Ulfgar

"Don't worry, everything is gonna be alright."

### Prominent Traits

Muscles well cared, defined and apparent, but not large. Pleasant appearance and well dressed. Serious and serene facial expression. Bald on front and top of the head, long beard well combed, trimmed and tied.

### Hair

Bald on front and top of the head, long beard well combed, trimmed and tied.

## Primary Abilities

### Constitution

10 (+0)
15 (+2)
16 (+3)

### Charisma

10 (+0)
15 (+2)
8 (-1)

## Saving Bonuses

### CON Saves

+4
+6
+3

### CHA Saves

+0
+2
-1

## Skill Proficiencies

### Animal Handling

+6
+2

### Athletics

+0
+0

### History

-1
+0

### Intimidation

+2
-1

### Medicine

+0
+6

### Perception

+0
+2

### Persuasion

-1
-1

### Sleight of Hand

+4
+2

### Survival

+6
+2

## Passive Perception (12)

### ⛅ Bright Light

12
12

### 🌑 Total Darkness

12
7

### 🐽 Scent

12
12

## Misc. Proficiencies

### Tools

Brewer's supplies, Herbalism Kit, Poisoner's Kit

## Motivations

### Personality Traits

I am utterly serene, even in the face of disaster

### Ideals

Emotions must not cloud our sense or our logical thinking

### Bonds

My family is the most important thing in my life, even when they are far from me

### Flaws

I am too enamoured of ale, wine and other intoxicants

## Dwarf Abilities

### Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

### Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.

### Tool Proficiency

You gain proficiency with the artisan's tools of your choice: smith's to oIs, brewer's supplies, or mason's tools.

### Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

### Dwarven Toughness

Your HP Maximum is increased by 1, and increases by 1 every time you gain a level

## Monk Abilities

### Martial Arts

Monk weapons: shortsword, simple weapon (not two-handed/heavy), unarmed strike. With these, I can use Dex instead of Str and use the Martial Arts damage die.

### Unarmed Strike (Bonus Action)

After using an attack action, I can do an unarmed strike as a bonus action

### Ki

Harness the mystic energy of Ki *9/Short or Long Rest*

### Flurry of Blows (Bonus Action)

After using the Attack Action, spend 1 Ki point to make 2 unarmed strikes as Bonus Actions

### Patient Defense (Bonus Action)

You can spend 1 Ki point to take the Dodge action as your Bonus Action

### Step of the Wind (Bonus Action)

You can spend 1 Ki point to take the Disengage or Dash action as a Bonus Action

### Monastic Tradition

You have committed yourself to following the teachings of the Way of the Open Hand

### Open Hand Technique

You can manipulate your enemy’s ki when you harness your own. Whenever you hit acreature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:* It must succeed on a Dexterity saving throw or be knocked prone.
* It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
* It can’t take reactions until the end of your next turn.

### Deflect Missiles (Reaction)

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0 you can catch the missile if it is small enough for you to hold in one hand and you hava at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile count as a monk weapon for the attack.

### Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

### Slow Fall (Reaction)

Baginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

## History

My dad was saved by Monks and I decided as a grown Dwarf to become a Monk at the Monastery.
When have been announced that an expedition was going to be prepared to explore a land untouched for many years, I saw as an opportunity to improve my abilities and grow as a unique Monk making my family proud.

## Goals

My main goal is to prove that Dwarfs as good Monks and also that no matter what every thing is gonna be alright, we just need to think straight and do not let our felling cloud or thinking.

## Quirks

I love a good drink, not only drinking it but also making it and show how good my ale is.
Even don't been the strongest among a group I am fearless to jump in a fight, believing that no matter what at the end everything is gonna be alright.
I believe that fear and other felling ease cloud our thinking making most of the time take bad decisions or living good opportunities goes away.

## Session

* Session 1: In-Game Days 16-17 After-Landing (AL)
* Session 2: In-Game Days 23-24 AL
* Session 4: In-Game Days 37 AL
* Session 6: In-Game Days 48-49 AL
* Session 7: In-Game Day 49 AL
* Session 11: In-Game Day 73 AL
* Session 13: In-Game Day 77 AL
* Session 17: In-Game Day 81-82 AL

## Adventures

* Day 1 - Eli
* Day 1 - Enya
* Day 2 - Eli
* What a Wil-Boar
* Day 6
* Day 7
* The Nexus and Beyond
* Day 77 - Square swing savages
* Day 77 - The Day I Took Arrows to my Bottoms
* AL 102, Flight of Lightning
* AL 106 Continued
* Good Bacon Hunting
* Ulfgar's log AL 2.43 Supplemental - Uroroth my hero!
* Ulfgar's log AL 1.16 Retroactive - To the north it is
* Ulfgar's log AL 1.23 Retroactive- To the East it is
* Ulfgar's log AL 1.37 Retroactive - Wil-Boars what is it
* Ulfgar's log AL 1.48 Retroactive - What Druid and Spiders
* Ulfgar's log AL 2.41 - Shadow and Disappear Spiders
* AL 153 - Save (sotto voce: kill!) Them!!
* Ulfgar's log AL 2.49 - A Manticore and the Sacred Lake
* Ulfgar’s log AL 2.56 Supplemental - Alive trees, elementals and mountain

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