Spell Books

## Rewards

If you complete at least one quest you gain a reward. For each one completed there is a Tier of quality. The reward is in the form of Books(Tiers 1-3) that give you a bonus for next levels. You can pick one out of 3 random books from a Tier pool.

*Work in progress, more coming soon*

### Tier 1 options

You will be offered one of random three books from this list. Some books may affect certain event's options.

* **Sacred book of Inquisition**-The reputation with the Inquisition deteriorates 30% less quickly. (can pay 50 less gold during "Tithe", Additional option in "You can't learn anything from books!")
* **Warrior's Codex**- Increase your Students' and Teachers' combat damage by 20%.
* **Masons' book**- All the rooms on ground floor have 10% increase in efficiency.
* **Occult Accounting Guidebook**- Reduces the wages of staff members by 10%.
* **Punishment Handbook**- Decreases by 15% students' desire to do stupid things( such as degrading the school or opening demonic portals).
* **Encyclopedia of magic beasts**- Each time you play a creature card, receive 3 of prestique.
* **Scroll of charm**- Increases the number of students attracted to the university by 10%. ()
* **The secret life of orcs**- Increases reputation gains with orcs by 25%.
* **Ten tips how to earn a lot**- Start each level with +400 gold.
* **Druidism for Dummies**- Start each level with a random Nature card.
* **Postums' thoughts**- Each artifact increases the efficiency of the room where it is located by 5%

### Tier 2 options

You will be offered one of random three books from this list. Some books may affect certain event's options.

* **Hymn of Light**- Light rooms increase the efficiency of adjacent rooms by 5%.(Additional option in "You can't learn anything from books!")
* **Map of telluric lines**- Arcana rooms increase the efficiency of adjacent rooms by 5%.
* **Magic Cooking Tips**- In the refectory, your students progress slowly in random magic.
* **Book of wealth**- Students' wealth is always one step higher.
* **Household magic**- Start each game with a Janitor card.
* **Biography of the Lord of Evil**- Increases reputation gains with lord of evil by 50%.
* **The master Blacksmith's book**- Start the game with two random equipment cards.
* **Star Atlas**- Increases the efficiency of observatory by 50%.
* **Draconic Legends**- Starts the game with Turquoise dragon card.
* **Dragon's prophecies**- Starts the game with a Red dragon card.
* **Codex of Alchemists**- Increase the speed of alchemy learning by 15%.

### Tier 3 options

You will be offered one of random three books from this list. Some books may affect certain event's options.

* **University Archives**- Start each game with two cards to create a house and two cards to recruit students.
* **Sports Almanach**- Generates each year a card to earn 700 gold.
* **Book of Wisdom**- Students' intelligence is always one step higher.
* **Architects' Codex**- The effectiveness of room is increased by 1% per floor.
* **Forbidden Book**- The army of darkness is progressing 5% more slowly. Start each level with +100 shadow mana.
* **Big Book of Runes**- Runic scriptoriums increase the efficiency of all rooms in the same row by 30%. Start each level with a Runic scriptorium.
* **Elders' Codex**- Increases pedagogy of Teachers's by one level.
* **Big book of Dreams**- Dormitories and Private rooms also slightly reduce Hunger and Boredom.
* **Book of high magic**- Decreases all conditions for wearing piece of equipment by 1 level for students.
* **Necronomicon**- Each time an explosion occurs or a gate is opened in a room by a student, increases the efficiency of the room by 3%.
* **Eternal Encyclopedia**- The cost of cards increases half as much after each purchase.