Path of the Cavalier

The Path of the Cavalier trains you in mounted combat.

**Requirements:** Rover's Companion (Rover), Base Course Set

**Path Completion Bonus**: +3 Speed for you and your **Personal Mount**

## Core Abilities

**Mount Proficiency**

**Cost**: 400 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

You gain mount proficiency with standard mounts (those listed on the mounts page).

**Expert Driver**

**Cost**: 400 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

All beast mounts you ride add half of your CHA+PER to their Speed. All fully technological mounts you drive add half of your DEX+PER to their Speed.

**Personal Mount**

**Prerequisite**: **Mount Proficiency**

**Cost**: 500 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

You gain a personal mount with an overland speed of 40 mph. You are proficient with this mount. This mount can carry up to two creatures at once. Choose one form for this mount:

* **Fantastic Companion**: Your Rover's Companion reveals itself to be a fantastic creature. It gains +25 max HP and Vim.
* **Augmented Companion**: Your Rover's Companion becomes technologically augmented. It gains +10 max HP, Vim, and Armor.
* **Vehicle**: You gain a Small Vehicle mount which has 10 Speed. Compared to standard Small Vehicles, this mount gains +20 max HP and +6 Armor. If this mount is destroyed, you can rebuild it during an Intermission.

**Blitzkrieg**

**Cost**: 400 XP

**Expedited for**: Charm, Finesse

**Activation**: 1 Reaction, 3 Vim

This ability is usable during a Move action. At any time during your Move, you may choose an adjacent enemy. They must make a Strength check DL 11 + your Speed. If they fail, they are knocked back (in the direction of your movement) a number of hexes equal to the difference between the DL and their result.

**Lance Strike**

**Cost**: 400 XP

**Expedited for**: Charm, Finesse

**Activation**: 3 Actions, 3 Vim

Move up to Speed hexes. At any time during this Move, you may choose an adjacent enemy. Make a melee basic attack against them with bonus damage equal to your Speed. If this attack is made with a Polearm, deal an additional 2d6 damage.

**Leader in the Field**

**Prerequisite**: **Mount Proficiency**

**Cost**: 500 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

While mounted, all of your abilities with Auras, Stances, or Shouts (in name or description) which have a radius of effect have a 50% larger radius.

**Staccato Steps**

**Prerequisite**: **Mount Proficiency**

**Cost**: 500 XP

**Expedited for**: Charm, Finesse

**Activation**: 1 Action, 2 Vim

Gain a number of Steps equal to your Speed. You may spend a Step as a Free Action to move one hex. Lose any remaining Steps at the end of your turn.

**Cargo Space**

**Prerequisite**: **Personal Mount**

**Cost**: 600 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

Your **Personal Mount** gains a carrying capacity of 25 Bulk.

**Improved Personal Mount**

**Prerequisite**: **Personal Mount**

**Cost**: 600 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

Your **Personal Mount** gains an exceptional ability. Choose one boon for this mount:

* Double its Speed
* Gain Flight Speed equal to its Speed
* Gain Swim Speed equal to three times its Speed
* Gain +25 max HP and +5 Armor
* Once per Round on your turn, your **Personal Mount** may attack as a Free Action: this is a melee skill strike with 70 Accuracy which deals either 4d6 damage, 2d6 burn damage, or 2d6 bleed damage, which you choose when purchasing this ability.

**Personal Mount Summoning**

**Prerequisite**: **Personal Mount**

**Cost**: 600 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

You can call your personal mount to you. Choose one form for this summoning:

* You have a 6 Bulk object which you can activate using 3 Actions to summon or dismiss your **Personal Mount** into/from an adjacent empty hex; you may summon your **Personal Mount** only once per Rest, after which the object must recharge
* You can call your **Personal Mount** to you using 1 Action and they arrive at the start of the next Round, but they cannot hear your call while you are indoors, underground, or in other difficult-to-reach locations
* You can call your **Personal Mount** to you using 1 Action; they arrive 5 minutes later, or longer if you are in a difficult-to-reach location at the GM's discretion

**Mount Expertise**

**Prerequisite**: **Mount Proficiency**

**Cost**: 500 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

Gain +3 to all checks dealing with mounts (both beasts and vehicles), including but not limited to their care, repair, needs, and buying/selling them.

**Exotic Mount Expertise**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: **Mount Proficiency**

**Cost**: 500 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

You gain mount proficiency with exotic mounts, such as bears, ostriches, great lizards, war rhinos, griffins, and dragons. While riding an exotic mount, gain Flow to any roll once per Encounter. Additionally, whenever you ride a new exotic mount, gain 1 Hero Point. This ability does not grant an exotic mount --- a Quest may be required to find one.

**Second Companion**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: **Personal Mount**

**Cost**: 600 XP

**Expedited for**: Charm, Finesse

**Activation**: Passive

This ability may be purchased only if your Rover's Companion became your **Personal Mount**. Gain a new Rover's Companion. This companion is always one Companion Level less than your original companion (min. 1).