recursal/Fanatic-Fandom huggingface dataset:
Factory

**Steam Core** | 1

**Factory** is one of the Buildings in Frostpunk.

## Acquisition

**Factory** is available after finishing research Factory (Technology), then it can be built from Tech tab.

## Description

* Produce 1 Automaton: need 100 Steel, 100 Wood, 50 Coal, 1 Steam Core
* Produce 1 Prosthese (requires Prosthetics (Law)): need 10 Steel

The Factory is a manufacturing plant where automatons, prosthetics and other highly advanced devices can be produced.

The Factory takes 2 hours and 20 minutes to build.

## Abilities

* Change the Shift Length
* Heater
* Emergency Shift
* Foreman

## Upgrades

* Research Streamlined Prostheses (Technology): -5 Steel to produce 1 Prosthese
* Research Optimised Prostheses (Technology): +50% production speed of Prosthese
* Research Streamlined Automatons (Technology): -20 Steel, -20 Wood to produce 1 Automaton
* Research Automaton Redesign (Technology): -30 Steel, -30 Wood to produce 1 Automaton
* Research Automaton Integration (Technology): +10% Automaton efficiency
* Research Automaton Integration II (Technology): +10% Automaton efficiency
* Research Automaton Integration III (Technology): +10% Automaton efficiency
* Research Medical Automatons (Technology): allow automatons to be used at Medical Post and Infirmary
* Research Medical Automaton Integration (Technology): +20% Automaton efficiency at medical facilities
* Research Engineer Automatons (Technology): allow automatons to be used at Workshop and **Factory**

## Trivia

* In the On The Edge scenario, a notification bubble will appear shortly after the Factory has been constructed, reminding the player that Automatons constructed here will not be able to function for long in the absence of any Generator or Steam Hubs.
Dispensary (Labour Law)

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Dispensary** is is one of the laws from the Book of Laws in Frostpunk.

Dispensary will be built.

* cures Gravely Ill to ill with potent chemical medicines
* NEW BUILDING: Dispensary

NOTICE

* treatment can have side effects
* you will have to build a Dispensary

You will only have one option:

* I see: Nothing will change

## Notes

in a test playthrough of the scenario on normal, side effects dont seem to be a major gameplay mechanic. the side effects manifest as events. further testing needed
Extra Rations for the Ill (Adaptation Law)

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Extra Rations for the Ill** is one of the items from the Book of Laws in Frostpunk.

## Description

Extra Rations for the Ill unlocks the ability Extra Rations in Medical Posts, Infirmaries, and Houses of Healing.

Cooldown: 36h

### Characteristics

GOOD

* New Ability: Extra Rations
Aswald

## External links

AlchemistCodeDB

Aswald is an assassin of the mysterious dark cult "Zalam Gaim." As one of the top class members, she bears the code name "Najam," which means Star. She's such a force that she even gets targeted within her own organization, but she has trouble seeing any meaning to her existence apart from her duties, and that troubles her.

## Leader Skill

Twilight's Worship
Raises PATK by 40% & Evasion Rate by 5% for Dark units

## Jobs

Initial Job
Job Change 1

Shadow Assassin
Shadow Assassin [Eventide]

Twin-Blade Swordsman

Gunner
Gunner [Hedgehog]

## Related Mementos

Blade Concealed by Dark Clouds  Burning Desert Vow  Captivated by the Piercing Heart  Goals and Admiration  Guardian of the White Sands  Heart in Hospitality  Hearts Near and Far  Loving Family  Messenger from the Underworld  Pretty as a Picture  Strategist's Busy Day  That Thing Called Happiness  The Chained Hawk Soars  The New Continental Justice  The Nourishing Crimson Sigil  The Power of Hearts Combined  Windblown Sands of Time  Wings Unbroken
## Master Ability

Master Ability
Greatly raises PATK & raises Evasion Rate/Slash ATK Power & MOVE +1
Acquired from Quest: QE\_CH\_ASUWADO\_3

## Skins

Default Skin

Wedding Skin
Source : Secret Shop
Forceful Persuasion (Purpose Law)

**Discontent** | rises

**Forceful Persuasion** is one of the laws from the Book of Laws in Frostpunk.

## Description

Explaining to inmates the enormity of their wrongdoings in a more direct manner will return them to the society faster.

Cooldown: 45h

### Path

Book: Purpose - Order path

* Previous: Prison (Law)
* Next: New Order (Law)

### Characteristics

GOOD

* NEW ABILITY: Forceful Persuasion (Ability) (Prison)
* reduce the time prisoners spend in Prison

NOTICE

* prisoners may get hurt or killed
* discontent will rise

## Events

The following events are associated with this law

### Forceful Persuasion

*Main article:* Forceful Persuasion (Arc)

This arc will result in the death of a citizen.
Assemble Soulcards

Assemble SoulcardsRank5★RequirementEquippable on EstellaTypeGearGear typeArmor (Armor)SourceFreeRelease dates* GL: 2022-11-22
* JP: 2022-08-10
Item shardExternal linksAlchemistCodeDBCards used by a respected fortune teller in Northern Pride. They are imbued with a special magic that protects her from assailants. These cards maximize her attack, allowing her to drive back enemies with a single blow.

Attributes: Raises Max HP. Slash Res, Disable Support Res & When equipped on Estella, "Collapse Card: Resistor" will activate "Assemble Card: Facultas" as a follow-up (Follow-up that raises own CRIT Rate/CRIT Dmg for one turn)

## Stats by Rarity

 HP +700
Slash Res +15
Disable Support Res +70
Ban

## External links

AlchemistCodeDB

Ban is a member of the Seven Deadly Sins, brought here from a place in another world called the Kingdom of Liones. His sin to bear is that of the Fox Sin of Greed. He works as a chef for the Boar Hat. He tends to obsess over things he finds interesting, but will totally neglect things he couldn't care less about. A free-spirited man, he is willing to steal to get his hands on something he really wants.

## Leader Skill

Raging Fire's Heartbeat
Raises HP by 50% & PATK by 20% & Daze Res by 30% for Fire units

## Jobs

Initial Job

Holy Cavalier

Warrior
Warrior [Muspell]

## Related Mementos

Eternal Heroes of Liones  Frontier Legends  Grand Gaia Summoners  Holy War of the Seven Deadly Sins  Legendary Order of Knights  Rebellious Age  The Princess Against the Ten Commandments
## Related Gears

Seven Deadly Sins Wanted Posters  Balor's Magical Eye  Vanyas Ale  Spell Sphere  Peace Amulet
Flying Hunters' Gear (Technology)

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

  **Steel** | 30

**Flying Hunters' Gear** is one of the Technologies in Frostpunk. It increases the nightly Raw Food output from Hunters' Hangars from 30 to 45, a 50% increase.

## Summary

If you have not yet researched Hunting Tactics, it is more efficient to research that before researching this technology. The Raw Food per Worker ratio increase is identical for both technologies in Hunters' Hangars, but Hunting Tactics is a much cheaper technology, and available much earlier. Hunting Tactics also improves any remaining Hunters' Huts you may have, while this technology only affects Hunters' Hangars.

You need to have at least one Hunters' Hangar to get any value from this technology. Once you have at least one Hangar, it is more steel-efficient to research this technology than upgrading a second hut, if you have to choose (not taking opportunity cost of other technologies into account). That one hangar will gain 15 Raw Food per night from this technology, while a second Hangar will only gain 10, and the steel cost of this technology is less than one Hangar upgrade. If wood is scarce, the efficiency tipping point is 2 hangars, as this technology provides 30 Raw Food at 2 Hangars while costing 50 Wood, while upgrading a third Hut to a Hangar provides 10 Raw Food for 20 Wood.

With this and Hunting Tactics, the Hunters' Hangars will provide 45 Raw Food for every 10 Workers, which is the best ratio available for hunting. With regular Food Rations, you only need to employ 11% of your population in raw food production, from the 50% that was necessary at start. By supplementing this with the even more workforce-efficient (but much more expensive) Industrial Hothouses, you can reduce the workforce cost of Food even more.

When using Temporary Hazards, it is a good idea regardless of ideal efficiency to have a mix of hunting and farming, since the "Animal Migration" or "Rotting Roots" hazards can always cripple either food production approach, but never both simultaneously.

## Hunting Efficiency

This table shows the efficiency of various possible hunting setups. The factor can be multiplied by your Worker count to see how much Raw Food they would produce, or you can divide your necessary Raw Food production by this factor to see how many Workers you will need. The worker count necessary to supply the Endless mode starting population of 80 is also shown, as reference.

## See also

 Hothouse →
 Scouting →
 Food Rations Sources
Bare-Knuckle Bouts (Administration Law)

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Bare-Knuckle Bouts** is is one of the laws from the Book of Laws in Frostpunk.

## Description

Bare-Knuckle Bouts will be held nightly at the Public House.

### Characteristics

GOOD

* evening bouts will reduce discontent

NOTICE

* sometimes fighters will get hurt

## Notes

* Despite the notification after signing the law, bouts will take place even if you do not have the Public House active.
Astral Witch

Astral Witch is a variation of the  Bishop job.

## Attack

Attack (PRI)

0.9 \* MATK

## Related Jobs

 Bishop,  Wondrous Doctor,  Bishop Baptism,  Bishop Mysterion,  Bishop Sacrament,  Apprentice Witch,  Witch,  Witch+,  Bishop Baptism,  Snow Witch,  Bishop Mysterion,  Bishop Mysterion

## AI Priority

### Skill Priority

1. Heal
2. CureCondition
3. DisableCondition
4. Support
5. Damage
6. FailCondition

### Buff Priority

1. HP
2. Max Jewels
3. PATK
4. HP
5. None
6. Initial Jewels

### Condition Priority

1. AutoHeal
2. Quicken
3. Petrify
4. Stop
5. Daze
6. Charm
7. Paralyze
8. Sleep
9. Delay
10. Silence
11. Bind
12. Slow
13. DeathSentence
14. Blind
15. Poison
16. Stun
17. ResistBuff
18. ResistDebuff
19. Rage
20. Berserk
Basic Docks

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Basic Docks** is one of the Buildings in Frostpunk. This building is only found in The Last Autumn scenario.

## Acquisition

It is available after researching Docks (Technology), and then you can build it in the Resource tab.

## Abilities

The user is allowed to select between coal, wood, and steel to be brought in and piled on shore. The docks will be deactivated for a few hours whilst switching between resources. If ordered to switch resources, the pile of resources on shore will be destroyed to make way for the pile of the new, chosen resource.

## Upgrades

* Upgraded Docks
* Faster Reloading (Technology)

## Notes

The docks can be expanded with a single Reloading Station providing a significant boost to the gathering speed of resources piles accumulated there.

More Reloading Stations can be placed on higher level docks with the upgraded docks and advanced docks having 2 and 3 slots for Reloading stations respectively.
Bunkhouse

**Steel** | 8

**Bunkhouse** is one of the Buildings in Frostpunk, a slightly improved shelter for people where they can sleep at night.

## Acquisition

**Bunkhouse** is available after finishing research Bunkhouse (Technology), then it can be built from People tab.

## Description

Inhabitants: 10

A **Bunkhouse** is a barracks-like building that historically was used to house working cowboys on ranches in North America. As most cowboys were young single men, the standard bunkhouse was a large open room with narrow beds or cots for each individual and little privacy. The bunkhouse of the late 19th century was usually heated by a wood stove and personal needs were attended to in an outhouse. While cramped, these shelters are better insulated than tents and protect your people from the weather. While Bunkhouses are a good solution against the coming cold, they are only a temporary solution at best as the poor living conditions and lack of privacy within Bunkhouses will become unbearable over time, and the chance of sickness only increases with so many people all cramped up in one room.

Building improved and better insulated housing for our people may be far off goal, but one worth pursuing.

## See also

**Bunkhouse** →
 Special
Coal

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Coal** is one of the Resources in Frostpunk. It is used to keep the Generator, Steam Hubs, and Heaters running, so it will constantly be consumed.

## Sources

In addition to Scouting and Outpost Depots, the following locations are direct sources of Coal.

### Coal Deposit

Coal Deposits appear near the edge of the crater and can be harvested with a Coal Mine. This mine will produce a nearly infinite supply of Coal.

### Coal Pile

Coal Piles are the early method of acquiring coal. The city begins with several piles coal with a quantity of 500 **Coal** each. People can be assigned directly to the pile or to a nearby Gathering Post.

* You may assign up to 15 people to each coal pile or 10 per gathering post.
* The yield can be increased by Faster Gathering.

## Buildings

### Coal Mine

The Coal Mine can be used to mine Coal from Coal Deposits.

### Coal Thumper

The Coal Thumper can be used to infinitely create Coal Piles for harvest, however the thumper does not gather the Coal from these piles. These Coal Piles behave identically to those that spawn around the city at the start.

### Charcoal Kiln

The Charcoal Kiln can convert Wood to Coal.

### Gathering Post

The Gathering Post can be used to gather Coal from Coal Piles.

### Dock

The Dock is only available in The Last Autumn. It can be used to ship in and create coal piles on the shore infinitely until sea traffic stopped. These Coal Piles then need to be gathered by assigning workers directly, with Gathering Post or with Reloading Station.
At the End of the Blue Dream

At the End of the Blue DreamTypeEquipmentRank5★Max level40Enhancer cost2000Enhancer EXP20000Vision Clear RewardLimit Break ReliefMemento GroupSourceLimited SummonRelease dates* JP: 2022-01-28
* GL: 2022-12-15
External linksAlchemistCodeDBIt's a path that only my brother could take, and no one else could follow. I tried taking that path, as my shoes wore out completely.

"If I could help my brother's dream come true..."

I can only catch up to his footprints. Although my brother's thoughts are joyous, the future I wished for may not have been the same as his. But I made it here. My destination.
(Emmel's satisfied thoughts)

## Leader Skill

### At the End of the Blue Dream

Raises HP by 60%, Missile ATK Power by 20%, Mag ATK Power by 20%, Strong vs Gluttony by 20%, Strong vs Pride by 20% for the Memento Group "Path to Renewal"

#### Memento Group

* The Rare Birth of Light
* Polish, Create, Results
* Extended Fingertips
* The Maiden's Shield Shines Brightly
* To Bridge the Times
* Instant Blastoff Splash!
* Hope Etched in Snow
* Chorus of the Great Forest
* Creation from the Bright Light
* **At the End of the Blue Dream**
* A Love So Tender
* A Wish Blown by Light Wind
* Something to Save, Something to Keep
* Blazing Flame of Justice

## Group skills

### Gluttony Foss' Flaming Bastion

#### Unit group (trigger + buff)

 Dark Julia Emmel Emmel (Final Battle) Irene Julia Laila Lotiyah Matia Neica Nimul Teona Tethys Zafeiris Zofia

### Gluttony Foss' Flaming Bastion

#### Unit group (buff)

 Dark Julia Emmel Emmel (Final Battle) Irene Julia Laila Lotiyah Matia Neica Nimul Teona Tethys Zafeiris Zofia

### Radiant Fruit of Love and Might

#### Unit group (trigger)

 Emmel (Final Battle) Lil' Ouroboros Nimul

## Vision abilities

### "Blue Cleanse" Crux

#### Ability base

* Slot:  Action
* DMG Type:  Magical
* ATK Type:  Magic
* Element:  Water

2-hit Water Mag ATK on enemy units around self & sets MOVE to 1 for one turn & forces Unit Lock on self [Area: Diamond (7), Height Range: 2]

* Charges: 2
* Jewel Cost: 48
* Height: 2
* Select Scope: Diamond
* Scope: 3

#### Ability max

* Slot:  Action
* DMG Type:  Magical
* ATK Type:  Magic
* Element:  Water

2-hit Water Mag ATK on enemy units around self & sets MOVE to 1 for one turn & forces Unit Lock on self [Area: Diamond (7), Height Range: 2]

* Charges: 4
* Jewel Cost: 36
* Height: 2
* Select Scope: Diamond
* Scope: 3

#### Unit and job restriction

* Emmel (Final Battle) +  Compassionate Alchemist
* Emmel (Final Battle) +  Professor
* Lil' Ouroboros +  Sage

### Limit Reached Bonus

#### Ability base

* Slot:  Support

Revealed after Limit Reached. Raises AGI after appearing on map.

#### Ability max

* Slot:  Action

Raises AGI after appearing on map.
Crash Site

The **Crash Site** is a scouting location found in the New Home scenario.

## Unknown Site, Crash Site

**Before Arrival:** Several wrecked vehicles. No signs of life. They are probably our machines. Let's hope so. We had to leave a number of supplies in them after the crash.

**During Arrival:** That's where our expedition was split up when our vehicles crashed during a snowstorm. Some of our precious supplies should be here.

**Fate of the forgotten:** There are plenty of priceless supplies in the wrecks of our expedition. Searching among the crates scattered in the snow behind the wrecks, we found the bodies. They're tangled together in a single frozen mass, as if these people were trying to find at least a bit of warmth just before they died. We can do nothing for them, not even bury them.

**After Arrival:** The empty hulls of our vehicles that crashed during a blizzard. We've already salvaged everything of value from them.
Cemetery (The Last Autumn)

The **Cemetery** is a Buildings in Frostpunk. It is unlocked through the Book of Laws and is the counterpart to Morgue.

## Acquisition

**Cemetery** is available after signing On-Site Burials, then it can be built from People tab.

## Description

There can be only one in the city.

Once the cemetery is built, dead bodies will automatically be buried there daily. The ceremony will be attended by several workers, who will not be able to work during it.

## Notes

If the player chooses to delay making a decision on how to dispose of dead bodies many of their citizens will fall ill from the diseases that the corpses cause. This will decrease the city's overall productivity as citizens will be too sick to work and engineers will be pulled away from more productive activities to treat the endless number of sick. No amount of infirmaries and/or medical posts can eliminate the effects that dead bodies have on the health of citizens. At that, it is far more cost effective in both resources and manpower to pass a law for a cemetery or snow pit than it is to build medical facilities to treat ill citizens. Furthermore, choosing cemetery allows the player to pass a subsequent law called Ceremonial Funerals (Administration Law), which causes no motivation loss by death.
Ada Lovelace

Augusta Ada King-Noel, Countess of Lovelace (10 December 1815 – 27 November 1852) was an English mathematician and writer, chiefly known for her work on Charles Babbage's proposed mechanical general-purpose computer, the Analytical Engine.

## Real World

Considered by some to be the "Mother of Computer Programming", Ada Lovelace was the first to recognize that the machine had applications beyond pure calculation, and published the first algorithm intended to be carried out by such a machine. As a result, she is sometimes regarded as the first to recognize the full potential of a "computing machine" and the first computer programmer.

Lovelace first met Charles Babbage in June 1833, through their mutual friend Mary Somerville. Later that month Babbage invited Lovelace to see the prototype for his Difference Engine. She became fascinated with the machine and used her relationship with Somerville to visit Babbage as often as she could. Babbage was impressed by Lovelace's intellect and analytic skills. He called her "The Enchantress of Number". In 1843 he wrote to her:

"*Forget this world and all its troubles and if possible its multitudinous Charlatans—every thing in short but the Enchantress of Number.*"

## Frostpunk

In the Frostpunk universe, Ada Lovelace most likely contributed to the difference engine and automatons.
Forceful Persuasion (Arc)

**Forceful Persuasion** is an event arc that triggers after the passage of Forceful Persuasion (Law). This arc will result in the death of a citizen.

## Child's play

This event will trigger shortly after you use the ability.

"They were just playing," she says, wringing her hands, "but then one boy kicked him, another pushed him, and then they all piled on him, yelling 'Forceful Persuasion Forceful Persuasion' Now he's too scared to go out and play."

You have the following options:

* They're just playing: Hope will fall
* Reprimand the kids: Discontent will rise

## Accidental death

Regardless of your decision in the first event, this event will trigger next. A citizen will die.

Our wardens are very good at breaking prisoners, but it seems they're starting to enjoy the job too much.

You have the following options:

* They are doing their job: Hope will fall
* Punish the wardens: Discontent will rise

## People are angry

Regardless of your decision in "Accidental death" this event will trigger.

You have the following options:

* Guards, restore order: People may get hurt. Hope will fall. Discontent will fall. Requires an active Guard Station
* Let them protest: Discontent will rise

## Unauthorised action

It is unknown when this event triggers.

You have the following options:

* They're just being vigilant: Hope will fall
* Punish the guards: Discontent will rise
Faster Gathering (Technology)

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Faster Gathering** is one of the Tier 0 Technologies in Frostpunk.

## Description

With better tools and methods we can gather more efficiently.

## Summary

It gives 15% Bonus to Civilian Gathering regardless if they are using a Gathering Post or not. Also applies to automatons.

While this may look like a borderline useless upgrade if not taken early enough, and most certainly shouldn't be rushed if better opportunities are available (Beacon, Sawmill, Hunters' Gear (Technology) etc.), bear in mind all the situations where it is useful even in late game (i.e. when having Coal Thumpers/Steam Coal Thumpers or as a prerequisite for Resource Depot Upgrade (Technology)). Also, on Extreme, you will usually lack the resources to go to Tier 1 in the first couple of days, so sometimes this might still be the best option (e.g. when you expect to lack the Coal to make use of heaters/hubs early and already have all the other good T0 techs).
Ascended Guardian

Ascended GuardianTypeEquipmentRank5★Max level40Enhancer cost2000Enhancer EXP20000Vision Clear RewardLimit Break ReliefMemento GroupSourceLimited Summon (Global Original)Release dates* GL: 2020-09-24
Global onlyYesExternal linksAlchemistCodeDBThe road to this point has been arduous and paid with by sweat, blood and sacrifice. The path ahead as the Guardian and head of the Clan will only have more challenges. However, those that have held me to this point and the bonds that I have made will serve as my strength and see me through all adversity. (The reflections of Asuka atop the coronation plaza)

## Leader Skill

### Ascended Guardian

Raises HP by 50%/PDEF by 50%/Strong vs Greed by 30%/Strong vs Gluttony by 30% for the Memento group "Global Original"

#### Memento Group

* Arduous Adventures
* A Snowy Yearning
* Unexpected Popularity
* An Eggstraordinary Discovery
* Awaken to Power
* Halcyon Days
* Summer Beach Delights
* **Ascended Guardian**
* Farewells
* A Slumbering Beast
* New Dawn
* Tribulations of Youth
* Challengers of Fate
* Melancholy Under The Moonlight
* Private Teatime
* Respite After a Day's Hard Work
* Questioning Time
* Scorching by the Shore
* Payment's Due
* A Mission Well-done
* The Calling
* The Waking Goddess of Life
* Memories Unbidden
* What Could Have Been

## Group skills

### Wadatsumi's Stoic Guard

#### Unit group (trigger + buff)

 Amane Asuka Chihaya Creto Dark Setsuna Eizan Fujika Hayate Hazuki Hozuki Ikasa Itsuki Izayoi Jin Kaede Kagura Kazahaya Kuon Kuza Mikoto Mizuchi Natsume Reida Reido Reimei Ren Rin Rin Setsuna Shion Suiran Suzuka Tamamo Tanosuke Ugachi Yomi Yomi Yunagi Zangetsu

### Wadatsumi's Stoic Guard

#### Unit group (buff)

 Amane Asuka Chihaya Creto Dark Setsuna Eizan Fujika Hayate Hazuki Hozuki Ikasa Itsuki Izayoi Jin Kaede Kagura Kazahaya Kuon Kuza Mikoto Mizuchi Natsume Reida Reido Reimei Ren Rin Rin Setsuna Shion Suiran Suzuka Tamamo Tanosuke Ugachi Yomi Yomi Yunagi Zangetsu

## Vision abilities

### Blazing Fury

#### Ability base

* Slot:  Action
* DMG Type:  Physical
* ATK Type:  Slash
* Element:  Fire

Fire Slash ATK on target that increases in power according to own PDEF & greatly raises own PDEF for one turn. [Range: 4, Height Range: 2]

* Charges: 2
* Jewel Cost: 45
* Height: 2
* Select Range: Diamond
* Range: 0-4

#### Ability max

* Slot:  Action
* DMG Type:  Physical
* ATK Type:  Slash
* Element:  Fire

Fire Slash ATK on target that increases in power according to own PDEF & greatly raises own PDEF for one turn. [Range: 4, Height Range: 2]

* Charges: 2
* Jewel Cost: 45
* Height: 2
* Select Range: Diamond
* Range: 0-4

### Limit Reached Bonus

#### Ability base

* Slot:  Support

Appears after Limit Reached. Raises AGI after appearing on map.

#### Ability max

* Slot:  Action

Raises AGI after appearing on map.
Foragers' Quarters

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Foragers' Quarters** is one of the Buildings in Frostpunk.

## Acquisition

It is unlocked after researching the Foragers Quarters (Technology), then you can build it in the Food tab.

## Upgrades

* More Foragers (Technology)
* Forager Carts (Technology)
* Additional Foragers (Technology)
* Boosted Forager Carts (Technology)

## Trivia

Forager's Quarters appears to share the same model of Hunters' Hut
Extended Shift (Adaptation Law)

**Hope** | -

**Extended Shift** is one of the laws from the Book of Laws in Frostpunk.

## Description

Building a city in this frozen hell requires sacrifice. People will get more done if they work longer shifts.

Cooldown: 18h

### Path

Book: Adaptation

* Previous: Emergency Shift (Adaptation Law)

### Characteristics

GOOD

\* NEW SHIFT LENGTH: Increase the Shift Length; you can extend the workday in any facility to 14 hours

NOTICE

\* working overtime causes discontent

\* discontent will rise by 2.5% per staffed workplace extended. Discontent will rise by 3% per staffed workplace extended in extreme mode

## Notes

Allows the player to increase the work time in certain buildings or resource piles from a standard 10 hour day (08:00 to 18:00) to a 14-hour day (06:00 to 20:00). Must be individually turned on; toggle is located when you click on the building or resource pile just under the On/Off Switch on the right side.

* Extended shifts increases the amount of time workers spend at their workplaces; it is assumed that they have a higher chance to get sick from (over)work. Differences in the heat level between the workplaces and the workers' accommodations will further increase/decrease their chances to get sick.

### Long Hours of Toil

Using extended shifts will eventually trigger this event.

The options are the following:

* Good idea: You cannot use Extended Shift for 3 days. If you fulfill this quest, hope rises. If you fail, hope falls and discontent rises.
* Force them to work: This option is only available with active guards or faith keepers.
* I won't address this right now: Discontent will rise.

## Notes

* There is a similar Extended Shift Law in the Labour book.
Fishing Harbour

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

  **Steel** | 10

**Fishing Harbour** is one of the Buildings in Frostpunk.

## Acquisition

It is available after researching Fishing Harbour (Technology), and then you can build it in the Food tab.

## Upgrades

* Advanced Fishing Harbour
* Finer Mesh (Technology)
Coal Thumper (Technology)

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Coal Thumper** is one of the Technologies in Frostpunk.

## Summary

Allows the building of Coal Thumper, a building that can produce up to 480 coal a day which is more than enough during early game

Enables the research of Steam Coal Thumper.

Cost: 10 wood.

Research time varies by difficulty. See the Workshop for ways to increase your research rate.

## Notes

This is one of the techs that you start with in serenity mode
Effie MacLachlan

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Euphemia "Effie" MacLachlan**, a graduate from the illustrious University of Cambridge, was first seen in the The Last Autumn cinematic trailer. Aiming to prove her worth in a world dominated by men by joining the Imperial Exploration Company as an Engineer. Effie is one of the many engineers was deployed Site 107 to work on one of the most important projects ever: the construction of a Generator, one of 3 such sites intended to serve as evacuation sites for the citizens of Liverpool in the face of the coming global winter.

In The Last Autumn, she and a group of other engineers can be discovered by foragers sent out by Site 113 after the completion of the Pressure Valves and Tower Pumps. They are the only group of survivors after The Core of the Site 107 Generator exploded, killing all the other IEC employees at the site. Euphemia foresaw the disaster, but due to her relative inexperience she was ignored by her superiors until it was too late. She offers to join the construction efforts at Site 113 in the hopes that she can prevent the same disaster from befalling it.
Field Kitchen

**Steel** | 8

**Field Kitchen** is one of the Buildings in Frostpunk.

## Acquisition

Field Kitchen is available after signing Field Kitchens (Law), then it can be built from the Faith tab.

## Description

Serves hot meals during the workday to help people better cope with the cold.

Raises the heat level by 1 of work buildings in range. Uses 1 Food Rations per hour of operation.

## Abilities

* Heater
* Change the Shift Length

## Notes

The Field Kitchen does not feed citizens even though it consumes food rations.

The heating effect is only available during the building's working hours of operation. This is non-ideal for buildings that operate outside the typical 8:00 - 18:00 schedule (ie extended shift hours or 24 hour schedule)
Back-to-Back Philosophy

Back-to-Back PhilosophyTypeEquipmentRank5★Max level40Enhancer cost2000Enhancer EXP20000Vision Clear RewardLimit Break ReliefMemento GroupSourceLimited SummonRelease dates* JP: 2021-08-19
* GL: 2022-07-28
External linksAlchemistCodeDBThere are beginnings and there are endings. There are encounters and there are farewells. Who says that things last forever? "Persistence is part of life, but has that taken a different perspective now?" I can hear a faint cry. Was it following me and why did it not surprise me? Some might even say that such a time is part of happiness. (Feelings of a confused Sol)

## Leader Skill

### Back-to-Back Philosophy

Raises PATK by 40%/Slash ATK Power by 20%/Strong vs Humans by 10%/DEF vs Humans by 10%/AGI by 10%/Strong vs Pride by 30%/Strong vs Greed by 30% for the Memento group "Templars"

#### Memento Group

* My Ray of Sunshine
* The Enveloping Blue
* Hungry Ensemble
* Recording the Commandments of Truth
* You Are Not Alone
* Nine Lives
* A Night of Drinking Lifeblood
* Torchlight Through a Looking Glass
* Monochrome Blossoms
* Prune, Harvest, Bloom
* The Ideal Destination
* The First to Destroy the World
* Chasing with Curiosity
* Dark Memory
* Surrounded by the Scent of Happiness
* The Templar's Blue Embrace
* Quick Draw Daylily
* False Jest
* Blood of the Artificial Maiden
* A Tale of the Sun and the Moon
* **Back-to-Back Philosophy**

## Group skills

### Lost Blue's Assault

#### Unit group (trigger + buff)

 Acht Dark Roxanne Drei Eins Eliza Füry Grimm I Lilith Neun Red VI Sieba Sol Vier Zechs Zehn Zwei

### Lost Blue's Assault

#### Unit group (buff)

 Acht Dark Roxanne Drei Eins Eliza Füry Grimm I Lilith Neun Red VI Sieba Sol Vier Zechs Zehn Zwei

## Vision abilities

### "Intellectual" Fireworks

#### Ability base

* Slot:  Support

After appearing on map, raises Single Target ATK Power, CRIT Rate for 3 attacks & reduces Jewels Spent

#### Ability max

* Slot:  Support

After appearing on map, raises PATK, MATK, Single Target ATK Power, CRIT Rate for 3 attacks & halves Jewels Spent

#### Unit and job restriction

* Eins +  Berserker
* Eins +  Dark Cavalier
* Eins +  Dragonbane Master
* Lil' Ouroboros +  Sage
* Sol +  Magic Swordsman
* Sol +  Shadow Assassin
* Sol +  Truthsayer

### Limit Reached Bonus

#### Ability base

* Slot:  Support

Revealed after Limit Reached. Raises AGI after appearing on map.

#### Ability max

* Slot:  Action

Raises AGI after appearing on map.
Coal Thumper

**Coal Thumper** is one of the Buildings in Frostpunk.

## Acquisition

**Coal Thumper** is available after finishing research Coal Thumper (Technology), then it can be built from Resources tab.

## Description

Produce 560 Coal Piles/10h (use 2 Gathering Post)

Produces coal piles that can be harvested directly or with a Gathering Post. The piles are small and created within the tile of the thumper, so you don't need to clear room around it for them to spawn. The building blueprint shows where they will go, and can be put on any side by rotating it before placing (press the mouse wheel).

## Abilities

* Change the Shift Length
* Heater
* Emergency Shift
* Foreman

## Upgrades

* Build Steam Coal Thumper: +560 Coal Piles/10h
* Research Coal Thumper Injectors (Technology): +15% efficiency (644 Coal per working day)

* If using Automatons check the rate that coal is being produced and the rate it's being harvested, as it's often better to have an automaton work the gathering post all day and have people run the thumper during work hours.
* Creates enough Coal for two Gathering Posts to harvest.
Frostlands

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

The **Frostlands** are the vast frozen wastelands and primarily dead territories that surround every settlement in the world of Frostpunk. Before a Beacon is built, they are neither visible nor explorable.

While human survival is exceedingly tough and rare in the Frostlands, some Arctic flora and fauna have definitely survived the winter (some of it posing a threat to the few human survivors). Most points of interest are former human locations that either migration or calamities have now left empty.

Scouts can explore the Frostlands and retrieve both resources and people from its many ruins and deserted locations. It is also in the Frostlands that most Steam Cores can be found.

### **Trivia**

One of the locations to explore near Winterhome lists the distance to London as "1,937 miles." This places Winterhome, Tesla City, and New London on the island of Svalbard, north of England and the dividing body between the Barents Sea and Greenland Sea.
Cemetery

The **Cemetery** is a Buildings in Frostpunk. It is unlocked through the Book of Laws and is the counterpart to Snow Pit.

## Acquisition

**Cemetery** is available after signing Cemetery (Law), then it can be built from People tab.

## Description

There can be only one in the city.

Once the cemetery is built, dead bodies will automatically be buried there daily. The ceremony will be attended by several workers, who will not be able to work during it.

## Notes

If the player chooses to delay making a decision on how to dispose of dead bodies many of their citizens will fall ill from the diseases that the corpses cause. This will decrease the city's overall productivity as citizens will be too sick to work and engineers will be pulled away from more productive activities to treat the endless number of sick. No amount of infirmaries and/or medical posts can eliminate the effects that dead bodies have on the health of citizens. At that, it is far more cost effective in both resources and manpower to pass a law for a cemetery or snow pit than it is to build medical facilities to treat ill citizens. Furthermore, choosing cemetery allows the player to pass a subsequent law called Ceremonial Burial, which halves the loss of hope caused by death.

## See also

Bunkhouse →
 Special

* Cemetery (The Last Autumn)
Drawing Boards (Technology)

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Drawing Boards** is one of the Technologies in Frostpunk. It is necessary to unlock the second tier of technologies.

## Summary

The Drawing Boards technology is the first of 5 special technologies which do not unlock anything directly related to the game world, but instead allow the researching of other technologies by expanding the Workshops' capacity to research. The technology following Drawing Boards is Drafting Machines. There are no prerequisites to researching Drawing Boards besides having any workshops with working engineers, and 50 Wood.

**Drawing Boards** →
Drafting Machines →
Mechanical Calculators →
Difference Engine →
Automatic Prototyping

### Unlocked Technologies

The regular technologies unlocked by Drawing Boards are, by technology tab:

[1]: exclusive to The Arks

[2]: exclusive to The Last Autumn
Axe Ruinmaker

Axe Ruinmaker is a variation of the  Berserker job.

## Attack

Normal Attack (Berserker)
Slash ATK (3 sq forward)
1.5 \* PATK

## AI Priority

### Skill Priority

1. Damage
2. Support
3. FailCondition
4. DisableCondition
5. CureCondition
6. Heal

### Buff Priority

1. None
2. HP
3. Initial Jewels
4. PATK
5. Max Jewels
6. HP

### Condition Priority

1. Stun
2. Stop
3. Daze
4. Charm
5. Paralyze
6. Sleep
7. Quicken
8. Delay
9. Silence
10. Bind
11. Slow
12. Blind
13. Poison
14. Petrify
15. DeathSentence
16. ResistBuff
17. ResistDebuff
18. Rage
19. Berserk
Faith Keepers (Arc)

**Faith Keepers** is an event arc that occurs when you pass Faith Keepers (Law).

## Food for the hungry

You have the following options:

* The keepers have the right idea: Hope will rise, The hungry will be fed
* Add it to the stockpile: 100 Food Rations will be added to the stockpile, Hope will fall slightly

## Locked up

"It was the Faith Keepers! They locked the door and said they wouldn't let me out unless I changed my ways," he says. "I don't know why they did it, I'm not a threat to anyone."

You have the following options:

* They are doing their job: Discontent will fall slightly
* Reprimand the faith keepers: Hope will rise slightly

## To serve and protect

"They're here to keep us on the righteous path, to protect us! If you doubt that, I doubt your faith!" shouts one. "Protect us, or protect the Captain? He used them to break up our protest." How will you resolve this

You have the following options:

* They serve the city: Discontent will fall slightly
* The keepers protect us all: Hope will rise slightly
* Disperse the crowd: Hope will fall, Discontent will fall. Requires an active Guard Station or Faith Keepers
Battle Mage 【Blaze Form】

Battle Mage [Blaze Form] is a variation of the  Battle Mage job.

## Attack

Attack (Battle Mage)
Strike
0.9 \* MATK

## Related Jobs

 Battle Mage,  Battle Mage [Glacier Form],  Battle Mage [Thunderclap Form],  Battle Mage [Shade Form],  Battle Mage [Cyclone Form],  Battle Mage [Luminous Form],  Magical Honor Student,  Powerful Witch

## AI Priority

### Skill Priority

1. Damage
2. Support
3. Heal
4. DisableCondition
5. CureCondition

### Buff Priority

1. None
2. HP
3. HP
4. PATK
5. Max Jewels

### Condition Priority

1. Petrify
2. Stop
3. Daze
4. Charm
5. Paralyze
6. Sleep
7. Quicken
8. Delay
9. Silence
10. Bind
11. Slow
12. Blind
13. Poison
14. Stun
15. DeathSentence
16. ResistBuff
17. ResistDebuff
18. Rage
19. Berserk
Field Kitchens (Purpose Law)

**Field Kitchens** is one of the laws from the Book of Laws in Frostpunk.

## Description

Each Field Kitchen will provide people working nearby with hot meals to keep themselves warm.

Cooldown: 36h

### Path

Book: Purpose - Faith path

* Previous: Shrines (Law)

### Characteristics

GOOD

* NEW Building: Field Kitchen
* raises the temperature of nearby workplaces by one level

NOTICE

* you will have to build 2 Field Kitchens

## Events

The following events are associated with this law

### It warms the soul

This event will trigger shortly after you have an operating Field Kitchen

"We've already thanked our brothers in faith who run the Kitchen, and we'll keep them in our prayers. In this frozen wasteland, anything that keeps one warm is a lifesaver."

It has the following options:

* I'm glad to hear that: Hope will rise.

## Notes

It will raise the temperature of nearby workplaces by 1 level.
Beacon

**Steel** | 22

The **Beacon** is one of the Buildings available to erect in Frostpunk.

## Acquisition

The **Beacon** is available after finishing research Beacon (Technology), after which it can be built from the Tech tab.

## Description

* Create 1 Scout: need 40 Wood, 5 Workers (or Engineers in The Arks scenario).
* (Scenario: The Arks) Create 1 Automaton Scout: need 60 Wood, 60 Steel, 200 Coal, 1 Automaton (requires Automaton Scouts (Technology)).

Allows us to send scouts to search the wilderness for goods and survivors and bring them to our city. Lookouts will also spot incoming groups of people.

The Beacon is a strange contraption which is best described as a tethered hot air balloon with a light beacon and lookout post attached underneath it. It functions both as a lookout post and a lighthouse by surveying the surrounding land, and allows the Captain to send out Scouts to search the wilderness for goods and survivors, and bring them to our City by the Beacon’s guiding light. Lookouts will also spot incoming groups of people and bad weather.

## Upgrades

* Research Automaton Scouts (Technology): +1 Scout limit; allow to create Automaton Scout. This is only available in The Arks.
* Research More Scouts (Technology): +1 Scout limit
* Research Additional Scouts (Technology): +1 Scout limit
* Research Lighter Scout Sleds (Technology): +50% Scout speed
* Research Boosted Scout Sleds (Technology): +100% Scout speed

## Notes

* The player can only build one Beacon at a time.
* Upon finishing the construction of the Beacon in the A New Home scenario, a cutscene will play depicting the air balloon rising above the walls of The Pit on a tether.
Collective Bargaining (Labour Law)

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

**Collective Bargaining** is is one of the laws from the Book of Laws in Frostpunk.

## Description

Collective Bargaining can be used to end all strikes for a price.

### Characteristics

GOOD

* NEW ABILITY: Collective Bargaining (negotiate with all workplaces currently on strike - Labour Union building)

NOTICE
Food Additives (Adaptation Law)

**Hope** | falls slightly

**Food Additives** is one of the items from the Book of Laws in Frostpunk.

## Description

* We can add sawdust to meals to make them more filling, although not exactly tasty... or healthy.

Cooldown: 18h

### Path

Book: Adaptation

* Block: Soup (Law)

### Characteristics

GOOD

* NEW RECIPE: Sawdust Meal (Recipe) (available in Cookhouses)

NOTICE

* hope will fall slightly
* discontent will rise slightly
* Some people eating sawdust meals will fall ill.

## Notes

Makes 6 Food Rations from 2 Raw Food

The amount of people falling ill from Sawdust meals is affected by the People's Needs difficulty setting, resulting in about a 3.5% chance of sickness in Easy to a 6.5% chance of sickness in Extreme.
Coal Mine Crisis (Arc)

**Coal Mine Crisis** is an event arc in A New Home. It will trigger if you have at least one Coal Mine staffed with workers or engineers during the Storm. If you have no coal mines during the Storm, or the coal mines are operated by Automatons, then the event will be skipped.

## Danger of collapse

The first event to trigger is simply a warning of potential problems in your mines.

"We're doing everything we can to heat the mines, but the air we're pumping into the shafts is so cold now that the hydraulic roof supports are starting to freeze. When they do, the tunnels will start collapsing."

You have the following options:

* Keep me informed

## The mines are freezing!

Shortly thereafter, you'll have to take action to save the mines.

We should either abandon them or send volunteers to replace the supports... but the task is extremely dangerous.

You have the following options:

* Send volunteers: 10 volunteers will be sent to each mine. Some of them may die.
* Abandon the lower levels: The output of all types of Coal Mines will fall by 80%.

## Mines operational

If you send volunteers in the last event, they will all die.

But the cost was great: Some of our people paid with their lives to give us a chance of survival.

You have the following options:

* They will be honoured

## More hands needed!

If you send volunteers, the mines will have issues again.

Either we send more people to open the tunnels and replace the rest of the supports, or the sacrifice of the first group will be in vain.

You have the following options:

* Abandon the lower levels: The output of all types of Coal Mines will fall.
* Send more people: 5 volunteers will be sent to each mine. Some of them may die.

## Final sacrifice

If you abandon the lower levels, this event may trigger after.

They left a note: "Our sons' and daughters' deaths will not be in vain. We'll keep the mines running. You see the city through the storm."
People gave their lives to keep the mines running.

You have the following options:

* They will be honoured...

## Fear of a coal shortage

This event will trigger if you abandon the lower levels during "The mines are freezing"

We'd better do something about it.

You have the following options:

* We'll build coal thumpers: You'll have 3 days to build 2 Coal Thumpers and 6 Gathering Posts.
* We'll make it anyway: Discontent will rise slightly Hope will fall slightly

## Coal theft

This event will trigger after Fear of a coal shortage

You have the following options:

* Send our men after the thieves: Requires an active Guard Station or Faith Keepers.
* We'll make it anyway: Discontent will rise. Hope will fall.
After-Hours Equipment Maintenance (Labour Law)

*This article is a stub. You can help Frostpunk Wiki by expanding it.*

 **Discontent** | rises

**After-Hours Equipment Maintenance** is is one of the laws from the Book of Laws in Frostpunk.

## Description

Workers will take time at the end of their shift to make sure their equipment is safe to use.

### Characteristics

GOOD

\* accident risk will be reduced at all workplaces

NOTICE

\* discontent will rise permanently