Lime Tank

The **Lime Tank** (not to be confused with the Green Tank or Mint Tank) is an Enemy Tank in Micro Tanks. It is introduced in Mission 13. It is the seventh enemy tank type the player will encounter. This tank is one of the most iconic and notorious tanks in the game, owing to its devious play style and being a frequent cause of death in both new and veteran players, as well as its resemblance to the equally infamous Green Tank in the Wii Play Tanks game. This tank's notoriety has been referenced in several of the Splash Texts on the main menu.

## Attributes

The Lime Tank is immobile. However, don't let this fool you. The Lime Tank has one of the most powerful weapons in the game. The Lime Tank's Bullet is a bouncy missile which is able to ricochet *four* times, more than any bullet in the game. Not only that, this missile moves 25% faster than all other rockets, making it the fastest bullet in the game without power-ups. In addition to all this, this tank is the only tank in the game that is able to calculate bullet ricochets, and can fire bullets that will reach the player through ricochets rather than firing at the player.

Like other immobile tanks, this tank can emit a magnetic field in order to pick up enemy power-ups. Its magnetic reach is far greater than that of a Grey Tank.

At any one time, only seven lime bullets can be present on the screen at once. Any more than this, and no lime tank will be able to fire.

Lime Tanks, being immobile, cannot lay mines. They also do not possess any additional weapons.

This tank adds tubular bells to the musical score.

## Behaviour

This tank has two distinct modes of behaviour, depending on whether or not the tank has sight of the player.

When the tank does not have sight of the player, it continuously rotates clockwise. In this mode, it fires both passive (non-calculated) bullets, and calculated bullets. Passive bullets are fired occasionally, and often do not lead anywhere close to the player. Calculated bullets will bounce off walls and other objects in such a way that they will hit the player during its five-leg path. This tank can calculate all its ricochets with considerable accuracy, which can lead to some "trick shots" that can catch even an experienced player off-guard.

When the tank gains sight of the player, it immediately stops rotating and faces directly at the player. It then opens fire, firing at a fairly high rate at the player. There is some firing inaccuracy, so the tank will fire "more or less" at the player, but be off by a few degrees. This creates uncertainty which can make these bullets less easy to dodge.

This is the first tank to exhibit defensive bullet blocking, although it is not very good at it. When a player's bullet gets near, this tank will attempt to fire a bullet towards the player bullet to cancel it. As such, this tank can also be considered mildly defensive. Many later tanks will employ this defensive tactic.

## Loot Table

The Loot Table of the Lime Tank without the Tank Fortune perk enabled.
 Extra Bullet
 Range Boost
 Faster Bullet
 Extra Life
 Shield
 Mega Bullet

## Trivia

* The Lime Tank was the fifth tank to be created.
* This tank is modelled off the infamous Green Tank in the Wii Play Tanks game.
* If the tank gains the Extra Ricochet Enemy Power-up, this tank cannot calculate the extra ricochet. Cinnabar tried to implement this but it caused problems.
* If one creates a custom level with lots of Lime Tanks, it can cause the game to lag due to the large number of ricochet calculations occurring. On a lower-quality machine, any more than three lime tanks in one stage can cause the game's framerates to start dropping.
* Before Test Build 3, Lime Tanks were very different. They did not make calculated shots, but fired a lot more often, resulting in them still being a frequent cause of death. Calculated shots were added in Test Build 3.
* Originally, this tank was in fact going to be mobile, albeit very slowly. It even was originally planned to lay mines.
* Despite its deadly reputation, a kill only grants the player 2 medals due to their low defence.