Battle-Spells

**Battle Spells** are made by using mana, they are commonly used on the battlefield by human Battlemages and orc shamans. They are made by "etching" symbols known as "glyphs."

As a rule of thumb, the higher/bigger the demon's fulfillment level/size is, the higher the demon's mana level will be. A Raiju has unusually high mana levels, even though it is small and only level five. Mana level can be increased over time, but this is a very rare occurrence. An example of increasing mana levels is during a Golem's growth. If a summoner has more than one demon both demon's mana levels combine to make the summoner's. When experienced summoners enter the ether, they can merge mana in order to keep the portal open for longer, but this is very hard to do, and not normally necessary.

An interesting ability discovered by Fletcher Wulf in his reminiscing among the memories of his salamander, Ignatius, is that, by tattooing a summoner's hand, they are then able to completely skip the process of etching, simply by blasting mana through their tattooed finger.

## Main Spells

These spells are learned during a students first year of Vocans, since they are "Battle Spells" and Hominum is at war.

* Wyrdlight
* Fire
* Telekinesis
* Lightning
* Shield
* Healing

**Appearance**

TBA

**Effect**

This spell is used to produce raw mana from ones fingertip. Wyrdlight can be shaped into a ball and controlled with the summoner's mind or left to float aimlessly around the room.

**Mana Cost**

Very Low

**Symbol Complexity**

0/10

**Difficulty to Master**

1/10

**Appearance**

The Fire symbol has two symmetrical halves, each with two prongs at the top and curling outwards at the bottom.

**Effect**

The spell can be easily shaped into beams, waves or blasts of flame, though a summoner can only direct the spell in an approximately straight line.

**Mana Cost**

Medium

**Symbol Complexity**

6/10

**Difficulty to Master**

4/10

**Appearance**

The Telekinesis symbol has two arms that swirl around each other and occasionally overlap.

**Effect**

Considered the most useful of battle spells, it is often used in emergencies to blast aside opponents in a wasteful but effective attack. Summoners who are particularly adept are able to move objects, creating a lasso of sorts to do so.

**Mana Cost**

Medium

**Symbol Complexity**

3/10

**Difficulty to Master**

5/10

**Appearance**

The Lightning symbol is a zig-zag shape with only two bends.

**Effect**

This spell is most commonly used to tackle multiple opponents, since it is capable of jumping between foes. However, it will only kill when a great amount of mana is used, otherwise simply stunning the enemy.

**Mana Cost**

High

**Symbol Complexity**

3/10

**Difficulty to Master**

5/10

**Appearance**

The Shield Spell has three thin arms which are bent to make a triangle shape.

**Effect**

One of the most versatile battlemage spells, the shield spell is difficult to master. It can protect against enemy spells, projectiles and melee weapons, but it's durability is determined by thickness. Demons can destroy shields with the slightest touch, however. The shield is able to be reabsorbed into the body, or repaired.

**Mana Cost**

Medium

**Symbol Complexity**

7/10

**Difficulty to Master**

7/10

**Appearance**

The healing symbol is a heart shape with an upside-down T connected to the bottom point.

**Effect**

The healing spell can leave scars if applied too late, and it can cause broken bones to fuse or regrow in dangerous ways. In extreme cases, it can even cause death.

**Mana Cost**

Very High

**Symbol Complexity**

5/10

**Difficulty to Master**

5/10
## Other Spells

* Barrier
* Amplify
* Muffle
* Growth
* Illusion
* Strengthen
* Mist
* Frost
* Ethereal Blade
* Darkness Cloak
* Berserk
* Anaesthesia
* Detect Life
* Tighten Knot
* Loosen Knot
* Unlock
* Ethereal Threads
* Cat's Eye

**Appearance**

The barrier glyph has three evenly spaced prongs, with a circle in the middle. Each prong has two slightly bent lines on either side, and at the end it splits off, and then bends twice to curve inwards.

**Effect**

This spell protects the skin from being cut, like a very flexible shield coating the body. Like most spells, it is ineffective against demons. Blunt-force damage still reaches the user. The spell is so complex it takes four summoners to create it effectively. Hominum's kings often use this spell.

**Mana Cost**

High

**Symbol Complexity**

9/10

**Difficulty to Master**

9/10

**Appearance**

It appears as an open triangle with one side facing the right. It has three crescent shaped lines curving towards it that increase in size.

**Effect**

Most often used by officers to increase their voices to give orders to their men, which must be balanced so the enemy does not hear. The spell has also been recently used to allow scrying crystals to make sound through vibration.

**Mana Cost**

Very Low

**Symbol Complexity**

2/10

**Difficulty to Master**

3/10

**Appearance**

It is similar to the Amplify spell, except the three crescent lines are curving away from it.

**Effect**

Makes the surrounding area quiet, if not completely silent. It is most often used on night raids to avoid detection, but is also used in Vocans classrooms when students are unruly.

**Mana Cost**

Very Low

**Symbol Complexity**

2/10

**Difficulty to Master**

3/10

**Appearance**

The Growth symbol is shaped like a leaf with a stem. It includes three lines on either side of the central line to look like the veins of the leaf.

**Effect**

Allows a plant or an animal to grow quickly. However, it uses a lot of mana. It has very few practical applications, one of which being to grow the Medusa plant.

**Mana Cost**

Very High

**Symbol Complexity**

7/10

**Difficulty to Master**

3/10

**Appearance**

Unknown

**Effect**

This spell is only known from encounters with the Shen demon. It is not known whether it is an illusion or hallucination, so it is classified as an illusion for now.

**Mana Cost**

Unknown

**Symbol Complexity**

Unknown

**Difficulty to Master**

Unknown

**Appearance**

This spell is symmetrical. It has a circle in the lower centre. There are two lines that resemble the outline of the tip of a sword that begins in the circle, then points downwards before moving up the "blade."

**Effect**

Sometimes confused with the berserk spell, but is only useful on non-organic matter. It is used to strengthen blades and armor, to prevent chipping or shattering. However, it is considered a waste in battle, and is only used in tournaments when a companion summoner is able to lend mana.

**Mana Cost**

High

**Symbol Complexity**

5/10

**Difficulty to Master**

5/10

**Appearance**

Five lines that resemble waves that are stacked on top of each other make up this spell.

**Effect**

This spell is almost never used due to complexity, high cost and relatively useless applications. It draws moisture from the air to create mist. The size, shape and longevity is determined by the skill of the summoner and the humidity of the environment. It can be used to create clean drinking water in a survival situation, but is an emergency measure due to the mana cost.

**Mana Cost**

Very High

**Symbol Complexity**

8/10

**Difficulty to Master**

8/10

**Appearance**

The frost symbol is shaped like a snowflake. It has six branches. Each branch has three lines curling towards the centre on each side.

**Effect**

This spell is most effective in humid or wet environments, turning the moisture into ice. However, it can also be used in dry conditions, able to freeze and shatter an orc's limb with enough mana.

**Mana Cost**

Medium

**Symbol Complexity**

8/10

**Difficulty to Master**

7/10

**Appearance**

This glyph is shaped like a canine-tooth-shaped blade. The handle of it is shaped like a backwards 7.

**Effect**

This spell is an emergency measure, creating a solid white double-edged sword of sorts. It fixes around the hand that was used to cast it. However, it easily shatters, and is useless against demons.

**Mana Cost**

High

**Symbol Complexity**

4/10

**Difficulty to Master**

6/10

**Appearance**

This glyph is shaped similar to a spiral, except for a part where it reverses direction. There are small curved lines branching off at random points.

**Effect**

First found in the Enenra demon, it is occasionally used in battle when the situation is appropriate. This spell literally plunges an area into darkness, hiding those within from sight. This is only effective at night, since during the day it does not completely obscure those within and the strange effect draws attention.

**Mana Cost**

Very High

**Symbol Complexity**

8/10

**Difficulty to Master**

8/10

**Appearance**

This glyph is mostly triangular. It has a central line, with two triangles connected to it at the bottom, then a similar shape in the middle, except it doesn't fully join. At the top, there is a small version of the middle section.

**Effect**

The berserk spell is extremely dangerous and should only be used in dire circumstances. The caster will gain boundless energy and strength, its duration and potency determined by the amount of mana used. However, once the spell has finished, the summoner will become exhausted, possibly causing them to go unconscious or even die. The amount used is hard to regulate, and it is recommended that summoners train with a companion.

**Mana Cost**

Low

**Symbol Complexity**

7/10

**Difficulty to Master**

8/10

**Appearance**

This glyph has a vertical oval as it's centre. There is a cross within the oval that extends up past it. There are two lightning-bolt shaped symbols that point towards the centre of the oval. There are small lines around the end of the bolt closest to the oval.

**Effect**

Due to the healing spell fixing most injuries, this spell is rarely taught. It has a high mana cost, which makes it a poor long-term solution. If mana is not needed, a summoner can use this spell for temporary pain relief.

**Mana Cost**

High

**Symbol Complexity**

6/10

**Difficulty to Master**

7/10

**Appearance**

The detect life glyph has a central line with two lines in an I shape. It intersects an upside down teardrop shape which connects into a sort of curved triangle, mimicking a head and torso.

**Effect**

Typically used by veteran summoners when hunting in the ether, this spell is rarely taught due to the difficulty. When cast on a living thing, that individual will be able to see nearby living creatures with a yellow glow. This effect typically lasts thirty seconds, but can be useful on night watch when the cat's-eye spell will not suffice.

**Mana Cost**

High

**Symbol Complexity**

8/10

**Difficulty to Master**

9/10

**Appearance**

The Tighten Knot symbol is shaped like a knot. It resembles a wide pretzel.

**Effect**

Typically used by lazy summoners to tie their laces or used on ships during strong winds, this spell can also be useful in conjunction with the ethereal threads spell.

**Mana Cost**

Low

**Symbol Complexity**

2/10

**Difficulty to Master**

2/10

**Appearance**

This spell's glyph is shaped similar to a horseshoe, except the ends are more squiggly.

**Effect**

This spell is the exact opposite of the tighten knot spell. This spell has saved a few summoner's lives, allowing them to escape when being held captive. Unfortunately due to the focus on the four primary battle spells, novice summoners forget this spell, even when it could help them escape.

**Mana Cost**

Low

**Symbol Complexity**

2/10

**Difficulty to Master**

2/10

**Appearance**

The Unlock symbol is described as being keyhole-shaped. Specifically, a rounded part at the top, with an open triangular part at the bottom.

**Effect**

The origin of this spell is unknown. Nevertheless, it is in the most ancient spellbooks and has led to summoners using bars to keep their doors secure, since this spell does not work on those.

**Mana Cost**

Low

**Symbol Complexity**

2/10

**Difficulty to Master**

2/10

**Appearance**

The Ethereal Threads glyph is similar to a spiderweb. It has five main evenly spaced strands, with three strands connecting them all.

**Effect**

Found within an Arach, a sticky, gossamer-like substance can be ejected from a summoner's fingers and used to ensnare opponents. However, it will eventually dissolve. The usefulness of this spell has some arguing that it should be one of the first spells a novice summoner learns.

**Mana Cost**

Medium

**Symbol Complexity**

6/10

**Difficulty to Master**

7/10

**Appearance**

The Glyph for the Cat's Eye spell is shaped like a cat's eye. Specifically, a circle with a thin vertical oval inside.

**Effect**

This spell produces a yellow light that must be shone directly into the user's retinas. The summoner's eyes will turn feline in appearance, and gives the summoner far better vision. This spell is typically used for seeing in the dark, but is not restricted to it.

**Mana Cost**

Low

**Symbol Complexity**

4/10

**Difficulty to Master**

4/10