recursal/Fanatic-Fandom huggingface dataset:
Sam's Town (album)

## **Singles from *Sam's Town***

1. "When You Were Young"
Released: September 18, 2006
2. "Bones"
Released: November 27, 2006
3. "Read My Mind"
Released: February 13, 2007
4. "For Reasons Unknown"
Released: June 25, 2007

***Sam's Town*** is the second studio album by The Killers, released on September 27, 2006, by Island Records. Despite being received poorly by critics, *Rolling Stone* giving two stars out of five, it was later labelled as the most underrated album of the decade according to their 2009 poll by readers.

Brandon Flowers reflected in an interview about the record, "It really solidified us as a band. We weren't just a flash in the pan. It also just worked out with us being off the road at the moment. The people at *Sam's Town* have been great about working with us and accommodating us. We are literally taking the place over." He added, "I think it was misunderstood because it was hard for people to swallow that the same four anglophiles in Dior suits from *Hot Fuss* were now positioning themselves as American rock 'n' roll saviors. Maybe from the outside it seemed put on. But it really was more authentic and sincere than people realized at the time."

In celebration of its decade, The Killers released a 10-year anniversary reissue that included two bonus tracks "Peace of Mind" and Pet Shop Boys Stars Are Blazing Mix's "Read My Mind". They also did two performances on September 30 and October 1 at Las Vegas' Sam's Town Hotel and Gambling Hall.

## Track listing

All tracks are produced by Alan Moulder, Flood and the Killers.

* Keuning
* Stoermer

* Keuning
* Mark Stoermer
* Vannucci

* Keuning
* Stoermer

## Personnel

### Studios

* Studio at the Palms (Las Vegas, Nevada) – recording
* Criterion Studios (London) – additional recording
* Assault & Battery (London) – mixing
* Masterdisk (New York City) – mastering

### The Killers

* Dave Keuning
* Mark Stoermer
* Brandon Flowers
* Ronnie Vannucci Jr.

### Additional musicians

* Corlene Byrd – backing vocals (track 11)
* Louis XIV – backing vocals (tracks 1, 9)
* Tommy Marth – saxophones
* Neeraj Khajanchi – trombone
* Adrina Hanson – strings
* Maryam Haddad – strings
* Tristan Moyer – strings

### Technical

* Flood – production, recording, mixing
* Alan Moulder – production, recording, mixing
* The Killers – production
* Mark Gray – additional engineering
* Neeraj Khajanchi – additional engineering
* Max Dingel – additional engineering
* Andy Savours – mix engineering
* Howie Weinberg – mastering

### Artwork

* Andy West – art direction, design
* Anton Corbijn – photography
* Kristen Yiengst – photo, art coordination
* Doug Joswick – package production

## Release history

 Australia
 United Kingdom
 CD

## References

1. ↑ Barna, Ben (October 5, 2016). "The Killers Frontman Brandon Flowers Looks Back on His Band's Controversial Album 'Sam's Town'". *Nylon*.
2. ↑ Strauss, Matthew (August 1, 2016). "The Killers Announce *Sam's Town* Reissue, 10th Anniversary Party". *Pitchfork*.
Defender D9

*"An old but dependable sidearm. This design has stood the test of time."* **-Defender D9's description**

The Defender D9 is the pistol the player starts out with in the beginning of the game. Unfortunately, this weapon caps at level 10 and therefore has no practical use beyond the first few levels. The weapon is slow and has quite low damage.

## Stats

Damage- 240

Fire Rate- ~1.6 per second

Reload- 1.93s

Magazine Size- 7

Ammo Cap- 21

Ammo Received- 3/7/14

## Trivia

This weapon is the 1911 featuring the 7-round magazine. 8-round magazines also exist.

The 1911 is quite ubiquitous, with around 4.2 million sold worldwide. About 1.9 million of these guns were sold to the US during WWII.
Mt-56A Tactical

*"Designed for bodyguards and strike teams. The apocalypse is just another mission."* **-MT-56A's description**

The MT-56A Tactical is a SMG that is acquired in chapter 5. It shoots at least two bullets upon firing and has no notable features. This SMG is not worth boosting.

The epic Arctic Ops skin can be purchased for 5,000 crowns.

## Stats

Damage- 2,304

Fire Rate- 15 per second

Reload- 1.567s

Magazine Size- 36

Ammo Cap- 108

Ammo Received- 10/20/40

## Leveling

 2
 6
 11
 15

## Trivia

This is an MP7 made by Heckler and Koch. The MP7 is extremely light, weighing in at only 4.2 lbs (1.9kg). The gun can use 20, 30 (which the gun appears to have), and 40 round magazines. The MP7 does not have a straight waffle-style magazine.
G-8 Marauder

*"The notorious Marauder has made many explosive entrances in its time. Unleash all six shells of violent fury and get where you need to go."* -**In-game description**

The G-8 Marauder is a grenade launcher with the smallest blast radius of all the explosions. The gun makes a whistling then crackling noise after being fired. This is arguably the worst of the grenade/rocket launchers.

## Stats

Damage- 64,000

Fire Rate- 3.75 per second

Reload- ~3

Magazine Size- 6

Ammo Cap- 18

Ammo Received- 2/5/10

## Should I Max This?

For 330 parts and 105,000 silver, the player gets:

-An extra .75 rounds per second

-Negligible reload speed increase

## Trivia

This is the Milkor MGL (Multiple Grenade Launcher). It fires 40mm grenades and weighs a surprisingly heavy 12 pounds.

This is the earliest Y2 variant. Many later models feature a picatinny rail to attach sights.
Believe Me Natalie

## Song by The Killers

"**Believe Me Natalie**" is a song by The Killers, released as the ninth track from their debut studio album, *Hot Fuss* (2004). The song tells the story of a young girl named Natalie who, in the era of disco, frequents parties, catches HIV, and dies.

Brandon Flowers has said of the track, "It's about the last days of disco, how AIDS brought it crashing down. I was born in 1981, so I don't remember it. There was some cheesy music, but I think a lot of good things then, especially bands like The Cure, intertwined dance with rock."

## Lyrics

**Lyrics**
[Chorus]

Believe me, Natalie, listen, Natalie

This is your last chance to find a go-go dance to disco now

Please believe me, Natalie, listen Natalie

This is your last chance to find a go-go dance to disco now

Forget what they said in SoHo, leave the "Oh, no"s out

And believe me, Natalie, listen Natalie

This is your last chance

[Verse 1]

There is an old cliche under your Monet, baby

Remember the arch of roses right above your couch?

Forget what they said in SoHo, leave the "Oh, no"s out

Yes, there is an old cliche under your Monet, baby

[Bridge]

You left the station now to the floor with speculation

What was it for?

In that old hallway, Mom says, "Why don't you stay?

You've been away for a long time"

[Chorus]

Believe me, Natalie

This is your last chance to find a go-go

Forget what they said in SoHo

And walk away

If my dreams for us can't get you through just one more day

It's alright by me

[Outro]

God, help me somehow

There's no time for survival left

The time is now

'Cause this might be your last chance to disco, oh-oh, oh-oh
Escorpión III

*"A cartel boss famously disciplined disloyal sicarios using two scorpions. This weapon was mounted in his office as a final warning."* **-Escorpion's description**

The Escorpión III is an automatic, drum-magazine assault rifle. Its only advantage is the slightly higher amount of ammo received, making it an assault rifle not worth boosting.

It offers the Calavera skin for 3,000 crowns.

## Stats

Damage- 15,360

Fire Rate- 10 per second

Reload- 1.75s

Magazine Size- 60

Ammo Cap- 120

Ammo Received- 10/18/40

## Leveling

 2
 4
 6
 8
 10
 12
 14
 16
 18
 20

## Trivia

This is an AKS-47 with a 75-round (incorrectly 60 ingame) drum magazine. The engraving "Mi Alportos Morto" in the back of the magazine also exists on Cartel Twins, suggesting that these weapons were owned by the same person.

For some reason, the stock is permanently folded, even despite that this is detrimental to the handling of this gun.
The Killers Wiki

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Green Day •
Joy Division •
Rage Against the Machine
ARs

Assault Rifles are medium-ranged weapons with moderate damage that frequently have special abilities and often are the best weapons for racking up kills.

ARs give a 2x point multiplier in events.

 ARC-7 Legion | 18
 ARC-9 Battalion | 20
 Escorpión III | 20
 ARC-11 Shadow | 20
 ARC-12 Vanguard | 20
 ARC-4 Guerrilla | 20
 K1 Stryker | 20

```
*Deals double damage on direct hits with its legendary skin
**Gives 30/40/45 with its legendary skin

```

## What Should I Boost?

This category should give the player a weapon that usually goes with the player every run. Only the Guerrilla and Escorpión are less than optimal in levels.

The ARC-7 Legion is an extremely good pre-event weapon, with it being able to outclass certain rifles like the ARCs 4 and 12 and the Escorpión (even the ARC-11 Shadow in certain circumstances). The ARC-9 Battalion is certainly worth trying to get by completing daily challenges. The K1 Stryker is by far the best assault rifle to get, even without the Icy Grip skin.
Wild Spur

*"This western classic took down countless outlaws in its day. It's ready for more."* **-Wild Spur's description**

The Wild Spur is a rifle unlocked in chapter 6. This rifle is absolutely atrocious due to the pistol-level max damage as well as less ammo. A Cobalt Mk. IV should be boosted instead.

## Stats

Damage- 7,680

Fire Rate- ~1.2 per second

Reload- 2.2s

Magazine Size- 10

Ammo Cap- 30

Ammo Received- 4/7/12

## Leveling

 2
 6
 11

## Trivia

This is the Winchester Model 1892. Over 1 million have been produced and it was used in WWI.

The magazine capacity varies between the magtube lengths, however the minimum is 9 and maximum is 12. It was chambered in also a variety of cartridges, the ingame one likely being .44-40 WCF.

Interestingly, while the magtube seems to implicate a 12 round capacity, the ingame weapon only holds 10 rounds.
Throwing Daggers

*"Small. Sharp. Silent. These throwing daggers are truly deadly...just don't miss."* -**In-game description**

Throwing Daggers are literally small throwing knives the player throws. They are all retrievable and do very little knockback to the zombie hit. Like the Spectral II, this weapon takes time to lock onto a target and therefore can decrease the actual fire rate. This is essentially a bow but made exclusive to VIPs and requires less parts to max.

## Stats

Damage- 40,960

Fire Rate- ~6 per second

Reload- ~0.5s

Magazine Size- 1

Ammo Cap- 10

Ammo Received- 2/4/6

## Should I Max It?

For 75,000 silver and a X amount of parts, the player receives:

-Negligible to non-existant fire rate boost since it has to target before firing
List of awards and nominations

Nominations | 109

**List of awards and nominations** received by The Killers. They have been nominated for five Grammy Awards, eight Brit Awards, and twenty-four NME Awards. They have also been inducted in the University of Nevada, Las Vegas College of Fine Arts Hall of Fame in 2008 and a recipient of the ASCAP Vanguard Award in 2010.

## AltRock Awards

 *Wonderful Wonderful* | Album of the Year
 Brandon Flowers | Best Male Singer

## Billboard Music Awards

 The Killers
 The Killers

## Grammy Awards

 "Somebody Told Me"
 2006
 "All These Things That I've Done"
 2007

## MuchMusic Video Awards

 "Mr. Brightside"
 2007
 "When You Were Young"
 2009

## NME

### NME Awards USA

 Best Band
 "Tranquilize"
 Best Video
 *Sawdust* | Best Album

## UK Festival Awards

 The Killers
 2014
Edwin Leach

**Edwin Leach**, real name **Caden Broth**, is an American millionaire who made his fortune by working as a hitman during World War II. He currently resides on the Las Vegas Strip in Nevada where he, at the top of his casino, keeps a collection of bizarre creatures in his own personal and illegal zoo.

Leach is trained in various forms of martial arts and in the use of all manner of weapons. He claims that, on one occasion, he had to use his sword, sniper rifle and kung fu and karate skills all at once.
Javelin AP51

*"A notoriously powerful .50 caliber sniper rifle that pierces through targets. Hint: combines well with Explosive ammo."* **-Javelin's description**

The Javelin AP51 is an event sniper rifle and has built-in piercing ammo. It is the first weapon added to feature a built-in ammo boost. It is an okay rifle, but is outclassed by the Cobalt Mk. IV and F300 Carbine.

## Stats

Damage- 46,080

Fire Rate- ~1 a second

Reload- 1.75s

Magazine Size- 12

Ammo Cap- 36

Ammo Received- 4/7/12

## Leveling

 2
 6
 11
 16

## Should I max it?

Maxing it will cost 230 parts and 70,000 silver for:

-About 0.15s faster reload

-No need to reload twice for the max ammo crate

## Trivia

This is the AW50F with a few liberties taken. It is given a visually larger magazine, as it is supposed to only hold 5 rounds.

This gun weighs **33 pounds**.
Goodwin

Goodwin is a police-grade weapons and equipment manufacturer company in the world of Into The Dead 2. Most of their products are popularly used by government federal agencies, military and police forces nationwide.

## Products

* G911 Enforcer
* G911 Black Veil
* Ezek
* R77 Rapid
* A45 Apex
* F300 Carbine
* M5 Cuthbert

## Trivia

Goodwin seems to be a combined hybrid manufacturer company of the real-world counterpart Glock Ges. Gmbh (Glock Perfection), Transformational Defense Industries (TDI), and Israeli Weapons Industries (IWI).
Superhuman

"*We're capable of pretty much anything though, I'm pretty powerful, Orange has a silent lethal weapon of gas, and Freezer can... freeze.*"
—Hellfire to Beowulf
**Superhumans** (***Homo auctus***), historically and pejoratively referred to as **inhumans**, are mutated humans brought about as a result of the Tunguska event, an impact event in which a meteor exploded above Siberia on 30 June 1908. The meteor's mid-air disintegration caused microscopic objects known as Tunguska particles to be released into the atmosphere, mutating human cells and granting powers to those affected.

Even before their use by Nazi Germany during World War II caused the worldwide ban on their use to be lifted, the presence of superhuman soldiers (known as super soldiers) was discussed extensively by the international community. Their practical wartime application has even caused some nations to create laws that require combat-ready superhumans to be up for conscription.

The discovery of the Tunguska gene made it clear that the superhuman phenomenon can be passed down to offspring.

## See also

* Hague Conventions
* Superhuman Grading System
Flower Alts Wiki

**Welcome to the Flower Alts Wiki!**
flower alts.

We're a collaborative community website about Flower Alts that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Surgeon Event

The point cap to the Surgeon event is 3,000,000. The Surgeon grants the player a constant 5x point multiplier.

The average player should receive ~368,000 points with a maxed Surgeon and no boosts.

The threshold for top 50 is 512,000 and, to reach first, the player needs 595,000. This leaderboard is particularly tight.

## Levels

### Stage 1

1,248ft

This is a trial stage

3x points for SMG kills

5x points for Border Collie kills

### Stage 2

1,110ft

4x rifle

5x bullmastiff

### Stage 3

1,215ft

2x special weapon

5x crossbreed

### Stage 4

1,772ft

4x bow

5x crossbreed

### Stage 5

1,210ft

This is a trial stage

2x AR

5x german shepard

### Stage 6

1,400ft

2x pistol

5x border collie

### Stage 7

1,015ft

3x SMG

5x bullmastiff

### Stage 8

1,415ft

4x rifle

5x crossbreed

### Stage 9

1,480ft

2x special weapon

5x german shepard

### Stage 10

1,480ft

4x bow

5x border collie

### Stage 11

1,460ft

2x AR

5x bullmastiff

### Stage 12

1,493ft

2x pistol

5x crossbreed
Hellfire

*"Custom built to melt dead faces, this flamethrower can spray hot death on a single target or unleash a fiery blast that incinerates anything nearby."* -**In-game description**

The Hellfire is a flamethrower with the ability I have named the "Flame Blast". The Flame Blast deals 3 times the stated damage over a large radius. Flame Blast uses 10 ammo and recharges every 3 seconds. It will have the same effect even if there is less than 10 ammo in the magazine. As for regular firing, the weapon does a "plume" with a sizable horizontal (but certainly not vertical) spread. It can kill about 7 zombies in one shot and repeated firing will cause it to overheat. The pipe will get noticeably orange and the weapon will only kill one zombie at a time now.

## Stats

Damage- 20,480

Fire Rate- 3 a second

Reload- 2.1s

Magazine Size- 70

Ammo Cap- 150

Ammo Received- 20/40/70

## Trivia

This is the latest weapon to receive a massive buff. Its original stats were

11,520 damage (now 20,480)

188 fire rate

306 reload

69 magazine size (now 70)

It also used to take slightly longer to overheat.
Inhumanism

**Inhumanism** is a philosophical stance of pro-superhuman values historically associated with splinter groups or subordinate organizations of leftist revolutionary movements. Such groups include the Spartacus League's Inhumanist League and the Viet Cong's Superhuman Revolutionary Front.

## History

Inhumanism has its roots in the writings of European communist figures, especially those in post-World War I Weimar Germany, such as Rosa Luxemburg and Karl Liebknecht of the previously mentioned Spartacus League.

In recent times, especially in the post-Soviet nations of the Union Federation State, mostly the Russian Federation, the term has been adopted by ethnonationalist superhuman groups. The most ultranationalist, esoteric and fringe of these groups believe the Siberian region of Russia, specifically the part surrounding the Tunguska event's impact in Krasnoyarsk Krai, to be the superhuman race's true homeland.

## Criticisms

Inhumanism has been opposed by many groups, most militantly by some *Freikorps* groups of Weimar Germany and, more recently, by the United Kingdom's Federal Agency for Civil Security (FACS). In the *Freikorps* groups' case, they sought to subjugate and exterminate all traces of superhumanity in Europe. For FACS, the United Kingdom's government and populous fear the unpredictable nature of superhuman abilities.

### Anti-inhumanism

Anti-inhumanism is a philosophical position held by many superhumans and humans that views the very existence of superpowered individuals as unjust. The few who hold this position all mostly agree that some form of cure or treatment for the mutations caused by the Tunguska particle should be found, though there are some who would agree with the violence utilized by the early 20th century, anti-superhuman *Freikorps* groups.

Anti-inhumanism arose in the late 1960s from the writings of the French philosopher Sandrine Monet, most notably in her manifesto *The Innate Injustice of Superhumanity* (French: *L'injustice innée de la surhumanité*), published in 1968. It became particularly popular with returning and scarred veterans from both sides of the Vietnam War, especially those who encountered US Marines super soldiers like those in the Rolling Thunders.

Due to the formative and short nature of her first manifesto, the more specific concepts of the philosophy, such as how it should be dealt with, were either unclear to readers and perhaps not even known to Monet herself. Her later writings would go on to discuss these problems extensively, though none would outdo the success of the *Innate Injustice*, her first and by far most (likely unintentionally) inflammatory work.
Fate and Fortune

*"This pair of SMGs was once gifted to a powerful CEO who believed in making his own luck."* **-Fate & Fortune's description**

The Fate and Fortune are dual SMGs that will release at least 4 bullets upon firing. Only 2 bullets can connect with any one target, meaning a lumberjack will not be killed by a burst, but 2 convicts will. Repeatedly tapping while running through a horde is recommended. These are easily the best SMGs in the game.

The basic jade skin can be purchased for 1,500 crowns.

## Stats

Damage- 6,144

Fire Rate- 30 per second

Reload- 1.67s

Magazine Size- 88

Ammo Cap- 176

Ammo Received- 24/52/100

## Leveling

 2
 6
 11
 16
 19

## Trivia

This has the fastest fire rate in the entire game as it fires 2 bullets at once.

This weapon and the Juggernaut are the only two weapons to require 1,490 parts instead of the usual 1,070. (39% more)

This weapon consists of a pair of highly ornamented Brügger&Thommet MP9s. Chambered in 9x19mm Parabellum and firing from an open bolt, it was essentially the grandchild of Steyr TMP.
Aftershock

*"Custom-made for surviving the apocalypse, this electrifying weapon can kill its target and stun the surrounding enemies."* -**In-game description**

The Aftershock is a custom-made special weapon that can shoot electricity in semi-auto mode or attack in melee mode. The melee mode is much less ammo efficient. This weapon is abysmal compared to the other special weapons.

## Stats

Damage- 18,432 (6,144 then 2,048 to surrounding targets)

Fire Rate- ~2.5 per second

Reload- 1.57s reload

Magazine Size- 8

Ammo Cap- 24

Ammo Received- 3/6/9

## Leveling

 2
 10
 18

## Trivia

This is the only weapon in the game to have a selectable melee mode.

This weapon being forced on the player is what arguably makes Stage 11 of the Tempest event so difficult.

This weapon used to have a very tricky bug to get infinite ammo off of. It involved having a partially empty magazine and simply spamming the semi/melee modes to regenerate random amounts of ammo. This bug has since been patched.
GL-03 Krampus

*"A vintage military grenade launcher with an innovative harmonica magazine. Will you be naughty or nice?"* -**In-game description**

The GL-03 Krampus is the first special weapon introduced in the Frostbitten event (back before side stories). It has the largest blast radius of all the explosives (tied with the Battalion's grenade launcher). It is a very solid special weapon and only *just* falls short of the M2020 Harbinger's power. Mind the ammo cap with the legendary skin on.

The GL-03 Krampus offers the Hazard skin for 1,500 crowns or the Frosty skin for 10,000 crowns, which grants it the crate ammo boost.

## Stats

Damage- 64,000

Fire Rate- ~2.5 per second

Reload- 1.67s

Magazine Size- 3

Ammo Cap- 15

Ammo Received- 1/4/9 (3/8/14 with legendary skin)

## Should I Max It?

From level 17 to 18 (costs 30,000 silver and 100 parts), the player gets

-25% faster firing

~0.1s faster reload

From level 18 to 20 (costs 75,000 silver and 230 parts), the player gets

~0.1s faster reload

## Trivia

This gun is based off of the T148E1, which was a gun made by the US to replace the M79 as it did not need to be reloaded after every shot. This gun never saw widespread use as it was prone to jamming.

The scope added on the Frosty skin actually has a use. If one eye is placed on the scope and the other eye is kept open, the operator will see the crosshairs through the scope but the brain will ignore it as the scope points towards the ground. The brain overlaps these images and the operator sees the crosshairs on their eye they're looking at the target wit.
Bows

Bows are long-ranged weapons with high damage and have reusable bolts.

Bows give a 4x point multiplier in events.

 Spectral II | 20
 V.L.A.D. | 20
 Absolution | 20

```
*Semi-Auto mode deals 4x damage. Also offers legendary skin with the incendiary boost.

```

## What Should I Boost?

Bows will not be a weapon to use every run despite having retrievable and reusable ammunition, but they can rack up very many points in events.

The Spirit DDX would be the best choice (due to janky, long aiming with the Spectral II) for events. The V.L.A.D. is quite good, but the Absolution is the best. The explosive ammo on the Absolution grants it double ammo and can function as a 20k AR for kills.

## Notes

The Spirit DDX and (more so the Spectral) can miss due to the long time to aim. If the player stumble while targeting, or the zombies just exit the player's range, the arrow the player fire can delay then fire. The arrow will only hit if it locks onto another target in the aiming time. These are unreliable weapons when faced with a horde of zombies.

Only the Absolution on semi-auto mode can go through most walls. Even clipping the wall (or even where the player cannot see the wall) can cause the arrow to be blocked.

Explosive ammo has a "timer" that beeps. The zombie explodes just before the players run into it. Arrows can stack on one zombie, which is a liability sometimes.

The Spectral II does not always have bolts that are reusable. Explosive ammo makes every shot non-renewable.

Both the Spectral II and the Spirit DDX go from 40 to 80 damage on level 1 → level 2. The Spectral II gains no extra damage on both level 19 and 20, however the damage bar still progresses.

While the V.L.A.D. pierces, it does not count as piercing ammo and is not effective against armored zombies.

The Absolution knocks the shot zombie much more in semi-auto mode. The bolts are still 100% reusable, but the bolt often is located just in front of the zombie carcass.
G911 Black Veil

*"Built for serious wetwork by an operative codenamed "Black Veil", this customized G911 features a suppressor, laser sight, and extended magazine."* **-G911 Black Veil's description**

The G911 Black Veil is an event pistol and is an average pistol in many aspects.

The parts are extremely rare and this weapon is not work maxing when the R77 Rapid and Dragoon IX are superior and more common.

## Stats

Damage- 7,680

Fire Rate- ~6 per second

Reload- ~1.6s

Magazine Size- 22

Ammo Cap- 66

Ammo Received- 8/15/26

## Leveling

 2
 3
 5
 7
 9
 12
 16
 19

## Trivia

This is actually the exact same weapon as the G911 Enforcer: the Glock 18C. The only difference is the painting as well as the suppressor and red laser.
Milgram Armory

**Milgram Armory** is a weapons manufacturing company in the world of Into The Dead 2. Most of their top-notch rifles are known to be standard issue for US Marine Corps infantry units.

## Products

* ARC-9 Battalion
* ARC-7 Legion
* ARC-4 Guerrilla
* ARC-11 Shadow
* ARC-12 Vanguard
* ASH-20 Breacher
* Mt-56A Tactical
* S-12 Riot (issued to SWAT units and military force)
* XM-4 Titan

## Trivia

It is based on the real-world Heckler & Koch from West Germany and Colt, which frequently produces arms for the US military.
Redacted Event

This is the Redacted event, the event dedicated to the Redacted. The point cap is 2,000,000.

The Redacted nets the player a constant 5x point boost.

To reach the top 50, the player would need to get about 310,000 points in one run.

To get first, the player would need to get around 471,000.

## Stages

### Stage 1

1,310ft

2x points AR kills

5x points for Crossbreed kills

### Stage 2

885ft

2x pistol

5x German Shepard

### Stage 3

1,210ft

2x shotgun

5x Border Collie

### Stage 4

1,520ft

4x rifle

5x Bullmastiff

### Stage 6

1,400ft

4x bow

5x German Shepard

Sorry that stages 5, 7-12 are missing lol
Volkonsky

**Volkonsky** is a manufacturer company in the world of Into The Dead 2. It manufactures Russian-style products that were popular with Warsaw Pact armies, including the Militia HK-5A, widely used popular for rebels and insurgents.

## Products

* Militia HK-5A
* GL-03 Krampus

## Trivia

Direct reference to the real world Kalashnikov Group, also a nod to the Kalashnikov USA.
Romeo and Juliet

## Promotional single by The Killers

"**Romeo and Juliet**" is a song by the British rock band Dire Straits, released on January 9, 1981, as the third single from their third studio album, *Making Movies*.

The Killers recorded a version at Abbey Road Studios for the Channel 4 show *Live from Abbey Road*, featured as a B-side on "For Reasons Unknown" and reappeared on their compilation album *Sawdust* (2007). Flowers named it "one of the best songs I've ever heard."

## Lyrics

**Lyrics**
[Verse 1]

A lovestruck Romeo sings the streets a serenade

Laying everybody low with a love song that he made

He find a streetlight, he steps out of the shade

He says something like, "You and me, babe, how about it?"

Juliet says, "Hey, it's Romeo, you nearly gave me a heart attack"

He's underneath the window

She's singing, "Hey, la, my boyfriend's back

You shouldn't come around here singing up at people like that

Anyway, what you going to do about it?"

[Chorus]

Juliet, the dice was loaded from the start

And I bet, when you exploded in my heart

And I forget, I forget the movie song

When you going to realize

It was just that the time was wrong, Juliet?

[Verse 2]

Come up on different streets, they both were streets of shame

Both dirty, both mean, yes, and the dream was just the same

Then I dreamed your dream for you, and now your dream is real

How can you look at me as if I was just another one of your deals?

You can fall for chains of silver

You can fall for chains of gold

You can fall for pretty strangers and the promises they hold

You promised me everything

You promised me thick and thin, yeah

Now you just say, "Oh, Romeo, yeah

You know, I used to have a scene with him"

[Chorus]

Juliet, when we made love, you used to cry

I said, "I love you like the stars above, I'll love you 'til I die"

And there's a place for us, you know that movie song

When you going to realize

It was just that the time was wrong, Juliet?

[Verse 3]

I can't do the talk like the talk on the TV

And I can't do a love song like the way it's meant to be

I can't do everything, but I'd do anything for you

I can't do anything except be in love with you

And all I do is miss you and the way we used to be

And all I do is keep the beat and the bad company

And all I do is kiss you through the bars of a rhyme

Juliet, I'd do the stars with you anytime

[Chorus]

Juliet, when we made love, you used to cry

I said, "I love you like the stars above, I'll love you 'til I die"

And there's a place for us, you know the movie song

When you going to realize

It was just that the time was wrong, Juliet?

[Verse 4]

A lovestruck Romeo sings the streets a serenade

Laying everybody low with a love song that he made

He find convenient streetlight, he steps out of the shade

Says something like, "You and me, babe, how about it?"

## References

1. ↑ "The Killers cover Dire Straits". *NME*. February 20, 2007.
SMGs

SMGs are weapons that deal low damage but make up for it by having lots of ammo and expending it *very* quickly. Most SMGs feature a minimum requirement of bullets used, a "forced burst". These weapons can mow through a crowd of low health zombies quick, but are more iffy on more populated levels with higher-leveled zombies.

SMGs give a 3x point multiplier in events.

 Mt-56A Tactical | 18
 Redacted | 20
 Fate and Fortune | 20
 T19 Rattlesnake | 20
 A45 Apex | 20
 Ezek | 20
 PP20 Dolbenkov | 20

## What Should I Boost?

SMGs make up an interesting class in the sense that they are nearly all equal, with the main difference being the ammo gained and the minimum ammo spent. There is no clear-cut best.

The Tactical is a good SMG if the player has not completed any events. The Fate and Fortune is the best for highly-populated levels, but takes approximately 50% more parts to max out. The Apex or the Dolbenkov are both good SMGs to tap-fire with on lesser-populated levels. The Ezek is good for low-moderately populated levels.

## Notes

The Dolbenkov does not swap out when out of ammo when using the night vision. This is unknown whether it is a bug or not. Either way, it is a liability and should be minded.
MGN-6 Juggernaut

The MGN-6 Juggernaut is a minigun. It requires a windup before firing and can actually fire a single bullet if the player has perfect timing. This weapon has the largest magazine size in the game and is the only weapon to offer a faster firing boost in a legendary skin. Despite its fearsome look and legendary skin, this is actually a bad special weapon due to its low damage and the few bullets received from ammo crates.

The Juggernaut has 3 types of Demolition skins, all of which are legendary and offer the faster reload boost.

## Stats

Damage- 4,606

Fire Rate- 15 per second

Reload- 2.2s (~0.9s with legendary skin)

Magazine Size- 250

Ammo Cap- 300

Ammo Received- 20/40/80

## Leveling

 2
 11
 17

## Trivia

This is a variant of the M134 Minigun produced by the US military. The game took some liberties to make it seem operable by one person. Either way, this gun would be insanely heavy in real life.

It fires 7.62x51mm NATO ammunition from belts containing 500-5,000 rounds.
ARC-7 Legion

*"Built for war. You're out of your depth, but this rifle has never been more at home."* **-ARC-7 Legion's description**

The ARC-7 Legion is an assault rifle unlocked in Chapter 6 and can fire up to 4 rounds in a single burst.

It has the Gila Monster legendary skin, which grants it explosive ammo. What is special about this boost is that direct hits actually deal double damage, boosting it up to the standard 10k+ damage. However, this weapon is still outclassed by the K1 Stryker.

## Stats

Damage- 7,680\*

Fire Rate- 10 per second

Reload- ~1.3s

Magazine Size- 30

Ammo Cap- 90

Ammo Received- 6/16/30

## Leveling

 2
 7
 10
 13
 16
 18

## Trivia

This gun is based off of the Heckler&Koch HK293, which is a H&K G36 with quad picatinny rails and a lower receiver that allows the use of STANAG magazines.

This is the one of the two ARs with an accurate magazine capacity, the other being the K1 Stryker. Many others have 36, which is simply not realistic.
G911 Enforcer

*"Lightweight and high-capacity, police forces swear by this sidearm."* **-G911 Enforcer's description**

The G911 Enforcer is a pistol unlocked when the player reaches chapter 3. This pistols caps at level 18 and is therefore not recommended to be maxed. Kayla's G911 is a legendary skin that provides a permanent piercing ammo boost.

## Stats

Damage- 3,840

Fire Rate- ~6 per second

Reload- ~1.6s

Magazine Size- 16

Ammo Cap- 48

Ammo Received- 5/10/18

## Leveling

 2
 3
 5
 7
 9
 12
 16

## Gallery

Kayla's variant. Equipped with a recoil compensator, red dot, and a underbarrel thumb-button action laser module.Default view and model.Default view, Kayla's variant.
## Trivia

This gun is the Glock 18C (which often features either a 17 or 19-round magazine.)

While the auto option does exist on the gun, it is interestingly enough never used. This is likely due to the Glock's RPM being around 1200, which would be useless to use the entire magazine in less than a second.
Ghostbusters

Ghostbusters are exclusively attained by the *Ghostbusters* side story or the Ghostbusters bundle.

Ghostbusters offer no event point multipliers outside of the side story.

 Dual Proton Pistols
 Shock Blast Emitter

```
*It takes 0.53 seconds of firing before it shoots, instead of shooting then waiting 0.53 seconds to shoot again

```
M2020 Harbinger

*"The belt of this machine gun is peppered with lucky rounds that are guaranteed to obliterate your enemies."* -**In-game description**

The M2020 Harbinger is a belt-fed machine gun with "lucky rounds" which instantly kill the target. Along with headshots, this gun is more powerful than the damage stat lets on. It's hefty magazine size and getting 40/80/100 ammo per crate makes it easily the best special weapon in this category, only boosted in special circumstances by the GL-03 Krampus (like when approaching a horde of armored/lumberjack zombies). This weapon is worth boosting and maining.

## Stats

Damage- 5,376

Fire Rate- 15 per second

Reload- 3s

Magazine Size- 200

Ammo Cap- 280

Ammo Received- 40/80/100

## Leveling

 2
 10
 16

## Trivia

This is a highly-decorated M1919 Browning Machine Gun. This gun weighs over 30 pounds, meaning James is an absolute unit. This weapon needed 5 people to operate it, carry it, and carry around the ammunition to fire it.

Its fire rate is 400-600 RPM despite the in-game RPM being 900.

This gun receives the most ammo out of any gun in the game.
"Classified"

**Classified** (a direct abbreviation of a secret government or military experimental small arms research company) is an unknown manufacturer in the world of Into The Dead 2. Their known secret military research facility in seen and explored in the side story event: Descent, revealed to be named Donbridge Mountain Complex. It is unknown how they managed to produce such prototypes for their soldiers about before and during the ongoing outbreak, despite they are still active. The only known person in the story is none other than Dr. Daniel Lang, a medical doctor of the Center for Disease Control.

## Products

* Redacted (produced in high numbers, unfinished.)
* Cobalt Mk. IV (One prototype, now in the MC's hands. Reserves unknown.)
* X-12 Tyrant (produced in numbers, ready-made, deemed too powerful and was disqualified.)

## Trivia

Hence the name, it refers to sensitive information or material that the government body deems sensitive and must be protected to be kept as a secret. Access is strictly prohibited by law and only a group of people who have necessary security clearance, need to know (or eyes-only). Mishandling it can incur penalties which are punishable by law.
Bainbridge M14

The Bainbridge M14 is a special weapon which shoots at least 3 bullets upon firing. It has an extremely narrow angle of fire and that feature alone makes this gun very unreliable. It is not worth boosting or using, except for its own event.

## Stats

Damage- 11,520

Fire Rate- 10 per second

Reload- 1.67s

Magazine Size- 45

Ammo Cap- 96

Ammo Received- 22/34/45

## Trivia

This is a Lewis Gun. They have 47 or 97-round magazines in real life. The 97-round pan was often used in aircrafts and the 47-round pan was usually issued out to the infantries.

The Large cylinder surrounding the barrel is called the shroud; it helps cool the gun down faster. This gun was used by the British in WW1 to defend their trenches, other users being Belgians, and Germans by means of the captured Lewis guns. There are also certain limited amounts of Russian Lewis guns, however rare.

The stock is incorrectly taken from a PKM, suggesting that this may have been a Russian Lewis gun that was given a PKM stock in the process of rebuilding.
T19 Rattlesnake

*"Quick. Reliable. Deadly. There's nothing quite like the Rattlesnake."* **-T19 Rattlesnake's description**

The T19 Rattlesnake is a SMG that fires in bursts of at least 2. The notable difference is that this SMG does less than 5k damage and gets more ammo. Unfortunately, this weapon is simply bad since the Fate and Fortune get more ammo and deal over 5k damage.

This weapon can get the common Snake Eyes skin for 1,500 crowns.

## Stats

Damage- 3,840

Fire Rate- 15 per second

Reload- 1.2s

Magazine Size- 60

Ammo Cap- 150

Ammo Received- 18/40/74

## Leveling

 2
 3
 7
 11
 15
 19

## Trivia

This is an MP28. These SMGs can have bayonets attached to them and fire at up to 600 RPM (one of the rare cases where the devs actually increased the fire rate). The magazine can hold 20, 32, or 50 bullets; this model appears to be using the 32-round magazine. This is the grandfather design to the MP40 and Sten magazines in real life. The MP28/2 can either fire in semi-auto or automatic.

The T19 Rattlesnake is tied for the fastest SMG reload.
Brute Inferno

*"This collector's item, once owned by an oil baron, fires incendiary shells from both barrels at once in a devastating blast."* **-Brute Inferno's description**

The Brute Double is a double-barreled shotgun with an insane spread and can one-shot every normal zombie. The downsides are the constant reloads and low ammo capacity. Its incendiary boost doubles it to 40,960 at lv20.

## Stats

Damage- 20,480

Pellets- 15

Fire Rate- ~6 per second

Reload- 1.75s

Magazine Size- 2

Ammo Cap- 20

Ammo Received- 6/12/18

## Trivia

This is the only weapon in the game to have 2 entirely useless level-ups. The 20th level used to be essential as the built-in incendiary didn't work (to this day it's known if it was a bug or not). The built-in incendiary will still take effect regardless of the other boosts such as Faster Reload and would kick the other shotguns out of the competition, thus making this weapon slightly overpowered.

Just as the same as the Brute Double, this weapon is based on the full-length version of the CZ-USA Hammer Classic 30 12-Gauge.
Into The Dead 2 Wiki

A wiki to discuss or gather information about Into The Dead 2. Into The Dead 2 is a unique game since you can never stop running. You must build your arsenal and can run through 7 chapters of story mode, constant events, or side stories where you play as a different character.

Official Into The Dead 2 Website: http://intothedead2.com

App Store Download: https://apps.apple.com/us/app/into-the-dead-2/id1151220243

Play Store Download: https://play.google.com/store/apps/details?id=com.pikpok.dr2.play&gl=US

Important Categories:

* Game Mechanics

* Pistols

* Shotguns

* SMGs

* ARs

* Rifles

* Bows

* Special Weapons
Spectral II

*"This modern, lightweight compound bow is quick to draw but can propel arrows with immense force. Most arrows can be recovered from bodies and used."* -**In-game description**

The Spectral II is a bo

## Stats

Damage- 20,480

Fire Rate- Approximately a second total (0.33s to shoot and 0.67s to lock onto a zombie or release an arrow anyways)

Reload- ~0.5 seconds

Magazine Size- 1

Ammo Cap- 10

Ammo Received-

## Should I Max This Weapon?

At a cost of 230 parts and 75,000 silver, the player receives:

-Negligible fire rate increase

## Trivia

This is the only gun to not increase in damage after a level-up.
S-12 Riot

*"The pinnacle of crowd control, this tactical shotgun is a peerless survival companion."* **- S-12 Riot's description**

The S-12 Riot is a shotgun that is unlocked at stage 7 in story mode. The shotgun is more directional-based and has a narrow spread.

## Stats

Max Level- 20

Damage- 30,720

Fire Rate- ~3 per second

Reload- ~2.5 seconds

Magazine Size- 8

Ammo Cap- 24

Ammo Received- 3/6/12

Pellets- 10

## Leveling

 2
 11
 16

## Trivia

This shotgun is the Benelli M3 Super 90. The civilian models can hold 6 shells while the military versions hold 8 (hence the 6-8 magazine size).

This same exact shotgun was in Into The Dead. Noticeably, the original version was pump-action. In real life, this shotgun can be either semi-automatic or pump-action.
Brute Double

*"An old farm shotgun that has lost weight and gained attitude. Best results at close range."* **-Brute Double's description**

The Brute Double is a shotgun unlocked after completing the first level in story mode. The shotgun has a short and wide spread and it does not target much.

## Stats

Damage- 2,560

Fire Rate- ~4 per second

Reload- 1.5s

Magazine Size- 2

Ammo Cap- 14

Ammo Received- 3/6/12

Pellets- 6

## Trivia

The weapon itself seems to be a cut-off version of the CZ-USA Hammer Classic 30" 12 Gauge.
F300 Carbine

*"This quick and accurate rifle includes a bayonet, giving the wielder one chance to fend off a close quarters attack."* **-F300 Carbine's description**

The F300 Carbine is a rifle that has a bayonet attached to it every run. It, like knives, can only be used once per run. This gun can only be obtained by purchase for $19.99 USD from the Night of the Living Dead event. This gun is not worth the money as the Cobalt Mk. IV easily racks up more kills.

This weapon is also special in that its parts cannot be purchased from the store. No 5 parts for 60/160 is offered, and instead everything must be bought with money, received from crates (very slow), or must be bought at a rate of 80 gold/part (very costly).

The trooper skin can be purchased for 5,000, which adds a scope.

## Stats

Damage- 30,720

Fire Rate- ~3.2 per second

Reload- 1.75s

Magazine Size- 30

Ammo Cap- 90

Ammo Received- 5/9/18

## Leveling

 2
 16

## Trivia

This is the M1A1 with a M3 fighting knife. It can either have a 15-round or 30-round magazine and the pouch at the stock of the gun often holds two 15-round clips.

The M1A1 is chambered in .30 Carbine, whose bullet weighs around as much as a 9x19mm Parabellum FMJ, yet travels at 1,990ft/sec, putting it in the same category with magnum pistol calibers such as .357 Magnum.

This is one of the very few guns classified as "light rifles", weighing 5.8 lbs. It was issued out to non-combatant military units or people who didn't require a rifle such as drivers, artillery units, staff, certain medical units, and mechanized crews.