Eyesaur

**Eyesaur** is a character who had a minor appearance in *One Night at Flumpty's*, and made its proper debut as an antagonist in *One Night at Flumpty's 2*.

The Eyesaur was made out of 20 human corpses that had failed Flumpty's hide-and-seek game, by Flumpty himself.

## Physical Appearance

The Eyesaur simply appears as a group of twenty eyes in a dark pit in the ground before it activates. Once they emerge, it reveals itself as a large, dark, red skinned dinosaur-like monster with twelve different heads, with eight heads having two eyes and four having only one. Only when appearing in the Hallway, the Eyesaur appears to have thirteen heads, seven heads having two eyes and six having one eye. This reverts back to twelve heads during its jumpscare.

It has a dinosaur-like body, with a long torso, and four legs, with each having three claws each, a tail made out of multiple hands, and spines running the length of his back. It is completely made of flesh, likely from all of the corpses it is made of. Eyesaur's full appearance is only viewable in CAM 6, just before it arrives in front of the office, while every other view of the Eyesaur only shows the front half of its body.

## Appearances

### *One Night at Flumpty's*

Eyesaur was originally never intended to be a character, instead it only served as an environmental mechanic for Grunkfuss the Clown. They stay in a pit in CAM 05, and once Grunkfuss becomes active, it will close one of its eyes every time Grunkfuss moves. The number of visible eyes in the pit indicates how close Grunkfuss is from killing the player. Once no eye can be seen anymore, Grunkfuss will jumpscare the player immediately after they put their camera down.

### *One Night at Flumpty's 2*

The Eyesaur starts on CAM 1. It will not become active until 4 AM. Once active, it will then emerge from the dark pit in the ground, revealing what is under the pit. It will then travel through CAM 3 to CAM 6 on its way towards The Office. The Eyesaur raises the Exposure Meter much faster compared to the other antagonists in the game. When it is in the Hallway, the Eyesaur will have a one second window of time to jumpscare The Player.

In Hard Boiled Mode, the Eyesaur is much more active like the others and can attack as early as 12 AM. It will immediately jumpscare the player if the exposure meter is at 1/4 capacity or higher.

### *One Night at Flumpty's 3*

The Eyesaur does not appear on any cameras, it appears in the hallway around 5 AM and the player must use the flash twice to deter it, otherwise, it will jumpscare the player. The player must not flash Eyesaur when Grunkfuss the Clown is in the hallway, but instead wait for the clown to leave.

Eyesaur is not active on Flumpty Night. It is murdered by Flumpty Bumpty and appears as a mutilated corpse on CAM 6.

## Trivia

* It is unknown why Eyesaur would attempt to assist the player by signaling how many times they could put down their monitor with its eyes first game, but actively attempts to kill the player in the second game.
	+ Jonochrome's answer to this question, when being asked in a Q&A, is that the corpses want to help the player so they don't suffer the same fate as they are, while the Eyesaur as a whole is still a destructive beast itself.
* Eyesaur's name is a play on the word "eyesore".
* The amount of heads eyesaur has is inconsistent, There are only 11 seen heads on the eyesaurs full body image, but 12 in the jumpscare

## References

1. ↑ "My first thought is that Eyesaur in ONAF1 helps you entirely by accident. But maybe Eyesaur as a whole is a destructive beast but the corpses that make him up don't want you to suffer their fate?" - Jonochrome, Flumpty Q&A Results on FNaFLore

**Characters**