The Backrooms/Dimension

**The Backrooms** is a major location of the series. It's an alternate plane of existence that parallels the normal reality, coded as **The Frontrooms**. The origins of its creation are currently redacted by M.E.G.'s Overseers and USDTSA. People can get there by no-clipping out of the normal reality or finding an area where reality is unstable or looks off from everything else. This can normally be detected by whispering voices or static. Some no-clippping is random, instantaneously teleporting the victim without warning, which is the main cause of the mass disappearances in the United States.

## Description

According to M.E.G.'s Overseer C, The Backrooms is a dimension that resides outside of normal reality known as "Primus Reality". The Backrooms are a series of 'Levels', with each one having varying levels of quantum stability, manifesting as large or small areas that mirror normal reality in some ways. Many have considered them 'liminal spaces', 'heterotopias', or 'déjà vu enducing nightmares'.

Most people who find themselves in the backrooms either join a colony, outpost, or major faction, or become nomadic travelers, called Wanderers. Any being that would not exist in the real world under normal circumstances, and is believed to be created by, or only exist in the Backrooms, is referred to as an Entity.

## Biology

While each individual Level of the Backrooms may or may not be finite, there is likely an infinite amount of Levels. Attempts to map out the physical placement of each Level outside of normal reality have been made, but this is considered a fruitless effort. Levels seem to lead into one another at complete random, leaving the order of them sometimes up in the air. The complete nature of reality is impossible to keep track of as it shifts randomly and doesn't follow the laws of physics unlike the normal reality. Daniel, who is apart of the research group of Base Alpha and somehow got into the Manila Room, says the chances of actually escaping out of The Backrooms is extremely difficult due to the Levels' growing difficulty in Entities with every entry.

## Levels

M.E.G. categorized the first 1000 Levels as "Cluster I" as they began exploring the Levels of The Backrooms.

Cluster II can only be unlocked to Wanderers only if they get past Level 999 which the final and most difficult Level of the entire Backrooms so far.

## Theories/Speculations

* The Backrooms can subject and expose Wanderers to traumatizing visuals using déjà vu that induce guilt or insanity to aforementioned Wanderers in some Levels, catering personal nightmare to each victim, which could mean the reality itself is somewhat sentient to an extent.
	+ This is proven **TRUE** as Arcturus mentioned in Season 2 of the main story that Rhanek cursed the dimension with his corrupted magic, making it dangerous.
* It is speculated by Daniel that The Backrooms is actually just an alternate reality that shares a dimensional plane parallel with the normal reality.
* Aiden and Daniel theorize that the Earth and The Backrooms existential planes are aligned next to each other, explaining its polarizing differences.
* The Backrooms could be a Nexus that connects all Realities through the mysterious Hub, making people from alternate dimensions disappear as well.

## Powers and Abilities

The Backrooms have a number of nigh powerful abilities that completely break the laws of physics. Some abilities are bestowed to Wanderers as a result.

* **Dimension Creation:** Arcturus is confirmed to have created a pocket dimension to protect the Entities from the judgmental humans in 1693.
	+ **Room Manipulation:** The Backrooms can create, shape and manipulate rooms within its own dimension, spawning over 1,000 levels and possibly more. It can alter the rooms, stretching it, compressing it, merging it with another room, divide rooms, enlarge rooms, shrink rooms, rotate rooms and even rearrange everything in a room, from furniture to doors on a whim to make its victims more confused.
* **Sentience:** The Backrooms is confirmed to have some type of sentience, intelligence and self-awareness, allowing it to manipulate Wanderers with voices and shifting rooms to make them separate from their group or make them even more lost and confused.
* **Power Bestowal:** As a result of being no-clipped to the unstable reality, some abilities are passed to Wanderers. Such as:
	+ **No-Clipping:** Through enough focus and concentration, Wanderers can no-clip and travel to other Levels by will. Other times, it can be unstable, sending Wanderers to inhabitable and dangerous Levels.

## Trivia

* You can master no-clipping to travel between the two dimensions, doing it by will, only one to do this so far is Aiden.