ever since, poring over the babble for more clues. And now he is ready—he will slow his sacred music just enough for the dreamer to stir, to weaken the dream enough to let this prince enter and reclaim his prize. Will the sleeper waken at the intrusion, and will the walls of Quyrash tumble into the dawn of nothingness? Lursk cares not. If He Who Dreamed Himself is roused to wake, then Lursk may finally sleep.

## Mechanics

**Substantiate**—An Aura with substantiate can be cast for an alternate cost. If cast this way, it enters the battlefield attached to a 0/0 colorless Dream creature token, allowing your Auras to fill out your creature slots in a pinch as well as boosting your existing creatures.

**Instill**—Spells with instill can be dreamt into being. Like convoke, each creature you tap while casting it pays for of its cost—plus an additional for each Aura enchanting that creature too. Combine this with substantiate for extra discounts.

**Abstraction**—Like remembering the vague elements of a dream upon waking, sometimes a spell likes a fragment behind. Abstraction is an ability active in the graveyard, allowing you to pay a cost and exile the card to draw another card.

## Notable Cards

* Eternity's Horizon is the second card a five-card mega-cycle of Qirauz's imperial relics.