Shara'ha - The Kris of Zeadra

Pronunciation - /Shar uh - ha/

When first discovered the kris sat in weapon form on the treasury room floor of the dungeon Divine Dungeon Challenge:  The Citadel of Shoah. It would first be picked up by the young tiefling woman, Inllies. She would in turn stop and hear the voice of the blade, before presenting it to her fellow Cyrano Trading Company member, Dusk in a Shady Vale with a shrug.

Shara'ha would manifest in her progenitor form, that of a female tabaxi, or she would state, bachsine. She would subsequently ask if Dusk was to be the one who would bear her as a weapon. He agreed to such a transaction, and thus did Shara'ha return to blade form.

## **Sʜᴀʀᴀ'ʜᴀ -Tʜᴇ Kʀɪs ᴏғ Zᴇᴀᴅʀᴀ Sᴛᴀᴛ Bʟᴏᴄᴋ**

**Level 1**

*Dagger, artifact* (requires attunement).  *Shara'ha* was in ages past sometimes called the Final Resort, and once had the moniker Gheistmaker.  It was the prized weapon of the famed arcanist Yohua Iciunehnemi of Honara Zeadra, who was known as the Arcane Assassin.  It is a magic, sentient dagger that grants a +2 bonus to attack and damage rolls made with it.

**Properties.**  *Shara'ha* has several properties.

* In the attuned wielder is within 60' of a creature sub type yugoloth, the creature will be rimed with a greenish halo of light.  This effect is only visible to the attuned wielder.  This halo is visible through any material, and would be visible, even from the Border Ethereal.
* On a successful attack, it deals an additional 2d8 psychic damage against creatures of sub type yugoloth, even if the creature would otherwise be immune to that damage type.
* While attuned to this artifact, you may use your action, once per day, to assume a foggy, amorphous nature, including your equipment and everything you are carrying, as with the spell *gaseous form*.  You appear to others as a humanoid composed of congealed smoke in this form, and are heavily obscuring to their sight.  This effect lasts for one minute.
* This dagger may be used as a spellcasting focus.

**Spells.**  While the dagger is on your person and attuned, you can use an action to cast the following spells from it:  *detect thoughts* (once per day), *haste* (once per week), *time stop* (once per year).

**Sentience.**  *Shara'ha* is a sentient, neutral weapon, that can methodically and coldly propose such ideas and plans as to be difficult to distinguish from neutral evil.   It has an Intelligence of 24, Wisdom 18, and Charisma 20.  It can speak, read and understand Lišānum, Oquixmat, and will take up any languages it's wielder knows.  It has currently learned (from contact with Inllies), Common, multiple variations of Thieves' Cant, as well as the general structure of Selech, and a number of words from the tongue, In addition, the item can communicate telepathically with any character that carries or wields it.  It has hearing and normal vision out to 120 ft.

**Personality.**  Thoughtful, methodical and cunning, *Shara'ha* is not above any proposal, except those that could be viewed as idiotic.  It will muse over objective reality, the metaphysical given, and those contingent things that come from sentient choice.  Urging the one attuned to it to, "Focus on the knowable and to plan accordingly, preparing for the contingent with thorough vision."

*Shara'ha* adores the night time, and may subtly push its attuned user to being a night-owl.  It also loathes being mocked or treated as ignorant, bordering on gelotophobia.  *Shara'ha* has quite literally disappeared from the hands of former wielders who spurned it, or allowed it to be spurned, at utterly inopportune times.

The dagger has an unvarnished hatred of creatures known as tyraloths and yugoloths.  It shares its wielder's vision of these manifestations and will insist upon their destruction, calling them, "The masterminds of true evil, those who would break the Balance." It will not do so drastically. Instead, planning, and preparing for any such encounter.

Unlike many among the progenitors, *Shara'ha* seems equally comfortable with either of its forms.  It she finds a particular wielder or its companions interesting she is likely to spend a great deal of time in moral form conversing tersely.

**Neutral Nature.**  *Shara'ha* is nonplussed by the vast majority of conflicts, cooly examining them in a detached way.  It will, however, vehemently defend the Eternal Balance.