recursal/Fanatic-Fandom huggingface dataset:
Planned Features

- Fixing snake colonization via centralization, revolts and maluses [maybe – still discussing].

- Casus bellis as percentage after 30 provinces. The late game is boring for people looking to conquer.

- Many more maps.

- Many more stories.

- basic A.I. empires.

- Trade.

- Jobs.

### Medium priority:

- That idea proposal I keep promising. The separation between effects and ideas.

- More maps.

- Improve economy to allow for multiple strategies.

- Hidden colonization effects being random.

- BLITZ version [2-3 hour games].

- Update province integrations.

- Better graphics for buildings and provinces.

- Mute chat button.

- Add 2 extra maps.

- Bring back the remove ideology buttons.

- Single player.

- Better tutorial and video explanations.

### Low priority

- Graphics on provinces [header and probably a new slot style for buildings].

- Small maps for mobile.

- Phone push notifications.

- Login bonuses.

- Translating the game into other languages.

- Fix custom questions.

- Fix the “support rebels” function.

- Add the “conquered nation” as a rebel faction.

- Add a new random effects pack.

- Explain the technology effects better.

- End-game crisis.
Map Maker by Argonaru

### Shortcuts:

Shift + A => remove shape

Shift + S => save shape to memory

Shift + D => Undo last point

Shift + R => Load Save from file

Shift + Z => remove last shape from memory

Shift + P => Save data to file

### Tips:

To load file, put in the file at the top left

Use object snapping at the bottom right to get a cleaner finish

#### Terrains currently are:

flatland

hills

mountain

mountain

peak

coastline

ocean

swamp

impassable terrain
Yansama

*"Yansama is the final form of the evil spirit that was once locked in a soft toy. All its power is unleashed, but it still looks like a bunny!"*

## Basic info

* Attribute: Evil
* Yansama has no evolution
* Yansama evolves from Yanyin after reaching level **10**, for 5000 Gold.
* You need to give him 3 rainbow stones to change the color of your Yansama.

## Stats

Yansama acquires the following Health Points and Attribute Points per level:

## Moves

Yansama will learn the following moves when leveling up:

## Skins

Yansama has the following available Skins:

* Cursed Yansama (500 Gems)
Contemplative Prayer

1.A continuous contemplative prayer with meaning, intent, openness [24/7 prayer]

-Continuous prayer "of the heart"

2.General prayers, by intent

-Guidance in discovering the methods

-Guidance in finding a teacher

-Progress with your methods

-Guidance in overcoming difficulties

-Guidance in overcoming vagaries in life

-Progress with your virtue

-As gratitude for help received

-For the benefit of others

3.Nepsis and other practices

-Nepsis

-Guarding the mind

-Prayer of the quiet
Ro47

Ro47

**Ro47** was a good friend of georgeandian and co87, he was introduced to sploder by georgeandian in 2013 but joined in 2014. He created 2 games before mysteriously disappearing off the website and in real life.

## History

### 2014

Ro47 created 2 games in the span of 6 months before vanishing. His first game "lolc" was created on Thursday June 12th, 2014. His last game, "the high factory game" was created on Thursday December 18th, 2014.

## Games

His first game, lolc, was very simplistic and doesn't have any narrative of sorts. You play as a default purple head player who's task is unknown. Despite the objective being to collect 10 coins, only 2 coins are present making the game unbeatable. The only things you can do in the game is slide down either of the ramps and collect a life. There is also only one level and no music.

The only comment on the game was from Co87 asking :

"HOW DO YOU COMPLETE DIS "

Unlike lolc, the high factory game has multiple levels, with 4 in total. However, getting past the first level is impossible as the 10 coins that the player must collect are not present, making the rest of the game locked.

## Disappearance

Ro47's last comment was posted on Co87's page. It read:

"ammar or geoge friend can you remember me from moredon my name is robin" After this comment he disappeared from Sploder and hasn't been seen in Real Life.
Austerities

Bonus if all questions on the first level are completed

+1 24 hour peaceful contexts available [this nation only]

1.Fasting

-intermittent fasting

-Abstain from meat

-Abstain from all animal products

-Black fasting

2.Vows of silence

-1 day

-1 week

-1 month

-1 year

3.Vows of poverty, life as a vagrant

-1 week

-1 month

-1 year

-1 decade

4.Abstaining from intimate relationships

-1 week

-1 month

-1 year

5.Temporary or permanent retreats

-Caves

-Digging ditches

-Warm forests

-Mountains

6.Area and light

-Advanced dark retreat

-Staying on top of a pillar [Stylites /Pillar hermits]
Maybe24 aka Yoba

### Introduction

Yoba is quite an interesting person to play with. He plays as many different ideologies from faith extremists to silent observers.

### Usual Attitude Towards Others

Somewhat Kaiser leaning as he's more often than not allied to him. One thing he and Kaiser have in common is their rival Jackal. Some time ago just like Random Nick he tried allying with Jackal and that went as usual(this was also the point that Yoba-Jackal rivalry started).

### Skill level

His skill level is above average. Often he's seen on the victorious side.
Kings, Cannon Fodder & Thought

They want our nation to become a hereditary monarchy. Somewhat organized, they claim that, by returning to a hereditary monarchy, the heavens will incarnate the right ruler into the first born son of the king.

Apparently, the current leadership is "spoiled by the material", "profoundly corrupt", "guilty of grand-theft future" and.. "sexual deviants".

*"Elections are bought by the very wealthy ! Then, they steal to cover the expenses !" - voices someone against the regime.*

*"Man cannot elect God-King !" - someone shouts in agreement.*

*"Countries coffers are full ! Yet, how are we so poor ?"*

"We should trust in our Gods, in the old ways ! The divine knows best what we need and will send us a righteous ruler !" - conclusions a just "converted" devotee.

Options

STORY/STORIES
Sploder City

Sploder City in ruins by the end of INTRODOC 4

**Sploder City** was the primary setting of the *Main Introdoc Series* up until INTRODOC: Chapter V, Oceanic Springs being the main setting for INTRODOC V.

## Background

In 2014, Sploder City is rated one of the best cities in America, the city also hosts its *Sploder Fun Day festivals* most likely January 2nd, Tuesday. The city, however, was the target of the First Wave of Unknown Invaders. Most of the city was in chaos during this period, and the festivals were shut down.

## Locations

* Financial District
	+ The Hotel
* Outskirts
	+ Sploder City International Airport

## Geography

As seen on the map in the original INTRODOC 1, Sploder City is in the far East and somewhat resembles the real-life New York City.

## Trivia

* Despite being primarily based off New York City, Sploder City has a good few buildings containing architecture reminiscent of Greek and Turkish Cities.

## Gallery

Sploder City in ruins.Map showing the location of Sploder City.One of the streets in the Financial District, also the location of a Hotel the Team stays at.The Sploder City International Airport.
Esqoe

This mf owes me money from his pyramid scheme

>>>>>>: (

### Introduction

One of the founding members of the Discord Community Games [DCGs] . He and JatsuLC are most popular for creating the Khanate during DCG 1.

### Usual Attitude Towards Others

Always ally of JatsuLC. Somewhat hostile towards Jackal. Always hostile towards Kaiser.

### Skill level

His skill level is average. However I had not many opportunities to see him in action.
S1 EP10: Boris goes to Court

While the kids were watching TV, the police managed to break in the house and find Boris. Somehow, they were able to tell that he was involved in the fight between him and Miss Martin and arrested him. This meant that Caillou and his siblings were going to fight Boris in a court case along with their mother Doris in a week. While that week passes, Caillou and his siblings will be in a foster home. Who will win this case?

Upload Date: 4/30/16
Tips

I know this page is really short but I would like to say, there are some tips that I have learned because of I have made these mistakes:

1. Do not colonize a unit really far way: it takes up unnecessary time and you can forget about the unit stranded far away and suffer the consequences of only having three units per diplomat round rather than four which is really useful to have lots of units because without units you cant have provinces and without provinces you cant have an empire. This is the reason why I only had 14 provinces in 1158 with Illustratia (Middle Kingdom), while my rivals had well over 25.
2. Easy way to get gold: trade x for x: you can always trade someone the same thing they will give you back in return, like a trade could be a cotton for a cotton and this works, and it is good because it gives yearly gold to both nations.
Bandits Regiments

### ***Description***

Bandit regiments consist mostly of thugs , thieves and cutthroats drafted into the army in exchange for gold or reducing their sentence for committed crimes. Undisciplined and unarmored they are basically cannon fodder for the army.

### ***Additional Information***

Only advantage of this units is that it's cheap and quick to train and has a low maintenance upkeep. They are almost never used on the battlefield.

### ***Advantages***

-Low Training Cost

-Fast Training

-Low Upkeep

### ***Disadvantages***

-No Armor

-Low Damage

-Low Morale
Random Nick

### Introduction

Random joined around DCG 3-4. His nations all have the Random word in their name (Random Crusaders etc.).

### Usual Attitude Towards Others

At the start he was indifferent towards other veterans but nowadays he's heavily leaning towards Kaiser Estris. Once upon a time he tried allying with OOJ, however the alliance didn't last long ( I mean what did he expect?!) .

### Skill level

His skill level is above average. Overall he's a fine addition to the DCG Veterans Club.
Kill Peppa Pig 2: Requiem

**Kill Peppa Pig 2: Requiem** is a stealth-action 2020 Remake of the original *Kill Peppa Pig: Episode 2*, which was released on the Co87 account, and sequel to *Kill Peppa Pig: Definitive Edition* developed by GrassBurger87 and released on Sploder.

*Requiem* greatly overhauls the narrative of the original, features graphical improvements and new gameplay mechanics.

## Plot

### Prologue

Picking up just after *Definitive Edition* ends, Robin shoots Peppa Pig with the turret which causes her to fall of the nearby cliff. Injuring herself, Peppa is found by two mysterious hitmen who attempt to finish the job by setting her in the trunk of a car and driving it off another cliff.

### Chapter One: Requiem

Surviving the murder attempt, Peppa vows revenge on Robin for shooting her and sneaks out of the scrapyard, picking off a nearby mercenary who is present for unknown reasons. She then steals a nearby SUV and drives downtown, where she is chased by mercenary SUVs and a helicopter. Peppa then utilises a rocket launcher in the back of the vehicle to destroy the pursuers.

### Chapter Two: Searchlights

Peppa's vehicle is shot upon, causing her to crash from an under-construction bridge. Realising that she will have to get to her safehouse on foot, Peppa sneaks through an industrial estate which has been converted into an outpost by the mercenaries.

Avoiding drones, a searchlight and picking off mercenaries, Peppa eventually has a flashback to her childhood where her and George escape from their burning house into the hands of the police.

### Chapter Three: Emerge

At some point, Peppa receives a letter from George telling her that, in case she has somehow survived, to meet him in their base, and that they need to talk. Peppa traverses through the broken down pier of the city docks, deals with mercenaries and eventually reaches her ship.

Reaching the interior of the ship, George explains that it would have been easier for both of them had she just died, and that he needs to tie up loose ends now that their private military belongs to him now. Peppa is able to turn off the generators enabling George's protective barrier by avoiding the security lasers. She then reaches George's position and mutilates him into a bloody mess, killing him.

### Characters

#### Primary Characters

* Peppa Pig
* George

#### Other Characters

* Robin
* Hitmen

## Gameplay

*Kill Peppa Pig 2: Requiem* is a mostly linear experience with a focus on stealth and action. The gameplay has been simplified from *Kill Peppa Pig: Definitive Edition* with the absence of the *picking up* and *cutting mechanics* and the simplification of *driving mechanics*.
The Raven

Don't believe Raven's lies

Memes made by him are very false

Although he sometimes plays nice

His memes are still false

- A poem by yours truly

>: <

He sometimes plays in DCG (often as kaiser's vassal or ally) and he speaks the language of [maple syrup] baguettes

Also he's one of the founding members of the Discord Community Games [DCGs]
Service Buildings / Infrastructure

#### Service Buildings

Service buildings consist of buildings like: Hospitals, Police Stations , Fire Stations and most importantly Tax Collector's Offices. This not only decreases mortality rate of infants\* they also helps in gathering that very precious Gold from taxes.

#### Infrastructure

Infrastructure consists of things like sewers , pipe lines and electricity connections. Of course all this not only facilitates operations of service buildings but also gives us more things to tax. Genius!

### *Effects*

Infant mortality is decreased by [-0.1000]

Province tax revenue is increased by [+25%]

*\*LOSS OF LIFE CAUSED BY THE DEPARTMENTS NOT INCLUDED IN CALCULATIONS*
Update 4: "Another new beginning"

#### **Spawn Changes**

- You can now spawn in a continent with players that have played for at least 1 simulation.

#### **Units Changes**

- I've added a new astral unit “Wandering Scholars”. They will bonus the gameplay peaceful context effect.

- I've modified the Shaman to cost 3 energy and to give major bonuses [200k common souls, 2k nobles].

#### **Colonization Changes**

- Provinces colonized will now yield a smaller population. In the future this will be modified in conjunction with a new variable “administrative power”. More on that later.

#### **Balance Changes**

- Idea prices were modified a bit to match their importance.

- Food decay has been lowered.

- Shamans are available only until year 288.

- Some ideas had their effects changed.[including the infamous tooth brush].

- Default fertility increased for the capital.

### Bug Fixes

- I've fixed serveral OP exploration effects.

- I've fixed serveral useless exploration effects.
Ulm aka Mastusk

### Introduction

A new but capable new player in the DCG Veteran Club. Fun boi to play with. He primarily focuses on warfare dabbling only occasionally in diplomacy. Jackal dubbed him the only capable successor to the leadership of LOAN. In fact he did take leadership of LOAN while it was falling apart from Jackal calling everyone a trifling hoe.
Fortnitegamer's Nations

There are currently three nations runned by Fortnite Gamer in Minds of Nations. The first is Illustratia, then Newland and then Bellum.

Illustratia is a fictional nation based on a culture of peace and most of all mental illustration, as the Old Kingdom was known for having all kinds of resources. But with the middle kingdom resources would be stolen much especially from the Middle Kingdom to the Starbucks regime.

## Gallery

Full WorldWestish sectionNortheast sectionwest sectionVahincomka ArchapelagoEast sectionCenter sectionEntire worldBraustralia IslandBig SpainWestern portion of StarbuckslandCloseup versionSpecialistsSpecialists againPopulationFoodRanking for Middle kingdomGernig's chatNorthern portionBellum in 131 ABBellum in 157 ABAvg Lifespan of Bellum circa 150 ABStarcou circa 700Food of BellumContentment of BellumInfluence and Centralization of BellumFreed souls of Bellumprovinces of Bellumsize of BellumSosphicationSpecialistBellum circa 170 AB1st placeempire in SkiskalsmataIllustratia more recentcloseup of Eflaust circa 850Bellum circa 1st century ABContentIlustratia in the 900sEflaust: Biggest EmpireBraustraliaDivisrfied Marketfar outclose inIndustry but I don't like Lil Nas XIllustratia circa 700sTitleMy special listOnemop rankingits souther than north but norther than souththe northStarbucks and Illustratia I will make you mineNorthThe Early Days: circa 30s maybeWhy did the USSR have to come backthis name sounds slavic in my opinionNo more sovietsThese two have been fighting for so long, they had 3 wars exclusively to themselvesSome say it looks like a seahorseSouthgangThe South beganthe full map
Riverine Channels

### *Description*

Similarly to the irrigation system riverine channels are used to deliver much needed water to a destination. This time instead of only watering the crops the water is also used in combination with some eldritch magic and maybe a bit of voodoo to decrease infant mortality.

### *Effects*

Infant mortality is decreased by [-20%]

Food production is increased by [+25%]
Block City

Work in Progress page.

**Block City** is a mega prison on the outskirts of Mud County. It was built by the Government as a prison for the inhabitants of Mud County who posses a decent sized criminal record. The prison was so large that it was considered a small city and devolved into a ghetto for criminals.
Kukulis aka Riga

### Introduction

Well well well what can I say about this guy... Imagine the most warmongering person you can and then multiply by 100 and you have Kukulis. He loves a good challenge to the point that he sometimes forces himself to not do diplomacy and other crazy things like that.

### Usual Attitude Towards Others

When roleplaying his nations he usually, like OOJ, plays a villain however the difference between OOJ and him is that his plans usually work [Which is very not good cause villains are supposed to lose] .

### Skill level

He's one of the most skilled players in the DCG Veteran Club. Whether he plays as a horde or a hivemind he is an enemy to fear.
Ascetic Souls

### **In game description**

By "ascetic" we DO NOT mean someone who mortifies his body - rather someone who's desires for the urban, the societal have dwindled and he is only interesting in going beyond. To do that they need their bodies in good condition.

A thousand lovers and a hundred fortunes, the sandy beaches of a thousand worlds, countless children and miriad ambitions have come to pass.

This space-time - as large as it is, it's finite and having begun their exploration in ancient times, they too - are finished.

These souls are interested in one thing, and one thing only: transcendence. To go beyond suffering, desire, pleasure, pain - the very mind that binds us.

Free, or bound with vows - in remote caves, in the city, or in austere temples, they carry on with their meditation, the end in sight, now.. more than ever.

May this be their final life and may they shed some of their ancestral wisdom with us one more time..

In their exemplary lives and decorum - the Great Work is confirmed and coming to fruition.
**Ideas**
The quality of their conciousness will provide our collective ideology with valuable perspectives.

The current pedagogical consensus is for past-life memories to not be easily optainable every life.

Yet their massive experience is translated into natural talents and great emotional balance, they are beacons during the dark times and austere reminders during golden ages.

### **Effects**

+Day to Day Idea Points

+Governance Idea Points

+Spiritual Idea Points

### **Ascension Cycle**

Default amount of years before becoming freed souls is 350 (Can be decreased through ideas)
Gold

### ***Gained by:***

Increasing taxes through ideas

Increasing mining output through ideas

Colonizing more provinces (Especially mountains)

Reducing corruption and ineptitude

Reducing crime

### ***Lost by:***

Increasing corruption and ineptitude

Increasing crime

Maintenance of armies/explorers/colonists

### ***Used on:***

Raising armies

Choosing certain colonization policies

Instant construction of buildings
Moves

Moves are the actions a monster can perform during battle. A monster can equip a total of 4 Moves at the same time, although it may be able to learn more when leveling up.

Moves can be classified in two **categories**:

* Common: these are the regular Moves monsters can use normally.
* Turbo: this is the special Move of your monster, and the most powerful one. It can only be used once per battle. Learn all about them at the Turbo page.

Moves can be **powered up** by increasing the level of its Attribute. For example, if your monster has Fireball equipped, you can power up its damage by leveling up for your monster's Fire Attribute level. This can be done in the Attribute tab of the monster.

* The majority of Moves increase its power when you level up its Attribute, but not all of them do. For example, Sharpen always increases your damage by 50%, no matter what your level of Normal Attribute is.
* Only one parameter of the Move is improved when you level up its Attribute.
Noble Souls

They want to create value and leave a positive impact, they know that change starts with each person and they've seen first thing how an idea can change the world.

They're students of everything, curios, eager to apply their observations, eager to create their own version of things.

Many families, communities, ideologies, societies, industries, nations and worlds have yet to be changed by them.

Once they complete their exterior work, they will turn inward and become.. ascetics.

Like a great star.. that dies for the world and a black hole is born - apparently invisible - their pull on things may be even more powerful as hermits.
**Ideas**
Their curios minds generate massive government ideology.

Unlike common souls their neuronal effort can be applied directly into improving the national government.

### **Effects**

+Day to Day Idea Points

+Governance Idea Points

### **Ascension Cycle**

Default amount of years before becoming ascetics is 8000 (Can be decreased through ideas)
Claims, Insults, Supporting Rebels

### **Claims**

In order to take the most provinces out of a war you should make claims on the lands of your enemies. It also reduces % at which independence rebels grow in those territories.

### **Insults**

Usually less common diplomatic action. Gives the person you insulted a casus belli. Apart from that it does little to help you.

### **Supporting Rebels**

Next up is supporting rebels. Useful tool if you have a lot of spare gold and someone you don't want to expand.Depending on your ideas this can make a pretty big impact in the lands of your enemy.
Dams / Irrigation

#### Dams

Dams are a base of any irrigation system.This genius invention helps to create basic artificial lakes needed to create artificial streams that go straight to the farmlands.

#### Irrigation

A simple technique but quite unmatched in the efficiency department. It consists of supplying crops with water. Often that water is enriched with minerals and substances that improve yield and quality of crops.

### *Effects*

Province food production is increased by [+25%]
Oceanic Springs

Co87 looking down at a destroyed Oceanic Springs

**Oceanic Springs** is a relevantly small city located in the Mountain States in the US, it serves as the main setting of the upcoming INTRODOC: Chapter V.

## History

Not much is yet known about Oceanic Springs other than it is where Co87 travels to during the events of INTRODOC V. it is known that after the events of INTRODOC 4, the city has suffered the same fate as Sploder City and can be seen destroyed and on fire, there are also military helicopters seen surveying the city implying that an unknown military force were sent there.

## Geography

While there is a city in real life called Ocean Springs in Mississippi, Oceanic Springs is a completely fictional city located somewhere around the Rocky Mountains. From what can be seen in the 2nd Teaser, Oceanic Springs is most likely in Colorado, Arizona, or New Mexico.

## Trivia

* It was confirmed that the setting for INTRODOC V was originally supposed to be a small town, and not Oceanic Springs. As of now, the reason for the change is unknown.
* The name Oceanic Springs is somewhat ironic as there is no ocean seen near the city.
Grand Temples

#### Main Temple

Surrounded by many smaller temples the main one dedicated to the state religion stands proudly admired and attended by many. All donation go fully to the head of the religions\*.

#### Lesser Temples

Surrounding the main temple are many lesser ones dedicated to the non-state religions for the non-believers in order to trick them into funding the nation using donations. It's like taxes with extra steps!

### *Effects*

Amount of gold created is increased by [+25%]<span/<

*\*NOT ACTUALLY GUARANTEED THAT ALL DONATIONS ARE USED TOWARDS RELIGIOUS MATTERS*
Specialized Villages / Support Towns

#### Specialized Villages

A number of specifically designed villages with clearly defined goals help ease life of any living colonist in this province.

#### Support Towns

Strategically placed towns with clear military purpose with the goal to slow down any sieges and buy time for a relief force to arrive.

### *Effects*

Children per woman in this province [+1]

Extra siege stages [+1]
War

### **Declare War and War Of Independence**

Declaring wars is the most common action you will use. It allows you to annex territories **bordering** you or provinces that are on a different landmass **but that are connected to your first province on that landmass** (assuming you already have one).

#### **Casus Belli**

First of all you will have to pick one of 11 available casus belli. Some of them are blocked until you fulfill a certain requirement be it having claims or being the biggest country around. These casus belli are as follows:

#### **Propaganda**

Secondly you will have to pick your propaganda.Some of them are blocked until you fulfill a certain requirement.
Earthworks

### *Description*

In military engineering, earthworks are, more specifically, types of fortifications constructed from soil. Although soil is not very strong, it is cheap enough that huge quantities can be used, generating formidable structures. Examples of older earthwork fortifications include moats, sod walls, motte-and-bailey castles, and hill forts.

### *Effects*

Defensive siege stage size increases by [+5k]

Defensive siege stages increase by [+1]
Cup Of Pho

### Introduction

Some Vietnamese guy. He once defeated someone who had a lot more manpower than him. Also he's sad (don't ask why):

### Usual Attitude Towards Others

He usually has his own faction. Somewhat hostile towards Jackal. "Symbiotic cohibition" attitude towards Kaiser.

### Skill level

We're about to find out ... it's very high. Totally not saying that cause he joined LOAN
Military Alliances, Defense Pacts and Non Agression Pacts

### **Military Alliance**

The top tier of international diplomacy. Military allies can be called to offensive wars and defensive wars. Being allied with someone allows you to move troops through their territory. Breaking a military alliance causes a long [288 years] truce.

### **Defensive pacts**

The second tier of international diplomacy. Unlike military allies defensive allies can't join offensive wars and you can't move troops through their lands. They however join automatically in any defensive war that is declared on you. Breaking a defense pact causes a short [25 years] truce.

### **Non Aggression Pact**

Lowest tier of international diplomacy. Having a non aggro pact with someone causes you to be unable to attack / be attacked by said person. You can't move troops through their territory and breaking the non aggro pact causes a medium [144 years] truce.
Forbidden City

### Description

Find and answer this question: "How do we avoid disconnect between leadership and subjects/citizens and also promote competence and ability?"

### How to get it

1.Open the ideas tab

2.Go to government ideas

3.Open "Who leads?"

4.Choose any option under "How do we avoid disconnect between leadership and subjects/citizens and also promote competence and ability?".
Minds of Nations Wiki

**Welcome to the Minds of Nations Wiki!**

**Download the game** **now!**

**DUE TO PERSONAL REASONS WORK ON THE WIKI IS ON HOLD (ps.Raven is a nerd)**

This is a wiki for "Minds of Nations" a relatively new free to play title on steam that released into early access on 14th of February 2020. It's a mix of strategy , simulation and MMO.

Minds of Nations is an experimental type of gameplay where patience and strategic thinking is the key to success. You are one of many nations casted onto one of many different maps. The way forward is for you to decide. You can play the role of a militarist zealot conquering all your enemies, or alternatively you can be a master diplomat with connections to all key players guaranteeing your safety.You can offer to become a vassal and destroy other players from inside. You can even become an olden days Great Britain and rule the ~~7~~ ~~50~~ 100(?) seas. Or channel your inner Lübeck and become a merchant republic with so much gold that you can pay off any empire near you.

The game contains micro transaction but you can choose to play on a continent without them.

*Did I hear someone say "Supreme Peacekeepers"?*

## Wiki Content

### Game Status

Versions History

Achievements

Developers

Story + Ideas explored in the game

### Ideas

Souls

Spiritual Ideas

Government Ideas

Day-to-day Ideas

Energy Ideas

Stories

### Other In-game content

~~Buildings~~ - Currently being reworked in the game

Wonders

Units

Technology

Currencies(Resources)

Rebellions

Diplomatic Actions

Unit Actions

### Community

Mods

Fan Strategies

Notable Players

Discord Games

DCG Meme Gallery

### Nation Creation

Nation Creation Options

Heraldry Options

Maps

Map modes

## Outside Links

### Game Trailer

https://www.youtube.com/watch?v=8EtKOW55PlI

### Steam Store Page

https://store.steampowered.com/app/1117160/Minds\_of\_Nations/

### Trello Development Roadmap

 https://www.trello.com/b/D5o5XpJC/minds-of-nations

## Sources

 1.Steam Store Page.

 2.Rumors.

 3.Magic 8 Ball.

 4.Some guy I found behind my local MacDonald.

 5.Guesswork and deductive abilities of some random people in discord.

 6.Dude trust me.
S2 EP6: Baillou Returns

Another brother of Caillou was in an orphanage. It's 2 in the morning and they have a schedule of them working in a field growing and harvesting crops, until the second brother of Caillou decides to run away. He takes the plane and ends up in a place we all know, GoAnimate city........

Upload Date: 5/21/16
Food

### **Gained by:**

-Gaining more land

-Improving your food output

-Improving size of arable lands in your provinces

-Increasing the % of people working

-Improving fertility of provinces

-Reducing the destruction of environment

-Reducing amount of food consumed

-Reducing amount of food wasted

### **Lost by:**

-Reducing your food output

-Loosing land

-Destruction of environment

-Decay

-Increasing amount of food wasted

-Increasing amount of food consumed

-Better quality diet

### **Used on:**

-Supplying armies

-Supplying explorers

-Supplying colonists

-Feeding your population

-Instant construction of buildings
Peasant Rebels

[PICTURE NEEDED]

Peasant rebellions are weak but numerous most of the time outnumbering any possible amount of men you could field. However they tend to use very weak units making their numerical advantage null. Just make sure you're using your best troops when fighting them and you should have no problem winning against them.
S1 EP1: Boris goes too far/ Doris leaves

4-year old Caillou is getting snacks from the kitchen. Then, Boris calls him into the living room to bully him. Then sends him up to his room. Later, Doris comes in and asks what's wrong? Caillou tells her about Boris' bullying and becomes super pissed. Who knows what kind of heated argument could come after this?

Upload Date: 4/23/16
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Update 3: "Fight for the podium"

#### Continent Ranking

- You can now view the continent rankings of previous simulations [click username then “previous simulations”].

- Clicking any of the rankings open the continent from that previous simulation.

- You can now view the entire game rankings of previous simulations [click username then “previous simulations” then “entire game rankings”].

### QoL Changes

- We are now showing the % that astral probes have for finding anything.

- Astral units can now walk on any other nation [this was fixed a few days ago].

- There is now a button to send astral probe on taken units.

- Ideas were to cheap. The algorithm was updated to include the real number of souls people have while playing – not my projections.

- Declarations of war sometimes needed a refresh to be able to siege. This refresh is now automatic upon declaration.

- Sieges now expire after 72 years [half a day]. Provinces will be listed as “liberated by time”.

- Starting food now varies depending on game year.

- Diet quality and diet type has a lower impact on food cost [both consumption and wasted food]. The mechanics for diet will change in a future trade update.

- Links to the mobile app, our Instagram and Steam were added to the steam game and mobile apps respectively.

-The end-of-year resources should be given twice as fast now.

### Bug-Fixes

#### Fixed

##### All Platforms:

- End of simulation rankings steam achievements would not work.

- Spam clicking on “create colonist” would allow you to go above the limit.

- Spam clicking on “create explorer” would allow you to go above the limit.

- Spam clicking on “create astral unit” would allow you to go above the limit.

- Spam clicking on “create army” would allow you to go above the limit.

- Spam clicking on “declare war” would allow you to go have two ongoing wars with the same nation.

- Trying to vassalize someone would not give you the correct error message.

- Spam clicking on “create nation” would sometimes put more than 2 nations on the same continent.

- Putting negative food when creating a unit would give you food.

- Sometimes signing treaty would not be possible.

- Continental ranking would not increase rank correctly.

- Continental ranking showed energy production for defeated nations.

- Peaceful context would sometimes not be viewable on the UI.
S2 EP15: It All Comes Crashing Down

Mark and the others finally caught Boris! Now, it's time for another court case to occur. And this time, it's going to be a lot more challenging to get the truth out of Boris and Miss Martin. Many lies have been covered throughout the time, but we never know what will happen in the end....

Upload Date: 7/05/16
Virtue, Body

1.Journal of faults and qualities

-Black journal

-White journal

2.Physical training 1

-The magic of water

-Conscious reception of food

-Mystery of breathing

-The material or carnal body

3.Physical training 2

-Conscious position of the body

-Body Control in everyday life , at will

-Conscious pore breathing

4.Volunteering to help with :

-the ignorant

-the poor

-the sick

-the dying
Imperial Highways

### *Description*

The upgraded version of basic roads. They come with asphalt paving and clear road markings! And it can be yours for the low low price of 9,99$! *what a deal....*

With easier access for the emergency services infant mortality is reduced.

Better roads also mean that food transport is faster and less food is wasted during transport.

### *Effects*

Adds an additional siege stage [+1]

Infant mortality decreases by [-10%]

Wasted food decreases by [-10]
Update 2: "A new Beginning"

In the previous simulation souls were tied to provinces and regions which led to a nations building wide [attacking and expanding becoming way too powerful and leading every single ranking].

In this new simulation, you have to create a special unit that "gathers"/"brings" souls to your nation-school.

This should separate the game into two rankings at the end of the sim:

- The white ranking: sophistication and freed souls.

- The black ranking: battles, country size, etc.

Those unit are: Lucid Dreamers, Shamans and Wandering Recluses. Each will find different things in the astral dimension and the latter two can also find gameplay peaceful contexts.

#### Changes to maximum units mechanic

Instead of having a mutual cap for armies, navies and civilian units in the new system you will be able create 3 civilian units [Explorers, Colonists and Astral Probers ] and 3 military units [Armies and Navies].

#### Changes to ideas costs

Until now in order to unlock categories[Military,Justice,Clothing,Childcare , etc.] and questions themselves you had to use ideas. Now only the questions are unlockable using ideas and the categories are now free.

The cost of ideas now rises with time instead of country size.

### Bugfixes

#### Fixed:

##### All Platforms:

- There was a remnant from the previous sim that caused nations to start in the wrong year .

- Wrong tech expiration date.

- Wrong idea cost.

- Wrong amount of peaceful contexts

- There was an issue with population growth. This was a major find and I have to thank @Trick for reporting. Several nations were sometimes growing 10 fold every year or so. Not everyone, not always. It was a bit of a freak bug in the code and I'm very happy to fix this so early. Nations' populations were reset to province base \* 2. to simulate 25 years of growth. If you've experienced a population loss this is the reason.

##### Android:

- Showed the previous sim instead of the new one.
S1 EP3: A Good-Bye to Gilbert

A few days after being punished by their evil father and step-mother, Boris and Miss Martin, Caillou and Rosie are called to the kitchen to eat breakfast. Then, Caillou asks Boris how can he make it up for the wedding, but we can tell this isn't going to result in happiness for Caillou.

Upload Date: 4/25/16
S3 EP1: Spread Out Your Wings

After the death of the two monsters, Boris and Miss Martin twelve years earlier, Caillou and his family have adjusted to a healthier, happy life. The twins and their friends just graduated from high school and are ready for a great future ahead of them. But some things from the past might haunt them.

Upload Date: 9/06/16
S3EP12: Don't Look Back

Dora and Caillou discuss the haunted memories she has of Boris, and Caillou confronts Leo for what he did to Clementine. Meanwhile, while Boris's parents are still grieving and Hunter is ready to get his revenge, Mark and the boys are ready to catch the two criminals who run the orphanage.

Upload Date: 5/18/17
S3 EP7: A Matter of Morality

Fauna and Rosie end up meeting each other on the bus for the first time, and Rosie has no clue that they're related. Hunter and Alicia discuss how hard it was for him over the years. Meanwhile, Sarah tries to cheer up Clementine after Leo cheated on her. Months later, when the family visits the twins, Baillou still has a hard time forgiving Daillou after a deadly incident from two years ago.

Upload Date: 3/19/17
S1 EP6: Boris and Miss Martin's Trip to the Bar

Boris and Miss Martin decide to go on a date to the bar. They quickly send the kids to bed and run like dogs chasing after a stick to the bar. The next morning, they haven't arrived back yet. Which leads to Caillou, Daillou, and Rosie getting ready for school by themselves. Later, they get sent back home from school, but decide to go to Chuck E. Cheese's again. Yet they didn't realized that Boris and Miss Martin could arrive home at any moment.

Upload Date: 4/27/16
S2 EP14:Truths Are Revealed

Boris and his gang finally got their revenge on Miss Martin, and make her suffer a lot. But, was this worth it? The police are now getting their power back! Boris and Miss Martin, our two main convicted criminals made it this far. But with the police getting stronger and stronger, they finally might be able to finish them once and for all!

Upload Date: 7/03/16
Marius

Marius
 Zeichen
 Blume
 Wahlspruch
 Andere Namen
 Beinamen
 Aspekte
 Weltliche Aufgaben

### Beschreibung

Marius brachte den Völkern die Magie, musste ihnen dieses Geschenk aber eine Weile lang wieder entziehen. Über die Jahrhunderte hat sich die Art, wie die Völker die Magie nutzen können sehr verändert. Die momentane Art der Magienutzung gibt den Völkern recht große Freiheiten bei der Ausübung, auch wenn sie das volle Ausmaß noch gar nicht nutzen können. Doch solange das Geschenk von Marius an die Völker auf so viel Ablehnung stoßt und für so viel Konflikte sorgt, wird er ihnen auch nicht verraten wie sie die volle Macht nutzen können.

Die Geweihten der Marius-Kirche haben es oft nicht einfach, denn ihrem Gott wird von vielen eine große Skepsis entgegen gebracht. Vor allem die Arius Nati wissen die Gabe die sie von Marius geschenkt bekommen haben oft nicht zu schätzen. Auch durch die wilden Magier hat das Ansehen des Gottes gelitten. Den Geweihten wird in manchen Städten also nicht die Wertschätzung entgegen gebracht die man normalerweise einem Geweihten entgegen bringen würde.

#### Orden, Kulte

Die Wahrer der Magie

Der magische Bund
Magnum Don

**Magnum Don** is a resistance fighter within The Kramer Apocalypse. He is featured in Kramer Apoc, Kramer Apoc: 2, Kramer Apoc: Origins and Kramer Apoc: Aftermath.

## Early Life

**Magnum Don** was born on August 3rd, 1999 as Don Gamma Jasph to a family of Hasidic farmers. He was delivered at Dohllur General Hospital in Pot City, just 20 minutes away from his rural home farm. He worked relentlessly as a child in both the farm yard and the school house. He attended UW-Washington High School of Information Technology and competed on the school's international trap team.

## Kramer Apoc: Origins

**Magnum Don** enlists in the United States Navy prior to Kramer Apoc: Origins, making his way up through the ranks all the way to Lance Chief Petty Warrant Custodian of the Office of the Grand Admiral of the United States Navy. While enlisted as Lance Chief Petty Warrant Custodian of the Office of the Grand Admiral of the United States Navy, he is stationed aboard the USS Gary, Indiana along with Junior Lance Chief Petty Warrant Custodian of the Office of the Grand Admiral of the United States Navy Dad. Two weeks before VE-Day, the order is given to surrender the USS Gary, Indiana to Kramer's Regime. Both are briefly held by Kramer's forces before being discharged into the civilian population.

## Period of Unity

During the Period of Unity, **Magnum Don** assists Dad in preparing for the revolution. He is discovered one night transporting a crate of illicit opium but is released as he is forced to dump it prior. In his defense, he states "Hey, even I get boarded sometimes." He is caught once again attempting to bury a crate a M420 Sniper Rifles in a rural wood. He is charged with attemptive treason and sentenced to life at Harmony County Detention Center.

## Kramer Apoc

When Harmony County Detention Center is liberated by The Highwaymen, **Magnum Don** partakes in the riot and escape to The Castle. Due to his prior military service, he is made a commissioned officer in the organized resistance and given the rank of sergeant. He is placed within the ranks of the 3rd Heiferian Support ID and assigned a squad he dubs, "The Sad Batch". **Magnum Don** sees combat throughout the Midwestern and Plains Theatres. During Operation: Spring Fever, his squad is ambushed in the Vegas suburbs. A RPG hits the building the resistance takes cover in and a large amount of timber pins **Magnum Don**'s leg. With a danger close orbital strike from T.H.O.R. imminent, Andrew Balsom is forced to amputate his sergeant's leg. **Magnum Don** survives the medevac and is given an artificial replacement for his missing appendage, though he is deeply conflicted by his new cyborg appearance. He does not see service again until Operation: Alaskan Fire Dragon.

## Kramer Apoc: 2

Dad also joins the trap team but leaves after realizing it isn't the kind of trap he is thinking of.
M3A5 Spook Rifle

The **M3A5 Spook Rifle** is the standard issue rifle of the organized resistance. It is featured throughout The Kramer Apocalypse.

## Development

Development of the Spook Rifle begins when NATO issues a contract for a universal battle rifle that is both versatile and cheap. Nikitotele Defense wins the contract with their A3105 Automatic Rifle prototype. The A3105 is an ambidextrous assault rifle featuring a groundbreaking design of its chamber. The rifle can be adjusted to chamber multiple sized rounds between 5.56x39mm NATO and 8x40mm KSU. The following design, designated A3205, includes a recoil driven magnified red dot optic scope and a built in flashlight.

## Variations

Many different variations of the Spook Rifle are seen throughout The Kramer Apocalypse. The most common is the M3A5 (Nikitotele A3205 variation) though the A3105 version is occasionally seen. The M3A6 Spook Blaster is developed by resistance machinists for space use. New specifications for the Spook Blaster include unique chambering to a modified airtight 8x40mm KSU round and a kick-out feature to project shells during cycling. The XM-3K version of the rifle is developed during Kramer Apoc: 3 by The Highwaymen and used during the Battle of Forrester. The M3A6 variation is developed and issued to New World Coalition Forces during Kramer Apoc: Aftermath. The M3A7 features an adjustable stock, a revised gas blowback system, and a three round burst selectable fire rate. Ergonomic changes are also made to the Spook Rifle design.

## Kramer Apoc: Origins

When NATO realizes the dominating threat of the new Kramer Regime, an order is placed for a new standard issue rifle to be issued to the remaining armies of the free world. Millions of units are built and shipped to the United States, Canada, Saudi Arabia, Japan, Portugal, France, England, Ireland, Australia, New Zealand, Egypt, Palestine, Pakistan, Nationalist Russia and other countries standing against Kramer.

## The Kramer Apocalypse

Due to the abundance of rifles issued before VE-Day, the **M3A5 Spook Rifle** becomes standard issue to F.A.R.K. forces. It sees service across all campaigns including The Battle for the Moon until its official decommission and replacement after the events of Kramer Apoc: Aftermath.
Erzgebirge

Das Erzgebirge liegt in Alatha und bietet eine Heimat für Arius Nati und Ales Feras. In diesem Gebirge gibt es ein reichliches Vorkommen des namensgebenden Erz, das größte von Alatha. Das beste Metall von Marsola kommt von den Arius Nati aus diesem Gebirge.

Vorkommen: Erz, Silber, Granit

Vorkommende Völker: Arius Nati, Ales Feras

Reiche: Königreich Erdoskno, Königreich Beysoha, Königreich Skowon, Königreich Sicaraha