recursal/Fanatic-Fandom huggingface dataset:
Папа и море

*Это незавершённая статья. Она содержит неполную информацию.Вы можете помочь **Муми-Вики**, дополнив её.*

## Информация

### **Первая публикация**

1965

**Папа и море** (швед. *Pappan och havet*) — восьмая книга из муми-серии, написанная финской писательницей Туве Янссон на шведском языке. Впервые издана в 1965 году.

## Сюжет

В семействе Муми-троллей наступает чёрная полоса. Однажды в конце августа Муми-папа приходит к выводу что жизнь дома стала слишком скучной и унылой. По его инициативе семья Муми-троллей вместе с Малышкой Мю покидают Муми-дол и отправляются жить на унылый одинокий остров посреди моря, где папа рассчитывает стать смотрителем маяка. Однако жизнь на острове оказалась далеко не такой радостной какой её представлял себе папа Муми-тролля. Мама Муми-тролля в тоске за домом рисует на стене маяка пейзаж родной долины. Муми-тролль переживает подростковый период, он влюбляется в беспечных морских лошадок и, сам того не подозревая, покоряет ледяное сердце Морры. Единственный сосед Муми-троллей, старый Рыбак живущий в одинокой лачуге на берегу моря избегает общения с семейством. И только Малышка Мю по прежнему энергична и беззаботна как и прежде.

## Характеристика

Туве Янссон писала книгу в то время, когда её мать была тяжело больна, что не могло не повлиять на рассказ. Сказка пропитана невероятной тоской, унынием и безысходностью с явным философским подтекстом. Книга «**Папа и море**» не даром считается самой мрачной и "взрослой" из цикла.

## Адаптации

* "Приключения муми-троллей"
* "Долина муми-троллей"
Kynnatharis

* Silver dragon.
* Firstborn child of the Great Gold and the The Great Silver Dragon.
* Often took the form of a goblin wizard, under the name Giblic.
* Presumed dead after detonating a surplus of magical energy over Drakenhall, destroying half the city and gravely injuring Lady Sapphire in the process.
* Tharis is named after him.
Dragon

Dragons are very powerful and magical creatures with several different subtypes. They are an ancient race, living up to and sometimes over 1,000 years. Nearly all dragons are recluses or are at the very least deceptive to their true nature, living amongst other species in polymorphed forms.

Every race of dragon, called a dragonflight, have a leader of sorts. This leader is not chosen, but is born into this role. During adolescent their potential begins to shine. They are stronger, larger, smarter, and more magically inclined than the rest of their dragonflight.

A full grown dragon can grow up to around 20' in height, while greats can be upwards of 30' to 40' tall.

The nature of dragon's polymorphing abilities is unique. They are only able to shift into a form of a living creature they share a strong bond with. This form mostly reflects their bond's appearance, but there are some exceptions. Features that are considered an important part of the dragon's individuality may bleed through, whether they like it or not. This trait is even more prevalent among greats, who pose such a force of personality it's nearly impossible to hide their presence.
Lizak

**Lizak** - randomowy anon, który płakał o swoją stronę na wikii, ale każdy miał go w dupie i znowu wszystko muszę robić ja...

**Kto to jest?**

Lizak ma na imię Tomasz. Chyba. Znany dzieciak w szkole, wozi się bo umie coś tam zarzępolić na gitarze i zna całe dwa gatunki muzyczne (to dwa razy więcej niż liczba znanych przez niego akordów). Pozbawiony dystansu do siebie i rigczu niedoceniany multiinstrumentalista, który nawet z grą Barki ma problem.

**Szemrane Interesy**

* Często terroryzuje wiki w celu poprawienia swojego imidżu
* inwestuje w akcje dziwnych firm marketingowych na giełdzie

**Ciekawostki**

* jest tak bardzo nikim, że Stolec woli cały dzień trzymać w mordzie brudnego kutasa Bokija niż choćby na niego spojrzeć
* myśli, że zna się na muzyce
* ma znajomości w wielkim świecie - kiedyś pił z kimś, kto widział koncert jakiejś znanej kapeli w TV
* zdziwi się, jak zobaczy ten artykuł
* muszę monitor wyczyścić w końcu
* znany z częstej publikacji nieprawdziwych informacji o swojej osobie na wiki
* a jak wiadomo na tej wiki jest tylko prawda
* dlatego już więcej razy tego artykułu nie zmodyfikuje
* co chwilę chwali się wyrwaniem loszki
* ale i tak nie zarucha
* jebany piwniczak
Пропавший брат Фредриксона

**Пропавший брат Фредриксона** (швед. *Fredriksons bortkomna bror*) — второстепенный персонаж, который упоминается только в «Мемуарах Муми-папы». Он поэт, который написал сборник стихов под названием «Морской Оркестр», в честь которого был назван корабль Фредриксона — «Морзкой оркестор».

Известно, что Фредриксон — дядя Шусселя со стороны его отца, и хотя это никогда не говорится прямо, тот факт, что брат Фредриксон и родители Шнырька отсутствуют, подтверждает теорию о том, что брат Фредриксона является отцом Шнырька и, по сути, дедушкой Сниффа.
Concord

Concord is a blend of eladrin architecture, dwemer homes, gnome contraptions, and halfling burrows—it’s a garden city, and in places too wild to even count as a garden. Elves, dwarves, gnomes, and halflings are familiar in all the cities of the human-dominated Dragon Empire. But in Concord, these races predominate and have formed a society unlike anything else in the Empire or the kingdoms that would otherwise hold their citizen’s allegiance.
Imperial College of Horizon

The Imperial College of Horizon is widely regarded as one of the most pristine universities in The Cradle, and the forefront of arcanological studies.

## Magisters

A Magister is a position of ranking within the college. Being a magister reflects a deep understanding, if not mastery, over a subject. Anyone who obtains the rank of Magister may sit on the Council of Horizon.

## The College of Magic

The College of Magic is the most notable part of the university. It is the only part of the college to field what is called a Grand Magister, and contains the subject fields of:

* Divination
* Enchanting
* Evoking
* Psionics
* Transmutation

## Other Fields of Study

Becoming a magister in the following fields awards 2 votes.

* Alchemy
* History
* Medicine
* Philosophy
* Theology

Becoming a magister in the following fields awards 1 votes.

* Anthropology
* Archaeology
* *Art Course*
* Economics
* Education (you must take this course to become a professor at this college)
* Geology
* Linguistics
* Mathematics
* Physiology (mandatory for medicine)
* Sociology
Undertale flowey the flower

hi im flowey flower the flower (the first lines you here in undertale that you here soo ) flowey the final boss exept sans is to Flowers true form ASREL DREUMOR  or asrel god of hyperdeath  you might think flowey is evil but he has the evil soul charas soul you might think what he is crazy but no duning the true pasifest ending you can see flowey was one time a prince and gaster was a scintest soo spare all the monsters and get the true ending of toby foxes undertale this is only pt 1 of many xd :) i bea fan of undertale delta rune page coming soon :::::::::::::::::::;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Juliane Dormuth, Lilith Schöckel

* \* January 6, 1887 in Galesburg (Illinois)
* † July 22, 1967 in Falt Rock (North Carolina)
* American poet, writer and editor
* swedish ancestry
* at the age of thirteen he left school ► different jobs
* was stationed in Puerto Rico during the Spanish- American War
* never actually called to battle
* joined the Social Democratic Party
* supported the Civil Right Movement
* married Lilian Steichen ► 3 daughters

**Background information:**

* Austerlitz (Czech Republic)

- Major battle of Napoleonic wars (1805)

- Napoleon's army vs. Russians and Austrians

- 25,000 men died

* Waterloo (Belguim)

- Final battle of Napoleonic wars (1815)

- 60,000 men died

* Gettysburg (Pennsylvania)

- Major battle of the US Civil War (1863)

- 50,000 men died

* Ypres (Belguim)

- The site of three major World War I battles (1914,1915,1917)

- 850,000 men died

* Verdun (France)

- World War I battle (1916)

- French vs. Germans

- 700,000 men died

**Translation:**

Stapelt die Berge von Leichen bei Austerlitz und Waterloo,

Grabt sie ein und lasst mich arbeiten.

- Ich bin das Gras. Ich decke zu.

Stapelt Berge bei Gettysburg,

Stapelt Berge bei Ypern und Verdun.

Grapt sie ein und lasst mich arbeiten.

Zwei Jahre, zehn Jahre, und Reisende fragen den Schaffner:

Welcher Ort ist das?

Wo sind wir hier?

Ich bin das Gras.

Lasst mich arbeiten.

**Form &Meter:**

* compact poem
* written in simple words expressing a profound message
* no poetry rules
* free verse --> no regular rhyme schemes or meter

**Stylistic devices:**

* Grass is personified

After a battle, the grass wants to get to work and "cover all": all of the signs of death

and destruction from bloody battles and dead bodies.

* Lines 7-9:

The grass is succesful in its work; train passengers travelling by battlefields, have no idea that

they're seeing battlefields.

* Lines 10-11:

The grass repeats its line "let me work".

The humans work is now to remember the battlefields in ways the grass can't.
Flekain

Flekain are monsterous bat-like creatures from the solplane of Iklirath. Flekain mature quite slow, taking up to or over a century to reach adulthood. Until mature, they have the intelligence of a clever animal.

Flekain development is dependent on their diet. If they eat only rodents and other small creatures, they're likely to be small and exhibit scavenger-like behavior. If they eat beasts, they will become more feral and territorial. If a flekain consumes mostly intelligent creatures, it will become highly intelligent itself. Intelligent flekain learn how to tap into their natural ability to polymorph, becoming what is known as commonly known as a vampire.
Gobirin

Gobirin are a race of intelligent and orderly humanoids credited with the creation of goblins and bugbears.

## Physical Description

Gobirin are larger than humans, standing at 6'0" to 6'5" on average and weighing 180 to 260 lbs. Males are taller and heavier than their female counterparts. Gobirin hair is black or brown, graying as they grow older. The males can grow beards, but does not grow on their chin. It is common for males to tie their two lengths of beards together to form one beard. Their eyes are mostly brown and yellow, though other colors have been reported. Their body is covered in short fur that is usually red or brown hued. The skin underneath their fur is gray.

## Abilities

Gobirin are deceptively intelligent and boast accomplished intellectuals, but they are most well known for their martial prowess. War parties led by a gobirin captain are some of the strongest fighting forces ever known to clash.

## Personality

Gobirin are raised to be meditative and self-reflective, but sacrifice much individualism for the whole of the clan. All actions taken should be for the betterment and well-being of your clan. Despite this, more some gobirin leave this life behind them, but can never return. A decision that many consider, but rarely ever make.

## Culture

Honor above all. Clan before honor. Gobirin are highly expective of their kin. From a martial master to a studious scholar, you should commit yourself fully to your cause and your cause should help your clan.

A patriarch or a matriarch head a clan, but the true power lies within its sages. Sages are wizards of incredible devotion who rarely act without an abundance of meditation, research, and counsel. When a sage has mastered a field of magic, an emblem symbolizing said field is ornamented with their beard .
Robby Benson

Nationality
 Occupation
 Voice by

**Robin David Segal** (born January 21, 1956), better known by the stage name **Robby Benson**, he is an American actor, director, singer, and teacher. He is known as the voice of The Beast from the Disney animated film, *Beauty and the Beast*, and he was doing the voice of King Asgore Dreemurr in 2019 computer-animated film *UNDERTALE*.
Ayna Fizzlepop

* Former gnomish representative on the Concord Concord.
* Ayna is a renowned tinkerer and inventor. She is credited with the invention of a powered ship, a clock that operates even underground, and advancements on cannon technology.
* Left the Concord Concord on Chuggy, a ship of her own make, with Shimmerscale to explore the world.
Glendale

*This article is not refined yet.*

Glendale is a country west of Auvelle famous for their unique customs and pious beliefs.

Glendale, as an island, is surrounded by steep cliffs, making it a highly defensible position. In fact, this is believed to be the reason Auvelle never conquered it in olden days.

Glendals are unique in the regard that they often honor Solphine *and* Tennabrus, claiming that there is no balance without reverence to each.

Executions are held more often in Glendale than any other country, for they believe, through Tennabrus, that they can only be truly reformed through absolution of what you once were. Burning the victim's body was practically mandatory, and while most received a mercy killing before being burnt, the most heinous criminals were burned alive. During this process they add a special herb which makes the fire appear dark, almost black.
Самодержец

*Это незавершённая статья. Она содержит неполную информацию.Вы можете помочь **Муми-Вики**, дополнив её.*

## Информация о семье

### **Члены семьи**

Неизвестно

**Самодержец** (швед. *Självhärskaren*) — король острова, на котором Муми-папа жил в молодости. Он появляется только в «Мемуарах Муми-папы». Самодержец — добрый, весёлый старик, и его королевство говорит всё это. Он настаивает, чтобы все называли его Самодержцем, а не Королём, чувствуя отцовскую связь между ним и его подданными. Он владеет ярмарочной площадью, полной сюрпризов, и устраивает взрыв на своём туманном горне, когда делает королевские заявления.

## В книгах

### «Мемуары Муми-папы»

Самодержец появляется только в «Мемуарах Муми-папы», в которых он управляет островным королевством, полным зверей, мюмл, хемулей и многих других. Он устроил вечеринку в саду, чтобы отпраздновать своё 100-летие, но путь был длинным и извилистым. Он провёл лотерею, в которой Муми-папа, Фредриксон, Юксаре, Шуссель и Мюмла получили ряд призов. Он сделал Фредриксона своим придворным изобретателем и объявил о раскрытии «Амфибии», новой версии «Морзкого оркестора», и в настоящее время ещё получил приз Клипдасса. В конце, он играет на качелях.
Columbia Pictures

Industry
 Founded
 Founders

**Columbia Pictures** (also known as **Columbia Pictures Industries, Inc.** and formerly known as **Columbia Pictures Corporation** and CBC Film Sales Corporation) is an American film production and distribution studio of the Sony Pictures Motion Picture Group, a division of Sony Pictures Entertainment, a subsidiary of the Japanese conglomerate Sony.

It is one of the leading film studios in the world, a member of the so-called Big Six. It was one of the so-called Little Three among the eight major film studios of Hollywood's Golden Age.
Moonwreck

Some say this rugged, icy land is where Wizard King battled the Great White Dragon. Others say it is where Tithonus skipped on its way to its home in the sky. A few claim that the two legends relate to the same battle. Lingering magic and tunnel realms make Moonwreck far more populated than it first appears.
Undyne

Other names
 Species
 Gender
 Personality
 Alignment
 Allies
 Powers and abilities
 Quotes
 Voice actor/actress

**Undyne** is a fish-like monster that leads the Royal Guard. Clad in her full suit of armor, she pursues the protagonist through the entirety of Waterfall and is frequently evaded or inadvertently thwarted by the Monster Kid.
Shocales

Shocales are a race of whale-like creatures that fly through the skies of Aremos.

## Description

Shocales are white/gray whale like creatures. They have a large horn on the top of their skull. Shocales use gases their bodies naturally produce to float through the air. They use their multiple fins to guide themselves across the ever flowing air currents of Aremos. They use their "blowhole" to exhaust excess gas and to descend downwards.
Characters

* Adrianus, the Great Silver
* Aleina Asheton, Mother of Emperor Nathaniel IV
* Alerica Westbridge, Grand Evoker of Horizon
* Anadora, the High Druid
* Anton
* Aridan, elvish warrior
* Ayna Fizzlepop, Inventor Extraordinaire
* Berrim Belmore, Grand Transmuter
* Blaine Redmond, aka 'Twitch'
* Carrick Od Brann, King of Glendale
* Chavarinthias, Former Consort of the Great Red
* Daijen Ito, Drakkenhall Rebellion Leader
* Dandret Deepforge, Historical King of the Dwemer Empire
* Dante Kelhuss, Human Mercenary
* Daya Stone, Stormaxe Honor-guard
* Declan Rischer, Orcish Noble from Vinerez
* Dhegan Stormaxe, Cleric of Moradin
* Diabolist, Demoness, Queen Diabla, etc.
* Enka, elvish ranger
* Fiona du Rousseau, Queen of Auvelle
* Fenton, the Rat King
* Geoffrey Od Connel, Veteran of the Imperial Army
* Gerwin Chowder, Expedition Leader
* Giblic, the Goblin Wizard
* Great Gold Dragon, the Great Gold Wyrm
* Hadrur Stormaxe, Lord of Stormaxe Hold
* Hewarin, Elvish Councilor of Concord
* Hollie Straffin, the Grand Conjurer of Horizon
* Illuna, Lieutenant of the Elf Queen
* Irrin Emberfall, Former Archmage
* Jack, the Prince of Shadows
* Jaddy Fernholly, Stormaxe Hold Scout
* Jagen Stonebeard, Dwarven Councilor of Concord
* Jay, Halfling Mercenary
* Jordis Hamn, the Grand Diviner
* Jorlo, Gnomish Archaeologist
* Juston de Tupel, Grand Duke of Auvelle
* Kalassith, Advisor of Emperor Nathaniel IV
* Karedo, Taurus Chieftain
* Khargrom Deepforge, High King Under the Mountain
* Kieran Trante, First Crusader of Tennabrus
* Kristan Denholm, Former Archmage of the Dragon Empire
* Kynnatharis, Firstborn of Gold and Silver
* Lady Sapphire, the Great Blue Dragon
* Lich King, King of the Dead
* Lorabelwyn, the Queen of Elves
* Lotharig Stormaxe, Former Lord of Stormaxe Hold
* Lucan Sunglass, Grand Psion of Horizon
* Luciano de Courtiar, Grand Alchemist of Horizon
* Lyra, the Island Turtle
* Marianne Cuervo, the Archpriestess of Solphine
* Nathaniel Asheton IV, Emperor of the Dragon Empire
* Olan Leadhand, orcish dwemer, first mate of Chuggy
* Olo, Druid of the Vale
* Osry Windbellow, Halfling Councilor of Concord
* Owen Gardner, Governor of Glitterhagen
* Prince of Shadows, Jack o' the Shadows, etc.
* Raziel Artheran, the Great Razi
* Rolf, Giant Companion of Jay
* Ruben Cuervo, King of Vinerez
* Shimmerscale
* Solveig, Sorcerer of Feljorn
* Tandren Lamford, Governor of Concord
* Tenesa, Taurus Chieftainess
* Theran Runeguard, the Rebel King
* Tito Diztdizt, Gnome Scholar
* Tomas Paddley, Grand Enchanter
* Trevan Gardner, Mayor of Stathmore
* Varnesa Stormaxe, Mother of Lord Hadrur
* Vanorin, Agent of the Shadows
* Vexi, Lizardfolk Druid
* Wizard King, Ancient King of the Cradle
* Yasin Dumisani, Advisor of the Great Brown
* Zazrenalas, Self-proclaimed Great Black
Currency

10 Copper Pieces = 1 Iron Piece

10 Iron Pieces = 1 Gold Piece

10 Gold Pieces = 1 Platinum Piece

For convenience, you can refer to coins as such:

1 Copper = 1 bit

1 Iron = 1 crown

1 Gold = 10 crowns

1 Platinum = 100 crowns

For further convenience, approximately:

1 bit = 10 cents

1 Iron = $1

1 Gold = $10

1 Platinum = $100
Arakoa

Arakoa are a race of avian humanoids native to Aramos.

## Physical Description

Arakoa resemble humanoid birds. The average specimen stands about 5'8" to 6'0" tall and has a wingspan of about the same. At the end of each arm/wing is a hand with three human-sized fingers and an opposable thumb. While flying, their arms and hands are locked outwards and they are unable to grasp things. However, they are nearly as useful as human hands when an arakoa is not flying. These humanoids have hollow, fragile bones. Due to this, arakoa can fly for long periods of time without getting worn out from carrying its own body weight.

Their faces resemble creatures such as eagles and parrots, but owl-like faces are known to exist. They have grey-black beaks and black eyes. Plumage color varies, but males generally have red, orange, and yellow coloration, while females tend towards brown and gray.

## Society

Arakoa live among the floating islands of Anemos. Free spirited and independent, arakoa rarely settle in one place for too long. They fly from city to city on whim. Arakoan cities are typically made entirely of wood, with very few entrances being ground level. Multiple perching spots jut out from these buildings forming the roads and walkways of sort.

## Personality

Arakoa are free spirits. They are independent and nomadic. Arakoa tend to get uncomfortable staying in one place for too long, often letting the winds of fate take them to their next destination.
Aspichelon

* An aspichelon is a fabled sea creature that is the size of a small island.
* Believed to be psions, they would entrance sea travelers to make their way onto the island. There, they would entertain them with visions of their desires as it slowly siphoned their mental energy. They would often enthrall lesser, dumber races to serve them.
* They are said to be capable of emitting a fog around their body.
Шляпа Волшебника

**«Шляпа волшебника»** (швед. *Trollkarlens hatt*) — третья книга серии Туве Янссон о муми-троллях. Была впервые опубликована в 1948 году.

## Сюжет

Однажды весной Муми-тролль, Снусмумрик и Снифф находят загадочную шляпу-цилиндр принадлежащую волшебнику. Не подозревая об истинных возможностях шляпы они забирают её домой. С того дня жизнь в доме Муми-троллей переворачивается с ног на голову — шляпа превращает скорлупки от яиц в упругие облака, Муми-тролля в уродливое большеглазое существо на длинных тонких ножках, а вставная челюсть Ондатра оживает. Как раз в это же самое время в Муми-доле появляются новые персонажи - близнецы Тофсла и Вифсла. Они носят с собой огромный чемодан, однако никому не показывают его содержимое. Ночью появляется Морра, которая охотится за содержимым чемодана. Снорк устраивает судебное разбирательство, в ходе которого Муми-мама догадывается предложить шляпу волшебника в качестве выкупа за Содержимое. Морра соглашается, забирает шляпу и уходит. После этого Тофсла и Вифсла открывают свой чемодан. Там оказывается Король Рубинов — самый ценный рубин в мире. В этот самый момент сияние Короля Рубинов замечает с Луны волшебник, который уже очень давно его ищет. Он прилетает на Землю на чёрной пантере и в награду за возвращение рубина исполняет желания жителей Муми-дома до утра.
Erebas

Erebas is a chaotic plane and the homeplane of the Erabezu.

## Description

Erebas is a chaotic plane by nature. Weather and landscapes are unpredictable. Horrific monsters, called demons, prowl the lower reaches, commonly called the Abyss. The plane is roughly split into two climates, one of fire and brimstone and one of cold and death. High above the Abyss, the erabezu build lawful societies and cities on the jagged mountains.
Khargrom Deepforge

* Born 716de, sworn in 720de.
* High King of the Dwemer.
* Lord of Deepforge Clan.
* Accredited with killing Chavarinthias in single combat. The legibility of this may be up to question, but openly saying so in front of a patriotic dwarf is... dangerous.
* Dubbed legendary names such as the 'Avatar of Stone' and 'Moradin's Chosen'.
Gryphon

Gryphons are quadrupedal avian creatures.

They are apex predators that will hunt for sport.

They are mostly found in mountainous terrain.

Gryphons that migrate from their normal roosts become a threat to livestock and sometimes people, especially smaller ones. This means that gryphons are often hunted for bounties.

Gryphons are very territorial. They will offer a warning screech when you enter their territory. If you get too close to a female's nest, she will attack.

Gryphons exhibit sexual dimorphism, meaning the females are larger than the males. The males can have bodies the size of sheep to a mastiff. The females can be cow sized, sometimes larger.

They are naturally found across Tealdara.
Moradin

```

 ### Titles

 DwarffatherSoul Forger

 ### Symbol

 An anvil with silver fire above it.

 ### Domains

 ForgeProtection

 ### Portrayed As

 An elder dwarf clad in gold and mithril armor with a warhammer and shield.

```

Moradin is the largest deity in dwemer culture. He is said to be a harsh but fair judge. Moradin is strength and force of will embodied. He inspires inventions and constantly seeks to improve the dwemer, encouraging good nature, intelligence, and harmonious existence with goodly races while battling the dwemer's pride and isolationist tendencies. Moradin's holy day is one with two waning crescents.
Napstablook

BLOOKY (Mettaton)

NAPPER HOG (Giấy cói)

SPOOKY BLOO BLOO (Giấy cói)

Tàn tích Hay nói, là một tài năng, qua, qua, qua một tài, qua một, tài Giáo dục

* Mad Dummy  (có thể là, nói, là một tài, qua, qua, qua một tài, qua văn, qua một tài, nói, là một tài, qua, qua, qua một tài, qua, qua một tài tài === Leitmotif ===

Hạ gục ma Hay nói, là một tài tài của, qua, qua, qua một tài, qua một, qua một tài

```
anh em họ) Hay nói, là một tài tài, qua, qua, qua một tài, qua, qua một tài

```
Erebezu

Erebezu are an intimidating race from the plane of Erabus. They have red skin, horns, and tails--which are sometimes barbed.

## Physical Description

Erebezu are slightly taller than humans, standing around 5'8" to 6'5". Despite this, most of them are equivalent to humans in weight, making them lither. Males are a bit taller and heavier than their female counterparts. Erebezu have hair of black, white, or red. They lack the ability to grow facial hair other than their eyebrows, and their bodies are hairless. Their eyes are solid orbs of gold or orange. Their skin ranges from a pale pink to a deep red.

## Abilities

By and large, Erebezu are alluring and intelligent creatures. Despite their imposing visage, they have an alluring aura. Erebezu have an innate resistance to heat and fire, while also manifesting inner warmth when needed, making them very adaptable to different climates.

## Personality

Few Erebezu are raised with the care that many other races receive. Erebezu are bred for specific roles to fulfill their part of society. Erebezu society is structured, as if to counter the chaotic nature of the world around them. Despite this, many Erebezu live their lives more chaotic and whimsical, eventually finding their way off their hell of a plane.

Most Erebezu are distrustful and self-reliant. They are proud and secretive by nature and typically posses a dark demeanor. Unfortunately, this only helps further the reputation Erebezu have for being social outcasts and untrustworthy scoundrels in our world. However, members of other races could find that once they demonstrated friendship and trust, it could be reciprocated in full. Once that bond is forged, it is rarely broken.

## Culture

Erebezu society is structured, everyone knows their place. This structure and lawfulness is a direct counter to

the harsh, chaotic world around them. Their cities stand high above the ground, built around and on the mountains that jut from the chaotic surface. A looming, red mist hangs below, a promise of nothing but death and chaos. This threat stares the Erebezu in the face every moment of their lives, thus they are ever vigilant.

Erebezu is ruled by an oligarchy consisting of the highest ranking member of every societal role, called an Exalt. Exalt exist for a multitude of fields, such as military, administration, business, religion, and arcane.

Those that do not carry their weight in society are banished, quite literally. They are offered a choice, brave the abyss or the extraplanar. Those that choose extraplanar brave a portal that will take them to a random plane. Due to the chaotic nature of Erabus, there is no way to keep a stable portal to a specific plane.

Because of this, Erebezu tend to appear anywhere.
Santa Cora

First and foremost, Santa Cora is the home of the Archpriestess Marianne Cuervo.

Santa Cora is the holy city of Solphine and attracts the devout from all over. In fact, it's not just those who follow Solphine that are attracted here. Religious folk from all walks and creeds find home in the magnificent Santa Cora.

If you know anything about people, you have guessed that Santa Cora is just the place for snake-handlers, fortune-tellers, and other charlatans. It’s hard to tell who’s who, but you can count on there being some shysters among the true believers. The Archpriestess has lifted people up out of their traditions and their taboos, inspiring them to listen for the gods with their own hearts. It’s a nice idea, but charlatans know that people who are thinking for themselves are the easiest marks.

Which Santa Cora will you find if you go there? Will it be the uplifting metropolis and its spiritual Cathedral, drawing you ever higher above the everyday and toward the realm of the gods? Will it be a miraculous city where even your fishmonger can be touched by holy spirits? Or will you find a city of disingenuous priests, maniacal devotees, and sweetsounding tricksters? Perhaps it depends on the state of your soul, with only the deserving finding their way past the distractions of the outer world to the sacred transcendence of the inner soul.
Darkling

Dubh sith, or darklings, are a lineage of elves suffered a curse from the Winter Queen, forever doomed to absorb light and to suffer rapid aging from exposure to it. The absorbed light over the lifetime of a darkling was explosively released at the time of its death, destroying its body and much of its surroundings.

Due to their curse, most darklings dwell in caves or underground. Despite this curse, many darklings retained their love for beauty, and sometimes risked watching a sunset or occasionally using light to appreciate the colors in a piece of art.

Darklings usually have blue-gray to gray skin tones, dark hair, and red eyes. They often decorate themselves in piercings and tattoos.

   Darklings are very rare to find outside of Sylvarus. When found on Terus, they are often confused for drow.
Locations

## ***Outdated***

### Regions

* Auvelle
* Axis
* The Badlands
* Tealdara
* Concord
* The Cradle
* Eitras
* Feljorn
* The Feywoods
* Glendale
* Glitterhagen
* The Grand Channel
* High Rock
* Horizon
* Irma
* The Iron Ocean
* The Lost Valley
* Santa Cora
* Vinerez

### Settlements

* Anvil
* Axis
* Concord
* The Court of Stars
* Dharengal's Hall
* Drakkenhall
* Farbourne
* First Triumpth
* Forge
* Fort Nanbohr
* Glitterhagen
* The Golden Citadel
* High Rock
* Horizon
* New Port
* Point Vigil
* Rousseau
* Santa Cora
* Shadow Port
* Stathmore
* Stormaxe Hold
* Vourges

### Geographical Features

* The Abyss
* Anvil Point
* Barcifera River
* The Comage
* The Cresline
* The Feywoods
* Glendale
* The Grand Channel
* The Iron Isles
* The Iron Ocean
* Jedna's Folly
* The Lost Valley
* The Moonwreck
* Omen
* Point Vigil
* Shadowfel Mountain
* The Tomborrhums
Drow

Drow, also known as dark elves, fallen elves, or corrupted elves, are a dark-skinned version of elf that predominantly

live in the Underworld. They have earned, rightfully so, a reputation as an evil race.

In many ways, drow resemble normal elves, but they have skin of dark gray to obsidian color with white or silver hair. Their eyes are usually gray, violet, or yellow, but appear red when light shines off them.

During the Sundering War and the corrupting of the Underworld, drow were created.
Races

## Playable Races

Common is a race that a commoner would probably not even bat an eye at.

Uncommon are races that commoners know exist, but may not have ever seen them in person.

Rare are races that commoners may or may not even believe exist, but have possibly heard of them.

Very rare are races that a commoner has most likely never even heard of.

Mythic races are reserved for the most exclusive and usually reserved for special cases.

### Ages

Regardless of what anything else on the wiki says, use these age guidelines:

Eladrin and gnomes lost their even longer lifespan when they left the Fey.

Orcs vary depending on their original race. Reduce their overall lifespan by 25%.
Ravaeysi

Ravaeysi, sometimes called the Raven Queen, is a deity of death. Despite this, she is widely accepted in society.

Worshipers of Ravaeysi fight against undeath and believe that extending your lifespan through magical means is against the natural cycle of life. She is said to mark the end of each mortal life, and mourners call upon her during funeral rites, in the hope that she will guard the departed from the curse of undeath.

Her followers abide to certain ethics:

* Hold no pity for those who suffer and die, for death is the natural end of life.
* Bring down the proud who try to cast off the chains of fate. Do not support those that fall to this mortal hubris.
Arcane Weave

The arcane weave is the way through which raw magic is accessed, tapped into and used by casters of magic. The weave flows throughout our realm, touching almost every corner of existence. Many see it as a "fabric" on which magic is "drawn", and damaging this fabric causes magic to go awry. Some textbooks deliberately falsify the nature of this weave, as an attempt to limit the knowledge associated with spellcasting.

Casting a spell is thought to be the equivalent of telling the weave to rearrange itself to create an effect.
Kabie

Inhabitants of Aramos, a kabie are best described as a cross between a small feline and a flying squirrel. Their whiskers give them excellent perception for weather and wind change and allows them to travel from island to island either through gliding or catching updrafts.

While exhibiting some social behavior, kabies are primarily solitary and territorial animals. Females tend to be more sedentary, as they require an exclusive hunting area when raising young.
Dracus Imperium

The Dracus Imperium, or the Dragon Empire, is the largest nation in the cradle. It has many feats including but not limited to:

* Most land controlled.
* Largest and most well-armed military.
* Largest bastion of arcane in the cradle.
* Controls the holy city for the most popular religion in the cradle.
* Most democratic nation.
* Largest and most stable economy.

## Military Structure

### Infantry/Calvary

* **Recruit** **Legionnaire** (1 star) are legion recruits.
* **Legionnaire** (2 stars) are the average legion soldiers.
* **Senior Legionnaire** (3 stars) are more experienced legionnaires. Many soldiers choose to remain at 3 stars, as they are not required to become leaders.
* **Lieutenant-Captain** (4 stars)
* **Captain** (5 stars) leads up to 10 men.
* **Lieutenant-Commander** (6 stars)
* **Commander** (7 stars) lead leads up to 100 men.
* **Lieutenant-Magnus** (8 stars)
* **Magnus** (9 stars) leads up to 1000 men. Active magnus and higher ranks are required to serve on the senate.
* **Lieutenant-General** (10 stars)
* **General** (1 big star) leads up to 5000 men (a legion).
* **Grand General** (1 big star surrounded by 10 stars) leads multiple legions.

A lieutenant role is essentially an "in training" role. For example, a Lieutenant-Captain still serves the role of a Senior Legionnaire, but is also working under a Captain and occasionally does some Captain assignments.

### Officers

Officers serve, typically, non-combat roles. They have grades, represented by billets, that go from 1 to 5.

* Intelligence Officer
* Medical Officer
* Siege Officer
* Supply Officer
Great Gold Dragon

The Great Gold Dragon, sometimes called the Great Gold Wyrm, first appeared roughly six years before the fall of Thurmond Gale. The Great Gold is unique, being the only mortal creature capable of candor expenditure to others, a feat normally reserved to 'gods'.

The Great Gold is an enigmatic figure. He speaks very little of his origin or special nature. Indeed, even his own followers--the Golden Order--know little more than vague and prophetic messages. Perhaps the only being who knows more about him is Adrianus, his lover. Together the two had one child, Kynnatharis.

When the Abyss opened beneath the Golden Citadel, the Great Gold used his own body to seal the tear between worlds, and such remains there to this day.
First Triumph

In the last few years, the Crusader has added three stars to his battle pennant, one for each abyssal rift he has conquered. Amazingly, the first rift he conquered was also the biggest, and it is now home to the Crusader’s own impregnable fortress, renamed First Triumph--shortened by those not beholden to the Crusader to “First Try”.

Although the first conquest cost many lives, the Crusader has conquered two more rift since, and maintains a fortress in each one as well. Apparently, he has some magical means whereby conquering a rift actually gives him power over it, allowing him to shape a fortress for himself out of the rift's raw creative power.

The victorious Crusader also takes command of the demons that inhabited the hellhole. These wretches become loyal guards garrisoning his fortresses. The presence of the Crusader’s divine power slowly leeches the life out of these creatures, but they seem determined to serve their new master to the end.

The conquered rifts remain foreboding places, with alien landscapes that are often harmful to mortals. Each fort is constructed in the center of the hellhole and looks like some stony monster that has crawled its way out of the underworld, with countless pennants snapping this way and that in the twisty winds. The infernal guards are fearsome, but the handpicked paladins that run the fortresses are more fearsome still.

> "*Is the Crusader a hero or a villain? Yes, he's stopping the rifts, but he's also building hell fortresses. What does it say about a man if he seems more at home in hell than on earth?"*
>
>
Court of Stars

Most eladrin refer to it as the Court of Stars, or the Court, full stop. Outsiders know it as the Queen’s Court, because it’s her presence that makes the place important. “Place” being a relative term, as the court moves through the Feywood according to a mystical cycle seemingly incomprehensible to those who aren't fey-touched.

The Court of Stars is the seat of government for the elves native to the Feywoods.
Climates

**Concord:** Mostly Humid Continental

**Drakkenhall:** MostlyHumid Continental

**Feljorn:** Mostly Subartic, Some Tundra

**Glitterhagen:** Mostly Humid Continental

**Axis:** Mostly Marine West Coast

**Horizon:** Mostly Marine West Coast

**Santa Cora:** Mostly Marine West Coast

**New Port:** Mostly Marine West Coast

**Auvelle:** Mostly Marine West Coast

**Vinerez:** Mostly Mediterranean, Some Semiarid

**Irma:** Some Semiarid, Some Arid
Kristan Denholm

* Former Archmage of the Dragon Empire.
* Born 702de.
* Elected 782de.
* Died 899de, suspected assassination.
* Controversially, attributed to the creation of skagrem.
* Eccentric, sparks of passion and quick disinterest following, air of disconnection to reality. All are things that could be used to describe the previous Archmage, Kristan.
Juston de Tupel

* Juston de Tupel is one of the two Grand Dukes of Auvelle.
* He is Duke of Aquaine and Duke of Rhione.
* He was born 858de.
* Wears garish colors even by Auvellan standards.
* Known as extremely ambitious, currently trying to marry his daughter, Liane du Tupel, to Emperor Nathaniel Asheton IV.
* Is attending the World Council of 901 as the representative for the country of Auvelle.
Golden Citadel

Located above the Abyss, the once-splendid golden dome that served as the stronghold of the Great Gold lies in ruins, destroyed in the centuries since the Great Gold threw himself into the Abyss. The citadel stands as a beacon of defiance to the Abyss, the ground below it remains floating.

Paladins of the Golden Order make holy-war pilgrimages to the ruins, periodically clearing them of demons and scavengers. Attempts to fully rebuild the Citadel have failed, partly because of concerted attacks by the Three, partly because of the corruption of the Abyss, and partly because the Great Gold has ordered the Golden Order to disperse throughout the world instead of remaining near the Abyss.
Feljorn

Feljorn refers to a collection of small nations north of the Khudgaren Mountains. Each nation is ruled by a Jarl. Despite frequent disputes between each other, in times of great strife the Feljorn will unite under a High King. The last time this occurred was when the Wizard King tried to annex the territories. Feljorn and the Feywoods are the only surface territories that resisted the Wizard King's conquest.
Forge

Originally the dwemer lived throughout the deep underworld. The riches of the earth were theirs to harvest and shape. In this world, when anyone uses the term “Golden Age,” they are talking about the underworld hegemony and craftsmanship of the dwemer.

The war with the eladrin destroyed the dwemer's original homeland, and even the deepest realm was poisoned during underworld battles with the drow. The dwemer who lived in the deeps had to move closer to the surface. The largest dwemer population now lives under the great mountain named Forge. The mountain is honeycombed with tunnels and halls that extend far below it and on all sides. High King Khargrom Deepforge rules from the mountain’s center.

Of course, a few dwemer are always trying to reclaim the deep underworld. It’s possible to go there, but those who stay too long are driven crazy. So far the results of these would-be reconquests have been various hard-pressed settlements and scattered subspecies of vile dwemer, known as duergar.
Human

## Character Creation

In progress:

Auvellan - Charisma or Dexterity

Axis - Strength or Dexterity

Concord - Charisma or Wisdom

Denhaupt - Intelligence or Constitution

Drakkenhall - Dexterity or Charisma

Feljorn - Constitution or Strength

Glitterhagen - Charisma

Hamford - Strength

Horizon - Intelligence

Irma - Constitution

New Port - Intelligence

Santa Cora - Wisdom

Vinerez - Dexterity

## Description

Humans are generally the jack-of-all-trades. They can be found pretty much anywhere doing almost anything. Humans can mate with most sentient races, however the offspring will always be the same race as the mother.

Six of the major cities of the Dragon Empire are predominantly human (Concord being the exception). Even Drakkenhall, the City of Monsters, has a human majority, along with minorities of most everything else.
Auvelle

Auvelle is the largest nation other than the Dracus Imperium. Auvelles are often very patriotic. They take great pride in their nation and government and are typically offended by any negative comments about their country. Visitors often interpret their attitude toward foreigners as rude. Auvelles embrace style and sophistication and take pride in the fact that even their public spaces strike a regal tone. Auvelle is famous to carry the most exquisite wines on Terus. Auvelle is very strong on equality, given you are a countryman, otherwise you're on your own. Other races, especially elves, often find little discrimination and can even reach high ranks of power--given they can prove they are truly Auvelles.
Aleina Asheton

* Former Empress of the Dragon Empire.
* Widow of Emmerick Asheton II.
* Apparently born in Shadow Port.
* Currently the Imperial Governess of Axis.
* Born in 856de.
* It's a popular tale to say she wedded Emmerick through her extravagant beauty. That he found beauty in even the darkest of places. Others claim Shadow Port hasn't been wiped out by the Dragon Empire due to her influence. Both are just hearsay.
Taurus

Taurus are large nomadic creatures who live on the open plains of the Badlands.

## Physical Description

Taurus are large, muscular humanoids who are bovine in appearance, complete with hooves and horns. Males average 7'0" to 8'0" in height and can weigh anywhere from 500 to 700 lbs. Females are usually shorter and lighter. Their immense bodies are covered with fine, short fur that ranges in color from black, gray, white, red, brown, and tan and any mottled combinations or variations thereof. They have manes growing along their head and neck, the lengths of their arms, and their shins. Horns are most prominent on males, although all taurus have horns

## Culture

Taurus live nomadic, natural lives within the Badlands. Though they have a reputation as fearsome warriors and savage barbarians, taurus culture is very natural and spiritualistic. Many take the equivalent of the Oath of Ancients that some paladins swear. They have powerful druids and shamans. They actively fight against orcs and orcism, which they are immune to.
Taurus men and women almost always wear their hair long, and the males prefer braids to any other style. Taurus wear natural clothing — leather or hide, and some cloth. They prize jewelry, designing fine trinket

s of ivory, bone and amber. From these materials they make bracelets or necklaces, and sometimes adorn their horns or locks with such beautiful displays of artistry.

## Personality

Taurus tend to care deeply about nature and their tribe, and are overall good-hearted. However, constant warfare with savage orcs has hardened the hearts of many taurus, making them living up to their savage reputation.
Elf

Elves are a race of humanoids from Sylvarus.

Elves are roughly human height, standing from 5'5" to 5'11", but are lighter, weighing in from 130 to 180 lbs. Even exceptionally strong elves look rather slim compared compared to other races. Elves are fair and beautiful, handsome, and have pointed ears and no body hair except eyebrows, eyelashes, and hair.

Young elves mature at a rate similar to humans, but do not grow old and feeble like them. Even elven elders suffer few of the infirmities of old age that plague other races, remaining full of life until the end.

Like the gnomes and gobirin, elves only need about half the sleep that other races need.
Skagrem

Skagrem are small, rat or mouse-like creatures of mysterious origin.

## Physical Description

Skagrem are a short race standing from 4'8" to about 5'2". They weigh on average between 45 and 55 lbs. Skagrem fur colors are white, black, gray, and brown. Skagrem eyes appear as orbs of black, but sometimes appear as a shade of red.

## Abilities

Due to their heritage, Skagrem are dexterous and quick. They have a natural ability for stealth and have a seemingly preternatural sense for danger.

## Personality

Skagrem tend to be reclusive and skeptical, but find much comfort being with their kin. Generally looked down upon in society, Skagrem become distrusting and self-reliant. Others may find that befriending a Skagrem can be difficult, as they are slow to trust.

## Culture

As the Skagrem appeared less than 100 years ago, they have little culture of their own, but have developed a reputation as excellent alchemists and poison makers.