Melinoe

Melinoe is the goddess of spirits and ghosts and is also said to be the bringer of nightmares.

Generally when claimed, half of the demigod's body (laterally) will become translucent and you can see their bones, then will go back to normal in about ten minutes.

Her emoji is: 👻

Melinoe children live in Deme 13 in the Melinoe cabin.

## Demigod Powers

### Major

*Ghostly Necromancy* (Major or Minor)

* Children of Melinoe can summon ghosts and even their bodies like Hades children summon skeletons.
* At levels 1-3, the user can summon 1 spirit with no body for the general turn rules.
* At levels 4-6, the user can summon 2-4 spirits without bodies for the general turn rules or without bodies for 8 turns. The reason for the time dip is due to the increased number of spirits plus being able to summon a body.
* At levels 7-8, they can summon up to 5 spirits without bodies for the general turn rules, or without bodies for 12 turns. Though, depending on the environment, bodies may be unable to be summoned and the bodies are maintained via commands given to them. Therefore, if the user didn’t give a command, the bodies would soon melt away into nothingness. The ability may also cause injury to the user (nosebleeds, fatigue etc) and/or loss of consciousness.

*Death’s Guise* (Major or Minor)

* Children of Melinoe are able to disguise themselves as someone who has died, but they must have at least a small connection to the person to disguise as them.
* At levels 1-3, the face is kind of blurry and everything is just slightly off; this lasts for 5 turns and makes the user tired and nauseous.
* At levels 4-6 it looks like them to the T, but not touch, speak or move; this lasts for 10 turns, and makes the person is immobile for 4 turns afterwards.
* And at levels 7-8 they look, smell, speak, move, and feel like them; 15 turns and makes the user immobile for 8 turns afterwards.

### Minor

*Limited Umbrakinesis* (Minor)

* Children of Melinoe have an ability that allows the demigod to use the shadows to hide themselves, and if powerful enough, other things.
* At level 1, the user can hide themself. At level 2, they can hide themself and a small object half their size.
* Finally, at level 3 they can hide 1-3 small objects (an object or person their size, plus an object half their size, or 3 half sizes) and themself. This concealing ability causes extreme tiredness in the user and the objects can be uncovered via umbrakinesis. If there is not an umbrakinetic present, the objects will be almost impossible to find. They can also use this to travel to the underworld but doing so will knock them out for a few hours and cause a splitting headache for the rest of the day at level 3.
* Where My Stuff Goes (Major/Minor) - Subpower
	+ Children who can control shadows can also unlock a special dimension of sorts, where they can store things. It can't be anything too big, like a car, but something like a weapon or some snacks for a trip can be stored. The item must be retrieved soon, though, or it has a chance of being lost. This can be unlocked at level 3 of the Umbrakinesis power, with higher levels having better luck.
	+ 3: The dimension is able to be used, but anything that is stored has a 50% chance of being lost if stored for more than 3 days.
	+ 4-6: The child is better at accessing the dimension and now has a better chance of not losing their things. They have a 25% chance of losing their stuff if it's been stored for more than 7 days.
	+ 7-8: The child is now an expert at using this dimension and can store things for 14 days, with a 5% chance of items being lost if stored longer than that.

*Loved One’s Remorse* (Minor)

* Children of Melinoe are able to allow a loved one’s spirit to enter their body to say their last words or to say things that they wanted to say before dying. The downside is that while using this power is that the user is completely immobile, this is so that the spirit doesn’t run rampant. After using this power, the child cannot move for 3 turns.
* Level 1: The spirit is only in the body for 1 turn.
* Level 2: The spirit can now stay for 2 turns.
* Level 3: You've gotten used to it! Good for you. The spirit stays for 3 turns.

*Deadly Appearance* (Minor)

* Children of Melinoe can make themselves appear dead or deathly. This can be used for intimidation, stealth, or just for fun!
	+ Level 1: Their skin appears paler, they look thinner, eyes appear bloodshot. Last for a round.
	+ Level 2: All of above, but they can now get deathly still. Lasts for around five rounds.
	+ Level 3: All of above, but now it can appear as if their heart has stopped and that they have stopped breathing. Lasts for eight rounds.

*Intangibility* (Minor)

* Children of Melinoe can make themselves intangible for the general turn rules.
* In addition, at level 1, they can only make one part of their body intangible.
* At level 2, they can do it to most of their body.
* At level 3, they can make their whole body intangible. After going intangible, the user may feel faint or lightheaded and repeated use may cause loss of consciousness.

### Givens

*Spirit’s Bane* (Given)

* Children of Melinoe are immune to the effects of ghosts and possession unless they want it to happen.

*Sweet Dreams* (Given)

* Children of Melinoe rarely have nightmares due to their mother being the bringer of nightmares.