Wicked King

"*There, in the cold red snow, I swore I'd stop using my stand to destroy... but you have taken too much!*"
— Jeremy Steele

 **Influences**
 **Stand Cry:**

**Wicked King** is the stand of Jeremy Steele, featured in Outrun Odysseys. Its user and by extension itself are assets of Mapleton Security Services. Among the stands known through the world, Wicked King is one of the most physically powerful and fearful, fitting of an enforcing agent of the Mapleton company.

## Appearance

Wicked King appears as an extremely muscular tiger-like humanoid with two pairs of what seem to be moose antlers protruding from its head. It is mostly bright orange in color, with only its pectoral muscles, face, and antlers being a bluish white. It is perpetually serious and stares forward with yellow eyes beaming with resolve - and perhaps something deeper. It is believed that on its forehead was once the U.S Army's insignia; it is now a metallic picture of a snowglobe on a pedestal. As all stands reflect the soul of their user, Wicked King's bizarre animalistic features and engravings must reflect some part of Steele's past...

## Personality

Wicked King is a close-range power-type stand that remains close to its user to function; therefore, it has no independent personality traits. However, its appearance in and of itself reflects Jeremy's quiet strength and determination, and is intimidating to all foes.

## Profile and Abilities

For letter-grade stats, a C is considered in line with the abilities of an athletic human.

* **Destructive Power:** A
* **Endurance:** A+
* **Speed:** B
* **Range:** C-
* **Precision**: A-
* **Developmental Potential:** B-

The Wicked King is first and foremost a purely offensive close-range stand, capable of pulverizing concrete walls with a single punch depending on Jeremy's intention and willpower. It is perfect for a fighting leader on the front lines, and is well supported by other offensive-support stands such as Nowhere Man. Its physique can withstand massive amounts of brunt force and even swat away a considerable number of bullets, making it a veritable bulldozing tank. However, it lacks gimmicky abilities and range (normally capping at about 2.5m), fields best explored by Jeremy's team members.

### Arm Addition

To either Jeremy himself or a living being within 2 to 3 meters, Jeremy can add up to 2 arms. This is often used to double the destructive power and speed of Wicked King's stand barrages in battle, but they also become useful to add dexterity to Jeremy, allowing him to grapple and grab on to objects and entities for extra leverage in battle. The amount of arms is capped at 2 per side. If the target exits Wicked King's range, the new arm will disappear.

### Limb Layering

Jeremy may use Wicked King to "layer" the arm(s) or leg(s) of a person within 2 to 3 meters with one of his own. That is, while the target retains their own arm or leg, it is encased by Jeremy's; if the target also has a humanoid stand, the corresponding arm or leg is replaced with Wicked King's. This effectively grants the target a fraction of Wicked King's power; however, should that limb take damage or be cut off, Jeremy and Wicked King will take the damage instead.

### Limb Regeneration

If a human's arm or leg is cut off, Wicked King may create an exact replica of it at its stump, effectively healing the target. Must be done from within 2 meters; the process takes a few minutes and is somewhat painful. Jeremy may temporarily forego this to grant an ally one of his own limbs by "layering" it onto the ally's missing limb until a battle is over.

### Limb Extension

Briefly, and with considerable concentration, Jeremy can triple the length of one of his or Wicked King's limbs. This allows him to momentarily attack enemies up to 6 meters away and grab onto faraway objects for retrieval or grappling. The extension may not last more than 3 seconds, after which the limb rapidly returns to normal size.