Grapple Gears (Series)

## Map Information

### Modes Playable In

Typically played within Grapple Mode, though still playable within all other modes aside from Football with some loss in gameplay.

### Votes

+11.2k/ -1.9k

1. REDIRECT Template:Maps Current

## Map Information

### Votes

+5.1k / -1.2k

1. REDIRECT Template:Maps Current

## Map Information

### Modes Playable In

Typically played within Grapple, through playable within all other modes aside from Football with significantly reduced gameplay.

### Votes

+5.6k / -931

1. REDIRECT Template:Maps Current

**Grapple Gears** is a three-part series by The 9th Doctor that was created over a few weeks all intended for Grapple Mode, where all three maps ended up becoming notably well-known within the HTML5-based Bonk.io. The map series was in large part, helped by the now-removed Fresh List, that was present within Bonk 2 Beta, when these maps were all published. The maps were also all voted to be placed as maps within Grapple Quick Play.

## Gameplay

#### **Across All Parts**

All maps within the Grapple Gears Series feature physical platform(s) with a grey surface, over a darker grey background where there are quickly rotating circles with it, with a orange outline, and a dark grey visual gear turning within. When a player grapples onto the rotating circle, they will be thrown in the direction that it is springing, offering a chance for them to strike another player off the map with their speed. Players also need to let go of the gear, otherwise they will lose their charge due to being pulled towards the opposite side of the gear, causing the grapple charge to be gone.

#### **Part 1**

The first map within the series is within a tunnel, where there are four rotating gears within it for the players to grapple on, with two on either side. Within the tunnel, the incentive is to knock others off either side of the map. It is the only map within the series to not feature mid-air grapple points for the players.

#### **Part 2**

The second map within the series features an "upside-down bowl" for players to fight within. The map contains two rotating circles on either lower side of the map for players to be thrown back upwards from falling, and can be used to knock players off the map. Players can also use their grapple charge on the inner part of the bowl; however, this makes them susceptible to losing their grapple charge while being knocked by another player. Below the inner part of the bowl, players are given the ability to use three grapple points in order to prevent falling out of the map. This offers the protection from being directly in line with players who are using the rotating circles, but generally leads to increased round lengths due to camping.

#### **Part 3**

The third and final map within the series features a cube shaped object with grapple points surrounding it. Within the cube, there are four gears, where the bottom two launch the player upwards, and the upper two launch the player to the opposite side of the map. With the grapple points, there are four of them as well, being spaced out near each corner of the map, that allows for players to swing back towards to cube.

## Gallery

This is an image of "Grapple Gears" with spawn locations, as seen within the Editor.This is an image of "Grapple Gears 2" with spawn locations, as seen within the Editor.This is an image of "Grapple Gears 3" with spawn locations, as seen within the Editor.