recursal/Fanatic-Fandom huggingface dataset:
Aveline Schlablut

"I'll do what ever you want me to master if you can only pay."

"I do have a knack for cutting things"

A traveller and part time prostitute Aveline is a associate of Hannah Lebenschmuck.

### Equipment

Silk Fetish Outfit: A erotic outfit designed to hug Aveline's body snugly. Useful for drawing the eyes of men this outfit provides no real protection

Katana x3: Swords forged from the ancient forgeing method of the long gone Sun country. More durable and slender than normal steel blades, katana can be swung more precisely to target a monsters vitals.
Mildred

> *"Sins, sins, sins. So much sins to devour, so little time."*
>
>

A woman of tall built, with a certainly muscular body, altough it is hidden under armor and cloak most of the time. With long, silver-white hair and face more befitting a noblewoman, her beauty strongly contradicts the massive bidenhänder on her back.

## Sineater Mildred

Hehl has no police, let alone a court or any other jurisdiction aside from hanging or incarcaration. Those able, lucky or not, to avoid such a punishment for their crimes may soon be visited by a Sineater.

One of the more, for lack of a better term, popular ones is Mildred, known for her lax, laid-back, almost jolly attitude. She never seems to loose her calm during work. Of course, her work is to gruesomly slaughter and or abduct criminals.
Currency

Merchants and carpents demand something in exchange for their work or their goods, What exactly that is can greatly differ from region to region.

### Royal City

The currency here are coins, mostly copper and silver ones. They might except barter, but that's not sure for everyone of them

* 50 Copper equal 1 Silver coin.
* 1 Gold coin equals 100 silver or 200 copper coins.
Wurerde

## Monster Data

Wurerde is a large worm like monster around a meter(3.3ft) long. These monsters like their relatives tunnel around in ground feeding and excreting dirt nurturing the soil. The wurerde it's self is harmless, as it shows no interest in other living creatures and burrowing upon being attacked. The monster is regarded as a tasty snack for other larger monsters though, so any traveller that comes across them should be wary of their surroundings. The wurerde's bodies contains toxins that were produced presumable to ward off potential predators. If it is caught it possesses powerful regenerative abilities as well.
Hannah Lebenschmuck

I do not own this image, I am merely using it for this character's avatar. All credit belongs to the artist that made this.

"Hi what can I get for you today?"

## Overview

Hannah is a local town merchant in the Royal City. She has a large variety of goods for sale and a pleasant smile to any one who enters her shop. She seems to have connections with the social elite but her most lucrative connection is with her brother James.

## Shop Services

Hannah's shop contains all the essentials to be a prepared in this dangerous world but she also offers a few uncommon services.

### Fencing

Hannah will buy and sell any item she is offered (aside from her owned goods) with no questions asked. She is even able to purchase items that are rather clingy to present owner.

### Lebenschmuck Exchange

This service allows clients to request items sold by her brother, however said item will have a raised price. This service is useful as it allows one to buy rare goods , with out the danger of venturing out to find the merchant. For more details please see Wandering Merchant(link comeing soon)

### Publishing Goods

Hannah is able to spread the knowledge of any unheard of item at a accelerated rate. Depending on the item in question it could even become one of her standard products.

### Comfort

Some unsavory rumors have said the shop provides information on how to get pleasure provided the coin is high enough. The veracity of this is debatable though.
Mysterious Song Contest

Template:Namespace detect

**Mysterious Song Contest** (Abbrev.: MSC) was created on January the 15th 2014, hosted by Dapturner and Ilias.

For the actual UserScore check:
The UserScore Page: [1]

## Rules

* You can choose any country from the world.
* You can't send JESC/ESC Songs.
* Voting in ESC style.
* Non-voting is 1 strike. *3 strikes: Ban for 1 edition*

### National Selection Rules

* Poll, recap or open voting.
* Can only be performed for the edition **after**  the running edition.

## Borrowing Rules

Here you will find a list of countries and their neighboring borrowers.

These Rules have taken effect as of Edition #21

Current List.

 Liechtenstein | GermanyBaden-Württemberg

## Editions

### **Participating Countries**

Here is a list of all the countries which have participated in MSC to date, along with the editions each country made their debut in.

**Bold** indicates a winning debut nation.

## Contest Statistics and Records

In this section we shall display all the current statistics and records currently held by countries and in the countries alike.

### *Highest Grand Final Scorer.*

The Mysterious Song Contest is currently celebrating it's 19th Edition and with that there has been 19 winners. Each country has an aim to score the highest and win, one country has out done the rest and scored the most in the history of MSC

In Edition #09  Germany brought to the stage Lena with her Amazing song 'Satellite' and stormed the contest with her score of 194 points, currently topping the MSC Victory board.

### *Highest Semi Final Scorer*

With the Introduction of the Semi finals in Edition 8 There has been 4 Semi finals to date. In Edition #07  Australia with Jessica Mauboy stormed the Semi Finals with a score of 126 points currently topping the Semi Finals Board

### *Lowest Scorer*

This record is not the easiest to declare as no song should be declared as terrible. However, in each contest one song out does the rest by accumulation the least amount of points:-

In Edition #14,  Afghanistan and #20  Hungary did just that scoring just 02 points.

### *Most 12 Points.*

In every Edition the prized '12 points' (Douze Poi) has been handed out to winners and runners up.

In Edition #09  Netherlands, #16  Australia, #17  United States Virgin Islands and #20  Denmark racked up 6 of these '12 points' making them the highest 12 points awardee.
Yeva Price

Age
 Status
 Weight

(I will add more later.)

## Bio:

She is a young lady in her prime. she is physically fit with long black hair and grey eyes. she wears the hides and furs of beast she's killed. she lives outside of civilized society but dose stay in the area of the great flyover.

## Equipment:

She wields a sword like polearm as her only weapon it is made of animal bones.

Armor:

Leather Savage set: Random bits of animal hide that covers all just what needs to be covered and provieds little physical protection.

## Author notes:

* I do not own this image, all credit to its artist.
Naofumi

*"Ha, you're in a pretty bad shape. Won't last long if you don't treat it. Of course I could lend you a hand. If you could lend me some coins, that is."*

Injuries are bound to happen on expeditions and travels and not all of them can be treated by a traveller himself. In such a case, looking for a healer would be a wise decision. However, healer's are rare and the few ones around often stay in one safe spot, such as Kap or the Royal City.

However, Naofumi is an exception. A Traveller herself, she wanders Hehl, offering her services in exchange for hard coin or supplies. She seems to have the lucky habit to just appear when one needs her the most. However, if someone tries to scam her, he might find himself in even worse condition soon after.
The Black Lion's Den

The Shop is a two-storey timber and brick building, with a slate roof and a large cellar. Its main branch is located in the back alleys of the royal city. inside is dimly lit with the brightest light hanging over the table behind witch stands the shops owner who leans on the table a gleam in his eyes and his fingers interlocked as he looks over you. upon the walls and in wracks many items sit waiting to be sold, to those how can afford them that is.

## History:

Ask and thou shall receive. (Weather its the truth or not, who other than Usama knows.)

## Workers:

Name: Usama Amjadth

Branch: Main / Position: Boss

He is a slender man with shoulder length hair red hair,upon his head he wears a turban. his skin is pale from his lack of leaving his business. he rarely moves from his table waiting for customers. there are rumors of him selling poor quality goods but he has stated that he only takes in and Sells.

Name: Nawal Abujamal

Branch: Main /Position: Assistant

She is a young brunette that works For Usama. she normally buys any thing Travelers bring back from their adventures, she is also often sent out on random errands by her boss. she wears light armor dyed green.

## Services:

Usama offers a wide variety of services in addition to his shops normal services, if one pays the right price.

### Rumor Mill:

with the use of his connections all over the city and other locations he is well informed about what is going on in the world. though sometimes his information may be wrong or outdated.

### Foundry:

This shop will buy the materials that monsters leave behind upon death and any natural materials travelers uncover(e.i. Plants, Metals, etc.). these are used in the production of new items.

## Rumors around the shop:

* Some say that the owner has some kind of connections to criminal element.
* Some items sold here are under par and over expensive.
Light

Light is your main weapon in the fight against the darkness and the insanity of Hehl. Of course, it can attract the more ferocious monsters, but most creatures prefer to stay in the dark and lead their prey astray, until they're hopelessly lost.

Most settlements make sure that a source of light always illuminates their streets and buildings, to provide a relative safety for them.

Or course, it's recommended for every traveller to keep one or multiple sources of light with him, such as:

* Candles: Candles are an omnipresent source of light all throughout Hehl. They're cheap, easy to transport and one can carry a lot of them with him. Additionally, they can be placed at landmarks to mark your way through a labyrinth or a tunnel. However, they don't last long, their light is weak and are easily extinguished.
* Torches: Although they provide an unsteady light, they are cheap and one can carry a lot with him. Additionally, they are useful to attack smaller monsters, since it's easy to burn them with the open flame.
* Lanterns: More expensive, and dependent on oil, lanterns are not available for everyone. They're harder to extinguish, but once their broken, their's barely hope to repair them outside of a town. However, they generate a bright, steady source of light and are often used to guard caravans or cities.

Additionally, you need something to light them, like:

* Flint-stone and tinder: The most basic set, useful and long-living, but keep the tinder dry.
Oil

Refined from fat, oil is necessary to fuel lamps and lanterns. It's not exceptionally rare, but expensive for most people. However, anyone using a lantern on his travels can't afford to not have enough of it, since coins are easier regained than ones life.

It can be found either on corpses of other travelers or in their hideouts. Some settlements are also willing to sell a part of their supply, but not too many. The safest place to trade it is Kap.
Main Characters

A team of profoundly gfited teenagers is the protagonist in Alouette's Song.

(Note: OGL player stats are meant for description of relative character abilities, not for actual play).

Dotty, 19 years old, a talented violinist who just got her GED

(OGL: STR 12 , INT 15, WIS 15, DEX 18, CON 10, CHA 12, COM 20)

Martin, 18 years old, a freshman engineering student

(OGL: STR 15 , INT 12, WIS 12, DEX 14, CON 15, CHA 10, COM 14)

Margie, 17 years old, a former child prodigy now graduate student

(OGL: STR 08, INT 16/24, WIS 12, DEX 10/18, CON 10, CHA 10, COM 12/20) (Margie/Star Child)

Rick, 16 years old, a sheltered college sophomore in art and history

(OGL: STR 10, INT 16, WIS 18, DEX 10, CON 18, CHA 10, COM 12)
John Ironreich

**Weapon:*** Deadly Spear (fair)
* Dagger (good)
* short Bow (damaged)
 **Backpack Items:*** Flint and steel
* food for a few days
* simple tools
* rope
* more useful things
 **Perks/skills:*** Precision
* Runner
 **Relations:***

(more will be added later)

## Appearance

John Ironreich is a healthy man in his early thirties. he wear a grey leather armor and a damaged looking iron helmet with a backpack on his back, carrying a spear and have an hatchet in it's leather holster on his right side of the waist and a dagger on the left side in it's own leather holster.

## Background

John Ironreich since young age was always interested in smithing and used to work in one inside one of the safe cities/settlements and learned alot of ironworking. on his free time he used to play with other kids or run errands for others or his family. He was often in the forests around his hometown, mostly to learn how to hunt for supplies or food. at his late teens he used to follow and help the lumberjacks in the woods to chop or saw down trees for firewood or building material and that was when he first did see the monsters that lurk in the darkness but that did not stop him from helping his town and at his mid twenties he brought some weapons he could use to keep the monsters away. a trustworthy spear he could use to fend off them and a dagger.
Giant's Wharf

> *"No open flames.", she said as she started to head towards their destination.*
>
>

> *They reached the ground, and their boots sank a bit into the rough sand. Wave after wave of pale, grayish-blue water rolled against the coast, carrying driftwood and other dirt with them. The mixture of rotting wood, algae and other rubbish spread an unpleasant smell, which the salty wind couldn't entirely thin out.*
>
>

> *"Feast your eyes, bard.", she stopped a good couples away from the first wreck, a simple long-boat with a single mast, whose hulk had been eaten away by the time.*
>
>

> *Lit by the setting sun, Giant's Wharf revealed more details than before. The giant mass of shipwrecks rose slowly like a mountain. Some of the ships were nothing more than skeletons after years of rotting in the wind, others looked like they could be brought back to their original state with only a little work. In the center of the surreal graveyard, ship was piled on top of ship, sometimes a layer had collapsed into the one below, forming ridiculous towers of wood, sails and masts. Even from this far, the both of thought they could hear the constant creaking and aching of old, strained wood, along with water splashing against the hulks.*
>
>

> *"Let's go.", she grinned at him, her face a mask of sarcasm.*
>
>

 A bit north of Kap, there slowly rises a mountain of wrecked ships of all kinds of builds. From small fishing boats to large galleons, each and every ship has been put to rest here, slowly falling apart. Altough the site seems to be deserted at first glance, the people of Kap claim that at night, lights move in the wooden halls of the ships.

No one knows what great treasure might wait in those once proud ships, but it's for sure that they are not unguarded.
William Clifton & Susan Sharpe

**William Clifton**

* Born on March 24, 1803
* Died on December 21, 1873

**Susan Sharpe [Clifton]**

* Born on February 1, 1820
* Died on February 21, 1904

**William and Susan Clifton**

* Buried in Clifton Family Cemetery in Toombs County, GA

* Might have remarried: his death record says his spouse's name is **Ethel McCall**
* At least one child
	+ Leo T. Clifton, 1888 - 1957
* Probably named for his father's father
* In 1950 Census, he is the youngest child in the household and his name is recorded as "Gub"
* Buried in Providence Baptist Church Cemetery in English Eddy, GA
* Links:
	+ Find-a-Grave
	+ FamilySearch.org profile
	+ Page: Death Certificate - Ezekiel Clifton

## Profiles on other sites

### FindAGrave.com

* Col William Clifton
* Susan Sharpe Clifton
The beginning of Lord NHHAUGHERS

**The beginning of Lord NHHAUGHERS** is the second chapter in *The Chronicles of NHHAUGHERS series* and in overall *The Chronicles of Nicky Haugh franchise*.

## Prologue

It's been over a month since Nicky and Tails because mutual friends towards another. Aliased as the vigilante Lord NHHAUGHERS, Nicky serves as Tails guardian and natural ally towards his anthropomorphic friends. This eventually becomes a challenge when come to conflict against The P:D, an alternate personality of Nicky's creator who was initially sent by the Nicky Haugh Resistance to capture Nicky until his presence jeopardizes Earth.

## Synopsis

One month after the previous events, Nicky and his anthropomorphic friend **Tails** have settled their life in Station Square, an island just inside of Londonshire, with Tails anthropomorphic friends**:** among whom included **Sonic the Hedgehog**, **Cream the Rabbit**, **Amy Rose** and **Knuckles the Echinda**, all of whom warm up to Nicky.

By then, Nicky has continued to reprise his role as Lord NHHAUGHERS on assisting Team NHHAUGHERS while Tails and his friends have been battling against **Dr Eggman**, a anthropomorphic mastermind bent on securing world domination, in a hope to retrieve Seven Chaos Emeralds before Eggman uses them for unnecessary purposes. They are soon joined by an anthropomorphic creature named **Cosmo**, who has arrived on Earth for an unknown reason.

Elsewhere, the Nicky Haugh Resistance wish to have Nicky back among them following NHHAUGHERS confession about the previous events. To secretly do this, they send NH-2000, a criminal veteran and alternate personality to NHaugh, back in time to capture Nicky. NH-2000 arrives in Londonshire where he dubs his identity as The P:D, a name of saw on a modified Nissan Skyline R34 which he retrieves.

The P:D soon goes on a killing spree while questing his search for Nicky, who in the meantime continues to grow rifts with NHHAUGHERS due to their past rivalry. Meanwhile, Team Sonic complete against Eggman and his minions in a martial arts tournament for the prize**:** a Chaos Emerald. Tails and Eggman emerge into the final in which Eggman is exposed as a cheater just before Tails is able to win by outmanuvering him. Tails victory and Eggman's attempt to steal the Emerald back are all cut short when The P:D arrives. After rescuing Tails, Nicky comes to learn about The P:D and his mission to bring him back to the Nicky Haugh Resistance.
Nickytron

**Nickytron** (also known as **The Allspark**, formally called **Helion Prime** and refereed to as **The Creation of Destruction**) is a fictional character and the primary antagonist in ***Transformers: The Real Steel***.

He is a self-teaching, self-aware artificial general intelligence dormant peacekeeping program hidden in the remains of Cybertron and was given birth during the war between Primus **(his uncle)** and Unicron **(his father)**.

## Biography

During the ancient war between Primus and Unicron, The Allspark eventually malfunctioned into a Transformer with an artificial intelligence program and ancient artifact or object capable of controlling time and rewriting the past and future.

Nickytron was christened as Helion Prime by Primus and soon became the apprentice of Alpha Trion, who taught Nickytron everything about the age of the Transformers and a civil war between Autobots and Decepticons. Now that the villain had no use of his master, Nickytron secretly disposed of Alpha Trion by killing him in his sleep. Upon learning his allegiance towards Unicron and how he killed Alpha Trion all together, Primus exiled Nickytron from Cybertron.

Now living in exile, Nickytron dictated himself into planning the extinction of both Cybertron and the Transformers together. This is when Nickytron used the Allspark to create the **Transforcons**, which he titles after restoring all Transformers and cloning his Armada army who would be converted to further Nickytron's motive more of which to come.

During the civil war between the Autobots and Decepticons, Nickytron noticed that the two heavily resemble each other as Primus and Unicron. This led Nickytron to place his thoughts of eliminating the Autobots and manipulating the Decepticons into working for him. When Nickytron later learned that the Autobots were protecting humankind from the Decepticons, he ended up targeting humanity and Earth for extinction too.

## Personality

Nickytron is a character of pure malevolence. He is extremely passionate about his genocidal crusade to destroy Cybertron and Earth**:** wiping out humanity and the Transformers alike as well.

He is above overall cunning, diabolical, exploitative manipulative, merciless, relentless, ruthless, sadistic and xenophobic.

Furthermore, Nickytron was a complete megalomaniac sociopath who is intensely devious and satanic. He was also callous and unhinged as he unhesitantly destroyed countless lives simply to exterminate their species.

Nickytron was nothing more or less than a personification of anarchism, cynicism, mayhem and zealouism.

## Similar to other Villains

* **Ronan the Accuser** - *Guardians of the Galaxy*
* **Ultron** - *Avengers: Age of Ultron*
* **Skynet** - *Terminator franchise*
* **T-3000** - *Terminator: Genisys*
* **T-1000** - *Terminator 2: Judgment Day*
* **T-X** - *Terminator 3: Rise of the Machines*
* **Thanos** - *Marvel Cinematic Universe*
* **Zhylaw/Lord Marshal** - *The Chronicles of Riddick*
* **The Fallen** - *Transformers: Revenge of the Fallen*
* **Darth Sidious** - *Star Wars franchise*
Liberty (Ambition and Limitation) Wikia

## Welcome to the Liberty (Ambition and Limitation) Wikia

Welcome to the wiki that is titled, Liberty. Where this wiki will show pages of Characters, Vehicles, Weapons, Spoilers, Plots, Organizations, Gangs and Animals e.t.c.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Why2

Why2 is the second in a series of nonsensical youtube videos initially made as an omegle experiment but quickly exploded into something beyond all mortal control.

Why2 is arguably the best in the series before actively attempting to replicate whatever sick and twisted formulae that gave it the balance of energy and fucked up creativity resulting in the most lulz.

LINK:
N.H.

**N.H.** is a fictional character and the secondary antagonist in *The Chronicles of Lord NHHAUGHERS franchise*.

Specifically, he is the secondary antagonist in *The Chronicles of NHHAUGHERS*, arguably the main antagonist in *The NHHAUGHERS Civil War* and the anti-villain in *NHHAUGHERS: The Age of Ambition***.**

He is a revolutionary bio-terrorist who is the autocratic founder N.H.H.A.U.G.H.E.R.S and a renegade mercenary turned rogue fugitive of the Nicky Haugh Resistance**;** becoming an international criminal and notorious warlord in the process.

## Biography

Once a high ranking mercenary and infamous bounty hunter of the **Nicky Haugh Resistance**, N.H. secretly betrayed his brothers after becoming a ruthless arms dealer. When his renegade undercover because exposed, N.H. was ranked **#1** on the Nicky Haugh Resistance's most wanted list.

## The Chronicles of NHHAUGHERS

He serves as the secondary antagonist throughout the first series.

## The NHHAUGHERS Civil War

N.H. became the main antagonist of the second series.

## NHHAUGHERS: Age of Ambition

The dictating character returns as the anti-villain throughout the third and final series.

## Personality

N.H. is a calculating, manipulative terrorist who has a megalomania self-absorption over bio-terrorism and cyber-terrorism. He had a diabolical personality that is equal parts to precision and ruthlessness when progressing with his sinister purpose against the world**;** such as blackmailing any figurehead he converts to his private co-operation.

A cunning revolutionary mastermind who is perfectly remorseless to cause countless casualties worldwide, N.H. is a martial artist mercenary who acted as a formidable opponent along with a masterful appearance that defines his character as both muscular and fearless. He also possesses criminality intelligence with a motivation to perform criminal activities and terrorism with the prime target foreshadowing regardless country by his own choosing.

Furthermore, N.H. behaved like a stereotypical aristocratic gentleman**;** he acted persuasive and threatening towards both allies and enemies.
Liberty (franchise)

**Liberty** is an open world, action-adventure, crime opera and heist thriller story franchise created by Nicky Haugh.

The creative simgle-plot of the series follows Nicky Christ, a criminal veteran, who attempts to peruse the American Dream while becoming entangled to a criminal underworld with gangs, drugs and corruption.
NHaugh

**FULLNAME**
 **ALIAS**
 **ORIGIN**
 **OCCUPATION**
 **POWERS AND SKILLS**
 **HOBBY**
 **GOALS**
 **FATE**
 **TYPE OF CHARACTER**

**NHaugh**, originally born **Nick Haugh**, is a fictional character of the fictitious *Chronicles of Nicky Haugh saga* who appeared as the main antagonist in *Limitation and Ambition*.
Riker Province

## Overview

   The Riker Province is an ancient kingdom that was incorporated into the nation of Gastonia centuries ago. Though the citizens of this province are proud of their homes, few to none identify with the royal family, the Rikers, which once ruled it. Many of the villages and hamlets of this region are self supporting, and the main commerce comes from The Iron Road, the trade route between Sesset and Anhk-Mopork. Tons of iron ore and other goods travel this route in a constant back and forth stream which fuels Gastonian industry and satisfies the terms of the treaty that keeps Gastonian armies away from Sesset.

### Major Landmarks

Gods Home Lake sits nearly in the middle of the province and provides an alternate route for the Iron Road trade. Many of the other lakes and forests of the area are named after the animal which once emblazoned the Riker family crest, the wolf. The province is bordered to the north and east by rugged hills, which channel most travel through a few select routes.

### Major Settlements

Bluesteel City is a major border city through which all Iron Road trade travels on its way to and from Sesset. Caravans take a long trek through lowland planes to reach Marigold city, the other major stop on the Iron Road. Both settlements rapidly ballooned in size with the creation of the trade route, and have become major centers of population and industry in the province. Recently, an alternate route to the Iron Road has been established that stops at the town of Julian before traveling by water down the newly renamed Iron River. Bernadino is a major logging town that also makes use of the Iron River to ship its lumber to Marigold and the river through the Bile Blight Marsh to ship material to the Harkathan front.

### Neighboring Provinces

Seraph Province is the next stop along the Iron Road, and so residents of the area can often be found in Marigold for one reason or another. Wells Province is one of the major agricultural providers of Gastonia, and Iron Road wealth gained in the Riker province often flows there. There is little interaction between the major centers of Riker and the Bailey Province, but any troops moving to the Harkathan front from northwestern Gastonia trode a well beaten path to get there.
Lost Traveller

## Monster Data

A Traveller who has lost their sanity but somehow has not died. They wander around Hehl seemingly at random. Their behavior, intelligence and threat level is unpredictable, so great care should bet taken when dealing with them. Some of these travelers have usable equipment of other items. These traveller's emit a faint aura that messes with the mind of those who stray to close to them. This suggests they are no longer fully human.
Poop Teeth

**Poop\_Teeth**, also known by his full name **Michael Poop Teeth Henry** or **Poop Underscore Teeth**, is a random Pub that joined a game of Killing Floor with the boys one fateful year during the

traditional Christmas Event.

It spawned a strange meme within the group that pokes fun at Pubs' names of choice, as well as Dylan saying the phrase "Hmmm I need a name. A good one" before finally, always, settling on "Poop Teeth."
Real World Ethnicity and Culture in Erna

## Overview

Each of the human cultures and ethnicities of the real world can be found in Erna. Ethnic variety is present across all races (not all elves, dwarves, gnomes, etc are caucasian). However, because Erna is a supercontinent, there were less natural barriers to population mingling, so there are fewer areas of radically different ethnicity. For people and players looking to create a character of a particular culture, each real-world culture corresponds to a modern-day nation of Erna.

### Ethnicity

Below is a rough map of the ethnic populations of Erna by region. Peoples of Asiatic descent appear to have originated solely from the island currently known as Jakka.

### Culture

The following is a table of which countries maintain cultures, norms, and traditions that correspond to real world cultures.

 Ecaz, Freeland
 Cartha
 Jetstone, Sesset
 Ruud
 Harkath, Ginzaz
 Wilesa
 Jakka
 Tandrice
Freeland

## Overview

Freeland is a loosely organized collection of outlaws and pirates, that adopted a “constitution” of sorts, partly to lend themselves legitimacy/solidarity in the eyes of the greater powers and partly to set order to their constant infighting. The number one value of the ragtag nation is personal liberty and independence, which could be expected given its composition. The only “national action” ever taken was to organize a militia to repel a Gastonian expedition fifty years ago. The port of Free City is the only official settlement of Freeland, but the Pirate Isles are riddled with port towns and hideaways to the many pirate bands that vie for dominance. Because any force attacking from the east would have to cross The Barrens, navigate a narrow pass through the mountains, and hack its way through a dense jungle, Freeland has been largely ignored by its giant neighbor. Freeland also has a pact of nonaggression with Sesset, which helps matters.

## Government

awd
.

.

.

.

.
Pub

**Ahh, pubs. Where would we be without our favorite pubs? Probably winning rounds.**

Description:

1. (noun) A public player of an online game, often refered to in the sense of a neophite or noob.

2. (noun) A noob online playing not affiliated with any clans, groups or associations, sometimes also called plebs.

3. (adj) A public game or room on an online game.

Example use of the word: Oh fucking fantastic! Another level 0 **pub** on suicidal, KICK HIM KICK HIM KICK HIM.

**Famous Pubs:**

Poop\_Teeth
Snarkwarfare Wikia

## Welcome to the Snarkwarfare Wikia

This Wiki contains all the in-jokes , references and character profiles that chronicles the strange childhood and ongoing adulthood of the strange universe the boys and girls of SnarkWarFare inhabit.

Remember to DRINK A BIG BUCKET OF ***HORSE DICK***.

## Basic Info

**The official group was formed  on the 6th of August 2007 but has been around before steam groups existed.**

☀Humble group of gamers from good ol' Fort Sasquatchia.

☀Clan Tag: SWF

☀Canadian

## Categories

In-Jokes

Meme

Lore

History
Drink a big Bucket of Horse Dick

**Drink a Big Bucket of Horse Dick** or **Obey Your Thirst! Drink a Big Bucket of Horse Dick** or **Drink a Big Bucket of Shit** is a phrase that originated in the **Glory Days of Zombie Survival** on NoxiousNet.

The line was originally a line of dialogue that would play automatically whenever the text was said in chat.

Examples:
Spiderman 2: Revenge of the Mad Madman

**Spiderman 2: Revenge of the Mad Madman** is a cinematic masterpiece retelling of Sam Raimi's Spiderman 2 (2004). It is a youtube poop, and comically mashes up the already humorous Spiderman 2.

Since the crew orginally viewed it, it has become one of the most quoted and reused running gags of all time. Such quotes include:

*Pizza time.*

*Fuck your Spiderman crap!*

*Awww. Miss Brandt! Get me a violin.*

*Punch me, I bleed!*

*Air Man!*

*What are you waiting for? Gay sex? Get out.*

*....That's pretty good. But it's taken!*

*Cool Spidey outfit.*

Among others.

Dylan said in response to Olga saying "it was pretty funny." - *"That's an understatement. It belongs in a museum.*"
Traveler

## Travelers

Traveler is the general name for the individuals brave enough to leave the relatively secure borders of the towns and settlements to explore the world of Hehl. They fight not only the Monsters, but also the fear and horror coming from witnessing what was once the proud race of humans.

They stalk through ruins and sewers, searching for valuable goods and materials, all while they try to avoid the dangerous inhabitants of those places. It's them who build groups to gather information, find new, safe routes through Hehl and gather resources to rebuild former monuments.

## You

You can be one of those Travelers, bringing the Light into places where it hasn't been for a long time. Pick up the torch, draw your sword, and be ready to dive into the darkness of Hehl...

### Guidelines

1. **You're a human.** Therefore, you'll possess human attributes, meaning your strength, health and stamina are limited. Of course you can enhance those attributes, but that will mean that some others won't grow as much. Think about what kind of character you will be playing, and list your attributes according to that.
2. **Choose your equipment.** Pick the weapons of your choice and keep in mind that you will find new and more advanced ones along your journey. Magic might be interesting for you, too.
3. **Form bonds.** Of course you can explore Hehl on your own, but it's recommended to form alliances and parties with other Travellers. Not only increases it the chances of your survival, more eyes also see more.
4. **Watch your behavior.** Hehl might be under constant siege of monsters, but information about Travelers committing a sin will spread fast and wide.
Doppleganger

The Doppleganger was an assassin from Belu sent to target & eliminate Delkarian for his sister, Vira Stormshield. He was discovered by Jovdril and tasked to follow his biding for the time of their travel to Drosa. When the ship crashed, the doppleganger was lost prior from the storm and Sahaugin attack.
NOPE.

When something highly disturbing is seen, you just turn right the fuck back around and leave. Sometimes NOPE! is the result of a extremely frusturating thing happening that you can't get past or fix. In some cases you just shut the game or computer off. In some cases you shut the game off and throw the computer out the window.
4th Generation

4th Generation was the shortest Generation, and had a detailed, hard to draw Ms Booger design. This design would be used for published things, and would not be drawn quickly. The timeline for this generation was from May 2015 to July 2015.

## Milestone Accomplishments

* A new Ms Booger design, created by Javert1939, is made.
* Ms Booger Wikia is founded.
"The Lives of Our Days"

Compiled and edited by Clifford E. Shaw, 1997

This 3-volume collection of research was put together by Cliff Shaw and sold for the cost of materials at a 1997 family reunion. One copy was purchased by Fernande (Godfirnon) Spaulding, who was married to Garl Spaulding. After Fernande died, Garl offered the binders to his daughter-in-law, Charlene Spaulding, saying he had no use for them and would burn them if she didn't want them. She kept them for a while and then gave them to Cindy Morgan, who in turn passed them on to me.

## Volume 1: Biographical

### Silas Day

* *Main page: Silas Day Biography*
* Partially written by Clifford Shaw, partially written by Silas's granddaughter Elizabeth Stella Day.
* Silas Day was the son of Jeduthan Day I and the father of Jeduthan Day.

### Jessie Levern Day James

#### Autobiography

* Not yet uploaded.
* Jessie was born in 1903. Her parents were Silas Day and Mary Vanausdoll.
* She completed her autobiography in 1975.

#### Poems

* Not yet uploaded.
* A series of poems written by Jessie about home, family and life.

#### Obituary

* *Main page: Jessie Levern Day James obituary*
Hakan Olsson & Hanna Svensdotter

### **Hakan Olsson**

* Born on December 14, 1822 in Andrarum, Sweden
* Died on January 17, 1887 in Andrarum, Sweden
* Parents were Ola Persson and Anna Olsdotter
* Was a tenant under Christinhof Castle

### **Hanna Svensdotter**

* Born on September 3, 1825 in Heinge (Hallsberg)
* Died on October 8, 1899
* Parents were Sven Nilsson and Hanna Andersdotter

### **Hakan and Hanna**

* Married on either May 5 or December 22, 1855
* Had 5 children

## Parents, Siblings, and Ancestry

### **Ola Persson -** *Håkan's father*

* Born on February 25, 1793 in Andrarum, Sweden
* Died on June 23, 1879 in Andrarum, Sweden

### **Anna Olsdotter -** *Håkan's mother*

* Born on March 3, 1794 in Andrarum, Sweden
* Died on May 26, 1871 in Andrarum, Sweden
* Father was **Ola Simonsson**
* Mother unknown

## Children

### **Elna Håkansson**

* Born on March 25, 1857 in Andrarum, Sweden
* Died on January 4, 1945 in Fränninge, Sweden
* Married **Jöns Persson** on July 14, 1883
	+ Born on March 19, 1852 in Fränninge, Sweden
	+ Died in December, 1940 in Fränninge, Sweden
* Children:
	+ **Ida Beata** (1891-1900)
	+ **Olga Viktoria** (1895-1898)

### **Anna Håkansson**

* Born on November 26, 1858 in Andrarum, Sweden
* Died on March 14, 1893 in Andrarum, Sweden
* Buried at Andrarum Church
* Married **Ola Lassesson** on July 14, 1888
	+ Born on April 8, 1863 in Andrarum, Sweden
	+ Died on May 15, 1929 in Fränninge, Sweden
	+ After Anna's death, Ola married **Hanna Persson** on December 21, 1900
		- Divorced on November 1, 1905
		- Had one child with Hanna - Linnea
	+ Moved to Björnestad 1, Andrarum in 1909
* Children:
	+ Karl Gustav (1889-1979)
	+ Nils Edvard (1891-1973)
Frank John Koksma

**Frank John Koksma**

* Born on September 3, 1895 in Lincoln, NE
* Died on January 25, 1959
* Buried in Newton Union Cemetery in Newton, IA
* First, married Helen Louise Crippen
* Second, married Eda Elizabeth (Unknown) sometime between 1923 and 1930

**Lois** **Helen Crippen [Koksma]**

* Born between 1894 and 1896
* Died on March 2, 1923 in Newton, IA, a few days after the birth of her second daughter
* Parents were "CW Crippen" and "\_\_\_\_\_\_ Dowing" (per her death record)
* Married Frank Koksma and had 2 children

**Eda Elizabeth (Unknown) [Koksma]**

* Born in 1881
* Died on February 27, 1961
* First married (Unknown) Parker and had 1 child
* Second married Frank Koksma

All three are buried in Newton Union Cemetery in Newton, Iowa.

## Children

### **Frances** **Helen Koksma**

* Born on November 7, 1918 in Newton, IA
* Links:
	+ Iowa, County Births

### **Irene Persis Koksma**

* Born February 19, 1923
* Her mother died 11 days after her birth
* Links:
	+ Genealogy.com profile

## Documents & Articles

### **Find-a-Grave**

* John Frank Koksma
* Eda Elizabeth Koksma

### **FamilySearch.org profile**

* Frank Koksma
* Lois Crippen
* Eda (Unknown)

### **US Federal Census, 1900**

* Frank is 5 years old and lives with his parents and siblings
* Main page: US Federal Census, 1900 - John Koksma
* FamilySearch.org

### **US Federal Census, 1910**

* Frank is 13 years old and lives with his father and siblings. His age is probably a mistake here, he should be 14 or 15
* His mother died 4 years ago
* Main page: US Federal Census, 1910 - John Koksma
* FamilySearch.org

### **US Federal Census, 1920**

* FamilySearch.org

 Lois H Koksma
 Hellen F Koksma
 William C Crippen

### **World War I Draft Card**

* June 5, 1917 in Hinckley, MN
* Already married, but spouse's name not mentioned
* Job: "Laborer" for "Northern Pacific Ry"
* Physical description: medium height, medium build, brown eyes, light hair, not bald
* FamilySearch.org

 Event Type
 Event Date
 Event Place
 Gender
 Nationality
 Birth Date
 Birthplace

### **World War II Draft Card**

* April 27, 1942 in Newton, IA
* Spouse: Mrs. Eda Koksma
* Address: 701 E. 8th St. S., Newton, Iowa
* Employer: Maytag Co.
* Physical description: brown hair, brown eyes, dark complexion, height 5'9", weight 170
* FamilySearch.org

### **Iowa, County Births - Frances Helen Koksma**

* FamilySearch.org

 Event Type
 Event Date
 Event Place
 Gender
 Father's Name
 Mother's Name

### **Iowa, County Births - Irene Persis Koksma**

* FamilySearch.org

 Event Type
 Event Date
 Event Place
 Gender
 Certificate Number

### **Iowa, County Death Records - Lois Helen Koksma**

* FamilySearch.org

 Event Type
 Event Date
 Event Place
 Gender
 Age
 Birth Year (Estimated)
 Father's Name
 Mother's Name
 Page
Stirring Sea

In the west of Hehl, a grey ocean stretches to the horizon, called the Stirring Sea. The names originates in the seemingly stirred water far off the coast, and the few who sailed close enough report that monsters among the sea are engaged in a fight for their lives all day and night. If one should be foolish enough to sail beyond the shallow water near the coast, his boat would be torn to pieces and he would end up as food.

A number of small settlements has been established along the coast, making a living off fishing and refining Oil. The largest and most well-known is Kap, and although it's relatively close to the Drenched Woods, it's considered as one of the safest places in Hehl.
Warren Ladies' Seminary

Warren Ladies' Seminary was founded in Warren, Rhode Island in 1834. It is sometimes called Warren Female Seminary.

## Mentions

According to *A Standard History of Georgia and Georgians*, all the daughters of Nicholas Smith (*i.e.*, the sisters of Sheldon Smith) were educated at Warren Ladies' Seminary.

## People

### Robert Allen Coffin

*History of Higher Education in Rhode Island* says Mr. Coffin was "principal and teacher in the classical and philosophical departments" and "a good teacher." He lived 1801-1878.

* Find-a-Grave
* His obituary is included in *New England Journal of Education*. Read on Google Books.

## Sources & Articles

### *History of Higher Education in Rhode Island*

Written by William Howe Tolman and published 1894. In the chapter titled "Education of Women", there is a section about Warren Ladies's Seminary. It includes information on teachers, catalogue of coursework, and tuition prices. Read on Google Books.
Naama

> *"Ah, I'd love to take your money, but a broken sword is not worth much, is it?"*
>
>

A mercenary of dubious background, currently residing at the Half a Halberd. Currently, she is not taking on any jobs due to her weapon being broken. Oddly enough, she refuses to just buy a new one.

As life is not free for anyone, she currently works as an information broker, selling informations about possible treasure, jobs or dangers, as well as maps or other things which might prove useful out in the wilderness.
1st Generation

1st Generation was the era when Ms Booger was created. She was still in development and her life style was simplistic, as were her techniques. This timeline was from May 2014 to September 2014.

## Milestone Accomplishments

* Ms Booger is created.
* The first picture of Ms Booger is drawn by GodzillaZero-One.
* The first book created: Ms Booger: School Days. This book was in incredible flop after quitting on the 3rd page. According to 3rd and 4th Generation, 90% of the knowledge was inacurate. This shows how much the character has progressed since she was created in early May 2014.
* The first of Ms Booger's pets are made, these being Foofy, Killers, Jenkins, Gutter, and Gary.
* Miss Cleanwipes is created.
Stanley Whonic & Frances Beulah Clifton

**Stanley Whonic**

* Born on September 15, 1893 in Bremen, Germany

* Immigrated to the United States in 1909, probably with his parents as he was only 16 years old

* Served in the US Army in WWI
* Died on March 17, 1975

**Frances Beulah Clifton**

* Born on April 6, 1896, probably in Toombs County, GA
* Known as Beulah
* Probably named for her mother, Frances "Fannie" Clifton
* Died on April 18, 1986

**Stanley and Beulah**

* Had at least four children
* Buried in Clifton Family Cemetery

Links:

* Find-a-Grave - Sgt Stanley Whonic
* Find-a-Grave - Frances Whonic

## Parents and Ancestry

Stanley's parents were born in Bremen, Germany. No other information found yet.

Frances was the daughter of Harrison Clifton and Fannie Smith. See their page for her ancestry.

## Children

### Stanley Harrison Whonic

* Born January 24, 1929 in Georgia.
* Probably named for his grandfather, Harrison Clifton. He apparently went by Harrison, because that is how he is listed on the 1940 Census.
* Served in the Air Force in Vietnam.
* Married **Winifred Theresa "Winnie" Smith** (1923 - 2015). They met and married in Japan, where she was born. She may have been half Japanese.
* Had a least one child:
	+ Stanley Mitchell Whonic (1952 - 2014). Also served in the Air Force.
* Died August 12, 1998 in Georgia (or maybe in Florida) and is buried in Clifton Family Cemetery.
* Links:
	+ Find-a-Grave
	+ Social Security Death Index
	+ Georgia Death Index
	+ US Public Record, 2001 (His wife's phone number was still under his name?)
	+ US Public Records, 2007
	+ FamilySearch.org

### Ziegman Whonic

* Born on September 12, 1930 in Georgia.
* No marriage or children found.
* Died on August 25, 2007 in Toombs, GA and is buried in Clifton Family Cemetery.
* Note of interest - there is a road in Lyons, GA called Zigman Whonic Road.
* Links:
	+ Find-a-Grave
	+ Social Security Death Index
	+ US Public Records

### Eleanor Whonic

* She was 5 years old at the 1940 census. This is the only piece of information matched for sure.
* There is an **Eleanor Whonic Bland** buried in Clifton Family Cemetery that is probably her:
	+ Find-a-Grave
	+ Georgia Death Index
	+ Born: December 20, 1933 in Georgia
	+ Died: June 3, 1971 in Toombs, GA at age 37
* No further leads discovered.

## Documents & Articles

### US Federal Census

This census gives some information about Stanley. He was born in Bremen, Germany, as were both his parents. He immigrated in 1909. He is a veteran of "WW" and his occupation now is Farmer.
Beulah's mother, Fannie Clifton, and sister, Kate Clifton, also live with them. Beulah's father Harrison died about 10 years ago, so they may have lived with them since then.

### Social Security Death Index - Stanley Whonic

* FamilySearch.org

 Given Name
 Surname
 Birth Date
 State
 Last Place of Residence
 Previous Residence Postal Code
 Event Date

### Georgia Death Index - Stanley Whonic

* FamilySearch.org

 Event Type
 Event Date
 Event Place
 District/Parish/County
 Gender
 Age
 Race
 Birth Year (Estimated)
 Certificate Number