recursal/Fanatic-Fandom huggingface dataset:
The North Burns

The North Burns is one of the three basic scenarios in the game. It takes place in the Northern regions of the world. It has two supplementary scenarios, one dealing with the Empire to the east and one to the south dealing with a prophet rising in the deserts. The Old One begins in The Great Seal

## History

A long time ago a few Kingdoms were struggling with the orcish hordes. A new force arrived from the east and took over land that would later be the Kingdom of New Caladon.

## Major Nations

### Cylaria

Capital: West Lundis
These are the old kings that were exiled from their old lands. In a perilous position with a large dictatorship to the east and the north only protected against the Orcs by the fortress of The Last Guard.

### Aventuran Free State

Capital: Aventura
A nation formed by slaves fleeing the Golden Republic and the Vasilyi Empire.

### Kingdom of New Caladon

Formed by rulers from the east after defeating the orcish menace.

### The Golden Republic

Trading nation and slave state on the eastern edge.
Capital: Tolnspire

### The Arden Protectorate

Massive dictatorship in the southern regions of the map.

## Minor Nations

* United Eldamri
* The Seven Tribes
* The Iron Mountain
* The Fists of Errus
* Trattari
* Llenwyr
* The Elves of The Great Woods
* Armeran
* Travellers
* Catharti
* The Order Of Twilight
* Omm
* Small nation south of the lake in the southeast corner

## Orcish Tribes

* The Jagged Empire
* The Severed Tongue
* Tarreth's Raiders
Rake

**The Rake** is an Agent, described in a screenshot with "Tired of the endless pleasures of the court, **The Rake** sought distraction in the filth and stench of the city's underbelly. He found so much more..."

## Recruitment

The Rake is available from the start in The North Burns in the first devlog.

## Stats

In the screenshot, the Rake's abilities are **Social Climber**, **Firebrand** (sparks a revolt when it triggers), and **Mired in Filth**. His main abilities lie in the infiltration of cities.

## Scheme

The Rake's Scheme is **Blood Will Flow**. This causes the Rake to go on a Jack the Ripper-esque killing spree in a POI greatly increasing unrest.

## Special Mechanics

Detail any special mechanics the agent possesses.

## Strategy

Detail how to best use this agent in the game.
Seraph

A mysterious Old One whose Crystal Towers slowly covered the earth emitting a sickly luminescence draining both color and spirit from the world around them. Her minions scoured the world drawing out those of their choosing to the mysterious depths of the Towers. Still, there were those who made the Sojurn to her lair and returned - a tale of wonder on their lips.

## Abilities

* Reflections of Grace - Seraph descended as light, and created for herself a home to magnify her form and splendor. From it the seeds of crystalline growth are spread, and within the bounds of her magnified light she can easily manifest - projecting her will into solid crystal. As she wakens her light shall grow stronger, and her powers within her expanding domain as well.
* Celestial Artifice - Much of her light was lost in the shattering of her palace, and the pieces of its ruin scattered across the world. Recovering these shards will return Seraph to her full strength, and utilizing the remnants she may grant her followers rituals and artifacts of celestial strength, or craft crystalline forges to create golems to bolster her forces.
Danger

**Danger** represents how risky it is for Heroes to occupy a specific POI, undertake a specific Quest and similar actions. Because their goals are usually opposite those of Heroes, it is generally good for an Old One to attempt to raise Danger when possible. Several methods for this exist, usually centering on the creation of modifiers on a relevant POI. For instance, installing an Orc tribe in some Ruins will make exploring those Ruins much riskier.

When Heroes consider an action, they use its public Danger value to assess whether they want to take the risk. If they do, they then contest against the private "real" Danger of the action to find the consequences. These can range from succeeding scot-free to death, passing through intermediates such as imprisonment, losing Will or taking Wounds. The public value is influenced by the real value, but is conceptually an estimate and as such can be underestimated.

Some boni can reduce the Danger of a quest or other action - for instance visiting the guildhouse of an Adventurer's Guild may provide advice and equipment that lowers the Danger of the Hero's next quest.

Because of the machinations of Fate, the Chosen One is functionally immune to Dangers not originating from the Old Ones. While they will not know this and assess risks as normal for their psychology, the Chosen One automatically succeeds where Old Ones aren't actively opposing them.
Faction Race

Faction Races are a subset of races. Unlike Major Races, which have a map presence and rule Nations or Minor Races which only exist in the form of modifiers and minions the Faction Races all have very special ways to interact with them. Some Factions are also not races per se, but are more based around a strong entity.
Faction races have their own mechanics and are not competition for the Old One. They have their own goals which might help or interfere with what the player is planning.

King Dinosaur Games has mentioned the existence of at least three Faction Races, these are:

* The Baron - When not actively recruited as an Agent, the Baron has his own plans.
* The Brood - The Heart of the Jungle
* The Court of Bone - A place where creatures that would be hunted elsewhere can rest. A good place to recruit minions or sway the Matron to your side.
* The Deep Ones - Dwellers of the sea and coasts, their foul influence can infiltrate bloodlines and influence nations.
* The Djinni - Based on the figures from Middle Eastern folklore.
* The Great Race - A race of time travellers who are interested in documenting the present.
* The Mi Go - A race of aliens visiting the planet for their own nefarious purposes
* The Shadowmere - This possible Agent also controls a Faction when independent.
* The Sentinel - A giant warmachine that can be activated if circumstances are met.
* Tsathoggua - A giant toad and Old One in the Cthulhu Mythos, more information is needed.
Quest

Quests are the good counterpart for challenges: deeds for Heroes to further their aims or harm yours. Quests are either set by an event occurring that can have a response or specifically created by an AI entity.

## The Anatomy of a Quest

The image at the top shows an example of a political quest. Quests are visible to you if you have infiltration, but heroes can essentially look for Quests around them. Heroes have better vision of quests that appeal to them. On the Map Quests are shown as a circular icon showing what type of quest it is.

Quests have indicators what the most useful skills will be to pass the quest (in this case Diplomacy and Politics) and which Desires are met by the quest (the heraldry and scroll icons).

A quest may also have rewards (shown in green), which may lure a hero to go tackle the Quest and failure conditions (in red).

They have Danger values (both a real value and a public value, the hero sees the public value) which will help the Hero decide if he can tackle this Quest or if he should go get help, there are different types of dangers to each quest. In the image above there are three Dangers: Seduction of Power, which has a gold border, indicating it is a special danger (in this case caused by the skill of the Target) and which is fairly rare. The second is "Noblesse Oblige", your basic political danger that can result in the hero getting arrested, and then the third is "Knights of the Court" which is one of the other more common political dangers, which is notable because any Noble hero immediately "Dismisses" this danger when encountering it.

Each quest will also have Threat value that determines its importance - more powerful Heroes will ignore low threat Quests, and in the case of multiple available quests will head towards the higher threat first. The threat is shown by the number under the image. Heroes have a greater "range" to seeing Quests when they are in a city or with some other POI modifications present.

Finally quests can also have a target, in this case a hero. The target influences what sort of dangers the quest has, and what their power will be.

## Questing and its perils

When a Hero gets to a quest he encounters a varying number of "dangers" which range from things that simply make him waste time to actual combat. Agents can interfere with Quests either directly by fighting the Hero, or indirectly through various means. You can increase the danger of a Quest, you can recruit additional factions to the POI to make it more challenging, and you can even directly add a danger to an ongoing quest. A failed quest can either have no repercussion or may have an impact on the POI or Hero - Campaigns have granular levels of success ranging from epic failures to epic successes.

## Campaigns

Campaigns are longer engagements made up of many quests that can involve multiple parties of heroes spread throughout the world.
Clue

A **Clue** is a piece of information or evidence that helps the citizens of the world become aware of an awakening Old One. They may be generated as a side effect of using Ancient Power, and are located at a POI. If discovered by Heroes or Leaders the clue can be **deciphered** over time by a Sage and thus contribute to making Nations aware of the Old One's threat. This hastens the formation of Alliances and thus puts the Old One's long term plans at risk.

Clues degenerate over time, so it can be a useful strategy to increase the Danger of a POI containing threatening Clues. Infest it with vampires, stir up an insurrection... anything that keeps Heroes too busy or too dead to notice will help minimize the risk of the Clue.

There are four types of clues: Identity (who did this?) - Conspiracy (who was involved?) - Arcane (Magic was involved, what happened) - Ancient (Old One powers)

* Identity clues are what increase fame/profile and make your Agent easier to find, these are mostly deciphered by knowledge and investigation. Identity clues contain information about mundane actions.
* Conspiracy clues tie individuals/nations together and lead to increasing suspicion, these are a prime way to get notables interested in a hero's quest
* Arcane clues are dropped when magic is used, the type of magic effects its deciphering and can also lead to new magic being developed by the heroes
* Ancient clues are the most devastating to you though they are the hardest to decipher, they can lead to new quests/campaigns as well as awareness of who you are

Some clues can only be obtained by people sensitive to that type - for instance a warrior would have no idea what to do with an Arcane clue and would simply ignore it. Most clues are simply "digested over time" by heroes, but other clues require "Lore" to be used in order to research the clue. Stopping heroes either at the point of the clue, distracting them with misleading clues, and corrupting points of Lore are all viable strategies.

The AI adapts to the threats it faces by aggregating (individually but eventually as a whole when the Alliance forms) the clues and dangers it has faced which can lead it to "conclusions" which will lead them to either determining who they are facing (correctly or incorrectly) or to adopt certain strategies.

Azlan notably has an ability to *make a specific Hero forget Clues*.
Minion

A **Minion** is a minor character which can be recruited by an Old One to help their Agents accomplish their goals. Minions are attached to particular Agents and while attached will reserve some of the Agent's Command points. In exchange they can help defend the Agent in combat, make Challenges easier, provide Traits to the Agent which might open up new opportunities and provide Labour towards projects like excavating a ruin looking for Items. Minions span the gamut from Orc raiders intent on pillaging and burning to subtle Courtesans who can help your Agent manoeuvre through the back-room politics of a great city.

Minions are recruited from a specific POI, and which are available may depend on modifiers. For instance, one cannot recruit vampires unless the POI *has* vampires, i.e. the *Children of the Night* modifier.

All Minions share the basic statistics of Health, Attack and Defense ratings and a "basic attack" command. **Elite Minions** will have a special ability which they can use instead of their attack; this may be a spell or a different kind of attack.
Fleet Commander

**Fleet Commander** characters are required to activate their Capital Ship. They are also required to complete the Capital Ship Upgrades Fleet Challenges (except Thrawn).

## List of Fleet Commander Characters

* Admiral Ackbar
* General Grievous
* General Kenobi
* Grand Admiral Thrawn
* Grand Moff Tarkin
* Mace Windu

## See Also

* Characters
* Crew Member
* Capital Ship
Jawa

*This page is about the character. For the race, see Jawa (race).*

**Jawa** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Attacker effective against debuffed enemies as well as Droids"

## Attacks & Abilities

* Exploit Weakness (Basic)
* Stun Surprise (Special)
* Ambush Tactics (Unique)

## Shards

Shards can be acquired from the following sources:

### Battles

* 2-D Cantina Battle
* 4-F (Hard) Dark Side Battle
* 6-B (Hard) Light Side Battle
Magmatrooper

*This page is about the Imperial Trooper. For other Stormtroopers, see Stormtrooper (disambiguation).*

**Magmatrooper** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Resilient Attacker that recovers quickly from debuffs and deals potent AoE damage"

## Attacks & Abilities

* Line of Fire (Basic)
* Thermal Imploder (Special)
* Hazard Training (Unique)

## Shards

Shards can be acquired from the following sources:

### Shipments

* Galactic War Store
* Shipments

### Data Cards

* Chromium Mega-Pack (Dark Side)
* Chromium Data Pack
* Chromium Data Card
Desert Toxins

**Desert Toxins** is a Basic Ability used by Tusken Shaman.

## Description

First Tier: "Deal Physical Damage to target enemy with a 70% chance to inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect."

Final Tier: "Deal Physical Damage to target enemy and inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect."
Geonosian Soldier

**Geonosian Soldier** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Aggressive Attacker that calls Assists and works extremely well with Geonosians"

## Attacks & Abilities

* Aggressive Advance (Basic)
* Swarm (Special)
* Hive Tactics (Unique)

## Shards

Shards can be acquired from the following sources:

### Data Cards

* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Dark Side)
* Fleet Mega Pack
Director Krennic

**Director Krennic** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Intimidating Empire Support who inflicts devastating debuffs and slows enemies"

## Attacks & Abilities

* Test Their Defenses (Basic)
* Death Trooper Assault (Special)
* Experimental Weaponry (Special)
* Director of Advanced Weapons Research (Leader)
* Immeasurable Power (Unique)

## Shards

Shards can be acquired from the following sources:

### Data Cards

* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Dark Side)
Honor Guard

**Cooldown:** | 5

**Honor Guard** is a Special Ability used by Garazeb "Zeb" Orrelios.

## Description

First Tier: "Zeb and target ally gain Protection Up (15%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do."

Final Tier: "Zeb and target ally gain Protection Up (50%) for 2 turns. Both gain Tenacity Up for 2 turns if they have no debuffs and Retribution for 2 turns if they do."
Hera Syndulla

**Hera Syndulla** is one of the Characters in Star Wars: Galaxy of Heroes. Hera is the only Leader for Phoenix characters.

## Description

"Cunning Phoenix Support that allows Phoenix allies to share their Unique abilities with each other"

## Attacks & Abilities

* Outwit (Basic)
* Play to Strengths (Special)
* Backup Plan (Special)
* Rise Together (Leader)

## Shards

Shards can be acquired from the following sources:

### Data Cards

* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Light Side)
* Fleet Mega-Pack
Modding Basics

You can create mods from in game. The editor allows you to choose from four things to change. First you can change the base game, this is not recommended unless you want to make sure that it will take effect in every game.

The next part of the editor allows you to create mods, which covers almost everything that fills a world, thirdly there's the scenario editor, which includes the map editor and also allows you to place POI's and populate the world. The last option is the Assets editor which allows you to put custom assets in the game and which is also used to connect assets to races, Old Ones etc.

## Mods

The Mod editor allows the creation of the following elements:

* Races
* Cultures
* Governments
* Old Ones
* Agents
* Traits
* Abilities
* Tags
* Skills
* Classes
* Spells
* Challenges
* Events
* Items
* Lore
* Units
* Modifiers
* Dangers
* Minions

Mods can be dependant on one another which would allows for the easy creation of submods.

### Assets

Assets can be added for many of the different elements. The following lists the asset types and their respective file sizes:
Agents: 600x600
Armies: 512x512
Border: 256x256
Elite Units: 128x128
Events: 400x200
Factions: 800x566
Frame: 132x132
Heraldry: 128x128
Institutions: 128x128
Icons: 64x64
Lesser Evils: 600x600
Lore: 600x300
Minions: 128x128
Old Ones: 1440x1080
POI: 256x256
Political: 1000x667
Quest: 128x128
Portraits: 81x130
Regions: 340x256
Rivals: 600x600
Scenario: Mixed

There are also Music files, Particle Effects and Shaders, but these don't have a specific resolution.
Grand Moff's Attack

**Grand Moff's Attack** is a Basic Ability used by Grand Moff Tarkin.

## Description

First Tier: "Deal Physical damage to one target. This attack deals 5% more damage for each living ally."

Final Tier: "Deal Physical damage to one target. This attack deals 10% more damage for each living ally. Tarkin gains 50% Potency (stacking) until the next time Ultimate Firepower is used."
Fleet Challenges

## Challenges

For the Capital Ship Challenges, the following table applies to the tiers of each.

 V

### Admiral Ackbar

"Use Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One."

### Mace Windu

"Use Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance."

### Grand Moff Tarkin

"Use Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix."

### Ship Building Materials

"Earn Ship Building Materials! Use Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin."

This Challenge can be completed 2x daily.

### Ship Enhancement Droids

"Earn Ship Enhancement Droids! Use Mace Windu as your Fleet Commander to defeat Admiral Ackbar."

This Challenge can be completed 2x daily.

### Ship Ability Materials

"Earn Ability Materials! Use Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu."

This Challenge can be completed 2x daily.

## See Also

* Challenges
* Mod Challenges
Priest

Priests follow their own AI - like Sages, Adventurers, and Leaders - but they differ from these other archetypes because the actions they take are dictated less by their personalities and more by their religion. A proselytizing faith will have Priests actively attempting to convert locals to their cause, a Doomsday Cult may have priests that flagellate themselves in the streets, and a religion filled with wild spirits that live all around will have priests that attempt to be a liaison between the spirit world and the human world.

Priests have a very high drive to complete Quests that have been set by their Gods and by their own Religious organizations - in fact Priests are the only archetype that can see God-driven Quests and Campaigns, which means if a certain God opposes you it can render him powerless if you simply slaughter his active priests. Outside of fulfilling quests and the specific needs of their religion, they have basic actions to rally the faithful, hunt down heretics, spread the faith, and a few other typical "priestly" duties. Their most powerful ability is to conduct mass ceremonies to invoke Miracles from their God.

Mesoamerican cultures probably won't see any massive changes to the religious system, instead their culture will have a different way Priests function within a monarchy - we may "idealize" certain dramatic elements of Aztec religion to have blood hunts and undoubtedly we would customize ritual sacrifice elements. The religion itself would be a synthesis of Aztec and Mayan beliefs which will reincorporate their Creation Myths to add some flavour and unique functionality to their Myth events. Egypt on the other hand is a fantasy scenario of God-Kings, Divine Creatures, and Monsters - the entire focus will be on Religion in this case. Priests would be the tether by which the many divine creatures are rooted in the world and as a conduit to the realm of myth. Expect an expansion of the miracle system for lesser miracles and a more complex direct interaction between Priests, commoners, and their Gods.
Combined Fire

**Cooldown:** | 3

**Combined Fire** is a Special Ability used by CT-5555 "Fives".

## Description

First Tier: "Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 25% more damage."

Final Tier: "Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 75% more damage."
EE-3 Carbine

**EE-3 Carbine** is a Basic Ability used by Boba Fett.

## Description

First Tier: "Deal Physical damage to target enemy with a 35% chance (70% against Scoundrels) to attack again. Each attack has a 40% chance to inflict Damage Over Time for 2 turns."

Final Tier: "Deal Physical damage to target enemy with a 50% chance (100% against Scoundrels) to attack again. Each attack has a 70% chance to inflict Damage Over Time for 2 turns."
Cover Fire

**Cover Fire** is a Basic Ability used by Hoth Rebel Soldier.

## Description

First Tier: "Deal Physical damage to target enemy with a 25% chance to inflict Offense Down for 2 Turns."

Final Tier: "Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 Turns. In addition, inflict Offense Down for 2 Turns on critical hit."
Darth Maul

**Darth Maul** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Deadly Attacker that gains power and extra turns as enemies are defeated"

## Attacks & Abilities

* Raging Storm (Basic)
* Whirling Blades (Special)
* Dancing Shadows (Leader)
* Power of Hatred (Unique)

## Shards

Shards can be acquired from the following sources:

### Data Cards

* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Dark Side)
Ewok Scout

*This page is about the scout character. For the race, see Ewok.*

**Ewok Scout** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

Ewok attacker, stacks dodge based on Ewok allies, with a powerful single target attack.

## Attacks & Abilities

* Ewok Ambush (Basic)
* Rushing Attack (Special)
* Tribal Tactics (Unique)

## Shards

Shards can be acquired from the following sources:

* Login Rewards (December 2018)

### Data Cards

* Bronzium Data Card
* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Light Side)
Hindering Press

**Hindering Press** is a Basic Ability used by Count Dooku.

## Description

First Tier: "Deal Physical damage to target enemy with a 20% chance to attack again. These attacks have a 10% chance to Stun for 1 turn and a 10% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi."

Final Tier: "Deal Physical damage to target enemy with a 50% chance to attack again. These attacks have a 25% chance to Stun for 1 turn and a 25% chance to inflict Ability Block for 1 turn. Debuff chances doubled against Jedi. This attack can't be Countered."
Lobot

**Lobot** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Rebel Support that can reliably inflict Defense Down, clear allied debuffs, and speed up allied Droids"

## Attacks & Abilities

* Calculated Aggression (Basic)
* Optimize (Special)
* Cloud Computing (Leader)
* Parallel Processing (Unique)

## Shards

Shards can be acquired from the following sources:

### Battles

* 4-B (Hard) Light Side Battle
* 5-B (Hard) Light Side Battle

### Data Cards

* Bronzium Data Card
* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Dark Side)
* Faction Pack (Rebel)
* Faction Mega-Pack (Rebel)
Jedi Knight Guardian

**Jedi Knight Guardian** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Tenacious Jedi tank with crippling debuffs and natural recovery at low Health"

## Attacks & Abilities

* Saber Sweep (Basic)
* Saber Throw (Special)
* Defend the Order (Unique)

## Shards

Shards can be acquired from the following sources:

### Data Cards

* Bronzium Data Card
* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Light Side)
Asajj Ventress

**Asajj Ventress** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Nightsister controller with healing who generates attack power as characters are defeated"

## Attacks & Abilities

* Cruel Strike (Basic)
* Strike Fear (Special)
* Endless Wrath (Special)
* Nightsister Swiftness (Leader)
* Rampage (Unique)

## Shards

Shards can be acquired from the following sources:

### Data Cards

* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Dark Side)
Ataru

**Ataru** is a Basic Ability used by Grand Master Yoda.

## Description

First Tier: "Deal Special damage to target enemy. If that enemy has 50% or more Health, Yoda gains 20% Turn Meter and Foresight for 2 turns. If that enemy has 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns."

Final Tier: "Deal Special damage to target enemy and inflict Potency Down for 1 Turn. If that enemy has 50% or more Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. If that enemy has 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns."
Gun Slinger

**Gun Slinger** is a Basic Ability used by Cad Bane.

## Description

First Tier: "Deal Physical damage to target enemy with a 35% chance to attack again. Inflict Accuracy Down on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit."

Final Tier: "Deal Physical damage to target enemy with a 65% chance to attack again. Inflict Accuracy Down on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit."
Force Pike

**Force Pike** is a Basic Ability used by Royal Guard.

## Description

First Tier: "Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has a 50% chance to also Stun the target for 1 turn."

Final Tier: "Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn."
Covert Data Transfer

**Cooldown:** | 5

**Covert Data Transfer** is a Special Ability used by BB-8.

## Description

First Tier: "BB-8 and a random ally who doesn't have it gain the Secret Intel unique buff for 3 turns. Then, BB-8 gains 2% Turn Meter for each ally with Secret Intel."

Final Tier: "BB-8 and a random ally who doesn't have it gain the Secret Intel unique buff for 3 turns. Then, BB-8 gains 8% Turn Meter for each ally with Secret Intel. If all active allies are Droids, BB-8 gains Taunt for 1 turn."

"Secret Intel: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel."
Imperial Marksmanship

**Imperial Marksmanship** is a Basic Ability used by Stormtrooper.

## Description

First Tier: "Deal Physical damage to target enemy. This attack has a high damage variance."

Final Tier: "Deal Physical damage to target enemy. This attack has a high damage variance. If this attack does not score a Critical Hit, or is Evaded, the target becomes Exposed, which can't be Resisted."
Endless Wrath

**Cooldown:** | 4

**Endless Wrath** is a Special Ability used by Asajj Ventress.

## Description

First Tier: "Nightsister allies have +15 Speed and +15% Offense."

Final Tier: "Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall belw 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted."
Grand Admiral's Command

**Cooldown:** | 4

**Grand Admiral's Command** is a Special Ability used by Grand Admiral Thrawn.

## Description

First Tier: "Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 5% Protection."

Final Tier: "Swap Turn Meter with target other ally. Dispel all debuffs on Thrawn and that ally, and they recover 40% Protection."
Hoth - Rebel Assault

Unit Requirements:

* Commander Luke Skywalker
* Hoth Rebel Scout
* Hoth Rebel Soldier
* Rebel Officer Leia Organa

## Phase 1

"Rebel Base" Unit Requirements:

* Phoenix characters
* Light Side characters

## Phase 2

### "Ion Cannon"

"Combat Mission" Unit Requirements:

* Light Side characters

"Combat Mission" Unit Requirements:

* Rebels (3-Star)
* Hoth Rebel Soldier

### "Overlook"

"Special Mission" Unit Requirements:

* Rogue One (3-Star)

"Combat Mission" Unit Requirements:

* Light Side (3-Star)

## Phase 3

### "Rear Airspace"

"Combat Mission" Unit Requirements:

* Light Side (ships) (3-Star)

### "Rear Trenches"

"Combat Mission" Unit Requirements:

* Light Side (4-Star)

"Combat Mission" Unit Requirements:

* Rebels (4-Star)
* Hoth Rebel Scout

### "Power Generator"

"Special Mission" Unit Requirements:

* Light Side (5-Star)

Rewards:

* 2 Rebel Officer Leia Organa Shards

"Combat Mission" Unit Requirements:

* Light Side (4-Star)

## Phase 4

### "Forward Airspace"

"Combat Mission" Unit Requirements:

* Light Side (ships) (4-Star)

### "Forward Trenches"

"Combat Mission" Unit Requirements:

* Light Side (5-Star)

"Combat Mission" Unit Requirements:

* Rebels (5-Star)
* Hoth Rebel Soldier

### "Outer Pass"

"Special Mission" Unit Requirements:

* Light Side (5-Star)
* Rebel Officer Leia Organa

Rewards:

* 20 Guild Event Tokens

"Combat Mission" Unit Requirements:

* Light Side (5-Star)
Ghost

**Ghost** is one of the Ships in Star Wars: Galaxy of Heroes.

## Description

"Elusive Rebel attacker that reduces enemy Potency and wreaks havok with Rebel allies"

## Abilities

### Ship Abilities

* MS-2B Twin Laser Cannon
* Sensor Scrambler

## Blueprints

Blueprints can be acquired from the following sources:

* Available as achievement rewards!

### Data Cards

* Fleet Data Card
* Fleet Mega-Pack
Harmonious Assault

**Cooldown:** | 4

**Harmonious Assault** is a Special Ability used by Qui-Gon Jinn.

## Description

First Tier: "Deal Special damage to target enemy and call an ally to Assist."

Final Tier: "Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 75% more damage and recovers 20% of their Max Health."
Daring Padawan

**Daring Padawan** is a Unique Ability used by Ahsoka Tano.

## Description

First Tier: "Ahsoka has +25% Health and +25 Speed. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them. If Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability."

Final Tier: "Ahsoka has +45% Health, +45 Speed, and +15% Critical Chance. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them. If Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability."
Grand Master's Guidance

**Grand Master's Guidance** is a Leader Ability used by Grand Master Yoda.

## Description

First Tier: "Jedi allies have +15% Tenacity. Whenever a Jedi ally Resists a debuff, they gain 15% Turn Meter."

Final Tier: "Jedi allies have +30% Tenacity. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock."
IG-88

**IG-88** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Droid Attacker with debuffs and a damage bonus against debuffed enemies". High-damage stifler with high dodge, enemy heal reduction, and enhanced critical damage.

## Attacks & Abilities

* Mortal Wound (Basic)
* Rapid Fire (Special)
* Resourceful Pursuer (Leader)
* Adaptive Aim Algorithm (Unique)
* IG-88's Payout (Unique)

### Contract

"Contract: Score Critical Hits against debuffed enemies 10 times. (Only Bounty Hunter allies can contribute to the Contract.)"

"Reward: All Bounty Hunter allies gain +25% Offense and Potency for the rest of the battle and their Payouts are activated."

## Shards

Shards can be acquired from the following sources:

### Data Cards

* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Dark Side)
* Into the Breach Bundle
Force Crush

**Cooldown:** | 5

**Force Crush** is a Special Ability used by Darth Vader.

## Description

First Tier: "Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 turns. This attack can't be Countered."

Final Tier: "Deal Physical damage to all enemies and inflict Speed Down and 3 Damage Over Time effects for 2 turns. This attack can't be Countered."
Draining Strike

**Draining Strike** is a Basic Ability used by Talia.

## Description

First Tier: "Deal Physical damage to target enemy. Nightsister allies recover Health equal to 60% of the damage dealt."

Final Tier: "Deal Physical damage to target enemy, dealing +50% damage if Talia is below full Health. Nightsister allies recover Health equal to the damage dealt."
Geonosian Fleet

Type: Advanced Tactics

Duration:

## Description

"Battle an enemy fleet and learn about REINFORCEMENTS and Ship strategy!"

* Use the fleet provided to practice your ship battles.
* Learn about REINFORCEMENTS and the power they bring to the battle by calling Slave I as soon as you're able.

### Tier II

Forced Fleet:

* Use the fleet provided to practice your ship battles.

Strategy Tips:

* The Fleet presented here with Geonosian Ships is a strong fleet to build if you're deciding what ships to acquire

Rewards:

* 4 Geonosian Spy's Starfighter Shards
* 4 Sun Fac's Geonosian Starfighter Shards
* 4 Geonosian Soldier's Starfighter Shards

### Tier III

Forced Fleet:

* Use the fleet provided to practice your ship battles.

Strategy Tips:

* Acquire Reinforcement Materials by completing this mission

First Time Rewards:

* 10 Geonosian Spy Shards
* 10 Sun Fac Shards
* 10 Geonosian Soldier Shards
* 10 Reinforcement Materials

Rewards:

* 5 Reinforcement Materials Shards
* 1-3 Mk III Ship Ability Materials
* 1-3 Mk II Ship Ability Materials
* 1-3 Mk I Ship Ability Materials Shards
Demolish

**Cooldown:** | 5

**Demolish** is a Special Ability used by Sabine Wren.

## Description

First Tier: "Deal Physical damage to all enemies. Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded."

Final Tier: "Deal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Phoenix ally, deal +15% more damage and Expose a random enemy. Phoenix allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a Critical Hit, reduce Sabine's cooldowns by 2. This attack can't be Countered or Evaded."
Interrogation Protocol

**Interrogation Protocol** is a Unique Ability used by 0-0-0.

## Description

First Tier: "Dark Side allies gain 5% Critical Damage."

Final Tier: "Dark Side allies gain 20% Critical Damage. Whenever a Dark Side ally uses an ability on an enemy with Torture, grant that ally 1 stack of **Translation** (max 3) for 3 turns. Dark Side allies gain 5% Potency for each stack of **Translation** on them, doubled for Droids."

**"Translation** - Beneficial effects build based on the cumulative number of stacks:

* 1 stack: Gain 30% Max Health
* 2 stacks: Gain 15% Critical Chance
* 3 stacks: If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)"

## See Also

Other Abilities used by 0-0-0

* Fatal Shock (Basic)
* Specialized in Torture (Special)
* **Interrogation Protocol** (Unique)
* Drain Organics (Unique)
Currencies

## Description

Can be used to upgrade Characters or Ships, or purchase Character Shards, Ship Blueprints, Gear, or Mods from Shipments.

## Currencies

### Credits

"Credits are required to upgrade your character's level, abilities, and star count. Credits are also used in crafting and to purchase certain shipment items." Also used to assign, remove, and upgrade Mods for characters.

### Ship Building Materials

"Ship Building Materials are required to upgrade your ship's level, abilities, and star count."

### Crystals

"Crystals are used to purchase Data Cards, Energy refreshes, Store items, and to reset cooldown timers. Gain more by completing Battles and collecting Achievements." Currency that can be purchased with real world cash money.

### Ally Points

"Use ally points to open Bronzium data cards in the store and to get items in Weekly Shipments."

### Guild Tokens

"Earn Guild Tokens by participating in Guild Activities and Guild Raids. Guild Tokens are used to purchase items in the Guild Store."

### Cantina Battle Tokens

"Cantina Battle Tokens are used to purchase items from the Cantina Battles Store."

### Squad Arena Tokens

"Squad Arena Tokens are used to purchase characters and rare items from the Squad Arena Store."

### Galactic War Tokens

"Galactic War Tokens are the currency used to purchase items from the Galactic War Store."

### Fleet Arena Tokens

"Fleet Arena Tokens are used to purchase characters, ships, and rare items from the Fleet Arena Store."

### Guild Event Tokens

"Earned through participation in Guild Events. Used to purchase items from the Guild Event Store."

### Shard Store Tokens

"Shard Store Tokens are used to purchase items from the Shard Store." They are earned by collecting shards for characters that have already hit 7-stars.
Events

## List of Events

* Dathomir (Omega Battles)
* Defense of Dathomir (Special Event)
* Legend of the Old Republic (Ancient Journey)
* Training Droid Smuggling
* Geonosian Fleet (Advanced Tactics)
* Grand Master's Training
* Home One (event) (Fleet Mastery Event)
* Military Might (Assault Battles)
* Imperial Fleet (Omega Battle)
* Ace of the Republic (Marquee Event)
* Endor Escalation (Heroic Battle)
* Grand Masters Training (Mythic Event)
* Forest Moon (Assault Battles)

## Event Categories

* Ancient Journey
* Assault Battles
* Advanced Tactics
* Fleet Mastery Event
* Heroic Battle
* Marquee Event
* Omega Battles
* Special Event
First Order Executioner

*This page is about the Executioner. For the faction, see First Order.*

**First Order Executioner** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Merciless First Order Attacker who executes powerful attacks"

## Attacks & Abilities

* Judgment (Basic)
* Death Sentence (Special)
* Total Order (Unique)

## Shards

Shards can be acquired from the following sources:

### Data Cards

* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Dark Side)
CC-2224 "Cody"

**CC-2224 "Cody"** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Clone Attacker that Stuns and call tones of Assists"

## Attacks & Abilities

* Alpha Strike (Basic)
* AT-TE Mass-Driver Cannon (Special)
* The 212th Attack (Special)
* Ghost Company Commander (Leader)

## Shards

Shards can be acquired from the following sources:

### Shipments

* Shipments
* Weekly Shipment

### Data Cards

* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Light Side)
* Ultimate Bundle (Clone Trooper)
General Grievous

**General Grievous** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Aggressive Attacker that grows increasingly stronger as the Droids around him fall. Although he hates being called a droid, he counts as one in combat."

## Attacks & Abilities

* Furious Assault (Basic)
* Grievous Wounds (Special)
* Skittering Horror (Special)
* Daunting Presence (Leader)
* Metalloid Monstrosity (Unique)

## Shards

Shards can be acquired from the following sources:
Hold the Line (Hoth Rebel Soldier)

**Cooldown:** | 4

**Hold the Line (Hoth Rebel Soldier)** is a Special Ability used by Hoth Rebel Soldier.

## Description

First Tier: "Taunt and grant Rebel allies Defense Up for 2 turns."

Final Tier: "Taunt and grant Rebel allies Defense Up for 3 turns. In addition, Hoth Rebel Soldier has a 25% chance to also gain 35% Health Up for 3 turns."
Jedi Consular

**Jedi Consular** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Well-rounded Jedi Healer with a mix of offense and defense"

## Attacks & Abilities

* Saber Strike (Basic)
* Jedi Healing (Special)
* Attack as Defense (Special)

## Shards

Shards can be acquired from the following sources:

### Battles

* 1-B (Hard) Light Side Battle
* 1-D (Hard) Dark Side Battle
* 3-C (Hard) Dark Side Battle
* 3-A Cantina Battle

### Data Cards

* Bronzium Data Card
* Fleet Mega-Pack
Legend of the Old Republic

Type: Ancient Journey

Duration:

## Description

"Gather the light side allies of Revan and battle through moments of the legendary Jedi's return to the Light. Completing this event unlocks Jedi Knight Revan"

## Tiers

### Tier I

Requirements:

* Mission Vao (2-stars)
* Zaalbar (2-stars)

Recommended Gear Level: 6+

"Stranded on the Sith-occupied world of Taris, Revan teamed up with the street-smart Mission Vao and her friend Zaalbar. Together..."

### Tier II

Requirements:

* Mission Vao (3-stars)
* Zaalbar (3-stars)
* Bastila Shan (3-stars)

Recommended Gear Level: 6+

"After defeating the Rancor, Revan and the companions found the criminals that had abducted the..."

### Tier III

Requirements:

* Mission Vao(4-stars)
* Zaalbar (4-stars)
* Bastila Shan (4-stars)
* T3-M4 (4-stars)

Recommended Gear Level: 7+

"After acquiring a modified drid named T3-M4, Revan and the..."

### Tier IV

Requirements:

* Mission Vao (5-stars)
* Zaalbar (5-stars)
* Bastila Shan (5-stars)
* T3-M4 (5-stars)
* Jolee Bindo (5-stars)

Recommended Gear Level: 7+

"Joined by the Jedi Jolee Bindo..."

Rewards:

* 55 Jedi Knight Revan shards
* 10 Ship Ability Materials Omega
* 10 Ability Materials Omega
Boba Fett's Payout

**Boba Fett's Payout** is a Unique Ability used by Boba Fett.

## Description

"Whenever Boba Fett receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)"

First Tier: "Boba Fett gains a bonus turn and has +25 Speed for the rest of the battle."

Final Tier: "Boba Fett gains a bonus turn and, for the rest of the battle, has +50 Speed and additional Defense Penetration equal to 200% of his Defense Penetration."
Intimidation Tactics

**Intimidation Tactics** is a Special Ability used by Grand Moff Tarkin.

## Description

First Tier: "Gain Potency Up for 1 turn then inflict Critical Chance Down and Offense Down for 2 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 5% Turn Meter for each debuffed enemy."

Final Tier: "Gain Potency Up for 3 turns then inflict Critical Chance Down and Offense Down for 3 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 15% Turn Meter for each debuffed enemy."
Luke Skywalker (Farmboy)

*This page is about the Episode IV one. For the Episode V one, see Commander Luke Skywalker.*

**Luke Skywalker (Farmboy)** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Attacker that can boost his own Critical Rate, then disable enemies with Critical Hits"

## Attacks & Abilities

* Frontier Marksmanship (Basic)
* Bullseye (Special)
* A New Hope (Leader)
* Draw a Bead (Unique)

## Shards

Shards can be acquired from the following sources:

### Battles

* 7-D (Hard) Light Side Battle
* 1-B Cantina Battle
Peddler

**The Peddler** is an Agent.

The Peddler is part of the first three fundamental agents that can be recruited by the Old One, he is skilled at infiltrating villages and deceiving heroes. Most importantly, he has an awesome Donkey that does all the hard labor for the dynamic twosome. Though weak, he is one of the only early heroes that can routinely perform challenges without worry of being eventually hunted down.

The Peddler can be empowered, or his Donkey can be empowered in his place, which does not increase his profile as empowerment normally does.

## Recruitment

Starter agent, starts unlocked and immediately recruitable.

## Stats

**Strengths:** Infiltration, Labor

**Weaknesses:** Combat, Magic

**Traits:** He does not have the humane trait and is willing to commit atrocities.

## Scheme

**Fearmonger** - Unique among schemes it requires no empowerment from the Old One to perform. It allows the Peddler to choose an "intolerance" for a Village POI - make a village fear sorcerers and watch your magical pursuer be lynched.

## Special Mechanics

**Itinerant Merchant** - The Peddler is welcome everywhere, and does not pay a cultural penalty in any village - in addition he can sell cursed items to heroes who are shopping in his location.
**Innocuous** - The Peddler could hardly be considered a threat, he gains reduced fame for his challenges and his clues are harder to decipher. Also, he can shift the blame for a challenge to another hero that is wanted by the nation or hated by the POI.

## Strategy

Detail how to best use this agent in the game.
Hold the Line (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Hold the Line (disambiguation)** may refer to:

* Hold the Line ability used by Hoth Rebel Soldier

* Hold the Line ability used by Finn
Disarming Strike

**Disarming Strike** is a Basic Ability used by Kanan Jarrus.

## Description

First Tier: "Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted."

Final Tier: "Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. This ability gains +15% Critical Hit Chance for each ally under full Health."
Imperial Phalanx

**Cooldown:** | 5

**Imperial Phalanx** is a Special Ability used by Royal Guard.

## Description

First Tier: "All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 25% Turn Meter."

Final Tier: "All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 35% Turn Meter."
Coruscant Underworld Police

**Coruscant Underworld Police** is one of the Characters in Star Wars: Galaxy of Heroes.

## Description

"Support that shuts down enemies with Stuns and Offense Down"

## Attacks & Abilities

* Non-Lethal Takedown (Basic)
* Non-Lethal Crowd Control (Special)
* Non-Lethal Specialist (Unique)

## Shards

Shards can be acquired from the following sources:

### Data Cards

* Chromium Data Card
* Chromium Data Pack
* Chromium Mega-Pack (Light Side)