Eurus

Eurus is the god of the Autumn wind and the unlucky East Wind. His Roman counterpart is Vulturnus.

His emoji is 🍂

Eurus children live in Deme 1 in the Eurus cabin

## **Demigod Powers:**

### Major

*Aerokinesis* (Major or Minor)

* Children of Eurus can manipulate and create strong winds similar to children of Zeus, Aeolus, or the other Anemoi. These winds are typically warm, yet can sometimes bring about a slight chill.  Eurus’s childrens’ winds tend to be on the more violent side at times.
	+ 1-3 able to create small gusts of wind able to knock someone over, as well as manipulate. Can suspend small objects in the air for a short amount of time and is able to kinda solidify air (4 turns for solidification, 5 without).
	+ 4-6 create medium sized gusts of wind to knock 2 people over. They can suspend objects the size of a medium sized dog or cat in the air for a short amount of time and are able to briefly solidify air (9 turns for solidification, 10 without).
	+ 7-8 create large enough gusts of wind to knock 4 people over, suspend a person in air for a short time or to cushion their landing, and solidify air for a few minutes or briefly create objects made of air. The solidification of objects takes decent concentration and is tiring (14 turns for solidification, 15 without). They can participate in unaided flight, but only for ½ the turns.

### Minor

*Taphokinesis* (Minor)

* Children of Eurus can decay plant life due to the god’s association with Autumn. However, be careful as this could end up harming some of the nymphs and you don’t wanna know what they’re like when they’re angry.
	+ Level 1: You can decay a single rose bush or the equivalent. Watch out for anthousai.
	+ Level 2: Now they might really get upset if you're not careful, because now you can decay the equivalent of three rose bushes.
	+ Level 3: Small trees. Dryads are a force to be reckoned with when upset.

*Limited Thermokinesis* (Minor)

* Due to autumn cooling down from the summer and being wonky in terms of temperature, children of Eurus can change temperatures, but not by much.
	+ Level 1: Increase temperatures by 1°C and decrease by 3°
	+ Level 2: Increase by 4° and decrease by 7°
	+ Level 3: Increase by 7° and decrease by 10°

*Limited Tychokinesis* (Minor)

* Due to the east wind being considered unlucky, children of Eurus can make people slightly unluckier. Think of it like Nemesis but a lot weaker.
	+ Level 1: They can cause someone to trip over something.
	+ Level 2: They can cause slightly more bad luck, like adjusting a coin flip.
	+ Level 3: The bad luck increases just a smidge, to affect dice in a game of Monopoly.
* Remember that these are examples, feel free to do inconveniencing things using this power that go beyond these examples!

*Autumn’s Fog* (Minor)

* Children of Eurus can create a small covering of fog in a specific area around them. The fog isn’t too thick to see through but does obscure vision.
	+ 1- Fog covers a 5ft by 5ft area
	+ 2- 8ft by 8ft area
	+ 3- 12ft by 12ft area

*Harvest Time!* (Minor)

* Demigods with this ability can ripen up plants since autumn is the season of gathering up the crops. They cannot grow or bend the plants, only ripen or reverse ripening. This power works on all plants, but it works best on the plants that ripen during autumn. If the plant isn’t a crop and doesn’t ripen then this power will simply cause the plant to age.
	+ Level 1: can speed up the ripening/reverse the ripening of any crop by a week
	+ Level 2: can speed up the ripening/reverse the ripening of any crop by two weeks
	+ Level 3: can speed up the ripening/reverse the ripening of any crop by three weeks

*Fall Feast* (Minor)

* Kids of Eurus sometimes have the ability to summon up foods commonly eaten during fall, or any holidays that take place during fall.
	+ Level 1: can fill one small plate up with whatever fall food they please
	+ Level 2: can fill up two medium plates with any fall foods, and a small cup with any fall drink
	+ Level 3: can fill up four large plates with any fall foods, and two medium sized cups with any fall drink

### Given

*Scent of Fall* (Given)

* All children of Eurus give off a strong scent of a classic autumn smell. This scent remains no matter how dirty they are or how much they try to use different soaps. This can help them as it keeps them from smelling bad but can also expose them to monsters with strong senses of smell. These scents can range from Pumpkin Spice to Cinnamon to Maple Leaves

*Wind Reading* (Given)

* Children of wind gods have the natural ability to read any wind. They can detect how many monsters there are upwind or downwind based on the slightest change in wind factors and what wind spirits report to them. However, on a calm non-windy day, this ability may be weakened or may not even work. The same will go for trying to read a wind that is not opposite of their parent’s wind.
* For example, a child of Zephyros may be able to read the wind coming in from the east or west based on upwind and downwind, but may have issues trying to read the wind as it shifts more towards north-south.

*Child of Autumn* (Given)

* Children of Eurus are strongest in the autumn and weakest in spring.

*Curse of the East Wind* (Given)

* Children of Eurus, similar to children of Harmonia, aren’t the luckiest people around, often losing on games of chance.

*Zoolingualism* (Given)

* Due to their father’s association with horses, children of Eurus can talk to and understand horses and pegasi.

*Storm Speak* (Given)

* This is a rarer ability among demigods and often develops accidentally when training their other powers. This ability allows them to understand and speak the wind spirit language of Storm Speak.

*Weatherman on Channel 5* (Given)

* Children of the wind gods and also wind spirits has an uncanny ability to predict the weather due to their connection to the winds themselves. They'd be able to suddenly know what the weather would be including temperature, humidity content, and even wind speeds.

*Farmers Weapons* (Given)

* Thanks to their dads association with the harvest season they are exceptionally good at using farmers' tools as weapons. Think things like sickles.