Autumn

The Autumn Palace

Home of the Vampire Kingdom.

### **Towns**

*Zephyr*:  A bustling town fairly out of the way, the buildings of Zephyr are all crammed together and squished, some even stacked, just to fit everyone inside. Colorful like the trees changing colors, the cobbled rodes twist and wind and are dotted with white pebbles in between the stone, used to direct late-night carts and carriages by standing out and catching the light. Zephyr folk often known for their quilts, with each square having a story behind it that could last hours if you get them started.

*Maize*: Climbing up several rolling hills are the pleasant cottage houses of the people of Maize, looking down upon the miles and miles of colorful cornfields they tend. The people there tend to be highly relaxed and at ease, but warn strangers and kids not to wander the cornfields at night. Local legends dating back generations talk of a creature in among the stalks, not friendly if noticed and sometimes a different beast from one day to the next. You don't go out at night without feeling its eyes on you, though when harvest comes, there is no beast nor prints to be found. For this reason, many outsiders consider these people superstitious or paranoid, but people have gone missing before....

*Harvest Town*:  An incredibly small town, mostly hosting a few small or old families that refuse to move away and let it die. The most notable Locations are the pub, the school and the beach where the people go to hold a monthly dance. Everyone knows everyone and looks out for each other, but the second you show intent to move away the other residents feel betrayed. Despite their hard work and efforts, the only thing really keeping this place on the map is the good graces of a wealthy family that moved there.

*Aldenberg*:  Once just a quiet settlement of devout Aldrich worshippers, it has since become quite the area, just shy of a city in size. With numerous schools to study politics, law and language, it is the go-to place to study if you want to get into any such field, the schools there famous worldwide for shaping honest politicians and unshakable judges. They have colorful garb and brightly painted walls, as well as a large temple to Aldrich near the heart of the town. Very up to date on the goings on in the world.

### **Cities**

**Capital City:** Annona

The East Side (Sub-Sector of Annona)

*Susurrus*: Known as the City of Music, the tall, stacked building mingle with the trees like large, manmade versions of the plant, and it is customary to plant a sampling on top of the roof when you move in, tending to it until such a day when you move away or pass, at which point your family may chop it down and use the wood for carving and crafting in memory of you. With many arches connecting buildings and houses, the structures are often built with holes and funnels inside that catch the wind and create a whistling noise of varying pitch, making the wind sing as it blows through.

*Feuillemort*: A bustling metropolis, Feuillemort was based around an old Autumn palace that was since abandoned after war proved it was none too secure. Since then, the people outside have flocked in and made it the center of their city, even rebuilding what damage was done.  The palace—now known as Defeat's Victory, or DV for short—acts as a combination mall and hotel, with old bedrooms cleaned and prepped for use of wealthy visitors, and the main halls and floors cleared out for a multi-level shopping experience. The city outside the DV is doing quite well off, though perhaps not as much as back in the day when they were auctioning off crystal tables and gold goblets found in the abandoned palace. They have since spent the fortune their ancestors stole to improve and grow the town, and there isn't a shoddy house or cracked sidewalk to be seen for miles.

*Rudeneja*:  A cheerful Autumn city full of matching white houses with tile roofs, and pristine businesses, its a picture-perfect image of a modest city. Pity its involved in so much shady activity. Kingpins, smugglers, gangs and the like all use its picturesque appearance to hide their dirty dealings.  The roots here go so deep that they can't ever be fully traced or dug up, you never know who is in on something and just playing innocent, who is a scapegoat tossed under the wagon, and what quaint mom-and-pop diner is a front. Even so, it gets much actual business too, between all the criminal dealings and actual innocents passing through, if you serve good food to the right person or help the right child cross the street, you are well looked-out for.

### **Royalty**

**Queen:** Queen Terasa Leafstorm

**King:** King October Orla-Leafstorm

**Princesses:**

Princess Teresa Rhea Orla-Leafstorm

Princess Copper Leafstorm

Princess Persephone Icarus Orla-Leafstorm

Princess Maple Salamanca Leafstorm

Princess Candice Susurrate Russet Orla-Leafstorm

**Princes:**

Prince August Leafstorm

**Aristocrats:**

Lady Aurelia Orla

Duchess Adara Selene Leafstorm

Lord Felix Goldfall

Lady Freya Goldfall

Quinton Goldfall

Quillian Goldfall

Grand Archduchess and Princess Royal Vashti Demora

High Lady Vasilisa Demora

High Lady Natalia Demora

High Lady Oriana Demora

High Lady Braelaura Demora

**Guards:**

Zarina

Acacia Hollow Direwood

November Falls

Sorrel Q

Bambi Blackwood

Ariella Retto

**Peasants:**

Torakkā Ōkami

Anona Pine

Drake Pine

Amber

Mus

Timor Raspith

Murinae

Mayhem