Races

In Seven Deadly Sins Retribution, you can use race spins to roll, or re-roll, your race.

There are currently 10 races in the game:

* Human: 58% .

* Fairy: 23% .
* Vampire: 15% .
* Demon: 1% .
* Goddess: 3% .
* Deity: 0.1%.
* Curse: 0.1%.
* Royal Demon: 0.1%.
* Royal Fairy: 0.1%.
* Royal Vampire: 0.1%.
* Giant: Unreleased.
* Warlock: Unreleased.

Tips:

* Human: This race is the most common race. Though, its' superior mana regeneration ability makes up for the lack of combat moves. The regeneration greatly influences the abilities of humans in combat. Thus, I recommend having the Earth or Dark magic with human, because on one hand, Earth's last move, "Fall and Crush", can be used multiple times, most likely assuring the win. On the other hand, Darkness magic is a great healing magic, and the mana regeneration proves useful as a substitute to the "Mana" stat. Thus, Darkness could keep the human alive for a long period of time throughout the fight, while Earth could severely damage or even kill the opponent.
* Fairy: This race is the second most common race. Although it does not offer any combat move, the wings that it has to offer give significant magic boost. Due to the Goddesses wings' buff being broken, the Tier 2 Fairy wings offer the best magic buff in the game. The best magics, that in my opinion fit well with the Fairy race, are: Sunshine, Lightning, Darkness, Wind, Blaze, Frostbite.
* Vampire: This race is the third most common race. This race offers massive healing abilities for combat. Most magics fit well with this race, although the Darkness magic doesn't, because both the race and the mentioned magic don't focus on damage, but rather healing.
* Demon: This race is the rarest race. It is most suited for those who wish to excel in melee combat, but the biggest weakness comes when demons face magic users, such as Goddesses. As the Demon race only amplifies the abilities in melee combat, it is important that their stats are hybrid (for example, 100 melee and 500 magic). For example, the abovementioned stats, 100 melee and 500 magic, are good for demons, as the melee buffs that this race offers and just 100 melee points are already sufficient to provoke disastrous damage at close range. In the same time, 500 magic is excellent for demons, as they will have a chance to face off magic-only with their own magic, because if not, then the magic users might be just crippling the demons' health from distance.
* Goddess: This race is the second rarest race. It is most suited for those who wish to excel in magic combat. The Ark move and the magic buff from the wings suggest that Goddesses shall use their magic primarily, leaving melee combat as an alternate way to fight.
* Curse: This race is one of the rarest races. It is most suited for those who wish to excel in magic combat and offers a massive healing ability. Having a lot of magic is very useful for using the Reverse Curse Technique, as well as Cresent Cut and Cresent Cleaver.

In conclusion, the magic-based races are the Human Race, the Goddess Race, and the Fairy Race, while the melee-based race is the Demon Race. The Vampire Race, and the Curse Race are versatile, excelling in both melee combat and magic combat.

Pictures have been removed due to the obscene sizing that confuses the reader.