recursal/Fanatic-Fandom huggingface dataset:
Jesus, Redeemer of the World Church

**Jesus, Redeemer of the World Church** is a church in New Esztergom.

## History

### Old Days

The church was built in the Old Days, an IRL week before the New Days were started. The reason for building the church was so that the townspeople (i.e. me) would have more luck when mining.

### New Days

On ND 9, vines were intentionally placed on the church to make it look older. The vines started growing naturally (I had not known this before), and on ND 14 a few vines were placed in other parts of the church to make the growth seem more widespread. By ND 73, the vines have covered most of the church.

## The Church

The Church is made out of cobblestone and has blue and yellow windows. The chairs are wooden stairs; if 1 stair could hold 1 person, the church could hold 20 people. The chancel and altar of the church is made out of diorite and is 1 block higher than the rest of the church; it also has diorite stairs leading to it and a lectern. The church also has a cobblestone cross on top of it, but it doesn't have interior lighting nor a transept or any chapels.
Visaghegy Caverns

The **Visaghegy Caverns** are a set of surface-level stone rifts which lead to caves, located in the Visaghegy next to New Esztergom.

## History

The caverns were explored since the Old Days and many mining operations took place there. Before, due its many branching paths, it is not as well documented as the First Mine or the Hidden Rift. This has changed since ND 70, as a survey by New Esztergom was conducted here. It is not as mined as frequently as the other mines, but much of the cobblestone sourced for the Esztergom Monorail Station came from here.

## Description

The Visaghegy Caverns are surface-level stone areas which eventually lead to caves. Since the survey on ND 70, the caverns have been divided into sections and are named.

### Debrecen Rift

The Debrecen Rift is the "entrance" to the entire caverns, leading up the Sanctum of the Heart. It is the shortest of the rifts, and not much mining has taken place here. It is named after the nearby Debrecen Street.

### Sanctum of the Heart

The Sanctum of the Heart is the main surface chamber of the caverns, being a large, roughly circle-shaped dent in the ground. There is a small mining operation in it, though it has not turned into a full mine.

### Hunyadi Rift

The Hunyadi Rift is the longest and most mined rift in the caverns, being the right branch from the Sanctum. It is approximately aligned with Esztergom Avenue, which led to complications during the construction of the monorail station. It is named after John Hunyadi.

### Coblenz Rift

The Coblenze Rift is a rather short rift, having many branches but lacking material. It is the left branch from the Sanctum, though it does connect to the Hunyadi Rift at a bend. It is named after Coblenz, Germany.

### Trianon Cave

Trianon Cave is a large cave to the left of the Sanctum, not actually connected by stone tunnels to the caverns but lumped into them anyways. It is deep and not well explored. It is named after the Treaty of Trianon.
Society 2.0 Wiki

**Welcome to the Society 2.0 Wiki!**
This is a wiki for all the events that occur in my private Minecraft world, and as such editing is prohibited. However, feel free to browse around and look at this totally useless chronicle.

## Latest activity

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
GP Tajlandii - Sezon 3

**Grand Prix Tajlandii** w sezonie III Amatorskiej Ligi rFactor odbyło się 2 lipca 2020 roku na torze Chang International Circuit w mieście Buriram.

## Po wyścigu

### Kary

* Najkodemm: Ignorowanie niebieskiej flagi na ostatnim przedostatnim okrążeniu - +3 pozycje na starcie kolejnego GP
* Szymonn04 i Trinket9: ostrzeżenie za niebezpieczną jazdę koło w koło
New Esztergom

The banner of New Esztergom, which is the Hungarian flag

**New Esztergom** is a player-created town and an independent township, currently led by Accordion.

## History

### Old Days

The town was founded in the Old Days, in which Home, the Old Farm, the First Mine, the Dock, and Jesus, Redeemer of the World Church were built. The Visaghegy Caverns and Hidden Rift, located right next to it, were also explored. Also considered part of New Esztergom is Gump Forest, which was planted during the Old Days though it is obviously not a building. The roads in the town were originally grass paths but were quickly changed to andesite.

### New Days

#### Accordion's Rule

During the New Days, under Accordion's rule, numerous buildings were constructed. These were:

* The Debrecen Farm on ND 20;
* New Esztergom Town Hall on ND 41;
* Farstrider Tower on ND 63;
* Debrecen Apartments, still under construction;
* The Orban Farm on ND 71;
* Esztergom Monorail Station on ND 73;
* Zetterstrand Art Gallery on ND 84; and
* Centre Square on ND 88.

Esztergom Avenue was also expanded to Farside (now the Ruins of Farside).

#### Wyatt's Rule

On ND 98, Accordion was replaced by Wyatt as the ruler of New Esztergom. He launched the **City Beautiful Project** in order to make the region more beautiful, and began the construction of Crimson Village.

## As a Polity

**New Esztergom**, as an independent township, was once allies with Farside, constructing numerous structures there such as a bridge over the Great Divide, the Magyar Mining Camp, and the extension of Esztergom Avenue. After the Night of No Sleep, however, relations deteriorated due to bad trades, and eventually New Esztergom townspeople burned down the village. After that, the remains became a subordinate township known as the Ruins of Farside.

It produces a large amount of wheat, but is in danger of being low on iron.
Southwind Manor

**Southwind Manor** is a building located within the Ruins of Farside, intended to replace Arpad Abbey as the seat of government for the village. It has yet to be completed.

## History

Construction of Southwind Manor began on ND 53. Due to its size, it required many materials, and as such most work from that day until ND 61 was the construction of the manor and the harvesting of materials for it.
Snowglobe

**Snowglobe** was a contestant on **G.G.G. 3.**

## **Appearance**

**Snowglobe** is a glass ball attached to grey, three layered base. The globe part has a white substance that imitates snow, and a few green pine trees.

## **Trivia**

* Her user's participated in numerous camps, such as Camp Lazy, S.P.L.I.T., etc.
* Her user has their own camp called C.A.C.
* Snowglobe was the user’s first ever object character. They decided to bring Snowglobe back for use in December of 2019, with a whole redesign too.
* Her favorite dessert is, ironically, ice cream.
Personajes

### **Personajes No Jugables**

Nótese que esta división por lugares se refiere a las primeras apariciones relevantes de los personajes no jugables en Mesa de Arpías, no necesariamente a sus lugares de residencia.

#### Est-Erion

* Bopa
* Dariman
* Ciscar
* Maya
* Miri
* Noorm
* Norman
* Pau
* Sarima

#### Puerto del Norte

* Copelia
* Hor
* Illira
* Jofre
* Osori
* Rime
* Sol
* Sylvana

#### Laviara

* Ethiomiel
* Gorriones
* Jilguero
* Livueta
* Medianoche
* Mirlo
* Tarabilla

#### Bal'Hensia

* Nialón
* Pau
* Vara

#### Otros lugares no especificados

* Parla
* Riddle

## El Auge

### **Personajes Principales**

* Dalharil
* Akhmelia
* Ares
* Bárbara Breika
* Sehavel
* Braagh

## Pifia a Crítico

### **Personajes Principales**

* Ameerah
* Astre
* Begonya
* Lumos

### **Personajes No Jugables**

* Lericel
* Remiel
* Sannah
* Sylek
* Rinka
* Ofina

## Hanafuda Thunder

### Personajes Principales

**Um0th**
**Neon\_Sakura**
**KIMI02**
**EF4un**
**Silvergrass\_Spirit**
Snowy Bulborb

[[Category:Grub-dogs]]

The snowy bulborb is a icey variant of the bulborb species and it is a cousin of the Hairy Bulborb.

## Appearance

It has the appearance of a regular bulborb except he has blue eyes. It has an extra layer of snow that is very compacted. He is all white except his eyes and black snout.

## How It Attacks

It is able to eat up to 7 Pikmin at a time. It is able to shed its snowy cover which when the snow falls off, any Pikmin that are struck by the snow will freeze to death if not an ice-immune pikmin. It is very deadly when in groups of at least three.

## Notes

Olimar
"This species of grub-dog is a cousin of the well known Oculus Kageyami Russus or otherwise known as the Red Bulborb. This cold species loves to live in the frozen areas of PNF-404. It can shed its snow that it has on its back as an adaptation to either escape or when its warm. What is unigue about this creature is that it can just pile snow on its back and shed it at will. Well most of the time it is at its will. Other times it will be too warm and it will melt off in water and then when it is getting cold again it just puts it back on its self. It also has the added benefit of being an extra layer of protection. It is like a golden pik pik carrot's outer layer! A good strategy is to use a fire based elemental pikmin melt off the layer of hard packed snow. That will leave it vulnerable. Then just finish it off like any other red bulborb. The wildlife here is extraordinary! -- Olimar."
Spike Pikmin

Resistance
 Mobility
 Throw
 Carrying capacity
 Candypop Bud

**Spike Pikmin** are a species of Pikmin discovered in Pikmin: Attack of DeathSpike. They are very spiky and are able to latch on to their prey. Spike Pikmin are the only Pikmin that are immune to DeathSpike Fragments.

## Abilities

Spike Pikmin can latch on to prey with its spiky hands, with a 50% chance of their prey getting poisoned when latched on to. Spike Pikmin also have a chance to cause damage when eaten.

## Olimar's Journal

"These amazing creatures have somehow evolved to adapt to the DeathSpike invasion. It seems as if its ancestors knew this would be happening and therefore they were able to start evolving into these new Spike Pikmin. To be able to latch on to DeathSpike Fragments without dying is a tribute to their amazing evolutionary path. These little guys will be very useful! --Olimar"
DeathSpike Fragment

"This fragment is pure evil.This has the true essence of DeathSpike.The only way to destroy it is to have a Spike Pikmin attack it. It is found all around PNF-404. They will occasionally rain down from the sky and then the black hooks on the bottom will hook on to the local life forms and will infect them turning them into a DeathSpike version of themselves. It can also be stepped on. I must collect them and destroy them."
Hidden Rift

The **Hidden Rift** is a rift valley on the southern side of Visaghegy.

## History

It has been explored since the Old Days, having been mined in and even had artificial bridges connecting the two sides. It also has a connection to the First Mine.

In a manner similar to the Visaghegy Caverns, on ND 79 it was surveyed.

## Description

The main chamber is rather lackluster - it is a small divide in the land, partially covered by the hills, not deep enough to reach lava. However, since the survey on ND 79, subsections of the caverns were named and explored, most of which are simply mines.

### Inner Mine

The **Inner Mine** is a mine located in the far end of the caverns. It extends deeply, going down until the Information Superhighway (see below).

### Gyurcsany Cavern

**It has been suggested that this section be made into a new page.** (Discuss) - 05:07, January 26, 2020 (UTC)

The **Gyurcsany Cavern** is a cavern located to the left of the Inner Mine, a few blocks down from its entrance. It is very deep and comprises of its own subsections, which have been mined in but not officially surveyed. The first diamonds were mined here. It is named after former Hungarian Prime Minister Ferenc Gyurcsány.

### Information Superhighway

The **Information Superhighway** is a very long tunnel starting at the end of the Inner Mine, passing through a part of the Gyurcsany Cavern, and straight through the Caverns of Time (see below).

### Caverns of Time

The **Caverns of Time** is a cavern the magnitude of the Great Divide located some time along the Information Superhighway as mentioned previously. It is not very well explored or mined in.
Visaghegy

The **Visaghegy**, corrupted Hungarian for **Flower Mountain**, is the hills located right next to New Esztergom. It was named so for obviously having many flowers. The Visaghegy Caverns and Hidden Rift run right through it.

## History

It has been mostly undisturbed since the Old Days, save for a few trees cut down before Gump Forest became self-sustaining, until ND 70 when the Esztergom Monorail Station began construction.
Clamp

**Clamp** was a contestant on **G.G.G. 2.**

## **Appearance**

**Clamp** is a black, metallic, fastening device used to hold or secure objects tightly together to prevent movement or separation.

## **Gameplay**

**Clamp** started off by being placed onto Team Queso, the strongest team in season 2. He had good rankings for most of his entries, good enough to get him a decent amount of currency tokens. While he was good challenge wise, his real strong suit was in strategy, with him using the tokens he had to alter the eliminations in his favor. He had made it to the merge and continued getting decent rankings in the challenges which lead to him getting more tokens for him to use. Ironically, during his elimination he had used less tokens and was eliminated when **Snow Cone** used a token to swap his votes with **Alarm Clock's**.

## **Trivia**

* According to his user, **Clamp** is a helicopter salesman.
* He's the tallest season 2 contestant.
* Originally Alarm Clock was supposed to get the boot but since her votes got swapped with **Clamp** he ended up getting eliminated.
Episodio 33: Un último golpe

### Descripción

Talirán tiene un plan para robar con lo que queda de la vieja banda el relicario de Santa Clotilde, y tal vez las distracciones que causó en Laviara puedan ser su portal a la libertad.

### Resumen

Taliran y Mirlo aprovechan el barullo armado por la inundación de la ciudad para colarse en la catedral y robar el relicario de Santa Clotilde, pero Tali cae en una trampa en el proceso y se queda inconsciente.

Despierta en la pequeña sede de Mirlo y sus amigos, que, más que en los reproches que podrían hacerle, se centrarn en planificar la huida de Tali de la ciudad, aunque no permiten que la tiefling se involucre mucho en la toma de decisiones.

A estas alturas, el resto de las Arpías y Ethiomiel siguen esperando a Tali en el barco, preocupadas por su bienestar y sin poder contactar con ella hasta que Sol les envía un mensaje y les dice que Parla está actuando de manera muy extraña y que necesita que vayan a arreglar la situación. Ellas acceden y le piden que coordine la operación para llevarlas de vuelta a casa, Tali incluida.

Sol le manda otro mensaje a Tali y le dice dónde tiene que estar a cierta hora. Mientras ella le transmite el mensaje a Mirlo, Sol les manda las mismas coordenadas a Seren y les confirma que Taliran sigue viva.

Mirlo lleva a Tali al lugar indicado con un bote robado, pero, cuando llegan, de debajo de la lona del mismo salen tres hombres armados de la mafia rival. Todos se ponen en tensión y empiezan a pelear justo cuando Sol empieza a abrir varios portales que resultan ser extremadamente inestable. Tali y uno de los atacantes caen por uno de ellos cuando Lyrial utiliza sus poderes de agua de manera descontrolada, pero este no llevaba a Puerto del Norte, sino al plano feérico. Sin tiempo para arrepentirse y con Lyrial absolutamente fuera de control, el resto pasa por el portal indicado, dejando Laviara a merced de las aguas. Cuando llegan, todos están en estado de shock, y Sol está exhausto, así que Copelia y Sylvana se ocupan de que se vayan recuperando, en la medida de lo posible.

El capítulo termina con Tali junto al cuerpo recién apuñalado de la otra persona que había caído por el portal.
Proud Gamers Wiki

**Welcome to the Proud Gamers Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Návody/Cestování po světě

# Cestování po světě

Základním způsobem cestování po světě jsou samozřejmě nohy. V horším případě Vaše, v lepším koňské. Tak či tak, existuje mnoho způsobů jak si cestování usnadnit.

## Magické brány

Ve světě se nachází několik magických bran, kterými může postava procházet (po splnění questu na zkoušky ve Foxu). Tyto brány jsou navázány v neměnném pořadí.

## Cestovní kniha (Travelbook)

Cestovní knihu si může každá postava koupit u Kněze. Uloží se v ní dvě pozice - jednak domovská (zprvu Luminor, posléze Foxhole). V knize volíte, zda pro přesun použít nabití knihy (cestovními svitky - Recall Scroll, vyrábí je hráči s dovedností Inscribe, nabíjí se klikáním na tlačítko "Nabít knihu"), kouzlo Recall (4. kruh dovednosti Magery),nebo kouzlo Gate Travel (7. kruh dovednosti Magery). Do této knihy se nevkládají žádné cestovní runy.

## Kniha na cestovní runy (Runebook)

Tuto knihu vyrábí pouze hráč s dovedností Inscribe. Do knihy je poté nutno vložit cestovní runy s označenou pozicí poblíž cestovního krystalu (značí mág kouzlem 6. kruhu Mark). Kniha pojme 16 cestovních run, což odpovídá množství krystalů ve světě. Při cestování přes tuto knihu máte stejné možnosti, jako u Cestovní knihy, ale způsob ovládání knihy se liší. Pokud používáte cestovní svitky, prostě knihu otevřete a dotknete se runy příslušné lokace. Kniha se nabíjí tak, že na ni položíte požadované množství cestovních svitků. Pokud chcete použít některé z kouzel, je třeba nalistovat stranu s touto lokací (čísla v kroužku ve spodní části) a zde vybrat, které kouzlo chcete použít.

## Lokální magické portály

Ve světě se dále nachází lokální magické portály, ve většině případů jednosměrné. Většina z nich se nachází v podzemních jeskyních, ale krom těch jmenujme například portál z Foxhole do Luminoru nebo portál uprostřed bludiště.
Spikava

**Spikava** is an area that was once known as Perplexing Pool. It now is hot, has spikes everywhere, and has lava. It is the first area that Olimar lands in.

## Enemies Found

Most of the natural wildlife here are fire-based or are resistant to fire and heat.

* Fiery Bulblax
* Pyroclasmic Slooch
* Fiery Blowhog

## Hazards

Some of the known hazards are as follows:

* Fire Geysers: These spout fire from a hole in the ground and will set any Pikmin that don't have an immunity to it on fire. It will also hurt Captains who are not immune to fire.
* Lava: This liquid will incinerate any Pikmin not immune to fire/lava, killing them almost instantaneous. Red Pikmin will act as if they are drowning, and they will after a few seconds, if not whistled. Captains with a fire immunity will get knocked back if they touch this searing liquid, otherwise they'll get knocked back and suffer an enormous amount of damage.
Velas Rojas. Parte 1

En la recluída Bahía de las Dagas, refugio pirata por excelencia, representantes de las embarcaciones más importantes de la ciudad se reúnen para responder a una misiva que lo cambiará todo. --- Velas Rojas transcurre en Kuja, una ambientación no publicada creada por Lionrae para sistemas de fantasía y que también usamos en La Garra de Elyrios.
Discord Dark Theme

**Discord Dark Theme** was a contestant in **G.G.G. 1.**

## **Appearance**

Originally **DDT** was just a grey square with very little distinguishing features, however **Gulpy** redesigned the character slightly adding messages on the characters body.

## **Gameplay**

**Discord Dark Theme** was placed onto Team Drink, his entries never really placed high, as they were much more joke-ish in nature compared to the other contestants. Despite not doing the best in challenges, he lasted quite a bit as he was on the stronger of the two teams. He lasted one round into the merge, his only merge challenge not getting a good placement, as such he was eliminated for his poor challenge performance.

## **Trivia**

* He was the first contestant to get a major redesign from **Gulpy**.
* A recurring joke in **DDT's** entries is him breaking both of his legs.
* His favorite pizza topping is cheese.
Polar Cavern

*This article or section is **under construction**. It is currently being worked on by its creator. We hope to have **Polar Cavern** completed as soon as possible.*

The **Polar Cavern** is the second area in *Pikmin: Attack of DeathSpike*. It hasn't been affected much by the DeathSpike infestation, but it may become worse.

## Enemies

* Snowy Bulborb
* Blizzard Dweevil
* Dwarf Snowy Bulborb
* Death Spiked Dwarf Snowy Bulborb
* Death Spiked Snowy Bulborb
* Death Spiked Blizzard Dweevil

## Olimar Notes

"*In this beautiful cavern lies many ice enemies. It can be used as a shortcut between two areas: the Blizzard Valley and the Arctic Falls. Here I found a curious species of Pikmin: Snagmin. They are such amazing specimens. You must be careful here, though; there is a bit of a DeathSpike infestation! And there is a boss...but I don't need to talk about that here. The weather can be quite weird here because we have the falls on one side and the blizzarding valley on the other. The closer one goes to the valley, the more Red Pikmin one wants. On the other hand, with the falls, there are known to be many fissures and cracks due to the water underneath the icy surface. But altogether, be careful and enjoy the sights and you will be fine. Bring a parka, though.*"
Postava/Atributy

Každá postava má základních 5 atributů.

Počáteční hodnota všech atributů je 10, maximální 125, u vitality 80.
 Postava si dále atributy může zvyšovat pomocí bodů, kterých obdrží 50
při vytvoření postavy a 5 za každou dosaženou úroveň (až do úrovně 40).
Strop celkového součtu atributů je 300.

* Síla
* Obratnost
* Inteligence
* Vitalita
* Energie

Atributy určují základní vlastnosti postavy, jsou nutné pro určité
úkony a poskytují postavě řadu bonusů. Některé jsou ovlivňovány pouze
základní hodnotou, většina ale celkovou hodnotou.

**Základní hodnota** je hodnota atributu, kterou si hráč navolil
při získání nových úrovní. Není ji možné nijak stále nebo dočasně snížit
 nebo navýšit nějakým efektem, pouze za získané body při nové úrovni.
Jedinou výjimku zde tvoří proměna Gwalů, ve které se jako základní
hodnota bere ta získaná po proměně.
Tato hodnota je krácena, pokud je postava pod vlivem kouzla Curse (bonusy do atributů zůstávají v plné výši).

**Celková hodnota** je hodnota atributu se všemi bonusy nebo postihy získanými z magických předmětů, lektvarů, kouzel atd.

**Základní vlastnosti postavy** jsou životy, stamina a manu. Ty určují její fyzický stav a bojové nebo manové vyčerpání.

Maximální hodnoty:

* Životy = Síla / 2 + Vitalita + 30
* Stamina = Obratnost / 2 + Vitalita
* Mana = Inteligence / 2 + Energie

**Síla** ovlivňuje:

* základní hodnota
	+ umožňuje používat těžší zbraně
	+ umožňuje nosit těžší zbroje
	+ bonus do zranění zbraněmi při síle 100 a více *- 20*
* celková hodnota
	+ maximální nosnost postavy *- 4,3 až 3,15 ; bonus se s narůstající silou postupně snižuje*
	+ zranění zbraněmi *- 0,5*
	+ šanci na Kritický zásah zbraní na blízko*- 0,04%*
	+ šanci na vykrytí štítem *- 0,05%*
	+ maximální počet životů *- 0,5 života*

**Obratnost** ovlivňuje:

* základní hodnota
	+ umožňuje jízdu na jízdním zvířeti *- nutnost alespoň 40 dexterity*
	+ umožňuje používat některé luky a kuše
* celková hodnota
	+ rychlost útoku zbraní *- určuje z kolika procent je možné využívat staminu k výpočtu rychlosti zbraně*
	+ rychlost kouzlení *- 0,021 fc*
	+ přirozenou prodlevu mezi kouzly *- 0,015 fcr*
	+ rychlost používání obvazů
	+ maximální počet staminy *- 0,5 staminy*
	+ zvyšuje přirozenou obranu proti útokům zbraní *- 0,2 dci*

**Inteligence** ovlivňuje:

* základní hodnota
	+ umožňuje naučit se a používat složitější kouzla
	+ nošení mágovské róby
* celková hodnota
	+ šanci na pohlcení útočného kouzla *- 0,05%*
	+ zranění kouzly *- 0,25 SDI*
	+ navýšení maximální many *- 0,5 many*

**Vitalita** ovlivňuje:

* rychlost regenerace staminy *- 0,08 sr*
* maximální počet životů *- 1 do života*
* maximální počet staminy *- 1 do staminy*

**Energie** ovlivňuje:

* rychlost kouzlení *- 0,021 fc*
* přirozenou prodlevu mezi kouzly *- 0,021 fcr*
* rychlost regenerace many *- 0,04 mr*
* maximální počet many *- 1 do many*
* určuje strop vlastnost Faster casting pro magery (Energy / 12,5), maximálně do hodnoty 8
Death Spiked Dwarf Bulborb

## Details

These creatures are found in the most variety of environments. They, unlike their regular Dwarf Bulborb counterparts, are actually not mimicking a breadbug species. They have been infected by a DeathSpike Fragment. Thus they are an entirely new species.

## Appearance

They have purplish skin where the red used to be and there is green now where the peach was. They have spikes popping up from where the three little spots are and there is also green spikes on the eyes. The toes are much more like spikes.

## Attacking Strategy(s)

The easiest way to kill them is to throw a Spike Pikmin on to their fragile spines. Another way is to swarm with regular Pikmin, which will not be affected by the spikes on its body because the Pikmin are attacking the soft underbelly.

## Captain Notes

Olimar's notes: "This atrocious creature is hard to kill at first if you have no spike pikmin with you. It is an amazing biological infection. The poor beasts have a way of shrieking when impaled by a DeathSpike Fragment and when they do, that will make other Dwarf Bulborbs come to it and then those ones will get infected too, therefore the best strategy with these creatures is to kill one instantly. That will both stop it from suffering from the painful infection and from it calling others and lessening the chances of an epidemic of DeathSpiked Dwarf Bulborbs in the area. We may find a cure eventually, but this is the best we can do for now --Olimar."

Louie's Notes: "Remove Spikes and put a thin sauce of Mr. Olimar's Sauce on to have a delicious appetizer. Small chance of infection."

## Other Appearances

Below is where users will put other games they appear in.
Snagmin

File:Snagmin by Scruffy.png
**Snagmin** are Snagrets that have been infected by the same parasitic Pikmin that made the Bulbmin. They are usually found in damp places and can only be used in caves. The parent will look like a regular Snagret except it basically swims in the ground with neck up and in a flowing kind of way. Once the mother is killed the other Snagmin will follow you. The most Snagmin that can be found in a squad is 20.

## Olimars Notes

"*It seems that the same parasitic Pikmin that infected the Bulbmin has now infected the Snavian family. I shall do further research on this fascinating creature.*"
Cheddar Rice Cake

**Cheddar Rice Cake** was a contestant on **G.G.G. 2.**

## **Appearance**

**Cheddar Rice Cake** is a small, orange, round cake made of crispy, dried up rice with cheddar cheese mixed in.

## **Gameplay**

**Cheddar Rice Cake** was one of the five people to be confirmed for season 2. He started of by being placed onto Team Salsa, which was notorious for literally always being up for elimination. For the one entry he did, it didn't place terribly, but didn't help and Team Salsa, along with Team Guacamole, where both put up for elimination. During the Team Salsa elimination, he somehow managed to get the most votes despite not being close to the worst person on his team and was unfortunately the first boot.

## **Trivia**

* **Cheddar Rice Cake** was the first person eliminated in **G.G.G. 2.**
* He was one of the 5 people that were confirmed before season 2 started.
* His favorite candy is gummy worms.
* His user tried to debut for season 1 as a character called **Eraser Clay**.
Episodio 11: Graduación

### Descripción

Capítulo 11, y nuestras Arpías empiezan a tener que reconciliarse con el pasado si quieren seguir adelante en su camino. El campamento con Dee y Oppa les está viniendo bien. ¡No hay nada que un buen fuego no arregle! Y que se lo digan a Seren, que en este capítulo necesita una sopita caliente.

### Resumen

Debido a que está a punto de anochecer y se ven impedidas para cumplir su misión, puesto que la flor que buscan solo se puede distinguir del resto si le da la luz, las arpías buscan un lugar para descansar. Esa noche, Seren tiene una pesadilla que la pone en tensión y Dee revela su identidad: es la diosa de la caza de un pentagrama prohibido.

Cuando se despiertan, logran encontrar las flores, pero, cuando Tali coge más de las necesarias, Dee se enfada con ella y le da un bofetón, pero, finalmente, la situación no escala y las seis llegan sanas y salvas una taberna de los alrededores, donde celebran el éxito de la misión.
3.DESCRIBIR DETALLADAMENTE LOS ACTORES EN UN PROCESO INVESTIGATIVO Y SUS FUNCIONES

**Describir detalladamente los actores en un proceso**
investigativo y sus funciones

Los actores en un proceso investigativo son los
profesores y los investigadores; donde los profesores son formadores de los
futuros investigadores, desarrollando trabajos sobre el conocimiento.

Sistema de gestión de investigación SIGI de la
UNAD integrado por:
Breakdown Patch

File:Breakdown Patche.png
A **Breakdown Patch** is the new name for the mold in *Pikmin 2*. The insides of one consist of rubber layers with purple goo in between. One time, the liquid turned a Spotty Bulbear into a new creature: the Ravenous Bulbear. This concludes that the goo inside has rabies, compared to the chemicals that Ravenous creatures foam out via testing.
Postava/Perky

# Perky

Perky dávají každému možnost zaměřit se na určité dovednosti ve své profesi, například válečník se tak díky ním může více zaměřit na útok nebo na obranu, případně hledat rovnovážnou cestu mezi. Perky určují vrozené vlastnosti, které je možné dle vlastní volby dále rozvíjet. Zahrnují nejen obranné a útočné zaměření, ale je také možné rozvíjet tělesnou odolnost, zdatnost a jiné.

Na 20. úrovni obdrží postava 7 bodů a následně každou čtvrtou úroveň 1 bod Perku. Tedy na 24. úrovni má celkem 8 bodů na 28. úrovni 9 bodů a tak dále.

Od 40. úrovně postavy získává postava volný Perk bod každou 2. úroveň namísto 4.

Do každého Perku je možné investovat až 3 body a tím násobit efekt, který dávají. Také u většiny Perků je za třetí bod další speciální bonus k efektu. Vyjímku tvoří pouze Perk Noční zrak a Jazyk Mrtvých do kterých je možné investovat pouze jeden bod.
Episodio 13: Cambio de rumbo

### Descripción

En este nuevo episodio de Mesa de Arpías, con Vistra de vuelta y después de una serie de... momentos tensos, las Arpías toman decisiones, reorganizan su vida y conocen a gente nueva.

### Resumen

Las Arpías deciden ir en busca de misiones nuevas por las tabernas de la ciudad. En la del señor Despeñaperros encuentran una petición de Lady Ciscar para entregar unos cargamentos de miel en Puerto del Norte, por la cual se interesan.

Con intención de aceptar la misión y pactar los pagos, conciertan una cita con Lady Ciscar, a la cual convencen de que les pague más de lo que ella tenía previsto en un inicio. También allí conocen a uno de sus trabajadores, un semiorco muy agradable.

Con eso hablado, vuelven a la Taberna de la luna, donde le piden a Dariman enseres y víveres para el camino y se preparan para salir al día siguiente, en un viaje que, en principio, durará dos semanas.
Návody/Příkazy

## BUDE UPRAVENO DO ČITELNÉHO STAVU

Herní příkazy je možné vyvolat napsáním tečky a poté příslušnou zkratkou daného příkazu (např. .afk). Při psaní příkazu nezáleží na velikosti písmen.

Rychlý přístup k oblíbeným příkazům (a také kouzlům a rasovým abilitám) je možné nastavit přes příkaz **.lista**.

Ve hře jsou už také přednastavená některá makra, které se vyvolávájí pomocí kombinací kláves. Kombinaci kláves nebo přidání dalších maker je možné měnit v nastavení clienta pod záložkou Macro Options.

Základní nastavené herní makra:
 alt + x
 alt + j
 alt + q
 alt + s
 alt + p
 alt + k
 alt + i
 alt + r
 ctrl + s
 ctrl + b
 ctrl + q
 ctrl + w
 ctrl + shift

Existují také příkazy, které nejsou systémové (nevyvolávají se tečkou před textem) a nejsou ani kombinací kláves, ale postava toto vysloví nahlas (ve hře se ovšem nezobrazí) a tím se provede příslušná akce.

 \* follow
 \* guard
 \* kill
 \* attack
 \* stop
 \* stay

Ovládání pomocníků, namísto “\*” se doplní “All” pro oslovení všech pomocníků v blízkosti, nebo jméno konkrétního pomocníka (jména pomocníků musí být různá (Rest, Cest,...)).

Ovládání party, pro použití příkazu je před něj potřeba napsat "/".
 quit
 accept
 decline
 "text"

Další skupinou příkazů jsou takové, které se aktivují napsáním určeného znaménka před text s následnou mezerou (podobně jako Party příkazy).

 ; (středník)
 :(dvojtečka)
Pikmin Alpha

***Pikmin Alpha*** is a game on the 3DS. It's a alternate timeline than pikmin 2 and 3. this game will feature downloadable content. despite being a alternate timeline, Louie and the president appear.

## Story

Olimar returns home, and goes to his house to spend his last few days with his family. he ends up extending his vacation to write a report on the pikmin planet. When he goes to work, his boss is interested and decides to leave his wife in charge of hocochoclate freight, and research the pikmin planet. they modify the dolphin to have two cockpits, then set off.
DIAGRAMA DE GANTT

```
       Según Terrazas (2011), “los diagramas de Gantt, son un sistema gráfico que se ejecuta en dos
dimensiones; en el eje de abscisas se coloca el tiempo y en el eje de ordenadas
se colocan las actividades a desarrollar” (p. 10), es decir, en este caso, el eje de las abscisas corresponde al tiempo de 16 semanas que va desde el 23 de agosto, hasta el 12 de diciembre del presente año, y en el eje de las ordenadas en columnas van las actividades que se proponen para el periodo en el curso de Trabajo de Grado.

```

En esta medida, se puede utilizar para organizar toda la agenda del curso Trabajo de Grado, ya que “Este diagrama es muy útil para mostrar la secuencia de ejecución de operaciones de todo un paquete de trabajo y tiene la virtud de que puede utilizarse tanto como una herramienta de planificación, así como una herramienta de seguimiento y control”. (Terrazas, 2011, p. 10). Asimismo, es utilizado de manera apropiada para planificar el cronograma de actividades que se van a desarrollar en un proyecto, sea cual sea su clasificación o su categoría.

ENLACE DEL DIAGRAMA DE GANTT EN GOOGLE DIRVE:

https://drive.google.com/file/d/12DVf4Q8jcWsrm1izOW-mjUYkflaYbV\_L/view?usp=sharing
Postava/Talenty

# Talenty

Talenty jsou druh znalosti, který umožňuje postavě rychleji růst ve vybrané dovednosti.

Zvyšuje maximální strop bez nutnosti použít dovedností body. Toto nezvýší cenu potřebných dovednostních bodů pro další růst.
Dalším efektem je zrychlení trénování dovednosti, ve které jsou investované body Talentů.

Každá postava získá po dosažení 10. úrovně 3 body a dále získává každou pátou úroveň jeden bod Talentu.

Dovednosti do kterých postava může Talenty rozdělit a počet bodů, které může investovat, záleží na zvolené rase.
2. Definir investigación según la UNAD

2. Definir investigación según la UNAD

La Universidad Nacional abierta ya
distancia UNAD Define investigación en el acuerdo número 024 del 17 de abril de
2012 en el artículo 2 como un proceso sistemático de producción de conocimiento
caracterizado por la rigurosidad metodológica el trabajo en equipo la
validación por la comunidad científica la creatividad la Innovación La
regulación ética el compromiso con el desarrollo regional el ejercicio
pedagógico y el manejo curricular para el surgimiento de comunidades
científicas y el fortalecimiento de las culturas académicas

Esto con el
objetivo de aportar soluciones pertinentes éticas creativas e innovadoras a la
problemática y necesidades científicas tecnológicas educativas ambientales
sociales artísticas y culturales de las diversas comunidades y distintos
multi-contextos.

REFERENCIAS BIBLIOGRAFICAS

Sistema de Gestión de la Investigación recuperado de: https://investigacion.unad.edu.co/
BIENVENIDOS

**Bienvenidos**
a esta wiki de trabajo colaborativo, en donde estaremos presentando información
a todo lo relacionado con el trabajo de grado y las diferentes formas de
graduarse en la universidad nacional abierta y a distancia UNAD, además de como
est compuesto el SIGI de la UNAD. Será un placer poder ayudarte con nuestros conocimientos
y la información presentada en este sitio, esperamos que te sientas a gusto y vuelva
a visitarnos
6. Explique cómo está conformado el Comité académico.

6.   Explique cómo está conformado el Comité
académico.

**Consejo Académico**

El
Consejo Académico está compuesto por el Rector, quien lo preside, los
Vicerrectores, los Decanos y los directores de unidades académicas que según
reglamentación del Comité Directivo deben formar parte de él. Igualmente,
conformarán el Consejo Académico un profesor y un estudiante, nombrados por el
Comité Directivo para un período de un año, prorrogable por una sola vez.

Las
funciones y atribuciones del Consejo Académico son:

·
Estudiar y decidir
todos aquellos asuntos de orden académico y disciplinario que sometan a su
consideración el Rector, los Vicerrectores o los Decanos.

·
Adoptar los métodos
que, dentro del espíritu y normas de estos estatutos y de las disposiciones del
Comité Directivo y de la Rectoría, se estimen convenientes para facilitar las
actividades académicas y de investigación, y delegar parcial y taxativamente
esta función en los Consejos de Facultad.

·
Proponer al Comité
Directivo la creación, modificación y terminación de unidades y programas
académicos, de investigación y de servicio.

·
Asesorar al Rector y al
Comité Directivo en la orientación académica de la Universidad, y recomendar
los objetivos y metas que deben tenerse en cuenta en el futuro desarrollo de la
Institución.

·
Resolver las
apelaciones de los profesores y estudiantes, con respecto a decisiones
disciplinarias y académicas tomadas por los Consejos de Facultad.

·
Otorgar, de acuerdo con
lo previsto en los reglamentos de la Universidad, distinciones académicas y
otros reconocimientos.

·
Conceptuar sobre el
otorgamiento de grados Honoris Causa.

·
El Consejo Académico
podrá delegar las funciones, delegación que efectuará de conformidad con lo
previsto en los Reglamentos de la Universidad.
Tri Monitor

Blue- Female

**Tri Monitor** was a contestant in **G.G.G. 1.**

## **Appearance**

**Tri Monitor** is, as their name implies, three monitors in on, one purple, one red and one blue.

## **Gameplay**

**Tri Monitor** started the competition off by being placed onto Team Snack. **Tri Monitor** was known as the inactive one for their entire **G.G.G. 1.** run, as they did no challenges for the short time they were in the competition. They DNPed for all the challenges they were ment to participate in and were eventually eliminated from the competition due to being a detriment to their team.

## **Trivia**

* They are the only conjoined contestant in season 1.
* They are the tallest **G.G.G. 1.** contestant.
* According to their user, the purple monitor controls the legs while the blue and red ones control the arms.
* They don't like toppings on their pizza.
Episodio 34: Después de la Tempestad

### Resumen

Lyrial sueña y ve fragmentos de su pasado en el templo. Se revela que ella es una representación de la Diosa y cómo era su vida en lo profundo del Bosque. El sueño se convierte en una pesadilla y Lyrial se despierta agitada con una única palabra en su mente: "no". Sin embargo, es incapaz de decirla: ha perdido la voz.

Hoja parece ser la que mejor está gestionando el golpe que es la pérdida de Tali, así que primero le pregunta a Mirlo si puede ayudarla y luego se hace un té antes de irse a dormir. En el sueño se transporta accidentalmente al plano de los dioses cuando En'Kil iba a visitarla, allí se encuentra con Nae'Sin, Athe'Ke, Fey'Ael y Di'Nael, que le confirman que la tiefling está viva. A lo largo del sueño, Hoja les pide consejo sobre cómo sobrellevar la situación, y las diosas animan al grupo a examinarse y aceptar su situación, primero, y a recomponerse y a estrechar lazos, en cuanto sea posible. Finalmente, Hoja pide que le hagan un tatuaje que le aporte sabiduría.

Seren, por su parte, se muestra destrozada y va directa a una taberna, seguida por Copelia, que, preocupada, le dice que no quiere dejarla sola en ese estado. Seren la ignora y en la taberna pide un combinado especial, que le da un pase automático al reservado, donde, poco después, aparece Riddle. El semidrow, después de despachar a Copelia a petición de la genasi, dedica la noche a estar con ella y le promete hacerse cargo tanto de la petición de Livueta, de la cual está encantado de tener noticias, como de la búsqueda de Tali, a quien asegura encontrar si es que sigue en ese plano. A lo largo de la velada, se ponen al día (Riddle revela que está casado y que Dalharil lleva meses desaparecida), se consuelan y Seren rechaza la oferta de Riddle de volver a la organización, aunque este le avisa de que es la única manera que tiene de protegerla ahora que Dalharil no se puede ocupar de hacerlo ella misma (información que Seren no tenía).
MirraNova Wiki

**Welcome to the MirraNova Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Core Narrative 3

**LOGLINE:** Angels aren't always the gurdians.

**PROTAGONIST: Marecellus Thomas. He is a wise mystic who comes from the spirit world where the animals got their power. He is a descedant of Ra'Hum. Little is knows is about his past but he is said one the wisest mystics of all time.**

**ANTAGONIST: Dr Jacob Smith is the richest scientist out of all of the foudning fathers of MirraNova. He is very uppity and arrogant and thinks he's better than eveeryone in his field because of the money he has. He is at the very top of the heirarchy chart and feels MirraNova should be run his way. He does whatver he can to keep the peace even if it bending the rules a little bit.**

**MAIN SUPPORTING CHARACTERS W/ DESCRIPTIONS: Dr Allen Landry is a poor brilliant scientist. He comes from a poor background but has always relied on his brains to get him far. He was the leader in the development for MirraNova. He came up with the technlogy for how to make a parallel universe. All but one of his colleagues respected him for it. At the end of the day all he wants is the respect of all of his colleagues as well as to live peacefully in MirraNova.***Dr '***Mason Lapointe, Dr Taylor Scott, and Dr Nathan Evans are all eminent scientists. They're all innovators of futuristic studies and all had a hand at developing the technology which built MirraNova. As well as their families.**

**PRIMARY LOCATIONS WITH DESCRIPTIONS: Between spiritica and the lush wilds. Spiritica is where the spirit animals habitate. The lush wilds is the largest forest MirraNova. That's where the assinging of spirit animals took place.**

**MEDIUM: Series of short stories**

**WHY IT WORKS IN THIS MEDIUM: Everything can be explained in greater detail in reagrds to the animals. Why those animals are selected, where the animals go, who the animals are assigned to, what tyoe of anmials are being used as spirit animals etc.**

**PLATFORM:** Instagram

**WHY IT WORKS IN THIS PLATFORM: Teens and young adults have social media. Instagram is one of the mostg popular ones. They can keep with all things MirraNova.**
Návody/Psaní knih

# Psaní knih

Ve hře je možno zakoupit klasické knihy, do kterých jde psát, a psaný text také formátovat pomocí některých html tagů. Formátování se projeví po zapečetění knihy voskem z některých jasně červených rostlin (elephant ear, ponytail palm a century plant).

Přehled tagů pro formátování naleznete v tabulce níže. Krom tagu < br > se jedná o tagy párové, tedy je třeba jimi ohraničit text, který se má formátovat. Formátování se nepřenáší na novou stránku zapečetěné knihy (má jiný formát, než nezapečetěná!), pokud je to žádoucí, je třeba na nové stránce zapečetěné knihy formátovat znovu. Pro zjednodušení kontroly při formátování je možno zobrazit náhled textu v zapečetěné podobě (po vyvolání menu knihy).

Pro zadání tagu do textu se používá formát < tag >, pro ukončení formátování se použije stejný tag v podobě < / tag > (v obou případech bez mezer). Tagy lze psát velkými i malými písmeny.

 B
 I
 U
 CENTER
 H1, H2, H3

### Opisování knih

Pro opisování knih se používá dovednost Inscription. Tuto dovednost je možné použít i na hodnotě 0, jen pak opisování déle trvá. Pro opisování je třeba stát v blízkosti opisované knihy a mít u sebe jinou knihu, do které se text opíše.