The Kingdom of Pristoplinia

The Capital City of Pristoplinia - Cornelian

In ages past, the capital city of Pristoplinia, Cornelian, stood as a tranquil and unassuming heart within the kingdom under the rule of King Mish-lool. Its landscape consisted primarily of the city itself, with the surrounding provinces of Lustovo to the north, Apertum oris to the east, Serdolik to the west, and bezzakoniye to the south. The city of Cornelian was strategically positioned at the center of the kingdom.

Despite its modest size and the absence of abundant resources, Cornelian had long been known for its tranquility. Its secret lay in an inclusive foreign policy. As the Young Kingdom, it stood as one of the few realms where races from across the world were welcomed. This resulted in a vibrant multicultural society that extended education opportunities to a wide array of races, placing particular emphasis on the study of magic.

Under King Meshulul's rule, the city's economic policy was designed to attract foreign residents by completely exempting them from taxes while they pursued education. This astute strategy drew a multitude of foreign residents, rendering Cornelian a hub of cultural dynamism. However, the influx of foreigners sparked tension, with rumors stating that one in every four inhabitants was a "foreigner."

Cornelian's reputation for peace was shattered 55 years ago when a mysterious and malevolent monster assailed the city. Just in time, D'aLim, King Mish-lool's youngest son, returned from abroad. Armed with knowledge of magical secrets and hidden powers acquired during his travels, D'aLim thwarted the monster that had subdued his father and older brothers. Unfortunately, the creature devastated the Apertum oris district of the city before D'aLim's intervention. The young prince eventually subdued the monster upon discovering its vulnerability to the red Serdolik stone, intrinsically linked to Cornelian.

With his kin incapacitated, D'aLim assumed de facto power, enacting transformative laws that would reshape the city's character:

A monumental wall, hewn from the red Serdolik rock, encircled the entire city in a circular form. This was accompanied by walls dividing the city into quarters aligned with the provinces, along with an additional wall encompassing the central district of Cornelian.

Owing to the monster's attack on the district that hosted magic schools and practitioners, magic underwent a significant shift in perception. Practicing any form of magic necessitated a specialized license akin to a real-world weapon permit. These licenses were predominantly conferred upon those in official roles or with influential connections, although some criminals practiced unlicensed magic.

Within Cornelian, a series of walls further segmented the city into four distinct districts. The district ravaged by the monster's assault was abandoned, becoming inhabited by creatures and guarded by a formidable entity.

The city's former liberality towards diverse races gave way to conservatism. A hierarchical order emerged, favoring humanoid races such as elves, humans, dwarves, and halflings. Those less resembling humans, like Tabaxi, were marginalized, often residing in the lower city, synonymous with crime and poverty.

The "testovyy den" holiday was established, marked by the custom of sacrificing prisoners. While ostensibly a gesture of gratitude for the city's rescue, a darker purpose lurked beneath.

Silence regarding the monster's nature was mandated, and entry into the Apertum oris district, now named "the lost quarter," was forbidden, enclosed by a circular red wall as if still part of the city.

The red Serdolik stone, once deemed worthless, transformed into a valuable resource imbued with protective and healing properties. Amulets and bracelets fashioned from Serdolik commanded high prices, and the city's wealth swelled through trading this stone. Remarkably, prisoners in the "quarry," a prison, were tasked with quarrying the stone.

This revised text focuses on the capital city of Cornelian within The Kingdom of Pristoplinia while retaining the essential details and historical context of your adventure setting.