recursal/Fanatic-Fandom huggingface dataset:
Half-draenei

**Homeland(s)** | Durotar (Horde)
 **Capital** | Orgrimmar (Horde)
 **Leader(s)** | Vol'jin (Horde)
 **Language(s)** | Draenei, Orcish

A **half-draenei** is the offspring of one draenei parent or half-draenei and another species such as an orc.

## Background

Apparently half-draenei of orc descent have features that match that of the draenei. Garona, and her son Med'an, show little draenei features like shiny eyes or chin spines on the latter, instead they look almost entirely orcish. Half-orc half-draenei is the full name to describe the race when one they are part half-orc and part half-draenei. Half-draenei is the short form. Orc-draenei half-breed is another way of describing this combination. Prior to Exodar crashing on Azeroth the only known half-draenei known would have had to been of Lost One (and possibly Broken) descent.

## Appearance

Half-draenei gain characteristics from orcs and draenei. They usually vary in height and size. Half-draenei have green skin, dark hair and their eyes glow blue. Some half-draenei appear to have symbols on their forehead.

## Culture

Half-draenei follow the culture and faith of their orc parents or their draenei parents. It all depends on who raises them.

## Trivia

* The three most famous half-draenei are: Garona Halforcen, Med'an and Lantresor.
Half-ogre (WoW)

**Classes** | Warrior, Hunter, Melee hunter, Beastmaster, Bone crusher, Spirit champion, Wilderness stalker
 **Language(s)** | Orcish

**Half-ogre** is a term used to describe the offspring of an ogre and an orc.

## Background

Half-ogres, whom the orcs call mok'nathal, are created in the rare unions of orcs and ogres. Orcs originally bred half-ogres to combine the power of an ogre with the intelligence and cunning of an orc. However, half-ogres proved to be more stubborn than either race, bearing a horrendous independent streak. Little could change a half-ogre's mind once set, so the project was scrapped. Shamanistic orcs honored half-ogres as noble and savage creatures of the land, but quickly the race dwindled, as few orcs would willingly breed with the gigantic ogres.

Recently, half-ogres reappeared in the world following the exploits of Rexxar, Champion of the Horde, the greatest Mok'nathal to ever live. While still rare, more and more half-ogres come out of the woods each day, trying to find a place to call their own.

Even in the presence of friends, a half-ogre is quiet and withdrawn, uncomfortable around creatures that talk back. A half-ogre would choose to be out hunting or exploring a new wilderness rather than take a drink at a bar, and most half-ogres exhibit signs of claustrophobia.

The ruling force in life for half-ogres is honor. A half-ogre's word is his life, even among the rare evil half-ogres. Once a half-ogre gives his friendship to a person, that person is a friend for life and the half-ogre will sacrifice himself for those under his protection or those he loves. Most half-ogres honor the vows of another half-ogre, and thus a person who earns the trust of one half-ogre is assured that she has earned the trust of all half-ogres.

## Appearance

Half-ogres are towering creatures who vaguely resemble their orc and ogre parents. They stand as big as a tauren — sometimes bigger — with broad and powerful shoulders, and thick, blunt skulls. Their eyes are small and usually black, while their massive lower jaws bear great tusks. Half-ogre skin tone is a non-metallic gold hue, with varying levels of yellow and red admixture. Most half-ogres are mistaken for small ogres, or rarely, massive orcs.

## Culture

### Religion

Almost unanimously, half-ogres revere the nature that feeds and protects them. To them, the wild is much safer and more familiar than any civilization. Some of the greatest hunters and druids among the Horde's ranks are half-ogres, who combine both physical and spiritual strength in ways only the tauren can match. Many choose to be beastmasters.

## Trivia

* The Mok'nathal are a tribe of half-ogres with more of an orcish appearance.
Kaig ohg kag

el kaig ohg kag (tecnica del robo de energia ) es una tecnica descubierta por los -ul

## modo de uso

Primero, el usuario coloca la ectremidad herida cerca delun ojo de su cara con los dedos extendidos hacia un ojos, serando el otro . Esta técnica consiste en el intercambio de energia y daño que ciegan al oponente (incluido el usuario) por unos segundos,horas o dias (dependiendo del daño) para aprovechar y atacar o huir. La técnica también ciega a todo aquel que halla visto la luz.

## variantes y derivados

wingchugkagkaigohgkag : mescla entre wck y kok

## usuarios

leon ninja

winsler
Iron vrykul

**Language(s)** | Vrykul, Titan

**Iron vrykul** are a race of vrykul composed of iron. Like the iron dwarves and iron giants, they are servants of Loken.

## Background

Iron vrykul are considered part of the "armies of iron".

The only apparent creator of iron vrykul is a fire giant named Volkhan, who can be seen forging new additions to the iron vrykul army in the Halls of Lightning. Iron vrykul are stored below Forge of Wills, and may be made there, but are not shown being made there. In the end however, it is clear that no matter what the process used to create them, Volkhan is ultimately the "factory worker" building them, while Loken himself is "the boss" that owns them.

## Appearance

Iron vrykul are made of hardened steel and titanium. They are physically similar to standard vrykul.
A Lesson In Life

**A Lesson In Life** is the 2nd episode of *Season 1*.

## Synopsis

Julie creates a personal bond with a terminal patient. Hank corrects Greg in his behaviour again when more complaints arise. Gina tries to solve arguing between a patient and his family. Sandy is introduced by Laverne to someone for a date.

## Characters

* Sandy Miller
* Annie Roland
* Gina Cuevas
* Julie Milbury
* Hank Kaplan
* Greg Vincent
* Amanda Riskin
* Paco Ortiz
* Dr. Moss
* Laverne Todd
* Dr. Bickman
* Dr. Eric Vaughn
* Mr. Millner

## Cast and Crew

Executive Producer: Susan Beavers

Supervising Producer: Billy Van Zandt

Supervising Producer: Jane Millmore

Supervising Producer: Bruce Ferber

Produced by Nina Feinberg

Producer: Andy Cadiff

Created by Susan Harris

Written by Susan Beavers

Directed by Andy Cadiff

Executive Producer: Paul Junger Witt

Executive Producer: Tony Thomas

Executive Producer: Susan Harris

Stephanie Hodge as Sandy Miller

Arnetia Walker as Annie Roland

Mary Jo Keenen as Julie Milbury

Ada Maris as Gina Cuevas

Kenneth David Gilman as Hank Kaplan

Carlos Lacamara as Paco Ortiz

Jeff Altman as Greg Vincent

Florence Stanley as Amanda Riskin

Allan Rich as Mr. Milner

D. David Morin as Dr. Eric Vaughan

Richard Fancy as Dr. Moss

Steven M. Gagnon as Dr. Bickman

Park Overall as Laverne Todd

Co-Producer: Debby Pearl

Co-Producer: Cassandra Clark

Co-Producer: Eric Gilliland

Executive Story Editor: Danny Smith

Associate Producer: Sally S. Kleiman

Production Designer: Edward Stephenson

Music by George Aliceson Tipton

Casting by Susan Vash, Debi Levine Nathan

Costumes Designed by Julianne DeChaine

Associate Director: Marian Deaton

Stage Manager: Mark Cendrowski

Stage Manager: Paul Paolasso

Technical Manager: Bill Conroy

Post Production Supervisor: Peter D. Beyt

"Here I Am": Written by George Aliceson Tipton

"Here I Am": Written by John Bettis

Production Associate: Esther F. Himbaugh

Associate Production Designer: Michael Hynes

Assistant Designer: Tara Stephenson

Post Production Manager: George Englund

Original Casting by Kathleen Letterie

Production Assistant: Gordon R. McKee

Production Staff: Katherine Dunn

Production Staff: Cody Farley

Production Staff: Kelly Durham

Production Staff: Richard King

Production Staff: Kurt Schindler

Technical Director: Jim Horky

Lighting: Alan Walker

Audio: William H. Kennedy III

Video: Randy Johnson

Cameras: Neal Carlos

Cameras: Corey Kimball

Cameras: Bruce Oldham

Cameras: Jeff Rifkin

Property Master: Gary Clayton

Gaffer: Jeffrey Chang

Head Carpenter: Keith Visona

Costumers: Donna Casey

Costumers: Rasmus Olsson

Make-up: Wendi Lynne Tolkin

Hair Stylist: Paulette Pennington

Editor: Joseph W. Bateman

Post Production: Laser-Pacific

Re-Recording: Compact Sound, Craig Porter

Videotaped at Ren-Mar Studios

Production Executive: David Amico

Executive in Charge of Production: Susan Palladino

A Witt Thomas Harris Production
Ogron

**Language(s)** | Orcish, Low Common

The **ogron** are giants that once lived on Draenor, but were hunted to extinction during the forming of the original Horde.

## Background

As dim as they are strong, ogron are often used as expendable muscle for their ogre masters - as well as serving as a missing link between the ogres and the gronn.

## Appearance

Ogron resemble both gronn and ogres. They have a single eye and unique marking on their bodies. Ogron have a spiky spine and shoulders. Ogron are typically dark in skin color.
Fel orc

**Language(s)** | Orcish, Eredun

The **fel orcs** are the ultimate culmination of the Burning Legion's control over the orcs.

An orc becomes a fel orc after consuming the blood of a pit lord a second time. Then, a heavy blood haze falls over the orc, forcing him into a crazed bloodlust. The most prominent side effect of this blood haze is a deep red discoloration of the flesh and insane desire for battle and violence. This even affects the unwilling as revealed in the Blood Furnace. Fel orcs are also more powerful than regular orcs, having chaos damage on all their attacks.

## History

The only instance in which fel orcs were active on Azeroth was during the Third War. Mannoroth tricked Grom Hellscream and his Warsong warriors into drinking his blood from a tainted fountain of health. Grom later overcame the blood haze with the help of Thrall and Jaina Proudmoore and slew Mannoroth, thus freeing both the fel orcs and the orcs that had been corrupted by Mannoroth on Draenor.

When the pit lord Magtheridon took control of Outland, he created fel orcs by corrupting them with his blood. Fel orcs made up the backbone of Magtheridon's armies. After Magtheridon was defeated by Illidan and imprisoned, the fel orcs stayed in Hellfire Citadel, keeping guard over the captured pit lord. This is the first known appearance of the fel orcs. They no longer serve the Burning Legion but follow Illidan instead. Illidan has continued using the blood of Magtheridon to create more fel orcs to follow him. A letter recovered from one of the orcs has revealed that Illidan is not pleased with the orcs' progress with the defense of the Blood Furnace. It also seems they are experimenting on captured Mag'har to create fel orcs.

Caza'rez of the Horde is working on a cure for the Fel Orcs converted by the Illidari.

### The Cataclysm

Fel orcs from the Dragonmaw clan came from Outland to and enslave the rest of the Dragonmaw on Azeroth. They are later defeated by the Horde to help free the rest of the clan.

### Warlords of Draenor

After the Iron Horde has suffered many serious losses, Kilrogg accepts Gul'dan's renewed offer of demon blood. What he subsequently transforms into has also been described as a fel orc, though of a seemingly different variety as he is grey in color, instead of red, and possesses massive deformities.

## Appearance

The standard fel orc has red skin, and a ridge of long sharp spines coming out of its back. Bony horns grow from its arms and hands. Its eyes are bloodshot and glow red, and six long and thin fangs grow out of its mouth. Its ears are stubbier than orc ears, coming to a blunt point. Most fel orcs have lived for years in Outland with the corruption, and this has led to the greater mutations.
The Walking Dead

Année
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The Walking Dead est l'un des jeux indépendants les plus importants de ces dernières années. Adaptant l'univers de la bande-dessinée, via des personnages n'existant pas dans l'oeuvre canonique, The Walking Dead suit le trajet de Lee Everett, universitaire américain noir, qui essaye de protéger Clementine, jeune fille d'une dizaine d'années, dans le contexte d'une invasion de morts-vivants. Le jeu a reçu des critiques extrêmement positives pour sa qualité d'écriture.

## Présentation du jeu

The Walking Dead se divise en saisons de cinq épisodes, chacun d'entre eux durant une ou deux heures de jeu. A l'heure actuelle, deux saisons de la série ont été réalisées.

Le jeu n'est pas d'une prise en main complexe, mais peut se montrer assez dur émotionnellement. Le joueur n'a que peu d'interactions avec le jeu, mais doit à intervalles réguliers effectuer des choix, parfois cruciaux, et correspondant bien souvent à des dilemmes moraux. Le jeu aborde avec beaucoup de finesse la question de la discrimination et du racisme. On est sur une qualité bien plus importante que celle du comics ou de la série télévisée.

The Walking Dead doit par ailleurs être remis dans son contexte. Telltale Games est un studio spécialisé dans l'adaptation de licences de jeux vidéo (Sam et Max, Borderlands), de bandes dessinées (The Wolf among us, The Walking Dead), de livres divers (Puzzle Agent), de séries télévisées (Game of Thrones) ou de films (Jurassic Park, Retour vers le futur). The Walking Dead correspond au jeu le plus abouti, dans cette réflexion sur la narration.

Enfin, attention à ne pas confondre The Walking Dead de Telltale avec The Walking Dead:Survival Instinct, jeu particulièrement médiocre d'Activision qui accompagne la série télévisée.

## Éléments techniques

Le jeu ne pose pas de difficultés techniques particulières.

Soulignons juste que son découpage en épisodes assez courts permet une présentation assez adéquate du jeu au public. Par ailleurs, les choix opérés dans un chapitre auront des conséquences sur la suite du jeu : il faut par conséquent qu'un joeur puisse continuer sa partie sur la session qu'il a ouverte.

## Utilisation en bibliothèque

Nombreux usages possibles : prêt, jeu sur place, ateliers, mise en lien avec d'autres objets dans une sélection thématique (sur les zombis, sur le racisme, etc.).

## Références

The Walking Dead a connu beaucoup de discussions autour des questions de discrimination raciale. Voici trois articles qui abordent la question du racisme dans le jeu vidéo, et s'intéresse au traitement effectué par The Walking Dead.

A noter par ailleurs cet article du journaliste américain Keith Stuart, qui note que malgré son progressisme (ainsi que celui d'autres jeux comme The Last of Us), The Walking Dead ne parvient pas à sortir du cliché où un héros masculin va sauver un personnage féminin (à noter que la réflexion de Keith Stuart a donné lieu à beaucoup de débats au sujet de The Last of Us, l'autre jeu mentionné, où le personnage féminin d'Ellie a un rôle particulièrement complexe).
Pale orc

**Leader(s)** | Cho'gall (Formerly)
 **Language(s)** | Orcish

**Pale orcs**, also called the **Pale**, are fallen orcs that despise all that is good and holy. They are deformed, sickly orcs that are defined by visibly pale skin and glowing eyes, who lived on Draenor before its destruction.

## Background

The pale orcs draw on the power of K'ure and Cho'gall says they are the key to subjugating him. Cho'gall, referred to as "the master", has taught the Pale how to use the Void and through it enslave elementals.

When young orc shaman from around the world come of age, they make a pilgrimage to the Throne of Elements to seek the blessings of the elemental spirits. The entire journey is filled with risk, but the ceremony itself is the most dangerous time of an orc’s life. It’s not clear what happens to those who are not strong enough and succumb to terrible visions and unearthly whispers during what should be the triumph of their young life. Those orcs who fall to the otherworldly voices flee their clan and become the Pale, withered remains of their former selves, hiding from the light and babbling incoherently in dark caves. It is unknown if they are truly insane or have made contact with a malevolent force. The answers lie in the twisting caverns beneath Nagrand, where some of the largest colonies of Pale linger and speak cryptic warnings.

Following Cho'gall's siphoning of K'ure's power, he led the Pale to attack Highmaul.

## Appearance

Pale orcs are deformed, sickly and pale-skinned. Their skin colors range from a white to a light gray. Pale orcs' skin courses with a blue or green energy. Their eye colors are usually the same color of the energy. Unlike standard orcs, pale orcs walk on all-fours. When they stand all the way up, they are practically squatting.

## Trivia

* The voices the pale orcs hear may or may not be related to the Old Gods.
Bataille de Carvahall

Carvahall, au cœur de la bataille

* Victoire stratégique de Carvahall; Roran et la majorité des villageois se sont échappé

La **Bataille de Carvahall** a eu lieu lorsque les troupes impériales commandées par les Ra'zac ont été envoyés pour capturer Roran afin de faire pression sur son cousin, Eragon, et l'obliger à se rendre.

## Contexte

Tout a commencé quand des soldats de l'Empire, commandés par les deux Ra'zac qui ont tué Garrow, sont arrivés près de Carvahall. Roran chassait avec Baldor quand il a aperçu un camp de soldats. Quand il est retourné à Carvahall, il a appris que ces derniers étaient à sa recherches, Roran s'est alors enfuit dans la Crête.

L'armée impériale a mis en place sa base directement à l'extérieur de Carvahall tout en recherchant Roran et en ne respectant pas les habitants de Carvahall. Quimby, le mari de Birgit, qui est aussi le père de Nolfavrell, a été tué par un soldat ivre.

Les Ra'zac, qui commandaient l'armée, n'ont pas voulut punir le responsable. En fait, ils ont mangé le corps de Quimby et ont seulement retournés ses os. Un soldat a ensuite incendié le silo à blé du village, et le feu s'est propagé en brûlant plusieurs maisons.

## La Bataille

Ces actes ont grandement irrité les habitants, alors Roran est revenu au village et les villageois ont organisé la défense de Carvahall. Sloan, cependant, les a trahit en assassinant Byrd, la sentinelle. Cet acte était apparemment destiné à enlever Katrina, la fille de Sloan. Les hommes de Carvahall ont pu repousser l'ennemi, au début, mais l'Empire a continué d'attaquer, causant de grandes pertes à la milice de Carvahall, pendant que les troupes impériales commencèrent à avoir des renforts.

## L'évasion

Roran a convaincu la plupart des habitants de Carvahall à quitter le village en raison du conflit. Il a ensuite conduit les habitants dans un exode massif vers le bas de la côte de l'Alagaësia jusqu'à Teirm.

Malheureusement, plusieurs des anciens du village sont morts à cause du temps et des conditions difficiles pendant le voyage. A Teirm, les villageois ont volé l'*Aile du Dragon* avec l'aide de Jeod et ont navigué jusqu'au Surda. Cependant, ils sont arrivés à temps pour aider les Vardens lors de la Bataille des Plaines Brûlantes.

## Participants

### Les Villageois

* Roran
* Horst
* Sloan
* Baldor
* Albriech
* Birgit
* Nolfavrell
* Orval
* Ivor
* Elain
* Morn
* Tara
* Loring
* Fisk
* Delwin
* Felda
* Thane
* Calitha
* Darmmen, Larne & Hamund

### Empire de Broddring

* Armée impériale
* Ra'zacs

## Victimes

* Quimby
* Parr
* Wyglif
* Ged
* Bardrick
* Farold
* Hale
* Garner
* Melkolf
* Albem
* Elmund
* Kelby
* Byrd
Naga sea witch

**Language(s)** | Nazja, Darnassian

**Naga sea witches** (aka **priestess/priest of tides**) are potent naga spellcasters.

## Background

Naga sea witches are naga who revere their queen, Azshara. It is their faith in her and in naga superiority which grants them power. They wield the freezing cold of the arctic north; they command the fury of ocean storms. They also draw upon their race's arcane legacy to protect themselves. Most priestesses of the tides are females. The occasional male naga joins their ranks; however, these are vanishingly rare, as most male naga don't have the intelligence (or spirit) to make spellcasting a viable pursuit. However, some males can still become one.

## Appearance

Naga sea witches resemble standard naga. However, sea witches have gray-blue skin. Their eye colors glow pink/purple. Naga sea witches also have long, wild hair that are snakes (similar to the real-world mythological figure Medusa).

## Culture

### Combat

The iconic priestess of the tides is a calculating and cunning opponent. She plans her attacks well in advance, and enemies find that other naga support her. She moves among their ranks, frost shimmering at her arrowheads and thunder sounding in the sky.

## Trivia

* The naga sea witches were inspired by the Gorgons of Greek mythology, of whom Medusa is the most famous.
Azotha

**Homeland(s)** | Stranglethorn Vale
 **Language(s)** | Low Common

The **Azotha** were an ancient race of primitive humans. They lived in tribes and clans, located in present day Stranglethorn Vale and Arathi Highlands.

## History

The azotha were somehow connected to the titans, evidence of the titans is somehow related to their ruins in Stranglethorn Vale.

Before the Great Sundering, the Azotha were in a war against the jungle trolls, calling warriors and spies to the fight. They settled in places including what is now Stranglethorn Vale (presumably around the Savage Hills), where Aron Kodosbreath searched for their ruins.

Another group of presumed azotha, the Arathi, were a tribe of humans who were able to unite various other nearby human tribes, and found the nation/empire of Arathor and its capital city of Strom.

Following the fracturing of that empire, the descendants of the original Arathi tribe travelled south to found the kingdom of Stormwind. The last descendent of the Arathi bloodline was Lord Anduin Lothar.

## Appearance

Azotha are assumed to be physically similar to standard humans. However, they are also assumed have very dark skin and dark eyes.

## Culture

Little to nothing is known about Azotha culture. It is known that they are well-known for having gold.

## Trivia

* The Arathi named the land of Azeroth as a whole in homage to their ancient ancestors. This seems like it refers to the Azotha.
* Aron Kodosbreath made a report that is shown in *Lands of Conflict*. One of the titles is "The Azotha revealed", but it is unknown if it means that they found evidence of the Azotha, or if they found living Azotha.
Carbotanium vengativo

El **carbotanium** o **carbo-titanio** es una combinación de fibras de carbono y titanio que forma un material compuesto con una alta resistencia y tolerancia al daño. Es un material que se utiliza en la industria aeronáutica y automotriz (en competición). Se trata de un material relativamente nuevo, que en sus orígenes se empezó a utilizar en el mundo de la aeronáutica para la construcción de aeronaves, pero se está empezando a introducir en el ámbito de la automoción.

## Composición de la aleación

### Titanio vengativo

El titanio empleado es una aleación usada a partir de la planta vitanio , que creece en la legion vengativa .

#### Composición y propiedades mecánicas del Titanio vengativo

* **C** 3%
* **Mo** (Molibdeno): 15%
* **Nb** (Niobio): 3%
* **O2** (Dioxígeno): 0,11-0,15%
* **Si** (Silicio): 0,2%
* **Ti** (Titanio): Base

##### Propiedades mecánicas[editar]

* **Tensión de rotura**: 983,9-1198 MPa
* **Módulo de Young**: 88,83-114,8 GPa

### Fibra de carbono

La fibra de carbono unidireccional tiene un límite de tracción cercano a 1500 MPa y un módulo de Young de 110 GPa. Para acercar aún más las propiedades del Timetal a las de la fibra de carbono, se le llevan a cabo una serie de procesos de trabajo en frío (por debajo de la temperatura de recristalización para aumentar su resistencia) consiguiendo un límite de tracción superior a los 1190 MPa y un módulo de Young cercano a los 110 GPa de la fibra de carbono.

## Preparación

Para proceder al pegado de ambos, el titanio se somete a un proceso de limpieza exhaustivo, dándose un tratamiento con chorro de óxido de aluminio a la zona donde se pegará a la fibra de carbono. Antes de eso se aplica un recubrimiento de platino. Una vez hecho esto, se procede aplicar el proceso de envejecimiento estándar para el titanio, que a la vez adhiere el recubrimiento al titanio. A continuación la fibra de carbono se pega a la zona recubierta del titanio usando un adhesivo. Seguidamente, se somete a la fibra de carbono al proceso de curado normal en autoclave, que le otorgará su forma y propiedades específicas.

Con esta combinación se puede conseguir que las piezas hechas para propósitos aeronáuticos alcancen los estándares de resistencia a la vez que se reduce el peso del orden del 50-75%. Este ahorro de peso es crucial para continuar con la senda de aumento de la eficiencia dentro de la industria del avión. A la vez que se reduce peso se aumente la tolerancia al daño de las piezas.

## Aplicaciones

Es usado para hacer las armas ,los trajes de la legion vengativa ,y las quinque
The Great Bestiary Wikia

Welcome to the Bestiary!

## Welcome to the Wiki

We welcome you with open arms! The rules here are simple: do not create pages for live-action, television show races. Do not create pages for aliens, unless they appear in a fantasy game. You can create pages on your own races. **Please note that this wiki will mostly include copy/pastes from those wikis. Those wikis will get credit and an honorable mention.**

Ask the staff for help:

* Hallowseve - Founder
Ettin (WoW)

**Language(s)** | Low Common

The **ettin** are a race that seems to be some kind of beast resembling a cross between a giant and an ogre.

## Background

Ettin live in Silverpine Forest and the mountains around Gilneas and Redridge. One of these creatures came down looking for a snack, but was stopped by the worgen adventurers. Another of these creatures was subdued by the Forsaken. Yet another of these creatures wanders the vicinity of Baradin Hold in Tol Barad and harries any Alliance or Horde forces that attempt to lay claim to the area.

## Appearance

Ettin are giants with two heads and light brown skin. They have glowing yellow eyes and sometimes grow hair.

## Trivia

* Brann Bronzebeard says that enough fossils point to theorize them evolving from ogres, but he suspects there might be a "missing link". Any fossil evidence was likely lost when Draenor was torn apart.
Aesir

**Language(s)** | Titan

Following the imprisonment of the Old Gods, **Aesir** were appointed as protectors on Azeroth. Aesir, in common nomenclator is "Storm Giants." There was at some point global combat between the Aesir and the Vanir because of something related to Loken. Loken neutralized all remaining Aesir and Vanir affecting the termination of the conflict.

## Background

There are two types of titan, the stronger, smarter, more agile Aesir, and the tougher but less powerful Vanir. The Aesir are platinum-skinned giants that once crafted the oceans and skies. Their sphere of power is storm, frost and water. They are highly reclusive, shying away from all mortal creatures, not wanting to disrupt the delicate balance of their evolution. Their direct children are the mountain and sea giants, whom they created to help them tend to the high peaks and oceans of the world. They have a connection to the elements of Air and Water.

## Appearance

Aesir are physically identical to standard titans, the only difference is that they have platinum skin.
Taunka

**Language(s)** | Taur-ahe

The **taunka** (aka **winter tauren**) are ancient relatives of the tauren, were thought to be lost until re-discovered by Garrosh Hellscream and his orc forces upon their arrival on Northrend. Like their ancestral relations the tauren, the taunka are a hardy people who have given their allegiance to the Horde. They, like their distant cousins the tauren, are involved with the spirits of the land, though after living for so long in such a harsh environment as Northrend they tend to bully the elements rather than ask them to keep their region inhabitable.

## Background

This tenacious, stoic race knows all too well the rigors of living in the harsh and often deadly wastes of Northrend. Over time, the taunka—whom many believe to be ancestral cousins of the tauren—have adapted, but only by forcing the land and the elements to yield to their will. The taunka's relationship with nature, unlike that of their tauren brethren, has been one of constant struggle and grim perseverance.

Although the taunka may seem dour or even cold to outsiders, those who come to know them will soon recognize an embattled race of survivors characterized by colossal hearts and unshakable resolve.

Taunka are clan-bound to be paired.

## Appearance

Taunka are the same height as tauren. They also have the same hair colors (ranginging from white to gray to brown) and horns. Unlike the tauren though, the taunka look like bison.

## Culture

The taunka use black polar bear pelts in their religious rites, usually at the funerals of those who hunt black polar bears. They also collect the feathers of noble birds of prey to use in crude fortunetelling ceremonies.

## Trivia

* The name "taunka" likely comes from the word "tatanka", the Lakota word for bison.
Magnaron

**Language(s)** | Orcish, Kalimag

The **magnaron** are immense giants of molten stone, directly descended from the immense colossals that once roamed the surface of Draenor. There are few living today who can communicate with these enigmatic giants, and fewer still who understand their seemingly chaotic motivations. Amidst the lava fields of Frostfire Ridge, they carve elemental sigils into the stone and bind elemental furies to their will.

## Background

The magnaron serve as commanders for the Breakers, a faction of earth-based creatures who seemingly originate from Frostfire Ridge. They are often seen fighting Genesaurs, as the Breakers are locked in an on-going conflict with the Primals, a faction of sentient plant-like beings. The magnaron are the ancestors of the gronn, who are also part of the Breakers faction and through them the ogron and the ogres.

The Iron Horde has begun enslaving their gronn and gronnling descendents for use as mounts and living siege engines with cannons and weaponry strapped to their backs; this duty primarily fell to the Thunderlord clan, but the Blackrock Clan have taken control of many gronnlings and apparently a few magnaron as well (during his brief appearance during the Assault on the Dark Portal, Blackhand has a magnaron behind him) using the Heart of the Maganaron, though the origins of the artifact and its connection to the magnaron remain unclear. However, one magnaron, Kromog, is mentioned to have been aiding the Blackrock willingly by using his large stone fists to hammer out the large metal plating used to build dreadnaughts and siege weaponry; no one, least of all the astonished Blackrock, know why he's doing such, though the magnaron are mysterious in their ways, ancient and inscrutable.

Their goals are unknown, but some claim that all of Draenor might be turned into a frozen wasteland akin to Frostfire Ridge should they not be stopped.

## Appearance

Magnaron are large, elemental-like giants. Their belly area appears to be flesh and everywhere else appears to be rocky. They have a single eye and elemental-like liquid flowing through their arms. Magnaron have rock feet, and they appear to have moss on them.

## Trivia

* Magnaron vanished or were completely annihilated when Draenor was shattered into Outland.
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Rudy

Work
 Family

**Rudy Howard** is the husband of Amanda.

## Personality

After Rudy woke up from a 38 year long coma he has rehabilitaton to do. While after that at first he rejected Amanda he later decided he does want to spend the rest of his life with her.

Between 1953 and 1992 he was in a coma. Just before the coma he was engaged to Amanda and she was pregnant with their child Marty.

Rudy and Amanda fell in love during a concert of musician Tommy Dorsey.
Scourge troll

**Language(s)** | Zandali

**Scourge trolls** are a type of undead ice troll mainly found in Zul'drak, that served Overlord Drakuru.

## Background

Scourge trolls sway as they walk, their long hands dragging on the ground, their knees barely bending with each stride. Scourge trolls' small eyes stare straight ahead, and it do not swerve to avoid obstacles but plow through them. They staggers around with no clear purpose and follow any movements they see. The minute a scourge troll sees another living creature it attacks, trying to kill the target. These trolls were not very bright when alive and are even less so now — if attacked from multiple directions they grow confused and disoriented. Most Scourge trolls are ice trolls as the plague variant was first tested on them.

## Appearance

A Scourge troll is a troll that has been turned undead by a version of the plague made to specifically work on trolls and has become a withered troll. A Scourge troll's eyes are a pale, milky blue and its skin is a sickly green or blue with strange, light gray splotches. Their eyes also glow green.

## Trivia

* Following Drakuru's demise, it is unknown how many scourge trolls are left.
Rayman Origins

Année
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Rayman Origins est un des principaux jeux de la série Rayman ; il est suivi par Rayman Legends. Le joueur y incarne Rayman et plusieurs de ses compagnons, qui vont sauver les Lums, des créatures emprisonnés dans des cauchemars. Le jeu se déroule dans des environnements très chatoyants visuellement. Rayman Origins a été développé en partie par le studio Ubi Soft Montpellier, où travaille Michel Ancel, également créateur de Beyond Good and Evil. Le jeu se termine en quelques heures.

## Présentation du jeu

Le joueur incarnant Rayman traverse plusieurs mondes eux-mêmes divisés en niveaux : l'objectif est d'arriver à la fin des niveaux, mais de nombreux objets peuvent être collectés sur le chemin, participant au score final du joueur.

La dimension graphique du jeu est très importante : la série des Rayman puise ici son inspiration graphique dans la bande dessinée européenne. Le jeu a été développé avec le même moteur de jeu que celui de Soldats inconnus : mémoires de la grande guerre et Child of Light, similaires dans la manière où ces jeux travaillent sur une esthétique soignée et très tournée vers le dessin plutôt que la modélisation 3D.

Rayman Origins et sa suite sont très orientés vers la coopération : il est possible de jouer à plusieurs, et d'entraider pour plusieurs énigmes, et de parcourir les niveaux en même temps. Jusque quatre joueurs peuvent participer en même temps au jeu.

Les deux jeux sont sur PC et consoles, et connaissent des spin-offs au maniement différent sur tablette : Rayman Jungle Run et Rayman Fiesta Run.

## Éléments techniques

Le jeu nécessite un PC de bonne facture pour fonctionner correctement.

Comme tous les jeux Ubi Soft, il est nécessaire de créer un compte sur UPlay et de disposer d'une connexion internet permanente pour accéder au contenu du jeu. La création d'un compte est proposée la première fois que l'on lance le jeu sur un ordinateur.

Jouer en coopération nécessite par ailleurs que plusieurs manettes soient reliées au PC sur lequel le jeu a lieu.

## Utilisation en bibliothèque

Les utilisations sont ici encore nombreuses en bibliothèque : jeu en libre-accès, jeu coopératif, compétition, etc.

Notons que Rayman Legends est un jeu déjà très présent dans nombre d'établissements : c'est un bel exemple du dynamisme de la production française actuelle, une œuvre qui puise en partie dans la bande-dessinée, un jeu coopératif, etc.
Shelter

Année
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Shelter est un jeu vidéo d'aventure où l'on incarne une blairelle (la femme du blaireau) qui doit s'occuper de ses cinq blaireautins, les nourrir, les protéger des bêtes sauvages, etc. Le jeu se joue au clavier (pour déplacer les personnages notamment) et à la souris, et se veut avant tout un jeu d'ambiance.

Le jeu se finit en quelques heures.

## Présentation du jeu

Le jeu est divisé en quatre saisons, au fur et à mesure desquelles la difficulté augmente (il est plus difficile de trouver de la nourriture). Le jeu peut se montrer assez difficile, et il est très compliqué de finir le jeu en étant parvenu à sauver ses cinq petits. Le maniement du jeu peut par ailleurs paraître complexe à un premier abord, mais les premières minutes du jeu permettent au joueur de se familiariser avec les commandes.

Le jeu peut aussi être difficile émotionnellement pour les publics les plus jeunes ou les moins assurés. Une séquence du jeu se déroulant de nuit, et où le joueur est entouré de prédateurs nocturnes, peut être effrayante pour les jeunes enfants ; la perte d'un blaireautin peut par ailleurs être assez forte émotionnellement.

Une suite du jeu est sortie en 2015, intitulée Shelter 2 : on y joue une mère lynx accouchant d'une portée, et apprenant à ses petits à survivre.

## Éléments techniques

Le jeu nécessite d'avoir une bonne configuration PC pour fonctionner correctement.

## Utilisation en bibliothèque

Shelter a été suggéré dans la sélection de la Cigogne Volubile.
Capitan gruff

```
EXCELENTE UNO MENOS FALTAN.....

```

Enemigo principal de la 1ra Temporada de 576 coleccion de Objetos y lider de la tripulacion pirata azteca con su frase "uno Menos Faltan"

## apariciones

1 la muerte de 576 ( CAMEO)

2 bienvenidos al colecionador ( mensionado )

3 mision francesa (en recuerdos )( mensionado)

4 cazeria de saurios ( cameo )

5 3 desos cumplidos (cameo )

## curiosidades

es uno de los pocos personajes que aparese en o es mensionado en todos los capitulos
Tainted orc

**Language(s)** | Orcish

**Tainted orcs** are orcs corrupted by demonic energies.

## Introduction

Orcs once cultivated a shamanistic society upon the dying world of Draenor. Then the dark magics of the Burning Legion corrupted them. Lured to the world of Azeroth through a dimensional gateway, they were manipulated into waging war against human nations. Recently, most orcs threw off the shackles of demonic influence and now strive to recover their lost heritage. Some orcs remain under the thrall of the Burning Legion, however, to the point where they are twisted into mockeries of their former selves.

## History

After their defeat in the Second War, most orcs suffered from a lethargy produced from the withdrawal of the demonic forces. Thrall, an uncorrupted orc, was able to rekindle their original shamanistic ways, and many of them threw off the shackles of demonic influence and now strive to recover their lost heritage. During the Third War, Grom Hellscream killed Mannoroth, thus breaking the bond that kept the tainted orcs corrupted. From then on, tainted orcs were able to return to their original ways. However, some orcs remain under the thrall of the Burning Legion by their own decision, to the point where they are twisted into mockeries of their former selves. Fel orcs are the ultimate step in being corrupted by demonic energies.

## Green orcs

Even though some orcs did not consume the blood of Mannoroth, the demonic energies coursing through Draenor were so strong, that they were too partially turned into tainted orcs, at least in their skin color, which turned from brown into green. Those that did consume the blood turned into a brighter shade of green, and suffered from more transformations, as mentioned above.

## Reversion

It is not known if tainted orcs can become uncorrupted orcs again, although Thrall and his new Horde are trying to recover their lost customs. In Warcraft III, it was seen that fel orcs have a chance to go back into tainted orcs, as shown when Grom Hellscream, who was a fel orc for a short time, was able to become his former self with Thrall's help and the combination of orc shamanism and elven magic.

## Appearance

This creature looks much like an orc but of massive size, standing perhaps 8 feet tall. Its green skin is mottled with gray and its dark hair hangs in thick tangles. Its eyes shine with a crazed, savage light.

## Culture

Orcs appear to other races as a barbaric and brutal people, but they are proud and noble in their way. Those subject to demonic taint give vent to their brutish ways, however. A tainted orc can channel his warrior fury to become truly fearsome in combat.

## Trivia

* Tainted orcs seem to be a stage between green orc and chaos orc, like Grom Hellscream iconically was before his death.
Earth giant

**Language(s)** | Orcish, Low Common

**Earth giants** (also called **colossals**, and presumably **"grom"** in Orcish) are a race of giants who lived on Draenor. The earth giants are the ancestors of the magnaron, and by extension the gronn, ogron, and ogres. Whatever they were, the only signs of their passing are the Temples of the Damned built during the Second War, which were all destroyed.

## Background

### Temple of the Damned

The Temple of the Damned structure was said to be "formed from petrified carcasses of the race of giants that inhabited the Orcish homeworld." These structures would later be used by the Scourge and the Forsaken in the Undercity.

### Draenor

The giants were hunted by the Thunderlord clan generations ago. The skeleton of a particularly large one, rumored to be the last of its kind, served as their home in Frostfire Ridge. The largest of these creatures that has ever walked Draenor was rumored to be Gorgrond itself before it died and subsequently turned into the landmass that is there today.

The remains of three other giants, Colossal's Fall, Agurak's Fall, and The Boneslag, can also be found in Frostfire. The skull of one looms over Deadgrin. Another skull can be found far to the east off the coast of Gorgrond, submerged near two small islands that aren't on the map. It has fungus growing out of its eye and mouth. A sixth can be found directly west of Oshu'gun overlooking an Ogre compound.

## Appearance

Earth giants likely resembled ogres in the flesh. They had one or two eyes and a horn grew from their heads.
Wrathguard

**Language(s)** | Eredun

The demonic **wrathguard** are members of the man'ari eredar species that act as an honor guard for the more important members of their race, leaders of the Burning Legion. They appear to be the man'ari analog of warriors.

## Appearance

They have long tails, digitigrade legs, horns, and a formidable suit of armor. The source of their clawed feet, features also seen in Lost Ones, raise a number of questions. Corruption caused by fel energies may be the cause of this mutation, as seen in the Broken and Lost Ones, or it may be an intentional augmentation made to Wrathguards in order to increase their mobility.
Ogre lord

**Language(s)** | Orcish

**Ogre lords** are special ogres that usually lead.

## Background

### Azeroth

Many of the ogre lords have rallied the remnants of their people that were scattered when the Horde fell. Though their plans are unknown, there is no doubt that these powerful, deceptively intelligent warriors will gather their forces once more. Using their immense bulk to terrorize their lesser ilk into service, ogre lords are often encountered guarding Gold Mines, Healing Pools, and other valuable locations. Although they do not cast spells, ogre lords make up for their lack of magic with pure brawn, blasting their tree-trunk sized clubs into their enemies' skulls with unequaled fury. The ogre lords of Stormwind emerge to stake claims on the wild lands, resulting in rising clashes between all races in the region.

### Outland

It is believed that the massive, cyclopean Gronn are the ancient ancestors of the ogres. If so, the ogre lords of Outland are the only ogres known to retain some of the physical traits of their gronn progenitors, such as the bony, calcified protrusions on their head and back, as well as a portion of the gronn's immense size and strength. Other unique characteristics possessed by the ogre lords are their intelligence and reasoning abilities, which are more acute than those of their ogre cousins. This combination of brute strength and increased intellect make the ogre lords worthy of both respect and fear.

## Appearance

Ogre lords resemble standard ogres, but much larger. They have the same skin colors. Ogre lords have a single eye, much like their gronn ancestors. They have growths coming out of their back and head.

## Culture

### Relations

Like the gronn (and unlike most ogres), the ogre lords have only one eye and have stone-like growths covering their bodies. It is possible that heads of the ogre lords (or their unknown, immediate descendants) were used in the process of creation of two-headed ogres (since the second head looks very similar to that of an ogre lord). More likely, ogre lords are simply more closely related to gronn than regular ogres.

Many two-headed ogre lords could be seen in *Warcraft III* leading bands of ogres.
Dying Light

*"Good Night. Good Luck."*
—Dòng chữ kèm theo
Dying Light là một game kinh dị hậu tận thế góc nhìn thứ nhất được sản xuất bởi Techland và được phát hành bởi Warner Bros. Interactive Entertainment. Game được phát hành cho PlayStation 4, Xbox One và Windows vào ngày 27 tháng 1 năm 2015 ở châu Mỹ và vào ngày 28 tháng 1 năm 2015 ở châu Âu và châu Đại Dương.