Empathic Talent Tree

The hero’s innate talents give him or her a great capacity for empathy.

***Empathy (Ex):*** The hero has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, Ride, and Sense Motive), provided the hero spends at least 1 minute observing his or her target prior to making the skill check. The bonus is equal to 1/2 hero’s level.

***Swift Empathy (Ex):*** The Hero gains it’s bonuses from the Empathy ability from spending only 1 full round with the target. The Hero can select a number of targets that it has already used this ability on equal to it’s wisdom modifier. Against these targets the hero always gains these bonuses, and always gains a +1 bonus to armor class and saving throws against these targets as well. These can be altered at any time by switching who is targeted by this ability.

***Improved Aid Another (Ex)**:* The hero’s bonus on attempts to aid another increases by +1 on a successful aid another check. This increases by another +1 at levels 4, 8, and 12. You must possess the Empathy talent to select this.

***Greater Aid Another (Ex):*** When using aid another, it can be done as a move action instead of a standard action. You must possess the Improved Aid another talent to select this.

***Intuition (Ex)**:* The Dedicated hero has an innate ability to sense trouble in the air. The hero can make a Will saving throw (DC 15) as a swift action. On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. This talent is usable a number of times per day equal to the character’s level. The hero must possess Empathy to select this talent.

***Greater Intuition (Ex):*** The hero gains a +4 bonus on any d20 rolls pertaining to the events that it believes will happen with it's Intuition ability. This +4 bonus lasts for 1 hour per level or until it's utilized a number of times equal to the hero’s wisdom modifier, whichever comes first. If the hero uses intuition to gain insight on another topic, the +4 bonus is lost and is applied to bonuses pertaining to the new topic instead.

***Empathic Detection (Ex):*** You can pick up important details about a creature through conversation and observation. By spending at least 10 minutes with a creature, you can make a sense motive check against a creature. If the creature is attempting to hide something from you, it is against their bluff check, but if it’s simply against a creature then it goes against a DC of 10+ ½ level+ Creature’s charisma modifier. If successful you can learn one of the following.

·        A creature’s alliances.

·        A creature’s emotional state, and it’s disposition toward all creatures within 30 feet of it.

·        Whether or not the creature is wounded or suffering from some sort of condition (Confused, Disabled, Dying, Mind effecting ability, Nauseated, Panicked, Staggered, Stunned, or Unconscious). Their hit-points and their grit pool or similar resource.

·        Their racial archetype.

·        Their alignment if using rules for alignment.

A number of times per day equal to your wisdom modifier, you can choose to do this after only 1 minute instead. You must possess the Intuition talent to select this talent.