recursal/Fanatic-Fandom huggingface dataset:
Fan-Episodes List

Hi Berry Bitty fans! I've been seeing all of the fan characters that you all created and they're all berry wonderful! I've also noticed that a lot of you have started creating your own episodes / stories. Well, since there's already a list that organizes your characters, I figured a list of your fan-stories and episodes would be berry nice to add so all of you can keep your creations organized neatly. Just like the character list, this list will be organized in alphabetical order by name of the story, and they should all be clickable links for easy finding (links will display blue letters if you didn't know). Also, the same rules apply for this list, which can be read here on the homepage:

Strawberry Shortcake Berry Bitty Fanon Wiki

Please read the rules and also be creative with your stories. The Berrykins love a good read. Have fun!

A

B

C

* Cherry's wild dream

D

E

* Eggplant's Past on the Night

F

G

H

I

J

K

L

* Like Brother, Like Sister.

M

N

O

P

* Partners In Crime

Q

R

S

* Supposed to Cherry

T

U

V

W

X

Y

Z
Berry Bitty Adventures (Reboot)

## Characters

* Strawberry Shortcake (Tara Strong)
* Melody Song (Kazumi Evans)
* Optimus Prime / Mixed Fruit Jelly (Peter Cullen)
* Orange Blossom (Janyse Jaud)
* Lemon Meringue (Andrea Libman)
* Blueberry Muffin (Britt McKillip)
* Plum Pudding (Ashleigh Ball)
* Raspberry Torte (Laura Bailey)
* Bumblebee / Lemon Biscuit (Johnny Yong Bosch)
* Jazz / Music Cake (Khary Payton)
* Sideswipe / Banana Cake (Travis Willingham)
* Ratchet / Kiwi-Lime Pie (Fred Tatasciore)
* Ironhide / Blackberry Pie (Jess Harnell)
* Dino / Mango Kulfi (Dave Wittenberg)
* Cherry Jam (Shannon Chan Kent)
* Huckleberry Pie (Roger Craig Smith)
* Apple Dumplin (Rebecca Shoichet)
* Sweet Grapes (Andrea Libman)
* Sour Grapes (Diana Kaarina)
Sega Saturn

The **Sega Saturn** (セガサターン *Sega Satān*?) is a 32-bit fifth-generationhome video game console that was developed by Sega and released on November 22, 1995 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe as the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several arcade ports as well as original titles.

Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. Designed around a new CPU from Japanese electronics company Hitachi, another video display processor was incorporated into the system's design in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan, but failed to sell in large numbers in the United States after its surprise May 1995 launch, four months before its scheduled release date. After the debut of the Nintendo VirtualBoy in late 1996, the Saturn rapidly lost market share in the U.S., where it was discontinued in 1999. Having sold 9.26 million units worldwide, the Saturn is considered a commercial failure. The failure of Sega's development teams to release a game in the *Sonic the Hedgehog* series, known in development as *Sonic X-treme*, has been considered a factor in the console's poor performance.

Although the system is remembered for several well-regarded games, including *Nights into Dreams...*, the *Panzer Dragoon* series, and the *Virtua Fighter* series, the Saturn's reputation is mixed due to its complex hardware design and limited third-party support. Sega's management has been criticized for its decision-making during the system's development and discontinuation.
People

A **people** is a plurality of persons considered as a whole, as is the case with an ethnic group or nation. Collectively, for example, the contemporary Frisians and Danes are two related Germanic peoples, while various Middle Eastern ethnic groups are often linguistically categorized as Semitic peoples.

## In Politics

Various states govern, or claim to govern, in the name of *the people*. Both the Roman Republic and the Roman Empire used the Latin term *Senatus Populusque Romanus*, (the Senate and People of Rome). This term was fixed to Roman legionary standards, and even after the Roman Emperors achieved a state of total personal autarchy, they continued to wield their power in the name of the Senate and People of Rome.

A People's Republic is typically a Marxist or socialist one-party state that claims to govern on behalf of the people even if it in practice often turns out to be a dictatorship state. Populism is another umbrella term for various political tendencies that claim to represent the people, usually with an implication that they serve the *common people* instead of the elite.

Chapter One, Article One of the Charter of the United Nations states that peoples have the right to self-determination.[1]

## In Law

In criminal law, in certain jurisdictions, criminal prosecutions are brought in the name of *the People*. Several U.S. states, including California, Illinois, and New York, use this style.[2] Citations outside the jurisdictions in question usually substitute the name of the state for the words "the People" in the case captions.[3] Four states — Massachusetts, Virginia, Pennsylvania, and Kentucky — refer to themselves as *the Commonwealth* in case captions and legal process.[4] Other states, such as Indiana, typically refer to themselves as *the State* in case captions and legal process. Outside the United States, criminal trials in Ireland and the Philippines are prosecuted in the name of the people of their respective states.

The political theory underlying this format is that criminal prosecutions are brought in the name of the sovereign; thus, in these U.S. states, the "people" are judged to be the sovereign, even as in the United Kingdom and other dependencies of the British Crown, criminal prosecutions are typically brought in the name of the Crown. "The people" identifies the entire body of the citizens of a jurisdiction invested with political power or gathered for political purposes.[5]
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Wikia Wamme 2

'**Contenido**

 * **+ ♥ Doudou ♥ +**
 * **1F1615**
 * **12 Offlan**

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
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## Artículo destacado

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Partners In Crime

Partners In Crime is the first episode of Season 6 and 76th Episode of this series.

## Plots

Strawberry Shortcake goes to concert with Cherry Jam. It's a first concert at Berryville. But ended very fast cause of Airship destroy a stage. Everyone gets away to a safety. Strawberry found a mysterious purple cape His named 'Dr. Dark Strawberry'
Panasonic 3DO

The **3DO Interactive Multiplayer** (often called simply the **3DO**) is a home video game console platform developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a series of specifications, originally designed by Dave Needle and R. J. Mical of New Technologies Group, that could be licensed by third parties. Panasonicproduced the first models in 1993, and further renditions of the hardware were released in 1994 by Sanyo and GoldStar (now LG Corp).
Despite a highly promoted launch (including being named *Time* magazine's "1993 Product of the Year") and a host of cutting-edge technologies, the 3DO's high price and an oversaturated console market prevented the system from achieving success comparable to veteran competitors Segaand Nintendo. As a result, it was discontinued in late 1996, three years after its first release. 14 Years later, the Panasonic 3DO was put back on the market in support of the release of a game based off the 1st season of "The Trusta Mann Show" which aired in the Summer on various channels like YTV, Nick, Family, and Teletoon.
Nintendo Gameboy Advance

The **Game Boy Advance** (Japanese: ゲームボーイアドバンス Hepburn: *Gēmu Bōi Adobansu*?), often shortened to **GBA**, is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China on June 8, 2004 (excluding Hong Kong).

Nintendo's competitors in the handheld market were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance.
NEOGEO Control Deck

The **Neo Geo** (Japanese: ネオジオ Hepburn: *Neojio*?), stylised as **NEO・GEO**, also written as **NEOGEO**, is a cartridge-based arcade system board and fourth-generation home video game console released on April 26, 1990, by Japanese game company SNK Corporation. It was the first system in SNK's Neo Geo family. The Neo Geo was marketed as 24-bit; its CPU is technically a parallel processing 16/32-bit 68000-based system with an 8/16-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus.

The Neo Geo originally launched as the **MVS** (Multi Video System) coin-operated arcade machine. The MVS offers owners the ability to put up to six different cartridges into a single cabinet, a unique feature that was also a key economic consideration for operators with limited floorspace, as well as saving money in the long-run.[2] With its games stored on self-contained cartridges, a game cabinet can be exchanged for a different game title by swapping the game's ROM-cartridge and cabinet artwork. A home console version was also made, called **AES** (Advanced Entertainment System). It was originally launched as a rental console for video game stores in Japan (called **Neo Geo Rental System**), with its high price causing SNK not to release it for home use - this was later reversed due to high demand and it came into the market as a luxury console. The AES had the same raw specs as the MVS and had full compatibility, thus managed to bring a true arcade experience to home users.[3] As of 2013 it was the most expensive home video game console ever released, costing US$1,125 adjusted for inflation.[4] The Neo Geo was revived along with the brand overall in December 2012 through the introduction of the Neo Geo X handheld and home system.[5][6][7][8]

The Neo Geo was a very powerful system when released, more powerful than any home computer or console at the time, or rival Capcom'sCPS arcade system, which did not surpass it until the CPS-II in 1993.[9] The Neo Geo MVS was a success during the 1990s, due to the cabinet's low cost, six ROM slots and compact size. Several successful video game series were released for the platform, such as *Fatal Fury*, *Art of Fighting*, *Samurai Shodown*, *The King of Fighters* and *Metal Slug*. The AES had a very niche market in Japan, though sales were very low in the U.S. due to its high price for both the hardware and software; but it has since gained a cult following and is now considered a collectable. Neo Geo hardware production lasted seven years, discontinued in 1997, whereas game software production lasted until 2004,[10] making Neo Geo the longest-lived video game system of all time.[11] The AES console was succeeded by the Neo Geo CD and the MVS arcade by the Hyper Neo Geo 64. As of March 1997, the Neo Geo and the Neo Geo CD combined had sold 980,000 units worldwide.[12] In 2009, the Neo Geo was ranked 19th out of the 25 best video game consoles of all time by the video game website IGN.[13]
Nintendo Pokemon Mini

The **Pokémon Mini** (ポケモンミニ?) (stylized **Pokémon mini**) is a handheld game console that was designed and manufactured by Nintendo and themed around the *Pokémon* media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams).[5][6] It was first released in North America on November 16, 2001,[1] then in Japan on December 14, 2001,[2] and in Europe on March 15, 2002.[3] The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple.[7]

Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch for detecting shakes, and a motor used to implement force feedback. The Nintendo GameCube game *Pokémon Channel* features playable demoversions of several Pokémon mini games via console emulation. Also included in the game is *Snorlax's Lunch Time*, a *Pokémon Channel*exclusive. Some games were only released in Japan, such as Togepi's Adventure.

Various hackers have reverse engineered the Pokémon mini (with the aid of the aforementioned emulator in *Pokémon Channel*) in order to enable the creation of homebrew games, and to allow official games to be played on other platforms (such as a PC, Dreamcast and various others).
TurboGrafx-16

The **TurboGrafx-16 Entertainment SuperSystem**, known in Japan and in France as the **PC Engine** (PCエンジン *Pī Shī Enjin*?), is a home video game console jointly developed by Hudson Soft and NEC Home Electronics, released in Japan on October 30, 1987, in the United States on August 29, 1989, and in France on November 22, 1989. It was the first console released in the 16-bit era, albeit still utilizing an 8-bit CPU. Originally intended to compete with the Nintendo Entertainment System(NES), it ended up competing with the Sega Genesis, and later on the Super NES.

The TurboGrafx-16 has an 8-bit CPU, a 16-bit video color encoder, and a 16-bit video display controller. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of 14 cm×14 cm×3.8 cm (5.5 in×5.5 in×1.5 in), the PC Engine once held the record for the world's smallest game console.[3]

In France, the system was released shortly after its American debut under its original Japanese name, PC Engine. In the United Kingdom, Telegamesreleased a slightly altered version of the American model simply as the **TurboGrafx** in 1990 in extremely limited quantities.[4] This model was also released in Spain through selected retailers.[5] Although there was no full-scale PAL region release of the system, imported PC Engine consoles were largely available in France and Benelux through major retailers thanks to the unlicensed importer Sodipeng (*Société de Distribution de la PC Engine*, a subsidiary of Guillemot International).[6]

The TurboGrafx-16 failed to break into the North American market and sold poorly. However, in Japan the PC Engine was very successful, briefly outselling Super Famicom, and eventually being in a steady second place, ahead of the Mega Drive. Two major revisions, the PC Engine SuperGrafxand the TurboDuo, were released in 1989 and 1991, respectively. The entire series was succeeded by the PC-FX in 1994, which was only released in Japan.
Microsoft XBOX 360

The **Xbox 360** is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. The Xbox 360 competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3).

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and streammusic, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[19][20][21][22][23]

Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the *Xbox 360 S* in 2010,[24] and the *Xbox 360 E* in 2013.[25] As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadarto be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.[23][26]

The Xbox 360's successor, the Xbox One, was released on November 22, 2013.[27] On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.[6]
Multiverse Вики

## Добро пожаловать на **Мультивселенные Вики**

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## Создать страницу

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Nokia N-Gage

The **N-Gage** (a pun on *engage*) is a smartphone and handheld game system from Nokia, announced on 4 November 2002 and released on 7 October 2003.[2] It runs the original Series 60 platform on Symbian OSv6.1. Its original development codename was **Starship**.[*citation needed*]

N-Gage attempted to lure gamers away from the Game Boy Advance by including mobile phone functionality. This was unsuccessful, partly because the buttons, designed for a phone, were not well-suited for gaming and when used as a phone the original N-Gage was described as resembling a taco, which led to its mocking nickname "Taco phone".[4][7][8]

Nokia introduced the **N-Gage QD** in 2004 as a redesign of the original "Classic" N-Gage, fixing widely criticized issues and design problems. However, the new model was unable to make an impact, and with only 2 million units sold in its two years, the N-Gage and its QD model were a commercial failure, unable to challenge their Nintendo rival.[9] The N-Gage was discontinued in November 2005, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. This was announced as the N-Gage platform or "N-Gage 2.0" in 2007, carrying on the N-Gage name.[10][11]
Nintendo Gameboy

The **Game Boy** (Japanese: ゲームボーイ Hepburn: *Gēmu Bōi*?) is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America on July 31, 1989, and inEurope on September 28, 1990. It is the first handheld console in the Game Boy line, and was created by Gunpei Yokoiand Nintendo Research & Development 1—the same staff who had designed the Game & Watch series as well as several popular games for the Nintendo Entertainment System.[7] Redesigned versions were released in 1996 and 1998, in the form of Game Boy Pocket, and Game Boy Light (Japan only), respectively.

The Game Boy is Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game & Watch.[7] It was originally bundled with the puzzle game *Tetris*.[8]

During its early lifetime the Game Boy mainly competed with Sega's Game Gear, Atari's Lynx, and NEC'sTurboExpress. The Game Boy beat its rivals and became a tremendous success.[9] The Game Boy and its successor, the Game Boy Color,[6] have both combined sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within a few weeks.[10]
PC (Windows 95)

**Windows 95** (codenamed **Chicago**) is a consumer-oriented operating system developed by Microsoft. It was released on August 24, 1995,[4][5] and was a significant improvement over the company's previous DOS-based Windows products.

Windows 95 merged Microsoft's formerly separate MS-DOS and Windows products. It featured significant improvements over its predecessor, Windows 3.1, most notably in the graphical user interface (GUI) and in its simplified "plug-and-play" features. There were also major changes made to the core components of the operating system, such as moving from a mainly co-operatively multitasked 16-bit architecture to a multitasking 32-bit architecture.

Accompanied by an extensive marketing campaign,[6] Windows 95 introduced numerous functions and features that were featured in later Windows versions, such as the taskbar, the "Start" button and the way the user navigates. It was also suggested that Windows 95 had an effect of driving other major players (including OS/2) out of business, something which would later be used in court against Microsoft.

Three years after its introduction, Windows 95 was succeeded by Windows 98. Microsoft ended support for Windows 95 on December 31, 2001.
Commodore64

The **Commodore 64**, also known as the **C64**, **C-64**, **C= 64**,[n 1] or occasionally **CBM 64** or **VIC-64 in Sweden**,[5]is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time,[6] with independent estimates placing the number sold between 10 and 17 million units.[7] Volume production started in early 1982, with machines being released on to the market in August at a price of US$595 (equivalent to US $1,481.25 in 2016).[8][9] Preceded by the Commodore VIC-20 and Commodore PET, the C64 takes its name from its 64 kilobytes (65,536 bytes) of RAM, and has technologically superior sound and graphical specifications when compared to some earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor.

The C64 dominated the low-end computer market for most of the 1980s.[10] For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two million units sold per year,[11]outselling the IBM PC compatibles, Apple Inc. computers, and the Atari 8-bit family of computers. Sam Tramiel, a later Atari president and the son of Commodore's founder, said in a 1989 interview, "When I was at Commodore we were building 400,000 C64s a month for a couple of years."[12] In the UK market, the 64 faced competition from the BBC Micro and the ZX Spectrum,[13] but the 64 was still one of the two most-popular computers in the UK.[14]

Part of the Commodore 64's success is because it was sold in regular retail stores instead of just electronicsand/or computer hobbyist specialty stores. Commodore produced many of its parts in-house to control costs, including custom integrated circuit chips from MOS Technology. It has been compared to the Ford Model Tautomobile for its role in bringing a new technology to middle-class households via creative and affordable mass-production.[15] Approximately 10,000 commercial software titles have been made for the Commodore 64 including development tools, office productivity applications, and video games.[16] C64 emulators allow anyone with a modern computer, or a compatible video game console, to run these programs in the 2010s. The C64 is also credited with popularizing the computer demoscene and is still used today by some computer hobbyists.[17]In 2008, 17 years after it was taken off the market, research showed that brand recognition for the model was still at 87%.[6]
Nintendo Gameboy Colour

The **Game Boy Color** (ゲームボーイカラー *Gēmu Bōi Karā*?), referred to as **GBC**, is a handheld game console manufactured by Nintendo. It was released on October 21, 1998 in Japan[7] and was released in November of the same year in international markets. It is the successor of the Game Boy.

The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU).[8] The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling.

While mostly retaining the same hardware as the original Game Boy, the Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (released in Japan only), though the Game Boy Color outsold these by a huge margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide.[1][2] It was discontinued in 2003, shortly after the release of the Game Boy Advance SP.
Nintendo Wii

The **Wii** (/ˈwiː/ ***wee***) is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competed with Microsoft'sXbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others.[21] As of the first quarter of 2012, the Wii leads its generation over PlayStation 3 and Xbox 360 in worldwide sales,[22] with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States.[23]

The Wii introduced the Wii Remote controller, which can be used as a handheld pointing device and which detects movement in three dimensions. Another notable feature of the console is the now defunct WiiConnect24, which enabled it to receive messages and updates over the Internet while in standby mode.[24] Like other seventh-generation consoles, it features a game download service, called "Virtual Console", which features emulated games from past systems.

It succeeded the GameCube, and early models are fully backward-compatible with all GameCube games and most accessories. Nintendo first spoke of the console at the E3 2004 press conference and later unveiled it at E3 2005. Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.[25] At E3 2006, the console won the first of several awards.[26] By December 8, 2006, it had completed its launch in the four key markets.

In late 2011, Nintendo released a reconfigured model, the "Wii Family Edition", which lacks Nintendo GameCube compatibility; this model was not released in Japan. TheWii Mini, Nintendo's first major console redesign since the compact SNES, succeeded the standard Wii model and was released first in Canada on December 7, 2012. The Wii Mini can only play Wii optical discs, as it omits GameCube compatibility and all networking capabilities; this model was not released in Japan, Australia, or New Zealand. The Wii's successor, the Wii U, was released on November 18, 2012.[27] On October 20, 2013, Nintendo confirmed it had discontinued production of the Wii in Japan and Europe, although the Wii Mini is still in production and available in Europe.[10][11][12]
Sony PlayStation 3

The **PlayStation 3** (abbreviated to **PS3**) is a home video game consoledeveloped by Sony Interactive Entertainment, formerly Sony Computer Entertainment. It is the successor to PlayStation 2, and is part of the PlayStation brand of consoles. It competed with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. It was first released on November 11, 2006, in Japan,[8] November 17, 2006 in North America, and March 27, 2007 in Europe and Australia.[9][10][11]

The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disc as its primary storage medium.[12] The console was the first PlayStation to integrate social gaming services, included it being the first to introduce Sony's social gaming service, PlayStation Network,[13] and its[14] remote connectivity with PlayStation Portable and PlayStation Vita,[15] being able to remote control the console from the devices. In September 2009, the *Slim* model of the PlayStation 3 was released, being lighter and thinner than the original version, which notably featured a redesigned logo and marketing design, as well as a minor start-up change in software. A *Super Slim*variation was then released in late 2012, further refining and redesigning the console. As of March 2016, PlayStation 3 has sold 85 million units worldwide.[16] Its successor, the PlayStation 4, was released later in November 2013.

PlayStation 3 games are not directly compatible with PlayStation 4. However, Sony's PlayStation Now rental gaming service can be used to stream a selection of compatible PlayStation 3 games on its successor, including the PlayStation Vita and even the PlayStation 3 itself.

On September 29, 2015, Sony confirmed that sales of the PlayStation 3 were to be discontinued in New Zealand.[17]
Super Nintendo Entertainment System

The **Super Nintendo Entertainment System** (officially abbreviated the **Super NES**[b] or **SNES**[c], and commonly shortened to **Super Nintendo**[d]) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the **Super Famicom** (Japanese: スーパーファミコンHepburn: *Sūpā Famikon*?, officially adopting the abbreviated name of its predecessor, the Famicom), or **SFC** for short. In South Korea, it is known as the **Super Comboy** (슈퍼 컴보이 *Syupeo Keomboi*) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic.

The SNES is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. The development of a variety of enhancement chips integrated in game cartridges helped to keep it competitive in the marketplace.

The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Mega Drive/Genesis console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom still make homebrew ROM images.
Sony PlayStation One

The **PlayStation** (Japanese: プレイステーション Hepburn: *Pureisutēshon*?)(officially abbreviated to **PS**, and commonly known as the **PS1** or **PSX**) is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1994 in Japan,[1]9 September 1995 in North America, 29 September 1995 in Europe, 15 November 1995 in Australia, and for Korea in 1996. The console was the first of the PlayStation lineup of home video game consoles. It primarily competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles.

The PlayStation is the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch.[8] Microsoft chairman, Bill Gates, preferred Sony's console over the competition from Sega's Saturn, saying "our game designer likes the Sony machine".[9] In 2000, a redesigned, *slim* version called the **PSone** was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the PlayStation 2.

In 1999, Sony announced the successor to the PlayStation, the PlayStation 2, which is backwards compatible with the PlayStation's DualShockcontroller and games, and launched the console in 2000. The last PSone units were sold in winter 2004 before it was officially discontinued in March 2005, for a total of 102 million units shipped since its launch 10 years earlier. Games for the PlayStation continued to sell until Sony ceased production of PlayStation games on 23 March 2006 – over 11 years after it had been released, and less than a year before the debut of the PlayStation 3.[10]
Sega DreamCast

The **Dreamcast** (Japanese: ドリームキャスト Hepburn: *Dorīmukyasuto*?)is a home video game console released by Sega on November 27, 1999 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast is Sega's final home console, marking the end of the company's 18 years in the console market.

In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. 9.13 million Dreamcast units were sold worldwide.

Although the Dreamcast had a short lifespan and limited third-partysupport, reviewers have considered the console ahead of its time. Its library contains many games considered creative and innovative, including *Crazy Taxi*, *Jet Set Radio* and *Shenmue*, as well as high-quality ports from Sega's NAOMI arcade system board. The Dreamcast was also the first console to include a built-in modem for Internet support and online play.
Nintendo DS

The **Nintendo DS** (ニンテンドーDS *Nintendō DS*?) is a 32-bit[6] dual-screen handheld game console developed and released by Nintendo. The device went on sale in North America on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen",[7] introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one featuring a touchscreen), a built-in microphone, and support for wireless connectivity.[8] Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-closed Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable as part of the seventh generation era.

Prior to its release, the Nintendo DS was marketed as an experimental, "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series.[9] On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features. All Nintendo DS models combined have sold 154.02 million units,[10] making it the best selling handheld game console to date, and the second best selling video game console of all time.[3][11] The Nintendo DS line was succeeded by the Nintendo 3DS line in 2011.
Sony PlayStation 2

The **PlayStation 2** (abbreviated as **PS2**) is a home video game console that was developed by Sony Interactive Entertainment, formerly Sony Computer Entertainment. It is the successor to the PlayStation, and is the second installment in the PlayStation lineup of consoles. It was released on March 4, 2000 in Japan, October 26, 2000 in North America, November 24, 2000 in Europe, and November 17, 2000 in Australia. It competed with Sega's Dreamcast, Microsoft's Xbox, and Nintendo's GameCube in the sixth generation of video game consoles.

Announced in 1999, the PlayStation 2 was the first PlayStation console to offer backwards compatibility for its predecessor's DualShock controller, as well as for its games.The PlayStation 2 is currently the best-selling video game console in history, selling over 155 million units, with 150 million confirmed by Sony in 2011.[8] More than 3,874 game titles have been released for the PS2 since launch, and more than 1.5 billion copies have been sold.[9] Sony later manufactured several smaller, lighter revisions of the console known as *Slimline* models in 2004 and well on, and in 2006, announced and launched its successor, the PlayStation 3.

Even with the release of its successor, the PlayStation 2 remained popular well into the seventh generation and continued to be produced until January 4, 2013, when Sony finally announced that the PlayStation 2 had been discontinued after 13 years of production – one of the longest runs for a video game console. Despite the announcement, new games for the console continued to be produced until the end of 2013, including *Final Fantasy XI: Seekers of Adoulin* for Japan, *Pro Evolution Soccer 2014* for North America and Europe, and *FIFA 14* for Brazil.

Sony unveiled the PlayStation 4 console the following month on February 20, 2013,[2] and launched the console in November of the same year.
Nintendo VirtualBoy

The **Virtual Boy** (Japanese: バーチャルボーイ Hepburn: *Bācharu Bōi*?) is a 32-bit table-top 3D video game console developed and manufactured by Nintendo. It was marketed as the first "portable" video game console capable of displaying "true 3D graphics" out of the box.

It was released on March 5, 1996, in Japan and March 8, 1996, in North America at a price of US$179.95. It proved to be a commercial failure and was not released in other regions. Its negative reception was unaffected by continued price drops. Nintendo discontinued it on December 1, 1996. The Virtual Boy is Nintendo's second lowest-selling platform after the 64DD. In support of "The Trusta Mann Video Game," which was also on various consoles such as Ultra 64, Gameboy, Wii, and PlayStation 2, 14 years later the VirtualBoy was put back into market.
PC (Windows 7)

**Windows 7** (codenamed **Vienna**, formerly **Blackcomb**[7]) is a personal computer operating system developed by Microsoft. It is a part of the Windows NT family of operating systems. Windows 7 was released to manufacturing on July 22, 2009, and became generally available on October 22, 2009,[8] less than three years after the release of its predecessor, Windows Vista. Windows 7's server counterpart, Windows Server 2008 R2, was released at the same time.

Windows 7 was primarily intended to be an incremental upgrade to the operating system intending to address Windows Vista's poor critical reception while maintaining hardware and software compatibility. Windows 7 continued improvements on Windows Aero (the user interface introduced in Windows Vista) with the addition of a redesigned taskbar that allows applications to be "pinned" to it, and new window management features. Other new features were added to the operating system, including libraries, the new file sharing system HomeGroup, and support for multitouch input. A new "Action Center" interface was also added to provide an overview of system security and maintenance information, and tweaks were made to the User Account Control system to make it less intrusive. Windows 7 also shipped with updated versions of several stock applications, including Internet Explorer 8, Windows Media Player, and Windows Media Center.

In contrast to Windows Vista, Windows 7 was generally praised by critics, who considered the operating system to be a major improvement over its predecessor due to its increased performance, its more intuitive interface (with particular praise devoted to the new taskbar), fewer User Account Control popups, and other improvements made across the platform. Windows 7 was a major success for Microsoft; even prior to its official release, pre-order sales for 7 on the online retailer Amazon.com had surpassed previous records. In just six months, over 100 million copies had been sold worldwide, increasing to over 630 million licenses by July 2012, and a market share of 49.05% of "desktop operating systems" as of June 2016[9] according to Net Applications, making it the most widely used version of Windows.
Sega Game Gear

The **Game Gear** (ゲームギア *Gēmu Gia*?) is an 8-bit handheld game console released by Sega on October 6, 1990 inJapan, 1991 in North America and Europe, and Australia in 1992. The Game Gear primarily competed with Nintendo'sGame Boy, the Atari Lynx and NEC's TurboExpress. The handheld shares much of its hardware with the Master System and is able to play its own titles as well as those of the Master System, the latter being made possible by the use of an adapter. Containing a full-color backlit screen with a landscape format, Sega positioned the Game Gear as a technologically superior handheld to the Game Boy.

Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to issues with its short battery life, lack of original titles, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was succeeded by the Genesis Nomad in 1995 and discontinued in 1997. It was re-released as a budget system by Majesco in 2000, under license by Sega.

Reception of the Game Gear was mixed, with praise for its full-color backlit screen and processing power for its time, criticisms over its large size and battery life, and uneven reception over the quality of its game library.
Game.com

The **Game.com** (styled as "*game.com*" but pronounced "*game com*", not "*game dot com*") is a handheld game console released by Tiger Electronics in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, having PDA-style features,[*citation needed*] and functions such as a touchscreen and stylus.[2] A second version of the console was released as the Game.com Pocket Pro in September 1998,[2] followed by the Game.com Pocket.[*citation needed*] The first game.com console included two slots for game cartridges and could be connected to a 14.4 kbit/s modem.[2] The second and last revision reverted to a single cartridge slot.
The Origins Part 1

```

 ### Season

 3

 ### Episode

 8-9

 ### Production Code

 TF308/09

 ### Overall Episode Number

 50/51

 ### Air date

 6th October, 2016

 ### Writer

 Aditya Anil

 ### Director

 Aditya Anil

```

**The Origins: Part 1** is both the eighth and ninth episode of the third season of Time Flies. It is also the first part of the two-parter about Mama.
Microsoft XBOX

The **Xbox** is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft. It was released on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002.[2] It was Microsoft's first foray into the gaming console market. The sixth-generation console competed with Sony's PlayStation 2and the Nintendo GameCube. It was also the first console produced by an American company since the Atari Jaguar ceased production in 1996.

The Xbox, graphically powerful compared to its rivals, featured a standard PC's 733 MHz Intel Pentium III processor. It was also noted for its PC-like size and weight, and was first console to feature a built-in hard disk.[6][7] In November 2002, Microsoft launched Xbox Live, a fee-based online gamingservice that enabled subscribers to download new content and connect with other players through a broadband connection.[8] Unlike other online services from Sega and Sony, Xbox Live had support in the original console design through an integrated Ethernet port. The service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles. The popularity of blockbuster titles such as *Halo 2* contributed to the popularity of online console gaming, and in particular first-person shooters.[9] Despite this and being in second position, ahead of Nintendo's GameCube, sales of the Xbox were always well behind Sony's PlayStation 2.[10][11]

Xbox's successor, the Xbox 360, was launched in November 2005. The Xbox was soon discontinued beginning with Microsoft's worst-performing market, Japan, in 2005. Other countries would follow suit in 2006.[12] The last Xbox game in Europe was *Xiaolin Showdown* released in June 2007, and the last game in North America was *Madden NFL 09* released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 1, 2009. Support for Xbox Live on the console ended on April 15, 2010.
Atari Lynx

The **Atari Lynx** is an 8-bit handheld game console that was released by Atari Corporation in October 1989 in North America, and in Europe and Japan in 1990. The Lynx holds the distinction of being the world's firsthandheld electronic game with a color LCD. The system is also notable for its forward-looking features, advanced graphics, and ambidextrous layout. The Lynx competed with the Game Boy (released just 2 months earlier), as well as the Game Gear and TurboExpress, both released the following year.