Episode 15: "Into the Unknown."

"Into the Unknown" (TALx15) is the 15th Episode of The Adventurer's League.

The party continues their mission in Rutha in destroying the Construct Facility in return for further exploration of The Mote of Curiosity. But they might end up getting more than they bargained for...

## Synopsis.

### **Robot Riot.**

Having entered the final room of the  Ruthan Construct Facility, Malchar snuck up and managed to paralyze the remaining two Ruthan Soldiers leaving the party free to roam about carefully among the many, many, Ruthan Grunt soldiers. After investigation, Engel discovered the off switch and through a group effort, managed to switch all the constructs off.

With the major threat now over, the party finished setting up the explosives and taking a Lodestone and a few Grunts for themselves before leaving and detonating the explosive, destroying the facility.

### **The Land of The Free.**

After another ride on Big Eye 6, the party returned to The Crater and met with Commander Wallerwell who congratulated them on their mission and said they were free to roam the Crater or return to the surface. If she needs them again, she'll find them before leaving them be while Paladin Mornwalker gave Engel his promised bag of C4.

### **A Mote of Curiosity.**

After changing back into their original armor and clothing, the group sat with Malchar while he continued to examine the Focal Point, the noises in his head growing louder than before. Noticing that his scepter was beginning to glow brightly being so close to the Focal Point, Malchar slowly extended it into the Mote, upon which is opened a portal to regions unknown. Decided to take the bold step, Malchar walked through with the rest of the patry behind him.

### **Welcome to Limbo.**

Stepping through the portal, the party found themselves now in the plane of Limbo. Looking around, they noticed several of their former enemies that they had banished via magic floating around in the chaotic soup. They also spotted two, what looked like two Nautiluses floating adrift. Mentally commanding themselves, the party flew towards one of the Nautiluses and discovered that it was actually a Nautiloid space vessel. Entering the helm, Malchar came face to face with an exhausted Mind Flayer, Captain Aser, who explained that they were part of The Society of The Sigil who were attempting an attack on the Githzerai here in Limbo and were stranded after their Spelljammer Helm had been cracked and no longed worked. Their sister vessel had sadly crashed into a mountain and its crew were killed by unknown creatures. His crew of 27 Mind Flayers still remained. The party offered to check out the other vessel and see if they can't get the ship working again, which Captain Aser agreed to and asked if they could potentially kill the Gith scout that had been roaming around. Agreeing to this, the party set off for the crashed Nautiloid. At the crashed vessel, the party found a number of Mind Flayers and their Elder Brain, all slaughtered and a mass of unknown mucus-like fluids covering the ship.

### This is a Bug Hunt.

Discovering that the mountain possessed a dwarven temple carved into it, the party entered and investigated. The sight of skeletons and a broken battering ram depicted a horrible fight between two feuding dwarf clans. Delving deeper into the ruins, Engel and Tellan came across a group of mysterious open eggs as Burr and Malchar spotted a horribly large creature lurking around in the darkness.

As both paths met in the same large chamber, the party decided their best option was to lash out at the mysterious creature and the clutch of unopened eggs. The creature and the inhabitants of the eggs attempted to fight back, but were bested by the party, with Burr getting the killing blow, sending its body crashing down into the lava below.

Checking out the Dwarven Tomb in the chamber, Burr discovered a Dwarven Thrower which she took and exchanged it for her own hammer that she carried.

On their way out, the party was nearly ambushed with a large amount of the same mysterious creatures that were rapidly crawling out of a tunnel, but some fast thinking by Tellan saved them thanks to some shaping of the stone.

### **Hello There.**

As the party returned to the main hallway discussing finding the Gith, the Gith approached and introduced himself. The Gith, now identified as Aro Lessed, talked with the party about how his people live here in a temple within Limbo and wish to rid the Mind Flayers that have been stranded. Agreeing to team up, Aro offered a place to stay in his temple before setting off to assault the Ilithid vessel, controlling Limbo around him to create a path for the party to walk on.

Only time will tell what happens next…