Population

There are currently three playable regions in Anno 2205: Temperate, Arctic, Lunar. Each region has various population tiers with their own unique satisfaction requirements. The Temperate zones have four tiers, Arctic Zones have two, and the Lunar Zones have two. The population of each region upgrades through the various tiers by means of ascension.

## Population Groups

### **Temperate**

Located in the Temperate Region, see also Temperate.

The housing styles are Residences and the larger Residential Complexes.

#### Workers

Max occupants per Residence/Complex: 5/20

Max workforce per Residence/Complex: 5/20

Max tax income per Residence/Complex: 14/59 credits/min

#### Operators

Max occupants per Residence/Complex: 25/100

Max workforce per Residence/Complex: 17/70

Max tax income per Residence Complex: 44/178 credits/min

*Operators will still require all needs from lower tiers.*

#### Executives

Max occupants per Residence / Complex: 125/500

Max workforce per Residence/Complex: 43/174

Max tax income per Residence Complex: 223/893 credits/min

*Executives will still require all needs from lower tiers.*

#### Investors

Max occupants per Residence/Complex: 625/2500

Max workforce per Residence/Complex: 109/437

Max tax income per Residence Complex: 933/3735 credits/min

*Investors will still require all needs from lower tiers.*

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### **Arctic**

Located in the Arctic Region, see also Arctic.

The housing style in the Arctic is an Arctic Dwelling.

#### Protectors

Max occupants per Arctic Dwelling: 10

Max workforce per Arctic Dwelling: 15

Max tax income per Arctic Dwelling: 47 credits/min

#### Scientists

Max occupants per Arctic Dwelling: 50

Max workforce per Arctic Dwelling: 50

Max tax income per Arctic Dwelling: 269 credits/min

*Scientists will still require all needs from lower tiers.*

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### **Lunar**

Located in the Lunar Region, see also Lunar.

The housing style in the Lunar region are Living Units.

#### Miners

Max occupants per Living Unit: 10

Max workforce per Living Unit: 20

Max tax income per Living Unit: 32 credits/min

#### Officers

Max occupants per Living Unit: 50

Workforce provided per Living Unit: 50

Max tax income per Living Unit: 164 credits/min

*Officers will still require all needs from lower tiers.*

## Promotion

Once a housing unit has reached fully satisfied with all it's needs, it will have the option to Promote to the next tier of population for it's respective region. Only a certain percentage of tier 1 housing units can be promoted to tier 2, and same goes for later tiers.

When a Residence is ready to advance a green arrow is displayed over the housing unit as well as within the panel when you click the housing unit. Manual upgrading is the default setting in Anno 2205, There is however an option to put it on automatic by clicking the icon of 2 people below the mini-map and then ticking the "Enable automatic promotion", at which point housing units will upgrade at a natural pace.

The following criteria must be met in order to enable advancement to the next tier:

* Occupation of the housing unit is at 100%
* All the Needs are 100% met
* Sector-wide population alowing room for advancement
* Upgrade materials available

(residence)
2 Superalloys
1 Construct-O-Bots
4 Superalloys
 Temperate
(complex)
1 Construct-O-Bots
2 Construct-O-Bots
3 Construct-O-Bots
4 Superalloys
4 Construct-O-Bots
 Arctic
 Lunar
5,000 Credits