Achk Med-Beq

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Criminals*

*Affiliations: The Fringe, Dannl Faytonni*

Achk Med-Beq and Dannl Faytonni are a pair of career criminals from Corellia. Once an aspiring judicial agent, Faytonni was conned into fronting a spice-mining operation by a shapeshifter that nearly landed him a long prison sentence. Dannl finds himself on the run, and quickly gained the aid of close friend Achk Med-Beq. Together, the duo manage to escape Corellian Space and make their way to Coruscant by lying, cheating, and stealing. Shortly after arriving, the pair are arrested and jailed in the CoCo District Penitentiary.

However, the resourceful pair continue their confidence scams even in prison, teaming up with smuggler Llollulion to escape in a laundry truck just weeks before the Battle of Geonosis. Llollulion is convinced Booster Terrik had sent Med-Beq and Faytonni to break him out, and as a result not only offers them protection from the rougher elements in prison, but gives them access to his accumulated resources. Only with the use of Llollulion's contacts and knowledge are they able to break free. While report of the jailbreak makes evening HoloNet news, Faytonni is able to draw on his great skill as a gambler to acquire a pair of Republic Judiciary uniforms, which they begin using as cover for their illicit activities.

In the weeks prior to war's beginning, Faytonni and Med-Beq manage to run a number of small-time scams, including a particularly profitable scheme against Magaloof, an aspiring thief and con artist. Med-Beq pairs up with the naïve Leffingite on a number of small robberies against nearly undefended targets. After Med-Beq had gain Magaloof's trust, however, he sends him to empty a well-guarded jewelry store of its supply of Flame Gems. Of course, having never met Faytonni, when the Republic Judiciary stop him, Magaloof turns over the stash of valuables and is let off with a stern warning by Faytonni.

The pair are living large on their big score, and seeking out new marks in the Outlander Club when Jedi Kenobi and Skywalker cut through the crowd in search of Zam Wessel. Hardly noticed, the duo instead focus on conning Whimper Save, Ayy Vida, and Oakie Dokes out of information and valuables. Save has a wealthy, but abusive husband, while Dokes is an artist of some local repute, whom the pair felt they could con out of a number of paintings for a quick sale. Vida is the true prize, however, with her intimate knowledge of Hat Lo's criminal enterprise. They hoped to gain information to make a big score stealing weapons or narcotics from the local crime lord.

Six months later, Faytonni and Med-Bek overplay their hand trying to con a widowed Senator out of her holdings, but the wizen representative calls the Blue Guard on the thieves, sending them on the run. Desperate to avoid another stint in the CoCo Penitentiary, they began hunting for a ship to steal and came across Padmé Amidala's diplomatic skiff, being prepped by Representative Jar Jar Binks and C-3PO. Faytonni successfully convinces the two to allow him to commandeer the transport on behalf of the judiciary, but the autopilot was never deactivated. Unaware of the code, the pair end up back at the senate building, but are able to evade further pursuit in spite of the bad fortune.

Throughout the remainder of the Clone Wars, the criminal team continue to operate throughout Coruscant, going through periods of success and desperation. Their inconsistent luck often sees their fortunes change several times throughout the course of a single day, though both favor the excitement of just such a lifestyle. Just before the end of the Clone Wars, Faytonni and Med-Beq are spotted at the Coruscant Opera House, no doubt in the midst of yet another scam.

## Achk Med-Beq Statistics (CL 8)

Medium Human Scoundrel 6/Noble 1/Charlatan 1

**Force Points:** 10; **Dark Side Score:** 3

**Initiative:** +5; **Senses:** Perception +15

**Languages:** Basic, Selonian

### Defenses

Reflex Defense: 21 (Flat-Footed: 20), Fortitude Defense: 19, Will Defense: 23; **Unreadable**

Hit Points: 54, Damage Threshold: 19

### Offense

**Speed:** 6 Squares; **Cunning Distraction**

**Melee:** Unarmed +5 (1d4+5)

**Ranged:** By Weapon +5

**Base Attack Bonus:** +4, **Grapple:** +5

**Attack Options:** Point-Blank Shot

**Special Actions:** Gearhead, **Fast Talker**, Quick Draw, Quick Skill, Scavenger

### Base Stats

**Abilities:** Strength 13, Dexterity 12, Constitution 12, Intelligence 14, Wisdom 13, Charisma 11

**Talents:** **Art of Concealment**, **Cunning Distraction**, **Fast Talker**, **Illicit Dealings**, **Unreadable**

**Feats:** Gearhead, Informer, Point-Blank Shot, Quick Draw, Quick Skill, Scavenger, Skill Focus (Deception), Skill Focus (Perception), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

**Skills:** Deception +14, Knowledge (Bureaucracy) +11, Knowledge (Social Sciences) +11, Mechanics +11, Perception +15 (may substitute for Gather Information checks), Stealth +10 (May Take 10 to Conceal Item, may Conceal Item as a Swift Action), Use Computer +11

**Possessions:** Comlink (Short-Range), Security Kit, Tool Kit, Republic Judiciary Uniform, Various Personal Belongings