recursal/Fanatic-Fandom huggingface dataset:
Buffs

Generally, a **buff** refers to a temporary beneficial effect placed on the player. Depending on the ability used, buffs can either be applied on yourself, a teammate, or both. Most active buff effects can always be ended in two ways:

* Expires over time (usually ranging from 1 to 5 seconds)
* Dispelled

However, some buffs have special conditions that can end their effect (Shields break after reaching their damage threshold, etc.). See below for specifics on this.

## Types

#### Attack Speed

A bonus to attack speed simply allows your character to use their abilities quicker. However, while a few champions do have this in their kit, this buff seems to only boost attack speed for one specific ability.

#### Fortify

This effect refers to an increase in damage reduction.

#### Damage Boost

A champion with this effect active will deal more damage with all of their abilities.

#### Healing over Time

This buff will heal the affected champion in equal increments over a small period of time. This buff will not heal past maximum Recovery Health.

#### Immaterial

A champion that is immaterial has no hitbox; that is, they are not able to be hit by any abilities whatsoever for the duration of the effect. Units that are immaterial can still receive healing from allies. The only exception is Lucie's Clarity Potion, which will break the status. Some abilities, such as Shifu's Fleetfoot, that grant immaterial will remove debuffs as long as the debuff will allow them to cast abilities. This means that immaterial can remove roots, snares, fading snares, Ashka's Ignite, Ruh Kaan's Curse, etc., but not silences, stuns, petrifies, or incapacitates.

#### Immunity

Being *immune* is different from being *immaterial* in the fact that the champion has a hitbox; they just won't be affected by enemy abilities. Friendly abilities will still take effect.

#### Invisibility

Renders the champion completely invisible from enemies (your team will still see you). While invisible, a champion still has a full hitbox for both enemy and friendly abilities.

#### Movement Speed

Champion moves faster by a certain percentage under this effect.

#### Shield

A shield will block all incoming damage up to a certain amount until it expires. Reaching the damage threshold beforehand will break the shield.
Restore Ruins

**Restore Ruins** is the 3rd advancement card. It allows followers to restore Beacons and Temples.

## Card Text

This Card will inspire your Followers to repair ancient Ruins across the land. Send a Builder to a Ruin to repair it.

## Card Stats

* Shrine Builders: 2
* Temple Builders: 2
* Card-Type:

## Advancement

* Previous Card: New Age Shelters
* Next Card: Power Of Prayer
Death

**Death** in Battlerite is a fairly simple concept. If you run out of health during a match, your character is out of the game until the next round. The objective of the game is to eliminate all opponents, so it is inevitable that one team will have all of its players die in a given round. Note that Sudden Death will immediately occur when a team is down to one player, rather than when the round timer runs out (Further testing required).

## Bullet Time Effect

Bullet Time is a feature that occurs upon death. When a champion dies, time will immediately slow down for a small amount of time (~1 second), allowing all remaining players to think about their next move or correct their aim. If dying champion will be able to kill his opponent during Bullet Time Effect and this was the only remaining champions result considered as a Draw.

## Death Orb

   When a player dies, they will drop all of their energy in the form of a large energy orb (rounded to nearest 25/50/75/100). The orb will be larger or smaller depending on the amount of energy dropped, and will also change color if at max energy (glowing yellow). Death Orbs can only be picked up by members of the same team.
Mounts

**Mounts** are utilized in-game to increase movement speed while in use. Pressing **Z** while riding will give you a temporary speed boost. Casting any ability will dismount you, as well as getting hit by an enemy ability. You will also receive a snare for a couple seconds if forcefully dismounted by an enemy.

Available Mounts
Patch Notes 0.14.0.1

Hotfix patch

The following hotfixes have been rolled out for Patch 0.14.0.0.

* Fixed an issue causing players to disconnect from games. We will be monitoring this and rolling out additional fixes as needed.
* Fixed an issue where victories in Battlegrounds counted as a loss.
* Fixed an issue where chests did not properly display received items.
Lucie/Responses

## Character Select

* ▶️ Brewing! Almost done.
* ▶️ I love the smell of sulfur!
* ▶️ I love the smell of alchemy!
* ▶️ I love the smell of chemistry.
* ▶️ These potions are not made for drinking. They're made for throwing.
* ▶️ The chemistry between us is just perfect!
* ▶️ Been waiting!
* ▶️ Can't wait to try these out!

## Greeting

* ▶️ How you doin'?
* ▶️ I'm here!
* ▶️ I'm here!
* ▶️ Hello!
* ▶️ Hello?
* ▶️ Hi there!

## Intro

* ▶️ These chemicals are cooked and ready for battle!
* ▶️ I just love what's brewing in the crowd.
* ▶️ I just love the sound of the crowd, cheering for my great experiments!
* ▶️ I just love the sound of the crowd, cheering for my great experiments!
* ▶️ Oh, I'm reacting with the crowd, I'm brewing!
* ▶️ Ahaha, oh, it's starting!

## Kill

* ▶️ Sweet dreams!
* ▶️ Hah! Got you there!
* ▶️ Sleep tight!
* ▶️ Buh-bye!
* ▶️ Ahahaha!
* ▶️ Hahaha!
* ▶️ Ehahah!
* ▶️ Ehahaha!
* ▶️ Better luck next time!
* ▶️ Try not to pee yourself.

## Shoutout

* ▶️ Good job!
* ▶️ Fantastic work!
* ▶️ Amazing!
* ▶️ Excellent!
* ▶️ Great!
* ▶️ Fantastic!
* ▶️ Incredible!
* ▶️ Unbelievable!
* ▶️ Astounding!
* ▶️ Extraordinary!
* ▶️ Super!
* ▶️ Remarkable!
* ▶️ Peachy!
* ▶️ Cool!
* ▶️ Cool!
* ▶️ Cool!

## Taunt

* ▶️ You won't know what hit ya!
* ▶️ C'mon, scaredy cat!
* ▶️ Come and get me!
* ▶️ I'll teach you some basics.
* ▶️ I'll show you alchemy!

## Death

* ▶️ Agh!
* ▶️ Augh!
* ▶️ Ungh!
* ▶️ Auauggh!
* ▶️ Aaaaggh!
* ▶️ Aaah!

## Ultimate Ready

* ▶️ Ultimate ready!
* ▶️ Ultimate ready!
* ▶️ Ultimate ready!
* ▶️ Ultimate ready!
* ▶️ Ultimate ready!

## Ultimate

* ▶️ Take this!
* ▶️ Try this!
* ▶️ Eureka!
* ▶️ Eureka! Hahahaha!
* ▶️ Here goes nothing!

## Round Won

* ▶️ Great work! Let's keep it up!
* ▶️ Ain't I just great?
* ▶️ I hold the recipe for success!

## Game Won

* ▶️ And I'm just here for fun.
* ▶️ Are we surprised? Nope!
* ▶️ I'm just so amazingly awesome at this.
* ▶️ Like water and oil, we just don't mix.

## Basic Attack

* ▶️ Hah!
* ▶️ Hah!
* ▶️ Hagh!
* ▶️ Hah!
* ▶️ Hnng!
* ▶️ Haah!
* ▶️ Hnnh!
* ▶️ Heh!

## Heavy Attack

* ▶️ Hnngh!
* ▶️ Hahngh!
* ▶️ Hu!
* ▶️ Hehng!
* ▶️ Heeyah!
* ▶️ Hya!
* ▶️ Hyuh!
* ▶️ Hyah!

## Wound

* ▶️ Euh!
* ▶️ Ennhh!
* ▶️ Euff!
* ▶️ Euh!
* ▶️ Aug!
* ▶️ Ahuh!
* ▶️ Euhgh!

## Heavy Wound

* ▶️ Agh!
* ▶️ Owie!
* ▶️ Euggh!
* ▶️ Oww!
* ▶️ Ugh!
* ▶️ Eegh!
* ▶️ Ow!
Soundtrack

* ▶️ 500 Years Later
* ▶️ Mountain Spirit
* ▶️ The Elders
* ▶️ Beyond the Gate
* ▶️ End of Time
* ▶️ Warrior Pride
* ▶️ Secret Wood
* ▶️ Battle Ghost
* ▶️ Last Man Standing
* ▶️ The Other Lands
* ▶️ Ambient Intro - Alive
* ▶️ Ambient Intro - Calling the Champions
* ▶️ Lost Heroes (added in 0.10)
* ▶️ Spirit
* ▶️ Legends of Quna
* ▶️ Silverdeep Forest
* ▶️ Champions Rising
* ▶️ Victory
* ▶️ Winter Mage (Frozen Mists event, Winter 2017)
* ▶️ Lunar Festival (Legends of Quna 2018)

## Composers

* Aleksandria Migova
* Johan Ilves
* Mikael Eriksson
Iva/Battlerites

Boom!

ROCKET X-67 deals 4 bonus damage.

Offense
v2.2

Heavy Rocket

ROCKET X-67 hits inflict Fading Snare for 1.5s and the explosion inflicts Fading Snare for 0.7s.

Control
v2.2

Stockpile

ROCKET X-67 gains 1 ability charge but cooldown increases by 1.5s.

Offense
v2.2

Oil Blaster

Jet Pack causes your next Boomstick to inflict Oil.

Mixed
v2.2

Rocket Boosters

Jet Pack increases movement speed by 30% for 2s.

Mobility
v2.2

U-Turn

Recast Jet Pack to fly back to your starting location.

Utility
v2.2

Blast Shield

Zap knocks nearby enemies back and grants 20% Fading Haste for 2s.

Mobility
v2.2

Durable Shield

Zap absorbs 12 more damage on yourself and 16 more damage on other allies.

Support
v2.2

Hyperspeed

Zap increases your Boomstick attack and reload speed by 120% while you're affected by the Shield.

Offense
v2.2

Conductor

Tazer hits bounce once towards a nearby enemy.

Control
v2.2

EMP

Tazer removes positive effects from nearby enemies and negative effects from nearby allies on Spell Block interrupts.

Utility
v2.2

Igniting Spark

Tazer consumes Oil to inflict Burning Oil.

Offense
v2.2

Flip the Switch

Tractor Beam can be cast while moving and also pushes enemies away instead of pulling them in.

Mobility
v2.2

Tractor Pulse

Tractor Beam inflicts Stun for 0.7s to enemies caught in the beam when the effect ends and cooldown reduces by 3s.

Control
v2.2

All Systems Operational

Machine Gun inflicts Oil to enemies in a frontal cone when activated and launches a ROCKET X-67 when firing the last bullet.

Offense
v2.2

Gunge

Increases Oil factor by 10% and duration by 1.5s.

Control
v2.2
Iva/Responses

## Character Select

* ▶️ I'm like a fine wine!
* ▶️ I'm like a fine wine.
* ▶️ Can't go wrong with little ol' me!
* ▶️ Can't go wrong with little ol' me.
* ▶️ I'd choose you, too. Ehehah!
* ▶️ I'd choose you, too. Hmhmhmm!
* ▶️ Tricks? Yes!
* ▶️ Tricks? Yes!
* ▶️ Tricks? Yes!
* ▶️ Let's give them a show.
* ▶️ Let's give em a show!
* ▶️ Let's give em a show.
* ▶️ Want a good time? Then I'm the one for you.
* ▶️ Want a good time? Then I'm the one for you.
* ▶️ Mmm, that Bakko fella sure looks fine!
* ▶️ Mmm, that Bakko fella? Sure looks fine.
* ▶️ I'm like a fine wine!
* ▶️ Can't go wrong with little ol' me!
* ▶️ I'd choose you, too, haha!
* ▶️ Let's give em a show.
* ▶️ Want a good time? Then I'm the one for you.
* ▶️ Mmm, that Bakko fella sure looks fine.

## Greeting

* ▶️ Hey, fella!
* ▶️ Ohoo, you're good lookin!
* ▶️ Oooo, I fancy you.
* ▶️ Meet old Bessy, almost as old as I am.
* ▶️ I'll show you a thing or two!
* ▶️ Hi there.
* ▶️ Hi!
* ▶️ My, what charm.

## Intro

* ▶️ I hear we got some cleanin to do. Haha!
* ▶️ No one grows old. Age, you choose.
* ▶️ Follow my lead. No! My lead! First verb, second noun!
* ▶️ I've been ready for a long time.
* ▶️ Let's do this!
* ▶️ Hoh my, what a wonderful time to be young.

## Kill

* ▶️ It works!
* ▶️ It works!
* ▶️ Still effective.
* ▶️ Nothin new.
* ▶️ Hohoho!
* ▶️ Hohoho!
* ▶️ Never lost it.
* ▶️ Hehe, see that?
* ▶️ No challenge!
* ▶️ Haha, hah!

## Shoutout

* ▶️ Great!
* ▶️ That's it.
* ▶️ Oh, I like that.
* ▶️ Oh! I like that.
* ▶️ That's nice.
* ▶️ Lovely!
* ▶️ Shiny!
* ▶️ Well done.
* ▶️ Fabulous!
* ▶️ Yeess!
* ▶️ Not bad.
* ▶️ That's it!

## Taunt

* ▶️ Kiss my rocket.
* ▶️ Hey you! Polish my medal.
* ▶️ I'll cover you in oil.
* ▶️ I'll use you as a hat.
* ▶️ I'll use you as a hat!
* ▶️ You'll be scrap!
* ▶️ You know little!
* ▶️ Waste of time, you are.
* ▶️ Scrawny fool!
* ▶️ Kiss my rocket!
* ▶️ Polish my medal.
* ▶️ I'll cover you in oil!
* ▶️ You'll be scrap.
* ▶️ I'll use you as a hat!

## Death

* ▶️ Huwahhgh!
* ▶️ Guwuhhghugh.
* ▶️ Guuweeughh.. ugh.
* ▶️ Guooghhghh.
* ▶️ Hoh, my back!
* ▶️ Howh, my rheumatus!
* ▶️ Bessyyyyy!

## Ultimate Ready

* ▶️ Ultimate ready.
* ▶️ Ultimate ready.
* ▶️ Ultimate ready!

## Ultimate

* ▶️ Aha, hahahahaha!
* ▶️ This... costs... so... much!
* ▶️ My, my! Die, die.
* ▶️ Welcome to the show!
* ▶️ Hehe, it works, it works, it works!
* ▶️ Heheh, it wooooorkss!
* ▶️ Rata tata tata tata tata tata tat!
* ▶️ Hah hahahahaha!
* ▶️ My, my! Die, die.

## Round Won

* ▶️ Ooh, don't get scared!
* ▶️ I'll hold your hands through this.
* ▶️ Hah, we done it.
* ▶️ Ooh, squeeze in a short nap.
* ▶️ We got another round? Lovely!
* ▶️ We got another round? Lovely!
* ▶️ Bessy, shape up.

## Game Won

* ▶️ Mmm, mmm. Another trophy to scrap.
* ▶️ Woohoo! Another trophy to scrap.
* ▶️ The reward will do great as ammo.
* ▶️ Ol' Bessy and I've been here many times.
* ▶️ Hah, what could you have expected?
* ▶️ Hooh, sleepy time.
* ▶️ Oh! I'm late for the theatre!

## Wound

* ▶️ Unh!
* ▶️ Ah!
* ▶️ Ah!
* ▶️ Unnh.
* ▶️ Agh!

## Heavy Wound

* ▶️ Ah!
* ▶️ Eee!
* ▶️ Aghh!
* ▶️ Oww!
* ▶️ Dangit!
Croak/Battlerites

Vicious Strike

Charged Blade Flurry hits consume Toxin to deal the remaining damage of Toxin instantly.

Offense
v2.2

Lethal Toxins

Toxin deals 4 bonus damage and reduces target's movement speed by 12%.

Offense
v2.2

Mending Toxin

Increases healing effect of Toxin from 8 to 16.

Survival
v2.2

Spit Spit Spit

Toxin Muck gains 1 ability charge but increases its cooldown by 1s.

Utility
v2.2

Jungle Toad

Frog Leap hits heal you for 12 health.

Survival
v2.2

Maiming Cut

Frog Leap inflicts a 1.2s Fading Snare.

Control
v2.2

Puddle Jumper

The first leap of Frog Leap grants Lesser Camouflage after landing.

Utility
v2.2

Triple Strike

Frog Leap causes your next 3 Blade Flurry attacks to deal 2 bonus damage.

Offense
v2.2

Frog Slice

Increases Noxious Lunge range by 30%. It deals 4 bonus damage.

Mobility
v2.2

Noxious Reaction

Noxious Lunge inflicts root for 1s and reapplies Toxin.

Control
v2.2

Trickery

Noxious Lunge hits reduce Camouflage cooldown by 1.5s.

Utility
v2.2

Frog Frenzy

Increases Toxin Blades bonus damage by 1 and duration by 2s.

Offense
v2.2

Momentum

Venom Wind increases your movement speed by 40% for 4s.

Mobility
v2.2

Slippery Skin

Reduces damage taken by 30% for 2.5s after Camouflage ends.

Survival
v2.2

Time To Strike

Increases Fading Haste factor of Camouflage from 40% to 45% and haste duration from 1s to 2s.

Mobility
v2.2

Venom Strike

Using Blade Flurry during Camouflage inflicts venom that explodes after 2s dealing 8 damage to nearby enemies.

Offense
v2.2
Health

**Health** is used to denote the life force for all champions. When an opponent hits you with an ability that does damage, your health bar drops for that amount of damage. When your health bar depletes completely, your character dies and remains unplayable until the next round. The maximum health for any given champion is unique, but generally the beefier champions will have more health and the more fragile champions will have less (see their specific page for values). That being said, the topic gets a little more complex, as there are some limitations on how much you can heal. The two types of health are *recovery health* and *real health*.

## Recovery Health

A unique aspect of Battlerite is that when your health dips below a certain threshold (buffer of 40 hp is maintained between real and recovery health), you become unable to be healed past that threshold. Your new maximum health at this point is called your **recovery health**. For example, if you have 250hp max hp and droped to 200hp, then you end up with 240 recovery hp, meaning you are only able to be healed up to 240hp. The only exception to this is called true healing, which is currently only available by picking up health orbs(+6 real health) or destroying the Energy Rune(+10 real health).

## Real Health

**Real health** should simply be referred to as your current health level. Again, note that your true health can only be restored by destroying the Energy Rune or collecting Health orbs.

## Healing Sources

There are many ways to recover health. Here is a generic list:

* Being healed by an ally
* Self-healing abilities
* Battlerites that give abilities healing powers
* Health orbs
Patch Notes 0.10.0.3

Matchmaking Hotfix

* Improved Quickmatch matchmaking - should result in more balanced matches when playing Quickmatch
* Solved an issue that caused a player who had forfeited to lose rating when a teammate has disconnected
* Solved an issue that caused players to lose rating on a loss when a teammate disconnects in the last round
* Changed how the matchmaking process takes several archetypes into consideration. A team should no longer be able to consist of more than one support champion in solo queue.
* Fixed a bug related to playing against teams of higher leagues. The bug could result in getting no bonus rating when winning and losing rating when losing.
MINImax Tinyverse Wiki/Section 3

Guides

* How to play guide for MINImax Tinyverse
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

@cursegamepedia 的Tweetwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Pearl/Battlerites

Rippling Waters

Firing Volatile Water through a Bubble Barrier increases damage by 3 and range by 25%.

Offense
v2.2

Soaking Wet

Increases Silence duration from 1s to .4s.

Control
v2.2

Splash Damage

Charged Volatile Water explodes upon hitting an enemy, dealing full damage and inflicting Silence to other nearby enemies.

Control
v2.2

Fountain

Healing Wave projectiles bounce to a nearby ally after healing, healing them for 6 health.

Support
v2.2

Ocean Tide

Diving into a Bubble Barrier destroys the bubble and resets the cooldown of Dive.

Mobility
v2.2

Riptide

Dive deals 10 damage and inflicts Root for 1.2s at your starting location.

Offense
v2.2

Spring Water

Dive heals self for 6 health and other nearby allies for 18 health when emerging from the deep.

Support
v2.2

Gush

Countering an attack with Tidal Wave recharges your staff.

Control
v2.2

Sea Bubble

Countering an attack with Tidal Wave spawns a Lesser Bubble Barrier around you.

Survival
v2.2

Tsunami

Countering an attack with Tidal Wave fires a volley of Lesser Volatile Water at nearby enemies. Each Lesser Volatile Water deals 12 damage.

Offense
v2.2

Ocean Sage

Bubble Barrier can be recast within 1.5s to spawn a Lesser Bubble Barrier.

Utility
v2.2

Tasty Fish

Bubble Barrier spawns a tasty fish in the center of the bubble that heals 10 health and increases damage output by 20% for 4s when picked up.

Support
v2.2

Water Walk

Touching a Bubble Barrier grants allies a 50% Haste that fades over 2s after leaving the bubble.

Mobility
v2.2

Terror from the Deep

Jaws maximum spew range increases by 25% and inflicts 33% Snare for 2.5s after enemies land.

Control
v2.2
Patch Notes 0.13.1.2

Content and balance patch

## Features and Content

### New Brawl - Rooktoberfest

This new brawl replaces the Random Champion Duel. It will be available for matchmaking until **Monday September 18,** 14:00 CEST (8:00 AM EDT / 5:00 AM PDT) and then the following weekend from **Friday September 22** at 10:00 CEST (4:00 AM EDT/ 1:00 AM PDT) to **Monday September 25** at 14:00 CEST (8:00 AM EDT / 5:00 AM PDT).

In Rooktoberfest it's an all Rook 3v3 brawl. The Sudden Death Vortex timer is reduced to 30 seconds and all Battlerites are chosen at the start of each match. By playing Rooktoberfest you can unlock "Rare" cosmetics for Rook currently unavailable through any other means.

## Champion Updates

### General

* Fixed a bug with "losing" an ability charge if you used it at the same time as you regained another.
* Improved the behavior of dashes so they cause less rubber banding.

Ashka

 (R) (Updated)

* Duration decreased from 3s to 2.8s.

 (F) (Updated)

* Area damage reduced from 4 to 3.

Blossom

* Max Health reduced from 200 to 190.

 (Q) (Updated)

* Healing over time reduced from 36 to 30.
* Duration reduced from 6s to 5s.

 (F) (Updated)

* Projectile radius reduced from 1 to 0.8.

Jumong

**Battlerites**

 (Updated)

* Haste factor increased from 40% to 50%.
* Duration increased from 1s to 1.5s.

Lucie

 (F) (Updated)

* Snare percentage reduced from 40% to 35%.

**Battlerites**

 (Updated)

* Snare percentage reduced from 70% to 60%.

Raigon

**Battlerites**

 (Updated)

* Damage increased from 6 to 8.
* Stun duration increased from 0.25s to 0.3s.

 (Updated)

* Damage increased from 10 to 12.

Ruh Kaan

 (M2) (Updated)

* Damage reduced from 30 to 28.

 (Space) (Updated)

* Max travel distance reduced from 5 to 4.5.

Shifu

**Battlerites**

 (Bug fix)

* No longer grants Haste if you don't hit anyone.

Taya

**Battlerites**

 (Updated)

* Movement speed increased from 55% to 70%.
Craftsmanship

Removed!
This page or section refers to content that was removed from the game.

Craftsmanship

**Craftsmanship** is a Conquest Period Science Card that decreases the time it takes Followers to build Abodes.

## Acquisition and unlocking

The card is acquired when your population reaches 1300.

Unlocking this card requires:

* 3 Coal
* 2 Plaster
* 3 Pick Axe

## Card text

Followers have improved their construction skills and can now build more efficiently.

## Details

Effect: Decreased build times for all Abodes

Leads to: Shoes.

Description:

By taking pride in their work, humans developed expertise at various crafts. Becoming more efficient in each discipline led to people taking different roles within their society. Workmanship and craftmanship (sic) were valued human attributes even in prehistoric times.
Patch Notes 0.11.3.0

Easter Content Patch

## Features & Content

### New Game Mode – Bakko’s Egg Brawl

New temporary game mode added, which will be available until Tuesday April 18th. In it, two teams of three Bakkos face off with their fists, shields and lots and lots of eggs. A variety of eggs and custom Battlerites for the mode are available, but we will let you explore them on your own. Be sure to try out this fun, wacky and chaotic game mode while you can!

### Freya Graphical Update

Freya has been updated with new ability icons, new visual and sound effects and a new 3D model.

Freya now also has the “Mantle of Conquest” outfit available, her first Legendary Outfit.

### New Mount – Golden Rooster

Anyone who logs in between April 11th, 3:00 PM UTC (17:00 CEST, 11:00 AM EDT, 8:00 AM PDT) to April 18th 3:00 PM UTC (17:00 CEST, 11:00 AM EDT, 8:00 AM PDT) will be granted the Golden Rooster mount.

## General Changes & Fixes

* Fixed an issue where some users would disconnect from matchmaking when matchmaking as a party.
* Fixed some text-overlapping errors that could occur in profile and season-information popup.

### Champions

General

* Panic damage limits increased from 16 to 20.

Freya

* (M2) – Knockback now has a unique effect.
* (Space) – Can now be cast while moving.
* (EX Space) – Fixed an animation issue.

Poloma

* Fixed a bug where the panic caused by  (Q) and  (EX Q) would sometimes break instantly after any source of damage.

Ruh Kaan

* (EX E) – Projectile speed increased from 28 to 32.
Interrupt

Interrupt, or Ability Canceling, is a mechanic in Battlerite that allows the player to cancel their ability during the casting animation or during abilities that are channeled, such as Shifu's

, Ruh Kaan's

 or Sirius'

. This allows a player to bait out an opponent's abilities if they try to preemptively act before the ability is fired.

The default keybind for Interrupt is set to "C", but can be changed according to the player's preference.
Patch Notes 0.12.2.0

Content and balance patch

Ashka now also has the ‘Furnace of Flame’ outfit available, his first Legendary outfit.

### Champion Updates

*The following changes have two primary purposes. The first is to further reduce some frustrating elements of some champions. The other is to take a step towards rounding out the champions overall, by helping champions who are struggling a bit or toning down champions who are slightly ahead of the rest. They are not meant to be end-all solutions but to remove some bumps on the road so to speak.*

Bakko

**Battlerites**

* Stun duration increased from 0.5s to 0.6s.

Ezmo

 (M2)

* Minimum Cast time increased from 0.3s to 0.4s.

 (EX Q)

* Now ignores global cooldown.

Freya

**Battlerites**

* When landing after Spring you inflict Static to all nearby enemies or Stun enemies already affected by static for 0.5s.

Jade

**Battlerites**

* Stun duration bonus decreased from 1s to 0.75s.

Jumong

 (EX M2)

* Changed so Steady Shot Battlerites trigger on the third hit instead of the first hit of Seeker’s Arrow.

**Battlerites**

* Tooltip now displays correct duration.

Pearl

 (Space)

* Removed unused Energy Gain variable in tooltip.

 (EX M1)

* No longer ignores global cooldown.

 (R)

* Now ignores global cooldown.

Pestilus

**Battlerites**

* Recast can now be used immediately (previously had a 0.3s delay).

Poloma

**Battlerites**

* No longer triggers stealth indicators.

Ruh Kaan

 Charged (M1)

* Reduced post-cast time (time between attacks) from 0.3s to 0.25s.

 (Q)

* Cooldown reduced from 9s to 8s.

Shifu

**Battlerites**

* Now applies its bonus damage prior to hit, instead of on every hit, carrying over through damage reductions.

* Energy gain reduced from 30% to 25%.

Sirius

 (Space) &

 (EX Space)

* Cast time reduced from 0.2s to 0.1s.

Taya

 (EX Q)

* Hit radius reduced from 2.4 to 1.75.

Varesh

**Battlerites**

* Stun radius reduced from 2.8 to 2.4.

## General Updates & Fixes

* Daily Quests now rewards 150 Battle Coins.
* Fixed some occurrences where currencies could appear at the wrong side of the price values.
Energy Rune

The Energy Rune, commonly referred to as the "middle orb" or "mid orb", is a large orb in the middle of every map that will grant Energy and Health to the team that destroys it. The Energy Rune is immune to all debuffs in the game, but can be displaced via abilities.

#### Destroying the Rune

The rune has 60 health, and will take damage from any source until it is destroyed. Immediately after, the team that landed the last hit will gain 20 HP (10 real + 10 Recovery Health) and 25 Energy. It is important to understand that this will immediately affect *all* members of the team, no matter where they are on the map. If you are the only player left, you will receive 50 energy instead.

#### Spawn Timer

The rune will spawn at the beginning of each round after a small delay. Spawn time is 20 seconds. Once spawned, the rune will stay up until it is destroyed, at which time it will re-spawn again after the timer is up. The timer is displayed as a ring around the outside of the rune, which will slowly fill up with glowing energy. When it completes the circle, the rune will spawn again.
Sirius/Battlerites

Debilitating Slash

Increases Weaken factor by 10% and duration by 0.5s.

Support
v2.2

Saros Slash

Reduces your weapon charge time by 15% and charged Crescent Strike deals 2 bonus damage.

Offense
v2.2

Radiance

Sunlight heals you for 8 health when another ally is healed.

Survival
v2.2

Sunbath

Charged Crescent Strike hits empower your next Sunlight causing 1 additional beam to heal the ally nearest the area for 14 health.

Support
v2.2

Cosmic Reach

Celestial Split deals 6 bonus damage and max range increases by 25%.

Mixed
v2.2

Sunwell

Celestial Split heals 8 bonus health. Healing an ally reduces its cooldown by 4s.

Mobility
v2.2

Daybreak

Sunrise can be recast for 1.5s to return to the original location.

Mobility
v2.2

Illumination

Countering an attack with Sunrise illuminates nearby allies, increasing damage output by 20% and healing received by 40% for 3s.

Support
v2.2

Sunscreen

Countering an attack with Sunrise grants nearby allies a Shield. It absorbs up to 16 damage for 3s.

Survival
v2.2

Lunatic

Lunar Strike can be recasted within 1.8s to spawn Lesser Lunar Strike with reduced radius and duration. It does not affect enemies already affected by Lunar Strike.

Control
v2.2

Moonlight

Each enemy hit with Lunar Strike restores 2 Sunlight charges, allowing for a total of 5 charges. Bonus charges are not regenerated.

Support
v2.2

Moonstone

Increases Petrify duration by 0.5s and reduces the cooldown of Lunar Strike by 2.5s.

Control
v2.2

Celestial Cycle

Prismatic Strike hits charge your weapon by 50%.

Offense
v2.2

Gravity

Each Astral Beam hit inflicts a 35% Snare for 0.5s.

Control
v2.2
Alysia/Changelog

* 1.3
* default
1.3.0
Patch Notes 1.3.0 - (Steam)

*Our favorite frost weaver had an exciting debut month with her fun, combo-oriented playstyle. However, she has to outplay her enemies dramatically to reach her potential. Her biggest weakness is being rushed down, and we’re making a multitude of improvements to increase her survivability. Alysia has to spend multiple abilities to chain Chill and Freeze effects, so we’re also improving her cooldowns and Flash Freeze radius to give her better consistency.*

Abilities

* + Cooldown reduced from 5s to 4s.
	+ Fixed a bug where using the setting “Interrupt Casting on Move” would interrupt this ability when changing directions while moving.
* + Cooldown reduced from 8s to 7s, max range increased from 7.5 to 9.
* + Radius increased by ~10%, from 1.8 to 2.
* + Fixed tooltip to indicate that the icicle cone only triggers when the Ice Crown is broken by damage.
* + Duration reduced from 3.5s to 2.8s.
* + Cast time increased from 0.4s to 0.5s.
	+ Channel duration decreased from 1.5s to 1.2s.
	+ Total ticks increased from 6 to 7.
	+ Total damage decreased from 24 to 21.
	+ Fixed a bug where it sometimes wouldn’t Freeze a target with max Chill.

Battlerites

* + Fixed a bug where it was only damaging one enemy if there were Frozen enemies in the area.
* + Chill duration increased from 1.6s to 2s.
	+ Inflicts Root for 1s to enemies already affected by Chill.
* + Recast duration increased from 1.5s to 1.8s.
	+ Range increased from 3.3 to 4.
* + Additional effect: increases Glacial Prism Chill duration from 2s to 3s.
* + Radius bonus decreased from 20% to 10% (while actual radius from previous patch remains similar, from 2.16 to 2.2).
* + Lesser Glacial Prism can apply to allies.
Rook/Battlerites

## Current Battlerites

Pummel Rush

Successful Pummel hits reduce the cooldown of Rush by 0.4s.

Mobility
v2.2

Rook Smash

Crushing Blow deals 4 bonus damage.

Offense
v2.2

Weapon Break

Crushing Blow deals 2 bonus damage and enemies affected by Armor Break deal 33% less damage.

Support
v2.2

Endurance

Rush cooldown reduces by 1s. Hitting an enemy further reduces Rush cooldown by 1s.

Mobility
v2.2

Frenzy

Rush hits cause you to gain Berserk for 1.5s.

Offense
v2.2

Raging Bull

During Berserk, Rush cast time and cooldown reduces by 50%.

Utility
v2.2

Giant

Damage taken during Berserk is reduced by 25%.

Survival
v2.2

Madness

Berserk movement speed bonus is increased by 25%.

Mobility
v2.2

War Cry

Berserk inflicts 50% Snare for 3s to nearby enemies.

Control
v2.2

Crag

Boulder Toss inflicts Fading Snare for 1.5s. Also reduces its cooldown by 1.5s.

Control
v2.2

Crumble

Boulder Toss inflicts Armor Break.

Offense
v2.2

Earthquake

Tremor inflicts Armor Break.

Offense
v2.2

## Removed Battlerites

Squash

Crushing Blow inflicts a 0.5s Stun.

Control
v2.2
Orbs (Royale)

**Orbs** are interactive objects that harbor items, gold, and abilities. There are different types and rarities of orbs that can be found around the battleground from the beginning of the match or spawned from events.

## Activatable Orbs

These are dodecahedron shaped orbs that require a player to stand near and activate them for around 1.5 seconds. After activation these orbs will take a certain amount of time to open depending on the rarity of the orb and the items the player has.
ESBattlerite

ESBattlerite.com is a Spanish community website of Battlerite.

ESBattlerite was born with a single purpose, to create a Spanish community, creating content, news, guides, videos, fan arts, builds for each champion, participating in our Forum... Organizing tournaments, 2vs2 and 3vs3 , We also plan to create a Spanish "League" of this great game of Stunlock Studios.
Patch Notes 0.8.0.3

Hotfix + Balance Changes

## Audio Changes

 Ruh Kaan

* New sound effects for .
* Added voice lines for match and game wins.

 Jumong

* Lowered sound level on .

 Jade

* cast sound effect is now interrupted when canceling the cast.

## Champions

Ruh Kaan

* Curse
	+ Duration increased from 2.4s to 3s.
	+ Healing from  increased from 4 to 6.
* Charged : Damage increased from 14 to 18.
* : Ruh Kaan now becomes unhittable and immaterial during the travel time.

Rook

* energy gain reduced from 6 to 5.
* cooldown increased from 7 to 8.

## Bug Fixes

Fixed issues with certain abilities not playing VO correctly (among them Heroic Charge).
 Ruh Kaan

* Fixed so  resets  Cooldown correctly when the weapon is charged.
* Fixed so  deals bonus damage if weapon becomes charged during the casting of Shadow Bolt.
* Fix for Charged  not giving bonus health from the  Battlerite.
* Fixed a bug that reset the weapon charge when the round started.

 Ashka

* Fixed missing aim preview on .

 Rook

* Fixed so the Battlerite  works correctly.
* Fixed a bug that caused some player reports not getting registered properly.
* Fixed a bug that caused players to actually queue in Ranked when queuing Standard after playing a Private game.
* Fixed a bug that caused “In Placement” to be incorrectly displayed.
* Fixed a bug that caused the current active quests to not show up on champion tooltips.
* Added support for chat banning.
* Fixed a bug that made some countries (see below) unable to buy chests.
	+ Armenia
	+ Azerbaijan
	+ Belarus
	+ Georgia
	+ Kazakhstan
	+ Kyrgyzstan
	+ Moldova
	+ Tajikistan
	+ Turkmenistan
	+ Uzbekistan
	+ Ukraine
* Minor performance fixes.
阵营

种族
--

在小小的MiniMax世界里两个种族的对峙已久。

两个种族都有自己的哲学思想，但并不是丰富而深刻的。

他们的智商比我们世界的人类低一些，可以说是5岁孩子了。

对了！他们认为我们是个巨大的亮光。

说什么来着？我们太耀眼，肉眼无法直视。

当然这不会是因为我们长得帅，或者漂亮，嗯……

不管是埃尔来种族，还是克利亚种族，他们大多数都不能与我们直接沟通。

看起来，只有被选择的几个人物才能与我们直接沟通。

我们把这些人叫做冠军。

幸亏有这些冠军，要不然我们会心里闷闷的，哈哈哈……

## **埃尔来**

* 价值观 : 一个共同体、唯一神思想、忠诚、统一性、官僚制。
* 设计代码: 魔法、 工学、 阳光。
* 冠军：艾德尔、奥图、 施耐恩、 特拉索斯、图庇。

## **克利亚**

* 价值观：尊重个人、追求多样性、部族社会、自由、不成文的规定、大自然。
* 设计代码：咒术, 原始的炼金术、月光。
* 冠军：尼娅、穆腊克、卡雅、梅尔巴达、帕伊诺珂。
Orman Temple

*This article is a stub. You can help Battlerite Wiki by expanding it.*

 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Orman Temple - Day
* Orman Temple - Night
Pestilus/Battlerites

Overlord

Your movement speed increases by 6% for each nearby enemy or ally affected by Moth. Stacks up to 3 times.

Mobility
v2.2

Blood Leecher

Hitting an ally with Bloodsucker causes you to deal no damage to self.

Survival
v2.2

Colony

Hitting an enemy inflicts Moth and spreads it to nearby enemies. Hitting a Queen also spreads Moth to nearby enemies.

Survival
v2.2

Insectivore

Hitting an enemy or ally affected by Moth with Bloodsucker deals 6 bonus damage to enemies and heals 6 bonus health to allies.

Offense
v2.2

Proliferate

Bloodsucker no longer collides with ally champions at full health. Also increases range by 10%.

Utility
v2.2

Defiler

Increases Infest duration by 0.5s. Drains 10 health from enemies and heals allies for 10 health over the duration.

Mixed
v2.2

Disperse

Releasing an Infested enemy inflicts a 25% Snare for 2.5s and pushes it back in the opposite direction.

Control
v2.2

Scourge

Allows you to Infest an additional target.

Utility
v2.2

Spores

Infest reduces damage and healing output of an enemies by 60% and increases the damage and healing output of allies by 30%.

Mixed
v2.2

Broodmother

Increases Queen Panic duration by 0.6s, and decreases Queen cooldown by 1s.

Mixed
v2.2

Hive Mind

Increases the movement speed of the the Queen by 40%.

Utility
v2.2

Sacrifice

Queen slows nearby enemies movement speed by 20%, increasing the slow by 5% for each tick, and deals 10 bonus damage when it explodes.

Control
v2.2

Swarm Queen

Queen spawns with a Swarm Shield that absorbs up to 28 damage and lasts 1.2s.

Support
v2.2

Egg Carrier

Arachnophobia bounces forward, causing another impact. The radius of the second impact is 15% larger.

Control
v2.2

Spiderling Venom

Arachnophobia deals 8 damage. Increases Panic duration by 0.5s.

Offense
v2.2

Heart of the Swarm

Cooldown is reduced by 3s. Swarm sends out Lesser Moth projectiles dealing 5 damage and healing 3 health to nearby enemies and allies when destroyed. Inflicts Moth and heals self for 1 health.

Mixed
v2.2

Lord of the Flies

Scarab deals 4 bonus damage or healing and inflicts Fading Blind that reduces enemy sight range by 90%. Restores sight over Scarab duration.

Control
v2.2
Easy Purge

These links use the API to purge and update link tables of multiple pages at once. This is equivalent to null editing. See MediaWiki Manual:Purge.

The champion link is split up because else it would go over the maximum allowed titles in the API call (50).

* Champion pages with subpages part 1 (Ashka, Ezmo, Iva, Jade, Jumong, Taya, Varesh, Bakko, Croak, Freya)

* Champion pages with subpages part 2 (Rook, Ruh\_Kaan, Shifu, Lucie, Oldur, Pearl, Pestilus, Poloma, Sirius)

* Template:Ability\_ID and Template:Battlerite\_ID

* Template:Ability\_Large, Template:Ability\_Large\_Baseline, Template:Battlerite\_Large, Template:Battlerite\_Large\_Baseline

* Cargo tables (Ability\_Data, Battlerite\_Data, Champion\_Data, Buff\_Data, Debuff\_Data)

* Main page

## PowerShell Script for champs

```
Write-Host ""
Write-Host ""

function danceoff
{
    $champs = $args[0]

    Write-Host -NoNewline "https://battlerite.gamepedia.com/api.php?action=purge&forcerecursivelinkupdate=true&titles="
    Write-Host -NoNewline $champs[0]
    Write-Host -NoNewline "|"
    Write-Host -NoNewline $champs[0]
    Write-Host -NoNewline "/Battlerites"
    Write-Host -NoNewline "|"
    Write-Host -NoNewline $champs[0]
    Write-Host -NoNewline "/Cosmetics"
    Write-Host -NoNewline "|"
    Write-Host -NoNewline $champs[0]
    Write-Host -NoNewline "/Responses"
    Write-Host -NoNewline "|"
    Write-Host -NoNewline $champs[0]
    Write-Host -NoNewline "/Changelog"
    for($i=1; $i -le $champs.Count - 1; $i++){
        Write-Host -NoNewline "|"
        Write-Host -NoNewline $champs[$i]
        Write-Host -NoNewline "|"
        Write-Host -NoNewline $champs[$i]
        Write-Host -NoNewline "/Battlerites"
        Write-Host -NoNewline "|"
        Write-Host -NoNewline $champs[$i]
        Write-Host -NoNewline "/Cosmetics"
        Write-Host -NoNewline "|"
        Write-Host -NoNewline $champs[$i]
        Write-Host -NoNewline "/Responses"
        Write-Host -NoNewline "|"
        Write-Host -NoNewline $champs[$i]
        Write-Host -NoNewline "/Changelog"
    }
    Write-Host ""
    Write-Host ""

    for($i=0; $i -le $champs.Count - 1; $i++){
        Write-Host -NoNewline "* "
        Write-Host -NoNewline $champs[$i]
        Write-Host ""
        Write-Host -NoNewline "* "
        Write-Host -NoNewline $champs[$i]
        Write-Host -NoNewline "/Battlerites"
        Write-Host ""
        Write-Host -NoNewline "* "
        Write-Host -NoNewline $champs[$i]
        Write-Host -NoNewline "/Cosmetics"
        Write-Host ""
        Write-Host -NoNewline "* "
        Write-Host -NoNewline $champs[$i]
        Write-Host -NoNewline "/Responses"
        Write-Host ""
        Write-Host -NoNewline "* "
        Write-Host -NoNewline $champs[$i]
        Write-Host -NoNewline "/Changelog"
        Write-Host ""
    }
    Write-Host ""
    Write-Host ""
}

$champs1 = "Ashka", "Ezmo", "Iva", "Jade", "Jumong", "Taya", "Varesh", "Bakko", "Croak", "Freya"
$champs2 = "Rook", "Ruh_Kaan", "Shifu", "Lucie", "Oldur", "Pearl", "Pestilus", "Poloma", "Sirius"

danceoff $champs1
danceoff $champs2

```
Oldur/Responses

## Character Select

* ▶️ I tend to the cycle.
* ▶️ Time... is of the essence.
* ▶️ I wander the dunes of time.
* ▶️ I forsee a victory ahead... but I might be wrong.
* ▶️ Lost time is never found again.
* ▶️ Someone once said "time is an illusion". I beg to differ.
* ▶️ I've tried eating the sands of time. It was very... time consuming.

## Greeting

* ▶️ Hello!
* ▶️ Hi there, young one.
* ▶️ Destiny binds us.
* ▶️ Again, we meet.
* ▶️ Well met.
* ▶️ We traverse this line.
* ▶️ Ah, so it was in this string that we met.
* ▶️ Ahuhh...
* ▶️ Hahahahaha.
* ▶️ Mmhuhuhuhuhu.
* ▶️ I remember you.
* ▶️ Was this the first time we met?
* ▶️ Our lines intersect.

## Intro

* ▶️ The sand runs in my veins.
* ▶️ The flow of suns and moons.
* ▶️ Repeat with lessons learned.
* ▶️ It begins... again.
* ▶️ It is time.
* ▶️ No time to lose.
* ▶️ I remember this battle.
* ▶️ I remember this battle. It was an exciting one.

## Kill

* ▶️ Bye bye.
* ▶️ Line ended.
* ▶️ Time out.
* ▶️ It is known.
* ▶️ Good fight.
* ▶️ Well fought.
* ▶️ Farewell.
* ▶️ Goodbye.
* ▶️ It was your time.
* ▶️ It had to happen.
* ▶️ Bye bye!

## Shoutout

* ▶️ Good!
* ▶️ Great.
* ▶️ Glorious.
* ▶️ Wonderful!
* ▶️ Amazing.
* ▶️ Favorable.
* ▶️ Haha, timely.
* ▶️ It was time.
* ▶️ Good moment.

## Taunt

* ▶️ Time has run out.
* ▶️ Your moment has passed.
* ▶️ Forever... lost.
* ▶️ Your sand is gravel.
* ▶️ Use your senses.
* ▶️ You are outdated!
* ▶️ You are the past.
* ▶️ I taunt you.

## Death

* ▶️ Uwuhh!
* ▶️ Uwaughh!
* ▶️ Uuwaaa!
* ▶️ Urwaughh!
* ▶️ Agghhh!
* ▶️ Uwruhuhh!
* ▶️ Hrruwuhh!

## Ultimate Ready

* ▶️ Ultimate ready.
* ▶️ My ultimate is ready.
* ▶️ Ultimate ready.
* ▶️ Ultimate ready.
* ▶️ Ultimate ready!

## Ultimate

* ▶️ Crunch time!
* ▶️ Fade with time!
* ▶️ Reverse time!
* ▶️ Let's try this again.
* ▶️ And back we go.

## Round Won

* ▶️ Just as the hourglass foretold.
* ▶️ The only source of knowledge is experience.
* ▶️ Follow the sands.
* ▶️ Time to go at it again.
* ▶️ Well that was fun. Let's do it again.
* ▶️ We are favored. Let's keep this up.
* ▶️ The sands of time flow in our favor.

## Game Won

* ▶️ We are a great team.
* ▶️ This match felt like an eternity.
* ▶️ There, the strings have been re-knit.
* ▶️ The sands are mended.
* ▶️ About time, hahaha.
* ▶️ Now I have sand stuck in my ears.
* ▶️ It shall happen again... Always, happen again.

## Basic Attack

* ▶️ Huhm.
* ▶️ Huh.
* ▶️ Hm.
* ▶️ Hah.
* ▶️ Hmm.
* ▶️ Hrrmm.
* ▶️ Hrr.
* ▶️ Haah.
* ▶️ Hmm.
* ▶️ Heah.

## Heavy Attack

* ▶️ Huuruhh!
* ▶️ Haahh!
* ▶️ Heuahh!
* ▶️ Hurrghh!
* ▶️ Hwah!
* ▶️ Huuah!
* ▶️ Huurwuah!
* ▶️ Hurrmm!
* ▶️ Huaah!

## Wound

* ▶️ Eum!
* ▶️ Ah!
* ▶️ Ergh!
* ▶️ Urgh!
* ▶️ Ooh!

## Heavy Wound

* ▶️ Uwaah!
* ▶️ Eaaghh!
* ▶️ Uoohh!
* ▶️ Ehwaa!
* ▶️ Urguhhh!
* ▶️ Orwuhhh!
* ▶️ Urghh!
* ▶️ Errghh!
Battlerite Wiki/tr

Champions
Mechanics
Leagues
Cosmetic Items
Tournaments
Patch Notes
Battlerite Royale Wiki

Ashka

Destiny

Ezmo

Iva

Jade

Jumong

Shen Rao

Taya

Varesh

Croak

Freya

Jamila

Raigon

Rook

Ruh Kaan

Shifu

Thorn

Lucie

Oldur

Pearl

Pestilus

Poloma

Sirius

Ulric

Zander

#### Adding content

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
* Remember to maintain a standard for grammar and punctuation in your contributions, please.
* Please be sure to add articles into categories.

### HELP

Getting started  •  Editing pages  •  Starting a new page  •  Talk to the admins  •  Make suggestions  •  More help...

### Dev Blog #5: A Tour in the World of Esports

After the success of Enter the Arena, Stunlock Studio's Esports Manager GrimGoon has taken some time to do a write up of Battlerite's first tournament with a major prize pool, and the future of Battlerite as an Esport.

### News

**17 May, 2022 - V Rising is now out!**

Buy V Rising: https://store.steampowered.com/app/1604030/V\_Rising/...

**14 April, 2022 - V Rising Early Access Release Date Revealed!**

V Rising will launch on Steam Early Access on May 17th following our ongoing closed beta!WISHLIST V RISING ON STEAM...

**30 March, 2022 - V Rising Community Premiere with friend of the studio, Sp4zie!**

[www.twitch.tv]Community Premiere with friend of the studio, Sp4zie!https://www.twitch.tv/sp4zieWorld map reveal and a deep d...

**25 January, 2022 - V Rising Dev Blog Community Premiere with Teldo!**

Tune in for the Community Premiere of Dev Blog #9: Secrets of V Blood, presented by long-time friend of Stunlock Studios Teld...

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Destiny/Responses

## Character Select

* ▶️I'm just here to have some fun.
* ▶️I'm ready for some action!
* ▶️This is gonna be a blast!
* ▶️Charged up and ready to blast!
* ▶️I hope there's no penalty for accidentally blasting a teammate.
* ▶️Just to be sure, I'm not responsible for any collateral damage, am I?
* ▶️So, am I allowed to go all out?
* ▶️This shouldn't be too difficult, right?
* ▶️Hey, let's have some fun!
* ▶️Feels good to get away from home.
* ▶️Don't worry, I'll shoot 'em up!

## Greeting

* ▶️Hey there!
* ▶️Hey there!
* ▶️My arm cannon is perfectly safe, thank you!
* ▶️Hello!
* ▶️Hello!
* ▶️Hi!
* ▶️Hi!
* ▶️Hi, friend!
* ▶️Hi, friend!
* ▶️Greetings, stranger.
* ▶️Greetings, stranger!
* ▶️We have to fight in groups?

## Intro

* ▶️This is going to be a blast!
* ▶️Combat mode ready to go!
* ▶️I just hope I won't have to clean up afterwards.
* ▶️I'll shoot for the high score!
* ▶️I'll shoot for a high score!
* ▶️Time to take the armor for a spin!
* ▶️Weapons at full capacity - let's do this!
* ▶️Now *this* is what I've been waiting for!
* ▶️Finally, the fun is about to start!
* ▶️Combat mode, ready to go!
* ▶️No problem! I'll handle this!
* ▶️You might wanna wear protective glasses.

## Kill

* ▶️"You are out."
* ▶️"You are out."
* ▶️"Not this time."
* ▶️"Not this time."
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## Taunt

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## Death

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## Ultimate Ready

* ▶️Ultimate ready!
* ▶️Ultimate ready!
* ▶️Ultimate ready!
* ▶️Ultimate ready!
* ▶️Ultimate ready!

## Ultimate

* ▶️Now would be a good time to run!
* ▶️Now would be a good time to run!
* ▶️Gotta go fast!
* ▶️Gotta go fast!
* ▶️Ready, set, go!
* ▶️Ready, set, go!
* ▶️Let's go for a spin!
* ▶️Let's go for a spin!
* ▶️Blast off!
* ▶️Blast off!
* ▶️Roll out!
* ▶️Roll out!

## Round Won

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## Game Won

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## Basic Attack

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## Heavy Attack

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## Wound

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## Heavy Wound

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