recursal/Fanatic-Fandom huggingface dataset:
Condo Scoreboard

By pressing the tab button while in a condo, you can access the condo scoreboard. This scoreboard shows the players in the Condo you're in, as well as some other important features. The condo scoreboard has 5 tabs in it.

## Player List

The Player List tab is the default tab that is selected when the scoreboard is opened. This shows all players in the condo that you are currently in. There are five tabs that let you see where players are easier:

* All (all players, default tab)
* Location (shows all players in the location you're currently in)
* Playing (all players playing a game)
* AFK (all AFK players)
* Friends (all players on your Steam friends list)

## Condos

The Condos tab is a list of every public condo that is currently opened. To enter a condo, click on the one you want to enter, and then click on the join button that appears below it. The condos tab shows the following information:

* Server name (map name by default, can be changed)
* Condo map
* Whether it's a Workshop condo or not (Steam logo near map name)
* Player count/max players

## Shop

The Shop tab takes you to Tower Express when clicked on.

## Upload

The Upload tab only appears when you are in your condo. It allows you to upload your current condo save to the Steam Workshop. See how to upload workshop condos here.

## My Condo

The My Condo tab only appears when you are in your condo. It contains 7 tabs that allow you to manage and change some aspects of your condo. Each of the tabs in the My Condo tab are:

* **Overview** **-** general changes to your condo
* **Day/Night and Weather** **-** edit time of day and weather
* **Player Permissions** **-** various permissions for specific players
* **Rules** **-** rules for guests
* **Save/Load** **-** manage condo saves
* **Canvas Data** **-** all unique canvas images in your condo and their file sizes
* **Audit Log** **-** a log of changes made to your condo in the current session
Canvas Data (Condo)

In the My Condo section of your condo scoreboard is the Canvas Data tab. It shows all unique canvas images in your condo, their file sizes, and their image links.

## Information

All information showed by the Canvas Data tab.

### File Size

To the bottom right of each unique image shown is its file size. If the image is very large (1 megabyte or more), a warning will be placed on it; it's advised to keep your canvas images' file sizes low so that it takes up as little space on your computer as possible.

At the top left of the Canvas Data tab is a count of how many unique images you have in your Condo, as well as the total combined file size of them all.

### Images

Each unique image and their link is shown in the Canvas Data tab. You can click on the image to zoom in on it for a better look: left click again to close it.

### Items/Surfaces

Canvas Data has two tabs; Canvas Items and Surfaces:

* **Canvas Items** shows all images that are placed on canvases.
* **Surfaces** shows all images that are placed on surfaces.
Cardboard Castle (Little Crusaders)

"When the owner isn't looking, the Dragon and Knights battle it out."

**Cardboard Castle** is a Little Crusaders map set in a suburban backyard.

## Appearance

Much like Toy Room, the map terrain and structures are made of toys and household objects. A large chessboard is located roughly in the center of the map, and the elevated platforms are made of PBB blocks, wood toy blocks, and books. The map's titular cardboard castle sits at the end of the map nearest to the house.

## Layout

Cardboard Castle's boundaries are roughly square shaped, with the edges marked by large toys and clutter. There are elevated platforms on either side of the castle, the highest point of one being a blue toy piano and the other a book. The book platform has two ramps leading up to it, as well as a marble that can be jumped on to get up. The piano platform has two large ramps and a smaller platform leading up to it. The piano platform ramp's and the book platform's book both have tunnels under them that players can pass through.

## Trivia

* The blue toy piano plays noise when stepped on, similarly to the xylophone in Toy Room.
	+ The larger electronic piano does not play any noise, however.
* Cardboard Castle's map description is possibly a reference to the *Toy Story* movies, where the toys wait until no one is looking before they move.
Collection Book/Little Crusaders

This page lists all Little Crusaders-related stats and unlockables stored in the Collection Book.

## EXP (Milestones, Badges, Trophies)

In Little Crusaders, EXP is earned alongside Unit payouts at the end of rounds. EXP earned is 1.5x the payout.

## Stats

* **Dragon**
	+ Knights Stomped On
* **Knights**
	+ Times Promoted to Count
	+ Dragon Kills with Button
	+ Died becoming the Fancy Ghost
	+ Killed the Dragon while in the Air
	+ Taunted near the Dragon
	+ Wins with 3 or more Knights
	+ Games Won as Knight
	+ Dragon Kills with Birb

## Leaderboards

* Top Total Kills as Dragon
* Top Total Button Presses
Ice Moon

"A spacious space condo useful for constructing galactic environments."

**Ice Moon** is a Condo which can only be obtained from Spin to Win 2.

## Layout

Ice Moon's main play area is very small, just over half the size of Smooth Autumn. The terrain is generally bumpy, with small hills and ice spikes littered around the map, but there are a few completely flat bits of ground for building. There are a few frozen lakes and rivers that players can slide around on, too.

A square perimeter of walls and forcefields block access to the rest of the map, which can be noclipped and teleported behind. The out of bounds section of the map is significantly more expansive than the play area, although the terrain and texturing get muddier and less defined further out.

## Images

An overview shot of Ice Moon, facing JupiterA screenshot of Ice Moon from a slightly different angle
## Trivia

* Ice Moon has reduced gravity.
	+ It was initially going to have gravity accurate to Europa's gravity in real life, but it was deemed unfun to play in, so the gravity reduction was decreased.
	+ Gravity is not reduced under the map. The low gravity can also be mostly circumvented above ground by using Gravity Volumes, available in the Condo I/O inventory.
* Ice Moon is set on Europa, one of Jupiter's many moons. The map itself seems to be an edited version of the Europa section in the unreleased Minigolf map, Odyssey.

1. ↑ https://discord.com/channels/93925271886897152/868643125046956032/986065680413634581

"I wanted it to be realistic to Europa's gravity of 13% of Earth's, but it was just not fun to play in so I made it somewhere in between" - Johanna
Crowdfunding Campaigns

PixelTail Games has hosted two crowdfunding campaigns for Tower Unite: a Kickstarter campaign and an Indiegogo campaign. The Kickstarter campaign, launched on April 10, 2015, was unsuccessful and reached $37,030 out of $100,000 in 30 days. The Indiegogo campaign, launched three months after the Kickstarter campaign on July 13, 2015, was a massive success and reached $73,622 out of $50,000.

Kickstarter campaign: https://www.kickstarter.com/projects/pixeltailgames/tower-unite/

Indiegogo campaign: https://www.indiegogo.com/projects/tower-unite/

## Backer Rewards

### Kickstarter Rewards

The rewards for the Kickstarter campaign were never distributed, due to the lack of complete funding. Although these were never distributed, a few of the rewards were re-used for the game's Indiegogo campaign.

### Indiegogo Rewards

$2- Supporter: access to backer-only updates and polling, Backer tag on name in scoreboard, name on Backer plaque in the Plaza, and desktop backgrounds.

$10(Limited)- Early Bird Gamer: Everything from Supporter, as well as a Steam Early Access key and a closed alpha key.

$15- Gamer: Everything from Supporter, as well as a Steam Early Access key and a Backer-exclusive Golden Trophy in-game item.

$20- Enthusiast: Everything from Gamer, as well as a digital copy of the Tower Unite soundtrack, a closed alpha access key, and a Backer-exclusive Speed Shoes in-game item.

$25- Audiophile: Everything from Enthusiast, as well as a Backer-exclusive Headphones in-game item.

$28- Partner Gamer: Everything from Enthusiast, as well as a second Steam Early Access key and a second closed alpha access key.

$30- Power Gamer: Everything from Audiophile, as well as a digital copy of the Tower Unite art book and a Backer-exclusive togglable(fire, sparkles, or electricity) particle in-game item.

$50- Four Party Gamer: Everything from Enthusiast, as well as 3 more Steam Early Access keys and 3 more closed alpha access keys.

$60- Golden Gamer: Everything from Power Gamer, as well as a Backer-exclusive Golden Watch in-game item.

$75(Limited)- Difference Maker: Everything from Golden Gamer, as well as your name on a brick in the Plaza.

$90(Limited)- Custom Gamer: Everything from Difference Maker, as well as a customized greeting from shop NPCs.

$200(Limited)- Designer: Everything from Custom Gamer, as well as designing your very own in-game custom clothing or furniture item.

$500(Limited)- Extreme Difference Maker: Everything from Designer, as well as a statue of your choice will be erected in the Plaza, bearing your name on a golden plaque.

$1,000(Limited)- Boardwalk Producer: Everything from Extreme Difference Maker, as well as the developers will add a custom boardwalk attraction of your liking.

$3,000(Limited)- Producer: Everything from Boardwalk Producer, as well as you will be credited as a co-producer of Tower Unite.
Minigolf Upgrades

Golf BallsTrailsHole-in-One Effects

Birdie, cashier of Minigolf Upgrades

Minigolf Upgrades is a store in the Game World Ports. It sells unlockable upgrades for Minigolf. Its cashier is Birdie.

Click any of the above images to view each upgrade type for Minigolf.

## How to Equip

While playing Minigolf, you can press C to open a customize menu where you can equip upgrades. You can also equip them from the appearance menu.
Condo Hub

The **Condo Hub** is physical hub area for hosting and visiting Condos. It can be entered from the Plaza in the tower lobby, from exit doors in Condos, or directly through the main menu.

## Condo Doors

The Condo Hub has 68 doors which all lead to Condos hosted by people around the world. Doors to public, friends only, and singleplayer condos will all appear in the hub, with public condos' doors prioritizing lower floors for easier access. Each door has many visual details which give information about the condo:

* A screen appears above each door showing the Condo name, host name, and player count.
* A pop-up screen will appear while near a door, showing info on the host.
	+ You can view the host's profile, send a friend request, or block them through this menu.
* Each condo map has a unique Condo door appearance corresponding to it.
* Silhouettes of people can be seen through the windows next to the doors of populated Condos.
* Decorative props will appear next to each Condo entrance, more being added the more players are in the Condo.

### Directory Board

A large directory board at the back window of the Condo Hub can be used to quick travel to each door for quick access. If there are more public Condos hosted than the Hub can accommodate for, the directory board can be used to enter Condos which don't have an assigned door.

## Check-in / Info Desk

The counter in the center of the Condo Hub can be used to host your own Condo through the Hub. Before entering your Condo you can set the map, max player count, and privacy settings.

There is also an interactable info desk near the entrance to the Condo Hub which gives some information on what Condos are and allows players to set their preferred Canvas privacy settings.

## Future Functions

Be aware that the content of this section may be inaccurate or incomplete, or subject to change.

In the future, a video rental store themed area (not really a store) will be added to the Condo Hub where Condos uploaded to the Steam Workshop can be picked up from shelves and put in a TV, which sends players into the selected Condo when interacted with.

A party system will be added so that players can advertise events.

A doorbell/knocking system is in the works as well, but was not finished in time for 0.15.0.0's release.

## Images

### Condo Map Doors

CondoSuiteHouseSmooth DirtHighriseUnderwaterArt StudioTheaterSmooth AutumnCourtyard VillaIce Moon
### Misc.

An image of the Condo Hub's interiorThe public Condo directory boardThe information desk

1. ↑ https://forums.pixeltailgames.com/t/weekly-dev-log-for-february-22nd-2022/44583?u=calculatorspoon
2. ↑ https://trello.com/c/IHaJfJWZ/302-condo-party-system
3. ↑ https://media.discordapp.net/attachments/560621976306319360/943340532321628170/unknown.png
Psyk-Out Grenade

psYK-ouT gRenade
Terrifying to psykers, Psyk-Out grenades are extremely rare
and controlled weapons, typically available only to the most
fervent and loyal of the Imperium’s servants. Manufactured
solely on Holy Terra, Psyk-Out grenades contain minute
dust particles which are impregnated with negative psychic
energies. The exact manufacture of these items is a secret to
all but the highest powers of the Imperium, and the loss or
battlefi eld theft of these weapons has been cause for entire
Imperial Guard regiments to be dispatched to ensure they do
not fall into the hands of xenos or heretical forces.
Any Psyker within the blast radius of a psyk-out grenade
when it explodes, or entering the dust fi eld before it dissipates,
must make a Very Hard (–30) Willpower Test. Psykers who fail
the Test lose 1 Psy Rating for each degree of failure. Psy-Rating
lost this way returns at the rate of 1 Psy Rating every six hours.
In addition, a Psyker who loses two or more Psy Rating from
the Psyk-Out grenade automatically suffers Psychic Phenomena
when manifesting a psychic power for 10 rounds minus his
Willpower Bonus after being affected by the grenade.
The dust from the Psyk-Out grenade lingers in the area of
the blast for fi ve rounds after the explosion. Any Psyker who
attempts to manifest a psychic power within the area of the
blast before the dust has dispersed automatically fails.
Dragon (Little Crusaders)

The dragon, also known as Cornelius, is one of the two playable characters in Little Crusaders.

## Info

In each round of Little Crusaders, one player is selected to be the dragon. The dragon's goal is to kill every knight before the round ends; if the knights deactivate them the knights win, and if the timer runs out it's a draw. The dragon can kill knights by biting them or falling on them.

The only way for the dragon to be deactivated is by pressing the button on their back, getting hit by Birb twice, or being hit by the Sword in Stone (currently exclusive to the Mystic Grove). The dragon can defend themselves by whipping their tail to knock back knights, roaring to scare them away, or by flying away by pressing space while in the air.

## Abilities

### Bite

* **Keyboard/Mouse:** Left Click

The dragon's main form of attack is their bite. Biting will kill any knights near their mouth. It's mainly used for taking out one knight at a time, but if knights are clumped together, one bite could kill multiple of them. Biting can also be used to kill Birb. The dragon cannot move while biting, which can be used as an opening for knights to attack.

### Roar

* **Keyboard/Mouse:** Right Click

The dragon can roar to scare any knights around them in a short radius. Scared knights will be unable to do anything but run for a short time until they calm down. Roaring is on an extended cooldown, so be sure to pick the best times to do it.

### Tail Whip

* **Keyboard/Mouse:** R

The dragon can whip their tail. Doing this will knock back any nearby knights behind them. This move can also be done while biting, roaring, or walking. Tail whip is on a short cooldown, so the dragon can't just spam it to prevent knights from pressing their button.

### Run

* **Keyboard/Mouse:** Shift

The dragon can run to catch up to or run away from knights. You can chain this with flying to quickly evade a group of knights. The dragon has limited stamina which is used up by running and flying, so they can't run forever.

### Jump/Fly

* **Keyboard/Mouse:** Space

The dragon can perform a short jump. They can also fly by pressing the jump button in mid-air, though each wing flap drains some stamina. Flying works similarly to double jumping in other games, except the dragon can flap their wings until their stamina runs out. If the dragon falls on a knight from high enough, the knight will get crushed and killed.

## Trivia

* The dragon's name is Cornelius.
* The dragon heavily resembles the Ultimate Chimera, an enemy that appears in Mother 3.
	+ This is likely because Little Crusaders is based on Ultimate Chimera Hunt, a Garry's Mod gamemode featuring the Ultimate Chimera and pigmasks from Mother 3.
Event Horizon (Ball Race)

A screenshot of Event Horizon.

Event Horizon is a medium difficulty Ball Race map.

## Appearance

Event Horizon is set in space. A giant black hole can be seen throughout the entire map. There are many floating, glowing orbs in the map, possibly stars, which are either holographic or solid. The small scale of the black hole and stars compared to real life could imply that the players and levels are actually extremely large.

## Trivia

* The name Event Horizon is a reference to the boundary around a black hole where nothing can escape once inside.
* Event Horizon's bonus level has the most melons out of any other level in the game (378).

1. ↑ https://en.wikipedia.org/wiki/Black\_hole#Event\_horizon
Riptide Retreat (Accelerate)

"Race, jump, and drift across the beach and docks of the oceanfront."

**Riptide Retreat** is a medium Accelerate map.

## Map Description

The lap starts with a boost bad launching players up a ramp onto an island. Next, players can take a sharp left turn through a line of item boxes, take a longer left turn (also with items), or take a shortcut to the right, missing items. Next, players drive around an elevated bit of terrain, then can take a sharp U turn or an optional coin path.

Then, players boost off a second ramp, this time onto a dock. Players take 5 sharp turns through the dock, and end back on beach of another island. Next, players can go straight and take a left turn or take a second coin path. Past the left turn, players drive through another line of item boxes and through a third ramp.

Past the ramp, players take sharp right and left turns, then have the choice to take a sharp right turn or go left for a coin path. Next is a wide open area with beach loungers as obstacles followed by a left turn into another line of item boxes. Finally, players take left and right turns, then take one last right turn to reach the finish line.

## Trivia

* This map uses the same map as Sunrise Isles.
* When this map entered development, it was designed as a second track for Sunrise Isles, when each map had two tracks. The decision was made to separate each track into its own map in update 0.15.0.0, which is when it became Riptide Retreat.
Coin River (Arcade)

A couple of Coin River machines

Coin River is a game in the Arcade.

## How to Play

Coin River is a coin pusher with pachinko elements, similar to Dragon's Treasure.

### Dropping Coins

The player is given 30 coins to drop. You can drop one by pressing space. Coins are dropped into four wood strips. The bottom 3 strips have small trapdoors that are slightly elevated and lower down seemingly randomly, dropping some coins to lower rows or preventing others from rolling down. After passing the wood strips, the coins drop into rows of bumpers before finally falling onto the pushers.

### Treasures

There are two pushers at the bottom of the machine that push coins and treasure towards a large hole in the machine. Along with coins, there are gold bars and pots of gold in the machine that give more tickets when dropped.

Coin River Treasure Ticket Values
 Gold Coin
 Gold Bar
 Bucket of Gold

### R-I-V-E-R-! Bonus

There are 6 lights placed along the wood strips that spell out "RIVER!". These are turned off initially, but when a coin rolls into one, it will light up. When all 6 lights are lit up, the player takes control of a gun at the bottom of the machine that shoots out silver and gold coins directly onto the pushers for about 10 seconds.
Seraphim Hand Flamer

SerAPhIm hAnd flAmer
Designed for use in pairs, Seraphim Hand Flamers can spew forth
gouts of fl ame from both pistols at once. In addition the hand
fl amers are designed to be used in melee combat and can release
small controlled bursts of fl ame that use negligible amounts of
promethium. The weapon can be used both as a ranged weapon
and a melee weapon by those who are properly trained.
A character with the Dual Shot talent may make a combined
attack with both weapons. Ammunition is expended from both
fl amers but the attack deals 1d10 +10 damage and imposes a
-20 to the Agility test of targets to avoid the fl ame. Additionally
the weapon may be used to attack a single target in melee combat
without expending ammunition, although the GM may rule that
some is used over a long battle.
Prismatic (Arcade)

3 Prismatic machines

Prismatic is a game in the Arcade.

## How to Play

Prismatic is a game where the player must rotate a circular maze in order to lead a ball down to the bottom. You are given 3 balls per play. When one ball is dropped to the bottom, another one will appear from the top.

Below the maze are nine holes that the balls fall into. Each one gives a different amount of tickets.

Prismatic Holes
 Yellow
 Green
 Blue
 Center - Rainbow
 Blue
 Green
 Yellow
 Right - Pink
Advanced Edit Mode (Condo)

The advanced edit mode is a mode for building in your Condo that you can switch to by using the Condo Inventory (button in the top left) or tilde key (~). It functions similarly to map editing programs; while in advanced edit mode, you're always in no-clip mode and your inventory is always on screen. You can look around by holding right click, and move up and down by pressing E and Q respectively.

You can also toggle an option to edit surfaces while in advanced edit mode by left clicking on them, which is also in the inventory.
Escape Menu

The **escape menu** (also known as the pause menu, although it doesn't actually pause the game) is a menu accessed anywhere in Tower Unite by pressing the escape key. While the right side of the menu is nearly identical to the main menu, the left side is completely different.

The escape menu has buttons to resume the game, disconnect from the server you're on, and quit to desktop, as well as several tabs.

### Plazas

The Plazas tab, much similar to the Plaza tab in the main menu, is a list of all open Plaza servers. You can join any of the open Plaza servers from this menu.

### Condos

The Condos tab, somewhat similarly to the Condos tab in the main menu, is a list of all open Condos. You can join any of the open Condos from this menu.

### Appearance

The Appearance tab opens the appearance menu.

### Collection Book

The Collection Book tab opens your collection book.

### Help

The help tab has a link to the official help guide and shows various trailers for Tower Unite, all of which you can view at the bottom of this wiki's main page and on the PixelTail Games YouTube channel.

### Open Your Condo

The Open Your Condo tab allows you to open your Condo.

### Tower Express

The Tower Express tab opens Tower Express in Steam Overlay.
Media Players

**Media players** are screens that can play media from YouTube and SoundCloud, as well as .webm links. They can be found in the Plaza and purchased for Condos.

## Features

### Media Queue

When a media player is turned on:

1. Hold Q to open up the queue.
2. Click Add Media and paste a video link into the input bar
3. The video will be added to the end of the queue

Players can upvote and downvote videos to push them up or down in the queue, report links using the flag button, and vote skip videos. Reported links, if banned, cannot be played in the Plaza.

### Save Playlists

The condo owner can save playlists on individual media players. Playlists save the current video queue, then play it on loop. Playlists persist to future play sessions and are saved in snapshots.

### Media Player Admin

Condo owners have the Media Player Admin permission and can give this permission to other players. Media admins can skip and delete videos from the queue, save playlists, and add any link from the internet. Websites cannot be interacted with on media players and most other sites don't sync between visitors, so this functionality is limited.

## Media Player Locations

### In the Plaza

The Plaza has media players in the following locations:

* The Theater
* Volt Nightclub
* The Great Outdoors (beach houses, Oasis)
* Bowling alleys
* Project 12 rooftop bar
* Casino high-stakes poker room
* Secret Dev HQ

### In Condos

The Theater and Resort Condos both have media players built into them.

## Media Player Items

### Item Properties

Settings available for media player items.

* Scanlines
* Glare
* Desaturation

Adds a scan line effect to the screen.

Adds an adjustable amount of glare to the screen. Can be adjusted from 0 to 1.

Desaturates the screen by an adjustable amount. Can be adjusted from 0 to 1 (1 = grayscale).

### Condo IO Connections

* **Events:** OnMediaStarted, OnMediaEnded
* **Actions:** SetChannel, NextChannel

#### Channels

Media Players can form persistent connections to Security Cameras, Libretro game consoles, and other Media Players. Each connection to a media player adds a new channel; channels can be switched between using IO events or the equippable Media Remote Control item.

### Media Player Items

A list of obtainable media players for Condos.

### Related Items

These items aren't media players, but have special interactions with them.

## Trivia

* The Add Media menu's input bar has the example link, "https://www.youtube.com/watch?v=mIIo0cimO9k". This is the link to Tower Unite's early access launch trailer.
Audit Log (Condo)

In the My Condo section of your condo scoreboard is the Audit Log tab. It shows what has happened in your condo in the current session. There are two audit logs selected in the top right corner of the Audit Log tab; Items and Admin.

## Items

The Items audit log shows:

* All items placed in the current session
* The player who placed the item
* When it was placed

## Admin

The Admin audit log shows:

* When players are banned or kicked
* Permission changes
Mind Tester (Arcade)

Mind Tester machines

Mind Tester is a "game" you can play at the Arcade in the Plaza.

## How to Play

To play Mind Tester, press space. Then, the machine will determine how smart you are. The different smartness levels, from top to bottom, are:

* The Pinnacle of Intelligence
* Brilliant Genius
* Immensely Knowledgeable
* Resourceful & Smart
* Subtly Bright
* Boring & Unexceptional
* Stupidly Simple
* Naive Dummy
* Absolute Half-Wit
* Dumb as Rock
Plane Wars

Plane Wars is a minigame that randomly occurs at the Minigame Arena in the Plaza. It takes place in the Nahnia arena.

## Gameplay

Plane Wars is a deathmatch minigame where all players pilot RC planes equipped with guns. As with all other minigames, a round of Plane Wars lasts 3 minutes.

Players aim their shots by moving their plane, assisted by a crosshair pointing to where the plane is facing. Players take about 3-5 hits to be killed, but can revive after a few seconds. Each successful hit rewards 250 points, which are converted to Units once the minigame ends or the player leaves.
Weapon Jam/DH1

* Guns jam on 96-100 during BS test.
* +0 BS test to clear a jam (full action)
Jammed weapons in the middle of battle require a Full action to clear out, and are only cleared from success on a Challenging (+0) BS test.

Normally, when rolling the BS test for an attack with a firearm, a natural 96 to 100 (5%) will result in the weapon jamming. (Page 196). When firing a weapon on semi-auto or full-auto mode, the range increases to 94 to 100 (7%). However, when a reliable weapon would jam, the player can roll an extra 1d10–only on a 10 will it actually jam (0.5% to 0.7%), otherwise the attack is only an automatic miss without jamming. Unreliable weapons, regardless of firing mode, jam on a natural 91 to 100 (10%).
Reliable and Unreliable qualities are mutually exclusive. If an Unreliable weapon would gain the Reliable quality, it instead loses its Unreliable status (and would need another upgrade to receive Reliable); the same is true for the opposite situation.
Criss-Cross Rapids (Accelerate)

"Speed through the waterfalls and off road through the valley."

**Criss-Cross Rapids** is a medium Accelerate map.

## Track Description

Players start the lap by either taking two sharp right and left turns to pass a bridge and take items, or boost off a ramp to skip the turns and bridge. Next, players can turn left to enter a tunnel, or turn right to enter an optional coin path which leads into the same tunnel. Past the tunnel, players take two sharp right and left turns again and drive through another line of item boxes. pass through a wooden bridge, then turn left and right again.

Next, players drive through a straight track past a waterfall, then collect item boxes and take a sharp U turn up a hill. Players drive past the waterfall again, and can optionally drive through a second coin path in a cave obscured by falling water. Next, players drive through some boost pads and take a left onto a large, winding bridge, arriving at a large downward slope of terrain. Players can take an optional coin path near the top of the slope, or drive down and take a U turn straight to the finish line.

### Coin Paths

First Coin PathSecond Coin PathThird Coin Path
## Trivia

* This map uses the same map as Pine Valley.
* This map previously was a second track of Pine Valley, and would play automatically after the first track ended. It was separated into its own map in the 0.15.0.0 update.
Desertion (Virus)

A screenshot of Desertion

**Desertion** is a Virus map.

## Layout

Desertion is a small town in a desert. It appears to be under construction, as there are a lot of boxes, pallets, and scaffolding around the town, especially at the underground tunnel.

The left side of the town is a mostly-empty area with some wooden carts in it. There' s a set of 2 doors that lead into a room with a shallow pool and the underground tunnel. There is another door further on that leads to a bridge and some scaffolding that descends to the underground tunnel.

In the center of the town, there is a fountain in the center with a couple of buildings around it. There's also a T-shaped alleyway scattered with boxes with exits to the left and right sides of the town, as well as the fountain.

In the right side of the town, there is a mostly open area with a car and a few crates in it. There's an entrance to the T-shaped alleyway in the back, and a road that ramps down into the underground tunnel. There's also a small balcony-like area with some boxes on it that has a doorway leading to a staircase to the tunnel.

The underground area is a large underground tunnel with tons of boxes and scaffolding in it. On the right side of the tunnel is the road and staircase leading to the right side of the town, at the center is scaffolding that leads to a bridge connected to the left part of the town, and the left side is more scaffolding leading to the room with the shallow pool.

### Camping Spots

Spots players typically like to group up in as Survivors.

#### Town Right Side & Fountain

The right side of the town is a popular camping spot as it's very open and easy to spot incoming Infected. Players also usually camp at the fountain area.

## Trivia

* Desertion is a returning map from GMod Tower, where it was originally named Dust.

 Game Mechanics
Canvases

**Canvases** are a special type of placeable item which can display images from the internet.

## Details

Canvas items can display images from the internet using URLs, which are applied in the item edit menu (q + right click). Canvas items accept the file types png, jpg, and bmp. The maximum image size is 8192x8192 (DirectX 10) or 16384x16384 (DirectX 11) pixels, but it is advised to keep image sizes low to optimize load time and framerate.

All canvas items also have a glow slider and animation spritesheet support. Many canvas items can use Translucent and Masked transparency modes, only usable with png images; Translucent can cause visual errors when overlapping with other translucent surfaces, while Masked can only display opaque or invisible parts of an image, but doesn't cause visual errors.

Canvas primitive shapes from D.I.Y. can uniquely use built-in textures usually only selectable on Condo surfaces. Built-in textures have a World Align option, which allow them to tile and stick to a specific world position. Any custom canvas images will be automatically added to the Canvas section of the material selection menu.

Players with Intel CPUs (10th generation and above) may be unable to see custom canvas image links. A tutorial to fix this can be found on the PixelTail Games forums.

## Canvas Items

All Canvas items. A thread of template images for certain items can be found on the PixelTail Games forums.
Find 131 Jack-o-Lanterns (Quest)

Find 131 Jack-o-Lanterns is a quest that only appears during the Halloween event. It is located in the Plaza.

## Quest

To start the quest, simply press E on one of the jack-o-lanterns scattered around the Plaza. Once you find one, the light inside them will turn from yellow to purple. There are 131 jack-o-lanterns scattered around the Plaza that you need to find. They are all in commonly visited areas of the Plaza, and none of them are located in particularly hidden spots.

## Pumpkin Locations

### Tower Lobby

* 4 pumpkins in the escalator room, placed beside the two large doorways
* 4 pumpkins in the main room, placed beside the two largest doorways

### Main Plaza Square

* 5 placed along the edges of the planters adjacent to the tower canopy
* 16 on the planters surrounding the central fountain
* 3 at the Theater entrance
* 2 at the east stores entrance
* 1 at the west stores entrance

### West Stores

* 11 outside, placed on the concrete walls
* 1 at the Main Plaza Square entrance
* 1 at the west stores Monorail stop

### East Stores

* 4 at The Toy Stop (2 outside at the entrance, 1 against a window, 1 at the counter)
* 3 outside, placed on the concrete walls

### Boardwalk

* 4 at Fresh Food and Smoothies (2 at the entrance, 2 on the bar tables against the window)
* 2 at Celebrations' entrance
* 4 on the concrete walls surrounding the windows

### The Great Outdoors

#### Right of the Minigame Arena

* 9 on the short cliffs surrounding the right side of the arena
* 12 on and surrounding the larger cliffs behind the ones immediately surrounding the arena
* 3 just in front of the bridge to the waterslides
* 2 on the cliffs connecting to the rock arch in front of the waterslide path
* 2 along the path to the waterslides
* 2 on the small cliff to the right and nearest to the Tower
* 6 along the sides of the lazy river, going right from the small cliff nearest to the Tower (last one is just outside the Pool Side House)

#### Left of the Minigame Arena

* 4 on the short cliffs surrounding the right side of the arena
* 5 on and surrounding the larger cliffs behind the ones immediately surrounding the arena
* 5 along the lazy river
* 3 at the entrance to Oasis
* 4 on the tiny cliffs along the beach
* 2 next to the fishing pond
* 3 at the lighthouse path

## Rewards

Finding all 131 jack-o-lanterns will reward you with the Stingy Jack achievement which rewards you with 25,000 Units and 5,000 Halloween EXP.
Gears of Coin (Arcade)

Gears of Coin is a game in the Arcade.

## How to Play

Gears of Coin is a coin drop game.

The player is given 9 coins per play. Press space to drop the coins into a funnel which leads the coins down into a ramp, which then slides the coins down onto a giant spinning gear. The gear has 25 slots on it, each of which give a varying amount of tickets when a coin lands on it.

Amounts of Each Slot
 3X Tickets
 2
 3
 5
 7
 8
 10
 25
 50
Contests (Condo)

Every month, PixelTail Games hosts a contest where players build something in their Condos based on a specific theme.

Contests typically last from the first 3-5 days into a month into the last day, though they can sometimes last longer. The day after the contest ends, the top Condos are picked, and the players who built them are rewarded with Units.

* Check the pinned posts in the Community Showcase forum category to see the latest contest.

### 1. Make the Build

While making your build, make sure to stick to the theme of the contest. You also have to submit something that you started working on after the contest began; this can be either a completely new Condo save or an addition to a Condo that you have already built. Just submitting something you had already built before the event was announced is not allowed, and will be disqualified.

#### Co-op Submissions

If you worked with other players on the build, you can either;

* Submit as a group and state who worked on what part of the Condo, and if you win the prize will be split between everyone, or;
* If different people worked on different major parts of the build (1 player builds a maze, another builds a house, etc.), you can submit it separately and only post images of the part that you made, and you will get the full prize if you win

### 2. Submit the Build

After you have completed your build and are satisfied with it, you must upload your submission to the contest's thread on the official forums. Make sure to include at least 3 screenshots (you can also record a video along with the images) and your Steam ID (the link to your Steam account) in the submission. Make sure to submit your submission before the contest ends.

### 3. Contest Results

A day after the contest ends, the results are posted. Only the top 3 (number can vary) Condos are shown, and the players whose Condos made it to the top will get a large amount of Units as a reward. All other contestants may also receive a participation prize.

#### Rewards

The Unit rewards for each place vary per contest.

## Rules

The rules for condo contests are constantly revised with feedback from players. The current rules are always displayed on the current contest's post.
Ball Race

**Ball Race** is a ball-racing Game World inspired by Super Monkey Ball.

## Gameplay

In Ball Race, players race to the end of a series of levels by rolling around in orbs. Each level is set on a series of floating platforms, and much of the challenge of the Game World is based around learning to control the orb's slippery controls to avoid bumping into obstacles or falling off the levels.

Each player has three lives. Players can lose lives by falling off of a level or by touching certain obstacles. If one or more players reach the end of a level, everyone will move to the next one. If no one reaches the end in time, or everyone loses all of their lives, the level will need to be attempted again. If everyone loses at the second attempt, the game will move on to the next level.

Players are rewarded for reaching 1st, 2nd, and 3rd place each round. While racing is encouraged, melons scattered around the levels also encourage players to slow down or explore parts of levels that are usually ignored. There are three golden melons hidden throughout the levels of every map; collecting these for the first time will award the player with an achievement, but there is no reward for collecting them all after this.

## Maps

Click on each map's image to go to its page.

### Currently Playable

NimbusMidoriParadiseMemoriesGLXYSummitPrismKhromidroOasisEvent HorizonWoodlandsHeavenscape
## Achievements

For map-specific achievements, view their individual pages.

## Trivia

* Ball Race is a returning Game World from GMod Tower.
* Nimbus was the first ever Ball Race map added to Tower Unite, and was the only map in the game's first demo.
* Event Horizon, Heavenscape, and Oasis are the only maps in Ball Race to have a unique goal.
	+ Event Horizon has black holes at the end of every level, Heavenscape has doorways at the end of every level, and Oasis has an arched doorway in its final level.
* Prism has 15 levels, the most out of any other Ball Race map.
Bowling

Bowling is a game in the Plaza that can be played with 1 to 4 players. There are 10 bowling lanes, and a bowling pro shop.

## Controls

To roll the ball:

1. Move the mouse left and right to pick where on the lane the ball will roll; then, left click to confirm the position.
2. Flick the mouse up and down to determine the force the ball will roll at: the faster the mouse is flicked, the faster the ball will roll.
3. Left and right click to determine the ball's spin.

## Gameplay

Bowling games consist of 10 rounds, called frames. Each frame, players take turns rolling their bowling balls at a set of 10 pins. There are two gutters on the sides of the lanes which, if a ball falls into one, will result in a gutterball, wasting a roll.

Each player rolls their ball twice per frame, unless they get a strike. Unit payouts are rewarded after each frame for a strike (all pins hit in the first roll), spare (all pins hit after 2nd roll), or open frame (pins still standing after 2nd roll).

On the 10th and final frame, if the player gets a strike or spare in the first two rolls, they can roll a third time. Players can get up to 3 strikes in the final game. After the match ends, Unit payouts are rewarded based on the ending score, and placement if playing multiplayer.

## Related Achievements

> Main article: Collection Book/Bowling
>
>

## Images

Bowling ball selection UIBowling store UI
Kingdom (Minigolf)

## Kingdom

"HEAR YE, HEAR YE. THE KNIGHTS INVITE YE TO A SPECIAL EVENING OF MINI GOLF IN THEIR KINGDOM! Ball included."

### Features

Moving/spinning platforms, speed boosts, large vents

**Kingdom** is a hard Minigolf map.

## Holes

### 1

Hole 1 starts with an upward slope that players putt over. With the right power, the ball will stop just at the end of the slope, allowing a straight shot to the hole, but if the player putts too hard, they'll fall down to a lower elevated section. Players putt to the left past the slope to reach the flag hole.

### 2

Level 2 starts with a half pipe section. If players bounce off the surrounding walls just right, they'll fall into the center slot and get a hole in one. If not, they'll fall down to a section with a half-cylinder with a small moving platform on top. If the player putts at the right time and gets the ball to roll on the moving platform, the half-cylinder will scoop players over the course walls and onto a slope leading straight to the flag hole.
Flame

FLAME
Flame weapons project a cone of 􀀀 ame out to the range of the
weapon. Unlike other weapons, 􀀀 amers have just one range, and
when fired, cast fiery death out to this distance. The wielder
does not need to Test Ballistic Skill; he simply fires the weapon.
All creatures in the 􀀀 ame’s path, a cone-shaped area extending
in a 30 degree arc from the firer out to the weapon’s range,
must make an Agility Test or be struck by the 􀀀 ames and take
damage normally. If they take damage, they must succeed on
a second Agility Test or be set on fire. Cover does not protect
characters from attacks made by Flame weapons.
Because Flame weapons make no roll to hit, they are always
considered to hit targets in the body, and will Jam if the firer
rolls a 9 on his Damage dice (before adding any bonuses).
Marshmallow Stick

Roast this marshmallow, now.

**Marshmallow Sticks** are equippable items that can be roasted over various types of fires.

## Obtaining

### Checkout

Marshmallow Sticks can be bought from the Celebrations store for 500 units.

### Events

NPCs from the Summer Character Visit event may give players a marshmallow stick upon interaction.

## Usage

### Cosmetic

Marshmallow sticks can be used as a cosmetic item.

### Roasting

Holding a marshmallow stick over specific types of fires will roast the marshmallow. After 46 seconds of roasting, the marshmallow will become a burnt marshmallow. A burnt marshmallow will burn for as long as it is over a fire.

Marshmallow sticks can be roasted at the following locations:

* Bonfire Pit
* Plaza Bonfire Pit
* Condo Fireplace
* House Fireplace
Candy Slam (Arcade)

Candy Slam is a game in the Arcade.

## How to Play

Candy Slam is a game where the player's goal is to punch candies moving on conveyor belts. It can be played by one or two players at the same time.

To punch, press space. This will cause a fist to punch forward, hitting anything in its path.

There are four rows of conveyor belts that move items along. Your goal is to punch the candies, while avoiding hitting trash like toothbrushes, shoes and poison. Some candies give more points than others.

Candy Point Chart
 Pink
 Mint Green
 Rainbow Border
Market (Little Crusaders)

A screenshot of Market

Market is a Little Crusaders map.

## Layout

Market is set in a small medieval town, with several fruit stands and storefronts in it. There's also several boxes and a sewer in the town.

The path of the town is rectangular, with the left side of it being elevated with two paths on the south-west and northern parts of the map. In the center of the paths, there are two large houses and a pit-like entrance into the sewers.

The right side of the path is mostly straight, with a well leading to the sewers at the south end of it. A statue of Birb the birb is at the center-left part of the path across from a tunnel leading into the sewers. At the far end of the right side of the path is a ramp leading to the left side of the path, as well as a small cul de sac.

The left side of the path, similar to the right side, is mostly a straight line. Next to the ramp, there is a small brick platform and a room with a staircase leading to the tunnel. At the other end of the left path is a stone staircase leading back to the area with the well.

The knights will always spawn at the area near the well. The dragon can spawn at the staircase in the sewers, the cul de sac, or inside of the tunnel at the center-right side of the path.

## Images

The Birb statue at the center of the mapThe well that can be used to access the sewers.The area where knights spawn.The platform near the ramp.The boxes near the ramp.A cul-de-sac which is home to one of the four dragon spawn points.The ramp entrance to the sewers.The stair entrance to the sewers.The point where all the sewer entrances meet.A location where you can jump into the sewers from above.
## Tips & Trivia

* This map has a single item that can be picked up, which is an axe in the stairway to the sewers.
Art Studio

"Exert your superior sense of art here."

Art Studio is a purchasable Condo. It can be bought at Horizon Condos for 20,000 Units.

## Layout

Art Studio is a small studio with 3 rooms. It does not have an exterior.

Players spawn in a lounge in the second floor of the studio. It is rectangular in shape, and has four windows on the two longest walls facing the two other rooms. Both other rooms are similar in size and shape, and are accessed through two spiral staircases on either side of the lounge.

The photo/video room is the room to the right of the spawn point. It is rectangular in shape, and has a paper screen covering one of the walls and extending further to the floor.

The recording room is the room to the left of the spawn point. It is rectangular in shape, similar to the photo/video room, but has a slightly angled wall. The recording room does not have a screen.

## Images

The loungeThe photo/video room. The paper screen is colored white in this screenshotThe photo/video roomThe recording roomThe recording room

## Trivia

* Turning off every light in this condo will grant you the achievement, "Lights Out."
* Art Studio was created using materials from the husk of a dead mall that was about to be foreclosed.
	+ All possible compromises were made during the construction.