recursal/Fanatic-Fandom huggingface dataset:
Centaur Warrior (Fighter 5)

**Centaur Warrior** is a creature in *Pathfinder: Kingmaker*.

## Description

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

## Locations

* The Tomb's Threshold
* Lostlarn Keep - Upper Reaches

## Loot

* Masterwork Greatsword
* Breastplate +1
* Random Loot
Bracers of Armor +3

## Bracers of Armor +3Bracers

### Flavor text

*These heavy armored bracers surround the wearer with an invisible but tangible field of force.*

### Effects

These bracers grant their wearer an armor bonus of +3, just as though they were wearing armor.
Like most bonuses, an armor bonus does not stack with armor bonuses from different sources, such as bonuses from wearing armor or from Mage Armor spell.

## [Show Blueprints]

BracersOfArmor3 (cc5f45518020a324b8c51d0a231984a3)

**Bracers of Armor +3** is magic Bracers in *Pathfinder: Kingmaker*.
Break Enchantment

Use Time | Full round

**Break Enchantment** is a spell in *Pathfinder: Kingmaker*.

## Effect

This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is equal to the DC of the curse.

Break enchantment only works on spells of 5th level or lower.

If the effect comes from a permanent magic item, break enchantment does not remove the curse from the item, but it does free the victim from the item’s effects.

## Notes

Also dispels beneficial effects from allies such as Good Hope.

## See Also

* Dispel Magic
* Remove Curse
* Cleanse
Charlatan's Locket

### Effects

This locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized.

## [Show Blueprints]

LocketOfPerfectCantripsItem (828561d73332c5846b11ffb4bd6df94d)

**Charlatan's Locket** is a magic necklace in *Pathfinder: Kingmaker*.

## Effects

Affects the following spells:

* Acid Splash
* Daze
* Disrupt Undead
* Flare
* Guidance
* Jolt
* Light
* Ray of Frost
* Resistance
* Stabilize
* Touch of Fatigue and it's effect
* Virtue
* Divine Zap

## Sources

Found in Blakemoor's Hideout which can be accessed through Middle of Nowhere location.
Charred Screwdriver with the Technic League's Brand

**Charred Screwdriver with the Technic League's Brand** is a Storied Item in *Pathfinder: Kingmaker*.

## Use

Part of the Technic League Paraphernalia, which can be brought together with the other pieces by the Storyteller. For this, he will tell you a legend.

## Source

Found in a half-sunken container in the middle of Dappled Quagmire location.
Chameleon Stride

Use Time | Standard action

**Chameleon Stride** is a spell in *Pathfinder: Kingmaker*.

## Effect

You fade into the background, and while you are not truly invisible, you are hard to pinpoint due to your translucent state. While under the effects of this spell, you gain a +4 bonus on Stealth checks and have concealment from creatures more than 5 feet away (attacks have a 20% miss chance).

## See Also

* Chameleon Stride, Greater
* Blur
Call of the Fiery Things (Shirt)

### Effects

This shirt makes all the wearer's fire spells deal additional 4d6 of fire damage while making them suffer a -2 penalty to AC.

## [Show Blueprints]

BaphometFireCloth\_AnimalisticFireItem (7453858a493f49239b7c99657c80df58)

* BaphometFireCloth\_AnimalisticFireBuff (7c209cd742f6478d9584fd8279b0af7f)
* BaphometFireCloth\_AnimalisticFireEnchantment (b94b8fa6ba2e41589319b9f7fd0460d0)
* BaphometFireCloth\_AnimalisticFireFeature (7f45506d6cfe40178d010a1421873094)

**Call of the Fiery Things (Shirt)** is a magic Shirt in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting Baphomet's Fire event.
Brilliant Energy trait

**Brilliant Energy trait** is a weapon trait in *Pathfinder: Kingmaker*.

## Effects

* A brilliant energy weapon ignores nonliving matter. Armor and shield bonus to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, or objects.
Chainmail of Dragonfly

## Effects

This +3 chainmail can be activated once per day to grant all allies in a 30-foot radius a +1 insight bonus to attack and damage rolls against demons for 10 rounds.

## [Show Blueprints]

ChainmailOfDragonFlyItem (ab38a0e6ef0ac10448f69ef00dfdbc08)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* ChainmailOfDragonFlyAbility (befcc5076790e0a42977f89ce726602c)
* ChainmailOfDragonFlyBuff (9788425e9896d23468307f022e11885a)

**Chainmail of Dragonfly** is a magic Chainmail in *Pathfinder: Wrath of the Righteous*.

 The spell also grants +1 insight Dexterity and for some reason +2 insight Attack/Damage versus Demons.
## Source

Crusade Encounter west from Gloomy Gorge fort.
Burning Amulet

### Effects

This amulet adds +4 to the wearer's caster level when they cast the following spells: burning arc, burning hands, controlled fireball, fire snake, fireball, fire storm, flame strike, hellfire ray, scorching ray.

## [Show Blueprints]

AmuletOfSpells (b9bc244f20551564da681a54865a2103)

**Burning Amulet** is a magic necklace in *Pathfinder: Kingmaker*.

## Sources

Crafted by artisan Mim Wobblegander (Tier 2).
Comforter

## Effects

Each time this +3 earth breaker lands a hit, it heals the wielder by 1d3 and grants 1d6 temporary hit points.

## [Show Blueprints]

EarthBreakerHolyItem (05995c1f58fc44942bc7eb303fab2011)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* EarthBreakerHolyBuff (03ce5c419ee443f4894bceb3d37c5eea)
* EarthBreakerHolyEnchantment (069e7ed4198aeed428f9b2439c62061a)

**Comforter** is a magic Earth Breaker in *Pathfinder: Kingmaker*.

 The temporary hit points buff lasts 1 hour.
## Source

Found in a chest in the last room of Tenebrous Depths XII.
Chameleon Stride, Greater

Use Time | Standard action

**Chameleon Stride, Greater** is a spell in *Pathfinder: Kingmaker*.

## Effect

This spell functions as chameleon stride, except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast. If an affected creature moves more than 10 feet away from you, it loses the benefit of the spell. Creatures that move into the area after the spell is cast do not gain its benefit.
Brutal Decay

## Effects

Whenever the wielder of this +4 corrosive burst club confirms a hit against an enemy, the target becomes covered in acid, suffering 1d6 acid damage per round for 1d4 rounds. If the wielder confirms a critical hit, the enemy instead suffers 1d10 acid damage per round for 2d3 rounds. Multiple applications of this effect don't stack, the stronger effect replaces the weaker one.

## [Show Blueprints]

BrutalDecayItem (abe68f294ef39604c885ea93595c8852)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* BrutalDecayCritBuff (7d0d865b55104e940b0ea8ed5d616e6c)
* BrutalDecayEnchantment (5f09ffbf27cfad84986c6170d9c8b171)
* BrutalDecayHitBuff (b8e101a09ac9e1843aa9b522b01ed197)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)
* CorrosiveBurst (0cf34703e67e37b40905845ca14b1380)

**Brutal Decay** is a magic Club in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Raggy in the Fleshmarkets of Middle City.
Byrk

**Byrk** is a character in *Pathfinder: Kingmaker*.

## Description

Skin color among hill giants ranges from light tan to deep, ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring simply to add more hides as their old ones wear out. Adults are around 10 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old, but almost never do.

Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves. Hill giants love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.

Hill giants are the most nomadic of all the humanoid giant species, preferring to travel from one settlement to the next in order to raid and pillage. While they prefer temperate climates, they’ll travel far from their preferred environment so long as the raiding is plentiful and successful. They are, as a whole, incredibly selfish creatures and rarely engage in battles they don’t automatically know they’ll win. Hill giants are known for shoving one another at terrifying foes and won’t hesitate to sacrifice a clan-mate to save their own skins. Roving bands of hill giants are common in temperate hills, and their constant aggression makes them one of the more feared dangers in this climate.

Solitary, non-evil hill giants are very rare but can sometimes be found in other humanoid societies, though they are almost never accepted in central cities or population centers. They do best as laborers and soldiers in outlying frontier towns, and often serve as rudimentary diplomats to negotiate with marauding hill giant bands. Unfortunately, hill giants who shed their racial lifestyle for civilization are mocked and often killed on sight by their nomadic brethren. Still, these “civilized” hill giants can find their place within society and many have managed to live peaceful, uneventful lives.

## Notes

* Found in the eastern part of Flintrock Grassland during Hour of Rage quest. He is initially "friendly", if you have already completed Betrayer's Flight then clicking on him will only cause him to leave, but if you are doing Hour of Rage first then clicking on him will initiate combat.

## Loot

* Greatclub +1
* Hide Armor +2
Burst of Nettles

**Burst of Nettles** is a spell in *Pathfinder: Kingmaker*.

## Effect

You release a burst of barbed, acid-filled nettles. Creatures caught in the burst take 3d6 points of damage plus 1d6 points of acid damage on the next round. Those that save take half damage from the initial burst and no damage on the next round.
Briar

**Briar** is a magic item in *Pathfinder: Kingmaker*.

## Source

Drops from Castruccio Irovetti in Pitax Royal Palace if you persuaded Tristian to destroy the Oculus of Abaddon before he gave it to Nyrissa.

Otherwise, after Nyrissa receives the Oculus the Player only gets a false Briar from Irovetti. The real one still can be obtained in the House at the Edge of Time container (Perception DC 47 to notice and Trickery DC 49 to unlock) as hinted by Evindra.

## Known Effects

Determined randomly ?? and lasts for one minute:

* Cause Fear
* Confusion
* Dominate Person
* Rage
* Force the target to attack the caster
Butcher of Undead

## Effects

This +1 greatclub grants its wielder a +1 bonus on attack rolls against undead creatures.

## [Show Blueprints]

ButcherOfUndeadItem (43f6985aaaefb2d4c812121252343c81)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* ButcherOfUndeadEnchantment (97052dac8d5eb6742a2f6a4e5c02289d)

**Butcher of Undead** is a magic Greatclub in *Pathfinder: Wrath of the Righteous*.
Branthlend Mountains

## Description

The Branthlend Mountains are situated in the Stolen Lands' northwesten reaches, on their border with Numeria. They are crowned by Mount Branthlend, also known as the Peak of Broken Promises — the highest mountain in the whole region, with a bare, knob-like pinnacle of white stone, resembling a monk's shaven head.
Celestial Protection

## Celestial ProtectionCloak

### Effects

This cloak grants the wearer a +5 resistance bonus on saving throws against demons and a +5 competence bonus on Lore (religion) skill checks.

## [Show Blueprints]

CelestialProtectionItem (38ab96e73df32c448ad72b6b2097aa7a)

* CelestialProtectionEnchantment (fb1630b28e902e04ab47032a326b64b9)
* CelestialProtectionFeature (819e5319070bec3438f7a44019fb9028)

**Celestial Protection** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.
Cold Iron Falchion +1

## [Show Blueprints]

ColdIronFalchionPlus1Item (28dce3837c4008d4e8f1eb0535395ab1)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* ColdIronWeaponEnchantment (e5990dc76d2a613409916071c898eee8)

**Cold Iron Falchion +1** is a magic Falchion in *Pathfinder: Wrath of the Righteous*.

## Source

Found in Gray Garrison, storage of statue puzzle room.
Corrosive Dwarven Urgrosh +1

## [Show Blueprints]

StandardDwarvenUrgroshCorrosivePlus1 (20174ad86decdaf40a8f23c7df323bfd)
StandardDwarvenUrgroshSecondCorrosivePlus1 (1514f529e05d7a34497c02a78b8aac04)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)

**Corrosive Dwarven Urgrosh +1** is a magic Dwarven Urgrosh in *Pathfinder: Kingmaker*.
Cathedral

Divine +2Community +5 adj. to PalaceStability +5 adj. to CastleDivine +2 for each adj. Divine building

 The focal point of a city's religion and its spiritual leadership. Increases Divine by +2 for each other building in the settlement that increases Divine. +5 to Community when adjacent to a Palace or Castle.Affects: Mint, Palace.

**Cathedral** is a building in *Pathfinder: Kingmaker*.

## Description

The focal point of a city's religion and its spiritual leadership. Increases Divine by +2 for each other building in the settlement that increases Divine. +5 to Community when adjacent to a Palace or Castle.
Affects: Mint, Palace.

## Bugs

 **Cathedral** gains Divine bonus only from adjacent buildings, gains Stability instead of Community from Castle. (Last Version:2.1.7b)
Cave from Luna's Map

*For generations, Luna Kettari's family possessed the map marking the entrance to this mysterious dungeon.*

## [Show Blueprints]

Location\_Jubilost\_Q2 (d57fcb9f61aeb744ca05ffa55f4edeb4)

## [Show Blueprints]

Jubilost\_Q2 (99ca8640180f8314e98afcdd222c6213)

### Designer

Leonid Tolochenko

**Cave from Luna's Map** is a location in *Pathfinder: Kingmaker*.

## Notes

You unlock this location during Jubilost's companion quest The Door to Nowhere.

## NPCs

* The Host
* Xae's Ghost
Centaur Bowman (Fighter 5)

**Centaur Bowman** is a creature in *Pathfinder: Kingmaker*.

## Description

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

## Locations

* The Tomb's Threshold
* Lostlarn Keep (Varnhold's Lot) (Upper Reaches)

## Loot

* Composite Longbow
* Breastplate
* Random Loot
Cape of Pest Control

## Cape of Pest ControlCloak

### Effects

This cloak of resistance +2 grants the wearer DR 5/- against all swarms' attacks.

## [Show Blueprints]

CapeOfDesinsectorItem (b7a92cca052b687469ab53ed5d6a36c5)

* Resistance2 (59a36d69ac57b674bb38f77335228e55)
* CapeOfDesinsectorEnchantment (28519dec9c9dcc64c9c6cad53b650826)
* CapeOfDesinsectorFeature (3324580696eb62645994508ec0e4a1ad)

**Cape of Pest Control** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.
Broken Drill with the Technic League’s Brand

**Broken Drill with the Technic League's Brand** is a Storied Item in *Pathfinder: Kingmaker*.

## Use

Part of the Technic League Paraphernalia, which can be brought together with the other pieces by the Storyteller. For this, he will tell you a legend.

## Source

Found in a container in the Avinash Jurrg's secret room in Pitax Royal Palace.
Chieftain Akaia

**Chieftain Akaia** is a character in *Pathfinder: Kingmaker*.

## Biography

Chief of the Six Bears tribe, he believes in the traditional ways where men fight and women tend to the hearth and children.

## Interactions

Met at the tribe's camp, he displays anger and hatred towards Amiri, blaming her for their situation. Depending on your actions, he may not survive the encounter.

## Loot

* Shortspear +2
* Light Shield +1
* Studded Leather +1
* Ring of Protection +1
Bracers of Bravery

## Bracers of BraveryBracers

### Effects

The wearer of these bracers gains a +2 morale bonus on all Will saving throws. They also grant the ability to cast the greater heroism spell as a 15th level wizard once per day.

## [Show Blueprints]

DLC3\_BracersOfBraveryItem (cb7f21a7624e4697827698f0ba629e68)

**Bracers of Bravery** is a magic Bracers in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Rustclaw in Treasure Island (Besmara Pirates 4 Main).
Cold Iron Gnome Hooked Hammer +1

## [Show Blueprints]

ColdIronGnomeHookedHammerPlus1 (0bcc1f169178d2d48bb48170a64b20e4)
ColdIronGnomehookedHammerSecondPlus1 (3bd8231265d983045ba1f295a7818171)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* ColdIronWeaponEnchantment (e5990dc76d2a613409916071c898eee8)

**Cold Iron Gnome Hooked Hammer +1** is a magic Gnome Hooked Hammer in *Pathfinder: Wrath of the Righteous*.

## Source

Starting equipment of Regill, drops from him.
Chainshirt

## [Show Blueprints]

ChainshirtStandard (c65f6fc979d5556489b20e478189cbdd)

**Chainshirt** is an armor in *Pathfinder: Kingmaker*.

## Magic Versions

* Kingmaker
* Wrath of the Righteous
* Varnhold's Lot DLC

* Drops from Ditael
* Drops from Dovan From Nisroch
* Drops from Elf (Rogue 9)
* Drops from Enneo's Guard (Bard 9)
* Drops from Falchos
* Drops from Lander Lebeda
* Drops from Mercenary (Fighter 9) (R) (Gnome)
* Drops from Mercenary (Fighter 9) (R) (Human)
* Drops from Mercenary (Rogue 9) (Half-Orc)
* Drops from Pirate Bard (Bard 9)
* Drops from Poacher Alchemist
* Drops from Technic League's Bard
* Found in Old Sycamore
* Found in Technic League Encampment
* Project Pitax Envoy Waits in the Castle
* Sold by Oleg Leveton
* Drops from Elf (Alchemist 9)
* Drops from Elf (Bard 9) (Light Crossbow)
* Drops from Elf (Bard 9) (Longspear)
* Drops from Elf (Bard 9) (Rapier)
* Drops from Elf (Fighter 10)
* Drops from Faldrox the Huntsman
* Drops from Ilora Nuski
* Drops from Stefano Moskoni
* Sold by Brevis
* Sold by Hassuf
* Drops from Trebricent
* Starting equipment of Lash
* Starting equipment of Scatvi

## Special Versions

* Drops from Marauder Alchemist (Nightingale Grove)
* Drops from Marauder Leader
* Found in Midnight Fane
* Sold by Wilcer Garms

## Special Versions

* Sold by Kjerdi (Tier 1)
* Sold by Kjerdi (Tier 2)
Centaur

**Centaur** is a creature race in *Pathfinder: Kingmaker*.

## Description

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

## List

 Aecora Silverfire Centaur (Monstrous Humanoid 4) Centaur Bowman Centaur Bowman (Fighter 5) Centaur Brute Centaur Nature Whisperer Centaur Nature Whisperer (Druid 9) Centaur Patrol Leader Centaur Patrol Lieutenant Centaur Warrior Centaur Warrior (Fighter 5) Roiko

 Aecora Silverfire Centaur (Monstrous Humanoid 4) Centaur Bowman Centaur Bowman (Fighter 5) Centaur Brute Centaur Nature Whisperer Centaur Nature Whisperer (Druid 9) Centaur Patrol Leader Centaur Patrol Lieutenant Centaur Warrior Centaur Warrior (Fighter 5) Roiko
Conthyr's Wisdom (Ring)

### Effects

Whenever the wearer of this ring deals a sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. This effect stacks up to 3 times and persists for 1d4 rounds.

## [Show Blueprints]

ZeorisDaggerRing\_Betrayal (50f28e3830734174aa9b355c737d3e08)

**Conthyr's Wisdom (Ring)** is a magic ring in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting Zaoris's Pin event.

## To do

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Code is a bit confusing, confirm that works as intended.
Club with Nails

## Effects

This +1 club has nails that deal additional 1d3 piercing damage per hit.

## [Show Blueprints]

ClubWithNailsItem (761996246a6fdca49a80c9f58dd5aac8)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* ClubWithNailsEnchantment (a3bafa55682aa5d47985a4b66f45d01a)

**Club with Nails** is a magic Club in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Cambion Fighter (Club with Nails) in south-west quarter of Market Square.
Cleave

Effect(s) | As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat unless you also have the Great Cleave feat. When you use this feat, you take a -2 penalty to your Armor Class until your next turn.

**Cleave** is a feat in *Pathfinder: Kingmaker*.

## Effects

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat unless you also have the Great Cleave feat. When you use this feat, you take a -2 penalty to your Armor Class until your next turn.

## Strategy

Click here to add a strategy!

Cleave, and the subsequent Great Cleave, make mincemeat of early encounters with numerous, low health enemies. However, once your character reaches BAB6, using these feats imposes an opportunity cost of not allowing you to make an iterative attack. An iterative attack is a second, third, or fourth attack, made at a -5 penalty compared to the previous attack, which can target the same enemy as the previous one, or any other enemy within range should the first target have been slain. You gain your first iterative attack at BAB6, your second at BAB11, and your third at BAB16.

In general, if you have an adequate AC and can manage agro, large groups of low level enemies are merely inconviniences, not threats. The real danger is posed by exceptional single enemies, such as spellcasters who can disable your characters or brutal warriors who can simply overcome your AC with ridiculously high attack bonuses. Therefore, the ability to focus your damage on a single real threat using iterative attacks becomes increasingly vital as the game progresses.

At levels 1 through about 4, however, there really isn't any such thing as a large group of low level enemies, the difference between the player characters and the enemies has yet to develop, and even the humble Thylacine can overwhelm through sheer weight of numbers. At the earliest stages of your Pathfinder career, Cleave and Great Cleave will absolutely dominate.

Therefore, the conventional wisdom is to select those two feats early in the game, then retrain out of them when the mechanics require focused force, rather than distributed force.

Because Cleave relies on being able to reach multiple enemies from the same location, it is more effective on Medium characters such as Elves, Dwarves, and Humans, rather than Small characters such as Gnomes or Halflings. You may also find yourself better able to chain hits if you use a weapon that is inherently longer, such as a Longspear or a Glaive. Look for items that note a 6ft, not a 2ft, reach.
Brother in Shadow

**Brother in Shadow** is a Mythic Dragon quest in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

* This quest begins if you agreed to help in A Conversation with Halaseliax.

### Find Sevalros in his lair

* Go to Sevalros's Lair, the path to it can be found by going all the way west from Mountain Warden outpost.
* Approach Sevalros and talk to him, one of the dialogue options will be hidden by Perception DC 33 check (+6480xp).
* To end the dialogue:
	1. *"A gold dragon calls to your soul, Sevalros! Terendelev would have been devastated to see you like this! Fight the corruption for her sake!"* or *"We have something in common, Sevalros. Corruption has taken hold in both of us. There was a time when even Terendelev was afflicted. But my corruption gives me strength. You are controlled by yours!"*
		+ Peaceful resolution.
	2. *(Lawful) [Attack] "If you won't listen to me, then I have no choice but to fight you."* or *(Evil) [Attack] "Enough of your mad ramblings, dragon!"*
		+ Fight him.
* After that you get to talk to him again, there will be several alignment choices: (Good/Good/Evil/None) and extra (Chaotic) if you fought him.
	+ If you fought him then all those alignment options will lead to Sevalros dying, but cured from corruption. With the [Kill] option he will die staying corrupted.
* If you didn't fight him, then choosing any option but the [Kill] one will give the following options:
	1. *"You are weak, Sevalros. Your corruption gave you power, but you were not strong enough to control it. You succumbed to the corruption, and lost your mind. Still, it is not too late. You have taken the first step toward redemption. You are not wholly lost. Leave this place, and find your way back to the light."*
		+ For corrupted dragon only, Sevalros will accept his corruption.
	2. *"You are not weak, Sevalros. You refused to kill me. Do you know what that means? You are stronger than the corruption. You will find your true self again. You've already taken the first step."*
		+ Sevalros will be cured of corruption.
	3. *[Kill Sevalros] "The time for conversation is at an end."*
		+ Will die staying corrupted.

### Tell Halaseliax of his student's fate

* Return back to Halaseliax and tell him what happened.
Citadel

Military +3Stability +2 adj. to Longhouse

 A stronghold where seasoned veterans live and train. Also serves as a recruiting ground. +2 to Stability when adjacent to a Longhouse.Inherits affected buildings from: Barracks, Garrison.Affects: Castle, Palace.

**Citadel** is a building in *Pathfinder: Kingmaker*.

## Description

A stronghold where seasoned veterans live and train. Also serves as a recruiting ground. +2 to Stability when adjacent to a Longhouse.
Inherits affected buildings from: Barracks, Garrison.
Affects: Castle, Palace.
Cold Iron Shortspear +1

## [Show Blueprints]

ColdIronShortspearPlus1 (e88671a104f3d47418adc562b28bcacb)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* ColdIronWeaponEnchantment (e5990dc76d2a613409916071c898eee8)

**Cold Iron Shortspear +1** is a magic Shortspear in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Babau (Cold Iron Shortspear) in Market Square.
Chilly Midnight

## Flavor text

*This sickle's handle is made of human bone, and the blade is cold forged of coffin nails.*

## Effects

Whenever this +3 cold iron sickle lands a hit, its target has to succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage.

## [Show Blueprints]

ColdMidnightItem (ff369e12d78b2b844bb73e4b79db362a)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* ColdIronWeaponEnchantment (e5990dc76d2a613409916071c898eee8)
* ColdMidnightEnchantment (75026ea01e8cb3144a1e675726f1cc1e)
* ColdMidnightFeature (94705a17b5f925c40a3c918874377860)

**Chilly Midnight** is a magic Sickle in *Pathfinder: Kingmaker*.
Composite Shortbow +4

## [Show Blueprints]

CompositeShortbowPlus4 (327cd32ab719b1042bef7c45222eedf4)

Enhancement4 (783d7d496da6ac44f9511011fc5f1979)

**Composite Shortbow +4** is a magic Composite Shortbow in *Pathfinder: Kingmaker*.

## Source

* Given as a possible reward from Rare Goods from the Black Market
* Sold by Trader (Blacksmith - Pitax)
 Wrath of the Righteous
Chillroar's Hide Spiked Light Shield

## Effects

This is an intermediate step of relic creation.

## [Show Blueprints]

GowrowAquaticLightShield\_IntermediateItem (b864c435a805f2946a88d0ca575c1910)

* ShieldEnhancementBonus2 (7b9f2f78a83577d49927c78be0f7fbc1)
* SpikedLightShieldPlus2 (09f2e800b858b4d4c88b0eb05ad076d4)
* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* GowrowAquaticSpikedLightShieldArmorItem (ddab110b30173b845af7b654dce4b653)
* GowrowAquaticSpikedLightShieldBuff (92d07549c6d56e242b7ddfa4bd349bdb)
* GowrowAquaticSpikedLightShieldEnchantment (8376df0644480cf4580386036af8b0f6)
* GowrowAquaticSpikedLightShieldFeature (e7f00249d26a306459a07094db488bec)

**Chillroar's Hide Spiked Light Shield** is a magic Spiked Light Shield in *Pathfinder: Wrath of the Righteous*.

 Has the same effects as Coldbite (Shield) (Last Version:2.1.5r) (Wrath of the Righteous)
## Source

Received from The Fate of Chillroar's Hide and Tusks event.
Cloak of the Lion

## Cloak of the LionCloak

### Flavor text

*A knight's motto is embroider on the underlay: "She, Who Casts Off Her Fear, Disarms The Evil."*

### Effects

This cloak gives its wearer a +3 resistance bonus on all saving throws. If the wearer is Lawful Good, this bonus is increased to +5. If the wearer is a paladin, they gain an ability to spend one use of their Smite Evil ability to grant all allies in the range of 20 feet immunity to fear effects for the number of rounds equal to the wearer's paladin level.

## [Show Blueprints]

CloakOfTheLion (465bcf20235d0d04593d671bf9b607f0)

* CloakOfTheLionEnchantment (af24e674d4279cf468182bf612513b73)
* CloakOfTheLionFeature (f6ed446b749ae8747ac3e150c249f4b6)
* CloakOfTheLionResistanceBuff (d4d3a9bb3162ad741848d0194aa291b5)
* CloakOfTheLionSmiteBuff (cf71b1aac229da14daeab3c249e219bc)

**Cloak of the Lion** is a magic Cloak in *Pathfinder: Kingmaker*.
Colossal Shade

## Effects

This tower shield grants its wielder a +3 bonus on saving throws against blindness.

## [Show Blueprints]

TowerShieldItemSavThrAgainstBlindPlus1 (5ba0148e3ce36dc498e27089281a01e4)

* ShieldEnhancementBonus2 (7b9f2f78a83577d49927c78be0f7fbc1)
* TowerShieldArmorItemPlus2 (d7f579cb2875b09498952d9135950dd3)
* ~~TowerShieldArmorItemSavThrAgainstBlindPlus1 (2eaed13bb9f279446a481fd1d70d039d)~~
* ~~ShieldEnhancementBonus1 (e90c252e08035294eba39bafce76c119)~~
* ~~SavingThrowAgainsBlindnessEnchant (db5dad42644baf149b12f418ed78b193)~~
* ~~SavingThrowAgainsBlindnessFeature (fc7a7567948768743bcff98ec51d22d5)~~

**Colossal Shade** is a magic Tower Shield in *Pathfinder: Kingmaker*.

 Does not give any saving throw bonuses against blindness, works as a simple Tower Shield +2. (Last Version:2.1.7b) (Kingmaker)
## Source

Sold by Skeletal Salesman (Tier 1, Large)
Cloak of Heroism

## Cloak of HeroismCloak

### Flavor text

*The collar of this cloak is decorated with shiny gems. The fabric produces pleasant rustling sounds with every movement.*

### Effects

This cloak grants its wearer the ability to cast heroism spell once per day as a 2nd level wizard.

## [Show Blueprints]

CloakOfHeroism (dd7e65ef127b930488b85a48616b4baa)

**Cloak of Heroism** is a magic Cloak in *Pathfinder: Kingmaker*.

## Source

Appears in personal chest after achieving Success or Triumph for a Testimony of Loyalty event.
Contagion: Blinding Sickness

* Please see the Discussion page for reasoning.

It has been ***suggested*** that this article or section be **merged with Contagion.**

* Please see the Discussion page for reasoning.

**Contagion: Blinding Sickness** is a spell in *Pathfinder: Kingmaker*.

## Effects

The subject contracts the following disease: Blinding Sickness. The disease is contracted immediately (the onset period does not apply).

Frequency: 1/day

Effect: 1d4 Strength damage, target must make an additional Fortitude save or be permanently blinded

Cure: 2 consecutive saves

## Notes

* For Sorcerer and Wizard it's a 4-th level spell.

## See Also

* Contagion
* Remove Disease
Charred Ruins

*This dark and silent old building has collapsed almost to the ground, possibly burned down. However, part of it seems to be hidden underground, likely better preserved.*

## [Show Blueprints]

Location\_GolemIronLair (083314eed7fd3c4449c7f48e8bcd15c0)

## [Show Blueprints]

GolemIronLair (97fc0d0737d629744a4141d7b5501598)

### Designer

Eugene Sanin

**Charred Ruins** is a location in *Pathfinder: Kingmaker*.
Cloak of Resistance +4

## Cloak of Resistance +4Cloak

### Effects

This cloak grants its wearer a +4 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.

## [Show Blueprints]

CloakOfResistance4 (096125bfb3b364849b02ab65297f71de)

Resistance4 (cdba7ef2a02a2b9499059bd558e5354d)

**Cloak of Resistance +4** is a magic Cloak in *Pathfinder: Kingmaker*.

## Source

* Drops from Darven in Brineheart
* Drops from Nyrd Zottenropple in Pitax Royal Palace
* Drops from Phomandala in House at the Edge of Time
* Drops from The Wicked Chanter in Tenebrous Depths XII
* Drops from Vyar Zottenropple in Pitax Royal Palace
* Found in Tenebrous Depths V
* Given as a possible reward from Rare Goods from the Black Market
* Sold by Merchant (Brineheart)
* Starting Equipment of Ellert
* Starting Equipment of Scatvi
 Varnhold's Lot
* Drops from Areshkagal Cultist Evoker
* Drops from Areshkagal Cultist Reaver
* Drops from Areshkagal Cultist Rogue
* Drops from Baphomet in Threshold
* Drops in Iz from Anemora
* Drops in The Enigma from Ancient Sorcerer Mummy
* Drops in The Enigma from Areshkagal Cultist Leader
* Drops in The Enigma from Areshkagal's Master of Undead
* Drops in The Enigma from Undead Marilith, Champion of Areshkagal
* Found in Wintersun
 Inevitable Excess
Bridge over the Gudrin River

*A forceful stream with a riverhead in Lake Silverstep separates the northern and southern Kamelands. A solid stone bridge, built many years ago, provides reliable passage to travelers. This bottleneck draws regular attention from those seeking to profit off wayfarers — be it through commerce or robbery.*

## [Show Blueprints]

Location\_KamelandsOutdoor (ccf6778060816ad4d8bf6768ccd65b8e)

## Bridge over the Gudrin River

### Quests

Nazrielle's Greatest Creation
Elederian Pearls
Second Breath

## Camping

### Ambush groups

Wolf
Bear
Bandit
Worg
Owlbear
Hydra
Boar
Tatzlwyrm
Goblin
Smilodon

## [Show Blueprints]

BigKamelandsOutdoor (d3de7887f51da7f499c73cd8173f8f79)

### Designer

Eugene Sanin

**Bridge over the Gudrin River** is a location in *Pathfinder: Kingmaker*.

## Notes

* The Crag Linnorm is a very strong opponent for characters only going through the chapter Troll Trouble. A suggest tactic is to simple come back later to kill the Linnorm. However, you can take a Stealth (around 13 is enough) or Invisible character and hug the left wall till you reach the back of the cave and loot the body getting the treasure and then simply sneak back out again. It's also possible to go around the right without stealth. In either case, use an animal companion to reduce risk.

## NPC

* Ditael (During Nazrielle's Greatest Creation)

During Season of Bloom

* Bandit (Fighter 7) (Gudrin River)
* Fake Stag Lord
* Goblin Prince
* Old Man
* Refugee (Gudrin River)
* Tigni Jusmert
Cloak of Resistance +6

## Cloak of Resistance +6Cloak

### Effects

This cloak grants its wearer a +6 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.

## [Show Blueprints]

CloakOfResistance6 (37090c79c13262f45821d91071efc138)

**Cloak of Resistance +6** is a magic Cloak in *Pathfinder: Kingmaker*.

 In Pathfinder: Wrath of the Righteous the price is 36000 (9000 to sell).
## Source

* Sold by Skeletal Salesman (Tier 3, Large)
* Sold by Trader (Generalist - Pitax)
 Wrath of the Righteous
Cloak of Winter Veil

### Effects

This cloak grants its wearer a +1 resistance bonus on all saving throws and cold resistance 10. Bonuses of the same type usually don't stack.

## [Show Blueprints]

CloakOfStagLord (3496c0af23640bf4a9f0881771514630)

**Cloak of Winter Veil** is a magic Cloak in *Pathfinder: Kingmaker*.

## Source

Drops from Stag Lord in Stag Lord's Fort.
Contract for Greybor's Soul

**Contract for Greybor's Soul** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *Contract for the provision of special powers No. 12-59-03*

 *This contract is an agreement between*

 *Greybor, assassin*

 *hereinafter the 'SOUL SELLER'*

 *and*

 *{name}*

 *hereinafter the 'SOUL BUYER'*

 *Upon signing this contract, the SOUL SELLER and the SOUL BUYER shall undertake to fulfill the following provisions:*

 *1) The SOUL BUYER shall pay the agreed-upon rate for the SOUL SELLER's professional services, refrain from demanding that the SOUL SELLER disclose the terms of any previously signed contracts or violate their terms in any other way, and equip the SOUL SELLER in accordance with the requirements of the tasks being performed by the SOUL SELLER, and bestow mythic powers upon the SOUL SELLER.*

 *2) The SOUL SELLER undertakes before Hell and Lord Asmodeus, represented by the SOUL BUYER, to carry out the SOUL BUYER's orders related to the SOUL SELLER's professional services, clean and maintain the equipment received from the SOUL BUYER, refrain from obstructing the SOUL BUYER's activities, and inform the SOUL BUYER immediately about any and all contracts offered to the SOUL SELLER for the purposes of giving the SOUL BUYER an opportunity to purchase the contract offered. The SOUL SELLER shall surrender the SOUL SELLER's own soul to the SOUL BUYER, fully and indivisibly in perpetuity, at the moment of the SOUL SELLER's death, as payment for the use of the SOUL BUYER's mythic powers.*

 *3) The SOUL BUYER shall collect the soul of the SOUL SELLER at the moment of the SOUL SELLER's death, and deliver it to Hell, where the soul shall be engaged in the service of Lord Asmodeus for all eternity. Hell, represented by devils and archdevils, is free to do with the SOUL SELLER's soul as it deems appropriate. All complaints regarding postmortem handling of the soul in Hell shall be deemed null and void.*

 *4) The SOUL SELLER shall not use the abilities obtained as a result of signing this contract against the SOUL BUYER and/or the SOUL BUYER's representatives or violate the aforementioned obligations for any reason, including but not limited to intentional betrayal. Any breach of this clause shall incur a penalty in the form of the immediate collection of the SOUL SELLER's soul, by means of the mortification of the SOUL SELLER.*

 *SOUL SELLER*

 *Greybor*

 *SOUL BUYER*

 *{name}*

 *I hereby consent to the above agreement regarding the procurement and processing of the SOUL SELLER's soul and do hereby affirm that the signature on this contract is the SOUL SELLER's true personal name: Greybor*

 *Glory to Lord Asmodeus!"*

## Source

During the event for Greybor's The Price of Loyalty quest Mythic Devil can sign a contract with him.
Cold Iron trait

**Cold Iron trait** is a weapon trait in *Pathfinder: Kingmaker*.

## Description

* This iron, mined deep underground and known for its effectiveness against demons and fey creatures, is forged at a lower temperature to preserve its delicate properties.

## Effects

Cold iron does not give any damage-related or accuracy-related bonuses, but allows attacks made with the weapon to bypass some creatures' damage reduction. For example, if a creature has DR 10/Cold Iron, then all the damage received by that creature is reduced by 10 per hit, *unless* it is dealt with a Cold Iron weapon.

Some creatures, such as the Crag Linnorm, have regeneration that can only be stopped by dealing damage with a Cold Iron weapon. Such creatures cannot be killed with ordinary weapons and only falls unconscious. The final blow must be done with either a Cold Iron weapon or the Coup de Grace ability.

## See Also

* Adamantine trait
* Mithral trait
* Singing Steel trait
Contagious Shroud

## Contagious ShroudCloak

### Effects

Whenever the wearer of this cloak is attacked in melee, the attacker must pass a Fortitude saving throw (DC 29) or become sickened and vulnerable to acid for 4 rounds. This effect can only occur once per attacker during a combat.

## [Show Blueprints]

ContagiousShroudItem (80f028d846d9e47408f35739b93bde4b)

* ContagiousShroudBuff (48d9fa38fc427e7448bdab8f01a771a8)
* ContagiousShroudEnchantment (7eebb46a3368e9b458f605611aec89d5)
* ContagiousShroudFeature (cb1fe2462d2f6ba489cc88c298707d90)

**Contagious Shroud** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Mutasafen in Middle City and Colyphyr Mines. It is possible to get at least two of those.
Chillroar's Tusk Shortspear

## Effects

This is an intermediate step of relic creation.

## [Show Blueprints]

GowrowShortspear\_IntermediateItem (043d0ee5a5c081f4ab09c873ca6922d0)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* GowrowAquaticShortspearBuff (9c68a34a5dcef394bacda0127dea2e79)
* GowrowAquaticShortspearColdIceStrike (01cf0929a4db497f93611ccd0b70a724)
* GowrowAquaticShortspearEnchantment (c845e1109500f9a4aaabf7a494c4068d)

**Chillroar's Tusk Shortspear** is a relic Shortspear in *Pathfinder: Wrath of the Righteous*.

 Have the same effects as Coldbite (Shortspear). (Last Version:2.1.5r) (Wrath of the Righteous)
## Source

Received from The Fate of Chillroar's Hide and Tusks event.
Bulletin Board

Military +1+2 to resolve **Problems** in this region

 A board where orders, edicts, petitions, announcements and sarcastic pamphlets are posted. +2 bonus to resolving problems in this region. Restricted to {baronies/kingdoms} with a Lawful alignment.

**Bulletin Board** is a building in *Pathfinder: Kingmaker*.

## Description

A board where orders, edicts, petitions, announcements and sarcastic pamphlets are posted. +2 bonus to resolving problems in this region. Restricted to {baronies/kingdoms} with a Lawful alignment.
Clasp of Death

## Clasp of DeathShirt

### Effects

This robe grants its wearer a +6 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). In addition, if the wearer of this robe has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6.

## [Show Blueprints]

ClaspOfDeathRobeItem (d8c0d242f1844c4fa1e40e91eae3f198)

* Intelligence6 (82ad1b6eeb2be3f4a901d8e685a669a7)
* Charisma6 (85c75c68eb10f6f459bab5ade8ec0abe)
* Wisdom6 (575de3a13d4040c4cb84891036e9e76b)
* NegativeChanneling2 (cb4a39044b59f5e47ad5bc08ff9d6669)
* NegativeChanneling2Feature (a9136b75fcb94ce6949c8cbaa0362f4d)

**Clasp of Death** is a magic Shirt in *Pathfinder: Wrath of the Righteous*.

 Uses the same enhancement blueprint as Phylactery of Negative Channeling. Possibly won't stack.
## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

TBD, DLC1, act5? Lich?
Cloak of Cleansing

## Cloak of CleansingCloak

### Effects

This cloak of resistance +2 additionally grants the wearer a +2 bonus on saving throws against compulsion and disease effects.

## [Show Blueprints]

CloakOfCleansingItem (6377f6b75ecef5c40b40e9f3b9efd65d)

* CloakOfCleansingEnchantment (c0e9729679d54f0459f19bf8c541b355)
* CloakOfCleansingFeature (7079b0e34db8b8b4faf54ec3084ec056)

**Cloak of Cleansing** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.