Herman Carter

In other (unofficial) languages:

**Herman Carter** or **"The Doctor"** is one of **34** Killers currently featured in *Dead by Daylight*.

He was introduced as the Killer of CHAPTER 4: Spark of Madness, a Chapter DLC released on 11 May 2017 and retired on 8 January 2024.

He is still available in the In-Game Store and as part of the Maddening Darkness Pack Chapter Pack DLC.

## Overview

**The Doctor** is a madness-inducing Killer, able to use his Power - *Carter's Spark*, incapacitating Survivors and causing them to hallucinate and scream in terror, revealing their position.

His personal Perks, Overwhelming Presence, Monitor & Abuse, and Overcharge, encourage chases, impact Survivors' ability to repair effectively and make him harder to detect when not in a Chase.

His Perks are about hindering and creating problems for the Survivors. The sheer stature of The Doctor infuses fear and terror in those around him.

Difficulty Rating: **Hard**

*(These Killers use mechanics that are specific to them and require more practice to be effective)*

## Lore

Additional Lore can be found in *Tome 2 - Reckoning*: Ascendance.

### Original Lore

This is the original Lore for **Herman Carter** as it was presented in the official Game Manual on *Dead by Daylight's* original website (no longer accessible).
*From an early age, Herman Carter understood the human psyche. To analyse and de-construct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in "Partisan" — a psychology gazette. Within a year, Carter was fast-tracked into Yale's advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you're about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed were brilliant people — like Carter.*

*Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as Léry's Memorial Institute. A protégé craves a mentor, and that's where Dr Otto Stamper stepped in, who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realised that sunlight had started to become so scarce, that he too was kept in the dark. Because knowledge doesn't only give you power, it also transforms you into a threat.*

*To extract information was his mission. Dr Stamper encouraged Carter to go further and not to consider this a normal medical facility — no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role — Project Awakening took form, and on paper Carter described it as "experimental interrogation". It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept — as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. Electro-convulsive Treatment became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter's. Rumours were disregarded in the beginning.*

*Over the years, Carter became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry's Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.*

*Carter's experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Dr Stamper himself, his head peeled open and an array of electrodes and sensors inserted into his still working, but annihilated brain. There was no sign of Herman "The Doctor" Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.*

*The government didn't want to know. The black site was condemned and all knowledge of the Léry's Memorial Institute redacted forever.*

### Current Lore

This is the Lore as it is present in *Dead by Daylight* itself.
*Showing exceptional aptitude in psychology, Herman was handpicked for special training in an advanced neuroscience program located in a secret black site facility in Illinois known as Léry's Memorial Institute, really a front for the CIA.*

*This is where Herman met Dr Otto Stamper, where, under his guidance, Herman began to use strange and ever increasingly vicious methods to extract information from prisoners sent to the institute, which was also a covert prison and re-education centre for whoever was the USA's current nemesis. His liberal use of violent electroshock therapy revealed dramatic results and several threats to national security were uncovered.*

*Over the years, Herman became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after Léry's Memorial Institute went silent for a week that the true horror was finally discovered. The personnel, patients, and prisoners were all found dead with all types of head trauma. All personnel and prisoners' bodies were accounted for, including Dr Stamper, but no sign of Herman “The Doctor” Carter.*

## Load-out

### Unique Perks

**The Doctor** comes with **3** Perks that are unique to him:

Just knowing you are near is enough to disturb your victims.
<p>Survivors within your Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> suffer from inefficiency:
\*When using an Item<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, its Depletion rate is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">90</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;'''.

Just knowing you are near is enough to disturb your victims.
Survivors within your Terror Radius suffer from inefficiency:
* When using an Item, its Depletion rate is increased by **80**/**90**/**100** **%**.

<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">Meticulous in your approach, terrifying in your application.
\*'''Increases''' the base value of your Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''metres''' for the entire Trial.
Whenever you are not in a Chase with a Survivor, the following effect applies:
\*'''Reduces''' your Terror Radius by '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres'''.
''<span class="luaClr clr clr9" style="color: #e7cda2;">"It's time for your treatment!" — Herman Carter, The Doctor</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0Meticulous in your approach, terrifying in your application.
* **Increases** the base value of your Terror Radius by **6**/**7**/**8** **metres** for the entire Trial.

Whenever you are not in a Chase with a Survivor, the following effect applies:

* **Reduces** your Terror Radius by **12**/**14**/**16** **metres**.

You are fuelled by your hate for progress.
<p>Performing the ''Damage Generator'' Action on a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> applies ''Overcharge'':
\*The next Survivor interacting with that Generator is faced with a difficult Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*\*Failing that Skill Check '''instantly regresses''' the Generator by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''&#37;''' of its maximum possible Progression in addition to the default Progression penalty.
After ''Overcharge'' is applied to a Generator, the following effect also applies:
\*'''Increases''' the Regression speed from '''<span class="luaClr clr clr2" style="color: #e8c252;">85 %</span>''' to '''<span class="luaClr clr clr6" style="color: #ff8800;">130 %</span>''' over the next '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>'''.

You are fuelled by your hate for progress.
Performing the *Damage Generator* Action on a Generator applies *Overcharge*:
* The next Survivor interacting with that Generator is faced with a difficult Skill Check.
	+ Failing that Skill Check **instantly regresses** the Generator by **2**/**3**/**4** **%** of its maximum possible Progression in addition to the default Progression penalty.

After *Overcharge* is applied to a Generator, the following effect also applies:
* **Increases** the Regression speed from **85 %** to **130 %** over the next **30 seconds**.

#### Prestige

Prestiging **The Doctor** will automatically add **Tier I** of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Doctor** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: The Stick

**The Stick** is the Primary Weapon of **The Doctor**.
An instrument of punishment when all other treatments failed.

### Power: Carter's Spark

**CARTER'S SPARK:**

Successfully striking Survivors with either of **The Doctor's** electro-convulsive abilities causes them to suffer from the tiered ***Madness*** **Status Effect**.

**SPECIAL AFFLICTION: MADNESS**

***Madness*** causes increasingly potent afflictions in the affected Survivors depending on its Tier.

Once the ***Madness*** **Status Effect** is obtained, Survivors are unable to lose it and may only regress back to ***Madness I*** by performing the *Snap Out of It* interaction after reaching ***Madness III***.

**Madness I:**

* **Causes** Survivors to scream once during the tier-up, revealing their location to **The Doctor**.
* **Causes** Skill Checks to have a **33 %** chance to be *Madness Skill Checks*.

**Madness II:**

* **Causes** Survivors to scream once during the tier-up, revealing their location to **The Doctor**.
* **Causes** Skill Checks to have a **66 %** chance to be *Madness Skill Checks*.
* **Causes** Survivors to experience occasional hallucinations in the form of ***Illusionary Doctors***.

**Madness III:**

* **Causes** Survivors to scream once during the tier-up, revealing their location to **The Doctor**, then intermittently every few seconds.
* **Causes** Skill Checks to have a **100 %** chance to be *Madness Skill Checks*.
* **Causes** Survivors to experience occasional hallucinations in the form of ***Illusionary Doctors*** and allows **The Doctor** to read the Auras of the ***Illusionary Doctors***.
* **Suppresses** the ability of Survivors to use their Items.
* **Suppresses** the ability of Survivors to interact both with other Survivors and Props.

**SPECIAL ABILITY: SHOCK THERAPY**

Press and hold the *Power button* to perform a *Shock Therapy* Attack, unleashing a cone-shaped, ranged shock attack on the ground in front of **The Doctor**.

Survivors struck by *Shock Therapy* suffer from the following afflictions:

* **Increases** their ***Madness*** by **+0.5 Tiers**.
	+ If this coincides with a Tier-up, afflicted Survivors will scream once, revealing their location to **The Doctor**.
* **Interrupts** any interaction they are performing at the moment of impact.
* **Suppresses** their ability to perform any interactions for the next **2.5 seconds**, including vaulting Windows and dropping Pallets.

*Shock Therapy* negates the ***Oblivious*** **Status Effect**, shocking Survivors suffering from it.

**SPECIAL ABILITY: STATIC BLAST**

If the Power gauge is full, press and hold the *Active Ability button* to perform a *Static Blast*, unleashing a shock attack that propagates outwards from **The Doctor** through the air and covers his entire Terror Radius.

Survivors struck by *Static Blast* suffer from the following afflictions:

* **Increases** their ***Madness*** by **+1 Tier**, causing all afflicted Survivors to scream once, revealing their location to **The Doctor**.
* **Interrupts** any interaction they are performing at the moment of impact.

*Static Blast* negates the ***Oblivious*** **Status Effect**, shocking Survivors suffering from it.

*Static Blast* has a cool-down of **60 seconds**.

#### Power Trivia

**Movement Speeds:**

*Main Article*

* Charging *Static Blast*: **1.16 m/s**
* Charging *Shock Therapy*: **3.08 m/s**

**Madness**:

*Additional, detailed information can be found in the separate Madness Article.*
* ***Madness*** thresholds:
	+ Tier I: **1 Madness point**
	+ Tier II: **2 Madness points**
	+ Tier III: **3 Madness points**
* *Shock Therapy* Madness gain: **+0.5 Madness points**
	+ This is equal to half a Tier.
* *Static Blast* Madness gain: **+1 Madness point**
	+ This is equal to a full Tier.

**Shock Therapy:**

* Range: **10.7 metres**
	+ This distance is calculated from the centre of **The Doctor's** hitbox capsule.
* Charge time: **1 second**
* Detonation delay: **1 second**
	+ This refers to how long it takes the attack to shock Survivors after releasing it.
* Cool-down duration: **1.5 seconds**
	+ This refers to how long after the attack **The Doctor** is prohibited from initiating another attack or from interacting with Props.
* Survivor-Interactions Cool-down duration: **2.5 seconds**
	+ This refers to how long after receiving a shock Survivors are prohibited from interacting with Props (indicated on the HUD).

**Static Blast:**

* The *Static Blast* attack range is directly tied to **The Doctor's** Terror Radius and can be increased and decreased accordingly.
It should be noted that Survivors suffering from Oblivious will still be affected by a *Static Blast*, as the attack relies on the Terror Radius purely to determine its range, but does not require Survivors to be aware of it.
* Charge time: **2 seconds**
* Power Recharge time: **60 seconds**

### Add-ons for Carter's Spark

* **Increases** your Terror Radius by **+4 metres** while *Static Blast* is ready to be used.
* **Reduces** your Terror Radius by **-4 metres** while *Static Blast* is on cool-down.

Survivors affected by ***Madness*** suffer from the *Affliction of Calm*:
* ***Madness II***: Survivors intermittently hear a distant ***Illusionary Terror Radius***.
* ***Madness III***: Survivors constantly hear a distant ***Illusionary Terror Radius***.
* **Reduces** the Cool-down duration of *Static Blast* by **-2 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Order*:
* **Broken Pallets** are randomly replaced by dropped or upright ***Illusionary Pallets***, which persist until approached by Survivors.
	+ New ***Illusionary Pallets*** are generated every **20 seconds**.

* Grants the ability to see the *Area of Effect* of the *Shock Therapy Attack*.
* **Extends** the *Area of Effect* of the *Shock Therapy Attack* by **+2 metres**.
* **Increases** your Terror Radius by **+6 metres** while *Static Blast* is ready to be used.
* **Reduces** your Terror Radius by **-6 metres** while *Static Blast* is on cool-down.

Survivors affected by ***Madness*** suffer from the *Affliction of Calm*:
* ***Madness II***: Survivors intermittently hear a distant ***Illusionary Terror Radius***.
* ***Madness III***: Survivors constantly hear a distant ***Illusionary Terror Radius***.
* **Reduces** the Detonation delay of the *Shock Therapy Attack* by **-0.1 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Discipline*:
* ***Madness II***: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius***, as if you were constantly right behind them.
	+ This effect lingers for **6 seconds** after the Chase ends.
* ***Madness III***: In any situation, Survivors perceive an ***Illusionary Red Stain and Terror Radius***, as if you were constantly right behind them.

You share into your patients' ***Madness*** and can see the ***Illusionary Red Stain***.

* **Reduces** the Cool-down duration of *Static Blast* by **-4 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Order*:
* **Broken Pallets** are randomly replaced by dropped or upright ***Illusionary Pallets***, which persist until approached by Survivors.
	+ New ***Illusionary Pallets*** are generated every **20 seconds**.

You share into your patients' ***Madness*** and can see the ***Illusionary Pallets***.

* The Auras of Survivors who have their ***Madness*** increased by one Tier are revealed to you for **1 second**.

Survivors affected by ***Madness*** suffer from the *Affliction of Restraint*:
* **Increases** the duration of ***Illusionary Doctors*** by **+6 seconds**.

* **Extends** the *Area of Effect* of the *Shock Therapy Attack* by **+3 metres**.
* **Reduces** the Detonation delay of the *Shock Therapy Attack* by **-0.2 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Discipline*:
* ***Madness II***: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius***, as if you were constantly right behind them.
	+ This effect lingers for **6 seconds** after the Chase ends.
* ***Madness III***: In any situation, Survivors perceive an ***Illusionary Red Stain and Terror Radius***, as if you were constantly right behind them.

You share into your patients' ***Madness*** and can see the ***Illusionary Red Stain***.

* The Auras of Survivors who have their ***Madness*** increased by one Tier are revealed to you for **2 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Restraint*:
* **Increases** the duration of ***Illusionary Doctors*** by **+6 seconds**.

* **Extends** the *Area of Effect* of the *Shock Therapy Attack* by **+4 metres**.
* Reshapes the *Area of Effect* of the *Shock Therapy Attack* from a cone into a narrow beam that is **2 metres** wide and **24 metres** long.
* Reshapes the *Area of Effect* of the *Shock Therapy Attack* from a cone into a hollow ring which is placed **8 metres** in front of you, and has an outer radius of **4.2 metres** and an inner radius of **3 metres**.
* **Increases** your Terror Radius by **+8 metres** while *Static Blast* is ready to be used.
* **Reduces** your Terror Radius by **-8 metres** while *Static Blast* is on cool-down.

Survivors affected by ***Madness*** suffer from the *Affliction of Calm*:
* ***Madness II***: Survivors intermittently hear a distant ***Illusionary Terror Radius***.
* ***Madness III***: Survivors constantly hear a distant ***Illusionary Terror Radius***.

* **Reduces** the Detonation delay of the *Shock Therapy Attack* by **-0.3 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Discipline*:
* ***Madness II***: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius***, as if you were constantly right behind them.
	+ This effect lingers for **6 seconds** after the Chase ends.
* ***Madness III***: In any situation, Survivors perceive an ***Illusionary Red Stain and Terror Radius***, as if you were constantly right behind them.

You share into your patients' ***Madness*** and can see the ***Illusionary Red Stain***.

* **Reduces** the Cool-down duration of *Static Blast* by **-6 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Order*:
* **Broken Pallets** are randomly replaced by dropped or upright ***Illusionary Pallets***, which persist until approached by Survivors.
	+ New ***Illusionary Pallets*** are generated every **20 seconds**.

You share into your patients' ***Madness*** and can see the ***Illusionary Pallets***.

* The Auras of Survivors who have their ***Madness*** increased by one Tier are revealed to you for **3 seconds**.

Survivors affected by ***Madness*** suffer from the *Affliction of Restraint*:
* **Increases** the duration of ***Illusionary Doctors*** by **+6 seconds**.

You share into your patients' ***Madness*** and can see the ***Illusionary Doctors***.

Survivors affected by ***Madness*** suffer simultaneously from the *Afflictions of Calm, Discipline, Order, and Restraint*:
* Survivors intermittently hear a distant ***Illusionary Terror Radius***.
* During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius***, as if you were constantly right behind them.
	+ ***Madness II***: This effect lingers for **6 seconds** after the Chase ends.
	+ ***Madness III***: This effect is constant, regardless of whether the Survivors are being chased or not.
* **Broken Pallets** are randomly replaced by dropped or upright ***Illusionary Pallets***, which persist until approached by Survivors.
	+ New ***Illusionary Pallets*** are generated every **20 seconds**.
* **Increases** the duration of ***Illusionary Doctors*** by **+6 seconds**.

You share into your patients' ***Madness*** and can see the ***Illusionary Doctors, Red Stain, and Pallets***.
Survivors struck by either the *Shock Therapy Attack* or a *Static Blast* acquire a lingering *Static Charge*, unless they are within **4 metres** of another Survivor:
* The *Static Charge* remains with the Survivor until it is discharged.
* *Charged Survivors* who come within **4 metres** of another Survivor trigger an automatic *Shock Therapy Attack*, shocking both Survivors and automatically discharging any remaining *Static Charges*.

## Achievements

*Main article: Achievements*
There are **3** Achievements related to **The Doctor**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The Doctor**:

### Alternatives

#### Special

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"Have a Wonderful Winter 2017-2018!" - The Dead by Daylight Team

###  Rift

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Naval Warfare
Treacherous Waters
Tome 4 - Conviction
12 June 2018 (Tuesday)

Description
The thought of having a hundred potential victims confined to a tin can in the ocean was only a dream. But The Entity has a way of providing...

300
5400

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Deep Blue Death
Treacherous Waters
19

There's nothing more invigorating than being jolted back to life after a spell in the deep abyss.

100
1800

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Collection
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Captain of Waterboarding
Treacherous Waters
7

The uniform makes it official. You have command over the lives of others, and the authority to destroy them.

100
1800

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Hydroshock
Treacherous Waters
39

A prototype device specially made to electrocute captured enemy sailors. The navy forbid its production, though flattered The Doctor by calling it "cruel and grotesque."

100
1800

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MKAwakening
Company Man
Tome 2 - Reckoning
20 April 2021 (Tuesday)

Description
His techniques were brutal, yet thoughtful and deliberate. This was a man who was going places.

750
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Adreno-Head
Company Man
29

The Doctor’s experiments started with simple questions. For example, what if someone was sleep deprived, eyes pried open, and injected with steady streams of adrenaline? The results were fascinating.

250
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Blood Test
Company Man
21

If you’re going to expand your mind—and someone’s ribcage—you have to be willing to get dirty.

250
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Voltaic Ray
Company Man
9

One of the Doctor’s first torture devices, made before the CIA money came flooding in. Holds a sentimental place in his heart.

250
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Ruthless Insanity
Sonhadores Sombrios Collection
Tome 15 - Ascension
12 June 2018 (Tuesday)

Description
A sadistic villain from a nightmarish realm.

1200

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Protective Vision
Sonhadores Sombrios Collection
31

He stalked victims endlessly.

400

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Voltaic Limb
Sonhadores Sombrios Collection
38

He could inflict a powerful shock.

400

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Energy Prod
Sonhadores Sombrios Collection
26

He had a lot of affection for this weapon, able to disrupt his patient's voluntary control of muscles without killing them.

400

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Ruthless Insanity (Deep Rift)
Deep Rift Collection
Tome 15 - Ascension
12 June 2018 (Tuesday)

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A cruel tormentor from a nightmarish realm.

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Protective Vision (Deep Rift)
Deep Rift Collection
72

He ambushed victims endlessly.

400

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Voltaic Limb (Deep rift)
Deep Rift Collection
82

He could inflict a devastating electric punch.

400

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Energy Prod (Deep rift)
Deep Rift Collection
77

He had a lot of affection for this weapon, able to stun his patient during a chase.

400

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Love Doctor
Valentine’S 2022
Tome 10 - SAW
12 June 2018 (Tuesday)

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An outfit for the man who wants your heart. Literally.

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Viral Mask
Valentine’S 2022
61

A mask that prevents infection from the love bug.

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Sophisticated Practitioner
Valentine’S 2022
53

Centuries old and still stylish.

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Cold Blood Cane
Valentine’S 2022
43

A gentleman’s cane for a gentleman’s murder.

400
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Bloodied Pincushion
Tome 4 - Conviction
47

A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home.

100
1800

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Neuroscientist
Doctor Aberrations
12 June 2018 (Tuesday)

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The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with.

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Rehabilitation Eyes (Analyzed)
Doctor Aberrations

Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time!

50
900

Piece
Name
Collection

Medical Coat (Analyzed)
Doctor Aberrations

A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment.

50
900

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Contains
Name
Collection Name
Release Date
Price

Neuroscientist
Doctor Aberrations
12 June 2018 (Tuesday)

Description
The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with.

100
1800

⇓ Expand ⇓

Piece
Name
Collection

Rehabilitation Eyes (Demented)
Doctor Aberrations

Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time!

50
900

Piece
Name
Collection

Medical Coat (Demented)
Doctor Aberrations

A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment.

50
900

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Contains
Name
Collection Name
Release Date
Price

Neuroscientist
Doctor Aberrations
12 June 2018 (Tuesday)

Description
The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with.

100
1800

⇓ Expand ⇓

Piece
Name
Collection

Rehabilitation Eyes (Dissected)
Doctor Aberrations

Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time!

50
900

Piece
Name
Collection

Medical Coat (Dissected)
Doctor Aberrations

A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment.

50
900

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Contains
Name
Collection Name
Release Date
Price

Neuroscientist
Doctor Aberrations
12 June 2018 (Tuesday)

Description
The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with.

100
1800

⇓ Expand ⇓

Piece
Name
Collection

Rehabilitation Eyes (Probed)
Doctor Aberrations

Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time!

50
900

Piece
Name
Collection

Medical Coat (Probed)
Doctor Aberrations

A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment.

50
900

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Contains
Name
Collection Name
Release Date
Price

Neuroscientist
Doctor Aberrations
12 June 2018 (Tuesday)

Description
The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with.

100
1800

⇓ Expand ⇓

Piece
Name
Collection

Rehabilitation Eyes (Stunned)
Doctor Aberrations

Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time!

50
900

Piece
Name
Collection

Medical Coat (Stunned)
Doctor Aberrations

A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment.

50
900

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Contains
Name
Collection Name
Release Date
Price

Neuroscientist
Doctor Aberrations
12 June 2018 (Tuesday)

Description
The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with.

100
1800

⇓ Expand ⇓

Piece
Name
Collection

Rehabilitation Eyes (Unhinged)
Doctor Aberrations

Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time!

50
900

Piece
Name
Collection

Medical Coat (Unhinged)
Doctor Aberrations

A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment.

50
900

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Contains
Name
Collection Name
Release Date
Price

Secret Weapon
Combat Medic
18 September 2018 (Tuesday)

Description
Inspire front line trauma in your patients.

200
3600

⇓ Expand ⇓

Piece
Name
Collection

Brainwash Fixation Straps
Combat Medic

For absolute restraint when bedtime arrives.

100
1800

Piece
Name
Collection

Sleeveless Leather Trench Coat
Combat Medic

A slick trench coat to command dismay in your freshly arrived patients.

100
1800

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Name
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Price

Reformed Ally
Combat Medic
18 September 2018 (Tuesday)

Description
Inspire front line trauma in your patients.

200
3600

⇓ Expand ⇓

Piece
Name
Collection

Propaganda Fixation Straps
Combat Medic

For absolute restraint when bedtime arrives.

100
1800

Piece
Name
Collection

Sleeveless U.S Camo Trench Coat
Combat Medic

A slick trench coat to command dismay in your freshly arrived patients.

100
1800

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Name
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Release Date
Price

MKAwakening
Company Man
20 April 2021 (Tuesday)

Description
His techniques were brutal, yet thoughtful and deliberate. This was a man who was going places.

750
13500

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Adreno-Head
Company Man
29

The Doctor’s experiments started with simple questions. For example, what if someone was sleep deprived, eyes pried open, and injected with steady streams of adrenaline? The results were fascinating.

250
4500

Piece
Name
Collection
Rift Tier

Blood Test
Company Man
21

If you’re going to expand your mind—and someone’s ribcage—you have to be willing to get dirty.

250
4500

Piece
Name
Collection
Rift Tier

Voltaic Ray
Company Man
9

One of the Doctor’s first torture devices, made before the CIA money came flooding in. Holds a sentimental place in his heart.

250
4500

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Strictly Business
Physical Therapist
12 June 2018 (Tuesday)

Description
It's not personal. It's strictly business.

900
16200

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Piece
Name
Collection

Bandaged Pincushion
Physical Therapist

A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home.

300
5400

Piece
Name
Collection

Bloody Business Suit
Physical Therapist

It's time to get down to business with this vest, collared shirt, and tie combo.

300
5400

Piece
Name
Collection

Spiked Therapy Bat
Physical Therapist

This is an instrument of death used for the sole purpose of therapy and rehabilitation.

300
5400

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Name
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Anger Management
Physical Therapist
12 June 2018 (Tuesday)

Description
Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that… it is simply a therapy tool to help reach a desirable resolution.

750
13500

⇓ Expand ⇓

Piece
Name
Collection

Burnt Pincushion
Physical Therapist

A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home.

250
4500

Piece
Name
Collection

Violent Business Suit
Physical Therapist

It's time to get down to business with this vest, collared shirt, and tie combo.

250
4500

Piece
Name
Collection

Bad Temper Therapy Bat
Physical Therapist

This is an instrument of death used for the sole purpose of therapy and rehabilitation.

250
4500

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Name
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Price

Spirit Crusher
Physical Therapist
12 June 2018 (Tuesday)

Description
Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that… it is simply a therapy tool to help reach a desirable resolution.

750
13500

⇓ Expand ⇓

Piece
Name
Collection

Wrapped Pincushion
Physical Therapist

A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home.

250
4500

Piece
Name
Collection

Crumpled Business Suit
Physical Therapist

It's time to get down to business with this vest, collared shirt, and tie combo.

250
4500

Piece
Name
Collection

Metal Therapy Bat
Physical Therapist

This is an instrument of death used for the sole purpose of therapy and rehabilitation.

250
4500

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Name
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Price

Wild Asylum
Mental Patient
12 June 2018 (Tuesday)

Description
Sometimes, one must experience the treatment in order to be able to administer it effectively. Now that is over, it's time to start the session…

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Auto-Lobotomizer
Mental Patient

There is nothing like a small, electrical jolt directly to the cerebral cortex to start the day.

400
7200

Piece
Name
Collection

Broken Straightjacket
Mental Patient

Now that the straps are broken, it's time to roll up those long sleeves and show them who the crazy ones are.

400
7200

Piece
Name
Collection

Spiked Brain Thumper
Mental Patient

A large, heavy rod that has been fashioned into an effective weapon used for applying moral clarity and punishment.

400
7200

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Price

Pestilence Physician
Gold & Silk
09 August 2019 (Friday)

Description
Infections can be figurative as well as literal. Free will is an infection and The Doctor has just the cure.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Beaked Mask
Gold & Silk

Electricity surges across the mask's terminals, ridding the mind of unwanted thoughts.

400
7200

Piece
Name
Collection

Modified Suit
Gold & Silk

Formerly an elegant evening ensemble, The Doctor has customized it to his needs, weaving high-tension wires through the fabric.

400
7200

Piece
Name
Collection

Conductive Caduceus
Gold & Silk

Healing energies crackle along this staff, ready to purge you of all kinds of impurities, sinful thoughts, and life.

400
7200

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Price

Test Subject 1
Founded Experiments
05 June 2020 (Friday)

Description
He conducted the first wave of experiments. His aim was to transmit information from his brain to his test subject despite the pain it would inflict.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Copper Synapses
Founded Experiments

He designed a brass helmet that made test subjects run, turn, and stop via remote control.

400
7200

Piece
Name
Collection

Leather Lab Coat
Founded Experiments

Reinforced with leather, this coat can be subjected to any ill treatment in the lab without leaving a trace. Ideal for project undisclosed to the public.

400
7200

Piece
Name
Collection

Copper Cable Tube
Founded Experiments

High bandwidth tube with electrical pulses that can inflict and transmit a high amount of pain per second.

400
7200

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Price

Lord Chloroform
Vicious Victorian
07 November 2018 (Wednesday)

Description
Prey on the flooded slums reeking of sewage and rot to conduct your experiments.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Corroded Eyepieces
Vicious Victorian

Ocular apparatus with focus gears and lenses that transmit the physiological responses of a variety of pain stimuli.

400
7200

Piece
Name
Collection

Ladykiller Frock Coat
Vicious Victorian

A long coat projecting an enigmatic silhouette for the discrete debauchee. The pockets are lined with chloroform to swiftly stifle your prey into narcosis.

400
7200

Piece
Name
Collection

Tainted Inoculation
Vicious Victorian

A silvery spiked stick crowned with a crimson ruby, which is set in the mouth of a hungry beast thirsting for blood. An elegant way to administer your lethal dose.

400
7200

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Name
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Price

Surgeon of Slaughter
Familiar Foes
16 October 2019 (Wednesday)

Description
There's so much to learn from live human bodies, including your own.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Experimental Measures
Familiar Foes

There’s no laughing gas coming through the mask and yet he can’t help but smile. It might have to do with the dangerous amount of electrodes he's streamed into his limbic cortex.

400
7200

Piece
Name
Collection

Dr. Vivisection
Familiar Foes

An abundance of bloody malpractices are stabbed, twisted, and cut into his body. He wanted to feel what his last patient did before he opened them up.

400
7200

Piece
Name
Collection

Surgeon Buddy
Familiar Foes

The arm of a surgical robotic tool. Though it once effectively drilled into human skulls, The Doctor tore it from its pedestal—possibly out of jealousy. That’ll teach it to take away jobs from humans.

400
7200

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Fire Moon Doctor
Fire Moon Festival
26 September 2023 (Tuesday)

Description
He dressed up for his torture session during the Fire Moon Festival.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Ferocious Maw
Fire Moon Festival

A horrifying face between sharp fangs.

400
7200

Piece
Name
Collection

Celestial Kimono
Fire Moon Festival

His kimono featured exquisite fabric and intricate handmade details.

400
7200

Piece
Name
Collection

Hard Whip Spark
Fire Moon Festival

A military weapon from ancient times charged with electricity.

400
7200

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Name
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Price

Resident Infestation
Chrysalis Collection
15 June 2022 (Wednesday)

Description
His experiments in pain extended even to himself at times, with one particularly grim foray into insect breeding.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Larval Mask
Chrysalis Collection

It didn’t take long for the reproducing creatures to get completely out of control.

400
7200

Piece
Name
Collection

Filthy Pustules
Chrysalis Collection

He learned a lot about exotic types of pain over the years. Bug eggs under the skin was one of the worst.

400
7200

Piece
Name
Collection

Deadly Zapper
Chrysalis Collection

The moth is a cautionary tale: sometimes the things you are most attracted to end up destroying you.

400
7200

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Name
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Price

Love Doctor
Valentine’S 2022
12 June 2018 (Tuesday)

Description
An outfit for the man who wants your heart. Literally.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Viral Mask
Valentine’S 2022
61

A mask that prevents infection from the love bug.

400
7200

Piece
Name
Collection
Rift Tier

Sophisticated Practitioner
Valentine’S 2022
53

Centuries old and still stylish.

400
7200

Piece
Name
Collection
Rift Tier

Cold Blood Cane
Valentine’S 2022
43

A gentleman’s cane for a gentleman’s murder.

400
7200

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Name
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Price

The Look-See
The Crypt Tv
04 May 2021 (Tuesday)

Description
He tore apart those haunted by grief and remorse.

1650
29700

⇓ Expand ⇓

Piece
Name
Collection

Sinister Grin
The Crypt Tv

A sinister, scarred face that featured a twisted grin.

Piece
Name
Collection

Dark Suit
The Crypt Tv

His sharp claws ripped through his gloved hands and tore his clean suit.

Piece
Name
Collection

Chance Wrench
The Crypt Tv

A jolting and adjustable wrench for all of purposes, mainly shocking attacks.

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The Transplant
The Midnight Grove
11 October 2022 (Tuesday)

Description
A horrifying combination of body parts stitched together, electrified, and brought to life.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Hack Job
The Midnight Grove

What The Doctor lacked in looks, he more than made up for in intelligence.

400
7200

Piece
Name
Collection

Flesh Union
The Midnight Grove

The muscles and nerves of multiple corpses were forced together, creating a monstrosity that thrived on the pain of existence.

400
7200

Piece
Name
Collection

Shocking Touch
The Midnight Grove

A shock stick covered in flesh. Electric impulses course through the nerves.

400
7200

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Foul Bile
Hallowed Blight
09 October 2019 (Wednesday)

Description
A relentless specimen with acute aggressive responses to experimentation. Physical restraints were used on both ankles.

1200
21600

⇓ Expand ⇓

Piece
Name
Collection

Mind's Eye
Hallowed Blight

The scathed flesh reveals rotting canines and a third, malignant eye.

400
7200

Piece
Name
Collection

Bloody Intestine
Hallowed Blight

A gut seeping with the festering secretions of pierced bowels.

400
7200

Piece
Name
Collection

Serious Stick
Hallowed Blight

A soiled instrument to apply pain of a terrible kind.

400
7200

Piece
Name
Collection

Charged Brain Thumper
Mental Patient

A large, heavy rod that has been fashioned into an effective weapon used for applying moral clarity and punishment.

400
7200

Piece
Name
Collection

Electric Syringe
Mech Collection

A precise weapon for a sharp electric shock.

400
7200

Piece
Name
Collection

Glucose Injection
Tricks And Treats

The fastest way to a sugar rush.

250

### Alternate Character Models

**The Doctor** has **1** alternate Character model available in the in-game Store:

* The Look-See

## DLC

*Main article:* Downloadable Content

**The Doctor** is part of **3** DLCs:

* Chapter DLC:
	+ CHAPTER 4: Spark of Madness (***retired***)
* Pack DLCs:
	+ Maddening Darkness Pack (Chapter Pack)
	+ Terror Expansion Pack (Character Pack)

## History

### Original Power

**CARTER'S SPARK:**

Successfully striking Survivors with The Doctor's special abilities, *Shock Therapy* and *Static Field*, increases the Survivors' Madness, eventually afflicting them with the ***Madness*** **Status Effect**.

**SPECIAL AFFLICTION: MADNESS**

***Madness*** causes increasingly potent afflictions in the affected Survivors:

**Madness I:**

* Causes Survivors to scream once, revealing their location to The Doctor.

**Madness II:**

* Causes Survivors to scream once, revealing their location to The Doctor.
* Causes Survivors to experience hallucinations in the form of an ***Illusionary Doctor***.

**Madness III:**

* Causes Survivors to scream intermittently, revealing their location to The Doctor.
* Causes Survivors to experience hallucinations in the form of an ***Illusionary Doctor***.
* Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully *Snap Out of It*.
* Succeeding *Snap Out of It* will return Survivors back to **Madness II**.

**SWITCHING STANCE:**

*Punishment Mode* is used to injure Survivors.
*Treatment Mode* grants the special abilities *Static Field* and *Shock Therapy*:

**SPECIAL ABILITY: STATIC FIELD**

While in *Treatment Mode*, **The Doctor** generates a **Static Field** within his Terror Radius, which passively increases Survivors' Madness based on their proximity to **The Doctor**.

**The Doctor's** Movement speed is slightly decreased while in *Treatment Mode* (**4.3 m/s**).

**SPECIAL ABILITY: SHOCK THERAPY**

While in *Treatment Mode*, press and hold the *Attack button* to charge and release a **Shock Therapy** Area-of-Effect attack that greatly increases Survivors' Madness.

### Pre-Rework Power

**CARTER'S SPARK:**

Successfully striking Survivors with The Doctor's special abilities, *Shock Therapy* and *Static Field*, increases the Survivors' Madness, eventually afflicting them with the ***Madness*** **Status Effect**.

**SPECIAL AFFLICTION: MADNESS**

***Madness*** causes increasingly potent afflictions in the affected Survivors:

**Madness I:**

* Causes Survivors to scream once, revealing their location to The Doctor.
* **Slight chance** to trigger *Madness Skill Checks* (**33 %**).

**Madness II:**

* Causes Survivors to scream once, revealing their location to The Doctor.
* Causes Survivors to experience hallucinations in the form of an ***Illusionary Doctor***.
* **Moderate chance** to trigger *Madness Skill Checks* (**66 %**).

**Madness III:**

* Causes Survivors to scream intermittently, revealing their location to The Doctor.
* Causes Survivors to experience hallucinations in the form of an ***Illusionary Doctor***.
* Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully *Snap Out of It*.
* **Tremendous chance** to trigger *Madness Skill Checks* (**100 %**) during *Snap Out of It*.
* Succeeding *Snap Out of It* will return Survivors back to **Madness II**.

**SWITCHING STANCE:**

*Punishment Mode* is used to injure Survivors.
*Treatment Mode* grants the special abilities *Static Field* and *Shock Therapy*:

**SPECIAL ABILITY: STATIC FIELD**

While in *Treatment Mode*, **The Doctor** generates a **Static Field** within his Terror Radius, which passively increases Survivors' Madness based on their proximity to **The Doctor**.

**The Doctor's** Movement speed is slightly decreased while in *Treatment Mode* (**4.4 m/s**).

**SPECIAL ABILITY: SHOCK THERAPY**

While in *Treatment Mode*, press and hold the *Attack button* to charge and release a **Shock Therapy** Area-of-Effect attack that greatly increases Survivors' Madness.
Any interactions struck Survivors are performing are immediately cancelled and put on a cool-down of **2.5 seconds**.

*Shock Therapy* immediately negates the ***Oblivious*** **Status Effect**.

### Static Field Statistics

* Madness Tier thresholds were at **5, 55, and 105 points** respectively.
* Madness was passively gained whenever Survivors were within **The Doctor's** Terror Radius and he was in *Treatment mode*, indicated by spark VFX at the Survivors' feet.
	+ The closer they were to a *Treatment mode* **Doctor**, the faster the passive Madness-gain.
* Madness passively decayed at a rate of **-0.5 points per second** when outside of **The Doctor's** Terror Radius.

## Change Log

### Hotfix 1.5.1a

* ***Nerf:*** removed the (unintentional) ability to automatically shock injured Survivors anywhere within **The Doctor's** Terror Radius when performing a *Shock Therapy* attack.

### Hotfix 1.5.1b

* ***Buff:*** increased *Treatment Mode* Movement speed from **4.3 m/s** to **4.4 m/s**.
* ***Buff:*** increased *Shock Therapy* Attack range by **20 %** to **9 metres**.
* ***Buff:*** adjusted the *Shock Therapy* Area of Effect to also hit Survivors who, in terms of elevation, are slightly above or below **The Doctor**.
* ***Buff:*** increased *Snap Out of It* duration by **4 seconds** to **12 seconds**.
* ***Quality of Life:*** added the ability to read the Aura of ***Illusionary Doctors*** when the afflicted Survivor has **Tier III Madness** to **The Doctor's** base-kit.
* Changed ***Hallucination*** Aura colour from **"Notice Me!" Hot Pink** to **"I Indicate An Ally" Yellow**.

### Patch 1.6.2

*For additional information about this special update, see Doctor Cube.*
* ***Quality of Life:*** *Snap Out of It* is now considered a Healing action and can be revealed by A Nurse's Calling.
* ***Buff:*** *Snap Out of It* now has a chance to trigger Skill Checks.
	+ Failing those Skill Checks will interrupt the action and cause the Survivor to scream, revealing their location.
* ***Buff:*** added Madness Skill Checks to **The Doctor's** base-kit (were formerly exclusive to the "Order" Add-ons).
* ***Buff:*** removed the Movement Speed penalty when switching Stances; **The Doctor** now already moves at *Treatment mode* speed.
* ***Buff:*** added an interaction cool-down of **2.5 seconds** to Survivors hit by the *Shock Therapy* attack.
	+ This change also added a new icon to the HUD for Survivors: whenever they are shocked by *Shock Therapy*, **The Doctor's** Power icon in the red **debuff** colour is displayed with a timer overlaid on top of it.
	While the icon is visible, interactions are inhibited for the afflicted Survivor.
* ***Buff:*** added the ability for **Tier III Madness** to prevent Survivors from using Med-Kits and Toolboxes, as well as healing themselves, other Survivors, or repairing Generators.

### Patch 1.9.2

* ***Buff:*** extended the ability for **Tier III Madness** to prevent Survivor interactions to include Sabotage actions as well as the use of any Item.

### Patch 2.0.0

* ***Quality of Life:*** changed ***Illusionary Doctors*** to always wear the same Outfit as **The Doctor** himself, instead of his default one.

### Patch 2.4.0

* ***Nerf:*** *Snap Out of It* is no longer considered a Healing action and remains unaffected by Perks such as A Nurse's Calling or Coulrophobia.

### Patch 3.5.0

* ***Rework:*** extensive Doctor Rework.
	+ ***Buff:*** increased *Shock Therapy* Attack range to **10 metres**.
	+ ***Buff:*** removed the need to switch Stances in order to use *Shock Therapy*.
	+ ***Buff:*** replaced *Static Field* with *Static Blast*.
	+ ***Quality of Life:*** ***Illusionary Doctors*** now use **The Doctor's** idle stance instead of his menu stance.
* ***Change:*** **The Doctor** now features a unique Menu Music, Terror Radius and Chase Music.

### Patch 3.6.0

* ***Buff:*** removed the ability for **Madness** to decay passively over time.
* ***Buff:*** added ***Reverse Skill Checks*** to his base-kit.
* ***Quality of Life:*** standardised the **Madness** Tiers, with *Shock Therapy* filling **50 %** and *Static Blast* **100 %** of a Tier.

### Patch 4.7.0

* ***Quality of Life:*** ***Madness*** Tiers now each possess a distinct visual on the HUD.
* ***Quality of Life:*** improved **The Doctor's** visual effects to improve performance.
	+ Reduced the intensity of the *"Glitch"* and *"Madness"* screen effects.
	+ Updated and increased level-of-detail of his character model and various cosmetics.

## Trivia

* **The Doctor** introduced ***Madness***, a new Game Mechanic/Status Effect unique to him.
* **The Doctor** was the first Killer to have had two different stances, *Punishment Mode* for regular attacks and *Treatment Mode* to use his Power.
	+ *Treatment Mode* allowed **The Doctor** to perform grabs, but prohibited any attacks with his primary weapon.
		- Since so-called *Treatment* grabs were virtually guaranteed to succeed, it made it extremely dangerous to go for an unhook against a Treatment mode Doctor in attack range.
* **The Doctor's** Memento Mori animation was the first one in which Survivors saw part of the animation from the Killer's perspective.
* Due to technical limitations, ***Illusionary Doctors*** originally used to wear the default customisation option of **The Doctor**, making them easily distinguishable from Doctors wearing either the Prestige or Project Awakening outfits.
	+ This was changed with Patch 2.0.0: ***Illusionary Doctors*** now wear the same customisation options as **The Doctor**.
* After receiving a rework with Patch 3.5.0, **The Doctor** received his own Main Menu Theme and unique Chase Music.

### Lore Trivia

* **The Doctor's'** facial equipment is a reference to the 1971 Movie *A Clockwork Orange* where the protagonist undergoes brutal psychotherapy treatment in an attempt to cure his mania and bloodlust.
* **The Doctor's'** background story may be a reference to *MKULTRA*, a CIA research project that officially ran from 1951 to 1973 and experimented with unethical methods of interrogation and mind control.
* *"Herman"* was a widely popular name in the US in the 19th century and remained so throughout the first half of the 20th.
* *"Carter"* is a surname common among African Americans capable of tracing their roots back to the southern United States or Caribbean from the early 20th century onward.
* Some file names reveal that during development, **The Doctor** was originally called *"Mu Yi"*, a name that sees **The Doctor's** likely original nationality as either Chinese or Korean.
	+ The terms "*Mu"* (無 in Japanese; 무 in Korean) or *"Wú"* (无 in Chinese) mean *"not have; without"* and are a key word in Buddhism, especially in Zen traditions.
	+ The term *"Yi"* (義 in Confucianism) means *"justice, righteousness, meaning"*, a moral disposition to do good.
	+ When combined, Carter's original name literally translates to either *"without justice"* or *"without meaning"*.
* Other file and WIP names of his Add-ons (*"Jade Charm", "Nanmu Catapult", "Tiger Fang Charm"*) also reveal that **The Doctor** was generally supposed to be more Chinese-themed at an early point in development.
	+ This was later changed to his current name and ancestral descent.

### Voice Actor

* **The Doctor** is voiced by Alex Lin, who at that time worked as a Product Manager on the Game.

### Cosmetic Trivia

* **The Doctor's** **Legendary Outfit**, *"The Look-See"*, is a character from the Crypt TV series of the same name.
	+ *"The Look-See"* is an evil entity who haunts those unable to let go of their grief.
	After leaving a cryptic note as a warning of its imminent appearance, *"The Look-See"* murders its victim and takes a body part symbolic of the reason for the victim's grief.
* Whether the naming/design was a mistake or intentional, **The Doctor's** weapon in the **Very Rare** "*Pestilence Physician*" cosmetic, Conductive Caduceus, was incorrectly named and designed unfittingly for **The Doctor's** lore.
	+ The caduceus is the staff of Hermes, the Greek herald of the gods, which has two snakes. The rod of Asclepius (also called the asklepian), the Greek god of medicine, has one snake. Hermes' caduceus is often inappropriately misinterpreted as a symbol of medicine because of its association with thieves and liars, to which Hermes is a patron of.
	+ **The Doctor's** lore focuses on his pursuit of discoveries and knowledge in medicine, which fits perfectly with the asklepian of Asclepius rather than the caduceus of Hermes.

### In-game assets

* The Doctor
* The Doctor (Portrait render)
* The Doctor (Background image)

### Official art

* Teaser of The Doctor

### Concept arts

* 'Foul Bile' Concept Art
* 'Surgeon of Slaughter' Concept Art
* 'Resident Infestation' Concept Art
* 'Fire Moon Doctor' Concept Art