NVP Bible Chapter 3.1: Hipper's Magecraft

# Magecraft Systems (Hipper's System)

#### Isychrotrons and Exotrons (Mana)

The origin of mana energy belongs to cosmic rays which comes from the high atmosphere in space. These high-energy protons and atomic nuclei are broken up into smaller particles as high up in the Von Braun Threshold (393,000 meters in altitude) upon impact with the world's atmosphere, two **tertiary particles** which typically collides with pétamines in the atmosphere. The bulk of these tertiary particles are intercepted by the magnetosphere or the heliosphere within high pétamic-density residues.

Of the primary components of cosmic rays which the two high-energy particles originate from, the named particles, **Isychrotrons** and **Exotrons** are the fundamental resource responsible for the origins of magecrafts and technologies of the Navalpunk canon. These particles are one of the few common particles naturally formed from quantum excitation. The source of these particles remain unknown however the field of particle sciences in the Navalpunk universe believe that the existence of isychrotrons and exotrons are omnipresent with the existence of the universe which supports the Big Bang theory. The tertiary particles from cosmic rays, called **mana** for short provide the basic energy required to operate pétamines and magic.

Both isychrotrons and exotrons is rated 2.2469385462308 x 1010 TeV (2.2206578921 x 10¯22 Watts) of energy. In space where mana particle energy is not diluted within the atmosphere they are approximated to be as powerful as 4.8 x 10¯11 J. When absorbed into the structure of a pétamine, these mana particles are subject to intense compaction within the material and causes the particles to crush together into a form of degenerative matter called **Mano-gluonic cleavage** (MGL) due to it's structure being similar to cleavage due to combination of two or more mana particles. This matter when exiting the pétamine can emit around 0.005 to 40 Sv/hr of radiation when the MGL emissions break out into the form of gamma ray radiation.

#### Pétamine and Magecraft Materials

The pétamine, or simply magical materials making up a class of chemical elements with unique and varying properties which could not be classified in any regular class of materials in the table of elements; under standard conditions they are all conductive, with capability to hold exotron or isychtron for longer than 30 atomic seconds (2.757789531 × 1011 oscillations from atomic clocks). These materials are what is used as a medium for magic and other high power acts in the Navalpunk universe.

Pétamine, as a metal, compromising 36% of the world's metals in the crust and are omnipresent in many aspects of the environment and life. The strength and abilities of these pétamines has led to their frequent use in energy, weapons, medicine and many other purposes that can be used via the usage of magic.

The most common metals are normally classified as pétamines are for example curabitur (Ct), bismerylline (Byl), \_\_ and \_\_ recognised both as metalloids and metals due to their inexact definition of these chemically in various fields of sciences (astrophysics, physics and chemistry).

##### Mediums

Mediums are a material in which mana energy flows through freely. These mediums are structured in a way where the mana particles cannot readily pass through the pétamine. Other materials simply insulate the flow of isychrotrons and exotrons. It is often used in magecraft to support and separate energy in order to derive mana and allowing to be used as a primary mover for magecraft.

Inorganic materials are capable of greater amount of energy projection in comparison to natural entity conduction of mana. These inorganic materials are typically the raw or processed version of the pétamine which has been integrated into artificial objects and technology. The pétamines in physics and electrical engineering would be classified as a **conductor** simply from their ability to allow the flow of charges in one or more direction which was sufficient for pétamic materials for being a viable use in electronics. Despite not meant for pétamines to have electricity flow through it they are still capable which can overflow energy into the material via a **catalyst circuit** (in electrical engineering meaning a circuit system designed to increase the rate of reaction of a pétamine) and force the emission of mano-gluonic cleavages and subsequently gamma radiation. A circuit comprising of a charged pétamic fuel rod can have it's total capacity to overload and emit a greater energy output in comparison to the energy the catalyst circuit is flowing.

There is a gold standard in pétamine medium for scientific, market and other international fields. That being:

A single gram of Khartolite (trade name for refined curabitur) can produce one kilowatt.

### Common Elements in Canon

###### Curabitur

   The most commonly found pétamine in the Navalpunk canon, curabitur is found typically with it's distinct gold-like lustre and colour with an anti-gravity function which is via the production of electromagnetic energy fluxes via vibration in an accelerated mode to form a localised ceiling and floor which the oscillation occurs, this effect is called the **de Gaulle Effect** which is the primary principle that allows curabitur to float, especially in it's refined form.

Curabitur is a naturally occuring fibrous or granular mineral composed of finely divided pétamic grains. It's most chemical composition being calcium, gold, beryllium, silicon, lead and manoliniate (manoliniate being a purely fictional matter). Kamlitaminide is the most common type of curabitur, which is a beryllium manostate mineral that is found in many petaghtite rocks and intrusives. These curabitur ores being formed are typically also in association with high-temperature hydrothermal vein deposites in ocean depths. Throughout history, Cryptids have utilised curabitur as their primary food source. Historically and today, most curabitur ores have come by means of digging underground towards reserves-----

##### Bismerylline

Pétamines are capable of holding mana in for extended periods of time. This is included in organic and inorganic forms. In a magic sensitive human adult body they contain some 0.9 - 1 kilograms (12% of blood weight) of bismerylline (Byl), a pétamine mostly found in hemoglobin and myoglobin with other metalloproteins present in the body. The presence of bismerylline play essential roles in magecraft, respectively as a natural medium in the blood and also improve the oxygen transport and storage in muscles. Maintenance of such pétamines in the body is not necessary as a mineral in the body, as bismerylline naturally comes from birth. A single gram of bismerylline has an energy density of 2.4465J/m3, making the average humanoid capable of channeling a maximum potential of 3.37 x 1016 TeV (1,500kWh) of energy however this is impossible by regular conditions. As untrained persons can only perform a miniscule amount of that channelling of mana (1.35 x 1012, or 60 Watts) with trained professionals being able to do double (160 Watts), and record breaking, powerful mages being capable of (theoretically) channelling magnitudes (5.62 x 1013 9,000 kilowatts) greater.

The formation of bismerylline in the blood of a humaoid entity concluded that it's origins belonged to a common ancestor named **"Merlin"** which gained the gene to absorb bismerylline or potentially produce it biologically that allowed their magic capability some 12,000 to 180,000 years ago in the Dåligaländer in the New World. The ability for humanoids to channel mana energy nearly went extinct due to the assimilation of modern-day Old World human genomes, great climatic change, time passing and a combination of these factors. It was unclear, however in the 400s AC the time of divergence of New World genes would have been reassimilated into the world populace.