Hungry Flesh

​*A quivering pile of tumorous flesh, this creature leaves a trail of slime as it hungrily searches for sustenance.*

**Hungry Flesh CR 3**

**XP 800**

N Large ooze

**Init** –3; **Senses** blindsight 60 ft., scent; Perception –5

**DEFENSE**

**AC** 8, touch 6, flat-footed 8 (–3 Dex, +2 natural, –1 size)

**hp** 47 (5d8+25); regeneration 5 (acid or fire)

**Fort** +6, **Ref** –2, **Will** –4

**Defensive Abilities** amorphous; **Immune** ooze traits

**OFFENSE**

**Speed** 20 ft., swim 20 ft.

**Melee** slam +5 (1d6+4 plus disease and grab)

**Space** 10 ft.; **Reach** 5 ft.

**Special Attacks** constrict (1d6+4 plus disease)

**STATISTICS**

**Str** 16, **Dex** 5, **Con** 20, **Int** —, **Wis** 1, **Cha** 1

**Base Atk** +3; **CMB** +7 (+11 grapple); **CMD** 14 (can’t be tripped)

**SQ** compression, monstrous growth, reactive regeneration, slime trail

**SPECIAL ABILITIES**

**Disease (Ex)**

**Tumor Infestation: Injury**; *save* Fort DC 17; *onset* 1 minute; *frequency* 1/day; *effect* 1d2 Con and 1d2 Cha; *cure* 2 consecutive saves. Anyone who dies from tumor infestation turns into a hungry flesh 1d4 hours later. The save DC is Constitution-based.

**Monstrous Growth (Ex)**

A hungry flesh gains growth points from its reactive regeneration ability or from eating creatures. When it consumes a creature that’s been dead no more than an hour, it gains 1 growth point if that creature is of its size or one size category smaller, or 2 growth points if its meal is larger than it is. Eating a creature takes a full-round action if it is the same size or smaller than the hungry flesh or 1 minute if it is larger. Each time a hungry flesh reaches 5 growth points, it gains the giant creature simple template. This template stacks with itself each time the hungry flesh gains another 5 growth points, but the hungry flesh can’t increase its size beyond Gargantuan. When it stops gaining growth points, a hungry flesh loses a single application of the giant creature simple template for each hour that passes.

**Reactive Regeneration (Ex)**

Whenever a hungry flesh takes piercing or slashing damage, it regenerates 5 hit points and gains 1 growth point.

**Slime Trail (Ex)**

A hungry flesh leaves behind a trail of slime that acts as a grease spell (DC 17). Any living creature that touches this slime with bare flesh must succeed at a Fortitude save (with a +4 bonus) or contract tumor infestation. The slime dries up after 1 minute. The save DC is Constitution-based.

**ECOLOGY**

**Environment** any land or underground

**Organization** solitary or cluster (2–5)

**Treasure** incidental

Created in a laboratory by an alchemist researching methods of regenerating human flesh, a hungry flesh is a freakish creature made of aggressive, malignant tissue. It lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself. Each day, a hungry flesh must consume its own weight in food. A hungry flesh resists attempts to cut or pierce it, quickly repairing the damage and creating new fleshy growths. With the right food and attacks to catalyze its growth, a hungry flesh can balloon to twice its normal size in minutes. A hungry flesh can grow to Gargantuan size.

A hungry flesh starts out at approximately 7 feet in diameter, and weighs 3,000 pounds.