Tipp

Tipp is the first character that the player meets in The Sanctum. (FINISH basic description)

## Codex Entry

Although he has no memory of where he came from or how he ended up in the Sanctum, he has lived there for countless years and has come to view the place as their home.

Over the years, he has gathered a wealth of knowledge and is happy to share it with anyone who is willing to listen.

## Dialogue

### Right after the first run of the game:

**Tipp**: Heh, I knew it, I knew you'd come. Welcome to the Sanctum.
**Tipp**: The name's **Tipp**, I am the Sanctum's caretaker. It's a pleasure to meet you!
**Tipp**: When the flame died, the power that kept this place safe was gone with it. Those who remained had to find refuge elsewhere.
**Tipp**: We hurried back once we saw the smoke rising. It is all happening just as was foretold...
**Tipp**: Sorry that you had to see this place in such a mess. It should be easier to navigate now. Well, if it weren't for these **Blight Thorns**...
**Tipp**: Speaking of which, the **Mediary** would like a word with you. It seems like he has a plan.

### If you speak with Tipp before removing the blight thorns again:

**Tipp**: The **Mediary** knows what to do about these thorns. Until then, you have to Dash to pass through them. It's annoying.

### If you speak with Tipp after your second run and immediately after any subsequent run:

**Tipp**: Wow, you died! Well, I guess you technically didn't but you know...
**Tipp**: I can't imagine what that feels like.. Oh, sorry. I've been wandering off again.
**Tipp**: Anyway, a word of advice for next time:
**Tipp**: They say a well-timed Dash may be the answer to most hazards. Just press (Dash Keybind), you can even do it in the air...

### If you speak with Tipp after third run (Possibly just random Dialogue, needs confirmation):

**Tipp**: So, how does it feel like being the **Omenforged** and all? I guess times are a bit too rough right now to get excited...
**Tipp**: This is a once in an eon event, however. I'd get a little energized, I think...

### If you speak with Tipp at any other time, one of these random dialogues will appear:

**Tipp**: Throughout the years, I have seen and heard so much, so if you ever need a bit of friendly advice don't hesitate to find me.

**Tipp**: Don't forget that you can hit an enemy extra hard if you land a Perfect Launcher on it.
**Tipp**: To execute a Perfect Launcher, hold down (Launcher Keybind) and release it just as it fully charges, it will deal bonus damage and knockback.
**Tipp**: It also produces a satisfying sound. Although that's not why I brought it up, obviously... Unless you are into that kind of thing, in which case you are welcome.

**Tipp**: Don't be afraid to experiment and try new things, that's how you learn and improve. Just don't be too hard on yourself.
**Tipp**: After all, wisdom comes from experience, and experience comes from making mistakes.

**Tipp**: If you suffer an especially grueling defeat, don't forget to keep things in perspective. As the old saying goes, "it's just a game."
**Tipp**: Unless it's a competitive game and you're playing against me, in which case it's personal and I am going to win.

**Tipp**: There are several different weapons to choose from, each with its own strengths and weaknesses. Try them all out to see which ones you like best.

**Tipp**: There are multiple was of avoiding hazards, Jump, Dash, or simply move out of the way.
**Tipp**: Dashing is particularly useful, as it makes you invulnerable for a short while. But it has a short cooldown before it can be used again.

**Tipp**: Did you know that different moves apply varying **amounts** of Shield Damage?
**Tipp**: Launchers do the most amount of Shield Damage, so if you really want to wreck and enemy's shield you should charge one up!

**Tipp**: Good luck out there

### Unclear trigger (found in a save file where no spirit masks are unlocked)

**Tipp**: Omenforged, take a look at this.

**Tipp**: Phew! We managed to clear out that old corridor. The Runesmith helped move the boulders while I provided invaluable moral support!

**Tipp**: It stretches the entire length of the Sanctum. I needed a torch to explore it, but I don't think you'll have that problem!