recursal/Fanatic-Fandom huggingface dataset:
Kaleidoskop

Vorhang auf und zu

Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.
Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.

Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi.

Nam liber tempor cum soluta nobis eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat.

Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis.

At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur
Schriftarten

## Verfügbare Schriftarten

Alegreya
Allerta Stencil
Amatic SC
Aref Ruqaa
Arimo
Arvo
Astloch
Atomic Age
Atomic Age
Butterfly Kids
Caesar Dressing
Cedarville Cursive
Charmonman
Cinzel
Cookie
Croissant One
Dawning of a New Day
Dosis
Dr Sugiyama
Engagement
Fascinate Inline
Forum
Fredericka the Great
Geo
Glass Antiqua
Gloria Hallelujah
Homemade Apple
Iceland
IM Fell English SC
Jim Nightshade
Josefin Slab
Julee
Kavivanar
Kristi
La Belle Aurore
Limelight
Macondo
Major Mono Display
Megrim
Metamorphous
Nothing You Could Do
Orbitron
Pacifico
Poiret One
Princess Sofia
Ranga
Reenie Beanie
Rye
Sail
Schoolbell
Shadows Into Light
Special Elite
Srisakdi
Stardos Stencil
Sue Ellen Francisco
Tulpen One
UnifrakturMaguntia
VT323
Warnes
Yatra One
Zeyada
Zhi Mang Xing
Test/Templatescan

Testdaten: TemplatescanTestdaten

Es wurden 4 Templates auf der Seite gefunden!

```
Gridania

```
geboren am 01.01.2001

```
1. Sonne im 1. Lichtmond

```
männlich

```
Heimatlos

```
Miqo'te

```
Test'a Tia

```
Eins

```

```
Gridania
```
geboren am 01.01.2001
```
1. Sonne im 1. Lichtmond
```
männlich
```
Heimatlos
```
Miqo'te
```
Test'a Tia
```
Zwei
```

```
geboren am 01.01.2001
```
1. Sonne im 1. Lichtmond
```
männlich
```
Heimatlos
```
Miqo'te
```
Test'a Tia
```
Drei
```

```
herkunft
```
geboren am 01.01.2001
```
1. Sonne im 1. Lichtmond
```
männlich
```
Miqo'te
```
Test'a Tia
```
Vier
```
Test/Birthscan

charakter

```
Sequita Sturmkralle

```

namenstag

```
11. Sonne im 4. Lichtmond

```

alter

```
11.07.1993
```

splitterwelt

```
{{Icon|Ursprung}}

```

schutzgott

```
Menphina - Die Liebende

```

namenstag

```
11. Sonne im 4. Lichtmond

```

alter

```
{{ALTER|Datum=11.07.1993|VersteckeEinheit=true}}

```

zitat

```
Ein Abschied von einem Ort ist ein Willkommen an einem anderen.

```

charakter

```
Sequita Sturmkralle

```

beruf

```
urspr. gelernte Heil-/Kräuterkundige,
arbeitet als Kosmetikerin

```

wohnort

```
Dorf des Nebels / Shirogane

```

bild

```
[[Datei:Sequita-Michael_Thoma-Seki.jpg|thumb|300px|Herzlichen Dank an Richard/Zeya für diese schöne Zeichnung meiner Sequita. ♥]]

```

herkunft

```
eine Insel weit westlich von Limsa Lominsa

```

inhaltswarnung

```

```

geschlecht

```
&amp;#x2640;

```

volk

```
Miqo&#039;te (vermeintlich Mondstreuner)

```

titel

```
Sequita Sturmkralle

```

name

```
Sequita (genannt: &quot;Seki&quot;)

```

server

```
{{Server|Shiva}}

```
Test/Dropdown in bunt

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 Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.

Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi.
Asteroid Rarity

Asteroid rarity is defined by their collection of resource scanning bonuses. The rarity scale for asteroids includes Common, Uncommon, Rare, Superior, Exceptional, and the extremely rare Incomparables. Additionally, for early adopters, Uncommon asteroids are guaranteed, and there are significant (2-4x) increases in the chances of gaining higher level bonuses.

## Drop Rates for All Asteroids

* Common: 50%
* Uncommon: 30%
* Rare: 15%
* Superior: 4%
* Exceptional: 1%

## Drop rates for the first 100 asteroids

* Common: 0%
* Uncommon: 14%
* Rare: 41%
* Superior: 28%
* Exceptional: 17%

## Drop Rates for next 1,000 asteroids

* Common: 0%
* Uncommon: 31%
* Rare: 37%
* Superior: 20%
* Exceptional: 12%

## Drop Rates for the next 10,000 asteroids

* Common: 0%
* Uncommon: 57%
* Rare: 26%
* Superior: 12%
* Exceptional: 5%
Test/Hausfinder

So etwas steht da:

{{EVENTBOX
}}

Aus der Adresszeile wird später dieses Konstrukt:

Dies führt zu dem folgenden Ergebnis:

Camp Bronzesee - Oberes La Noscea

Zweites Beispiel, die ewige Jungfer in allen Ausgabeformaten:

Sonnenküste - Östliches La Noscea

Sonnenküste - Östliches La Noscea

[Erweiterung] Kelchkuppe Bezirk 1, Haus 32

[Erweiterung] Kelchkuppe Bezirk 1, Haus 32

[Erweiterung] Kelchkuppe Bezirk 1, Haus 32

LB 22 (ERW) Yainu-Par Bitte ein gültiges Hausformat eintragen!

Yainu-Par Bitte ein gültiges Hausformat eintragen!
History

# Amalthea

Amalthea was founded 120 years ago by a group of 13 hybrids. It spans multiple factions each based on their respective biomes. There are 5 factions along with individuals who belong to none of them. Each of these factions was built and run by members of the founding party as they accepted new individuals into their lands.

## Current Events

The current President of Amalthea is Peach, a young lady whose too young for her position.

## The Known

The Hybrids had founded Amalthea on used ground of much older members of the land. Most old members have been forced to leave or integrate themselves into the new society.

The Founders have all died out to current records of old age or otherwise. It is believed
Nanotrasen Ship Classes

**General Classifications**

NTSS - NanoTrasen Starship

NTCV - NanoTrasen Colonization Vessel

NTSC - NanoTrasen Stealth Cruiser

NTD - NanoTrasen Dreadnaught

NTFS - NanoTrasen Flagship

**NanoTrasen Vessels**

**NTLF Virgil Class Light Freighter** &

**NTMF Virgil Class Medium Freighter**

The Virgil class freighter line were created by a NT Chief Engineer named Virgil Johnson, and are the current long distance freight choice of NT to this day. Originally the NTHF Sturgeon served as the medium freighter of NT, but it was recently phased out as it was inefficient and bulky in comparison to the sleek and speedy Virgils.

**NTLC Raven Class Cruiser**

The NT Raven Class Cruiser is an old-style NT cruiser that was originally used for post-battle personnel recovery and salvage missions. It also has built in weak shielding to protect it from any flying debris that might harm it. Nowadays old NT ships like the Raven class cruiser, still using outdated mk1 laser turrets, are often used as safe escape shuttles, Cargo fleet guards, sold to enterprising individuals who wish to enter a gun ship into their entourage, or other things. While technically falling under clasification of Corvette, the DIPSHIT who named it mistakenly called it a cruiser, and no one has moved to correct them.

**NTLC Delta Class Corvette**

The Delta Class Corvette is an older NT corvette that sports light ballistic defensive turrets as well as two wing-mounted Gauss cannons, which are manned by two gunners. The ship usually has a crew minimum of 3 members, but for maximum efficiency a ship may be staffed by a full 5 crew (1 engineer, 1 pilot, 2 gunners, and a medical officer). Some ships are supplied with an on-board bar, although that is sometimes swapped out for a small onboard armory in the case of boarding action. Modern day the Delta Class is actually decently outdated, and most models seen are used for personnel transport as well as for training.

**Civilian Vessels**

**MC Stingray Class Medical Corvette**

The Stingray is a civilian ship that still sees widespread use even up to the current day. It is a civilian medical ship that can transport injured people to and from outposts, as well as easily be used as a mobile field hospital in colonization efforts.

**Specific NanoTrasen Vessels in the BG1 Sector**

**Some of the named ships in the BG1 Sector include:**

NTCV Jone (Jone Moment). The NTCV Jone is literally an escape pod with a nuclear warhead duct taped to the front of it. No one knows how it got here but it is crewed by the clinically insane Captain "Joseph Jones" no connection to "Andy Jones", engineer and possible cybrid.
Factions

The factions of the FalconSMP. Originating as groups of members located and bound to certain biomes, they have grown into official cities and settlements.

## Amalthea

The over-arching territory of the SMP, Amalthea is the country where the SMP resides in. Currently, run by Peach, Amalthea is a Capitalistic Democratic government.

Amalthea was founded 120 years ago by a group of 13 hybrids. It spans multiple factions each based on their respective biomes. There are 5 factions along with individuals who belong to none of them. Each of these factions was built and run by members of the founding party as they accepted new individuals into their lands.

## Atlas

The capital city of Amalthea, and where members of the previously known 'Caves' faction lived. Capitalistic and Democratic, Atlas is home to one of the larger marketplaces, and is one relatively positive terms with other factions. Alliances are specifically unknown, but other factions are not aggressive.

## Eventyde Kingdom

Eventyde is an unofficial kingdom located in the Southern Plains from Spawn. The kingdom was previously abandoned, and was re-founded later by the Plains faction. It is currently affiliated with a more Communistic/Monarchist government, though there are no official 'citizens' of Eventyde. Its alliances are overall neutral and leaning towards positive, but has no specific deals/alliances with other founded factions.

## Mountains

A settlement located in the mountains east of spawn, and currently has no governmental affiliation. Is neutral to other factions, and has no specific alliances with other factions.

## Taiga

A smaller settlement located in the Taiga forest south of spawn, and is largely a farming colony. Taiga leans towards capitalistic tendencies, but has no official leader. There is a small extension of taiga territory in a northern desert known as Emerald Village.

## Tundra

A settlement located north of spawn in the Tundra, and has no known governmental affiliation. Tundra has no known official leader, and is neutral to all factions. There are no known affiliations or alliances with other factions.

## Falcon Corp.

A large company located in multiple spaces over Amalthea, and is aggressive towards hybrid factions. Has no specific location, and is aggressively Capitalistic. Has undercover stands located in Eventyde and Atlas. There is no known leader of Falcon Corp.

## Drifters

A group of members not associated with any specific factions. Drifters are often neutral towards most factions, and have no specific alignments towards any government.
Sequita Wiki/Alter

## Heutiges Datum in der Zeitzone "Europe/Berlin"

Heute: 25.01.2024

Jetzt: 2024-01-25-14-53-55+0000

## Eingabe des Datums im Format DD.MM.YYYY

24 Jahre

14 Jahre

4 Jahre

5 Jahre in der Zukunft

## Eingabe des Datums im Format YYYY-MM-DD

24 Jahre

14 Jahre

4 Jahre

5 Jahre in der Zukunft

## Kleine Abstände

3 Jahre

3 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

2 Jahre

## Größere Abstände

2020-12-01 3 Jahre

2020-09-01 3 Jahre

2020-06-01 3 Jahre

2020-03-01 3 Jahre

2019-12-01 4 Jahre

2019-09-01 4 Jahre

2019-06-01 4 Jahre

2019-03-01 4 Jahre

## Fehlerhafte Eingabedaten

Datum "2030/01/01" ist fehlerhaft!

Datum "Horst" ist fehlerhaft!
FalconSMP Wiki

**Welcome to the FalconSMP Wiki!**
A wiki dedicated to the lore and characters of the FalconSMP, a Minecraft survival multiplayer server streamed by many on twitch.

We're a collaborative community website about FalconSMP that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

### SMP Members

Each of the characters that are a part of the storyline and contribute to the ongoing story in FalconSMP

### Factions

FalconSMP is split into 5 factions with an addition roaming title used by certain members that belong to nowhere. Here you can find information about each.

### History

The backstory of Amalthea: How it came to be and how we got to where we are.

### Religion

Churches and deities have been popping up all over the world but specifically for Amalthea there are some unique individuals that have been followed throughout time.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Chain of Command

* Captain
* Head of Personnel
* Head of Security
* Chief Engineer/Chief Medical Officer
* Research Director/Quartermaster/Marine Squad Leader/Communications Officer
* Secretary/Warden

With the following exceptions:

* During a Biohazard and Quarantine, in absence of a captain, the CMO is to take charge.
* During a Nuclear emergency, in absence of a captain, the HOS may decide to take charge.

## Flag Officer Ranks

Very rarely, you may come across Flag Officers across the sector. This is a list of ranking for those above captain. All of these officer ranks are above Captain.

FO-5
FO-4
 Flag Officer 3rd Grade
FO-3
 Flag Officer 2nd Grade
FO-2
 Flag Officer 1st Grade
FO-1
Marshal
Mavis Extalia

Mavis Extalia is a female Elf that goes by she/her and they/them pronouns.

She enjoys being called Mae by close friends, but she doesn't correct anyone if they use the wrong name.

## Appearance

Mavis is always wearing their business attire, none have seen her in anything other than it. Her business attire contains of a suit and crimson tie alongside a plaid skirt.

Their mint-colored hair is tied up in a half up-half down hairstyle that hovers passes their shoulders just barely.

Her make-up is almost doll-like.

Mavis, unlike other elves, has silvery eyes. Normal Elven eyes are blue, barely any other eye colors, which caused contacts to be popular in the Elven species.

## Physiology

Mavis is easily manipulated and is easily manipulated "without meaning to."

They believe that every person has a good side to them and she does anything they can to be able to bring out someone's "good" side.

Mavis also tends to be manipulative, trying to get on people's good sides and hiding things from other people so that they'll like her better.

#### **Physical Quirks**

Her eyes are a silver color, like a fork (says Schmoo), or like a gleaming bullet of a gun.

## Personality

Mavis tends to be a pushover to anyone with power or anyone that she loves. This leads to her being used either as a servant or for her family's money. Due to being wronged by both her family and past friends, she tends to shyly stick to her friends.

Despite many thinking that she is quiet and shy, she is quite loud with her friends.

#### **Trivial Information**

- She is pansexual :)

- Mavis actually doesn't know what Falcon Corp does

- Mae gets along with people easily

## History

### **Pre-FalconSMP**

The events of the characters past, that were not acted out on stream or on the SMP.

#### **Childhood**

Adopted into a wealthy family, Mavis never grew up with physical problems. She was respected for her wealth, but this tend to scare away children because with wealth came power. This caused her to be a reclusive child with little to no friends, although one of her friends were always constant. Schmoo. She ran off into forests to read books about animals, but she lost the habit of reading once she got older. The reason for running off is because as she grew older, she saw problems with her family and how they ran things.

She is an only child.

#### **Teens**

Mavis, in their teen years, is on the run from her parents. She joins a circus and travels around with them, gaining sadistic characteristics as they continue to travel. Mavis is an acrobat in the circus and does fairly well.

#### **Adulthood**

Mavis is happily in a business with two of her best friends, Schmoo and Jaak.

### **Post-Opening**

idk lmao i can't really come up with sometyhing rn, you get it LATER!!!!
Guide to Virology

Hello again, It’s me, The Doctor.

This is a basic step by step guide on Virology 101.

We will go over:

Opening

Virus Stats

Virus Chemicals

Making viruses

Cleansing pandemics

Gamer Virology

There are a few things I should clarify first.

“Save” or “Save States” refer to making a Culture. this makes a 30u bottle of the disease you are working on

Virus food is gotten on the Virus food dispenser. Fill a beaker in it and never fill it again, you shouldn’t use 50u of it

Always set the Dropper to 1u. you only need 1u

* Virus Stats

Transmission: Changes how fast the virus transmits, and how it does so.

Stage Speed: Changes how fast the virus levels up, strengthening the symptoms

Resistance: Both what it takes to cure it, and how hard it is to beat over

Stealth: If this is 2 or higher, the Disease will not show up on the health scanner HUD

If the Transmission is higher than the host’s Virus resistance then the virus is overwritten.

* Virology Chemicals

These are the 5 most common chemicals you will use, and all you need to

Virus food (Mutator)

From the dispenser. Gives a low level symptom. Great for stats

Unstable Mutagen (Mutator)

From the fridge. Gives a medium level symptom. Great for certain symptoms and harder to get ones with better stats

Plasma (Mutator)

Grind up the plasma in your office with the grinder. This one gives you the good healing ones

Synaptazine (Isolation)

Removes a random symptom.

Formaldehyde (Neuter)

Makes a random symptom lose it’s effects but keep it’s stats

* Making viruses

Making a virus has 3 steps:

Mutate

Isolate

Build

Mutate your virus first by mixing it with a mutator.

When you get a symptom you want, Create a save state, name it something that makes sense like (Cough 0 or Cough (fix) Something to remind you that it needs to be purified).

Isolate your symptom with Syaptazine.

If it doesn’t work, try try again.

Create a save state of this single symptom when you are done, name it well (I.E name something that’s Cough into Cough (Pure) or Cough X)

Make sure to Neuter the bad symptoms

Build your viruses with the parts you’ve made.

You can have up to 6 symptoms. mixing them is unreliable. just keep mixing them until you get something you like

* Cleansing pandemics

To make a vaccine use the following steps.

1. Cure someone
2. Get the cured blood
3. Put it in your machine
4. Take the Vaccine to the chemists
5. Make 0.1u patches and distribute

* Gamer Virology

Resistance under 11?

CMO/Viro Dead or not doing anything?

Slam some virus in a beaker

15 doses virus food

30 doses formaldehyde

Should be all neutered, let 'er rip.
Pigeon

words

## Appearance

He has the head of a pigeon and the body of a human. His human nationality seems to be that of a Latin American. Besides the bird head he has no other noticeable features.

## History

### **Pre-FalconSMP**

The events of the characters past, that were not acted out on stream or on the SMP.

#### Childhood

Pájaro grew up in a ghetto underground city practically owned entirely by Falcon Corp. His childhood consisted of having to lie, cheat, and steal for food on the daily. After years in the slums his family was able to afford to send him to school and acquire an education. Not wanting to slip up the opportunity, Pájaro did his absolute best to learn as much as he can to hopefully get his family out of poverty.
Staff and Pseudostaff

This is a list of current staff and pseudostaff

## Admins and Moderators

Administrators
 XanHiroki
 Kitsunemitsu
 Rxv995
 Aeizori
 BlackCat055
 Buzzardman
 Xaahdubc
 Mosquitovan
 Gamer Jax
 Aether217
 Nyxcrabbing

## Developers

Developers
 DaddyIssues
 Papaporopaprito
 EgorDinamit
 retlaw34
 TheLustyE
 Ayaya!

## Contributors

Contributors
 Koibumi
 Mowos
 Good\_Days
 Horologium
 Chiemi
 Tristrian
 ⃟⃝
 Kepler
 OperatorLynn

## Misc. Roles

Radio Hosts

Mentors
 BootlegBow (Jone)
 Gbooster
 Fermi
NT Rank Structure

NT has multiple different Rank Structures, From the Flag officers to the very lowly assistant, on both Corporate and Navy Structures.

Different from normal military structures, NT usually bases your rank on your position and not your experience. Obviously the more experience you gain the more likely it is you'll be placed into a high position, but it's still a thing to keep in mind. For example, if a new sector is created they will not grab a pre-existing admiral to command it as there are no free pre-existing admirals,\*1 they will "promote" a prestigious rear/vice admiral\*2 to be the position of admiral to command said sector. The same goes for if you lose command of your position, they will demote you to whatever you were before (perhaps worse depending on how you lost command).

\*1(They may have a jack of all trades somewhere but this is a rare position, crux cough cough).

\*2(Sometimes they will even promote commodores if it's a particularly run down sector, Jill Ness cough cough)

## Naval Flag Officer Ranks

(GADM)
 FO-4
(ADM)
 FO-3
(VADM)
Run the provosts department.
Assist the Fleet Admiral in their meetings with other admirals
 FO-2
(RADM)
 Provost Officer
(1PVST)
 FO-1
(CDRE)
 Marshal

## NT Station Ranks

 S-3
 S-2
 S-1
 S-0

## Naval Combat and ERT Ranks

(CPT)
 Death Commando Officer
 O-5
(CDR)
 O-4
(LCDR)
 NT Squad Leader
 O-3
(1LT)
 Bridge Officer
 O-2
(2LT)
 ERT Security
 ERT Engineer
 ERT Medic
 O-1
(ENS)
 ERT Cadet
Bungalowstation Wiki

*Credit to /tg/station for the original wiki, and both Baystation12 and Yogstation for wiki frontpage inspiration/layout.*
A xenomorph infection.A shaft miner setting out to get minerals.A normal shift in the Medbay.

   **New to SS13?**
**Not sure what to start with?**

Check out the time-tested Starter guide!

**Some other useful links:**

* Rules
* Keyboard Shortcuts
* Frequently Asked Questions

   **Guides and Rules**
**Game Guides**

To see the list of all guides, click here!

* Guide to Space Law
* Guide to robotics
* Guide to construction
* Guide to food and drinks
* Guide to chemistry
* Guide to hacking

**Rules and Policies**

The rules can be found here on the wiki.

* Staff Team
* Whitelist requirements

   **About SS13/Lore**
**Space Station 13**

*Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.*

*Read more about the game and its history here.*

**Lore**

*Read about the in-character background of the station and events at the lore pages found here.*

*Lore is updated often, so be sure to check back if you want to keep up with it!*

* Common Species
* Standard Operating Procedure
* Standard Job Operating Procedure
* Chain of Command
* Central Command
* Flag Officers
* NT Rank Structure

   **BungalowStation Community**
The Discord server for anything Bungalowstation related is on https://discord.gg/mt9azWXJUq

   **Included Maps**
Check out these maps that come packaged by default in the game.
* GalaxyStation
* FermiStation
* Casiostation
* PubbyStation
* BoxStation
* Packedstation
* RemoraStation

   **Jobs**
* Command
* Security
* Engineering
* Science
* Medical
* Supply
* Service
* File:Generic assistant2.png
Miscellaneous
* Non-human
* Antagonist
* File:Ashwalker.png
Special

View all jobs/View all locations

   **Gamemodes**
* Traitor
* Changeling
* File:Assistant geared.pngFile:Generic engineer.png
Blood Brothers
* File:Cultist.png
Blood Cult
* File:Generic nukesyndie.png
Nuclear Emergency
* File:Malf AI.gif
Malfunction
* File:Assistant.png
Revolution
* File:Generic wizard.png
Wizard
* File:Nt display.png
Extended

View all gamemodes

   **Objects**
* General
* Security
* Engineering
* Atmospherics
* Medical
* Research
* High-risk
* Makeshift
* Syndicate

View more objects

   **Special Game Modes**
**Special Game Modes**

* Syndicate Marine Corps
* Remus Facility
* NT Blacksite

**Other useful links**

* Guide to contributing to the wiki
* Report a bug
* Starter guide to admin tools
Engineering

# Department Summary

Welcome to Engineering, where we break shit, build shit, fix shit and set ourselves on fire! We have many facilities to entertain you, such as plasmafires, supermatter delams, and whatever weird shit the Voidtechs bring back! We are forever sacrificing human lives and wellbeing (especially the redhead) to move onward and produce as much power as possible!

## Jobs

Chief Engineer
 File:Generic engineer.pngStation Engineer | Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes. Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor's job.
 Atmospheric Technician | Be **THE** fireman. Make sure everybody is breathing by listening to complaints about how useless you are; if they can talk, everything's within tolerance. Build pipe ~~slides~~ deathtraps. Forget to repair damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Have your axe stolen. Get lynched once silicons release plasma into the halls. Pretend to actually fix the air around the station, spend the whole round making Shittium XIV in atmospherics and then blow yourself to high hell.

Void Technician

## Guides

* Guide to Construction
* File:Machine Frame.png Guide to Machine Construction
* File:CableCoils.png Guide to the Solars
* File:Stage1.gif Guide to the Singularity Engine
* File:Tesla.gif Guide to the Tesla Engine
* File:Supermatter shard.png Guide to the Supermatter
* Guide to the Antimatter
* Guide to the Gas Turbine
* File:APC2.gif Guide to Power
* File:AirAlarm.png Guide to Atmospherics
* File:Headset.png Guide to Telecommunications
* File:AirAlarm.png Guide to Fusion
Lurline (Knights of Fables)

**Lurline** is the Queen of Elphame, protector of the Nine Realms, the older sister of Maleficent, and the mother of Princess Ozma. In addition to her responsibility of raising the sun and moon, she magically enchanted Fantasia, Wonderland, the Land of Sweets, Neverland, and the Land of Oz into a lands of fantasy and magic.
Void Technician

You ready to be a space colonist? Welcome to your new favourite job, Void Technician! Under the Chief Engineer, you head out into space, build highways, civilizations and find unique and esoteric technology.

**Bare minimum requirements:** Build highways into space and bring back something cool

**Basic skills:** Know how to go into space, what to ~~steal~~ take and how build highways.

**Advanced skills:** Know how to start the engine, know atmospherics and know how to build the shit you actually take back
Geneticist

You start in Genetics and get to work on people's genes. This is a very technical class The main thing you're meant to do: Find superpowers and fix disabilities.

**Bare minimum requirements:** Don't give away Hulk to the greytide.

 File:Genetics.png  The genetics lab is located in Science (moved from medbay Jan, 2020).

## Genetic Research

Manipulating the DNA of humanoids is your main job. What you choose to use the results for is up to you.

See the Guide to Genetics for a detailed guide about how it works. Experimentation is encouraged.

## Tips

* If someone has a cavity implanted item, you can instantly remove it by monkeying them.
* Monkeying someone who is impregnated will cure them.
* The Genetics DNA altering console can spit out injectors UE and UI. This means that if you get a willing volunteer, or even just human a monkey, you can run around the station changing everyone into the same person (if you do this without being antag or having people’s con-sent, you may get banned).
* Radiation (and mutagen) has a very, VERY small chance to give non-negative effects.
* If the mime's being a jackass, stealthily inject him/her with a Tourettes injector, and watch them get lynched for breaking their vow

### Traitortips

* Monkey injectors are a hell of a weapon.
* Change your identity if you're caught being a shitler. Keeps people off of you.
* Telekinesis is a useful mutation. Especially combined with X-ray. With it you can:
	+ Bash people with items. If they pick the item up you can still hit them with it.
	+ Steal items across desks
	+ Kill people through cameras
	+ Operate basic machinery
	+ Be an all around douchebag
	+ And if you have x-ray you're even more unstoppable than before. You can hide in lockers in maint and dick around all you want.
* XRAY + TK can be used to onehuman the AI from outside the upload.
* You can take bodies to your lab and steal their identities.

**DO NOT USE MONKEY INJECTORS ON NON-ANTAG CREW MEMBERS IF YOU ARE NOT AN TRAITOR. THIS WILL GET YOU BANNED.**
The Duke

## Character biography

The Duke was born in late 1950s during Slavia occupation of Siberia, he and his family were meantel ill and inducing schizophrenia who been homeless who sleeping and staying in the abandon blindings, at early aged who disowned him to send to mantel ill asylum

where he yelled at Max twice for disrupting his computer. It was implied that the chip in Max's arm may have been responsible. He was shown to be an insane genius, possibly suffering from several mental disorders (including schizophrenia), as suggested by the medicine—Thorazine—he was supposed to take. He usually carried around a Mac, and called it his "bread and butter." When Max told him about the chip in her arm, he became frightened and ran away.

schizophrenia

The Joker has undergone many revisions since his 1940 debut. The most common interpretation of the character is that of a man who, while disguised as the criminal Red Hood, is pursued by Batman and falls into a vat of chemicals that bleaches his skin, colors his hair green and his lips red, and drives him insane. The reasons why the Joker was disguised as the Red Hood and his identity before his transformation have changed over time.

The character was introduced in *Batman* #1 (1940), in which he announces that he will kill three of Gotham's prominent citizens (including Henry Claridge). Although the police protect Claridge, the Joker had poisoned him before making his announcement and Claridge dies with a ghastly grin on his face; Batman eventually defeats him, sending him to prison.  The Joker commits whimsical, brutal crimes for reasons that, in Batman's words, "make sense to him alone".  *Detective Comics* #168 (1951) introduced the Joker's first origin story as Red Hood: a criminal who, during his final heist, vanishes after leaping into a vat of chemicals to escape Batman. His resulting disfigurement led him to adopt the name "Joker", from the playing card figure he came to resemble.  The Joker's Silver Age transformation into a figure of fun was established in 1952's "The Joker's Millions". In this story, the Joker is obsessed with maintaining his illusion of wealth and celebrity as a criminal folk hero, afraid to let Gotham's citizens know that he is penniless and was tricked out of his fortune.  The 1970s redefined the character as a homicidal sociopath. "The Joker's Five-Way Revenge" has the Joker taking violent revenge on the former gang members who betrayed him; in "The Laughing Fish," the character chemically adds his face to Gotham's fish (hoping to profit from a copyright), killing bureaucrats who stand in his way.
Syndicate Marine Corps

Welcome to the Syndicate Marine Corps! Here we will go over each job, our RP expectations, and generally how things should go. We do have stricter RP for SMC, but for normal marines, deckhands, and other low-level jobs the following will do: You are a syndicate operative aboard a syndicate station.

Marine Objective: Kill all xenomorphs.
Xenomorph Objective: Either have the Marines routed, and evacuation called, or kill all marines.

### Xenomorph Rules:

1. Do not create your hive right outside of arrivals. Do not grief arrivals. Any purposeful destruction or depressurization of arrivals will result in you getting a server-wide xenomorph ban.
2. Avoid unneeded destruction to the station.

## Standard Operation Procedures

The responsibility of fulfilling the SOP is the responsibility of all command, especially the First Officer, Military Warden and Commandant.

1. Requisitions must be manned when crewmembers wake up, upon request.
2. The crew must be given orders before deployment
3. The crew must deploy in a reasonable time.
4. You are NOT to stall redeployment without reason. Continuous failure to abide by this will result in lost of your whitelist, or a forced shuttle call.

## Roles aboard the Cybersun Spaceship Andromeda (CSSS Andromeda)

Rank: Captain
 **First Officer**
Rank: Commander

Rank: Lieutenant
 **Staff** **Officer**
**Field Officer**
Rank: Lieutenant Junior
 **Pilot Officer**
Rank: Ensign
 **Marine**
Rank: Private
Everyone above you on this page can boss you around. Listen well!

Rank: Lieutenant
 **Requisitions Chief**
Rank: Ensign
 **Mechanic**
Rank: Sergeant
 **Deckhand**
Rank: Lance Corporal
Deckhands are not to Deploy unless there are no marines.

Rank: Lt. Commander
The Medical Officer may not deploy
 **Triage Technician**
Rank: Corporal
 **Triage Officer**
Rank: Lance Corporal

Rank: Lt. Commander
The Military Warden May Not Deploy
 **Military Police**
Rank: Staff Sergeant

## Roles aboard Syndicate Space Stations

Rank: Sergeant
 **Reactor Technician**
Rank: Sergeant

Rank: Sergeant First Class
 **Honkmother's Representative**
Rank: Staff Sergeant
 **Mess Sergeant**
Rank: Sergeant
 **Assassin**
Rank: Corporal
Perform hits from whoever pays you
 **Recruit**
Rank: Private

Rank: Lieutenant
The Bio-computational Scientist may not deploy
 **Xenobiological Researcher**
Rank: Ensign
 **Biotech Engineer**
Rank: Lance Corporal
 **Xenobotanist**
Rank: Lance Corporal

\*Command roles are in BOLD

## Requisitions (CSSS Andromeda)

Requisitions has a nice selection of weapons to equip the crew.

 M-90gl
 M-90A
 Sniper Rifle
 Energy Bow
 Makarov
 Chiappa Rhino

 L6 SAW
 SADAR
 Nano-Forged Katana
 Laser Minigun
 Bulldog Shotgun

 Energy Sword
 Double Energy Sword

 Assault Belt
 Seclite
 Syndicate Toolbox
 Emergency First-Aid Kit
 Emag (Identification card)
 Airlock Override
 C4 bag
 X4 bag
Guns

## Laser Gun Designations

Laser Guns are given a designation based off function.

The First number in L and E designates the generation.

The Second number (First in X-Class) designates class

* 0 and 1 are designated for primary arms.
* 2 is for sidearms.
* 3 is for marksman
* 4 is for scatterguns
* 5 is for submachine guns
* 9 is for special arms, and do not follow the last rule.

If the last number is a 3, then it is a disabler weapon. 4 and above are the most used numbers. 0-2 are designated for special arms.

Consult the chart below for designation

### L-Series

L Series guns are single-phase energy guns (They've got one ammo type). Laser Rifles, shotguns, ETC are all in this series. Currently, the 700 Series is in production, with the 800 Series in development.

**L-204** - Laser Blaster
**L-304** - "Melter"
**L-504** - Laser Rifle
**L-704** - Laser Rifle
**L-804** - Neo Laser Rifle
 Pistols
 Marksman
 Scatterguns
 Special Arms
**L-691** - Ion Rifle
**L-791** - Ion Carbine
**L-795** Temperature Rifle
**L-893** - Tesla Revolver

### S-Series

S Series guns are all single-phase disabler weapons. The SX-Series guns are improved versions of the S-1 Disabler Magnum, some even incorporating self-charging.

 Pistols
**S-2** - Priority Target Disabler Pistol
 Marksman
 Scatterguns
 PDWs

### E-Series

E Series guns are any gun that charges itself. Currently the Mining guns, RD's beam revolver and Captain's rifle fit in this category.

**E-304** - Mining Assault Rifle
**E-307** - Mining Heavy Rifle
 Pistols
**E-324** - Mining Pistol
**E-325** - Mining Bolt Pistol
 Scatterguns
**E-344** - Mining Scattershot
 Submachine
Gun

### X-Series

X-Series guns are any NON Self-charging gun that is multiphase. Energy rifles, pistols, and both the HOP's and HOS's guns fit under this category

**X-06** - Energy Rifle
**XX-01** - Tactical Energy Rifle
**XX-02** - Tactical Energy Rifle
 Pistols
 Scatterguns

### P-Series

P-Series guns are all multiphase (firing mode) pulse capable weapons that are the premier of NT's heavy military might, although standard energy-based weapons will forever be used by security forces due to their relative cheapness.

**P-05** - Pulse Carbine
 Pistols
**P-25** - Pulse M1911

### Misc Guns

Guns here either are from an obscure series or are non-NT.

 Marksman
 Pistol
 Submachine
Gun
CentCom Official

File:NTlogo.png
As a CentCom Official, you are a representative of the Corporation sent to Space Station 13 to complete an assortment of tasks assigned to you by CentCom.

## Middle Management

Chances are you will be but a low-level bureaucrat from CentCom sent to perform an inspection, investigation, or some other managerial task. You will probably be spawned with just the essentials:

* A green CentCom Uniform
* A Command headset
* A clipboard
* A pair of Sunglasses
* An energy gun for self-defense
* CentCom ID, with access to CentCom areas but nowhere on SS13

Right away you have a headset linked to the Command channel, so be sure to announce your presence as soon as you get on station and set up a meeting with the Captain to discuss whatever important task assigned to you by your superiors. For the most part, your position puts you in a unique position in the station's social hierarchy, and most station authorities will bow to your every whim and possibly even grant you all-access to keep you happy.

The bad news is you're also going to be a very juicy target for just about everyone who is considered to be an enemy of the Corporation due to your status. They'd be hard pressed to resist making an example out of you. It'd be a good idea to make sure you're always accompanied by at least one officer.

Just remember though: You are not above Space Law and the Captain is still the station's ultimate authority so the use of force to impose your authority isn't recommended. Stick to your social advantage. If things go sour, CentCom may recall you. If you feel your life is threatened, you may be able to leave the station the same way you boarded it. Just make sure you keep note of everything of importance, so you have something to report back to CentCom.

## Upper Management

On the off chance you are a ranking military or corporate official, such as an Admiral or an Executive, you command an immense amount of power. You'll likely board the station with some fancy items to help signify and enforce your authority. You may also find yourself with increased, or even all-access to the various parts of SS13.

While the Captain still maintains ultimate authority over the station (including you while you are on board), your rank allows you to relieve him of Command appoint someone else in his place. Like the Captain, you shouldn't have to do any manual labor yourself. Delegate to the Captain as he would delegate to his Heads of Staff.

## Central Command

Your relationship with CentCom is a special one, meaning you will more likely get a response from any requests and transmissions to them. If you can, using the Communications Console on the Bridge is a good way to send an impromptu message. If you have completed your task and want to return to CentCom, you can give them your formal report there, and negotiate with them to take action. The better written your report, the more likely it will be acted upon.

## Always Remember

**In the end, this is meant to be a roleplaying role, so try not to embarrass everyone.**
Medical

# Department Summary

Here at Medical, we value the ~~health and wellbeing~~ survivability of our crew above all else. Rest assured that we can, and will, stitch you back up and inject you with potentially lethal doses of painkillers after whatever hell those bastards over in Science and Engineering have put you through.

## Jobs

 File:MedicalDoctor.pngMedical Doctor | ~~Heal people.~~ ~~Use your Sleeper or Cryo to heal people.~~ ~~Help the Virologist research cures to diseases and create new immune systems.~~ Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to ~~the dungeon~~ surgery to give them a ~~sex change~~ lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do 'free' brain removals. Cry because the Clown has a broken bone and you don't understand how to fix it. Steal all your patients' money.
 File:Paramedic basic2.pngParamedic | Attempt to rescue people from dangerous situations. Get mugged and/or killed by any of the 20 antagonists lurking in maintenance. "Accidentally" kill your patients with calomel and steal their gear. Replace the actual doctors when they don't know which end of the syringe goes in the body.
 File:Chemist.pngChemist | Become a god of narcotics and stimulants. Set off your end of round "fun grenade" too early, killing everybody on the shuttle. Misname bottles and get lynched by the CMO after someone dies from your "Omnizine". Inject the clown with enough meth and mutagen to give a heart attack to a water buffalo, while refusing to give the botanists anything. Scream for security when people break into your lab because you've done nothing but make narcotics all shift. Make literal carpet bombs to make the corridors slightly more classy. Take advantage of chem factories to build public thermite and lube dispensers.
 File:Generic virologist.pngVirologist | Be hated by everybody regardless of what you've done. Try to eradicate the great space flu, create the next Pandemic. Get killed because the Clown released Pierrot's Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever in your dungeon. Test diseases on people. Realize that you're getting lynched because one of your test subjects ~~was let out by you~~ ~~Broke the fuck out of virology by greytiding and ai help~~ mysteriously vanished and reappeared in a highly populated area. Get lynched when a bunch of other assholes release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with Scientists and Roboticists over Uranium sheets.

## Guides

* Guide to Medicine
* Guide to Chemistry Guide to Chemistry
* File:Blender.png Guide to Ghetto Chemistry
* Chemical Recipes Chemical Recipes
* File:Nduct n w.png Guide to Plumbing
* Guide to Grenade Construction Guide to Grenade Construction
* Guide to Genetics Guide to Genetics
* Guide to Diseases Guide to Diseases
* Guide to Surgery Guide to Surgery
* File:Brain.png Guide to Traumas
* File:Healthanalyzer.png Guide to Wounds
Xenoarchaelogy

Welcome to Xenoarch! The basic idea of xenoarchaelogy is to find strange rocks, and bring it back to the digger on station.

Or you can do it manually...

### Manual Xenoarch

First, you need to measure it with the measuring tape and then scan it with the scanner. Then, finally you carefully hammer out until the numbers match.

Finally, you brush out the item, and put it in the recoverer.

how to xenoarch (written by the guy who ported it):

1. Get the capsule from science (or use the science lab)
2. go mining and find the strange rocks
3. bring the strange rocks back to the xenoarch lab (or wherever you built your machines)
4. tape measure and scan the rocks to be able to start working on them a) can also use the digger, but it is far slower than manual
5. hammer, hammer, hammer, then brush, brush, brush the strange rocks until item comes out
6. if useless relic, or one of the damaged items, put in researcher a) possible to put strange rocks in the researcher, just doesn't give many research points
7. if damaged items, put in the recoverer to get the recovered item (damaged items = a loot box in a loot box)