Elves

Elves are the fourth sapient species to walk the lands of K'aamil, created solely by The Celestials to oppose The First Generation Demons and their forces. To combat the regeneration of the demons, elves were made highly in tune with mana, giving them especially potent abilities, having sheer raw power at the cost of what an individual elf could do with their ability, and allowing them to summon familiars. Elves, like humans and demons, have mana veins, allowing them to generate and host mana themselves.

Elves are one of the strongest contenders for the most powerful species in K'aamil, rivaled only by demons. Thanks to their connection to mana, they naturally have a heightened sense for both environmental mana and mana of other celtians, allowing them to detect shifts in mana and how much mana an individual may have.

Elves share the same stat spread as Trolls and Humans, those stats being:

**Strength** - The physical power, striking force and lifting force of the character

**Agility** - The speed, maneuverability and reaction time of the given character

**Endurance** - The defensive capabilities of the character and their physical ability to take damage

**Stamina** - The ability of the character to keep fighting and use their ability for prolonged periods of time.

**Dexterity** - The accuracy and in some cases (such as bows) power of the character when using long ranged weapons.

## Special Attributes

### *Familiars*

Familiars are creature spirits able to be summoned by both elves and elf hybrids of at least some strength (D Rank) via some spillage of their blood. The elf is only able to choose a creature on their rank or below to summon and bond with, as creatures of higher strength will not heed the call of the summoner. Usually an elf can only be bonded with one familiar, as trying to bond with another, will break the elf's soul and shatter their mind, but in extremely rare circumstances, an elf may develop or be born with the unique skill to summon 2 familiars.

When a familiar is chosen, they become bonded with the summoner's soul and become an extension of the summoner's will. Familiars are able to changed when an elf reaches an new level of strength (rank).

Upon bonding with a familiar, the elf or elf hybrid will receive a mark similar to a tattoo on their body. This mark acts as a representation of the familiar, and as such, even if two elves same the same species of familiar, their marks will be different.

If a familiar is injured enough, it will vanish and enter a 'resting period' where it will not able to be summoned again for an entire day.

### *Elven Senses*

Their natural pure Celestial Origins allow them to be especially in tune with mana on a heightened level compared to other species. This enables them to pick up hints of environmental mana and be able to distinctly sense mana shifts in even their opponents. This even allows them to detect how much mana reserves an enemy may possess.

### *Survivalists*

Elves are able to choose one specific biome (such as wooden forest, swamp, coastal, mountainous, cave, greenland) in which they are given absolute knowledge about everything within it such as:

- Flora within the area

- Fauna within the area

- A natural layout of the region

- Knowledge of everything present within a 20 foot radius

In addition, when an elf reaches S Rank, they also gain a 1.3x stat boost whenever in that particular biome.

## Special Races

While elves are the overall race, there are sub-species of elves, each with their own special characteristics. These sub-species are:

**Dark Elf** - Marked by their significantly darker skin than most of their counterparts, these Elves tend to also be more aggressive and far more easily provoked. Due to this, they dont usually live in colonies but instead live alone. Their eyesight is impeccable and they are able to easily see with very minimal lighting.

**Wood Elf** - Scornful and highly disapproving of those outside of their own race, this subclass often lives alone and secluded in colonies far outside of the direct access of the rest of their fellow men. When fighting creatures within the beastiary, they gain a 1.4x boost to all stats.

**High Elf** - This is any elf holding a higher position of power, namely nobility. Not only are they the highest regarded of their Species, this race is the highest regarded of all Species, mainly for their alinement with the King. Their abilities often have 2 forms, as opposed to the usual one.