The Kingdom of Kaeldonia

> *"Honor the Gods. Love the Family. Bless the Kingdom."*
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*- Sunseer Mithra Artennion*

## The Children of Lymeria

**The Kingdom of Kaeldonia** is the largest empire on the continent, but they sit at a fraction of their former glory. **The Lymerian Empire** was the first continent-spanning empire, which started from humans who once crossed the **Cold Sea** and founded **Eladon City** on the western shore. These Humans met the Elves, Haflings, Orcs, Dragonborn and other native races of Midland and spread their own culture as they expanded eastward. Eventually they founded the shining city of **Lymeria**--now a set of crumbled ruins in the heart of the Isolated Mountains--and they fought The Draconic Empire in three major wars that ravaged both empires. Then came **The Great Crash**. A swift and sudden blow, the astral object slammed into Terra landing near the City of Lymeria and causing a torrent of hellfire to rain down on the city in a night known as The Scorching of **Lymeria**.

**The Age of Darkness** soon followed, leaving all of Midland covered in dark clouds which blocked the sun for a decade, killing off most of the population through famine and disease. **Lymeria** was dead, and whatever humans survived fled back to the western shore and consolidated their efforts. A hundred years later, a unified group of royal houses came together to form a new Kingdom from the ashes of death. **The Kingdom of Kaeldonia**, led by House **Kaeldonia**, was born. A boy who was heir to throne was made king, and his lineage survived to this day.

## Knights, Wizards and Priesthoods

The land is full of honor-bound knights who quest for ancient **Lymerian** artifacts, and Wizards who advise Kings and Barons on how to best serve their fiefdoms. Religion is very important to many **Kaeldonians**, and **The Church of the Eternal Dawn** can be found in every settlement in the west. Tending to favor the Gods of the Divine Pantheon like **Eos**, **Ahndra** and **Falvion**, practice of dark magic such as Necromancy or soul tampering is illegal and punishable by death. The judgement of Eos is strict and harsh, and even **Ahndra**, The Mother of Mercy herself has little compassion for those who interfere with the natural cycle of Life and Death. Because of this aversion to Undeath, **Selmanae** the Queen of Ravens is also a revered Goddess among the **Kaeldonians**, and statues and temples to her can be found in the northern parts of the realm.

Knights of The Eternal Dawn are bound by law to protect the innocent and helpless, and protect the rights of any **Kaeldonian** citizen to due process. Because of this, a Knight of the Eternal Dawn's word or law may even supersede a regional Baron. **Andhul the Brave** was a Knight of The Eternal Dawn, and one of **The** **Six Heroes**, who was recently gone missing.

Many famous Wizards come from villages across **Kaeldonia**, hoping to one day study under secretive and prestigious mentors at **Delgoth Tower** in the north. It is there a Wizard or user of magic can find the most highly trained spellcasters and scholars, but their knowledge and spells are tightly closed off behind icy, ebony walls, not available to any commoner. Many of the greatest Wizards and Mages in Midland come out of enrollment in **Delgoth Tower**, including **Esternnox** the Red Wizard, one of the Six Heroes.