Faith

Your Cult has a  **Faith** level which is affected by your actions as leader, and whether or not your Followers are being well cared for. To keep it high, perform Rituals, preach Sermons, cook food and build shelters for them. The current Faith level is indicated in the upper left corner.

## Effects

*Main article: Dissenter*
When your Cult's Faith becomes too low, Followers may dissent and try to convince others to turn against you as well. Dissenters won't do any work, spread falsehood to turn other Cult members into dissenters, and will leave the cult if unchecked for too long, while also stealing 15-40% of your total Coins. Dissenters that leaves the cult cannot be resurrected until found and killed at future Crusades.

To deal with dissenters, you can either re-educate them, or dispose them

* Re-educate: There is a "Re-educate" action on the dissenter that you can do once per day to lower the Dissent meter by 7.5. Putting the dissenter in Prison increases the effectiveness to 25, while also locking the Dissent meter from going up. You can also feed the dissenter meals that stop dissenting like Magnificent Mixed Meal or Minced Follower Meat.
* Disposing: There are plenty way to get rid of a dissenter - feed them Deadly Dish, Murder them, sacrifice them, send them on a Missionary with low chance of success, turn them into Gold statue...

## Faith manipulation

### Increasing Faith

Events that increase Faith:

* Perform a Sermon: +10, or +15 with "Devotee" trait.
* Bless a Follower: +5
* Inspire a Follower: +7
* Reassure a Follower with "Coward" trait: +5
* Nurture a baby/child Follower: +5
* Declared new Doctrine: +10
* Gift Follower Small Gift: +5
* Gift Follower Big Gift: +10
* Gift Follower necklace: +7
* Upgrade the Cult: +25
* Cult has a new member: +5
* Recruit a new member with "Naturally Obedient" trait: +10
* A corpse got buried in a Body Pit: +5
* A Follower ate Minced Follower Meat (with "Cannibal" trait): +5
* A follower ate Delicious Fish Feast or Splendid Vegetable Feast: +5
* A Follower who has "Coprophiliac" trait whenever they're sick: +10
* An elderly Follower died of anything but old age (with "Good Die Young" trait): +10
* A Follower reached old age (with "Respect your Elders" trait): +5
* A follower grieved at a Grave: +2
* Dissenter no longer dissents: +15
* Complete Follower's quest: +20
* Perform the Ascend Follower Ritual: +15
* Perform the Sacrifice of the Flesh ritual (with "Belief in Sacrifice" trait): +20
* Perform the Brainwashing Ritual (with "Substance Encouraged" trait): +20
* Perform the Holy Day Ritual: +80
* Perform the Alms for the Poor ritual: +15
* Perform the Feasting Ritual: +30
* Perform the Wedding ritual: +30
* Perform the Fight Pit Ritual: +20
* Perform the Funeral ritual: +20
* Perform the Ritual of the Ocean's Bounty: +10
* Perform the Ritual of the Harvest: +10
* Appoint a Follower as a Disciple with Ritual of Discipleship: +10
* New building: +2, or +5 with "Sacral Architecture" trait
* New decoration: +4, or +7 with "False Idols" trait.
* Give a new Robe for the first time to a Follower: +5
* Give a unique Robe for the first time to a Follower: +7 (+10 with Fashionista Trait)
* Follower looking at another wearing a Unique Robe at random occurrence: +10
* New Shelter (with "Materialistic" trait): +2
* New Grand Shelter (with "Materialistic trait): +5
* Helped Follower construct a building/decoration: +3
* Discovered new locations: +35
* More people pledged to your Cult: +15
* Completed a crusade: +10
* Getting a Heart of a Heretic: +30

### Lowering Faith

Events that reduce Faith:

* Recruit a new member with "Natural Skeptical" trait: -10
* Followers who have "Germaphobe" trait whenever they're sick: -10 each Follower.
* Bully a Follower with "Coward" trait: -5
* Neglect a baby/child Follower (after 1 day of not nurturing) -15
* A Follower died: -20, or -5 with "Belief in Afterlife" trait.
* A Follower who has "Terrified of Death" trait whenever another Follower died: -5
* A Followers who has "Against Sacrifice" trait whenever the Sacrifice ritual is performed: -5
* Breaking up fights between two Followers: -5
* An elderly Follower died of old age (with "Good Die Young" trait): -20
* Murdering a Follower at daytime, near other Followers: -40
* Butchered a corpse at daytime, near other Followers (without "Cannibal" trait): -20
* Imprison an innocent Follower: -15, or -2 with "Belief in Original Sin" trait.
* A Wedding ritual is performed: -5 for each living spouse you have, due to jealousy.
* A Follower ate Grassy Gruel (without "Grass Eater" trait): -5
* Cracking an Egg: -? (-? with Golden Egg)
* Interrupted a Follower: -1
* Woke up a Follower at night: -5
* Perform a Sermon or Ritual at night: -15
* Not enough beds for Followers: -20
* There are starving Followers: -10
* There are sick Followers: -10
* Decline Follower's quest: -25 (in-game text is incorrectly display -35)
* Accept then failed to complete Follower's quest: -45
* Remove necklace from Follower: -7
* Perform the Sacrifice of the Flesh ritual (without "Belief in Sacrifice" trait): -10
* Perform the Ritual Fast: -30
* Perform the Ritual of Resurrection: -10
* Perform The Glory of Construction ritual: -10
* Perform Glory Through Toil ritual: -15
* Perform the Ritual of Enrichment: -20
* Perform the Ritual of Enlightenment: -10
* Perform the Tax Enforcer ritual: -15
* Perform the Loyalty Enforcer ritual: -15
* Perform the Gluttony of Cannibals ritual without Cannibal Trait: -40
* Died during a crusade: -10
* Bow to the Bishops: -20