Social Media

Discord Server - BitWare Games

Discord Server - ETD Wiki

Twitter - BitWare Games

- New Map: The Mineshafts

- New Voting System: Vote between one of three maps during the intermission of each round!

- New 'Killer Chance' System: Set your preferred killer chance, allowing you to have a rare (if any) chance to play killer, or a significantly increased chance! **NINJA BUFFS**

- Proning Tactics: This perk has been reworked, and will now grant the player *full invisibility* while standing still, for up to 6 seconds. This perk now has a cooldown of up to 42 seconds. Proning Tactics has been renamed to *Sneaky Tactics*. The 'proning' effect has been completely removed

- Silent Steps: In addition to having reduced footstep sounds, this perk will now *silence* the sounds of Healing, Rescuing and Crate Opening

**EXTRA**

- Reworked crouching collision, making barricades far easier to duck under

- Changed collision on crates (this should stop players from being able to climb ontop of them)

- Fixed a bug that was causing lobbies to be stuck

- Fixed various collision issues across multiple maps

### — 10.11.2021 - THIRD CONTENT UPDATE

**NEW KILLER:** The Toxicologist

**Scarecrow:**

Scarecrow has been significantly optimized this patch.

### **PTB release 3 - 10.11.2021**

**NEW KILLER:** The Tinkerer

**Rescues:**

When a killer comes close to a rescue, the progress will *slow down*, coming to a full halt depending on the distance the killer is to the rescue.

### — 26.10.2021 - SECOND CONTENT UPDATE

**NEW SURVIVOR**: The Handyman

**NEW MAP**: The Warehouse

**CHANGES:**

- Reworked various loops on Farmsteads

- Fixed many bugs

### **PTB release 2 - 02.10.2021**

**Scarecrow**

- Applied fix to improve performance across devices

- Increased Dark Shift cooldown to 25s (from 15s)

**Dream Demon**

- Siphoning a player now decreases their movement speed by 25% (9.75 speed)

- Increased movement speed while siphoning to 7.5 (from 6)

- Survivors will now have a consistent heartbeat when paranoid

- Paranoia visual effects have been slightly tweaked to better match the killer

- Visibility while paranoid is reduced by 30 studs

- Increased Paranoia duration to 45s (from 24s)

- Survivors can now 'Cleanse' Paranoia by interacting with 'Dream Candles' (three 'Dream Candles' furthest from the survivor will become active/highlighted when paranoid, offering an option between a quicker cleanse, or waiting out the paranoia timer)

**Survivor Perks**

Marathon Runner & Criminal Instinct:

- Decreased speed duration to 3/3.5/4s (from 4/5/6)s

- 'Sprinting' speed increased to 20 (from 17)

**Bugfixes:**

- Fixed bug where players weren't getting XP at the end of a match

- Fixed Hunters Approach making the killer permanently quiet

- Fixed survivors sometimes having boosted movement speed

- Fixed numerous sounds playing across the entire map

- Fixed bug where shards were not being given after escaping

### **PTB release - 30.09.2021**

**Shards:**

- Increased gained Shards per level to 20 (from 10)

- Survivors will now earn an additional 10 shards for escaping

- The killer will earn an additional 10 shards for eliminating all survivors (Inescapable)

**Objectives:**

- Completing an Objective adds 60 seconds of game time

**Fuseboxes/Chests:**

- Fuseboxes will now indicate how many missing fuses there are above each box

- Chest opening time increased to 10 seconds (from 6 seconds)

**Generators:**

- Base Repair Time increased to 70s (from 60s) (P.S. This change will feel harsher due to a fix regarding solo-gen progression)

- Failed skillchecks will now pause skillchecks for 10s

- Failing a skillcheck reduces progression by 7s (from 5s)

**Gas Tanks:**

- Amount of gas required to fill each tank increased by 1

- Gas carrying speed has been increased to 12 (from 11.5)

- Amount of gas pouring required per tank has been reduced to 45s (from 60s)

- Amount of gas in each can reduced to 15s (from 20s)

**Barricades:**

- Vaulting a barricade will now cause it to lose health (50% of a killer hit)

**Rescues:**

- Added indicator to display number of lives remaining

- Number of available lives decreased from 4 to 3

- Rescue time decreased to 2.75s (from 3.5s)

**Healing:**

- Healing speed now updates mid-heal

**Survivor Perks:**

Jock Strength: - Cooldown reduced to 80/70/60s (from 150/125/100s)

Calm & Collected: - Trap Duration increased to 20/30/40s (from 5/15/25s)

Task Completer: - Crate Unlocking buff decreased to 30/40/50% (from 25/50/75% - Speed Buff when carrying items decreased to 5/6/7% (from 3/6/9%)

Healing Hands: - Increased Heal Speed decreased to 20/25/30% (from 30/35/40%)

Never Back Down: - Tokens will now be gained each time a survivor is downed (before was each elimination)

- Tokens now have a maximum cap of 8

One Man Job: - Objective Speed buff changed to 20/30/40% (from 40/50/60%)

Quick To Repair: - Fixed issue where perk would activate after breaking barricade via vaulting

Carpentry Skills: - Reduced durability buff to 30/50/70% (from 30/60/90%)

Door Slam: - Activation distance increased to 12 studs (from 8 studs)

- Stunned effect now cancels out attacks

**Killer Perks:**

Saboteur - Vault blocking time increased to 10/15/20s (from 5/9/12s)

- Perk Cooldown increased to 35/30/25s (from 30/25/20s)

Crow Sight - Duration increased to 5/6/7s (from 3/4/5s)

Night Watch - Increased highlight duration to 10s (from 5s)

Malevolence - Movement speed buff decreased to 2/3/4% (from 3/4/5%)

**Bugfixes:**

- Rolls will no longer be lost if you did not receive a perk

- Fixed perks showing incorrect tiers when rolling and selecting

- Fixed an issue where tearing a barricade health doesn't update

- Fixed a bug in which Generators were repairing faster than intended while solo

- Fixed an issue where healing perk modifiers were incorrectly adding up

### — 03.09.2021 - FIRST CONTENT UPDATE

**NEW KILLER**: The Scarecrow

**ATMOSPHERE UPDATE:**

*" Now with each round, there will be a new randomly chosen atmosphere. This can vary between dense fog, heavy rain, and even some other-worldly phenomenons! These atmospheres will bring a unique twist in each round and can affect visibility in many ways, creating new challenges and scenarios for players to adapt to. "*

**BUG FIXES:**

- Fixed an issue where players were losing their ability to input, as well as keeping their killer abilities, from previous matches.

- Fixed an issue with improperly being brought back to lobby, resulting in ingameUI still being visible.

- Fixed an issue where players were able to get infinite speed boost

- Fixed a ton of climbable collision, including crates, trees and more

- Fixed an issue where survivors can go out of bounds on lakeside

- Fixed an issue with Butcher where the 'Intimidation' Heart icon appears on trapped players

- Mitigated an issue with Butcher where the trap animation doesn't stop playing

- Fixed an issue with Dream Demon where you could do multiple inputs at once (attack and siphon, siphon and purge, etc)

- Tons of smaller fixes

### — 30.08.2021 - FIRST CHANGES

- Added a visual heartbeat for survivor when the killer is nearby

- Perks on mobile will now appear at the top left of the screen, thus giving more room for the left-joystick

- Perks have been rescaled to reduce overlapping with other UIs, as well as better comfort on a wider range of screen-sizes.

- Boosters are now hidden while in a match (in order to not overlap with the new mobile perks location)

#### BUG FIXES:

- Healing will no longer carry over into future rounds

- Highlighted objects from 'Quick to Repair' no longer remain permanently in the world