recursal/Fanatic-Fandom huggingface dataset:
Vivian Summers

Vivian Summers is a powerful district councillor in Massachusetts running for Boston mayor who created the Ipswich Tourism Fund several years prior. She is the mother of Lydia Summers.

## Background

While little is known about her, she appears to be distant and indifferent to her daughter's affairs. Bailey's parents, Don Ward and Amelia Ward, had a strained relationship with Summers that was unbeknownst to Lydia until Bailey reveals this at Pendle Hill.

As an experienced politician, Arash Shirazi sought her advice on his own candidacy for chancellor at Pendle Hill.

## Plot

### Book 3

In a flashback, Bailey recalls her mother arguing with Summers before she dragged Lydia back home.

Betsy Sage tells Bailey that her mother was investigating the corrupted roots of the Ipswich Tourism Fund which led her to Summers.

## Personality

Summers is characterized as an entitled and cold woman who prioritized political ascendancy over her family. After Bailey tells her that Lydia was likely sabotaged by someone, she disdainfully comments that Lydia ran away without any concern over her daughter's well-being.

## Physical Appearance

Summers has straight, platinum blonde hair, blue eyes, and light skin.
Choker's Lake

Choker's Lake is located in the town of Ipswich located within the forest near Pendle Hill Academy.

## Description

The lake is a freshwater body shrouded by trees that are geographically typical to the Massachusetts landscape. The waters are unpolluted and covered with naturally occuring algae. There is a wooden boardwalk extending from the lake's shoreline towards the center.

## Background

Choker's Lake is visited by witches and nonwitches alike. Townspeople Betsy Sage, Eleanor Barnes, and Sandy conduct rituals by the lake by invoking the "Horned One" to fulfill their wishes. It is unknown how long they have conducted their rituals here.

## Plot

### Book 1

Shumi Lane and Bailey Ward bet to see who would make it across the lake first. Shumi cheats during the race by tripping Bailey with magick and wins; before she can claim her victory, Shumi experiences violent convulsions. Later, Shumi reveals the painful side effects from her Blackswift addiction.

After the Dark Hunt commences with Lydia's capture, she was tied with weights to drown in the lake. However, Bailey retrieves her from the lake and returns with Lydia at the Academy.
Justice Sommer

**Justice Ezekiel Sommer** is a 17th century witch and judge who unfairly persecuted and executed nonwitches. He is an ancestor of Lydia Summers. He is first mentioned in Book 1 and appears in Book 2.

## Background

Sommer was the chancellor at the bygone Fallow's Tree Academy, where he taught the half-siblings Jonathan and Fanny throughout their childhood. He traveled extensively across the continent, and discovered that Annie McGregor descendant of the First Witch.

His crypt reads: "Here lies Justice Ezekiel Sommer, whose conduct was stamped with moral principle."

## Story

### Book 1

While searching for the rose symbol Bailey finds a portrait of Justice Sommer at the Ipswich Witch Museum describing his hatred of witches.

### Book 2

It is revealed that Sommer persecuted nonwitches by trying them as witches to eliminate them before they could threaten witchkind.

He possessed his descendant Lydia Summers in hopes of regaining physical power.

Sommer attempts to compel Bailey to destroy Lydia, but with Annie's guidance, she directs her spell at Sommer instead and joins Lydia in casting the "justice spell". His spirit is destroyed, and Annie allows them to return from the Faraway.

## Personality

Sommer is characterized as a severe and sadistic man who enjoys the suffering of nonwitches in his pursuit of power.

## Physical Appearance

Sommer has gray eyes, medium brown hair worn in a ponytail, and a gaunt, wrinkled face. He has light medium skin, and is usually depicted in formal dress with the First Witch's symbol.

## Quotes

"Communities require faith, Annie. Ours will place its faith in you." - Sommer to Annie

## Trivia

* It appears that Sommer's character is based on the prosecutors of the 12 so-called witches of Pendle Hill in Lancashire, England. 10 of the Pendle witches were tried with the three Samlesbury witches, while one was tried in York and another died in prison. The nine women and one man who went on trial were executed, while only one was found not guilty.

## References

1. ↑ https://en.wikipedia.org/wiki/Pendle\_witches
The Faraway Ritual

The Faraway ritual is conducted for witches to enter a meditative state and astrally project into the Faraway realm. To travel to the Faraway realm, at least 100 witches are needed to perform the ceremony. There are exceptions to this; the Spirit of Love's brand allows Bailey to transport to the Faraway.
Shumi's Parents

Shumi's parents are high-ranking members of The Coven's legal team. To Shumi, her parents were cold and tremendously pressured her to succeed.

Shumi's mother is capable of enchantment, which requires an object belonging to the person to connect with them. Since enchantment is an innate ability taught to those who worked for the Coven, this is not taught to Pendle Hill students. Enchantment requires a great deal of magic with potentially risky side effects.
The Monolith

The Monolith is a sacred artifact that exists in the Faraway, which is engraved with every sigil a witch can cast.

## Background

It is unknown how long the Monolith has existed - it likely dates back to the coming of the First Witch. The astral crows circle the Monolith and have an earthly form, which closely monitors inappropriate uses of magic. The crows also inform the Coven if witches attempt to inscribe new spells without their permission.

During the Faraway ritual, once a witch travels into the Faraway they will first see the Monolith.

## Description

The Monolith is a massive source of power, beaming with violet rays and floating rocks. A sculpture of the Monolith can be found on the campus grounds of Pendle Hill Academy.
Messenger Foxes

Messenger foxes deliver mail to the staff and students at Pendle Hill Academy.

## Background

It is unknown how long the foxes have been in commission for at Pendle Hill, but they have been the choice delivery system for students as technology fails to work at the academy due to high amounts of magicka present.

Foxes regularly eat magical food, as eating non-magical items cause them to become unstable and potentially charmed by students, who could use the foxes for their own purposes instead.

## Plot

### Book 1

Bailey Ward befriends a fox, who helps her with tracking others and eventually leads her out of the forest when she becomes lost. The fox's name is chosen by the player.

### Book 3

Clara Clapper's animosity towards messenger foxes nearly results in having them decommissioned. However, this fails after Bailey and Rosie Perez discover she had falsely claimed that the Coven authorized her request.

## Personality

The foxes are generally cheerful and playful.

## Physical Appearance

The messenger foxes bear the typical appearance of foxes with reddish orange fur and dark ears.
Espresso Joe

**Espresso Joe** is the manager of the Campus Café at Pendle Hill Academy. He is the cousin of Mocha Mike, who runs the Diner in Ipswich.

## Background

Joe has managed the campus cafe for several years despite students complaining that his barista skills are subpar. His cousin, Mocha Mike, is a nonwitch who manages the diner in downtown Ipswich. He falls out of contact with him after Joe becomes a fugitive.

Prior to Book 1, Joe was acquainted with Shumi Lane and began receiving threatening letters from an anonymous sender to poison her with an unidentified purple potion called Blackswift. After Joe realized that Shumi was becoming addicted to the substance, he began extorting her in exchange for the potion.

## Story

### Book 1

After telling Bailey that her friend Lydia Summers previously helped with her Blackswift addiction, Shumi and Bailey interrogate Joe with her Nemesis Mirror. Joe confesses that he does not know the dealer's identity but helps Bailey, Shumi, and Janis Sullivan track down the drop off point that afternoon. After Bailey confronts the dealer who is revealed to be her classmate Eve Tulsi, Joe asks Bailey to let him go. The player will have the option to tell Joe to take responsibility for his actions or allow him to escape the Coven.

Whether Joe is sent to the Cube or not, he appears before Bailey during the Dark Hunt as a fugitive seeking revenge against Eve.

### Book 2

Bailey discovers that Joe is now working at the Black Cedar gas station with Old Bill. Joe's appearance has completely changed as he is no longer obsessed with his looks. He has been caring for his singing plant called **Lola** and Old Bill, who believes that Joe always carries a violin with him as he is blind.

### Book 3

Joe has been helping Tommy terrorize people as a clown based on the local legend for a few dollars.

## Personality

Joe highly vain and absorbed with his physical appearance his greatest fear confronting the Nemesis Mirror being image of himself criticizing his looks. However, he drastically changes after he begins caring for Lola and Old Bill.

## Physical Appearance

Joe has medium brown hair, brown eyes, and light skin. He wears a red beanie and has tattoos on both arms and his chest.

## Relationships

### Lola

Lola was a singing plant created by Joe when his magicka seeped out into a nearby plant while sleeping in the forest. Afterwards, the enchanted plant began emitting a violin like sound and named her Lola. However, when Lola encountered dangerous situations she would emit a high pitched whine instead of a melody. Eventually, Lola burst into flames after Espresso Joe and Bailey Ward turned on a radio in the cabin.
Chapter 8: Justice Sommer's Legacy

## Characters

* Bailey Ward
* Rosie Perez
* Dylan Blake
* Greg Gilmore
* Eve Tulsi
* **Mocha Mike**
* Naomi Wood
* Shumi Lane
* Kyle Wilson
* Lydia Summers (mentioned)

## Summary

Mocha Mike tells Bailey that the owner of the diner picked the rose symbol for their logo.

Eve Tulsi moves into Lydia Summer's room, and asks to accompany Bailey and Rosie to town.

At the Ipswich Witch Museum is the rose symbol framed on the wall, titled "The Brutality of Justice Sommer". It reads that Sommer was known as a harsh judge who condemned numerous people to death for witchcraft, including his own half-sister. Women sentenced to death were branded with the symbol; however, the symbol was reclaimed by women who escaped their execution.

A messenger fox delivers a letter that tells Bailey to meet Swan in her office in the morning.
Magical Artifacts

**Magical artifacts** are objects of magical, cultural, and historical significance in the witch community. Some of significant objects can be found at the Ipswich Witch Museum.

## The Staff of Sheeba

The Staff of Sheeba is a sacred relic that is used in Faraway ceremonies at Pendle HIll. According to Professor Shirazi, the staff is older than the academy itself.

## Magic Orbs

The Magic Orbs are sacred artifacts in the possession of Professor Shirazi, which can be found in The Observatory.

The Nemesis Mirror is a unique instrument used by the Coven that conjures a reflection of the viewer's greatest fear. In the game, there are two known Nemesis Mirrors used by Shumi Lane and Vittorio Diolo.
Cole Blake

**Cole Blake** was a former student at Pendle Hill Academy until he returned to continue his studies in Book 4. He is the older brother of Dylan Blake and later the boyfriend of Lydia Summers. Cole's roommate was originally Jason Ashford.

## Background

Cole was manipulated by Chancellor Swan into creating Weaved Spells for her through an enchanted radio. He eventually discovers that Lydia Summers now possesses the radio and attempts to protect her. After being arrested by the Coven for illegal spell creation, Cole tells Dylan to protect Lydia at Pendle Hill for him.

Like Dylan, Cole also has "insights", or premonitions that he experiences through dreams. Cole describes his experience in the Cube as being forced to look at the "shadows" that showed him "how rotten [he] was inside".

## Plot

### Book 2

Dylan dismisses Cole's arrest as a conspiracy, arguing that he was familiar with the Coven's laws and would not violate their codes.

Later, Shirazi informs Bailey that he is visiting Clear View to speak with Cole who was released from the Cube. Bailey finds Cole drawing the Weaved Spell that Swan was originally etching. Shocked by how disoriented and frightened Cole is, he vehemently rejects returning to Pendle Hill or the Cube. However, his friend Ren approaches them and tells Cole that Bailey was the one who was able to open the doors when she briefly stayed at Clear View.

Cole tells Bailey that the radio suddenly appeared in his room without reason. However, the Coven detective was unable to find the radio when he was under investigation. Cole states that the Weaved Spell he was drawing originated from the voices on the radio tranced him and told him to take responsibility for his creation. Since then, he has bene experiencing recurring visions of a radio under a sun symbol which he directs Bailey to look for in the town square.

Cole asks Bailey not to tell Dylan that he was moved to Clear View out of concern that he would end up like him in the Cube.

## Relationships

Cole had a close relationship with Dylan and their father. However, since their mother was a non-witch, Cole was distant to protect her from the Coven's laws.

## Personality

Prior to being imprisoned Cole was an ordinary student. After being released and becoming an inpatient at Clear View, Cole is described as fearful and confused.
Chapter 14: Shades of Bourbon

Shirazi can veto the expulsion as acting chancellor - now just to find him!

Shirazi's hiding out in an old lighthouse, where I found evidence he used to be a Coven investigator.

I tracked Shirazi down at Clear View. Cole is inside and apparently the key to solving a cold case!

Cole says voices from his radio made him create the Weaved Spell! I promised I wouldn't tell Dylan anything.
Jason's Father

Jason Ashford's father is a member of the Coven.

## Background

Jason's Father trained with Vittorio Diolo during Coven Training Camp in 1997, and witnessed him attack the examiner.

## Plot

### **Book 1**

He is first mentioned by Detective Harrison to Bailey once they find out Jason was quickly released from the Coven's custody.

### **Book 3**

According to Jason, his father saw Diolo confront his Nemesis and burned the Coven examiner. Afterwards, Diolo was expelled and suspected to have been taken to the Cube.
Chapter 16: Back to Reality

After I helped Shirazi, he readmitted me to the Academy! What a relief to be back again.

Deena's husband, Beckett, came ti take Shirazi to the Coven's HQ - that can't be good.

Everyone hates me for how the election went down - I can't even go to class without people throwing stuff at me!

I needed to open the magic radio, so Rosie and I fashioned a fantastic disguise for it and snuck it to Janis.

Janis wanted ingredients for a protection potion, so I went on a hunt for obsidian and Queen Anne's lace.

I asked Gilmore for his obsidian die and ended up telling him about Cole. He said he wouldn't tell Dylan.

Once Janis made the potion, it was time to see what was inside the radio - but then Dylan stormed in!
Mystic Belinda

Mystic Belinda is a resident of Rabbit Island and was a leader of the cultists.

## Background

Belinda's history prior to Rabbit Island is unknown.

The player has the option to imprison, execute, or release Belinda.

## Personality

Belinda is manipulative and ruthless to maintain power and order on Rabbit Island according to her terms. She has no concern with hexing the islanders to induce sickness and providing the cure under the guise of benevolence.

## Physical Appearance

Belinda has henna-like tattoos on her arms. On her upper left arm is the First Witch's brand. She has dark gray hair, tan skin, and narrowed gray eyes.
Janis Sullivan

> They'll never take me alive!
>
> - Janis Sullivan

Janis is an upperclassman at Pendle Hill who is highly knowledgable with potions and dark magic. She often experiments with potions that produce volatile results and turns profits from selling them.

## Background

Her love of potions comes from her grandmother, who was a potion dealer herself. Janis uses the money she earns to send to her ailing grandmother who became financially destitute after her parents spent the entirety of her money. Her parents were uninvolved in her life. Janis deeply adores her grandmother, who raised Janis by herself. Janis's grandmother also wrote the **10 Liquid Commandments**:

* Commandment 1: "Never let em know how much dough you hold."
* Commandment 4: “I know you’ve heard this before - never get high on your own supply."
* Commandment 9: “Never trust the coven, and never trust the police."

   Janis is physically disabled and uses a wheelchair and a modified car. Her accident was caused by a hit-and-run approximately eight years ago. The perpetrator is revealed to be Mayor Norman Wood, and she learns that her mother was using the incident to blackmail Wood for money, which she used for herself.

## Story

### Book 4

Three years after in the epilogue, Janis now has a son with Mocha Mike that she has nicknamed "Doofus", as she has yet to choose a name for him.

## Relationships

### Nadim (Tinkerman)

Janis is well-acquainted with Nadim, or Tinkerman, a black market dealer in Sunrise Market. She calls Nadim her "brother from another mother," and they are hinted to have a sexual relationship.

## Personality

Janis is an avant-garde potion head who can be reckless. She is contemptuous or the law, and dislikes that her friend Naomi Wood became a cop. Janis is deeply caring over her grandmother.

She is currently in an open relationship with Mocha Mike, and mentions she once kissed Naomi when they were in high school.

## Physical Appearance

Janis has curly, medium length red hair, brown eyes, and light skin. She typically wears a brown wide brim hat, a multi-colored shawl over a sleeveless red crop top, and multiple layers of silver statement necklaces.
Ipswich Witch Museum

The Ipswich Witch Museum (or the Mystic Galleria of Marvels) contains various artifacts, documents, and memorabilia on witches. The museum is curated and managed by Betsy Sage.

## Description

The museum contains numerous oddities, with some being highly valuable with real connections to witches. However, many items in the museum are false with no interrelation to witchkind, and are collected based on superstitions and legends.

## Background

Sage has operated the museum for several years. She reveals to Bailey Ward and Naomi Wood the museum's funds have declined due the lack of local funding because of Mayor Wood's distaste for witches. As of current, the museum is funded by the state and generates revenue based on the number of signatures from guests. Donations from guests are welcomed.

## Plot

### Book 1

Bailey, Dylan, and Gilmore go the museum after Naomi informs them of the new Dark Hunt exhibit.

Coming soon

## Artifacts

       Artifacts include the **Coffin of Tituba**, a oracular cat that apparently predicted a massive Boston fire. There is also a **framed painting of Justice Sommer**.

The real **skull of Annie McGregor** can be found at the museum, which contains her golden teeth. These teeth are used by Bailey to connect with McGregor.

There is an exhibit of a **witch courting ritual** including a goose feather, small bell, and ribbon. Sage states that witches tied the ribbon to her beloved's wrist while whispering an incantation proclaiming her feelings for her significant other. Afterwards, the witch would tickle their beloved's nose with the goose feather and ring the bell to rouse them from sleep. If the subject sneezed after awakening, it was considered a fortunate sign that their relationship should continue.
Dylan Blake

**Dylan Blake** is a freshman at Pendle Hill Academy. He is Greg Gilmore's roommate and the brother of Cole Blake. He first appears in Book 1.

He is a potential love interest for Bailey Ward.

## Background

Dylan has a strained relationship with his mother, who is a nonwitch. As a result, he regrets that he and his father and brother always kept her at a distance to avoid revealing their witchhood.

## Plot

### Book 1

Dylan is a freshman at Pendle Hill and dorms with his best friend, Gilmore. He first meets Bailey after her friend Lydia Summers disappears and comments he has information about her. After Bailey confronts Dylan about the letter he sent to Lydia, he bolts to the greenhouse and attempts to consume a dangerous amount of lunar gems in hopes of demolishing his third eye, which he remarks that his witchhood has brought him and his family nothing but misery.

During his trip to the Faraway realm, the spirits inform him that he is emotionally repressed, much to his indignation. After further reflection, Dylan reluctantly concludes that being a witch has forced him to turn away from those he loves.

Dylan tells Bailey that his dreams are remarkably meaningful, which he calls "insights" One of these dreams involves a symbol of which they discover to be connected with dream walking after investigating in the Library.

### Book 2

After Lydia returns and participates in a pumpkin carving contest in Ipswich, Dylan angrily questions her about his brother, Cole, who mentioned Lydia before he went missing. In response, Lydia smashes the pumpkin Bailey carved on his head.

### Book 3

After being saved by Bailey at the last Faraway ritual, Dylan, Rosie, and Gilmore become concerned with Bailey's mental well-being after she collapses at the new Monolith unveiling on campus.

### Book 4

Dylan aspires to be a radio broadcaster after Pendle Hill.

## Personality

Dylan is highly suspicious of the staff at Pendle Hill due to the disappearance of his brother. He is impulsive and hot-headed, although he is shown to be loyal and caring towards his friends. Despite feeling betrayed by Bailey for not informing him that his brother was in Clear View, he wholeheartedly forgives Bailey and remains one of her closest friends.

## Physical Appearance

Dylan has dark brown hair with hazel eyes and brown skin tones. He is tall with an athletic build and wears a sherpa-lined denim jacket over a green tunic.

## Relationships

Dylan is very close to his brother, Cole. Dylan is also best friends with his roommate Gilmore, whom he befriended upon arriving at that academy.

Dylan becomes friends with Bailey, and finds her physically attractive.. Bailey has the option to either encourage or dissuade him from his advances; with the latter, Dylan will retract his romantic intentions and continue treating Bailey as a good friend.

## Trivia

* His favorite food is banana pecan loaf.
* His hobby is cooking.
* His favorite spell is "dispel illusion".
* Dylan's sun sign is Cancer.
Ruby Blue

> I will blue you away!
>
>  - One of Ms. Blue's campaign slogans

Ms. Ruby Blue is the librarian at Pendle Hill Academy.

## Background

Ruby mentions she is a divorcee. Her family is unknown.

## Plot

### Book 2

After Chancellor Swan is removed from her position, Blue runs for chancellor. However, she withdraws from the campaign after students criticize her tactics for being too suggestive. As a side note, Blue comments to Bailey that as chancellor, she would be sure to include erotica in the library.

## Relationships

Ruby is currently dating a man named Karl, a fisherman in Ipswich. She is shown to be highly flirtatious and provocative, seducing Bailey's father, Don Ward, during his visit in Ipswich while still dating Karl.

## Personality

An amorous woman, Ruby often flirts with men including students at the academy. However, she is also insecure about her relationships and her personal abilities, which she discussed with Bailey during her campaign for chancellor. She is deeply passionate and knowledgable about the library, and demonstrates ambition in her attempt at leading Pendle Hill's administration.

## Physical Appearance

Ms. Blue has blue eyes and light blonde hair worn in a blowout. She wears heavy makeup, statement jewelry, a revealing animal print dress under a brown cardigan, and black, rectangular reading glasses.

## Trivia

* She has a pair of very tall, shiny black heeled boots.
Wojciech Baron

**Wojciech Baron**, or **Woj**, was the lead singer and founder of the **Toe-Sucking Goblins** and is currently a patient at Clear View. He is introduced in Book 2.

## Background

Woj was the first patient institutionalized at Clear View. Nurse Tabel says that he arrived at the center on a gurney sucking on his toe and speculates he will never leave the center.

## Story

### Book 3

At Clear View Bailey discovers a CD in a copy of Dr. Kesey's newest book, *A Clear View From a Bridge: A Photographic History*. The CD is the Toe-Sucking Goblin's first album that is signed by Woj that says: "Amelia, your secrets live in the music. Love to Bailey -- the Baron."

Baron tells Bailey that someone paid Dr. Kesey to have therapy sessions with Amelia, likely to spy on her. In his lyrics, he sings that Clara Clapper was paying Dr. Kesey for Ward's therapy sessions.

## Physical Appearance

Woj has curly gray hair, blue eyes , and tan skin. He wears a purple glitter vest and dark purple tank with wrist cuffs and armlets.

## Relationships

Woj knew of Bailey prior to her arrival at Clear View from his close relationship to Amelia Ward, whom initially visited Clear View to interview him for Spin Rock magazine.

## Quotes

"She said Kesey listened to her woes, I felt her pain from her third eye to my toes.

Only Ward knows who matters, who brought her secret chatter,

She whispered a name to me and the moon,

It was... Clara Clapper!"

*- The Baron's song about Amelia Ward*
Chapter 15: Witch Trial

## Characters

* Bailey Ward
* Eve Tulsi
* Shumi Lane
* Espresso Joe
* Janis Sullivan
* Mari Swan
* Deena Harrison
* Arash Shirazi
* Lydia Summers (mentioned)

## Summary

Eve attempts to kill Bailey by manipulating the tree branches. Bailey escapes Eve by fleeing through the higher branches and knocks her unconscious with a Flora Spell. Bailey rushes her back to Pendle Hill with Janis and Joe to seek medical help. After Swan takes Eve to the medical center, Bailey tells the chancellor about Eve poisoning Shumi with Blackswift. Swan replies that Bailey will still answer to the Coven's detective Deena Harrison for further investigation.
Chapter 8: Cabin Fever

Lydia lying to me was a slap in the face - literally, she actually hit me! We ended up throwing down.

The gas can used in the fire came from Black Cedar, a gas station at the edge of town. Time to take a trip.

When we arrived, we found Espresso Joe and his boss, Old Bill. Joe's been in hiding since he escaped the Coven.

Old Bill told us that Jason might have been staying in a cabin in the woods nearby. That's not creepy at all!

I found a page from Lydia's diary describing the Halloween memory from the vial. Did someone recreate it?

We found another radio at the cabin. A sinister voice talked about "reclaiming your power." That can't be good.
Chapter 3: Thanks for the Memories

Tamaki told me her brother's at Clear View and that they perform suspect treatments!

I got into Clear View. I met Tamaki's brother, Ren, but before I could mention Lydia, we had to go to therapy.

I joined a group therapy session at the center. Turns out I have more issues with Eve than I thought...

Ren never met Lydia but guessed she was treated by his doctor, Dr. Lemke. So, I checked out the doctor's "white room."

I talked things over with Rosie. She had been ashamed of the fight with Lydia. We're friends again now!

I found a vial with one of Lydia's memories in Dr. Lemke's white room. What is going on here?

Dr. Lemke was performing experiments on patients and got fired. But I found a note with his Ipswich address!
Moth Spirit

The Moth Spirit is a being that resides in the Faraway realm.

## Background

The Moth Spirit is continuously reborn through the cycle of metamorphosis.

## Plot

Bailey Ward first encounters the Moth Spirit in the form of a cocoon, who guides her to the Spirit of Love by giving her pomegranate seeds to "plant them on a bone smile".

## Physical Appearance

The Moth Spirit has glowing red compound eyes, ombre red-orange antennae, and a white cloak with black patterns. The spirit gives off a blue glow and is lightly surrounded by dust.
Chapter 7: Prime Suspect

Someone torched Dr. Lemke's apartment, and I was trapped! Then a sigil appeared in front of me...

I cast the sigil and woke up under the ritual tree... weird! Dylan found me and took me back to the Academy.

A state trooper was waiting for me at the Academy. He arrested me, and I have no idea why!

Chip thinks I set fire to Lemke's apartment! I need to prove my innocence and point him to the real arsonist.

Shirazi has somehow appointed himself to be my lawyer. I hope he can get me out of here!

I dispelled an illusion on the footage, and the restored video showed what really happened that night.

I've been helping Gilmore collect signatures for a petition to let the students elect the new chancellor!

I confronted Lydia. She admitted that she'd sold me out to Chip AND that she'd lied about being at Clear View!
Sally Swan

Sally Swan is the former groundskeeper of Moon Park who currently resides there. She is Mari Swan's mother. When Swan approaches Bailey Ward and Dylan Blake, she initially mistakens them for council members who regularly come to evict her.

Swan has lived in the park for about 30 years, first being employed by Mr. Boisse as a groundskeeper and has stayed in the quarters since then. She and Mari lived there until Mari became a teenager, who ran away.

When Bailey asks her about Mari Swan, Sally becomes visibly frightened and flees to the base of the ferris wheel, where she has hidden a room full of children's belongings. The room is revealed to be Mari's room, whom she met with last around 10 years ago. While Mari says that her mother committed suicide, Sally simply tells Bailey that Mari likes to imagine stories. When Bailey brings up that Mari says today was the anniversary of her death, Sally says this was the day Mari left the park as a teenager.

Sally suggests that Mari doesn't like others to know about her lack of magicka, which appears to be hereditary and motivates Mari to fabricate her personal history.
Chapter 9: Power Plays

I tried telling Shirazi about what's been happening, but he didn't want to know! Does anybody care?

Gilmore's petition was accepted! Three familiar faces are running for chancellor... and one mystery candidate.

Wilson asked Rosie to be his campaign manager. She wasn't sure at first but eventually agreed.

I caught Shirazi fighting with Deena Harrison. She wants him to stop down from the election - but why?

Jason and Travis are back! They got away with it because Jason's dad is high up in the Coven. I hate nepotism!

Jason is supporting the mystery candidate. He spoke the exact same words I heard from the voice in the radio.

I followed Travis to Raven's Perch. He and Jason are planning to blow up the school! I have to warn someone!

The explosives were just fireworks - for Swan! She's the mystery candidate, and Jason is managing her campaign!
Spells

Spells are fundamental magical formulas for witches in Switchcraft that follow metaphysical principles to create magical and non-magical effects.

## Background

Spells are a distinguishing feature between witches and nonwitches, who have no magical ability. Spells are cast after reaching certain requirements, and many spells can be invoked by solely tracing a **sigil**. Spells can only exist if their sigil has been etched on the Monolith by the astral crows, while spells that have not been recognized by the Coven's crows are deemed illegal. Throughout the game, there are various spells that the player is prompted to cast by tracing the sigil shape on the device's screen.

There are Fallen Spells, Weaved Spells, and more complex spells are spells that have additional requisites besides sigils.

## Conjuring Spells

 **Conjure Water** |  | Allows the caster to summon and direct water.

## Detection Spells

 **Sweep Spell** |  | "Sweeps" the area to detect clues, which is used at crime scenes.
Requires two casters.

## Ritual Spells

 **Justice Spell** |  | Casted during court trials.

## Other Spells

 **Regrowth Spell** |  | Promotes the rapid and immediate growth of vegetation.

## Magicka Spells

 **Give Power** Spell
 **Move Energy** Spell

## Weaved Spells

Weaved spells are composites of different spells that are interwoven to create new effects.

Mari Swan crafted a Weaved Spell involving the Transferral spell, Give Power spell, and Move Energy spell to enable the mass possession of multiple spirits at once.

## Fallen Spells

Fallen spells are spells are old, inactive spells, or spells that have been removed from the Monolith.
Betsy Sage

Betsy Sage is the eccentric owner of the Ipswich Witch Museum in Ipswich. Based on Naomi Wood's account, she often calls the police station to report minute nuisances, much to her annoyance.

## Background

It is unknown how long Sage has managed the museum. Since Mayor Wood withdrew local support for the museum, Sage bitterly mentions that the museum has been struggling since its source of income switched to state funding, which requires a set number of visitors each year.

## Plot

### Book 1

Sage guides Bailey around the museum when she is in search of clues pertaining to Lydia's disappearance, leading to her discovery of the Dark Hunt. Sage collects a variety of witch related items, and is given the Dark Hunt exhibit by Jason Ashford.

### Book 2

Sage has an exhibit on Annie McGregor containing her teeth, much to Bailey's suprise. Bailey is able to extract the teeth and additional information from Sage to help her battle her friend's possession.

## Personality

Sage has a gregarious persona and is prone to fantastical whims.

## Physical Appearance

Sage is an older woman with medium skin, sea green eyes, and wavy gray hair worn up. She wears a hodge podge of jewelry and accessories including necklaces, bracelets, a chunky ring, a butterfly hair pin, and wraps her hair in a maroon fabric headpiece.

## Quotes

*"Trust me, you don't want to piss of Aunt Betsy... There's a lot you don't know about Aunt Betsy."* - Spud telling Bailey that his aunt told him to harass Amelia Ward
Detective Taylor

Taylor is a retired Ipswich detective who investigated the death of Amelia Ward. She is the mother of Chip Taylor.

## Background

Taylor was assigned to Amelia Ward's case and remained the only officer who believed Ward was murdered. Due to her insistence Taylor was fired, leading her to believe they were withholding information about the case.

During the investigation, rumors began spreading in town that Taylor was mentally unstable and that the case ruined her. Her boss determined that she was unfit to continue after deeming her to be overly "obsessed", removing her from Ward's case. Despite seven years passing the incident, Taylor still retains a board containing clues, notes, and photographs about Ward's death.

## Plot

### Book 3

Detective Taylor is introduced in Book 3 when Bailey finds her address to investigate the death of her mother, Amelia.

## Personality

A capable and shrewd detective, Taylor was the only officer to note that Ward was likely murdered and identified a suspect, Spud Biddle.

She is very fond and doting towards her son, Chip.
Match-3 Levels

Match-3 levels are tile-matching games that are necessary to earn magicka (gameplay), which are required to progress in the storyline.

## Hearts

To play a level, the player must have at least one heart out of five hearts. Each heart takes 30 minutes to recharge. After completing every 10 levels, the player receives a special reward that may include unlimited hearts.

## Moves

There are an allotted number of moves that the player can make that is indicated on the screen. If the player uses all moves without completing the level's objective(s), the player will lose one heart and be required to start the level over. If the player runs out of moves, they can spend 900 in-game coins to gain 5 more moves. All objectives must be met to complete the level. See Objectives and Events and articles in the section Gameplay for more details on completing levels, boosters, and special gems.

## Special Gems

See the Special Gems page for information about different special gems and their functions. Special gems include:

* Rainbow gems
* Color replacer gems (potions)
* Objective remover gems (frogs)
* Bomb gems
* Line gems

## Objectives

See the Objectives and Events page for details on completing different objectives. Objectives may include clearing one or a combination of the following:

* Butterflies
* Flowers and water
* Foxes
* Moonstones
* Scrolls
* Stars
* Grass
* Ghost
* Mandrakes

### Obstacles

See the Obstacles page for information on obstacles that may appear in a level. Obstacles may include or or any of the following in combination:

* Bubbles
* Chains
* Clouds
* Gem crystals
* Magic boxes
* Warding hands
* Magic bridges
* Portals
* Runestones
* Webs
* Locks and keys

## Boosters

See the Boosters page for information on pre-game and in-game boosts that can assist with completing match-3 levels successfully.

Pre-game boosters include:

* Boom packs (line gem and bomb gem)
* Rainbow Pearl
* Double Frogs

In-game boosters include:

* Shooting Star
* Ice Blast
* Enchanted Ivy
Ren

### Enemies

Ren is a witch who is currently a patient at Clear View. He is Tamaki's younger brother.

After hearing Bailey discuss Dr. Lemke with Dr. Kesey, Ren reveals to Bailey Ward that he was also Lemke's patient, who taught him about Fibonacci's theory. Ren is found to be repeatedly continuing this sequence.

Ren helps Bailey investigate Dr. Lemke by pointing her to the white room where Lemke used to conduct his treatments in.

## Background

When Ren's powers were activated, he began hearing voices which led to his current stay at Clear View, a treatment center for witches. Ren used to enjoy his sister's visits, until he abruptly told her he no longer wanted to see Tamaki anymore. Although the voices impacts him, his magicka appears to remain intact.

## Personality

Ren's mental illness appears to affect his personality and moods, as the "voices" sometimes direct his behaviors.

## Appearance

Ren has short black hair and brown eyes with tan skin. He is seen wearing a gray hoodie.

## Trivia

* Ren loves Takachiho nuts, which Tamaki used to regularly bring him until he insisted she stop visiting him.
* Fibonnaci was a real-life Italian mathematician from Pisa who theorized that numerical sequences were capable of revealing complex organic properties present throughout the natural world. Fibonacci's sequence involves adding the last two numbers to evolve the sequence, e.g. 1 + 1 = 2, then 2 +1 = 3, then 3+2=5.
Nurse Beaubien

> Be positive, eat vegetables, take a long weekend in Maine... just try!
>
> - Beaubien's advice to Bailey

Nurse Beaubien works in the Infirmary at Pendle Hill Academy.

## Plot

### Book 2

He treats Lydia Summers after Bailey Ward retrieves her from the lake. He also reappears when Bailey retrieves Queen Anne's lace for Janis's protective potion.

### Book 3

Beaubien hosts a workshop at the greenhouse on becoming a better witch, which Bailey and Lydia attend. He is interrupted by Clara Clapper, who asks if the workshop has been approved by the Coven. Bailey visits Beaubien after realizing during his talk about truth and honesty that she needs to tell someone about her situtation with the Spirit of Love invading her mind. Beaubien tells Bailey about the Coven's file on the McGregor trial that the Wayfarers found Swan's Weaved Spell trailing from Pendle Hill to Annie McGregor in the Faraway, which led them to find three roses containing memory fragments from Justice Sommer, which they believe that Fanny, and Jonathan transformed into the flowers. However McGregor's whereabouts are unclear.

Beaubien ponders Bailey's revelation about the Spirit of Love and is shocked to observe that her third eye's energies are unbelievably high. Beaubien suggests that the spirit might feed on her negative energy, given the suffering it has caused Bailey. He approves of Bailey coming to him instead of the Coven, who would likely study her instead of helping her recover. Beaubien ultimately recommends Bailey confront the spirit to understand it's motivations.

## Personality

Nurse Beaubien appears to be a deeply caring person and friendly towards the students, giving them pet names and lending a hand wherever needed.

## Physical Appearance

He has red hair, a beard, and light skin with freckles. Lydia considers him very attractive.

## Quotes

"I will help you, Bailey. The truth is my beating heart!" - Nurse Beaubien giving Bailey support in confronting the Spirit of Love

## Trivia

* Nurse Beaubien compares Bailey to Jeanne Mance for her bravery during the McGregor case.
Prologue: A Friend in Need

## Characters

* Bailey Ward
* Lydia Summers
* Rosie Perez
* Greg Gilmore
* Mari Swan
* Arash Shirazi

While meditating Bailey receives a vision of her best friend Lydia drowning underneath ice with a voice saying, "Far away. beware...". The vision prompts Bailey to visit Chancellor Swan, who tells her that Lydia is merely keeping a secret from Bailey. After speaking with Professor Shirazi about her vision, he similarly says that Lydia is merely hiding something about her past and that the Faraway could have more answers.

Bailey inquires Lydia about her past, and she opens up about her mental health struggles in high school. She convinces Lydia to not attend the ritual, but right before Bailey enters the Faraway, she sees Lydia in terror at the ritual.
Clara Clapper

Clara Clapper is the public relations specialist for The Coven.

## Background

Clara attended high school with Kyle Wilson, who described her as a bully.

In Coven Training School, Clara attended in 1997 with Amelia Ward and Vittorio Diolo, who was her boyfriend at the time. Clara and Amelia became rivals once Vittorio broke up with her and began dating Amelia.

It is unknown how long she has worked for the Coven.

## Plot

### Book 3

During Bailey's investigation into her mother's death, she discovers that Clara paid Spud Biddle regularly for the feces of messenger foxes for unknown reasons. At the coffee shop, Clara commands Chancellor Wilson to force Bailey to attend her announcement later that day. Bailey suspects that Clara is attempting to prevent her from traveling to Clear View when Clara denounces Clear View for "endangering" the youth with ideology. At Clear View, Bailey discovers that Clara once bribed Dr. Kesey for information on Amelia Ward prior to her death.

During her announcement, Clara drew ire from Rosie Perez and other Pendle Hill Students when she demanded that all messenger foxes have their memories read and be decommissioned. She alleged this order was warranted by the Coven after a fox stole an undisclosed item from them; however, Bailey and Rosie confirmed this was false after breaking into her office to find that the Coven had denied her request to decommission the foxes.

It is revealed that Clapper was seeking the memory vial that Arash Shirazi had sent Bailey under the pretense of decommissioning the foxes. While Bailey was pursuing information about her mother, she accidentally triggered an hourglass-shaped trap in Clara's office sent as a "gift" by Viper Capital that caused Clapper to be attacked and hexed by a snake.

Clara initially sought help from Vittorio Diolo for the hex, but decided to flee from Pendle Hill instead. She was incidentally caught in Bailey and Shirazi's trap near Vittorio's hideout. Shirazi initiated a ritual to kill Clara in order to cancel the Serpent's hex before it reached completion, but was interrupted by Beckett Harrison. As a result, the hex transformed Clapper into a snake-like creature resembling the undead and attacked Bailey.

## Relationships

Clara dated Vittorio Diolo for an unknown period of time while they were in Coven Training School. Eventually, Diolo left her for Ward. Despite this, she still has feelings towards her former boyfriend.

She remains hostile towards Wilson, who is still intimidated by her despite becoming the headmaster of Pendle Hill.

## Personality

Clara is generally disliked by the students and faculty at Pendle Hill, especially with her attempt to decommission the foxes at Pendle Hill. She demonstrates a lack of remorse and empathy with her eagerness to physically harm animals, especially messenger foxes.

## Physical Appearance

Clara has light blonde hair with pointed bangs and a medium fringe. She has gray eyes and tan skin. Clara wears a coral red blazer over a mottled gray mockneck top and maroon bottoms. She wears bronze statement necklaces, one of which bears the Coven's insignia.
Chapter 6: Wild Rose

## Characters

* Bailey Ward
* Rosie Perez
* Dylan Blake
* Greg Gilmore
* **Janis**
* Kyle Wilson
* **Nissa** (mentioned)
* Lydia Summers (mentioned)

## Summary

Lydia tells Bailey to burn a childhood drawing of them in Lydia's room through the radio. The flames suddenly flare, covering the ground with a magical rose symbol. This results in Rosie becoming partially hexed, chanting "Sommer" and "Burkins". They take Rosie to Janis, a third-year student and potion expert at Pendle Hill who sells illicit potions to students. She is alarmed that Rosie has been cursed with dark magic, and instructs them to return with hawthorn, clover, and a personal item of Rosie's to remove the hex. They draw Rosie's blood and transfer the hex to a frog, and prepare to investigate how dark magic could have been cast.

### Side Story

**Search Rosie's Room**

Bailey searches Rosie's room for a personal item of emotional significance to Rosie. She decides to bring Rosie's girlfriend's letter from Nissa. The player will have the option to read Nissa's letter; if Bailey reads the letter, Rosie will be disappointed in her.
The Cabin

The cabin is located near the Black Cedar in the forest.

Jason Ashford, Travis Ming, and Lydia Summers previously stayed here.

## Description

The cabin's exterior is relatively dilapidated. In one corner of the cabin is a small cell. A snake lived in the cabin until it was killed by Bailey Ward.

## Background

In a memory extracted from the Spirit of Love, Swan is seen working at a desk in the cabin on a Weaving Spell by integrating three spells into one composite. Afterwards, she commands a astral crow to covertly etch the sigil onto the Monolith to activate her spell. Eventually this is revealed to be a spell enabling mass possession.

## Plot

### Book 2

When Bailey and Espresso Joe go to the cabin, they find a human-sized cage and a charmed snake guarding the place. They find a mysterious flyer in the cage with an undefined sigil with "reclaim your power" inscribed. This slogan is quickly popularized during Mari Swan's re-campaign for chancellor at Pendle Hill Academy.

A radio similar to the one in Lydia and Cole Blake's possession is found in the cabin. When Bailey turns on the radio, she is unable to control the dark magic that attacks them, which burns Joe's beloved singing plant Lola before enveloping the cabin in flames.
Boosters

Like special gems, obstacles may need multiple matches or special gem effects even with boosters.

## Pregame Boosters

Pregame boosters are equipped before a level.

 **Double Frogs** |     |  | For the entire level, each chocolate frog that is matched or triggered will release two frogs instead of one

## In-Game Boosters

In-game boosters can be purchased with coins. Using an in-game booster does not cost moves.

 **Ice Blast** |  | Removes gems in a 5x5 formation by "exploding"
 **Enchanted Ivy** |      | Clears gems in a cross formation in a horizontal and vertical line

## Removed Boosters

These boosters are no longer available in the game.