Mods

To add to the complexity and ambiance of this world, several mods have been used.  Remember that all these mods are for Minecraft 1.12.2. **You should check here frequently for updated resource/modpacks.**

You will need to download the following:

**MINECRAFT FORGE** (https://files.minecraftforge.net/) (v. **14.23.5.2854**)-

Without this mod, none of the other mods will work.  Currently using version 14.23.5.2854.  You may be able to use a newer version, but there are no guarantees.

**Resource Pack: [1]** Contains custom textures and sounds for a richer environment. Simply place and unzip in your resourcepacks folder (i.e. %APPDATA%\.minecraft\resourcepacks -- the default folder). If you have multiple Minecraft installations and use different folders, make sure you put it in the correct installation folder. I.e., if you created a "1.12.2" folder for Forge-modded 1.12.2 games in the .minecraft folder, you'd put your resource pack in %APPDATA%\.minecraft\1.12.2\resourcepacks

**Modpack: [2]** The recommended game modifications for playing Oceanica. Simply download and unzip into your mods folder (i.e., %APPDATA%\.minecraft\mods -- the default folder). **It is strongly recommended** that you do not have extra mods in your mod folder. In the near future, any additional mods in your mod folder will prevent you from logging into Oceanica. If you have multiple Minecraft installations and use different folders, make sure you put it in the correct installation folder. I.e., if you created a "1.12.2" folder for Forge-modded 1.12.2 games in the .minecraft folder, you'd put these game mods in %APPDATA%\.minecraft\1.12.2\mods. Make sure you run Minecraft with these mods at least once, then closing Minecraft, before logging into Oceanica, because of the following:

~~**Special config file**: Since I at some point during the creation and configuration of many of the features in this world screwed something up, if you don't add this config file, you may get a registry error upon attempting to connect. Simply put the config file in %APPDATA\.minecraft\config\vtt\villagers (the default), or in the config folders in whichever your 1.12.2 Minecraft installation uses.~~ You can safely ignore this for now. I removed the troublesome mod from the modpack.

#### About the mods:

**CUSTOM NPCS** (https://minecraft.curseforge.com/projects/custom-npcs) -

Without this mod, this world would be pretty boring.  CustomNPCs is critical to dungeons, the commodity market system, and other important things.

**VALKYRIEN SKIES** (aka Valkyrien Warfare) (https://minecraft.curseforge.com/projects/valkyrien-warfare) (v.1.1.5) -

This mod is the one that makes seafaring (and, technically, flight) possible.  The older (Jan 2019) version would frequently glitch if a vessel was travelling at high speeds and would send players and NPCs off into the water. The newest version (late 2019) seems to be a lot more stable, but some of the mechanics are different. **We're currently retrofitting some of the existing vessels (automated or otherwise) in the game with the most recent release.** Please note: the server is using an "alpha" (test) version of the released mod.

**COROS WEATHER2** (https://coros.us/mods/weather2) (CoroUtil: 1.2.37, Weather2: 2.6.12) -

Storms and stuff.  You will need both the main weather2 mod and the coros util mod.  This mod makes a lot of the atmospheric effects possible...especially the Tempest and the Maelstrom.

**BIOMES-O-PLENTY** (https://minecraft.curseforge.com/projects/biomes-o-plenty) (v. 7.0.1) -

Adds different biomes other than just Plains, Desert, Ocean, blah blah blah.

**AUTOPLANT** (https://minecraft.curseforge.com/projects/autoplant) (v. 1.0.0) -

Keeps trees growing where they should be.

~~**VILLAGER TRADES** (https://minecraft.curseforge.com/projects/villager-trade-tables) (v. 0.6.4) -~~

~~Allows vanilla villagers to also trade with you, along with NPCs from CustomNPCs.  Sometimes, in some places, this works out pretty well.  It also enforces the Oceanica economy in the world instead of the vanilla "trade-with-emeralds" economy.  Usually.~~ Removed. Too many issues with the config file.

**WATCHDOG ANTI-CHEAT** (https://www.curseforge.com/minecraft/mc-mods/watchdog-anti-cheat) (by maxish0t) -

Ensures only a certain set of whitelisted mods can be used on Ocenaica. The modpack at the top of the page contains everything you need to play the game.

**FUTUREMC** -

I wanted lanterns. They have lanterns.

**CUSTOM MODS** -

These mods were built with the help of the folks at Pylo (mcreator.net).  It contains many of the additional game element items, such as food, coinage and commodity items.  If you're thinking that a custom-made mod is sus and will compromise your computer, you can always have it checked at virustotal.com.

The following mods aren't required to play but are very useful:

**JOURNEYMAP** (https://minecraft.curseforge.com/projects/journeymap) -

Helps you map where you've been and track important places you may want to revisit.

The following mods were used in this world's construction.  **They aren't usable on this world in a client-side modpack.**  They are only listed to give credit:

**MO VILLAGES** (https://minecraft.curseforge.com/projects/mo-villages) (v. 1.5.2) -

Puts vanilla villages in other biomes (i.e., in several of the biomes from Biomes-O-Plenty)

**GEOGRAPHICRAFT** (https://minecraft.curseforge.com/projects/climate-control-geographicraft) (v. 0.8.7) -

Tweaks some things with Biomes-O-Plenty.

**NBT EDIT** (https://minecraft.curseforge.com/projects/nbtedit) -

(Not sure this is the original for 1.12.2 that I downloaded...) An op tool to help us tweak certain NPCs and other things.

**WORLDEDIT** (https://minecraft.curseforge.com/projects/worldedit) -

An op tool that makes building a bit faster.  Quite a bit, actually...