Caravaneer neighbor events

Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.9.

This article is for the PC version of Stellaris only.

Random events

Events

Colony events

Diplomatic events

Envoy events

Pre-sapients coexistence events

Terraforming events

Tomb world events

 Marauder neighbor events

 Caravan events

 **Caravaneer neighbor events**

 Primitive commerce events

Caravaneer neighbor events can take place while an empire has a colonized planet up to 3 hyperlanes away from the system housing the Caravaneer home system.

### Slaves to the Slots

*File:Evt caravaneers.png
Frequent visits to [caravaneer home system] have resulted in many people on [colony name] becoming addicted to gambling. Many have turned to crime in order to pay for repeated trips.*

**Disturbing news.*** **Problematic Gambling** modifier added for 60 months, giving the following effects:  Crime **+15**

### Festival

*File:Evt caravaneers.png
A visit by a large number of [caravaneer species] from the [caravaneer home system] has resulted in a massive party on [colony name]. Unfortunately, things have gotten out of hand and the "party" now resembles a planet-wide riot.*

**Unacceptable!*** **Festival Aftermath** modifier added for 60 months, giving the following effects:  Stability **−5**
* 10% chance of creating a hybrid species between a species on the planet and the caravan species a year later

### New slot machines!

*File:Evt caravaneers.png
The [caravan home system] recently revealed a new range of slot machines, and the increased traffic has caused an economic boom on [colony name] as visitiors pass through.*

**Excellent.*** **Hot Slots!** modifier added for 60 months, giving the following effects:  Trade Value **+15%**

### Acclimatization

*File:Evt caravaneers.png
Chor's Compass is a rowdy place which is not for the faint of heart. Due to frequent visits, the citizens of [colony name] have become accustomed to conditions there to an unprecedented level.*

* Any organic Pop lacks the  Resilient trait

**Excellent.*** Up to 50 Pops on the colony gain the  Resilient trait

### MegaCorpse Concert: Millions Dead!

*[colony name] has been left in chaos after a concert by the Psi-Metal phenomenon Megacorpse got out of hand. Reports are scrambled due to the wide-spread devastation, but one thing they all agree on is that at the height of the performance frontbeing Kel-Azaan slammed its hyper-guitar into the stage with such force the entire area was destroyed.*

* Colony does not have an uninhabitable moon

**Brutal.*** 2 random Pops die
* The colony gets **+20**  Devastation
* The colony gains an  Impact Crater Blocker
* The planet gets the modifier

Heavy Metal

File:Pm asteroid impacts.png
* **+10%** Alloys from jobs

Ever since the MegaCorpse incident it has just been somehow easier to create metal on this planet.

### MegaCorpse Concert: Millions Dead!

*[colony name] has been left in chaos after a concert by the Psi-Metal phenomenon Megacorpse got out of hand. Reports are scrambled due to the wide-spread devastation, but one thing they all agree on is that at the height of the performance frontbeing Kel-Azaan punched a hole in the moon, destroying it utterly.*

* Colony has an uninhabitable moon

**Brutal.*** 2 random Pops die
* The colony gets **+20**  Devastation
* The moon becomes a  Shattered World
* The moon gains a deposit of **+8**  Minerals