recursal/Fanatic-Fandom huggingface dataset:
Castlevania: Harmony of Dissonance

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**Castlevania: Harmony of Dissonance** is a let's play series by KuuImpact from 2010.

## History

Castlevania: Harmony of Dissonance is a Game Boy Advance Metroidvania-Platformer, which includes RPG elements. It was suggested for Kuu to play by two of his subscribers, and is the only Castlevania let's play on the channel (not counting Akumajo Special Boku Dracula-kun). Originally, Kuu thought he wouldn't like the game, as it was a blind playthrough, though he ended up highly enjoying it. This prompted him into considering let's playing more Castlevania games, such as Castlevania: Circle of the Moon. Kuu nearly beat the game 100%, managing to get almost everything in it except for a few minor secrets, which he didn't feel were important. The gameplay feels like a regular Metroidvania, though it's main deviation from the genre is its RPG influences; including stats, leveling up, and equipping weapons and armor. Apart from regular Castlevania tropes, such as the famed Belmont whip, there are plenty of attacks added to this game through the sub-weapon mechanic. While using a variety of spell books mixed with sub-weapons, there is a large amount of elemental magic attacks to use against enemies. These all must be found individually throughout the castle though, with some appearing much later in the game than others. Kuu thought Harmony of Dissonance was easy for a Castlevania game, though this didn't hinder his experience in any way.

In Castlevania: Harmony of Dissonance, Kuu assumes the role of Juste Belmont: Simon Belmont's grandson. Taking place half a century after Simon ended Dracula's curse, an entire village was built to commemorate him and his family name. This is where Juste meets two of his friends—who happen to be main characters in the game—Maxim and Lydie. The game begins with Juste and Maxim at a castle, both of whom are planning on rescuing Lydie from it. Slowly, many secrets of the castle are revealed, while Death himself tries to stop Juste by any means necessary. Three endings are contained in the game, and Kuu got all three of them in his series.

## Trivia

* 2 episodes of the series were lost, as Kuu had recording errors.
* Kuu edited this a lot more compared to his other series, as he didn't want to waste video time while backtracking.
Pokémon Go! Go! GO!!

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**Pokémon Go! Go! GO!!** is a let's play series by KuuImpact from 2020.

## History

Pokémon Go! Go! GO!!—known, also, as Monster Go! Go! Go!! and Pocket Monsters Go! Go!—is a Chinese bootleg of The Smurfs 3 on Game Boy Color (the original Smurfs 3 was solely a black-and-white, Game Boy release; however, this hack was colorized by the developers, albeit very minimally, resembling a Super Game Boy game) developed sometime in the late 90s. The game has had an extensive history, with various different versions containing varying degrees of ROM hacked changes and being constructed from numerous different—strangely and overwhelmingly Smurfs-based—titles. In fact, some releases have probably had different developers as well. The version which Kuu selected was by far the one which had accrued the most notoriety over the years. As a hack, it was, predictably, riddled with glitches and other coding errors. Many of these were mild and relatively ineffective—such as seizure inducing background on certain levels and mass slowdown—while others had the aptitude to completely and irrevocably crash the game. Thus, Kuu abused both save states and the emulator's built-in speed-up feature. Additionally, it took numerous different emulators in the first place to even get the game to run and record correctly.

Pokémon Go! Go! GO!! essentially has no plot; it does, however, start out with an outlandish introductory cutscene, wherein Meowth recites a Celine Dion song. Another peculiarity, which may have significance as to the game's story, is that all of the doors of the hub world have had pentagram sprites edited onto them by the hackers. At the end of the game, Ash appears and offers to take Pikachu away to "the home free from any dark sides." It is, then, revealed that the entirety of the game was, in all likelihood, simply a dream by Meowth.

## Trivia

* It was the first Game Boy Color game to be played on the channel since Dragon Warrior Monsters 2: Cobi's Journey, 10 years earlier.
	+ In episode 4, Kuu even discussed other Dragon Warrior Monsters games which would be considered for future let's plays
* The bootleg was the first fan request in years to be let's played and was chosen by the owner of this very wiki.
* Although not approved for the Prima balzare in la Primavera block, serving merely as an intermission let's play, it was added to playlist category anyways.
* Kuu suggested in the first episode that, circa 2012, he was close to playing the original Smurfs game that this hack was modified from.
Ardy Lightfoot

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**Ardy Lightfoot** is a let's play series by KuuImpact from 2012.

## History

Ardy Lightfoot is a SNES platformer that was designed to have an "RPG feel" with its music and art style. Kuu played the Japanese version of the game as the US release was censored and edited in many ways. Controlling the titular Ardy Lightfoot and his friend Pec, the game's main attacks are throwing Pec into enemies and a tail bounce attack. If hit, Pec will die temporarily until he's found in a chest, leaving Ardy to fend off attacks all with his tail stomp. Because of this, the game's difficulty is increased monumentally, and Kuu used many save states throughout his playthrough. Even though the Japanese version was easier than the US one, Kuu still had a hard time beating the game, and had to cheese most of the bosses.

The story starts with Ardy and Pec handing a slab of stone to a wise old man. The stone has writing on it, which sets up the plot as the old man reads it aloud. It describes a mystical rainbow created by a great, unknown power. After a series of bad events, the great power dies, and the rainbow is put into 7 different gem parts. Once these gems are put back together, a single wish will be granted to whoever has joined the pieces again. The old man begins reading out where the rainbow gems are, until a terrorist attack on their town is launched by a villain also looking for them. It's up to Kuu to help Ardy and Pec get to the gems, before the evil king gets his hands on them first.

## Trivia

* Kuu's brother requested for Kuu to play this game earlier in the summer.
	+ Kuu eventually started it months later, as a game to play while Shin Megami Tensei: Devil Children Black Book was on hold.
TMNT

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**TMNT** is a let's play series by KuuImpact from 2019. It guest starred Inuto500, Zephyr\_The\_Bear, and Tbro.

## History

TMNT (an acronym for Teenage Mutant Ninja Turtles) is a world-famous arcade game, developed by Konami, which served as the beginning of Kuu's Fall N' Brawl let's play block. Kuu & Co. seemed to have played the game more on the basis that it was a Konami classic, rather than out of affinity for TMNT as a franchise. This, however, had not been the only time Kuu had wished to record a co-op TMNT let's play; the first time, in early 2011, never came to fruition solely due to Kuu being unable to find enough people who could run the MAME Plus emulator. TMNT was significant for being tied with Uninvited: Quest for the Red Diamond as the shortest series on Kuu's channel—lasting only a mere 2 episodes. This record was broken by Knytt Nano during the Prima balzare in la Primavera block.

The plot of the game starts when Shredder kidnaps April O'Neil. The four turtles (Donatello, played by Kuu; Michelangelo, played by Inuto; Raphael, played by Zephyr; and, the leader of the group, Leo, played by Tbro) are tasked by their mentor, Splinter, to rescue her.

## Trivia

* At the end of the series, Kuu hinted at another arcade let's play, Metal Slug, featuring the same four hosts.
DoReMi Fantasy

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**DoReMi Fantasy** is a let's play series by KuuImpact from 2010.

## History

DoReMi Fantasy is a Super Famicom platformer. Despite being exclusively released in Japan, Kuu managed to find an English translate patch for the game's cutscenes. The game is a fairly simple platformer, with the main attacks being projectile bubbles and jumping on enemy heads to stun them. Each new world unlocks a new ability, which can be used to go back and enter secret areas. There are also powerups scattered throughout all the levels. These powerups go away after dying just once, similar to the Bomberman series. As this game and Bomberman were both developed by Hudson, they share a lot of similarities with each other (despite being completely different game genres). In fact, Bomberman even appears in the game early on.

The plot follows a boy named Milon, who's on a quest to defeat the evil wizard, Amon. Before Milon arrived at his hometown, Amon kidnapped Milon's fairy friend and destroyed all music. In order for Milon to stop him, he must defeat a series of Amon's minions and collect their magical musical instruments which are capable of restoring balance. At the same time, Milon must collect purifying stars, as the musical instruments have been hexed by Amon.

## Trivia

* The game's full name is DoReMi Fantasy: Milon's DokiDoki Adventure, though Kuu shortened it for brevity.
* The game is a sequel to Milon's Secret Castle on NES.
Fall N' Brawl

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The **Fall N' Brawl** was an event block on KuuImpact's channel which took place throughout the later fall of 2019 to the end of winter in 2020. It was themed around beat 'em up and arcade games.

## List of Games Played

* TMNT
* Hook
* Crusader of Centy
* Hyper Pacman
* Neo Bomberman (Selected from community poll which also featured: Bomberman Max 2, Pocket Bomberman, and Bomberman World)
* Ganbare Goemon III
Maya the Bee: The Great Adventure

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**Maya the Bee: The Great Adventure** is a let's play series by KuuImpact from 2014. It was Kuu's 5th year anniversary special.

## History

Maya the Bee: The Great Adventure is a Game Boy Advance platformer. Kuu chose this game as his 5th year anniversary, an appropriate choice due to Kuu's most hated enemy in games being bees, which have appeared many times throughout his years of let's playing. The game is based off the Nick Jr. show, and not the original anime series. Because of this, it is a pretty easy game considering its age demographic. Despite this, Kuu played it because he thought it was relaxing and he liked the graphics. The gameplay is quite run of the mill for a platformer, though there are plenty of secret rooms scattered all across each of the maps. Something which Kuu disliked was the matching mini-game after each level, which he usually just skipped by submitting purposefully wrong matches. He also didn't collect items such as cheese and super flowers, which would give extra chances for this mini-game.

The plot of the game is very simple, with Maya's friend Willie going missing, and Maya having to find him before nightfall. On this journey, there are also side quests, though Kuu ignored them and focused only on finding Willie. The game is relatively short, lasting only 4 worlds with 4 levels each.

## Trivia

* This game is similar to another game Kuu would play in the future, Bibi Blocksberg The Haunted Castle Treasure, as they're both easy children's games based on German properties.
* The Great Adventure is the second Maya the Bee game on GBA, the other being Sweet Gold. Kuu has stated that Sweet Gold is a much better game than The Great Adventure.
Neo Summer of KuuImpact

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The **Neo Summer of KuuImpact** was a special event on KuuImpact's channel that took place during 2019.

## History

The Neo Summer of KuuImpact was Kuu's comeback event and the successor to the short-lived 2015 Summer of KuuImpact. After a period of over 3 years of YouTube inactivity, Kuu decided to make a return to YouTube in order to celebrate his 10th year anniversary. Kuu confirmed that this was a tribute to the long time fans, for unexpectedly reneging on the original Summer of KuuImpact. The Neo Summer of KuuImpact was meant to serve in a similar manner as the original was supposed to; the original was meant to be a farewell to let's plays, and Kuu had reaffirmed that after the 2019 summer was finished, the channel would return to a state of inactivity. Though, he also stated in an episode of Dark Cloud 2 that, like classic let's player DeceasedCrab, he could potentially do a single let's play every year. This eventually shifted into Kuu's decision to keep the channel alive through periodic blocks of let's plays, which would all be seasonal occasions. It was stated, however, that these seasonal blocks would all be shorter and less intense than the Neo Summer of KuuImpact.

Many of the games Kuu selected for the Neo Summer of KuuImpact (see below) were ones that he previously planned, but which had fizzled out due to various reasons. Initially, Kuu only planned to bid adieu to his channel by finishing Dark Cloud 2, but eventually he decided that this wasn't good enough; this comeback event was announced immediately after the end of Dark Cloud 2's main game was finished.

## List of Games Played

* Dark Cloud 2
* Ganbare Goemon I
* Widget
* Digimon World DS
* Melon Journey
* Within A Deep Forest
* Bible Buffet
* Congo's Caper
* Ganbare Goemon II
* Bear With Me (Selected from community poll which also featured: Anna's Quest, Edna and Harvey: The Breakout, Space Quest 4, and The Night of the Rabbit)
* High Seas Havoc

## Trivia

* Kuu originally planned to let's play Tomato Adventure as the grand finale, although this had to be indefinitely delayed to a future event block. The reason for this was due to Kuu and the 'Gizmo Translation Project Team' working on the first full English fan-translation of the game.
Doom Sphere

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**Doom Sphere** is a let's play series by KuuImpact spanning from 2009 to 2010.

## History

Doom Sphere is an RPG Maker game created by supersonicklyx, who also created Cube Lab. Just like Cube Lab, Doom Sphere is lost, with Kuu's let's play serving as the only evidence of it's existence. Kuu teased playing this game for months, as he had to wait to get a better laptop that was able to run the game. The first episode was just a preview, and was uploaded 3 months before Kuu made the game into a regular series. Kuu thought it was a really good RPG Maker game, despite the abundance of glitches. The game was filled with many missing events and random bugs, halting Kuu's progress entirely. Kuu would be forced to wait for the creator to apply a fix, and then send him the updated game numerous times throughout the series. Because of this, episode lengths were very sporadic, with some being as short as only 5 minutes. Something unique to Doom Sphere, compared to other RPG Maker games featured on the channel, was the combat. All combat took place on the overworld (apart from a few boss fights) with attacking, defending, and skills being used by pressing certain keys on the keyboard. There was also a day-to-night feature which was important at points in the game.

In Doom Sphere, Kuu plays as the protagonist Tommy, who Kuu described as the English version of Ataki from Dragoon Chronicles: Origin of Evil. One day, Tommy and his friends are called on by Danny to take part in a laboratory experiment. Danny created a virtual reality RPG, and wanted to put his friends into the game, though they refused. Strangely, the game itself goes rogue after this, and sucks Danny's friends into the game without warning. It's up to Kuu to keep Tommy and the others alive inside of the evil Doom Sphere. Shortly after creating the first game, supersonicklyx started development on a Doom Sphere II, which would have taken place right after the ending of the first game. He never finished it, though Kuu said he would have let's played it if he did.
Bear With Me

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**Bear With Me** is a let's play series by KuuImpact from 2019.

## History

Bear with me is an episodic point and click adventure game with elements of horror and film noir. Notwithstanding being the first point and click game for Kuu to play since 2015—with Putt-Putt Enters The Race—but it was also the first point and click game in general not to be Putt-Putt related—with Trilby's Notes, 6 years prior. Bear With Me was selected by Kuu's audience using a community poll feature, meant as a special occasional for the Neo Summer of KuuImpact. Among the candidates were other adventure games, such as Anna's Quest, Edna and Harvey: The Breakout; Space Quest 4; and The Night of the Rabbit. Almost all of the episodes in this series extend to at least 15 minutes, which Kuu has similarly done to specific games in the past. Regardless, many episodes manage to even surpass the 15 minute limit this time around. Unlike most of his let's plays, Kuu tended to remain more silent in this series. This was to allow the voice acted cutscenes to play without interruption, thereby delivering all relevant plot information for the audience.

In Bear With Me, Kuu plays controls the snarky 10 year old girl named Amber. The story begins with Amber, awoken from a deep slumber, discovering her brother, Flint, to be missing. After receiving a hint from one of her playthings, she arranges a meeting with Ted E. Bear, her stuffed bear, who also happens to be a detective. As the plot thickens, the duo unearth clues regarding a mysterious "Red Man," whom Amber was forewarned about early on. In his series, Kuu showed off both of the game's endings.

## Trivia

* Kuu started each episode off with "Hey, all you dolls and birds!," rather than his usual introductory statement.
RPG 52

**RPG 52** was a planned RPG Maker game created by KuuImpact. It didn't get far into development before being cancelled.

## History

The only mentions of RPG 52 are on Kuu's old blog, with the game being announced on June 3rd, 2010. Kuu worked on the game for approximately 3 months before ending production, as the final mention of the game was on September 1st, 2010. In this 3 month period, Kuu had finished an entire character, and was creating music for the game which he described as "very awesome". This is the only known progress made in the game.

Almost 8 years after Kuu announced it, RPG 52's concept still hasn't been attempted. It is believed to have been influenced by Action 52, though instead of with action games, it would have been an RPG. Some evidence to back this up is Kuu mentioning Action 52 as the worst game he has ever played numerous times in the past. Kuu's description of RPG 52 includes characters which were originally from Action 52, with the most specific being the Action Game Master and his 3 furry friends (from the Action 52 game 'Cheetahmen'). A final piece of evidence was the game being announced 1 month after the Angry Video Game Nerd reviewed Action 52, which is a series Kuu was fond of back in the day.
Space Funeral

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**Space Funeral** is a let's play series by KuuImpact from 2012.

## History

Space Funeral is an avant-garde RPG game. Although developed in RPG Maker, it's hard to tell due to the surreal and abstract art style which was originally made without any pre-made RPG Maker assets. Kuu started this series immediately after watching a series on it from another let's player, due to how much it intrigued him. During the first episode of Kuu's let's play, he only speaks in soliloquy, due to the game's style. The rest of the series was like any other on Kuu's channel though.

The game's plot is fairly simple on paper, though due to the surrealist way its told, it is much more unique. Kuu plays as Philip, a boy who gets kicked out of his home at the beginning of the game. After walking through his strange village, he meets a wizard who explains to him about a corruption destroying the world. It's revealed that the only way to stop it is to find a perfect city somewhere in the land. Philip treks through his world, in an attempt to save it from this mysterious corruption.
Super Widget

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**Super Widget** is a let's play series by KuuImpact from 2009.

## History

Super Widget is a SNES platformer, which Kuu has poked fun of many times over the years. Kuu had many issues with the game, with the biggest one being the poor, slippery controls. Other issues Kuu has with the game is how you slide after a jump, making you more prone to taking damage, and the slow, close range punch attack which is more of a detriment than something helpful. There are also powerups scattered throughout levels, which give certain attacks and change the player's sprite to bizarre hybrid creatures, such as a bee or a Mega Man-esque soldier. Near the end of the series, Kuu stated the only good thing about the game was the first few levels.

Super Widget is based off of a 90s children's cartoon titled Widget the World Watcher, and the plot shares some similarities to the show in premise. Kuu plays as an alien named Widget, who is tasked with watching over Earth to protect it. One day, when danger is beginning to form on Earth, Widget is given the chance to graduate to a higher ranking World Watcher, instead of his current position as an apprentice. Throughout the game, Widget travels to different parts of Earth to defend it from villains and creatures. Kuu described Widget and his basic premise as a bad version of Captain Planet.
Touhou Mother

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**Touhou Mother** is a let's play series by KuuImpact spanning from 2011 to 2012. It was the fifth longest series on Kuu's channel, spanning over 60 episodes, before being dethroned in 2019 by Dark Cloud 2.

## History

Touhou Mother is an RPG made in the RPG Maker engine. To suit the stylistic and gameplay needs, the engine was stripped almost completely, and re-coded from the ground up by 'S-chan'. It was also originally in Japanese; however, Kuu was able to find a then-rare English translate patch to the game. As the title suggests, Touhou Mother is a crossover between the Mother series and the Touhou Project line of games. Kuu played it in response to the numerous requests he had received to play a Touhou game, yet not wanting to play an actual danmaku bullet-hell shooter (he eventually did a short let's play of ESP Ra.De. a couple years later). In terms of gameplay, graphics, sound, and writing, the game draws most of its inspiration from Earthbound; though, many plot parallels to Mother 3 can be seen as well. The battle system of the game is almost identical to Earthbound, retaining its rolling health feature and PSI/PK-based attacks.

Despite being called Touhou Mother, very few Mother characters appear, with the game featuring mostly Touhou characters. The story begins with a meteorite crashing through the Hakurei Border. Reimu and Marisa—a maiden and witch—go to investigate, and discover a hostile Starman Jr. is aboard it. Along with help from a youkai, named Yuka, they defeat the Starman and soon notice an unconscious Porky Minch nearby. After restoring him to health, it's revealed that Porky has lost his memories and has seemingly lost all of his evil tendencies, too. Reimu and Marisa are soon sent out on a quest to find a mysterious man's melodies, which could shed light on the meteorite and potentially save Gensokyo from destruction. Touhou Mother's story is filled to the brim with obscure references to Touhou lore.

## Trivia

* Touhou Mother has a sequel, although Kuu disliked it in comparison to the first game.
* Kuu predicted this series would go on for at least 80 to 90 episodes, which would have made it his longest let's play.
* Kuu voice acted all the dialog near the start of the game. He gave this up by the 14th episode.
Doraemon IV

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**Doraemon IV** is a let's play series by KuuImpact from 2012. It is the final Doraemon game series on the channel.

## History

Doraemon IV is a Super Famicom platformer, and the final Doraemon game made for the system. This series marked the end of Kuu's first "series let's play", where he plays through each game in a franchise/on a console. Out of all four Doraemon series on the channel, this one was the least popular, with only one episode receiving over a thousand views. Unlike the previous installment, Doraemon III, which Kuu considered to be the best in the line of games, this one was derided by him, as he thought it was the worst of them all. The biggest complaint Kuu had was how much of a downgrade the game was, especially when looking at the improvements made in the last game. Each character's sprite returns to their original Doraemon I/Doraemon II appearance, and overall, the game is much shorter than before. The RPG overworld, which was a staple in each of the games, is now completely removed, in favor of a Super Mario World style map system. Other complaints Kuu had was how gimmicky the game was, and how floaty he felt the physics to be. One of the new added gimmicks was the mechanic to play as two possible characters at once, with one hopping on the other's back and firing a weapon as support. Weapons also don't remain in the player's inventory like before; instead they have to be collected throughout the levels, with them resetting whenever one is completed.

In Kuu's final Doraemon adventure, the titular robot cat and his friends decided to travel to the moon. This is sparked when Shizuka's moon keepsake shines a glaring spotlight at the moon, and the group decides to investigate why. They eventually discover that the moon is inhabited by human-like bunny people, and that their moon kingdom is in danger. It's up to Kuu to help them save the moon, while playing as Doraemon one last time.

## Trivia

* The original title of the game is 'Doraemon 4: Nobita to Tsuki no Oukoku', which translates to 'Doraemon 4: Nobita and the Moon Kingdom'.
Doraemon III

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**Doraemon III** is a let's play series by KuuImpact from 2011. It is the third of four Doraemon game series on his channel.

## History

Doraemon III is a Super Famicom platformer, exclusive to Japan. In the previous year, Kuu had played two of the other games in the franchise, in something he called a "series let's play". As usual, this series was very popular for Kuu, though viewership started to slightly trickle down near the final episodes. Also, like with the other games, Kuu shortened the original title in the episode names. The game's full name is 'Doraemon 3: Nobita to Toki no Hogyoku', which roughly translates to 'Doraemon 3: Nobita and the Time Jewell'. This installment is much different compared to the games that came beforehand, which even Kuu took notice of. It still retains the platformer with RPG elements formula as before, though this time it's much less prominent. Instead, there's now multiple overworlds, all of which play like platforming levels, and are featured a lot more than the RPG overworld. Other updates are the graphical overhaul, with each character getting a highly detailed new sprite, and even some voice acting added. Kuu himself even played the game a bit differently than he used to. This time, he barely played as the titular Doraemon, as he felt he was not as useful considering the level design.

The story of Doraemon III starts when Nobita's priceless, ancient dinosaur bone gets destroyed by the other kids. Nobita and Doraemon travel back in time in to replace it, but end up drastically changing history in the process. It's up to Kuu to help the Doraemon crew resolve time back to normal, with the help of a new character, Agent 0.

## Trivia

* Doraemon's sister no longer appears as a playable character this time, now being reduced simply to a cameo on a menu screen.
* This series was the longest of the four Doraemon let's plays on Kuu's channel.
* Kuu considered this game to be the best of the four Super Famicom Doraemon games.
M.I.T.S. King's Tale

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**M.I.T.S. King's Tale** is a let's play series by KuuImpact from 2011. It was the only let's play Kuu did with his brother, though it was never finished.

## History

M.I.T.S. King's Tale is a game Kuu created in the Super Mario Bros. X engine. It was meant to have 9 worlds, but Kuu decided that for the let's play, he and his brother would only play the first 3 worlds. They only ever played the first world, ending the series prematurely after beating the first boss, as Kuu's brother couldn't find the time to record the rest of the series. It's also unknown if Kuu even finished developing the fourth through ninth worlds of this game. The gameplay in the engine is a mix of different mechanics from the NES trilogy of games, even incorporating things from Super Mario Bros. 2. One added feature to this game is that there's splitscreen, allowing Kuu and his brother to travel the levels freely without having to be on the same part of it at all times.

Although Kuu's world was named after M.I.T.S., the only relation to M.I.T.S. is a few pieces of dialog and some signs scattered throughout. The game starts with Kuu (playing as Mario) and Kuu's brother (playing as Toad) discovering a sign in the Mushroom Kingdom. This sign has been left by Kaze, a character in M.I.T.S., and is challenging them on if they want to "walk the path of Kaze". After this, the pair set out to defeat Xinx and other M.I.T.S. villains.

## Trivia

* This series was the second M.I.T.S. themed series which Kuu never finished, coming months after M.I.T.S. Power Strike.
* Kuu simply referred to the series as "Kuu & Bro", after he stopped updating it.
Bucky O'Hare

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**Bucky O'Hare** is a let's play series by KuuImpact from 2020. It guest starred Zephyr\_the\_Bear.

## History

Bucky O'Hare is an arcade beat 'em up game, which served as the second winner of the Prima balzare in la Primavera block's two respective community polls—correspondingly belonging to the rabbit-themed one. Kuu and Zephyr had played the game twice in a row, each session being recorded, with only the latter receiving editing and an official upload to the channel. The first recording, according to Kuu, was not in-line with the quality standards apropos of the rest of his let's plays, and seemingly lasted for only a very few episodes. The puny length of the first recording can be attributed to the game's difficulty being set, at the time, to level 3, whereupon it was raised in the second to its max, level 8. As opposed to previous beat 'em up games featured on the channel, Bucky O'Hare's main attack for each of its characters is a long-range laser gun which, thus, provided Kuu with a quasi-shooter as well.

Adapted from the Bucky O'Hare cartoon series, the roster of characters within the game are Bucky O'Hare, Jenny, Dead-Eye Duck, and Blinky, the first two being whom Zephyr and Kuu respectively played as. Like in the show, Bucky must face off against the 'evil Toad Empire,' who plan to subjugate to themselves the rest of the Aniverse.
Namco Classic Collection Vol. 2

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**Namco Classic Collection Vol. 2** is a let's play series by KuuImpact from 2010. Superjew311 guest starred in all of the episodes.

## History

Namco Classic Collection Vol. 2 is an arcade compilation of 3 famous Namco games; the games included are Dig Dug, Pac-Man, and Rally-X. Featured in the compilation are also "arrangements", which is what Kuu and superjew played. The arrangements are basically remasters and remixes of the original games, with plenty of added features that couldn't have been supported on the original arcade versions. Such new additions are the inclusion of numerous different levels, more powerups and upgrades, and even boss battles. The new feature that was most important, however, was 2-player mode, which is how Kuu and superjew played the games together. The only game to not feature 2-player mode was Rally-X, which was the only game the pair didn't play. Their series ended up being the first unfinished series on Kuu's channel, as they only played through the entirety of Dig Dug, before ending on a small portion of Pac-Man. Despite this, it went on to become the most popular co-op series on Kuu's channel, with almost every video having over 1,000 views.

Just like their original arcade counterparts, the new arrangements' plots are as simplistic as they were before. In Dig Dug, there's an added map screen of the 'World of DigDug', which Kuu and superjew must traverse completely. Kuu played as the famous Taizo Hori, while superjew played as his identical, yellow friend. In Pac-Man, they must complete several different mazes without getting eaten, with plenty of new game mechanics. Kuu played as normal Pac-Man and superjew played as a recolored green Pac-Man.

## Trivia

* In June of 2012, the series was almost revived; but it seems, instead, that the pair decided on let's playing Wild Guns.
Adventures of Kuu and Klyx

**Adventures of Kuu and Klyx** was a planned RPG Maker game created by Kuu's old friend, supersonicklyx.

## History

Adventures of Kuu and Klyx was meant to star Kuu and former Kuu's Krew member supersonicklyx. Kuu's contributions to the game were shouting it out a few times in videos and on his blog, and he even worked on some custom sprites for the game. The only known progress on the game was a character sprite by Kuu, with klyx's development being unknown. It's assumed supersonicklyx first started working on it in April of 2010.

The reason why this game was cancelled so fast is probably due to supersonicklyx disappearing from the internet in mid-2010. Klyx uploaded his last video, almost 10 years ago, on August 12th, explaining that his internet stopped working for no clear reason. He stated that he would return to making YouTube videos whenever this was sorted out, though he never did. This is probably the reason why Doom Sphere's sequel was cancelled as well. It's unknown if Kuu and klyx ever spoke to each other again after this, or if it was the end of their online friendship.
Doodle God

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**Doodle God** is a let's play series by KuuImpact from 2010. This series is by far the most popular let's play Kuu has ever done.

## History

Doodle God is a flash game, being one of the few flash games Kuu has played on his channel. Despite being one of Kuu's shorter let's plays, it became his most popular, with all 5 episodes gaining between 18 thousand to 57 thousand views. The reason for this is due to it being one of the very few walkthroughs of the game back in 2010 (in fact Kuu's let's play was uploaded mere days after the game was released). Kuu played the entire game and uploaded all the episodes in a single day, just like with Fatty Bear, Pandemic II, and ESP Ra.De.. Less than 6 months after finishing the series, Kuu went on to let's play the sequel, Doodle Devil.

The plot of the game is about creating the Earth from scratch, with Kuu literally playing as God. He only starts off with 4 elements, but is tasked with creating 111 more by combining the ones he had just gotten, and continuing to combine using all of those results.

## Trivia

* Kuu was sick during the entire let's play.
* Kuu poked fun of its direct sequel, Doodle God 2, many times in his let's plays. The is because of how many requests he's gotten to play it years after the original series.
	+ Many viewers, even to this day, comment on these videos telling Kuu combinations, trying to help him out. Kuu got annoyed by this and it's probably the reason he never let's played Doodle God 2 (for a short period of time, after Doodle Devil, he initially planned on let's playing it).
Chibi Force

**Chibi Force** is a planned RPG Maker game created by KuuImpact. It has been in development for many years and has seen many hiatuses therefrom.

## History

Conceived of in the summer of 2012, Kuu started working on Chibi Force after a creative block for M.I.T.S. Rebirth. After announcement of the game's development in a let's play, Kuu posted a couple of short gameplay teasers on his channel soon afterwards. In the descriptions of these videos, a link to a now defunct forum page for the game could be found. Updates went dark for about a year after these two gameplay snippets, until Kuu revealed he was still working on it and showed massive improvements on what was shown a year earlier. Kuu also revealed a blog dedicated to the game's progress, which can be found here.

A few months after these updates, Kuu posted a download link to the game's beta demo in an episode of Ape Escape 3. This was posted on the same forum as mentioned above, so the only working download for the game is a MediaFire link which was found on the game's blog. The final update for the game was on February of 2014, with Kuu announcing a platforming game set in the Chibi Force universe currently in development. Both the original game and the platformer were never released.

After years of silence on the project, Kuu announced in 2019 that he's still marginally interesting in finishing Chibi Force. Some information about the game's concept was also revealed, with Kuu stating that it was meant to serve as a parody of RPG Maker games—lambasting them for all of their tropes.

## Gameplay Teasers

Spoiler Alert! 01Spoiler Alert! 02Chibi Force is NOT Dead, Just Being ReworkedChibi Force Beta Spoiler Alert 05!Chibi Force Beta Opinion Time! A Bestiary?Chibi Force Beta - Page and Marcy, Duel PalsCommunity tab screenshot, posted on April 19th, 2020Community tab screenshot, posted on April 20th, 2020Community tab screenshot, posted on April 22nd, 2020
Bible Buffet

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**Bible Buffet** is a let's play series by KuuImpact from 2019. It guest starred Inuto500 and Zephyr\_The\_Bear.

## History

Bible Buffet is a bootleg NES game developed by infamous Christian gaming company Wisdom Tree. Kuu had wanted to do a co-op let's play of the series for many years, announcing it originally in an episode of Hamtaro: Ham-Ham Heartbreak. Eventually, the original people he had planned to play the game with (presumably old Kuu's Krew members) dropped off the face of the internet. Kuu decided to make it the co-op special series of the Neo Summer of KuuImpact; it was the first co-op series since Trilby's Notes in 2013 and most likely the last one to ever appear on Kuu's channel. Inuto500, who appears in this series, appeared also as Kuu's co-host in Trilby's Notes, although this is Zephyr's first appearance on the channel. The gameplay of Bible Buffet is very unorthodox for NES games of the time. Half of the game is a ripoff of board games like Candy Land, while most of the gameplay is top-down and similar in style to the original Legend of Zelda. The game also has pop-quiz sections, which require a physical manual containing the questions; luckily, Kuu had a manual to read off the questions. The questions are all Biblical in nature and the only relation to a buffet in the game are the levels which contain food themed enemies.

There's virtually zero plot in Bible Buffet, except for the fact that a select number of unnamed characters are racing to get to Dessert Land. Notable to Bible Buffet is the announcer on the board game screen, whose voice translates loud and clear in relation to the NES's limited sound capabilities.

## Trivia

* Bible Buffet is one of Kuu's only let's play series, after Dark Cloud 2 and followed by Monkey Magic, to have an episode length of 20 minutes per video.
Doraemon I

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**Doraemon I** is a let's play series by KuuImpact from 2010. It was the start of a "series let's play", where Kuu played through all of the Doraemon video games on Super Famicom.

## History

Doraemon I is the first game out of four Super Famicom Doraemon games. Kuu played them all throughout the next 2 years, with all of them becoming immensely popular for Kuu's channel. These games have gained Kuu thousands of views in many of the videos from each of the different games. Doraemon I's full name is 'Doraemon: Nobita to Yosei no Kuni', though Kuu shortened the game's name for brevity's sake. He did the same for the other Doraemon games as well. 'Doraemon: Nobita to Yosei no Kuni' roughly translates to 'Doraemon: Nobita and Fairy Country'. Because the game was Japanese exclusive, Kuu had to explain many of the Japanese text boxes in the game to help his viewers understand what was going on. The gameplay is unlike anything Kuu had played before. It's a standard platformer, though the overworld is done in a top-down, RPG-like fashion. It's required to talk to random bystanders on the street who can reveal new level locations on the map or hidden item locations. These levels that they reveal are the platforming sections, and make up most of the game. You also need to walk into random houses on the map to talk to people there, which requires you to approach every house's gate until you find one you're allowed to enter. Another RPG element is the use of an inventory, which Doraemon stores weapons and other key items into.

The story follows Doraemon and Nobita, though for the majority of the game, Kuu plays as Doraemon only. Nobita is outside in his backyard when a fairy emerges from a patch of grass. She is in need of aid as strange happenings strike Japan, and Nobita and Doraemon set off with her to help.

## Trivia

* Kuu referred to the main fairy in the game as Princess Zelda, as she beared a stark resemblance to the character.
* There were several graphical glitches in the game due to Kuu running it on an emulator.
* During episodes 12 through 14, Kuu used his old, low quality mic from his very first let's plays.
Bibi Blocksberg The Haunted Castle Treasure

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**Bibi Blocksberg The Haunted Castle Treasure** is a let's play series by KuuImpact from 2015. Meant to be Kuu's comeback game, it ended up being the last series he would ever finish until the Neo Summer of KuuImpact—4 years later.

## History

Bibi Blocksberg The Haunted Castle Treasure is a German DS platformer, which Kuu picked to be the first game for his Summer of KuuImpact. The series started 5 months after Kuu abruptly disappeared from YouTube, being the first newly recorded gameplay video since then (an episode of Open Season which was recorded before he disappeared was uploaded right before the first Bibi Blocksberg episode). Now with a new PC and microphone, this series was much more high quality than other let's plays before. The gameplay is incredibly tame for a platformer and follows many platformer staples. There are only 3 powers in the game. The first is a turbo hex spell, which causes Bibi to go much faster at the risk of being hit easier. The second is a time freeze ability, which can be used in conjunction with the previous power. Then the third and final hex is an orb which tracks down various scattered treasures around the map. Kuu decided to 100% the game, getting each and every collectible in all of the levels.

The game is very simple, with Kuu playing as the titular pre-teen witch, Bibi Blocksberg. The plot of the game isn't shown in Kuu's video, though it focuses on Bibi getting bored at a school field trip. She decides to turn many of the items in the castle to treasure, but is forced by teachers to find it all and turn the treasure back to normal. Despite the game's demographic being for little girls, Kuu decided to play it anyways, due to it having an attitude he felt appropriate for his planned comeback, and for being a fun game in general.
Knytt

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**Knytt** is a let's play series by KuuImpact from 2010.

## History

Knytt is an ambient platformer by indie developer Nifflas. Kuu played this game due to his first series being the game's sequel, Knytt Stories. This was done to inform newer fans on his first let's play, as well as doing a new one at the same time. His Knytt let's play is very calm and mellowed out compared to most of Kuu's other series, as a tribute to his very first let's play, and as it fit in with the game's tone and mood in general. The gameplay in Knytt is very similar to its sequel, with one notable exception being the lack of power ups. Climbing up walls is the only power up in the game, which is given to Kuu at the beginning of it. There are hidden cheats in the game, however, which allow high jump and fast run.

Unlike in Knytt Stories, where Kuu plays as Juni, this time he plays as the Knytt creature itself. After wondering outside, the Knytt is abducted by an alien and taken into deep space. While traveling through space, a meteorite crashes into the alien's ship, resulting in the alien and Knytt to land on a distant planet. Kuu must trek the little Knytt through many strange environments, in order to find many of the spaceship's broken pieces and return back home.

## Trivia

* Kuu said he'd consider let's playing the developer's other game, Within A Deep Forest; this only happened years later during the Neo Summer of KuuImpact.
	+ When Knytt Underground was released, Kuu also said he'd eventually let's play that game, too. This never happened and, instead, he played Knytt Nano.
Akumajo Special Boku Dracula-kun

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**Akumajo Special Boku Dracula-kun** is a let's play series by KuuImpact from 2010.

## History

Akumajo Special Boku Dracula-kun is a Japanese platformer for the Famicom. Kuu was able to find a working English translation after many attempts, though he was still self-admittedly bad at the game after this. The game is a parody of the Castlevania franchise, with a chibi artstyle, but Kuu personally considers it to be an official game in the series. This is because it was made by the same developers of Castlevania, Konami, and because of similar game mechanics and level design choices. The gameplay is quite simple, with the only attacks being projectiles. These projectiles can be upgraded, such as having bomb shots and homing missiles. There are a few other abilities which are used throughout the game, like turning into a bat to fly and being able to flip gravity. After each level, there are 4 randomly selected bonus levels: two of which are guessing games, with the others being Japanese lottery games.

Although not made fully clear in Kuu's videos, the story of Akumajo Special Boku Dracula-kun starts with Kid Dracula awaking from a long slumber. Once up, he realizes that another demon has stolen his throne and has challenged him to reclaim it. Kuu plays as Kid Dracula, who eagerly sets off to defeat the demon.