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Great Divine Gateways

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

New players in Ashes of Creation will enter the world through one of the four Great Divine Gateways. Each major race has its own gateway.

## References

1. ↑ https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation
Economics

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.

Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.
Mounts

**Mounts** are creatures that players can summon to carry them or their resources.

## Naming Mounts

Players are allowed to name their mounts.[*>citation needed*]

## Types of Mounts

Mounts can provide different perks depending on their species.

### Hovering Mounts

These mounts are able to hover above the ground for a bit and then land again on the ground, each mount has a different speed.

### Ground Mounts

These mounts are unable to glide or fly in the air.

### Gliding Mounts

Certain mounts have the ability to glide safely to the ground for a time.

### Aquatic Mounts

These mounts are used to swim underwater.

### Pack Animals

Rather than being intended to grant players a faster mode of travel, pack animals are meant to help players carry a larger quantity of resources.

### Group Mounts

Unlike other mounts, these mounts can carry multiple other players. The number of players that can be carried and the species that will be able to carry more than one player are yet known.
Buildings

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

It's only known, that there will be buildings, especially those, which can be started by players as homesteads anywhere in the world. It's not sure, if players will have to start all the buildings in the world themselves or if there are some prebuilt ones, when the game is released.
Official Sites

All sites listed below are either owned or maintained by **intrepidstudios**.

# Official website

* Main page: https://www.ashesofcreation.com/
* Developer blog: https://www.ashesofcreation.com/blog/
* Forums: http://forums.ashesofcreation.com/

# Official social media accounts

* Facebook: https://www.facebook.com/AshesofCreation/
* Twitter: https://twitter.com/MediaAoC
* YouTube: https://www.youtube.com/c/AshesofCreation
* Twitch: https://www.twitch.tv/ashesofcreation
* Discord: https://discord.gg/AshesOfCreation

# Other

* Kickstarter: https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios *(1st May 2017 - 1st June 2017)*
Test

ID | N/A

# Title

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## Title

Lorem ipsum dolor sit amet, consectetur adipisici elit, sed eiusmod tempor incidunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquid ex ea commodi consequat. Quis aute iure reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint obcaecat cupiditat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

* How to play

Abilities
 Example | Example
PvE

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

**PvE**, short for **Player vs. Environment**, is when players deal with challenges with things in the environment surrounding them. These challenges do not include PvP combat.

## Open World PvE

Open world PvE is a type of PvE that occurs out in the open world.

### Node Development

Nodes progress as players fight monsters and collect resources.

### World Bosses

Bosses will be triggered from events that occur from within the world. One example that was given is a dragon spawning after a trade route between two nodes is constructed.

### Dungeons

There will be open world dungeons for players to explore.

## Instanced PvE

Not much about instanced PvE is yet known, outside of there being dungeons and raids.
Character Options

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

In Ashes of Creation, it is possible to create multiple characters. When creating the first character, the server for the character to be created on must be choosen. Subsequently created characters can be created on the same or a different server.

## References

1. ↑ https://www.twitch.tv/videos/152344419?t=21m27s **intrepidstudios** livestream on Twitch, 16th June 2017
Religion

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

Religions offer a horizontal progression path in Ashes of Creation. Therefore, taking part in any religion is not mandatory to achieve a certain progression.

## Benefits

Joining a religion offers certain benefits to the character.

## References

1. ↑ 1.0 1.1 https://www.twitch.tv/videos/152344419?t=38m21s **intrepidstudios** livestream on Twitch, 16th June 2017
Governance

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

The governance of a node has a certain influence on the node itself. The ruling player/party of a node has the right and duty to build structures, collect taxes and organize their citizens, helping them to advance the node even thurther.

## Running for office

To enter the governance of a node, you need to run for the office of that certain node. The way to calim (or loose) the right to rule a node depends on the node type (divine, economic, military or scientific).

In generell, once the rulers are selected, they stay in office for a certain time. This time can be shortened in specific ways:

* The node is sieged and, finally, gets destroyed by the attackers

## Duties

The governance has the duty (or option) to complete certain tasks:

* To set the taxes for the node and its zone of influence
* To build infrastructure in the node

## Perks

Being governor of a node comes with some perks for the player - all only being valid during the time of governing:

* A fyling dragon mount
The Norwood Suite Wiki/Section 3

Videos

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Archetypes

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

Ashes of Creation will allow players to progress vertically, through experience gain, with a primary archetype and also horizontally with a secondary, or "augment" archetype. There are 8 archetypes confirmed: Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage, Ranger. A player may select any of the 8 archetypes for their primary and secondary archetype; resulting in a total of 64 possible classes.

## Choosing your Adventurer class

In order to do select an adventurer class, the player has to pick the characters primary and secondary archetypes. The first archetype will be the primary archetype. It is choosen during the character creation.

After entering the world, progressing the initial adventurer class and traveling down the road, the player has to choose a secondary archetype.

## Adventurer Class

The combination of the primary and secondary archetypes result in the following 64 adventurer classes:

## References

1. ↑ https://www.twitch.tv/videos/152344419?t=20m59s **intrepidstudios** livestream on Twitch, 16th June 2017
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Kickstarter Project Page
3. ↑ https://www.ashesofcreation.com/class-list/ **intrepidstudios** From Ashes of Creation official website, 15th December 2017
The Norwood Suite

**The Norwood Suite** is a game created by Cosmo D and published by Alliance Digital Media. It is the sequel to **Off-Peak.** It was released on October 2, 2017.

## Description

The Norwood Suite is a first-person adventure game that takes players to the secluded Hotel Norwood on a simple friendly errand that quickly unfolds into something much more involved. Filled with bizarre characters and objects, this mysterious resort is a dense, open-ended world teeming with hidden passages and secrets to discover.

Peer into the lives of the hotel’s guests and staff, explore and interact with surprises behind every door, and piece together a non-linear narrative that rewards your curiosity. The Norwood Suite features surreal art design, as well as an original atmospheric musical score, composed by Cosmo D, that integrates itself directly into the game world.

## System requirements

### Minimum

* OS: Win 7 and up
* Processor: Intel i5, 3.0Ghz
* Memory: 8 GB RAM
* Graphics: Nvidia GeForce 700 series, 8GB
* Storage: 2 GB available space

### Recommended

* OS: Win 10
* Processor: Intel i7, 3.6Ghz
* Memory: 8 GB RAM
* Graphics: Nvidia GeForce 900 series and up, 8GB
* Storage: 2 GB available space

## External links

* Official site
* Steam
General Information

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

UI
--

The user interface can be customized to a certain extend by the player.

Available UI skins:

* Backer exclusive user interface theme

## References

1. ↑ 1.0 1.1 https://www.twitch.tv/videos/152344419?t=32m37s **intrepidstudios** livestream on Twitch, 16th June 2017
Economic Node

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

# Governance

To enter the role of governance in a economic node, you need to be part of the elite oligarchy.

The position can be bought and sold.

# Benefits

Once the node reaches the Metropolis level, a shared auction house will be available.
The auction house will be shared with all nodes in the Metropolis' zone of influence.
The Story

All Mae wants to do is run around with her friends, break stuff and hang on to a life of aggressive aimlessness. She dropped out of college and returned home to her crumbling old mining town to do just that, but she's finding that nothing is the same anymore. The old town seems different. Her old friends have grown in their own directions. Mae herself is undergoing some sudden and unexplained changes, giving her mysterious abilities that grant her access to a side of town she never knew existed.

The world is changing, things are ending, and the future is uncertain. Up behind the park at the edge of town, back in the trees by the old mine- there's something in the woods. And it could mean no future at all.

Night in the Woods comes from a deep place for us. That point where you sense things are changing and it's time to move on but you just don't know how. Knowing that everything will end someday, and wondering how well we'll be able to meet it when it happens. How long we'll be able to hold on, and when we should let go. When to accept and when to fight.
Dragons (Mounts)

**Dragons** are planned to be a type of flying mount. They will be used for quicker travel by players who meet the qualifications. They are currently the only known flying mount species discussed.

## Qualifications to Ride

Elected officials of metropolises and royalty of castles will ride dragons.

## Aging and Expiration

It was discussed that dragons could eventually age and die. This would keep dragons rare.

## Coloration

Dragons will be colored by their region of origin.

## Questions and Answers

These are questions and answers relating to the subject of dragon mounts.

## References

1. ↑ Answered Questions on Discord[1]
2. ↑ 2.0 2.1 2.2 Ashes of Creation - Known Information[2]
Weird Autumn

*Weird Autumn* is one of the six playable songs and the second song to be played at band practice. As of the *Weird Autumn* update, this song can be played solo in Mae's bedroom afterwards.

## Lyrics

Some people are one way

that’s how they staaaaaay

Some people find one life

they live that waaaaaay

Hey man have you seen her around?

Have you seen her today?

Weird Autumn

Weird Autumn

I only knew her a week

Before she went away

Weird Autumn

Weird Autumn

Sometimes you can’t see someone

until they’re gooooone

But some people never stop

they’re always moving ooooon

now

Hey man have you seen her around?

Have you seen her today?

Weird Autumn

Weird Autumn

I only knew her a week

Before she went away

Weird Autumn

Weird Autumn

Out on Arbor Street

I saw Autumn leave

her family drove awaaaay

they can't sell that house

so empty it staaaays

I never knew why that was

neighbor kids say it's because

Autumn was weird in a waaaay

that stayed in the house and

weird it remains

Hey man have you seen her around?

Have you seen her today?

Weird Autumn

Weird Autumn

I only knew her a week

Before she went away

Weird Autumn

Weird Autumn

## Bandcamp link

* https://infiniteammo.bandcamp.com/track/weird-autumn
Gregg

**Gender** | Male

**Gregg** and Angus have been together since junior year of high school and they are both working full time jobs to get out of this crappy town, thank you very much. Gregg is Mae’s best friend, talkative, exuberant and lovably gruff. Angus was that kid in school who wore ties and fedoras for no good reason. You either knew or were that kid.
Germ

**Place of Work** | Unknown

**Germ** is Germ. His name might be Jeremy? Who knows. In fact no one knows where Germ lives, what Germ does, or what his deal is. At some point he started showing up to hang out. He’s nice enough but who knows. He’s weird. He’s Germ. Who knows, does he live in Possum Springs?
Bea

**Gender** | Female

**Bea** and Mae were best friends until 7th grade, when suddenly they weren't. She worked hard throughout school, was valedictorian of her graduating class, and aced her college applications. But when her mother died, her father didn't take it well. Bea stayed in Possum Springs to help him recover, and to take her mother’s place at the family business.
Caravans

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

Caravans play a crucial part in the development and maintance of a node.

During the nodes development, certain buildings might require special goods, that can only be brought in by caravans. These special goods might be brought in from a certain region or even a very specific origin.

## References

1. ↑ https://www.twitch.tv/videos/152344419?t=19m00s **intrepidstudios** livestream on Twitch, 16th June 2017
Gear

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

# Gear Slots

Overall, there are sixteen (16) gear slots available to the player. These are distributed as follows:

* 8 armor slots
* 5 jewlery slots
* 2 primary weapon slots
* 1 ranged weapon slot

## Armor

The armor available is available to all classes. There's no armor locked to a specific class. However, there are roles that prefer a certain type of armor.

## Weapons

All single-handed weapons can be dual-wielded. This excludes shields. There are no requirements to dual-wielding weapons, however, not all Archetypes will benefit from dual-wielding.

# Unique Gear

Certain items will be unique (per server). There are severel ways to obtain unique items, but it requires a lot of effort to acquire even one of them.

# References

1. ↑ https://www.twitch.tv/videos/162666789?t=24m54s **intrepidstudios** livestream on Twitch, 28th July 2017
2. ↑ https://www.twitch.tv/videos/152344419?t=25m30s **intrepidstudios** livestream on Twitch, 16th June 2017
3. ↑ https://www.twitch.tv/videos/152344419?t=40m05s **intrepidstudios** livestream on Twitch, 16th June 2017
4. ↑ https://www.twitch.tv/videos/152344419?t=26m24s **intrepidstudios** livestream on Twitch, 16th June 2017
Cycles

*Cycles* is one of the six playable songs and the second song that can only be played solo in Mae's bedroom. It was added in the *Weird Autumn* update and is unlocked by doing either Gregg's third friendship quest or Bea's fourth and final friendship quest.

It is a playable version of the song that can be heard while riding with Gregg on his bike or while dancing with Bea and Jackie at the college party, and is one of two songs to not have any accompanying lyrics.
Cole

Cole is a friendly and polite young man who was a member of Mae's high school class.

During their junior year, Cole and Mae began a relationship, and she nicknamed him "Cole-io." They attended junior prom together, which ended up being a disaster for both of them. When Mae attempted to kiss Cole, she accidentally bit him and drew blood. Rushing to the bathroom, Mae tried to stop the bleeding with paper towels but shoved so many into Cole's mouth that he began to choke. In the meantime, Mae herself started choking on the snacks she'd been eating, resulting in her puking all over Cole. When another student stumbled upon the scene, Mae panicked and tried flushing the paper towels down the toilet, which caused it to plug up and overflow. Humiliated, Cole ditched Mae at the prom and went home, forcing her to get a ride from another student who'd driven in on his tractor.

Due to their relationship ending on a sour note, Mae came to view Cole as a jerk. She even wrote a song about him, "Go Get Dead, Angel Face," which she later regretted.

In the present day, Cole is enrolled in college, though he occasionally returns to Possum Springs for a brief visit. On one of these visits, he attends a high school drinking party in the state park, which is also attended by Mae, Gregg, Angus, and Bea. Upon reuniting with his ex-girlfriend, Cole shows no animosity towards Mae and has seemingly left the prom incident in the past. Mae, on the other hand, has been dreading seeing Cole again, so she drinks several cups of watered-down beer to calm her nerves. Unfortunately, this makes Mae drunk enough that she causes a scene, complete with screaming, making threats, and vomiting, horrifying Cole and humiliating herself all over again.

Cole is not seen again for the rest of the game, presumably having returned to college.
Angus

**Gender** | Male

Gregg and **Angus** have been together since junior year of high school and they are both working full time jobs to get out of this crappy town, thank you very much. Gregg is Mae’s best friend, talkative, exuberant and lovably gruff. Angus was that kid in school who wore ties and fedoras for no good reason. You either knew or were that kid.
There is one more thing that you need to know is that Angus got abused by parents in his childhood,and that also made him not to be talkative. Angus has asthma.
He is: a gay\_an asthma\_an abused person\_quiet\_smart.
Characters

*This article is a stub. You can help Night in the Woods Wiki by expanding it.*

Characters that appear in *Night In The Woods* or its supplemental games.

## *Night In The Woods*

### Main characters

* Mae
* Bea
* Gregg
* Angus
* Germ

### Townsfolk

* Lori M.
* Selmers
* Mr. Chazakov
* Scriggins
* Pastor K
* Janitor
* Casey
* Candy Borowski
* Stan Borowski
* Aunt Molly
* Mrs. Santello

## *Longest Night*

* Mae
* Bea
* Gregg
* Angus
Party

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

A party is a temporary group of individual players adventuring together. Most parties form to achieve a certain goal that is impossible to achieve alone, e.g. clearing a dungeon or performing a siege. Other parties may be formed automatically by the game, e.g. when joining an arena match. Beside these, it's always possible to form a party without a specific goal in mind. A party may be formed with strangers, friends or guild members.

## Party Size

Unlike traditional MMORPGs, where the maximum party size varies between five or six players per party, Ashes of Creation goes even bigger. Dungeons and other encounters encourage the presence of each primary archetype and their special skills they bring along. Therefore, the party size in Ashes of Creation is limited to eight (8) players per party.

## References

1. ↑ https://www.ashesofcreation.com/group-dynamics/
Item IDs

Main article: Data IDs
This page contains a sortable list of **item IDs** that are used internally in *Terraria's* game code to reference items. This information can be useful for research purposes, or in the development of third-party software, like mods and map viewers.

## IDs per release

	* **235: 1.0.2** item
	* **236 - 238: 1.0.3** items
	* **239 - 264: 1.0.4** items
	* **265 - 326: 1.0.5** items
	* **327 - 362: 1.0.6** items
	* **363: 1.0.6.1** item
**364 - 585: 1.1** items

	* **586 - 602: 1.1.1** items
	* **603: 1.1.2** item
**604 - 1613: 1.2** items

	* **1614: 1.2.0.2** item
	* **1615 - 1724: 1.2.0.3** items
	* **1725 - 1857: 1.2.1** items
	* **1858 - 1866: 1.2.1.2** items
	* **1867 - 1965: 1.2.2** items (also ID **678**)
	* **1966 - 2288: 1.2.3** items
	* **2289 - 2742: 1.2.4** items (also IDs **673**, **677**, and **858**)
	* **2743 - 2748: 1.2.4.1** items
**2749 - 3600: 1.3.0.1** items

	* **3601: 1.3.0.5** item
	* **3602 - 3729: 1.3.1** items
	* **3730 - 3769: 1.3.2** items
	* **3770 - 3796: 1.3.3** items
	* **3797 - 3883: 1.3.4** items
	* **3884 - 3929: 1.3.5** items
**3930 - 5042: 1.4.0.1** items

	* **5043 - 5044: 1.4.0.5** items
	* **5045 - 5087: 1.4.1** items
	* **5088 - 5124: 1.4.3** items
	* **5125 - 5452: 1.4.4** items

## Exclusive ID list

These items are exclusive to Nintendo 3DSversion, old-gen Mobile version, Old Chinese version, or New Chinese version.

## Footnotes

1. ↑ Except Bottled Water ID 126. Until 1.0.1, it was the Zapinator. Bottled Water was introduced in 1.0.5. Copper/Silver/Gold Pickaxes, Broadswords, Shortswords, Axes, Hammers, and Bows were introduced in the Official Release, despite their placement.
2. ↑ Phasesabers were also introduced in 1.1, despite their placement.
3. ↑ Except Boreal Wood Work Bench, Boreal Wood Table, Red Potion, Boreal Wood Sofa. IDs 673, 677, 678, and 858 respectively. Until 1.2.2, 678 was Soul Scythe (not implemented). Until 1.2.4, 673 was Icemourne (not implemented), 677 was Scythe (not implemented), and 858 was the experimental ID for Blizzard in a Bottle (now ID 987). Tin/Lead/Tungsten/Platinum Pickaxes, Broadswords, Shortswords, Axes, Hammers, and Bows were also introduced in 1.2, despite their placement.
4. ↑ Except for the Copper, Silver, Gold, Tin, Lead, Tungsten, and Platinum tools and weapons. The Copper, Silver, and Gold tools were introduced in the official release, while the Tin, Lead, Tungsten, and Platinum tools were introduced in 1.2.
5. ↑ Except for Phasesabers, introduced in 1.1.
Ashes of Creation Wiki

The most comprehensive source of information about the game.We are currently maintaining 409 pages (74 articles), written by 30,456,750 users.

About Ashes of Creation

**Ashes of Creation** is a unique take on the MMO experience created by **Intrepid Studios**. The world structure of **Ashes of Creation** is dynamic and built to react to the actions of the players. Cities will emerge but also fall. Players will write their own history with the ability to make their cities thrive. With population growth, further Quests will unlock revealing more secrets and mysteries.

*"As the world's NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world.*

*Gone are the days of static worlds, change is here to stay."*(Quote source: Official website about the game)[Read more...]

**Join the beta of the standalone prequel:**

Content

* **General Information**

* Developer
* Publisher
* Technical Details
* Official Sites

* **Character Options**

* Archetypes
* Character Editor
* Races
* Gear

* **Social**

* Housing
* Governance
* Pets
* Guilds

* **Transportation**

* Mounts
* Ships

* **PvE**

* Dungeons
* Monsters
* Quests
* Raids

* **PvP**

* Sieges
* Arenas
* Open World

* **Economics**

* Artisan Classes
* Auctionhouse
* Caravans

* **World**

* Lore
* Nodes

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Guides

* How to play guide for Ashes of Creation

Videos

*See more videos*

Game Art

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Constellations & Dusk Stars

Constellations and Stars are a fairly large part of Night in The Woods. Apart from an entire supplemental game being based on finding constellations (Longest Night), they appear on the ghost hunt With Angus, and Mae has the ability to view them with Mr. Chazakov on his roof. There are a total of 22 known constellations and dusk stars in the Night in The Woods Universe.
Pumpkin Head Guy

*Pumpkin Head Guy* is one of the six playable songs and the third song to be played at band practice. As of the *Weird Autumn* update, this song can be played solo in Mae's bedroom afterwards.

## Lyrics

Who’s that guy how does he breathe

What is he hiding up his sleeve

I see him out on the streets and I! CAN’T! EVEN! Does

Anyone else see this guy

Or am I losing my mind

He’s lurking in the tunnel what is MY! RE! ACT! ION!

He’s coming up the street

His shadow stretching from his feet

Into my heart it’s beating faster

He’s the PUMP-KIN HEAD GUY

What’s behind the mask

Life comes and goes away too fast

For me to even ask

He’s the PUMP-KIN HEAD GUY

Nightmare lurking in the woods

When will i wake i wish i would

I’m running to my door and i can't FIND! THE! RIGHT! KEY!

The moon is taken from the sky

The stars buzz out like dying flies

A whisper in the dark oh god he’s RIGHT! BE! HIND! ME!

He’s coming up the street

His shadow stretching from his feet

Into my heart it’s beating faster

He’s the PUMP-KIN HEAD GUY

What’s behind the mask

Life comes and goes away too fast

For me to even ask

He’s the PUMP-KIN HEAD GUY

THE WINDOW!

I SEE HIM!

YOU CANNOT

SEE HIS EYES! WOULD

HIS EVIL EYE

BURN THIS CITY

DOOOOOOOOWN?

PUUUUUUUUMP

KIIIIIIIIIIIIIIN

HEEEEEEEEEEEEEEEEEAD

GUUUUUUUUUUUUUUUUUY

Pumpkin head guy

yeah

## Bandcamp link

* https://infiniteammo.bandcamp.com/track/pumpkin-head-guy
Mae

**Place of Work** | Unemployed

**Mae** is the only child of parents whose families worked the coal mines in Possum Springs for generations. Since the mine closed they've worked and saved to enable Mae to be the first member of the family to attend college. Mae went for three semesters, dropped out and moved back into the attic. Mae was always a bit troubled- anger issues, no direction and, recently, paranormal abilities. She has no idea what to do with them, but through sheer chance she begins to notice something dark going on in town, a trail of clues leading up into the woods.
Space Dragon

*Space Dragon* is one of the six playable songs and the first song that can only be played solo in Mae's bedroom. It was added in the *Weird Autumn* update and is available to play from the start of the game.

It is one of two songs to not have any accompanying lyrics.

## Lyrics

Although no lyrics accompany the song during play, Mae sings a few lines before attempting the song for the first time:

WANDERER IN SPAAAAAACE...

NOMAD OF FORBIDDEN PLAAAAAACE...
Possum Jump

Possum Jump is a lookout point atop a tall cliff in the state park north of Possum Springs. It is notable for providing a great view of the Echo Reservoir. In the woods near the lookout is a small cemetery containing the graves of some of the victims of the Possum Massacre.

An unspecified number of years ago, a couple visiting Possum Jump at night claimed to see someone walk out over the cliff into the air before disappearing. An investigation the next morning turned up no evidence of anyone else having been there.

In the present day, while searching through the library's microfiche, Mae and Bea discover a newspaper clipping about the apparent ghost sighting. Mae decides she wants to search Possum Jump for the ghost, hoping for a connection to what she saw at Harfest. Angus offers to drive her there, because he is familiar with the area from his time as a scout.

Should Mae choose to investigate with Angus, they arrive at Possum Jump shortly after nightfall. While waiting for anything ghostly to appear, Mae and Angus pass the time by discussing some of the constellations (similar to the Longest Night supplemental game) and talking about Angus's past. In the end, no ghosts appear, though Angus does notice Eide lurking at the edge of the trees behind them, having followed the pair. Angus assumes Eide is a hunter, but Mae recognizes him as the mysterious figure from Harfest. When Eide doesn't respond to Angus's attempt at small talk or Mae's accusations, Angus realizes Eide isn't friendly, and he and Mae make a break for it, with Eide giving chase soon after.
Editing Dialogue

Please add any info you find!

NOTE: There is an updated dialog tool here: https://github.com/captainsouthbird/NITW-Dialogue-Tool/releases -- You should be able to modify the game dialog now in Build 406 AKA "Weird Autumn Edition", but backing up files before attempting this is still recommended.

## Facial Expressions

Expressions are broken up into different affect types -- "mood", "arms", and "eyes" -- based on which part of the character expression (generally only applies to Mae) they affect. You can combine different affects for a dynamic look, for example "U\_U ~~" will make Mae close her eyes ("U\_U") and wring her hands ("~~"). Note that for the most part Mae is the only one who can use the full range of emotions, or that they may appear differently for other characters, such as "\o/" will cause Gregg to do his "wavy arms", but Mae simply raises her arms in the air.

These were taken from both Yarn scripts and Unity data, so it should be complete but some details are still sketchy.

### How to change expressions:

When using expressions you must remember to deactivate them or the animations will become stuck.

An example of this is using the \o/ command to raise Mae's arms and forgetting to add \_o\_ afterward to lower them; they will remain raised even outside of dialog which results in a rather comedic effect.

An easy way to reset Mae's eyes is the following command (commonly used at the end of a character's dialog)

```
<<eyes Mae Neutral>>

```

In addition, to reset Mae's mouth use the following command

```
<<mood Mae Neutral>>

```

It's recommended to have both of these together at the end of every exchange where expressions are used to prevent possible mistakes and animations becoming stuck.

```
Mae: I will unlock your asses! \o/ =_= :)
Mae: _o_
<<eyes Mae Neutral>>
<<mood Mae Neutral>>

```

## Scripting

Set variables with

```
<<set $pole1_done to 1>>
<set $mom += 1>>

```

If

```
<<if $mom is 0>>
    ...
<<elseif $mom is 1>>
    ...
<<elseif $mom is 2>>
    ...
<<elseif $mom is 3>>
    ...
<<endif>>

```

Wait (seconds): `<<wait .25>>`

Play scene `[[WelcomeHome]]`

### **How to use commands:**

Commands can be activated at any point in a characters' speech. To activate a command you must type the character dialog between the two boxes.

```
Mae: [wave] This text will be waving [/wave] but this text outside won't be affected.

```

You can activate multiple commands at once for special effects, but if multiple commands are used it must end with [/all].

```
Mae: [shake=.03] [size=1.3] This text will be larger and shaking [/all]

```
Threnody for the Heroes 2

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 2** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
Night in the Woods

***Night In The Woods*** is a 2D story-focused adventure/exploration game developed by Infinite Fall and published by Finji with many extracurricular activities to enjoy, characters to meet, and secrets to discover. Run, jump and use astral projection to explore the many sides of town of Possum Springs and the surrounding environs. Waste time around town with your crew of loser friends. Gain abilities that grant passage to new areas. Discover the secrets of a large cast of characters and the town itself. Experience a big crazy world and the remarkable events unfolding there. Play bass. Break stuff.

*Night In The Woods* takes place in a town full of colorful citizens and features a memorable central crew with their own relationships, problems and motives. This isn't an empty world- it's packed full of people, places and things just waiting to be found, along with lots of stuff to do, all of which are different when night falls and you venture out into the empty streets to unravel the mysteries of Possum Springs.
Tick Tock

*Tick Tock* is one of the six playable songs and the third song that can only be played solo in Mae's bedroom. It was added in the *Weird Autumn* update and is unlocked by examining the Charity Bearity poster in the library.

It is based on a Charity Bearity song, though the accompanying lyrics were rewritten by Mae and Gregg.

## Lyrics

Come along my children

Come and sing with me

Telling time is easy, count it

One

Two

Three

Come along my children

Come and learn with me

Tick

Tock

Tick

Tock

Tick

Tock

Toooock

Telling time is easy

This is what we say

Each clock has a special face so

Come and look their way

Hour hand and minute

Finely carved from wood - they'd

crush you right between the middle

if they only could

Hey everybody - let’s look at the clock

Ticking off the minutes till the hour’s struck

Count the precious seconds, running out of luck

Tick

Tock

Tick

Tock

Tick

Tock

Toooock

Telling time is easy

this is what they say

look at every passing second

till they’ve passed away

No one can avoid it

time will come for you

Best to make your peace - because there's

nothing you can do

Time is running out

and I’m prob’ly trapped in

Time - still running out

yet I’m feeling nothin’

Time is running out

and I’m prob’ly trapped in

Time - still running out

yet I’m feeling nothin’

Time is all we've got

but we don't have much and

Time will soon run out

yet I’m feeling nothin’

Time is all we've got

but we don't have much and

Time will soon run out

Oh yeah!

Hey everybody - let’s look at the clock

Ticking off the minutes till the hour’s struck

Count the precious seconds, running out of luck

Tick

Tock

Tick

Tock

Tick

Tock

Toooock

Look out everybody - oh here comes the clock

Stomping through the hallway now the hour's struck

Time's got us running but we're really stuck

Tick

Tock

Tick

Tock

Tick

Tock

Toooock

Now

you've

learned

with

meee

Tick

Tock
Die Anywhere Else

*Die Anywhere Else* is one of the six playable songs and the first song to be played at band practice. As of the *Weird Autumn* update, this song can be played solo in Mae's bedroom afterwards.

## Lyrics

Dust on this tired old street

Mark corners where we used to play

Dust trace our tired old feet

in circles as we pace our time away

I just wanna diiiie anywhere else - if

only I could diiiie anywhere else - so

come with me, let’s diiiiie anywhere else

An-y-where... just not here

Stuck on this dead end street

Where all the new kids come to play

Stuck - where past and future meet

Watching all our autumns drift away

I just wanna diiiie anywhere else - if

only I could diiiie anywhere else - so

come with me, let’s diiiiie anywhere else

An-y-where... just not here

And if they ever hear my name

Will they know I walked alone

around these dusty streets - my

tired old home

And will they ever stop to think

What was here before, no

they won’t remember that I’m gone

I just wanna diiiie anywhere else - if

only I could diiiie anywhere else - so

come with me, let’s diiiiie anywhere else

An-y-where... just not here

Oh no

## Bandcamp link

* https://infiniteammo.bandcamp.com/track/die-anywhere-else
Night in the Woods Wiki

About the Game
Night in the Woods is a 2D story-focused adventure/exploration game developed by Infinite Fall and published by Finji with many extracurricular activities to enjoy, characters to meet, and secrets to discover. Run, jump and use astral projection to explore the many sides of town of Possum Springs and the surrounding environs. Waste time around town with your crew of loser friends. Gain abilities that grant passage to new areas. Discover the secrets of a large cast of characters and the town itself. Experience a big crazy world and the remarkable events unfolding there. Play bass. Break stuff.
Night in the Woods takes place in a town full of colorful citizens and features a memorable central crew with their own relationships, problems and motives. This isn't an empty world- it's packed full of people, places and things just waiting to be found, along with lots of stuff to do, all of which are different when night falls and you venture out into the empty streets to unravel the mysteries of Possum Springs.

Night in the Woods Basics & More

Game Guides
Objectives
Screenshots
Fan Art
The Story | Characters
Mae
Bea
Gregg
Angus

Screenshots

Featured Video

Official Twitter Feed
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June's Luggage Tag

**June's Luggage Tag** is an item received from June. After providing her with blank sheet music, she will still lack a writing implement and ask the player to fetch her calligraphy set from her suitcase.

The luggage tag can be turned in to Dottie and Sandro at the main desk. In an example of the hotel's lax security, although they are aware that the player has not stored any luggage themself; Dottie and Sandro will nonetheless let the player retrieve her bag.

Unfortunately, due to a mishap with the state of the art luggage retrieval system, June's inkwell has spilled open in her suitcase; however, entering the luggage room allows the player to collect the Bathing Suit to give to Dirk. Later, when encountering June in the piano room, she does not seem to mind that the player failed to bring back her calligraphy set, as she was not in the mood to compose tonight in the first place.
Races

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

   There are currently four confirmed playable races upon release, each with two subraces. The race and subrace of a character will influence stats of that character, which will in turn affect abilities and skills. [*>citation needed*]

## Races & Subraces

### Dünzenkell Dwarves

#### Dünir

Don't be deceived by their stout stature, they're pound for pound the strongest warriors the world has ever known.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Kickstarter Project Page
Characters

The following is a list of characters in the game The Norwood Suite.

## List of characters

* Alan Miranda
* Betsy
* Chef Bruce
* Clem
* Courtney
* Dirk Saunders
* DJ Bogart
* Dottie
* Dustin
* Dustin's sibling
* Ellie
* Hans
* Jeremy
* June
* Margie
* Mike
* Murial
* Nadia
* Sandro
* Shelley

* Alan Miranda
* Betsy
* Chef Bruce
* Clem
* Courtney
* Dirk Saunders
* DJ Bogart
* Dottie
* Dustin
* Dustin's sibling
* Ellie
* Hans
* Jeremy
* June
* Margie
* Mike
* Murial
* Nadia
* Sandro
* Shelley
The Norwood Suite Wiki/Section 1

Welcome to the Official The Norwood Suite WikiWelcome to the Official The Norwood Suite Wiki
The The Norwood Suite reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 462 pages (106 articles).

The Norwood Suite
**The Norwood Suite** is a game created by Cosmo D and published by Alliance Digital Media. It is the sequel to **Off-Peak.** It was released on October 2, 2017.

The Norwood Suite is a first-person adventure game that takes players to the secluded Hotel Norwood on a simple friendly errand that quickly unfolds into something much more involved. Filled with bizarre characters and objects, this mysterious resort is a dense, open-ended world teeming with hidden passages and secrets to discover.

Peer into the lives of the hotel’s guests and staff, explore and interact with surprises behind every door, and piece together a non-linear narrative that rewards your curiosity. The Norwood Suite features surreal art design, as well as an original atmospheric musical score, composed by Cosmo D, that integrates itself directly into the game world.

[Read more...]
The Norwood Suite Wiki

Welcome to the Official The Norwood Suite WikiWelcome to the Official The Norwood Suite Wiki
The The Norwood Suite reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 462 pages (106 articles).

The Norwood Suite
**The Norwood Suite** is a game created by Cosmo D and published by Alliance Digital Media. It is the sequel to **Off-Peak.** It was released on October 2, 2017.

The Norwood Suite is a first-person adventure game that takes players to the secluded Hotel Norwood on a simple friendly errand that quickly unfolds into something much more involved. Filled with bizarre characters and objects, this mysterious resort is a dense, open-ended world teeming with hidden passages and secrets to discover.

Peer into the lives of the hotel’s guests and staff, explore and interact with surprises behind every door, and piece together a non-linear narrative that rewards your curiosity. The Norwood Suite features surreal art design, as well as an original atmospheric musical score, composed by Cosmo D, that integrates itself directly into the game world.

[Read more...]

Gameplay

* Achievements
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* Developers
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* How To Play Guide
* Items
* Locations
* Release date

Featured images

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*See more videos*

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Go Get Dead, Angel Face

*Go Get Dead, Angel Face* is a song that Mae wrote in high school following her breakup with Cole. In the present day, she considers it too embarrassing to talk about, let alone play anymore.

As of the *Weird Autumn* update, following the party in the woods, this song will be added to the list of songs that can be played solo in Mae's bedroom. However, upon selecting it, Mae will refuse to play it and will promptly remove it from the list.
Mrs. Davis

Mrs. Davis (referred to as Mrs. Davis in an item name and Miss Davis by her students, Betsy and Ellie) is a guest at the Norwood Hotel. She is a music history teacher and a huge enthusiast of Norwood's work, and for most of the game can be found in the piano room lecturing her students. Their lesson is apparently two hours behind, due to their lack of a record needle to actually listen to any music with. They have asked Dottie unsuccessfully for a needle, and in desperation proceed to ask the player character to find one for them.

Upon giving her the needle it turns out that the record was not quite what she was expecting, so she asks the player to retrieve another copy of the record for her from the trunk of her car and gives them her car keys. It turns out the record is ruined by a spilled can of paint, but the player can find the face mask here. After this point, she may be found in the dining room speaking with the daughter of the sick man from room 216.
Murial

Murial's name is first mentioned in the letters by Gabe D. (found in room 316) as his partner, and is later revealed to be the player character's employer. She is the first character spoken to the game, the driver of the car who drops off the player at the hotel. She wears the same eyeball necklace as Peter Norwood and has a canoe strapped to her car, presumably for transportation in the submerged city (as seen in Cosmo D's previous game, Off-Peak.) She says she once stayed at the estate before it was turned into a hotel, and describes her time spent there as "better left in the rearview." Later, in the penultimate scene when the player gives DJ Bogart her demo CD, Nadia and Dottie express familiarity with her.