Buildings

All buildings except Defense Towers have 60% city defense which reduces building damage taken by 60%. Defense Towers have 30% city defense and 30% reduced damage taken for garrisoned units. Defense Towers won't lose any building HP until all garrisoned units are defeated. All buildings can be attacked separately except when you're city is under the effect of a shield.

## Town Hall

When you begin the game, one of the buildings you start with is your Town Hall. This is where you'll be able to train villagers so you can gather resources. If a villager ever dies then you can train a new one here as long as you're not in the middle of a Town Hall research. If you plan to hunt "fierce" animals then time it so that your Town Hall is not in the middle of a research because your villagers will certainly die while hunting them. When your Town Hall is destroyed you will teleport to a random location and all your buildings will be destroyed and must be rebuilt. Town Hall research includes

* Farm Expansion - Allows you to build more farms.
* Hospital Expansion - Allows you to build more hospitals.
* Warehouses - Protects your resources, players can destroy them to steal all the unprotected resources.
* House Expansion - Build more houses.
* Building Expert - Increase construction speed.
* Villager attack and defense researches make hunting animals easier which is important for some events.
* Depot Expansion - Depot's can be built anywhere and allow your villagers to deposit gathered resources.
* Defense Tower Expansion - Defense towers are very important for protected your resources and the rest of your city.
* And more.

## Farm

Farms give you a consistent way to gather food. Place them as close as possible to either your Town Hall or your Food Warehouse so your villagers will have a short travel time to deposit resources. Improve your farms with research from the Food Warehouse.

## House

Each house enables you to have 3 more villagers.

## Rally Area

The Rally Area is where all your units are housed. The research in the Rally Area gives you

* Training speed
* Damage dealt to/taken from barbarians
* Troop ATK/DEF/Movement speed
* Troop size
* Reserves capacity
* Rally size
* And more.

## Barracks

The Barracks is where you train Infantry. The research here provides infantry buffs and higher level infantry.

## Hospital

Hospitals heal units **instantly** in exchange for resources. There is no research at hospitals.

## Food Warehouse

The food warehouse protects some of your food from being plundered and your villagers can deposit food into it. If the Food Warehouse is destroyed then **all** your unprotected food will be evenly distributed between the attackers. The research here gives you

* Farm collection per hour
* Farm Load
* Food collection speed
* Bush collection per hour
* Bush load
* Food transport speed
* Farm storage
* Food collection bonus
* And more.

## Stable

The stable trains cavalry units and provides cavalry related research.

## Monument

At the monument you can collect your achievements and Kingdom History rewards. As your kingdom progresses you can come here to check which Kingdom History event you're currently on and you can check the upcoming Kingdom History events as well.

## Shop

This is where you'll find the VIP shop where you can purchase various items for resources and gold. You'll also find the normal shop here that sells items for gold. Multiple times per day you can collect "Trade Team Gifts" from the shop. There is no research to be performed at the shop.

## Academy

This is where you can access your "Scroll of Culture" which is similar to a Battle Pass. Also this building unlocks Intel Missions which allow you to spend stamina on missions that are an important source of Equipment Material Chests. Research at the Academy enhances your other buildings research and includes

* Increased Other buildings research speed
* Reduced cost of research for other buildings
* Increased resource collection speed
* Increased resource load
* Increased Hero Experience gained
* Resource transport speed
* And more.

## Archery Range

The Archery Range trains archer units and provides research that improves archers and unlocks higher level archers.

## Market

The Market allows you to trade resources and equipment materials between players. Some market research is required to unlock level 6 units. Market research includes

* Reduced tax rate
* Increased resource profit via trade
* Increased escort troop ATK/DEF/HP
* Increased time for enemies to raid your convoys
* Reduced time for you to raid enemy convoys
* Caravan speed increase
* And more.

## Depot

Depot's are excellent for gathering resources more efficiently. They can be built anywhere on the map where you have vision. They last 8 hours and your villagers can deposit resources in them. If you're gathering at a depot and the resource node is fully depleted, then your villagers will automatically begin gathering at the nearest resource node of the same type. There is no research to perform at depot's.

## Defense Tower

Defense Towers defend your city from enemy attacks. They will automatically shoot hostile units within range and you can garrison your units inside them. Defense Towers will not lose HP until all garrisoned units are defeated. Place them wisely to defend your warehouses and Town Hall. There is no research to perform at Defense Towers.

## Iron Warehouse

The Iron Warehouse is responsible for holding your iron and can be raided by other players. Once destroyed, the players who destroyed it will receive **all** of your unprotected iron evenly distributed between them. Research here improves Iron gathering.

## Temple

The Temple is where you train priests. Here you perform research that enhances your priests and unlocks higher level priests. Priests have a long range heal. You can make them automatically follow and heal your other armies.

## Blacksmith

The blacksmith produces equipment materials of your choice. It's not required to forge equipment. To forge equipment, go to your character profile and make a selection once you've unlocked forging.

## Workshop

At the Workshop you can train Siege units and perform research to enhance and level them up. Siege units have a **very** long rage attack which is the only way to reduce an enemies city defense. Research here improves and levels up siege units.

## Stone Warehouse

The Stone Warehouse is responsible for holding your stone and can be raided by other players. Once destroyed, the players who destroyed it will receive **all** your unprotected stone evenly distributed amongst them. Research here improves stone gathering.

## Fish Pond

You can assign up to 3 villagers to the pond to catch fish. Occasionally while fishing they will find additional random items. The fish caught here can be exchanged for various goods in the VIP shop. There is no research to be performed here.

## Frontier Camp

Frontier Camps can be built anywhere on the map where you have vision. They act like a portal that your combat units can use to instantly move between your Frontier Camps and your city. No research can be performed here.

## Employed House

The employed house can be rented from the premium shop and provides you with 3 employed villagers which have enhanced stats and help you gather resources faster.

## Bulletin

At the Bulletin Board you can check announcements from the devs. There's also an event where you hunt animals and send their furs to places through your bulletin board.