The Warden

*"An immovable tower against the tide of darkness."* -CrazGanon regarding the Warden.

The **Warden**, called "Ward" by some allies, is the protector and friend to the Keeper. She resides on Terra alongside her fellow Extelli under human forms. Noteworthy is her distinct lack of arms and ability to defeat most opponents utilizing only her legs by using Vector Magick to enhance her physical attributes.

## Appearance

The Warden, in her human body, appears as a well-built and sturdy woman in her mid-to-late twenties with short-cropped and messy red hair, emerald-green eyes, and freckles on her cheeks. She typically wears a variety of sleeveless T-shirts, form fitting combat pants, and no coverings on her feet. Having lost her arms in past battles, she typically wears a series of DurArm Line-2 cybernetic arms that are often destroyed or damaged in fights due to the Warden's immense strength of force in her punches.

She is said to have a commanding presence - tall, strong, and firm. The Warden displays strong abdominal and leg muscles with feet that have become rough and calloused from walking on hard surfaces exposed for so long. Her eyes have a hard softness to them akin to a stern maternal figure, Arra notes, and her voice is equally rough and with a strange accent that the girl cannot place.

## Personality

Stoic, taciturn, and seemingly distant to all but the Keeper, the Warden is an Extelli of few words. She is a figure of quiet strength, utilizing her abilities of Amplification to keep the Keeper safe and, reluctantly, see the Keeper's goals met. As the Keeper explains, the Warden is a simple being built for duty and orders, which make her effective at carrying them out but leave little in the way of her own intuition - a flaw that the Keeper has helped the Warden overcome over their time together.

The Warden's singular objective is to ensure the Keeper's safety, though the latter often has the Warden carry out tasks above and beyond her station as a bodyguard, such as rescuing Matthew Woods and Lucca Argus, protecting Irindal Sùrion, and more. The Warden is reluctant to carry out said side-objectives unless the safety of the Keeper is assured. She seems to have few qualms with abandoning the lives of others so long as her charge is protected, though the Warden is revealed to have a private, reflective side. She enjoys art, music, and food, and while she is not easy to get a reaction out of, she is none the less happy when with the Keeper - who is unquestionably the Warden's closest friend, verging on family.

## Abilities

* **Amplification** - The Warden has displayed a tremendous amount of strength, speed, reflex, and even invincibility depending on how high she has amplified her physical capabilities. She is capable of amplifying herself to tiers I-V, with each one taxing her higher and higher.
	+ **Tier I Amplification** - The first tier increases the Warden's physical capabilities modestly, making her abnormally athletic and capable of moving at inhuman speeds as well as granting her increased strength, such as stopping a speeding car or denting Borvonium alloy. This tier is what she uses most often, only resulting in light fatigue and occasionally, a mild nosebleed after prolonged use. She can sustain tier I amplification for roughly an hour before suffering debilitating effects such as weakness and fatigue.
	+ **Tier II Amplification** - Going to tier II increases the Warden's capabilities drastically, making her able to dodge bullets and plasma bolts in the blink of an eye, smash through thick Duracrete with ease, and run across water as if it were a solid surface. She is shown to be capable of breaking bones and blast through Haktu Karkaroid's reinforced exoskeletons with little effort. The drawback is the intensity of fatigue and nosebleeds increases and comes far more quickly than with tier I, with the Warden losing effectiveness after half an hour of use. She usually reserves this amplification for only the more dire of circumstances or odds.
	+ **Tier III Amplification** - The Warden undergoes a far more empowered form in tier III, her body becoming difficult to track with human eyes. Her level of speed is comparative to a tornado, making her attacks devastating to whatever they come into contact with while her body becomes nigh impervious to kinetic damage, able to stand close-range shotgun shells without flinching and shrugging off armor piercing sniper rounds. Few can withstand the Warden in this form, though she can only maintain it for an average of fifteen minutes if she goes straight to it, drastically less if she has been in another amplified form before it. Her fatigue comes quick and hard in this form, resulting in blackouts that leave her near comatose if she uses it past the limited time frame.
	+ **Tier IV Amplification** - The seemingly highest tier the Warden can push herself to, tier IV Warden is barely visible even when seemingly motionless, appearing almost like static and, to the naked eye, leaving behind only the ruin of her wake. She has displayed near impossible feats of strength and speed, moving so fast that, to her, time seemingly stands still and devastating whatever she touches with little effort. Her feet leave deep imprints into Duracrete as she moves, her hands pass through wood and metal as if they were paper, and her movements leave thunderous shockwaves behind to those moving at average speed. The drawback is the barrage of pain that immediately assails the Warden upon entering and sustaining this form, and prolonged use past five minutes (which, with her speed, can seem more like twenty) can cause organ failure and frequent bloody coughs.
	+ **Tier V Amplification** -

## Trivia

* Her theme song is *Come With Me Now* by Kongos.