recursal/Fanatic-Fandom huggingface dataset:
Eastern Plains

## Description

The Eastern Plains is a region of the Wasteland 3 map, it is located in the the southeast of the world map. It also goes by the name Savage Plains because many raider clans and gangs form and raise from this region of the worlds. The Eastern Plains extends far beyond the map all the way into Kansas and Nebraska.

## Locations

Locations in the Eastern Plains includes Yuma Country which includes Yuma County Speedway, Scar Collector mine, and Godfisher windfarm. More locations are Knox Bison Ranch, Massacre site, Monster Army Bunker, and the Abandoned oil well. It is also possible to encounter Golden Scorpitron in that region.

Locations unconfirmed to be in the eastern Plains

* Arriba
Dialogue Data

Go back to the Action Class index

The Dialogue Action is used for conversations or interaction with a computer, a button, or whatever. It's simply a list of answers and corresponding action class/selector changes to the square.

 0 (Bits 0-6)
 1
 2
 3 - n
 n + 1
 n + 2

## Dialogue list

The dialogue list begins with the list of answer text ids. For selection-based conversations these texts consists of a single character which the player must press to select this answer. For typing-based conversations the texts are upper-case words the player has to enter. The last text id has bit 7 set to mark the end of the list. Then the same amount of action class/action selector byte pairs follow for each answer.

## Example

 Value

This conversation is typing-based (bit 7 of byte 00 is clear) and starts by displaying string 1Ah. When the player aborts the conversation with Esc then the square is not changed (byte 01 and 02 are FFh). First answer is string 1Bh, second answer is 1Ch). The second answer is also the last answer (bit 7 of byte 04 is set).

If the player answers with the first answer string then the square is changed to action class 01 and action selector 00.

If the player answers with second answer then the square is changed to action class 01 and action selector 02.

If the player answers with any other answer then the square is not changed (byte 09 is Ffh).
Elite disruption tac-rifle

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X4
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 2868

**Elite disruption tac-rifle** is a sniper rifle in *Wasteland 3: Battle of Steeltown*.

## Description

You won't need a nuclear reaction to generate 1.21 jigawatts... just this baby right here.

## Characteristics

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## See also

* Disruption tac-rifle - weaker, but common version.
Enola

Father **Enola** is the leader of the Servants at the Temple of Titan.

## Background

Father Enola, named after Enola Gay, the bomber that dropped the first nuclear bomb in history, is a shrewd politician and a capable leader. He uses the leverage provided by the Monks' nuclear missile to enforce peace throughout the Canyon of Titan and ensure that everyone behaves themselves. He is a humanitarian first and foremost, something that brought him the ire of brother Guano, who believes that Enola forsook the faith and embraced the polar opposite of the Servants' enshrined nihilism.
Elite energy exo armor set

## Cumulative effects

* +0.1 Combat Speed
* +30% Cold resistance
* +65% Energy resistance
* +30% Fire resistance
* +2% Strike rate
* +30% Energy damage
* +100% Resistance to Shocked
* +3M Throwing range

**Elite energy exo armor set** is a craftable armor set in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Elite energy exo helmet
* Elite energy exo suit
* Elite energy exo leg armor

## Effects

Cumulative effects of all items.

* +27 Armor
* +0.1 Combat Speed
* +30% Cold resistance
* +65% Energy resistance
* +30% Fire resistance
* +2% Strike rate
* +30% Energy damage
* +100% Resistance to Shocked
* +3M Throwing range

## Crafting

Total amount of resources required for crafting:

Ingredients to produce one (1) unit
* 54 Tellurium steel

## Locations

* Steeltown admin level: Recipe rewarded for Gift of the Magi quest, if sided with Ivan.

## See also

* Pyro exo armor set  - Weaker but more common version.
* Elite cryo exo armor set  - Cold version of elite exo suit.
* Elite pyro exo armor set  - Fire version of elite exo suit.
Ertan

**Ertan** is a recruitable character in the Santa Fe Springs.

## Background

Actually, Ertan's name is Andy, and he's trying desperately to appear tougher than he is. He wants to be a badass mercenary, and he's got the skills, but he's a bit green and tries too hard to be mean. He thinks killing is "rad." He is also obsessed with the dark lord, and will frequently mention this.

## Interactions

* If Ertan is in the player's squad when they meet Adrian Gordon, a scene may play where he immediately guns down Gordon.

## Inventory

* Weapon:
	+ Sawsword
	+ Death Sifter
* Armor: Mobile Infantry Armor
Downloads

This page lists some **downloads** related to this project.

## Wasteland Unencrypted

Displacer has hacked the EXE file so it loads data files in a much simpler format. This makes editing the game much easier because no huffman compression and vertical-XOR and rotating-XOR encoding is used anymore. You can't download the EXE and the reformatted data files here because of legal issues but the following patch converts the original Wasteland into the unencrypted version:

* wlupatch.zip (35KB)

Installation instructions:

1. Install a fresh copy of the original Wasteland.
2. Unpack **wlupatch.zip** into your wasteland directory.
3. Run **patch.bat**.
4. Now you can start the unencrypted version of Wasteland as usual with **wl.exe**.

The batch file first unpacks the original EXE file and then updates it with a binary binary updating tool. Then it unpacks the data files with the self-written program wludata and then it deletes all the original files, the old EXE file and all files belonging to the patch. So after the batch file has completed it's work you have a fresh copy of the unencrypted Wasteland.

Please ignore the last error message the batch file produces. This message is because the batch file itself is deleted.
Dick Markowitz's STEALTH SQUAD

## Effects

+1 Combat Shooting

**Dick Markowitz's STEALTH SQUAD** is a skill book in *Wasteland 3*.

## Description

Go inside Stealth Squad and learn the missions and methods of America's deadliest soldiers. Written by former Special Operations mission leader Sgt. Dick Markowitz.

## Location

* Given by Gary "NaCl" Wolfe, after hunting down all remaining synths and not buying  Cyborg Tech Control Unit from Vivisecto, RN and not having Ironclad Cordite in the party.
Elite energy exo helmet

## Effects

+6% Cold resistance; +15% Energy resistance; +6% Fire resistance; +2% Strike rate; +10% Energy damage; +20% Resistance to Shocked ;

## Item Data

### Value

$ 750

**Elite energy exo helmet** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

Upside: a remade helmet that deflects lightning bolts. Downside: hair static aftermaths.

## Armor set

* Elite energy exo helmet
* Elite energy exo suit
* Elite energy exo leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## Locations

* Steeltown admin level: Recipe rewarded for Gift of the Magi quest, if sided with Ivan.

## See also

* Energy exo helmet
* Cryo exo helmet
* Pyro exo helmet
* Elite cryo exo helmet
* Elite pyro exo helmet
Earl (Wasteland 3)

## Earl

**Earl** is a character in *Wasteland 3*.

## Background

Earl is a rogue synth currently leading an attack on the Tellurium mine, against Null Stack and his followers.

## Interactions

### Quests

* War of the Worlds?: Killing Earl is required to complete the mine quest.
* Wolfe's Hunt: Earl is one of the synths you're asked to hunt down. Gary "NaCl" Wolfe wants his head.
Energy exo leg armor

## Effects

+9% Cold resistance; +15% Energy resistance; +9% Fire resistance; +2% Energy damage; +30% Resistance to Shocked

## Item Data

### Value

$ 450

**Energy exo leg armor** is an armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

Poke your friend after sliding your feet across the floor with these armored legs on. Heheh...

## Armor set

* Energy exo helmet
* Energy exo suit
* Energy exo leg armor

## Locations

* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.
* Steeltown factory level: On a dead body on the bridge between War-Bot Leg and Torso Assembly.

## See also

* Elite energy exo leg armor
* Elite cryo exo leg armor
* Elite pyro exo leg armor
* Cryo exo leg armor
* Pyro exo leg armor
Dusty

**Dusty** is a character in *Wasteland 3*.

## Background (Unconfirmed to be canon)

Mercs who've served under good commanders and bad, they hope, this time, they're fighting for folks who won't make them do terrible things.

A booted and spurred cowpunk from LA's Little Iran, Dusty followed the Rangers to AZ to see how the real cowboys lived. Ten years older than Marie, she's the big sister of the pair, but if she's had a few too many, the relationship flips.
Elijah Ward

**Elijah Ward** is a character in *Wasteland 3*.

## Background

Elijah Ward is the father of Bellamy Ward, and can be found in his manor in Broadmoor Heights. He is a man interested primarily in the long term security of Colorado Springs, especially in the wake of... Weird science and its emanations.

## Interactions

* With Mechanics 7 or Weird Science 4, you can upgrade the solar collectors on the top floor of his manor, and upon telling him you'll receive a reward and reputation +1 with the Hundred Families.
* Speaking to him after saving both Bellamy Ward and Estin Ward gives +10 reputation with the Hundred Families.
* CHD Ward will request the Rangers to dismantle whatever they find at Cheyenne Mountain, permanently, in return for $4500.
Dorsey Orders

**Dorsey Orders** is a cassette tape in *Wasteland 3*.

## Transcript

I've got a job for you, nephew. It may be a hard one for you to swallow, but it's crucial to the plan, and you're the only one I trust to carry it out.

You take your boys to the Garden of the Gods and dig in like a tick. Hold it at all costs.

Use the hostages to your advantage, and you can keep the Patriarch's people off balance. That'll give the rest of the clan enough time to escape.

I'm leaving the Reed kid and his idiot friends behind. They're nothing but liabilities now. Use 'em to soak up a few bullets if you can.

This is a hard thing to ask of one's kin, but the Great Deluge makes demands of us all. Spill the blood of the wicked, nephew, and your name will be remembered forever.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Elite pyro exo suit

## Effects

+15% Cold resistance; +15% Energy resistance; +30% Fire resistance; +15% Fire damage; +50% Resistance to Burning ; +3M Throwing range

## Item Data

### Value

$ 1000

**Elite pyro exo suit** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

Flamethrowers ain't shit against this remodeled suit.

## Armor set

* Elite pyro exo helmet
* Elite pyro exo suit
* Elite pyro exo leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## Locations

* Steeltown gates: Complete schematics set in the level 10 locked safe in the scrapyard.

## See also

* Pyro exo suit
* Cryo exo suit
* Energy exo suit
* Elite cryo exo suit
* Elite energy exo suit
Elite Guard (Fountain of Dreams)

**Elite Guard** - subdivision of Clowns Fountain of Dreams.

## History

were created by Kermit to guard the lower floors of BigTop, as well as control those inside.

All participants are well trained in hand-to-hand combat and can easily kill an unprepared fighter.

## Background

They guard the northwestern entrance to BigTop and are also encountered as random enemies throughout the mansion.

## Appearance

Elite Guards appear only in *Fountain of Dreams.*
Electric Emmett

## Effects

+5% Energy damage

**Electric Emmett** is a creepy doll in *Wasteland 3*.

## Description

He thought it was his final shower, but now he brims with newfound power!

### Transcript

Enjoy the tingle of the electrical socket, but not the ensuing dehydration? Love high voltage wires but not the frizzy hair? Bring Electric Emmet with you to partially stem the flow and make those vicious volts more livable! Trust us, you'll be ex-static!

Likes: Plugs, hertz, forks.

Dislikes: Rubber, Grounding, Resistance.

Warning: Do not bring Electric Emmett for showers or baths!

## Locations

* Machine Commune: Buried in the snow near the eastern catwalks.
Elastosprings

## Effects

+35% Initiative

**Elastosprings** is an armor mod in *Wasteland 3*.

## Description

A set of springs attached to elastic belts. Crude-looking and prone to damage, but when affixed inside the wearer's leg armor, the counterforces provided aid in reaction times.

## Crafting

Ingredients to produce one (1) unit
* 1 Turret Chassis

Can be upgraded to Reflex Rails

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Do You Need Ze Protection? Of Course You Do!

**Do You Need Ze Protection? Of Course You Do!** is a radio broadcast in *Wasteland 2*.

## Transcript

'Allo? Dis is Jean Rambeau, of Rambeau's Gun Shop. Do you need ze protection? Ze 'ome security? Ze stoppin power? Mais Oui, of course you do!

Ze world it is troubled, no? Ze enemies, dey are ever'where on ze rocky road of life. Can you turn ze other cheek? No! You must strike like ze cobra, eh? You must draw ze first blood!

And, voila, Rambeau can help you! Does he not 'ave ze AK97? Ze M41 and ze AUG? But of course! He 'as dem all, and ze prices? Sacre bleu, dey are low. Ver' ver' low.

So, come see Jean in 'Ollywood, ze specialist in fire power. Au revoir, mon amis!
Doc Marino

Pharmacy 2

Doctor 2

Perception 2

Blades 2

Handgun 1

Swim 1

**Doc Marino** is a recruitable NPC in *Fountain of Dreams*.

## Background

A young doctor recommended by Doc DeMedici, Marino has made a living out of healing the people of Miami - especially the rich folks - and is a strong, attractive man on top of that.

## Interactions

* Normally, Doc Marino is a physician available at his clinic in the northwestern corner of Miami between 6 AM and 6 PM (regardless of what he says when encountered at his home in the walled section, the heights). He offers healing ($5 per CON point), and cures poison ($20), radiation sickness ($30), rabies ($40), and venom ($50). He can also teach the Doctor skill for $1000.
* With 15 Charisma, you can talk to him at his home, rather than be rebuffed. With 19 Charisma, you can actually hire him, receiving a level 10 NPC with all the medical skills, climbing, and specced for handguns and blades. He is incredibly tough to level up, though.

## Interesting facts

* It is very strange that he has a low strength. Looking at his portrait, you might think that he has a power higher than 15

## Inventory

* 3x .38 Clip
* Scalpel
* Leather Suit
* DeSoto's XXX Finest
* Bandage
* .38 Police Special
* $500

## Appearances

Doc Marino appears in *Fountain of Dreams*.
Elite energy exo suit

## Effects

+15% Cold resistance; +30% Energy resistance; +15% Fire resistance; +15% Energy damage; +50% Resistance to Shocked ; +3M Throwing range

## Item Data

### Value

$ 1000

**Elite energy exo suit** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

Even Mother Nature's lightning couldn't strike down this remade suit.

## Armor set

* Elite energy exo helmet
* Elite energy exo suit
* Elite energy exo leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## Locations

* Steeltown admin level: Recipe rewarded for Gift of the Magi quest, if sided with Ivan.

## See also

* Energy exo suit
* Cryo exo suit
* Pyro exo suit
* Elite cryo exo suit
* Elite pyro exo suit
Electrohelmet

## Ability

**Electrohelmet** (3 AP): Emits a blast of electrical energy around the wearer, dealing 32-48 Energy damage and applying Shocked.

## Item Data

### ID

ITM\_Equip\_WeirdScience\_Electrohelmet

**Electrohelmet** is an armor piece in *Wasteland 3*.

## Description

The good news is that the capacitor gathers charge on its own. The bad news is that the only thing protecting you from shock is a kitchen strainer.

## Location

Monster Army Bunker: Inside the Lockpick 7 safe, western corridor from the lobby.
Embiggened

Infused Diminuator* +35% CON
* +35% Healing bonus
* +35% Melee damage
* -10% Evasion

**Embiggened** is a unique status effect in *Wasteland 3: Cult of the Holy Detonation*.

## Effect

* Increases size of a targeted character.
* Increased CON, healing bonus and melee damage by 25% (by 35% for Infused Diminuator).
* Reduced evasion by 10%.
Elite disruption gauntlet

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* Applies Disruption Field  X2
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ ?

**Elite disruption gauntlet** is a brawling weapon in *Wasteland 3: Battle of Steeltown*.

## Description

Warning: Keep at least 6 inches from pacemakers at all times.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +143% Melee damage +35% Energy damage) leads to the following result:

* 39 - 42 damage in weapon stats.

In fact damage will vary depending on a target:

* 50 - 54 damage against mechanic targets (+30% Damage).
* 27 - 29 damage against organic targets (-30% Damage).
Drilldog

## Drilldog

### Locations

Monster Army Bunker
Random encounters with Hard Heads and Mercenaries

## Statistics

### Combat Speed

Not applicable

**Drilldog** is an enemy in *Wasteland 3*.

## Description

Huge quad-leg machine armed with drilling rig.

## Inventory

**Possible item drop**
* Acidic sludge
* Combat analysis processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting blades
* Glowing ooze
* Industrial saw blade
* Laser emitter
* Purified tar
* Reactor core
* Remote control chip
* Titanium plating
* Turret chassis

**Possible junk drop**
* Bent actuator
* Crushed heatsink
* Melted capacitor
* Shorted control chip
Energy cells (Wasteland 2)

## Item data

### ID

Ammo\_EnergyCell

**Energy cell**  is an ammunition type in *Wasteland 2*.

## Weapons using this ammunition

**Energy Weapons**
* Death Ray
* Final Assessment
* Gamma Ray Blaster
* Herbicide
* Ion Beamer
* Ion Blaster
* Laser Carbine
* Laser Pistol
* Meson Cannon
* Neutron Projector
* Phase Blaster
* Photon Cannon
* Plasma Beamer
* Pulse Rifle
* WOPR Blaster
* Xenon Cannon

## Locations

* Angel Oracle: Osmond sells 65.
* Baldwin Hills: Baldwin Hills Trader sells 100.
* Damonta: Hopi sells 45.
* Inglewood: Igg Humperdink sells 75.
* Long Beach: Old Man sells 92.
* Santa Fe Springs: Wastelander Trader sells 120.
* Temple of Titan: Martin Hogan sells 75.
Doggie Bones

**Doggie Bones** is a miscellaneous item item in *Wasteland 2*.

## Background

A bag of rawhide strips twisted into the shape of a tibula. A smiling corgi graces the label with the text "Dogs love 'em!" Hmm, might not make bad eating for a human in desperate circumstances.

## Characteristics

Can be traded with Hyaon Darhku at the Prison for Animal Husbandry For Dummies (+1 Animal Whisperer)
Elite cryo exo helmet

## Effects

+15% Cold resistance; +6% Energy resistance; +6% Fire resistance; +2% Strike rate; +10% Cold damage; +20% Resistance to Frozen

## Item Data

### Value

$ 750

**Elite cryo exo helmet** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

This upgraded helmet tells head colds to go fuck themselves.

## Armor set

* Elite cryo exo helmet
* Elite cryo exo suit
* Elite cryo exo leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## Locations

* Steeltown admin level: Recipe is locked in a hidden safe near the Markham's gun rack.

## See also

* Cryo exo helmet
* Pyro exo helmet
* Energy exo helmet
* Elite pyro exo helmet
* Elite energy exo helmet
Doctor

**Doctor** is a skill in *Wasteland* and *Fountain of Dreams*.

## Overview

Allows the owner to perform complicated medical procedures, such as curing rabies and radiation sickness. Noticeably more effective at level one than nearly any level of Medic, and thus an incredibly useful skill for all characters with a high IQ. Acquire as early as possible!

## Wasteland

In Wasteland, this skill does not actually cure anything, but is incredibly useful at fixing up Rangers. You will still need a hospital to cure all illnesses.

## Fountain of Dreams

In Fountain of Dreams, this skill cures poison (Lv1), rad fever (Lv3), rabies (Lv5), and venom (Lv7).

## Behind the scenes

* Doctor was replaced by Surgeon in *Wasteland 2*.
Energy Weapon

### Effect

Allows the proper operation of Laser pistol, Laser carbine, laser rifle, Ion beamer and the Meson cannon

### SP cost

3

**Energy Weapon** is a skill used to control all energy weapons such as the Meson cannon or Laser pistol.

## Wasteland

The only weapon skill unavailable at Ranger Headquarters. This lets you use all laser weapons—any weapon that uses Power packs as ammo clips.

### Affected weapons

* Laser pistol
* Laser carbine
* Laser rifle
* Ion beamer
* Meson cannon

## Behind the scenes

* Energy Weapon is called Energy Weapons in *Wasteland 2*.
Downtown

**Downtown** Needles is a district with plenty of places to visit.

## Background

The main part of Needles is the downtown area. Heavily shelled by artillery fire, it nevertheless survived. Rebuilt after the war, it is now the center of activity in the town, although gaping holes still remind of the town's troubled past and gutted car wrecks litter the streets. The western part of the city is home to the desert-famous Hobo-Dogs (made out of real hobos! Yum!) fast food outlet, the office of Bill Dugan, Temple of Blood's representative, a large restaurant on an elevated platform (most often half-empty, except during the evenings) with the Crowley's Occult Shop located just below it, along with a long abandoned movie collectibles shop and an abandoned art gallery where bums now tend to sleep. Another important element of the western part of Needles is a local outpost of the Temple of Blood, with a Bloodstaff identification device and a fully functional howitzer which can be used to shell Needles once again.

The eastern part of Needles houses Leroy's Place, which was once a clothes shop, turned into a bar and weapons store. Another is the classy Acapulco club (members only), Rosie's Motel (with a sexy three legged prostitute), a local Jerk loitering spot (where Christina can be found) and their Gang Leader's meeting place, obscured by rubble.

Downtown is also the place where religious fanatics of both the Temple of Blood and the Servants of the Mushroom Cloud seek converts.

## Gameplay

* Leroy's Boutique (the entire building in the southwest) is a safe area; you will not meet random encounters within.

* The Acapulco Club in the southeast is a Gambling parlour.

* The humanoid visible on the street in the north is a prostitute. Buying her services will leave one of your characters infected with disease, and in need of a quick trip to one of the doctors in the game.

* To the east of the prostitute's hotel is a blocked-off alley. This is the main meeting-place for the Jerks gang—those people who've been attacking you at random around the city. To combat them, simply force your way through using your favorite method--Strength, tools, or explosives.

* East of this is a building filled with trash.

## Recruitable NPCs

* The woman in the area between the Acapulco Club and the building containing the Thrift store is the NPC Christina.
Enforcer

## Ability

 **Single Shot**: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier4-2\_Enforcer

**Enforcer** is a submachine gun in *Wasteland 3*.

## Description

Dependable and accurate at range. No one has anything bad to say about the Enforcer.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
* 102 - 121 x4 (408 - 484) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
Elite grounded helmet

## Effects

* +10% Status effect resistance
* +5% Crit resistance

**Elite grounded helmet** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

A refined helmet that's more hardheaded than a Hard-Head.

## Armor set

* Elite grounded helmet
* Elite grounded suit
* Elite grounded leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## See also

* Grounded helmet - weaker but common version.
Elite pyro exo armor set

## Cumulative effects

* +0.1 Combat Speed
* +30% Cold resistance
* +30% Energy resistance
* +65% Fire resistance
* +2% Strike rate
* +30% Fire damage
* +100% Resistance to Burning
* +3M Throwing range

**Elite pyro exo armor set** is a craftable armor set in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Elite pyro exo helmet
* Elite pyro exo suit
* Elite pyro exo leg armor

## Effects

Cumulative effects of all items.

* +27 Armor
* +0.1 Combat Speed
* +30% Cold resistance
* +30% Energy resistance
* +65% Fire resistance
* +2% Strike rate
* +30% Fire damage
* +100% Resistance to Burning
* +3M Throwing range

## Crafting

Total amount of resources required for crafting:

Ingredients to produce one (1) unit
* 54 Tellurium steel

## Locations

* Steeltown gates: Complete schematics set in the level 10 locked safe in the scrapyard.

## See also

* Pyro exo armor set  - Weaker but more common version.
* Elite cryo exo armor set  - Cold version of elite exo suit.
* Elite energy exo armor set  - Energy version of elite exo suit.
Fountain of Dreams skills

* For skills in other *Wasteland* games, please see "Skills".

## List of skills

* Medic: Perform simple medical procedures, such as dressing wounds and reviving fallen comrades to consciousness. This skill does not enable you to cure diseases or neutralize poison.
* Lockpick: One of the most useful skills, Lockpick lets you open any lock, if you're adept enough. You'll have to leave a lot of treasure behind closed doors, drawers, and lids if you aren't highly proficient in this skill.
* Climb: Climb any surface. Simple as that.
* Pharmacy: Identify/analyze drugs and medicines, as well as the mysterious concoctions of the Obeah Orders. Possessors of this skill can also treat victims of poison and venomous bites or stings.
* Bomb/Alarm Disarm: Defuse tense situations, whether caused by explosive devices left carelessly strewn about or alarm systems somebody was rude enough to leave turned on.
* Mechanic: Know how to maintain and repair Florida's few remaining mechanical relics. Without the proper tools, this skill isn't good for much.
* Electronics: Know how to keep Florida's patched-up electronics gear humming. Again, find the right tools or forget about it.
* Doctor: Perform complicated medical procedures, such as curing rabies and radiation sickness.
* Gunsmith: Repair everything from antique shootin' irons to automatic weapons. Also necessary to unjam weapons.
* Perception: Awareness of your surroundings. High Perception makes the smallest detail obvious: the locked drawer under the desk, or the crease in the wall that indicates the presence of a secret door. You'll always want someone with a high Perception score in your party unless you think poverty is ennobling.
* Stealth: Move about silently and/or undetected.
* Language: Speak, parlez, sprechen, and habla foreign languages and dialects.
* Demolitions: Knowledge of explosives, how to use them and how to identify them.
* Hand to Hand: Proficiency in unarmed combat. This skill is modified by ST and DX. If your ST and DX are both high, you'll box like a champ; if they are both low, get yourself a weapon.
* Blades: Fighting skill with the numerous sharp and pointy objects found throughout Florida, from carving knives to machetes.
* Handgun: Skill in the use of all handguns, automatic and otherwise.
* Single Fire Rifle: Skill with old-fashioned single-chambered long guns. They're antiques but they're better than nothing.
* Automatic Weapon: Skill with automatic and semi-automatic firearms other than handguns. (The ban on them has sort of lapsed.)
* Swim: Treading water in the direction you desire. In Florida, you better be able to do this fast if you do it at all.
* Evasion: Getting out of somebody's way in a fight.
Elite pyro exo helmet

## Effects

+6% Cold resistance; +6% Energy resistance; +15% Fire resistance; +2% Strike rate; +10% Fire damage; +20% Resistance to Burning

## Item Data

### Value

$ 750

**Elite pyro exo helmet** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

A remodeled helmet that would be the envy of firefighters.

## Armor set

* Elite pyro exo helmet
* Elite pyro exo suit
* Elite pyro exo leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## Locations

* Steeltown gates: Complete schematics set in the level 10 locked safe in the scrapyard.

## See also

* Pyro exo helmet
* Cryo exo helmet
* Energy exo helmet
* Elite cryo exo helmet
* Elite energy exo helmet
Evan Hawco

Corporal **Evan Hawco** is a Ranger stationed at the Ranger Citadel.

## Background

An older Ranger in immaculate uniform, Evan haunts the Ranger Citadel cafeteria, processing new recruits.

## Interactions

### Details

* For each follower that is recruited into the player's squad (they don't have to be present in the squad, just had to be in it at least once), with the exception of Angela Deth, the player will receive a reward: Either a scrap entitlement (money) or experience (accelerated promotion).

**\*** (+5% x Charisma bonus)
Fred Darvis

**Fred Darvis** is a merchant in *Wasteland 2*.

## Background

The old man has a face like the back-end of a porcupine, and only three teeth in his mouth, all the color of snot. Darvis lived in the Prison area under the Rangers, until the RSM formed a few years back. Since they started exploiting the people of the Valley, he's been planning to move on, but once he worked up the courage and scrap to leave, his cart got stuck in mud

## Interactions

### Details

* Fred will ask the Rangers to help him get his cart out of mud (Brute Force). Once that's done, he'll happily trade with them. He offers the PP-81 , FAMAS , and other goods.
* Doing so will also ensure his appearance at the Ranger Citadel in the endgame, selling top tier weapons, ammunition, and armor.
* Reveals Moss shrine location on map.
Find out who Veronica's Broken Man is

**Find out who Veronica's Broken Man is** is a quest in *Wasteland 2*.

## Overview

Once the player brings Veronica evidence of slavery, she will ask the Rangers to find out who the Broken Man is.

## Walkthrough

* Travel to the Bastion of Faith.
* Examine the table next to Ascension McDade (Perception 10 required) or complete the Help Ascension McDade find evidence against Malediction Mayweather. quest and examine Ascension McDade then talk to him.
* Return to Veronica with the revelation.
	+ If player says McDade loves her, this will start the quest arc to make peace between Hollywood and the God's Militia.
	+ If player says McDade hates her, McDade will charge into the room with his gimp costume on saying the player is lying. This upsets Veronica causing her and McDade leave Hollywood forever.
Fallout

## Description

***Fallout*** is a 1997 role-playing game by Interplay that was originally intended to be a sequel to *Wasteland*. However, because Interplay did not have the rights to the title, *Fallout* was eventually set in a different post-nuclear world, albeit with many references to *Wasteland*. *Fallout* went on to have sequels and spin-offs of its own. Developers of *Fallout* games included Chris Avellone and Mark Morgan, who went on to work on *Wasteland 2* as well.

For more information see The Nukapedia + Vault
Flayer

## Effects

15% to apply Bleeding

**Flayer** is a bladed weapon in *Wasteland 3*.

## Description

What this conjoined monstrosity lacks in grace also lacks in subtlety.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 133 - 174 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
Energy exo armor set

## Cumulative effects

* +30% Cold resistance
* +50% Energy resistance
* +30% Fire resistance
* +20% Energy damage
* +100% Resistance to Shocked

**Energy exo armor set** is an armor set in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Energy exo helmet
* Energy exo suit
* Energy exo leg armor

## Effects

Cumulative effects of all items.

* +24 Armor
* +30% Cold resistance
* +50% Energy resistance
* +30% Fire resistance
* +20% Energy damage
* +100% Resistance to Shocked

## Locations

* Steeltown admin level: Two sets sold by Amos Ryan after completion of Factory Fracas quest.

## See also

* Elite energy exo armor set  - A better craftable version.
* Cryo exo armor set  - Cold version of exo suit.
* Pyro exo armor set  - Fire version of exo suit.
Farmer's diary (Wasteland 3)

## Farmer's diary

**Farmer's diary** is a lore book in *Wasteland 3*.

## Description

This leather bound diary is warped and faded. The pages have been smudged with mud.

## Transcript

August 17th

Down. Plant their feet deep. Deep into the earth, they said. They spoke in the voice of God and God was good to these Babies of the Broccoli. He gave onto them sweet faces and soft hair, teeth on the outside, teeth inside the swollen sweetness of their bellies, like the eyelashes of oysters. Bury them feet first, face to the winter sun. And lo, the Babies of the Broccoli will bloom.

August 25th

Tried more water, but that didn't do nothing. Just froze the dolls. Will try again tomorrow.

October 13th

The worms hold church in their toes now. We're seeing progress.

November 5th

Wash them twice, robe them in nylon, wrap them in silk.

January 19th

Water them with your blood, spake the Babies of the Broccoli. Water them with your fat. It is a test, I'm certain. But the nights have limbered into years, and I do not recall the last time I slept. I tire. I waste from the effort. I have nothing left. But they promised an end of this winter, if I could bring them to fruit. Just a little more. I'm sure it will only be a little more.

February 15th

Got leaves now. Got to keep going. This'd fix everything.,

## Location

* Bizarre Exterior: Greenhouse. Looted from a corpse.
Dog shit, cat shit, cow shit, bat shit, it don't matter; the Rangers need some ammonium nitrate ASAP!

**Dog shit, cat shit, cow shit, bat shit, it don't matter; the Rangers need some ammonium nitrate ASAP!** is a quest in *Wasteland 2*.

## Overview

In order to maintain the stockpile of explosives at the Ranger Citadel, Ranger Min Liang Tan asks Ranger team Echo to bring him shit, any kind of shit.

## Walkthrough

* It's simple: Bring Min any type of shit and he will pay handsomely. If unsure, consult this category. While the quest completes after the first sale, he will consistently take any shit off the Rangers' hands (proverbially speaking).

## Reward

* Min will buy any shit the player brings at good prices.
Frank Pappas

**Frank Pappas** is a character in *Wasteland 3*.

## Background

One of Rosie Wong's renters, Pappas is a sad, broken-down old Marshal who has sunk into the pits of despair. He crashes at Wong's flophouse while drinking himself to oblivion and trying to not think too hard about what he did - and keeping his mouth shut, since he doesn't want to commit suicide by shooting himself twice in the back of the head and a rope around his neck.

## Interactions

### Quests

* Disappeared: Frank is a lead in the investigation. You can hire him as a Ranger. If you choose to hire him as a Ranger, you lose 5 Rep (-5 Reputation) with the Marshalls.
Fountain of Dreams skill books

**Books** - another way to get passive skills and the only way to get active skills in Fountain of Dreams.

## Background

The books are scattered throughout the game (in fact, all the books are in the DeSoto Compound) and reading them requires a certain IQ (depends on the specific book). Successfully reading the book will give the PC/NPC an active/passive skill related to the theme of the book.
Flinkman

**Nurse Flinkman** is a merchant available at Angel Oracle.

## Background

An elegant young nurse, Flinkman is in charge of the Angel Oracle pharmacy. She ensures that the stocks of medical supplies remain high and allows for outsiders to barter with her.

## Interactions

### Quests

* Nurse Flinkman needs ingredients: Will buy any honey badger parts at double price.
Extra Strength Pain Relievers (tier 3)

**Extra Strength Pain Relievers (tier 3)** is a Medicine in *Wasteland 2*.

## Description

Extra strength. Take a few of these babies and you won't feel a thing.

## Characteristics

Pain pills do not require any skill in Field Medic or Surgeon to use; likewise, there are no CON healing bonuses even if such skills are present.

Can be sold to Erik Tidemann at twice the usual resale value.
Fat Freddy's

## Layout

Original

Step Time: 0.5 minHeal rate: 32 stepsEnc. freq.: 0

**Fat Freddy's** is a location in Vegas.

## Background

The lair of Fat Freddy, the second most powerful character in New Vegas.

## Overview

Fat Freddy is the local gangster in Vegas, arch-rival to Faran Brygo. His base is a casino; it's two houses north of Spade's Casino. You'll know the place because Thugs will attack you when you get close to the door. The password is "Bird". If you accept Freddy's offer, you'll get $1,000 in cash and get to go fight Faran; after you get his ring and come back, Freddy will attack.

If you decline Freddy's offer, you get gassed. Party members with Gas masks in their inventory aren't affected; everyone that doesn't have a gas mask (including those who are Serious, Critical, Mortal, Comatose, or even Dead!) are set at Unconscious status. If the entire party goes unconscious at this juncture, you wake up in Vegas Jail. If you've already freed Covenant, you're stuck, unless you've got a second group waiting to spring them from the outside: disc swapping may help if not. If you haven't freed Covenant, you can use Dexterity to free yourself, and Picklock to free Covenant. Hire Covenant, and he can get you through the cell door from the inside.
Fireman

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Item Data

### ID

ITM\_Equip\_Weapon\_Bladed\_Tier2-2\_Fireman

**Fireman** is a bladed weapon in *Wasteland 3*.

## Description

Something about the collapse of civilization really brought out the best in the field of weapon development.

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +8 Damage from Grand Slam Weights
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10

Applying all bonuses (+8 Damage +110% Melee damage +95% Fire damage) leads to the following result:

* 102 - 131 damage in weapon stats.

In fact damage will vary depending on a target:

* 132 - 170 damage against organic targets (+30% Damage).
* 71 - 91 damage against mechanic targets (-30% Damage).

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
FG13

### Quests

Rambeau says that if we want him to vote for Veronica, we must help him find out who is stealing his guns. We've promised to investigate.

## Statistics

### Armor Class

10

**FG13** is a synth operating in Hollywood

## Background

FG13 is responsible for cutting the supply of weapons to the Hollywood Security Patrol, by using Jason (Jean Rambeau's apprentice) to redirect shipments and deliver them to the Children.

## Interactions

### Quests

* Rambeau says that if we want him to vote for Veronica, we must help him find out who is stealing his guns. We've promised to investigate.: FG13 appears when the player tracks down Jason. It executes him, then vanishes into the distance.
Diseases

In Wasteland, there are several diseases that you may come in contact with. You must be cured at a hospital, Medic and Doctor skills will not remove them. They include:

* **Radiation Poisoning** - This is contracted by stepping into radiation without a Rad suit equipped.
* **Wasteland Herpes** - This is contracted by giving a wrong password at Fat Freddy's in Las Vegas.
* **Sewer Rot** - This is contracted by swimming in the Las Vegas Sewers.
Favoritism

**Favoritism** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Favoritism
Recover the letters from Sweden
Success - you returned the letters to Canon
Return the letters to Canon
Get Sweden an assistant's position
Return to Sweden
Librarian Cannon is being blackmailed by a student with whom he was having an affair. He has asked you to recover some incriminating letters from the student, named Sweden.
Sweden has the letters. Find a way to get them from her.
You gave the incriminating letters back to Canon. He is no longer under threat of blackmail.
You've recovered the letters from Sweden. Now return them to Octavo.
Sweden says she'll give you the letters if you can get her an appointment to assistant's position under a senior librarian. She says Librarian Stanza is currently looking for an assistant.
Stanza has agreed to take on Sweden as her assistant. It's time for her to give back the letters now.
Stanza will let you choose her assistant if you do UNDEFINED TASK for her.
Return to Stanza to complete UNDEFINED TASK."

```
Free Ryan from the animal pen in the east field

**Free Ryan from the animal pen in the east field** is a quest in *Wasteland 2*.

## Overview

The quest is part of Matt Forrestal's request for the Rangers to save the employees of Ag Center, his people.

## Walkthrough

* Ryan is located in the eastern field. Simply kill all of the monsters around and release him from the pen. To complete the quest, talk to him afterwards in the central complex.

## Reward

* Counts towards receiving Matt's reward.
Extra turkey choke

## Overview

### Skill req.

to craftWeapon Modding 7to mountWeapon Modding 6

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Choke\_Tier3-2

**Extra turkey choke** is a weapon mod in *Wasteland 3*.

## Description

Named for the hunting design, this choke extends range significantly.

## Crafting

Ingredients to produce one (1) unit
* 1 Extra full choke

Can be upgraded to Extended choke.

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli
* Yuma County Speedway: Sold by The Mechanic.
* Cheyenne Observation LevelCHD: Sold by Melanoma.
* Sold by world map merchant Cheebus.
Fatal Flaw

**Fatal Flaw** is a radio broadcast in *Wasteland 2*.

## Transcript

Have you met the Mannerites, brothers and sisters? They sure are polite, ain't they? Nicest buncha folks you're ever likely to meet. Got a smile and a "Howdy Do" for everyone. Yes, indeed.

But polite as they are, there is a fatal flaw beneath the surface of their courtesy. A dark secret behind their sunny dispositions. And do you know what it is, brothers and sisters? That's right, they do not believe in god. Nor do they believe in sin.

Oh, their Civility Patrols walk around protecting the weak and defenseless from the strong and well-armed, and that's mighty nice. I'll admit that

But would those same security patrols burn a cache of pornography to stop its poison from corrupting the world? Would they forcibly separate a couple who was about to engage in unmarried sex in order to save them from sin? Would they put a homosexual out of his misery and allow him to enter the kingdom of heaven? No they would not. They are much too polite for that! They couldn't possibly interfere where they weren't wanted! Well they're forgetting somethin'. They're forgetting to ask what GOD wanted!

The business of saving souls ain't got nothing to do with politeness, brothers and sisters! We gotta show sinners the error of their ways whether they want us too or not!

So, the next time you see one of the Mannerite's Civility Patrols, remember that they are protecting sinners and turning a blind eye to perversion. They are the devil with a smiling face. And you know what we do with the devil, don't we? That's right! We give 'im hell, brothers and sisters! We give 'im hell!