Operation Sunrise

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**Operation Sunrise** is the second official campaign added to SFD, added in Release v1.1.0.

This campaign's theme is very different from ***Prime time in Sunny City***. It is more serious and dark, and is set in history instead of present.

*Operation Sunrise* is set at Castle Sonnenfraude in Austria in December 1943, towards the end of the Second World War. It follows the story of 4 protagonists who have been experimented on by the Nazi scientist Dr Fritzliebe.

## Chapters

### The Biolabs

*The Biolabs* is the first chapter of the campaign. The player starts in what appears to be the actual laboratory, with several broken glass containers behind containing an unknown green fluid. All of the characters introduce themselves, then proceed to the right for the first fighting scenes. The fighting goes through several laboratory and cave-like rooms. The part ends with an elevator going upwards.

### The Courtyard

*The Courtyard* is the second chapter. The chapter starts from where *The Biolabs* ended. Enemies start spawning above the elevator and the players have to fight them in order to proceed. The elevator stops at a tower of the Castle of Sonnenfraude, overtaken by the Nazis. The castle walls have several SSS flags. Most of the castle is on the background, and only a few parts are accessible by the players. Most enemies are Nazi soldiers, but one SS officer can also be found in the middle of the first large room. After that the players find the actual castle courtyard, which has 3 anti-air flak cannons. In order to proceed the players have to destroy them by placing live grenades inside their barrels. After destroying them, the players must defeat the remaining Nazi soldiers. After that an elevator appears from the left bottom corner of the yard, bringing in more soldiers. After defeating them the players must get in the elevator and press the button inside. This triggers a cutscene, where Nazis are talking in the courtyard and bombs start falling on them. The elevator breaks and the players fall with it.

### The Sewer

*The Sewer* features a new type of enemy: *Nazi zombie.* They can't use firearms. They have as much health as regular soldiers though. They start emerging from the ground right after exiting the elevator area. The players must find and use red valves to open the door to the next area. After that they have to close it behind them using another red valve. In the next room regular Nazi soldiers start attacking the players and they must fight them to unlock the ladder to the exit room.

### The Bunker

*The Bunker* is the final chapter. The players are greeted by Dr Fritzliebe via intercom. He summons a group of soldiers. After the players have defeated them, he summons another wave of soldiers, along with *Ilsa von Braun*, an unique enemy stronger than regular Nazis. On the last wave he introduces *Kriegbär 2*, a bear that has the characteristicsof Frankenstein's monster. When he players have defeated him and all the soldiers, Dr Fritzliebe open the door and asks the players to come in and discuss the terms of his surrender. The door closes behind the players, and Dr Fritzliebe wears a mech armor and changes his name to Mech Fritzliebe. After defeating him the players are locked in a cutscene, where Fritzliebe says that they can't escape alive, and the players run through a hole that was blow up in the cave wall. On the other side they find Lt. Kowalsky with a group of Us soldiers. The soldiers tell them that they are here to save them, and the campaign ends.

## Characters

### Marcel

Marcel Marie is a member of the French Resistance. It is unknown whether he has a military background or experience in the military, or whether he is a civilian.

### Irina

Sgt. Irina Petrovska is a Russian Sergeant and the only female member of the group.

### Eugene

Lt. Eugene McBride is an American Lieutenant and the default character for the player to play as. McBride does a lot of the talking in the campaign, and is often the most vocal member of the group. He is also the first profile to feature a moustache.

### Stave

Stave Rygur is largely mysterious and unknown in the campaign. His background and nationality are not revealed during the introductions, as he says he goes by the name Stave Rygur. Stave existed before *Operation Sunrise* was released, and was a selectable bot in versus play in Release v1.0.0.

## Enemies

### Nazi Soldiers

Nazi soldiers are the most common type of enemy. They have only 35HP and 0.5x damage output.

### Muscle Soldiers

Muscle soldiers are big Nazis that have 100HP and 0.75x melee damage output. They are larger than average soldier and use only melee attacks.

### SS Officers

SS Officers are relatively rare, and have 60HP and 0.5x damage output.

### Nazi Zombie Soldiers

Zombified Nazi soldiers that have 35HP and only 0.25x melee damage output. They use only melee attacks.

### Scientists

Scientist appear on the first chapter and have only 25HP and 0.25x damage output.

### Muscle scientists

Bigger versions of scientist. They have 80HP and 0.6x melee damage output.

## Unique enemies

### Ilsa von Braun

Ilsa von Braun is an unique enemy that has 100HP and 0.5x damage output. She appears on the second wave in the last battle before Mech Fritzliebe.

### Kriegsbär #2

Kriegsbär #2 spawns on the last wave in the last fight before Mech Fritzliebe. It has 500HP and 1x melee damage output. Uses melee only.

### Mech Fritzliebe (Dr Fritzliebe)

Dr Fritzliebe is the final boss in the campaign. He has 2 special moves: rocketjump, where he jumps to either side of the arena, and grenade attack, where he shoots several grenade launcher grenades. He is very strong and takes a lot to bring down.