Outpost

Outpost is a building in Territory. Outpost unlocks after the Bridge is built. Outpost provides protection for the Caravan, which means that the caravan has a higher chance of returning with goods. Outpost reduces the chances of a robbery by 12% for each level. Outpost rewards 1x, 3x or 5x Dinar every 12 hours depending on the level of the Outpost. After 24 hours of not collecting Dinars, they stop stacking until they're collected. Outpost can be upgraded to maximum lvl. 3. To build Outpost, character lvl. 31 is required.

Outpost at lvl. 0.Outpost at lvl. 1.Outpost at lvl. 2.Outpost at lvl. 3.

## Outpost (levels)

 While the building is being upgraded, the production of Dinar is paused.

 You can provide resources partially.

Outpost lvl. 1
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Outpost lvl. 2
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Outpost lvl. 3
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

## Passive income

Production time can **not** be reduced with any skill in Character > Skills, but it can be reduced with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the  (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the **whole** duration. A new buff can be added within the 30 minutes before the previous buff expires.

 Items crafted
 Duration
* *<INX-01>: 11h 52m 48s*
* *<INX-02>: 11h 45m 36s*
* *<INX-03>: 11h 38m 24s*
* *<INX-04>: 11h 31m 12s*
* *<INX-05>: 11h 24m*
* *<INX-06>: 11h 16m 48s*
* *<INX-07>: 11h 9m 36s*
* *<INX-08>: 11h 2m 24s*
* *<INX-09>: 10h 55m 12s*
* *<INX-10>: 10h 48m*

* *<INX-01>: 9h 28m 48s*
* *<INX-02>: 9h 21m 36s*
* *<INX-03>: 9h 14m 24s*
* *<INX-04>: 9h 7m 12s*
* *<INX-05>: 9h*
* *<INX-06>: 8h 52m 48s*
* *<INX-07>: 8h 45m 36s*
* *<INX-08>: 8h 38m 24s*
* *<INX-09>: 8h 31m 12s*
* *<INX-10>: 8h 24m*

## Technologies

Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the **same** building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource.

Sound of completing a technology.

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## See also

* For more information about buildings in general see Territory.