Update 03-20-18

* Added more zombies and animals
* Fixed server crash
* Added conctent source files for Cargo Flare, and uassets
* Implemented ability to add/remove weapon attachments on holstered weapon
* M1 animations update
* Editing Event area items, addd particles and parachute
* Fix jacket\_03 trausers\_01
* Fix glove\_03
* Added Cargo Parachute 01 placeholder
* Add Bloody head and bear head
* Added Cargo Flare placeholder
* Prkno game event editing
* Prisoners will now be invisible during events' loading transitions
* Head explode Particle editing
* Fix clothes
* Fixed bug with clearing weapon attachment from UI when weapon is dropped
* Clicking on character create button will now open the character creation map
* Temp fix for server side projectile damage (used by sentry)
* Added a loading screen while teleporting for event
* Working on new zombies implementation
* Bug fix (block rain falling inside stone house 01a/02/03/04/04 small/05\_01)
* M1 animations update
* Airport Roads
* Max draw distance adjusted.
* Bug fix (Continental Barn collision)
* Maximum player count is now 64 players
* Added Safe Zone - WIP
* B\_1\_Demo - Spawn positions editing
* Created Smoke particles - event items
* Event area material editing, Safe Zone Field material editing
* Kunai - Force field hit effect aded.
* Item descriptions, item icons distant city landscapes
* Added Event Crate and textures
* Added new ak47 mesh and animations
* Fixed bug with weapons drag and drop from examined container to hands widget
* Sentry improvements
* Fix Svarc head
* Fix African\_American head
* Deleted old AK47 animations
* Character creation slider bugfix
* Smaller animals should die from 1/2 hits when throwing piercing/blunt items
* Fixed a crash with game manager and exiting the game / returning to game menu
* Fix Mirda and Svarc head
* Added Octagon cage, SafeZone fence
* Added sand Dummy material
* Edtied military defensive barrier LODs (files cleanup)
* Exposing overrides on life component for graph widgets
* Adding new Tattoos
* Working on support for weapons custom reload and insert cartridge actions
* Resize clothes
* Fixed foliage low settings hack
* Updated skeleton 98k
* Added new model of 98k
* Added simulation properties to life component / graph widgets
* M1 animations update
* Worked on prisoner teleportation for game events
* Temporarily added right BCU monitor (nutritions & digestion) toggling on Num+
* B4 distant city landscapes finished
* Added SafeZone fence plane placeholder
* Rearranged BCU metabolism monitors to make more sense
* Added running to sentries + various fixes for sentries
* SVD and M1 updates
* Fixed motion trail on scope text
* Edited workout animation
* Removed always relevant flag from sentries
* Bug fix (added collision on Stone House 01)
* Fix prisoner skinny pants
* Add bitten apple
* Add pants poop with underwear
* Resize shoes
* Throwing visualization
* Beer Texture added.
* Edited military defensive barrier 01/02 (added LODs)
* AK47 animations update
* Set drone visit interval per player instead of per server
* Update Supply Building
* New way to light fire.
* Fixed recepies where rope was needed, added improvised rope recepie.
* Character creation flickering fix
* Added bear attacks
* Added animal source files
* Supply Building reworking
* Fixed awareness crash bug
* Fixed missing phys material on wooden door,fixed Collision on Stone house 01, Reworked Storage Building place holder f...
* Working on character creation GUI - BCU GUI update rate changed to each tick
* Resize scum shirt texture
* Added SM\_Outdoor\_Toilet\_02
* Added new svd model and animations
* Add Scum shirt black
* Model optimization and ugljan distant landscape on B4
* Fixed unfinished Floor on airport
* Background normal map editing
* Changed drone visit interval
* Added sentry robots and drones
* SVD weapon animations fix
* Folliage, collision
* Added run to sentry
* SVD chamber rename
* SVD weapon animations import
* Fixing Bugs (folliage bugs, collision bugs)
* Background models - threat as background
* WIP random button for the character creation GUI
* Bug fix from testers (removed tree blocking hunting stand ladder, corrected ladder climb on all Guard Towers in Landsc...
* Rename Caracter Holder table -
* Working on character creation
* Added Mask for SM\_Prison\_Holder\_01
* Fix clothes
* Edited Carachter holder table
* Fix bear pow shoe item, bear improvised pants
* Add head02
* Add dismemberment prisoner
* Add new muscle and fat prisoner
* Deleted materials on SM\_Menu\_Design\_LP
* Deleted materials on SM\_Prison\_Holder\_01, SM\_Menu\_Design\_LP
* Created new smoke and sparks particles for character menu
* Fixing wind bullet influence
* SVD animations update
* Added Character Holder table in Character Menu.umap
* Working on support for specifying environment type (indoor, outdoor, size, etc)
* Refactoring was incomplete in previous commit
* Working on Wwise integration
* Working on environment description
* Initial commit for the new character creation GUI