Poisoner's Kit

Poison is not poison. There are fine differences, that you are familiar with. Familiar enough to also extrakt Poison too.

## Poisoner's Kit

Contents: a journal, glass vials, a mortar and pestle, chemicals, a glass stirring rod

Proficient?: add Prof. Bonus to Poisoner's checks

Cost: 50gp

Weight: 3lbs

## Poisoner's Journal

Die Kladde einer\*s Giftmischer\*in ist ein wertvoller Schatz voller Wissen und Rezepte. Gewöhnlich lernen Giftmischpersonen zu Beginn 3 Rezepte.

### Neue Rezepte erlangen

* von anderen lernen
* Kladden finden und entziffern
	+ enthalten manchmal Kurzschrift und Kodierungen -> Poisoner's Kit Intelligence Check (DC deys Giftmischer\*in = 8 + Prof. Bonus + Int. Mod.)
* Gifte analysieren
* Experimentieren
	+ Mischen + Poisoner's Kit Intelligence Check

## Poisons & Venom

### Giftherstellung

* Gift von speziellen Kreaturen beschaffen
* Proficiency benötigt
* Zutaten
* Checks
	+ fail -> Gift misslingt und Zutaten sind verbraucht

### Typen

* Kontaktgift: auf Waffen aufgetragen wirken sie, wenn Schaden verursacht wird
* Einnahmegift: werden gegessen/getrunken und wirken am Start des nächsten turns
* Nebelgift: werden bei der Herstellung gasförmig/nebelförmig und müssen eingeatmet werden
* Nachwirkungen: treten erst ein, wenn Saves nicht geschafft wurden

## Rezepte

Poisoners kit mögliche gifte: DMG types : poison, acid, psychic, Effects : Slow (movement), silence, prone, resist heal, - hit, over time dmg

* Basic Poison
* Stormclaw Scorpion Venom
* Deathjump Spider Venom
* Carrion Crawler Brain Juice
* Assassin's Blood
* Purple Worm Poison
* Burnt Othur Fumes
* Wyvern Poison
* Dragon's Breath
* Ground Thassil Shroom
* Pale Tincture

Menge: 1
Materialkosten: 40 gp (price can be halfed by alchemist tokens or hunting poinsons)
Giftquelle: Poisonous Snakes, Poisonous Spiders / Eibe, Paternostererbse
Crafting Time: 2
Wirkung: On a hit, the target must make a DC 14 Constitution saving throw or take 2D6 poison damage on a fail.
Nachwirkung: -
Potenz: The poison retains potency for 1 minute before drying.

Despite the name, this poison is only rarely created from scorpion venom. This purple-black poison hails from the
desert and is used to distract your targets. Can be created from poisonous snakes, spiders and scorpions.

Menge: 1
Materialkosten: 80 gp
Giftquelle: Poisonous Snakes, Poisonous Spiders, Scorpions / Australische Brennnessel + Zerberusbaum
Crafting Time: 4
Wirkung: On a hit, the target must make a DC 16 Constitution saving throw, taking 2d4 poison damage on a fail, or half damage on a successful save.
Nachwirkung: If the target fails the initial saving throw, at the start of their next turn they are Poisoned and take an additional 2d4 poison damage. At the end of their turn, they can attempt the save again. Upon saving against the poison, they are immune to this poison for 24 hours and no longer take the additional 2d4 poison damage at the start of their turn. Target is Poisoned for 1 minute or until 3 successes..
Potenz: This poison stays potent for 10 minutes when applied to a weapon.

This thick, mud-like poison has a sharp blue color to it, that almost makes it seem otherworldly. This venom can only be harvested from the elusive Phase Spiders, though many drow have easy access to these poisons.

Menge: 1
Materialkosten: 100 gp
Giftquelle: Phase Spider / Wunderbaum
Crafting Time: 5
Wirkung: On a hit, the target must make a DC 16 Constitution saving throw, taking 1d8 poison damage on a fail, or half as much on a successful save.
Nachwirkung: If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Potenz:This poison stays potent for 10 minutes or 10 attacks (whichever may happen first) when applied to a weapon. You could also coat 10 ammunitions instead.

One of the odder venoms on the market, this venom is theorized to be created from the necrotic flesh that Carrion
Crawlers regularly devour. Many claim that feeding Carrion Crawlers drow will make the venom that much deadlier.

Menge: 1
Materialkosten: 160 gp
Giftquelle: Carrion Crawlers / Schwarze Tollkirsche
Crafting Time: 8
Wirkung: On a hit, the target must make a DC 13 Intelligence saving throw, they are poisoned and take 1d4 psychic damage on a fail, or half damage on a successful save.
Nachwirkung: If the target fails the initial saving throw, at the start of their next turn they become paralyzed. At the end of their turn they can repeat the saving throw, ending the paralyzed and poisoned condition on a success. Target is Poisoned and Paralyzed until they save.
Potenz: This poison stays potent for 10 minutes when applied to a weapon.

An assassin's favorite tool to make the target think they have food poisoning. This is the best tool to get a target away from a group and allow them to finish the job.

Menge: 1
Materialkosten: 100 gp
Giftquelle: Poisonous Snakes, Poisonous Spiders, Scorpions / Eibe + Schwarze Tollkirsche
Crafting Time: 5
Wirkung: A creature subjected to this poison must make a DC 14 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 10 minutes. On a successful save, the creature takes half damage and isn't poisoned.
Nachwirkung: It serves as the contrary to a "love" potion. If poisoned this way a creature must succeed on a DC 16 Wisdom save or become frightened of the nearest creature in view. They have to use their full movement and dash to get away from them.
Potenz: This poison stays potent for 1 hour when applied to food or drink.

This purple goo easily coats a weapon and even has a sharp smell to it that burns the nostrils. From the stingers of a
Purple Worm, this powerful poison is also used in alcoholic beverages to provide a powerful kick, not for the feint of heart.

Menge: 1
Materialkosten: 400 gp
Giftquelle: Purple Worm / Machinelbaum
Crafting Time:
Wirkung: On a hit, the target must make a DC 19 Constitution saving throw, taking 12d6 poison damage on a fail, or half as much on a successful save.
Nachwirkung: -
Potenz: Stays potent until delivered through a wound or washed off.

This mist is sprayed out into a 5 foot cube and burns through the membranes of nasal passageways and through the soft
tissue of the mouth. Created from the dried venom of Giant Wasps, this lingering poison is designed to kill quickly before its affects can be stopped.

Menge: 1
Materialkosten: 60 gp
Giftquelle: Giant Wasps / Gefleckter Schierling
Crafting Time: 3
Wirkung: A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 3d6 poison damage and must repeat the saving throw at the start of each of its turns.
Nachwirkung: On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends. Target must make three successful saves.
Potenz: Dissipates immediately.

This venom resembles amber, though comes from the vicious wyverns that attack sailors or airships. Many have died trying to harvest this venom as it the tail of the wyvern will occasionally jab out with muscle spasms, even in death.

Menge: 1
Materialkosten: 120 gp
Giftquelle: Wyverns / Diptam
Crafting Time: 6
Wirkung: On a hit, the target must make a DC 17 Constitution saving throw, taking 7d6 acid damage on a fail, or half as much on a successful save.
Nachwirkung: -
Potenz: Stays potent until delivered through a wound or washed off.

By slowly harvesting the poison glands of a Green Dragon, you can bottle the potent poisonous gas and release it, either by breaking the bottle or opening the lid. The thick gas immediately fills up a 10' square area and stays there before dissipating away after 2 rounds.

Menge: 1
Materialkosten: 200 gp
Giftquelle: Young Green Dragons, or older / Eisenhut
Crafting Time: 10
Wirkung: A creature subjected to this poison must succeed on a DC 14 Constitution saving throw, taking 6d12 poison damage on a fail, or half as much damage on a successful one.
Nachwirkung: -
Potenz: Dissipates immediately.

This flavorless, blue powder is harvested by deadly fungi cultivated by ettercaps in their dark realms of spiders and webs.

Menge: 1
Materialkosten: 100 gp
Giftquelle: Fungi cultivated by Ettercaps
Crafting Time: 5
Wirkung: A creature subjected to this poison must make a DC 14 Constitution saving throw. On a failed save, they are poisoned.
Nachwirkung: After the creature is poisoned, they must repeat the saving throw at the start of their next turn, if they fail that saving throw they are under the effects of the Slow spell. At the end of their turn, they can make a DC 12 Wisdom saving throw to end the effects of the Slow spell. Target is Poisoned for 1 hour and under the effects of the Slow spell until they succeed on their saving throw.
Potenz: This poison stays potent for 1 hour when applied to food or drink.

A pale tan liquid, this strange substance is harvested from fungi cultivated by Myconids in their lairs in the Underdark. The poison is extracted by squeezing the liquid out of the Pale mushrooms.

Menge: 1
Materialkosten: 30 gp
Giftquelle: Fungi cultivated by Myconids
Crafting Time: 2
Wirkung: A creature subjected to this poison must make a DC 16 Constitution saving throw or take 1d6 poison damage and become poisoned.
Nachwirkung: The poisoned creature must repeat the saving throw every 24 hours, taking 1d6 poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. Target is poisoned until they succeed on seven saving throws against the poison.
Potenz: This poison stays potent for 1 hour when applied to food or drink.

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