recursal/Fanatic-Fandom huggingface dataset:
Age of History 2

**Age of History II** (previously known as **Age of Civilizations 2**, or shortened **AOH2, AOHII, AOC2, AOCII**) is a turn-based grand strategy war game. The game features various mechanics, such as editors for very specific things and extra features for those who want to fiddle around with specific aspects of the game, such as the ability to change the map and the scale of the map.

### **In-game editor**

Age of History II includes an in-game editor that allows the user to create scenarios, which also allows them to edit pre-existing scenarios, as well as including various options to modify scenarios. The game also freely allows users to create new countries, create or add in new leaders, or if the user has a lot of knowledge about the game, a full-on map. This has opened the way for mind-blowing and creative

## **List of In-Game Features**

### Diplomacy

* Diplomacy
* Improve Relations
* Deteriorate Relations
* Trade
* Alliance
* Ask For Vassalisation
* Send Gift
* Declare War
* Ask For Peace
* Support Rebels
* Liberate Vassal
* Prepare for War

### Governments

* Democracy
* Monarchy
* Republic
* Communism
* Fascism
* Horde
* City State

### Maps

* Provinces
Uzhhorod

Uzhhorod is a province in Age of History II. Uzhhorod, on a regional scale, is in Dacia, and on a continental scale, in Europe. Uzhhorod has hilly terrain.

## Scenarios

### 5

In 5, Uzhhorod is a province and core of the Gepids. Iazyges and Quadi make up a minority of the population.

### 1200

In 1200, Uzhhorod is a province and core of Hungary. Cracovians and Galician-Volhynians make up a minority of the population.

### 1440

In 1440, Uzhhorod is a province and core of Hungary. Poles make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Uzhhorod is a province and core of the Austrian Empire.

### Victorian Era

In the Victorian Era, Uzhhorod is a province and core of the Austrian Empire.

### World War II

In World War II, Uzhhorod is a province and core of Czechoslovakia. Poles and Hungarians make up a minority of the population.

### Modern World

In Modern World, Uzhhorod is a province and core of Ukraine. Hungarians, Slovaks and Poles make up a minority of the population.

## Surrounding Provinces

### By Land

* Krosno, to the northwest
* Stryi, to the north
* Ivano Frankivsk, to the east
* Khust, to the southeast
* Nyíregyháza, to the south
* Košice, to the west
* Prešov, also to the west

## Associated Civilizations

* Ukraine
* Czechoslovakia
* Austrian Empire
* Hungary
* Gepids

* Slovakia
* Poland
* Cracow
* Galicia-Volhynia
* Iazyges
* Quadi
Sevastopol

Sevastopol is a province in Age of History II. Sevastopol, on a regional scale, is in Crimea, and on a continental scale, Europe. Sevastopol is a plains province.

## Scenarios

### Ancient Greece

In Ancient Greece, Sevastopol is the capital of Theodoro.

### 5

In 5, Sevastopol is a province of Bospourus.

### Byzantine-Sasanian War

In the Byzantine-Sasanian War, Sevastopol is a province of the Byzantine Empire.

### 1200

In 1200, Sevastopol is a province of the Byzantine Empire. Cumanians make up a minority of the population.

### 1440

In 1440, Sevastopol is the capital of Theodoro. Crimeans and Geneoans make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Sevastopol is a province of the Russian Empire.

### Victorian Era

In the Victorian Era, Sevastopol is a province of the Russian Empire.

### World War II

In World War II, Sevastopol is a province of the Soviet Union.

### Modern World

In Modern World, Sevastopol is a province of Ukraine.

## Surrounding Provinces

### By Land

* Armyansk, to the north
* Kerch, to the east
* Yevpatoria, to the north west

### By Sea

* Eastern Black Sea
* Gulf of Odessa

## Associated Civilizations

* Ukraine
* Soviet Union
* Russian Empire
* Theodoro
* Byzantine Empire

* Bospourus
* Crimea
* Genoa
* Cumania
Peace Negotiations

Propose a peace treaty with the targeted country. This window allows the player to officially take control/annex occupied provinces. The number of provinces available for selection depends on the province's rating and player's war contribution represented by the player's War Score. Player can also spend the score on making demands such as war reparations or vassalization.

* AI civilizations will also demand control of their occupied provinces based on their War Score.
* The peace treaty can be rejected. The higher number of occupied provinces, higher the chance for successful negotiations.
* Taking Provinces Requires Warscore
* Province Value effects how much Warscore is needed to take it
* Capitals have around 10 in Value, A lot more than a average province
* Terrain, Economy, Development, and Population Will effect the Value of Provinces.
Civil Wars

Civil Wars are a rarer and more powerful form of rebellions, usually only happening after a nations overall happiness stays at a low level for around 20 turns, usually due to plundering or high taxes. Civil wars appear as the nation they revolt from, but of a different ideology not including tribal. Civil wars, like rebellions, have around 100 troops in each province and gain cores on their territory. The territory that civil war nations gain is random.
Acre

**Acre**, officially known as the **State of Acre** is a civilization in Age of History II, the civilization shows up in only one scenario, the Brazil scenario.

## Appearances

### Brazil

In the Brazil scenario, Acre is with the Democracy ideology, it has territory like the modern state of acre, and it's capital and largest city is Rio Branco. Acre does not have a leader. Acre is bordered by only one other civilization, Amazonas. Acre is ranked 22 out of 27. It's technology level is rank 0.8.
Hexagon Force

**Hexagon Force** (рус. *Сила шестиугольника*) - саундтрек в электронном стиле от Waterflame, выпущенный 1 марта 2014 года. Считается одним из лучших его произведений, несмотря на немного низкую оценку на Newgrounds - 3.9.

## Создание

Waterflame работал над этим треком 4 месяца. Hexagon Force был основан на музыкальным темах Sega и восьмидесятых годов.

## Описание

Этот трек, несмотря на электронность, обладает счастливым техно-оркестраловым припевом, длящимся 23 секунды. Трек имеет повторяющийся в целом мотив на 0:00 - 2:56. Затем идет полностью особая, печальная минутная часть. Окончание очень похоже на начало.

Набор звуков очень хорош и действительно веет стариной прошлого столетия. Часть мелодий печально уныла, другие же веселы.

## Сюжет

Трек начинается с еле слышимого мотива. Затем идет ускорение, и весьма печальная мелодия. Потом следует дроп. Идет довольно грустный мотив, повторяющийся два раза. Затем играет такой же длины припев. После него следует повторение грустного мотива, но без барабанов. Вроде бы, конец...

Опять начальный мотив, но опять-таки, без барабанов. И вновь ускорение, и вновь дроп. Однако затем идет мотив, взятый из припева, в его второй половине звук несколько меняется. Следует припев, почти во всем идентичный первому, но во второй половине имеющий особый звук.

Идет изменение музыки. 4 раза повторяется слабый мотив, затем идет очень печальная и грустная часть, повторяющаяся столько же раз. Затем идет часть, похожая на начало и середину. Трек завершается.
Aden

**Aden** is a Civilization in Age of History 2. It only shows up in the 1440 Scenario.

## General Info

Aden is a state located in Asian during the 1440 Scenario.

**During 1440,** Aden starts as the 167th strongest nation. They start with three provinces, Aden as the Capital. They border Yemen and the crumbling Rassids to the North and Kathiri to the East. They start with no Leader. Their technology is 0.44, happiness is 75%, stability 100%, and Aden serves as the province with the highest development, population and economy.
Soundtrack

### Overview

The soundtrack of Age of History 2 was composed by Kevin MacLeod and used by Lucaz Jakowski in Age of History 2.

### Songs

The songs in Age of History 2 include: Impact Allegretto￼, All this, Black Vortex, Chase, Crusade, Curse of The Scarab, Dangerous, The Descent, Devastation and Revenge, Exiting Trailer, Evil March, Five Armies, Full on, Hitman, Industrial Revolution, Interloper, Machinations, Oppressive Bloom, The Pyre, Scheming Weasel, Showdown, Tectonic, Thunderbird, The Truth of the Legend, Unrelenting, Virtues Insturmenti

> Thank you to Hanz on YouTube for providing the songs for this wiki page :)
>
>
Taiwan

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*

## Taiwan

* Democratic
* Monarchist
* Communist
* Fascist

## Info

### Capital

Taipei

**Taiwan** (or Republic of China) is a Civilization in Asia that appears only in the Modern World Scenario.

## **Default Scenarios**

### **Modern World**

Taiwan starts off as a Democracy, Capital Taipei. They have 7 Provinces, Hills in the North and Plains in the South. They Border No one. They start with no special leader, technology 0.6, happiness 75%, Stability 100%, Average Development 0.33. It may also revive the Old Republic of China via annexing all of  China,  Macau, and  Hong Kong.

## **Strategy**

### Independent Taiwan

Taiwan is a very good country for economic advancement, just by investing enough in the provinces and creating some buildings, Taipei can quickly become one of the richest provinces in the world.

If the player has no interest in forming  Republic of China, it is possible to maintain a superpower position just by investing in all of Taiwan's provinces for the next few years; With a good economy, Taiwan can easily build an efficient army to defend itself and even capture  Hong Kong and  Macau or other nearby islands.

### Forming the Republic of China

In order to form the  Republic of China, the player must follow the same economic procedures of investing in the provinces to have a gigantic economic advance, and building a good army to first invade  Hong Kong and  Macau.

Keeping careful with relations with  China, Taiwan must try to annex as many territories as possible and grow little by little, as only Taiwan,  Hong Kong and  Macau would not be able to capture all of China.

At the right time, when Taiwan has economic, diplomatic and military superiority, the invasion can begin, but it cannot occur from the sea (naval invasion) due to China's land on the coast having many defense bonuses in addition to what  China will already have mobilized enough men to the ports, so they invaded  China through  Hong Kong and  Macau.

#### Forming the Qing Dynasty

If the player wants to go further, after dominating  China and forming the  Republic of China (government of the fascist Qing dynasty), the player can change the government and automatically become the Qing.

## **Trivia**

* The Flag of Communist Taiwan is the flag of the Chinese Communist Party during the period prior to the first phase of the Chinese civil war.
* Taiwan can form the  Republic of China, which if its government changes, becomes the Qing Dynasty, that is, technically Taiwan can form the Qing.
* As it is a country with few provinces, Taiwan is one of the countries that most manages to have a very high economic increase;
Greece

Greece, officially the Hellenic Republic, is a country located in Southeast Europe. Its population is approximately 10.7 million as of 2018; Athens is its largest and capital city, followed by Thessaloniki. Situated on the southern tip of the Balkans, Greece is located at the crossroads of Europe, Asia, and Africa. It shares land borders with Albania to the northwest, North Macedonia and Bulgaria to the north, and Turkey to the northeast. The Aegean Sea lies to the east of the mainland, the Ionian Sea to the west, the Cretan Sea and the Mediterranean Sea to the south. Greece has the longest coastline on the Mediterranean Basin and the 11th longest coastline in the world at 13,676 km (8,498 mi) in length, featuring many islands, of which 227 are inhabited. Eighty percent of Greece is mountainous, with Mount Olympus being the highest peak at 2,918 metres (9,573 ft). The country consists of nine traditional geographic regions: Macedonia, Central Greece, the Peloponnese, Thessaly, Epirus, the Aegean Islands (including the Dodecanese and Cyclades), Thrace, Crete, and the Ionian Islands.
Happiness

Happiness is one of the variables of provinces of *Age of Civilization 2*.

## Effects

Increases tax income: happy people are more likely to pay taxes.

When happiness is very low or 0, province stability will decrease. Consequently, the rebellion risk will increase.

## Possible way of alternation

**Festival:**

Organizing a festival in a province will increase the happiness of that province. This can be done by Selecting a Province >> More >> Festival (in the Decrees Panel). This will cost money and movement points, the amount depending on the province. It lasts 7 turns, and happiness gradually increases happiness during that time.

**Tax change:**

Each government type consist of a “Tax threshold”. Once the tax rate exceed the threshold, the happiness of all province will decrease according to the rate of exceed. Conversely, if the tax rate is below the threshold, the happiness will increase in a same way.

**Raid:**

If a province is raided, it happiness will decrease according to the scale of the rate.

**Change of capital:**

When one change the capital, the happiness of the original capital decreases, while the happiness of the new capital increases.
Fingerbang

**Fingerbang** - саундтрек от MDK в стиле дабстеп, выпущенный 4 октября 2014 года.

## Создание

MDK ничего не написал об создании этого трека.

## Описание

Этот трек обладает достаточно нестандартным для MDK сюжетом - он имеет 3 разных, но всех одинаково мощных дропа, благодаря чему длина трека отличается от традиционных для этого композитора 3.5 - 4 минут. Перед дропами идет один и тот же билдап, ставший визитной карточкой трека.

Чиптюн-части перед дабстепными дропами, и некоторые уникальные особые части также великолепны. Неудивительно присутствие вокала перед первым чиптюном. Начало достаточно странно таким долгим вступлением. Также это один из тех треков MDK, который оканчивается на дропе.

## Сюжет

Трек начинается с определенной мелодии. Затем присоединяются грубоватые дабстепные звуки, и все стихает... Идет вокал, после которого следует двойная чиптюн-мелодия. Затем следует билдап... Первый дроп! Он состоит из двух частей.

После него идет мотив с особым звуком. И затем следует второй чиптюн, основанный на первом, но немного другой. Билдап... И второй, также двойной дроп! После него идет странный мотив с особой игрой барабанов. Потом все вновь спадает... Идет особая мягкая мелодия, затем сильно усиливающаяся.

Билдап... И играет третья дабстепная часть из двух частей. На ней трек завершается...
Mr. Bean – Die Cartoon-Serie

**Mr. Bean – Die Cartoon-Serie** ist eine 2002 im Vereinigten Königreich entstandene Zeichentrickserie, basierend auf der Spielfilm-Fernsehserie mit Rowan Atkinsonvon 1989. Insgesamt wurden 26 Folgen mit jeweils zwei Episoden von Richard Curtis und Robin Driscoll produziert. Rowan Atkinson synchronisierte Mr. Bean auch in der Zeichentrickserie und stellte den Animatoren eine Hilfe dar, indem er sämtliche Handlungen des Zeichentrick-Mr. Bean vor der Kamera vorführte und so die Bewegungen auf die Figur übertragen werden konnten.

## Inhalt

Mit seinem Teddy wohnt Mr. Bean in einer Wohnung seiner Vermieterin Mrs. Wicket. Diese und ihre einäugige Katze Scrapper hassen Mr. Bean. Mr. Beans Freundin Irma Gobb hat ebenfalls einen Teddy. Sie spielt häufig mit ihrem und Mr. Beans Teddy. Er selber besitzt auch ein grünes Auto, mit welchem er häufig ein blaues, dreirädriges Auto rammt.
Peoples Republic of China

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*
This article is about **Peoples Republic of China**. You may be looking for Republic of China or China.

## **Appearances**

### **Modern Day**

China starts off as a Communist, Capital Beijing, and a Great Power. They have 210 Provinces, With the same geography as the Qing. They border Mongolia and  Russia to the North; Kazakhstan, Kyrgyzstan and Tajikistan to the West;  India, Nepal, Bhutan, Myanmar, Laos, North Korea,  Hong Kong,  Macau and Vietnam to the South; and  Russia again to the East. They start with Xi Jinping (+1% Population Growth, +2% Economic Growth), technology 0.37, happiness 75%, Stability 100%, Average Development 0.04. China has cores on  Macau and  Hong Kong, and they also have cores on Taipei, Hualian and Tainan in  Taiwan.
Mexico

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*
This article is about **Mexico**. You may be looking for Mexico (Province).

## Mexico

* Democratic
* Monarchist
* Communist

## Location

* Modern World
* Victorian Era

### Scenario

Modern World, World War II , Victorian Era

## Info

### Enemies

United States (Victorian Era)

**Mexico** officially the **United Mexican States**, is a Civilization located in North america on the Modern World, World War II and Victorian Era.

## Appearances

### Modern World

Mexico, the 11th ranked country globally, shares borders with the United States, Guatemala, and Belize. Its current leader is Enrique Peña Nieto, overseeing a population of approximately 1,490,400 at the outset. The nation boasts a noteworthy population growth bonus of 1% and a thriving economy with a corresponding 1% bonus. In terms of key indicators, Mexico has a technology level of 0.42, a happiness index of 75%, and enjoys a stable environment with a stability rating of 100%

### World War II

Mexico shares its borders with the United States, Guatemala, and the United Kingdom. Notably, during World War II, Lazaro Cardenas led the nation, contributing to a remarkable +1% population growth and +2% economic growth. With a population of around 1,760,000, Mexico under Cardenas also displayed a technology level of 0.44. Despite the wartime challenges, the country maintained a happiness index of 74% and a stable environment with a perfect stability rating of 100%.

### Victorian Era

During the Victorian Era, Mexico, led by Jose Justo Corro, shared its borders with the United States, The United Provinces of Central America, Texas, and the United Kingdom. Under Corro's leadership, Mexico experienced a notable +2% taxation income, although there was a corresponding -1% in military upkeep. The country's population during this period was around 1,940,000.

In terms of technological advancement, Mexico achieved a technology level of 0.35. Despite potential challenges, the nation maintained a high happiness index of 74% and exhibited exceptional stability with a rating of 100%. These factors contribute to the overall picture of Mexico's status and conditions during the Victorian Era under the leadership of Jose Justo Corro.
Renk

Renk is a province in Age of History II. Renk, on a regional scale, is in the Upper Nile region, and on a continental scale, Africa. Renk has plains terrain.

## Scenarios

### Victorian Era

In the Victorian Era, Renk is a province of Egypt. The province's population are all Egyptians.

### World War II

In World War II, Renk is a province of the United Kingdom. The province's population are all British.

### Modern World

In the Modern World, Renk is a province of South Sudan. The province's population are all South Sudanese.
Indo Parthian Kingdom

Flag of Indo Parthian Kingdom

## General Info

Indo Parthian Kingdom is a country located in eastern Persia exclusively in the 5 Scenario. The country starts as monarchy and doesn't have any flags or alternative names for other Governments.

In 5, Indo Parthian Kingdom starts as the 5th strongest nation on the map. Its Technology level is 0.45, Happiness level is 80%, and Stability level is 100%.
Kraków

Kraków is a province in Age of History II. Kraków, on a regional scale, is in Central Europe, and on a continental scale, is in Europe. Kraków has hilly terrain.

## Scenarios

### 5

In 5, Kraków is the province and a core of the Burgundians. Vandals make up a minority of the population.

### 1200

In 1200, Kraków is the captial and core of Cracow. Racibórzians make up a minority of the population.

### 1440

In 1440, Kraków is the captial of Poland. Kraków is a core of Poland and Hungary. Hungarians make up 4% of the population, while Silesians make up another portion of the population.

### Napoleonic Wars

In the Napoleonic Wars, Kraków is a province and core of Polish-Lithuanian Commonwealth. Austrians and Prussians make up a minority of the population.

### Victorian Era

In the Victorian Era, Kraków is the captial and core of Cracow. Russians, Austrians and Prussians make up a minority of the population.

### World War II

In World War II, Kraków is a province and core of Poland. Germans make up a minority of the population.

### Modern World

In Modern World, Kraków is a province and core of Poland.

## Surrounding Provinces

### By Land

* Busko-Zdroj, to the north
* New Sandec, to the southeast
* Bytom, to the west

## Associated Civilizations

* Poland
* Cracow
* Polish-Lithuanian Commonwealth
* Burgundians

* Germany
* Russian Empire
* Austrian Empire
* Prussia
* Hungary
* Racibórz
* Vandals
Aztecs

The Aztecs were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec peoples included different ethnic groups of central Mexico, particularly those groups who spoke the Nahuatl language and who dominated large parts of Mesoamerica from the 14th to the 16th centuries. Aztec culture was organized into city-states (altepetl), some of which joined to form alliances, political confederations, or empires. The Aztec Empire was a confederation of three city-states established in 1427: Tenochtitlan, city-state of the Mexica or Tenochca; Texcoco; and Tlacopan, previously part of the Tepanec empire, whose dominant power was Azcapotzalco. Although the term Aztecs is often narrowly restricted to the Mexica of Tenochtitlan, it is also broadly used to refer to Nahua polities or peoples of central Mexico in the prehispanic era, as well as the Spanish colonial era (1521–1821). The definitions of Aztec and Aztecs have long been the topic of scholarly discussion ever since German scientist Alexander von Humboldt established its common usage in the early nineteenth century.
Czechoslovakia

Czechoslovakia was a country that existed from 1918 to 1993, with short break in World War II (1939-1945). It is a civilization in Age of History 2, it appears only in World War II scenario.

In the game, it is 36th strongest country. It is leaded by Edvard Beneš and has a boost of +2 Population income, +1 Economy income and +1 Research income. Happiness level is 75% and stability is 100%.

Czechoslovakia can be formed by Czechia or Slovakia. It requires both countries and a small part of Ukraine. It can also be instantly formed if Czechia and Slovakia will do union.
Terrain

The **Terrain** of a province can influence warfare, economy and population.

## Types of Terrain

There are 13 types of terrain:

1. Hills
2. Drylands
3. Desert
4. Forest
5. Jungle
6. Marsh
7. Mountains
8. Plains
9. Steppes
10. Savanna
11. Tundra
12. Taiga
13. Semidesert

## Influence

Terrain's influences can be negative, positive or null. Its influence include:

* Military upkeep
* Defense
* Economy growth
* Population growth
* Build cost
* Movement cost
* Development

Terrain is based on true biomes of Earth, that makes this game more realistic and amazing.

## Wasteland

Wasteland is an abandoned territory, where no civilization is able to capture.

They may be colonized if the option to colonize wasteland is enabled, AI will colonize these areas last.
Armenia

* Democratic
* Monarchist
* Communist

Armenia is a country in the Caucasus Mountains in the Modern World and 5 scenarios. Armenia exists in many forms. When it is a Monarchy, the country is the ancient Kingdom of Armenia. When it is a Democracy, the country is the extant Armenia.

## Appearances

### 5

In the 5 scenario, The Kingdom of Armenia starts as the 7th strongest nation, a monarchy, and a Great Power. It starts with 25 provinces in the Caucasus and Anatolia, most are hills and mountains except for the plains provinces of Mardin and Bingol. It is surrounded by lots of minor nations, such as Corduene, Atropatene, and Osroene to the south; Commagene to the Southwest and Caucasian Albania to the East. Regional Powers such as Pontus, Cappadocia, and Alania border it, and the Great Power Parthian Empire borders it through Ardabil. It doesn't have any special rulers. Its Technology level is 0.44, Happiness level is 73%, Stability level is 100%, Average Development is 0.21, and it's Capital, Kapan, has the most Economy, Development, Income and Population.

### 1440

In the 1440 scenario, Armenia doesn't exist from the start. However it has cores and can be released as the Kingdom of Armenia with the capital of Kapan.

### Napoleonic Wars

In the Napoleonic Wars scenario, the Kingdom of Armenia starts as the 32nd strongest nation and still a monarchy. It has since been reduced in size, consisting of only 4 provinces, the Capital Kapan, Nakchivan, Gyumri and Ganja, with mountainous and hilly terrain. It is bordered by the minor nations of Shirvan, Georgia and Khachen, and the Ottoman Empire, which is a great power. It has no special leaders, Technology Level is 0.45, Happiness is 75%, stability is 100%, Average Development is 0.37, and the Capital, Kapan serves as the province with the most Population, Income, Development and Economy.

### Modern World

In the Modern World scenario, Armenia starts as the 118th strongest nation and is a Democracy. It's territory is now reduced to 2 provinces, Gyumri and the Province that houses both the Real Life Capital Yerevan and the Capital in-game Kapan, and all of them is hilly. It is surrounded by larger nations, Azerbaijan to the West and South, Georgia to the North, Great Power Turkey to the West and Iran to the south. It doesn't have any special leaders, Its Technology level is 0.48, Happiness level is 75%, Stability level is 100%, average development is 0.47, and Kapan serves as the most Growth, Income, Economy, Population and Development Province. The Kingdom of Armenia is still formable, which requires a huge chunk of Eastern Anatolia, Southern Azerbaijan, Central Georgia, Iranian Azerbaijan, Kurdish Iraq, and the Entirety of the Levant.
Albania

Albania, officially Republic of Albania is a country on the Balkan Peninsula whose capital is Tirana.

## **Appearances**

### Modern World

In the Modern World scenario Albania with a starting treasury of 4,750 earns 373 gold. It starts with 5.7 Movement Points and 6.6 Diplomacy Points. It starts with 47 Technology Points at 0.47 Technology and 17,988 Economy. It's capital is Durrës and largest city Sarandë. In Modern World it borders Kosovo, North Macedonia, Montenegro and Greece.

### World War II

In World War II it's capital is correct set as Tirana, with the same largest city as before. It starts out at rank 69 with leader Zog who has a bonus 1% Population Growth and Income Taxation and 2% Economy Growth. They start with 0.47 Technology and 7,899 Economy.

## **Trivia**

There are so many bunkers in Albania that there is 5.7 bunkers per square kilometer.
Košice

Košice is a province in Age of History II. Košice, on a regional scale, is in Dacia, and on a continental scale, Europe. Prešov is a plains province.

## Scenarios

### 5

In 5, Košice is a province of the Quadi. Gepids and Iazyges make up a minority of the population.

### 1200

In 1200, Košice is a province of Hungary.

### 1440

In 1440, Košice is a province of Hungary. Nitraians make up 26% of the population.

### Napoleonic Wars

In the Napoleonic Wars, Košice is a province of the Austrian Empire.

### Victorian Era

In the Victorian Era, Košice is a province of the Austrian Empire.

### World War II

In World War II, Košice is a province of Czechoslovakia. Hungarians make up a minority of the population.

### Modern World

In Modern World, Košice is a province of Slovakia. Ukrainians and Hungarians make up a minority of the population.

## Surrounding Provinces

### By Land

* Banská Bystrica, to the north west
* Poprad, to the north
* Prešov, also to the north
* Uzhhorod, to the east
* Nyíregyháza, to the south
* Miskolc, also to the south
* Budapest, also to the south
* Nitra, to the west

## Associated Civilizations

* Slovakia
* Czechoslovakia
* Austrian Empire
* Hungary
* Quadi

* Ukraine
* Nitra
* Gepids
* Iazyges
Satavahana

## General Info

Satavahana Dynasty is located in Southern India exclusively in in the 5 Scenario. The country starts as monarchy and doesn't have any flags or alternative names for other Governments.

In 5, Satavahana starts as the 5th strongest nation on the map. Its Technology level is 0.45, Happiness level is 75%, and Stability level is 100%
Vassal

A vassal is a country under the power of other country, made by the player or by the AI, the latter of which does so *very* rarely. Vassals exist in both the original Age of Civilizations and its sequel, Age of History II, both of which share differing mechanics on vassals.

## Ways to get a vassal

* Ultimatum.
* Peace Negotiations.
* Offer vassalization to a country
* Having a nonexistent country's capital (only AoC).
* Creating a new country (Only AoH2)

## Characteristics

The vassals will always have their lord's flag aside from their name, and the type of government's image will be modified. They can be called for fight in a war, like allies and it's much easier to make unions with them.

Lords can tax their vassals, which is called a Tribute. The lords can change the amount of taxation on their vassals, but this can affect the Liberty Desire (see below). Any country can have a vassal, so a lord can be also a vassal from another country.

Since AoH2, the vassals are independent from the lord (the player cannot control them), have their own wars and being capable of expanding.

## Liberty Desire

A characteristic from AoH2; every vassal has it: Liberty Desire. Depending on the lord's relations before the vassalization, the initial Liberty Desire can be 0% when they had a good relationship (like +30) or 55% because of their very bad relationship (like -25). Liberty Desire is also increased by High Tributes.

Once Liberty Desire gets high, the lord may involuntarily be swung to liberate the vassal or, possibly worse, declare war on the vassal to maintain control.

Liberty Desire can change with actions made by the player, making a positive relationship and a more cheap tribute can decrease the Liberty Desire, but making the contrary can increase it.

## Vassal's liberation

In AoH2, a country can stop being a vassal if:

* The vassal chooses the diplomatic action to declare independence. Note that this has an absurdly high chance for the lord to declare war.
* The lord liberates the vassal.
* The lord receives and accepts an ultimatum that demands the liberation of the vassal.
* The lord liberates the vassal during peace negotiations. (Note that this usually only happens if the lord loses a war, but can also happen in other, rarer scenarios.)
Himyarite Kingdom

The Himyarite Kingdom is a Civilization exclusive to the 5 Scenario located in Modern Yemen.

## **Appearances**

### **5**

The Himyarite Kingdom is the 85th Strongest nation located in Arabia, It borders Qataban, Saba and Thamud. It starts of as a Monarchy and has 76% happiness, 0.45 Technology level and 10,388 Industry. The largest city is Sana'a.
Alliance

Civilization can have alliances with each other. When one of the members of alliances gets involved in a war, they may call their ally to arms.

To create or join an Alliance you need to resort to some requirements:

* **Relations:** The Relationships you have with the target civilization.
* **Government:** The most similar are the governments between you and the target civilization.
* **Civilization force:** The more similar the power among civilizations, the more possibilities of creating the alliance there will be.
* **Be in peace:** If you are in a war, you **CANNOT** Join or Create an alliance (Because being at war subtracts 250 points).
* **Allies:** This can be somewhat confusing, since if the enemies of the objective civilization are your friends, this reiterates points and vice versa.
* **Distance Between Borders:** This subtracts points as far as civilizations are from each other. It has to be taken as a neighbor for this negative requirement to be removed.
* **Want your provinces:** This requirement will remove points in case your provinces have core of the target civilization.
* **Need Min. 2.0 Diplomacy points**

All these requirements (Except for the Diplomacy points) are added or subtracted to give a score, that this will be equivalent in a meter that has to spend at least half in order to make (or join) an alliance.

The alliances remove 0.6 Diplomacy points.  Even being in an alliance, you can declare war on one of the members but this would be taken as a betrayal to later leave the alliance automatically.
Yuan

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*

## Info

### Capital

Bejing

**Yuan**, or the **Yuan Dynasty** is a formable that can only be formed by Ming. It requires the Entirety of Yugur, Ming's Vassal, Kham, U-Tsang, Guge, Jianzhou, Haixi, Korchin, Buryatia, Mongolia. Kara Del, the Majority of Oirat, Korea and Yeren and the province of Ruoqjiang from Yarkand
Large map of Europe

### Overview

The Large Map of Europe is the latest update on Age of Civilizations 2 it contains a Large map of continental Europe.

### Features

The Large Map of Europe has 6 new features:

1. More provinces.
2. Hd rivers,lakes and mountains.
3. New rivers.
4. New lakes.
5. More maritime provinces.
6. More realistical historycall shaped provinces now can form:fascist Romania,Bruschman district,Lubek,riga,kingdom of estonia,fascist Italy(now with accurate italian iugoslavian coast),italian albania.
Gehh

# What it is

A possibly leftover testing country, gehh can be found in Scenario "5" under the name "gehh\_m". It borders the Parthian Empire and Muscat. It is unclear whether the inclusion of this was intentional, and as of now, I am currently unsure on whether this is also on the PC version. When clicking on the Wikipedia button, it takes you to the wikipedia for Gehhra, implying that this country was *supposed* to be Gehhra.

# Details

It's capital is Hofuf and the largest city of the country is Abu Dahbi. The population is 110,321. All this is for the only Scenario i've seen it in so far, 5.

# Request

I encourage people to add more to this to complete this so people know more about this odd thing found in the game.
Patras

Patras is a province in Age of History II. Patras, on a regional scale, is in East Mediterranean, and on a continental scale, Europe. Patras has hilly terrain.

## Scenarios

### Ancient Greece

In Ancient Greece, Patras is the capital of Achaea. Athenians make up a minority of the population

### Byzantine-Sasanian War

In the Byzantine-Sasanian War, Patras is a province of the Byzantine Empire.

### 1200

In 1200, Patras is a province of the Byzantine Empire.

### 1440

In 1440, Patras is a province of the Byzantine Empire.

### Napoleonic Wars

In the Napoleonic Wars, Patras is a province of the Ottoman Empire.

### Victorian Era

In the Victorian Era, Patras is a province of Greece.

### World War II

In World War II, Patras is a province of Greece.

### Modern World

In Modern World, Patras is a province of Greece.

## Surrounding Provinces

### By Land

* Tripoli, to the east
* Kalamata, to the south

## Associated Civilizations

* Greece
* Ottoman Empire
* Byzantine Empire
* Rome
* Achaea
* Athens
Ivano Frankivsk

Ivano Frankivsk is a province in Age of History II. Ivano Frankivsk, on a regional scale, is in Central Europe, and on a continental scale, in Europe. Ivano Frankivsk is a forest province.

## Scenarios

### 5

In 5, Ivano Frankivsk is a province of the Gepids. Dacians make up a minority of the population.

### 1200

In 1200, Ivano Frankivsk is a province of Galicia-Volhynia. Cumanians, Bulgarians and Hungarians make up a minority of the population.

### 1440

In 1440, Ivano Frankivsk is a province of Poland. Ivano Frankivsk is a core of Poland and Galicia-Volhynia. Galician-Volhynians make up 19% of the population, and Moldavians and Hungarians make up another portion of the population.

### Napoleonic Wars

In the Napoleonic Wars, Ivano Frankivsk is a province and core of the Austrian Empire.

### Victorian Era

In the Victorian Era, Ivano Frankivsk is a province and core of the Austrian Empire.

### World War II

In World War II, Ivano Frankivsk is a province and core of Poland. Romanians and Czechoslovaks make up a minority of the population.

### Modern World

In Modern World, Ivano Frankivsk is a province and core of Ukraine. Romanians make up a minority of the population.

## Surrounding Provinces

### By Land

* Stryi, to the northwest
* Ternopil, to the northeast
* Chernivtsi, to the southeast
* Suceava, also to the southeast
* Baia Mare, to the southwest
* Khyst, also to the south west
* Uzhhorod, to the west

## Associated Civilizations

* Ukraine
* Poland
* Austrian Empire
* Galicia-Volhynia
* Gepids
* Romania
* Czechoslovakia
* Moldavia
* Hungary
* Cumania
* Bulgaria
* Dacia
Romania

* Democratic
* Monarchist

## General Info

Romania is a country in Eastern Europe in the WW2 and Modern Day scenarios.

**In the Modern Day**, Romania is the 29th strongest country at the beginning of the match, but it does not have the Great Power status. In this scenario, Romania is a democratic nation rather than being a monarchial one. It includes Wallachia, Moldavia, South Bukovina, Dobruja and Transylvania. It's ruled by Klaus Iohannis. Romania starts with 546,123 Population and 89,824 Economy. Romania starts with 0.46 Technology.
Economy (Industry)

**Economy (Industry)** is a gameplay mechanic in Age of Civilizations 2. Each province has its own economic level. For example, the economy level of Constantinople in the 1440 scenario is 21716 while the economy of London in that same scenario is 3012. The economy level of a province can be increased by manually investing gold, spending movement points, or by the Economy Interface by increasing the investments slider, spending more money to increase economy, each turn by a bit. If one lowers the investments bar below a certain level, the economy level decreases, much like population decreases with the goods bar. If the population is too high compared to the economy, the increase from manual investment stagnates.

Economy growth can be increased by the map editor. If the economy is 99, then to increase the economy, the population needs to be decreased into the thousands. Otherwise, it cannot be increased.
Italy (disambiguation)

## This page is a disambiguation.

If you believe there are other pages that should be included or if there are errors, please contact an admin or provide feedback in the comments.

* **Italy** is a Civilization located on the Modern World and World War II Scenarios
* **Kingdom of Italy** is the Monarchist version of Italy And Formable of them appearing in no Scenarios
* Kingdom of Italy (Napoleonic) is a Civilization appearing in No Scenarios
* Kingdom of Italy (Holy Roman Empire) is a Civilization appearing in No Scenarios
Hoysala

**Hoysala** Officially the **Hoysala Empire**, is a Civilization in the 1200 Scenario located in modern day India.

## **Appearances**

### **1200**

Hoysala is the 16th Strongest Civilization and 3rd strongest Indian State, It has a population of 306,630 with 14 provinces Hyderabad being the most populous and Anantapur the Capital City. The Happiness score is 75% along with 0.37 Technology points and 20,269 Industry. They border Chola, Chera, Kadamba, Yadava and Kalachuri.
Rzeszów

Rzeszów is a province in Age of History II. Rzeszów, on a regional scale, is in Central Europe, and on a continental scale, Europe. Rzeszów is a plains province.

## Scenarios

### 5

In 5, Rzeszów is a province and core of the Burgundians. Venedi and Gepids make up a minority of the population.

### 1200

In 1200, Rzeszów is a province and core of Sandomierz. Galician-Volhynians and Cracovians make up a minority of the population.

### 1440

In 1440, Rzeszów is a province and core of Poland.

### Napoleonic Wars

In the Napoleonic Wars, Rzeszów is a province and core of the Austrian Empire. Polish-Lithuanians make up a minority of the population.

### Victorian Era

In the Victorian Era, Rzeszów is a province and core of the Austrian Empire. Russians make up a minority of the population.

### World War II

In World War II, Rzeszów is a province and core of Poland.

### Modern World

In Modern World, Rzeszów is a province and core of Poland.

## Surrounding Provinces

### By Land

* Kielce, to the northwest
* Lublin, to the north
* Przemyśl, to the west
* Krosno, to the south
* New Sandec, to the southwest
* Busko-Zdrój, to the west

## Associated Civilizations

* Poland
* Austrian Empire
* Sandomierz
* Burgundians
* Russian Empire
* Polish-Lithuanian Commonwealth
* Galicia-Volhynia
* Cracow
* Venedi
* Gepids
Liberec

Liberec is a province in Age of History II. Ostrava, on a regional scale, is in Germania, and on a continental scale, in Europe. Liberec is a Hills province.

## Scenarios

### 5

In 5, Liberec is a province and core of the Marcomanni. Quadi, Hermunduri and Vandals make up a minority of the population.

### 1200

In 1200, Liberec is a province and core of Bohemia. Meisseners and Silesians make up a minority of the population.

### 1440

In 1440, Liberec is a province and core of Bohemia. Silesians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Liberec is a province and core of the Austrian Empire. Prussians and Saxons make up a minorty of the population.

### Victorian Era

In the Victorian Era, Liberec is a province and core of the Austrian Empire. Saxons and Prussians make up a minority of the population.

### World War II

In World War II, Liberec is a province and core of Czechoslovakia. Germans make up a minority of the population.

### Modern World

In Modern World, Liberec is a province and core of the Czech Republic. Poles and Germans make up a minority of the population.

## Surrounding Provinces

### By Land

* Wałbrych, to the northeast
* Dresden, to the northeast
* Ústí nad Labem, to the east
* Prague, to the southeast
* Pardubice, to the south
* Ostrava, to the southeast

## Associated Civilizations

### Cores

* Marcomanni
* Bohemia
* Austria and Austrian Empire
* Czechoslovakia
* Czech Republic

### Minorities

* Quadi
* Hermunduri
* Vandals
* Meissen
* Silesia
* Prussia
* Saxony
* Nazi Germany and Germany
* Poland
Fog of War

Fog of War is one of the Game Settings that you can modify when creating a new game. It can be invalidated by the Watch Tower. There are 3 types of Fog of War:

## Off

"The whole map and soldiers are visible at all time."

* Armies are visible in all provinces.
* All province ownerships are known.
* Buildings in all provinces are known.
* Vassals are known.

## Classic

"Province ownership is known, but soldiers can only be seen in adjacent provinces."

* Armies are visible only in our provinces and the provinces adjacent to our Watch Tower provinces.
* Ownership of provinces is known.
* Buildings in all provinces are known.
* Vassals are known.

## Discovery

"The world is covered by fog, Civilizations must be discovered before they can be interacted with."

* Armies are visible only in owned provinces and the provinces adjacent to Watch Tower provinces.
* Only the owner of the provinces neighbouring the player's civilization are known.
* Only the buildings that are built in provinces neighbouring the player's civilization are known.
* Only vassals bordering our civilization are known.
* Undiscovered provinces are slightly darker than neutral ones.
Union

**Unions** are a mechanic in Age of History 2 that allows two countries to simultaneously unite into one country. They are accessed through the Diplomatic Actions menu.

## How to form a Union

While there is not a set-in-stone method of reliably creating a Union, there are some methods that can nail a player close to meeting the criteria for one. As follows, it is *recommended* to:

* Be in an alliance with the nation you are attempting to unite with.
* Have a high enough diplomatic score (usually +60 or above will do).
	+ If a player is having trouble accomplishing this, joining into wars started by a CPU civilization or bringing an allied CPU civilization into a war with one nation will usually boost diplomatic score up.
* Have patience. Repeatedly spamming the "Form Union" button will get you nowhere close; in fact it may dissuade a civilization from trying to form one with you.

## Pre-determined unions

When a player forms a civilization, normally, Age of History 2 will combine the flags of the two nations into one, as well as changing the name of the nation who asked for the union to where it has both countries' names (for example, China-India). However, in some occasions, that will not happen, instead, the game will of course combine the land of the two nations, however the game instead changes the country of the player to be that of an already existing country. This is a pre-determined union.

Pre-determined unions are easy to spot; this is evident with Poland-Lithuania, as the flag will not be a combination of two.

## Trivia

* Only 2 unions do not include any European nation.

* The game does not treat unions as being a new country, so by changing government type, it is possible to revert back to what your original country was before-hand.
	+ For example, if Circassia and another nation were to unite, then Circassia changed its government type, the game would remove the illusion of being in a union, and Circassia would go back to being Circassia. However this is not always guaranteed. If you have union with country that also formed a union, the flag might never change.
Prešov

Prešov is a province in Age of History II. Prešov, on a regional scale, is in Dacia, and on a continental scale, Europe. Prešov has hilly terrain.

## Scenarios

### 5

In 5, Prešov is the captial of the Gepids. Quadi and Burgundians make up a minority of the population.

### 1200

In 1200, Prešov is a province of Hungary. Cracovians make up a minority of the population.

### 1440

In 1440, Prešov is a province of Hungary. Nitraians make up 54% of the population, while Poles make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Prešov is a province of the Austrian Empire.

### Victorian Era

In the Victorian Era, Prešov is a province of the Austrian Empire.

### World War II

In World War II, Prešov is a province of Czechoslovakia. Poles make up a minority of the population.

### Modern World

In Modern World, Prešov is a province of Slovakia. Poles make up a minority of the population.

## Surrounding Provinces

### By Land

* New Sandec, to the north west
* Krosno, to the north
* Uzhhorod, to the east
* Košice, to the south
* Poprad, to the west

## Associated Civilizations

* Slovakia
* Czechoslovakia
* Austrian Empire
* Hungary
* Nitra
* Gepids

* Poland
* Cracow
* Quadi
* Burgundians
Map Type

**Map Type** is a mode of playing in Age of Civilizations 2. Each map type has multiple scale choices.

## Maps

* Earth - 4269 provinces
	+ Scale x1
	+ Scale x3
	+ Scale x4
	+ Scale x5
	+ Scale x6
	+ Scale x7
* Earth - 364 provinces
	+ Scale x1
	+ Scale x2
	+ Scale x3
	+ Scale x4

* Europe - 1787 provinces
	+ Scale x1
	+ Scale x3
	+ Scale x4
	+ Scale x5
	+ Scale x6

* Kepler-22B - 404 provinces
	+ Scale x1
	+ Scale x2
* Map Name - 2 provinces
	+ Scale x1
	+ Scale x3