recursal/Fanatic-Fandom huggingface dataset:
Backlash

## Backlash**Edit**

 **Backlash**Backlash1208 SpellVoid Surge

**Backlash** is a Tier 3 () Spell of the Fire faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Void Surge**
Creates an explosion that deals the current void power + an additional 250 / 270 / 300 / 330% of it as damage to enemy units in a 25m radius, up to 33% of this damage is applied per target. Deals half the damage against buildings. Void power is not used up. Knocks back small and medium units. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Decreased the card's power cost from 130 to 120 power.
* :
	+ Adjusted the color of the effect of the explosion to better match the card artwork and be visually different to .

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Dark Crystal

## Dark Crystal**Edit**

 **Dark Crystal**Dark Crystal1004 DeviceShadow AffinitySlowed Construction880

**Dark Crystal** is a Tier 2 () legendary Building of no faction. This common card was released with the Amii Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Shadow Affinity**
Power Cost: 0 **Active:** Activate to decompose those that have an affinity towards Shadow: every own unit endowed with a Shadow Affinity will immediately return 50% of the usual power refund into the actual power pool upon dying. Lasts for 20 seconds or until crystal is destroyed. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

**Slowed Construction**
 **Passive:** Construction time is increased by 50%.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Aligned the card name in Russian with the other crystal's naming convention.

Patch #400030
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* Card is now properly affected by the adjusted legendary play-out restriction of Patch #400022.
* Added the usual descriptive sentence that this is a support building that does not attack directly.

Patch #400022
* Added passive ability **Slowed Construction:**
	+ `Construction time is increased by 50%.`
	+ Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Grimvine

## Grimvine**Edit**

 **Grimvine**Grimvine2604 Forestkin DestroyerStrangling VinesSiege58006380

**Grimvine** is a Tier 4 () Unit of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

The Grimvine is a highly versatile, and powerful creature of Nature. Boasting mighty ATK power against structures and able to root opponents within its proximity.

## Card Info

**Strangling Vines**
Power Cost: 25 **Active:** Ties enemies within a 20 / 20 / 20 / 25m radius to the ground for 15 seconds dealing 50 / 55 / 60 / 60 damage to each target every 2 seconds. Rooted units are immobile but still able to use ranged attacks. Reusable every 30 seconds.

**Siege**
 **Passive:** Deals 50% more damage against structures.
## Notes & Strategies

Grimvines have both a very flexible orb requirement and highly versatile applications. As a result, the grimvine can operate both on its own and with other creatures very well, and fit into a wide assortment of decks.

## Campaign PvE

Grimvines are a solid choice for many scenarios. Their immense power against buildings is very helpful on certain maps where buildings are very frequent in the late game.

However, grimvines do not have any counter damage bonuses, so they struggle against opposing creatures that can counter them.

## Random PvE

Grimvines are an iconic unit in RPvE gameplay for nature because of their versatility. They are effective at crushing spawn buildings quickly and serve to provide reliable ground presence.

They combo very well with the  in this regard, though they combo well with most end-game units.

## PvP

Grimvines are not used in PvP, as they are a T4 unit.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Active ability :
	+ Increased the root radius from 15 / 15 / 15 / 20m to 20 / 20 / 20 / 25m.

Patch #400022
* Active ability :
	+ Reduced activation cost from 100 to 25 energy.
	+ The (hidden) cap on how many units can be affected has been removed.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Lost Souls

Lost Souls are one of the nine playable Factions in BattleForge. They're represented by the colour combination of purple and blue; all Lost Souls cards have a purple and blue border.
## Description

   Lost Soul cards in BattleForge are able to revive themselves. They mainly focus on disruption and Crowd Control. Lost Soul cards have high attack but their health is rather low.

## Cards Overview

OrbsNumber of OrbsTypeRarity37 matching cards
## Gallery

* Lost Souls gathering around a tower.
* Lost Souls fighting against the Twilight.
* Lost Souls cards ingame.
1/3
Earthkeeper

## Earthkeeper**Edit**

* Fire
* Frost

 **Earthkeeper**Earthkeeper6016 Elemental SupporterInfused BackupAdamant Skin540900

 **Earthkeeper**Earthkeeper6016 Elemental SupporterBlessed BackupAdamant Skin540900

## Statistics

### Card ID (Frost)

1570

**Earthkeeper** is a Tier 2 () Unit of the Stonekin faction. This uncommon card was released with the Amii Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Earthkeeper (Fire)
* Earthkeeper (Frost)

**Infused Backup**
Power Cost: 25Affinity Dependency:  Fire **Active:** Activate to become immobile and absorb 50% of all damage done to the targeted friendly unit and allow it to deal 30% more damage. The absorbed damage is transferred to all own Stonekin within a 40m radius around the target. The transferred damage cannot be warded off by damage reducing abilities. Spell will be interrupted if unit is knocked back. Otherwise lasts until unit is given different orders. Reusable every 30 seconds.

**Adamant Skin**
 **Passive:** The unit takes 15% less damage.

**Blessed Backup**
Power Cost: 25Affinity Dependency:  Frost **Active:** Activate to become immobile and absorb all damage done to the targeted friendly unit. The absorbed damage is transferred to all own Stonekin within a 40m radius around the target. The transferred damage cannot be warded off by damage reducing abilities. Spell will be interrupted if unit is knocked back. Otherwise lasts until unit is given different orders. Reusable every 30 seconds.

**Adamant Skin**
 **Passive:** The unit takes 15% less damage.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Active ability  / :
	+ Increased the activation cost from 0 power to 25 power.
	+ The caster is no longer immune to knockback for the duration of the channel.
	+ Increased the duration of the channel from a maximum of 30 seconds to until interrupted.

Patch #400035
* Increased the unit's rotation speed from 200 to 300.

Pre-Release Patch #400002
* Fixed Russian card description spelling mistakes (for both affinities).

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Hurricane

## Hurricane**Edit**

 **Hurricane**Hurricane508 SpellBlow them away!

**Hurricane** is a Tier 1 () Spell of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Requires the selection of source and target location.

**Blow them away!**
Releases a total of 5 strong wind gusts that knock back small units every 3 seconds. Deal 10 damage to enemies in the target area, up to 100 in total. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Decreased the void refund after card playout from 100% to the usual 90%.

Patch #400030
* Added missing period in tooltip's general description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Mana Wing

## Mana Wing**Edit**

* Normal
* Promo

 **Mana Wing**Mana Wing6012 Beast WizardMana StreamBlink550320

 **Mana Wing**Mana Wing6012 Beast WizardMana StreamBlink550320

**Mana Wing** is a Tier 1 () Unit of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

The promo version is a new card of the Rebirth Edition and cannot be obtained from any booster pack, instead it requires completion of a specific achievement.

## Card Info

* Mana Wing
* Mana Wing (Promo)

**Mana Stream**
 **Autocast:** Every 3 seconds, unit casts a ray of mana that deals 67 damage to enemies in a 5m radius around its target, up to 100 in total.

**Blink**
Power Cost: 0 **Active:** Activate to teleport unit to a friendly ground unit or structure within a 50 / 60 / 75 / 75m range. Reusable every 10 / 10 / 10 / 5 seconds.

**Mana Stream**
 **Autocast:** Every 3 seconds, unit casts a ray of mana that deals 67 damage to enemies in a 5m radius around its target, up to 100 in total.

**Blink**
Power Cost: 0 **Active:** Activate to teleport unit to a friendly ground unit or structure within a 75m range. Reusable every 5 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Normal
* Promo

Promo cards are already fully upgraded by default and thus do not have upgrade cards.
## Gallery

* Card Artwork
* Card Artwork (Promo)
1/2
## Patch History

Patch #400033
* Adjusted the unit model textures of the non-promo variant to better match the artwork.
* Added  to the game.

Patch #400031
* Active ability :
	+ Removed broken preview of the ability radius that was during the selection of the target.

Patch #400030
* Active ability :
	+ Removed the minimum range of 1m.
	+ Description now specifies across all languages that friendly units and structures can be targeted.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Links

This page lists quick links to various sources and community projects.

## Official

* Official Forum
* Patreon
* Server statistics
* Auctions
* Leaderboards
* Discords:
	+ Main Discord
	+ Balancing Discord
	+ Card description changes Discord
	+ Lore Discord
	+ rPvE faction changes Discord

## Community based

* Skylords Marketplace journal
	+ Current prices from the in-game Auction House and market prices history.
* Unit statistics sheet
	+ Data may be outdated.
	+ You may use the wiki's table instead at List of Card Statistics.
* Discords
	+ Creators Guild
	+ Tutors & Apprentices
	+ PvP Discord
	+ Community Maps Community
	+ Lore
* Youtube channel
Dungeoneering

Dungeoneering is a skill in which you raid a vast dungeon. Each advancing room you will have to defeat various monsters and bosses. RSS' Dungeoneering allows you to bind up to 4 items which you can use towards new floors. Armour and weaponary obtained in Dungeoneering CANNOT be taken out of the dungeons. From this skill you are rewarded tokens which you can use towards the Dungeoneering shop. Accessed by speaking with Thok, Master of Dungeoneering.

## Starting

You can access the Dungeoneering by teleporting with the Ring of kinship.

Once you teleport to Dungeoneering, run north till you find the Dungeon entrance. There is currently only 1 floor available.

## Training

While traversing the dungeon, kill the creatures to obtain drops. These drops include potions/food to help within the dungeon. As well, Weapons/Armours you can bound for further use. They also drop may Warkeys, used later. At the end, you will enter the boss room. Entering requires a minimum of 10 creature killed within the dungeon. Upon killing the boss, you may use your Warkeys to open the chest. Obtaining Weapons and Armours for further use. You are then free to use the portal to exit.

(Exp and Tokens gained upon completion, depends on the total amount of creatures killed)

## Rewards

To access the rewards talk to or trade Thok, Master of Dungeoneering.

## Achievements

Easy

* Complete a dungeoneering floor

Medium

* Complete 5 Dungeoneering floors

Elite

* Complete 50 Dungeoneering Floors
Fire Stalker

## Fire Stalker**Edit**

 **Fire Stalker**Fire Stalker7016 Beast SoldierSwiftInner FireUnstable EmberSiege820740

## Statistics

### Booster Content

General, Mini, Bandit, Fire, Fire/Frost, Twilight

### Card ID

673

**Fire Stalker** is a Tier 2 () Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Incredibly versatile units. Fire stalkers are capable of fulfilling the roles of long-range siege and swift skirmisher all in one unit.

## Card Info

**Swift**
 **Passive:** Moves at high speed.

**Inner Fire**
Power Cost: 0 **Toggle:** Enable to gain:

**Unstable Ember**
 **Autocast:** Every 5 seconds, unit shoots a fiery bomb that explodes after 3 seconds dealing 80 damage to enemies in a 10m radius around its target, up to 120 in total. Has a long range of 50m. Knocks back small units. Affects ground targets only.

**Siege**
 **Passive:** Deals 50% more damage against structures.
## Notes & Strategies

Fire Stalker is one of the most versatile units, but depends heavily upon the strategic use of Inner Fire to make the most of this card.

Running these units in swarms is the most effective method to inflict large swathes of damage.

## Campaign PvE

Fire Stalkers are excellent for general gameplay, capable of dispatching mid-game foes with relative ease. Their capacity for siege allows them to function rather independantly from other units here.

## Random PvE

Fire Stalkers can be useful for clearing towers and nuking spawn buildings up to the T3 monument, and thanks to their ability to switch combat styles, they can also get right into the thick of the fight.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability :
	+ Added ability range to the tooltip description.

Patch #400030
* Removed unnecessary text in the tooltip's general description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Easter Egg

## Easter Egg**Edit**

 **Easter Egg**Easter Egg254 EggEgg Hunt10100

**Easter Egg** is a Tier 2 () legendary Unit of no faction. This common card was released with the Lost Souls Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Easter Egg is one of the few cards having only a promo version. Obtainable by achievement during Easter.

## Card Info

Happy Easter everyone!

**Egg Hunt**
 **Passive:** After 30 seconds, the egg will break and spread happiness among all units in a 20m radius around it. Affected units will deal 1% more damage for 10 seconds.

## Card Upgrades & Drop Locations

Promo cards are already fully upgraded by default and thus do not have upgrade cards.

## Gallery

* Card Artwork (Promo)
1/1
## Patch History

Patch #400031
* Card playout by the same player is now blocked for 5 seconds after the unit has died.
	+ This is a general rule that applies to all other legendary cards as well.
* Passive ability :
	+ Added a preview of the ability radius that is displayed on hover over the unit.
	+ Added more details to the description.

Patch #400030
* The range classification as `Melee` has been added.
* The faction classification as `Neutral` has been added.

Patch #400025 Mid-Patch Update of 3 April 2021
* Added the Easter Achievement and made  tradable.

Pre-Release Patch #400002
* Total Card Charges increased from 1 to 4.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Home Soil

## Home Soil**Edit**

 **Home Soil**Home Soil408 ArcaneTo Arms!

**Home Soil** is a Tier 1 () Spell of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**To Arms!**
All friendly units in a 25m radius will deal 40 / 42 / 45 / 50% more damage as long as they are in proximity of a friendly building (20m). Lasts for 30 seconds. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Drones

## Drones**Edit**

 **Drones**Drones10016x4 Beast SoldiersTunnelingSwift18401760

**Drones** is a Tier 3 () Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Tunneling**
Power Cost: 0 **Active:** Activate to teleport to the tunnel exit. Reusable every 30 seconds.

**Swift**
 **Passive:** Moves at high speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability :
	+ No longer grants paralyze immunity during the cast time of the ability.

Patch #400033
* Increased the unit's life points from 1750 to 1760.

Patch #400031
* The classification has now also been changed in German, French and Russian from `Beast Soldier` to `Beast Soldiers`.

Patch #400030
* The classification has been changed from `Beast Soldier` to `Beast Soldiers`.
* Decreased the card's power cost from 120 to 100 power.
* Decreased the unit's attack value of total damage dealt over 20 seconds from 1560 / 1640 / 1800 / 2000 to 1400 / 1480 / 1640 / 1840.
* Decreased the unit's life points points by a flat 50 from 1800 to 1750 on all upgrades.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Bandit Windhunter

## Basic Info

Bandit Windhunters are **tier four** units of the Wasteland Bandits. Notorious for their ranged paralyzing attacks that can render most units powerless to defend themselves.

## Ability Info

**Official Tooltip**
Can paralyze its victims.

**Rancid Spit**
 **Autocast:** Every 2.8 seconds, Bandit Windhunter spits rancid goo that deals 280 damage to enemies in a 2m radius around its target, up to 420 in total.* Hide
* Show Details

* The ability name and description are not official.

**Paralyzing Spit**
 **Passive:** Attacked units are paralyzed for 6 seconds. After the effect wears off, targets are immune against paralyze for a while.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

Due to a combination of their flight, paralyzing attack and extra-large counter, these units are one of the most dangerous in the bandit ranks. They are lethal to any ground unit that cannot attack flying units and are deadly even to those who can, often requiring combined firepower to take them down. Disable them quickly or unleash heavy firepower to remove them from the fight.

## Trivia

* Bandit Windhunters is **Reskins** of the
* The  is based on the Bandit Windhunter.

## Patch History

Patch #400035
* The general mind-control immunity that allowed power expenditure without actually granting the target has been removed.
Curse Orb

## Curse Orb**Edit**

 **Curse Orb**Curse Orb1504 SpellOut of Order

**Curse Orb** is a Tier 3 () legendary Spell of no faction. This ultra rare card was released with the Renegade Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Out of Order**
Disables a hostile orb for 15 / 15 / 20 / 20 seconds. Only usable if the target player has at least 2 active orbs available. Reusable every 60 / 45 / 45 / 45 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400022
* Changed the card's class from **Arcane** to **Spell**. Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Minimap Alerts

**Minimap Alerts** or **pings** are audio-visual indicators to enable quick communication and shift attention during a match. Each one has its own purpose during gameplay and can either be manually issued be the player or be triggered by map scripts.

## Gameplay Usage

* The person who created or recently edited this article is still making changes to this page.
* Unlike a stub, contributors intend to complete this article soon.
* This page is automatically sorted into the category Under Construction, until this box is removed.

   Visual pings can be used on the ground of the map and on the minimap itself and are displayed as such.

* TODO: The default shortcuts
* TODO: explain the drop down menu

## Script Usage

### Syntax

Replace `AlertAttack` with the desired Alert

```
MiniMapAlert { TargetTag = "*Tag of where to show alert*", AlertType = AlertAttack }
```

### List of Alert Types

* TODO: Add the missing ones + rename files to be equal to parameter name

## See also

* Minimap Alerts on YouTube
* Script Information - Full Reference
Altar of Nihil

## Altar of Nihil**Edit**

 **Altar of Nihil**Altar of Nihil1104 ShrineNihilation990

**Altar of Nihil** is a Tier 3 () Building of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Nihilation**
Power Cost: 0 **Active:** Activate to surpress every player's void power refunds. The void power will not grow any further for 15 / 20 / 25 / 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* Increased the card's power cost from 80 to 110 power.
* Decreased the building's life points from 1600 / 1700 / 1900 / 2190 to 440 / 540 / 740 / 990.
* Active ability :
	+ Increased initial cooldown from 60 / 60 / 60 / 0 to 60 seconds on all upgrades.
	+ Changed the effect's duration from 20 / 25 / 30 / 30 seconds to 15 / 20 / 25 / 30 seconds.
	+ Global effect can now be properly disenchanted.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Lifestream

## Lifestream**Edit**

 **Lifestream**Lifestream2504 ShrineLife LinkRestoration5500

**Lifestream** is a Tier 4 () Building of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Life Link**
Power Cost: 0 **Active:** Activate to reduce all damage done to friendly units in a chosen area of 25m radius within a 300m range. Affected units take only 20% damage, transferring 50 / 50 / 40 / 30% of the absorbed damage to Lifestream. Lasts until 20000 damage has been absorbed. Reusable every 30 seconds.

**Restoration**
Availability: Upgrade 1-3 **Passive:** Regenerates 25 / 35 / 60 life points every second.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability :
	+ Increased transferred damage to Lifestream from 40 / 40 / 30 / 20% to 50 / 50 / 40 / 30% of the absorbed damage.

Patch #400033
* Active ability :
	+ Increased damage absorption limit from 10000 to 20000 damage.
	+ Removed maximum ability duration.
	+ Increased range from 200m to 300m.
	+ Changed transfer percentage from 40 / 30 / 20 / 20% to 40 / 40 / 30 / 20%.
	+ Improve the visual effect to be more consistent.
* Passive ability Restoration:
	+ Changed life points regeneration per second from N/A / 25 / 50 / 60 to N/A / 25 / 35 / 60.

Patch #400030
* Active ability :
	+ Removed the initial cooldown of 30 / 30 / 30 / 35 seconds on all upgrades.
	+ Now mentions the maximum absorbed damage of 10000.
	+ Corrected small typo in description.
	+ Added missing **%** to upgrade descriptions in non-English languages.

Patch #400022
* Lowered construction time from 30 to 20 seconds to match default construction speed.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Jannis Tsakalis

**Jannis Tsakalis** is a Greek Residents "fan and collector par-excellence", who is notable for his self-pressed, officially approved realizations of a number of long-abandoned and unfinished projects, including the Collectors' Box series in December 2020 and January 2021, and the "Santa Dog '84" 7" single in October 2021.

These special pressings have been referred to by The Cryptic Corporation as "**The Jannis Tsakalis Collection**".

## History

Having privately pressed picture disc copies of obscure Residents tracks for his own collection for some years, Jannis Tsakalis worked in co-operation with The Cryptic Corporation in 2020 to manufacture the long-unreleased *Tourniquet of Roses* collectors' box, which was released in a limited edition of 15 copies in December of that year. These boxes include a silk-screened t-shirt, *Fingerprince* on transparent yellow vinyl, *Babyfingers* on a single-sided 12" picture disc, and two hand puppets.

This was followed in January 2021 with the production of a run of fur-covered *Eskimo* collectors' boxes, intended to house the single-sided *Eskimo* test pressings sold through Ralph Records mail order in 1985. For this reason the boxes do not contain any vinyl, but include three hand puppets and a copy of the notice of cancellation of the 1985 collectors' box edition. Around this time, Jannis also announced that the contents of the *Tourniquet of Roses* box set would be available to buyers as separate pieces.

In October 2021 a small number of privately pressed and distributed copies of the unfinished 1984 single "Santa Dog '84" were circulated among fans; the single includes the original unfinished instrumental, a later reworked version featuring Molly Harvey on vocals, and an edited version of "Mr. Skull's New Years Eve Song" on the B-side. The singles were pressed in two variants, black and transparent vinyl (20 copies of each) and featured the original cover art designed by the late Rex Ray (who is eulogized in a small paper insert included with the singles).

## The Jannis Tsakalis Collection

* *Tourniquet of Roses* collectors' box (2020) - *15 copies*
* *Eskimo* collectors' box (2021) - *box and contents only, made to order*
* *Fingerprince* LP (2021) - *yellow vinyl, made to order*
* *Babyfingers* EP (2021) - *single-sided 12" picture disc, made to order*
* "Santa Dog '84" (2021) - *20 copies on black vinyl, 20 copies on transparent*

## See also

* Collectors' Box series
* "Santa Dog '84"

## External links and references

1. ↑ Homer Flynn, "THE WORST IDEA I EVER HAD!", The Residents' News Machine, December 17th 2020
Burning Spears

## Burning Spears**Edit**

 **Burning Spears**Burning Spears8016x6 Human SoldiersBlazing LancesCrippling StrikeSteadfastWeapon Change420900

## Statistics

### Booster Content

General, Mini, Bandit, Fire, Fire/Frost, Twilight

### Card ID

1676

**Burning Spears** is a Tier 2 () Unit of the Fire faction. This uncommon card was released with the Rebirth Edition and has no affinity variants, nor a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400033 as part of the Rebirth Edition expansion.

## Card Info

**Blazing Lances**
 **Passive:** The unit's attacks set hostile units or structures on fire for 5 seconds, causing them to take 2 damage per second. Further attacks against burning targets increase the damage per second up to 25 times to a maximum of 50 per second.

**Crippling Strike**
 **Passive:** Attacked units may only move at walk speed for 15 seconds.

**Steadfast**
 **Passive:** Cannot be knocked back.

**Weapon Change**
Power Cost: 0 **Toggle:** Makes unit more effective against extra large units instead of large ones. Lasts until deactivated.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400043
* Toggle ability :
	+ Ability display on the card visualization has been reordered.

Patch #400033 - Mid-Patch Update (07 June 2022)
* Passive ability :
	+ No longer displays  status bar icon on affected units.

Patch #400033
* Added  to the game.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Daily Rewards

**Daily Rewards**, sometimes referred to as the **BFP System**, grant players  Battleforge Points and discounts for time spent in-game and are part of the Progression System in Skylords Reborn. It is the primary form of income of BFP besides Quests and Achievements.

## Functionality

You can obtain BFP by simply spending time in matches. The amount of BFP you gain is influenced by the daily boost and the reserve.

### The Daily Boost

Every day you can earn the BFP stored inside the daily boost by playing matches for 45 minutes. At the start of each day 250 BFP is added to the daily boost. Additionally, if you are unable to drain your daily boost completely, up to 40% of the remaining boost will carry over for the next day. At most you can save 100 additional BFP for the next day and your daily boost has a maximum capacity of 550 BFP.

This means that even if you miss a few days you can still earn a good portion of your granted daily boost once you find the time to play. The boost is represented by a blue bar.

### The Reserve

After your daily boost runs out, you are still able to earn BFP from the reserve. The rate at which you can earn them is determined by the amount of BFP it has stored. A higher amount will allow you to drain the reserve more quickly but it gets slower and slower the less you have. The reserve refills at a constant rate of 10 BFP per hours and its maximum capacity is 200 BFP.

The reserve is represented by a green bar.

### Booster Discount

Once per day you get granted a 100 BFP discount on any Booster of your choosing from the Store. For this you also have to spend 45 minutes playing matches. Of course Boosters you bought can also be traded with other players if you decide you do not want to open them.

## Patch History

Pre-Release Patch #400002
* The Daily Rewards System has been added.

## See also

Client Features

 Other
Fireback

## Statistics

**Fireback** is a Battleground mid-game boss unit which is encountered on the  **Fireland** preset on difficulty 7 till difficulty 10.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Shared Pain**
 **Passive:** All friendly units in 30m radius take only 50% damage, transferring 50% of the absorbed damage to the caster.

**Commander**
 **Passive:** Deals more damage, the more friendly units are within a 25m radius. Per every 3 friendly units nearby, the unit will deal 50% more damage, up to a maximum of 150% at 9 surrounding units.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400033
* The classification as `Fire` unit has been removed.
* Increased the unit's life points from 30000 to 40000.

Patch #400031
* Added  Fireback to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Ancient of the Forest

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## Statistics

**Ancient of the Forest** is a Battleground late-game boss unit which is encountered on the  **Natureland** preset on difficulty x till difficulty x.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Mirror Pain**
 **Passive:** Within a 35m radius around the unit, friendly entities take only 80% damage, transferring all of the remaining damage to hostile units in range. This damage cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield.

**Awaken Spirits**
 **Passive:** Within a 35m radius around the unit, friendly units will release soothing spirits upon death. Friendly units within 20m radius will regenerate 3% of their maximum life points every second, up to 3000 life points in total. Lasts for 15 seconds.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400042
* Added  Ancient of the Forest to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Giant Slayer

## Giant Slayer**Edit**

 **Giant Slayer**Giant Slayer8012 Human DominatorChargeHamstring RageSwiftStalwart680980

## Statistics

### Booster Content

General, Mini, Bandit, Fire, Fire/Frost, Twilight

### Card ID

387

**Giant Slayer** is a Tier 3 () Unit of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Charge**
 **Passive:** Unit charges at enemies.

**Hamstring Rage**
 **Passive:** Unit does increasingly more damage the longer it attacks but falls back to its original damage output if it doesn't fight for 5 seconds. Additionally, attacked units may only move at walk speed for 10 seconds.

**Swift**
 **Passive:** Moves at high speed.

**Stalwart**
 **Passive:** Cannot be knocked back.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Passive ability :
	+ Improved ability name in Russian.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ice Shield Tower

## Ice Shield Tower**Edit**

 **Ice Shield Tower**Ice Shield Tower5012 TowerIce BoltIce Shield8301100

**Ice Shield Tower** is a Tier 1 () Building of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Ice Bolt**
 **Autocast:** Every 2 seconds, tower shoots an ice bolt that deals 50 / 55 / 60 / 66 damage to enemies in a 5m radius around its target, up to 75 / 80 / 90 / 100 in total.

**Ice Shield**
Power Cost: 20 **Active:** Activate to apply Ice Shield on a friendly unit. Absorbs up to 690 / 730 / 800 / 880 damage for 30 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Active ability :
	+ Added a preview of the ability radius that is displayed on placement.
	+ Added a preview of the ability radius that is displayed on activation.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Infect

## Infect**Edit**

 **Infect**Infect908 SpellInfectious Vermin

**Infect** is a Tier 3 () Spell of the Shadow faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Infectious Vermin**
Infects up to 7 / 7 / 10 / 10 enemies within a 25m radius with a dreadful disease. If an infected unit dies within the next 20 / 30 / 30 / 30 seconds two Nightcrawlers will spawn out of its corpse with Frenzy enabled. Nightcrawlers can only be spawned if the target died within 15m of passable terrain. They will have the same upgrade level as the spell itself. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ The summoned **Nightcrawlers** now properly display their passive ability Swift on the card and tooltip.
	+ Shortened the card name of the summoned **Nightcrawlers** in Russian.

Patch #400030
* :
	+ Decreased maximum distance of the killed target from walkable ground in order to spawn *Nightcrawlers* from 40m to 15m.
		- The game will no longer crash when the maximum spawn distance is exceeded.
	+ Improved the description to be more precise.
	+ Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Emberstrike

## Emberstrike**Edit**

 **Emberstrike**Emberstrike12012 Elemental SoldierFire LanceFiery Birth30352600

**Emberstrike** is a Tier 4 () Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A very versatile creature. The Emberstrike is powerful and cheap, but its counter type and size make it seldom seen.

## Card Info

**Fire Lance**
Power Cost: 20 **Active:** Activate to shoot a fire lance through enemies in a straight line, dealing 1050 / 1100 / 1200 / 1300 damage to enemies, up to 2900 / 2960 / 3100 / 3250 in total. Cannot damage Power Wells nor Monuments. Knocks back small and medium units. Reusable every 20 seconds.

**Fiery Birth**
 **Passive:** When being spawned the unit is undazed and causes an explosion that deals 900 damage to enemy entities in target area, up to 2700 in total. Can be spawned nearby enemy units and structures excluding walls. Knocks back small and medium units. Affects ground targets only.
## Notes & Strategies

Thanks to its forgiving power cost and versatile orb arrangement, this card can be incorporated into many decks. Its combat proficiency is well suited to an expendable frontline bruiser, putting out a great deal of harm before being killed.

Summoning them in the middle of a fight can be useful thanks to Fiery Birth.

## Campaign PvE

Emberstrikes combat strength makes them ineffective at defeating large, powerful creatures like the  Bandit Soulhunter or the  Twilight Hulk on their own, but in numbers they can put up a fight.

Fire Lance allows them to engage foes like the  Bandit Windhunter and  Twilight Creep without being helpless.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability :
	+ Can no longer damage  Monuments or  Power Wells.
* Passive ability :
	+ Adjusted dazed immunity to also prevent the application of the usual 50% damage reduction.

Patch #400030
* Passive ability :
	+ Adjusted description to mention that the unit can be spawned nearby enemy units and structures excluding walls.

Patch #400022
* Active ability :
	+ Decreased activation cost from 50 to 20 energy.
	+ Decreased cooldown from 30 to 20 seconds.
	+ Increased damage from 850 / 900 / 1000 / 1100 (1300 / 1360 / 1500 / 1650 in total) to 1050 / 1100 / 1200 / 1300 (2900 / 2960 / 3100 / 3250 in total).
* Passive ability **Firey Birth**:
	+ Unit is now always being spawned undazed.
	+ Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
	+ Increased damage on all upgrades from 500 (750 in total) to 900 (2700 in total).

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Elyon

## Elyon **Edit**

* Blank
* Positions

## Description

1vs1 PvP

**Elyon** is a 1v1 PvP map that is unlocked by default. There is an official spectator version available.

Elyon is a map with a very dominant center position, though it is possible for both players to occupy it at the same time.

## Gallery

* Minimap
* PvP Loading Screen Banner
* Old Minimap - Version 1
* Old Minimap - Version 2
1/4
## Patch History

Patch #400030
* The maximum match duration of the official spectator map has been decreased from 45 minutes of a 3vs3 to the regular 30 minutes of a 1vs1.
* The following change was added to the actual PvP map and the spectator version of it:
	+ Added spawn blocking south to the southern orb and wells that are located in the center to prevent M-sized ground units from getting stuck as depicted below.

●
Patch #400028
* Added an official spectator version of the map.
* Starting positions (Wells and Monument) were slightly moved towards the map's centre.
* Starting positions of player 1 and 2 were swapped.
* Increased starting wall construction cost from 25 to 50 energy.
	+ This wall is no longer pre-built at the start of the game.
* Increased all player's starting void power from 400 to 425.
	+ This results in the same starting void as before if the player destroyed the wall immediately.
* Wells at positions 1 slightly repositioned to reduce cliffing opportunities.
* Monuments added at positions 2 to reduce overall map control gained by center control.
* The Minimap has been updated accordingly.

🡫🡩1122
 >

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Bandit Bouncer

## Basic Info

Bandit Bouncers are **tier three** units of the Wasteland Bandits. They are infamous not just for their ability to paralyze units with their attacks, but for blocking repairs on struck structures as well.

## Ability Info

**Official Tooltip**
Deals concussive blows that can paralyze his targets for a while.

**Concussive Blow**
Attacked units are paralyzed for 5 seconds. After the effect wears off, targets are immune against paralyze for a while.* Hide
* Show Details

* The ability name and description are not official.
* Paralysis Immunity lasts 5 seconds.

**Destructive Blow**
 **Passive:** Attacked structures cannot be repaired for 25s, though may still be affected by spells.* Hide
* Show Details

* The ability name and description are not official.
* and other magical repair effects will still work.

## Tips & Strategies

Powerful foes are the Bandit Bouncers. With a paralyzing melee attack that disables targets, and can even stop repairs on structures for a time. This units greatest weakness is its reliance on melee to inflict these effects. Keep it at a distance and it will pose no threat.

## Trivia

* Bandit Bouncers are **Reskins** of the .

## Patch History

Patch #400035
* Decreased the entity's power cost from 150 to 100 power.
* Changed the entity's orb requirements from 3 Neutral to 2 Neutral.
Curse Well

## Curse Well**Edit**

 **Curse Well**Curse Well2004 SpellDeconstruction

**Curse Well** is a Tier 3 () legendary Spell of no faction. This rare card was released with the Lost Souls Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

A notorious card who's sole purpose is to instantly destroy power wells.

## Card Info

**Deconstruction**
Destroy a target hostile Power Well. Afterwards, the affected well can not be claimed and rebuilt for 15 / 20 / 20 / 20 seconds by any player. Reusable every 30 / 30 / 25 / 25 seconds.
## Notes & Strategies

This spell is incredibly straightforward. When cast, the target power well is destroyed and unable to be claimed for a period of time.

Despite its expense, this spell is extremely useful and incredibly powerful, but is looked down upon.

## PvP

Because this card effectively grants instant kills on power wells, it is incredibly useful, but often regarded as a cheesy move.

### Strengths

* **Instantly destroys a single power well**

Is there more to say? The instant destruction of a power well!

* **Opponent is guaranteed to lose 100 power**

Power Wells do not refund any power when destroyed. This means that this spell is essentially an instant 100 power loss for the opponent, while you regain power to void.

* **Only costs 150 power**

This spell is incredibly cheap. 150 power at U3 to force a 100 power loss on your enemy? A steal!

### Weaknesses

* **Curse Well takes up a card slot**

Erhaps the only weakness of Curse Well is that it takes up a card slot that could be used for other cards.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400022
* Increased the card's energy cost from 160 / 160 / 160 / 150 to 210 / 210 / 210 / 200.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Bandit Barracks

## Basic Info

The Bandit Barracks is a **large spawn building** for the Wasteland Bandits. This building releases higher tier bandits into the map it's built on.

## Abilities

**Official Tooltip**
Produces larger bandit units

**Artifact Immunities**
 **Passive:** Generic Artifact Immunities
## Tips & Strategies

Destroying a Bandit Barracks is of the highest priority to keep the more powerful units in the bandit arsenal from respawning or being sent your way. Utilizing siege units is highly advised to make the process take as little time as possible.