recursal/Fanatic-Fandom huggingface dataset:
Eshumo the Tiger

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*-*"

— *Eshumo the Tiger*
*(Click here for additional headcanons)*

## Eshumo

**Eshumo the Tiger** is a member of the Cloudtop Freedom Fighters.

## Physical Description

A reasonably burly tiger who stands a fair bit over four feet tall, Eshumo has a short muzzle with a triangular nose, medium-sized, somewhat pointed ears, and a long, slender tail.

His fur is primarily deep carrot orange in color, with a white facial mask, chest and stomach, as well as many black stripes decorating his back, thighs, tail, shoulders and head; his ears are black as well. His hair, which is pulled back in a sort of high ponytail, is black in color, and his eyes are fluorescent orange in color.

## Abilities

Eshumo has formidable physical strength at his disposal, being able to lift upwards of 1000 lbs. with ease. This sheer strength allows him to overwhelm smaller foes through brute force alone, especially if they are lightweight. He is quite durable, able to shrug off minor and most moderate attacks with ease, and, while his large size makes him an easier target, it also allows him to more easily block attacks meant for his allies.

### Genetic Ability: Iron Fist

A passive ability that manifests in the form of unusually dense and strong muscles in the arms, shoulders and chest. It causes all of Eshumo's attacks using his fists and arms to hit about 50% harder than attacks made with any other part of his body.

### Strengths/Resistances

Eshumo has no specific resistances to any Elements or energy-types. He is quite durable, and can weather a great deal of assault before falling.

### Weaknesses

Eshumo has no specific weaknesses to any Elements or energy-types. His speed and agility are only average, so much faster opponents can run circles around him. He is also at a constant disadvantage against ranged enemies (unless he can get to them somehow).

## Friends and Foes

### Friends/Allies

* **Cloudtop Freedom Fighters** -
	+ **Sajin the Horse** -
	+ **Mei the Panda** -
	+ **Unari the Binturong** -
	+ **Renkaeve the Squirrel** -
	+ **Mukuro the Goshawk** -
	+ **Tsukiko the Raven** -

### Enemies

* **The Eggman Empire** -
	+ **Yurashia Egg Army** -
* **The Thundering Armada** -

## Personality

Despite his imposing stature, Eshumo is quite mild-mannered and generally doesn't try to rush into a fight headfirst.
Earthquake

**Earthquake** is an extremely powerful earth attack.

## Description

Earthquake is a technique that can only be used by either those with an affiliation to the earth element or with great physical strength. Earth users use this technique by forcing energy into the earth- usually through motions such as stomping or slamming their fist(s) against the ground- then causing it to explode outward from their point as a seismic shockwave traveling through the earth. When the tremor makes contact with someone or something, the energy causes a miniature quake/eruption to break forth from the ground, slamming the opponent with an incredible amount of explosive earthen power. Non-earth users use the technique in a somewhat similar way, albeit different: rather than using their energy, non-earth users use their own raw physical power, creating an impact so powerful it generates the same shockwave and generally the same results, albeit even less subtle than with earth powers due to the original impact. The technique is especially powerful against underground enemies because the energy still makes an impact while throwing the hidden enemy from their hiding place.

While powerful, the technique has several drawbacks. For one, those capable of levitating or flight are capable of avoiding the technique in its entirety. The sole exceptions are those who use geomagnetic waves for mobility, as the energy interacts with the geomagnetic disruption to gain the same effect. In addition to its inability to strike airborne foes, the technique is incapable of making the distinction between foes, allies, and innocents, striking anything and everything within its range. While this makes it powerful against numerous enemies, it is extremely risky while in the presence of bystanders or urban locales.

## Users

* Graphene the Echidna
* Fefnir the Oxdragon
* Kotuumath the Halfbreed (Uses w/ sword)
* Sam the Chameleon
* Rocket the Hedgefoxidna
* Anne the Power Hedgehog
* Scavare the Wolf
* Hardrock the Echidna
* Scott the Power Hedgehog
* Cole the Power Hedgehog
* Kurt the Shiba Inu
* Erina Summers
* Groove the Squirrel
* Lance the Power Hedgehog
* Kara-An Flamberg
* Fire Fox

### Pokemon Users

* Ash the Hippowdon (Mobianized Pokémon)
* Macy the Vigoroth (Mobianised Pokémon)
* Ontager Fisk (Mobianized Ursaring)
* Aaron the Aggron(As Lairon)
* Silver the Lucario(via Copycat)

## Variants

* Blade Slam - A variant for those with no skill with the Earth

### Parent Technique

* Magnitude - A more unpredictable and dangerous variant, which is rarely seen.

## Technique Rank

Due to the technique's consistent power and use, despite its inability to hit levitating targets, the attack bears an A-rank.
Glomp

**Glomp** is a low-level, comedic, almost useless "attack".

## Description

When the user finds someone they want to glomp (someone they care about deeply or love, for example), the user will charge the target, usually from the target's blindspot. The user then lunges, and lands on the target while hugging them, surprising, knocking down, and most times disarming the target.

Unless the user is large and bulky, or very strong, this attack does virtually no damage to the target, making it a diversionary attack at best.

## Users

* About everyone can use this "technique".

## Variants

* **Bullet Glomp:** A high-speed glomp where the user seemingly comes out of nowhere, tackling the target. This variant is mildly useful, as it can greatly displace and confuse the target, while having a slight chance of actual harm.
* **Sky Glomp:** The user skydives down on the target, glomping them from above.
* **Rollout Glomp:** The user uses Rollout while heading towards the target, seemingly aiming to run them over. The user then uncurls, using the momentum to leap at the target.

## Rank

Being hardly considered a "technique", with virtually no attack potential, and being able to be used by absolutely anyone, this attack has no Rank.
Bersinar the Horse

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Bersinar

<picture being updated>

**Bersinar the Horse** (pronounced "BURR-sin-nahr") is a knight that serves the Light Clan of Celeritas.

## Physical Description

A fairly brawny, sturdily-built horse who stands a fair bit over three feet tall, Bersinar has a rather short, rounded snout, diamond-shaped ears that stand upright, and a fairly short tail.

His fur is completely white in color, while his hair, which is rather short and swept back a bit, is amber in color, as is his tail. His eyes are also shamrock green in color.

## Abilities

As a knight, Bersinar has incredible physical strength, able to easily overwhelm weaker foes with sheer force. He wields a quarterstaff in combat; a heavy, roughly 5 foot long staff that is crafted from Sunwood, which is a sturdy type of wood that comes from the trees that grow in abundance around Hope Tower.

He is quite durable, thanks to both his armor and his sturdy, and excels in the realm of close-quarters combat. He is also a proficient Solarakinetic, yet generally uses physical, melee-range attacks of the Light Element. Being a horse, he has powerful legs, and can deliver destructive kicks.

### Strengths/Resistances

Bersinar is relatively resistant to the Element of Light. Being a knight, he is also better at tanking damage than his more fragile comrades.

### Weaknesses

Bersinar is weak to the Element of Darkness. His speed and agility are only average, therefore much faster opponents can run circles around him. As he tends to rely on melee-range attacks, opponents who can reliably attack from afar will easily wear him down.

## Friends and Foes

### Friends/Allies

* **Light Clan of Celeritas** -
	+ **Luminore Lightbringer** -
	+ **Kokotaru the Squirrel** -

### Enemies

* **Dark Clan of Voidstar** -
* **Maliseer the Bat** -
	+ **Henge the Lynx** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Trolls** -

## Personality

A strong and honorable knight, Bersinar always sets his weapon aside when facing an unarmed foe in order to put himself and his opponent on even ground. Around friends, he is amiable and friendly, and is also very good with children; the linsang twins, Rahmat and Zarafet, refer to him as "Uncle Bersie". He despises the Trolls, however, and would kill any of them if given the chance.

## Notes

His name is the Indonesian/Malaysian word for "shine".
Gelid Forest Freedom Fighters

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

The **Gelid Forest Freedom Fighters** are a faction of Freedom Fighters stationed in Chilly Village, which is located in the Gelid Forest.

## Information

### Intentions/Beliefs

The primary goal of the Gelid Forest Freedom Fighters is to drive the Artika Egg Army (and hopefully by extension, the Eggman Empire) out of Artika. They also desire to help those who don't really have the means to fight for themselves.

Another intent of their is to try and end the poaching of Tundra Reavers, as well as to combat the destruction of the Gelid Forest at the hands of the Eggman Empire.

### Policies

The Gelid Forest Freedom Fighters do not fight to kill, only to disarm and drive back. As the home they were raised in was one of a peaceful mindset, they are adept at using less combative and more indirect methods to achieve their goals, such as sabotage and distraction. However, all of them are capable of fighting if need be.

## Allies and Enemies

### Enemies

* **The Eggman Empire** -
	+ **Artika Egg Army** -
Hyper Beam

**Hyper Beam** is an immensly powerful, but at the same time costly move.

## Description

The user forms an orb of energy in front of their mouths or from their hands, which is formed from a large portion of the energy of their own essence. This orb of energy then implodes, with the resulting released energy focused into a powerful beam of immense destructive power. This beam can tear through most materials and blow clear holes through mountainsides and even fortresses. However, drawing such a large amount of energy from one's very being comes at a great cost, as it leaves the user so drained that they are temporarily incapable of even moving, and fully open to attack.

## Users

* Demon Rakumei
* Fiamme
* Kyanos
* Neso
* Haeos
* Khazri
* Temblor
* Celeritas
* Voidstar
* Mokuhana
* Dantamu
* Tiamat
* Kotuumath the Halfbreed
* Suolo the Hedgidna
* Anne the Power Hedgehog
* Gloria the Power Hedgehog
* Tec the Squirrel
* Sense the Fox
* Penny the Pyrohog
* Erasmus

*Add your characters here if they can perform this move*

### Pokemon Users

* Damien the Raikou (Mobianized Pokemon)
* Ivan the Machamp (Mobianized Pokemon)
* Ash the Hippowdon (Mobianized Pokemon)
* Valtiel the Rayquaza (belongs to Ryu)
* Sajin Losussoc (Mobianised Stoutland)
* Goro (Lerry the Bear's Pangoro)

## Variants

* **Giga Impact:** Physical variant to Hyper Beam
* **Blast Burn:** Fire variant
* **Iceageddon:** Ice variant
* **Hydro Cannon:** Water variant
* **Mega Shock:** Electric variant
* **Sky Dive:** Wind variant
* **Rock Wrecker:** Earth variant
* **Holy Nova Blast:** Holy variant
* **Dark Nova Blast:** Dark variant
* **Frenzy Plant:** Nature variant
* Unamed Poison variant
* **Chaos Blast:** Chaos variant
* **Roar of Time:** Temporal variant
* **Nebula Chasm:** Spacial variant
* **Phazon Burst:** Phazon variant; fires bursts of Phazon energy
* **Knock Away:** Very similar to Giga Impact, but with more focus on throwing an opponent.
Down Draw

**Down Draw** is an intriguing technique, which allows a user to reveal old abilities or techniques once believed forgotten while in an altered state of consciousness.

## Description

When the user is affected by an altered state of consciousness caused by an attack, be it disorientation, attraction, temporary muting, etc., the user's mind begins to bring up its earliest recorded combat data. This technique is described by most as "drawing from the bottom of a deck of cards" - the results are the first things put there. However, due to the mind being 'shuffled' by the altered state of consciousness, the techniques used are chosen without true conscious effort, and as such are random, unpredictable, and range from extremely weak to extremely powerful. However, this effect only lasts as long as the afflicting ASC.

## Users

* Agile the Hedgeril
* Laura the Hedgehog
* Varanthe

## Variants

* Dual Draw (the user uses two random techniques simultaneously, creating combination attacks)

## Technique Rank

Due to its reliance on circumstance and unpredictability, the technique bears a D-rank.
Glare

**Glare** is a powerful intimidation move.

## Description

The user stares eye-to-eye at an opponent. During this, the users eye's change greatly, their irises becoming slits and the whites of their eyes becoming yellow. The target hit with this move is instantly paralyzed with fear, and unable to move. This move requires eye-to-eye contact, and is ineffective against those who who are insane or don't know fear.

## Users

* Soratatsu the Dragon
* Maero the Hedgehog
* Tectonic the Thylacine
* Zaro the Hedgehog
* Wolfe the Hunter
* Kotuumath the Halfbreed
* Prince Akin the Meerkat
* Justin the Dog
* Linebeck the Ferret
* Twister the Fox - He uses this on his opponent when he is really enraged causing eyes to be red slits causing quicker stun in shorter time.
* Delilah the Cat
* Hardrock the Echidna
* Tiamat
* Pianura the Hedgehog
* Cloud the Hedgehog
* Rageik
* Cole the Power Hedgehog
* Sid the Foxidna
* Thaddeus the Butterfly
* Therilde Jonasen (Mobianized Noivern)

## Variants

* Icy Stare
* Thunder Wave: Same, but uses an electrical charge
* Heat Stare: Same, but with heat

*Add your move here if it is a variant of this move.*
Algorstorm

**Algorstorm** is a powerful Ice-aligned attack that draws power directly from the Elemental Realm of Ice.

## Description

The user takes time to focus their energies, and then opens a temporary portal to the Elemental Realm of Ice itself from which several large shards of ice are summoned to strike the foe. The shards explode upon impact with the ground, and the resulting explosion of smaller shards can harm enemies who are too close by; additionally, the shards can freeze whatever they impact with.

Despite the strength of this technique, it takes time for the user to focus and build a connection with the Ice Realm, leaving them vulnerable to counterattack during the charge time. It also drains a lot of stamina to use unless the user is capable of god-tier Ice manipulation.

## Users

1. Kyanos
2. Rahab
3. Tiamat
4. Telchur
5. Durga
6. Chraden
7. Latobias
8. Pyris the Hedgehog
9. Matthew the Power Hedgehog/Reaper
10. Niks the Lynx
11. Scott the Power Hedgehog
12. Varanthe
13. Icette the Cryochidna
14. Tunndrae Frostwind
15. Ice Clan battle mages

## Variants

* **Cosmic Blaze** - Fire variant
* **Aqua Purge** - Water variant
* **Galvanic Blast** - Electric variant
* **Howling Zephyr** - Wind variant
* **Earth Fury** - Earth variant
* **Hallowed Barrage** - Light variant
* **Dark Fusillade** - Darkness variant
* **Sylvan Shower** - Nature variant
* **Virulent Rain** - Poison variant
* **Chaos Starstorm** - Chaos variant
* **Phantom Cannon** - Soul variant
* **Unnamed Psychic variant**

## Notes

1. This attack is based on a spell from *AdventureQuest* of the same name.

## Rank

While this attack carries a great deal of sheer power, its long charge time, coupled with the fact that it drains a lot of the user's stamina, grants this technique an A-Rank.
Alerakdra the Diavol

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*You couldn't hit the side of a barn!*"

— *Alerakdra taunting an enemy*

### Description

**Fur:** Black w/ red neck-ruff;**Hair:** Purple;**Eyes:** Orange;Red, pronged horns;Two pairs of purple, bat-like wings;Pink markings dyed into fur

## Biographical Info

### Relatives

**The Black Diavols** - siblings;**Buer, the Black Wheel of Decay** - creator

## Personal Info

### Foes

**Ka, the Great Wheel of Being**;**The White Cherouvs**

## Skills and Abilities

### Powers

Spectramancy;Moderate HellMagick;Limited teleportation

### Abilities

Flight;Basic combat

**Alerakdra** is a Black Diavol born in the Putriverse, just like her "siblings".

## Physical Description

Like the other Diavols, Alerakdra is about two feet tall, with pitch black fur, purple hair that is rather long and tied into a loose ponytail, two pairs of purple, bat-like wings, two pairs of long ears, one long, slender tail ending in a red tuft, a red ruff of fur around her neck, red antlers, and a ball of pure darkness in between them. Her eyes are orange in color, and she has pink markings dyed into her fur.

## Abilities

Like all of the Black Diavols, Alerakdra is able to fly, manipulate the Element of Darkness via Mance, and also has moderate control over HellMagick (with some ability to use Fovomancy); she is also capable of limited teleportation, able to blink a maximum distance of two feet. On her own, she isn't terribly powerful, but when grouped up with her siblings, she is able to combine her power with theirs, allowing them all to become a singular, mighty force.

### Resistances

Like all of the Black Diavols, Alerakdra is resistant to the Element of Darkness. She is quite fast and agile, able to dodge slow-moving attacks and opponents with ease.

### Weaknesses

Like all of the Black Diavols, Alerakdra is weak to the Element of Light. Her subpar defenses make her a fragile combatant.

Her cockiness leads her to go in over her head more often than not, which easily gets her into trouble.

## Friends and Foes

### Friends

* **The Black Diavols** - Alerakdra's "siblings". Despite the occasional squabbles, all of the Diavols are very close, like a family, and are always looking out for each other.

### Allies

* **Buer, the Black Wheel of Decay** - Alerakdra's creator. She fears the Black Wheel.
* **The Black Diavols** - Alerakdra's "siblings". Despite the occasional squabbles, all of the Diavols are very close, like a family, and are always looking out for each other.

### Enemies

* **Hell's Hounds** -
* **Ka, the Great Wheel of Being** -
* **The White Cherouvs** -
* **The Elemental Gods** -

## Personality

Apart from the mischievous streak most Diavols seem to display, Alerakdra is also quite cocky, and habitually taunts her enemies. Just like Shyseng the Cherouv, she has a bad habit of getting in way over her head, which frequently leads her to get into trouble.
Combustion

**Combustion** is an extremely powerful but risky attack.

## Description

The user begins this move by absorbing the ambient heat around them, focusing much of the charge into either their hands or mouth. After the user finishes charging, the user can release the energy in an extremely powerful beam of pure, concentrated fire. The beam of fire has fairly significant piercing power due to its highly concentrated form, able to burn holes through unfortified material in seconds.

This attack is risky due to the fact that the user must take the time to charge, leaving themselves open. The rate of charge depends on the current temperature; slowing down in cold weather, and being faster in hot weather.

## Users

* Akheilos
* Agni
* Berylsythe
* Cole the Power Hedgehog
* Fiamme
* Froilan the Salamander
* Gabieta
* Jacawitz
* Kara-An Flamberg
* Kotuumath the Halfbreed
* Matthew the Power Hedgehog/Reaper
* Nanostrutturata the Demonhog
* King Napalm Pyrinth
* Phil the Hedgehog - incredibly weak version due to his young age
* Saranyu
* Scott the Power Hedgehog
* Swarna the Fox
* Victoria the Power Hedgehog

## Variants

* SolarBeam - Light variant
* LunarBeam - Dark variant
* Toxic Desolator - Poison variant
* Ruby Beam - Crystal-based variant
* Damage Burn - similar style of attack, although with added effects.
* Berylsythe's Rage: Inferno-flame variation
Ardashir the Bat

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Ardashir

**Ardashir the Bat** is one of the footsoliders of The Thundering Armada, and one of the few members that is a regular Mobian animal, as opposed to being a Mobianoid yōkai or any other mythical creature of Asian origin.

## Physical Description

A lean bat who stands a little over three feet tall, Ardashir has a short, somewhat rounded muzzle, large, pointed ears, and a fairly small, pointed tail, as well as a pair of medium-sized bat wings on his back.

His fur is primarily desaturated cyan in color, with a deep peach muzzle, chest, stomach and inner ears. His hair, which is styled into a sort of mohawk, is deep space sparkle in color, and his eyes are dingy dungeon in color.

His outfit consists of a sleeveless jacket with trim, pauldrons, gauntlets over top of elbow-length, fingerless gloves, jeans, boots, and a studded choker collar.

## Abilities

A well-trained combatant in his own right, Ardashir has quite a few years of experience under his belt, and it shows. He wields a pair of kris daggers as his weapon of choice, and has a fairly fluid and swift fighting style, making him deadly in close-quarters combat. When deprived of his weapons, he has no problems fighting with his fists and feet, and can hit surprisingly hard. Being a bat, he has razor-sharp teeth, and can deliver a nasty bite; he is also capable of flight, and is faster in the air than he is on land.

He is capable of moderate Aerokinesis, and can use low to mid-tier techniques of the Wind Element, such as Wind Needle and Air Slash.

### Strengths/Resistances

Ardashir has no specific resistances to any Elements or energy-types. He is quite fast, and can easily outpace slower foes and evade their attacks; he can also nullify weak Poison-aligned techniques with his Aerokinesis.

### Weaknesses

Ardashir is weak to the Elements of Earth and Ice. His defenses aren't anything special, therefore he mostly relies on his agility to try and evade potentially devastating attacks. Being physically restrained completely nullifies his Aerokinesis.

## Friends and Foes

### Friends

* **The Thundering Armada** -
	+ **Citra the Dhole** -
	+ **Vanna the Oryx** -

### Allies

* **The Thundering Armada** -
	+ **Citra the Dhole** -
	+ **Vanna the Oryx** -
	+ **Hachiro Shimasu** -
	+ **Arata Mori** -
	+ **Asuka Mori** -
	+ **Taro the Oni** -
	+ **Kagayaki Honda** -

### Enemies

* **The Eggman Empire** -
	+ **Yurashia Egg Army** -
* **Cloudtop Freedom Fighters** -
* **Daichi the Komainu** -

## Personality

A somewhat cold-natured person, Ardashir tends to maintain a serious demeanor, and is a bat of few words. He is quite ruthless in combat, and does not believe in going easy on anyone, even if they may be less experienced in a fight than he is; to him, fighting is about taking any advantage one can get, and the concept of "honor" is one of weakness.
Erosito the Hedgehog

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Erosito

### Abilities

Hand-to-hand combat;Good agility and speed;Respectable physical strength;Able to curl into a ball;Quilled defense

### Weaponry

Scramasax

**Erosito the Hedgehog** is a soldier that serves the Electric Clan of Haeos.

## Physical Description

A lean hedgehog who stands a fair bit over three feet tall, Erosito has a short muzzle with an oblong nose, large, triangular ears that stand upright, and a fairly short, pointed tail; his quills are very messy and stick up all over the place, with some drooping down as well.

His fur is primarily Naples yellow in color, with a Navajo white muzzle, chest, and stomach, as well as old gold ears fingers, and tail tip. He has no hair on his head, instead having a large, spiky-looking tuft of fur, and his eyes are ocean green in color.

## Abilities

Like the other Electric Clan soldiers, Erosito is a fairly well-rounded fighter, who primarily excels in close-range combat. He wields a scramasax as his weapon of choice, and with it being a reasonably heavy blade, he can stagger lightweight opponents with strong-enough strikes. Despite his supposed lack of defined musculature, his physical strength is considerably higher than it looks, primarily due to his extensive training as a soldier; he can lift up to 300 lbs. without assistance.

Erosito is an adept electrokinetic as well, and primarily wields low to mid-tier melee techniques of the Electricity element, with his ranged/energy-based options being a bit weaker. Being a hedgehog, he is able to curl up into a ball for protection, and his quills are very sharp; he also has keen senses of both smell and hearing, and sharp teeth.

### Strengths/Resistances

Erosito is relatively resistant to the Elements of Electricity and Wind (his Electricity resistance is somewhat higher, however). He is also quite agile, able to dodge slow-moving opponents and attacks with ease.

### Weaknesses

Erosito is weak to the Elements of Water and Earth. His defenses aren't anything special, therefore he mostly relies on his agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Electric Clan of Haeos** -
	+ **Voltassa Stormdriver** -
	+ **Shingai the Weasel** -
* **The Ionic Kingdom** -

### Enemies

* **Water Clan of Neso** -
	+ **Tsunamos Riverspell** -
	+ **Nabiku the Chameleon** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Ocean Nomads** -
* **The Eggman Empire** -

## Notes

His name is the Hungarian word for "amp".
Heat Blast

**Heat Blast** is a powerful Fire-based technique, although the emphasis is on heat, rather than the fire itself.

## Description

The user forms and creates a compressed ball of heated air, which expands out as the heat builds. Finally, when the attack reaches it's critical point, the ball of faintly-orange tinted air is launched at the target, where it expands around them. For an organic target, this attack can be devastating as it forces their body to lose water, often resulting in a serious case of dehydration. The attack is also capable of weakening metallic armor to a fracturing point, but rarely reaches a heat capable of melting it.

In some cases, the heat of the attack is so great, it can burn the target without creating a flame to give it's use away.

## Users

* Kilowog the Moth
* Mantis the Bat
* Patrick the Leatherjacket
* Snowball the Parakeet
* Tanya Richmond-Mamarn

## Technique Rank

Due to the technique's destructive and dehydrating might, it bears an A-rank. However, some practitioners argue that it should be given an S-rank, or classed as a Scorch-elemental attack to hold that same rank.
Alexis the Quoll

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*-*"

— *Alexis the Quoll*
*(Click here for additional headcanons)*

## Alexis

Drawn by Ryushusupercat (Talk)(Talk)

**Alexis the Quoll** is a member of the Dusty Gulch Freedom Fighters, and is one of its three original members, with the other two being Jesse the Mulgara (the leader) and Grayson the Quokka.

## Physical Description

A lean quoll who stands a little over three feet tall, Alexis has a somewhat short muzzle with a triangular nose, somewhat small, triangular ears that mostly stand upright, and a medium-length tail that tapers down to a point.

Her fur is primarily Alabama crimson in color, with an almond muzzle, chest, and stomach, while she also has a multitude of white spots covering her body, primarily her face, upper arms, shoulders, back, and tail, as well as white tips to her ears. Her hair, which is quite short and mostly sticks out in the back, is black in color, and her eyes are American gold in color.

Her outfit consists of a bole halter top with black trim, bole fingerless gloves with black trim, black skinny jeans, and bole and black boots with white cuffs.

## Abilities

Alexis is quite a heavy hitter, and her good physical durability allows her to last longer in a fight than her comrades (barring Tanner). While she has no specific fighting style, she knows her way around a fist fight for sure, and has no problems using her feet and teeth, as well.

While a bit on the slow side compared to the others, she is still fairly fast, and is decently flexible, as well. Since she is a quoll, she is a highly adept climber, using her tail for balance, although it's not prehensile; she also has a shockingly strong bite, and keen senses of both hearing and smell.

### Strengths/Resistances

Alexis has no specific resistances to any Elements or energy-types. She is fairly fast, and can easily outpace slow foes and evade their attacks.

### Weaknesses

Alexis has no specific weaknesses to any Elements or energy-types. While decently sturdy in a physical sense, her defenses really aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Dusty Gulch Freedom Fighters** -
	+ **Jesse the Mulgara** - One of her childhood friends.
	+ **Grayson the Quokka** - One of her childhood friends.
	+ **Marley the Bilby** -
	+ **Zeke the Kowari** -
	+ **Sheila the Dingo** -
	+ **Tanner the Dingo** -

### Enemies

* **The Eggman Empire** -
	+ **Tralius Egg Army** -

## Personality

An aggressive character who's more than glad to take life by the horns, Alexis is a bit of an opposite to her friend Jesse; the quoll doesn't like to ask questions when she thinks she can solve a problem by fighting it.

She has a habit of being sarcastic at the wrong times, and has a bit of a cocky streak to her, as well, but she is fiercely loyal to her friends, and will gladly throw herself into a fight to protect them.

## Gallery

Alexis ink.pngOutdated designAlexis2 ink.pngInked version of current design
Byrne the Hedgehog

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## Appearance

### Description

**Fur:** Burnt sienna and burlywood;**Eyes:** Cafe au lait

## Skills and Abilities

### Powers

Basic Pyromancy;Basic Aeromancy;Basic Kapnomancy

### Weaponry

Zephyrite Gem Dagger

**Byrne the Hedgehog** is

## Appearance

A reasonably athletic hedgehog who stands a fair bit over three feet tall, Byrne has a short muzzle with an oblong nose, fairly large triangular ears (due to his species), and a short, slim tail.

His fur is primarily burnt sienna in color, with a burlywood muzzle, chest, and stomach. He has no hair on his head, instead having a tuft of longer fur, and his eyes are cafe au lait in color, often seeming to have a gentle warmth to them.

His typical attire is simple, consisting of a burgundy hoodless poncho with black trim, burgundy boots with white cuffs, a gold hoop earring in his right ear, and a burgundy headband that has a single Meteor Plume attached to it. The Plume he claims he got from the black market because "it looked pretty".

## Abilities

While not a spectacularly powerful fighter by a long shot, Byrne is still reasonable strong in a physical sense, being fit and agile enough to hold his own in hand-to-hand combat. He doesn't really have a concrete fighting style, simply utilizing basic but fast strikes with his fists and feet to defend himself. He wields a Gem Dagger for added protection, the blade being cut from refined Zephyrite and honed to a considerably sharp edge; he's able to channel Wind-Element energy into the blade and swing it to release a crescent of wind at the opponent, or he can simply use the channeled energy to increase the sharpness of the blade (ineffective against metal).

He's capable of manipulating the Elements of Fire, Wind, and Smoke (the latter being a combination of the former two). However, his skill with these three Elements is basic at best, as he's still learning and practicing. He primarily uses his powers for support and distraction, particularly his Kapnomancy (Smoke manipulation).
Freeze Palm

**Freeze Palm** is a close-range fighting technique.

## Description

The user fills their open hand with a semi-frozen burst of water, often created by thawing an Ice Punch, then thrusts it into the target. This impact creates a splashing effect with the freezing cold water, but on impact, the user freezes the liquid, creating a chain reaction that can possibly engulf the target completely in ice.

In comparison to the other two common physical Ice-elemental techniques, Freeze Palm has a much higher freeze rate, often argued to be because there is a greater surface area for the ice to take hold and effect the target compared to the smaller area posed by the other strikes, but this comes at the cost of offensive power. While still reasonably strong, thanks in part to the direct thrust nature of the attack, it carries less power directly than the other attacks thanks to the "splash" effect. This technique is often taught as a precursor to the Cryogen advanced element, mostly due to the use of a semi-liquid freezing agent. Indeed, variations performed by Cryogen users are even more effective at freezing a target, as the timing required to trigger the freezing effect is not required.

## Users

1. Delilah the Cat
2. Fantasm the Psychic
3. Ghiaccio the Hedgecat
4. Kyanos
5. The Omnimental
6. Scott the Power Hedgehog
7. Sense the Fox

## Variants

1. **Force Palm** - Elementless variant
2. **Fire Palm** - Fire variant
3. **Splash Palm** - Water variant
4. **Zap Palm** - Electric variant
5. **Light Palm** - Light variant
6. **Dark Palm** - Dark Variant
7. **Verdant Palm** - Nature variant
8. **Acid Palm** - Poison variant
9. **Chaos Palm** - Chaos variant
10. **Ki Palm** - Soul variant

## Technique Rank

Due to the heightened chance to freeze with reasonable combat power, the technique bears a B-rank.
Heat Crash

**Heat Crash** is a powerful physical Fire ability.

## Description

The user coats themselves with fire, and then drops the full weight of their body onto the foe to damage them, generating a small explosion in the process. The heavier the user is, the more powerful this attack is, and the larger and more damaging the resulting explosion.

To add more power to this attack, users that can also fly typically dive-bomb the foe, using their velocity to add to the weight of the attack.

## Users

* Fiamme - *"B" rank*
* Agni - *"S" rank*
* Gabieta - *Typically dive-bombs the foe to use this attack, adding weight; "S" rank*
* Berylsythe - *"A" rank*
* Jacawitz - *"A" rank*
* Suri the Echidna - *"C" rank*
* Cole the Power Hedgehog - *"C" rank*
* Lance the Power Hedgehog - *"C" rank*
* Penny the Pyrohog - *"C" rank*
* Mary Savage - *"C" rank*

## Variants

* **Arctic Crusher** - Ice variant
* **Hydro Break** - Water variant
* **Lightning Slam** - Electric variant
* **Aerial Slam** - Wind variant
* **Earth Hammer** - Earth variant
* **Blinding Impact** - Light variant
* **Spectral Crusher** - Darkness variant
* **Floral Bomber** - Nature variant
* **Venom Smash** - Poison variant
* **Heavy Bomber** - Elementless variant

## Rank

The rank of this attack varies depending on the body weight and mass of the user. In the hands of very large and heavy creatures (like Agni, for example), the rank can be as high as an "S".
Energy Bone

**Energy Bone** is an irregular technique, involving either a bone constructed of energy, or one coated in it.

## Description

Similar to Bone Rush, the user forms a bone made of energy colored in their energy tone, or coats a weapon made of bone in the same kind of energy. As they do this, they charge at the target, slamming the bone into them with either a lance-like thrust or a wild swing, similar to a berserker sword swing. However, as they do that, the bone is solidified by the use of some of their strength and vitality, a form of recoil the move carries as it is used. In the case of coated bones, the aura is osteofied, and converts itself into bone mass that contains the user's genetics over the top of the bone.

## Users

* Penny the Pyrohog
* Scott the Power Hedgehog

## Technique Rank

Due to the power of the technique and taking into account the cost of the move, it bears a B-rank.
Earth Fury

**Earth Fury** is a powerful Earth-aligned attack that draws power directly from the Elemental Realm of Earth.

## Description

The user takes time to focus their energies, and then summons several large boulders from the Elemental Realm of Earth itself to strike the foe; the boulders explode upon impact with anything, and the resulting shards of rock can harm and pierce enemies who are too close by.

Despite the strength of this technique, it takes time for the user to focus and build a connection with the Earth Realm, leaving them vulnerable to counterattack during the charge time. It also drains a lot of stamina to use unless the user is capable of god-tier Earth manipulation.

## Users

* Temblor
* Etugen
* Agni
* Sam the Chameleon
* Rocket the Hedgefoxidna
* Hardrock the Echidna
* Scott the Power Hedgehog
* Erina Summers
* Lance the Power Hedgehog
* James Odessa
* Grace the Hedgecat
* Bazba Cormac
* Sumugan
* Rijuka Stoneclaw
* Earth Clan battle mages
* Obaluaye

## Variants

* **Cosmic Blaze** - Fire variant
* **Algorstorm** - Ice variant
* **Aqua Purge** - Water variant
* **Galvanic Blast** - Electric variant
* **Howling Zephyr** - Wind variant
* **Hallowed Barrage** - Light variant
* **Dark Fusillade** - Darkness variant
* **Sylvan Shower** - Nature variant
* **Virulent Rain** - Poison variant
* **Chaos Starstorm** - Chaos variant
* **Unnamed** - Soul variant

## Notes

* This attack is based on a spell from *AdventureQuest* of the same name.

## Rank

While this attack carries a great deal of sheer power, its long charge time, coupled with the fact that it drains a lot of the user's stamina, grants this technique an A-Rank.
Energy Ball

**Energy Ball** is a strong Nature attack.

## Description

The user first begins to focus. As the user focuses, they draw on the surrounding environment for energy, willing the energy converge either between their hands or in their mouth. As the energy converges, the user focuses the energy into a compact sphere of nature energy. Once the orb has reached the proper size, the user launches it at the target, leaving a whispy trail of energy. This technique explodes upon impact and is fairly powerful, able to cause a large amount of damage against most opponents. This technique has a slight chance of breaking through resistances against special attacks, allowing other special attacks to inflict more damage.

## Users

* Kotuumath the Halfbreed
* Tectonic the Thylacine
* Nanostrutturata the Demonhog
* Sense the Fox
* Stark the Hedgehog
* Sid the Foxidna
* Harvey the Hedgehog
* Bazba Cormac
* Varanthe
* Jack the Fohuahua
* Any combat-capable Nature Clan members (typically battle mages, summoners and priests/priestesses)

## Variants

* Dark Pulse: Dark variant of equal power
* Flash Cannon: Light variant of equal power
* Shadow Ball: Shadow variant of equal power
* Volt-Driver: Electric variant of equal power

### Derived Techniques

* Energy Assist: A variation used to transfer energy to an ally in the heat of battle.

## Technique Rank

This technique bears a C-rank, due to its potential to lower the defensive type it targets and it's relative strength.
Helvetti the Bear

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Helvetti

Drawn by Ryushusupercat (Talk)(Talk)

**Helvetti the Bear** is a scout that serves the Fire Clan of Fiamme.

## Physical Description

An averagely-built bear who stands a little bit over three feet tall, Helvetti has a short muzzle with a round nose, medium-sized, rounded ears, and a scut of a tail.

Her fur is primarily bright maroon in color, with a blanched almond muzzle, inner ears, chest, and stomach, while her ears, forearms, and the freckle-like spots near her eyes are burgundy in color. She has no hair on her head, instead having a tuft of longer fur, and her eyes are kobi in color.

Her outfit consists of an earth yellow tank top, French beige and coffee shorts, and earth yellow boots with coffee cuffs and soles.

## Abilities

As a scout, Helvetti is stealthy and fast. She specializes in spying on enemies and monitoring their movements and numbers in order to help her more offensively-inclined comrades, and also works well with hit-and-run tactics. This is not to say that she is completely useless in a fight, however; she wields a shortbow for protection, and although her overall strength isn't terribly formidable, she's still physically fit enough to be a decent hand-to-hand combatant.

Helvetti is an adept pyrokinetic, and primarily uses lower-tier offensive techniques and utility-based techniques of the Fire Element. Being a bear, she has sharp teeth and strong jaws for painful bites, and also has keen senses of both hearing and smell.

### Strengths/Resistances

Helvetti is relatively resistant to the Elements of Fire and Nature (her Fire resistance is somewhat higher, however). She is quite fast, and can easily outpace slower foes and evade their attacks. Hot, dry weather also strengthens her powers to some degree.

### Weaknesses

Helvetti is weak to the Elements of Ice, Earth and Water. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks. Being a manipulator of Fire, cold and/or rainy weather also severely dampens her powers.

## Friends and Foes

### Friends/Allies

* **Fire Clan of Fiamme** -
	+ **Drakath Firestorm** -
	+ **Enshoku the Wolf** -

### Enemies

* **Ice Clan of Kyanos** -
	+ **Tunndrae Frostwind** -
	+ **Inghet the Cat** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -
Kirisame the Deer

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Kirisame

**Kirisame the Deer** is a scout that serves the Water Clan of Neso.

## Physical Description

A slightly curvy deer who stands a little over three feet tall, Kirisame has a somewhat short muzzle with a triangular nose, large, somewhat diamond-shaped ears that stand mostly upright, and a short scut of a tail. She also has small, 3-pointed antlers that are black in color.

Her fur is mostly b'dazzled blue in color, with a white muzzle, eye markings, chest, stomach, and underside of tail, while the tips of her ears are black in color. She has no hair on her head, instead having a tuft of longer fur, and her eyes are cherry in color.

## Abilities

As a scout, Kirisame is stealthy and fast. She specializes in spying on enemies and monitoring their movements and numbers in order to help her more offensively-inclined comrades, and also works well with hit-and-run tactics. This is not to say that she is completely useless in a fight, however; she wields a longbow for protection, and although her overall strength isn't terribly formidable, she's still physically fit enough to be a decent hand-to-hand combatant.

Kirisame is an adept hydromancer, and primarily uses lower-tier offensive techniques and utility-based techniques of the Water Element. Being a deer, her antlers, while rather small, are sturdy with sharp points, and she can utilize punishing headbutts if she needs to force away opponents. She also has powerful legs for strong kicks.

### Resistances

Kirisame is relatively resistant to the Elements of Water and Fire (her Water resistance is somewhat higher, however). She is also quite agile, able to dodge slow-moving opponents and attacks with ease. Rainy weather and moisture-heavy areas strengthen her hydromancy somewhat.

### Weaknesses

Kirisame is weak to the Elements of Electricity and Nature. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks. Being a manipulator of Water, severe ambient heat can render her powers nigh useless, and can also easily dehydrate her.

## Friends and Foes

### Friends/Allies

* **Water Clan of Neso** -
	+ **Tsunamos Riverspell** -
	+ **Nabiku the Chameleon** -
* **The Ocean Nomads** -

### Enemies

* **Electric Clan of Haeos** -
	+ **Voltassa Stormdriver** -
	+ **Shingai the Weasel** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Ionic Kingdom** -

## Personality

Kirisame has a quiet and gentle disposition, and seems to dislike conflict. She is also shy, and doesn't open up easily to strangers; only around her closest friends is she reasonably relaxed and amiable.

### Neutral Traits

* Shy
* Quiet

## Notes

Her name is the Japanese word for "drizzle" (as a noun).
Aurinko the Cheetah

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Aurinko

**Aurinko the Cheetah** is a medic that serves the Light Clan of Celeritas.

## Physical Description

A slender cheetah who stands a little over three feet tall, Aurinko has a fairly short muzzle with a triangular nose, fairly small and rounded ears, and a long, slender tail.

His fur is primarily pale silver in color, with a white muzzle, chest and stomach, as well as taupe gray spots decorating most of her body, taupe gray ears, and two taupe gray tear-lines on her face. She has no hair on her head, instead having a tuft of longer fur, and her eyes are Paris green in color.

## History

### *The Elemental Wars*

She first appears during Llachar's flashback, where he recalls the injured stranger that stumbled across Hope Tower. Llachar had brought the stranger to Aurinko so that she could heal him. Yet the stranger, who was really Toxic in disguise, rallied a large number of Trolls to attack Hope Tower later that night, with the invasion resulting in the death of Lady Ilia Lightbringer.

Aurinko was seen after the Trolls were successfully driven away, locked in a depressive slump, mainly because she had helped the person who caused Ilia's death.

## Abilities

Being a medic, Aurinko has a far more defensive and utility-based fighting style than the soldiers and mages do. Apart from being able to heal and buff her allies, she can also debuff her enemies, and even strip them of their powers to some degree.

She isn't terribly sturdy, nor can she hit that hard. However, her Solaramantic abilities are well-developed, and she also is very agile, since she is a cheetah; she can easily dodge most foes, which is helpful for her.

### Resistances

Aurinko is relatively resistant to the Element of Light. She is very fast, and can easily outpace most foes and evade their attacks with ease.

### Weaknesses

Aurinko is weak to the Element of Darkness. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks. Her physical strength is also less than stellar, making her falter heavily in hand-to-hand combat.

## Friends and Foes

### Friends/Allies

* **Light Clan of Celeritas** -
	+ **Luminore the Hare** -
	+ **Kokotaru the Squirrel** -

### Enemies

* **Dark Clan of Voidstar** -
	+ **Maliseer the Bat** -
	+ **Henge the Lynx** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Trolls** - Unsurprisingly, Aurinko holds a hateful grudge against the Trolls.

## Personality

Aurinko used to live up to the translation of her name; she was warm and cheery, and loved helping people. After Lady Ilia's death, however, she had become very withdrawn and quiet, as she felt partially responsible for the former leader's death. She still does her job without fail, however.