Character Attributes

**Base**

HP: Character dies when HP drops to zero.
MP: Consumed upon using skills; recovers automatically
M.Atk: Increases magical damage (Cleric/Mage)
P.Atk: Increases physical damage (Warrior/Assassin)
M.Def: Magical damage reduction
P.Def: Physical damage reduction
Accuracy: Increases accuracy
Str: Affects Warrior's and Assassin's damage done. When Strength is between 0 and 2000, every 50 Strength points increases character's damage done by 1%. Once Strength exceeds 2000, bonus damage done begins decreasing as Strength increases.
Agi: Affects Warrior's and Assassin's damage done and Crit Rate. When Agility is between 0 and 2000, every 50 Agility points increases character's damage done by 0.4% and Crit Rate by 0.3%. Once Agility exceeds 2000, both bonus damage done and Crit Rate begin decreasing as Agility increases.
Int: Affects Mage's, Cleric's damage done. When Intelligence is between 0 and 2000, every 50 Intelligence points increases character's damage done by 1%. Once Intelligence exceeds 2000, bonus damage done begins decreasing as Intelligence increases.
Wil: Affects Mage's and Cleric's damage done and Crit Rate. When Willpower is between 0 and 2000, every 50 Willpower points increases character's damage done by 0.4% and Crit Rate by 0.3%. Once Willpower exceeds 2000, both bonus damage done and Crit Rate begin decreasing as Willpower increases.
Vit: Vitality increases character's HP. The higher the level, the more base HP increased. Every 100 Vitality points increases HP by an additional 1%.

**Damage**

DMG×: Increases character's damage done (%)
Damage: Damage Boost (%)
Crit Rate: Increases character's Crit Rate. Critical strikes deal an additional 50% damage.
Crit DMG: Deals additional damage upon landing a critical strike
Final Damage: Increases damage done equal to this value
Ignore P.Def: Ignores targets' P.DEF (%)
Ignore M.Def: Ignores targets' M.DEF (%)
Magical Damage: Increases Magical damage done
Physical Damage: Increases Physical damage done

**Toughness**

HP: Increases character's HP by a certain percentage; different thank skills' HP boost
Damage Reduction: Damage Reduction (%)
Final Damage Reduction: Decreases damage taken equal to this value
Magical Dodge: Magical Dodge Rate (%)
Physical Dodge: Physical Dodge Rate (%)
Block Chance: Increases Block Chance (%)
Crit Resistance: Enemy Crit Rate Reduction (%)
P.Def: P.Def Increase (%)
M.Def: M.Def Increase (%)
Block Damage Reduction: Upon a successful block, every Block Damage Reduction point decreases damage taken by 1%
Life Steal Rate: When attacking, every Life Steal Rate Point converts an additional 1% damage done into HP
Physical Damage Reduction: Decrease physical damage taken (%)
Magical Damage Reduction: Decrease magical damage taken (%)

**Recovery**

Life Steal: Steals corresponding amount of HP upon hitting an enemy
Healing Received: Healing received bonus (%)

**Specials**

Boss Damage Reduction: Increases physical and magical damage done to bosses (%)
Atk to Monsters: Increases physical and magical attack against normal monsters (%)
DMG to Monsters: Increases physical and magical damage done to normal monsters (%)
Atk to Boss: Increases physical and magical attack against bosses (%)
DMG to Boss: Increases physical and magical damage done to bosses (%)
Guardian’s Atk: Affects deployed guardian's Physical and Magical ATK (%)
Bonus damage to targets with debuffs: Increases damage done equal with debuffs (%)
Reflect Damage: Reflects incoming damage equal to this value
Str: Increase Strength (%)
Agi: Increase Agility (%)
Int: Increase Intelligence (%)
Wil: Increase Will Power (%)
Vit: Increase Vitality (%)