Showdown and the Orog warcamp

The party started fighting their way
through the second level of the Orog's warcamp. Grumuk's men lead a charge into
the cavern once the first band was defeated by the party. The floor was
drenched in blood by the end, multiple cleaved orcs and goblins litter the
floor, various gnolls speared and lastly a goblin was immolated before being
knocked out by Arlo.

Last was the Orog, his Ogre companion
and the Goblin Shaman, all that stood between them, the infamous pit was an
iron door. The party investigated the surrounding area, finding potions, gold,
silver, copper as well as various valuable items as well as a small bag of holding.

Erebos charged into the final area
with the Orog as he heard the sounds of innocent men and women having their
throats cut and being cast into the pit as sacrifices to the goblin's gods. The
rest of the party followed closely, the goblin shaman, whose eyes turn a deep
red shoots an lightning bolt into the roof of the cavern behind the party
blocking their exit. The Orog turned and welcomed them, promising he will take
their heads and then slaughter all the of the turncoat Orcs lead by Grumuk. He
charges the group with his large half giant great axe.

The party split into two, one focusing
on the shaman and ogre who starts to rip the supports from the wooden structure
which seems to be holding back a reservoir water, and the other on the Orog
leader. Both sides take serious damage, the shaman being impailed by a javalin
and falls into the pit, orge is disintegrated and Orog seeing defeat hacks at
the remaining support causing a wall of water to sweep away all the party
members and drag them into the pit.

They awaken in a large underground
lagoon. The decomposing bodies of the slaughtered townsfolk litter the ground
as well as the bodies of the shaman and Orog. His head is taken and the party
start walking along the lagoon shore looking for an exit.

The caverns wind their way through the
belly of the mountain until they hear the sounds of rushing water, on
inspection the party find a long underground river, flowing fast, winding its
way with a small path beside it and 800ft in the distance, the glow of
braziers.

The party follow the path and before
them in the light of the braziers a bridge and a large magical door, with
skeletal bodies littering the floor, all with stones similar to the one that
was seize of the cliff top.

The group decide to rest, and upon
waking try and figure out the riddle of the door. Slowly they start to solve
it. but just before they finish they are attacked by a party of kobolds,
slingshot whips through the air, Arlo decides to try cover the bridge as the
rest of the party try and finish the puzzle before a horde of kobolds decend on
them.

They manage to solve the puzzle, the
door starts to open and they rush through, as they pass through Ansem takes a
keystone and it starts to close again. Sealing them in the dark tunnel. No
lights shine and none are made to. They now rely on their compatriots with dark
vision. After what feels like hours of walking a cross roads appears. A road
leading to Halls which smells of roasting meat, the a central road which leads
to Bridge, its air is clean and the final, Reservoir, its air damp and musty.
The party decide on the path to the Halls and come across a door, closed, with
light streaming around the sides and the deep vocal sound of broken common and
goblin.

Azure starts to translate before
barging in "What's cooking?" Six hobgoblins stare stunned for a
moment before reaching for their weapons and shouting "INTRUDERS!
INTRUDERS IN THE HALLS!" One runs to an adjacent room and the sounds of a
bell ring out and the sounds of footsteps can be heard.

Well,
that was an entrance... What's the plan now? Retreat back or fight your way
through?