Maxine

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## Maxine Le-Umas

### Aliases

Max
Maxie
The Blacksmith
Maxine (no surname)B

## Background Information

**Maxine** is a Mechai-Splationian worker at Isles & Quint, serving as the head of technology. She is regarded as one of the most esteemed employees alongside her coworker (and later love interest) Hankvi.

* Nu
* Others

Maxine originally lived on the planet Splationia, as the child of a Splationian and a Mechai. Her parents were killed by a Splationian gang who was apparently led by the renowned "**blood thief**"\*, leaving her orphaned at five years of age, though she was later adopted by the family of Samuel. Around the time Samuel and his brother were sent with other young Splationians on a nine-year journey to Ludus, she was sent to accompany him, being tutored at the time and eventually going on to tutor Samuel and his brother.

A few months after her arrival on Ludus, she became separated from the group of other Splationians, and was then confronted by a member of the organization controlled by the "**blood thief**" who Maxine knew of all too well. The member kidnapped her, and then allowed her to be imprisoned by a blacksmith who also worked for the **blood thief**, who then put her to work. Here, she was able to begin to hone her skills in blacksmithing and technology, though a lot of it was limited due to not being a follower of Zeus at the time, as well as being imprisoned by her captor.

At one point, in being in despair at being captured and having to do such arduous labor, she became very sick. At this time, she was visited by the image of Zeus in her sleep, who came to her offering to give her the strength to go on, and increased skill as a blacksmith, so that the work would not be as tasking to her, in return for any number of divine mutations that may result as her being a follower. She agreed to this, and then received cyan markings on her body (including a color change to her lips), as well as the hope she would need to work on until she was freed.

At around 11/01/-53, a number of agents from the Ludusian government came to the place she was being held and arrested the member of the **blood thief**’s gang, and then freed her. Emporer Taku found it necessary to personally go and apologize for this happening to her, and then offered to give her government pay for her trouble. From this, she was able to recover from these events fairly quickly.

She came to establish her own small business, in which she diligently worked in continuance of technology creation and forging weapons as a blacksmith. Many of the things she created since this time had become things of interest to the Ludusian Government. Specifically, they adopted her genius ideas of using highly concentrated gem stones as energy catalysts, such as for powered bullets in guns and precise missiles.

On 12/17/-53, she reunited with her young best friend and adoptive brother, Samuel, after introducing herself to Isles & Quint. Through this, she was recruited by the company for the purposes of creating and installing stylized environmental biomes for pets.

Around the time of Chanukwanzaa the following year, she was requested by Mura, who was considered a good friend by her and a regular costumer there because of his ways of caring for Revelian's pets, to make a sword for Revelian, which Mura would give to him as a present. She took a mighty interest in this, and made a very powerful magic sword, that would change between its forms of Muramasa and Masamune at will.

AA (AbsNot, WTU), B (NH)

## RPG Info

### Stats

* Level 34
* Health: 30
* Attack: 53
* Magic: 51
* Defense: 30
* Agility: 57

### Stat Trend

Maxine is somewhat of a "fragile speedster" type, as well as somewhat of a glass cannon. While she is very good with dealing damage and inflicting status effects early in battle, she won't be able to take too many hits due to her below-average health pool. Some of her abilities may allow her to last longer, by slowing or halting the progress of an enemy's turn, as well as her decent ability of Evasion. Use of status effects can be very helpful for allies, too, as they will still remain after she is incapacitated.

Something very notable is that she and Sam do very well when paired together in battle, giving each other increases in stats. Though, as neither of them are very good in terms of fortitude, they may require a tank when going against powerful enemies. As such, she also does well when paired with Hankvi, both because of benefits they receive from each other's presence in battle, and because Hankvi is more of a tanky character, though he is lackluster in terms of speed, making them complimentary to one another.

Due to her more commonly not getting involved in battles or action, she is at a noticeably lower level than most of the protagonists.

### Combat Apparati

* Attacks
	+ **Stab** - Stabs at a single enemy. Has a 40% chance of inflicting **Bleed**, though the attack itself will deal slightly less damage it it does.
	+ **Roller** - Summons a blacksmith's hammer to throw at a single enemy. Deals high damage, but decreases Accuracy and Evasion by -10% after use, for two turns. Has 60% Accuracy.
	+ **Sleep** **Mode** - Sends a signal to a single enemy that invokes the feeling of sleepiness. Has a 100% chance of inflicting an enemy with **Sleep**, and doesn't deal damage.
	+ **Hideout** - Sneaks to the back of an enemy and whacks them on the side of their head. Deals low damage, but has a 70% chance of inflicting **Confusion**.
	+ **Apology** - Removes debuffs from enemy, but increases damage for each one. No debuffs will result in a below average attack, damage-wise.
	+ **Miasma** - Releases a poisonous gas into the area. Doesn't deal damage by itself, but has a 95% chance of inflicting an enemy with **Poison** which will deal the average level damage variable each turn.
	+ **Cold Generator** - Releases waves of cooled air onto all enemies. Has a 45% chance of inflicting **Slow**.
	+ **Heat Generator** - Releases waves of heat onto all enemies. Has a 45% chance of inflicting **Burn**.
	+ **Reset** - Sends an electrical current wave that can "disable rogue machinery". Deals low damage, but has a 65% **Paralysis** chance. Oddly, it also has a 25% chance of inflicting Aura Seal.
	+ **Compo Shots** - Summons a CS rifle, and unloads the bullets onto the enemies. Hits each enemy once, dealing okay damage, with 75% Accuracy.
	+ **Glitch** - Technological ability that causes her to be removed from the battlefield for a single turn. In the following turn, she will get a guaranteed critical hit. When this is used, however, she also loses 8% of her health.
	+ **Anger** - Can only be used after she has been attacked. Summons an aura to surround her that has a 99% chance of returning half the damage of the next three attacks back to the attacker, when hit. It also has an 80% chance of dealing back the same amount of damage dealt, a 45% chance of returning the damage back two-fold, and a 10% chance to deal the damage back four-fold. Damage dealt may change for each of the three attacks dealt to her during the effect's duration.
	+ **Mindbuster** - Deals high Mind-type damage to a single enemy. Has a 5% chance to inflict Art Seal and Aura Seal. Has 65% Accuracy. Requires a turn to charge before use.
	+ **Restore** - Restores health to all nearby party members. Will heal more if they are inflicted with debuffs or status effects. (8.5% of Max Health regularly, 17% of Max Health if inflicted with debuffs/status effects.)
	+ **Blithe** - Buffs the Attack, Magic, and Speed of all allies and herself by +15%, and buffs the Accuracy and Critical chance of all allies and herself by +10%. Can only be used once every three turns.
	+ **Shift****-****Roller** - Can only be used if **Roller** was used at least once previously (For every use of **Roller**, a use of **Shift****-****Roller** is possible. Cannot be used more than the number of times **Roller** was previously used.). Deals average damage. Has a 25% chance of forcing a two-turn duration **Stun** on the single enemy it hits. By forcing it, it will ignore any resistances they have to it and inflict them with it regardless. This effect will not work on opponents that are ten or more levels higher than Masa. If it fails to force **Stun**, then it will debuff the target's Speed by 5% instead.
	+ **Mystic** **Rho** **Bullet** - Maxine's most powerful attack.
* Armament
	+ **Goggles Accessory** - A technologically-advanced piece of equipment which she wears on her head almost all the time. Allows for quite a number of her attacks to be done. Increases Accuracy by +30%.
	+ **Blacksmith's Hammer** - Is used in the attack "Roller". Can deal high damage.
	+ **Red Leather Gloves** - Allow for the attack "Stab" to be done, by concealing sharp nail attachments in their design.
	+ **CS Rifle** - Rifle that is loaded with varying types of concentrated gem stones. Is summoned in her attack, **Compo Shots**.
* Traits
	+ **Stongness** - Grants a 55% resistance to debuffs of attack or defense.
	+ **Faste** - Increases Speed and Evasion by 25% when HP is at one-fourth or less.
	+ **Body Heat** - Reduces damage taken from Ice- and Freeze-type moves by 20%. Reduces the effects of **Slow** by 20% and reduces **Freeze** duration by one turn. However, takes 15% more damage from fire attacks.
	+ **Pale Skin** - Reduces damage taken from Dark-type moves by 15%. However, takes 15% more damage from Light-type attacks.
	+ **Devotion** - Prevents debuffs from lowering stats at a 70% chance. If this fails, the effect is halved.
	+ **Cyan Maiden** - Increases stats if Sam is present in battle. Stats change to 54 ATK, 52 MAG, 35 DEF, 67 SPD, +10% EVA, and 10% CRT.
	+ **Retribution** - If Samuel or Hankvi become incapacitated in battle, her MAG stat increases to 68, the effects of DoT status effects she inflicts become doubled, and Critical chance goes up to 20%.
	+ **Zeus Blessing** - Powers granted to her under the blessing of Zeus. Electric attacks have 5% increased damage. Takes 10% less damage from electric attacks, though they have a 10% higher chance of possibly dealing critical damage. Also has 10% resistance to status effects caused by electric-type attacks. Oddly enough, water-type attacks have a 15% higher chance of dealing critical hits to Maxine, as such moves would be under the blessing of Neptunus.
	+ **DemiDivine Duo** - Chance of evading Dark or Light attacks is increased by +30% when Hankvi is present in battle.

## Appendix

### Trivia

* Maxine was originally named "Masa," intended to be "a Sam" backwards. Her surname in some timelines, "Le-Umas," is "Samuel" backwards, with the starting "Le" also a nod to the French language spoken by the user Samuel17.
* In initial development, the idea that Masa crafted the Muramasa and the Masamune was brought up after the appearance of her name, in light of said already established swords having part of her name in them. **might not stay**
* The markings on Masa's wrists are a form of odd mutation for Splationians, as they are different from each other, rather than being the same or reflected. **what**
	+ Specifically noting them, her left wrist has the mark of a cyan 1, and her left wrist has the mark of a cyan 7. **stop**
		- The use of 17 is a reference to the username of the creator of Samuel. **stop**
* It is known that she helped Hankvi on various projects involving constructing gadgets. Besides "The Vault" for documenting every weapon used by ancient gridmasks imaginable, she and Hank made for Delinius the Hades Harbinger multi-weapon. **this isn't trivia put this in the regular section**
* In other iterations of timelines, it is known that Maxine has been born under different names, such as "Halley Moiras", and "Maxne Mabot". The significance of this is currently unknown, and such situations are currently undefined. **not until they exist**
	+ As a note, Maxne Mabot is pronounced like "machine mah-bot".
* It is known that Masa usually works around 17 hours in a day, and only plans to use 1/7th of her vacation days. **check compatibility with calendar**
* It is known that she will live for 4,913 years, due to her Mechai and Splationian biology. This number was determined as it is the number seventeen cubed.
* Great strength, connection to Zeus, and involvement with capturing monsters are traits held both by Maxine and the mythological character Heracles. **hh**
* In the alternate timelines where Masa's birth name is Maxne Mabot, her aura colour is **#00d9ff**.
	+ It is believed that this is another reference to cyan and Samuel; the colour being cyan, and the RGB (0, 217, 255) containing the number seventeen. **{{{2}}}**
	+ It also happens to be the inverted version of Chronos' colour, **#ff2600**. **ukron probably**