Mana

Mana is an important resource that is required to cast abilities, which cost between 0 and 9 mana. A high mana cost usually means that the ability has a powerful effect, like dealing AoE damage, buffing your heroes' stats or dealing massive damage to a single target. Prominent examples of expensive and powerful abilities are Blizzard, Chtonic Tremors, Cataract of Abaddon, Avatar of Gods and Headshot.

## Mana Generation

Generally, heroes **generate 2 mana at turn start**. However, this value can vary depending on permanent class-abilities and gear. Useful gear to boost mana income are Triumph, Dragon Tattoos, Blood Robes and Spiritual Sacramentum. Heroes like Morverro, Witness and Rosaria have permanent class-abilities that boost mana income and can be useful to players who lack gear that boosts mana income. Another method to get mana is by casting abilities, which includes Focus, Holy Vigor and Wisdom of Matriarchs. The **maximum amount** of mana a hero can have is 10, unless otherwise stated by specific abilities.

### Beginner Friendly Gear

Most experienced players have access to either Triumph, Lucky Dice, Dragon Tattoos, Blood Robes or Spiritual Sacramentum, which will solve most of their issues with mana income. Beginners don't have this luxury, but there are decent alternatives to help them out. ***Note:** some of the following gear could only be accessible in specific events - this needs to be confirmed. If it is the case, the corresponding gear will be removed from this list.*

* All classes: Elfstone Shard
* Fighters: Grandmaster's Axe, Champion Shield
* Archers: War Bracers
* Mages: Smoldering Band, Xathrol's Dagger, Moonsilk Robes
* Priests: Holy Symbol, Twice-Blessed Mace, Magister's Robe, Ancestral Candle
* Rogues: Trickster's Boots

**Special mentions go to**

* Grandmaster's Axe - grants +3 damage and +2 mana at battle start. This makes this weapon extremely powerful and a must have for beginners that like to use **fighters**. In combination with Champion Shield, you start the battle with 5 mana!
* War Bracers - as **archers** don't have many ways to generate mana, this craftable gear is a great go-to for beginners to help keep mana flowing.
* Moonsilk Robes - gives +1 armor and +1 mana at turn start. This makes them a solid pick for **mages**, especially due to the additional armor.
* Magister's Robe - also grants +1 armor and +1 mana at turn start. This makes them very useful for **priests.** Depending on the battle, Ancestral Candle is a great alternative to Magister's Robe, as it removes 1 of the wearer's debuffs at turn start.
* Twice-Blessed Mace - gives +1 damage and +1 mana at turn start. Being an uncommon weapon makes it very accessible to beginners and one of the best uncommon gear in the game. In combination with Magister's Robe your **priest** receives +2 mana at turn start!
* Trickster's Boots - with +2 sprint and +2 mana at battle start, it is among the best rare gear in the game and ideal for beginners who enjoy using **rogues**.

Of all heroes, rogues have the biggest mana challenges, as they don't have beginner-friendly gear that increases mana income regularly or any abilities that reduce mana costs (e.g. fighter's Master Swordsman or mage's The Ritual of Centering). This makes them dependent on either having epic or mythic gear or using abilities like Focus, and/or a priest's Holy Vigor or Wisdom of Matriarchs, so having a priest in your party to support your rogue can be very helpful.

Archers may also run into mana problems for similar reasons, but they have a few solutions (in addition to War Bracers) that rogues do not. If you play strategically, you could find yourself making use of River's passive class-ability **Huntress** that grants her +2 (+3 if upgraded) mana when killing an enemy. Try to develop a habit of giving River the finishing blow (when possible) to maximize her access to mana. Later in the game, archers also have a mythic card that solves all mana problems: the ability Trophy, which fully restores their mana to 10 on a kill and also grants additional attacks. This is one of the best mythic abilities in the game, and getting that card should be a long-term goal of yours.