recursal/Fanatic-Fandom huggingface dataset:
Prescience Spire

The Prescience Spire is a remnant monument of the Forerunner Civilization, located in the Augury Depths of the Second Circle of the archipelago. Like the other remnant spires, the Prescience Spire was an uncannily tall obelisk made from an unknown material of incredible durability. The Prescience Spire was home to the Kalushi Oracle, where the Greatprophetess Galathana dwelled and conducted her rituals for acquiring visions from the future.

Like all ancient spires, the Prescience Spire's foundation laid deep below the sea floor, and it rose up high into the sky. The Prescience Spire was the third largest spire, behind the Aeternum Spire and the Starlight Spire.

Again, like all other spires, the Prescience Spire was riddled with a labyrinthine network of tunnels, hallways, stairs, en vertical shafts. The interior of the spire is very smooth and undetailed, and the apparent lack of function for the spire was a source of great debate among scholars. While most of the spire was made from an incredibly durable material, there seemed to be impurities in the material, as some parts of the Spire were made from a relatively soft chalk-like material.

At sea level, the Spire hosted a town where contact and trade with the greater archipelago was maintained. Within the walls of the spire, the Kalushi Oracle held their libraries, workshops, and living quarters for their acolytes. The Greatprophetess Galathana held her temple near the top of the spire.
Vimana Transport

## Tactical Analysis

* **Thank you for flying air India:** A logistical transport plane hastily, and forcibly, pushed into service. The Vimana has the largest transport capacity of any aerial transport with the capacity for eighty soldiers, forty field infantry, or twenty vehicles (barring heavyweights like the Rakshasa), across the battlefield at a decent speed.

* **Thank you come again:** However, as an airplane, the Vimana needs an empty field to land before it’s passengers can disembark, during which it’s vulnerable to being shot down, making it rather unpopular in urban/densely pack terrain.

* **Just a humble airliner:** To help themselves fly safely in battle, the Vimnana crew has exploited the fact that, as a barely modified transport plane, the Vimana is considered a civilian plane. Making it “invisible” by virtue of their enemies following the rule of war to not shoot down civilian crafts, which it also uses to rain down propaganda leaflets that briefly stuns ground forces who reads it (or blocks their vision in case of vehicles). But stealth detection system will see their storage of weapons and/or soldiers, after which shooting them down is fair game.

* **It’s Gujarat all over again:** Being still considered a civilian aircraft the Vimana remains unarmed, even if it could arm itself its frame is not built to carry any weapons. And outside of its status as a civilian craft it has the armour of an airliner, and will crash if an AA weapon sneeze at it.

## Background

"*...*"

-  ...
Ometiklan the Storyteller

Ometiklan "the Storyteller" of Madriki was a Greatwyrm Brass Dragon and one of the most renowned and famous dragons of Oderia, due to his extensive historical knowledge and participation in worldly affairs. It is generally believed that Ometiklan is one of the oldest beings alive in Oderia, having been alive for more than two thousand years.

## The living library

Like most dragons, Ometiklan had incredible senses of perception, as well as a near-perfect memory. This allowed Ometiklan to memorise vast amounts of historical lore, which he eagerly shares with anyone interested enough to listen to his stories.

Ometiklan is the benefactor of many scholars, and is seen as a Higher Being among mortals. In his lair, summarised versions of many of his stories are carved into rock or written on paper to perserve his knowledge, and to allow for a greater distribution of that knowledge among scholars.

## Description

Ometiklan is a enormous greatwyrm with brass scales, green eyes, and triangular brown wings. He was curious and talkative, always seeking out interesting conversation partners. He was also quite gregarious, often hosting parties and feasts for the humanoid inhabitants of Madriki.

While eager to help scholars in their journeys for knowledge, most people found Ometiklan to be incredibly long-winded, telling nonrelevant stories for hours on end to finally come to an incomprehensible conclusion. Ometiklan would also be insulted, or get frustrated, when people did not enjoy everlasting conversation as much as he did. As such, many scholars talked to Ometiklan's caretakers instead.
Troop Carrier

**Key Features** | »Air-conditioned Cabin»HV-530 Reactor»Spacious Troop Compartment»Driver»Cloth Armour

*"Buckle up lads. We are going in hot."*

- Troop Carrier Driver

## Tactical Analysis

* **Logistic Goddess:** Troop Carriers provide the IPDI with their notorious early game mobility. Capable of carrying two squads of infantry across all terrain at high speeds, they are key for early game map control and strategic maneuvers. As their passengers can exit a Troop Carrier instantly when ordered to with no delay. Loading is also an extremely quick affair. This enables a competent commander to use the Troop Carrier in early-game kiting maneuvers against slower enemy forces, or to extract friendly troops being suppressed under fire, and make a quick getaway via powerful turbo boosters that boost its already fast speed.

* **Rapid Deployment:** The Troop Carrier can also be rearmed into the Support Carrier, trading its passenger space for medical equipment and repair tools which they can use to keep their forces fighting and can deploy to distribute higher-grade ammunition to further increase the IPDI firepower. But they lose both their transport capability and turbo boost as a result.

* **Cloth Skin:** However, Troop Carriers, whether rearmed or not, have effectively zero armor and will take full damage from virtually all sources. Its large size also results in a relatively large target when stationary. However, when a Troop Carrier is lost, soldiers inside will be able to bail out, albeit damaged.

* **Weight Limit:** In order to create the Troop Carrier quickly within the Fort many parts had to be sacrificed, the main two being armour and weapons. And in order to maintain their speed Troop Carrier crews refuses to add anything on their Troop Carrier besides passengers.
Tractor Autoturret

Template:China Buildingbox
Template:China Vehicle Header

## Tactical Analysis

* **Green Light**: The Tractor Autoturret is not as dangerous to flyers as other tractor emplacements but it can be deployed anywhere you want it.

* **Yellow Light**: The Tractor can also switch to using gavitrons, while this doesn’t do any damage it does slow the target down immensely.

* **Red Light**: Like all other tractors, the turret is useless against things on the ground, and like all other deployables it needs to set up first and this process can’t be reversed

* **Blue Light?**: Recent experiments have a yield way to cause a targeted aircraft to vibrate when targeted. This can cause lasting violent tremors or create fractures in the armour depending on what beam the turret is using.
West Asian Pact (TUE)

**Dev. Status** | Conceptual

*Arab youth, raise and march to fight your enemies,*

*Raise your voice: "Long live the Arab Ba'ath!"*

*We are peasants, workers and persistent youth,*

*We are soldiers, we are the voice of labourers,*

*We came from roots of this land and pain from hearts,*

*We weren't misers in giving sacrifice nobly.*

- *Anthem of the Ba'athist Party*
The West Asian Pact is an alliance between the nations of Syria, Lebanon, Israel, Kurdistan, Afghanistan, Iraq, Iran; and following the Third World War; Turkey, who represent the Comintern in the Islamic world along with Balkan, African, and Soviet muslims, having developed many of their own distinct weapons in addition to standard Comintern equipment the West Asian Pact considers the Coalition of Arab Monarchies and the WLA as its primary enemies with the Heart Washing Dynasty coming in as a close third. While consisting primarily of the communist states in the Levant region and Iran, the West Asian Pact operates insurgencies throughout the Middle East, Southern Asia, and North Africa with the help of the Comintern's Revolutionary Vanguard. The West Asian Pact is based on the Arabian Socialist Government created by V.Metalic and has been reimagined by Cervantes99.

## Units & Buildings

*My father once said that "Baghdad is determined to force the mongols of our age to commit suicide at its gates." I will confirm that his words shall be proven true once again. As soldiers who've sworn to defend West Asia, it is forever our duty safeguard our lands, our people and our revolutionary future from any foe who would destroy the will of the laborers in the Middle East.*

- General Qusay Hussein, at a Comintern press conference regarding security concerns at the Sinai Peninsula and Indian border.
Whitewater Swiftboat

## Tactical Analysis

* **Going on a Jungle Cruise:** Fast, lightly armed boats, Whitewaters act as aquatic scouts and skirmishers for the Frontier Corps. Their prow mounted machinegun is effective against gunning down swimming animals and soldiers as well as taking potshots at low flight aircraft but the real sting is its aft mounted repeating grenade launcher capable smashing other light crafts.

* **Quiet, We’re entering headhunter territories :** Swiftboats carry a number of sonar buoys that they can deploy while on patrol, revealing areas even after they leave and detecting anything that dies to sneak by.

* **The Backside of Water:** While fast, these boats are not particularly well armed or protected and frontal assaults against anything tougher than a harvester should be discouraged.

* **How about some fireworks:** Boat crews that have seen enough have managed to acquire various rocket tubes that they proceed to mount to the bow for a devastating first strike.

## Background

"*If he tells one more pun I’m going to throw him overboard.*"

- ...
People tend to look at Frontier Corps navy and laugh. Their “fleet” hardly looks like what one would imagine a navy would look like, it has battleships and has only few ships big as a destroyer. In reality though these ships are best suited for India’s needs, and in fact resemble vessels used by many other navies to defend or conquer inland waterways.

Brown water operations does not require huge gun toting dreadnoughts that come to mind when one thinks of navies, in fact it actually such vessels would be worse than useless in littoral waters. For fighting inland, one requires small fast boats with shallow drafts, mostly consisting of patrols boats and converted landing craft.

The Whitewater Swiftboat is a perfect example of a typical inland warship. Small, fast, and easy to produce these boats are these eyes and ears of the Corps. While they might not carry a heavy arsenal, they can easily outrun almost anything they cannot fight and call for reinforcements.
Waste Technology

This article (Waste Technology), is unfinished in many areas so that anyone can come in and fill the missing information!
Due to the nature of this page, it requires many smaller sections done separately, instead of one arcing vision. Themes, writing styles, and different viewpoints can all be had here. Let your imagination run wild!

Template:Industry Technology

## "Waste"

*"I'm putting on my running shoes. I'll call you when the day is over."*

- Hastings about Waste syncretization.
V-4 Launcher

**Key Features** |  » Vergeltungswaffe 4 Long range ballistic missile. » Self-sealing portable rocket assembly » Glass canopy offers high visibility » Rugged all-terrain treads » Digital firing computer (able to be used to brew coffee on top of)

## Tactical Analysis

* **Rush delivery!**: With each rocket launch, the V-4 has the option either for a concentrated attack suitable for single targets, or a desolator attack effective against enemy groups. The reduced accuracy of the desolator firing mode is offset when multiple V-4 Rocket Launchers all attack at once.
* **Service anywhere!**: The range of the V-4 is far longer than even the sight offered by its binoculars or canopy windows could ever hope to reach. As such it requires spotters to provide a target for the vehicle. However this means that it can sit far behind the field of battle and pummel even warships that would be out of range of most artillery.
* **No personal packages, sorry!**: The V-4 is not meant for combat at close range with its slow reload, its large dispersion radius, and its rather awkward construction and lacklustre durability. While it has great range, it has an even greater minimum range than most other artillery systems.
* **Welcome to the neighbourhood!**: The newest warhead for the V-4 is able to create such a powerful burst that it can instantly form cover for passing infantry and vehicles by rupturing the ground to form an instant foxhole, or with devastation missiles; by dissolving one into the ground. This allows the V-4 to better support the advance of Alliance armies.

## Background

Wernher von Braun is a name that lives on in infamy due to his complicity in accepting the deaths of countless thousands of forced labourers to build his rockets before they were ready for SPAM production as well as his apathy towards the victims of the terror bombings that the Alliance used his rockets to conduct. And yet others praise him as a hero for his leadership of the Alliance's rocket programs. Wehrner for his part was indeed rather apathetic to the question of where his rockets landed or how they were built; just as long as he could continue his work. Hardly the prisoner of Fuller that some of his apologists claim he was, von Braun was actually a favourite of the Lord High Protector and enjoyed his company and direct patronage.
Vietminh

**Dev. Status** | Conceptual

*"Here, the sacred Mekong, here, glorious Truong Son Mountains:*

*Are urging us to advance to kill the enemy,*

*Shoulder to shoulder, under a common flag.*

*Arise! Ye brave people of the South!"*

- "Giải phóng miền Nam", A popular song in the Vietminh
The **Vietminh** is...

## Background

### Structures

 File:IconVC.png | Naval Alcove | Disguised as a simple fishing village protected from the elements by a cave, Naval alcoves gather and prepare the Vietminh fleet for action, protecting them from attack if discovered with multi-purpose missile launchers and depth charge casters.

### International Volunteer Army Reinforcements

These forces can be called upon during Minor Faction Deathmatch. The International Volunteer Army come in a hard hitting wave of men and vehicles from a force of highly enthusiastic volunteers who are the first forces in in any PRIA assault who seek to liberate their southern neighbors from oppression, cracking enemy defenses wide open.

## Deathmatch Protocols

After securing positions on the field, the Vietminh find it safer to execute some of these operations.
Undertow AA Sub

**Dev. Status** | Conceptual

 **Key Features** | »» *"Typhoon"* surface-to-air missile system (has no missiles)»» *"Lockdown"* torpedo tube (x2)»» *"Caterpillar"* pumpjet drive»» Pressurised submarine hull (unknown composition)»» WWII submarine movie database

## Tactical Analysis

* **Submerged Stalker**: The Undertow Sub is the Protectorate’s answer to aircraft over water, bringing down flyers with a modular AA battery capable of be fitted with a variety of weapons from missiles to Gatling guns.

* **Silent Runnings**: Thanks to its revolutionary propulsion system, the Undertow is completely undetectable until it surfaces to fire. Only dedicated detectors can find it should it choose to remain silent.

* **No way to run**: While unable to fire upon surface targets, ships are not out of danger. The Undertow carries a number of special torpedoes that, though manipulation of physics, anchor their target in place, though it can still use its weaponry.

* **DIVE! DIVE!**: Once surfaced, it takes time for the sub to reestablish its stealth, during which it is vulnerable to attack, and like other low level Protectorate units, it’s rather fragile.

## Background

*GRU analysis of North Sea incident*

*>>CLASSIFIED<<*

*18/04/1969*

*At 22/03/1969, the Soviet Navy was conducting a routine military exercise in the Barents Sea. In light of the deployment of submarine forces by the navies of other powers, the exercise was conducted in order to improve the Navy's submarine hunting capabilities. The objectives were as follows: The attack submarines participating in the exercise were to locate and "destroy" several "enemy" submarines, while the submarines being hunted were to evade detection for two weeks.*

*The submarine in question is the* CCCP Oktober*, a new and experimental class of submarine. The* Oktober *featured a revolutionary stealth propulsion drive, consisting of an arrangement of pumpjets. This configuration allows the* Oktober *to be virtually silent underwater, even more so than the Navy's* Hammerhead*-class ballistic submarines. The* Oktober *was armed with several surface-to-air missiles in launch tubes, giving it significant anti air capabilities.*

*After failing to locate the* Oktober *for several weeks, despite the rest of the submarines involved in the exercise having been tracked down, it was presumed that the* Oktober *had left its designated area. A massive search effort was mounted to locate the* Oktober*, without success. Investigations are still ongoing into the various possibilities, including the possibility that the* Oktober *may have defected to another faction. If so, the* Oktober *must be recovered--or destroyed--at all costs, lest the revolutionary stealth propulsion drive fall into the hands of the enemy.*
W4E Maja BA

**Dev. Status** | Conceptual

## Gameplay Mechanics

### The Construction Yard

The Majapahit Dictatorship is heavily based on customization and choice to embrace open-minded commanders and allow them their tactical preferences. The center of a base is the Majapahit Construction Yard, which works like other Construction Yards in that it can retract into a MCV. The Construction Yard produces all structures, defense nodes and defense upgrades.

### Other Structures

**Structures** are build on the field from the Construction Yard or a Crane. Both provide build radius, while other structures do not do this (except deployed Expansion units). Cranes have less health than Construction Yards but are cheaper and faster available. They do require an Ore Refinery themselves however.

### Tier System

Standard units (Tier 1) are always available. Tier 2 is an upgrade for Construction Yards and Construction Cranes. Tier 3 requires additionally the Embassy, and strategy units require selected strategies in the Strategy Command, not the building itself, however.

### Defense Nodes

**Defense Nodes** are amphibious vehicles with the ability to dig into a position to increase their defense value. They are, however, unarmed until they receive an upgrade weapon from the Construction Yard via signal. The weapon upgrade costs money and removes the Node's ability to pack up again, depending on the weapon it may or may not gain a new ability however.

### Upgrades

**Upgrades** come in different variants:

* **Tier Upgrades** enhance Construction Yards and Cranes in the way the Allied Nations upgrade structures, but only once, not twice.
* **Strategy Upgrades** are permanent upgrades from the Strategy Command and allow the research and construction of new equipment. Out of the 4 strategies, *firepower* *(Expert Gunner)*, *defense* *(Hold The Line)*, *speed* *(Evasive Maneuvers)* and *special* *(Unique Resort)*, only two are available however.
* **Unit Upgrades** are produced in tech buildings, they require strategy upgrades and enhance units depending on what they are in terms of stats.
* **Weapon Upgrades** are constructed like Defenses and placed on Defense Nodes.

### Strategy-specific Units

Each building houses up to two new units via the selected strategies. When a strategy is selected in the ((Strategy Command)), the units belonging to the strategy appear in the construction list.

### Microfilament Armor

One of the advances in technology is this organic-based armor. All non-infantry units in the Majapahit Dictatorship outfitted with this armor and permanently heal themselves when not under fire. The effect can be increased with Specialists.
Elculous

This is a Raid Boss on Noxifer jvs server.

 Title

* **Poisonous Ground** | 50m ground AOE, ~0Dmg then flies in facing direction **Fire Breath** ~415Dmg
* **Thundering Ground** | 500m ground AOE, ~800Dmg
* **Thundering Ground (flying)** | Moves 250m in target direction, 500m **Thundering Ground** & **Fire Breath**
* **Body slam** | 2x 50m ground AOE, ~125Dmg
* **Swiping Strikes** | 4x AOE in facing direction, ~560Dmg

### Stage 2 (<250,000HP)

#### Attacks

* **Exploding Barrage** | Becomes immune to damage, and flies around the sky dealing 1000 damage that cannot be dodged. Attack lasts around 20 seconds. After this attack is finished the dragon will land and return to stage 1's attacks.

## Strategies

* **Stage 2** of the boss is skippable. This requires the raid party to kill the boss within a single attack animation, before stage 2 starts. This will allow the party to avoid the hassle of either tanking the **Exploding Barrage** or respawn and run back to the boss location.
* **Exploding Barrage** is a survivable attack. If the raid party has enough members with group heal, and healing abilities from pets. You can out heal and survive the heal check. This make the boss faster to kill.
* **Thundering Ground** is avoidable if you leap into the air at the right time. As the attack only electrifies the ground.

### Pet (Elculittle)

#### Abilities

 Rage
 Mobility
 Gravity
Ubuntu Bombard

Template:Emirates UnitboxTemplate:Emirates Vehicle Header*"..."*

- ...
## Tactical Analysis

* **Rockets for everyone:** Following the League’s practice of overwhelming their enemies with explosives, the Ubuntu is fires barrage after barrage of rockets at its foes. Tanks and other vehicles are quickly blown to pieces and while soldiers are less likely to get hit the shear amount of explosives is enough force them to keep their heads down.

* **Flares Flares Flares!:** If targeted by antiair defenses the Ubuntu has a trick up its sleeve; it launch an utter barrage of flares and decoys to distract incoming fire. The number of decoys is enough to not only cover the Ubuntu but any nearby aircraft as well, though it takes some time to reload the launchers.

* **Like shooting up a fireworks factory:** The Ubuntu sacrifices protection for firepower, it is underarmoured when compared to most other gunships and a lucky hit could prematurely detonate its ordnance.

* **(Title 4):** (Upgraded nature)
Artificial life

A general term referring to all kinds of Robots, nano-bots, intelligent mechs, software AI, and similar constractions.

Artificial life was first developed and created by The Carbons at around 3000 AND, and by the The silicai approximately 500 years later.

## Types of Artificial Life

### Nano-bots

Exclusively used by The silicai, enables for fast regeneration and disease prevention.

Self aware, manually assembled swarms are injected to the patient's body, in 3 doses of increasing sizes.
Heart of Olnoria Wiki

**Welcome to the Heart of Olnoria Wiki!**
The heart of Olnoria set and setting worldbuilding wiki.

Note: The name of the world is 'Olnoria' and all other names in this wiki, are temporary.

## Important articles

We're a collaborative community website about Heart of Olnoria that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Get started here : Special:AllPages or Olnoria
Wedgetail Fighter

## Tactical Analysis

* **Clearing the air:** Created for those times when the Kea doesn’t cut it, the Wedgetail is even faster and more armoured. Its weaponry is more impressive too, comprising of a set of missiles that detonate to release a cloud of shrapnel capable of downing most light and medium aircraft in one or two hits.

* **Leaving this conversation:** If the Wedgetail finds itself in dire straits in can activate its boosts and fly up into the stratosphere out of reach of attack before returning to base.

* **Don’t fall to their level:** While fast, the Wedgetail might actually be too fast for its own good, since it can't dogfight effectively thanks to the fact that if it slows down, it could literally fall out of the sky. Its missiles are also ineffective against heavier ships like the Masakari.

* **Winning argument:** Ace pilots have been given clearance to carry additional missiles as they tend to be more mindful of their remaining fuel and can compensate for the additional weight.

## Background

“Why have three different fighters?” A question that has been asked by many who overview Australia’s growing military. The idea of having multiple aircraft fulfilling the same role seems quite unnecessary.

In reality the Contingent’s three fighter designs, while all made with air superiority in mind, are designed for different roles.

The Kea Interceptor is built as a dedicated dogfighter, capable of matching other enemy fighters' maneuver for maneuver and handling targets of lesser priority. The Peregrine on other hand is designed to counter slow but well-protected airships like Russian blimps and China’s increasingly aggressive spacecraft.

The Wedgetail’s role is to deal with enemy bombers, preferably before they release their payload. With its payload of long-range metalstorm missiles, the Wedgetail is geared to shoot down any bomber before it so much has seen the coastline, much less their target. This defense in depth is highly important as the Contingent is dependent on its own people and industry to survive. Every bomb that falls risks the destruction of valuable materials and equipment and even more irreplaceable lives that are precious to a nation isolated in the ocean. Additionally, the Wedgetail has a much higher flight ceiling than the Kea, allowing it to escort and intercept spacecraft leaving or entering the atmosphere. This means the Wedgetail will be eventually tasked with protecting the Contingent as it abandons the planet itself and takes its population to the stars.
Light Lord

This is a Raid Boss on Noxifer jvs server.

 Title

#### Attacks

* **Stomp** | Stomps on the ground 100-250Dmg (Reduced dmg depending on distance from target)
* **Flurry** | 3x AOE Swing ~800Dmg, 1x **Stomp** ~200Dmg, 2x AOE Swing ~400Dmg

### Stage 2 (<100,000HP)

#### Attacks

* **Enrage** | 1x AOE Slam attack ~400Dmg, x2 AOE Swing attack ~800Dmg

### Pet (Little Lord)

#### Abilities

 Rage
 Mobility
 Gravity
Bosses

**Bosses** are challenging NPCs that you can encounter while playing on the Noxifer jvs server. Loot from bosses is given to the player that dealt the most damage.

## Beginner Bosses

* Zek King
* Radion

## Regular Bosses

* Morbus Rock
* Havan
* Siren Queen
* Glasglaven
* Demon Prince
* Zecallion
* Aessidhe
* The Reaper
* Bloodcrusher

## Event Bosses

* Great unclean one
* Lughlamhfada
* Rupacitus
* Unknown
* Habitant
* Raid bosses
* Lavasat
Fortitude

## **Sumário**

Fortitude é uma habilidade comum em indivíduos com grande capacidade física, uma boa dieta e uma rotina de exercícios regrada. Trata-se de uma estatura física elevada, uma resistência maior e uma saúde bem perto do que as pessoas consideram o pico humano, ou até superior a isso em várias maneiras. Trata-se de edificar não apenas os músculos do corpo, mas também o sistema imune, o sistema cardiovascular, entre outros.

Exemplos de usuários são o Capitão América, Bane e o Homem-Aranha.

* **Mecânica**: Essa habilidade lhe concede +1 no atributo Constituição para cada nível que você tiver, realçando sua disciplina corporal. Além disso, ao tentar resistir efeitos de envenenamento, intoxicação geral ou similares, terá um bônus de +2 para cada nível que tiver (além do seu atributo padrão).
	+ Você começa com +1 no Nível 1, ganha +1 de novo no Nível 2 (total +2), assim por diante. O bônus de resistência segue a mesma lógica.
Mining/Identifying

**Mining** is a minigame that allows players to obtain crystals from rocks. With crystals, a player can then identify and make equipment, using the respective Kashyyyk (Jedi) or Mustafar (Sith) Altars, or sell them for profit. Mining a crystal takes the player 10-27 seconds to complete collection.

## Drop Rates

 Unique
 Elite
 Legendary
 Artifact
Planes of Existence

The Planes of Existence are a multitude of dimensional realms in the multiverse that Oderia is part of. Most planes have their own natural rules regarding the balance of law and chaos; good and evil; and life and death.
Mortal souls consider the realms outside the material world to be the realms of the divine.
Aeternum Spire

A traveller's drawing of the Aeternum Spire, with the World's Heart beam in the background.

### Inhabitants

- Scholars and Mages of the Padesh Arcan- Monks of the Order of Balik-Mah

The Aeternum Spire is a remnant monument of the Forerunner Civilisation, located in the Abyssal Depths of the Second Circle of the archipelago. Like the other remnant spires, the Aeternum Spire was an uncannily tall obelisk made from an unknown material of incredible durability. The Aeternum Spire provided a homebase to the wizarding Padesh Arcan and the monks of the Order of Balik-Mah.

Like all the other enigmatic spires, the Aeternum Spire's foundations laid deep below the sea floor, and it rose up high into the sky. The Aeternum Spire is the tallest of the spires, and the tallest known structure in the world.

Again, like all other spires, the Aeternum Spire was riddled with a labyrinthine network of tunnels, hallways, stairs, en vertical shafts. The interior of the spire is very smooth and undetailed, and the apparent lack of function for the spire was a source of great debate among scholars. While most of the spire was made from an incredibly durable material, there seemed to be impurities in the material, as some parts of the Spire were made from a relatively soft chalk-like material.

The exterior of the Aeternum Spire was riddled with red runes that seemed to glow slightly at night. The meaning of the runes was poorly understood, but it is speculated to be the script of the Forerunner Civilization, detailing parts of their culture or history. Translation magics have so far failed to provided clues or insights into the meaning of the carvings, and skeptics rumour that the script is purely decorative and doesn't contain any meaning at all.
Lavaronne Coalition

The Lavaronne Coalition was a political alliance between various states and city-states to bolster defense of member states, facilitate trade and travel, and the exploration and exploitation of the Diaspora and the Tinenta continent. The Coalition was one of the primary political powers of Oderia during the Era of Exploration, rivalling the Solarian Empire for dominance in the archipelago.

The primary members of the Coalition were the islands of Bemaasin and Arthorpel, while maintaining alliances with the dwarves of Ychewa and various oligarchs of Kruke.

In comparison to the Solarian Empire, the Coalitions exploitation of the Diaspora was much freeer, leaving colonies in freedom and peace as long as tithes were paid. In return however, the Coalition delivered far fewer guarantees to colonies.

The human Landsheer Theodin Gavusson Paerling, Lord of Bemaasin, was the head of the Coalition. The metropolis of Laventhorpe was the primary port city and the name-giver of the Coalition.
Leoniklan the Unpredicatable

Leoniklan "the unpredictable" of Galorevera was an Adult Copper Dragon who was famous for controlling the paradise city of Levara, where he hosted the most extravagant parties of the Archipelago.

## The hedonistic reveler

Leoniklan is known best for his hedonistic attitude toward, which can be summarised as "Life is short, try to get the most out of it.". At a young age, Leoniklan infiltrated and took over the city of Levara, which he transformed into the self-proclaimed "capital of entertainment and freedom.". Levara became a gambler's and smugglers haven with only the bare minimal set of rules.

As such, it is also a bulwark of sin resisting the dominant Cyan Tree Pantheon of the Archipelago.
Edoi

Edoi is an island located in the southern First Circle in the Edoi Strait, between the Greatlands Bemaasin and Cephendal.

The island is known best for the Monarchic counsel which is located on the island.

The island is a Dracocratic Monarchy where the silver dragon Adalonilan the Gregarious is absolute ruler of the island.
Oderia Wiki

**Welcome to the Oderia Wiki!**
Oderia is a fictional world, where humanity and various other races live together in a gigantic archipelago amidst the ruins of a long-collapsed precursor civilization.

This wiki is a online collection of TheDubbelfris's Oderia worldbuilding project. Feel free to take inspiration from the various articles. The wiki is brand new, but it'll hopefully grow over time.

The world of Oderia is meant to eventually form the stage for a Dungeons and Dragons TTRPG roleplaying game. As such, many terms of that fictional setting can be found here. For further elaboration, see the Forgotten Realms wiki.

## Index

Beneath you'll find links to various topic and summaries about the world of Oderia.

* Locations of the Archipelago
* History of the Archipelago
* Cultures
* Races
* Individuals

## Recently added

Beneath you'll find new pages that have not yet found a proper place in the Index categories.

* World's Heart.
* Galathana of the Kalushi Oracle.
* Monarchic Counsel of Edoi.

## Important articles

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Rafaelic Sea

The Rafaelic Sea (also known as the Augury Depths) is a major sea on the border of the first and second circles, seperating the First Circle Greatlands and the Mepitian Group.

The Rafaelic Sea is one of the most important seas of Oderian History, as its neighbouring Greatlands constituted the bulk of the realm of the ancient Lathenderic Empire and the subsequent emergent Cyan Tree religious pantheon. One of Oderia's largest trade routes, the Round of Raphael, circles the Rafaelic Sea.

The Rafaelic Sea bordered many Greatlands. The most prominent of these are Giaden, Cephendal, Mepitia and Kimia.

The enigmatic Prescience Spire is located in the Rafaelic Sea, near the Augury Coast of Kimia.
Solarian Empire

The **Solarian Empire** (or the **Taharin Solarian Empire**, **Taharin Empire**, or **Taharin Kushate**) was a political hegemony based out of Cephendal in the inner circles of Oderia. The Solarian Empire is an feudal autocracy where most political power was held by the Malikon-King and his council of vassals. During the Era of Exploration, the Solarian Empire was one of the main political powers of the Oderian Archipelago, rivalling the Lavaronne Coalition for dominance in the Archipelago by expanding their empire throughout the Diaspora.

During the Era of Exploration, the empire was led by House Tahar.

The capital of the Solarian Empire was the metropolis of Amenrha on Cephendal in the First Circle of the archipelago.
Era of Exploration

The Era of Exploration is the current timeperiod in the history of the Oderian Archipelago. The Era began a roughly two centuries ago when the various powers of the Inner Circle began looking towards the Diaspora for new opportunities and colonial exploitations. This change in mindset was paired with various technological advancements and the continuing centralisation of political power in the emerging Solarian Empire and the Lavaronne Coalition, among others.
Madriki

Madriki is a large island in the First Circle of the Oderian Archipelago. It is the sanctuary-island of Dragonkind, and many of the social and 'civilised' Dragons had made their lairs on the island.

Alongside these Dragons was a civilization of humans, kobolds, and other humanoids that were bound by their fanatical religious worship of Dragonkind under the Church of the Platinum Dragon Bahamut and other various Dragon cults.

## Notable Dragons of Madriki

The following list is a collection of notable Dragons who had their lairs on Madriki.

* Brass Greatwyrm Ometiklan the Storyteller, Ometiklan is believed to be the oldest living being in Oderia, having been alive for more than two thousand years. Noted historian and active participant of the Monarchic counsel.
* Green Dragon Aurumat the Avaricious, grandmaster of the Bank of Draconia, possibly the richest creature of Oderia.
Bemaasin

Bemaasin is a large island in the First Circle of the Oderian Archipelago. Bemaasin has been inhabited by sentient races since ancient times, and is one of the most developed islands in Oderia. Most of the island consists of plains and hills, with a mild highland-mountain range making up the central part of the island.

Bemaasin has a rich history, going back to ancient times. In modern times, it is the capital island of the Lavaronne Coalition.
Padesh Arcan

The Padesh Arcan is a arcane institute dedicated to uncovering and preserving magical knowledge. It operates throughout Oderia and offers its magical knowledge, as well as trained practitioners, to rulers who can afford the services.

The Headquarters of the Padesh Arcan is located in the isolated Aeternum Spire.

The Padesh Arcan has several sister organisations, such as the Padesh Histor.
Forerunner Civilization

The Forerunner Civilization is a long-lost civilization that once inhabited the Oderian Archipelago, as evident by the enigmatic ruins scattered around the Archipelago. Very little is known about this civilization, except for that they had access to an incredibly durable building material and that they vanished before the Great Calamity of the elder days. The most prominent remnants of these Forerunners were the gigantic enigmatic spires, such as the Aeternum Spire.
Torpedo Turret

**Key Features** | »» Explosive launchers»» Turret mounting (limited traverse)»» Large supply of rocket fuel»» Upgrade capability»» Clone operator (trying to keep up with the loading)

## Tactical Analysis

* **Jumpin' Bright Flash:** Made to specifically fire *over* the walls of the Atomic Kingdom, the Torpedo turret is made to lob high-explosive rockets at the enemy from behind cover, acting as an effective area-denial weapon.

* **More Torpedoes:** The Torpedo Turret can be upgraded to fire larger warheads.

* **Crossfire Hurricane:** For it's distance and the explosives, the system cannot target aircraft, and strategic artillery is going to constantly outrange the turret in any contest.

* **Now for some real fireworks**: If the battle proves to be serious the clones of these artilleries will be given Anti-Matter rockets instead, which deal more all round damage.

## Background

Most armies facing the Atomic Kingdom are faced with the unenviable prospect of facing down the world's strongest defenses, the world's mightiest walls and endless armies teleporting down from space. So any opposing force settles in for a siege, shelling the positions of the Kingdom from a range while forcing them to increasingly rely on teleported supplies and reinforcements from space.

Given the obvious issues with these situations, the Viceroy ordered a new method of defending the Kingdom's territory be created. At first, massive towers were offered as a potential solution, allowing cloned gunners to fire from beyond the walls and strike the enemy from a range. While these sniper-clones wouldn't have been hard to create, they were targets themselves, and the idea was scraped for lack of solutions to keep the towers from becoming primary targets of an enemy siege.

Instead, mortar weapons were considered. Though ranged, many in the Kingdom felt they were underpowered and too inaccurate. So again, the Kingdom's few engineers and technicians went to the drawing board. As they pondered, they remembered the massive rocket barrages the PLA would make before larger pushes, or the NRA Silkworm platforms used to break up large advances. Slowly, these ideas coalesced into form on paper, then model, and finally, the Torpedo Turret.

Though they can be used on water, the use of the word "torpedo" is a slight misnomer, as the rockets aren't subterranean at all. Instead, they're launched as high in the air as possible, following a parabolic arc to slam into the enemy's forces and keep them at a distance. While fast-firing and effective at denying ground to the enemy, the weapon is incapable of firing at airborne targets that can pass over the Kingdom's walls, and strategic artillery might as well be on another planet.
Telepatia

## **Sumário**

Telepatia é o poder de se comunicar e/ou interagir mentalmente com outras pessoas, sem a necessidade de falar verbalmente ou de se usar outros mecanismos de comunicação. Trata-se de transmissão de pensamentos à distância. Alguns usuários mais poderosos são capazes de exercer certa forma de *manipulação mental*, causando dano e/ou dor psíquica a outrem, alterando memórias, entre outras aplicações variadas.

Exemplos de usuários são Jean Grey, o Professor Xavier e a Feiticeira Escarlate.

* **Mecânica**: Telepatia pode ser usada para diversos fins, seja a simples leitura mental, extração de informação, até ataques psíquicos para desacordar ou matar o alvo, modificar memórias, etc. Em situações de confronto, os atributos envolvidos são Poder - para o usuário de Telepatia - e Vontade - para aquele tentando se defender.
World's Heart

A travellers drawing of the World's Heart

The World's Heart is an important location in the whole of Oderia, as it marks the topographical center of the world. The World's Heart can be best described as a vulcano that continually spews a beam of pure light up into the sky, which erupts in a cloud that seeds life all across the archipelago. The World's Heart is a holy site for the followers of Lathander, the god of light and life.

## Location

The World's Heart is part of the island of Giaden. It is the tallest mountain on the island. The World's Heart has similar characteristics as vulcanoes, namely the terrifyingly deep caldera from which the iconic sky-beam erupts. The sky-beam is a large pillar of pure light that shoots high up into the sky, possibly the edge of the atmosphere. There, the beam erupts into a cloud that emits subtle waves of light across the sky.

The sky-beam was visible from almost every known location in Oderia on a day with clear skies, and was a cornerstone of Oderian navigation methods.

## A beacon of life

Aside from its navigational boons, the World's Heart seemed to have a positive influence on the habitability of the world, where areas near the Heart are increasingly lush and vibrant, where areas far away from the Heart become positively hostile towards humanoid life. This effect becomes increasingly visible beyond the Diaspora and into the Far Outbounds.

## Doorway between the worlds

The World's Heart also seems to have a dampening effect on the borders between realities, as the amount of known crossings between Oderia and the mystical Feywild or the haunting Shadowfell on Giaden are abnormally high compared to areas further away from the World's Heart.

The terrifyingly deep Caldera is also believed to be a portal to the worlds of the afterlife, since none that have entered the pillar of light have ever come out.

## Religious Importance

Since the World's Heart was visible from across the archipelago, and its pillar of light was seen as a boon to life, the World's Heart was a holy site for nearly all Oderians, and especially to the worshippers of Lathander, god of life and light.
Laventhorpe

Laventhorpe is a metropolis city located on Bemaasin island in the First circle of the archipelago. The city was the capital of the Lavaronne Coalition and was generally seen as the center of large-scale trading in the known world. The city was among the largests and most populous in the world, although its living standards were substantially lower than most other metropolises. Famous landmarks of the city were the Colossus of Lavit and the Paerling mansion-keep on top of the Red Rock.
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