recursal/Fanatic-Fandom huggingface dataset:
Hail (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Hail** is a non-damaging Ice-type move. It is TM007.

## Effect

When Hail is used, a hailstorm will begin on the field. This effect will last for 5 turns. This clears any other type of weather. Blizzard will hit during Hail regardless of target's evasion and user's accuracy.

While Hail is in effect, all Pokémon not of the Ice type will be damaged for 1⁄16 of their maximum HP at the end of each turn. Synthesis, Morning Sun, and Moonlight will recover only ¼ of the user's maximum HP. Additionally, Castform and the move Weather Ball become Ice-type.

Pokémon with the Ice Body Ability recover 1⁄16 of their maximum HP each round. Pokémon with the Snow Cloak Ability increase their evasiveness by 20%. Pokémon with the Slush Rush Ability have their Speed doubled. If an Icy Rock is held by the Pokémon using Hail at the time of use, the duration of Hail will increase from 5 to 8 turns.

If heavy rain, extremely harsh sunlight, or strong winds are present, Hail will fail.

If powered up by an Icium Z into Z-Hail, the user's Speed stat is raised by one stage.
Dark (type)

The **Dark type** is one of the eighteen types. Dark-type moves are super-effective against Ghost- and Psychic-type Pokémon, while Dark-type Pokémon are weak to Bug-, Fairy- and Fighting-type moves.

## Battle properties

Dark-type Pokémon are immune to opposing Pokémon's moves that gain priority due to the Ability Prankster.

## Characteristics

### Defense

The Dark type is immune to Psychic attacks. However, this immunity can be nullified by use of the move Miracle Eye. Dark Pokémon have a single Ground weakness if their other type is Poison, which nullifies all of Dark type's other weaknesses. Dark Pokémon are immune to opposing Pokémon's moves that gain priority due to Prankster; this includes moves called by moves that call other moves (such as Assist and Nature Power), but not moves indirectly caused by Instruct or After You.

### Offense

Certain Dark-type attacks often have secondary effects that are otherwise not available from moves of other types. They also often have lower base power than moves of other types, but might have their power boosted by their aforementioned secondary effects in certain situations (some examples being Payback or Assurance).

Dark-type attacks are resisted by themselves, Fighting and Fairy, so using them along with Fairy attacks will optimize neutral coverage.

## Pokémon

There are 1 Dark-type Pokémon or 3.13% of all Pokémon (counting those that are Dark-type in at least one of their forms, including Mega Evolutions and regional forms), causing it to tie with Poison as the 8th most common type after Fire and before Fighting.

## Abilities

### Interacting with the Dark type

A Pokémon with Protean or Libero will become a Dark-type Pokémon if it uses a Dark-type move. A Pokémon with Color Change, Imposter, RKS System or Multitype will become a Dark-type Pokémon if (respectively) it is hit with a Dark-type move, is sent out against a Dark-type opponent, is holding a Dark Memory or is holding a Dread Plate or Darkinium Z.

Dark-type Pokémon are also immune to opposing Pokémon's moves that gain priority due to Prankster.

### Exclusive Abilities

Currently, no Abilities are exclusive to Dark types. This does not include signature Abilities.

## Trivia

* Unova introduced the most Dark-type Pokémon of any region, with 16, while Alola introduced the fewest, with only two.
* The Dark and Ghost types share their super effectiveness, with both types being only strong against Ghost and Psychic types.
* More regional forms belong to the Dark-type than any other type, with six.
* All moves that fail unless used by a certain species or form of Pokémon (Hyperspace Fury, Dark Void and Aura Wheel) are Dark type.
* The Dark type is the only type to not have a Gym Leader, only having an Island Kahuna.
Bounce (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Bounce** is a damage-dealing Flying-type move.

## Effect

The user bounces up high on the first turn, avoiding most moves. On the second turn, the user slams down onto the target, inflicting damage with a 30% chance of paralyzing it.

The user is able to be hit by Gust, Twister, Thunder, Sky Uppercut, Hurricane, Smack Down and Thousand Arrows during the semi-invulnerable turn of Bounce and will receive double damage from Gust and Twister. The user may also be hit during the semi-invulnerable turn if it was previously targeted by Lock-On or Mind Reader or if either Pokémon has No Guard.

If Smack Down or Thousand Arrows hits, the user of Bounce will be knocked down, canceling the move.

It cannot be used if Gravity is in effect.

If a Power Herb is held by the user, Bounce can be executed in one turn.

## Trivia

* Bounce is the only Flying-type move that can cause paralysis.
Healing Wish (move)

* Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Healing Wish** is a non-damaging Psychic-type move.

## Effect

Healing Wish causes the user to faint, then switches in the new Pokémon at the end of the turn. The new Pokémon's HP is restored and it is cured of any status conditions upon being sent out. Healing Wish will fail if its Trainer has no other conscious Pokémon in their party or if used by a wild Pokémon.

If the Pokémon sent out to replace the user already has full health and no status condition, Healing Wish's effect will not activate until a Pokémon is placed in that position (either by switching in or using Ally Switch). A pending Healing Wish will not activate if a Pokémon already in that position loses HP or gains a status condition; it will only activate when a new Pokémon is placed in that position. Each position can only have a single instance of Healing Wish pending (using it multiple times does not stack). Healing Wish can stack with Lunar Dance.

If powered up with a Psychium Z into Z-Healing Wish, the move will gain no additional effects.
Air Cutter (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Air Cutter** is a damage-dealing Flying-type move.

## Effect

Air Cutter deals damage and has an increased critical hit ratio. It hits both opponents in a Double Battle. Air Cutter's odds of landing critical hits is calculated for each hit opponent individually. If used by a Pokémon with Sharpness, its power is increased by 50%.
Icy Wind (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Icy Wind** is a damage-dealing Ice-type move.

## Effect

Icy Wind deals damage to all adjacent opponents and lowers the Speed of hit Pokémon by one stage.
Bullet Punch (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Bullet Punch** is a damage-dealing Steel-type move. It is TM106.

## Effect

Bullet Punch inflicts damage. It has a priority of +1, so is used before all moves that do not have increased priority.
Bug Catcher (Trainer class)

*If you were looking for the "Bug Catcher Pokémon" species, see Carnivine (Pokémon).*

 Counterpart
 Notable members

A **Bug Catcher** is a type of Pokémon Trainer. They are depicted as little boys in hats, carrying nets and what appears to be their lunchboxes, or containers to keep caught bugs in, held by a strap. Most Bug Catchers have been considered just hobbyists. Some Bug Catchers move around areas, and don't always stay in the same place each day.

Bug Catchers are usually one of the first Trainer classes encountered during the exploration of a region, mostly appearing on earlier routes. As their name implies, they almost exclusively use Bug-type Pokémon.

## Trivia

* The first Bug Catchers battled in Kanto, Hoenn and Unova are all named Rick.
* Bug Catcher Henery is the only Bug Catcher who uses a non-Bug-type Pokémon, specifically Hoothoot.
Dragon (Egg Group)

The **Dragon Egg Group** is one of the fifteen Egg Groups. 57 Pokémon belong to this group.

## Characteristics

The members of this Egg Group vary widely in type. Most of the Pokémon in this group directly are dragons or creatures considered to be dragons in various cultures. In particular, serpents, lizards and dinosaurs are included. Most Pokémon that belong to the Dragon group also belong to another Egg Group.

## Trivia

* The only Dragon-type Pokémon that can breed which is not in this Egg Group is Alolan  Exeggutor (which is in the Grass Egg Group).
* All Pokémon that are only in this Egg Group are Dragon-types belonging to pseudo-legendary evolution families.
* Not including Pokémon in the No Eggs Discovered egg group, Ampharos and Alolan Exeggutor are the only Pokémon who gain the Dragon typing who are not in the Dragon Egg Group.
* The Dragon Egg Group is the only one that does not have a Psychic-type Pokémon.
Drain Punch (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Drain Punch** is a damage-dealing Fighting-type move.

## Effect

Drain Punch inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as HP. If this attack deals 1 HP of damage, 1 HP will be restored to the user.

If HP is restored to the user when its current HP is greater than its maximum HP, its current HP will be set equal to its maximum HP.

If the target has the Ability Liquid Ooze, the user will lose the amount of HP it would have gained instead.

If the user is holding a Big Root, the HP restored is increased by 30% (making the restored HP 65% of the damage dealt). Big Root does not increase the damage dealt.

Drain Punch cannot be used if the user is under the effects of Heal Block.

## Trivia

* Shroomish and Togekiss are able to learn Drain Punch despite not having any hands.
* Drain Punch is the only Fighting-type HP-draining move.
List of Pokémon by availability

This is a **list of Pokémon by availability**.

## Overview

Some Pokémon may be caught and others are available via evolution. There are various methods of evolution, including by reaching a certain level or using an evolution stone. Other methods to obtain Pokémon also exist, including breeding, in-game trades, receiving them as gift Pokémon and events.

### Permanently missable Pokémon

*Main article: Permanently missable Pokémon*

Some Pokémon are permanently missable. For instance, if the player defeats a wild Pokémon that spawned from an in-game event (such as several Legendary Pokémon and other Pokémon visible in the overworld), that Pokémon becomes unavailable in the current game. In this case, no other Pokémon of the same species will appear in the current game.

## Availability

There are 809 Pokémon. There are also 18 Alolan Forms available.

## List of Pokémon

Depending on their availability, the box indicating the game will either have a white background with a game-colored abbreviation inside, for Pokémon not available within the game, or a solid game-colored background with a black abbreviation, for Pokémon available in-game normally. The abbreviation indicates the availability of each Pokémon.

### Key

 C
 R
 E
Fairy (Egg Group)

The **Fairy Egg Group** is one of the fifteen Egg Groups. 50 Pokémon belong to this group.

## Characteristics

Most Pokémon in this Egg Group are commonly known as "cute" Pokémon. The members of this group tend to not be as physically large as the members of other Egg Groups, even when fully evolved. Many Pokémon in this group appear to be mostly a head with arms and legs in terms of body shape. A rather large amount of Pokémon from this group are also Fairy-type. There are also several families that are predominantly female.

## Trivia

* Along with the Water 1 Egg Group, this Egg Group is the only ones to contain Mythical Pokémon besides the No Eggs Discovered Group.
* Of all the Fairy-type Pokémon that belong to regions before Kalos and can breed, only Mr. Mime and the Ralts evolutionary line are not in this Egg Group.
	+ Similarly, of the Fairy-type Pokémon that belong to either Kalos or Alola and can breed, only Sylveon and Klefki are not in this Egg Group.
Coil (move)

* Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Coil** is a non-damaging Poison-type move.

## Effect

Coil raises the user's Attack, Defense and accuracy stats by one stage each.

If powered up by a Poisonium Z into Z-Coil, all of the user's lowered stats are reset.

## Trivia

* Coil, along with Quiver Dance, Geomancy, Shell Smash and Victory Dance, are the only moves that raise three stats at once.
* This move, along with Hone Claws and Acupressure, are the only moves that raise the accuracy stat.
Brock

Eye color
 Hair color

**Brock** is the Gym Leader of Pewter City's Gym, known officially as the Pewter Gym. He gives the Boulder Badge to Trainers who defeat him in battle. He specializes in Rock-type Pokémon.

## Informations

Brock is the Gym Leader of the Pewter Gym, which is the first Gym that the player challenges on their journey. He is one of the few truly serious professional Pokémon Trainers in the Pewter City area and many people respect and admire him. He is quite proud of his rock-hard willpower and uses Rock-type Pokémon to complement this. He rarely laughs or drops his serious demeanor, but when he does, he finds it hard to stop. In addition to the Boulder Badge, Brock gives out TM080 (Rock Slide).

In later encounters throughout the journey, Brock started studying in order to become a Pokémon Breeder, the Trainer class he's labeled for the rest of the game.

## Trivia

* Despite being a Rock-type expert, none of Brock's Pokémon faced during his Gym battle know any Rock-type moves, only knowing Fighting and Normal-type ones.

File:074MS8.png
Geodude

File:208MS8.png
Steelix

File:169MS8.png
Crobat

File:205MS8.png
Forretress

File:453MS8.png
Croagunk

File:764MS8.png
Comfey

File:037MS8.png
Vulpix

File:272MS8.png
Ludicolo

File:259MS8.png
Marshtomp

File:185MS8.png
Sudowoodo

Chansey
Egg cycle

An **Egg cycle** is an internal value used for tracking how long until a Pokémon Egg hatches.

An Egg's Egg cycle counter is initially set to a specific value that depends on the Pokémon species about to hatch. When an Egg is in the party, taking a particular number of steps decreases its remaining number of Egg cycles by 1. When the player takes a number of steps equal to an Egg cycle, their Egg's remaining Egg cycles normally decrease by 1. Once an Egg has no Egg cycles remaining, it hatches.

## Decreasing Egg cycles

Every time an Egg cycle is completed, the Egg cycle count for all Eggs in the player's party is decreased by 1; if a Pokémon with Flame Body, Magma Armor or Steam Engine is in the party, it is instead decreased by 2 (but not to less than 0).

When an Egg's Egg cycle count reaches 0, it hatches. If multiple Eggs are ready to hatch after an Egg cycle ends, the first Egg in the party will hatch immediately, while the remaining Eggs will hatch in party order and one at a time right after the first one.

## Quotes

The quote shown from the table below depends solely on the Egg cycle value in the Egg's Pokémon data structure.

 6-10
 11-40
 41 or more

## Trivia

* In the Pokémon data structure, the number of Egg cycles required to hatch an Egg is stored in the same field that stores the friendship of Pokémon that are not in Eggs.
* The only Pokémon species with more than 40 Egg cycles are those in the No Eggs Discovered Egg Group, and therefore those Eggs cannot be obtained legitimately.
Me First (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Me First** is a non-damaging Normal-type move.

## Effect

If the target has not made its move this turn, but has selected a damage-dealing move, Me First copies that move preemptively and increases the power by 50%. It bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. Me First will fail if the target selected a non-damaging move or if the target already executed its move this turn.

If the target is about to recharge from a move like Frenzy Plant this turn, Me First will copy the move. If a consecutively executed move like Outrage is copied, that move will fail after the first turn.

Unlike other moves, if the target of Me First is a vacant slot or a Pokémon that already fainted before the Me First user's turn, Me First will fail instead of being redirected to an adjacent non-fainted opponent.

The Assault Vest does not prevent from selecting Me First.

If powered up by a Normalium Z into Z-Me First, the user's Speed stat rises by two stages. Additionally, the copied move will become its corresponding Z-Move.

### Uncallable moves

Me First will fail if the target chose a Z-Move or any of the following moves. Moves that call other moves are considered to be the original status move (not the move it calls), so Me First will always fail if the target has selected one of those moves.
Fell Stinger (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Fell Stinger** is a damage-dealing Bug-type move.

## Effect

Fell Stinger inflicts damage; if it causes the targeted Pokémon to faint, the user's Attack stat rises by three stages.
Magical Leaf (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Magical Leaf** is a damage-dealing Grass-type move.

## Effect

Magical Leaf inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Kakuna (Pokémon)

**Kakuna** is a dual-type Bug/Poison Pokémon.

It evolves from Weedle starting at level 7 and evolves into Beedrill starting at level 10.

## Biology

Kakuna is a yellow, insect cocoon-like Pokémon. Kakuna has a dome-shaped head and black, triangular eyes with glowing white pupils. It has two scythe-like arms in the middle of its body. When it comes close to evolving, its body gives off heat that makes it warm to the touch. Kakuna remains virtually immobile and waits for evolution, often hanging from tree branches by long strands of silk. When attacked, however, it can extend its poison barbs. Kakuna nests in temperate forests and misty wooded areas. Occasionally, it will also nest at the mouth of tunnels and caves.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By leveling up

 * **Bold** indicates a move that gets STAB when used by Kakuna
* *Italic* indicates a move that gets STAB only when used by an evolution of Kakuna

#### By TM

 * **Bold** indicates a move that gets STAB when used by Weedle
* *Italic* indicates a move that gets STAB only when used by an evolution of Weedle

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Kakuna
* **Bold** indicates a move that gets STAB when used by Kakuna
* *Italic* indicates a move that gets STAB only when used by an evolution of Kakuna

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Kakuna
* *Italic* indicates a move that gets STAB only when used by an evolution of Kakuna

## Trivia

* Kakuna shares its category with Metapod, Silcoon and Cascoon. They are all known as the Cocoon Pokémon.
	+ They also share the same base stat total, move learnset by leveling up, Ability and EV yield.
		- This ties them as the evolved Pokémon with the lowest base stat total.
* Kakuna has the lowest base Attack stat of all Poison-type Pokémon.
* Kakuna and its evolutionary relatives were designed by Atsuko Nishida.

### Origin

Kakuna appears to be based on the pupal stage of a bee or wasp. Its tendency to dangle from a thread may also be based on certain parasitoid wasps whose larvae construct hanging cocoons.
Ice Punch (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Ice Punch** is a damage-dealing Ice-type move.

It may be a counterpart to Fire Punch and Thunder Punch, having similar names and effects.

## Effect

Ice Punch does damage and has a 10% chance of freezing the target.

## Trivia

* Wooper can learn this move despite lacking hands.
Grass Knot (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Grass Knot** is a damage-dealing Grass-type move that deals varying damage. It shares the same mechanic as the move Low Kick. It is TM086.

## Effect

Grass Knot doesn't have a standard base power; rather, its damage is calculated based on the weight of the target. Grass Knot's power is calculated as follows (note that the game uses weight in kilograms instead of pounds for all the cutoffs).

 0.1 - 9.9 kg

Grass Knot will fail if it is used on a Dynamaxed target.
Ancient Power (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Ancient Power** is a damage-dealing Rock-type move.

## Effect

### In battle

Ancient Power inflicts damage and has a 10% chance of raising the user's Attack, Defense, Special Attack, Special Defense and Speed by one stage each.

### Other effects

Three Pokémon can evolve when they level up knowing Ancient Power: Tangela into Tangrowth, Piloswine into Mamoswine and Yanma into Yanmega.

## Trivia

* Ancient Power is learned by every Fossil Pokémon and a large number of Legendary Pokémon.
Big Pecks (Ability)

**Big Pecks** is an Ability. All Pokémon with this ability are Flying-type.

## Effect

Big Pecks prevents other Pokémon from lowering the Defense stat stage of the Pokémon with this Ability. It does not prevent the Pokémon with this Ability from lowering its own Defense, such as by using Shell Smash. It does not prevent Spectral Thief from stealing (i.e., resetting) positive stat changes.

Effects that decrease Defense without using stat stages, such as Guard Swap, Heart Swap or Guard Split, are unaffected by Big Pecks.

This Ability can be ignored by Pokémon with Mold Breaker, Teravolt and Turboblaze.

## Trivia

* The name "Big Pecks" is a pun, referring to both pecking with a beak and the pectoralis major.
Attract (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Attract** is a non-damaging Normal-type move. It is TM045.

## Effect

If the target is the opposite gender of the Pokémon who launched the move, the target becomes infatuated; otherwise, the move does nothing. Attract has no effect if used by or on a gender-unknown Pokémon (such as Magnemite). If the foe Pokémon holds a Destiny Knot and then becomes infatuated, the user will fall under the same effect. Unlike most status moves, this move will affect a target with a substitute.

Pokémon with the Ability Oblivious or under the protection of Aroma Veil are immune to the effects of Attract.

If powered up by a Normalium Z into Z-Attract, all of the user's lowered stats are reset.
Bug (Egg Group)

The **Bug Egg Group** is one of the fifteen Egg Groups. 77 Pokémon belong to this group.

## Characteristics

Most Bug-type Pokémon fall into this Egg Group, making its characteristics similar to that of the Bug-type itself. Other arthropod Pokémon such as Drapion, Gliscor and Flygon are also included in this group, despite not actually being Bug types.

In this Egg Group, moves are not passed down as easily, as most base-level Bug Pokémon cannot learn any moves by breeding. Also there is a notably small amount of Pokémon that are in this group and another, making chain breeding difficult as well. The Pokémon of this Egg Group have a number of unique ways of evolving.

## Trivia

* While Nincada and Ninjask are in this Egg Group, their evolutionary relative Shedinja is not. It is instead in the Mineral Group.
* The Bug Egg Group is nearly completely exclusive to Bug-type Pokémon and almost all Bug-type Pokémon that can breed, except Anorith and Armaldo (which are in the Water 3 Group) and Shedinja (which can only breed with Ditto and is in the Mineral Group).
* The Bug Egg Group is the only one that does not yet have a Ghost-type Pokémon.
Aromatherapy (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Aromatherapy** is a non-damaging Grass-type move.

## Effect

Aromatherapy cures the user, all Pokémon in the user's party and the user's allies, of all status conditions (sleep, poison, paralysis, freeze and burn). Aromatherapy triggers Sap Sipper on an ally only.

Aromatherapy affects enemies even if they are behind a substitute. Aromatherapy cannot affect allies behind a substitute, but still affects the user even if it is behind a substitute.

If powered up by a Grassium Z it turns into Z-Aromatherapy, which fully restores the user's HP.
Guyana

**Guyana** is a location in South America in the Pokémon world. It is known to be the habitat of Mew. It is based on the real-world location.

Guyana is the location of the jungle where, according to the Pokémon Mansion journals, Mew was discovered.

## Real-world counterpart

Guyana, officially the **Co-operative Republic of Guyana**, previously known as British Guiana, is a real-world sovereign state on the northern coast of South America that is culturally part of the Anglophone Caribbean. As a former territory of the British Empire, it is a member of the Commonwealth of Nations.
Facade (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Facade** is a damage-dealing Normal-type move. It is TM042.

## Effect

Facade inflicts damage. Its base power doubles from 70 to 140 if the user is poisoned, paralyzed, or burned.

Burn's effect of halving the damage done by physical moves is not applied when using Facade.

## Trivia

* Although this move can potentially be used while asleep via Sleep Talk, the move's power will not be doubled.
Friend Guard (Ability)

**Friend Guard** is an Ability.

## Effect

Friend Guard reduces the damage received by allies (from both opponents and other allies) by 25%. It does not reduce the damage dealt by moves that deal direct damage. Friend Guard stacks multiplicatively so, with two Pokémon with Friend Guard on the same side of the field, damage is multiplied by 9/16 (a damage reduction of 43.75%).
峭寒

白之日·凌本篇是凌之章的第I-1曲目

白的第一位朋友像滴落的山水，按着时有时无的规律，温和而不平，安宁而狂烈。

后来白发现，那些水会滴落下来，或许是因为溶洞里潮落落的钟乳岩，正在消遣万年的时间。

白的第二位朋友像城市的季风，永远有说不完的话和演不完的戏瘾，善变的性格，让风每一天都是新的。

季风一直在吹，不停歇地，对你说，听你说，陪你说。最好的风。

白的第三位朋友像瓶中的太阳，快乐、喜爱和难以猜测理应属于她。那瓶子小巧而透明，精致如此。

白知道。那可是能收容太阳的瓶子，凝实地记忆着永不过时的炽热。

白的第四位朋友像乱青的江洲，白走入松软的土地，听寻栖息的候鸟，拥抱清明的草息。

谁能够直接与岛的双眼对视？可是岛的双眼在土地，在候鸟，亦在草息。

白的第五位朋友像热烈的花火，爱且传递爱，思想且平等思想。

焰把一切写在漆黑的天，等到东方安然泛白时方淌进积雪，沉静地凝望亘古的远星。
Hypnosis (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Hypnosis** is a non-damaging Psychic-type move.

## Effect

Hypnosis puts the target to sleep. It has no effect on Pokémon with the Ability Insomnia or Vital Spirit.

If powered up by a Psychium Z into Z-Hypnosis, the user's Speed stat is raised by one stage.
Grassy Terrain (move)

* Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Grassy Terrain** is a non-damaging Grass-type move.

## Effect

Grassy Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

* It boosts the power of Grass-type moves used by affected Pokémon by 30% (regardless of whether the target of the move is affected by Grassy Terrain).
* At the end of each turn, the terrain restores the HP of each affected Pokémon by 1/16 of its maximum HP.
* Causes Floral Healing to restore up to ⅔ of the target's maximum HP instead of the usual ½.
* The power of Bulldoze, Earthquake and Magnitude is halved against affected targets (regardless of whether the user of the move is affected by Grassy Terrain).
* Nature Power becomes Energy Ball.
* Secret Power uses the animation of Vine Whip and may cause sleep.
* Camouflage causes the user to become Grass-type.
* Changes Terrain Pulse's type to Grass and doubles its base power from 50 to 100.
* Increases Grassy Glide's priority by one.
* Changes Pokémon with Mimicry to Grass-type.

When a Pokémon with the Ability Grassy Surge enters battle or when Max Overgrowth is used, Grassy Terrain is automatically created. When a Pokémon with the Ability Grass Pelt enters battle, its Defense stat is boosted by 50%.

If a Terrain Extender is held when Grassy Terrain is used, the terrain will last 8 turns instead of 5. If a Pokémon is holding a Grassy Seed while the field is Grassy Terrain, it consumes the Grassy Seed and its Defense is increased by one stage (even if it is not otherwise affected by the terrain).

If powered up by a Grassium Z into Z-Grassy Terrain, the user's Defense stat rises by one stage.
Focus Blast (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Focus Blast** is a damage-dealing Fighting-type move. It is TM052.

## Effect

Focus Blast does damage and has a 10% chance of lowering the target's Special Defense by one stage. It does not affect Pokémon with Bulletproof.

## Learnset

### By leveling up

 **Bold** Pokémon gain STAB from this move.*Italics* Pokémon have evolution or alternate form gaining STAB from this move.

## Trivia

* Focus Blast is the only special Fighting-type move that has an accuracy lower than 100%.
Competitive (Ability)

**Competitive** is an Ability.

## Effect

When a stat of a Pokémon with this Ability is lowered by an opponent, its Special Attack is increased by two stages. Competitive will not activate if the Pokémon with this Ability lowers its own stats (such as with Close Combat) or if its stats are lowered by an ally.

If multiple stats are lowered (such as by Memento or Venom Drench) Competitive activates for each stat lowered.

Competitive activates before a held White Herb. If the Pokémon no longer has any negative stat stages after Competitive is applied, the White Herb will not have the chance to activate.
Bulk Up (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Bulk Up** is a non-damaging Fighting-type move. It is TM008.

## Effect

Bulk Up raises the user's Attack stat and Defense stat by one stage each.

If powered up by a Fightinium Z, the user's Attack stat is raised by another stage.
Keen Eye (Ability)

**Keen Eye** is an Ability.

## Effect

### In battle

Keen Eye prevents other Pokémon from lowering the accuracy stat stage of the Pokémon with this Ability. It does not prevent Spectral Thief from stealing (i.e., resetting) positive stat changes. Keen Eye ignores the target's evasion stages.

Effects that decrease accuracy without using stat stages, such as Wonder Skin and Sand Veil, are unaffected by Keen Eye.

This Ability can be ignored with Mold Breaker, Teravolt and Turboblaze.

### Outside of battle

If a Pokémon with Keen Eye is in the first place in the party (even if fainted), there is a 50% chance it will prevent a random wild encounter that would have occurred if the wild Pokémon would be at least 5 levels lower than the Pokémon with Keen Eye. It shares this effect with Intimidate.
Fearow (Pokémon)

**Fearow** is a dual-type Normal/Flying Pokémon.

It evolves from Spearow starting at level 20.

## Biology

Fearow is a large, mostly brown avian Pokémon with a vulturine neck and broad, powerful wings. It has a long, pointed, pink beak and a decorative red coxcomb on top of its head. Its narrow eyes have very small pupils and do not appear to have colored irises. It has shaggy, feathers at the base of its neck and covering the upper portion of its wings. These feathers are cream-colored, as are the tips of its flight feathers. Its sharp-clawed talons are pink, with three toes pointing forward and one pointing backward.

Fearow has been around mostly unchanged for many years, as a Pokémon resembling it has been seen on ancient murals. Its large wings and stamina allow it to fly for an entire day without landing. Its long neck and beak allow it to pluck prey from both land and water and it has even been known to steal from unwary humans. It will shoot upward and then dive down to catch prey. It will also catch tiny insects that hide underground and circle the ocean for fish. Fearow are found naturally in open habitats with warmer climates, mainly wastelands and desolate fields.

## Game data

### Stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Fearow
* **Bold** indicates a move that gets STAB when used by Fearow
* *Italic* indicates a move that gets STAB only when used by an evolution of Fearow

## Trivia

* Fearow is the only Pokémon with a base stat total of 442.

### Origin

Fearow seems to be based on various predatory birds, particularly vultures and condors due to its long neck, sharp beak, shaggy feathers, broad wings and soaring flight. The comb on its head is similar to a rooster's comb. Its long neck and beak are also reminiscent of various water birds such as cormorants, darters, storks and herons, particularly the Goliath heron. Its Pokédex entries describe multiple hunting methods, either divebombing prey like falcons and hawks or probing through soil and water like sandpipers and snipes.

#### Name origin

Fearow may be a combination of *fear* (referring to its intimidating appearance) and *sparrow*. It may also involve *feather* and *arrow* (referring to its sharp beak).
Heal Bell (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
* **Is a sound-based move**
 **Target**

**Heal Bell** is a non-damaging Normal-type move.

## Effect

Heal Bell cures the user, all Pokémon in the user's party and the user's allies, of all status conditions (sleep, poison, paralysis, freeze and burn). Heal Bell affects Pokémon even if they are behind a substitute.

Heal Bell does not affect Pokémon with the Ability Soundproof. Heal Bell always affects the user, even if it has Soundproof. Inactive Pokémon are healed regardless of Abilities.

Heal Bell will become a Water-type move when used by a Pokémon with the Ability Liquid Voice. If the user is affected by Throat Chop, it will be unable to use this move for two turns.

If the user is holding a Throat Spray, the item will be consumed and the user's Special Attack stat will be raised by one stage.

If powered up by a Normalium Z into Z-Heal Bell, the user regains all of its HP, and can be used regardless of whether the user is affected by Throat Chop or not.
Fishing

**Fishing** is a recreation that is commonly seen in the Pokémon world.

## In the game

Fishing is a way to use a fishing rod to catch wild Pokémon in the water. In fact, some Pokémon can only be caught by using a fishing rod.

### Fishing rods

There are three different fishing rods: the Old Rod, Good Rod and Super Rod. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. The Good Rod normally allows encountering higher level and rarer Pokémon than the Old Rod and the Super Rod normally allows encountering higher level and rarer Pokémon than the Good Rod.

### Catching Pokémon

When fishing, the player needs to pay attention and confirm as soon as the rod hooked a Pokémon, or else it will get away. A series of ellipses appear prior to the text "Oh! A bite!", which is when the player should press the "Use" button exactly once. The Old Rod will always land a wild Pokémon and start a battle. The other two rods have a 1/2 chance of landing nothing each time the player uses it. If the rod catches nothing, players can cast it out again. If the first Pokémon in the player's party has the ability Suction Cups or Sticky Hold, the player is more likely to get a bite.
Hydro Pump (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Hydro Pump** is a damage-dealing Water-type move.

## Effect

Hydro Pump inflicts damage and has no secondary effect.

### Form change

 **Bold** Pokémon gain STAB from this move.*Italics* Pokémon have evolution or alternate form gaining STAB from this move.
Confusion (move)

*This article is about the Pokémon move. For the status condition, see Confusion (status condition).*

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Confusion** is a damage-dealing Psychic-type move.

## Effect

Confusion does damage and has a 10% chance of confusing the target.
Flamethrower (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Flamethrower** is a damage-dealing Fire-type move. It is TM035.

## Effect

Flamethrower does damage and has a 10% chance of burning the target.
Earthquake (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Earthquake** is a damage-dealing Ground-type move. It is TM026.

## Effect

Earthquake inflicts damage and can hit a Pokémon during the semi-invulnerable turn of Dig. If it does, the damage will be doubled for that Pokémon.

Earthquake hits all adjacent Pokémon, including allies.

If Grassy Terrain is in effect, Earthquake deals only half the usual damage.

## Trivia

* Nincada, Palpitoad and Silvally are the only Ground-type Pokémon that cannot learn Earthquake.
Giga Drain (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Giga Drain** is a damage-dealing Grass-type move. Giga Drain is the strongest in a line of three Grass-type HP draining attacks, the other two being Absorb and Mega Drain.

## Effect

Giga Drain inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as HP. If this attack deals 1 HP of damage, 1 HP will be restored to the user.

Giga Drain can hit a substitute and will properly heal the user when damaging a substitute. When used on a Pokémon with the Liquid Ooze Ability, the user will lose the amount of HP it would have gained instead.

If the user is holding a Big Root, the HP restored is increased by 30% (making the restored HP 65% of the damage dealt). Big Root does not increase the damage dealt.

Giga Drain cannot be used if the user is under the effects of Heal Block.
Grass (Egg Group)

The **Grass Egg Group** is one of the fifteen Egg Groups. 67 Pokémon belong to this group.

## Characteristics

Most Grass-type Pokémon fall into this Egg Group, making its characteristics similar to that of the Grass type itself. As expected, most members are based on various kinds of plants or fungi. Every member of this Egg Group except Comfey is Grass-type.
Caterpie (Pokémon)

**Caterpie** is a Bug-type Pokémon.

It evolves into Metapod starting at level 7, which evolves into Butterfree starting at level 10.

## Biology

Caterpie is an insect Pokémon that resembles a green caterpillar with a yellow underside and teardrop-shaped tail. There are yellow ring-shaped markings down the sides of its segmented body, which resemble its eyes and are meant to scare off predators. Its most notable characteristic is the bright red antenna (osmeterium) on its head, which releases a stench to repel predators. Despite these features and its camouflage in green foliage, Caterpie is often preyed upon by Flying-type Pokémon. Its four tiny feet are tipped with suction cups, permitting this Pokémon to scale most surfaces with minimal effort.

Caterpie is easy to capture and grows quickly, making it ideal for new Trainers. As Caterpie grows and develops over time, it will shed its skin many times before finally cocooning itself in thick silk. It can also spit this silk in order to entangle foes. It has a voracious appetite, which drives it to eat a hundred leaves a day. It will even eat leaves bigger than itself. Caterpie lives in temperate forests and jungles.

## Game data

### Stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By TM

 * **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Caterpie
* **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie

## Trivia

* Caterpie shares its category with Wurmple. They are known as the Worm Pokémon.
* Caterpie is tied with Weedle, Magikarp, Igglybuff, Carvanha and Attack Form Deoxys for having the lowest base Special Defense stat of all Pokémon.

### Origin

Caterpie is based on a caterpillar, perhaps specifically the Asian swallowtail, eastern tiger swallowtail or spicebush swallowtail due to its green body, yellow eyespots and red osmeterium. The tip of its tail resembles the horn that many species of hawk moth larvae have on their rear ends.

#### Name origin

Caterpie may be a corruption, or shortening, of *caterpillar*.
Laser Focus (move)

* Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Laser Focus** is a non-damaging Normal-type move.

## Effect

Laser Focus causes the user's move to result in a critical hit until the end of the next turn, unless that move's target has Battle Armor, Shell Armor, or is under the effect of Lucky Chant.

The effect of Laser Focus can be copied by Psych Up or Transform.

If powered up by a Normalium Z into Z-Laser Focus, the user's Attack stat rises by one stage.
Hyper Voice (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
* **Is a sound-based move**
 **Target**

**Hyper Voice** is a damage-dealing Normal-type move.

## Effect

Hyper Voice inflicts damage to all adjacent opponents. Pokémon with the Ability Soundproof are not affected by this move.

Hyper Voice will become a Water-type move when used by a Pokémon with the Ability Liquid Voice. If the user is affected by Throat Chop, it will be unable to use this move for two turns.

Hyper Voice will have its power boosted by 30% when used by a Pokémon with the Ability Punk Rock. The damage dealt by Hyper Voice will also be halved when used against a Pokémon with Punk Rock. If the user is holding a Throat Spray, the item will be consumed and the user's Special Attack stat will raise by one stage.
记录-EGT-15

DGC故事这是一篇在DGC世界观中发生的故事。它是完全虚构的，与现实无关。

（一段带着电流杂音的广播声。说话的人语气冷静而坚决，有着一种令人信服的力量。）

（背景音纷乱而嘈杂，勉强才能分辨出广播里那个声音在说些什么。）

诸位，我是“始祖鸟”。请冷静下来，听我说。

现在能听见我的声音的人，应该都或多或少面临了不一样的荒谬指控：下至扰乱社会治安，上到涉嫌控制国家高层政治人员，或是散布导致动乱的武器技术。各位，不必惊慌，你们没有做错什么！常青树也不会辜负你们的努力与期待！这些罪大恶极的名头，不过是借口罢了！

于那些受贿者、压迫者、独裁者，常青树是烦心的阻碍，他们要除掉；但于我们，于这个被混乱侵蚀的社会，请允许我这么说吧——常青树是救赎！我们将活下来，没有人能够阻止我们追求生！没有什么可以剥夺我们拥有平等地位的权利！

既然羽人的审判庭不会给出公正，那我们，就自己打造天秤。
List of Pokémon by National Pokédex number

This is a list of Pokémon in the order dictated by the National Pokédex, meaning that Pokémon from the Kanto region will appear first, followed by those from Johto, Hoenn, Sinnoh, Unova, Kalos and Alola. Each region's set of Pokémon starts with its own set of starter Pokémon and their evolutions, going in order of Grass, Fire, Water; the only exception is Unova, which begins with Victini, who is then followed by the starter Pokémon.

The first 151 entries in this Pokédex also serve as Kanto's regional Pokédex.
Hurricane (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Hurricane** is a damage-dealing Flying-type move. It TM077.

## Effect

Hurricane deals damage and has a 30% chance of confusing the target.

Hurricane can hit Pokémon during the semi-invulnerable turns of Fly, Bounce and Sky Drop.

When used during rain, Hurricane bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Dive. When used during harsh sunlight, it has an accuracy of 50%.

## Trivia

* Both Hurricane and Thunder never miss during rain. This may be a relation to a thunderstorm.
Heal Pulse (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Heal Pulse** is a non-damaging Psychic-type move.

## Effect

Heal Pulse restores up to 50% (75% if the user has Mega Launcher) of the target's maximum HP. It will fail if the target's HP stat is already full or if it is behind a Substitute.

Heal Pulse bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

If powered up by a Psychium Z into Z-Heal Pulse, all of the user's lowered stats are reset, and the target can be healed regardless of whether or not it is afflicted by Heal Block.