Night Monarch

# Herald, Night Monarch

*This mothlike creature has a long, three-pronged tail akin to peacock feathers. Sparkling dust drifts from its gigantic wings.*

## Night Monarch CR 15

**Source** *Inner Sea Gods pg. 284**(Amazon)*, *Pathfinder #5: Sins of the Saviors pg. 88**(Amazon)*

**XP** 51,200

CG Huge outsider (chaotic, extraplanar, good, herald)

**Init** +10; **Senses** blindsense 60 ft., darkvision 120 ft.; Perception +29

### Defense

**AC** 31, touch 15, flat-footed 24 (+6 Dex, +1 dodge, +16 natural, –2 size)

**hp** 207 (18d10+108)

**Fort** +17, **Ref** +14, **Will** +15

**Defensive Abilities** poison flesh; **DR** 15/evil; **Immune** cold (itself and its riders), electricity, sleep; **SR** 26

### Offense

**Speed** 30 ft., fly 120 ft. (average)

**Melee** 2 claws +23 (2d6+7), 2 wings +21 (2d6+3)

**Ranged** arc rifle +23  (2d10+9/19–20/x2 plus 2d6 electricity), zero pistol +23 (2d10+9/19–20/x2 plus 2d6 cold)

**Space** 15 ft., **Reach** 15 ft.

**Special Attacks** breath weapon (30-ft. cone, web, Reflex DC 25 negates, usable every 1d4 rounds), dream dust, poison

**Spell-Like Abilities** (CL 15th; concentration +22)

At will—*cure serious wounds*, *dream*, *freedom of movement*, *hypnotic pattern*(DC 19)

3/day—*break enchantment*, *greater dispel magic*, *plane shift*(self and willing targets only), *remove curse*, *remove fear*, *remove paralysis*

1/day—*hallow*, *regenerate*

### Statistics

**Str** 25, **Dex** 22, **Con** 23, **Int** 20, **Wis** 18, **Cha** 24

**Base Atk** +18; **CMB** +27; **CMD** 44 (52 vs. trip)

**Feats** Alertness, Dodge, Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Multiattack, Snatch, Wind Stance

**Skills** Diplomacy +28, Fly +2, Handle Animal +25, Heal +22, Knowledge (geography, religion) +23, Knowledge (nature, planes) +26, Perception +29, Sense Motive +29, Stealth +19, Survival +25

**Languages** Auran, Celestial, Common (can’t speak); telepathy touch

**SQ** no breath (itself and its riders)

### Ecology

**Environment** any (Elysium)

**Organization** solitary

**Treasure** none

### Special Abilities

**Breath Weapon (Su)** The Night Monarch’s breath weapon creates sticky webbing (as the web universal monster ability). It can use this ability in the air to entangle flying creatures without requiring the use of anchor points to hold the web in place.

**Dream Dust (Su)** As a full-round action, the Night Monarch can flutter its wings to create a 30-foot burst of dust centered on itself. This dust affects creatures as *deep slumber*, but with no Hit Die limit (Will DC 25 negates). This ability is usable once every 1d4 rounds. The save DC is Constitution-based.

**Poison Flesh (Ex)** Any creature that bites the Night Monarch is exposed to black lotus extract poison (*Pathfinder RPG Core Rulebook*558). Eating the Night Monarch’s flesh gives the attacker a –4 penalty on the poison’s saving throw.

The Night Monarch serves the goddess Desna, and resembles a titanic moth or butterf ly with brightly colored wings. The shifting patterns depicted upon its wings always ref lect some aspect of the quest the goddess has willed it to take up. Depending on the herald’s progress, these markings may resemble elaborate constellations and star shapes, swift blowing winds and clouds, or even harsh streaks of falling meteorites. Sighting the Night Monarch is thought to bring good luck and favorable dreams, which many hold to be visions from the goddess herself. The Herald of Desna’s head rises 14 feet off the ground, and its body is about 30 feet long. It weighs approximately 2,000 pounds.