Danmaku

## Explanation

The ability to unleash a barrage of projectiles, commonly known as Danmaku, is a technique characterized by the ability to create a vast number of projectiles in a short timeframe. This ability allows the user to overwhelm their target through sheer volume, creating a challenging and chaotic battlefield for their opponents.

Danmaku users possess the capability to generate tens or even dozens of projectiles, launching them in rapid succession. These projectiles can take various forms, such as energy blasts, bullets, arrows, or magical spells. The key aspect of Danmaku is that the projectiles are shown in motion at roughly the same time, creating a visually stunning display of projectiles filling the air.

To further increase the difficulty of dodging, skilled Danmaku users often incorporate intricate patterns into their barrage. These patterns can be complex and mesmerizing, making it incredibly challenging for opponents to find openings or predict the trajectory of each projectile. By combining a high volume of projectiles with intricate patterns, Danmaku users create a formidable assault that tests the agility and reflexes of their adversaries.

The purpose of Danmaku is not necessarily to cause direct damage with each individual projectile but to create a relentless onslaught that overwhelms the target's defenses and forces them into a defensive position. The intense barrage can restrict the opponent's movement, limit their options, and eventually wear them down through attrition.

Danmaku is commonly seen in various forms of media, including video games, anime, and manga. It is often associated with characters who possess exceptional speed, precision, and control over their abilities. The visual spectacle and strategic challenge presented by Danmaku make it an exciting and memorable aspect of combat in many fictional worlds.

## Types

1. The use of projectiles in combat or other situations adds a dynamic element to the abilities of individuals. Projectiles can take various forms and exhibit different characteristics, providing diverse tactical options. Here are some key aspects of projectiles:
	* Linear and Curving Trajectories: Projectiles can follow linear paths, moving directly towards their intended targets. This includes arrows, bullets, or throwing knives that travel in a straight line. On the other hand, some projectiles possess the ability to curve their trajectory, allowing for more precise targeting or the ability to bypass obstacles. Examples include homing missiles, magic spells that alter the path of a projectile, or the bending of energy beams.
	* Directionality: Projectiles can exhibit different directional properties. Some are launched in a single direction, aiming at a specific target or area. Others have multi-directional capabilities, allowing them to target multiple foes simultaneously or cover a wider area. Omni-directional projectiles can be dispersed in all directions, providing a defensive or suppressive effect, or enabling the user to attack from all angles.
	* Origin Points: Projectiles can originate from a single point, where the user launches them from a specific location. This can include throwing a weapon or firing a projectile from a ranged weapon like a bow or gun. Alternatively, projectiles can originate from multiple points simultaneously, allowing for a barrage of attacks or the ability to overwhelm opponents. This can be seen in abilities that generate projectiles from multiple limbs or summoning projectiles from different sources. The versatility of projectiles allows individuals to adapt their attacks to various situations and combat scenarios. By manipulating the trajectory, directionality, and origin points of their projectiles, they can achieve different effects and increase their chances of success. It is worth noting that the specific nature of projectiles can vary greatly depending on the abilities and context in which they are used, ranging from physical objects to energy-based attacks or magical spells.

## Limitations

* Use for extended periods of time might be exhausting
* Might be incapable of controlling the trajectory of each individual bullet or be limited to patterns.