Projectile Shooters

* **Game Notes:** Upon releasing a quarrel, the next projectile automatically loads into the firing groove
* **Source:** Gundark’s Fantastic Technology (pg. 17), Tales of the Jedi Companion (pg. 125)

### Duo-Flechette Rifle

* **Type:** Flechette rifle
* **Model:** Salus DF-D1
* **Scale:** Character
* **Skill:** Missile weapons/Armor weapons
* **Ammo:** 5
* **Cost:** 1,000cr
* **Availability:** 3, R or X
* **Range:** 3-10/30/60
* **Damage:** 5D
* **Source:** Gundark’s Fantastic Technology (pg. 17-18), Arms and Equipment Guide (pg. 26), Adventure Journal 3 (pg. 240)

### Flechette Launcher

* **Type:** Flechette launcher
* **Model:** Golan Arms FC1 Flechette Launcher
* **Scale:** Character
* **Skill:** Missile weapons
* **Ammo:** 6
* **Cost:** 800cr, 100cr (anti-personnel canister), 200cr (anti-vehicle canister)
* **Availability:** 2, F, R or X
* **Fire Rate:** 1
* **Range:** 5-25/100/250
* **Blast Radius:** 1/3/5
* **Damage:** 6D/5D/3D (anti-personnel), 5D/4D/3D (speeder scale, anti-vehicle)
* **Source:** Gundark’s Fantastic Technology (pg. 18), Han Solo and the Corporate Sector Sourcebook (pg. 118), Rules of Engagement - The Rebel SpecForce Handbook (pg. 65), Arms and Equipment Guide (pg. 25)

### Flechette Smart Pistol

* **Type:** Flechette pistol
* **Model:** Malaxan Firepower Incorporated DWG-5
* **Scale:** Character
* **Skill:** Missile weapons
* **Ammo:** 8
* **Cost:** 500cr (ammo clip: 30cr)
* **Availability:** 3, F or R
* **Fire Rate:** 2
* **Range:** 10-20/50/100
* **Damage:** 3D (point-blank range)/5D (short range)/4D (medium range)/3D (long range)
* **Game Notes:** Damage depends on range.
* **Source:** Galladinium’s Fantastic Technology (pg. 72), Arms and Equipment Guide (pg. 26)

### Magna Caster

* **Type:** Magnetically-enhanced missile weapon
* **Model:** Frohad’s Galactic Firearms Magna Caster-100
* **Scale:** Character
* **Skill:** Missile weapons: magna caster
* **Ammo:** 10
* **Cost:** 2,000cr (quarrel clip: 150cr)
* **Availability:** 3, F
* **Body:** 2D
* **Fire Rate:** 2
* **Range:** 5-50/75/100
* **Damage:** 6D/5D/4D
* **Source:** Galladinium’s Fantastic Technology (pg. 75-76), Rules of Engagement - The Rebel SpecForce Handbook (pg. 63), Arms and Equipment Guide (pg. 26)

### Projectile Hunting Rifle

* **Type:** Long-range hunting weapon
* **Model:** Prax Arms HB-4 Projectile Rifle
* **Scale:** Character
* **Skill:** Missile weapons
* **Ammo:** 6 (with individual wire-guided relays)
* **Cost:** 1,500cr (ammo clip: 150cr)
* **Availability:** 4, F or R
* **Fire Rate:** 1
* **Fire Control:** 1D+1 (at ranges of 1km or more)
* **Range:** 50-1,000/4,000/8,000
* **Damage:** 5D
* **Game Notes:** In order for fire control bonus, user must maintain line of sight contact with the target for the duration of projectile’s flight (moves at 1km per round). Inside this minimum range there is no benefit from fire control. The wire-guide cut-off on the HB-4 releases shells.
* **Source:** Galladinium’s Fantastic Technology (pg. 72)

### Wrist Vac Blades

* **Type:** Anti-personnel weapon
* **Model:** Golan Arms Vac Attack Mk-127
* **Scale:** Character
* **Skill:** Missile weapons: vac blade
* **Ammo:** 2 (3 blades per shot)
* **Cost:** 700cr (blade clip: 30cr)
* **Availability:** 3, F
* **Fire Rate:** 2
* **Range:** 10-20/30/50
* **Damage:** 5D (combined)
* **Game Notes:** Fire arc can be spread up to 60-degrees, allowing for separate attacks at 3D damage, but each separate target means a separate *missile weapons* roll.
* **Source:** Galladinium’s Fantastic Technology (pg. 77), Rules of Engagement - The Rebel SpecForce Handbook (pg. 63), Arms and Equipment Guide (pg. 27)