Beastmaster/Feral Tamer

A Beastmaster Archetype by Ask (Knight Dude) for ffd20

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Humanoids for the most part are social creatures, their societies built on cooperation and co-reliance with each other, be it through hunting, interacting and just general existing together and since the start of time they have taken in other creatures. That includes even those societies that could be classified as more feral. Ancient hunters ready to take the primal instincts within their furred or scaled companions and use those feelings to power them beyond their normal capabilities. This is the Feral Tamer.

## Shared Rage (Ex)

A Feral Tamer the feral instincts out of themselves and their animal companion, granting heightened power. At 1st level, a Feral Tamer can rage for a number of rounds per day equal to 4 + his Constitution modifier. For each level after 1st he possesses, the beastmaster can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from dwarf’s endurance, do not increase the total number of rounds that a Feral Tamer can rage per day. A berserker can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive. Anytime the Feral Tamer enters a rage, their Animal Companion enters the same kind of rage, gaining the same bonuses and penalties.

While in a rage, a berserker gains the benefits of his rage form, gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws but takes a –2 penalty to her Armor Class. He also gains 2 temporary hit points per Hit Die. At 13th level this increases to 3 temporary hit points per level. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the berserker enters a rage again within 1 minute of his previous rage. While in a rage, a berserker cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting). A berserker can end his rage as a free action and is fatigued for 1 minute after a rage ends. This fatigue cannot be reduced or mitigated in any way and applies even to normally fatigue-immune characters, but can be cured as normal. A berserker can’t enter a new rage while fatigued or exhausted but can otherwise enter a rage multiple times per day. If a berserker falls unconscious, his rage immediately ends. Rage does not stack with defensive stance or rage.

This ability replaces Animal Focus.

## Rage Powers (Ex)

At 3rd level and every three levels thereafter, the Feral Tamer gains a Rage Power as if they were a Berserker of their Beastmaster level. They use their Beastmaster Level -2 as their Berserker level for any effects for these rage powers. A Feral Tamer gains the benefits of rage powers only while raging, and some of these powers require the Feral Tamer to take an action first. Unless otherwise noted, a Feral Tamer cannot select an individual power more than once.

This ability replaces Beastmaster Tactics, Teamwork Feat, Speak with Animals and Improved Empathic Link.

## Ferocious Beast (Ex)

Starting at 7th level, while the Feral Tamer  is raging, his animal companion shares the benefits of the barbarian’s rage powers that are constant in effect. It gains no benefit from rage powers that require actions to activate, even if they are free actions.

This ability replaces Second Animal Ally and Bonus Trick

## Damage Reduction (Ex)

At 10th level, a Feral Tamer gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A animal companion gains the same damage reduction as the Feral Tamer

This ability replaces Beast Shape.

## Greater Rage (Ex)

At 13th level, while raging, a Feral Tamer’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. While raging, he is immune to fear effects. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.

This ability replaces Third Animal Focus.

## Throat Cutter (Ex)

At 17th level, whenever her Animal Companion succeeds at a bull rush, drag, grapple, overrun, or trip combat maneuver against an opponent threatened by Feral Tamer, a Feral Tamer can take an attack of opportunity against that opponent.

This ability replaces Master of the Pack

## Master of Beasts (Ex)

The Feral Tamer grants both Animal Companions the effects of their Rage.

This ability modifies Master of Beasts.