Pre-Alpha 0.4.7

**Pre-Alpha 0.4.7** is a Game Version of Last Epoch that was released on February 27th, 2018.
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## Download

This version was freely available from the community Discord server.

## Commentary

The release cycle is a bit more rapid this time-- we promised to get a build out last Friday, but there was a lot we were so close to finishing! We have new and improved augment trees for skills, new lighting effects, new sounds and many usability improvements!

## Patch Notes

### Skills

* Added an augment tree for Thorn Totem
* Added an augment tree for Serpent Strike]]
* Added a new Beastmaster skill, Entangling Roots (no tree yet)
* Changed the Summon Wolf tree
	+ The additional wolves node is now accessible earlier (from either the health or speed node)
	+ The additional wolves node now grants additional charges, but reduces damage
	+ A more melee damage node has been added behind the additional wolves node
* Changed the Summon Bear tree
	+ Added a node that makes briar thorn pierce
	+ Added a node that gives briar thorn a 4 second cooldown, but gives the bear 5% more health
	+ Added descriptions to claw totem nodes
* Improved the wording on the descriptions of several skills and skill tree nodes
* Tweaked appearance of Thorn Totem and Frenzy Totem
* Updated Reclamation’s icon
* Added mana nodes to the Beastmaster Passive Grid

### UI

* Added a difficulty selection screen
	+ Prompts the player on initial start-up to pick Normal or Veteran difficulty
	+ Difficulty can still be changed through the options menu (including masochist)
* Changed the non-functional autosort button into a button that forces an item “ghosted” on the cursor to drop (though the ghosting bug might have been fixed-- let us know)
* Re-organized the Character Sheet
* Slightly increased size of item tooltips
* Adjusted text appearance
* Increased the opacity of crafting tooltips
* Added confirmation panels for deleting characters
* Replaced blank tooltips in the Character Sheet
* Changed the color of the Shattering Stone tooltip
* UI now vanishes during time travel

### Visuals

* Added volumetric lighting and fog! Improves every level
* Changed default quality setting to Fantastic
* Improved Draal Queen's poison VFX
* Added a death animation to Imperial Necromancers
* Tweaked visuals of trees and bushes
* Turned down point lights on several skills

### Level Design

* Made the stairs easier to walk on in The Ruins
* Added a dead Draal Queen to the Ruined Era Lair
* Improved visuals of the last zone
* Reduced entrance lights in Temple of Eterra
* Added an idle animation to townspeople
* Added new dialogues in Breirhold and Cliffs
* Reworked spawners in The Cliffs and swamp
	+ Slightly increased the size and health of Bristlemaws in Cliffs while reducing their pack size
	+ Removed Earth Golems from swamp, replaced them with Trolls
	+ Replaced Trolls and some Undead in Cliffs with Phrax
	+ Replaced the rare Undead Legionary near the Cliffs waypoint with a rare Imperial Death Knight
* Updated the ending sequence in the last zone

### Sounds

* Added UI sounds for:
	+ Allocating nodes
	+ Specializing
	+ De-specializing
	+ Placing an item in a slot
	+ Crafting
	+ Item pickups
	+ Generic button presses

### Misc

* Shattering Stones can be used directly in the inventory by right clicking on the stone then holding shift and left clicking the item
* Gave the Omen of Silence a new ability

### Bug Fixes

* Fixed the mana cost of lesser glacier
* Fixed the crit multiplier node on the Summon Bear tree not doing anything
* Fixed the angle of homing projectiles
* Fixed the Passive Grid tooltip flickering
* Fixed a bug where when you loaded a character it was not always on full health
* Fixed being able to end up in an inaccessible area after you time travel
* Potentially fixed items ghosting on the cursor
* Fixed the delete character button
* Fixed note at the end of The Cliffs
* Fixed de-specializing in a skill not being saved in some circumstances
* Fixed Stalaqua in The Underground Lake overlapping with colliders from walls
* Fixed the position of the “level up skills” text
* Fixed a bug related to checking whether enemies had a status effect on them
* Fixed the effect of slow being additive with increased movement speed
* Fixed being able to go out of bounds in Sundered Path

## Hotfix

Pre-Alpha 0.4.7.1 is a hotfix that was released on February 27th, 2018.

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### Commentary

I said it would be a while before the next update, but Michael just had to squash some bugs! If you’ve already downloaded 0.4.7, you’re not missing much.

### Patch Notes

#### Bug Fixes

* Fixed a bug where de-specializing Elemental Nova after taking the node that gives it a cooldown would not remove the cooldown
* Fixed a bug where nodes in the Thorn Totem tree and Serpent Strike tree overlapped with the starting node
* Fixed a lot of collision and movement issues in The Underground Lake
* Fixed some movement issues in Temple of Eterra
* Fixed the Bear’s Briar Thorn sometimes undershooting its target
* Fixed Swipe’s animation a little (still looks pretty crazy)