Bloons TD 8/Towers

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It's worth noting that each tower can only have two upgrades from each of Tiers 1 and 2, and only one upgrade from each of Tier 3, Tier 4 and Tier 5 (or the "Sealed Tier"). The Sealed Tier can only be unlocked for its respective tower by reaching the rank thirty-five levels higher than the rank at which said tower was unlocked.

Towers are placed into different categories to show the order in which they are unlocked. The towers in each category can be unlocked in any order. The order of categories is as follows...

* Throwers
* Launchers
* Supporters
* Gunners
* Casters
* Melee

### Appearance

The Dart Monkey is a small brown monkey wearing a green headband. In most official art, a white star is seen on the front of the headband.

### Details

On Normal difficulty, Dart Monkeys cost 200 to deploy. They have a fast attack speed and decent range. Each dart can pop 1 Bloon.

### Upgrades

#### Tier 1

* Piercing Darts (140): Each dart can pop 2 bloons. The monkey's headband becomes blue.
* Long Range (90): Increases range. The monkey's headband becomes orange.
* Quick Shots (100): Increases attack speed. The monkey's headband becomes yellow.

#### Tier 2

* Razor Darts (220): Each dart can pop 4 bloons. The monkey's headband becomes purple. Stems from Piercing Darts.
* Double Darts (250): Throws two darts at a time. The monkey's headband becomes blue with black stripes. Stems from Piercing Darts.
* Extra Long Range (120): Further increases range. The monkey's headband becomes red. Stems from Long Range.
* Enhanced Eyesight (100): Adds camo detection. The monkey's headband becomes orange with black stripes. Stems from Long Range.
* Very Quick Shots (190): Further increases attack speed. The monkey's headband becomes light blue. Stems from Quick Shots.
* Precision Shot (150): Greatly increases projectile velocity. The monkey's headband becomes yellow with black stripes. Stems from Quick Shots.

#### Tier 3

* White Hot Darts (330): Darts can pop lead Bloons. The monkey gains red gloves. Stems from Razor Darts.
* Triple Darts (400): Shoots three darts at a time. The monkey's headband becomes red with black stripes. Stems from Double Darts.
* Monkey Angel (500): Shoots arrows instead of darts. Arrows can pop Lead and Frozen Bloons, and fly faster and further than darts. The monkey's headband becomes white, and he gains small white wings and a white bow. Stems from Extra Long Range.
* Monkey Thief (200): Gains 2 cash per pop instead of 1. The monkey wears a green scarf. Stems from Enhanced Eyesight.
* Dart Combo (380): Throws two darts in quick succession. The monkey's headband becomes light blue with black stripes. Stems from Very Quick Shots.
* Crossbow (625): Shoots bolts instead of darts, which can pop three layers of Bloon. The monkey gains bands on his wrists and tail the same colour as his headband, and carries a metal crossbow. Stems from Precision Shot.

#### Tier 4

* Explosive Darts (1500): Darts release explosions on every hit. The monkey's gloves become black. Stems from White Hot Darts.
* Infernal Darts (1000): Darts wreathed in flame, which can pierce as many as sixteen Bloons each. The monkey's gloves become blue. Stems from White Hot Darts.
* Dart Flurry (700): Shoots five darts at a time. The monkey's headband becomes black. Stems from Triple Darts.
* Super Monkey Fan Club (8000): Activated ability turns up to ten nearby Dart Monkeys into Super Monkeys for 10 seconds. The monkey gains a blue cloak and a Super Monkey costume. Stems from Triple Darts.
* Ascended Angel (1500): Arrows are fired at a faster rate, and deal extra damage to Ceramic and MOAB-class Bloons. The monkey's headband and wings gain a pink tint, and his bow becomes gold in colour. Stems from Monkey Angel.
* Fallen Angel (2500): Activated ability raises attack speed and gives the monkey infinite range for a short time. The monkey's headband and wings gain a red tint, and his bow becomes black in colour. Stems from Monkey Angel.
* Monkey Robber (2000): Can steal Camo, Regen and Reverse properties from the Bloons it attacks. The monkey's scarf becomes blue, and he gains a dark blue cowl. Stems from Monkey Thief.
* Thief Lord (3000): At the end of a round, gives a cash bonus based on how many hits it landed this round. The monkey's scarf becomes red, and he gains a dark red cowl. Stems from Monkey Thief.
* Automated Dart Blaster (2800): Substantially raises attack rate. The monkey operates a metallic device resembling a ballista. Stems from Dart Combo.
* Monkey Drummer (1800): Increases the range and attack speed of other Dart Monkeys. The monkey is seen playing a bongo drum. Stems from Dart Combo.
* Sharp Shooter (2000): Every couple of seconds, lands a critical hit that deals 50 damage. The monkey gains black boots and a black cover for his tail, and his crossbow has a more advanced design. Stems from Crossbow.
* Diamond Bolts (2100): Each bolt from the crossbow can pop six layers of Bloon! The monkey's crossbow has a more advanced design, and the monkey carries a quiver full of crossbow bolts. Stems from Crossbow.

#### Sealed Tier

* Explosive Force (15000): Explosions are larger than before, and take away two layers of Bloon each. The monkey gains a red bodysuit, on which are several black straps which hold large numbers of darts. Stems from Explosive Darts.
* Pyromaniac Darts (25000): Every time the monkey destroys a Bloon, his attack speed increases. Attack speed is reset at the end of each round. The monkey gains a red mask with a flame motif and has dark red wristbands and anklets. Stems from Infernal Darts.
* Dart Tornado (9000): Shoots nine darts at a time and boosts projectile speed substantially. The monkey gains a blue bodysuit and carries a quiver full of darts. Stems from Dart Flurry.
* Plasma Monkey Fan Club (50000): Super Monkey Fan Club ability can affect up to 40 Dart Monkeys, and turns them into Plasma Monkeys instead of Super Monkeys. The monkey gains a black cape and purple laser headgear, and his cloak changes colour from blue to dark purple. Stems from Super Monkey Fan Club.
* Golden Archangel (12500): Arrows relentlessly home in on Bloons. If a Golden Archangel is on the map, the number of lives you lose when a Bloon leaks is halved. The monkey's wings and headband become gold, and his bow gains a rainbow-coloured pattern. Stems from Ascended Angel.
* Dark Angel (10000): Fallen Angel's ability affects all angels in the monkey's range. The monkey's wings and its headband becomes black, and his bow becomes larger and more intricate. Stems from Fallen Angel.
* Monkey Criminal (20000): When attacking, has a chance to steal one of the target Bloon's children (for instance, if this ability is used on a ZOMG, it will release 3 BFBs instead of 4 when destroyed). The monkey's scarf becomes dark purple, his cowl becomes black, and he gains a dark grey hood. Stems from Monkey Robber.
* Thief of the Night (18000): Increases range and attack speed, and gains 4 cash per pop instead of 2. The monkey gains a black hood, his scarf becomes grey, and he wears a dark blue jacket. Stems from Thief Lord.
* One Monkey Army (24000): Shoots five darts in quick succession and deals 50% more damage to Fortified Bloons. The monkey's ballista becomes larger with a total of five dart launchers, and the monkey now wears a bomber jacket and stands on top of the ballista. Stems from Automated Dart Blaster.
* One Monkey Band (30000): Further increases attack speed and range of other Dart Monkeys, and decreases the price of affected monkeys and their upgrades. The monkey has several instruments attached to his body. Stems from Monkey Drummer.
* Crossbow Master (27000): Greatly boosts firing rate and pierce, and allows crossbow bolts to pop all Bloon types. The monkey's crossbow becomes larger, and he gains a black hooded cloak. Stems from Sharp Shooter.
* First-Class Crossbow (21000): Crossbow shots pop eight layers of Bloon and have an incredible range. The monkey's crossbow and quiver are larger, and he wears a pair of goggles. Stems from Diamond Bolts.

### Appearance

The Tack Shooter is a tall, pink mechanical device embroidered by a symbol of two Tacks. There are eight tubes on the outside for shooting tacks.

### Details

A Tack Shooter costs 360 on Normal Difficulty. Tack Shooters have a medium-slow attack rate and a short range. They attack by shooting eight tacks, one in each direction.

### Upgrades

#### Tier 1

* Faster Shooting (150): Increases attack speed. The device's launchers become wider.
* Longer Range (100): Increases range. The device's launchers become black.
* More Tacks (100): Shoots ten tacks at a time instead of eight. The device has ten launchers instead of eight.

#### Tier 2

* Even Faster Shooting (300): Further increases attack speed. The symbol on the device changes. Stems from Faster Shooting.
* Piercing Tacks (200): Each tack can pierce through 2 bloons. The device changes colour from pink to red. Stems from Faster Shooting.
* Super Range (230): Further increases range. The symbol on the device becomes gold in colour. Stems from Longer Range.
* Camo Sensors (150): Adds camo detection. The device changes colour from pink to blue. Stems from Longer Range.
* Even More Tacks (150): Shoots twelve tacks at a time. The device has twelve launchers instead of ten. Stems from More Tacks.
* Double Tacks (300): Shoots two rings of tacks in succession. The device has a second set of launchers. Stems from More Tacks.

#### Tier 3

* Tack Blaster (500): Shoots an aimed tack at a Bloon in range with every ring of tacks. An additional launcher is placed on the top of the device. Stems from Even Faster Shooting.
* Blade Shooter (550): Shoots large bladed discs instead of tacks, which can pierce through 3 bloons each. The symbol on the Tack Shooter changes to a blade, and the tubes are replaced by slits with blades in them. Stems from Piercing Tacks.
* Hot Shots (600): Shoots fiery tacks that pop two layers of Bloon and can damage Lead Bloons. The device releases flames from each of its tubes. Stems from Super Range.
* Puncturing Tacks (400): Tacks will cause an extra point of damage three seconds after impact. The device changes in colour to purple. Stems from Camo Sensors.
* Tack Sprayer (450): Shoots sixteen tacks at a time. The device has sixteen launchers instead of twelve. Stems from Even More Tacks.
* Tack Burst (800): Shoots three rings of tacks in succession. The device has darker-coloured metal. Stems from Double Tacks.

#### Tier 4

* Tack Gatling (2400): Can shoot aimed tacks at a faster rate. The launcher on top of the device changes to a Gatling gun-like design. Stems from Tack Blaster.
* Tack Sniper (2000): Aimed tacks have three times the range and increased pierce. The launcher on top of the device changes to a sniper gun-like design. Stems from Tack Blaster.
* Blade Maelstrom (2700): Activated ability engulfs the screen with a vortex of blades. The device gains a large gear resembling a golden blade. Stems from Blade Shooter.
* Far-Flung Blades (3000): Greatly increases range, each blade can pierce 5 bloons. The blades in the device's slits appear to be made of silver. Stems from Blade Shooter.
* Ring of Fire (3500): Shoots solid rings of flames at an increased speed. The device becomes orange in colour. Stems from Hot Shots.
* Blue Flames (2800): Each fiery tack pops four layers of Bloon and flies faster. The device becomes pale blue in colour. Stems from Hot Shots.
* Destructive Tacks (2000): Bloons hit by the tack will take an extra point of damage every second for three seconds. The device has several gears in its base. Stems from Puncturing Tacks.
* Starburst Tacks (3600): Shoots giant tacks, each splitting into a ring of eight little tacks at the end of its range. The device has larger tubes, which appear sealed when the device is not attacking. Stems from Puncturing Tacks.
* Overdrive (2500): Greatly increases attack speed. The device's colour scheme consists mostly of shades of grey. Stems from Tack Sprayer.
* Tack Nightmare (3300): Shoots thirty-two tacks at a time. The device becomes slightly taller with two layers of sixteen launchers each. Stems from Tack Sprayer.
* Tack Malfunction (3000): Activated ability causes the Tack Shooter to shoot constantly for 15 seconds. The device is made almost entirely of dark-coloured metal. Stems from Tack Burst.
* Bomb Tacks (5000): Tacks explode in a large area with each hit that they land. The device becomes mostly black in colour. Stems from Tack Burst.

#### Sealed Tier

* War Machine (23000): Shoots aimed tacks in rings. All tacks deal 50% more damage to fortified Bloons. The device has eight (ten with More Tacks, twelve with Even More Tacks) gatling gun-like launchers on top of it. Stems from Tack Gatling.
* Tack Sharpshooter (21000): Aimed tacks have infinite range and pop two layers of Bloon. The sniper on the device is larger and appears to be more advanced. Stems from Tack Sniper.
* Inferno Ring (50000): Creates an endless fire ring, decimating Bloons in range. The device's tubes are removed, with the device instead emitting flames all throughout its mid-section, and a blazing fire emerges from the top of the device. Stems from Ring of Fire.
* Incineration (18000): Tacks create a long-lasting fire in a fairly small area at the end of their range. The flames coming from the device's launchers are larger and blue in colour, and a flame motif is added to the device itself. Stems from Blue Flames.
* Super Maelstrom (15000): Blade Maelstrom's ability shoots even more blades, lasts longer and can pop Lead Bloons. The device gains a base with several spikes on the outside, and the blade gear becomes larger. Stems from Blade Maelstrom.
* Blade Energiser (15000): Raises the attack speed of all Tack Shooters in range, and further increases the range and pierce of this tower's blades. The blades in the device's slits appear to be golden, and a radar is placed on top of the device. Stems from Far-Flung Blades.
* Relentless Tacks (25000): Tacks cause damage over time at a much faster rate, and the damage over time effect never goes away. The device has larger, golden gears on its base. Stems from Destructive Tacks.
* Big Bang Tacks (28000): Every giant tack splits into three rings of little tacks with differing speeds, and the giant tacks themselves can cause more damage to MOAB-class Bloons. The symbol on the device changes to an explosion and the device has a smaller explosion symbol on the seal of each launcher. Stems from Starburst Tacks.
* The Tack Zone (20000): Increases range and attack speed, can pop Lead Bloons and deals 2 damage per tack. The symbol on the device changes to a skull, and the device becomes more metallic in appearance. Stems from Overdrive.
* World of Rending, Savage Tacks (33000): The WORST shoots sixty-four tacks at a time, shooting a ring of thirty-two slow tacks followed by a ring of thirty-two fast tacks. The device becomes even taller with four layers of sixteen launchers each and has a few gears between these layers. Stems from Tack Nightmare.
* Tack Lightning (30000): Shoots electrified tacks that cause splash damage with every hit, Tack Malfunction's ability gives a better speed boost and enlarges splash damage area. The device gains an electric blue tint and has electricity crackling around each launcher. Stems from Tack Malfunction.
* Missile Tacks (21000): Explosive tacks fly faster, deal more damage and explode in a bigger area. The device has several metal chains bound around it. Stems from Bomb Tacks.

### Appearance

The Sniper Monkey is similar to the Dart Monkey, but is depicted with a scar over one eye, a green Camo helmet, and a rifle.

### Details

The Sniper Monkey costs 400 on Normal difficulty. While their attack rate is slow, snipers can pop 2 layers off Bloons with one attack, and their long range allows them to attack any onscreen Bloon.

### Upgrades

#### Tier 1

* Full Metal Jacket (350): Each shot pops four Bloon layers, and can damage lead and frozen Bloons. The monkey's helmet becomes red.
* Faster Firing (300): Increases attack speed. The monkey's helmet becomes light blue.
* Night Vision Goggles (300): Adds camo detection. The monkey gains a pair of green goggles.

#### Tier 2

* Large Calibre (1500): Each shot pops seven Bloon layers. The monkey's helmet becomes purple. Stems from Full Metal Jacket.
* Critical Aim (500): Every fifth shot causes double damage. The monkey's helmet becomes yellow. Stems from Full Metal Jacket.
* Even Faster Firing (400): Further increases attack speed. The monkey's helmet becomes blue. Stems from Faster Firing.
* Paralysing Shots (600): Slows Bloons that the monkey hits. The monkey's helmet becomes grey. Stems from Faster Firing.
* Shrapnel Shot (450): If this tower destroys a Bloon, it sprays damaging shrapnel in all direction. The monkey gains a yellow explosion symbol on his helmet. Stems from Night Vision Goggles.
* Purging Shots (700): The Sniper Monkey can remove Camo statuses from the Bloons it hits. The monkey's goggles become more advanced in appearance. Stems from Night Vision Goggles.

#### Tier 3

* Deadly Precision (4000): Erases eighteen Bloon layers per shot, enough to single-handedly destroy a Ceramic. The monkey's helmet becomes black, and his rifle gains a green laser pointer. Stems from Large Calibre.
* Burst Shot (1800): Attacks three Bloons simultaneously. The monkey's helmet becomes green and loses the camo design, and his rifle gains a more advanced design. Stems from Critical Aim.
* Semi-Automatic Rifle (3500): Triples attack speed. The monkey's helmet becomes black, loses the camo design and gains a red target on the front, and his rifle changes in design. Stems from Even Faster Firing.
* Stunning Shots (1200): Briefly stuns Bloons that the monkey hits. After the stun effect goes away, a slowdown effect is applied. The monkey's rifle gains a blue laser pointer, and he gains black gloves and boots. Stems from Paralysing Shots.
* Bouncing Bullet (3500): Shots bounce to new targets up to three times. The monkey gains green camouflage clothing, and his rifle changes in design. Stems from Shrapnel Shot.
* Cleansing Shots (2400): The Sniper Monkey can remove Regen and Reverse statuses from Bloons as well as Camo statuses. The monkey's helmet becomes white, and he gains a pair of ear defenders. Stems from Purging Shots.

#### Tier 4

* Devastator (7000): Erases twenty eight Bloon layers with every shot, enough to destroy a Fortified Ceramic in a single blow. The monkey gains a bomber jacket and a white target pattern on his helmet, and his rifle's laser pointer becomes red. Stems from Deadly Precision.
* Extreme Synergy (10000): Damage increases according to the target's health (5% of health, but will never decrease past 18 or increase past 200). Can completely wipe out non-Fortified Ceramics just like Deadly Precision. The monkey's helmet becomes black with a light blue diamond outline on it, his rifle becomes black and light blue, and the laser pointer becomes red. Stems from Deadly Precision.
* Blast Shot (3000): Attacks five Bloons simultaneously. The monkey's helmet gains a yellow target on the front, his rifle gains a yellow laser pointer, and he gains a bomber jacket. Stems from Burst Shot.
* Critical Blast (7000): Critical attacks occur every three shots instead of five, and create a fiery explosion. The monkey's rifle gains a flame motif, his helmet gains additional straps, and he gains a pair of ear defenders. Stems from Burst Shot.
* Full-Auto Rifle (5500): Further doubles attack speed. The monkey gains a pair of orange goggles, and his rifle has a more advanced design. Stems from Semi-Automatic Rifle.
* Fireburst (12000): Activated ability deals 100 damage to a single Bloon, and 10 damage to up to seven nearby Bloons. The monkey's helmet becomes grey with a white target on the front, and he is seen wearing a bomber jacket. Stems from Semi-Automatic Rifle.
* Maim MOAB (7000): The monkey's stunning effect becomes stronger on MOAB-class Bloons. The monkey gains a green camouflage suit, and his rifle's laser pointer becomes red. Stems from Stunning Shots.
* Laser Rifle (6500): Shoots piercing lasers, damaging all Bloons in the direction from the monkey to the target Bloon. Only the targeted Bloon receives full damage and the stunning effect - other Bloons only take one damage. The monkey's helmet and rifle change to futuristic designs. Stems from Stunning Shots.
* Super Penetration (18000): The monkey's attacks cause further damage to the target Bloon's children. Note that Bloons inside MOAB-class Bloons take less damage. The monkey's helmet gains a visor, his clothes become darker in colour, and his rifle's design becomes more advanced. Stems from Bouncing Bullet.
* Life Support (10000): For every twenty Bloons that the monkey destroys, a life is gained. The monkey gains a medic's outfit. Stems from Bouncing Bullet.
* Supply Drop (8000): Activated ability calls for a supply plane to drop a crate full of cash. The monkey gains a black camouflage suit. Stems from Cleansing Shots.
* The Purge (9000): Along with erasing positive properties from Bloons, can strengthen the negative properties on the monkey's targets, such as freezing, glue and burning. The monkey's helmet gains a "no entry" symbol, his rifle gets a thicker barrel, and his ear defenders become red. His arms get white and red bands. Stems from Cleansing Shots.

#### Sealed Tier

* Bloon Silencer (40000): Each shot pops forty-five layers of Bloon. All Snipers on the field, excluding this one, deal three more damage with all attacks. The monkey gains a more futuristic-looking helmet and rifle, and has a larger bomber jacket with a darker colour scheme. Stems from Devastator.
* Convergence (92200): Deals 10% of the target's maximum health, regardless of remaining health, with no limit. Deals at minimum 24 damage. However, Fortified Bloons still get dealt 10% of their non-fortified variants damage. MOAB Ramping will not affect the damage dealt until round 300. The monkey's rifle becomes very advanced and his helmet has multiple detailed patterns of plasma balls. He wears goggles with purple lasers coming out of them. He wears black and purple (this is reflected on the rifle and the helmet). Stems from Extreme Synergy.
* Spray of Bullets (10000): Attacks eight Bloons simultaneously. Apperance TBA. Stems from Blast Shot.
* Quantum Destroyer (17500): Critical shots happen every shot. Every shot explodes with quantum energy, sending out arcs of plasma that lash out to five different Bloons and deal damage. The monkey's rifle's motif changes from a flame to a pink plasma. Stems from Critical Blast.
* Elite Defender (14000): Shoots even faster, gaining a massive speed boost when a Bloon leaks. The monkey gains a metallic suit with some orange highlights, and his rifle has a more advanced design. Stems from Full Auto Rifle.
* Firepower (31000): Activated ability deals 100 damage to 10 different bloons, and 25 damage up to thirteen nearby bloons. Appearance TBA. Stems from Fireburst.
* Cripple MOAB (50000): Bloons that the monkey stuns are more vulnerable to damage, MOAB-class Bloons even more so. The monkey's camouflage suit becomes a lighter shade of green with additional foliage covering it. Stems from Maim MOAB.
* Triple Laser (25000): Shoots a wave of three lasers, the centremost laser pointed at the targeted Bloon. The monkey's rifle takes on a new design, and he gains a pair of futuristic goggles. Stems from Laser Rifle.
* Bullet Master (36000): The monkey's shots can ricochet off as many as eight Bloons, and always release shrapnel on impact. The shrapnel itself effects a larger area and deals double damage. The monkey gains a pair of red goggles and a camo jacket, and his rifle gains an orange laser pointer. Stems from Super Penetration.
* Life Medic (40000): Gains an extra life every five Bloons destroyed instead of twenty. For every Life Medic on the map, you get two extra lives per round. The monkey's outfit becomes much like that of a doctor, complete with a head mirror on his helmet, and his rifle has a more advanced design. Stems from Life Support.
* Elite Sniper (16000): Improves Supply Drop's effect, all Snipers on the field attack faster and gain an "Elite" targeting option (where they attack the strongest Bloons normally and the first Bloons if they're about to leak). The monkey's night vision goggles become more advanced in his appearance, and his rifle takes on a more advanced design. Stems from Supply Drop.
* Curing Storm (15000): Activated ability makes the map glow green for twenty seconds. In this twenty seconds, all bloons that spawn are stripped of their properties and immunities. All negative effects will be automatically added to bloons that spawn. Does not affect DOMINATORs. Apperance TBA. Stems from The Purge.

### Appearance

The Ice Monkey has white fur with blue highlights. In some official art, the Ice Monkey is seen resting on a rock.

### Details

The Ice Monkey costs 500 on Normal Difficulty. The Ice Monkey's attack effects an area around it, freezing the damaged Bloons in place (excluding White, Zebra and Lead Bloons) for a short time. Frozen Bloons are immune to anything sharp.

### Upgrades

#### Tier 1

* Long Freeze (190): Freezes Bloons for longer. The monkey gains a pair of grey gloves.
* Wide Freeze (120): Increases range. The monkey gains a small snowflake pattern on its forehead.
* Quick Freeze (150): Increases attack speed. The monkey gains a pair of red earmuffs.

#### Tier 2

* Permafrost (100): Bloons move slowly for a short time after thawing out. The monkey's gloves become blue. Stems from Long Range.
* Deep Freeze (300): Can freeze two layers of Bloon. The monkey's gloves become black. Stems from Long Freeze.
* Metal Freeze (250): Can freeze Lead Bloons. The monkey gains a headband with a snowflake symbol on the front. Stems from Wide Freeze.
* Re-Freeze (200): Can freeze Bloons who are already frozen. The snowflake on the monkey's forehead becomes larger. Stems from Wide Freeze.
* Snap Freeze (400): Pops two layers of Bloon. The monkey gains a pair of skiing goggles. Stems from Quick Freeze.
* Double Freeze (500): Launches two freezing pulses in quick succession. The second pulse will not damage Bloons that are already frozen. The monkey's earmuffs are exchanged for a red woolly hat. Stems from Quick Freeze.

#### Tier 3

* Snow Day (3000): Covers affected Bloons in snow. When snow-covered Bloons are popped, they leave a little snow on the track, freezing the first Bloon to touch it. The monkey gains a blue scarf and dark blue armbands. Stems from Permafrost.
* Arctic Wind (6500): Slows all Bloons in the monkey's now-longer range. The monkey gains a brown hooded coat, and is surrounded by a blizzard. Stems from Deep Freeze.
* Ice Shards (1500): Frozen Bloons shoot a ring of five ice shards when popped. The monkey gains a blue coat. Stems from Metal Freeze.
* Biting Cold (1000): If a Bloon is attacked by a freezing attack while frozen, it takes increased damage. The monkey gains additional ice patterns on his forehead and arms. Stems from Re-Freeze.
* Cryo Cannon (1200): Instead of freezing Bloons around the monkey, shoots icicles that release a large freezing pulse on impact. The monkey's range also increases. The monkey gains a pair of black earmuffs and holds an icy cannon. Stems from Snap Freeze.
* Elusive Cold (2000): Adds camo detection, freezing removes camo properties. The monkey's woolly hat becomes black in colour, and he gains a black scarf and black gloves. Stems from Double Freeze.

#### Tier 4

* Hail Spike (4000): When snow-covered Bloons are popped, they leave three ice spikes, which behave similar to Road Spikes, along with snow. The monkey's armbands are larger and covered in ice, and he gains a blue cowl that covers his mouth. Stems from Snow Day.
* Frozen Snow (5000): When snow-covered Bloons are popped, they leave a larger patch of snow that can freeze as many as five Bloons. The monkey gains blue arm and leg warmers, and has a larger, lighter blue scarf. Stems from Snow Day.
* Snowstorm (2500): Activated ability freezes all normal Bloons, including White, Zebra and Camo, for 4 seconds. The monkey's coat becomes grey, and he stands on what looks like a sheet of ice. Stems from Arctic Wind.
* Viral Frost (6000): Frozen Bloons freeze other Bloons on contact. The monkey's coat becomes dark blue, and he stands on what looks like a pile of snow. Stems from Arctic Wind.
* Embrittlement (3000): Bloons take double damage while frozen. The monkey gains a headband with a large snowflake on the front, and his hands are encased in ice. Stems from Ice Shards.
* Shard Storm (3500): Frozen Bloons release ten shards when popped. Each of these shards slow Bloons slightly on impact, including MOAB-class Bloons. The monkey's coat becomes dark blue and has several icy patterns on it. Stems from Ice Shards.
* Cold Snap (2800): If a Bloon is attacked by a freezing attack while frozen, it receives a powerful damage over time effect. The monkey gains more elaborate ice patterns on his body, and a flowing blue cape. Stems from Biting Cold.
* Immobilise (3300): If a Bloon is attacked by a freezing attack while frozen, it is temporarily stunned when it recovers from freezing. The monkey gains a flowing white cape and a grey cowl that covers his mouth. Stems from Biting Cold.
* Icicles (2000): Covers Bloons with icicles on impact, damaging other Bloons who touch them. The monkey gains an icy helmet, loses his earmuffs and goggles, and holds a larger cannon. Stems from Cryo Cannon.
* Avalanche Cannon (5500): Increases attack speed and range. The monkey's cannon becomes larger, and his goggles become more intricate with an icy blue colour. Stems from Cryo Cannon.
* Purifying Freeze (4500): Freezing Bloons removes Camo, Regen, Reverse and all negative effects such as glue and burning. For every one of these properties removed, the freeze duration is lengthened. The monkey's woolly hat becomes white with rainbow-coloured stripes, and he gains rainbow-coloured leg warmers. Stems from Elusive Cold.
* Ice Dragon (7000): A dragon flies around the monkey, slowing Bloons on contact and releasing periodic icy pulses. The dragon's pulses freeze Bloons for less time, but deal three damage each. The monkey wears an icy headpiece resembling a dragon's head, and has a dragon resembling an aurora spinning around him. Stems from Elusive Cold.

#### Sealed Tier

* Hail Hazard (15000): When snow-covered Bloons are popped, they leave eleven ice spikes, which can pop all Bloon types and recover one spike every two seconds if not fully destroyed. The monkey's arms and hands are entirely covered in ice, and his cowl becomes a darker shade of blue. Stems from Hail Spike.
* Snowy Mist (20000): When snow-covered Bloons are popped, they leave a huge patch of snow that can freeze as many as ten Bloons, along with a cloud of mist that hangs in the air and slows Bloons in it. The monkey's arm and leg warmers become dark blue, his scarf gains a snow pattern, and he has darker blue patterns on his body. Stems from Frozen Snow.
* Absolute Zero (32000): Snowstorm ability freezes Bloons for six seconds and halves the speed of MOAB-class Bloons. The monkey's coat becomes dark grey, and he gains a frozen tiki mask. Stems from Snowstorm.
* Apocalyptic Frost (30000): Deals increased damage, and causes Bloons that touch those frozen by this tower to take damage as well. The monkey's coat becomes a darker blue, and he carries a large, icy staff. Stems from Viral Frost.
* Super Brittle (33000): Bloons take quadruple damage when frozen. MOAB-class Bloons can only be slowed, not frozen, but still get weakened. The monkey's headband has several snowflakes embedded on it, and wears what looks like a suit of armour made of ice. Stems from Embrittlement.
* Shard Strike (20000): Activated ability shoots a large icy projectile in the given direction, causing all regular Bloons, including White, Zebra and Camo Bloons, to burst into a ring of ten ice shards on impact. The monkey's coat gains more icy patterns, and he gains a flowing black cape with rainbow-coloured patterns. Stems from Shard Storm.
* Ice Shatter (35000): If a Bloon is attacked by a freezing attack while frozen, it is destroyed instantly (if a Ceramic Bloon or weaker) or stripped of its outer shell (in the case of MOAB-class Bloons up to the BFB). The monkey's cape becomes larger, has a silver trim and flares outwards. Stems from Cold Snap.
* Great Freeze (40000): Can freeze MOAB-class Bloons in place, dealing massive damage to them once they freeze. The more health the Bloon has, the less time it remains frozen for. The monkey's cape has a golden trim, and he carries a large, icy shield. Stems from Immobilise.
* Icicle Impale (28000): Shoots huge projectiles that pierce many Bloons and deal double damage to Fortified Bloons. The monkey wears a full set of icy armour and carries a larger cannon. Stems from Icicles.
* Snow Cyclone (45000): Increases attack power, and releases larger ice pulses that freeze Bloons for longer. The monkey's cannon becomes even larger and more intricate, and his goggles gain additional straps. Stems from Avalanche Cannon.
* Pristine Freeze (12000): Negative properties on frozen Bloons are strengthened rather than removed, but still contribute to raising the freeze time. Their duration will also be restarted upon freezing. The monkey is given floor-length white robes and a rainbow-coloured headpiece. Stems from Purifying Freeze.
* Ice Master (38000): The ice dragon releases more icy pulses that cause a damage over time effect and can effect all Bloon types. The monkey's headpiece becomes larger, and his dragon becomes more impressive in appearance with an icy glow. Stems from Ice Dragon.

### Appearance

The Bomb Shooter appears as a black cannon with brown wooden wheels, with a monkey wearing a black helmet operating it.

### Details

The Bomb Tower costs 600 on Normal Difficulty. The Bomb Tower shoots bombs at medium range that explode upon contact with a bloon, dealing area damage and giving off a small explosion. It cannot damage Black and Zebra Bloons, but it can damage Lead Bloons.

### Upgrades

#### Tier 1

* Long Range (150): Increases range. The cannon gains a red target symbol.
* Bigger Bombs (340): Increases explosion size. The cannon gains a red explosion symbol. The cannon gets slightly larger.
* Faster Reload (200): Shoots faster. The cannon gains a red up arrow symbol.

#### Tier 2

* Frag Bombs (350): Eight sharp frags get thrown in all directions after a bomb explodes. The cannon gains a red explosion symbol. The monkey's hat gains a red explosion symbol on the front. Stems from Long Range.
* Far Flying Bombs (230): Increases range even further. The cannon's target symbol becomes blue. The monkey's helmet gains a blue stripe. Stems from Long Range.
* Heavy Bombs (500): Bombs pop two layers upon impact. The cannon turns red. The monkey's helmet turns red. Stems from Bigger Bombs.
* Supersized (750): Bombs become very large and explode larger. Cannon becomes larger. Stems from Bigger Bombs.
* Missile Launcher (450): Shoots high-velocity missiles instead of bombs. Missiles have sharp tips and can sometimes pop Black Bloons (10% chance). They move faster and are shot faster. They have slightly longer range. The cannon turns into a flat cylindrical pad with caution stripes on the top and a metal border. The caution stripes open for a new missile to pop up every shot. The monkey is removed. Stems from Faster Reload.
* Double Bomb (600): Shoots two bombs instead of one. The cannon splits into two. The monkey has an orange "X" on its helmet. Stems from Faster Reload.

#### Tier 3

* Cluster Bombs (800): Instead of frags, bombs throw out eight secondary bombs for greatly increased popping power. The cannon turns green and yellow. The monkey's helmet turns green and yellow. Stems from Frag Bombs.
* High-Velocity Bombs (800): Bombs can fly out *even further* and travel faster. The cannon becomes longer and the monkey's helmet gains an extra blue stripe. Stems from Far Flying Bombs.
* Bloon Impact (2000): Explosions become so violent that they stun bloons for a short while and pop three layers. The cannon becomes larger and turns navy blue, with a green up arrow on the base. The monkey gets a green up arrow on his helmet. Stems from Heavy Bombs.
* Massive Bombs (1400): Bombs are so large that they can even pop Black and Zebra Bloons. Explosions are huge. Cannon becomes much larger and has a fire symbol on it. Cannon turns silver. Monkey's hat turns silver. Stems from Supersized.
* MOAB Mauler (900): Special missiles deal 10x damage to MOAB-Class Bloons. Missiles turn yellow and get thicker. They are painted to look like a shark. Stems from Missile Launcher.
* Omnidirectional Bombs (1100): Shoots six bombs on all sides of the tower. Tower turns into a circle with six cannons poking out in six directions. The monkey stands on top of the circle, and his helmet gets a circle emblem on it. Stems from Double Bomb.

#### Tier 4

* Recursive Cluster (3200): Secondary bombs throw out tertiary bombs for even more popping power. The cannon turns purple, and the monkey's helmet also turns purple. Stems from Cluster Bombs.
* Huge Clusters (2700): Throws out sixteen secondary bombs instead of eight. The cannon's wheels turn red, and the mouth of the cannon becomes larger. The monkey's helmet has an explosion symbol on it. Stems from Cluster Bombs.
* Suppressor Bombs (7000): Bombs push back Bloons before exploding, and the explosion pushes back bloons too. Cannon becomes larger and many screws are fitted in rings on it. Stems from High-Velocity Bombs.
* Plasma Bombs (10000): Bombs move very, very fast, and upon impact, they release powerful jolts of plasma lightning that damage Bloons. The cannon turns black and purple. The monkey's hat turns black and purple. Stems from High-Velocity Bombs.
* Bomb Blitz (25000): Destroys every bloon on the screen up to a BFB when a bloon leaks. Deals 1000 damage to ZOMG+. The cannon turns gold. The monkey's helmet turns gold and he now wears a golden bomber jacket. Stems from Bloon Impact.
* Nuclear Impact (17000): Explosions become indescribably destructive. All bloons hit will get the Radiation property, which slow them down and can disappear completely at random. Bombs pop ten layers. The cannon gets a nuclear symbol on it and turns yellow and green. The monkey wears a gas mask and is in a green full body suit. His helmet is gone. Stems from Bloon Impact.
* Shock Shooter (5600): Can shoot out EMP (electromagnetic pulse) shock bombs that disable all special properties of bloons. The cannon glows light blue. The monkey's helmet glows light blue with a purple stripe. Stems from Massive Bombs.
* Drop It (7000): Activated ability drops multiple huge bombs on the track. These bombs can pop 17 layers. The cannon turns orange and the barrel becomes extremely wide. The monkey's helmet turns orange. Stems from Massive Bombs.
* MOAB Assassin (3500): Activated ability assassinates one MOAB/BFB, destroying all of their children as well. Deals 1000 damage to ZOMG+ bloons. The shark missile gets bigger and turns gray. Stems from MOAB Mauler.
* MOAB Destroyer (4500): Deals 35x damage to MOAB-Class Bloons. The shark missile gets bigger and turns green. Stems from MOAB Mauler.
* Cryonic Explosion (7900): All Ice Towers in range of Bomb Shooter throw ice bombs as a secondary weapon. Bomb Shooter deals more damage to Frozen Bloons. The cannon turns icy blue with snow at its base. The monkey wears a heavy snow coat and a fur cap instead of a helmet. Stems from Omnidirectional Bombs.
* Guided Bombs (6000): Bombs will home in on targets. Cannons can aim individually. Every cannon gets a green target symbol on it. Monkey's platform turns copper-colored. There are wires running below the cannons. Stems from Omnidirectional Bombs.

#### Sealed Tier

* Death By Cluster (40000): Tertiary clusters throw out quarternary clusters! Extreme popping power. The cannon turns diamond-colored, and the monkey's helmet turns black and gold. Stems from Recursive Cluster.
* Radical Clusters (27500): Throws out sixty-four secondary bombs instead of sixteen. The cannon turns magenta and the wheels turn orange. The monkey's hat turns pink. Stems from Huge Clusters.
* Vortex of Bombs (33000): Shoots bomb vortexes instead of just bombs. Bomb vortexes blow bloons back to the start and explode many times as well. Each explosion trims off 4 layers. Stems from Suppressor Bombs.
* Ghost Bombs (20000): Bombs never disappear until they reach the edge of the map. They can explode an infinite amount of times; they have infinite popping power. The cannon and the monkey turns to a ghostly translucent white. Stems from Plasma Bombs.
* Bomb Onslaught (70000): Destroys every bloon up to a Fortified ZOMG when a bloon leaks. Deals 10000 damage to BAD+. The cannon gets extra green and red bands and gets much larger. The monkey's helmet turns white and red, with gold outlines around the edge. Stems from Bomb Blitz.
* Antimatter Annihilation (125000): Bombs pop 50-100 layers at a time. Bombs have slightly larger impacts and reload is slightly slower. Some bloons turn into "anti-bloons" which go backwards and upon impact with the same kind of regular bloon, will annihilate the regular bloon along with itself. The cannon turns black and purple, and the monkey's skin turns black, and his helmet turns purple. Stems from Nuclear Impact.
* Hydrogen Bombs (34000): Explosions are huge. Impossibly huge. The cannon's barrel becomes very, very large. The monkey now stands on top of the cannon. A nuclear symbol is added to the cannon and the monkey's hat. Stems from Shock Shooter.
* Black Hole (99995): Activated ability sucks everything into the center for ten seconds. It shreds off 20 layers per second of damage while in the center. After 10 seconds, the black hole explodes with a massive purple explosion, trimming off 12000 layers. Recharge time: 5 minutes. Passively makes the Bomb Shooter shoot faster. Stems from Drop It.
* MOAB Eliminator (35000): MOAB Assassin ability deals six times as much damage. The shark missile turns jet black with green stripes. Stems from MOAB Assassin.
* MOAB Annihilator (27000): Deals 70x damage to MOAB-Class Bloons. The shark missile turns very futuristic in design with glowing blue stripes. Stems from MOAB Destroyer.
* Frostburn (17000): Bombs freeze and set fire to bloons in radius. Ice towers attack much, much faster and can set "frostfire" to bloons, which is a blue fire that is much more damaging. Stems from Cryonic Explosion. "Frostfire" is present at the tip of all cannons, and the monkey's hands have "frostfire" on them. Stems from Cryonic Explosion.
* Fusion One (34000): Bombs fuse with any projectile it comes in contact with and sends out that projectile flying in all directions. The platform and cannons are split into two colors - one half red and one half blue. Stems from Guided Bombs.

### Appearance

Boomerang Throwers are monkeys seen in yellow outfits with an orange, arrow-shaped stripe on the forehead.

### Details

Boomerang Throwers cost 325 on Medium Difficulty. Each boomerang thrown can pop 3 Bloons, and travels in an arc.

### Upgrades

#### Tier 1

* Multi-Target (200): Can pop up to 7 Bloons per boomerang. The monkey has three stripes on his forehead instead of one.
* Faster Throwing (175): Increased attack speed. The monkey gains a pair of red armbands.
* Long Range Rangs (100): Increased attack range. The monkey gains a red band on his tail.

#### Tier 2

* Glaive Thrower (280): Throws glaives that fly faster and pierce 12 Bloons each. The monkey's outfit becomes red with blue stripes. Stems from Multi-Target.
* Double Loop (360): If a boomerang hasn't pierced all the Bloons it can, it performs a second arc once it returns to the monkey. The monkey's boomerang gains a flame pattern. Stems from Multi-Target.
* Faster Rangs (120): Boomerangs fly faster. The monkey gains red gloves. Stems from Faster Throwing.
* Even Faster Throwing (240): Further increases attack speed. The monkey gains a second pair of armbands. Stems from Faster Throwing.
* Red Hot Rangs (150): Can pop lead and Frozen Bloons. The stripes on the monkey's forehead become darker in colour. Stems from Long Range Rangs.
* Boomerang Guard (320): With every third shot, a boomerang spins around the monkey. These boomerangs go away after they pop two Bloons (five with Multi-Target, eight with Glaive Thrower). Only three boomerangs can spin around the monkey at a time. The monkey gains a short red cape. Stems from Long Range Rangs.

#### Tier 3

* Biomech Glaives (1500): Glaives can pierce as many as thirty Bloons each, and pop all Bloon types. The monkey's outfit becomes purple with greenish-blue stripes, and he gains a blue eyepiece. Stems from Glaive Thrower.
* Double Ranga (2000): Throws two boomerangs at once! The monkey holds two boomerangs in his hand at a time, and gains additional markings on his arms. Stems from Double Loop.
* Boomerang Ricochet (1300): Boomerangs bounce from Bloon to Bloon, with one shot able to hit as many as 50 Bloons if they are bunched up closely enough. The monkey's gloves become grey, and he gains a pair of grey boots. Stems from Faster Rangs.
* Bionic Boomer (1600): Massively increases attack speed. The monkey gains a pair of green goggles, and has one of his arms mechanised. Stems from Even Faster Throwing.
* Kylie Boomerang (1400): Throws large boomerangs that follow a straight path and pop two layers of Bloon. The monkey loses the Boomerang Thrower's outfit and gains a wide-brimmed cowboy hat. Stems from Red Hot Rangs.
* Boomerang Orrery (1800): Summons a spinning boomerang every second shot. As many as five boomerangs can spin around the monkey at a time. The monkey's cape becomes blue and is much longer. Stems from Boomerang Guard.

#### Tier 4

* Biomech Blaster (6000): Biomech glaives leave a trail of electric particles, which hang in the air until a Bloon touches them, or until the round ends, and cause a point of damage on contact. The monkey's eyepiece becomes a darker blue and has sections of metal around it, and the monkey gains a pair of futuristic gloves. Stems from Biomech Glaives.
* Biomech Storm (5000): When a Biomech glaive hits a Bloon, it releases a lightning bolt that hits the next-nearest Bloon. The monkey gains a pair of futuristic goggles and a headset. Stems from Biomech Glaives.
* Triple Ranga (5500): Throws three boomerangs at a time, which can fly as many as three circuits before they stop. The monkey holds three boomerangs in his hand at a time, and gains additional markings on his face. Stems from Double Ranga.
* Boomerang Cyclone (4000): Activated ability sends a ring of boomerangs spiralling outwards. The monkey has a large number of boomerangs strapped to his back. Stems from Double Ranga.
* MOAR Boomerangs (3000): Multiple Object Advanced Ricochet boomerangs can bounce between as many as 100 Bloons each, and are thrown at a faster rate. The monkey gains a white hood. Stems from Boomerang Ricochet.
* Pursuer Boomerang (6800): Greatly increases how far the monkey's boomerangs can bounce between Bloons, and increases overall range. The monkey gains a grey scarf and a white cowl that does not cover his mouth. Stems from Boomerang Ricochet.
* Turbo Charge (3000): Activated ability massively increases attack speed for 10 seconds. The monkey's bionic arm becomes white and blue, and his goggles become light blue. Stems from Bionic Boomer.
* Bionic Blaze (4500): Shoots flaming boomerangs that burn Bloons on impact, and pop all Bloon types. The monkey's bionic arm becomes black and red, and his goggles change in design to futuristic laser headgear. Stems from Bionic Boomer.
* MOAB Press (1800): Every fifth shot is a special boomerang that deals extra damage to and pushes back MOAB-class Bloons. The monkey's cowboy hat becomes green, and he gains a green jacket and thick leather gloves. Stems from Kylie Boomerang.
* Kylie Coverage (2800): Alternates between shooting a single large boomerang and a wave of two large boomerangs, and slightly increases attack speed. The monkey's cowboy hat becomes blue, and he gains a blue tank top and thick leather gloves. Stems from Kylie Boomerang.
* Boomerang Lord (9000): Two boomerangs permanently spin around the monkey in the direction opposite to the other boomerangs, of which as many as six can spin around the monkey at a time. Also grants the monkey camo detection. The monkey loses the Boomerang Thrower outfit and cape, instead being shown in a bluish-grey hooded cloak. Stems from Boomerang Orrery.
* Boomerang Fortress (8000): Summons two orbital boomerangs at a time, which spin around the monkey in two rings. A maximum of five boomerangs can be in each ring. The monkey loses the Boomerang Thrower outfit, but gains metallic armour on his shoulders and arms. Stems from Boomerang Orrery.

#### Sealed Tier

* Electrified Glaives (32000): Biomech Glaives leave a more dense trail of electric particles. The monkey gains larger futuristic gloves, futuristic boots and a futuristic cover for his tail. Stems from Biomech Blaster.
* Lightning Chains (33000): Lightning bolts released from Biomech Glaives can spread between several more Bloons, can hit the Bloon the glaive made contact with, and can even strike the same Bloon many times. The monkey's headset becomes more futuristic, and he gains a futuristic-looking backpack. Stems from Biomech Storm.
* Ranga Swarm (28000): Throws out five boomerangs at once, and raises damage dealt to Fortified Bloons by 50%. The monkey holds five boomerangs in his hand at a time, and gains a black jacket and a black headband. Stems from Triple Ranga.
* Terror Cyclone (20000): Boomerang Cyclone ability releases three rings of boomerangs that slow down after some time (when they slow down varies between each ring) to cover more of an area. The monkey gains armbands, anklets and a headband with several boomerangs attached. Stems from Boomerang Cyclone.
* Boomerang Chaos (25000): Boomerangs can return to Bloons they've already hit, target Camo Bloons, and pop two layers of Bloon at a time. The monkey's hood changes to a hooded purple cloak. Stems from MOAR Boomerangs.
* Relentless Pursuer (20000): The monkey acquires infinite range, and his boomerangs chase Bloons much more relentlessly. The monkey's cowl covers his mouth, and his gloves and boots become larger with gold stripes. Stems from Pursuer Boomerang.
* Perma Charge (35000): Shoots at Turbo Charge speed at base, activated ability greatly increases the monkey's attack power instead. The monkey's outfit becomes dark grey, and he gains a futuristic helmet. Stems from Turbo Charge.
* Tech Inferno (36000): Improves burning damage and attack speed, and causes boomerangs to leave flames on the track. The monkey's laser headgear becomes more advanced, and he has additional machinery strapped to his body, connected to the bionic arm. Stems from Bionic Blaze.
* MOAB Domination (75000): Every boomerang has the potential to knock back MOAB-class Bloons and deal massive damage to them, and base damage is heavily increased. The monkey's cowboy hat gains spikes around the rim, and he gains a brown cape and what looks like a white pendant. Stems from MOAB Press.
* Kylie Crusher (27000): Always shoots large boomerangs in waves of three, increases range and momentarily stuns Bloons on impact. The monkey's cowboy hat has several feathers placed in it, and he gains a wide belt with several items strapped to it, including a large boomerang. Stems from Kylie Coverage.
* Master of Boomerangs (38000): Four boomerangs permanently spin around the monkey, and as many as eight other boomerangs can spin around him at a time. Orbital boomerangs can now pop two layers of Bloon at a time. The monkey's cloak becomes larger, and he gains black clothing beneath the cloak. Stems from Boomerang Lord.
* Ultimate Fortress (30000): Summons orbital boomerangs every shot, and can have as many as ten boomerangs in each ring at a time. The monkey gains a full suit of metallic armour, including a helmet that lacks a faceplate. Stems from Boomerang Fortress.

### Appearance

The Glue Gunner wears a green oxygen tank and is equipped with a green hose used to shoot glue.

### Details

A Glue Gunner costs 275 on Medium Diffiulty. The Glue Gunner's attack can't pop Bloons, but slows them down, making it easier for other towers to pop them. Rubber Bloons are immune to glue, and Ceramic Bloons cannot be slowed down by glue.

### Upgrades

#### Tier 1

* Glue Soak (200): Glue soaks through all layers of Bloon. The monkey's oxygen tank becomes black.
* Bigger Globs (100): Each glue glob can soak two Bloons. The nozzle on the monkey's hose becomes orange.
* Stickier Glue (120): Glue lasts much longer. The monkey's oxygen tank becomes yellow.

#### Tier 2

* Corrosive Glue (300): Glue deals damage once every two seconds. The monkey gains a purple protective suit. Stems from Glue Soak.
* Glue Trap (400): If there are no Bloons in range, sets up Monkey Glue on the surrounding track. The monkey's hose becomes blue. Stems from Glue Soak.
* Glue Splatter (1200): Each glue glob splatters on impact, able to soak as many as six Bloons. The monkey gains a red protective suit. Stems from Bigger Globs.
* Double Glue (500): Shoots two glue globs at a time. The monkey carries two hoses. Stems from Bigger Globs.
* Stronger Glue (400): Glue slows Bloons more than before. The monkey gains a pink protective suit. Stems from Stickier Glue.
* Even Stickier Glue (240): Glue on Bloons will never go away, unless forced off by certain means. The monkey's hose becomes red. Stems from Stickier Glue.

#### Tier 3

* Bloon Dissolver (3300): Extreme solvent melts two layers every second. The monkey gains green goggles, a gas mask, and a light blue protective suit. With this upgrade, all glue fired by the monkey becomes green. Stems from Corrosive Glue.
* Glue Fountain (1500): Shoots glue in rings of eight. The monkey loses the hose and oxygen tank, instead standing on a tall device, with the same colour as his oxygen tank was, which has eight nozzles around the outside, with the same colour as his hose was. Stems from Glue Trap.
* Glue Hose (3250): Triples attack speed and raises glue slowdown. The monkey gains plain goggles and a yellow protective suit, and his hose becomes larger. Stems from Glue Splatter.
* Glue Workshop (1800): Shoots four glue globs at a time and increases range. The monkey gains two additional hoses that appear to be attached to his shoulders, and gains a pair of goggles. Stems from Double Glue.
* MOAB Glue (3200): Glue can effect MOAB-class Bloons, slowing them down and damaging them if Corrosive Glue is available. The monkey's protective suit becomes white. With this upgrade, all glue fired by the monkey becomes pink. Stems from Stronger Glue.
* Experimental Glue (1250): Adds camo detection, allows the glue to pierce through Bloons, and allows the monkey to affect Rubber and Ceramic Bloons. The monkey gains a larger, blue oxygen tank, a headset and a pair of goggles. Stems from Even Stickier Glue.

#### Tier 4

* Bloon Liquefier (7000): Can burn away at Bloons at a rate of ten layers per second! The monkey's protective suit becomes dark blue, and his hose becomes more metallic in appearance. Stems from Bloon Dissolver.
* Toxic Spread (6000): Glue spreads from Bloon to Bloon on contact. It can even spread to MOAB-class Bloons, but cannot slow them if it does. The monkey's protective suit becomes greenish-blue, and his gas mask changes in appearance. Stems from Bloon Dissolver.
* Double Fountain (5000): Can shoot rings of sixteen glue globs each. Eight of these glue globs travel faster and further. The glue left on the track now lasts longer. The fountain becomes taller with two layers of nozzles, and gains a scientist's lab coat. Stems from Glue Fountain.
* Speedy Fountain (3800): Increases attack speed and range significantly. The fountain takes on a more futuristic appearance, and the monkey gains a pair of goggles. Stems from Glue Fountain.
* Glue Striker (3500): Activated ability covers every Bloon in glue, except MOAB-class Bloons. The monkey's oxygen tank becomes much larger. Stems from Glue Hose.
* Colossal Hose (6800): Sprays glue even faster and further improves slowdown. The monkey's protective suit becomes orange, and he gains a gas mask. Stems from Glue Hose.
* Glue Commander (3600): Shoots eight glue globs at once! The monkey gains a military commander's hat, and has a total of eight hoses strapped to his body. Stems from Glue Workshop.
* Glue Sniper (4500): Further increases range, and allows the glue to damage, but not slow, MOAB-class Bloons. The monkey's hoses and goggles become more advanced in design. Stems from Glue Workshop.
* Relentless Glue (3000): When glued Bloons are popped, they leave glue on the track. The monkey's protective suit becomes grey, and his hose and oxygen tank are slightly larger. Stems from MOAB Glue.
* Super-Stick Glue (8000): Bloons are slowed even more by the Monkey's glue, and take more damage while the glue is in effect. The monkey's hose and oxygen tank become metallic. Stems from MOAB Glue.
* Debilitating Glue (4200): Removes Camo, Regen and Reverse properties from Bloons hit by the glue, and increases the pierce of the glue. The monkey's headset becomes more futuristic, and his goggles gain blue-tinted lenses. Stems from Experimental Glue.
* High Velocity Glue (2700): Increases projectile speed and firing rate, and makes the glue soak through all layers of Bloon if it doesn't already. The monkey's oxygen tank splits into two, and his goggles gain red-tinted lens. Stems from Experimental Glue.

#### Sealed Tier

* The Bloon Solver (24000): Fires even faster and causes massive splash damage, and can effect MOAB-class Bloons, dealing massive damage to them. The monkey's protective suit becomes lime green, his gas mask becomes more metallic and his hose becomes larger. Stems from Bloon Liquefier.
* Toxic Air (27000): All Bloons in the monkey's now-longer range take poison damage over time. All monkeys in this monkey's range can give a poison-like effect with their attacks, which spreads between Bloons on contact. The monkey gains a new protective suit, covered with armour that somewhat resembles his gas mask. Stems from Toxic Spread.
* Ultra Fountain (25000): Shoots rings of thirty two glue globs each - sixteen slow glue globs and sixteen fast glue globs. The glue left on the track can effect more Bloons than before. The fountain has sixteen nozzles on each layer, and the monkey gains a protective suit under his lab coat. Stems from Double Fountain.
* Source of Glue (21000): The glue left on the track damages Bloons as well as slowing them. It can even damage MOAB-class Bloons, but won't slow them down. The monkey gains a protective suit, and the fountain has larger, golden nozzles. Stems from Speedy Fountain.
* Glue Storm (15000): Glue Striker ability lasts for ten seconds and causes minor damage to Bloons while in effect. The monkey has four mechanical arms attached to his oxygen tank, each with a hose at the end.
* Titan Hose (28000): Sprays large glue globs that cause splash damage in a huge area. The monkey's gas mask, oxygen tank and hose become futuristic in appearance. Stems from Colossal Hose.
* The Glue Base (30000): Shoots sixteen glue globs at a time, which are much more spread out and can fly faster and further. The monkey wears a metallic suit with twelve hoses emerging from it, and holds two more hoses in each hand. Stems from Glue Commander.
* Adhesive Strike (23000): Shoots streams of four glue globs each, which have differing speeds. The faster glue globs travel further. All glue globs explode into a splatter of glue at the end of their range, or on impact. The monkey's hose is larger, and designed to resemble a gatling gun. Stems from Glue Sniper.
* Super Glue (40000): Temporarily stuns Bloons hit by the monkey's glue, and slows them even more than before. The monkey's hose becomes larger and seems to go over his hand, like an arm cannon. Stems from Relentless Glue.
* Glue Vulnerability (30000): The monkey's glue cause Bloons to take even more damage, and release a burst of glue in all directions when hit. The monkey's protective suit becomes black with gold highlights, and his oxygen tank becomes white. Stems from Super-Stick Glue.
* Adhesive Cleanse (32000): For every negative property the Bloon loses from this glue, the more damage it takes. The monkey's firing rate and pierce are also raised. The monkey's headset is converted into a futuristic helmet, and his goggles become more advanced in design. Stems from Debilitating Glue.
* Blending Glue (33000): When a Bloon is hit by this monkey's glue, all other types of glue, along with other negative effects, can be put on the Bloon. Even MOAB-class Bloons can be made vulnerable to negative effects by this glue (excluding the PHANTOM, TARANTULA and DOMINATOR). The monkey's oxygen tank splits into three, his goggles become more advanced in design, and he gains a blue cowl that covers his mouth. Stems from High Velocity Glue.

### Appearance

The Monkey Buccaneer appears as a monkey wearing a pirate hat on a boat with two cannons.

### Details

The Monkey Buccaneer costs $545 on Medium difficulty. It shoots two heavy darts out of each of its cannons that can pop 5 bloons each. Darts cannot pop Lead Bloons.

### Upgrades

#### Tier 1

* Faster Shooting (300): Shoots faster. The boat's deck gets bigger.
* Grape Shot (500): Shoots four grapes along with the darts. A bowl of grapes is placed in the back of the boat.
* Long Cannons (200): Can shoot farther. The boat's cannons get longer.

#### Tier 2

* Double Shot (500): Shoots two darts at a time instead of one. There are two cannons on each side instead of one. Stems from Faster Shooting.
* Lightning Fast Darts (480): Darts move much faster and pierce is increased to 13. The boat's cannons get wider. Stems from Faster Shooting.
* Hot Shot (500): Grapes can pop Lead Bloons. The bowl of grapes on the boat are now on fire. Stems from Grape Shot.
* Coconut Shot (800): Shoots larger, harder coconuts instead of grapes. Coconuts explode on impact, dealing area damage. The bowl of grapes turns into a bowl of coconuts. Stems from Grape Shot.
* Crow's Nest (350): Can detect and target Camo Bloons. A mast with a viewing platform is added to the boat. Stems from Long Cannons.
* Telescope (1000): Can shoot much, much farther. The monkey on the boat carries a mariner's telescope, and a large telescope is mounted to the end of the boat. Stems from Long Cannons.

#### Tier 3

* Dart Spitter (700): Shoots five darts at a time. Five cannons are mounted to each side, but they are compressed together tightly. Stems from Double Shot.
* Destroyer (2500): Shoots incredibly fast. The boat turns to a more militaristic metallic gray color, with a red outline and metal cannons. A tower replaces the flagpole mast. The monkey now wears a captain's hat. Stems from Lightning Fast Darts.
* Cannon Ship (1000): Adds another cannon that shoots bombs. The ship gains an additional, larger cannon on each side. Gains an additional mast and sail. Stems from Hot Shot.
* Pineapple Coconuts (800): After coconuts explode, the pineapple embedded inside it lands on the track and explodes after 3 seconds. Pineapples and coconuts are now in the same bowl. Stems from Coconut Shot.
* Merchantman (1700): Generates 180 cash every round. Extra 80 cash is added per banana farm. Extra 120 cash is added per Monkey Village. The boat's sails and cannons turn orange, and the monkey now wears an orange hat. Stems from Crow's Nest.
* Fleet Commander (2000): Range is increased for every water unit in the range of the tower. Sails get bigger and turn purple. Stems from Telescope.

#### Tier 4

* Dart Spewer (2600): Shoots eight darts at a time. Eight cannons are mounted to each side, in a revolver-like barrel inside of a larger cannon. Stems from Dart Spitter.
* Tornado Darts (3000): Five darts create a tornado that blow back Bloons. Anything that touches the tornado is popped. Sails turn red and the deck turns orange. Stems from Dart Spitter.
* Aircraft Carrier (9000): Launches fighter planes that shoot darts rapidly. The deck becomes much larger and a hangar replaces the tower. The monkey now stands to the side, and cannons are placed below the platform. Stems from Destroyer.
* Ultimate Destroyer (13000): Shoots darts (and other projectiles) at an unimaginable speed (25 projectiles/sec). Boat color turns dark gray, and cannons have green rims. Stems from Destroyer.
* Monkey Pirates (4250): Activated ability pulls in one MOAB-Class Bloon up to a Fortified BFB, and completely destroys it. Sails turn black with pirate symbols on them. Deck gets bigger. Monkey's hand turns into a hook. Stems from Cannon Ship.
* Dreadnought (3500): Shoots giant flaming bombs instead of regular bombs. Giant flaming bombs explode larger and set bloons on fire. They pop 2 layers instead of 1. Cannons turn red and get bigger. Sails have bomb icons on them. Stems from Cannon Ship.
* Fruitception (8765): Coconuts explode into pineapples, which in turn explode into eight grapes, which, on contact, explode into eight seeds. The boat turns multicolored with all sorts of fruits in the bowl. Stems from Pineapple Coconuts.
* Coconut Tree (12345): Places two coconut trees around the Buccaneer that drop coconuts on bloons. Coconuts contain pineapples. Leaves cover the boat. Stems from Pineapple Coconuts.
* Favored Trades (5000): Generates 500 cash per round, +200 for farms, +400 for villages. Monkeys sell for 95% of original cost. The deck turns red, with many crates on top of it. A tower replaces the masts. Stems from Merchantman.
* Farming Boost (5000): Boosts Banana Farm generation by 12 bananas or 3 crates for every Banana Farm in its range. Adds +160 per Banana Farm per round for Merchantmen in its range and +400 per Banana Farm per round for Favored Trades Buccaneers in its range. Banana symbols are painted all over the sails and the deck. The monkey holds a banana in his hand. His hat has a banana symbol on it. Stems from Merchantman.
* Navy Marshal (10000): Allows every single water tower on the map super range and super speed. Boat turns navy blue and many towers are on the deck. The monkey has a mustache and wears a navy blue coat. Stems from Fleet Commander.
* Summon Fleet (7000): Activated ability summons multiple boats that attack bloons for 20 seconds. Sails are replaced with towers and entire boat turns purple. Stems from Fleet Commander.

### Appearance

The Monkey Apprentice wears a grey wizard's outfit with a small wizard's hat that has a few gold stars on it.

### Details

Monkey Apprentices cost 550 on Medium Difficulty. They are naturally able to pop Lead Bloons, but cannot effect Rubber and Glass Bloons. Each magical shot can pop 2 Bloons.

### Upgrades

#### Tier 1

* Intense Magic (300): Shoots larger magic bolts that pierce seven Bloons each. The monkey gains a pair of glasses.
* Guided Magic (150): Magic attacks home in on Bloons. The monkey's hat gains more stars.
* Monkey Sense (300): Adds camo detection. The monkey's hat becomes larger.

#### Tier 2

* Fireball (300): Adds a fireball projectile that explodes on impact. The monkey's outfit becomes red. Stems from Intense Magic.
* Lightning Bolt (1200): Adds an electric attack that jumps between Bloons. Each lightning bolt can hit as many as 25 Bloons. The monkey's outfit becomes yellow. Stems from Intense Magic.
* Arcane Blast (600): Each shot can pop two layers of Bloon. The monkey's outfit becomes dark blue. Stems from Guided Magic.
* Ice Spell (400): Adds an icy projectile that slows Bloons in its blast radius. The monkey's outfit becomes light blue. Stems from Guided Magic.
* Wind Calling (500): Adds a wind projectile that hangs in midair at the end of its range, damaging Bloons on contact. Each wind projectile can damage four Bloons before disappearing, or nine with Intense Magic. The monkey's outfit becomes green. Stems from Monkey Sense.
* Focused Mind (550): Increases range and grants camo detection to monkeys in range. The monkey's outfit becomes purple. Stems from Monkey Sense.

#### Tier 3

* Wall of Fire (1300): Conjures walls of fire that hang on the track, each able to pop 100 Bloons. The monkey gains red gloves, a magic wand with a red crystal at the end, and a golden flame symbol on his hat. Stems from Fireball.
* Lightning Storm (1600): Can summon storm clouds that slide along the track, periodically shooting lightning bolts straight down. The path that the clouds take vary depending on the monkey's targeting option. The monkey gains yellow gloves, a magic wand with a yellow crystal at the end, and a golden lightning bolt symbol on his hat. Stems from Lightning Bolt.
* Arcane Mastery (1300): Raises attack speed, range and pierce, each shot can pop three layers of Bloon. The monkey gains dark blue gloves, a magic wand with a dark blue crystal at the end, and a golden crystal symbol on his hat. Stems from Arcane Blast.
* Freezing Aura (3000): All monkeys in range can slow Bloons with their attacks, and the monkey gains increased attack speed and the ability to pop all Bloon types. The monkey gains light blue gloves, a magic wand with a light blue crystal at the end, and a golden snowflake symbol on his hat. Stems from Ice Spell.
* Summon Whirlwind (2000): Adds a tornado spell that pushes Bloons away from the monkey. The monkey gains green gloves, a magic wand with a green crystal at the end, and a golden leaf symbol on his hat. Stems from Wind Calling.
* Shimmer (1800): Creates periodic magic blasts, erasing Camo from all Bloons in range. The monkey gains purple gloves, a magic wand with a purple crystal at the end, and a golden moon symbol on his hat. Stems from Focused Mind.

#### Tier 4

* Dragon's Breath (3600): Releases all-powerful flames at close range while launching other attacks. The monkey's robes become a darker red with a flame pattern, and he appears to have flame patterns painted on his face. Stems from Wall of Fire.
* Summon Phoenix (5000): Activated ability conjures a phoenix who flies around the centre of the screen, spewing flames at Bloons, for 20 seconds. The monkey loses his hat, gains a new wand covered in red crystals, and gains a more elaborate robe. Stems from Wall of Fire.
* Ruining Storm (4200): Lightning arcs between as many as sixty Bloons per shot, and is fired more often. The monkey loses his hat, with his robe instead gaining a hood, and gains a circlet with a lightning bolt pattern. Stems from Lightning Storm.
* Double Lightning (4000): All Bloons struck with lightning take a second hit shortly after taking damage, releasing a small blast of electricity around them that can damage even more Bloons. The monkey's hat and robe become golden, and the patterns on his hat become purple. Stems from Lightning Storm.
* Arcane Spike (10000): Deals sixteen damage per shot to MOAB-class Bloons, and five damage to normal Bloons. The monkey's wand becomes larger and is made of silver, and his robe gains a hood and some purple highlights. Stems from Arcane Mastery.
* Arcane Pursuer (7500): Every third projectile is accompanied by a large arcane orb, which chases after Bloons relentlessly until it has landed thirty hits. This orb can pop all Bloon types, and deals 50% more damage to Fortified Bloons. Only two of these orbs can exist at a time. The monkey's robe gains some silver highlights, his hat gains more star patterns, and his wand glows with magic. Stems from Arcane Mastery.
* Summon Blizzard (7000): Activated ability conjures a storm around the monkey, which slowly spreads outwards as it damages and slows every Bloon it comes across. The monkey loses his hat, gains a new wand covered in blue crystals, and gains a more elaborate robe. Stems from Freezing Aura.
* Ice Monster (6500): Summons ice monsters in the area around it, which shoot icy lasers that can pierce through as many as thirty Bloons each, and slow Bloons that they hit. The monkey's wand appears frozen, his eyes become a very pale blue, and he appears surrounded by snow. Stems from Freezing Aura.
* Tempest Tornado (8000): Whirlwinds damage Bloons, can effect Lead Bloons, fly faster and are fired more often. The monkey's robe becomes pure white with a gold trim, and his hat becomes white with black patterns on it. Stems from Summon Whirlwind.
* Tiny Tornadoes (3800): With every large whirlwind, summons four additional, smaller whirlwinds. The monkey carries two wands, one in each hand, and has a fierce whirlwind surrounding him. Stems from Summon Whirlwind.
* Unpopped Army (3500): Can conjure zombie Bloons that travel backwards along the track, damaging the first Bloon they come across. The monkey gains a white cowl, loses his hat, and exchanges his robe for a black hooded robe. Stems from Shimmer.
* Guiding Darkness (6000): Magic blasts affect the entire screen, and cause a damage over time effect to Bloons. The monkey's wand becomes golden, and a magic circle surrounds the ground below him. Stems from Shimmer.

#### Sealed Tier

* Dragon King (25000): Shoots larger flames with more range, that burn Bloons on impact. The monkey's robes become black with a red and blue flame pattern, and he exchanges his hat for a black hood resembling a dragon's head. Stems from Dragon's Breath.
* Wizard Lord Phoenix (80000): Summon Phoenix ability turns the monkey into a second phoenix, and drastically increases the attack power of both Phoenixes, especially against MOAB-class Bloons. The monkey's robe gains a hood resembling a phoenix's head and possesses a pair of fiery wings. Stems from Summon Phoenix.
* Perfect Storm (40000): Lightning can arc between as many as one hundred and fifty Bloons, can pop all Bloon types, and deals massive damage to MOAB-class Bloons. The monkey's wand gains an electric aura, and the air around the monkey seems to be electrified as well. Stems from Ruining Storm.
* Continuous Lightning (42000): Constantly shoots lightning bolts, and extends the distance that the bolts can jump between Bloons. The monkey's wand becomes golden, and his hat and robe become black with golden patterns. Stems from Double Lightning.
* Archmage (60000): Further increases range, pierce, attack speed and power against MOAB-class Bloons. Can use Wall of Fire, Lightning Storm, Freezing Aura, Summon Whirlwind and Shimmer without having access to such upgrades. The monkey's fur becomes white, his robe and hat become very pale blue, and he gains a flowing orange cape. Stems from Arcane Spike.
* Relentless Arcana (32000): Every projectile is accompanied by a large arcane orb. Can have four of these orbs out at a time, and further increases the power of the orbs. The monkey's robe gains rainbow-coloured highlights, and his wand becomes rainbow-coloured as well. Stems from Arcane Pursuer.
* Bloon Frostbite (33000): Summon Blizzard ability deals more damage, lasts longer and stops Bloons from moving throughout its duration. The monkey's wand appears frozen, and he gains an ice crown and appears to have ice crystals on his robe. Stems from Summon Blizzard.
* Icy Outbreak (38000): Summons more ice monsters that last longer, can see Camo, and shoot their lasers in pairs. The monkey stands on an icy platform that floats in the air, and carries a larger wand with a giant snowflake at the end. Stems from Ice Monster.
* Destroying Tempest (45000): Tornadoes cause more damage and, on contact with an MOAB-class Bloon, have a chance to pull them backwards. The faster the blimp is, the further it gets pulled back. The monkey's robes are designed in a way that conceal his appearance, leaving only his eyes visible, and he has several small clouds spinning around him. Stems from Tempest Tornado.
* Hurricane Blitz (27000): Shoots three large tornadoes and four tiny tornadoes at a time. Tornadoes can pick up more Bloons and stun them after they let them go. The monkey carries larger wands that appear surrounded by tornadoes. Stems from Tiny Tornadoes.
* Prince of Darkness (24000): Can summon undead MOABs and BFBs, which cause even more chaos to their living brethren. The monkey gains a white skull mask, loses his wand, and sits on a black throne with spirits swirling around it. Stems from Unpopped Army.
* Light in the Darkness (70000): Creates a dark magic blast that removes the Camo, Regen and Reverse properties of Bloons, and causes damage over time, then creates a light magic blast that stops Bloons from moving and makes them more vulnerable to damage. The monkey is surrounded by a larger magic circle, and his outfit is coloured with a mixture of black and white. Stems from Guiding Darkness.

## Alchemist Monkey

In the Throwers category (or Casters, whatever works).

### Details

The Alchemist Monkey costs 700 on Medium. Other details TBA.

### Upgrades

#### Tier 1

* Larger Potions (250): Increases splash damage area. Appearance TBA.
* Stronger Acid (250): Improves corrosion effect. Appearance TBA.
* Acid Pool (600): If there are no Bloons in range, the monkey can throw acid onto the track. Appearance TBA.

### Appearance

The Dartling Gun appears as a monkey wearing a green hat holding a hex-barrel minigun with green stripes in front of it.

### Details

The Dartling Gun costs 800 on Medium and shoots Darts rapidly (6 darts per second). Darts cannot pop lead bloons.

### Upgrades

#### Tier 1

* Focused Firing (355): Darts are more accurate with less spread. A target symbol is placed on the monkey's hat.
* Powerful Darts (555): Darts can pop 5 bloons each. A dart symbol is placed on the monkey's hat.
* Larger Darts (155): Darts become bigger, hitting bloons easier. A star symbol is placed on the monkey's hat.

#### Tier 2

* Faster Barrel Spin (1000): Gun shoots 2x faster. The monkey's hat and the stripes on the gun turn light blue. Stems from Focused Firing.
* Faster Darts (600): Darts move faster. The monkey's hat and the stripes on the gun turn brown. Stems from Focused Firing.
* Depleted Bloontonium (890): Darts can pop Lead Bloons. The monkey's hat and the stripes on the gun turn purple, as well as a yellow-green nuclear symbol placed on the monkey's hat. Stems from Powerful Darts.
* Magic Infusion (1200): Darts are infused with magic and can do extra damage to Fortified Bloons. The monkey's hat and the stripes on the gun turn pink. Stems from Powerful Darts.
* Bouncy Darts (700): Darts bounce two times off bloons before disappearing. They will also bounce when touching the edge of the map or upon contact with an object. The monkey's hat and the stripes on the gun turn yellow. Stems from Larger Darts.
* Tremulous Size (1600): Darts become very big and cause a small tremor near the tower whenever it is shot out the gun due to the immense amount of force required to shoot the dart. Tremors can push back bloons. The monkey's hat and the stripes on the gun turn orange. Stems from Larger Darts.

#### Tier 3

* Dart Burst (2000): Shoots two darts per shot. Darts spread out, causing a huge area of bloons to be affected. The barrels of the gun get wider. Stems from Faster Barrel Spin.
* Laser Cannon (5000): Shoots high-powered lasers that can pop 13 bloons each. The gun's stripes get thicker and turn red. The monkey wears a rubberized red full body suit. Stems from Faster Darts.
* Hydra Rocket Pods (5500): Shoots small rockets that explode on impact instead of darts. Hydra rockets have sharp tips that can pop Black and Zebra bloons. The gun gets a matte red plating and the barrels turn black. The monkey gets a red and black hat. Stems from Depleted Bloontonium.
* Railgun (7000): Shoots high velocity projectiles that do extra damage to MOAB-Class Bloons. The barrels of the gun turn square and get a gold plating. The gun's pink color turns slightly darker. Stems from Magic Infusion.
* Homing Darts (6250): Darts home in on bloons. The gun gets a laser pointer and the darts fired get a blinking green light behind them. The monkey wears advanced goggles. Stems from Bouncy Darts.
* Earthquake (4900): Darts send bloons back in an explosion whenever they touch them. The gun gets a crack symbol on the top of it and the barrels get a copper plating. Stems from Tremulous Size.

### Appearance

The Archer Monkey appears as a regular monkey wearing a green hood and a red cape. He has a brown leather quiver strapped to his back holding brown wooden arrows tipped with red fletchings in four directions, with a shiny yellow metallic tip. He wields a brown wooden bow that straightens at the edges and has red highlights near the center of the bow stick. The bow string is yellow. Arrows shot appear the same way as they do in the quiver.

### Details

The Archer Monkey costs 650 on Medium and shoots a single arrow every second. Arrows travel quickly and pop 10 bloons each. Arrows cannot pop Lead Bloons. Does not shoot very accurately. Archers can see Camo Bloons.

### Upgrades

#### Tier 1

* Sharper Eyesight (200): The Archer's range increases. He gets green wristbands.
* Improved Accuracy (180): Archer shoots more accurately. He gets a green band on his tail.
* Shorter Draw Time (120): Archer shoots faster. He gets a green headband.

#### Tier 2

* Powerful Bow (230): The Archer's bow is capable of shooting farther, increasing his range. His hood turns red. Stems from Sharper Eyesight.
* Dissolving Paste (500): The Archer's arrows are tipped with a special paste that dissolves the Camo layer on Camo bloons, removing its Camo property. His hood turns blue. Stems from Sharper Eyesight.
* Beeline (230): Archer shoots in a straight line. His hood turns orange. Stems from Improved Accuracy.
* Smart Targeting (400): Archer will shoot at where the Bloon will be instead of where it is located at the moment. His hood turns gray. Stems from Improved Accuracy.
* Flaming Arrows (600):

### Appearance

The Samurai Monkey wears red and black armour and carries a katana, which has engravings on its blade in official art.

### Details

The Samurai Monkey costs 800 on Medium Difficulty. Any Bloon to enter his radius will be popped by a spinning slash, with a noticeable pause between each slash. They can also use sacred Sword Arts to pop Bloons from far away.

### Sword Arts

Sword Arts are charged up over time and can be activated by pressing the Sword Art Button, which replaces the Monkey's target options. After choosing to use the Sword Art, if required, tap the Bloon you wish to target (blimps cannot be targeted by any Sword Arts).

Below is a list of Sword Arts in the order they show up as Sword Arts are charged and the coloured aura associated with the Sword Art - when a Sword Art is available, the monkey gains an aura to match its colour.

* Level 1 (Red): 3 damage to target Bloon.
* Level 2 (Orange): 5 damage to the strongest Bloon.
* Level 3 (Yellow): 5 damage to the target Bloon and damage over time.
* Level 4 (Green): 3 damage to several random Bloons. (unavailable until at least one Tier 1 upgrade is purchased)
* Level 5 (Blue): 8 damage to target Bloon, gains additional cash. (unavailable until at least one Tier 2 upgrade is purchased)
* Level 6 (Purple): Stuns all Bloons (Max. Ceramic) for 5 seconds. (unavailable until a Tier 3 upgrade is purchased)
* Level 7 (Pink): 8 damage to several random Bloons. (unavailable until a Tier 4 upgrade is purchased)
* Level 8 (White): Destroys every Bloon (Max. Ceramic) on the screen. (unavailable until a Sealed upgrade is purchased)

### Upgrades

#### Tier 1

* Lengthened Blade (400): Increases range. The monkey's katana becomes longer.
* Samurai Discipline (500): Increases attack speed. The monkey gains a black headpiece.
* Cleaving Blade (650): Attacks pop two layers of Bloon. The monkey's katana becomes darker in colour.

#### Tier 2

* Sharp Intuition (550): Adds camo detection. The monkey's armour changes from red and black to red and blue. Stems from Lengthened Blade.
* Giant Blade (700): Further increases range. The monkey's katana becomes even longer. Stems from Lengthened Blade.
* Dazing Slice (1200): Sometimes stuns Bloons hit by the blade. The monkey's gains a small black helm. Stems from Samurai Discipline.
* Swift Slice (450): Increases the speed at which the monkey swings his blade. The monkey gains black gauntlets. Stems from Samurai Discipline.
* Metal Breaker (600): Allows the monkey to pop Lead Bloons. The monkey's headpiece becomes bronze. Stems from Cleaving Blade.
* Draining Blade (1000): Attacks pop three layers of Bloon and cause the next attack on the Bloon to pop an extra layer. The monkey gains a black cowl. Stems from Cleaving Blade.

#### Tier 3

* Opening Slash (1500): Attacks can remove Camo and Regen from Bloons. If an attack from this monkey is the first attack on a Bloon since spawning, that attack will deal double damage. The monkey's armour changes from red and blue to red and silver. Stems from Sharp Intuition.
* Demon Blade (2000): Increases range and creates a whirlwind around the monkey with every slash, stunning further away Bloons. The monkey's katana becomes wider and darker in colour. Stems from Giant Blade.
* Breaking Blade (3000): Attacks slow Bloons down and offer extra cash. The monkey's helm becomes larger and gains gold highlights. Stems from Dazing Slice.
* Double Attack (2400): Attacks twice in quick succession. The monkey carries two katanas. Stems from Swift Slice.
* Sword Wave (1200): Shoots a shockwave projectile straight forwards with every slash. The shockwave can pierce ten Bloons, and can pop any Bloon type. The monkey's headpiece becomes silver. Stems from Metal Breaker.
* Swift Sword Art (1800): The Sword Art gauge charges faster. The monkey's cowl becomes dark blue, and a flower is pinned to the hilt of his katana. Stems from Draining Blade.

#### Tier 4

* Samurai Archer (4000): Fires arrows at random Bloons when there are no Bloons in range. Lead Bloons are attacked with flaming arrows that cause splash damage in a small area on impact. The monkey gains a quiver of arrows and a bow, along with red face paint. Stems from Opening Slash.
* Sword Revenge (9000): When a Bloon leaks, automatically uses the Sword Art that the monkey has charged up to, but keeps Sword Art charge. Can only trigger once every round. The monkey's armour changes from red and silver to red and gold. Stems from Opening Slash.
* Possessed Blade (7000): Bloons hit by the monkey's blade will leave a hex when destroyed, which sticks to the next Bloon to touch it, causing the next hit they take to deal more damage. The monkey's katana gains a purple glow. Stems from Demon Blade.
* Great Spear (6000): Wields a spear instead of a katana, increasing attack range and area affected by the whirlwind. The whirlwind also stuns Bloons for longer and causes a point of damage. The monkey's katana is replaced by a glowing silver spear. Stems from Demon Blade.
* Breaking Talent (8000): Attacks slow Bloons further, and cause effected Bloons (to a maximum of a BFB) to give double cash when popped. The monkey's helm becomes even larger, partially covering his eyes. Stems from Breaking Blade.
* Blade of Gold (5000): At the end of a round, gives 250 cash for every Samurai Monkey on the map. If multiple Samurai have Blade of Gold, the bonus cash will not stack, but will increase by 50 per Samurai for every Samurai on the map. The monkey's katana becomes golden, and he loses his armour, save for his helm, instead wearing a suit of chainmail with an open red jacket on top. Stems from Breaking Blade.
* Constant Resolve (7500): Drastically raises attack speed. The monkey's gauntlets appear to be made of platinum. Stems from Double Attack.
* Illusionary Image (6500): Every other round, creates a double of the monkey somewhere on the map, which lasts for one round. The monkey loses his helmet, instead having a golden, sun-shaped frame around his head. Stems from Double Attack.
* Sword Flourish (5500): Attacks slightly more often and causes shockwave projectiles to deal more damage to fortified Bloons. The monkey's headpiece becomes golden. Stems from Sword Wave.
* Shockwave Storm (4500): Activated ability allows the monkey to shoot four shockwaves with every slash for a few seconds. The monkey's headpiece becomes larger and more intricate. Stems from Sword Wave.
* Performer Samurai (3500): Every fifth slash from this monkey is replaced by a sword thrust that temporarily turns the targeted Bloon (max. Ceramic) into a masked Bloon, which cannot move, serving as a brief obstruction for other Bloons. The monkey loses his helmet and cowl, and gains a headband, with a fox mask attached to the side of the headband. Stems from Swift Sword Art.
* Mercenary Band (8500): This monkey's Sword Arts charge even faster and deal more damage for every monkey on the map (the Level 6 Sword Art instead stuns Bloons for longer for every monkey on the map). The monkey's cowl becomes dark purple, and he gains an intricate shield. Stems from Swift Sword Art.

#### Sealed Tier

* Arrowmaster (25000): Shoots several arrows at a time, may shoot flaming arrows for non-Lead Bloons, and sometimes shoots golden arrows that cause their target to permanently take double damage from attacks (doesn't stack, will always shoot golden arrows at MOAB-class Bloons). The monkey's bow becomes larger, his quiver gains golden patterns, and his face paint becomes dark blue. Stems from Samurai Archer.
* Interception (30000): When a Bloon is about to leak, has a small chance to instantly destroy them (max. ZOMG). If this chance fails, Sword Revenge can trigger as normal, though it may now activate an indefinite number of times, with a five-second cooldown after each activation. The monkey's armour becomes diamond, with some red highlights. Stems from Sword Revenge.
* Ruining Blade (45000): Bloons hit by the monkey's blade gain an automatic hex. All hexes make the next ten hits that the victim takes deal more damage. Bloons will still leave hexes when destroyed. The monkey takes on a shadowy appearance, his armour becomes dark purple, and his blade is enveloped in a dark miasma. Stems from Possessed Blade.
* Spear Cyclone (50000): Attacks deal more damage, and the whirlwind causes Bloons to move backwards instead of being stunned. When a Ceramic or MOAB-class layer of a Bloon is destroyed, a cyclone is summoned at the Bloon's position, tearing up other Bloons on contact. The cyclone lasts for longer the stronger the layer in question was. The monkey's spear becomes golden and has a whirlwind enveloping it. Stems from Great Spear.
* Burst in a Moment (35000): When this monkey destroys a Bloon, instantly kills all nearby Bloons (max. Ceramic). Also increases attack speed and causes all Bloons to a maximum of a KING MOAB or BAD to give triple cash when popped. The monkey's helm completely covers his face. Stems from Breaking Talent.
* Samurai Secret Skill (40000): Activated ability deals damage to every Bloon on the screen, damage is equal to *Player's Current Cash / Number of Bloons* (can only cause a maximum of 4000 damage). The monkey's chainmail becomes golden, and his jacket gains golden highlights. Stems from Blade of Gold.
* Unlimited Resolve (28000): Attacks even faster and deals 50% more damage to Fortified Bloons. The monkey loses his helmet, instead wearing a black bandana and a platinum headband. Stems from Constant Resolve.
* Four Samurai (38000): Summons three doubles of the monkey on every round. The frame around the monkey's head becomes more intricate, and has red ribbons hanging from the points on the "sun". Stems from Illusionary Image.
* Star Blade (36000): Shockwave projectiles home in on Bloons, cause extra damage to MOAB-class Bloons, and strengthen the debuffs on Bloons that they hit. The monkey's blade and armour gain star patterns, and his headpiece has a large diamond star in the centre. Stems from Sword Flourish.
* Shockwave Pindown (27000): Shockwave Storm ability lasts longer and shoots an extra shockwave at every Bloon on the screen once it ends. The monkey's headpiece becomes even larger, and an aura of blue light surrounds his katana. Stems from Shockwave Pindown.
* Blade of Noh (55000): Every slash from this monkey is followed by a sword thrust. Bloons up to a ZOMG can become masked, and Bloons that hit a Bloon masked by this monkey will move backwards until the mask is removed. The monkey's katana gains intricate engravings, his fox mask becomes more fearsome, and the flower on his katana becomes larger. Stems from Performer Samurai.
* Monkey Braves (60000): The Monkey automatically uses a Sword Art whenever he has enough charge for it, only resetting his charge after he uses the Level 8 Sword Art. All Sword Arts deal double damage, and the Level 6 and 8 Sword Arts can effect up to a ZOMG. The monkey's shield becomes larger with a symbol of the face of the Monkey God on it. Stems from Mercenary Band.