Entites

*This page will co-exist with the Entities one.*

***This page is a WIP, add entities relevant to the page.***

**This is a big section! Read at your risk...**

###### Main page: Base Defender

Base defenders appear in gamemode 2TDM, 4TDM and are EXTREAMLY HARD/IMPOSSIBLE to kill without admin commands.

Base defenders have a level of 250 and can be spawned in other gamemodes by developers.

They have drones which kill the most tankiest of player without a sweat.

*ex-Base Defenders:*

Base Defender Current placeholderBase defenders come in different colors red, blue, green, and purple. and are located in each team(s) spawn.

### Fallen Tanks

Fallen tanks are disconnected players that either reloaded without a token or x'ed out their tab leading to their tank becoming a "Fallen (body)-(weapon)"

They come in gray colors and usually have path finding and follow players using autofire untill their health (fallen health) drops below half health.

The level of the tank also depends what level the player was when it disconnected

*ex Fallen Tanks:*

A fallen Mono-Base killing a player
### Prime Celestial

The Prime Celestial doesn't do much in general besides spinning in a circle and spawn celestials, found in the sanctuary after becoming a celestial.

Prime Celestials are like Base Defenders but for the Sanctuary.

*ex Prime Celestial:*

Prime Celestial
### Abysslings

Abysslings can spawn in the Abyss hallway/tunnel leading to the abyss when you enter one of the portals leading to the tunnel. They only spawn if you camp the tunnel for a 3 minutes. Killing them will spawn more until you leave or die.

*ex Abyssling:*

Abyssling
### Abyss Guardian

Abyss Guardians are the main entity in the abyss, with a high fov and ability to hunt down players. It is very strong but can be farmed by a team of celestials.

Abyssal Guardian
### Peacekeepers

**[This section is WIP, please feel free to edit here]**

Peacekeepers are yet another abyssal entity, they are easy to kill with a large team

Tier 2 and 3 Peacekeepers have a outer-spike and increased auto-turret damage

They usually spawn out of radiant wormholes

*ex A peacekeeper:*

A Tier 2 next to a Tier 1 Peacekeeper
### Wormholes / Portals

Wormholes / Portals are entites that lead to different gamemodes or areas (dimesions)

#### Normal Wormhole

These entites are wormholes that lead to the sanctuary, if you are level 60 - 60+ you can enter here to become a celestial.

They are found on any gamemode and appear as a gray dot on the map

*ex A wormhole:*

A normal wormhole
#### Ruptured Wormhole / Crossroad Wormhole

IF you are level 60 any beyond you can manually make one of these by going in and out of the portal very fast to rupture it.

These portals lead to the crossroads which in turn lead to the Abyss.

*ex Ruptured Wormhole:*

Ruptured Wormhole
#### Radiant Wormholes

Radiant wormholes can spawn on any gamemode and spawn Peacekeepers, they have rings and tiny spikes on the ends and produce the radiant effect. You can not go in these wormholes as it is blocked off for any player.

*ex Radiant Wormhole:*

#### Rifts

Rifts are rainbow colored type vortexes that can spawn in any gamemode (including crossroads) and will suck you in if you get too close.

These Rifts drag you into the abyss so they are very helpful if you want to get a high score

<< Rifts typically have a apperance like this