recursal/Fanatic-Fandom huggingface dataset:
Charm

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 Charm lvl 1

**Charm** technology enhances hero's attack, politics or intelligence attribute. A hero can equip up to two charms, doubling the effect.

## History

*An object in possession seldom retains the same charm that it had in pursuit.* ~ Pliny the Elder

From antiquity, charms have been worn in battle by those who believed they would lend them strength in battle.l Whether or not the items possessed any magical properties is immaterial, because belief that they possessed magic was often advantage enough.

## General Information

Not only are heroes great warriors, but they also have great intelligences. Many among them wear delicate jewels and their charms arise spontaneously.

* Each level of Charm increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Necklaces
	+ Charm Lv.1 Award: Crude Gemstone 2

\*Each time you upgrade an item, the **current** star level will be downgraded by one, but the **maximum** star level will be increased by one.
Governess

## General Information

A Governess is the player on an Age II server that won the previous week's poll. All player with at least 1,000 prestige can participate in a server-wide poll, where the weekly governor is elected.
The Governess gets orange text in World Chat and also has the phrase "Governess " in front of their name.

The Governess can gift free gold to players, and also has the ability to give loyalty to a Historic city(a.k.a HC) if it is under attack. This is a quite desirable feature among big alliances that want to keep their HC's safe from conquering. That is why many alliances decide to vote for one specific player to win the weekly election and have one of their players become Governess.

Only female characters will be called Governess, male characters will be called Governor.
Holy Water

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**Holy Water**
I found a holy water by attacking a level 4 npc. I used 200 ballista with a hero with attack about 115. I attacked it about a week before and i got a holy water on my first attack in a week. Hope this helps!
Heroes get sprayed by Holy Water will have faith. Default hero's attributes, and redistribute his potential points in order to enable him to focus on specific ability.

You can get many holy waters from Aries amulets
Beauty Trap

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**Beauty Trap**

When faced with a formidable enemy, try to subdue their leader, when dealing with an able and resourceful commander, exploit his indulgence of sensual pleasures in order to weaken his fighting spirit. When the commander becomes inept, his soldiers will be demoralized, and their combat power will be greatly weakened. This stratagem takes advantage of the enemy's weakness for the sake of self-protection.
Friesland

**Friesland** is a state that is located at the top left corner on every Age II sever that Evony has. Coordinates for the corners of the state are:

 0,199 | 199,199

Friesland borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital. Friesland, however, also contains the only level 18 Historic city on the entire server: Atlantis, found at coordinates 0,0.

### List of Historic Cities in Friesland

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Praying

Praying is one of the four things you can do at the "Comforting" tab in the Town Hall. Praying will increase loyalty by 25 and decrease public grievance by 5. Praying costs gold (gold cost equals to the total population of the city)however. Praying also increases prestige. Many players uses the method of praying to increase prestige. (Note that each city may pray only once per 15 minutes.) Praying is considered one of the fastest ways to gain prestige.
Experience

Experience can be gained from making buildings, researching academics, training troops, or by killing opposing forces in battle.

To calculate experience, first you must calculate the actual cost of what's being created or researched, or being destroyed in battle.

Raw Production Cost = [ ( 1 \* #Food ) + ( 1 \* #Lumber ) + ( 2 \* #Stone ) + ( 2.5 \* #Iron ) + ( 10 \* #Gold ) ]

Once you have the raw production cost, you can figure experience gained by dividing by 100 if it was in battle, or by 200 if it was a construction, research, or training troops.
Attacking

Attacking is a way to occupy a territory, gain additional resources by pillaging or eliminating a hostile army.

## Attacking Basics

There are two different ways to perform an attack.

* click the Map button to open the world map
* launch the attack from your Rally Spot

### Map Button

Clicking the Map button will give an overview of the province you are in and your neighbors. To attack, click on any tile in the map view to gain details of the area. Displayed is some key information that is vital to a successful attack.

* **Coordinates**  The location in X,Y of the tile

* **Owner**  The current owner of the tile

* **Type and Level**  Type of tile resource and the level of the tile

* **Status (In the above picture is wrong)**  The current status. Can be Truce, Holiday, or Peacetime.

* **State**  The state the tile is located in (useful if sent coordinates from another player to get an idea of how far away the tile is)

* **Attack Button**  Initiates the attack

* **Scout Button**  Initiates a Scouting maneuver

P.S.- The words for the status is wrong in the picture- The guy didn't know what he was talking about.

### Rally Spot

The rally spot allows another way to launch an attack providing you have the X,Y coordinates prior to the attack. Click the **March** button and this will display the attacking window. Army size is limited to 10,000 times the Rally Spot level, eg 20,000 for this one.

Note: you can apply a war ensign (see under my items on your Evony game page upper right) to increase this max by 25%

## Attacking Window

* **Select Armies**  Select the soldiers you will be sending to battle

* + **Max**  Selects **all** soldiers including Scouts

* + **Clear**  Clears your selection

* + **Apply War Ensign**  Increases Rally Spot army limits by 25%, requires item

* **Mission Requirements**  The minimum amount of food required to feed your army as it marches (deducted from your resources when starting the march) and the amount of resources your army is able to carry

* **Target**  Coordinates for the tile you are attacking

* **Mission**  The Mission type. Can be either Attack, Scout, Reinforce or Transport

* **Hero**  The Hero to send on the mission. A Hero is **mandatory** for an Attack

* **Camp Time**  Allows players to launch the Hero on a mission at any time and coordinate its arrival time. Camp time is added to the travel time to the target. It is not added to the travel time back from the target.

* **Resources**  Resources to send with the army. In a Transfer Mission, add the resources you wish to send

* **Estimated time based on the above settings**  Estimated arrival time to the destination and the return.

## Attacking NPC cities

NPC cities will always have a static number of defenses based on the level of the city. Detailed discussion of NPC attacking may be found  here.
Catapult

## General Information

Catapults throw huge rocks from a long distance; they are most effective in destroying enemy fortifications.

## White Elephants

Under the current resource specs and combat/siege rules, the best description for Catapults can be found here: [1]

## History

The catapult was one of the earliest forms of artillery, with records indicating that they were in use by the Greeks as far back as 400 BC. It was a large mechanical arm that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Catapults could easily launch projectiles 500 to 1000 feet with a surprising amount of force behind them. Though cumbersome and nearly useless on the battlefield, the catapult was an effective weapon in siege operations.
Freedom Medal

A **Freedom medal** increase a hero's loyalty by 40 when rewarded and is used for hero persuasion.

Freedom Medals are one of the requirements for the following Titles:

 Duke | 10

## Medal Rewards:

Medal Reward is an important encouragement system. A country gives it as award to those who make outstanding contribution to the nation. Beside as award given to heroes, it can also be used in the Persuasion of rival heroes.

 Freedom Medal 1 | Freedom Medal 1 | 100 | 10,000

## Medal Achievements :

 Acquire 100 Freedom Medals | 200

## Where to Obtain:

Can be found in Level 10 Swamps and Flats.

Freedom Medals are found more often in LV 5 NPCs by attacking with 500 Ballistas and Transporters on both Age 1 and 2.
Medicine

## History

*"As to diseases make a habit of two things - to help, or at least, to do no harm."* ~ Hippocrates

Primitive man attributed the onset of serious disease as the influence of the gods, or possession by evil spirits. Over time, however, it was found that such "possessions" could be treated through the use of elixirs made from plant extracts. Methods were also developed to clean and treat wounds, and set fractured bones. The ancient Greeks established the first school to teach medical sciences circa 500 B.C. The texts produced by the students of these schools, most notably Hippocrates, who is considered the father of medicine, based his theories of the human body on observation and reasoning rather than supernatural intervention.

## General Information

* Each level of Medicine enhances army's life by 5%.
* Requires:
	+ Academy Level 6
	+ Logistics Level 3
* Quest: Scientific Research:
	+ Medicine Lv.1 Award: Gold 7,200
Mayor

The mayor is appointed by selecting a Hero and clicking the Appoint Mayor button. It is advised to change your mayor to cater to your city's needs.

hero effects are as follows:

a hero's attack stat will decrease troop training time

a hero's political stat will increase Resource rate

A hero's Intelligence stat will decrease the ammount of time needed to research technologies
Earl

## Basic Information

Earl is the sixth title that a player can achieve, after Viscount

## Requirements

To reach title Earl, a player must have reached rank General, have 100,000 gold in one of their cities, at least 16,000 prestige, 10 Courage Medals], and 5 Wisdom Medal. This will enable a quest to be completed, where the items (but not prestige or rank) will be taken away in return for a promotion to title Earl.

## Awards

Awards for completing the quest include 1 Beginner Guidelines, 1 Primary Guidelines, 1,000 prestige, and the ability to own 6 cities.
Barracks

Soldier training and dismissal are conducted in the Barracks, the higher the level the more advanced army branches can be trained.

## History:

Warfare has been a staple throughout history of mankind and continues in today's world. Although war is not a desirable situation, it is important that even the most peaceful societies are prepared for war.

## Upgrading

[[why only to level 10??? I need 32 resource requirements ]]
Besiege Enemy's Fort to Rescue Ally's City

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**Besiege Enemy's Fort to Rescue Ally's City**

To save your ally from attacking, its more effective to attack invaders homeland than dogfight with their grand troops. Once their home is under attack, they abort the action and retreat. Thus your ally is safe.
Necklace Fabrication

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 NecklaceFabrication lvl 1

**Necklace Fabrication** technology enhances hero's attack, politics or intelligence attribute.

## History

*Behold the turtle. He makes progress only when he sticks his neck out.* ~ Jame Bryant Conant

Jewelry worn about the neck symbolizes wealth and power. A steel collar turn aside a deadly blade.

## General Information

Heroes have great ambitions as well as their personal cares. IN battlefields, they tend to instill their feelings into a small amulet and wear it around the neck so that they could fight fearlessly, for victory and for faith!

* Each level of Weaponry increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Necklaces
	+ Necklace Fabrication Lv.1 Award: Iron Ore 1, Crude Gemstone 1

 2

\*The star level will be downgraded by one after the upgrade but the maximum star level will be increased by one.
Privateering

## Intro

Privateering gives your attacking army the chance to plunder those annoying Warehouses. A higher research level allows you to steal more from a Warehouse.

## History:

*"The sinews of war are infinite money."* ~ Cicero

A letter of marque is an official warrant or commission from a government authorizing the designated agent to search, seize, or destroy specified assets or personnel belonging to a foreign party which has committed some offense under the laws of nations against the assets or citizens of the issuing nation, and has usually been used to authorize private parties to raid and capture merchant shipping of an enemy nation. It was until 1856 that the right to issue letters of marque were relinquished by signatories to the Declaration of Paris.

## General Information

* Each level of Privateering decreases rival's warehouse ability down 3% while plundering.
* Requires:
	+ Academy Level 10
	+ Informatics Level 5
	+ Military Science Level 8
* Quest: Scientific Research:
	+ Privateering Lv.1 Award: Gold
Adv Quarrying Tools

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**Adv Quarrying Tools**

Heavy as stone is, the exploitation is very dangerous to workers. Some tools are used to reduce this risk. Lever, pulley, wheel and exes are employed into quarrying, which increase stone production in considerable scale.
Mount Training

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 MountTraining lvl 2

**Mount Training** technology enhances hero's moving speed.

## History

*It's hard to lead a cavalry charge if you think you look funny on a horse.* ~ Adlai E. Stevenson

By the middle ages, animal husbandry had become an art form Horses were bred for speed, stamina and endurance; trained to respond to riders' battle commands and even bit and kicked enemies. For many a knight, his mount was itself a potent weapon.

## General Information

Certain animals have been tamed for their physic merits of being fast and strong. People raise them as their mounts. When heroes are on the ride, their power will be strengthened in a considerable way.

* Each level of Mount Training increases hero's moving speed.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Training Mounts
	+ Mount Training Lv.1 Award: Iron Ore 1, Crude Gemstone 1

\*The star level will be downgraded by one after the upgrade but the maximum star level will be increased by one.
Farm

## History:

Agriculture is the basic factor that shaped ancient society. In ancient times, humans were fed by hunting and gathering. However, this lifestyle led to many hungry nights. People gradually started to farm their own fields which offered a more regular supply of food to their families. Farming is the fundamental element of human civilization.

## General Information

The farm Produces food, which is used for construction, research, but mainly for your army. You need food to expand your army, send your army places, and to feed your army while in your city. Farming supports a great amount of food production but when players have very high negative levels, farms will barely help (other than making the negative levels less worse than without farms) and pushes players to NPC Farm and/or go to the Marketplace.

## Upgrading

* Note that construction of Lvl 10 farm also requires one unit of Michelangelo's Script
* Lvl 11 and higher farms are only available in Historical Cities, up to that city's level. This may be Age-II specific. They do not require an additional Michelangelo's Script after Lvl 10 has been reached.

## Production items

 **Iron Rake** | Increases production of food 25% for 7 days.

## Recommended Number

Depending on what type of city you are intending to build, the number of farms varies. It is recommended to have food cities with only farms in them and transport other resources from other cities. This also lets you have a higher total production of each resource, as the valley bonus will be larger.
Instant Handover

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**Instant Handover**

It takes some time to give up the control of a colony. You need time to pack up, to withdraw your troops and staffs, to prepare and hold the Handover Ceremony before you can hand over th ecity. You can now hand over the city instantly by using this item.
Flag

## Introduction

A flag is a four-character representation of your kingdom. A flag can have from one TO four letters. Usually, members of an alliance will have the same imprint on the flag due to requirements of recognizing.

## Quest

You will have one quest under the Administration tab that asks you to change your Flag. It is possible to re-enter the same flag name to get the Quest advancement.

## Colors

 Green
 Blue
 Red
 White/Grey
 Black with Orange Border
 Pink
Maximum Food in one city and what can it support

I haven't built this city, but this is the biggest (or very close to the biggest) they get:

* Forty Level 10 farms (5,500 food each for total of 220,000 food)
* Research Level 10 agriculture (100% base food increase)
* Hero Mayor with 150 politics (150% increase based on Base)
* 100 providence
* A Level 10 Town Hall (with ten Level 10 lakes) 35% base increase (total of 350% increase)
* 25% Agriculture Buff bonus

220,000 + 330,000 + 220,000 + 770,000 + 55,000 + 100
1,595,100 food

Self-sufficient support for :

* 531,700 warriors
* or 265,850 pike-men
* or 177,233 archers and 1 warrior
* or 227,871 swords
* or 88,616 cavalry and 4 warriors
* or 44,308 cataphracts and 4 warriors
* or 31,902 ballista

Wait...

That's not very many ballistas. I'm fairly certain that 531,700 warriors can kill any of those others (except archers of course)

That's a fault in the food math...
Persuade

To persuade means to convince someone of doing something. In Evony, players can persuade enemy heroes to join their side by bribing them with medals. This can happen when a player captures a hero through various ways. The player can then give the hero medals in order to persuade the hero to join their side. It is only recommended to persuade heroes if they have quite good base statistics, and maybe even better then a hero that you have. In this case, you can replace your hero with the captured hero. It is important to judge well, as a level 10 hero may have the same stat as a level 30 hero. In this case, the level 10 hero is a lot better, as it's stats can be upgraded further than the hero that is at level 30 already.
Iron

Iron is one of the five main resources in the game, next to food, lumber, stone, and gold.

## Uses

Iron is consumed by the following actions:

* Construction of buildings
* Construction of fortified units
* Researching technologies
* Troops training

## Acquisition

Iron is produced by Ironmines, but it can also be won on the Wheel of Fortune, or farming NPCs for resources.
If done correctly, large amounts of iron can also be acquired by trading with resource (i.e. buying a resource for a cheap price and selling it for a more expensive price).
Cottage

**Cottages** offer shelter to citizens, and increase a city's population limit. Cottages are an essential part of Evony, because they increase your "idle population", allowing you to build more troops, sawmills, quarries, ironmines, and farms.

## History

Before the creation of functional housing, primitive people lived in caves and trees. These domiciles offered little in the way of protection against the natural elements, so shanties were built using available local resources. These makeshift residences eventually evolved into cottages that were able to house and protect the urban and rural populace.
Epitome of Military Science

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**Epitome of Military Science**

Epitome of Military Science was written by the ancient Roman writer Vegetius. Vegetius's epitome mainly focuses on military organization and how to react to certain occasions in war. This item is used to increase hero's Experience considerably.
Justice Medal

A **Justice medal** increases a hero's loyalty by 50 when rewarded and is used for hero persuasion.

Justice Medals are one of the requirements for the following Titles:

 Prinzessin\* | 30

\* Older Servers (Confirmed on Servers 23, 24 & 32)

## Medal Rewards:

Medal Reward is an important encouragement system. A country gives it as award to those who make outstanding contribution to the nation. Beside as award given to heroes, it can also be used in the Persuasion of rival heroes.

 Justice Medal 1 | Justice Medal 1 | 100 | 10,000

## Medal Achievements :

 Acquire 50 Justice Medals | 200

## Where to obtain:

Justice medals are obtained in one of 5 ways:

1. By attacking a level 10 NPC and getting a medal from your attacks

I get justice medals from lvl 9 swamps. hit 9s with 1scout,1warr,1pike, 1sword, 1cav, 1cat and 13k archers. sent waves 10s apart capture valley recall and then abandon repeat for each hit. this work well for any level 9 valley
Back Gearing

Back Gearing lvl 2

**Back Gearing** technology enhances hero's attack, politics, or intelligence attribute.

## History

*Only trust thyself, and another shall not betray thee.* ~ William Penn

The back is perhaps the most important area of the body to armor. An attack from the front can be blocked or deflected, but an attack from the rear will hit every time.

## General Information

The manufacture of these prestigious feathered items was a highly skilled and time-consuming craft, restricted to men of high status. Each piece of netting was made separately, accompanied by the recitation of protective prayers. Such a cloak provided its important wearer with sacred protection when worn in dangerous situations.

* Each level of Back Gearing increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Cloaks
	+ Back Gearing Lv.1 Award: Fabric 2

\*Each time you upgrade an item, the **current** star level will be downgraded by one, but the **maximum** star level will be increased by one.
Officer

## Basic Information

Officer is an office inside an alliance. The Host of an alliance can appoint members to this office.

## Abilities

An officer can invite and accept applications from non-members.

## Other Information

Officers are like presbyters except they can be expelled by presbyters and cannot promote anyone. Officers are very busy in recruiting members. They tend to look for potential members in and out of their neighborhood and often advertise their alliance in the world/beginner chat. There can be up to 10 officers.
Population Redeploy

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Population Redeploy is a Policy that a suzerain can issue over a colonized city, or a Historic City owner on a player within his/her HC's range. The range depends on the level of the Historic City.

When a player redeploys population from another players city, or in the case of an HC, also an NPC, the player receives a percentage of the idle population found in that city. If the city is a colony, then the suzerain can see the amount of population in the colony overview.
Archer

## History

The bow and arrow, invented in prehistoric times, greatly improved the hunting skills of early man that allowed him to kill his targets from a distance. The bow was adapted for use in battle and was first used by Egyptian, Persian, and Assyrian armies as early as 5000 BC. The range gave by the bow allowed small forces of archers to rout armies of superior numbers of hand-to-hand weapons. Archers were often used to soften enemy resistance before they would send in their mounted or skirmish forces.

## General Information

Archers are good at performing assaults from long distances. They are effective against nearly all types of infantry.

## Tips

* Archers are the most important troop to have. A large archer army is almost impossible to beat, as they outrange everything but siege weapons.
	+ For example, when attacking a level 1-3 valley, or valleys with only foot troops and no archers, you can use 150 archers to attack without taking any casualties.

## Uses

* 350 archers with lvl 5 archery, lvl 3 military tradition, 75 attack hero vs. a level 4 forest (184 warriors, 41 archers, no hero) incurred 33 losses.
* 476 archers with lvl 6 archery, lvl 5 military tradition, 77 attack hero vs. a level 4 flat (102 pikemen, 68 archers, lvl 9 hero) incurred 26 losses.
* 662 archers with lvl 6 archery, lvl 5 military tradition, 78 attack hero vs. a level 4 flat (102 pikemen, 68 archers, lvl 9 hero) incurred 26 losses.
* 360 archers with lvl 6 archery, lvl 3 military tradition, 76 attack hero vs. a level 5 hill (557 warriors, 126 archers, no hero) incurred 189 losses.
* 10 archers are about the same as 1 archer tower, so you need a large amount (100k-150k) to take down a city with a full lvl 9 or 10 wall.

(From the logs of Lord Liam)

## See Also

* Troops
Famous Historical Heroes

Once a player's Inn reaches level 5, **Famous Historical Heroes** become available to hunt through Hero Quests.

## Hearsay

In the Inn, you can get many tidbits about folk heroes. The higher level your Inn, the more folk heroes can be found in it.

## More Hearsay

You can refresh the list of folk heroes at the expense of 100 gold.

## Enquire Details

Spending some game Cents, you will be offered the information of the accurate location of the hero as well as a Portrait which is necessary to capture the hero. Meanwhile a report will be sent to you.

* Notice: You need to use the *Enquire details* feature again to get the latest location of the hero again in case the hero get captured or moved by other players.

## Accept Task

You can accept Historic Hero hunting quests here. The quest will be displayed in the Hero Quests tab under the Quests menu once the quest is accepted. You will get some rewards when the quest is complete.
NPC/A8/HB5

Making Ballista requires Archery level 6, but getting to level 8 is relatively easy and short. Most players will have horseback up to 8 in order to make cataphract. So A8/HB5 is a good entry-level stage for many. With these, you can farm NPCs up to level 4 without losses. To farm NPC at levels 5, you will need to increase Horseback riding (to level 8, some say). Your Logistics need only be 1, but getting from level 1 to level 7 takes only 2 days. The table below is for heroes with attacks (Atk) of 20, 52, and 71.
The Wealth of Nations

**The Wealth of Nations**

Wealth of Nations is the magnum opus of the Scottish economist Adam Smith. It is a clearly written account of economics at the dawn of the Industrial Revolution, as well as a rhetorical piece written for the generally educated individual of the 18th century - advocating a free market economy as more productive and more beneficial to society.
Anti scouting

Anti scouting is when you are being scouted, and your city tries to repel it. There are 2 ways to anti scout, Direct fighting, and Informatics Draw Out, both which I will gives examples later.

### Direct Fighting

Direct fighting is when you your troops directly fight a enemy scout attempt on your city. You need your gates open to do this, and this will cause your troops to fight the scouts. This is a great way to fight scout attempts if you have the troops to do so.

Now for the example. Lets say I am being scouted by Guy2. I'm Guy1. Guy3 has reinforcements in my city. If I open my gates, all of my troops, and Guy3's troops that are in the city, will fight Guy2's scouts. Your wall fortification will also help.

### Informatics Draw Out

This type of defense action, also called as IDO, simply means whoever has the higher level of Informatics wins. This only occurs if the gates are closed. I only recommend to do this if you have high level Informatics, at least 5-7. It is recommended to have Informatics at level 10, as it greatly increases the amount of information you get.

Example time! Guy2 is scouting me again, this time with too many scouts for my troops to kill. So this time, I will close my gates. I have level 8 Informatics. His scouts hit, and two things can happen.
1.I have higher Informatics, and it will say my troops had killed enemy scouts, then I will get a report on the fight.
2.The enemy will have higher Informatics, and it will say anti-scouting failed. He will get a report on your city.

UPDATE: If you have gates closed when somebody scouts you, the scouts will 'bounce' meaning that if your gates are closed they will just leave again, without doing any harm. Your walls will kill a few scouts.

### Rare Occurrence

I have noticed a certain amount of scouting attempts sometime ends up with a loss of scouts, even though the enemy's gates are closed. I call this the RFSF [Rare Fatal Scout Fail] It simply means that something glitched in your computer during the report being made. This can occur while doing a malware or spyware scan, backing up your computer, or similar things.
UPDATE: reports are made at the server, not in your computer. See update above.
Daily Gift

Amulet is a symbol of fortune. We have got a FREE Daily Amulet for you when you come online. Good luck.

**Quest Guide**
Get Daily Amulet as Quest Award.

**Quest Target**
Get Daily Amulet as Quest Award.

**Quest Award**
Aries Amulet 1.

This is a Daily Reward for logging on each day. It is only given once per day, and doesn't roll over. Once the quest is cashed in, the Aries Amulet you gain does keep until used.
Franconia

**Franconia** is a state that is located around the center of the map on every Age II sever that Evony has. Coordinates for the corners of the state are:

 399,200 | 399,399

Franconia borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in Franconia

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Ears and Eyes in Enemy's City

*This article is a stub. You can help Evony Wiki by expanding it.*

**Ears and Eyes in Enemy's City**

Knowing your adversary, this would never be overemphasized in wartime. The more you know about your enemy the less you lose in battle. This is why one leader spending great sum of money on bribing rival officers to buy more information.
Facebook Gifts

*This page is under construction and amounts of most items have not been confirmed yet.*

With Age II, players who have Facebook accounts linked to Evony can make one another allies and send each ally one free gift every day. The gifts that are available to send depend on rank, and if a high-ranking player sends a low-ranking player a powerful gift, it may will transform into a lower ranking gift of the same category. For example, a Knight can send a Lesser Wood Pack, but a Baronet can send a Medium Wood Pack. If a Baronet sends a Medium Wood Pack to a Knight, then it would transform into a Lesser Wood Pack when the Knight accepts it. Some gifts that do not have a lower equivalent will not transform.

Notes:

* No additional gifts are available upon attaining the 2nd rank, "Lieutenant".
* The Wood packs give lumber. The Lumbering pack gives saws.
* Troops downgrade! If you are trying to send a Baronet archers, they will get scouts instead.
Logistics

## History:

*"No cotton, no hay. Starving as both warriors and horses do in wilderness. It's time to turn to warehouse"* ~ Genghis Khan

Logistics is the management of the flow of goods, information and other resources, including energy and people, between the point of origin and the point of consumption in order to meet the requirements of consumers (frequently, and originally, military organizations). Logistics involve the integration of information, transportation, inventory, warehousing, material-handling, and packaging. Logistics is considered to have originated in the military's need to supply themselves with arms, ammunition and rations as they moved from their base to a forward position. In ancient Greek, Roman and Byzantine empires, there were military officers with the title *"Logistikas"* who were responsible for financial and supply distribution matters.

## General Information

* Each level of Logistics enhances army's load by 10%.
* Requires:
	+ Academy Level 4
	+ Military Science Level 2
* Quest: Scientific Research:
	+ Logistics Lv.1 Award: Gold 6,000
City Teleporter

**City Teleporter**

Select a state, and then teleport your city randomly. Any troops sent or garrison troops in your city is not allowed while teleporting.

## Additional Info

*(from Evonypedia)*

Once the city teleporter is applied, the player will be able to choose the state and see how many players and cities are in each state along with the player rate (seen as a percentage) for each state. It will be in a combination box.

For example, one item would be: state: North March, Players: 1748, Number of cities: 4322, Player Rate: 52%. (Now that this information is available, there is no way to cancel. There is only **OK** button.)

## See also

* Adv City Teleporter
* War Teleporter
Level 6-7 npc conquer

### Level 6 npc farm/conquer troops

For a level 6 npc you need 60k archer,25k warrior,pikeman and swordsman,1000 transporters,15k scouts and 30k cavs(optional).

For farming a level 6 npc send 20k archer, 1k transporter, 20k warrior, pikemen, swordmen and 5k scouts and 15k cavs. You will lose 5k troops if your attack is 130+ and 4300 if u heal them.You can get freedom and wisdom medal by this also.

To conquer a lvl 6 npc send 16k archers, 4k warriors, pikemen, swordmen, 1k scouts and 1k transporter.Your attack hero must be 140+ if you want low loss.The npc must be 1-3 mile away if u want fast attacks.Send your 1st attack and after 5-10 secs send 6k archer, 2k warrior, pikemen and swords and 1k scouts.Keep this same attacks going untill loyal reaches 30-40.When it reaches 30-40 send 4k archers and cavs, 1500 warrior, pikemen and swordsmen with 500 scouts.Make sure u send 8-9 waves all hitting 5-10 secs apart.This way the city will have 0 defenses with low troops.When the loyal reaches 10-5 send 4 waves of 4k archers, warrior, pikemen, swordmen, cavs and 1k scouts and you should have it by than with 28k troops loss in total.

### Level 7 npc farm/conquer troops

For a level 7 npc you need 80k archers,40k warrior,pikeman and swordsman,1300 transporters,45k scouts and 50k cavs

For farming a level 7 npc send 40k archer,1300 transporter,13k warrior,pikeman,swordman and 3k scouts.You will lose 7k troops if your attack is 150+ and 6200 if u heal them.You can get freedom,courage and wisdom medal by this also.

To conquer a level 7 npc send 40k archers,30k warrior,6k pikeman and swordman,3k scouts and 1500 transporter.Your attack hero must be 160+ if you want low loss.The npc must me 1-2 mile away if u want fast attacks.Send your 1st attack and after 5-10 secs send 25k archer,14k warrior,pikeman and swords and 2k scouts.Keep this same attacks going untill loyal reaches 20-30.When it reaches 20-30 send 17k archers and cavs,6k warrior,pikeman and swordsman with 1k scouts.Make sure u send 8-10 waves all hitting 4-8 secs apart.This way the city will have 0 defences with low troops.When the loyal reaches 5-10 send 5 waves of 13k archers,4k warrior,pikeman,swordman,cavs and 3400 scouts and you should have it by than with 60k troops loss in total.

It will take 30-40 mins to conquer a 6 and 7 but if u have high mount and the npc is close u can take it in 20-30 mins.

This is my attacl on a 7 with 210 attack and 65 leadership:

battlena36.evony.com/default.html?logfile/20120619/f6/b8/f6b8d45d27295a03020d4803e2ead45b.xml
Lugui Wine

*This article is a stub. You can help Evony Wiki by expanding it.*

**Lugui Wine**

Its said that emperors of ancient China were seeking methods to grant them immortality. They ordered their alchemists to work on this amrita. Those alchemists boiled, stewed and fried the turtle shells together with buckhorns, and then put them into the wine to infuse for a long time, thus the Lugui wine whose pronunciation was derived from Chinese articulation was done.
Beacon tower

The beacon tower is used to send warnings of invasions. The higher the Beacon Towers level is, the more detailed information you gain. It is rumored that Informatics has an influence on the amount of information as well.

## History:

The beacon tower played a role in warning the citizens of an invasion. The old fortified facility is the most simple and effective early warning system. They were built tall so that the people at the top had a better view and they had a coloured smoke signal system for daytime warning and burned fire at night as a warning.
Hero Enhancement

In Age II, players can use their workshops to create gear for their heroes to wear which will increase their power. There are several different types of gear that can be researched:

* Weaponry
* Mount Training
* Charm
* Head Gearing
* Chest Gearing
* Gauntlets
* Legs Gearing
* Shield Construction
* Necklace Fabrication
* Ring Crafting
* Shoulder Gearing
* Back Gearing
* Belts
* Foot Gear

## Levels

Each item can be upgrade up to 10 levels. It is required to have a workshop of the level that the player wants to research an item to. This means that a player has to own a level 10 workshop in order to have level 10 Gear. Every level of gear gives the hero a bonus in either Politics, Attack, or Intelligence, depending what the player has set the gear to. Researching comes with a cooldown before the next level of a gear can be researched. See the separate page of the Gear for cooldown times. Level 10 seems to always have a cooldown of 819h and 12min.
To upgrade gear, the player needs some items:

* Iron Ore
* Crude Gemstone
* Wood
* Fabric
* Thoroughbred
* (Level 3 and higher) The lost Armor Script (can be obtained from farming, wheel, and shop)

These items can be obtained from the wheel, NPC farming, or chests. Chests can be bought from the shop for cents. There are several chests, and each chest includes only one kind of item:

* Iron Ore Box (Iron Ore)
* Crude Gemstone Box (Crude Gemstone)
* Wood Box (Wood)
* Fabric Box (Fabric)
* Riding Reing (Thoroughbred)

See the links for more information on each chest.
From level 3 and higher, additionally to the player also needs a Lost armor script to start the research.

## Star Levels

Additionally to the Levels, a player can also add stars to the gear. It is not recommended to research stars until all gear is level 10, as every gear upgrade decreases the current star level by 1, while increasing the total possible star level by 1. A player can have up to 15 stars on each item.
Adding stars costs Delicate Gems or Flawless Gems. Flawless Gems hjave higher success rates, as the procedure of adding stars is a game of luck. If an upgrade fails, which it does very frequently, all the stars for this gear are erased and the player has to start over with the stars on this gear. It requires 1000s of gems to get a level 15 star set, as it is called when a player has maxed out his/her gear and added all stars. Gems can easily be acquired from farming, as they drop very often. If a player farms NPCs frequently, they are easily going to get enough gems, although it takes a while to upgrade everything.
Gowl Seed

**Gowl Seed** is a type of tree seed in Yonder.

## Sources

Gowl Seed can occasionally be found after chopping the stump of a Gowl Tree with an axe.

Gowl Seed can also be bought from a trader in Inglenook.

2 Gowl Seeds can be found in a chest in The Grasslands.

## Uses

Gowl Seed can be planted into an empty tree spot in the wild in any of the regions of Gemea. It grows into a Gowl Tree.

Gowl Seed can also be planted into a Tree Plot, Stone Tree Plot, or Small Tree Planter placed on a farm. It grows into a Gowl Tree and produces Wood and Sticks over time.
Panax Ginseng

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**Panax Ginseng**

American and Panax Ginseng root is believed by some to be an aphrodisiac. The root is most often available in dried form, either whole or sliced. Ginseng leaf, although not as highly prized, is sometimes also used. As with the root it is most often available in dried form.
Hero Enhancement Materials Package

*This article is a stub. You can help Evony Wiki by expanding it.*

Age II comes live. The new Hero Enhancement and Gear Stars features will make your heroes stronger and more powerful. Hero Enhancement Materials Package gives you some materials to try our new features with ease. Use them wisely my lord.
This is a chest that contains several Items that are required for Hero Enhancement.
Chest Gearing

*This article is a stub. You can help Evony Wiki by expanding it.*

 ChestGearing lvl 2

**Chest Gearing** technology enhances hero's attack, politics, or intelligence attribute.

## History

*There is no armor against fate.* ~ James Shirley

In medieval warfare, no piece of armor was more essential than the breastplate. Whether fashioned from a simple hide, boiled leather or polished steel, it provided defense from all sorts of attacks. The best chest armor provided the same defense while allowing greater speed and movement.

## General Information

Critical impact was hit on the hero's chest, but he survived it and even had the strength to fight back. That's what a magnificent breastplate account for. It protects the upper torso and a highly-decorated one is worn to show off glory in parade tour.

* Each level of Chest Gearing increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Breastplates
	+ Chest Gearing Lv.1 Award: Iron Ore 1, Fabric 1

\*The star level will be downgraded by one after the upgrade but the maximum star level will be increased by one.
Hero Quest - Age II

## Allied Forces

The invasion of the Barbarians causes significant damage to the country. Homes are destroyed, and refugees are everywhere. A suffocating atmosphere looms over the whole nation. To regain the trust and faith of the civilians, the royal family summons all the lords on this continent to rally together to give the intruders a fatal blow.

## Donation of Military Material

Well done! The allied force has gathered enough troops to duel with the invaders. However, the fighting spirit is dimmed by the lack of resources. The troops are facing a crucial burden of resources. To bolster the army and boost the morale, the royal family, again, is appealing to all the lords to donate to support the allied troops.

 Donation of Gold | Donate 200,000 Gold | Prestige 30,000

## Military Feat

Medals earned from fighting the invasion of Barbarians are solid evidence of your glorious achievement.
Scouting

**Scouting** is simply the use of a Scout.

## Scouting Basics

Scouting performance is measured by

1. The amount of information and level of detail provided by the scouting mission.
2. The range of the scouting mission.
3. The speed of the scouting mission.

### Detail

the detail of information you get from scouting missions may vary on many factors

* Your Informatics level (Researched in the Academy).
* The amount of Scouts you send.
* If you include a Hero in your mission, his Intelligence will count.
* If you are spying against a Valley, its level.
* The level of your Beacon Tower.

The most important factor is researching Informatics. Every level of Informatics increases the chance of success and the level of detail that will be provided on a successful scouting attempt. To successfully scout an area or a city your Informatics level must be equal to or higher than the area being scouted.

The number of scouts sent on a scouting expedition also contributes to the success of the mission. For every level of the area being scouted a minimum of 10 scouts should be sent.

### Range and Speed

Scouts require food. If you are sending just scouts (fastest) your range will be limited. Beginners can go about 100-110 miles. Adding load-bearing units increases the amount of food that can be carried and the range, but slows the mission down.

## Scout Report

### Troops Amount

If your level of Informatics isn't high enough, or if your scout party is too small for the level of the target, then instead of getting accurate number amounts, your scouts will estimate the offender's troops. The following descriptions stand for specific troops estimates:

## Following move

After scouting you must determine your plan of attack.
See Attack

## Scouting with Hero

You can include a hero in your scouting mission. This will increase the level of detailed information. The higher intelligence of the hero, the more he affects the outcome.

Warning: If scouts are detected and killed, the hero may be as well!

## Scouting for Weak Defending Heroes

One method of attacking a higher-level NPC's that you might otherwise be able to successfully attack is to repeatedly Scout it until a very low level Hero appears in the reports.

Each time the city is scouted a new Hero will be in charge. Repetition and persistence will lead to a very weak defending Hero in the city. At this point, STOP Scouting and attack!
Arch Saw

*This article is a stub. You can help Evony Wiki by expanding it.*

**Arch Saw**

The saw is said to have been invented by the Chinese craftsman Lu Ban. With the development of material and design, the saw has been greatly improved. Metal saw became commonplace in lumbering. The employment of saw has enhanced lumber production significantly.
Thuringia

**Thuringia** is a state that is located at the top right corner on every Age II sever that Evony has. Coordinates for the corners of the state are:

 0,799 | 799,799

Thuringia borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in North March

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Amulet

*This article is a stub. You can help Evony Wiki by expanding it.*

**Amulet**

Amulet, which will bring you luck in Roulette Wheel. 1 item acquired once applied.

## Notes

* The average value of an item raffled off by amulet spins is **24**

* That's right, almost 5x the cost of an amulet!
* However, there is little chance you will get the item you want. You may well get something completely useless to you. So while the price sounds like a deal, it's like buying a lottery ticket - tiny chance of a big payoff, much greater chance of wasting your money.
* On the other hand, new players may win a batch of resource that they really need, so that they can build more, or they win an item which is useful to them, like Bernini's Hammers to queue upgrades.
Bohemia

**Bohemia** is a state that is located around center of the map on every Age II sever that Evony has. Coordinates for the corners of the state are:

 400,399 | 599,399

Bohemia borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in Bohemia

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Moravia

**Moravia** is a state that is located at the left edge of of the map before it repeats on every Age II sever that Evony has. Coordinates for the corners of the state are:

 600,399 | 799,399

Moravia borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in Moravia

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.