recursal/Fanatic-Fandom huggingface dataset:
Guy

Guy is one of the four animatronics of the first game, taking on two aliases in the second game, and a ghostly appearance in the third. His appearance is rather simple, as well, taking on the appearance of a traditional stick figure. The second game gives him two aliases, the withered having wires coming out of his eyes, hands and feet, and the toy having rosy cheeks with a bow. Occasionally, he has triangular eyes filled completely red. In the third game, he has a light orange liquid coming out of his eyes.
Trophy List

This is a list of trophies you can earn.

The platinum ICK trophyThe gold ICK trophyThe silver ICK trophyThe bronze ICK trophy.The glass ICK trophyThe glass Guy trophyThe bronze Guy trophyThe silver Guy trophyThe gold Guy trophyThe platinum Guy trophyThe glass ICM trophyThe bronze ICM trophyThe silver ICM trophyThe gold ICM trophyThe platinum ICM trophyThe glass Cop trophyThe bronze Cop trophyThe silver Cop trophyThe gold Cop trophyThe platinum Cop trophyThe glass Teddy trophyThe bronze Teddy trophyThe silver Teddy trophyThe gold Teddy trophyThe platinum Teddy trophy
Alouette's Song

**Alouette's Song** is the first novel in Andrew Jonathan Fine's Alouette story cycle.

This book is available for purchase via Amazon and Barnes & Noble.

This book also has a fan page on Facebook.

Synopsis: Four teens from separate walks of life have fated encounters that will not only bring them together as lovers and friends, but as saviors. Together, they will kick open the door to humanity's settlement of the Milky Way. But only ingenuity, compassion, valor, and prayer will see them through their adventures before they can safely return home!

Complete plot summary is ***here***.

***Dramatis Personae***

Main Characters

Antagonists

Support Characters
Mysterious Song Contest Wiki

## Welcome to the Mysterious Song Contest Wiki

The official wiki for the Mysterious Song Contest.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Elijah's Forest Wikia

## Welcome to the Wiki

Elijah Forest's online field guide.

Navigate with the links below.

## Tree Types

Northern Red Oak

Eastern Black Oak

Eastern White Oak

Red Maple

Sugar Maple

Norway Maple

White Birch

Beech

Eastern Hemlock

Eastern White Pine

Red Spruce

Striped Maple

Black Cherry

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Mysterious Song Contest 1

Final date
 Venue
 Number of entries
 Debuting countries
 Winning song

## Information

Mysterious Song Contest 1 has a debuting grid of 14 countries all over Europe, The America's, Asia, Oceania and Africa.

The slogan for the 1st contest is: "**Let It Shine**!"

This is the 1st logo design going along with the slogan:

 File:MSC 1 logo bid.jpg
Accordingly, the three hosts of Mysterious Song Contest have decided that it is in the best interest of the contest, to hold a meeting between each edition to reflect and improve the contest along to mutual wishes.

## National Selections

 Netherlands and  United States have both held a National Selection for the first edition of Mysterious Song Contest, respectively:

Dutch National Selection for MSC 1

''The Main Event'' #1
Mysterious Song Contest 21

Final date
 Venue
 Presenter(s)
 Opening act
 Interval act
 Number of entries
 Voting system

## Information

Mysterious Song Contest welcomes to world to  Denmark for the 21th Edition.

We have all met in TBA for a fabulous contest. ?? Countries around the world have joine with a brilliant array of music.

## Entries

### **Returning Artists**

We welcome back some artists who have previous joined us in MSC.

 Lithuania Gjan (Edition #1?)
Mysterious Song Contest 19

Venue
 Number of entries
 Debuting countries
 Winning song

## Information

Mysterious Song Contest 19 has 20 participating countries.

 Ireland won Mysterious Song Contest 18, and will therefore host this edition, in the capital city of Dublin.

The design had a Carribean feel to it, as the flags were designed into ships.

RTÉ was the overseeing broadcaster of this edition.

## The Grand Final

### **Returning Artists**

 Israel Shiri Maimon [#18]
 Russia Alsou [#08]
 United States Lindsey Stirling [#03]
Sineaters

*"You are the sinner. We are the sineaters. We shall devour your sins. We shall devour you."*

The Sineaters are a kind of law enforcement group, judge and hangman in one person. If a Traveller commits a sin and is not dealt with by local guards, they will most likely mark him for the sineaters. The unfortunate soul will soon be hunted by one or more Sineaters, depending on how grave the sin was.

## Structure

### Belief

*"The sin stains the flesh. The flesh is to be kept clean of all sins at all times. We shall get you rid of thine sineful flesh."*

### Armament

*"Our spears shall pin your sinful body to the ground."*

### Sins

Each committed sin will cost the sinner something very valuable.

* Theft
* Contraband
* Blackmail
* Arson
* Assault
* Manslaughter
* Murder
Mysterious Song Contest 10

Venue
 Number of entries
 Debuting countries
 Winning song

## Information

Mysterious Song Contest 10 has 33 participating countries.

Germany won Mysterious Song Contest 9, but due to issues,it was decided that Singapore will host the 9th edition of the contest.
Signapore announced that the contest will be held in the city of Kallang.

## Semi Final Split

*Highlighted indicates qualification to the final*

## Final

**Automatic Qualifiers:**

* Armenia
* South Africa
* Latvia
Mysterious Song Contest 16

Venue
 Number of entries
 Debuting countries
 Winning song

## Information

Mysterious Song Contest 16 has a 28 participating countries all over the world.

 Mali won Mysterious Song Contest 15, and therefore hosts in the city of Bamko

## Participants

### Returning Artists

* Germany -  Lena [#09]

* Morocco -  Samira Said [#5 & #6, #8 to #15]

* Netherlands  - O'G3NE [#08]

* South Africa  - Daniel Baron [#04]

* Sweden  - Charlotte Perreli [#09]

## Results

* **DNQ** denotes that the country failed to qualify into the Grand Final.
Mysterious Song Contest 20

Final date
 Venue
 Presenter(s)
 Opening act
 Number of entries
 Debuting countries
 Voting system
 Winning song

## Information

Mysterious Song Contest welcomes to world to  United States for the 20th Edition.

We have all met in Sacramento for a fabulous contest. 27 Countries around the world have joine with a brilliant array of music.

## Entries

### **Returning Artists**

We welcome back some artists who have previous joined us in MSC.

 Armenia - Tamar Kaprelian [#10]
 Australia - Taylor Henderson [#8 & #14]
 Austria - Conchita Wurst [#9]
 France - Indila [#10]
 Greece - Marina & The Diamonds [#13]
 Luxembourg - Jeanette [  Germany #12]
 Norway - Tooji [#8]
Mysterious Song Contest 9

Venue
 Number of entries
 Debuting countries
 Winning song

## Information

Mysterious Song Contest 9 has 49 participating countries.

Singapore won Mysterious Song Contest 8, but due to issues it was decided that Latvia will host the 8th edition of the contest.
It has announced that the contest is to be held in the city of Daugavpils under the Daugavpils Olympic Centre.
Mysterious Song Contest 5

Final date
 Venue
 Number of entries
 Debuting countries
 Winning song

## Information

Mysterious Song Contest 5 has a participation grid of 22 countries all over Europe, The America's, Asia, Oceania and Africa.

Norway won Mysterious Song Contest 4, and therefore they will host the 5th edition of the contest.

It was decided that the Contest were to be held at Hakons Hall in Lillehammer, Norway.

## National Selections

As of February 4th, no National Selections have been announced.
Mysterious Song Contest 2

Final date
 Venue
 Number of entries
 Debuting countries
 Returning countries
 Winning song

## Information

Mysterious Song Contest 2 has a participation grid of 14 countries all over Europe, The America's, Asia, Oceania and Africa.

   The United Kingdom won Mysterious Song Contest 1, and therefore they will host the 2nd edition of the contest.

The head of delegation of the United Kingdom, Mark, has announced on 2 February, 2014 that the contest will be held in the Metro Radio Arena, in Newcastle-Upon-Tyne, in the United Kingdom.

## National Selections

Three National Selections have been held for Mysterious Song Contest 2,
by  Poland,  Netherlands and  United States.

 Poland - The Polish Choice

 Netherlands - Dutch National Selection for MSC 2

 United States - The Main Event 2

## Tours

At the current moment Poland and the United States are hosting a tour to promote their entry.

United States: "The Main Event 2: Prelude & Aftermath Tour"

Poland: "The Thank You Very Much Tour"

## Interviews

The board of the Mysterious Song Contest has asked the head of delegation of all countries to fill in an interview to get to know them and maybe also something about their entry for this edition.

You can find all interviews here: http://ovsc.proboards.com/board/193/interviews
Ashton Radcliffe

## Profile

Ashton "Raddy" Radcliffe is a 22 year old journalist and is the token homosexual houseguest of the season. While he is highly observant and loves sports, he is also easily bored. Adding to this, he is non-judgemental and people-oriented. The nickname, "Raddy", is from his last name and is a childhood nickname from Grade 3. According to him, he wasn't camp when he was younger, which allowed him to hide his 'secret' to avoid being judged. When he was older (Grade 7), everybody accepted him and he had a tight group of friends that supported him. He prefers to not be judgemental since nobody judged him, which allowed him to accept things he wouldn't otherwise be comfortable with in other people.
Mysterious Song Contest 6

Final date
 Venue
 Number of entries
 Debuting countries
 Winning song

## Information

Mysterious Song Contest 6 has a participation grid of 25 countries all over Europe, The America's, Asia, Oceania and Africa.

Denmark won Mysterious Song Contest 5, and therefore they will host the 6th edition of the contest.

It was decided that the Contest were to be held at Jyske Bank Boxen in Herning, Denmark.

## National Selections

As of February 4th, no National Selections have been announced.
Melina Reisman

## Profile

Melina is a 25 year old Computer Programming teacher at a local high school. She is very moralistic and believes that she knows right from wrong. She also believes that she is a hero to her students as they wouldn't be able to learn what they do without her. While she is one for jokes, she can be rather serious and will confront you if she has a problem with you as she believes that it's better to go to the source than hide behind somebody else.
Copper Plains

In the north, beyond the Slums an oddly peaceful scenery stretches before the eye. Row after row of fields, filled with tall standing wheat reaches to the base of the Necropolis.

Their name, the Copper Plains, originates from the copper colour of the wheat No one knows what causes it, but the bread made from it is delicious. Between them, humans work in the windmills and farms, apparently unaffected by the worries and sorrows in the surrounding regions. Many people in the Slums and the Royal City dream of moving here, but the rumors of the strange rites commenced here keeps them away.

However, the bread produced here is regarded as the best food all throughout Hehl, and it sates the hunger even in little portions. It's expensive, though, and some strive their whole life only to gather money, their goal being to obtain the bread.
Kaia Ramirez

## Profile

Kaia is a 20 year old Graphic Designer who, one day, wishes to become a professional boxer. Her father, Vic Ramstein, was a professional boxer and had become her idol. She claims to be zany and full of energy while also claiming that she prefers to not feel down because, if somebody brings her down, they win and she'd rather spite them with her happiness than give in to their bullying.
Red Maple

**Red Maple**, Latin name ***Quercus rubrum***

## Leaves

3-5 palmate lobes

2-4 inches long

Light green upper surface and whitish bottom surface

turn very red in Autumn, sometimes yellow or orange

## Bark

Pale Gray

Raised Long Plates

## Other Characteristics

Grows from 59-115 feet tall

18-30 inch trunk

## Commercial Values

Ornamental tree in parks and gardens due to its beautiful Autumn colors

Sometimes used as an alternative to the sugar maple for maple syrup
TBBHG Wikia

## Welcome to the Wiki

Welcome to the Toastiest Big Brother Houseguest wikia, where many contestants, each season, will compete to become the toastiest BB houseguest. Btw, this is a fan fiction disguised as a wikia, created by ToastCrumbley, hence the "toastiest", which basically means "most awesome" or whatever.

## The Readers Have The Power?

That is right! The viewers will be voting on who leaves *as well* as some of the twists throughout the season as the season goes on!

## How Do I Avoid Spoiling The Season?

Look no further! I have set up pages like S1 Weeks that show the weeks without *any* spoilers so you can read the season spoiler-free. **Avoid** the Season page if you want to avoid spoilers as the first thing you'll see is who won, followed by runner-up.

(This way, just in case spoilers are in the "Latest Activity", you won't see it immediately)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Mysterious Song Contest 8

Venue
 Number of entries
 Debuting countries
 Winning song

## Information

Mysterious Song Contest 8 has 30 participating countries.

Australia won Mysterious Song Contest 7, and therefore they will host the 8th edition of the contest.
The contest is to be held in the city of Melbourne in the AAMI Park Stadium..

## Semi Final Split

*Highlighted indicates qualification to the final*

 *Canada Won the Wildcard Battle against  Russia*

## Grand Final

**Automatic Qualifiers**

* Hungary
* Lebanon
* Netherlands
Mysterious Song Contest 3

Final date
 Venue
 Number of entries
 Debuting countries
 Withdrawing countries
 Winning song

## Information

Mysterious Song Contest 3 has a participation grid of 15 countries all over Europe, The America's, Asia, Oceania and Africa.

Spain won Mysterious Song Contest 2, and therefore, will host the 3rd edition of the contest.

It was decided that the Contest were to be held at the Teatro Circe Price in Madrid, Spain.

The contest was fortunate to gain debuting participation  Colombia and  Russia, however  Poland withdrew fom this edition.

## National Selections

there were zero national selections declared for this edition
Eastern White Oak

**Eastern White Oak**, Latin name ***Quercus alba***

## Leaves

7-9 lobes

5-8.5 inches long

2.75-4.5 inches broad

Deep green and glossy upper surface

turn red/brown in Autumn

lobes can vary from shallow to deep

## Bark

Light Gray

Shallow fissured and scaly

Bark will often overlap

## Other Characteristics

Grows from 80-100 feet tall

Grows rapidly and is tolerant of many soils

## Commercial Values

Sometimes used as an Ornamental tree

Commonly used for making oak barrels for the ageing of wine

Used very frequently in Japanese martial arts weapons

Used in shipbuilding
Sugar Maple

**Sugar Maple**, Latin name ***Quercus saccharum***

## Leaves

5 palmate lobes

up to 7.9 inches long

Deep green

Goes from bright yellow to orange to red-orange in fall

## Bark

Darker Gray to White

Bark can get a "shaggy" look on some older trees

Vertical

## Other Characteristics

Grows from 82-148 feet tall

can live up to 400 years

## Commercial Values

Maple Syrup

Flooring and Furniture
Season 1

## Notice

Dear readers,

Please note that, below, is *nothing* but spoilers pertaining to this season. The S1 Weeks page is spoiler-free and will allow you to read the season without spoilers. However, if you are on this page, you may already know the winner (which is not crowned at this time). That is rather unfortunate, hence the warning on the main page letting any new readers know of the Episodes pages. I do apologize if you have reached this page before the main page. This page will spoil the booting order and such so please be advised.

From yours truly,

ToastCrumbley, the creator of the wikia

## Houseguests

On Day 1, sixteen houseguests entered the House.

## Nomination Totals

 Ashton
 Brent
 Davis
 Joel
 Johnnie
 Kaia
 Kaye
 Kenny
 Melina
 Meredith
 Nona
 Roa
 Roisin
 Roman
 Theodore
 Tia Lynn
Northern Red Oak

**Northern Red Oak**, Latin name ***Quercus rubra***

## Leaves

7-11 lobes

5-10 inches long

4-6 inches broad

lobes less deep than other oaks

Dark green and smooth when fully grown

turn red/brown in Autumn

## Bark

Dark reddish gray brown

Broad, thin, rounded edges

Vertical

## Other Characteristics

Grows from 90-140 feet tall

Trunk from 20-40 inches in diameter

Grows rapidly and is tolerant of many soils

## Commercial Values

The Northern Red Oak is one of the tom Oak trees for timber production in the United States. It is used as lumber, veneer, and less quality pieces as firewood.
Lexie Brown

Lexie Brown is a blacksmith located in Kap who sells weapons and armor.

 **Abilities:*** Metalwork skills
 **Disabilities:*** Lacks actual combat experience
* A wound from a Wraith Knight (page to come)

### Personality

Lexie is a very laid back person, even though the times are demanding of a serious attitude. She's always been this way though, even when it comes to fighting the monsters she sees them as just real life versions of stories, and if her belief in those could be easily broken than she figures these things would break just the same against her weapons. She is actually regretful her tenure as a Traveller ended so quickly due to a Wraith Knight wound on her leg.

### Goods for Sale

#### Weapons

Steel Sword- 50 copper

Steel Axe- 40 copper

Steel arrow- 10 copper per quiver-full

Steel War Hammer- 80 copper or 20 silver depending on the quality

Iron Greatsword- 60 copper

Iron War Axe- 70 copper

#### Armor

Iron Armor (Full set) 100 silver (Boots, grieves, and helms are 20. Chest armor is 40)

Steel Armor (Full set)- 80 copper (Helms and chest armor are 20. Grieves and boots are 20)
Jana Darzi

I do not own this image, I am merely using it for this character's avatar. All credit belongs to the artist that made this.

Jana Grew up with her mother and her twin brother. her mother trained both of them in her ways of fighting to defend their small home from monsters. at the age of 15 Jana and her brother finished their training but her brother did not like defending and ran away to go exploring. their mother fell ill not to long after this. 5 years later her mother was on her death bed from the same illness. her last few moments of life she told Jana that her brother was alive somewhere in the world she had received word 2 years ago and that she did not tell Jana because she knew Jana would run off to get her brother. with her dying breath she made Jana Promise to Find her brother. As well she passed down her sword and armor to Jana. With her mother passed and a Promise to keep she dawned her mothers armor and grabbed her mothers sword bidding her home good by she headed out in search of her brother.

```
Equipment

```

Jana uses the following equipment:

Short Sword: Jana wields her mothers ninjatō.

Sheath: Jana is able to use her swords sheath as a blunt weapon.

Leather Armor: Jana wears her mothers leather armor.

( More to be added as bought and learned as well as removed as sold ,stolen, used up)
Dead Garden

South of the Royal City, a large area is covered in a limp park site. The formerly luxurious woods, clearings and flower beds have withered, but their dry corpses have remained. The blind windows of greenhouses break here and there through the thick brown vegetation, their insides also filled with tons and tons of dead flowers.
Eastern White Pine

**Eastern White Pine**, Latin name ***Pinus strobus***

## Leaves

Bundles of 5(sometimes 3-4) needles

1-5 inches long

Green, sometimes a blue-green tint

Needles are very thin

Finely serrated

## Bark

Brown-gray

Vertical

fissures running up and down the tree

## Other Characteristics

Grows from 164-188 feet tall

tallest tree in eastern North America

## Commercial Values

Lumber

less traditional Christmas trees
Hehl Wikia

## Welcome to the aftermath

Once, Hehl was a prospering nation, standing proudly as an example for humanity's abilitiy to achieve. With a rich culture, safe borders and fertile ground, Hehl acquired wealth and stabilty over the ages.

However, all that changed one day. No one knows how long it lays back, or what exactly happened, but Hehl changed. Thousands died, society crumbled and now Hehl lies in ruins. From the Necropolis in the north to the Dead Garden in the south, the once proud nation lies on the ground. Monuments have fallen and crumbled, humans live in fear and even the wildlife was twisted into something vicious and hostile.

This is the world where the Travellers explore the remains of Hehl's former glory, bringing their fickle light into the darkness.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Mysterious Song Contest 4

Final date
 Venue
 Number of entries
 Debuting countries
 Withdrawing countries
 Winning song

## Information

Mysterious Song Contest 4 has a participation grid of 19 countries all over Europe, The America's, Asia, Oceania and Africa.

The United Kingdom won Mysterious Song Contest 3, and therefore they will host the 4th edition of the contest.

It was decided that the Contest were to be held at the Echo Arena in Liverpool, United Kingdom

## National Selections

No National Selections have been announced.
Kenny Sosa

## Profile

Kenny Sosa is a 23 year old DJ at a local downtown club, as well as the twin brother of Brent Sosa. He is extroverted, argumentative and competitive. After a rocky relationship with his brother, they both agreed to go their own separate ways. Since then, he's moved to Calgary where he's been DJing since for the last four years.
Schlachen

## Monster Data

Schlachen is a chimeric monster with traits of a bat's and small felines. Growing to just about 2 meters these monsters have feline bodies covered in black fur with a bat's head and wings on their forearms. Young schlachen are able to fly with their wings, however once they reach a meter in length, they lose the ability to truly fly but are able to glide in order to survive great falls. This is do to the additional weight of the muscles the schlachen use to hunt like a jungle cat at this stage of life. The Schlachen hunts through echolocation by emitting a shriek that can temporarily stun prey if heard at a close range. Their feet end in sharp claws perfect for scaleing stone walls. They have two sharp fangs capable of piercing the thickest of armor's and then draining blood. If they feed on a Wurerde, they temporarily can secrete a weak paralysis toxin from their fangs. It can be administered by bite or through scratches if the monster has licked it's claws. Schlachen hunt in packs while they are still young enough to fly but adults are solo hunters.

## Diet

Schlachen feed primarily on blood, but they will devour carcasses if no prey can be found.
Sewers

As a part of the Catacombs, the sewers are considered a dangerous place, unfit to live here permanently. Originally, they probably stretched under the whole Royal City, but the tunnels to the inner city have been walled, and now they are the main source of fear in the slums. Connecting to the Drenched Woods in the south, they spill all kinds of monsters into the streets, and almost all of them prefer meat for their diet.

Of the many expeditions that explored the sewers in order to wall the entrances or search for other expeditions, only few have returned and therefore, a lot of valuable loot lays in the stinking tunnels and pools of brackish water.
Kap

Kap is the largest of the many villages and settlements along the coast of the Stirring Sea. The people here are comparably friendly and open minded, because they know that they depend on the trade with adventurers and travelers. Aside from fishing and refining most of the Oil in Hehl, they also provide transport with boats up to the north or the south. Of course, one could also rent a boat to explore the Drenched Woods nearby, but it's often incredibly expensive, since most don't expect to see their boat ever again. Not as big as Deepwater Bay, Kap is certainly less dangerous

## Layout

Accessible either over the water or a long jetty, Kap may confuse a newcomer with a huge amount of narrow gangplanks, back-alleys and ways ending at dead ends at the water. However, staying on the main way will lead directly to the main market plaza, a more or less round footbridge, connecting all important buildings in Kap with each other.

### Warehouse

Like the name indicates, one can sell or buy wares here, mostly everyday items like torches.

### The Drunken Squid

The local tavern, selling high-calibered drinks and low-cushioned beds. The sailors and fishermen always have some rumors to tell.
Bird Up

**Bird Up** is a phrase that originated from the **Eric Andre Show.** It is a nonsensical segment where the host, Eric Andre, renacts a fever dream on the streets of New York.

It was reused ad nauseum on a night when Craig, Jeff, Dylan and Zach went out in Downtown Edmonton. The usual exchange would be as such:

Craig: "Yo, you're watching Bird Up; the Worst Show on Television."

Zach: "Duh duh DUH!"

Dylan: "REH ruh."

Jeff was, and the writer quotes, "Not down with the Bird Up." His usual reponse was "Don't 'Bird Up' me bro."
Necropolis

At the northern end of the Great Flyover, the land slowly rises into hills until it suddenly ends at a huge steep face. Like butter cut with a hot knife, the side of the mountain rises almost vertically, and the road ends at its foot. From here, an uncountable number of stairs rises to row after row of graves, dug into the side of the mountain. Most of the names have withered long ago, but the dates of their births and deaths are not telling the visitor anything anyway.

In the center of this cemetery, there lies the entrance to the Tombs, a giant underground labyrinth, containing seemingly nothing but dry bones. Strange stories about a way through the mountain circulate among adventurers, but no one has been deep enough to prove it yet. Or at least, he didn't return.
Seems that Way

**Seems That Way** is a phrase said in Resident Evil: Umbrella Chronicles by Jill Valentine during one of Resident Evil 3 levels. It is said after Nemesis charges into the room with a rocket launcher. Craig and Dylan were the players at the time.

The line is said without any kind of context and comes out of the blue immediately after a cutscene and seems like a glitch. The phrase led to Craig and Dylan saying "Seems that Way" in RL in much the same kinds of out of context circumstances.
Hehl

Hehl is the name of a world at the border of darkness. Humankind lays down, oppressed by Monsters, solitude and the insanity luring in the darkness to devour their mind.

## Hehl

### General Info

A day lasts only six hours in Hehl, and even this small amount of time is far from being safe. Thick clouds seem to cover the sky almost always and the sun is pale and strangely weak. It rains occasionally, but more often, thick fog shrouds the scenery, obscure shadows lurking in it.

In this drab world, humanity is laying down, as the age of their reign has ended already centuries ago. Only ruins and deserted towns tell the tale of their former glory, and their current inhabitants struggle to improve their situation with the limited resources they have. The remaining humans tend to gather in small enclaves and only adventurers, some call them fools, are brave or daring enough to step a foot outside those forts.

Beyond their homes, be it the vast ruins of the Royal City or the strangely quiet woods of the Dead Garden, horribly distorted creatures wait to feast on the flesh or the mind of travelers and every breath could be one's last. The days are short, and one should always carry his Light with him, for the darkness is an omnipresent e

nemy out there.

### Geography

A small stripe of land, with the Stirring Sea as the western and the Wurm Gorges as the eastern border, Hehl is wider in length than in width. Roghly in the middle, at the height of the central Royal City, the land rises, cutting the northern part from the southern one with a tall steep face.

The most nothern point is the Necropolis, located on the foot of the Schwarverk Mountains. At this site of the dead, the Great Flyover begins, leading southwards to the City. At the same time, the Lind has his spring in the northeast, heading southwards as well. While the Flyover winds more or less straight to the City, the Lind performs a curve to the west, through the Copper Plains before he turns east again and winding around the City. A bit east of it, he falls over the rim of the plateau, forming the Errichs Tears. Underneath, if leads through the

Drenched Woods, until it fades into the many pools, ponds and small lakes of the swamp.

Above the tree crowns, the Flyover winds southwards, the Dead Garden being the last bigger

stop before a collapsed part makes it imopossible to travel further on him. No one was able to bridge the gap so far.

On the west side of the Great Flyover, the land grows harsh until the trees fade for bushes, the bushes for weeds and then, the dunes of the shore make even them vanish. Finally, one reaches the shore of the Stirring Sea, with the option to walk south or northwards again. Northwards, a small number of villages established themselves along the coast line, with Kap being the biggest of them.

Roughly at the height of the city, Giant's Wharf rises like a pile of giant toys. Travelling further, one reaches Deepwater Bay, a medium sized harbor town with a trading relation to the Copper plains. Afterwards, the shore rises to high cliffs, connecting with Schwarverk again.
Sorin Lorwyn

## Bio

He is an easy going guy that seeks to become stronger to protect that which is dear to him. he is gruff and easily agitated. he is sensitive about talking his family, he also has little trust of mages and other people in general.

Sorin is from the Slums originally, his family was one of the larger ones in the slums. though when he was young the slums were raided and he was orphaned as a result as his family was slaughtered before his eyes as he was forced to hide. Now he's in his early 20s and survives by being a traveler completing missions for his day to day living. He still lives in the slums though many question why.

One of his jobs has gotten him cursed though he has no clue of this. he is followed around by a winged ghost that only the magically inclined can see. she interacts little with the world preferring to observe the person she is attached to.

## Equipment & Skills

### Weapons:

Halberd: he carries a well used halberd on his back its edge and pike dirty and cracked.

Iorn long sword: Much like the halberd this too has seen much use and is in need of repair.

### Armor:

Leather Set: A fur trimmed thick leather jacket, light leather vest, thick leather gloves, and a sturdy pair of boots.

Wooden Buckler: A small buckler so as not to prevent his use of the Halberd.

## Author's notes

* His name comes from my favorite planeswalker and plane in Magic: the gathering.
* I do not claim or own this image, all rights and credit to the original artist.
Slums

The slums are the chaotic labyrinth of streets, alleys, yards and waterways which surround the Royal City. Most of the narrow, rundown houses are uninhabited since most people sought shelter in the city, exposing themselves to the Queen than taking the risk of living here. With the Sewers underneath the city, Monsters, raiders and all kinds of other threats have basically free access to the Slums, and it's not uncommon that whole families vanish overnight, not leaving behind any trace.
Polterer

## Monster Data

A small rat like monster with sharp claws and thick club like tail. Cowardly by nature these monsters will run from encounters using their thick claws to quickly traverse the terrain and flee from humans ,monsters and the light in general. They can use their club like tail to make loud sounds to scare off potential predators or perhaps mask their approach. In large enough numbers their cowardice vanishes and they become aggressive swarming what ever they can find. Individually though they can be killed rather easily.

## Diet

Befitting their rat like appearance Polterer's eat everything they can get their claws on. However they seem to prefer meat over other foods
Olwaler Oil

> *"Expensive, smelly, black."*
>
>

## Description

A black fluid, the usual colourful reflections of regular oil missing, though. Instead, it looks more like it absorbs the light...

It smells strongly of fish, in a rather unsettling way, but that fades once it's burned. Used in lamps, lanterns, on torches and bombs.

## Availability

* Giant's Wharf: From Olwalerstein
* Royal City: Can be purchased from Hannah Lebenschmuck
Journal

This world will change according to your actions, so this is the page where all changes that occured in the last time will be listed. Additionally, it's intended that everyone keeps also a personal journal, where he writes down the things he discovered or found. If you discover something in an RP, it won't always be added to the official canon, so make sure that you somehow remember the things important to you.
Cyrus Blake

**Cyrus Blake the Battle-Bard** is a Traveller wandering the world with a less than serious outlook on life and a song on his mind. He likes to keep busy by exploring and running away, usually in that order, though he is a capable fighter. If he can, he likes to lift people's spirits with his pan flute, save they don't try to stab him or shoot him or burn him or bludgeon -- just about anything that possibly makes him dead.

 **Personality:*** Frivolous
* Endearing
 **Likes:*** Whistling merry tunes
* Friendly people
* Slaying monsters
 **Weapons:*** Longsword
* Daggers
 **Skills:*** Fencing
* Archery
* Acrobatics
* Pan Flute playing
 **Magical Ability:*** Basic
Schwarverk Mountains

After climbing to the top of the Necropolis, one reaches the foot of a towering chain of mountains, which are simply called the Schwarverk Mountains. Their peaks are almost always shrouded in dark clouds and distant thunder can be heard from everywhere.

Upon further exploration, one would notice the many holes in the side of the mountain, giving away the location of many caves.
Olwalerstein

## Monster Data

The Olwalerstein is an enormous pitch black whale like monster that lives in Giant's Wharf. Two large human shoulder like protrusions emerge from it's side where it's fins would normally be. Two powerful but thin tentacles emerge from each protrusion allowing the monster to grab prey that is ashore. These tendrils along with most of it's body are filled with a rich potent oil. The Olwalerstein can dilute this oil and shoot it out of it's mouth, which combined with the flint like tips in its mouth and two of it's tendril's to launch fire based attacks.

Hannah's observations: "For a aquatic creature to use fire based attacks I assume it's to force it's prey into the water where it will be at it's mercy.

## Diet

The Olwalerstein is a carnivore and the Apex predator of Giant's Wharf. It will attempt to eat anything that enters the water or within the reach of it's tentacles.

Hannah observations: "The Olwalerstein is occassionally known to forgo larger meals in favor of human travellers who come hunting for it's oil. Could it be producing excess oil as bait?"
Hemera

*"Leave me alone. Seriously, leave."*

An antisocial traveller from Darkwater Bay, she prefers to keep to herself. She usually picks up courier jobs, delivering messages and packages to and from all kinds of locations.

### Equipment:

#### Weapons

-Iron Short Sword: One edged, with nasty hooks near the tip, this weapon is able to inflict terrible wounds on raw flesh, which heal badly and bleed heavily.

-Crossbow: A simple, strong crossbow. Bolts fired with it have a good piercing power, but poor accuracy. It can be fired with one or two hands, de- respectively increasing the accuracy.

-Bolts: Standard bolts for a crossbow, they penetrate most armor types rather easily.

### Armor

-Hardened Leather Set: Black, hard letter, ornamented with iron application guarding her chest, legs and arms. ight and durable.

-Cloak: A black cloak, providing a bit of cover in dark areas, but no defensive advantage. Good to sleep on.

-Hat: A hat with a very broad brim, it protects against sun, rain and curious looks.
Emperor Lady

## Monster Data

A monster composed of amorphous flesh and bone it is capable of reconstructing it's body into limbs with bone claws and bone spikes allowing it to easily traverse terrain and hunt prey. The Emperor Lady gets it's name because of it's tendency to chop of the lower body of human corpses where it than enters the wound and fuses with the corpse. The corpse is than transformed externally until it appears like a human female. The corpse than be controlled dexterously and used to lure in prey. The creature is always recognizable with it's large toothy mouth where the corpses hips begin. The monster lives in cold areas such as the mountains and is more active at night or during harsh blizzard. Despite their name Emperor Ladies are sexless although their breeding has never been observed. The corpse lure is capable of mimicking human speech but closer observation reveals they are not sentient.

## Diet

Emperor Ladies are carnivorous and have displayed a preference for human flesh.

## Drops

???

\*Original Idea belongs to Kalroizer.
Klingeisen

(I do not own this picture all credit goes to the artist and the owner of the charachter in the pic)

"You pay I fight, you no pay I leave. Simple right"

"30 copper a night plus addition expenses if I feel necessary"

A freelance mercenary that stays at the local inn in the Royal City. Reliable if you pay him.

### Equipment

#### Weapons

Steel Sword: A simple double edged steel sword. The metal is sturdy and when combined with his mighty muscles the blade can cut through most materials within one or two swings.

Oil Orb: A orb of frozen oil Klingeisen can heat up to coat his blade in a easily flammable oil

#### Armor:

Hardened Leather Armor: Light yet durable armor that can absorb the blows of weake to medium class monsters. The armor unfortunately leaves his arms exposed.

King's Cloak: A comfy durable cloak that once belonged to a king. Useful for keeping warm and sleeping in
Erica Nickel

## Abilities

While not all that great in fighting, having brute strength like others she instead possess a high intelligence about the world and is proficient at hiding.

## Weapons and Armor

She carries with her a simple knife and wears light leather armor.

Not really armor or weapons, but in a sub catalog of it she almost always carries around a book which she writes things in.

More to come and learn about her...
Catacombs

The complex called the Catacombs is an almost endless system of tunnels, caves, tombs and sewers underneath Hehl. They have different names depending on their location, but apparently, they are all connected with each other.

### Different locations:

* Tombs: A complex of graves and tombs in the Necropolis
* Sewers: The tunnel complex under the Slums
Snake

Snake is a traveler that has been wandering the world aiding other travelers in surviving the horrors that lurk in the darkness.

Snake began his work as a young kid. His village was under attack by creatures of unknown origin. The creatures killed his parents, and ripped out his eye, causing him to wear an eyepatch on his left eye. That event left him unable to live in the villages, but learned how to survive in the wilderness with minimal equipment. He is willing to help other people, but does not trust anyone who he believes is trouble.

## Equipment

Snake uses the following equipment:

Knife: Snake carries a pair of survival knives for every day use, including combat.

Bow: Snake carries a longbow with a steady supply of arrows.

Leather Armor: Snake uses a suit of Leather armor to protect him, while keeping him mobile and agile.
Kyle Darzi

***"Please stay out of my way. I have a duty to fufill."***

### Bio

Kyle grew up with her twin sister and mother, and was trained in sword-fighting and close combat. when he finished his training, he ran off to try and find his father, and also because he didnt like defending. so he grabbed his father's sword, which he values so much, and his gear, and snuck out of the village and travelled.

### Equipment

Father's Sword - Kyle wields his father's Tachi.

Robe- Kyle wears traditional robes which are made of strong and durable cloth

Dagger - Kyle also wields a dagger, and is usually hidden in his robes.
John Koksma & Frances DeVries

**John Martens Koksma**

* Born on July 14, 1851
* Died on March 23, 1925

**Fimke "Frances" DeVries [Koksma]**

* Born in June, 1851
* Died in 1906

**John & Frances Koksma**

* Married c. 1872 (per 1900 census)
* Immigrated to the USA in 1884 (per 1900 census) or 1885 (per 1910 census)
* Had 8 children (as of 1900 census)
* Buried in Rosehhill Cemetery in Hinckley, MN with their daughter Rena

## Parents & Ancestry

John's parents and Frances's parents were all born in Holland (per 1900 census).

## Children

### **Rena Koksma [Winblad]**

* Born in 1881 in Holland
* Died in 1904 in Minnesota
* Married **William Winblad**
* Had 1 child, Wilma Winblad [Nyberg]
* Main page: William Winblad & Rena Koksma

### **Sophronia "Fronie" Koksma [Klynstra]**

* Born in February, 1889 in NE
* Died in 1950
* Married **Henry Klynstra**
	+ Born on March 7, 1884
	+ Died on July 1, 1963
* Buried in Rosehill Cemetery
* Links:
	+ Find-a-Grave

### **Martin Koksma**

* Born on August 18, 1891 in NE
* Died on January 5, 1967 in MN
* Married **Leona May Merritt**
	+ Born on October 5, 1894
	+ Died on June 24, 1977
* Had 4 children
	+ Frank Koksma
	+ May Koksma, 1922-2014
	+ Dale Koksma [Griffith], 1928-2006
	+ Nora Koksma, 1931-1944
* Links:
	+ Find-a-Grave

### **Frank John Koksma**

* Main Page: Frank John Koksma
* Born on September 3, 1895 in Lincoln, NE
* Died on January 25, 1959

## Documents & Articles

### **Find-a-Grave**

* John Koksma
* Frances Koksma

### **US Federal Census, 1900**

####

* John and Frances have been married 28 years
* The family immigrated in 1884
* Frances is the mother of 8 children and they are all still living
* Main page: US Federal Census, 1900 - John Koksma
* FamilySearch.org

### **US Federal Census, 1910**

* John immigrated from Holland in 1885 (contrary to previous census, 1884)
* Wilma Winblad has been living with her grandparents since the death of her mother Rena in 1904
* It says Wilma's father was born in Sweden and her mother was born in Nebraska, but this was probably John's error in reporting as other sources say Rena was born in Holland
* Main page: File:USFC\_1910\_John\_Koksma.jpg
* FamilySearch.org
Great Flyover

Winding through Hehl like a giant, lithic snake, this elevated road is the fastest and safest way of travelling from north to south. Beginning at the Royal City, it ends in the north at the Necropolis and in the south at the Dead Garden. It used to lead further southwards, but close behind the Dead Garden, a part collapsed and no one was able to build a bridge over the gap yet.

It is build in the same manner as the Royal City, meaning it looks like a solid mass of rock, without a trace of having be processed in any way. In the center above the road on top, held by stony archs, huge lanterns illuminate the way with a pale but warm, yellow light. Some of them are broken, but since no one was able to repair them, they have been replaced with Oil lanterns or bonfires.

It's frequently used by caravans, bringing the bread of the Copper Plains to the south or firewood from the Dead Garden to the north, as well as weapons and tools from the Royal City into both directions.

### Stations

#### Northwards

* Copper Plains: The farmers built an outpost as well as a hoist on the Flyover, to make it easier to sell their bread to the caravans. They also built a set of platforms and stairs, leading downwards.
* Necropolis: The land ascends over low hills, until it's suddenly interrupted by a large steep face, which is used as a cemetery. The Flyover ends at a small, artificially built plateau below it.

#### Center

* Royal City: At the side, broad stairs lead up to the Royal City.
* Slums: There is no way to descend to the slums so far.

#### Southwards

* Drenched Woods: A small settlement has built on the Flyover, consisting of roughly 4 huts and 13 inhabitants. They make a living by selling torches and brand. For this purpose, they even built a small elevator with a capacity of 3 to 4 people.
* Dead Garden: A set of stairs, decorated with iron handles circles around the pillar holding the road and brings the traveler to the entrance of the Dead Garden.
Karas Rock House

*Special thanks to Bob and Frances Blecha for photographs and information.*

## Information

> In 1876 Vaclav [Karas] built a rock house on 40 acres of land southeast of Table Rock, Nebraska, in Section 16, Township 2 North, Range 12 East, Sheridan Precinct, Pawnee County, Nebraska. In the same year his brother, Josef Karas and family came from Chicago, and lived with Vaclav and his family until their home was built on adjoining land. Vaclav and Jozefka lived in the rock house and farmed on the same farm until their deaths, Jozefka in 1917 and Vaclav in 1918. As of 2017, the rock house still stands, although in very poor condition.
>
>
Queen

The entity called the Queen is the ruler of the Royal City. Altough no one saw her in person, her servants, the Queen's Men are more than enough to remind the citizens who is in charge. However, despite the ominous nature of the Queen, the city is still the safest place all throughout Hehl. Crime is below average, as life is hard enough as it is, and the guards enforce rigorous judgements.

The food supply is steady, the streets are cleaned regularly and attacks from bandits or beasts are uncommon. It became the center of Hehl's Travelers expeditions.

(More can be found out by visiting the City)
Grablau

## Monster Data

A large mole like monster with tough black scales instead of fur. Growing to about 3 and half meters, Grablau are able to hunt with out fear of attack in most environments. They have powerful claws that allow them to tunnel through ground, and hunt their favorite prey the Wurerde. Their teeth are laced with a weak paralysis toxin that slows down muscle movement. In the case of wurered, their toxin resonates with Grablau's creating a powerful venom that paralyses in seconds and eventually kills. After eating a wurerde they gain the ability to produce this powerful venom for a short duration. As grablau spend most of their lives underground, they have poor eyesight hunting through smell. They have dense bodies to with stand the high pressures underground makeing them resistant to blunt trauma.

## Diet

Grablau prefer to eat Wurerde but it will attempt to kill and devour any small animal, monster or Traveller unlucky enough to cross it's path.
Queen's Men

Welcoming every Traveller with a quiet "May the Queen bless you.", they are the guards of the Royal City.

### Armament

* Queen's Man Armor: A heavy and heavily decorated armor, it masks their face as well as every other part of the body. (...)
* Queen's Man Sword: A long, slender sword made of splendid steel. The hilt is very long for the blade. (...)

## Notes

All rights of the image belong to the original artist. It is merely used to illustrate this type of character.