Capitol

Capitol is the largest city state, and the largest city, in the world. Covering a broad fertile plane, it has nearly half a million denizens, the large majority of which live within the city proper. It's a sprawling sort of metropolis, with a dozen wards of different shapes, sizes, and levels of economic prosperity.

Capitol is normally ruled by the King Mayor, but the last King mayor (King Quincy) has died, leaving his childless widow, Quinevere of Ramada, in the throne, with the title of High Widow Regent. She is not taking suitors.

Each ward is locally ruled by a Wardmaster, who is elected by a council of 12 aldermen, who are themselves elected by citizens of the ward. "Citizen" is defined differently between different wards. The Wardmasters are responsible to the King Mayor, and can be removed by him. However, they have successfully argued that they cannot be removed by a Regent. This has caused some political conflict.

## The Wards

Listed in order of vaguely increasing prominence

1. Southshore - With broad stretches of cheap tenements and piles of work with dearths of pay, Southshore is the home to many of the poorer immigrants who arrive in Capitol - Wardmaster: Kamon Komodo (lizardfolk) - Industries: Shipping, Ceramics, Sexwork, Weavers.

2. Raehill - Originally built as a refuge for the sick, needy, and forgotten, surrounding a massive temple to Sarenrae, the Healer, this ward has since fallen on hard times as comers have overwhelmed the resources needed to house and hire them - Wardmaster: Eden Bre'fal (halfelf) - Industries: Healing, Weaving, Alms.

3. Servant's Row - A thin strip of land in the center of the city, packed with tall buildings like sardines stuffed upright into a can, Servant's Row is home to many of the servants, waiters, clerks, and valet's that serve the wealthier wards - Wardmaster: Ver'rin (elf) - Note: Ver'rin's seat comes with a unique lifetime appointment; he hasn't had majority support in the ward for 200 years - Industries: Service Work, Restaurants

4. Tangulley - built in natural valley on the Western edge of town that creates a wind tunnel (which has been reinforced with an enchantment that creates a continuous breeze), Tangulley is used as the center for all the noxious industries of capitol - Wardmaster: Daner Centurbern (Goliath) - Industries: Tanning, Metal Refining, Alchemy, Cheese Curing.

5. Kirinhill (AKA Goblinton) - Curling around the northern edge of the city, Kirinhill plays host to the most unusual denizens of Capitol, given its tolerance for individuals that other wards might consider monstrous. Highly unusual, it's the only place in the world where one can hire orcish mercenaries, purchase contraptions from goblin machinists, and consult snake-haired seers - Wardmaster: (Tiefling) - Industries: Mercenaries, Engineers, Metalwork, Crime

6. Dimshore (AKA Bladehaven) - Lying in the shade of the towers of the central districts, Dimshore hosts the city's black markets, gambling halls, and other shady establishments - Wardmaster: Brick Broadfeet (halfling) - Industries: Crime, Gambling, Sexwork

7. Greenmarket - Sitting outside the main walls of the city, surrounded by the farmland that supports the metropolis, Greenmarket could easily be confused for a large agricultural town all its own from the right angle - Wardmaster: Olivia Kestrel (Human) - Industries: Agriculture, Livestock, Exotic Livestock

8. Brassmarket - Though it isn't as grand or as well guarded as the Grand Market, Brassmarket makes up for quality with quantity. This broad thoroughfare contains thousands of shops, of all shapes and sizes and categories of products - Wardmaster: Ned Dawnbark (halforc) - Industries: Ceramics, Metalwork, Art, Supplies, Trade, CraftsmanshipTrade

9. Gildshore - Built around the large and well built stone peers of the city, Gildshore is the port of choice for large and important ships. The neighborhood does profitable business powered by the desires of these sailors and trade in the products that they bring - Wardmaster: Aj ag Barak (gnome) - Industries: Shipping, Sexwork, Entertainment

10. Shimmerhill - The Pastel towers of the Shimmerhill are mostly owned by the University of Capitol; some of these towers hold lessons on mundane subjects, but most focus on the magical arts. It is the largest university in the world, if not the most prestigious - Wardmaster: Headmaster Mellin (human) - Industries: Magical products, Enchanted Items, Education

11. Grand Market - Laying in the valley between the Shimmer hill and Castle hill, the grand market is the richest, tallest, and most well protected market (The guard castle is smack in its center) in the world. Major merchants build high towers, while smaller sellers hawk their wares on the railed walkways between them - Wardmaster: Silvia Goldsaxe (Dwarf) - Industries: Trade, Craftsmanship, Penitentiary

12. Castle Hill - Centered on the palace of the King Mayor, this district is the home of Capitol's most Wealthy denizens and the pleasure of it's most distinguished visitors - Wardmaster: Mark Trillius (human) - Industries: Residential, Entertainment, Government

## Mechanics

Capitol is a Community with a special renown system: Renown is tracked from 0-40, with d40's used in the place of d20's for all renown rolls. You can access Capitol via Clairity's weekly transportation circles. If you go and come back in the same week, you must spend the exact same number of DTAs in Capitol as Clarity does.While in Capitol, you have access to four additional ways to spend DTAs.

### Notes from Carouse DTAs

* 14 Monpel - Nexrin's day in the Castle District
* 25 Monpel - Nexrin and Yezra in Greenmarket