Power

**Powers**, colloquially referred to as "superpowers" or "abilities", refer to unique conditions or abilities that individuals possess that enable them to perform extraordinary feats beyond the limits of normal human beings.

## **History**

Powers have been speculated to have started existing during the Renaissance Period.

After the horrific events of the worldwide 05/19 attacks, society was turned upside down, and dormant potents started unlocking their powers. The N.D.G. Public Safety Division was established to combat any possible metaterrorists, but it also offered potents a gateway to becoming a member of the N.D.G. This marked a significant shift in the perception of Potents, from being feared and hunted to being offered a chance to use their abilities for the greater good

## **Types of Powers**

### Energy

**Energy** powers involve the manipulation, creation, or absorption of various forms of energy, such as electricity, heat, light, or sound. These superpowers allow individuals to harness and control energy to their advantage. One notable power is Electrokinesis, which enables the user to generate, control, and discharge electrical energy at will. They can emit lightning bolts, manipulate electrical currents, or even power electronic devices through their own bioelectricity. Another power is Photokinesis, which grants the user the ability to manipulate and control light. They can create blinding flashes, project laser-like beams, or even bend light to become invisible.

### Physical

**Physical** powers encompass abilities that enhance or modify a person's physical attributes, such as strength, speed, agility, durability, and senses. These powers can be obtained through various means, including genetic alterations, advanced training techniques, or exposure to supernatural phenomena. One example is the basic passive power, Enhanced Strength, which grants users the ability to exert immense physical force, enabling them to lift heavy objects, punch through solid walls, or overpower opponents with ease. Another example is High Instinct, which allows users to move with superhuman dexterity, granting them swift reflexes, the ability to react faster than the eye can see, and the capacity to dodge incoming attacks effortlessly.

### Mental

**Mental** powers pertain to superpowers that involve the manipulation of the mind, thoughts, or emotions of oneself or others. These abilities allow individuals to tap into the vast potential of the human mind. One example is Telekinesis which enables the user to move and manipulate objects with their mind alone, defying the laws of physics. They can lift heavy objects, levitate themselves, or even control the trajectory of projectiles. Another power is Mind Induction which grants the user the ability to read minds and communicate mentally. They can perceive thoughts, emotions, and memories of others, establishing a direct connection without the need for verbal communication.

### Meta

**Meta** powers refer to a category of Potent abilities that involve control and manipulation of time, space, and reality itself. These powers are often considered the most potent and dangerous powers, as they can alter the fundamental laws of physics and reality. Some examples of Meta powers include Continuum Control, which enables the user to manipulate time, such as slowing it down, speeding it up, or even traveling through it. Translocation is another example, granting a user the ability to instantaneously transport themselves or others to different locations across space. These abilities allow individuals to bypass physical barriers and move through time and space with ease.

Meta powers can also include abilities such as Essokinesis, which allows individuals to manipulate and even reshape reality itself. They can bend the laws of physics, create alternate universes, or even alter the fabric of time itself. Another example is Spatiokinesis, which grants individuals the power to manipulate and control space. They can expand, contract, or even fold space, creating wormholes, portals, and other powers through space-time.

Any power that involves drawing energy from an Astral Plane or any primordial entity/being is considered a Meta power. Therefore, every magic-based power is considered Meta.

## **Composite Types**

Composite types refer to powers that combine elements from two or more categories of powers. For example, a composite power might combine elements of both physical and energy powers, or physical and mental powers. The resulting power would have characteristics of both categories.

Composite powers can be very powerful, as they combine the strengths of multiple categories into a single ability. However, they can also be more difficult to master, as they require a deeper understanding of multiple categories and how they can be combined. Additionally, composite powers may have unique weaknesses or limitations that are not present in the individual categories they are based on. One notable example is Hyperdrive, a power that augments the user's speed from a metaphysical system of accumulated kinetic energy. Hyperdrive falls under the Energy-Physical composite type, as the user gains enhanced speed via manipulation or accumulation of energy. Hemokinesis is technically a form of Telekinesis, which involves manipulating physical objects through the mind. Given that it is combined with the ability to modify physical parts of the human body, specifically blood, this forms Hemokinesis, a Physical-Mental composite type power.

## **List of Powers**

 The Moth's Mark |  | Colin Marth | Physical-Meta