recursal/Fanatic-Fandom huggingface dataset:
Calliope Six

Calliope is not his real name. Drake Blynn grew up in an upper class family. His mother was an archaeologist, and very good at her job. His father was an inventor, and was supremely interested in learning how to create energy-generating devices (like what we might call an engine). Together as a family they ran a museum, and featured many of the artefacts that Mrs. Blynn had found throughout her years, as well as other pieces that Mr. Blynn had purchased for showing.
Mr. Blynn had been working for years to create his magnum opus, and he very proudly proclaimed to the world that he was going to reach success before he kicked the bucket.
Word of his experiments and inventions reached even the darkest corners of the world, and a gang of white-collar criminals soon paid Mr. Blynn a visit.
They wanted to be the first people to get to use Mr. Blynn’s technology, and promised their undying loyalty and aid to him in return for the privilege of being the first to get it.
A fair trade, Mr. Blynn thought.
They kept the deal, but as time went on Blynn slowly realized how truly difficult his endeavor was. Time ran thin, and eventually, despite the resources they had been giving him, Blynn was unable to complete his invention before he was killed.
Widowed, Mrs. Blynn now had to raise a child all by herself, and was forced to hand management of the museum to a third party so she could properly raise her child. Mr. Blynn had handled all of the business, and she had no idea where to even start when it came to running the place.
They say Mrs. Blynn died of a broken heart after Drake left home to get a higher education.
Except he never left for college, despite what he may have told his mother.
Some years before he left home, when Drake was 16 years old he found a wooden box hidden away under piles of papers and machine parts. It was engraved with his name and a date. The name was “Drake Blynn”, and the date was that of Drake’s 13th birthday.
Inside the box was what Drake himself could never describe, but he didn’t need to.
Attached to the small metal object was a note:

Dear Son,
The world really is a rough and tumble place. Someday you’re going to leave our little nest and be your own man. When you do this, I want you to be as safe as you’d be at home. Here’s a little contraption I whipped up in my spare time, just don’t go pointing it at your mother. Someday I’ll teach you how to use it.

```
   Love, Dad.

```

The only things Calliope had packed away in his bag the day he left home was 50 gold he had saved, a packed lunch, and the contents of that little wooden box.
Now he’s looking to make a name for himself as a master treasure hunter, and to bring his findings back to his family museum, and restore it back to it’s original ownership.
Chicago

## Description:

Chicago, sometimes known as the Windy City, is the 3rd largest Supercity in North America, beaten only by Los Angeles and Ryanstown; the Supercity includes the metropolitan areas of what were once the cities of Milwaukee and Indianapolis, forming a massive metro area spanning several tens of thousands of square miles. Chicago is known for its culture, large economy, high crime rate, and agriculture.

Chicago is considered one of Ryanstown's main competitors, alongside Los Angeles. Chicago is Seattle's sister Supercity. Chicago maintains relatively positive relations with most major Megacorporations and Supercities, being known for its economic opportunities and trade.

### Geography & Climate:

Chicago's massive size poses difficulties for providing a unified description of its climate or geography, a similar problem faced by Supercities like Lone Star and Ryanstown. For the most part, Chicago lies on flat grasslands, and wraps around Lake Michigan to provide access to water routes and trade. Like Ryanstown, Chicago is both wide and tall; massive skyscrapers riddle the skyline, while the edges of the Supercity are lined with shorter buildings and large sprawling farm fields.

The Supercity Districts closer to Lake Michigan benefit from more temperate climates thanks to the massive body of freshwater, while those farther south in what was once Indianapolis face harsher weather and more frequent storms. Chicago has no notable weather patterns besides its wind and tornado risks farther south, which help propagate Chicago's nickname.
Black Stewards

## "We aim to serve...and shoot to kill" -Head Mistress Gaige Helix

The Black Stewards is a criminal organization founded following the end of Operation Newer Dawn by Gaige Helix, sister of The Grim Reaper. The organization began as a legitimate brokering agency for maids, butlers, and similar trained servants to find work amongst the wealthy individuals of the American upper class. Following the organization's rise to international operations, a training center was established by the company to create servants as well as find them jobs. It was at that point that the organization returned to its founder's original roots and leapt over the law for the sake of profit and leverage.

### A New Training Regimen

The organization was split into two distinct sections—1 for boys, and 1 for girls. The recruits, either found as orphans or volunteer from countries around the world, must meet intelligence and health criteria in order to be eligible, and, if they pass those tests, are taken from the age of 7 and trained in a number of fields. The boys are further split into two groups—**Black Butlers** and **Combat Butlers**.

The Combat Butlers will be trained in close combat, proficiency in multiple forms of martial arts, proficiency in multiple forms of melee weaponry, gunfighting tactics at all ranges and an intensive marksmanship program, proficiency in a wide range of firearms, expertise in the creation and use of explosive devices (from grenades to IEDs), weapon improvisation, rigorous strength and endurance regimen urban battle tactics, evasive driving skills, combat medicine, etiquette, stewardship, general college-level academic education, and necessary life skills.

The Black Butlers will be trained in close combat, expertise in multiple forms of martial arts, expertise in multiple forms of melee weaponry, gunfighting tactics at close range and an intensive CQC marksmanship program, proficiency in a wide range of firearms and throwing weapons, weapon improvisation, urban battle tactics, espionage, evasive/protective driving skills, etiquette, stewardship, general college-level academic education, and necessary life skills.

The girls are sent to only one group—the Chambermaids. They will be trained in close combat, expertise in a wide variety of forms of martial arts, expertise in multiple forms of melee weaponry, gunfighting tactics at close range and an intensive CQC marksmanship program, proficiency in a wide range of firearms and throwing weapons, weapon improvisation, poisons and their possible applications, rigorous athletic, gymnastic, and agility regimen, urban battle tactics, espionage, evasive/protective driving skills, etiquette, stewardship, general college-level academic education, and necessary life skills.
Militarized Disctricts

## "Order and Chaos, all contained under the same title." -The Grand General Drex

Militarized Districts are areas of the world placed under martial law, quarentine, or are undergoing civil war or uprising. Militarized Districts could also be Districts specifically designated as massive military bases, spanning many miles. For example, the 21st Disctrict in the Kodian Empire is a Militarized District. It cover what was once the Canadian Province of Quebec, as well as states like Michigan, Wisconsin, Illinois, etc. Districks can have a varying number of Sectors within them, each with a specialized purpose.
Boilia

## Young and Kicking

Boilia is fairly young, being founded officially in 1026 AD, although many of its cities and areas are much older. Boilia is being influenced by almost every other major nation on the Continent of Pilbo, all of them vying for power and control of Boilia in an attempt to puppet it. Boilia sits on the western island of the continent, near to the western coast. Despite its young age, Boilia has a population to rival even Yarland, sitting at 8,567,660 citizens. Boilia is home to almost all the races, except for Lizardfolk. The nation's majority is humans, and as such is the primary culture expressed. Boilia is famous for its gladitorial combat arenas,

### Capital: Upper Marr- "Let readiness Guide"

Population: 103,530 citizens

Founded in 1,101 AD

## History:

1. 1026- Boilia is founded after a civil war, in the same one that created Yarland
2. 1120- A hero arises: Rosskell son of Swein
3. 1134- Rosskell son of Swein is horribly scarred by a giant
4. 1153- Rosskell son of Swein is killed by angry inhabitants while exploring their lands.
5. 1210- A new hero arises: Augustine the Rider
6. 1241- Augustine the Rider is ambushed by a dozen thugs in a tavern late at night. Caught unarmed, Augustin the Rider beats them all.
7. 1244- Augustine the Rider is arrested, dishonored, and dies in the Boilian arena.
8. 1248- A new hero arises: Wulfnoth son of Akile
9. 1256- Wulnoth son of Akile is immortalized in an epic poem for his deeds.
10. 1263- Wulnoth son of Akile thwarts a villainous plot.
11. The rest of Boilian history is very bland, with many plots to overthrow the oligarchal government and few wars...
Edgar Edison

Edgar Edison is Cliff Etheridge's Lawyer in solar

Edgar spent a large part of his youth at school avoiding a lot of the children instead of being with them because they all loved the Sun and Edgar despised the sun. He enjoyed the times he had sitting away from the sun watching Pinkie and the Brain on betamax. His parents thought he was a very strange child and he needed help, Edgar did not like this so he kidnapped his parents and ate them. He told the authorites that they were destroyed by the "ruthless power of the sun". Unfortunately the law enforcement in Derbyshire at the time wasn't getting payed enough to investigate further into their deaths.

Edison spent a lot of time studying after this point because he had nothing else to do as he was alone and he also finished all seasons of Pinkie and the Brain and he quickly made his way up to the top of the class. And he came out of school with some pretty good GCSE's, He was especially fond of his A\* in Catering even though he was never interested in the subject.

He then made his way into the University of Cologne where he studied Law, Although he didn't really understand they were talking about as he wasn't German. Despite everything he still managed to receive the best marks in the class.

He then became Lawyer for John Bradley-West for a small time but he was sacked because of his sadistic methods. He then moved to the USA in hope of finding a job there but he had no hope there. While Edgar was performing his usual Saturday ritual of burning issues of the Sun Newspaper he had left from his time in England he came across an article written by a man who wanted a lawyer for starting a company.

On his journey he met up with the other lawyers who wanted to accept this job as well, but Edgar hated the idea of competition so he gathered them all together in a bus and attacked them with mustard gas before drowning them in a vat of paint.
Candy

## Level of Ignorance

Candy-Level Security Clearance is reserved for the janitorial Personnel, volunteer workers, and Personnel that do not operate under the JPCU full-time. Candy-Level security gets Personnel through almost nowhere, restricting them to whatever area their superiors deem necessary for them to work through their assigned tasks. These assigned areas can be changed at the wim of a superior official, and are subject to frequent alteration, depending on the situation and Facility at hand.
Arms Addendum

## Addition to Death

An addition to the Freefire Act of 20 PND, the Arms Addendum says what weapons civilians are allowed to own and use for their own purposes. Civilians are allowed to own any old conventional weapons, but not CO (Cyanite Ordinance), Neutralite Ordinance, or the advanced magnetically charged weapons used by police and soldiers. All weapons are regulated heavily, and background checks must be done on anyone attempting to purchase a firearm. These laws, although passed in the Kodian Empire, are also enforced in the Westgaardian Empire.
Gaia Ecological Renovations Inc.

## Description:

Founded in 2048 CE by [NAME] in response to an increased need for ecological preservation and adaptive alternate food sources, Gaia Ecological Renovations Inc. dedicates itself to repairing the natural world and reinforcing it against mankind's polluting destruction and wanton consumption. To achieve this goal, Gaia Ecological works on breeding hardier, more adaptive strains of various common plants, engineering their genetics to provide additional benefits or increased nutrition/crop yield, etc.; these plants are then sold to other Megacorporations for use in buildings and in agriculture. Gaia maintains relatively positive relations with most other Megacorporations, save for Jexan Industries, Synthetichem Solutions, and similar Megacorps that dedicate themselves to drawing materials from the earth and creating polluting, destructive factories.

### Organization:

#### Headquarters: [NAME], Stockholm

Gaia Ecological Renovations functions according to a structure expected of any research Megacorporation; the company is not publicly traded, however, and remains owned and operated by the family of founders, the [NAME]. The major executives beneath the CEO and owner are the brightest minds within the company, directed by the CEO to expand mankind's knowledge in the science of botany and plant-based genetic engineering. Beneath the upper-level executives sit the department heads and regional managers, who manage the company's Branches around the world and the wider Sol System. Next come the Branch managers, who oversee local operations; beneath them are the lower executives, middle managers, and everyday workers.
John McFunkster

## "John McFunkster is...at best, a liability, and at worst a danger to the entire IMD. However, he is still a...valued...member of the organization."

### Biography:

John McFunkster was born on Earth in the year 220 PND. John lived with his atmospheric analyst mother, miner father, brother Klaus, and their robotic spider pet named Zywokikikita. Life was relatively quiet, although frequent power outages and occasional MRPU death squads kept the family on their toes. John's quiet life ended, however, upon his discovery of a pair of vintage Old World tinted aviator glasses. Unaware of what they were, John gifted them to his close friend Abu al Sharif. Sharif was shot 73 times upon exiting the school property. Things only became weirder.

John arrived home to find a KPD officer guarding his home, but did not respond to visual or auditory attempts at communication. When his family went to the doctor's without him, John attempted to eat a banana. This action triggered the KPD officer, who was just too late to stop John from peeling the food item. A large explosion obliterated John's house, leaving John and a banana peel alone amidst a pile of rubble. As part of the investigation, John was relocated to a relative's house.

Uncle Bungo Gonzalez was a scientist working on experimental clock technology for the Kodian Empire's government. John waited with his uncle for the right moment to escape, which came when the building exploded. Once more John was left amidst the pile of rubble with a banana peel and the body of his uncle. John, now determined to hunt down the potassium-based terrorists, put on the glasses he had stolen from Abu's corpse and began his quest. John also weaponized Bungo's clock technology with the help of his robotic spider ally Zywokikikita.

John began his first mission as bounty hunter, hitting up lead after lead of people suspected to be involved in the potassium-based explosions. This did not keep the now-17-year-old John McFunkster from his schooling, however, as the young man kept up on his online classes. Using the knowledge from his classes John continued to interrogate and brutalize (but not kill) anyone and everyone he found associated with the terrorists. However, john's investigation came to an end when finishing a quantum mechanics quiz, he realized that his information so far had man holes in it! Believing that he needed a new approach, he returned to Zywokikikita for help and to look over Bungo's notes once more.

John and his robotic companion mulled over the notes and fiddled with parts all night, trying to understnad Bungo's cryptic writing. Through their hours of effort, John and spider accomplished their task, and by dawn's first light the duo had built a contraption worthy of a science fair prize. With the new device in tow, John retraced his steps, seeking out the information they lacked. This new crusade drew more attention than the first, leaving various members of the underground community crippled and castrated, left only with the signature symbol of John's new weapon- a blood-stained metal gear.
Archimedes

## Sand, Two Suns, and No Fun

Identity code BD-62859, Archimedes is 65% land mass, and 35% water. This has caused the land to become a large desert, with jungles and forests surrounding the single continent. BD-62859 is the size of Earth, and due to its lacking flora population, the colonizing Kodian Empire banned anyone from settling in or even near these jungles. Even a slight decrease in flora could cause the air to become unbreathable, and would kill everything on the planet. Because of this, the citizens are forced to live in the massive desert, using newly developed "Moisture Extractors" to get water from mist and the air.

## Political Importance

Archimedes was used as the first KFSI training site not based on Earth due to its inhospitable terrain, climate, and extremely violent fauna population. Although mostly lawless, the Governor rules alongside the entire planetary garrison in the "Hot Zone," or an area of incredible volcanic activity where lava creates "oceans" of molten rock. The Governor is very paranoid, and petrified of the gangs and criminals that cover the planet. Gaige Locke and Dr. Henry Freeman will live on Archimedes in 297 PND until 300 PND, when the planet is destroyed by a planet-cracking Neutralite bomb in an attempt to defeat the Dardarian Dominion's invasion force. At the same time, David Draconis was training there under the guise of Agent Helix and Kodette Venclorus. The planet was a Rimworld, on the edge of known space, and as such had a direct border with the Dardarian Dominion. Julian Keiser, son of General Xenon, watched over Freeman and Gaige on the their three year expedition. The short but brutal fight with the Dominion would be nicknamed the Battle for Archimedes.

## Factions:

1. Maofu Clan: A criminal organization based off of Chinese culture and run by "Mother Maofu," an elderly Chinese woman of very dangerous repute. Mrs. Maofu's husband is an old-fashioned blacksmith with incredible skill, but stays out of his wife's business and is far kinder than her. The group ran the city of Khodal with a brutal fist, running most of the illegal dealings in the city's limits. After the planet was destroyed, the Maofu Clan moved to Laebos.
Fey

## “Fey Class is for the dead, dying, inanimate, or handled.” -Dr. Jason van Hellsing, on the Class system.

Fey classification is reserved for Subjects that are:

1. Dead
2. Dying or slowly weakening over time due to other circumstances
3. Inanimate
4. In a state of inaction or inactivity, either through the actions of Personnel or outside circumstances
5. Mostly harmless
6. Entirely harmless

Fey-Class Subjects pose little to no threat to the JPCU, its Staff, Personnel, allies, or the rest of mankind. Many are enchanted items with unknown spells cast upon them, or other-worldly creatures that have seemingly no harmful intentions towards mankind.

## How to Handle a Fey-Class Entity:

* Follow Containment Procedures.
* If something goes wrong, alert the nearest Security Personnel and vacate the area to anywhere safe.
Big Business Regulations of 3 PND

## Let's Play Monopoly

These laws dictate how the economy of the Kodian Empire will operate, and how involved the government will become in it. Monopolies are banned, and are punishable by death. As companies become larger, there taxes increase proportionally, requiring them to constantly find more customers and make more products in order to stay ahead of the payments. It also states that Kodian Enterprises will be the main contributor of weapons, and mercenaries. The Westgaardian Empire will remain as the largest technological contributor, and the government will not become involved in businesses unless foul play, monopolies, or illegal activities are suspected.
General Lubhsy

## Death's Commander

Also called the Grimm Reaper's Assistant, General Lubhsy is not someone to be messed with. After killing millions of civilians and KGB alike, Lubhsy then deserted the Regime, and fled Ryanstown through the sewers. His men, led by him, began a smuggling operation that now spans the entire Empire, as well as the other nations.

## Ryanstown

### Location

Borders United State, Kodian Empire, and Jexan Empire
DOPI

## Divions of Public Investigations

Commanded by Chairman Decimus Vitalion, the DOPI handles the logistics and maintenance of colonies for the Kodian Empire. The DOPI is a branch of the KBI that, while operating independently most of the time, does still ultimately report to the KBI’s leadership as well. Established in 235 PND as a response to the colonizing craze after The Decade’s War, the DOPI was placed in charge of the colonies. Acting as the organization directly above Planetary Governors in the chain of command, the DOPI has similar levels of influence to the normal KBI, but can be overridden by a KBI ruling. The DOPI also controls the production, economy, security, protection, etc. of every Kodian colony.

## Rules and Regulations

The DOPI, while obeying the orders from KBI proper, still have their sway in matters of space and its colonization. As such, and in proper Kodian Empire fashion, the DOPI has put into writing various rules and regulations about how planets in the Kodian Empire are to be run.

1. Gaia planets are not allowed to be industrialised- their trade and tourism values are too high, although they may hold a bounty of natural resources.
2. Every colonized planet is to come with a full KBI detachment and at least 1 Division of KAD.
3. Planets requiring terraforming are to remain quarantine sections and off-limits to civilians.
4. Planets without Spacedocks are to be self-sufficient entirely before the construction of one is considered.
5. The construction of Spacedocks are to be handled by a series of private construction firms, all monitored and vetted by the local KBI presence, and must be protected by a KIND fleet until construction has concluded.
6. Planetary governors are to be chosen through a planet-wide voting process, where the only candidates allowed to run are humans or Kodians. These individuals must be members of the planet's original settlers for as long as possible, must be citizens of the Kodian Empire, and must be above 35 Terran years of age. Once all original members of the planet's initial settlers have died or been killed, eligible candidates for Planetary Governor are expanded to include anyone and everyone.
7. Planetary Governors are to be chosen immediately upon securing a safe base of operations on the planet's surface, or as soon as possible.
8. Solar Systems of any kind cannot be owned by any one individual, regardless of rank or position. Corporations may own Systems, after filing the appropriate reports and documents, as well as paying the large fee associated with it. All construction or development within an owned Solar System must first be approved by the DOPI's locally-placed Branch beforehand, under penalty of fines and/or other punishments decided by the local DOPI Branch.
Champions

## Men Amongst Gods

Champions are the apprentices of the Great Martyrs. Each Great Martyr has at least one, although it is predicted that Mother Nature and Father Time have hundreds, maybe thousands. Champions are chosen specifically by their respective Great Martyr for their abilities, which must match up with the Martyr’s token trait or specialty.

## Choosing Process

1. First, a Great Martyr searches the Multiverse for someone of appropriate power that matches their special trait or aspect. After this is done, they approach the target as an apparition, dream, vision, or hallucination.
2. If the target accepts the invitation, they are immediately imbued with a fraction of the Great Martyr’s power. They are then told to complete a very difficult mission or task, usually related to the Great Martyr’s primary aspect or focus.
3. When they succeed, they are given immense power, as well as the ability to cross into -K1, the Great Martyr’s private pocket-universe. The Champions are also able to speak with their Great Martyr master whenever they want.
Agents

## The "Unopposed Police"

The title of Agent is saved for a few specific people in the Kodian Empire. Those that bear the title are members of the KFSI, and answer directly to The Great and Esteemed King Kodian Venclorus. Agents protect the Esteemed, and his closest assets (Including the Cubigon). Assuming they are citizens of the Kodian Empire, they often wear black suits with cyan ties, and black undershirts. The KFSI separates their troops into two divisions. The Field Agent, and the Protectorates. All are Agents, but the 40 Field Agents are those that go on the missions and handle the covert operations. The Protectorates are the remaining 60 members of the KFSI that wear dark blue and black power armor, and often wield CO (Cyanite Ordinance) weapons. They are also given the title of Agent, although they are not feared (as much) as the Field Agents are.
Sir Wilson McDonald

### Summary

Sir Wilson McDonald is the main character in the award winning book /film/ comic series/ whatever this is, Solar. McDonald was knighted for his services to the country through his many years of working in the solar panel installation industry.

### Backstory

#### Early life

Wilson was born and raised in Bristol. As a child he was a chubby little boy who's favourite colour was blue and on one cared about him. He was literally the kid that nobody at all would ever want to be friends with. He always tried to be nice to be people, but he was just more annoying than anything else. As a result of his unpopularity, Wilson would go outside an play on his own in the sun, and when it rained he would sit inside and paint pictures of him in the sun.

When he was 14, Wilson got to finally to start Solar Studies! He'd been waiting to take this subject for years and was always annoyed that the younger teens could never do it, although it was probably due to the fact that only about 6 people took the lesson every year in O Levels.

Nonetheless, in his first lesson he was sat and partnered with a boy he'd never seen before. Straight away, he got weirdly overexcited thinking that this boy would be his new BFF and his 'Solar buddy' and could be a part of one his big dreams he'd always had. So, during the lesson, Wilson endeavoured to make friends with the boy and asked him lots of questions he thought were interesting: eg What is your favourite point in the sky to see the sun? The boy became a bit weirded out and asked if he could move away from Wilson. Almost immediately, Wilson began to cry feeling all of his dreams shattered and he became extremely saddened. The boy felt sorry him and he agreed to stay with him for pity's sake. Wilson found out the boy's name was Martin.

Martin began to look past the fact Wislon was a bit weird and they became very good friends. The two would go around eachother's houses and they would play Nintendo games including Wilson's favourite 'Sun Wars II Revenge of the Moon'

As Wilson grew, he began to loose weight and he became increasingly handsome. When he noticed girls looking at him, he began to hit the gym. He also received 'talking lessons' from Martin who taught him how to interact like normal people. The new Wilson went on to become the most popular kid in school, with Martin being his sidekick.

#### Career and Adulthood

In the most recent years of his fulfilling career, as a side hobby and profession Wilson took up detective work after being inspired by Sherlock Holmes the fictional character. Originally his friends and colleagues thought that it was a midlife crisis, yet after solving case after case, the detective earned a new name for himself.

His reputation quickly got him noticed by the CIA who offered him a job working as a full-time spy, though he refused this in favour of his life passion and work as a solar panel installer.
KGB Shock Troopers

## Cyber Soldiers

KGB Shock Troopers are the brutes of the Kodian Empire's army, and are cybernetically augmented men able to accomplish tasks often kept for Kodian High-Bloods. These soldiers are stronger and faster than any human, and as such can carry heavy weapons like Cyanite Slag Chunk Launchers.

The augmentations are similar to those done on the Protectorates, forcing those that undergo them to relearn most (if not all) physical activites like walking and writing. Shock Troopers, although having stronger bodies, are still humans that are weaker than the average Kodian. They are used sparingly in fights, as their cost makes then very valuable targets for the opposing side. They can be seen guarding places of importance, like military bases, banks, and smaller prisons. Some are also employed to guard the interiors of the Cubigon.
Hydro wars

[this page is still under construction and not looking at the contents is compulsory, not abiding such rules is considered highly treasonous and a member of the shadow proclamation will be sent to swiftly eradicate you]

The Hydro wars began because of a dispute between three different hydroelectric power companies after discovering an ancient artifact named The Aquadon which had the potential to not only change hydro power but water itself. The first company that came across it known as Hydro Industries believed that they could use The Aquadon to control the entirety of Cornwall and convert their company into a country and try and gain a monopoly over all other hydro electrical companies and become the ultimate source for power. This immediate sparked the interest of Grovnitski Power who saw the Aquadon as a threat to all existence and therefore must be destroyed. The third and final side to get drawn in was the
Immigration Laws

## Restrictions of Passing

The Immigration Laws were passed in 0 PND to reduce the number of people allowed to enter the Kodian Empire, especially from the Jexan Empire. Searches, harsh rules on contraband, and the fear of death loomed above all who attempted to gain entrance to the Kodian Empire. It also ordered the creation of the Wall as well as its constant guard and maintenance.
Kodian Sanctuary World

## Safety at Last

Kodian Sanctuary Worlds are planets designed as a hiding place for fleeing Kodian colony ships. After the discovery of the Dardarian Dominion, Operation Terran was put into place, and the idea for these Sanctuary Worlds was made. The first few failed miserably, but several managed to work fine. One such world is Earth.
Jexan Royal Army

## Corruption and Crime

The JRA was a very powerful, corrupt division of the Jexan military. Its list of crimes was long, and ended in the attempted murder of every major world leader. Under the rule of Ivan Abrankovich and Dmitri Petrovo, the JRA flourished, and nearly succeeded in their mission. It was slowly taken out by the KFSI during the JRA leaders were arrested or killed, along with the head of the plot, San Rakamata. They are usually equipped with AK-84s, and black tactical rigging. Bearing no camouflage, the JRA are sleek, well trained, and effective. They are only identifiable by their read and black JRA patches, placed High in their right sleeve.
Medio Inferno

## Description:

Medio Inferno, referred to as the Middle East until the Fracture, is a Hellscape created by the remnants of the Muslim faith. This blasted and fiery landscape is populated only by the army of Demons unendingly surging forth from the bowels of Hell.

The Medio Inferno came to the JPCU's attention when it was created, a cataclysm which made international news almost instantly. The Catholic Church declared jurisdiction over the region, however, and explicitly banned JPCU intervention in the region.

### Physical Description & Attributes:

The Medio Inferno is a mutated landscape corrupted through powerful Demonic magic, forever tainted by the energy of Hell and twisted into its current form. A haze of red fog perpetually shifts across the reddened dunes of Hellish sand in drifting clouds; the smell of sulphur and heat hands forever in the air, and the stench of blood rises up from the very ground. The region occupies the region of territory from Constantinople south to the Suez Canal and east to the border of Pakistan.

The Medio Inferno was walled off by the Catholic Church's Iscariot Crusaders, preventing easy entrance into the region. Only Iscariot Crusaders and explicitly authorized individuals within or adjacent to the Catholic Church are allowed anywhere near the wall, let alone inside the Hellscape.

## History:

[REDACTED UNDER ORDER OF THE INQUISITION]
Inquisition

## Description:

Also referred to as [REDACTED], the Inquisition is an Apostolic Limb of the Catholic Church, and among its most powerful divisions. The Inquisition is tasked by God, and answers only to the Pope directly, ordered according to Papal Bulls which delineate the organization's missions, tasks, and limitations; the Inquisition's primary goal is to root out and exterminate all forms of heresy in the K2 Universe, ranging from other races like Elves and Orcs and Goblins to Fae and Demons and human cultists worshipping eldritch gods. The Inquisition accomplishes this goal through thorough investigation, interrogation and torture, imprisonment, and force.

A large majority of sentient organisms living in K2 know of or about the Inquisition, and most fear the Catholic investigators and their lethal authority. The Inquisition is infamous across the world, and even in Hinterlands like Pilbo or Other Orleans.

### Organization:

#### Capital: [REDACTED], Vatican City

Technically, the Inquisition answers to no one but the Catholic God, and draw their authority directly from divine mandate; however, in application, the Inquisition answers to the Pope of the Catholic Church and no one else, following the Pope's orders to the letter. As a result, Pope Diodoro Bonanni is the current head of the Inquisition. Below the Pope sits the Council of the Lord's Supreme Inquisition, the primary ruling body which dictates the Inquisition's activities at the highest levels, allocating resources to specific regions of the planet as they see fit; unlike the historical Inquisitions, the Council has no secular or governmental oversight, and can alter their attitudes or punishments on different heresies almost arbitrarily. The Council is composed of 12 Cardinals, each of whom are hand-picked by the Pope; these Cardinals, referred to as Lord Inquisitors, serve on the Council for life or until retirement. Below the Council sit the Tribunals, trios of high-ranking Catholic clergymen (Archbishop or higher) that are placed in charge of a region, either a county/state or large metropolitan area; these Tribunals organize the efforts of the Inquisition throughout the surrounding area, dispatch investigators, and hear high-profile cases brought forward by lower Inquisitors. In instances where a particular case warrants wider attention, cases can be elevated and be heard by the Council of the Lord's Supreme Inquisition instead. Operating directly under the Tribunals are the Inquisitors themselves, the men and women on the ground who root out and excise heresy wherever it is found; there exist specific sub-ranks within the general Inquisitors, but general requirements remain the same: Ordained priest, with at least a PhD in Theology or Biblical canon. Below the Inquisitors sit the
Laebos

## Tribal World

Laebos is located on the outer rim of Kodian Empire space, and is a Rimworld according to the DOPI. The planet was once occupied by the Old Kodian Republic but was attacked by the Dardarian Dominion during The Kodian Hemorrhage. The Dardarians left a good number of the population alive and well for an unknown reason, and the Dardarian fleet fled the sector. This left the remaining population on a wartorn planet without contact with the outside Universe. Thousands of years later, Laebos has been reduced to a tribale world riddled with nomadic tribes of people. Ruins of once-great OKR cities are now abandoned and overgrown. When the Kodian Empire stumbled upon the world in 314 PND, the men and women aboard the colony ship decided to intergrate as many tribes as they could And reeducate them. Under Governor Mathis Vrisian, the planet has thrived.

## Famous/Important Citizens:

1. Governor Mathis Vrisian
2. Robert Steele
3. Holly Evans
4. Kenta Vaughan
5. Manuel “Mani” Jacobsen
6. Brayden “Bray” Roy
7. Valentin “Val“ Anastasi
Clan Greyforged

## Small but Mighty

Located on the western-most island of the Continent of Pilbo, Clan Greyforged is the last large Dwarven stronghold hidden away in the Grey Glacier mountain range, one of the highest areas in the continent. Clan Greyforged is very isolationist, and often bars strangers or outsiders from entering their lands. This does not stop them from trading off their insane amounts of valuable minerals with other countries, and even nations located outside of the Continent of Pilbo. Due to this isolationism, the nation only houses 5,134,150 citizens in its massive network of interconnected underground Blocks. The capital of Clan Greyforged, Uxidind, is the wealthiest Block in the Clan, but is also the smallest. Hundreds of these Blocks fill the Greyforged lands, especially the Greyforged Mountains.

### Capital: Uxidind- "Goodness and Craft"

Population: 67,449 Dwarves

Founded in 114, Uxidind is the seat of Greyforged political power. Covered in gold and gems, Uxidind is home to the Greyforged Elder Council and King Grooldread Greyforged. The Block houses all of the best citizens Clan Greyforged has to offer, from the nation's best blacksmiths to its best wizards to its best soldiers. From Uxidind spreads the Greyforged spider web of Masonrails, magnetic train lines that run throughout all of Clan Greyforged at hundreds of miles per hour. From these Masonrails extends the Blocks of Clan Greyforged.

## History

Clan Greyforged was founded as one of the first Pilboan civilizations, and the following describes the major events in its history:

1. 237- A hero arises: Flynn Smithson
2. 268- Flynn Smithson is tasked by the gods to end generations of in-fighting
3. 272- Flynn Smithson drops off the grid, and is presumed dead.
4. 283- The first Powdertouched is born.
5. 301- A new hero arises: Keno Hawksmoor
6. 333- Keno Hawksmoor retires from adventuring.
7. 448- A new hero arises: Sonia Helena
8. 459- Sonia Helena is slain while fighting a dragon
9. 632- A new hero arises: Sakura Tinuviel Rajanigandha Memnon
10. 648- Sakura Tinuviel Rajaningandha Memnon saves the king during an assassination attempt, becoming his bodyguard.
11. 668- Sakura Tinuviel Rajaningandha Memnon retires and takes up art.
12. 897- The Faith of Iron is founded.
13. The rest of Clan Greyforged's history is very boring and bland, with few wars occurring or major events of any worthy note...

## Blocks of Clan Greyforged:

1. Uxidind
2. Nu Elfafum
3. Oddmundurgeg
4. Thekkpud
5. Una Hegrijum
6. Vigatek
7. Gowenman
8. Bromgum
9. Minanesk
10. Ao Stillamengst
11. Omagnorf
12. Snorriwek
13. Svarapan
14. Atasek
15. Una Getapina
16. Minaterf
17. Fundarlan
18. Maisash
19. Frostpalkn
20. Herizorf
21. Cynehildzerf
22. Hrindagild
23. Deardyhurn
24. Batevipurl
25. Boulderblast Mines
Dead Zone

## A Place of Pestilence and Fear

Dead Zones are areas that have been walled off and quarantined. This can be caused by various events or happenings, and must be voted on by the military leaders of the DigsCo. Council. Dead Zones include the Vergan Expanse and Alaskan Dead Zone. These places are completely sealed off from the outside world (except for the Vergan Expanse, which has access to the sea). These places are usually inhabited by feral humans or mutants, and are lawless places filled with violence and bandits. Only people with high enough security clearance are allowed in, but must be protected by a small army of soldiers.
แท็บต่อสู้

**“**En garde!**”**
–Webber

**Fight** items and structures can be obtained from Crafting, in the Fight tab with the Crossed Swords icon on the left-hand side.

* See all the **Weapons** in the game.
* See all the **Armors** in the game.

## Reign of Giants

In the *Reign of Giants* DLC, the player can now craft Weather Pains, Scalemails, Morning Stars, and while playing as Wigfrid, Battle Spears, and Battle Helms in the Fight Tab.

## Shipwrecked

In the *Shipwrecked* DLC, the player can now craft Poison Spears, Seashell Suits, Limestone Suits, Cactus Armors, Horned Helmets, Poison Darts, Coconades, Spear Guns, and Cutlass Supremes in the Fight Tab.

## Don't Starve Together

In *Don't Starve Together*, the player can now craft Electric Darts and the Tail o' Three Cats in the Fight Tab.

## Craftable Items and Structures

The following items and structures can be crafted in the Fight Tab:

SpearPoison Spear
Ham BatGrass SuitLog SuitSeashell Suit
Marble SuitLimestone Suit
Cactus Armor
Football HelmetHorned Helmet
Sleep DartFire DartBlow DartPoison Dart
BoomerangBee MineTooth TrapCoconade
Spear Gun
Cutlass Supreme
Weather Pain
Scalemail
Morning Star
Battle Spear
ไฟล์:Wigfrid portrait.pngBattle Helm
ไฟล์:Wigfrid portrait.pngTail o' Three Cats
Electric Dart

## Trivia

* The Fight Tab icon is available for use on Steam as a chat emoticon.

แม่แบบ:Tabs
ru:Бой
Deity

## Gods Roam this World

Deity-Class is a JPCU term reserved for only the absolute strongest entities in existence. These beings often control Cosmic Energy or similar levels of power, and threaten multiple Universes or Realms, rather than just the K2 Universe. Deity-Level Beings often boast infinite power, and are otherwise uncontrollable under most circumstances. It would require a being of unimaginable ability to even harm a Deity-Level being.

Deity-Class Entities include the following sub-types:

1. Great Old Ones: Ancient entities of incredible non-divine power, almost all of whom predate mankind entirely and who do not originate on Earth (or the Material Realm at all); e.g. Dagon, Cthulhu, etc.
2. Elder Gods: Ancient gods, many of whom predate the current iteration of mankind and/or its cultures; may be incredibly weak by nature of their lack of active worship/True Belief, but may also be incredibly powerful due to a primal link to Magic or a concept within reality; e.g. Chernobog, etc.
3. Outer Gods: Beings of infinite power and knowledge that exist outside of the Universe or its standard Realms, most of whom are locked out of the conventional reality but can still exert limited influence upon it; e.g. Azathoth, The Scarlet King, The Stranger, etc.

## How to Deal with a Deity-Class:

1. You can't.
2. Accept your fate and pray to whatever God to believe in.
3. Hope you go to Heaven.
AK-84

## Cheap and Reliable

The AK-84 is the primary Jexan weapon, and is used by the Jexan Royal Army. It can take regular rounds, but can also accept special NO (Neutralite Ordinance) rounds. The NO rounds allow the rifle to fire explosive shots that, upon making contact with its target, blow up with the force of close to 5 pounds of TNT, instantly obliterating anything- including small vehicles- in one shot.
Hollows

## Light and Smart

Hollows are a Class of the Dardarian Dominion charged with operating most of the Dominion's flying craft. They are the Dominion's pilots, responsible for flying dropships, fighters, and aiding in the operations of larger ships. Hollows received their nickname after viable bodies were discovered to have hollow and weak bones like that of birds. They are very common.

## Appearance:

Hollows stand at 5' 3" (on average), and usually wear chrome or white jumpsuits (chrome ones are worn on fighters or ships entering/exiting atmosphere, to protect from radiation). They are very skinny, bipedal creatures with two arms, two hands, two legs and two feet. Their heads bear an almost nonexistant nose, holes on either side of the head for ears, and 2 large entirely white eyes. They have white or light grey skin coloration, and the creation of lots of genetic manipulation.

## Abilities/Biology:

Hollows are notoriously frail, able to break bones from falls or stumbles on planets with Earth-like gravity. This is caused by their hollow skeletal structure, meant to limit their weight as much as possible. In a similar manner, they have only the bare necessities in the line of internal organs and system. They have been genetically tailored to be small, and require as little energy as possible to keep alive. To maintain this, Hollows enter hibernation when not currently fighting, and have small but strong hearts. They suffer from lack of stamina, though, and as such much rely on advanced medical technology to keep them alive while on planets with higher-gravity. All these attempts at weight-reduction are meant to allow fighters to travel faster in-atmosphere, and also allow the Dominion to produce smaller ships. Hollows do come with some advantages, however.

Hollows have excellent reaction times, can withstand far more G's than any human, and require little food, water, or sleep (mostly thanks to Dardarian medical technology). This does not mean, however, that the Hollows can fight. They harm themselves more often than they do enemy forces, unless they are in their vehicles. Without fighters to pilot, Hollows are all but useless (and are often killed in the event of a vehicle shortage, to save on other necessities). They use plasma-based sidearms, but are barely trained in them and are not expected to actually use them.

## Culture:

The Hollow culture revolves around being the best pilot. Virtual reality simulations aboard larger Dardarian ships ensure that they never get "rusty," while also allowing them to constantly compete for a higher spot on the list. The higher a person's spot, the more they get paid and the more respect they receive from their peers.

## How to Deal with Hollows:

1. Are they in their fighers/vehicle? If so, do not bother running or fighting. Their ships are all but impervious to small arms fire, and running will simply be showing cowardice in your death. Hope they feel merciful.
2. If not, they can easily be dispatched in any form of conventional combat. Getting up-close is preferred, however, since then they cannot hit you or anything nearby with their plasma guns.
MAC Cannon

## "Gun of the Gods"

The MAC Cannon is a devastating weapon used by the Kodian Empire, Westgaardian Empire, New Jexan Enclave, and several alien empires. It is a large railgun turret, usually mounted to planets as defence weapons or placed on capital ships as their main weaponry. These turrets can range in size from a small building or shed to a city block, and pack punches exponentially worse than that. MAC Cannons can cripple entire ships in only a few shots. They are also used in planetary bombardments. MAC Cannons range in quality as well, with those placed on Rimworlds far smaller and less expensive than the ones seen floating on Terra's surface and on Terra's Moon. The Dardarian Dominion uses a different type of large weapon to defend their planets, the PPC Cannon.