Gremishkin

Gremishkin are a type of curious humanoid creature spawned by magic.

## Description

Gremishkas are most commonly spawned by spellcasters attempting to create life but failing due to inexperience, ineptidude or interruption. Rarer still though, they may be created spontaneously through use of ancient, folk or other magical methods deemed unrefined by traditionally-trained scholars and mages. Gremiskhas are vicious feline-like monstrosities that prey upon magical objects such as arcane focuses, spell components, conjurations and occasionally the individual responsible for their creation.

Gremishkin represent an even rarer variation on the magical monstrosities. Instead of creating a gremishka from the mutable matter of magic itself, a creature, whether truly corporeal or more poorly defined, such as that of a spellcaster's familiar may be transformed, blending their original being's form and personality with some of a gremishka's innate properties to make cat-like humanoids capable of speech, manipulation of tools with clawed paws and natural bipedal movement.

## Gremishkin Traits

Your Gremishkin character has the following traits.

#### Ability Score Increase

Your Dexterity score increases by 2, and one other ability score of your choice by 1.

#### Age

Gremishkin have an atypical relationship with magic that extends their lifespan beyond that of the domestic cats they often resemble but makes their longevity unpredictable. At the end of their natural life, Gremishkin may randomly transform into a mundane object, find themselves extinguished in a flash of flame or bracing chilling wind, or simply vanish from existence, becoming one with the Weave once again.

Upon reaching an age of 30 years, the likelihood of this fate for a Gremishkin starts to increase exponentially, and so few live longer than 40 years.

#### Size

Gremishkin are similar in appearance and size to a feral domestic cat. Your size is Small.

#### Cat's Claws

Because of your claws, you have a climbing speed of 20 feet.

In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

#### Darkvision

You have feline-like keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

#### Spell Sensitivity

Your birth, creation or transformation into a Gremishkin through use of unusual magic means that your being sometimes reacts in peculiar ways to individuals using magic in your vicinity.

Immediately after a creature within 30 feet of you casts a spell of 1st level or higher, you can use your reaction to spontaneously manipulate the magic in one of the following ways.

* You start to resonate with magical energy. Each creature of your choice within 30 feet of you must succeed on a Constitution saving throw or take force damage equal to your proficiency modifier. The save DC from this ability is determined by = 8 + your proficiency bonus + your Wisdom modifier.
* You channel some of the arcane power to bolster your resolve. You gain temporary hit points equal to the spell's level + your proficiency modifier.
* You alter the flow of magic around you, protecting you from potential danger. If the spell cast forces you to roll a saving throw, you have advantage on the roll.

After you use this trait, you can’t use it again until you finish a short or long rest.

#### Feline Flair

You have proficiency in the Wisdom (Perception) and Dexterity (Stealth) skills.

#### Languages

You can speak, read, and write Common and one other language of your choice. Additionally you are capable of innately communicating with other felines, such as domestic cats, wildcats, and big cats.