Bloodburst Transmission

**Descriptors:** Disease, Teleport

**Class:** Daevic, Promethean, Vizier

**Slot:** Shoulders, Chest, Blood

**Saving Throw:** Fortitude (see text), Reflex (see text)

*Your veins bulge from your skin, your touch inflicting a similar condition upon your foes, your blood seeming to churn in time with those you infect.*

Shaping this veil allows you to channel the powers of a virulent disease known as *bloodburst* to other creatures. Shaping this veil makes you immune to the disease (even if produced by another instance of this veil shaped by another creature). Whenever you successfully touch or hit a creature with an unarmed strike or natural attack, or whenever another creature successfully touches or hits you with an unarmed strike or natural attack, that creature must make a Fortitude saving throw or contract *bloodburst*. An individual creature only makes a saving throw to resist contracting *bloodburst* once each round, no matter how many times they come in contact with the disease in a single round. Suppressing this veil does not end ongoing infections, but it suppresses the visible and negative effects of the disease. Unshaping this veil ends the infection on all infected creatures. If a creature is willing, they can choose to automatically fail any Fortitude saving throws against this disease.

A creature infected with *bloodburst* has veins that protrude visibly from their skin, and their flesh takes on a hue similar to a bruise. These creatures suffer a -2 penalty on Diplomacy and Bluff checks, increasing by -1 per point of essence invested in this veil at the time of infection, but otherwise suffer no ill effects from the disease. Once infected, the creature makes a new Fortitude saving throw each hour (at the same DC as when initially infected) and ends the infection on a successful saving throw. Since *bloodburst* is a disease, it can be removed by effects that remove diseases. A creature infected with *bloodburst* also transfers the disease to creatures they touch or attack with natural weapons or unarmed strikes, and those who touch or attack them with natural attacks and unarmed strikes, as per above. The DC to resist this infection is the same as the creature’s existing infection, and imposes the same penalties when infecting other creatures. Creatures infected in this way are still considered to be infected by you for the purposes of this veil.

As a standard action you can transmit your physical form through a creature infected by *bloodburst* you caused that you can see. Your body and equipment burst into a shower of blood, and then you explode outwards from that creature. The chosen creature, and each creature within 5 feet of them, is showered by shards of bone viscera as you explode from the chosen creature, dealing 1d6 points of bludgeoning and slashing damage. All creatures other than the chosen creature in this area may make a Reflex saving throw to halve the damage, and any creature not affected by your *bloodburst* in the area must make a Fortitude saving throw or contract the disease. This damage also ignores the chosen creature’s damage reduction and resistances. You then teleport to a square within 5 feet of the chosen creature of your choice. If this teleportation is blocked or otherwise fails you do not deal damage with this ability, and do not teleport to a square adjacent to the target.

**Essence:** For each point of essence invested in this veil, the explosion caused by you teleporting using this veil deals an additional 1d6 points of damage. For every 2 points of essence invested, you may choose to increase the radius of the explosion created by this veil by 5 feet and the DC to resist being infected by your *bloodburst* increases by an additional +1.

**Chakra Bind (Shoulders):** Binding this veil to your Shoulders chakra allows you to sense the infection you have spread and explode from those creatures from a distance. You can sense the distance and direction to any creature infected with *bloodburst* created by you as long as they are on the same plane as you. If you cannot see them, you are considered to be automatically pinpointing their location at all times. You no longer need to be able to see the creature you wish to choose to explode from using this veil. Your target must be on the same plane as you to use this ability.

Additionally, when you explode from a creature you can choose to exclude that creature from the damage caused by the explosion.

**Chakra Bind (Chest):** Binding this veil to your Chest chakra grants you all the benefits of the Shoulders bind, causes your plague to linger longer in creatures, and allows you to transmute your body and soul into the infection that ravages your hosts.

Creatures only make new saving throws to cure themselves of your *bloodburst* once every 24 hours. Unshaping this veil still cures them of the disease, as normal.

As a standard action, as long as at least one creature is infected by your *bloodburst* you can eschew your physical form to become one with your *bloodburst* you have inflicted upon the world. Your body and equipment burst into blood and gore which quickly fades away into nothingness. While in this state you no longer have a space, cannot sense or interact with the world in any way, do not need to breathe to survive, and cannot be targetted or affected by abilities. You cannot willingly unshape this veil while in this state. Any effects that were affecting you when you entered this state continue to affect you as normal. You still get hungry, thirsty, and tired, and you still age while in this state. While in this state you sense the location of every creature infected with your *bloodburst*, even those on other planes.

Becoming one with your infection can be blocked as if it were a teleportation effect, in such a case your attempt to become one with your infection fails and the action is lost.

While you are one with your infection, the actions you take are very limited. You may only reallocate your essence as a swift action, sleep, rest, mediate (such as to recover essence burn, or to shape your veils for the day), or take one the following two actions:

* *Disease Vision:* Once per turn as a free action you can focus on a single infected creature, seeing the area within 5 feet of them as per blindsight until the beginning of your next turn. The range of this sight increases by 5 feet for every 2 points of essence invested in this veil. This ability requires almost no effort on your part and can be done while meditating or resting at no penalty (but not while you sleeping or otherwise unconscious).
* *Bursting Reappearance:* As a standard action you can explode from an infected creature (as per the base effects of this veil) and regain your physical form. If attempting to explode from a creature in this way is blocked by effects that would negate or forbid teleportation you do not leave this state and this action is lost.

If every creature you have infected is cured of the disease, you are ejected from the body of the last creature who was cured of the disease, causing you to appear in a space within 5 feet of that creature and stunning you for 1 round. If you would be knocked unconscious (other than by sleeping), killed, or destroyed while in this state your body is ejected from a random creature infected by your disease, causing you to appear in a space within 5 feet of them. If one or more of your allies are infected, you are ejected from a willing ally of your choice instead.

**Chakra Bind (Blood):** Binding this veil to your Blood chakra grants you all of the benefits of the Chest bind.