Sorcerer: Cursed Soul (MoMT)

Some sorcerers' gifts aren't a blessing. They don't have their powers out of pure cosmic chance or have been given their gifts by a powerful being. No, some sorcerer's gifts are a curse, both to them and everyone around them. These sorcerers are different from the rest, in the case that most of the time they are not proud of their powers, as they have gained them through terrible means, whether they know it or not. Their magic can be dangerous, unpredictable, and overall terrible burdens. Talk to your DM about how you got your powers, and how your curse's in-game mechanics work, or roll on the table below:

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## Cursed One

At 1st level, your understanding of curses of all manners deepens. You learn the hex spell, which does not count against the number of sorcerer spells you know. Additionally, whenever you make a saving throw against a curse, such as that of certain magic items, you can use your reaction to give yourself advantage on the save.

## Dark Touch

At 1st level, you have learned how to channel your cursed energy into another target briefly. As a bonus action, you can choose a target within 60 feet of you that you can see and curse them. While cursed in this way, you gain the following benefits:

* You can add your Charisma modifier to any damage roll you make against them.
* You have a bonus to hit them on every spell attack roll equal to your proficiency bonus in addition to your current spell attack modifier.
* They must succeed on a Wisdom saving throw against your spell save DC or gain the same effects as your curse. See the section above on your curse.

This feature lasts for 1 minute or until they die. Once you use this feature, you can't use it again until you finish a long rest.

## Curse Adept

At 6th level, your understanding of all manners of curses has extended even further, to the point where you can protect others from curses and even redirect them. Whenever someone within 60 feet of you is targeted by an effect that only targets them, causes a negative effect, and forces them to make a saving throw, you can use your reaction to give them advantage on the save. If they succeed on the saving throw, you can, as part of the same reaction, choose another target within 60 feet of that person to transfer the effect to. They make the saving throw against the effect, as usual, except this time it is your spell save DC they have to succeed on. If they fail, they are affected by the same effect as the first person would have been subjected to. If they succeed, nothing happens. Once you use this feature, you can't use it again until you finish a short or long rest.

## Black Magic Suppressor

At 14th level, you know how to hold back or even negate curses and hexes. You can, as an action, expend a spell slot of first level or higher to suppress the effects of your curse for a number of hours equal to the level of the spell slot you expended. If you expend one right before you take a short or long rest, it lasts until you finish the short or long rest. Alternatively, you can expend a spell slot while touching a cursed magic item to suppress the curse for a number of hours equal to the level of the spell slot times three. If the curse is suppressed for 24 hours or more, it is permanently removed from the cursed magic item.

## Cursing Champion

At 18th level, you have become a master of all forms of curses. You are immune to the hex spell and similar magic, like the Hexblade's Curse feature. in addition, when you affect a creature with your Dark Touch, you can add two of the following abilities to your Dark Touch:

* Your attacks do an extra 1d10 necrotic damage to them.
* They have disadvantage on saving throws against your spells.
* However much damage you take, they take half that damage in necrotic damage.
* You can, as an action, try to suck their life out of them. They must make a Charisma saving throw against your spell save DC or take 4d10 necrotic damage, and you regain half the number of hitpoints that they lost.
* They have disadvantage when attacking targets other than you. You cannot apply this ability at the same time as the ability below.
* They have disadvantage when attacking you. You cannot apply this ability at the same time as the ability above.