Items

List of Items

* Description - Various assortments of preserved food servable for daily ration. Mostly stale, yet in high demand. Price for 20 units.

### Teleportation stone: Amberguard

* Buy Price - 1500 Gold
* Sell Price - Cannot Sell
* Acquisition - Amberguard
* Description - A waypoint stone made by a skilled Arcansmith which allows personal transportation to specific faraway places when integrated into specially designed mechanisms.
	+ Unlocks teleportation to Amberguard

### Teleportation stone: Frostford

* Buy Price - 500 Gold
* Sell Price - Cannot Sell
* Acquisition - Frostford
* Description - A waypoint stone made by a skilled Arcansmith which allows personal transportation to specific faraway places when integrated into specially designed mechanisms.
	+ Unlocks teleportation to Frostford.

### Teleportation stone: Gorn

* Buy Price - 500 Gold
* Sell Price - Cannot Sell
* Acquisition - Gorn
* Description - A waypoint stone made by a skilled Arcansmith which allows personal transportation to specific faraway places when integrated into specially designed mechanisms.
	+ Unlocks teleportation to Gorn.

### Teleportation stone: Umbra

* Buy Price - 500 Gold
* Sell Price - Cannot Sell
* Acquisition - Sabastian
* Description - A waypoint stone made by a skilled Arcansmith which allows personal transportation to specific faraway places when integrated into specially designed mechanisms.
	+ Unlocks teleportation to Umbra.

## Supply

### Supplies:

* Buy Price - 5 Gold
* Sell Price - 1 Gold to market, Variable on Market job
* Acquisition - Wimborn, Gorn, Forstford, Elven Patrols
* Description - Assemblence of various commodities which can be sold or used in certain tasks.
* Weight - 2

### Bandages:

* Buy Price - 15 Gold
* Sell Price - 3 Gold to market, Variable on Market job
* Acquisition - Wimborn, Gorn, Forstford
* Description - A portable way to patch up an Injured person. Restores 33%of health (20% if were used recently)
* Weight - 2

### Ropes:

* Buy price - 15 Gold
* Sell Price - 3 Gold
* Acquisition - Wimborn, Gorn, Forstford
* Description - A sturdy rope required for safe unwilling person transfer.
	+ Must be in possession to capture defeated people.
* Weight - 5

### Lockpicks:

* Buy price - 20 Gold
* Sell Price - 4 Gold
* Acquisition - Shaliq, Umbra
* Description - Assemblance of various tools for certain precisive tasks..
* Weight - 3
* NB - Used to open chests to get items.

### Torch:

* Buy price - 25 Gold
* Sell Price - 5 Gold
* Acquisition - Wimborn, Shaliq, Frostford
* Description - A simple source of light during night or enclosed spaces.
* Weight - 3
* NB - Used to explore alcoves to get items.

### Teleportation Seal:

* Buy price - 20 Gold
* Sell Price - 4 Gold
* Acquisition - Wimborn, Gorn, Shaliq, Forstford
* Description - Magical device allowing a single person to teleport to specified personal location
	+ Allows to send captured people to your mansion without going with them.
* Weight - 1

## Ingredient

### Basic Solution:

* Buy Price - 20 Gold
* Sell Price - 4 Gold
* Purchase Location - Wimborn, Frostford, Gorn Alchemist
* Description - Primal ingredient which is used as base for many potions

### Fluid Substance:

* Buy Price - 50 Gold
* Sell Price - 10 Gold
* Purchase Location - Gorn Alchemist
* Monster Drop: Ooze
* Sex Reward: Scylla, Nereid, Slime
* Description - Oily transparent liquid with some unique abilities. Sometimes used as a cheap lubricant

### Magic Essence:

* Buy Price - 50 Gold
* Sell Price - 10 Gold
* Purchase Location - Wimborn, Gorn
* Monster Drop: Fairy
* Sex Reward: Fairy, Drow, Dragonkin
* Description - Gleamy fluid substance rich with potent energy

### Nature Essence:

* Buy Price - 50 Gold
* Sell Price - 10 Gold
* Purchase Location - Wimborn
* Monster Drop: Animated Plant
* Sex Reward: Dryad
* Description - Clear fluid substance rich with raw life energy
* Can also be obtained from foraging

### Tainted Essence:

* Buy Price - 50 Gold
* Sell Price - 10 Gold
* Purchase Location - Gorn Alchemist
* Monster Drop: Ooze
* Sex Reward: Demon, Arachne, Lamia
* Description - Dark fluid substance rich with traces of corruption.

### Bestial Essence:

* Buy Price - 50 Gold
* Sell Price - 10 Gold
* Acquisition - Frostford, Gorn Alchemist
* Monster Drop: Wolf, Bear, Dire Wold, Cougar, Giant Spider
* Sex Reward: Any Beast/half kin
* Description - Pale fluid substance rich with vigorous energy.

## Clothes

### Common Clothes:

* Buy Price - No Value
* Sell Price - No Value
* Acquisition - Default Gear
* Description - Bland common clothes without much of appeal. Thankfully there's no shortage of them.
* Effects - None

### Sundress:

* Buy Price - 75 Gold
* Sell Price - 15 Gold
* Acquisition - Wimborn
* Description - Simple, comfortable, and lighthearted. Perfect for relaxation and exposure to sudden wind gusts.
* Effects - Reduces Stress by the end of a day
* Actual effect - Reduces Stress by 4-8 points at the end of a day.

### Maid Uniform:

* Buy Price - 75 Gold
* Sell Price - 15 Gold
* Acquisition - Wimborn
* Description - A set of black and white frilly clothes with a mandatory skirt and garter belt. Makes cleaning duty pleasant to watch.
* Effects - Increases Obedience by the end of a day
* Actual effect - Increases Obedience by 5-10 points at the end of a day.

###  Kimono:

* Buy Price - 150 Gold
* Sell Price - 30 Gold
* Acquisition - Shaliq Village
* Description - Brightly colored foreign clothes which are pretty popular for certain people.
* Effects - Slightly increases beauty

###  Miko Outfit:

* Buy Price - 200 Gold
* Sell Price - 40 Gold
* Acquisition - Shaliq Village
* Description - Contrasting white and red clothes, originally worn by young women of certain foreign religions.  They are now fetishized by certain people...
* Effects - Reduces stress and lust by the end of a day
* Actual effect - Reduces stress by 3-5 points and lust by 4-6 points at the end of a day.

###  Bedlah:

* Buy Price - 250 Gold
* Sell Price - 50 Gold
* Acquisition - Gorn
* Description - Loose, translucent clothing from southern regions, generally worn by dancers and members of a harem.
* Effects - Slightly increases Charm by the end of the day.
* Actual effect - Increases Charm by 1-3 points at the end of the day.

###  Pet Suit:

* Buy Price - 250 Gold
* Sell Price - 50 Gold
* Acquisition - Frostford
* Description - Specially designed pieces of leather decoration which represent a domestic animal, and force the wearer to walk on all fours. For obvious reasons, this should generally not be worn outside.
* Effects - Greatly increases obedience. If confidence above 40, cause stress penalty and lowers it by the end of a day.
* Actual effect - Increases obedience by 8-16 points at the end of the day. If confidence is 40 or more and wearer does not have the "submissive" trait also decreases confidence by 2-4 points and increases stress by 5-10 points at the end of the day.

### Butler's Uniform:

* Buy Price - 75 Gold
* Sell Price - 15 Gold
* Acquisition - Wimborn
* Description - This is the uniform of a butler, a well fitted suit comprising of a double-breasted coat, waistcoat, and trousers, along with a small black tie.
* Effects - Increases Obedience by the end of a day.
* Actual effect - Increases Obedience by 5-10 points at the end of a day.

## Underwear

### Plain Underwear:

* Buy Price - No Value
* Sell Price - No Value
* Acquisition - Default Gear
* Description - Bland common clothes without much of appeal. Thankfully there's no shortage of them.
* Effects - None

###  Lacy Underwear:

* Buy Price - 100 Gold
* Sell Price - 20 Gold
* Acquisition - Wimborn
* Description - Fancy and cute underwear available for people with moderate income.
* Effects - +5 Luxury

### Silk Boxers:

* Buy Price - 100 Gold
* Sell Price - 20 Gold
* Acquisition - Wimborn
* Description - Fancy and comfortable male underwear available for people with moderate income.
* Effects - +5 Luxury

### Living Suit:

* Buy Price - Cannot be bought
* Sell Price - 40 Gold
* Acquisition - Underground Tunnels, Underground Ruins
* Description - Parasitic suit which feeds on bodily fluids and stimulates person's privates.
* Effects - Lust grows at the end of the day. (+4)

## Armor

### Leather Armor:

* Buy Price - 100 Gold
* Sell Price - 20 Gold
* Acquisition - Wimborn, Gorn, Shaliq, Umbra
* Description - Suit of tanned leather, providing some protection while not restricting movement too much.
* Effects - 20% Protection, +2 Armor

###  Chain Armor:

* Buy Price - 250 Gold
* Sell Price - 50 Gold
* Acquisition - Wimborn, Gorn, Umbra
* Description - Finely forged piece of metal suit made out of iron links. Offers reasonable protection against sharp objects.
* Effects - 40% Protection, +5 Armor

###  Ninja Suit:

* Buy Price - 200 Gold
* Sell Price - 40 Gold
* Acquisition - Shaliq Village
* Description - A compact and versatile outfit rumoured to be used by foreign assassins.
* Effects - 30% Protection, +1 Agility

###  Elven Chain Armor:

* Buy Price - 500 Gold
* Sell Price - 100 Gold
* Acquisition - Amberguard
* Description - A suit of elvish armor created from interwoven mithril rings. It is supple and light yet provides ample protection.
* Effects - 35% Protection, +7 Armor +5 speed

### Wizard's Robe:

* Buy Price - 350 Gold
* Sell Price - 70 Gold
* Acquisition - Amberguard
* Description - Finely forged piece of metal suit made out of iron links. Offers reasonable protection against sharp objects.
* Effects - 35% Protection, +4 Armor +1 Magic Affinity

### Carapace:

* Buy Price - Cannot be bought
* Sell Price - 120 Gold
* Acquisition - Corrupted Dragon boss drop
* Description - Thick plate metal made for finest defense.
* Effects - 65% Protection, +5 Armor
* Requirements - 4 Endurance

### Living Armor:

* Buy Price - 500 Gold
* Sell Price - 150 Gold
* Acquisition - Umbra
* Description - An unearthly semi-living object which can be worn. Feeds on the fluids of wearer which periodically stimulates in private places.
* Effects - 50% Protection, +8 Armor, +50 Health, Lust grows during combat (+2)

### Plate Armor:

* Buy Price - Cannot be bought
* Sell Price - 150 Gold
* Acquisition - Golem/Wyvern boss drop
* Description - An old, durable suit of plate armor. Protects the wearer against most physical damage.
* Effects - 60% Protection, +10 Armor

### Red Cloak:

* Buy Price - Cannot be bought
* Sell Price - 225 Gold
* Acquisition - Corrupted Dragon boss drop
* Description - An armor once worn by a legendary mercenary. It still smells of blood.
* Effects - 50% Protection, +6 Armor, +5 Speed

### Rogue's Armor:

* Buy Price - Cannot be bought
* Sell Price - 150 Gold
* Acquisition - Corrupted Dragon boss drop
* Description - An unearthly semi-living object which can be weared. Feeds on the fluids of wearer which periodically stimulates in private places.
* Effects - 45% Protection, +8 Armor, +20 Energy

## Weapons

### Dagger:

* Buy Price - 50 Gold
* Sell Price - 10 Gold
* Acquisition - Wimborn
* Description - A simple weapon providing bare minimum of physical power.
* Effects - +4 Damage

### Long Sword:

* Buy Price - 150 Gold
* Sell Price - 30 Gold
* Acquisition - Wimborn, Frostford, Umbra
* Description - Medium sized sword perfect for close combat.
* Effects - +7 Damage
* Requirements - 2 Agility

### Staff of Nature:

* Buy Price - Cannot be bought
* Sell Price - 40 Gold
* Acquisition - Fairies encounter
* Description - A twisted branch infused with Nature's power. Strengthens weilder but is not a very effective weapon.
* Effects - +4 Damage, +25 Health, +1 Magic Affinity
* Requirements - 1 Magic Affinity

### Easterm[sic] Sword:

* Buy Price - Cannot be bought
* Sell Price - 150 Gold
* Acquisition - Corrupted Dragon boss reward
* Description - A long sword originates from eastern lands.
* Effects - +9 Damage, +1 Endurance
* Requirements - 3 Agility

### Elven Sword:

* Buy Price - Cannot be bought
* Sell Price - 50 Gold
* Acquisition - Patrol of Elven Warriors encounter
* Description - Medium sized sword perfectly balanced for close combat.
* Effects - +9 Damage, +1 Agility
* Requirements - 4 Agility

### Armor Breaker:

* Buy Price - Cannot be bought
* Sell Price - 150 Gold
* Acquisition - Corrupted Dragon boss reward
* Description - A mighty weapon designed to deal with armored targets.
* Effects - +9 Damage, Bypass 8 Armor

### Great Hammer:

* Buy Price - 350 Gold
* Sell Price - 70 Gold
* Acquisition - Gorn, Umbra
* Description - A mighty weapon designed to deal with armored targets.
* Effects - +10 Damage, Ignores protection
* Requirements - 4 Strength

### Claymore:

* Buy Price - 450 Gold
* Sell Price - 90 Gold
* Acquisition - Gorn
* Description - Large, two-handed sword for extra punch. Slows the wielder a little due to its size and weight.
* Effects - +12 Damage, -3 Speed
* Requirements - 4 Strength

###  Ayneris's Rapier:

* Buy Price - Cannot be bought
* Sell Price - 100 Gold
* Acquisition - Ayneris's quest completion
* Description - No Current description.
* Effects - +8 Damage, 50% chance to attack twice
* Requirements - 4 Agility

### Cursed Blade:

* Buy Price - Cannot be bought
* Sell Price - 100 Gold
* Acquisition - Cave Wyvern drop
* Description - An ancient mystical blade. Strong magic keeps it sharp even to this day, but all power comes with a price...
* Effects - +15 damage, 20% chance to attack twice, Wielder's armor is useless.

## Accessories

### A Leather Slave Collar:

* Buy Price - 150 Gold
* Sell Price - 50 Gold
* Acquisition - Gorn, Umbra
* Description - This leather collar is designed to fit tightly around the neck. It has rings to which bindings can be attached.
* Effects - Increases Obedience by the end of a day
* Actual effects - If wearer has the submissive trait increases loyalty by 1-3 points at the end of the day. Otherwise increases Obedience by 3-6 points and if obedience is less then 70 (before increase) also increases stress by 3-6 points at the end of the day.

### A Pair Of Handcuffs:

* Buy Price - 150 Gold
* Sell Price - 50 Gold
* Acquisition - Gorn, Umbra
* Description - These handcuffs are lightly padded but robust enough to secure even the most troublesome slave.
* Effects - Increases Obedience by the end of a day and prevents escapes.
* Actual effects - Prevents escapes, and increases Obedience by 3-6 points at the end of the day. Also: If wearer has the "deviant" trait increases lust by 5-10 points at the end of the day. Otherwise decreases assertiveness by 1-3 points and if obedience is less then 75 (before increase) also increases stress by 5-10 points at the end of the day.

### Travelling Bag:

* Buy Price - 200 Gold
* Sell Price - 40 Gold
* Acquisition - Wimborn, Frostford, Shaliq Village
* Description - A great partner of any experienced adventurer. Despite minor wear, it looks really sturdy..
* Effects - Increases party's total carry weight by 20

### A Golden Ring:

* Buy Price - 250 Gold
* Sell Price - 50 Gold
* Acquisition - Frostford
* Description - This finely crafted gold ring comprises of two intertwined bands.
* Effects - +10 Luxury

### Emerald Amulet:

* Buy Price - Cannot be bought
* Sell Price - 80 Gold
* Acquisition - Patrol of Elven Warriors, Fairies encounter
* Description - A luxury piece of jewelry with a trace a magic.
* Effects - +15 Health

### Ruby Amulet:

* Buy Price - Cannot be bought
* Sell Price - 80 Gold
* Acquisition - Rare monster drop
* Description - A luxury piece of jewelry with a trace a magic.
* Effects - +2 Damage

### Golden Necklace:

* Buy Price - N/A
* Sell Price - 150 Gold
* Acquisition - Corrupted Dragon boss drop
* Description - A heavy necklace providing some protection.
* Effects - +4 Armor

## Misc Items

### Precious Gem

* Buy Price - Cannot be bought
* Sell Price - 250 Gold
* Acquisition - Found in chests, Corrupted Dragon boss drop
* Description - An unusually big precious gem. Traders will likely pay a huge sum for it.