Tiny Planet

**Tiny Planet** is a passive item.

## Effects

* Range greatly increased.
* +7 Shot Height, allowing tears to fly over all obstacles.
* Tears now revolve around Isaac at a fixed distance until they hit the ground.

## Notes

* Tears will not hit directly in front of Isaac; aiming directly away from enemies is often effective.

## Synergies

* Azazel's Brimstone: Increases Azazel's range with Brimstone, and warps the beam around the character.
* Template:I: The beam will wrap around the character and shoot straight forward.
* Template:I: This item drastically increases the screen time of tears because it makes them orbit around Isaac for a few seconds. A Lump Of Coal adds a lot of damage to tears in "outer orbit".
* Template:I: Tears will bounce and orbit around the character.
* Template:I: Tears with damaging auras orbit the character, creating a damaging barrier.
* Template:I: A laser creates a circle around Isaac's body before being fired forward normally.
	+ Template:I + Template:I: The extra distance covered by the laser more than doubles damage right in front of Isaac, and it increases as normal further away.
* Template:I: Creates moving laser fields which orbit the character.
* Template:I: The ten tears that are fired when the character is hit orbit them closely.

## Interactions

* Template:I/Template:I/Template:I: Fires double, triple, or quadruple tears that all orbit the character.
* Template:I: Tears remain stationary until released, then snap back into orbit.
* Template:I: The thrown bomb orbits Isaac, making it hard to predict where it will land.
* Template:I: Tears will split into 2 close groups of 2 tears that follow the orbit. One group travels clockwise and the other travels counterclockwise.
* Template:I: Tears turns to bomb that orbit very fast around Isaac and explode after a short time.
* Template:I: Overrides Tiny Planet.
* Template:I: Euthanasia's tear bursts will follow the orbit in 2 close groups of 5 tears. One group travels clockwise and the other travels counterclockwise.
* Template:I: Fired tears orbit around the character, but burst tears do not orbit the character.
* Template:I: Has no effect.
* Template:I: Explosive tears orbit around Isaac.
* Template:I: The stone and barrage of tears that follow orbit the character.
* Template:I: Tears will orbit until they are behind the character. Tears will burst into 8 tears that follow the orbit in 2 close groups of 4. One group travels clockwise and the other travels counterclockwise.
* Template:I: The barrage of tears orbit the character very closely.
* Template:I: Shielded tears will orbit Isaac, granting a partially successful 360 degree projectile protection around him. Works better with faster fire rate.
* Template:I: The tear controls strangely. It orbits Isaac slowly when not controlled, and when controlled, the tear's movement is distorted.
* Template:I: You will continuously fire orbiting tears, which allows you to not touch the attack keys and focus just on moving (with giant tears it makes it hard to see as you can't stop firing).
* Template:I: The knife will spiral out clockwise from where it is held, and then return along the same path. The distance that it moves is proportional to how long the throw is charged, as per usual. This makes the knife much more difficult to use effectively.
* Template:I: This item removes the extra height and range bonuses, causing the burst of tears to circle around and land behind the player after only being airborne for a short time.
* Template:I: Tears will move to maintain their orbital positions around Isaac as he moves, making aiming much easier.
* Template:I: Tears tend to clump together behind the character and then disappear after a few seconds.
* Template:I: At base damage, tears disappear after half an orbit.
* Template:I: Every single tear spins uncontrollably fast, making aiming incredibly difficult. However, with large shots (Death's Touch with high damage, for instance) this combo can fill the entire screen with projectiles almost immediately.
* Template:I: Tears bounce off enemies then keep orbiting Isaac. Very powerful as the tears are not destroyed upon damaging an enemy. When near walls, the orbiting tears have a tendency to get stuck against the walls until Isaac moves away.
* Template:I: Tear shots from bombs will circle around the bomb, giving increased hit chance.
* Template:I: The tears still revolve around Isaac's body, but now home in on enemies.
* Template:I: The tears orbit around Isaac, making it easier to hit enemies.
* Template:I: Tears only split when hitting objects and enemies.
* Template:I: Tears no longer orbit Isaac and will instead travel along the beam.
	+ Template:I + Template:I: Tears will travel along the beam until they hit a wall and then orbit Isaac.
* Template:I: The tear forcefully orbits while spiraling. The orbit amplifies the wiggle.
* Template:I: Beams orbit around the character with a gradually increasing radius.

## Trivia

* Tiny Planet was considered as a cosmetic item in *Team Fortress 2*, alongside Skatole, tears, and Brimstone.
* This item is used in Challenge #3 (Head Trauma).
* The item is likely a reference to asteroids.

## Seeds

 PC  4ERA 2NPQ (first treasure room, next to spawn)

 PC  KCEP 2YQB (first treasure room, next to spawn)

 PC  G76H G4X0 (first treasure room, next to spawn)

 PC  A33M 090A (first treasure room, next to spawn)

 PS4  BBSS DL0W (first treasure room)

 PS4  BGNF XECT (first treasure room)

## Gallery

* Other Rebirth Promos.jpg

Skatole, tears, Brimstone and Tiny Planet being tested as cosmetic items in *Team Fortress 2*.

fr:Tiny Planet

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