recursal/Fanatic-Fandom huggingface dataset:
Modding: Skills.txt

This article is updated for Alpha 10 .

Skills.txt is a mod file that defines all of the skills that survivors may have, and how each skill affects them.

## Key Hierarchy

* skills.entity.<skill ID> - this is the base node for any skill in the game
* skills.cancels.<skill ID> - use this key to declare skills that shouldn't appear together

## Skill Nodes

These define the skills in judgment, including starting skills and skills that can be selected when survivors level up.

See Modding: Skill Nodes for more information.

## Cancel Keys

Use these keys to define which skills shouldn't be generated as starting skills with other skills.

Format:

```
skills.cancels.<Skill ID>=<Skill ID>,<Skill ID>,<Skill ID>...

```

A single skill may cancel several other skills, using comma as a delimeter.

For example, the "hippie" skill should not appear together with "soldier" or "ex-cop"

```
skills.cancels.hippie=soldier,ex-cop

```
Lich

Liches are the embodiment of powerful dead witches' souls, escaped from hell and now wreck havoc on earth. They are very dangerous beings, with medium armor and evasion, and ranged attacks.

**Freezing Blast:** The Lich hits you with a surge of dark energy, that leaves everyone weak and unnaturally chill to their very bones. The attack does **20% splash damage** to all survivors in range **1** from the target. In addition, all affected survivors suffer from **-10%** reduction to their **movement speed**, **attack speed,** and **evasion** attributes, for **5** seconds.

In Judgment, they are a tier IV enemy who can be found in map locations or take part in base attacks.

## Tips

* Liches attacks are both powerful and possess an exceptionally dangerous ranged attack. Be careful!
* The lich's only weakness is their relatively short range.
* They drop Aether when perished.
Logistics Ritual

This is the first Ritual that you can unlock for use with the Arcane Foundry. It is unlocked at the same time. Logistics Ritual is one of the early-level rituals in Judgment.

The Logistics Ritual is relatively cheap - however, it has a very specific use and it is somewhat limited by the casting time. Use this ritual when your Task Forces are very far away from the base and you need them to return to camp as soon as possible - by giving them a **+20% Movement Speed** bonus for the duration of the ritual (**720**).
Evasive Aura

In Judgment, Evasive Aura is an early game Ritual. It is the first ritual you can learn and unlock that can be cast via the Holy Altar.

The time to cast to ritual duration ratio of evasive aura, as well as the relatively low cost of the ritual, ensures you can keep its effect consistently without much trouble.

The evasive aura basically halves the chance your task forces will encounter random events during their travels. For the most part, such random events tend to be less beneficial and this can be very important if your task force is already injured.
Rituals

Rituals are powerful spells - they can reshape the world and potentially turn the tide against you. Rituals are the way your survivors can safely harness and master arcane energies. Your people will never be wizards or warlocks, hurling lightning bolts and fireballs at your enemies. Instead, magic is challenged safely, over time, using well-practiced methods.

Every ritual requires a magical focus of sorts - a dedicated building, an object. To cast the ritual, the player must select the relevant magical focus.

Rituals also have material costs, resources that are spent and sacrificed during the casting of the spell. To cast the ritual, the player must have the necessary resources. Finally, spells take time to cast - every ritual has a certain 'cast time'. While every survivor, even those without any magical aptitude, can cast rituals, they are often time-consuming - and a relevant skill is very helpful.

**Important:** It is important to remember rituals are not to be cast lightly. They are meant to only be used in specific situations where they are needed. Rituals do not tend to be performance efficient - therefore, using them consistently well tend to burn more resources than they provide.

## Magic Circle

The Magic Circle is the first magical focus object the player can build. It is unlocked by the very first tech in the Rituals Occult Research tech branch.

 Lucky Bounty | Stones: 15, Clay: 15
 Rain Dance | Sulfur: 5, Water: 10, Wood: 10

## Arcane Foundry

The Arcane Foundry is one of the first magical focus objects that the player can build. It is still considered tier I, despite being more advanced than the Magic Circle. However, some rituals cast at the Arcane Foundry are a much higher tier.

## Dark and Holy Altars

At Tier III, you gain access to two of the most important magical focus in the game - the Dark and Holy altars. They offer a range of thematic rituals that can help protect your base, heal your soldiers, boost your economy and give you some reprieve if you are losing out on key resources.

## Reliquary

Unlocked at Tier IV, the Reliquary allows you to cast the most powerful end-game rituals in Judgment. Those rituals focus almost exclusively on group buffs that are highly effective in combat and they tend to be quite expensive.

 Blessing of the Saints | Blood Ruby: 15, Silicon: 4, Plasma Pack: 2
 Petition Dark Spirits | Blood Ruby: 15, Nitrocellulose: 2, Hell's Essence: 2
 Infuse Soul Crystal | Diamonds: 25, Glass 8, Demon Scales: 8

## Stone Circle

An off-shoot of the main Rituals research tree in Tier IV, the Stone Circle unlocks a few rituals that are focused specifically on making life better for you in your home base.

 Rune of Protection | Arcane Scrolls: 10, Diamonds: 20, Titanium: 10
 Rune of Power | Arcane Scrolls: 10, Batteries: 10
Plasma Pack

Mere months before the Apocalypse, the most advanced R&D firms were experimenting with the storage of highly charged ionized plasma as an alternative to super-capacitors. The research was still in its infancy due to the exurbibnent production costs of the new 'plasma packs', as they were known to be called.

Plasma Packs can be used to craft the most advanced tech gear in the game, such as the Beam Cannon.

In Judgment, a plasma pack is a Tier V scavenge resource.

## Tips

* Plasma Packs can only be found in Tier V locations, deep in the heart of suitable biomes. That means the **Arctic Mine**, found in the **Tundra** biome (where you can also find Permafrost), and the **Tech Firm**, found in high-end Cityscape biomes (where you can obtain Research Chips).
Locate Survivors

Locate Survivors is a mid-tier Ritual. It is the only relatively high tier ritual that can be cast via an Arcane Foundry.

Similar to using the item Message in a Bottle, successfully casting this ritual will immediately generate a Rescue Mission. Completing this mission will generate a random new survivor, just like any other rescue mission.

The high costs and long casting times associated with this ritual means it should not be used frequently or lightly, but if you are recovering from significant losses, it could be a blessing.

**Important:** remember that rescue mission difficulty is determined entirely by the number of survivors you have. Do not attempt to rescue more survivors until your task force is ready and well equipped enough. However, if you lost many survivors, this means the next few rescue missions will be easier and allow you to quickly return to previous levels.
Clay

Clay is one of the most basic materials in the game and used to craft buildings and some intermediate materials - mostly bricks.

In Judgment, they are a resource harvested from clay deposits on the base map.

## Tips

* The best way to get clay is to quarry it from deposits found on the base map.
* Some skills improve quarrying speed.
* If you run out of clay, use the **Geologist Station** to discover additional deposits on the map.
Freeze Ray

The Freeze Ray is, in effect, a high powered water gun. It fires highly pressurized and directed liquid nitrogen streams. The high speed that the nitrogen is expelled allows it to reach the target before dissipating.

The Freeze Ray requires the Rare Tech Weapons Skill to use, which usually restricts it to level 4 survivors that maximized their tech weapon skills.

 Duration

In Judgment, the Freeze Ray is a rare Tier IV weapon that Survivors can craft and use in combat.

## Tips

* The Chilling Attack is a highly useful effect, reducing the efficacy of snipers by slowing them down. However, the Freeze Ray somewhat short range hampers this, so place your troops wisely.
Canned Food

With the human population having decreased so drastically since the apocalypse canned foods can be found everywhere. With no one else around to consume them your survivors won't let them go to waste! In Judgment it is an item that Survivors can scavenge.

## Tips

* It cannot be crafted, but it is quite abundant on the world map.
Crossbow

Crossbows are horizontal bows with a mechanic trigger design, which enables their projectiles to be shot at high speed - which also grants them partial armor piercing ability. They deal more damage than Composite Bows but offer lesser range and accuracy.

Crossbows have **50% Armor Piercing** - they reduce the target's armor value by half. This, coupled with the crossbow high damage rating, makes crossbows an incredibly effective weapon against heavily armored opponents.

In Judgment, crossbows are a Tier I weapon that Survivors can craft and use in combat.

## Tips

* If you favor stopping power over weapon range, this is the weapon for you.
* Crossbows are considered bows and gain bonuses from all archery related skills.
* Resin can be found in forest biomes.
Sacred sword

The mighty Sacred Sword is a holy artifact designed to bring down the mightiest of foes. It's speed, damage and accuracy make it one of the strongest melee weapon in the game.

A Sacred Sword grants its wearer +15% Evasion and +10% to **Armor**. It requires the Occult Weapon Skill to equip and it is considered both a **Holy Weapon** and a **Melee Weapon** and enjoys the bonuses and modifiers from both skill tree. It is also considered a **Sharp** weapon and gains additional damage bonuses from all Sharp modifiers.

 Range
 Uses

In Judgment, a Sacred Sword is a rare Tier V weapon that Survivors can craft and use in combat.

## Tips

* Sacred Swords only become available at the end of the game, but has almost no competition in melee combat.
* Don't forget to use the exorcise skill - its powerful enough to kill some demons by itself.
* In the hands of the Occultist and Defender, the Holy Sword can be especially dangerous, as it is the only professions that can specialize in both Melee and Holy Weapons. Maximize both to gain stacking bonuses to damage, accuracy and attack speed.
* The wielder of the sword, as a melee fighter, should also be heavily armored to bring it to good use and to maximize the bonus to evasion and armor.
Hunting Rifle

Representing a whole range of popular bolt-action rifles in the world before the Apocalypse, nowadays the Hunting Rifle is a prime example of a lost art. Not even our best forges can compete with these ancient weapons accuracy and balance.

Hunting Rifles can only be used with survivors that have the Rare Firearms Skill - so they are usually reserved to level 4 survivors that maximized their Rifles skill.

In Judgment, Hunting Rifles are a rare Tier III weapon that Survivors can find and use in combat.

## Tips

* Hunting Rifles are excellent all-around weapons, having good range and accuracy as well as stopping power.
Arrows

Arrows are a very basic crafting material that can be used in crafting various bows.

In Judgmentת they are an item that Survivors can craft and then use in further crafting.

## Tips

* Arrows are easy to get, but you better stock up on wood.
* Being a basic item, they can be sold for a quick buck and replaced easily.
Sniper rifle

The basic Sniper Rifle is a long range, slow firing weapon used to counter ranged enemies and heavily armored targets.

This is the first weapon in the line of Sniper Rifles that survivors can use. Like all others, it requires the Sniper Rifles Skill to equip. It is considered as a **Rifle** for the purposes of modifiers and damage bonuses.

This is an exceptionally unwieldy weapon - as such, it reduces a survivor's **Walk Speed** and Evasion by 20%.

In Judgment, sniper rifles are a Tier III weapon that Survivors can craft and use in combat.

## Tips

* Sniper Rifles are slow and powerful. Users should stay behind cover and avoid melee attackers.
* Due to their low speed, snipers should always be coupled with fast firing weapons to address groups of small, fast enemies.
* Beyond their exceptional range, the sniper rifle also grants +2 Vision Range. Use it well.
Soul Crystal

When a survivor that carries a soul crystal dies in combat in an away mission, they are automatically brought back to life. They have retreated and can now be found back at the base - ready to fight another day.

It In Judgment, they are a consumable item that Survivors can craft and carry to may be used automatically during for combat

## Tips

* Soul Crystals are created by a ritual. They are expensive, but worth it.
Kaili Thorne

**Kaili Elizabeth Thorne** (born February 19, 1992) is an American actress. She's Rey's daughter, Tamara's stepdaughter and Dani, Remy & Bella's older half-sister.

## About Kaili

Kaili Thorne is an American actress. Her name is Hawaiian -meaning "whisper of the ocean"- and can also be spelled Kylie. Kaili spent her early years all over Hawaii with her mother. Then lived her early teen years in Miami, with her father and three younger half siblings. Kaili Thorne has studied acting in New York and currently lives in Los Angeles, where she continues acting professionally and is accompanied by her three half siblings. Kaili, Dani, Remy and Bella Thorne share the same father. In 2008 he passed away at 44, on a motorcycle.

## Trivia

* Older sister of Dani Thorne, Bella Thorne and brother Remy Thorne.
* She and Bella are Both Actresea
* Favorite actors include Kevin Spacey & Edward Norton.
* Her middle name is Elizabeth.
* Pronounced Kylie.
* Kaili has started an Onlyfans. https://onlyfans.com/kailithorne
AR Glasses

The technology - and need - to create these glasses is long gone. Still, the few glasses that are out there are able to peer into a digital overlay that is still running on some forsaken computer, a digital realm that is as lost to us as it is from the real universe...

Wearing the AR Glasses grants **+15%** to **Accuracy** and **+13%** to **Evasion**.

In Judgment, it is an item that Survivors can find and equip for combat.

## Tips

* To maximize both the accuracy and evasion bonuses from the glasses, consider giving them to a survivor with a medium-range, low-accuracy, high-damage weapon.
Modding: Localization

This article is updated for Alpha 12.

## Localization File

All texts that are displayed to the player are defined in the configuration file Texts.txt, and tutorials are defined in Help.txt.

Additional language files are called Texts-[LANG ID] and Help-[LANG ID]. The languages themselves are defined in Languages.txt.

## Content Mods

Mods that add new entities such as research subjects and items, must add matching texts for the entity names to the Texts.txt file. In order for the mod to be work in additional languages, add the entry to all language files.

See the specific guides to determine the format for each such entity.

## Translation Mods

To create a translation mod, see Creating a Translation Mod - Step by Step

## Format Entries

Some entries in this file are text formats and not simple texts. Those formats have placeholders in them, that are then replaced with relevant values by the game.

```
general.duration.format=Duration: {0}

```

The above example is the format for displaying status effect durations. The {0} in the format is replaced by the actual duration of the status effect.

## Newlines

Some texts contain newlines within them, using the "\n" character sequence.

These are usually texts displayed in tooltips, and they are split into several lines on purpose. Removing the newline characters may result in a tooltip that is displayed as one very long line of text instead of a small text box.

This may be automatically resized in future updates, but for now is controlled by the text itself.
Club

Clubs are a basic hand-to-hand combat which will allow you to fend off enemies at the earlier stages of the game.

In Judgment, Clubs a Tier 0 weapon that Survivors can craft and use in combat.

## Tips

* Clubs are the first item in the game able to be crafted.
* Despite its simplicity, it deals with early-stage enemies quite efficiently.
Combat shotgun

Combat Shotguns are fierce, short-range menaces. Their advanced design allows for faster firing rate than made-for-hunting cousins, the Shotguns.

Unlike the standard shotgun, this more powerful variant does not require any special skill to use. It is the first weapon in the game that offers splash damage without requiring any special skill. Like the standard shotgun, however, it does deliver 50% **Splash Damage** over a radius of **1**.

In Judgment, the combat shotgun is a tier IV weapon that Survivors can craft and use in combat.

## Tips

* Combat Shotguns are a force of sheer destruction. With extremely high DPS they make minced meat of even the toughest of enemies
* Shotguns deliver 50% splash damage over a radius of 1, making them effective against a large group of enemies as well.
* However, their low rate of fire, moderate accuracy, and limited range makes them less effective against some of the longer-ranged enemies.
Ginger Extract

The enchanted equivalent of energy drinks - an elixir made of ginger (and some other things you don't want to know about...) designed to invigorate and revive the spirit. Once consumed, it will increase **Attack Speed** by **+20%** for **Duration 120**.

In Judgment, the extract is a consumable item that Survivors can find in world locations and equip for combat.

## Tips

* Ginger extract increases attack speed for 2 minutes. It has one of the longest duration effects in the game.
* Save it for rare occasions.
* It cannot be crafted - but it's out there... (Maybe in what's left of that vegan shop??)
Quarterstaff

The Quarterstaff is a basic pole weapon designed for hand-to-hand combat. It is more accurate and powerful than the club.

A Quarterstaff gives a survivor a +8% to Evasion, making it a very useful weapon for tanks.

In Judgment, a Quarterstaff is a Tier I weapon that Survivors can craft and use in combat.

## Tips

* A quarterstaff is a good weapon, and still a relatively cheap alternative for the club.
* It's good to couple it with some ranged weapons.
Buildings and Objects

'**Objects**' is the in-game term for all buildings, furniture, facilities, work stations and decorations that Survivors can Build. They are distinct from Equipment which refers to the items survivors may craft. Objects are the infrastructure of the colony: they are necessary to sleep, produce Food and resources, heal the injured, research technologies, perform rituals, train, protect the base and craft Items.
Wheat farm

Wheat Farm is a type of farm which produces wheat. Like other farms, it has to go through cycles of planting, maturing and harvesting.

Wheat farms are an outdoors Object in Judgment.

## Tips

* Bread can be cooked from wheat, and also other types of advanced foods.
* Different foods grant you different bonuses, and their productions costs differ.
Incinerator

The Incinerator is a highly refined and improved flamethrower. It uses highly pressurized gas chambers to make the weapon itself lighter and less bulky, and its space-age composite build makes it safer to use - for the wielder, at least.

The incinerator is considered both a **Tool Weapon**. It has a splash damage attack, delivering **50%** of the damage to all enemies in radius 1 from the target. All enemies that suffer damage also suffer from the on-hit Burning Attack effect.

In Judgment, an incinerator is a Tier V weapon that Survivors can find in world locations and use in combat.

## Tips

* The Incinerator is the only weapon in the game that has an AOE on-hit effect. Use this wisely.
Stunner

Stunners have a **Range 9**. They put a **Duration 60** debuff on all enemies within **AOE 2** of target tile. The debuff is -40% to Accuracy and -75% to Evasion, making the enemies both easier to hit and less effective offensively.

It In Judgment, a stunner is a **consumable** item that Survivors can craft and use in combat

## Tips

* Stunners are very useful against extremely difficult high-tier enemies.
Bazooka

Used in the past to pierce the armor of tanks, the Bazooka is probably the most powerful weapon your survivors could hope to find.

The Bazooka is the only weapon in the game that can not gain benefits from any skill tree. However, it still requires the Rare Firearm Skill to use.

This is an exceptionally unwieldy weapon - as such, it reduces a survivor's **Walk Speed** and Evasion by **20%**.

The Bazooka has the most powerful splash damage effect in the game - instead of doing 50% of its damage to nearby enemies, it does 100% of its full damage to all enemies in radius 1 of the target. It also, like the Plasma Charger, has the highest damage attack in the game.

In Judgment, they are a rare Tier V Weapon that Survivors can find and use in combat.

## Tips

* The Bazooka is a highly a-typical weapon. Its slow attack rate makes it only useful as part of a group of survivors, but it is able to take out a group of enemies in a single strike.
Combat knife

The Combat Knife is a melee weapon specifically designed for combat. As such, it offers considerably high damage and attack speed that can slice through the enemy's armor.

As a light weapon, a combat knife grants +15% **Walk Speed** to the survivor. They also have 30% **Armor Piercing**. In addition, it is considered a **Sharp** weapon and gains additional damage bonuses from any skill that effects sharp weapons

In Judgment, combat knives are a Tier II weapon that Survivors can craft and use in combat.

## Tips

* For those who favor melee combat, combat knives pack a good punch per buck. They excel at single targets, and not masses.
* For that reason, they go hand in hand with fast firing weapons.
Tommy Gun

Light and durable, the Tommy Gun has become an iconic gun, used by criminals and law enforcement for dozens of years. Few weapons can hope to match the sheer attack speed of the Tommy Gun, that can mow down hordes of lesser demons.

The Tommy Gun is considered an **Automatic Weapon**.

In Judgment, they are a rare Tier III Weapon that Survivors can find and use in combat.

## Tips

* While they can not be crafted and they are not easily found out in the wild, the Tommy Gun out-performs many other ranged weapons. Hold on to them!
Invisibility Cloak

Using advanced metamaterials, fiber optics, micro cameras and an array of sensors, the invisibility cloak acts as a sophisticated chameleon skin, melding with the background almost perfectly.

The Invisibility Cloak grants **+1 Vision** and **+20% damage** to all **Sharp Weapons**.

In Judgment, it is a Tier V armor that survivors can craft and use in combat.

## Tips

* The Invisibility Cloak offers more evasion than any other armor in the game. This makes the cloak highly useful for tanks fighting against high-level demons.
* There is a survivor out there that also has bonuses to Sharp Weapons. Consider the potential of stacking...
Flare Gun

By itself, an ancient pre-Apocalypse Flare Gun was hardly dangerous - its projectile has little stopping power. With some slight modifications, however, it can be quite deadly.

The Flare Gun is considered a **Tool Weapon** in term of calculating bonuses and modifiers from skills.

In Judgment, a flare gun is a Tier III weapon that Survivors can craft and use in combat.

## Tips

* The Burning Attack effect, coupled with the high damage per attack, makes the flare gun a very useful ranged weapon as part of a group, softening a difficult enemy and making it more susceptible to attacks.
Minor Demon

Minor Demons are among the lesser hordes of hell, spawned from the Apocalypse.

They are relatively weak and slow, but stronger than Imps.

In Judgment, they are the most powerful base-game level enemy who can be found in map locations or take part in base attacks.

## Tips

* Minor Demons leave Sulfur behind when they die.
* Try to pick off the minor demon with your bows before they close the distance.
Baseball Bat

Whether you're a "Mets" fan or a "Yankee", it's always good to have a baseball bat you can bash some demon heads with.

In Judgment, a Baseball Bat is a rare Tier I weapon that Survivors can find and use in combat.

## Tips

* Baseball bats do slightly less damage than quarterstaffs, but they have a superior rate of fire.
* The Stunning Attack makes the Baseball Bat a highly effective weapon for melee tanks against powerful single enemies.
* Baseball bats cannot be crafted, but they are out there... (Maybe under that giant hand glove??)
Scraps

Scraps are piles of junk just lying everywhere, remnants of the time before the Apocalypse. They are one of the most basic materials in the game and used to craft several early items.

In Judgment, Scraps serve as a crafting item but more importantly, as the **Currency** used by all **Traders**.

## Tips

* The best way to get scraps is to collect them from the base map, or locations on the world map. Its also possible to scrap items, or sell them to traders in order to gain scraps.
* Scraps will always be last on the priority list for crafting - remember that.
Pendant of Insight

Wearing the Pendant of Insight will give your survivor a permanent bonus of **+25%** to both **Scientific Research** and **Occult Research**.

In Judgment, it is a rare item that survivors can craft and equip.

## Tips

* Not all items meant to for the equipment slot are meant to be used in combat. The Pendant can give your researchers a real edge.
Holy armor

This heavy armor is imbued with countless holy enchantments, in order to negate demonic influences. Legend says it will boost its wearer's physical and spiritual powers.

This is the first holy armor in the game, requiring the Rare Holy Armor skill to wear.

 Uses

In Judgment, a holy armor is a Tier II armor that Survivors can craft and use in combat.

## Tips

* Holy Armor has good defensive properties, and will not decrease base evasion.
* The large health bonus and the self-heal active skill make the Holy Armor a very potent early game tank armor.
Arcane Foundry

The Arcane Foundry is a place where pure, magical energies can be channeled. It is the focus for five early and mid-tier rituals: Logistics Ritual, Far Sight, Eagle Eye, Concentration Ritual and Locate Survivors.

Arcane Foundry is one of the Objects in Judgment that allow you to cast Rituals.

## Tips

* Arcane Foundry is a highly versatile magic focus, supporting rituals that both help your economy, your soldiers, and your task forces.
Training Area

The training area can be set up for Survivors to train - allowing them to gain XP in safety and prepare for battles. This is especially useful for Fighters, Defenders and Samurai.

Training Ground is an Object in Judgment.

## Tips

* If they have nothing better to do, you can send survivors to train.
* Fighter, Defenders and Samurai consider training a preferred task, and thus gain XP very quickly from it.
Weakening rune

The Weakening Rune is a nasty spell, meant to weaken an enemy - at the prices of weakening its caster. It will affect both caster and target.

Using the rune casts an AOE debuff to all within Range 1 of the caster. All, including the caster, suffer from **-25% to Accuracy** and **-10% to Damage** for **Duration 30**.

In Judgment, they are a consumable item that Survivors can craft and carry into combat.

## Tips

* Weakening runes operate at melee range.
* Best used by an already weak character, on a very strong foe.
Minigun

In the past, this powerful machine of death was mounted to an APC or gunship. Now it is in the hands of a lone survivor, and despite its weight and innate low accuracy, it is an incredibly potent weapon.

The Minigun is considered an **Automatic Weapon**. It requires the Rare Firearm Skill to use.

This is an exceptionally unwieldy weapon - as such, it reduces a survivor's **Walk Speed** and Evasion by **20%**.

In Judgment, they are a rare Tier V Weapon that Survivors can find and use in combat.

## Tips

* While it can not be crafted and they are not easily found out in the wild, the Minigun out-performs many ranged weapons. Hold on to it!
* The Minigun has the fastest attack rate and highest DPS in the game. However, it's relatively low accuracy and range does limit it.
* Damage and speed bonuses on minigun users are usually overkill, as no demon can tank its fire for longer than a moment. Range bonuses (Scout class can get +2), on the other hand, compensate for all the shortcomings of the weapon.
Events

### Mysterious gathering

Random event, can trigger multiple times per play through. Chance to trigger whenever a Task Force is away from base. If you chose to fight you immediately enter a tactical mission and must kill a number of demons, difficulty scaling with time.

Reward: Eye of Horus

Failure/Ignore: Nothing(?)

### Howling

Scripted event, can only trigger once per play through. Save your Survivor from the curse of the werewolf and complete the tactical mission and to receive one of the best pieces of equipment in the game.

Reward: Werewolf Pendant

Failure/Ignore: (?)

### Encounter

Random event, can trigger multiple times per play through. Chance to trigger whenever a Task Force is away from base. Your task force is attacked by a group of Demons, immediately forcing you into a non optional tactical mission. Difficulty is based on the biome the task force is currently occupying.

Reward: Standard enemy loot drops

Failure: Dead task force

### Assistance Required

Random event, can trigger multiple times per game. Chance to trigger anytime after a Task Force has introduced themselves to another settlement. Head to the [?] on the world map to enter a tactical mission, this will be located near to the named settlement . You must kill a number of demons, difficulty scaling with time in order to save the named Settlement from a demon attack.

Reward: Increased Relationship with named Settlement

Failure/Ignore: Decreased Relationship and heavily increased Trade cool down with named Settlement

### Scouting Party

Random event, can trigger multiple times per game. Head to the [?] on the world map to enter a tactical mission. You must kill a number of demons, difficulty scaling with time. Successful completion lowers the Awareness Meter, helping delay base attacks.

Reward: Lowers Awareness Meter

Failure/Ignore: Raises Awareness Meter

### The Black Box

Random event, can trigger multiple times per game. Gamble event, requires Scraps and Gunpowder, random reward can include Medicine and Surgeon Kit. Chance you get nothing except bottle caps, an Easter Egg reference to Fallout with no in game benefit.

Reward: Random items(or nothing!)

Failure/Ignore: Nothing
Obsidian Armor

The Obsidian Armor is a finely crafted piece of defensive gear that offers more damage resistance than almost any other armor in the game.

The Obsidian Armor offers a great deal of protection - however, it's great weight causes the wearer to slow down and incurs a **-20%** penalty to **Movement Speed**. Also, it requires the Rare Dark Armor skill to equip.

In Judgment, this is a rare Tier III armor that survivors can craft and use in combat.

## Tips

* The Obsidian Armor is a clear choice for your main melee tank. It has more armor than any other armor in its tier.
50 Caliber

50 Calibers are powerful, high caliber, sniper rifles used in long-range combat. Their name comes from their ammunition, huge .50 inch (12.7 mm) caliber cartridges.

The .50 Caliber requires the Sniper Rifles Skill to equip. It is considered as a **Rifle** for the purposes of modifiers and damage bonuses.

This is an exceptionally unwieldy weapon - as such, it reduces a survivor's **Walk Speed** and Evasion by 20%.

In Judgment, a .50 caliber is a Tier IV weapon that Survivors can craft and use in combat.

## Tips

* 50 Calibers are a slow but powerful weapon. Try to find a firing spot with a good cover, so you don't have to lose precious time changing positions.
* Don't arm all your squad with heavy weapons or you will find yourself surrounded very quickly. Your team needs as much mobility as firepower.
* Beyond their exceptional range, the sniper rifle also grants +2 Vision Range. Use it well.
Angelic Arbalest

Infused with angelic essence and blessings, and restored to its true glory before it was tainted by fallen angels, the arbalest is by far the most advanced and powerful bow in the world of judgment.

The Angelic Arbalest is considered both a **Holy Weapon** and a **Bow** and enjoys the bonuses and modifiers from both skill tree. It gives its carrier **+15%** to **Walk Speed**, allowing any ranged survivor carrying it to close quickly to the relatively short firing distance of this bow.

In Judgment, it is a Tier V weapon that Survivors can craft and use in combat.

## Tips

* In the hands of the Occultist, this bow can be especially dangerous, as it is the only profession that can specialize in both Bows and Holy Weapons. Maximize both to gain stacking bonuses to damage, accuracy and attack speed.
Kevlar vest

This Kevlar Vest is a bulletproof vest woven with synthetic Kevlar fiber, making it a strong lightweight armor.

In Judgment, it is a Tier III armor that Survivors can craft and use in combat.

## Tips

* The Kevlar Vest provides some of the best defense science can provide.
* It's a good choice for those who don't focus on the occult. It is relatively cheap to produce and offers a significant level of armor.
Chainsaw

The chainsaw was not a rare tool before the Apocalypse, but few nowadays are still in working order and properly stocked with fuel. In the hands of a capable user, its an incredibly useful weapon.

The chainsaw requires the Rare Tool Weapons Skill. It is considered both a **Tool Weapon** and a **Melee Weapon**, allowing it to gain bonuses from both skill trees.

 Uses

In Judgment, a chainsaw is a Tier V weapon that Survivors can find in world locations and use in combat.

## Tips

* The chainsaw is the highest DPS melee weapon in the game. Coupled with the eviscerate skill, it can do a tremendous amount of damage.
* While no profession has both the Melee and Tool Weapon skill trees, this combination makes the chainsaw a highly versatile weapon.
Binoculars

Military grade, combat-ready binoculars, durable and reliable. They will increase survivor's vision in combat to give you a tactical advantage.

In Judgment they are a tier 0, rare item that Survivors can find by either scavenge or trade.

They are only equipped for combat. Outside of combat they provide no additional benefits to survivors. Therefore at your base it's better to equip your survivors with iceboxes (additional stamina), Feather of Maat (increase movement time) or (Pendant of Insight) instead.

Equip this item with a scout who have increased vision range from scouting skills and a sniper rifle can allow you to see as far as half of the map. Such a scout will allow you to locate patrol groups on scavenging, or give you earlier sense of which direction the enemies are attacking you from while rescuing a stranger (thereby giving you more time to re-position your survivors).

* Binoculars will adds 4 to its wearer vision.
* It is a passive bonus which doesn't get consumed.
* It cannot be crafted - but it's out there...
Food

Food is a basic need for all survivors, serving to refill the **nutrition** stat. Hungry survivors will quickly lose health. Food can be obtained from scavenging missions on the world map; however the vast majority will be produced by survivors, using farmed raw materials, at either the Food Table or Stove.

(Also see: Drinking Water)

### Types of Food

There are multiple types of food available to hungry survivors within Judgment

### Nutrition Bonuses

Survivors that manage to maintain a balanced diet and eat multiple types of food will receive stat bonuses scaling with the number of foods eaten, up to a maximum of 5. These bonuses provide considerable advantages both economically and in combat.

 2
 3
Map Speed +30%
 4
Map Speed +30%
Accuracy +10%
 5
Map Speed +70%
Accuracy +10%
Evasion +15%
Salad

Salad is a form of prepared food, made from tomatoes. In Judgment it is an item that Survivors can craft at a food table and is eaten to restore **nutrition**.

## Tips

* Salad is the most basic food in the game, and the first that can be crafted. It is set by default to craft automatically, but you can control it if you'd like
* Survivors create 1 salad per craft
Seraph Sling

A children's toy imbued with the power of righteousness that let David slay Goliath where he stood.

The Seraph Sling has angelic power, making it a **Holy Weapon** for the purposes of all bonuses, skills, and modifiers.

In Judgment, the Seraph Sling is a Tier IV weapon that Survivors can craft and use in combat.

## Tips

* The Seraph Sling's main advantage is its high accuracy - turn it against high-speed, high-evasion enemies.
Explosive Gun

The Explosive Gun, modeled after many 'Blasters' found in various science fiction movies, is a highly powerful pistol using space-age polymers. Unlike regular handguns, it does not fire regular bullets. Instead, it serves as a launch platform for miniature missiles. Those explode a few dozen centimeters from their target, showering them and nearby opponents with shrapnel.

The Explosive Gun is the second pistol in the game to require the Rare Firearm Skill to use. It is the only pistol, and one of the very few weapons in the game overall, that is capable of delivering **splash damage**. It does **75%** of its full damage to all enemies in **radius 1** of the target.

In Judgment, the explosive gun are a rare Tier V Weapon that survivors can find and use in combat.

## Tips

* The Explosive Gun has a rare combination of relatively high attack speed, range and splash damage. This makes it very useful to take down small groups of weak enemies.
Red Devil

Tapping into the hellish energies of trapped inside Obsidian reservoirs, the Red Devil slowly transforms all that wears out and gives them unholy powers.

Wearing the Red Devil armor grants its wearer **+10%** to **Movement Speed**.

In Judgment, this is a Tier IV armor that Survivors can craft and use in combat.

## Tips

* The Red Devil is a rather cheap armor - coupled with the movement speed, it could be used to rush melee attackers against ranged attacks.
Assault rifle

M-16 Assault Rifle

 The M-16 Assault Rifle is a powerful, multi-purpose rifle with high attack speed. It is well-rounded and effective against almost any enemy, except for the heavily armored ones.

In Judgment, they are a Tier IV weapon that Survivors can craft and use in combat.

## Tips

* Assault Rifles are considered **Rifles**, but **NOT** **Automatic Weapons**. They will gain bonuses from rifle-related skills.
* Assault Rifles have a high rate of fire, but their damage per bullet is only average. That makes them a good choice for clearing mass hordes of enemies.
* They can provide good support and compliment both snipers and melee weapons.
Possessed

The Possessed are humans who lost their way, and became endless slaves for the forces of hell. Possessed by demons, they are unable to control their urge to kill.

They maintain some of their human attributes and intelligence, and so they are the only known demonic beings to use human weapons.

In Judgment, they are a Tier II enemy who can be found in map locations or take part in base attacks.

## Tips

* Long ranged weapons are best used to tackle the possessed.
* Possessed drop Cloth when killed.
* Possessed have very low accuracy - try to exploit this with high evasion tanks.
* The possessed are armed with a handgun - they are extremely deadly and dangerous! Get rid of them quickly.
Wool

Wool can be sheered off sheep in sheep farms. It is a resource which can be used in crafting recipes or further processed into cloth with the appropriate research.

In Judgment, wool is a Tier I raw crafting material that the survivors can grow on a farm and use for crafting.

## Tips

* Wool is used mainly to make cloth but can be used for Molotovs and Hex Scrolls as well.
* Wool can sometimes be found on locations in the world map.
Food table

Food Tables allow Survivors to craft unprocessed vegetables into the prepared food salad. Food tables can only be built inside a house (be it a Log cabin or a Stone house).

They are required to satisfy survivors' **nutrition**. Food tables are one of the initial Objects in Judgment.

## Tips

* One food table can support many survivors.
* Having multiple food tables spread across your base will greatly improve survivor efficiency due to less time spent walking.
Demonite armor

This mighty armor made almost entirely of Demonite, a rare resource harvested from the demons themselves. By using their own powers against them, it provides survivors with high defense.

This is the first armor in the game that requires the Rare Dark Armor skill to equip.

Equipping Demonite Armor gives a survivor **+10%** to **Walk Speed**.

In Judgment, it is a rare Tier II armor that Survivors can craft and use in combat.

## Tips

* Demonite Armor relies more on armor than evasion, when compared to other high-end armors.
* This armor costs quite a few rare materials; If you plan on getting it, make sure to start accumulating them in advance.
Training Manual

In the world of Judgement, training manuals are used by survivors to **reset their skills** and redistribute their skill points. The manual itself is consumed by its use. They are only sold by random traders.

## Tips

* Training manuals are used via the 'use' tab in your inventory screen. You need to select a survivor first.
Caorthannach

Caorthannach is said to be a mother of demons. Regardless of the truth of that claim, this fire-spitting demon is highly respected in the upper echelons of hell. Do not let this one get too close.

**Fireball:** A Caorthannach fiery blast explodes all its target, causing additional **50% splash damage** to all other survivors in range **1**.

In Judgment, they are a Tier III enemy who can be found in map locations or take part in base attacks.

## Tips

* Make sure not to bunch up your troops when taking down the Caorthannach, or the splash damage will quickly finish you off.
* They will try to get close and fire from short range. It's important to dispose of them early!
* They drop Demonite when they die
Obsidian

For millennia, when scientists and scholars talked about obsidian, they referred to a special kind of volcanic glass, beautiful, hard and pristine. But only when Hell started to extrude into our world did we discover true Obsidian - chill to the touch and almost impossibly strong.

Obsidian is used to craft a wide range of tier III and IV weapons and armor, with a special focus on weapons that are capable of delivering hellfire, such as the Volcanic Bow.

In Judgment, obsidian is a Tier III scavenged crafting material that can be obtained during combat missions, and used for crafting.

Skill Bonus: Quarrying

## Tips

Obsidian can only be found in **City Ruins** locations, deep within hellscape biomes.
MTAR 21

The MTAR 21, also know as the IWI Tavor, is one of the most advanced assault rifles ever devised, intended to be a light all-terrain weapon requiring little maintenance and created using the most advanced alloys and polymers.

 Range
 Uses

In Judgment, the MTAR 21 is a Tier V weapon that Survivors can craft and use in combat.

## Tips

* The MTAR 21 is considered **Rifles**, but **NOT** **Automatic Weapons**. It will gain bonuses from rifle-related skills.
* The combination of high rate of high attack rate, accuracy, and range makes the MTAR 21 very dependable against low armor targets.
* It has lowest per-hit damage out of all tier V weapons. Without damage-boosting traits (Berserker, Soldier etc.), it will quickly turn into a pea shooter as tier V demons start dominating.
Katana

The Katana is a traditional sword used by Samurais in Feudal Japan. Its laser-sharp blade and unique design make it a precise and deadly choice.

A Katana gives its wielder a **10%** bonus to Evasion. In addition, it is considered a **Sharp** weapon and gains additional damage bonuses from any skill that effects sharp weapons.

In Judgment, a Katana is a Tier III weapon that Survivors can craft and use in combat.

## Tips

* The Katana combination of high damage and high accuracy makes it especially deadly for single, strong targets.
* You might want to couple it with good ranged weapons.
* The high level of damage coupled with the evasion bonus makes it a useful weapon for tanks.
Medical Journal

A highly accurate and succinct compendium of cutting-edge medical knowledge, this journal allows an intelligent survivor to quickly understand the fundamentals of field triage.

Using this journal grants a survivor the **Field Medic** skill, that restores **25%** of the target temporary damage immediately. It can only be used once per combat.

## Tips

* The Medical Journal is used via the 'use' tab in your inventory screen. You need to select a survivor first.
Sword Of Paracelsus

Paracelsus was a famous alchemist who always carried his sword by his side. Despite low attack speed, its alchemical origin makes it a precise and damage-heavy weapon.

The sword gives a survivor a +8% to Evasion, making it a very useful weapon for tanks. In addition, it is considered a **Sharp** weapon and gains additional damage bonuses from any skill that effects sharp weapons.

 Duration

In Judgment, the sword is a Tier II weapon that Survivors can craft and use in combat.

## Tips

* The Sword Of Paracelsus has a very low rate of attack, but high accuracy and damage. This makes it a good early game armor-buster.
* The combination of evasion bonus and armor reduction makes the Sword also a very useful front-line tank weapon.
* You might want to couple it with good ranged weapons.
Vegetable farm

Vegetable Farms are the first type of farm you can build in Judgment. Vegetable farms supply you with a steady amount vegetables, an unprocessed food, which survivors can use to craft prepared food, like salad.

Farms have a "life cycle":

* Planting - a single work cycle where a survivor sows the seeds.
* Maturing - the farm's **Maturity** will steadily increase following planting from 0 to 100. The farm's **Tending** will steadily decrease from 100 to 0. Survivors will tend to the farm as required consuming water to reset **Tending** to 100. If **Tending** reaches 0 the farm's **Maturity** will stop increasing.

* Harvesting - once **Maturity** reaches 100 a survivor can harvest the crops for resources, in this case, vegetables.

This same life cycle occurs, with some variance, among all farm types. However, different farms will yield different resources, for example a wheat farm will provide you with wheat for bread.

Vegetable farms are an outdoors Object in Judgment.

## Tips

* You need at least 1 farm, constantly tended, to feed 3 survivors.
* Survivors tend to farm automatically, but some are better at farming than others.
* Other farms might be more efficient than vegetable farms.
Druid Vestments

Sentinels, priests, and warriors of Gaia herself, the true druidic lore has all but disappeared in the last three millennia - until resurrected after the Apocalypse, by both need and desire. The vestment grants its wearer an almost unnatural ability to perceive danger.

The vestments require the Rare Nature Armor skill to equip.

In Judgment, this is a rare Tier III armor that Survivors can craft and use in combat.

## Tips

* While it posses low armor, the Druid Vestments offer the highest evasion value for its tier.
* Mystic Vines can be found in jungle biomes.