Ogryn

An ogryn crusader

Ogryns are a minor race toughened by war and famine.

## Background

A crucible of destruction and hunger is where the Ogryn race was born. This crucible is named Tarya X2, a world torn by volcanic destruction and seismic activity. Locked in a constant war with technologically superior Duragar, it is where the Ogryn were molded to be hardy and tough.

Being smart is not Ogryn business, and they are usually dependent on patrons and others interested in hiring their services to feed and lead them.

#### Survival of the biggest

Being torn in a war for generations on a volcanic world is never great for food supply. The Ogryn were not masterful cultivators or tactful ranchers, the Ogre race was therefore quickly diminished into a famine.

In-fighting for the last scraps of food was not rare, it was everyday business.

Eventually, this was noticed by the common enemies of the Duragar; the Hymn.  They then became the primary benefactors of the Ogryns' food ambitions. They started feeding the Ogryns in return for their protection and their manpower.

#### Hunger

When others can not be trusted with your food, as they would constantly be out to get it, only two options remain; hiding it or eating it.

Ogryns generally are not smart enough to remember where they hid their food so for most only the option of immediately eating it remains. This overconsumption of food over generations has led to a constant craving for more food. The Hunger.

#### Bulking Size

Because of the massive overconsumption the Ogryn has grown as a species into a strong and gigantic format. This gave an advantage in the underground: their strength is unparalleled and their size intimidating.

Above ground, when firearms are involved, however, their size usually makes them only a bigger target. Most Ogryn therefore carry heavy armor and shields.

## Ogryn Traits

* ***Age***. Ogryns reach adulthood after 15 years and live, biologically, less than half a century.
* ***Tags***. You are tagged as biological, alien and as humanoid.
* ***Alignment***. Ogryns tend towards a chaotic neutral alignment.
* ***Size***. Ogryns are usually at the very least 7ft tall and 4ft wide. Their size is Large.
* ***Hit* *Points***. Your starting hp equals to 15 plus your constitution modifier , plus 1 hit point per level beyond the first.
* ***Speed***. Your base walking speed is 30ft per round.
* ***Ability Score Increase***. Your Strength score increases by 2 and your Constitution score increases by 2. But you gain -1 on Intelligence and Wisdom.
* ***Language***. You can speak Ogryn and English.
* ***Powerful* *Build***. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Lasts until your next sleep rest.
* ***Thick* *Endurance***. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d8. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or sleep rest.
* ***Hunger***. You must consume two rations per sleep rest or be affected by hunger as normal.
* ***Ogryn* *Smash*.** You gain proficiency in *clubs* and *great clubs*.

                        ~Dikkbott ¡¡¡( •̀ ᴗ •́ )و!!!