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Dragon Circuit

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**Dragon Circuit** is a Standard Lightning Arcana in Wizard of Legend

## Description

This arcana passively builds charges up to a maximum of 2. When cast, a dragon will travel back and forth in an figure-eight pattern, dealing 2 hits of 10 damage, before flying up into the air and crashing down on a nearby foe for 10 damage.

If enhanced, the dragon covers a longer area and can deal up to 3 hits when traveling in back and forth. When crashing down on a foe, a large burst of electricity is created which applies shock.

**Charged Signature: Summon 8 dragons that fan out in an arc all around the player, travel back and forth before flying up and crashing down in quick succession.**

## Strategies

This arcana can be used to control a group of foes in an area in front of the player since the dragon can pierce all enemies.

To maximize damage of the charged Signature version, cast it as close to the foe as possible so that they are hit by multiple dragons fanning in as well as the dragons crashing down.

Due to the auto targeting ability when the dragon crashes down, Dragon Circuit can be used during a Council Member's attack phase to deal damage and maintain Signature charge while you focus on dodging their attacks.

## Spell combos

* Arcana that cover a large area (e.g.  Tracer Barrage,  Tidal Blast,  Seismic Entry) can be used to easily deal damage to all enemies that are hitstunned by Dragon Circuit.
* Dragon Fall will absorb this arcana and subsequently cast it when used. Additionally, if this arcana is your signature you will still be able to use it normally afterward.

## Item combos

* Gloves of Gambit increases the damage of the dragon.
* Ring of Reserves adds 1 additional charge, taking the total up to 3.
* Reinforced Bracers allows the dragon to destroy *all* enemy projectiles.
* Indra's Copper Pipe increases the damage and duration of the shock applied by the enhanced version.
* Signature charge and use relics like Perfect Time Crystal, Secret Wild Card, and Megalodon Tooth can help cast multiple signature versions at once, creating a high damage output.

## Additional notes

If the dragon hits a wall when it is on the ground it will immediately soar into the air and crash down. This however is not the case with the Charged Signature as its dragons will move through walls, ignoring them entirely.

This arcana was added in V1.2.
Golden Contract

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**Golden Contract** is a relic in Wizard of Legend.

## Description

Converts 10% of your current health to gold on each floor! Effect applies instantly on pick up.

## Item combos

Any of the relics that restore the health taken at the beginning of each floor combo well with the **Golden Contract**.

- Renewing Potion Vial

- Messy Prescription

- Prescription Bottle

- Catalystic Vial

- Health Care Card

- Vampire's Eyeglasses

- Raspberry Cookie Box
Absorption Coil

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**Absorption Coil** is a relic in Wizard of Legend.

## Description

Adds 100% of damage taken to your signature charge bar.

## Strategies

A good relic to have when you find yourself taking a lot of damage very quickly. This can allow you to spring back quickly by retaliating with a powerful signature attack.

## Item combos

* Surefire Rocket - Prevents signature charge gained from decaying while charging.
* Cushioned Flip-flops - Allows signature charge to be used as a shield from damage.

## Spell combos

This relic pairs well with all signature arcana, as it generates signature charge for taking damage.
Healing Potion

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**Healing Potion** is a relic in Wizard of Legend.

## Description

Initially restores 40% of max health, but restores 5% less for each potion consumed.

## Strategies

As the potions become less effective over time, it is often a good idea to save healing until absolutely necessary (below 25% health) as there will usually be enough health drops between the bosses and council members to keep you going until later levels. The 40% heal will mean much more on 3-2 than on 1-2.

## Item combos

* Royal Jelly prevents the healing per potion from decreasing.

## Additional notes

* The price of the healing potion is unaffected by relics that change store prices, such as  Relic Rewards Card or  Golden Saber of Envy. The only way to change the price of the potion is with a  Health Care Card, which affects the potion specifically. It will otherwise always be 100 .
Cracked Sapphire Key

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**Cracked Sapphire Key** is a relic in Wizard of Legend.

## Description

Instantly teleports you to the exit when entering a new stage, but the encounter is significantly more difficult! Absorbs other keys.

Replaces the non-boss enemies spawned during the boss battle with 6 elemental variants.

## Item combos

Combines with  Amethyst Key,  Emerald Key and  Ruby Key to form  Master Key.

## Additional notes

Absorbed keys unlock the corresponding portals immediately on level start.
Flak Gauntlet

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**Flak Gauntlet** is a relic in Wizard of Legend.

## Description

The Flak Gauntlet allows the Wizard to destroy all enemy projectiles when hit by melee basic arcana.

## Strategies

The Flak Gauntlet allows you to prevent damage by destroying enemy projectiles including those of bosses. Due to this taking it as starting relic is a great option as it increases your survivability.

## Item combos

* Bladed Buckler provides signature charge when destroying projectiles with the gauntlet.
Grimoire of Ruin

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**Grimoire of Ruin** is a relic in Wizard of Legend.

## Description

Increases the damage for all summon arcana by 20%!

## Item combos

  Combines with the Hardcover Textbook, Archaic Cheat Sheet, Yuna's Storybook, Pop-up Primer and Vampire's Cookbook to create Legendary Library.

## Additional notes

* ~~The Grimoire of Ruin also increases the damage of  Phantom Brigade despite the arcana not specifically being labelled as a summoned agent arcana~~ (changed in v1.22)
Radiant Knockout

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**Radiant Beat** is a Standard Lightning Arcana in Wizard of Legend

## Description

Element: **Lightning** Type: **Standard** Subtypes: **Melee**

Swing a mighty hammer in front of you. If it hits an enemy it deals 40 damage and knocks them back before calling down lightning strikes on every enemy hit, dealing 3 hits of 10 damage to each one.

If enhanced, a final powerful lightning strike is called down, which deals 10 damage, applies level 1 shock (dealing 5 hits of 2 damage) and violently knocks all enemies back to you.
Pop-up Primer

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**Pop-up Primer** is a relic in Wizard of Legend.

## Description

Increases the number of summons for all summon arcana!

## Item combos

Combines with the Grimoire of Ruin, Hardcover Textbook, Archaic Cheat Sheet, Yuna's Storybook and Vampire's Cookbook to create Legendary Library.
Igniting Sprite Vesa

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**Igniting Sprite Vesa** is a relic in Wizard of Legend.

## Description

*Summons a sprite that burns enemies!*

Applies a Level 1 Burn to all targets in a line every ~5 seconds.

## Item combos

* Combines with Blasting Sprite Aura, Plaguing Sprite Dria, Sparking Sprite Etra and Freezing Sprite Naya into the Sprite Bouquet.
Bladed Buckler

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**Bladed Buckler** is a relic in Wizard of Legend.

## Description

Grants 15% Signature Charge for each destroyed projectile.

## Strategies

* Using this relic enables you to fill up your signature meter really fast and sometimes instantaneously depending on what Arcana or other Relics you possess as long as there are projectiles you can hit.
* With this relic, you can fill up the signature meter even when using a charged signature attack spell (which is normally impossible) as long as the attack is destroying projectiles.

## Item combos

* Reinforced Bracers or  Flak Gauntlet both provide a reliable way of destroying projectiles.
* Surefire Rocket prevents signature charge from decreasing, allowing you to build up signatures by playing defensively.

## Spell combos

Spells that have innate projectile destruction:

* Distortion Beam
* Spark Array
* Cyclone Boomerang
* Searing Rush
* Chaos Crusher
* Stone Shot
* Dragon Blast
* Flame Cleaver
* Aqua Arc

## Additional notes

* This item is not affected by items that affect signature charge rate (i.e.,  Volatile Gemstone,  Secret Wild Card and  Fury).
Demi's Teapot

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**Demi's Teapot** is a relic in Wizard of Legend.

## Description

Increases the duration of buff arcana by 40%.

## Item combos

* Before the Thundering Keep update, this item could be combined with Double Toil, to allow for many buff arcana to be nearly constantly active, though now buff arcana don't start cooldowns until after their buff expires.

## Spell combos

* Allows the "minigun" effect of combining  Bolt Rail,  Fuelled Berserk, and  Magnetic Follow-up to last longer.
Exploding Fireball

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**Exploding Fireball** is a Standard Fire Arcana in Wizard of Legend

## Description

Element: **Fire** Type: **Standard/Signature** Subtypes: **Projectile**

Throw a large fireball in the direction that explodes on impact with a foe or a wall, creating a large explosion that does 50 damage while knocking away foes.

If enhanced, the explosion created from the fireball is larger.

**Charged signature: Throw 3 fireballs in quick succession, with the final fireball dealing additional damage and burning enemies.**

## Strategies

This arcana, as one of the first arcana the player gains access to, is versatile in many applications. This arcana's speed and high knockback make it potent for being cast point-blank to knock back approaching foes while its good range can pick foes off at range and/or knock them into pits. Because this arcana does not pierce through foes, group foes together by kiting them or using arcana to take advantage of this arcana's explosion range.

The charged Signature retains the base version's high knockback, potentially dispersing foes from where the player originally aimed; be prepared to adjust the aim of this arcana to account for this.

## Spell combos

* Spiraling Typhoon and  Dragon Blast group foes tightly together to set up this arcana.

## Item combos

* Gloves of Gambit increases the damage.
* Reinforced Bracers allows this arcana to destroy all projectiles.

## Additional notes

* Note that obstacles such as barrels or trees will cause the fireball to explode prematurely.

## Video demonstration

* Normal
* Signature
Limited Edition Robe

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**Limited Edition Robe** is a relic in Wizard of Legend.

## Description

Health lost from a single instance of damage is limited to 10% of maximum HP.

## Strategies

At standard 500 maximum health, this relic doesn't reduce the damage taken from many sources, with most instances of damage dealing 25 and sometimes 50. *Reducing* max health while seeking sources of healing will make this item more effective. The  Venture outfit will reduce base health to 300, and cursed relics such as  Spiked Emergency Kit, and  Vampire's Fangs and  Tiny Crocodile Heart (at least initially) will reduce maximum health further. For an extreme version of this, the  Pride outfit can be taken instead, though it will be somewhat useless without relics which increase maximum health by some amount.

## Item combos

* Spiked Emergency Kit reduces max health and heals slowly on low health, reducing the maximum possible damage taken.
* Double Toil,  Double Trouble, and  Nog's Heavenly Boots each double damage taken, which will easily cap most instances of damage, particularly with lowered maximum health.
* Wallet of Vigor will expend health when making purchases equal to the difference between cost of the item and gold owned. The damage taken will be reduced by this item's effects, which can be highly lucrative, especially when paired with a suitable source of healing. Bear in mind that  Healing Potions are essentially a free source of income in this situation.
* Fall Cloak reduces maximum HP to 100, because of that, Limited Edition Robe can greatly decrease damage taken.
* Nog's Heavenly Boots decreases overall damage taken, as 45% of attacks now miss you, while the majority of those that hit do no additional damage as they were already capped at 10% of your health.
* Rules of Contingency disable the ability of this relic.

## Additional notes

* Damage reduction will *not* apply to the health lost from using  Savile during the trials, nor to the health lost when picking up  Horned Halo.
* Damage reduction does not prevent  Rules of Contingency from dealing its 99 damage.
Fading Petal

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**Fading Petal** is a Signature Air Arcana in Wizard of Legend

## Description

This arcana passively builds charges, up to a maximum of 2. Each cast uses one charge, creating an arc shaped mass of wind comprised of 3 petals which each deal 8 damage. Enemies hit by the petals are pulled towards you and slowed.

If enhanced, each mass of wind is comprised of 4 petals, increasing the number of hits.

**Charged Signature: Summon 6 large masses of wind around you which deal several hits of high damage, buffet enemies around and slow them.**

## Strategies

This arcana is fantastic for its quick and reliabile utility; as it draws foes in and slows them down, it can effectively be used as a combo extender when foes become knocked out of range without disrupting the flow of damage. As such, it is best paired with other close-range or melee arcana. This arcana can also be used to initiate battles as it can strike multiple foes while slowing all of them down, though note its rather lacking range for this purpose. It can also be used to quickly drag foes into pits that separate them from the player.

The charged Signature has a small blind spot very close to the player; if it cast too close to a foe, they may be able to attack the player before the charged Signature strikes them.

## Spell combos

* Fading Petal combos well with close range arcana, such as  Burn Cycle,  Terra Ring or  Cardice Prime as it can pull enemies into their range.
* Gust Volley and  Shattering Strike deal drastically increased damage at point-blank range, making for a good pair with this arcana.

## Item combos

* Wings of Icarus will grant health every time you pull an enemy into a pit.
* Ring of Reserves adds 1 additional charge taking the total up to 3.
* Hunter's Stiletto will increase damage against foes that are slowed by this arcana.

## Additional notes

* Sometimes the all the hits of damage will be registered simultaneously, displaying 24 or 32 damage respectively.
Roller Blob

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The **Roller Blob** is one of the enemies in Wizard of Legend. It resembles and behaves similarly to a normal blob but wears a helmet and rolls toward the player to attack.

## Attacks

* Rank 1: Rolls towards the player, striking with its head.
* Rank 2: Splits into 2 smaller blobs upon death.
* Rank 3: Splits into 3 smaller blobs upon death.

## Trivia

This enemy was added in the Sky Palace Update

The roller blob is sometimes referred to in the community as "viking slime" because of its Viking-like helmet.
Neve's Sapphire

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 *This article is about **Neve's Sapphire**, not to be confused with Neve's Emerald, Neve's Citrine, Neve's Ruby, or Neve's Quartz*

**Neve's Sapphire** is a relic in Wizard of Legend.

## Description

Holding seven water arcana reduces all cooldowns by 30% and increases healing by 50%.
Phantom Division

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**Phantom Division** is a Basic Chaos Arcana in Wizard of Legend

## Description

Element: **Chaos** Type: **Basic** Subtypes: **None**

Conjure a portal to release a chaos rogue which dashes forward, ready to strike. If the rogue hits an enemy, it will deal 5 damage, then dash behind them and perform two rapid slashes, each dealing 5 damage. Each combo of this basic arcana is two casts long.

The attack button can be held to perform a full combo of rogue strikes.
Shock Wire

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**Shock Wire** is a Standard Lightning Arcana in Wizard of Legend

## Description

Throw an expanding wire of electricity that remains stationary a short distance in front of you for a duration of ~2 seconds. The wire applies level 3 shock to any enemy that it touches and destroys enemy projectiles.

If enhanced, the wire is wider.

## Strategies

Shock Wire is great for defending yourself against projectile attacks due to the wide area it covers and fast cast time.

The wire can be placed across a corridor to cover you escape and protect you from pursuing enemies.

Due to Shock Wire's fast cast time it can be used to quickly immobilise foes by shocking them. This also opens them up for follow-up attacks with other arcana.

If the wire is positioned directly on top of an enemy they will be shocked continuously, causing them to be immobilised for a longer duration and take 56 damage.

## Spell combos

* Tearing Whirlwind can be used to pull enemies into the wire, allowing you to shock all of them.
* Arcana that apply entanglement or hold enemies in place (e.g.  Water Prison,  Grasping Earth) can be used to ensure that foes take maximum damage from Shock Wire.

## Item combos

* Indra's Copper Pipe increases the duration of the shock
* Bladed Buckler gives signature charge whenever you destroy an enemy projectile.

## Additional notes

* Shock Wire is very similar in functionality to  Fire Wall as both are a stationary means of area denial and projectile defence. Fire wall has a longer cooldown, lasts longer but cannot deal damage to enemies at point blank range. Try using both to see which you prefer.
* Since Shock Wire inflicts damage solely through shock it does not receive a damage increase from any relics.
* Shock Wire deals no damage to lightning enemies,  Juno and Suman or  Master Sura since they are immune to shock. However it will still hitsun them even though no damage is dealt.
Inferno Cannon

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**Inferno Cannon** is a Standard Fire Arcana in Wizard of Legend

## Description

Charge forward in the direction you are aiming before releasing a small blast of flames dealing 10 damage. Followed by a large shot of flames in front of you dealing 40 damage, burning and pushing enemies back.

If enhanced, a second shot of flame dealing 20 damage is performed in the middle of the other two hits.

## Strategies

Since the shot of fire has a long reach but is not very wide, try to line up enemies before hitting them with Inferno Cannon.

The high amount of knockback allows for enemies to be easily thrown into pits.

Inferno Cannon is useful for pushing enemies away from you if you are being surrounded, allowing you a chance to escape.

## Spell combos

* Magnetic Breakers pushes enemies away slow enough for Inferno Cannon to still hit the them if time correctly. This is a potent combo dealing high damage and giving a lot of signature charge.
* Inferno Cannon positions enemies at the perfect range for them to be hit by jump arcana such as  Thunder Drop,  Seismic Entry or  Blazing Vault.

## Item combos

* Dark Katana triples the chance to inflict critical hits.
* Soccer Cleats increases damage.
* Jumper Cables reduced the cooldown to 3.5 seconds.
* Agni's Sparkler increases the damage inflicted by the burn.
* Wings of Icarus heals you whenever you knock an enemy into a pit.

## Additional notes

* This arcana is an homage to Terry Bogard's Buster Wolf from the fighting game series Fatal Fury.

* Inferno Cannon does not allow you do dash over pits. Instead you will stop at the edge.
Evening Gloves

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**Evening Gloves** is a relic in Wizard of Legend.

## Description

A *single* use of a basic arcana (i.e., a *single* button-press) will execute the *entirety* of that basic arcana's combo—requiring no additional input—and basic arcana activate 20% faster.

## Strategies

Sometimes the player may not want to execute an entire string of basic Arcana. This is still possible with this Relic, however. To do so, the player must execute a dash to interrupt the automatic Arcana usage.

## Item combos

* Combo Gloves are very effective with this because it has so few attacks normally. Adding a single hit increases damage output much more than most basic Arcana.

## Additional notes

Has no effect with Enhanced Earth Knuckles.

(Pending test to see if Enhanced Earth Knuckles with Combo Gloves is affected by this Relic.)
Jeremiah's Needle

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**Jeremiah's Needle** is a relic in Wizard of Legend.

## Description

Increases critical hit damage by 100%, but lowers critical hit chance by 25%.

## Item combos

* Assassin's Blade further increases critical hit damage by 50%
* Shark Mask makes your charged signature arcana always crit.
* Singing Bowl makes your first standard arcana every 7 seconds crit. Note that this relic won't make your charged signature crit.
* Covert Ops Mask makes all attacks critical hits for 3 seconds after evading.
Rippling Rupture

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**Rippling Rupture** is a Standard Earth Arcana in Wizard of Legend

## Description

Summon a line of tunnelling vines in the direction you are aiming. The vines last for a duration of 5 seconds and deal 10 damage on contact, allowing them to hit up to 8 times.

If enhanced, line of vines extends further and lasts for about 6.5 seconds, allowing it to hit up to 12 times.

## Strategies

Positioning yourself behind the line of vines allows you to lure enemies into Rippling Rupture.

Use Rippling Rupture at the beginning of a combo against a boss or miniboss to deal passive damage to them while you use other arcana.

The line of vines travels through statues and thin walls, and will be summoned on ground separated from the player by a pit.

## Spell combos

* Gale-force Alignment lines enemies up so all of them can be hit by Rippling Rupture.

## Item combos

* Mystic Monopole prevents Rippling Rupture from pushing enemies back, allowing them to take maximum damage from the vines.

## Additional notes

* Since the cooldown is 6.5 seconds long and the vines last for 5 seconds; Rippling Rupture has an effective cooldown of 1.5 seconds. The enhanced version has a duration of about 6.5 seconds, allowing for the vines to be constantly active if timed correctly.
Scales of Babylon

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**Scales of Babylon** is a Standard Air arcana in Wizard of Legend

## Description

Release a large blast of air around you which deals 25 damage and slows all enemies hit. If you hit an enemy, all active cooldowns will be lowered by 3 seconds (5 if enhanced) and your movement speed will be increased.

## Strategies

Scales of Babylon can give the user a huge breathing room, knocking back and slowing enemies in a large area, as well as increasing player run speed. Use this opportunity to reposition for your other arcana, which will be much closer to coming off cooldown.

## Spell combos

* Arcana such as  Shock Assault which provide temporary immunity pair well with this arcana, allowing them to be used multiple times in quick succession.
* Scales of Babylon can benefit agent based arcana greatly, due to their long cooldown.

## Item combos

* If you have more than 70% cooldown, the cooldown of Scales of Babylon will be immediately refreshed on hitting any enemy, allowing any arcana to be spammed, as demonstrated in this video.
	+ Chaotic Pendulum gives 75% cooldown reduction, allowing you to start a run with the ability to spam arcana as mentioned above.
Makeshift Bridge

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**Makeshift Bridge** is a Relic in Wizard of Legend

## Description

Pits are no longer generated in hallways. Pits that would generate in preset rooms are now covered. Pits at the entrance to council member rooms are not covered and function as normal.

## Additional notes

This relic makes it so that pits can only appear in the area where you find the health crystal on boss floors, making the most significant downside (the damage increase from falling into pits) virtually irrelevant.
Absolute Finale

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**Absolute Finale** is a **Signature** Chaos Arcana in Wizard of Legend

## Description

This arcana hurls a small chaos orb wherever you aim it. When thrown, the orb starts at a slow velocity, but picks up speed extremely fast. This arcana also knocks you back slightly upon casting it, but you cannot fall off of ledges if you are next to one when casting. Any enemy in orb's path that is not a boss is immediately killed. Otherwise, this arcana does massive damage.

## Strategies

A strong Arcana capable of disposing off weaker enemies in one single attack, however the long 8.5 seconds of cooldown limits its usability to an eventual elemental enemy or stronger enemies blocking a pathway. The Signature spell fires a ring of chaotic spheres all around the player that behaves identically to its standard attack.

When casting as Signature, multiple projectiles can hit a single target dealing significantly more damage. Can be used for high DPS toward a Council Member or Boss if casting as close as possible to the target.

## Item combos

* Cruel Chess Clock: 50% reduction in the cooldown at the expense of lower damage. Since Absolute Finale instantly eliminates a target, this is one of the safest cursed relic to pair up with this Arcana, however, you'll struggle against Council Members and Mini-Bosses due to the damage penalty.
* Double Toil: Reduces the cooldown by half, but makes you take double damage. May be paired with the  Limited Edition Robe for a safer playthrough.
* Chaotic Pendulum: Reduces cooldown by 75%, greatly increasing this Arcana's accessibility.
* Curse Eater's Watch: Pairs up well when picking any of the above relics, reducing the cooldown for each cursed relics currently held.
* Elemental Pointes: Useful relic when using the  Chaotic Rift dash arcana, reducing the cooldown by dashing immediately after casting an Absolute Finale orb.
* Nocturnal Sundial: Helps by adding a chance to not enter in cooldown, allowing multiple orbs to be cast in a short amount of time.
* Tozy's Pocket Watch: Helps reducing this Arcana's long cooldown, but increases the time it takes the charge the signature arcana.
* Destructive Abacus: Allows for large cooldown reductions if you can hit many enemies with a single Absolute Finale orb. Some Arcana, such as air arcana like  Gale-force Alignment or  Tearing Whirlwind, can help group enemies to be struck with a single Absolute finale orb.

## Additional notes

* Rarely, only the first hit of this move may result in a critical hit. This chance may be increased by the use of relics like  Covert Ops Mask , however, any relics held will only have effect on the first hit. The following hits will always result in regular damage and are not impacted by  Hunter's Stiletto, despite behaving like a status effect. Relics and outfits that impact damage in general will still have effect on every hit of this move.
Idealist's Vest

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**Idealist's Vest** is a Relic in Wizard of Legend

## Description

Restores all hp on pick up. Increases all damage dealt by 20% when at full health.

This relic is destroyed when dropped

## Item combos

This relic pairs well with the  Fall robe due to its ability to regenerate health. It also pairs well with the Pride robe, as it becomes a straight damage boost due to the robe's 1 max health.
Puffy Parka

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**Puffy Parka** is a relic in Wizard of Legend.

## Item combos

* Crimson Clover - Increased enemy crit chance becomes beneficial, giving the item two bonuses.
* Covert Ops Mask - Triggers the mask's effect whenever a critical is evaded causing all your attacks to be crits for 3 seconds.
Ancient Fountain Pen

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**Ancient Fountain Pen** is a relic in Wizard of Legend.

## Description

Charged signature arcana damage is increased by 1% each time a player uses their charged signature arcana, up to a maximum of 50%.

Prior to the "Phantom Update" (July 28, 2021), the Ancient Fountain Pen increased signature arcana damage by 2% per use, and capped at 40%.

## Strategies

With this relic, using a signature is almost always worth it, even if there is nothing to hit. Casting a signature just before it fizzles will still increase the damage of future signatures.

## Item combos

* Surefire Rocket allows for consistent signatures, getting more damage.
* Can get more practicality with  Infinity Marble so that signatures don't get wasted.
* Family Seal boosts signature charge rate.
* Volatile Gemstone significantly increases signature charge rate, mitigating its penalty.
* Level with  Retro Floor Plan effectively boosts signature charge rate after 2-1.

## Spell combos

* All signature arcana benefit from this relic.

## Additional notes

* Great at writing signatures.
* Does not work outside the trials, such as against training dummies.
* Don't use with  Regenerative Inkwell or  Mobius Quill.
Insignia of Legend

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**Insignia of Legend** is a relic in Wizard of Legend.

## Description

The Insignia of Legend is awarded upon defeating Master Sura for the first time. It can only be equipped from Mimi.

Equipping it will make Chaos arcana available for purchase during the Chaos Trials and it increases critical hit damage for chaos arcana by 25% per chaos arcana equipped, up to a maximum of 175%.

When seven chaos arcana are held, your robe's appearance changes to a chaos-themed one. The stats of your original robe will be retained.

## Item combos

* Royal Flush will increase damage when multiple arcana of the same element are equipped, up to a maximum of 20%. This synergises extremely well with Insignia of Legend as both relics encourage you to equip a full hand of chaos arcana to receive their full benefits.
* When  Nox's Cloak is equipped Insignia of Legend will not be replaced by a cursed relic and it will remain in you inventory will all its effects, however it will be given the designation of a cursed relic and cannot be dropped.

## Additional notes

* Prior to V1.12, equipping this relic would activate hard mode, making enemies spawn and behave as if the player were on the third part of the dungeon.
Regenerative Inkwell

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**Regenerative Inkwell** is a relic in Wizard of Legend.

## Description

Prevents casting of a charged signature. Casts a normal signature and heals 5% of max HP.

## Item combos

* Mobius Quill maximizes benefit of sacrificing charged Signature casts.
* Family Seal boosts signature charge rate.
* Volatile Gemstone increases signature charge rate allowing for quicker heals while ignoring the downside of the reduced damage.
* Surefire Rocket prevents Signature charge decay.
* Infinity Marble prevents the charged Signature from decaying.
* Level with  Retro Floor Plan will heal you effectively after 2-1.

## Spell combos

Will fully replenish charge based signatures, such as Distortion Beam.

## Additional notes

 Secret Wild Card decreases signature charge rate but the signature can be used twice per charge. It would seem that this relic would combo with regenerative inkwell allowing for two heals, but this is not the case.
Shark Mask

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**Shark Mask** is a Relic in Wizard of Legend

## Description

Signature arcana takes longer to charge by 25%, but always result in a critical hit!

## Item combos

* Using  Vampire's Eyeglasses with this relic can allow for large amounts of health to be gained from a signature, especially when using a signature that hits many times.
* Jeremiah's Needle increases critical damage by 80% giving a massive boost to signature damage.
Leemo's Leaf

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**Leemo's Leaf** is a relic in Wizard of Legend.

## Description

Evade all attacks while dashing. Evading attacks in this way grants signature charge.

## Strategies

You can dash through enemies while they're attacking.

## Item combos

* Covert Ops Mask will make your attacks critical hits after evading.

* Flashy Boots Will lower amount of downtime between invincibility frames.

## Additional notes

* This item could possibly be a reference to Teemo from League of Legends.
* This item could possibly be a reference to Meelo from Avatar: The Legend of Korra, and his lesson on "being the leaf", which was meant to help Korra learn to evade.
Null Flash Agent

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**Null Flash Agent** is a Signature Chaos Arcana in Wizard of Legend

## Description

Summons two shadowy spheres that periodically blast foes with mid-ranged Chaos lasers. While the Arcana description states "a series of blasts", the agents will fire one beam at a time at set intervals.

When fully charged as a signature, this spell will conjure a single, bigger Null Flash Agent, capable of hitting enemies from a bit farther away and able to fire Chaos Lasers very rapidly, as well as firing multiple lasers to target enemies in different directions.

## Strategies

The rate of fire is somewhere between  Rapid Fire Agent and  Line Shock Agent, which makes it a decent fighter on it's own. Naturally it's an excellent choice for Summon-focused builds, especially as the Signature (seeing as it is the only summon spell able to be equipped as a Signature so far), but is also an excellent choice as your Standard spell for any other purposes, since Chaos Arcana are enhanced by default and do not require a Signature slot to make use of their maximum potential.

And even on a non-summoning build Null Flash Agent makes an excellent choice for the Signature slot, as the Charged version is an incredibly strong spell.

## Spell combos

Naturally, Null Flash Agent excels when paired with other Agent spells. Being able to set it as your Signature is especially nice for Wizards looking to go for a full Summoning build on any particular run, since it means they can equip a second agent spell to their Standard slot.

Since Null Flash Agents are very balanced in terms of attack power and crowd control, they pair nicely with any other Agent, so you can pick whichever one suits your tastes the best.

## Item combos

All items that go into the  Legendary Library will benefit the Null Flash Agent (as well as any other Agents you will likely be taking with you). If you are planning to go for a full summoner's build, you should prioritize  Yuna's Storybook, as the additional uptime provided will cause your Agents to ever-so-slightly outlast their cooldown, and more importantly will offset the increased cooldown from  Mystic Sage's Memoir (an absolutely must-have cursed relic for summoners), giving an additional 20% minion damage while maintaining the 101% uptime offered by the Storybook. After this, a  Hardcover Textbook and a cursed relic such as  Double Toil will allow you to have a massive army of Agents on the field!

## Additional notes

Charged signature is a single larger agent that fires blasts rapidly, alternating between all targets within range at the same time.
Sinister Ledger

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**Sinister Ledger** is a relic in Wizard of Legend.

## Description

Increases damage by 1% for every kill, up to a maximum of 20%. Taking damage reduces the bonus by: (damage taken) \* 0.5%. And so,taking 40 damage will remove a maxed bonus.

## Strategies

Most enemy attacks inflict 25 damage, which means two hits from an enemy would negate benefits of this item, forcing the player to start over.
Midas

**Midas** refers to a set of relics that are based around gold and can be bundled into Vault of Midas. These relics are:

 Glove of Midas
Increases all gold gains
 Journal of Midas
Gain gold for defeating multiple enemies without taking damage
 Dagger of Midas
Increases damage relative to current gold
 Helm of Midas
Increases armor relative to current gold
 Tears of Midas
Gain gold on taking damage
Horned Halo

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**Horned Halo** is a relic in Wizard of Legend.

## Description

Revive with 25% of health when defeated (Assumed, revived with 125 at 500 max hp, untested with other max hp values).

## Strategies

Its better to get this relic before healing. Halving health doesnt matter much when you only have 5 health.

## Item combos

Stacks with Pazu's favourite hat. (Whatever is picked up first will proc first)

When using  Fall, the negative effect of this item is nearly completely irrelevant, as you will take half of your health in damage, but, after waiting a couple seconds, you will receive rapid regeneration until you're back to full health.

Taking this item at 1 health will negate the downside of it taking half of your current hp, allowing you to keep the relic without losing health. Thus, this relic combos well with Chaotic Comedy since it sets the player's health to 1, as well as allowing the player to take one additional hit during the run.
Helm of Midas

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**Gilded Helm** is a Relic in Wizard of Legend

## Description

Increases armor at a rate of 4% of the bearer's gold.

The maximum for this buff is 20%, at 500 gold.

## Item combos

* Combines with Dagger of Midas, Glove of Midas, Tears of Midas and Journal of Midas into the Vault of Midas.

## Additional notes

* This item was originally named Gilded Helm, but its name was changed to Helm of Midas in the Phantom Update to fit with the other Midas relics.
Coffin Knight

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The **Coffin Knight** is one of the enemies in Wizard of Legend.

## Attacks

The Coffin Knight's sole attack is to jump in the air and attempt to land on you dealing 50 damage. The spot where it will land is marked with a red target, or you can just assume it's where you're standing. They are immune to knockback.

## Strategies

If you have the  Hummingbird Feather or  Evading Zephyr you can stand over a pit and move off when the Knight attacks. If done correct he can fall into the pit. If there are two Knights and you do not have the Feather, standing next to a pit will often cause one to fall in.

Additionally, with the right timing dashing over a pit can cause the Knight to 'predict' itself right into a chasm.

You can also simply take advantage of the limited range of the Coffin Knight's jump to trick them into falling into a pit.
Ice Seekers

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**Ice Seekers** is a Standard Water Arcana in Wizard of Legend

## Description

Element: **Water (Ice)** Type: **Standard** Subtype: **Summon**

Summon 3 seekers that home in on nearby enemies. Each seeker deals 15 damage on impact and freezes the first enemy it hits.

If enhanced, each seeker creates a wave of ice which can deal up to 6 hits of 2 damage and pushes enemies a considerable distance away before freezing them.

The seeker follow the player for 6 second before disappearing.

## Strategies

Keep in mind that the cooldown starts when both seekers have been destroyed or when their time limit runs out.

Seekers will home onto enemies even if their is a pit in the way and will fall into the pit. This makes them useless against enemies that are on ground that is isolated by a pit.

## Item combos

* Stanza of Frost and  Poem of Fiery Rime will increase the damage of each seeker since it is an ice arcana.
* Grimoire of Ruin increases the damage of each seeker.
* Archaic Cheat Sheet reduces the cooldown to 4 seconds.
* Yuna's Storybook increases the duration that the seekers are active for to 12 seconds.
* Pop-up Primer causes 4 seekers to be summoned.
* Vampire's Cookbook heals you whenever a seeker kills an enemy.

## Additional notes

* This was the only seeker based arcana in the game prior to the Thundering Keep Update. All other elemental seeker arcana are based on the design of Ice Seekers.
* Previously the enhanced version of this arcana caused 4 seekers to be summoned. It was changed in the Thundering Keep Update to be more in-line with the effects of the new seekers added.
Megalodon Tooth

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**Megalodon Tooth** is a Relic in Wizard of Legend

## Description

Adds a 25% chance to activate your charged signature without expending the charge!

## Additional notes

* This item previously increased the damage of wave based arcana but it was changed to its current effects in the 2nd Anniversary Update.
Laser Cyclops

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The **Laser Cyclops** is one of the enemies in Wizard of Legend .

## Attacks

The Laser Cyclops' sole attack is to charge up and fire a slow moving beam of chaos energy at the player, which deals constant damage.

## Strategies

Laser Cyclopes are a major threat in enemy encounters. Prioritise taking them down before other enemies to ensure they do not catch you off guard.

The cyclops is vulnerable while charging up their beam, dealing damage during this time will create an opening.

Several cyclops usually spawn at once. If you get hit by one beam then the others can easily target you, pinning you in place and inflicting heavy damage.
Prescription Bottle

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**Prescription Bottle** is a relic in Wizard of Legend.

## Description

There will be two potions for sale at the relic shop instead of the usual one.

## Item combos

* Royal Jelly allows the purchase of both health potions without decreasing their effectiveness.
Earth

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**Earth**, is one of the six elements of Arcana. These arcana bend the nature to the caster's will, molding the ground into punching fists and guarding shields, and sprouting thorny and poisonous plants.

## Relics that affect earth arcana

* Gaia's Shovel increases earth damage by 12%.
* Auger of Poetry increases resistance to earth damage by 25%
* Neve's Emerald will increase health and armor and cause you to ignore stun and knockback if holding seven earth arcana.
* Sturdy Wooden Easel adds a chance to automatically parry an attack, which increases based on how many earth arcana you have unlocked.
Insulated Vest

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**Insulated Vest** is a Relic in Wizard of Legend

## Description

Increases elemental resistance to lightning attacks by 25%.

## Item combos

Combines with the Resolute Svalinn, Starchy Parachute, Auger of Poetry, and Three Gorges Bulwark to create Chromatic Carry-on.
Overpriced Insurance

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**Overpriced Insurance** is a relic in Wizard of Legend.

## Description

At the start of each stage, lose all current gold and heal an amount equal to 50% of the gold lost rounded up.

## Item combos

* Glove of Midas increases the amount of gold dropped, allowing for greater healing.
Neve's Ruby

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 *This article is about **Neve's Ruby**, not to be confused with Neve's Emerald, Neve's Citrine, Neve's Quartz, or Neve's Sapphire*

**Neve's Ruby** is a relic in Wizard of Legend.

## Description

Holding seven fire arcana increases damage by 20%. All arcana inflicts level 1 burn.

## Strategies

* To make use of this relic, equip yourself with only fire arcana first. Then, in your run, prioritize getting 3 new fire arcana as soon as possible.
* If you decide to give up, selling the Ruby to Cremire the Collector yields 100 gold.

## Item combos

* Boost fire damage even further with  Ifrit's Matchstick,  Ebon Wolf's Cloak and  Poem of Fiery Rime
* Royal Flush increases fire damage even further by the time this relic activates!
* Agni's Sparkler raises the burning level.

## Spell combos

To activate this relic's effect, all arcana slots must be filled with fire arcana, including the spare.

* Ward of Flames boosts the damage of all other active arcana, as does  Fuelled Berserk to Basic Arcana.
Ominous Loan Note

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**Ominous Loan Note** is a relic in Wizard of Legend.

## Description

On pickup, the item gives the player 250 gold. Starting on the next floor, any gold the player gains while they are in debt goes straight towards that loan of 250. The interest rate is 10% per level (So, when the player starts a level, if they have a debt of 100 gold left, that increases debt increases to 110 gold).

## Strategies

A rather situational relic, the Ominous Loan Note can be useful if the player really needs to buy something at the shop of the current floor. 250 Gold is more than enough to purchase any desired item (Assuming shop prices are not affected by items such as  Armor of Greed or  Golden Saber of Envy).

However, there are better alternatives such as  Glove of Midas that will increase the overall amount of gold found and with the added benefit of it being able to be discarded in the later levels for more appropriate relics.

## Item combos

* Glove of Midas ,  Tears of Midas and  Journal of Midas: They all will increase the overall gold gained, making it easier to pay off any accrued/incurred debt.
* Curse Eater's Mask ,  Curse Eater's Vest and  Curse Eater's Watch: When taken, The Ominous Loan Note is on the safer side of cursed relics as it does not penalize any stat (e.g., health, movement speed, damage, etc.) and, thus, is a prime candidate for incrementing the "Curse Eater" relics' bonuses.
Special Snowflake

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**Special Snowflake** is a relic in Wizard of Legend.

## Description

Defeated enemies have a 50% chance to explode and then freeze nearby enemies.

## Additional notes

* Special Snowflake's name is a reference to the derogatory slang term Snowflake, based off the concept of every snowflake being unique and fragile, often used to refer to someone with an inflated sense of uniqueness or entitlement, or unable to handle opposing opinions.
Neve's Emerald

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 *This article is about **Neve's Emerald**, not to be confused with Neve's Quartz, Neve's Citrine, Neve's Ruby, or Neve's Sapphire*

**Neve's Emerald** is a relic in Wizard of Legend.

## Description

Holding seven earth arcana increases max health by 20%, increases armor 20%, and lets you completely ignore hit stun and knockback.

## Additional notes

Does not provide immunity from freeze. Does not provide immunity against most types of knockback from bosses or wind-elemental enemies.