Patch Notes

## 0.14a

**Features**

- ·         save/continue functionality

- ·        Unidentified potions and scrolls are now identifiable in the Shop.

- ·         Shops in later levels are more likely to generate higher priced items.

- ·         Added support for randomly parameterized sound effects.

- ·         Now possible to hit trap arrows in mid-air.

**Balances Changes and Tweaks**

- ·         Using potions or scrolls now shows effect message.

- ·         BossDragon no longer charges the player, but can get angry now.

- ·         BossWorm no longer summons additional Crawlers. Body damage taken reduced from ½ to ⅓ .

- ·         BossWorm now always emerges from wall, even if you’re far from the wall.

- ·         Shopkeepers now have a short number of surprised frames.

- ·         Made Spriggans less inclined to annoyingly run away off of ledges.

- ·         Speed potions now also increase attack speed.

- ·         Reworked Grappling Hook.

- ·         Wand of Digging’s upward and downward paths are now fully traversable.

- ·         Decreased the spawn chance of “Death becomes easier to encounter” attribute in earlier levels.

- ·         Added god name inscription text to Shrines.

- ·         Changed ManEatingPlant rotation behavior.

- ·         Removed Catacombs generation cases where doors would spawn adjacent to each other.

- ·         Increased number of added stats on God-cursed items.

- ·         Curse scrolls now instantly uncurse all equipped items.

**Fixes**

- ·         Potentially fixed issue with loading shader during game start. Shaders will now only be loaded if the (not-enabled-by-default) Shader option is checked in the options.

- ·         Fixed several issues with player backpacks in multiplayer.

- ·         Fixed issue where duplicate input configs would cause menu actions to occur twice.

- ·         Fixed issue where the Stat-based affinities would give their bonus on level 2 instead of 3.

- ·         Re-added the Press Start prompt to the player choose screen.

- ·         Fixed some bugs regarding Shopkeeper and Goblin pathfinding.

- ·         Fixed certain weapons playing sounds at wrong times.

- ·         Fixed bug where arrow traps would not correctly apply impulse to player sometimes.

## 0.13

**Bug Fixes**

·      Fixed Dragon sometimes failing to find a target and doing nothing

·      Fixed crash associated with killing the Spriggan Boss in a specific way

·      Fixed a crash associated with the HUD trying to draw ammo when using Magic Quiver.

·      Fixed an issue where bombs would explode instantly as they spawned, due to colliding with a projectile.

·      Fixed strange border color issues on certain graphics cards.

·      Fixed performance issue with Thief pathfinding

·      Fixed BossGolem throwing boulders backwards

·      Fixed Skeletons being able to eat pork chops.

**Balance**

·      **v13b**Fixed crash associated with combining a bomb with an arrow

·      ShopKeepers now have a 10 damage buffer before aggroing

·      Floor phasing now requires holding Jump and Down

·      Status: Poisoned damage is now non-lethal and is also curable

·      Spell: Dash improvements

·      can now be used upwards

·      can be used while attacking to increase damage

·      Mage no longer starts off with a charged wand

·      Zombies can no longer be permanently stunned

**Features**

·      Reworked GUI/HUD

·      It’s now possible to see previous and future levels of an affinity you’re interested in.

·      The currently equipped weapons/spells and their ammunition counts are now displayed in the HUD.

·      Reworked Tutorial

·      It’s no longer possible to die in the tutorial

·      Reworked Stat Affinities

·      Each Stat Affinity now gives less stats, but also has a bonus at levels 3 and 5.

·      Polished Shrine sprites (WIP)

·      Entities no longer instantly flicker in and out of visibility, and instead fade in/out over several frames.

·      Multiplayer deaths will now result in a special Backpack item being dropped

·      New Music: **Forest Boss theme**

·      New Sound Effects

·      New Spell: Heal

·      **v13b**Added new status tab to the player’s menu