Force Field

[Power]

**Cost**: 6CP

**Activate**: 1PP; move action

**Sustain**: per round/hour; free action

**Range**:self

**Save**: special

You can project a bubble of solid energy around you. The bubble surrounds you at a distance of 3 to 4 feet (i.e., it's a sphere, but it **takes up a medium-sized space**), and it **travels with you** as you move. It protects not just you, and not just what you're wearing, but also anything you might be carrying that fits in that space and anyone who might have squeezed into it with you. A maximum of two people can fit in a single bubble (unless you take the appropriate enhancements, see below). The bubble **cannot form if it is blocked by a solid object** (aside from the ground or floor).

*Force Field* bubbles are **visible but fully transparent**. You can see through them with no penalty, but their shape and position are discernible to the eye. They can appear, for example, as a shimmering veil, a wall of blue energy, or a crystal barrier. As always, the specifics are entirely up to you.

The bubble **blocks all attacks** from passing through it, including gasses, energy attacks, or Super attacks, and ***Phased*people or objects cannot pass through it**. It **does not block mental attacks** of any kind (mystical, psionic, or otherwise). You can hear sound through it, but it blocks sonic-based attacks. If anyone or anything tries to batter down your bubble by brute force, you must make a **Will save, the DC of which equals the damage of the attack**. If you fail the saving throw, your bubble falls until you can reactive it.

**Your bubble has a  AC of 10**. Your personal  AC bonuses (Dexterity, powers, armour/shields) are all inside the bubble so they're no help to its  AC. If you're running, falling, or flying, then its  AC rises to 12 because the bubble is a moving target. Flanking a bubble does not grant a +2 to hit because it's not a living creature, so splitting its attention does no good. A bubble cannot be caught flat-footed.

However, **the bubble is a separate target from you**. Attacks directed at you strike the bubble instead, and attacks directed at the bubble do not strike you at all. Area effects that cause damage, like a *Burst Energy Attack* can potentially affect you when you're inside a *Force Field* bubble. If you fail your Will save (see above), the bubble falls and the area effect acts upon you normally.

Your bubble **traps any gasses** that are in its radius. If you create it an NO2 environment, then it will have **enough air to breath for 4 hours.** At the end of 4 hours the environment is poisoned by carbon dioxide, at which point you must make a Fortitude save (DC 20). If you succeed, you manage to remain unaffected by the lack of oxygen. You must make another Fortitude save (DC 20) every hour thereafter. The first failure, however, makes you *fatigued*, the second makes you *exhausted*, and after a third failure you fall unconscious, at which point the *Force Field* drops. Succeeding at any of these checks merely keeps you in your present state, either unaffected, fatigued, or exhausted. You don't get better until you either refresh your air supply or leave the carbon-dioxide environment.

**You can submerge a bubble in water** or other liquid, but it's a weightless globe of buoyant air so if it is submerged, it immediately ascends at a speed of 30 feet per round. However, while submerged, you must make a Fortitude save every round to resist the pressure of the water. The DC of the check is 10, +2 for every 10 feet of depth. Thus, at a 50-foot depth, the DC would be 20.

You can maintain a *Force Field* **bubble in a vacuum,** as well. This requires a DC 15 Fortitude save every round. If you fail, the bubble disappears.

## Enhancements

**Enhancement**: Bigger Bubble

> **Cost**: 3CP per rank
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> **Activate**: +1PP per rank
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> **Sustain**: per round/hour; free action
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> For every rank in this power, you can increase the size of your bubble by one size category. You can change the size of the bubble by one category as a Swift action or as many categories as you like with a Move action. For the exact dimensions for a given bubble size, see the table below. Although the sizes are listed as "squares," in-game, they are spheres with the volumes listed below (and of course, you can use a hex grid if you want to).
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Bigger Bubble
 Large, 4 squares
 Huge, 9 squares
 Gargantuan, 16 squares
 Colossal, 36 squares

**Enhancement**: Damaging Bubble

> **Cost**: 1CP per rank
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> **Activate**: +1PP; free action
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> **Sustain**: per round; free action
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> For every rank in this power, your *Force Field* causes 1d6 NL energy damage to anyone who touches the outside of the bubble, which includes unarmed strikes against it. The energy type is up to you, and you cannot change it once you've chosen it.
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**Enhancement**: Malleable Bubbles

> **Cost**: 6CP
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> You can now control the exact shape of your *Force Field*. Instead of a spherical bubble, you can shrink, twist, and contort it at your whim. You're no longer required to make the bubbles an enclosed shape, either. You can flatten one and create a 10-by-20-foot wall. The minimum size is about 60 cubic inches (a 4-inch cube or a 3-inch diameter sphere). If you have multiple bubbles, you can now snake them around corners and make them take creative shapes. Thus, you can now create contiguous bubbles on diagonals, not just on facing sides. Reshaping a bubble requires a move action.
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**Enhancement**: Multi-Bubble

> **Cost**: 2CP per rank
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> **Activate**: 1PP per bubble; swift action
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> **Sustain**: per round/hour; free action
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> **Save**: special
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> For every rank in this enhancement, your bubble fills another medium-sized area, but the two areas have to be touching each other, in effect creating a tube rather than a sphere. For mapping purposes, all your bubbles must touch each other on a side, not just a corner. They do not, however, have to be one, big block. You can string them out into any shape you like.
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> If you put a bubble around someone else, that person can choose to make a Reflex save to avoid being encased, and she can also do damage to the bubble internally exactly the same way as she could from the outside. Doing so forces you to make a Will save or lose the bubble, as described in the base power.
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**Enhancement**: Separate Bubbles

> **Cost**: 6CP
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> **Prerequisite**: Multiple Bubbles
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> **Activate**: +1PP per extra bubble; special
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> You can now create *Force Field* bubbles separately, not touching each other at all, although you can create them only in squares that are adjacent to you. Thus, you can toss one onto yourself and others onto your teammates, for example. Keeping multiple bubbles active at once costs an extra 1PP for every bubble after the first one. The activation times for this enhancement and for the main power occur simultaneously. Thus, if you activate three 5-foot bubbles, the activation time is just one move action.
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> No two bubbles can occupy the same space, so you cannot make a two-layered bubble. You can, however, place a bubble inside another bubble if none of the walls occupy the same lines on the battlemap (e.g., around your whole team and a second, much smaller one, around yourself).
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**Enhancement**: Ranged Bubbles

> **Cost**: 3CP
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> For every rank in this power, you can manifest your *Force Field* 30 feet away at its nearest point. If you put a bubble around someone else, that person can choose to make a Reflex save to avoid being encased, and she can also do damage to the bubble internally exactly the same way as she could from the outside. You can take up to 5 ranks in this enhancement for a total distance of 150 feet.
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> **Special**: You can project Separate bubbles at Range if you have both enhancements.
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**Enhancement**: Tough Bubbles

> **Cost**: 1CP per rank (Will +2 vs. brute-force attacks)
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> For every rank in this power, your **Will saves** against brute-force attacks against your bubbles receives a **+2 enhancement** bonus. You can take this enhancement multiple times. Its effects stack.
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## Limitations

**Limitation**: Immobile Bubble

> **Value**: 2CP
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> When you generate your Force Field, it is anchored to that spot until you dismiss it or it fails. You (and your gear) can leave it or enter it as you please.
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