Astrox Imperium changelog

The current build number as well as its changelog can be found in Astrox Imperium's Steam Events & Announcements and on the GOG Astrox Imperium Forum.

Please see the Getting Started page for information on how to find the build number of your copy of Astrox Imperium.

## Build 0.0144

* Fixed bad mouse over UI on Journal main menu buttons.
* Fixed bad mouse over UI on fabricator and refinery buttons in station panel.
* Fixed bad mouse over UI on station mission panel.
* Fixed bad wormhole warpgate model not properly showing correct model and animation.
* Fixed bad path to MOD folder when saving changes to the sector map using the map editor.
* Fixed bug where Merc would not follow thru the warpgate when Warp FX animations are disabled.
* Fixed bad path to MOD folder on station services panel when assigning station services under alternate MOD folder.
* Fixed Delivery mission bug preventing proper generation of delivery missions on the station Missions panel.
* Fixed a number of typos here and there.
* Fixed bug causing warp drive module to throw errors when no exit gate it available.
* Adjusted station panel button mouse over graphics to match for consistency across all station panels and sub panels.
* Adjusted remote market prices to reflect recent event updates to market items prior to docking at remote location.
* Adjusted general tooltip to allow for multiline and colors.
* Adjusted functionality and UI layout of the Map Editor. Now matches the Skybox Editor.
* Adjusted Pilot panel to remember last viewed tab instead of reseting to skills view when re-opening the Pilot panel.
* Adjusted drone engagement to preform a check of the target type before sending the drone. If target type mismatch, done will remain at ship.
* Adjusted the loot drop formula to prevent higher level ships from dropping lower tier loot from the raiders loot table.
* Added autoscale UI for steamdeck resolution. Loading new player will auto adjust the UI so all panels are visible.
* Added sell pricing information to the remote prices panel on the markets.
* Added tooltip to GPS quick link on the remote prices panel on the station markets.
* Added ability to enter values using keyboard into the Alt-Drag popup box when transfering items.
* Added (Move all to Storage) button onto the fabricator panel next to the (Move all to Ship) button.
* Added button to mission display panel that will open the pilot mission panel showing active missions.

* AUDIO STUFF
* Adjusted all 3d audio settings for every module object in the game.
* Adjusted all 3d audio settings for every prop object in game.
* Adjusted all 3d audio settings for every fx object in game. ( Thank God that is over with!)
* Added new slider for station ambience volume control under Audio Options.
* All station sound effects have been moved to this new audio channel.
* Added new slider for communications chatter volume control under Audio Options.
* Added new audio for mouse clicks and mouseover on all station panels.
* New mouse over audio for all Market panel buttons, and market overview buttons.
* New mouse over audio for all Market Buy and Sell panel buttons.
* New mouse over audio for all buttons on the station Garage panel. Garage module overview and extra garage options.
* Added missing audio for mouse clicks and mouseover on station Shipyard and shipyard subpanels.
* Added missing mouseover tooltips and audio onto the Refinery and Lounge station panels.
* Added missing audio mouseovers to all items on the station Mission panel.
* Added missing audio for mouse clicks and mouseover on Lounge and Market panel.
* Added missing audio for mouse clicks and mouseover on Station Storage panel and sub panels.
* Added audio to mouseovers to office list items on station Office panel amd station Services panel.
* Added audio to mouseovers to NPC Dialog panel.
* Added tooltips and audio on the specialty buttons for free floating NPC Dialog box.
* Added new ambient audio system for all stations. new system takes over 2 unique ambient sounds and sprinkles them into the background.
* How busy the station is will affect how often these audio samples are added to the station atmosphere.
* Added new audio for station trams, utility ships, personal vehicles.
* Added the ability to collapse and expand drone groups and categories on the Fleet Command panel.
* Added ability to expand collapsed drone group by clicking header. This will not select all drones from that group, but expand the group.
* Added dynamic audio samples for all Projectile impact explosions.
* Added dynamic audio samples for all Missile impact explosions.
* Added dynamic audio samples for all Laser impact explosions.
* Added dynamic audio samples for all Beam impact explosions.
* Added dynamic audio explosions for Crates.
* Added audio for warp drive module, and fuel requirement notification.
* Added new dynamic audio system for all warpgates.

```
 New sounds for warpgate charging, launch, transit, exiting and aborting.
 New audio system uses warpgate charging timer to adjust pitch of the charging sound effect.
 New system uses warpgate transit timer to adjust pitch of the transit sound effect when exiting the warp.
 6 New warpgate charging sound effects for each of the 6 main factions.
 6 New warpgate transit sound effects for each of the 6 main factions.

```

* Added new sound effects for Buy Ship, hire Merc, Train Skill, Buy Entertainment.
* Added new sound effect for Merc payroll deductions.
* Added ship AI vocal warnings for low energy, life support, shield and armor. These are timed in sequence as not to overlap each other.
* Added ship AI vocal triggers for toggles of, Auto dock, Auto warp, Auto scan, Auto target and orbit.
* Added ship ai vocal triggers for Missions. Objective complete, Accpected, Aborted, and Expired.
* Added ship AI vocal triggers for Mercs. Hire, Retire, Standby, Killed and Abandoned fleet.
* Added ship AI vocal warnings for Mercs. Low hull, needs repair, and gained a level.

## Build 0.0143

* Fixed gps link button on mission panel. Was not properly aligned when dragging and resizing the missions panel.
* Fixed text in mission database for raider kill missions. Removed the double (Raiders raiders) in the mission descriptions.
* Fixed issue with npc and law enforcement kill off mission raiders before the pilot can reach the targets causing mission complete without firing a shot.
* Fixed bug while activating warp and attempting to dock at a station while warpgate is charging.
* Fixed bug while attempting to dock at a structure while active warpgate is charging.
* Fixed bug on stats panel that prevented clicking area to the right of SHIP STATS title text. This area will now toggle the STATS panel properly.
* Fixed bug with sandbox harvest ratio parameter. No longer will low sandbox harvest ratio values prevent harvest missions from being completed.
* Fixed bug with sandbox starting cargo script. Cargo will now be properly placed in the starting ship when generating a new sandbox game.
* Fixed text display on cargo item when dragging items to ship cargo or ship storage panel.
* Fixed text overflow on mission logs for Expired missions and Aborted missions. The text will now be cut to 25 characters on the mission log display.
* Fixed input field on Comms box in station Offices to prevent triggering of hotkeys when entering data.
* Fixed bug preventing double click on tactical objects allowing the autopilot to engage properly. Bad overlapping hitboxes between tactical and targeting hud objects.
* Fixed bug blocking merc from sending dock command from right click command box on fleet panel. Merc will now dock properly when command is sent.
* Fixed bug in pilot panel causing null reference to the remote merc indicator.
* Fixed death panel bug not resetting the panels properly after clicking continue after death when open merc panel is being closed.
* Fixed right click radial menu to respond to alternate right click set via keybindings.
* Fixed right click radial menu bug that allowed for right clicking objects thru the UI and opening the radial menu.
* Fixed and adjusted layout and drag code for bookmark panel.
* Adjusted fleet command panel to remember the current view (Fleet / Drones) when docking and undocking. No longer will it refresh the Fleet mercs list if drone list was open when docking.
* Adjusted ship position when leaving warp mode to align the ship and exit trajectory with the exiting gate.
* Adjusted NPC damage modifiers for mission NPCs interacting with regular local NPCs. Locals will no longer wipe your mission targets for you.
* Adjusted layout on life support panel to prevent text overflow for sector data when using a high UI scale factor.
* Adjusted code and UI elements for radial right click menus on all interactable map objects.
* Adjusted and removed old command that may be causing issues with corrupted font in search input fields.
* Adjusted mission level unlock formula to ease the introduction of more difficult missions when progressing thru mission levels.
* Adjusted code that controls the harvest\_ratio when harvesting mission generated resources. This only affected sandbox games with adjustments to the harvest ratio.
* Adjusted warpgate map code to allow for warpgate faction parameter to adjust default faction for the gate when generated. Now overrides sector faction ID when gate Faction ID is present.
* Adjusted player ship warpgate alignment during pre-warp activation sequence.
* Adjusted faction database colors, mainly the Alpha, Civil, and Science as well as Labor, Excavators, and Contractors.
* Adjusted skill effect values in the skill database.
* Adjusted mission panel in stations to display mission qualification levels and their progress.
* Adjusted how the mission levels are calculated when generating missions for your pilot.
* Adjusted Active scanner panel layout.
* Adjusted the garage live data to match the numeric format of the ship details panel live data. No longer does the rounding of numbers cause differences in the numbers displayed.
* Added new drone category headers to the active drone list. Click these headers to select on drones of that type.
* Added new warpgate models for all 6 main factions.
* Added new warpgate animated light runway effect for static and active warpgates.
* Added new warp tunnel that uses lighting colors of the sectors to generate the warp tunnel.
* Added new range indicator onto the module HUD component. This indicator will show red when the module is out of range, and green when the module is in range.
* Added new display option for the Stats Panel. You can now switch between actual ship values or percentages.
* Added new tactical sensors panel layout to match other UI panels.
* Added new standardized tooltip for the general UI buttons. This new tooltip will replace existing panel tooltip text. (This will take time to get them all).
* Replaced tooltips system for Ship Stats panel replacing old panel specific tooltips.
* Replaced tooltips system for Active Missions panel replacing old panel specific tooltips.
* Replaced tooltips for Cargo panel and Storage view, replacing old tooltips.
* Replaced tooltips for the System Nav panel.
* Replaced tooltips for the Autopilot panel.
* Replaced tooltips for the Targeting panel.
* Replaced tooltips for the Fleet Command panel.
* Replaced tooltips for the Drone Command panel.
* Replaced tooltips for the NPC command panel.
* Replaced tooltips for the NPC cargo panel.
* Replaced tooltips for the Bottom slide-in QuickBar menu.
* Replaced tooltips for the tactical sensors filter icons menu.
* Replaced tooltips for quickbar icons menu.
* Added tooltip text to all Radial right click menus for all interactable map objects.
* Added new QUICKBAR system that replaced old static bottom bar.
* Added QUICKBAR settings panel that allows you to adjust and modify the QUICKBAR buttons.
* Added QUICKBAR save data into the player\_data.txt file format. Old saves will not have this parameter, and will not save your quickbar settings. (it can be added manually)
* Added ability to open right click radial menus on tactical icons in tactical mode, as well as targeted items on the HUD. No longer are you forced to click the actual 3d object to open the right click menu.
* Added new icons for all mission types. The new icons are less cluttered and easier to identify with eeach mission type.
* Added new help page for the quickbar and linked the help button on the quickbar to the new page.
* Added player ship icon to tactical sensors (not for override mode). Your ship will now show up on tactical sensors making it easier to see your location when camera is focus on other sector objects.
* Added module mouse over details to the ship details panel. Now will display live data like the garage.

## Build 0.0142

* Fixed sort order bug caused by null target data when sorting targeting panel list.
* Fixed issue with sector map loading of npc faction id. sector map now references actual faction id and not array element id (id-1).
* Fixed bug when changing sort order of the mission list at the station. No longer will the filter be replaced with mission code title, will now display properly.
* Fixed pricing bug when selling multiple types of special items in the multi-sell window. Special items will now sell at their baseprice instead of zero.
* Fixed bug when mission title is less than 25 characters causing a soft error on substring length.
* Fixed alignment text bug on all log display areas. No longer is the left size cut off when sized to various UI scales.
* Fixed issue with faction tax, base tax and discount on market mouse over not showing proper values after 141 update.
* Fixed alignment issue with module mouse over panel header bar allowing for background to show through the gap.
* Fixed bug where text on cargo icons still show when option is set to remove text when first loading the player save file.
* Fixed alignment issues with text cut-off on mission contract list item in the station mission panel.
* Fixed sell price issue on sell item panel not showing correct sell price for the item being viewed.
* Fixed bad fog color in station when loading save game for first time while docked.
* Adjusted market pricing system for better balancing of pricing from the market events generator.
* Adjusted Skybox nebula cloud rotation to accept x,y,z parameters instead of a single Z axis rotation value. Both types on sector maps are supported.
* Adjusted title screen and new campaign screen, minor UI tweaks and colors.
* Adjusted Skybox editor to handle new x,y,z parameters allowing for better nebula rotation. Replaced the slicer with Input text field with validation.
* Adjusted skybox generator to use new nebula rotation system when generating sectors for the sandbox.
* Adjusted mission database titles for all kill raider missions. This will allow the code to determine proper text for singular or plural number of raiders.
* Adjusted a number of (s) tags in the missions database to allow for the code to handle quantity and other text formatting for mission titles and descriptions.
* Adjusted the mission database text for all recover missions. Now shows quantity and name of items to recover.
* Adjusted fog particle system for station interiors to better optimize.
* Adjusted market code for supply and demand items to limit quantities based on class and type of item. This prevents run away quantites for valuable items.
* Adjusted layout of market information panel for better view of pricing and price modifiers.
* Adjusted market price flux modifier when selling items on the station markets.
* Added new Help panel that is accessible from a number of other panels. This panel will display help information about various elements of the game.

```
 I hope to build out this Help panel to make it the goto place for all Astrox Imperium data. Obviously this will take some time, so if you would like to assist, head over to Astrox Discord.

```

* Added code for new HELP browser panel that will parse and display plain text files using a basic html style formatting for displaying images, text and buttons in the help browser.

```
 These help files are located in the MOD / documents / help folder. With images stored in the / images folder.
 The help panel itself has a file to explain the html syle formmating that is used to style the infomation.

```

* Added markup language to the help panel for Text, Images, And Buttons.
* Added markup language to the help panel for horizontal table alignments, allowing for content to be displayed in columns.
* Added markup language to allow INCLUDED files within the help pages using the <INCLUDE="my\_header\_file"> tag. This can be used for headers and footers on the page.
* Added new planet 3d mesh to replace the old chunky one. Planets now have a smoother surface when scaled.
* Added default button that will launch the help menu from the options panel home page.
* Added parameter option for help panel to resize the window based on the width and height when launched.
* Added new data into the save game format to save all adjustments to the tactical sensors. New games will retain the options you have selected between saves.
* Added new data to the save file that will retain all optional settings for the ship cargo panel. Filter, sort, order by and icon size.
* Added new data to the save game file that will retain the sorting options for the targeting panel. sort by and order by.
* Added new data to the save game file that will retain the sorting options for the Market panel in the station. Filter, sort , order by and items per page count.
* Added new data to the save game file that will retain the sorting options for the University panel in the station. Filter, sort , order by and items per page count.
* Added new data to the save game file that will retain the sorting options for the Mission panel in the station. Filter, sort , order by and items per page count.
* Added faction coloring to the pilot panel Factions tab.
* Added color formatting to the pilot mission panel. Important target information, and locations are marked accordingly.
* Added color formatting to the station mission panel. The main list as well as the mission overview panel now have coloring to indicate target information and location.
* Added color formatting to the pilot panel missions tab. The format follows that of the mission panel and station mission directory.
* Added new GPS button to the Mission HUD panel. If the mission is Incomplete, the GPS button will activate your GPS and take you to the target location.

```
 If the mission is complete, the GPS button will take you to the return location if the mission requires one.

```

* Added new icon size mode tot eh cargo panel that allows for largest icon with no text label. This mode shows only icon and quantity.
* Added new ship parameter that will prevent the events system from propagating the ship throughout the save game universe. (SHIP\_prototype;True) will block the ship from the events generator.
* Added SHIP\_prototype stat to the ship stats panel in the ship editor. The default is set to False, and will only effect ship files that have the SHIP\_prototype parameter.
* Added debug tool for market reporting of supply and demand connections between nearby stations and the one you are currently docked at.

## Build 0.0141a

* Hotfix for bad dock with structure button.

## Build 0.0141

* Fixed bad background image on quantity slider for drag and drop cargo.
* Fixed sandbox station generator lounge display counter and randomized chance for spawning lounge in station.
* Fixed raycast target area for merc fleet list command panel for individual mercs.
* Fixed issue with basic combat tutorial drone getting killed by other NPC pilots in Void Starcross.
* Fixed issue with basic combat tutorial drone using crate\_drope\_chance option insteaded of forcing crate drop when killed.
* Fixed bug preventing proper calculation of jump distance bonus for missions.
* Fixed galaxy map camera drag on UI bug. Resizing or dragging UI elements on galaxy map will no longer pick up map when dragging quickly outside of UI area.
* Fixed mouse over glitch on market history tooltip.
* Fixed a few spelling errors and typos.
* Fixed bug with sorting by distance and damage on targeting panel. Now will auto sort properly in ascending or descending order.
* Fixed ship editor bug when saving edited ship data inserting duplicates of ship scan and skill level stats at the end of the file.
* Adjusted auto targeting system to pull target from sorted list on targeting panel.
* Adjusted sandbox station generator to always activate station offices. (Allows other services to be unlocked).
* Adjusted merc command panel to prevent mercs from changing autotask commands when remote. This will prompt a notification.
* Adjusted mission quest scripting to allow for quest missions without a free mission slot available.
* Adjusted merc cargo panel to autoclose on mercs that are no longer in the sector. This will prompt a notification.
* Adjusted calculations for mission payments based on number of jumps ,current player level, explored status.
* Adjusted market log values to show a 2 decimal point value instead of rounding to whole number if price is under 100 and 1 decimal point value if under 1000.
* Adjusted market log values to show no decimal value if price is over 1000 with a comma currency format.
* Adjusted camera code for the addition of camera dampening on mouse drag for main camera and map camera.
* Adjusted the inspect icon for warpgates. The icon now shows a Buy Key icon instead of the default inspect icon.
* Adjusted market default list ALL to exclude the Buy Orders and Sell Orders. These are now only listed when filtered for them.
* Adjusted and revamped the galaxy map filter layout. Now takes up less space. Added new system for galaxy map search.
* Adjusted default values of the newplayer\_options.txt file to balance out change made to the code. Baseline default values for many options are now at 1.0
* Added new sandbox color palette system that uses image tiles to select color values from a palette when generating sector skyboxes.
* Added new sandbox color\_palettes folder to the MOD/sandbox/ folder that players can add or adjust colors for their sandbox games.
* Added small ship alignment shift to the warpgate when charging for warp.
* Added merc autotask state to the save game routine. Mercs will now remember what they were doing on reload if autotask was enabled.
* Added slider for Camera drift dampening to the options panel. This option will remove the drift of the camera when released from a rotation drag.
* Added ability for mercs to now be left behind in a sector while they are on autotask.
* Added ability to sort market items by discount is ascending and descending order.
* Added color indicator on fleet panel for mercs that are not in current sector.
* Added color indicator on NP overview panel, and station fleet panel to show when a merc is remote.
* Added new right click option to galaxy map sectors. This will display a list of all stations in that sector. Ones marked in grey indicate a non-visited station. Clicking these will set your GPS there.
* Added new GPS search panel to the Galaxy Map Filter. This panel is draggable and resizable. You can search as before with a few new button for full lists of all explored sectors, visited stations, and active bookmarks.
* Added filter dropdown to GPS search panel for Sectors, Stations, Bookmarks and All.
* Added sort dropdown to GPS search panel for Name, location, and type. Ascending and Descending order.
* Added ability for GPS search panel to remain open when not view galaxy map.
* Added new ship file format to the modtools ship editor. Special thanx to (DragonSlayer).
* Added new icons to replace all 10 level of salvage in the items database. Special thanx to (DragonSlayer).
* Added new ship textures to replace all old one in the MOD/ship\_parts/textures/. Special thanx to (DragonSlayer).
* Added new market panel for remote market prices. This panel will allow you to see where an item can be found from a list of stations in explored sectors.

If the station market has been visited, then the prices will update for those remote market entries. Data will remain acurate for some time, but game events may change quantities and prices unexpectedly prior to docking, especially in high traffic sectors with a good economy stat.
The list of stations will provide you a quick GPS link, as well as the Price (if known), the number of Jumps from your current location, the Quantity, and Discount.

* Added the ability to sort the remote market prices by Station name, Sector name, Qty, Price, Jumps and Discount.
* Added new system for market events that adjust the quantity of market item available. These are now separated by class , type and subclass to help markets maintain reasonable numbers for each category.

An example of this, Ammo will fluxuate in higher numbers where items like documents and special usable items will not be stocked in large numbers. This will reduce the exploiting of market quantities, and may take some time for the game to balance out exisiting saves in progress.
Markets that currently have large quantities due to player interaction, or event generation will slowly adjust over time as you play and balance down to their max limits via the event system.

## Build 0.0140

This update introduces the Quest system that ties together missions for storyline advancement. I have also made a number of changes to various game panels that now allow for sorting info in ascending and descending order.

I have added new info to kill pilot and kill recover missions that now show the target faction, and the current rating for that target faction in addition to the benefactor faction.

* Fixed structure effect range on warpgate generator.
* Fixed station services images to load correctly with new MOD folder access.
* Fixed bug with drone registering a null reference when docked at station and managing drones.
* Fixed MOD folder path bug for the pilot journal when using the active scanner module.
* Fixed engine scaling issue in ship editor and in game. Engine effects now properly scale with the engine mesh.
* Fixed mouseover hotspot on scripting editor main buttons rollover highlights.
* Fixed missing texture from bad MOD image on bookmark editing screen on the Journal panel.
* Fixed spelling on warpgate activation notification.
* Adjusted spacing layout for Journal panel and Pilot panel main horizontal navigation buttons.
* Adjusted market base calculation values for supply and demand items.
* Adjusted Modtools Menu layout.
* Adjusted radial menu for ship hud to close on right click as well as the standard left click.
* Adjusted title screen background panel for better clarity of text and font contrast.
* Adjusted university skills list layout for better clarity on current skill level, what level is being trained, and how long left to train.
* Adjusted station interior layouts on stations interiors B and C.
* Adjusted Scripting Editor list item blocks. Now shows block labels much larger for custom identification.
* Adjusted a number of engine textures and particle effects for afterburners.
* Adjusted missions overview tab on the Pilot Panel to include new layout data for quest missions.
* Adjusted the way missions choose targeted factions for scan, kill, and kill recover missions. These now align with faction chart.
* Added Ascending and Descending sorting for Ship Cargo panel. (Order by Name, Class, Level, Price, Qty)
* Added Ascending and Descending sorting for Ship Targeting panel. (Order by Name, Distance, Damage, Type, Level, Time Stamp)
* Added Ascending and Descending sorting for the Pilot panel Skills tab. (Order by Name, Type, Class and Level of training)
* Added Ascending and Descending sorting for Market panel.
* Added Ascending and Descending sorting for Mission panel.
* Added Ascending and Descending sorting for Storage panel.
* Added Ascending and Descending sorting for University panel.
* Added new improved lighting to replace old placeholder volumetric lights for station interiors.
* Added improved station traffic particle effect systems. (Can be disabled in options).
* Added mousewheel zoom in and out for scripting panel in Modtools.
* Added new display info for the faction penalty when viewing Kill, Kill recover missions.
* Added Ascending and Descending sorting for Journal panel scan files. Sort by Name, Sector and Timestamp.

This took an entire rework of the code that handles how the journal files are loaded. Journal files are now preloaded into a list that can be sorted prior to displaying the information. The old timestamp list is now one of the options, but is no longer default.

* Added new Quest mechanic.

The new quest mechanic allows missions to be chained together as a whole. There is no limit to the number of missions that can be connected to form a quest.
Each mission of the quest will still retain all the functionality as normal generated missions. Credits, bonuses and special items can all be received as rewards.
Completing all missions of a quest can trigger dialog events, scripting events as well as general completion rewards. Quest missions will show up in the mission box just like the other mission do.
They will have a special orange label showing how far you have progressed thru the quest mission.

* Added Asty's intro quest. 1 single recovery mission
* Added Asty's Trial quest. 3 various supply run missions.

## Build 0.0139b

* Fixed broken ship path file allowing players to sell there active ship bricking their save game. (easy fix on forums)
* Fixed market station exploit to prevent stations from buying items for more than they sell them. (Regardless of skills and market values)
* Fixed bad image for locker after 138 moved the MOD folder from the assets.
* Adjusted cloaking skills and calculations for energy recharge after cloak field has dissapated.
* Adjusted cloak module mechanic. You must now have an active cloak module to maintain the cloaked field. Turning off the module will disolve the cloak field regardless of how much power it has stored. This will allow you to disabled the cloak to regain the ability for the ship to recharge its energy.
* Adjusted cloak field mechanic. When using more than one cloak field generator, once the cloak field is established, turning off one of the cloak modules will collapse the field until the second active module can spawn a new one.
* Adjusted the naming of the Active Shield modules, from booster to recharger to help avoid confusion with passive modules of the same name.
* Adjusted mining and salvage drones AI to check if the parent ship has cargo space to continue operations. If not, they will return to the parent ship but remain active on their task. Clearing cargo will send them back to work.

## Build 0.0139a

* Sandbox hotfix for missing mod\_config.txt file.

## Build 0.0139

* Fixed autotargeting bug with new drone commands.
* Fixed market exploit involving maxed skills and faction statnding.
* Fixed all render textures for Shipyard camera, Garage camera, and Ship Details camera. No more stretching on odd aspect ratio monitors.
* Fixed pilot panel overlay anchor position when using resolutions with height greater than 2400.
* Fixed tactical turret overlay when uninstalling one module when having another selected.
* Fixed bug when clicking arrow to cycle merc on offices manager panel in station.
* Adjusted mass reduction modules in items database.
* Adjusted mass ,scan, and engine burn modifiers to provide bonus reduction to the current value, instead of the base value.
* Adjusted market skills , their stats and bonuses.
* Adjusted mouse scroll speed on resolution dropdown menu in title screen options.
* Adjusted the way that merc ships filepath data is stored in the player\_data.txt file. absolute and relative paths now work.

* Adjusted the drone pathfinding code to help prevent drones from getting stuck on larger objects like stations and rocks. It is by no means perfect, but it should prevent your drones from getting stuck on big objects most of the time.

* Added drop down for ship editor to allow sorting of ship classes as well as type. You can use both in combination to filter only a particular class within a selected type.

* Added new mod\_config.txt file. This file sits outside of the default MOD folder and contains the path to the MOD folder the game will use. This is still being tested, so if you run into any issues, please report. You will find a copy of this file insode the default MOD folder. Just move it up a folder to Astrox\_Imperium\_data to activate.

* Added new title screen menu with animated background and props. This new centered version should function better with larger resolutions and other odd display sizes.

* Added new system for scaling the windows on resolutions larger than 2k. The new system will now adjust the width of each panel window based on the overall width of the display. This will keep things focused more in the center of the screen, but allow for some scaling room. The way that the UI scaling in options will adjust these panels will allow for more control over how the UI is displayed across all display resolutions.

* Removed a large chunk of unused assets from the build repositories associated with the project. This should decrease some of the required resources when launching the game. This may however increase some of the 'first time loaded' screens. i will be monitoring this on the forums and discord channels for any issues that may popup. Hopefully this will improve the overall stability of the game once I get the kinks worked out. Bare with me, I will hotfix any major issues within hours.

## Build 0.0138a

* Fixed garage bug with camera lock on uninstalled modules slots.
* Fixed scanner bug showing red for lower bonus when should be green.
* Fixed 4k bug showing black bar across top on structure load.
* Fixed cargo bug all to storage bug preventing drag from station storage panel to cargo due to bad storage locker id.
* Fixed Journal and Storage panel search boxes to respond to the ENTER key. Allowing for searches without clicking the search button.
* Fixed autopilot target bug causing strange behavior with ship thrust when clearing the autopilot target from the target list.
* Fixed crate bug when cargo cannot fit 1 of the items while merc is on crate collect autotask.
* Fixed bug causing sensors texture overlay on ship when reloading game from options with tactical sensors on.
* Fixed energy bounds bug that can occur when using the cloaking active module.
* Fixed a number of bad icon UI hotspots that were blocking proper mouse over tooltips. (tactical sensors and bottom modules panel).
* Fixed wording of text on sandbox harvest ratio description for better clarity on what that slider controls.
* Fixed Autopilot bug causing sticky throttle when deselcting the autopilot target, then re-activating the autopilot manually.
* Added scale adjustments for 3-4k default resolution on game load. UI slider will now allow for greater sizes on high res monitors.

## Build 0.0138

* Fixed part scaling issue with loaded ship on the hangar market.
* Fixed text overflow on active target items and prescan items on targeting panel with long names.
* Fixed issue wih drone dock distance being set lower than the drone orbit distance, prevent drone docing on larger ships.
* Fixed NPC Merc Overview panel buttons for autotask not showing proper mouseover when over the icon image of the autotask button.
* Fixed NPC Merc cargo panel capacity bug when first opening a new mercs cargo panel for the first time. Now shows proper capacity.
* Fixed NPC crate collect autotask spamming the notifications when the Merc cannot remove oversized cargo from the crate.
* Fixed UI panel showing on top bar when using larger than average resolutions.
* Fixed a number of spelling error on the drone tutorial script, and a small tweak to the combat basics tutorial.
* Fixed bug where 3d tool widget would show after using whip editor then loading the structure editor.
* Fixed scripting file spelling error on missions\_debt\_collection.txt and one on the missions file.
* Fixed bug allowing for merc cargo panel to remain visible after assigning the merc to a service position at the station.
* Adjusted NPC merc crate collect autotask. AI now will check the crate for any items it may be able to fit before returning to ship.
* Adjusted the descriptions , base level and skills point rewards for all collection missions.
* Adjusted the way passive modules bonuses are stacked up when applied to each ship stat bonus.
* Adjusted target sorting code on the targeting panel.
* Adjusted drone stats for all salvage drones, leech and burglar drones.
* Adjusted stats of a number of passive resistance modules in the items database.
* Adjusted all base sizes of the life support items in the database.
* Adjusted NPC base crate item drop chance when checking for loot drops when NPC ship explodes.
* Adjusted a number of default world options for better balance when starting a new campaign save.
* Adjusted a few UI elements on the targeting panel list items with raycasting issues preventing proper mouse clicks on active targets.
* Adjusted UI scale slider to allow for larger settings when using 4k or higher resolutions.
* Adjusted mining and salvaging drone stats.
* Adjusted UI elements on hotkeys options panel. Removed (left alt W S pitch controls).
* Added new sort drop down filter for the targeting panel to replace the sorting cycle button.
* Added new dropdown options for autopilot panel. Orbit distance has dropdown (And manual entry).
* Added dropdown menus for orbit angle and orbit speed. (no manual entry).
* Added dropdown filter for sorting cargo panel inventory.
* Added filters for Trade Good, Document, and Usable to the cargo filter dropdown options.
* Added new mouse over info onto targeting panel list items for all Stations, Structures, Warpgates, Crates and Ships.
* Added (All Modules to Target) on targeting panel list. You can now set all active module to a target without changing your ship's target.
* Added (Travel to) button on targeting panel. You can now set autopilot target without changing your ship's target.
* Added new ship directional pie plate to the ship editor in ModTools.
* Added a toggle for direction pie plate on ship editor bottom panel.
* Added new ui layout to bottom right panel of ship editor. Controls for camera views, zoom.
* Added new Controls in ship editor for lighting and engine effects. Toggles for both of these have been added to the new Ship Editor Options panel.
* Added color hightlight to the parts selection panel. Select parts now hightlight the button green.
* Added new save image option to the ship image preview. No longer will the image be replaced instantly, confirmation is required.
* Added drop down sorting for the Ship editor types on the Load Ship panel. This has replaced the old button list.
* Added new camera control system to the ship. now matches setup of garage, main space and ship details window.
* Added new pie plate to the Garage, Ship Details and Ship yard ship cameras. Each can be toggled off.
* Added ability to use skillbooks when docked at a station.
* Added drone tactical stance system. Allows for control over how the drone behaves when active.
	+ Defensive stance will keep the drone in orbit around the parent ship, only performing it's action when target is within drone range.
	+ Aggressive stance will cause the drone to head out after the target, and continue to do so even if the drone goes out of range.
	+ Neutral stance will let the drone move around freely within drone range, but will not stray out of range to chase a target.
* Added drone tactical stance cycle button to the drone icon on the Drones Command Panel.
* Added new beam effects for ranged mining, salvaging and combat drones.
* Added garage camera focus on active modules when managing ship upgrages in station garage.

## Build 0.0137

* Adjusted the way that drones recharge when ship docks at the station. No longer instant max recharge.
* Adjusted station garage UI placement of Active and Passive Modules.
* Adjusted the color picker graphic image used for color selection on skybox editor.
* Adjusted the galaxy map skybox background exposure.
* Fixed bug with tactical GUI overlay objects returning null reference error when tactical object is destroyed while clicking.
* Fixed drone dock energy recharge bug when drone is not in orbit of ship when docking at station.
* Fixed bug that allowed you to accept NPC missions from structures even when you do not have the available mission slots.
* Fixed double fade bug when first entering biomate from the welcome center.
* Fixed bug with dock fee slider on sandbox creation panel not adjusting the dock fee rates for generated stations.
* Fixed typo in station entertainment file.
* Fixed start ship bug with module ammo indicators on pre installed energy weapons.
* Fixed bug with news events clearing and showing white box on the station lounge panel.
* Fixed bug where right click object UI radial menu shows when camera is rotated 180 degrees from the right click original position.
* Fixed hardcoded typo on market mouseover panel for contruction platform special description.
* Fixed Left Control keybinding option to apply when selecting or deselcting mercs on the fleet panel.
* Fixed a number of mouse over issues on the ship editor. Unity 2022.1.12f1 made some changes to the way raycasting UI is set by default.
* Fixed mouse over issues on the structure editor in mod tools due to unity update in 136.
* Fixed typo on New journal note textfield when creating a new journal note.
* Added ablility to search for ships in the journal panel.
* Added new galaxy map lines and gps indicators.
* Added overlay CRT style screen to the NPC dialog box when communicating.
* Added new tactical turret overlay to the station garage. Now shows elevation and scaled range indicator.
* Added notification reminder message on KILL\_PILOT mission popup menu with instructions about friendly fire on non-raider ships.
* Added notification reminder on KILL\_RECOVER mission popup menu with instructions about friendly fire on non-raider ships.
* Added new UI panel to Station Offices tab (Owner Admin) to allow for station owners to customize station.
* Added access ability for station owners to view new OWNER button for station they own.
* Added ability to set Name, Owner, Type, Color, Material, Faction, Main image, and Dock fee for stations you own.
* Added new color picker to Owner Admin panel on Station Offices.
* Added input validation on station panel to help minimize bad input data during station saves.
* Added new station file boolean parameter for player\_owned when player owned stations are created.
* Added new life support system that now depletes life support items when life support activates.
* Added checks for old life support data on ships to insert new charge values for ship data files.
* Added new system that prevents life support items from being removed without discarding the remaining charges.
* Added new check to remove used life support items when selling a ship with LS items installed.
* Added new data parameter (sector\_name) to all structure data files.
* Added (sector\_name) parameter added to the structure creation and save routines. (NOT added to already existing save game structures.)
* Added player owned structure cargo to the Assets tab on the Pilot panel.
* Added new color picker widget to the custom ship options panel in the station garage.
* Added new layout for Life Support panel to support better scaling at larger resolutions.
* Added new tool tip mouse over for installed items on the Life Support panel.

## Build 0.0136b

* Hotfix for bad structure data load when docking at generated mission structures.

## Build 0.0136a

* Hotfix for ship scaled parts data format.

## Build 0.0136

* Upgrade project to Unity 2022.1.12f1
* Updated space fog shader for 2022.1.12f1
* Fixed bug with farming structure lockerboxes not having unique ids and causing game crash.
* Fixed refresh rate bug on main title screen no showing proper refresh rate when selected from dropdown.
* Fixed insurance deposit bug for missions when player credits are below 0.
* Fixed bench collider bug causing player to fall through floor of structure when trying to climb bench corner.
* Fixed bug on market when selling upgrade documents, causing error with UI drag item icon.
* Fixed item 2037 baseprice. Electromagnetic Emitter.
* Fixed bug on community farm scripting file not delivering the correct food item when purchasing surf and turf.
* Fixed old spec images stored in steamworks sdk content build folder.
* Fixed bug allowing raiders to appear during warp sequence while traveling to another sector.
* Fixed a few spelling errors in the missions\_database.txt file.
* Fixed a few spelling errors in the items\_database.txt file.
* Fixed a spelling error on warpgate KEY notification text.
* Fixed a description label for construction platform in the item\_specs.txt file.
* Fixed missing data on SHIP\_faction\_id BCA-1 ship file.
* Fixed shipyard bug when attempting to load ship with bad filename.
* Fixed bug that occurs when ship formation leader is not available when formation is refreshed.
* Fixed bug when deactivating or retiring a merc while their cargo bay is opened.
* Fixed number of descriptions and spelling errors on the warpgate, medical, and habitat structure files.
* Fixed market price refresh bug when buying demand items from the station market.
* Fixed layout bug with lounge entertainment text overlapping other text.
* Fixed bug with target list item allowing for click target code to run after target has been destroyed.
* Fixed error caused by station bots when swapping ships in the station hangar.
* Fixed bug where Journal, Ship Details and Ship Life Support windows didn't function properly with the ESC key to close panel.
* Fixed a number of AABB errors that were revealed when upgrading the unity project.
* Adjusted layout on crate panel so that the transfer all and scuttle buttons are not close to each other.
* Adjusted mission generator to abort when encountering bad sector files or corrupted sector data.
* Adjusted mission generator to catch errors within sector map before generating there.
* Adjusted base ore prices for raw ore for better balancing with ore size.
* Adjusted base damage harvest values for all active mining modules.
* Adjusted Skybox toggle to ignore base color and starlight. Turning off Skybox will only remove bg clouds.
* Adjusted the way new unique structure files are created and loaded when docking at structures.
* Adjusted the way special items are generated. Duplicates will only start to occur after 50 special items.
* Adjusted the Merc ammo reload code when out of ammo is triggered.
* Adjusted pulse scan speed for Redeemer and Demi support ships.
* Adjusted Kill NPC mission base level to prevent mission generation for very early level pilots.
* Adjusted Kill and Recover NPC missions. Raised level to prevent mission generation for very early level pilots.
* Adjusted a large number of the laser based weapons in the items\_database.txt file.
* Adjusted the way merc modslot data is saved on the merc ship file.
* Adjusted cargo panel and and cargo storage scrollbars ui size an positions so that both function consistently.
* Adjusted ship energy recharge rate to nullify when ship has an active cloak field. No more recharge while cloaked.
* Adjusted engine code for ship engine parts better performance, and less required resources.
* Adjusted all engine objects and particle systems for better z ordering, adjusted afterburner fx.
* Adjusted the particle effect for the active scanner for improved visibility and overall look.
* Adjusted and improved the code for the station logs columns view. Fixed flicker effect on UI.
* Adjusted the way the the font scales with the UI for better readability on smaller text. Font text is more cripsy.
* Added scale data to the ship parsing when loading ITEM code from ship data file.
* Added scale data to the ship parsing when loading MODSLOT code from ship data file.
* Added 3 scale sliders to the ship editor, allowing for part scaling of x,y,z.
* Added modslot scaling of x,y,z parameters. Modules will be resized to the parent modslot.
* Added construction platform document spec image. This was missing and used the old icon.
* Added unique ammo icons for all 10 levels of 20mm ammunition. No more duplicates.
* Added unique ammo icons for all 10 levels of 60mm ammunition. No more duplicates.
* Added unique ammo icons for all 10 levels of Missiles. No more duplicates.
* Added directional orientation pie plate to the ship editor.
* Added new engine distortion effect shader to replace the old one that broke with project upgrade.
* Added new warp distortion effect shader to replace the old one that broke with project upgrade.
* Added ESC key will now close open windows when docked at the station. If no windows open, It will open options.

## Build 0.0135

* Fixed bug with warpgate timer not properly waiting for charge before jump.
* Fixed Wormhole overwrite sector data bug causing game map errors and weirdness.
* Fixed Market Distributor skill bug and how it modified sell prices on the market.
* Fixed bookmarks bug with multiline text breaking save format in player\_data.txt.
* Fixed warpgate charge timer bug introduced in build 133.
* Fixed hole in welcome center floor.
* Adjusted save routine for docking with stations and structures.
* Adjusted welcome center scripting to include access to new (what is astrox) document.
* Adjusted a number of station markets throughout the campaign map.
* Adjusted a number of station shipyards on the campaign map.
* Adjusted the market price calculations for selling items, instock, out of stock, in demand and in supply.
* Adjusted market price flux when selling items on station markets.
* Adjusted fleet panel UI, removed physical commands panel button (too confusing).
* Adjusted drag resize icons across all UI window to match for visual consistency.
* Adjusted the NPC load ammo function for better performance. Checks for out of ammo every 5 seconds if empty.
* Adjusted module ammo load functions for NPCs and Structure modules for improved performance.
* Adjusted layout of the bookmarks panel to make consistent with other UI panels.
* Adjusted faction bonuses for station shipyards when purchasing new ships.
* Adjusted a dozen of the campaign station services. Activated hangar and markets.
* Adjusted journal bookmarks code to properly format saved bookmark data when editing.
* Added Screen resolution dropdown to title screen options. Adjusted options panel layout.
* Added market modifier to price setting calculation for buy\_item\_modifier.
* Added ability to view station buy prices when browsing markets (Marked yellow).
* Added ability to detach and resize Merc overview panel from fleet panel UI.
* Added new layout for Merc overview panel.
* Added right click ability to access command panel for mercs on fleet panel UI.
* Added new document to the documents folder. What is astrox, contains basic info and my email.
* Added new indicator for Merc panel to show when they are out of ammo on any module that requires it.
* Added new HUD text indicator for out of ammo mercs.
* Added new option to player\_options.txt file for small notifications OPTIONS\_notify\_box\_size. 0 for small, 1 for normal.
* Added ability to drag and resize the bookmarks panel. Allows for larger notes to be edited more easily.

## Build 0.0134

* Adjusted UI scale position for market history filter dropdown.
* Adjusted gate layout position for sector 94 Sea of Sorrows on campaign map.
* Adjusted station dock code for smoother performance and transition.
* Adjusted map editor code for better performance when saving map data to file.
* Adjusted keyboard zoom function for better usability and responsiveness.
* Fixed bug with Player created stations not saving to map file correctly.
* Fixed station bug with double creation on null object error.
* Fixed bug with map editor not properly retaining the warpgate scripting data when exporting map.
* Fixed Autodock with structure bug when upgrading to station from large energy gen.
* Added gate passkey for Archtelli - Sea of Sorrows gate in sector 74.
* Added gate passkey for Sea of Sorrows - Archtelli gate in sector 94.
* Added gate passkey for Allabentoris - Archon gate in sector 108.
* Added gate passkey for Archon - Allabentoris in sector 84.
* Added gate passkey for Alias Outpost - Janijo Lexa in sector 12.
* Added gate passkey for Janijo Lexa - Alias Outpost in sector 46.
* Added gate passkey for Vindicati - Forges of Mintar in sector 103.
* Added gate passkey for Forges of Mintar - Vindicati in sector 9.
* Added gate passkey for Zellis - Pindell in sector 27.
* Added gate passkey for Pindell - Zellis in sector 54.
* Added scripting files for gate key purchases for all above gate additions.
* Added ability for ESC key to close open windows before opening game options.
* Added game option to player\_options.txt file allowing for Left Click camera drag.
* Added new structure layout for structure\_gun\_1.txt
* Added new structure layout for structure\_gun\_platform\_1.txt

## Build 0.0133a

* Hotfix for bad gate data in sectors 46,47 and 37.

## Build 0.0133

* Fixed bug with station services option showing office positions incorrectly.
* Fixed bug with ship editor adding bad data to cargo inventory tag.
* Fixed a few spelling errors on the events database file.
* Fixed a few spelling errors on the items database file.
* Fixed a number of spelling errors on ship files and structure files.
* Fixed bug in ship editor showing structure module slot component.
* Fixed masking bug on sandbox mercs settings panel.
* Fixed autotask mining bug not allowing merc to locate closest silo correctly.
* Added skil requirements to the structure skill descriptions to match descriptions of other skills.
* Adjusted UI bounds for fleet and drone list items on the fleet panel and station services panel.
* Adjusted economic event generator for more consistent parameters that match othe game parameters.
* Added new ability for NPC heads to focus on you when interacting with actors in structures.
* Added new Defensive modules to the game. These modules will shoot down incoming projectiles, lasers, missiles, beams and torpedos.
* Added new Defensive modules to station supply markets.
* Added 3 types of Defensive module game models. 1 for each tier (5 per) for a total of 15 available modules.
* Added defensive modules to NPC raiders and ships.
* Added Major performance update with the addition of LOD components.
* Added LOD component to all npc ships, hiding ship model when ship gets too far from camera.
* Added LOD component to all ship modules, hiding modules when ship gets too far from camera.
* Added LOD component to all structures, hiding structure when ship gets too far from camera.
* Added market history to the market items display panel allowing you to view all transactions across the universe.
* Added ability to filter market history, showing current station, another station, or all station market transaction data.
* Added market data point mouse over tooltip showing additional information about moarket transaction.

## Build 0.0132b

* Fixed merc transfer all button not re-triggering autotask.
* Fixed drone list display masking for station services drone tab.

## Build 0.0132

* Fixed a few spelling errors on the events database file.
* Fixed a few spelling errors on the items database file.
* Fixed spelling on mouse over tooltip for construction platform item.
* Fixed spelling errors on orbit message and bomber drone description.
* Fixed display text bug on market mouse over panel for upgrade documents.
* Fixed bug in findClosestSilo code failing to locate available silo for transport mercs.
* Fixed flicker of merc list items when loading the station fleet list panel.
* Fixed flicker of merc and drone list items on main command panel when loading.
* Fixed bad npc cargo id (147) on recon\_utility\_2 npc ship.
* Fixed cloak module skill requirement text on market place not showing properly.
* Fixed bug when using upgrade documents at fabricator when fabricator skills trained to level 10.
* Fixed bug in ship editor preventing the save of shield recharge and base level on old ship files.
* Fixed torpedo aoe bug so that it no longer destroys other torpedos from the same ship owner when detonated.
* Fixed raider missile damage from orphaned raider missiles.
* Fixed bug preventing chance for burglar drones to recover item from target cargo bay.
* Fixed old target drone npc ship for campaign tutorial.
* Fixed turret material color bug on spawned npc ships when tactical overlay is active during spawn.
* Fixed skybox editor bug not loading new skybox values when opening after warp.
* Fixed skybox editor alpha (power) channels for top and bottom ambient lighting.
* Fixed map editor save for planet data. Now saves data properly in the correct format required.
* Fixed bug causing station duplication when upgrading structure to player owned station.
* Fixed lighting bug when warping between sectors not adjusting for proper light intensity correctly.
* Fixed a few issues with a number of structure interiors. Missing scripts and Z fighting issues.
* Fixed bug with shield and armor display text on fleet overview panel.
* Fixed bug with payroll calculation for mercs based on level and ship modules available.
* Fixed a number of dupicate item names in life support database file.
* Adjusted map editing mode to remove all game UI.
* Adjusted character limit for ship description in text editor from 255 to 750.
* Adjusted map inputfields to grab extra parameters 8-12 for text display.
* Adjusted ship editor 3dtool to update part rotations on ship.
* Adjusted scroll display on station to expand and collapse when enough items are present to show scrollbars.
* Adjusted radial button background to match UI color setting 3.
* Adjusted missile launchers to remove missile from cargo 1 by 1 as the launcher cycles.
* Adjusted burglar , leech and scan drone special mode stats in items database.
* Adjusted journal notes text input cursor for better visibility with any UI scale.
* Adjusted faction tax and market discount to prevent reducing market item prices into negative numbers.
* Adjusted and updated a number of UI elements and images.
* Adjusted sandbox generator color picker for better variation on sector color selection.
* Adjusted sandbox skybox generator to include additional 6 background texture clouds for nebula creation.
* Adjusted sandbox generator to depriciate the use of fog highlight coloration parameter.
* Added rotation to the 3D widget for the map editor and ship editor.
* Added middle button camera drag for map editing mode.
* Added radial right click menu to Stations, Warpgates and Structures for consistency (Unlock and Camera Focus).
* Added cargo meter to fleet list objects on the fleet panel to show merc's current cargo capacity status.
* Added option to player\_options.txt file that allows you to lock station buttons in place, regardless of available services.
* Added Station Button lock option to the extras options panel. This will show disabled services keeping buttons in same place.
* Added Tactical Overlay Override to the extras options panel. This will prevent color and texture change on tactical sensors.
* Added image icon to cargo transfer panel for better identification of who's cargo you are accessing.
* Added cargo capacity progress bar to the transfer cargo panel for crates, npcs and structure lockboxes.
* Added ability to launch drones when via cargo panel when docked at a station.
* Added ability to right click drones in cargo bay to launch them from your ship.
* Added ability to scale fog props usinty additional paramter on sector map files.
* Added Technical Specs document for fabrication of construction platforms to the spec\_database file.
* Added Salvage Autotask for salvage capable mercs. Any merc with salvage modules if flagged as capable.
* Added Salvage Autotask buttons to ship right click radial menu, and fleet panel command box.
* Added message box warning when trying to drag red cargo from merc cargo bay when mec loyalty is too low.
* Added option to prevent mouse wheel from zooming the camera all the way in to the pilot view.
* Added double click targeting / autopilot functionality to the targeting list objects.
* Added cycling icons for each autotask on the command bar for mercs on the fleet panel list.
* Added flashing police lights to law enforcement. They flash when attacking, stop flashing when on patrol.
* Added new campaign galaxy map layout for easier navigation and readability.
* Added new campaign map warpgate links that connect to adjacent faction sectors.
* Added new sector map designs for a large number of sectors that need some love. more to come.

## Build 0.0131a

* Hotfix for drone grouping and selection.

## Build 0.0131

* Fixed buy to station storage from market available space calculation bug.
* Fixed storage inventory bug forcing module stack to bottom of the list when installing modules from storage.
* Fixed garage bug when swapping module order with module slot 1 when dragging higher slot id onto it.
* Fixed sandbox gate link generation bug causing duplicate gates and overflowing the max gate parameter.
* Fixed bug when selling ship and leftover cargo items are transfered to station storage. Bad locker ID fixed.
* Fixed bug whith raider loot items popping up in cargo bay after clicking transfer all.
* Fixed audio bug with station ambience not connected properly to sound\_fx audio channel.
* Fixed audio bug causing 3d stereo sounds to be reversed.
* Fixed bug that allows spawned salvage and event resources to show up in station when docked.
* Fixed mission panel toggle state bug not keeping the mission panel open on reload. Save extra options to reset parameter.
* Fixed typo on merc panel when joining pilot due to high loyalty.
* Fixed description of power generator to reflect actual range parameter of structure.
* Fixed alignment issue with pilot fleet panel buttons for Retire, Activate and De-activating a merc.
* Adjusted NPC ship load to resize cargo max limit if cargo assigned to ship exceeds the cargo bay capacity on load.
* Adjusted player load code to prevent bad skill ids from sandbox from being added to player data.
* Adjusted ship skills for mass reduction, thrust and afterburners. Reduced bonus per level.
* Adjusted module mouseover panel to slide with mouse x position, and slide when module bar is exposed.
* Adjusted and expanded the rotational limitation of the modules in the garage. from 120 degrees to 360.
* Adjusted station tab code to remember last viewed station when switching tabs in the journal.
* Added new station bot created to replace old station bot. Improved texture and model for better performance.
* Added new UI layout panel for map editor.
* Added new system for map editor to move and save sector item locations on the galaxy map.
* Added new map editor system now uses live map data instead of preloaded map file info.
* Added new ability to cycle and load ammo when docked at the garage.
* Added new ui icons to show loaded ammo for each module in garage.
* Added ability to view all bookmarks on the pilot journal panel.
* Added ability to edit and delete bookmarks from the pilot journal panel.
* Added ability to set GPS location to any bookmark from the pilot journal.
* Added Drone grouping controls to the drone panel.
* Added 6 Drone groups that can be selected by clicking group ID
* Added ability to assign drones to a group by first selecting the desired drones, and CTRL+Clicking the group ID.
* Added Drone group hotkeys to the options panel. Existing saves must manually add drone group parameters to player\_options.txt file.
* Added ability to fabricate special items using the fabricator and upgrade documents.
* Added 18 new upgrade documents to the specs database file. Allowing upgrade of Active guns, lasers, beams, launchers, miners and salvagers.
* Added chance to recover upgrade specs when refining special items at the refinery. Base 4% chance.
* Added Fabricator Engineer skill and Refinery Mechanics skill bonuses to apply for max of 9% when recovering upgrade specs.

## Build 0.0130a

* Hotfix for sandbox player\_options.txt bug.
* Hotfix for bullet velocity calculation.

## Build 0.0130

* Fixed afterburner auto disable when gps is locked onto station. With station, afterburner will stay on.
* Fixed screen fade bug when first loading game with warp fx disabled causing fade screen stutter.
* Fixed bug with texture quality and high res textures options not loading text label properly.
* Fixed a bunch of old ship stats for consistent value format across all ships in MOD/ships folder.
* Fixed a few typos on a few sandbox option descriptions.
* Fixed bug preventing sandbox tax rate from adjusting market items base tax rate.
* Fixed bug with wormhole generation and pathfinding gps when exiting wormhold gate via galaxy map.
* Fixed bug causing storage item exported directly from refinery to have wrong root storage locker id.
* Fixed bug causing null reference error in structure admin panel.
* Fixed bug causing strange rotations of modules when swapping module placement in garage.
* Fixed bug with unassigned orbit data not defaulting to base data when missing in player\_data file.
* Fixed bad station template data being copied to new station when upgrading from large energy generator.
* Fixed cloak generator operation skill requirements.
* Fixed issue with title options graphics quality setting to loading last saved selection from save.
* Adjusted module load code to drop modules into cargo if skill requirements fail on module install.
* Adjusted ranging system for all beam , miner, salvage and tractor modules.
* Adjusted missile AI and flight time calculations along with base mass, drag and angular drag.
* Adjusted repair drone base energy drain when launched but not repairing a target.
* Adjusted torpedo max range calculations.
* Adjusted a number of small UI elements for sizing uniformity and consistency.
* Adjusted npc tactics for agro when attacking an npc unprovoked.
* Added delete preset option to the sandbox presets overview.
* Added ablilty to disable random title screen images. Unchecking this option will lock the title screen to the last screenshot.
* Added progress bar to cargo ship capacity on cargo panel.
* Added ability to hold CTRL key while clicking select all MERCS on FLEET panel will deselect all mercs.
* Added ability to hold CTRL key while clicking select all DRONES on FLEET panel will deselect all drones.
* Added option on market Buy Item panel to purchase into storage instead of ship cargo.
* Added new sandbox panel to display starting options for your pilot.
* Added ability to adjust starting credits, skillpoints, level, and xp in sandbox.
* Added ability to add skills to the new pilot from the sandbox start panel.
* Added ability to add cargo to the new pilot ship from the sandbox start panel.

## Build 0.0129a

* Hotfix for profession\_id not saving properly in savegame file (Bug introduced in 129)
* Fixed new install screen resolution script to check active display for first fullscreen resolution.
* Fixed station economy data to remove supply and demand items from same sandbox station.
* Fixed orbit distance manual editing of distance.
* Adjusted NO UI camera mode to include mouse cursor.

## Build 0.0129

* Fixed overlapping text on lounge event list when event title names are long.
* Fixed ring prop artifacts on spiral texture.
* Fixed bug with remote refinery and fabricator speed not properly calculating timer cycle.
* Fixed bug with mouse wheel scrolling on unavailable mission items in the station.
* Fixed bug causing error when clicking reload with garage open, and mousing over modules installed before reload.
* Fixed skybox color and cloud layer bug preventing proper color change when warp fx is disabled.
* Fixed bug with journal notes title text note showing overflow when ui is scaled about 1.0.
* Fixed bug with beam weapon ammo not terminating after fail collision with untagged object.
* Fixed bug when docking at structures and saving and quiting. Then game not properly proccessing dock with structure on game reload.
* Fixed warp drive bug causing instant station dock upon arrival when gps is set to station and warp drive is activavted.
* Fixed pilot skill list inventory filter for skills in 'Training'.
* Fixed university skill list filter.
* Fixed fabricator bug not removing all empty cargo items with 0 qty when cycle is complete.
* Fixed bug allow you to warp at gates, or dock with stations or structures when game is paused.
* Fixed left over missile bug when warping away from combat.
* Fixed tractor beam fx animation not connecting properly to the module turret.
* Fixed tractor beam collider size for better connection to incoming missiles, which pops them.
* Fixed duplication bug storage bug caused by bad locker id checks.
* Fixe bug where modules would continue to process internal timers while game is paused.
* Fixed move all cargo to storage from ship storage panel causing ghosted items.
* Fixed market price bug not updating price display after buying or selling item to the market.
* Fixed bug when item at station has no price modifier, and is purchased as a demand item, dropping price mod to 25 percent.
* Fixed target hud item text blocking clicks to objects behind the text.
* Adjusted mission cargo space requirements to allow accepting cargo based missions as long as your ship can carry the load.
* Adjusted station journal data to update when docking at station, in addition to docking.
* Adjusted station journal data to update live on all market transactions.
* Adjusted mission spawn collision check to reduce mission item chance of spawning inside another object.
* Adjusted a number of the ui sound fx to remove any high pitch frequency to soften the sound a little.
* Adjusted mission generator to prevent all mission types from generating in wormhole sectors.
* Adjusted ship orbiting system to allow for range from 300 - 10000 when toggled on.
* Adjusted ship default approach distance to 300m when orbit toggle is disabled.
* Adjusted npc miners to better detect when they can no longer mine a resource or salvage due to full cargo.
* Adjusted item and skill mouseover tooltip position out from under the mouse cursor.
* Adjusted refinery and fabricator max space calculations. Each now linked to half of total storage space.
* Adjusted university, storage and market sorting to prevent shuffle when parameters match.
* Adjusted Tractor beam module to no longer pull on an upgrading structure. The structure must complete it's updrade first.
* Adjusted Tractor Drones to no longer pull on an upgrading structure. The structure must complete it's updrade first.
* Adjusted GPS pathfinding system for better performance. (Thanks Amphos for all your help!)
* Adjusted single click and double click autopilot options.
* Adjusted missile launcher sequence to space out rapid launch to span 75% of the cycle rate.
* Adjusted missile target warhead activation pull on target.
* Adjusted all missile damage modifiers.
* Adjusted market supply and demand table to show proper number formats for all range of prices.
* Adjusted double click of object outside of it's target hud display to only autopilot IF double click autopilot is turned on.
* Adjusted double click of object outisde of it's target hud will no longer force autopilot to target when autopilot to target is off.
* Adjusted tactical hud overlay buttons to function the same as objects and target hud buttons. (only clicking the hud icon with single click will activate autopilot to target).
* Added Refinery and Fabricator space readout text to the station storage panel overview.
* Added small dot icons for tactical view on unscanned resources when tactical override is active.
* Added inbetween selection on all inventory panels when using shift click.
* Added ctrl + a click to select all items in an inventory panel.
* Added new ship orbit system to detect warpgate, stations, crates and structures, and ignore orbit distance settings and default to 300m.
* Added orbit toggle and orbit override for usable objects now shows notification popup when toggled.
* Added ability to edit orbit distance manually by typing in an integer from 300 to 10000.
* Added all orbit data to new player saves, loading, and save functions. (Old pilot saves will require orbit\_data line to be manually added.)
* Added new ship trail material to prevent trail slicing when camera is directly behind the ship.
* Added auto targeting for all non parent function drones. Repair and defense drones ignore targets and stay with parent ship.
* Added new sandbox layout modes.
* Added sector faction blob for all sandbox games, creating pockets of faction types.
* Added sector security blob for all sandbox generated games, central sectors are secure.
* Added sector life support environment blob for all sandbox generated games, central sectors are safe.
* Added the ability to load and save seeds to the sandbox generator.
* Added player\_options.txt parameter for OPTIONS\_camlock\_cinematic to prevent black bars when in pilot or camlock mode.
* Added mouse left click steering for camlock mode.

## Build 0.0128b

* Fixed mining merc bug caused by new cluster resource nesting objects for map editing.
* Fixed bomber drones not able to carry bombs due to small cargo size.
* Fixed tactical turret overlay not showing while in tactical sensors mode.
* Adjusted ship resistance calculations in ship takeDamage function.
* Adjusted sandbox extra options tab scrollview.

## Build 0.0128a

* Fixed memory Leak on sandbox textures when scrolling through faces, factions and professions.
* Fixed hidden player ship options.

## Build 0.0128

* Fixed bug with drone range ship bonuses not being applied to drone range stat.
* Fixed bug allowing you to use duplicate pilot name in sandbox, causing error.
* Fixed a few small spelling errors, item descriptions.
* Fixed items names of life support items levels 5-10.
* Fixed merc command list panel Toggle Tactical Stance button.
* Fixed garage mouse wheel scrolling bug that allows camera zoom when mousing over other ui panels.
* Fixed missing image for ecm-demi npc carrier.
* Fixed bug causing bad modules from npc ships to throw error.
* Fixed all npc ships and removed unwanted old modules and dtatbase id links to special items.
* Fixed bug causing cargo inventory to duplicate strange items after inventory error caused by crates with bad item ids.
* Fixed texture flicker bug causing small cluster rocks to ignore triplanular shader offsets.
* Fixed resource mining event asteroids from ignoring gamespeed when orbting center of sector.
* Fixed npc miners without salvage modules trying to harvest salvage with mining lasers.
* Fixed overlapping bug caused on market by multidrag selling while buy order details open causing overlap.
* Fixed bug on univesity readout not showing the correct number of skill points available after training a skill.
* Fixed bug showing leftover tactical rings on map while warping with tactical sensors on.
* Fixed bug where merc is left in station panel when assigning to service.
* Fixed a bunch grammatical errors on the sandbox options descriptions.
* Fixed bug with power cable connection distance not properly set to ring range in tactical.
* Fixed short distance bug preventing transport mercs from grabbing ore from silos depending on angle of approach.
* Fixed bug with merc getting confused with transport and mining mercs when structure is super close to station.
* Adjusted a few los res textures for higher level resources.
* Adjusted torpedo modules in items\_database for range and number of torps fired per cycle.
* Adjusted mining merc to look for the closest silo with free space available.
* Adjusted all sandbox coloration setting for generation of skybox colors and props.
* Adjusted missile damage for all missile ammunitions in the item\_database.txt.
* Adjusted torpedo damage for all torpedo ammunitions in the item\_database.txt.
* Adjusted skybox bubble size. Increased to twice the size to prevent prop overlap.
* Adjusted all combat ammo for combat module to stop mid flight when pausing the game.
* Added planet generation into the sandbox generation routine.
* Added market function that will allow NPCs to fill demand orders for profit when markup gets too high.
* Added all new props and distribution calculations for all props in sandbox generator.
* Added new sandbox panel for sandbox settings to the sandbox menu bar.
* Added new ability to cancel a warpgate request while the warpgate is charging.
* Added cancel warp button to targeting panel target display box when gate is charging.
* Added lifetime variable to torpedo ammunition. Is now set from items\_database.
* Added new sandbox feature allowing you to save the current settings you have selected into a presets file.
* Added feature allowing you to load previously saved settings into the sandbox generator.
* Added mousewheel scrolling to garage ship details overview panel.

## Build 0.0127a

* Fixed bug forcing galaxy map dragging when dragging the resize search results field on galaxy map filter panel.
* Fixed Life Support readout for Hull Damage option. Now shows proper time left based on armor damaged percentage.
* Fixed ambient lighting in sandbox maps not properly shifting between colors during warp.
* Fixed bug causing mining mercs to drop endless crates when silo is full but available.
* Fixed gun script mobility data parse error.
* Fixed merc cargo drag onto itself over refinery panel window causing transfer.
* Fixed merc cargo drag onto itself over station storage panel window causing transfer.
* Fixed bug with drone harvest ration not reducing resource value.
* Fixed drone slowdown when game is paused.
* Adjusted mission generator to no longer provide missions for support items.
* Adjusted merc hiring to retain the mercs original faction.
* Adjusted base warp timer calculations.
* Adjusted ambient interior lighting for all structures, and ambient exterior lighting for all sectors.
* Adjusted render ambient lighting to replace physical ambient lighitng to improve performance.
* Adjusted map filter for UI scaling.
* Adjusted raider damage modifier base on raider level to reduce OP raider one shot kills.
* Adjusted raider damage modifier for world\_options to link with sandbox\_options when playing campaign map.
* Adjusted market restock event code.
* Adjusted and balanced raider loot file. Higher levels were a bit to OP on qty distributions.
* Adjusted market demand economy to flux demand price based on qty and sector population.
* Added new layer to dynamic market adjustments for supply and demand station items based on gametimer.
* Added station (last\_dock\_time) to station file for storyline and economic functions.
* Added auto search all station button to map filter with ablility to list all stations in explored sectors.
* Added Battery Charge ammunition to beam weapons.
* Added new Industrial Machine structure interior layout.

## Build 0.0127

* Fixed LS calculation for buffs on individual ls skills.
* Fixed skill point rewards for structure npc based missions.
* Fixed raider loot drop bug preventing special items from raider loot drops.
* Fixed salvage harvest id items for levels 5-10 salvage resources.
* Fixed bug causing active scanner error when scanning resources and stations.
* Fixed bug in shipyard not showing correct sell pricing on both ship button and mouse over.
* Fixed shipyard sell ship bug not refreshing highlight bar position onto ship dock button.
* Fixed shipyard buy ship bug not refreshing highlight bar position onto ship dock button.
* Fixed bug showing pilot widescreen bars when in galaxy map.
* Fixed bug allowing for y axis camera control by triggering keyboard steering and left click hold.
* Fixed bug with module swapping causing 2 sound fx to play at once.
* Fixed bug preventing you from module swapping if you didnt have space available in cargo.
* Fixed bug preventing non item related missions from displaying in station missions panel.
* Fixed bug preventing bad station data from loading improperly causing index error.
* Fixed and reworked the way that recover mission crates are generated.
* Fixed and reworked the way that kill recover mission crates are generated.
* Fixed bug causing damage effect particle system to remain attached to the ship after expiration.
* Fixed bad scripting link in hideout structure.
* Fixed bug with auto transport mercs getting confused with autotask transports when silo is super close to station.
* Fixed mission complete status for recovery crate missions, crate will repawn only remaining mission contents.
* The objective is completed when last required item is removed from crate.
* Mission is complete when all items are gather and returned to mission destination.
* Fixed kill recovery missions. Once pilot is killed, crate will respawn until remaining mission contents cleared.
* The objective is complete once the last required item is taken from crate.
* Mission is complete when all items are gather and returned to mission destination.
* Removed END key binding for debug panel. (Numberlock minus will open debug).
* Fixed bookmark keylock bug, locking ship steering if opening bookmark while steering manually.
* Adjusted market sell baserate margin for better chance of profit selling.
* Adjusted shipyard base sell rate for used ships.
* Adjusted station service robot AI for ship repairs animation.
* Adjusted raider loot table for better drop chances.
* Adjusted npc ship modules to remove and replace bad ids left from new database build in 126.
* Adjusted npc ship cargo to remove and replace bad ids left from new database build in 126.
* Adjusted ship damage fx worldspace and duration time for particle system fx.
* Adjusted all merc modules and cargo.
* Adjusted merc levels, payroll costs, and faction requirements.
* Adjusted basic intro tutorial text.
* Adjusted basic combat tutorial text.
* Added new procedural planetoid objects that are generated and loaded for data seed.
* A few test planets have been placed on a number of campaign sectors. These are just props atm, and have no functionality, yet.
* Added a number of test planets to central sectors around the campaign map for testing.
* Added new planet shader to allow animated textures for planetoid surface and atmosphere. (what is being tested)
* Added new animated rings option to planetoid object.
* Added terrain base textures, masks, secondary terrain textures and normal maps.
* Added cloud textures and normal maps for planetoid atmosphere.
* Added ring textures and normal maps.
* Added cluster sphere object to parent all cluster resources for map editing.
* Added 3d widget tool for map editing object movement and placement using drag and drop.
* Added life support recharge script to medical facility structure script.

## Build 0.0126e

* Adjusted base warpgate charge rate modifier in newplayer\_options.txt for all new saves.
* Fixed spelling in specs\_database.txt
* Fixed pilot panel skill display filter not show ALL skill when selected from the dropdown.
* Fixed cargo space display bug showing negative cargo space used.
* Fixed medical facility structure collider bug.
* Fixed lighting bug on transition from structure editor to ship editor with lighting turned off.
* Added new medical facility interior structure layout.

## Build 0.0126d

* Adjusted engine particle systems for thermal distortion fx.
* Adjusted explosive particle systems for thermal distortion fx.
* Added Life Support panel button onto the garage panel.
* Fixed option for life support drain with hull damage toggle.
* Adjusted LS calculation for buffs on individual ls skills.
* Adjusted mission generator to prevent tech spec documents from being selected.
* Adjusted a few ids and stats in the database file.
* Adjusted a few spec ids stats for ion beams in the specs database file.

## Build 0.0126c

* Fixed ID conflicts with techspec docs of ammunition.
* Fixed and adjusted data for of the techspec docs in the specs\_database.txt file.
* Fixed display bug showing incorrect refinery cycle cost data on the refinery panel.
* Fixed a few specialized miner module values from preventing proper calculations of ore bonuses.
* Fixed overlapping text on journal items , logs and search results with long names.
* Fixed column headers for journal missions log display.
* Fixed passive warp drive module option to disable warp animation.
* Fixed bug causing error with structure kill raider missions.
* Fixed warp animation option bug preventing the ability to disable warp fx for warp drive module.

## Build 0.0126b

* Fixed error in tactical turrets in garage when clicking an empty module slot.
* Fixed bug with sandbox harvest ratio not scaling harvest mission resources.
* Fixed bug in welcome center npc script not showing proper scripting file.
* Fixed bug preventing the targeting progress indicator circle from updating while targeting object.
* Fixed bug with warpgates sticking on with warps between same gate.
* Fixed bug with bandbox passive scan filters not reading the rescan toggle state correctly.
* Adjusted prop\_rock\_4 position causing ship covering issue in sandbox generated sectors.
* Fixed percentages location on module mouse over panel to match all other panels.
* Changed name of radiated ammo to Uranium to prevent confusion from other radiated ammo.

## Build 0.0126a

* Hotfix for prop colliders causing issues with pathfining and blocking ship.
* Fixed cutoff scroll on sandbox professions.

## Build 0.0126

* NEW SAVEGAME RECOMMENDED
* Fixed bug where cargo mouse over would show even when cargo item is no longer visible.
* Fixed audio bug preventing correct volume for sound fx from loading on game load.
* Fixed bug allowing you to drag installed module onto itself, uninstalling and reinstalling the same module.
* Fixed tactical turret over in tactical sensors mode not properly representing mobility values.
* Fixed overlapping text bug on passive modules in the station garage.
* Fixed bad item ID causing error when loading missions with old database ID numbers.
* Fixed UI scaling value bug not being saved propely in sandbox game generator.
* Fixed market search function bug when page displayed is higher than search count.
* Adjusted mission item display layout on station missions panel.
* Adjusted the station lounge ui sound fx for main buttons.
* Adjusted market buy and sell order text and colors on confirmation button.
* Adjusted afterburner button from stats panel to the module underbar slide up panel.
* Adjusted the special item generation chance, linked special chance drop to raider loot table.
* Adjusted the save station log for the Journal panel to include new supply and demand system.
* Adjusted percentage placements on main module mouse over panel.
* Adjusted skill item layout for pilot panel and university panel.
* Adjusted skill training completion code. No longer will univeristy refresh list when skill training is complete.
* Adjusted life support system drain. Now drains when ship hull has damage. All other options still apply.
* Adjusted and modified all projectile weapons stats.
* Adjusted and modified all launcher weapons stats.
* Adjusted sandbox to use new specs filat data for bp generations in station markets.
* Adjusted mouse steering to only activate when you are in pilot view.
* Adjusted items database to remove all technical spec documents into new specs\_database.txt file.
* Added new missile flight time var to the items\_database.txt file under specials column.
* Added New droploot mechanics to provide better variety of item drops.
* Added New raider\_loot.txt file format. no longer references individual items, now uses type, class, and subclass.
* Added New market economy display. Now shows all text in column format with addition info.
* Added New text scrollwindow object that parses data for aligned column format.
* Added New vertical and horizontal scrolling for market economy details for station market.
* Added New market economy system replaces old station\_economy.txt file, no longer references individual items, now uses type, class, and subclass.
* Added New market log system on the station market panel.
* Added New station market panel layout. Better logs and cleaner layout.
* Added New filter system to market panel. drop down menus for filter and sorting.
* Added New market supply and demand code for better economic price fluxuations based on user interaction with station market.
* Added New station refinery panel layout. Larger cargo bay and expanded refinery log.
* Added New station lounge panel layout. less cluttered and easier to read.
* Added New station fabricator panel layout. Larger cargo bay and expanded fabricator log.
* Added New station shipyard panel layout. Better display of ships, and overview data.
* Added New station garage panel layout. Adjusted button placement and mouse over layouts.
* Added New station missions panel. Better logs and cleaner layout.
* Added New station storage panel layout. Better logs and cleaner layout.
* Added New UI icons for slideout panels.
* Added New Life Support and ship overview panels. Wider and expandable.
* Added New warp gate charging system requires gate charging before warp. Faction and security determine wait time.
* Added New options added to the player\_options.txt file for WORLD\_OPTIONS\_gate\_charge\_modifier and WORLD\_OPTIONS\_drive\_charge\_modifier.
* Added New options added to the player\_options.txt file for WORLD\_OPTIONS\_warp\_wait\_time\_max and WORLD\_OPTIONS\_warp\_charge\_time\_max.
* Added New warpgate fx for gate activation and deactivation.
* Added New log display system for the Journal logs panel.
* Added New layout for the Ship Details panel.
* Added new camera to ships details panel.
* Added New layout for ship stats on the Garage panel. Now shows all info and matches layout for Ship details panel.
* Added new text display for log types on the Journal panel.
* Added new filter system to shipyard panel. drop down menus for filter.
* Added ability to shipyard panel to filter docked, and remote ships as well.
* Added logging for shipyard when remote ship is moved to the station you are doced at.
* Added new filter system to storage panel. drop down menus for filter and sorting.
* Added new filter system to missions panel. drop down menus for filter and sorting.
* Added new warp sequence and animation between sector gates.
* Added ability to alter gps route while in warp between sectors.
* Added WORLD\_OPTIONS\_gate\_warptime\_modifier and WORLD\_OPTIONS\_drive\_warptime\_modifier to player\_options.txt file.
* Added new warp sequence and animation to the warp drive passive module.
* Added skybox nebula cloud , fog and lighting crossfade when warping.
* Added game time speed option to the warp sequence, to allow pausing and turbo during warp.
* Added warp timer to show remaining time on system nav panel when warping.
* Added tactical turret mobility lines to station garage, allowing you to see the rotation of the module on the ship.
* Added new refining system now refines items based on level. Easier to mod and deconstruct.
* Added new refining system balanced with output item value with base prices of all refinable items.
* Added new refining of system salvagable items, breakdown of salvage is based on item level and value.
* Added new Combat drones, Small, Medium, Improved, Large, Heavy and Titan class.
* Added new Defense drones, Small, Medium, Improved, Large, Heavy and Titan class.
* Added new Repair drones, Small, Medium, Improved, Large, Heavy and Titan class.
* Added new Salvage drones, Small, Medium, Improved, Large, Heavy and Titan class.
* Added new Ammo classes and levels.
* Added debug script to allow for rebalancing generation of all technical spec documents in the game.
* Added new spec\_database file to hold all blueprint technical specs for crafting.
* Added new image icons for all tech spec document items in game.
* Added extra option in game options to disable warp fx animations. WORLD\_OPTIONS\_warp\_fx
* Added new market data to all stations in campaign mode.

## Build 0.0125a

* Updated Unity project files to 2021.2.0f1
* Fixed map cursor bug that shows fps pilot steering cursor.
* Fixed merc autotask bug preventing drop off of transport and mining mercs.
* Fixed negative armor repair rates when removing passive module modifiers.
* Fixed small null reference bug on radial menu.
* Fixed alignment of credits on refinery, ship hangar, fabricator and university service panels.
* Fixed null reference on drone list item when drone object is destroyed during mouseover initiation.
* Fixed spelling errors in skills database descriptions.
* Adjusted camera code for better performance with less cpu usage.
* Adjusted font for better small text readablility and less edge blur.
* Adjusted cargo item mouse over layout.
* Adjusted skills mouse over panel layout.
* Adjusted labels on quit to main menu panel buttons.
* Adjusted alignment of all station service panels.
* Adjusted station journal data to contain market item prices (must dock and view market).

## Build 0.0125

* Fixed shipyard faction modifier display values to show correct faction ship bonuses when purchasing a new ship.
* Fixed issue allowing character movement in structure while journal notes are being edited.
* Fixed torpedo module material default to match other modules texture and color.
* Fixed spelling errors on professions and factions database.
* Fixed bug allowing fabricator to overfill with remote manufaturing.
* Fixed structure editor panel data save function to allow edits to raw values.
* Fixed bug in structure editor panel that was removing structure ID data from structure data file.
* Fixed bug allowing module targets to be visible when docked at a station or structure.
* Adjusted torpedo module size and scale.
* Adjusted the ship shader for metallic specular gloss.
* Adjusted the npc ship shader for metallic specular gloss.
* Adjusted ship garage custom colors to apply values to metalic specular gloss.
* Adjusted ship module shader to adopt material setting for ship shader when loading ship.
* Adjusted ship shader use metallic alpha instead of albedo alpha for specular gloss.
* Adjusted shipyard display shader to use metallic specular gloss.
* Adjusted market logs prices to be aligned to the right for better readbality.
* Adjusted basic debris props to reduce meshes and material counts.
* Adjusted market remove count for buy and sell orders when clear event is called.
* Adjusted life support bonuses for all life support items in the items\_database.txt.
* Adjusted a number sector files across various faction territories.
* Adjusted skybox material pallete from 14 to 20.
* Adjusted merc AI crate collection code autoask routine.
* Adjusted all materials for tactical sensors for better contrast with new monochromatic coloration.
* Adjusted a number of sector prop placements for better flight paths between gates.
* Added pirate mercs ability to collect credits from raider loot crate spawns.
* Added pirate merc loyalty to adjust the crate credits collection amount.
* Added all debris props to swap materials when in tactical mode.
* Added all derelict props to swap materials when in tactical mode.
* Added all mountain background props to swap materials when in tactical mode.
* Added all Rock formation props to swap materials when in tactical mode.
* Added all Rock cloud props to swap materials when in tactical mode.
* Added ESC key to close message box if open and active open.
* Added monochromatic color to tactical sensors to reduce visual background noise.
* Added monochromatic background to galaxy map to match with tactical sensors.
* Added new sensors coloring variable to player options file. (manually add OPTIONS\_ui\_color\_sensors;1.0;1.0;1.0;1.0 to player\_options.txt for existing saves)
* Added option for adjusting color of tactical sensors in graphics panel.
* Added new high contrast checkmark for all toggle options on options panel.
* Added replacement icons for tactical sensors ships for better visibility. (DragonSlayer)
* Added ability to activate facbricator document with single left click when located in the fabricator inventory.
* Added auto selection of next available document in fabricator if installed doc is removed from inventory.
* Added sound FX to installation of fabricator documents.
* Added auto-sorting to the fabricator so that documents are always avaiable at the top of the inventory list.
* Added 6 new skybox default nebula could materials to the skybox material array.
* Added 3 new mission dialog scripts to the npc\_structure\_missions.txt.
* Added new structure interior for Office structures.
* Added new structure interior for habitat structures.
* Added new structure interior for storage structures.
* Added bounty script dialog for raider bounty missions to the office structures.
* Added bounty script dialog for crate recovery missions to habitat structures.
* Added bounty script dialog for mining missions to storage structures.
* Added new color vars to structure edit panel for interior color, emission color, and window color.
* Added new toggle inputs on structure edit panel to replace old text field inputs on boolean values.

## Build 0.0124a

* Fixed render layer bug for engine trails rendering behind billboard images.
* Fixed devlog display bug.
* Fixed bug causing ship file to not load propery when drone shipyard faction bonus is applied as decimal.

## Build 0.0124

* Fixed collection mission bug generating missions for 0 qty of items when item size is large.
* Fixed mis-spellings on the name generator's npc title code database.
* Fixed bonuses for shipyard faction buffs.
* Fixed text display over-run on structure filename list box.
* Changed the max speed bonus for shipyard factions from Max Speed to Max Drones.
* Adjusted sandbox lighting coloration values in the sandbox generator to use new ligthing system.
* Adjusted size and scaling of a number of the background skybox props to reduce clipping.
* Adjusted structure editor material emission colors to match those defined in the structure file.
* Adjusted selection hitbox areas on all light objects in the structure editor.
* Adjusted campaign map lighting in most sectors, and adjusted sectors prop placement.
* Adjusted lighting, skybox and prop textures on the new campaign intro scene.
* Adjusted engine trail fx layering to render behind engine thrust.
* Added new prop object models to replace many of the place holder models.
* Added new Asteroid Statue prop models for Alpha and Temple factions.
* Added new background skybox asteroid fields to replace the flat billboard ones.
* Added new background skybox debris fields to replace the flat ones.
* Added new ship debris models and textures to replace the sandbox and campaign ship debris.
* Added new 2k res textures to all prop object models.
* Added new 2k res textures to all skybox background models.
* Added new 2k Textures to all Debris props and models.
* Added animated hologram shader effect to all of the tactical sensor objects.
* Added station restock event when docking. Change of restock is based on sector economy rating.
* Added random option to the structure lockboxes. Loot table is used for random item generation.
* Added new interior for small energy generator structure.

## Build 0.0123

* Fixed bug preventing command given to merc via overview panel when drones view is active.
* Fixed drone dock command bug on 'select and dock all'. no long will ignore if already docked.
* Fixed bug when quitting to title while in galaxy view. no longer reloads with galaxy view visible.
* Fixed bug when quitting to title while in tactical view. no longer reloads with tactical objects visible.
* Fixed ammo display lable on module mouse over for non energy based weapons.
* Fixed spelling error on the warp drive fuel warning message box.
* Fixed toggle transfer panel bug when no target object is present, or has been destroyed.
* Fixed merc autoscan task bug allowing for targeting of your main ship.
* Fixed bug that plays sound fx for doors when loading structure into game or editor.
* Fixed text error in restock event title and description.
* Fixed bug causing merc to move too slowly whenadjusting fromation settings.
* Fixed merc bug with crate collection causing loop when full.
* Fixed cargo item bug showing 0 qty when transfering items from npc ship with full ship cargo.
* Fixed bug showing incorrect number of items in cargo panel when cargo is full and items are dragged onto the panel.
* Fixed runaway merc bug causing merc to run to the edge of the map when formation data was null.
* Fixed bug causing from very small inventory items to be requested at ridiculous quantities via collect missions.
* Adjusted star coloring layer and glare layer code. (New game required for map adjustments.)
* Adjusted wallpaper slidershow to scroll backwards in modtools.
* Adjusted drone dock AI code.
* Adjusted module mouse over panel to only show bonus values where bonuses have been applied.
* Adjusted drone lighting and the coloring of the active halo.
* Adjusted drone Idle AI code, as well as it's persistent target lock.
* Adjusted the mouse control on selected part of structure editor. ALT key will lock / unlock mouse.
* Adjusted turret tactical lines to show only when module is active.
* Adjusted star color load function to allow more control over star color layers.
* Adjusted Dynex material and texture for improved resolution and less pixelation.
* Adjusted main scripitng function to allow mission processing for npcs inside of structures.
* Adjusted general drone AI and some of the targeting AI.
* Adjusted the sector lighting setup variables used in the sector files.
* Adjusted star lighting and skybox colors on a number of sector maps.
* Adjusted raycast layer for all ship engine parts to prevent rightclick blocking on ships.
* Adjusted merc AI for better formation pathfinding distance control.
* Adjusted descriptions of all structure skills and market prices of skillbooks in the items database.
* Adjusted merc patrol pathfinder code to prevent mercs from exploring outside of the sector bubble.
* Added new skybox editor that now allows for manipulation of the star particle systems.
* Added Spoony's updated wormhole tutorial to replace the old tutorial\_wormholes.txt file in scripting.
* Added new color picker widget for the in-game skybox editor.
* Added chat timer functionailty to structure npc triggers.
* Added structure material coloring to the in game structure interior, and the editor stats panel.
* Added new Recon structure interior layout.
* Added Recon structure scripting file.
* Added new volumetric light shader to all exisiting light objects.
* Added Beam color, intensity, range, fog, length and fill parameters to all structure light objects.
* Added Clone Part by holding C key when clicking to place part in FPS mode of structure editor.
* Added notification when autotask merc completes scanning all available targets.
* Added new engine thrust particle effect for each engine part.
* Added new engine afterburner effect for each engine part.
* Added new Raider Hideout structure interior layout.
* Added new ship hangar modifiers for all station shipyards.
* Added bonus to max scan targets and to energy recharge of all Alpha, Science, and Civil Shipyard ships.
* Added bonus to cargo and to thrust of all Trade, Finance, and Commerce Shipyard ships.
* Added bonus to shield and to speed of all Pirate, Outlaw, and Sovereign Shipyard ships.
* Added bonus to energy and to mass reduction of all Temple, Missionary, and Orthodox Shipyard ships.
* Added bonus to passive slot to all Labor, Contractor, and Extractors Shipyard ships.
* Added display to ship mouse over in shipyard market for faction stat bonus info.
* Added new right click radial menu to player ship when undocked allowing for quick access to some commands.
* Added right click radial menu to mercs, allowing for quick access to cargo, autotasks, and more.
* Added right click radial menu to npc ships, attack target will reset all active modules to the target.
* Added right click radial menu to resource objects, allowing for focus, harvest, and unlock.
* Added new icon for all modules to target command for player ship.
* Added npc ability to take partial contents of crate when cargo space is limited.
* Added ship bonus stat percentages to the main module mouseover tooltip panel.
* Added ability to turn in a Transport, Delivery or Collect missions with partial cargo in both ship and storage.
* Added ability to turn in a Harvest, Recover and Kill Recover missions with partial cargo in both ship and storage.

## Build 0.0122c

* Hotfix for structure admin button not showing for player owned structures.
* Fixed see thru transparent double sided shader for hair on actor\_model Jace.
* Added centering object to all structure part models for preview window alignment.

## Build 0.0122b

* Hotfixed for crate self destruct button bug.

## Build 0.0122a

* Hotfix for removing test code on resource objects.

## Build 0.0122

* Updated Unity project to 2021.1.15f1
* Fixed bug with structure editor part selection not retaining all obj info.
* Fixed null reference error in STATION update function.
* Fixed preloaded ammo bug when loading save inside station, requiring reselection of energy ammo.
* Fixed construction skill bug preventing building of structures when skill reduces material requirements to 0.
* Fixed bug with transfer cargo item update code not refreshing new inventory properly.
* Fixed textfield entry on structure editor part data panel. no longer rotates or flips part when editing.
* Fixed resources from spawning inside of structure interiors.
* Fixed drag\_cargo\_script bug causing NullReferenceException error.
* Adjusted the NPC info panel to remove unused display data.
* Adjusted and aligned a number of main panels for consistency.
* Adjusted star lighting , particles and lens flares.
* Adjusted interior light cones to assume tint color of parent light object.
* Adjusted all old interior parts to fit new model format suring transition to new structures.
* Adjusted pilot skill first load code to prevent lag when loading many skills.
* Adjusted fps view code controlling movement and item interaction.
* Adjusted structure scaling and ability to view ships outside of structure windows.
* Adjusted interior structure post stack processing effects.
* Adjusted interior dialog box to adjust background window to size with text for improved readability.
* Adjusted Journal panel scrollbars and viewports to fix alignment issues.
* Added new structure editor part system with 8 variable data slots per part.
* Added new scripting triggers to the structure editor.
* Added 3 trigger sizes to the parts array for the structure editor.
* Added new scripting trigger to new NPC character models.
* Added 7 new NPC character models for the interior structures.
* Added 2 NPC character Imperium uniform textures.
* Added structure editor ability to modify scripting trigger of NPC characters.
* Added ability to set the NPC character base animation routine via structure editor.
* Added ability to modify color of NPC character body skin and hair
* Added ability to modify color of NPC character uniform and shoes.
* Added start position variable to parts data in structure editor and structure file vars.
* Added new structure video system to allow for modding of videos and 3d players.
* Added new video folder to the MOD folder.
* Added new video player props to the structure editor parts database.
* Added new video player effects for old video player kiosk.
* Added new animated doors props to the structures parts database.
* Added trigger to the new animated doors for auto open and close.
* Added structure part variables to doors to allow for plot trigger locks and access.
* Added sound fx for opening and closing of doors inside of structures.
* Added sound fx for failing to open locked doors in structures.
* Added creation of unique save specific structure file when docking at a structure for the first time.
* Added toggle functionality to the office button. It will now open and close the office panel.
* Added ability to move thru locked doors in structure editor when in first person view.
* Added new LOCKBOX structure prop item that will allow you to store inventory in the LOCKBOX.
* Added highlight material when mousing over a lockbox inside a structure.
* Added Move all to Ship Cargo button to the structure LOCKBOX inventory panel.
* Added new hologram animated material to the selection of parts in the structure editor.
* Removed old tutorial videos from the resource folder.
* Removed CC3 Assets folder along with old unused npc models that will be replaces with the new models.

## Build 0.0121

* Fixed bug with module ammo colliding with null referenced gameobjects.
* Fixed bug with module missiles and torps colliding with null referenced gameobject.
* Fixed bug with module lasers and beams colliding with null referenced gameobject.
* Fixed Battlecruiser tactical sensors icon.
* Fixed mission bug that allow for spawning locations to be inside other larger objects.
* Fixed mission payment breakdown display not showing correct skill bonus.
* Fixed torpedo flight AI code and explosive effect.
* Fixed item mis-labeling of Protoype Shield Booster (id 1554).
* Fixed bug with special item generator allowing special items without any special bonuses.
* Adjusted mission base pay max when calculating mission payments.
* Adjusted UI and Layout of Options / Graphics.
* Adjusted UI and Layout of Options / Audio.
* Adjusted UI and Layout of Options / Hotkeys.
* Adjusted UI and Layout of Options / Extras.
* Adjusted merc payroll data to reflect skills and sandbox settings on Fleet panel and Pilot panel.
* Adjusted a few small UI text displays on the fleet panel to display in integer format.
* Adjusted raider group spawn distance from ship based on security level of sector.
* Adjusted raider individual position in the spawn group to prevent stacking and overlap.
* Adjusted max mission payment from 1.5 mil to 2 mil credits.
* Adjusted Torpedo flight path AI and base speed and range.
* Added descriptions to the ingame options panels.
* Added new Torpedo damage system, now delivers aoe dmg to all objects in blast radius.
* Added new Torpedo damage subsystem that will destroy all in flight ammo within blast radius.

## Build 0.0120

* Fixed a few spelling errors in the items database.
* Fixed sort by Price filter listing on station storage panel.
* Fixed bug causing error with new player stations and mission generator.
* Adjusted mission payment generator for better calculation of skill bonuses.
* Adjusted passive scanner ping to ignore pre-scanned saved targets.
* Adjusted mission pay jump count modifier.
* Adjusted residual skill point timer from 10 min to 15 min.
* Adjusted beam weapon modules base beam speeds.
* Adjusted salvage modules base beam speeds.
* Adjusted merc flight AI to reduce sideways flight based on target distance.
* Adjusted position and ordering of fleet command buttons on fleet panel.
* Adjusted tractor beam strength and tow calculations.
* Adjusted tractor drones strength and tow calculations.
* Adjusted drag and angular drag values of structures , gates and stations.
* Adjusted power generators to distribute power cables to unpowered structures only.
* Adjusted all structure file data to include new formatting for new structure parts.
* Adjusted wallpaper screenshot slides to show from newest to oldest. (max 10)
* Adjusted all damage resistance calcuations to diminish returns as buffs are stacked.
* Added new dynamic action calculation for residual skill point system (max 5).
* Added bonus to residual skill point system based on life support drain rate (max 2.5).
* Added new ship class icons for tactical sensors for improved mission coloring.
* Added Run In Background option to game options / Extras
* Added Run in Background option to new\_player\_options.txt file.
* Added new passive scan filter option to toggle rescan.
* Added modules option to lock module targeting to active ship target on bottom module bar.
* Added Youtube and Twitch channel links to social media bar on title screen.
* Added ability for strucutres to upright themselves when tilted.
* Added ability for structures to disconnect and reconnect power cables when moving them.
* Added max cap to ship damage type resistance. Caps at 99 percent.
* Added Structure Editor alpha test version access from modtools menu.

## Build 0.0119

* Fixed issue with ammo miners and salvage modules when undocking with ammo reload.
* Fixed null ammo id error with gun modules that are changing ammo rapidly.
* Fixed inventory bug when dragging storage items from refinery export into merc cargo.
* Fixed small null reference bug on pilot fleet panel when docking at station.
* Fixed bug allowing you to accidentally click death panel options before panel is displayed upon death.
* Fixed UI damage indicators from showing on UI after ship death.
* Fixed ship editor bug showing structure highlight when editing ship.
* Fixed refinery log bug not showing proper time elapsed on log.
* Fixed bad module slot position on the TF-1 Hexalon transport frigate.
* Adjusted the way the game calculates morale bonuses for merc ships.
* Adjusted merc loyalty drain and bonus modifiers in campaign and sandbox load.
* Adjusted merc thrust bonus per experience level and maximum limit cap.
* Adjusted all merc experience level bonuses, along with sandbox and campaign settings.
* Adjusted merc sandbox progression modifier option to adjust how fast a merc will level up.
* Adjusted merc base thrust level calculations and max thrust cap.
* Adjusted all miner module stats to improve balance.
* Adjusted skill points bonus calculations per level.
* Adjusted merc formation AI closing distance and formation gravity calculations.
* Adjusted npc patrol timer and patrol vector AI.
* Adjusted uninstall module in garage to prevent unwanted overlap of ui button and uninstall sound fx.
* Adjusted all texture loading on pilot panel to to reduce memory requirments for raw external textures.
* Adjusted texture loading on cargo item icons to reduce memory requirments for raw external textures.
* Adjusted texture type on market item icons to reduce memory requirments.
* Adjusted texture type on university item icons to reduce memory requirments.
* Adjusted game focus to pause game when alt tabbing to another application.
* Added sound fx to uninstallation of module in garage via overview button.
* Added new system that will award skill points periodically for undocked interactions.
* Added new stats to all miners to include bonus harvest values for specified ore.
* Added new miner specials to all item and module mouse over details.
* Added error checking to market type for supply and demand data to prevent mod errors.
* Added error checking for faction id type when loading station to prevent mod errors.
* Added error checking for structure files on game load to prevent mod errors.
* Added social media links onto title screen.
* Added seconds readout for refinery log when batch is less than 1 minute.
* Added batch cycles and batch time elapsed to refinery output text.

## Build 0.0118

* Fixed bug causing multiple mission structures to remain on map.
* Fixed market exploit dealing with demand item pricing when purchasing demand items from station.
* Fixed no ammo icon bug on beam weapons when energy ammo icon is clicked.
* Fixed bad cycle icon for energy and battery cell ammo for lasers.
* Fixed missing image for Light Destroyer in npc\_ships folder triggering an error report.
* Fixed parse bug with station journal logs when undocking from station causing black screen.
* Fixed escort missions using bad ship image preventing escort spawn.
* Fixed mass and engine burn stat colors on shipyard comparison.
* Fixed bug allow you to deactivate and retire mission escorts from pilot panel.
* Fixed station panel merc update when aborting escort mission.
* Fixed station panel merc update when escort mission mission expires while docked.
* Fixed journal bug causing bad gps error when clicking search result to wormhole.
* Adjusted save sequence when undocking for the station journal data function.
* Adjusted preload ammo for laser modules to not default to battery cells if in cargo.
* Adjusted text for scan missions overview details and fixed small spelling error.
* Adjusted raider spawn strength to allow for more flexibility agaisnt the raider table.
* Adjusted merc xp gain for damage taken from raiders.
* Adjusted mission level requirements to allow for more options for new pilots.
* Adjusted merc xp bonus for mining based on harvest and resource level.
* Adjusted merc xp bonus for salvaging based on harvest and resource level.
* Adjusted mercs to prevent mining laser being fired at salvage.
* Adjusted the jump bonus for mission pay with an increase of 5 percent.
* Adjusted unexplored sector bonus to 30 percent of mission base pay.
* Adjusted all base mission payments and level requirements for generation.
* Added merc XP trickle that is adjusted per task for all active mercs in formation.
* Added new mission text to TRANSPORT and DELIVERY missions indicating where to find goods.
* Added demand merket notice when purchasing demand items from a station that has qty.
* Added notification for mercs when they gain a level.
* Added new data export data to the station journal save funtion.
* Added new journal layout and ui for the stations overview.
* Added Shipyard data to station journal panel.
* Added Offices data to station journal panel.
* Added Missions data to station journal panel.
* Added ability to GPS autotarget to a station via the journal stations tab.
* Added ability to GPS autotarget to a station via the search in journal panel.
* Added ability to GPS autotarget from inside current sector location.
* Added ability to GPS autotarget to a station via map search results.

## Build 0.0117

* Fixed popup for valuable demand in station market.
* Fixed market buy qty display when wapping from out of stock items.
* Fixed issue with randon scan mission generating player owned stations.
* Fixed bad loot id causing zombie raider when npc raiders dies.
* Fixed tactical in station when docking while autodocking when looking at map.
* Fixed spelling error on galaxy mouseover data panel.
* Fixed spelling errors in main events generator database.
* Fixed spelling and duplication errors in professions database.
* Fixed merc jump to formation when switching tactics after formation lock.
* Fixed defense drone bug targeting ammo from your own ship.
* Adjusted escort mission mercs to leave fleet when mission is aborted.
* Adjusted merc formation physics for tighter flight.
* Adjusted merc formation lock system with dynamic velocity formation break.
* Adjusted fleet panel UI and payroll data.
* Adjusted merc Income and Payroll data to the pilot feet panel.
* Adjusted mercs to fire on ship target in when in neutral tactical stance.
* Adjusted merc formation AI and distance parameters.
* Adjusted merc combat AI routnines.
* Adjusted merc formation rotation calculations when attacking in unlocked foramtion.
* Adjusted torpedo thrust base speed and rotation calculations.
* Adjusted torpedo lifetime self destruction timer.
* Added new gui icons for fleet select all, merc select all, and formation lock.
* Added residual payment info to the pilot fleet panel.
* Added video panel for use future with tutorials and storyline quests.
* Added video streaming of mp4 videos from url.
* Added video player access button to options extras.
* Added SHIP\_base\_level and SHIP\_skill\_level variables to the ship editor panel.
* Added new function button on fleet panel to select all mercs.
* Added structure building requirements to Structure panel list and details box.
* Added orbit tutorial to trade station in void starcross campaign map.
* Added ship orbit tutorial document that is gifted after tutorial completion.

## Build 0.0116

* Fixed issue when trying to undock from station while activating ship at the same time.
* Fixed issue with taking damage and dying wjile warping. (black screen bug).
* Adjusted skybox horizon to better blend dual color skybox volumetric fog.
* Adjusted mapload code to prevent hang if attempting to load a bad structure file from modded sectors.
* Adjusted layout, texture buffer, lighting, scaling and masking for shipyard camera.
* Adjusted missile max life span timer. Reduced to 10 seconds of flight time.
* Adjusted market pricing for selling items and special items.
* Adjusted station market demand item prices to show live economy prices with bonus.
* Adjusted all structure prices and construction requirements.
* Adjusted merc formations, formation lock, and formation flight ai.
* Adjusted new campaign scene lighting and skybox.
* Added new Devlog panel on the title screen to include more info and larger text.
* Added market popup message when selling in demand items, to match special and unwanted items messages.
* Added faces and accessories to the npcs at the station offices.
* Added new game option to enable and disable controller inputs via player\_options.txt. (OPTIONS\_enable\_controller\_inputs)
* Added new layout system for station offices panel to allow for proper scaling with alt resolutions.
* Added new panel for station services on station offices panel.
* Added new service\_manager\_database.txt file to contain all station services data.
* Added 8 new images into MOD/objects for all station services buildings.
* Added ability to install Mercs into station positions to open up unavailable services.
* Added confirm message box to station service manager confirmation.
* Added residual\_credits var to player\_data.txt file for save game storage.
* Added creation of station office when merc is assigned as service manager.
* Added script for interaction with service manager mercs.
* Added new structure (Station Platform) that will allow you to upgrade to a station.
* Added function where fabricator will add item to market inventory list for economic restock.
* Added simple notification for station office window when no offices are currently available.

## Build 0.0115b

* Hotfix for outdated turret info causing tactical sensors error.

## Build 0.0115

* Fixed center placement of salvage object mesh to prevent bad module lock.
* Fixed action key bug causing multiple commands when key held down.
* Fixed bug causing black screen when clearing warpgate target you are jumping thru.
* Fixed bug causing black screen when clearing all targets while warping.
* Fixed sandbox panel scaling with custom resolution settings.
* Fixed death panel reload save game, map toggle bug.
* Fixed default newship file to include base level var.
* Fixed sandbox panel alignment scaling with widescreen monitors.
* Fixed ship editor rotation of x axis when dragging 3d move widget.
* Fixed officer spawn table max count bug.
* Fixed drifting ship bug after warp caused by bad pathfinding reset.
* Replaced all ugly NPC faces with less ugly ones.
* Replaced old loading icon with Astrox Imperium logo and progress bar.
* Replaced all ugly accessories with less ugly new ones.
* Adjusted tactical turret range lines to fade when closer than 600 metters from the ship.
* Adjusted tactical mobility radius to grab live data from module instead of base values.
* Adjusted black UI color option to match default UI color.
* Adjusted tactical sensors refresh to reduce flicker of mobility lines.
* Adjusted sandbox sector value to have more of an effect on station market levels.
* Adjusted sandbox market generation for stations.
* Adjusted sandbox uiscale factor to use title screen function and settings.
* Adjusted modtools station editor to prep for folder selection.
* Adjusted the raider spawn code to allow for dynamic raider table mods.
* Adjusted market sell price calculation for special items. Credit bonus and notification.
* Added new raider damage buff based on raider spawn level.
* Added option UI colors from game config to sandbox and modtools scenes.
* Added fading to the screenshot wallpaper slideshow on title , modtools, and sandbox panels.
* Added orbit angle to orbit system and Autopilot UI panel.
* Added orbit speed to orbit system and Autopilot UI panel.
* Added orbit vertical leveling of the Y axis with orbit target.
* Added ability to change the pilots face and accessory by clicking pilot face in pilot panel.
* Added ability to create custom ship classes and operation skills for them.
* Added loading panel to all scene transitions from the title screen.
* Added loading panel to new campaign and new sandbox transitions to main scene.
* Added modtools feature that allows you to edit savegame station data for each pilot.
* Added 6 new raider faces for the dialog panel interactions.

## Build 0.0114

* Fixed spelling error in pirate\_frigate\_3 file.
* Fixed base armor stat on recon carrier, and npc recon carrier.
* Fixed generateSpecialItem script to prevent bad index when existing specials are null.
* Fixed bug when generating special item attribute cycle rate.
* Fixed Civil Housing Facility station type supply and demand duplicates.
* Fixed ammo cycle and preload functions to prevent ghost ammo bug.
* Fixed tactical refresh on npc dock and undock when tactical is open.
* Fixed titan modslots count to match 12 of display stats.
* Fixed tactical turrets toggle option in tactical sensors view.
* Fixed split drag error on single item drag to market.
* Fixed engine glow showing in pilot view with rotate camera.
* Fixed title screen UI scaling options to carry over to new campaign save game options.
* Fixed spamming of ecm messages when in galaxy view with tactical on.
* Fixed bad index bug in special item generator (possible zombie raider bug fix).
* Adjusted Dialog box to prevent repositioning when left open.
* Adjusted NPC AI task timer routine.
* Adjusted NPC docking to reset NPC cargo stats and resource inventory items.
* Adjusted non merc NPC AI to use closest station when docking to drop off ore.
* Adjusted mission generator to prevent special items from being requested for missions.
* Adjusted a few debris props and textures.
* Adjusted station details to include station level.
* Adjusted station details to prevent overlapping text wrap.
* Adjusted sandbox market generation script for better market item distribution.
* Adjusted ship ecm resistance calculations and alert system.
* Adjusted the Autopilot panel UI btns and display code.
* Adjusted max ship target distance option from 1k to 2k.
* Adjusted mission pay calculations to include new jump count system.
* Adjusted line weight of all ship tactical sensors to scale dynamically.
* Adjusted ship flight AI to incorporate new orbit system.
* Added WORLD\_OPTIONS for non sandbox raider difficulty modifiers.
* Added new faction mining event to active event system.
* Added new faction mining event to event database file.
* Added new resource event to active event system.
* Added new resource event to event database file.
* Added new salvage event to active event system.
* Added new salvage event to event database file.
* Added default faction colors to all npc engine trails.
* Added all salvage items to tactical sensors overlay.
* Added ship auto orbit target code to ship navigation ai.
* Added auto orbit toggle button the the autopilot panel.
* Added random orbit direction to auto orbit activation.
* Added ecm Target Jamming timer to ECM warning display.
* Added new tactical turret data to sensors mode, showing range and mobility.

## Build 0.0113a

* Hotfix for bad SECTOR event causing load error.

## Build 0.0113

* Fixed bug with modded ships and bad paths causing blackscreen.
* Fixed generateSpecialItem index out of range error.
* Fixed a few spelling errors on mission text.
* Fixed bug with structure timer and skills not calculating properly.
* Fixed bug causing new structures to save as dead structures.
* Fixed bug causing construction platform to vanish during upgrade.
* Fixed sandbox station level calculation bug.
* Fixed gametimer bug causing improper structure upgrade calculations.
* Fixed ammo destruction timer bug preventing max range on some turrets.
* Fixed law enforcment targeting bug on hostile npc ships toward player.
* Fixed bug when pilot view is active and switching to camera lock.
* Fixed range issue with a few modules not calculating despawning of projectiles.
* Fixed bug with camera follow and while switching tactical
* Adjusted ship model to no longer render to camera while in pilot view.
* Adjusted missile AI for better connection with target when closing distance.
* Adjusted npc ship AI to use faction battles.
* Adjusted npc ship pathfinding AI for better performance.
* Adjusted sandbox station generation code for better progression thru sandbox stations.
* Adjusted title screen from 3d scene to in game screenshots slideshow.
* Adjusted pilot continue panel UI and text level display.
* Adjusted all campaign sector files to include event\_type data for all newgames.
* Adjusted sandbox sector files generation to include event\_type data for all newgames.
* Added color information to the faction\_database.txt file (new games).
* Added Db item error checking on generateSpecialItem script.
* Added 4 new missions that reward more skill points than credits.
* Added 4 new npc interactions for good standing npcs that spawn sp missions.
* Added skillbooks to the usable items script. adds SP to the pilot when used.
* Added 3 new usable Skillbook items to the database.
* Added new skillbook items to raider loot drop table.
* Added active event system to sector files using the background event generator.
* Added new faction war active event that spawns npc faction battles.
* Added active event timer to the sector event data in the sector files.
* Added war npcs that target player ships if faction matches war target.
* Added new physics layer for war npc ships and their ammo.
* Added unique icons for all ship classes in the tactical overlay.
* Added faction coloration to the tactical overlay. (reqs updated faction file).
* Added faction information to the NPC merc panel.

## Build 0.0112a

* Hotfix for bad skill level req for all ships.

## Build 0.0112

* Fixed market item duplication bug when rapid double clicking sort icons.
* Fixed market sort code conflicting with active refinery or fabricator coroutines.
* Fixed market sort code conflicting with active save game coroutine.
* Fixed negative cycle rate buff adjustments to all modules.
* Fixed negative energy usage buff adjustments to all modules.
* Fixed bad event data in economic restock event.
* Fixed storage item count display bug not showing items and lockers.
* Fixed drone out of range indicator bug when docking.
* Fixed bug allowing your ship to briefly move when game is paused.
* Fixed bug allowing npcs ships and mercs to briefly move when game is paused.
* Fixed bug allowing station cars to move when game is paused.
* Fixed merc bug preventing aggressive stance when click targeting with alt.
* Fixed friendly fire bug with mercs when targeting structures.
* Fixed merc formation lock bug causing merc to jump to formation position.
* Fixed bug allowing sector traffic to move when game is paused.
* Fixed crate drop from ship not showing in tactical when tactical active.
* Fixed a few bad stat caluclations on the shipyard comparision stats display.
* Fixed storage lag bug when dragging large qty to locker.
* Adjusted all 10 Tractor Beam stats and values.
* Adjusted market list and inventory code for better performance.
* Adjusted event file to include level caps in event\_value\_3 for ADJUST\_HANGAR events.
* Adjusted a number of component prices and stats in the items database.
* Adjusted the refinery code that handles the breakdown of modules into components.
* Adjusted all salvager modules stats for more balanced income vs mining.
* Adjusted salvage beam particle effect and color.
* Adjusted activate ship code to apply additional armor points based on bonuses.
* Adjusted activate ship code to apply armor repairs and fees prior to ship swap.
* Adjusted sandbox generator for mission events in sandbox games.
* Adjusted inventory code for refinery and fabricator and storage improved speed.
* Adjusted base storage space modifier for station storage lease space bonus.
* Added autoload ammo for all modules when ship is loaded or module is installed.
* Added new descriptions to the tractor beams.
* Added ship level stat to all player ships.
* Added new event system to generate ships in station shipyard hangar.
* Added HOTKEY toggles for all modules buttons. (1-10) and ALT(11-20).
* Added newer and missing larger ships to campaign station shipyard hangars.
* Added new button on cargo storage bar to transfer all cargo to storage.
* Added ability for all salvager modules to recover items, modules, and specials.

## Build 0.0111b

* Hotfix bug undock with station panel still active.
* Fixed bug exploit with NPC cargo and ship side storage panel.
* Fixed bug where music don't loop thru tracks on new campaign screen.
* Fixed issue with bad background event data when generating events.
* Adjusted market economic mechanic when sell items with no demand.
* Adjusted load module code to prevent bad ID numbers from edited DB.

## Build 0.0111a

* Hotfix bug with specials pruning bad crate code in sector file.

## Build 0.0111

* Fixed issue with pruning of unused special generated items.
* Fixed bug with special item generator.
* Fixed a few spelling errors in items database.
* Fixed raider loot drop range bug preventing drop id 30.
* Fixed pilot skill panel filters to match univesity filters.
* Fixed storage invetory code to remove excess storage refresh.
* Fixed lifesupport points on load save newly purchased ships.
* Fixed ammo setting persist for each module when saving and loading game.
* Fixed mission complete plus load save exploit.
* Fixed mouse over panel for map search results.
* Fixed market exploit allowing for repurchasing of the same sell order.
* Fixed a number of spelling errors in skills database.
* Fixed refinery and fabricator item drag and drop code to prevent separate stacks.
* Fixed refinery and fabricator export to storage code to prevent separate stacks.
* Fixed HSE boss spawn bug when saving and loading during boss fight.
* Fixed GPS bug where longer valid paths are ignored for invalid shorter ones.
* Adjusted a few ship stats that were missed in 109 update.
* Adjusted a few NPC ships.
* Adjusted market multi drag and sell code for better performance.
* Adjusted a few of the pilot accessory images.
* Adjusted new campaign avatar alignment on pilot creation panel.
* Adjusted event generator to prevent duplicate shipyard ships.
* Adjusted resource respawn code for sandbox game settings.
* Adjusted the sandbox resource panel for new SANDBOX\_resource\_spawn\_frequency.
* Adjusted raider spawn code and timer.
* Adjusted UI alignment on storage panel button.
* Adjusted market ui buy item panel and added description scrolling.
* Adjusted market ui sell item panel and added description and stats.
* Adjusted market economy adjustment events code for better performance.
* Adjusted event generator to use frequency setting from the event database.
* Adjusted all event frequency settings in the event database.
* Adjusted university skill item display text in the station.
* Added new market adjustment event that will modify sector market supply.
* Added sandbox resource spawn frequency value to resource respawn value calculations.
* Added Mission Objective Complete notification when undocking with transport cargo.
* Added Mission Objective Complete notification when undocking escort target.
* Added Mission Objective Complete notification when collection mission items in cargo.
* Added 13 additional dialog scripts for bad faction npcs.
* Added 12 additional dialog scripts for meutral faction npcs.
* Added dragging to ship storage panel will autosort item into first locker instance.

## Build 0.0110

* Fixed spelling errors on sandbox panel option descriptions.
* Fixed specials raw variable in new ship file for ship editor.
* Fixed shadow flickering on ship when over 10k from map center.
* Fixed camera focus on station tram when clicking it.
* Fixed crate special item spawn bug causing default item to generate.
* Fixed tutorial mission text for sandbox mode.
* Fixed a few small mission spelling errors and typos.
* Fixed cargo storage scrollview overlap on storage expand button.
* Adjusted the special items database max count by 500.
* Adjusted a few map props for campaign mode.
* Adjusted a number of campaign map skyboxes.
* Adjusted the sandbox generator for market spec documents.
* Adjusted star color load routine on mapload function.
* Adjusted wormhole recharge timer and notification when unscanned.
* Adjusted mission box to display regardless of stats panel state.
* Adjusted tutorial scripting to chain together without office.
* Adjusted new campaign cinematic introduction.
* Added color green highlight to the map filtering options.
* Added ability to sort items in station storage into lockers.
* Added ability to add new locker on station storage.
* Added ability to edit locker name in station storage.
* Added ability to remove lockers from the station storage.
* Added autotext selection when opening add-edit locker panel.
* Added 5 locker nesting limit to the storage bay.
* Added structure demolition will persist after savegame.
* Added structure demolition stats to player stats.
* Added new system for damage UI Hud display that stacks values.
* Added camera lock toggle button to the bottom slide-in bar.
* Added RMB mouse camera look around in pilot mode.
* Added RMB mouse camera look around in camera lock mode.
* Added new npc dialogs to random neutral interactions.
* Added new npc dialogs to prompt random missions for neutral npcs.
* Added 4 new basic npc missions to the mission database.

## Build 0.0109

* Fixed station bot AI to prevent ship being knocked around by bot.
* Fixed cursor bug when bandbox targeting while holding control key.
* Fixed ship steering bug when bandbox targeting while holding control key.
* Fixed pilot view camera focus when docking at stations.
* Fixed Shield Recharge rate value on ship stats panel.
* Fixed merc ECM bug targeting player ship.
* Fixed light flare bug on a few of prop objects.
* Fixed a number of spelling errors and typos. welcome videos also.
* Fixed GPS bug allowing warpgate paths thru unexplored sectors.
* Fixed GPS bug allowing activation of GPS when gps error has occured.
* Fixed tactical overlay bug when using the M hotkey with galaxy map.
* Fixed market economy exploit using market button spamming.
* Fixed mouse steering bug while selecting target menu option.
* Adjusted garage camera scrolling to match normal camera scrolling.
* Adjusted tactical toggle sound triggers to reduce overlapping sfx.
* Adjusted Journal station data to hide suplly and demand info if station has no market.
* Adjusted Ship Alt key steering dampening when steering up and down with keyboard.
* Adjusted lock behind camera option to be ignored inside station.
* Adjusted zoom distance max limit when lock behind camera option is on.
* Adjusted pilot mode cursor to change only when steering.
* Adjusted engine pitch sound fx code for improved dynamic pitch range.
* Adjusted dialog box when interacting with npcs while not in structure.
* Adjusted bloom threshold settings for galaxy and interior settings.
* Adjusted market loading and refresh code for reduced memory usage.
* Adjusted raider spawn code and added world options file if no sandbox present.
* Adjusted auto targeting code to target closest object by default.
* Adjusted all main ship stats, including active module count and specials.
* Adjusted refinery processing code and base timer rates.
* Adjusted fabricator processing code and base timer rates.
* Adjusted ship panel shield recharge stats to display in percentage value.
* Adjusted log file coloring on fabricator and refinery panels.
* Added alert warning sound when failing jumpdrive warp.
* Added Active module scrap to the refinery for random components based on level.
* Added Passive module scrap to the refinery for random components based on level.
* Added various exposed ship variables into the ship editor stats panel.
* Added Ship Specials database file to objects folder.
* Added Ship Specials interface into Ship Editor Stats panel.
* Added Ability to add, edit, delete specials in Ship Editor.
* Added ship texture and color updates to the Ship Editor.
* Added batch processing ability to refinery.
* Added batch processing ability to fabricator.
* Added log file and log file display for fabricator panel.
* Added new base ship textures for alpha faction ships.
* Added new base ship textures for law faction ships.
* Added updated ship parts icons to the ship editor in modtools.
* Added out of range notification to the active scanner module.
* Added chat timer scripting to all NPC base interactions.
* Added new scripting for friendly npcs.
* Added new scripting for neutral npcs.
* Added new scripting for hostile npcs.
* Added new scripting for law enforcement npcs.
* Added new scripting for raider npcs.
* Added GPS error notification for unexplored sectors in route.
* Added new ship textures for Aurora Corp manufactured ships.
* Added new ship textures for Gem manufactured ships.
* Added SHIP\_base\_shield\_recharge variable added to all ship files.

## Build 0.0108

* Fixed market log bug causing black screen when undocking.
* Fixed null reference bug in sort distance function.
* Fixed Life support timer bug.
* Fixed fleet tutorial bug from biomate station.
* Fixed sandbox wormhole raider explosion bug.
* Fixed scaled cloaking fx bug for ecm cloak device.
* Fixed a few spelling errors.
* Fixed command bug when docking drones that are already docked.
* Fixed structure bug preventing material upgrades of some structures.
* Fixed bug preventing structure deploy with old saved game files.
* Fixed structure ID numbers on all buildable structure files.
* Fixed structure script id bug causing bad office button display.
* Adjusted special item drop frequency in special\_items.txt file.
* Adjusted npc targeting ai to prevent non faction related attacks.
* Adjusted (ModTools) UI ,font and button placements.
* Adjusted all structure cargo capacity.
* Added (ModTools Scripting) remaining descriptions to scripting editor commands.
* Added (ModTools Item Editor) New Item editor UI list for all game items.
* Added (ModTools Item Editor) New edit item stats panel.
* Added (ModTools Item Editor) Input field toggle for null reference values.
* Added (ModTools Item Editor) Drag window ability to edit stats panel.
* Added Warpgate Generator to the buildable structures database.
* Added Wormhole to Warpgate conversion for Warpgate Generator structures.
* Added collision detection on space debris props.

## Build 0.0107

* Updated Unity project to 2020.1.8f1.
* Fixed mouse wheel click target focus when in pilot mode.
* Fixed drone bug causing extra drones to be removed from cargo.
* Fixed autopilot ship target on station undock.
* Fixed sandbox HSE mode wormhole gate lock bug.
* Fixed targeting bug with aggressive stance AI.
* Fixed autotask targeting bug with aggressive stance AI.
* Fixed null miner ammo bug returning null reference exception.
* Fixed default collision layer for npc ships.
* Fixed slider for emission brightness in custom garage options.
* Fixed bad texture scaling on mountain\_prop\_2.
* Fixed bad raider level bug causing error on raider background events.
* Fixed mission cargo bug causing error when partial qty is collected.
* Fixed storage cargo refresh bug when drag installing life support items.
* Fixed multiple clicking on death penalty option bug.
* Fixed circle cursor bug when exiting to title screen.
* Fixed alarm bug for lifesupport sounding after death.
* Adjusted drone ai code for optimization when docked with ship.
* Adjusted structure ai code for optimization when detecting aoe collisions.
* Adjusted base wormhole gate recharge time for faster charging.
* Adjusted Blargs Ammo Emporium station services and market items.
* Adjusted base ship recharge code and increased core recharge rate.
* Adjusted the structure\_builds.txt for structure construction dependencies.
* Adjusted camera zoom controller to prevent zooming to close to mercs.
* Adjusted AI code for merc auto patrol and combat.
* Adjusted merc formation gravity code to prevent overspeed of mercs.
* Adjusted NPC ship targeting AI for better random selection of targets.
* Adjusted ship steering conditions when steering with autopilot on.
* Adjusted bloom threshold and intensity in options control.
* Adjusted ambient lighting controls for all stations and structures.
* Adjusted ship AI flight controls when approaching warpgate.
* Adjusted code for smooth module position reset.
* Adjusted miner modules to only harvest current target of module.
* Adjusted engine pitch control code for engine sound fx.
* Updated campaign Beacon Spita sector and station 36.
* Updated campaign Dogstar Prime sector and station 40.
* Updated campaign Jonijo Lexa sector 46.
* Updated campaign Kilotorish sector 50.
* Updated campaign Heliojen sector 53.
* Updated structure effects code for better performance.
* Added new Sound FX for shipyard activation.
* Added new sound FX for refinery activation and deactivation.
* Added new sound FX for fabricator activation and deactivation.
* Added new sound FX for new mission.
* Added new sound FX for mission completion.
* Added UI sound FX to various buttons and panels in the station.
* Added sound FX for life support item install and uninstall.
* Added sound FX for docking and undocking.
* Added alarm sound fx toggle icon to life support warning panel.
* Added new tactical UI grid.
* Added HIDE command to scripting engine for dialog box.
* Added small storage unit buildable structure.
* Added small office buildable structure.
* Added machine platform buildable structure.
* Added habitat buildable structure.
* Added large energy generator buildable structure.
* Added ability to sort Target list by Distance, Damage, Class, and Name.
* Added improved tooltip for sort button mouseover on targeting panel.
* Added Autotask details for tactical hud on mercs.
* Added new autotask (Scanning) for all Recon mercs.
* Added camera focus button to active merc overview panel.
* Added cargo button to active merc overview panel.
* Added autotask toggle buttons to the active merc overview panel.
* Added new autotask (Crate Looting) for all Pirate mercs.
* Added ability to view merc cargo when out of transfer range.
* Added ability to view merc stats when deactivated in fleet panel.
* Added autotask indicators to merc stats in fleet panel.
* Added construction materials to various campaign stations.
* Added construction materials BPs to various campaign stations.

## Build 0.0106

* Fixed unlock target button with Autopilot target bug.
* Fixed unlock all targets button with Autopilot target bug.
* Fixed module take damage modifier bug.
* Fixed null reference bug on miner ammo collision.
* Fixed null reference bug on bandbox selection of targets.
* Fixed bug preventing correct frequency of special item drops.
* Fixed bug with autopilot doubleclick option on raw object mesh.
* Fixed ship pathfinding bug with bookmarked locations.
* Fixed ship slow distance bug with failed pathfinding raycasts.
* Fixed station bot ai. they weld again.
* Fixed text display for max targets on passive module stats.
* Fixed manual flight control bug caused by new autopilot option.
* Adjusted frequency of special item drops in special\_items table.
* Adjusted Raider AI to ignore level 1 players, unless attacked.
* Adjusted new miner beam fx alignment.
* Adjusted new beam weapon fx alignment.
* Adjusted warp gate exit ship speed to reduce nav looping.
* Adjusted engine code for more efficient audio looping.
* Added module durability deductions based on take\_damage\_modifier.
* Added sound code to all ecm module objects.
* Added new notification for unlock of autopilot target.
* Added 5 unique sound fx for gun modules.
* Added 5 unique sound fx for beam weapon modules.
* Added 5 unique sound fx for laser modules.
* Added 5 unique sound fx for ecm modules.
* Added 5 unique sound fx for miner modules.
* Added 5 unique sound fx for salvager modules.
* Added 5 unique sound fx for launcher modules.
* Added 1 unique sound fx for torpedo modules.
* Added 3 unique sound fx for tractor modules.
* Added new overlapping sound for gui sound fx.
* Added module installation sound fx.
* Added module uninstallation sound fx.
* Added module repair sound fx.
* Added armor repair sound fx.
* Added 10 unique engine sound fx for all 10 engine models.
* Added dynamic engine volume based on ship thrust.
* Added dynamic engine pitch modulation based on ship thrust.
* Added 3 new station interior ambient sounds.
* Added new 3D soundscape components for all station interior objects.
* Added 5 new station exterior ambient sounds.
* Added station interior sound volume controller for galaxy map.
* Added alarm sound effect for life support system warning.

## Build 0.0105a

* HOTFIX raider instant death bug in 105 for mission rats.

## Build 0.0105

* Fixed structure cargo error when dragging while refinery is active.
* Fixed structure cargo error when dragging while fabricator is active.
* Adjusted laser module code with sticky explosions onto target.
* Adjusted beam module code for improved combat fx.
* Adjusted mining module code for improved mining beam fx.
* Adjusted NPC spawn code to handle new ammo items.
* Adjusted a number of campaign station services.
* Adjusted raider spawn level code for softer level range.
* Adjusted base take damage modifier for raider damage.
* Adjusted raider spawn ship stats generation code.
* Adjusted Flight control code for reduce autopilot orbiting at high speeds.
* Added new explosion fx for all laser module ammo.
* Added new beam fx for all beam ammo.
* Added new explosion fx for all beam module ammo.
* Added new projectile fx for all projectile ammo.
* Added new explosion fx for all projectile module ammo.
* Added new engine glow fx for all engines.
* Added unique engine particle fx for all engines.
* Added new laser fx for all laser modules.
* Added new propulsion fx for all missile ammo.
* Added new explosion fx for all missile ammo.
* Added new Heavy missile item and unique in game object.
* Added new Advanced missile item and unique in game object.
* Added new Cruise missile item and unique in game object.
* Added new Heavy Cruise missile item and unique in game object.
* Added new Advanced Cruise missile item and unique in game object.
* Added new missile items to various campaign stations.

## Build 0.0104

* Adjusted mission raider to no longer display chat timers.
* Adjusted hostile NPC ships to no longer display chat timers.
* Adjusted NPC hostile timer to disable after 120 sec of no combat.
* Adjusted bad skill descriptions.
* Fixed engine animation shutoff to match velocity cutoff.
* Fixed pathfinding for ships to prevent bad raycast returns.
* Fixed bug with carrier raiders droping invalid debris.
* Fixed CollisionDetectionMode.ContinuousSpeculative error on miner ammo.
* Fixed rubberbanding ship bug caused by bad pathfinding code.
* Fixed colorized ship engine error caused by new unity project update.
* Fixed bad stats on a few dual barrel projectile modules.
* Fixed spelling and hotkey error on mercs tutorial.
* Added Drone basics document to the journal docs.
* Added Drone document to the drone tutorial in Void Starcross.
* Added Faction Overview document to the journal docs.
* Added Faction overview to Welcome Center Kiosk.
* Added autopilot indicator to target HUD object.
* Added autopilot target indicator to the Targeting Panel list target items.
* Added ALT W keyboard control to point ship upwards without mouse.
* Added ALT S keyboard control to point ship downward without mouse.

## Build 0.0103a

While no changelog has been published for build 0.0103a, this release supposedly removed orphaned, uneeded files left over from the update to a more recent version of the Unity engine in build 0.0103.

## Build 0.0103

* Updated Astrox Imperium project to unity 2020.1.2f1.
* Fixed ordering of modules in garage to match ordering on main hud.
* Fixed ECM resistance calculation bug.
* Fixed shift afterburner bug when jumping through a warpgate.
* Fixed 0 item qty display in fabricator during production.
* Fixed warpgate label bug showing unstable on locked gates.
* Fixed command panel hotkey reference in mercs tutorial.
* Fixed ghosted screen view bug when warping to a new sector.
* Fixed loot crate position bug preventing proper placement of crate spawn.
* Adjusted title screen effects.
* Adjusted title screen pilot loading code.
* Adjusted all dual barrel projectile weapon mobility stats.
* Adjusted station autopilot docking distance calculation.
* Adjusted structure creation code to prevent bad filename error.
* Adjusted loot crate seal timer to slowly reduce until opened.
* Added filecheck for save folders to prevent bad save folder load.
* Added ability to move ships to currently docked station for a fee.
* Added ship move calculation costs based on cargo, distance and faction.
* Added validation for bad ship filenames causing black screen on map load.
* Added Extra Option for double click target selection instead of single click.
* Added Graphic Option for engine trail length on all ships.
* Added ability to create back-up save.zip via Extra Options panel.
* Added save backup system that will zip your pilot save game into a backup.
* Added load backup system that will unzip a backup save and restore it.
* Added the ability to delete unwanted backup savegames.
* Added ability to list and manage multiple backup savegame zips.
* Added Advanced Options document to the intro tutorial.

## Build 0.0102

The NPC AI has been tweaked to allow for more faction rating hostility to prepare for the soon to come all out faction battles. I have also added mission generation for all of the 12 sub-factions. This will help to steer clear of any unwanted faction conflicts... unless you are looking for a fight of course.

I have added the ability to disable the skill training timer. You can access this option via the Options / Extra panel. This option will not save properly on existing games without manually placing the OPTIONS\_instant\_skill\_training;True into the player\_options.txt file of the pilot save folder.

I made a few more market tweaks, and a number of adjustments to the active modules stats. I adjusted the font size and layout of the market panel to make the data more readable.

BUILD 0.0102

* Fixed bug with market sell price modifier when item not in stock.
* Fixed drone harvest bug not pulling correct harvest value on mission rocks.
* Fixed skill training module update bug when docked in structures.
* Fixed module stats display bug when new skill is trained. (broken in b100).
* Fixed null reference error on targeting panel.
* Fixed journal search bug returning market items in stations with no market open.
* Fixed journal search bug returning skills in stations with no university open.
* Fixed wormhole crate display text bug.
* Fixed crate loot drop display text bug.
* Fixed GOG userID check prior to stat submit, preventing soft error.
* Fixed int.parse error in mission generator.
* Fixed sandbox station level slider to effect display level of station.
* Fixed ecm display stats in garage not showing updated buffs.
* Fixed confirm button text for drone skill warning on market confirm purchase btn.
* Fixed tutorial item names to match new items names in cargo.
* Fixed Camera Drag option to affect the first person view inside structures.
* Fixed null ref error in garage panel on update ship stats.
* Adjusted Damage Resistance skill descriptions to match stats.
* Adjusted NPC faction tasking ai.
* Adjusted UI map filter toggle layers.
* Adjusted Targeting panel list target items UI layer.
* Adjusted Command panel list merc items UI layer.
* Adjusted Command panel list drone items UI layer.
* Adjusted ship stats module display stats code.
* Adjusted mission payment cap to 15 million.
* Adjusted weapon active turret base mobility stats.
* Adjusted wormhole generator to prevent multiple wormholes in same sector.
* Adjusted market event frequency code for market supply adjustments.
* Adjusted display text size for market items on mouse over and buy panels.
* Adjusted bug report system, allowing for reporting via the options panel.
* Added sub-faction mission generation based on main faction of station.
* Added new npc faction hostility based on current faction rating.
* Added npc vs npc targeting and combat based on faction rating.
* Added OPTIONS\_instant\_skill\_training in player\_options.txt
* Added extras toggle option to allow for instant skill training.
* Added skill requirements display for market mouse over on active modules.
* Added skill requirements display for market mouse over on drone items.

## Build 0.0101

New Journal Notepad, and Search function.

* Fixed engine color onload bug.
* Fixed galaxy map item set color error.
* Fixed unexplored map filter bug.
* Fixed engine thrust fx for formation locked mercs.
* Fixed bad ship asset load error from import pilot function.
* Fixed bug with npc ship factions causing out of range error.
* Fixed raiders attacking each other bug in wormholes.
* Fixed bug with sandbox sliders not effecting base ship thrust speed correctly.
* Fixed NPC inventory panel refresh bug.
* Fixed Crate inventory panel refresh bug.
* Fixed skills mouse over clipping off the screen.
* Fixed structure cargo save bug when using merc autotask.
* Fixed bookmark overlap bug preventing multiple in same sector.
* Adjusted NPC AI to sometimes target and attack raiders unprovoked.
* Adjusted engine thrust fx particles.
* Adjusted a number of recon ship special abilities.
* Added popup option and toggle for Market Warnings.
* Added popup option and toggle for Skill Training.
* Added popup option and toggle for Mission Accept.
* Added popup option and toggle for Repair Ship and Modules.
* Added popup option and toggle for Refinery Export to Storage.
* Added cycles to merc autotasking. Some mercs can do multiple things.
* Added transport Auto tasking for Transport Mercs.
* Added small timer to buffer Merc Autotask transition modes.
* Added Journal Notes panel.
* Added ability to create new journal note.
* Added rich text formatting for notes, color, size and style html permitted.
* Added functionality to edit existing journal note.
* Added delete journal note button onto journal edit panel.
* Added Journal search panel.
* Added ability to search for market items in visited stations.
* Added ablilty to search for univesity skills in visited stations.
* Added Search item click to set ship GPS to selected item or skill location.
* Tweaked 2 small things.

## Build 0.0100a

* Hotfix for shift afterburner speed bug.
* Fixed spelling and grammar in event\_backgrounds.txt for wormholes.
* Fixed aoe bomb effect not clearing on mapload.

## Build 0.0100

* Fixed market bug with price flux and market multi sell panel.
* Fixed bad ship filenames from modded games causing error on shipyard panel.
* Fixed a couple ship description spelling errors.
* Fixed autopilot slow down issue thanx to Amphos.
* Fixed MPS readout to match actual speed with new AUTOPILOT speed changes.
* Fixed billboard station background textures in all station interiors.
* Fixed ship color bug when saving in tactical.
* Fixed BACK bug in merc tutorial at end of lesson.
* Adjusted autopilot speed thrust base levels for engines.
* Adjusted autopilot AI for better afterburner pathfinding.
* Adjusted sandbox skill distribution no longer locked to sector level.
* Adjusted sandbox skill generation to prevent missing skills.
* Adjusted text size on the death panel descriptions.
* Adjusted campaign map 58 (Lins).
* Adjusted campaign map 59 (Coralor).
* Adjusted campaign map 62 (Jelumus).
* Adjusted campaign map 63 (Numbu).
* Adjusted campaign map 11 (Chamo).
* Adjusted a few ship stats on various ships.
* Adjusted nearby structures to agro when adjacent structure is attacked.
* Adjusted raider structures to prevent docking.
* Adjusted a number of prop textures and lighting.
* Added dynamic wormholes map generation.
* Added wormhole generation to the event generator.
* Added 2 wormhole events to the background events file.
* Added WORLD\_OPTIONS\_wormhole\_chance to player\_options.txt
* Added wormhole jump counter to othe target hud UI.
* Added wormhole collapse when jump energy is depleated.
* Added wormhole energy collection and recharge over time.
* Added persistent crate data for sector maps.
* Added wormhole mode for (loot hunt).
* Added wormhole mode for (raider ambush).
* Added wormhole mode for (oasis).
* Added wormhole mode for (hideout).
* Added Active scanner now detects wormholes with distance report.
* Added Active scanner fucntion to reveal wormholes when less than 500 meters.
* Added a number of UI sound effects to buttons and mouse overs.
* Added new slide-in quick bar panel below modules when mouse is over ship modules.
* Added main panel buttons to slide-in quick bar.
* Added new wormhole tutorial to starting stations.
* Added new wormhole document for pilots journal when tutorial complete.
* Tweaked 4 little things.

## Build 0.0099

* Fixed collision detection issues for uber high speed modded projectiles.
* Fixed null reference bug on station storage load routine.
* Fixed bug when self destructing while docked at structure.
* Fixed set color null reference bug on map filter.
* Fixed null reference error on crate cargo inventory add and remove.
* Fixed null reference error on garage manage item script.
* Fixed bad texture on prop rock\_mountain\_2.
* Fixed -1 cargo items bug on main cargo panel when empty.
* Fixed remote fabricator timestamp load bug.
* Fixed refinery credits count to stop when not at refinery station.
* Fixed null reference bug on fleet drone commands.
* Fixed null reference bug ship engine update script.
* Fixed memory leak with station billboard ad repetitive loading.
* Fixed null reference error on structure manage item script.
* Fixed item image load routine for better runtime performance.
* Fixed storage lease button showing past max storage lease level.
* Fixed market sell logs to show decimal values on small numbers.
* Fixed merc formation timer to match gameplay timer.
* Fixed npc cargo bug when moving all to ship with locked items.
* Fixed bug with ship swap in shipyard causing null reference error.
* Fixed null reference error on pulse scanner.
* Fixed market bug causing error when double clicking market button.
* Fixed image display bug on journal scans for ships.
* Fixed office button showing in structures without scripting for offices.
* Fixed bug allowing for merc deactivation when docked in structure.
* Fixed fabricator inventory refresh when ship cargo is full on move.
* Adjusted market economy min and max faction and tax bonuses.
* Adjusted market fluxuation formula when selling non demand items.
* Adjusted error log to append errors during session, not replace.
* Adjusted error log to clear old errors upon loading new game session.
* Adjusted with an increase to all miner module items beam projectile speeds.
* Adjusted campaign map 15 (Jermicus).
* Adjusted campaign map 16 (Entropy).
* Adjusted campaign map 17 (Rats of Mortalis).
* Adjusted campaign map 18 (Gendaria).
* Adjusted campaign map 19 (Crellara).
* Adjusted campaign map 20 (Cliffs of Drameria).
* Adjusted campaign map 21 (Stellar Keep).
* Adjusted campaign map 23 (Carioullis).
* Adjusted campaign map 24 (Soldeux).
* Adjusted campaign map 25 (Jonahmi).
* Adjusted campaign map 27 (Zellis).
* Adjusted campaign map 29 (Noah Fox).
* Adjusted campaign map 30 (Phistasia).
* Adjusted campaign map 31 (Valmera Prime).
* Adjusted campaign map 32 (Geminey).
* Adjusted campaign map 33 (Void Spooflarnia).
* Adjusted campaign map 81 (Ferrelis Cove).
* Adjusted campaign map 57 (Ponze).
* Adjusted pricing with storage lease at stations.
* Adjusted max storage level to 50.
* Adjusted market data button for toggle text display.
* Adjusted ECM formula code for better resistance calculations.
* Adjusted station missions tied to faction of station.
* Adjusted all base sizes of all missiles and projectile ammo.
* Adjusted station lighting on all station service buildings.
* Adjusted galaxy map sector mouse over to prevent map obstruction.
* Adjusted a few sound effects from the update list.
* Added mission check on storage for Transport, Collect and Deliver missions.
* Added mission check on storage for Harvest, Recover and Kill Recover missions.
* Added message box with confirm button for station storage lease.
* Added new formation lock system for mercs.
* Added checkbox to disable future market warning popups.
* Added dynamic sale pricing based on quantity being sold at the market.
* Added variation star shape with negative scale value.
* Added system info to bug report text and email.
* Added sort filters for Trade goods, Documents, and Usables to station storage.
* Added search bar to station storage panel.
* Added Basic Drones tutorial to station offices in Void Starcross.
* Added confirmation on save and quit options.
* Tweaked 5 little things.

## Build 0.0098

* Fixed null reference on structure takeDamage from dead npc.
* Fixed law enforcement targeting player ship from dead npc.
* Fixed bug allowing for speed clicking of 2 stations or structures.
* Fixed tactical sensors toggle on structure dock and undock.
* Fixed refinery bug causing game to crash on long runs.
* Fixed bug station zoom behind panels while refinery is running.
* Fixed bug station zoom behind panels while fabricator is running.
* Fixed bug allowing for item drag on closed refinery.
* Fixed bug allowing for item drag on closed fabricator.
* Fixed bug allowing for button clicks in refinery when closed but running.
* Fixed mission page display bug showing extra page with no missions listed.
* Fixed bug showing cargo space error when dragging to refinery.
* Fixed bug allowing for button clicks in fabricator when closed but running.
* Fixed bug where crates do not spawn with needed space for mission items.
* Fixed mission sort filter from reseting when accepting missions.
* Fixed mission sort while navigating other station services.
* Fixed bug causing crash on fabricator.
* Fixed display text on structure cargo max capacity message.
* Fixed structure cargo transfer bug causing leftover icon on screen.
* Fixed null background event id causing error flag with rapid dock - undock.
* Fixed GOG achievments not sending to GOG servers.
* Fixed bug with raider max spawn timer.
* Fixed drone combat AI bug preventing effective usage during combat.
* Fixed raider missile bug when raider is killed at the same moment missile is launched.
* Fixed text display bug in social background event generator.
* Fixed warp gate click and structure click bug at the same time.
* Fixed market WORLD\_OPTIONS\_market\_selling\_modifier bug.
* Fixed Life Support item exploit when purchasing at structure.
* Fixed warpgate path near Proctors station to Alpharis gate near Biomate.
* Fixed multi market bug so that sell item price mod matches single item sale.
* Adjusted retro achievement submit button in medals page to work with GOG.
* Adjusted sandbox generation code to use economy database supply and demand.
* Adjusted memory freeing garbage collection on station undock.
* Adjusted refinery process code for better performance.
* Adjusted fabricator process code for better performance.
* Adjusted cargo expansion passive modules bonus formula, now based on base ship cargo.
* Adjusted and reduced drone energy use for all drone actions.
* Adjusted drone action distance from static value to dynamic value.
* Adjusted static drone orbit distance value.
* Adjusted all station offices in Void Starcross to remove old outdated tutorials.
* Added bug report error option to automatically send info via email client.

## Build 0.0097b

* Fixed medals achievement call to steam or gog when offline.
* Fixed bad economy supply and demand data from older sandbox games.
* Fixed journal text display not scrolling properly with new UI scaling system.
* Fixed mission panel not properly updating objectives for harvest missions.
* Fixed mission panel not properly updating objectives for kill missions.
* Fixed billboard ad image path errors for old resources folder.
* Added additional info to the bug report error file.
* Adjusted base price modifiers supply and demand items in station markets.
* Adjusted qty caps for supply items in station markets.

## Build 0.0097a

* Hotfix sandbox games station economy supply demand bug on markets.

## Build 0.0097

* Adjusted all ammo damage base distrubution ratios in items file.
* Adjusted and reduced the wait time for NPC debt mission dialogs.
* Adjusted title screen options scale slider to change with click.
* Adjusted title options code to improve scale factor based on res.
* Adjusted lounge and market buttons to minimize overlap with scaling.
* Adjusted all drone stats for better balancing.
* Adjusted all xp earned by drones for various actions.
* Adjusted energy use of drones when performing their tasks
* Adjusted the energy drained from ships when drones recharging.
* Adjusted skill item details to show when skill is max level.
* Adjusted debt collection missions to deliver debt if npc is killed.
* Adjusted scaling overlap issues with the sandbox.
* Adjusted sandbox layout for better font readability.
* Adjusted sandbox anchors for better display on small UI scaling.
* Fixed a few sandbox spelling errors and typos.
* Fixed skill point display on pilot panel for larger numbers.
* Fixed profession calculation bug when reloading saved game after death.
* Fixed bug with WASD bindings not releasing cursor in structure.
* Fixed a number of spelling errors on notifications and message boxes.
* Fixed a few spelling errors and formatting issues on items database.
* Fixed ship assets not showing up when no other items are at station.
* Fixed raiders running away off the sector map when chased.
* Fixed bug allow you to click and train max level skills.
* Added new vertical station interior.
* Added reload game option to the options panel.
* Added self destruct option to the options panel.
* Added skill reset - respec to the station university.
* Added supply and demand info with pricing to the station markets.
* Added error catching for bugs with popup message and log file.
* Added mouse over on stats icons for stat values current and max.
* Added new ship special bonused for all drone stats.
* Added new drone stats to all carrier ships. preowned ships not updated.
* Added supply and demand economy mechanics to normal items.
* Added station supply items to market with adjusted prices.
* Added station demand items to market with adjusted prices.

## Build 0.0096

* Fixed mission data refresh bug for mission panel on game load.
* Fixed map editor load data bug not refreshing map props.
* Fixed old station image code, replace resources with images folder.
* Fixed bug preventing custom station images being loaded.
* Fixed turn speed stat on module mouse over tooltip.4
* Fixed bug with station storage space and cargo storage max display.
* Fixed display bug with credits when over 1 million.
* Fixed various spelling errors on mouse over tooltips and notifications.
* Fixed market price bug when selling items that have no demand.
* Fixed DPS calculations to include missiles and torpedo count.
* Fixed engine trail tracers when docking at station.
* Fixed long decimal display for DPS stat on item mouse over.
* Fixed bad void raiders logo path.
* Adjusted campaign map 109 (Capital Void).
* Adjusted campaign map 108 (Allabentoris).
* Adjusted campaign map 107 (Daefore).
* Adjusted campaign map 105 (Astrelia Gentris).
* Adjusted campaign map 106 (Crown of Imperium).
* Adjusted campaign map 104 (Junia).
* Adjusted campaign map 103 (Vindicati).
* Adjusted campaign map 102 (Lightless).
* Adjusted campaign map 101 (Brimstone).
* Adjusted campaign map 99 (Semja).
* Adjusted campaign map 97 (Valley of Truths).
* Adjusted campaign map 96 (Arch of mori).
* Adjusted campaign map 79 (Dragon Sea).
* Adjusted campaign map 13 (Jala).
* Adjusted campaign map 12 (Alias Outpost).
* Adjusted campaign map 10 (Lux).
* Adjusted campaign map 9 (Forges of Mintar).
* Adjusted campaign map 8 (Moon of Crystalis).
* Adjusted campaign map 7 (Echo Springs).
* Adjusted campaign map 6 (Atrius Lightfield).
* Adjusted campaign map 5 (Enoch Estates).
* Adjusted campaign map 2 (Merces Academy).
* Adjusted all station markets now have demand for resources.
* Adjusted background skybox prop generation code for faster load.
* Adjusted all beam weapon speeds with an increase of 150mps.
* Adjusted all mining drone base harvest strength by 1.5 dmg.
* Adjusted station billboard code for better performance.
* Adjusted lounge news layout and bg image.
* Adjusted lounge entertainment layout and bg image.
* Adjusted all station close panel buttons sizes.
* Adjusted market demand code for pricing flux on buy and sell.
* Adjusted durability display on module mouseover panel.
* Adjusted station lighting for ship when docked.
* Revamped map editor and cleaned up code. (dev only)
* Added DPS stat data to the garage active modules.
* Added vertical station interior, based on station interoir seed.
* Added new Skybox background props.
* Added lounge news faces to the station load rountine.
* Added lounge entertainment faces to the station load rountine.
* Added passive scanner data settings to new saved game files.
* Added autopilot data settings to new saved game files.
* Added load of passive scanner settings from player\_data.txt
* Added load of autopilot settings from player\_data.txt

## Build 0.0095

* Fixed spelling errors in the events database file.
* Fixed spelling errors in items database file.
* Fixed bad turret pathfinding collider for auto mining.
* Fixed Projectile Advanced Systems skill description.
* Fixed durability stat bug on module tooltip not updating.
* Fixed bug with fleet panel drone mouse over data.
* Fixed bad engine placement on Nova Reaper ship.
* Fixed bad spelling on sandbox insurance deposit slider.
* Adjusted shipyard event to enable closed shipyards.
* Adjusted durability format for rounded numbers from combat dmg.
* Adjusted base ship rotations during dock and undock.
* Adjusted the sell item price modifier when selling items.
* Adjusted the buy item price modifier when purchasing items.
* Adjusted the station supply demand code for more realistic flux.
* Adjusted the module mouse over tooltip data to match item layout.
* Adjusted module tooltip layout and size.
* Adjused formatting of numeric text for a number of stats.
* Adjusted ship details panel, removed old module tooltips.
* Adjusted the default rotation of ship image in editor.
* Added code to prevent bad module rotations for bad saves.
* Added TURN RATE stat to main bar module mouse over tooltip.
* Added Velocity stat to main bar module mouse over tooltip.
* Added DPS (Damage per Second) info to item mouse over stats.
* Added DPS to installed module mouse over stats on main bar.
* Added DPS (Damage per Second) text to market module stats.
* Added drone skill upgrade notification message.

## Build 0.0094a

* Hotfix for module base orientation when installing at garage.
* Adjusted base module AI tracking speed.

## Build 0.0094

* Fixed event dynamic person naming bug.
* Fixed ALT-drag item box bug not showing up on top.
* Fixed dynamic UI scaler not referencing the custom resolution.
* Fixed UI scaler slider max value limits based on resolution.
* Fixed bloom option for structure interiors.
* Fixed armor regeneration skill bug not repairing armor.
* Fixed transporter profession bug dealing with cargo size.
* Fixed passive scanner filter bug for election orbs.
* Fixed crossing mercs on gameload in station.
* Fixed pathfinding bug with some ships causing unwanted drift.
* Adjusted a number of ship base stats.
* Adjusted a number of ship specials.
* Adjusted module take damage modifier data type.
* Adjusted pricing when selling low demand items.
* Adjusted market sell item for station inventory check.
* Adjusted mutlimarket items sale for station inventory check.
* Adjusted base stats for armor regeneration values.
* Adjusted load and instantiation code for sector props.
* Adjusted a number of active module base stats.
* Added warning message when selling discounted items with low demand.
* Added armor regeneration stats to the ships details panel.

## Build 0.0093

* Fixed import pilot bug with missing special items.
* Fixed bug preventing special items drops on raiders under lvl 10.
* Fixed bug with attributes stacking on special item drops.
* Fixed economic bug with buy orders pricing ranges.
* Fixed bug showing wrong hotkey for sort targets.
* Fixed world options for target framerate limiter.
* Fixed mission pay limit bug.
* Fixed dialog thumbnail drag click bug.
* Fixed dialog thumbnail overlap click thru block bug.
* Fixed ship editor bug carrying old data between ship loads.
* Fixed blank news bug on station first load.
* Fixed spelling on fleet panel for (specialty).
* Fixed undock bug in welcome center using autodock.
* Fixed warp drive fuel items being used as mission objects.
* Fixed GPS bug with sandbox and unexplored option set to true.
* Fixed USE item bug while docked.
* Fixed refinery move all to storage bug ignoring storage cap.
* Fixed power cord refresh bug when upgrading energy generator.
* Fixed bug allowing for power update prior to upgrade complete.
* Adjusted refinery export code for better performance.
* Adjusted energy drain code order for all movement and items.
* Adjusted dialog thumbnail code for better performance.
* Adjusted intro tutorial text for clarification.
* Adjusted intro tutorial to trigger first mission before dialog.
* Adjusted economic event generator calculation code.
* Adjusted buy and sell order economic triggers.
* Adjusted special item drop calculations.
* Adjusted missile thrust and turn homing ai.
* Adjusted torpedo thrust and turn homing ai.
* Adjusted Buy and Sell order profit margin for low levels.
* Adjusted base economic frequency value for campaign games.
* Adjusted message box to pop up on top of all windows.
* Adjusted default number of skills listed in university.
* Added all tier 1 specs to the 6 stations in Void Starcross.
* Added sort targets hotkey to player\_options file.
* Added ability to resize and drag the merc cargo panel.
* Added ability to resize and drag the crate cargo panel.
* Added ability to sort layer of mission panel on drag.
* Added ability to sort layer of merc cargo panel on drag.
* Added ability to sort layer of dialog panel on drag.
* Added ability to sort layer of message panel on drag.
* Added dialog box position of thumbnail and open positions.
* Added sector location data to assets panel.

## Build 0.0092

* Fixed galaxy tooltip format bug for short box.
* Fixed bug preventing teactical display until dock in sandbox.
* Fixed UI layout for widescreen in sandbox panel.
* Fixed clipped text on mission objectives panel.
* Fixed leftover msgbox bug showing after death of pilot.
* Fixed inactive mercs getting morale bonus for mining actions.
* Fixed inactive mercs getting morale bonus for combat actions.
* Fixed bad spelling on market mouse over for ammo.
* Fixed ECM module bug with skill stats.
* Fixed item duplication bug with max station storage and merc.
* Fixed inventory capacity bug when moving all refinery to storage.
* Fixed sandbox resource respawn slider min to 0.0
* Adjusted playtime calculation with gamespeed option.
* Adjusted ship load code for better performance.
* Adjusted text format on mission objectives panel.
* Adjusted base modtools UI scale size.
* Adjusted mission overview tab button icon to X.
* Adjusted drag code for dialog box for better performance.
* Adjusted missile module code for better performance with structures.
* Added new laser module ammo effect, and optimized asset.
* Added resizing ability to the dialog panel.
* Added ability to drag resize dialog window box.
* Added changing layout of dialog window for narrow view.
* Added detachable mission overview window.
* Added drag and drop to mission overview window.
* Added resize ability to mission overview window.
* Added Expanded Mining Silo structure.
* Added Advanced Mining Silo structure.
* Added 2 new models for new silo structures.
* Added new info and details into welcome tutorial.
* Added new min max mechanic for the dialog box.
* Added new Small Laser Platform defensive structure.
* Added new Small Missile Platform defensive structure.
* Added new Small Energy Generator structure.
* Added ability for structures to target raiders without provocation.
* Added ability to import an old pilot into a new game.

## Build 0.0091

* Fixed bug opening map inside of structure.
* Fixed galaxy tooltip cuttof on edge of screen.
* Fixed kill pilot mission stat showing on kill missions.
* Fixed market qty text box bug causing crash.
* Fixed click thru UI bug on stars.
* Fixed bug with merc max count on reset.
* Fixed click thru UI bug on mission panel for all map objects.
* Fixed escort mission description bug with destination station.
* Fixed station offices bug not refreshing office data correctly.
* Fixed docking while docked bug via targeting panel.
* Fixed click-thru of hud target items onto map objects.
* Fixed click thru of ui panel title bars onto map objects.
* Fixed 2 mission spelling errors.
* Fixed UI click thru on map panels.
* Fixed merc mining bug causing AI loop to stop.
* Adjusted cargo tooltip to slide with screen edge.
* Adjusted sort button size and position on skills panel.
* Adjusted a few various UI elements and graphics.
* Adjusted intro tutorial to allow option to skip exploration.
* Adjusted faction drop per shot on structure.
* Adjusted structure panel ui.
* Adjusted structure dialog ui panel.
* Adjusted mercs for better prospecting closest rock targeted.
* Adjusted merc mining AI routine.
* Adjusted merc turnspeed calculation using gamespeed settings.
* Adjusted all stations in Void Starcross with Mercs, Ships, Skills.
* Adjusted various tutorial text.
* adjuste tutorial text size and window shape.
* Adjusted Messbox to allow for OK and YES and NO options.
* Added galaxy tooltip panel to display warpgate names.
* Added galaxy tooltip panel to display bookmark titles.
* Added ability to search for sector names in galaxy map.
* Added ability to search for stations in galaxy map.
* Added ability to search for bookmark titles on galaxy map.
* Added sector mouseover tooltip to search list items.
* Added ability to set gps via search results on map.
* Added ability to remove unwanted search results from map.
* Added ability to adjust size to the targeting panel.
* Added option to savegame to remember size of targeting panel.
* Added structures folder generation to new campaign and sandbox.
* Added ability to transfer cargo to owned structures.
* Added ability to upgrade and downgrade structures.
* Added persistant timers for all structure upgrades.
* Added new operation skill for structure building.
* Added 4 new service skills for structure admin.
* Added new Generic Construction platform item.
* Added new items to campaign starting sector.
* Added confirmation panel to structure deployment.
* Added new structure interior for construction platform.
* Added shader effect to upgrading and constructing of structure.
* Added energy recharge to mercs that dock at silo to deposit ore.
* Added mercs deposit ore to silo storage automatically with automining.
* Added mercs drop leftover cargo in sealed crate at silo when full.
* Added scrollbar viewport to mission overview panel.
* Added additional mission details to mission overview panel.

## Build 0.0090

* Fixed storage wipe bug causing missing items.
* Fixed spelling on shipyard activation skill check.
* Fixed -10 faction rating during kill pilot missions bug.
* Fixed options screen bug causing crash to DT.
* Fixed reloading from title screen when structure docked blackscreen.
* Fixed collider mesh on 1 sail causing self damage.
* Fixed refinery cost calculation bug on remote refining.
* Fixed ship stats display to show correct scanspeed bonus.
* Fixed reverse start end sectors for recover missions.
* Fixed map location reset bug on warp to show correct location.
* Fixed garage highlight bug for active scanner module.
* Fixed garage highlight bug for spotlight module.
* Fixed bug allowing you to refine without required credits.
* Fixed text cuttoff on journal station data page.
* Fixed cargo mouseover hr divider linebreak.
* Fixed text for basic light miner to generic.
* Fixed ability to delete pilot cam in ship editor.
* Fixed bug allowing access to escort inventory when docked.
* Fixed mission markers bug showing for rejected mission.
* Fixed bad image for npc\_ship\_data\_(support\_carrier\_1\_ecm).
* Fixed journal UI color bug when opening other panels.
* Adjusted sandbox generator for skybox elements.
* Adjusted sandbox generator for star placement and scaling.
* Adjusted title screen options load code.
* Adjusted npc dialog box layout width.
* Adjusted background prop billboard depth focus.
* Adjusted background scene for refinery.
* Adjusted image compression for all billboard props.
* Adjusted emission speed of prop rock clouds.
* Adjusted star fx and particle systems.
* Adjusted starlight flare, and coloring to match sector file data.
* Adjusted title screen load options, reworked vsync code.
* Adjusted 7 main campaign starting sectors layouts and props.
* Adjusted skybox load code for better performance.
* Adjusted skybox particle system for improved performance.
* Adjusted all engine particle systems for better performance.
* Adjusted all fog particle systems for better performance.
* Added mouse over sector will show neighbor sector names.
* Added locked cargo items, preventing inventory movement.
* Added mercs lock some cargo when loyalty is below 11%
* Added tactical sensor persistence between station docking.
* Added highres skybox textures. (more to come).
* Added new props for sector maps.
* Added CLOSE MAP button to the map filter bar.
* Added (Spacebar) text to the first mining tutorial.
* Added (Spacebar) text to the first combat tutorial.
* DEV revamped some of the map editor code.
* DEV revamped the skybox editor to match with new layout.
* DEV added reload map cmd to debug panel.
* DEV added crash report cmd to debug panel.

## Build 0.0088

* Fixed galaxy map objects colliding with map objects.
* Fixed ship pathfinding code from detecting galaxy map objetcs.
* Fixed start and end indicators on mission map for missions.
* Fixed bad image on inovex station in goru.
* Fixed cargo storage panel bug when docking at structures.
* Fixed faction ranking label showing neutral on -10 or less.
* Fixed prop lighting in Void Starcross.
* Fixed hotspot for mission level block.
* Fixed directional lighting for structure interiors.
* Adjusted faction coloring to allow for null 0 rating.
* Adjusted skybox ambient lighting base intensity.
* Adjusted and optimized title screen options code.
* Adjusted fullscreen and resolution options.
* Adjusted ship engine lighting for better performance.
* Adjusted mission generator calculations to include structure data.
* Adjusted station editor layout and scaling in modtools.
* Adjusted a number of props for better performance.
* Adjusted some prop textures for new ambient lighting.
* Adjusted lighting matrix for map objects.
* Adjusted Void Starcross campaign map skybox.
* Adjusted follow camera control with keyboard steering.'
* Added option to toggle camera following with keyboard steering.
* Added shadows to the sectors maps.
* Added LeftAlt drag to the ship editor in modtools.
* Added improved directional lighting system to the sectors maps.
* Added ability for NPCs to take missions from the station.
* Added NPC mission calculations based on sector population.
* Added small gamespeed indicator to SHIP STATS panel.
* Added price per unit onto the market log.
* Added ability to set the autopilot distance from target.
* Added new power cable textures and animations for power gen.
* Added ability to move main camera around hold RIGHT SHIFT.

## Build 0.0087

* Adjusted item mouseover tooltip sizing.
* Adjusted structure interior lighting.
* Adjusted holiday raider drops.
* Adjusted raider spawn variation calculations.
* Adjusted a number of interior parts for fitting.
* Adjusted economic event generator link to sector structures.
* Adjusted economic market qty flux to be per item basis.
* Adjusted economic Buy orders link to sector structures.
* Adjusted economic Sell orders link to sector structures.
* Adjusted economic Clear orders link to sector structures.
* Adjusted skybox ambient lighting system.
* Adjusted welcome center items and parts.
* Adjusted structure NPC dialog panel layout.
* Adjusted structure dock ui panel and buttons.
* Adjusted dialog panel layout and ui sizes.
* Adjusted skills mouseover panel to match others.
* Fixed UI color on mission abort button.
* Fixed tooltips hanging around during black screen warping.
* Fixed floating drop in on interior structures.
* Fixed spelling on ammo damage details.
* Fixed merc click bug causing console error.
* Fixed convex collider error causing black screen.
* Fixed station map closing all station windows.
* Added map button onto the mission overview panel.
* Added mission location preview on map when docked.
* Added 3 new holiday items to the database.
* Added first NPC character model into the welcome center.
* Added camera point and focus on NPC interaction.

## Build 0.0085a

* Hotfix for bad rendering of pirate ship solar sails.
* Adjusted the Harvest mission generator for ore value.
* Adjusted Harvest mission rock spawn distance based on value.
* Adjusted Monarch station logo brightness.
* Adjusted Galaxy mouse over layout.
* Added coloring to the sector security display.

## Build 0.0085

* Updated project to 2019.2.13f1
* Fixed shipyard ship preview bug when activating ship.
* Fixed auto pulse scanner bug not reaching range.
* Fixed solar sail colliders for all ships.
* Adjusted Death panel and option buttons.
* Adjusted galaxy map panning from slide to drag and drop.
* Adjusted all active modules names, prices, stats and values.
* Adjusted Small combat drone damage.
* Adjusted skill point requirments for all fleet skills.
* Adjusted all base damage modifiers to 1.0 for new games.
* Adjusted station interior scaling, fx, models.
* Adjusted Mining drones to mine electron orbs.
* Added resistance damage data to active ship scans.
* Added cooldown for hyperwarp drive base on strength.
* Added ability to color ships in garage.
* Added ship light emmission texture to ship models.
* Added ability to color the light emmission texture.
* Added custom ship colors to hangar dock display.
* Added option for camera FOV.
* Added new ui for activating and selling ships.
* Added external texture loading for ship material.
* Added Metalic smoothness slider to main color.

## Build 0.0084

* Fixed item special color indicator in cargo.
* Fixed mouse over tootip text spacing in garage.
* Fixed ship mass special bug adding to mass.
* Fixed mission check bug for non mission msgbox.
* Fixed ship tilt bug effecting pathfinding of autopilot.
* Fixed sticky tooltip on npc cargo when autoclosed.
* Fixed editor part highlight when part panel is closed.
* Fixed position ship parts bug in ship editor vs game.
* Fixed alignment positions on a number of parts.
* Fixed cargo full bug pop msg when mining while full.
* Fixed lounge entertainment bonus bug with morale.
* Fixed bug with pulsescanning stations.
* Fixed bug with pulscan blocking selection of targets.
* Fixed hideout raider spawn bug.
* Fixed active ship now shows in hangar ships list.
* Fixed market list flicker when loading market.
* Fixed lighting bug when swapping ships in hangar.
* Fixed engine color sliders scale bug.
* Adjusted ship damage and resistance calculations.
* Adjusted Game font to feel more sci-fi (visible comma).
* Adjusted all station UI close btns to X.
* Adjusted font sizes on a various panels.
* Adjusted ship calculation for thrust speed.
* Adjusted ship flight AI for better speed control.
* Adjusted notifications to prevent stacking duplicate msgs.
* Adjusted mission payment multiplier for jump distances.
* Adjusted all ship prices.
* Adjusted station logo, now button to undock.
* Adjusted size of station panel.
* Adjusted npc AI to prevent never ending running.
* Added descriptions to all ships types.
* Added notification count to stacked msgs.
* Added new images for all ships.
* Added new generated npc ships based on new ships.

MODTOOLS - SHIP EDITOR

* Adjusted MODTOOLS layout screen.
* Adjusted ship editor layout.
* Adjusted lighting in ship editor.
* Adjusted a number of ships to remove z-fighting parts.
* Adjusted many ship models, modslots and layouts.
* Adjusted all ship parts to single mesh models.
* Adjusted 3dtool for part movement.
* Added image preview screen to ship editor.
* Added ability to ctrl click ship parts to select.
* Added ability to ctrl click modslots to select.
* Added ability to mousewheel click drag the ship.
* Added new image for all ships.

I revamped a bunch of the ammo damage types. I will be posting a new thread explaining the new system and how it works.

## Build 0.0083

Build 83 features a few new QoL additions. The first being the ability to command an action with a locked target without using the HUD on the target. You can now select the actionable command from the targeting panel as well. This makes it much easier when trying to chat with NPCs or just docking with a station.

I made a few tweaks to the active target box. Stations now display the full station logo, and other targets now have a cleaner, new layout.

I finally got around to working on some of the comparison stats. As of build 83, you will now see a comparison of your current ship's base stats, and the hangar ship you are viewing. If the value is equal to your current ship, no addition info will be displayed for that stat. If the value is less that what you have, the difference will be shown in red. If the value is greater, the value will appear as green. This will make it easy to see what stats are improving, and which stats are not when purchasing a new ship.

* Fixed engine color slider bug.
* Fixed display bug on fleet list items.
* Fixed refinery max capacity bug when processing.
* Fixed tractor beam ship buff calculation bug.
* Fixed tractor beam rotational load bug.
* Fixed tractor beam skill buff calculation stack bug.
* Fixed merc panel cargo refresh on mutli sell items.
* Fixed action buttons being removed onn -z camera position.
* Adjusted EE-3 ship to include salvager buffs.
* Adjusted and optimized tractor beam tracking code.
* Adjusted tractor beam energy base requirement.
* Adjusted preset UI color palette.
* Adjusted base ship force velocity calculation.
* Adjusted title screen colors and props.
* Adjusted title screen layout for loading games.
* Adjusted title screen credits panel.
* Adjusted title screen options panel.
* Adjusted load sequence code for savegames.
* Adjusted station storage save routine.
* Adjusted station logos in targeting panel.
* Adjusted npc targeting ai code.
* Added dynamic camera to title screen.
* Added fade animations to all title screen panels.
* Added new active target panel layout.
* Added new action buttons to targeting panel.
* Added stats in shipyard for ship comparison.

## Build 0.0082

The new addition of the Mutli-item drag and drop uses the CTRL and or SHIFT key to select and deselect items from your inventory. This mechanic will work in all game inventory boxes. Cargo, storage, fabricator and refinery , as well as npc cargo. You can drag selected items from multiple inventory boxes at once.

This new mechanic extends into the market. You can now drag and sell multiple items in the station market with once drag and drop operation. You are no longer required to sell the items individually. You will still see these items in the market log, so that you can compare prices and profits as if they were sold one by one.

The new bandbox ability uses the ship scan speed to determine how long it will take to cycle thru each item in the band box. As your ship's scan ability increases, so will the speed at which bandbox operations execute. To activate the bandbox, hold down the left CTRL key and draw a box on the screen using your mouse. Once you release the mouse button, the objects found inside the box will begin to scan until your ship's targeting computer has reached the maximum allowed targets. I have even added a few extra progress indicator bars to the targeting panel when this operation is in motion.

You can use the ship passive scanner filter to filter the bandbox objects as well. This will make it easy to search for a particular class or type of item using the bandbox. You can also disable the filtering of the bandbox, so that the passive scan filter does NOT apply.

Mercs have a new special KEY + click command what will turn the cursor red, to indicate the Click engage mode has been activated. Once an item or object is clicked (normal or tactical mode), All selected mercs will head to that object and engage the object. Miners will mine, Combat mercs will fight. You are no longer required to scan the target first before assigning a merc to the object.

The Halloween goodies will require that you collect some candy from the smoking wreckage of fallen raiders. What you do with the candy after that, is your business... but If you've had a dose of, a freaky ghost baby... you know what to do.

* Fixed merc base thrust calculations with level up.
* Fixed HSE mode raider clear bug on game load.
* Fixed LifeSupport drain option for Campaign mode.
* Fixed scan ping bug with structures.
* Fixed passive scanner filter option for structures.
* Fixed scan pulsespeed calculation bug with ship specials.
* Fixed profession buff calculation bug.
* Adjusted merc level progression
* Adjusted merc level cap to 100
* Adjusted merc limitations of level bonuses.
* Adjusted gamesave routine to wait in line if needed.
* Adjusted color background of item selection to match ui.
* Adjusted engine colors panel to become advances panel.
* Adjusted ship stats code on load for better performance.
* Adjusted pulse echo ping animation for better performance.
* Adjusted special item description text.
* Adjusted title screen UI colors for Halloween theme.
* Adjusted Law Enforcement behaviors for stray shots.
* Adjusted mission completion code for better performance.
* Added warning message for fabricator overload.
* Added the ability to select and drag multiple items.
* Added ability to move multiple items from assorted locations.
* Added multi-drag items for selling at station market.
* Added multi-drag fail safe for missing items.
* Added ability to rename ship.
* Added bandbox ability using CTRL and click-drag.
* Added ability to select multiple mercs using bandbox.
* Added option to toggle passive scan filters on bandbox.
* Added passive pulse scan speed to bandbox lock speed.
* Added bandbox speed to match pulse scan speed.
* Added mouse indicator for bandbox pulse scan.
* Added special Halloween event, and items.
* Added special Halloween loot drops to all raiders.
* HALLOWEEN EVENT CLUE
* If you've had a dose of, a freaky ghost baby.

## Build 0.0081

* Fixed mission header bar horizontal scaling.
* Fixed double mission listing bug.
* Fixed item count display bug on cargo panel.
* Fixed storage count display bug on storage panel.
* Fixed duplicate inventory space bug in fabricator.
* Fixed mercs attempting to mine salvage.
* Fixed sandbox crit hit and crit mod options.
* Fixed sandbox resource rarity slider bug.
* Fixed XP bug caused by sell orders.
* Fixed tactical refresh bug for mission objects.
* Fixed warp fuel calc bug with 2d 3d map views.
* Fixed bad hotkey display for passive scan pulse.
* Fixed profession bonus display stats on garage items.
* Fixed double university skill refresh bug.
* Fixed mission message bug not showing others completed.
* Fixed skill display for Max targets, missions, mercs.
* Fixed alt drag from storage to fabricator refresh.
* Fixed capacity text display in fabricator.
* Fixed save docking bug at all structures.
* Fixed load save bug when docked at mission structure.
* Fixed drag qty button colors to match UI colors.
* Fixed text bug from scaled UI on shipyard panel.
* Adjusted Ship skill class into SHIP and PILOT skills.
* Adjusted garage mouse over item text sizing.
* Adjusted ship thrust ramp up speed for better nav.
* Adjusted ship speed display for meters per second.
* Adjusted ship dock distance for stations.
* Adjusted skill buff function for better performance.
* Adjusted sandbox station base level from 0 to 1
* Adjusted mission specific npcs, no more ecm cloaking.
* Adjusted market buy and sell item price mod values.
* Adjusted ship to require 1 point of energy to thrust.
* Adjusted save and load code for better performance.
* Adjusted shipyard lighting on ship carousel.
* Adjusted Toggle all panels open to include missions.
* Adjusted shipyard ships UI size and display.
* Adjusted the shipyard camera to allow full rotation.
* Added chat mission timer to NPC target hud.
* Added sorting for skill class in university.
* Added new skill PILOT class into university sorting.
* Added descriptions to all mining modules items.
* Added ECM engine malfunction text to speed bar.
* Added capacity max limit to fabricator inventory.
* Added ability to adjust item icon sizes in cargo.
* Added Halloween title screen.

## Build 0.0078

* Fixed galaxy map toggle button last zoom distance.
* Fixed missing ship icon for icon\_constellation.png
* Fixed GameSpeed and Emergency Life Support timer.
* Fixed credits log bug when aborting tutorial missions.
* Fixed duplicate sector name bug in sandbox.
* Fixed cargo storage panel bug on stations without storage.
* Fixed max mercs formation bug.
* Adjusted merc formations for escorts.
* Adjusted the Cops hostility towards random, untargeted shots.
* Adjusted the Cops AI to recognize who is currently targeting.
* Adjusted the Cops reaction time to emergency calls from npcs.
* Adjusted Vsync and framerate config on title screen.
* Adjusted Mission details to warn you about low cargo space.
* Adjusted raider spawn trigger, now based on global timer.
* Adjusted raider global timer for sector security.
* Adjusted raider AI targeting selection.
* Adjusted max raider spawn count to sector security level.
* Adjusted raider spawn point distance based on security level.
* Adjusted sector name generator in sandbox.
* Adjusted campaign market buy profit bonus to 10%.
* Adjusted campaign market sell profit bonus to 10%.
* Adjusted pricing calculations for all market item sales.
* Adjusted markets to remove all duplicate items.
* Added 3 passive warp drive modules to the item database.
* Added new model and texture for Electron orb resource.
* Added warp ability to ship objects.
* Added warp UI to galaxy map, shows distance and fuel req.
* Added warning message when warp drive fuel is low.
* Added warp complete notification with details.
* Added warp drive modules to various campaign station markets.

## Build 0.0077

* Fixed market exploit bug.
* Fixed targeting scan speed not being modified by gamespeed.
* Fixed player ship turning during game pause.
* Fixed npc ships moving during game pause.
* Fixed event text showing (PERSON\_2) in news.
* Fixed beam weapon fx losing focus on target.
* Fixed saved game when dead bug.
* Fixed special drone bay garage uninstall bug.
* Fixed merc cargo market drag game crash bug.
* Fixed max armor bug when purchasing new ship.
* Adjusted beam weapon to smoothly follow target after strike.
* Adjusted intro text size and background color.
* Adjusted mouse sensitivity limits on the game options panel.
* Added pause into gamespeed bracket hotkeys cycle.

## Build 0.0076

* Fixed bad name in station name file.
* Fixed hangar side scroll button alignment anchors.
* Adjusted hangar side scroll button sizes.
* Adjusted the garage mobility slider min / max.
* Adjusted station interior structures layout.
* Adjusted and improved interior structure texture.
* Adjusted FOV for station interior camera.
* Adjusted and improved market inventory display code.
* Adjusted min level for mission generation.
* Adjusted station layout and lighting.
* Updated Unity engine to 2019.2.4f1
* Added traffic particles to station interior.
* Added new Plasite ore model and texture.
* Added new indicator for module elevation in garage.
* Added improved detail 4k textures to all ship parts.

## Build 0.0075

* Fixed background mouse over image on command panel drones.
* Fixed special item bonus value for passive drone modules.
* Fixed special item bonus value for passive targeting modules.
* Fixed bug preventing uninstalling bad special passive modules.
* Fixed storage space available calculation bug.
* Fixed showing both storage bays at the same time.
* Fixed module display data for ECM modules.
* Fixed module elevation rendering on individual turrets.
* Fixed background highlight for garage special items.
* Fixed energy recharge bug due to bad sandbox calculation.
* Fixed shield recharge bug from bad sandbox calculation.
* Fixed fabrication base speed calculation.
* Fixed right click garage item bug on empty slots.
* Adjusted mesh combine script for all turrets.
* Adjusted all storage inventory code for faster performance.
* Adjusted the sorting of inventory items to retain position.
* Adjusted module rotation code to detect vertical orientation.
* Adjusted turret targeting for better performance.
* Added partial transfer from NPC cargo to Refinery.
* Added partial transfer from SHIP cargo to Refinery.
* Added partial transfer from STORAGE to Refinery.
* Added partial transfer from SHIP cargo to Storage.
* Added improved slider control to module rotation.
* Added slider for module mobility adjustments.

## Build 0.0074

* Fixed merc list panel refresh bug upon merc hire.
* Fixed merc list panel refresh for activating merc.
* Fixed merc list panel refresh for deactivating merc.
* Fixed bug allowing cargo click of deactive merc.
* Fixed modtools defaulting to item editor.
* Fixed drone mouse over bug in command panel.
* Fixed out of stock bug in event generator.
* Fixed beam module energy buff calculation bug.
* Adjusted item mouse over display.
* Adjusted bg image for all item types.
* Adjusted the sector lighting generation code for sandbox.
* Adjusted background skybox lighting.
* Adjusted economic qty modifier in the event generator.
* Adjusted mercs to no longer carry unusable drones.
* Added new model and texture for Torim ore.
* Added merc de-active indicator to station merc list.
* Added toggle buttons for open and close all panels.

## Build 0.0073

* Fixed sandbox bug not properly distributing drone skills.
* Fixed cutoff text on item descriptions in market display.
* Adjusted code that deal with faction drops for NPC kills.

## Build 0.0072

* Fixed energy recharge exploit when swapping ships.
* Fixed HSE gamemode undock bug clearing of sector.
* Fixed 2 character limit prefab id in item editor.
* Fixed 0 price sell order bug.
* Fixed mouseover bg sizing bug.
* Fixed engine color bug panel bug overlapping.
* Fixed mis-aligned texture on large adamyte rocks.
* Adjusted mission generator to prevent recovering ammo.
* Adjusted the item Mouseovers to include the item state.
* Adjusted formation code to make the mercs behave.
* Adjusted overall light generation for sectors in sandbox.
* Adjusted the new campaign, sandbox, saves with db file.
* Adjusted the markets to allow for buy / sell of special items.
* Adjusted station merc panel position to allow for easy access.
* Adjusted layout and colors of BUY and SELL item windows.
* Added input fields for QTY in station markets.
* Added new special items database file to player save folders.
* Added new special items generator to raider loot drops.
* Added new special\_items.txt for modding special item drops.
* Added Active modules to special raider loot drops.
* Added Passive modules to special raider loot drops.
* Added hotkeys '[' and ']' to control game speed.
* Added notifications for gamespeed hotkeys.

The main gist of this update is the addition of the new special items. Veterans of the original Astrox HSE will remember the Rare, Epic, and Artifact items. All game modes will provide this new feature. The game will automatically adjust any existing saved games so that the new items will appear.

Currently, you CAN sell these items on the market, and you can REBUY them, but the markets will NOT generate special items. Missions however will. You may find yourself facing a tough choice over failing a mission to keep the transport item.

MOD STUFF

Here is how the generation is currently working. There is a 20% chance that a raider will attempt to drop a special item. If this attempt is successful, the new file located in the objects folder (special\_items.txt) will be used to determine if and what type of special item will be dropped.

There are 2 types of special items at this point. The Active modules, and the Passive modules. Active modules make use of the LUCK variable in the special\_items.txt file. Each Active module has 7 attributes that can be modified. The LUCK factor will determine how many of these attributes will receive a boost. Artifact items will have a much higher chance of boosting multiple attributes, where Rare items will be lucky to have more than 1 boosted attribute.

Colors are currently unused, but will so color the text of these special items wherever they are displayed.

## Build 0.0071

* Fixed scaling bug with sandbox panel.
* Fixed LS extra option to save as sandbox option.
* Fixed engine thrust color bug on part engine\_0.
* Fixed long decimal numbers for factions on mission panel.
* Fixed BlackScreen bug on sandbox 500 max stations.
* Fixed ship resistance bug for impact, energy, explosive.
* Fixed resistance stats bug for negative numbers.
* Fixed ship cloak and ecm resistance bug with negative numbers.
* Fixed NPC merc cargo market exploit.
* Fixed NPC negative cargo bug from market exploit.
* Fixed map bug with aoe\_trigger not clearing on mapload.
* Fixed merc formation bug with hire, de-activate, fire.
* Adjusted lighting on title screen.
* Added Passive Scan Ping filtering system in Target panel.

## Build 0.0070a

* Fixed XP bug dealing with ammo.
* Fixed SHIFT afterburner warp bug locking AB on.
* Fixed duplicate station names in same sector.
* Fixed sandbox station frequency slider max value bug.
* Fixed galaxy map bug showing last loaded game sectors.
* Fixed bug preventing drones from mining missions.
* Fixed carry over bug from sandbox to campaign blocking gates.
* Adjusted mining drones to use harvest rate modifier.
* Adjusted crates, they don't take damage anymore.
* Adjusted the tactical plane grid.
* Adjusted XP gain calculations for npc ships.
* Adjusted XP gain caluculations for all modules.
* Adjusted engine effects for all 10 engine parts.
* Adjusted garage special buttons layout.
* Adjusted sandbox station level slider value.
* Adjusted all collision detection calcs for projectiles.
* Added collision filtering for better performance.
* Added collision sorting to all projectils.
* Added engine color options panel to garage.
* Added new model and textures for Lokken ore.
* Added new model and textures for Torim ore.
* Added new merc icons in station for easy cargo access.

## Build 0.0069

* Fixed BSB bug dealing with bad item ids from mods.
* Fixed bug dealing with sandbox and raider spawn table.
* Fixed sandbox generator spawning ore in low sectors.
* Fixed options bloom value save bug.
* Fixed bug that stop modules when skill training completes.
* Fixed durability display bug on module mouse over.
* Adjusted laser ammo collider box size.
* Adjusted WALLPAPER code for sandbox for max screenshots.
* Adjusted Sandbox asset loading sequence.
* Adjusted law enforcement to ignore HSE game mode.
* Added frame rate limiter to sandbox, title, and new campaign.
* Added new module targeting overlay mouseover.
* Added gamemode sector data to generator.
* Added new description format for gamemodes.
* Added new gamemode desc files in object folder.
* Added HSE gamemode to sandbox.
* Added HSE gamemode bonus to map clearing.

## Build 0.0068

* Fixed game crash with warpgate gps recursive loop.
* Fixed faction bug not calculating sandbox settings.
* Fixed runaway negative faction rating bug.
* Fixed screen scale ui bug on generate button.
* Fixed GPS toggle on failed jump thru unexplored sec.
* Fixed double listing bug on market item sale.
* Fixed market item bloating with constant sales.
* Fixed autodock and station denied lock up loop bug.
* Fixed faction rating falling below -10.
* Adjusted unexplored sectors icons show no names.
* Adjusted how warpgates are generated and placed.
* Adjusted unexplored sectors gps clicking.
* Added notification for invalid GPS links.
* Added new GPS indicators for unexplored, and proxy.

## Build 0.0067

* Fixed duplicate pilot name bug in sandbox.
* Fixed a few slider displays for consistency.
* Fixed bad descriptions on a few sliders.
* Fixed LS time display bug in sandbox galaxy.
* Fixed mission payment display bug.
* Fixed afterburner warp bug while holding shift.
* Adjusted the skills generator for sandbox.
* Adjusted the function of the sector security slider.
* Adjusted the generation of sector security levels.
* Adjusted the base sandbox ship cost modifier.
* Adjusted the base sandbox speed calc for refinery.
* Adjusted the base sandbox speed calc for fabricator.
* Adjusted slider for refinery speed.
* Adjusted slider for fabrication speed.
* Adjusted adamyte resource for better performance.
* Added Life Support slider back into extra options.
* Added mission payment breakdown to mission overview.

## Build 0.0065

* Fixed GPS destination bug.
* Fixed GPS system for more intuitive use.
* Fixed mining beam level bug causing bad missions.

## Build 0.0063

* Fixed fabricator item duplication bug.
* Fixed multiple mission turn in msgbox bug.
* Fixed mission storage service bug.
* Fixed market BUY slider to calc cargo space for max.
* Fixed slider display bug with 0 qty.
* Fixed mining XP scaling bug.
* Fixed bookmark text hotkey bug.
* Fixed ship special stats bug for cycle rate.
* Fixed ship special stats bug for energy use.
* Fixed mining laser center position for model 5.
* Fixed morale loss for defending miners and transports.
* Fixed profession stats bug when skill is trained.
* Adjust reduction of ore value based on miner level.
* Adjusted scrollview clamp on all station services.
* Adjusted 2 modslots on pirate\_carrier, dead turret bug.
* Adjusted market item display routine.
* Adjusted market display information for market list items.
* Adjusted market mouse over data to include new details.
* Adjusted market sell item UI anchors.
* Adjusted mining XP calculation formula.
* Adjusted formation lock icon toggle color.
* Added button to toggle number of market items per page.
* Added Mission filtering to the station missions panel.
* Added error checking for market buying 0 qty.
* Added NPC ship loot drops.
* Added new mouse over item tooltip format.
* Added additional mouse over data for module items.
* Added additional mouse over data for drone items.
* Added additional mouse over data for bomb items.
* Added additional mouse over data for spec documents.
* Added additional mouse over data for Ammo.
* Added additional mouse over data for Ore.
* Added toggle HOTKEY for Journal.
* Added Journal HOTKEY in new player\_options.txt file.
* Added Journal hotkey to OPTIONS hotkeys panel.
* Added Search functionality to the station Market.
* Added Search functionality to the station Univeristy.
* Added Search functionality to the station Missions.

## Build 0.0060

* Fixed scrolling face cycle bug on character creations page.
* Fixed MERC close toggle button on merc panel.
* Fixed tutorial description colors for shield and armor.
* Fixed modslot bugs on a number of ships.
* Fixed ship with missing engine.
* Fixed ship editor modslot id assignment bug.
* Fixed event generator overwritting market storage bug.
* Fixed event generator code for better performance.
* Added framerate limiter to WORLD\_OPTIONS in player\_options.txt
* Added default framerate limit to 60 fps.
* Added small close button to merc panel.
* Added Autotask Indicators to fleet items on Fleet panel.
* Added UI color to title screen (values in game\_config.txt)
* Added professions.txt database to MOD/objetcs.
* Added slider to face selection on character creation panel.
* Added slider to accessory selection on character creation panel.
* Added UI coloring to new character creation panel.
* Added 12 starting professions.
* Added base skills to each of the starting professions.
* Added professions panel to the new campaign creation sequence.
* Added profession ID to player save data file.
* Adjusted a few engine color decals.
* Adjusted a number of engine fx.
* Adjusted resolution scale for new campaign screen.
* Adjusted layout of new campaign panels.

## Build 0.0059

* Fixed GPS bug causing unresponsive GPS command.
* Fixed bug with GPS new destination while GPS is already on.
* Fixed GPS toggle bug when warping.
* Fixed GPS auto target bug on locked gates.
* Fixed LS toggle ship thrust bug.
* Fixed UI colors on fleet tab and drone tab highlight image.
* Fixed UI colors for drone list bg in drone panel.
* Fixed UI colors for merc list bg in fleet panel.
* Fixed retire merc bug dealing with mission mercs.
* Fixed a few floating ship parts.
* Fixed UI colors of LS warning box.
* Fixed market QTY bug always removing from first item.
* Fixed market page buttons returning scroll to top.
* Fixed market sort buttons returning scroll to top.
* Fixed bug with market prices being over discounted with high faction.
* Fixed all cargo from NPC to ship button.
* Adjusted Module main mouse over for better display of data.
* Adjusted afterburners now turn off when exiting gate with gps off.
* Adjusted GPS to disable when NON GPS gate target is selected.
* Adjusted alignment of a few UI elements.
* Adjusted the process of retiring a merc.
* Adjusted layout on merc mouse over in pilot panel.
* Adjusted UI conditions for fleet items and de-activated mercs.
* Adjusted layout of graphics options panel.
* Adjusted effect of faction score on market prices.
* Adjusted market economy to reduce item shortages.
* Adjusted NPC autotasking to continue task after warping.
* Added the ability to de-activate a Merc into stand-by.
* Added ability to click scanned objects icon for autopilot in targeting.
* Added the ability to activate a Merc from stand-by.
* Added new models and textures for a few structures.
* Added frame rate limiter.
* Added AUTOTASK ability to all mercs.
* Added AI for mining AUTOTASK for mining capable mercs.
* Added AI for raider patrol AUTOTASK for combat capable mercs.
* Added 8 Preset color themes in graphics options.
* Added out of stock text for market items with 0 qty.

## Build 0.0058

* Fixed UI button color bug with storage and mission buttons.
* Fixed skybox lighting on dock / undock.
* Fixed station blinding light bug.
* Fixed UI color bug with journal buttons.
* Fixed UI color bug with special station services buttons.
* Fixed UI color bug on bookmarks panel.
* Fixed UI color bug on npc merc mouse over panel.
* Fixed UI color bug on Death panel buttons.
* Fixed UI color bug on Market sell item panel.
* Fixed merc bug on hire showing bad stats.
* Fixed merc bug with pilot fleet view while undocked.
* Fixed merc bug where face does not match hired merc's face.
* Fixed text rendering bug in market item description.
* Fixed auto shutdown bug on mining lasers.
* Fixed salvager bug calculating distance from center not surface.
* Fixed warpgate alignment bug causing ship / merc tumbles.
* Adjusted UI base buttons colors for better UI color effect.
* Adjusted text on station services from Contracts to Missions.
* Adjusted speed percent display on stats panel.
* Adjusted afterburner multiplier base speed.
* Adjusted station interior lighting.
* Adjusted station interior texture albedo.
* Adjusted station interior texture emission.
* Adjusted camera depth to reduce blurring of ship when zoomed.
* Adjusted speed display to show max mps when afterburner is active.
* Adjusted details of station exterior emission textures.
* Adjusted station center positioning for a few models.
* Adjusted map loading code for better performance with new models.
* Adjusted merc stat bonus base on hire level.
* Adjusted all merc factions to match station of hire.
* Adjusted alignment of UI items in market.
* Added afterburner speed bar indicator.
* Added countdown life support timer to the stat panel.
* Added scrollbox to station overview on station panel.
* Added new warpgate models and textures for each faction.
* Added new active gate FX when warping.

## Build 0.0057

* Fixed typo on fusion torp name.
* Fixed Kill Pilot mission stats bug.
* Fixed Kill and Recover mission stats bug.
* Fixed structure mission bug causing game crash on load.
* Fixed mining drone calculations to include WORLD harvest modifier.
* Fixed Dialog mission text in pilot panel, stats overview.
* Fixed text aligment in Journal scans.
* Fixed ship image alignment in ship details panel.
* Fixed a few item description spelling errors.
* Fixed bug with ship speed differences with autopilot and manual.
* Adjusted Zai ore refining size.
* Adjusted base size of Steelium.
* Adjusted base size of Copperi Cubex.
* Adjusted positioning of SAVE button for HOTKEYS screen.
* Adjusted some of the UI template images.
* Adjusted all UI elements to load color options at runtime.
* Updated skins base template with grey alpha.
* Updated all scrollboxes on main UI to clamp mouse scrolling.
* Updated skills descriptions to include required skill info.
* Updated the HOTKEYS options screen for less cluttering.
* Updated station exterior models and textures.
* Added ability to adjust map view distance in EXTRA OPTIONS.
* Added Option to disable auto Galaxy Map on mouse scroll.
* Added WORLD option for map view max distance.
* Added a bunch of new World Options to newplayer\_options file.
* Added new ingame graphics options for UI colors.
* Added default UI colors for new UI settings for old accounts.
* Added new speed display system.

Lots of new stuff to break. :)

## Build 0.0056

* Fixed merc payroll bug.
* Fixed scan distance from object surface bug.
* Fixed a few typos in the items descriptions.
* Fixed a couple mission descriptions.
* Fixed mining laser bug with auto shutdown on full cargo.
* Fixed audio reset bug when creating new account.
* Fixed music volume to match title screen volume on new campaign.
* Fixed ore model 4 (long thin one) for better collision.
* Fixed merc bug preventing orders on game load.
* Fixed timestamp code bug.
* Fixed 60mm ammo description typo.
* Adjusted turret tracking base speed.
* Adjusted mining lasers to deliver remaining amounts to cargo.
* Adjusted all materials and component sizes.
* Adjusted refinery output to reduce m3 when refining ore.
* Adjusted a number of various item stats.
* Adjusted station code for improved perfomance.
* Adjusted station interior code to reduce render calls.
* Adjusted modslot positions on a number of ships.
* Adjusted autopilot pathfinding around smaller objetcs.
* Added new station interior model and texture.
* Added new service structure slots for upcoming models.
* Added the ability to delete scan data from journal.
* Added launch effect from station when undocking.

## Build 0.0055

* Resized all modules to better fit ship scale.
* Added new models and textures for all mining turrets.
* Added new image icons for all mining turrets.
* Added new models and textures for all beam turrets.
* Added new image icons for all beam turrets.
* Added new models and textures for all gun turrets.
* Added new image icons for all gun turrets.
* Added new models and textures for all laser turrets.
* Added new image icons for all laser turrets.
* Added new models and textures for all launcher turrets.
* Added new image icons for all launcher turrets.
* Added new modslot model.
* Added new models and textures for all salvager turrets.
* Added new image icons for all salvager turrets.
* Added new models and textures for all tractor beam turrets.
* Added new image icons for all tractor turrets.
* Added new models and textures for all special beam turrets.
* Added new image icons for all special turrets.
* Added new models and textures for all torpedo turrets.
* Added new image icons for all torpedo turrets.

## Build 0.0054

* Adjusted colors of shield and armor indicators.
* Fixed names of items in MOD for ammo descriptions.
* Fixed ECM targeting bug.
* Fixed ECM calculation bug with higher level pilots.
* Fixed negative market price bug.
* Fixed Journal market Buy and Sell order price calculations.
* Fixed bug causing mis-matched pricing alignment in Journal.
* Fixed pricing text format for Journal station markets.
* Fixed journal market listing bug showing 0 qty items.
* Fixed spelling errors in structure descriptions.
* Adjusted base scanner speed.
* Adjusted missile tracking speed.
* Adjusted projectile tracking speed.
* Adjusted salvager tracking speed.
* Adjusted label of structure scans to include random ID.
* Adjusted label of resource scans to include random ID.
* Adjusted label of ship scans to include random ID.
* Adjusted label of warpgate scans to include random ID.
* Adjusted label of crates scans to include random ID.
* Adjusted economic generator success frequency.
* Adjusted market calculations for world faction slider.
* Adjusted drone energy calculation timer.
* Adjusted drone energy dock recharge penalty.
* Adjusted item descriptions.
* Adjusted display for Journal scan listings.
* Added Journal scan file creation for structure active scans.
* Added Journal scan file creation for resources active scans.
* Added Journal scan file creation for ships active scans.
* Added Journal scan file creation for warpgates active scans.
* Added Journal scan file creation for crates active scans.
* Added access buttons for all scan file types in Journal.
* Added timestamp to add object active scans.
* Added timestamp to all station details in journal.
* Added background image for all scanned items.
* Added new ship part models with proper texture maps.
* Fixed all ships for new parts layout.
* Fixed all module slot positions and rotation on new ships.
* Added temp fix for all module texture maps ( working on design revamp ).
* Added new textures for space debris in Void Starcross.

Any ship you currently have will not automatically update to the newer module layout and ship part positioning. This may cause your ships to look strange with hollow spots and floating parts. This will only effect some ships, and only ships you already have purchased.

Any new ships you buy will be the new design and layout. If you want to fix your old ships... here is what you can do.

1. rebuy the ship, super easy, edit your credits back.
2. Edit the ship file, by open your ship file in MOD/saves/pilotname/ships/ and replace the ITEMs text with the list of ITEMs text from MOD/ships/(same ship file)

## Build 0.0053

* Fixed raider spawn table bug preventing last line from use.
* Revamped Launcher turret code.
* Revamped Gun turret code.
* Revamped Beam turret code.
* Revamped Tractor turret code.
* Revamped Salvage turret code.
* Adjusted lock angles for all Launchers.
* Adjusted cycle rates for all Launchers.

## Build 0.0052

* Fixed mission descriptions not showing proper sector label.
* Fixed removing drone bay if in use by drone.
* Fixed recon drones completing scan missions.
* Fixed dragonfly cargo drop bug.
* Fixed bad gate position in Lins from Veloxi.
* Fixed small memory leak dealing with dock undock.
* Fixed item qty bug with economic event generator.
* Adjusted SHIP AI thrust calc bonuses based on mass.
* Adjusted SHIP AI autopilot pathfinding for high speed ships.
* Adjusted speed of targeting on salvage drones to improve ability.
* Adjusted all missile launcher stats to reflect module level.
* Adjusted Torim ore to refine 1 calcium.
* Adjusted Plasite ore to refine 4 calcium.
* Adjusted station interior billboards and bots.
* Adjusted all base ammo and missile sizes.
* Adjusted all base missile speeds.
* Adjusted raider table to smooth out the scaling.
* Adjusted various texts and descriptions.
* Added WORLD option for showing unexplored sectors on map.
* Added raider\_spawn.txt to MOD/objects folder for modding.
* Added codebase for upcoming special modules (rare,epic,artifact).

## Build 0.0051

* Fixed level up skillpoint notification text in popup.
* Fixed Borecraft ship descriptions. (salvage salvage)
* Fixed double skills in station univesity.
* Fixed bug dealing with afterburners, thrust and energy.
* Fixed a few bad images in items database.
* Fixed a few spelling errors.
* Fixed audio clipping on mining lasers.
* Adjusted drone distance to thrust ratio.
* Adjusted Salvage and Mining drones slow down when working.
* Adjusted efficiency of Salvage and Mining drones.
* Optimized parts of the tactical overlay code.
* Optimized parts of the university code.
* Added raider table with various groups configs
* Added player level into raider spawn calc for small scaling.
* Revamped entire raider spawn code. (glhf)

## Build 0.0050

* Fixed transfer to storage, refinery popup bug.
* Fixed camera zoom position on docking and undocking.
* Fixed storage refresh on NPC cargo drag to cargo storage.
* Fixed module rotation indicator in garage.
* Fixed tactical turret range indicators.
* Fixed turret tracking rotation upon dock.
* Fixed spelling error in structures.
* Fixed sell item bug not adjusting for skills properly.
* Fixed bug with LS and Journal opening together.
* Fixed escort cargo bug allowing access.
* Fixed flicker bug with out of range npc cargo.
* Fixed undock journal bug causing black screen.
* Adjusted crates to contain credits.
* Adjusted engines sound volume, small increase.
* Adjusted ship base energy recharge rate, 0.25 increase.
* Adjusted crate lifetime timer to begin when crate is opened.
* Added credits loot to raider loot table.
* Added dragging cargo from station storage to NPC cargo.
* Added dragging cargo from NPC cargo to station storage.
* Added 2D - 3D map toggle option.

## Build 0.0049a

* Hotfix for bad market supply for Patrol Annex Stations
* Fixed station law enforcement calls from stations.
* Fixed tutorial combat mission spawn bug.
* Fixed text on module purchase skill confirmation.
* Fixed mission npcs de-spawning after dock timer expires.
* Adjusted positioning of PAGE buttons in station market.
* Adjusted law enforcement AI. much improved.
* Adjusted law enforcement combat AI. (tweaks).
* Added basic loot table for raiders. (wip)
* Added notifications log.
* Added notifications for standard warp gate use.
* Added notifications for standard station docking.
* Added new JOURNAL button on the STAT panel. (hotkey soon)
* Added save game auto fixer for new journal and logs.
* Added LOG section to the JOURNAL panel.
* Added STATION section to the JOURNAL panel.
* Added station undocking updates JOURNAL scan file.
* Added Market data for BUY and SELL orders to station scans.
* Added University data to station scans.

So the beginnings of a Journal has found a spot in your STATS panel. I will be adding and tweaking this panel over the next couple of weeks. The station data will soon be accessible from the galaxy map, and I plan on adding custom notes to the Journal panel as well.

When ever you undock from a station, a copy of the station data is saved into your Journal, and is accessible from anywhere. This data includes all services, the supply and demand tables, all market data, and all university data. I will be adding to this, but for now, I think this helps to resolve some of the issues with players having a hard time finding the things they want.

I fixed a few things, and solved the issue with the vanishing mission target drone. I have also added a table to allow for interesting loot drops based on raider level. Currently I have 30 levels of raider drops. These will increase over time, and when I implement the 'Artifact' items, they will find a home in the raider loot table.

Anyway, back to it :) let me know if you have any problems.

## Build 0.0048

* Fixed refinery speed skill bonus and display.
* Fixed save to title station save bug.
* Fixed transport mission save exploit.
* Fixed rounded numbers on station repair message box.
* Fixed new pilot , old stats bug.
* Fixed export to storage option when no storage is available.
* Fixed All to storage button if no storage is available.
* Fixed hole in public energy generator structure.
* Fixed station damage bug.
* Fixed mission log bug not showing completed missions.
* Fixed a few spelling errors in tutorials and welcome center.
* Fixed spelling errors in skills descriptions.
* Adjusted intro tutorial to initiate combat tutorial.
* Adjusted mission filter for high insurance deposits. (temp)
* Adjusted remote refining speed - 10%
* Adjusted joystick input sensitivity buffers.
* Adjusted station damage law enforcement call time.
* Adjusted XP display to show in 000,000,000 format.
* Added market sorting of the individual items.

## Build 0.0045

* Fixed display bug for faction penalty on mission abort.
* Fixed cargo storage max capacity display bug.
* Fixed audio listener bug for game audio options.
* Fixed options UI mouse over audio sfx.
* Fixed text display for base energy stat on ship details panel.
* Fixed mission mouse wheel scroll bug. Now uses scollvalue like others.
* Fixed shipyard price display bug on mouseover.
* Fixed shipyard hangar price to reflect resale price of ship if sold.
* Fixed all trade good spec documents. bug causing bad fabrication.
* Adjusted mission abort penalty, 20% lower.
* Adjusted mission abort penalty for tutorial missions.
* Adjusted mission expiration time for tutorial missions to 24 hours.
* Adjusted university display to show current level of skill.
* Adjusted overall price of ALL ships.
* Added new options injection into existing saved games.
* Added new world option for shipyard price modifier.
* Added 3d sound slider to the audio options.
* Added mission acceptance opens mission box if closed.
* Added world modifiers for player, mercs, npcs and raiders damage.

## Build 0.0044

* Fixed storage refresh when selling partial stacks on market.
* Fixed merc loyalty bug that prevented friendship with max loyalty.
* Fixed spelling errors on merc friendship message.
* Fixed turret texture bug when quitting to title in tactical mode.
* Fixed ship reset bug with NPC merc afterburners.
* Fixed station cargo max capacity 0 on load bug.
* Fixed transport mission bug when pick is same location.
* Fixed scan mission bug,
* Fixed cursor lock during interior movement.
* Adjusted autodock when approaching station from vertical position.
* Adjusted smoothness of WASD interior movement.
* Adjusted XP gains for mining to include module level in calculations.
* Adjusted follow camera smoothing for faster response time.
* Improved flight controls. Less sloshy, more responsive.
* Raiders will only camp a station for a short time before leaving.

## Build 0.0043

* Fixed ALT drag refresh on storage to refinery drag and drop.
* Fixed SHIFT drag refresh on storage to refinery drag and drop.
* Fixed CTRL drag refresh on storage to refinery drag and drop.
* Fixed storage inventory bug in fabricator.
* Fixed Beam weapon multi-damage bug.
* Fixed ECM targeting bug.
* Adjusted all BEAM weapon module stats, (balancing).
* Adjusted Market data panels.
* Adjusted Market mechanics to include faction rating with sale bonus.
* Adjusted mining XP to scale with player level and ore level.
* Adjusted Station services UI
* Adjusted refinery remote processing base speed.

I managed to improve the markets a bit. Things are a bit more clear, and I have added some of the faction calculations to the selling of station items. This should help the markets feel less stale, and offer those stations with whom you have high standings, the ability to increase your profits from direct sales of Sell Order goods.

I have also spent some time with the beam weapons. They should feel more balanced. you tell me. (Keep in mind that beam weapons are useless against small fast ships.)

## Build 0.0042

* Fixed storage display bug when purchasing a sell order.
* Fixed durability display bug not showing skill bonuses.
* Fixed death penalty loop bug.
* Fixed storage lease save bug.
* Added death panel options, Quit, Load, or Continue.

i'll be taking the day off tomorrow... happy gaming :)

## Build 0.0041

* Fixed audio UI volume sound settings bug.
* Fixed vanishing undock button bug.
* Fixed refinery bay full popup bug on game load into station.
* Fixed saving a ship with 0 shield and 0 armor bug.
* Fixed projectile / laser / beam damage calculation bug.
* Adjusted all LASER modules stats, (balancing).
* Adjusted all GUN modules stats, (balancing).
* Adjusted mission items mouse scroll speed.
* Adjusted tractor beam strength math.
* Adjusted base shield recharge rate to x2.5
* Added warning message for module damage.
* Added red indicator under module icon when damaged.
* Added info descriptions to all LASER modules.
* Added info descriptions to all GUN modules.
* Added new functionality to autoguns (try them!).
* Major rewrite of all old station storage code.

If you run into any issues with station storage. please take note of what you did, where you are, and anything that might help me track it down. I completely rewrote all the code that handles the storage inventory. MAKE SURE you are on build 41. This should also fix the issue with the transport missions with missing storage.

anyway, hf, and keep me posted if you run into any issues.

TONS of combat tweaks, balances for the LASERS and GUNS, and a new revamp of the autogun modules.

## Build 0.0040

* Fixed Audio level for new player settings.
* Fixed remote refinery bug with undocking and not checking refinery.
* Fixed description on Iron Coring.
* Fixed GPS destination recalculation bug.
* Fixed GPS toggle bug.
* Fixed GPS pathfinding bug causing random gate targeting.
* Fixed a few bad spec documents. more to come.
* Adjusted alignment and text on hotkeys options.
* Increased afterburner energy burn.
* NPC ships now reflect player afterburners effects.

## Build 0.0039a

* HOTFIX
* Fixed mission insurance return exploit bug.
* Hotfix for bad wing mesh causing spins.
* Fixed platform save bug on title screen.

## Build 0.0038

* Fixed a few station services around the galaxy.
* Fixed drone repair rate bug.
* Adjusted drone flight behavior when close to target.
* Fixed shipyard display bug showing duplicate ships.
* Fixed shipyard display bug when loading ships.
* Added bloom option slider into graphics options.
* Adjusted sound effect volumes for all modules.
* Optimized audio code on title screen.
* Optimized audio code on game screen.
* Fixed volume slider for sound fx on title screen.
* Fixed volume slider for sound fx in game options.
* Death penalty is off as default, until sandbox.
* Fixed Bug with hotkeys assignment of Camera options.
* Fixed Scanner bug with chat missions.
* Fixed Tactical sensors , galaxy map dock bug.
* Fixed warpgate fee bug charging more than displayed.
* Adjusted base mission pay.
* Adjusted faction modifier for warpgate fees.
* Adjusted max warpgate fee to 100K

## Build 0.0037

* Adjusted the economic supply and demand tables.
* Adjusted what BUY / SELL orders are generated per station.
* Adjusted market event frequency / sector activity.
* Adjusted profit margins for BUY / SELL order generator.
* Adjusted margin spread of all BUY / SELL orders.
* Adjusted Random market event generator.
* Adjusted faction influence on market events.
* Adjusted university training bonus skill.
* Fixed university training skill bug.
* Fixed Gradeon database spelling error.
* Fixed bug with persisting map causing empty space.
* Fixed DEATH ship bug when penalty is off.
* Fixed DEATH LS bug when not last saved outside station.

## Build 0.0036

* Purchasing a new ship defaults to dock page upon completion.
* Fixed validation on new ship purchases before removing credits.
* Fixed SE-2 SEER ship, bad file data.
* Fixed activating the active ship in station hangar.
* Fixed Swap ship LS bug with bad filenames.
* Fixed ship unique filename bug cause missing ships.
* Fixed LS bug when selling ship.
* Fixed Galaxy mouseover sectors when docked in station.
* Galaxy map toggle in station closes all services.
* Disabled Star targeting until I enable energy harvesting.
* Fixed carry over skills boxes bug on new campaign.
* Fixed Steam achievement reporting. (GOG is coming next).
* Fixed Stat for Raider count.
* Fixed npc ship bug preventing notify popups upon dispatch.
* Killing Raiders now provides a faction bonus to the sector owners.
* Environment of starting sector no longer effected by events.
* Fixed scanner time for non prescan objects.
* Fixed a number of GPS issues and bugs.
* Added Skill sorting button for Electronics.
* Fixed bug with pilot panel reseting fleet panel.
* Fixed Merc fired image icon.

## Build 0.0035

* Another pass optimizing Tactical sensors.
* Optimized the Targeting HUD and tactical Targeting HUD.
* Adjusted mission level requirements.
* Fixed bug that prevented merc modules from repairing.
* Fixed spelling errors in Life Support tutorial.
* Another attempt at the controller spin bug.
* Fixed merc cargo bug preventing miners from stopping with full cargo.
* Drone mining now effects stats and XP.
* Fixed tactical sensors reset bug on map view toggle.
* Fixed station map mouse wheel zoom bug.
* Fixed bookmark camera rotation bug.

Made some progress with the merc tweaks and a few QoL stuff with the tactical sensors. I did some low level optimization with the target hud objects, which should improve framerates a bit with multiple active targets.

I do believe I have the controller spin bug licked, but I will need verification from those who have encountered this bug, since I have yet to replicate it.

I have to drive half the day tomorrow, so there will be no Sunday update.

## Build 0.0034

* Adjusted processing of Steam Achievements.
* Carry over damage from 0 Shields now passes remainder to Armor.
* Fixed duplicating cargo storage bug between stations.
* Fixed Law Enforcement notification, split into good and bad news.
* Fixed base Shield regeneration for all ships.
* Fixed base Energy regeneration for all ships.
* Adjusted Laser hitbox colliders for better accuracy.
* Steak Life Support item fixed.
* Fixed duplicate names for Basic Shield Booster.
* Double click Items in targeting panel will activate autopilot.
* Right click items in targeting panel to unlock.
* Fixed Titan Dreadnought ship skill bug.
* Map toggle key now works when docked.
* Fixed retire merc bug showing merc in pilot fleet panel.
* Fixed faction rating penalty for mission abort.
* Fixed weird camera rotation on warp exit.
* Added the much requested , persisting scans between warps.

## Build 0.0033

* Adjusted faction adjustment for mission payout.
* Faction modifiers no longer effect script missions. (Tutorials)
* Fixed negative mission pay with grossly negative faction ratings.
* Faction penalty for merc death reduced.
* Fixed merc cargo drag exploit when ship swapping.
* Adjusted 3D sound for better overall environmental sound effects.
* Hiring a merc will remove any non ammo cargo items.
* Fixed mis-aligned text in Refinery
* First stage of persisting scans implemented.

## Build 0.0032

* A few spelling fixes.
* Market Buy and Sell orders now adjusted by multiple factors.
* level, security , faction, rarity of items.
* Fixed buy / sell order button hotspot bug.
* Fixed garage drag module bug causing missing item.
* Impact, Energy ,Explosive resistance applied independent of ship base values.
* Fixed Impact passive value bug.
* Mission deposit rate dropped to 25 percent.
* Mission level have been adjusted to better align with player abilities.
* Mission payments have been adjusted to reflect difficulty.
* Missions with insurance that is out of your range will not be displayed.
* Mission skill point rewards increased.
* Faction ratings have more of an effect on mission payments.
* Security of target sectors effect mission payments.
* Distance required to travel has more of an effect on mission payments.
* Fixed scrolling on storage panel.
* Fixed market page refresh when purchasing item.
* Fixed bug blocking merc clicking in station when refinery active.
* Fixed University Discount skill.
* Fixed merc focus camera dock bug.
* Added notification for out of range cargo.

Round one of the markets and missions is complete. this will smooth out some of the rough stuff.... but this is just the first pass. I will be focused on this for days since it required a large amount of time to test each adjustment. Hang in there, I will get it sorted.

## Build 0.0031

* NPC will now chat with a rating above -1.5, not zero.
* Mission NPC's will always have chat , regardless of rating.
* Expanded the refinery capacity from 1000 to 2500.
* Fixed refinery output text to reflect capacity in m3.
* Refinery will now operate by default when undocked.
* Expanded station storage window size.
* BUY and SELL order generation now adjusted for pilot level.
* Small various text alignments.
* Fixed FoodService duplicate name in items database.
* Duplicate skills in Gunstellar fixed.
* Modules take damage only 5% of hits taken (new games only).
* Fixed refinery popup bug when dragging to market.
* Toggle option to transfer refinery output to storage available.

## Build 0.0030

* Fixed Tutorial mission bug with special rock when dying.
* Fixed mission rock object not spawning for tutorial when undocked.
* Fixed mission objects bug when loading map in tactical view.
* Fixed storage inventory bug when selling corrupt ship.
* Fixed duplicating ship bug.
* Fixed bug when buying same ship twice.
* Fixed Player cargo storage bug when selling ship.
* Fixed Module cargo bug when dragging from garage to cargo storage.
* Fixed frequency of ship hangar events.
* Fixed max number of ships in hangar to 25;
* Fixed Life Support qty stack bug when dragging from storage.
* Fixed number of spelling and formatting errors.
* Removed test events Ship Hangar tied to BioMate.
* Added Inverted Mouse options for cockpit steering.

Please note, that only new games will have the inverted mouse option available to save. You will still be able to toggle this option from the EXTRA options in the options panel, but it will not save unless you manually add this line into your player\_options.txt file in your MOD/saves/player/ folder.

OPTIONS\_invert\_mouse;False

Once this line is added, the game will remember the state of this option and save accordingly. This only effects currently active saved games. All new games are fine.

## Build 0.0029

* Tweaked law enforcement warning notification.
* Fixed background in ship editor bug.
* Adjusted brightness of tactical sensors.
* Stating ship now starts with 2 Life Support items in the cargo.
* Fixed storage inventory clearing bug.
* Fixed intro text.
* Fixed Faction text.
* Fixed Welcome tutorial text.
* Fixed click thru bug over module options to objects behind UI.
* Fixed major shipyard bug when buying new ships.
* Fixed life support warning bug upon death.
* Added descriptions to life support items.

## Build 0.0028

* Fixed ship selling storage bay bug.
* Fixed structure interior collisions.
* Fixed structure interior bug (falling).
* Added WASD key binding to interior movement.
* Fixed Shipyard BUY / SELL button alignment.
* Fixed NPC Jacelor test script.
* LIFE SUPPORT temporary slider for drain rate.
* LIFE SUPPORT grace period for new campaign.
* Fixed auto-rotating camera bug with controller.
* Adjusted NPC thrusters
* Adjusted NPC afterburner burn rates and energy requirements.
* Capped max warp gate fees after faction adjustment.
* Various spelling fixes.
* Swapped zil text for credits.
* Fixed refinery Right Click when active.
* Fixed exploit bug involving storage and garage.
* Added notifications for item usage
* Small market tweaks.

## Build 0.0027b

* Fixed bug with some medals requiring STAT +1.
* Adjusted Title screen text and sponsor logo display.
* GOG Achievements.

## Build 0.0026

* Slowed down Traget drone in Combat Tutorial
* Tutorial holovids now loop.
* Adjusted FPS controls indoors.
* Tweaked missiles wiggle and lock in accuracy.
* Adjusted some UI elements.
* Closing the Dialog panel when instide structure will activate FPS mode.
* Choosing a Dialog option that closes the panel will activate FPS mode.
* Automatic SDK initialization for various platforms.

## Build 0.0025

* Starting tutorial rock reduced from 100 to 20.
* GOG SDK implementation.

## Build 0.0024

* Optimized structure models.
* Created new scripting var for mission handoff between docks.
* No dockfee for BioMate University.
* Adjusted Tutorial traget drone strength , speed, and combat ability.
* New structure kiosk models.
* Tweaked Dialog box buttons and scaling.
* Added tutorial handoff from welcome center to biomate.

## Build 0.0023

* Fixed RIGHT CLICK use item mouseover.
* Adjusted intro text formatting.
* Fixed Tactical overlay bug when docking with structures.
* Fixed Warpgate fee text to display as 000,000,000.
* Activated structure interior first person movement.
* Structure files now include INTERIOR tags for floorplan layouts.
* Saving the game inside of structures now supported.
* Notification popups will shift down when Map or Tactical is open.
* Fixed a couple LS food items.
* Missile speed is adjusted by speed of parent ship at launch time.
* Missile base thrust increased.
* Missile wobble tweaked.
* Missile will lock in with better accuracy when under 100 meter range of target.
* Fixed target drone for combat tutorial mission.

## Build 0.0021b

* Fixed UI scaling save and load.
* Harvest missions fixed with new mining system.
* Mining drones fixed for new mining system.
* Hold down LEFT or RIGHT ALT when dragging items to select a specific amount.
* NPCs and mercs now use afterburners when target distance is over 1km.
* Merc speeds slightly adjusted by level.
* Mercs will NOT receive entertainment bonus if not docked at the time of purchase.
* Doubled max ads in station.
* Added warning for low credits on entertainment purchase.
* Dual cannons require 2 ammo to fire. will not fire with only 1 ammo.
* Dragging from the NPC cargo bay to the refinery now active.
* Dragging from refinery to NPC cargo bay now active.

## Build 0.0020

* Fixed Merc mining lasers when merc cargo full.
* Fixed slow mercs when assigning target.
* Fixed minor cargo display capacity for mercs.
* Fixed faction rotation on mercs in lounge
* A few spelling and formating fixes.
* Added color coding to merc modules in lounge.
* Fixed GPS not showing destination name for VS.
* GET\_MISSION scripitng now pops up a notification.

## Build 0.0019a

* Fixed Kill Pilot mission pilot names.
* Fixed ship editor engines flare
* Scroll fix for Dialog Box
* Tutorial mission bug fixes.
* Fixed entertainment op bonuses.
* Fixed crate icon spawn in tactical view.
* Fixed mission rocks.
* Fixed new item display to be consistent with overview.
* Added Life Support tutorial office.

## Build 0.0018a

* Merc Module hotfix
* Ore Resources only lose 1 unit per mining laser hit.
* Fixed text cuttoff on mission box.
* Merc retire now refreshes merc lists.
* Revamped some of the station UI panels for better scaling.
* Adjusted UI Scaling limits.
* Added scrollfield to Message box.
* Added scrollfield to Dialog Box.
* Fixed a few pilot camera positions on a few ships.
* Fixed highlight indicator on LOUNGE panel.
* Added station\_entertainment.txt database to /objects
* Added MERC entertainment to LOUNGE panel.
* NPC mercs now have proper items to match profession specialty.
* All Stations have entertainment options.
* Added DEBUG batch CMD to add entertainment to savegame stations. batch\_entertainment\_save
* Faction rating effect warpgate tolls.
* -5 faction ratings or lower will prevent station usage.
* -5 faction ratings or lower will prevent structure usage.

## Build 0.0017

* Added mouse scrolling to fleet list in pilot panel.
* Added click to open cargo in pilot fleet panel.
* Added mouse over details for fleet list in pilot panel.
* Added Loyalty 100% merc friendship.
* Morale and Loyalty recharge with Merc friendship.
* Price display of Skills in university now formatted.
* Mercs will no longer fight each other or you.
* Fixed Active Drones warp notification bug.
* Fixed Pilot cam bug when clicking merc.
* Drones now will task regardless of raycast collision on target.

## Build 0.0016

* XP is earned when Trading Buy/Sell orders
* Fixed mouse wheel scrolling over Merc cargo with camera.
* Stop ship now disabled afterburners.
* Added formatting to scripting OPTIONS and MENUS
* Added DOCK structure scripting when docked with structure.
* Added FARM structure scripting when docked with structure.
* Improved textures for a few resources
* Fixed Warpgate locked loop message bug.
* Revamped NPC hud / mechanics / display.
* New MERC loyalty system based on new talent structure.
* Merc hud now shows color coded modules.
* Merc hud now show Specialty Morale bonus.
* Fixed NPC approach distance bug.
* LeftAlt + Click for Map camera slide to selection.
* NPC panel no longer closes on warp / camera reset.
* Fixed Nav issue with cockeyed ship on mapload.

## Build 0.0015

* Fixed structure auto dock loop.
* Adjusted textures for colorband test fix.
* All MERCS / NPCS balanced to match available ships.
* All MERCS / NPCS now carry ship specific modules and ammo
* All MERCS / NPCS now carry unique cargo, support items.

## Build 0.0014a

* Added tooltips to module toggles
* Prevented old buyorders from bug'n
* Fixed hotspots for toggle on a few of the slide-in panels.
* Adjusted mouse scroll wheel speed for EA Devlog scrollbox.
* Added new scripting Command UI\_TOGGLE\_PANEL
* Adding 'New Scripting File', now autoloads new file.
* Fixed duplicating bookmarks bug
* Fixed INC\_VALUE scripting command bug.
* Added RANDOM mission generation to static GET\_MISSION scripting command.
* Adjusted textures for colorband test fix.
* Fixed extra BUY/SELL order bug.

## Build 0.0013

* Added scrollbar to title screen EA Devlog
* New Tutorial Office (Introduction)
* New Tutorial Office (Combat Basics)
* Added new color format for Scripting Editor
* Fixed UI\_NAME command scripting tips.
* Tweaks to a number of ships (Kjell).
* Optimized structure docking code.
* If GPS is on, and you click another non GPS gate, GPS will toggle off.
* Fixed Ferce station logo background.
* Fixed GPS jump counter.

## Build 0.0012a

* Notification stack bug fixed.
* Docking with structures.
* Map sector clicks move cam on gps
* Fixed old graphic in Merc cargo
* Tweaked Smoother rock harvest.
* Removed test build from EAB distro

## Build 0.0011b

* HOTFIX Resource despawn.
* Ships updated.
* Fixed mouseover ship specials in station hangar.
* Added New Ship events to the background event generator.
* Moved code that handles new ships to event gen.
* Add new ships events to news in lounge.
* Massive optimization on all resources.
* Rock mass is now static (temp test).

## Build 0.0010

* Game now save position of your tactical filter and galaxy map filter. (requires manual update of player\_options.txt)
* Fixed hotkey binding for launching drones.
* Fixed overlay for Buy/Sell orders on market.

## Build 0.0009

* Fixed bug with LS warning and LS window refresh.
* Fixed hotkey binding options activating windows with keypress assignments.
* Kjell updated ships database.
* All music now streams to prevent load lag.

## Build 0.0008

* Fixed mass bug on rocks that caused drifting of resource when too small.
* Adjusted skill bonus for active module cycle rates.
* Added Button for (Launch and Dock all drones).
* Added Buttons for (Toggle all modules on/off).
* Added Button for (All modules to current target).
* Moved Button for (Friendly Fire).
* Added Hotkeys for (Launch and Dock all drones).
* Added Hotkey for (Toggle all modules on/off).
* Added Hotkey for (All modules to current target).
* Game options now allow for hotkey binding.
* Hotkey bindings are now saved in player\_options.txt
* New EXTRA option allows for remembering what panels you have open when options are saved.

## Build 0.0007

* Title screen updated to display DEVLOG.
* DEVLOG now displays timestamp of latest update.
* Adjusted the UI slider to be more intuitive.
* Tweaked ship damage mitigation for AOE bombs.
* AOE bombs do less dmg to drones than ships.
* Tweaked autopilot / steering of ships.
* Camera modes now require left CTRL + keypad#.
* Fixed drone launching half full with skill bonuses.
* Reporting my spelling errors on devlog updates is forbidden!