Electric Blueberry

*Electric Blueberries create thunderclouds that electrocute random zombies, prioritizing special zombies first.*

## Almanac statistics

### Range

Full Board

*Electric Blueberry prides herself on being electic as well as electric. "I like to keep 'em guessing," she says. "A zombie should always be like, 'Whoa, didn't see that coming,' when it's disintegrated."*

**Electric Blueberry** is a Tier II plant. It creates thunderclouds that lock onto a random zombie on the screen, dealing 80 DPS continuously until the zombie is defeated. Electric Blueberry will always prioritize special zombies over normal/armored zombies, and Gargantuars have the lowest priority. Electric Blueberry cannot target grid items.

## Plant Food effect

Electric Blueberry summons a thunder cloud that targets 3 zombies, killing them one by one. The summoned thunder cloud has 5,000 DPS.

## Strategies

Electric Blueberry is a versatile attacker with strengths in all phases of the game. Against early waves, Electric Blueberry's full-board range allows it to always find a target as long as one is available, and its high DPS means that leveled zombies and higher health threats are seldom an issue. Its attacking style of waiting before quickly defeating zombies is also conducive to stalling out early waves and allowing the player to build up sun production. However, its slow recharge and slow attack speed means that it can be swarmed easily, and its random targeting means that it can often neglect the front-most zombies in favor of zombies from later waves, meaning that it can often require some support in the early game. Nevertheless, it can easily be a strong part of the player's early game defense.

Against later waves, Electric Blueberry's unique targeting priorities grant it substantial versatility and coverage. Since it prioritizes special zombies, it can pick off strong threats that would give most other plants trouble, particularly those which tend to hide behind the front lines such as Octo Zombie, Fisherman Zombie, MC Zom-B and Zombie King. This makes it an invaluable support plant in the mid-to-late game. If supported well, Electric Blueberry can even be made to target Gargantuars and provide respectable DPS to them, although the thundercloud will still take significant time to work through the Gargantuar's HP.

Due to its slow attack speed and random targeting, Electric Blueberry is highly susceptible to being swarmed down by groups of zombies. To prevent this, crowd control plants (i.e. plants with piercing or splash damage) should be considered.

As Electric Blueberry deals electric damage, Healer Zombies and Surfer Zombies will not drop their grid items if killed by Electric Blueberry. Electric Blueberry is one of the only plants capable of defeating Snorkel Zombie while it is submerged. Imp Cannon cannot typically be targeted by Electric Blueberry as it is considered to be off-screen.

Electric Blueberry is usable in most worlds due to its high versatility. However, it is particularly strong in Big Wave Beach, where it handles the highly disruptive special zombies very effectively, and Far Future/Rome Remnant where its high DPS can match the high HP zombies.

## Level Changes

**Electric Blueberry**

SUN COST: 200

RECHARGE: 80

STARTING RECHARGE: 20

TOUGHNESS: 30

CLOUD DPS: 80

FIRING COOLDOWN: 26

RANGE: Full Board

Electric Blueberries create thunderclouds that electrocute random zombies, prioritizing special zombies first.