List of IDs

This page is filled with IDs of ships/weapons/crew/augments, to use them you need to type the corresponding command in the console while ingame (opened by pressing "\" or "L" in pre 5.1 versions, although the button can be changed in the Keyboard Hotkey Configuration), commands are NOT case sensitive, but IDs ARE. The text after "---" is the clarification and not part of the ID.

## Player Ships

Main Article: Player ships

* Unlock Command: `SHIP_CUSTOM id`
* Lock command (only possible since Hyperspace 0.8): `SHIP_CUSTOM_LOCK id`

To unlock the second and third layout (/B and /C) of the ship, type the same ID of the cruiser in the same slot but add \_2 or \_3 at the end re (for example, for unlocking Rebel B you would type PLAYER\_SHIP\_REBEL\_2).

* All Elite ships share a page in Elite Cruisers.

<--PAGE0-->

* PLAYER\_SHIP\_MVKESTREL
* PLAYER\_SHIP\_MVFED
* PLAYER\_SHIP\_MVSTEALTH
* PLAYER\_SHIP\_MVENGI

<---->

* PLAYER\_SHIP\_MVCIVILIAN
* PLAYER\_SHIP\_MVCRYSTAL
* PLAYER\_SHIP\_MVDYNASTY
* PLAYER\_SHIP\_MVLANIUS

<---->

* PLAYER\_SHIP\_PROTOMV
* PLAYER\_SHIP\_FLAGSHIP

<--PAGE1-->

* PLAYER\_SHIP\_CIVILIAN
* PLAYER\_SHIP\_MILITIA
* PLAYER\_SHIP\_KESTREL
* PLAYER\_SHIP\_FEDERATION

<---->

* PLAYER\_SHIP\_CLOAK
* PLAYER\_SHIP\_HORSE

<---->

* ELITE\_SHIP\_MILITIA
* ELITE\_SHIP\_FED

<--PAGE2-->

* PLAYER\_SHIP\_REBEL
* PLAYER\_SHIP\_ENGINEER
* PLAYER\_SHIP\_AUTO
* PLAYER\_SHIP\_MVREBEL

<---->

* PLAYER\_SHIP\_MFK
* PLAYER\_SHIP\_TECHNICIAN
* PLAYER\_SHIP\_CURA

<---->

* ELITE\_SHIP\_REBEL

<--PAGE3-->

* PLAYER\_SHIP\_PROTOTYPE
* PLAYER\_SHIP\_TUCO
* PLAYER\_SHIP\_ANGEL
* PLAYER\_SHIP\_BROOD

<---->

* PLAYER\_SHIP\_SPIDER

<--PAGE4-->

* PLAYER\_SHIP\_ENGI
* PLAYER\_SHIP\_SEPARATIST

<---->

* ELITE\_SHIP\_ENGI

<--PAGE5-->

* PLAYER\_SHIP\_ZOLTAN
* PLAYER\_SHIP\_DUSKBRINGER
* PLAYER\_SHIP\_MONK
* PLAYER\_SHIP\_PEACEKEEPER
* PLAYER\_SHIP\_OSMIA

<---->

* ELITE\_SHIP\_ZOLTAN
* ELITE\_SHIP\_DUSK

<--PAGE6-->

* PLAYER\_SHIP\_HIVE
* PLAYER\_SHIP\_FREEMANTIS
* PLAYER\_SHIP\_SUZERAIN
* PLAYER\_SHIP\_BISHOP

<---->

* ELITE\_SHIP\_MANTIS
* ELITE\_SHIP\_FREEMANTIS

<--PAGE7-->

* PLAYER\_SHIP\_ROCKMAN
* PLAYER\_SHIP\_OUTCAST
* PLAYER\_SHIP\_LOSTSUN
* PLAYER\_SHIP\_PALADIN

<---->

* PLAYER\_SHIP\_SALT
* PLAYER\_SHIP\_SSLG
* PLAYER\_SHIP\_CRYSTALLINE
* PLAYER\_SHIP\_CULTIST
* ELITE\_SHIP\_ROCK
* ELITE\_SHIP\_CRYSTAL

<--PAGE8-->

* PLAYER\_SHIP\_SLUG
* PLAYER\_SHIP\_CLAN
* PLAYER\_SHIP\_HEKTAR
* PLAYER\_SHIP\_PLEASURE

<---->

* PLAYER\_SHIP\_HACKER
* PLAYER\_SHIP\_KNIGHT
* PLAYER\_SHIP\_SYLVAN
* PLAYER\_SHIP\_CEL
* ELITE\_SHIP\_SLUG

<--PAGE9-->

* PLAYER\_SHIP\_SHELL
* PLAYER\_SHIP\_SCIENTIST
* PLAYER\_SHIP\_MECHANIC
* PLAYER\_SHIP\_MORPH

<---->

* ELITE\_SHIP\_SHELL

<--PAGE10-->

* PLAYER\_SHIP\_LEECH
* PLAYER\_SHIP\_ALKRAM
* PLAYER\_SHIP\_TONY
* PLAYER\_SHIP\_COALITION

<---->

* ELITE\_SHIP\_LEECH
* ELITE\_SHIP\_COALITION

<--PAGE11-->

* PLAYER\_SHIP\_ORCHID

<---->

* ELITE\_SHIP\_ORCHID

<--PAGE12-->

* PLAYER\_SHIP\_LANIUS
* PLAYER\_SHIP\_AUGMENTED
* PLAYER\_SHIP\_DYNASTY
* PLAYER\_SHIP\_GHOST

<---->

* PLAYER\_SHIP\_GUARD
* PLAYER\_SHIP\_ANCIENT
* PLAYER\_SHIP\_RHYME
* ELITE\_SHIP\_LANIUS
* ELITE\_SHIP\_GHOST

<--PAGE13-->

* CREW\_SHIP\_SLOT1 ---  - Haynes  - Tully  - A5540L3
* CREW\_SHIP\_SLOT2 ---  - Jerry  - Devorak  - Turzil
* CREW\_SHIP\_SLOT3 ---  - Alkali  - OOJ MAJOO
* CREW\_SHIP\_SLOT4 ---  - Nights  - Slocknog  - Irwin

<---->

* CREW\_SHIP\_SLOT5 ---  - Alkram  - Tyrdeo
* CREW\_SHIP\_SLOT6 ---  - Freddy  - Kazaakplethkillik  - Dianesh
* CREW\_SHIP\_SLOT7 ---  - Ariadne  - Ruwen  - Tuco
* CREW\_SHIP\_SLOT8 ---  - Beacon Eater - Anointed  - Dessius
* CREW\_SHIP\_SLOTA ---  - Vortigon  - Sylvan-Billy  - Guntput-Metyunt
* CREW\_SHIP\_SLOTB ---  - Spider Queen - Obyn  - Symbiote-Tony Sr

<--PAGE14-->

* VANILLA\_SHIP\_KESTREL
* VANILLA\_SHIP\_ENGI
* VANILLA\_SHIP\_FED
* VANILLA\_SHIP\_ZOLTAN

<---->

* VANILLA\_SHIP\_MANTIS
* VANILLA\_SHIP\_SLUG
* VANILLA\_SHIP\_ROCK
* VANILLA\_SHIP\_STEALTH
* VANILLA\_SHIP\_LANIUS
* VANILLA\_SHIP\_CRYSTAL

<--PAGE15-->

* PLAYER\_SHIP\_VANILLA
* PLAYER\_SHIP\_PLEASUREFLAG
* PLAYER\_SHIP\_LIMIT
* PLAYER\_SHIP\_STUPIDGHOST

<---->

* PLAYER\_SHIP\_GOLD --- Pimped Out Cruiser (Beacon Eater)  - Pimped Out Cruiser (LaRoache)
* CREW\_SHIP\_WITHER --- Wither's Cruiser  - Child Crewser
* PLAYER\_SHIP\_SYLVAN\_TRANSPORT
* PLAYER\_SHIP\_LIMIT\_4

## Ship Unlock Events

* Spawn event command: `EVENT id`

Most of these events are unique so they cannot be spawned via console if they already exist somewhere in the current sector. On a bad ID entry, nothing will happen.

### True Ending

* HARMONY\_LINK\_ANCIENT --- Link beacon with obelisk auto-ship fight
* AUGMENTED\_DISCOVERY --- Cronch encounter and Recovery Site warp
* RUINS\_AUGMENTED --- Ruin beacons in Recovery Site
* AUGMENTED\_ANOINTED --- Anointed encounter
* ANCIENT\_LORE\_DUMP --- Wither's monologue
* ANCIENT\_LORE\_DUMP\_CHALLENGE --- Wither's offer
* ANCIENT\_CACHE --- Ancient Cache or Obelisk Dreadnaught fight
* ANCSECTOR\_PART\_4 --- Post-defeat of the Obelisk Dreadnaught event
* JUMP\_TO\_OBELISK --- Warp to Obelisk Homeworlds
* ROYAL\_PALACE --- Obelisk Palace or Royal Dreadnaught fight
* ROYAL\_PALACE\_SUCCESS --- Post-defeat of the Royal Dreadnaught event
* ROYAL\_PALACE\_ENTER --- Entrance to the palace and showdown sector teleport
* GO\_TO\_SHOWDOWN --- MFK Flagship fight
* TRUE\_VICTORY --- Paragon decision menu
* TRUE\_VICTORY\_LOAD --- same as above, but unlocks MV Flagship on 5.0 (bug)

### Page 2 unlocks

* MILITIA\_DETECTIVE --- Militia unlock
* KESTREL\_UNLOCK --- Kestrel unlock
* FED\_MEMORIAL --- Federation unlock
* AUTO\_POWERCORE --- Engineer unlock
* FLAGSHIP\_CONSTRUCTION --- Rebel unlock

### Page 3 unlocks

* START\_BLACKMARKET --- Smuggler unlock (black market guard beacon)
	+ SMUGGLER\_UNLOCK\_1 --- Smuggler Guard crew killed (\_1 can be replaced by \_2 for shipyard and \_3 for final unlock event)

* QUEST\_TUCO\_START --- Tuco's unlock
	+ QUEST\_TUCO\_CASINO --- Casino marker
		- TUCO\_WIN
		- CASINO\_WIN

* HEKTAR\_HEADQUARTERS --- Angel unlock
	+ BILLY --- Billy monologue
		- BILLY\_SAVE --- Outcomes after defeating angel ship
		- BILLY\_DEAD

* SPIDER\_QUEST\_START --- Infested sector warp (contains Brood and Spider Hunter unlocks)
	+ INFESTATION\_IRWIN --- Spider Hunter unlock
	+ INFESTATION\_NEST --- Brood unlock

### Page 4 unlocks

* TURZIL\_PIRATE\_TRANSPORT --- Engi unlock
* STEALTH\_UNLOCK\_1 --- Stealth unlock

### Page 5 unlocks

* CAPITAL\_OSMIA\_RAID --- Ministry unlock (also contains Osmian unlock)
* DUSKCAP\_CAPITOLRAID --- Duskbringer unlock
* NEBULA\_MONK\_PEACE\_QUEST --- Monk unlock
* OSMIA\_UNLOCK\_QUEST --- Osmian unlock

### Page 6 unlocks

* NEBULA\_KAZ\_START --- Hive unlock
* HIVE\_MERCENARY --- Suzerain unlock
* HIVE --- Bishop unlock, must have both unique crewmembers from the events above to proceed (Kazaaakplethkilik and Laiiikarkapi)
* FREEMANTIS\_FLEET\_MONITION --- Free Mantis unlock

### Page 7 unlocks

* ROCK\_HOMEWORLDS --- Theocracy unlock
* TURBAN --- Outcast unlock
* LOSTSUN\_FLEET\_UNLOCK1 --- Lost Sun unlock
* CRYSTAL\_SANCTUARY --- Imperial unlock
* RUWEN\_ENCOUNTER --- SSLG unlock start (also contains Ember unlock)
	+ RUWEN\_SAVE --- direct SSLG unlock and Crystal Origins warp
* CULTIST\_CHURCH\_RUWEN --- Ember unlock
* GUARD\_CLAN --- Salt unlock start (on guild lodge guard)
	+ NEBULA\_SALT\_QUEST --- Salt cruiser marker

### Page 8 unlocks

* NEBULA\_SLUG\_UNLOCK --- Kleptocracy unlock start
	+ SLUG\_UNLOCK\_2 --- Platform coordinates
	+ SLUG\_UNLOCK\_3 --- Platform is defeated
* PONY\_WORLD --- Guild unlock
* HEKTAR\_SHIPYARDS --- Hektar unlock
* NEBULA\_SLUGHOME\_PLEASURE\_1 --- Pleasure Barge unlock
* NEBULA\_DISTRESS\_SLOCKNOG\_START --- Knight unlock
* HACKER\_CACHE --- Hacker station spawn (Hacker unlock)
	+ HACKER\_CACHE\_QUEST --- All hacker stations defeated
	+ HACKER\_FED\_DISTRESS --- Hacker Cruiser fight
	+ HACKER\_FED\_WIN --- Hacker cruiser defeated outcome, unlocks ship
* SYLVAN\_ROYAL\_NORMAL --- Sylvan unlock

### Page 9 unlocks

* NEBULA\_SHELLHOME\_LAB --- Geniocracy unlock
* MORPH\_SITE\_DELTA --- Scientist unlock
* SYLVAN\_MORPH\_STORY --- Morph unlock
	+ NEBULA\_MORPH\_SITE\_ALPHA --- Alpha site marker, eventually leads to OOJ's location, which can be used to help with the morph unlock

### Page 10 unlocks

* GARDEN\_CRUISER\_QUEST\_STORE --- Floral unlock
* ALKRAM\_MEET --- Eargen unlock
* LEECH\_INQUISITIONER --- Revolutionary unlock
* SPIDER\_QUEST\_START --- Infested sector warp (contains Brood and Spider Hunter unlocks)
	+ INFESTATION\_IRWIN --- Spider Hunter unlock
	+ INFESTATION\_NEST --- Brood unlock
* NEBULA\_COALITIONHOLD\_CEALAFORMER\_1 --- Coalition unlock (\_1 can be replaced by \_2, \_3 or \_4 for further points of the quest)

### Page 11 unlocks

* BEACON\_EATER\_START --- Lanius unlock start
	+ QUEST\_BEACON\_EATER --- Beacon Eater encounter
* RUINS\_AUGMENTED --- Ruin beacon, must explore 3 ruins to unlock augmented cruiser
	+ RUINS\_SALVAGE\_AUGMENTED\_UNLOCK --- Augmented unlock
* NEBULA\_DYNASTY\_DREADNAUGHT --- Dynasty/Spectral unlock
* UNLOCK\_GHOST\_QUEST --- Spook Chaser unlock
	+ UNLOCK\_GHOST\_QUEST\_2 --- Haunted flagship fight
* ANCIENT\_CACHE --- Obelisk Cruiser unlock
* RHYME\_ENCOUNTER --- Rhyme cruiser unlock quest.
	+ RHYME\_ENCOUNTER\_1
	+ RHYME\_ENCOUNTER\_2
	+ RHYME\_ENCOUNTER\_3
	+ RHYME\_ENCOUNTER\_4 --- Respect order. It also unlock "The Gnome" as starting point. To meet Her.

## Sectors

* Warp command: `SECTOR id`

On a bad ID entry, the prompt "You shouldn't see this" will appear and you will be teleported to the Multiverse Drop Point start beacon

### Friendly Sectors (Green)

* SECTOR\_CIVILIAN --- Civilian Controlled
* SECTOR\_CIVILIAN\_UNIQUE --- Civilian Coreworlds
* SECTOR\_CIVILIAN\_HACKED --- Hacked Sector
* SECTOR\_MILITIA --- Militia Encampment
* SECTOR\_ENGI --- Engi Controlled
* SECTOR\_ENGI\_UNIQUE --- Engi Harmony
* SECTOR\_ZOLTAN --- Zoltan Controlled
* SECTOR\_ZOLTAN\_UNIQUE --- Zoltan Capital
* SECTOR\_ORCHID --- Orchid Controlled
* SECTOR\_ORCHID\_UNIQUE --- Orchid Gardernworlds
* SECTOR\_FREEMANTIS --- Free Mantis Controlled
* SECTOR\_FREEMANTIS\_UNIQUE --- Free Mantis Hunting Grounds
* SECTOR\_SEPARATIST --- Liberated Sector
* SECTOR\_SEPARATIST\_UNIQUE --- Liberated Sector (same name as regular and same events, but has a transport and trapper fight, also can spawn Sylvan)
* SECTOR\_CRYSTAL --- Crystal Controlled
* SECTOR\_FEDERATION --- Federation Controlled
* SECTOR\_OUTCAST --- Outcast Controlled
* SECTOR\_OUTCAST\_UNIQUE --- Theocracy Badlands

### Hostile Sectors (Red)

* SECTOR\_REBEL --- Rebel Controlled
* SECTOR\_REBEL\_UNIQUE --- Rebel Stronghold
* SECTOR\_PIRATE --- Pirate Controlled
* SECTOR\_PIRATE\_HEKTAR --- Pirate Controlled (Sale!)
* SECTOR\_PIRATE\_UNIQUE --- The Black Market
* SECTOR\_MANTIS --- Mantis Controlled
* SECTOR\_MANTIS\_UNIQUE --- Mantis Hive
* SECTOR\_ROCK --- Rock Controlled
* SECTOR\_ROCK\_UNIQUE --- Rock Stronghold
* SECTOR\_CRYSTAL\_UNIQUE --- Crystalline New-Homeworlds
* SECTOR\_LOSTSUN --- Lost Sun Stronghold
* SECTOR\_DUSKBRINGER --- Duskbringer Controlled
* SECTOR\_DUSKBRINGER\_UNIQUE --- Duskbringer Capitol
* SECTOR\_COALITION --- Coalition Controlled
* SECTOR\_AUTO --- Automated Shipyards
* SECTOR\_AUTO\_UNIQUE --- Central Shipyards
* SECTOR\_ABANDONED --- Abandoned Sector
* SECTOR\_ABANDONED\_HEKTAR --- Abandoned Sector (Sale!)
* SECTOR\_LANIUS --- Lanius Swarmlands

### Nebula Sectors (Purple)

* SECTOR\_NEBULA Nebula Sector
* SECTOR\_NEBULA\_HEKTAR Nebula Sector (Sale!)
* SECTOR\_SLUG --- Slug Controlled
* SECTOR\_SLUG\_HEKTAR --- Slug Controlled (Sale!)
* SECTOR\_SLUG\_UNIQUE --- Slug Home Nebula
* SECTOR\_CLAN --- Guild Territory
* SECTOR\_SHELL --- Shell Controlled
* SECTOR\_SHELL\_UNIQUE --- Central Shell Space
* SECTOR\_MORPH --- Shell Science Centre
* SECTOR\_GHOST --- Vagabond Controlled
* SECTOR\_GHOST\_UNIQUE --- Spectral Wastelands
* SECTOR\_DYNASTY --- Dynasty Controlled
* SECTOR\_DYNASTY\_UNIQUE --- Spectral Capital
* SECTOR\_LEECH --- Leech Controlled
* SECTOR\_LEECH\_UNIQUE --- Leech Capital
* SECTOR\_COALITION\_UNIQUE --- Coalition Stronghold
* SECTOR\_MONK --- Monk Haven

### Secret Sectors (Reroute through Coordinates)

* SECTOR\_SPIDER --- Infested Sector
* SECTOR\_JERRY --- The Jerome Protectorate
* SECRET\_NIGHTS --- Royal Slug Nebulae
* SECRET\_HEKTAR --- Hektar Mega-Market
* SECRET\_ESTATE --- Wentworth Innovations HQ

### Extra Sectors (Sector Jump in a quest/beacon)

* SECTOR\_AUGMENTED --- Ancient Recovery Site
* SECTOR\_ORIGINS --- Crystalline Origins
* SECTOR\_ORIGINS\_RUWEN --- Crystalline Origins
* SECRET\_ANCIENT --- Ancient Wastelands
* SECRET\_ROYAL --- Ancient Homeworlds
* SHOWDOWN\_BEGIN --- Showdown (the ones below modify which type of MFK Flagship Ace spawns)
	+ SHOWDOWN\_CASUAL
	+ SHOWDOWN\_NORMAL
	+ SHOWDOWN\_CHALLENGE
	+ SHOWDOWN\_EXTREME
		- SHOWDOWN\_WIN --- Resolution

### Special Sectors

* STANDARD\_SPACE --- Multiverse Drop Point (S1)
* FINAL --- Node 17 (S8, Federation Capital)
* SECRET\_SYLVAN --- Sylvan's Nexus
* SECTOR\_ABYSS --- Abyss (crashes the game on arrival)
* TUTORIAL (freezes the game on jump)
* TEST\_JUMP (crashes the game on arrival)
* TEST\_STORES (crashes the game on arrival)

## Systems

* Command: `SYS id`

On a bad ID entry, nothing will happen.

* shields
* engines
* medbay
* clonebay
* oxygen
* teleporter
* cloaking
* artillery
* mind --- Mind Control
* hacking
* weapons

drones --- Drone Control

* temporal --- MV Kestrel Only, normally unobtainable

<Subsystems>

* pilot
* sensors
* doors
* battery

## Weapons

* Command: `WEAPON id`

On a bad ID entry, the game will spawn a blank weapon, it is safe to move around and hover over, but it **will** crash the game if attempted to fire with.

### Laser

Main Article: Laser Weapons

* LASER\_BURST\_1 --- Basic Laser
* LASER\_BURST\_2 --- Burst Laser 1 (current, used to be dual lasers)
* LASER\_BURST\_2\_ENEMY --- ENEMY Burst Laser 1 (+1 power, +1s)
* LASER\_BURST\_2\_A --- Burst Laser 1 (2 power, does not spawn anymore)
* LASER\_BURST\_3 --- Burst Laser 2
* LASER\_BURST\_5 --- Burst Laser 3
* LASER\_BURST\_8 --- Burst Laser 4
* LASER\_HEAVY\_1 --- Heavy Laser 1
* LASER\_HEAVY\_2 --- Heavy Laser 2
* LASER\_HEAVY\_3 --- Heavy Laser 3
* LASER\_HEAVY\_CHAINGUN --- Chain Heavy Laser
* LASER\_HEAVY\_PIERCE --- Heavy Pierce Laser
* LASER\_HULL\_1 --- Hull Laser 1
* LASER\_HULL\_1\_ENEMY --- ENEMY Hull Laser 1 (+1 power)
* LASER\_HULL\_2 --- Hull Laser 2
* LASER\_HULL\_3 --- Hull Laser 3
* LASER\_HULL\_CHAINGUN --- Chain Hull Laser
* LASER\_LIGHT --- Light Laser 1
* LASER\_LIGHT\_2 --- Light Laser 2
* LASER\_PIERCE --- Pierce Laser 1
* LASER\_PIERCE\_ENEMY --- ENEMY Pierce Laser 1 (+1 power, +2s, no extra accuracy)
* LASER\_PIERCE\_2 --- Pierce Laser 2
* LASER\_PIERCE\_2\_ENEMY --- ENEMY Pierce Laser 2 (+1 power, no extra accuracy)
* LASER\_CHARGE\_CHAIN --- Laser Chainger
* LASER\_CHARGE\_CHAIN\_ENEMY
* LASER\_CHAINGUN\_DAMAGE --- Adaptive Laser
* LASER\_CHAINGUN --- Chain Laser
* LASER\_CHAINGUN\_ENEMY --- ENEMY Chain Laser (+1 power)
* LASER\_CHAINGUN\_2 --- Vulcan
* LASER\_CHARGEGUN --- Charge Laser
* LASER\_CHARGEGUN\_ENEMY
* LASER\_CHARGEGUN\_2 --- Charge Laser 2
* LASER\_CHARGEGUN\_3 --- Charge Laser 3
* LASER\_FIRE --- Fire-Starter
* LASER\_STUN --- Neural Laser
* LASER\_STUN\_ENEMY --- ENEMY Neural Laser (+1 power)
* LASER\_FROST\_1 --- Frost Laser 1
* LASER\_FROST\_2 --- Frost Laser 2
* LASER\_FROST\_2\_PLAYER --- Frost Laser 2+
* LASER\_BIO --- Anti-Bio Laser

### Particle

Main Article: Particle Weapons

* LASER\_PARTICLE --- Particle Laser 1
* LASER\_PARTICLE\_2 --- Particle Laser 2
* BEAM\_PARTICLE --- Particle Beam
* MISSILES\_PARTICLE --- Particle Missiles
* MISSILES\_PARTICLE\_PLAYER --- Particle Missiles+
* MISSILES\_ENERGY --- Energy Missiles

### Ion

Main Article: Ion Weapons

* ION\_1 --- Simple Ion
* ION\_2 --- Ion 1
* ION\_3 --- Ion 2
* ION\_4 --- Ion 3
* ION\_HEAVY --- Heavy Ion
* ION\_TRI --- Tri-Ion
* ION\_INSTANT --- Pre-Emptive Ion
* ION\_PIERCE\_DISCO --- Disco Phaser 1 (Pleasure B, has colored firing animation)
* ION\_PIERCE\_1 --- Phaser 1
* ION\_PIERCE\_2 --- Phaser 2
* ION\_FIRE --- Fire Ion
* ION\_BIO --- Anti-Bio Ion
* ION\_CHARGEGUN --- Ion Charger 1
* ION\_CHARGEGUN\_2 --- Ion Charger 2
* ION\_CHAINGUN --- Chain Ion
* ION\_STUN --- Stunner 1
* ION\_STUN\_2 --- Stunner 2
* ION\_STUN\_HEAVY --- Heavy Stunner
* ION\_STUN\_CHARGEGUN --- Charge Stunner
* ION\_STUN\_CHARGEGUN\_PLAYER --- Charge Stunner +

### Missile

Main Article: Missile Weapons

* MISSILES\_HULL --- VANILLA Hull Missile
* MISSILES\_BREACH --- VANILLA Breach Missile
* MISSILES\_1 --- Leto Missiles
* MISSILES\_2 --- Artemis Heavy Missiles
* MISSILES\_2\_ENEMY --- ENEMY Artemis (+1 power, +3s, no hullbust, no extra accuracy)
* MISSILES\_3 --- Hermes Heavy Missiles
* MISSILES\_3\_ENEMY --- ENEMY Hermes (+1 power, +2s, no hullbust, no extra accuracy)
* MISSILES\_4 --- Ares Heavy Missiles
* MISSILES\_4\_PLAYER --- Ares Heavy Missiles+
* MISSILES\_BURST --- Pegasus Missiles
* MISSILES\_BURST\_ENEMY --- ENEMY Pegasus (+1 power, no extra accuracy)
* MISSILES\_BURST\_2 --- Hydra Missiles
* MISSILES\_BURST\_2\_PLAYER
* MISSILES\_BURST\_2\_ENEMY --- ENEMY Hydra (+1 power, no extra accuracy)
* MISSILES\_CLOAK --- Nyx Missiles
* MISSILES\_FIRE --- Hades Heavy Missiles
* MISSILES\_FIRE\_PLAYER --- Hades Heavy Missiles +
* MISSILES\_FIRE\_ENEMY --- ENEMY Hades (+1 power, no extra accuracy)
* MISSILES\_FREE --- Momus Missiles
* MISSILES\_BIO --- Asclepius Missile
* MISSILES\_STUN --- Eris Missiles
* MISSILES\_STUN\_ENEMY --- ENEMY Eris (no extra accuracy)
* MISSILE\_CHARGEGUN --- Swarm Missiles
* MISSILE\_CHARGEGUN\_2 --- Swarm Missiles 2

### Beam

Main Article: Beam Weapons

* BEAM\_1 --- Spetum Beam
* BEAM\_2 --- Halberd Beam
* BEAM\_2\_PLAYER --- Halberd Beam+
* BEAM\_3 --- Glaive Beam
* BEAM\_4 --- Voulge Beam
* BEAM\_LONG --- Pike Beam
* BEAM\_LONG\_2 --- Pike Beam 2
* BEAM\_SCYTHE --- Scythe Beam
* BEAM\_CHAIN --- Corseque Beam
* BEAM\_PIERCE --- Guisarme Beam
* BEAM\_FIRE --- Torch Beam
* BEAM\_FIRE\_PLAYER --- Torch Beam+
* BEAM\_FIRE\_PIERCE --- Piercing Torch Beam
* BEAM\_FIRE\_INSTANT --- Pre-Torch
* BEAM\_BREACH --- Ranseur Beam
* BEAM\_BREACH\_PLAYER --- Ranseur Beam+
* BEAM\_HULL --- Lucerne Beam
* BEAM\_HULL\_2 --- Lucerne Beam 2
* BEAM\_MINING --- Mining Beam
* BEAM\_REPAIR --- Pro-Hull Beam
* BEAM\_GUILLOTINE --- Fauchard Beam
* BEAM\_GUILLOTINE\_PLAYER --- Fauchard Beam+
* BEAM\_ADAPT --- Suyari Beam
* BEAM\_ADAPT\_2 --- Kamayari Beam
* BEAM\_BIO --- Faucon Beam
* BEAM\_BIO\_CHAIN --- Corbin Beam
* BEAM\_STUN --- Partisan Beam

### Flak

Main Article: Flak Weapons

* SHOTGUN --- Removed (VANILLA FLAK 1)
* SHOTGUN\_1 --- Flak 1 (1 power 2 shots)
* SHOTGUN\_1\_ENEMY --- +1 power
* SHOTGUN\_2 --- Flak 2
* SHOTGUN\_2\_PLAYER
* SHOTGUN\_3 --- Flak 3
* SHOTGUN\_4 --- Flak 4
* SHOTGUN\_CHARGE --- Flak Charger
* SHOTGUN\_CHAIN --- Chain Flak
* SHOTGUN\_INSTANT --- Pre-Emptive Flak
* SHOTGUN\_FIRE --- Fire Flak
* SHOTGUN\_ION --- Ion Flak
* SHOTGUN\_TOXIC --- Toxic Flak
* SHOTGUN\_TOXIC\_PLAYER --- Toxic Flak+

### Pinpoint

Main Article: Pinpoint Weapons

* FOCUS\_1 --- Dirk Pinpoint
* FOCUS\_2 --- Misericorde Pinpoint
* FOCUS\_3 --- Stiletto Pinpoint
* FOCUS\_CHAIN --- Cinquedea Pinpoint
* FOCUS\_CHAIN\_ENEMY --- ENEMY Cinquedea Pinpoint (+1 power)
* FOCUS\_BIO --- Anelace Pinpoint
* FOCUS\_BIO\_PLAYER --- Anelace Pinpoint+

### Bomb launchers

Main Article: Bomb Launchers

* BOMB\_BREACH\_2 --- VANILLA Breach Bomb 2
* BOMB\_1 --- Bomb
* BOMB\_1\_ENEMY
* BOMB\_BREACH\_1 --- Breach Bomb
* BOMB\_BREACH\_1\_ENEMY
* BOMB\_FIRE --- Fire Bomb
* BOMB\_FIRE\_ENEMY
* BOMB\_FREE --- Recycler Bomb
* BOMB\_ION --- Ion Bomb
* BOMB\_ION\_ENEMY
* BOMB\_BIO --- Anti-Bio Bomb
* BOMB\_LOCK --- Lockdown Bomb
* BOMB\_LOCK\_ENEMY --- ENEMY Lockdown Bomb (+1 power)
* BOMB\_HEAL --- Heal Bomb
* BOMB\_BUFF
* BOMB\_CLUSTER\_HEAL --- Cluster Heal Bomb
* BOMB\_HEAL\_SYSTEM --- Repair Bomb
* BOMB\_STUN --- Stun Bomb
* BOMB\_STUN\_ENEMY

### Energy

Main Article: Energy Cannons

* ENERGY\_1 --- Energy 1
* ENERGY\_2 --- Energy 2
* ENERGY\_2\_PLAYER --- Energy 2+
* ENERGY\_3 --- Energy 3
* ENERGY\_HULL --- Heavy Energy
* ENERGY\_STUN --- Energy Stunner
* ENERGY\_STUN\_PLAYER --- Energy Stunner+
* ENERGY\_CHAINGUN --- Chain Energy
* ENERGY\_CHARGEGUN --- Charge Energy
* ENERGY\_CHARGEGUN\_PLAYER --- Charge Energy+

### Kernel

Main Article: Kernel Weapons

* KERNEL\_1
* KERNEL\_1\_ENEMY
* KERNEL\_1\_ELITE
* KERNEL\_1\_ELITE\_ENEMY
* KERNEL\_2
* KERNEL\_2\_ENEMY
* KERNEL\_2\_ELITE
* KERNEL\_2\_ELITE\_ENEMY
* KERNEL\_HEAVY
* KERNEL\_HEAVY\_ENEMY
* KERNEL\_HEAVY\_ELITE
* KERNEL\_HEAVY\_ELITE\_ENEMY
* KERNEL\_HULL <--UNUSED-->
* KERNEL\_HULL\_ENEMY <--UNUSED-->
* KERNEL\_HULL\_ELITE <--UNUSED-->
* KERNEL\_HULL\_ELITE\_ENEMY <--UNUSED-->
* KERNEL\_FIRE
* KERNEL\_FIRE\_ENEMY
* KERNEL\_CHAIN
* KERNEL\_CHAIN\_ENEMY
* KERNEL\_CHAIN\_ELITE
* KERNEL\_CHAIN\_ELITE\_ENEMY
* KERNEL\_CHARGE
* KERNEL\_CHARGE\_ENEMY
* KERNEL\_CHARGE\_ELITE
* KERNEL\_CHARGE\_ELITE\_ENEMY

### Spore Launchers

Main Article: Spore Launchers

* SPORE\_1
* SPORE\_2
* SPORE\_HEAVY
* SPORE\_CHAIN
* SPORE\_STUN

### Crystal

Main Article: Crystal Weapons

* CRYSTAL\_BURST\_1
* CRYSTAL\_BURST\_1\_ENEMY --- ENEMY Crystal Burst 1 (+1 power)
* CRYSTAL\_BURST\_1\_RED
* CRYSTAL\_BURST\_1\_RED\_ENEMY --- ENEMY Elite Crystal Burst 1 (+1 power)
* CRYSTAL\_BURST\_2
* CRYSTAL\_BURST\_2\_ENEMY --- ENEMY Crystal Burst 2 (+1 power)
* CRYSTAL\_BURST\_2\_RED
* CRYSTAL\_BURST\_2\_RED\_ENEMY --- ENEMY Elite Crystal Burst 2 (+1 power)
* CRYSTAL\_HEAVY\_1
* CRYSTAL\_HEAVY\_1\_RED
* CRYSTAL\_HEAVY\_2
* CRYSTAL\_HEAVY\_2\_ENEMY --- ENEMY Heavy Crystal 2 (+1 power)
* CRYSTAL\_HEAVY\_2\_RED
* CRYSTAL\_HEAVY\_2\_RED\_ENEMY --- ENEMY Elite Heavy Crystal 2 (+1 power)
* CRYSTAL\_STUN
* CRYSTAL\_STUN\_ENEMY --- ENEMY Crystal Stunner (+1 power)
* CRYSTAL\_STUN\_RED
* CRYSTAL\_STUN\_RED\_ENEMY --- ENEMY Elite Crystal Stunner (+1 power)
* CRYSTAL\_SHOTGUN --- Crystal Scatter
* CRYSTAL\_SHOTGUN\_RED --- Elite Crystal Scatter
* CRYSTAL\_CHARGEGUN
* CRYSTAL\_CHARGEGUN\_ENEMY --- ENEMY Crystal Charger (+1 power)
* CRYSTAL\_CHARGEGUN\_RED
* CRYSTAL\_CHARGEGUN\_RED\_ENEMY --- ENEMY Elite Crystal Charger (+1 power)

### Mine Launcher

Main Article: Mine Launchers

* MINELAUNCHER\_1 --- Geb Mine Launcher
* MINELAUNCHER\_2 --- Osiris Mine Launcher
* MINELAUNCHER\_3 --- Ra Mine Launcher
* MINELAUNCHER\_FREE --- Nephthys Mine Launcher
* MINELAUNCHER\_FIRE --- Sekhmet Mine Launcher
* MINELAUNCHER\_BREACH --- Sobek Mine Launcher
* MINELAUNCHER\_STUN --- Anubis Mine Launcher
* MINELAUNCHER\_CRYSTAL --- Shard Mine Launcher
* MINELAUNCHER\_KERNEL --- Vine Launcher

### Conservative

Main Article: Conservative Weapons

* LASER\_CONSERVATIVE
* BEAM\_CONSERVATIVE
* ION\_CONSERVATIVE
* MISSILES\_CONSERVATIVE
* BOMB\_CONSERVATIVE
* ENERGY\_CONSERVATIVE
* BEAM\_BIO\_CONSERVATIVE

### Rusty/Old

Main Article: Old Weapons

* RUSTY\_LASER\_BURST\_2 --- Old Burst 1
* RUSTY\_LASER\_BURST\_3 --- Old Burst 2
* RUSTY\_LASER\_BURST\_5 --- Old Burst 3
* RUSTY\_LASER\_HEAVY\_1 --- Old Heavy 1
* RUSTY\_MISSILES\_1 --- Old Leto
* RUSTY\_MISSILES\_2 --- Old Artemis
* RUSTY\_MISSILES\_3 --- Old Hermes
* RUSTY\_MISSILES\_BURST --- Old Pegasus

### New Gen

Main Article: New Gen Weapons

* ZENITH\_1 --- Zenith Laser
* LANCE\_1 --- Lance Beam
* BOMB\_CLUSTER --- Cluster Bomb
* BOMB\_CLUSTER\_ENEMY --- ENEMY Cluster Bomb (+1 power)

### Ancient

Main Article: Ancient Weapons

* ANCIENT\_LASER --- Harbinger Laser 1
* ANCIENT\_LASER\_2 --- Harbinger Laser 2
* ANCIENT\_LASER\_3 --- Harbinger Laser 3
* ANCIENT\_MISSILES --- Carnage Missiles
* ANCIENT\_BOMB --- Payload Launcher
* ANCIENT\_BOMB\_ENEMY --- ENEMY Payload Launcher (-1 power) (!)
* ANCIENT\_MINELAUNCHER --- Onslaught Minelauncher
* ANCIENT\_BEAM --- Eradicator Beam 1
* ANCIENT\_BEAM\_2 --- Eradicator Beam 2
* ANCIENT\_BEAM\_3 --- Eradicator Beam 3
* ANCIENT\_HAVOC --- Havoceizer Beam
* ANCIENT\_FOCUS --- Purifier Pinpoint
* ANCIENT\_FOCUS\_2 --- Purifier 2
* ANCIENT\_ION\_1 --- Plasma 1
* ANCIENT\_ION\_2 --- Plasma 2
* ANCIENT\_STUN --- Pacifier
* ROYAL\_LASER\_3 --- Royal Harbinger 3
* ROYAL\_BEAM\_3 --- Royal Eradicator 3
* ROYAL\_HAVOC --- Royal Havoceizer
* ROYAL\_FOCUS --- Royal Purifier
* ROYAL\_MISSILES --- Royal Carnage
* ROYAL\_BOMB --- Royal Payload
* ROYAL\_ION\_2 --- Royal Plasma 2

<Wrecked versions (normally unobtainable)>

* ANCIENT\_LASER\_WRECK
* ANCIENT\_LASER\_2\_WRECK

### Artillery

Main Article: Artilleries

* ANCIENT\_ARTILLERY --- ENEMY Ancient Beam Artillery
* ARTILLERY\_ANCIENT\_A --- Ancient A Beam Artillery
* ARTILLERY\_ANCIENT\_B --- Ancient B Bomb Artillery
* ARTILLERY\_ANCIENT\_C --- Ancient C Beam Artillery (same as Ancient A but different sprite)
* ARTILLERY\_WITHER --- Wither's Artilery
* ARTILLERY\_LASER
* ARTILLERY\_BEAM --- MV Fed, Fed A and Vanilla Fed A+B
* ARTILLERY\_BEAM\_ELITE --- Elite Fed, Tully's
* ARTILLERY\_FLAK --- Vanilla Fed C
* ARTILLERY\_MINELAUNCHER --- Fed B
* ARTILLERY\_MINELAUNCHER\_ENEMY --- MV Fed B (enemy traveler, no 100 accuracy)
* ARTILLERY\_FIRE --- Fed C
* ARTILLERY\_REBEL\_LASER
* ARTILLERY\_REBEL\_BEAM
* ARTILLERY\_REBEL\_ION
* ARTILLERY\_REBEL\_MISSILE
* ARTILLERY\_JERRY

<Enemy Artilleries>

* ARTILLERY\_BOSSMV\_LASER --- MV Flagship Laser
* ARTILLERY\_BOSSMV\_MISSILE --- MV Flagship Missile
* ARTILLERY\_BOSSMV\_BEAM --- MV Flagship Beam
* ARTILLERY\_BOSSMV\_PHASE --- MV Flagship Ion
* ARTILLERY\_MFK\_1 --- MFK Flagship Ace Laser
* ARTILLERY\_MFK\_2 --- MFK Flagship Ace Missile
* ARTILLERY\_MFK\_3 --- MFK Flagship Ace Beam
* ARTILLERY\_MFK\_4 --- MFK Flagship Ace Ion
* ARTILLERY\_FED\_ENEMY --- Artillery Beam (enemy Federation NPCs, only pierces 3 shields)
* ARTILLERY\_BOSS\_2 --- Boss Missile (similar to vanilla but with radius, equipped on MFK Guard Ace)
* ARTILLERY\_BOSS\_4\_ALT --- Boss Auto-Laser (Auto-Dreadnought miniboss)
* ARTILLERY\_BOSS\_AUTO --- Boss Stun Ion (unused)
* ARTILLERY\_AUTO\_MINELAUNCHER --- Auto-Minelauncher (Auto-Trapper)
* ARTILLERY\_COALITION\_CEALAFORMER --- Cealaformer Tube (Coalition Cealaformer Miniboss)
* ANCIENT\_DREAD --- Ancient Dreadnought Artillery
* ROYAL\_DREAD --- Royal Dreadnought Artillery
* ARTILLERY\_ROCK\_MINIBOSS --- Rocky Boi Artillery (Inquisition/Rock Unlock Miniboss)

### Special/Event

Main article: Event Weapons

* LASER\_BURST\_SYLVAN --- Uplifted BL2 (Sylvan only)
* LASER\_BURST\_SYLVAN\_DELAY
* LASER\_BURST\_5\_SYLVAN --- Uplifted BL3 (Sylvan A)
* BEAM\_4\_SYLVAN --- Beyatch Beam
* HORSE\_GUN
* ION\_PIERCE\_CHAIN --- Phaser Chaingun (Auto-Ion drop)
* LASER\_FIRE\_SPECIAL --- Matchbox (Auto-Purger drop)
* BOMB\_CHERRI --- Cherri Bomb (Cherri Bomber drop)
* SALT\_LAUNCHER --- Salt Launcher (Obyn's gift)
* SALT\_LAUNCHER\_ENEMY --- no salt DoT
* SHOTGUN\_GOLD --- Gold Flak (Pimped Marauder drop)
* SHOTGUN\_GOLD\_3 --- Golden Flak III
* BEAM\_SHELL --- Cyclopian Beam (Shell Laboratory surrender)
* CLONE\_CANNON --- Clone Cannon (Auto-Cloner drop)
* ZOLTAN\_DELETER --- Zoltan Deleter (Zoltan Killer surrender)
* GATLING\_VERSION1 --- ('The Widow Maker') (Different names chosen upon assembling the Gatling)
* GATLING\_VERSION2 --- ('The Puppy Kicker')
* GATLING\_VERSION3 --- ('Big Ass Gun')
* GATLING\_VERSION4 --- ('Spinny Stick')
* GATLING\_VERSION5 --- ('Pew Pew Pew')
* GATLING\_VERSION6 --- ('Excaliber')
* GATLING\_VERSION7 --- ('Vulcan II')
* GATLING\_VERSION8 --- ('The Debugger')
* GATLING\_SYLVAN --- Rift Waker (Sylvan drop)
* GATLING\_SYLVAN\_HONOR --- Rift waker (Sylvan gift, different description)
* LASER\_CHAINGUN\_GOLD --- Rift Waker 0.5 (Sylvan Fan)
* LASER\_CHAINGUN\_GOLD\_PLAYER
* PART\_GATLING\_BARREL --- Gatling Barrel (Spinny Stick Suzerain drop)
* PART\_GATLING\_BASE --- Gatling Base (Newman's Grave)
* LASER\_BISHOP --- Apostle
* MISSILES\_ROCK --- 'Dianesh' Missiles
* CRASH\_LASER --- could not find mu\_TITLE\_DEFUNCT\_LASER
* PRIME\_LASER --- Vindicator Laser
* GATLING\_ANCIENT --- God Killer
* POWER\_CORE --- 3 power, CURA item
* SCANNER\_RECON
* SCANNER\_BAT
* HARPOON\_LAUNCHER

### Clone Cannon

* CLONE\_CANNON
* CLONE\_CANNON\_BABYORCHID
* CLONE\_CANNON\_ANCIENT
* CLONE\_CANNON\_BIRD
* CLONE\_CANNON\_AVATAR
* CLONE\_CANNON\_BISHOP
* CLONE\_CANNON\_CHIEF
* CLONE\_CANNON\_CLAN
* CLONE\_CANNON\_COMMANDO
* CLONE\_CANNON\_CRUSADER
* CLONE\_CANNON\_CRYSTAL
* CLONE\_CANNON\_CULTIST
* CLONE\_CANNON\_DEFEND
* CLONE\_CANNON\_DUSK
* CLONE\_CANNON\_ENGINEER
* CLONE\_CANNON\_ENGI
* CLONE\_CANNON\_PHANTOM
* CLONE\_CANNON\_GOUL
* CLONE\_CANNON\_MARE
* CLONE\_CANNON\_WRAITH
* CLONE\_CANNON\_PHANTOM\_ALPHA
* CLONE\_CANNON\_GOUL\_ALPHA
* CLONE\_CANNON\_MARE\_ALPHA
* CLONE\_CANNON\_WRAITH\_ALPHA
* CLONE\_CANNON\_HATCH
* CLONE\_CANNON\_HUMAN
* CLONE\_CANNON\_LANIUS
* CLONE\_CANNON\_MANTIS
* CLONE\_CANNON\_MEDIC
* CLONE\_CANNON\_MONK
* CLONE\_CANNON\_ORCHID
* CLONE\_CANNON\_OUTCAST
* CLONE\_CANNON\_PONY
* CLONE\_CANNON\_PONYC
* CLONE\_CANNON\_PEACE
* CLONE\_CANNON\_QUEEN
* CLONE\_CANNON\_RADIANT
* CLONE\_CANNON\_RADICAL
* CLONE\_CANNON\_DEVORAK
* CLONE\_CANNON\_ROCK
* CLONE\_CANNON\_SABO
* CLONE\_CANNON\_RANGER
* CLONE\_CANNON\_SENTINEL
* CLONE\_CANNON\_SEPARATIST
* CLONE\_CANNON\_SHELL
* CLONE\_CANNON\_SHELL\_GUARDIAN
* CLONE\_CANNON\_SHELL\_MECH
* CLONE\_CANNON\_SHELL\_MEDIC
* CLONE\_CANNON\_SSLG
* CLONE\_CANNON\_SLUG
* CLONE\_CANNON\_HEKTAR
* CLONE\_CANNON\_SOLDIER
* CLONE\_CANNON\_SPIDER
* CLONE\_CANNON\_SUZERAIN
* CLONE\_CANNON\_SYMBIOTE
* CLONE\_CANNON\_WEAVER
* CLONE\_CANNON\_WELDER
* CLONE\_CANNON\_AUGMENTED
* CLONE\_CANNON\_VAMPWEED
* CLONE\_CANNON\_ZOLTAN
* CLONE\_CANNON\_LEECH
* CLONE\_CANNON\_AMPERE

### Loot Weapons

Main article: Loot Equipment

* LOOT\_CIVILIAN\_1 --- Burst Laser 1
* LOOT\_MILITIA\_1 --- Burst Laser 2
* LOOT\_FEDERATION\_1 --- Heavy Laser 1
* LOOT\_COALITION\_1 --- Eris Missiles
* LOOT\_DUSKBRINGER\_1 --- Heavy Energy
* LOOT\_FREEMANTIS\_1 --- Stun Bomb
* LOOT\_LOSTSUN\_1 --- Sekhmet Minelauncher
* LOOT\_LOSTSUN\_2 --- Hades Missiles
* LOOT\_MANTIS\_1 --- Bomb Launcher
* LOOT\_MANTIS\_2 --- Light Laser 1
* LOOT\_REBEL\_1 --- Charge Laser 1
* LOOT\_ROCK\_1 --- Hermes Missile
* LOOT\_ZOLTAN\_1 --- Pike Beam
* LOOT\_ZOLTAN\_2 --- Hull Beam 1
* LOOT\_SLUG\_1 --- Faucon Beam
* LOOT\_CLAN\_1 --- Anti-Bio Laser
* LOOT\_KNIGHT\_1 --- Corbin Beam
* LOOT\_SHELL\_1 --- Hull Laser 1
* LOOT\_LEECH\_1 --- Flak 1
* LOOT\_CULTIST\_1 --- Piercing Torch Beam
* LOOT\_DYNASTY\_1 --- Ranseur Beam
* LOOT\_AUG\_1 --- Flak 1

### MV Renegade Loot

Main article: Traveler Weapons

Note: Add CHAOS after the id for the chaos variant (ex: MISSILES\_OBSIDIAN\_CHAOS)

* BEAM\_BATTERY --- Batery Beam (Zoltan C)
* BEAM\_ADAPT\_3 --- Tsukiyari Beam (Stealth B)
* BIG\_ION --- Big Ion (Slug C)
* BOMB\_CONSERVRECYCLER --- Sustaining Bomb (Mantis B)
* BOMB\_DRAIN --- Big Suck Bomb (Leech C)
* FROST\_CHARGEGUN --- Frost Charger (Lost Sun B)
* ION\_CHAIN\_CHARGEGUN --- Ion Chainger (Monk C)
* MISSILES\_OBSIDIAN --- Obsidian Missiles (Rock C)
* NEVERMISS --- Nevermiss Pinpoint (Guild B) (OLD)
* SNIPER --- Nevermiss Laser (Guild B)
* SHOTGUN\_STEEL --- Steel Flak (Duskbringer B)
* SLOTGUN --- Slotgun (Tuco B)
* SHOTGUN\_TOGGLE\_FIRE --- Toggle Flak [F] (Lanius B)
* SHOTGUN\_TOGGLE\_ION --- Toggle Flak [I]
* SHOTGUN\_TOGGLE\_TOXIC --- Toggle Flak [T]
* SHELL\_LAUNCHER --- Toxic Pods (Shell C)
* UNSPOOLER --- Nightshade (Free Mantis B)
* MINELAUNCHER\_GIANT --- 'Pharaoh' Mine Launcher (Federation B)
* LASER\_LIGHT\_CHARGEGUN --- Light Laser Charger (Kestrel B)
* CRYSTAL\_BURST\_FIRE --- Amber Launcher (Crystal C)
* STRAWBERRY --- Strawberry Launcher (Orchid B)
* BOMB\_ELITE --- Promotion Bomb (MFK C)
* GASTER\_BLASTER --- 'Blaster' Beam (Sylvan C)

Drones

* DEFENSE\_TRINITY\_MISSILE --- Trinity Drone (Engi C)
* DEFENSE\_TRINITY\_DRONE
* DEFENSE\_TRINITY\_PROJECTILES
* YINYANG\_BATTLE --- YinYang Drone (Separatist B)
* YINYANG\_BOARDER
* SURGEON\_BATTLE --- Surgeon Drone (Engineer B)
* SURGEON\_BOARDER
* SALT\_MINER --- Mining Drone (Salt C)

### Math Loot

Main Article: Math Weapons

* LOOT\_MATH\_1 --- 'Adder' (Adaptive Laser)
* LOOT\_MATH\_2 --- 'Substracter' (Bio Bomb)
* LOOT\_MATH\_3 --- 'Multiplier' (Charge Flak)
* LOOT\_MATH\_4 --- 'Divider' (Guisarme Beam)
* LOOT\_MATH\_5 --- 'Equalizer' (Pre-Ion)
* LOOT\_MATH\_6 --- 'Percentage' (Osiris Mine Launcher)
* LOOT\_MATH\_7 --- 'Greater Than' (Nyx Missile)

#### Modules

* MODULE\_BIO
* MODULE\_LOCKDOWN
* MODULE\_PIERCE
* MODULE\_STUN
* MODULE\_FIRE
* MODULE\_HULL
* MODULE\_ACCURACY
* MODULE\_POWER

* MODULE\_COOLDOWN

#### Modular Laser

* MODULAR\_LASER\_BASE
* MODULAR\_LASER\_BASE\_BIO
* MODULAR\_LASER\_BASE\_COOLDOWN
* MODULAR\_LASER\_BASE\_LOCKDOWN
* MODULAR\_LASER\_BASE\_PIERCE
* MODULAR\_LASER\_BASE\_STUN
* MODULAR\_LASER\_FIRE
* MODULAR\_LASER\_FIRE\_BIO
* MODULAR\_LASER\_FIRE\_COOLDOWN
* MODULAR\_LASER\_FIRE\_LOCKDOWN
* MODULAR\_LASER\_FIRE\_PIERCE
* MODULAR\_LASER\_FIRE\_STUN
* MODULAR\_LASER\_HULL
* MODULAR\_LASER\_HULL\_BIO
* MODULAR\_LASER\_HULL\_COOLDOWN
* MODULAR\_LASER\_HULL\_LOCKDOWN
* MODULAR\_LASER\_HULL\_PIERCE
* MODULAR\_LASER\_HULL\_STUN
* MODULAR\_LASER\_ACCURACY
* MODULAR\_LASER\_ACCURACY\_BIO
* MODULAR\_LASER\_ACCURACY\_COOLDOWN
* MODULAR\_LASER\_ACCURACY\_LOCKDOWN
* MODULAR\_LASER\_ACCURACY\_PIERCE
* MODULAR\_LASER\_ACCURACY\_STUN
* MODULAR\_LASER\_POWER
* MODULAR\_LASER\_POWER\_BIO
* MODULAR\_LASER\_POWER\_COOLDOWN
* MODULAR\_LASER\_POWER\_LOCKDOWN
* MODULAR\_LASER\_POWER\_PIERCE
* MODULAR\_LASER\_POWER\_STUN

#### Modular Beam

* MODULAR\_BEAM\_BASE
* MODULAR\_BEAM\_BASE\_BIO
* MODULAR\_BEAM\_BASE\_COOLDOWN
* MODULAR\_BEAM\_BASE\_PIERCE
* MODULAR\_BEAM\_BASE\_STUN
* MODULAR\_BEAM\_FIRE
* MODULAR\_BEAM\_FIRE\_BIO
* MODULAR\_BEAM\_FIRE\_COOLDOWN
* MODULAR\_BEAM\_FIRE\_PIERCE
* MODULAR\_BEAM\_FIRE\_STUN
* MODULAR\_BEAM\_HULL
* MODULAR\_BEAM\_HULL\_BIO
* MODULAR\_BEAM\_HULL\_COOLDOWN
* MODULAR\_BEAM\_HULL\_PIERCE
* MODULAR\_BEAM\_HULL\_STUN
* MODULAR\_BEAM\_POWER
* MODULAR\_BEAM\_POWER\_BIO
* MODULAR\_BEAM\_POWER\_COOLDOWN
* MODULAR\_BEAM\_POWER\_PIERCE
* MODULAR\_BEAM\_POWER\_STUN

#### Modular Missile

* MODULAR\_MISSILE\_BASE
* MODULAR\_MISSILE\_BASE\_BIO
* MODULAR\_MISSILE\_BASE\_COOLDOWN
* MODULAR\_MISSILE\_BASE\_LOCKDOWN
* MODULAR\_MISSILE\_BASE\_STUN
* MODULAR\_MISSILE\_FIRE
* MODULAR\_MISSILE\_FIRE\_BIO
* MODULAR\_MISSILE\_FIRE\_COOLDOWN
* MODULAR\_MISSILE\_FIRE\_LOCKDOWN
* MODULAR\_MISSILE\_FIRE\_STUN
* MODULAR\_MISSILE\_HULL
* MODULAR\_MISSILE\_HULL\_BIO
* MODULAR\_MISSILE\_HULL\_COOLDOWN
* MODULAR\_MISSILE\_HULL\_LOCKDOWN
* MODULAR\_MISSILE\_HULL\_STUN
* MODULAR\_MISSILE\_ACCURACY
* MODULAR\_MISSILE\_ACCURACY\_BIO
* MODULAR\_MISSILE\_ACCURACY\_COOLDOWN
* MODULAR\_MISSILE\_ACCURACY\_LOCKDOWN
* MODULAR\_MISSILE\_ACCURACY\_STUN
* MODULAR\_MISSILE\_POWER
* MODULAR\_MISSILE\_POWER\_BIO
* MODULAR\_MISSILE\_POWER\_COOLDOWN
* MODULAR\_MISSILE\_POWER\_LOCKDOWN
* MODULAR\_MISSILE\_POWER\_STUN

#### Modular Ion

* MODULAR\_ION\_ACCURACY
* MODULAR\_ION\_ACCURACY\_BIO
* MODULAR\_ION\_ACCURACY\_COOLDOWN
* MODULAR\_ION\_ACCURACY\_LOCKDOWN
* MODULAR\_ION\_ACCURACY\_PIERCE
* MODULAR\_ION\_ACCURACY\_STUN
* MODULAR\_ION\_BASE
* MODULAR\_ION\_BASE\_BIO
* MODULAR\_ION\_BASE\_COOLDOWN
* MODULAR\_ION\_BASE\_LOCKDOWN
* MODULAR\_ION\_BASE\_PIERCE
* MODULAR\_ION\_BASE\_STUN
* MODULAR\_ION\_FIRE
* MODULAR\_ION\_FIRE\_BIO
* MODULAR\_ION\_FIRE\_COOLDOWN
* MODULAR\_ION\_FIRE\_LOCKDOWN
* MODULAR\_ION\_FIRE\_PIERCE
* MODULAR\_ION\_FIRE\_STUN
* MODULAR\_ION\_HULL
* MODULAR\_ION\_HULL\_BIO
* MODULAR\_ION\_HULL\_COOLDOWN
* MODULAR\_ION\_HULL\_LOCKDOWN
* MODULAR\_ION\_HULL\_PIERCE
* MODULAR\_ION\_HULL\_STUN
* MODULAR\_ION\_POWER
* MODULAR\_ION\_POWER\_BIO
* MODULAR\_ION\_POWER\_COOLDOWN
* MODULAR\_ION\_POWER\_LOCKDOWN
* MODULAR\_ION\_POWER\_PIERCE
* MODULAR\_ION\_POWER\_STUN

### Drone weapons

These are the weapons used by drones, as the cooldown and power are tied to the drone and not the weapon blueprint, they charge instantly and take up no power (similar to conservatives).

* DRONE\_LASER\_DEFENSE
* DRONE\_MISSILE\_DEFENSE
* DRONE\_ION\_DEFENSE
* DRONE\_LASER\_COMBAT
* DRONE\_BEAM\_COMBAT
* DRONE\_FIREBEAM\_COMBAT
* DRONE\_HULLBEAM\_COMBAT
* DRONE\_DEBUFF\_COMBAT
* DRONE\_BREACH\_COMBAT
* DRONE\_ION\_AMP\_1
* DRONE\_ION\_AMP\_2
* DRONE\_ION\_AMP\_3
* DRONE\_ENERGY\_AMP\_1
* DRONE\_ENERGY\_AMP\_2
* DRONE\_ENERGY\_AMP\_3
* DRONE\_FOCUS\_AMP\_1
* DRONE\_FOCUS\_AMP\_2
* DRONE\_FOCUS\_AMP\_3
* DRONE\_BEAM\_ENGINEER
* DRONE\_BIO\_BEAM
* ANCIENT\_DRONE\_LASER
* ANCIENT\_DRONE\_DEFENSE
* ROYAL\_DRONE\_DEFENSE
* ANCIENT\_DRONE\_ION
* ANCIENT\_DRONE\_MISSILES
* ROYAL\_DRONE\_LASER
* ROYAL\_DRONE\_ION
* ANCIENT\_ROYAL\_MISSILES
* DRONE\_BEAM\_AUTO\_LOOT\_2
* DRONE\_BEAM\_LANIUS\_LOOT
* DRONE\_HEAVY\_LANIUS\_LOOT
* DRONE\_LASER\_ENGI\_DEFENSE\_LOOT
* DRONE\_ASTEROID\_DRUG
* DRONE\_PARTICLE\_COMBAT
* DRONE\_PIERCE\_COMBAT
* DRONE\_OMNI\_LASER
* HELLRAISER\_FIRE\_PLAYER
* HELLRAISER\_HULL\_PLAYER

### Hidden Weapons

* ASTEROID\_ENEMY --- RoCk pIcKet
* CRYSTAL\_1 ---- Crystal Vengeance shard (from the augment)
* PDS\_SHOT ---- ASB

## Crew

* Command: `CREW id`

On a bad ID entry, the game will spawn a regular Human.

Main Articles: Crew, Secret Crew, Unique Crew

### Standard Crew

* human
* human\_medic
* human\_engineer
* human\_rebel
* human\_rebel\_medic
* engi
* engi\_separatist
* engi\_separatist\_nano
* zoltan
* zoltan\_monk
* zoltan\_devotee
* zoltan\_osmian
* zoltan\_osmian\_enemy
* zoltan\_osmian\_hologram
* orchid
* orchid\_vampweed
* shell
* shell\_scientist
* shell\_mechanic
* shell\_guardian
* mantis
* mantis\_free
* rock
* rock\_outcast
* rock\_commando
* rock\_cultist
* crystal
* crystal\_liberator
* slug
* slug\_hektar
* slug\_hektar\_box
* slug\_clansman
* leech
* siren
* phantom
* phantom\_goul
* phantom\_mare
* phantom\_wraith
* lanius
* lanius\_augmented
* spider
* spider\_weaver
* spider\_hatch
* tinybug
* pony
* pony\_tamed
* lizard
* cognitive
* cognitive\_automated
* obelisk

### Elite Crew

* human\_soldier
* human\_mfk
* human\_legion
* human\_legion\_pyro
* human\_technician
* human\_technician\_drone
* human\_angel
* engi\_defender
* zoltan\_peacekeeper
* zoltan\_martyr
* orchid\_chieftain
* orchid\_cultivator
* mantis\_suzerain
* mantis\_warlord
* mantis\_bishop
* rock\_crusader
* rock\_paladin
* rock\_paladin\_enemy
* crystal\_sentinel
* shell\_radiant
* leech\_ampere
* slug\_saboteur
* slug\_knight
* slug\_ranger
* phantom\_alpha
* phantom\_goul\_alpha
* phantom\_mare\_alpha
* phantom\_wraith\_alpha
* lanius\_welder
* cognitive\_advanced
* cognitive\_advanced\_automated
* obelisk\_royal

### Unique Crew

* unique\_tully
* unique\_vance
* unique\_haynes
* unique\_leah
* unique\_leah\_mfk
* unique\_cyra
* unique\_jerry
* unique\_jerry\_gun
* unique\_jerry\_pony
* unique\_jerry\_pony\_crystal
* unique\_ellie
* unique\_ellie\_lvl2 (replace 2 with bloodlust level for higher levels)
* unique\_ellie\_stephan
* unique\_turzil
* unique\_devorak
* gardener
* unique\_kaz
* unique\_freddy
* symbiote
* unique\_tuco
* unique\_ariadne
* unique\_vortigon
* rock\_elder
* unique\_alkali
* unique\_ruwen
* unique\_dianesh
* unique\_nights
* unique\_slocknog
* unique\_irwin
* unique\_billy
* unique\_billy\_box
* unique\_tyrdeo
* unique\_tyrdeo\_bird
* unique\_alkram
* unique\_tonysr
* unique\_dessius
* unique\_eater
* unique\_anointed
* unique\_guntput
* traitor
* unique\_queen
* ponyc
* unique\_obyn
* unique\_ooj
* unique\_ooj\_love
* unique\_wither
* unique\_judge\_thest
* unique\_judge\_corby
* unique\_judge\_wakeson
* gana (normally a drone)
* a55 (normally a drone)
* unique\_sylvan
* nexus\_sylvan\_gman
* dylan
* sylvanclan
* sylvan1d
* sylvanrebel
* sylvansans
* sylvanmaid
* sylvanleah
* sylvanrick
* beans
* prime
* saltpapy
* gbgozer
* gbeleanor
* gbpsych
* gbscoleri
* gbslimer
* gbvinz
* gbzuul

### Morph Crew

* blob
* blobcrystal
* blobfreemantis
* blobhuman
* blobleech
* bloblizard
* blobmantis
* blobpony
* blobrock
* blobsalt
* blobshell
* bloborchid
* blobslug
* blobhatch
* blobspider
* blobweaver
* blobzoltan
* blobswarm

* techno
* technoengi
* technoancient
* technoavatar
* technolanius
* technoa55
* technogana
* technobattle
* technobattle2
* technoboarderion
* technorepair
* technodoctor
* technorecon
* technomanning
* technoatom
* technodirector
* technomender
* technoroomba

* gold
* goldampere
* goldchieftain
* goldcrusader
* golddefend
* goldroyal
* goldsabo
* goldsoldier
* goldsuzerain
* goldtoxic
* goldwarlord
* goldwelder
* goldqueen

### Easter

* easter\_brick
* easter\_coomer
* easter\_tommy
* easter\_bubby
* easter\_sunkist
* easter\_angel

### Drone (crew form)

* drone\_recon
* drone\_recon\_defense
* drone\_recon\_boarder
* drone\_battle
* drone\_battle2
* doctor
* manning
* manningenemy
* butler
* divrepair
* battery
* repairboarder
* director
* atom
* atomr
* mender
* menderr
* roomba
* loot\_separatist\_1
* yinyang\_ship
* yinyang\_board
* surgeon
* drone\_holodrone

## Drones

* Command: `DRONE id`

On a bad ID entry, the game will not spawn any drone.

 Main Article: Drone Types

### Defense

* DEFENSE\_1
* DEFENSE\_2
* DEFENSE\_3
* DEFENSE\_3\_PLAYER\_PLAYER --- Defense Drone 3++ (Harmony Cruiser only)
* DEFENSE\_1\_ENEMY --- ENEMY Defense 1 (+1 power)
* DEFENSE\_2\_ENEMY --- ENEMY Defense 2 (+1 power)
* DEFENSE\_3\_ENEMY --- ENEMY Defense 3 (+1 power, -50ms cooldown)
* GUARDIAN\_1\_MISSILE
* GUARDIAN\_1\_DRONE
* GUARDIAN\_2\_MISSILE
* GUARDIAN\_2\_DRONE
* AMPHI\_DEFENSE --- Amphi-Drone (D)
* SHIP\_REPAIR --- Hull Repair Drone
* SHIP\_REPAIR\_ENEMY --- ENEMY Hull Repair Drone (+1 power)
* OMNI\_DRONE
* DRONE\_SHIELD --- Shield Overcharger
* DRONE\_SHIELD\_POWERLESS

### Combat

* AMPHI\_COMBAT --- Amphi-Drone (C)
* COMBAT\_CONSERVATIVE\_LASER --- Conservative Drone
* COMBAT\_CONSERVATIVE\_BEAM
* COMBAT\_1\_LASER --- Combat Drone
* COMBAT\_1\_BEAM
* COMBAT\_2\_LASER
* COMBAT\_2\_BEAM
* ASSAULT\_PARTICLE --- Assault Drone
* ASSAULT\_PIERCE
* HELLRAISER\_FIRE --- Hellraiser Drone
* HELLRAISER\_HULL
* PEST\_RAD --- Pestilence Drone
* PEST\_RAD\_ENEMY
* PEST\_DEBUFF
* PEST\_DEBUFF\_ENEMY
* ION\_1\_AMP2 --- Amp Ion Drone
* ION\_1\_AMP2\_ENEMY --- ENEMY Amp Ion Drone [2] (+1 power)
* ION\_1\_AMP3
* ION\_1\_AMP3\_ENEMY --- ENEMY Amp Ion Drone [3] (+1 power)
* ION\_1\_AMP4
* ENERGY\_1\_AMP2 --- Amp Energy Drone
* ENERGY\_1\_AMP2\_ENEMY --- ENEMY Amp Energy Drone [2] (+1 power)
* ENERGY\_1\_AMP3
* ENERGY\_1\_AMP3\_ENEMY --- ENEMY Amp Energy Drone [3] (+1 power)
* ENERGY\_1\_AMP4
* FOCUS\_1\_AMP2 --- Amp Focus Drone
* FOCUS\_1\_AMP3
* FOCUS\_1\_AMP4
* FLAK\_1\_AMP2 --- Amp Flak Drone
* FLAK\_1\_AMP3
* FLAK\_1\_AMP4
* COMBAT\_RANDOM\_LASER --- Wonderdrone (tm)
* COMBAT\_RANDOM\_MISSILE
* COMBAT\_RANDOM\_ION
* COMBAT\_RANDOM\_BEAM
* COMBAT\_ENGINEER --- Uplifted Beam Drone
* COMBAT\_BIO\_BEAM --- Guillotine Drone (Slug C exclusive)

### Internal/Crew

* A55\_BATTLE --- A5540L3
* A55\_BOARDER
* REPAIR --- Maintenance Drone
* RECON\_DEFENSE --- Recon
* RECON\_BOARDER
* BATTLETOG\_DEFEND --- Battle
* BATTLETOG\_BOARDER
* BATTLETOG2\_DEFEND --- Battle 2
* BATTLETOG2\_BOARDER
* BOARDER\_ION --- Ion Intruder (vanilla behaviour)
* DOCTOR\_DEFENSE --- Doctor
* DOCTOR\_BOARDER
* MANNING --- Manager
* MANNING\_ENEMY --- ENEMY Manager (+1 power)
* BUTLER\_DEFENSE --- Butler
* BUTLER\_BOARDER
* DIVREPAIR --- Divine Repair

### Loot Drones

Main Article: Loot Equipment

* LOOT\_AUTO\_1 --- Combat Drone 1
* LOOT\_AUTO\_2 --- Anti-Ship Beam Drone 1
* LOOT\_LANIUS\_1 --- Anti-Ship Beam Drone 1
* LOOT\_LANIUS\_2 --- Heavy Combat Drone
* LOOT\_ENGI\_1 --- Combat Drone 1
* LOOT\_ENGI\_2 --- Defense Drone 1
* LOOT\_SEPARATIST\_1\_DEFEND --- Battle Drone
* LOOT\_SEPARATIST\_1\_BOARDER
* LOOT\_ESTATE\_1\_COMBAT
* LOOT\_ESTATE\_1\_DEFENSE

### MV Traveler Drones

Main Article: Traveler Weapons

* DEFENSE\_TRINITY\_MISSILE --- Trinity Drone (Engi C)
* DEFENSE\_TRINITY\_DRONE
* DEFENSE\_TRINITY\_PROJECTILE
* YINYANG\_BATTLE --- Ying-Yang Drone (Separatist B)
* YINYANG\_BOARDER
* SURGEON\_BATTLE --- Surgeon Drone (Engineer B)
* SURGEON\_BOARDER
* COMBAT\_ASTEROID\_DRUG --- RoCk pIcKet drone

### Obelisk Drones

Main Article: Obelisk Drones

* ANCIENT\_COMBAT\_LASER --- Harbinger Drone
* ANCIENT\_COMBAT\_LASER\_2 --- Harbinger Drone 2
* ANCIENT\_COMBAT\_ION --- Plasma Drone
* ANCIENT\_COMBAT\_MISSILE --- Missile Drone
* ROYAL\_COMBAT\_LASER\_2 --- Royal Harbinger Drone 2
* ROYAL\_COMBAT\_MISSILE --- Royal Missile Drone
* ROYAL\_COMBAT\_ION --- Royal Plasma Drone

* ANCIENT\_DEFENSE\_1 --- Overwatcher Drone
* ANCIENT\_DEFENSE\_1\_ENEMY --- ENEMY Overwatcher Drone (+1 power)
* ANCIENT\_DEFENSE\_1\_SYLVAN --- SYLVAN PRIME Overwatcher Drone (-3 power, totalling 1)
* ROYAL\_DEFENSE\_1 --- Royal Overwatcher Drone

* MENDER --- Obelisk Mender
* MENDERR --- Obelisk Royal Mender
* DIRECTOR --- Obelisk Director
* ATOM\_DEFEND --- Obelisk Atomizer
* ATOM\_BOARDER
* ATOMR\_DEFEND --- Obelisk Royal Atomizer
* ATOMR\_BOARDER
* ROOMBA\_DEFEND --- Obelisk Roomba
* ROOMBA\_BOARDER

### Unused (either vanilla or scrapped)

* COMBAT\_1
* COMBAT\_BEAM
* COMBAT\_2
* BATTLE
* BOARDER
* BATTERY\_DRONE --- Crew drone, uses 1 power but gives 3 to current room
* COMBAT\_PRINT --- Scrapped Engi B gimmick

## Augments

* Command: `AUG id`
* As hidden Augment: `AUG HIDDEN id` --- adds the augment as hidden, it will still retain its effect but it will not take up a slot, **you may only add 2 hidden augments this way**.

Keep in mind that some augments **only exist as locked versions** and thus you will be unable to remove them afterwards.

On a bad ID entry, the game will "lock up" one of your augment slots with a blank augment, **this cannot be reversed** and requires a restart to regain the slots.

 Main Article: Augments

### Generic Augments

* ANCIENT\_PREIGNITE --- Ancient Hyper-Igniter
* ANCIENT\_REPLICATOR --- Ancient Recycler
* ANCIENT\_PROTECTANT --- Ancient Protocol
* ANCIENT\_SHIELD --- Aether Shields
* LOCKED\_ANCIENT\_SHIELD
* ROYAL\_SHIELD --- Ascended Shields
* LOCKED\_ROYAL\_SHIELD
* ANCIENT\_DNA --- Ancient Cybernetics
* ANCIENT\_ACTIVATOR
* ADV\_SCANNERS --- Long Ranged Scanners
* WEAPON\_PREIGNITE --- Weapon Pre-Igniter
* SUPER\_ARMOR --- Steel Plating
* SPEED\_SUITS --- Low Friction Suits
* FTL\_JUMPER\_SCANNER --- Adv Navigator
* CRATE\_FUEL --- Resource Crates
* CRATE\_MISSILES
* CRATE\_DRONES
* RECYCLER --- Recycler Module
* RECYCLER\_REVERSE --- Deconstructor
* DISTRACTION\_BUOY <--different than normal-->
* PRE\_SCANNER --- Slip-Scanner
* FUEL\_CONSERVER
* FLEET\_SKIP --- Engine Overdrive Capacitor mk III+
* SIREN\_ENEMY\_MC --- is only used to give the Mind control visual effect for crew on Siren ships
* CREW\_FIREARMS --- Improved Armories
* CREW\_OXYGEN --- Advanced Ventilation
* INFO\_MACHINE --- Diagnostics Analyzer
* REBEL\_ID --- Forged Identification
* NO\_GHOST --- Emancipation Grid
* CHUNGUS\_MAKER --- Chung Bungalung's augment (+50%hp, crew moves slowly)
* SYLVAN\_SHIELD\_GUARD
* SYLVAN\_SHIELD\_PRIME
* FLAGSHIP\_SHIELD
* FLAGSHIP\_SHIELD\_FULL
* MYSTERIOUS\_BEACON
* MYSTERIOUS\_BEACON\_ACTIVE

### Unused augments

* DRONE\_CRAFTER --- (Old Engi B Gimmick)
* ANCIENT\_COMBAT\_SWITCH --- (flexible combat augment that boosted systems, was made redundant by internal upgrades)
* ANCIENT\_COMBAT\_SWITCH\_CLOAK
* ANCIENT\_COMBAT\_SWITCH\_BYPASS
* ANCIENT\_COMBAT\_SWITCH\_JAMMER
* ANCIENT\_COMBAT\_SWITCH\_SCANNER
* ANCIENT\_COMBAT\_SWITCH\_CHARGER
* CLOAK\_RELOADER --- stealth weapons+12% reloader
* ANCIENT\_CONSTRUCTOR --- OLD Hibernating Robot
* SYSTEM\_UNBREAKING --- Immortal Systems
* HULL\_UNBREAKING --- Immortal Hull
* ENEMY\_RESIST\_50 --- 50% Hull Resistance
* FTL\_JUMPER\_GOOD --- Beta Multiverse Drive?

### Internal Upgrades

Some of these might not have their displayed name or description since they were meant to be used as hidden augments (and thus not take up a slot), but their effect is present regardless.

* UPG\_ARM\_SCRAP
* SCRAP\_COLLECTOR --- Modular Scrap Arm
* UPG\_ARM\_MAGNETIC
* MAGNET\_ARM --- Modular Magnet Arm
* UPG\_ARM\_DRONES
* DRONE\_RECOVERY --- Modular Drone Recovery Arm
* UPG\_ARM\_REPAIR
* REPAIR\_ARM --- Modular Repair Arm
* UPG\_TECH\_SEALANT
* UPG\_TECH\_EXTINGUISHERS
* UPG\_TECH\_BYPASS
* UPG\_TECH\_LIFEFORM
* UPG\_TECH\_SCRAMBLER
* UPG\_TECH\_RESPIRATOR
* UPG\_TECH\_NOPHASE --- Emancipation Grills
* UPG\_AETHER\_ENGINES
* UPG\_AETHER\_SCANNERS
* UPG\_AETHER\_TRANSLATOR
* UPG\_AETHER\_PREIGNITER
* UPG\_AETHER\_SHIELDS
* EX\_FTL\_JUMPER
* UPG\_ENGINES\_PERFORMANCE
* EX\_FTL\_BOOSTER
* UPG\_SHIELD\_ION
* EX\_ION\_ARMOR
* UPG\_SHIELDS\_PERFORMANCE
* EX\_SHIELD\_RECHARGE
* UPG\_SHIELDS\_STUN
* UPG\_WEAPONS\_PERFORMANCE
* EX\_AUTO\_COOLDOWN
* UPG\_WEAPONS\_REPLICATOR
* EX\_EXPLOSIVE\_REPLICATOR
* UPG\_CLOAK\_FIRE
* EX\_CLOAK\_FIRE
* UPG\_TELEPORTER\_HEAL --- Reconstructive Teleport
* EX\_TELEPORT\_HEAL
* UPG\_MEDBAY\_NANO --- Medbot Dispersal
* EX\_MEDBAY\_NANO
* UPG\_MEDBAY\_SPEED --- Medical Stimulants
* UPG\_MEDBAY\_RESISTANCE --- Safety Blankets
* UPG\_CLONEBAY\_DNA
* UPG\_DRONE\_SPEED
* EX\_DRONE\_SPEED
* UPG\_MIND\_IMMUNITY
* EX\_MIND\_IMMUNITY
* UPG\_MIND\_BUFF
* EX\_MIND\_BUFF
* UPG\_HACK\_JAMMER
* EX\_FTL\_JAMMER
* UPG\_HACK\_STUN
* UPG\_BATTERY\_BOOSTER

### Crew Lab Upgrades

Crew lab upgrades work as hidden augments, like Internal upgrades, most of these are not meant to be seen.

* LAB\_HUMAN\_DIVERSE
* LAB\_HUMAN\_TEAMWORK
* LAB\_HUMAN\_INTUITION
* LAB\_MEDIC\_OATH
* LAB\_ENGINEER\_DRONES
* LAB\_ENGI\_COMBAT
* LAB\_ENGI\_EFFICIENCY
* LAB\_ENGI\_ADAPT
* EX\_LAB\_ENGI\_ADAPT
* LAB\_SEPARATIST\_HEAL
* LAB\_DEFENDER\_REPAIRS
* LAB\_ZOLTAN\_OVERCLOCK
* EX\_LAB\_ZOLTAN\_OVERCLOCK
* LAB\_ZOLTAN\_SHIELD
* LAB\_ZOLTAN\_EMITTER
* LAB\_MONK\_COMBAT
* LAB\_ORCHID\_THORNS
* LAB\_ORCHID\_PETRIFIED
* LAB\_ORCHID\_TOTIPOTENCY
* LAB\_MANTIS\_MELEE
* LAB\_MANTIS\_FIRE
* LAB\_MANTIS\_SPEED
* LAB\_SUZERAIN\_SLAVES
* LAB\_HIVE\_SLASH
* EX\_LAB\_MANTIS\_FIRE
* EX\_LAB\_SUZERAIN\_SLAVES
* LAB\_ROCK\_METABOLISM
* LAB\_ROCK\_SKIN
* EX\_LAB\_ROCK\_SKIN
* LAB\_ROCK\_SPEED
* LAB\_CULTIST\_MIND
* EX\_LAB\_CULTIST\_MIND
* LAB\_CRYSTAL\_SUFFOCATION
* LAB\_CRYSTAL\_SABOTAGE
* LAB\_CRYSTAL\_FIRE
* EX\_LAB\_CRYSTAL\_SUFFOCATION
* LAB\_SLUG\_STUN
* LAB\_SLUG\_BUFF
* LAB\_SLUG\_MIND
* LAB\_SHELL\_SUFFOCATION
* LAB\_SHELL\_TELEPATHY
* LAB\_SHELL\_SPEED
* LAB\_SCIENTIST\_DOT
* LAB\_MECH\_REPAIR
* LAB\_GUARDIAN\_DEFEND
* LAB\_LEECH\_DOOR
* LAB\_LEECH\_POWER
* LAB\_LEECH\_PARASITE
* LAB\_LANIUS\_RUST
* LAB\_LANIUS\_METAL
* LAB\_LANIUS\_HEALTH
* EX\_LAB\_LANIUS\_HEALTH
* LAB\_GHOST\_HEALTH
* LAB\_GHOST\_FIRE
* EX\_LAB\_GHOST\_FIRE
* LAB\_GHOST\_RESIST
* EX\_LAB\_GHOST\_RESIST
* LAB\_VAGABOND\_STABLE
* LAB\_MORPH\_FIRE
* LAB\_MORPH\_DOOR
* EX\_LAB\_MORPH\_DOOR
* LAB\_MORPH\_HEALTH
* EX\_LAB\_MORPH\_HEALTH
* LAB\_TECHNO\_BAY
* LAB\_SPIDER\_WEBS
* LAB\_SPIDER\_SILK
* LAB\_SPIDER\_PREDATOR
* EX\_LAB\_SPIDER\_SILK
* EX\_LAB\_SPIDER\_WEBS
* LAB\_LIZARD\_STRENGTH
* LAB\_LIZARD\_TECH
* EX\_LAB\_LIZARD\_TECH
* LAB\_LIZARD\_FIRE
* LAB\_ANCIENT\_MORTAL
* LAB\_ANCIENT\_NEURAL
* LAB\_ANCIENT\_ONEPUNCH
* EX\_LAB\_ANCIENT\_ONEPUNCH
* LAB\_COGNITIVE\_RAGE
* EX\_LAB\_COGNITIVE\_RAGE
* LAB\_COGNITIVE\_FIRE
* LAB\_COGNITIVE\_POWER

### Judge Boons

Main Article: Judges

* JUDGE\_BOON\_HUMAN
* JUDGE\_BOON\_HUMAN\_2
* JUDGE\_BOON\_ENGI
* JUDGE\_BOON\_ZOLTAN
* JUDGE\_BOON\_ORCHID
* JUDGE\_BOON\_MANTIS
* JUDGE\_BOON\_MANTIS\_2
* JUDGE\_BOON\_ROCK
* JUDGE\_BOON\_ROCK\_2
* JUDGE\_BOON\_CRYSTAL
* JUDGE\_BOON\_SLUG
* JUDGE\_BOON\_SLUG\_2
* JUDGE\_BOON\_SHELL
* JUDGE\_BOON\_LEECH
* JUDGE\_BOON\_GHOST
* JUDGE\_BOON\_LANIUS
* JUDGE\_BOON\_MORPH
* JUDGE\_BOON\_LIZARD
* JUDGE\_BOON\_SPIDER
* JUDGE\_BOON\_OBELISK
* JUDGE\_BOON\_SIREN
* JUDGE\_BOON\_UNIQUE
* JUDGE\_BOON\_UNIQUEMECH
* JUDGE\_BOON\_KIDS

* JUDGE\_BOON\_WEAPONS
* JUDGE\_BOON\_SHIELDS
* JUDGE\_BOON\_ENGINES
* JUDGE\_BOON\_MEDBAY
* JUDGE\_BOON\_CLONEBAY
* JUDGE\_BOON\_OXYGEN
* JUDGE\_BOON\_TELEPORTER
* JUDGE\_BOON\_MIND
* JUDGE\_BOON\_HACKING
* JUDGE\_BOON\_CLOAKING
* JUDGE\_BOON\_TEMPORAL
* JUDGE\_BOON\_DRONES
* JUDGE\_BOON\_DOORS
* JUDGE\_BOON\_PILOT
* JUDGE\_BOON\_BATTERY

* JUDGE\_BOON\_KERNELELITE
* JUDGE\_BOON\_CRYSTALELITE
* JUDGE\_BOON\_NEWGEN
* JUDGE\_BOON\_AETHER
* JUDGE\_BOON\_SPECIAL
* JUDGE\_BOON\_TRANSPORT
* JUDGE\_BOON\_MATH
* JUDGE\_BOON\_RENEGADE
* JUDGE\_BOON\_CURA
* JUDGE\_BOON\_SENTRY
* JUDGE\_BOON\_GATLING
* JUDGE\_BOON\_MADNESS

### Combat Augments

Generally used in Last-minute checkups as a way to limit/clear enemy/player systems or to affect the environment that the fight is happening in.

* PDS\_DISABLE --- Signal Diluter
* ANTI\_VIRUS --- Anti-Virus Module
* RADIO --- UNUSED Radiowave Interceptor
* EXTRA\_PREP --- Emergency Manual
* ANCIENT\_COMBAT\_EQUALIZER
* ANCIENT\_COMBAT\_ASB
* COMBAT\_PANIC\_BUTTON
* COMBAT\_WEAPON\_JAMMER
* COMBAT\_SHIELDS\_JAMMER
* COMBAT\_SHIELDS\_JAMMER\_2 --- Shield Jammer MK 2 (does nothing?)
* COMBAT\_ENGINE\_JAMMER
* COMBAT\_PILOT\_JAMMER
* COMBAT\_CLOAKING\_JAMMER
* COMBAT\_WARP\_JAMMER --- Hacking/Teleporter Jammer
* COMBAT\_REACTOR\_JAMMER
* LOCKED\_COMBAT\_REACTOR\_JAMMER --- Locked EMP Field for Zoltan C
* COMBAT\_OXYGEN\_JAMMER
* COMBAT\_REPAIR --- Repair-Bot Dispersal
* COMBAT\_HAZARD --- Reality Manipulator
* COMBAT\_IONSTORM --- Ionized Storm Exhaust
* COMBAT\_OXYGEN\_UNSTABLE --- Viral Dispersion
* COMBAT\_POWER --- Emergency Generator
* COMBAT\_EXPLOSIVE --- Magnetic Payload
* COMBAT\_WARP\_JAMMER --- Disruption Field (TP or MC jammer)

### Event Augments

* TRINKET\_WAR <--Ghost Shop-->
* TRINKET\_SPEED
* TRINKET\_SHIELD
* SUPER\_SHIELD\_RECHARGE <--Engi Judge (removed)-->
* SUPER\_AUTO\_COOLDOWN
* ENGINE\_PREIGNITER
* SUPER\_MEDBAY
* PANDORA\_BOX --- Pandora Box
* PANDORA\_BOX\_ANCIENT --- Pandora Box (obelisk event, different description)
* ZOLTAN\_STATUE --- <--Monk Temple Raid-->
* SMUGGLER\_RAID\_CARGO
* NEBULA\_GASSES --- <--Coalition Harvester-->
* TULLY\_PRESENT --- <--Node 17 Memorial-->
* BEACON\_PARTS --- <--Elite Lanius consuming Beacon-->
* ORCHID\_KIDS --- <--Flower Field-->
* SLUG\_NARCOTICS --- <--Smuggler in Royal Nebula-->
* LOSTSUN\_BLESSING
* ZOLTAN\_BLESSING --- <--Monk Meditation-->
* GAMBLING\_MACHINE --- <--Sky-Drifter Casino-->
* GHOST\_DUPLICATOR
* PROTON\_PACK --- Proton Pack <--Spook Chasers-->
* LOCKED\_PROTON\_PACK
* GHOST\_SPAWNER --- Occult Portal
* MVBOSS\_SPAWNER --- Drive Hacker
* PART\_GATLING\_AUGMENT --- Proto-Preigniter <--Smuggler Station with "Jumbo Deal"-->
* LOOT\_COMPASS --- Hijacked Frequencies <--Smuggler Unlock-->
* FLEET\_LURE --- Rebel Lure
* NO\_GHOST\_PLAYER --- Lightweight Emancipation Grid
* DEATH\_VESTS --- Martyr

### Starting Ship Augments

* ROCK\_ARMOR <--ROCK-->
* LOCKED\_ROCK\_ARMOR
* OBSIDIAN\_ARMOR\_1 --- 5% hull resistance <--ROCK C-->
* OBSIDIAN\_ARMOR\_2 --- 10%
* OBSIDIAN\_ARMOR\_3 --- 15%
* OBSIDIAN\_ARMOR\_4 --- 20%
* OBSIDIAN\_ARMOR\_5 --- 25%
* OBSIDIAN\_ARMOR\_6 --- 30%
* OBSIDIAN\_ARMOR\_7 --- 35%
* OBSIDIAN\_ARMOR\_8 --- 40%
* OBSIDIAN\_ARMOR\_9 --- 45%
* OBSIDIAN\_ARMOR\_10 --- 50%
* OBSIDIAN\_ARMOR\_11 --- 60%
* OBSIDIAN\_ARMOR\_12 --- 70%
* OBSIDIAN\_ARMOR\_13 --- 80%
* OBSIDIAN\_ARMOR\_ION
* OBSIDIAN\_ARMOR\_BREACH
* OBSIDIAN\_ARMOR\_SHARD
* PALADIN\_ARMOR <--PALADIN--> (70% hull resistance, cannot resist breach damage)
* PALADIN\_ARMOR\_PLAYER <--ALT-PALADIN--> (100% chance instead of 70%)
* SALT\_ARMOR <--SALT-->
* REGEN\_ARMOR <--LOST SUN-->
* LOCKED\_REGEN\_ARMOR
* CRYSTAL\_ARMOR --- Crystalline Armor (75% shard chance) <--CRYSTAL-->
* LOCKED\_CRYSTAL\_ARMOR
* CRYSTAL\_ARMOR\_100 --- Shatter armor (100% shard chance)
* CRYSTAL\_ARMOR\_ENEMY --- ENEMY version (33% shard chance)
* CRYSTAL\_PHASE <--SENTINEL CRUISER-->
* ENERGY\_SHIELD <--ZOLTAN-->
* LOCKED\_ENERGY\_SHIELD
* OSMIAN\_BATTERIES --- Overfield
* SLUG\_GEL <--SLUG-->
* SLUG\_GEL\_SCANNER
* HEKTAR\_GEL
* PLEASURE\_GEL
* CREW\_STIMS <--MANTIS-->
* LOCKED\_CREW\_STIMS
* CREW\_STIMS\_ULTRA (technically Mantis but only the enemy Guild Lawkeeper has these, x10 effect)
* SUPER\_CREW\_STIMS <--FREEMANTIS-->
* LOCKED\_ELITE\_STIMS --- Big Vibe Pheromones <--WARLORD-->
* LOCKED\_SUPER\_CREW\_STIMS
* SUZERAIN\_CREW\_STIMS <--SUZERAIN-->
* LOCKED\_SUZERAIN\_CREW\_STIMS
* KERNAL\_REPLICATOR <--ORCHID-->
* LOCKED\_KERNAL\_REPLICATOR
* SPORE\_AIR
* LOCKED\_SPORE\_AIR
* MORPH\_DATABASE <--MORPH (sort of)-->
* TOXIC\_GAS <--SHELL-->
* LOCKED\_TOXIC\_GAS
* RADIANT\_GAS <--ELITE SHELL-->
* NANITE\_GAS <--SHELL MECHANIC-->
* LOCKED\_NANITE\_GAS
* REGEN\_GAS <--SHELL SCIENCE-->
* LOCKED\_REGEN\_GAS
* REPAIR\_HULL <--AUGMENTED-->
* NANOBOT\_DEFENSE\_SYSTEM --- Murder-Bot Dispersal <--SEPARATIST-->
* LOCKED\_NANOBOT\_DEFENSE\_SYSTEM
* NANOBOT\_DEFENSE\_SYSTEM\_2 (similar description to nanobot\_defense\_system, but does absolutely nothing and does not spawn on any ship)
* MEDBAY\_DEFENSE --- Utility-Bot Dispersal (medbot+murderbot) <--ELITE ENGI-->
* ADV\_HACKING --- Hacking Stun+Defense Scrambler <--HACKER-->
* LOCKED\_COAL\_AUG
* COAL\_AUG\_1 --- (Crystal+Rock Armor) <--OLD ELITE COALITION AUGS-->
* COAL\_AUG\_2 --- (Slug Gel+Mantis Pheromones)
* SYSTEM\_CASING --- Titanium System Casing (vanilla, only system resistance) <--LANIUS-->
* SYSTEM\_CASING\_NEW --- Titanium System Casing (new, system resist+sabotage resistance)
* SYSTEM\_CASING\_ENEMY --- ENEMY Hardened System Casing (sabotage resistance only)
* LOCKED\_SYSTEM\_CASING
* MODULAR\_STORE <--HEKTAR-->
* GOLD\_ARMOR <--TUCO C-->
* SOLAR\_PANELS <--ORCHID C-->
* MULTIVERSE\_DRIVE <--Replica A-Drive (3 fuel)-->
* MULTIVERSE\_DRIVE\_GOOD <--Aether Drive (1 fuel-1 hull)-->
* EX\_PAYLOAD\_CREATOR
* PAYLOAD\_CREATOR
* ATM\_MACHINE
* INFINITE\_BEANS --- Beans Portal
* EXTRA\_LIFE --- Emergency Protocols
* SUICIDE\_BUTTON --- Dead Man's Switch
* EMERGENCY\_DRIVE --- Secondary-Impulse Drive
* STORE\_BEACON <--CIV C, SYLVAN A-->
* SLUG\_DUPLICATOR <--PLEASURE-->
* SLUG\_DUPLICATOR\_GHOST <--PLEASURE C-->
* SCRAP\_HULL --- All-consuming greed <--Pimped Out Cruiser-->
* EQUINOID\_DUPLICATOR --- Stables <--EQUINOID A|B|C-->
* STORY\_TELLER --- <--EQUINOID B-->
* ZOLTAN\_SPAWNER --- <--OSMIAN C-->
* LOCKED\_XENOPHOBIA --- <--ELITE REBEL-->
* SYLVAN\_SHIELD --- <--SYLVAN A|TRANSPORT-->
* SYLVAN\_SHIELD\_CONTINUITY

## Events

* Command: `EVENT id`
* Unique events, shown by [!], only occur once per sector EVEN if console is used

### Helpful Events

* STORAGE\_CHECK\_REAL --- Storage Check
* MAP --- Reveals Map
* FLEET\_SLOW --- Delays Fleet for 999 jumps
* FLEET\_FAST --- Boots Fleet for 999 jumps
* COREWORLDS\_TRAFFIC --- Delays fleet for 1 jump
* SET\_DIFFICULTY\_CASUAL --- Sets Difficulty to Casual
* SET\_DIFFICULTY\_NORMAL
* SET\_DIFFICULTY\_CHALLENGE
* SET\_DIFFICULTY\_EXTREME
* SET\_DIFFICULTY\_SANDBOX --- 99 Fuel, 999 Missiles, 999 Drone Parts, 999999 Scrap
* FINISH\_BEACON --- Exit
* BOARDERS\_HACKING [!]
* BOARDERS\_HUMAN\_REBEL\_STATION [!]
* BOARDERS\_RANDOM [!]
* BOARDERS\_SUN [!]
* FREE\_ITEMS

### Generic Events

* STORAGE\_CHECK\_REAL --- Storage Check
* MAP --- Reveals Map
* FLEET\_SLOW --- Delays Fleet for 999 jumps
* FLEET\_FAST --- Boots Fleet for 999 jumps
* GIVE\_ME\_A\_BREACH\_BEAM --- Gain a Breach Beam
* STALEMATE\_SURRENDER --- Enemy surrenders and you recieve 2 fuel
* START\_GAME
* START\_BEACON
* START\_DIFFICULTY\_MENU --- Opens Difficulty change menu
* SET\_DIFFICULTY\_CASUAL --- Sets Difficulty to Casual
* SET\_DIFFICULTY\_NORMAL
* SET\_DIFFICULTY\_CHALLENGE
* SET\_DIFFICULTY\_EXTREME
* SET\_DIFFICULTY\_SANDBOX --- 99 Fuel, 999 Missiles, 999 Drone Parts, 999999 Scrap
* START\_BEACON\_PREP --- hanger
* FINISH\_BEACON --- Exit Beacon Event
* FINISH\_BEACON\_NEBULA
* ABANDONED\_GHOST\_SHIP
* ASTEROID\_EXPLORE [!]
* AUTO\_CHOICE [!]
* AUTO\_ESCAPE --- Auto Ship powers up FTL
* BOARDERS\_HACKING [!]
* BOARDERS\_HUMAN\_REBEL\_STATION [!]
* BOARDERS\_RANDOM [!]
* BOARDERS\_SUN [!]
* CIVILIAN\_ASTEROIDS\_BEACON\_2
* CIVILIAN\_ASTEROID\_APPROACHING [!]
* CIVILIAN\_EXPLODED [!]
* CIVILIAN\_SAVE --- Contact Civilians after saving them
* DISTRESS\_CIVILIAN\_ASTEROIDS\_BEACON [!]
* DISTRESS\_CRASH\_LANDING
* DISTRESS\_ESCORT\_BEACON [!]
* DISTRESS\_FACTORY [!]
* DISTRESS\_FEDERATION\_LOST
* DISTRESS\_FRIENDLY\_BEACON [!]
* DISTRESS\_MANTIS\_IDLE [!]
* DISTRESS\_PIRATE\_CIVILIAN\_BEACON
* DISTRESS\_REBEL\_VS\_FEDERATION [!]
* DISTRESS\_REFUGEE\_ABANDONED
* DISTRESS\_SATELLITE\_DEFENSE [!]
* DISTRESS\_STATION\_DISEASE [!]
* DISTRESS\_STATION\_FIRE [!]
* DISTRESS\_STRANDED\_BEACON [!]
* DISTRESS\_TRAPPED\_MINER [!]
* DISTRESS\_TRAP\_BEACON [!]
* DISTRES\_ASB\_PIRATE [!]
* DONOR\_PLAGUE [!]
* DONOR\_PONY [!]
* FIND\_DRONE
* FIND\_WEAPON
* FREE\_ITEMS
* FUEL\_FOR\_DRONE
* GENERIC\_ESCAPE --- Enemy powers up FTL
* GENERIC\_SURRENDER --- Enemy surrenders
* INFORMANT\_RUNNER [!]
* MERCHANT\_DELIVER
* MERCHANT\_INVESTIGATE
* MERCHANT\_INVESTIGATE\_DELIVER
* PIRATE\_MANTIS\_CHOICE [!]
* PIRATE\_STATION\_CROPS [!]
* PONY\_SELL
* QUEST\_CREWDEAD [!]
* QUEST\_CREWDEAD\_CONTINUE
* QUEST\_CREWDEAD\_START [!]
* QUEST\_CREWDEAD\_START\_2
* QUEST\_ESCORT
* QUEST\_FEDERATION\_PLANET\_SIGNAL [!]
* QUEST\_MANTIS\_INVASION [!]
* QUEST\_MANTIS\_INVASION\_START [!]
* QUEST\_MERCENART\_DELIVERY\_START [!]
* QUEST\_MERCENARY\_DELIVERY\_END
* QUEST\_MERCENARY\_WORK\_START [!]
* QUEST\_MERCHANT\_REQUEST [!]
* QUEST\_STORE
* QUEST\_STORE\_RESCUE
* REBEL\_STATION\_CAPTURED --- Crewkilled
* REBEL\_STATION\_DESTROYED
* REFUEL\_STATION [!]
* REPAIR\_STATION [!]
* SELL\_DRONES\_STATION [!]
* SELL\_MISSILES\_STATION [!]
* SLUG\_ELITE\_LOST [!]
* SOLAR\_WRECK [!]
* STATION\_SICK [!]
* STORE\_RESCUE [!]
* TRADER\_CIV
* TRADER\_UPGRADES\_EXCHANGE [!]
* ame="FEDERATION\_PLANET\_SIGNAL\_LIST

### Node 17 Events

* FEDERATION\_BASE
* LAST\_STAND\_START
* LASTSTAND\_WARP
* TRUE\_LAST\_STAND\_START\_EMERGENCY
* TRUE\_LAST\_STAND\_START\_EXTREME
* LAST\_STAND\_START\_EXTREME\_FINISH
* TRUE\_LAST\_STAND\_START
* LAST\_STAND\_START\_2
* TURZIL\_TRUTH
* TULLY\_CONTACT
* LASTSTAND\_EMPTY\_BEACON
* BOSS\_AUTOMATED
* BOSS\_DESTROYED
* BOSS\_ESCAPED
* BOSS\_TEXT\_1
* FLAGSHIP\_JERRY
* BOSS\_TEXT\_2
* BOSS\_TEXT\_3
* BOSS\_NEGOTIATE\_1
* BOSS\_NEGOTIATE\_2
* BOSS\_NEGOTIATE\_3
* WIN\_PEACEFUL
* BOSS\_REPAIR\_STATION
* BOSS\_REPAIR\_STATION\_FIGHT
* BOSS\_REPAIR\_STATION\_NORMAL
* BOSS\_FATE\_CREW [!]
* BOSS\_FATE\_WEAPONS [!]
* BOSS\_FATE\_SYSTEMS [!]
* BOSS\_CIVILIANS [!]
* BOSS\_FLEETSHIP\_ARGUE [!]
* BOSS\_EGGMAN [!]
* BOSS\_EVACUATIONS [!]
* BOSS\_PANDORAS\_BOX [!]
* BOSS\_GROUND\_FIGHT [!]
* BOSS\_REBEL\_DEPOT [!]
* BOSS\_REBEL\_DEPOT\_WIN
* BOSS\_REBEL\_DISGUISE [!]
* BOSS\_MILITIA\_REPAIRS [!]
* BOSS\_SCOUT\_RESCUE [!]
* BOSS\_REBEL\_STATION [!]
* BOSS\_ENGINEER [!]
* BOSS\_SLUG\_SPECTATOR [!]
* BOSS\_PIRATE [!]
* BOSS\_SCOUT" unique="false
* BOSS\_FLEETS\_FED
* BOSS\_FLEETS\_BOTH
* BOSS\_FLEETS\_BOTH\_FIGHT
* BOSS\_FLEETS\_REBEL

### C.U.R.A Events

* CURA\_PROPOSITION [!]
* CURA\_TASK\_MENU
* CURA\_TASK\_MENU\_NOSPECIAL
* CURA\_TASK\_COMPLETION\_MENU [!]
* CURA\_JUMP\_WARNING
* CURA\_FAILED\_TASK
* CURA\_FAILED\_TASK\_CHILD
* CURA\_SUCCESS\_EASY
* CURA\_SUCCESS\_MEDIUM
* CURA\_TASKS\_EASY
* CURA\_SCHOOLID
* CURA\_SCHOOLID\_SUCCESS
* CURA\_SCHOOLID\_LORE
* CURA\_DRAWING\_PREVIEW
* CURA\_DRAWING
* CURA\_DRAWING\_SUCCESS
* CURA\_DRAWING\_LORE
* CURA\_CRUSH\_PREVIEW
* CURA\_CRUSH
* CURA\_CRUSH\_SUCCESS
* CURA\_CRUSH\_LORE
* CURA\_TOILET\_PREVIEW
* CURA\_TOILET
* CURA\_TOILET\_HAGGLE\_FAIL
* CURA\_TOILET\_HAGGLE\_SUCCESS
* CURA\_TOILET\_SUCCESS
* CURA\_PLUSHIE\_PREVIEW
* CURA\_PLUSHIE
* CURA\_PLUSHIE\_SUCCESS
* CURA\_PLUSHIE\_LORE
* CURA\_TASKS\_MEDIUM
* CURA\_PETE
* CURA\_PETE\_STORY
* CURA\_PETE\_SUCCESS
* CURA\_USB\_PREVIEW
* CURA\_USB
* CURA\_USB\_BETRAYAL
* CURA\_USB\_SUCCESS
* CURA\_USB\_LORE
* CURA\_SURVIVOR\_PREVIEW
* CURA\_SURVIVOR
* CURA\_SURVIVOR\_INTERROGATE
* CURA\_SURVIVOR\_SUCCESS
* CURA\_WEDDING\_PREVIEW
* CURA\_WEDDING
* CURA\_WEDDING\_SUCCESS
* CURA\_WEDDING\_LORE
* CURA\_WILL\_PREVIEW
* CURA\_WILL
* CURA\_WILL\_DEFEAT
* CURA\_WILL\_FAIL
* CURA\_WILL\_SUCCESS
* CURA\_WILL\_LORE
* CURA\_SCANDAL\_PREVIEW
* CURA\_SCANDAL
* CURA\_SCANDAL\_WIN
* CURA\_SCANDAL\_SUCCESS
* CURA\_SCANDAL\_LORE
* CURA\_TASKS\_HARD
* CURA\_TORTURE
* CURA\_TORTURE\_SAVE
* CURA\_TORTURE\_SUCCESS
* CURA\_TORTURE\_LORE
* CURA\_SUCCESS\_TORTURE\_REWARD
* CURA\_OUTPOST\_PREVIEW
* CURA\_OUTPOST
* CURA\_OUTPOST\_WIN
* CURA\_OUTPOST\_SUCCESS
* CURA\_OUTPOST\_LORE
* CURA\_SUCCESS\_OUTPOST\_REWARD
* CURA\_SHIP\_PREVIEW
* CURA\_SHIP
* CURA\_SHIP\_WIN
* CURA\_SHIP\_SUCCESS
* CURA\_SHIP\_LORE
* CURA\_SUCCESS\_SHIP\_REWARD
* CURA\_DUSK\_PREVIEW
* CURA\_DUSK
* CURA\_DUSK\_TRIGGER
* CURA\_DUSK\_EXPLOSION
* CURA\_DUSK\_SUCCESS
* CURA\_DUSK\_LORE
* CURA\_SUCCESS\_DUSK\_REWARD
* CURA\_CONTRACT\_PREVIEW
* CURA\_CONTRACT
* CURA\_CONTRACT\_SUCCESS\_KILL
* CURA\_SUCCESS\_SHIP\_REWARD\_KILL
* CURA\_CONTRACT\_SUCCESS\_NOKILL
* CURA\_SUCCESS\_SHIP\_REWARD\_NOKILL
* CURA\_HQ\_PREVIEW

### Abandoned Events

* ABANDONED\_CRYSTAL\_TOURIST [!]
* ABANDONED\_SLAVER\_MOON [!]
* ABANDONED\_COLONY [!]
* ENCOUNTER\_LANIUS\_ABANDONED
* ENCOUNTER\_PIRATE\_ABANDONED
* ENCOUNTER\_GHOST\_ABANDONED
* ENCOUNTER\_REBEL\_ABANDONED
* ENCOUNTER\_MILITIA\_ABANDONED [!]
* ENCOUNTER\_GHOST\_ABANDONED\_ASTEROID [!]
* ENCOUNTER\_LANIUS\_ABANDONED\_SUN [!]
* ABANDONED\_CIVILIAN\_LOST\_ITEMS [!]
* ABANDONED\_CIVILIAN\_LOST\_ITEMS\_WIN
* ABANDONED\_PIRATE\_CIVILIAN
* ABANDONED\_LANIUS\_AUTO\_REBEL [!]
* ABANDONED\_LANIUS\_GROUP\_AUTO [!]
* ABANDONED\_FUELING\_STATION [!]
* ABANDONED\_FUELING\_STATION\_END
* ABANDONED\_WRECK [!]
* ABANDONED\_REBEL\_DELUSIONAL [!]
* ABANDONED\_GHOST\_LANIUS\_DUEL [!]
* ABANDONED\_GHOST\_LANIUS\_DUEL\_GHOST
* ABANDONED\_GHOST\_LANIUS\_DUEL\_LANIUS
* DISTRESS\_ABANDONED\_GHOST\_CONSTRUCTION [!]
* DISTRESS\_ABANDONED\_ASTEROID\_COLONY [!]
* DISTRESS\_ABANDONED\_STOLEN\_TECH [!]
* DISTRESS\_ABANDONED\_STOLEN\_TECH\_WIN
* QUEST\_ABANDONED\_RAID [!]
* QUEST\_ABANDONED\_RAID\_COLONY
* QUEST\_ABANDONED\_RAID\_WIN

### Ancient Events

* ANCSECTOR\_PART\_1
* ANCSECTOR\_PART\_1\_FAIL
* ANCSECTOR\_PART\_1\_SUCCESS
* ANCSECTOR\_PART\_2
* ANCIENT\_LORE\_DUMP
* ANCIENT\_LORE\_DUMP\_CHALLENGE
* ANCIENT\_CACHE
* ANCSECTOR\_DREAD\_AI
* ANCSECTOR\_PART\_4
* JUMP\_TO\_OBELISK
* START\_BEACON\_ANCIENT
* GUARD\_ANCIENT\_DESTROY
* GUARD\_ANCIENT\_DEADCREW
* ANCIENT\_DUPLICATOR [!]
* ANCIENT\_USELESS\_WEAPON [!]
* ANCIENT\_LOST\_DUDE [!]
* ANCIENT\_DESIRE [!]
* ENCOUNTER\_ANCIENT
* ENCOUNTER\_ANCIENT\_AUTO
* ENCOUNTER\_ANCIENT\_SURRENDER [!]
* ENCOUNTER\_ENGI\_ELITE\_ANCIENT [!]
* ENCOUNTER\_ANCIENT\_PULSAR [!]
* ENCOUNTER\_ANCIENT\_SUN [!]
* ANCIENT\_CHOICE
* ANCIENT\_ENGI\_HIDE [!]
* ANCIENT\_ENGI\_HIDE\_HAIL\_ENGI
* ANCIENT\_CRYSTAL\_CHASE [!]
* ANCIENT\_LOOTERS [!]
* ANCIENT\_LOOTERS\_WIN
* ANCIENT\_WORTHY [!]
* ANCIENT\_SCULPTER [!]
* ANCIENT\_SCULPTER\_WIN
* ANCIENT\_REBEL\_DRONE [!]
* FLEET\_ROYAL\_SELITE
* START\_BEACON\_ROYAL
* ROYAL\_MFK\_ARIVAL
* ROYAL\_MFK\_DEFEAT
* ROYAL\_PALACE
* ROYAL\_PALACE\_SUCCESS
* ROYAL\_PALACE\_ENTER
* ROYAL\_SUPERFISH [!]
* DEFEATED\_SUPERFISH\_A
* ROYAL\_ROOMBA [!]
* ROYAL\_ROOMBA\_RAID
* ROYAL\_CATGIRL [!]
* ROYAL\_CATGIRL\_QUEST
* ROYAL\_CATGIRL\_LEGION\_DEFEAT
* ROYAL\_ZOO [!]
* ROYAL\_ZOO\_PURCHASE
* ROYAL\_AUGMENTED\_JOY [!]
* ROYAL\_PANDORA\_FACTORY [!]
* ROYAL\_FREEMANTIS [!]
* ROYAL\_INSULTS [!]
* ROYAL\_DATA [!]
* ENCOUNTER\_ROYAL
* ENCOUNTER\_ROYAL\_MFK
* ENCOUNTER\_ROYAL\_PIRATE [!]
* ENCOUNTER\_ROYAL\_AUGMENTED [!]
* ROYAL\_SOLARHARVEST [!]
* ROYAL\_CRYSTALS [!]
* ROYAL\_SPY [!]
* ROYAL\_MFK\_OUTPOST [!]
* ROYAL\_TRANSPORT\_RAID [!]
* ROYAL\_UPRISING [!]
* UPRISING\_COGNITIVE\_DEFEAT
* UPRISING\_ROYAL\_DEFEAT

### Augmented Events

* AUGMENTED\_QUESTION
* AUGMENTED\_DISCOVERY
* AUGMENTED\_ANOINTED
* ANOINTED\_SURRENDER
* ANOINTED\_SURRENDER\_ACCEPT
* ANOINTED\_DESTROYED
* ANOINTED\_DEADCREW
* ANOINTED\_AUG
* AUGMENTED\_FREESCRAP [!]
* AUGMENTED\_HUNGRY [!]
* AUGMENTED\_WAYSTONE [!]
* AUGMENTED\_FEEDING [!]
* ENCOUNTER\_AUGMENTED
* ENCOUNTER\_AUGMENTED\_LANIUS
* ENCOUNTER\_AUGMENTED\_AUTOANCIENT [!]
* ENCOUNTER\_AUGMENTED\_PIRATE [!]
* AUGMENTED\_CHOICE
* AUGMENTED\_LANIUS [!]
* AUGMENTED\_GHOST [!]
* AUGMENTED\_SEPARATISTS [!]
* AUGMENTED\_INQUISITION [!]

### Civillian Events

* FINISH\_BEACON\_CIVILIAN
* FINISH\_BEACON\_CIVILIAN\_COREWORLDS
* KESTREL\_UNLOCK [!]
* KESTREL\_UNLOCK\_OFFER
* KESTREL\_UNLOCK\_PIRATE
* KESTREL\_UNLOCK\_QUEST\_2
* KESTREL\_UNLOCK\_RINGSHIP
* KESTREL\_UNLOCK\_QUEST\_3
* COREWORLDS\_TRAFFIC [!]
* COREWORLDS\_FUEL\_RIDICULOUS [!]
* COREWORLDS\_FUEL\_RIDICULOUS\_LOW
* COREWORLDS\_FREE\_CREW [!]
* COREWORLDS\_FREEMANTIS\_LOST [!]
* COREWORLDS\_FREEMANTIS\_LOST\_WIN
* COREWORLDS\_FREEMANTIS\_LOST\_SURRENDER
* ENCOUNTER\_MILITIA\_COREWORLDS
* ENCOUNTER\_PIRATE\_STATION\_COREWORLDS [!]
* ENCOUNTER\_COALITION\_COREWORLDS [!]
* COREWORLDS\_MINING\_OPS [!]
* COREWORLDS\_MINING\_OPS\_DESTROY
* COREWORLDS\_MINING\_OPS\_KILL
* COREWORLDS\_WEAPON\_FACTORY [!]
* COREWORLDS\_WEAPON\_FACTORY\_CHOICE
* COREWORLDS\_SUZERAIN\_CARAVAN [!]
* COREWORLDS\_SUZERAIN\_CARAVAN\_GIFT
* COREWORLDS\_EARTH [!]
* QUEST\_GATLING\_BARREL
* QUEST\_GATLING\_BASE
* QUEST\_GATLING\_AUGMENT
* MILITIA\_FREE\_AMMO [!]
* MILITIA\_CLANSMEN [!]
* MILITIA\_AUTOGRAPHS [!]
* MILITIA\_TEXTWALL [!]
* MILITIA\_TEXTWALL\_LOAD
* MILITIA\_TEXTWALL\_TEXT
* ENCOUNTER\_MILITIA [!]
* ENCOUNTER\_MILITIA\_STATION [!]
* ENCOUNTER\_MILITIA\_ELITE [!]
* ENCOUNTER\_PIRATE\_MILITIA
* ENCOUNTER\_PIRATE\_MILITIA\_ONLY
* ENCOUNTER\_REBEL\_MILITIA
* ENCOUNTER\_MILITIA\_ESCORT [!]
* MILITIA\_CHOICE
* MILITIA\_DEPOT [!]
* MILITIA\_TRAINIES [!]
* MILITIA\_TRAINIES\_KILL
* MILITIA\_TRAINIES\_WIN
* MILITIA\_RECRUITMENT [!]
* DISTRESS\_MILITIA\_KERNALS [!]
* MILITIA\_KERNALS\_SAVE
* DISTRESS\_MILITIA\_OUTPOST [!]
* MILITIA\_AUTOSEARCH [!]
* MILITIA\_AUTOSEARCH\_QUEST
* MILITIA\_AUTOSEARCH\_LURE
* MILITIA\_AUTOSEARCH\_QUEST\_2
* MILITIA\_DETECTIVE [!]
* DETECTIVE\_EVIDENCE\_MENU\_LOAD
* DETECTIVE\_EVIDENCE\_MENU
* DETECTIVE\_CORPSE
* DETECTIVE\_ACCUSE\_SHERLOCK
* DETECTIVE\_ACCUSE\_DRONE
* DETECTIVE\_ACCUSE\_THOM
* DETECTIVE\_ACCUSE\_AMY
* DETECTIVE\_ACCUSE\_DANIEL
* DETECTIVE\_WRONG
* DETECTIVE\_TALK\_SHERLOCK
* DETECTIVE\_TALK\_THOM
* DETECTIVE\_TALK\_THOM\_LIE
* DETECTIVE\_TALK\_AMY
* DETECTIVE\_TALK\_DANIEL
* DETECTIVE\_TALK\_DANIEL\_EVIDENCE\_OXYGEN
* DETECTIVE\_TALK\_DANIEL\_EVIDENCE\_DRONE
* DETECTIVE\_SYSTEM\_DOORS
* DETECTIVE\_SYSTEM\_DRONES
* DETECTIVE\_DRONE\_CANNON
* DETECTIVE\_SYSTEM\_SHIELDS
* DETECTIVE\_SYSTEM\_OXYGEN
* DETECTIVE\_SYSTEM\_SENSORS
* DETECTIVE\_SYSTEM\_WEAPONS
* DETECTIVE\_CORRECT
* DETECTIVE\_HANGARATTACK
* DETECTIVE\_HANGARATTACK\_FAILURE
* DETECTIVE\_HANGARATTACK\_DESTROY
* DETECTIVE\_HANGARATTACK\_DEADCREW

### Coalition Events

* COALITION\_FED\_AUTO [!]
* COALITION\_FED\_AUTO\_WIN
* COALITION\_HEKTAR [!]
* COALITION\_REBEL\_STRANDED [!]
* COALITION\_FREEMANTIS\_SLAVES [!]
* ENCOUNTER\_COALITION
* ENCOUNTER\_REBEL\_COALITION
* COALITION\_CHECKPOINT
* ENCOUNTER\_MANTIS\_COALITION [!]
* ENCOUNTER\_LEECH\_COALITION [!]
* COALITION\_ASTEROID [!]
* COALITION\_PULSAR [!]
* COALITION\_CIVILIAN
* COALITION\_JAILER [!]
* COALITION\_JAILER\_DESTROY
* COALITION\_JAILER\_KILL
* COALITION\_CONSTRUCTION\_YARD [!]
* COALITION\_LOSTSUN\_CHOICE [!]
* COALITION\_LOSTSUN\_CHOICE\_COALITION
* COALITION\_LOSTSUN\_CHOICE\_LOSTSUN
* COALITION\_SLUG\_PEACEFUL [!]
* DISTRESS\_COALITION\_PIRATE\_FEAR
* DISTRESS\_COALITION\_TRAP\_BEACON
* DISTRESS\_COALITION\_FED
* NEBULA\_ENCOUNTER\_COALITION
* NEBULA\_COALITION\_ABDUCTOR [!]
* NEBULA\_COALITION\_CHECKPOINT
* NEBULA\_COALITION\_CIVILIAN
* NEBULA\_COALITION\_SUZERAIN\_CHOICE --- Hidden
* NEBULA\_COALITION\_SQUABBLING [!]
* NEBULA\_COALITION\_COOL\_SLUG [!]
* NEBULA\_COALITION\_HARVESTING [!]
* DEAD\_CREW\_COALITION\_NEBULA\_HARVEST
* NEBULA\_KAZ\_START [!]
* KAZ\_QUEST [!]
* KAZ\_HAIL
* KAZ\_SURRENDER
* NEBULA\_COALITIONHOLD\_CEALAFORMER\_1 [!]
* NEBULA\_COALITIONHOLD\_CEALAFORMER\_FASTKILL
* NEBULA\_COALITIONHOLD\_CEALAFORMER\_2
* COALITIONHOLD\_CEALAFORMER\_3
* COALITIONHOLD\_CEALAFORMER\_4

### Crystal Events

* FREE\_CRYSTAL [!]
* CRYSTAL\_FOREIGNER\_MAP [!]
* CRYSTAL\_CACHE [!]
* CRYSTAL\_SCRAP\_EXCITED [!]
* CRYSTAL\_HUMAN\_TESTS [!]
* CRYSTAL\_CHATTY [!]
* ENCOUNTER\_CRYSTAL" unique="false
* ENCOUNTER\_CRYSTAL\_STATION [!]
* CRYSTAL\_CONVOY [!]
* CRYSTAL\_HUNTER [!]
* ENCOUNTER\_REBEL\_CRYSTAL
* ENCOUNTER\_ROCK\_CRYSTAL
* ENCOUNTER\_COALITION\_CRYSTAL
* CRYSTAL\_MONTY [!]
* CRYSTAL\_MONTY\_CORRECT
* CRYSTAL\_MONTY\_INCORRECT
* CRYSTAL\_MONTY\_UNKNOWN
* CRYSTAL\_AUTO\_SURVEYOR [!]
* CRYSTAL\_TORTURE [!]
* DEAD\_CREW\_CRYSTAL\_TORTURE
* CRYSTAL\_REBEL\_CRYSTAL [!]
* CRYSTAL\_REBEL\_CRYSTAL2 [!]
* CRYSTAL\_MANTIS\_CRYSTAL [!]
* CRYSTAL\_PIRATE\_CRYSTAL [!]
* CRYSTAL\_FED [!]
* CRYSTAL\_FED\_DESERTER [!]
* CRYSTAL\_REQUEST [!]
* CRYSTAL\_HELP\_DIG [!]
* DISTRESS\_REFUGEE\_CRYSTAL
* NEBULA\_ENCOUNTER\_CRYSTAL" unique="false
* CRYSTALHOME\_ZOLTENVOY [!]
* CRYSTALHOME\_ZOLTENVOY\_DELIVERY
* ENCOUNTER\_SENTINEL [!]
* CRYSTAL\_SANCTUARY [!]
* CRYSTAL\_BOSS\_DEFEAT
* CRYSTAL\_BOSS\_SURRENDER
* CRYSTAL\_BOSS\_MERCY
* CRYSTAL\_BOSS\_TELEPORT

### Cultist Events

* START\_ORIGINS
* START\_ORIGINS\_RUWEN
* START\_ORIGINS\_RUWEN\_2
* GUARD\_CULTIST
* GUARD\_CULTIST\_REVISIT
* GUARD\_CULTIST\_BOARDERS
* GUARD\_CULTIST\_DESTROY
* GUARD\_CULTIST\_DEADCREW
* GUARD\_CULTIST\_FOLLOWUP
* REINFORCEMENTS\_CULTIST
* ORIGINS\_EXIT [!]
* ORIGINS\_RUWEN\_EXIT [!]
* CULTIST\_CHURCH\_FAKE --- Using Homeworlds
* CULTIST\_CHURCH\_RUWEN --- Using Ruwen
* CULTIST\_CHURCH\_BEGIN
* CULTIST\_CHURCH\_QUESTION
* VORTIGON\_DESTROY
* VORTIGON\_SURRENDER
* VORTIGON\_DEADCREW
* VORTIGON\_KEY
* VORTIGON\_SAVED
* ORIGINS\_FREECREW" unique="false
* CULTIST\_MOURNING [!]
* CULTIST\_MOURNING\_INCORRECT
* CULTIST\_MOURNING\_CORRECT
* CULTIST\_BLESSED\_WEAPON [!]
* CULTIST\_GASPLANET [!]
* CULTIST\_ARGUMENT [!]
* ORIGINS\_ATTACKERS
* ORIGINS\_ATTACKERS\_WIN
* ORIGINS\_REBEL\_CHASE [!]
* ORIGINS\_PIRATE\_RAIDERS [!]
* ORIGINS\_DUEL\_CHOICE [!]
* CULTIST\_BOUNTY [!]
* CULTIST\_FAKE [!]
* CULTIST\_FAKE\_WIN
* ENCOUNTER\_CULTIST
* ENCOUNTER\_ORIGINS\_CRYSTAL
* CULTIST\_PIRATE\_BURN [!]
* CULTIST\_PIRATE\_BURN\_SHIP
* ENCOUNTER\_CULTIST\_SUN [!]
* ENCOUNTER\_ORIGINS\_CRYSTAL\_ASTEROID [!]

### Droppoint Events

* SPECIAL\_DROPPOINT
* FINISH\_BEACON\_DROPPOINT\_ENCOUNTER\_CASUAL
* FINISH\_BEACON\_DROPPOINT\_ENCOUNTER\_NORMAL
* FINISH\_BEACON\_DROPPOINT\_ENCOUNTER\_CHALLENGE
* FINISH\_BEACON\_DROPPOINT\_ENCOUNTER\_EXTREME
* FINISH\_BEACON\_DROPPOINT
* NEBULA\_FINISH\_BEACON\_DROPPOINT
* FINISH\_BEACON\_DROPPOINT\_WIN
* FINISH\_BEACON\_DROPPOINT\_WIN\_FLEET
* DROPPOINT\_SUPPLY\_DEPOT
* DROPPOINT\_SUPPLY\_DEPOT\_NORMAL [!]
* DROPPOINT\_SUPPLY\_DEPOT\_DESTROYED [!]
* DROPPOINT\_SUPPLY\_DEPOT\_REPAIR [!]
* DROPPOINT\_SUPPLY\_DEPOT\_SHORTAGE\_FUEL [!]
* DROPPOINT\_SUPPLY\_DEPOT\_SHORTAGE\_MISSILES [!]
* DROPPOINT\_SUPPLY\_DEPOT\_SHORTAGE\_DRONES [!]
* DROPPOINT\_SUPPLY\_DEPOT\_ATTACK\_REBEL [!]
* DROPPOINT\_SUPPLY\_DEPOT\_ATTACK\_PIRATE [!]
* DROPPOINT\_SUPPLY\_DEPOT\_ATTACK\_MANTIS [!]
* STORE\_HOSTILE\_START
* DROPPOINT\_SKETCHY\_UPGRADES [!]
* DROPPOINT\_SLAVER [!]
* DROPPOINT\_CACHE [!]
* DROPPOINT\_ORCHIDS [!]
* MV\_ASTEROID\_EXPLORE [!]
* MV\_TAVERN\_HIRE [!]
* MV\_HELP\_MINERS [!]
* MV\_TERRAFORMING\_SCAN" unique="true
* DROPPOINT\_FORTIFICATIONS [!]
* DROPPOINT\_FORTIFICATIONS\_GOTAWAY
* DROPPOINT\_FORTIFICATIONS\_WIN
* DROPPOINT\_FREEMANTIS [!]
* DROPPOINT\_PIRATE\_RAID [!]
* DROPPOINT\_PIRATE\_RAID\_WIN
* DROPPOINT\_PROTESTORS [!]
* DROPPOINT\_CRAZYZOLTAN [!]
* MV\_ROGUE\_REBEL
* MV\_REFUGEE\_NO\_DISTRESS [!]
* ENCOUNTER\_REBEL\_DROPPOINT
* ENCOUNTER\_MULTIVERSE\_DROPPOINT
* ENCOUNTER\_PIRATE\_DROPPOINT
* MV\_PIRATE\_CHOICE
* MV\_SLAVER\_CHOICE
* MV\_DISTRESS\_TRAP\_BEACON [!]
* MV\_DISTRESS\_TRAPPED\_MINER [!]
* MV\_DISTRESS\_CRASH\_LANDING
* MV\_STORE\_RESCUE [!]
* MV\_QUEST\_STORE\_RESCUE
* MV\_QUEST\_ESCORT

### Duskbringer Events

* DUSK\_MILITIA\_ESCORT [!]
* DUSK\_MILITIA\_ESCORT\_SURRENDER --- only 75% chance to occur
* DUSK\_MILITIA\_ESCORT\_DESTROY
* DUSK\_SLAVER\_TRADE
* DUSK\_SLAVER\_TRADE\_BUY\_2
* DUSK\_PROPOGANDA
* DUSK\_IDOL [!]
* ENCOUNTER\_DUSKBRINGER
* ENCOUNTER\_DUSKBRINGER\_STATION [!]
* ENCOUNTER\_REBEL\_DUSKBRINGER
* ENCOUNTER\_PIRATE\_DUSKBRINGER
* DUSK\_ROCK\_FANATICS [!]
* FANATICS\_AUG
* DUSK\_PIRATE\_CAPTURE [!]
* BOARDERS\_DUSKBRINGER\_CAPTURE [!]
* DUSK\_TEAMUP [!]
* DUSK\_TEAMUP\_REBEL
* DUSK\_TEAMUP\_DUSK
* DUSK\_TEAMUP\_ZOLTAN
* DUSK\_TEAMUP\_ROCK
* DUSK\_ZOLTAN\_UNSURE [!]
* DUSK\_PIRATES\_HIDING [!]
* DUSK\_IDIOT [!]
* DUSK\_MONASTERY [!]
* DUSK\_MONASTERY\_PIRATE\_WIN
* DUSK\_MONASTERY\_DUSK\_WIN
* DISTRESS\_DUSK\_DAMAGEDFLEET [!]
* DISTRESS\_DUSK\_FEDERATION [!]
* NEBULA\_ENCOUNTER\_DUSKBRINGER
* DUSKCAP\_CLONECANNON [!]
* DUSKCAP\_CLONECANNON\_ESCAPING
* DUSKCAP\_CLONECANNON\_GOTAWAY
* DUSKCAP\_CLONECANNON\_DEFEAT
* DUSKCAP\_PISSED [!]
* DUSKCAP\_PISSED\_QUEST
* DUSKCAP\_PISSED\_DEFEAT
* DUSKCAP\_PRISONERS [!]
* DUSKCAP\_PRISONERS\_SUCCESS
* DUSKCAP\_PRISONERS\_LEAVE [!]
* DUSKCAP\_DNA [!]
* DUSKCAP\_DNA\_INSIDE
* DUSKCAP\_DNA\_FIGHT
* ENCOUNTER\_DUSKBRINGER\_ELITE [!]
* ENCOUNTER\_REBEL\_DUSKBRINGER\_CAPITOL
* DUSK\_JAILER\_CHOICE [!]
* DUSK\_JAILER\_KILL
* DUSK\_JAILER\_CAPTURE
* DUSKCAP\_CAPITOLRAID [!]
* DUSKCAP\_CAPITOLRAID\_DUSK [!]
* DUSKCAP\_CAPITOLRAID\_DUSK\_WIN [!]
* DUSKCAP\_CAPITOLRAID\_REBEL [!]
* DUSKCAP\_CAPITOLRAID\_REBEL\_WIN [!]

### Engi Events

* FINISH\_BEACON\_ENGI
* HARMONY\_LINK\_DEFAULT [!]
* HARMONY\_LINK\_UNIQUE [!]
* HARMONY\_LINK\_FIGHTENGI
* HARMONY\_LINK\_FIGHTMANTIS
* HARMONY\_LINK\_ANCIENT
* HARMONY\_LINK\_ANCIENT\_WIN
* ENGI\_GIFT
* ENGI\_FLEET\_DELAY [!]
* ENGI\_MONSTER [!]
* ENGI\_SURRENDER [!]
* ENGI\_MANTIS\_FIGHT
* ENGI\_REBEL\_FIGHT
* ENGI\_PIRATE\_FIGHT
* ENGI\_SEX [!]
* ENGI\_SEX\_SHIP\_DONE
* ENGI\_STATION\_DISTRESS" unique="false
* DISTRESS\_ENGI\_PARTY [!]
* DISTRESS\_ENGI\_REBEL [!]
* DISTRESS\_ENGI\_REBEL\_RESULT
* DISTRESS\_ENGI\_REBEL\_LIST2
* DISTRESS\_ENGI\_REACTOR [!]
* DISTRESS\_ENGI\_REACTOR\_SCAN
* FINISH\_BEACON\_HARMONY
* HARMONY\_GIFT\_CHOOSE
* HARMONY\_LANIUS\_SALVAGER [!]
* ENCOUNTER\_ENGI\_HARMONY
* ENCOUNTER\_ENGI\_ELITE
* ENCOUNTER\_SEPARATIST\_HARMONY [!]
* ENGI\_VIRUS [!]
* ENGI\_VIRUS\_REBORN
* HARMONY\_ENGI\_COMPLEX [!]
* DESTROYED\_ENGI\_COMPLEX
* DEAD\_CREW\_ENGI\_COMPLEX
* DISTRESS\_HARMONY\_HACKER
* DISTRESS\_HARMONY\_HACKER\_WIN
* DISTRESS\_HARMONY\_SALVAGE\_HELP [!]
* DISTRESS\_HARMONY\_SALVAGE\_HELP\_DESTROY
* DISTRESS\_HARMONY\_SALVAGE\_HELP\_CAPTURE
* QUEST\_HARMONY\_ENGINEER\_CRIME [!]
* QUEST\_HARMONY\_ENGINEER\_CRIME\_INSPECT\_MANTIS
* QUEST\_HARMONY\_ENGINEER\_CRIME\_INSPECT\_ROCK
* QUEST\_HARMONY\_ENGINEER\_CRIME\_INSPECT\_SEPARATIST
* QUEST\_HARMONY\_ENGINEER\_CRIME\_INSPECT\_LANIUS
* QUEST\_HARMONY\_ENGINEER\_CRIME\_MANTIS\_CORRECT
* QUEST\_HARMONY\_ENGINEER\_CRIME\_ROCK\_CORRECT
* QUEST\_HARMONY\_ENGINEER\_CRIME\_SEPARATIST\_CORRECT
* QUEST\_HARMONY\_ENGINEER\_CRIME\_LANIUS\_CORRECT
* QUEST\_HARMONY\_ENGINEER\_CRIME\_WIN
* QUEST\_HARMONY\_ENGINEER\_CRIME\_MANTIS\_WRONG
* QUEST\_HARMONY\_ENGINEER\_CRIME\_ROCK\_WRONG
* QUEST\_HARMONY\_ENGINEER\_CRIME\_SEPARATIST\_WRONG
* QUEST\_HARMONY\_ENGINEER\_CRIME\_LANIUS\_WRONG
* QUEST\_HARMONY\_ENGINEER\_CRIME\_LOSE
* QUEST\_HARMONY\_MANTIS\_SLAVE\_REQUEST [!]
* QUEST\_HARMONY\_MANTIS\_SLAVE\_REQUEST\_FACILITY
* DESTROYED\_ENGI\_SLAVE\_REQUEST
* DEAD\_CREW\_ENGI\_SLAVE\_REQUEST
* SURRENDER\_ENGI\_SLAVE\_REQUEST
* QUEST\_HARMONY\_MANTIS\_SLAVE\_REQUEST\_MANTIS
* TURZIL\_PIRATE\_TRANSPORT [!]
* TURZIL\_PIRATE\_SURRENDER
* TURZIL\_PIRATE\_DESTROYED
* TURZIL\_PIRATE\_DEADCREW
* HARMONY\_FUGITIVE
* HARMONY\_FUGITIVE\_EASYROUTE
* HARMONY\_FUGITIVE\_SURRENDER
* HARMONY\_FUGITIVE\_WIN
* TURZIL\_REINFORCEMENTS

### Nexus Events

* NEXUS\_PORTAL
* NEXUS\_PORTAL\_SPARE
* NEXUS\_PORTAL\_SURRENDER
* SYLVAN\_CREWKILL\_NEXUSPORTAL
* SYLVAN\_DESTRUCTION\_NEXUSPORTAL
* SYLVAN\_DESTRUCTION\_2\_NEXUS
* NEXUS\_PORTAL\_ENTER
* SYLVAN\_DESTRUCTION\_NEXUS
* SYLVAN\_NEXUS
* SYLVAN\_TRADES\_NEXUS
* SYLVAN\_CONVERT\_MENU\_NEXUS
* SYLVAN\_CONVERT\_FUEL\_NEXUS
* SYLVAN\_CONVERT\_AMMO\_NEXUS
* SYLVAN\_CONVERT\_DRONES\_NEXUS
* START\_NEXUS
* GUARD\_NEXUS\_DEFEAT
* SYLVAN\_NEXUS\_CREWKILL
* NEXUS\_GUARD\_SURRENDER
* SYLVAN\_PRIME [!]
* SYLVAN\_PRIME\_QUESTIONS
* SYLVAN\_PRIME\_SUPPORT
* SYLVAN\_PRIME\_DEFEAT
* SYLVAN\_PRIME\_END
* SYLVAN\_PRIME\_END\_NOSYLVAN
* SYLVAN\_PRIME\_END\_GOOD
* SYLVAN\_PRIME\_END\_NEUTRAL
* SYLVAN\_PRIME\_END\_BAD
* SYLVAN\_PRIME\_END\_BAD\_NOSYLVAN
* SYLVAN\_CASHGRAB [!]
* SYLVAN\_CASHGRAB\_LOCKED
* SYLVAN\_CASHGRAB\_DEFEAT
* SYLVAN\_ERROR [!]
* SYLVAN\_EVERYTHING [!]
* SYLVAN\_NONEXIST [!]
* SYLVAN\_1D [!]
* SYLVAN\_4D\_DEFEAT
* SYLVAN\_REBEL [!]
* SYLVAN\_REBEL\_SURRENDER
* SYLVAN\_REBEL\_DEFEAT
* SYLVAN\_NEMESIS
* SYLVAN\_NEMESIS\_DEFEAT
* DYLAN [!]
* DYLAN\_DEFEAT
* SYLVAN\_BEANS [!]
* SYLVAN\_BEANS\_DEFEND
* SYLVAN\_JOKE\_DEFEAT
* SYLVAN\_JOKE
* SYLVAN\_JOKE\_2
* SYLVAN\_FREEMANTIS
* SYLVAN\_FREEMANTIS\_KILL
* SYLVAN\_FREEMANTIS\_SAVE
* SYLVAN\_HARDSCIFI
* SYLVAN\_HARDSCIFI\_DEFEAT
* SYLVAN\_MAID
* SYLVAN\_MAID\_DEFEAT
* SYLVAN\_MAID\_HELP
* SYLVAN\_SANS
* SYLVAN\_SANS\_DEFEAT
* SYLVAN\_PLANETEATER [!]
* SYLVAN\_PLANETEATER\_REAL