recursal/Fanatic-Fandom huggingface dataset:
25,000 Experience Bonus Pool

25,000 Experience Bonus PoolRare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

You will earn 50% additional Skill Points until you have earned a total of 25,000 additional Skill Points.

You must complete the tutorial before you can use this item.
Value: 0
The **25,000 Experience Bonus Pool** is a consumable skill boost item that provides a single character with a 50 percent increase in the amount of Experience Points gained during play until a total of 25,000 bonus experience points have been earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## Availability

Available from the Zen Store for 200 . Prior to the April 19th 2018 patch, this item gave a 20% increase until 1,000 experience points were earned.
Abstract Cubes

> *"This almost unfathomable technology resists us, I swear. I am not confident He would want us to do this. How can grass be grass, and then the next moment a body of water?" - Computer log entry from the Dark Cave*
>
>

# Overview

**Abstract Cubes** are the building blocks of all matter on the Planet. When the Spine Controllers shift the geography of the planet, they cause the various Abstract Cubes to change forms of matter. This can cause Rocks to turn into grass, hills to turn into water, or any other such sort of matter transformation.

Eyes or Concern Controllers possess Spine Controllers to operate them. Spine Controllers operate Planet Spines. Planet Spines manipulate the planet's **Abstract Cubes**. And the Abstract Cubes changing shapes and forms can change the geography and composition of the entire planet.

# Concern Research

The Abstract Cubes are part of the One Concern's research into Eyes, Concern Controllers, Spine Controllers, and the ability to control Ivory and the entire Planet in general. Research on the Eyes and Abstract cubes was particularly difficult and dangerous. As Robin explores the long-abandoned caves, there are visible signs of mishaps where Eyes have possessed Concern equipment and Abstract Cubes appear in some places that were likely unintended. The Concern figured out how to make Controllers to possess Ivory devices, but never completed their research on the Spine Controllers, being unable to manipulate them fully. An unknown disaster struck in the underground facility, cutting the research short. It was quickly sealed off, and those left inside perished due to unknown causes.

# Observable Instances

While most matter on the planet stays constant, there are some instances where changes can be observed. The most notable and obvious is when the Omega Controller changes the Abstract Cubes around multiple times it while Robin and Royal flee from it.

Changing matter can also be seen in the first room of the Dark Cave. When the lights go off, the ground around Robin will change to a different tile set when the lights come back on.
23rd Century Ground Weapons

**23rd Century Ground Weapons** are **Ultra Rare** Ground Weapons that are available for requisition through Fleet Station K-13.

## Modifiers

 **[KB3]** | 10% chance: Knocks back +10 feet5% chance: Applies Explosive Impact: Knocks back +5 feet

## Types

### Advanced Fleet Ground Weapons

Advanced Ground Weapons are **Ultra Rare** weapons. They are similar to standard ground weapons, but are some of the only ones obtainable already at **Ultra Rare** quality; other weapons need to be upgraded to reach that level. These weapons have a **[Dmg]x3** plus an additional modifier.

These ground weapons are available from Fleet Station K-13 with Retrofit Engineering at Tier I. They each cost **10,000**  **3,750** .
100% Discount Coupon: Tier 6 Ship/Info

100% Discount Coupon: Tier 6 ShipEpic InventoryAccount Bind On Pickup

This Coupon allows you to claim a single Tier 6 Starship**\*** in the Zen Store.

Navigate to the Zen Store to review the selection of Starships available to you. To navigate to the Zen Store, you can click on the **"STORE"** button attached to the bottom of your minimap.

***\* Some exclusions may apply. Ships found in the New Items section of the Zen Store cannot be purchased with this coupon.*** (Event Version Only)
Value: 0
Ability: Allied Energy Enhancements

## Overview

The **Allied Energy Enhancements** gives a boost to damage dealt by phaser, disruptor and plasma energy weapons which decreases with time. It becomes available for use if all four parts of Allied Dogfighters Set are equipped.

## Basic Information

* **Profession:** Any
* **Locale:** Space
* **Game Description:** Activate this ability to gain a substantial amount of bonus damage for all Phaser, Disruptor, and Plasma Energy Weapons. This lasts some time, but the amount of bonus decreases over time.

## Detailed Information

* **Used by:**
	+ Player
* **Target:** Foe
* **Ability Type:** Energy Damage Boost
* **Activation:** Instant
* **Starts cooldown**: 2 min
	+ Self
* **Modified by:**
	+ Skills
		- None
	+ Stats
		- None
* **Trained by:**
	+ This ability cannot be trained

## Ability Ranks

* Lasts 14 sec total, but each bonus decreases by 3% every 2 sec
100 Reputation Mark Bonus Pool

100 Reputation Mark Bonus PoolRare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

You will earn 20% additional Reputation Marks until you have earned a total of 100 additional Reputation Marks. (Minimum bonus of 1 Reputation Mark, every time at least one is earned.)
Value: 0

The **100 Reputation Mark Bonus Pool** is a consumable bonus pool item that provides a single character with a 20 percent increase in the amount of Reputation Marks earned during play until a total of 100 additional Reputation Marks (Minimum bonus of 1 Reputation Mark, everytime at least one is earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## Note

The in-game tooltip incorrectly states its increases Fleet Marks and only the following marks Omega Marks, Romulan Marks, Nukara Marks, and Dyson Sphere Marks. It will increase all reputation marks.

## Obtained

* [Hirogen Lock Box]
* [Undine Lock Box]
* [Xindi-Amphibious Lock Box]
* [Delta Expedition Lock Box]
* [Vaadwaur Lock Box]
* [Xindi-Terrestrial Lock Box]

## See also

* [**100 Reputation Mark Bonus Pool**]
* [500 Reputation Mark Bonus Pool]
* [750 Reputation Mark Bonus Pool]
Pontus

> *"Hail, moon person! What is your pronoun?" - Pontus*
>
>

Pontus is a child living in House 9 of Settlement 17 with his mother, Petra. He has a naive and rebellious nature. Pontus is a close friend to Ella, Elro's daughter, who lives in another house in the settlement.

# Story

#### Passing Time

Inspired by Robin, he makes his own wrench and shows it to her when she's waiting for Elro. Performing mechanic work without permission is an extreme sin, so Petra is mortified and immediately throws it away, asking Robin to leave as she has become a bad influence.

#### Searching for Pontus

Pontus has discovered that Elro is still alive and hiding in Blockrock, and he frequently tries to go meet with him, even though Elro tells him not to. On one such trip, he finds something interesting and doesn't return. After Robin returns to Settlement 17 from Isilugar, Petra says that Pontus is missing and asks for Robin's help. He claimed to have seen a "spaceman" and ran off to go find him. Robin finds him under Blockrock's House 1 trapped in a cage of ice by a Hazard Armor and saves him. *(See: Gerrie#Boss Fight)* Elro appears and knocks its helmet off, revealing the Pupil inside. Pontus is disappointed to find out that his "spaceman" was just a person in a suit and reluctantly goes home.

#### Chasing Agent Black

If Robin and Elro visit Petra afterward, Pontus claims that she would turn Elro in, even though she completely ignores Elro.

#### Asking About One Concern

Anytime after Robin escapes Darland Ascent, Pontus can be found venting his anger near the settlement's Icon of Prayer.
23rd Century Command Tunic

23rd Century Command Tunic

Faction:
 Starfleet

Category:
Uniform/Off-Duty

Boff use:
Yes

Cost:
550

Availability:
Zen Store

Tradable:
No

The **23rd Century Command Tunic** is the wraparound tunic worn by James T. Kirk in a handful of episodes of Star Trek: The Original Series. It can be purchased from the Zen Store either individually for 550, as part of the 23rd Century Bundle for 2000, or as part of the Temporal Special Agent Pack for 15,000.

## List of Pieces

The tunic contains a single piece for the upper body. This pieces can be used in Uniform and Off-Duty slots for male or female characters.

* 23 c Starfleet Tunic
Flipman

**Flipman** is a common enemy found in the Shard Wasteland. It is a creature native to the area. It is available in both grey and red variations.

# Attacks

Grey Flipman jump vertically or horizontally from ceiling to floor or wall to wall. The red variations will hop up and down in place, landing back on the floor each time.

# Weakness

Grey flipman can be killed with the Stun-Gun, Roller Bomb Shot, or Usurper Shot. Red Flipman may only be defeated with the Roller Bomb Shot or Usurper Shot.
Ability

**Abilities** (or powers) can be activated (powers usable/clickable in the tray) in space or on the ground. They come in four major groups;

## Player abilities

*Main article: Player ability*
Player abilities are innate, clickable abilities unlocked by the character by leveling up, slotting certain traits, or by gaining diplomatic/marauding XP. Examples include;

* Evasive Maneuvers: Granted when a character reaches level 2, this is a manoeuvrability and speed boost in space.
* Miraculous Repairs: Available to Engineers, this is applies a major instant heal in space.
* Nerve Pinch: A trait-based ability, this allows Vulcans to stun a ground enemy.

## Bridge officer and kit abilities

*Main article: Bridge officer and kit abilities*
Bridge officer and kit abilities are interlinked. An ability of a bridge officer on the ground is often paralleled by an equivalent kit module for your captain. For example, Turret Fabrication can be applied to your bridge officers via Training Manual or to your captain via [Engineering Kit Module - Beam Turret]

Space abilities are unique to bridge officers, however. To be available, the bridge officer has to be assigned a station. An example is Beams: Fire at Will. Bridge officer ground and space abilities differ in quality (I, II and III) linked to rank. Every bridge officer can only have one ability per rank (Ensign, Lieutenant, Lieutenant Commander and Commander) active at any one time.

## Ship abilities

*Main article: Ship abilities*
A few ship abilities are common to all ships, for example Full Impulse, but most are tied to a particular ship or type of ship. For example;

* Sensor Analysis is only available on Science Vessels and a handful of others.
* Tachyon Detection Grid is only available while flying a Nebula Class Science Vessel or its Terran counterpart.

## Item abilities

*Main article: Item abilities*
Item abilities are abilities granted by having a specific item. In most cases the item must be equipped but a few rare examples can be activated from your inventory.

* Auxiliary Battery is a consumable which provides a boost to Auxiliary power.
* Fireworks is a non-combat emote device.
* Deploy Repair Platform creates a repair drones to heal your ship.
23rd Century Tellarite Uniform

23rd Century Tellarite Uniform

Faction:
 Starfleet

Category:
Uniform/Off-Duty

Boff use:
Yes

Cost:
550

Availability:
Zen Store

Tradable:
No

The **23rd Century Tellarite Uniform** is the outfit worn by Ambassador Gav and members of the Tellarite delegation during the events of Journey to Babel and “Return to Babel”. It can be purchased from the Zen Store either individually for 550, or as part of the Temporal Special Agent Pack for 15,000.

## List of Pieces

The **23rd Century Tellarite Uniform** contains pieces for the upper and lower body. These pieces can be used in Uniform and Off-Duty slots.
150 Reputation Mark Bonus Pool

150 Reputation Mark Bonus PoolRare Inventory*Consumed On Use*Account Bind On PickupValues do not reflect skills or other modifiers

You will earn 20% additional Reputation Marks until you have earned a total of 150 additional Reputation Marks. (Minimum bonus of 1 Reputation Mark, every time at least one is earned.)
Value: 0

The **150 Reputation Mark Bonus Pool** is a consumable bonus pool item that provides a single character with a 20 percent increase in the amount of Reputation Marks earned during play until a total of 150 additional Reputation Marks (Minimum bonus of 1 Reputation Mark, everytime at least one is earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## Obtained

This item can be obtained from the Phoenix Redemption Store (Phoenix Prize Pack) under the name **Reputation Mark Bonus Pool**. It is available for 1x [Rare Prize Token - Phoenix Prize Pack].

## See also

* [100 Reputation Mark Bonus Pool]
* [500 Reputation Mark Bonus Pool]
* [750 Reputation Mark Bonus Pool]
Ability: Ambush

## Overview

**Ambush** is a powerful ability, and works well with the special attack of ground weapons and when flanking enemies. It will immediately be removed upon launching an attack. It can be used for stealth.

## Basic Information

* **Profession:** Tactical
* **Locale:** Ground
* **Game Description:** Ambush grants you a large damage buff for your next attack. The skill's single shot nature means it works especially well when used from stealth mode, or in other words, from "Ambush".

## Detailed Information

* **Used by:** Captain, Bridge Officers
* **Target:** Enemy
* **Attack Type**: N/A
* **Ability Type:** Buff
* **Activation:** 0.5 seconds
* **Range:** N/A
* **Shares cooldown with:**
	+ None
* **Starts cooldown on**:
	+ Self only
* **Modified by:**
	+ Skills
		- Kit Performance
			* *(Improves All Kit Modules)*
	+ Stats
		- None
	+ Duty Officer
		- **Thue (Fleet Embassy)**
			* Chance to increase Damage Resistance
		- Posen (Fed) Rulszeroya (KDF) (Krenim Temporal Specialist (Duty Officer))
			* Chance to re-apply Ambush when consumed by outgoing damage.
* **Trained by:**
	+ Kit (All ranks)
	+ Bridge Officer Trainer (Rank I)

## Ability Ranks

 **Rank II:** Commander
 **Rank III:** Commander
* +100% All Damage Strength

## Notes/References

* How to obtain tiers II and III of this ability for Bridge Officers is currently unknown.
* Your Captain may require the use of a Kit to use the skill if it's applicable.
750 Reputation Mark Bonus Pool

750 Reputation Mark Bonus PoolUltra Rare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

You will earn 20% additional Reputation Marks until you have earned a total of 750 additional Fleet Marks. (Minimum bonus of 1 Reputation Mark, every time at least one is earned.)
Value: 0

The **750 Reputation Mark Bonus Pool** is a consumable bonus pool item that provides a single character with a 20 percent increase in the amount of Reputation Marks earned during play until a total of 750 additional Reputation Marks (Minimum bonus of 1 Reputation Mark, every time at least one is earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## Note

The in-game tooltip incorrectly states its increases Fleet Marks and only the following marks Omega Marks, Romulan Marks, Nukara Marks, and Dyson Sphere Marks. It will increase all reputation marks.

## See also

* [100 Reputation Mark Bonus Pool]
* [150 Reputation Mark Bonus Pool]
* [500 Reputation Mark Bonus Pool]
150,000 Experience Bonus Pool

150,000 Experience Bonus PoolVery Rare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

You will earn 50% additional Skill Points until you have earned a total of 150,000 additional Skill Points.

You must complete the tutorial before you can use this item.
Value: 0
The **150,000 Experience Bonus Pool** is a consumable skill boost item that provides a single character with a 50 percent increase in the amount of Experience Points gained during play until a total of 150,000 bonus experience points have been earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## Availability

Available from the Zen Store for 600 . Prior to the April 19th 2018 patch, this item gave a 20% increase until 10,000 experience points were earned, and cost 975 .
Ability: Ambush Point Marker

## Overview

 **Ambush Point Marker** is a Command Bridge Officer space ability. It creates a stationary Marker which will provide a Damage as well as a Stealth Buff to every Ally within 3k of it. The ability also spawns a few *Attack Vessels* that will attack enemies close to the marker.

## Basic Information

* **Profession:** Command
* **Locale:** Space
* **Game Description:** Coordinate an ambush on unsuspecting enemies. Any allies within the designated area will receive stealth bonus. If an enemy approaches this area, the Ambush will be triggered. When triggered, a pair of attack vessels will appear to assist in defeating any nearby foes, while all nearby allies will receive a temporary increase to their damage.

This Ambush Marker can only be placed outside of combat, and not while Cloaked.

## Detailed Information

* **Used by:** Captain
* **Target:** Self and Ally
* **Ability Type:** AoE Damage and Stealth Buff
* **Activation:** 2sec
* **Modified by:**
	+ Skills
		- Starship Stealth
			* Increases Stealth Buff when inside the marker area
	+ Duty Officer
		- None
* **Trained by:**
	+ Rank I & II - Bridge Officer Trainer
	+ Rank III - Captain Training

## Ability Ranks

	+ To Allies within 3km of Marker: +\_\_\_\_ Stealth
	+ When Foe within 3km: Trigger Ambush!
		- Summon two *Player Level +1* Attack Vessels for 30sec
		- +20% All Damage for 10sec to all Allies within 3km
 **Rank II:** Lt. Commander
	+ To Allies within 3km of Marker: +\_\_\_\_ Stealth
	+ When Foe within 3km: Trigger Ambush!
		- Summon two *Player Level +1* Attack Vessels for 30sec
		- +20% All Damage for 20sec to all Allies within 3km
 **Rank III:** Commander
	+ To Allies within 3km of Marker: +\_\_\_\_ Stealth
	+ When Foe within 3km: Trigger Ambush!
		- Summon two *Player Level +1* Attack Vessels for 30sec
		- +20% All Damage for 30sec to all Allies within 3km
* *Cannot place Marker while in Combat or Cloaked*
"NX-" Registry Prefix Unlock

"NX-" Registry Prefix UnlockRare Unique - Max of one per characterAllows the use of a new Ship Registry Prefix. This is a single-character unlock.

Once unlocked, this registry prefix may be applied to any ship that has access to changing its prefix.

NX was a two-letter prefix first used by the United Earth Starfleet for their NX-class starships in the mid-22nd century. After the founding of the United Federation of Planets in 2161, this prefix was used for experimental and prototype starship designs.

Value: 0
The "NX-" Registry Prefix Unlock allows the use of a new Ship Registry Prefix. Once unlocked, this registry may be applied to any ship that has access to changing its (Registry) prefix.

## Description

NX was a two-letter prefix first used by the United Earth Starfleet for their *NX*-class starships in the mid-22nd Century. After the founding of the United Federation of Planets in 2161, this prefix was used for experimental and prototype starship designs.

## Acquisition

Originally, the "NX-" Registry Prefix Unlock was a bonus that could be obtained from the 2010 Digital Deluxe Edition version of the game, and later an in-game purchase for 100  from the "Items" tab of the Zen Store. This version of the NX prefix unlock was unlocked account wide. On 05/05/2022, this prefix was removed from the Zen Store and can now only be obtained from the Phoenix Redemption Store (Phoenix Prize Pack) for 1x [Rare Prize Token - Phoenix Prize Pack] as a single character unlock.

## Notes

* NX is often believed to stand for **N**aval e**X**perimental.

## External Links

* NX at Memory Alpha, the *Star Trek* Wiki.
* NX at Memory Beta, the non-canon *Star Trek* Wiki.
2,000 R&D Research XP Bonus Pool

2,000 R&D Research XP Bonus PoolRare Inventory*Consumed On Use*+20% Research XP BoostValues do not reflect skills or other modifiers

You will earn 20% additional Research XP until you have earned a total of 2,00 Research XPThis bonus applies to Research XP from R&D schools
Value: 0

The **2,000 R&D Research XP Bonus Pool** is a consumable skill boost item that provides a single character with a 20 percent increase in the amount of Research XP gained during play until a total of 2,000 bonus Research XP has been earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## Obtained

* Zen Store for 800
* [Vaadwaur Lock Box]
* [Xindi-Terrestrial Lock Box]
Ability: Activate Metaphasic Solar Capacitor

## Overview

The **Activate Metaphasic Solar Capacitor** grants shield and exotic damage bonuses which increase over time. It is generated by [Console - Universal - Metaphasic Solar Capacitor].

## Basic Information

* **Profession:** Any
* **Locale:** Space
* **Game Description:** **Metaphasic Solar Capacitor** grants small bonuses to your Shield Hardness, Shield Healing, and Exotic Damage. When activated, these bonuses increase substantially for 10 seconds, but afterward the capacitor is drained and provides no bonuses until it recharges.

## Detailed Information

* **Used by:**
	+ Player
* **Target:** Self
* **Ability Type:** Large Bonus to Shield Hardness, Shield Heals and Exotic Damage
* **Starts cooldown**: 2 min
	+ Self
* **Modified by:**
	+ Skills
		- None
	+ Stats
		- None
* **Trained by:**
	+ This ability cannot be trained

## Ability Ranks

* +\_\_\_% Exotic Damage for 15 sec
* +\_\_\_% to Shield Heals for 15 sec
* Upon activation, passive Console bonuses disabled for 60 sec
A'tak

A'tak
Biologist

*"Intriguing. This creature shares many characteristics with an Oprelian amoeba, but is more than 60 times its size."*

* **Faction:**  United Federation of Planets
* **Quality:** **Uncommon**
* **Species:** Vulcan
* **Gender:** Male
* **Rank:** Specialist
* **Department:**  Science
* **Specialization:** Biologist
* **Traits**
	+ Founders of the Federation
	+ Logical
	+ Spiritual
	+ Telepathic
* Character Bind on Pickup
* **Exchangeable:** No

## Notes

* This duty officer is one of the 10 possible rewards Federation Captains can pick upon reaching Commendation: Development tier 1 'Trained'.
* Once this commendation level is unlocked you can buy the remaining green quality tier 1 duty officers for 1000  each.
12 Inventory Slots/Info

12 Inventory SlotsEpic InventoryAccount Bind On PickupContains multiple service options, designed to increase your character's capacity in multiple ways.[*sic*] Select and choose "More Details" to view details of its contents

More Details**\* \* Rewarded as part of Special Promotion.**
This includes 12 Inventory slots. If your captain is at maximum capacity, a separate account-tradeable package will be rewarded.
Value: 0
"Unrestricted Aggression"/Info

"Unrestricted Aggression"Epic Ground WeaponCharacter Bind On PickupValues do not reflect skills or other modifiers

Foam Dart BurstDamages Snowmen
Deals a moderate amount of damage to your target.
0.5 sec rechargeFoam Dart Power ShotDamages Snowmen
Deals heavy damage to one target at a long range.
8 sec recharge
Value: {{}}
Ability: Abandon Ship

## Overview

The **Abandon Ship** ability evacuates the crew while the captain sets the ship to self-destruct. The ship will be destroyed, inflicting normal warp core breach damage plus bonus kinetic damage. Use it if destruction is certain but a nearby enemy might be destroyed or heavily damaged by the resulting explosion.

## Basic Information

* **Profession:** All
* **Locale:** Space
* **Game Description:** Abandon Ship evacuates the crew while the captain sets the ship to self destruct.

## Detailed Information

* **Used by:** Captain
* **Target:** Self
* **System**: None
* **Ability Type:** N/A
* **Activation:** 3.0 seconds
* **Range:** N/A
* **Shares cooldown with:**
	+ None
* **Starts cooldown on**:
	+ Self
* **Modified by:**
	+ Skills
		- None
	+ Stats
		- None
	+ Duty Officer
		- **Explosives Expert (Reinforcements\_Duty\_Officer\_Pack)**
			* Improve damage and explosion radius
* **Trained by:**
	+ This ability cannot be trained
		- Kamakaze explosion on Romulans only
32nd Century Vanity Shield

32nd Century Vanity Shield/Info

**32nd Century Vanity Shield** is a promotional vanity shield unlocked through purchase of a charity bundle benefitting the Boys and Girls Club of America. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot.

### Game Description

This is a vanity shield replicating the visual themes of the Courage Command Science Destroyer.

### Acquisition

* From BGCA charity bundle

1. ↑ Help BGCA, and Get Awesome Ships, Too!
Abby Athena Fuller

Abby Athena Fuller
Astrometrics Scientist — Space[SP] Recharge time reduced on all Transwarp abilities

*"Every day I fight to survive."*

* **Faction:**  Klingon Empire
* **Quality:** **Very Rare**
* **Species:** Human
* **Gender:** Female
* **Rank:** Lieutenant
* **Department:**  Science
* **Specialization:** Astrometrics ScientistRecharge time reduced on use of any Transwarp ability.
 +200% Cooldown Rate
* **Traits**
	+ Emotional
	+ Founders of the Federation
	+ Stubborn
	+ Teamwork

## Notes

* This duty officer is one of the 5 possible rewards Klingon Captains can pick upon reaching Commendation: Colonial tier 4 'Governor'.
* Once this commendation level is unlocked you can buy the remaining purple quality tier 4 duty officers for 12.000 dilithium each.
8472 Counter Command Daily Bonus Marks

8472 Counter Command Daily Bonus MarksVery Rare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

This box contains Daily Bonus Undine Marks.
Value: \_\_

The **8472 Counter Command Daily Bonus Marks** is a **Very Rare** consumable package.

## Detailed Information

This supply crate contains a large number of bonus  Undine Marks. This bonus crate can be earned once per day from the first Undine Mark awarding task completion per day.

## See Also

* Reputation System
* [8472 Counter Command Mark Package]
* [Dyson Joint Command Mark Package]
* [Dyson Joint Command Daily Bonus Marks]
* [Task Force Omega Mark Package]
* [Task Force Omega Daily Bonus Marks]
* [New Romulus Mark Package]
* [New Romulus Daily Bonus Marks]
* [Nukara Strikeforce Mark Package]
* [Nukara Strikeforce Daily Bonus Marks]
23rd Century Vulcan Ambassador Outfit

23rd Century Vulcan Ambassador Outfit

Faction:
 Starfleet

Category:
Uniform/Off-Duty

Boff use:
Yes

Cost:
550

Availability:
Zen Store

Tradable:
No

The **23rd Century Vulcan Ambassador Outfit** is the outfit worn by Ambassador Sarek during the events of Journey to Babel and “Return to Babel”. It can be purchased from the Zen Store either individually for 550, or as part of the Temporal Special Agent Pack for 15,000.

## List of Pieces

The **23rd Century Andorian Uniform** contains pieces for the upper and lower body. These pieces can be used in Uniform and Off-Duty slots.
23rd Century Kit Modules

**23rd Century Kit Modules** are **Ultra Rare** Kit Frames and Modules available for requisition through Fleet Station K-13.

K-13 Xenotech Research Tier I is required to purchase the Kligat.
K-13 Xenotech Research Tier II is required to purchase the Kelvan Stasis Belt and Staff of Landru.

K-13 Xenotech Research Tier III is required to purchase the Methuselah Drone and Nomad Support Drone.

As with all Fleet Holdings, you can get yourself invited to a different fleet's K-13 that is already upgraded to Tier III if your own fleet is lacking that particular upgrade.

## Kit Modules

These Kit Modules are available in Mk XII only. They cost **18,000**  and **4,000** .

**Kit Modules:**

## Images

* Result of Kelvan Stasis Belt
* Result of Kelvan Stasis Belt - close up
* Using Kelvan Stasis Belt on animal
* Throwing Kligat
* Throwing Kligat
* Thrown Kligat
* Methuselah Drone
* Methuselah Drone using heat ray
* Methuselah Drone using heat ray
* Nomad Drone spawning
* Nomad Drone
* Using Staff of Landru
32c Modified Phaser Wide Bolt Pistol/Info

32c Modified Phaser Wide Bolt PistolVery Rare Ground WeaponAccount Bind On EquipValues do not reflect skills or other modifiers

Bolt SettingPhaser Damage
\_\_ Phaser Damage (\_\_ DPS)
5% chance: Recover 3.3% Recharge of Kit Module per secWide Bolt SettingExpose AttackCone AoE Phaser Damage
\_\_ Phaser Damage (\_\_ DPS)
5% chance: Recover 3.3% Recharge of Kit Module per sec
4 sec recharge
Value:
Ability: Agony Redistributor

**Agony Redistributor**
Re-Applies Portion of Damage Dealt in AOE
Targets Foe
Each second for up to 12 seconds: Amount of Hull Depleted from Target is ***Stored***
Each second, deals Phaser Damage equal to 33% of ***Stored*** value (Ignores Shields and Half Resistances) to up to 10 foes within 5km of Target Foe

*Generated by:* [Console - Universal - Agony Redistributor]

The **Agony Redistributor** is an active space ability usable on any starship. Players of all factions have access to the ability.

### Basic Information

* **Profession:** Any
* **Locale:** Space
* **Game Description:** While active, the Agony Redistibutor will periodically check the amount of Hull Damage that has been dealt to a targeted Foe, and redistribute a portion of that damage to all other foes in a large area around the primary target. This distibuted damage cannot be fruther enhanced in any way, but wil bypass shields and half of any active damage resistance on each affected foe. A maximum of 17500 damage per second can be transferred.

Note: That this only compares starting Hull and current Hull, at each 1-second interval. It will not function correctly if the enermy recieves any significant amount of hull repair while they are being affected.

### Detailed Information

* **Used by:**
	+ Player
* **Target:** Foe (10 max)
* **Ability Type:** AoE
* **Range:** 10 kilometer Range
* **Activation:** 0.5 sec
* **Starts cooldown**: 2 min
	+ Self
* **Modified by:**
	+ Traits
		- Unconventional Systems
	+ Stats
		- None
* **Trained by:**
	+ This ability cannot be trained

## Ability Ranks

* Each second, deals Phaser Damage equal to 33% of *Stored* value (Ignores Shields and Half Resistances) up to 10 foes within 5km of Target Foe
10,000 R&D Research XP Bonus Pool

10,000 R&D Research XP Bonus PoolRare Inventory*Consumed On Use*20% Research XP BoostValues do not reflect skills or other modifiers

You will earn 20% additional Research XP until you have earned a total of 10,000 Research XPThis bonus applies to Research XP from all R&D Schools
Value: 0

The **10,000 R&D Research XP Bonus Pool** is a consumable skill boost item that provides a single character with a 20 percent increase in the amount of Research XP gained during play until a total of 10,000 bonus Research XP has been earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## Obtained

* Zen Store for 800
* [Vaadwaur Lock Box]
* [Xindi-Terrestrial Lock Box]

## See also

* [2,000 R&D Research XP Bonus Pool]
* [20,000 R&D Research XP Bonus Pool]
Ghosmo

**Ghosmo** are ghost-like enemies that appear in Ferrier Shockwood, and in Blockrock when it is revisited by the player later on.

# Attacks

Ghosmo are mostly passive, until they hear your weapon firing. They will then pursue the player while phasing through walls and objects. Even during it's passive phase, touching it will still inflict damage to the player.

# Weakness

These enemies can be reset to their passive phase when hit by Robin's wrench. They can be killed using electrical attacks, or by using the Usurper Shot.
Nobel

> *"...... !!" - Nobel*
>
>

**Nobel** is a ninja-like Transcendent and a boss. She is a Reborn, not carrying the full status of Agent and not able to heal rapidly. It is unclear which part of her body was augmented, but she constantly wears gas mask and does not speak throughout the game, suggesting that it may be the mouth or part of it. She has the ability to turn invisible.

It is speculated Nobel may be Ash's daughter, due to her similar abilities and music and because Ash visits her during a cutscene in the credits. This is not confirmed.

# Story

### Searching One Concern

Nobel appears briefly during Emmet Darland's speech in the One Concern West conference hall. She speaks with Agent Black who appears to hand something to her, likely a syringe of Elro's Compound to assassinate General Chrome. Black does not realize that the syringe is unarmed at this time. She darts off before the speech is over.

She appears shortly thereafter during the attempted assassination of General Chrome. She tosses the syringe at Chrome, thinking it is armed. Because it is not primed, the assassination fails. Chrome takes the failed attempt on his life as a sign from Him that the path he is taking to subvert the One Concern leadership is in His will.

### Launching the Rocket

Nobel's last assignment is to guard the Rocket. When Robin and Royal attempt to board it, she hides in a ChemiCo lab in One Concern East with the recently discovered and captured ChemiCo Contra members. When Robin passes through the room, Nobel fills the room with a gas that starts to suffocate its occupants. *(See: #Boss Fight)* Robin defeats her, knocking her out, and proceeds past and on to the Rocket Platform.

### The End

In the end credits, Nobel can be seen standing on a cliff's edge with Mendeleev. Lawrence is missing from the trio, having been killed by Elro. Ash appears behind them for a brief moment.

# Boss Fight: 1 Heart

Nobel's gas is the only way to take damage without breaking Tweaks or dying in Challenge Mode.
"The Big One"

"The Big One"Epic Ground Weapon Bind On PickupLieutenantValues do not reflect skills or other modifiers

Gummy BlastDamages Snowmen
Damages Snowmen. Deals a moderate amount of damage to all targets in front of you.Explosive BlastDamages Snowmen
Damages Snowmen. Deals a moderate amount of damage to all targets in front of you.
Value: 0

The **"The Big One"** is a type of Ground Weapon acquired exclusively in Q's Winter Wonderland.

This weapon-like contraption appears to be fueled by some sort of Q-continuum pseudo-science. At the moment the trigger is pulled, moisture from the attached tanks is instantly flash-frozen into a fine crystalline powder, compressed into a small sphere, and propelled toward the intended target at high velocity.

Basically, it's a gumdrop-firing pulsewave cannon.

This weapon only functions while visiting Q's Winter Wonderland and can't inflict critical damage.

## Obtaining

The **"The Big One"** is a Ground Weapon obtained from the Holiday Item Vendor in Q's Winter Wonderland.

### Cost

* 8  Targ Fur Earmuffs
* 8  Bolian Candles
* 8  Terran Holiday Ornament
* 8  Vulcan Meditation Incense
* 5  Andorian Sleigh Bells
* 5  Bajoran Gratitude Beads

## Attacks

### Primary Attack

**Gummy Blast**

Fires a blast of gumdrops in a forward facing cone. Enemies struck by the gumdrops take damage and have a chance to be knocked back.

Targets Foe (3 max)
20 meter Range; 0.76 meter Cylinder
1.25 sec activate
Damages Snowmen. Deals a moderate amount of damage to all targets in front of you.
### Secondary Attack

**Explosive Blast**

Fires a gigantic gumdrop and fires it at a single target. This gumdrop explodes on impact, dealing AoE damage to nearby enemies.

Targets Foe (5 max)
40 meter Range; 3 meter Sphere
3 sec activate
Damages Snowmen. Deals a moderate amount of damage to all targets in front of you.
### Melee Attack

**Rifle Butt** (Expose)

Rifle Butt delivers various strikes with your rifle to the enemy, with a primary focus of causing knockback.

Affects Foe (1 max)
2.44 meter Range; 90 degree Cone
0.75 sec activate
\_\_ Physical Damage (\_\_ DPS) (50% Shield Penetration)
## Snowball Fight!

Along with other Snowball Weapons, **"The Big One"** is used to combat snowmen during the “Snowball Fight!” that occurs every half hour.
Spine Controller

> *"Do you know what I just saw down here?! Soldiers everywhere, running around some machinery that could reshape the ground! There's sinister stuff going on down there! How could you trust the Concern?" -Mina*
>
>

*Note: Not to be confused with the Controllers or Eyes which are often attached to them*

**Spine Controllers** are incredibly powerful ancient tools that pre-date the arrival of the Ancestral Vessels. They are the main pieces of machinery running the Planet. When possessed by Eyes or a Controller, they can be a weapon or manipulate the Planet Spines which in turn control the Planet's Abstract Cubes, causing the geography of the Planet to change. Spine Controllers are small versions of the Omega Controller. Both are controlled by mysterious glyphs not fully understood by any civilization on the Planet. Because of this, the One Concern's Controllers grant them limited control over them. The Concern uses Spine Controllers to destroy buildings, either to deliver Penance or clear the Ferrier Shockwood to prevent Settlers from finding out about the Tower. These possessed machines also appear twice as bosses and as common enemies in the Impact Zone.

Spine Controllers are named by a ChemiCo Chemist in the basement of The Tower. The chemist says that the Concern has stopped researching how to use them. A note in Dark Cave calls them "frames".

* A circle of Spine Controllers possessed by Eyes at the planet's core
* A Spine Controller is used by the Concern to condemn Elro's house to Penance

# Boss Fights

### Phase 1

Robin encounters a Spine Controller possessed by a Controller after falling into the remains of Blockrock House 03. It appears on one side, with the Planet Spines forming a 45 degree slope. The Controller bounces down the slope. It disappears into the spines, bursts up from the middle of area, vanishing above screen for a second, and falls where player was when it vanished. It cycles through this until its health is low. At low health, it appears at one side, briefly hesitates, and rolls to the other side.

#### Strategy

Learn the timing for jumping and moving to evade; spam the Stun-Gun all the while.

For the fastest way to beat this boss, spam the Stun-Gun and use a charged shot when the Spine Controller is about to dig.

### Phase 2: 1 Heart

Mina encounters the second Spine Controller boss after falling into the ground when the Ferrier Shockwood House 01 is destroyed by Penance. Not only does this boss have a different moveset than the first, it must be fought as Mina, not Robin.
Isilugar

**Isilugar** is one of the regions of Iconoclasts. It is mostly underwater and contains an entire Isi town. Isilugar occasionally moves, but it is usually docked immediately east of Shard Wastelands. The region contains the Isilugar Depths and Isilugar Labs deep below the town and the Isilugar Outskirts above the sea's surface.

Konjak has confirmed that Isilugar is inspired by Brazil in South America. The name *Isilugar* literally means "Isi Place".

# Citations

1. ↑ https://twitter.com/konjak/status/1268906506403090438
Ash

> *"I've broken the deepest of oaths, made worse by remaining out here. Perhaps no more hope remains for me anymore." - Ash*
>
>

**Ash** is a former Agent hiding in exile from the One Concern in the Ferrier Shockwood. He is also a Boss. Though he has abandoned the Concern, he is still a devout believe in the Tri, acknowledging his sinfulness of his ways.

# Abilities

As a Transcendent, Ash has special physical abilities, as well as the ability to absorb Ivory from the ground to heal rapidly. What part of his body is augmented is not clear, but his augments do grant him the ability to turn invisible. He can use this offensively to sneak up on victims or defensively to flee when attacked.

# Story

### Pre-Game

Ash was an Agent. He had a daughter that the Concern also wanted to be put in a Transcender. Since the father succeeded, it was likely that the daughter would too. But Ash objected and tried to interfere with her Transcendence. This rebellion led him to become an exile. He spends his exile hiding in places such as Ferrier Shockwood, occasionally meeting with Doctor Gustavo.

It is speculated that Ash's daughter may be Nobel, due to her similar abilities and music and because Ash visits her during a cutscene in the credits. This is not confirmed.

### During Game

While Robin and Mina need to find a way to get into the One Concern West, they meet Doctor Gustavo at The Tower, who says he knows someone who might be able to help them figure out a way in. He leads them to Ash in the Ferrier Shockwood. Ash agrees to tell them of a way to get in, but only if they can prove themselves capable by defeating him in a fight *(See: #Boss Fight).*

Ash makes no further appearances in the game, other than appearing for a brief moment on a cliff-side with Nobel and Mendeleev during the end credits.

# Boss Fight

If either character spends too long not hiding, then Ash ambushes her, deals damage, and disappears. Robin can hide by crouching in a bush or a puddle, and Mina must crouch in a puddle because she smells bad. After both player characters hide for a few seconds, Ash becomes vulnerable and reveals his location with flashing white circles or moving leaves. If either character attacks Ash when his health is less than a third full, then he will put a shield between himself and the attacker. The player must switch to the other character and attack Ash from the other side.

### Strategy

Hide Mina in the puddle to the top left of the starting point and leave her there for the entire fight. Hide Robin in the bush to the top right of the starting point. Each time Ash reveals himself, shoot a charged Roller Bomb Shot. One missile takes out a little over half of his health, so this strategy should require only two missiles and completely skip his shield phase.
Isilugar Labs

**Isilugar Labs** is a part of Isilugar under the east side of the main town. It contains the Inti machine and an Ancestral Vessel.

# Story

When Robin and Mina are activating the Inti, a Controller flies in, attaches to the Inti, and makes it attack the party. They defeat the possessed Inti, and Agent Black catches them still trying to activate it. She orders Agent White to kill Robin. There is a note left of the door immediately below the Inti. It disappears after White's boss fight.

# Trivia

The area where the Toolbox enemies are found is a reference to Super Metroid. The scene is designed to look like the Ceres Station, which can be seen behind the title screen of the Super Metroid game. Konjak publicly acknowledged this reference on Twitter.

# Citations

1. ↑ https://twitter.com/konjak/status/1198336622611386368
APU Battleship

*This page is for the NPC starship. For the playable vessel, see APU cruiser*.

  Cravic APU Battleship

Class:
Battleship

NPC-Rank:

  Pralor APU Battleship

Class:
Battleship

NPC-Rank:

The **APU Battleship** is a type of battleship used by the Cravic and Pralor in 2410.

## Armament

Fore Weapons

* [Tetryon Cannon]
* [Quantum Torpedo Launcher]
* [Tetryon Cannon]

Aft Weapons

* [Tetryon Turret]
* [Quantum Torpedo Launcher]

## Abilities

* Cannon: Rapid Fire I
* Reverse Shield Polarity II
* Scattering Field I
* Torpedo: High Yield I

## Missions involved

* “Sakari System Patrol”: In response to a distress call sent by Talaxian freighter Captain Gnex, the player encounters Pralor and Cravic Automated Personnel Units, who both claim cargo with technology enabling them to reproduce themselves. The player can side with either side or none at all, destroying the cargo. Among their forces are several APU Battleships.

## External links

* Cravic starship at Memory Alpha, the *Star Trek* Wiki.
* Pralor starship at Memory Alpha, the *Star Trek* Wiki.
City One

> *"**City One** is where you should aspire to live! There is no Penance there, but sins will still get you banished back to the outside." - Yon*
>
>

> *"Mother's power built monuments, homes and schools. Her and her predecessor built **City One** with their powers alone" - Royal*
>
>

**City One** is one of the game's Regions. It is the main city of the One Concern, where Mother and the Suits rule from. City One is home to the most devout citizens and worshippers of the Tri. It was originally built by Father, and Mother continued after his reign ended. There is no Penance for citizens of City One, though they can be cast out to the surrounding settlements for sin and disloyalty. The gated entrance is guarded by Pete, who ensures sinners are turned away.

The west side is connected to the One Concern East by train, and the Bastion is located at its eastern edge. Once the events of the city and the Bastion have been completed and Robin leaves the city, it cannot be revisited. There are no side-quests or optional objectives in this region, so it is not possible to permenantly miss something while playing through the game.
"Improvise"

"Improvise"Epic Ground Weapon Bind On PickupLieutenantValues do not reflect skills or other modifiers

Throw CarrotSingle Target Ranged Attack
If player targeted:
* Slight increase to Run Speed, but Traction is reduced.
* The target of your snowball will receive a half-melted one they can throw at a target of their choosing (Lasts 5 minutes before melting)

If snowman targeted:
* Deals damage. (Snowballs seem to be the only "weaponry" that affects them.)
Carrot FanTargetted Cone AoE Damage
If player targeted:
* Slight increase to Run Speed, but Traction is reduced.
* The target of your snowball will receive a half-melted one they can throw at a target of their choosing (Lasts 5 minutes before melting)

If snowman targeted:
* Deals damage. (Snowballs seem to be the only "weaponry" that affects them.)

Value: 0

**"Improvise"** is a type of Ground Weapon acquired exclusively in Q's Winter Wonderland.

Sometimes when you lack a better weapon, you have to improvise. Snowmen wear carrot-like appendages on their faces, which happen to have sharp tips. Ever tried throwing them back at them?

This weapon only functions within Q's Winter Wonderland and can't cause critical damage.

## Obtaining

**"Improvise"** is a Ground Weapon obtained from the Holiday Item Vendor in Q's Winter Wonderland.

### Cost

* 8  Targ Fur Earmuffs
* 8  Bolian Candles
* 8  Terran Holiday Ornament
* 8  Vulcan Meditation Incense
* 5  Andorian Sleigh Bells
* 5  Bajoran Gratitude Beads

### Note

* It's a Q Winter Wonderland version of Leck's Throwing Knives
Ella

Ella is Elro and Henetta's daughter. She lives with her family House 5 of Blockrock. She is a close friend to Pontus, another child in the settlement. Ella will complain if Robin takes a nap in Ella's bed.

# Story

Elro asks Robin to help fix his house by performing unlicensed Mechanic work. She is caught in the act, and the household is condemned to Penance, killing Ella and Henetta. Neither of them ever knew that Elro was also wanted for killing Agent Grey.