Daevic Aspect/Hatred

* Original
* Desire
* Dominion
* Evolution
* Fixation
* Harmony
* **Hatred**
* Knowledge
* Mutation
* Obsession
* Progress
* Vigilance
* Wrath

**Descriptors:** See text

**Class:** Daevic

**Slot:** Blood

**Saving Throw:** See text

*A nebulous cloud of akashic energy takes shape around you, coalescing into various forms as it channels the powers of your passions and emotions.*

When you shape this veil, choose one daevic passion. The effects of this veil are determined by the chosen passion. If you have levels in a class that grants you a passion, you must select that passion when you shape this veil.

**Note:** This is the page for the **Hatred** aspect, you can find the other aspects here.

This veil gains the [Brand] and Curse descriptors. You can brand an enemy using this veil as a standard action, and the target may make a Fortitude save to negate the brand from being applied to them. The branded creature suffers from a curse placed upon its very essence, causing it to suffer a -1 penalty to its attack rolls, damage rolls, skill checks, AC, ability checks, CMB, CMD, and saving throws.

**Essence:** For each point of essence invested the penalties to damage rolls, skill checks, AC, and CMD applied by this veil worsen by -1. For every two points invested, the penalty to attack rolls, ability checks, CMB, and saving throws worsens by -1 as well.

**Chakra Bind (Blood):** Binding this veil to your Blood chakra causes the curse afflicted by this veil to further cripples the branded creature, applying a penalty based on one of its ability scores. Choose a single ability score when you apply this brand; the creature suffers an additional penalty based on the chosen ability score for as long as it is branded:

* **Strength:** The creature’s carrying capacity is halved, and they suffer an additional -1 penalty to weapon damage rolls per point of essence invested in the veil.
* **Dexterity:** The creature’s movement speed is reduced by 5 feet per point of essence invested in the veil (to a minimum of 5 feet).
* **Constitution:** The creature loses any immunity to disease and poison and any bonuses to saving throws against disease or poison it might possess (not including the bonus from Hit Dice or class levels and from their ability scores). If the creature is also immune to ability damage, it is not immune to ability damage caused by diseases or poisons while affected by this ability. When it regains its immunity, it is cured of any poisons or diseases it is suffering from (but not from the damage they may have caused).
* **Intelligence:** The creature gains 5% Arcane Spell Failure chance per point of essence invested in this veil. This failure chance also applies to any veil effects the affected creature uses that require a full-round, standard, or move action to activate.
* **Wisdom:** The creature suffers a 5% miss chance with its attacks against all other creatures per point of essence invested in this veil. This effect does not stack with other sources of percentile miss chance, such as concealment.
* **Charisma:** The creature loses any immunity to mind-affecting or fear effects it possesses, and any bonuses to saving throws that would benefit their saves against mind-affecting or fear effects (not including the bonus from Hit Dice or class levels and from their ability scores). When it regains its immunity, any mind-affecting or fear effects that are affecting it immediately end.