recursal/Fanatic-Fandom huggingface dataset:
Inn for the Night

The party return to camp. Chut is fine, coming out of his stupor in the cocoon. Goblins had attacked the camp while the search party was away, but Renee dealt with them and protected things. Aurelia encounters spooky owls during the night's watch, but nothing more occurs. The next day, the party journey on to Favor and see the tops of the tallest spires fade into view. Renee advises the party to be subtle on using magic, and check in at the Alabaster Inn for a possible lead on their task. They arrive at the gate and check in with the guard and customs, then separate with the dwarves and head to the Alabaster Inn.

At the Inn, the party buy ales and ask the bartender about their symbol, but no dice. Garth throws down a bunch of gold to buy an entire cask of booze and rooms for the night. Bivouac draws the symbol on the front of the cask adn they start moving from table to table, offering drinks and displaying the symbol. As they do, they notice the tavern's bard miss a beat when he sees it. The Gunderson's take him, name is Val Trop, aside and bully him into some information: he stumbles over an explanation about how "we absconded with something, we took it, well what we thought it was, now the boss has it, so sorry you lost your weird cult thing, please don't kill me". He tells them they got it and gave it to someone they work for, and they should talk to Mr Alabaster.

V acts strangely as they sit down and start drinking, perhaps from the booze and perhaps from the proximity to the ocean, as Favor is a port city. In an unusually impulsive mood, she challenges the burly bartender to an arm wrestle and tells him to call her Angelfish. They go back and forth, but V loses, gets very drunk, and starts singing shanties.

Aurelia sneaks off during all the commotion and heads to the mysterious third floor, disguising herself as one of the other patrons. She comes to a set of locked doors and knocks. A voice inside calls out, but Aurelia loses her nerve and heads back downstairs. She assists in the interrogation of Val Trop, and wonders if Mr Alabaster is upstairs on the third floor.

Previous Episode: By Hook or by Crook

Next Episode: Fancy a Spot of Vector?
In A While, Bearodile

In Game Calendar: 16th of Chaun

The party stand on the shores of the lake, peering at the sinking, listing tower in the water. They swim across while Rah-Cerves flies, seeing a lizardfolk aiming at the party from the tower. He Suggests it withdraw to its knees and the rest of the party arrive at the tower and surround it. Rah-Cerves holds a dagger to its throat and interrogates it: it says it is there to protect the great mage below with its tribe. They tie him up and leave him, continuing on into the ruined, waterlogged tower. The tower seems to be over 500 years old, ancient Ashan architecture. They see a large skeleton of a griffin and an empty foyer. The party hide while V calls out for an audience with the mage, no response. They head down the stairs with lit torches, and hear a voice call out inviting them in to discuss terms. They head in, and a bolas flies out and hits Aurelia, immobilizing her. A fight breaks out and one lizardfolk is slain, the other one bolting away and flying down deeper into the tower. As Bivouac investigates a bedroom, a mass of foliage and vines tries to grab him from under the bed. He breaks free and it slams into him. They slay it and investigate the second room, where two monstrous crocibears (bearodiles?) are sleeping. Bivouac scouts it and then Rah-Cerves sneaks in; one wakes up and roars. After slaying both monstrosities, they investigate the room and find a staff of light and see the Mage's papers, many things about transmutations and combining animals. Finally, the party investigate the great statue in the center of this level: a depiction of a goddess, the Lady of Luck. Something looks to be missing from her hand, and the statue seems to have been moved. They proceed to the lowest level, burst down the open door politely, and come face to face with a cronenburg monster made from 10 kobolds, labeled thusly the Decabold.

Previous Episode: See Ya Later, Crocogator

Next Episode: Mending Fences
Soup

Soup is a horse. A horse, of course! He serves as the primary horse and namesake for the adventuring group, the Soup Troop.

## Details

Soup is an adult male off-white horse with a large dark pompadour on the top of his head. Soup's pompadour mirrors that of one of his closest companions, Sirrias. Soup is loyal and good-natured, but he can be easily spooked by unexpected events.

## Biography

Soup joined the service of The Soup Troop as a loyal adult horse by way of Sirias Druid. Sirias rented him from a Draughmoor horse merchant and never returned him. When Sirrias was confronted by his thievery months later, the merchant held no ill will, as Soup was insured for a fortune.
Team Falchion

Team Falchion is an adventuring group formerly working for The Pay-Per-Sword. Coinciding with their exile from

* Steve, Warlock of the Blade and dog-suit enthusiast.
1/1Draughmoor , The Soup Troop was contracted by The Pay-Per-Sword to find and kill Team Falchion, but chose instead to join them on their quest to sever their oath with the Pay-Per-Sword. Team Falchion's goal was to reach Port Euler, where they would set out to retrieve the item they believed could assist them.

## Members

### Malamun the Red Rage, Drenched in Blood

Dragonborn barbarian of the storm, she is the leader of Team Falchion. Staged a coup of the Red Galleon, and lost, but commandeered half of the crew and boarded a ship called the Black Guillotine. Has not been heard from since.

### Uldrich Warhammer, Smithy of the Gods on High

Dwarf cleric of the forge, he openly detests Brodo. Deceased.

### Steve

Human warlock of the blade. Dog-suit enthusiast. Surprisingly little personality. Deceased.
Fire At Will

The First Flame and the Court of Bones arrive aboard the Red Galleon, and a fight breaks out as the villains try to capture Mar. The Soup Troop, Team Falchion, and the crew of the ship repulse the invaders, and Bliss, Brodo, and Sirrias pursue Brisko through an escape portal. They appear at Overlook Temple, where the First Flame launched their attack. A first Flame lackey there tells them Brisko was trying to capture Mar in order to perform experiments on him. Bliss, who is carrying Oghma's Doubt, then suddenly throws Brodo and Sirrias, along with her Tymora focus medallion, back through before closing the portal. Back on the ship, Ghorza receives the spirit of her dead mother from Mar, who was hurt in the fight. From Team Falchion, Uldritch is dead and Steve is in a coma. The ship sails back into port and Mar gives the Soup Troop the keys to a condo in Turing Commons within Port Euler. At the condo, the group receives a message from the Pay-Per-Sword that following an insurgency within the organization, all contracts are under review. It is hightly implied that, while the Order of the First Flame attacked the Red Galleon, they simultaneously attacked the Pay-Per-Sword from the inside, severely weakening their organization and hold through Juniper. The messenger refers them to a local quest board for work in the meantime.

Previous Episode: Outlook: Doubtful

 Next Episode: Hop Along, Little Darling
Bone Heist

Two death-long friends need to break into their own home in order to
expel mysterious assailants, and bring their dream of a world of freed
skeletons to fruition.

## Cast

### **Gary the Eternal, Archon of Skeletons**

When a skeleton is formed through the darker machinations of magic, they are created as mindless

monstrosities, who act only by instruction and instinct. Gary is the one of the two first skeletons know to break this trend. Gary and Gyarrry awoke together at the bottom of the sea, covered in underwater overgrowth and barnacle in a sunken ship's graveyard. Together they crawled their way to shore and began their new afterlives.

Time passed. Through Gary's connection with his dark patron and the mysterious magical properties of the decrepit mansion they walked ashore near, Gary's ability to break the laws of necromancy is able to extend to the skeletons he raises himself. With his ability to create sentient and fierce skeletons, such as Hank and Vernix, Gary dreams of a world where all flesh is denounced and skeletons rule.

### **Gyarrry the Deathelss, Baron of Bones**

Gyarrry rides the waves of chaos and gore. After awakening in the ocean deep next to his friend and cohort Gary, Gyarrry has been at Gary's side to revel in the murder and slaughter he is so proficient in. He regards Gary as his "captain," and Gyarrry has a perchance to act without thinking and murder on impulse.

A formidable fighter in his own right, he is also fueled by spontaneous bursts of chaos that emanate from his core as he fights. "Why" is not clear, but he will take whatever edge he can get as he rips out spines and grows his body count into the triple digits. Set sail for murder.

### **Hank, Hunter of Men, Senior Skull Splitter**

Flyin' 'round town with a bird body made of bones.

    Twenty names on my list, gonna' bury them all.

Nature my home, always on the hunt. Kill 'em all 'cause it's all I know.

### **Rowan the Arsensal, Marquis de'Muerto**

Yo ho ho and a bottle of GUN. Me and my son GUNFEET.

Rootin' tootin' and shootin'.

### **Vernix the Glittering, Marshall of Marrow**

The long-dead skeleton of a member of the Asha Dwarf Mafia, Vernix was killed in a tragic falling rocks accident while enjoying his retirement in the sunny south of Asha. Vernix was an enforcer and hit-man in his time, serving as a loyal foot soldier for the mafia. As a skeleton, Vernix displays his trademark henchmanship and loyalty to Gary, the skeleton that raised him. Vernix has a diverse and useful set of skills for getting things done. His many years of doing good-cop/bad-cop routines has created something of a split personality within this empty skull.

### **Skel'ateur, a.k.a. Gary the Eternal, Archon of Skeletons**

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## Lord Titavalus' Prayer

Lord Titavalus, who art in hell, desecrated be thy name. Your kingdom come, your will be done, in bones as it is in hell.

Give us this day our daily calcium, and forgive us our fractures, as we also have forgiven our fracturers. And lead us not into flesh, but deliver us from life.
By Hook or by Crook

Garth catches up with the party, panting and out of breath. He's recovered and had to get in on revenge against the monsters. Into the next chamber of the cavern, they encounter a scratching Hookhorror, a creature Bivouac has seen before, a large bipedal birdlike monster with gigantic hooked limbs, looking either sickly or hurt. They close and slay it quickly. As they examine it, they realize how strange it is for a hookhorror to be here in this environment, especially so close to so well-travelled a road to the big city of Favor. Another hookhorror appears, but flees when they attack it again. They slay it as a third appears, and Marvin wavers in his resolve as the danger heightens. Further into the cavern, they find a mass of webbing and another, larger hooked horror, which drops down from the ceiling to attack Bivouac and then disappears. It strikes again and again, disappearing each time after attacking. Mama Hunsi arrives after sorting out at camp, and heals Bivouac just before he takes massive damage from the creature. It grabs Aurelia and brings her with it; she sees herself in a ghostly plane version of the cavern as the creature grabs her. It phases back in to attack again, and Aurelia slays it. Chut is entombed in a cocoon, but alive. They rescue him and leave the cavern, arriving back at camp.

Previous Episode: Trouble on the Trail

Next Episode: Inn for the Night
Trouble on the Trail

Morning comes and the party are two days from Favor. The weather is favorable, so to speak, and they make good time. The dwarves give some information on Favor - the matriarch is Queen Priscilla De'Vaustus Marillo Chera'l, the ruler of all Asha. Bivouac shows the dwarves the symbol they're looking for, and they don't recognize it, but recommend the Alabaster Inn - tell them Renee sent them, or talk around the markets.

Aurelia and Garth get into a sparring match so Aurelia can practice her spellcraft, and Garth gets burned. The party camp for the night and V, Marvin, and Bivouac head out to hunt. They track down a young owlbear and attack, it flees wounded into the brush. They give chase and take it down. Renee and Aurelia discuss the hand attack last night, and Aurelia surmises they were probably born of spells from a spellcaster. As they speak, a body covered in blood fumbles out of the brush - Garth, beaten up after his sparring with the teenage Chut. He has long, deep scratches, bite marks. Mama runs to provide aid as he struggles. He describes a body tall as a man, extremely long claws, biting, and a quick attack. It appears to be something monstrous, and Garth coughs out that it abducted Chut. Marvin and the rest gear up and head out, leaving Mama behind to guard the camp and the wounded. They find the battle area, two sets of footprints heading deeper into the woods. They enter a cave and charge in, coming to a rickety bridge over a chasm. Marvin steps onto the bridge and puts his foot through it, dangling over the chasm. Bivouac rescues him and the party advance along the chasm. Bivouac jumps across and a swarm of bats attack, with venomous bites. Marvin, V, and Aurelia arrive at the second bridge, but further bat swarms attack and Marvin almost falls over the chasm again. They slay the bat swarms, the bats appear rabid and sickly, and attempt to cross the rickety bridge. They make it across with some slips and lucky grabs.

Previous Episode: Midnight Hand-Off

Next Episode: By Hook or by Crook
Grove of the Lost

The Grove of the Lost is one of the 11 groves of Juniper, located on the northern outskirts of the Fields of Plenty near Draughmoor and the Hills of the Forgotten. Within the Grove is the Temple of the Lost, a ruined druid temple covered in phallic graffiti. Brisko stabbed Sirrias Druid in the druidic prayer room at the bottom of the temple.
On Silver Wings

The Soup Troop fight the blood monster that emerged from Khor'lee's body. The monster sprouts wings and takes flight, grabbing K'harth and attempting to flee. Brodo transforms the monster to a sloth and K'harth tumbles to the ground with the sloth. The party decide to surround the sloth and pile on as it transforms back into a monster. K'harth deals the final blow. Khor'lee had letters on him instructing him to look for other missing souls of rogue elves in the hills around them. Evidence from Khor'lee body suggests Velke'Velve leadership is working with Malfurion. After some debate, the party decides to explore Old Draughmoor and find one of the Shards. They disguise K'harth as a human with a beard, turban, and kilt. As they're leaving, the meet halflings from the Silverwing, Kinna's clan: Pip, Ruby, Marigold, Beefo, Gobble. The halflings are treasure hunters looking to explore the temple in Old Draughmoor as well, and they say the Silverwing sent them. As they pass out of the main city and enter the ruins, Glory hales them from the Temple of Tyr.

Previous Episode: Up To Bat

Next Episode: Trial Of Tyr
Date with a Dryad

Sirrias examines the wooden ring from Minuetta as the party relax in their treehouse suite after the battle, but it doesn't seem to be magical. K'harth and Brodo talk to Sirrias, and Brodo asks if he wants to examine the memories that might be stored in his dagger's metal. K'harth proposes the gang do some scouting of the Vesuvius area. At the end of the night, Sirrias finds a note from a dryad left in his room. In the morning, the party decide to talk to the dryads and see if they can provide help in the fight to come. Kontradirius gives directions and they cross from the grove into the dryad's fey realm, called the Feybleed, greeted by a waterfall where Ursinine and a dryad leader, Tupelo, are talking. Tupelo thanks the party for defending the the grove from Boulder Dom. They hand her their last Tymora coin and she's intrigued, identifying that the coin will cast a mass teleport when cracked. She expresses concerns about sharing the battlefield with the Weaver's forces. Ursinine agrees to have bear druids join the dryads in battle when the time comes. Tupelo then passes along Minuetta's last possessions to Sirrias, including a posthumous letter.

After the party return to their suite, a walking stump delivers a load of acorns to the party as a gift from the dryads. Kinna writes a letter to Ol' Calaway and one to the Silverwing, and the party decides to start traveling on the road to Last Stop come morning; the last settlement before the climb to Mt. Vesuvius. At night, Ghorza tries to call Mar, but their magical signal is too broken to properly communicate. That night, Sirrias' dreams are abducted for some purpose. The next morning, as they leave the Grove of the Bear, Sirrias pulls out the sheath from his dagger and drops it on the ground. The sheath is absorbed into the ground and disappears. He tells the rest it's his tribute to the Fey. He still holds the dagger. Roach is being left behind as well for safekeeping. He also leaves behind the head of Malfurion as an offer to the Fey for them to torture as they please.

Previous Episode: Love in the Time of Fire

Next Episode: I See a Pale Moon Rising
Guardian

Guardian is an orcish ancestral scimitar belonging to Ghorza. Ghorza received the scimitar from the souls of the lost Kaldorak villagers while she put their souls to rest. The sword is made of petrified wood. Ghorza used the scimitar to slay Venomfang. It combines with a similar sword held by Mar into a spectacular greatsword that the wielder can only use for a brief time before becoming exhausted.
Malfurion

Malfurion is a super douchebag tiefling magic user and second-hand man with the First Flame. He serves with the tiefling Brisko.

## Description

### Appearance

Malfurion is an adult gray tiefling with a black eyepatch and robes typical of a magic user or a nobleman. His face is covered with scars, while the rest of his body is not. Sirrias confirms he also has a huge wang, like whoa.

### Personality and Abilities

Malfurion is intelligent, cruel, and calculating. He is a magic user and appears to have some ability to transform his physical form into an incorporeal gas or element. His tiefling appearance may be nothing more than a facade.

## Biography

Malfurion is believed to be the member of the First Flame behind the burning of the village of Kaldorak. He 99% confessed to it.
Dodging Bulettes

Knocking on the door, Vol'dun calls out for "Kyor-Lin", K'harth's former name. Vol'dun is in rags, and he hands K'harth a bloodied wrapped package containing Kru'el's head. Or rather, one of her heads. He says he just returned from Durotar, where he observed at least 18 more versions of Kru'el, none of them half-spider. He remembers being "born" with amnesia two years ago floating in an oasis on the edge of Durotar, and he's been ranging ever since, hunting for Kru'el and searching for the only other name he knew: Kyor-Lin. Vol'dun also has a scroll outlining an invasion plan from Durotar to Gate set to begin in a week's time. K'harth welcomes Vol'dun's help and challenges him to spar so he can observe his fighting style. K'harth wins closely, and the party agree to head out for Durotar the next day.

In the morning, the party hitch up the wagon. Lo'gash (formerly Gun'thar, renamed by K'harth during their training) runs up and asks to come along; K'harth refuses, but Lo'gash judo throws him and he relents. The gang pass the Grif lands in the Fields of Plenty and see that the sign to the village has been crossed out, and the words "now vampire free" are on it. During the trip, Ghorza and K'harth examine Kru'el's head. Ghorza detects faint necromantic energy on it, and they notice the skull and facial characteristics don't match, so Ghorza cuts the face off. They believe the original race of the body was not Drow, but that Kru'el may have raised the corpse and turned it into some sort of body double. Ghorza works on using her Shard to create a shield again, and she has some success while she thinks about someone she is trying to protect. K'harth remembers the phrase "the star and the chute" from his escape years ago, and proposes entering Durotar from a river on the north end, the Deschutes River, the same one he used to escape. The party arrive at the edge of Durotar, standing upon a steep cliff down overlooking a rocky desert landscape. They jump in and land safely.

On the ground, there are tremors in the earth, and bulettes (burrowing landsharks) are patrolling the area. The group enter the river and wade upstream as the bulettes follow them. Brodo grabs fish from the river and throws them at the bulettes, distracting them. The slope of the river deepens downward, rushing toward the mouth of an underground river channel. The party jump to safety, but Brodo needs to use Dimension Door to escape the current. On land, his legs are covered in grasping disembodied hands. Looking back, the river is full of these hands at the river tunnel entrance. K'harth realizes this is the spot where he was spat out after escaping the city. The party rest and set up night watches. During K'harth and Vol'dun's watch, they see a shining star in the sky and the specter of Ma'lak (K'harth's friend, killed by Kru'el) on the water. Vol'dun says, "why is there a specter of me over there?".

Previous Episode: Truth and Reconciliation

Next Episode: Unholy Diver
Lord Talek

Lord Talek is the decapitated skull of an Acquisitions Incorporated adventurer working with Omin Dran on various mercenary and adventuring projects in Neverwinter. The Soup Troop carried Lord Talek as advisor during their mission to Prince Olthanas' sky castle. He is a saucy skull with a french accent who demands you look him directly in his eye sockets when speaking to him.
Grove of the Bear

The Grove of the Bear is one of the Groves of Juniper, located in the northeast quarter of the content near Lake Pluvio and Lakeside. The Grove is controlled by she-bear druids and is heavily guarded since attacks by the First Flame. Sirrias Druid, the Serious Druid, originates from the Grove. Also contained within the Grove is a boundary between the Fae Realm and Juniper that allows Fae and ordinary creatures to interact.

## Notable Places

Faebleed: Boundary between the Fae And Juniper

The Noble Graveyard: the site of an attack by the First Flame.

Bear University: The central educational facility for druids in the Grove. Go Bears!

Faelight: where the dryads live.
The Cube Consumes

The Soup Troop leave Draughmoor and enter the Fields of Plenty, where they get chased by a cart of goblins who have stolen some of their stuff. After an epic battle and cart crash, the crew tracks the goblins to the "Secret" Goblin Hideout. There, they kill some demon-dogs and discover cultists performing a ritual in a great hall. A battle ensues in which our heroes emerge victorious. A side room of the hall is found to contain the CUBE, which swallows Brodo. After a miraculous save thanks to Sirrias and some divine intervention, the crew escape the dungeon. Brodo is now horrifically scarred and hairless due to the acidity of the cube, and never bothers to fix it.

Previous Episode: Timber!

Next Episode: Father-Son Bonding Time
Power Underwhelming

The Soup Troop visit the Perfect Purveyor of Priceless Pitems, a magic item shop in Port Euler owned by a gnome magician named Plingal Plumbledorp. Plingal promises the party magic items from his shop if they'll retrieve missing items from a group of bandits who robbed the shop. They head to the Rook and Pawn, a pawn shop owned by the half-orc smuggler Stone Snek, a pseudodragon named Yorbeth, and a golden falcon named Squeakity. Stone Snek says the items were stolen by Siggiroth, a high elf fellow smuggler. He leads them through a tunnel to the Euclidean Perimeter, a ring of hills surrounding the city. Outside the smuggler's cave, the party sneak by some fire newts guarding the door and find a fire giant, Firaga, inside. The giant knows the Silverwing halfling smell, and calls out Kinna by name. The Soup Troop and Stone Snek kill the giant and discover the Staff of the Silverwing, which consumes the giant's soul. They find the stolen items as Siggiroth shows up and threatens to kill K'harth.

Previous Episode: To Boldly Go

Next Episode: Persuasion and Deception
Duck And Weave

Staying overnight at the Good Will Hunting Inn in Fort Maw, the Soup Troop strike an agreement with the Noble Rot agree to free their imprisoned party members from the displacer beast. To do this, they will have to seek the Forge within the Inverted Fortress, a place located deep within the Thundercliff Wilderness Preserve. The Inverted Fortress is controlled by a mysterious group called the Weavers. As they leave the city, Sev, the mayor of Fort Maw, confronts them and they fight their way past his guards. Courtney and Alala tell the group their other two companions were killed by a rival group during a set up. In the jungle, the group is attacked by a vine monster. Finally arriving at the Inverted Fortress, they meet a chimera named Jim, and offer a fey Giant Elk to the Weavers in exchange for help. The party descend into the deepest layer of the Fortress and bargain with the storm giant kingpin, The Weaver. She combines Sirrias' fey elk with a human in The Forge to produce a monstrosity. The Soup Troop offers to provide her Sev and the remains of the First Hunters. She agrees and releases the two Noble Rot members trapped within the beast, Sharon and Annie. They're dead. They take the bodies and leave.

Previous Episode: T-Rex Wranglers

Next Episode: Ignorance Is Bliss
The Prince Of Thieves

The Soup Troop explore the temple of the castle and discover an enormous statue of an evil giant god, Memnor, which shocks Sirrias when he touches it. A talking gargoyle, Mandabast, reports that Prince Olthanas and Majordomo Balakar don't get along, and the Prince doesn't worship in the temple. In the spa of the castle, they find the Prince's grandfather, who doesn't offer much. After searching the castles tomb's, the Prince's room, and the observatory, they find a giant scrying device and the body of a poisoned castle guard. Finally confronting the Prince himself, they reveal Balakar's poisoning and betrayal, and a fight breaks out. Balakar surrenders and the Prince executes her. He rewards the party with valuable items and they set up a meeting with Omin Dran.

Previous Episode: Castles In The Sky

Next Episode: Born Again (And Again)
Ohm

Ohm-427 is the 427th child in his family.

His story begins 1200 years ago.... And is not yet over.

## Details

Ohm is a Warforged robo man, a Barbarian of the Storm. His unique physeology allows him to swim at high speeds. He likes fishing. He joined the Soup Troop for a period of time following K'harth's death as a replacement party member sent from the Pay-Per-Sword while the party worked to revive their dead friend. He has a wife and kid, both of whom he loves very much.

## Associates

* The Pay-Per-Sword
* The Soup Troop

## Trivia

When first met, Ohm had a throat virus that caused his speech to become delayed and electronic. A swift blow to the back of the head fixed this ailment.
Ohm and Brodo invented a new sport, wakeboarding, while Brodo rode Ohm at a high speed through a lake while chasing down a Weaver-corrupted Displacerbeast.
Tomb of the Playwright

The Tomb of the Playwright is a hidden cave within the Hills of the Forgotten discovered by the Soup Troop after Brodo received a vision of its location. The Tomb is believed to be the location where the god was mysteriously locked away in some sort of imprisonment years ago. The Tomb consists of a long hallway lined with enchanted mirrors guarding a large mural of the Playwright spreading forth creation at the end of the hallway. Brodo passed through the mural into a pocket dimensional lounge while he was there, meeting the Playwright face to face.
Outcasts In The Outpost

At the outskirts of the jungles of Thundercliff, the Soup Troop encounter Jim the Chimera, servant of the Weaver. Jim harasses them about their unfulfilled agreement with the Weaver to bring her the soul of Sev and the First Hunter from Fort Maw. He says Sirrias' snackrifice of the Fey Giant Elk has provided the Weaver's access to the Fey Realm, and he wants Roach, who he calls an "Eternal Pup", as an interest payment on their agreement. Brodo casts Suggestion on Jim and convinces him to lay off, but Cheryl, the giant Fey Elk Sirrias snackrificed, remains behind and charges the party. After dealing with her, the party travel down the road toward the Outpost of Maw and hide their cart among the plants on the side of the road. Sirrias lays down a trail and stashes Soup within his newly-forged hand, which allows him to store an animal within it. As they near the Outpost, guards stationed in the foliage intercept them, and they provide the passphrase. Hunters are everywhere, preparing for war. They find the Noble Rot, back to full strength with Annie and Sharon alive.

Alala of the Noble Rot has a plan for the hunters to win their war with Sev and the Orcs. The Hunters will assault Fort Maw's Archery Tower and distract while the Soup Troop infiltrate and kill Sev and Gok The Reckless. Courtney has reservations about the plan, however. Ghorza calls up Jo and Mar for advice. Mar tells Ghorza that as a fellow chieftain of a village within the Savage Frontier, she can challenge Gok to 1v1 or 2v2 combat and name the terms of victory. The party decide to have Ghorza and K'harth challenge Gok while the rest of the party use the distraction to hopefully hunt down Sev and the soul of the First Hunter. That night, Ghorza prays to Tyr, the god within her Shard, and hears four words: "Justice will be met". The next day, Bliss shows up astride Azul; she's been riding nonstop from Draughmoor, and she agrees to be Ghorza's second in the fight. Bliss and Ghorza approach the Fort and announce themselves as challengers. Gok comes out, declaring, "Today is not the day I die".

Previous Episode: Look What The Cat Dragged In

Next Episode:Duel Of Fates
Soup Troop Sporting

The Soup Troop has invented several sports over their years of adventuring. The party's legends are celebrated by Junipereans in ceremonial fashion by reenacting some of their most famous feats as sports.

## Pheutball

The sport of Pheutball was invented while the Soup Troop was in space that one time. Throwing Pheu from one party member to another is a rite of passage for every member of the Troop.

## Golf

The game of Golf was invented when the Soup Troop fought bandits on the main road outside Kaldorak. The game is played by hitting a live goblin's head from it's shoulders into a hole in one stroke.

## Wakeboarding

Wakeboarding was invented on a lake within the Miner Woods when the supremely athletic Brodo rode Ohm across the lake while preparing to stab a rogue displacer beast.
Turning Up The Heat

Confronting the two elves at the gates of Fort Maw, Brodo, Kinna, Ghorza, Bliss, and Alala refuse to hand Ghorza to them when asked. The elves, very arrogant, announce they plan to burn the Fort down. They fuse together with their wolf mounts and transform into two large red dragons. One breathes fire and takes flight, and the other stays grounded and attacks. Horns sound as the Fort awakens to the danger as the central Trapper Ball arena catches fire. When Sirrias tries to cast a tidal wave to extinguish it, it forms a fire wave instead. Ghorza combines her swords, rages, and hits the grounded dragon. It freaks out and says to its partner, "they have a relic, they don't know how to use it, but they have it!" and wants to leave. The other wants to keep burning, but they threaten to return with reinforcements, others of their "kin", even though they hate them. The flying dragon flies away east. Kinna hears a soft voice in her head as she fights, "your friends will all burn". The other dragon tries to fly away, but Bliss crushes its wing with one of Gok's axes and Ghorza decapitates it.

The party and the Hunters work on putting out fires. The air is hotter than usual, humid, and the fires are bolstered by it. Sirrias flies up and sees black smoke on the horizon, moving east as well. Ghorza observes the smog is magical, a thin mist of necromantic energy. The party rests after the fires in the Fort are stabilized. In the morning, the weather is getting worse. The group mount up on flying griffins with Courtney to check out the smoke source. As they near, they see a huge lumbering shape. The griffins land, declaring they will go no further. Sirrias befriends one of them, Ezekial Shattertalon. The titan appears to heading towards Draughmoor. Brodo messages the Weaver, who says she's been tied up and her forge used by the drow spider woman K'harth leapt at after the fight. The drow arrived for her "usual appointment", but upon seeing the Weaver weakened, took advantage and used K'harth's body and her thousands of spider minions to misuse the forge and create this necromantic demonic titan. Weighing their options, the party decide to sneak up and take a close look at the beast. As they approach, it smells them and screams "FAILURE" through gritted teeth.

Previous Episode: Rich and Fey-mous

Next Episode: Smoking Gun
Parent Trap

Outside the Tomb of the Playwright, a shadowy cloaked assassin confronts the Soup Troop and attacks. He envelops the clearing in a silencing shroud and poison Ghorza with a dagger, but the party manages to pin him down. The attacker breaks a magic item, teleporting away and causing Ghorza's body to age 5 years older, Bliss' body 5 years younger, and Sirrias' body 15 years older. The group debate what to do next, deciding to travel to nearby Gate to collect the next shard. Along the road, they pass by a shimmering lake with an old, deactivated warforged guardian sitting beside it. The lake is a Lake of Enchantment. Kinna pays the lake a tribute, and a water spirit shows up gives her a golden halberd.

As the enter the Golden Plains, K'harth meets the party carrying mail for Ghorza and updates from the Red Galleon. Passing through the rolling fields, farmers recognize Brodo and some bow their heads. At the entrance to the city, Knights of the Conduit approach the party and hail Brodo, speaking his last name in a word that is unintelligible to him. The Knights take the party to Jacque and Fallina, Brodo's parents, whose house is among the wealthy aristocratic Conduit class of the city. Jacque is super mean and disappointed in our hero, and he stoneshapes Sirrias' stone hand into a brick when Sirrias gives him some guff. The party excuse themselves and explore Brodo's old room, finding nothing. K'harth turns invisible and breaks into Jacque's study, finding a map to a vault and a magic keystone. As they leave the house and seek lodging, a sketchy dwarf named Lenny asks the group to meet him later to discuss a conspiracy.

Previous Episode: Fairest Of Them All

Next Episode: Brawl Stars
The Lucky Lady (Tavern)

The Lucky Lady is a tavern in the Cathedral Ward of Draughmoor. The tavern was opened by the adventuring group TED Talk after they defeated the King of Goblin Kings and claimed his treasure. The Lucky Lady is a den of sin, with prostitution, drug trafficking, gambling, and an underground fighting ring all operating within its walls.

## Operations

The tavern has a bar and kitchen, and hosts improv comedy most nights provided by the Jester's Guild. In the basement through a cellar hatch lies a store room and, through a passage concealed behind a heavy sack of potatoes, an illegal underground fight club. On the main level, the tavern has a stage and seating area, bar apportioned with the finest beverages from the Vinters, Distillers, and Brewers Guild, and a kitchen. Ordering certain drinks from the kitchen will get a patron a metal stein with a concealed compartment underneath for the drugs corresponding to that order. On the second level, there's an open gambling area, a hostel complete with bunk beds, and a suite of "luxury" rooms where the brothel operates. One room is even a dungeon if you're into that. The metalwork throughout the tavern is particularly exquisite, coming from the Most Careful Metalworkers Guild.

## Staff

* Hunky Dory Brown - owner, back of house operations, pimp
* Bry Morales - owner, chef, drug trafficker
* Spruce Springsteen - owner, front of house manager
* Ackchar - male tiefling bouncer
* Urg Doomhorn - male dwarf fight club manager
* Rose Serpentwing - female halfling gambling pit boss
* Whiz - male orc sous chef and drugrunner
Druids Of The Grave

The Druids of the Grave are a mysterious sect of druids in Juniper who aim to use necromancy to revive lost species of animals and plants and return Juniper the natural paradise of groves that they believe it once was. The Soup Troop encountered Phallicious, a chicken-headed Druid of the Grave, in the Miner Woods. Phallicious was training a local boy, Little Timmy, to become a Druid of the Grave with him.
Pip

Pip is a halfling of the Silverwing Clan and childhood best friend of Kinna Oro. She was quiet, helpful, and respectful, but always felt herself to be in Kinna's shadow. She confessed her unrequited love for Kinna only days before her untimely death at the hands of the vampire of the Sanguine Horde during an attack at the Temple of Tymora.
The Portable Hole

The Portable Hole is a magic item acquired by Brodo in the Crimson Carpedium. The Soup Troop uses the hole to store the majority of their treasure and several important items, including Oghma's Doubt. The body of K'harth was kept in the hole during his dead period. Later, the party's gold formed a golem and attacked the party during K'harth's resurrection; its semblance of life a leftover effect of the bulb of a slain shambling mound which was stored in the hole.
To Boldly Go

The Soup Troop takes on a quest to search for a missing cat in the Miner Woods from an important family in the Tri-County Area. They find the cat wrapped in vines and are ambushed by goblins. A large dog-like creature named Mueller arrives and communicates that its master is in danger, and magically transports the party to another planet. There, the creature's master is in chains and begging for help. They enter a crater-like arena filled with plants and speak with the plants to solve a puzzle on a chessboard grid. The sport of Pheutball is invented to thunderous applause. Following a wrong move, combat begins with small dragon-like creatures and a dragonborn warrior. The party defeats their enemies and rescues the creature's master just as an adult dragon is waking up in the distance. The rescued man thanks the party and gives them a reward, and the creature transports the party back to Juniper. They return the missing cat to the family and get paid.

Previous Episode: Hop Along, Little Darling

Next Episode: Power Underwhelming
Roley

**US Voice Actor:** Maria Darling (2001-2007), Lorelei King (2007-2011), Neil Morrissey (singing voice in "Fix it Up"; 2006)

**Roley** is a green road roller who loves to make up songs and frequently spins his eyes when he is excited. He often acts before he thinks sometimes because of his heavy weight, which could lead to trouble. He is best friends with Bird.
Usoyami Wiki

## Usoyami Project

**Usoyami Project (嘘闇Project, 嘘 lit. “lie”, 闇 lit. “darkness”) is Missbrella’s project, which takes a heavy inspiration from the Touhou Project and Len’en Project. Usoyami Project takes place in the land of Kumouchu, which is contains humans, youkai and other species alike. Kumouchu is sealed away from the outside world by the Tamaki Barrier. However, the story is not about the Tamaki shrine maiden, Maho Tamaki, but about Virus, a normal fairy that looks like a demon.**
Virus

Virus in Disappearing Dream

## Relationships

* Mr. and Mrs. Yokoyama (former masters)
* Martin (best friend, possible love interest?)
* Kio Oka (best friend)
* Michi Oka (best friend)
* Momo Harada (friend)
* Angelina (“annoying lecturer”, friend?)

## Appearances

* Disappearing Dream (playable character, stage 3 boss)

## Music themes

* Suicidal Carnival (Disappearing Dream)

Virus (ウイルス) is the main protagonist of the Usoyami Project. Even though she looks like a demon, she’s actually a normal fairy. Virus is a kind, polite and a little shy person. She’s very loyal to everyone she loves. Virus tries her best to protect her friends, even if it’s cost her own life. Even though she’s a normal fairy, Virus remembers things easily. Because she looks like demon, many characters (except for her friends) doesn’t trust her. Virus lived in the Mr. and Mrs. Yokoyama's mansion, which was believed to be the cause of all problems and incidents. Everyone in Kumouchu hated the mansion and it’s owners. Soon, Mr. and Mrs. Yokoyama realized that everyone are going to execute them. Knowing that there's no other choices, they’ve decided to give up, but Virus, their loyal fairy maid, wasn’t. Using her ability of cloning herself, she tried her best to protect them, but since Virus is a normal and weak fairy, many of her clones were killed. Sadly for Virus, all she did was useless, and the owners were innocently executed. After those events, Virus got depression, which is caused her to stay in mansion for one year.

## Abilities

Virus has the ability to clone herself as much as she wants. However, Virus uses her powers pretty rarely, since she can feel what her clones feel (for example, if one of her clones will feel cold, Virus will also feel it).

## Fun facts

* Virus is an albino.
* Virus is the tallest fairy.
* “Virus” is not her real name. Virus forgot her own name long time ago.
* Virus was based on Sakuya Izayoi from Touhou Project.
The Silverwing Clan

The Silverwing Clan is a name shared by two groups of the same nomadic clan of halflings that roam the continent of Juniper in a moving Tower of the Silverwing. The original Silverwing Clan, lead by Bladefire, were defeated hundreds of years ago by a resistance movement, which at the time called itself the Tarnished Feather. After their victory, the Tarnished Feather reclaimed the Silverwing name and used it until the followers of Bladefire resurfaced.

## The Silverwing Clan

The Silverwing Clan here refers to the original group of sinister nomadic halflings following Bladefire. During their quest to collect the shard guarded in the Temple of Tyr in Old Draughmoor, the Soup Troop encountered a halfling group from the Silverwing. The halflings ambushed them and attempted to steal the shard, but were repulsed. The party learned from Beefo and Ruby that the Tarnished Feather split from the Silverwing, and that the Silverwing associate with dragons and use flaying with draconic magic to create zombie-like fighters and hybrids.

### Notable People

* Dragon Daddy
* Marigold
* Ruby (half-dragon, dead)
* Beefo (former)

## The Tarnished Feather

The Tarnished Feather are an offshoot resistance movement of halflings opposed to Bladefire's rule and aims. Their symbol was encountered by the Soup Troop in the ocean outside Port Euler, where it had been drawn over the Silverwing symbol on a shipwrecked vessel. Members of the Tarnished Feather typically refer to themselves as members of the (true) Silverwing Clan, but their group is an offshoot of the original clan.

### Notable People

* Kinna Oro
* Ol' Calaway
* Pip
* Gobble? (dead)
Midnight Hand-Off

Conversation with the dwarven family during rainstorm as they travel together to Favor. The family is Marvin, Renee, Chut, and Laura. Slowgoing with the stone and wood the dwarves are carrying.

Firey spider creatures attack in the night while the party is camped. They get a better look and see they are ambulatory hands. The party dispatch of some of them, but more arrive, including a spectral blue hand, which grows as it sucks in a fire hand. Eventually they defeat the attackers, with no new information about what the creatures were.

Previous Episode: Rah-Cerves, What Have You Done?

Next Episode: Trouble on the Trail
Arno

## Relationships

* Unnamed elderly woman ("grandma")
* Damien (brother, leader)
* Valerie (brother)
* Jen (brother)
* Martin (brother, annoyance)
* Enis (brother)
* Dante (brother, annoyance)
* Leon (brother)
* Momo Harada (creator)
* Virus (ally)
* Kio Oka (ally)
* Michi Oka (ally)

## Appearances

Disappearing Dream (stage 5 enemy, final stage enemy)

Arno (アルノ) is one of the Harada’s demons. Arno is very brave, kind and a workaholic. After Momo Harada’s death, Arno was one of those, who decided to explore the world of Kumouchu. Arno is getting hungry very fast, so in the Human Village he was almost dying from hunger. But one elderly woman saw him suffering and saved him. Since she was working in a bakery, she’s also taught him how to cook. After that, Arno was working for her in a bakery, which is also made her bakery quite popular because of Arno’s handsome and mysterious look. Arno wears a mask to hide his mouth rimmed with sharp teeth.

## Fun facts

* For now, Arno and his brothers are the youngest characters in the Usoyami Project.
Missbrella

Missbrella in Disappearing Dream

## Relationships

* Dante (“husbando material”)
* Martin (“second husbando material”)
* Virus (“waifu material”)

## Appearances

* Disappearing Dream (missing stage boss)

## Music themes

* Missing Umbrella (Disappearing Dream)

Missbrella (or Ali) is a creator of the Usoyami Project.

## Fun facts

* Even though she made an appearance in Disappearing Dream as a hidden boss, Missbrella is not related to the story whatsoever. She may appear in Usoyami Project as an easter egg.
* Missbrella is Missbrella's most hated character.
Valerie

## Relationships

* Damien (brother, leader)
* Arno (brother)
* Jen (brother)
* Martin (brother)
* Enis (brother)
* Dante (brother)
* Leon (brother)
* Momo Harada (creator)
* Virus (ally)
* Kio Oka (ally)
* Michi Oka (ally)

## Appearances

* Disappearing Dream (stage 5 enemy, final stage enemy)

Valerie (バレリー) is one of the Harada’s demons. Valerie is the most calmest and logical among his brothers. He’s rarely getting angry. His brothers (except for Damien) are often saying that it would be better, if Valerie was the leader. Valerie prefers to be alone sometimes and loves astronomy. After Momo Harada’s death he was (and still is) feeling guilty.

## Abilities

Valerie has the ability to see the future, however he rarely (or even never) uses it, because he gets a very painful headaches. Valerie hates his own abilities.

## Fun facts

* For now, Valerie and his brothers are the youngest characters in the Usoyami Project.
Michi Oka

Michi in Disappearing Dream

## Relationships

* Kio Oka (little brother)
* Unnamed mother
* Virus (“best friend”, ally)
* Martin (“best friend”, ally)
* Wakana Tamaki ("best friend", ally)
* Momo Harada (master)
* Damien (ally)
* Valerie (ally)
* Arno (ally)
* Jen (ally)
* Enis (ally)
* Dante (ally)
* Leon (ally)

## Music themes

* Dead Inside Killer (Disappearing Dream)

Michi Oka (岡ミチ) is a 19 years old human. Michi is feelingless. He can’t express emotions nor understand them. However, Michi is overprotective of his little brother Kio and Momo Harada. Michi is a talented fighter. When he was around 12 years old, someone stole his feelings and emotions.

## Abilities

Michi has the ability to create any weapon.