recursal/Fanatic-Fandom huggingface dataset:
Story Quests 251-275

Drops for story quests 251-275.

Please note this is not complete. Feel free to add in drops that you have seen.

**251**

* Gold Drop: 0-1
* Silver Drop: 1-2
* ***Pretender***
* ***Yen Sid***
* 1\* Moogle
* 1\* Donald Ver. A

**252**

* Gold Drop: 1
* Silver Drop: 0-1
* 3\* Moogle
* 2\* Yuna

**253**

* N/A

**254**

* Gold Drop: 2-3
* Silver Drop: 1
* 5\* Moogle
* 3\* Moogle
* 3\* Red Exp
* 1\* Green Exp

**255**

* Silver Drop: 0-2
* 2\* Stitch
* 1\* Hayner

**256**

* Gold Drop: 1
* Silver Drop: 0-1
* *Mythril Gem*
* 1\* Donald Ver. A

**257**

* Gold Drop: 2
* 5\* Blue Exp
* 5\* Green Exp

**258**

* Silver Drop: 1
* 1\* Moogle

**259**

* Gold Drop: 1
* *Mythril Stone*

**260**

* N/A

**261**

* *Prize Egg*
* *Mythril Gem*

**262**

* Gold Drop: 2
* 5\* Blue Exp
* 5\* Red Exp

**263**

* *Growth Egg*
* 3\* Green Exp

**264**

* Gold Drop: 1
* Silver Drop: 0-1
* 3\* Moogle
* 1\* Selphie

**265**

* Silver Drop: 1-2
* 1\* Moogle
* 1\* Stitch

**266**

* Gold Drop: 0-1
* Silver Drop: 0-2
* 3\* Moogle
* 1\* Tidus
* 1\* Jiminy Cricket

**267**

* Gold Drop: 3
* Silver Drop: 0-1
* *Mythril Stone*
* 5\* Green Exp
* 3\* Green Exp
* 1\* Tidus

**268**

* Gold Drop: 1
* 3\* Green Exp

**269**

* Silver Drop: 0-2
* 2\* Wakka
* 2\* Young Hercules

**270**

* N/A

**271**

* Gold Drop: 2
* 5\* Moogle
* 3\* Blue Exp

**272**

* Gold Drop: 1
* Silver Drop: 0-1
* 3\* Moogle
* 2\* Goofy Ver. A

**273**

* Silver Drop: 1
* 1\* Blue Exp

**274**

* Silver Drop: 1-2
* 1\* Red Exp
* 1\* Selphie

**275**

* Gold Drop: 1
* 3\* Moogle
Story Quests 276-300

Drops for story quests 276-300.

Please note this is not complete. Feel free to add in drops that you have seen.

**276**

* Gold Drop: 1
* Silver Drop: 1-2
* 1\* Moogle
* 3\* Red Exp
* 1\* Paine

**277**

* N/A

**278**

* Gold Drop: 1
* Silver Drop: 1
* 5\* Red Exp
* 1\* Jiminy Cricket

**279**

* Gold Drop: 2
* 3\* Moogle
* 3\* Green Exp

**280**

* Gold Drop: 1
* Silver Drop: 1
* 3\* Red Exp
* 1\* Green Exp

**281**

* Gold Drop: 3
* Silver Drop: 0-1
* 3\* Moogle
* 5\* Red Exp
* 3\* Green Exp
* 1\* Young Hercules

**282**

* N/A

**283**

* Gold Drop: 2-3
* 5\* Moogle
* 3\* Moogle
* 5\* Blue Exp

**284**

* Silver Drop: 0-1
* 1\* Olette

**285**

* Gold Drop: 1
* 3\* Green Exp

**286**

* Gold Drop: 2
* Silver Drop: 1
* *Mythril Crystal*
* 5\* Moogle
* 1\* Moogle

**287**

* Gold Drop: 0-1
* 3\* Moogle

**288**

* Gold Drop: 1
* Silver Drop: 1-2
* 1\* Moogle
* 3\* Green Exp
* 1\* Wakka

**289**

* N/A

**290**

* Gold Drop: 1
* 3\* Blue Exp

**291**

* Silver Drop: 0-1
* 1\* Wakka

**292**

* Silver Drop: 1
* 1\* Moogle

**293**

* Silver Drop: 0-1
* 1\* Young Hercules

**294**

* N/A

**295**

* N/A

**296**

* Gold Drop: 2
* 5\* Moogle
* 3\* Red Exp

**297**

* Gold Drop: 2
* 3\* Red Exp
* 3\* Blue Exp

**298**

* Gold Drop: 1
* Silver Drop: 1-2
* *Money Egg*
* 6\* Moogle
* 3\* Blue Exp
* 2\* Donald Ver A
* 1\* Jiminy Cricket

**299**

* Gold Drop: 1
* Silver Drop: 1
* 3\* Moogle
* 1\* Blue Exp
* 1

**300**

* Gold Drop: 1-2
* Silver Drop: 0-1
* ***Pretender***
* Mythril Crytsal
* 5\* Moogle
* 2\* Selphie
* 1
Bloodworth Slaughterhouse

The **Bloodworth Slaughterhouse** is one of Eden's premier whaling slaughterhouses, located along Slaughterhouse Row. It is owned by a man named Sebastian Bloodworth and defended by his butchers - workers who use buzz-saws to cut up whales and potential enemies.

The Bloodworth Slaughterhouse also owns numerous indentured and imprisoned workers, and the ship known as the Skarre.

Inside the slaughterhouse is a room for gathering oil from the whales, a room for slaughtering the whales and stripping them of their flesh, a room for processing oil, a meat packaging area with a meat storage locker, a shipping area, an archives room, an office, a locker room for the workers, and a canteen. Outside the building is a yard, which contains pipes to send oil to the Refinery, a break house, and docks.

The Bloodworth Slaughterhouse has three entrances: the main entrance in the front, the delivery entrance high up on the right side of the building, and an underground entrance through the sewers.
Amigo De Berseker

* Normal
* Acromático

El **Amigo De** **Berseker** es un personaje incidental de **FNAFHS**.

## Historia

No se sabe su pasado al igual que **Berseker**, con la obvia razón de que estos se conocieron y se hicieron amigos.

Por riendas de la vida, encontraron a **Golden** junto con Joy y malentendieron que el estaba molestando a la chica, por lo que pensaron ir a correr sangre de manera violenta.

Justo en ese entonces llegaron refuerzos: **Fox** y **Springtrap**, listos para barrer el piso con los intestinos de ellos cuando de repente, el sonido de un violín tranquiliza a **Berseker** y a su amigo, ademas de devolverle su estado natural.

Finalmente, ambos se unen a **Fox** y a **Springtrap** a comer **Pudin**.

## Apariencia

Es un chico que posee una peinado desordenado de color rosa marino y sus ojos son de color negro griseado.

Como vestimenta, tiene el uniforme del colegio y una camisa mangas largas de color negro.

## Personalidad

A diferencia de **Berseker**, el no habla por lo que es casi imposible saber su exactitud su personalidad.

Por lo poco que se llega a ver, es una persona violenta y agresiva, aun si esta en causas correctas. Pero se ve que al estar fuera de control a "algo", el demuestra ser una persona amigable, sociable y adicto al **Pudin**.

## Curiosidades

* Se podría considerar el séptimo personaje Original, siendo los otros 6: **Towntrap**, **Eak**, **Cami**, **Owynn**, **Don Toño** y **Berseker**.
* Los Fans lo denominan como "Muto" debido a que es una deformacion de la palabra "Mute", que significa: -"*Mudo*" en Ingles.

* A diferencia de **Berseker**, el no habla en ningun momento.
	+ Pero se sabe que en una escena grita "*Pudin*", por lo que si puede hablar aunque no se le escuche su voz

* No se sabe nada de su pasado o si volverá a la serie.
* Al mismo tiempo, no se sabe siquiera su nombre. Pero se lo conoce como el "Amigo De Berseker".
* Al igual que **Berseker**, es evidente que no se basaron en un Animatrónico de **Five Nights at Freddy's**.
* Es uno de los pocos alumnos (Que se ve) en que no tiene indicios de participar en el **Evento De Primavera**.
* A diferencia de **Berseker**, que al menos tuvo una participación mas que activa, la participación de el es casi totalmente desapercibida.
* Su unico ship conocido es: **Beseker x Amigo de Beseker**
Anny

**Anny** es la fusión y transformación de **Ann Chica** y **Enny** en **FHSZ3R0**.

## Etimología

El nombre "**Anny**" es parte de los nombres: ***AN***n y En***NY***.

"**Anny**" es como "**Ani**", un nombre que significa "**Gracia".**

## Apariencia

Se parece a **Ann Chica** pero su cabello es más largo y usa un vestido corto de estilo gótico. El vestido tiene un top blanco con dos botones negros. La parte inferior del vestido es negra y tiene un dobladillo negro transparente y usa zapatos y medias negros. Ella tiene rayas transparentes en sus manos y cara.

Su arma o instrumento musical es un **Bajo** amarillo.

## Historia

La transformación apareció en el episodio **El Segundo elemento** cuando **Ann Chica** intentó ayudar a **Freddy** a salvar al estudiante de la energía negativa.

## Personalidad

La transformación es controlada por **Ann Chica** y **Enny**, son sus personalidades.

## Curiosidades

* Esta es la segunda transformación de la serie.
	+ La primera transformación es **Freed**.
* El **Bajo** de **Ann Chica** se ha convertido en parte de la transformación.
La Plaza

Die **La Plaza** ist ein Park in Buenos Aires, wo die Soy Luna - Charaktere oft abhängen.

## Geschichte

### Staffel 1

Hier treffen sich die Soy Luna - Charaktere meistens zum entspannen vor und nach der Schule. Meistens üben sie auch Lieder und Tänze, Rollerskaten oder quatschen einfach.

## Gallerie

➡️ Um Bilder von der La Plaza zu sehen, gehe auf La Plaza/Gallerie.
Story Quests 76-100

Drops for story quests 76-100.

Please note this is not complete. Feel free to add in drops that you have seen.

**076**

* Gold Drop: 1
* *Munny Egg*
* 5\* Moogle
* 3\* Moogle
* 3\* Blue Exp

**077**

* Gold Drop: 1
* Silver Drop: 1-3
* *Growth Egg*
* *Mythril Gem*
* 3\* Moogle
* 1\* Green Exp
* 2\* Donald Ver A
* 1\* Goofy Ver A

**078**

* Silver Drop: 0-3
* 1\* Young Hercules
* 1\* Olette
* 1\* KH Sora Ver A

**079**

* Silver Drop: 2-3
* *Growth Egg*
* 1\* Moogle
* 3\* Blue Exp
* 1\* Red Exp
* 1\* Blue Exp
* 1\* KH Sora Ver A

**080**

* Gold Drops: 2-3
* Silver Drops: 0-3
* ***Pretender***
* *Growth Egg*
* *Mythril Stone*
* *Mythril Gem*
* ***Cheshire Cat***
* 3\* Moogle
* 1\* Moogle
* 5\* Red Exp
* 3\* Red Exp
* 3\* Red Exp
* 1\* Green Exp
* 1\* Selphie

**081**

* Gold Drops: 2
* Silver Drops: 1-5
* *Mythril Gem*
* 3\* Moogle
* 3\* Green Exp
* 3\* Red Exp
* 1\* Red Exp
* 2\* Paine
* 2\* Rikku
* 1\* Jiminy Cricket
* 1\* Wakka
* 1\* Olette
* 1\* KH Sora Ver A

**082**

* Silver Drop: 1-3
* ***Pretender***
* ***Cheshire Cat***
* 1\* Moogle
* 1\* Red Exp
* 1\* Young Hercules

**083**

* Gold Drop: 1
* Silver Drop: 1-2
* ***Pretender***
* *Munny Egg*
* ***Cheshire Cat***
* 3\* Moogle
* 1\* Moogle
* 3\* Blue Exp
* 1\* Green Exp

**084**

* Gold Drop: 1
* Silver Drop: 0-2
* 3\* Moogle
* 3\* Red Exp
* 1\* Yuna
* 1\* Tidus

**085**

* Gold Drop: 1
* Silver Drop: 0-1
* 5\* Moogle
* 3\* Red Exp
* 2\* KH Sora Ver A
* 1\* Wakka

**086**

* Gold Drop: 0-1
* Silver Drop: 0-4
* ***Pretender***
* *Mythril Stone*
* 1\* Moogle
* 1\* Blue Exp
* 1\* Young Hercules
* 1\* Stitch
* 1\* Tidus

**087**

* Gold Drop: 1
* Silver Drop: 0-1
* ***Pretender***
* ***Cheshire Cat***
* 3\* Moogle
* 3\* Green Exp

**088**

* Silver Drop: 0-1
* ***Pretender***
* *Growth Egg*
* 3\* Green Exp
* 1\* Tidus
* 1\* Wakka

**089**

* Gold Drop: 0-1
* Silver Drop: 0-1
* *Mythril Stone*
* 1\* Blue Exp

**090**

* Gold Drop: 2
* Silver Drop: 0-1
* *Growth Egg*
* 3\* Moogle
* 3\* Blue Exp
* 1\* Wakka

**091**

* Gold Drop: 1
* Silver Drop: 0-1
* *Prize Egg*
* *Mythril Stone*
* *Mythril Gem*
* 3\* Moogle
* 3\* Blue Exp
* 2\* Selphie
* 2\* Jiminy Cricket
* 1\* Olette

**092**

* Silver Drop: 1-2
* *Munny Egg*
* 3\* Moogle
* 1\* Moogle
* 1\* Tidus
* 1\* Wakka

**093**

* Gold Drop: 2
* Silver Drop: 0-3
* *Prize Egg*
* *Mythril Stone*
* 5\* Moogle
* 3\* Moogle
* 3\* Blue Exp
* 3\* Green Exp
* 1\* Yuna
* 1\* Tidus
* 1\* KH Sora Ver A
* 1\* Stitch
* 1\* Rikku

**094**

* N/A

**095**

* Silver Drop: 0-2
* ***Pretender***
* 1\* Moogle
* 1\* Young Hercules
* 1\* Yuna

**096**

* Gold Drop: 2
* Silver Drop: 0-3
* 3\* Moogle
* 3\* Green Exp
* 2\* Tidus
* 1\* Tidus
* 1\* Goofy Ver A

**097**

* Silver Drops: 0-2
* ***Pretender***
* *Growth Egg*
* ***Cheshire Cat***
* 1\* Blue Exp
* 1\* Tidus

**098**

* Gold Drop: 0-2
* Silver Drop: 0-2
* ***Pretender***
* *Mythril Stone*
* ***Merlin***
* 3\* Moogle
* 1\* Moogle

**099**

* Gold Drop: 1
* 3\* Moogle
* 3\* Red Exp

**100**

* Gold Drop: 1
* Silver Drop: 0-3
* ***Pretender***
* *Mythril Gem*
* ***Cheshire Cat***
* 3\* Green Exp
* 1\* KH Sora Ver A
Ricora

**Ricora** (**Ric**/ardo und M/**ora**) ist eine romantische Beziehung zwischen Ricardo Simonetti und Mora Barza.

## Andere Namen

* **Morardo** (**Mor**/a und Ric/**ardo**)

## Geschichte

### Zuvor

Höchstwahrscheinlich kannten sich die beiden schon davor, da Mora mit Ana, Ricardos Exfrau befreundet ist / war.

## Trivia

### Gemeinsamkeiten:

* Beide sind erwachsen und hassen Sport.
* Beide mögen Pizza.
* Beide sind sehr gut mit Ana befreundet.

### Unterschiede:

* Ricardo war schon mal verheiratet, während Mora nur mal in einer Beziehung war.
* Mora ist Modedesignerin und Ricardo Videospielerfinder.

### Fakten:

* Mora und Ricardo verliebten sich damals, als sie zusammen an einem Videospiel arbeiteten.
* Sie küssten sich 5 Mal (Folge 70, Folge 73, Folge 76 und zweimal in Folge 80).

## Gallerie

➡ Um Bilder von *Ricora* zusehen, gehe auf Ricora/Gallerie.
Alumna de peinado raro

## Alumna de raro cabello castaño

La **Alumna De Peinado Raro** es una personaje incidental de **FNAFHS**.

## Historia

No se sabe absolutamente nada de su historia.

Lo único que se conoce de ella es que en la parte del medio en el salón de clases de **Los Animatrónicos**.

Es evidente que se rió cuando **Freddy** beso a **Foxy** por las risas que se escucharon.

## Personalidad

No se sabe ni una pizca de su personalidad.

## Apariencia

Es una chica de tez blanca y con el peinado de color marrón oscuro, pero atado de una manera muy atípica.

Su vestimenta es igual a la que posee todas las alumnas del instituto. La cual consiste en una camisa blanca y una corbata femenina roja.

## Apariciones

### **Temporada 1**

#### **Incidentales**

* **Soy Todo Un Caos!!**
* **El Beso De Freddy Y Foxy** **(Solo voz)**

## Curiosidades

* Es una de los primeros personajes Incidentales totalmente que aparecen en la serie.
* No se sabe que paso con ella en la actualidad, como todo personaje Incidental.
The Kingsmen

The Kingsmen, A clandestine organization with roots dating back centuries. It falls on them to defend humanity from the unimaginable horrors that creep forth from the world beyond our own.

Lead by Atlas Likeon, The men and woman of The Kingsmen are armed with state of the art technology and stand at the forefront in the protection of humanity from the horrors of the supernatural.

It is the Duty of The Kingsmen to keep the forces of true evil at bay whilst keeping the knowledge of such creatures out of the public spotlight.

Each member takes the name of one of the original knights that created The Kingsman.

Formed in secrecy during the Second Age under the guise of King Garrets Knights of the Realm, 'The Kingsmen' as they are more commonly known was formed as a way for humanity to fight back against the rise of  the Supernatural beings that began to inhabit the world.

Based in Eden, They are Tasked with protecting the City from the unnatural as well as other potential threats that may arise within the City of Eden.

The Knights of the Realm formed King Garrets council for the ruling and protection of Eden. They were bound by a code of behavior known as the Pentecostal Oath. In a time of chivalry and fellowship, the Table of the Realm provided a physical basis around which the Knights could rule in a true and just manner, protecting the people of Eden from threats to their new rights and the fragile society created by Garret and his Knights.

*The Pentecostal Oath -*

"... the king established all his knights...and charged them never to do outrage, nor murder, and always to flee treason. Also, by no mean to be cruel, but to give mercy unto him that asked mercy, upon pain of forfeiture of their worship and lordship of king Garret for evermore; ... Unto this were all the knights sworn of the Realm, both old and young. And every year were they sworn at the high feast of Pentecost."

## Equipment and Gear

Uniforms- The uniform of a knight has changed very much over the war. When plate and chain mail armor was deemed unreliable, they quickly adapted. They wore light weapon resistant armor paired with a trench coat that was colored Black and Red.

Weapons- Using swords and shields against the Supernatural was very ineffective. When firearms came to be, the war was fought very differently. By the start of the Third age, technologically advanced weapons were in use and highly important.
Zabimi Moko

A great temple in the southern reaches of the Shadewood, Zabimi Moko is believed, by the Ukindans, to be the source of powerful spiritual energy created and channeled by Zabimi, a being the Ukindans believe to carry the entire world on its back. Zabimi Moko is a temple that cannot be entered save by those who complete the Makajoro, a great contest of strength among all of the Ukindan tribes. Once inside, the champion of the Makajoro faces great trials and tribulations, and if he emerges successfully and returns to Ukinda, he will be named the Ada Atuku. Ukinda, as a nation, may only have one Ada Atuku, and so the great temple of Zabimi is only visited once a generation.
City Of Eden Wikia

## Welcome to the City Of Eden Wikia

For those playing in Any of my Savage worlds Campaigns or one shots, this is the City of Eden, My homebrew city setting, Here you'll find information regarding the city and the world. The City Of Eden takes inspiration from Games and movies like: Dishonored, The Order 1886, Van Helsing and Penny Dreadful.

## Describe your topic

The City of Eden is a Victorian Era / Industry driven city, where Science and Faith go hand in hand.

Eden is a Coastal City who's main Commerce is the manufacturing and Distribution of Whale Oil.

Whale oil's potential as an energy source was discovered by the natural philosopher Harve Wolstenholme, Through a special refinement process, he turned whale oil into a fuel source that advanced Edens technology by Centuries. It also turned the once marginal and supplementary whaling industry into the most vital industry in all of Eden.

Whaling houses like Bloodworth Slaughterhouse quickly Became Wealthy, Industrial Power houses in Eden.

The Kingsmen

People of interest

Places of Interest

The Royal Family

The Coppers

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Story Quests 301-325

Drops for story quests 301-325.

Please note this is not complete. Feel free to add in drops that you have seen.

**301**

* Silver Drop: 0-1
* *Munny Egg*
* 3\* Moogle
* 2\* Donald Ver A

**302**

* Silver Drop: 0-1
* 1\* Jiminy Cricket

**303**

* N/A

**304**

* Silver Drop: 0-1
* 1\* Young Hercules

**305**

* Gold Drop: 1-2
* *Munny Egg*
* *Mythril Gem*
* 3\* Moogle
* 5\* Red Exp

**306**

* N/A

**307**

* N/A

**308**

* N/A

**309**

* Silver Drop: 0-1
* 1\* Wakka

**310**

* Gold Drop: 0-1
* *Munny Egg*
* 5\* Moogle
* 3\* Moogle

**311**

* Gold Drop: 3
* Silver Drop: 0-1
* ***Pretender***
* ***Fantasia Mickey Ver A***
* 5\* Moogle
* 1\* Hayner

**312**

* Gold Drop: 1
* Silver Drop: 0-1
* 3\* Moogle
* 1\* Moogle

**313**

* Silver Drop: 0-2
* 1\* Blue Exp
* 1\* Yuna

**314**

* Gold Drop: 1-2
* ***Pretender***
* 3\* Moogle
* 5\* Red Exp

**315**

* Gold Drop: 1
* 3\* Red Exp

**316**

* Gold Drop: 2
* 5\* Moogle
* 5\* Red Exp
* 5\* Blue Exp

**317**

* Silver Drop: 0-1
* 1\* Green Exp

**318**

* N/A

**319**

* Gold Drop: 0-1
* 5\* Red Exp

**320**

* Silver Drop: 1-2
* *Growth Egg*
* 3\* Red Exp
* 1\* Moogle
* 2\* Donald Ver A

**321**

* Gold Drop: 2
* Silver Drop: 0-1
* 5\* Moogle
* 3\* Blue Exp
* 1\* Young Hercules

**322**

* Gold Drop: 1-2
* 5\* Moogle
* 3\* Blue Exp

**323**

* Gold Drop: 0-1
* ***Pretender***
* *Money Egg*
* ***Fantasia Mickey Ver A***
* 3\* Moogle

**324**

* Gold Drop: 1
* Silver Drop: 0-1
* 3\* Green Exp
* 1\* Rikku

**325**

* Gold Drop: 1-2
* 5\* Red Exp
* 3\* Red Exp
Gonglu Temple (Ruined)

Near the southeastern borders of Pukisho, not more than half a day’s walk from Jinshu Kong, lies the ruined Gonglu Temple. Once standing as the greatest Shen temple, and the most popular with aspiring initiates, it now stands abandoned and ruined amidst the thick vegetation of the jungle. Its great gates broken inwards by the might of the imperial war machine, the temple’s halls, courtyards and chambers have been overturned and ransacked, the remains of monks and soldiers alike still found strewn about now two generations later, picked clean by the creatures of the jungle. Now the temple is home to a small allosaurus pack who use it as a den to return to after their long hunts. Yet the allosaurs, according to some brave adventurers, stick to the courtyards and exterior portions of the temple, despite being more than capable of fitting into the temple’s sanctuary and adjoining chambers. Even during great rainstorms, the allosaurs find what shelter they can in the temple’s exterior. Some superstitious folk claim that the spirits of the dead who were killed there during Uzumikoku’s assault still linger, that Xinshi refuses to take them to the afterlife, as their blood was spilled in such a horrific, dishonorable fashion. Whether there is any truth behind any of these ghost stories remains uncertain, for nobody dares approach the ruin, what with the presence of the allosaurs.
Alles ist möglich (Buch)

## Alles ist möglich

**Alles ist möglich** ist das erste, deutsche Buch der argentinischen Telenovela Soy Luna.

Das Buch ermöglicht einen Blick hinter die Kulissen der TV - Serie.

## Kurzbeschreibung

Stars, coole Fakten und ein Blick hinter die Kulissen der TV-Serie.

* Das Buch zur Disney Channel TV-Serie
* Spannende Backstage - Infos und exklusive Interviews
* Mit vielen Fotos der Stars hinter den Kulissen
* Begleite Luna in eine Welt, in der einfach alles möglich ist!

In diesem Buch entführen Luna und ihre Freunde aus der Serie in eine Welt im Showgeschäft voller Zukunftsträume, Freundschaften, Leidenschaften - und Rollerskaten! Begleite die Stars der Disney Channel TV-Serie vom ersten Dreh in Cancún bis zum Set in Buenos Aires. Hättest du gedacht, dass viele der Schauspieler in ihrem ganzen Leben noch nie auf Rollschuhen standen bevor sie zum Casting für Soy Luna eingeladen wurden? Und kannst du dir denken, was Hauptdarstellerin Karol Sevilla während der Drehpausen am liebsten macht?

Lerne die Stars kennen und erfahre alles über ihren Weg ins Fernsehen, ihre Gedanken und Gefühle.
North Point

A Snowmarcher and Harsonian settlement, North Point is a collection of harbor structures surrounded by shanty housing and a few larger stone structures. Originally built for its proximity to the rich soil of Uldermere Lake, it was quickly overshadowed by the city of Essmark, which was founded and built up by wealthier nobles seeking a place they could live without the rule of the Inner Clans. Now, North Point serves as a small, quiet port away from the activity of Freedom’s Port, Glimmerridge and Essmark, a haven for those truly looking to rest away from searching eyes.
PC Races (Round 10)

Use this information for making Zimildran Player Characters for the Round 10 gaming system.

### Harsonian

**Attributes**

* *Power:* 50
* *Agility:* 55
* *Accuracy:* 60
* *Mind:* 55

**Skills**

* Identify: 20
* Investigation: 20
* Listen: 30
* Persuade: 20
* Spot: 40

### Kotokai

**Attributes**

* *Power:* 55
* *Agility:* 55
* *Accuracy:* 40
* *Mind:* 70

**Skills**

* Debate: 20
* Identify: 20
* Listen: 30
* Sailing: 20
* Spot: 40

### Snowmarcher

**Attributes**

* *Power:* 70
* *Agility:* 40
* *Accuracy:* 55
* *Mind:* 55

**Skills**

* Bearing: 20
* Intimidate: 20
* Listen: 30
* Sailing: 20
* Spot: 40

### Kotokai

**Attributes**

* *Power:* 40
* *Agility:* 70
* *Accuracy:* 55
* *Mind:* 55

**Skills**

* Bearing: 20
* Foraging: 20
* Listen: 30
* Spot: 40
* Tracking: 20
Shadewood

Considered the second oldest forests in all of known Zimildran (the oldest being the great Bukmar in the northern Snow Marches), the Shadewood is truly a place of fear and malice. Home to almost as many ferocious dinosaurs as Ukinda itself, hunters tend to stay away from the Shadewood due to its dark forest floor, and the unnatural presence that lurks within it, whether it is called a spiritual presence, or simply a profound unsettling atmosphere. Traveling in the Shadewood can create some threatening encounters with wildlife such as tarbosaurs, baryonyx, dimetrodons, postosuchus, and carnotaurus.

The true size of the Shadewood is unknown, but it is regarded as the largest expanse of forest in all of Zimildran. Its dark canopy can be seen as far north as the Falls of Ettrem and the Spinecliffs, east as Gateway Island, south as Shadownet Cove and west as the highest buildings in Jinshu Kong. It is a reminder of the dangers of the southeast, and also referred to as the ‘Dark Corner of Zimildran.’ Yet it isn’t without its marvels, or mysteries. What Terekor ruins exist in other parts of Zimildran, they are nothing compared to those found in the depths of the Shadewood. While the Geistgate is still the most in-tact ruin from ancient times, crumbling archways, scattered cobblestones, and remnants of building foundations are seen almost hourly in the depths of the Shadewood. To any learned folk, it is obvious that the Shadewood itself represents the very heart of the Terekor empire, even though at present there is little to show for it other than scattered ruins of once great city streets. The greatest of these ruins that gets regular visitation is known as Zabimi Moko.

Yet the shadows of the Shadewood conceal other great mysterious structures that the world at large is unaware of. The prison of the Ancient One, Marakoth, is buried thousands of feet below the Shadewood, and has four simple, crumbling entrances at various points in the great forest. The once wondrous Terekor city, Izal’shommak, commands a great area in the far east of the Shadewood, and houses the largest collection of undisturbed Terekor artifacts, including a handful of working, though dormant, clockwork golems. The Grove of the Wardens, a hidden shrine at the wood’s center, is the spiritual doorway to the home of the mysterious enclave known as the Wardens who protect the natural world and guard it against the Ancient Ones. And finally, there exists a temple as old as Zimildran itself, a testament to the Five Kings of Zimildran, and within dwells the spirit of Tikandu Laro, Lord of the Titans, who commands the Five Kings in their endless slumber and their waking rage.
Essmark

The Port on the Hill, Essmark’s streets weave up and away from the coast of the North Sea, quaint houses, polished cobblestones, and a very clean and welcoming feeling. A wonderful vacation spot for many nautical travelers, and a place where the wealthy purchase seasonal homes of grand design, Essmark makes its money for its export of quality wines and spirits, all crafted and cultivated along the shores of the great Uldermere Lake to the west. Relatively quiet and inactive compared to nearby Freedom’s Port and Glimmerridge, Essmark is a location of propriety and bureaucracy rather than brash piratical practices.
Ming Pe

A relatively small fishing and mining village just east of Jinshu-Kong, Ming Pe is a busy town of hard-working Kotokai families who gladly accept trade and visitors from the sea, as long as they leave their troubles and violence on the tides. Ming Pe represents the hub of common-folk and traditional sympathies in the Urtada Empire, and as such it is often visited by Shen Monks. A Shen Temple has been erected in the center of town in honor of the old ways of Kotokai, and overall Ming Pe is seen as a place of peace and prosperity, as long as everyone does their part.
Sather Fields

While not as large as the Plains of Gariss, the Sather Fields to the south of the capital are an expanse of farmland all owned by Lord Gregory Sather. Once an estate-holder in the city of Canyon City, Lord Sather grew tired of the meddling of the House of Merchants in the business of everyday life. The scales of justice were weighted, and unlike many others, Lord Gregory Sather still had enough money to do something about it. The man emptied his coffers, sold his large estate to the Academy for a very generous sum, and moved his family out to the family farmland south of Harsonia.

The great fields of the south weren’t as developed for farming as the Plains of Gariss at that time, and so Lord Sather went to work, clearing the fields, buying the land from the various holders, and soon enough he had the largest expanse of private land in all of Harsonia. Yet it didn’t take long for other farmers, hunters and crafters to seek an escape from the hold of the House of Merchants as well. People came to Lord Sather, and he gave to them portions of his land in exchange for their services, as necessary. Over the span of a mere five years, Lord Sather built up a township all on his own, with smiths, farmers, stables, woodcrafters, tailors, weavers, and even an engineer or two.

Now called the Sather Fields, it is a loose collection of farmsteads with the large Sather Estate at its center. While the Covenant has tried to extend the reach of its laws and orders to the Sather Fields, they are met with denial at every turn. Lord Sather insists that ‘Sather Fields’ is a common term given to the area by the people, and that no such township exists, it is merely a collection of farmers and crafters who all live out on their own.
Nishokagi

The northernmost Kotokai city, Nishokagi rests along the southern shores of Hafgrim Bay, just down-slope from the dreaded Shadewood. Nishokagi is a relatively quiet port city, as it is not a stopping point to other, larger ports, but rather a destination all to its own. This strange sort of seclusion, combined with the rocks and shoals all along the coast to its east, make it less-likely to be visited by traveling sailors. Traders visit it more frequently, as it is a good source of coal and copper, but since no strikingly valuable assets come from the port city, merchants only arrive when a contract calls for it. There are rumors that high-ranking members of the crime syndicate, Doku, have manors and estates in and around Nishokagi.
Plains of Gariss

The largest farmland in central Zimildran, and some of the most fertile as well, the Plains of Gariss are often what people think of when they think of the realm of Harsonia. The open, rolling plains cover the lands immediately west and north of the city of Harsonia, and are dotted with small groves of trees. The only real village in the Plains of Gariss is Arcomb, a small collection of structures around a central well that services the nearby farmsteads. Other than Arcomb, the Plains of Gariss is divided into fields owned by various harvesters and hunters of Harsonia, some wealthy, but mostly of the lower class.
PC Races (Value)

## Character Races

Listed here are the four cultures from which players may create characters for the Zimildran RPG using the Values RPG System.

### Harsonian

* Harsonians begin with Intelligence OR Personality of 1, before the seven Attribute Points are spent.
* Harsonians begin with seven Skills instead of the normal six.
* Harsonians add 2d6 x100 Gold to their starting funds.

### Kotokai

* Kotokai begin with Wisdom OR Agility of 1, before the seven Attribute Points are spent.
* The first Link Switch a Kotokai character makes during creation does not cost an extra Skill Point.
* Harsonians add 1d6 x100 Gold to their starting funds.

### Snowmarcher

* Snowmarchers begin with Might OR Wisdom of 1, before the seven Attribute Points are spent.
* A Snowmarcher character may choose to begin with either the Leatherworking Skill or Armorsmithing Skill.
* Snowmarchers add 1d6 x100 Gold to their starting funds.

### Ukindan

* Ukindan begin with Might OR Wisdom of 1, before the seven Attribute Points are spent.
* Ukindan begin with their choice of either the Mounted Skill or the Animal Empathy Skill.
* Ukindan add 6d6 x10 Gold to their starting funds.
Yarslov Illnitsky

Yarslov Illnitsky was an employee at Jurassic World. He was an alternate version of Yannick Ilnyckyj.

## Biography

### Employment at Jurassic World

At some point, Yarslov was hired to work at Jurassic World, though it is unknown if he had been employed at InGen during the construction of Jurassic Park as his alternate universe counterpart Yannick Ilnyckyj did.

Having noticed Claire Dearing's frequent disappearances during the day, he started a rumor that she was dating one of the mechanics, a rumor which Jayden Smyth helped to spread.
Canyon City

Harsonian explorers of old who traveled westward through the Breakcliffs found the great canyon ruins built into the rock walls of a ravine nearly 700 feet deep, with the swiftest part of the Stonybank rushing below. Four levels of round buildings, each supported by the roofs of the lower ones, descended down into the ravine on both the west and the east sides, with great stone causeways spanning the gap. This abandoned metropolis was remarkably well-preserved, and shortly after its discovery, the Harsonian nobles of House Colliar quickly claimed the area for their house, and began the great work of restoring the city and opening it for Harsonian settlement.

During the great restoration, workers in the lower levels found natural pathways along the walls of the canyon that led a short distance away from the city. At their ends were various cave entrances which dug deep into a network of tunnels, though the vast majority of such caves were shallow and uninteresting. However, during one of their surveys, a prospector from House Colliar named Jerrod Cook stumbled upon a vast vein of copper running through the rock. House Colliar sent workers to begin excavation immediately, and the deeper they dug, the more copper they found. At Cook’s urging, House Colliar began to explore the other, previously thought unimportant, caverns. Sure enough, to Cook’s excitement and the House’s delight, great veins of copper, tin, and even silver were uncovered. Canyon City soon exploded with activity, with hundreds of people flooding into its four levels looking for work as miners.

After the fall of the individual houses and the forming of the Covenant of Harsonia, Canyon City still operates much the way it did in the past. Many of the mines have run dry, yet digging for precious metals is still prosperous work. The city has mild Covenant presence, and is largely considered to be operated and governed by the Harsonian House of Merchants, which has created a very distant gap between the wealthy and the lower class. Yet, as long as the House of Merchants maintains order and peace through their modest force of well-trained constables, the Covenant sees little need to establish a stronger presence in Canyon City other than a handful of diplomats to oversee the forming and enforcing of policy, and sworn Covenant judges to preside over the larger-scale sentencing. Cases of petty theft and assault, being too small for the Covenant judges to worry about, are instead handled by the constables, who can be quick to dole out a swift and severe punishment. Through providing adequate work and the threat of great punishment, the House of Merchants has maintained order in Canyon City for the three generations since the Covenant has been formed.
Darromar

The northern coast of the island of Darroshore, Darromar is a Harsonian and Kotokai port that was established to take advantage of the island’s high amounts of sugar, tropical fruits, and silver mines. Darromar was built for conveniently trading with the mainland, and as such the southern and eastern portions of the island aren’t as well mapped as the north and west. Rising from Darroshore’s interior is a dormant volcano, named Cinder Peak by Darromar’s founder, Kallorin Taylor. The island sits as the border between the Cerulean Sea and the South Sea.
Glimmerridge

Capital of the Inner Clan and seat of High Thane Hammerhand, Glimmerridge harbor is low and narrow, made up mostly of wooden piers and boardwalks built on stone foundations in the North Sea itself, with many steps, ramps and cargo cranes leading up to Glimmerridge proper, nesting atop the high sea cliffs. A large and wealthy city, Glimmerridge is the seat of hubris and greed in the north, at least it is seen as such by many travelers and raiders. The High Thane of Clan Hammerhand is notorious for his self-serving motives and his desire to control all nautical trade in the north. He rules from his throne of silver and gold, and his three sons command their patrols and watches of the city’s streets.
Church of the Maker

Religion, while practiced to varying degrees by Harsonians, is not a major part of their culture, or a defining trait of their culture. Most Harsonians never show more of a religious persuasion than giving thanks to the Maker or asking for guidance in the most trying of times. Those who do hold worship as a higher priority in their lives tend to do so in the comfort of their own homes. The only notable physical establishment for religious worship sits in the capital city, and its accommodations are meager and humble, especially when compared to the House of Merchants or the Harsonian Academy.

In general, Harsonians practice a monotheistic religion. They tend to believe that the Maker created all of Zimildran and its inhabitants, and set humanity as the stewards of the world. The Maker does not take direct action in the lives of humans, yet the more devout Harsonians will praise the Maker's 'blessing' when particularly good fortune befalls them. While the forwardness or openness of worship and belief will vary from one person to the next, the Maker is believed to value a humble and generous lifestyle above all others, and so the more dedicated followers are often the most subtle and discreet about their worship. Other than an aura of gentleness and a routine of their daily prayers, there are very little distinguishing factors of a spiritual Harsonian.
South Point

A shantytown built on the southern beaches of South Point Island, South Point is also known as Seawatch to many sailors, as it is the only port facing out towards the great unknown of the South Sea. With seclusion being its only real draw, South Point is relatively quiet compared to the other southern ports like Ahratum or Darromar. Not only does it take a long time to reach Seawatch, but it also requires navigating the sharp rocks and shark-infested waters all along its western and southern coasts. Once there, however, the beaches along the south, east, and even up to the north offer a picturesque solitude that cannot be matched, except perhaps by some unnamed islands which dot the Cerulean and South Seas.
Gasfina

**Gasfina** (**Gas**/tón und Del/**fina**) ist eine romantische Beziehung zwischen Gastón Perida und Delfina Alzamendi.

## Andere Namen

* **Gasfina**(**Gas**/tón und Del/f**ina**)
* **Delstón** (**Del**/fina und Ga/**stón**

## Geschichte

### Staffel 1

Am Anfang der Serie sieht man bereits, dass Delfi was für Gastón empfindtet. Doch er findet sie, wegen ihrer arroganten Art zu anstrengend.

Als im Jam & Roller bekannt gegeben wird, dass bald die Auswahl für den Internationalen Rollerskate Wettbewerb ansteht, schreibt Delfi Gastón, ohne seine Erlaubis einfach ein. Erst ist er sauer deswegen, doch als sie weiter kommen, verstehen sie sich besser. Doch als Delfi nach einem Wettbewerb ausrastet, werden die beiden disqualifiziert. Gastón ist super sauer auf Delfi.

Später findet Delfi heraus, dass Gastón für FelicityForNow schwärmt und gibt sich als Felicity aus. Obwohl Gastón zuerst überrascht ist, kommt er mit ihr zusammen. Doch als er bemerkt, dass Delfi ihn angelogen hat, macht er mit ihr Schluss, was sie sehr traurig macht.

## Trivia

### Gemeinsamkeiten:

* Beide haben braune Augen und Haare.
* Beide können singen und Skaten.
* Beide kommen aus Argentinien.
* Beide besuchen das Blake South College.
* Beide sind im Fotografiekurs.
* Beide sind in der Gleichen Stufen
* Beide sind die Beliebtesten der Schule
* Beide sind in Gleichem Jahrgang
* Beide sind Selbstbewusst

### Unterschiede:

* Gastón mag es alleine zu skaten, während Delfi lieber zusammen skatet.
* Delfi Schaut Lieber Liebesfilme, Währenddessen Gastón Eher Siencfiton schaut
* Gastòn hört Rock aber Delfi Pop
* Delfi ist Reich aber Gastón nicht
* Delfi ist Wasserman während Gastón Waage ist
* Gastón ist immer Sicher während Delfi eher Unsicher scheint

### Fakten:

* Die beiden waren Partner beim Internationalen Rollerskate Wettbewerb.
* Jazmín sagt, dass die beiden süß zusammen wären.
* Beide streiten sich wie Hund und Katze
* Gastón mag eigentlich Delfi, aber zu geben will er es nicht

## Gallerie

➡ Um Bilder von *Gasfina* zusehen, gehe auf Gasfina/Gallerie.
Dreadwood

By comparison to other forests of Zimildran, such as the Shadewood or Bukmar, the Dreadwood is quite small. However the rumors and tales surrounding its nature are chilling enough that it merits mention, as it is a place avoided by all except the bravest, or most foolhardy.

Occupying a small space in the northeast reaches of Harsonia, near the borders of the Snow Marches, the Dreadwood is a cold, dark forest of what many consider unnatural tendencies. Stories of the wood include tales of the trees whispering to each other and to travelers, instilling fear and doubt in them as they make their way under the great boughs. Even during daylight hours, the canopy of the trees shrouds the ground so that it would be like nightfall, and in the deepest nights no starlight or moonlight can pierce the veil overhead. Those who would dare to sleep within the forest’s borders would be burdened with restless slumber that is plagued by terrible nightmares of an invisible horror that stalks ever behind the travelers. Waking the next morning, an adventurer would like find himself to be hopelessly lost, as if the trees themselves moved and shifted in the night.

The only known path that leads into the woods is an ancient, unnamed trail that was once a great Terekor road, though now is overgrown a barely discernable among the tangled roots and thorny underbrush. The path leads to one of the largest Terekor ruins known to man; a great fortress that once stood within the tangled labyrinth of the Dreadwood, an ancient ruin men now call Geistgate. Only a handful of humans have ever laid eyes on it, and only one has claimed to walk within its halls. Isaac Gowerly of Harsonia, an explorer and hunter in the eastern wilds, is a quiet and solitary man, and though he does not easily share his stories of Geistgate, when he does he is often laughed out of the tavern for his lies. Very few believe Gowerly’s words, and since he claimed to venture into the Dreadwood alone, there are none who can support his claims. But none can deny the chill they feel when he speaks of hearing footsteps other than his own, or the echoes of voices down forgotten halls within the ancient fortress of the woods.
Snow Marches (Nation)

The Snow Marches are the cold, northern regions of long winters, short days and harsh elements. With long dry spells, even in the short summer seasons, the Snow Marches sees little in the way of rainfall, except for during the early months of the second quarter of the year. The region is known for its large, open expanses and its multitude of paternal clans.

### Snowmarcher Culture

* Clans of the North
	+ Clan Bear Paw
	+ Clan Blackwing
	+ Clan Dragonstooth
	+ Clan Hammerhand
	+ Clan Sabretooth
	+ Clan Splintered Tusk
	+ Clan Underrock
	+ Clan Winterwind
* Snowmarchers (People)
* Snowmarcher Beasts
* Snowmarcher Shaman

### Regions of the Snow Marches

* Algumar Forest
* Bjargor
* Bukmar Forest
* Essmark
* Freedom's Port
* Frozen Wastes
* Glimmerridge
* Kalgedor
* Kaerdorik Tundra
* Modenheim
* Uldermere Lake
Anazukali

As the tribes interacted with one another, many other Ukindans decided to pursue similar methods of setting up establishments. The Azi-Abeddal tribe established the largest single collection of permanent homes in the west. During their migration cycle through the heartlands of Ukinda, the Azi-Abeddal tribe had come across great, ruined buildings standing in what appeared to have been, at one point, a great city. When members of the Azi-Abeddal tribe learned the ways of farming, they chose the spot of the ruined city as their home, and began erecting structures of their own around those of ages past. Naming the new settlement Anazukali, it quickly became the most populated settlement in all of Ukinda, home to the majority of the Azi-Abeddal tribe and its sister tribes.
Kotokai (Nation)

The southern regions of thick jungles, mountain slopes, and beautiful coastlines is called Kotokai, and is home to a culture of the same name. Weather in Kotokai tends to be fairly wet, with plenty of rain in the winter and spring, and with temperatures remaining more consistently warm than in the regions to the north. The realm of Kotokai is known for its tangle of jungles, its internal cultural dichotomy, and its close proximity to the dark and dangerous Shadewood.

### Kotokai Culture

* Kotokai (People)
* Kotokai Dinosaurs
* Urtada Dynasty
* Shen Monks

### Regions of Kotokai

* Jinshu Kong
* Ming Pe
* Nishokagi
* Pukisho
* Shadownet Cove
* Shadewood
* Tidewatch Island
* Verdant Coast
Arcomb

Arcomb is a small village with a blacksmith, a stable, a chapel, a small inn and tavern, a town hall and a general store. It is watched over by a governor who is appointed to post by the Covenant of Harsonia. Currently Governor Oswald Langfield runs Arcomb, and he has done his best to keep the influence of the House of Merchants out of the village. Governor Langfield is required to make a monthly trip to the Covenant Palace, a journey that takes almost two days by foot (though he often travels in his iguanodon-pulled coach), to meet with the Knight Commanders, pay dues, and often to catch up on news of the wider world. Also, once a season, Knight Commander Emiliar makes her trip out to Arcomb and stays for an evening, to help show that the Covenant supports and concerns for Arcomb’s well-being.

Arcomb is also the home of the Harsonian Harvest Festival. While only terribly relevant to those who live around the village, or to those who have since moved away from Arcomb, the Harvest Festival is a simple gathering of farmers and villagers in the town square each year to celebrate the harvest. During the day, Arcomb is bustling with activity as the villager prepare the square for the night’s festivities, and the evening is one filled with music, dancing, eating, drinking and merriment for all.
Shadownet Cove

Just south of the mainland of Kotokai lies the infamous Shadownet Cove. An archipelago of hundreds of islands in the clear, bright teal waters of the Southern Sea, most of Shadownet Cove has been unexplored by sailors and travelers. With so many islands in such a small area, the region is poorly mapped and charted, and merchant vessels stay clear of it entirely, choosing to instead follow the coastline of Zimildran as they pass east and west.

The only sailors who know the waters and the islands (or at least a handful of the islands) well are often those who practice piracy. Shadownet Cove provides great cover for brigands of the high seas, and pirate ships have been known to hit merchant vessels and then retreat into the winding passages and mysterious isles of the Cove. Some brave and resourceful pirate-hunters have made their way into the Cove in pursuit of their quarry, but none have been so successful in their hunts as Captain Catherine DeFarigold. A successful Harsonian privateer who often finds work for the Urtada Empire in the Southern Sea, Captain DeFarigold is a rare case. Under most circumstances, traditional sailors will not suffer a woman on board their ship, as the superstitious seafarers see it as severe bad luck. Yet DeFarigold has not only become a successful privateer, but has grown in skill and success to captain her very own vessel, the *Lady Margaret*, making her one of the incredibly few female captains in all of Zimildran.

The largest island in Shadownet Cove is known as Tidewatch Island, an abandoned Kotokai village and fortress that has been since reclaimed by the - almost supernaturally - aggressive wildlife of the island. It is also rumored that the island itself is a Vault of the Ancients, more specifically the Ancient known as Namorikal. Some sailors who have ventured to the island have reported seeing a strangely colored stegosaurus patrolling the interior of the island, and the beast seems to be ignored by the predators that stalk the jungles. Others claim that this stegosaurus is actually a Warden in disguise.

Another island surrounded by mystery is the hidden Island of Fangs. This hollowed volcano cone is actually a hidden pirate outpost, a free port for those who sail under the command of the (self-proclaimed) Dread-Pirate King Larsson. Erik Larsson is considered by many to be the most powerful pirate in Shadownet Cove, if not the four seas of Zimildran. With his fleet of ships and array of loyal captains, he has been a considerable threat to any merchant and trading vessels along the southern coasts of Zimildran.