recursal/Fanatic-Fandom huggingface dataset:
Mole PaTROLL

***Mole PaTROLL*** is a troll level by SnickerD that uses the meme of Monty Moles started by *A Dish Best Served Mole'd*. CarlSagan42 remarked the difference between good trolling and hot garbage when he played this level, growing the genre, and he used the term "played like a goddamn fiddle" for the first time. *Mole PaTROLL* also started the trend of making it immediately clear whether a path was correct or not.

## Walkthrough

The level starts with a Monty Mole charging at the player under a semisolid, followed by a bounce on two other Moles, and a pink coin under one of them. This is the only pink coin in the level, and was likely placed because it hides better than a key. There is a key door nearby with a launcher and a Mole urging the player to enter quickly, but not entering accurately results in the player climbing a vine behind it instead, which started up the Dick Vine meta. On the other side of the door, the launcher pushes the player quickly, and they need to jump over towers of Moles to survive. The tallest stack here actually encourages the player to make a high jump, hitting a Mole on top of the moving launcher. After this, timed jumps on Moles jumping out through saws need to be done to avoid hitting the saw instead, but the last saw has no Mole, making the player die. After this, there is a pipe with 3 arrows pointing at it, which is actually the correct solution, and the section after it is completely fake. This also started up the meta of arrows starting to tell the truth, because everybody stopped believing arrows a long time ago. That fake section just has a door going to the pipe. The pipe leads to CP1.

Respawning at CP1 drops Mario into a small playground of Moles that he needs to climb out of to reach where he was when he collected CP1. Next, there is a kaizo block causing the player to miss a jump over some saws. Mario needs to hit that block and use it to boost himself, and follow the coins in the jump to the springs on the right wall but then withdraw and not hit the springs on the left wall. There is a stack of Moles, and a ton of POWs that can be used to kill them and enter a door there that trolls the player. The real solution is to move the POWs to uncover a door behind them. Then, there is an optional Star and a set of Moles that is easier to do with the Star, along with hidden blocks on a track, with one containing a vine and the rest containing more Moles. The vine can be climbed, and at the top it needs to be quickly timed to avoid a Mole tower. After this, some Moles in hidden blocks need to be avoided and used to enter a pipe, and get CP2.

After CP2, there is a cloud section full of Moles that can be killed, and a door that can be entered on a Parabeetle. Through the door, the player needs to hold right to avoid not falling into a trap. Then, there is simply a platforming section on Moles, and the goal tape is at the end of that section. There are some kaizo blocks that make the goal difficult to reach, but other than that, that's the end of the level.
Master and Commander

***Master and Commander*** is an underwater troll level by BarbarousKing. It was more difficult than Thomandy's *Ryu's Holiday Present!*, and had the most difficult parts at the beginning of the sections. This is the level that made CarlSagan42 realize that trolling could be funny, and play more troll levels.

## Walkthrough

The level starts with 2 red cannons shooting toward the player. They need to quickly escape into an upward shaft without hitting a kaizo block on the left that causes them to hit the cannonballs. Once they're up there, they need to quickly swim to the top of the shaft while avoiding a Muncher tower controlled by a Monty Mole. Then, the player must carefully navigate around spikes as Magikoopas shoot playstation button missiles at Mario, and go down a shaft. At the bottom, there is a Chain Chomp that must be avoided, and a Rotating Block tower that needs to be gone up. Then, there is a P Switch race while also carrying another P Switch, and attempting to use the second P Switch takes too long, so some fish will kill Mario by then, and to go down the next shaft, some giant Cheep Cheeps need to be avoided. Next, some spikes need to be avoided with the P Switch's upward boost without hitting a kaizo block in the corner, and the same Cheep Cheeps need to be avoided again on the way up. After a short and easy way slightly lower, more spikes need to be avoided with the P Switch, and the P Switch needs to be activated for a timer to expire in order to proceed, the catch being that activating the P Switch releases several Galoombas that can be jumped on, but jumping on them does not kill them, and instead boosts Mario upward into the spiked ceiling. After this room, the player needs to be quick to avoid a Muncher, and continuing, the player needs to dodge some hammers and Cheep Cheeps. After this, CP1 is present, but if the player does not go up at the very left of the shaft, they will hit kaizo blocks.

Next, some Podoboos need to be dodged as a Koopa Shell is picked up, and some Thwomps need to be passed on top of them in one block. Then, the Shell needs to be thrown at a block to release a Mushroom, which needs to be quickly grabbed to damage boost past some Munchers. Then, a circle of Munchers with a single gap needs to be followed to reach the bottom of the level, where careful swimming is needed to both not touch the death barrier and not touch the spikes in the lowest part of the visible level. After this, there is a large red cannon that shoots, and swimming upward needs to be timed, and the shaft contains a Thwomp, which it needs to be quickly swam in, and to the right is a door that needs to be quickly entered due to a Thwomp one block above. Through the door, there is a cloud tunnel with Munchers on top and CP2.

Finally, there is a maze with several P Switches, and a single one needs to be taken, and used to escape up the top left corner of the maze. Climbing over the top, a giant Thwomp needs to be rushed under to reach the goal.
Ryu's Holiday Present!

***Ryu's Holiday Present!*** is a troll level by Thomandy made for ryukahr.

## Walkthrough

The first thing needed to do is to wait in the right spots, until the Podoboos move out of the way. Then, a spring jump needs to be done between bumpers to reach CP1.

The first pink coin here is easily obtainable, and after a jump over a Bob-omb and moving between bumpers and springs, the second and third pink coins are obtainable, and many kaizo blocks prevent the player from jumping over a row of spikes, and another needle past a spring leads to the next part. After some wall jumps to needle between some more springs, the end is visible, but instead of the end, there is a pick-a-path with 3 pipes, leading to 3 rows in the next section. All 3 sections can be completed, but the bottom is the easiest. After this, CP2 can be collected.

Near CP2, there is an actual softlock filled with keys. There are 3 more pipes after some kaizo blocks on a platform, each of which dumps Mario out the side of the earlier pick-a-path.

The actual solution is to go back to the beginning of the level with a key from the pink coins and use a bumper to jump over the top. At the end, a hidden block to the right of the key door needs to be hit, and the key door can be entered. A precise jump can save the player and let them touch the famous flagpole.
Mice And Sand Wiki

**Welcome to the Mice And Sand Wiki!**
We're a collaborative community website about Mice And Sand that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Defender

**Defender** is a troll level creator commonly referred to as a "troll master" (aside from juzcook, of course), though he calls himself and his viewers a "dummy."

## Other names

DeFender - original name that was commonly mispronounced.

Defender1031 - full name when names are unique. Based on his Halloween birthday.

Dummy - dummy.
Dev Exit

A **dev exit** is a path in a level intended only for the creator to use to clearcheck the level. Dev exits can be used to avoid clearchecking very hard levels, though if someone cannot beat their own level, it is usually a sign that their level is too hard. However, they are very useful for levels where dying after a checkpoint is needed to progress, as if the player dies in a clearcheck, they do not respawn from a checkpoint they collected. It is recommended that in these cases, as much of the level as possible is still played to keep the clearcheck fair.

## Designs

Obviously, a dev exit can be hidden using kaizo blocks in an area nobody will check. However, there are ways to make a dev exit even harder by using some designs.

First, in a multiplayer troll level, it is possible to place a progressive powerup for a Mushroom or a Fire Flower at the beginning of the level. Progressive powerups always spawn in their final form in multiplayer, so it will only be a Mushroom if the game is in single player. Because Mushrooms move while Fire Flowers are static, a Note Block can be used to detect the Mushroom and open up the dev exit.

Dev exits are also sometimes needed for clearchecks from checkpoints. To do this, a pink coin should be placed such that it must be collected before the checkpoint, and if it is still present when respawning at the checkpoint, it must also be collected after respawning from the checkpoint. If an Entity Limit B detector is placed to detect if it is full, which happens during the pink coin collection animation, then the dev exit should open. If a second pink coin is placed somewhere unobtainable, the first pink coin will never respawn. However, during a clearcheck, all pink coins spawn, so the ELB detector will trigger, and the dev exit can open. To keep the level as fair as possible, it is recommended that this simply leads to the beginning of the level, so everything still needs to be done normally.
Mario Maker Trolling Wiki

**Welcome to the Mario Maker Trolling Wiki!**
We're a collaborative community website about Mario Maker Trolling that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderTroll LevelPlaceholderMetaPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Launcher-Door Trick

The **launcher-door trick** is a piece of tech created by Symplectic in *Carlstlemania: Music of the Mind*. The basic premise of this tech is that when there are two launchers with a door between them, it appears that there is only one door, but another door can be hidden under one of the launchers, and if the launchers slide over by a tile, that second door will be shown instead of the first one, making a door appear to lead to two different places. It is important that the distance between the walls and the launchers does not make this look obvious, which is easy to accomplish in a long room. When done well, this is useful for converting a state twice twice into a room twice twice, though it can also be done with twice once.
Elevator Button

**Elevator buttons** are a meta commonly seen in older troll levels. An elevator button is a ? block or a brick block that contains several coins, and exists solely to distract the player and keep them waiting in a CarlBox. They get their name from the fact that the button in elevators that is supposed to speed up the closing of the doors often does nothing, and solely exists for the satisfaction of pressing it, as well as the symmetry of the buttons.
Carfully Carfted Hot Carbage

***Carfully Carfted Hot Carbage*** is a level by Defender, and his first troll level.

## Walkthrough

The level starts with a Muncher falling on Mario's head, and Monty Moles everywhere. A run through the room needs to be done, then the level calms down. A pipe can be entered, though carelessness results in taking a Thwomp to the head. A block needs to be hit, and some careful timing past some platforms lifting into spikes needs to be done. There is a POW shiny that traps the player in a room built out of elevator buttons, and a P Switch shiny that is impossible to obtain. The player needs to slowly activate the P Switch, grab a key that is now accessible, and go back through the entrance pipe to use a keydoor in the first room. The keydoor leads to a hint saying to go up instead. When going up, another keydoor can be entered, and taken to CP1.

After CP1, there is a chase with Podoboos where the player needs to stay in the correct lane, top or bottom, as other Podoboos come. At one point, the path goes upward, though at the last second another path opens downward, which is correct. This leads to a pipe with an arrow pointing away, and entering it says "NAKED PIPE" and points at the pipe coming out, where Mario dies. Once the Podoboos leave in the previous room, it is possible to run backward, though going too slowly results in being chased by Wigglers, and more Wigglers spawn later down the path. The Wigglers back there can be dodged by moving to the right a bit, where the top Wiggler falls off the track. The top of the section can then be taken to a pick-a-path, with arrows going down the right side, which has CP2.

Directly after CP2 is a section where a P Switch needs to be hit, though hitting the P Switch and chilling results in Mario getting knocked off the edge using a hidden spring setup. Through the P door is a hint saying to continue going downward instead of entering the P door. There are 2 pipes on the wall, one saying "True Ending" and the other pipe has a long hallway with burners and a Mole coming toward Mario. Mario needs to lead it off the track, then a Thwomp starts chasing Mario, which needs to be escorted to the left side of the section, and it appears that Mario needs to hide in a CarlBox, though the Thwomp actually goes there. Going back to the right respawns the Monty Mole from earlier, so that needs to be avoided. The end of the hallway grants access to a pipe, unless Mario waits, in which case the Thwomp blocks the pipe. The pipe can be entered, though bricks block the exit. When Mario goes back through, the Thwomp from before activates a P Switch, which needs to expire to continue. There is an elevator button present to give the player something to do while they wait. There are 2 pipes, and the goal nearby, one of which having an arrow. The one with an arrow almost drops Mario to CP1, but he is saved at the last minute. There is a pick-a-path with 2 doors, both of which leading to a pipe to the ending, though Mario needs to hit a single hidden block blocking it and use the clown car that comes out to reach the goal.
Frontierland (Paris)

**Frontierland** is a themed land in the Disneyland Park at Disneyland Paris.

It is themed to the American Frontier of the 19th century, Frontierlands are home to cowboys and pioneers, saloons, red rock buttes and gold rushes.

## History

Located in the area that is traditionally occupied by Adventureland, Frontierland at Disneyland Park opened with Euro Disneyland in 1992. Unlike all of the other instances, this instance has an elaborate backstory concerning the town of Thunder Mesa, founded by Henry Ravenswood to support the mining of Big Thunder Mountain. This backstory also serves as the foundation for several of the attractions, such as Phantom Manor, a version of the popular Haunted Mansion attraction that can be found at some of the other parks featuring a Western theme and a darker tone to fit in with the rest of Frontierland. The land is the largest of all of the Frontierlands thus far, containing the entire Rivers of the Far West within its borders.

Two riverboats circle the river here, the Molly Brown and the Mark Twain. Critter Corral was an old area of the land converted into Woody Roundup, a meet and greet area with Woody from Toy Story and Jessie from Toy Story 2. It was later rethemed into an Arendelle market for the Frozen Fun season and is currently used as a special meet and greet environment for the Signature Experience in the Lion King and Jungle Festival. The land is converted into 'Halloweenland' in October, with many pumpkins and other scary characters lurking around every corner. Frontierland borders Adventureland and the Central Plaza of Main Street USA via Fort Comstock.

In October 2008, for the first time in Disney history Jack Skellington and Sally from Tim Burton's The Nightmare Before Christmas made appearances as meet and greet characters in Halloween and Christmas overlay. They were situated outside Phantom Manor.

## Attractions and Entertainment

* Legends of the Wild West
* Big Thunder Mountain
* Phantom Manor
* Thunder Mesa Riverboat Landing
* Rustler Roundup Shootin' Gallery
* Frontierland Playground (replaced Pocahontas Indian Village)
* Disneyland Railroad - Frontierland Station
* Frontierland Theatre
	+ The Lion King: Rhythms of the Pride Lands
* The Lucky Nugget Orchestra

### Former Attractions

* Critter Coral (1992-2006)
* The Chaparral Theatre
	+ Pocahontas le Spectacle
	+ Tarzan: The Encounter
	+ Mickey's Winter Wonderland
	+ Goofy Summer Camp
	+ "La Forêt de l'Enchantement: Une aventure musicale Disney"
	+ "Frozen Sing-Along"
* Woodcarver's Workshop
* Pueblo Trading Post
* Indian Canoes
* Woody's Roundup Village
* Meet Mickey Mouse
	+ River Keel Boats

## Restaurants and Refreshments

* The Lucky Nugget Saloon
* Last Chance Café
* Silver Spur Steakhouse
* Fuente Del Oro Restaurante
* Cowboy Cookout Barbecue

## Shops

* Thunder Mesa Mercantile Building
	+ Tobias Norton & Sons
	+ Bonanza Outfitters
	+ Eureka Mining Supplies
* Big Thunder Photographer
Rooms

They are where your mice will do things be it produce an item or perform an action like guiding the ship. Room plans can be acquired either by having all the necessary itens to create the room or via rumor.

* Sleeping Quarters
* Kitchen
* Infirmary
* Cargo Room
* Workbench
* Furnace
* Lab
* Sewing Room
* Gunsmith
* Power Plant
* Robolab
* Farm
* Factory
* Plant
* Saloon
* Jukebox
* Hopeful Houseplant
* Shrine
* Turret
* Cannon
* Laser
* Shield
* Fuel Tank
* Brainwasher
* Bridge
* Ladder
* Engine Room
* Arcade
The Phantom Trollbooth

***The Phantom Trollbooth*** is a troll level by Defender.

## Walkthrough

The level starts with some arrows weirdly placed around the start arrow sign post marker. Then, there is some platforming with note blocks as stairs go up, though the last one is high enough to throw Mario above a semisolid. Then, Mario needs to head down some donuts to a pipe to activate a P Switch, then quickly go back up to get a mystery mushroom from the top. Mario then needs to escort a second mystery mushroom down the next part, as a skewer hits up to a one-way. Mario needs to hide behind the one-way after damage boosting through 2 saws, and jump up to CP1. Mario then needs to die.

After CP1, there is a pipe that leads to a tall shaft with a door at the bottom. Through the door is a choice to hold left or right, left leading back to CP1 and killing the player when they go through the pipe, though right leads directly into a spike, the original case of forghetti. An upward pipe can then be entered, and in the next room the pipe can be re-entered, leading to the right side of the previous room. None of the pipes work, so the only option is to die to the spike. Instead, Mario needs to head to the very left of the room. Then, Mario needs to go over some launchers by breaking the blocks above them with a Clown Car, hit a POW, then hit a P Switch, though if Mario doesn't quickly grab the upper part of the vine above it, he will get crushed by the launchers. At the end of the room is a pipe that leads to an empty room with CP2 in the middle, and running at the floor activates a P Switch that turns the floor into shiny yet deadly coins.

A Clown Car can be taken from a hidden block, and flown back up through the entrance, where the right wall breaks. Another costume can be taken, though if it is not taken from above Mario will die to a Goomba. The next room has the goal, though it is unreachable, and another door that can be used, and a pipe that leads to a twice twice of the room directly after CP1, though this time right needs to be held, not left. That other door in the previous room leads to another door, all in the words spelling "SURREALIST TROLL PUZZLE." The next actual room has a Z section, and a cubby trap that looks innocent, except the one-way is covered by the entrance and exit doors. Once the Z is done out of a boot, another boot can be taken, though entering it destroys the boot and gives Mario a key, and a wall can be blown up from entering the opposite cubby, where a third boot can be obtained and used to Z back to the entrance, where a keydoor can be used to exit. The room after that has a door with a Muncher that can be killed, though that door leads back to before CP1, which was an unusable door before. There is a pipe after running through some halls, which leads to another pipe, and a fake back-to-CP1. Going back through the pipe, there is another pipe that does nothing, and a hint to go into another pipe from the beginning of the room. However, when Mario runs to jump toward that other pipe, he grabs the top of the flagpole, which was hidden with some vines.
Taranza

Taranza lives in the skies of dreamland. he suffers from depression.

## physical appearance

he is a spider like creature with four arms that float around his body. he wears a green and orange cape, and a red scarf. he has grey hair with brown horns

### plush

his plush (like many of the Kirby characters on purple bird productions) is the Sani all star collection plush.

## personality

Taranza is very depressed ever sense his best friend Sectonia died. he loves flowers and has a garden were he lives. he likes to stay away from people because of his depression.

## goals

* bring Sectonia back to life
* water flowers

## backstory

Taranza lived in the skies of dreamland for years. he secretly had a crush on sectonia and wanted to make her happy anyway he could. unfortunately she was diagnosed with cancer in early 2011 which led to her death. After her death Taranza became very depressed. one day he was looking for a job in dreamland and came across king DDD. but when he was working for him he got a evil idea. he wanted to kidnap Kirby and king DDD so the hero would come to save them. then he would kill the hero. he took Kirby and DDD to a sky fortress. eventually bandana WADDLE dee showed up and Taranza corrupted DDD to kill Bandana Waddle Dee. but he was able to free Kirby and defeat DDD. after that taranza was launched away from the fortress. he was found by DDD and locked in his dungeon. then in purple bird productions the movie 2 he helped the resistance escape DDD's dungeon but after that he isn't seen for the rest of the film. in the 2019 halloween special he along with Magolor, and susie were hired to help write the script for day of the living hedge D which was his last notable appearance.
Hopeful Houseplant

Powers up mice with the energizing power of negative ions.

Your are able to build this room after you receive your first Seed of Hope

## Hopeful Houseplant

### Items needed

Seed of Hope[1]Pump[1]

Iron Pipe[4]

Sheet Iron[8]

### Construction Limit

32

1. Needs Armor Up upgrade to become available
2. Needs the previous Assignment Enhancer to become available
3. Needs Better Sun Lamp upgrade to become available
Pilot

***Pilot*** is the first episode of the web television series *Merman Academy*. It aired on November 26, 2015.

## Plot

Lesson #1 - Jaden Newman, discovers he is descended from the races of two table creatures: Merfolk and Mages.

## Production

* This episode is the first episode of Merman Academy.
* This episode aired on November 26, 2015.
* This episode was written and directed by Zeke Taylor.
Gunsmith

Used to produce ammo for turrets and cannons

## Gunsmith

### Items needed

Gearbox[1]Iron Pipe[4]

Sheet Iron[6]

### Construction Limit

32

1 Needs Armor Up upgrade to become available

2 Needs the previous Assignment Enhancer to become available

3 Needs Stronger Loader to become available

4 Needs Foundry Expansion to become available

5 Needs Loader Expansion to become available

6 Needs Way Stronger Loader to become available
Sea potions 101

Sea potions 101

***Sea potions 101*** is the fifth episode of the first season of *Merman Academy.* It aired on November 26, 2015 and was written by Zeke Taylor, and directed by Zeke Taylor and Immoney Cooper.

## Premise

Lesson #5 - In this exclusive episode special, Jaden gives the audience a beginner lesson in sea potions.

## Cast

* Zeke Taylor as Jaden Newman
* Immoney Cooper as Staff Member

## Production

* This is the fifth episode of Season 1 and the fifth episode overall.
* This episode aired on November 26, 2015.
* This episode was written and directed by Zeke Taylor.
* This episode was co-directed by Immoney Cooper.
Items

They can be produced or created in the rooms by the mice.

* Lo-Fi Scrap
* Hi-Fi Scrap
* Fuel Ore
* Rare Ore
* Iron Ore
* Copper Ore
* Crystal Ore
* Material Sand
* Glass
* Rare Metal
* Gear
* Bolt
* Wire
* Piano Wire
* Mainspring
* Coil
* Sheet Iron
* Steel
* Silicon
* Engine
* Motor
* Circuit
* Robotic Arm
* Tank
* Iron Pipe
* Plastic
* Crude Oil
* Battery
* Beaker
* Chemical Oil
* Flask
* Acid
* Alkaline
* Alcohol
* Gearbox
* Cylinder
* Magnet
* Gold Ingot
* Silver Ingot
* Copper Ingot
* Ceramic
* Cactus Bread
* Cactus Bits
* Cactus Flowers
* Cactus Sugar
* Cactus Powder
* Cow Skull
* Synthesized Milk
* Synthesized Cheese
* Natural Milk
* Natural Cheese
* Meat
* Synthesized Water
* Salt
* Cooking Pot
* Burner
* Large Plate
* Turret Rounds
* AP Rounds
* Iridium Rounds
* Magnum Rounds
* Cannon Shells
* Grenade Rounds
* Missile
* Emperor Bomba
* Turret
* Cannon
* Golden Pocketwatch
* Spark Plug
* Scrap Robot
* Positron Brain
* CRT TV
* Speaker
* Pump
* Scrap Vehicle
* Ray Gun
* Laser Crystal
* Soap
* Dewormer
* Antibiotics
* Tattered Rag
* Terminal
* Field Generator
* Record Player
* Piano
* Dry Wood
* Timber
* Insect Spawn
* Larva
* Cactus Wine
* Bed
* Pillow
* Chair
* Repair Kit
* Bandage
* Brick
* Shrinker
* Rubber Hose
* Seed of Hope
* ROM Cart
* Vacuum Tube
* Transistor
* Capacitor
* Valve
* Gunpowder
* Cotton
* Fluorescent Paint
* Paper
* Bug Juice
* Oven
* Sewing Machine
* Tapestry
* White Shirt
* Clean Fabric
* Energy Drink
* Satellite LAN
* Coordinate Fragment
* Calorie Stick
* Canned Food
* Whale Oil
* Hide
* Shark Fin
* Sandfruit
* Sandfruit Wine
* Helper Robot
* AC Unit
Jabari Newman

**Jabari Newman** is a fictional character and the main deuteragonist in the American fantasy comedy web television series *Merman Academy.* He is portrayed by Jabari Leggette.

## Relationship

### Relatives

Jaden Newman (brother)
Manman Newman (brother)
Alice Newman (sister)

## About

Jabari Marcus Newman is a main principal character of the American fantasy/comedy web television series Merman Academy. Jabari Newman is an 11-year-old *human-to-merman* hybrid. He made his first debut in the fourth episode of season two, *Revealed*, in the same episode he was turned into a *human/merman hybrid* by his younger brother, Jaden Newman, and becomes his apprentice to learn how to be a merman and use his powers.

## Appearances

Jabari has appeared in almost every episode including and after his debut.

## Powers & Abilities

* **Demi-Merfolk Physiology**: when Jabari became a human/merman hybrid, he gained various abilities of one. Some of which include: the ability to grow a tail, and the ability to breathe underwater for long periods of time but not as long as a full merperson

* **Thermokinesis**: Jabari has the power to create and manipulate heat and heat particles. He mainly uses this ability to dry off his tail.
* **Pyrokinesis**: Jabari has the ability to create and manipulate fire with his hands, this was demonstrated in *Revealed* when he used this power with *thermokinesis* to create a ball of fire which extruded from hands and onto his tail.
* **Trans-teleportation**: Jabari has the ability to transteleport and move through 3-dimensional space by snapping his fingers, this ability was one of the first powers he used when he became a half-merman.

## Production Notes & Trivia

* Jabari Newman is portrayed by Jabari Leggette.
* His birth date is July 27, 2004.
* He is the older brother of Jaden Newman.
Merman Academy: The Movie (2020 film)

***Merman Academy: The Movie*** is a 2020 American comedy fantasy family film, written, directed, produced, and edited by Zeke Taylor and Jabari Leggette. It stars Zeke Taylor, Immoney Cooper, Jabari Leggette, Earnest Harper, and Malachi Taylor, and is narrated by Zeke Taylor. *Merman Academy: The Movie* was released on June 24, 2020 on YouTube and Vimeo by Balckflix Productions.

### Genre

Comedy
Family
Fantasy

### Starring

Zeke Taylor
Immoney Cooper
Jabari Leggette
Earnest Harper
Malachi Taylor

### Watch on

YouTube
Vimeo

### Rating

8.5/10 (IMDb)
7.4/10 (WikiWatch)
4.5/10 (YouTube)
5.0/5 (Facebook)

### Cinematography

Jabari Leggette
Zeke Taylor

### Edited by

Zeke Taylor
Jabari Leggette
Malachi Taylor

### Production company

Balckflix Productions
Roaccp (Balckflix)

## Plot

Lesson #28 - Relive the experience of Jaden and his friends and see never before seen footage of Merman Academy.

## Cast

* Zeke Taylor as Jaden Newman
* Immoney Cooper as Staff Member
* Jabari Leggette as Jabari Newman
* Earnest Harper as Manman Newman
* Malachi Taylor as Chi
* Alicia Taylor as Wanda Newman

## Production

*Merman Academy: The Movie* was one of lead actor Zeke Taylor's film debuts, Taylor has previously starred in the web television series *Merman Academy* as the lead role of Jaden Newman. The film was shot over a four-week period in central Arkansas and southern Florida.

## Release

*Merman Academy: The Movie* initially premiered on the social media video sharing sites YouTube and Vimeo on June 24, 2020.

## References

1. ↑ *Merman Academy: The Movie (2020) - Release Info - IMDb*
Jaden Newman

**Jaden Newman** is a fictional character and protagonist from the web television series *Merman Academy* and the film *Merman Academy: The Movie*, he is portrayed by Zeke Taylor.

## Biographical information

### Occupation

- Student
- Prof. apprentice

## Relationship

### Relatives

Jabari Newman (brother)
Manman Newman (brother)
Alice Newman (paternal half-twin sister)

## Early life

Jaden was born on June 19, 2005 in Vern's Wicker and lived there peacefully for ten years, with his brothers Jabari and Manman Newman.

## Appearances

Jaden appears in every episode of Merman Academy.

## Powers and Abilities

* **Hybrid Physiology**: since Jaden is half sea mage/half merman. He has special powers and abilities
* **Spellcraft**: Jaden's sea mage heritage allows him to cast powerful spells.
* **Potioncraft**: Both of Jaden's merfolk and sea mage heritages allow him to create and brew substances, herbs, and ointments with enchanting properties.
	+ **Advanced Potioncraft**: since Merfolk and Sea Mages can both craft potions, and Jaden can manipulate and create highly advanced abnormal potions an manipulate them. He can even negate the magickal effects and properties of any potion.
* **Telekinesis**: the ability to move objects by manipulating their ions and molecules with his mind.
* **Hydrokinesis**: the ability to create and manipulate water out of nothing or with a source
* **Pyrokinesis**: the ability to create, control, and manipulate fire.
* **Thermokinesis**: the ability to manipulate heat, thermal energy, and heat particles. He mainly uses this ability to dry off his tail.
* **Advanced Magickal Energy Manipulation**: Jaden has the ability to manipulate magickal energy on an cosmic scale. Having this ability is extremely rare especially in merfolk, this ability is mainly more common amongst *Witches*, *Witchcraft practitioners*, *Magick practitioners*, and *Mystiomancers*. This is Jaden's most used power.

## Production Notes and Trivia

* Jaden's birthday is June 19
* Jaden's zodiac sign is Gemini
* Jaden has an older paternal half-twin sister named Alice Newman.
* Jaden Newman is portrayed by Zeke Taylor.
MERSPELLS

MERSPELLS

***MERSPELLS*** is the sixth episode of the first season of *Merman Academy.* It aired on November 26, 2015 and was written and directed by Zeke Taylor.

## Premise

Lesson #6 - Jaden casts his first merspell.

## Cast

* Zeke Taylor as Jaden Newman
* Immoney Cooper as Staff Member

## Production

* This episode is the sixth episode of Season 1 and the sixth episode overall.
* This episode aired on November 26, 2015.
* This episode was written and directed by Zeke Taylor.
Golf Disneyland

**Golf Disneyland** is a golf complex at Disneyland Paris.

The complex includes a Disney-themed golf course. Popular with adult visitors, it also has a children's section. Within the golf course is the Marriott Village. Other Disney Golf offerings include the Palm, the Magnolia, the Lake Buena Vista and Oak Trail golf courses at the Walt Disney World Resort in Florida.
Distorted

distorted

***distorted*** is the fourth episode of the first season of *Merman Academy.* It aired on November 26, 2015 and was written and directed by Zeke Taylor.

## Premise

Lesson #4 - Jaden learns sea illusion magick.

## Production

* This episode is the fourth episode of Season 1 and fourth episode overall.
* This episode aired on November 26, 2015.
* This episode was written and directed by Zeke Taylor.
Merman Academy Wiki

**Welcome to the Merman Academy Wiki!**
**The Merman Academy Wiki** is the official fandom site for the 2015 fantasy comedy web television series, "Merman Acaddemy", created by Zeke Taylor.

We are currently editing 20 articles and 15 files and have been since **July 4, 2020**.
You can help us add content and expand this wiki!

Help **•** Terms of Use **•** Wanted Pages **•** Categories

## Important articles

Merman AcademyJaden NewmanPilot

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kinetics 101

Kinetics 101

***Kinetics 101*** is the seventh episode of the first season of *Merman Academy.* It aired on November 26, 2015 and was written and directed by Zeke Taylor.

## Premise

Lesson #7 - When Jaden tries to practice telekinesis, he soon realizes that it's not as easy as it looks.

## Cast

* Zeke Taylor as Jaden Newman
* Immoney Cooper as Staff Member / Extra

## Production

* This episode is the seventh episode of Season 1 and the seventh episode overall.
* This episode aired on November 26, 2015.
* This episode was written and directed by Zeke Taylor.
Bnhatwitter Wiki

# Witamy na Bnhatwitter Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

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Emira Blight

**Emira Blight** adalah karakter dalam *The Owl House*. Dia adalah kakak perempuan Amity dan saudara kembar Edric.

## Penampilan

Penampilan Emira mirip dengan kakaknya Edric karena mereka kembar.

Emira memiliki rambut hijau gelap panjang yang diikat dengan anyaman tebal. Matanya berwarna emas dan dia memiliki kulit pucat yang memiliki tahi lalat di bawah mata kirinya. Dia memiliki telinga yang runcing (dengan tindikan telinga yang bulat), seperti banyak (jika tidak semua) siswa (dan semua penghuni penyihir yang dikenal) di Kepulauan Mendidih.

Dia mengenakan seragam sekolah 'Illusion track', yang terdiri dari kemeja dan celana biru, yang ditutupi oleh tunik abu-abu dan topi abu-abu gelap yang lebih gelap di atasnya.

Di luar sekolah ia mengenakan pakaian dalam abu-abu gelap dan tunik merah anggur dengan permata hijau di tengah dadanya dan ikat pinggang di pinggang dan sepatu hitam.

## Kepribadian

Emira adalah gadis yang suka bergaul, tetapi suka mencibir tanpa mempertimbangkan konsekuensi atau perasaan orang lain, terutama mengabaikan perasaan dan privasi Amity ketika dia dan Edric ingin membaca buku harian Amity tanpa izin Amity.

Meskipun antagonis terhadap adik perempuannya, dia tampaknya tidak memiliki niat buruk terhadap Luz karena berusaha menggagalkan rencana Edric dan dia untuk mempermalukan Amity. Dan bahkan menampilkan sesuatu yang disukai untuknya, memanggilnya "Cutie" saat berpisah dengannya, meskipun apakah gerakan ini romantis di alam saat ini tidak diketahui.

## Galeri

*Artikel ini belum memiliki galeri.
Klik **di sini** untuk membuatnya.*
Zeke Taylor

**Zeke Taylor** (born December 29, 2005) is an American actor, internet personality, and musician who portrays the main character Jaden Newman in the web television series Merman Academy and its movie Merman Academy: The Movie. Taylor first became known for his comedic YouTube content.

### Born

Ezekiel Jermaine Shephard-Taylor
December 29, 2005 (age 15)
Little Rock, Arkansas, U.S.

### Occupation

Actor
Internet personality
Musician

### Appears in

Season 1, Season 2, Season 3, Merman Academy: The Movie

### Portrays

Jaden Newman
Alice Newman
The Red Queen

## Early life

Zeke Taylor was born in Little Rock, Arkansas. His mother, Alicia Taylor, is a physical therapist who treats people with physical disabilities and limitations and his father is Mark Shephard, an entrepreneur.

## Career

Taylor created a second series after NicheZeke known as *Merman Academy* in 2015 after watching the US Nickelodeon television programs Every Witch Way and WITS Academy. Taylor played the main character, *Jaden Newman,* as well as other characters such as *Alice Newman,* Jaden's older twin mermaid-witch sister and most of the other characters. Taylor also had his relatives and friends play other principle, supporting, and recurring characters. In Merman Academy, his friend's and relative's characters were primarily named after them but with a slight change. His cousins, Earnest and Jabari, portrayed Jaden's older brothers*,* Manman Newman and Jabari Newman*.* The show consisted of very poor acting and editing, and onset behind-the-scene footage were often left included in the final episode and was rarely edited out. Merman Academy lasted for three-to-four years ending with three seasons and 27 episodes.

Zeke had decided that he wanted to grow up and make major improvements. So he started moving on to try and explore different niches, genres, and industries. However, he still continues to work in the entertainment industries and has been working on more projects since. Taylor is still active on social media platforms, back in early 2017 he created a new YouTube channel in order to start fresh since.

## Personal life

Zeke Taylor is the son of Alicia Taylor, whom is a physical therapist that helps people with physical limitations and disabilities get better. His father is Mark Shephard, an entrepreneur.

At the age of eight, Zeke became interested in the acting and entertainment industry. Not long after and soon he started his first YouTube Channel in 2013. He uploaded a lot on social media and had a very consistent schedule, he made short skits and created random web series' with his friends.

In 2015, Taylor started focusing more on his acting career. His friends consider him to be a hilarious person with very dark humor.
Postać próbna

Szablon wstawia odpowiednio sformatowany cytat

## Użycie

```
{{Cytat|treść cytatu|źródło}}

```

* Parametr ***źródło*** jest opcjonalny

## Przykład

```
{{cytat|Lorem ipsum dolor sit amet, consectetur adipiscing elit.Duis dictum elit
fermentum, congue sapien et, bibendum justo.|In pharetra sed nisl eget sodales}}
```

Wykryto pętlę w wywołaniach szablonów: Szablon:Cytat

xxxxx
It Puts The Goomba In The Basket

***It Puts The Goomba In The Basket*** is a kaizo level made by GrandPOOBear for CarlSagan42 in order to challenge him to a difficult level. It was the first troll level that Carl played.

## Walkthrough

The level starts with a precise spin jump onto a winged Thwomp and a midair POW grab, and landing on it after it falls and hits a P Switch. Then, the Thwomp will move like a normal winged object, and the spin must be taken onto a Monty Mole and then onto a bigger Thwomp, where stopping means a saw to the face. The POW now needs to be thrown, as not throwing it would cause the Thwomp to fall and land on a P Switch, breaking the bridge below. Now, an idle Thwomp needs to be spun on and timed to bounce on a large red cannonball above to land on another idle Thwomp and bounce on a smaller diagonal cannonball. Firebars need to be dodged as the next obstacle as a POW block is taken and thrown to clear a path of Munchers. When falling off the edge here, another midair POW grab needs to be done, and thrown at a Thwomp at the right time to make a jump through breakable blocks possible while not going too low to hit a P Switch and break the platform Mario is standing on. CP1 comes after this.

The next section is another Thwomp spin onto a cannonball, followed by a jump between spikes onto a donut, and finally jumping to the bottom of the level. Another winged Thwomp can be taken to the top of the level, and a timed spin onto a cannonball leads to a pipe that goes to CP2.

Next, the player needs to throw a spring upward and spin onto a Thwomp on a Monty Mole while catching the spring, and the Thwomp needs to be taken on a full path of conveyors and obstacles without falling off until the end of the section. After this, there is a boss fight against Bowser Jr. in a Clown Car that requires 3 hits. The Clown Car can be flown up to a key door. Once this fight is done, there is an "auto section" where holding nothing is required, until the letter "A" is written using coins, which is when A needs to be held, and at the end a pipe can be entered to the final room, where a Thwomp needs to be walked under, and some navigation around kaizo blocks leads to the axe.
Workbench

## Workbench

### Construction Limit

32

Used to create a variety of itens

1. Needs Armor Up upgrade to become available
2. Needs the previous Assignment Enhancer to become available
3. Needs Dismantler Up upgrade to become available
4. Needs Constructor Up upgrade to become available
5. Needs Precision Tool Up upgrade to become available
6. Needs Better Burner upgrade to become available
Kirby Wiki

**Welcome to the Kirby Wiki!**
We're a collaborative community website about Kirby that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! [Veiw rules before starting] we hope to get 3397 articles!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Merman Academy (TV Series)

***Merman Academy*** is an American fantasy comedy web television series, created by Zeke Taylor, that premiered on YouTube on November 26, 2015. Zeke Taylor stars as the main character Jaden Newman, a boy who discovers that he is descended from a long-line of supernatural beings called *Merfolk* and *Mages*. The show ran for three seasons and the final episode of the series aired on April 26, 2018.

### Genre

Fantasy
Comedy

### Directed by

Zeke Taylor
Jabari Leggette

### Producer

Zeke Taylor
Jabari Leggette

## Plot

Merman Academy follows a young boy, Jaden Newman, who wakes up one day and discovers that he is a merman descended from a long line of supernatural beings called 'merfolk' and 'mages' and that there is a whole world of magic. Jaden goes on various magical adventures as he and his friends go on to learn more about themselves.

## Cast

* Zeke Taylor as Jaden Newman
* Jabari Leggette as Jabari Newman
* Earnest Harper as Manman Newman

* Malachi Taylor as Chi
* Immoney Cooper as Staff Member

## Characters

* Jaden Newman
* Alice Newman
* The Red Queen / Bloody Big Red
* Jabari Newman
* Manman Newman
* Staff Member
* Chi
* Wanda Newman