Superquack (Mutantry-2001)

Template:F.A. Nomination
Template:YM

## Superquack

### Personality

serious, heroic, well-intentioned, loving, selfless, loyal, virtuous, mighty, powerful, strong, tough, courageous, kind, wrathful (formerly)

### Appearance

slender, muscular, golden-yellow feathers, white eyes, jet-black sclerae, both orange bill and webbed feet

### Occupation

Schoolteacher (formerly)
Head of Quack Foundation
Member of the Metro Board
Superhero

### Affiliations

Superhero School
Quack Foundation
Metro Board

### Goal

To curb criminal activities such as Bomb Man's antics
To steer COVID-19 to the point of a feasible conclusion by destroying Mr. Baby Tutu, capturing John, and freeing the Outriders
To put an end to Jamboga the Unholy's oppression
To become a part of a family once again (all succeeded)
To deal with the real Iron Godking and the Circle of Judgment (ongoing)

### Relatives

* Unnamed duck humanoid (ex-wife) †
* Morgan (wife)
* Mr. Tutusymbol (adopted son)
* Ms. Embodiment (granddaughter through adoption)

### Allies

Exogale, Macroburst, Sarah Ferrell, Super Whisk Man, Fuller, Davis, Harley, Janet, Jensen, Vincent Organa, Jay Organa, Reyn, Merpa, Lode, Blasto, Nacraton (formerly)

### Romances

Morgan (wife)
Unnamed duck humanoid (ex-wife)

### Enemies

Bomb Man, Mr. Baby Tutu, John the Toxicologist, C-4, C-5, the Outriders (formerly), Nik, Elana, Jamboga the Unholy, Sarah (formerly), Nacraton, the Commander, Stick Boy, Dark Priest, Iron Godking, Celestial Bane, Twins

### Likes

His friends, goodness, justice, peace, equality, water recreation, hiking, reading, doing research, passing on his knowledge to the young, bread, Rice chex, reading the paper, watching sports such as football

### Dislikes

Evil, injustice, warfare, prejudice especially on hybrids, police brutality, watching his loved ones suffer in any shape or form

### Powers and abilities

Exceptional Physicality
Superhuman Strength
Enhanced Speed
Nigh-Invulnerability
Superhuman Reflexes
Superhuman Stamina
Superhuman Agility
Enhanced Dexterity
Enhanced Senses
X-Ray Vision
Genius Intellect

### Type of Character

Classical Superhero

*"Everything has been hurting a little too much for a little too long. But we can change that, can't we?"*
―Superquack[src]
**Superquack** is one of the most famous superheroes in Sol. He began attending Superhero School and made many notable friends like Wrath Knight, and became very well-connected during his education. After graduation, Superquack returned to Superhero School as Head of Physical Pedagogy. Eventually, Superquack would quit this job, taking to the battlefield and eventually venturing to the Unknown Countries, determined to see them for himself and eventually taking up residence in a city which eventually named itself Quackville in honor of their very own first-class superhero. In the mix, Superquack dated and eventually married a female duck he had loved since his school years. However, he fell into a deep depression when his new wife died and made him a widower. A calm and serious man, he represented the hybrid population on the Metro Board prior to its eventual dissolution in 2024.

The 2020 "Iron Godking" attacks, the outbreak of COVID-19, and his chance encounters with Morgan and Harley made Superquack reconsider his identity and significantly rethink his life. Morgan helped him subdue a criminal named Bomb Man and he received a new suit from her before Harley told them of C-4. Continuing his mission, Superquack, Morgan, and their new friends Exogale and Macroburst found the evil Mr. Baby Tutu as the source of the Iron Godking's attacks as well as the global pandemic. Eventually, aided by more unlikely comrades such as Janet and Jensen, they destroyed Mr. Baby Tutu and adopted the latter's slave, Mr. Tutusymbol. He came into contact with the Warrior Chicken, who warned him that COVID-19 was far from over. After the end of Mr. Baby Tutu's war, Superquack remarried and he and Morgan went on to complete several missions, one during which they fought the Time Army, found Jamboga the Unholy as the culprit, and recruited Sarah to the Light thanks to the efforts of the newly formed Justice Circle. Keeping in touch with Merpa, Superquack went on to co-own New Quackville, found a number of charitable and philanthropic organizations, and fight in the War of Jupiter when Genesis' force invaded. Superquack continued to face new and dangerous adversaries following the Brightening.

## Biography

### Early life

Superquack was born from an egg at a common lake late in 1891. His parents, who were completely insentient, gave their chicks a 'signature call' or 'name', which was learned in the nest, although the name he received was quite esoteric. He lived with the other ducks in the water, though he quickly proved he was not like the other baby ducks, in terms of appearance, strength, and intelligence. He quickly developed a hobby of scouting out fish for the others to have for their next meal. He was every bit as quick to become fluent in both English and Duck, due to often hearing the language from passing humans.

In 1898, Superquack received a message from Principal Supermaul, inviting him to attend Superhero School in light of his newly discovered powers of Super strength. After several tearful goodbyes with his mother and siblings, Superquack promised he would return to visit them one day and proceeded with Supermaul himself to obtain his school supplies from Merchant Park.

### Superhero School

At the age of seven, circa 1898, he began his schooling at Superhero School and was grouped into Class B by the Booth of Orientation. He befriended a young Super Whisk Man on his first day at Superhero School; Super Whisk Man was suffering from the aftermath of chicken pox, which discouraged most from approaching him. Superquack, however, demonstrated his uncommon kindness and willingness to look past the surface and find inner beauty in people. Superquack's first year was rough for him, but everything eventually worked out in the end. In his third year, in 1901, Superquack also took study of blocking mind control and spiritual possession using the brain's own willpower. In the following year, while experimenting with Super Whisk Man, the two accidentally ripped the screen door apart. Going forward, he came to develop strong feelings of romantic love towards a female duck humanoid like himself who was a Squib, but had come to his school to help give lectures.

Superquack became very well-connected during his education, making many notable friends such as Wrath Knight, who later recalled that he did things that he had never seen before. He also had several of his papers published during his studies. During his school years, Superquack won the Trophy of Triumph for Exceptional Power, became the American Youth Representative to the American Mutant Empire, and received the gold medal for Ground-Breaking Contribution to the International Scientific Conference.

Superquack was made a senior student tasked with enforcing discipline at age fifteen. He was widely considered the most brilliant student to have attended the school.

### Career at Superhero School

After graduation, Superquack returned to Superhero School as Head of Physical Pedagogy, having always had a deep fondness for the old school, and having felt drawn towards teaching even as a student. He eventually taught a quirky alien named Nacraton, who eventually endangered a human life with his unruly pet. Despite Superquack arguing on his behalf, Nacraton was expelled from Superhero School. He was appointed as school principal in approximately 1967, succeeding Supermaul. At some point after this, Superquack partook of Burnett's Absolute Gummies, at which point he had the unfortunate experience of encountering one that left his tongue and gums sore, and eating a subsequent gummy that filled his already aching mouth with slime. Feeling pain beyond endurance, he ended up making a scene in public that would deeply embarrass him. Ever since then, he lost his liking for them. As principal, Superquack would help students with their homework in Classroom E-13 every Friday. Eventually, Superquack would quit this job, as he felt he belonged with the other superheroes in defending the world, and not instructing students. He also enlisted Hayden — unbeknownst to him, the father of his future wife — as the new principal.

### Career as a superhero

#### Top of the world

As a well-known superhero, Superquack eventually put all of his resources into leaving the United States and venturing to the Unknown Countries, determined to see them for himself and eventually taking up residence in a suburban city which eventually named itself Quackville in honor of their very own first-class superhero. In the mix, Superquack and a female duck he had loved since his school years began dating, eventually leading to marriage. However, he fell into a deep depression when his new wife died and made him a widower, even taking a toll on his personality, most notably making him an extremely solemn person who didn't see much fun in anything.

Since the mid-1980s, Superquack has supported many charitable efforts, particularly in the area of literacy.

In 1996, he rescued a toddler and future mutant named Morgan from falling out of an airplane in flight. They introduced themselves, and Superquack, with effort, reunited her with her worried family. He also found an enemy in Bomb Man, a notorious bank robber.

#### Duel in Quackville Bank

In 2008, Jamboga returned to Quackville. Here, he attempted to rob the Quackville Bank. However, Superquack, aware that Jamboga was here, followed him there and intervened as Jamboga was about to destroy the vault. Superquack said it was foolish of him to come to the bank. After making sure police were on their way, Superquack proceeded to take on the Dark Lord. In turn, Jamboga Apparated near the front desk and fired a beam at Superquack, which Superquack easily dodged before running to the desk to intercept him.

After Jamboga missed Superquack, Superquack then lunged at Jamboga; the warlord was forced to block the attack by means of a Silver shield; the attack did not harm the shield, but made a deep gong-like sound as it was deflected. Jamboga realized Superquack's attack had not been a killing blow and, surprised, tried once again to kill Superquack, this time, the pot holding a fake plant intercepted the beam. Superquack then seized a nearby pile of ropes and used them to tie Jamboga, which Jamboga turned into a snake and sent after Superquack. As Jamboga Apparated in the middle of the back desk, he sent another death beam at Superquack. However, Superquack flipped out of the way of the beam and in his leap, he landed on the snake, crushing it. After a brief pause in the duel, Jamboga realized he could not defeat Superquack, and was worried of oncoming reinforcements. He angrily Deteleported away as Superquack looked on. When the reinforcements arrived, Superquack said he had taken care of the matter.

#### Battle of Skull Rock

At the start of his mission nearly a decade after the bank faceoff, Superquack is enjoying the life of a superhero. He also became the representative to the hybrid population on the Metro Board. In 2019, Superquack made his way to Skull Rock and participated in an intense battle there, successfully defeating the Oligarcic Electorate, who dubiously believed that Quackville technically belonged to them, thus placing the public on edge. The Unified Collective assumed absolute leadership over Quackville. Shortly before this, Superquack saved the life of a little girl named Leslie on two separate occasions, although he would not likely remember her.

#### Defeating Bomb Man

*"I work alone."
"Well, I think you need to be a little more... active."*
―Superquack and Morgan[src]
Although he was already on his way home, Superquack went to the Quackville Bank to end an ongoing robbery there without hesitation, and stumbled upon Bomb Man, the culprit and his old enemy. Morgan found him there, and insisted he let her help. Reluctantly, Superquack agreed, although he swore her rather lovely face was tediously familiar to him. They defeated Bomb Man, but Superquack's suit was torn apart in the process. He received a new suit from Morgan, who is also a fashion icon and supersuit designer. With his supersuit in shambles, and feeling utterly elated at Morgan disappearing in her sleep after a prolonged reminiscing of his late wife, he visited her for a new one, as she was also a fashion icon and supersuit designer, having picked up on this from a neighbor upon his return home. She also agreed to fix his old suit, leaving him to suspect she had been a rabid fangirl of his for a long time.

### The Iron Godking threat

#### Learning of the Outriders

*"For Quackville and Quintessence!"*
―Superquack[src]
Believing he owed her more compensation for her troubles than mere material cash, he took her to the Metro Board since she had always wanted to see "the big guys" in person. The meeting, while an awkward endeavor, turned out reasonably well at first.

An Outrider scout arrived out of the blue demanding a bizarre offering of baguettes and roast duck as a token of submission to the concept of supper and what it means to the Iron Godking — Superquack, with severe burns on his beak and his late wife's dignity cruelly poked fun at, replied by throwing the antagonistic envoy out a window before meeting up with Morgan, who seemed happy to see him again.

Superquack returned home, only to realize his old friend Fuller had let himself in. Irritated, Superquack offered him bread rolls and awkwardly asked him what he would say to a younger woman whose beauty frequently distracted him when he didn't see her in a romantic light. Confused, Fuller told him he should be himself and that he was there to collect his taxes. After rummaging around in the back, Superquack then asked Fuller about the Iron Godking's attacks, wanting to know the facts regarding the terrorist. Superquack argued that he was more than capable in helping with the mission.

As Fuller continued insisting that Superquack let the Octon Corps handle the Iron Godking since the public is still on edge from the Battle of Skull Rock, Superquack suddenly heard someone knocking on the door and obnoxiously ringing the doorbell in a rather childish manner. He opened the door to encounter Morgan there, who paid Superquack an initially cheerful visit in spite of initially irritating Fuller by mispronouncing his name, Morgan revealed that she was extremely upset by what she revealed to be a brutal police shooting, and Superquack realized he should not face the Iron Godking alone as he had planned, and hence assured her she still has allies out there even if she was wrong in thinking she can right all the world's wrongs by going it alone, as he had briefly made himself wrongly believe.

Subsequently, Superquack arrived at a meeting of the Confederacy as Morgan decided to seek the approval of the intergalactic alliance, just in time to hear them decree that she cannot be granted travel agency, claiming she must honor the hallowed festival. Finding himself in agreement with Morgan's pleas, and enraged by the Confederacy's unwillingness to take action, Superquack angrily departed with her, although he partially suspected the Confederacy's motives. He did not initially know that the Confederacy was being bribed by the Iron Godking in order to withhold someone as powerful as Morgan from fully partaking in the war. However, they then encountered Harley when he overheard them discussing the Iron Godking. With Harley in earshot, Superquack watched the television, only to see that the Iron Godking had made yet another attack on Earth.

#### Rendezvous at Big Castle Park

*"Then how will we destroy it, if it's invincible?"
"You don't. You shut it down."*
―Superquack and Mr. Tutusymbol[src]
After crossing paths once again when they helped Harley with some bullies with Superquack throwing a boulder over a building to intimidate them, Morgan told of a savage pink-plated cyborg, C-4, in the remote underground Tutu Land, which had offered a large sum of money. Using Harley's directions for a jet pickup, they teamed up over Big Castle Park. Together, they crossed a Web Maze, for which Superquack was awkwardly forced into leading the way. After sending Harley home, Superquack was shocked to find a luxurious manta jet with its ramp folded down. As they walked up the ramp Superquack noticed Mr. Tutusymbol (who was the same preteen who had answered him on the phone) waiting at the doorway. He greeted them, complimented Superquack's suit, and invited them inside. As Morgan rushed inside, Superquack shook his hand and told Morgan his name. Morgan, who had taken a seat on a cushioned bench and was eating a bag of popcorn she had made out of thin air, did not answer. Superquack sighed as he stepped inside to sit by her.

The jet took off, primed for the secret location of the trouble. Superquack and Morgan watched a television show until Mr. Tutusymbol walked in and the flatscreen TV reclined into the ceiling. Sitting down on the opposite bench, Mr. Tutusymbol explained (while bending the truth as part of the ploy) that C-4 was a top secret robotic monster whilst pulling up a holographic screen. He further explained that its uncanny intelligence and strength made it virtually invincible. Mr. Tutusymbol and his father “lost control” of it, and now it was loose in the city. Superquack finally interrupted, asking how they were supposed to destroy it if it was invincible. To that end, Mr. Tutusymbol told them they had been assigned to shut it down, and not to obliterate it. In response to Morgan's inquiry on how she and Superquack would get on the island, Mr. Tutusymbol told them they would be airdropped and the jet would find a safe location. He also added that the reason he needed it shut down was because they could not let a hard-earned fortune go to waste.

With that, the seat reclined and quickly drove both superheroes toward the drop-pod bay. The seat tried to enter into the pod, but Superquack's beak was in the way. Mr. Tutusymbol cranked up the controls up to full blast, bending Superquack's beak and whisking them inside. As the same bench embedded itself inside the pod, it moved to the edge of the ship. Mr. Tutusymbol entered the bay and bade them farewell via the SPEAKER switch. Superquack thanked Mr. Tutusymbol and the pod blasted from the jet into the clouds above Tutu Island.

#### Duel with C-4

*"I can't believe I hurt my new friend!"*
―Superquack mistakenly believing Morgan is dead[src]
Subsequently, the pod dropped and ejected propellers at the last minute to safely guide it to the cityscape below. Then both of them tried to climb out, but failed until Morgan suggested they exit one by one. Her plan worked, and both exited the pod with ease. Freed, Morgan shot Superquack a brief smile, which he found alarmingly attractive, and they began searching for the robot.

The duo arrived in the lower levels, where C-4 came crashing down some plastic tree constructs. Together, the duo battled the robot, struggling to hold off its powerful attacks. Superquack managed to throw it into a lava bank, accidentally throwing Morgan in at the same time, horrifying him and making him realize just how much he cared about her, nearly driving him to tears. However, Morgan almost fluttered out of the lava, shocking him with the revelation that it was her favorite drink. With newfound resolve, Superquack went onto the offensive against C-4 when it emerged, red-hot from the lava, and disabled the robot by tricking it into ripping out its own batteries as it tore itself apart trying to get at him, confusing and surprising Morgan. The two climbed out of what was left of the cyborg and Morgan bent the volcanic slope, allowing him to climb it.

#### Dinner in Tutu Land

*"I take it our host, mind you, I saw his shadow, is—"
"I'm sorry. He isn't eating with us tonight. He hopes you'll understand. He's my father."
"Of course. I do make it a point to know who I'm saving."*
―Superquack and Mr. Tutusymbol[src]
Later that evening, Superquack and Morgan, upon being invited to a meal with Mr. Tutusymbol, opened the door to an enormous, and empty, dining room. Morgan glanced at her watch and whispered to Superquack that they were early. The lavishly set table was placed in front of a wall of molten lava. Suddenly, a rumble was heard and the lava wall parted, revealing a passageway. Superquack backed toward the door and pulled Morgan with him. Superquack stayed put, but Morgan peeked through a crack in the door to listen. Two figures were visible behind the falls. She recognized one as Mr. Tutusymbol, but the second was obscured behind the lava. When the host whispered on how Mr. Tutusymbol should proceed, Morgan became suspicious. She grimaced at the sound of it and closed the door. But then Mr. Tutusymbol opened it a moment later to see the two of them, seemingly having just arrived.

They sat at a twenty-foot table, the lava waterfall behind them. As both superheroes read a menu, Mr. Tutusymbol asked them what they would like to eat. Superquack asked for Sushi, and Morgan asked for pizza. Mr. Tutusybol nodded, and the section of the table in front of Superquack slid open to reveal Philidelphia Sushi on a plate, along with ginger, chopsticks, and wasabi. Another hatch opened in the ceiling, revealing a mechanical hand with a plate. As he ate, Superquack asked where their host was, and Mr. Tutusymbol claimed that his mysterious host (who was, secretly, Mr. Baby Tutu) could not eat with them tonight, though he did reveal that the host was his father and they were related. Superquack was slightly unsatisfied with the explanation, and Mr. Tutusymbol further pressed that his father prioritized safety first.

Just then, Morgan, who had been looking at the surroundings, asked why, of all places to dine, Mr. Tutusymbol and his host would eat next to a wall of lava. Mr. Tutusymbol directly lied to her, saying that his host preferred to guard the kitchen, as did him. When Morgan inquired to Mr. Tutusymbol's apparent paranoia, Mr. Tutusymbol changed the subject, explaining that they stored the lava in fire-resistant buckets made from the same material as C-4. The lava was to run on a cycle. He then asked how the food was, and Superquack and Morgan both agreed that “everything's delicious.” Mr. Tutusymbol then announced that it was time to throw pies. With that, Superquack's plate retracted into the table, soon to be replaced by a towering pile of boysenberry pies. The same happened to Morgan. Superquack threw the first pie on Morgan. Morgan threw one in her pile back, which accidentally hit Mr. Tutusymbol instead. Mr. Tutusymbol threw a pie at Morgan, which landed directly on her. This series of thrown concessions continued until the pies were gone. After the dinner meeting, Superquack and Morgan returned home by use of mechanical wings, provided by Mr. Tutusymbol, to fly them to an airplane bound for Quackville.

#### First date with Morgan

*"I don't think we should ride it..."*
―Superquack[src]
Upon arriving home, Superquack thought Quackville looked a lot prettier than he remembered it. Before long, he realized he had put too much thought into the planning and asking that he went to his private den to reckon and decide what a date with Morgan could actually look like. Subsequently, he asked her out and they went to the Quackville harbor to spend the afternoon there. Early on, he became annoyed when Morgan mistook a gothic 25-year-old wearing black for funeral context. Morgan assured Superquack they can finish their trip after a ride in a royal coastliner, but this led to Superquack being forced to puncture an extremely expensive cruiser and they landed in front of a snack stand, setting several chicken nuggets on fire in the process. They were surrounded by guards and taken captive to be punished by the Chief for "giving gothic teenage girls grief, blowing a hole in a royal boat, and most of all for the malevolent mutilation of chicken nuggets".

#### Nik and Elana

*"Treacherous little maggot. Is there no one we can trust?"
"She's deranged and now she's making you feel deranged. That was the worst court procedure I've ever endured."*
―Morgan and Superquack[src]
Following these charges, they were forced to stay with the eccentric Nik and her obnoxious daughter Elana, getting frozen yogurt and shopping together, at which point Superquack met a man named Jeremy. Nik returned home a bit earlier than the others, only to find a small, ornately carved explosive in Superquack's bookbag. Superquack insisted that he had procured it decades ago and it was highly unlikely to explode, but Nik was beside herself. Following a disastrous police interrogation spawning from Nik's no longer concealed madness and cynicism, they arrived at the counting house after the Chief sent them there, highly disappointed in Superquack and needing to give the matter a little more thought. However, they then realized the Chinese toxicologist John has arrived and he proceeded to unleash the murderous Outriders to create a scene of carnage in the other room. The mad scientist held a glowing blue orb which Superquack, despite his horror, noted the Outriders seemed awfully interested in staring at.

Subsequently, they stepped over the corpses and returned to the Chief, who had deduced both of them were harmless and granted his permission for them to leave as free men, to the surprise of some of his nobles. Morgan apologized to Superquack, who assured her she was a good person who'd been through a lot and not vice versa, and after a brief period of recovery he'd be happy to give dating her a second try.

#### A sidekick and a threat

*"Is that what you want? Here's a little vocal memo thingey I've been wanting to send to the Iron Godking. I just didn't know how to phrase it until now. [...] And one more thing: I have a sidekick now."*
―Superquack[src]
He and Morgan dated each other several more times throughout the next two months. To compensate her for the upcoming objective, he gave her something he had wanted her to have for a long time: a Inhibition Jacket of his own making to help her control her immense power. In the most intense event, Superquack senses a fire nearby and they go to put it out and save the civilians. They proceed to take three of them to the hospital aboard the Quack-mobile, where Morgan had shrunk them as a token of goodwill towards her "sorta bf". On the way there, Superquack proposed Morgan become his sidekick for the time being, and she agreed, faster than he would expect.

Morgan went home and Superquack arrived with the injured fire victims. His assistant, Davis, had been there for a long time, and so he took the chance to pay him a visit. The two discussed the possible ramifications of COVID-19. Having ensured that Davis' health recovery was as comfortable as it could be, Superquack prepared to return home while he was mobbed by the press who had requested a statement about the true cause of the ruined grocery store. Superquack ignored all of the questions and made his way to his automobile until he was stopped upon being asked if he would bring harm to the Iron Godking and put an end to his war against humanity, with Superquack turning around upon being asked this question.

 File:Superquack-Iron Godking Threat.jpg
He then made a impromptu statement towards the Iron Godking promising revenge and giving him the address to the Plasma Bay as a challenge.

#### Meeting C-5

*"Can't you just blip this thing out of existence?"
"What, like I know how to do that?"*
―Superquack and Morgan[src]
However, their exploit to Plasma Bay turned out to be a trap. Both are ambushed and overtaken by C-5 and held at bladepoint by Mr. Baby Tutu, who intends to avenge himself after being shunned by the outer world. Mr. Baby Tutu blames them for saving the so-called corruptness that is planet Earth. There, they learn that the robot fights had simply been a ruse to discover flaws in the design for a greater plan, and that Mr. Baby Tutu intends to unleash the cybernetic abomination accompanying him during the reveal on Quackville. Superquack attempts to crack open the robot then and there, but Mr. Baby Tutu retaliates and slams them down into the sea. However, Superquack and Morgan survived and located two Superheroes, Macroburst and Exogale. Macroburst left them to discretely patrol the world as a whole, but in tribute to Morgan, Exogale chose to stay. Together, they escaped narrowly after realizing Morgan could not regain consciousness for a few more hours.

#### Iron Godking research

*"Well, the Iron Godking definitely goes to Tutu Land sometimes, and we have some friends in the City of Marbles. Wanna come?"
"I thought you'd never ask."*
―Superquack and Morgan[src]
They leave the Plasma Bay intending to take the new development straight to the Metro Board, with the world at large believing Superquack dead by the hand of the Iron Godking, who began ramping up his strategic assault pattern in the duck's absence.

Knowing he could not afford to return home under any circumstances, Superquack used his apparent death to his advantage, conducting an investigation into an explosion that bears the same hallmarks as one of the Iron Godking's attacks, but which the Iron Godking did not claim responsibility for. With his parents' reluctant permission, Harley gave them a place to stay and, in gratitude for the airborne experience Superquack had treated him to, referred them to Janet as his parents only wanted to harbor superheroes for so long. They arrived and Superquack and Janet almost immediately clicked, with her offering him and Morgan some really good advice about their predicament. However, Morgan got cold feet and left, claiming that there was only so much she could do since Superquack had told the world his home away from home's address, although he suspected the huge drainage of mutation she had experienced dabbling in necromancy had soured her mood. He insisted that they could be safe together if he could still win a straight duel with the Iron Godking, but Morgan didn't care.

With new information from highly classified databases, Superquack and Exogale tried to learn what the Iron Godking really was. Feeling touched, Superquack called Morgan and asked for her forgiveness, only to learn he already had it and that she was waiting for him to call her.

### Dinobot Invasion

#### Ambush in the City of Marbles

*"Let's go to the harbor, they'll follow us there."*
―Superquack[src]
Once the four were counterpoised, Janet helped them comprise a plan to get into the City of Marbles and track down the Iron Godking. To this end, Superquack allowed Morgan to Transmute him into a new identity "Vladimir Leotard" and Exogale disguises as an eccentric peasant girl so they can go to the bizarre city to reckon. Morgan bought Burnette's Absolute Gummies and shared some with Superquack.

Things go awry when Exogale spotted nearby Outriders and they learned that "the Iron Godking" was nothing more than a character the actor, John the Toxicologist himself, had been hired to play by an unknown benefactor. Alarmed and refusing to surrender any answers, John avoided after a battle ensued, and Superquack, assuring Harley that the enemy will follow, took off to the harbor to avoid collateral damage, only for Morgan to remain behind and demonstrate her skills to the townspeople despite being clearly outnumbered. Superquack watches with horror as the Outrider troops burned the town in pursuit of Morgan and her allies, even as several native warriors begin to submerge, with Morgan's over-the-top mutation applications result in exacerbated damage to the town. Superquack and Exogale leave as the town is being set on fire, and John and his followers pursued him again. As they began to fly off, Exogale tried to assure Morgan that she did the right thing, as John would have burned the entire village to the ground, but Superquack cut her off and admonished Morgan for her recklessness, reminding her she almost killed hundreds of people as well as herself.

 File:Superquack's Liability (Morgan).png
Morgan told Superquack that she was just trying to be like him, only for Superquack to tell her that he wanted her to be better than him and demanded Morgan lift his mutated disguise and give the Inhibition Jacket back, much to Morgan's dismay as she - much to her reluctance - gave the jacket back. Morgan is left very upset, deciding afterwards to distance herself from both Superquack and her superhero life and instead begins concentrating on her personal life while Superquack and Exogale continued their journey. Exogale confronted Superquack, angered by his decision, pleading with him to reverse his decision. Upon being reminded that the jacket was making Morgan comfortable with her powers, Superquack replied that she was learning the hard way not to translate one's comfort into the discomfort of dozens. Still, Exogale futilely pleaded with him to reverse his decision.

#### Learning the truth

*"We finally understand each other."*
―Superquack[src]
With Exogale remaining by his side, Superquack then dedicated much of his time to providing humanitarian aid to aliens who had become recent victims of the Iron Godking's reign of terror.

Morgan turned up out of the blue and helped defeat the enemy, at which point Superquack both gave and received an apology, noting just how stunning Morgan looked in the right spotlight. Morgan revealed she had began hanging out with Harley on a consistent basis, and that they had worked together to deduce that the Iron Godking was nothing more than a character the cowardly John the Toxicologist had been forced to play by the malevolent Mr. Baby Tutu. She had something amazing to show Superquack, which turned out to be the mysterious Pit of Proclivity, an interdimensional device which showed a desire of one's heart. Upon learning that Morgan and Harley frequented it, Superquack wisely and grimly warned of how it was of little help when people became insane and wasted their lives. With her deepest insecurity exposed, Morgan promised not to seek it again nor to pressure Harley into joining her, and they met up with Exogale shortly thereafter. Exogale had horrible news, however: the woman helped Morgan deduce, much to the quartet's mutual horror, that Mr. Baby Tutu had made the coronavirus a worldwide pandemic.

#### Return to Tutu Land

Template:Revision

*"Uh, so you can knot?"
"Superquack, I'm afraid I cannot knot."
"Not knot?"
"Who's there?"*
―Exogale, Superquack, and Morgan[src]
Together, the trio returned to Tutu Land and overlooked a cliff leading down to a series of tracks that led to Mr. Baby Tutu's base. Superquack hijacked a tram, throwing two Outriders into the sea, and he and his friends climbed inside as the tram continued to move down the tracks. At the fortress' entrance, two Outriders were waiting for the tram until Superquack threw the top half onto both of the demonic creatures, flattening them. Exogale incapacitated an Outrider sentry with a stone, distracting two gate guards so the trio could gain entrance into the fortress itself, where Superquack believed he could finally confront and possibly even kill the terrorist in revenge for all of the lives he had endangered, including Davis.

There, they discovered Mr. Baby Tutu's plan in the computer, in which he had tested the Dinobots against various superheroes to see how powerful the robots were. If the robot was defeated, then he improved the Dinobot using the data, along with designing it so it would kill that superhero that previously won. The friends went through the database of who had won each fight, which also showed that no superhero had ever survived the second fight.

As they were leaving the room upon also discovering Project Rampage and the imminent terrorist attack upon Quackville, Superquack tripped an alarm and accidentally got all three recaptured when hundreds of Outriders swarmed the bridge behind them in cover of darkness. As a light activated and an alarm blazed overhead, Superquack most reluctantly surrendered to the demonic creatures without a fight.

#### Prisoners of Mr. Baby Tutu

*"Morgan, trust me, I haven't given up. But Mr. Baby Tutu's in Quackville, and we're tied up in cords beyond breaking and an inch from death. Trust me, Morgan. Do you have a plan?"*
―Superquack[src]
Upon awakening in captivity, Superquack was shocked and angered to see Mr. Tutusymbol monitoring him and both of his friends. He listened as Morgan tried to appeal to what remained of Mr. Tutusymbol's humanity to make him help them escape.

Their conversation was interrupted when Mr. Baby Tutu arrived and revealed he had been pulling John's strings all along and made him a Temporary to ensure, much to Superquack's horror, that the coronavirus became a worldwide pandemic rather than the national nuisance John had intended, all while the utterly genocidal AI controlled the chaos from behind the scenes. He explained that the cords binding the heroes were made of a mutant supressant called yuniquium and that they were in the middle of a very complicated death trap. Mr. Baby Tutu proceeded to cruelly taunt them with his evil plan, discussing John's role as the Iron Godking and sardonically acknowledging his over-the-top personality.

He proceeded to leave for a few minutes, leaving Superquack and company alone in the containment unit. Feeling worse than ever before, he proceeded to explain to Morgan and Exogale why he has always been such a loner and serious person, and somberly told them of his background, making them all understand each other a little better. Mr. Baby Tutu suddenly walked in through the doorway to the unit and sadistically disclosed their fates to them.

The group was forced to watch as the plan neared success. Mr. Baby Tutu departed to finish his mission, and Superquack watched in horror and sadness as he left Mr. Tutusymbol to die in the concussive force to be imminently generated by the Rube Golberg machine without any remorse.

#### Pursuit of Mr. Baby Tutu

*"You won't get away with this!"*
―Superquack[src]
With the last straw being Mr. Tutusymbol's sudden twist in his fate, Superquack had a nervous breakdown from being played like a puppet but Exogale talked some sense into him. Subsequently, Morgan transmuted herself into a tire and freed them all. They prepared to escape the underground complex.

With Mr. Tutusymbol's help, the trio boarded an airplane with a van inside, agreeing to split up. As Exogale took off to find some old friends and destroy C-5, Superquack and Morgan shared a heartfelt conversation and eventually reached a mutual agreement, at which point Morgan transferred her essence into him, swapping her Complete Arsenal for his super strength and X-Ray vision, hoping Superquack could pursue and easily destroy Mr. Baby Tutu leaving Morgan to deal with only having three powers as she was forced to follow the symbiosis into the clutches of the Outriders. They proceeded to split up and Superquack blasted into the air for the very first time, taking off after the robot.

Boarding Mr. Baby Tutu's manta jet by force, Superquack challenged the robot, intent to ensure he never reached Quackville and could be brought to justice then and there. The evil AI attacked with uncanny speed and fearsome coordination, generating two fiery blades to aid in the ensuing duel. The two viciously clashed with their powerful martial assets, but Mr. Baby Tutu's familiarity with his own lethal gadgets gave him a crucial advantage. Superquack landed a few blows on the robot before being brutally beaten down and eventually thrown hundreds of feet into a pool of water while the robot, no longer impeded, completed his flight to Quackville.

#### Meeting Jensen

*"Listen, buddy. You're a mighty duck man. There's no one like you, and that is your power."
"If you say so."*
―Jensen and Superquack[src]
Quickly coming to in the middle of a swimming pool he realized could be anywhere in the world, Superquack pondered how to find a way to transport to Quackville. A group of teenage girls, including a beautiful admirer of his named Jensen, were all watching him intently. Leslie had composed a song in his honor, and while Superquack initially denied he still deserved his immense popularity as he felt his celebrity status had turned him into a jerk, he relented following a joke about the Octon Corps.

While Jensen waited patiently for her speed runner, Leslie performed the piece ("Timorous Girl"), much to Superquack's delight. Just after he applauded Leslie's unexpectedly spectacular performance, Morgan promptly arrived and told him to spin open a portal, at which point Jensen insisted on accompanying him despite him assuring her nobody would force her to. Chuckling appreciatively, Superquack pointed his hand at her flip-flops, transmuting them into combat boots with long black socks. Jensen looked up at him, proclaiming it was time to fight.

#### Battle of Quackville

*"Take out its guns!"*
―Superquack[src]
Superquack and his new friends returned to Quackville only to discover to their horror that C-5 had started a path of destruction and wiped out most of Exogale's friends and brutally incapacitated the woman herself. From a patron they deduced that Mr. Baby Tutu's plan had backfired after C-5 managed to identify where the external control source was and disarm him of it, sending the robot flying into a building and damaging his servomotors while the giant continues to wreck the city. After they quickly located C-5, the devastated Superquack then told Morgan that nothing could be done to stop C-5 from destroying the world.

Things took a turn for the better when Macroburst intervened and Superquack located the deplorable Power Matrix, taking it from a confused Outrider who had been curiously examining it. He then discovered the unconscious and roughly pounded out form of Exogale. Knowing how it worked but not understanding fully what the orb was for, he proceeded to use the Power Matrix to return Exogale to full health. He was about to try and bring her friends back from the dead when an Outrider blasted the back of his head and cornered him in a ring of fire. Despite taking a long time to finally put it out, Superquack and his friends were able to stop C-5 after he shoved the Power Matrix into C-5's mouth, which the cyborg quickly pooped out, destroying it and immobilizing the evil giant. As masses approached, Superquack ultimately did the right thing by exposing the source of his newfound power and returning it to Morgan as he promised, receiving his own powers and personality in return. They returned home together, but then Mr. Baby Tutu arrived in his jet.

With Mr. Baby Tutu realized he was outnumbered, he blasted apart the Quack-mobile, and leaped into hyperspace. Superquack was saddened at the loss of his car, and pondered what to do until Morgan laughed and used her powers to reverse the car's structure, effectively fixing it. With C-5 destroyed, the quartet returned to Tutu Land to ensure that the location was secured.

#### Mr. Baby Tutu's destruction

Template:Revision

*"You cannot win!"*
―Superquack[src]
However, there was a replica of C-5 that abducted Mr. Tutusymbol and ran away with him. Superquack had Morgan Transmute him into a velocida and ride him in pursuit of the replica while Macroburst remained behind with Exogale. He was revealed not to be the only one; an entire replica factory was functioning and a titanium copy of C-5, designated "C-6", was working and followed its programming by amassing an army to conquer the solar system. Thankfully, Superquack and Morgan set the entire factory to auto-destruct mode, taking out the other replicas in the process.

As the building exploded spectacularly behind them, Superquack nervously asked Morgan out to dinner before they took on the remaining replicas in an almost dance-like tandem. However, a gigantic piece of rubble went hurtling towards his head, and Morgan's split-second decision to Transmute it into a gigantic plastic Valentine's Day heart caused it to scissor around his beak before pinning him to the ground. A cruel metallic appendage clamped down around the heart, cracking it along the seams as Mr. Baby Tutu laughed evilly. Superquack was now powerless and at the nonexistent mercy of Mr. Baby Tutu who called himself the Iron Godking, saying that he was from the start.

However, Macroburst and Jensen, deciding they'd had enough of the conniving machine, burst out of nowhere with a combined fiery supercharge and blew him skyhigh. One of C-5's replicas remain and heads for Quackville, so all four heroes pursue the giant and use an epic team attack to bring it down, at which point Mr. Tutusymbol, having lost his surrogate father and receiving a promise of adoption from Morgan, answers that he'll "give it a try" and they agree to remain allies. However, one of C-5's replicas remained and headed for Quackville. All four heroes pursued the giant replica of C-5, with Exogale holding Superquack aloft while Morgan fired electricity and Macroburst fired jets of flame. Exogale lunged forward and hurled Superquack at the smoldering replica, who punched it, destroying it. He was then caught by Exogale just as Mr. Tutusymbol, having lost his surrogate father, ultimately received a promise of adoption from Morgan, making Superquack nearly have an emotional breakdown from the sheer extent of affection he felt for his one true love. Mr. Tutusymbol answered that he'll "give it a try" and they agreed to remain allies.

### Another step

#### Wedded to Morgan

*"I am not afraid, for I am with you."*
―Superquack[src]
Although he had always been a loner, Superquack had realized through this mission that his friends are the greatest prize worth saving, and that he would only hurt himself more by rejecting the idea of accepting new people he could call family. With Quackville saved, but with immense damage wrought upon the once proud cityscape, Superquack stayed to help in the day after the sounds of war had concluded, carrying an injured young man to safety before stepping somberly through the city streets, seeing dozens of dead bodies and injured civilians. Much to his surprise, Harley burst out of nowhere and ran over and hugging him warmly, overjoyed to see him alive and well. Later, and over a delightful sushi dinner, Superquack successfully proposed to Morgan a week after Mr. Baby Tutu's destruction.

A few mornings later, Superquack was visited by the Chicken, who was impressed by his victory. He warned him that COVID-19 was not over yet and that it may be some time before a vaccine is found and the virus is eradicated. He also mentioned that he was ready to step out and help Morgan begin her operation, much to Superquack's confusion. He was told only that there can be more heroes flying about the Eight Worlds. Morgan arrived from the living room and recognized him from years back. To Superquack's alarm, she proudly dubbed him a Warrior Chicken. Following their little talk, he flew off into the distance. Superquack and Morgan were married nine months after meeting the Warrior Chicken, with Macroburst as their best man. He assured his newly wed wife that they were superheroes and that while anything could go awry for them, they would continue to endure as they had always done before. This led Morgan to make a new suit for herself, the better to match her brand-new husband on the battlefield.

#### Morgan's gift

While Morgan was away on the Grand Tour, Superquack received a very special gift from her from abroad. Keeping in touch with an ambient and wise pen pal named Reyn, Superquack sent him some valuable and little-known intel on mutants and their relation to religion, and in return he sent him a mysterious package. Superquack then attended a race of superheroes with his family, who now fight crime together as a team, changing their system forever.

#### Skirmish in the Town Square

In the aftermath of the race, Superquack, Morgan, and Mr. Tutusymbol encountered a new threat — the Unhallowed One. The trio was on their way to an after-party when a dimensional beam violently struck the ground. From it emerged the Unhallowed One. He immediately threatened them, and announced that many drills would soon emerge. Superquack looked over at Morgan with a smile, believing this mission would not be difficult. He looked up, then rushed behind a wall. He shined a relay signal to Morgan, who responded with her own. Superquack turned to Mr. Tutusymbol and told him to find a safe place to hide from the battle. As Mr. Tutusymbol obliged, Morgan fired a beam from her hand, disarming the criminal and alerting him to their presence. As Superquack and Morgan leaped into action, Mr. Tutusymbol ducked behind the wall of an alley.

Upon noticing the Superheroes, the Unhallowed One extended his hand. Morgan was forced to the top. Upon landing, the villain demanded to know where Superquack was. Morgan shrugged, but she didn't sell the line, because the Unhallowed One gritted his teeth. With that, Morgan punched the Unhallowed One off the drill, however, he righted himself and strangled Morgan. Horrified, Superquack urged Morgan to turn into a fireball. Hoping to defend herself, Morgan obliged. The frightened supervillain dropped Morgan, and Superquack caught her.

### Time Army Offensive

#### Discovery of the Time Army

After this, the Unhallowed One retreated and fled to his fortress. The superheroes were immediately congratulated and featured on TV, although Morgan insisted that the Unhallowed One had survived. They later went to Exogale's house, where on TV they learned of a new threat — the Time Army. Their army was composed of inanimate cuckoo clocks, and they were causing trouble and mayhem everywhere they went. Superquack suspected the Time Army and the Unhallowed One were linked. He immediately called a band of superheroes, including Kraton Vincent Organa and ninja Jay Organa.

#### Mission to Clock Castle

That night, the Superheroes drove to the Unhallowed One's castle, the one villain they knew could be responsible for creating an army. They stopped in front of a bridge, and stepped out of the car. Many other superheroes should be on their way. Morgan was planning to keep the Unhallowed One distracted until the others arrived, while Macroburst and Sarah dealt with the clocks. They stepped across the bridge and arrived at a door. There, a gatekeeper greeted them, however, Morgan blew it up. Once inside, Morgan found some swords, and broke off two for her and Sarah.

However, once she did so, the Unhallowed One immediately noticed them and grasped Superquack in a telekinetic choke, hurled him to the side of the room, and brought a section of the balcony down on him, rendering Superquack unconscious and injured.

When Superquack recovered, the Unhallowed One had been decapitated, as had several superheroes. Pulling away from the balcony, Superquack righted himself. Morgan was standing in front of him. Grunting, Morgan dropped an unconscious Sarah, who she had been carrying. She asked Superquack to take over, and he did. But something felt wrong - his strength was wavering. He turned and started walking with Morgan. Morgan revealed the dark side had clouded her powers, worrying Superquack immensely. Morgan said there had to be someone else, since she had seen a dark figure shoot him herself, the latter's identity of which Morgan did not know. Superquack simply replied that they would have to be extremely careful. As they walked by, Superquack heard Jay and Anakin congratulate each other. Just then, they arrived to see the only two superheroes who had survived the assault. Macroburst and Exogale. Shaking his head, Superquack got into the Quack-mobile with Morgan and they went home.

The superheroes were featured on TV for seeing the death of the Unhallowed One. Although Sarah refused to take much credit, the Mayor congratulated her and said she still shared the trophy belonging to them. He also gave them 100 dollars each. Shaking his head, Superquack realized the Mayor didn't know about the cloaked figure they still needed to identify and destroy. And as he left the radio station, he promised himself he would destroy the figure, dead or alive, and make the Mayor's donation worth his while.

Superquack returned home and made a list. He bought a punching bag for and pre-ordered two movie theater tickets. Then he spent 20 dollars on a combat handbook for Mr. Tutusymbol, and ordered a supersuit from Morgan for Sarah. After buying a slice of honey bread he'd always wanted to try, Superquack put the remaining cash in for savings. Due to instability in Quackville at the time, Superquack turned down the idea of regular training for Morgan, as he had to focus on his duties as a councilman.

#### Chillin at Macroburst's house

While running an errand soon after, he got a call from Sarah inviting him and Morgan to dinner. He came home and told Morgan this. When they arrived, Macroburst was already cooking. Superquack sat down with Morgan, and said he had ordered two tickets for him and Mr. Tutusymbol. Morgan said she would go with if she had not spent all her money. Superquack asked her what she had spent it on, Morgan revealed she had recklessly spent it on toys, and thus her money “just sort of disappeared.” Superquack told her she should have planned ahead, before pointing out the tickets didn't cost much more than five dollars (how much Morgan had left).

Superquack was about to reply when Sarah showed them the Nintendo Switch she had bought and hooked up. Superquack knew how much Sarah had wanted one, despite it being an old-fashioned console. Sarah turned to Superquack and Morgan, asking if one of them could help, to which Morgan immediately obliged. Together, they hooked up the Nintendo Switch. Attempting to make her Obi-Wan Kenobi minifigure jump, Morgan pushed the knob on her remote control. The game avatar didn't move; her follwing attempts to change this also resulted in failure. Sarah told her to read the manual for help, and Superquack pointed out that Macroburst had played the gaming console before and could help her. Morgan still didn't listen, making attempts of her own and ultimately destroying the Switch remote unintentionally - but not beyond repair, as Sarah could fix it. While Sarah did this, Macroburst said to put in two batteries. Superquack also stopped Morgan from childishly asking Sarah what was taking so long.

Afterwards, all the superheroes played Switch together. After a while, Sarah revealed she had gotten a 10-dollar gift card for Superquack. Superquack thanked her and gave her the suit he had paid Morgan to create. After changing into it in the back, Sarah remarked on how comfortable it was. Sarah turned to Morgan and gave her a sword of her own. Soon after, the playing session came to a close. Upon Macroburst's offer, Morgan and Superquack agreed to spend the night. Sarah agreed and then pointed out they still needed to find the figure who had destroyed the Unhallowed One. Superquack decided they would go to Clock Castle, headquarters of the Time Army, the next day.

#### Showdown at Clock Castle

The next morning, Superquack woke up bright and early. Changing into his suit, he left the guest bedroom and opened the front door. He looked up at the sky to find the sun was still rising. He went inside and rubbed Morgan's shoulder to wake her. Morgan woke Sarah, and Sarah woke Macroburst. They then climbed aboard the Quack-mobile together, Superquack as the driver. They drove across 4th street at an accelerating pace. Superquack hit the afterburners, and they were off. After streaking through the forest for the second time, they arrived at the Unhallowed One's base. After parking up front, they all rushed inside. Superquack forced open the front door, and they stepped inside. As he walked alongside the others, Superquack suddenly realized he did not know what to do next.

Just then, a band of cuckoo clocks emerged and fled with Sarah before Superquack could react. Just then, a squad of clocks aimed their guns. Superquack, Morgan, and Macroburst fought the squad together. Superquack broke two clocks with a single punch. His suit, fashioned by Morgan, protected him from laser blasts.

Suddenly, the Winter Wraith, the powerful criminal they had come to fight, ambushed Morgan and held her at bladepoint. After Morgan and the Winter Wraith taunted each other, the figure ordered the clocks after the group. As Morgan and Macroburst clashed with the clocks, Superquack attempted to join them, but he was stunned by one of the clocks before four more carried him off. However, Morgan was able to free him and the trio closed in on the criminal. In response, the Winter Wraith hurled her sword at the viewport, cracking the glass. and causing the weakened port to burst, bringing gale-force winds into the sudden breach. As the Winter Wraith let herself be sucked through and away from the castle, the Superheroes clung to the control console as the villainess escaped. She also shut down all the escape pods except one for herself. Morgan reported this to Superquack and Macroburst.

At that moment, two cuckoo clocks swooped in, holding Sarah in their arms. Morgan pointed to them, and they dropped her. After Morgan and Macroburst dispatched them, Superquack helped them escort Sarah to the hospital.

#### Revelation at the Candy Store

On the way home from the hospital, Morgan sat in the backseat. She told Superquack she was bored, and Superquack asked if she had brought any toys. Morgan reminded him that they had left in a hurry. Superquack pointed out that she could use some toys as soon as they came home, but Morgan said she didn't feel like it. When asked to help her think of something, Superquack recommended she go to Exogale's house. After dropping her off, Superquack proceeded to the library.

Later, Morgan arrived at the library and told Superquack she knew how to locate the hooded figure. She pulled him out of the library and reminded him of the feature she put in his suit. He only needed to say the name of the figure, and the suit would give him the latter's location. Morgan activated it, and the suit said the villainess was at the Candy Store accompanied by cuckoo clocks. Superquack offered to accompany Morgan, but Morgan turned him down.

Upon arriving, Morgan contacted Superquack and told him that the villain had been identified. It was Sarah, in disguise as a Muggle. Superquack was shocked, and it was even more shocking when Morgan revealed that she had spotted the latter mass-murdering customers. Superquack then attempted to call Macroburst, but he was asleep and didn't pick up. Morgan headed back to the Time Army's headquarters, and told this to Superquack before hanging up.

#### Battle of Clock Castle

While still at home, Superquack discovered that Morgan had been taken hostage by the cuckoo clock forces. As such, he went to visit Macroburst in person, confronting him with the truth that Sarah was the supervillain they were after. Macroburst refused to believe him, but he did agree to come and discover the truth. As a result, both traveled to the Clock Castle. Once there, Superquack and Macroburst infiltrated the cuckoo clock foundries, but they were attacked by cuckoo clocks and forced into a game of cat-and-mouse on the conveyor belts where machines of war were manufactured, running on horrific quintapedal matter. Despite putting up an excellent fiht, Superquack was ultimately outnumbered, and Macroburst's exosword was caught in machinery and was destroyed.

The two were captured as well and brought before Sarah to reckon. Here, Macroburst had his proof that Superquack was right. Their conversation escalated to battle when Superquack refused to join the Time Army. After hearing the red flags from the Commander, Superquack immediately punched Sarah, breaking her arm. He cited that he had not insisted on knowing who he was working for and that employers who expected people to put their lives on the line while "luxuriating in anonymity" had a pattern of always returning to torment him and those he loved with their cruelty. Superquack was immediately swarmed by cuckoo clocks, but Macroburst made quick work of them with an exosword he had stolen from the commander and began clashing with Sarah, yelling at Superquack to run off and free his wife.

Taking off, Superquack quickly found Morgan and set her free. Morgan suspected more enemies of the Time Army were coming, so she went to find them while Superquack reluctantly returned to aid Macroburst. Sarah turned and telekinetically strangled him, brutally plucking him in the process. Fortunately, Sarah released him soon after, barely preserving Superquack's life.

### Aftermath

A long time later, Sarah woke Superquack and healed the gravely injured hybrid after renouncing the dark forces and defeating Jamboga the Unholy, permanently bringing down one of Superquack's oldest enemies. He was skeptical of Sarah's conversion and traumatized by the torture he had just regained vitalization from, but he did mostly accept it in spite of this due to having decades of experience in these things. Stumbling through the corridors, he was horrified to discover the bloody corpses of his friends and various detectives and reporters, strewn across the castle floor, only for Sarah to reassure him that she could bring the superheroes back. He also learned that Robo had a new body which the android had desired for a long time. When they all left for Superquack and Morgan's house, Sarah told the superheroes more about her backstory as Superquack listened with shock. Upon Morgan's request, Sarah also told them all the ways that she had manipulated them, to which Superquack patiently heard, agreeing with his wife that they could learn a thing or two from the ex-Winter Wraith. However, he was genuinely concerned because Morgan's superpowers were still not working properly, indicating her mutation was still extremely unbalanced.

Days later, Superquack and his teammates were awarded medals of honor for their efforts. He also promised to keep in touch with the Justice Circle. Three years after the relapse of universal power, he began corresponding with Merpa and learned all about the branching Honor Ring.

Over the next four decades following the Time Army Offensive, Superquack played a crucial role in leading Quackville to rise from a suburban town to a global city, which was renamed New Quackville. New Quackville gradually evolved into a beautiful cultural, financial, high-tech, entertainment, and media center. Superquack became the co-owner of the entire city.

### War of Jupiter

Superquack and his friends fought Genesis during the War of Jupiter.

### Further adventures and lessons

#### Helping the Eight Worlds

 File:Superquack's commercial.png

*"We funnel many charity efforts, bring jobs and tax revenue to those in need, and innovate all manner of global change. That's what makes us Quack Foundation."*
―Superquack[src]
Although Genesis was defeated, the Brightening had sustained many aftereffects, so Superquack dedicated himself to helping the Eight Worlds. He started by opening the Quack Foundation and under Superquack's leadership, funneled many charity efforts, brought tax revenue to those who needed it, raised money for a variety of noble causes, and innovated global change in a variety of ways. The foundation was successful in its efforts to positively impact the Eight Worlds, including renewing the forests, creating affordable housing options, opening many job opportunities, and increasing the production of food. Superquack's altruism resulted in him receiving the Humanitarian Global Services Award. He also had a new supersuit fashioned, replacing the one Morgan had fashioned for him back in 2020.

#### Guest-starring on podcasts

Throughout the two decades since the War of Jupiter, Superquack was invited as an interviewee on a number of podcasts. Eventually, Morgan went to go save a little girl from a collapsing factory in Bishin, and she telepathically contacted Superquack, telling him to turn around and spot her several times. As he grew increasingly agitated, she mischievously confessed that she was out of town but that it immensely amused her to imagine him walking around in circles. When Morgan returned to New Quackville, he promptly accompanied her to an interview, where both of them gave their perspective on several events. Superquack also remained in contact with Merpa, and the two would often write to each other to check on each other and ask one another for various forms of advice.

#### Kristy's attack

Superquack sat on the Unified Collective as of the year 2072, and was integral in planning the operations of New Quackville. In August, he was preparing to go to the New Quackville Information Center. He and Morgan walked outside as they conversed together. However, the two of them were unexpectedly attacked by Kristy, who had been sent by the Celestial Bane to abduct both of the superheroes in the name of the anarchistic Circle of Judgment. They held their own against the fearmonger, but he critically wounding Morgan, whose wounds did not heal nearly as fast as they should, much to Superquack's surprise and concern. However, Kristy was burned by Macroburst and fled, departing New Quackville for the moment.

This unexpected skirmish led to Superquack and his wounded spouse encountering some Outriders, who were able to heal Morgan successfully, earning them Superquack's gratitude. The Outriders invited them to an annual religious commemoration named the Hallowed Festival. As the underhanded Confederacy had used it to justify hindering Morgan many years ago, Superquack recognized the name of the event. He and Morgan agreed to go together and learn if the Outriders were coping after the nightmare done upon them by the genocidal AI Mr. Baby Tutu.

#### Separation from Morgan

*"It's not the same without her, not at all. Thank goodness I have you, Toro."*
―Superquack[src]
When Superquack and Morgan arrived at the place where the Hallowed Festival was about to be held, a large crowd was gathered to greet the real Iron Godking, who arrived with his children, Himni and Xerxes, much to their surprise and horror, as Mr. Baby Tutu had recruited John the Toxicologist to portray the cosmic majesty. Later, during the Feast of the Ferrous, Superquack commended the excellence of the feast in the Iron Godking's honor, wondering what he wanted from the superhero community. In response, the imposing yet tranquil man explained that myth often contradicted reality and asked if the couple could be sure they knew him at all. This unforeseeable and equally insightful revelation compelled Morgan to trust the enigmatic ruler and led Superquack to feel very conflicted about him. Surprised of what conflicts she seemed ignorant about, the Iron Godking offered to become Morgan's mentor so she could make the most of her Complete Arsenal to touch the Multiverse herself. The Iron Godking's display of his knowledge in dealing with the extra-dimensional, combined with Morgan's growing frustration toward Superquack, caused her to leave her husband alone in New Quackville for the time being and seek the Iron Godking's tutelage in order to deal with a mysterious subspecies named "the Ironers" and restore the Multiverse's decaying balance. Feeling upset and hurt, but unable to convince Morgan to change her mind, Superquack nonetheless respectfully bade his wife farewell.

Dissatisfied with his situation, Superquack and his friend Macroburst began spending more time together over the next several weeks. One day, they accompanied each other to a gala introducing the expansion of a space agency called C.R.E.E.D., where they met Xochitl and the Ruby Eidolon. After the gala was over, the unlikely group of friends banded together with a man named Toro.

## Physical appearance

Standing two meters tall, Superquack is exceptionally tall with massive shoulders, chest, and arms (as befits his superhuman strength). He had a human's build, but maintained a duck's skin and features, respectively. This included yellow feathers and uniquely developed aricular lobes. He had black eyes with white pupils. He wore at least three different supersuits during his distinguished career.

## Personality and traits

*"People will come and go. Some will love you, some will test you, some will leave you, and some will bless you. Be patient, Janet, everything happens for a reason."*
―Superquack[src]
Calm and stern in demeanor, Superquack's personality is that of a classic hero. He is brave and heroic, risking his life on several occasions for the greater good. He was extremely mature and unbelievably pragmatic, in complete contrast to Morgan. Despite this, he occasionally displays a bit of "craziness" himself, though he works very hard to suppress this. He always tries to be a calm person, an attempt that is sometimes thwarted by his "crazy" companions or his sidekick. Indeed, his currently deceased wife often joked that he was stiff seriousness embodied. Underneath his kind, friendly, and wise energy belied deep-seated depression that stemmed from both losing his wife and from believing that no matter how many times he saved the world, it would always find itself back in jeopardy. Still, he took his leadership role in New Quackville very seriously. A century of experience has made him very wise and clever, a gift he puts to good use on and off the battlefield. He never shimmied away from his duties and he relished his fame.

Still unable to cope with his personal losses by 2020, Superquack was hugely tested by his early interactions with the unhinged and impetuous, yet infinitely optimistic and loving Morgan, and the very similar-minded Harley. He initially found her annoying but was still unwillingly attracted to her (in an initially platonic way) because of how similar the young woman was to his ex-wife whom he thought of every single day, seeing more and more of himself in the young and innocent girl and hoping to make her his sidekick someday. He was in fact the only crimefighter who believed in Morgan and sought her aid without being forced to by the current circumstances. Although he often acted aloof, detached, impatient, and outright aggressive towards her, he connected with Morgan due to the similarities between that of her and Superquack, such as their love of water recreation, technology, and heroic deeds, yet he also distrusted her and often rashly doubted her intelligence. Superquack did his best to stop her from making the same mistakes Superquack himself has made in the past. Like most mentors, Superquack, once warming up to her more, encourages Morgan to be more forward-thinking and imaginative with his abilities while also being conscious of Morgan's limitations and wanting to keep her out of fights he felt were too dangerous. However, he can also be strict and overbearing, as their second huge falling-out was when he took back her Inhibition Jacket when her recklessness and over-reliance on the jacket itself caused innocent lives to be put at risk. He was visibly disappointed and hurt when Morgan tearfully revealed she was attempting to emulate him as Superquack had wanted her to be better than him. He eventually realized just how strong his romantic feelings for the infinitely cheerful and perky superhero were, finally proposing to her after the conclusion of the Battle of Quackville over a sushi dinner. He also made sure Harley obtained a priceless scholarship to get into his dream school on the technologically advanced Jupiter.

*"Now, now, it doesn't matter how famous we are. What matters is that we're there when duty calls. That's what we're here for, right?"*
―Superquack[src]
He does embody the Snowbird nature of being peaceful and calm but can sometimes be riled up when around Harley or Morgan due to their differing perspectives. Despite his generally calm demeanor, he can become aggressive and prone to do "whatever it takes", when his family is threatened or in any danger, exemplified by his willingness to use brute force to break through the factories C-6 was churning in order to rescue Exogale. This desperation to protect his family and nation have instilled him with a dangerous inner fury that explodes from him when his loved ones are threatened, much like his wife. His strictness extended to his girlfriend when he took the Inhibition Jacket he had lent her by implying (with no real confirmation) he anticipated her keeping it, making Exogale angry. When she said she didn't have the heart to take away something Morgan cherished so much that he had made for his beloved, Superquack wisely assured her that while he did not enjoy Morgan's negative response any more than Exogale did, he knew was the necessary action and only the elderly can be experienced enough to appropriately show "tough love" and make these kinds of difficult decisions.

Also, despite the fact of being a superhero, Superquack is more than willing to put down his most dangerous enemies. He once had a tendency to try to solve the star system's problems on his own, refusing and actively dismissing help from anyone, even from his loving wife and the sage council of his close friend Exogale. These flaws combined nearly cost him his life before he put it in check. Inevitably, he could become very moody if things do not go his way or if the situation looks dire, such as when he intercepted Bomb Man or when he was nearly defeated by Mr. Baby Tutu.

Given his sophisticated personality and long lifespan, Superquack is quite intelligent and introspective, notably when he quotes Friedrich Schiller's *William Tell* when in position as narrator, stating that 'the strong man is strongest alone', thus further emphasizing his initial preferred isolation from his own social contacts. He also refers to William Shakespeare's *Hamlet* (*"To be or nor to be?"*), Theodore Geisel's *Oh the Places You'll Go* to a bakerman (*"Your mountain's waiting, so be on your way."*), and one of Jules Verne's poems when describing the extremely unlikelihood of Harley's parents' relationship (*"Put two ships in the open sea without wind or tide, they will come together."*). He is understandably surprised when he learns Morgan's distaste from reading is a projection of her annorexia.

By 2024, he seemed to have a sense of humor at times, in contrast to his stiff and humorless 2020 self. After Mr. Baby Tutu's death and the closure of the Iron Godking program, he was more pleasant overall, but was still an understandably serious person. Superquack loves his family dearly, and will do anything for his companions. Though he does not like fighting, he constantly finds himself at the center of several battles. Having founded Quack Foundation, Superquack is willing to do anything to preserve New Quackville, even dueling with all the Iron Godking's elemental masters. Even when he is bruised and battered by the Iron Godking's attack, he refuses to give in, showing a strong resolve to protect his loved ones and allies as well as a love for his country.

Superquack is a staunch traditionalist, and at times can come across as rather inflexible and stubborn, often chiding Morgan for being unprofessional or unorthodox.

Superquack used to be rather prideful and overbearing, presumably because of his celebrity status, although as an elderly man, he almost always kept both of these traits in check.

Apparently, Superquack believes in God, as he mentions that He gives us friends to help us everyday. At least, he has shown to not be an Atheist.

## Powers and abilities

*For information on Power Box, review the Power Box page.*
In the Project Rampage database, Superquack was given a threat rating of 9.4, the highest rating of any of the superheroes.

### Powers

* **Superhuman strength:** Superquack's primary superpower is his vast superhuman strength. According to Mr. Baby Tutu's data files of superheroes, Superquack's exact lifting limit is well in excess of 66 tons and his threat rating is 9.4, a level none of the other superheroes in his world had, making him one of the most powerful beings on the planet. Even in middle age, he is also seen bench-pressing locomotives and throwing boulders at tremendous speeds.
	+ **Superhuman leap:** Superquack's superhumanly strong legs allow him to jump an incredible quantity of meters in the air, with a significant freedom in his agility and movement.
* **Superhuman speed:** Despite his size, Superwuack has superhumanly strong leg muscles which give him a certain degree of enhanced, near-superhuman speed, as he can run significantly faster than a normal human—though neither his speed nor agility approach that of his sidekick Morgan.
* **Enhanced agility:** Despite his giant size and vast muscle mass, Superquack can move and perform feats of great agility a normal human being could never do without hurting himself or damaging his ligaments. Combined with his jumping ability, Superquack is able to perform some astonishing maneuvers no other normal human or even the finest of athletes could do.
* **Enhanced stamina:** Superquack can use a lot of energy before tiring himself out. As a result, he can exert as much energy as he can for a near indefinite period before he grows fatigued.
* **Enhanced reflexes:** Superquack, despite his size, possesses incredible superhuman reflexes.
* **Nigh-invulnerability:** Superquack is able to withstand tremendous amounts of physical trauma and blunt forces, including multistory falls, the direct impact of a train, and breaking through brick walls. Even when he was cut off from his powers, Superquack was still amazingly resilient due to his dense body, withstanding being struck by an assembly crane with ease. He can be cut, though, with very hard metals and a suitable amount of force. Despite the fact that Superquack has a near-superhuman degree of resistance to impacts and pain, things that produce a tremendous blunt force can still hurt him or even pierce his skin and/or dislodge his feathers. This is shown when he is going to stop the shuttle in 2072, he winced just before it hit him; it was him preparing for the fact that it would be painful. When Bomb Man threatened him by pointing a gun at him point blank in 2020, Superquack showed little concern or preoccupation at the fact of getting shot by a low-caliber bullet. However he may have gestured it to simply intimidate his old enemy, as shown in other instances, he has tried to avoid gunfire.
* **Regenerative healing element**: Superquack's physiology possesses a powerful regenerative healing factor, which allows him to quickly regenerate from his minor wounds, regardless of severity or blood loss.
* **Enhanced senses:** Superquack also has very sharp senses. This power is seen when Bomb Man is about to blow open the vault of a building in 2020; Superquack is able to hear the faint beeping of the bomb from the other side of a thick wall. When he attempted to contact Macroburst in 2024, he knew he was asleep after the latter did not answer. Also, when he arrived at Transylvania Quarters in 2052, he noticed several other intruders who clearly didn't frequent the mansion, which turned out to be the members of the S.M.S.B.. When he arrived home in 2072 after some hours of research and study, he rapidly noticed the presence of another person in the room, who resulted to be his wife, Morgan.
* **X-Ray Vision:** Superquack can see x-rays, electromagnetic waves of high energy and very short wavelength, which is able to pass through many materials opaque to light. He was able to detect that Smith's was on fire in 2020.
* **Longevity:** Superquack had lived for over a century and was still in his prime by the time of the Time Army Offensive in the early 2020s.
* **Supersuit**: A high degree of protection is also afforded by his second supersuit.

### Temporary powers

Superquack was able to temporarily borrow Morgan's superpowers, the Complete Arsenal, and use it as his own, which led Morgan to lose borrowed powers in a similar fashion of Power Absorption, all while she absorbed his original superpowers in return.

* **Complete Arsenal**: With the Complete Arsenal absorbed from Morgan, Superquack was able to do nearly anything he pleased, although he was hampered by not being used to having the powers in his omnipotent arsenal.
	+ **Ecokinesis**: Superquack can manipulate the forces of nature.
		- **Weather Manipulation**: Superquack was able to generate a wave of golden light that cleared the street of smoke and debris after the Outriders departed Quackville, expelling the smoke from the street and towards the sky.
	+ **Drink Generation**
		- **Fruit Juice Generation**
	+ **Flight**: Despite only having flight abilities for a short time and being self-taught, Superquack displays high proficiency in the art, being able to fly, glide and float through the air without outside help, moving around with pinpoint precision.
	+ **Portal Creation**: Superquack opened a portal for him and his friends so they arrived in Quackville from an unknown city where Leslie and Jensen lived.
	+ **Telekinesis**
	+ **Transmutation**

### Abilities

* **Master combatant**: Superquack's vast experience and years of practicing have turned him into a great unarmed combatant. He has also trained to some degree in the martial arts, which is shown in part by the fighting pose he adopted in combat. He calmly dueled Jamboga the Unholy himself, countering his vicious ergokinetic attacks and responding with such powerful assault as to force the criminal into constant defense before eventually forcing him to flee. While defending New Quackville from the Iron Godking's elemental masters, he displayed incredible physical resilience when being beaten by all six of them, sustaining severe injuries without losing consciousness.
* **Genius intellect**: Superquack was not only a great mutant, but also possessed a tremendous intellect, being considered to be among the most brilliant students to ever attend Superhero School (rivaled only by Jamboga the Unholy), and, as an adult, was regarded by many as being cleverer than almost any other mutant alive. He was even able to accurately predict the possibility of Macroburst initially having his judgement understandably clouded by the truth of his wife's morality and understand that he would be just as likely to return to his senses and handle the situation appropriately, though with a heavy heart acknowledging it would likely be too late. Superquack also possessed an exceptional amount of emotional intelligence, deductive abilities and immense intellectual perception, as he was able to completely see through Jamboga the Unholy's charismatic mask of being a model student. Being elderly by human standards and exceedingly complicated, he is well versed in the finer arts of knowledge and literature and plays. His teachers had taught him many of the fundamental historical facts of human history as he was growing up, as well as learning more and more about the Eight Worlds and its various intrigues along his travels which would lead to the founding of the prosperous global city of New Quackville, as well as his own experiences. Superquack is well-read and occasionally refers to works of literature, such as Friedrich Schiller's *William Tell*, William Shakespeare's *Hamlet*, Theodore Geisel's *Oh the Places You'll Go*, and one of Jules Verne's poems when describing the extreme unlikelihood of Harley's parents' successful relationship. Furthermore, he also displays a keen understanding of technology and biomechatronics.
	+ **Master tactician**: Being a veteran superhero, years of field experience and heroic actions allow him to rapidly formulate effective strategies to deal with opponents who cannot be bested by his strength alone. It also allows him to work well with other heroes he is familiar with and take advantage of their skills and superpowers in concert with his own.
	+ **Expert social intuit**: Superquack has a considerable degree of social confidence, allowing him to intuitively determine how to interact with others, gain their respect and get his point across with calmness, eloquence, and charisma that sometimes belie his actual, commonly gloomy, emotional state. Hence, he successfully maintained a working diplomatic relationship with the military authorities, getting them to trust him to be New Quackville's protector to the point that they named the new city after him. Indeed, Morgan is one of the extreme few individuals with whom Superquack doesn't hold himself back in conversation, always being honest with her about his feelings, most notably when he passionately expressed his motives for within to destroy the real Iron Godking. As a result, Superquack remains extremely well-respected by his thousands of admirers and fangirls and is held in great esteem at the Metro Board by numerous politicians and even his embittered former peer Gronan, who proudly proclaimed his loyalty to Superquack after his arrest.
	+ **Master astronomer**: Superquack appeared to be quite knowledgeable and adept in Astronomy, as he owned a special pocket watch that contained moving planets around the edge of seemingly unique astronomy composition, with which he could apparently translate the meaning off to know the current time.
	+ **Gifted serum maker**: Superquack was also considerably knowledgeable and accomplished in Serums, even while still young.
	+ **Arcane lore expert**: Superquack possesses vast amount of knowledge and skill in wielding mystical artifacts and arcane lore, putting his extensive knowledge to good use in 2072.
	+ **Expert instructor**: Superquack was also partly responsible (along with some other Superhero School staff) for teaching and training Jamboga the Unholy himself, who, while at Superhero School was considered the most brilliant student to ever attend the school (by Superquack) and who later, despite his evil, grew up to be the most powerful dark mutant of all time, and was considered to be the one of the most powerful mutants in history, rivalled only by Superquack himself among a few notable others.
	+ **Expert leader**: Even during his youth, Superquack was already an excellent leader, having been good enough to be appointed the American Youth Representative to the Mutamon. His experience made him an extraordinarily skilful leader indeed and he was well-respected and feared by many and with his uncanny ability to quickly get his friends to trust him, to the point his skills as a leader was held in such a high regard that he was offered a seat on the Metro Board despite not having any previous political experience, and he excelled in his position nonetheless. It was around this time that Superquack also personally taught the prodigious young Jamboga the Unholy, who would ironically grow up to be the most powerful dark mutant of all time, and Superquack‘s greatest rival. After Superquack's promotion to Principal of Superhero School, he led the school so effectively, that many considered him the greatest principal Superhero School would ever see.
* **Expert driver**: Superquack is a highly skilled and evasive patrol driver.
* **Love**: Superquack was extremely learned and knowledgeable in the nature of love along with the mysticism associated with it, and showed a remarkably powerful capability to feel true love.
* **Indomitable willpower**: Superquack has tremendous determination and strength of will. He refuses to ever give up, even when placed against seemingly insurmountable odds. Hence, despite the Outriders invading Quackville having far superior firepower, despite the extreme danger of Time Army firepower, despite having to fight the stronger and seemingly unstoppable C-5, despite having to directly challenge the unassessably mighty Iron Godking, Superquack promptly rose up, overcame his negative emotions, and kept on fighting, persisting until he eventually managed to gain the upper hand against evil. While hugely approaching politics with cynicism and crimefighting with isolationism after his wife died, Superquack didn't entirely lose hope, and it was fully reignited again when he met another selfless superhero (who combined the phenomenal godly might of Jamboga the Unholy with the benevolent morality of his late wife), giving him enough faith to be his best self on the Metro Board (to the point even the pessimistic Aesop noticed how far he had come from who he had been before the pandemic) and acknowledge his oath to keep evil at bay forever. During the Justice Circle's battle against the Time Army, Superquack was able to inspire confidence into the inexperienced Blasto and Lode, assuring them that they wouldn't need to fight the clandenstine elementalism alone.

## Weaknesses

*"Men in Superquack's biological age range are often unstable... prone to weakness."*
―Sarah Ferrell[src]
* **Emotional imperfections**: Superquack doesn't appear to have any superhuman weaknesses, but is as vulnerable as anyone to hubris from his immense veneration as well as trauma from past experiences (especially losing his wife and becoming a widower, after which he was never the same personality-wise) and in old age he has a bad back. Superquack appears to be solely interested in his wife Morgan, but treats other women with respect. This trait was picked up by Sarah, who used her charisma to convince him she was a friendly Fobble. He was sometimes quick to jump to conclusions; and he failed to realize Mr. Baby Tutu was behind a two-decade plot until he saw computer evidence. It can be argued that Morgan also was having somewhat of a positive effect on Superquack's sense of character (but was ultimately for the better).
* **Uncontrollable strength**: Superquack's immense strength can also be a huge weakness he occasionally has difficulty controlling, as shown when he sometimes breaks or dents objects unintentionally.
* **Drained healing element**: Superquack's regenerative healing element itself is not self-restoring, so as he finally began to reach the apex of his long life, by 2072, he began developing greying feathers and minor wrinkles. His vulnerability to toxins and such increased in his old age.
* **Lava:** Despite being nearly invulnerable, he has a clear aversion to lava, showing that unlike Morgan, he is not completely invincible and can be hurt and ultimately killed by molten substances.

## Facilities

* **Superhero School**
* **House**
* **Tutu Land**: When Superquack, Morgan, and Exogale infiltrated Tutu Land, they were cornered by hordes of Outriders after they discovered C-5's true purpose. They woke up in a sub-ground level of the foundry, where Mr. Baby Tutu taunted them with his evil plans. They eventually escaped when Morgan used a spell to briefly become a car tire.

## Relationships

### Family

#### Parents

Superquack's relationship with his parents, who were ordinary ducks, is mostly unknown. He quickly proved he was not like the other ducklings, in terms of both appearance, strength, and intelligence. He quickly developed a hobby of scouting out fish for the others to have for their next meal. He quickly became fluent in both English and Duck. Despite this, his parents still had the utmost respect and love for him. His parents were sad to see him leave, and Superquack was very upset over leaving them. Superquack promised he would return to visit them one day; whether or not he kept his word is unknown.

#### Morgan

 File:Morgan.jpg
Morgan was, to say the least, the love of Superquack's life. He first met her in 1996 when she was a toddler, when he saved her from falling off an airplane. They did not see each other again for years. However, while fighting Bomb Man, Superquack and Morgan were reunited, where Superquack learned what Morgan had become - a playful, selfless superhero - which impressed him. His liking for her only grew after she fixed his supersuit and helped him defeat C-4. It was then that they realized all they had in common, as well as their love for each other. They began dating several times, before Morgan became Superquack's sidekick and later his wife. Over time, Morgan became slightly more mature, though she still had several issues Superquack strived to help her overcome.

#### Mr. Tutusymbol

Mr. Tutusymbol initially maintained a seeming of believing Superquack important to him, but later genuinely admired him and was grateful for his sparing of his life. The gratitude, and his repayment of it by unrepentantly betraying Mr. Baby Tutu, showed that he believed in the need to repay a favor done. He later headed to Quackville himself, where he witnessed his father's death, and Superquack adopted him. There is much Superquack taught him.

### Friends

#### Macroburst

Macroburst is a long time friend of Superquack and therefore, the latter's family as a whole. He served as the best man in the wedding of Superquack and Morgan. In 2024, their friendship became strained, after Superquack told him of Sarah's dark deeds, and Macroburst did not believe him when he told her of husband's dark deeds, mainly because he was in denial, and to reassure himself that what he had said was not true, he joined Superquack at Clock Castle to ask Sarah himself. He discovered the truth at this point, though Sarah later joined the light side. Later on, Macroburst thanked Superquack for warning him about Sarah.

#### Sarah Ferrell

 File:Sarah.jpg
Superquack and Sarah were very close friends. They were both very defensive of each other and had very similar beliefs and (as far as Superquack knew) personalities. Although Sarah was not a mutant, Superquack still cared for her very much. He fought with her during the First Skirmish at Clock Castle, unaware that he was being manipulated. When Superquack founded out Sarah was the villain he and Morgan had been in pursuit of, he was very shocked and terrified to learn this. He was almost as happy as Macroburst when Sarah turned back to the light.

### Enemies

Simply put, Superquack's enemies were anyone who chose to do evil in the Eight Worlds. One of Superquack's most dangerous enemies he encountered was the vengeful Mr. Baby Tutu and his puppet, the sniveling John, who in turn commanded the Outriders. Due to a miserable past, Mr. Baby Tutu had become a supervillain and plotted his revenge upon the superheroes, just as John had plotted his revenge against his people.

When Superquack and Morgan arrived to confront his pink robot prototype, Mr. Baby Tutu was surprised when they defeated it. After Mr. Tutusymbol summoned them back to the island, a new generic abomination - C-5 - attacked him and would have killed him if Mr. Baby Tutu did not interfere and reveal his true intentions. After Mr. Baby Tutu captured Superquack, he and his two new friends were forced to watch as the plan neared success. Mr. Baby Tutu left to finish his mission, and Superquack was infuriated to learn the truth about COVID-19. Morgan, however, freed them all and they were able to escape the island. Superquack directly confronted Mr. Baby Tutu and his new friends returned to Quackville, and quickly located C-5. With help from Macroburst, as well as Mr. Baby Tutu's remote, they were able to stop C-5 after a lengthy fight. Somewhat scared of Superquack now, Mr. Baby Tutu, who hated him more than ever, attempted to flee. Macroburst, having had enough of Mr. Baby Tutu, killed the latter, mostly in self-defense, to Superquack's utter relief.

Superquack was quick to become aware of Jamboga the Unholy's rise to power. In 2008, Superquack and Jamboga met face to face in the Quackville Bank. Jamboga started a dangerous duel during which he tried hard to murder his former teacher. Superquack was able to block Jamboga's attacks, and the pair fought to a draw. A short while later, Superquack became aware of Jamboga's plan to kill Morgan, his new sidekick.

## Reception

Superquack was generally received well by the media and fans. As Morgan's close friend turned love interest, Superquack's relationship with Morgan has been praised for flowing more naturally than most love stories in modern literature. The depiction of Superquack's struggles to establish his own identity outside of his forebearers also received positive reviews, praised as adding depth to the character. The portrayal of the character's complicated relationship with his fellow governors was also well-received, with Chris noting that the depiction not only further developed the character, but helped make Superquack a more likeable figure. Hence, D. Isaac Thomas has received praise for doing well in articulating the sometimes contradictory nature of Superquack's character. On the downside, Superquack did receive criticism for at times not being a progressive enough character. Additionally, criticism was leveled at Thomas for Superquack not having enough page frequency in *Relapse of Power*, despite him being a major protagonist.

## Trivia

* Superquack's past is often a sensitive topic and a very mysterious aspect of him; every time something of his past was brought up, it often raised more questions than it answered.
* Once, D. Isaac Thomas dressed up as Superquack and impersonated him at a park, along with his friend who dressed up as Morgan.

## Gallery

Superquack-0.jpgSuperquack.jpgSuperquack, as depicted on Movellas.
## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 *Superquack: Focal Point*
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 *Superquack: Relapse of Power*
3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 *Superquack*
4. ↑ D.I.T. Website
5. ↑ *Grand Tour*
6. ↑ *Demolition One*
7. ↑ *Agents of the S.M.S.B.: The Latest Threat*

Template:Superquack