recursal/Fanatic-Fandom huggingface dataset:
Illacind

An alien plant

Illacind is a weird tree in the game Everything. It does not appear to exist in real life. It is an alien plant and is made up by the creator of the game.

## Where Found

These are usually found in the Alien Continent.

## Other Info

Although they are not in real life, they still look interesting. They seem to look like Baobab Trees.
Ringed Ice Planet

With Rings

Ringed ice planet is one of the planets in the game Everything. It only contains Ice Continents.There are unringed  varieties as well.

## Where Found

Ice Planets are found inside of Star Systems, orbiting around their star.

## Other Info

Ice planets can resemble green planets from afar. The layout of the landforms on the surface of the planet has no relationship to the layouts of the continents once you zoom in. Only Ice Continents are seen on the planet's surface from orbit. The planet is circular from orbit but appears flat on the surface. The surface features of the planet are always changing.
動物

英文 Animals

☀ 動物在Mope.io中扮演重要角色。畢竟，它們就是遊戲的全部內容。它們分為5類，它們具有特定的棲息地：海洋，陸地，沙漠，北極和林地動物。有關遊戲中動物功能的更深入說明，請參見各個部分。

☀ 截至目前，總共有99只動物，如果包括稀有動物，則為121只動物，而A.I.則為128隻
。 動物。 它們形成了一條食物鏈，在這裡，強壯的動物（紅色的輪廓線）能夠吃掉它們下面的動物（藍色的輪廓線）。 食物鏈中較低的動物可以通過使用異能或咬人的尾巴殺死或破壞食物鏈中較高的動物。 兔子以上的陸地動物，北極野兔以上的北極動物，螃蟹以上的海洋動物，鴿子以上的鳥類以及沙漠花栗鼠以上的沙漠動物都有一條尾巴，可被低等動物咬傷。

☀ 動物還有健康棒，如果動物被捕食者咬傷或由於環境原因而咬傷。 但是，保健棒會隨著時間的推移自然再生，並且通過使用癒合石也可以更快地再生。 某些類型的食物（例如Aloevera和蘑菇灌木叢）也帶有保健棒。 與動物不同，食物的保健條根本不會再生。 當動物失去健康時，即使它有很多XP，通常也會變小。
Boloma

An alien plant

Boloma is a weird tree in the game Everything. It does not appear to exist in real life. It is an alien plant and is made up by the creator of the game.

## Where Found

These are usually found in the Alien Continent.

## Other Info

Although they are not in real life, they still look interesting. They always seem to droop, somewhat like a Willow Tree.
Super Star Cluster

Super, Very Super

A Super Star Cluster is a very bright collection of large amounts of gas and dust, plus a lot of hot, massive, and young stars. In Everything, they can commonly be found scattered across the cosmos. They are one of the most interesting objects in the game.

## Other Info

A Super Star Cluster in the game is as large as a galaxy. In real life, although quite massive, they never get to be more than a fraction of the total size of a galaxy. In addition to this, Super Star Clusters resemble Irregular Galaxies in real life more than the representation of irregular galaxies in the game. They also have around the same amount of stars as a galaxy does.
Guitar Guy

## Summary

Guitar Guy (also called Guitar Dude) is an NPC found in the intro scenes of Slayaway Camp 1&2, and in the final scene in 2.

## Appearance

Guitar Guy has light skin and orange hair, which is done up in dreadlock fashion. He wear a white shirt, green jacket, jeans, and brown shoes.

## Gameplay

Guitar Guy's first appearance, in the first Slayaway Camp, shows him playing a guitar and drinking an alcoholic beverage, while a two teenage lovers make out near him. However, **Skullface** interrupts the session, knocking Guitar Guy over in the process.

His second appearance in Slayaway Camp 2 has him talking to a cop, though at best, he's all over the place. The cop doesn't seem to believe him, so instead of making himself more believable by calming down, he grabs the bottle he set on a box (previously a camper) to grab another sip.

His final appearance is in the final scene of 2, where he is seated by a campfire singing about the greatness of friendship. However, the song is extremely annoying, especially to **Skullface**. To get the guy to stop singing, **Skullface** sneaks up behind him, steals the guitar and beats him with it until the guy is knocked unconscious. To make sure the guy never sings his annoying songs again, **Skullface** then decapitates the singer using the same guitar.

## Lore

Some time after his death, counselors (previously campers) found his corpse and the remains of his guitar. In some unholy ritual, he was brought back to life, becoming **Zombie Guitar Guy**.

## Trivia

* Guitar Guy has the 2nd most appearances in films as a victim.
* He fits the random \*\*\*hole teenager model incredibly well, only missing out on sexy times.
* He is the only victim to become a killer.
	+ It is unknown if he is actively hunting **Skullface** to get revenge for his own murder.
Rock Creek

Der Typ ist genauso aufbrausend und tödlich wie sein Flammenwerfer, der
ihm seinen Namen gab, aber auch intelligent genug in der Gegend keinen
Krieg anzufangen solange niemand einen Grund dazu liefert.

Einwohner: 31 (20 Supermutanten, 7 Ghule, 3 Mutanten, 1 Behemoth)

Der Mutant hält sich für vollkommen irre und glaubt sein Wahnsinn würde
die gesamte Menschheit schlimmer treffen als die Bomben. Andere
schlieszen sich dieser Meinung nur zu gerne an wenn man erst einmal
sieht welche chemischen und biologischen Experimente er alles macht.

**Meisterinformation:**

```
Eigentlich ist er extrem genial und könnte das gesamte ECC in ein neues,
 besseres, goldenes Zeitalter führen. Nur würde es vermutlich keiner
glauben, er glaubt es ja selbst nicht.

```

Winfred:

Dieser Supermutant ist der Bestien- und Ferchmeister für die
Mutantenhunde. Seine Liebe zu Tieren übersteigt sogar seine Loyalität zu
 Burner. Er hasst es seine Lieblinge in den Kampf zu schicken und hat
jedem von ihnen einen nummerischen Namen gegeben, den er ihnen
persönlich mit seiner Streitaxt in die Stirn gehauen hat. Er hat immer
nur 5 Hunde gleichzeitig, es gab noch nie eine Nummer 6 oder darüber
hinaus...

Clarabella:

Man sieht es ihm an, dass er früher mal eine Frau war, zumindest an den
Kleidern und der Schminke. Dafür wird er aber auch von allen anderen
gehänselt, doch mehr als stichelnde Worte findet keiner, denn sonst
packt Clarabella den Vorschlaghammer aus!

Conny:

Diese Ghulin kümmert sich um die Mekahni-Herde. sie ist zwar hässlich
wie die Nacht, dafür aber eine ganz liebe Person mit groszem Herz für
Pflege und Fürsorge.

**Meisterinformation:**

```
Komplimente sind in ihren Augen nur Hohn und Spott und verträgt sie ganz
 und gar nicht. Darauf wird sie mit drastischer Zurückweisung und Hass
reagieren.

```

Titan:

Der Behemoth ist wie ein schlummernder Vulkan. Solange ihn der Hunger
nicht plagt schläft er friedlich in seinem Bau (eine alte Lagerstätte im
 Fels mit etlichen Uranfässern), manchmal kommt er zu Conny um sich
einige Mekahni zu schnappen, sich von ihr kraulen zu lassen und dann
wieder zu verschwinden. Doch wehe Burner bläst das Angriffshorn, dann
wird aus ihm eine unaufhaltsame Naturgewalt und zerlegt mithilfe seiner
Eisenbahnschiene alles in Stücke. Dann kann ihn nurnoch Clarabellas
Gesang beruhigen.

Meatball:

Der wohl fetteste Supermutant des ECC. Er ist sowohl Schmied als auch
Fleischer. Rüstungen und Nahkampfwaffen sind genau sein Ding, für alles
andere hat er einfach zu wurstige Finger.

Hole:

Diese Mutantin trägt ihren Namen aufgrund ihrer berühmt berüchtigten
Schieszkunst, nicht nur im Kampf sondern auch auf der Jagd. Bevorzugte
Beute sind Rotkardinäle und die legendären Streifenmalmer.
Ihren breitbeinigen Cowboygang hat sie übrigens einer Laune Titans zu
verdanken, der nur kurz mit ihr spielen wollte und mit einem Fingerdruck
 ihr Becken zerbrochen hat.
Globular Cluster

Globular Cluster

A globular cluster is a very dense collection of old stars. In Everything, they can commonly be found scattered across the cosmos. They are quite interesting to discover.

## Other Info

A globular cluster in the game is still large compared to a galaxy. In real life, although quite massive, they actually orbit around galaxies numbering in the 100s. They also have around the same amount of stars as a galaxy does.
Levels

Levels are the layers of the universe in the game Everything. There are 7 distinct levels, which we will explore on this page and each of the level's own pages:

-3: Quantum Level

-2: Microscopic Level

-1: Miniature Level

0: Base Level

1: Landform Level

2: Planetary Level

3: Cosmic Level

## Base Level

The base level is the first level in which you begin the game. It includes all the animals, the trees, the buildings, and similar structures that can be measured in meters. It represents the human level of existance. It ranges from Small grass at around a meter to large Buildings that can be many meters tall.

## Minituare Level

The minituare level is the level in which things are measured in millimeters and centimeters. It is the first of the other levels you visit in the game, after the base level. It includes small creatures such as mice and bugs, and also includes small pebbles and trash. You can get to this level by descending one time, thus its position is -1.

## Microscopic Level

This is the level in the game in which things are measured in micrometers and nanometers. You can shrink all the way down to this level by descending two times from the base level, thus its position is -2. In this level, you can find all the bacteria, single-celled organisms, pollen, atoms, and other microscopic debris.

## Landform Level

This is the level in the game where things are measured in kilometers. Once you gain the ability to Ascend, you will be able to get to this level, thus its position is 1. On this level, you will not only find Landforms, but also clouds, ships, and water animals.

## Planetary Level

This is the level in the game in which things are measured in many kilometers. Once you ascend twice from the base level, you will get to this level, thus its position is 2. In this level, you will be able to explore your solar system and find planets, moons, asteroids, and the star at the center of the solar system.

## Cosmic Level

This is the level in the game in which things are measured with astronomical units of measure. Once you ascend three times from the base level, you can acheive this level, thus its position is 3. Here, you can find star systems, galaxies, nebulae, and star clusters.

## Quantum Level

This is the final level in the game in which things are really weird. Due to the nested nature of the universe, it is both the smallest and largest level in the game, although to maintain equality on both sides of the base level, it is represented by -3. It is measured in planck lengths. You can find 1-D and 3-D objects in this area.
Spirogyra

Spirogyra

A Spirogyra is a tiny colony of algae this is typically found in the ocean. In the game Everything, it can be found at the bottom of a Green Planet's ocean. It appears to have the ability to split, so the average size is listed.

## Other Info

The spirogyra appears quite accurate to its size in real life, except that some strands can grow up to a few centimeters in size! It also appears like it does in real life, except for the fact that it looks hollow in the middle in the game.
Regular Nested Structure

Like the Universe

Regular Nested Structure is a geometric 3d object that is found on the quantum level after zooming into it. It resides on a different level of the Quantum Level than its counterpart. It comes in different sizes.

## Other Info

No mathematical entities in the real world are known by this name either. It is nested just as the Universe in the game is. There is an Irregular Nested Structure inside of every Irregular Nested Structure that you can zoom down to.
President Skullface

## Summary

**President Skullface** is a playable character in **Slayaway Camp.** He is a serial killer and part time president. He can be unlocked by using the killer code: slayawaygates2016.

## Appearance

**President Skullface** is a tall, block-like figure with black shoes, a blue suit with a red tie and a skull mask that he wears over his face.

## Special kill

Pecking Order- President Skullface stand on a podium with a big red button on it. He then presses it and an eagle comes out of the podium. The eagle then grabs the victim and decpitates them, and then flies away with the head.

## Trivia

* President Skullface is the first monthly murderer and can only be unlocked via a Killer Kode.
* His Killer Kode is slayawaygates2016.
* Hes based on Donald Trump.
Screwloose Lifeguard

## Summary

Screwloose Lifeguard is an unlockable character found inside the mystery box in Slayaway Camp. Her special is called "Surf's Up".

## Description

Screwloose Lifeguard is a young girl with long, blonde hair, a red lifeguard outfit, and she has 2 different sized pupils.

## Gameplay

The Lifeguard is unlocked by chance when you shove 1000 skull coins into the mystery box. Much like a story mode killer, she slides around the area, killing any teenagers not following safety rules, then leaving using a portal.

## Trivia

* Her kill, "Surf's Up", may be a referance to a movie with a similar title.
Transforming

Transforming is the act of becoming something that you have already been at any time. This allows you to become an entire galaxy that is only the size of an atom, and create animals that are the size of entire galaxies! All you need to have done is discover the object you want to transform into, and you can do it!
Veniasom

An alien plant

Veniasom is a weird tree in the game Everything. It does not appear to exist in real life. It is an alien plant and is made up by the creator of the game.

## Where Found

These are usually found in the Alien Continent.

## Other Info

Although they are not in real life, they still look interesting. They are the largest trees on an Alien continent with a height of 20-25 meters.
Sun

The Sun

Sun is one of the planets in the game Everything. It is always the star that the starting planet orbits around. Other planets will orbit around it as well. They are the center to the Solar System.

## Other Info

If you run into a star, you will not be destroyed unlike in real life. You have the ability to break orbit with the sun, which can only be done in real life if you apply a tremendous amount of energy to the world, which would quite possibly destroy it in the process. Only a thin layer of cloud changes on the surface.
Homo pugnatus mutantis

Für die allgemeinen Hintergrundinformationen eines Supermutanten konsultieren sie bitte folgenden Link.

Anders als zu den auf der externen Seite befindlichen Informationen ist es durchaus möglich auch aus Ashtabula zu stammen, denn auch hier gab es bis vor kurzem einen FEV Versuchsvault (Vault 1). Das ändert jedoch nichts an den spieltechnischen Werten:

Supermutanten besitzen ein Stärke- und Ausdauerminimum von 3 mit einem natürlichen Maximum von jeweils 13, alle anderen Attribute haben ein Minimum von 1 und ein Maximum von jeweils 10, ausser Charisma und Intelligenz mit je einem Maximum von 6.

Supermutanten haben, wie Ghule, eine Immunität gegen Strahlung, allerdings ist diese weniger effektiv bei der Heilung als bei Ghulen, weshalb NSC auch keine Regeneration haben.

Auch Supermutanten müssen darauf achten nicht über 10 Sievert zu kommen, da es ihnen sonst ähnlich ergeht wie den Ghulen: Ihr FEV beginnt unkontrolliert zu mutieren und sie langsam aber sicher in überdimensionale Fleischbatzen zu verwandeln, während ihr Gehirn immer mehr verkümmert, wodurch die IN sinkt. Ist diese auf 0 angekommen ist der Supermutant zu einer muskelmassigen Zentaur-Form mutiert und nicht mehr rettbar. Verlorene IN kann zu normalen ÜP-Kosten zurückgekauft werden.
Sentinels

A Sentinel after reactivation

## Description

Sentinels are tall (~3 1/2 times Enu's height), bipedal, presumably sentient Automatons that inhabit the world in the Bargaining stage. They help Enu through impassable terrain and the spatial manipulation puzzles. While they cannot speak, they do display signs of having emotion (Enu's Sentinel "screaming" upon seeing the corpses of other Sentinel). In Depression, it is revealed that the Sentinels can open the large, golden gates within the ruins. While there is no gameplay evidence of this, they also appear to have a Core similar to the glowing orbs dispensed by the Fish Statues.

## Purpose

In Bargaining, the Sentinels serve as guides, leading Enu to his destinations. Their legs power through destructible terrain, and allow them to ascend ledges Enu himself cannot reach.

In Depression, the Sentinels are used to open the golden gates within the ruins. The Sentinels must sacrifice themselves to open their respective gates (This is how Enu's Sentinel "dies.")

## Symbolism

* In an interview with Eurogamer: "It's this reduced visibility in the game which masks the fox running off and the sentinels sacrificing themselves to open doors for you. It is as in life: "Most people when they are depressed don't notice the people who are helping - they feel they are being taken advantage and no one understands them - and that's sad, because these people are the ones who are really caring for you but of course you can't see it," [Rubio] says. "Sometimes your best friends need to sacrifice so you can move forward." "
* It is also interesting to note how Enu creates a sentinel himself with materials from a tree (symbolic for life in many contexts) and thus one can loosely consider the sentinel as his "child." Looking at the dynamic of Enu and the Sentinel through this lense really lends a lot to the idea of Enu actually representing his father throughout the game, and is further brought home by the moment where the Sentinel sacrifices his life for Enu to pass, despite the Sentinel being the younger of the two.

## Trivia

* It is revealed in the Dev Diary that the two main Sentinels you encounter in the game, the broken down one that dies before you and the one you construct yourself, have the names Tango and Cash. Though, it isn't specified which is which.
Dance

To dance is to move in a pattern and not towards anything in particular. This is to make yourself the destination, and to enjoy never quite arriving. Dancing always requires 2 objects, but the more, the merrier. Everything dances differently, so the player is encouraged to do it with different things.

## Dancing

Join with 2 or more of the same thing, then stop moving and press a button to stop moving to dance. When dancing, you and all the other objects will then begin to move about each other in their own way. If you press a certain button while Dancing, you can create a new form of your object!
Planetary Level

This is the level in the game in which things are measured in many kilometers. Once you ascend twice from the base level, you will get to this level, thus its position is 2. In this level, you will be able to explore your solar system and find planets, moons, asteroids, and the star at the center of the solar system.

Ascend: Cosmic Level

Descend: Landform Level

## Size

The size of this level appears to be quite large, or possibily infinite, to the landform level below it. However, when using asteroids and other objects as comparisons, the planets in the planetary level are actually quite small by planetary standards. The size of this layer appear to start at 1 km and extend to 1000 km across.

## Objects

The list of all objects types in this layer:

-Planets

-Asteroids

-Stars
That

That is an unlockable killer that can be unlocked with the killer kode: Theyfloat

## Description:

> A shapeshifting mime from the macroverse. Its truest form is something of pure nightmares.
>
>

That is depicted as a mime with white skin, red hair, red angry eyebrows, eyes that has a probable yellow tint, a red nose, black make-up on his eyes, and a mouth in an angry position with wrinkles on both cheeks. He also wears a long sleeved shirt with black and white stripes with a black suspender with grey pants and shoes.

## Special Kill: 4 Foot Drop:

> That's special kill! Use your monstrous transformation abilities to drop your victims from a short distance above the ground
>
>

That turns into a monstrous, large spider and walks toward the victim, clawing them with his mouth, and dropping the victim on the ground before they die.

## Trivia:

* That is a reference to Pennywise from It
* It's possible that That poisoned the victim in his spider-like form before he drops them to the ground
Costumes

Including the starting costume, there are a total of six collectible costumes that can be found throughout the game. As of now, they have no special effects aside from the sixth costume.

Collecting all outfits will earn the **Full Wardrobe** achievement.

## Default Costume

This is the default outfit that you have equipped at the very start of the game. The tunic and scarf are battered and worn, with light blue designs on the tunic and mismatched blue and brown arm/leg guards.

## Sea Costume

The second outfit can be found in Denial, after formally meeting Nana.

The tunic is blue with bubble and red fish designs alternating on the fabric. Enu's bag and arm/leg guards also turn into a finely woven mesh reminiscent of fish nets.

## King Costume

The third  outfit can also be found in Denial, after opening the tower door with the moon puzzle.

Enu's headband and arm/leg guards turn into gold bracers, with his cloak becoming untattered and embroidered and the tunic emblazened with the key design. His hair changes to a slightly redder color. The outfit is highly reminiscent of the Prince from the Keyholes.

## Predator Costume

The fourth outfit can be found in Anger, after activating the second windmill.

The tunic becomes a tan color with darker ridges on the skirt. Markings cover Enu's chest and back that highly resemble bird wings. There are white markings on his face and hands that could be interpreted either as paint or vitiligo, and Enu's hair changes to an ashy gray/brown. Due to the naming and the color scheme, this is most likely designed after the Bird.

## Sentinel Costume

The fifth outfit can be found in Bargaining, after activating the Sentinel.

The top of the tunic becomes blue with a central Sentinel design, while the circ has an overlapping pattern of the Sentinel's head, and Enu wears white leggings that cause him to look more similar to a Sentinel in appearance. The blue orb that's used to light away the Shades is painted on Enu's chest.

## Shade Costume

The sixth and final outfit can be found in Depression, after activating Enu's statue.

The entire tunic becomes black, with purple tentacle-like tendrils reaching from the hem of the skirt. A white circle is painted on the center of the tunic that trails onto Enu's chest, reminiscent of a Shade's face. The rope that ties Enu's arm and leg guards together are now purple as well. The ends of Enu's hair will turn black.

Equipping will cause the Shades to not be afraid of Enu, which is necessary for the achievement **Blend-in with the surroundings**, which can be achieved by equipping this item at the beginning of Anger before walking between the two groups of Shades on either side of the very first door.
Snow leopard

升級到雪豹！
按W可以提高速度！ （每8秒）！

“雪豹”'mope.io中的第9個北極動物

技術
--

雪豹：

* 有一個特殊的能力，每8秒提供一個速度提升
* 可以隱藏在漿果灌木和浮游生物灌木
* 除海螺以外，可以全部吃
* 可以將其下面的所有動物吃到企鵝及其海洋/陸地等同物
* 可以在其上方的所有動物食用

外觀
--

雪豹有一個白色的圓形身體，全部有20個灰點。 它看起來像它以前的層次，獵豹，只是它是白色的。 它也有一個長灰色的尾巴，所以你應該盡量避免獵物咬你的尾巴。 它有一個鼻子，黑色的鼻子和兩個灰色的耳朵。

策略
--

雪豹像獵豹和 鹿比大多數動物稍快。 雖然輕微的速度通常是不明顯的，因為你有一些額外的速度，到達的地方很容易。

當追捕獵物時，當動物進入直路時，按W加速。 如果你正確使用它，那麼你將能夠快速地吃掉你的獵物。

在逃脫時，只要保持速度從捕食者身上提升，並輪流使用“不”。 只要走一條直路，你將最終超越你的捕食者。 當你逃跑時，別忘了補水，否則你的捕食者會抓住你！
Manu

In game screenshot of Manu

**Manu** is Enu's father. Manu is represented by an elusive red-hooded figure throughout the majority of the game, up until the end.

Manu is also represented as The King depicted in the story found behind the Keyholes.

## Appearances

### As the cloaked figure

The cloaked figure first appears in Denial. He can be seen in several places around the island; however, trying to approach him will cause him to disappear and then reappear somewhere else. He can sometimes be seen in doorways, once again turning and walking out of frame as soon as Enu gets too close. Nana can be seen sitting next to him in some places.

In the intermission sections between Anger, Bargaining, and Depression, Enu sees the cloaked figure with him on the boat. Enu attempts to call out to him, only for the cloaked figure to fall over the side despite Enu's efforts to save him. A piece of the figure's cloak is ripped away in the struggle, and this is implied to be where Enu got his red scarf.

The hooded figure was stated in an interview with Eurogamer to be a representation of guilt.

### As the King

A massive throne can be found at the end of Denial and then at the beginning sections of each stage of the game. The throne in Denial is very clearly the King, but as the stages progress, the throne begins to become more and more similar in appearance to Manu, until we find him as himself in Acceptance.

A statue of the King can also be found at the end of Depression, which sits on the other side of a lighthouse structure from a statue of the weeping Prince.

### As himself

It's only at the beginning of Acceptance that our perspective in the game flips, and Manu takes Enu's place on the boat. He calls out to his son in the same way Enu called out to the cloaked figure, and things progress the same way, with Manu attempting to pull Enu back on board only for the arm of Enu's raincoat to rip and be pulled into the ocean.

The throne we saw him in throughout the game becomes him sitting in his kitchen chair. He contemplates a key, which unlocks the door to Enu's room, and we follow Manu as he explores his son's things for the first time since his death.

We last see Manu embracing the spirit of his son and allowing the scrap of his raincoat to blow out the window, which earns you the story achievement **Letting go.**

## Trivia

* Manu’s name was revealed in an interview with Eurogamer.

## References

1. ↑ https://www.eurogamer.net/articles/2018-06-25-rime-and-reason-beneath-the-meaning-of-tequila-works-artful-wonder
2. ↑ https://www.eurogamer.net/articles/2018-06-25-rime-and-reason-beneath-the-meaning-of-tequila-works-artful-wonder
Blue Roach

An alien animal

A Blue Roach is a form of a giant bug that exists in the game Everything. It does not appear to exist in real life. It is an alien animal and is made up by the creator of the game.

## Where Found

These are usually found in the Alien Continent.

## Other Info

Although they are not in real life, they still look interesting. They appear to be supersized versions of a normal cockroach. Despite being called blue, the roaches are not actually blue.
Lullaby shells

There are six Lullaby shells to be found throughout the game. Collecting them all will earn the achievement **Lost lullaby**.

Each shell adds more and more to an instrumental. When completed becomes the credits song, Song of the Sea, but sung by Enu's voice actor Mirella Díez Morán.

## Locations

### Denial

* Help out RiME wiki by adding what you've found!

## Significance

*Song of the Sea* is the main theme of the game, and as such the lyrics contain a lot of meaning to the game, and possibly an attempt to direct our attention to more obscure symbolism. "Song of the Sea" was written by David Garcia Diaz, Album: RiME Deluxe Soundtrack, with vocals by Mirella Díez Morán and Silvia Guillem Cofreces.

## Lyrics

### **Original:**

*Viento a viento va,
El sueño del mar
Gira sin parar.*

*Viento a viento va,
durmiendo al sol.
Un guiño de luz se perdio.
Tu cuerpo se hace vientre,
estatua transparente,
En la arena oscura esperaras.

Viento a viento va
bailando el mar.
Esta sola voz,
se quebro.

Pajaros de sal
Ciegos de llorar
Vuelven a volar.

Viento a viento va,
este pequeño temblor
que jamás grito

A la luz
Al arbol
A la lluvia.

A la Voz,
Al aire
Al final.

Y así este viento va girando
Y así este viento va, se fue.

Y asi este niño va llorando.
Llorando.*

### **English**

*Wind to wind goes,*

*The dream of the sea*

*Turn without stopping.*

*Wind to wind goes,*

*sleeping in the sun*

*A wink of light was lost.*

*Your body becomes belly,*

*transparent statue,*

*In the dark sand you will wait.*

*Wind to wind goes*

*dancing the sea.*

*This single voice,*

*it broke.*

*Salt birds*

*Blind to cry*

*They fly again.*

*Wind to wind goes,*

*this little tremor*

*I never scream*

*To the light*

*To the tree*

*To the rain.*

*To the voice,*

*In the air*

*In the end.*

*And so this wind is spinning*

*And so this wind goes, it went away.*

*And so this child is crying.*

*Crying.*
Denial

**This page is in construction. Please help RiME Wiki!**

Denial is the first stage of the game.

[Appearance goes here.]

**2/2**

This can be found just after you complete the moon puzzle (by rolling the ball to change the time of day).

Cross the bridge leading into the tower but **DON'T** go in the door. Instead turn left just before the door and follow the wall around.

This should lead you down some steps, looping under the bridge you just came across. Jump the gap then turn right heading away from the tower, the twice left. There should be a crack in the wall on the right in the other wise dead end. Go through the hole and the last outfit will be there.

### Toys

**1/2**

**2/2**

### Emblems

**1/5**

**2/5**

**3/5**

**4/5**

**5/5**

## Symbolism

Denial represents the first stage of grief, which goes by the same name. The island is a serene, idyllic place which matches the mentality of being in denial about a tragedy. On a more literal level, it conveys the sense that Manu is hoping that his son is out there somewhere, washed up on an island relatively unharmed instead of being gone.
Emblems

The emblems are collectibles that are initially broken into pieces and reassembled by finding them in various places throughout the game. They are found in every stage except Acceptance. Collecting all the emblems earns you the **It's a process** achievement.

 Locations

### Denial

**1/5**

**2/5**

**3/5**

**4/5**

**5/5**

* Help out RiME wiki by adding what you've found!

## Emblems

**Emblem #1:** Nana in blue.

**Emblem #2:** The Bird in red.

**Emblem #3:** The sentinel in green

**Emblem #4:** A shade in black

**Emblem #5:** Enu in white.

## Theories

* The phrase "It's a process" that you recieve upon recomposing every emblem could refer to the process of analyzing or piecing together one's own emotions. Particularly moving through grief, seeing as each emblem respesents one of the stages.

## Gallery

Nana emblem, representing the Denial stage.Bird emblem, representing the Anger stage.Sentinel emblem, representing the Bargaining stage.Shade emblem, representing the Depression stage.Enu emblem, representing the Acceptance stage.
Green Continent

Green Continent

Green continent is one of the continents in the game Everything. It is one of the continents that you have a chance to start in. They are green and hilly, and have sandy beaches where the continent meets the ocean.

## Where Found

Green Continents can be found on any Green Planet.

## Other Info

Green Continents are the size of small islands. They are around 350 meters across.
Mesoplanet

Meso

Mesoplanets are common planets in the game Everything. You can't zoom into them, as they are completely barren and have no life on them. They are very similar to Dwarf Planets.

## Where Found

Mesoplanets are found inside of Star Systems, orbiting around their star.

## Other Info

They are a lot smaller than normal planets. They are very barren planets.
White Shade

In game screenshot of the White Shade

The White Shade is a ghost who can be encountered in four places throughout the game. When you encounter all four, you get the Sweet Memory achievement, and the ghost of Enu's mother appears in the ending cutscene. Because of this, it is likely that the White Shade is a form of Enu's mother.

## Locations

### Denial

* In the labyrinth, following a side passage away from the central chamber will lead to a room with a bottomless pit. Jumping on the platforms across the pit allows Enu to reach the White Shade.

### Anger

* In the desert, the White Shade is found in the overturned wreckage of a boat.

### Bargaining

* Behind a door with a shadow lock, in a room partially filled with water.
	+ The door is inaccessible on Enu's first visit, but it can be reached after the Sentinel opens a door leading to the top of the chamber. To reach the door, Enu must jump from the top of the central platform on to the stairs below, before grabbing the platform's light ball. From there, he can shout to the platform's statue to unlock the door.

### Depression

* In a room to the left side of the tower. Shades block the path leading to the room, but Enu can jump through a small gap between them.

## Trivia

* There is one White Shade in each stage minus the final stage, Acceptance.
* Finding all four White Shades will get you the **Sweet Memory** achievement.
Flaming Skullface

> Nothing says 'I'm pure evil' like having a head eternally engulfed in flames.
>
>

## Summary

Flaming Skullface is a killer you can unlock with supernatural forces pack dlc.

## Description

Flaming Skullface wears a skull mask, and his head and arms is burnt colored. His head is entirely on fire. He also wears biker leathers with blue pants and grey shoes.

## Special Kill: Choppered

> Flaming Skullface's Special Kill! Mow down campers with a motorcycle from hell.
>
>

Flaming Skullface rides his motorcycle by first doing a wheelie. After he's done with a the wheelie, he then rides his motorcycle at the victim, which severing their head and arm, flattening their other arm, which instantly killing them.
Nana

Official art of Nana

**Nana** is a supporting character in RiME. She serves as a guide for Enu (and by extension, the player).

## Appearance

Nana is a small orange fox with white markings and yellow eyes.

## Influence

Nana first appears in Denial after Enu activates the statues that brings her idol to life. From then on in the game, she continues to accompany Enu throughout the island, often barking to prompt him to explore places that bring him closer to progressing.

She has the most influence on the direct plot in Depression, when she uses her magic to bring light to the minor statues used to activate the large statue of the Prince. However, this seems to drain her power, and she soon fades away in Enu's arms.

## Trivia

* Like Enu, her name was also only revealed in the end credits. However, it was uncertain who "Nana" was. This was later confirmed to be her name in an interview with Eurogamer.
* The same interview also stated Nana to be a representation of the mother, and "hope."

## References

1. ↑ https://www.eurogamer.net/articles/2018-06-25-rime-and-reason-beneath-the-meaning-of-tequila-works-artful-wonder
Bargaining

**This page is in construction. Please help out RiME Wiki!**

Bargaining is the third stage of the game.

## Overview

Bargaining exhibits similar white architecture to that of the Denial stage, although more overgrown with nature and has swampy features. There are large and murky underwater caves, and part of the stage appears to be an abandoned facility once created for the construction of sentinels.

## Enemies

### Shades

The black shades from the Anger stage make a second appearance here, but are now hostile. Enu must evaporate them by voice activating light orbs, or they'll slowly drain his life force.

## Companions

### Nana

Nana plays her usual guiding role, with some areas you can interact with her with the action button.

### Sentinels

The sentinels make their debut. One sentinel guides Enu and projects images to him of what he must do next. You then go on to assemble your own sentinel, which you guide to help activate more sentinels.
Dwarf Planet

Dwarf

Dwarf Planets are common planets in the game Everything. You can't zoom into them, as they are completely barren and have no life on them. They are very similar to Mesoplanets .

## Where Found

Dwarf Planets are found inside of Star Systems, orbiting around their star.

## Other Info

Dwarf planet example of one of these is Pluto. They are a lot smaller than normal planets.
RP Rules

## Activity

If you get accepted, you’ll need to be able to seriously commit to the role once you get your character page set up on the wiki. Try to be on and post at least once a week (Sunday through Saturday). However, if you do end up take long absences, you can easily explain away these absences with the RP-wide plot point that time in the town doesn't work like it does in the real world.

On a related note, if you have your characters in frequent interactions with other players’ characters, don’t always rely on the other player to start paras. You have to take initiative sometimes, too.

## Multiple Character Auditions

You are more than allowed to have multiple characters.

## Paras

You can only have one para per character at one time. That way, your character(s) won’t be in two places at once. Trust us. This has happened before in our sister RPs on Tumblr.

## FAQ

### How do I audition?

On our info blog at https://the-lost-town-rp-admins.tumblr.com/, just click on the “Submit” button and fill out the form. If you’re accepted, you have 24 hours to set up your character page here on the wiki.

### What sort of information do I need to include in my audition?

* Your name
* Your age (because we can’t guarantee there won’t be PG13 content)
* Your time zone (to take into account scheduling issues)
* Any RP experience
* The character’s bio (name, age, etc.)
* The face claim you want the character to look like
* Instead of a sample paragraph of writing, write a bit about their early life.

### How many characters can I create?

You can create as many as you like. It’s a good idea to have multiple characters, in case one of yours dies, and you want to keep RPing.

### What is a face claim?

Basically, it’s the actor or actress who the character is modeled after.

### If I want to start a para with someone, how do I set it up?

Check out the para starter thread in the discussion board here on the wiki: http://the-town-with-no-name-rp.wikia.com/d/p/2985831892349563955.
Tall Space Station

Very Tall

Tall space station is one of the spacecraft in the game Everything. It resembles the International Space Station.

## Where Found

Space stations are found inside of Star Systems, orbiting around their star.

## Other Info

The Tall Space Station resembles the letter "T". It also resembles the International Space Station. However, unlike the Intenational Space Station, this one is very large at 30 kilometers in size! It contains many modules and solar panels.
The Town with No Name RP Wiki

## Welcome to the Wiki

*The Town with No Name* is an original roleplay group. For more information on location images and character face claims, see our Tumblr: https://the-lost-town-rp-admins.tumblr.com/.

## *The Town with No Name*

*The Town with No Name* is an original roleplay. It’s a sister site of *The Fandom Games*, *The Fandom Games Reboot*, and *The Fandom Games Threeboot* RP groups on Tumblr*.*

TTWNN is set in an abandoned town.

People begin showing up with no idea how they got there, or why they’re there. They’ll have to figure out how to survive.

(Note that while this is going to be a horror survival RP, there are no zombies.)

## Important Note for Current Players

If you want to start a para with someone, check out the para starter thread in the discussion board here on the wiki http://the-town-with-no-name-rp.wikia.com/d/p/2985831892349563955. Keep checking this regularly to see if someone wants to have characters interact.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Anger

Anger is the second stage.

[Appearance goes here.]

## Symbolism

* In an interview with Eurogamer, Rubio says "For the father - we call him Manu - is remembering, and his first reaction is 'I need to blame someone', because it cannot be *his* fault." This is why there are three windmills: one underwater; one made of wood and sails; and one painted with images of the boy. "They represent what the father is trying to blame his loss on. At first maybe you are blaming the sea, because the sea took away your kid. Then maybe you blame the boat because it was your way of life - why couldn't you be a carpenter? This wouldn't have happened! Then obviously you blame your own kid - he was careless, he shouldn't have done that, you were warning him."
* The storms that destroy the windmills are a clear representation of destructive anger. When all the windmills are gone, that leaves the father with "no one to blame but himself."
* The shades are afraid of Enu because they are both shades, and the fear is caused by Manu refusing to accept this.
* The giant bird also represents anger. It steals the golden ball which is needed to solve the time manipulation puzzle and progress through the game. This is symbolic of how the stage of anger, while natural to experience, keeps us from advancing and processing our loss properly. As mentioned above some of Manu's anger is also directed towards Enu, which could explain the birds aggressive behavior towards him. Alternatively it could be interpreted as Manu's desire to get his son back, as the bird grabs Enu which could allude to the scene where Manu tries to grab Enu as he is going overboard.

## References

1. ↑ https://www.eurogamer.net/articles/2018-06-25-rime-and-reason-beneath-the-meaning-of-tequila-works-artful-wonder
Depression

**This page is in construction. Please help RiME Wiki!**

Depression is the fourth stage of the game.

[Appearance goes here.]

## Symbolism

* The depression stage of grief in the game is represented by a torrential downpour of rain, which is a clear connection to tears. The dark and bleak level design in general represent the emotional state of depression, an all-consuming hopelessness and sadness.
* In an interview with Eurogamer: "It's this reduced visibility in the game which masks the fox running off and the sentinels sacrificing themselves to open doors for you. It is as in life: "Most people when they are depressed don't notice the people who are helping - they feel they are being taken advantage and no one understands them - and that's sad, because these people are the ones who are really caring for you but of course you can't see it," [Rubio] says. "Sometimes your best friends need to sacrifice so you can move forward." "
* In the chapter Enu has to let go of the stage of bargaining, represented by the sentinel that sacrifices itself to enable his progress, shortly after this Nana, who is said to represent hope, passes away in his arms. The loss of everyone who has accompanied him throughout his journey causes him break down to his lowest point, and thus at last becoming a shade himself.
* At the same time, this enables him to move on to unlock the chained up light at the end of the level, which can represent true acceptance and brighter days to come.
Manny

Manny is a character in *The Town with No Name*.

His face claim is Filipino actor Manny Jacinto and is played by Tumblr user Megan at *A Random Blog*[1].

## Background

Manny is a demon who led Sky Shale to the town in 1982, posing as the imaginary friend she met while on vacation with her family in Southwestern Virginia.
We're Not Alone Here

## Lara York

Ben and I had been exploring the town for what felt like hours but could've been months. The whole time, we felt like someone was watching us.

And there was.

## Ben York

As we went to leave the home we'd just checked out, we saw a woman's face peeking into the thin window that framed the front door.

## Lara York

As I opened the door, the lady started to run away. She seemed... vaguely familiar.

And then it hit me.

"Sky?" I asked the retreating figure. "Sky Shale?"

Sky stopped and turned around. "You know who I am?"

## Sky Shale

I couldn't help but spy on the couple who was wandering around the town.

Then they spotted me. And, somehow, they knew who I am.

The woman said, "Yeah, you're from Ironton, Ohio, right? We grew up there the same time you did. I was Lara Painter back then. This is my husband, Ben York."

"Oh, right! Yeah!" I replied, half-remembering something. "How's my family doing?"

Ben told me, "They're still looking for you after 35 years, even if the police around here consider your missing person's case cold."

## Ben York

I continued, "What is this place? And have you been here the whole time?"

Sky said, "Yeah, I've been here a while, wherever here is. It's weird, like I can't leave. How did you guys get here?"

"Ben sorta stumbled across the trail down here, and I followed," Lara said. "I... I think we're stuck, too. How'd you get here?"

## Sky Shale

"I don't know..." I started. Then I changed my mind. "I... I was following this... imaginary friend I'd met earlier in my family's vacation to the area. I know I shouldn't have survived here this long on my own, but this... imaginary friend has been helping me."

Ben asked, "An imaginary friend?"

"Yeah, I can't really say much about him. And I guess I haven't really been alone this whole time. There's you two! And there've been other hikers passing through. They stay a while, and then they leave."

"But how do they leave?" Lara asked. "You've said you're stuck here, and so are Ben and I."

I tried to think up something quickly. "I don't know, they're here a bit and then they're gone. Sorry, I gotta go... back... to... my house or something."

I ran off again.

It's been so long since I've seen people around here, even if they aren't old friends. It's like all these people come and stay a few days, but then they're gone the next day. And I know they can't leave, so it makes me wonder...

Where did the other people go? How long were they actually here? How long did it take them to leave?

I know my sense of time has been warped since I got here. And I sometimes wonder if Manny did something to them...

## Ben York

After Sky ran off, Lara said, "Well, she seemed... different. Not because she's older, but something I can't place."

"Yeah, I know," I said. "That sketchy imaginary friend of Lara's... do you think he's Slender Man?"

"Oh, ha ha," Lara said.
Greyshade

### Aliases

Featherkit\*\*, Pebble\*\*, Greypaw, Greyshadow, Ghost that watches from shadows (Ghost, Aven, Grey, Greyshade

### Relatives

Mintblaze (father)\*, Dappleshade (mother)\*, Sootkit (brother)\*, Rainkit (brother)\*, Rockkit (brother)\*, Stone (brother)\*\*, Shadowedpath (mate), Mistkit (son), Smokekit (son), Dawnkit (daughter)

## Physical description

### Eye color

Green

Greyshade is a gray shecat with green eyes

\*Deceased

\*\* unknown to Greyshade
RiME

## Introduction

A land of discovery stretches out before you. Explore the beautiful yet rugged world of **RiME**, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets.

## Features

* Explore – Discover the mysterious island at your own pace. Interact with wildlife, search for hidden items or simply take in the sights and sounds.
* Solve Puzzles – Make your way through the ancient ruins and its hidden marvels by solving puzzles with sound, light and shadow projection, perspective, platforming, and even time manipulation.
* Find Secrets – Dive deeper into the boy’s backstory by uncovering dozens of secrets and collectables.
* Be Enchanted – Take in a beautiful world inspired by the wonders of the Mediterranean through a fusion of captivating music and color.

## Media

Concept art
Old GateSpearcove
Screenshots

### Videos

RiME - Reveal Trailer PS4Rime Gamescom Announce Trailer PS4RiME Developer Diary 1