Update history

This page will be used to track the update history of I.RULE, major or minor. Most recent updates will be at the top and the least recent will be near the bottom of the page. These are directly taken from the I.RULE Itch Page (Development log) as well as the Starbox discord server.

As of version 0.1, I.RULE is currently in an Alpha state.

## Version 0.2.0.0

**Changes:**

* A few new babies, items and new enemy type (Lil keeper, Red Maw, Cursed baby, eye of greed, Dropper, William)
* Curses!
* The game now saves your current run state, so instead of starting the level all over again you now will continue playing where you left off
* Now you can see which loop you are on while choosing babies before starting the level
* The Deserter was renamed the Revenant by popular demand
* betiary
* Defensive babies' cards now drop with a longer interval between each other on boss levels
* Rubber Soul now has higher firerate
* Baby Pluto now deals less damage per tear
* Lil C.H.A.D's cards now take longer to reload
* Power-pilled heart-producing babies are more effective now
* Spider Mod won't show healthbars of enemies and babies with full hp anymore

**Fixes:**

* The game now correctly updates your loop record after reaching a new loop
* The game now correctly randomizes your seed after reaching a new loop
* Now enemies will stop going towards the exit if they were charmed by Kidney Bean
* Salvation's barrier is now rendered on top of the rails
* Fixed the pause button not showing up on 3rd levels of every chapter for some reason
* Fixed pill duplication glitch
* Fixed incorrect highlighting for cards during boss fights on the mobile version

### **Version 0.2.0.1**

* Fixed the display of achievements
* You can now also download new .apk from the itch.io page

### **Version 0.2.0.2**

* Fixed a crash that appears when you have Poke Go or starting Challenge #4
* Fixed a crash when you're trying to kill William with Red/Blue candles
* Fixed boss music playing when loading the game at 3rd level
* The grid doesn't highlight when hovering mouse over rails or rifts anymore

### **Version 0.2.0.3**

**Changes:**

* New death animation for the Sperm Whales
* William's move speed has been reduced a bit
* Slowing effects (such as enemy being frozen, webbed) are now a bit more effective

**Fixes:**

* Fixed a crash when Cursed Baby tries to produce a heart
* Fixed softlock caused by picking a new baby and re-continuing run while screen fade is not complete
* Sanguine bond's highlighting is back
* Fixed baby's name being shown while having Curse of the Unknown
* Fixed pills overlapping active item/shovel
* Fixed that glitchy splash screen with a crying heart

### **Version 0.2.0.4**

**Changes:**

* Red Maw now chews a little longer

**Fixes:**

* Fixed softlock caused by William leaving the level in defused state
* Fixed the infamous bug with minecarts destroying spots on 2nd stage
* Fixed incorrect position for Abel's ghost
* Fixed missing highlighting in Challenge #6
* Fixed the swap button rendering below dark layer in Challenge #6
* Fixed teleporters not saving their color upon resuming the run
* Fixed Crystal Ball hiding all of your options

### **Version 0.2.0.5**

* Fixed Mom's Hands spawning off-grid when playing with high screen resolution
* Crystal ball now displays unknown baby's name and description
* Fixed moving spots being suddenly destroyed
* Incompatible game states won't be loaded anymore

### **Version 0.2.0.6**

* Levels and minigames aren't swapped around anymore

### **Version 0.2.0.7**

* Better performance and reduced game size
* Added fast mode which makes various transitions more quicker
* Added keyboard hotkeys for pills (Z, X, C, V for each slot)
* More enemies spawn the further you go during loops. It is kinda more engaging now
* 6 heart limit is no more
* Greed's Eye is now properly unlocked and can no be longer exploited with save & exit
* Fixed grid in challenge 6 "shapeshifter" being highlighted incorrectly while placing brother bobby
* Buffed Juicy Sack's regenerative abilitities
* Psychic Baby now has unlimited pierce limit
* Red Maw no longer kills enemies it couldn't eat
* Stoners can now be pushed (direct Farding Baby buff)
* Adjusted prices for various babies.
	+ Lil' Loki - 200 hearts (+50)
	+ Revenant - 250 hearts (+100)
	+ Lil' Keeper - 325 (+25) hearts, 6 (+3) sec. cooldown
	+ Red Maw - 200 (+50) hearts
	+ Crispy Baby - 200 (+25) hearts
* New saving system. Your current progress will persist.
* Ragdoll's safes now block rails rather than diappear when falling on them.
* Mega Plum won't use her mass wipe attack during "Civil War" challenge for the first 3 minutes.
* Other improvements.

### **Version 0.2.0.75**

* New options menu
* Improved touchscreen support
* Any shop item can now be found cursed
* Bosses drop two active items by default
* Addressed to an issue that caused curses and items transfer between different runs
* Other bug fixes & changes

## Version 0.1.9

**Changes:**

* Added a new tier 1 item (There's Options)
* Added a new effect for using Something's Wrong pill on Multidimensional Baby
* Added a new interaction between Dr. Medicine and PHD
* Peeping now has less damage and higher price/recharge time, but instead of targeting the strongest enemy, it covers the entire screen and always targets the enemies that are closest to exit
* Demon Baby now also tends to target the enemies that are closest to exit
* Lost Soul now gives only 666 hearts when killed by Sacrificial Altar
* Brain worm now has a bit higher shootspeed
* Fire-themed babies now melt the nearby ice floes, but they cannot melt the already formed icebergs
* Sperm Whale won't retreat by eating just charmed flies anymore
* Now it takes a bit longer for pickups to disappear
* Now enemies won't stop attacking your babies with instant use when they're invincible (like Bob's Brains) preventing some issues in skill department
* Added Settings menu with additional options
* Fullscreen/Window Mode option now persist between different sessions

**Fixes:**

* Probably fixed a huge performance drop when there are a lot of enemies on the screen
* Fixed Rainbow Baby not shooting fireballs even when copying Crispy Baby's shootstyle
* Fixed a bug when babies and obstacles were sliding back on rails after being pushed by Hardy

### **Version 0.1.9.1**

**Changes:**

* Someone extraterrestrial has appeared in your basement (Baby pluto)
* Spawn rate of difficult opponents has been reduced for the second loop (current spawn rate is now applied to further loops) Now enemies are distributed evenly between the lanes, trying not to spawn on lanes obstructed by other enemies/obstacles to make the game more fair
* Increased Abel's main damage
* Pegasus now shoots a tiny bit faster
* Little Steven now costs 150 hearts
* Rainbow Baby now costs 150 hearts
* Now when Farting Baby is killed, it poisons and pushes back enemies in 3x3 radius

**Fixes:**

* Fixed Imp acting weird when flipped
* Possibly fixed a crash related to Psychic Baby's tears
* Fixed Ball of Bandages not working properly on heavy flying enemies, such as Frosties and Sperm Whales
* Deserter now correctly targets enemies in its range when buffed by Telepathy for Dummies
* Fixed Demon Baby's range issues
* Fire-themed babies now correctly melt the nearby ice floes

### **Version 0.1.9.2**

* The game should support Win 7 / XP / 32bit systems now
* The funny debug numbers above Sperm Whales were removed

### **Version 0.1.9.3**

**Changes:**

* Farting Baby now also pushes enemies that were behind him when he's attacked
* Enemies' speed now varying less in Challenge #1
* Now you can also see Mr.Shy's defense with Spider Mod
* Spider Baby's fire rate was slightly decreased - Baby Pluto's fire rate was slightly decreased
* Wind-up key now also allows you to manually launch Fistuloid and Dry Baby
* A few minor changes to animations and sound effects

**Fixes:**

* Fixed Demon Baby's range (again)
* Bob's Brain now correctly takes damage from distant attacks
* The state of your current run shown in main menu now correctly updates when changing the save file
* Middle Horn's laser has a more consistent hit detection now
* Explosions should be more precise now - Now the game sets a seed properly before generating a level, so you won't get different layouts every time you quit/load the game

### **Version 0.1.9.4**

**Changes:**

* Biters are now immune to webs when they're hiding underground
* Pegasus now shoots a bit faster
* Now you start with 100 hearts on Challenge #5
* Added an Autopause option in the Settings menu

**Fixes:**

* Fixed enemy cards not having pink hue while in your deck
* Cards' prices in Hardmode now visually match your current number of hearts
* Now it actually takes one hit for insta-kill babies and explosions to get rid of Mom's Hands
* The game cursor is no longer displayed in pause menu
* Enemy that got past your defenses will no longer trigger chargers on adjacent lanes

### **Version 0.1.9.5**

* Fixed a bug when a level could end before the final wave
* Now during the huge waves, enemies appear in groups one after another, and not all at once, which should reduce lags

## Version 0.1.8.0

**Changes:**

* Tooth & Nail now also counts towards "red only" achievement
* Snowball and frostbitten poops won't freeze your Spike Babies anymore
* Reduced prices of Crispy Baby, Paschal Candle and Juicy Sack
* Increased prices of Tooth & Nail and Fiend Baby
* Game over cutscene is now always playing, but you can skip it by pressing any key/mouse button
* Added a new challenge (№6 Shape Shifter) and new baby (Ball of Bandages)
* Now the game allows you to destroy the golden poop before finishing the level (for real this time)
* Middle Horn now has a cooldown between his laser attacks
* Now you won't get more than two of instant/defensive babies on boss battles at the same time
* The Battery now also gives you double charge for enemy cards given by Poke Go
* Now you can shovel, target, toss around Bob's Brain without the need for a precise pixel-perfect pointing on his cute little hitbox
* Babies killed with Sacrificial Altar will release a circle of damaging pellets (the amount of shots and their damage depends on baby's value)
* Eden's Blessing now also gives you a free Power Pill at the start of new run

**Fixes:**

* Mom's Hand spawned by Poke Go now actually brings allies
* Mom's Hand cannot be teleported by teleporters anymore
* Fixed Psychic Baby's animation
* Fixed interaction between Psychic Baby and Multidimensional Baby
* Fixed interaction between Psychic Baby and Telepathy for Dummies
* You can't unlock Dry Baby by exploding charmed enemies anymore

### **Version 0.1.8.1**

**Changes:**

* Now you can use Q/E buttons to rotate shapes in Challenge #6
* Ball of Bandages now has a cooldown for pulling the same enemy from lane to lane
* Mom's Hand now flies back without taking your babies when you use a Glowing Hourglass
* Now you can also see what pills you have before starting the level
* Golden poop is now automatically destroyed when level is completed
* Now before you pick up the trophy when level is over, you can grab/place babies, use pills, active items and such
* Trites are now immune to webs from Spider Baby and Juicy Sacks

**Fixes:**

* Ball of Bandages won't affect bosses anymore

### **Version 0.1.8.2**

**Changes:**

* Ball of Bandages enchanted by Telepathy for Dummies will have increased range
* Stoners in Challenge #5 now have less health
* Mongo Baby now interacts with Crispy Baby (so everyone can shut up about it)

**Fixes:**

* The saving/loading system might be actually fixed now. If you've already had a saved run before, you'll most likely have to start it again to avoid inconsistencies
* You can't place poops with The Poop when level is finished
* Salvation won't one-shot bosses anymore
* Poke Go now correctly gives you a monster card on the first level of the next loop
* Fixed Mom's Hand not being able to steal your babies
* Fixed Charger Replacement Token being displaced when it's the only item available in store
* Now when you lose, you can see different messages on the game over screen, which were replaced by a single one due to a bug
* Evil Charm won't mark Gurgles, Sperm Whales and other enemies if they've left the board
* Fixed Hardmode not letting you to enter the next loop

### **Version 0.1.8.3**

Fixed Frosty chilling out

Fixed Trite's misbehavior

### **Version 0.1.8.4**

* Added remaining ascii-characters for translating purposes
* Mom's hand now first removes the shield from babies, and only then steals em
* Presumably fixed performance issues
* Fixed prices and off-centered names on active items on mobile devices
* Fixed a misplaced health bar for bosses
* Added a proper description for card style changing option on mobile devices
* Cards won't be randomly replaced mid-air when picked up during boss battles
* Fixed a bug with Ragdoll purposefully throwing safes and amber chunks at rails/off-screen making them disappear

## Version 0.1.7

**Changes:**

* Hardheads are now completely invisible in Challenge #3
* Reduced prices of Little Steven, Harlequin, Rainbow and Psychic Baby
* Increased prices of Spike Baby and Parasitoid
* Deserter now deals less damage
* Abel now functions a little differently
* The game allows you to destroy the golden poop before finishing the level
* Snowball now has a bigger radius
* Flip now correctly changes Wiz Baby's shoot style
* Loki now shoots diagonally when Flipped
* Frosty Mint doesn't work on charmed enemies anymore
* Added a limit on the number of strong enemies of different types that are on the screen at the same time
* Added file select screen
* Added a new pill type (Percs)
* Sperm Whale now also retires after eating one charmed enemy
* Slightly increased the detection radius for shooting babies so that they can see enemies even if they somehow miraculously shifted off-grid
* Flip, Stop Watch and D6 moved to tier 1 and replaced with three previously unused items

**Fixes:**

* Fixed a bug that prevents you from buying tokens in an empty shop
* Enemies cannot be pushed while teleporting anymore
* Fiend Baby now correctly spawn Imps when power-pilled
* Smart Double Baby now autocollects both hearts
* You can't revive your chargers when level is already finished anymore
* Fixed a bug when some objects and monsters remained even when level is completed
* Exploding Mulliboom will stop exploding if he gets frozen or extinguished during blinking
* Pushed enemies will lose their target, and will stop attacking the previous baby (a Farting Baby for example)
* Telepathy for Dummies now works on Imps too

### **Version 0.1.7.1**

**Changes:**

* Updated Snowball's description
* Now you can use pills on Lost Souls
* Power-pilled Lost Soul gives you dimes instead of nickels

**Fixes:**

* Fixed Red Candle's visuals
* Fixed visual bug in Abel/Mongo Baby synergy
* Salvation doesn't trigger on Mom's Hands anymore
* Fixed Demon Baby's animation
* Now you can see pill descriptions while having 6 cards on the left
* Changing save state now correctly updates your trophies
* Fixed Poke Go being absolutely broken in boss fights

## Version 0.1.6

**Changes:**

* Lil Loki now costs 150 hearts
* Peeping now shoots faster
* The Deserter now has a slightly slower fire rate
* Hardheads now deal a bit less damage
* Hardies, Fatties, Stoners and Sperm Whales now have less health
* Plums can't be champions anymore
* Speedy monsters are now less speedy
* Erasing all data now also erases your current saved run
* Babies are now preparing their attacks while there are no enemies in sight, to shoot instantly when new target appears
* The DirectX warning now shows only one time (also fixed the download link)

**Fixes:**

* Bob's Brain won't trigger on enemies while they're teleporting
* Fixed interaction between Psychic Baby and Mongo Baby
* Juicy Sack now counts as defensive baby
* Removed immunity to ice from babies that shouldn't have it
* Fixed achievement order in Russian translation
* Obtaining a tier 2 item now unlocks a correct description entry in "Stuff" menu
* Enemies won't teleport while dragged away by Glowing Hourglass anymore
* Hardy won't push your babies out of grid anymore (hopefully)

## Version 0.1.5

**Changes:**

* Added a special warning at the start of the game, showing up if you don't have DirectX 9.0c installed. It also disables all shaders if you keep playing without it.
* Huge optimization improvement, now the game launches, restarts and changes language almost instantly
* Slightly increased Demon Baby's range
* Lil Loki now shoots faster and his horizontal shots travel faster too
* Changed Deserter's achievement description to make it less vague
* Spider Mod now only shows health bar of babies that can be attacked directly
* Frosty now has a smaller attack radius
* Sanguine Bond, Blanket and Black Bean will only work on babies that were placed/spawned directly by player

**Fixes:**

* Removed funny numbers above Mystery egg
* Charmed enemies are immuned to webs and Juicy Sacks now
* Fixed shovelling. Now the shops just stop appearing once you've seen every possible item (unless you're missing a charger, then you can buy a token for it anyway)
* Evil Charm's indicator won't show up for charmed enemies anymore
* Hallowed Ground's effect now correctly resets for all nearby babies once it was destroyed
* Fixed interaction between Brain Worm and Multidimensional Baby
* Lobbed projectiles won't damage nearby enemies on landing if they're charmed
* Lobbed projectiles won't chase fast-moving targets/targets on minecarts for no reason (needs to be tested)

## Version 0.1.4

**Fixes:**

* Fixed wrong amount of hearts appearing in HUD in hardmode
* ​Fixed Snowball being good
* Fixed Mongo Baby not mimicing dangersense of babies with special shooting patterns
* The Black Bean cannot poison charmed enemies anymore
* Fixed bug when powerpilled ​Parasitoid's eggs weren't splitting into flies
* Fixed crash when Middle Horn tries to pull destroyed tile with his chain
* Frosty won't attack enemies/babies outside the desk anymore
* Enemies won't try to attack your babies during teleportation anymore
* Fixed Candy Heart being weird
* Mega Plum won't shit on your last line in Challenge #4 anymore
* Freezer Baby's shots won't reset the chilled debuff from the Snow Globe/Snowball anymore
* Babies won't break when they reached maximal potential speed​​​​​​

​**Misc changes:**

* Babies now appear invincible inside of icebergs in Challenge #3
* Spider Mod now shows health and defense of your babies too

## Version 0.1.3

**Fixes:**

* Frosty's and Hardhead's shots won't disappear offscreen softlocking you in the process anymore
* Fixed overlapping text in Achievements submenu
* Snowball now actually can hit enemies below it
* Acid Babies and Hallowed Ground won't lock your shovel, actives and pills during boss battles anymore
* Stone enemies and Sperm Whales are now completely immune to poison
* Fixed Mega Plum spamming Mom's Hands in hardmode for some reason
* Enemies transported back with a Glowing Hour Glass won't go off grid anymore
* Gurgles cannot be pushed with The Bean anymore
* First card now drops earlier on boss levels

**Other changes:**

* You can now use Q button to reach the shovel, and Space Bar to sped up the game
* Acid, Fart Babies, and especially Mystery Gifts are now blacklisted from boss battles
* Mega Plum now shoots less often, and gives you a bit more time at the beginning of the fight
* Speed Up pills and Hallowed Ground are a bit more useful (which makes Speed Down pills even worse)
* Plums now have less health
* Now all the Amber Chunks and Icebergs with enemies inside will automatically break if level is finished and there's no one around
* Challenge #5 gives you hearts more often now
* Slightly reduced firing speed of Demon baby

### **Version 0.1.3.1**

* Fixed funny sorbet crasр
* Mystery Egg won't break if you give it a pill while it attacks anymore
* Fixed speed up button being stupid