Tsa stuff

TSA Stuff

Major Rugera -- Several Comrades Cloaks layered + Their neurospike casings melted into jewelry. - T:COMM

--A veteran of the Twin Systems War as well as Capio. She transferred the Falling Skies tactic into the weaponry of Sol. She is known for deep cover operations and favoring to go fast, light, and constantly on the attack. She's a Ranger through and through. Maybe she needs to reel it in a little, tho.

Dot -- " . " on the upper helm - T:COMM

A defector from the Riversie Falconry who has since fully accepted the "liberator" aspect of the SLA, she serves as an aide and second in command to Rugera, who regards her intense abolistionism and unwillingness to sacrifice troops as a necessary curtail to her more offensive ambitions

Triples -- ".:" (in a triangle) - T:COMM

A Gothic American Native, Triples is the head of the armored column under Rugera's command. He works to ferry troops and armor around Rugera's brazen advances as well as try to maintain the ever thinning logistical lines as time goes on.

Morty -- \*is a mortar trooper\* - T:COMM

A vet rounding out Rugera's fighting command team, this 20-year serving mortar/demo trooper has seen his fair share of wars but chooses to keep at the skill he hyperfixed rather than be a worse CO.

T:Rall -- Shock/Strike team

Markers -- X on Mouth - T:RALL

--A deaf ex Sapphire candidate. They communicate through sign and cognitive signal markers. They are very fearful having already felt death, but the incomplete Sapphire training keeps them skilled and on their feet. A transfer to Corporal Tally's team following their team's interception by the Hellspawn intersession team.

Corporal Tally -- "/" on the side of the helm - T:RALL

--A helpful and cooperative man, he looks out for those around him and often pulls people from danger. Some call him Tally for his list of saves, other for his lists of spots, in time, hopefully for his number of kills... at least that's how he sees it.

Sparkle -- "\*w\*" in middle of brow - T:RALL

-- A devoted swordswoman, she uses her shield on extra power to plow into enemy lines and cleave them close. She is less concerned with the mission and more concerned with eliminating as many enemies as she can on the way to do it. These guys are genociding humanity after all! Why shouldn't she hack 'em apart!? (uses dao)

Sightline -- " ##### " around visor - T:RALL?

A soldier that got blasted in the eyes with a chem weapon, eating a jagged box around the visor. They were a demolitions specialist "I'll get it done, just give me a sightline"

Slash -- "I----I" with the sideways bar being the visor - T:RALL

A rifleman that suffered a horrific slice from an imp, he began to carry his decorative knife as a bayonet no matter the situation. (Previously he just liked it and the name was ironic)

T:Scar -- Slyph team

Frowns -- A newbie ivory-wielder ranger. - T:SCAR

She picks up and rolls with Scar, a vet rolling back in from a previous tour with other enemies. She seeks to learn and understand the enemy and constantly asks questions for further information, to the point that people point out the shocked, disgusted, intrigued, and then focused frowns she does upon hearing information. She did a tour in a non-Hellspawn facing role. "I've fought, but against different targets. It's good to know everything I can about anything shooting at me." - "You've got the book." - "And now a second, closer source."

Scar -- Hellhound with scars - T:SCAR

A hellhound vet on his third tour. He guides Frowns' squad with a gentler, more reserved approach. While Rugera rushes headlong into danger, Scar uses his inside knowledge to advise safer strategies that target the soft spots of the Hellspawn's bellies. (HE LEADS ENTRY PT-II)

Tiger -- Tiger-like level of scratches, heavy trooper. Has white tiger print pauldron. - T:SCAR

----Is super devoted to hunting tanks with his railgun and demopacks. He loves running with demo troopers and screening for them. Quickly befriends Frowns and tries to get her to join his tactics.

Nerves  -- Nervous, Dies quick by disobeying Scars' order. Has a hangup about Scars being his CO and thinks Hellhounds are bad.

Bidet, Rearguard Team Lead

An obstinant sergeant promoted out of the gate for outstanding booksmarts, he is unable to adapt to the material conditions of hellspawn warfare and often mis-applies his troops or ordinance in ways that would be useful in any other context. He's frustrated constantly because what he was told isn't what works. A foil to Frowns.

Skunk, Rear II/Slyph Rear - White (milk carbon) gauntlets and boots. That she eventually covers in black film. she thought MC could help protect her, but it made her an uncloakable constant target. Her gauntlets are fine, but the rest of her is pretty sratched. She becomes friends with T:SCAR. Nicknamed not only cos of colors, but because the enemy seems to "sniff her out" her a lot.

Breacher, Rear III - Heavy with double carbines. - Synth guy

-----A brash and jumpy guy, he charges, usually against Bidet's wishes alongside Sparkle both to win her affection and get close to the enemy with his carbines. He's a dork in a jock's body at heart though. Lowkey a himbo. Befriends T:RALL

Kneecaps, Rear IV - Kneecaps and a cape and a battle turban. They/it user.

-----It is the member of rear guard that gets along best with Bidet. They see the logic in many of Bidets plans but ultimately presses the logic of the wider group once explained. A follower type of person that does little without go ahead or partnership. It'll often ask for directions twice, ask for help even if engaged by only one enemy, or switch up micro-allegiences at the slightest push.

Jasper -- A logistics officer that retains contact with Rugera, he advises caution sometimes (mostly through exasperated sighs) but mostly tries to figure out how to keep Rugera's platoon supplied and fed. Rugera has falters, but her push is far from a net negative in his eyes. It's worth the headaches.

Threezy II-IX

Triples' vehicle command. A Sabretooth, Artillery duo, a canis, three bloodhounds, and a pair of pumas and a logistical trolley with 4 trucks (Scout field car, tanker, food tanker, ammo/fooder) and a few apcs. Rugera operates from a regular field car with a few stowed kites.

Threezy Easy (I, Triple's command vessel)- Sabretooth

Threezy II - Canis

Threezy III Bloodhound I

Threezy IV Bloodhound II

Threezy V Bloodhound III

Threezy VI Puma I

Threezy VII Puma II

Easy Eight Artillery I

- "Eight, why you gotta make everything difficult." -- "Yeah, man, you just ruin the pattern." -- "My fiends and fellows, we are the Liberation Army of the people of Sol. We value induviduality and freedom!" -- "Liberation Army? Sorry this is Threezy Column." -- "Talk to Bidet if you wanna do stuff special-like." BAMM!! -- "CONTACT!" -- "Trav-left! Sensitives peel right." -- "You got eyes, Two?" -BAM! in ground- "Forwarding!" -- Threezy II zeroes the target with a single blast blowing the ammo reserves of the gun up. (from sensitives' column): "Damn Threezy, you blowing up the whole Hellspawn army?" -- (in the forest line, a gun traverses) -- Triples "Not quite, guns of that caliber never shoot alone." -- "I don't know, that was very--" PFFINK!! "Drone found something!" -- (PUMA) "Target spotted." -- "We know girl, lay it on 'em!"

POUNDING CONTINUES over hill sensitive team comes across a small village.

"Threezy Actual? We spotted a small village in the valley, you want us to drop sensitives in and wait this out?"

TRIPLES "Let's keep light till the augrs spot everything. There should be a whole armored column to support those kinds of guns."

CLANG! -- The Back half of Easy-Eight takes a hit, throwing a chunk across the grass, but not knocking it out of the fight. It veers along one tread for a moment.

"FOUND THE COLUMN!"

"Sh--, Bloodhounds, intercept! Easy, Threezy Nine, give them some suppressing fire to cower from and some fakeouts to target."

The group moves into a hill out of eye shot with the village.

"I'd really love to, Actual, but we got clawed right in the neck."

small drones pip out of the artillery guns, and flare up red.

"Copy, Actual. We'll pick up the slack."

(Hellspawn computer shows a heat sig going)

"Threezy hunters, I want anything shooting at our pups dead before I hear it."

(hellspawn gun shoots!)

(BLAST BY sensitive column)

"I'm gonna lead us around wide, see if we can't draw their fire."

(Sensitive rolls around bend. All vehicles.)

"Just keep an eye out. The further you get from their guns, the further you get from us."

A KITE lifts from Rugera's command truck.

"Copy."

Triple rolls his pack over the ridge. "Inside, he jostles in side his holo-suite, instead focusing on the topographic augr panel.

ON HOLOPAD: A whispy line of null data traces into a cloud of haze null data. Triple points his augmented reality glove at the pad, marking a featureless spot in the haze.

"Found the %^&%?, lets rattle his teeth."

"Prepping seismic rounds, Actual"

The Pumas shoot at the haze as the Sabretooth traverses. A HULL ROCKING CLANG lights a thin line of atmosphere ablaze as the sabretooth fires. Ca-ca-ca-ca! Micromissiles stream from its "tooth" launchers.

Like a laser cutter through melted butter, the Pumas' seismic rounds tunnel through the cloud. Shortly after, an unreal streak evaporates the netherwind cloud and spawns a giant plume of dirt and debris.

"God, I love to hear a Sabre growl!"

(The plume is visible from the sensitive column)

"a'Course you would, Tiger"

(PFOOM!, Threezy IX fires)

(The Sabretooth's barrel is cycled with coolant. It steams idly, with red hot glowing metal inside.)

"Don't get too excited. Too many shots like that and our barrel will be dripping into the soil."

The team rolls ever closer to the village.

\*A gargoyle points to the sensitive column on the pad and waves it away, instead lighting up some orange tokens between their position and Triple's hunter pack.

"Either way, that wind is cleared. We'll see what they're packing soon."

8 hellspawn light tanks light up. The silhouette of a bigger tank comes along with. (two in the back once the big one is done moving out)

(brief) TANK FIGHT!

The sensitive column is making its way past the town and Rugera is like we should pull back and unload infantry for them, but they find the sasquatches!

Threezy Nine Artillery

TSA groupings:

1.1: Markers-Ma, Frowns-Mi, ALL Teased

1.2: SLYPH

2.1: STRIKE

2.2: STRIKE-Ma, Command-Mi

3.1: Armored-Ma, Command-Mi

3.2: Mixed Slyph/Strike-Ma (Rally? Scars? Sparkle) -- Only episode w/o

4.1: Rearguard-Ma, ALL-Mi (via backstories with Rearguard, Markers, Sparkle, and Frowns cameos)

4.2: Slyph/Strike-Ma (Newbie elements, Markers, Frowns, and their hitherto unremarked friends Slash, Sightline, and Tiger), Rearguard-Mi

5: ALL

9 episodes in 5 parts. Mostly focused through Markers and Frowns implicitly, but really focusing on everyone. Survivors are likely those least remarked upon.

Edits?: Potentially start 2.1 in media res removing suspense now that sirens have been changed. Retain Sirens by having Slash track the Sirens reporting on battle-movements and getting strike to relieve pressure. Allowing for Sparkle to get her tank kill, and a few of Strike to get their stripes while raiding the base. They notice that the command center isn't where they thought despite the raid and as allies are en-route (due to the opening they created) they're swallowed by the hollow and stuck in the hive.

Change 4.1 to have a siren spot them and have them be more tactical and ha ve less dialogue.

i.e. -- Perch, plan tighter and less heated, with the subordinates not having the combat experience to know otherwise.

edit: HAve the underground scene feature a blind imp. The Scars tells them to hide, where-in nerves freezes and cloaks. But the imp sees through them and orders reinforcements. Also have Tiger be the one hit in the trench, pulled underground and he gives himself a stim to power-through. Frowns is the one who almost sacrifices herself. She survives and slyph is put on the back-burner to heal.

3.1 has a fireteam shot where all five are doing badassery against imps and pupa.

------Slash spots and tracks the Siren. -- Sparkle takes out his knife and says "Finally gonna use this thing? It's too pretty not to." -- "It's just a keepsake." -- "Shame."

----Tally splits them up, "[Sparkle] and [Sightline] to the vehicle hangar, the rest to the HQ. Hard and fast."

------Slash gets slashed and picked up by markers and \*Tally\* -- The top breach scene from OG 2.1 -- They scour the area.

-------Sparkle jumps from a gangway to a light tank and slashes the top, she pokes through the side of one, puncturing the flesh bag between the armor segments and letting out the liquid. Sightline shoots a pupa over her as she takes cover (from another vehicle) in front of the tank. She throws a grenade inside and goop flings out from the inside in tiny fragment holes, but the tank stays otherwise intact. As she turns to face it, Sightline blasts it with his det charge. Pupa begin to swarm and they head inside.

----Pupa swarming is heard outside. Markers is alerted via tac-pad. Tally gives a comm check. Slash pulls out his knife and tugs Markers close. Markers motions toward the pad and expands the search downwards, it's almost all red. Back-to-back-to-back...

----SHOOTING, bullpop reloads braced aginst the shoulder in cyclic order. They cover each other. Slash slashes someone about to overwhelm Markers. Markers slides the imps shield past Tally, tripping an imp, allowing him throw off a pupa and blast both it and an imp. He catches a grenade and throws it down Slash's hallway. Slash beats a remnant pupa's head in. Markers loses their gun and wrestles the imp's gun into blasting its own head off. They kick the next one's leg in and busts it then keeps shooting. Tally tosses a grenade and orders everyone to follow down the hole he made.

----Markers points out their allies and Slash holds up the rear as Tally leads them towards the group. -- Once there, Slash barricades the door. Sightline: "Find what you're looking  for, Tally?" -- Tally: "Yeah. You okay Sightline, Sparkle?" -- Both (in order): "Yeah." -- "You guys think we can blast and slash our way out of this?" -- Sparkle: "Now you're talking!" -- Tally: "This place has way more than an outpost of this size should. I'm alerting Command of our need for evac. Hopefully you two blew enough of a hole in their operations." DINK! -- "I'd sure hope so. That was what, six light tanks?" -- "Hope you saved enough charges to breach. There. There. Quickly." -- DINK!!! -- "Markers!" Slash turns them around and signs "[Plot an escape route. Just in case.]" -- "Slash--" Tally sprays biofoam in Slash's face and then his own. -- DINK!!! -- Deep breath... "BREACH!"

3.2: They fall in and get their barrings. It's dark and the troopers turn on their night-visors to get a better read of things. Without seeing it, we hear them describe. "God, did the Opali design this maintenance tunnel?" "It's trypophobic Hell." -- "Open text: Markers, you got that escape plotted?" -- \*Negative chime\* -- "Damn." -- Sightline: "No, wait, I think I see a path. This way."

Wet footsteps go until (POV above him SHOT) he suddenly stops. -- "Damn it. Dead end." He turns around. Light grows above him. His light is suddenly swallowed. and he screams!

------The command team hears a chime. "Major Rugera, the Shock-Strike team has issued a evac request. Sensitive data procured." -- "Patch them in." -- "It's standing. And... four miles behind enemy lines."

----"AAAAAAAH! AAAAAAAAAAAAAH!!!!" "Sightline!? Sightline come in!" -- "Slash take point. Sparkle cover rear. Text up: Markers, find his transponder." -- "You think it's one of those chemical things?" -- "If it were, it would have dissolved us to mush just tracing its path." -- "Cut the chatter." -- Markers tell them to hold up. (raises their fist and grabs Slash.) The view turns around to a thin line. --  A \*VISR PING\* -- Ping. Ping. Ping. As the light gets wider and wider. "Sightline...?"

The light tucks down POP Sightline GASPS. "\*cough Cough\* as a dark whisp JUMPS at the camera SMASH CUT TO: a PEACOCK SPIDER landing in our face as we take up Slash's POV. He just barely stabs it up through the chin as it touches him. He flings it off. -- "Spider." -- "S\*\*\*. SH\*\*!" -- "GRAB SIGHTLINE." Slash and Markers go. As Tally and Sparkle look up at the room illuminating with blue light lines. Sparkle ignites her brightsword, illuminating a few of the lights as the plumes of PEACOCK SPIDERS.

-------- Rugera "Can Bidet spare some 'cillas?"-- Dot "Engaged." -- Rugera "Does Slyph still have their APC?" -- Dot "Just dusted." -- Rugera fires up her comms. "Jasper, think you can get me a Spiderhunter?"

--------The group runs and fights the spiders.  they blow a hole in the nest and begin to climb. Vault up. A pair of rifle-fires down. An incindiary for good measure.

----The spiderhunter flies in. They're expecting AA, but it never arises. Oweing to the path SHOCK/STRIKE cut. "Where's the AA reported in this area." -- "Scans say dead. Rugera's Shock team cut quite the path." -- "Too good for their own good. That's the [Rugera nickname] way." (they say this as they do things) Pupa swarm an area with a decapitated netherwinder nearby.  The gunship opens fire, but the fire opens up a crevice which collapses into a underground logistics base.

-------The team experiences the rumble and stumbles across some of the materiel gathered in this base. They take the explosive chemical grenades and drop them down. However, with swarms of spiders on their way, they consider the vault. Is that a way out? It can be more spiders. Tally's like no wait: TURN THE KNOBS. spiders approach --- Markers' tacpad gets shattered and their arm munched on. They fire and fire.  before "MOVE AWAY!!!" the vault breaches and a torrent of chem-sludge slathers the hive and the backwash destroys the few spiders left. The team stands back against the wall and they're like holy hell man, we just did that. VFOOM! VFOOM! the rappels come down. "And they call us the spiderhunter..." -- "Hop aboard! We're getting you outta here!" Look up at the spiderhunter through the cave in opening. (At some point its established that the war or the shock-strike team dislodged the support for this area specifically, maybe via spiderhunter? But check if that makes sense timewise)

MATCHCUT

A survey screen.

"You've got yourself a gold mine of a team there Rugera. They destroyed more chemical stores than they've used in the past three years of the war. Didn't think one team could pull off an op like that." -- "They're mine after all." -- "But here comes the big ask." -- "Armored column. Mixed use. Tanks, Tank killers. APCs. Artillery. A few kites if possible." -- "What are you thinking?" -- "We pierced the Hellspawn's armor today. Why not wriggle the knife inside a bit?" \*display: off.\*

note: in 3, have a siren pass near the column. Potentially begin the episode with an owl fleeing a tree, giving way to the column and then being tracked through the air.

4 overall is slower and more methodical, there's no real bombastic moment. Also, skunk is the one who dies?

5: Tally Dies protecting someone, Sparkle gets non-lethally impaled or something, Tiger gets crushed. Kneecaps earns a finger through the nose, and Frowns loses an arm. Sightline fires a demon cracker, enraging the demon enough to pick him up with its foot and tri-sect him. Finally, after an entire clip or two to the back, a knife in the eye, a singed foot, a broken spike sac, and a cracked exo-skeleton does it finally FINALLY die. Right beforehand, the teams are working as a tight unit with not so much as a scratch getting to them.

The people at the burial include: Skunk, Bidet, Markers, Scars and Slash. With Sparkle and Frowns in recovery (set to be teammates next time round?)

Chimera team: Skunk, Bidet, Markers, Scars and Slash.

New Shock/strike: Sparkle, Frowns, ???, ???, ???

Ancilla Squad.