recursal/Fanatic-Fandom huggingface dataset:
Alterac Loyalists

Black Eagle Flag

Piedpiper

Exipher

RP (Light/Optional)

### Recruitment

Accepting all classes/Speccs/Experience levels. Please contact Isiden or another guild officer for an invite.

The Alterac Loyalists is a guild founded by Isiden Perenolde. It is a social/leveling guild made up of a core of real-life friends that are looking for other fun people to quest with.

## Guild Lore

The Alterac Loyalists was founded 20 years after the end of the Second War by Isiden Perenolde as a means of gathering former members and supporters of the fallen Kingdom of Alterac.

## Emblem

Isiden opted to use a modified version of Alterac's flag as his emblem. The gold eagle had been associated with the kingdom's greatness. But with Alterac in ruins Isiden felt a black eagle to represent the trials of his people would be more appropriate.

## Nobility

### House Perenolde

This house is led by Prince Isiden. Its only other member is Lady Beve who serves as the guild's Magister and operates out of Stormwind.

### House Dragonbow

Originally led by Snowbraid until she set out for a far off land to train in the healing arts. Leadership passed to Hughmercer, the Dragonbow's first lvl.60.

### House Moonglow

Led by Hawkshadow and left in charge of 'special operations'. Hawkshadow has contacts among the Horde.

### House Thorn

Originally led by Stayblest. Leadership was handed over to Piedpiper due to his greater availability to lead. Has more militant members than the other houses.

### House Tychaios

Led by Exipher. Like Hawkshadow, Exipher has contacts among the Horde.

## Activities

### PvE

The guild is made up of people who enjoy questing together. Dungeon runs are organized on an ad-hoc basis.

### Getting Syndicate Rep to Neutral

It is a little known secret that Syndicate rep can be grinded up to neutral and the 'At War' button turned off. This gives whoever accomplishes this feat an advantage in World PvP throughout Arathi, Hillsbrad, and Alterac.

*"Come out, Lord Ravenholdt! I have no time to play with these mediocre scoundrels you surround yourself with. You owe the rightful heir of Alterac your allegiance. I will graciously accept your oath of fealty written in your blood!"* ~**Prince Isiden Perenolde**, Ravenholdt Manor Massacre

## Azeroth War Campaign

A group of Horde and Alliance RP guilds have gotten together to hold skirmishes over territory. The Alterac Loyalists joined this initiative soon after it began.

### Capital

Strahnbrad was declared the capital of the Alterac Loyalists on February 4th.

### Territories

Durnholde Keep: Acquired February 11th without a fight.

Gallow's Corner: Acquired February 18th without a fight.

Durnholde Keep: Lost to Little Dragons on February 23rd.

Dandred's Fold: Status Pending
Mystical Stump

**THE ORDER OF THE MYSTICAL STUMP,** abbreviated as 'Mystical Stump', is a Guild of suspicious renown created by Thereza Junipertree with the help of her longterm friend, Rivina Marenas. Little is known of the group other than what is typically shouted by its eccentric members:

'Doing what is right, with whatever violence and explosions that are necessary to get there!'
Limitless

Khada'ji, "Limitless", is a Zandalari troll currently employed within the guild of <wotop> as a tactical commander.

## Early Life

#### **Zandalar**

Khada'ji was born to the Zandalar tribe shortly after the start of the first war. She was orphaned a short time later and began to spend much of her time alone in the hills, searching for loa. She began to show promise as a hunter as a young girl, and was eventually taken on as an apprentice shadowhunter by one of her village elders.

## Military Career

#### **Training**

Khada'ji completed her training in just under ten years, and rose quickly in the ranks of the Zandalari. When the Atal'ai called forth Hakkar, Khada'ji was chosen to accompany a contingent of High Priests into the ancient city of Zul'Gurub to quell the rising.

#### **Capture**

However the High Priests fell under the influence of Hakkar, and she was captured by the Hakkari. For weeks she was tortured, lured, and tempted by their blood magics. Her soul yearned to give in, the shadows inside her craving power.

#### **Sanguine Encounter**

She fell into a trance, and there in the mists met a figure shrouded in darkness and radiating a dark red light. The figure spoke, her words echoing in Khada'ji's mind, and when she woke from the trance, she felt herself empowered, saw her potential laid out before her, limitless.

She tore out of her restraints and overpowered her captors, fleeing into the shadows of the night before the Hakkari could catch her once more. Once free of Zul'Gurub, she set out to live her newly found purpose in the Sanguine Goddess.

#### **The Altar of Storms**

It wasn't long before she was swept up into a new war. The Horde was faltering in its stand against the viscous Alliance coalitions, in dire need of capable commanders to lead them to victory on the battlefield. Her journey brought her to the Altar of Storms in the Burning Steppes, a once great temple now infested with acolytes of the Blackrock Clan.

There she found other members of the Horde, seemingly called together mysteriously at the Altar, and together, they slew the acolytes, bringing the Altar once again under Horde control.

Now she stands with her brothers and sisters in the Horde, against these new Tides of Darkness.
Fooly Cooly

Rescuing Tauren Lore

The Tauren are a proud people, with tradition dictating much of their lives. Many of the Tauren tribes settled after joining the Horde, building a city in the bluffs above the plains of Mulgore. While the city is thriving and many of the Shu'halo are better off for it, that comfort comes at the cost of heritage. The setting up of camp for the night, the stoking of the fire for mealtime, the orientation for the morning using the stars and many other Tauren rituals are interlaced with their history and entrenched in tradition, using parables and epics to guide their actions. These parables and epics are being lost in the new lifestyle of the Tauren, and the Fooly Cooly have taken it upon themselves to investigate and document these traditional stories, rituals, and more for the preservation of the Shu'halo people and everything they represent.

## Beginnings

At its inception, the Fooly Cooly were a small band of a few Tauren and an Orc. They call themselves Lore Rescuers in the Taur'ahe tongue. Since most Tauren can't read or write in their native language, their Orc friend advised that it would probably be spelled "Fooly Cooly", although some members of the group would come to learn it would more accurately be spelled "Fhu'lei Kuli" as they came to better understand the written side of their language.

The moment when they knew they needed to preserve the lore of the Tauren people came when a great wind serpent hatched and attacked the bluffs in the Thousand Needles, which is rumored to have been caused because the beast is upset with the loss of traditions and customs of the Tauren. Magatha Grimtotem urged the group to begin their research in response, and here began the work of the Fooly Cooly.
The Book of Grobb

This wiki was created and developed to facilitate increased community engagement within the RP community on NA-Grobbulus(RP-PvP), by posting character biographies and guild information to form a back drop to events, small and large, and create a living history of a server we did not think we would get.

**What this wiki is NOT:**

A place to air your Out of Character conflicts and grievances. Articles detailing PvP conflicts with no underlying RP story will be culled.

A place to tell people what they can and cannot Roleplay.

**Some quick rules:**

Do not obliquely copy someone else's profile content without their consent.

Do not edit other people's pages without their consent.

Do not make the admin/moderator job any harder than it needs to be.

**If someone breaks one of these rules:**

Contact an admin/moderator through our discord. I cannot promise that any form of mail or contact through the wiki itself will be responded to in a timely fashion.

The perpetrator, if fault is proven, will receive one warning before being banned.

***Be cool to each other, and praise Grobb.***
Wilhelmina Harrington

### Introduction:

Wilhelmina in life was nothing special. A barmaid in a small inn in Pyrewood village Gilneas. Living the quiet life of serving drinks to those both residents and traders in the shadow of the Gilnean wall which cut her and her village from the rest of her kingdom. But now in undeath is another soul saved by Sylvanas and given a home within the forsaken.

## Biography:

### Life:

Wilhelmina was born in Gilneas city the same year the Dark Portal opened and the orcs forced their way into Azeroth. Born into a family of traders she would travel up and down the kingdom during her early years. From the city to Duskhaven. From Duskhaven to Stormglen until fate would have her family in Pyrewood as King Greymane had the wall built cutting off the northern areas of the kingdom from the rest.

Being cut off her family settled down, leading a normal life. Once she was old enough to work she began waiting and serving drinks at a small inn. Serving locals, soldiers from Lordaeron who had all but taken over the abandoned Gilnean areas and traders from all the kingdoms. It wasn't great but it paid.

All of that would change when the scourge came. Like many she had warning and fled south to the wall, hoping their king had not completely abandoned his subjects. It soon became clear however the gate in the wall was not to be opened and Greymane left them all to their fate. Unfortunately for Wilhelmina she was not close enough to the sea to join the others who would make it to Val'sharah. She like many others before her was soon just another victim of the scourge. Killed to be raised once more, her final thoughts cursing the king that abandoned her to her death.

### Undeath:

For Wilhelmina her freedom was sudden, as if she woke up from a nightmare which memories would soon fade into another. The first thing she can remember in her unlife was being lost and alone in some unknown region of Lordaeron, her body showing the scars and tears from the scourge attack while she herself standing over the corpse of a human male.

Scared she grabbed the sword and shield from the corpse and ran, soon finding more like herself. Newly freed undead lost in the world. Wandering it wouldn't take too long before they joined with the rest of the resistance the would become the forsaken.

Since then she's been fighting to protect her people. From the scourge that would like nothing more than to re-enslave her people and from the humans that would love nothing more than to see her kind exterminated for just existing.

## Physical Appearance:

In life Wilhelmina was shorter than most women, slightly overweight but average build with dirty blonde hair. In death she lost most of her weight, a hole with the left side of her stomach where she was mortally impaled with her hair slightly darker from all the dirt and grime she had been in contact with since her death.
Ultimatar

race: night elf

class: bounty hunter, glory seeker

age: unknown

story: nobody knows when and where he was born, and not his real name. Ultimatar is his given name by all who seek a mercenary to kill their enemy. he will kill anynone, for the right price.

there he is hanging out with some "part time companions"
Tarthys Nolaris

**Tarthys Nolaris** is an Undead rogue of the Horde who leads a small mercenary band that has recently been hired to bolster the ranks of the Dragonmaw Vanguard. He currently resides in Tarren Mill, but is frequently seen traveling the Arathi Highlands.

## Before Undeath

Born to a well off merchant family of Strahnsbad in the Alterac Mountains, Tarthys was well educated and widely traveled. ((currently in progress))
The Brawlers Guild

<The Brawlers Guild> is a newer, small, casual RP guild simply focused on having a fun community to play with in the game we love. We're drama-free, and are hoping to foster a tight-knit family vibe amongst the guild. Our community aims to support each other throughout our time in classic (crafting items, helping with quests/dungeons, talking to them when they're losing their mind), and hopefully we'll be able to not only make an impact in Azeroth, but that we would also make some IRL friends along the way.
In-game, we are a guild that focuses on brawling. Finally put that unarmed skill to use! We enjoy spending some time in a tavern, shirts off, weapons on the wall, drinks in our bellies, and our fists flying at each other. It's surprisingly good fun to just spend a little while throwing punches at your pals in the tavern. We do have a few rules when it comes to brawling though..
1. No weapons
2. Only wear pants, boots, and a belt
3. Only use class buffs and racials
4. Share an ale afterward! ESPECIALLY if they aren't a part of The Guild yet!
Raiding
This will be a thing as we get more people and start to hit 60, and it is a priority for most of us to do the current content, but seeing that it isn't our direct goal with this guild, raiding times and info are TBD.
PvP
It is our dream that brawling will span all races, and we will be doing plenty of PvP, as well as (hopefully) some cross-faction brawl events (Gurubashi Arena, duking it out sounds AMAZING).
As we gain ranks, and word begins to spread of The Brawlers Guild, we will organize events for all to enjoy.
Throw your weapons aside, down a tankard of ale, beat your chest, and bare your knuckles.. we're ready for a fight. Join us at https://discord.gg/uaCCUaD
The Vigilant Crusade

## Description

Lead by a core of fervent paladins, The Vigilant Crusade is dedicated to opposing the foul depredations of the Horde.

The Vigilant Crusade patrols wherever it is needed, opposes the Horde at every turn, and contributes forces to major Alliance military initiatives.

## OOC

We are a casual-to-mediumcore guild focused on having fun and socializing in Azeroth.

Our name, The Vigilant Crusade, reflects our commitment to vigilant opposition of the Horde. We plan to patrol areas of heavy WPVP action such as Stranglethorn Vale, respond to Horde PVP raids, and organize capital city raids.

We plan to build relationships and coordinate our PVP activities with the server's other Alliance guilds.

We will probably get into some PVE Content eventually, but for now we are focusing our plans on leveling and PVP.
William Cutting

"I'm forty-seven. Forty-seven years old. You know how I stayed alive this long? All these years? Fear."

## Physical description

### Eye color

Blue, Violet

*"The Priest and me, we lived by the same principles. It was only faith divided us. He gave me this, you know? That was the finest beating I ever took. My face was pulp. My guts was pierced, my ribs was all mashed up. And when he came to finish me, I couldn't look him in the eye. He spared me, because he wanted me to live in shame. This was a great man. A great man. So I out out the eye that looked away, I sent it to him wrapped in blue paper. I would've cut them both out if I could have fought him blind. And I rose back up again with a full heart... and buried him in his own blood. He was the only man I ever killed worth remembering." -* Bill the Butcher

## HISTORY

William "Bill the Butcher" Cutting grew up on the streets of Stormwind as a gutter rat, a poor orphan who learned early that hard times breed hard men. Most of his meals were earned through thievery, either of the food itself or the coin he used to pay for it. When he was 12, he began running with a group of kids known as the Bowery Boys, a street gang who ran and participated in a bareknuckle boxing fight club of sorts, profiting off of the illegal gambling that went on at these events.

Within six months he had made a reputation amongst the gang as a relentless fighter and hard son of a bitch. One night there was a bout in Goldshire, which was not uncommon, as fights were seldom held in the same location for fear of discovery by the authorities. He was to face a kid from a gang they had fought with previously, only the kid never showed. Instead, angry about their last fight, the entire gang ambushed Cutting at the proposed location. He was beaten to a pulp and left for dead in the alley behind the Lion's Pride Inn.

With his face mashed up and his cracked ribs forcing him to gasp raggedly for breath, Cutting lay there awaiting cold death until by chance the butcher, Toddrick, happened upon him as he was throwing a carcass in the alley for the stray dogs to feast on. The boy was taken in, cleaned up, bandaged, and given room and board at the Lion's Pride to recover. All that was asked in return was that he assist Toddrick in his work, so that he may pay off the debt of his stay at the Inn.

However, those few days of work blossomed into a long-lasting apprenticeship. William learned as much as he could about flaying, chopping, and skinning, and became supremely adept with a blade. He worked with Toddrick for six years, until leaving at 20 to make his own way in the world. Not much is known about his days after the Lions Pride Inn, but somewhere along the way people stopped calling him William Cutting, and started to know him only as Bill the Butcher....and it had nothing to do with his apprenticeship in a meat shop.
Zanavo

Prepared to set out

Kuba - A childhood rival.

Zanavo is the son of Darkspear witch doctor Zanji and watcher Zaravo. He grew up living as any other of this Tribe did learning how to survive in the hostile conditions of the island. At a young age he would develop a fierce rivalry with another young Troll named Kuba. The two would compete at everything with Zanavo often being the one coming up short. Except when it came to defensive fighting. In defense Zanavo excelled and surpassed Kuba by leaps and bounds. Skills that would come in handy in his early teenage years when the seawitch Zar'jira began to relentlessly assault the Darkspears.

His father Zaravo would be one of the early casualties in the Trolls losing efforts against the seawitch. While his body could not be recovered a small skull fetish was retrieved and given to Zanji who in turn would entrust it with Zanavo. Months would pass as the outlook became bleaker for the Darkspear as the humans of Kul Tiras established a foothold on the island hunting for those would become the Darkspears salvation.

Together the Trolls and Orcs would eliminate the threat the Kul Tirans presented only for their leadership to be captured by the undead armies the Seawitch commanded. Zanavo has heard little of what followed from the Headhunters that survived being captured but what he does know is that their former Chief Sen'jin was sacrificed to the seawitch. The Trolls and Orcs then made a panicked retreat to the ships the Orcs had provided. Vol'jin son of Sen'jin now leading them and swearing their fealty to the Horde.

Although rescued and spirited away from the clutches of the seawitch Zanavo would greatly miss the Island where he spent the majority of his life. He would never get to give his father the proper pyre he deserved. Nor would he be able to take the trials of 'First Home'. He would do his best to try and push the thoughts from his mind and focus on attending to his still grieving mother.

(To be edited, expanded upon and fleshed out as I go along.)
Whisper

Born Whysperia Wildweaver, many thousands of years ago, she chose at a young age to become a druid, long before it was traditional for female kaldorei to do so. She chose the druidic path after her village was destroyed by demons, her parents among those slain. Cenarius had come to the aid of the village, fighting off the demons, and had pulled her from the flaming remains of her home. Rather than lose herself in grief, she threw herself to nature, becoming a part of the forests.

Increasingly dissatisfied with her lack of acceptance in Kaldorei society, she entered the Dream and slept. Awoken alongside Malfurion during the Third War, Whysperia was devastated when Cenarius was killed. Infuriated that the kaldorei had become so reluctant to act against the Horde after the end of the Third War, she rejected an appointment to the Cenarion Circle, and left Kalimdor.

Traveling the lands and quietly embracing the new cultures she came across, she eventually found herself in Stranglethorn Vale. Offered the chance to join a privateering vessel, which would be targeting the Horde, she decided to seek her revenge. To her new companions, she was no more exotic than any other kaldorei, and she reveled in a newfound comfort she'd never experienced in Kalimdor. She abandoned her traditional name for a simplified one in common tongue, and has been known as Whisper ever since.
Documents in Red Dead Redemption II

***Source:*** https://reddead.fandom.com/wiki/Category:Documents\_in\_Redemption\_2

***The above mentioned material is available under Public License.***

***No adaptions has been made to the material.***

***The following content is only used for private purposes only, and is not used commercially or for monetary gain.***

## **B**

* Bennett Brothers Newspaper Scrap
* Bill's Dishonorable Discharge
* Category:Books in Redemption 2

## **C**

* Chelonian Handbill
* Cholera Handbill

## **I**

* Invitation from Francis Sinclair
* Invitation from Mayor Lemieux

## **L**

* Lake Lure Handbill
* Lemoyne Raiders Letter
* Letter from Caroline
* Letter from Charles Châtenay
* Letter from Charlotte
* Letter from Mary
* Letter From Miss Marjorie
* Letter From Scruffers & Co. Publishers
* Letter from the Mayor's Office
* Letter from Theodore Levin
* Letter Of Termination
* Letter to Bubba from Jillian
* Letter to Glen and Eddie from Momma
* Letter to Leviticus Cornwall from Archibald Jameson
* Letter To Leviticus Cornwall From Leland Oil Development Company
* Letter to Martha from Garfield
* Letter to Mayor Timmins from Belinda
* Letter to Mr Compson from Col Nixon
* Letter to Mr. Compson from Col. Nixon
* Letter to Nate from Momma

## **M**

* Meeting Notes
* Mine Share
* Mining Company Letter to Cornwall
* Murfree Brood Ransom Note

## **N**

* Norwegian Journal Page
* Norwegian Newspaper Scrap
* Note from Jim
* Note from Rance
* Note from Robert Elliot Patchen
* Note to Jeremiah from Bill
* Notice of Repossession

## **P**

* Pamphlets in Red Dead Online
* Pamphlets in Redemption 2

## **S**

* Second Invitation from Mayor Lemieux
* Second Letter From Mary
* Special Lake Lure Handbill
* Swamp Lure Handbill
Tall Tales & Epic Fables

Tall Tales & Epic Fables with Hosts Earthspear Clan and Redwood Tribes

Day and time: Wednesday, October 2nd at 6:00 pm server (9:00 pm EST).

Hosts: Earthspear Clan and Redwood Tribes

Location of event: Thunderbluff, in the amphitheater across from Cairne.

Brief summary: Once again, come, join us as we gather to share epic adventures and quiet parables. We shall gather at the amphitheater and share what we have see, what we have heard, and what we know. All of our Horde brothers and sisters are invited, though please keep your pets and demons at home. ((Those wishing to share a story, it's best to keep it no longer than 10-15 minutes, and even better if you have it macro'

d, though improvisational stories are welcome as well. This will continue to happen once a month.))
Kitsunes

## Basic Information

Kitsunes are a race of naturally occurring humanoids that resemble humans with fox ears and tails, based off foxgirls of anime. In fact, the terms “foxgirl” and “foxboy” are the most common names for the species. The term is based on what gender a kitsune is. There are quite a few Kitsunes in TToR, such as Jessica, Julie, Kate, Charlie, Evelyn, Blonde Foxgirl, And Sakura.
Zanrilthrong

Zanrilthrong is a militant anti-Horde organization dedicated to eliminating the Orcish and Undead presence in the northern regions of the Eastern Kingdoms.

The clan began as a small band of adventurers frustrated by the lack of a strong Alliance response to Horde incursions into Arathi and the Hillsbrad Foothills, as well as the surrounding areas. Over time the group has grown into a small but formidable fighting force, and has faced down both the Horde and the Dark Iron Dwarves in battle.

After taking it upon themselves to defend the besieged village of Southshore, the Alliance was shocked by the brutal methods employed by the group. The Alliance reneged on official support and funding for the clan, due to their sometimes savage raids on the Horde fueling further conflict between the Horde and weaker regions and organizations within the Alliance.

Seeking funding for the guild, several members made their way first to Stranglethorn Vale, and later Tanaris, taking mercenary work from the local Goblins. The guild quickly developed an animosity towards the Goblins after becoming entangled in conflicts with the Goblins enemies, the Bloodsail Buccaneers, as well as the Sandfury Trolls of Tanaris, receiving little in the way of compensation from the Goblins.

Abandoning their business with the green-skins, Zanrilthrong was recalled back to the Eastern Kingdoms by Ironforge, to mount an assault on the Dark Iron Dwarves of Blackrock Mountain after the Alliance was forced to re-charter the organization due to their own militaries being tied up in several other regional conflicts.

Zanrilthrong today can be found throughout the world fighting against the Horde wherever they believe the Alliance has a rightful claim to the territory. Guild membership is open to any of the Allied races; the most essential requirement to joining being steady resolve in the face of adversity and the wherewithal to handle the heated environment of a combat-oriented group.
Double-Action Revolver

***Source:*** https://reddead.fandom.com/wiki/Double-action\_Revolver\_(RDR\_2)

***The above mentioned material is available under Public License.***

***No adaptions has been made to the material.***

***The following content is only used for private purposes only, and is not used commercially or for monetary gain.***

The **Double-action Revolver** is a weapon featured in *Red Dead Redemption 2* and *Red Dead Online*.

## Description

The D.D. Packenbush Double-action Revolver is a fast-firing weapon with relatively low damage. The advanced mechanism prevents the need to cock, at the cost of a heavy trigger pull and lower accuracy. The quick fire rate makes this a good choice for mounted combat. This gun has an ammo capacity of six rounds, and can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo.

## Acquisition

* The Double-action Revolver may be purchased from all gunsmiths from the start of Chapter 3 onwards, after the mission "A Strange Kindness".
* Lonnie's Shack - The player can also obtain one in regular gameplay or during the Homestead Robbery offered by Sean MacGuire (also in Chapter 3), where it is found in a gun case hidden under one of the bunk beds. It should be noted that if one is acquired during regular gameplay another will spawn during the homestead robbery.
Fogel Shiggault

Ser Fogel, of the house Shiggault, second of his name, former squire to the knights of Lordaeron. Current Captain of the Red Guard, an order of the Stormwind Knights which was formed to combat the growing threat of the Defias Brotherhood.

## **Early years**

Born in the city of Stratholme, Fogel is the only child of Elysia Balgredes, a seamstress from Brill, and Ser Danton Shiggault, a knight of Lordaeron. From a very early age, Fogel wanted to follow in the footsteps of his father and become a knight. As soon as he could hold a sword, his father taught him how to fight. At the age of ten, a strange plague began to take hold over the kingdom. Fearing the worst, Ser Danton sent him and his mother away to the small town of Tarren Mill. There, Fogel continued his training. By the age of twelve, he was well versed in the ways of the blade and capable of standing toe to toe with the best fighters in his town.

## **Military career**

Squired to Ser Derick of house Chamberlayne on his fourteenth name day, Fogel joined the Lordaeron army in the fight against the undead scourge. After the death of his father, Fogel continued to polish his fighting technique, often entering tournaments to test his skill against other fighters. By the time of his sixteenth name day, he was revered as one of the most skilled fighters in the entire kingdom.

## Family

### Relatives

MotherElysia Balgredes (Deceased)

Father

Danton Shiggault (Deceased)

Sister

Fenril Aulganna (Unknown)
Troopgoof Goofer

Born to fight. Born to die.

A soldier from birth, exposed to war at a young age, Troopgoof left his homeland of Mulgore in search of answers, in search of... himself.

Heading west and pushing north, the large bull trekked the never-endling shoreline of the Vieled Sea, enduring endless attacks by massive creatures and hateful alliance scum.

Troop would end up collapsing on a beach just west of the Stonetalon Mountains, broken, bruised, and beaten. Bloody as well...

A giant bear came from the wilds towards the befallen Trooper, slowly and steadily. Trooper watched and began to count the time he had left, by saying goodbye to those he'd never see again, when suddenly the bear transformed into a large Tauren, and Trooper fainted in exhaustion.

He would awake in Moonglade. His savior, an Elder Tauren named Buzz Skukket, helped Trooper recover, not just from the physical wounds of his journey, but of the mental wounds of his past. Buzz was an old druid, and had mastered the hallucinogenic properties of peacebloom, silver leaf, and earth root. Trooper learned the arts of the druid through his newfound Master, and swore off all acts of violence.

For some  time...
Thurnal Quickhammer

Thurnal Quickhammer, shortly after the event that changed his life.

### Relatives

Alvania Quickhammer(Mother, missing/presumed deceased), Danris Quickhammer(Father, missing/presumed deceased), Olivia Quickhammer(Sister, deceased)

## Biographical information

### Date of birth

September 23rd, 10 years before the fall of Gnomeregan

## Thurnal Quickhammer

Thurnal Quickhammer is a young Gnomish Engineer, who was captured by a warlock, and then imbued with power by a demon, turning him into a warlock himself. He now seeks guidance from experienced warlocks in Dun Morogh.

### Early life

Thurnal Quickhammer is the youngest child of Alvania and Danris Quickhammer. He had an older sister, Olivia, who would often take care of him while his parents were away. With the fall of Gnomeregan, Thurnal lost all of his family, his sister becoming a leper and being killed while both of his parents went missing. Thurnal traveled with the surviving Gnomes to Ironforge, and started working as an Engineer.

At first, all he did was make ammunition for the Mountaineers and soldiers of Ironforge, but once his master saw his potential, he began to work on more important projects. After another five years of work as an apprentice, Thurnal opened his own Engineering shop, declaring himself as the "Engineer Extraordinaire". He made a decent living, selling mechanical weapons to the armies of the Alliance, and toys and contraptions to the young people of Ironforge. But that all changed, early in the year 25.

### Becoming a Warlock

Thurnal never sought power, nor did he want to become a warlock. Instead, he was kidnapped by a strange human woman, posing as a customer at his engineering shop. She attempted to sacrifice him to a demon, known as Mogmazog, but the demon refused and instead empowered Thurnal. Unable to control his power, Thurnal fled his home in Ironforge, and now seeks training with the intention of finding and slaying this mysterious woman.
Ziezi Fane

Undead Priest

Date of Undeath: Quite a While Ago

She wasn’t quite right in the head, whether that was from before or
because of - it was never clear. It mattered little though. In the end,
Ziezi was just a little off center in the grand scheme of things. She
was just… not all there, and that didn’t just include her eyeballs.

So her eye sockets were empty, she didn’t judge you for your green skin, now did she?

At the heart, Ziezi was an okay dead lady. She had her priorities
straight, her loyalty was always to herself and to her dog. At times,
her dog was named Fred, other times it could be the Tauren she passes on
 the road. That didn’t matter. What mattered was the loyalty she showed
in spite of the little bit of mix up that tended to happen.

Did she babble? Sometimes. Did she talk to the air? Maaaybe… So she
was a little bit crazy, and a little bit dead, but she didn’t point
fingers now did she?

Ziezi had pride in her accomplishments. Like that day she remembered
 Fred’s name for an entire 5 hours, that was a good day. She was very
proud of that. There was also the time she ended up keeping an Orc
Warrior alive by the skin of her rotting teeth, which - by the way - had
 been harder than you would think. He was a very dumb Orc.

Sometimes she wondered what the other side felt like, or looked
like. Did they have the same green-grey film over everything? What about
 smell, what did flowers really smell like? Hm…

But most of the time Ziezi was pretty content with her lot in life.
She kept others alive, and the rest of the Forsaken Undead. It is -
overall - a very good afterlife. Afterdeath? Well, whatever. She enjoyed
 it.
Udder Queen

## History

 A Iced Cream shop located in Ratchet. It is a chain of shops that are owned by an infamous Goblin Leader. The Current shop located in Ratchet was opened up just after the Third War. Buisness was brisk initally but has slowed down recently. Currently its staff on one a quest to find the Holy cube which is said to bring new flavors never before seen in the world.

## Contacts

Given the owner is a recluse the best bet to contact or find information about this place would be to visit the establishment when its open which is sporadic or contact its former employee.
Catgirl

## Basic Information

Nicole, usually just referred to as Catgirl, is a character in The Town of Roleplay who was the second person to be adopted by Fiery Carnotaurus. Originally an orphaned kitten, she was turned into a catgirl by Poseidon and left to her own devices before eventually being adopted by Fiery Carnotaurus.

More information to be added
Malvina Highmoore

Credit: linhsiang

## Summary

She's tactful, vulgar and intelligent. Which isn't out of the ordinary for someone with her dreadful past.

She was born and grew up among a successful family in Stormwind, lived free of trouble until she was about 12 years old, but at that point life changed.

She lost her home and family when it was destroyed during the first war and was forgotten by everybody. Angry and alone, she found ways to survive in an insane world. With her perseverance and natural gift of the dark arts, she managed to train to perfection and face all obstacles. This has turned her into the woman she is today.

Still plagued by the past, she now works as help for hire. By doing so, she hopes to find vengeance for the actions in the past and finally find friends she has never had.
Syrani Silverspear

## Appearance

Tall, lithe, with the muscle tone of a practiced warrior, Syrani isn't all that dissimilar in appearance from your run-of-the-mill Sentinel. She appears youthful, with muted lavender skin entirely unblemished except by the tattoos over her eyes. Her silky moon white locks are not messy, that much can be said, but it is clear to most that little effort beyond a quick finger comb is made to manage it. She is the type of woman some might more expect to find bathing in a stream than bath. While her demeanor is not exactly rugged, she does carry herself with what can only be described as managed carelessness, unafraid of wearing muddy shoes yet thoughtful enough to catch crumbs in her hand as she eats a crumbly snack.

First impressions of Syrani may vary. Sometimes she wears a genuine smile with interest or curiosity plastered across her face. Sometimes her lips are curved into a mischievous grin, the type that might make a person want to check to make sure their shoelaces aren't tied together. Other times she is deathly silent, her eyes settled on nowhere in particular, maybe a leaf or a brick, while her expression alternates between a solemn smile, pure sadness, and terror. Clearly she is somewhere else in these strange fits. A soldier might momentarily recognize the thousand yard stare, but there's more than trauma in her gaze.

As she sits idle, which she is apt to do these days, she will often play with a pendant, or rather, two pendants. They are completely identical, but both on the same silver chain around her neck. It might not surprise anyone to see a pendant of a crescent moon on a Night Elf, but these pendants are of masterful creation. Settled in curvaceously decorative silver settings are crescent moons made of what can only be quartz speckled with amethyst, light dully reflecting off from it at different angles while the amethyst flecks add stunning contrast. Sitting together on the chain, the pendants look strange, lacking symmetry between them as they separate or overlap. On her finger is a simple silver band that she sometimes twists around her finger as she speaks.
Trak

Trak was plagued with remnants of the orc's blood curse long after Mannoroth's death. He had reluctantly sought the help of a shaman by the name of Yaju and was given a brew of potent herbs and ju-ju's to purge the evil from within. "Drink deep, compan'ion. Breeeeathe. Focus on ya' self, listen to da' silence, feel ya' 'eart."

"This muck tastes like dirt!" Trak protested. He could feel his temper rising and was reminded of why he was currently cramped in this small hut. He quickly did his best to swallow the bowl in one go. "How long will this take?" He said as the brew dribbled down his chin.

"Patience 'mon." the troll grinned as he poked the fire between them. The fire flickered as Trak watched. Slowly the seconds turned to minutes, while the minutes gave way to the eternal now, that moment when time loses meaning.

The fire was not just just in the pit before them, it burned within the shaman as well, and with every pulse a new spectrum of colors poured from within. Trak smiled as he noticed similar small flames in the distance, through the walls of the hut. He spoke aloud, "There is a herd of elk on the ridge north east of here. One of them is sick and won't make it through the night." The thought was sombering and the orc realized he was feeling something he had never experienced in his life, sadness. This revelation gave way to exuberance as Trak realized he was bound to the curse no more.

As wave after wave of emotion swept over him he could hear Yaju's voice in his mind say again, "Focus on ya' self, listen to da' silence, feel ya' 'eart." Trak closed his eyes yet still he could see the light of each creature. Even with his eyes shut he himself burned with a life force that was strong and vibrant.

As these hallucinations became more vivid he stepped outside for some fresh air. This cascade of feelings was good but it was becoming too much to handle. Trak breath deep as he walked. After a ways he realized he could no longer see the hut and he was alone.

Yet once again he heard the troll in his mind, "Focus. Focus. Focus, green one. Da' Loa guide us in 'dis realm, and ya' gonna' 'sperience many 'tings, and ya' mus' stay true on 'dis path."

Trak looked up into the night sky, to see a bright aurora borealis dancing through the night sky. Trak had never seen anything like it and didn't know if it was real or part of his vision. While he stood in awe at being one with the creatures around him, with the earth and the sky above, he reached out to the green lights above. With his hand outstretched a part of the aurora dipped down and wrapped itself around his arm.

What he had orginally thought was a piece of the sky was in fact a young wind serpent. The ritual had cleansed his heart and lead him to a spirit guide for if he would lose his way. And for that reason he named the animal Vision.
The Cenarion Circle

A Druidic Faction

**The Cenarion Circle** is an organization of Druids dedicated to protecting nature and restoring the damage done by evil forces throughout Azeroth.  We also watch over all young Druids of Grobbulus imparting our knowledge and assisting whenever possible.

We are a casual RP guild focused on leveling and PvE that is currently recruiting new Druids and fellow allies to address the problems beginning to spread across Azeroth. If you would like to join please contact Ateron via whisper or in-game mail or any member of the guild. Though the guild is primarily Druids (~80%), we allow all classes who support our cause and goals.

## Lore

**The Cenarion Circle**  is a harmonious order that guides and keeps watch over the world's Druids and their practices. The organization mostly consists of Druids, with members of the tauren and night elf races. It is named after Cenarius, who taught the first mortal Druid Malfurion Stormrage.

It was originally formed by Malfurion after an incident with an artifact known as the Scythe of Elune which caused Druids to turn feral in form and mind completely. At a meeting in the Circle's home of Moonglade, they set guidelines for all future Druids to follow and with Cenarius's blessing formed The Cenarion Circle.
Draugr

Draugr most commonly are human, but can be of any race.

## Basic Information

Draugr are a type of zombie that occasionally features in TToR, always in groups. They are reanimated frozen corpses that often get controlled by sorcerers for their own purposes, such as laying siege to a place, killing or kidnapping someone or guarding something.

## History

### Origins

The moment sorcerers figured out how to resurrect the dead, they did, which created the first few draugr. Later on, the first dark wizards would figure out how to not only reanimate the dead, but also control them too. The draugr would be used in armies alongside the dark wizards to combat the light wizards allying themselves with well-established kingdoms and utilizing their armies. Some stray draugr would also attack smaller villages on their own, starting the legends about them.

### In TToR

A long time ago, when Cark was only four, he was surrounded by a swarm of draugr, and would be saved by a dragon, who scared the zombies off. Years later, a swarm of draugr would attack Kate and Elliot, driving them to go on the adventure that made them fall in love. Draugr would be utilized to kidnap Kate later on, actually succeeding. It is likely that draugr were also deployed to fight alongside the Crab People in the current war.

## Abilities

Draugr will always be much stronger than they were in life. Even one made from a human can overpower up to seven people. The draugr made from wizards can even perform basic magic, implying they retain at least some of their memories or knowledge. They can also stay alive as a bunch of severed parts and can only be killed by fire.

## Trivia

* Draugr are portrayed by Fiery Carnotaurus
Wraithwitch

### My mission, to fundamentally transform the strategic landscape from the shadows.

The Queensguard are sometimes considered a myth, a story told to frighten children. People feel safer when they think they are just a remote tale; some comfort themselves with the fact that the Shadowblades are seldom seen. More practical sorts know that nefarious acts never truly die and that just because they cannot see something does not mean it is not there.

**---Embrace the Shadows---**

There are those who are afraid of the shadow, not just because it’s dark, but because of what’s waiting in the darkness. This is my sacrifice, as I am darkly divine, darkly forsaken, darkly damned.  One thing is certain, If I cometh for you in the shadows, bearing the eternal peace of the grave be assured as my proficiencies are vast, blades are sharp and work is quick.  Am I eternal darkness or life? Am I Salvation or destruction, angel or demon? Only my victims know for sure as I plunge the knife. Let it be known that I am the foreboding omen of judgement, and I pursue my adversaries to an irremediable ruin. There they lie white and cold in death.

**---Do not tempt my wrath---**

We are the Forsaken, rightful heirs of Lordaeron, the new order. We bore suffering and affliction but will not be driven to despair. We were ravaged and struck down, but not destroyed. We have risen through the grave to avenge our foes with viciousness and spite. We trust no one.

It was in our darkest hour we rallied together under our Banshee Queen. We adapted, overcame and evolved. Now united, we stand ready to defend against that world and all that would vilify and assail us. We will not waiver against this onslaught of cruelty and belligerence. We the Forsaken are now a wicked force of nefarious souls seeking refuge in a world where we are feared and hunted by the living.

**---Remember, Patience, Discipline---**

We the Queensguard perform our covert wicked missions to ensure the damned shall be free from the threats of the living. Some call us
the witches of Lordaeron, butchers of innocence, or worse. We care not, as we simply execute and eradicate all who would malign us. It is not my duty to make
a fight fair; my only mission is to ensure your death.

Remember this my brethren. We are forsaken, forgotten, the
children of the grave and we will not be denied our sovereign pursuit of righteousness and revenge. No force can halt our malice and spitefulness. We
the Forsaken are the bane of the living and shall rise through death and
fulfill our destiny over all of Azeroth.

**---Our time will come ---**

The difference between us isn't big; it's simply that while
you tamed your Demons, mine tamed me. Now my darling foe let me assure you of one thing...

Your anguished cries will be nothing but a testament to my unrivaled skill of your demise. Pray that you can someday be born again as a Forsaken, because love is only complete when blessed by death.
Seed: Red Shrek 4

[Warning: This can only work on Minecraft **Pocket Edition**]

**Name:** Tom Gentleman

**Last Seen:** Minecraft Pocket Edition Seed - Red Shrek 4

On November 6th 2018, a 23 year old man known for his username on Minecraft "*Tom Gentleman*" was playing the game once again. However, without much knowledge, this would be his last time playing. He began to drink numerous amounts of alcohol but, the volumes were highly dangerous for a man his age.

As a result, Tom's corpse ended up being found near his computer, lying face down on the ground, a whiskey bottle within his hand. Rumors say that after his body was removed from his home, his spirit was trapped in a Minecraft Seed called "*Red Shrek 4*".

It is unknown as to the reasons behind Tom's excessive drinking as well as whether Tom is truly trapped within the seed or whether he can seek through different players' worlds in the pocket edition.

All that is currently known of Tom Gentleman is that he is able to damage certain structures within the world created in the same name like the creation of shortened mountains, trees without leaves or home-like structures using infested cobblestone/mossy stones.
Simps

## Basic Information

Simps are a species of obese hairy primate from TToR who often started off as any other race but then converted to their form by simping for a thot. This manifests itself in the body by making them hairier, fatter and smellier, and behaviorally by making them live for simping. Some simps are converted by being bitten by a simp, and others were born from the pores of the alpha and original, the Simpanzee.
Live Chat

Welcome to the Minecraft Seed: Red Shrek Wiki Chat

This is were all the people around the world chat in the comment section below this page talk to your friends life in the live chat

Have fun Hahhahahahhahahahhahahhahahhahahahahhahahahhahahhahahahahhahahahhahahahhahahahahhahahahhahahahahahhahahahhahahahhahahahahhahahahahahah!
Ullafar

**Ullafar** is an orcish warlock from the Shadowmoon Clan on Draenor. Tutored in the ways of dark magic under the Shadow Council, Ullafar rose to prominence as a warlock in the midsts of the First War. He is a veteran of the Second War that also served briefly under the Stormreaver Clan before abandoning both them and the Shadow Council to their fates.

Ullafar can often be found associating with his band of demons while taking care of ambiguous interests. Interest include strengthening his control of dark magic, gaining the influence of others to use to his advantage, and enacting revenge against all those who ever caused him anguish.