recursal/Fanatic-Fandom huggingface dataset:
Global Defense Initiative

* TW1
* TW2

Second Tiberium War

* General James Solomon

The **Global Defense Initiative**, or simply **GDI**, is one of the two playable factions in *Renegade X*. They are an international joint military force committed to world order and peacekeeping, frequently in combat against their main enemies, the Brotherhood of Nod.

GDI's theme is that of a NATO-influenced military, along with uniform, rank, structure, and combat. Their leaders are Commander Mark Sheppard and Brigadier General Adam Locke, with the collaboration of western leaders and former NATO countries. Their infantry range from stock standard issue military firearms, to advanced modern military munitions, to field-ready R&D prototypes. Their cavalry bear the resemblance of NATO military tanks, jeeps, APCs, missile carriers, and VTOL fighter jets. Their infantry are garrisoned in a basic Infantry Barracks, and vehicles are manufactured on-site at the Weapons Factory. Their combat support includes A-10 Strafing Runs and Orbital Ion-Cannon Strikes.

The GDI is one of the two most recognized factions in the *Tiberium* universe, the other being its nemesis the Brotherhood of Nod.

## Buildings

* Infantry Barracks
* Weapons Factory
* Tiberium Refinery
* Power Plant
* Advanced Guard Tower
* Repair Facility
* Tiberium Silo
* Guard Tower
* Anti-Air Tower

## Infantry

* Soldier
* Marksman
* Engineer
* Shotgunner
* Grenadier
* Officer
* Rocket Soldier
* McFarland
* Hotwire
* Gunner
* Patch
* Deadeye
* Havoc
* Sydney
* Mobius
* Armored Sydney

## Vehicles

* Humvee
* APC
* Mobile Rocket Launcher System
* Medium Tank
* Mammoth Tank
* Chinook
* Orca Fighter
* Harvester
* A-10 Warthog
* Hovercraft
* Wolverine
* Titan
* Hover Mobile Rocket Launcher System

## External links

* Global Defense Initiative at the Command & Conquer Wiki
Harvester

**Armor type** | Heavy

The **Harvester** is a vehicle used by both GDI and Nod that gathers Tiberium and transports it over to a Tiberium Refinery for credits processing.

## Gameplay

The Harvester is a source of income, yielding approximately 300 Credits each time it docks at the Tiberium Refinery's bay. It is slow moving but heavy armoured, and able to slowly replenish its health over time, akin to Mammoth Tanks.

The Harvester is automatically produced at the Weapons Factory or Airstrip at the beginning of every match, another one will be constructed at the same building should the former be destroyed. If the vehicle production building is destroyed, new Harvesters will be delivered via airdrops near the Refinery.
Tiberium Refinery

**Health** | 4800

The **Tiberium Refinery** is a structure used by both the Global Defense Initiative and the Brotherhood of Nod. It provides a steady income of credits over time. On top of this, extra credits are granted by the Harvester every time it returns to the refinery. When the Tiberium Refinery is destroyed, these credit flows will cease to exist.

## Gameplay

The Tiberium Refinery is the main source of income for both factions. It processes Tiberium resulting in a steady 2 Credits per second income for every player. A Harvester is deployed from the Weapons Factory or Airstrip at the beginning of a game, and will continuously make trips to a designated Tiberium field in order to collect Tiberium crystals before returning to the Tiberium Refinery where it will unload the Tiberium. When a Harvester docks with the refinery, it rewards every player on it's team with a large surge of credits. The typical amount is $300, but it can vary from map to map. Credits can be used to purchase advanced infantry classes, items and vehicles from purchase terminal.
0.40 Beta

**0.40 Beta** for *Renegade X* was released on November 14, 2009.

## Changes

### Maps

* Fixed being able to get on top of the GDI Refinery on Field.
* Fixed getting on the cliff behind the Nod bunker on Field.
* Enhanced Visuals on Field.
* Added map remake Volcano.

### Purchase Terminals

* Purchase Terminals update credits in real-time.
* Added Nod Character Preview Images.
* Fixed text not rendering in correct font.

### Vehicles

* All vehicle turret's turn speeds adjusted.
* Increased rate of fire of APCs, Humvee, Buggy.
* Increased Flame tank speed.
* Harvester now respects teams vehicle queue when respawning.
* Removed dead vehicle wreckages.
* Tweaks to vehicles weight system.
* Modified Buggy engine sound.

### Weapons

* Fixed PIC/Railgun damage to light armour vehicles.
* Fixed Gunner Rocket launcher damage to light armour vehicles.
* Reduced Grenade Launcher damage.
* Increased shotgun spray angle.
* Removed "Sniped" Killed message with headshot kills.
* Timed C4s no longer land flat.
* Fixed Remote C4 switching weapon after tossing.
* Fixed Animation for ION/Nuke to be visible to all players.
* Added ION/Nuke Explosions.
* Added ION/Nuke EVA Announcement/Countdown.
* Added Ion/Nuke Charge up sounds.
* Fixed weapon switch time for all weapons.

### Server client

* Added detail information display.
* Enhanced User Interface.
* Added Log window display option.

### Miscellaneous

* Enemies must now be targeted to appear in Radar.
* Added radio commands using CTRL/ALT/CTRL+ALT plus number.
* Decreased vehicle creation time from 10 to 5 seconds.

## See also

* 0.40 Beta Incoming! on the Totem Arts Forums
* 0.40 Release on the Totem Arts Forums
* v0.4 Beta 2 Release Changelist (archived)
Titan (Firestorm)

**Titan (Firestorm)** contains upcoming content from the next *Renegade X* update.

 **Armament** | 120 mm Cannon

The **Titan** is a bipedal GDI combat walker used during the Second Tiberium War. It is to be added in the upcoming *Firestorm* expansion.

## See also

* Titan Mk. I at the Command & Conquer Wiki
* Tick Tank, Nod counterpart
Patch 5.463

**Patch 5.463** for *Renegade X* was released on August 13, 2020.

## Changes

### Additions

* A personal mine count for Proximity C4 is now used for mines outside of buildings. These will disappear when you change character or die.
* The damage vignette now also applies for heals and commander buffs.

### Bug fixes

* Fixed repairing through smoke.
* Fixed beacons being able to stack/not disarm.
* Fixed dead bodies blocking repair beams.
* Fixed standard dev flags not showing.
* Fixed weapon crates giving duplicates.
* Fixed servers crashing when adding a high number of bots.
* Tech buildings should show the right team colour all the time now on minimap/overview map.
* Fixed Harvesters only giving 2VP in NvN mode.
* Fixed 'team kill' when suiciding.

### Quality of life

* Handbrake button should be bindable separately, in the Input settings, from the crouch button now.
* Vehicle lock button is now bindable in the Input settings.
* You can now pick up your own mines.
* Disabled mouse smoothing by default.

### Balance

* [NvN] Increased the Bradley's base health from 600 to 800.
* VP for healing infantry changed from 2VP for 200 to 1VP for 100.
* Repair Facility repair range increased. Repair rate increased from 40 to 70.
* Nod Turret veterancy gains increased slightly.

### Maps

Arctic Stronghold:

* Slightly reduced Obelisk Range.
* Removed the rock that blocked GDI's rocket rush perch.

BH Daybreak:

* Fixed the PT

Oasis:

* Added Repair Facility.
* Reverted lighting to dynamic.

### Miscellaneous

* Made a single interface for target-able objects to simplify the targeting.
Mobile Rocket Launcher System

The **MRLS** is effective at eliminating vehicles at long ranges and can handle infantry with moderation. Avoid using these vehicles up close, as they are poor in close combat. The MRLS's Rockets have a Target locking ability, and 2/3 of all missiles fired will follow the target. They greatly resemble laser guided missiles, but the MRLS does not have lasers.

## Trivia

* The MRLS heavily resembles the M270 MLRS

## Gallery

* UT3 mod render
* Ditto
* In the purchase menu

## See also

* Mobile Rocket Launcher System
* Mobile Artillery, Nod counterpart
Patch 5.003

**Patch 5.003**  for *Renegade X* was released on August 22, 2015.

* Added a legitimate team surrender option to the vote menu (opt 3), so now it's actually up to the enemy team getting kill-whored, and kept afloat by the 2 people that love repairing a single structure, to decide whether the map should actually be over.

### Bug fixes

* Fixed reload bug where manually reloading a vehicle multi-weapon (Orca/Mammy/Apache) would cause the player to not be able to fire until the reload timer for the weapon with the longest reload time was finished. (Basically the no-fire bug for the Orca/Apache). Not to be confused with the misfire bug, which still persists.

### Maps

* Lakeside: Added trees along the newly added blocking volumes to make it obvious that you cannot pass through. This way invisible walls are "justified" to some extent.
* Islands: Fixed, a way to get on the arch off of the GDI sniper perch.
* Mesa II: It's playable again, to the extent it always has been.

### Balance

* Tiberium Flechette Rifle - Reduced mag size to 35 - Uses a similar recoil spread model as the autorifle so to not be pin point accurate through out the magazine - Reduced range from 5000 units to 3600.
* Aircraft now have a variable to distinguish them from light armor, and certain weapons now damage aircraft more than they will light armor.
* The Missile Launcher/SAM/AA Turret/LCG/Chaingun/Vehicle Machine-guns (Buggy/Humvee/APC)/ Gunner's rocket launcher, the Volt Rifle, the laser rifle, and ALL tank shells now have a damage bonus vs. aircraft. The Wolverine and TS Buggy also have a modifier vs. Aircraft armor. [This way aircraft go back to being glass cannons when rushing... and actual AA units can be clarified. It also means we my eventually be able to get rid of snipers as being AA which makes no sense to this day].
* The Tiberian Sun Buggy now does reduced damage to heavy armor and buildings. It does slightly less to light armor, however it does have a damage modifier vs. aircraft.
* Chinook's health increased from 400 to 500 to make it less of a slow, big target that has the same health as a gunship.

### Miscellaneous

* Fixed Mesa map image in the .ini file.
* "Kick" and "KickBan" RCON commands now properly kick bots.
* Added "Rotation" RCON command.
* PT Icons are now dynamic and renders from the content packages. (Which inadvertently breaks the Commander Mod X.x).
* Rx\_VehicleManager: Harvesters no longer spawn if no Refinery exists.
* Rx\_Controller: Fixed an annoying "Accessed None" warning when using a radio command while dead.

### Building armour

* Added a building armour percentage option to the DefaultRenegadeX config file. The percentage of a building's health that IS NOT armour can not be repaired. Once armour is completely broken through, the building begins taking irreparable damage.
* Used to slightly increase the effects of long-term siege, and not completely negate a rush that almost kills a building because 3 or 4 AFK Technicians happened to be in it.
* Setting this to 0 makes buildings behave as normal.
* For servers: the default setting is 60.

## See also

* Beta 5 Patch 5.003 on the Totem Arts Forums
Characters

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

In Beat Cop the main and player character is Jack Kelly, a police officer and as if writing tickets wasn't enough, he is framed for murder! Players now must find out who did that to Kelly. Many of the characters, who Kelly will meet during his beat are movie references.

## Other Characters

The Senator
Sergeant Holloway
Captain Yablonsky
Shepansky - another Cop
Cortez - another Cop
McNab - another Cop
Fat Mike - another Cop
Father Mushroom - the priest
Louie Tataglia - the owner of Louie's Pizzeria
Harry Pong - owner of the Laundry
Benny Pong - owner of the Laundry
Jerran Diggs - owner of the Pawn Shop
Igor Denko - a russian colleague and a movie reference of "Red Heat"
Lieutnant Jacobs
Alfonso
Beat Cop Wiki/Top section

Welcome to the Official
Beat Cop Wiki
the *Beat Cop* compendium by the players, for the players.
We are currently maintaining 364 pages (56 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Beat Cop

**Beat Cop** takes players into a pixel-art, retro-style adventure set in New York and was inspired by a variety of ’80s cop shows. The players take on the role of Jack Kelly - a New York cop - and JACK has been framed for murder! This homage to ’80s crime TV-series comes with a nonlinear story and has multiple endings and sarcastic humour.

[More...]

Visit the developers:

This game was designed by the game studio "Pixel Crow" hailing from Warsaw, Poland. It is published by 11bit studio.

Beat Cop Official

Discover the Wiki!

Beat Cop

System Requirements

How to play

Locations

Characters

Days

Movie references
Equipment

Reason: "*We can have direct links to Weapons/Armor/etc. from the main page and navbox instead, this page will no longer be required.*"

**This page is a candidate for deletion.**
Reason: "*We can have direct links to Weapons/Armor/etc. from the main page and navbox instead, this page will no longer be required.*"

Every adventurer needs equipment. To defend himself, to carry loot in, to fulfill his basic needs. Having the right amount of different equipment is important to success.

## Armor

Armor is equipped most commonly for defensive stats bonuses, though they may also have damage bonuses and can also boost other stats or effects.

## Weapons

Weapons are used for damage and may be required for the use of certain skills.

## Jewelry

Jewelry is used to provide various buffs to secondary stats such as accuracy or healing effectiveness.

## Tools

Tools are required to perform certain actions, such as for repairing equipment or picking a lock.

## Bags

Bags are used to store other items. Currently the only bags are the Purse and Backpack.

## Consumables

Consumables are items that disappear after you use them. These include food, drinks, potions, scrolls, medicine and herbs.

## Treatises

Treatises are books that allows the players to unlock new Skills when read.
GDI Armored Personnel Carrier

**Rate of fire** | 0.08

Maneuverable and well-armored, the **APC** transports infantry across the battlefield quickly. The mounted machine gun is effective against infantry, but is poor against tanks.

## Trivia

* The GDI APC heavily resembles the M113 APC

## Gallery

* UT3 mod render
* Ditto

## See also

* GDI armoured personnel carrier
* Nod Armored Personnel Carrier, Nod counterpart
Anti-Air Tower

**Clip size** | 4

The **Anti-Air Tower** is is an anti-air base defense, used by GDI.

## Function

Anti-Air Tower are employed to defend against aerial vehicles, and have lower health and no interior or Master Control Terminal.

The Anti-Air Tower automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time. The Anti-Air Tower does not deactivate upon destruction of the Power Plant.
Toxicity

**Creator** | Madkyll

**Toxicity** is a multiplayer map for the Command & Conquer mode in *Renegade X*.

## Bases

* Barracks
* Weapons Factory
* Tiberium Refinery
* Tiberium Silo
* Advanced Guard Tower
* Guard Tower
* Turret x3

* Hand of Nod
* Airstrip
* Tiberium Refinery
* Tiberium Silo
* Obelisk of Light
* Guard Tower
* Turret x3

## Trivia

* A Temple of Nod guarded by two Obelisks of Light is seen in the distance. The building itself reuses the model from the original *Renegade*.
Guard Tower

**Clip size** | 60

The **Guard Tower** is a low-level defense structure used by GDI.

## Function

Guard Towers contribute significantly to base defenses, and have lower health and no interior or Master Control Terminal.

The Guard Tower automatically attacks nearby infantry and vehicles with bursts of gunfire. It is more effective on infantry than vehicles. The Guard Tower does not deactivate upon destruction of the Power Plant.

## Strategy

### Counters

They are a smart target in leau of a building under repair. Destroying them early, opens the base up to foot infantry, as they are much more threatening to infantry than the Turret. One tip, is to step out just enough for it to try to attack, so it wastes the magazine and allows you time to run between cover while it reloads.

## See also

* Guard Tower
* Turret, Nod anti-armor counterpart
Patch 5.14

**Patch 5.14** was a hotfix for *Renegade X* released on January 20, 2016.

## Changes

* Removed 'stand-by' text with remote C4. Players can count to one second.
* Chem Troopers are now immune to damage from blue Tiberium (like on Mesa II).
* Added all of those view fixes listed in the last patch.

## See also

* Patch (Hot-Fix) 5.14 on the Totem Arts Forums
Disruptor

**Disruptor** contains upcoming content from the next *Renegade X* update.

 **Armament** | Harmonic Resonance Dish

The **Disruptor** is an advanced anti-armour vehicle developed by the Global Defense Initiative during the Second Tiberium War. It is to be added in the upcoming *Renegade X: Firestorm* expansion.

## See also

* Disruptor
* Devil's Tongue, Nod counterpart
Captain Yablonsky

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

Captain Yablonsky was the boss of Beat Cop Jack Kelly, when he was a detective. He seems to understand, that Kelly was framed and advices him to get those mentioned diamonds, which were stolen from the Senator's villa. He appears while Kelly is on the beat on day 1, when Jack is accompanied by Fat Mike.
Juggernaut

**Juggernaut** contains upcoming content from the next *Renegade X* update.

 **Armament** | 3x 150 mm Cannons

The **Juggernaut** is a siege artillery walker used by the GDI during the Second Tiberium War. It is expected to be added in the *Firestorm* expansion.

## See also

* Juggernaut
* Mobile Artillery (Firestorm), Nod counterpart
Endings

There are nine different endings to the game depending on the player's actions.

### Loyalty offer acceptance endings (3)

These are available after gaining enough loyalty from the factions through different tasks and deeds.

* **Police**: If the player accepts the offer from captain Yablonsky, ends with the newspaper reporting of his transfer as a motorcycle police.

* **Mafia**: If the player accepts the offer from Louie Tataglia, Jack quits his job as a police and becomes a mafia member.

* **The Crew**: If the player accepts the offer from Jerran Diggs, Jack again quits his to become a member of the Crew, but it is unknown for the public.

### Video tape related endings (4)

If the player gets the hold of the Senator's lost video tape, giving it to factions longing it will result to unique endings.

* **Police**: If the tape is given to Yablonsky, the FBI arrests the Senator and charges him for being involved in a corruption scandal, including corruption inside NYPD.

* **Mafia**: If the tape is given to Louie, the Mafia gives in exchange back to Jack the Senators stolen diamonds, clearing Jack's name and being reinstated as a homicide detective.

* **The Crew**: If the tape is given to Diggs, the Crew succeeds to murder the Senator.

* **The Senator**: If the tape is given back to the Senator through his assistant, Jack will be reinstated as a detective, but he is killed in upcoming days by the Crew as a revenge for co-operating with the Senator.

### Other endings (2)

* **One-way ticket to Mexico**: If the player pays 2000$ to the mafioso offering a new life outside of USA, Jack is found in an upcoming newspaper to be in Mexico, but the newspaper implies him being corrupt.

* **A police officer on foot**: If the player survives the 21st day, but everything above does not apply to Jack's situation, he will be killed in a dispute over a parking ticket in upcoming days. The newspaper publishes a writing in the same day with the title asking "Is a cop's life really worth so little?"
How to play guide of Beat Cop

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

After the game was installed, the player character Jack Kelly can be controlled with the mouses only.
The player now has one job - being a cop, who is writing tickets and catching shoplifters. IF it all was just so easy, there still is an ex-wife sucking the last drop out of Jack and then he is framed for murder!

## Related

Beat Cop - Overview and some more info about the game
System Requirements

## Windows

**Minimum:**

**OS:** Windows XP SP3 (32 bit) / Vista
**Processor:** Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
**Memory:** 2 GB RAM
**Graphics:** Dedicated graphics card. GeForce 9600 GS Shader Model 3.0 512 MB or better.
**DirectX:** Version 9.0c
**Sound Card:** DirectX compatible
**Recommended:**

**OS:** Windows 7/Windows 8
**Processor:** Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
**Memory:** 4 GB RAM
**Graphics:** Dedicated graphics card. GeForce GTX 260 1024 MB or better.
**DirectX:** Version 9.0c
**Sound Card:** DirectX compatible
## Mac OSX

**Minimum:**

**OS:** 10.6
**Processor:** Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
**Memory:** 2 GB RAM
**Graphics:** Dedicated graphics card. GeForce 9600 GS Shader Model 3.0 512 MB or better.
**Sound Card:** Integrated
**Additional Notes:** Integrated graphics cards such as Intel HD Graphics or Iris Graphics are not recommended for resolutions higher than 1280 x 800 and may not allow playing in 30+ frames depending on their performance.
**Recommended:**

**OS:** 10.6
**Processor:** Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
**Memory:** 4 GB RAM
**Graphics:** Dedicated graphics card. GeForce GTX 260 1024 MB or better.
**Sound Card:** Integrated
**Additional Notes:** Integrated graphics cards such as Intel HD Graphics or Iris Graphics are not recommended for resolutions higher than 1280 x 800 and may not allow playing in 30+ frames depending on their performance.
## Steam OS / Linux

**Minimum:**

**OS:** Ubuntu 14.04
**Processor:** Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
**Memory:** 2 GB RAM
**Graphics:** Dedicated graphics card. GeForce 9600 GS Shader Model 3.0 512 MB or better.
**Additional Notes:** Beat Cop on Linux requires latest drivers for your system as well as SDL2 libraries because of the Wwise sound plugin it uses.
**Recommended:**

**OS:** Ubuntu 14.04
**Processor:** Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
**Memory:** 4 GB RAM
**Graphics:** Dedicated graphics card. GeForce GTX 260 1024 MB or better.
**Additional Notes:** Beat Cop on Linux requires latest drivers for your system as well as SDL2 libraries because of the Wwise sound plugin it uses.
Igor Denko

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

**Igor Denko** is a russian colleague appearing on **day 4 - Brick-Red** - and is a movie reference of "Red Heat", where Arnold Schwarzenegger played Ivan Danko, a russian policeman. Like in the movie, it is "complicated". Igor easily gets lost and Jack Kelly must find him. This is a special task given to Kelly by Sergeant Holloway.
Days

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

**Days** are the "chapters" in Beat Cop, and on every day the player character Jack Kelly must solve several tasks, like to ticket cars or to catch shoplifters. The main quest is to find out, who framed him for murder. Every day of the beat starts in Precinct 69 and a talk by Sergeant Holloway. After the encouraging talk of Holloway, Jack is brought by a police car to the beat and his tour starts around 8 until 5 o'clock. He sometimes will get an extra pay, if he solves some tasks (like ticketing some cars) before noon and etc.

## **Day 1** - New shoes

Jack meets Fat Mike, whom shows him around.
Visit Hard Rick's Cafe, 607
Visit Louie's Pizzeria, 609
Visit the Liquor Store, 611
Visit Adamski's Deli, 615
Visit Krank's Drugstore, 621
Visit HiFi Electronics, 633
Visit the Church, 629
Visit the Laundry, 631
## **Day 2** - Here, Kitty Kitty

Help a little girl find her cat.
coming soon
## **Day 4** - Brick-Red

Jack must take care of Igor Denko, a russian colleague.
5 parking tickets must be written
3 cars must be towed
## **Day 5** - Chocolate Ice Cream

Conduct a full patrol of the street (once in the morning, once in the afternoon)
4 Headlight tickets must be written
Jack Kelly

**Jack Kelly** is the player character in Beat Cop and he is a cop who's framed for murder. After this incident in the Senator's villa in 250 Oak Street he is removed from his old detective job and now must work as a beat cop again for Precinct 69. Now each day starts there and Jack must pick up his daily tasks there.

Kelly's call sign is 421 when he is one the beat.

*This article is a stub. You can help Beat Cop Wiki by expanding it.*
Locations

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

The main location of course is New York City, but there are minor locations in Beat Cop. Jack Kelly was removed from his old job as a Detective and must now work as a beat cop again. His task is to watch one street in Brooklyn.

## Others

250 Oak Street
Precinct 69
Hard Rick's Cafe, 607
Louie's Pizzeria, 609
Liquor Store, 611
Adamski's Deli, 615
Krank's Drugstore, 621
Candy's Hi-Fi Radio Television, 633
Church, 629
Laundry, 631
Boutique No.1, 607
Karina's Jewelery, 615
Porn Store, 611
Matthias Car Parts
Moonwalk Diner
Makefat Yo'Butts, 631
F.Ford Rental, 631
Pawn Shop
Odeon - Cinema next to Candy's Hi-Fi Radio Television
Louie's Pizzeria

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

**Louie's Pizzeria** in 609 belongs to an Italian man, named Louie, who is also a mafia godfather and controls parts of Jack Kelly's beat in Beat Cop. Throughout the game, the player will realize, there are two major factions ruling the streets: the Mafia and the Crew. The beat cops are just in-between and can do small tasks for both sides or stay neutral on the police side... to a point. Of course, there are undercover policemen around and can turn Kelly in, should he accept a bribe.

On the first day, Jack is introduced to Louie by police colleague Fat Mike.
Beat Cop Wiki/Flex section

Videos

Featured images

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Class

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

**Classes** in *Torchlight Frontiers* determine the abilities and potential combat styles of the player character.

## Available classes

As of this writing, these classes are available in Closed Alpha 9:

* Dusk Mage - Let’s start from the hardest class in the game, in my opinion, it is Dusk Mage. In Torchlight Frontiers it is a classical caster class. The difficulty is in that you will need to cast spells from two different schools simultaneously. If you do everything right, you’ll get buffs from both.
* Forged - This dangerous robot on funny legs can fight is a range or in melee. Its two talent branches are Barrage for range attacks and Brawl with melee abilities. Its unique mechanics is Heat. Almost all his abilities generate Heat and as it reaches the maximum you cannot use any of them.
* Railmaster - This Torchlight Frontiers Class combined in it melee fighter and sort of a summoner. You can’t summon different creatures or raise undead but you can build rails with useful cars. Build Train, and here name speaks it all, gives you an opportunity to build a train with 2 cars any time you want.

Source: Torchlight Frontiers Classes
Hovercraft

The **Hovercraft** is the GDI main naval transport vehicle, deployed by GDI Helicopter Carriers to deliver infantry and vehicles ashore.

## Appearance

The Hovercraft is a large amphibious platform able to traverse both land and water, with its locomotion powered by gas turbines, and fitting about two Mammoth Tanks in the transport bay. It is armed with a Heavy Cannon and a Swarm Missile Launcher to attack from long range.

## Function

The Hovercraft is a naval vehicle that can transport infantry and vehicles across water. Cargo can easily board the Hovercraft via the entrance ramp.

## Trivia

* The GDI Hovercraft heavily resembles the LCAC
Precinct 69

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

Precinct 69 is the new work place for the player character Jack Kelly after the incident in the Senator's villa in 250 Oak Street. His new boss is Sergeant Holloway, who introduces Kelly to the other Beat Cops in the game's chapter Day 1.

Every day starts there for Kelly and after a short introduction about the daily tasks, Kelly is brought by a police car to his beat.
Senator

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

The Senator is mentioned in the intro of the game and there is a photo of him next to the "new" Beat Cop Jack Kelly. He owns a villa in 250 Oak Street and obviously also had some diamonds in his safe, which were stolen in the robbery.
Jerran Diggs

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

**Jerran Diggs** is the owner of the Pawn Shop and belongs to the Crew. Although characters throughout Beat Cop warn him, Jack Kelly must get in contact with Jerran to get information from the Crew, who also is fighting for dominance with the Mafia.

## Related

Louie Tataglia
Louie's Pizzeria
Movie references

**Movie references** are spread throughout the whole game. For example players are confronted right at the beginning sequence with a news anchorman, who looks like Ron Burgundy, from the film Anchorman: The Legend of Ron Burgundy. When main character Jack Kelly is on his beat in Beat Cop, he'll also sometimes have to talk with some tenants. Some of the names seem very familiar and are mostly characters from very famous movies, like all the characters from the movie "Alien", who are living in an apartment house. Kelly sometimes can hold short conversations with them, which can turn out more or less weird.

## More

* Igor Denko - a Russian colleague appears in day 4 Brick-Red - and is a movie reference of "Red Heat", where Arnold Schwarzenegger played Ivan Danko, a Russian policeman.

*This article is a stub. You can help Beat Cop Wiki by expanding it.*
How to play guide for Torchlight III

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Torchlight III***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

Holding shift while left clicking will make your character do a basic attack in the direction of the pointer. You don't need to be targeting anything to attack with this method.

## See also

* Release date
* System requirements
It's a Sabotage

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

This quest starts after finishing Rare Earth

## Objectives

* Talk to Yapper (NPC)
* Go to Wideload's Lair
* Defeat Wideload, Mancrusher
* Go to Imperial Battlefield
* Find Drag Marks Near a Cave
* Destroy the Smash Blaster in the Goblin Stash
* Go to Goblin Cache
* Destroy the Sword-o-Matic in Goblin Cache
* Go to Wideload's Lair
* Destroy the Man Tenderizer in Wideload's Lair
* Find Wideloads Lair
* Go to Trevail Point
* Talk to General Graye

## Walkthrough

* Talk to Yapper (NPC)
* Got to Imperial Battlefield
* Locate and enter Goblin Stash
* Locate and destory the Smash Blaster
* Make your way to Goblin Cache
* Locate and destory the Sword-o-Matic
* Enter Wideload's Lair
* Defeat Wideload
* Return to Trevail Point and speak to General Graye

## Reward

* 500 gold
* Rare Digitus/Cannon/Railhammer (dependant on class)
Nod vs. Black Hand

**Nod vs. Black Hand** or **Nod vs. Nod** was a game mode featured in *Renegade X*. It is a variant of the Command & Conquer mode where both teams are the Brotherhood of Nod: the red team is the original Brotherhood while the blue team is the Black Hand. Both teams have identical arsenals, with the mode adding the Recon Bike and the M2 Bradley as additional vehicles that can be obtained from the Purchase Terminal.

Nod vs. Black Hand was originally a community mod released in January, 2020. It was later added as an official gamemode as part of the 5.461 Hotfix. It is no longer played on any current game servers.
Pawn Shop

*This article is a stub. You can help Beat Cop Wiki by expanding it.*

**Pawn Shop** is the owned by Jerran Diggs, who belongs to the Crew. Although characters throughout Beat Cop warn him, Jack Kelly must get in contact with Jerran to get information from the Crew, who also is fighting for dominance with the Mafia.

## Related

Louie Tataglia
Louie's Pizzeria
Bane

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

The **Bane** is one of the relics available to characters in *Torchlight Frontiers*.

The Ember Core required to craft Bane is dropped by Krronk located in the Deep Hollows sub dungeon of Crawling Pools

also drops from Dozer in Maggot Mire, and Krromp the Stomper in Hyvid Forest

As of Update 9, per the reliquary that can build in the player's fort, requires 20 seconds crafting time, 200 Sandstone Block, 5 Comet Fragments, 5 Sacred Hardwood, and 24 Ember Core: Bane
Advanced Guard Tower

The **Advanced Guard Tower** is the GDI advanced base defense in *Renegade X*.

## Function

The Advanced Guard Tower is the Advanced Base Defense for GDI. It is automated, firing upon enemies automatically. It fires a missile from it's top as soon as it detects an enemy, and rapidly fires bullets from it's hanging gun turrets on all 4 corners as long as the enemy remains visible. It can always detect and fire upon cloaked stealth enemies. It becomes disabled if destroyed, or if the Power Plant is destroyed instead.

## See also

* Advanced guard tower
* Obelisk of Light, Nod counterpart
Fort Sweet Fort

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

**Fort Sweet Fort** is a quest in *Torchlight Frontiers*. New player characters have this quest active upon first entering their fort.

## Objectives

* Talk to Sgt. Klive, your Imperial liason
* Build and place a [skill station]
* Use your Skill Points to purchase a new skill at the [skill station]
* Talk to Sgt. Klive
* Use your fort's portal to return to the Imperial Outpost.

## Walkthrough

* From the portal, head northeast and talk to Sgt. Klive.
* Click "Customize Fort."
* Click "Build."
* Click "Skill Stations" at the top.
* Build the appropriate skill station (there is no cost at the time of this writing) for the player character's class:
	+ Arcanum for Dusk Mages
	+ Automation Shop for Forged
* Use the skill station to purchase an active or passive skill.
* Talk to Sgt. Klive again.
* Return to the Imperial Outpost via the Waypoint Portal.

## Notes

* If you log out while in the Fort during this quest, you may be back to the Imperial Outpost when you log back in and may not be able to use the waypoint portal there to return to the Fort, since the ability to use those is unlocked by reaching the final step in this quest. One workaround is to leave town and use the travel portal (Z by default) to open a portal back to the fort.
Blood Drinker

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

The **Blood Drinker** is one of the relics available to characters in *Torchlight Frontiers*.

The Ember Core required to Craft Blood Drinker is dropped by Secret Weapon located in The Hideaway sub dungeon of Goblin Workshop

As of Update 9, per the reliquary that can be built in the player's fort, requires: 20 seconds crafting time, and 1 Ember Core: Blood Drinker
Fortuitous Arrival

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

**Fortuitous Arrival** is the starting quest of *Torchlight Frontiers*. New player characters have this quest active upon first entering the game world.

## Objectives

* Talk to Kenik
* Defeat the Goblin Raiders
* Find Yapper, Goblin Raider
* Defeat Yapper, Goblin Raider
* Talk to General Graye for you reward.

## Walkthrough

* Leave the ship and talk to Kenik.
* Proceed northeast to the turn.
* Proceed south along the dock to some unobstructed stairs where a group of Goblin Raiders will attack.
* Continue up the stairs and further northwest and eliminate another group of raiders.
* go futher up the stairs
* defeat Yapper, Goblin Raider
* talk to General Graye for you reward

## Reward

* 20 gold
* Magic Weapon
Anti-Netherim

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

This quest starts after finishing Secret Society.

## Objectives

* Talk to Zaya
* Go to Dank Gobhole
* Collect Nether Essence (0/5)
* Go to Dankest Hole
* Defeat Stinkshanks, Master of Potions
* Go to Trevail Point
* Talk to Zaya

## Reward

* 200 Gold
* Random Item
Ticket

# Tickets

Ticketing is one of the tasks in Beat Cop. The player character Jack Kelly must write tickets for illegally parked cars, broken headlights, and tires in disrepair.

### How to Ticket -- Fast!

The player can direct Jack Kelly to take a closer look at a car's tires headlights, tires, or the parking meter. However, this process is time consuming. A car's faults (if any) can be reliably spotted from afar by looking for sparks coming off of broken headlights, tire marks behind the vehicle due to bad tires, and for red to pop up on the parking meter.

*This article is a stub. You can help Beat Cop Wiki by expanding it.*
Beat Cop Wiki

Welcome to the Official
Beat Cop Wiki
the *Beat Cop* compendium by the players, for the players.
We are currently maintaining 364 pages (56 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Beat Cop

**Beat Cop** takes players into a pixel-art, retro-style adventure set in New York and was inspired by a variety of ’80s cop shows. The players take on the role of Jack Kelly - a New York cop - and JACK has been framed for murder! This homage to ’80s crime TV-series comes with a nonlinear story and has multiple endings and sarcastic humour.

[More...]

Visit the developers:

This game was designed by the game studio "Pixel Crow" hailing from Warsaw, Poland. It is published by 11bit studio.

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Discover the Wiki!

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Field

**Tech buildings** | 1

**Field** is a map for the Command & Conquer mode in *Renegade X*.

## Bases

* Barracks
* Weapons Factory
* Tiberium Refinery
* Advanced Guard Tower

* Hand of Nod
* Airstrip
* Tiberium Refinery
* Obelisk of Light
* Turret x2

## Game map

Hunt your enemy’s harvester to keep their finances low and then organize a frontal attack to overwhelm the base defenses, although be sure to keep an eye on the back tunnels. A quick strike group of three or four infantry can spell disaster.
Railmaster

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

**Railmaster** is one of the player character classes in *Torchlight III*. It is scheduled to be introduced into the game 2019 April 23.

## Skills

The required levels listed for skills below are ? levels.

### Conductor

Requirement := The amount of skillpoints that already needs to be spent in Conducter in order to unlock the skill in question.

### Lineage

Requirement := The amount of skillpoints that already needs to be spent in Lineage in order to unlock the skill in question.
Relic

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

in *Torchlight Frontiers*, **Relics** are special weapons which gain XP from kills while they are carried. Relics are intended to function like one-third of a character's build alongside the character's class and other equipment.

These weapons will level up with sufficient XP, unlocking abilities at levels 1, 5, 10, 15, and 30. The maximum level of a relic is 40. The level 1 ability, typically providing a large percentage boost to damage and/or other bonuses, is triggered upon activating the relic using the W key or right button on a gamepad.

Each ability, excluding the level 30, has two associated skills that can improve the ability. Up to 40 total Ember Weapon skill points are unlocked when leveling the relic which can be allocated among all of these skills. Each skill can have up to 10 points allocated to it.

Relics have to be Crafted at the Reliquary in your Fort.

## List of relics

* Flaming Destroyer
* Bane
* Blood Drinker
Building the Shieldwall

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

This quest starts by talking to General Graye

## Objectives

* Collect Goblin Brute Shields (0/5)
* Go to Trevail Point
* Give General Graye the Goblin Brute Shields

## Walkthrough

* Goblin Brutes have a chance to drop he Goblin Brute Shields

## Reward

* 50 Gold
* Random Item
Flaming Destroyer

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

The **Flaming Destroyer** is one of the relics available to characters in *Torchlight Frontiers*.

The Ember Core required to Craft Flaming Destroyer is dropped by Wideload, Mancrusher located in Wideload's Lair sub dungeon of Goblin Stash

As of Update 9, per the reliquary that can build in the player's fort, requires 20 seconds crafting time, 200 Ash Log, 200 Sandstone Block, 10 Comet Fragments, and 24 Ember Core: Flaming Destroyer
Black Market Battle

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

This quest starts after finishing The Wreckoning

## Objectives

* Have 200 Damage
* Have 400 Fire Defence
* Go to Snotskin Village
* Go to The Backwoods
* Investigate The Backwoods
* Defeat Dogjockey, Goblin Trader
* Collect the Trading Invoice
* Give General Graye the Trading Invoice

## Reward

* 50 Gold
* 10 Ash Logs
* 10 Tin Nuggets
* 10 Sandstone Rocks
* Random Item (Rare or Better)
Quest

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

**Quests** in *Torchlight Frontiers* are various tasks and adventures for player characters.

## Goblin Frontier quests

### List of Story quests

* Fortuitous Arrival
* Muster Your Metal
* Fort Sweet Fort
* Fortified Interloper
* Guardnapped
* Weapon of Mass Construction
* The Lost Excavation
* Rare Earth
* It's a Sabotage
* Resurgence
* Best Frenemies
* Sadastic Sacrifices
* Gob Boom Blast
* Shiny Specimen
* Digging Deeper
* Shipping and Handling
* Secret Society
* Anti-Netherim
* The Wreckoning
* Black Market Battle
* Netherdelve

### List of Account & Side Quests

* Fuelling the Fires
* Caught Dead In Those Clothes
* Shadows Rise
* Dead Collection
* Embershine
* Keep Calm & Carrion Killer
* Carrion Killer Returns!
* Village Wrecker
* Enlisting the Undead
* Lakeside Fishin'
* Unconvential Warfare
* Dead Clash
* Bad Medicine
* End of the Line
* A Favor for Yapper
* Account: From a Humble Seed

### List of Fame Quests

These are quests that reward Fame

* Fame: Lost Directions
* Fame: Sending a Message
* Fame: Spilled Secret
* Fame: Uncaged
* Fame: Bramble Wrangle
* Fame: Put to Rest
* Fame: Pretend That We're Dead
* Fame: Leave No Stone Unturned
* Fame: Pin Interest
* Fame: Cleanse the Cave
* Fame: Dance Like You're on Fire
* Fame: Chewy Stewy
* Fame: Rotten Extraction
* Fame: Netherpurge
* Fame: Jawsome
* Fame: Rider Die

## Hyvid Frontier Quests

### List of Fame Quests

These are quests that reward Fame

* Fame: Active Defense
* Fame: Eggcelent Destruction
* Fame: Musky Business
* Swat Patrol
* Crystal Math
* Poison Control
* Get Off My Lawn
* Shroom Run
* Kronk Got Big
* Revenge Run
* It's a Trap
* Bug Stomp
* On Guard
* Champion Hunter
* What The Frack?
* Taking out the Trash
* Netherstorm
* Soldier Versus Soldier
It's a Trap

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

This is a fame quest obtained in Acrid Plains from the Imperial Assignments Board

## Objectives

* Go to The Muck
* Kill Hyvid Larvae in The Muck (0/20)
* Kill Champion Hyvid Larvae in The Muck (0/3)
* Collect Bug Juice from the Fallen Imperial Guard

## Reward

* 100 fame
* 50 gold
Infested Forest (region)

Reason: "*replaced with Hyvid Frontier*"

**This page is a candidate for deletion.**
Reason: "*replaced with Hyvid Frontier*"

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

The **Infested Forest** is a region of the world of *Torchlight Frontiers*.

## List of zones

* Imperial Outpost
* Infestation Incursion
	+ Hyvid Grotto
	+ Skittering Dark
	+ Hyvid Tunnels
	+ Sunken Forest
* Bugswat Pass
* Infested Forest
	+ Abandoned Cavern
	+ Forsaken Hollow
	+ Nether Nook
	+ Trampled Thicket
* Clear Passage
* Bogwood Hollow
	+ Underlakes
	+ The Greendark
	+ Ember Grotto
	+ Crawling Pools
* Protected Trail
* Acrid Plains
	+ Maggot Mire
	+ The Muck
	+ Infested Cave
	+ The Shady Retreat
* Barricaded Passage
* The Wastelands
	+ Swamp Cave
	+ Deforested Land
	+ Swarm Cave
	+ Feeding Den
* Defended Passage
* Hyvid Habitat
	+ Hyvid Central
	+ Hyvid Forest
	+ Hyvid Trap
	+ Hyvid Grounds
Digging Deeper

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

This quest starts after finishing Shiny Specimen.

## Objectives

* Talk to Zaya
* Go to Gobstomp Stronghold
* Go to Upper Mining Facility
* Defeat Goblins (0/25)
* Go to Lower Mining Facility
* Go to Mining Grounds
* Find the Mining Grounds
* Defeat Sadista
* Go to Trevail Point
* Talk to Zaya

## Reward

* 500 Gold
* Random Item (Rare or Better)
Fame: Cleanse the Cave

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

This is a fame quest obtained in Gobstomp Stronghold from the Imperial Assignments Board

## Objectives

* Kill Skeletons (0/50)
* Collect Contaminated Bones from Skeletons (0/10)
* Go to Dast's Lair
* Kill Dast, Fallen Imperial Captain

## Reward

* 100 fame
* 200 gold
Spider

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

**Spiders** are an Insect Monster in the Goblin Frontier. In the Goblin Frontier they are usually Fire Spiders. Interestingly, these spiders are typically weak to fire (rumor in community, unconfirmed).

## Types of Spiders

* Moltenfang
* Moltenslinger
* Venomslinger
Goblin

*This article is a stub. You can help Torchlight III Wiki by expanding it.*

**Goblins** are the main Monsters in the Goblin Frontier.

## Cave Goblins

Goblins in caves have a more pale complexion, reflecting the fact that they don't see sunlight often. Stat and quest wise they do not appear to be any different than a regular goblin as they do not have a different name and count the same for quests as their green counterparts.

## Types of Goblins

* Voracious Goblin
* Goblin Gunner
* Goblin Blaster
* Goblin Chanter
* Goblin Apprentice Chanter
* Goblin Lumberjack
* Goblin Hound
* Goblin Raider
* Goblin Rider
* Goblin Bomber
* Goblin Brute
* Goblin Engineer
* Goblin Miner
* Goblin Warrior

## Known Goblins

* Yapper (NPC)
* Wideload, Mancrusher