Milestone dragons

**These must be made from historical events within the past hundred years**. This is so they are younger by dragon standards and wouldn’t have ridiculous power.

## Biology

This section contains all information about these guys physical aspects.

### Appearance

They have two forms they can shift between at will. A human form where they usually look objectively nerdy, and their dragon from. Since all of these dragons are relatively young their dragon forms are rather small, only being about the size of an elephant. While in their dragon from they are pale and have glasses and wings made out of parchment.

### Aging

These guys age regularly until they get to their 20’s or 30’s at which point they stop aging physically. They will also mature slower form this point on so they can be 70 and feel 40.

### Creation

They are made by Clio to commemorate specific historical events (these can be things like space race advances, technological advances, just please stay out of modern politics. We do reserve the right to reject dragons that have insignificant events or inappropriate events. There is only one dragon per event. A list of taken events is below. Also if you never want to play your dragon again you can request voiding them, even if they don’t need the requirements, as long as their not super important to the story. This way we can keep events free.

* The moon landing
* The first time Chiron taught a mortal his medical practices
* The eradication of small pox

## Culture

### On island

**Godly connections:** They still generally very much love Clio, who is basically their mom. They go the island for the purpose of being raised in a historical community. Not for protection or anything like that. They do tend to have a harder time contacting Clio while on the island, but they know she hasn’t abandoned them.

**Family bonds:** They often see each other as family, especially ones made for related events.

### Off island

Little is know as their basically isn’t any documentation about them off-island.

## Powers

Please refer to the powersets on the lineage page when choosing which powers you want. Also please keep in mind that if you meet an older milestone dragons their powers will be at a much higher level as they have had much more time to practice their abilities.

### For any dragon

#### Major

**Air of history** (major/moderate)

* The vast majority of all milestone dragons are able to use this ability. Some of them develop it a few centuries late, but it is un heard of for a milestone dragon to never develop this ability. The effects can be negated by staring into a reflective surfaced and willing it away for the same amount of turns as the level (1 for level 1, 2 for level 2 etc)
	+ Level 1: When they exhale the brown dust they can slowly age objects, and plants. This aging is about 2 hours per turn. Not very effective for battle, but breathing on plants for a bit each day could make them ripen perfectly out of season. They can do this for 3 turns before their mouth gets dry and they need some water before using this ability again.
	+ Level 2: They are limited to objects and plants, but their aging magic is about 4 hours per turn. They can do this for 5 turns before their mouth gets dry and they need some water before using this ability again.
	+ Level 3: They are limited to objects and plants, but the aging effect is about 6 hours per turn. They can do this for 8 turns before their mouth gets dry and they need some water before using this ability again.
	+ Level 4: It works on small creatures about the size of a squirrel. It can also be used to speed up the worsening or healing of injuries from this level on. Be careful or you might give an ally an infection or patch up the monster you need to fight. The aging effect is about a day per turn. They can do this for 10 turns before their mouth gets dry and they need a decent amount of water over at least 2 turns before using this ability again.
	+ Level 5: It works on small-ish creatures (roughly the size of a large cat). The aging effect is about 2 days per turn now. They can do this for 12 turns before their mouth gets dry and they need a decent amount of water over at least 4 turns before using this ability again.
	+ Level 6: It works on medium creatures (roughly the size of a large dog). The aging effect is about 3 days per turn. They can do this for 14 turns before their mouth gets dry and they need a decent amount of water over at least 5 turns before using this ability again.
	+ Level 7: It works on creature about the size of a tiger, and small children. The aging effect is about 5 days per turn. They can use this for 16 turns before their mouth gets dry and they need a large amount of water over at least 6 turns before using this ability again
	+ Level 8: It works on creature about the size of a cyclops. The aging effect is about a week per turn. They can use this for 20 turns before their mouth gets dry and they need a large amount of water over at least 7 turns before using this ability again.

**Dragons Flight** (major/minor)

* These guys have parchment wings in their dragon from which aren’t good for flying. They can only be used to glide. To fly they must draw on their magic. It is easier to do this in their dragon form as dragons are inherently more magical than humans.
	+ Level 1: They can only fly while in dragon form. They cannot fly for long though, only going for 3 turns before they need to stay on the ground for 5 turns before they take off again. They also can’t fly very fast only around 5 miles per hour (mph).
	+ Level 2: They can only fly while in dragon form. They can fly for 4 turns the  they need to stay on the ground for 6 turns before they take off again. Their speed is 10mph
	+ Level 3: They can only fly while in dragon form. They can fly for 5 turns before they need to stay on the ground for 8 turns before they take off again. Their speed is 12mph.
	+ Level 4: They can only fly while in dragon form. They can fly for 6 turns before they need to stay on the ground for 10 turns before they take off again. Their speed is 15mph
	+ Level 5: While in human form they can float a couples of inches off the ground without drawbacks. They can only properly fly while in dragon form. They can go for 8 turns then they need to stay on the ground for 12 turns before they take off again. Their speed is 17mph
	+ Level 6: They can fly for 4 turns them they need to stay on the ground for 6 turns then they take off again in human form. Their speed in human form is 10mph. However in dragon from they can go for 10 turns then they need to stay in the ground for 14 turns before they take off again, and their speed is 20mph.
	+ Level 7: They can fly for 5 turns then they need to stay on the ground for 10 turns before they take off again in human form. Their speed in human form is 12mph. However in dragon from they can go for 12 turns then they need to stay in the ground for 15 turns before they take off again, and their speed is 25mph.
	+ Level 8: They can fly for turns 6 then they need to stay on the ground for 12 turns before they take off again in human form. Their speed in human form is 15 miles per hour. However in dragon from they can go for 15 turns then they need to stay in the ground for 20 turns before they take off again, and their speed is 30mph.

#### Moderate

**Curse of Pointless Knowledge** (Moderate)

* The curse of pointless knowledge is a strange one, but still powerful and bestowed by clio’s children upon their enemy. To those who have this curse upon them, they find their mind constantly flooded with generally useless random tidbits of history. For example, did you know that theirs a debate as to whether or not one of the minor generals serving under napoleon in egypt shot himself or was killed by the enemy? Well you do now! And the curse can make it difficult to think straight with constant information filling ones head.
	+ Level 1-2 The curse lasts for an hour, and has to be inflicted with a trinket related to the cursed individual, like a lock of hair or fingernail clipping or beloved photo. It can be mostly ignored by the cursed individual, but requires a two day recharge period from the child of clio.
	+ Level 3-4 The curse lasts for 4 hours, and has to be inflicted by the child of clio touching the cursed individual. It can kinda be ignored by the cursed individual, but it throws them off their game, giving them disadvantage on any mental tasks. It has a four day recharge period from the child of clio.
	+ Level 5-6 The curse lasts 24 hours, and can be inflicted by the child of clio pointing at the target. It effectively can’t be ignored by the cursed individual, threatening to incapacitate them if they don’t pass a DC 10 roll when it starts. Even if they save, it’s still annoying, as little interesting details that are interesting to precisely five people keep appearing in someone’s head. It can be dispelled by the child of clio, and has a week long recharge.

#### Minors

**Chartakinesis** (Minor)

* Chartakinesis is the power to manipulate paper, an ability given to children of Milestone Dragons due to their creators association with scrolls, and the fact that they have wings made of parchment. As the power progresses, more and more paper may be controlled.
	+ Level 1 You can manipulate up to 50 pages of printer paper. Origami ninja stars and the like count as two sheets of paper to be controlled, or however many sheets were placed within it. After fully exerting this power, it takes an hour to recharge. You can manipulate the paper for up to 5 minutes.
	+ Level 2 You can manipulate up to 100 sheets of printer paper or the like. Now, when you fully exert this power, it takes only 30 minutes to recharge. You can now manipulate the paper around you for 10 minutes
	+ Level 3 You can manipulate up to 200 sheets of paper. When you exert this power, it takes only 15 minutes to recharge. Feel free to give people all the paper cuts! You get to manipulate the paper for 15 minutes now.
	+ Minor Degree/ Level 4 You can still manipulate up to 200 sheets, and now, you have the power to touch a tree and slowly transform it into the amount of paper it can produce in about  5 minutes. Their will be consequences if you use this power on a hamadryads tree, or on any tree if you don’t absolutely need to for that matter, but you can use it if you want to be evil.

**My event** (minor)

* Since Milestone Dragons are made out of positive events in human history they have a much easier time forcing people into illusions revolving around their event than other creatures with vision powers. However, they must lock eye contact with their target to use this power, and overuse will cause them to daydream at bad times (like in the middle of battles or in the midst of an important conversation).
	+ Level 1: The dragon can send a humanoid foe into the illusion for one minute, or one post, and if will just be the key moment of the event.
	+ Level 2: The dragon can send a humanoid or even human sized monstrous foe into an illusion for 2 minutes, or 2 posts. This will contain more detailed flashes of multiple key moments of the event.
	+ Level 3: The dragon can send majority of monsters into an illusion, as long as they are not bigger than an elephant. This will last for 3 minutes, or 3 posts. They will be detailed, long-ish illusions of the key moments of the event.
	+ Level 4: They can send smaller monsters into the illusion by locking eyes, but they can also send huge monsters into an illusion if they can maintain skin to skin contact with them for a minute. These illusions last for 6 minutes, or as many posts as you would like (max 7). They are designed to give someone a full understanding of the event.

#### Givens

**Shapeshifting**

* They can shift back and forth from their human to dragon form as long as their is enough space whoever they are for an elephant size dragon to exist.

**Ageless**

* They are effectively immortal unless killed, however none of them stay on Troilus for that long, so some townsfolk have trouble believing this.

**Inherent Knowledge**

* They have perfect knowledge about the event Clio created them for.

### Space advancement dragons

#### Minors

**3, 2, 1 Liftoff** (minor)

* These dragons use there connection with space, and the process to get their to give themselves a little boost when they jump, and when they run. Keep in mind that they will still tire out much easier than usual if they on focuses on jumping a little with each step.
	+ Level 1: They can jump twice as high as most in shape humans which gives them a jump ability of 2 feet vertical, and applying this as they run gives them a great bounce which makes them ever so slightly faster. Not fast enough to matter if their opponent is like super speeding is naturally faster than them though.
	+ Level 2: They can jump thrice as high as most in shape humans which gives them a jump ability of 3 feet vertical, and applying this as they run gives them a great bounce which makes them slightly faster. Not fast enough to matter if their opponent is like super speeding is naturally rather faster than them though.
	+ Level 3: They can jump 4x as high as most in shape humans which gives them a jump ability of 4 feet vertical, and applying this as they run gives them a great bounce which makes them faster than usual. Not fast enough to matter if their opponent is like super speeding is naturally really faster than them though.

## Credits

Original monster sub by @mclevystrongmorse on discord who also made the following powers

* Chartakinesis
* Curse of pointless knowledge

Translated into playable format by Puffin who also made the following powers

* Dragons Flight
* 3, 2, 1 liftoff
* Inherent knowledge
* Ageless
* Shapeshifting
* air of history
* My event