recursal/Fanatic-Fandom huggingface dataset:
Cores

Cores otherwise known as Aperture Science Personality Cores, or Aperture Science Personality Spheres are AI's contained in relatively small spherical bodies.

Most cores have different eyes that help to tell them apart, and while this doesn't happen in game, the community has taken to colouring the spherical shells of the Cores to add more personality.

Most Cores have one personality trait or focus, that they are based around, this may be very prominent, or very slight when it comes to influencing their actions.

## Canon Cores

These are the Cores that appear in the games Portal and Portal 2.

### Portal 1

Morality Core

Curiosity Core

Intelligence Core

Anger Core

### Portal 2

Intelligence Dampening Core (Wheatley)

Space Core

Adventure Core (Rick)

Fact Core

Flashlight Core

## Unused Portal 1/2 Cores

These are cores that were planned for an official portal game but were never used, they hover in between canon and fan-canon.

### Portal 2

Morgan Freeman Core

Paranoia Core

The Three Sideways Red Cores

Laser Turret Core

Gyroscopic Liability Absolver Core (Betty)

## Steam VR / The Lab Cores

These are the cores used in valves Portal themed VR sections and demos.

Virtual Reality Assistance and Education Core

Calibration Cores

## Portal Stories: Mel Cores

These are the cores used in the fan game Portal Stories: Mel.

Maintenance Core (Virgil)

Rainbow Core

## Aperture Tag Cores

These are the cores used in the fan game Aperture Tag.

Nigel

Heavy Metal Core

## Harry101uk Cores

These are the cores created by Harry101uk for use in his Youtube animations and songs.

Harry101uk Cores

The Harry101uk cores have been given their own page due to sheer volume.

## The Underground Cores

These are the cores created for use in the unfinished show "The Underground".

### Developed Cores

Interview Core

Paranoia Core (The Underground)

Protocol Core

Elite Core

Ambition Core

Ego Core (Onathan)

Friendship Cores

### Undeveloped Cores

^ Core

Green Ring Eye Core
Enter Bizarro World

## OXYGEN

Forbidden by fabricated cold war, this is a Romeo and Juliet story on the Moon.

### Synopsis

The first citizens of the Moon have arrived to beta test extraterrestrial colonization technology. Despite forced non-correspondence between Russian and American bases, a nearly fatal incident involving oxygen supplies forces the "enemies" to work together. Over the course of their controversial correspondence, the American and Russian astronauts fall in love.

### Characters

#### Supporting

Svedlana - Russian astronaut/love interest

Other crew - both Russian and American

### Additive Comprehension

This adds believably to the conspiracy, given even the astronauts aren't in on it. It also gives insight to the technological milestones reached.

## Demographics

### Target Market

Young Adults - great film for a date as it appeals to both men and women.
How it Impacts the Larger Good

## Why does this matter?

People of all ages will generally agree that we are living in turbulent times. History tends to repeat itself, and before great destruction there is division and polarity. By illustrating these themes through grand story, we hope to cause the change we wish to see - oneness. Hindsight is 20/20, and by creating a futuristic world rooted in our own current turmoil, the audience may come to the understanding that we cannot sustain greed ad destruction.

Inspiring wonder about the cosmos is just an added bonus.

In short, if we are not working together, we are fighting each other. #WeAreOne
Ancillary Narratives

Tensions between Earth and Mars rise as elite Earthling's covet Mars' utopia.

### Synopsis

Beginning with Mars declaring "Year 0," we learn Earth is nearly out of resources. We see the Earth Federation realize they've reached the end of life on Earth, and they devote the last of their resources to getting off the planet. They continue sending migrants over, but some of them act as sleeper cells. Mars continues to thrive as Earth prepares for war. This series ends with the Earth Federation Mothership taking off and setting course for Mars, leaving Earth forever.

### Characters

This story will be told from Earth's point of view so we can see the dystopian side of things, as well as further gain insight to the conspiracy.

### Primary Locations

Earth Federation HQ - The last functioning civilization on Earth.

Land on Earth - Now a dystopian wasteland, few stragglers survive the harsh conditions.

### Additive Comprehension

This informs viewers how exactly Earth infiltrated Mars and even stood a chance in The Great War.

## OUTWARD BOUND

Graphic novel series' about space pioneers exploring Mars' and surrounding cosmic neighborhood.

### Synopsis

This extension really serves as an opportunity to dive deeper into any region of Mars (space) without budgetary/production constraints. These will be self-contained epics in the context of each of the main fence post story. Plot lines can be diverse to allow massive audience appeal.

### Characters

Various - Opportunity for many plots, recurring characters, and expansion in general.

### Primary Locations

Between Earth and Mars, additionally voyages beyond the solar system are possible.

### Additive Comprehension

These stories describe the failed missions and other previously unexplored story seeds.

### Synopsis

Leading to the release of Oxygen, we will release weekly captain's video logs as a web series.

### Additive Comprehension

We learn about the captain's experience instead of the Romero/Juliet story.

## Extended Demographics

### PHASE II

#### Target Market

Older adults, fans of conspiracy/crime shows, binge watchers

#### Medium

Streamable mini-series/anthology - generate pre-interest to get them to go to the theater for more.

### OUTWARD BOUND

#### Medium

Graphic Novels - Fans who consume this way are big on collecting and knowing more than other fans. This gives a ton of potential to this extension.

### LUNAR LOGS

#### Medium

Vlogs (youtube, web series, etc.) - Young people of today like to see other people's idea of daily life, and telling these stories as vlogs will be appealiing and may help generate per-awareness to get fans to a theater.
Social Segments / Status Ladders

> The three main character groups have the most apparent segments and hierarchies.
>
>

## Sheeple

### *The Impoverished*

The poor and homeless members of the population.

### *Average Joes and Plain Janes*

These are everyday, ordinary, tax-paying citizens.

### *White Collars*

These are essentially the upper-middle class. In today's standards, they may be considered wealthy, but they have been left barely able to make ends meet due to the Great Conspiracy.

## Scientists

### *Lifelong Cosmonauts*

These are people who have spent their life diligently focusing on their work, ultimately working their way up the chain to lead *Project Unearthing.*

### *Tech Engineers*

These are the masterminds who make technological advancements physically possible.

### *Interns*

This is where every scientist in the project begins.

## Earth Federation

### *Elite*

These individuals are the top class of the top class. They are running the people who run everyone.

### *Federal Officials*

These are elite members of the world who are part of the Earth Federation, but not necessarily controlling the whole thing.

### *Assistants*

This is a very thinly veiled term for "servants."
Definable Location

## Earth

### Earth Federation

Lurking somewhere in the Arctic Sea, this self-sustaining structure is unheard of by the masses. Some say it is the shape of a Hexagon. It is certain that this is the headquarters for the elite conspirators of the Earth Federation, the superpower controlling Earth driving masses off the planet. Shorthand may be seen as *EFHQ*.

### Moscow

This is a hub for space travel, as well as a connecting point to get to the EFHQ. Moscow is one of the two contrived super cities, serving as the model city for half the world.

### Washington D.C

This city controls the other half of the artificially divided world. This is also home to a terrestrial hub for *Project Unearthing* (originated in 2032, Houston, TX).

### Moon

The Moon works like a space harbor, and begins very small. First as a mere settlement, eventually growing to two major colonies - developed by the USA and Russia. Eventually, the Moon becomes a communications hub, as it is positioned outside the atmosphere and signal is unobstructed.

## Mars

### Eden

In addition to being the site of the first Martian settlement, Eden is the capitol of Mars. This eventually grows to become a utopian epicenter of Martian life, containing a space travel hub, an incredible wealth of knowledge and research, and some of the most advanced humans ever known.

### Phobos

This is Mars' moon, which serves as a communications hub like Earth's moon. Additionally, Phobos acts as a sort of space harbor, the launch and research epicenter for *Project Unearthing* after they've left Earth.

### New Houston

This is the grounded home of *Project Unearthing,* which expanded from Eden rather quickly to make use of the huge amount of open land on Mars. Here they house and develop a lifeboat-like spaceship in case their technology on Mars ever fails.

### Extraterra

This is more or less a suburb of Eden (in the way the entire state of Wisconsin is like a suburb of Chicago). The climate in this region is the most favorable on the planet for sustaining human life. This area is rich with communal living, packing in hugely dense populations very efficiently.
Mechanics and Cortexing skills

Both the mechanics and cortexing skills run on broadly the same system.
On a broken item, or a computer terminal phys-rep, there will be a set of **problem cards** that you need to go
through. Each problem card can be solved by one or more **solution cards**. The solution cards are the mechanics or cortexing
cards that you get when you buy the mechanics or cortexing skills.

You will need to go through each of the problem cards in turn, and the
solution cards will tell you how long each one takes. **You should spend this time roleplaying!** You will need to have a
mechanics kit phys-repped for mechanic’s problems, and some kind of cortexing
rig or tools phys-repped for cortexing.

Your
specialisations will come into play in that some problem cards will only be
solvable by people with these specialisations, and they will give you extra
options and time off the problems as appropriate – all the information will be
on the problem card or given by a ref.
All-In

## GENESIS

Genesis is a game, where players terraform Mars, builds colonies, and explore exoplanets.

### Synopsis

A few humans have made the one-way trip to Mars with the goal of terraforming and colonizing the red planet to the point of not needing space suits. This game is a first person experience of building the new environment and society.

### Characters

#### Antagonist

Crushing space elements, running out of foods, and other supplies/resources, ultimately, time.

#### Supporting

Lucas - Assistant of Terran, and big dedicate to him.

Aiden - He is another assistant of Terran, Best friend with Lucas and he is pragmatic.

Mia - Terran's fiance. She gets into trouble and make Terran to be in difficult situation sometimes.

### Main Locations

The spaceship, and a place that will be a capital city of Mars, the Eden. Possibility to create own unique cities on Mars in locations we wouldn't otherwise explore.

### Additive Comprehension

Internalized understanding of world science, geographical understanding.

## Demographics

### Comparables

This game could be comparable to Minecraft or Spore but more further you can do anything whatever you imagine without limitation like more broader than that.

### Medium

PC / Console game. It kinesthetic approach to understanding science of world. An Endless game possibilities alone, build ecosystem / cities, explore, space travel, exoplanets.

### Target Market

Young gamers, and Sci-Fi fans who likes to discover a new planet, creating new things, and always seeking new "Sandboxes".
Arlee

Arlee, the Town of Eternal [Darkness / Night], was a human settlement established within one of the wounds of the world left after the Shattering. On the continent of [Avarokka], located on [Earth] (our planet of interest within Materia), Arlee lies close to the centre of the wound of Sloth, which was born with the emergence of the demon lord of that domain, [Acideus].

As the name implies, Arlee was, together with many miles in each direction, wrapped in an eternal cloak of night, born from the immense amount of dark magic that Acideus produced during his stay on [Earth]. As with all other wounds, despite the combined efforts of the angels, the mark the demon had left on the world is too permanent now to be later erased without major interference, and, as such, they merely placed down reality anchors to prevent it from spreading out further and slowly reduce it, not wanting to disturb Materia any more than it already had been.

Arlee, like much of [Avarokka], lies under an almost permanent coat of snow, which, the deeper into the wound of sloth one ventures, seems to grow only ever thicker. Fortunately, due to being a settlement, much of the snow was removed and barriers were put up to protect the town from blizzards, but especially during lighter snow these were deactivated to save mana, and they didn't do much to keep temperature in.

Arlee was a quiet, reclusive place, and while it was relatively dense (as to conserve energy) and industrial the nightly atmosphere, the orange tinted streetlights and the coat of snow on the rooftops gave it an almost serene atmosphere, especially with how the people behaved - polite and discrete at all times in the streets, but warm and welcoming in their homes, inns and restaurants.
Special Sauce

### *Unique Mars*

While space adventures have been done again and again, our depiction of Mars is different. Mars represents everything good about the human condition, while what remains of Earth represents the bad. Since, in reality, utopia isn't exactly possible, Mars will be completely imagined. Even after terraforming, things like plants cannot be the same on Mars, because Earthly plants have proved to not do the job of supporting a utopia. Everything contributing to a perfect society must be meticulously engineered, and even then it only fuels greediness.

The potential to explore this entirely new world is primarily what makes this world special.
Media Blurring

### Merchandising

Merchandise like Martian maps, outdoor gear, and other lifestyle objects will be designed, integrated into story, and sold. Partnerships with athletic and outdoor companies like Nike, REI, or Under Armour, could design the gear used in story, and then sell quality versions in real life. While this may not necessarily extend the story, it will increase the depth of a fan's connection and help to build a sense of comradery among fans. This will be things like leisure wear for space voyages, dust repellent wind breakers for the surface of Mars, or more rugged gear for even more harsh conditions.

### Mars Camp

In order to heighten the reality of our story, we hope to offer "Mars Camp" experiences. These will be team building camps of various length that simulate life with the limited materials available on early Mars.

### Museum of Eden

For those not able to spend prolonged time immersing themselves in a Martian experience, they can visit a branch of The Museum of Eden, which has been preserving and recording Martian history since its genesis. People can walk around an interact with technology, flora, and other unique objects, all while learning about Mars' rich history.
Mandrake

## Mandrake

### Notes

Solid, Thirsty, Mistaken Identity, (Weapons)

The Mandrake is a monster of a craft, designed to deliver four APCs of
infantry directly into combat as such it comes with three smoke launchers and
dual linked barrage cannons. APCs are not included in the price and
decommissioned

## Special Notes

Mandrakes **must** be purchased
without weapons for 20% percent discount.
Aesturex

Aesturex is the archangel of fire and one of the original divine. He serves directly under God and is arguably the most powerful entity in the Emdes Universe, aside from God and Mors themselves. Furthermore, he holds the position of the Lord of Souls as well as the leader of the demonic council, having been placed into them after The Shattering, due to him having continually proven to be both trustworthy and capable enough to hold those positions.

He is the father of Fax (no mother exists, as Fax was born from the Soul Forge) and plans to have his son take his position as the de facto lord of the underworld once he has grown up to be capable of handling that position. As anyone that knows Fax should be aware of - the boy still has quite the ways to go. The exact reasons why Aesturex chose to create a heir with a personality such as the one that Fax possesses remain a mystery, but given that he is an otherwise rather intelligent individual it can be assumed that it wasn't just an accident (even though most people claim it totally was).
Unfamiliarity

## Real World

Our story is rooted in today's troubles, but is proposed as a potential future timeline. Elements feel familiar to make it easier to connect, but the environment is new.

## Timeline

This story takes place in the near future, the technology and history reflect this.

## Fictional

*Unearthing* has utopian/dystopian themes while exploring space travel and, eventually, alien life.
Soapbox Revisited

## HOMOSAPIEN

A Human boy is is raised by an alien race on an unknown planet. Will he ever be able to return "home"?

### Synopsis

A failed voyage mission ends with a crash landing on an known planet, leaving just 1 survivor, a baby boy. The boy is raised by the peoples of that planet, but his looks (he is human) speak for themselves. He struggles to find himself and must make a decision when another human ship lands on that planet where is his true "home".

### Characters

#### Antagonist

Certain individuals on the planet who hate Xenian and don't accept him because he is different.

#### Supporting

Xenian's alien family (the family that raised him)

### Additive Comprehension

This extension shows in detail what happened to the failed voyage missions which was mentioned in the story world earlier.
Material World

The material world or material plane, also known as the physical universe, or (possibly placeholder name) Materia, is the largest singular plane within the Emdes Universe and is able to directly connect to many other planes within that universe, such as Heirir or the spirit world and can at least indirectly connect to most others, such as connection to purgatory over Mors' plane.

It is rather similar to our own (real-life) universe in its makeup, with large amounts of mostly empty space between the galaxies and solar systems, which differentiates it from other planes that have more defined borders and had more divine and or magical involvement in their creation. Life in Materia is rare and spread out far, but it does exist in places other than (placeholder name) [Earth], although contact between life from different planets is a rare occurance. Additionally, [Earth] is the place within Materia that most commonly links with other planes and has the most interaction with supernatural creatures.
Emdes Universe

The Emdes Universe, sometimes merely referred to as "the universe" (although that term is slightly ambigous, as it may cause confusion with the material world) is the universe contained within the Elder God Emdes. It consists of multiple planes of existence of varying sizes and internal structures.

Two fundamental forces exist within it, Creation (wielded by God) and Uncreation (wielded by Mors). The latter force, however, takes almost no role within the universe, at least until it has grown to a sufficiently ripe state, where it will then be harvested. Creation in turn has been active since the very beginning, especially in its proxy form called mana, which the divine were able to use, as well as mortals, after The Shattering.

Mana was created by God and is a proxy form, or, more simply said, an extension of the force of Creation, the difference being that beings aside from God himself would be able to wield it as well, if they had the correct catalyst. Following the creation of mana, God created the catalysts to shape it, which took the form of souls, a manifestation of a creature's will.

At first, only two souls existed, as only two "creatures" or rather, entities existed within the world - God and Mors. God then went on to create the first divine beings, his children, in the form of the original sparks. These sparks, being the cores of a soul each had their own inclinations, will, ideals, intelligence etc. and varying degrees of power.
Manny Tachuela

Es un personaje secundario del webcomic Desventuras del Omniverso. Hace su aparición en la segunda serie de cómics.

* **BIOGRAFIA:** Manny es el principal expendedor de objetos, partes, consumibles de pocho e izu. Se rumorea que era un soldado pacifista que arruino la operación para exterminar un tipo de planta cósmica única, que tiene su uso como planta alucinógena, muy peligrosa sin el debido uso. Se dice que estropeo la operación con tal de salvar las plantas, crear un cultivo único, expenderlo y hacerse rico. Por otro lado es un soldado condecorado, que se proclama como pacifista, pero a acabado con innumerables vidas de forma maquiavelista.

* También se especula que fue prisionero en la cárcel de máxima seguridad de Nylith-A07 su planeta natal por hacer explotar todos los puestos de hot-dogs de las principales ciudades, acusando de llevar carne de Millos salvajes (Una especie de caballo en su planeta). Provee armas a la agencia de ángeles del espacio (defensores de la biodiversidad omniversal). Se encuentra frecuentemente en mercados vendiendo, regateando y comprando mercancía. Suele visitar KKP-2 para jugar en consola y fumar mota cosmica con Patacuy.

* **APARIENCIA:** Tiene unas rastas que contrastan con su pasado como militar, una boina color verde, por lo general se le puede observar con un porro, un abano o nicotina masticable. Tiene ojos llenos de ansiedad, tal vez sus marcas de guerra o tal vez por sus acciones engañosa. Lleva una camiseta con el logo de la paz, una brazo y pierna roboticas, curiosamente no ocasionada en batalla, sino auto implantadas para hacerse mas fuerte para que así sus clientes no lo puedan robar fácilmente. lleva un pantalón verde que combina a la perfección con su boina, una bota para todo tipo de terreno.
* **PERSONALIDAD:** Es imposible describir su personalidad ya que suele parecer una persona amigable y sociable, pero así mismo suele ocasionar problemas, incriminar, engañar, utilizar, manipular o simplemente divertirse a base de los sentimientos de los demás. Por otra parte cuando quiere ser un buen amigo lo es. Es muy territorial no permite competencia en su territorio, para esto posee su propia base espacial que se mueve a gran velocidad para ser in-detectable (se presume que lleva consigo su plantación gigante y un almacén enorme de productos). Es bipolar, le gusta apoyar todo tipo de causa por mas ilógica y estúpida que sea.
Elder Gods

Elder Gods are the highest entities in the multiversal structure of Multiverse A.

There are three types of Elder Gods, the first being the Originator, a unique entity which rests atop the foodchain, followed by a long, branching tree of Parents, with each branch ultimately ending with one or more buds - the Children. The Elder God most relevant in my worldbuilding so far is Emdes, who holds the aptly named Emdes Universe.

#### The Originator

The Originator exists within a complete void and has the sole purpose of creating, growing, and ultimately destroying and consuming as many different universes as possible. As the basis for this he has the Seed, which contains all that he needs to know, albeit in an encrypted form. In the beginning, he was only able to create one universe at a time and had to wait for it to grow, a slow, and tedious process. However, with each universe created, his power grew - a universe took an investement in the beginning, but ultimately returned more than he put in, if he did things right.

#### Parents and Children

At some point, he decided that he would create multiple universes at once - however, he was only able to keep one within him at a time, so he instead created a universe within himself that held only two entities, aside from the usual Creator and Destroyer, namely, two new Elder Gods. These were the first Children and, for him, they created universes within themselves from the Seed fragments given to them. At some point they grew powerful enough to do what the Originator had done before, and each of them created two more Elder Gods within themselves, becoming Parents in the process.

As such, the difference between and Parent and Child is that a Child merely holds a universe, while a Parent holds two or possibly more Elder Gods within themselves, which do the work of growing universes for them. Of course, supporting their Children needs power, especially once these Children become Parents themselves, and, as such, each Parent constantly demands a share of their Children's gathered power, rewarding those that are especially efficient at growing universes with the permission to become Parents themselves. This, however, does take multiple cycles of growth, as, once a Child has become a Parent, their Parent needs significantly more power to uphold them.

Even the Originator himself seems to be unable to uphold an infinite amount of Elder Gods within himself, as his power is limited by how much of the Seed he has already analyzed. Fortunately, the growth of power of the Elder Gods seems to align well enough with the growth of power demanded to uphold them, so, for the next few eternities, the multiverse does not seem in danger of collapsing catastrophically. What the ultimate purpose of The Originator is, and why the Seed has him grow more powerful the more it is analyzed is unknown.
Железный человек (значения)

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* Персонажи
	+ Железный человек (Тони Старк)
* Фильмы
	+ Железный человек (трилогия)
		- Железный человек
		- Железный человек 2
		- Железный человек 3
Main Event Showdown

## HARMOS

Humanity's drift across the universe ends with finding a new home they must earn their place on.

### Synopsis

After The Great War destroyed every semblance of a home, humanity took their lifeship to the cosmos to try to preserve life.

### Main Locations

Lifeship - huge, nomadic civilization structure crafted to carry humanity's last survivors to a distant exoplanet.

Harmos - Incomprehensibly large planet capable of sustaining human life which already is home to countless species of other intelligent life.

### Additive Comprehension

We find out what happens to humanity - they cannot escape the human condition even lightyears away from Earth.

## Demographics

### Target Market

Blockbuster appeal - this is a movie for people who like to see epic movies.
Misc

## Martian Life

### Split Evolution

Humans on Mars evolve in small ways to better conform to the conditions on Mars. Reduced gravity means they are slightly taller, on average, than Earthlings. It also means lower muscle density for Martians, meaning they would struggle to withstand Earth's slightly stronger gravity.

### Music

This is the key piece to keeping humans sane in the relentless isolation of space. The familiar sounds keep humanity grounded in a sense of community. New genres also are formed by the cultural development of Mars.

### Sky/Water Red Shift

Color is determined by wavelength. Mars' atmosphere requires light to bounce around more (refraction) and causes a consistent red shift in the sky color. This also gives water a red shift since it's color is determines by similar processes.
Worlds

This is a list of all the known universes, planes and clusterplanes, planets etc, within the universes and multiverses of my worldbuilding. This article will contain little information on its own, however, it will contain links to the articles that go more in detail about the specific planes, and will help to give some structure.

### Multiverse A

* Emdes Universe
	+ Material World
		- [Earth] (Placeholder name)
	+ Mors' plane
	+ Heirir
	+ Purgatory
	+ Spirit World / Limbo
	+ Heaven
Rubinblau Worldbuilding Wiki

## Welcome to the Rubinblau Worldbuilding Wiki

This is a wiki where I organise my worldbuilding regarding the underworld of Heirir, for example, but also the universe it belongs to in general and perhaps other universes as well, should I decide to expand or feel the need to tell a story that would not be possible within the original universe under Emdes.

The main them of these worlds will likely be fantasy, although there will certainly be modern aspects to it as well, such as the Sentinel Project for example.

## Here are some interesting articles to check out

* Worlds
* Souls
* Mana
* Magic
* Elder Gods

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Агент Картер (значения)

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* Персонажи
	+ Пегги Картер
	+ Шэрон Картер
* Фильмы
	+ Агент Картер (короткометражный фильм)
* Сериалы
	+ Агент Картер
The Nazari Family

## Overview

The Nazari Family consists of two stepsisters, Lily and Rosalyn. Lily is a student, and Rosalyn works multiple jobs, varying from jewellery store assistant to dominatrix. They moved to the IDV after their mother died, and they were unable to afford repayments on the house they lived in.

## Members

Lilith ‘Lily’ Nazari, 26

Rosalyn Nazari, 18

## Household

Located in the IDV, almost adjacent to the local Railgun link means the rent on the Nazari’s house is surprisingly cheap, even though they have to put up with the sounds of arriving trains

The house is generally messy enough that you can’t see the floor in some rooms, a combination of old computer hardware, dresses and equipment for Rosalyn’s nightshift. The kitchen, however, is kept sparkling clean, as are Lily’s computers.
In most rooms the floor, ceiling and walls are loose, a result of the duo installing sound-proofing and not being too good at putting the walls and floors back.
Open Questions

This is a page where I collect open questions, plot holes (PH) and retcon ideas for further improvement of my worldbuilding. It might not be entirely understandable to someone who isn't me, as I might be referencing ideas that only ever were in my head, or ideas that are no longer present due to me already retconning them. In which case I must say: sounds like a personal problem.

**Question / PH 1:** How does the business with Mors soul work? Why doesn't he just create his own "children" to go send to other worlds / do his business and instead resorts to experimenting on divines?

Option A: I could retcon the fact that Ia and Mors other daughters / children ((orginally it were just the daughters of Mors but maybe I also want edgy male angels of death)) were originally divines created by God and instead say they were created by Mors.

For this I could even go as far as to say that some of the original divines were created by Mors, while others were created by God. Although in that case again it wouldn't make sense for Mors to chose a pre-existing divine to experiment on when he could just create a new one that would meet the requirements perfectly or that would already be able to use uncreation.

I could just say that Avaritia predicted that no children of his creation would ever be able to leave this world, or that no children with the seed of uncreation already inside of them would be able to. Though I am not sure how far I want to go with Avaritia's ability to predict the future / chose the optimal path anyway.

Alternatively I could say that Mors is simply unable to use mana in general or unable to use it to create souls / children of his own, although that would again leave questions open regarding the nature of his soul and how he was even able to implant a shard of it inside of Ia in the first place. This brings up the question why his soul is able to use uncreation anyway.

Uncreation is a power that existed even before souls and is unrelated to them, and, as such, a soul should be unable to use it. Maybe I could just say that Mors (and perhaps by extension God) have souls different from any others and that these souls are able to use the powers of uncreation and creation, respectively. Or I could say that the creation of the concept of souls bound their powers to their souls, as they previously existed without a core / centre, which was simply too straining for the universe / Emdes.
Lilith Nazari

*Second generation Iranian Immigrant, Hacker. Younger step-sister of Rosalyn Nazari*

## Bio:

While unsociable and quiet in the real world, Lily lives most of her life connected to the net, much to the disdain of her sister. A hacking prodigy with an endless curiosity, she satisfies her lack of face-to-face communication with a complete knowledge of all those around her; the ethics of snooping through someone’s emails don’t really seem to occur to her as all that important.
Lord Of Souls

The Lord of Souls is a position of divine power currently held by Aesturex, the archangel of fire, after his predecessor [Unnamed] betrayed the gods and caused The Shattering, losing his life (and, by proxy, position) in the process. The Lord of Souls is perhaps the single most important entity in the Emdes Universe aside from God or Mors themselves. He holds the sole right to use the [Soul-Forge] (name) and, in the hierarchy of power holds the third place, below God (2nd) and Mors (1st).

His unique ability to command the Soul Forge allows him to control sparks and distribute them among mortals, and even to create entirely new sparks from scratch, using vast amounts of mana in the process. Allegedly, he is even able to return souls into the fire's of the forge to reshape or even destroy them, however, such uses of his power are rare and strictly monitored by the other divines - furthermore, Aesturex himself finds the process of destroying a soul for the sake of regaining mana to be an act of irredeemable evil. Without a good reason, he would never destroy a soul, and even just reshaping it is repulsive to him - although that is something that he has performed on some occasions.

The current Lord of Souls holds powerful positions both in the underworld Heirir (as the head of the demonic council) as well as in Heaven, where he is the highest divine and closest to God. This simultanous rule allows him to act as a mediator between the demonic and the divine world, keeping the peace. However, his position as the ruler of the underworld is intended to be one day absolved by his son, Fax - although that child still has a lot of growing up to do to arrive at that point.
IDV Special Intervention Squad

## Overview

The IDV:SIN squads are effectively the IDV’s special operations squad, Exterminating gangs, destroying vehicles and removing any opposition to the Red Lady’s rule by any means neccesary. It is understood that they were instrumental in bringing aboud of the IDV’s independence, but how so is not generally spoke of.

## Equipment

They are generally found with full face gas masks, complete with glowing red eye-holes and internal screens that provide them with a full range of vision. They wear a skin tight suit that keeps the interal temperature at a comfortable stable temperature and automatically compresses wounds as well as providing a live biometric feed to their HUD. Their suit is able to be pressurised, allowing them to work in a vacuum or area with contaminated air for a period of up to one hour.
Their weapons vary, having access to a large arsenal. They are commonly surpressed or silenced, due to the nature of their work.

Their efficiency comes in part to their training, reported as gruelling and with an unknown, but high number of fatalities. Those who dont make the cut are sworn to secrecy, on pain of ‘erasure’. It is also helped by the uplink all of the units have to \*Midnight\_Summer, who can provide them with a live feed from whatever sources she has in the area. As they say in the IDV, There is no running from your SINs.
List of Ammunition types

Refer to the Weapons page for information on how to add ammunition types. If adding a custom type, or you're unsure it'd be found in Nighthower, please contact a Discord server admin, or Das Fuhrer.

## Available rounds

### 5.56 NATO Ammunition

Available in: Rifles, some light machine guns

Range: 800 metres

Damage: 60

Recoil: 50

### 5.56 Incendiary Ammunition

Available in: Rifles, some light machine guns

Range: 800 metres

Damage: 70

Recoil: 50

### 12 gauge shot

Available in: Shotguns, heavily modified handguns (very restricted, ask before using)

Range: 120 metres

Damage: 80

Recoil: 70

### 12 gauge slug

Available in: Shotguns, heavily modified handguns (very restricted, ask before using)

Range: 230 metres

Damage: 75

Recoil: 75
Potential Social Impact Partners

## Our Mission

Simply put, our mission is to bring humanity back together.

## Other's Sharing Our Mission

### Boys and Girl's Club of America

"To enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens."

### NASA

"To fly what others only imagine," -Armstrong

### Environmental Defense Fund

"We address today’s most urgent environmental challenges by targeting issues that affect people around the world."
Weapons

## Guns

Out of context, Guns are mainly rated by range (Decided mostly by bullet), Damage (Decided mostly by bullet), Recoil (Decided by both), and Accuracy (Decided mostly by weapon.)

You’ll likely see the following table on any gun page:

Accuracy: 1-100

Recoil: 1-100

Bullets accepted: (A list of bullets/magazines the weapon can fire)

And the following on an ammunition page:

Range: (In meters)

Damage: 1-100

Recoil: 1-100
Невероятный Халк

**Невероятный Халк** (англ. *The Incredible Hulk*) — второй фильм киновселенной Marvel, снятый режиссёром Луи Летерье и вышедший в 2008 году.

## Сюжет

### Предыстория

После неудачного эксперимента учёный-генетик Брюс Бэннер получает сверхъестественную способность. Если его пульс возрастёт до двухсот ударов в минуту, он превратится в огромного зелёного монстра, названного Халком.

     Сам Брюс контролировать Халка не способен. Генерал Росс — отец возлюбленной Бэннера Элизабет Росс — желает заполучить вещество, сделавшее Халка и использовать его в военных целях. Убегая от армии США во главе с генералом, Брюс попадает в Бразилию, где в течение пяти лет успешно скрывается.

     Он также под псевдонимом «Мистер Грин» (англ. *Mr. Green* — мистер Зелёный) переписывается с учёным «Мистером Блю» (англ. *Mr. Blue* — мистер Синий) в попытке «вылечить» Халка. Однако в один день на заводе, где он работал, в продукт попадает его кровь. По этой крови его и находят американские спецслужбы во главе с генералом Россом и майором Блонски. После продолжительной погони с Бэннером происходит то, чего он больше всего боялся — превращение в Халка.

### Возвращение в США

Очнувшись в Гватемале, Брюс начал скрываться там, а позе вернулся в США, чтобы найти данные о Халке, но вся информация оказывается стёрта. Через некоторое время Бэннер случайно встречается с Элизабет, которая сообщает ему, что успела скопировать все данные перед тем, как генерал их удалил. А сам генерал предлагает Эмилю Блонски принять участие в новом проекте. После того как майор соглашается, ему делают инъекцию. На следующий день оказалось, что за Элизабет ведётся слежка, поэтому на Брюса нападают. В ходе продолжительного сражения Халк успевает переломать все кости Блонски, спасти Элизабет жизнь и скрыться с ней в лесу. На утро они вдвоём отправились в мотель. Благодаря сыворотке, введённой майору ранее, Блонски невероятно быстро пришёл в себя и стал готов к новым сражениям. Затем ему ввели новую порцию сыворотки, от которой его внешний вид начал слегка меняться. В это время генерал Росс с помощью службы «Щ.И.Т.» узнаёт, что «мистер Блю» — это Сэмюэль Стернс. Брюс и Элизабет уже подъезжали туда.

### Финал

Сэмюль Стернс вводит Брюсу сыворотку, которая может уничтожить Халка.

     В это время люди Росса нападают на здание, Блонски перестаёт подчиняться генералу и приказывает Стернсу ввести ему кровь Бэннера. От этого он становится Мерзостью, вырывается на улицу. Начинается продолжительное сражение между Халком и Мерзостью. В результате Халк побеждает и скрывается.

### Сцена после титров

Генерал Росс сидит в баре. К нему подходит Тони Старк и сообщает, что герои объединяются.

## Актёрский состав

### Персонажи

Брюс Бэннер/ХалкЭмиль Блонски/МерзостьЭлизабет РоссГенерал Таддеус РоссСэмюэль СтернсСтэнли ЛиберТони СтаркСтэн Ли

## Награды и номинации

 **Сатурн** | Лучший научно-фантастический фильм
Rocket Turrets

Rocket Turrets are a security robot used against you by GLaDOS in Portal 1 when you attempt to escape.

They look like a mix between a Core and a Turret.

## Harry101uk

### You Wouldn't Know

Video: You Wouldn't Know

A Rocket Turret is shown opening up so that GLaDOS can use it against Chell.

### Detach The Wheatley Core

Video: Detach The Wheatley Core

The Fact Core suggests using a Rocket Turret to take down Wheatley.

### The Pit Song

Video: The Pit Song

A broken rusty Rocket Turret can be seen behind bars near the end of the video.

## Portal Stories: Mel

A broken Rocket Turret can be seen crushed under a concrete slab in the junk yard at the beginning of the chapter "The Ascent".
Leviathan

## Leviathan

### Notes

Solid

The Leviathan is similar to its namesake from
the Earth that was, a large creature that plumbs the depths of the Black
ferrying people and cargo from here to there. These ships are considered the
backbone of trade in the Verse, between these and the Firefly, they account
for 60 percent of the craft plying the trade lanes of the Black.
Durance

## Durance

### Passengers

14 - Consisting of 4 Doubles and 10 Singles.

### Notes

N/A

The Durance class was designed by the same shipyard that created the Clydesdale
class gunboat. The Durance, however, was designed as a freighter rather than a
military vessel. As such it is more comfortable but not as rugged. While a
number of old Clydesdales have been refitted for civilian transport duty, the
larger Durance generally does a better job.
Забавный случай по дороге к молоту Тора

**Забавный случай по дороге к молоту Тора** (также известен как **Забавный случай на пути к молоту Тора**, англ. *A Funny Thing Happened on the Way to Thor’s Hammer*) — второй короткометражный фильм студии *Marvel Studios*, выпущенный в 2011 году. Сюжет связан с фильмом *«Тор»*.

## Сюжет

        Агент Щ.И.Т.а Фил Колсон во время поездки в Нью-Мексико — место падения Мьёльнира в фильма Тор — заезжает на заправку.

    Зайдя в магазин, он обнаруживает, что началось его ограбление. Остановив грабителей и купив пончики, Колсон уезжает.

## Интересные Факты

* Заправка, на которой агент Колсон заправлял машину, принадлежит нефтяной компании *«Roxxon»*, появлявшейся в других проектах киновселенной.
Cubes

Cubes are simplistic testing elements manufactured in the millions by GLaDOs for her test chambers.

They are designed to push down buttons.

The sentience of regular cubes is debatable, however it is confirmed that the more interesting cube, the Companion Cube is in fact sentient.

## Wrong Floor Cubes

All sentient cubes from the Wrong Floor Series by Zachariah Scott.

A Companion Cube appears in the episode "Wrong Floor: Love At First Scan" as a hiding place for Chell.

Video: Wrong Floor: Love At First Scan
NDAI

## Overview

Naturally Developed Artificial Intelligences, or NDAIs, are AI created by copying a human brain into a software replica (An unfortunately destructive procedure that renders the original unusable), and using the result to create an AI that acts, adjusts and learns like a real human, though it can be simulated at hundreds of times the speed of a normal human growing.
As with other AI, their names are prefied with asterisks (‘\*’) to help distinguish them.
List of all pages

http://nighthow.wikia.com/wiki/List\_of\_Ammunition\_types

http://nighthow.wikia.com/wiki/Nighthower\_City

http://nighthow.wikia.com/wiki/Michael\_Asimov

http://nighthow.wikia.com/wiki/\*Winters\_Solace

http://nighthow.wikia.com/wiki/Lady\_Red

http://nighthow.wikia.com/wiki/Nighthower\_City

http://nighthow.wikia.com/wiki/Shorewright\_District

http://nighthow.wikia.com/wiki/Independent\_District\_of\_Vermillion

http://nighthow.wikia.com/wiki/Holo-visors

http://nighthow.wikia.com/wiki/IDV\_Special\_Intervention\_Squad

http://nighthow.wikia.com/wiki/NDAI

http://nighthow.wikia.com/wiki/The\_Nazari\_Family

http://nighthow.wikia.com/wiki/Weapons

http://nighthow.wikia.com/wiki/Lilith\_Nazari

http://nighthow.wikia.com/wiki/Rosalyn\_Nazari

http://nighthow.wikia.com/wiki/\*Midsummers\_Night
Traveller

## Traveller

### Shuttle Pads

2

As the boundaries of inhabited space expanded, so did the need for vessels
to carry humanity to its new homes. The Traveller is
one of the most successful ships designed to undertake the role of caretaker to
those who wished to traverse the stars.

The safety
systems installed to ensure the wellbeing of all who take passage on a
Traveller are superior to any other commercial ship out there and make up for
its underwhelming abilities in other areas. To this date a Traveller has yet to
report the loss of passengers to mechanical fault.
Dragonfly

## Dragonfly

Osiris shipyard best swing at the Leviathan!

## **Dragonfly – Osiris Shipyards best new Freighter!**

The big brother to the venerable Firefly, Osiris shipyards wanted a
better reputation for this offspring so easily concealable spaces cannot be
found on this barge but it carries enough space to almost swallow it’s sibling
whilst maintaining enough speed to race the Leviathans competing with the
Firefly market.
Eagle

## Eagle

### Notes

Infamy, Guidance systems

Sister ship to the Grasshopper, the Eagle is a ship with an undeserved
bad reputation. Unlucky punters have purchased Eagles assuming that they share
the same shielding that the Grasshoppers do, whilst some unscrupulous dealers
often market Eagles as Grasshoppers.

Eagles
were built off the same design system as her sister since the parent
organisation approved of the Grasshopper’s configuration with the four rotating
engines. However, the Eagle’s lack of shielding means that is considerably
lighter than its sister which saves on fuel burned leaving the atmosphere.
Grasshopper

## Grasshopper

### Notes

Shielded, Infamy

The safe transport of hazardous materials is not a task just any vessel
can undertake; the Grasshopper is the vessel upon which this vital task has
been placed. Its thick shielded hull makes it little more than a flying
container but it’s this very feature that made it the main choice of the
smuggler during the post-Independence war period, as it is notoriously
difficult to scan.

However, Alliance officials quickly picked up on this fact and orders to
search every Grasshopper on sight were issued. The resulting decrease in their
popularity and subsequent retraction of search orders mean the Grasshopper is
seeing a return as the smugglers friend.