Girtabelilu State/Characters

» Competent general»
Good international reputation»
Popular»
Good at organising people»
Ruthless»
Strong-willed»
Visionary
» Distrustful»
Intolerant of dissent»
 Offices
 **Ensi of the Girtabelilu** | Girtabelilu General

* +4 Admin Efficiency
* +60 diplomatic power
* +24 military power
* Provides +6 to rolls in duels for friendly characters in that force
* If defending: Builds up 9 fortification in the system per turn.
* +𝔛240,000,000 per year

* +2 military power
* +2 to rolls in duels
* +0 HP
* +𝔛40,000,000 per year

1d20+2

**NON-COMBAT DUEL STATS**
3 ❤
1d20+12
26 Military Power60 Diplomatic Power+6 for characters under command

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

## Armed Forces

### Gilgamesh of the Girtabelilu

* GILGAMESH
* STATS
* WEALTH

» Homeric hero»
Legendary warrior»
Incredibly strong»
Genuinely means well»
Adventurous
» Uneducated»
Headstrong»
Does his own thing»
 Offices
 **Champion-fighter of the Girtabelilu** | Girtabelilu Champion

* +11 military power
* +11 to rolls in duels
* +2 HP
* +𝔛220,000,000 per year

1d20+11

**NON-COMBAT DUEL STATS**
1 ❤
1d20
11 Military Power

* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed when defeated.
* May be taken prisoner.
* May be killed by an opposing faction.

### Great Admiral Wasili

* WASILI
* STATS
* WEALTH

» Veteran of the South Tyvus War»
Adapts Illarian doctrine»
Innovator
» Loser in the South Tyvus War»
 Offices
 **Great Admiral of the GSF** | Girtabelilu Admiral

* +10 Admin Efficiency
* +150 diplomatic power
* +60 military power
* Provides +15 to rolls in duels for friendly characters in that force
* If defending: Builds up 15 fortification in the system per turn.
* +𝔛600,000,000 per year

1d20

**NON-COMBAT DUEL STATS**
7 ❤
1d20+30
60 Military Power150 Diplomatic Power+15 for characters under command

* Gains experience from won and lost battles and military exploits.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

### Army Marshal Ea-Shamash

* EA-SHAMASH
* STATS
* WEALTH

» Veteran of the South Tyvus War»
Good Defensive Planner»
Surrounds Himself with Competent People
» Loser in the South Tyvus War»
Riding Appan-Il's Coattails»
 Offices
 **Marshal of the GSF** | Girtabelilu General

* +13 Admin Efficiency
* +200 diplomatic power
* +80 military power
* Provides +20 to rolls in duels for friendly characters in that force
* If defending: Builds up 18 fortification in the system per turn.
* +𝔛800,000,000 per year

1d20

**NON-COMBAT DUEL STATS**
9 ❤
1d20+40
80 Military Power200 Diplomatic Power+20 for characters under command

* Gains experience from won and lost battles and military exploits.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

#### General Xisuthros

* XISUTHROS
* STATS
* WEALTH

» Veteran of the South Tyvus War»
Excellent strategist»
To-the-point
» Loser in the South Tyvus War»
 Offices
 **General of the GSF** | Girtabelilu General

* +10 Admin Efficiency
* +150 diplomatic power
* +60 military power
* Provides +15 to rolls in duels for friendly characters in that force
* If defending: Builds up 15 fortification in the system per turn.
* +𝔛600,000,000 per year

1d20

**NON-COMBAT DUEL STATS**
7 ❤
1d20+30
60 Military Power150 Diplomatic Power+15 for characters under command

* Gains experience from won and lost battles and military exploits.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

#### General Laliya

* LALIYA
* STATS
* WEALTH

» Veteran of the South Tyvus War»
Apolitical»
Popular
» Loser in the South Tyvus War»
 Offices
 **General of the GSF** | Girtabelilu General

* +6 Admin Efficiency
* +100 diplomatic power
* +40 military power
* Provides +10 to rolls in duels for friendly characters in that force
* If defending: Builds up 11 fortification in the system per turn.
* +𝔛400,000,000 per year

1d20

**NON-COMBAT DUEL STATS**
5 ❤
1d20+20
40 Military Power100 Diplomatic Power+10 for characters under command

* Gains experience from won and lost battles and military exploits.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

#### General Kazera

* KAZERA
* STATS
* WEALTH

» Veteran of the South Tyvus War»
Charioteer»
Pious
» Loser in the South Tyvus War»
Xenophobic»
 Offices
 **General of the GSF** | Girtabelilu General

* +6 Admin Efficiency
* +100 diplomatic power
* +40 military power
* Provides +10 to rolls in duels for friendly characters in that force
* If defending: Builds up 11 fortification in the system per turn.
* +𝔛400,000,000 per year

1d20

**NON-COMBAT DUEL STATS**
5 ❤
1d20+20
40 Military Power100 Diplomatic Power+10 for characters under command

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

## Merchant Fleet

### Ea-Nasir

* EA-NASIR
* STATS
* WEALTH

» Found His Calling»
Shrewd Trader»
Sense of Humour»
Cuts Through Red-Tape»
Likeable
» Sketchy»
 Offices

**NON-COMBAT DUEL STATS**
1 ❤
1d20
Cannot lead forces

* Administrative efficiency gains from Leadership increased by x1.5.
* Trade Power gains from Wealth increased by x2.
* Diplomatic Power gains from Leadership increased by x2.
* HP is always 0.
* Must surrender in duels and accept capture.
* Cannot lead armies.
* Subcapital ships in forces led by this character cannot fight, but can carry 𝔛2 quintillion worth of material or 2 ⚔, double the normal amount.

## Important Civilians

### Shu-Turul

* SHU-TURUL
* STATS
* WEALTH

» Very intelligent»
Well-organised»
Multilingual»
Astute
» Socially alienated»
 Offices

* +0 Admin Efficiency
* Cannot lead forces
* +10 diplomatic power
* Provides +0 to rolls in duels for friendly characters on the same side in a diplomatic event
* +𝔛20,000,000 income per year

**NON-COMBAT DUEL STATS**
1 ❤
1d20+1
Cannot lead forces10 Diplomatic Power

* Administrative efficiency gains from Leadership increased by x1.5.
* Trade Power gains from Wealth increased by x2.
* Diplomatic Power gains from Leadership increased by x2.
* HP is always 0.
* Must surrender in duels and accept capture.
* Cannot lead armies.
* Subcapital ships in forces led by this character cannot fight, but can carry 𝔛2 quintillion worth of material or 2 ⚔, double the normal amount.