Strategies

This page is for listing some strategies for each character per difficulty (Easy, Medium, Hard, Demonic) and will also include the Underfell event for Sans.

**Please note that there are virtually an infinite amount of strategies for each character and that this Wiki will only list some per character.**

## Sans

### **Easy**

As this is the easiest of difficulties in the game, you can simply use any tactic you like. It does not matter, as long as you ensure you don't end up dying. Even spam can pass if you do it smartly. This mode can be used to test out new strategies when you are new to them, or you simply want an easy battle. Good for beginners.

### **Medium**

Same as Easy, but a bit harder, as Frisk can now dodge attacks a bit and use healing items. If you're somewhat good at the game and know how to keep yourself alive, use this for testing new strategies.

### **Hard**

Now the heat begins to rise, as Frisk can now dodge attacks properly, heal as well as turn into Chara (with three phases). This is where the strategies come into play, and this Wiki will only state two strategies for dealing with these modes.

**Please note that the following strategies can be used for both Hard *and* Demonic modes, although the first will not be usable for Phase 3 Chara of Hard or Demonic Mode (when their mouth and eyes are opened wide and pitch black), and that they are just named based on the strategy.**

#### **Strategy 1 - Bone Zone Strategy**

As implied by the name, this strategy employs bone zones as the main part of it. The basic idea is that you place bone zones on the wall of the Judgement Hall (ensuring Frisk/Chara is not near you) and, once Frisk/Chara comes in line with the bone zone, you use the normal Telekinesis Push (press C while not in Bad Time Mode) to push them into the bone zone and then push them away using the Telekinesis Push while in Bad Time Mode (**Shift + C)**. This deals a certain amount of damage depending on the phase. If it is Phase 1 Chara, it does comparatively little damage. Phase 2 Chara and Frisk get damaged much more by this, but this tactic is **NOT** usable on Phase 3 Chara, as they can slash the bones and escape, leaving you no reaction time to push them away before you die.

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*This can be used when dealing with Frisk, Phase 1 **or** Phase 2 Chara.*

#### **Strategy 2 - Blaster and Push Strategy**

A tactic which works with **ANY** version of Chara and Frisk (although perhaps tricky to employ at first), the Blaster and Push strategy is quite self-explanatory. As the human approaches you, you summon a Blaster and after a short delay (less than a second) push them back with the normal Telekinesis Push. After the normal push, you can choose to continue doing this (if you have normal pushes remaining and/or have good stamina), or push them back using the Telekinesis Push while in Bad Time Mode (if you have no pushes left or you want to conserve stamina). **(Note: Remember that you simply need to tap X for the Blaster, as if you hold it for even less than a second and release, it will wait before firing as you push the human backwards, rendering your push useless and wasting your stamina.)**

*This can be used when dealing with **any** version of Chara or Frisk.*

#### **Strategy 3 - Bone wall**

The strategy is to throw **load** bones (big bone) up to make them bounce and create a bouncing bone wall. If the technique is performing well then Frisk should wait for some depop bone before moving. **Warning !!** Depending on the level of difficulty Frisk can choose to cross the wall to hit you if you are too close so Chara will cross the wall very easily so be careful.Also if you attack Frisk when he waits in front of the wall depending on the level of difficulty and attack he could cross the bone wall to dodge the attack. To conclude, this technique is inexpensive (about ten bones) and the condition that Frisk is far away but loses its effectiveness if you attack or if you are too close to the bone wall.

> *Strategy not recommend in easy difficulty level since Frisk does not dodge attacks and therefore crosses the wall as if there was nothing.*
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#### **Strategy 4 - Gaster Blaster Atraction**

This Strategy is based on a gaster blaster to launch at the orizontal at the bottom of the screen and at the moment it pulse to use a pulse towards the gaster blaster to send Frisk into the blaster laser. This is a simple and effective technique almost inesquiventable if the timing is right. **Warning** not to abuse it because the pulse are very useful to survive.

#### **Strategy 5 - Blue Bones**

This works for almost all levels, Fill the map with blue bones to keep frisk from moving. Frisk will still move a little, which damages them. It also gives you alot of time to recharge power. You can also launch bone zones at Frisk while they are stopping. However, do not use Gaster Blasters during this time, as they will dodge it despite the presence of blue bones. Keep in mind that blue bones cannot be broken by Phase 2 and Phase 3 Chara, so this would work for them. Try not to use it on Phase 3 Chara because of how fast they move and will sometimes ignore blue bones by running right through them.

### **Demonic**

**(Notonsists in going to the right part of the scene and then using Badtime - change of gravity, immediately get out of bad time, wait a few seconds, return to bad time and then deactivate the Badtime - change of gravity. This is really useful, since it can be used in demonic with Chara max phase and still getting a good amount of energy** (This can be used with the 2nd technique to be basically immortal, but this can't be used in the Underfell event)**that at the start of Demonic Mode, Frisk will be on the opposite side of the Judgement Hall and that it would be wise to kill them using Gaster Blasters and Bone Zones directly instead of going to them. In this phase, they do not even attempt to dodge attacks or come to you, so do not worry about their location. Simply spam attacks until they die, as your stamina bar will get set back to full at the start of Phase 1. Your attacks will still need to regen,)**

The same strategy as Hard mode, but you have to use the strategies wisely, as the Bone Zone strategy cannot be the only strategy you use (due to Phase 3 Chara). If you wish to use both, here is the order for using them -

*Phase 1: Bone Zone strategy and Gaster Blaster attraction*

*Phase 2: Bone Zone strategy (while their health is higher than 30%-40%) and then Blaster and Push strategy (when their health is equal to or lower than 30-40%) [it is required to use the Blaster and Push strategy at the end as it has been observed that when killing Phase 2 Chara with a Bone Zone, they tend to teleport to you in their 3rd Phase, ending you immediately regardless of what you do.]*

*Phase 3: **ONLY**Blaster and Push Strategy NOT bone wall*

**(Note 2: It has also been observed that Phase 3 Chara sometimes moonwalks while approaching you. This is merely a glitch, and it is nothing to worry about. If you wish to fix it, simply push Chara backwards with any form of your Telekinesis Push, and they will reset back to walking normally.)**

### **Underfell Event**

The same strategies for Hard and Demonic modes can be used, but keep in mind that you have a time limit, so you cannot continuously push them back using the Bad Time Mode Telekinesis Push, due to time constraints. Instead, try to keep your stamina around half or above, as this will allow you to deal decent damage quickly while not risking yourself. Levels **1** and **2** of the Underfell Event are simply repeats of the Hard difficulty, but with a time constraint, whereas Level **3** is Demonic Mode with (again) a time limit. Assuming you can speed-run all the levels in the Hard difficulty as well as the Demonic difficulty, the Underfell event should not be much of a problem.

**(Keep in mind that a speed-run for the Hard difficult would be around 1-2 minutes and that a speed-run for the Demonic difficulty would be between 3-5 minutes, depending on how much risk you are taking in regard to your stamina.)**

(*It is possible to beat Bonetale as Sans while using only blue bones, using only Blasters, or using only Push to deal damage.*)

## Frisk

#### **Strategy 1 - Leak and counterattack**

Warning: Outdated content

The technique is to immediately switch to Chara mode using the rear-end acceleration technique and fleeing the enemy until you pass phase 3 and hit the opponent in phase 3 to inflict 999999 damage point. The technique is effective (I managed all the levels by doing this) but complicated since you have to hit before the enemy hits you.

The best way to hit the opponent first is to wait for the opponent and attack just before he hits you the attack that lasts several seconds will hit Frisk before he hits you.

> This technique works for any level
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## Papyrus

It may seem like Sans is a stronger version of Papyrus, with a push, blue soul, blasters, and higher DPS in general, but one has to remember that Papyrus almost *never* gets tired, so the player can use it to their advantage. Papyrus is a tricky character to use properly and is a possible counter for sans in multiplayer.

Using the blue bones and blue soul mode properly is essential in Papyrus's strategy

### **Easy**

In easy levels 1 and 2, Frisk can't jump while in blue soul mode. You can just keep them in blue soul mode and use bones (white and blue) on them. In easy level 3 Frisk can jump and won't be stopped by blue bones - this level could be tricky. Papyrus is capable of taking a few hits, so you can attempt some strategies that you will use in medium level 1. Remember not to get cornered. It is advised to walk under them when they jump or use their slow reaction time to walk above them. It is not advised to practice strategies in easy difficulty, since all the advanced strategy requires Frisk to have *some* intelligence.

### **Medium**

Medium level 1 is similar to easy level 3, with the exception of Frisk hitting harder and will start dodging attacks at low hp. This also includes stopping at blue bones. When nearing the edge of the screen, attempt to make them jump so you can walk under them, or use a blue bone to make them stop for a moment. It may take some practice. Remember to not hold down the keys for too long.

The strategies mentioned next can only be used by Papyrus but not Disbelief Papyrus, because normal Papyrus's bones move slower than him. (Slower attacks is beneficial here)

### **Hard**

This is where actual strategies will start to appear. Frisk and Chara will jump much higher when there's a normal bone nearby, or when Papyrus's position is above them, so use this opportunity to walk under them. This will only work when they are in blue soul mode. In hard level 3, remember to be fast about the following sequence of actions: 1. Blue soul 2. walk to the bottom of the screen and use one bone in the direction you are walking, or position yourself so you are half-way to the top. Frisk or Chara will jump when either of these actions is done. Use this opportunity to walk under them. It may take a few retries, but it is the strategy that is also applicable to Underfell level 3. **Remember to keep them in Blue soul mode**.

**Please note that the following strategies can be used for both Hard *and* Demonic modes, although the first will not be usable for Phase 3 Chara of Hard or Demonic Mode (when their mouth and eyes are opened wide and pitch black), and that they are just named based on the strategy.**

#### **Strategy 1 - Blue Bone Strategy**

This strategy is an example of exploiting AI. The idea is to make Frisk or Chara jump into blue bones, and land in it. It will deal damage when they jump, and when they land.

*This can be used when dealing with Medium level 2 Frisk and above. Using this on Chara is possible, but risky.*

#### **Strategy 2 - Bone Trap Strategy**

This Strategy is another example of taking advantage of AI. When the game starts, immediately put them in blue soul mode (**C**). You have to be especially fast when in hard level 3, as you have to put them in blue soul mode, walk to the bottom, or close to the bottom, of the screen, and use a white bone to bait them to jump. You can use this bone a few seconds before they reach you. After you use the bone, keep walking for two seconds before laying down the "trap" of bones (hence the name). When they jump, immediately walk under them - don't try to use the Blue Damage Strategy here unless they are out of view range. They will likely land on the bone mine, taking some damage. You can do this repeatedly, just remember to use the white bone first when dealing with Frisk and Phase 1 and 2 Chara.

*This can be used when dealing with Hard level 1 Frisk and above, and **any** version of Chara.*

### **Demonic**

**(Note that at the start of Demonic Mode, Frisk will be on the opposite side of the Judgement Hall. Since both strategies require you to be within view distance of Frisk, it is advised to use bone attacks as you move toward Frisk. Frisk will not dodge attacks in this phase, and will only move when you are close.)**

The same strategy as Hard mode, but you have to use the strategies wisely, as the Blue Bone strategy cannot be the only strategy you use (due to Phase 3 Chara). If you wish to use both, here is the order for using them -

*Phase 1: Blue Bone Strategy or Bone Trap Strategy*

*Phase 2: Bone Trap Strategy (while it's possible to use the Blue Bone Strategy here, it's very risky and a bit impractical due to Chara's speed.) [Since both strategies require you to put Chara in Blue soul mode, it does not actually matter which one you use.]*

*Phase 3: **ONLY** Bone Trap Strategy*

### **Underfell Event**

Warning: Outdated Content

The same strategies for Hard and Demonic modes can be used, but keep in mind that you have a time limit, so you may have to use the Blue Bone Strategy more, due to time constraints. Levels **1** and **2** of the Underfell Event are simply repeats of the Hard difficulty, but with a time constraint, whereas Level **3** is Demonic Mode with (again) a time limit. Assuming you can speed-run all the levels in the Hard difficulty as well as the Demonic difficulty, the Underfell event should not be much of a problem.

**(Keep in mind that a speed-run for the Hard difficult would be around 1-2 minutes and that a speed-run for the Demonic difficulty would be between 3-5 minutes, depending on how much risk you are taking, along with the number of bones you are using.)**

(*It is possible to beat Bonetale as Papyrus while using only normal bones or using only blue bones to deal damage, with most of Underfell Event Included.*)

## Undyne

> ​​​​​​​Undyne's goal is to move Frisk as quickly as possible in green soul mode, and once in green soul mode you have to chain it up and send spears everywhere and get away from Frisk.
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#### **Strategy 1 - Appat to the spear**

The AI has a problem that normally when using the green spear the AI dodges BUT if you throw three spears at the same time (by loading a spear) AND at the same time you use a green spear then the AI will advance to dodge the 3 spears so will take the green spear.

The technique is dangerous because when you face Chara, his speed allows him to cross the 3 spears quite often. They may attack you before going into green soul mode.

It could be done with more precision by fully charging the normal spear after using the orange spear - the normal spear would move at a faster speed, and combined with the time used to charge up the attack, would allow both spears to hit the opponent at approximately the same time.

#### **Strategy 2 - Unseable Spear**

> This method is a techniques that is used when Frisk is in green soul mode
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The technique consists of sending an orange spear and with a little later a blue spear so that the spear orange and blue in the same time. It would be impossible to parry both spears. The technique is effective but it is difficult to chain them properly.

#### **Strategy 3 - Remote maintenance**

This simple method keeps the opponent at bay under any mode or level even for Chara, just spam the green spear, the reload temp of the green spear is short enough to be reused before Frisk or Chara attacks you. **Warning !!!** Do not rely on this technique that will make you step back little by little, Frisk or Chara will end up cornering you on an edge then you will be blocked. (it's already happened to me)

#### **Strategy 4 - Snow Gathering**

You need to go through a lot in order to unlock Undyne so i bet you have more then enough for hot snow if levels seem too difficult buy 2 hot snow use them when needed without spending energy and die this will transform you into Undyne the undying which increases speed and you're attack is now 8 after that hit them with a green spear and spam spears everywhere

#### **Strategy 5(Demonic Mode Only) - Green Spear Softlock**

By having Chara against a wall, you can easily get a green spear on them to get them into green soul mode. In order to get them up against a wall, you want spam your blue and orange spears at Frisk but make sure you do the final hit when Frisk is in range of your green spear and when Frisk is against the wall. After Phase 1 Chara appears, use your green spear on them because while they are against a wall, they cannot run away from the green spear. You can now defeat them by spamming spears at them. Now you want to repeat the steps for Phase 2 and 3 Chara and you have won Demonic Mode. This method should only take a few tries and won’t work if you aren’t in range when Chara switches phases. Just make sure to not run out of power when in green soul mode or you could loose. P.S. Great way to grind for coins as Undyne as I managed to beat Demonic Mode in only 1 minute and 25 seconds.

### **Easy, Medium, Hard**

Any technique can be used during these modes, be careful during the difficult difficulty mode because Frisk could turn into Chara during the technique appat to the spear (at the time of the three spears) and attack you very quickly (from experience) if not too much difficulty.

### **Demonic**

The Demonic mode is much more difficult since killing Chara will be difficult it goes very fast and remote maintenance can only be used by recoiling to have a margin to secure so you quickly press. Apart from this difficulty everything should be fine as it will take longer since Chara lives again

> Other than that, the methods remain the same.
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## Sans

There is very little change to Sans, other than more pushes being available at the cost of increasing energy cost. Try to avoid spamming pushes, as there is now a penalty for doing so. (There is almost no penalty for blue soul spam, though).

## Papyrus

Papyrus received a buff in the 1.5 beta - he can now use spaghetti, which slows down Frisk, and Cool Dude bones, which can be helpful for dealing damage and restricting Frisk's movements. Papyrus's pose now has a purpose - he can charge it up for a speed boost. It is not recommended to use any of Papyrus's new abilites against phases 2 or 3 of Chara, as those will likely be destroyed by their slash.

### Spaghetti

Spaghetti is a stationary item that damages the opponent for 3 damage. It can be placed by fully charging blue bones. It can also be used to trap Frisk, since they will attempt to avoid all attacks. By placing two or three plates of spaghetti, a wall could be formed. It could be helpful against phase 1 of Chara, as they will not dodge the spaghetti - it will mean three damage, and makes it very easy to hit them with more attacks for a short period of time.

### Cool Dude Bones

Each letter of the "Cool Dude" bones will hit the opponent for 3 damage, to a total of 24. Papyrus could use blue bones to stop Frisk while using normal bones for extra damage.

The Spaghetti and Cool Dude Bones allows Papyrus to get to Hard 3 without putting Frisk into blue soul mode. In some cases, it may even be faster and safer to do so.

## Flowey

### **Vines**

#### **Strategy 1 - turn & fire**

Flowey's speed while underground is unmatched by Frisk nor Chara. The idea behind this is to trap the human just before they can attack you (or farther, but then you risk them dodging the vines), then use the short taunt by tapping on the shift key. The easy method would be to hold down the space key so you can burrow underground again immediately after the taunt. The harder method involves timing the dodge to slow down the human. Then, move away from the human and when the vines are fully recharged and you are far enough away (out of arm's reach), resurface and trap the human. Repeat the process. **Note: Do not attempt this strategy against phases 2 and 3 of Chara, as they can still attack you unless you are fully underground.**

#### **Strategy 2 - passerby**

This strategy is much less risky in single executions, but requires much more energy. It involves burrowing underground, going under the human, and use the vines when Flowey is directly under or very close to reaching the human. Then, keep moving until you are a safe distance away (half a screen for phases 2 and 3 of Chara), then resurface and use the short taunt.

### **Pellets**

#### **Strategy 1 - Pellet ring**

This strategy is most effective when paired with the double-hit save & load strategy. When the human is trapped within vines, make a circle of pellets - spamming is not required, as pressing the z button slower will buy you more time. Be careful not to press too slowly, because the human may escape from the vines (either because the incompleted circle closed in or because the circle is taking too long to form). Depending on the number of pellets Flowey has to spare, the circle could be full or incomplete. It is recommended to keep the circle above 15 pellets (to buy enough time for the vines to fully recharge or near fully-recharged.)

#### **Strategy 2 - Pellet trail**

There is not much strategy involved in this one. When you burrow underground, spam pellets until you have to resurface. Be mindful, though, not to summon pellets immediately before or after using vines for it could cause the human to break out quicker than intended.

### **Save & Load**

#### **Strategy 1 - double-hit**

This is a difficult one to master because of the requirement of near frame-perfect timing, but it will prove extremely helpful. It is highly recommended to use the pellet ring strategy with this one. The essence of the strategy involves saving about one frame after the pellets hit, and when you load, the health will be saved but the pellets will act as if it has not hit a target yet. This causes a unique "double-hit" effect - a maximium of a whopping 80 damage can be dealt with a full ring of pellets. **Note: this could potentially be a glitch, and may be patched in the future.**

#### **Strategy 2 - infinite stall**

As the name suggests, this strategy can be used for a near-infinite stall with perfect execution (except against phase 3 Chara, but it has proven to be capable of holding on for more than a minute). It involves using vines to trap the human (preferably with the passerby vine strat against phases 2 and 3 of Chara). Use the save the moment Flowey surfaces, and use the short taunt. Then, reload, and use the short taunt immediately after. Repeat the cycle - and if the save is going through recharge, simply do the vine-taunt-burrow-repeat sequence until you can save. The taunt is necessary to speed up the save & load skill. Against Frisk or phase 1 of Chara, it is possible to get safely get three short taunts in a row - enough to fully recharge the burrow energy expenditure and Flowey's energy meter. The sequence recommended is passerby vine, save and taunt, load and taunt, vine (when Frisk/Chara is very close), taunt, and then escape. Against phass 2 or 3 of Chara, it is possible to swap out one of the taunt with a pellet circle.

## Disbelief Papyrus

use this strategy from level 1 to level 6 idk about the hard mode anyways when the game starts use blue soul then Gaster blaster than start going right whenever frisk gets close smack her with that big, large bone for knockback when u reach the border let her reach u block then go left and repeat the strategy until you kill her I know it's slow but effective you can throw some Gaster blasters if u want