Critical hit

Many damage Lineups are centered on increasing the LUK and Initiative Stats in order to attack first. Other than that, most people try to upgrade their damage stats in order to deal more damage. Damage bonus is most sought after by many players. The game has many sources of this damage bonus however. It is not unusual to have more than 100% DMG bonus depending on where your battles take place, which means every next 5% DMG bonus is only 2.5% effective. Changing a few stats to crit and crit damage could be an option to counter this. Unfortunately there are many stats in this game and since it is not shared how they work, it is hard to make a proper analysis on the topic. However we can compare crit chance and crit damage to see what is optimal.

## What is a Crit

A critical hit deals more damage than a regular attack. The chance to crit is increased by Crit Chance (%) and the damage dealt is increased by Crit DMG (%). The damage of a critical hit is 130% of the original hit damage (1.3 times the original). Crit immunity (%) reduces the chance you receive a critical hit.

## Crit Sources

Currently in the game, you can get up to 94% crit chance OR 90% crit damage including all bonuses. There are a few sources where crit chance and damage overlap so you cannot get both max.
You can check different sources of all stats in the Gear/Stat Table page, the Total Stat bonuses and Research Overview.
These are the sources giving crit bonuses in the game:

### Crit Chance

94% crit:
15% RED Apocalypse gear set
20% red weapon
15% weapon #2 orange slot
10% weapon #1 orange slot
10% jewelry orange #1
6% policy card
5% War Beast
5% Svip10
5% Alpha Bless bonus
3% Policy tree

### Crit Damage

90% crit damage:
40% weapon #2 orange slot
30% RED apocalypse gear set
20% weapon #1 orange slot

## What to pick

If you have low DMG bonus %, it is recommended to add that to be sure of increases in damage. Note that the battle report in-game does not always show the total DMG bonus that your character receives.
Crit damage comes in large amounts, but it is only worth investing in once you have an amount of crit already. You can calculate this by using the following formula:
Multiplier = 1 + (crit chance \* (crit DMG + 0.3)

The higher the multiplier the better. Note that crit chance is between 0 and 0.94 and crit DMG between 0 and 0.9.
You can also look at the following graph to see the multipliers for various crit chance and DMG combinations.

The x axis notes the crit chance, the y axis the crit damage. The dots represent attainable amounts of crit chance / crit DMG. The red line has nearly all sources (-5% crit chance) and is only for the people investing all into crit. Most people would want to run other gear sets as well, so for that look at the green line which excludes apocalypse gear. The Orange line includes apocalypse gear, but for this you are unlucky and have lowrolled all gear stats (for example if the range is 25%-40% crit damage, you roll 25%). Note that in this graph it is slightly better to invest in all sources of crit damage, and then take all crit chance sources, although this leaves it more up to chance to get crits. If the enemy uses crit immunity, it becomes worse faster than the builds with high crit chance. Aiming for 60%+ crit chance and running crit damage in the weapon second slot is recommended.

## Where you could apply this

It really depends on the damage modifier you can get from crit and from the DMG Bonus stat. Here are some scenarios in which you could apply it to be efficient.

* Endless Zombie Legion: Here you get a base +95% DMG bonus on top of your other bonuses, which means it is more efficient to gear up for maximum crit than damage bonus to reach high scores.
* You are in any environment where the stat bonuses are high but the battles take a long time, reducing the effectiveness of LUK and Initiative bonuses (high-end Arena, Buri, Casino etc).
* General Open World, if you have high DMG % Bonus due to these sources:
	+ Certain Policy Cards such as Blitzkrieg or Unspoken Agreement
	+ Rallies give extra damage bonuses
	+ Certain Heroes have a high DMG bonus due to their skills, such as Blanche.
	+ Have progressed far in the War Beast, gear etc
* Using sneaky defensive lines that chip off enemy soldiers while reducing own losses, making a crit much more valuable (see Defensive Lineups low Soldiers)

## Other situations

Unfortunately there are many stats in this game and since it is not shared how they work, it is hard to make a proper analysis on the topic. Here are some situations that will need to be taken into account.

1. Opponent taking crit immunity, which reduces your crits (how exactly, like for area damage skills?)
2. Jewelry orange slot #1 has LUK in it, which overlaps with crit chance in that slot. Most people are going for LUK due to the Fast Lineups.
3. You can get base crit of 29%-44% without investing in it (depending on your policy and svip status) which increases your average damage already, although minor compared to equipping crit gear.
4. Crits are useless if you do not survive long enough to land a single ability (see Fast Lineups).