The Mage's League (NOT IN CHARACTER)

Template:Guild Infobox

## Who We Are

The Mage's League is a coalition between scattered guilds unified under one principle and structure. Gathering a powerful group of magic-users, the League has established itself as one of the most prolific and diverse councils of the various magical traditions and types that exist in the world. Having at least one representative of each magical aptitude, the unification of the arcane, divine, and psychic individuals has resulted in an exchange of knowledge and information that has helped document, record, educate, and teach others what they can about the metaphysics of the world, and a variety of topics within it.

In addition to this focus on education, the League aims to defend and protect the world against abuses of magic, specifically magical uses that result in reckless chaos and evil, particularly those of the Abyss and the Dark Tapestry. Due to this, the majority of the League's enemies are servitors of the Demon Lords, though daemons and proteans also draw the ire of the League frequently, as to other enemies such as qlippoths and creatures from the Dark Beyond.

More than anything, however, the League wishes to be a center of learning, opportunity, and safety for Chosen and Non-Chosen alike to explore and develop their body, mind, and spirit, all in the pursuit of enlightenment, discovery, and mastery of themselves and the world around them. Because at the end of the day, whether one is a cleric, a wizard, a druid, a psychic, a medium, or something else entirely, we all have one thing in common: Mages are students of magic, always and forever.

## What We Do

1. Education: The Mage's League prides itself on the collective sharing and exchange of knowledge, with a particular focus on metaphysics, magical lore, qinggong traditions, and the cultures and history of the world at large. With a diverse team of professors, scholars, and academics in the ranks of the Enlightened Brotherhood, the League tries to provide a center of learning, opportunity, and development for Chosen and non-Chosen alike.
2. Heroic Quests: The Mage's League emphasizes a need for heroes in the world, even if the heroes themselves are not ones who ascribe to a greater cause. Dedicated to defense and protection of not only their own, but those in need, the League prides itself on the chivalry and valor of the Order of the Inheritor, and seeks to curate elite knights in service to the ideas of the Sunclaw, favoring particularly the Lady of Valor herself.
3. Exploration and Discovery: With the efforts of The Veiled Eye, the League seeks to continually explore and discover not just the world of Mythgate, but the planes and the cosmos at large. Thanks to the Veiled Eye, expeditions are frequently led to document uncharted places, but also to learn more of the planes that border the world.

## Ranks and Membership

#### Initiate

Before anyone is assigned to a branch, membership into the Mage's League grants one the title of initiate. This title is held for at least four months, to ensure that the person is both a good for the League, and that the League is a good fit for them. Once they've spent four months as an initiate, they are able to pick one of three branches to pursue, and go from there.

As Chosen are naturally combat-capable, they have fewer limits on what they can and can't do. All Chosen are encouraged to continue their roles in the Adventure's League, as the robust experiences and diverse engagements would give them a number of skills essential to the League. However, initiates would not be able to represent the League officially until they were given a rite of passage and made fully fledged members.

#### The Enlightened Brotherhood - Leader: Archmage Alden Thistlewood

Formed from scholars of all walks of magic, the enlightened brotherhood pays particular homage to Irori. Comprised of divine, arcane, psychic, and occult magic wielders, the Enlightened Brotherhood is responsible for the academic pursuits of the League, and emphasizes education, record-keeping, and scholastic initiatives. Additionally, the Enlightened Brotherhood is the predominate group to offer relief, healing, and civilian assistance in times of crisis, a more passive role to the Order of the Inheritor.

* Apprentice - This is the entry-level rank for aspiring students at the academy, where they begin their journey of learning about the variety of magic in the world, and study the fundamentals of arcane, divine, and psychic magic.
* Novice - Upon gaining proficiency in the fundamentals of their chosen field or fields of magic, students may advance to the rank of Novice, where they start mastering the intricacies of spellcasting and enchantments, as well as get approved to participate in field operations. Most Chosen are able to begin at this rank, since their own adventuring career often results in the basics being known.
* Magus - As students progress in their studies and contribute to the academy's knowledge, they may attain the rank of Magus, signifying their deep understanding of magical lore and metaphysical studies. Additionally, it's required that in order to obtain Magus, that some level of contribution to the League is given, either through experience, time, effort, or aiding in quests.
* Undermagus - Reserved for the most accomplished and experienced practitioners of magic, the title of Undermagus is granted to those who have achieved exceptional mastery and have made significant contributions to the academy's magical legacy. Additionally, those of this role are allowed to take on apprentices of their own, training future generations of magi to reach their own levels of skill.

Alongside these unique roles, there's a variety of occupational jobs such as professors, teachers, faculty, and more. The four main ranks are representative of a progression of skill and experience within the League, and don't restrict or dictate what type of careers the individuals need to pursue.

#### The Order of the Inheritor **-** Leader: General Theodore Brunwald

Harkening to the roots of the Sunclaw chapter that first liberated Luminelle, and later established themselves in Aldermore, the Order of the Inheritor is the Sunclaw Chapter that currently resides in Astarielum. Under command of General Theodore, the Order of the Inheritor is a mix between the typical Godclaw zealots and the reserved nature of the Sunclaw. Focusing on chivalry, knighthood, and the oaths of Iomadae, the Order of the Inheritor is the few but elite soldiers of the Mage's League, dedicated to enforcing law and order against the chaos of evil, such as servants of the Abyss.

* Recruit - The basics for all trainees, this rank is assigned to anyone who wants to go into the field. Recruits spend a majority of time training in a variety of combat skills, both offensive and defensive, as well as survival skills and general knowledge to keep one's self alive on and off the field of battle.
* Squire - This is where most Chosen will start, as recruitment is already part of the necessity to become an adventurer. Squires are trusted to go on the field alone and aid the League in their quests, able to keep themselves alive and work alongside others in a productive manner.
* Knight - More gifted than a basic foot soldier, the title of Knight is given when a soldier has proven a quality for aiding and assisting the Mage's League and it's branches on quests and other opportunities. Further, demonstrating a versatility in combat or the ability to be self-sufficient goes a long way for those of this position, and most Chosen will find themselves here with enough time.
* Templar - The highest in the Order of the Inheritor in terms of experience and mastery, Templars are able to command the full might of the Order, including assisting in tactical planning, strategy, movement of troops and resources, and more. This role is a focus on the intelligence and higher learning befitting one of a commanding rank.

Please note that this order is based on the criteria of mastery, experience, and overall skill in questing and adventuring. Each rank is important and contributes to the success of The Mage's League in its own unique way. Additionally, any rank can be appointed the title of Councilor, a unique position hand-selected by the High Sorceress exclusively.

#### The Veiled Eye **-** Leader: Director Isabelle Hale

The Veiled Eye serves as the domestic police force within Astarielum, and is responsible for keeping the peace. Additionally, The Veiled Eye is the branch of the League that coordinates logistics, diplomatic affairs, and information gathering, ensuring that intelligence and updated knowledge is consistent and representative of the world events occurring at large.

* Scout - The entry level for agents of the Violet Eye, scouts are responsible for reconnaissance, scouting, and information gathering.
* Watcher - More dedicated to preventative measures and offensive tactics, the watchers are trained for a variety of combat, social, exploration, and information encounters, and often work in groups alongside the the Order of the Inheritor to ensure that everyone is well-informed and well-prepared.
* Wardens - The defensive version of Watchers, the Wardens are responsible for security measures of imprisonment, containment, and protection from supernatural threats both within and without.
* Operative - The senior ranks of the Violet Eye, Operatives are a title given in addition to those of the Sentinels and the Wardens. Denoting their experience and mastery in their field, Operatives are awarded this rank once they've shown a proficiency for not only the art of spycraft, statecraft and information gathering, but also contributed to the endeavors of the Guild.

#### Officer

Alongside the three branches, there are a few officer branches as well. Some are positions of authority over the branches, others are essential to the infrastructure but hold a more general purpose. Regardless of which, becoming an officer in the League is not something easily attained. Due to the diversity of the roles, there is no master list except for the High Sorceress herself to keep track of, but anyone who holds a position of such is also given the title of Magi's Council, and can be deferred to as Councillor. The leader is given the title of High Sorceress, denoting her oversight of the entire League.

#### Criteria for Joining The Mage's League:

To join the ranks of The Mage's League, aspiring members must meet the following criteria:

1. Alignment: At this time, anyone who can adhere to the principles of the Sunclaw Pantheon are welcome within the ranks. The only individuals not allowed are those of Neutral Evil and Chaotic Evil alignment, as their dedication to malice and cruelty is anathema to the Sunclaw's directions.

2. Heroism: Regardless of the reason why one does something, the League asks that all of it's members show a willingness to help the world, promote it's ideas, and at the very least do their best to improve the world and those around them. Cowardice, desertion, and shirking responsibilities are not something approved by the League, and those of particularly unhinged chaos, impulse, recklessness, and apathy are not allowed to join the League.

By fulfilling these criteria, prospective members demonstrate their readiness to embrace the ideals and responsibilities of The Mage's League.

Reinforcing the above statements, the League will not accept people with ties to organizations that are criminal, illegal, or have a troubled past of any of the aforementioned behavior, as it is a risk and compromise to their security and integrity. They are willing to make alliances with people when necessary, but will not allow them into the organization itself, including liaisons or ambassadors on their behalf.

## Miscellaneous

#### Councilors of the Mage's League:

* **Councillor Theodore Brunwald** - A veteran soldier who has served within the nation of Helios, only to further serve in the town of Luminelle, Theo has worn many hats, from guild leader to mayor to packleader. Now, having officially been promoted to the status of Councillor, Theo is responsible for overseeing the Sunclaw Chapter within the League, and is the current leader of the Order of the Inheritor. Due to his efforts, Theodore is often on the field of battle, and leads his own group of individuals named the Hounds of Good, lycanthropes sworn to the valors and ideologies of Iomadae, in spite of the Demon Lord Jezelda. However, his office is located at the Academy of Valor, the military academy responsible for the training of his division.
* **Councillor Jonathan Goldfist** - A middle-aged priest of Abadar, Jonathan Goldfist helps oversee the daily lives of those in Astarielum. Responsible for managing the concerns and needs of the citizens, his duties are relatively civic. Additionally, he also oversees the main church within Astarielum, and can often be found at the Cathedral of Radiance.
* **Councilor Selena Nightwood** - Responsible for the druidic aspects of the League, Selena oversees much of the agriculture, forests, fields, farms, fisheries, and other nature-associated departments within Astarielum. Though favoring Hei Feing, Selena makes an effort to incorporate various aspects of the other nature-based deities that have been represented in Astarielum. With no true office, she can often be found in the Nightwood Grove, a cluster of trees within Astarielum serving as the druid grove.
* **Councilor Alden Thistlewood** - Alden's history with the League is difficult, and though he was estranged for a time, he has since returned to the folds. Representing the arcane interests of the League, Alden is the current Headmaster of Lawgiver's University. He can be found within his office, or observing the other teachers and students. Additionally, Alden is the current presiding leader of the Enlightened Brotherhood, a group of arcane, divine, and psychic scholars dedicated to mastering the secrets of the universe.
* **Councilor Isabelle Hale** - Serving as the current leader of the police force, Isabelle Hale is responsible for overseeing The Veiled Eye. Additionally, Isabelle is responsible for coordinating the defense and safety of Astarielum's people, and co-leads the local police force with Aetherius. Her office can be found in the Golden Citadel, on the lower floors.

#### Other People of Interest:

* **Captain Alenia** - One of the captains of the Inheritor's Order, Alenia coordinates offensive strikes into various problems around the world alongside her co-captains, Diana and Jessica.
* **Captain Diana** - The second of the co-captains for the Inheritor's Order, Diana is also responsible for coordinating offensive strikes into various problems around the world.
* **Captain Jessica** - The third and final co-captain, Jessica is responsible for coordinating offensive strikes into various problems around the world.
* **Magus Firesprocket** - A spritely halfing, Magus Firesprocket is responsible for the creation and maintenance of the various airships that Astarielum exports out to the world at large.
* **Lady Naomi Seong** - The personal assistant to Meilanna, Naomi is responsible for the League's resources, and in the absence of Meilanna, assumes the role of High Sorceress.
* **Ranger-Captain Lyrathiel** - The leader of a sub-faction of rangers, Lyrathiel is contracted as an ally of the Mage's League, and has an enclave of elven soldiers stationed within Autumn's Rest, the ranger outpost built in Astarielum for them. Here you can find the Wildrunner Rangers, mostly comprised of woodland elves, though they do allow others within their ranks.
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## Gallery

IsabelleHale.jpgDirector Isabelle HaleJonathanGoldfist.jpgDeacon Jonathan GoldfistSelenaNightwood.webpArchdruid Selena NightwoodLyrathielCohort.jpgRanger-Captain LyrathielAldenThistlewood.pngHeadmaster Alden ThistlewoodTheodoreBrunwald.jpgGeneral Theodore BrunwaldNaomiSeong.pngSecretary Naomi SeongSorceressFiresprocket.pngMagus FiresprocketMissionCohort.webpCaptain AleniaMissionCohort2.webpCaptain DianaMissionCohort3.webpCaptain JessicaLyrathielCohort.jpgRanger-Captain LyrathielRavenFlock.webpRaven Flock (City Guards)ClockworkGuard.pngClockwork Soldier (City Guards)