Rules

We all hate rules, but these rules must be followed. Not doing so can lead to penalization, and even banning.

## Faction Rules

1. To qualify as a nation, you must have these:
	1. An Official Name.
	2. An Official Flag.
	3. A Government Type.
	4. At least 1 citizen.
	5. At least 1 Claimed Chunk.
2. Adding your nation to the Wiki isn't mandatory, but you need to complete it to become officially recognized, so completing it immediately is highly recommended.
3. The maximum amount of members in a faction is 20. This includes colonies, but not puppet states or vassals. Check the Influenced Nations page for more specifics.
4. Your faction cannot colonize unless you have at least 3 citizens, and one of these 3 citizens being a Rank 2-3 citizen to govern the colony.
5. You can only claim a chunk of water if your faction completely surrounds it with land originally from the terrain, such as lakes. This means you cannot build bridges to surround water, yet you can claim bridges across water. Straits like Gibraltar and Bab al-Mandab are exceptions. The Piracy Government is an exception from this rule, so please check out the Government Type page for more specifics.
6. If you claim a chunk of water or land, you can toll people who attempt to get through.
7. In the Earth world, you cannot claim land outside of the Earth map. However, you may use it for gathering resources.
8. A Federative Faction must have at least 2 states, yet no more than 15.
9. To qualify as a state in a Federative Faction, a region must follow these rules:
	1. Contain at least 2 Chunks.
	2. Has a Rank 1 Citizen controlling the state.
	3. Has an Official Name and Flag.
	4. A Government Building.
10. Any faction in the Nether must be a colony.
11. A Nether Colony cannot be built within 10 chunks of the Nether hub.
12. The Nether must be accessible from the portal. Basically, you can't claim around the Nether hub.
13. The only way Nether Colonies can directly go to war with each other is from their parent state. This means that raiding, griefing, and even attacking each other is fair game until the parent state declares war on the opposing parent state.
14. Over-extension is not permitted. A general rule for claiming land is that a faction with 2 players can claim around 20% more land than a faction with 1 player. This means a faction with 6 players can claim twice as much land as a faction with 1 player. The maximum population, 20, assuming all the players stay in the mainland, would claim around 5 times as much land as a faction with 1 player. Not following this model will lead to inspection and potentially penalization by staff. The exact amount is unspecified, but it is safe to be under this amount:
	* A European Faction with 1 player should be no larger than Ireland. At 20 players, a European Faction can be around the size of Turkey.
		+ A European Federation with 1 player should be no larger than Iceland. At 20 players, a European Federation can be around the size of Western Europe.
		+ A European Horde with 1 player should be no larger than Norway. At 20 players, a European Horde can be around the size of Nazi German occupied Europe, not counting modern day Russia.
	* An African Faction with 1 player should be no larger than Madagascar. At 20 players, an African Faction can be around the size of Southern Africa (not the country, the region).
		+ An African Federation with 1 player should be no larger than the Atlas Mountain Range. At 20 players, an African Federation can be around half the size of Eastern Africa.
		+ An African Horde with 1 player should be no larger than Southern Africa (not the country, the region). At 20 players, an African Horde can be around the size of the Saharan Desert, and the Atlas Mountain Range.
	* An Asian Faction with 1 players should be no larger than Iran. At 20 players, an Asian Faction can be around the size of Turkestan.
		+ An Asian Federation should be no larger than India. At 20 players, an Asian Federation can be around the size of China.
		+ An Asian Horde should be no larger than the Arabian peninsula and Egypt. At 20 players, an Asian Horde can be around the size of Eastern Asia.
	* A Siberian Faction with 1 player should be no larger than Turkestan. At 20 players, A Siberian Faction can be around the size of Krasnoyarsk.
		+ A Siberian Federation should be no larger than Greater Manchuria. At 20 players, a Siberian Federation can be around the size of the Far East.
		+ A Siberian Horde should be no larger than Krasnoyarsk. At 20 players, a Siberian Horde can be around half the size of Siberia.
	* A South East Asian Faction with 1 player should be no larger than Thailand. At 20 players, a South East Asian Faction can be around the size of Siam.
		+ A South East Asian Federation with 1 player should be no larger than the Philippines. At 20 players, A South East Asian Federation can be around the size of Indonesia.
		+ A South East Asian Horde with 1 player can be around the size of the Sumatra and Java. At 20 players, A South East Asian Horde can be around 75% the size of South East Asia.
	* An Antarctic Faction with 1 player should be no larger than Graham Land. At 20 players, an Antarctic Faction can be around 1/6 the size of Antarctica.
		+ An Antarctic Federation should be no larger than 1/8 the size of Antarctica. At 20 players, an Antarctic Federation can be around 1/4 the size of Antarctica.
		+ An Antarctic Horde should be no larger than 1/5 the size of Antarctica. At 20 players, an Antarctic Horde can be around 2/3 the size of Antarctica.
	* A North American and Caribbean Faction with 1 player should be no larger than the North East of the USA. At 20 players, a North American and Caribbean Faction can be around the size of Ontario.
		+ A North American and Caribbean Federation with 1 player should be no larger than Newfoundland and Labrador. At 20 players, a North American and Caribbean Federation can be around the size of Alaska.
		+ A North American and Caribbean Horde with 1 player should be no larger than a quarter the size of the USA. At 20 players, a North American and Caribbean Horde can be around the size of Greenland.
	* A Central and South American Faction with 1 player should be no larger than continental Central America. At 20 players, a Central and South American Faction can be around the size of Peru and Bolivia.
		+ A Central and South American Federation with 1 player should be no larger than Colombia and Venezuela. At 20 players, a Central and South American Federation can be around the size of the section of the Amazon rain forest south of the Amazon river.
		+ A Central and South American Horde with 1 player should be no larger than Northeast and Southeast Brazil. At 20 players, a Central and South American Horde can be around the size of Argentina, Chile, and Uruguay.

15. Vassal States can only claim 90% of the land that could be claimed by a regular faction, and for Puppet States this drops to 60%. Please apply this model for Rule 14. However, colonies can claim equal land.

## War Rules

Not following any of the rules in this category give neutral nations access to the 'Anti-Aggression' Casus Belli, and they may declare war on you.

1. If you do not have a Casus Belli before declaring war on a nation, neutral nations gain access to the 'Anti-Aggression' Casus Belli, and declare war on you.
2. Your faction may not go to war unless a Rank 1-2 is online to authorize the war.
3. You cannot declare war on allies.
4. You cannot declare war on a faction less than a day old, or if it is Isolationist.
5. You cannot declare war on a nation within 1 hour of changing your relationship with them.
6. You cannot declare war on a faction unless a Rank 1-2 of the faction you wish to declare war on is online.

## Public Events Rules

1. A Safe House or Public Center must be reachable on land without entering a faction\*. For this reason, creating factions like Sicily and Egypt are not recommended.
2. During public events with block breaking enabled, the server will be roll backed after the event.

## Admin Rules

1. Any position that can affect the server, practically anything above a member, must abide by the commands of higher ranks.
2. Admin Abuse is forbidden.

\*Alcatraz is an island, and so cannot be reachable by land. However, you cannot build on the waters near the island.