Derrin

A villager of Pirn found in a room on Level 1 when playing as UNKNOWN. Recruit-able as a companion. He is farm hand who was thrown into this dungeon by bandits likely led by Hamon. His father used to be a soldier. He is childhood friends with the Lord of the fief his village is in - Lord Ermus - and meets him in secret to share knowledge of the situations in various villages. He is an acquaintance of Marlia who worked at a tavern called The Fallen Oak. He has an ingrown toenail.

How co-operative Derrin is with the player is determined by their trust, which can be discerned using Mind Sense. If Derrin does not trust the player, they may not help in combat, especially if they are low on health.

## Starting Equipment

Wears a green cloth shirt, brown cloth trousers, and suede shoes. Wields a piece of Wood Debris.

## Skills

Derrin starts with no skills but will gain experience as the player gains experience. He can learn all combat, armour, and shield skills until he reaches 15 skills. Derrin is able to learn Dual Wielding as his 15th skill.

As Derrin becomes more skilled, he will become bolder as well.

## Conversations

Derrin has many conversations with the player and this list will only expand in the future. In some conversations, multiple paths can be taken to reach the end, or even splitting into differing topics. How the dialogue is portrayed on this wiki is currently the best way it can be represented in full, but it is obviously not the intended experience. The addition of symbols to this page is for convenience. If charts are more your thing, here's one.

The arrow ➜ indicates advancing to the next dialogue tree in the conversation.

The circle ⊘ indicates an end to the conversation.

The {\*} indicates either topics branching off during conversation or multiple dialogue options leading to the same response.

### **Who are you?**

1. Derrin: Hello?

1. PC: Who are you?
	1. Derrin: I'm... Just a farm hand. Name's Derrin.
		1. PC: What are you doing here?
			1. Derrin: I got attacked by Bandits. They robbed me, then threw me in here.
				1. PC: That seems cruel.
					1. Derrin: I didn't cause any trouble. ➜
				2. PC: I see.
					1. Derrin: You see? I didn't do nothing!
						1. PC: Why not just kill you?
							1. Derrin: What! Why?
								1. PC: So that you would not recognise them?
									1. Derrin: Oh. ➜
							2. PC: Well, it seems they wanted to be rid of you. Perhaps they didn't have the stomach for it.➜
						2. PC: It does seem odd. ➜
		2. PC: Well met Derrin. I go by…{Name}, I think.
			1. Derrin: You think?
				1. PC: I seem to be having trouble remembering things. ➜

#### And you?

1. Derrin: How did you get here? Can you get out?

1. PC: I… don't recall.
	1. Derrin: What? How long have you been here?
		1. PC: Not long. I'm confused. I can't remember much at all.
			1. Derrin: Reckon you got thrown in like me, hit your noggin. Heard that can forget you stuff.
				1. PC: Perhaps. I had a note, saying there's a way out, I intend to find it. ➜
		2. PC: It doesn't matter, I must leave. ➜
2. PC: I certainly intend to. ➜

#### Dead ones

1. Derrin: What about the dead ones?

1. PC: I'm more concerned about the necromancer.
	1. Derrin: There's a necromancer too?!
		1. PC: If there are undead, there is a necromancer. Close by.
			1. Derrin: Take me with you, I won't make it on my own! ➜
		2. PC: No, I merely wished to see how you would react.
			1. Derrin: I'm not so sure now. Can I come with you? ➜
2. PC: They don't seem very aggressive, I will try to avoid them.
	1. Derrin: One of them chased me. I'll die if I stay here, maybe we can get out together. ➜
3. PC: If they get in my way, I will kill them.
	1. Derrin: Take me with you! ➜

#### With you

1. Derrin: Take me with you!

1. PC: Yes, we may be able to help each other.
	1. Derrin: All I've got is this stick though. ➜ {Let's go}
2. PC: Do you intend to make yourself useful?
	1. Derrin: I'll do my best. Only got this stick though. ➜ {Let's go}
3. PC: No, you will only slow me down.
	1. Derrin: Please? I'll keep up, I'll do whatever you ask.
		1. PC: I'm sorry. I will try to send help. {Reconsidered}
		2. PC: I'll return for you, if I can. {Reconsidered}
			1. Derrin {Reconsidered}: Don't leave me here! I won't make it. ➜ {Reconsidered}
		3. PC: Very well, you may follow. But you must take care of yourself. ➜ {Let's go}

#### Let's go

1. PC: Are you able to fight?

1. Derrin: My Da was a soldier. Tried to teach me some, but I wasn't much for it. What about you?
	1. PC: I think I may be able to handle these undead. {A}
	2. PC: I am quite proficient. {A}
	3. PC: I must admit I'm quite useless myself. {A}
		1. Derrin {A}: We should look around. My Da would say just a good shirt can save your skin.
			1. PC: I suppose. Let me know if you see anything useful. Let's go now. ⊘
			2. PC: I'd rather focus on getting out, but take what you want. ⊘
			3. PC: Don't touch anything unless I say so. Let's be on our way. ⊘
	4. PC: We'll get by. Let's be on our way. ⊘
	5. PC: I think it best if you stay here after all.
		1. Derrin: Don't leave me here! I won't make it. ➜ {Reconsidered}

2. PC: Well, let's be on our way. ⊘

#### Reconsidered

1. PC: I've reconsidered. We may be able to help eachother. Will you come?

1. Derrin: Yes. I was thinking to try on my own, but I'm scared If I'm honest. And it's dark. ⊘

### Marlia

Trigger: Encountering an undead wearing a blue long-sleeved tunic named Marlia.

1. Derrin: That was Marlia!

1. PC: What do you mean?
	1. Derrin: That dead one, I knew her. It was Marlia. For a moment I thought she recognised me too.
		1. PC: Did you know her well?
			1. Derrin: Not really, she served at the Fallen Oak. We talked a few times.
			2. PC: I'm sorry. That must be awful to see. ⊘
			3. PC: Well, she won't be doing that anymore.
				1. Derrin: What a horrible thing to say! ⊘
		2. PC: She didn't look too good, I think you could do better.
			1. Derrin: What? You're vile! It wasn't like that, I just knew her is all.
				1. PC: I'm sorry. I was trying to lighten the mood. ⊘
				2. PC: Calm down, it was just a joke. ⊘
		3. PC: You better toughen up and ignore it, might not be the last one you recognise.
			1. Derrin: Gods below, I guess you're right. I thought I knew some others, but with her I was sure. ⊘

### Learning

Trigger: When Derrin levels up and his health is above 60%

1. Derrin: You know, I think I'm actually enjoying this.

1. PC: Enjoying what?
	1. Derrin: All this, it's exciting, you know. The exploring, even the danger.
		1. PC: So you're no longer scared?
			1. Derrin: I'm still feared, but I feel like maybe I'm not so weak.
				1. PC: That's good I guess, but keep your wits about you.
					1. Derrin: I'll do that. ⊘
				2. PC: You are weak, don't get overconfident.
					1. Derrin: Oh, thanks, for the advice. ⊘
		2. PC: Don't get too excited. The danger is real.
			1. Derrin: Yeah, you're right. ⊘

### Magic Lamps

Trigger: Standing near an energy lamp

1. Derrin: These lamps, are they magic?

1. PC: What do you mean by magic?
	1. Derrin: You know, the stuff thaumers do.
		1. PC: That would be a binding, and that's not how it works. You can't just create light or a force, it must be borrowed from somewhere. This requires great concentration, and as soon you stop renewing the link, it breaks.
			1. Derrin: So you can't make a link that don't break?
				1. PC: A perpetual binding? It's nothing more than an idea, quite impossible.
					1. Derrin: A per... Never mind. But these dead ones then? What's binding them?
						1. PC: That's a clever question. It's quite different, not impossible, but I didn't think it could be done. The dead control their bodies you see? Not the necromancer.
							1. Derrin: I don't, but alright. So how do the lamps work then?
								1. PC: I guess they must be alchemical.
									1. Derrin: But don't they only work for a time, then need turning over for a time?
										1. PC: Well, yes, but I don't have a better answer. Perhaps it is a more clever mechanism.
											1. Derrin: Right. Sorry for all the asking. ⊘
								2. PC: I really don't know.
									1. Derrin: Oh well. ⊘
						2. PC: That's different. Oh, I can't explain this to you, it's too complicated.
							1. Derrin: Fine. ⊘
				2. PC: Didn't I just tell you that?
					1. Derrin: I guess. I'm sorry, I'll shut up now. ⊘
	2. PC: Magic? Thaumers? I think it's best you don't concern yourself with such things.
		1. Derrin: Sorry. I'm just curious. ⊘

### Deeper

Trigger: After passing through the first door in Level 2.

1. Derrin: If we're trying to get out, why are we going further in?

1. PC: I'm looking for another way for us to get out.
	1. Derrin: Yeah, I guess you're right. ⊘
2. PC: I don't think we have a choice, there's nowhere else to go
	1. Derrin: Yeah, I guess you're right. ⊘
3. PC: If you know better, you can find your own way.
	1. Derrin: No, I was just... You know. Thinking. ⊘
4. PC: You're right, we should go back and better search for an exit.
	1. Derrin: Oh, I don't know about that. I was just thinking out loud. ⊘

### Portals

Trigger: Standing near the portal in Level 3 with Derrin nearby.

1. Derrin: What's that thing?!

1. PC: That must be a portal. It's a means of travel, a doorway to another place, perhaps even another world.
	1. Derrin: What? No. We're not doing it.
		1. PC: We'll be fine. We can always come back.
			1. Derrin: Not if we die we can't!
				1. PC: It's perfectly safe, and our best chance of an exit. ➜
				2. PC: Clearly this portal was put here and protected for a reason other than killing you. ➜
		2. PC: We? No, you go and if you survive then I'll join you.
			1. Funny. You're going first alright.
				1. PC: Always the brave one, Derrin. ➜
				2. PC: There. Problem solved. ➜
		3. PC: Let's not do this again. We don't really have a choice. ➜

#### Portal Known

1. Derrin: How do you even know what it is?

1. PC: I didn't know they were real, but their possibility is something that is studied.
	1. Derrin: Why do you study something that's maybe not real?
		1. PC: That is common practice. But this is an interesting case, It has led to an important school of thought. {A}
		2. PC: That's naive, how else would you discover new things? {A}
			1. Derrin {A}: Now I want to know more, can you explain to me?
				1. PC: It's complicated, but the outcome is that to function, the portal must exist in different realities. It causes them to converge, just for an instant, just the tiniest part. Through a big but brief series of these convergences, things come to be elsewhere.
					1. Derrin: That just sounds like nonsense.
						1. PC: Oh, there's a logic to it, but like I said it's complicated. This isn't the time or place. {B}
						2. PC: There's even a version in which we travel into all of these different realities, but as we're only aware of one, we're none the wiser. {B}
						3. PC: That's what happens when people have too much time to think about things they don't understand. {B}
							1. Derrin {B}: Right. Remind me not to ask you anything again. ⊘
				2. PC: I don't think I can. We don't have time for this anyway.
					1. Derrin: Alright, but I'm not happy about this. ⊘
2. PC: There are ancient, and forbidden, texts that talk of such things.
	1. Derrin: Forbidden? Why? By whom?
		1. PC: Ardent, the powers that be. They don't want us down here, for a start, but the true reason I don't know.
			1. Derrin: Maybe just because It's dangerous?
				1. PC: I very much doubt it. Let's go through, maybe we'll find out.
					1. Derrin: I guess we're really doing this. ⊘
				2. PC: Stop acting the coward. You're curious, clearly.
					1. Derrin: Fine. I guess I am. ⊘
		2. PC: By people who grew tired of farm hands asking too many questions.
			1. Derrin: Ha. Well, reckon I might not get another chance. ⊘
3. PC: I just do. Let's not dwell on it and keep moving.
	1. Derrin: I don't like this. ⊘

### Memory

1. Derrin: So if you can't even remember who you are, how do you know all this stuff?

1. PC: I'm not sure, it just sort of comes to me. I know things, objects, ideas, but I don't recall myself doing anything before now.
	1. Derrin: Nothing at all? That must feel right strange. I'd be scared I think.
		1. PC: Sometimes I think I remember something, but it's confused, like a dream. And I'm not really me. I can't explain it. ⊘
		2. PC: I admit It is quite frightening. Sometimes I look at my hands and think "who is this person?" ⊘
2. PC: Not everyone is as ignorant as you are, Derrin.
	1. Derrin: Sure, this is normal stuff people know. You're an arse. ⊘
3. PC: I just do.
	1. Derrin: Right. Sorry I asked. ⊘

### Hiding what

This and subsequent secret dialogues are currently disabled. Before being disabled, completing Derrin's Learning, Magic Lamps, and Portals conversations would let you ask him what he's hiding.

1. PC: Derrin, clearly you are not just a farm hand. What are you hiding?

1. Derrin: What? Why would you think that?
	1. PC: You pretend you are ignorant, but sometimes you forget. You are too clever and literate.
		1. Derrin: You're right. I don't need to hide this from you. ➜
	2. PC: Clearly you are practiced in your deception, but I'm not easily fooled.
		1. Derrin: Alright. You're not the type I usually do this with, so I'll just stop. ➜
	3. PC: Never mind. ⊘

#### Derrin's secret

1. Derrin: I am farm hand, but I'm also lord Ermus' man. I keep an eye on things and let him know what I see.

1. PC: So you're a spy?
	1. Derrin: A spy? No! I guess, sometimes. People act normal near me, I hear things, they tell me things.
		1. PC: So who are you really? I'm not sure I understand.
			1. Derrin: It's simple really. I worked in Ermus' father's orchards when I was little. Ermus and I became friends. We still are, we have long talks. I tell him things, he teaches me things.
				1. PC: Interesting. Lord Ermus sounds like a singular man.
					1. Derrin: Yes, I guess he is. I'm glad for it.
						1. PC: Well, thanks for clearing that up. I have better measure of you now. ⊘
				2. PC: And does you being here have something to do with all this? ➜
		2. PC: That sounds like a lonely and difficult life.
			1. Derrin: I have friends! And my Ma. Okay, Well, Ermus is the friend I care about, that's why I do it.
				1. PC: You and Lord Ermus are friends? That seems odd.
					1. Derrin: I worked in his Father's orchards as a lad, and we became friends. We still meet, in secret. I tell him what he doesn't see in his lands, he teaches me things, gives me books.
						1. PC: What a peculiar arrangement. Thanks for explaining, I have a better measure of you now. ⊘
							1. Derrin: I see. Does you being here have something to do with all this? ➜
		3. PC: I think that's all I need to know. This doesn't concern me.
			1. Derrin: I suppose not. I'm just in the habit of keeping it secret. ⊘

#### Find Bandits

1. Derrin: Well, I wanted to help, so I tried to find the bandits.

1. PC: And so they found you, and here you are. {A}
2. PC (Unused): I take it this is not your usual purview. {A}
	1. Derrin {A}: Yeah, not my best idea. But we lost so many, I wanted to do something.
		1. PC: I suppose you did find them after all.
			1. Derrin: Oh, I'm not the first I don't think, but the others didn't do too good either.
				1. PC: We're not dead yet. We may fair better still. ⊘
		2. PC: It's admirable I guess, but still stupid.
			1. Derrin: Well, that's me.
				1. PC: Right, let's get you out of here so you can make more bad decisions. ⊘
		3. PC: Yeah, clearly it was not.
			1. Derrin: Maybe you should find out how you got yourself here before you mock me. {B}
			2. Derrin (Unused): We don't know what clever thing you did to get stuck here. {B}
				1. PC {B}: Fair point. Let's turn our thoughts to getting out of here. ⊘
				2. PC {B}: Nothing so stupid, I'm sure. But enough of this. ⊘

### Big Demon

Trigger: Surviving an encounter with The Beast in The Archives.

1. Derrin: Gods below, that... That monster! ⊘

### Sewer Smell

Trigger: Some time after entering the The Crossroads Sewers.

1. Derrin: What's that strange smell?

1. PC: I don't know. Hopefully it won't give ailment.
	1. Derrin: You know, it makes me think of when you uncover an ant nest, when working the soil.
		1. PC: Interesting. I'm not familiar with that smell. {A}
		2. PC: I doubt there is a connection. {A}
			1. Derrin {A}: Yeah, it's just similar is all. ⊘

### Scary Lair

Trigger: Upon entering the sewers and reaching the large corruption near the center.

1. Derrin: Oh, I don't like this. Please let's leave this place. ⊘

## Updates

1. Insider build 0.7.1.6: Added full length conversations with Derrin
2. Insider build 0.7.1.5: Fixed triggers that made it possible for the PC to talk to the undead and make them companions.
3. Insider build 0.7.1.3: Added conversation triggers for full length dialogues