recursal/Fanatic-Fandom huggingface dataset:
M4A1 Sherman

The **M4A1 Sherman** is the backbone of the American armor division. A jack of all trades, it is maneuverable and can pack quite a punch.

## Armament

The M4 features a 75mm Gun M3 for its main cannon, this gun is quite capable of engaging enemy medium and light armor. To take down enemy Tiger I armor, the crew must use their superior speed and agility to flank it, as the 75mm Gun cannot penetrate the frontal armor of a Tiger I. This is also true for the frontal armor of the Panther. Both AP and HE shells are available for use, with HE being more effective against infantry with its large splash damage.

The M4 also features two Browning M1919 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. They have an ammo capacity of 100 rounds before needing to reload with a total of 5 boxes of ammo , allowing you to put a steady barrage of suppressive fire on enemy infantry.

## Attack Strength

The main cannon is quite capable at knocking out enemy vehicles, the following is a list of the number of shots that it takes to knock out enemy vehicles. The tests were performed at a range of 25m with no deflection angle and AP rounds. A Repair Station, 57mm M1, PAK 40, or Garrison will be destroyed in a single shot.

## Defense Strength

The M4 has adequate armor for protection against light armor and infantry. Heavier armor is going to be your primary concern. A Tellermine 43 will destroy armor in one hit. The following is a table of the number of shots that it takes to knock out an M4.
MK2 Grenade

The **MK2 Grenade** is a standard fragmentation grenade. Use these when you need to push enemy lines, or clear out enemy controlled buildings and trenches.

## Performance

* Injury radius: 10m
* Kill radius: 5m
* Fuse delay: 7 seconds from being thrown
* Maximum throw distance: 35m
* Can destroy an enemy Outpost

## Roles

The **MK2 Grenade** can be used with the following American roles:

* Anti-Tank
* Assault
* Automatic Rifleman
* Officer
* Rifleman
* Sniper
* Spotter
* Support
Karabiner 98k x8

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **Karabiner 98k x8** is a specialized bolt-action German rifle used exclusively by the German Sniper.

## Performance

The **Karabiner 98k x8** gives the user and incredible engagement range with its included 8x optic, allowing recon squads to monitor and neutralize enemies from afar.

### Damage

* 10m: 1 bullet to kill
* 100m: 1 bullet to kill
* 200m: 1 bullet to kill
* 300m: 1 bullet to kill

### Bullet Drop

* 100m: 11cm
* 200m: 35.3cm
* 300m: 88.2cm
Worsteel

**Worsteel** (#015) is a Steel /Bug Chainmon.

It evolves from Wormi.

## Description

Worsteel is an invertebrate structured Chainmon with an armour that is separated into multiple pieces.

Each piece is made of a similar to steel compound, that is shaped like a ring with two spikes that are curved to point forward.

There is a piece of armour for each segment of Worsteel's body, including the head.

The head piece' two horns point more outward than the spikes of the other pieces, have a brown gem at the middle, gaps to allow the white eyes of Worsteel to be seen and an opening for the mouth.
Repair Station

A **Repair Station** is a structure placed by an Engineer at the cost of 100 Supplies.

This structure will automatically repair nearby friendly Vehicles.

These may be destroyed by enemy armor, or by AT weapons.

At the beginning of the game, a **Repair Station** is spawned at each of the 3 beginning spawn points.
Officer

The **Officer** is the lead member of your squad, while in this role, you have access to the Command voice channel, may kick players from your squad, lock your squad to prevent other players from joining, and place markers on the map for the Commander and your squadmates.

## Equipment

The **Officer** is one of the few players which may place down an Outpost or a Garrison, they may access these by using their Watch. Placing a garrison consumes 50 supplies, and your team has a maximum capacity of 10 Garrisions. An **Officer** may choose to deploy an Outpost for his squad to redeploy onto, only 1 may be active at a time. When placed, there is a 5 minute cooldown before another Outpost may be placed, this timer can be canceled by picking up the existing Outpost before moving it.

The **Officer** may also use their Binoculars to gain intel on enemy troop movements from afar.

## American Loadout

### Standard Issue

* M1A1 Thompson with 6 mags
* Colt M1911 with 4 mags
* 2x MK2 Grenade
* 2x M18 Smoke Grenade
* 2x Bandage
* Watch
* Westinghouse M3 6x30

### Point Man

Point Man is unlocked at Level 3

* M1 Carbine with 12 mags
* Colt M1911 with 4 mags
* 2x MK2 Grenade
* 2x M18 Smoke Grenade
* 2x Bandage
* Watch
* Westinghouse M3 6x30

### NCO

NCO is unlocked at Level 6

* M1 Garand with 19 clips
* 3x MK2 Grenade
* 3x M18 Smoke Grenade
* 2x Bandage
* Watch
* Westinghouse M3 6x30

## German Loadout

### Standard Issue

* MP40 with 8 mags
* Luger P08 with 6 mags
* 2x M43 Stielhandgranate
* 2x NB39 Nebelhandgranate
* 2x Bandage
* Watch
* Dienstglas 6x30

### Point Man

Point Man is unlocked at Level 3

* Gewehr 43 with 10 mags
* Walther P38 with 4 mags
* 2x M43 Stielhandgranate
* 2x NB39 Nebelhandgranate
* 2x Bandage
* Watch
* Dienstglas 6x30

### NCO

NCO is unlocked at Level 6

* Karabiner 98k with 13 clips
* 3x M43 Stielhandgranate
* 3x NB39 Nebelhandgranate
* 2x Bandage
* Watch
* Dienstglas 6x30
Rifleman

The **Rifleman** is your main line infantry, they are equipped with standard battle rifles which can take down enemies from afar in the hands of a skilled player.

## Equipment

The **Rifleman** can place down a Small Ammunition Box to allow himself or his squadmates to resupply their ammunition, grenades, and small deployables. The Small Ammunition Box can be used 4 times before it is depleted.

## American Loadout

### Standard Issue

* M1 Garand with 19 clips
* 2x MK2 Grenade
* 2x Bandage
* 1x Small Ammunition Box
* Hammer

### Point Man

Point Man is unlocked at level 3

* M1 Carbine with 12 mags
* 2x M18 Smoke Grenade
* 4x MK2 Grenade
* 2x Bandage
* Hammer

## German Loadout

### Standard Issue

* Karabiner 98k with 13 clips
* 2x M43 Stielhandgranate
* 2x Bandage
* 1x Small Ammunition Box
* Hammer

### Sturmtruppen

Sturmtruppen is unlocked at level 3

* Karabiner 98k with 12 clips
* Walther P38 with 10 mags
* 4x M24 Stielhandgranate
* 2x NB39 Nebelhandgranate
* 2x Bandage
* Hammer

### Panzergrenadier

Panzergrenadier is unlocked at level 6

* Gewehr 43 with 8 mags
* 2x M43 Stielhandgranate
* 2x Bandage
* Hammer
* 1x Explosive Ammo Box
Browning M1919

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **Browning M1919** is an automatic American machine gun.

## Roles

The **Browning M1919** can be used with the following American roles:

* Machine Gunner

## Performance

The **Browning M1919** heavy machine gun is the superior weapon to suppress vast amounts of enemies while your troops may advance.

### Damage

* 10m: 1 bullet to kill
* 50m: 1 bullet to kill
* 100m: 2 bullets to kill
* 200m: 2 bullets to kill

### Bullet Drop

* 100m: 21.9cm
* 200m: 82.3cm
Chipdril

**Chipdril** (#002) is a Grass /Poison Chainmon.

It evolves from Chipleaf and it evolves into Chipscrub.

## Description

Chipdril is a chipmunk resembling, humanoid Chainmon whose body is coated in grey fur.

It's hands, feet, neck and the tips or it's ears, are covered in green fur.

It has a long thin tail, with small leaves sprouting across it.
Maps

*Hell Let Loose* features numerous to-scale **maps** based on real-world locations where battles in World War Two took place. Maps were built based on satellite imagery and archival aerial photography.

## Available Maps

* St Marie Du Mont
* Hürtgen Forest
* Foy
* Utah Beach
* Omaha Beach
* Sainte-Mère-Église
* Purple Heart Lane
* Hill 400
Weapons

There are various kinds of **weapons** that the player can utilize in battle according to their specific role and unit type.

## Anti-Tank

* Bazooka
* Panzerschreck

## Grenades

* M18 Smoke Grenade
* M43 Stielhandgranate
* MK2 Grenade
* NB39 Nebelhandgranate

## Handguns

* Colt M1911
* Luger P08
* Walther P38

## Machine Guns

* Browning M1919
* MG42

## Rifles

* Gewehr 43
* Karabiner 98k
* M1 Carbine
* M1 Garand

## Sniper Rifles

* Karabiner 98k x8
* M1903 Springfield

## Submachine Guns

* M1A1 Thompson
* M3 Grease Gun
* MP40
Pyragnaros

**Pyragnaros** (#003) is a Fire /Rock Chainmon.

It evolves from Pyragno and is the final evolution of Pyrago.

## Description

Pyragnaros is a humanoid Chainmon whose body is built entirely out of rocks.

The head is made of 4 separate pieces with gusts of flames sprouting from in-between, forming an "X" around it's single blue eyeball.

It has 2 "wings" sprouting from it's back, that are composited entirely out of flames.

It should be noted, that unlike it's previous forms, Pyragnaros's hands are not heated in any way.
Plate Armour

Plate Armour is one of the Higher Range forms of Armour that is made at the Armourer's Table.

Smithing is required to make the armour. The technology Armourer III is required. The qualtity of armour comes from the Smithing skill and the ranges are Flimsy, Sturdy, Good, Fine, Superior & Flawless.

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

Normal Type Armour. Knightly armour costs a small fortune. But invulnerability to swords and protection from blunt trauma comes at a price.

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

High Type Armour. Knightly armour costs a small fortune. But invulnerability to swords and protection from blunt trauma comes at a price.

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

Fancy Type Armour. Knightly armour costs a small fortune. But invulnerability to swords and protection from blunt trauma comes at a price.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

SOCIAL MEDIA:
Facebook -
Twitter -
Discord

Mobile Menu - Desktop Menu
M1918A2 BAR

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **M1918A2 BAR** is an automatic American rifle.

## Roles

The **M1918A2 BAR** can be used with the following American roles:

* Assault (Veteran)
* Automatic Rifleman (Standard Issue)

## Performance

The **M1918A2 BAR** is intended to be used as a light machine gun to provide squad support.

### Bullet Drop

* 100m: 22.3cm
* 200m: 54.2cm
Hell Let Loose Wiki/Section 3

Guides and Resources

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* How to play guide for Hell Let Loose
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Panther

The **Panther** is the backbone of the German armor division. A jack of all trades, it is maneuverable and can pack quite a punch.

## Armament

The **Panther** features a 7.5 cm KwK 42 for its main cannon, this gun is quite capable of engaging enemy heavy, medium, and light armor. Both AP and HE shells are available for use, with HE being more effective against infantry with its large splash damage.

The **Panther** also features two MG34 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. They have an ammo capacity of 100 rounds before needing to reload with a total of 5 boxes of ammo , allowing you to put a steady barrage of suppressive fire on enemy infantry.

## Attack Strength

The main cannon is quite capable at knocking out enemy vehicles, the following is a list of the number of shots that it takes to knock out enemy vehicles. The tests were performed at a range of 25m with no deflection angle and AP rounds. A Repair Station, 57mm M1, PAK 40, or Garrison will be destroyed in a single shot.

## Defense Strength

The **Panther** has adequate armor for protection against medium armor, light armor, and infantry. An M1A1 AT Mine will destroy armor in one hit. The following is a table of the number of shots that it takes to knock out a **Panther**.
Hell Let Loose Wiki

Welcome to the Official Hell Let Loose Wiki**Welcome to the Official Hell Let Loose Wiki**
**We have moved!**
**Please go to the merged wiki for up-to-date info about Hell Let Loose!**

The Hell Let Loose guide for roles, vehicles, maps and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Hell Let Loose

*Hell Let Loose* is a World War Two first person shooter with open battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based strategic meta-game. In Hell Let Loose, the player chooses one of the 14 roles to play as and coordinate campaigns with their team in maps based on real-world locations.

[Read more...]

Content

* **Gameplay**
	+ Roles
	+ Maps
* **Unit Types**
	+ Infantry
	+ Recon
	+ Armour

* **Battle**
	+ Vehicles
	+ Weapons
	+ Structures

Featured images

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Guides and Resources

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
GMC CCKW 2 1/2-ton 6x6

The **GMC CCKW 2 1/2-ton 6x6** is an American truck, this vehicle is suited to supporting your army's logistics.
Trucks come in two variants, a Supply model which carries 2 crates of 150 Supplies and 1 passenger, while the other is a Transport model which carries 11 passengers.

## Supplies

The supply variant carries 2 crates of 150 Supplies for a total of 300 deliverable supplies. Once delivered, the truck must drive back to a friendly Ammo Depot to resupply the truck. Supplies cannot be delivered in your home sector.

## Defense Strength

The **GMC CCKW 2 1/2-ton 6x6** has no armor will not protect you from enemy armor or small arms fire.
Hell Let Loose Wiki/Section 4

Wiki Community

We are currently maintaining 419 pages (95 articles)!

Recent changes | New pages | Missing pages

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How to play guide for Infinite Fleet

*This article is a stub. You can help Infinite Fleet Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Infinite Fleet***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Starting Guide

\*Hotkey: C

Click on the asteroid to scan it. After you complete the scan, you can open the mining panel through the top bar menu and see the available mining jobs. Then click on a kob to launch your mining drones.

 GODSPEED ZONE
\*Hotkey : T (When inside a POI it allows you to travel to God Speed Zone)
 MISSION

 AUTO FIRE / MISSILES
\*Enemies must be witin 40km
\*Hotkey: V

## Controls

Controls above are of Alpha Version:

\*RMB = Right Mouse Button

\*LMB = Left Mouse Button
Polaris Guardian MK-3

*This article is a stub. You can help Infinite Fleet Wiki by expanding it.*

 Sub-Type | Mark 3

## DESCRIPTION

The **Polaris Guardian MK-3** is a spaceship from the United Sol Federation in Infinite Fleet.

It is a heavy assault ship designed to charge into combat and withstand withering barrages of enemy fire, engaging at close range to deliver death blows with its powerful Plasma weaponry. The MK-3 iteration of the Guardian shifts the energy allocation from thrust to weapons and then reduces armor slightly. The result is a somewhat lighter ship that trades some defense for improved offensive capabilities while keeping its speed nearly unchanged.

## SHIP STATS

 RANGE
 HULL
 SHIELDS
 SPEED
 AGILITY

## TECHNICAL DETAILS

 ENERGY PRODUCTION
 LOCAL SENSOR RANGE
 ARMOR
 SHIELD
 MECHS
 WEAPON HARDPOINTS

## STRENGTHS

The Guardian’s purpose is to charge straight at an enemy formation, draw fire away from allied ships, and deliver short-range destruction with its plasma weapons package.

## WEAKNESSES

The Guardian hosts a set of overclocked RIoT engines that are pushed to the limits of their technological capabilities to deliver a very heavy ship to the front lines at a reasonable pace, creating a vulnerability to direct attacks from the rear.
M4A3E2 75mm Sherman

The **M4A3E2 75mm Sherman** is an upgraded model of the M4 Sherman. With increased frontal armor, it can withstand a beating from enemy heavy armor.

## Armament

The M4A3E2 75mm features a 75mm Gun M3 for its main cannon, this gun is quite capable of engaging enemy medium and light armor. To take down enemy Tiger I armor, the crew must use their superior speed and agility to flank it, as the 75mm Gun cannot penetrate the frontal armor of a Tiger I. This is also true for the frontal armor of the Panther. Both AP, HE, and Smoke shells are available for use, with HE being more effective against infantry with its large splash damage.

The M4 also features two Browning M1919 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. They have an ammo capacity of 100 rounds before needing to reload with a total of 5 boxes of ammo , allowing you to put a steady barrage of suppressive fire on enemy infantry.

## Attack Strength

The main cannon is quite capable at knocking out enemy vehicles, the following is a list of the number of shots that it takes to knock out enemy vehicles. The tests were performed at a range of 25m with no deflection angle and AP rounds. A Repair Station, 57mm M1, PAK 40, or Garrison will be destroyed in a single shot.

## Defense Strength

The M4 has adequate armor for protection against light armor and infantry. Heavier armor is going to be your primary concern. A Tellermine 43 will destroy armor in one hit. The following is a table of the number of shots that it takes to knock out an M4.
M1 Carbine

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **M1 Carbine** is a semi-automatic American battle rifle used primarily by support infantry.

## Roles

The **M1 Carbine** can be used with the following American roles:

* Engineer
* Medic
* Officer (Point Man)

## Performance

While not as powerful as its big brother the M1 Garand, the Carbine variant excels in medium to long range combat, given the ability to quickly follow up with a burst of gunfire.

### Bullet Drop

* 100m: 9.1cm
* 200m: 65.9cm
Wooden Spear

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

2-Handed - Precision falloff with distance 0.03%m

This can be made in the Woodwork Bench

The two-handed-handed weapon of choice for poking through armoured raiding opponents.

This may be just a pointed stick, but is does the job at a pinch. For fending off wolves and warmongers.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

SOCIAL MEDIA:
Facebook -
Twitter -
Discord

Mobile Menu - Desktop Menu
M43 Stielhandgranate

The **M43 Stielhandgranate** is a standard fragmentation grenade. Use these when you need to push enemy lines, or clear out enemy controlled buildings and trenches.

## Performance

* Injury radius: 10m
* Kill radius: 5m
* Fuse delay: 7 seconds from being thrown
* Maximum throw distance: 35m
* Can destroy an enemy Outpost

## Roles

The **M43 Stielhandgranate** can be used with the following German roles:

* Anti-Tank
* Assault
* Automatic Rifleman
* Officer
* Rifleman
* Sniper
* Spotter
* Support
MP40

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **MP40** is an automatic German submachine gun.

## Roles

The **MP40** can be used with the following German roles:

* Assault (Veteran)
* Automatic Rifleman (Veteran)
* Commander
* Officer (Standard Issue)
* Spotter
* Tank Commander

## Performance

While lacking in range, the **MP40** shines in close quarters firefights.

### Bullet Drop

* 50m: 11.8
* 100m: 40.6cm
Polaris Hammer MK-5

*This article is a stub. You can help Infinite Fleet Wiki by expanding it.*

 Sub-Type | Mark 5

## DESCRIPTION

The **Polaris Hammer MK-5** is a spaceship from the United Sol Federation in Infinite Fleet.

It is a heavy assault ship equipped with many forward facing kinetic weapons that have the potential to unleash large amounts of damage to slow-moving and exposed targets. The Hammer MK-5 replaces the original compliment of Rail Guns with a pair of newly developed Gatling Cannons, boasting a much faster firing rate. The new guns require more cooling of the rails, and USF engineers drew the power from thrusters.  This makes the MK-5 slightly slower than its predecessors.

## SHIP STATS

 RANGE
 HULL
 SHIELDS
 SPEED
 AGILITY

## TECHNICAL DETAILS

 ENERGY PRODUCTION
 LOCAL SENSOR RANGE
 ARMOR
 SHIELD
 MECHS
 WEAPON HARDPOINTS

## STRENGTHS

The Hammer MK-5 improves on the Hammer’s already strong weapon package. This offensive capability makes the Hammer the ideal tool for direct assaults to break apart enemy formations.

## WEAKNESSES

The Hammer’s primary vulnerability is its rear where its RIoT engines vent into space, leaving a gap in its otherwise robust armor.
PAK 40

The **PAK 40** is a German Anti-Tank gun, capable of damaging enemy armor from afar. When no armor is in sight, it can also be effective against infantry.

## Operation

The **PAK 40** can only be constructed by Anti-Tank infantry at the cost of 30 supplies.

Once constructed, the gun may be manned by up to 2 infantry, a gunner and a loader. Although the gun may be operated by a single player switching seats at a reduced fire rate.

The **PAK 40** consumes 5 Munition Resources per shot.

## Defense Strength

Enemy armor and AT can destroy the **PAK 40** in 1 shot.
Luger P08

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **Luger P08** is a semi-automatic German pistol for use as a sidearm.

## Roles

The **Luger P08** can be used with the following German roles:

* Commander
* Officer
* Tank Commander

## Performance

While lacking in ammo capacity or power, the **Luger P08** reigns superior in close quarters compared to full-sized battle rifles.

### Bullet Drop

* 50m: 3.1cm
* 100m: 30.4cm
Infinite Fleet Wiki

Welcome to *Infinite Fleet* Wiki
the *Infinite Fleet* guide for spaceships, USF, Atrox and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Infinite Fleet

**Infinite Fleet** is a sci-fi massively multiplayer online real-time strategy game by Pixelmatic where the communities actions decide the fate of the galaxy.[Read more...]

Spaceships

Polaris Class Versa Mark I

Polaris Class Cannon Mark I

Polaris Class Carrier Mark I

XM-01 Lightning

XM-03 Hornet

Atrox Sagitta

Atrox Tenebris

Atrox Candens

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* How to play guide for Infinite Fleet
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
M1A1 Thompson

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **M1A1 Thompson** is an automatic American submachine gun.

## Roles

The **M1A1 Thompson** can be used with the following American roles:

* Assault
* Automatic Rifleman (Veteran)
* Commander
* Officer (Standard Issue)
* Spotter
* Tank Commander

## Performance

While lacking in range, the **M1A1 Thompson** shines in close quarters firefights.

### Bullet Drop

* 50m: 13.2cm
* 100m: 66.7cm
Karabiner 98k

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **Karabiner 98k** is a bolt-action German battle rifle used primarily by infantry.

## Roles

The **Karabiner 98k** can be used with the following German roles:

* Anti-Tank
* Engineer
* Medic
* Officer (NCO)
* Rifleman
* Support

## Performance

Due to its slow rate of fire, the **Karabiner 98k** is more suited for combat in open fields and can take down enemies from a great distance when in capable hands.

### Bullet Drop

* 100m: 14.8cm
* 200m: 45.2cm
M8 Greyhound

The **M8 Greyhound** is an American recon vehicle, with its light armament, this vehicle is suited to monitoring enemy movements and eliminating infantry. It is also capable of carrying two additional infantry at a time, allowing for rapid deployment onto the battlefield.

## Armament

The **M8 Greyhound** features a 37mm Gun M3 for its main cannon, this gun is capable of engaging enemy infantry and light armor. Both AP and HE shells are available for use, with HE being more effective against infantry with its large splash damage.

The **M8 Greyhound** also features a Browning M1919 machine gun fixed onto the turret, which is controlled by the Tank Gunner. It has an ammo capacity of 100 rounds before needing to reload with a total of 5 boxes of ammo , allowing you to put a steady barrage of suppressive fire on enemy infantry.

## Attack Strength

The following is a list of the number of shots that it takes to knock out enemy vehicles. The tests were performed at a range of 25m with no deflection angle and AP rounds. A Repair Station, 57mm M1, PAK 40, or Garrison will be destroyed in a single shot.

## Defense Strength

The **M8 Greyhound** has thin armor, which will not protect you from enemy armor, your primary strength is in your speed and maneuverability as a recon vehicle. A Tellermine 43 will destroy armor in one hit. The following is a table of the number of shots that it takes to knock out an **M8 Greyhound**.

## Performance

Top speed: 30km/hr

Turret rotation speed: <TBD> deg/sec
Trebuchet

It is normal to get more than one!

You need to build a defense like walls.

Special Tip: It has been tested that if you build a full wall enclosing your base you will get more Trebuchets, but if you build items like Pyres outside your walls you will get less.

Trebuchets can be brutal: Say the People.

So on Dec 16th 2021 the Devs gave Hotfix:

Trebuchets have been nerfed - They have less ammunition now, and all three versions have 10% reduced damage. They’ll also appear a bit less often.

## Modding the Trebuchets

Ajitsuke made this:

I made it. try this. overwrite into C:\Program Files (x86)\Steam\steamapps\common\Going Medieval\Going Medieval\_Data\StreamingAssets\Trebuchet\TrebuchetBase.json don't forget BACKUP your savefile and vanilla TrebuchetBase.json

trebuchets deals 0 damage

Download the file

https://cdn.discordapp.com/attachments/848273428917125151/865415846469697557/TrebuchetBase.json
Two-Handed War Hammer

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

2-Handed

This can not be crafted.

The two-handed-handed weapon of choice for pounding through armoured raiding opponents.

Delivers a forceful and targeted blow to your armoured opponent. Dent his confidence!

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

SOCIAL MEDIA:
Facebook -
Twitter -
Discord

Mobile Menu - Desktop Menu
Bazooka

The **Bazooka** is an American Anti-Tank Rocket Launcher used exclusively by Anti-Tank infantry.

## Performance

The **Bazooka** fires rocket propelled projectiles at enemy armor, while it can also be used as an anti-personnel weapon, it is less effective. While the **Bazooka** lacks the firepower of its German brethren, it makes up for in the higher quantity of rockets that its user spawns with.
Mail Armour

Mail Armour is one of the Mid-Range forms of Armour that is made at the Armourer's Table.

Smithing is required to make the armour. The technology Armourer II is required. The qualtity of armour comes from the Smithing skill and the ranges are Flimsy, Sturdy, Good, Fine, Superior & Flawless.

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

Normal Type Mail. Flexible and easy to wear, mail offers good protection from sharp blades, helps to avert festering battlefield wounds.

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

Highest Type Mail. Flexible and easy to wear, mail offers good protection from sharp blades, helps to avert festering battlefield wounds.

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

Fancy Type Mail. Flexible and easy to wear, mail offers good protection from sharp blades, helps to avert festering battlefield wounds.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

SOCIAL MEDIA:
Facebook -
Twitter -
Discord

Mobile Menu - Desktop Menu
Gewehr 43

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **Gewehr 43** is a semi-automatic German battle rifle used primarily by support infantry.

## Roles

The **Gewehr 43** can be used with the following German roles:

* Assault (Standard Issue)
* Officer (Point Man)

## Performance

The **Gewehr 43** excels at medium to long range, giving the user the reach that they need, while also providing the ability to followup with a rapid burst of gunfire.

### Bullet Drop

* 100m: 18.8cm
* 200m: 45.2cm
M18 Smoke Grenade

The **M18 Smoke Grenade** allows the user to provide mobile cover to aid your troop movements. Use these when you need to push enemy lines, or retreat under fire.

## Performance

* Fuse delay: 7.3 seconds from being thrown
* Maximum throw distance: 37m

## Roles

The **M18 Smoke Grenade** can be used with the following American roles:

* Assault
* Commander
* Medic
* Officer
How to play guide for Hell Let Loose

This page will serve as a basic **how to play guide for *Hell Let Loose***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

* Successful headshots will guarantee an immediate, and permanent kill!
Bones

## Description

If you lack the time to carve these mortal remains, at least grind them up for fertilizer.

Bones are a construction material and waste product from the butchering of Corpses. Currently their only use is for the construction of Deer Head Decorations. However, their examine text seems to indicate they may be used for fertilizer in the future.

Currently though, they are a mostly considered to be a waste product and to be left outside to degrade over time.

## Decay

### Rot

This item does not rot.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

SOCIAL MEDIA:
Facebook -
Twitter -
Discord

Mobile Menu - Desktop Menu
Artillery

**Artillery** is the 'Hell' of Hell Let Loose. Capable of inflicting massive casualties on the enemy army, it is a force to be reckoned with. Three artillery cannons will spawn at the beginning of the game for each team.

## Operation

### Operators

Any infantry may operate **Artillery**, although it is best to do so in a solo locked squad as an Officer, allowing you to coordinate with command and to place and view markers on the map.

The gun may be manned by up to 2 infantry, a gunner and a loader. Although the gun may be operated by a single player switching seats at a reduced fire rate.

### Movement

The gunner is capable of traversing the turret ±15°. If the gun must traverse any further, then the loader may rotate the gun base.

The gunner is capable of adjusting the elevation of the gun, allowing for a firing range of 100m to 1600m.

### Ammunition

The HE shells consume 3 Munition Resources, while Smoke shells consume 5 Munition Resources.

## Artillery Types

### M114 155mm Howitzer

The **M114 155mm Howitzer** is the artillery for the Americans. It features two ammunition types depending on the situation.

* HC BE M116 | Smoke
* HE M107 | HE

### 15 cm sFH 36

The **15 cm sFH 36** is the artillery for the Germans. It features two ammunition types depending on the situation.

* 149MM x 260R | Smoke
* 149MM x 260R | HE
Sniper

The **Sniper** is a special variant of the Rifleman, while they have a similar battle rifle, the **Sniper** is the only infantry in the game which has a weapon equipped with a scope. Paired with a good Spotter, the 2-man team can take out enemy infantry from extreme ranges to interrupt supply lines or to keep the enemy from wandering into friendly sectors.

## American Loadout

### Standard

* M1903 Springfield with 17 mags
* Colt M1911 with 6 mags
* 2x MK2 Grenade
* 2x Bandage

## German Loadout

### Standard

* Karabiner 98k x8 with 19 mags
* Walther P38 with 6 mags
* 2x M43 Stielhandgranate
* 2x Bandage
Hell Let Loose

***Hell Let Loose*** is a World War Two first person shooter with open battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based strategic meta-game. In Hell Let Loose, the player chooses one of the 14 roles to play as and coordinate campaigns with their team in maps based on real-world locations.

*Hell Let Loose* was released on June 6, 2019. It was developed by Black Matter Pty Ltd and published by Team17 Digital Ltd.

## Game support

This wiki is not for game support. Support is provided via the Hell Let Loose Discord server.

## System requirements

 Processor
 Memory
 Graphics
 DirectX
 Network
 Storage

## External links

* Black Matter Pty Ltd
* Team17 Digital Ltd
* *Hell Let Loose* on Steam
* Website for *Hell Let Loose*
Manpower Node

The **Manpower Node** is a structure placed by an Engineer at the cost of 50 Supplies.

This node generates Manpower Resources which may be used by the Commander to boost troop strength and to remotely remove a Garrison. For every sector closer to the enemy lines that the node is placed, the resource generation increases by +5/minute, for a maximum of +20/min. Note that resource nodes may not be placed in your home sector and cannot be constructed in enemy territory.

An Engineer may place only 1 **Manpower Node**, while the team has a cap of 4 nodes.
Small Ammunition Box

A **Small Ammunition Box** allows for players to replenish their inventory, including ammunition and grenades.

### Placement

Only the Standard Rifleman and the Ammo Carrier Spotter may place the **Small Ammunition Box**.

### Usage

Any friendly player may use the **Small Ammunition Box** to replenish their inventory. The box can be used up to 5 times, but is limited to one use per player.
Anti-Tank

Aside from AT Mines placed by an Engineer, the **Anti-Tank** role is the only infantry which have weapons capable of damaging enemy vehicles.

## Equipment

Aside from their handheld Rocket Launcher, **Anti-Tank** infantry may also use their wrench to construct Anti-Tank guns. An AT Gun will consume 30 supplies and only 1 AT gun may be constructed per player at any given time.

## American Loadout

### Standard Issue

* M1 Garand with 12 clips
* Bazooka with 4 rockets
* 2x MK2 Grenade
* 2x Bandage
* Wrench (57mm M1)

### Ambusher

Ambusher is unlocked at level 3

* M1A1 Thompson with 6 mags
* Bazooka with 2 rockets
* 2x MK2 Grenade
* 4x M1A1 AT Mine
* 2x Bandage

## German Loadout

### Standard Issue

* Karabiner 98k with 12 clips
* Panzerschreck with 2 rockets
* 2x M43 Stielhandgranate
* 2x Bandage
* Wrench (PAK 40)

### Ambusher

Ambusher is unlocked at level 3

* MP40 with 6 mags
* Panzerschreck with 2 rockets
* 2x M43 Stielhandgranate
* 3x Tellermine 43
* 2x Bandage
STG44

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **STG44** is an automatic German assault rifle.

## Roles

The **STG44** can be used with the following German roles:

* Automatic Rifleman (Standard Issue)
* Assault (Raider)

## Performance

The **STG44** excels as a medium range assault platform, equipped with both the accuracy of a rifle and the rate of fire of a submachine gun.

### Bullet Drop

* 100m: 16.4cm
* 200m: 62.8cm
Panzer II

The **Panzer II** is a German light tank, with its light armament, this vehicle is suited to eliminating infantry, while being maneuverable enough to avoid heavier armor.

## Armament

The **Panzer II** features a 20mm KwK 30 L/55 for its main cannon, this gun is capable of engaging enemy infantry and light armor. Only HE shells are available for use.

The **Panzer II** also features an MG34 machine gun fixed onto the turret, which is controlled by the Tank Gunner. It has an ammo capacity of 100 rounds before needing to reload with a total of 5 boxes of ammo , allowing you to put a steady barrage of suppressive fire on enemy infantry.

## Attack Strength

The following is a list of the number of shots that it takes to knock out enemy vehicles. The tests were performed at a range of 25m with no deflection angle and HE rounds. A Repair Station, 57mm M1, PAK 40, or Garrison will be destroyed in a single shot.

## Defense Strength

The **Panzer II** has thin armor, which will not protect you from enemy armor, your primary strength is in your speed and maneuverability as light armor. An M1A1 AT Mine will destroy armor in one hit. The following is a table of the number of shots that it takes to knock out a **Panzer II**.

## Performance

Top speed: 30km/hr

Turret rotation speed: 10 deg/sec
Panzerschreck

The **Panzerschreck** is a German Anti-Tank Rocket Launcher used exclusively by Anti-Tank infantry.

## Performance

The **Panzerschreck** fires rocket propelled projectiles at enemy armor, while it can also be used as an anti-personnel weapon, it is less effective. While the **Panzerschreck** enjoys increased firepower, it sacrifices the quantity of rockets that its user spawns with. The field of view is also heavily restricted by a face shield built around the weapon sights.
Belgian Gate

A **Belgian Gate** is a fortification structure built by a German Engineer. These are useful for blocking roadways to slow enemy vehicle movements, requiring them to have to find an alternate road to navigate through.

An Engineer may place up to 2 of these fortifications at the cost of 15 Supplies each.
MG42

**NOTE**: Some info on this page may be outdated and apply to Update 7

The **MG42** is an automatic German machine gun.

## Roles

The **MG42** can be used with the following German roles:

* Machine Gunner

## Performance

The **MG42** heavy machine gun is the superior weapon to suppress vast amounts of enemies while your troops may advance.

### Damage

* 10m: 1 bullet to kill
* 100m: 2 bullets to kill
* 200m: 2 bullets to kill

### Bullet Drop

* 100m: 0cm
* 200m: 15cm
Hedgehog

A **Hedgehog** is a fortification structure built by an American Engineer. These are useful for blocking roadways to slow enemy vehicle movements, requiring them to have to find an alternate road to navigate through.

An Engineer may place up to 3 of these fortifications at the cost of 10 Supplies each.
Spotter

The **Spotter** provides eyes and protection for your Sniper, while in this role, you have access to the Command voice channel, may kick players from your squad, lock your squad to prevent other players from joining, and place markers on the map for the Commander and your squadmates.

## Equipment

The **Spotter** is one of the few players which may place down an Outpost or a Garrison, they may access these by using their Watch. Placing a garrison consumes 50 supplies, and your team has a maximum capacity of 10 Garrisions. A **Spotter** may choose to deploy an Outpost for his squad to redeploy onto, only 1 may be active at a time. When placed, there is a 5 minute cooldown before another Outpost may be placed, this timer can be canceled by picking up the existing Outpost before moving it.

The **Spotter** is the only person who is able to place an Outpost behind enemy lines.

## American Loadout

### Standard Issue

* M1A1 Thompson with 6 mags
* 2x MK2 Grenade
* 1x M2 AP Mine
* 2x Bandage
* Watch
* Westinghouse M3 6x30

### Ammo Carrier

Ammo Carrier is unlocked at level 3

* M1 Carbine with 12 mags
* 2x M18 Smoke Grenade
* 1x Small Ammunition Box
* 2x Bandage
* Watch
* Westinghouse M3 6x30

## German Loadout

### Standard Loadout

* MP40 with 8 mags
* 2x M43 Stielhandgranate
* 1x S-Mine
* 2x Bandage
* Watch
* Dienstglas 6x30

### Ammo Carrier

Ammo Carrier is unlocked at level 3

* Karabiner 98k with 10 clips
* 2x NB39 Nebelhandgranate
* 1x Small Ammunition Box
* 2x Bandage
* Watch
* Dienstglas 6x30
Munitions Node

The **Munitions Node** is a structure placed by an Engineer at the cost of 50 Supplies.

This node generates Munitions Resources which may be used by the Commander, AT Guns and Artillery. For every sector closer to the enemy lines that the node is placed, the resource generation increases by +5/minute, for a maximum of +20/min. Note that resource nodes may not be placed in your home sector and cannot be constructed in enemy territory.

An Engineer may place only 1 **Munitions Node**, while the team has a cap of 4 nodes.
Engineer

The **Engineer** is responsible for building structures and repairing friendly armor in the heat of battle.

## Equipment

The **Engineer** is unique in that they may construct support structures to improve the defensive abilities of your army, including critical resource nodes to generate strategic resources consumed by your Commander. By using their wrench, they can not only repair friendly armor, but can build the following structures at the cost of (supplies), and with a certain maximum [capacity] per engineer. Do note, that there is a team limit of 2 resource nodes per type.

* (15)[8] Barbed Wire Small
* (30)[4] Barbed Wire Large
* (15)[2] Belgian Gate (Germans)
* (10)[3] Hedgehog (Americans)
* (100) [1] Repair Station
* (50) [1] Fuel Node
* (50) [1] Manpower Node
* (50) [1] Munitions Node

## American Loadout

### Standard

* M1 Carbine with 12 magazines
* 2x M2 AP Mine
* 1x M1A1 AT Mine
* Wrench
* 2x Bandage
* Hammer
* Torch

### Sapper

Sapper is unlocked at level 3

* M3 Grease Gun with 6 mags
* 2x Bandage
* 1x Satchel
* Torch

## German Loadout

### Standard

* Karabiner 98k with 12 clips
* 2x S-Mine
* 1x Tellermine 43
* Wrench
* 2x Bandage
* Hammer
* Torch

### Pionier

Pionier is unlocked at level 3

* MP40 with 6 mags
* 2x Bandage
* 1x Satchel
* Torch
Tiger I

The **Tiger I** is a fearsome sight on the battlefield. With its superior armor and main cannon, this is a match for any opposition.

## Armament

The **Tiger I** features an 88 KwK 36 L/56 for its main cannon, this gun is quite capable of engaging enemy heavy, medium, and light armor. Both AP and HE shells are available for use, with HE being more effective against infantry with its large splash damage.

The **Tiger I** also features two MG34 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. They have an ammo capacity of 100 rounds before needing to reload with a total of 5 boxes of ammo , allowing you to put a steady barrage of suppressive fire on enemy infantry.

## Attack Strength

The main cannon is quite capable at knocking out enemy vehicles, the following is a list of the number of shots that it takes to knock out enemy vehicles. The tests were performed at a range of 25m with no deflection angle and AP rounds. A Repair Station, 57mm M1, PAK 40, or Garrison will be destroyed in a single shot.

## Defense Strength

The **Tiger I** has thick armor for protection against heavy armor, medium armor, light armor, and infantry. An M1A1 AT Mine will destroy armor in one hit. The following is a table of the number of shots that it takes to knock out a **Tiger I**.
S-Mine

The **S-Mine** is a German Anti-Personnel mine placed by an Engineer, these require no Supplies to construct.

When an enemy player makes contact with an AP mine, it will detonate, killing the player and anyone else caught in the blast radius.

An AP mine may be disarmed by being shot from a safe distance.