Hatch

Unlocked by exploring Jungle.

* Unlocks Machete

### **Hatch story**

* **In the middle of the forest you find a steel hatch built right into the ground.**
	+ How could this be? Who built this?
	+ [EXPLAIN AWAY]
	+ You explain the existence of the hatch to the survivors, every thing from how it was built, by whom and what its purpose is.
	+ It takes some time but in the end it all makes perfect sense.
	+ [<-GOOD]

* **You return to the hatch trying to open it and secure it as your new home. It would be much more comfortable than your old camp, you figure.**
	+ [CONTINUE]
	+ How do you go about opening it?
		- [TREBUCHET]
			* A trebu-what?
			* [CAPAPULT]
			* Do you even know how to build one?
			* [NOPE]
			* You review your other options.
			* [BACK]
		- [DYNAMITE]
			* Even through dynamite doesn't just grow on trees, your survivors nonetheless manage to come up with a couple of sticks.
			* Finally, a lucky break!
			* [YAY]
			* You cover the hatch in explosives and set the fuse.
			* The explosion is deafening.
			* And it managed to open up the hatch, You can now enter it.
			* [<-COOL]
		- [KNOCK]
			* You knock on the hatch, but it remains closed.
			* Too bad.
			* [BACK]

* **You return to the opened hatch, ready to explore its dark interior.**
	+ [CLIMB DOWN]
		1. (The entrance room)
			- You climb down the ladder into a gray room with empty walls. When you step on the ground, the hatch closes.
			- It seems you are trapped, great. You will have to find a way to unlock it.
			- [EXAMINE ROOM]
			- The room is totally empty with a hatch above and one leading downwards.
				* [CLIMB UP]
					+ This is the hatch you came through. It is locked down. You will have to find a way to unlock it.
					+ [BACK]
				* [CLIMB DOWN]
					+ (go to room 2, the coffee room)
		2. (The coffee room)
			- You are in a room with a wooden floor. There is a table with 4 plastic coffee cups on it.
			- There is a hatch above and a door leading south.
				* [CUPS]
					+ You examining the table with the 4 plastic cups. There is all some coffee in them.
					+ [TRY IT]
						- This coffee probably tasted bad even before it was years old.
						- [BACK]
					+ [BACK]
				* [CLIMB UP]
					+ (back to room 1, the entrance room)
				* [SOUTH DOOR]
					+ (go to room 3, the computer room)
		3. (The computer room)
			- You are in a control room of sorts, it has about ten computers along the walls. They look ancient.
			- The room has one exit the north and one to the south.
				* [COMPUTERS]
					+ You tried to turn the computers on, one by one, but there is no power.
					+ The last one has time-worn sticky note on the screen.
						- [READ IT]
							* It reads: "Worst coffee ever, Pete."
							* Not very helpful.
							* [BACK]
						- [BACK]
				* [NORTH DOOR]
					+ (back to room 2, the coffee room)
				* [SOUTH DOOR]
					+ (go to room 4, the relaxation area)
		4. (The relaxation area)
			- You enter what seemed to be a relaxation area for the people working in the strange facility.
			- There is on old moldy couch and a billiard table in the middle.
			- Exits are to the north, east and west.
				* [COUCH]
					+ It just as moldy as everything else in this facility.
					+ A quick searching behind the couch pillows reveals nothing.
					+ [BACK]
				* [BILLIARD]
					+ You examine the billiard table. It is badly damaged and covered with cobwebs.
					+ Nobody played billiard here for a long time.
					+ There are 3 billiard balls still on the table, the 4, 13 and the 8.
					+ [BACK]
				* [NORTH DOOR]
					+ (back to room 3, the computer room)
				* [EAST DOOR]
					+ (go to ROOM 6, the lever room)
				* [WEST DOOR]
					+ (go to ROOM 5, the wardrobe room)
		5. (The wardrobe room)
			- The room must have serves as a wardrobe, there are hangers and cabinets everywhere.
			- There is only one door in the room, to the east.
				* [HANGERS]
					+ They are all dusty and empty. Only 5 number tags remain.
					+ [TAGS]
						- The 5 tags have the number 5, 19, 8, 3 and 13 on them.
						- [BACK]
					+ [BACK]
				* [CABINETS]
					+ The cabinets are full of dead spiders and flies but otherwise empty
					+ [BACK]
				* [EAST DOOR]
					+ (back to room 4, the relaxation area)
		6. (The lever room)
			- Nothing is strange in this room at all. Except for the big mechanical lever in the middle of it.
			- There is only one door to the west, the one you came in.
				* [EXAMINE LEVER]
					+ The metal of the handle hasn't seen an engineer's hand for many many years, it is full of rust.
					+ [CONTINUE]
					+ The handle can't be moved, a 3-digit combination lock holds it in place.
					+ [UNLOCK]
					+ You can enter numbers from 1 to 6.
						- (Incorrect)
							* [1]
							* Next?
							* [1]
							* Final one?
							* [1]
							* The combination you entered is wrong. Try again.
							* TIP: There are hints as to what the combination could be somewhere in the facility.
							* You must have missed something.
							* [GEE, THANKS]
						- (Correct)
							* [4], [3], [5] (4 Cups, 3 Balls and 5 tags, maybe.)
							* The lock makes a satisfying
							* [PULL THE LEVER]
								+ Skip to [DON'T PULL], step 3
							* [DON'T PULL]
								+ Come on, what are you afraid of?
								+ [ALRIGHT]
								+ You pull the lever and almost immediately hear a loud noise coming from above.
								+ The hatch has been opened!
								+ [HOORAY]
								+ You can now leave the facility freely!
								+ [LEAVE]
								+ You open your eyes and see the crater made by the dynamite explosion.
								+ Have you been just stunned by the explosion and retreated to the mental maze in order to recover from any injuries?
								+ [SEEMS SO]
								+ The hatch hasn't been touched by the explosion the slightest.
								+ Maybe some hatched just aren't meant to be opened.
								+ You retreat back to your camp, richer with experience.
								+ Survivors get +5 .
								+ [GREAT]
						- [BACK]
				* [WEST DOOR]
					+ (back to room 4, the relaxation area)
* **The pinnacle of jungle exploration is the machete. It makes short work of vines and enemies alike.**
	+ Having one would make you feel much more secure.
	+ [OKAY]
	+ You can build Machete.
	+ TIP: The Machete increases the Explorer and Fight skill of a survivor when equipped.
	+ [<-COOL]

**The exploration leads you past a small cave.**

* When you inspect it, you find a cute white bunny inside. It looks scared of you.
* [TEASE]
* When you try to poke the bunny, it shows you its huge and sharp fangs, then jumps into your face!
* [FIGHT] (HP: 5K; ATK: 15; RATE: 6/10)
* **If you win**
	+ The killer rodent lies dead on the ground.
	+ You didn't even need a grenade!
	+ In its belly you find 40 .
	+ You get +40 .
* **If you loose**
	+ The rabbit bites clean through your neck
	+ [OUCH]
	+ (a random survivor)'s Health dropped below 0. He needs to rest.
	+ TIP While survivors rest in the survivor menu, they are unavailable. Speed up the rest with gems.

**While exploring, a survivor pushes aside some tree branches. When released, they hit the next explorer right in the face.**

* A survivor gets -20 .
* [OUCH -20 HEART]