Haret Repmuth

**Haret Repmuth**, is a player character in A House Divided. He is played by Octopple.

## Description

#### Appearance

Level 5

#### **PERSONALITY TRAIT**

**Loyalty:** Haret is fiercely loyal to those he considers allies or friends. He values trust and maintains a strong sense of commitment to those who have earned his loyalty.

**IDEALS**

**Freedom:** Haret believes in the fundamental right of individuals to live free from oppression.

**BONDS**

**Debts of Gratitude:** Individuals whom Haret has assisted in the past hold a special place in his heart. He considers their safety and well-being as personal responsibilities.

**FLAWS**

**Secretive Past:** Haret guards details about his past with utmost secrecy. This reluctance to share information can create a barrier between him and others.

**CLAIM TO FAME**

**The Silent Messenger:** Known for being an untraceable and speedy messenger, Haret successfully delivered sensitive information without ever revealing his identity or leaving a trail.

## History

#### Background

Haret Repmuth, born in the sprawling city of Sharn, was destined for a life of shadows from the very beginning. His Swiftstride Shifter heritage manifested early, revealing the latent ability to shift between human and animal-like forms. Raised in the Lower Tiers of Sharn, Haret learned the art of survival in the underbelly of the city. His parents were involved in less-than-legal enterprises, and from a young age, Haret was exposed to the intricacies of the criminal world.

As a teenager, Haret developed a unique skill set that set him apart — the art of poison and the culinary craft. He found refuge and mentorship in an underground kitchen where chefs with dubious allegiances practiced their deadly trade. Haret's swift movements and heightened senses made him an adept chef, and his culinary creations took on a darker, more lethal edge.

Known as the "*Nectar of Shadows*", Haret earned his place in the criminal underbelly of Sharn by providing exotic and deadly dishes to those who could afford the risk. His culinary skills became sought after, and his poison-laced concoctions became infamous for their potency and subtlety. While he excelled in delivering messages as the *Silent Messenger*, his true artistry lay in the deadly dance of flavors and toxins.

## Starting Gear

**Rogue's Mantle (Rare)**

> This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:
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> * **Darkvision.** You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision's range by 60 feet instead.
> * **Move in Shadows.** While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
> * **Willful Enmity.** You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can't cast the spell again until the next dawn.
> 	+ **Antagonize**: You whisper magical words that antagonize one creature of your choice within range. The target must make a Wisdom saving throw. On a failed save, the target takes 4d4 psychic damage and must immediately use its reaction to make a melee attack against another creature of your choice that you can see. If the target can't make this attack (for example, because there is no one within its reach or because its reaction is unavailable), the target instead has disadvantage on the next attack roll it makes before the start of your next turn. On a successful save, the target takes half as much damage only. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.
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## Character Growth

### Feats

* **Dual Wielder.**
	+ *You master fighting with two weapons, gaining the following benefits:*
		- *You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.*
		- *You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.*
		- *You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.*
* **Defensive Duelist.**
	+ *When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.*

### Race Abilities

* **Speed.**
	+ *Your base walking speed is 30 feet.*
* **Darkvision.**
	+ *You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.*
* **Shifting.**
	+ *As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below.*
	+ *Once you shift, you can't do so again until you finish a short or long rest.*
* **Graceful.**
	+ *You have proficiency in the Acrobatics skill.*
* **Shifting Feature.**
	+ *While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke opportunity attacks.*

## Class Abilities

*Rogue Level 4 (Swashbuckler), Cleric Level 1 (Moon)*