Nirva

Other 3%

Nirva is the capital of the Nirvan Republic, holding the seat of it's power in the Nirvan Senate. It was named after the founder of the city and Republic, Julius Nirva. It is a large port city, and holds a lot of landmarks representing the rich history and culture of the nation.

## Landmarks

### Kaeson

Kason is a one of a kind shop in Nirva, selling a unique good that's rarely found in the world, and not of the same quality when found. The good, called Coffee, has an energising factor that has boosted production from everyone who has tried it. The success of the business and the good has allowed it to stay open always, and is especially popular with the guards and policing force of the town, meaning it holds a high level of protection.

### Nirvan Bathouse

The Nirvan Bathouse is a unique structure in Nirva, which grants access to the people in the city to clean themselves or simply relax. It is seen as a very strange act to outsiders, but for the residents of the town it is not uncommon for them to bath in the large pools together. It is however, seperated by gender and private baths are available for rent.

### Nirvan Senate

The Nirvan Senate is a large building that holds everything required for the governing of the nation, with a large square room on the inside being where the debate and voting is commenced. A library is also included in the building, holding records from the start of the Nirvan Republic. The large marble building is painted with different colours every season to keep up with the current trend, and has a building out the back where chambers can be accessed for discussion, assistants or diplomatic visitors.

### Publius Square

Publius Square is a landmark market square in the centre of the city. There it works as if they have their own climate, with many traders and merchants purchasing stalls at the square to sell their goods. It is sectioned off in its various parts for specialties, all with potted flowers to enhance the experience. Mages from Caesar College have allowed for floating colourful lights to hover around the area, constantly moving and lighting it up on the darker days and nights. Events are common there, with some bards from the various schools making a name for themselves or the monthly Caesar College show. Exotic Animals and Slaves are not uncommon to be found there also.

### Tealtro del'Opera

The Tealtro del’Opera is an Opera house that sits 1600 people. Looking similar to a temple moreso than an Opera house, the way it was built allows for an amplified performance. The building was constructed by the City Council as a way to build and showcase homegrown talent. It has been a success and holds shows 2 times a day, varying on what is used. It was designed by Domenico Costanazi.

### The Cat Statue

The Cat Statue is a Statue of a cat that was there long before the city. No records from the city mention the creation of the statue, simply that it seemed to be already there. There is also a writing on it, however many people have not understood the meaning other than it states ‘Athena’. Nonetheless, Nirvans still act of it as a landmark of their own, believing there could be some religious importance to it.

### The Golden Steps

The Golden Steps are steps heading off Publius Square to the higher district in Nirva, they are named as such because of the golden layer underneath the steps, seen through by a transparent lining. The lining allows for a dim of the sunshine, reducing the likelihood of blinding anyone in the square but still giving an aura of amazingness.

### The Light Tower

The Light Tower is a giant tower in Nirva, allowing for the light of the capital to shine and be seen further than what would be normal. Though a beautiful sight, it also has different purposes. The various lights can represent if the capital is in danger, if the leadership is compromised, or if the call to arms is made.

### The Red Brick

The Red Block is a pure red cube that is seen as the first building part placed in Nirva, some even stating it was placed by the founder as well.

## Education

### Caesar College

Caesar College is the location for magical learning and policing in Nirva. Like the Octavian Institute, it holds high standards for magical, teaching students over a variety of subjects. While normally colleges like this are just for Wizards, Caesar College holds classes for Bards and Sorcerers.

At the head of the college is a council, holding some of the most powerful mages in all of Nirva and even the world. This council police many of the magical restrictions in Nirva, though can be overridden by the Senate if the extensive process is required.

Mages from around the world often attend this College in order to further their learning.

### Octavian Institute

The Octavian Institute is one of the most prestigious Institutes in the world, holding some of the highest educational standards. While not proficient in magic, graduates from this school are given free access to any magical school of their choosing. Many nobles from around the world send their sons and daughters there, which has led to an increase in prosperity for the nation with such a high level of intelligence. Scholarships are also offered to the lesser-nobles and non-nobles, if they have shown extraordinary skill or have gained an honour.

## Guilds

### Aliquam

Aliquam is a unique guild to the world, they do not act as a normal adventuring guild but rather work in a way to be a global presence to keep other guilds in check. They are seen as neutral, and can hold other guilds accountable and holds a lot of the regulation and procedures surrounding them. If two guilds are in a dispute over something, even minor, it is the Aliquam that deal with it.

### Barktree Lions

The Barktree Lions are one of the 3 big adventuring guilds in the world. They are recognised for having a piece of bark from their Lion tree, somewhere on their possession, usually on their armour somewhere. The piece is of huge importance to the members of the guild, meaning they often show it with pride and treat it like a prized item. Like the other major guilds, they often work in the Radiant Wilds.

### Lucent

Lucent is one of the 3 big adventuring guilds in the world. Their name comes from their founder, whose skin always seemed to have a glow to it. Thus, many of the adventurers from this guild often shine with some sort of light, though is not a requirement in the guild.

### Quinlin

Quinlin is a smaller adventuring guild in the Nirvan Republic, having very little influence or activity outside of their home nation. They have garnered a good reputation amongst the people of helping anyone, with their services being cheap in comparison to others. Thus, the homely guild has many low-ranked adventurers that then go onwards from there.

### Sunwarm

The Sunwarm Guild is a merchant’s guild that are often found in the port cities or towns around the world. They have a large network of various agents that allow them to initiate trade and sell almost anything they want. Merchants can use them for their resources, such as helping them organise, setting up meetings, choosing a correct price or settling disputes. The guild itself holds some businesses but mainly gains its income from fees and commissions.

### The Blue Heroes

The Blue Heroes, a prized adventuring guild holding their history all the way back to the Second Age, while they are not as strong as they once were, with the rise of more guilds, they still have a square in Nirva. There, the marble building houses many of the stationed parties, along with their own library, storage facility and inn. Blue paint also lines some of the walls, similar to the name.

### The Labourers Guild

The Labourers Guild is a guild that can help labourers find work, and employers to find the correct workers they are after. They are quite popular amongst the people, helping anyone with any task find work. While they do hold some businesses themselves to make money other than commissions, they are mainly used to give less-talented labourers the chance to earn some skills.

### Viper's Fang

Viper’s Fang is one of the 3 big adventuring guilds in the world, with their home base in Nirva. They are known for being a guild willing to accept any dangerous task, and having an initiation process where the person must drink poison. Most of their work includes going into the Radiant Wilds. In Nirva, where they were founded, they have significant influence, allowing them to have an entire campus within the city.

## Sports and Entertainment

Other than the public baths, opera theatres and normal theatres, there are many other venues for the citizens of Nirva to access sports and entertainment. Off of the baths are:

### Nirvan Pools

The Nirvan Pools are next to the Nirvan Bathhouse, allowing for people to enjoy a leisurely swim or a more exercised route. They are only open for 6 hours a day and cleaned before and after.

### Nirvan Arena

The Nirvan Arena is a giant arena fit for a capacity of around 60,000 people, hosting such events as gladiatorial combat, exotic beasts, chariot races and public executions. It is a major tourist attraction for the city, and is the end for a generals Triumph. Many nobles and political figures hold their events here in order to garner popularity from the other senators and even the public.

### Debate Centre

The Debate Centre is a place where Nirvans can attend debates, opening up every second night with a new topic. Potential Senators often come here to practice their debate. While more philosophical Nirvans come to debate their ideas and feelings. It is quite a popular attraction.

### Octavian Fields

The Caesar Fields are funded by the Octavian Institute, allowing people to come and practice their ball games, with the popular attraction being handball and hockey. Normal people are allowed to come and practice their own sports, though Octavian Institute has reserved times for their own practice and games, with spectators allowed to come at a cost.

### Republican Square

The Republican Square is where military commanders are able to practice drills, and tactics against one another on this square. It has quickly become a popular attraction, with many spectators and veterans coming to see how war has evolved. Senators often face one another in these mock battles to settle disputes or simply for the bragging rights.

## History

**202PR** - City is founded by Julius Nirva.

**259PR** - Octavian Nirva creates the Octavian Institute.

**280PR** - Caesar College founded by Publius Caesar.

**432PR** - Kaeso Nirva dies, leaving no heir.

**433PR** - The Kingdom of Nirva becomes the Nirvan Republic.

### Notable Citizens

Julius Nirva - Founder of the Nirvan Republic and city of Nirva.

Octavian Nirva - Creator of the Octavian Institute.

Octan Nirva - Changed the Nirvan Military with the Octan Reforms.

Gaius Marius - Commander during the Lorenzen War.

Arruns Calenus (**388PR** - **463PR**) - Politician and General of the Bhirn Campaign.

Gaius Calenus (**414PR** - **481PR**) - Politician, creator of the Calenus political faction, hero in the Bhirn Campaign.

Vibius Calenus (**447PR** - ) - Politician, Military General, hero of the Arenian Campaign, Thurim War, Second Lorenzen War, Lamion War and Asger War.