Blunt Weapons

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Blunt Weapons are melee weapons that do not have any edge or point, and are used for bashing rather than cutting or stabbing. They are almost always unpowered, and the ones that are powered will typically deal a type of damage other than bludgeoning—such as stunning or energy—depending on the weapon.
#### Club/Baton

**Simple Weapon**
      *Saga Edition Core Rules*, page 121.      **Cost:** 15   **Weight:** 0.5kg   **Availability:** —
      **Damage:** 1d6   **Stun:** —   **Type:** BludgeoningPowered by the wielder’s brute strength, Clubs break an opponent’s bones, or worse. They are the favored weapons of thugs. Batons (a variety of the club) are used by police forces on relatively peaceful worlds in crowd-control situations.
#### Gaderffi

**Simple Weapon**
      *Rebellion Era*, page 48.      **Cost:** 60   **Weight:** 2kg   **Availability:** —
      **Damage:** 2d4/2d4   **Stun:** —   **Type:** Bludgeoning/SlashingPrimarily found in the hands of Tusken Raiders, the gaderffi (also called a gaffi stick) is a pole weapon made from scrap metal. It always features a spike or blade on one end ad some kind of bludgeoning instrument on the other, similar weapons are sometimes carried by the raiders and scavengers of many worlds, especially in places that include old battlegrounds or plenty of discarded junk.
      The gaderffi is a double weapon. The wielder can attack with both ends as a full-round action, but both attacks take a −10 penalty (certain feats and talents can reduce these penalties).
      See Also: Blade Weapons.
#### Mace

**Simple Weapon**
      *Saga Edition Core Rules*, page 121.      **Cost:** 15   **Weight:** 0.5kg   **Availability:** —
      **Damage:** 1d6   **Stun:** —   **Type:** BludgeoningThe mace is a weapon made of metal, consisting of a heavy ball atop a handle.
#### Quarterstaff

**Simple Weapon**
      *Saga Edition Core Rules*, page 121.      **Cost:** 15   **Weight:** 0.5kg   **Availability:** —
      **Damage:** 1d6   **Stun:** —   **Type:** BludgeoningA quarterstaff is made of wood, plasteel, or a metal alloy. A user can strike with either end of the quarterstaff, taking full advantage of any openings in an opponent’s defenses.
      A quarterstaff is a double weapon. You can attack with both ends of the weapon as a full-round action, but both attacks take a −10 penalty (certain feats and talents can reduce these penalties).
#### Snap Baton

**Simple Weapon**
      *Clone Wars Campaign Guide*, page 59.      **Cost:** 15   **Weight:** 0.5kg   **Availability:** —
      **Damage:** 1d6   **Stun:** —   **Type:** BludgeoningThe snap baton is a collapsible weapon that expands from its tiny handle to become a 1-meter-long rod. In its collapsed form, it is easily carried in a pocket or utility belt. Expanding or collapsing the weapon takes a swift action. Several models are available, including specially colored versions to appeal to a wide range of customers. Models that incorporate additional functions such as a panic alarm or a built-in glowrod sell for double the price. one model made by Merr-Sonn even includes an outer layer of sound dampening material that muffles the sound made when the baton hits its target. Snap batons are popular in urban areas, especially with thugs.
#### Weapon

**Simple Weapon**
      *Saga Edition Core Rules*, page 124.      **Cost:** 15   **Weight:** 0.5kg   **Availability:** —
      **Damage:** 1d6   **Stun:** Yes (2d6)   **Type:** BludgeoningA short club with a power pack in the handle, the stun baton can be activated to produce a stunning charge when it strikes a target.
      A stun baton requires an energy cell to operate.
      See also: Stun Weapons.
**Weapon Groups**      Advanced Melee Weapons      Exotic Weapons      Heavy Weapons      Lightsabers      Pistols      Rifles      Simple Wepons      Explosives

Notes
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