recursal/Fanatic-Fandom huggingface dataset:
The Enchanted Key

The Enchanted Key is a quest in Hawksworth. It is the only way to get a formal enchanting area in the map.

## **Walthrough**

First speak with Hergle at the library. You can ask him about an enchanting area. He will tell you that a thief named Lestuk stole the key to the room. Hergle will tell you that his camp was last seen at the Silver Coast. He also offers a map at his house, opposite to Jesga's Woodworks on the south side of the city

Follow Hergle's directions and his map to the camp. Lestuk has abandoned his camp, however, he has left his map behind. Follow his maps to where his camp is now located.

Speaking to Lestuk will reveal that the key has been taken by the cultists from the nearby cultist hideout. He will give the player Iron Leggings to help with the following battle with the cultists.

Go to the cultist shrine and take the key from the chest.

Go back to the library and use the key to open the southern tower door.
Cities

There are two major cities in Edraria. Settlements like Ethar, Burslow and Jormdal are not large enough to be considered a city (see towns). The two cities are at opposide sides of the Land, Hawksworth close to the Silver Coast, and Wiltarn bordering Klyral Pass and The Zylithian Forest.

## **Cities**

* Hawksworth
* Wiltarn and Wiltarn Keep
The Dragons' Camp

The Dragons' Camp is the largest and most fortified bandit camp in the whole of Edraria. Lying very close to Wiltarn, the camp has a huge presence in Klyral Pass, with many meeting their fate in their clutches. The bandits used the wood from the small forested area to make a wooden wall, at the same time, deforesting the area. The camp has proven to be a danger to Wiltarn too. The southern gate was barred and the houses beyond the wall deserted due to the attacks the bandits were taking out, leaving the area barren and the crops dead.

## **Enemies**

* 1 Bandit Lord Boss
* 1 Goblin Bandit
* 1 Bandit Archer
* 4 Bandits

## **Loot**

* 14 Arrows
* 3 Potions of Healing
* 5 Gold nuggets
* 1 Steel shinguards + steel chestplate - Bandit Chief's chest
* Bandit Love Letter
* Map of Wiltarn southern gate - Bandit Chief's table
* 2 Experience bottles
Tang Qinggong

“Qinggong, if one talked about it in terms of physics, is actually a breaking away from gravity. The greater the force exerted on the ground, the greater the rebound. The process of exerting this force and making use of the rebound is what you learn in Qinggong. A force of 9.8 Newtons gives you one kilogram - this is the baseline to let you know how much force you need to exert to pull away from gravity. The greater the force exerted, the higher your effectiveness in rebounding off the Earth and the higher you jump.
The Rulers of Edraria

A book about the most notable kings and queens of Edraria. By Onderlar Theudis.

## **Contents**

In its years of existence as an official Land, Edraria has been ruled by many kings and queens. This book lists the rulers that played a significant part in Nirawen's history. If you have any interest of visiting the rulers' tombs, please go to Hawksworth's Monarch Tombs.

Krach Stormclaw. When the two clans made the Treaty of Unity, a king was crowned. The warrior who killed the most wolves was made the new ruler. Krach Stormclaw became king after killing a still unbroken record of 64 wolves in one hour! Ruled from 854 B.V to 804 B.V.

Lupok II.  After his father, Lupok the Mighty's success with the wheat farms and the trade route to Hawkworth, Lupok II intended to follow in his father's footsteps by setting up the Hawksworth mine. The mine is now essential to Hawksworth for trading and building. Ruled from 135 B.V to 96 B.V.

Seirye II. Before the reign of Queen Seirye II, Hawksworth had to deal with a problem that cost gold and time. Due to the extremely rich soil that Hawkworth stands on, trees could grow within a matter of months. Some believe the area is a prime hotspot for the use of Mythram. Seirye II decided to instead of cutting the trees down, to let them grow as they would. At first, this rash choice caused several protests, as most did not agree with the queen. Because Seirye was a half-elf, many began to believe that the reason for the trees being let alone was the queen's way of feeling at home, with racial slurs being shouted out at speeches like 'Tree climber' and 'Barking mad'. After a while, people began to grow fond of the trees and the protests stopped. Wether Seirye chose to keep the trees uncut was because she was raised in the treetop cities of the Zylithian forest is up to you to decide. Ruled from 46 B.V to 12 A.V.

Jorrisli Ironfoot. Jorrisli was the first dwarf to rule a human kingdom. She also ordered for the Hawksworth lighthouse to be built. Ruled from 367 A.V to 486 A.V due to dwarf's long life, just as elves.

Ornhe Y'rhanne. Ornhe was Roland Goldbane's (the current king of Edraria) good friend. He decided to go to help fight the orc armies, leaving Roland to take the crown. He has never been heard of since in Edraria, leading many to believe that he is dead. Ruled from 678 A.V to 716 A.V.
Dungeons and Bandit Camps

Although Edraria is such a peaceful Land, bandits, thugs and monsters are not a rare sight. They may have taken advantage of the Land's peace and lack of a proper army. This is a list of all the bandit camps and dungeons in Edraria.

Note: Some may be related to a quest, and thus may not be explorable until the quest has been undertaken.

## **Dunegons**

### **Hawksworth Area**

* Orc Cave
* Imp Home
* Hawksworth Spider Nest
* Gedorian Mountains Cult Lair

### **Wiltarn Area**

* Troll Cave
* Klyral Spider Nest

## **Bandit Camps**

### **Wiltarn Area**

* The Dragons' Camp

* Klyral Blacks 'N' Whites Camp
* Klyral Reds Camp

### **Burslow and Ethar Area**

* Silver Coast Camp
* Old Fort Camp
* Lonely Hill Camp
* Blood Rock
Characters

This is a list of relevant or named characters in The Land Of Edraria Minecraft adventure map RPG. Although there are hundreds more people in the map, all of the characters listed can be spoken to.

## **Hawksworth**

* Roland Goldbane - King of Edraria
* Hergle - Hawksworth librarian
* Herkle - Civilian quest-giver
* Captain Filund - Fisherman
* Leserg - Owner of Kirdun Farm
* Hrandon - Cathedral of Verna Priest and quest-giver.
* Lajko - Man attacked by Schrill in A Schrill Cry.
* Marst - Elf killed by Schrill.
* Nikoh - Quest giver

## **Wiltarn**

* Rhallak - Duke of Wiltarn
* f
* f
* The Summoner

## **Edraria**

* Man O' Maps - Immortal map-maker and quest-giver

* Viessa Errie - Dead elf adventurer in Hawksworth Spider Nest
* Pat Hlarcham - Shepherd, former Zamphast cultist
* Gnizz - Jormdal snail-house alchemist
* Dalyor Glinhorn - Jormdal alchemist and author
* Threlis - Jormdal alchemist with mini-quest
* Monster hunter - Hunter in A Schrill Cry.
* Schrill - Vampire in A Schrill Cry.
The Courier

The Courier is a quest in Hawksworth. A simple job turns nasty very quickly.

## **Walkthrough**

Speak to Nikoh who is camped outside the orphanage on the south side of Hawksworth, by the road to the mines.

He will ask you to pick up his malachite helmet from his house in Burslow while he is on an errant.

Go to Nikoh's house with the map you receive from his chest and open his door with the lever that he gives to you.

When picking up the helmet, two thugs ambush you. Kill them and return to Nikoh.

Nikoh explains how he owes a bandit leader money, and needs the helmet to help him earn it. He did not know that the leader would send hired thugs and gives the player 8 Arrows of weakness as a reward and apology.
Wiltarn's Light

Wiltarn's Light is a book of propaganda. It describes how Rhallak and The Light Bringers were heroes, and how the elves were evil and vile. It was wide-spread in Wiltarn, with every citizen required to have a copy. Over time, they have made their way across Edraria.

It is contrasted by The True Wiltarn, a book that describes what really happened in Wiltarn. It was outlawed, and only the rebels have copies.
Gnizz

Gnizz is an alchemist from Jormdal. He does not live in the settlement, instead in his snail, stating the he doesn't study the arts as intensely as the others.

He describes himself as an ''craftsman and snail tamer''. He is very caring and polite, allowing the player to visit inside his house and offering them some jam. He has made his home so that it does not hurt the snail in any way, only altering the shell.

He tells of how the found the snail growing in a jar. He kept it, and over time it grew larger and larger until he decided to 'move in'.

He occasionally travels down the coast ans sometimes to Wiltarn, but he stated that he usually stay in the same spot.
Grandfather

Grandfather lives in his house in the Gedorian Mountains. He can be reached by following the path east from the player's home.

He is an old man, and he can be spoken to about how he used to be a hunter, and that Wiltarn should be avoided. It is unknown what happened to the player's grandmother, but there is a single blue flower outside in a pot.
Hawksworth Spider Nest

The Hawksworth Spider Nest is a dungeon to the north of Hawksworth. It is very close to the city, but very hard to see due to the surrounding trees. Many adventurers have met their fate in the webs. Viessa Errie was one of the adventurers to die in the caves. The only way out is to follow Viessa's Diary's instructions. Due to low light levels and number of enemies, this is one of the hardest dungeons in the game, despite it's small size.

## **Enemies**

* 4 Spiders
* 1 Mother Spider boss

## **Loot**

* Many spider eyes
* 4 Gold nuggets
* Viessa Errie's Diary

## **Viessa Errie**

The young elf girl's corpse belongs to Viessa Errie. She was adventuring when she fell into the spider's nest. She couldn't get out and although managing to protect herself from the spiders, met her fate in the caves due to starvation.

Character: Viessa Errie
Helkarst Bandit Camp

Halkarst Bandit Camp is a large camp to the north-east of Hawksworth. A rough path leads from the main road to the camp, and it is at the base of Mount Helkarst. An impaled body has been paraded outside the camp to warn off adventurers and guards.

## **Enemies**

* 2 Bandits
* 1 Bandit archer
* 1 Bandit Chief

## **Loot**

* Oak Shield - Dropped by bandit chief
* 4 Gold nuggets
* Abundance of meat and food
* 13 Arrows
Just A Letter Away

Just A Letter Away is one of the largest quests in The Land Of Edraria.

## **Walkthrough**

Visit Wiltarn Keep and speak to Garter in the main upper hall. Speaking to a merchant at the market will direct you also to Garter. You ask him who he is and he responds bluntly, threatening to call the guards. As he does, he unwittingly gestures to the upper floors of the keep. He is hiding something.

With this idea about what he could be hiding, climb the southern bell tower and go to the flag pole. Pull the lever and go into Garter's Secret quarters where he has been sending Penburg, his accomplice, reports of what has been happening in Wiltarn, keeping everyone under Rhallak's iron rule.

Follow Penburg's note's clues as to where he is. Take the key.

Go to the run down farm house outside Wiltarn's walls. With the key, go into the house and confront Penburg. You have two choices:

1. Decline Penburg's attempt at bribery and kill him. Take his family crest to the leader of the rebels. You will be rewarded with the Forever Bow.
2. Take Penburg's bribe, allowing him to help Rhallak.
The Land Of Edraria Wiki

Welcome to the official The Land Of Edraria Wiki page. Here you will find information about the Minecraft adventure map created by \_Ryuk\_ including: secrets, lore, history, maps, guides, quests, characters and more.

## **Navigation**

Listed are the categories for The Land Of Edraria:

* The Land Of Edraria Adventure Map

* Nirawen
* Lore
* Locations: Lands, Cities, Towns and Settlements, Dungeons and bandit camps
* Quests
* Characters
* Books

## **Other Links**

1. The Land Of Edraria Planet Minecraft:
2. The Land Of Edraria website: https://dragonscales99.wixsite.com/the-land-of-edraria
3. \_Ryuk\_ YouTube Channel:
4. The Land Of Edraria RPG adventure map soundtrack:

## **Credits**

* Map resource pack - JohnSmithLegacyJSC: https://www.johnsmithlegacy.co.uk/
* Map terraformed by Lemon\_Fox: https://www.planetminecraft.com/project/fantasy-map-2768107/
* Spawning and commands made 100% easier by: https://mcstacker.net/
* Minecraft heads: https://minecraft-heads.com/custom/heads?start=80
Soul Furnace

The Soul Furnace is a demonic forge, used for creating weapons and artifacts of great power. It is a large structure, fueled by magic demonic fire, capable of creating powerful items.

## **Existence**

As stated by The Summoner, Duke Rhallak brought the forge into Nirawen. This was most likely done by the worship of Zamphast, bringing the forge, The Summoner and many pieces of the dark lord's world into a large room in Wiltarn Keep. This also leads to speculate that Rhallak is a Zamphast cultist.
Monsters and Creatures

The monsters and creatures of Edraria are fierce and dangerous. They come in many shapes and forms.

## **Creatures**

### **Snow Bear**

Very rare creatures, found only in the high snow covered Gedorian Mountains

### **Wolf**

Wolves are not a rare sight. Found all over Edraria.

### **Giant Spider**

The spiders of Hovkar Forest are large and dangerous. Often found wandering the wild.

## **Monsters**

### **Orc**

Though orcs are a rare sight, the are not to be trifled with. Mainly found in caves and caverns in large tribes.

### **Flesh Eater**

Flesh Eaters are grotesque and hideous fiends that prey on humans' and elves' flesh. They live in flesh pits where they take their kills to rot.

### **Imp**

Small, mischievous creatures. Only two are found in the whole game.

### **Goblin**

Goblins are small and vicious. Their speed and attack rate make them a worthy foe, despite their size. There are tame goblins, such as Slibibs.

### **Troll**

Huge, hulking masses of anger and power, trolls are the toughest monsters to kill in the game. However, they are rare.
Burslow

Burslow is a town north of Mount Helkarst in the Hovkar Forest. It is the third largest settlement in Edraria, and an extremely important area of trade for the Land.

## **History**

Burslow was founded in 345 A.V by colonists from Hawksworth, intending to bring a more civilized presence to the wild Hovkar Forest. Before the town's completion, Hovkar Forest was a dangerous place, monsters and bandits and thugs a common sight. Due to the town's influence on the surrounding land, threats have decreased drastically. In recent history (15-25 years), a warlock tried to take over Burslow. See Burslow's Tale for quest.

## **Influence and Production**

Burslow is sometimes known as 'The Market of Edraria' due to it's huge influence on trade. Many traders come far and wide, often from the other lands to trade in Burslow. The town's production of tools, furniture and mead make it a hugely popular place of commerce. Most of Burslow's trade is that: trade. They do not produce enough to simply be suppliers, they rely on buying and selling for their economy.

Farthing produces much of Edraria's tools and furniture, the Mountain's Shadow Meadery produces Edraria's mead, Thirlay farm produces food for the town, and curiously, Burslow produces all the coffins in Edraria.

## **Politics and Running**

Burslow is not run by a single person or a group of people. Every citizen contributes to the decisions and running of Burslow. No one has full power over anything. Due to this, there have been no riots or times of unrest in the town's history.

Burslow usually keeps to itself in terms of Edraria's politics.

## **Services**

* Farthing's Tools
* The Mountain's Shadow Meadery
* Burslow Chapel and graveyard
* Thirlay trading post
* Grull and Son Undertakers
* The Old Ship Inn
* Thirlay Farm
* Merah

## **Trivia**

* Burslow was the last settlement built in The Land Of Edraria adventure map.
* The architecture differs most from anywhere else in Edraria.
* In the graveyard is a stone angel of death.
* One of the workers at the meadery has been 'sampling' the produce.
* \_Ryuk\_ says the Burslow is possibly the best settlement he has ever built.
Clan Unfekt and Clan Purkest Sites

The clan sites are the locations of the ancient clans's settlements. They are over 1500 years old and are mostly ruined, save a few buildings. Although not much remains of the settlements, there were many more buildings and outposts. For the clans's history, see Hawksworth.

## Clan Unfekt site

### Location

Northern Hovkar Forest

The Clan Unfekt site is located in the northern Hovkar Forest, close to Ethar. They controlled the whole northern side of Edraria, up to Mount Helkarst. They made their home from wood and stone. Although it is as old as it it, the wood is still in tact and shows no signs of rotting. Archaeologists believe Clan Unfekt traded with the elves of the Zylithian Forest, as the wood of the great forest never rots.

There are several buildings including houses, a house made out of a tree's trunk, a shrine and a hall.

## **Clan Purkest site**

The Clan Purkest site is high in the Gedorian Mountains, south of Hawksworth. The clan controlled all of the mountain range. Unlike the Clan Purkest site which has remained reletively in tact, Clan Purkest's buildings are crumbling and degrading.

The site consists of a crypt, a small hall, a looking post, a watchtower and several houses. Much of the site has crumbled away, and not much is left.
Mythram

Mythram is Nirawen's magic. Is if the equivalent of magicka or mana.

## **Power**

> ''Mythram is everywhere. Everywhere and nowhere. It binds us together, runs through our veins and allows us to focus our power into things though impossible.'' - Strolde Wyrtok
>
>

Mythram flows through everything. As everything contains Mythram, everything is 'connected' to each other. Those with a certain gift or talent can feel Mythram, and use it. By focusing one's mind (which also contains Mythram), a link can be formed between the user's mind and the object that they are channeling, allowing them to change and alter the other source of Mythram to their own use.

The power of magic is passed down through blood, and those with the power can use Mythram.

## **Mythram wells**

Mythram wells are not physical wells. They are 'wells' of Mythram, a place where Mythram is strong and focused. By offering a gift (other Mythram) or pressing a button (that contains Mythram, as we know), the well will compensate the action or gift and send back a burst of power, usually in the form of speed.

## **Other**

* Wizard Wyrtok
* Book - Mythram
Lands

It is unknown how many Lands there are in Nirawen, the general guess by historian and cartographers of Edraria is over six. There are two known Lands: Edraria and The Zylithian Forest. The other Lands are briefly mentioned although never described. The Land Of Edraria adventure map takes place in the Land of Edraria, the western-most Land in Nirawen.

* Edraria
* The Zylithian Forest
* Other Lands
Herkle's Stick

Herkle gives the mini-quest in Hawksworth.

## Walkthrough

Speak with Herkle in his house. There are many signs outside it, and a man speaks to you about helping Herkle to stop his antics.

When spoken to, Herkle will explain how the special stick he ordered from The Zylithian Forest has not arrived, months after buying it.

The boat delivering the ship has been grounded, and the merchant killed by the bandits at the nearby fort.

Go to the boat and bring the stick back to Herkle. He will trade the stick for the Steel armor of the Hero, as he believes the armor to be junk.
Pat Hlarcham

Pat Hlarcham is a shepherd situated south-east of Hawksworth, and possibly the first NPC the player talks to.

## **Past**

Pat describes to the player how he used to be part of the Zamphast Cult. He and his group were responsible for Ethar's razing and pillaging. He describes how he barged into a house to see a small family. Unable to kill them, he ran away and took up life as a shepherd, vowing never to fight again.

Pat is clearly scarred by his ordeal in Ethar.
Hero's Home

The player's home is the starting point in The Land Of Edraria adventure map. After selecting their play style, going through the rules and guides and turning on the soundtrack, they will be brought to their home. It is a house at the foot of the Gedorian Mountains and as a result, is quite a walk from civilization, the nearest city being Hawksworth.

In the house are the basic starter items and food.

The house's path leads to Pat Hlarcham's farm, Hawksworth and the player's Grandfather's House.
Verna

Wax model of Verna

Verna was the human to sacrifice herself for Nirawen. She stopped the demon Zamphast from invading Nirawen by closing herself inside his realm forever, facing eternal pain and torture.

## **''The day the sky parted''**

Zamphast wished to take Nirawen as his own. He was not satisfied with his own plane, and lusted for more. Nirawen had no great beings or deities, and was the ideal target among the other observable planes.

He tore the sky open and released his minions onto Hawksworth. A battle was fought, and many civilians were killed. Seeing the chaos and destruction, Verna, a young girl who worked at the healer's decided to sacrifice herself for Nirawen.

She ran through the flames of the city and climbed the tallest hill around. She confronted Zamphast, and using her soul as payment, closed the portal forever. She then faced torture from the demon forever.

## **Reverence and Religion**

After Verna made her sacrifice, the people of Edraria began to revere her like a god. This led to Edraria's first true religion.

Shrines were built and the Cathedral of Verna was constructed in Hawksworth. Regular tributes and gifts are laid before her alters as comfort for her eternal sacrifice.

The Verna museum was also formed, founded in the house she lived in.

## **Calendar**

Before Verna's sacrifice, the calendar and year system was archaic and old fashioned. Her sacrifice marked a change, and from there on, the years increased in numbers, and all the years before led down to 0: Verna's sacrifice.

For example: 12 A.V would be 12 years *After Verna*, and 12 B.V would be 12 years *Before Verna.*
Jormdal

(Yorm-dall) Jormdal is a small alchemist's settlement in the Hovkar Forest. There are two roads leading to Jormdal: one from Burslow and the Helkarst Mountain Path, and one from the Silver Coast road that leads to Ethar.

It is home to four alchemists, one living away from the main settlement in his snail house. One alchemist went to sell his potions in Hawksworth, and can be found the the main market. They are master of alchemy, and are called from far and wide to help those with illnesses, offering their services for those in need. They wish to progress the knowledge and understanding of alchemy in Nirawen.

The settlement consists of three buildings. Gnizz's house is further to the east. It has a garden where the alchemists grow their ingredients, and there is a cave to the south where nether wart grows.

Dalyor Glinhorn, one of the alchemists, is the author of The Basics Of Alchemy Volume I.

## **Gnizz's House**

Gnizz lives in his pet snail's shell. He has built a room with a table and open fire. The digging out of the shell and the room do not cause the snail any harm. A ladder is required to reach the house due to the snail's size.
Lone Tower

The Lone Tower is possibly one of the first bandit camps the player will encounter. It is a simple camp with only one resident.

## **Loot**

* Full leather armor set excluding helm - Dropped by bandit
* Chain helmet - In tower chest
* 3 Gold nuggets

## **Trivia**

* The bandit's identity is revealed by Pat Hlarcham and the bandit's notes as Harny Bellburry. He was the owner of the run down barn to the north of the tower.
War Of The Roses

War Of The Roses is a quest in Hawksworth. An old woman wishes for a rose bush.

## **Walkthrough**

Go to the Old Woman's house in the south of Hawksworth. It is behind the Silver Axe Inn, up the hill, behind a small spring and pond.

Speak with the woman. She will explain how she has always wanted to grow a rose bush but never could. With her bad luck came envy. The family in the large house just to the west has grown many a rose bush in their time there. She then asks the player to kill their rose bush in blind justice.

Kill the rose bush at the large house, however get out of there fast as the father of the family spots you though the window.

Return to the old woman and she will reward you with 4 gold nuggets. After the quest is done, you may apologies to or taunt the father of the family by visiting him in his home.

## **Trivia**

* The 'War Of The Roses' was a pun based on both the nature of the quest, and the real life War of the Roses as the old woman wishes the player to kill the roses.
Gedorian Mountains Cult Lair

Gerdorian Mountains Cult Lair is the smaller of the two Zamphast cult bases playable in Edraria. It is far up the Gedorian Mountains, south of Hawksworth Mine. Stairs leading down to a long corridor reveal a medium sized cavern with beds, a shrine, a kitchen and an armor room.

## **Loot**

* 5 Gold nuggets
* Demonic Armor- Protection 1, Unbreaking 1, Fire protection 1 - Armor room opened with switch under painting upstairs beside bed
Viessa Errie

Viessa's corpse

Viessa Errie was an elf adventurer who met her fate in the Hawksworth Spider Nest.

## **Hawksworth Spider Nest**

Viessa was presumably moving to Edraria. She mentions that The Zylithian Forest is ''all behind me now''. It is unclear why she moved away and if she was forced to. She visited Hawksworth, taking a liking to Marst. After a few days she left Hawksworth to explore Edraria, stating that she would come back to visit Marst.

Taking a shortcut through Hovkar Forest, she fell into the spider's nest. She fought her way to the end of the caves and managed to secure her position. After a while she went back to cut down some of the roots to make a fire and a barrier between her and the spiders. She also made a torch with her flint and steel, and hung it up with string.

She make a ladder with the roots, but due to dehydration and lack of food, she never made it out.

## **Viessa's Diary**

17 of June 740 A.V

Edraria is wonderful! The mountains are a lovely change to the thick canopy of leaves back at home. Sometimes I miss the Zylithian Forest, but that's all behind me now.

25th of June 740 A.V

Hawksworth is amazing, I'm really enjoying my stay. I loved the cathedral and the lighthouse, not to mention that cute elf Marst! Two elves in a beautiful city...

13th of July 740 A.V

Well, it's time to go. Marst started talking to me! He's amazing... But I can't stop, I've got the rest of Edraria to see! Then I'll go visit him again.

20th of July 740 A.V

Damn me, why was I so stupid? I took a short cut through the southern Hovkar Forest region and... Spiders. Spiders everywhere. I must have fallen through one of their nests, as when I was walking, the ground seemed to open up beneath me and I fell right through.

I don't know how long I've been down here. It feels like weeks. The cave ended up going through passages until it hit a dead end where I am now. I just thank Mythram that I brough my sword with me... if not, I would be dead right now.

I managed to sneak back to the first large cavern and cut down some of the roots that were hanging from the ceiling. I needed them to make a barrier to protect me from the spiders. Luckily, I had my flint and steel and me so I was able to light a fire to keep me warm. I also made a torch that I hung by some string from my bag

I've finished all but one of my mutton chops and I have nothing else to eat! But now that I blocked the way, I can't even get any water from the pools on the cavern floor. I now fear the worst...

my stomach hurts so much, I have to get out of here.

I brought my spade with me as well as my sword and axe. I'm going to start digging my way out and make a ladder with the rest of the roots I cut down.

I give up. I must be too far underground to dig my way out, as I've been digging for days.

No matter ow much I dig, the sun never comes... I've done all I can, this is the end
A Schrill Cry

A Schrill Cry is a quest in Hawksworth. Schrill, a mysterious strangers has attacked a citizen. Find him.

## **Walkthrough**

There are tow ways of finding the quest: Firstly, speak to a priest healer at the Cathedral. Secondly, speak to The Silver Axe Inn bartender. They describe how Schrill attacked a man one night and took his arm.

They will both direct you to Lajko's house, a house just north-west of Hawksworth library. It has a well outside.

Speaking to Lajko, the player will find out what happened, what Schrill looked like and what to do next. Lajko directs you to Marst's house directly next door to the east.

Inside is a gruesome scene. Marst has been killed and hung by Schrill. Marst's diary describes what happened. On the floor is a lost page of a diary that describes where Schrill went.

Follow the directions south, past the Clan Purkest site, and into the snowy Gedorian Mountains. Under a lone tree is a cave.

Inside, Schrill is dead, killed by a monster hunter. He lets you take Schrill's golden sword Krilax (Sharpness I, Unbreaking III).
Old Fort Camp

The Old Fort Camp is a large bandit camp north of Jormdal and south of Ethar. It is one of the largest and toughest camps in the map. Is is close to the Silver Coast and the bandits there use an old fort as a vantage point and protection.

## **Enemies**

* 7 Bandits
* 2 Archers
* 1 Chief

## **Loot**

* 5 Arrows
* 6 Gold nuggets
* 1 Potion of Health
* Ancient longbow-Power 1- In Chief's chest
Verna's Hymn

Verna's Hymn is the most widely supplied book of religion in Edraria. It is a song/poem about how Verna sacrificed herself. By Larkos Fellbark.

## **Contents**

O' Verna, O' Verna, how your crimson hair flies, O' Verna, O' Verna, repent our bitter lies.

You rose up in our time of need, the dark lord coming to make the land bleed.

Clambering up the mountainside you went, to the portal that lay open wide, its demons streaming out like a blood red tide.

The demon Zamphast's mouth wide, teeth so terrible, the bravest men run and hide.

Forcing him back into the plane of whence he came, your life you did disclaim.

Giving all but expecting nothing, our pride and love for you came gushing.

Crowds cheered in the streets and songs were sung all around, tears of hope were shed upon the ground.

The darkness was gone and Zamphast's voice now just a low murmur, how we all revere you, Saviour

Verna
Szlamy

## Appearance

She was baby-faced and immature but with H-cup breasts

## Plot

She was the marksman of the White Hun Tribe that Xia Lei had found and assisted when he was in Afghanistan. She wanted to take Xia Lei as her husband in order to make the other women of the tribe jealous. After Xia Lei helps them retrieve the Sword of Attila from Ahn Suhyeon, Dayetia, the chief of the tribe, tries to betray him as she rightly believes that the Americans want Xia Lei and thinks he will bring disaster to their clan. After this incident Szlamy becomes chief of the White Huns instead.
Teravila

**Teravila** é um reino situado na Região da Cália, pertencente a mitologia da novela Deus Salve o Rei.

Se uniu ao plano do Rei Otávio I da Lastrilha para derrubar Montemor. Enquanto o Rei Ricardo III de Teravila tentava derrubar o Rei Heitor II de Alfambres, aliado do Rei Afonso VIII de Montemor, O Rei Otávio I partia para Montemor e executava seu plano.

## Família Real

* Sua Majestade Ricardo III de Bonneville, Rei de Teravila
	+ Sua Majestade Margarete de Bonneville, Rainha de Teravila
		- Sua Alteza Real Demétria de Bonneville, Princesa de Teravila
		- Sua Alteza Real Valentina de Bonneville, Princesa de Teravila
* Sua Alteza Pedro de Bonneville, Príncipe de Teravila (Irmão do Rei Ricardo III)
	+ Sua Alteza Jacqueline de Bonneville, Princesa de Teravila
		- Sua Alteza Real Luís de Bonneville, Príncipe Herdeiro de Teravila

## Governantes Conhecidos

● Ricardo I de Bonneville (Consorte: Leocádia de Monferrato e Bonneville, Princesa de Montemor/Malca de Vilarosso e Bonneville, Princesa de Alcaluz)

● Pedro I de Bonneville (Consorte: Joana de Raynott e Bonneville, Princesa de Vicenza/Adália de Febland e Bonneville, Princesa da Sonciera)

● Ricardo II de Bonneville (Consorte: Vinifrida de Guillard e Bonneville, Princesa de Nícia/Edgiva de Blagden e Bonneville, Princesa de Morghenrof)

● Afonso I de Bonneville (Consorte: Adaliza de Caleffis e Bonneville, Princesa de Alfambres/Januária de Pelário e Bonneville, Princesa de Danna)

● Frederico I de Bonneville (Consorte: Cecília de Blagden e Bonneville, Princesa de Morghenrof)

● Ricardo III de Bonneville (Consorte: Margarete de Rossi e Bonneville, Princesa de Castelotes)
Kirdun Farm

Kirdun Farm is a livestock farm just west of Hawksworth. It's main production is wool and meat, but it also breeds horses. Leserg runs the farm on her own and has room above the main barn. The farm consists of a pig sty, two chicken coops, a barn, a shearing hut and a slaughter house. The surrounding fields next to he Silver Coast are also part of the farmland, with two run-down old barns and walls.

It is the only place in the game where you can buy horses.
The Basics of Alchemy Volume I

A guide to brewing the basic potions. By Dalyor Glinhorn, alchemist of Jormdal. Although the book is volume I, the rest of the series are still in progress by Dalyor.

## **Contents**

Alchemy is often very complicated, requiring many hours, months and years to perfect. It is infinitely expanding with new decoctions and potions being discovered all the time. In this short series of books, I hope to enlighten you on basic alchemy, allowing you to hopefully craft the most simplistic of potions.

- Starting out a potion. The key to any potion is nether wart. This sticky, dark root thrives in Nirawen's caves and caverns. You can recognise is by it's crimson colour and it's smell that packs a dreadful stench, often putting young alchemists off from progressing further. Nether wart is the foundation of any potion, giving the water such a state that other ingredients 'fuse' their properties and oils into the liquid.

- Fast as the wind. The first potion we will be making is the potion of swiftness, enabling one to run at great speeds. To start out this potion, bring a full bowl of water to the boil. When the water is just bubbling, add one portion of nether wart to it and stir well until the nether wart's pigment and oils are visible in the liquid. While the decoction is still brewing, take the same amount of sugar as nether wart and stir into the mixture. Heat and stir the mixture until it is a smooth broth and pour into a bottle of your choice.
Zamphast: 'The Lord in Fire'

A religion book about Verna and Zamphast. By Galt Thanlak.

## **Contents**

Zamphast: "The Lord in Fire'

Who or what is Zamphast? Zamphast is the lord of demons, bringer of fire, destroyer of worlds! He is so powerful, that it is said he could swallow Mount Helkarst without any trouble at all. But if he is so powerful, why hasn't he destroyed our world yet?

To answer this question, we must go to a hero. A hero so brave, that they would sacrifice themselves to stop Zamphast. Verna. Yes, this seemingly insignificant young woman saved this world. Word has it that she went to the top of the highest mountain and faced Zamphast himself. No one knows what happened next after that, apart from that Zamphast's demon minions suddenly vanished, the fire was put out and the sky grew blue and clear. Verna had saved the world. She is now worshiped all across Nirawen. The savior of the world.

- The Zamphast Cult. Now onto a darker subject. There are those who believed that Zamphast was entering our world to help us, to grant everyone unlimited power. This cult has resorted to killing Verna priests to make people join them. This, and the fact that they worship the lord of darkness, has lead them to be outlawed, with a reward for anyone who can prove that someone worships Zamphast. They reside in caves and secret bases, taught the ways of the lord in fire. If you ever come across a cultist, immediately inform a guard. You could also confront them, although this is dangerous, as they are said to wield fire magic. They can be recognized by their black robes, white masks and reddish-black boots. Stay away from the cultists of Zamphast, stay safe, stay loyal to Verna.
Dashawn Bates

**Dashawn Bates** is a regular teen actor. He is best known playing as Leon Holloway in a YouTube drama miniseries, *Destination of Life*.

## Early Life

Little bit known about Dashawn's life. He was born in Washington DC but later moved and raised in Columbia. He also have 2 brothers and 1 sister. He currently go to C.A. Johnson and befriends with his former C.A. Johnson classmate/current co-star DaVondre Tisdale.
Wish

Wish is a story book, inspired by Planescape: Torment. By Plenya Unturn.

## **Contents**

An old man sat on the cold dirt path. Looking around, he had forgotten both where he was travelling to and who he was. He saw a fallen log by the path and sat down on it to rest his weary legs. Just as he sat down, he heard breathing and suddenly looked up to see an elderly woman standing but a few feet away from him.

"She grinned a toothless grin and spoke: ''Now for your third wish. What will it be?''

''Third wish?'' asked the man, even more baffled than before, ''how can it be a third wish if I haven't had a first or second wish?''

''You've already had two wishes already,'' said the hag, ''but your second wish was for me to return everything to the way it was before you had your first wish. That's why you remember nothing: because everything is the way it was before you made any wishes.'' She cackled at the poor man. ''So it is that you have one wish left.''

''Alright,'' said the man, ''I don't believe this, but there's no harm in wishing. I wish to know who I am.'' ''Funny.'' The old woman said as she granted his wish and disappeared forever, ''That was your first wish.''
Ethar Cult Lair

Ethar Cult Lair is the larger of the two Zamphast cults explorable in Edraria. It is one of the toughest dungeons in the game, with 10 enemies in total. It is an interconnected series of caves and tunnels that house the cultists. There is a kitchen, a main food hall, a sacrificial shrine and 5 bedrooms. It is the main area for the quest 'Not all it Seems'. The cultists were responsible for the razing of Ethar.

## **Enemies**

* 9 Zamphast cultists
* 1 Cultist leader

## **Loot**

* 7 Gold nuggets
* The Axe Man
* The Lady's Suitor
* 3 Potions of healing
Precious Movie Parody

***Precious Movie Parody*** is the second video of DaVondre Tisdale Production's channel. It was uploaded on February 18, 2018 and it currently have 44 views worldwide and the video have 1 comment.

## About the video

In this video is from a parody scene DaVondre did from the 2009 drama/indie film, *Precious*. DaVondre play as Claireece Precious Jones and the abusive mother, Mary. The video starts off with Precious narrating and daydreaming her crush on her high school teacher before almost being hit in the head with a frying pan by Mary. They both stared at each other and as Precious leaves, Mary looses her anger and begins to yelled hateful things to Precious.

## Characters

* DaVondre Tisdale as Claireece Precious Jones/Mary Jones

## Did You Know That...

* This is the first parody skit DaVondre made on his channel.
* At the close end credits of the video, you can see the message says that DaVondre gives thanks to the cast of Precious movie for making the movie and having such a wonderful movie acting.
Hawksworth Lighthouse

Hawksworth lighthouse is the only lighthouse in Edraria. Mainly used for fishing and trading vessels, the tower is important to Hawksworth's economy, allowing trade vessels to come and go without danger. It was built in 446 A.V, ordered by Queen Jorrisli Ironfoot. Surrounding the Lighthouse is a small fisherman's dwelling. However, they are on strike due to the Captain not giving them breaks.

The lighthouse is home to a mystery too, of great treasure buried somewhere. This is the plot of the mini-quest involving the lighthouse.
Arvore

# 「Arvore Forest」

> (Dựa theo Bồ Đào Nha + rừng Amazon)
>
>

## Giới thiệu

Arvore là quốc gia xanh với 60% diện tích là rừng . Khu rừng lớn nhất Arvore chính là Velheim , nơi các bộ tộc và linh vật rừng sinh sống .

Rừng Velheim trước kia là nơi chú ngụ của một trong tam quái thú (Hải long Archite , Phượng hoàng Avies và Mãng xà Ardratr) . Khu rừng được bao phủ bởi một luồng ma thuật rất mạnh khiến ai đi vào cũng sẽ cảm thấy mình bị teo nhỏ lại - đó là lí do Velheim được mệnh danh khu rừng khổng lồ.

Mãng xà Ardratr đã trở thành chủ nhân của cánh rừng và được tôn thờ bởi các bộ tộc cùng linh vật ở đây . Nhưng ông đã hi sinh để cứu cánh rừng khỏi sự tàn phá của Essentia . Điều này khiến mối quan hệ giữa Arvore và Essentia biến chuyển tệ đi rất nhiều .

Phía Bắc Arvore nơi không bị bao phủ bởi rừng cây là một thành phố nhộn nhịp với truyền thống chơi thể thao . Ở đây cứ 3 năm là họ lại tổ chức một đại hội Arvore's League , để mọi người khắp thế giới có thể tham gia hoặc chứng kiến trên khán đài.
Shadayday Johnson

**Shadayday Kristasia Johnson** is the main character/title character on YouTube comedy series, *The Shadayday Johnson Show*. She's a flashy, ghetto, smart-mouthed girl from the city of Compton and she recently moved to Columbia to her best friend, Tiffany's house in the first episode. Shadayday is portrayed by DaVondre Tisdale.
Welcome To The Channel

***Welcome To The Channel*** is the very first video of DaVondre Tisdale Production's channel. It was first uploaded on February 18, 2018 and it currently have 9 views worldwide.

## About the video

DaVondre Tisdale welcomes his brand new channel on YouTube. DaVondre discusses what he will upload on his channel. Such as Comedy skits, parodies, short films or feature films, tv series. He will also start uploading pranks in the future.
DaVondre Tisdale Production Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
DaVondre Tisdale Production

**DaVondre Tisdale Production** is an American sketch-comedy YouTube channel created by and starring DaVondre Tisdale. The channel first begin in 2017. The channel currently have 12 videos and 11 subscribers.

## About the channel

DaVondre uploads his comedy personality, parodies, and sketches on his channel. He supposed to upload every Saturday and Sunday but he usually forgets to post them and have to wait next Saturday and Sunday to post again.
Hell

Hell is an area of lower altitude then the rest of the world. It consists of two sections: the waiting room and the Devil's Office. The waiting room takes the form of an unfinished basement with a small bench and a set of double doors leading into the Devil's office. The Devil's office is a large brightly lit room with a large table, a green chair and a piano.
The Daytime Burglar vs The Trash Bag Man

This is the first film to be released and the second film chronologically. It starts out with daytime stealthily sneaking into someones house through the backyard. As he makes it into the house, entering into the kitchen, he observes the room momentarily before lurking into the living room where the residents are. As he makes it into the room the residents begin to scream, daytime then gets tape and ties them up. luckily one of the residents ties are lose enabling him to make a call to the vigilantes known as Captain trash bag man for help. Captain trash bag Man enters from the upstairs ready to fight crime. as he walks down the stairs he falls and trips, screaming loudly, then proceeds to try and find the "sick son of a bitch" burgling the house to find out its his arch nemesis The Daytime burger. a fight between the two ensues until Captain Trash Bag man defeats daytime, using his weakness against him, Trashbags.
Leistung

# 「Leistung Empire」

> (Dựa theo nước Đức)
>
>

## Giới thiệu

Leistung là đế quốc hùng mạnh nhất về quân sự . Mọi người thường truyền tai nhau rằng ở Leistung , súng đạn còn nhiều hơn cả cỏ dại . Nhưng dù vậy , Đế quốc này vẫn nhận thất bại trong đại chiến thế giới bởi Essentia .

Được mệnh danh là Đế quốc Đá vì đơn giản là ở đây quá nhiều núi đá , nhà cửa cũng xây bằng đá , nệm giường cũng bằng đá (yep , that's true) .

Quan hệ của Leistung với láng giềng De L'art không được tốt đẹp lắm , nhưng đối với Imporior thì ngược lại , 2 quốc gia có vẻ khá thân thiết .

## Ẩm thực

* Bia , rượu , cục thịt xay trộn trong lớp vỏ hình thù kì dị .

## Quang cảnh

* Dù toàn núi nhưng cảnh biển của Leistung mới là cực phẩm .
Matthew Fawkes

**Matthew Fawkes** was the founder of the town of Newlyn.

Born in 1602 in the town of York to William and Mary Fawkes. He was the first of three children. Little is known of his parents or his children, But what is known is that due to his family relation to the notorious Guy Fawkes, the entire Fawkes family had to lie low, moving to Newlyn in Cornwall living for many years under the assumed family name of Ireton. It was in Newlyn that Matthew spent his entire childhood and early adolescence.

## Thirty years war

In 1618 at the age of 16 he volunteered for service in the thirty years war. Serving until 1630 when the english pulled out of the war. It was during his time in the army, that Matthew came into contact with the people who would later be known as the Colonels corps.

## King Charles and the Puritans

Matthew had in 1621 married the daughter of a puritan minister and embraced the doctrines of his in-laws. The growing popery of king Charles and his feud with parliament was upsetting to most puritans and Fawkes was no exception. When the civil war eventually erupted in 1642, Matthew and his veteran friends signed up for the parliamentary roundheads, Matthew becoming a Colonel due to his experience in the thirty years war. After the surrender of the king in 1646 Fawkes planned to retire and live out his life in peace with his wife and children.
Malik al Arwah

**Malik al Arwah** (マリック・アル・アーワ, *Marikku aru Āwa*), known better by his alias **Sho** (書, *Book*), is an Adept-level Sorcerer and former orphan, having been adopted by a teacher at the Death Institute due to the nature of his magic. He now attends the E.A.T. class as a "1 Star" student, though he does not possess a partner and prefers to work alone.

## Special Abilities

> "*Avar Kava Vade.*"
> ― Malik's magic chant
>
>

**Adept Magician:** As a Sorcerer, Malike possesses a high aptitude for **Magic** (魔法, *Mahō*)...

**Animancy** (アニマンシー, *Animanshī*), often referred to colloquially as **Soul Magic** (霊魔法, *Reimahō*)...
**Calculation Magic** (演算魔法, *Enzan Mahō*):
* **Magic Calculation** (マジックカリキュレーション, *Majikku Karikureshon*):

## **Summon** (召喚, *Shōkan*):Equipment

Click to see the equipment Malik possesses
**Book of Azathoth** (アザソスの書, *Azasosu no Sho*)

## Trivia

* Malik's appearance is based on that of **Chuya Nakahara** from *Bungou Stray Dogs*.
Zamphast

A bust of Zamphast

Zamphast is a demon lord. He tried to enter Nirawen, but was sealed in his plane by Verna.

## **Plane**

Zamphast's plane is a barren wasteland, surrounded by flames and fire. There is no sky, only fire, and the ground sears any skin that touches it. A multitude of creatures, lesser demons and fiends live in the place, wretched and evil.

## **Entering Nirawen**

Zamphast tried to enter Nirawen to expand his realm. He would merge his plane with the plane of Nirawen, granting everlasting power. He was stopped by Verna who sealed the portal to the plane shut. As a result, Zamphast began to torture Verna for all eternity for her prevention of total rule.

## **Zamphast Cult**

The Zamphast Cult worships Zamphast as the true lord. The believe he would give them power if he entered Nirawen, and make regular human sacrifices in hope that he will return. The cult's members are spread out all across Edraria, and there are two major cult bases (See Dungeons and Bandit Camps).

Their traditional clothing consists of a white mask and black robes.