0.4.2

**Changelog 27/08/2022**

> Mod updated to tModLoader 1.4

> Various visual and code changes that (hopefully) will make the mod more stable and look better

> Added further compatibility with Calamity Mod

> Added primary fire projectiles to both the Honey and Porcelain Dippers to give them more use

> The Honey Dipper is now obtained after defeating all three mechanical bosses to fit in line with the progression of collectors planned for future updates

> Additionally removed the "Epic" rarity from the Porcelain Dipper and Mondo Belt Bag and replaced it with vanilla rarity, as to make it more obvious where in the game they are obtained

> Sprinklers owned by other players can now be configured to be transparent in the mod config

> Greatly buffed the damage and healing output of the Mondo Boost ability, as well as massively increasing the defense boost it provides

> Reworked the secondary fire of the Porcelain Dipper to use a cooldown rather than mana, as well as massively boosting single-target healing potential

> Reworked the way the Tide Popper attacks to fit more with the late-game stage in which it is obtained

> Removed Collector reforges. They may return once I have more modding experience

**Additions**

**Changes**

  Honey Dipper | > Moved from late pre-hardmode to post mechanical bosses
> Base damage increased from 49 to 55
> Base use time decreased from 49 to 32
> Base rarity changed from  to
> Removed base crit chance bonus
> Now fires Honey Rain projectiles from the sky that heal the player upon hitting an enemy
> Decreased percentage-of-damage healing on true melee hits to compensate for projectile healing
> Changed crafting recipe to include all three mechanical boss souls, as well as now requiring a Mythril / Orichalcum Anvil
  Porcelain Dipper | > Base damage decreased from 132 to 120
> Base use time decreased from 45 to 24
> Base knockback decreased from 8.5 to 6.5
> Removed base crit chance bonus
> Now fires homing Porcelain Rain projectiles from the sky that heal the player upon hitting an enemy
> Decreased percentage-of-damage healing on true melee hits to compensate for projectile healing
> Removed mana restoration from secondary fire explosions when the number of *Porcelain Power* stacks consumed is below 4
> Secondary fire explosions no longer cost mana, instead go on cooldown based on the number of *Porcelain Power* stacks consumed and the number of targets hit
> Now drops from Plantera with a 10% (20% in Expert Mode, 33.3% in Master Mode) chance rather than with a 2% (4% in **Expert Mode**) from Queen Bee after defeating **Plantera**
  Tide Popper | > No longer used like a spear, and no longer shoots Tidal Waves on its own. Instead, the Tide Popper is now thrown like a Javelin at high velocity, exploding into multiple homing shards upon hitting an enemy
> Sprite has been updated. Old sprite was
> Reduced the damage boost from being near water from 20% to 12.5%
> The Tide Popper and all projectiles it fires can now critically hit enemies
  Vacuum | > Can no longer be toggled using secondary fire, and as such is now always active. This is due to an issue regarding multiplayer synchronisation of which I cannot currently find a fix for

> Sprinkler bursts now distribute water streams evenly, with no angle randomization
> Changed how the sprinkler burst damage is calculated. Instead of a single value for each water jet, the total damage of all combined jets is chosen and then split appropriately
  Basic Sprinkler | > Burst stream count decreased from 8 to 6
> Base burst damage calculation changed from 16 per stream to 96 total (16 per stream)
> Burst stream velocity decreased from 10 to 8
> Sprinkler Boost range increased from 16 to 20 tiles
  Silver Soakers | > Burst stream count decreased from 8 to 6
> Base burst damage calculation changed from 28 per stream to 160 total (26 per stream)
> Burst delay increased from 4 seconds to 4.5 seconds
> Burst stream velocity decreased from 11 to 10
> Sprinkler Boost range increased from 16 to 20 tiles
  Golden Gushers | > Base burst damage calculation changed from 40 per stream to 256 total (32 per stream)
> Burst delay increased from 3 seconds to 4.5 seconds
> Sprinkler Boost range increased from 16 to 20 tiles
> Can now be purchased from the Dryad after defeating Queen Slime (Previously they were only sold after defeating one of the Mechanical Bosses)
  Diamond Drenchers | > Base burst damage calculation changed from 64 per stream to 320 total (40 per stream)
> Burst delay increased from 2 seconds to 4 seconds
> Burst stream velocity increased from 13 to 14
> Sprinkler Boost range increased from 16 to 20 tiles
  The Supreme Saturator | > Burst stream count decreased from 12 to 10
> Base burst damage calculation changed from 96 per stream to 640 total (64 per stream)
> Burst stream velocity increased from 14 to 16
> Sprinkler Boost range increased from 32 to 40 tiles
> Base saturation blast damage increased from 84 to 85
> Base saturation blast healing changed to heal based on missing health
> Saturation blasts can now critically hit enemies, and unless the hit enemy is a boss, always takes full knockback
> Increased drop chance from 6.9% to 12.5% (16.6% in Master Mode)
> If the Calamity Mod is enabled, is no longer an expert exclusive item and can now be dropped in normal mode with a 6.25% chance

  Porcelain Power | > Stacks now cannot be gained when the Porcelain Explosion cooldown is active
> Updated the sprite for the *Porcelain Counter*. Old sprite was
  Mondo Boost | > No longer spawns the *Mondo Boost Aura* immediately upon being hit. instead, an additional *Mondo Spark* is fired, and the *Aura* is summoned when a spark hits an enemy
> The healing applied after a *Mondo Boost* stack decays has been changed from (17/16/15/14) to (40/30/20/10)
> Massively increased the defense boost provided by the *Mondo Boost Aura* from (8/6/4/2) to (32/24/16/8)
> Updated the sprite for the Ability Buff. Old sprite was
  Tidal Pearls of Fortune | > *Tide Power* maximum stacks increased from 50 to 100
> *Tidal Surge* duration increased from 2 to 5 seconds
> *Receding Tides* cooldown duration increased from 15 to 35 seconds
> *Tidal Surge* now targets the nearest enemy within a certain radius, instead of always firing in random directions
> *Tidal Surge Wave* base damage reduced from 447 to 375
> *Tidal Surge* no longer retains any *Tide Power* stacks, meaning the Tide Popper no longer keeps the max stack damage boost provided by *Tide Power* for its duration
> Updated the sprites for the Ability Buffs. Old sprite used by both *Tide Power* and *Tidal Surge* was
  Supreme Saturation | > Removed 25% increase to max life
> The damage bonuses provided by Supreme Saturation no longer require a player to be stationary. For the defense boost and knockback immunity however, this is unchanged