The Bay Harbor Butcher

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Attributes:

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Height: Legion height

Terror radius: 26 meters

Movement speed: 117%

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Expansion Name: **Dexter**

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Weapon:

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  Vietnam era knife, a reminder of one of his greatest failures, Oscar Prado.

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Story :

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  Dexter Morgan was always damaged. Ever since him and his brother watched their drug informant mother can ripped to pieces with a chainsaw, the 2 had an obsession with death. Dexter was lucky, though. He had a father figure to guide him in the right direction. Detective Harry Morgan taught him a code to kill only those who deserved it. This worked, for a time. But, over the years, the Dark passenger, what afflicts Dexter with his need to kill, scratched at the cage, snarling and demanding a meal. The guilty started not being enough. After all, a monster is never truly satisfied, are they? The reins held in place for a time. But, the rational part of Dexter knew that he was running out of time. The beast wouldn't wait much longer.

Finally, after the death of his dear darling sister, Debra, he broke into a thousand pieces. The Dark Passenger, the darker side of his psyche, foamed at the mouth for blood. Dexter tried to resist, but the beast was inside him. It controlled him. It pressed against the edges of his skull, squirming, screaming to be let out. Dexter's resolve weakened, threatening to shatter. Finally, the passenger took matters into its own hands and, for the first time in years, Dexter killed an innocent. He thought it'd feel horrible, but, to his excitement, he felt.....fantastic. He giggled psychotically, the darkness overpowering the light. Dexter Morgan was dead and the worst serial killer the world has ever known was born.

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Description:

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       An ambush killer, able to pounce survivors not paying attention. With his power, **Miami’s apex predator**, he can send them into kill rooms, finishing them off with quick Mori’s. His 3 perks, **Harry's gift, silent cut,** and **bleed for me**, allow him to torment survivors, putting extreme pressure on them, leaving them too scared to look over their shoulder.

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Power-**Miami’s apex predator**:

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Use your m99 needle to ambush survivors and send them away to Kill Rooms.

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**Hide**:

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Press the grab button to hide inside lockers. The animation is silent and is the same speed as a survivor going inside a locker by default.

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**Lean**:

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Press the active ability button when near walls to lean against them. This negates your terror radius and allows you to ambush survivors who walk around the corner. If a survivor looks at you while this is active, the ability automatically deactivates.

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**Crouch**:

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Press the active ability button to crouch. While crouched, you move slower and gain the undetectable status.

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**Ambush**:

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Hold the active power button for a brief moment while behind a survivor to jump on them, injecting your needle into their neck. After doing this, they are sent to a Kill Room. This can be done from lockers only if the survivor is right in front of the locker or attempts to open it. Additionally, this can be done from above the survivor if the survivor does not look in your direction. This cannot be done during a chase. If a survivor looks in your direction, you are automatically forced to stand up. An ambush can be done from a maximum of 5 meters. When ambushed, a survivor must complete a quick skill check to kick the killer off. The shorter the distance the ambush starts from, the more difficult and less forgiving the skill check. Additionally, you can inject your needle into a survivor's neck if they're in the dying state.

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**Kill Rooms**:

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If a survivor is ambushed, they are sent to a kill room. This is the same effect as a hook, only the survivor must complete skill checks to hold back the entity. They can be rescued from this state by survivors. After escaping, they are not injured, but suffer from drowsiness for 60 seconds. While afflicted by drowsiness, Survivors suffer from the exhausted status effect. Additionally, fast vaults and fast locker entries are disabled.

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**Blood slide collection**:

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A special kind of Mori that can only be completed if a survivor is in a kill room, is at half health or less and has been in a kill room 3 times during the trial. Dexter slices the survivors cheek, collects a sample and then stabs them in the chest. Lasts as long as the average Mori.

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Normal Mori:

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Dexter kicks the survivor to the ground, injecting a small does of m99 into their leg and then stabbing them in the chest the same way he kills Lila West in season 2 of Dexter.

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Perks:

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**Harry's gift**:

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You have years of experience and as such, leave nothing to chance. When a survivor is hooked, they cannot be unhooked for 40/50/60 seconds. Additionally, if any survivor tries to unhook them, they suffer from the exhausted status effect for 40/50/60 seconds and have their aura revealed to you for 3/4/5 seconds. Harry's gift has a cooldown of 40/30/20 seconds.

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**Silent cut**:

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You’ve been taught the silent kill is always the best. When downing or hooking a survivor, their aura is not revealed to other survivors. Silent cut has a cooldown of 40/30/20 seconds.

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**Bleed for me**:

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You’ve learned how to make your victims suffer. Injured or downed survivors will scream in pain every 8/7/5, revealing their location to you. This does not occur if they’re in a locker.

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New survivor: James Doakes

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Story:

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James Doakes was already suspicious of everyone around him. Special ops background did that to someone. But, he always reined it in when it came to everyday people. He found friends in Miami Metro Homicide, maybe even family. But, when he met lab geek Dexter Morgan, his special ops instincts screamed "KILLER!!!" But, the rest of the world thought he was normal, so he had to be careful. So, he acted normal, simply monitoring the man as best he could without seeming suspicious. But, one day, everything changed. He watched Morgan dump a body into the everglades. He'd pulled out his gun and told him to get on his knees. But, Morgan outsmarted him. Knocked him out. When James woke up, he was in a neighborhood he didn't recognize. It was nighttime and the fog was....thick. James could feel deep in his heart as his blood ran cold with the realization....he wasn't alone.

Perks:

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SURPRISE, MF!:

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You're not as helpless as your opponent believes. You can find pocket knives in chests and lockers and when grabbed, you can press the active ability button and stab the killer, kicking yourself off. When doing so, the killer is stunned for 4/5/6 seconds. After using this, the knife is broken and unusable.

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Sergeants instinct:

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You have an innate knowledge of when danger's nearby. The killer's terror radius is increased by 4/5/6 meters and their red light is much brighter.

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Sharp psyche:

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Special ops taught you resilience and as such, you refuse to expose yourself. When exposed to effects that'd make you scream: (Doctor's shock, infectious fright, Dexter's bleed for me etc), you do not reveal your exact location. Instead the killer is given a notification of 1/2/3 meters behind you. Additionally, you are alerted that the killer knows your rough location with an icon by your profile.

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New map: Moser neighborhood

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