Brightglade

## Common Knowledge

There isn’t really any common knowledge at all about this island. Only Kay Kullan, his crew, and a handful of the Binturians have been to or heard of Brightglade.

## Topography and Climate

Brightglade is very lush and green, made up of mostly forests. There are plants that are common to Orelisle there as well as plants that are native solely to the Archipelago and Brightglade itself. There are caves and lakes interspersed as well. One of the plants native to Brightglade is known as harlequin brush, named for its bright green color. When eaten, it has the effect of making one feel extremely full.

## Population

Brightglade is inhabited solely by wildlife. Various creatures inhabit the forest, while many of its lakes and rivers are filled with aggressive shark-like fish with sharp teeth and sharp fins.

### Fuzzballs

The fuzzballs, which have no official name, are a species native to Brightglade. They look like small, round, furry seals with six legs. They have sharp teeth, which is their main way of attacking. They communicate with sounds such as barks and growls. They live under the protection of a giant “mother” fuzzball, which looks more bipedal with two “legs” and four “arms”, who keeps them docile and oversees them when they go searching for food to ensure they don’t mess up the balance of the ecosystem. It does this by emitting soothing sounds and gathering the fuzzballs together and rocking them in its arms and on its back if need be. When the fuzzballs eat harlequin brush, it fills them up rather quickly and keeps them calm for a time. The mother makes sure to stay near where it grows and leads the fuzzballs to eat it. When they are separated from the mother, they eat whatever they can and the more they eat and the angrier they get, the more they multiply by splitting into two. They do this without being angry and/or hungry but it is more likely when under those conditions. They are “born” fully grown and ready to eat. If denied food without the mother around, they will become aggressive.

### Bloodstripes

Bloodstripes are large black-and-white colored wildcats with a single dark red stripe running down their backs. They have red eyes, very sharp claws, and are naturally hostile, mercilessly hunting down whatever crosses their path.

### Dusken Deer

Dusken deer are tall, lanky deer with black fur, large light-colored antlers, and sharp teeth that when showing almost make the deer look like they’re grinning. They tend to be hostile, their main mode of attack being charging forward and spearing what they can on their sharp antlers, sometimes even leaving their victims impaled on their antlers as a show of dominance. Their dark fur allows them to blend in easily with the shadows of the forest and sneak up on assailants.

### Chippers

Chippers are small, golden-brown squirrel-like creatures with pinkish spots, tall furry ears, a long wiry rat-like tail, and three big beady eyes. They are naturally curious and will run away when threatened rather than attack.

### Warp Dogs

Warp dogs are donkey-sized dark blue wolves with bright yellow eyes and large, fluffy tails. They are quiet and have an almost wise aura about them. They have the ability to Warp on command and tend to investigate disturbances in the forest, willing to help if someone or something proves trustworthy. If they sense that they are in danger, they will simply Warp away to safety, although they are more than capable of defending themselves if they cannot get out of a situation.

## Founding and History

After growing restless overseeing his guild The Cutting Edge, wood elf adventurer Kay Kullan decided to assemble a crew and sail past the Worldline. They ended up landing on an island uninhabited by people and Kay named it Brightglade, in honor of his old adventuring party, the Bright Blades. He and his crew lived on the island for several years, studying it and recording everything they saw, although there were certain parts of the island they left unexplored. Kay was the one to give the harlequin brush and the wildlife their names, seeing as they weren’t called anything before. When it came time to sail back, Kay noticed that a group of the island’s fuzzballs had stowed away upon his ship and, unable to turn back to return them to Brightglade at that point, he left them in the care of his friend Lazarus Feroso, another retired member of the Bright Blades who ran a farm in Bekonend, upon his return to Orelisle. Lazarus and Kay soon discovered that the fuzzballs would eat everything in sight when not on their native land, and they employed the help of both The Cutting Edge and the Binturian Party to solve the problem. The Binturians exterminated some of the fuzzballs, managed to return a number of them to Brightglade, and allowed some to escape into the wilds of Bekonend. They also brought back some of the harlequin brush for Lazarus to grow on his farm in case it is needed in the future.

## Further Information

* Bekonend
* The Binturian Party
* The Cutting Edge