Combat, PVP, Leveling, Gear

## What is Pax Dei’s Combat type?

* “We’re doing action combat and aim it to be more strategic than reactive so the decisions you make before combat (gearing up - knowing the weaknesses etc) are at least as important than the ones you make during combat. It won’t be hotkey smashing but not super timing sensitive either as the goal is to make anticipation and reading the encounter more important than reaction speeds but we do want to have room for mastery.”
* https://discord.com/channels/1071081786962088018/1080866611432534177/1080873337233866862

## How will PVP work? Opt-in, always on, etc.

* “We'd prefer to not share a ton of details right now, but... While PvP will be opt-in, we really want to make something that has high stakes, is in-world and has good reasons for why you want to PvP. If this pans out the people really into PvP (and we have some Very Serious PvPers in the dev team) will really like this, the people who want to test waters with PvP will be able to to and there's a good reason for PvPers and PvErs to work together.”
* https://discord.com/channels/1071081786962088018/1080550118136234105/1080554917602791445
* “Absolutely not. PvP will definitely NOT be forced, and it is up to you to engage in it. If you do engage in it, there will be benefits for everyone. We want PvP to be something that PvPers do enjoy a lot and can find meaning in as well be something that PvEers can 100% ignore and still get the best stuff in the game.” https://discord.com/channels/1071081786962088018/1081169121472954388/1081549822806466641

## How is magic going to be handled?

* "Can't share any lists of spells yet but magic won't be limited to combat. 🙂 What I mean is that we will also have magic that can be used in other parts of the gameplay than combat but we're not ready to share any details about actual spells or the casting mechanics."
* https://discord.com/channels/1071081786962088018/1080786668887490600/1080787355323080726

## How does leveling work?

* "Hey MeetJS, it will be a combination of progressing skills on your character and equipping different weapons and armor."https://discord.com/channels/1071081786962088018/1080555391815004210/1080822090770423858

## Are there classes? If not, how will weapons/gear work?

* “As was mentioned in our reveal interviews (which you can find here btw: https://youtu.be/bF5RJcqujz0), there will be no explicit classes as found in more traditional RPGs. That doesn't mean however there won't be ways for you to build your own setup that corresponds do those. Items, weapons, armor and magic spells will be oriented towards such gameplay roles such as a caster, DPS, healer, tank etc. However this is very fluid and gives you players the maximum choice to customize the style that suits you.” https://discord.com/channels/1071081786962088018/1080664218216431646/1080689781362663525

* “The gameplay will support the "holy MMO trinity" - i.e. tank, healer, dps roles, but we're aiming to be a bit more flexible when it comes to selecting your playstyle, gear and strategies. Unlike in most MMOs, you don't pick a class and be locked to it but define your role with gear, spells and your playstyle etc instead which also allows exploring different playstyles and evolving your character over the years.” https://discord.com/channels/1071081786962088018/1080566832718680124/1080575807640051742

## Will there be gearscore on items?

* “We're not ready to share too much details but the power and gear progression won't be based on gear score.” https://discord.com/channels/1071081786962088018/1080578033783677078/1080584378310209606

## Will there be first-person perspective?

* "The game currently only supports third person camera, although you are able to zoom the camera very close to your character."https://discord.com/channels/1071081786962088018/1080634429040500836/1080757406977507388