August 30, 2019 Patch

Source: Ace Tier Heroes and Contraptions

* Contraptions, when on the board, behave like regular units. You can drag them around, and they affect gameplay in combat.
* Contraptions do not count against the unit cap.

### Aces

* Tier Five units are now Aces. Each is the capstone to its associated alliance.
* Each Ace unit, in addition to its regular abilities, offers a new Ace effect that is enabled when you have at least one level of its associated alliance.
* When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%.

### General

* Improvements to the Friends UI.
* Remove most cases of unexpected unit deselection.
* You can now see the the next level's odds of finding a particular hero.
* Unit status panel now shows correct armor values during combat.

### Gameplay

* Speculative fix for Anti-Mage sometimes not doing damage while attacking.
* Improvements to AI pathing.

### Hero changes

 Bloodseeker:

* Alliance changed from Human  Assassin  to Human  Deadeye  Assassin .

 Bounty Hunter:

* Attack Damage Minimum changed from [45, 90, 180] to [50, 100, 200].
* Attack Damage Maximum changed from [60, 120, 240] to [70, 140, 280].

 Disruptor:

* Draft Tier changed from 4 to Ace for the Warlock  Alliance.
* Alliances changed from Brawny  Shaman  Warlock  to Brawny  Warlock .
* Maximum Health changed from [700, 1400, 2800] to [900, 1600, 3400].
* Attack Damage Minimum changed from [45, 90, 180] to [54, 108, 216].
* Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240].
* Ace Effect: The effect of the Warlock  Alliance is now applied to 2 units in addition to the warlock itself, rather than one unit.

 Enigma:

* Ace for the Shaman  Alliance.
* Ace Effect: Extends the effects of the Shaman  Alliance to your entire army.

 Gyrocopter:

* Ace for the Deadeye  Alliance.
* Ace Effect: Grants Deadeye  units True Strike. Units with True Strike cannot miss.

 Lich:

* Ace for the Mage  Alliance.
* Ace Effect: Your army's mana generation from attacks is increased 10% per Mage  Alliance level.

 Medusa:

* Ace for the Scaled  Alliance.
* Attack Range changed from 4 to 3.
* Ace Effect: Grants Scaled  units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker.
* Stone Gaze:
	+ Radius changed from 4 to 3.

 Ogre Magi:

* Ogre Magi will cast  Bloodlust on himself first, and then on allies ordered by distance, closest first.

 Techies:

* Ace for the Inventor  Alliance.
* Ace Effect: Grants Inventor  units Chain Reaction. If an enemy dies as a result of Unstable Reactor, they explode just as if they had Unstable Reactor.

 Troll Warlord:

* Ace for the Troll  Alliance.
* Attack Rate changed from 1.0 to 1.3.
* Ace Effect: Grants your units Mini-Bash: While attacking, your team has a 5% chance per Troll  Alliance level of stunning their target for 0.25 seconds.

### Item changes

 Barricade:

* Newly added Tier 2 Contraption.
* Has 400 Health and 20 Armor.
* Two placeable barriers to block enemies and ranged attacks. Immune to spells.

 Target Buddy:

* Newly added Tier 2 Contraption.
* Has 1000 Health and 10 Armor.
* Taunts enemies and draws fire. Can equip items.

 Healing Ward:

* Newly added Tier 3 Contraption.
* Has 200 Health.
* Heals friendly units within 1 cell for 20hp/s.

 Tombstone:

* Newly added Tier 4 Contraption.
* Has 2000 Health and 20 Armor.
* Ally and enemy heroes spawn zombies when they die within 2 cells of the Tombstone.

### Alliance changes

Shaman : Now requires 2 heroes to activate, down from 3 heroes to activate.

* Units now have a 10% chance of being turned into a chicken when attacking a Shaman, down from 17%.

Assassin : Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.

* Assassin Level 1 (3 heroes): 300% crit damage chance increased to 15%, up from 10%.
* Assassin Level 2 (6 heroes): 400% crit damage chance increased to 25%, up from 20%.

Elusive : Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.

* Elusive Level 1 (3 heroes): Evasion increased to 25%, up from 20%.
* Elusive Level 2 (6 heroes): Evasion increased to 50%, up from 45%.

Warrior : Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.

* Warrior Level 1 (3 heroes): no changes (Armor bonus is +10).
* Warrior Level 2 (6 heroes): Armor increased to +20, up from +15.

Oh and our hero odds changed one more time: