recursal/Fanatic-Fandom huggingface dataset:
Elf

## Characteristics

### Lifespan

Between 300 and 400 years, recorded cases of elven mages who lived well beyond that with the longest living elf being Saskia Calahail

### Skin Colour

Light, sometimes dark. Generally fairer than human skin complexions.

### Distinctions

Pointed ears, teeth without cuspids, talented archers, beautiful

**Elves** are one of the many humanoid races to inhabit Antagarich and are among the more numerous. They most closely resemble humans out of all humanoid races besides only vampires in human-form. Widely considered to be the most beautiful by conventional standards, elves have and continue to make up a significant part of the world and its cultural, social, economic and magical ecosystems and institutions. Elves are often portrayed as incredibly snobbish and painfully elegant, quite contrasting to society's perception of dwarves and the two races are popularly portrayed as antagonistic or outright hostile to one another.

## Physiology

Elves, similarly to many other humanoid races such as dwarves, halflings or gnomes, are long-lived but, in their case, are fewer in numbers due to their lowered fertility. While humans or halflings can have scores of offspring to make up for their relatively short lifespans, elves rarely produce offspring in such quantities, with an elven mother, on average, having between one and three children.

Elves, unlike any of the other humanoid races, do not grow body hair and their men can only rarely grow beards or any sort of facial hair. This is slightly offset with half-elves and quarter-elves who may be able to grow beards and body hair in general, but pure-blooded elves rarely do so. However, elves generally grow hair at a faster rate than humans and as a result can often be encountered wearing their hair longer, tied in ponytails or braided as is custom in many elvish cultures.

They tend to be considered most beautiful by conventional standards. Elvish men sometimes have features that are considered feminine or otherwise unmanly.
Bio-Engineered Titans

Bio-Engineered Titans are Genetically modified, or created by mankind or even aliens in some cases. Bio-Engineered Sub-Titans also fit into the category of Bio-Engineered Titans, due to the small extent of the field.

### Singular Apex Bio-Engineered Titans

King-Kong | Deceased | Since: 2025 | Created: 2020

Super Concavenator | Deceased | Since: 2025 | Created: 2021

Electroraptor | Deceased | Since: 2025 | Created: 2023

Number 10 | Deceased | Since: 2025 | Created: 2023
Official Monarch Titan List

Dagon | Deceased | Since: 1100 BC

Finalgoji | Active | Since: 2025

GMK | Active |Since: 2025

Ultima (Primary) | Active | Since: 2024

SOSGoji | Deceased | Since: 2025

Shodaigoji | Deceased | Since: 2025

Heiseigoji | Deceased | Since: 1182 BC

Heiseigoji Junior | Deceased | Since: 622 BC

Zilla | Deceased | Since: 27 BC

Mothra 25 | Deceased | Since: 2025

Mothra BC | Deceased | Since: UNKNOWN

Phoenix | Deceased | Since: 298 AD

Kong Father | Deceased | Since: 1825-1868

Kong Mother | Deceased | Since: 1825-1868

Rival Kong | Deceased | Since: 12 BC

"Oranga-Kong" | Deceased | Since: 697 BC

Manticore | Deceased | Since: 2025

Sin Vaht | Deceased | Since: 2024

Loong | Deceased | Since: 1951

Leviathan | Active | Since: 2025

Warbat #2 | Deceased | Since: 2024

Warbat #3 | Deceased | Since: 2025

Warbat #4 | Deceased | Since: 2025

Femuto | Deceased | Since: 2014

Muto Prime | Deceased | Since: 2017

Otachi | Deceased | Since: 2025

Hundun | Active | Since: 2018

Guiron | Active | Since: 2025

Mutavore | Inactive | Since: 2025

Scunner | Active | Since: 2015

Raiju | Active | Since: 2019

Gezora | Deceased | Since: 1948

## Sub-Titans

A Sub Titan is a large creature, that do not share kaiju like nature, but titan nature, yet they are smaller. Sub Titans are still gigantic, yet are often around a mere 150 feet. However, some sub-titans reach abnormal titan like heights, such as Skullcrawlers which occasionally reach over 300 feet.
M.O.G.U.E.R.A.

## Stats

Species: Jaeger

Height: 422 Feet

Weight: 105,237 Tons

Pilot: Unknown

Forms: None

Status: Active

First Appearance: None So Far

Last Appearance: None So Far

## Composition

Powered By: 62% Oil 8% Solar 30% Hollow Earth Energy

The Hull is Comprised of: 70% Steel Alloy, 2% Giganium, 28% Titanium

## Abilities

### Strength

M.O.G.U.E.R.A. is very strong, with his mechanical engineering made like human muscles to make every strike as powerful as possible.

### Durability

M.O.G.U.E.R.A. is very durable, only made of some of the most durable materials on Earth, such as Giganium, Titanium, and Steel.

### Stamina

M.O.G.U.E.R.A. has incredible stamina due to their fuel composition. M.O.G.U.E.R.A. was designed to fight as long as possible.

### Combat Ability

M.O.G.U.E.R.A. has high amounts of combat knowledge, likely able to fight almost any titan. We know the pilot is extremely skilled, because they have a high titan kill track record, nearly 20 titans, not defeated, but killed!

### Mallet

M.O.G.U.E.R.A. has a powerful mallet that would be able to give Godzilla a concussion, and even kill some smaller titans.

### Laser

If the mallet is reversed, it can fire a powerful green laser beam that is similar to an atomic breath.

### Mini Gun

M.O.G.U.E.R.A. has a large mini gun mounted on his left arm that can fire 20,000 rounds per second. These bullets are about as large as the normal barrel you would find at a shipping port.

### Missiles

M.O.G.U.E.R.A. has a low level missile launcher on his left shoulder that would be capable of stunning Godzilla, but would act more like Shuriken, only confusing and overwhelming his enemies.
Apex Dimetrodon

This page is not about a specific Apex Dimetrodon, but only it's species, as we cannot identify unique Apex Dimetrodon specimens.

## Stats

Species: Bio-Engineered Titans

Height: 90-125 Feet (Not Including Sail.)

Length 175-250 Feet

Weight: 20,614 Tons

Forms: None

Status: Alive

First appearance:

Last appearance: Godzilla Destruction Episode III: Baragon

## Abilities

### Strength

Apex Dimetrodons are able to pull vast amounts of weight with their neck, as seen when when pulled back Baragon who was leaning forward, and Baragon weighs nearly 65,000 tons!

### Durability

Apex Dimetrodons are very durable, they have thick leathery hide that can protect them incoming attacks, one was able to survive and incredibly powerful kick from Baragon and then slammed into a building.

### Bite Force

These Apex Dimetrodons have a bite force strong enough to snap a bus in half with ease. They have massive teeth like no other bio-engineered titan.
Jon Kobayashi

## Stats

Born: April 12th 1998

Age: 27

Gender: Male

Nationality: Japanese

Spouse: None

Groups: Pacific Rim Corps/Monarch

Status: Alive

First Appearance: Kong VS Crimson Assassin

Last Appearance: Godzilla Destruction Episode 1.5: Crimson's Return

## Personality

Jon is very serious about his job, but doesn't take joy in killing titans. Jon spared Kong after seeing how he doesn't always want to fight humans. He developed a friendship with Kong, and is now even willing to kill Godzilla for murdering Godzilla.

## Abilities

### Weapon Proficiency

Jon is incredibly skilled with a sword, and has learned how to use it since he was a child. He has gotten so skilled with it that he can even win against Jon Kong in a sword to axe duel.

### Combat Ability

knows several martial arts and is skilled with all of them, he is quickly able to fight Kong and Ultima, and nearly defeat Kong, and even give Ultima a run for his money.
Skullcrawlers

This page is not about a specific Skullcrawler, but only it's species, as we cannot identify unique Skullcrawler specimens, except the Ramarak.

We will separate the stats between the Natural Skullcrawlers, and Apex Skullcrawlers.

## Natural Stats

Height: 12-95 Feet

Length: 35-194 Feet

Weight: 40-100 Tons

Forms: None

Status: Living

First Appearance: Kong VS Skullcrawler

Last Appearance: Godzilla Destruction Episode IV: Ultima

## Apex Stats

Height: 250-290 Feet

Length: 576-607 Feet

Weight: 20,133-25,927 Tons

Forms: None

Status: Living

## Apex Abilities

### Speed

Skullcrawlers are quite quick, especially with them only having two legs. Though we haven't seen much of Skullcrawlers speed, we have given all the information on them.

### Durability

Skullcrawlers are very durable, able to withstand being slammed to the ground, and having been bitten by Ultima. One was able to survive being choked by a Warbat for a significant amount of time, before it was killed.

### Amphibious Nature

Though we haven't seen this in action, we know that Skullcrawlers have gills and can swim quite well.

### Burrowing

Being subterranean, Skullcrawlers are capable of using their limbs to burrow deep into the earth.

### Olfactory System

Much like snakes, the Skullcrawlers' olfactory system allows them to sense hot-blooded lifeforms from miles away.

### Prehensile Tongue

Skullcrawlers have very long tongues, they can also use these tongues as tools to grab smaller prey, and devour them in seconds.

## Weaknesses ALL

### Heightened Metabolism

Skullcrawlers have a heightened Metabolism, making them hypervores, they must consume thousands of calories constantly, meaning they are in a constant state of hunger, making them desperate to kill anything, even a lone Gojira!

### Limb Structure

Skullcrawler limbs are oddly shaped, and they can be easily snapped.

## Trivia

in 2024 192 Skullcrawlers escaped after GVK.
Four Great Houses of Men

The **Four Great Houses of Men** are the oldest and most well known families in **Arterra.** They include the **House of Ascourt**, the **House of Darvric**, the **House of Velios**, and the **House of Aurorus**.

## History

Of the four houses, it is said that Ascourt is the oldest, followed by Velios, Darvric, and finally Aurorus. While the Ascourts derive their name from a crown, both Darvric and Velios are named after their founders. Aurorus, the newest of the Houses, takes its name from the **Ichor Aurorus**, a location in the south of Arterra.
Jerry Jack Johnson

## Stats

Born: January 1st 2001

Age: 24

Gender: Male

Nationality: Welsh, British, American

Identity: Private

Spouse: None

Groups: Apex

Status: Alive

First Appearance: Godzilla VS Behemoth

Last Appearance: Godzilla Destruction Episode I: Godzilla

## Personality

Jerry is a very nervous young man, he has always been in close proximity with titans making him extremely anxious, and ever since he was eleven he has kept this persona.

## History

He was born in Wales UK, but when he was 11 his Father became a Monarch agent and moved to Loch Ness Scotland. Jerry found out about Leviathan and became an incredibly scared child for the rest of his life. From this he became extremely mentally unstable, he eventually joined Apex to kill all titans so he wouldn't be so mentally unstable.
Godzilla (Film)

Ford Brody, a Navy bomb expert, has just reunited with his family in San Francisco when he is forced to go to Japan to help his estranged father, Joe. Soon, both men are swept up in an escalating crisis when Godzilla, King of the Monsters, arises from the sea to combat malevolent adversaries that threaten the survival of humanity. The creatures leave colossal destruction in their wake, as they make their way toward their final battleground: San Francisco.
Godzilla Ultima

This article focuses on the primary Ultima, who had fought Shin Mechagodzilla, and who aided Godzilla in Terror of Mechagodzilla.

## Stats

Species: Gojira

Height: 380-415 Feet

Length: 913 Feet

Weight: 119,583 Tons

Forms: None

Status: Alive

First Appearance: Godzilla Ultima VS Shin Godzilla

Last Appearance: Godzilla Destruction Episode IV: Ultima

## Abilities

### Strength

Ultima is very strong, able to swing Skullcrawlers, and quickly overpower Shin Mechagodzilla. He has also proven to be able to defeat several Kong's that were attack him during the Ancient Titan War, and these Kong's were not small either, all measuring at around 374 feet tall, meaning this Ultima is likely one of the strongest Gojira's that there is, and has been.

### Speed

This Ultima is quite fast, but compared to other Gojira's quite slow due to his large weight and size. His reaction time is quite quick as well, he has dodged many attacks in his battles.

### Durability

Ultima is very durable, able to survive bites from a Skullcrawler pulling on his arm, (Mainly impressive due to their teeth position) He was also able to survive having a massive antenna stabbed into his back and through his chest, fall to the ground violently, and then be blasted with a powerful atomic breath!

### Stamina

Ultima can go through physical activities for significant amounts of time, allowing him to fight to the point of his enemies becoming weaker, allowing him to take advantage of that weakness.

### Atomic Breath

Like all Gojira's, Ultima possess an atomic breath, but this one is quite unique, several large rings form before the actual beam. This atomic breath is also very powerful, that can slice and melt through almost anything in their way. His atomic breath is even powerful enough to nearly obliterate Shodaigoji.

### Amphibious Nature

Being A Gojira, this Ultima can swim and is in the higher tier of swimming. He was known to kill several Skullcrawlers at once in the water.

### Combat Ability

Ultima is a very capable combatant, he has been fighting for nearly a thousand years, and has fought hundreds of enemies throughout the years, such as rogue Gojira's, Kong's, and Tiamat on one occasion. He was also able to keep up with an atomic charged Shodaigoji and Behemoth at once.

### Bite Force

Ultima has a very strong bite, with two large canines for gripping, teeth on the top and bottom of his mouth, and his neck is large enough to swing anyone he needs to. He was even close to being able to tear off Behemoth's hand before he was stopped by Shodaigoji.

### Prehensile Tail

Ultima has a very long, prehensile, and strong tail. It can grab onto enemies, and when it hits it's target, it can destroy the ribs, and bones on the enemy titan.

### Nuclear Pulse

Ultima has a somewhat weak Nuclear Pulse, it is dangerous enough to heavily stun dangerous titans like Behemoth, and the atomic charged Shodaigoji!

### Red Dust

Ultima can release a powerful red dust that acts like a sandstorm capable of knocking down extremely heavy titans, and keeping them down.

## Trivia

Though he has only been in two stop-motions, he is the main Ultima.
Ilene Andrews

## Stats

Born: May 27th 1997

Age: 35

Gender: Female

Nationality: American

Identity: Public

Spouse: None

Groups: Monarch

Status: Alive

First Appearance: Godzilla VS Kong

Last Appearance: Godzilla Destruction Episode I: Godzilla

## Personality

Yeah took this from Gojipedia again, credit given.

Ilene Andrews is a dedicated scientist and linguist. Her pursuit of truth and knowledge is complemented by her nurturing nature as an adoptive mother. Having studied Kong for many years, she has sought to learn everything she can about him, but even she is surprised to learn that he never fully trusted her. She is cautious when it comes to new discoveries and despises those who would treat the secrets of the Earth as a simple, disposable resource.

## Abilities

### Intelligence

Ilene is very intelligent, she knows several languages, as well as English sign language. She also knows a great deal about Kong, and Skull Islands ecosystem.
Warbat

This page is not about a specific Warbat, but only it's species, as we cannot identify unique Warbat specimens, except Nozuki who is still dormant in the Hollow Earth.

## Stats

Species: Titanus Warbat

Length: 1,926 Feet

Weight: 26,286 Tons

Forms: None

Status: Living

First Appearance: Godzilla Ultima VS Shin Godzilla

Last Appearance: Godzilla Destruction Episode I: Godzilla

## Abilities

### Strength

Warbats are strong enough to crush HEAV's, and even choke Godzilla for a short amount of time. Their long serpentine bodies allow them to constrict around titans until they die of oxygen depletion to the brain, They were even able to overpower Kong, and nearly kill him.

### Speed

The Warbats are very fast, they coil up, then shoot themselves forward and attack titans in a flash! They are able to swiftly reposition themselves to find the fastest way to overpower titans.

### Flight/Gliding

Warbats are able to fly in the hollow earth, and quickly attack titans. But while on the surface, Warbats can only glide, or flap their membranous wings, but they would only be able to get so far.

### Bite Force

Warbats have a strong bite force for their size, using their canines on their bottom jaw to make sure they keep a grip on their prey. (Fun Fact, their canines are 14 feet long.)

### Venom

Warbats use their finger like claws on their wings to not only crawl sometimes, but also stab into other titans, injecting venom nearly killing them. They can eject about 9,800 gallons of venom a second.
Oxygen Destroyer

## History

The oxygen destroyer was created by Ren Serizawa circa 2018 with the sole intent to exterminate titans. Only 5 have been detonated, once against Godzilla and Ghidorah, A second time against Amhuluk on the French coast, a third time against a flock of Warbats preparing to attack a Hollow Earth outpost, a fourth time against Baragon, and a fifth time against Gryphon.

## Capabilities

The Oxygen Destroyer is a powerful bomb that destroys all oxygen atoms in a three mile radius killing any living lifeform in a three mile radius. Though it only kills them if they require oxygen as Ghidorah survived it in 2019.

## Trivia

Otto Octavius has a prototype in his penthouse.
ORCA

There are two variants of the ORCA devices, the default ORCA, and then the ORCA-Z, which controls even alpha titans, but there is only one ORCA-Z.

## Capabilities

### Default ORCA

The default ORCA can send signals to communicate with titans, send communications to even alpha titans, and even control non alpha titans!

### ORCA-Z

The ORCA-Z can send signals to communicate titans, and send communications to even alpha titans. The most impressive thing about the ORCA-Z is that it can control alpha titans!

## Trivia

The original ORCA was created to communicate with whales to make sure they don't get to close to the shore.
Dryad

**Dryads**, known to humans as **Eerie Wives**, are nymphs of the woods, concentrated primarily in their forest qyeendom of Ard Gwyncaed between Ard'oril, Enroth and Vatania.

## Physiology

Dryads may very well enjoy the same form of longevity as elves, although this has never been proven or disproven because of the isolationist nature of their communities. Their physical forms are similar to those of both humans and elves, with similar skin tones and shades of hair and eyes, but dryads tend to have more olive-like skin, and they can also have naturally green, red or purple hair and eyes. They can inherit blond or golden hair from human or elvish fathers.

Dryads are well-versed in magic and have in-born magical abilities far superior to the average humanoid. They seem to draw power from the woods they inhabit, directly tying their strength and existence to the forests they protect. They are incredibly skilled healers and archers, much like the elves they share so much in common with.

When being listened to closely, dryads sound much like one would expect a wood elf to sound like, but at a distance their voices begin to sound melodic, almost song-like, and their speech becomes indiscernible, being replaced by a soothing melody.

For reasons yet unknown, dryads tend to smell like willow leaves.

### Procreation

Dryads are an exclusively female race and rely on procreation with males of other humanoid races, notably humans, elves, demihumans and higher vampires. The offspring is always a female dryad, but she will inherit some features from their father, for example: longevity in the case of an elf or vampire; increased fertility in the case of a human, allowing her to bear more children; resistance to fire in the case of a tiefling or a key sense of hearing in the case of a tabaxi.
Tarkhans

Tarkhans are monster hunters specialising in either, or both, vampires and blood-sucking monsters and beasts classified as vampires depending on personal philosophy. Commonly referred to as a Guild, tarkhans are more often than not lone wolves and work independently of any central authority and do not follow any structured code of ethics or conduct, which has often lead to conflict with individuals and collectives, but also among tarkhans themselves.

## History

### Notable Tarkhans

* Tormund Demevand
* Black Lagartha
* Cithrel Ralora
* Filavandrel Aeria
* Josiah of Levryweld
* Sirian Karrack, son of Josiah of Levryweld

### Place in Culture

Many ballads and songs feature stories of tarkhans and their encounters with vampires and beasts, with most telling of their brave fight against undead creatures that seek to drink the blood of virgins and infants, although some tell stories of tarkhans going against social expectations. The ballad *"Of Silver and Blood",* written by the tarkhan-bard Filavandrel Aeria, tells a story of a tarkhan and a vampire falling into love. Aeria has never confirmed whether the ballad is about him, but it has earned him scorn and disdain among the uneducated population of the world and resulted in conflict with fellow tarkhans, Tormund Demevand and a second unknown man, from which Aeria emerged victorious. Although infamous and publicly denounced by fanatical zealots and the Church of the Sacred Flame, the ballad is a popular tune and has been adapted by many as a basis for other works and has advanced music extraordinarily when it was officially included in 498AC as part of the curriculum in the High Rock College of Bards.

Tormund Demevand, prior to his death, was an influential member of the Witch Hunters and headed a band of hunters, known as Tormund's Men, on many infamous missions against vampires and their "collaborators." Tormund's expeditions have often been criticised as bordering on massacres, and he himself was often denounced by his fellow tarkhans for crossing the line between "vampire hunting and religious extremism." To this day Tormund's legacy is very prevalent in the Witch Hunters and among some of the tarkhans who came to copy him and his activities, which only further stoked conflict between tarkhans. Tormund and his witch hunters were behind Famir Massacre, where they, together with a travelling band of Sacred Flame pilgrims, massacred just under one hundred inhabitants of Famir village. He would meet his end alongside another tarkhan when they challenged Filavandrel Aeria and accused him of spewing heresies and mistruths.
Cain the Dragonslayer

**Cain Cielrorriat**, born simply as **Cain** but known as **Cain the Dragonslayer**, is a legendary hero who slew the black dragon that was plaguing the inhabitants of the Davos Valley. He is the son of the dragon Cielrorriat, from whom he took his name, and an unknown human mother. He lead the insurrection in Davos and established the Davos Free State as a sovereign realm, he is its first and current King.
Bosses

**Bosses** are strong foes that players may fight in the world of New Eden. Most bosses are optional, but drop strong equipment and valuable materials. Most bosses have a limit for how many players can fight them as a group.

List of bosses in New Eden:

* Ankor Rem
* Archowl\*
* The Hydrok
* Venerable Soulfather
* Shroom King

*\* -> Technically not a boss, but plays as a boss.*
Tiefling

**Tieflings**, known derogatorily as **Infernalborn** or **Demonspawn**, are demihumans that possess demon-like features and appearance.

## Physiology

Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes can take on exotic appearance, with solid colours - black, red, white, silver, or gold - and no visible sclera or pupil. Their skin tones cover the full range of human colouration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Succubus

**Succubi** are demons believed by most to be servants of the 7th Child of Hatred and Misery, Maladomini, otherwise known as Lust.

## Physiology

They are creatures that appear like a highly attractive humanoid, usually human, less-beastly demihuman or elf, being and seduce people, first appearing in dreams from time to time, then physically. They are only interested in men and women that have come of age. Although not particularly violent, they draw energy from the men and women to sustain themselves, often until the point of exhaustion or death of the victim. Those that die as a result of relations with a succubus will be dried-out, their bodies dehydratated. Succubi are described as having a "desirable smell."

A male succubus is known as an incubus, and operates on a similar basis.
Frightener

### Occurrence

Frighteners are very rare: they come into being as a result of magical experiments. To create a frightener, a mage has to possess great power and understanding of mutations and alchemy.

### Immunity

As per Dorn's notes, frighteners are immune to all effects

### Resistance

As per Dorn's notes, frighteners are resistant to most forms of magic

### Susceptibility

As per Dorn's notes, frighteners are susceptible to high-pitched noise

A **frightener**, also known as a **fright terror**, is a monsterous abomination first created by the mage Lawrence Dorn in the 160s AC. Dorn's prototype of the creature was the praying mantis, a voracious insect famous for its cannibalism.

> *"The first mage to create a frightener was the infamous renegade Lawrence Dorn, a diligent student of the Bracadan masters of alchemy and mutations. Upon beholding the abomination he had created, Dorn is said to have cried: 'What have I done?' He destroyed the monster; his notes, however, survived."*
>
>

Although Dorn destroyed the monstrosity he created, his notes survived and clearly went with the wind as over the years frighteners appeared across Antagarich. Mutants are well-known as being infertile, meaning that someone - or something - is using Dorn's notes to create frighteners.
Gnome

Gnomes are an old and noble race of people closely tied to the dwarves believed to have been one of the first races to inhabit Antagarich. Their history and mythology are closely tied to that of the dwarves, with whom they share a common ancestor and homelands.

## Physiology

Gnomes are shorter and weaker than dwarves, but just as resilient and more agile. They are easily distinguished from dwarves and halflings by their more slender shape of a body, exceptionally long noses and pointed teeth. Another defining factor is a beard. Unlike dwarves, who always have beards, gnomes either cut theirs short or don't have them at all. Even an exceptionally large and strong gnome with a well-groomed beard cannot be confused for a dwarf because of aforementioned noses which are twice as long as those of other races. Similarly to their dwarven cousins, gnomes are long lived but less so than gnomes. They make up for it with higher fertility, something akin to the halflings. A gnome enters adulthood around the age of 20, but is considered young until 50. Like dwarves, gnomes consider the fiftieth birthday to be of extraordinary significance.
Mahakam Dragon Reavers

The **Mahakam Dragon Reavers** are an adventuring brotherhood of dwarves hailing from Mahakam. They are famed sellswords, adventurers and dragon hunters, owing their name to their founder, the legendary dragon-slayer Yuddic Wyrm-Breaker. The Reavers, despite their name however, do not only dabble in dragon hunting, and are known for hunting other monsters and creatures, such as giants, and also serving as soldiers and caravan guards.

The guild has two primary halls: Dragon Skull Hall in Mahakam, accessible only to members and sponsored outsiders; and Giantsbane Mead Hall in Steadwick, from where the dwarves manage contracts and haggle with prospective clients, including noblemen and merchants. Giantsbane Mead Hall also caters to the locals and serves mead, among other things, and operates a small inn.

Although primarily made up of dwarves, the Reavers employ a number of halflings, gnomes and at least one tiefling.

The Reavers are noted for utilising equipment stereotypically expected of dwarves: heavy armour, axes and bardiches. But they also use heavy crossbows and arbalests, necessary for hunting dragons and flying opponents, and are known to own a war-wagon: an armoured wagon mounted with a ballista.
World

## Historical Information

### Civilisation

Various civilisations, including aboveworld and subterranean as well as oceanic and elemental, spread out across Antagarich and many other uncharted territories

The world, sometimes called the globe or earth, is the home of various sentient races and forces.

## Lunar Activity

There are two moons that orbit the world, Nirn and Yara. Nirn, the larger moon, revolves around the world itself, while Yara is rumoured to revolve around Nirn. Solar eclipses happen multiple times a year across the world. They are known as Vampire Days but in lizardfolk mythology this is often seen as the brother-Gods, Krictoa and Ozexte, fighting.

### Seasons

Across the year there are four seasons - spring, summer, fall and winter - that last roughly 3 months each, sometimes slightly longer. Crops are mostly sown during the spring and harvested during the summer or early days of fall, in preparation for the winter.

### Dates and Time

Years are measured based on the rotation of the world around the sun, for this reason they are sometimes called Solar Passings. Every rotation takes 364 days to complete, during which Nirn circles the world a total of 13 times - each rotation lasting an exact 28 days. For this reason, each annum is divided into 13 months or saneds of equal length. Each month has 4 equal weeks of 7 days each.

## Landmasses

### Jadame

Located to the west of Antagarich, beyond the Great Sea. Little is known about this land aside from the fact that is it massive, spanning countless leagues and may very well be endless as no Antagarich-born sailor or explorer has ever successfully found its end. The interior is covered by thick jungles, plague-ridden and largely unexplored, while the western exterior (known to Antagarich-born sailors, merchants and visitors as Stone Coast), is covered by large stone cities that house hundreds of thousands of people, maybe even millions, with the largest of these cities - Sothor - believed to be twice as large as Sydia. The people of Jadame are demihuman, majority of them displaying cat-like and feline features, this has led to theories that Jadame may be the original home of the demihumans.

Sailor's legends talk of ancient and abandoned cities in the interior of Jadame, said to be so terrible and evil that not even the jungle has claimed them after thousands of years. According to similar legends the inhabitants of the interior are cannibals and shamans.

### Ulthos

East of Antagarich is the continent of Ulthos, theorised by some to have been the original home of the humans prior to their arrival in Antagarich at the onset of the Age of the First Men over 10,000 years ago.
Lilit

A **lilit** is a type of forest-dwelling faerie potentially related to godlings and dryads.

## Physiology

Lilits are noted for their small stature, usually around 12 inches tall, and leaf-like wings which allow them to fly. Their bodies are usually adorned in a variety of fauna and, when flying, they emit a trail of bright dust that lingers in the air, gently falling for a few seconds, before disappearing. They are said to have an innate connection to trees, and die when the tree they are tied to is cut down. It is also noted that lilits are particularly well-tuned with magic, much like dryads, but are passive creatures by nature and avoid confrontation and conflict.

Lilits are known to dwell deep in the forests and woods, far away from civilisation and settlements, and rarely venture far from their homes which they build inside the trees that they are tied to. Sometimes a lilit may come in contact with someone, although they try to avoid contact with outsiders to the best of their ability.

The lilit language sounds like a gust of wind and creaking of branches and leaves.
Lawrence Dorn

**Lawrence Dorn** was a renegade mage who created the first frightener in the 160s after the Cataclysm. It is said that after successfully creating the vile creature, he destroyed it after realising what he had done but never destroyed his notes. It is not known what became of Dorn afterwards, but frighteners - although extremely rare - have appeared irregularly in Antagarich.
Eidolon Bacteriophage

An **Eidolon Bacteriophage** is a summon weapon used to summon a friendly Eidolon Sentry.

## Usage

An Eidolon Bacteriophage can summon an eidolon sentry upon pressing the use key on a block, and uses 20 essence, and consumes 1 durability. If the player does not have 20 essence, it will not do anything. Sneaking and pressing the use key on a sentry can despawn the summon.

See Eidolon Sentry for more information.
Hollow Earth Salamander

This page is not about a specific Hollow Earth Salamander, but only it's species, as we cannot identify unique Hollow Earth Salamander specimens,

## Stats

Species: Hollow Earth Salamander

Height: 43 Feet

Length: 79 Feet

Weight: 23 Tons

Forms: None

Status: Alive

First Appearance: Terror of Mechagodzilla Part I

Last Appearance: Godzilla Destruction Episode III: Baragon

## Abilities

### Bite

Hollow Earth Salamanders have a strong bite force for their size.
Lizardfolk

**Lizardfolk**, also known as **lizardmen**, are a race of reptilian nonhumans and are among one of the oldest known races to inhabit Antagarich.

## Physiology

Lizardfolk are semi-aquatic reptilian humanoids. Their skin is covered in scales and varies in colour from dark green through to shades of brown and grey. Taller than humans and powerfully built, lizardfolk are often between 6 and 7 feet tall and weigh between 200 and 250 pounds. Lizardfolk have non-prehensile muscular tails that grow to three or four feet in length, although some have grown as long as 7 feet long. They also have sharp claws and teeth. They are cold-blooded.

Lizardfolk hatch from eggs, their reproductive system is not entirely understood as of the 6th century. Lizardfolk reach maturity within five years of hatching and elder lizardfolk - those above 60 years of age - tend to enter a state of hibernation during which they rest for prolonged periods of time upon rocks in the sun or warm lagoons.

Although omnivorous, they show a clear preference for meat, and have been known to consume humanoid flesh.
Gwyhyr

### Cost to buy

Due to rarity of materials, quality and low supply, a gwyhyr could be sold for upwards of 150 gold

A **gwyhyr** is a master-crafted gnomish steel sword, regarded as among the best in Antagarich. Incredibly rare to come across, gwyhyrs are hand-forged and carefully crafted by grandmaster gnomish metallurgists from incredibly rare materials such as dark iron and meteorite iron which give the weapon a light weight, roughly only around 2.5lbs, and a razor sharp edge. The blade itself is made from dark iron, but the core - to prevent the weapon being broken into pieces - is made from meteorite iron, in a way very similar to how a demonjager's silver sword would have a siderite steel core with a silver exterior blade.

In contemporary Antagarich the only way to obtain a gwyhyr is to receive it as inheritance or a gift from an incredibly powerful relative or man, or to buy it personally from a gnomish master. However, the only place in the continent where gwyhyrs are still reliably forged is in counties Pinslow and Rosewood. One could always buy a gwyhyr from somebody who owns one, but only a fool would part ways with such an exemplary weapon.

Arguably the only blade that can surpass a gwyhyr is one forged from Volasi steel, however the secrets of working Volasi steel were lost with the sinking of Volas during the Cataclysm and less than third of a dozen smiths capable of doing so live in contemporary Antagarich.
Emmanuel Gutierrez

## Stats

Born: March 22nd 1989

Age: 36

Gender: Male

Nationality: Belizean, Costa Rican

Identity: Private

Spouse: None

Groups: Brian's Terrorist Organization

Status: Alive

First Appearance: Godzilla Destruction Episode I: Godzilla

Last Appearance: Godzilla Destruction Episode III: Baragon

## Personality

Emmanuel despises titans for what they have done to his family, but he does have a point where things go to far, seeing that Brian's plan was quicker than his, but thousands were killed in the process, he didn't like this, and harbored feelings against Brian.

## History

Brian was abused as a child, and after his family moved to America he lived with his Mother, and his Father moved away, Emmanuel's mother was killed by Kumonga, and then he started to kill all titans. He created a giant coliseum and kidnapped titans, he payed for all of this by the tickets the rich bought to see titans fight. Eventually he met Brian Markson and helped him set up his terrorist organization.

## Abilities

### Knife Mastery

Emmanuel Gutierrez is very skilled with a hunting knife, and can defeat several soldiers with this knife.
Dragon

Dragons are an ancient race of highly intelligent creatures that have inhabited Antagarich for countless millennia, possibly pre-dating all other races and civilisations.

## Physiology

Dragons are 4-legged reptiles with bat-like wings, forked tongues, and narrow triangular heads on long slender necks. They are divided into different types, loosely by environment and color. Depending on their type they are able to breathe dangerous substances; the Mahakam Dragon Reavers, who have hunted a couple of these beasts, mentioned fire, acid and steam. While their "breath weapon" is usually aligned to their type, there are notable exceptions, rare mutations resulting in such unique specimens as acid-breathing white dragons, fire-breathing blue dragons, or ice-breathing black dragons.

Golden and black dragons are the two largest species, followed by green and red, then blue and white. Golden dragons are generally believed to be larger and more powerful than their black cousins, but are noted as being less numerous and much rarer as well.

Most, if not all, dragons are capable of polymorphism on some level, with golden dragons in particular capable of morphing into members of humanoid races for prolonged periods of time.

## Dragon Species

Dragons are very often misidentified for other flying lizard-like monsters such as wyverns or forktails. Dragons can be divided by species, or type, and individuals often vary in size, traits, abilities, intelligence, qualities and personality, but more often than not they retain a few key features that are commonly identified with dragons such as arrogance, which can turn into narcissism in some - mostly black - dragons.

### True Dragons

* Black Dragons
* Golden Dragons
* Red Dragons
* Green Dragons
* White Dragons
* Blue Dragons

### Mythical Dragons

* Wind Dragons
* Ice Dragons
* Platinum Dragons
* Gem Dragons
Jadame

The **Jadame City-States** are one of the numerous political entities known to occupy parts of the western continent, the so-called the lands-beyond-the-seas. Jadame is known to control a coastal region of the western continent, roughly equal in latitude to Enroth, with whom the city-states trade. Jadame borders Hannu to the northwest and Ghiscair to the north across the Saffron Sea, and Sangvebar to the west.
Halfling

Halflings are one of the many intelligent races to inhabit Antagarich and the world. Although they aren't related to either dwarves or gnomes, they have formed a friendly bond with both.

## Physiology

All halflings are chubby and rather short, standing around 2-3 feet tall, and their big feet are covered with curly hair up to the shins. Their hair varies from a chestnut brown to blonde or red even and is said to be as curly as ram's fleece. Their clothing is usually modest, pleasant and neat, in bright and pastel colours, with pistachio-green seemingly being one of their favourites. Halflings are also immune to certain kinds of magic, including the beautifying glamour cosmetic which, to the great sorrow of halfling girls, has no effect on them whatsoever.

On average, a halfling mother gives birth to triplets if not more. Folklore beliefs tend to say that giving birth to less than three children is a sign of great strife to come. Because of their chubby appearance, no one but a halfling could ever find a halfling girl beautiful and it has been commonly said that male halflings with a sexual desire for other men would find balding, fat drunks and washed up bards to be the epitome of male beauty.

Halflings reach maturity around the age of 25. Older halflings do not grow old like a man would, and retain their agility and youthfulness well into their 100s.
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Goblin

**Goblins** are a race of nonhumans characterised by short stature and pointed ears. While sentient and, arguably, sapient as well, goblins are often perceived as savages by other races, which either pushes them to the edges of society or prompts them to form their own communities in remote areas.

## Physiology

Goblins usually stand between 3′5 to 3′10 and weigh about 40 to 55lbs on average. They have flat faces, sloped back forehead, broad noses, pointed ears, and small, sharp fangs. and their eyes come in colours from red to yellow. Their skin comes in various shades of green.

The goblin language is noted for sounding very guttural.
Godling

**Godlings** are a race of wood and swamp-dwelling faeries that look much like human children, although with pale blue skin and big, amber eyes. Their origins are unknown, although they are believed to have always inhabited Antagarich.

## Physiology

Godlings are woodland creatures dwelling in burrows and moss-covered hollow stumps in the forests and swamps. They are similar to children in behaviour and appearance, and, like children, delight in mischief. Godlings are deeply rooted in their home territory and perform acts of care and guardianship to those dwelling near their burrows. They watch over people as well as animals, but, shy creatures by nature, they try to do so while remaining unseen. Godlings are drawn to joy and innocence, and delight in the company of children and usually only show themselves to the young. These hard-working and clever faeries gladly perform small services for those in their care, asking only for respect and payment in the form of food or cast-off tools in return. They are easily offended by churlish, ungrateful or simply rude behaviour. Godlings also treasure their peace and quiet. When the village a godling watches over becomes too populous or its inhabitants forget the old ways, it will abandon its burrow for good and walk off to destinations unknown.

Although primarily communicating using telepathy, godlings can speak the common tongue and have a language of their own, noted for sounding like the cracking and snapping of branches.
Orc

**Orcs**, known by a variety of other derogatory names, are a race of nonhumans known to inhabit the mountains. Considered by most of common society to be barbaric and savage brutes, orcs are among the oldest of known races in Antagarich.

## Physiology

Orcs are far more muscular and stronger than humans or elves, even dwarves, and have abnormally high endurance. An orc can withstand the cold of a blizzard or the heat of the desert, can walk off a gory battle axe wound with ease, and makes for an incredibly fierce opponent when armed and enraged.

Despite what is commonly said about orc women, they are not abysmal monstrosities and could be confused for a particularly muscular, angry-looking elf woman with large breasts and green or grey skin in certain circumstances.
Ard'oril

The **Kingdom of Ard'oril**, also known as the Kingdom of the Elves, is an elvish kingdom situated in the valleys between the Soran and Grey mountains, north of the dwarven enclave of Mahakam, west and south of the Kingdom of the Westerlands, and east of Vatania. It is one of the few realms in Antagarich to not be ruled by a human monarchy.

## Military

Ard'oril boasts a surprisingly strong military, the ranks of its army comprised largely of elves and half-elves, but with sizeable numbers of assimilated humans, some dwarves, halflings and gnomes, but also many dryads as well as green dragons which have been allies of the elvish crown for centuries. Like the armies of human realms, Ard'oril fields infantry, missile and mounted units, as well as some war engines, but the vast majority of its army is trained and drilled for the defense of the kingdom rather than waging offensive wars.

The Forest Guard is the elite unit of woodland archers and marksmen that guard the borders of the kingdom. As an elite unit, they are made up entirely of elves, half-elves and dryads, with the other races excluded from service in the guard. Aside from the Forest Guard, the kingdom commands units such as the Aeth'erys Brigade which specialises in reconnaissance, sabotage and guerrilla warfare, and a sizeable number of cavalry brigades. Green dragons often help patrol the borders of the realm and act in tandem with the Forest Guard in times of conflict.

Xenophobia is particularly prevalent amongst the ranks of elvish soldiery, especially among members of the Aeth'erys Brigade who adhere to the strong racialist worldview of its namesake commander - Iovreth Aeth'erys. Humans and dwarves, even the assimilated ones, are occasionally the victims of prejudice, although halflings and gnomes are treated almost as equals.
Lady of the White Ships

## Aen Dearinn aep Gwynsoitheach

**Aen Dearinn aep Gwynsoitheach**, known more simply as **Gwynsoitheach** or the **White Ship** in common, is an elvish ancestral Goddess and legendary sorceress that led elves during the Landing of the White Ships during the *Agwetheill* (The Opening in elvish), 4,000 prior to human arrival on Antagarich.

She is venerated and revered by many elves today, held in high regard by even those that shy away from the Gods. She is a patron of wanderers, seafarers and travellers. Temples dedicated to her are usually built in seclusion away from humans and other races. A common symbol associated with her is a three-mast white ship atop raging waves, usually in the form of a pendant or tattoo.

Her true name is kept secret by pious elves and artwork of her is rarely displayed outside of secluded elvish temples.
Volasi Sword

A **Volasi Sword** is a sword forged from a kind of steel known as **Volasi steel** which was produced in the city of Volas prior to its sinking during the Cataclysm. Volasi swords are relics of a time 5 centuries ago, the many masters of Volas who were able of forging such a weapon having been reduced to but a handful of masters scattered across Antagarich.

It is believed that an elvish master smith residing in the Hegensford League is capable of working Volasi steel and thus could, theoretically, produce a Volasi sword.