Asheroth, the Undying

***The Firstborn of Ravonin, with wings like smoke and eyes like cinders, last of the Ancients, and it was he who ruled in Geshaan beneath the ceaseless clouds of ash and smoke. He rose on wings of fire to meet the Nephiir, but fell at last, outnumbered and outmatched. The Venaim never truly recovered from the Death War, and it signaled the beginning of their fall.***

***-Jorrel the Dathian, in 'The Rise and Fall of the Venaim'***

## **Asheroth the Undying**

*Gargantuan Dragon, Neutral Evil*

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AC: 21 (Natural Armor)

HP: 570 (30d20+240)

Speed: walk 40 ft., fly 120 ft.

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STR DEX CON INT WIS CHA

24 9 27 22 23 24

+7 -1 +8 +6 +6 +7

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**Saving Throws:** Strength (+16), Constitution(+17), Charisma (+16), Wisdom (+15)

**Damage Immunities:** Necrotic, Poison

**Damage Resistances:** Fire, Acid

**Condition Immunities:** Paralyzed, Exhausted, Fatigued

**Skills:** Perception (+15), Intimidation (+16)

**Senses:** Darkvision 1,000 ft., passive perception 25

**Languages:** Draconic

**Challenge:** 27

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ACTIONS:

**Multiattack:** Asheroth makes three attacks, one bite attack and two claw attacks.

**Bite:** +16 (2d12+7 piercing +2d6 necrotic)

**Claws:** +16 (2d10+7 slashing)

**Tail:** +16 (2d12+7 bludgeoning, reach 30 ft.)

**Disintegrate:** Asheroth locks eyes with a target. They must make a constitution save (DC 24). On a failed save, they take 20d6+40 force damage, and half as much on a success. If that damage reduces them to 0 hp, they are turned to ash as per the *Disintegrate* spell.

**Breath Weapons (Recharge 4-6):**

**Smoke:** Asheroth exhales a 60 ft. cone of unnaturally dark smoke. All creatures in that area must make a constitution save (DC 24). On a failed save, they take 8d6 necrotic damage, 8d6 poison damage, and are Blinded for one minute. On a success, they take half as much damage and are not Blinded.

**Fire:** Asheroth releases a torrent of grayish fire in a 50 ft. line. All creatures in that area must make a dexterity save (DC 24). On a failed save, they take 10d6 fire damage and 10d6 necrotic damage, taking half as much damage on a failed save. Any humanoid reduced to 0 hp by this attack immediately turns to ash and reforms as a Gesha under Asheroth's control at the start of his next turn.

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**Legendary Actions:**

Asheroth has 3 Legendary Actions, each of which can be used at the end of another creature's turn. He regains all expended Legendary Actions at the start of his turn.

**Tail Attack:** Asheroth makes a tail attack.

**Disintegrate (Costs 3 actions):** Asheroth uses his Disintegrate ability.

**Wing Attack:** All creatures within 30 ft. of Asheroth must make a strength save (DC 24). On a failed save, they take 2d6+7 bludgeoning damage and are knocked prone. On a success, they take half as much damage and maintain their footing. Either way, Asheroth may then fly up to half his movement speed.

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**Magic Resistance:** Asheroth has advantage on saving throws against magic.

**Legendary Resistance (3/day):** Any time Asheroth fails a saving throw, he can choose to succeed instead.