Varis Broodfist

Varis Broodfist is a Drowadian artificer of the New Age.

### Relatives

Aelar Hanali - father (missing), Elama Hanali - mother (deceased), Erias Broodfist - adopted brother, Maldus Broodfist - adopted father, [] - adopted mother

## **Biography**

### **Background / Pre-Game**

#### **Early Life**

Varis grew up in the human town of Alie on the southern border of the empire. Alie wasn’t a huge town, but still big enough to be on most maps and have a sizeable Drowad community living alongside the humans. For a while Varis’ childhood was as normal as it can be, until one fateful day when the Dryad Empire marched to war on the Vurolingian Empire.

Being one of the biggest towns that was also closest to the Empire’s border, Alie was besieged by a relatively small force that was nonetheless far too big for the town’s guard to handle by themselves. The situation wasn’t helped by the timing of the attack. The first signs of trouble came in the evening and by the time the main force of the Dryads arrived at the town, it was dark enough for the Drowad population to walk above ground with no restriction. At first the standoff was tense, but stable, with the Dyads unwilling to waste lives on taking the largely insignificant town. Under the cover of lengthy negotiations, the Drowad had begun to evacuate everyone they could, knowing full well what would happen to those that end up in the hands of the enemy. The humans of Alie always had a good relationship with the Drowad community below them, so they did their best to buy them as much time as was possible. Unfortunately for the town, the Dryads began to covertly encircle the town, suspect of the time it took to broker the surrender, and one of the advance parties spotted the Drowad caravan leaving from the North Gates.

The battle was short but brutal: most of the human City Guard was either outside or on the South Wall and, taken by surprise, was slaughtered to a man. The town itself fell a short while after, with the Dryads’ losses mostly coming from a couple of human wizards that were attached to the City Guard, but stayed inside the city to help the Drowad evacuate; as well as a small collection of Drowad archers that were covering the last third of the caravan.

*[Battle description]*

Varis was part of the ill-fated third of the caravan that was still in the city as the attack began. His father was one of the town’s hunters, so along with a few fellow hunters took up his bow in defense of the caravan and stayed inside the city as the cart Varis was on was leaving the gate. Varis never saw him again.

The last few carts and wagons the Varis was part of, was delayed because of the attack and left the city as battle was inching closer and closer to the Northern Gate. The caravan’s delay proved to be fatal, as soon after they cleared the walls and were on their way, they were intercepted by a small cavalry team that was sent to stall any defenders who might try and flee the town. The Dryad took full advantage of their unprotected and unprepared enemies, showering them with arrows. However they also weren’t interested in prey that could offer no resistance, so did not bother to stop and check if anyone had survived.

*[Details of how Varis survived and got to the port town of Naiges]*

In *Naiges*, Varis wanted nothing more that to get as far away as he could from solid ground that took his family and many of his Drowad people, so he went straight to the docks to try and get a place on any ship - no matter Nanite or Human. However because he had no experience in seafaring and next to zero knowledge in anything related to it, he was rejected on every ship he turned to. Frustrated and desperate, he waited until nightfall and snuck onto a Nanite ship that was leaving the port, determined to reveal himself when the ship was at sea and take his chances with the captain.

*[Sea voyage description]*

#### **Life in Nanitia**

In many ways, living among the Nanites was a blessing for Varis, since his new family spent the vast majority of their time underground. Not many of the Nanites were fluent in the Drowad language, so his first year in his new home of Mighladur was spent in the library of the Broodfist estate. He was never really interested in magic when growing up in Alie, but as time went on, he focused more and more on trying to reconstruct the history of his people - another subject that he paid little attention to back then. These pursuits were encouraged by the clans leader: Maldus, who saw an opportunity to profit from introducing Drowad magic into his clan’s product. Fortunately for Maldus, Varis quickly demonstrated interest in technology and as soon as he recovered from his tumultuous journey and learned enough of the Nanite language, he started to spend as much time in workshops as he did in the library. Unfortunately for Maldus, after only a year into his studies, Varis became more and more obsessed with armors and protection measures, rather than the clan’s mainstay product of Firearms.

On Varis’ part, his journey left his health depleted - something he never fully recovered from, so when he once spotted an artisan showcasing a suit of magnificent armor that seemed to cover all of the wearer’s body without compromise, Varis’ path was set.

Maldus wasn’t very happy to learn of this decision, but he also saw Varis’ skill and potential and figured that it was best to support it (and possibly guide it), rather than going against it, so he arranged for Varis to begin studying with an armorer guild that the Broodfist Clan was a major benefactor of.

Over the years, Varis has expanded both his knowledge of armor smithing and magic, learning spells from both the Nanite artisans around him, but also picking up a few Dunamancy spells from the few books that he found at the library. Those spells were not particularly powerful or useful, but they connected with Varis on a level none of the others did, leading him to suspect that there is something about this Dunamancy discipline that might shed some light on his race’s origins and nature.

*[A bit about his relationship with Elijah’s character]*

*[Description of events leading up to departure to Vurolingia]*

## **Character Information**

### **Notable Items**

* A bag of pebbles that presumably are used in the process of summoning a daemon

### **Abilities**

* **Magical Tinkering**

* **Infuse Item**
	+ Enhanced Weapon
	+ Enhanced Defense
	+ Homunculus Servant
	+ Mind Sharpener
	+ Spell-Refueling Ring
	+ ~~Armor of Tools~~ (Will be replaced at next level up)

* **The Right Tool For The Job**

* **Tool Expertise**

* **Flash of Genius**

### **Artificer Spells**

As an Artificer, Varis tends to express his magic through the use of his creations. With the exception of the spells that originate from his Drowad heritage Varis' spells usually take the form of [WIP].

##### **Cantrips**

* Dancing Lights (Drowad Magic)
* Spare the Dying
* Mending

##### **1st Level**

* Magic Missile
* Thunderwave
* Detect Magic
* Cure Wounds
* Faerie Fire (Drowad Magic)
* Jump
* Purify Food and Drink

##### **2nd Level**

* Darkness (Drowad Magic)
* Mirror Image
* Shatter
* Invisibility
* Lesser Restoration
* Levitate (Drowad Magic)

##### **3rd Level**

* Dispel Magic (Drowad Magic)