recursal/Fanatic-Fandom huggingface dataset:
Pyromaniac

Pyromaniac

*Has an eerie fascination for fire.*

**Pyromania** is a mental ailment that gives the afflicted companion a 50% chance to start fires after various events:

* exploring a shrine or cave.
* eating a mushroom.
* resting in the open.

Pyromania can be acquired at low Sanity when travelling, passing through fire or resting in the open. Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.

Note that non-pyromaniac companions can also start fires, though this happens rarely. The Mercurial ailment may increase this chance slightly (needs confirmation).

## Tips

* A pyromaniac can be useful in terraforming, as fires turn into scorched earth, which has a lower Sanity-cost of travel than most other terrain. Pyromaniacs can also help eliminate enemies, as fire kills any adjacent animals.
* Traveling through fires immediately steals sanity, injures party members and has a chance of even killing companions. Avoiding these catastrophes with a pyro often requires slowing travel by waiting out fires or changing routes.
* Beware, as fires can even destroy some types of locations! This may make looting difficult, but will never eliminate golden pyramids or seals.

Ailments
E-Class Luxury Space Cruiser

E-Class Luxury Space Cruisers are space craft produced by Kron Enterprises. They are marketed to the richest of sentients, and are used for travel between planets.

E-Class Cruisers are very streamlined, starting in a rectangle at the back, which slowly curves into a flat line at the front, never losing any thickness. On the sides at the back are two cylindrical engines. The thick section at the back has a living room, with a darkened view screen. There are 2-4 bedrooms and 1 washroom, as well as a small storage section. E-Class Cruisers utilize self-piloting AI in place of cockpits, however some models come with a fold-out set of controls which can be used by those who wish to pilot the ship themselves. E-Class Cruisers come in black, silver, and white.
Union Star Commander

Union Star Commanders are large ships in the Union Spaceforce armada, produced by Kron Enterprises. They can hold many personnel and several Union Starfighters. The ships use gravitational adjusters to create a false sense of gravity. There are currently only seven Union Star Commanders in the fleet because they are insanely expensive to build and many older ones been recycled. Out of these seven ships, one is of the original design and six are of a newer, more efficient design:

## USC *Mivrillus*-Class

Named after a famous general who was influential in the Union victory of the Great Yarrossi Enlightenment, the older USC *Mivrillus* was in fact also designed in part by the famous general, although it was only built several decades after his death. There were once three of these ships but now only one remains in use. The USC *Mivrillus*'s main frame is shaped in three main sections, one large rectangular section at the front and two others stretching off diagonally from the rear-corners of the first section. The large empty space between these two sections is filled with a large engine, required for moving a ship of this size. It is mostly grey.

## USC *Expedition*-Class

The newer of the two designs, there are currently 6 *Expedition*-Class ships in the fleet (*Expedition, Horin, Remembrance, Vicuna, Montcalm, Yarross)*. They have long, smooth bodies, with curved hulls. The body dips down slightly at the front. At the back of the body is the bridge, jutting out on an angle. Theyhave four strong "legs" for supporting the back half, however these "legs" are also used to latch onto the mega-engine necessary for its movement. The engine is about 2/3 the length of the body and just as tall, and is latched on underneath. When *Expedition*-Class shipscome into the atmosphere of a planet to land, it leaves its engine in orbit. The engines are changed every once in a while so that they can undergo repairs and enhancements. *Expedition*-Class shipsalso have several smaller engines for travel within a planet's atmosphere, however they are not nearly as strong. These ships are painted silver and blue.
はじめてのクラブパッシング

クラブパッシングをこれから始める人のための練習方法。6クラブ2カウントの習得を目指す。

## 1クラブでの練習

### パスの投げ方

右手でクラブを1本、ハンドルの真ん中あたりを持つ。腕の力を抜き、クラブを腰の横あたりに下ろす。まっすぐ前に向かって投げる。投げるときに肩の位置は動かさない。距離が長くないときは肘の位置もあまり動かさず、上腕の力を主に使って投げる。足りない回転は手首を回すことで補う。

キャッチされるまでに大体1.5回転するように投げる（キャッチされるときにクラブが上を向く）。回転は少しくらい足りなくても構わないが、かかり過ぎると取りにくいので注意。キャッチされる位置は相手の左肩の少し手前、少し外側あたりを狙う。

慣れてきたら距離やパスの高さを変えて練習する。

## 2クラブでの練習

### セルフからのパスの流れ

両手に1本ずつクラブを持つ。左手からセルフを投げ、右手でパスを投げる。セルフはパスとぶつからないように、若干右手の外側に斜めに投げる。パスは腰の横からまっすぐ投げることを意識する。

### 2本持ちからのパス

右手に2本持っている状態からパスを投げる練習を行う。2本のクラブの重ね方は2種類あるが、やりやすい方で構わない。

## 3クラブでの練習

パスキャッチからのセルフ、パスの流れを修得する。

練習する人が両手に1本ずつ、サポートする人が右手に1本クラブを持つ。サポートする人がパスを投げ、練習する人が左手からセルフを投げ、パスをキャッチし、右手でパスを投げる。

## 5クラブでの練習

3クラブでの練習を、互いに連続して行う。ドミノとも呼ばれる。

1人が右手に2本、左手に1本、もう1人が両手に1本ずつクラブを持つ。3本持っている人がパスを投げ、両手に1本ずつ持った状態で待機する。パスを受け取る人は3クラブでの練習と同様、左手からセルフを投げ、パスをキャッチし、右手でパスを投げる。これを繰り返す。

## 6クラブでの練習

6クラブ2カウントを練習する。2人とも右手に2本、左手に1本クラブを持ち、2人同時にパスを投げる。同時に投げ始めるための合図はいくつかあるが、クラブを上げる→クラブを下げる→パスを投げる　といった流れが一般的。

6クラブ4カウント、6クラブ2カウントはカスケードが技の半分以上を占めるため、3クラブカスケードを習得してから練習する。

## 3クラブカスケードを習得している場合

3クラブカスケードを既に習得している場合は、カスケードを基本にした練習ができる。ただしセルフとパスでは投げの動作や使う筋肉が異なるため、上記の1クラブでの練習、2クラブでの練習でパスの感覚を身につけてから下記の練習を行うことをお勧めする。

### 3クラブでの練習

3クラブカスケードの状態から、一投だけパスを投げる。パスを投げる際、腰の横からまっすぐ投げることを意識する。

### 5クラブでの練習

3クラブでの練習を、互いに連続して行う。3本持つ人と2本持つ人に分かれ、3本持った人からカスケードをし、適当なタイミングでパスを投げる。パスを受け取った人はカスケードを始め、適当なタイミングでパスを投げ返す。これを交互に繰り返す。

### 6クラブでの練習

6クラブ6カウントの練習から始め、慣れてきたら6クラブ4カウント、6クラブ2カウントとカウント数を徐々に減らしていく。

## パスを腰の横から投げる理由

カスケードからパスを投げると、脚の前にクラブを引いて投げがちであるが、一部の例外技を除いて腰の横から投げることを推奨する。理由としては：

* 脚の前からだと深くクラブを引くことができない。ロングディスタンス等の長距離や高いパスを投げる際に助走距離を長く取ったほうが投げやすい。
* キャッチ位置が肩の手前・若干外側になるので、脚の前からだと斜め外側に投げることになり、距離に応じて投げる角度が変わる。腰の横からだと距離によって角度を変えることなく、まっすぐに投げることができ、距離に応じた調節の必要がない。

6クラブ1カウントは例外で、足の前から外側に向かって投げることで相手からのパスとの衝突を回避する。

発展
--

* スリースリーテン（3-3-10）：6カウントをパス3投、4カウントをパス3投、2カウントをパス10投して終わる。回数は変えても構わない。
* 左パス：6クラブ2カウントを左右逆にして練習する。左手でパスを投げ、右手でセルフを投げる。
* 奇数カウント：6クラブ3カウント、6クラブ1カウントなど。両手ともパスを投げる必要がある。
* 投げ技：パスの投げ方を変える。
* シンコペーション：アーリーダブル、レイトダブルなど、高さの異なるパスを途中で挟む。
* フォーメーション：距離を変えたり（例：ロングディスタンス）、向きを変えたり（例：バックトゥバック）して、人の配置を変える。
* ナンバーズ：クラブの本数を増やす。7クラブ2カウントなど。
* 多人数パッシング：フィード、ラインなど、3人以上で投げ合う。
Creating a Character

If you want to start roleplaying, you're going to need a character. Here are our simple steps to creating a character.

## Creating your Character Page

First, you're going to need to create a page for your character.

1. To start, click on the icon in the top-right corner that says "Contribute".

2. A scroll-down screen should appear. Click on the button that says "Add a Page".

3. Next, you'll need to name your page. All character pages must follow a simple format: first type the name of your character, with a CAPITAL LETTER AT THE BEGINNING! Then, in brackets, put your username. Then press enter.

4. Now, you will be ready to add information. For a template of how to organize a character page, see here.

## Creating the Character

Now we're ready to get to the fun part: Making your character!

1. Choose a species. There are a wide variety of sentients in the Freyja system, each with their own personality traits. To see a list of all the species visit the Sentients page, and read more about each species by clicking on their link.

2. Select a homeworld. The Freyja system is home to many planets, and most of them can be chose as your characters homeworld. Be certain to read about all of the different Planets before choosing your homeworld.

3. Finding an occupation. Your character needs an occupation, be it a petty thief or a mechanic for Kron Enterprises. Make up your own job, but make it realistic. Also state where this job is stationed.

4. Personality! We want to know how your character acts, what they're like. Your personality section can have anything

5. Backstory! Adding some history about your character helps to give it more depth and personality, but this is entirely optional. Who knows, a mysterious backstory of nothing might be more telling than anything you could possible write in words!

6. Give your character some possessions. What does your character own? This can be anything from a star ship to a hand wrench. You don't have to add everything that your character will own to this section, just try to add as much as possible and continuously update it. NOTE: This section is subject to revision by a moderator if it is too much. Make sure that you only start with a reasonable number and type of possessions.

## Finalizing

Now you should be done. Press the "Publish" button to save your page, and then press the "Add Category" button at the bottom of your writing. Type in "Characters" (Minus the quotations) and press enter, then hit save. Now you're character is finished! Return to the Guide to Roleplaying for your next steps!

IMPORTANT: Characters may die and be replaced.
Gorivin

The Gorivin are a species of sentient creatures from the planet Krittiss, however some believe that they did not originate on Krittiss. However, no viable alternative has been given yet. The Gorivin are renowned for their tireless work ethic and their expertise in mining.

## History

The Gorivin were in conflict with their rival inhabitants of Krittiss, the Keu'it, for as long as their history can remember. As their species evolved, so too did their mining skills, and with that came new technology. After nearly a million years of conflict, cooler heads prevailed and the two sides arranged a truce... Which lasted for 3 standard minutes. After having mastered terranean and subterranean battle, the next route was to the skies, however the Gorivin decided to take it one step further: They built the first Space Craft of their planet. Unfortunately, none of them actually obtained escape velocity and the Gorivin suffered the consequences of wasted resources. However, Horin explorers arrived just in time and put an end to the conflict. The Gorivin were brought into inter-planetary affairs and eventually were some of the founding members of the Union of Free Planets. However, their hostilities with the Keu'it have persisted, causing many tense situations over the years.

Today, the Gorivin are known for working in many dangerous conditions and for their expertise in mining. Of the two Krittissian species, the Gorivin definitely got the better end of the deal, but the hostilities are reaching a new high and whispers of a coming war are often heard among the populace.

## Physiology

Gorivin have 4 large, stocky legs, equidistantly placed around the body. They have a very "Muscular" build and sand-coloured skin. They have two arms with strong hands and a head on top of their body. Their heads are usually very compressed due to the long hours their species generally spends deep under ground with high pressure. They are gruff and often perceived as rude, however they have a high sense of honour when it comes to work.
Angelus

**Angelus**

15 Pedras Cristalizadas Duras & 50 Pedras Cristalizadas Afiadas + 3 Evolution Gangue

Angelus usam seus poderes divinos para castigar seus inimigos. Essa é uma das classes mas bem trabalhadas e grandiosas de Suporte que surgiu nos últimos tempos.

**Status Recomendado:**

​A classe supre com sucesso as faltas e falhas das classes mágicas de Suporte, já que suas habilidades sãotodasdeataquesendoqueumadelaséumDebuff.SegueabasedeSuporteevem para complementar as outras classes avançadas, já que o ideal é ter Máster em suas 3 avançadas mágicaseaproveitaropotencialmáximo.ParaasclassesfísicasdeSuporte,aparentementeAngelus só trás uma Habilidade a ser usada com Punhos. Suas habilidades tem ramos bemdiversificadose interessantes (vale a pena mostrar).

➔ INT Completa / DEX - Ideal para quem quer grande dano magico e críticos altos. ➔ INT Completa / VIT - Aconselhado para os mais experientes que querem danos altos e umas grande resistência em batalha.

**Habilidades:**

**Feito por:** Traveca
Kron

The Kron are a species of sentient, humanoid creatures from the planet Makron. They are very technologically advanced but also very business like. They have a higher intelligence than most sentient creatures.

## History

The Kron evolved from small flying creatures, however their ability for flight has disappeared as they evolved. They developed technology very quickly, and had mastered electricity at around the same time they had created the wheel. However, the wheel quickly became outdated due to hovercraft. They eventually sorted out a hierarchy in which the leading class was selected based on their wealth and intellect, as well as past accomplishments. The corporation Kron Enterprises took a monopoly over everything on Makron just as the Kron began to reach out into space. The Kron made contact with other species on Marksus Prime and played an important part in the Great Yarrossi Enlightenment.

Today, the Kron are still a very important species in interplanetary affairs, especially through Kron Enterprises. The current leader of the Union of Free Planets is a Kron.

## Physiology

Although the Kron evolved from small flying creatures, their wings have disappeared and their size has greatly increased. Their body is all black, very crustacean like, with four vibrant brown eyes. They have two jointed legs and two jointed arms, and a small opening for a mouth along with appendages for pulling food into the mouth, however these are only a remnant of their evolutionary past and some Kron are now born without them.
Union Starfighter

Union Starfighters are space craft used by the Union Spaceforce and manufactured by Kron Enterprises. They are small, one-pilot vehicles made for close-quarters combat. They have been nick-named "Krikos" because their design resembles that of a Kriko's head.

Union Starfighters are 8.5 meters long, with a large body for the cockpit at the back. On the back of the body are two small, cylindrical engines. The very back of the ship ends in a 75 degree point. The front of the body has two long prongs, which curve inwards at the very front. These prongs make up half the length of the ship. Attached to each prong is a small laser cannon. Just in front of the cockpit and between the two prongs is a slightly larger cannon for firing larger lasers with more accuracy. Union Starfighters are coloured silver and blue.
Horin Rattle Serpent

The Horin Rattle Serpent is a species of non-sentient life native to the planet Horin. It is classified at a danger level of 3.

## Appearance

The Horin Rattle Serpent is mostly grey, with sharp fangs and a long red tongue. It resembles a snake in most aspects, except with a serrated spine. It has yellow eyes.

## Behaviour

The Horin Rattle Serpent is an aggressive and stubborn creature. It will attack anything that moves, no matter the size. It is not the fastest of creatures, moving slower than the average sentient's walking speed. When threatening prey it hisses and makes a low rattling sound in its throat. It has a weak level of venom which only affects other species native to Horin, including the Horin themselves. Its prime prey is the Giant Ground Amoeba.

## Habitat

The Horin Rattle Serpent is a rare creature, nearly driven to extinction by the lack of food. However, it still manages to survive as the most common predator on Horin. It can be found almost anywhere on Horin, including in radiation affected areas.
Okai (Blackcove)

Name: Okai

Species: Marron/Untralan/Lacari

Homeworld: Yarrossi genetic chamber. Planet hops

Occupation: Assassin stationed most likely the largest natural reserve on any planet

Physical/Mental traits traits: Expanded life span Marron head filled with Untralan teeth, unlike Marron's has a quite long prehensile tail wears mostly black along with the skulls of two marron on his shoulder blades. Taller than most of the three species he's made out of. His skin is black a addition to make him better suited for night time attacks. Tends to have burst of utter rage possibly due to genetic malfunction along with his facial regions looking quite mashed up which he hides with a skull like mask. The hair he inherited from his Lacari dna is also black but the Yarrosi were not able to complete make it black with his hair having random red strands.

Personality: Seclusive Okai tends to keep to himself in terms of friends he only dare make one with one he truly trust he tends to have his genocidal moments due to him being a creation for war but ends up being a relatively nice guy.

Backstory: Created by the Yarrosi as a living war weapon against the Marron he contains characteristics of all three species his main design being that of a Marron but contains the ability to breathe underwater long arms of a Untralan and the heat sensitive appendages of a Lacari. Having no memory if he was created or genetically altered when Okai was unleashed on the Marron home world he knew one thing to kill it was only till the Yarrois where forced to leave the planet was when Okai gained true independence placed in Marron society Okai did not fit in well with most remembering when the Yarrosi would send him down to kill the inhabitants. Deciding to leave the planet Okai stole a star ship and now planet around the galaxy working as a Bounty Hunter.

Possessions: a small starship has a few pet Horrin Rattle serpents which he acquired from a eggs (keeping them in his hair). The bow and arrows of a Lacari along with dual wielding M-7 lasers which fire a green beam.

Created by Blackcove: :D
Kamso Shipping

Kamso Shipping is a shipping company that used to do shipping of large and small cargo for civilians and companies, however now a days they work mainly for large companies while private contractors and/or smaller companies do civilian and smaller organization's shipping.

## History

Kamso Shipping started as a small company with big dreams when a few pilots, businessmen and engineers banded together. With their smart, efficient designs for new cargo ships, Kamso Shipping soon became a very reliable and profitable company, becoming the shipper of choice for companies as big as Kron Enterprises. However, when they decided to produce extra Kamso Cargo Cruisers for sale to the public, their fortunes had a sudden turn of events. The space craft were quickly bought and were in high demand, causing an increase in profit, however once their were so many private contractors with the highly-reliable Kamso Cargo Cruisers, many offering their services for a cheaper price, many civilian or small organizations' shipping jobs went to these private contractors. The only reason Kamso Shipping survived was because of their constant development of new, more reliable space craft. Now a days, their space craft are developed by Kron Enterprises, one of their customers. (The most recent design being the Kamso X3)
Marron

The Marron are a species of sentient humanoid creatures. They are native to the planet Marronia and have a very high sense of morality.

## History

The Marron were a peaceful group of tribes on the planet Marron with very little technology save for shelter and hunting. They had just developed fire when the Yarrossi descended on the planet and enslaved the Marron population. After several decades of Yarross rule the Marron rebelled under the leadership of Kruck, and the Marron managed to take the unsuspecting and underestimating Yarross by surprise, swiftly grabbing a Yarrossi Hive Ship. The Marron used the ship to defend their planet and send out a signal for help, which was picked up by the Union and Marron was saved. After achieving their freedom the Marron had a tough time transitioning into a more civilized, technologically advanced, and democratic society, but thanks to their high sense of morality they succeeded.

Today, the Marron are still in the process of branching out into the Freyja System but they are already having an effect on the system's political and social affairs. There are also those among the Marron who believe that they should remain secluded to their own planet and not interfere with the affairs of others.

## Physiology

The Marron are a humanoid species with emerald-green skin and a slightly paler chest. They stand upright, with two arms and two legs. Their limbs are thin and very mobile, and they have sharp claws on each of their 3 fingers on both hands. They also have claws on their 4 frontal toes of each foot and their 1 dorsal toe of each foot. They have a small tail protruding from the rear and a large head to accommodate their brain. They have a thick but short crest that protrudes outwards at a 45 degree angle from the top of their head, which is tinted red in males and blue in females, with a rare genetic mutation sometimes making it purple. They have two green eyes, one on either side of their head but still facing forwards, and a thick snout. They have a forked tongue and teeth made for chewing.
Space Flight Roleplay Wiki

## Welcome to the Space Flight Roleplay Wiki

This is the wikia for the Space Flight Roleplay, which takes place in The Freyja system. The Freyja System is a solar system located in the Milky Way Galaxy, closer to the center than our own solar system. The home star is named Freyja, and there are many inhabited planets in the system. Find any and all information you need using the search bar above, or look at the major categories using the "Wiki Content" scroll-down bar.

Roleplay

Guide to Roleplaying

Also, here's Chronicles of Terratan, a Dinosaur Roleplay by Barryonix17.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Sinballin

Sinballins are snake-like creatures native to the planet Marronia.

## Appearance

Sinballins can grow to between 1 and 1.5 meters in length, with a smooth (Yet scaled), limbless body. They have a spade-shaped head, with one row of teeth on both the upper and lower jaws. They have rhombus-shaped eyes, generally in a topaz colour. Their body can be either green (More common) or brown (less common)

## Behaviour

Sinballins are omnivorous creatures, eating small creatures such as Moshi as well as the vegetation from Klopoes. They spend the majority of their lives in and on the branches and trunks of Klopoes, hunting and sleeping. They slither along branches, slowly making their way across the canopy. If a Sinballin feels threatened, it will spring from one Klopoe to the next, using its body as a spring. However, it requires a high amount of energy to perform this tactic, and therefore it is only used when Sinballins feel threatened.

## Habitat

Sinballins live in the Klopoes in the jungles of Marronia.
Yarrossi

The Yarrossi are a species of sentient creatures native to the planet Yarross. The Yarrossi are a very advanced and aggressive species. They are most well known for their role in the Great Yarrossi Enlightenment, a series of conquests across the Freyja System which caused unrest and revolution on many planets.

## History

The Yarrossi arose from small forms of life on their planet and are the only large species on their planet. As they grew they developed three distinct clans: The north, south and mid Yarrossi. As time went on the Mid Yarrossi were integrated into north and south, and eventually the southern, more aggressive Yarrossi defeated and exterminated the northern Yarrossi. The Yarrossi developed spacecraft very quickly and used the abundant minerals on their planet to create massive hive ships, as well as smaller one-manned space craft, known as Yarrossi Vipers. With their new armada they began to explore the galaxy, conquering several nearby planets and enslaving, then exterminating the native species. When they encountered the planet Untra, the native Untralans fought back, along with help from their allies, who eventually formed the Union of Free Planets (AKA the Union). This marked the beginning of the Great Yarrossi Enlightenment. After many decades the war like Yarrossi were driven back to their home planet, where they began to take a new, less aggressive approach.

Today, the Yarrossi are still not allowed to leave their planet due to the atrocities they committed during the Great Yarrossi Enlightenment, however public opinion on their exile is beginning to shift to forgiveness. While some Yarrossi accept that their punishment is just and they will must make do with what they have, others are angered by the fact that they are being punished for the crimes of their ancestors, and that the planet they have been left with has very little opportunity.

## Physiology

The Yarrossi are a slug-like group of life forms, mainly grey but with a thick yellow stripe down their back and black lines beside that. They have two eye stalks which protrude to the sides of their head, and they have four long arms with "hands" that can mold around objects to control them. The Yarossi are slow creatures, gently sliding along the ground while leaving no trail behind them. While on Yarross they absorb most of their nutrients from the ground beneath them, however they can also consume nutrients through their "hands". Giant Ground Amoebae are a very nutritious delicacy for Yarrossi.
Krittiss

Krittiss is an earth-sized planet in the Freyja System, and the only one known to have two native sentient species, the Gorivin and the Keu'it (Although this claim is now disputed (Some believe that the Gorivin may have come from another planet originally)).

## History

Krittiss has been the battle ground for the Keu'it and the Gorivin for at least thousands if not millions of years. Eventually, it was discovered by the Horin, and brought into a growing union of planets which later became the Union. Today, it has a government composed mainly of Gorivin politicians who are very anti-Keu'it.

## Location/Geography/Ecology

Krittiss is located in the habitable zone, in the part closer to the sun.

Millions (Or perhaps even billions) of years ago, Krittiss may have been much like earth is today, however extremely volatile geological activity caused the tectonic plates to collide, creating steep and jagged mountain ranges all across the planet. Water was made very scarce by this and most of the life that was on the planet was forced into extinction.

Despite this, life continues to survive on Krittiss. The collision of so many different elements caused new life to be created, but not carbon based life forms: these were Titanium-Magnesium based life forms. This new form of life gave rise to the Keu'it, along with most other life on the planet today. However, the harsh environment has made Krittissian life rare and hard to document.

## Fauna

* Giant Ground Amoeba
* Rock Serpent
* Kli'kluk
Cross-Species Sentient Reproduction

Cross-Species Sentient Reproduction is the process in which two members of different Sentient species donate DNA to create offspring which have features of both species. Although this is currently not readily available, Kron Enterprises is developing technology which could, theoretically, be used to allow for two different species to have offspring (The technology is in fact being developed for the purpose of cloning).

However, many sentients are against Cross-Species reproduction. Therefore, even if it was developed, it would not be readily available or highly supported.
Mega-Engine

Mega-Engines are enormous engines used by large ships to hasten interplanetary travel. Mega-Engines come in many different shapes and sizes, but they are always very very large. A good example of Mega-Engine use is in Union Star Commanders. Mega-Engines are commonly created by Kron-Enterprises, and use Ion Engine technology.
Untralan

The Untralans are a species of sentient, aquatic beings from the planet Untra. They are artistic and intelligent, as well as very kind.

## History

Thousands of years ago, there were two species of sentient life on Untra: The Untralans and the Omvosi. However, the Omvosi disappeared for unknown reasons. The Untralans developed into a very advanced species, building many cities all across the planet. They toyed with the idea that their may be life outside of their world, but eventually concluded through several math equations that the probability of other life was much too low. That is why they were so surprised when off-world explorers made contact with them. The Untralans were very eager to meet and greet these other species, and they were very eager to explore the other planets in the Freyja system. They welcomed many visitors to their planet and Untra became a popular tourist destination.

Today, Untra is still a popular vacation spot, however the Untralans are beginning to change their general opinion on allowing so many immigrants to their world. The Untralans have also become renowned explorers, eager to find new things and to teach others about their own ways.

## Physiology

Untralans evolved from Unis, small aquatic creatures on their planet. Their bodies and limbs are naturally very long and thin. Their fins have developed into full fledged legs and arms, with 6 long digits on each limb. Their digits have excellent friction against surfaces, akin to suction but not as strong. Their heads are pointed upwards, with no neck and a mouth near the bottom of the head. Their mouth has 2 rows of small, pointed teeth on the upper and lower jaws. Further up their heads they have two bulbous eyes, that can turn 180 degrees. Both of their eyes are independent, like a chameleon's. Untralans can breathe in or out of water.
Episodes

* Excrestion with Glitter and Rainbows

* Glitter Race 2020

* The colors of the rainbow

* 50 shades of Violet

* Girl fight Club

* Love addiction

* The sugar syndrome

* Bitch perfection

* Rainbow Poop

* Sparkling Point

* La Chiennes

* My Colourful Rainbow

* The Raping

* The Colorless dead

* 7 Angry Bitches

* Rainbow Lagoon

* The Violet love of Glitter City

* Female Glitter Troll part 1

* Female Glitter Troll Part 2

* Female Glitter Troll Part 3

* Rainbow Friday

* Teresa x Lina

* PMS Confidential

* Love! Love! Love!

* The end of Happiness

* The rebuild of Happiness
Hovercraft

Hovercraft are vehicles that use controlled engines to stay slightly above the ground/water. They are used for on-planet transportation by tourists, militia and residents. Hovercraft were invented by many different species, including the Kron and Horin, and are primarily manufactured today by Kron Enterprises, however they are now beginning to go out of date in favour of Planetary Shuttles. Hovercraft are powered by a variety of sources, but Hydrogen Crystals and Helium Condensers are the most common.
Giant Ground Amoeba

The Giant Ground Amoeba (also known as Ground Blobs) is a creature that lives on nearly all habitable planets in the Freyja System. Its eggs can even survive in space and be transported from one planet to another. It is unknown where the Giant Ground Amoeba originated from, however some speculate it may have been from Horin or Yarross.

## Appearance

The Giant Ground Amoeba is a small creature, the largest growing to around 30 cm in diameter. It is mostly grey with several black dots of varying size, mostly small. It has small tentacles for movement along the ground, as well as for feeling its environment.

## Behaviour

The Giant Ground Amoeba moves around in its environment by use of tentacles, and absorbs nutrients from the ground. It does not have many reactions to its environment, however it passively tries to stay out of the light, moving much more slowly during the day. It is a very nutritious snack and has many predators on whatever planet it goes to.

## Habitat

The Giant Ground Amoeba lives mostly in caves and tunnels of varying size, sticking to the walls and sliding along the ground. They live on nearly every planet in the system.
Net-Harvesters

Gravitational-Harvesters are spacecraft used by space-mining companies such as the Dowen Company to harvest free-floating objects in space. One primary example of where these ships are used is in the Amethyst Belt.

Gravitational Harvesters consist of two matching pods which are connected by a bridge in the center. Both pods hold cockpits at the front and storage areas at the back. In the middle of the "bridge" between the two pods is a Gravitational Adjuster which creates a strong gravitational pull for any objects in in front of it. Once the object has been pulled in, the middle Adjuster de-activates and two alternate ones on the sides of the pods activate to hold the object in place. Once the object is secured, it is transported back to a more permanent location and the harvester returns to duty.
Precure

**Yes Precure 5**
* Bland characters

* Lazy ass transformations (Season 1)

* Dumb theme really....butterfly's if you want a butterfly theme why not just name the cures after butterflies instead of giving them cheesy names!!!!!

* **Cure Dream:** She is a boring pink leader so damn annoying and her voice is shitty! Her English name is dumb ass well!

* **Cure Rouge**: Boring tomboyish bitch!

* **Cure Lemonade:** Worthless, ugly, babyish and annoying

* **Cure Mint:** A rip-off off of Mew Lettuce (Both green, both have short hair, both r shy and smart and tall)

* **Cure Aqua**: Smart rich bitch, boring blue character! No wonder she's so damn lonely!!!!!

* **Milky Rose**: Annoying bitch! Faggot! I just wanna kill this bitch and burn her! She's ugly as fuck as well!

* Lame gay names! Nozomi...really why not Chou...It means butterfly in Japanese!

* For Rin it should have been "Akane" Rin means waterfall and her powers r fire!

* Worthless sequel!

* Horrible animation

* Boring episodes

**Fresh Precure**
* Bland characters

* Lame episodes

* Horrible animation

* **Cure Peach:** Annoying bitch! Her name should have been Cure Strawberry because peaches r not fucking pink their peach dumbasses!!!!!

* **Cure Berry**: Thinks she's perfect but she's not as she's a slut whore bag!!!!! Her name should have been Cure Blueberry! Because she's fucking blue idiots!!!!

* **Cure Pine**: A worthless yellow magical girl. A weak bitch only used for fanservice! Her name should have been Cure Lemon or Cure Banana...or Cure Orange!

* **Cure Passion:** A bitch! She should have stayed evil!

* Ugly style...who the fuck designed the characters they look fucking ugly!!!!!

* Shitty ass plot

* Two many shitty ass themes!!!!!

HeartCatch Precure
* Gay ass characters

* **Cure Blossom:** Lame and weak! Y not make her cold and rude like Cure Moonlight God dammit!

* **Cure Marine:** Annoying and rude! Her name should have been Cure Daisy!!!!

* **Cure Sunshine**: Worthless and ugly!!!!

* **Cure Moonlight:** A sdad bitch she should be happy and joyful!!!!
Heirgo

Heirgo is a small, previously lifeless planet in the Freyja system. It is a vibrant trading and entertainment post.

## History

Heirgo was discovered by the Dowen Company. At first, they planned to use it for mining, however they found that their weren't enough minerals to be worth the effort, plus, the strategic positioning of Heirgo offered great opportunities for creating a colony of traders, pilots and merchants.

Today, Heirgo is second only to Marksus Prime in migratory traffic. It is a bustling space port with many permanent residents offering goods and services, as well as mobile traders. It is still under the control of the Dowen Company, who makes a fair profit off of the tariffs imposed on residents, merchants and docked ships.

## Location/Geography/Ecology

Heirgo is located in the mid-habitable zone, close to Marksus Prime and many of the other Union planets.

Heirgo is fairly rocky, with a breathable atmosphere. There are several spaceports on Heirgo, with the largest being Kavabolt Station, located at the foot of several mountains.

Heirgo had no life prior to the arrival of immigrants, however the colonists and merchants brought with them animals, both by accident and for agricultural purposes.

## Fauna

* Giant Ground Amoeba
* Misina
* Kriko
* Kli'kluk
* Liffle
* Rock Serpent
* Omisa
Lacari

The Lacari are humanoid sentients native to the planet Pantheria. They are a very primitive species.

## History

The Lacari have inhabited their world many years, and have domesticated several of the native species. They are a peaceful species, however at some point in the past the Baku colonists arrived and disrupted their way of life.

Now a days, the Lacari are relegated to their forest homes as the colonists destroy their world.

They also believe they have a guardian in the fierce beast, the Saphra.

## Physiology

Lacari vary in size, with an average female of one and a half meters (5 ft), and a male at close to two meters (6ft). They have a few soft appendages on their back, which vary in size as well, normally about an inch. These help them sense heat, and help them not be eaten by creatures approaching from the back. Other than this they are much like humans, however they are very differently coloured, appearing in colours such as pink, red, blue and purple. Many times they will have other colors around their eyes. Their hair colors vary, with red being the most rare, and getting special treatment.

## Technologies

The Lacari use bows to hunt. However these are enhanced by using the rare mineral Tiorium as a head, this is a strong metal and is very sharp. This coupled with bows that can shoot nearly one hundred yards. (Not accurate at that point) and the use of acid on arrows makes them deadly if need be.
Guerreiro

Guerreiro (Warrior)

Guerreiros estão sempre na linha de frente, são habilidosos e tem como ponto forte ataques a curta distância.

Arma recomendada:

​

Espada de duas mãos, espada de uma mão.

(Pode utilizar outras, mas espadas são as mais recomendadas para classe base).

Status:

​

Vai Depender do estilo de jogo.

➔ Espada de duas mãos:

SRT Completa / VIT - Gladiador que causa grande dano e tem boa defesa.

VIT Completa / SRT - Tanker em batalha, tem grande defesa mas um baixo dano. SRT / DEX / VIT - Caminho equilibrado. Melhora um pouco a taxa de críticos.

➔ Espada de uma mão:

SRT Completa / DEX - Espadachim habilidoso com bom dano e boa taxa de cíticos.

SRT Completa / VIT - Guerreiro com dano e defesa equilibrados.

DEX aumenta a capacidade da habilidade Recuperação rápida.
Marronia

Marronia is a lush, forested planet with many different species of life. It is also the homeworld of the Marron species. It has three moons, all of which are visible during the day and the night, albeit more crisply during the night. During the night the sky is tinged slightly blue and the moons and far away stars appear very crisply.

## History

Marronia was home to the Marron, who had gained sentience and were on their way to civilization when the Yarrossi claimed the planet as their own. The Yarrossi controlled the planet uncontested for several decades, and it was one of the last planets left unliberated during the Great Yarrossi Enlightenment because it was unknown to the rest of the system. However, an uprising by the Marron eventually sent the Yarrossi out of power and Marronia was discovered by the Union.

Today, Marronia is under the control of the Marron and although a bustling space port has begun to develop, their are still strict rules as to where outsiders can go and what they can do. The prime industry on Marronia is tourism.

## Location/Geography/Ecology

Marronia is located in the Goldilocks Zone, but almost at the very edge furthest from Freyja.

Marronia has several connected continents and two large oceans, with the entire planet having a very temperate climate. Their are two environments on Marronia's land: Jungle and Jungle Plains. Marronia has been acclaimed by many visitors as having the "Crispest skies and the most beautiful forests in the whole universe".

Marronia has been for as long as can be remembered a lush world with wonderful life. It has vast resources of water and food. The most common colour for all life on Marronia is green, varying from dark to the rare lime, however red, blue and brown are not too rare themselves.

## Fauna

* Sinballin
* Kriko
* Ovein (Marron Swamp Serpent)
* Liffle
* Bindle

## Flora

* Klopoe
* Mosh
Klopoe

Klopoes are large, stationary, tree-like organisms native to the planet Marronia.

## Appearance

Klopoes grow to a variety of sizes. They are entirely green, in different shades. They have a thick trunk and many branches, with fluffy green leave-like attachments.

## Habitat

Klopoes are found everywhere across Marronia, but more commonly in the jungles.
Suron

Surons are large, tree-like organisms from the planet Makron.

## Appearance

Surons are mostly black, with leave-like structures attached to their many protruding branches. All of the branches protrude from the top of tree. Often, Surons will display bioluminescence.

## Location

Surons are found in the Luminous Forests. They are sometimes also found on the Dark Plains of Makron.
Hevun's Gate

Hevun's Gate is the third and final instalment of the the Hevun's Child trilogy.

### Plot

The humans have captured the station. The Majestrix herself is a captive aboard her own luxury yacht. The humans have their freedom and Sahra, working with the appointed Saviour, is in charge. Together, they are working to free the other planets that the Tu'att have captured and transformed into barely-functioning Planets of Hats.

This is not as easy as it looks.

The humans want to return to a society they're familiar with, and try to run themselves by the laws the Masters knew. Some insist on half-remembered biblical law, and all depend on the Saviour to rule on their petty squabbles.

Unfortunately, the Saviour has left his boyfriend in charge. Lots of people are very unhappy about his existence, about the Galactics and Galactic Law, and about the entire freedom from slavery thing. Men are angry that they no longer get to rule over women. Rapists are taken out and beaten.

But there are people who don't like him and want him out. While the Saviour is saving other planets, a false rape charge is attempted and Raven is forced to come out as Gay. He's exiled by mob rule and excapes by the skin of his teeth.

Helping enforce his laws are gangs of LGBT "Angels" who visit the judgement of God upon the people who beat him. They also visit the judgement of God on child abusers, rapists, amd sexual abusers.

Meanwhile, Sahra continues to send video messages home. She just wants this entire fiasco over with.

Even after she and the Saviour sort out Hevun for a second time, Sahra still has to go to the Galactic Alliance for the Ambassadorial Meet. She has to stand for her people and make sure they get what they need. Which she handles with her usual flair for style.

Sahra freely allows people to under-estimate her, then gives them a lesson they'll never forget. She leaves a lasting impression on the Galactic Alliance.

And then, finally, she returns to her new home.

...not precisely an end, but a new beginning.
Horin (Planet)

Horin is an abandoned world, the original homeworld of the Horin species. It is a wasteland, with few ruins of the civilization long past.

## History

Thousands of years ago, this world was a thriving democracy and the exemplar of civilization, much like Earth is today. However, the Horin species was overly reliant on Hydrogen Crystals, which they eventually became solely dependent on. Once the water on their planet was used up they realized that they could no longer live their, and chaos broke out. A group of scientists created a plan to use as many of the remaining Hydrogen Crystals available and leave the planet to search for another hospitable planet in their system. As Horin collapsed the Horin remaining on the planet slowly descended into extinction, and eventually a nuclear war caused their few remaining buildings to be lost.

Today, Horin is still visited on occasion by archaeologists wishing to understand exactly why the Horin collapsed, and perhaps to learn something about how not to use Hydrogen Crystals.

## Location/Geography/Ecology

Horin is in the Goldilocks Zone but has, overtime, drifted slightly closer to Freyja. In around 750 million years it will be too close to Freyja for visitation without protective equipment.

Horin is a very desolate place, with several areas exhibiting extreme radiation still left over from the Last Horin War (However, some scientists believe that there may be an alternate explanation for this radiation).

There are a few spots on Horin where vegetation has returned, and there are 3 species of non-sentient life still living on Horin.

## Fauna

* Giant Ground Amoeba
* Horin Rattle Serpent
* Horin Burrow-Serpent
Unis

Unis are small, water dwelling creatures from the planet Untra. They are a primary source of nourishment for most creatures on Untra. There are so many different species of Unis that scientists do not believe they have described even 3% of them.

## Appearance

Unis come in a variety of shapes, sizes and colours, however most Unis are around 10-20 cm long. Blue, silver and purple are the most common colours, and nearly every species of Unis has two eye stalks on the side of its head. The more common species of Unis have 4 fins on their sides, however some Unis have evolved to have fins on their back and rear, or to have their fins merged on both sides. One interesting species of very fast Unis has the four fins positioned with two on each side, both lining up so that the upper and lower ones (on each side) hit each other and send water jets backwards to propel the fish forwards. Other species yet have 6, 7, 8 or more fins on their sides. There is even a species that walks along the sea floor using their fins.

## Behaviour

Although different species perform differently, the common Unis swim in large schools for all their life, eating small, nutritious rocks they find on the sea floor. Due to their abundance in the water, and the abundance of nutrients in their meat, they are a very common and useful food source for many creatures on the planet, including the Untralans.

## Habitat

Unis can be found anywhere on Untra, albeit different species living in different areas. There have also been reports of Unis living on other planets in the Freyja system, however these have not been officially confirmed.
Up 1 ao 30

SUBINDO DE NIVEL (UPANDO) 1-30

### Primeiramente, dirija-se até o primeiro andar das planícies, e mate o máximo de mobs possíveis ate alcançar lvl 5. Após ter chegado a esse level retorne para base. Em sua tela vai  chegar uma mensagem de redirecionamento ao npc de escolha de classes, só confirma-la apertando em sim.

Toda vez que você sobe de nível ganha 2 pontos de status, que podem (e devem) ser distribuídos entre seus atributos de força e defesa. Acesse MENU > PERSONAGEM > STATUS:

STR: Poder de ataque físico, aumenta o seu ataque ATK.

VIT: Poder de força e defesa, aumenta a sua força de vida HP e a sua defesa contra ataques físicos DEF.

DEX: Poder de precisão, aumenta a sua precisão de ataque HIT.

INT: Poder de ataque mágico, aumenta o seu ataque mágico MATK.

MEN: Poder de defesa mágica, aumenta a sua defesa contra magia MDEF.

Após escolher sua classe fale com o npc " ballis, transferência para busca e labirintos " e aceite se teletransportar.

Localização dele no river....

Em seguida vá e converse com " balis, administrador de missões "

As quests necessarias para subir de andar são as chamadas " QUESTS DE AREA " para pega-las, converse com o administador de missões e siga a ordem: não aceitar > area de planicie > aceitar.

Após aceita-la, aperte em andamento e depois no nome da quest que deseja ver alguma informação. Nesta imagem o circulo azul indica: o local em que se deve fazer a missão. Circulo vermelho: indica a quantidade de itens necessários ou de mobs mortos necessários para completa a missão.

Missões de área são fundamentais para upa ate lvl 30 e desbloquear os andares, não deixe de fazer acompanhadas com rush ( lvl 1 a 30 rush 0)
The Amethyst Belt

The Amethyst Belt is an asteroid belt in the Freyja System which consists almost exclusively of medium-sized amethyst stones. The Amethyst Belt is located near the planet Marronia. Due to their many uses in jewelry and laser refinement, many organizations have tried to harvest the amethysts. During the Yarrossi occupation of Marronia, several attempts were made but the Yarrossi had no real use for the excess of amethysts. Today, the Dowen Company owns the rights to the Amethyst Belt and they strictly control the supply of amethysts so that they don't flood the market. The primary method of amethyst collection is the use of Amethyst Net-Harvesters.