recursal/Fanatic-Fandom huggingface dataset:
Majestic (star system)

Majestic

(Kepler-452)

Alliance of Independent Settlements

Distance from Sol 1402 ly

System security rating 3/5

System civilian population 505,684

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 61801725

Ascension 19 44 00 Declination +44 16 39

Stars in system (single-star system)

Kepler-452, 1.04 solar masses, 1.11 solar radii, metallicity +0.21 Fe/H, spectral class G2

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Yochichi (Majestic 1), unknown Earth masses, 1.63 Earth radii, orbital period 384.84 days, semi-major axis 1.05 AU, orbital eccentricity unknown, equilibrium temperature 265 K, population 504,148

CHZ moons

Binderon (Majestic 1 b), 0.04 Earth masses, 0.54 Earth radii, equilibrium temperature 260 K, uninhabited

Palivon (Majestic 1 c), 0.1 Earth masses, 0.6 Earth radii, equilibrium temperature 263 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 0.25 AU

System Details

Majestic is a recently colonized system that had a high colonization priority because of the high metallicity of its star. The AIS is counting on Majestic becoming a major industrial center soon, and many attempts to get more colonists to go to Majestic and to start industry there are now underway. The government of Majestic is a major problem with the plan that the AIS has laid out for the system, as it is nearly an anarchy due to the large number of connections between the government and the UEO. The planet also has many species of native wildlife, most of which are vicious or dangerous. These obstacles must be overcome before large industrial corporations can be set up on the planet. The moons are not an option for starting industries, as neither of them are habitable. The system’s large asteroid belt, located between 1.5 and 4.5 AU from the star, is unusually densely concentrated for an asteroid belt; it is very difficult to navigate it, so the jump gate is set inside the asteroid belt to allow for easier travel between the jump gate and the planet. Due to the government connections with the UEO and the relatively small number of police and system defense force ships in the system, piracy is a major problem in Majestic. It is estimated that only one in five ships traveling from the jump gate to the planet will survive. If you come to this system and intend to travel to the planet, make sure you have a powerful ship like an Okhotsk Class Cruiser or a DJ-950, or you will not survive. Slavers, pirates and other criminals operate in this system constantly; though the AIS central government wants the system to become safe for traders and start industrial development, the government of Majestic has many connections in the UEO and does not want to increase security or clean out the criminal presence in the system. The Bandorian Protectorate has approached the AIS central government about allowing them to send Bandorian naval squadrons to assist in the defense of the system, but so far the AIS have refused to give them a definite answer on the issue.
IK-520

## History

The IK-520 was used in the Bandorian and LABS navies as a heavy fighter, scoutship, and light bomber from the early 4000s to 4105 in the Protectorate Navy, when all IK-520 units still serving were decommisioned, and 4173 in the LABS navy. It was also used briefly in the early 4200s by the UHW and LABS navies; the LABS navy recommisioned its IK-520 units during this period.

## Overview

The IK-520 is known for its speed, strange handling, and poor stock offensive and defensive capabilities. Despite this mixed reputation, it does come with a fair number of unusual or helpful stock equipments that, along with its considerable offensive potential, make it somewhat worth the price. Despite its atmospheric capability in stock form, the IK-520 handles quite poorly in the atmospheres of most habitable bodies. Its cargo hold is smaller than the IK-480's hold, leading some to speculate that the IK-520 is intended as more of a raw fighter while the IK-480 was meant to be a multi-role ship. This ship is very reliable.

### Weapons Emplacements

4 ultra MPs fwd, 4 heavy MPs fwd, 2 ultra MPs aft, 4 heavy pylons

Stock DPS Rating: 2,400

 Afterburner 2
 Afterburner 3

Date of Release: 4004

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Advanced Combat Scanner

Military Comm Hyperrelay

Heat Shielding

Atmospheric Drive

Threat Assessor

Bounty Informer

Stealth Package

Fuel Scoops

ECM 2

Repair System 2

1x Consolation-class Escape Pod

Plasma Collector/Recycler

### Equipped Weapons

4x Brock Industries Ultra Laser Cannon fwd.

2x Brock Industries Ultra Laser Cannon aft

4x Brock Industries Pluton Torpedo Mk5
IK-220

## History

In the late 3900s, Brock Industries was requested by the Bandorian Protectorate to design a super-light fighter which could be easily mass-produced, and to upgrade its facilities to be able to produce at least 10,000 of these starships in one day. The IK-series design team was assigned to this project, and in 3990 the IK-220 was released. Its extremely small size, combined with very rudimentary equipments (except for its Tactical Combat AI Computer), made it very cheap to manufacture, at a cost of approximately 20,000 credits per unit for Brock Industries. While the Protectorate had requested the design capability be added to Brock Industries, it did not actually order any of the units for military use. Most IK-220s were sold on the civilian market in the Protectorate; due to their subpar performance compared to larger, more powerful fighters, most pilots from other factions passed it over for other ships. Still, it was a major competitor in the midget fighter class. Approximately 110,000 units were sold across all territories in its first 50 years on the civilian market, over 100,000 of which were sold in Bandorian space. The IK-220 was recalled in 3998 for problems with its life support system and maneuvering thruster system, and again in 4020 for problems with power transfer systems. Due to its lack of rear-facing weaponry, it was not used by most bounty hunters; instead, its main use was as an escort fighter.

## Overview

Designed as a cheap, entry-level escort fighter that could be produced very quickly and in massive numbers, the IK-220 is a much under-appreciated ship. Despite its poor performance, it still holds its own against the Sampan, Taipan, and Slicer, its direct competitors. In some respects, it is inferior to them, but overall it is good for a midget fighter. The IK-220 has good handling despite its low turnrates. Its weapon positioning leaves it vulnerable to attacks from behind, a major tactical weakness. However, its Tactical Combat AI Computer provides quick tactical analysis of any combat situation.

### Weapons Emplacements

1 ultra MP fwd, 2 medium MPs fwd, 4 light pylons

Stock DPS Rating: 1,000

 Afterburner 2
 Afterburner 3

Date of Release: 3990

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 4

Base Scanner

Comm Relay

Tactical Combat AI Computer

### Equipped Weapons

1x Brock Industries Ultra Laser Cannon fwd.

2x Brock Industries Medium Laser Cannon fwd.

4x Brock Industries Lightning missiles
Kirov (starship)

## History

The Kirov was an adaptation of a military ship design for the civilian market. It was not very popular, mainly because of the incredibly complex systems required for the military-grade hardware on board, and because of its size and handling. An estimated 800 units were sold of the 1500 produced; the rest were given to the Protectorate Navy, which used them as patrol cruisers.

## Overview

The Kirov is an excellent fire support ship, with extensive anti-fighter capabilities as well as its primary role: to eliminate enemy corvettes, bombers, and other light support ships. The Kirov is equipped with powerful shields to assist it in its role; the protection given by its shields means that it can take damage and stay in formation far longer that ships with less powerful shields or armor. The Kirov's warp drive is known for being very reliable and efficient. The Kirov does have very poor handling (compared to other civilian ships) and is quite expensive. This ship has enough torpedoes to repel enemy capital ships outside the range of its turrets.

### Weapons Emplacements

32 medium turret MPs, 45 missile-only heavy pylons, 8 heavy capital MPs fwd, 8 heavy capital MPs aft, 16 heavy capital MPs lateral

Stock DPS Rating: 128,000

 Afterburner 2
 Afterburner 3

Date of Release: 3985

## Equipment Defaults

ISFTL Drive

Interstellar Warp Drive

Mystic Drive Yards Antimatter Fuel Tank

Shields

STL Drive System

Antimatter Reactor

Advanced Sensor Array

Military Comm Hyperrelay

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

Heat Shielding

Atmospheric Drive

TBA Escape Pod Collector

TBA UCP Collector

UCP/Asteroid Scanner

Squadron Telemetry Datalink

Anti-Collision Auto-Braking System

Tactical Combat AI Computer

8x Consolation-class Escape Pod

Probe Launch Bay (capacity is 400 PLBUs)

### Equipped Weapons

8x Brock Industries Relativistic Disruptor quad turret

24x Brock Industries Medium Capital Disruptor twin turret

45x Brock Industries Antimatter Torpedo Mk2

48x Brock Industries Heavy Capital Disruptor (8 fwd, 8 aft, 16 port, 16 stbd)
Likaris

Likaris

(HD 120084)

Alliance of Independent Settlements

Distance from Sol 320 ly

System security rating 4/5

System civilian population 79,280,939

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 12

System jump gate coordinates 13204127

Ascension 13 42 39 Declination +78 03 51

Stars in system (single-star system)

HD 120084, 2.4 solar masses, 9.12 solar radii, metallicity +0.09 Fe/H, spectral class G7 III

Non-CHZ planets

Vocosae (Likaris 1), 1431 Earth masses, unknown Earth radii, orbital period 2082 days, semi-major axis 4.3 AU, orbital eccentricity 0.66, equilibrium temperature 314.2 K, uninhabited

Non-CHZ moons

Youstea (Likaris 1 b), 1.34 Earth masses, 1.25 Earth radii, equilibrium temperature 315 K, uninhabited

Cholea (Likaris 1 c), 1.12 Earth masses, 1.05 Earth radii, equilibrium temperature 314 K, uninhabited

Voania (Likaris 1 d), 1.01 Earth masses, 1.0 Earth radii, equilibrium temperature 300 K, uninhabited

CHZ planets

Drucaner (Likaris 2), 1.34 Earth masses, 1.24 Earth radii, orbital period 3500 days, semi-major axis 6.5 AU, orbital eccentricity 0.02, equilibrium temperature 280 K, population 77,938,147

CHZ moons (none)

Jump Gate Station: Level 15, distance from jump gate 1.5 AU

System Details

Likaris is an unusual system, with its giant star and massive gas giant just at the inner edge of the habitable zone. It is also quite unsafe despite the high security rating, with many pirates lurking just off the main spacelanes and in the outer regions of the system. Because of this infestation, you must have a strong ship if plan to come to this system, such as a Kozint or Flammarion. Many people who successfully run the pirate blockade in this system use a Pathfinder or Victor Clipper flagship with Glazov or Korolev Class Interceptor escorts. Some lesser ships such as the Dominator and Conqueror are not powerful enough to absorb the pirates’ damage output whenever they get past your escorts, at least, not without upgrades. Another good ship for this system is the Forax; with an excellent damage output and good enough speed and stealth capabilities to slip past pirate squadrons that are too strong to engage directly, it is a remarkable and highly underused ship. Trading in this system is not very profitable, but if you bring in research materials and go out with scrap metal, you may be able to make a few more credits than normal. Some pirates will obtain fake transponders and hide near stations, so stay alert when you are docking with stations, especially in the outer regions of the system. Because the star is so large, radiation levels may be too high for some ships if you go in the inner regions of the system, so extra radiation shielding may be advisable if you regularly go near stars.
Incubus (star system)

Incubus

(Kepler-1545)

Alliance of Independent Settlements

Distance from Sol 2244 ly

System security rating 4/5

System civilian population 1,250,608

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 58630129

Ascension 19 55 36 Declination +47 27 47

Stars in system (single-star system)

Kepler-1545, 0.84 solar masses, 0.8 solar radii, metallicity -0.06 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Nornon (Incubus 1), unknown Earth masses, 2.64 Earth radii, orbital period 163.69 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 276 K, uninhabited

CHZ moons

Halamar (Incubus 1 b), 0.89 Earth masses, 0.8 Earth radii, equilibrium temperature 274 K, population 1,248,315

Jump Gate Station: Level 13, distance from jump gate 0.15 AU

System Details

Incubus is a mining colony. It was established a relatively long time ago despite its distant location. The system is composed of a K class star and a relatively large rocky planet (Nornon) with a large moon (Halamar). Halamar has large deposits of neutronium, aluminum, and other metals along with a pleasant climate and good atmosphere, so it was colonized by about 100,000 people originally; the colony has grown to over a million inhabitants at this time. Nornon is mined for neutronium, titanium, uranium, and argon gas; one of the main exports of Incubus is compressed argon gas since Nornon has an unusually high level of argon in its atmosphere. This means that gas mining corporations send ships to Incubus to scoop the argon from Nornon's atmosphere. As they are vulnerable while scooping, they will often hire escorts, and the captains of these ships are not picky- if you have a powerful ship and no criminal status, they will accept any offer you make. For every attacking ship you destroy they will pay you an additional amount of credits. These escort missions can be a godsend if you just spent a little too much money on that overgunned heavy fighter… or if you’ve had a few trading runs that didn’t quite work out. There is no asteroid belt in Incubus, so asteroid mining is not an option in this system. Because the population is relatively small, there is very little local traffic except for gas mining ships and ore haulers, so pirates in this system are fairly easy to identify. Any grouping of battered-looking ships lurking off the main spacelane with drives powered down is generally pirates. However, pirate squadrons are a rare occurrence in this system, and they generally only come here when AIS tax payment ships come to the system, which happens twice every Galactic Standard year. One major source of income in Incubus is the large deposits of desperately needed rare materials on Halamar. This system is home to a potential base and fleet staging center of the Renegades, rebels who are not technically allegiant to any of the major or minor powers but who claim to have a legitimate government. Their ships will attack AISN and police ships in the system; you can get a good reward by helping the ships of the state when they are under attack.
Arrow-class fighter

Arrow-class fighter (also known as TIE (triple ion engine) fighters)

### Method of Deployment

Space station launch, armed heavy transport launch, carrier launch, ground launch

## Arrow Mk1

The Arrow Mk1 was released in 2440, after having been designed as a long-range light fighter. It used a unique design, with three engine pylons attached to the main cabin and systems nacelle at 120-degree intervals. It had a relatively powerful weapons suite for the time, with three heavy pelser cannons being more than capable of destroying most fighters of opposing factions. It was replaced in 2491 by the Arrow Mk2 fighter.

## Arrow Mk2

### Years of Service Use

2491-2567

The Arrow Mk2 was a major improvement on the Mk1 in range and efficiency, with a vastly improved magnadrive, as well as improved armor and maneuverability in both space and atmosphere. Despite its capability for ground takeoff, it was only deployed on board carriers, space stations, or bases on asteroids or small moons. The Arrow Mk2 was designated as a light fighter, but could match most medium and some heavy fighters of the time for combat capability. It was replaced in 2567 by the Arrow Mk3 fighter.

## Arrow Mk3

### Years of Service Use

2567-2634

The Arrow Mk3 was designed in 2560 to replace the Arrow Mk2, and was released in 2567 after significant revisions to the original design. It had significantly improved range, speed, maneuverability, atmospheric performance, and cargo and payload compared to its predecessors. The Arrow Mk3 was commonly used to launch probes of various different sizes and roles, though its payload bay was not large enough to accommodate a truly expansive variety of different probes. Similarly to the Arrow Mk2, the Mk3 was never deployed to ground launch facilities. Its engines were the pinnacle of ion engine design at the time. The Arrow/TIE line of fighters ended with the decommissioning of the Arrow Mk3 units in 2634.
Hornet Interceptor

## History

The Hornet Mk1 was originally designed for an AISN design order for an interceptor capable of over 700 m/s top impulse speed and turnrate of at least 5 radians roll and 10 radians pitch and yaw, capable of accelerating to its top impulse speed in under 3 seconds and decelerating to a stop from its top speed in under 1 second. The order was originally placed in 3845, and the finished ship was released 3 years later. Once the AISN received a prototype, it placed an order for 5000 units after testing. UAP Shipyards also released a naval stealth variant made available exclusively to the AISN, known as the Hornet Spirit; the AISN are believed to have ordered 2500 units originally. In addition to the orders by the AISN, the Asgardian Defense Force ordered 3000 units of the Hornet Mk1 and 500 units of the Hornet Spirit. The Hornet Interceptor proved very popular on the civilian market, with an estimated 180,000 units sold in its first 50 years on the market. Pilots generally used it as an escort interceptor in convoys, using the powerful plasma accelerator cannons to destroy pirate ships in a quick pass at close range. Most of the units sold to naval forces were equipped with a targeting laser instead of the ion pulse cannon on the forward light mountpoint. After the release of the Hornet Mk2 in 4008, many surviving Hornet Mk1s were converted to Hornet Mk2 standard.

## Overview

The Hornet Interceptor, also known as the Hornet Mk1, is a hopelessly outdated ship that is still used by the AIS and Asgardian naval forces. This ship is also commonly used by pirates because of its low price, ready availability, and interception capability. By modern standards, the Hornet's DPS, speed, handling, range, and defensive capabilities relegate it to the light escort role. This ship can be very difficult to detect with stealth systems; this is one of the earliest known interceptors to have a naval stealth variant, beginning the stealth interceptor class, currently ruled by the Decimator.

### Weapons Emplacements

4 heavy MPs fwd, 2 heavy MPs aft, 1 light MP fwd, 4 light pylons, 1 heavy pylon

Stock DPS Rating: 40,350

 Afterburner 2
 Afterburner 3

Date of Release: 3848

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 1

Repair System 1

Fuel Scoops

Plasma Collector/Recycler

### Equipped Weapons

1x Brock Industries Ion Pulse Cannon fwd

6x Seldar Industries Plasma Accelerator Cannon (4 fwd, 2 aft)

4x Brock Industries Lightning missile

1x Brock Industries Pluton Torpedo Mk1
IK-400

## History

The IK-400 was designed for a 3935 design order from the Protectorate Navy, requesting a 1000 m/s interceptor capable of outmaneuvering UEO-affiliated fighters and interceptors, most of which were specialized ship designs with excellent maneuverability, or versions of existing ships modified for better maneuverability, among other features. The IK-400 was later decided to be the testbed for a highly advanced prototype engine booster, known as the "Superboost" engine booster system. While normal advanced afterburners gave a boost of about 30% to a spacecraft's top speed, the Superboost engine booster increased top speed to five times the normal limit, an effective boost of 400%. The bright trail left by the Superboost system basically prevents the IK-400 from being used for long-term stealth operations; however, it can be used for ambush tactics. Some versions of the IK-400 with the Superboost system removed and with upgraded engines instead are used as stealth interceptors. The IK-401, a special variant developed for the Santonian Order, has a top speed of 1250 m/s, and does not have Superboost. The IK-401 also has more powerful weapons, with two forward-facing ultra mountpoints and a heavy pylon equipped with a Vortex HV missile launcher. The IK-401 is equipped with stealth systems and has a special paintjob; the majority of the ship is painted black with the exception of a large Protectorate symbol painted in light blue on the dorsal forward port armor panel. The IK-400 and IK-401 were both immensely popular, with the former selling 350,000 units in its first 50 years on the civilian market. The IK-401, in addition to 4000 units ordered by the Santonian Order and 8000 ordered by the Protectorate Navy, sold 75,000 units in its first 50 years on the Bandorian civilian market (the IK-401 was not made available for sale in other territories).

## Overview

The IK-400 is a highly popular interceptor. Its extreme simplicity in its controls, combines with extremely helpful AI support and quirky but useful handling, makes for a ship that is quite easy to fly, although its handling is not so forgiving as to make it an excellent beginner ship. Its advanced Superboost engine gives it extreme interception capabilities, which is useful if you need to make a quick getaway or attack pirates quickly before they have a chance to attack any ships you are escorting. With proper upgrades and a good stealth system, the IK-400 can be just as difficult to detect as a Turukhansk (as long as the Superboost is not engaged), and it is much harder to hit.

### Weapons Emplacements

1 ultra MP fwd, 2 gun pylons

Stock DPS Rating: 1,300

 Afterburner 2
 Afterburner 3

Please note: Requests to install an afterburner will result in the removal of the Superboost system in order to install the standardized afterburner in its place.

Date of Release: 3938

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 4

Combat Scanner

Comm Relay

ECM 1

Superboost High-Power Engine Package

Fuel Scoops

### Equipped Weapons

1x Brock Industries Ultra Laser Cannon fwd.

2x Brock Industries Ion Pulse Cannon fwd. (mounted on gun pylons)
Innes

Innes

(GJ 422)

Bandorian Protectorate

Distance from Sol 41.3 ly

System security rating 5/5

System civilian population 958,679,896

Number of assigned police squadrons: 72

Number of assigned naval squadrons: 18

System jump gate coordinates 10040030

Ascension 11 16 00 Declination -57 32 52

Stars in system (single-star system)

GJ 422, 0.35 solar masses, unknown solar radii, metallicity unknown, spectral class M3.5 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Chudrorix (Innes 1), 10 Earth masses, unknown Earth radii, orbital period 26.16 days, semi-major axis 0.12 AU, orbital eccentricity 0.05, equilibrium temperature 254.5 K, uninhabited

CHZ moons

Yinkov (Innes 1 b), 1.02 Earth masses, 1.01 Earth radii, equilibrium temperature 255 K, population 235,302,167

Ruvis (Innes 1 c), 0.98 Earth masses, 0.99 Earth radii, equilibrium temperature 253 K, population 233,897,573

Hatune (Innes 1 d), 0.9 Earth masses, 0.95 Earth radii, equilibrium temperature 254 K, population 234,115,098

Bravazuno (Innes 1 e), 0.84 Earth masses, 0.92 Earth radii, equilibrium temperature 255 K, population 249,365,482

Jump Gate Station: Level 15, distance from jump gate 0.02 AU

System Details

Innes is a major Bandorian population center, with nearly a billion citizens at the last census and a very high population growth rate; it is expected to have more than a billion citizens at the next census. It is also a very safe system, with a very large police force and system defense force. There is very little pirate activity in this system, because the pirates who are idiotic enough to try to come here are destroyed almost as soon as they come out of the jump gate. This system is not a major industrial center, although some Bandorian naval bases are located here. Due to its location, Innes is selected as an emergency tactical fleet headquarters location in wartime. This system is listed as a top priority system for defense in case of an attack on the Protectorate. This system's four habitable moons have not been terraformed, they are naturally habitable. The climates vary slightly between the moons; although the radiation from the planet is minimal, tidal effects from the planet mean that the oceans of the moons have slightly higher tides than normal. The moons are also host to some dangerous predators, which have not been studied extensively but have been responsible for many deaths.
Leuturn

Leuturn is an inhabited rocky moon of Beria. There are many old small habitats built on the surface and underground, and many anarchist and anti-Bandorian rebel cells operated here from 3950 to 5229, when the rebellion was put down in the Five Days' War. In addition to these habitats, there are also many concealed UEO-style habitats in convenient locations, where smugglers meet to conduct business. The amount of smuggling operations that take place here have made people give the moon the nickname of the Smuggler's Moon. The terrain is mostly wasteland with fairly few plants; the atmosphere is quite thin, and outside of the equatorial region humans must wear breathing apparatuses when outside habitats. Leuturn is home to a relatively diverse population of animals, mostly hardy, supremely adaptable small mammals and reptiles. The moon has deposits of radioactive materials in some regions, which cause dangerous conditions, as well as mutating the wildlife in those regions, making some of the animals there more dangerous.
Laren

Laren

(HD 155233)

Bandorian Protectorate

Distance from Sol 245 ly

System security rating 3/5

System civilian population 19,211,478

Number of assigned police squadrons: 24

Number of assigned naval squadrons: 6

System jump gate coordinates 21624817

Ascension 17 11 04 Declination -20 39 16

Stars in system (single-star system)

HD 155233, 1.5 solar masses, 5.0 solar radii, metallicity +0.1 Fe/H, spectral class K1 III

Non-CHZ planets

Pibbion (Laren 1), 636 Earth masses, unknown Earth radii, orbital period 885 days, semi-major axis 2.07 AU, orbital eccentricity 0.03, equilibrium temperature 338 K, uninhabited

Non-CHZ moons

Zolniuq (Laren 1 b), 1.02 Earth masses, 0.98 Earth radii, equilibrium temperature 345 K, uninhabited

Alivan (Laren 1 c), 0.45 Earth masses, 0.7 Earth radii, equilibrium temperature 350 K, uninhabited

Eonerth (Laren 1 d), 0.3 Earth masses, 0.56 Earth radii, equilibrium temperature 320 K, uninhabited

CHZ planets

Drakenope (Laren 2), 1.24 Earth masses, 1.1 Earth radii, orbital period 3005 days, semi-major axis 3.6 AU, orbital eccentricity 0.01, equilibrium temperature 269 K, population 19,165,753

CHZ moons (none)

Jump Gate Station: Level 15, distance from jump gate 0.6 AU

System Details

Many systems in the Protectorate make large amounts of income from mining their asteroid belts, which are filled with valuable resources. Laren is one of these systems, and it makes over a trillion credits per year from mining. This system is reasonably safe, but sometimes pirates are able to hide in the system's large asteroid belt, located between 4.5 and 7.5 AU, and this area of the system can be quite dangerous at times. If you have a Lanerunner or Conqueror you should be able to handle most of the pirates in this system, although if you are bounty hunting here you should have a more powerful ship. The reason for this is because if you have a more powerful ship for hauling cargo (like a Conqueror, Lanerunner, or Okhotsk Class Cruiser) then pirate squadron leaders will think that you probably have multiple stealthed escorts cruising near your hauler, but if you have a fighter they will think that the fighter is the only ship you have at that point. Bandorian naval squadrons are in short supply in Laren, mainly since there are very few naval installations in this system. The Laren system is primarily focused on business, especially the mining business, although banking is another large source of income for the system. Criminal activity in Laren is mainly centered in Gerkollar, the largest city on Drakenope. Chertin Spaceport is the main spaceport on Drakenope, and it is located in Gerkollar. Gerkollar is the center of industrial production as well for this system; Brock Industries has several factories in Laren, including one in Gerkollar. Laren is a major hub for production of the IK-401, the superiority fighter used by the Santonian Order.
Ichoria

Ichoria is an inhabited rocky moon of Ticrueter. Most of its population lives in the areas around its three large lakes, Oksala and Taren in the northern hemisphere and Mallan in the southern hemisphere. The plantlife on Ichoria is mostly light green in color, and covers vast areas of the land, giving the moon its color, as most of its surface area is land. Ichoria was the moon with the least population in the Koloth system for a long time; in the 4675 census, however, it became the most populous of the three moons.
Leon Senarez

Leon Senarez was a human born on 24 October 2100 in Mexico City on Earth in Sol. He became a manufacturing worker after finishing school, and eventually became a union leader. Along with Alexei Devlinkov he cofounded the Union of Human Workers on 1 May 2149, taking advantage of massive public sentiment against robotic workers replacing human workers in manufacturing jobs, as well as a sense of unity among the Bandorian and Asgardian workers whose contributions were necessary in winning the First Interstellar War. The Union of Human Workers, or UHW as it was later known, proved massively popular, with over two billion members in the first year of its existence. Senarez was known for supporting good relations between the UHW and the Asgardian Alliance, although the relationship between these two factions broke down after Senarez' death.
Luna

Luna (not to be confused with the Luna Project) is an inhabited, terraformed rocky moon of Earth. Luna was the first moon to be terraformed and also the first moon to be colonized. In this picture it is shown in its original state with Earth in the background. Below is a picture of the terraformed Luna. Luna is the location of the Museum of Terraforming History.
Kappa Imperatoris

Kappa Imperatoris

(HD 126614)

Bandorian Protectorate

Distance from Sol 237 ly

System security rating 5/5

System civilian population 25,864,382

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 12

System jump gate coordinates 12374138; note that this system has a superaccelerator jump gate

Ascension 14 26 48 Declination -05 10 40

Stars in system (trinary system)

HD 126614 A, 1.15 solar masses, 1.09 solar radii, metallicity +0.56 Fe/H, spectral class K0

HD 126614 B, 0.32 solar masses, unknown solar radii, metallicity unknown, spectral class M

HD 126614 C, 0.16 solar masses, unknown solar radii, metallicity unknown, spectral class M4

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Lexuyama (Kappa Imperatoris 1), 121 Earth masses, unknown Earth radii, orbital period 1244 days, semi-major axis 2.35 AU, orbital eccentricity 0.41, equilibrium temperature 167.8 K, uninhabited

CHZ moons

Lubiapra (Kappa Imperatoris 1 b), 1.37 Earth masses, 1.27 Earth radii, equilibrium temperature 250 K, population 12,783,519

Alvoithea (Kappa Imperatoris 1 c), 1.25 Earth masses, 1.15 Earth radii, equilibrium temperature 250 K, population 12,801,396

Jump Gate Station: Level 15, distance from jump gate 0.9 AU

System Details

Kappa Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. It was taken over by the Bandorian Protectorate at the request of the citizens and the last command of the Emperor’s only surviving heir. This system has a superaccelerator jump gate, allowing you to travel to any system with a jump gate within 100,000 light-years of this system. Many bounty hunters are based in this system; they help to keep the spacelanes clear of pirates and other criminal ships. This system has major factories of Imperial Shipyards, Mystic Drive Yards, New Severodvinsk Shipyards, and Seldar Industries. Trading in this system can be highly profitable; bring in ship system modules and metals and go out with scrap materials and gemstones. Gemstones are very cheap in this system because they are found in great numbers in the system's asteroid belt. The asteroid belt offers good mining opportunities, and relatively few of the asteroids are claimed by the IMG. Good ships for mining in this system include the Vadok, Lanerunner Miner, and Ironhull Trader, for mining small, medium, and large asteroids respectively. As this system is very safe, you do not really need escorts, but if you have escorts anyway then you should keep them with you when mining.
Howler (starship)

## History

The Howler was designed for the civilian market as a super-heavy interceptor. It was one of Bandoria Stardrive's first four designs on the market when it became an independent manufacturer in 4000, and was the most combat-oriented ship of its starting lineup. The Howler was equipped superbly for an escort or private security force ship, although it was also highly popular with bounty hunters. Its maneuvering characteristics caused great problems in testing, and eventually it was decided to give the ship an abnormal turnrate in order to reduce hull stress. Pilots appreciated the Howler's relative tankiness for its size, as well as its fairly high damage. The regenerative armor plating made the Howler an extremely tough little ship, although it increased its overall weight rating to Type-8 in the medium weight class. It sold over 60,000 units in its first 50 years on the civilian market.

## Overview

An extremely useful defensive tank, the Howler is not as powerful offensively as other top DPS tanks, at least in stock form, yet its capabilities and equipment are optimized to cause maximum annoyance to your enemies. Its very strange handling characteristics are a great help against less skilled pilots or those with less maneuverable ships, although a skilled pilot can nullify this advantage to some extent. While its damage resistance ratings may not look very impressive, its supporting equipments more than make up for any deficiencies in raw power. The Howler has excellent stealth capabilities.

### Weapons Emplacements

4 ultra MPs fwd, 2 heavy pylons, 4 light pylons, 2 ultra MPs aft

Stock DPS Rating: 108,000

 Afterburner 2
 Afterburner 3

Date of Release: 4000

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 12

Advanced Sensor Array

Comm Relay

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Bounty Informer

Comm Jammer

UCP/Asteroid Scanner

Fuel Scoops

Plasma Collector/Recycler

Stealth Package

Advanced MTAC

ECM Power Doubler

Dual-Layer Shield Array

Electronics Shielding

TBA UCP Collector

TBA Escape Pod Collector

Squadron Telemetry Datalink

Type-3 Cloaking Device

Regenerative Armor Plating

1x Solace-class Escape Pod

ADVSNA HUD option

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

2x Brock Industries Standard HV Missile Launcher fwd

4x Brock Industries Antimatter Burst Missile
Keldar

Keldar

(HD 23079)

Bandorian Protectorate

Distance from Sol 113.5 ly

System security rating 5/5

System civilian population 30,019,271

Number of assigned police squadrons: 54

Number of assigned naval squadrons: 15

System jump gate coordinates 13742895

Ascension 03 39 43 Declination -52 54 57

Stars in system (single-star system)

HD 23079, 1.1 solar masses, 1.13 solar radii, metallicity -0.24 Fe/H, spectral class F8 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Ganihines (Keldar 1), 795 Earth masses, unknown Earth radii, orbital period 626 days, semi-major axis 1.5 AU, orbital eccentricity 0.02, equilibrium temperature 224 K, uninhabited

CHZ moons

Charagawa (Keldar 1 b), 1.15 Earth masses, 1.06 Earth radii, equilibrium temperature 250 K, population 10,004,312

Camotune (Keldar 1 c), 1.04 Earth masses, 1.0 Earth radii, equilibrium temperature 249 K, population 9,869,493

Kondolive (Keldar 1 d), 0.99 Earth masses, 0.99 Earth radii, equilibrium temperature 251 K, population 10,093,615

Jump Gate Station: Level 14, distance from jump gate 0.35 AU

System Details

Keldar is known as one of the safest systems in the Protectorate, due to its large police force and the willingness of its citizens to defend any ship with a clean status in the system, as well as to attack any ship with a criminal status. Keldar is host to many major factories of Bandorian shipbuilders, including Brock Industries, Seldar Industries, Kordon Shipyards, and Riredius Shipbuilding Co. Many minor manufacturers are located in this system, despite the star’s low metallicity; the system imports most of its metals and other raw materials from other systems in the Protectorate. Keldar is also host to many comets and a large asteroid belt, located between 2.5 and 7.5 AU. The asteroid belt is not very densely concentrated, and the system’s governor, Mikhail Dovchenko, has lifted the standard speed limit of 500 m/s through asteroid belts to 650 m/s, with the permission of the Protectorate. Piracy is not a problem in this system, so trading is easy; bring in gas mining equipment and metals and leave with compressed gases and research materials. In-system trading between the gas mining companies’ stations (both Level 1 stations in the system belong to gas mining companies based in the system) and the jump gate station can often be quite profitable. Ganihines' moons are known for being somewhat smaller than the average-sized inhabited moon. They are also known for a wide variety of plant life and for the biodiversity of their oceans. Kondolive is a popular tourist attraction because of its pleasant oceans, wildlife, and climate.
Kapetyn

Kapetyn

(Kapetyn)

Bandorian Protectorate

Distance from Sol 12.75 ly

System security rating 5/5

System civilian population 3,128,744,260

Number of assigned police squadrons: 64

Number of assigned naval squadrons: 20

System jump gate coordinates 13294887 (Gate 1), 13294930 (Gate 2)

Ascension 05 11 41 Declination -45 01 06

Stars in system (single-star system)

Kapetyn, 0.28 solar masses, 0.29 solar radii, metallicity -0.86 Fe/H, spectral class M1

Non-CHZ planets

Polvurn (Kapetyn 2), 7 Earth masses, 3.14 Earth radii, orbital period 121.5 days, semi-major axis 0.31 AU, orbital eccentricity 0.23, equilibrium temperature 151 K, uninhabited

Non-CHZ moons

Sulvara (Kapetyn 2 b), 0.48 Earth masses, 0.7 Earth radii, equilibrium temperature 260 K, population 506,173

Hanvunov (Kapetyn 2 c), 0.5 Earth masses, 0.72 Earth radii, equilibrium temperature 258 K, population 694,352

CHZ planets

Onvouhines (Kapetyn 1), 4.8 Earth masses, 2.77 Earth radii, orbital period 48.62 days, semi-major axis 0.17 AU, orbital eccentricity 0.21, equilibrium temperature 205.7 K, population 3,124,899,942

CHZ moons (none)

Jump Gate Station: Level 14, distance from jump gate 0.015 AU (Gate 1), Level 15, distance from jump gate 0.02 AU (Gate 2)

System Details

Kapetyn is, next to Mystic, the most important system in business for the Bandorian Protectorate. The fact that Kapetyn is not even 11 light-years from Mystic increases its popularity as a center for business. Kapetyn and Mystic are both relatively safe systems, further increasing incentive for them to become major business centers. The population of the Protectorate has a total of 450 quintillion credits invested in banks in the two systems, and while Kapetyn has no major ship manufacturers, it does have several large Brock Industries manufacturing facilities. The Interstellar Mining Guild has its headquarters in Kapetyn, and the system’s asteroid belt, while not rich in metals, has a good level of tholins and radioactive substances, which will bring good prices. The Bandorian Penal Colony Two is located on Sulvara. This means that you can occasionally see prisoner transport ships in the system. These ships are usually heavily escorted by police, but if many police squadrons are out on patrol the warden will sometimes issue escort contracts for civilian pilots to free up police squadrons for additional patrols. Trading in Kapetyn is somewhat difficult since it is hard to find which commodity will bring the most profits. Usually research materials are a good bet, as well as antimatter fuel, since exploratory expeditions will often start from Kapetyn. Food and other raw materials also generally are expensive in Kapetyn.
Korolev Class Interceptor

## History

The Korolev Class Interceptor was originally solely an experimental design to make an interceptor with absolutely phenomenal hull strength, no matter the compromises made in its performance. The ship design went through many revisions before finally making it to the civilian market, although the final design revision remains iconic, and New Severodvinsk Shipyards' highest performing ship in sales for many years, despite the introductions of both the Glazov and the Kolguyev. The Korolev sold 780,000 units in its first 50 years on the civilian market, and was also ordered by many system defense forces; while the Protectorate Navy did not order this ship, the UHW Navy and LABS Navy each ordered 800 units.

## Overview

The Korolev Class Interceptor is a great sales hit, but despite its own praiseworthy performance it has already been overshadowed by ships such as the Glazov, Kolguyev, and Superdart. However, it is a good patrol interceptor; it cannot be used as a traditional interceptor due to its slow acceleration, which is a result of its heavy armor and modified capital ship engines. When it is equipped properly, this ship can be a serious offensive threat, and it can even be used as a high-speed light anti-capital bomber. This ship is a favorite of bounty hunters because of its resilience and reliability. Apart from acceleration, this ship handles very well.

### Weapons Emplacements

3 ultra MPs fwd, 2 ultra MPs aft, 2 medium MPs fwd, 2 medium MPs aft, 4 light pylons, 1 heavy pylon

Stock DPS Rating: 76,000

 Afterburner 2
 Afterburner 3

Date of Release: 4007

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

ADVSNA HUD option

Anomaly Detector/Analyser

Variable-Thrust Maneuvering Thrusters

Ablative Cockpit Armor, Damage Resistance +1500

Armored Fuel Tanks, Damage Resistance +750

Regenerative Armor Plating (regenerates 10% of armor damage resistance per second after armor is damaged)

### Equipped Weapons

5x Brock Industries Ultra Disruptor Cannon (3 fwd, 2 aft)

4x Brock Industries CAC (2 fwd, 2 aft)

4x Brock Industries Antimatter Burst Missile

1x Brock Industries Standard HV Missile Launcher fwd.
Lanerunner Miner

## History

The Lanerunner Miner was designed as a larger version of the Lanerunner to be used for asteroid mining. It was designed with a larger cargo hold and somewhat larger hull profile, reducing its speed and handling capabilities. However, its weapons battery was designed to be more effective against enemy subcapital ships, the main type used by pirates operating in asteroid belts. In stock form, the ship was quite effective against pirate ships, most of which were independent designs made from scavenged parts, and not capable of very good handling. It was capable of being used in a wide range of transport roles, including scavenger fleets, mining fleets, passenger ferrying, and general cargo transport or trading. The Lanerunner Miner was produced in large numbers, but was not very popular on the civilian market, with only 17,000 units sold in its first 50 years there. Apart from an LABS Navy order for 1,600 units, it was not ordered by any major navies. The remaining ships were transferred to the Renegades as part of a treaty deal between the LABS and the Renegades in 4046.

## Overview

Known for its wide usage by the Renegades, the Lanerunner Miner is a sturdy and highly reliable medium transport. Its name does not come from its minelaying capability, but rather from its intended use as an asteroid mining ship. Its missile battery shows that it can defend itself fairly well against a single wave of agile enemy fighters just by using missiles, although the Lanerunner Miner also has enough forward mountpoints to equip a formidable forward battery when upgraded, as the stock Ultra Disruptor Cannons don't pose much of a threat to well-shielded ships. The Lanerunner Miner can also be used as a trading or scavenging flagship.

### Weapons Emplacements

6 ultra MPs fwd, 2 ultra MPs oblique fwd, 4 ultra MPs aft, 2 ultra MPs lateral, 1 mine rack aft, 8 light pylons, 1 heavy pylon

Stock DPS Rating: 62,000

 Afterburner 2
 Afterburner 3

Date of Release: 3971

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 15

Advanced Combat Scanner

Comm Relay

Fuel Scoops

Plasma Collector/Recycler

Stealth Package

Heat Shielding

Atmospheric Drive

UCP/Asteroid Scanner

ECM 3

Repair System 3

Variable-Thrust Maneuvering Thrusters

Threat Assessor

Bounty Informer

TBA Escape Pod Collector

TBA UCP Collector

### Equipped Weapons

18x Brock Industries Ultra Disruptor Cannon (6 fwd, 2 oblique fwd port, 2 oblique fwd stbd, 4 aft, 2 port, 2 stbd)

8x Brock Industries Seeker missile

1x Brock Industries Standard HV Missile Launcher fwd
Emmanuel Cheron

Emmanuel Cheron was a renowned Asgardian bounty hunter. Born in the Kerdava star system on 4 June 3988, he became a pilot after graduating from secondary school. He served as an escort pilot many times with Asgardian trading convoys, eventually saving up enough money to buy a Bandorian Black Bear Class Interceptor, which he used to great effect against UEO pilots. While he did not consider himself a bounty hunter at first, he decided to become one when he learned how lucrative bounty hunting was as a profession. It is estimated that he destroyed over 8,000 ships piloted by UEO members or other criminals in the course of his career. When he was 40, at a state banquet held in his honor by a local government official from his hometown, Asgardian officials from the central government placed considerable pressure on him to stop referring to his targets as "UEO members" and simply call them "criminals" instead. These officials were doing this since they had received massive bribes to let UEO members go unpunished, as well as to attempt to soften the public image of the UEO and make it seem to be more of an accepted and legitimate organization rather than the criminal nuisance that it actually was. In Cheron's later years, he was the target of multiple assassination attempts by Asgardian special forces, the last of which, occurring on 25 January, 4069, was successful. Cheron visited territory controlled by the Bandorian Protectorate many times throughout his long career. One of his most famous moments came when he said of the number of Bandorian bounty hunters in the Dunkirk star system: "They have almost more hunters here than we have in the whole Alliance!". Due to his criticism of both the UEO and the government response to it in his native territory, the Asgardian government tried to suppress information about him both during his lifetime and after his death, though to many Asgardian citizens and pilots he was still a hero.