recursal/Fanatic-Fandom huggingface dataset:
Durlan Ofandrus

Oriundo de Loudwater y amigo cercano, así como ex compañero del elegido de Mielikki, este elfo decidió viajar a Terra Nova en representación de su raza y para evitar que cualquier peligro escape de las islas.

Pese a su rostro y carácter serio, siempre intenta actuar en aras del bien común como diplomático. Evitando el reguero de sangre que quizás otros miembros de los nueve ocasionarían si se les da la suficiente libertad.

Su gusto por el buen vino es bien conocido, así como su paciencia a la hora de tomar decisiones, tildandolo algunos de ser demasiado tibio.
Wiki Terra Nova 5E

**¡Bienvenidos a Wiki Terra Nova 5E!**
Comunidad de D&D modo westmarch

Somos una comunidad web colaborativa sobre Terra Nova 5E en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Trok'a'as Xisiduth Da'akoldus

Fiel hija de la causa de Zerthimon y devota a Menyanr-Ag. Nació entre las impenetrables murallas de adamantina de Shra'kt'lor creció con la ilusión de despertar todas sus capacidades y llegar a ser una Anarch o aún mas una Zerth, pero los planes de el justo líder la llevaron a ser una valiosa integrante como una Rrakkma una cazadora de Ilicidos en especifico como la primera en llegar a un plano material para hacer un reconocimiento de la zona y traer un primer informe de la amenaza Ilicida y Gythyanki en este mundo.

### Idiomas conocidos

Common, Deep spech, Elvish, Gith, Under common

## Descripción

<<Si deseas describir la apariencia física de tu personaje, lo que viste, lo que aparenta a simple vista o como actúa en publico aquí darás la descripción>>

## Apodos y títulos

Rrakkmas Cazadora interplanar de Ilicidos, titulo otorgado por los Anarch en nombre del gran guía Menyar-Ag para la búsqueda y exterminación del enemigo mas antiguo de los Gith.

## Aliados

* Ninguno

<<...>>

## Trinkets obtenidos

<<Aquello que portas con cariño, ya sea por que es de alguien especial, por un recuerdo que te calma la mente, o te atormenta, pero aquel objeto que para ti significa mucho por muy mundano o insignifcante que sea para los demas. Aunque quizás es un tesoro que todos codician, pero es tuyo, para mostrar lo hábil y capaz que eres como Aventurero.>>

## Otros sucesos destacados

#### Historia previa:

Hija de Duurth Xisiduth Da'akoldus y lmmilzin Xisiduth Da'akoldus una pareja de Zootecnicos competentes que trataban de resolver sin éxito uno de los mas antiguos problemas de los Githzerai "El Suministro de alimentos" duradero dentro de sus fortalezas.
A los 3 años ya demostraba grandes capacidades Psionicas lo que ilusiono a sus mas cercanos allegados viendo en ella la futura Anarch de la fortaleza, aquella que moldearía el caos en el que viven a los deseos de sus compatriotas y de el Lider Menyanr-Ag.
5 años pasaron en esta ilusión pero con cada año esta se diluía hasta que a los 8 años fue designada por el Anarcha local en nombre de Menyanr-Ag para comenzar su entrenamiento para desenvolverse como miembro de un Rakkmas.
Ya a sus 16 comenzó sus primeras incursiones a planos materiales ya estudiados por su gente como el Mundo de Toril, Oerth entre otros.
Hasta que a sus 20 años se la encargo como avanzada a estudiar y retorna de un nuevo plano que se formo.
Olivia Grimwood

Nacio y crecio en Neverwinter en la familia noble Grimwood, la cual tiene sus riquezas gracias al negocio de ventas de armas, armaduras y otros dispositivos para la guerra. Al ser la hija menor de 4 hijos no se le permitio aprender sobre el oficio familiar sino que fue criada para ser una ''esposa perfecta'', pero ella tenia otros planes. Desde temprana edad fue educada en cortesia, postura y otras areas que toda mujer noble debe dominar, si bien aprendio todo eso, ella planeaba utilizarlo para enmascarar sus verdaderas intenciones, mientras aprendia del negocio familiar sin que otros se dieran cuenta. A sus 18 años se caso en un matrimonio arreglado por sus padres con el heredero de una familia noble mercante, tras 7 años en el matrimonio contrato los servicios de los zhentarim para que asesinaran a los padres de su esposo para que asi el tuviera el control del negocio familiar y asi manipularlo desde la sombras.

Para sus 30 ya era un miembro de rango mediano de los zhentarim con un futuro prometedor en dicha organizacion. Viaja a Terra Nova para expandir sus negocios y adquirir mejor posicion dentro de los zhentarim por medio de sus descubrimientos en esas tierras, pero no sin antes organizar el asesinato de su esposo tras su partida para si obtener el control de su negocio mercante.
(2414)

#### Tribu Nantli

Durante el Spellplague (Comenzando los 1385 DR) multiples porciones de tierra aparecieron y desaparecieron de Toril, una ciudad humana termina siendo trasladara en Terra nova 40 años tras su creacion. El primer año tras su llegada la ciudad no pudo resistir su nuevo ambiente, Los animales salvajes de proporciones gigantes, la fauna y flora salvaje local, ademas de las criaturas nunca vistas por estos humano hicieron imposible que la ciudad se mantuviera de pie.

En el año 41 los sobrevivientes del primer año comenzaron a adaptarse al ambiente, comienzando a viaja en grupos pequeños y buscando lugares donde puedan asentarse nuevamente. De todos los grupos de nomadas humanos uno termino al Este de Terra Nova en un bosque el cual llevaba a un grupo de montañas.

#### Tribu Nurakon

Durante el Spellplague (Comenzando los 1385 DR) multiples porciones de tierra desaparecieron de Abeir, entre estas tierras se encuentra Laerakond, un contienente de abeir del cual los dragonborn son originarios. Durante su viaje a Toril no todos los habitantes terminaron en juntos, un grupo de dragonborn terminaron en Terra Nova 40 años tras su creacion. El grupo de dragonborn vieron su numero reducido tras el primer año de su estancia en su nuevo ambiente, Los animales salvajes de proporciones gigantes, la fauna y flora salvaje local, ademas de las criaturas nunca vistas. En el año 41 los sobrevivientes del primer año a las montañas para usarlas como cobijo.

### Historia

#### Año 41

##### Tribu Nurakon

Tras llegar a la montaña tras su primer año de supervivencia hicieron las cuevas de la propia montaña su hogar eliminando a las criaturas que antes habitaban en las cuevas. Hicieron su vida cazando a las bestias que habitan en las montañas y aprovechando lo que el bosque cercano a la montaña les ofrecia.

La tribu se baso en la caceria de bestias aprovechando la fuerza natural de los dragonborns. Usaron su carne para alimentarse, sus pieles para vestirse y cubrirse del frio y los piesos como armas, armadura y artesanias.

Durante este año se realizaron muchos duelos para definir el lider de la tribu, Drakax Goldenscale se alzo con el liderazco y dirigio la tribu hasta su muerte y su descendencia heredo el mando durante varias generaciones.

##### Tribu Nantli

Tras pasar junglas y pradera la tribu Nantli termina en un bosque al Este de donde empezaron su viaje. Asentandose en un claro lo suficientemente espacioso para toda la tribu armaron su campamento de forma provisionar y comenzaron a conquistar lo que seria su hogar durante generaciones. Conocieno a flora y fauna del lugar y utilizandolo a su favor cazaron bestias, cultivaron plantas y domesticaron criaturas a lo largo de los meses.

La tribu Nantli se baso tanto en la caceria como en la agricultura, ya que veian las ventajas de ambas.

Durante los siguientes meses hubo varias disputas por el poder y el manto de lider cambio de puesto varias veces, el final lo reclamo Darius y su descendencia mantuvo el poder durante generaciones.

##### Alianza Nurakon-Nantli

Ambas tribus no duraron mucho antes de darse cuenta de la presencia del otro.
Carissa Richards

## RELACIONAMENTOS

### Família:

Claire Richards (irmã gêmea)Blair Richards (mãe)Roman Richards (pai)Ruby Richards (tia paterna)Raven Richards-Redsteel (tia paterna)Harry Richards (avô paterno)Diane Richards (avó paterna)Taylor Brown (primo)Aurora Richards-Redsteel (prima)Abba Richards-Redsteel (prima)

## INFORMAÇOES DA SÉRIE

### Aparições:

Feitiçaria no Inferno

**Carissa Richards** *é uma das filhas gêmeas de Roman e Blair Richards. Ela tem apenas 10 anos e é idêntica à sua irmã, Claire.*
Skills

There are 4 skills that don't have a maximum limitation on how many times they can be upgraded. There are even a couple of skills that's value is ever increasing since they are based on the number of building levels, and those will always continue to get more valuable. Therefore, they will be included at the end of the totals, but only based from the combined value of Building Levels Achievement caps of 9800. Otherwise, the total numbers have no way to accurately calculate them.

By name, the limitless skills are:

* Legacy; Increase B/s based on most Elixir gained in one Ascension.
* Contracting; Building levels increase G/s by +0.1%.
* Investment; Add +0.1% from G/s to Coin value.
* Property Restoration; Building levels increase G/s by +0.3%.
* Market Manipulation; +0.3% from G/s to Coin value.
Brynhildr

En su vida anterior fue una valkyria nordica al servicio de Odin, encargada de guiar y proteger las almas de los caidos hasta su lugar de descanso.

Aun trabajando con las almas de los caidos, ahora su labor se basa en juzgar a las almas de los nativos de Terra Nova y llevarlos a su lugar respectivo de descanso.

## Descripcion

Brynhildr se muestra como humana guerrera de piel blanca con cabellos largos lizos de color dorado claro y una venda gris en los ojos. Ella usa un vestido largo blanco con runas nordicas debajo de una ligera armadura, porta una espada larga y una corona con alas a los costados.

## Personalidad

Estricta, rigida y directa a la hora de realizar su labor como jueza y protectora de las almas, pero al mismo tiempo paciente y amable al momento de interactual con ella.

## Actividades

Juzga a las almas de los caidos nativos de Terra nova y los guia a su *salon* respectivo. Adicional de juzgar y guiar las almas, es la responsable de mantener vigilados todos los *salones* de almas para que criatuas externas no entren sin permiso y que las almas no escapen de los *salones* del que pertenencen*.*

## Baheim

Tras su ascensión como demipower de la muerte creo su propio plano llamado Baheim, donde ha vivido desde entonces y donde a su vez las almas de los muertos van a parar como último destino en su viaje al Afterlife.

El plano consta de un palacio de mármol el cual está incrustado en una montaña nevada, bellos jardines que cubren el exterior del palacio y tras los jardines se encuentra un alto muro de piedra con guardias siempre vigilando y una puerta doble como única entrada al territorio del palacio el cual está conectado con El camino al Yggdrasil.

El palacio cuenta con las habitaciones y salones que cualquier palacio podría tener, aunque no estén en uso. Las almas son juzgadas en una salon del juicio. El salon del juicio es una habitacion enorme en el centro del palacio donde se encuentra Brynhildr sentada al final de la habitación sobre su trono. Dentro de la habitación hay múltiples guardias que escoltaran a las almas a su salón correspondiente tras ser juzgadas.

El ultimo destino de las almas es uno de los 9 Salones que se encuentran en el palacio. Cada salon representa uno de los 9 alineamiento, los salones estan divididos en 3 secciones; Salones superiores, Salones intermedios y Salones inferiores.

Los salones superiores se encuentran en fila comenzando el alineamiento Caotico bueno, pasando por el neutral bueno y finalizando con el Legal Bueno en la cima del palacio. Los salones intermedios comenzando de izquierda a derecha son; Legal neutral, neutral verdadero y caotico neutral. Estos se encuentra en el mismo piso que el salon del juicio, pero en secciones diferentes del piso. Por ultimo se encuentran los salones inferiores, estos se encuentran en el sub-suelo, profundo en la montaña. En orden descendente se encuentra el legal malvado, neutral malvado y por ultimo el caotico malvado.
HUD

The HUD of *Tap Ninja* has multiple features: coin and gold per second, energy, Rope Hook, Shuriken Vortex, Speed Step, and Statistics.

## Coin and gold per second

Located on the top right corner of the HUD, this feature indicates how much gold is being earned per second, and how much gold can be spent.

## Energy

Energy is an indicator which the player starts off with 10 minutes of auto-clicking power. With additional upgrades, they can increase the limit of the energy to 17 minutes. This skill can be acquired for 7 Elixir.

## Rope Hook & Shuriken Vortex

The Rope Hook and the Shuriken Vortex are two tools and active skills that further increase the earnings of coins, and with those tools, instead of just clicking on the icon, the player can use the Q and W keys respectively, or even Shift and Ctrl. Those tools can only be used as the Ascension skill tree gets more unlocked.

## Speed Step

This is an indicator, on the top-left corner of the screen, of the speed of the ninja in steps. The multiplier starts at 4, but it can go to a maximum of 20. For every incremented step, the amount of gold dropped by enemies is multiplied by the number of steps. New enemies would also appear after unlocking higher tiers of research.

## Statistics

These statistics log numbers of a wide variety of things.

## Gallery

Coin and gold per secondEnergyGreen arrow appearing after collecting a small amount of coinsRope HookShuriken VortexSpeed StepStatistics
Ascension and Skills

**Ascension** is a feature that becomes available as soon as the player has gained enough coins in order to research it. By the time they get to unlock it, they should have also earned about 5 elixir. After the player ascends, the player will be able to start unlocking 160 permanent skills through a progressive tree.

## Full Tree

Here is the full skill tree (tap/click on the image to zoom):

## Skills List

This is a list of unlockable **skills** in *Tap Ninja*:

* Unique Skills
* Coin Drop
* Enemy Density
* Hook Cooldown
* Hook Multiplier
* Shuriken Cooldown
* Shuriken Multiplier
* Speed Step
* Energy From Enemies
* Energy Timer
* Energy Regen
* Godai Element Effects
* Coin Value
* Gem Drop Chance
* Gem Value
* Away Income
* Building Cost
* Upgrade Cost
* Challenge Gold
* Crit Chance
* Crit Multiplier
* Gold per Second
* Firefly Spawn Rate
* Firefly Gold Drop
* Firefly Size
* Firefly Speed
Billie Eilish P*rn Video

Johnson Ironfoot, previously known as Billie EIlish P\*rn Video. is an 18 year old boygirl from United States, Oregon, who created The Church Of Speedwagon on May 25th 2019. He is the current owner of the server and the cruel dictator of Spedonia. Being the creator of the Church Mr, Ironfoot is solely responsible for the complete and utter change in trajectory in the lives of many.

## Personality

Mr. Porn Video shows signs of various mental illnesses such as Schizophrenia, Bipolar Disorder and he also has autism I think lmfao.
Christopher Chung

**Christopher Chung**, is an Australian actor and singer of Chinese and Irish descent, who, portrays the recurring character of Roddy Ho since Season 1 of Apple TV+'s *Slow Horses*.

## General overview

He grew up in Australia, studied in New York and now works in London.

*This page contains information from Wikipedia or another Wikimedia project.*
Texture errors

* Treasury sprite is slightly off centered by 2 pixels to left. Also visible on achievement.
* Sprite for Archangel in shop is different than one in character menu. (this visual mistake is reported and is work in progress)
* Assassin (b) is only character that has one dot as eyes (except Archangel that has no eyes)
* When helldog is hitted by a hookrope, his movement stops and will freeze on place untile he is destroyed. (animation still goes)
Svarkcind

The Svarkcind are the third and final generation of God-Giants and the youngest deities on Tvarfold. Created by the Nyrla, they still represent various aspects of religious sentiment in the world but have noticeably lost the potent power of the generations before them. They were closely involved in the formation of the early civilisation of the mortal races, with some even choosing to rule over sections of the land.

List of Svarkcind
Froedi, God of Knowledge
Lae, God of Destruction
Frodleikr, God of Magic
 Jafnadr | God of Justice
Froedi, Goddess of Knowledge
Ljoss, Goddess of Light
Frodleikr, God of Magic
 Frami | Goddess of Luck
Finna, Goddess of Civilisation
Lae, Goddess of Destruction
Frodleikr, God of Magic
 Hadradr | God of Tyranny
Finna, Goddess of Civilisation
Lae, Goddess of Destruction
Frodleikr, God of Magic
Skapari, Goddess of Creation
Legendary items

Legendary items are 4 upgrades in the amber shop that provides the player with boosts to GpS and Coin gold value. They also give a 1% boost to elixir gain for every upgrade bought adding up to a max of 100%

## Kimono of Legends

The Kimono of Legends is a legendary item that increases GpS by 25% per upgrade.

## Katana of Legends

The Katana of Legends is a legendary item that increases coin gold value by 7,5% per upgrade.

## Kabuto of Legends

The Kabuto of Legends is a legendary item that increases GpS by 2,5% per upgrade tier finished per upgrade.

## Geta of Legends

The Geta of Legends is a legendary item that increases GpS by 15% per upgrade.
Tap Ninja Wiki

**Welcome to the...**
**TAP NINJA WIKI**
**91 articles • 154 files • 494 edits**

**ABOUT THE WIKI**

This is the Fandom wiki for the video game *Tap Ninja* that anybody can edit. It plans to document all of the content found in the game.

**ABOUT THE GAME**

***Tap Ninja*** is a casual idle game developed by Broken Glass and published by Broken Glass. It was released on Play Store for Android devices on August 31, 2021, on App Store for iOS devices on October 1, 2021 and on Steam for Microsoft Windows on March 17, 2022.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Amber Shop

The **Amber Shop** is a place where players can purchase things with a premium currency, which is Amber

## VIP

*Main article: VIP*
Players can become a **VIP** to increase the supply of amber. It will also help speed up the rate of progress for earning both amber and keys used for a handful of upgrades.

## The Kimono of Legends

*Main article: The Kimono of Legends*
**The Kimono of Legends** is a method that can help get more permanent G/s. It will give the player an additional 25% increase. It is very valuable and costs the hardest to earn resource in the game without purchasing premium features.

## Gold Multipliers

*Main article: Gold Multipliers*
**Gold Multipliers** is a temporary boost, lasting around 15 minutes, that can top of each other and with themselves. It's possible to get a total multiplier of x85 with all of the active simultaneously, along with a timer beyond 59:59, and players can even purchase them multiple times.

## Perfect Ascension

*Main article: Perfect Ascension*
**Perfect Ascension** is an item that can help, at the cost of 420 amber, claim all of the elixir without the need to restart, though it is not permanent.

## Bags of Gold

*Main article: Bags of Gold*
**Bags of Gold** are items that are based off of your G/s from Buildings.

## Archangel Character

*Main article: Archangel Character*
The **Archangel Character** is a cosmetic character that can be bought from the Amber Shop.
Lore

## Block N Load 2 world

Once upon a time, in a far-far away galaxy there existed a race of Cretas, who yearned for travel. Physical voyages were extremely laborious and long for such highly evolved beings though, so they designed the Temporal Net. The universal energy transformation system, using black holes and the tilt of the horizon, allowed Cretas to instantly travel between time and worlds.

The Cretas realized that the Temporal Net also had other properties. Cretas scientists learned how to use it for transition to the metaphysical form of existence. Cretas liked the idea of transforming into a disembodied free mind, in harmony with the universe, and anima-transfer became a very popular procedure. Soon the whole race disappeared from the observable universe, leaving behind ruins on wasted planets, and an unruly Temporal Net.

Without Cretas supervision, the Temporal Net began to glitch and randomly open portals in different worlds. It was easy to get in, but getting out was almost impossible. The Net generated copies of creatures that had fallen into it from an infinite number of alternative universes, simultaneously opening portals in them. Thus, its mass is growing at a catastrophic rate, making it difficult for the traveller to find the right portal and way home.

Explorers, scientists, and adventurers along with random passers-by will have to take up weapons and drive out competitors in the fight for the portals they need.
Deimos SR

Units - 200

> A universal sniper rifle, just as great for hunting as it is for battle.
>
>

## **Overview**

Small spread, decent recoil. Good damage. Effective range - 7500, average by sniper standards.

## **Mods**

Alternative mode: More comfortable aiming. Reduces spread to zero, greatly reduces recoil. Sniper scope brings the camera much closer.
Challenge Star Upgrades

**Challenge Star Upgrades** are perks that the player can spend the stars they gained on. Regardless of which upgrade is chosen, the cost to upgrade any of the perks will increase by a single star. Eventually, it will then maximize at 20 stars then it will be required to upgrade the remaining perks. There used to be a maximum of 300 stars, but now, the maximum is 375, if the player happens to earn all 3 stars for each challenge.

With the 17 (previously 13) available perks and the 375 (formerly 300) star maximum, the player will have to go without 5 (previously 2) of them. It is impossible for the player to reach 460 stars, and prior to the update that added more perks, 340 stars. The player can choose which perks can be sacrificed.

Players can reset their stars and re-select their perks at the cost of 30 amber.
Buildings

This is a list of **buildings** in *Tap Ninja*. Note that bonuses on upgrade intervals are multiplicative, not additive. Normally, there are x2 intervals of 10, 25, and 50, then every 50.

## Farm

The Farm is the first of 18 buildings in Tap Ninja

### Achievements

 100 Farms
 150 Farms
 200 Farms
 250 Farms
 300 Farms
 350 Farms
 400 Farms
 450 Farms
 500 Farms
 600 Farms
 700 Farms
 800 Farms
 900 Farms
 1000 Farms
 1100 Farms

## Sawmill

The Sawmill is the second of 18 buildings in Tap Ninja

### Achievements

 100 Sawmills
 150 Sawmills
 200 Sawmills
 250 Sawmills
 300 Sawmills
 350 Sawmills
 400 Sawmills
 450 Sawmills
 500 Sawmills
 600 Sawmills
 700 Sawmills
 800 Sawmills
 900 Sawmills
 1000 Sawmills
 1100 Sawmills

## Mines

The Mines is the third of 18 buildings in Tap Ninja

### Achievements

 100 Mines
 150 Mines
 200 Mines
 250 Mines
 300 Mines
 350 Mines
 400 Mines
 450 Mines
 500 Mines
 600 Mines
 700 Mines
 800 Mines
 900 Mines
 1000 Mines
 1100 Mines

## Tavern

The Tavern is the fourth of 18 buildings in Tap Ninja

### Achievements

 100 Taverns
 150 Taverns
 200 Taverns
 250 Taverns
 300 Taverns
 350 Taverns
 400 Taverns
 450 Taverns
 500 Taverns
 600 Taverns
 700 Taverns
 800 Taverns
 900 Taverns
 1000 Taverns
 1100 Taverns

## Blacksmith

The Blacksmith is the fifth of 18 buildings in Tap Ninja

### Achievements

 100 Blacksmiths
 150 Blacksmiths
 200 Blacksmiths
 250 Blacksmiths
 300 Blacksmiths
 350 Blacksmiths
 400 Blacksmiths
 450 Blacksmiths
 500 Blacksmiths
 600 Blacksmiths
 700 Blacksmiths
 800 Blacksmiths
 900 Blacksmiths
 1000 Blacksmiths
 1100 Blacksmiths

## Barracks

The Barracks is the sixth of 18 buildings in Tap Ninja

## Dojo

The Dojo is the seventh of 18 buildings in Tap ninja

## Market

The Market is the eight of 18 buildings in Tap Ninja

## Artisan

The Artisan is the ninth of 18 buildings in Tap Ninja

## Gatehouse

The Gatehouse is the tenth of 18 buildings in Tap Ninja

## Stables

The Stables is the eleventh of 18 buildings in Tap Ninja

## Library

The Library is the twelfth of 18 buildings in Tap Ninja

## Chemist

The Chemist is the thirteenth of 18 buildings in Tap Ninja

## Temple

The Temple is the Fourteenth of 18 buildings in Tap Ninja

## Castle

The Castle is the fifteenth of 18 buildings in Tap Ninja

## Treasury

The Treasury is the sixteenth of 18 buildings in Tap Ninja

## Shrine

The Shrine is the seventeenth of 18 buildings in Tap Ninja

## Academy

The Academy is the eighteenth of 18 buildings in Tap Ninja

## Formulas

There are two noteworthy mathematical formulas: one for calculating the cost, and the other for gold earned per second:

* **Cost:** 1.19Current Level \* Base Cost
* **Gold per second:** Base G/s \* Current Level \* Multiplier
Febrillator

> The injector has two types of ammunition: poisoned needles slow down and gradually kill the enemy, and adrenaline darts give temporary invulnerability to allies.
>
>

## **Pros**

* Very large magazine size.
* Extremely fast firerate.
* High damage output thanks to fast fire rate.

## **Cons**

* Fairly low base damage, 5 bodyshots to kill a regular enemy.
* High recoil, can be very hard to handle with Rifle HP or FMJ.
* Inaccurate at longer ranges.
* Slow reload speed.

## **Skins**

* **Cotton Candy** HK21 *(Unique)*
* **Violet Nrg** HK21 *(Rare)*
* **Cherry** HK21 **(Rare)**
* **Vortex** HK21 *(Mythical)*
* **Vaporwave** HK21 *(Mythical)*
* **Psionic Energy** HK21 *(Mythical)*
Lord Richard Pentecost

Lord Richard Pentecost is the ruler of Old Yossar, a hold within the Kingdom of Strykrand. He holds residence in the city of Phisbury on the north-eastern coast of Strykrand. He is a member of the Pentecost Royal Family, brother of King Jacob I and uncle to King Jacob II, the current ruler of the Kingdom of Strykrand.
Katana Slash

**Katana Slash** is an attack that is made by the Ninja. This attack can be triggered either by tapping on the spacebar or left clicking. It should be done when enemy samurai spawn on the right edge of the screen.

There are two types of attacks: a blue streak, which indicates a normal attack, and the red streak, which indicates a critical hit with coin multipliers involved. The multipliers can be starting from 2 and maximizing to 7. The chance of making a critical hit can be around 4.5%.
Gold per Second

**Gold per Second** is a skill in *Tap Ninja*.

## Buildings

There are around 30 (or possibly 242) to earn.

## Achievements

Total number: 530

 Cloak of Ancestors
 Cloak of Myths

## Building Levels

 Property Restoration

Total building levels taken from achievement numbers adds up to 12100. The 0.65% from research multiplied by 12100 comes to 7565%. The 0.4% from skills sown above adds to 4840%.
Nyrla

The Nyrla are the second generation of God-Giants, and were the first to be created by the Tvarjo. Often combining the powers of their parents, the eleven Nylra are no less powerful than the generation before them and are often found to be the most involved in the events of the mortal races.

Some Nyrla found partners in each other and eventually created the Svarkcind, the third and final generation of God-Giants.
Fjors

Fjors is the fifth-largest island of the six main continents on Tvarfold. It is the birthplace of Orcs and Tieflings, and as such, are ruled by the last Orc and Tiefling-controlled countries in the world. A relatively undisturbed island, its inhabitants are incredibly defensive of its flora and fauna, and those that dedicate their life to its protection are said to be blessed with unusually long life. The Orcish land is ruled by Xonoth Firekeeper, with Druug - the capital of Orcish Fjors - famously only being accessible by pure-blood Orcs. The Tiefling country, Hzspnt (pronounced Hyoo-punt) is a lesser known land, ruled by the Vyjud Suwn or 'The Demon's Wishes', a small council of elders. Its capital, Fhztpn (pronounced Foyt-pon), being sheltered by the Arkr Mountains, is the only developed site of Tiefling civilisation.
Fireflies

**Fireflies** are small insects that could be used as a method to be able to gain extra coins. They are unlocked in tier 1 research for 150 coins. At first, they are very small and fast, but with upgrades, they could be bigger and slower.

Every 45 to 75 seconds or so, striking a firefly down with a shuriken will activate an event. Those events could increase over time with more upgrades. Some of the possible events include:

* **Regular Coins:** The most common event, it simply drops a set amount of coins.
* **BIG Coins:** Drops an amount of coins that is larger than regular coins.
* **MEGA Coins:** Drops an even larger amount of coins. It is a rare event.
* **G/s Increase:** 5x boost to gold earned per second for 90 seconds.
* **BIG G/s Increase:** 51x boost to gold earned per second, but it lasts for 30 seconds. It is a rare event.
* **Coin Drop Increase:** For 1 minute, enemies drop 4 times as much gold.
* **Samurai Frenzy:** Spawns 100 Samurai in a row.
* **Upgraded Frenzy:** Upgraded version of the Samurai Frenzy.
* **Gemstone Fever:** Lasting for 70 seconds, it's either 400% increased chance to drop, or they are worth 400% more coin.
* **Firefly Swarm:** Spawns 5 fireflies. Sometimes, there could be a rainbow firefly, for getting another swarm event.
* **Firefly Storm:** Spawns hundreds, if not thousands, of baby fireflies. Unlike Firefly Swarm, these little guys only drop handfuls of coins.
* **Key Drop:** Fireflies can drop up to 2 keys per day.
* **Amber Drop:** Fireflies can drop up to 3 amber units for 3 times a day.
Deities

The deities of Tvarfold are three generations of God-Giants, consisting of the eleven Tvarjo, eleven Nyrla and four Svarkcind. Each of these Gods represent various aspects of religious sentiment for the mortal races on Tvarfold, with some choosing to get involved in the events of mortals throughout history.

## History

It began with the Tvarjo, who were formed over centuries from exposure to the Upp-Hafmal, their giant bodies forming from the rock and stone of the Eydajord - the barren wasteland that covered Tvarfold before time itself. After the Fyrstriith, the surviving Tvarjo decided to form partnerships and then create the Nyrla, who in turn then created the Svarkcind - the final generation of God-Giants. The Tvarjo that perished at the hands of their kin in the Fyrstriith were not destroyed entirely, for as their physical bodies became the foundations for the six main continents, their divine souls survived and as such, are still known to intervene in mortal events.

The Tvarjo that survived the Fyrstriith all contributed to the creation of each First Race: Elves, Gnomes, Halflings, Orcs, Tieflings and Dwarves. Humans were the only First Race that were created by a Nyrla. All deities possess the power to transform into their respective races and in doing so, have been able to be involved in the events of mortals without drawing attention to themselves, though some have chosen to do so. The Tvarjo that perished in the Fyrstriith, though unable to take physical form like their kin, are still known to involve themselves in the events of mortals.
Ninja 02 Shotgun

Units - 30

> A high-tech volley fire shotgun. It causes enormous one-time damage at close range.
>
>

## **Overview**

Short-ranged 3-round sawn-off shotgun (up to 2400 max), fires 18 pellets per shot in a cone, each deals damage. Recoil is quite strong, the dispersion is average, it allows you to hit at some distance from the target.

## **Mods**

Fires all available ammo at once (i.e. Maximum 3 shots of 18 pellets at a time).
Tieflings

On Tvarfold, Tieflings are one of the seven First Races and are often regarded as the most secretive, untrustworthy and evil-natured of the races. Originally created by Andlat, God of Death, Tieflings have often been associated with the necrotic arcane magics, raising undead, and have been assumed to be innately evil. They currently hold a small share of land on the continent of Fjors, with the country of Hzspnt being in the far corner of Tvarfold, and its capital Fhztpn - the birthplace of Tieflings - being the only known locations dedicated to Tiefling culture and rule. The country is ruled by a small council, named the Vyjud Suwn, or 'The Demon's Wishes'.

## History

Tieflings have struggled to integrate into the larger societies on Tvarfold, and their isolation in the south-eastern corner of the world has led to the wider mortal population relying on rumours rather than actually having the chance to interact with Tieflings personally.

## Deities

Some deities are known to take the form of tieflings to travel amongst the mortal races without suspicion, with some interfering in the events of mortals to varying degrees.

List of Tiefling Deities
 Orad | Nyrla | God of Evil
 Audoefi | God of Wealth
 Frami | Svarkcind | Goddess of Luck
Elves

On Tvarfold, the Elves are among the seven First Races and are often regarded as the most civilised, lawful and wisest of the races. Originally created by Frodleikr, God of Magic, the Elves have an innate connection to the arcane magics and that has helped them in maintaining power throughout the world. The Elves currently occupy and rule over the continent of Munundia, with Ishala Ancalen, the capital of Munundia surrounding the historical site of Fae Ennama - the birthplace of the Elves.

## History

Historically, the Elves' superior development in the early years of their civilisation meant they were able to expand their colonies throughout the world and to this day, they still hold various small islands across Tvarfold as well as significant land on the continent of Strykrand. Because of this, the Elves and Humans have been sworn enemies throughout the centuries, yet they reached an uneasy alliance after the treaty of the Second Pentecostian War. As a result, the hold of Ilenlon, including the cities Syfhil and Mehalia were offered by King Everard IV of Strykrand to the Elvish Queen Ithmad'ia and is currently under Elvish rule, specifically by notable Elvish general Avanc'lia.

### Etymology

The Elvish naming scheme is unique in that all Elves are born with two names, a personal name and a family name, but those that achieve signficant credit to Elvish culture, or those of a royal house, are given an Aia-Lahr, or 'Second Name'. Each Aia-Lahr often follows a similar form, being a one word name with two or three letters separated from the first. It is said that these names are the names given to the first generation of Elves, created by Frodleikr, and so afford the individual a stronger connection with the God-Giants. Notable examples are Queen Ithmad'ia, General Avanc'lia, ruler of Syfhil, and Yaree'ne, Sorcerer Supreme and ruler of Isyf Aiqua.

## Cities

The Elvish land of Munundia consists of several cities, many of which were formed in the early years of Elvish civilisation and as such, have much historical significance. The mainland or Central Munundia, is entirely ruled by Queen Ithman'ia, however the two islands of Ellel Dorei and Yselune- though they remain part of Munundian rule, maintain isolation from the rest of the continent. There are also major cities on other continents and small islands across Tvarfold that also remain under Munundian rule.

## Deities

Some deities are known to take the form of elves to travel amongst the mortal races without suspicion, with some interfering in the events of mortals to varying degrees.

Elvish Deities
 Froedi | Nyrla | Goddess of Knowledge
 Finna | Goddess of Civilisation
 Ljuga | Svarkcind | Goddess of Lies
 Hadradr | God of Tyranny
Upp-Hafmal

The Upp-Hafmal was a centuries-long arcane storm that covered the world and fueled off of the natural chaos present in the atmosphere to create the first divine life on Tvarfold. By gradually imbuing the barren landscape - called the Eydajord - with arcane magic, the rock and stone began to form the Tvarjo. These giant divine beings were often formed in isolation and over centuries of exposure to the Upp-Hafmal. Over time, the storm began to lose it's arcane essence and so dissipated and no other storm has reached the same magnitude since.
Eydajord

The Eydajord is the name given to the barren wasteland that covered Tvarfold in the time pre-mortals. It was a dry land, mostly formed of rock and stone, and when it became imbued with arcane magic from the Upp-Hafmal, the Tvarjo were gradually formed from it. When the Heimrrauf was flooded by Logr, God of Water, the Eydajord was quickly covered with water, and it was only when Fjor, God of Life, sacrificed himself to block the Heimrrauf that the flooding stopped. By this time, however, the Eydajord was completely covered and has since formed the bed of the oceans of Tvarfold.
Races

The many races of Tvarfold consist of many generations of co-habitation though originally consisted of the seven First Races. The pact between the Tvarjo after the Fyrstriith led to the creation of several mortal creatures, namely Elves, Gnomes, Halflings, Orcs, Tieflings, Dwarves and Humans.

## History

After the early days of civilisation, the First Races were isolated from each other by the Tvarjo, whose attempts to stop any possible expansion led to disaster for many colonies. However, with less involvement from deities, the First Races were eventually able to progress naturally, leading to co-habitation and the first multi-racial colonies on the continents of current-day Strykrand and Edlilian, often referred to as the Forranest or the First Travellers.
Aevish

Aevish is the smallest island of the six main continents on Tvarfold. It is a notoriously formidable and mysterious place, with a large amount of land being ruled only by independent communities of criminals, fugitives or hermits. Only two countries that occupy the larger continents have made significant progress in controlling land; the Kingdom of Strykrand and Munundia. Victory Bay, under the rule of Ser Keifr Bragley, is held by the Kingdom of Strykrand, after the Battle of Victory allowed for a major push onto the mainland. The island of Aevishandor is site to one major city, the city of Ermelian, which was an early Elvish expansion from the Munundian continent and is ruled by Pantre Themaer.

The remaining land of Aevish is divided amongst the various communities, each independent from continental rule. None of these settlements are significant in size or population, and as such, very little is known about their locations or their society. Those that aim to visit these settlements often must navigate through the landscape using word-of-mouth routes from those familiar with travelling in and out. These people are only found through contacts in the criminal communities throughout Tvarfold, and as such, these communities are known to hold desperate fugitives from justice.
Tvarjo

The eleven Tvarjo (or God-Giants) were the first beings formed on Tvarfold, formed over centuries of exposure to the Upp-Hafmal, they were born from the rock and stone of the Eydajord - the barren wasteland that covered the world at that time. The Tvarjo are all deities, representing different aspects of religious significance for the mortal races.

During the Fyrstriith, the first major conflict between the Tvarjo, several were killed at each other's hand. Over time, the bodies of the fallen Tvarjo formed the foundation of the six continents on Tvarfold. The Tvarjo that remained then decided that their survival is dependent on avoiding more bloodshed and so they agreed to avoid each other, eventually partnering with other surviving Tvarjo and creating the next generation of God-Giants, the Nyrla.
X-Ray SMG

Units - 100

> A submachine gun with bullets that leave a radioactive trace in the body of the enemy. A “marked” enemy can even be seen through walls.
>
>

## **Overview**

Rapid fire submachine gun at medium range (up to 5000). On impact, inflicts a visible effect on enemy characters and units for 10 seconds.

## **Mods**

**Alternative mod:** Significant reduction in recoil and spread without slowing down the character.
Orcs

On Tvarfold, Orcs are one of the seven First Races, and are often regarded as the most reckless, violent and traditionalist of the races. Originally created by Lae, Goddess of Destruction, Orcs are often associated with ruthless domination of their opponents, with little regard for the methods they use, as long as they are successful. They currently rule over three continents, with the majority of Orcish rule centred on Fjors, though after the Strykrandian-Logr War, the previously held Orcish land on New Logr has significantly reduced. Though the various lands controlled by Orcs share similar cultures and values, there is not one supreme ruler or council like the other races, however, each city (or stronghold) is ruled by an independent Chief. One of these chiefs is held in high regard and is often attributed by outsiders as the ruler of Orc lands - Xonoth Firekeeper, in the Orc stronghold of Druug.

## Society

Orc strongholds are governed by a rigid social hierarchy. Every Orc has a specific job and is obligated to perform it. Every man, woman, and child in the fort is also trained from birth to defend it. The strongholds are led by a chief, who challenged and killed the previous chief to prove their strength. Only the chiefs are allowed to have partners, and due to this, they often have several. This method is to ensure that the strongest Orc becomes chief, contributing their genes to the next generation of Orcs who, in theory, should be stronger than the last.

## Cities

Below is a list of Orc Strongholds, which - unlike cities of other races/countries - are not ruled by one supreme ruler or council.

List of Orc Strongholds

## Deities

Some deities are known to take the form of orcs to travel amongst the mortal races without suspicion, with some interfering in the events of mortals to varying degrees.

List of Orcish Deities
 Folcvig | Nyrla | God of War
Munundia

Munundia is the third-largest continent on Tvarfold and is the birthplace of Elves. Ruled entirely by Queen Ithman'ia, the land of Munundia consists of several cities, many of which were formed in the early years of Elvish civilisation and as such, have much historical significance. The mainland or Central Munundia, is entirely ruled by Queen Ithman'ia, however the two islands of Ellel Dorei and Yselune- though they remain part of Munundian rule -maintain isolation from the rest of the continent. There are also major cities on other continents and small islands across Tvarfold that also remain under Munundian rule.

List of Munundian Cities

## History

The continent of Munundia was so named after the Tvarjo, Munud, God of Love, and the land itself was originally formed from his body after he perished during the Fyrstriith.
DaGamma

*"One of the builders and first testers of temporal technology. Due to a failure in testing, she was forever locked inside the Net. In general, the ordinary fate of a tester."*

## Profile

### Biography

The very existence of the Temporal Net only became possible thanks to those like DaGamma. The Cretas scientist was a tester who was researching the effect of the portal on protein-based anthropomorphic shells. DaGamma entered the Net on numerous occasions and easily left it, but there came a day when she was locked inside forever because of a technical malfunction.

She spent a long time only battling her own copies, but as time passed, copies of strangers started to appear as well. She usually tries to come to some arrangement with the newcomers, but she shoots straight and without mercy if they attack.

On her journeys through the Temporal Net, DaGamma met the copy of a Creta who told her that their civilization had been destroyed. DaGamma immediately killed him, deciding that the Net had synthesized her greatest fear. She keeps waiting for help from her kin, trying to forget the story she was told.

## Abilities

### Active

Highlights enemies wherever you throw it. None can hide from it.

### Units

Basic
*A semipermeable field that allows Sniper and her allies to shoot and pass through, but delays opponents and their shots.*

## Weapon

### Deimos SR

*"A multipurpose sniper rifle that is equally well suited for hunting and combat."*

Snooper Drone
 Health
Gabrielle Ferguson

Gabrielle Ferguson "*Those people in the city, they arent just code"*

she was the first one to die from the coding error when the authorities found the seen the tv had a broken screen on the floor and there was blood trailing into it the authorities declared it a homicide. but her body was never found.
Tvarfold Wiki

**Welcome to the Tvarfold Wiki!**
D&D World

## Important articles

PlaceholderTvarfoldPlaceholderDeitiesPlaceholderRacesPlaceholderAn Important LocationPlaceholderA Key EventTvarfold

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Halflings

On Tvarfold, Halflings are among the seven First Races, and are known to be the most humble, generous and good-natured of the races. Originally created by Skapari, Goddess of Creation, they were the first race to hold land on the continent of Strykrand. Since the Human expansion, Halflings currently hold no country or district, but instead hold particular power in the Kingdom of Strykrand, specifically in their historical city of Farbridge.

## History

Halflings were the first race to set foot on Strykrand (then Ljossland), with Farbridge being the sole major Halfling settlement and they never expanded beyond the original site. Once the God of Strength, Stykr created Humans on the same continent, their quick expansion resulted in the overwhelming control of the continent being held by the new human civilisation. The Halflings were allowed to keep their land as long as they remained loyal to the new Human rule, which they did, and so the lands of Central Strykrand have since been the main share of farmland with a majority-Halfling population.

## Deities

Some deities are known to take the form of halflings to travel amongst the mortal races without suspicion, with some interfering in the events of mortals to varying degrees.

List of Halfling Deities
Gatling Arm

Units - 40

> This trusty old machine gun shoots almost without stopping if cold drinks are poured over it in time.
>
>

## **Overview**

* Minigun deals low damage by default over a fairly long distance (7000 max), however, with every second fired, the minigun's rate of fire increases up to 1200 (from the initial 350).
* You need to spend about 5-6 seconds on the maximum promotion or prepare it in advance on the RMB.
* If you do not shoot, then the rate of fire begins to gradually fall.
* There are no ammo. The weapon is overheating. If the weapon is completely overheated, then the character is forced to start cooling, which lasts 5 seconds.
* But you can cool the weapon without reducing its ammo to zero - then it will go faster.
* There is no recoil, the spread is quite strong.
* If the weapon is not spun, then there is always a short delay before firing.
* Weapon passively cools down over time when not firing.

## Alternative mode

You can hold down the RMB to start spinning the minigun without firing, thus preparing it for a fight and not wasting ammo.

To start shooting, you need to click LMB.