recursal/Fanatic-Fandom huggingface dataset:
Stronghold in the Snow

Stronghold in the Snow was the 24th session of Arc 1. The session entails the parties arrival to and hijinks within Yodunheim, and Stionis's quest to reclaim his life.

## Synopsis

The party recovers from their fight with the Shimmering Tempest, and quickly realize that Stionis is missing. While some point suspicion towards Yak, they continue onwards. They enter a harsh blizzard, finding a cave to sleep in that contains a strange body holding a tome. While Craggle sleeps, he has many bizarre dreams of imagery foreshadowing future events. The next day, they leave the cave, and arrive at the gates of the Hall of Thesead.

Stionis awakens in a dark misty cavern, and is confronted by an undead king that claims he must earn back his life. Stionis bests the creature, before awakening in a snowy forest somewhere. The rest of the party stir trouble at the gates when Faerie refuses to answer security questions for genuinely no reason, before being allowed to enter and marvel at the spectacle of the corridor of ice. The party enters into the forests of the Yodunmarch, and discover a now undead Stionis on the side of the road, before entering the city of Yodunheim.

The party enter the Shieldmaiden tavern and are reunited with Ms. Tibsy, and head to the bath house where Faerie makes a few more poor choices while tensions escalate further between Vex and Brock. Vex eventually leaves, and heads up to the famous forges to replace the hand he lost in his battle with Favyn. On his way back, he discovers another destroyed church of the Raven Queen, and decides to investigate it, uncovering a portal to The Shadowfell. He enters it, and confronts Kazadoth for the first time. He makes an odd comment about wearing Kazadoth as a glove, before rocketing the hell out of there at Mach 7. The party reunites, before Brock, Darvim, Craggle, and Stionis decide to head to the castle to meet the King, while Vex, Ailynn, Fred and Yak decide to go and rob a wealthy priest worshipping Yodun.

Brock's group discovers King Stormbraid to be a withered and decrepit man barely capable of speech, and one of the royal advisors escorts them to meet the man that raised Brock, Benedir Stormbraid. They have a wholesome reunion, and Benedir offers them wisdom regarding how they can learn the whereabouts of Arkus, as well as offering them rooms in the castle. They learn that a Yodun monk named Dwelnar was told of the cities location, and is now on the run.

Meanwhile, the heist team arrive at the church. Vex and Fred stage a very odd distraction while Ailynn and Yak sneak into the corridors of the churches head priest, Lucian. They steal some of his belongings, including a document of Dwelnar's whereabouts, before killing Lucian with a syringe and fleeing the temple. The two teams reunite, and explore the castle, before finding an airdock atop the statue of the king. As they are there, an airship arrives, and arriving into the city is Vlad Ironcock.
Alamat

As you walk through the front gate, you see winding streets of sandstone. The streets are trails of dirt and sand, with palm trees dotting along the sides of the buildings. The buildings are decorated in colorful and exotic carpets and tarps held up by rickety wooden posts to create homemade covers over their balconies and rooftops. The strong scent of spices and herbs immediately strikes your nose, wafting throughout the whole city from the Grand Bazaar in the center. Even from the entrance, the distant horizon is dwarfed by the colossal palace, an intricate and beautiful structure of various golden domes, all spiraling up to one huge one. The largest dome is decorated with giant carvings of dragons, krakens and all sorts of creatures so big you make them out from across the city.
Bridge over Betrayal

Bridge over Betrayal was the 23rd session of Arc 1. The session entails the brutal and taxing journey towards Yodunheim, as battle after battle put the Shaggiteers skills to the test.

## Synopsis

Fred falls from the sky after escaping imprisonment in Sigil, and the party rush out into the forests to find him. He is gravely injured, and must be carried by Brock as they head towards the lair of Balagos. As they reach the foot of the mountain, they recognize the entrance as the steps Favyn climbed when they scried on him, and upon reaching the doorway, they find it covered by a magical barrier only passable by followers of the Raven Queen. Vex enters the lair alone, while the others tend to Fred's condition.

In the lair, Vex is confronted by Favyn, who reveals that the Raven Queen is under the control of Kazadoth, and that the rest of the Shadar-Kai had been slaughtered. The two duel, resulting in Vex beheading Favyn, though losing a hand. The barrier drops, and the rest of the party rushes in to loot the treasure hoard, while Vex claims Favyn's Bolide Blade for himself. The party leave the hoard, and hike towards Lake Thesead to the north.

Upon reaching the lake, the party barter with an elderly woman to get rowboats, before setting out across the lake. While they cross, they see the ruins of Ancient Thesead, before being attacked by Lake Aboleths, which they kill. The party climbs a tall cliff making up the northern shore, and enter into the Desolation, an inhospitable wasteland of frozen rock. They seek shelter in a cabin full of bloodied silver cleavers, which both Vex and Fenrimir find unsettling due to their lycanthropic nature. In the middle of the night, Yak takes a silvered cleaver for himself.

The next day, the party find the burnt remains of adventurers on the trail, though cannot discern the cause. That day, they reach the Crystal Bridge, and begin to cross it. As they do, Brock has a flashback to his capture from Yodunheim, and recalls that Vex was the one that kidnapped him. As tensions rise between them, the Shimmering Tempest rises from the abyss, and the party are forced to face it in brutal combat, during which Yak pushes Stionis off the bridge secretly, killing him. The combats ends when Craggle rips the tempest apart with hobbling shots from his firearms, and as they recover from the fight, Stionis is nowhere to be found.
Denair

Denair is a port town in the middle of The Sabering Seas.

### Appearances

Alone on a Desert Island, A Family Affair (Mini Session) (Briefly), Adventure on the High Seas, Unlikely Alliances, The Christmas Special (Briefly), Misplaced Trust (Briefly), A Journey Beyond (Vision)

Theme Song

## Official Description

The islands of Denair are made up of two large spires of rock, flourishing with nature and wildlife. The towers of earth are connected by a natural bridge spanning over a wide waterway, hanging with vines and foliage. The entirety of the mountains surface is covered in an intricate maze of wooden boardwalks and bridges, all spiraling up from a huge port at the seafront, crowded with trading vessels arriving and departing the piers. The port docks are cluttered with a vast unkempt marketplace of grimy peasants haggling you to purchase some worthless piece of junk for ridiculous prices.

The city itself is made up of thousands of shipwrecks of different shapes and sizes, all repurposed into buildings of varying luxury. Many clotheslines hang between the overturned hauls of the ships, which are draped in colorful rugs and clothes acting as makeshift curtains and window blinds. Some of the shipwrecks have been given new paint jobs or reinforced with steel or other scrap parts, and many different flags fly from broken masts between houses. The hundreds of wooden streets wrapping around the mountains are very thin and rickety, their ledges leading to hundred foot drops down to the lower levels of the city.

At the very pinnacle of the west mountain, which stands about twice as tall as the east mountain, is a galleon shipwreck much larger than all of the others. The body of the ship is pierced by the sharp summit of the mountain, and the high standing masts of the ship fly the flag of Denair over the vast Sabering Seas, with a second flag of a red flower over a black tree also flown beneath the larger flag. The people here are filthy. They wear unkempt baggy clothing stained with mud or whale oil, and many have long scraggly beards and a mouth full of missing teeth, the few remaining teeth blackened and grimy. They are all stereotypically ‘piratey’, walking on peg legs with tricorn hats or with eye patches.

You also notice a significant presence of soldiers, wearing sleek dark blue uniforms with 6 golden buttons along the front, each with dark red sashes on, carrying tall gunlances. A few of them are adorned in full plate mail of metallic red segments, like Samurai armor. The lower levels of the city are incredibly filthy, smelling of rotting whale and feces, though as you travel up to the upper parts of the city the awful stench clears and transitions into the scent of saltwater and tropical plant life.

*(Alone on a Desert Island)*
Vex Amanthal

Vex Amanthal is a former Shaggiteer and is the current Raven Monarch. He is the emperor of Wimbledon.

## Vex Amanthal

### Alias

Star Lord, Esquire of the Veil (by Kazadoth)

## Social Traits

### Titles

Raven King, Emperor of Wimbledon, Captain of The Scarlet Ibis

## Statistics

### Appears in

A Festival of Kings, The Kick Heard Round the World, The Great Pursuit, Riddles in the Sand, The Boulder Roller, Raving Rapscallions, Dance with the Devil, Lost in the Jungle, Showtime!, Lurking in the Shadows, Eye Spy, The Beach Episode, The Railway, High Noon, Blizzards Pass, Splitting the Party, The Ballad of Dr. Love, To Kill A Goblin, Into the North, Bridge over Betrayal, Stronghold in the Snow, Inside Information, The Lost City, The Ravens Final Flight (Mini Session), The Price of Power, Alone on a Desert Island, Adventure on the High Seas, Unlikely Alliances, The Christmas Special, A Red Sun Rises, Misplaced Trust, A Journey Beyond, Raw, Unfiltered Calamity

```
"I actually first met the Star Lord back in Yodunheim, before it was destroyed. He claimed he was from the stars and could speak to the god Yodun, last I've heard he's returned to the stars and brought his people with him." -Yodun Monk

```

## Early Life

Vex Amanthal Was born into the city surrounding the Fortress of Memories within the Shadowfell. Vex Amanthal was raised by his mother and father, two blacksmiths within the city. At a young age, Vex was determined to join the Hunters guild of the Raven Queen, tasked with hunting down beasts and those who oppose the queen. Vex was a good hunter throughout his childhood, until a failed mission involving The Crystal Bridge.

#### Blood Hunter Transformation

After his failed mission, Vex Amanthal turned to the powers of Blood magic to enhance his abilities, taking upon the curse of lycanthropy in the process. As most do in the guild once they reach the status, he was knighted into the Bloodhunter's guild, to serve the most private wishes of the queen by Fayvn Elkfein.

#### Leaving The Shadowfell

After a while serving under the Queen of the Veil, Vex Amanthal had received a vision from his god, of a demon destroying his home. Vex put much research into this, and turned to the Material Plane to look for more answers. He traveled to the Capital City at the time of Uregad, on the day of The Festival of the King. It was here that he met those that were called the "Shaggiteers".
Faerie Longstaff

Faerie "Dragonfucker" "Godpuncher" Longstaff is a former Shaggiteer. Faerie delivered the finishing blow on Orcus. Faerie now lives inside of the dragon monastery hidden away in the mountains around Soren (formerly Grayrock) with their family, training warriors and raising their children.

## Faerie Longstaff

### Relatives

Farya (Mother), Tavine (Father), Magnus Longstaff (Child), Skrunko (Adoptive Child), Mournagauth/Green Dragon (Husband)

## Appearances

### **History**

**Pre-Arc 1**

**Arc 1**

**Post Arc 1**

### **Family and Relationships**

Faerie has had relations with many people throughout arc 1

#### **Family**

Faerie grew up as an orphan only learning about their parents in The Ballad of Dr. Love.

Faerie is married an a polyamorous relationship to several dragons, the most notable of which being Mournagauth, with these dragons Faerie has had 17 children

#### **Partners**

Faerie has had many relations with people in Sudai

**Zachary Cragglecock**

**Elvish Prestly**

**Mournagauth (Green Dragon)**

#### **The Shaggiteers Other Individuals**

**Vex Amanthal**

**Ailynn Daedra**

**Yakaza Kibutzu**

**Brock Lee**

**Camiel Chavine**

**Stionis Ero**
To Kill A Goblin

To Kill a Goblin was the 21st session of Arc 1. The session entailed the parties travel towards Nocturia as relations between members continues to spiral downwards.

## Synopsis

As the party recovers from the Tarrasque attack on Thericho, Craggle returns and is mortified that the party attempted to replace him with the goblin Boog. He feeds him a magic jelly bean, blowing up his head. Faerie and Yak are approached by the mayor, who gifts them magical items as thanks for their help. The party then leave the town, heading north.

On the road, they find a destroyed building with a mimic chest in it. After leaving, they encounter the Old Man on the path once again, leaving a beartrap for him after fleeing. As their journey comes to a close, conflict stirs between Yak and Ailynn when Yak refuses to give her back the Amulet after he stole it back from Dr. Love. They reach the foot of the mountains, opening up the doors to Gulgadohr with the key found in Faeries mothers stomach. They enter the passage, finding a dark bridge of dwarven stone infested with goblins, that they battle before blowing a hole in the bridge to separate themselves from the creatures. After helping everyone back up, they continue further, sleeping in an old armory. That night, Craggle and Darvim build a shoulder mounted gun for S.A.M.

The next day, they discover a Beholder at the end of the cavern, and are forced to entertain it if they wish to pass. After singing a song together, they finally reach the exit of the cavern, and enter into the frozen mountains of Nocturia.
Misplaced Trust

Misplaced Trust was the 33rd session of Arc 1. The session entails the voyage to the Maro Peaks to obtain the sixth and final limb of The Material Guardian, with an unexpected betrayal along the way.

## Characters

* Vex Amanthal
* Brock Lee
* Faerie Longstaff
* Stionis Ero
* Camiel Chavine
* Zachary Cragglecock
* Captain Barebeard †
* Algar
* Oberon
* Yakaza Kibutzu (Vision)
High Noon

High Noon was the 16th session of Arc 1. The session entails the journey back from the Baerune mines, and the fateful return of a past foe looking to settle an old score. The session was the Debut of Kevin Orangefingers, the first Guest Character.

## Synopsis

After falling into the rift, Stionis is scolded by Oberon for his ruthless actions with the wand of wonder in the tavern. He presents him with an ultimatum, forcing him to either be stripped of his power, or kill Yak, choosing the latter.

The rest of the party reach the railway and leave the mines late in the evening. In the middle of the night, Vex awakens to find a monkey (later discovered to be Orangefingers) highjacking the train, having driven it off course into the middle of the desert. While the party attempts to figure out what is going on, Koraboros emerges from the sand, tossing the decapitated heads of Yak and Stionis towards the party, before preparing to battle them. Right before they are attacked, Vex awakens to discover it was all just a bad dream.

Later on their journey, Yak and Stionis pop out of the sky into the train, and Yak discovers his vampiric abilities to be gone, immediately blaming Stionis. The train reaches Dirt, and Craggle leads the party up to his fathers arms gallery. Clint reconnects with his son and apologizes for his upbringing, though they are interrupted when the Sheriff enters the building dramatically, before pulling off his bandana to reveal Favyn. The bounty hunter seemingly lethally shoots Clint, before wiping out the rest of the party in a long combat.

After an unknown amount of time spent unconscious, the party awakens in separate cells in Favyns hideout, as he is about to sell all but one of them to the Uregad authorities. They also discover Orangefingers and the Old Man in the cells with them. Orangefingers devises a plan to escape, and slips through the bars to steal a scimitar and distract the guards while Yak breaks his own lock. Before he has the chance to fight them, Favyn is polymorphed into a frog and thrown into a bag of holding, unintentionally opening a rift to the Astral Sea that he is sucked into. The party gather their things, and after spending a night at the hideout, venture out into the forests.
The Black Seas Barracuda

The Black Seas Barracuda was an undead pirate ship that terrorized The Sabering Seas in the late 6th age. It was infamous for being the deadliest vessel on the sea, and was captained by Bianca Kibutzu. The Black Seas Barracuda served as the flagship of the Pirate Fleet during the War of the Sabering Seas, facing off against Wimbledon and The Scarlet Ibis, the legendary vessel that initially sunk the Barracuda during the Battle of Barracuda Bay in 1291, and would later finally sink the Barracuda during the Battle for the Sabering Seas on December 31st 1310.

## Official Description

From your left, you watch as an ethereal blue galleon emerges from the rolling mist. The ship is massive, with 4 levels of cannons on its haul, which itself is twice as tall as the haul of the Rusted Cannon, each layer separated by a gilded lining of boards. 3 tall masts rise high above the ocean each with several sails, which are torn and billow steam from their ends. The masts are all connected by a thick web of ghostly ropes, with rung ladders draping down to the damaged railings on the edges of the deck. The cabin of the ship is lined with 3 stained glass windows on each side, each one with an intricate floral windowsill design. 3 large lanterns billowing with blue fire protrude from the ship's stern, below which are 3 levels of curved balconies, all above the curved name of the ship, reading the ‘Black Seas Barracuda’. As the ghost vessel reaches your portside, you watch as the many portholes along its haul all flip open, as thick long cannons are pushed out, all pointed towards your ship.

Hundreds of crewmates begin to apparate atop the deck of the haunted ship out of the mist, all of them as ghastly and undead as the ship they sail on, with many scraggly white beards, missings eyes or limbs, and tattered leather jackets, boots, and tricorn hats. You can tell that in life, these damned souls were terrible and filthy people.

*(Alone on a Desert Island)*
The Great Pursuit

The Great Pursuit was the 3rd session of Arc 1. The session entailed the freeing of Vlad Ironcock from slavery in Alamat, and the efforts to obtain the Skull of The Material Guardian.

## Synopsis

The party leaves the tavern and heads to Alvins Magical Emporium, a famous magic shop in Alamat, before heading towards the mansion of Oswaldo, a wealthy slaver in the city to free Vlad. They are stopped in the street by Albert the Strong, a Duergar henchman of Oswaldo who attempts to stop them, though with the help of Kessler the party manages to free Vlad, before taking him to an apothecary to get healed up. They head back to the tavern to plot their heist of the Guardians Skull from the Sultan of Alamat, before heading towards the palace under cover of nightfall.

While they pass through the gardens, Brock is stopped by an old friend, who turns on him and demands information while holding shears to his throat. The rest of the party reach the palace, where they find the sultan slain and the skull stolen by Kessler, who flees into the streets. Brock takes an opportunity to get away from the gardener, before the party pursues Kessler through Alamat in a precarious chase that claims many lives of bystanders. They eventually knock him down and claim the skull for themselves, before heading back to the tavern to meet up with Vlad and leave the city.

## Characters

* Vex Amanthal
* Ailynn Daedra
* Yakaza Kibutzu
* Brock Lee
* Zachary Cragglecock
* Stionis Ero
* Vlad Ironcock
* Kessler
Form of Order

The Form of Order was a famous Greatsword imbued with celestial powers. It was the weapon of the solar Darmishir, before being passed down to Camiel Chavine following the death of it's prior owner. It was briefly wielded by Diandre Chavine, who attempted to use it to sacrifice his son Camiel to atone for his past forbidden love with Zariel.

## Form of Order

### Owners

Darmishir (Formerly), Diandre Chavine (Briefly), Camiel Chavine

### Victims

Yakaza Kibutzu (Later Resurrected), Elvish Presley, Darmishir

## Statistics

### Appears in

Eye Spy, Journey in the Dark, High Noon, Splitting the Party, The Ballad of Dr. Love, To Kill a Goblin, Into the North, Fate Intervenes (Mini Session), Bridge over Betrayal, Stronghold in the Snow, Inside Information, The Lost City, The Price of Power, Adventure on the High Seas, Unlikely Alliances, A Red Sun Rises, Misplaced Trust, A Journey Beyond, Raw, Unfiltered Calamity
Vlad Ironcock

*"Life is full of mistakes, talking monkey. That's what makes it so fun."*

Vlad Ironcock was a Shaggiteer. He spent his life working as a detective for high paying customers, doing many jobs with his good friend Gamling Stonefinger. He would eventually retire to Denair to open a tavern with his wife, but his retirement would be interrupted by Mind Flayers from Netheril who killed his wife and destroyed his tavern during their invasion of Denair seeking the right leg of The Material Guardian. Vlad went back to work, travelling to Uregad following clues, where he would meet the party and join The Shaggiteers.

## Social Traits

### Weapons

Iron Dildos, Dildo of Destiny, Sword of Stonefinger

## Personal Info

### Relatives

Brody Ironcock (Brother), Old Man (Father?)

### Cause of Rebirth

Resurrected by Camiel Chavine to battle the Elder Brain Dragon

### Died

December 3rd 1310 (Aged 74) (A Family Affair (Mini Session))

### Cause of Death

Stabbed by Yakaza Kibutzu so that he could bind his soul to the ship

## Statistics

### Appears in

A Festival of Kings, The Kick Heard Round the World, The Great Pursuit, Riddles in the Sand, The Boulder Roller, Raving Rapscallions, Dance with the Devil, Lost in the Jungle, Showtime!, The Gloomwild, Lurking in the Shadows, Eye Spy, Journey in the Dark, The Beach Episode, The Railway, High Noon, Monkeying Around, Splitting the Party (Voice), Into the North (Voice), Stronghold in the Snow, Inside Information, The Lost City, The Price of Power, A Family Affair (Mini Session), The Christmas Special (Voice), A Journey Beyond (Vision), Raw, Unfiltered Calamity (Ghost)
Desert

* Equipped
* Stand
* Ability

## Appearance

This shovel has a classic appearance. It has 3 consists of 2 colors, yellow and brown. There is a desert design on the shovel texture. The shape and size is normal compared to the other shovels, and higher than the average r6 player.

## Abilities/Passives

Summons 2 tumbleweeds that ragdoll enemies that touch it. 1 tumble weed shoots at the front, the 2nd at the back of the player.

## Information

The desert shovel is a normal shovel that is great for new players. With it's ability it is able to combo players back and front. It is also great for defense and targeting players. The tumbleweeds have no power, which is almost impossible to kill players with the ability alone.
Captain Barebeard

Captain Barebeard was a Pirate Captain and a former Shaggiteer. He was the captain of The Rusted Cannon.

## Captain Barebeard

### Affiliation

Temporary member of the Shagiteers during their oceanic conquest.

## Biographical information

### Marital status

Unspecified, likely divorced. Suggested romantic tensions between himself and Captain Triggerfish.

## Appearances

### BACKGROUND

In life, Captain Barebeard was a cowardly, backstabbing man with no stronger motivation than his greed for wealth.

In his younger years, Barebeard travelled with a humble pirate crew who sailed near the coast of Denair, scalping for sunken treasure and any riches they could scrounge up. This crew taught him his expertise in ship maintenance, cannon warfare and lying, and indoctrinated him into the religion of the sunfish, members of which were bestowed with their very own supernatural sunfish companion. He named his companion Gooby, a historic name in the language of the triton, symbolizing the sunfish’s grandeur and prestige.

After many years of pirating together, the crew found themselves caught in a storm which washed them all the way to barracuda bay. They were quickly ambushed by a resident kraken and the ship was dragged to the depths of the sea. The only survivor of the accident was Barebeard, who jumped ship and fled to safety at the first sign of danger.

Between the loss of his former crew and his introduction to the Shagiteers, Barebeard’s whereabouts are unknown. In this time, he loses both a leg and an arm, claims the Rusty Cannon and most importantly, gets an eyepatch. He would sacrifice anything in the name of fame and fortune.

After hearing tales of the Shagiteers’ adventures, and the incredibly rare Material Guardian pieces they have been collecting, he hatches a plan to infiltrate their group and take them for himself.
The Kick Heard Round the World

The Kick Heard Round the World was the 2nd session of Arc 1. The session entailed the journey from Uregad to Alamat, and the hijinks along the way.

## Synopsis

The party quickly flee from King Rorhund VII, leaving Ms. Tibsy and Vlad behind and exiting Uregad. They head west towards the desert city of Alamat to retrieve the Skull of The Material Guardian. While on the path, they encounter a small boy weeping over his lost dog, before Yak suddenly drop kicks them into a tree. The party find a cave where Bullywugs feed on the corpse of the boys dog, and while they harass them they are ran into by Fred and his racist parrot Estophan.

They leave the cave and continue west, before reaching the village of Bussy on the border of the desert, where they mysteriously find another Ms. Tibsy in the tavern. The party finds less than ideal sleeping places, before purchasing a carriage in the morning and riding out into the Taj Desert. Along the way, they are stopped by Bandits that Yak attempts to steal from, but whom they ultimately pass without issue. While on a night shift, Vex finds an Alchemy Jug buried in the sand. The party then encounter a naked woman out in the desert, who claims to be lost and looking for civilization. The party allows her to travel with them, though they soon discover she is a Succubus, and kill her the next night as she attacks them.

The party reaches a water spring inhabited by a pink Chuul on the outskirts of Alamat before entering the city, and heading into the Dancing Dryad tavern, where they meet yet another Ms. Tibsy, as well as Kessler, an old friend of Brock. The party learns from Estophan that Vlad Ironcock was taken prisoner in Uregad and sold into slavery in Alamat.

## Characters

* Vex Amanthal
* Camiel Chavine
* Zachary Cragglecock
* Stionis Ero
* Ailynn Daedra
* Yakaza Kibutzu
* Brock Lee
* Kessler
* Vlad Ironcock
* Ms. Tibsy
Wand of Orcus

The Wand of Orcus is a tremendously powerful wand imbued with demonic powers of necromancy, wielded by and named after Orcus. After losing it during the second incursion, Orcus would assign Koraboros the task of retrieving it for him, which he would do successfully, though would lose his life in the process. Following the defeat of Orcus and the fall of Brudgard, the wand would be taken by Vex, who would use it to power the Wimbledon II super laser.

## Statistics

### Debut

The Railway

The Wand of Orcus is one of the five soulbinds of Vecna.
Doveport

Doveport is a coastal city in Crescentguard on The Sabering Seas. It is a notorious hideout for pirates due to its lack of government or law.

## Doveport

### Notable NPCs

Cragglecannon, Castello, Grapple, Pablo Powderkegs, Captain Triggerfish

## Official Description

The city is a vibrant and colorful hub of trade nestled on the sandy coast of tall cliffs densely packed with tropical jungle. The port is made up of several large wooden docks and piers built on the beach, where 30 or so large galleons flying colorful sails are docked, along with hundreds of smaller sloops and carracks.

The port is separated from the town by a rocky tropical cliff, where a single winding cobbled staircase runs up the side of the terrain. The town itself is made up of hundreds of large wooden houses and shops, elevated above the grassy mud streets on mossy platforms of stone, cluttered with colorful market stands and traders' caravans.

The streets are scattered with crates, chests, barrels, and other misplaced cargo. Between each house are clusters of tall standing palm trees, the healthy green leaves gently blowing in the wind. Many of the houses fly colorful flags of various pirate factions from the houses, and one particularly common flag is of a white skull and crossed scimitars on a black background, which you guess is most likely the flag of Doveport.

The people you see in the town are the most diverse and exotic array of people you have seen, all of them dressed in traditional but colorful pirate and sailor garb. Just passing by you in the street, you see an aarakocra with colorful parrot feathers, you see a triton with bright blue scales and lime green hair, you see a lizardfolk with a chameleon shaped head, and thousands of other strange and exotic folk. Many people bear the same scar, a strange geometrical skull symbol branded onto their bodies in various places.

The town smells of both the sea, and exotic fruits you have never smelled before. The streets are rather rambunctious with the occasional street brawl or bottle smashed against someone's head here or there, but it seems very controlled, as if everyone has a mutual understanding of where to draw the line in an ungoverned town.

*(Adventure on the High Seas)*
Adventure on the High Seas

Adventure on the High Seas was the 29th session of Arc 1. The session entails the efforts to strengthen Wimbledon by Vex while the rest of the party assembles a crew to sail out of Doveport.

## Synopsis

Craggle, Stionis, Faerie, and Fred awaken in Doveport, a lawless pirate city in Crescentguard that borders the Sabering Seas. With them is the left leg of the Material Guardian. They head for the tavern, where after singing a terrible carol to the drunken and sad Kris Kringle, they assemble a pirate crew to sail out of Doveport with. They enlist Cragglecannon, Castello, Grapple, and Pablo Powderkegs. They head to the harbor, where Faerie sets off an explosive to cause a distraction, while the rest of the party commandeers the Burning Fog. With their new pirate ship and crew, they depart from Doveport and sail into the Sabering Seas.

Meanwhile, Vex reunites with Ailynn and Barebeard in Denair. They head up to the cities fort, where they meet Archpriest Diandre, the governor of the city and the father of Fred. Diandre agrees to support Wimbledon's campaign against piracy if Vex delivers Fred back to him, and an agreement is made. While there, Vex also meets the Swordsman, a deadly servant of Wimbledon. The Scarlet Ibis, the Rusted Cannon, and a fleet of Diandre's ships begin sailing towards Doveport.

The two ships converge at Isla Pasadora, and the party is reunited, though now at opposing sides. Vex asks Fred to turn himself in to Diandre, and a conflict quickly brews. Suddenly, the Black Seas Barracuda arrives and begins peppering the ships with cannon fire, forcing everyone into a many-sided conflict, resulting in the sinking of the Burning Fog, the kidnapping of Stionis by Yak, and the abandonment of Diandre and a now wingless Fred on the island as the ships flee.

## Characters

* Vex Amanthal
* Faerie Longstaff
* Camiel Chavine
* Yakaza Kibutzu
* Stionis Ero
* Zachary Cragglecock
* Captain Barebeard
* Bianca Kibutzu
* Diandre Chavine (Debut)
* The Swordsman (Debut)
* Castello (Debut)
* Cragglecannon (Debut)
* Grapple (Debut)
* Pablo Powderkegs (Debut)
* Kris Kringle (Debut)
Snow

* Stand
* Equipped

## Navigation

The Snow shovel's date is TBA and it's the 13th unlockable shovel in Shovel battles. It has a basic appearance, consisting only 1 color and snow effect.

## Appearance

It has a appearance, consisting of a Clean White color and a snow effect on top of the shovel. If the Snow shovel were to be standing on it's handle grip and was measured from tip to tip, it would be taller than the average R6 avatar, which is a similar trait shared across all shovels.

## Abilities/Passives

The Snow shovel has an passive, called "Slow". The Passive will work once you hit the player, making the user move slower, which can be used to your advantage.
Comically large shovel

## Comically Large

* Stand
* Equipped

## Appearance

A Huge Shovel. The biggest shovel in the game besides Lengthstreak. Has Rust at the tip of the shovel. A very similar design to default; except it's bigger.

## Ability/Passive

You Spawn in with huge shovel that has a great hit box. Hitting enemies at a farther range than most shovels in the game.

## Information

A good shovel that can be used to hit players at a farther distance than the average shovel. Getting close may cause problems so you might want to stay back a little while trying to hit with the shovel.
Light

* Stand
* Equipped

## Navigation

The Light shovel was one of first added shovels and is the 8th unlockable shovel in Shovel Battles. It has a very basic appearance, consisting of only one color, and is one of the many shovels in-game.

## Appearance

It has a very basic appearance; consisting of only a Pink color. If the Light shovel were to be standing on it's handle grip and was measured from tip to tip, it would be taller than the average R6 avatar, which is a similar trait shared across all shovels.

## Abilities/Passives

The Light shovel has a passive called "Faster Attack Speed". Once you equip the shovel, the attack speed will increase as long as you using shovel.
Into the North

Into the North is the 22nd session of Arc 1. The session entails the parties journey through the frigid Nocturian mountains, and the ups and downs along the way.

## Synopsis

The party leave Gulgadohr and enter into the frozen mountains of Nocturia. While most of them find it unrelenting and brutal, Brock feels like he is right at home. The party encounter a four armed yeti beast on the slopes, but manage to sneak past it, and find shelter in a cave for the night. In the cave, they discover mummified Ravens hung from the roof like puppets, deeply disturbing them all, though especially Vex. That night, while the party sleeps, one of them has a dream of Dr. Love imprisoned in Sigil as he tries to convince Hutijin to save him, though he learns that Orcus has turned his back on him.

In the middle of the night, Yak and Fred attempt to recontact The Demogorgon as Yak reconsiders his offer, but ends up accidentally waking the entire party, who all think that the two of them were shagging. They leave the cave the next morning to find the storm cleared, and enter the Novedheid Wastes. In the wastes, they are attacked by the white dragon Balagos, and only manage to survive once Yak uses the Amulet to banish the dragon, much to the anger of Ailynn. The party begins to turn on each other, until Vex breaks them up. They decide to hike to Theros first, before turning back to loot the lair of Balagos.

They hike up the slopes and reach the Monastic Peaks, where Brock takes a selfie with a sending stone to send to Vlad. The party scries on Favyn only to discover him climbing a cliffside somewhere in the north. Under cover of nightfall, Yak and Fred reconnect with the Demogorgon, though only manage to infuriate him further. The next morning, the party hikes down into the Icewilds, and encounter a strange fortuneteller, before reaching the city of Theros. They enter the city with hopes of visiting the bath house, before Fred is suddenly confronted by a Marut that banishes him to Sigil.
Splitting the Party

Splitting the Party was the 19th session of Arc 1. The session entails the parties struggle to stay united as they face more and more obstacles within the Cormanthyr Forest.

## Synopsis

The party arrives back in Blandle, and in the tavern Ailynn learns from Elvish that he killed the mother of Stionis to take the medallion that awards him immortality. Once Stionis learns, the party are forced to hold him back from attacking Elvish. Yak is called over by the bartender, who gives him a letter and the Sword of Stonefinger left by Vlad before he left. Brock is able to read the letters on the sword, discovering a bizarre riddle. The next day, the party leaves the town and heads east.

As they travel, tensions rise further, eventually escalating into Stionis attacking Elvish, before the whole party is roped in. Fred summons Darmishir, who beheads Elvish, killing him for good. With broken trust, the party enters the Cormanthyr Forest.

On the path, Yak encounters a small child similar to the one he kicked back outside of Uregad. It turns out to be a shapechanging ooze, which the party defeats. Ailynn discovers that her book is being mysteriously written in by an invisible entity, calling itself the ‘Friend in the Pages’. The entity offers her advice and help, though wants her to ‘free it’.

The party find a cottage in the woods, and upon approaching it, are attacked by an overgrown antlered white wolf. After a short skirmish, the wolf transforms into a Druidic man named Fenrimir, who apologizes for the situation, before inviting them in for tea. He questions them on why they travel through the Cormanthyr, before telling them the story of the forest. That night, Yak and Fred form an alliance in case tensions escalate further in the party.

The next morning, after an unfortunate incident with eggs, the party leave the house, Fenrimir in tow. They reach a clearing in the woods filled with the corpses of the Efreeti army they encountered outside of Blandle, being feasted on by a pack of feral mountain goblins. They slaughter the creatures, though Yakaza decides to adopt one of them, learning it is named Boog. They bring Boog with them as well, and arrive at the destroyed elven city of Moonfall.

At the city, they find a horde of treasure protected by the poison dragon Mornagauth. After it threatens to attack them, Faerie steps in, seducing the monster as the party steals the treasure, attempting to shield Boogs eyes from what goes on deeper in the lair.
Captain Triggerfish

Captain Triggerfish was a notorious pirate operating in The Sabering Seas, and the captain of the legendary Wicked Wench. He formed an alliance with Yakaza and the Barracuda during the War on Piracy, resulting in his ship being sunken during the ransacking of Denair. Triggerfish would participate in the Battle of the Sabering Seas, during which he would be killed by a flying LEGO Car thrown by The Swordsman as he threatened Ailynn Daedra.

## Social Traits

### Titles

Captain of The Wicked Wench, Pirate Lord of Doveport

## Personal Info

### Died

December 31st 1310 (Aged 55) (A Red Sun Rises)

### Cause of Death

Struck by a LEGO Car thrown by The Swordsman
Arc 1

## Arc 1 Sessions

**Part I**

* A Festival of Kings
* The Kick Heard Round the World
* The Great Pursuit
* Riddles in the Sand
* The Boulder Roller
* Raving Rapscallions
* Dance with the Devil
* Lost in the Jungle
* Showtime!
* The Gloomwild
* Lurking in the Shadows
* Eye Spy
* Journey in the Dark

**Part II**

* The Beach Episode
* The Railway
* High Noon
* Monkeying Around
* Blizzards Pass
* Splitting the Party
* The Ballad of Dr. Love
* To Kill A Goblin
* Into the North
* Fate Intervenes (Mini Session)
* Bridge over Betrayal
* Stronghold in the Snow
* Inside Information
* The Lost City

**Part III**

* The Ravens Final Flight (Mini Session)
* The Price of Power
* Alone on a Desert Island
* A Family Affair (Mini Session)
* Adventure on the High Seas
* Unlikely Alliances
* The Christmas Special
* Requisition (Mini Session)
* A Red Sun Rises
* Misplaced Trust
* A Journey Beyond
* Raw, Unfiltered Calamity
Bianca Kibutzu

*"Ye will not forestall my judgement, witch!"*

Bianca Kibutzu was a notorious pirate that captained The Black Seas Barracuda. She led the pirate forces during the War of the Sabering Seas against Wimbledon, and manipulated her son Yakaza into giving his life to aid her in the destruction of the Shadar-Kai.

Bianca was a major villain in Part III of Arc 1.

## Personal Info

### Cause of Death (Initial)

Killed in the Battle of Barracuda Bay by The Scarlet Ibis

### Cause of Rebirth

Resurrected by the Goddess of the Sea to liberate The Sabering Seas from the control of Wimbledon

### Died

December 31st 1310 (Aged 141) (A Red Sun Rises)

### Cause of Death

Incinerated by Ailynn Daedra in the Battle of the Sabering Seas

## Statistics

### Appears in

A Family Affair (Mini Session), Adventure on the High Seas, Unlikely Alliances, A Red Sun Rises

## Official Description

Standing before you is a blue ghostly tiefling. She wears a long captain's jacket over a buttoned down tunic, and her dreadlocks falling down her back are covered by a wide brimmed feathered hat. She looks incredibly gaunt, and you can almost see her skull beneath her face. She holds herself up on a rapier she is using as a crutch.

*(A Red Sun Rises)*

## Quotes

* “Yer leader has abandoned you. Yer city be laid to rubble and plundered. All that be left is ye.” *(A Red Sun Rises)*
* "If we be hellbound, we be draggin ya down to the depths with us!" *(A Red Sun Rises)*
* "But I, not only ye, are a chained dog, barkin for someone to at last set me free! It be a cruel reality, but be reality nonetheless, me boy. These oceans be no less torturous for any mothers son who calls thyself a pirate, Yakaza! Even when we be among the living, a punishment eternally damned follows we every step like the wake of me ship!" *(A Family Affair (Mini Session))*
Arc 2

## Sessions

**Part I**

* The Age of Innovation
* City in the Stars
* A Man and his Bee
* The Frog Episode
* The Eclipse
* The Sands of Time
* A Detective's Calling
* One Sad Chef
* The Great Casino Heist
* A Dish Best Served Boiling
* A Spark in the Darkness

**Part II**

* Just Good Business
* The Fast and the Furriest
* Better Off Dead
* Sky Riders Scythe
Showtime!

Showtime! was the 9th session of Arc 1. The session entails both the Boulder Rolling Finals and the heist of the Mirador Royal Palace happening at the same time.

## Synopsis

Stionis scrambles to resurrect Oberon following his misuse of the magical fruits, though has knives for hands. Elvish cures his curse, and he uses the Ring of Returning to go 12 hours into the past to revive his god, though finds himself alone in the jungle separated from the party. Fred goes back to reunite with him while the rest of the party head back to Mirador.

In Mirador, Craggle turns in the Tigers Eye Gemstone and is let into the tournament, beating Kessler in the semi-finals and moving up to face Faerie in the finals. Back in the Paradise Pub, the party celebrates and gets black-out drunk, and wakes up to find the Aboleth of the Crystal Lake attempting to consume them. A battle ensues, where Vex is brainwashed by the creature, and Ms. Tibsy is seemingly killed, though revealed to be only a robot, explaining her reoccurring appearance in every tavern the party had visited.

After the battle, Elvish and Vlad finalize the plan, where Elvish, Stionis, Fred, Brock and Vex will perform the heist on the royal mansion of Mirador while Craggle and Faerie fight in the Boulder Rolling tournament finals, with Vlad acting as the getaway driver with The Shaggin Wagon. Faerie and Craggle have their match, and Faerie comes out victorious.

The rest of the party arrive at the mansion, sneaking in through a skylight, though being ambushed by a group of guards led by Favyn in the ballroom. The party manage to escape into the treasury and acquire the Left Leg of The Material Guardian, though Elvish is killed by Favyn when he is launched onto a statues sword after performing his original song 'Lets Be Friends'. The party escape using Vlads spell, and mourn the death of Elvish, before departing north on the Shaggin Wagon, bringing the now rich Faerie with them.

## Characters

* Vex Amanthal
* Yakaza Kibutzu
* Zachary Cragglecock
* Camiel Chavine
* Faerie Longstaff
* Brock Lee
* Stionis Ero
* Vlad Ironcock
* Elvish Presley
* Favyn Elkfein
* Ms. Tibsy
* Kessler
Clint Cragglecock

Clint Cragglecock was an arms dealer and sharpshooter operating primarily in Dirt. He was the father of Zachary Cragglecock, and taught him his skills of firearm creation and usage.

## Clint Cragglecock

### Relatives

Zachary Cragglecock (Son), Cragglecannon (Sister)

### Affiliation

The Shaggiteers, The Forces of Light (Formerly)

## Appearances

### Appears in

Journey in the Dark (Vision), The Beach Episode, The Railway, High Noon, The Christmas Special (Voice), Raw, Unfiltered Calamity
Axe of Arkus

The Axe of Arkus is a fabled greataxe wielded by the dwarven kings of Arkus.

### Powers

Dominion over Dwarves, Superhuman Strength, Healing, Underground Teleportation, Flight

### Owners

Yodun (Formerly), Charon (Formerly), Brock Lee

### Cause of creation

Created by a guild of the cities greatest artisans commissioned by King Dhogovi III to repel the invading forces
Useless

* Equipped
* Stand

## Appearance

It has a classic appearance. The shape and sizes are normal, consists of a greyish color. The appearance is supposed to represent the default shovel. The shovel is taller than an average r6 avatar and has the same size as most other shovels.

## Abilities/Passives

The ability is a passive. It is just a normal shovel but with boosted power and speed than the normal default shovel.
Bussy

Bussy is a town built into a large fortified bridge crossing the River Bussy. On the eastern side where you have entered, the few more houses dotted around the crossing are a more typical design, made of wood and bricks with roofs made of hay. The bridge is built of stone with a covered roof, and is about 50 metres long spanning across the whole river, around 25 metres wide. Constructed onto the sides of the bridge are more houses and watchtowers, and you can even see some cottages and trees on top of the bridge. On the west side, the environment is only a vast desert, with a few palm trees dotting the horizon. The buildings around the bridge are made of sandstone with colourful drapes and tarps decorating them. All along the eastern banks of the river on either side of the bridge are crop fields spanning as far as you can see.