recursal/Fanatic-Fandom huggingface dataset:
Gorgolith

**NOTE: This monster has been retired, as of Release 5.6.251.**

Description:

"A rare voracious carnivore. Utterly relentless."
This big pink dinosaur is not Barney; do not make this mistake, as it would be your last, This predator is a pink bipedal dinosaur covered in big chitin plates, two razor sharp arms similar to the ones of a praying mantis, a big spiked tail and a glowing yellow face inhabits Proto worlds and is probably one of the many experiments of these twisted places...

Natural habitat:

Proto worlds, which are most commonly found in orbiting binary stars; the Gorgolith is extremly rare

Behavior: They are extremely aggressive, and will attack on sight. They can be captured

Combat abilities:

The gorgolith has a resistance on nearly every damage type and they are immune to poison, however they are extremly weak to fire
The gorgolith also has many attacks which will be listed below

-Charge: the Gorgolith will start roaring and charge at its prey, dealing physical damage and causing poison.

-Spit: the Gorgolith will spit at its prey, coating it in Bio Ooze (a sort of poison which lasts much longer but does less damage) Note: The bio ooze will appear on the ground so don't step in it

-Rampaging flurry: When in close range, the Gorgolith will attack its prey with its claws twice, dealing physical damage and infilicting poison.

-Tail Spike: the Gorgolith will thrust its tail into the ground and it will appear under its prey to impale, dealing physical damage.

Drops:

-Gorgolith Tail 100%, Is much good whipper snappers
-Atropus furniture and armor themed schematics
-Pixels (Of course)
-Ores such as protocite, penumbrite...
-crafting materials ranging from chunks of metal to monster plates and Iodine

/spawnmonster ID: fubahamut
Heavy War Drone

"Designed specifically to kill you. You in particular.",

The war drone is a boss type flyer based on the vanilla heavy drones.

It is found mostly on certain cyber sphere mini biomes and is guaranteed to spawn in a certain area of the Precursor Ruins mission through a wired lever.

It is a modular part based enemy therefore it will be drastically different every time you encounter it, sometimes being a pushover and at other times destroying you violently.

It is completely immune to poison damage, additionally, it takes no critical extra damage, and recuperates from knockback 80% faster. It also damages the player for 30 base (impact, physical) damage on contact.

## Drops

The heavy war drone pulls from the furobotTreasure, ffmetallicbossChest and fuessence pools. Additionally it has a 10% chance to drop either static cells, spare parts, or laser diodes. It also drops a targeting chip 100% of the time.

This means that in addition to the base drops, it may also drop some amount of essence, robot loot, and the specialized loot of metallic bosses, meaning it might drop augments, pet collars, basic FU resources, random weapon loot, FU stimpacks, and most importantly, it can drop an entire variety of precursor loot.

It might be worth it to farm this boss repeatedly, as he is easy to summon, as you need only speedrun the precursor ruins dungeon till the wired switch arena part, and his drops are really good\*.

\*note that if you hunt it with a bow, it will simply drop space drone loot, so one is advised not to use one.

Because the actual list is far too big to describe here, you can acess them here:

ffmetallicbossChest ; artifactloot ; furobotTreasure

## Fighting

Because of the nature of this boss, there is no clear way to fight him, as the variation of attacks differ from each different war drone. For example, one may have a homing assault rifle type attack and an explosive plasma shot type attack, while other may have a wall piercing railgun and a force cage type denial attack.

There are 12 different variations (6 for each arm) of weapons for its attacks, therefore the combinations that result from those may drastically change the effective means of combat against this boss. The player simply has to learn how to act against them on the heat of the moment.

The only generally good strategy is to keep on the move and avoid running into the drone, as 30 physical base damage is a very serious amount of damage. It is also recommended to bring electric weapons to this fight as they deal bonus damage, and perhaps cosmic/shadow weapons, as they provide good debuffs and are not resisted by this boss.
Gray Flower

Item ID: flowergrey

Drab in color, but smells nice

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Gray Flower**
1
 Quantum Extractor | **Gray Flower**
1
3

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Handheld Grenade Launcher

**Handheld Grenade Launcher** is a one-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Handheld Grenade Launchers will shoot explosive grenades, while uncommon and rare ones will shoot elemental grenades.

Note: though Grenade Launchers (re-named to Handheld Grenade Launchers in Frackin' Universe) are in vanilla *Starbound*, their characteristics are modified significantly in Frackin' Universe. For the original characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 6.0-6.5 health/s (Common), 6.5-7.0 health/s (Uncommon/Rare)
* **Fire Time:** 1.5-4.0 seconds between shots (~0.3-0.7 shots/s)
* **Energy Usage:** 21.5-22.75 energy/s (Common), 22.75-24.5 energy/s (Uncommon/Rare)
* **Grenade Types:** Impact, Bouncy, Sticky, Proximity Mine
* **Knockback:** 30 (strong knockback)
* **Crit Chance:** 5% (Common/Uncommon), 6% (Rare)
* **Base Crit Damage Bonus:** +6 damage (Common), +8 damage (Uncommon/Rare)

## Elemental Damage

Uncommon and rare Handheld Grenade Launchers are assigned one of seven elements (non-physical damage types) on generation. For all elements, only rare Handheld Grenade Launchers will inflict the appropriate elemental status effect in addition to dealing elemental damage.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Handheld Grenade Launchers, like most one-handed weapon types, cannot generate with special attacks.
Frost Rotter

"A half-dead, horrible thing. It wants to mate with your skull."

The Frost Rotter is a half dead, yet still very strong husk of a large humanoid creature. It is unclear as to if this creature used to be a sentient race, and has changed and eroded in the harsh environment of unbearably cold and desolate worlds. Regardless, these creatures are viscous and dangerous. Shoot first, ask philosophical questions later. So unstable is this monster, that the air freezes around it, and sparks of electricity shoot from the creatures body, destroying everything it passes. Know well that if an area is devoid of life, it is not the harsh elements that have driven away the living, nature always finds a way. Frost Rotters are however counter to nature, killing and destroying all they encounter, leaving entire regions devoid of life if not stopped. Know too that the deep sighs and howls in the distant may be more than just the howl of the wind.

The Frost Rotter leaves a trail of frozen crystals in it's path, touching these crystals deals massive damage and completely freezes a target in place. Jumping into close melee with these creatures is dangerous due to these floating frozen mines. The Frost Rotter is also capable of firing a deadly blast of freezing cold, arcing and cutting through targets at a distance. Lastly, the Frost Rotter can condense the foul fluids within itself to fire a frozen ball filled with liquid nitrogen. This ball deals damage on contact, smashing into a target or surface to then spill freezing liquid nitrogen in the vicinity. Every attack possessed by the Frost Rotter inflicts the Deadly Chill debuff, causes a severe slow to a targets movements, and leaves all surfaces as slippery as ice to a struck target.
**Frost Rotters** can be found on any kind of Ice Waste planets.

## Loot

   There is 23% chance that this loot pool will run once, and a 33% percent of these chances running twice. Duplication of items is allowed.

* 33% Pixels
* 10% Ancient Essence
* 66% Hardened Carapace
* 6% Manipulator Module
* 1% other basic treasure
* 33% Hardened Monster Plate x3

## Luna's Lab Notes

~ The process of capturing and storing a monsters potential within capture pods is currently still a developing field. As it is now, the baseline for most creatures captured and stored within capture pods is around 50% efficiency when compared to their wildlife counterparts. Having less vitality and strength than when they roamed free. However, with the Burnt Rotter, their strength and vitality is reduced to a mere 24% of their wildlife counterparts upon capture.

~ The Frost Rotter has innate regenerative abilities, and is also 25% more powerful than any other creature of the same level or tier. This, combined with the powerful attacks of the creature and large hp value, can make the Frost Rotter a challenging foe.

~ This creature has an uncanny resemblance to one of the candy zombies seen in the show Adventure Time. See the included links for examples:

Example-one, Example-two

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/a8da48099b92ebfd9875b8df81892a8e3246c225/monsters/walkers/rotter/frostrotter
Erchius Converter

*This page contains many spoilers, proceed at your own risk!*

**“***Converts erchius energy into a more potent fuel***”**

As seen in the game

The Erchius Converter can be found in Precursor Dungeon. Used to turn most ship fuels into superior Precursor Quantum Fluid and the latter into Ancient Essence. Be aware that there is also a Faulty version that produces Bags of Farts instead of Quantum Fluid.

## Tips

Poison, as found on Toxic Ocean planets, can be a viable way to obtain limitless amounts of Precursor Quantum Fluid. If you place Poison in a centrifuge, one of the resulting ingredients is Toxic Waste, which in turn can be placed in an extractor to extract Uranium Ore from. Forge the resulting Ore into Rods and you'll have fuel to convert. Given that poison is an easily obtained resource, this means you have easy access to Uranium for this device.

On the Other side you could make a factory that produce endless elder fluid ( even in a simple ocean planet you can make a factory with pumps to turn water into poison, poison into organic soup and organic soup into elder fluid) Centrifuging the elderfluid will give great amount of plutonium to convert into ancient essence. The rest of the fluid can be used to power reactors and the organic soup made before can be used to water crops AND act as fertilizer)

## Other Info

ItemID: precursorconverter

This item is tagged under "precursor" for colony building.
Extraction Lab Quests

These quests revolve around the use of the Extraction Lab.

 completion | "Toss some stuff in there, press extract, and see what you get. Ground tiles, plants and organics are shoe-ins for resources."

 completion | "There are several other key resources, which we will get to next. Also, you might want to talk with my Apex colleague now about Bio-Chemistry."

 completion | "Now you move on to a more dense material."

 completion | "Excellent. Just a couple more basic resources to go, now."

 completion | "Excellent. Now onto the next resource."

 completion | "Now for something in a somewhat colder environment."

 completion | "Silicon will be especially useful in technology requiring a processor and other techy bits. Extract anything you can...because you never know what you'll get!"

 completion | "So, are you ready to work on the REAL stuff? I'm talking of complex chemistry. You'll need a BioChem Lab. Make one. Come back to me when you have completed most of the tasks from my colleagues."

Back to Quests
Gold Bar

Ore for gold bars is found at great depths on most planets around all stars.

## Recipe

2
1

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Heartroot

**Effect:** +8 Max health, +12 max energy

**Duration:** Max health: 180 seconds, Max Energy: 120 seconds

## Location(s)

The Heartroot is found in blood-related sub-biomes.

## Grows from

Heartroot Seeds, which can be found by destroying existing Heartroot plants or from the Greenhouse (or above) requiring 30 Research, 3 Coffee Seeds, 6 Regenerative Genes, and 6 Energy Store Genes

**Character Description:** "A well-known medicinal plant."
Glow Fibre

Bulbous, bioluminescent plant fibres. They glow with many colours!

There are no recipes for this item.

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Gas Centrifuge

The **Gas Centrifuge** is a Powered Station that can separate liquids, honeycombs and Isotopes into useful materials.

It's the only centrifuge capable of extracting Isotopes.

This Powered Station requires 70W of power to work, is crafted at the Power Station and it's the upgrade of the Lab Centrifuge.

**Unlocked by**: Lab Centrifuge

**See Also**: List of Centrifuge Extractions

## Recipe

### Power Station (**Gas Centrifuge x1**)

* 1x Focusing array
* 3x Effigium bars
* 2x Morphite
* 6x Tritanium Bar
* 4x A.I. Chip
Fabric Trim

An embroidered trim, ideal for wall hangings or providing some style.

There are no recipes for this item.

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Gas Bag

"Non-hostile bags of gas. It is absolutely advised to not harass them. They tend to explode."

## Attributes

### Spawn ID

gasbag / gasbag2 / gasbagstat

Gas Bags are massive creatures found exclusively on Gas planets. As the name implies, they are large bags of gas, which emit a low noise on occasion. The subtle hue of the exterior husk can reveal much about a gas bag. A soft green gold means friendly or curious, while a solid dark gold can mean aggressiveness or feelings of opposition. When the gas bag's husk heats up to a darker reddish orange, run – destruction is soon to come!

Gas bags come in a greenish or golden-brown color, and are generally non-hostile. However, upon being attacked, the Gas bag can blast a powerful laser beam which can rip through what few blocks the planet has and instantly kill most players. Due to its absurdly high health, it is not typically worth attacking a Gas bag. The devastation caused by the attacks of a gas bag is so severe that it can tear clear to the core of smaller planets. Every variety of Gas Bag possesses the ability to temporarily phase out of existence - becoming invulnerable while they charge their attack. Additionally, upon death, the gas bag will explode violently, tearing apart and vaporizing everything within the huge explosion.

If you wish to fight a Gas bag, bring a Reaver Controller to maneuver yourself quickly around the lasers, and do any substantial amount of damage.

## Drops

Liquid Metallic Hydrogen

Research

Unknown Gene

Mutated Cell

Iodine (I)

## Luna's Lab Notes

~ There are 3 different types of Gas Bags. The first is a smaller, non-hostile variant that is just as capable as it's kin when it comes to destruction. The second variety is slightly larger and more dangerous, the blast radius and range of its annihilation beam being even larger and longer-reaching than its smaller variant's. Lastly, the third variety is much larger than its kin and hits significantly harder. Damage is boosted and also range, speed and health are all more than the previous two varieties.

~ If shot from afar (outside of the creatures follow radius [50 tiles]) the creature will pop harmlessly, being instantly slain before the creature can raise its defenses. This is a risky tactic however, as if you are close enough to not kill the Gas Bag in a single shot, then you're close enough to it's devastating gas burst - and likely not far enough to escape the oncoming attack. Additionally, the second variety of Gas Bag is capable of a melee attack, booping a creature within range. This can be baited to override the laser within melee range. Not encouraged however.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/a8da48099b92ebfd9875b8df81892a8e3246c225/monsters/flyers/gasbag
Greenhouse

The **Greenhouse** is a lab equipment used for engineering new strains of plants and seeds. It's the tier 1 crafting station for plant seeds. It allows you to create new Crops from raw materials like Genes, Genetic Material, Tissue Culture, and other Seeds.

The genes required to craft the seeds are derived from extracting other seeds in the Sprouting Table/Xeno Research Lab/Advanced Xenolab. Alternatively, once you've discovered a gene you can craft them at the Gene Sequencer.

## Recipe

### Greenhouse **(Machining Table and its upgrades)**

* 8x Timber
* 1x Iron Bar
* 20x dirt
* 40x Water

## Upgrade

### Upgrades to Botany Lab

* 6x Tungsten Bar
* 4x Empty Bottle
* 5x Iron Bar
* 5x Copper Wire
Golden Leaves

A block made of golden leaves.

## Recipe

2
Plant Matter
10
10

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Golden Leaves**
50
 Quantum Extractor | **Golden Leaves**
50
3

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Gold Ore

It's some gold ore. Can be used for smelting.

Can be found via extraction (see list further below).

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Gold Ore**
1
 Quantum Extractor | **Gold Ore**
1
8

## Arc Smelter Yield

* 65% Gold Bar
* 10% Mineral Sample
* 10% Silicon

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Flesh Chunk

Some hideous, foul-smelling kind of flesh.

## Recipe

3
20

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Flesh Chunk**
50
 Quantum Extractor | **Flesh Chunk**
50
4

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Eyejellyroller

"Testing rotating monster"

eyejellyrollers are obscure creatures, and an evolutionary phenominon many scientists still work to discover. A large unblinking eye, coated in thick purple viscous ectoplasm. At one point, some believed that these creatures to be the reanimated remnants of large fallen creatures on Atropus worlds - though this theory is frowned upon, more than it is disproved. More commonly known, these creatures are gathered in mass to be used in the popular sport known as "Battle Ball Royal". The objective of the game is simple - an upwards of 100 contestants enter a large arena and are permitted X amount of time to run. After this time expires, a mass amount of these creatures are released into the area - as time goes on, the arena and playing field shrinks in size, and the eyejellyrollers grow more numerous. The last one standing wins! Most eyejellyrollers used for this sport are specifically bred to contain a paralyzing, or narcotic laced ectoplasm, rather than the more natural acidic - leading to contestants having to only fear being knocked unconscious, though mistakes have been made and "accidents" happen - many contestants die each season.

The eyejellyroller attacks in a straightforward fashion, hopping and rolling toward a source of food. Upon reaching a target, the eyejellyroller will attempt to dissolve said food, doing contact damage. What makes this creature tricky is that it is capable of easily scaling any surface, no matter how slippery or sheer to reach it's prey.

**eyejellyrollers** can be found on any kind of Ruined world, and Corrupted biomes.

## Luna's Lab Notes

~ As the description implies, this creature was originally created as a means to test rotating monsters. Later implemented into the game after testing - Quite an intriguing monster-file I must say.

~ This is one of the only monsters I have found that has a lowercase letter for the first letter used in it's name. Additionally, the description does not end with a "." Tsk tsk ~

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/crawlers/eyejellies/eyejellyroller
Helkat Tree

Delicious nuts that increase your vitality.

## Recipe

3
Regenerative
8
Insectoid
3
Mineral Sample
13
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Helkat Tree**
1
 Quantum Extractor | **Helkat Tree**
1
4

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Entropic Converter

## **Disclaimer**

*I would like to apologize ahead of time if this article happens to be written horribly, as I don't really know how to use the tools for creating pages, and I'm just bad at writing in general. But I thought I'd help out by at least starting the page for this item.*

*- The random person that initially wrote this*

The entropic converter is a powered station that siphons and warps the atmosphere into useable materials. It stores these materials within a 40 slot inventory. It requires 42W of power to operate.

## **Crafting**

The recipe for the entropic converter is learned by researching the tier 5 option; "Dimensional Phasing" in the metaphysics research tree.

**Crafted at a Power Station:**

* 360 Madness
* 2 Carbon Plate
* 12 Copper Bar
* 5 Psi-1 Energy
* 4 Lunari Crystal
* 1 Superior Brain

## **Function**

The entropic converter functions similarly to the atmospheric condenser, occasionally generating items with varying rarities.

## **Produces:**

*Note; It might be possible that the entropic converter produces different materials based on what biome it is in, but I am unsure since I have only used it within my ship.*
Fuel Refinery

Fuel refinery.​​​​​​

## **Recipe**

20
Glass
2
Scorched Core
2
**1**

## **Refining Fuel**

1
Unrefined Fuel
10
10

***WARNING -***This is a "human" created page. So it's more than vulnerable to errors, correct me if I'm wrong.

Added by a community member -- This item is no longer used in game, refined mech fuel is now craftable only at the Bio-Chem Lab.
Helium 3 Canister

**Resource discontinued at version 5.0.17.**

Helium 3 Canisters are a crafting material used to create many of the mods nuclear-powered structures and generators such as the Nuclear Core.

## Methods to Obtain

It can be crafted in the BioChem Lab using Helium-3 and Hydrogen.

It can be obtained by refining materials, found on normal fuel moons, - Moondust (Tested)
Glowing Mushroom

### Item Rarity

Common

A block made of soft, glowing fungus.

There are no recipes for this item.

Emits a soft glow. It sounds like brains when stepped on.

Can be painted.

Is flammable

## Biomes

Found in the following biomes:

Underground

* Fungus Caverns

Main biomes

* Dark Primeval Forest
* Fungal

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Glowing Mushroom**
50
 Quantum Extractor | **Glowing Mushroom**
50
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
50
Extraction Lab

## Description:

The **Extraction Lab** is a workstation used by prospective scientists to turn miscellaneous objects into basic lab reagents. It is one of the most useful pieces of equipment in any laboratory.

Unlocked by: Matter Assembler

   Upgrades: Extraction Lab MKII and Quantum Extractor

## Use:

To use the **Extraction Lab**, simply place the items you want to refine in the input slot for them to be converted into various raw materials.

**Many blocks are extracted in multiples of up to 50**, **so ensure that you placed a sufficient quantity into the input slot.**

A list of possible extractions can be found:

http://frackinuniverse.wikia.com/wiki/List\_of\_Extractable\_Items

### Matter Assembler (**Extraction Lab**)

* 4 Tungsten Bar
* 4 Copper Bar
* 2 Silver Bar
* 2 Glass Block

## Unlocks

* Extraction Lab MKII
* Armory
* Fission Furnace
* BioChem Lab
* Power Station
Essentia Obscura

**“***A measure of a strange, unidentifiable liquid.***”**

## Appearance

**Essentia Obscura** is a strange, otherworldly liquid, that has a teal/cyan color to it, and a hazy hue.

## Details

When an entity gets in contact with Essentia Obscura, they will get the Insanity debuff.

Essentia Obscura is a good fuel source for the Quantum Reactor, and a subpar fuel source for the Precursor Generator. However, it cannot be used as a ship fuel.

A number of eldritch monsters in the Eldritch Fields and in Delta Freya II drop this fluid on death. Essentia Obscura is also created by Elder Bees, and can be both centrifuged and extracted from Elder Rotcombs.

When combined with Pus in a Liquid Mixer, the Pus is turned into Essentia Obscura, and Essentia Obscura can be mixed from Plasmic Fluid and Liquid Protocite, at a rate of 25 of each per measure of Essentia Obscura. Pus cannot be mixed with Essentia Obscura to generate more Essentia Obscura physically, however, as it will create Corruption when doing so.

Unfortunately, it seems that the Insanity effect induced by bathing in Essentia Obscura does not generate the Madness needed for Metaphysics research.

## Notes

Prior to update 5.6.367, Essentia Obscura was called **Elder Fluid**

## Extraction

Centrifuging this material yields:

* Contaminated Water
* Raw Minerals
* Alien Compound
* Plutonium Ore
Granite Rock

Stacked natural granite bricks.

There are no recipes for this item.

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Epinephrine

Anger and rage, and rage and anger. Grr.

## Recipe

30
Pussplum
4
1

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Giant Queen

"Don't touch the pointy end."

The Giant Queen is one of many types of flying insectoids, that make up this category of creature, this one being quite rare. This variety is noted by it's yellow body and black stripes similar to a wasp, if that wasp was the size of a medium sized dog. About twice as large as a Giant Bee, the Queen is the most impressive specimen of any hive.

Before attacking, the Giant Queen spawns up to five Tiny Bee's to fight for her. These drones are quickly replaced if killed, and can pose quite a threat if not dealt with promptly. When the queen chooses to attack, she swoops at a target surprisingly fast, striking for overall decent damage, and leaving the target with a unique debuff called "Sting". This debuff inflicts radiation damage overtime similar to poison, and causes the player to glow brightly for a few seconds.

The '''Giant Queen'''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, and they are indeed catchable.

## Luna's Lab Notes

~ Akin to many types of bees in real life, this monster will not pursue a player into liquids like other creatures might. In fact, this monster cannot see through liquids and so the moment a player submerges themselves, the bee(s) will eventually lose interest.

~ This monster has a much higher range of tracking when compared to other creatures (a range of 50 compared to the average of 20-30). This meaning that the Giant Queen will pursue players for longer, and from further away.

~ Upon death, the Queen Bee drops a block called "Honey Material".
Graviton Gun

The Graviton Gun is a relatively fast-firing Rocket Launcher that deals Electricity damage.

The primary fire is a purple orb which moves quickly in a wave pattern. There is a small explosion on impact, and most enemies are knocked back a fair distance.

The secondary fire is a much larger orb that has an arcing trajectory. Upon contact, there is a large explosion followed by a radiating burst of smaller orbs, as if from the primary fire. A direct hit against an enemy will see modest initial damage and a dozen smaller hits.

Unlocked by: Coil

## Recipe:

### Armory (**Graviton Gun** x1)

* 5 Effigium Bar
* 50 Grav-Liquid
* 4 Electromagnet
* 4 Copper Wire
Hardy Queen

## Summary

 Description
 Obtainable by
 Spawns in
 Produce
Bee Silk

Hardy bees can be found in Toxic, Savannah, and Mountainous Biomes. They can also be bred from Forest and Normal bees in an Apiary. Hardy bees produce Honeycomb slightly faster than Normal bees.

## Breeding list

Hardy = Normal + Forest

Hardy + Adaptive = Exceptional

Hardy + Flower =  Red
Greenleaf Seed

A potent energy source that looks like grass.

## Recipe

14
Spring Flower Seeds
3
Adaptive Cells
11
Energy Stores
18
Heartroot Seed
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Greenleaf Seed**
1
 Quantum Extractor | **Greenleaf Seed**
1
5

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Green Neon Block

A tile with a strange green glyph engraved in the centre.

There are no recipes for this item.

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Forest Anglure

"At home in forests, and rather slimy."

The Forest Anglure is a medium sized creature akin to it's relative the Anglure. Adapted to environments of deep forestry and thick undergrowth, this creature also hunts through deception using it's bio-luminescent stalk atop its head to lure in prey. The Forest Anglure has developed a green hide to help it blend in with it's environment. More-so, the Forest Anglure has also developed a tail that assists it in balancing and climbing the scatter terrain and fallen trees of it's home. There are not many lights in the areas these creatures live, and so the presence of their bio-luminescence attracts all sorts of creatures to them - easy hunting. Be wary of a glowing light in the middle of a dead of night for it might just be your end rather than your salvation.

The Forest Anglure attracts prey by moving in a slow and methodical fashion across terrain, pulsing it's bio-luminescent angler to attract interest. When close enough to prey, the Forest Anglure will fire a glob of exploding toxic slime, coating an area in sticky mucus to slow prey while it closes in sharp teeth bared. While not the most dangerous of attacks, it is when you are attacked at night, and at your most desperate when these creatures tend to strike. This is what makes an Anglure so deadly..

**Forest Anglures** can be found on any kind of \_\_\_\_\_\_ Planet and \_\_\_\_\_\_\_ Biome.

## Luna's Lab Notes

~ The Forest Anglure lets off an eerie light greenish yellow glow that has a similar shining pattern as flashlights in game. Extraordinarily creepy in dark environments given it fills an area with a light foggy mist effect.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/walkers/anglureish/anglure4/anglure4.monstertype
Fission Furnace

The **Fission Furnace** is a Crafting Station and the upgrade of the Atomic Furnace. It allows the conversion of Protocite, Penumbrite, Irradium, Prisilite, Densinium, Telebrium, and Trianglium ores into their respective bars as well as Alloys.

Unlocked by: Stone Furnace

## Recipe

Upgrade of the vanilla Stone Furnace (**Fission Furnace x1**)

* 6 Zerchesium Bar
* 1 Quantum Processor
* 1 Power Core

## Unlocks

* Solarium Star
* Lunari Crystal
* Magnesium Powder
* Moonstone Bar
* Titanium Wall
* Speed Block
* Jump Block
Frozen Sand

Sand covered in ice.

There are no recipes for this item.

Recipe: Made by pouring Liquid Nitrogen on Sand

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Glass
 Extraction Lab MKII | **Frozen Sand**
50
1
Glass
 Quantum Extractor | **Frozen Sand**
50
3
Glass
1

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Garp Berry Plant

A strange radioactive stalk. Produces Garp Berry, Fungal Ichor, and Plant Fibre when grown in a Hydroponics Tray.

## Recipe

4
Algae
4
Neptunium Rod (Np)
2
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Garp Berry Plant**
1
 Quantum Extractor | **Garp Berry Plant**
1
4

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Golden Root Seed

Flecks of gold adorn this health-restoring vine.

## Recipe

3
Musculature
3
Regenerative
9
Mineral Sample
8
Gold Ore
8
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Golden Root Seed**
1
 Quantum Extractor | **Golden Root Seed**
1
4

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Heavy Stone Brick

Strong stone slabs, perfect for building a castle.

## Recipe

5
20

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Heavy Stone Brick**
50
 Quantum Extractor | **Heavy Stone Brick**
50
4

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Fleshleech

"A horrid and amorphous mutation. Probably not cuddly. Why not find out?"

Fleshleeches are large, leathery purple predatory parasitic worms. Their bodies glow with the corruption and twisted elements in which their muck filled homes are imbued with. Most unsettling, when a fleshleech latches onto a target, it releases eggs into the bloodstream of a living creature - these fleshleeches will hatch within a day, and eat the host alive.

The bite of a fleshleech is said to be one of the most excruciatingly painful, and horrifying experiences one can undergo. The poison that seeps into the veins and bloodstream burn like fire in every inch of the body. The pain is so intense, that it is said to cause lasting psychological damage and madness. Additionally, when the fleshleech bites a target, it tears through flesh and armor alike with it's serrated teeth, reducing the armor of a target. These creatures may not be the quickest to kill, but the damage that they do to the mind will more likely outlast the wounds of the flesh. Lastly, upon death, a fleshleech oozes toxic pus from it's wounds, infecting anything within range of the volatile parasite.

**Flesh Leech** is a unique monster found in Eldritch Field, Elder Core, Flesh Blobs, any kind of Atropus world, and the Delta Freya II mission. It is not capturable.

## Professor Luna's Lab Notes

~ This creature has many different types of variants that are no longer in use. They are quite unique looking and can be found by selecting the .png files here: https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/fleshleech/old

~ The flesh leech has an intriguing animation in which when it crawls, it latches onto midair to drag itself forward. This animation looks great when crawling up an incline. However, on a flat untarnished surface, it looks quite silly.

"''Source:'''

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/fleshleech
Flesh Pile

Eww, a fleshy looking material!

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
4
Iodine (I)
 Extraction Lab MKII | **Flesh Pile**
50
4
Iodine (I)
 Quantum Extractor | **Flesh Pile**
50
6
Iodine (I)
2

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Golden Wood

```
"A golden-looking wooden log."

```

Rough and unrefined, this wood looks golden.

This item cannot be crafted, but you can get it from centrifuging Forest Honeycomb.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Golden Wood**
50
 Quantum Extractor | **Golden Wood**
50
3

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Golden Fleece

A rare and enormously expensive fabric

**Removed in 5.5.0. Replaced by Bee Silk**

## Recipe

10
1

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Eyeless Anglure

"This type of anglure has no eyes, yet can still murder you."

The Eyeless Anglure is a medium sized creature akin to it's relative the Anglure. Adapted to environments of deep caves and lightless days, this creature also hunts through deception using it's bio-luminescent stalk atop its head to lure in prey. There are not many lights in the areas these creatures live, and so the presence of their bio-luminescence attracts all sorts of creatures to them - easy hunting. Be wary of a glowing light in the middle of a dead of night for it might just be your end rather than your salvation.

The Eyeless Anglure fights by stalking prey slowly and when in range, launching a set of streaking red hot exhalation that cuts through the air and travels for a few seconds before exploding violently enough to deal damage to terrain and tiles. Interestingly enough, the Eyeless Anglure will only attack creatures touching the ground with this attack. While not the most dangerous of attacks, it is when you are attacked at night, and at your most desperate when these creatures tend to strike. This is what makes an Anglure so deadly..

**Eyeless Anglures** can be found on any kind of \_\_\_\_\_\_ Planet and \_\_\_\_\_\_\_ Biome.

## Luna's Lab Notes

~ The Eyeless Anglure appears to rely on tremor-sense, using the vibrations in the ground to locate and target prey. While able to still chase creatures in the air through careful hearing, it can do little more than run in the vague direction of an airborne target, choosing not to unleash it's deadly attacks unless a target is touching the ground.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/walkers/anglureish/anglure6/anglure6.monstertype
Frozen Wax Block

A block of frozen wax.

## Recipe

1
5

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Erithian Biofuel Canister

A superior biofuel.

## Recipe

1
Plasmic Fluid
2
Salt (NaCl)
1
Nitrogen (N)
1
1

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Gauss Turret

The **Gauss Turret** is an object that can be built from the Power Station to improve defenses in an area.

The turret shoots explosives round like normal a Gauss Rifle would (Does not provide flashlight), and consumes its own energy to shoot projectiles.

Input node is to activate the turret whenever a signal is sent into it. (Default/Empty leaves the turret active)

Output node will send a signal whenever the turret detects an enemy.

## Recipe

* 1 Defense Turret
* 1 Gauss Rifle

## Tips

Note that the projectiles being shot out by this turret can be relatively slow, fast moving monster can potentially 'dodge' these projectiles.

Unlike the usual Defense Turret, it drops back itself when 'destroyed' instead of a Silicon Board and Copper Wire.

Like other turrets, it does not take in any standard damage, it can only be 'destroyed' when the tiles it is attached to gets removed/destroyed.

## Other Info

Tagged under "wired" and "combat" for colony building.

ItemID: fu\_gaussturret
Exceptional Honeycomb

### Value

0

"A delicious and amazing honey comb! Eat it!"

## How to Acquire

Place an Exceptional Queen and at least one Exceptional Drone in an Apiary.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab | **Exceptional Honeycomb**
1
 Extraction Lab MKII | **Exceptional Honeycomb**
1
 Quantum Extractor | **Exceptional Honeycomb**
1
5

## Centrifusion Results

1
 Iron Centrifuge | **Exceptional Honeycomb**
1
 Industrial Centrifuge | **Exceptional Honeycomb**
1
 Lab Centrifuge | **Exceptional Honeycomb**
1
 Gas Centrifuge | **Exceptional Honeycomb**
1
0-1
Hive

Buzzzz...

There are no recipes for this item.

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Gravel

Coarse gravel.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Gravel**
50
 Quantum Extractor | **Gravel**
50
3

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Gold Block

A whole block of solid gold.

## Recipe

1
20

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Hellfire Stone

Stone made out of magma stone and hellfire.

## Recipe

2
Raw Minerals
2
20

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Gishinanki Armor

## Description:

The **Gishinanki Armor** is a Tier 5, Katana-themed armour set. It can be seen as the upgrade to the Samurai Armour set.

Unlocked by: Morphite

## Stats:

 Armor
 Health
 Energy
 Special Effects
 Set Bonus
25% Damage 2.5% Crit (Katana)

## Recipe:

 Diamond | 4
 Morphite | 1

## Trivia

* The Gishinanki armour set - like its shield, is referred to internally as diamond armour.
Gene Sequencer

The **Gene Sequencer** is an outdated and unused item, all recipes now found at the gene design lab.

While not normally available to players, it is still a required item for a quest. The command /spawnitem genesequencer can be used to complete this quest.

## Recipe

### Matter Assembler (**Gene Sequencer** x1)

* 4x Zerchesium Bar
* 1x Quantum Processor
* 1x Advanced Circuit
FrackinUniverse Wiki

## Welcome to the Frackin' Universe Wiki!

Discord

      Status Effects
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      Cooking
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      Armor
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      Biomes
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           Dungeons
           Villages
      Codex
      Races
 NPCs
      Tenants
      Crew
      Kevin
      Bosses
 FU Addons
      Incompatible Mods

**Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and *ALL* characters. Be sure to back up your universe before installing (Steam\SteamApps\common\Starbound\storage).**

Perhaps the largest of the mods for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 3 years in now, and quite encompassing. A few things to expect:

* Explore dozens of new biomes
* Create hundreds of new armors, weapons and tools
* New monsters await
* Hundreds of new art assets
* A whole new quest hub
* Hundreds of new microdungeons
* A massive sprawling eldritch dungeon with numerous bosses
* Affect the world around you by changing tile composition through liquids. Fire rain will scorch the ground, and healing liquid will turn sticky slime into a useful healing agent. Hundreds of possible interactions exist.
* Power your lab with technological creations designed to make your resource-gathering easier and more efficient. Just be sure to have some generators and batteries to keep them going!

and so very much more!

-Starbooze, Science and Bees mods are included!

* Correct typos where they might exist!
* Upload some images.
* Create Wanted Pages.
* Categorize Uncategorized Pages.
* Update Short Pages.
* Check out our current Templates, some of which are documented on the templates project page, and add your own.
* Have a look at the Special Pages to find more ways to help.
* Please **do not create a new page for a vanilla starbound item**. If that item can be created using a FU recipe, please update the crafting station's recipe list instead of creating a new page for a single recipe.

* Steam Workshop Page
* Chucklefish Mod Page

* Updates Changelog
* Github Repository
* Frackin Universe TV Tropes!

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