recursal/Fanatic-Fandom huggingface dataset:
Stuffed bee

## Effect

If you have 15 health or less, gain +2 melee damage.

This item will increase the melee damage, if the player is below 15 health. This is especially good in the earlier areas, where the more damage makes a bigger difference. This item can be combined with honeycomb to form the hive set.

## Strategy

Like the hive set and honeycomb, it is a good idea to stay as low on health as possible at all times, to gain the bonus from the item. This can be done by postponing healing from sources like abilities, skills or potions.
Shadow rattle

## Effect

Apply a random debuff to every enemy.

This is item will apply a random debuff to the enemy monster. The possible debuffs the enemies can receive are:

* War horn: Gain +2 melee damage against the current monster.
* Poison: Poison the enemy. It takes +1 damage from melee attacks.
* Doomed: Takes 8 damage after 3 melee attacks.
* Strong poison: Poison the enemy. It takes +3 damage from melee attacks.
* Frozen: The enemy has 50% chance to miss.
* Imbuned with arcane: The enemy takes +5 damage from class abilities.
* Love potion: The current (non-boss) monster deals -1 damage.

These debuffs all comes from different class skills, items or potions.

## Strategy

This item can be extremely powerful, as it increases the different classes ability to fight monsters significantly. The item also works great together with the spellblade item, even though the combination is quite expensive.
Dark tentacle

The dark tentacle is a monster that can only be found when the player has the octoslime set in the inventory. This monster has a 18 health and deals 1-2 damage, which is not a lot of stats for an area 2 monster, but a pretty high stat for an area 1 monster. However, since you have to buy items in order to encounter this monster, this is not possible to play against in area 1, unless the player is playing in legendary mode, in which case the player has a chance to complete the set in the first shop.

This is a very useful monster, since it has some very good loot. Getting both health and experience is good, and this monster drops plenty of each. Besides that, it also drops 2 lesser potions.

This monster is a combination of the dark slime from area 1 and the tentacle from area 2.
Green Snek

This monster can be found in area 1. Even though this monster has a very low health at 3, it can still be a pain to kill, since it has a pretty high damage. The green snek has the widest range of damage of any monster in the game, ranging from 1-4, meaning that the outcomes from fighting the snek can vary vastly from time to time. It is however a very useful monster to kill, having similar loot as the forest rat. It is also similar to evil goat, as it only has 3 health, and it is preferred not to use melee attacks to kill.

## Trivia

The name "snek" refers to the online "snek" meme which refers to images of snakes.
Forest Rat

This monster can be found in area 1, and is a very useful monster to kill, as it drops a lot of good loot. It is especially the mana and the experience that it provides that is interesting, but the energy can also be nice in the early game. It can however be a bit tricky to kill, as it has a relatively high attack for a area 1 monster, as well as a medium health level.
Potion of experience

## Effect

Gain 6-15 EXP

This potion can be bought in the shop, or upgraded with alchemist. This potion gains 6 EXP in level 1, but for every level, this increases by one, which means that it will gain 15 experience in level 10. Since level 10 is the maximum level, it does not make any sense to get experience in this level. Therefor the maximum usable experience is in level 9 at 14.
Poison

## Effect

Poison the enemy. It takes +1 damage from melee attacks.

This potion will poison the enemy monster, making it take +1 damage from every melee attack the player makes to the monster. This effect stacks.

## How to obtain

This lesser potion can not be bought in the normal shop, but is obtained by killing the angry dwarf or killing Rattle eye.

There is also a chance to get it from Potion sack.

The Thief class can purchase it from a *merchant*, using the *Pathfinder* ability, Alchemist can obtain it with alchemist staff, and Hunter can obtain it from *Scimitar*.

## Strategy

The key strategy with poison, is to save it for the Final Boss to gain +1 melee damage.

Otherwise it can provide great value against high health monsters, such as: Machine, Monolith, Goat, Huge Toad, Fat Slime etc.

When used against an enemy who is already poisoned, it will increase the damage it takes by melee attacks by 1.
Experience (EXP)

Getting experience points is used for leveling up. Leveling up will increase your maximum health, while also making your weapons stronger. Therefore, getting experience is crucial in order to defeat stronger monsters. The primary way of getting experience is through items and potions, but also through abilities and monster loot.
Strong poison

## Effect

Poison the enemy. It takes +3 damage from melee attacks.

The strong potion buffs your melee attack by 3 against the current monster.

## How to obtain

Strong Poison can be obtained:

* With the Alchemist class by upgrading a regular poison with Embiggen*.*
* By combining certain ingredients in the Witch's cauldron special event.
* By purchasing Venom staff in the shop. This staff applies the *Strong Poison* debuff with a cooldown of 4 *runs*.

## Strategy

* Strong poison can be combined with normal poison to deal a total of 4 extra melee damage.
* Strong poison is especially good against monsters with a large amount of health, and great against the Final Boss.
* If the enemy is already affected by Strong Poison, using another Strong Poison increase the bonus damage by another +3.
Tutorial

The tutorial is a game mode, where you will be introduced to the game of Monsters and Weapons. The game mode itself is very easy, and is only meant for learning new players about the game.

## Procedure

The player plays as the mage class, although the player does not have access to the intellect ability. The player is being guided throughout the tutorial by a figure that looks like the good elf, and is being told what to do by this elf. The boss timer is set to 5, which means that there will only be 5 monsters in this tutorial.

### The first monster

The first monster you face is the brain, but you only have the basic sword to fight it. It should not cause any problems, but theoretically, the player can lose 12 health from this monster, if the player deals 1 damage in each of the first 5 attacks, and the brain also deals 2 damage for all of these attacks. This is very unlikely though.

### The second monster

The second monster is the evil goat, which has to be killed with the crystal staff ability. This is to show the player, that it is much more valuable to kill monsters with a high attack without using a melee weapon.

After killing the evil goat, the player are presented with attributes and skills

### The third monster

The third monster is the stone golem, which is the most difficult monster to kill in area 1. The elf recomends running away from this monster, which is also the only option the player has.

### The fourth monster

The fourth monster is a hare, and it should definitely be killed. The player now has one mana, which means the player has the choice to either use the basic sword or the crystal staff, or a combination. The best choice should however be the basic sword, since the player most likely will end up getting to full health anyways.

### The fifth monster

The fifth monster is also a boss, and is the fat slime. This monster has 25 health, but that should be no match for the player, which at this point should be close to full health, if not full health. The elf does not say what to do against this monster, so it is up for the player to figure out what to do against this boss.

## End of tutorial

After defeating the fat slime, the elf congratulates the player, and introduces the form of the regular game: 3 areas and the final boss.
Potion sack

## Effect

Fill your inventory with random lesser potions.

Sack of potions is a normal item that can be bought in the shop. It will fill your inventory with random lesser potions, from the following pool:

1. Poison
2. Lesser EXP potion
3. Lesser energy potion
4. Lesser health potion
5. Lesser mana potion
6. Lesser potion of damage
7. Spelunker potion

## Strategy

* Has great synergy with Backpack, as it will fill both your inventory and your backpack with lesser potions.
* Good synergy with Ruby (or Ruby and Sapphire).
* Good synergy with Sales pitch, as you can sell the lesser potions at full price, (5-7$ each) earning much gold.
Inventory

In order to buy items, have to have free space in your inventory. Your inventory is always located at the bottom right of the screen. Whenever you buy an item, it will fill up one of the spaces in the inventory.

## Freeing up space in your inventory

In order to be able to free up space in the inventory, you can do one of two things:

* Sell items
* Use potions
* Removing items

### Using potions

Using potions will consume (remove) the potion, and trigger its effect. It is important to notice, that a lot of potions can be used while you are in the shop. If for example you only have one item space left, and you want to buy a potion + an item, you can buy the potion first, use the potion and then buy the item, which will give you the maximal value.

### Selling items

Selling items will remove the item from your inventory, and give you gold back equal to 25% of the item's original cost, which means before charisma discounts (rounded up or down). This is only possible while in the shop or at the merchant (thief only). Note that cursed items can not be sold, and temporary items can only be sold at the merchant, but they do not provide any gold.

### Removing items

While in game, the player can remove items from the inventory by clicking on the trash can, and clicking on the item the player wishes to remove afterwards. This can be useful, if the player is out of inventory space, and is encountering a monster or a special event, that can give them a potion, or another item.

## Managing the inventory

Since there are a couple of monsters that provide potions, it is a good idea always to have free space in the inventory, as killing these monsters will not provide as much value. This is also the case for classes that can obtain items during an area, such as alchemist, hunter and thief, although thief should not be as concerned, as it is able to sell items when visiting the merchant. If these classes have their inventory filled when leaving the shop, and their inventory does not consist of any potions, they will have troubles getting value of of their abilities/weapons.

*See also: The Shop*
Mithril daggers

This weapon can only be bought by the merchant, which is only acessable by using thief's ability: pathfinder. Since this weapons deal double the player level, this weapon is a key for success with thief. Once the player reaches level 2, this weapon will always be better than the normal basic sword, since it will have a higher damage, as well as the bonus effect of granting gold. This means, that this weapon should always be used instead of the basic sword, with the only exception being, if the player has bought another sword through the black market.
Orb of charisma

## Effect

Your charisma is doubled.

This item will double your charisma attribute, and make all future points in the charisma attribute count double. It is part of the attribute master set, which is extremely powerful, but very hard to obtain.

## Strategy

This item can be very powerful to reduce the cost of items in the shop. Once this item is obtained, only a few points in charisma should be obtained, since it will have a big effect very quickly.
Loot

When monsters die, they drop loot. This will in some way or another affect the player's stats. This effect can both be negative and positive, however it is usually positive, with mostly skulls making you lose stats instead of gaining stats.

## Diference in loot

Monsters give different amounts of loot, making them less or more attractive to kill. The most universal important stat is health, which makes monsters that provide a lot of health very attractive to kill. There are a couple of monsters in the first area that provides health, such as Green Slime, Dark Slime and Hare. In the following areas, it is mainly monolith, shroom and machine.

Specific Classes might be more interested in specific types of loot than others do. Mana hungry classes such as templar and battlemage might be a lot more interested in mana than classes that does not need that much mana, like thief. Thief on the other hand might be a lot more focused upon getting gold, since it has access to a lot more shops than other classes. Other classes might also focus upon leveling up more than other classes, and thereby prioritizing EXP more than other classes. Experience is also a universally important stat, especially in the earlier stages of the game.

## Special types of loot

Not all monsters provide the conventional stats as loot. Some monsters provide potions instead. This is monsters like angry dwarf, living EXP and rattle eye. Other monsters does not have loot at all, like all bosses and the normal skull. Other monsters have even more special types of loot. This is the case for all types of the blob that triggers a special event, as well as the good elf that costs gold to attack, but gives you a lesser potion in exchange.

The skulls are known to give a negative loot. This means, that when killing these types of monsters, you will lose the specific type of stat. This is the case for the demon skull, flame skull and mana skull.
Brain

This monster can be found in area 1, and the real question to be asked is, what happened to the rest of the body? This monster is a pretty useful monster to encounter in the first area, as the only loot it provides is experience, which might be the most important stat in area 1, as the player most likely would like to level up fast in this area. It since it has a damage of 0-2, it deals 1 damage on average, which is pretty low, and it also does not have a lot of health. This makes it a relatively easy monster to kill.
Witch's cauldron

This special event allows you to combine 2 tings in order to get one potion. The potion you get only depends on which "things" you decide to put into the cauldron, and the potions are always the same. The special event does not allow you to see which items mixes to what.

The table shows the list of the possible combinations of resources and the outcomes. There are 9 different potions that are available. You can not use the same resource twice, and the order of the resources does not matter, it is the combination of two resources that matters.
Orb of luck

## Effect

Your luck is doubled.

This item will double your luck attribute, and make all future points in luck attribute count as double. It is part of the attribute master set, which is extremely powerful, but very hard to obtain.

## Strategy

This item is a powerful item for classes that enjoys to take points in the luck attribute, such as the thief class. However, since you can only have a maximum of 10 points of luck, there is limits to how much value can give a player, compared to the other orbs.
Honeycomb

## Effect

If you have 15 health or less, monsters drop +1 health.

This item will make monsters drop more +1 health, if the player is below 15 health. This item can be combined with stuffed bee to create the hive set.

## Strategy

The effect of this item reminds a lot like the endurance attribute, with the exception that all monsters drop health instead of only monsters that drop health anyway, as well as the player has to be below 16 health. This gives the player an incentive to stay below 16 health at all times. This can be done with some classes, by avoiding to heal from skills, abilities or potions, in order to maximize the value of the item.
Merchant

The merchant is a mechanic that is only available for thief. The only way to find a merchant, is to use the pathfinder ability, which is the only ability for thief. When using the pathfinder, the next monster will be replaced by the option to buy certain items, as well as the possibility to sell items in your inventory. The items will consist of 4 potions and one additional item, which depends on whether or not you have bought the additional item previously.

The four potions that will always be available to buy are:

* Lesser health potion
* Lesser EXP potion
* Lesser potion of damage
* Poison

The special items:

* Sales pitch
* Silent disguise
* Mithril daggers
* Potion of damage

## Gallery

There are 4 different types of merchants that can appear, which can be viewed beneath.

The first merchantThe second merchantThe third merchantMerchants after the third
## Trivia

The merchant used to offer a lesser energy potion instead of the lesser potion of damage, and was change to give thief better possibilities to kill monsters without attacking with melee weapons. The space for the special item also used to be empty after the mithril daggers had been bought, where there now is a potion of damage.
Normal mode

Normal mode is the mode you play, when you click one of the classes from the class section. Like all other modes, the game consists of 4 areas, where you win the game by defeating the final boss. The only difference between normal mode and random class, is that you can not chose which class to play in random class, and it costs 5 gems. You do however achieve a higher score in random class as compensation.
Dr. Mouth

This monster can be found in area 2, and it has the most damage at 7 in game along with the evil goat. However unlike the evil goat, this monster has 7 health, so you should only be killing this monster, if you can avoid using your melee attack. If you are able to kill this monster however, you will be greatly rewarded with 7 points of experience.

Since this monster has 7 attack, 7 health and drops 7 experience, one could refer to this monster as being the lucky monster (777 is a lucky number).
Sapphire

## Effect

Your class abilities have 20% chance to consume 0 mana

Sapphire is a normal item that can be bought in the shop. It is part of the set: ruby and sapphire.

## Strategy

This item is good on all classes that rely on their class abilities. It will always provide good value, if you have a fair amount of mana saved up. It synergizes well with:

* Book of Wonders (item)
* Rod of Clarity (temporary item)
* Mana Siphon (item)
Purple eye

The green eye is an eyeball monster that can only be obtained when playing summoner, and using the ability: staff of Cthulu. This is a very useful monster to fight as summoner, since it is the only way to make your dark magic deal more damage, besides the wisdom attribute, since dark magic does not increase in damage with the player level like many other abilities. Since this monster also gains +1 mana, you could potentially use the staff of Cthulu ability infinitely many times, if you keep getting this monster, as you constantly will get 1 more mana. However since there is only a 33,3% chance to get this monster, getting it multiple times only happens rarely.
Stat boost

This special event will boost your stats in one way or another. Unlike many other special events, this event will not allow you to choose between multiple options, but only give you one specific stat. The stats that are possible to get are:

* EXP Chest: Gain +5 EXP.
* Mana chest: Gain +2 mana.
* Health chest: Gain +8 health.
* Gold Chest: Gain +10 gold and +4 Energy.
Hourglass

## Effect

Your skill cooldowns are reduced by 50% (rounded down).

This item will reduce the cooldown for your active skills. This can be very useful, as being able to use skills more frequently will allow the player to utilize the kit of the class to a much bigger extent. The cooldown is rounded down, which means that if the cooldown is an odd number, the new cooldown will be more than halved.

## Strategy

This item favors the classes that have many active skills, or have powerful skills with cooldowns.

* Summoner: Great synergy, as summoner has only active skills, that are all impactful.
* Warlock: Good synergy with Unholy Sacrifice. A very impactful skill whose cooldown gets reduced by an entire 5 runs.
* Templar: Good synergy with Mana Surge, which the Templar is very reliant on.
Dense Shroom

This is one of the bosses in area 2. Being a lot "denser" than a regular shroom, this monster gets +1 damage for every melee attack it receives. This means, that the fewer attacks you deal to this monster, the better, since it will reduce the damage on the monster, and thus, the damage you receive. Defeating this monster by only using melee attacks can turn out to be fatal, since the boss quickly will increase in damage. The player should therefore use other recourses in order to kill the monster, such as abilities or items.
Drip-Face

Even though this monster has a lot of damage, it can still be a decent monster to find in area 3, since it drops 2 mana as loot. This monster is a lot harder to kill than the timid rock from area 2 since it has 28 health instead of 20, but this monster only drops 2 mana instead of 3 mana as loot. This goes to show how the 3rd area in the game is a lot harder than the 2nd.
Healing wand

The healing wand both increases the maximum health of priest by an amount, while also healing for the same amount, or the same amount minus 1. This ability makes priest a good contender for the easiest class to get the achievement overheal. It does not however restore health as efficient as the secondary ability: vitality, since it restores more health, but you have to run in order to get the health.
Poseidon's helmet

## Effect

Every 3rd monster also drops a fish snack.

This item will make ever 3rd monster drop a fish snack as loot, which is a potion that can be consumed for 5 health, or can deal 10 damage to a boss. This item reminds a lot like poseidon's trident that deals 3 damage every 3rd run, and by combining these two item, the player will receive the poseidon's set, as well as a golden fish snack.

## Strategy

This item gives the player an extra incentive to kill every 3rd monster, as this monster will have a better loot than otherwise. Therefore, the player should aim to kill every 3rd monster, to maximize the value of the item. This might not be possible however, since the monster that the player is facing, still might not be worth killing. The player must therefore remember to take this into account, whenever fighting the 3rd monster.
The ring

## Effect

'RUN' costs 2 energy, but grants +1 EXP and +1 health

This is a cursed item, that causes you to make your RUN cost 2 instead of 1 energy. This however will provide you with health and experience, which can be very useful. When buying this item, it is important not to run out of energy. This can for be done by buying the Potion of swiftness from The Shop.
Random class

Random class is a specific game mode in Monsters and Weapons, and costs 5  to play. The game mode itself is the same as the normal mode, with the exception that you cannot choose which class to play. This makes it more tricky to win, since you might not play your preferred class. This can be a fun challenge, for those that want to prove their skill, by beating the game without choosing any class yourself.

## Unlocking random class

In order to unlock random class, the player must complete the "class master" achievement, which is done by winning the game with every class. After this has been done, the player must go to the achievement page, and click the key that appears beside the name of the achievement, in order to unlock random class. This also unlocks legendary mode.
Sales pitch

## Effect

Items now sell for 100% of their original cost.

This item can be bought only as thief, through the pathfinder ability. This item will change the price you get for selling an item from 25% to 100%, which is a huge improvement. This means that you can sell the items, which includes potions. It can also be used to even earn gold, by taking at least one points in the wisdom attribute, since it will make you buy items for a cheaper price, even though the sell price is the same as the original price. This means that for every item you buy and sell, you will earn 5 gold. This can not be done on potions though.

Another way to utilize this item is to combine it with silent disguise, and buy the potion of damage in the merchant for free. You can then sell this item potion to earn 15 gold for free, which is enough to buy one lesser EXP potion and one lesser health potion in the same merchant.
The Blob

The blob is a mini boss that appears in every area in normal mode after 15 runs. It will never appear in legendary mode. Each blob has 2 damage, but the health is changing from area to area. Killing the blob will always trigger a special event. The different "blobs" are:

* The blob (area 1)
* The blob (area 2)
* The blob (area 3)
Classes

There are 10 classes in the game. 5 of which can be categorized as "melee clases", who all have at least 2 weapons. The other 5 can be categorized as "magic clases". These have at least 2 abillities. All classes has 3 skills, that can be unlocked by getting specific combinations of attributes.

## Ability classes

The 5 ability-classes are:

* Mage
* Priest
* Warlock
* Alchemist
* Summoner

These classes all have that in common, that they only have the basic sword as melee weapon available. However, they all have 2 abilities, even though warlocks secondary ability is a passive ability.

## Weapon classes

The 5 weapon classes are:

* Thief
* Hunter
* Templar
* Assassin
* Battlemage

These classes all have that in common, that they have multiple melee weapons, but only one ability. Battlemage stands out by having 4 weapons, while one of the weapons is the only melee-ability in the game.
Annihilation

This achievement is unlocked by annihilation a lot of monsters in a single run!

## Strategy

To obtain this achievement, the player must defeat a lot of monsters in a single run, 100 in fact. In a normal run however, there will only be 31 monsters in each normal area, and the final boss, a normal run will only contain 94 monsters. This means that even if you manage to kill all possible monsters in a run, you might not be able to complete the achievement. There are however several ways to complete this quest any way.

### Classes

The player should always try to pick a class, that they know they can kill a lot of monsters with. This makes classes like templar and assassin very good, since they both have a lot of healing and damage, making them excellent monster slayers. However summoner might be the best class to complete this quest with, since they have the skills: raise dead and summon bug, that allows the class to spawn more monsters, than there would be usually, since they replace the current monster with another monster, even if the current monster is already dead.

### Special events

Since the special events are chosen randomly, the player can not rely on getting the specific events to get this achievement, but there are certain special events, that makes this achievement easier to obtain. The first one is bend time, that allows the player to either restart the area, so that the player can kill more monsters, or simply increase the boss timer permanently by 3. In order to kill the most monsters, the player should chose the restart area, since it will spawn more monsters than increasing the boss timer. Pinata also spawns one additional monster, which counts closer to 100.

### Items

The item slow time can increase the length on the current area, allowing the player to spawn many more monsters than the usual 94, which allows for an easy completion of the achievement.
Sturdy old hammer

## Effect

Every 5th melee attack deals 8 bonus damage.

This item boosts the players melee attacks, by deal an additional 8 damage every 5th melee attack. This can be very useful, as the player can time its melee attack, to specifically deal 8 extra damage to the monsters that are powerful. This is a very powerful effect, but the item is also pretty expensive at the cost of 45 gold.

## Strategy

This this item can be useful on classes that relies on using their melee weapons, as it can make fighting monsters much easier. This can be very powerful on battlemage, as it can utilize this effect on the nature blade, so it becomes a lot easier to last-hit monsters.

## Trivia

This item is a replacement of the upgrade-hammer, that was removed from the game after the august 2022 update.
Nature blade

This weapon is one of the 4 weapons used by battlemage, and only deals 1 damage throughout the whole game, although this can be altered by the skill: enchantment: grass. It heals 1 point for each player level, which is the only access battlemage has to healing, making this weapon very crutial. The damage will also be affected by upgrade-hammer.
Mini Slime

This monster can be found in area 1. It is the smallest of the in terms of size and health, sharing the lowest health for a slime at 7 with the gold slime. This monster is extremely useful to kill in the first area, as it provides experience, which is much needed to get to level 2 as early as possible. It has almost identical loot as the bat, which also grant energy and experience.
Orb of wisdom

## Effect

Your wisdom is doubled.

This item will double your wisdom attribute, and make all future points in the wisdom attribute count double. It is part of the attribute master set, which is extremely powerful, but very hard to obtain.

## Strategy

This item is very powerful for classes that relies on the wisdom attribute, which especially is the ability classes, but also some weapon classes. Since it can double your wisdom attribute, this item can make your ability deal a lot more damage, than it normally would.
Evil Goat

The Evil goat can be found in area 1, and is a special monster, since it has 7 attack, making it the monster with the most attack points in the game (along with dr. mouth in area 2). This monster should be easy to kill, as long as you have an ability or item that deals at least 3 damage. Since the monster drops 1 mana as loot, it is always worth it to use a class ability that can kill this monster, if you do not decide to kill it with a melee weapon, as it will give back the mana that you spend.
Angry Bird

This monster can be found in area 2. Like many other monsters in area 2, it has 25 health, making it a quite tough monster to kill. It does however have a decent amount of loot, providing both experience, gold and energy. It might not be worth it to kill every time you face this monster, especially if the player is in a low level.
Items

Items can be bought in the shop for gold found from the loot from monsters. There are various types of items, which has different effects. Some items can not be sold, while other items has to be consumed in order to have an effect.

## Normal items

The normal items are the items that can be bought in the shop. Even though there are a lot of items in the game, an item can only appear once per game. This means, that if an item appears in the shop after area 1, and the player decides to bot buy it (or buy it), that item will not appear again in future shops. This is an important factor to remember, as it can determine what sets the player is able to complete, and also what items might come in the next shops.

The normal items that can be bought in the shop (excluding potions) are as follows:

 Arcane flare Backpack Binoculars Black slime Bomb Book of wonders Crystal ball Dark grimoire Earth spike Fire charge Frost staff Fungus Glove of midas Healing fate Honeycomb Hourglass Inferno staff Jester's hat King's armor King's blade King's crown Mana siphon Molten axe Obsidian dagger Octopus arm Orb of charisma Orb of endurance Orb of luck Orb of strength Orb of wisdom Potion sack Poseidon's helmet Poseidon's trident Rifle Ruby Sapphire Scales of balance Shadow rattle Silence Silverwood bow Spellblade Skull necklace Slow time Stuffed bee Sturdy old hammer Torch Venom staff
### Item sets

Some items can be combined to form a set. This will remove the items included in the set, to form a better item, which is better than the individual items. These are the current sets in the game:

 Attribute master Hive set King's set Octoslime set Poseidon's set Ruby and sapphire
## Potions

*Main article: Potions*

Some potions can be bought in the shop, while other potions must be obtained otherwise, for example by killing the angry dwarf.

## Cursed items

*Main article: Cursed items*

Cursed items can be obtained by triggering the special event: Cursed item. Each of the items are very powerful, but each have a different drawback to them, making them a risky choice to buy.

## Temporary items

*Main article: Temporary items*

Temporary items can be obtained by a special event that gives you a choice between two powerful items for free. They disappear after the area is completed, which means that you should gain as much value from the item as possible, before the area ends.

## Other items

Some items can not be only be obtained in a special way, for example by being dropped from monsters.

 Fish snack Golden fish snack Sales pitch Secret ingredient Silent disguise Upgrade-hammer
Spellblade

## Effect

Gain +2 melee damage per active debuff on the enemy.

This item will increase your melee damage by +2 for every unique debuff the enemy is afflicted with. Debuffs includes all the effects that the shadow rattle item can produce.

It is a vital item, when trying to go for a debuff build and works great on melee classes.

## Strategy

The Spellblade synergizes with classes and items that can apply a debuff.

### Great Synergy:

* Alchemist (class) - Can apply poison, strong poison and love-potion debuff.
* Hunter (class) - Can apply poison and the Warhorn debuff.
* Fungus (item) - permanently poisons every enemy, granting Spellblade +2 permanent damage.
* Shadow rattle (item) - permanently debuffs every enemy, granting Spellblade +2 permanent damage.
* Silverwood Bow (item) - grants debuff arrows. These can all be used on the same enemy, to give Spellblade a big bonus.

### Good Synergy:

* Thief (class) - can buy poison in the merchants (using Pathfinder).
* Frost Staff (item) - applies the Frozen debuff.
* Venom Staff (item) - applies the Strong Poison debuff.
* Inferno Staff (item) - applies the Doomed debuff.
* Arcane Flare (item) - applies the Imbued with Arcane debuff.
* Potion Sack (item) - has a chance to grant poison, which applies the poison debuff.
Flame Skull

The Flame skull is one of the skulls, and can be found in area 3. Like the other skulls, this monster cannot be skipped. It also has a negative loot, which is losing 3 health. Essentially this is equivalent of it having damage, if you are able to kill it in one melee strike. If however you can kill it with an ability, you will just lose 3 health. If losing 3 health causes you to go to 0 health or below, it will cause you to lose the game.

Like all other skulls, it can be a good idea to do something to avoid getting the negative loot, e.g. by using the silence item or the jester's hat.
Dawn elm

## Effect

Monsters grant +1 EXP

This temporary item make all future monsters give 1 extra point of experience, which can be very useful to level up. The effect reminds a lot like warlock's ability shield of power, when you chose the path greed. This item is free, and disappears at the end of the area.

## Strategy

After obtaining this item, the goal should be to defeat as many monsters as possible, as this will increase the value of the item, and grant the maximal amount of experience. This might not always be possible though.
Archmage (achievement)

## Description

Have your inventory completely filled with spellbooks during a run.

## Strategy

Recommended classes for obtaining achievement:

### Mage

* The *Ethos* skill discounts spellbooks by 15$ (+5$ per Charisma), which naturally makes mage a good class to obtain the *Archmage* achievement.

### Thief

* Thief gains a lot of gold throughout a run, due to it's *daggers.*
* Thief also has the ability to earn big amounts of gold, by buying items cheap (with charisma discounts) and selling them at full price with *Sales Pitch*.

### Templar

* Like Thief, Templar builds up rather big amounts of gold with it's ability *Templar's Glove.*
Living Energy

Just like its sister Living EXP, this monster looks like it is just a normal potion... but it is alive! Instead of dropping an experience potion when killed like living EXP, this monster drops an energy potion. This can be very useful if the player needs energy, if for example the player is using the items slow time or fire charge. The monster is found in area 2.
Pinata

*This article is about the special event. For the monster, see pinata (monster).*

This special event will spawn a pinata (monster) monster and show a timer of 5 seconds. In order to receive the loot, you must kill the pinata withing time limit. This can be very tough, if you are in a low level and have a low damage on you weapon. The best way for the player to kill the pinata, is to utilize the hotkeys of the weapons, which are the keys: Q, W, E and R.

Since the monster has no damage, the player can freely use the melee attack without taking damage. This means that melee classes has a significant advantage, since they can use multiple weapons at once. Ability classes can use their weapon and ability simultaneously, but that would be an inefficient use of mana, since pinata has no damage.

## Classes

There are a couple of classes that has significant advantages when fighting the pinata. It should be possible to kill the pinata using only the basic sword in around level 6 to 7, however many classes can kill the pinata long before that. Battlemage can kill the pinata already in level 1, by using the fire blade, dealing huge amounts of damage to the pinata.hunter also has huge advantages, since they most likely can use a poison on the monster, and has the ability to use 2 weapons.
Scales of balance

## Effect

At the start of each area, set your health, EXP and mana to 10.

This item will set your health, experience and mana to 10 at the start of every area. This means, that when you leave the shop, theses stats will be changed to 10, if you have this item in your inventory. This can be very powerful if you are low on health already, as it will potentially heal you, as well as give you some experience, if your current health and experience is less than 10. The really powerful effect of this item however, comes from the mana that it can provide. If you start the area with 0 mana, it will provide you an additional 10 mana. This can be very powerful, which is why the item has a relatively high cost of 40 gold.
Attributes

Attributes are obtained by leveling up. Every time you level up, you will get the chance to upgrade one of your 5 attributes. These are passive effects, that each affect your gameplay in a specific way. Besides leveling up, attributes can also be obtained from the class trainer special event, that can be triggered after killing the blob. Here the player are offered the option to buy up to 3 different attributes for the cost of 15 gold each.

## Luck

For every point in the luck attribute, you get an increased 10% chance of critically striking, dealing +3 damage to the monster. This attribute is especially useful on classes that have melee attacking as their primary attack, such as thief.

## Strength

Strength makes your first attack against every monster stronger, dealing +1 damage. This is especially useful in the earlier levels, where one extra point of damage has a big effect. This is the primary attribute for assassin.

## Wisdom

The wisdom attribute makes your ability deal +2 damage. This means, that even the abilities that does not deal any damage like mage's intellect, will be able to damage monsters. This attribute is especially used in classes that utilizes their abilities a lot.

## Charisma

Charisma reduces the cost of items in the shop by -5 gold. This will make it cheaper to by powerful items. This attribute does not however affect the cost of potions.

## Endurance

The endurance attribute has the description: "Every point grants 1 extra health when slaying monsters that drop health." This means, that when you kill a monster that normally drops health, like green slime or dark slime, you will get 1 extra health from slaying it. Getting multiple points in this attribute will make you get more points of health, whenever you kill a monster. This can be very useful for classes that struggles to get health, like battlemage or thief. This can also be a very useful attribute for summoner, since it can summon eyeballs, whereof 2 out of 3 eyeballs drop health, which can be a lot of health gained over the long run.
Mummy

The mummy is a monster that can be found in area 2, and is one of the weakest monsters in the area, only to be surpassed by the butterfly. It does however drop 8 gold as loot, which is a considerable amount, given that the monster only has 10 health and 1 damage. This is therefore an excellent monster to encounter as thief.
Four clover

This skill is a very useful skill on thief, since it is the only skill that grants thief extra damage. For every point of luck, the damage on the luck attribute will increase by one. The default damage on luck is 3, so with this attribute, the more points in luck you have, will not only increase the chance of critically striking, but also the damage, making this attribute very good for thief to get.
Goat

This monster can be found in area 1. The goat is the monster in area 1 that provides the second most health at 12, only to be surpassed by the green slime. This can be very useful, but since it also is the non-boss monster with the most health in area 1, it is also very tough to kill, requiring a lot of melee attacks in order to kill. This makes it very tough for some classes to kill, whereas other classes has an easier time killing it. Classes that has access to the poison potion, such as thief, hunter and alchemist, can use this on the goat, saving a lot of attacks, and thereby health. Battlemage can also kill this monster easily, even in level one, since it can utilize the fire blade very efficiently, because of the high health of the goat.
Timid Rock

This rock will definitely rock you harder than Queen with its 3 attack and 20 health. If you manage to defeat this monster against all odds, it will provide you with 3 mana, which can be a game-changer, especially for mana-hungry classes.

Because of its high health and damage, it is one of the most difficult monsters to fight in area 2, however since it provides 3 mana as loot, it can be worth it to use some abilities in order to kill this, since the mana you spend most likely will be returned.
Skull

This is the basic skull, and like all other skulls, it can be found on area 3. Unlike the other skulls that has a negative effect, and it drops no loot when killed. The monster is unskippable which means that you have to kill the monster in order to run to the next monster (unless silence is used). The monster only has 8 health and 2 damage, so killing this monster should not be your biggest concern.
Stone Golem

This monster can be found in area 1, and is the one of the most difficult non-boss monsters to kill in area 1, since it has a high health and damage. It is also one of the monsters in area 1 that has the highest loot, providing 4 types of loot for the player, which is more than any other monster in area 1. Fighting this monster however, can be very risky, since it does not drop health as loot, meaning that you have to sacrifice some health in order to kill it. Killing this monster in level one, means that the player only has to kill 2 other monsters that provides EXP in area 1, since the lowest experience a monster drops in area 1 is 3 EXP.

If a player successfully kills this monster, the player might find themselves in a good very position, since the player gains 2 mana that can be used to recover from the battle, while also getting closer to leveling up, not to mention the extra gold that is also provided, and can be used to in the upcoming shop.
Coin amulet

## Effect

Running from a monster that has 1 health grants +15 gold.

The coin amulet is a temporary item, which means that it will disappear after the current area. Whenever you run from a monster that has 1 health, you will gain +15 gold. This means, that if you can manage to get the monster to exactly 1 health, you can run from it, and instead receive 15 gold.

## Strategy

The challenge is to get the monster to exactly 1 health, which reminds a bit like what battlemage is trying to do with the nature blade. This can be difficult, since your basic sword varies in the damage it deals. This can be helped if you are playing a class that can deal a fixed amount of damage like templar with astral hammer or an ability class by using your ability. It can also be used with items, for example the rifle.

When the monster gets to 1 health exactly, you must choose whether you would rather kill the monster and gain its loot, or you would like to run, and instead receive 15 gold. Depending on the situation, the choices will vary. If you have a low amount of gold, and the rest of your stats are high, you might opt to run and receive the gold, since gold can have a high value when getting to the shop. If you already have a high amount of gold, choosing to get the loot of the monsters might be better. This can not be done by monsters that are unskippable, like skulls.
Book of wonders

* Health
* Mana
* Energy
* EXP
* Damage
* Gold

## Effect

Your class ability also has: Restore 5 health. Changes with each use.

## Effect

Your class ability also has: gain 1 mana. Changes with each use.

## Effect

Your class ability also has: Gain 8 energy. Changes with each use.

## Effect

Your class ability also has: Gain 4 EXP. Changes with each use.

## Effect

Your class ability also has: Deal 6 damage. Changes with each use.

## Effect

Your class ability also has: Gain 8 gold. Changes with each use.

Book of wonders is a normal item that can be bought in the shop. Every time the player uses a class ability, it gets a bonus from the Book of Wonders, whereafter it will change to another bonus.

It has 6 different forms: Healing, mana, energy, experience, damage and gold. It is also a spellbook.

## Strategy

-In itself, Book of Wonders is always a good choice if you have a fair amount of mana. The bonusses it provides can stack up rapidly.

-As Book of Wonders greatly increases the value of your class abilities, it synergizes very well with items that let's you use your class abilities more frequently. These include:

* Sapphire (item)
* Ruby and Sapphire (item set)
* Rod of Clarity (temporary item)
* Staff of Cthulhu (warlock ability) - Every 3rd eye summoned will provide +1 mana, giving you more uses to utilize Book of Wonders.
* Alchemist Staff and Embiggen (alchemist abilities) - getting a lesser mana potion and then embiggening it gives you the 2 mana back, which provides you with 2 free Book of Wonder triggers.
* Mana Siphon (item)
* Mana Potion (potion)

-Book of Wonders is included in the following perfect item combination, which will give you a 13/12 chance of not consuming mana. This means that you will on average gain mana by spending mana: Use Staff of Cthulu (warlock) with items: Book of Wonders, Rod of Clarity and Ruby and Sapphire.