recursal/Fanatic-Fandom huggingface dataset:
Kicking

After a certain amount of time, a player may be kicked if they have done no action in an extended period of time (Usually 2 real life days). On the Main Thread, the Host will post a vote to kick the inactive player.

If the popular vote results in Kicking the player, then the player is Killed as if they have violated their Forbidden Action, a lethal poison kills them almost instantly, and any action the player was or was scheduled to do is cancelled.

If the populous votes not to kick the player, they are given another real-life day to respond before another vote is called. If the Player has not moved after 5 extensions, they are killed regardless of any vote.

Players that are kicked may be replaced by Backup players.
Icicle

ICICLE

Description

She's a light gray cat with white underfur, darker gray spotted tabby markings, and green eyes. She has a scratch above her right eye and muzzle, claw marks on her left cheek, near the base of her tail, on her flank, and on her back near her shoulder, and bite marks on her tail close to the middle.

Personality

She's stubborn, fierce, and sometimes hot-tempered. Her mood and attitude is usually unpredictable, but she will defend her Clan with her very last breath. She also has a hard time trusting certain cats. She has softened up a bit, but only to Clanmates

Quotes

"Listen, you're SAFE, at CarnationClan's CAMP. Do you HEAR me?? It was JUST a nightmare, or a COUPLE of nightmares. I am NOT death. I am your Clanmate. You are NOT anywhere CLOSE to twolegs or rogues. Be strong Storm. Don't let those nightmares consume you." **~Icicle to Stormcloud after being lunged at.**

Likes

**Colors**

White, grays, blues, reds, oranges, yellows, greens, purples

**Prey**

Mice, Voles, Snakes, Birds, Rabbit, Fish

**Scents**

Water, Trees, Honey, Prey, Friends

**Weather**

Mild Temperatures, Cloudy Days, Sunny Days, Partially Cloudy Days

**Seasons**

Newleaf, Greenleaf

**Activities**

Sparring, Patrolling, Climbing

Dislikes

**Colors**

Magenta, Bright Pink

**Prey**

Lizards, Shrews

**Scents**

Storms, Twolegs, Dogs, Monsters, Thunderpaths, Crowfood

**Weather**

Windy Days, Cold Temperatures, Storms

**Seasons**

Leaf-bare

**Activities**

Swimming

Statistics

Agility - 9.1/10

Stamina - 9.8/10

Speed - 8.9/10

Hunting - 7.6/10

Climbing - 4.6/10

Stability - 9.3/10

Defense - 9/10

Offense - 9.3/10

Swimming - 1.1/10

Socializing - 6.9/10

Herbs - 2.1/10

Leadership - 6.4/10

Family

Mother: Snowdrop

Father: Splash

Brothers: Fang

Sisters: Ash

Mate: Silverwish (deceased, formerly), Clover (formerly)

Kits: Unknown

* Icicle by MoonInk
* Icicle Headshot by MoonInk
* Icicle (made from DollDivine)
* Neko Icicle
* Icicle by Emitlee
* Icicle by Spikytoucan
1/6
Credits
Coded/Made by 0Celestial Kitsune0

Neko version from Pinterest, eyes edited by Kitsoon

MoonInk

Emitlee

 Spikytoucan
Vigilante

Alignment: Town Killing

Statistics:

Attack: Basic

Defense: None

Abilities:

- Attack someone at night.

Attributes:

- If you kill a Town member, you will no longer be able to shoot.

- You have three bullets.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has hidden a rifle in their closet. They must be a Vigilante.

Goal: Lynch every criminal and evildoer.
Time

Time is a game mechanic, this Time is a game mechanic that the host uses.

## The uses of time

Time is what the players action do, this is most commonly used at the Night phase. Host can use times in many different forms. Here are a few(more may be added).

## Do as done.

This time use will be used when the player makes a move(unless it's the end of their turn.) Usually, this is one of the most common, however it is one of the more complex.

Pro: Allows players a lot of free will

Con: Can be difficult to get back to players when others are more active

## Turn Based

Turn based is used like the above, but... it's in turn order, the host may decide the order however they like, this is the least complex.

Pro: Makes sure everyone gets their two cents in

Con: Can be brought to a halt if one person is inactive

## Time

A use of time shall be used, time is when they use time instead of moves, with different things taking different times. (Examples: Looking for others in a small room may take 1 minute, but carefully sneaking down a big hallway may take about ten minutes.)
Lost Spirit

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Abilities:

- Look for death each night.

Attributes:

- If you visit a killing role, you will force them to stay home and target you.

- In order for some roles to kill you, they must already be using their ability. When you visit them, if they cannot kill or are choosing not to kill on a night they can kill, your visit will have no effect.

- If you visit a Firebrand or Arsonist, you will force them to douse you.

- You have no effect on the Fisherman or Jailor.

- You cannot be protected in any way. If a player attempts to protect you, their ability will fail, but they will not be notified.

- When you die, you will grant your killer Invincible defense until the end of the following night.

- If you are lynched, you will automatically lose.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target’s house bears an unsettling aura. They must be a Lost Spirit.

Goal: Find someone who can lift your curse.
Lookout

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Priority: 4

Abilities:

- Watch one person at night to see who visits them.

Attributes:

- None

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns binoculars and uses them to watch others at night. They must be a Lookout.

Goal: Lynch every criminal and evildoer.
Detective

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Abilities:

- Question someone each night.

Attributes:

- When you question a player, you will know if they have a connection to the previously questioned player or not.

- If two players are connected, then they are part of the same faction. If they are not connected, then they are not part of the same faction.

- You cannot question a revealed Mayor or a revived Town member.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a notepad on which they scribble notes nearly all day long. They must be a Detective.

Goal: Lynch every criminal and evildoer.
Interviewer

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Abilities:

- Interview two people each night.

Attributes:

- When you interview your targets, you will compare them to each other.

- If you are controlled, only your first target will change.

- You may view your possible results by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a recorder and many notes scrunched into their pockets. They must be an Interviewer.

Goal: Lynch every criminal and evildoer.

Interviewer Results
Transporter

Alignment: Town Support

Statistics:

Control immunity

Roleblock immunity

Attack: None

Defense: None

Abilities:

- Transport two people at night.

Attributes:

- Transporting two people swaps all targets against them.

- You may transport yourself once.

- Your targets will not know they were transported.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns an expensive, high-tech carriage. They must be a Transporter.

Goal: Lynch every criminal and evildoer.
Roshell

**Roshell** is the daughter of a restaurant owner.

## Appearance

She is seen to have a blue headband and a light blue dress.

## Personality

both her and her father hate and fear Beastfallen, but after seeing Youhei punch another beastfallen for not paying, she tried using him to chase away other beastfallen. It is revealed right after that that her mother was eaten alive by a starving beastfallen.
Doctor

Alignment: Town Protective

Statistics:

Attack: None

Defense: None (Powerful when self-healing)

Abilities:

- Heal one person each night.

Attributes:

- Healing will grant your target Powerful defense.

- You will know if your target is attacked.

- You may heal yourself once, granting yourself Powerful defense.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns scrubs, medicine, and a set of surgical tools. They must be a Doctor.

Goal: Lynch every criminal and evildoer.
Psychic

Alignment: Town Investigative

Immunities:

Attack: None

Defense: None

Abilities:

- None

Attributes:

- On odd nights, you will have a vision of three players. At least one of the three are evil.

- On even nights, you will have a vision of two players. At least one of the two are good.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns many tarot cards and candles. They must be a Psychic.

Goal: Lynch every criminal and evildoer.
Arsonist

Alignment: Neutral Killing

Statistics:

Attack: Unstoppable

Defense: Basic

Abilities:

- Douse someone in gasoline or ignite all doused targets at night.

Attributes:

- If you are roleblocked, you will douse your roleblocker.

- If you visit someone who is jailed, you will still douse them.

- Doused targets will appear to be an Arsonist if investigated.

- Players will not know if they are doused.

- You will receive the names of all doused targets each night.

- You cannot be doused by another Arsonist.

- You will not ignite the Firebrand’s doused targets, nor will they ignite yours.

Investigation Results:

Sheriff: Your target is an Arsonist.

Consigliere: Your target's house reeks of gasoline and fire. They must be an Arsonist.

Goal: Kill anyone who would oppose you.
Witch

Alignment: Neutral Evil

Statistics:

Detection immunity

Roleblock immunity

Attack: None

Defense: None (Basic until first attack)

Priority: 2

Abilities:

- Control someone each night.

Attributes:

- You will know the role of your target.

- Your target will know they are being controlled.

- You have a magical barrier that grants you Basic defense until you are attacked for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has small voodoo dolls of everyone in town. They must be a Witch.

Goal: Live to see the Town lose the game.
Warlock

Alignment: Neutral Evil

Statistics:

Detection immunity

Attack: None

Defense: None (Basic until first attack)

Abilities:

- Curse two targets each night.

Attributes:

- When you curse two targets, you will tie the second target’s fate to the first.

- Anyone that targets your first target will also target your second target.

- Your first target will know that they were cursed, and your second target will know their fate was tied to another player.

- Your second target will gain Powerful defense.

- If you are controlled, only your first target will change.

- You have a magical barrier that grants you Basic defense until the first time you are attacked.

Sheriff: Your target is not suspicious.

Consigliere: Your target has a spellbook that speaks of changing someone’s fate. They must be a Warlock.

Goal: Live to see the Town lose the game.
Firebrand

**Unique Role**

Alignment: Town Killing

Statistics:

Attack: Unstoppable

Defense: None

Abilities:

- Douse someone in gasoline or ignite all doused targets.

Attributes:

- Players will not know if they were doused.

- You can only ever have three living players doused at any time.

- You will not ignite an Arsonist’s doused targets, nor will they ignite yours.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a few cans of gasoline and a lighter stowed in their closet. They must be the Firebrand.

Goal: Lynch every criminal and evildoer.
Oliveeye

**•** **O L I V E E Y E****•**

**•****basic information****•**

**name: Oliveeye**

**gender: male**

**species: felis catus**

**status: alive, active**

**group: CarnationClan**

**sexuality: bisexual**

**orientation: light**

**religion: StarClan**

**rank: warrior**

**former group(s): N/A**

**former rank(s): N/A**

**•****name break-down****•**

**olive: prefix given from his vibrant green eyes**

**eye: suffix to connect with prefix**

​​​​​**•****appearance****•**

**•**
**personality****•**

**•**
**history/backstory****•**

**•**
**likes & dislikes****•**

***likes***

**•**
**relationships****•**

**status: single**

**sexuality: bisexual**

**current mate: none**

**previous mate(s): none**

**shippings: none**

**currently attracted to: none**

**previously attracted to: none**

**•**
**friendships****•**

***new, hasn't met anyone***

​​​​​​**•**
**family tree****•**

​​​​​**sibling(s):**

**•**
**statistics****•**

**leadership: 2/10**

**herb knowledge: 7/10**

**swimming: 8/10**

**running: 6/10**

**climbing: 3/10**

**strength: 4/10**

**intelligence: 9/10**

**socialibility: 1/10**

**fighting: 4/10**

**•**
**fears****•**

**•**
**trivia****•**

**•**
**gallery****•**

* Oliveeye
* Oliveeye
* Oliveeye
* Oliveeye done by Snowydroplet
1/4
**wippp**
Double

Alignment: Neutral Benign

Statistics:

Attack: Powerful

Defense: None

Abilities:

- Shoot someone at night.

Attributes:

- When you kill your target, you will clean them and copy their role and conditions exactly, including how many shots of their abilities they have if they are limited.

- If another Double tries to kill your target on the same night, you will both fail.

- If your kill fails, or you die before or on the night you shoot a target, you will automatically lose.

Sheriff: Your target is not suspicious.

Consigliere: Your target has a gun with a single bullet, and supplies to clean up a large mess. They must be a Double.

Goal: Successfully become another role, then complete that role’s goal.
Intermission Page

## Intermission Phase

This phase is usually after the Trial Phase. This phase may or may not be used depending on the host's preference. If it is added, then this is the time when the host adds and prepares with the new section of the game, such as items, gifts, etc.

For the players, even if you are dead, may talk together. They may discuss anything: what happened, why they think it has happened, etc.
The Dawn of the Witch Episode 11

**"Determination to Kill"** is the eleventh/penultimate episode of *The Dawn of the Witch* miniseries as well as the twenty-third episode in the *Grimoire of Zero* animated franchise.

## Synopsis

Saybil, Hort, Kudo and Professor Loux are attempting to find just out who is the mastermind behind these unstable Remnants of Disaster with assistance from the legendary Dragon King Conqueror and Headmistress of the Academy.

## Characters

#### Major

* Demon Possessed (debut; cameos)
* Saybil the Abyss Sorcerer
* Kudo the Lizard Beastfallen Sorcerer
* Hort the Deer Beastfallen Witch-in-Training
* Professor Kystras Laos the Dawn Witch
* Zero the Mud-Black Witch
* Mercenary the Tiger Beastfallen
* The Bind Priest
* The Tyrant
* Lilly the Mouse Beastfallen

#### Minor

* Kady (last appearance; flashback cameo)
* Holdem the Wolf Beastfallen
* Headmistress Albus the Mooncaller Witch
* Heath the Dragon Conqueror King
* Uls (cameo)
* Laios
* Lady Hearthful
* Remnant of Disaster
* Captain of the Mage Knights (debut)
* Cal the Eagle Beastfallen (debut)
* Saint Faeria (debut)
* Torres (debut)

## Trivia

* The title refers to the opposing armies that have a desire for destroying the sorcerers, witches and their human friends without mercy to further their own stanched belief that all users of magic and sorcery are evil.
* An additional war is on the verge of being fought in the outskirts of Wenias.
* The origins of a Remanent of Disaster is revealed.
* Saybil again intends to utilize his magic-replenishing potion to reduce further unnecessary causalities.
* Hort and Kudo are told of the infamous Thirteen having been Saybil's father, prompting Kudo to teasingly call him a Chosen One.
* Young Laios leaves the village with his father to stay safe and eventually return as a grown man to make do on the promise Saybil had made him.
* Saybil willingly offers his boundless magic to his Aunt Zero, in spite of the dangers he was told by his late mother of Zero taking everything from him by doing so, which would give him the title **"the Abyss Sorcerer"** by his witch aunt.
Serial Killer

Alignment: Neutral Killing

Statistics:

Attack: Basic

Defense: Basic

Priority: 5

Abilities:

- Attack someone each night.

Attributes:

- If you are roleblocked, you will attack the roleblocker instead of your original target.

- If you are jailed and not executed, you will attack the Jailor.

Investigation Results:

Sheriff: Your target is a Serial Killer.

Consigliere: Your target has an extensive collection of knives. They must be a Serial Killer.

Goal: Kill anyone who would oppose you.
Death

Death is an event that will happen to everyone in Dangan Ronpa, eventually.

Death is what happens when you get murdered or executed.

When you are murdered, the following things happen

* You are allowed to watch other threads in the same game.
* You are not allowed to tell anyone you are dead, or who killed you. You'd think this doesn't bear repeating but it does.
* You are not allowed to speak at any other phase except Intermisson phase.
* You cannot move anymore.
Winners of Dangan Ronpa!

## What's this page about?

This is for the winners of the Dangan Ronpa games (survived last trial) and for the people that successfully got away with murder!

(Note: If a game ends for some reason before the last trial, the people still alive are "winners".)

## HAWAIIANpikachu's First Dangan Ronpa

Minecraft as the Ultimate Singer

Chicken as the Ultimate Runner

Verena as the Ultimate Strongperson

Squirtle as the Ultimate Squirtle

## Addfire's First Dangan Ronpa

HAWAIIANpikachu as the Ultimate Gamer

Venera as the Ultimate Thief

Rex as the Ultimate Pun Maker

Minecraft as the Ultimate Detective

## HAWAIIANpikachu's Second Dangan Ronpa

Addfire as the Ultimate TCG Player

Secretive as the Ultimate Tarot Reader

## Addfire's Second Dangan Ronpa

Minecraft as the Ultimate Business Man

Rocket as the Ultimate Justice

CPN as the Ultimate Doctor

## Ghosty's Dangan Ronpa

HAWAIIANpikachu as the Ultimate Gamer

Chengsha as the Ultimate Doll (Traitor)

## Successful Murderers

Addfire and Rexanator killed Playful in HAWAIIANpikachu's DR2 (VIA gun).

Minecraft killed Rexanator in Addfire's DR2 (VIA fire).

## Jmskilz's Dangan Ronpa

HAWAIIANpikachu as the Ultimate Princess

Addfire the Ultimate Scythe

Secretive the Ultimate Actress
Vampire

Alignment: Neutral Chaos

Statistics:

Attack: Basic

Defense: None

Priority: 5

Abilities:

- Convert or attack someone each night.

Attributes:

- Vampires may vote to convert or attack someone at night.

- Vampires cannot convert or attack on consecutive nights, unless someone they had tried to convert ended up being killed instead.

- If there are four Vampires alive, the target will automatically be attacked instead of converted.

- The youngest Vampire will visit the target at night.

- You can talk with the other Vampires at night.

Investigation Results:

Sheriff: Your target is a Vampire.

Consigliere: Your target has fangs and wears black clothing for protection from the sun. They must be a Vampire.

Goal: Convert or kill everyone who would oppose you.
Enchantress

**Unique Role**

Alignment: Coven Support

Statistics:

Detection immunity (with the Necronomicon)

Roleblock immunity

Attack: None (Basic with the Necronomicon)

Defense: None

Abilities:

- Roleblock someone each night.

Attributes:

- With the Necronomicon, you will enchant each player you roleblock. The next time an enchanted player is visited by another player, they will be roleblocked and dealt a Basic attack.

- If an enchanted player is visited by another player on a night after you roleblock them, your effect will be Astral. If an enchanted player is visited by another player on the night that you roleblock them, the effect will not be Astral.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target has a magical beauty about them. They must be the Enchantress.

Goal: Kill all who would oppose the Coven.
Veteran

**Unique Role**

Alignment: Town Killing

Statistics:

Roleblock immunity (when on alert)

Control immunity (when on alert)

Attack: Powerful

Defense: None (Basic when on alert)

Abilities:

- Go on alert at night.

Attributes:

- While on alert, you will attack anyone who visits you.

- You can only go on alert three times.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a shotgun lying by their bed. They must be the Veteran.

Goal: Lynch every criminal and evildoer.
Trauma Patient

**Unique Role**

Alignment: Town Support

Statistics:

Attack: None

Defense: None

Abilities:

- Remember who you were at night.

Attributes:

- You can only remember the role of a dead Town member.

- You cannot become a unique or Town Killing role.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a photograph of the person that saved their life. They must be the Trauma Patient.

Goal: Lynch every criminal and evildoer.
Stalker

Alignment: Neutral Killing

Statistics:

Attack: Unstoppable

Defense: Basic

Abilities:

- Stalk someone each night.

Attributes:

- When you stalk someone, they will commit suicide the following night.

- Nothing can save a stalked target unless you die before they commit suicide.

- You cannot be stalked by another Stalker.

- Your attack is Astral, but your initial visit is not.

Investigation Results:

Sheriff: Your target is a Stalker.

Consigliere: Your target owns a model telescope that is pointed to one house in particular. They must be a Stalker.

Goal: Kill everyone who would oppose you.
Roles

This page includes all of the roles that can be found in Wiki Mafia.

# **Town Roles**

**Alignments:** Town Casual, Town Investigative, Town Killing, Town Power, Town Protective, and Town Support

# **Mafia Roles**

**Alignments:** Mafia Deception, Mafia Head, and Mafia Support

# **Neutral Roles**

**Alignments:** Neutral Benign, Neutral Chaos, Neutral Evil, and Neutral Killing

# **Coven Roles**

**Alignments:** Coven Evil and Coven Support
Tracker

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Abilities:

- Follow one person at night to see who they visit.

Attributes:

- If your target visits multiple players, you will only see their first target.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns a magnifying glass for identifying footprints. They must be a Tracker.

Goal: Lynch every criminal and evildoer.
Collars

Collars house a Player's Forbidden Action, which makes it so that when a player does said action, they die. The collar has a deadly poison which kills almost instantly if you do said action. Trying to take the collar off will also kill you with the same poison.

The only ways to remove the collar are to either win the game, or kill someone and get away with it, only if it is a Motive.
Wiki Rules

Greetings! Welcome to the dead space that is the Danganronpa Roleplay Stuff wiki! We have a few rules around here for your stay.

1. **Follow FANDOM's Terms of Use**-Failure to follow this simple rule can result in your account being permanently banned from FANDOM and all associated sites.
2. **Have common sense while editing pages**-Try not to be Vulgar, and avoid Vandalizing or making pages that are irrelevant. Blogs exist for a reason!
3. **Leave your junk related to other FANDOM wikis at the door**-Generally speaking, large scale rulebreakers on our sister wiki, the Town of Salem wiki will be banned here. And that is to avoid drama on here. If you don't leave it at the door, consider your self banned.

RPs on the discussions have their own rules, generally on the post itself, or in a blog post. Check those rules for game details.
Hypnotist

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Priority: 3

Abilities:

- Hypnotize someone each night.

Attributes:

- Hypnotized targets will receive a fake, planted memory of your choice.

- Planted memories will replace any applicable notifications that would be given to your target.

- You cannot plant the same memory two nights in a row.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

- You may view your possible results by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target has a chained pocket watch that they use to induce trances. They must be a Hypnotist.

Goal: Kill anyone who will not submit to the Mafia.

Hypnotist Results
Prankster

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Abilities:

- Choose to pull a prank at night.

Attributes:

- Your pranks will be in effect the night you pull them, and through the next day.

- If you are killed at night while pulling a prank, your killer will be unable to kill anyone the following night, regardless of their role or what happens to them.

- If you are lynched while pulling a prank, the town will be unable to lynch anyone the following day.

- You may only pull three pranks.

- If you run out of pranks, you will automatically lose.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has an altar in their basement, and you can hear ancient laughter throughout their house. They must be a Prankster.

Goal: Successfully pull a prank on someone.
Janitor

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Priority: 3

Abilities:

- Clean a player at night.

Attributes:

- If your target dies at night, you will clean them.

- You will learn your cleaned target's role and may view their will at any time.

- You may only perform three cleanings.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target owns a variety of highly acidic cleaning supplies. They must be a Janitor.

Goal: Kill anyone who will not submit to the Mafia.
Ambusher

**Unique Role**

Alignment: Mafia Head

Statistics:

Temporary roleblock immunity

Attack: Basic

Defense: None

Priority: 1

Abilities:

- Attack someone and choose whether or not to ambush one of their visitors each night.

Attributes:

- If you choose to ambush, you will attack one player who visits your target instead of your original target.

- If no one visits your target when you choose to ambush a visitor, you will attack your target normally.

- If you successfully ambush someone, you will become roleblock immune.

- You can only ambush three times.

- You cannot ambush two nights in a row.

- You can talk with the other Mafia at night.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target wears camouflage to keep themselves hidden. They must be the Ambusher.

Goal: Kill anyone who will not submit to the Mafia.
Disguiser

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Priority: 4

Abilities:

- Disguise as another player at night.

Attributes:

- You will appear to be the role of the target you disguised as when investigated by the Investigator and Interviewer.

- When you die, you will appear to be the role of the target you disguised as the previous night.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target has perfect replicas of others' possessions. They must be a Disguiser.

Goal: Kill anyone who will not submit to the Mafia.
Paradoxist

**Unique Role**

Alignment: Neutral Chaos

Statistics:

Detection immunity

Ignores roleblock immunity

Attack: Unstoppable

Defense: Basic

Priority: 1 (highest)

Abilities:

- Send someone through time at night.

Attributes:

- When you send someone through time, you will roleblock them, and prevent anyone from visiting them.

- If you send someone through time twice, they will die.

- You will be notified of what time your clocks shows at the end of each night.

- Your clock starts at eight.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has desynchronized clocks hanging on their walls. They must be the Paradoxist.

Goal: Get your clock to say it is twelve.
Mayor

**Unique Role**

Alignment: Town Power

Statistics:

Attack: None

Defense: None

Abilities:

- Reveal yourself as the Mayor during the day.

Attributes:

- Once you have revealed yourself as Mayor, your vote counts as three votes.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has official papers listing them as the leader of this town. They must be the Mayor.

Goal: Lynch every criminal and evildoer.
Poisoner

**Unique Role**

Alignment: Coven Evil

Statistics:

Detection immunity (with the Necronomicon)

Attack: Basic

Defense: None

Priority: 5

Abilities:

- Poison a player each night.

Attributes:

- Your poisons will kill your target the night after you poison them.

- Poisons can be removed by healing.

- With the Necronomicon, your poisons cannot be removed by healing.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target has various odd herbs and plants growing inside their home. They must be the Poisoner.

Goal: Kill all who would oppose the Coven.
Main Rules

**NOTE:** More rules may be added as time goes by. Please try to stay updated.

Rules are obviously the statements that keep the game flowing and running s m o o t h l y. They are the basic foundations of what little society is left, and players and hosts alike should be wary of them.

## Hosting Rules

1. You should be mainly active, and when you have to go, tell the entire game.
2. Try and make it as fair as possible, don't give Jim a machine gun because he joined first or Sally a vest because she's your girlfriend.
3. You may, before hosting, want to prepare for the game; make the maps, the items, and etc.
4. You can Co-Host if you want, which allows you to team up and share ideas, concept, and maybe cover most of the time zone.
5. Decide if you will do the players in Turn Order, or whenever they send a message.
6. 10-15 player is the minimum and maximum, respectively, for the start of the game.
7. You may want to decide to have 'Backup Players': Players that take the spots of AFK players should they go absent for too long.
8. **Remember, this is a game.** Make the game as fun as possible. Enjoy it, and remember that you are doing the hardest part of the whole game.

## Player Rules

1. Don't be inactive. Please. It's bad enough when a player is AFK and unable to be interacted with, but it's even worse when you consider that you may be a required vote, have evidence, or may even be the murderer!
2. Don't argue with the host(s). Their game, their rules.
3. Be creative; don't follow the crowd, go your own way. Play the game you would play it (or whoever you're roleplaying as).
4. **Remember, this is a game**. Have fun, and don't freak out when others may not listen to you or agree with you.
5. Role-playing is mandatory, although that was probably obvious. Try not to use info that the real You knows but the in-game You doesn't.
6. Don't be completely mean. You can be more or less mean sometimes. Just don't be completely rude, racist, or anything else offensive.
Execution

An Execution follows a Trial Phase, and results in the death of at least one person. Once the Execution is over, students are to go back to Free Time, until the night falls again.

No action is possible during the phase, and the Execution cannot be interrupted or interfered with at all. Any attempt to do so may result in death or injury.

The Host is to write an Execution pertaining to the convicted's Ultimate (i.e. The Ultimate Musician may have to play a horrible song and then be killed by a disgusted audience).

If the real murderer is caught, then any accomplice may receive punishment; its scale and existence is dictated by the host. Alternative punishments to an accomplice may be losing a limb or losing actions or abilities for a few turns. However, most hosts will kill the accomplices if the real murderer is caught; however the system does not work vice versa (If the Accomplice is said to be the murderer, then the real one is not killed) .

Once an execution takes place, the host may distribute the convicted's inventory on a First Come, First Serve basis. All items will be given away and given to the players who claims it,and put into the claimer's inventory, unless they have a max inventory, then the item is placed on the shelf in their dorm. Some hosts may also put a restriction on how many items one person may take.
URN DF

Death forest

### Story

Year 2027, Due to the growth of too many terrorist group everywhere, creating chaos all over the globe. The founder was General Raven, a true commander, who will not pay mercy. Its name is GDI which stands for Global Defense Initiatives. But it was more than just fighting terrorist, GDI now have access too all inteligents info of the entire world. March 10th General Raven opens a devastate assult all over ze globe ( Why Raven ! ), completely putting more than 75 % of the worlds in colonials rules. In the middle of that war stands Kane. He was the leader of a strong group called NOD, beatings Raven's troops everywhere. After 3 years he managed to threaten GDI's base, but can't attack because feared of common orca's team.

You are now on a mission to destroy/protect orcas producing center!

### Troops

Captain: You are the leader of the team, who can called in air support in many sistuation.

Conrads: You are the team's main firepower, who is arm with a sub-machinegun

Sniper: Arm with an quick fire version of the Artic Warfare, you can quick scope people from a far distance

Engineer: You have 3 bombs if your are NOD, mainly to breaks up bases and sabotage factory, if you are GDI, you may build fixed turret

Assasian: Armed with special cloaking device a swiss military knife, you are the fastest of the group

Field medic: Legit slugs in shooting, this units however can treats with wound, and save life .

Artillery team: Arms with a special exploding charges and launcher these soliders can turn the match from afar. Worst in close range combat.

### Goals

The Nod's goal is the place a bomb at one of the orcas base, or destroy all GDI forces before times ran out

The GDI goals is to eliminate Nod's forces, or maybe just dis-arm bomb.

### Bar

Hunger bar: Your hunger. You will probaly die when it drops too 0, and start headache if reached 30

Thirst: Drops faster than hunger. Will make you fainted at 30 and kill you when drops 0.

Action: da, you knew it already. Sleep regain action

Crittical: Your chance of headshot a person. Jump randomly... Seriously nothing you can do about it.

### AR-76

AR-76 is Hitler's old serum which literally make you stronger. ( You can take more bullets have more health and shots better) Side effect: Headache, Nausea,Irritation, Reduce eyesight, and it will last for 1 day.
Medusa

**Unique Role**

Alignment: Coven Evil

Statistics:

Detection immunity (with the Necronomicon)

Attack: Powerful

Defense: None

Priority: 1 (highest)

Abilities:

- Choose to stone gaze your visitors at night.

Attributes:

- You may choose to stone gaze your visitors three times.

- If a player visits you while you are stone gazing visitors, you will turn them to stone.

- With the Necronomicon, you may visit players and turn them and their visitors to stone. You also gain unlimited stone gazes.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target wears a turban to cover up their snake hair. They must be Medusa.

Goal: Kill all who would oppose the Coven.
Citizen

Alignment: Town Casual

Statistics:

Attack: None

Defense: None

Abilities:

- None

Attributes:

- You may randomly be given a vest at the beginning of the game, becoming a Bulletproof instead.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target holds notes from the last town meeting. They must be a Citizen.

Goal: Lynch every criminal and evildoer.
Tutorial page

This is a tutorial. If you were looking for rules, go to the Main Rules page.

## Player

If you decide to play a game, first you need to say something along the lines of, 'I want to join' and post your Ultimate. Next, make a thread (preferably on your message wall, because ones on the forums can be seen by accident easier). Copy the link (control + c) and paste it (control + v) on the main page.

## Host

If you decide to make a game go to your message wall or the Hosting Games Forum and say, make a post detailing your new game and the rules. Put your link on the main connections page. Wait for the preferred amount of people to join. Make a map with rooms and a elevator (or use someone else's). Go to the rooms page for info on what floors are necessary. If someone is afk wait two days, then have a vote to wait 1-3 more days or to kill them (This will have no trial). Once the game starts you have to narrate what happens with the choices.

## How to File a Report

If someone is breaking the rules on the site (See rules and punishment page for the rules) report it to a Moderator by going to their message wall (Remember to tell them the crime). Then the moderator will determine whether or not your report was accurate, and fix it accordingly.
Armor

Armor is what you character can wear to either protect themselves from attacks like a gun or a knife. Some armor may also give a buff to a player.

## All armor

* Ballistic Vest
* Fireproof suit
* Tactical Vest
* Nanosuit
* Bullet Proof Vest
* Hazmat/Biohazard Suit

## Craftable armor/Gears

* Plated Clothes
* Cushion Clothes

* Camo Clothes(a specific dye ex. Brown dye+Clothes=Camo Clothes(Forest/Plants/Leaves)
* Armor Piece(a specific Armor Piece Part)
* Clothes with a Lot of Pockets(needs a Sewing kit/maybe some Ultimate SeamStress)

## Gears

* Protective Glasses/Sun Glasses
* Helmet
* Knee Pads
* Elbow Pads
* Shoulder Pads
* Gloves(Lots of Varieties)
* Masks(lots of varieties)
* Gas masks
* Earplugs
* Wearable Flashlight
* Boots/Shoes(lots of varieties)

## Ultimate Related Armours

* Knight armour (Made by a Historic/Medieval Ultimate)
* Power Armour (made by a Gamer/Technician Ultimate)
* Gold Suit (made by a Business/Designer Ultimate)
* Robo Armor(made by a Robotics/Engineer Ultimate)
* Leather-Hard/Glistering ETC Clothes(made by a SeamStress/Designer Ultimate)
Medium

Alignment: Town Support

Statistics:

Attack: None

Defense: None

Abilities:

- Speak to a living person at night after you die.

Attributes:

- You may speak to the dead anonymously each night you are alive.

- You may only speak to a living person once.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns a crystal ball that they look into every night. They must be a Medium.

Goal: Lynch every criminal and evildoer.
Goon

**NOTE:** The Goon is a retired role. It is no longer in use for Wiki Mafia games.

## Goon

Alignment: Mafia Goon

Statistics:

Attack: None

Defense: None

Priority: 5

Abilities:

- None

Attributes:

- You can talk with the other Mafia at night.

- You may perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target has hidden away several guns. They must be a Goon.

Goal: Kill anyone who will not submit to the Mafia.
Orphan

**Unique Role**

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Priority: 6

Abilities:

- None

Attributes:

- The first time you are visited by another player, they will take you in.

- When you are taken in, you will become the role of the player that took you in.

- If you are attacked, you will not die, and your attacker will take you in.

- If you are saved when you are attacked, your savior will take you in.

- If you are visited by a unique role, you will not be taken in.

- If you are attacked by a unique role, you will die unless saved by another player.

- When you are taken in, it will be announced to the town that you have been taken in.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target is malnourished and wears bleak, ragged clothes. They must be the Orphan.

Goal: Survive to be taken in, then complete your new role’s goal.
Trapper

Alignment: Town Protective

Statistics:

Attack: Powerful

Defense: None (Basic with bulletproof vest)

Abilities:

- Set a trap up at someone’s house.

Attributes:

- If a player with a trap is visited, the trap will trigger, telling you the role of every visitor.

- If a player with a trap is attacked, the trap will trigger, attacking the attacker and granting your target Powerful defense.

- Traps take one day to build.

- You can tear down a trap if you choose to do so.

- You may only have one trap out at a time.

- You have one bulletproof vest that gives you Basic defense.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns hunting traps and weapons of all kinds. They must be a Trapper.

Goal: Lynch every criminal and evildoer.
Shadowalker

Alignment: Neutral Killing

Statistics:

Attack: Basic

Defense: Basic

Abilities:

- Walk in someone’s shadow each night.

Attributes:

- When you walk in someone’s shadow, you will kill whoever they visit. If they visit multiple people, you will kill their first target.

- If your target does not visit anyone, or they are a non-Town role that opposes you, you will attack them instead.

- When you kill someone that your target visits, your visit on their target will be Astral.

Investigation Results:

Sheriff: Your target is a Shadowalker.

Consigliere: Your target wears blackout cloaks after the sun sets. They must be a Shadowalker.

Goal: Kill anyone who would oppose you.
Shinpu

**Shinpu,** simply called **"Father"** or **"Killer Priest",** is a supporting character from *The Dawn of the Witch.* He is a priest in the village church where the special training takes place who acts as an expert interpreter in detecting lies and reading mic-expressions of his victims to acquire the slightest bit of important information. Originally, he was a member of the ruthless and murderous Arbiters of the Church that absorbs all sorcerers and witches.

## Personality

Despite having been a coldblooded murderer, he remains his calm and levelheaded demeanor unlike the Tyrant, a stoic nature similar to Thirteen's.

## Powers and Abilities

* **Lie Detection**
* **Mastery of Body Language**
* **Superhuman Peak Condition**

## Appearances in *The Dawn of the Witch*

##### Season One

* Don't Call Me a Traitor! (debut)
* Beyond the Steam
* I'm Not Afraid to Die
* I Decide Who's Worthy
* Knowledge of ignorance
* I Can't Save Anything
* Respective Costs
* A Stone Cast in the Pond
* Snack Time (flashback)
* Determination to Kill
* The Beginning of the Adventure

## Trivia

* His ability to detect lies and truth from another is just like Toph Beifong from *Avatar: The Legend of Aang* and its 70-year long spinoff *Avatar: The Legend of Korra.*
* He is quite protective of the childlike mouse beastfallen Lilly, whom he considers a daughter.
Rules and punishments

Note these are rules and punishments, approved by hawaiianpikachu, and slimeboy460 and hawaiianpikachu will investigate the rule breaker before deciding, and this will be updated regularly so remember to have a look at the rules and punishments before doing something.
and a page will be made called rule breakers to see your punishments and someone's criminal reports. a tutorial will be to teach how to file a report

* spectator giving info to players through chat and private messaging: ban from chat and game for 3 days, if you do it repeatedly then I will increase by 3 days every time.

* player looking at other persons thread. 1 day of not being able to create or join a game and gets kicked from the game but if repeated then 3 days of not being able to join and gets kicked

* Owner doesn't give monokuma file: they get reminded about it and if they refuse the murderer will be caught instantly and if they still don't do it for another murder the game will be canceled or given away to someone who accepts responsibility of the game.

* If someone abuses their power of admin or other moderator: they will get demoted and if it is repeated then they will not be able to be promoted for a month.

* if someone files a fake report they will be excused for this once but will be banned from doing anything on this site for 1 day if repeated 2 more times.
Milkman

Alignment: Town Support

Statistics:

Attack: None

Defense: None

Priority: 1

Abilities:

- Deliver milk to a player at night.

Attributes:

- When a player is given milk, they will take action if they are attacked, controlled, or roleblocked.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target carries chilly bottles of milk for the civilians. They must be a Milkman.

Goal: Lynch every criminal and evildoer.
Investigation Phase

The Investigation phase happens after a Murder has occurred, and any player -aside from the murderer and accomplice(s)- discover the Victim's body. All actions in the main game are halted until the verdict of the Trial Phase is made.

During this time players are allowed a set amount of questions, and the Host must answer truthfully (With some exceptions). All players are also given a Monokuma File that has basic information about the crime.

Once all questions are answered OR enough players vote for a Trial to start, the game moves to the Trial Phase
Hunter

Alignment: Neutral Evil

Statistics:

Attack: Basic

Defense: None (Basic until first attack)

Abilities:

- Visit someone each night.

Attributes:

- Your target is [target role].

- When you visit a player with your target role, you will attack them.

- If you target yourself, you will stay home and attack any player with the target role that visits you.

- Your target role will always be Town, but cannot be of the Town Power alignment.

- If all players with your target role die without your intervention, you will turn into a Jester.

- You have one bulletproof vest that grants you Basic defense until you are attacked for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has several books dedicated to killing [role]. They must be a Hunter.

Goal: Successfully murder your target at night.
Ninja

**NOTE:** The Ninja is a retired role. It is no longer in use for Wiki Mafia games.

## Ninja

**Unique Role**

Alignment: Mafia Killing

Statistics:

Roleblock immunity

Attack: Basic

Defense: None

Priority: 1

Abilities:

- Attack someone each night.

Attributes:

- Your attack goes through protection, but not permanent defense.

- You cannot be seen by a Lookout or Tracker.

- You can talk with the other Mafia at night.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target is quick on their feet, and carries shurikens. They must be a Ninja.

Goal: Kill anyone who will not submit to the Mafia.
Hajimari no Shirushi

## Lyrics

* Kanji
* English

連れてって

行き先は決めてないけど

揺らしていて

逆さまでも変わらないでしょ

ずっとここがいいと思ってた

あの日君に出会うまでは

繋ぎあったっていい

ふたつの世界をのぞんだっていい

一緒に行こう

聞かせて

ぼくらにしか見えない言葉で

戦って

あなたにしかできない優しさで

もっと答えはあると思ってた

あの日君が笑うまでは

探しだしたっていい

重ね合う未来の方がいい

光になれ

繋ぎあったっていい

ふたつの世界ののぞんだっていい

一緒に行こう

Tsuretette

ikisaki wa kimetenai kedo

yurashiteite

Sakasama demo kawaranai desho

Zutto koko ga ii to omotteta

Ano hi kimi ni deau made wa

Tsunagiattatte ii

Futatsu no sekai wo nozonda tte ii

Issho ni yukou

Kikasete

Bokura ni shika mienai kotoba de

Tatakatte

Anata ni shika dekinai yasashisa de

Motto kotae wa aru to omotteta

Ano hi kimi ga warau made wa

Sagashidashitatte ii

Kasaneau mirai no hou ga ii

Hikari ni nare

Tsunagiattatte ii

Futatsu no sekai wo nozonda tte ii

Issho ni yukou