Quests

***Not to be confused with the Quest button on the homepage that redirects you to Dailies and Achievements!***

Quests are a major part of Aurora Legend - they serve as the Rougelike pseudo-3d grid gameplay where you need to go around the screen, looking for items and other various locations where treasure could be placed or hidden. Monsters are also in plain sight - you may have to option to skip battles entirely as you wish, so long as the monster is not in your way (they do block paths) and are not situated in any of the 8 squares surrounding a location you wish to access (eg: if a pot or another location of interest is right next to a monster, you MUST fight the monster first before you can activate said location of interest).

Due to the very nature that most of these quests are randomly generated in terms of monsters, rewards, and locations, this page really only serves to explain how these work, and locations of interest.

## Questing 101

   First off, the Quest choice screen.  This tell you various things like your Adventuring Level and how much exp is required to level up (upper left corner), your current Intel (upper right corner).  Skipping the middle for a bit, you can also see that there is a refresh on the bottom left, and an Interlude book in the bottom right.

The middle is where you decide which quest you wish to pick.  Of particular importance is the Diffculty and the Level selectors: when you start to have multiple quests, you can pick which difficulty (up to 6 stars, with increasing BR levels) and which Level you choose your quest pool from.  The only things these affect (so far as we know) is the drop rate of rarer equipments.

The Color of the quest indicate the rarity of the quest:

* Green bounty quests has normal rewards.
* Blue bounty quests have slightly better rewards.
* Purple bounty quests typically have a lot of rare rewards.
* Orange bounty quests have some epic or above rewards.

   Choosing your quest, you will be thrown into a grid-like location. On the top left is the map (for those who don't remember exactly where everything is. Dark Blue tiles are walls, Light Blue tiles are floor, Red skulls are enemies, and Yellow icons have their own meanings, dependent on their symbol (usually self-explanatory, but I've seen icons for people, buildings, portals, dirt, and pots.)

Clicking on a tile will cause the player to try it's best to walk to that tile, provided that it is not blocked by walls or monsters, and so long as the player can actually *see* a walkable path.  Quests have a shroud mechanic in that you only know what's going on in your immediate surrounding. As you walk around, the map and screen will fill itself in, and locations will spawn for you.

 Notable (Recurring) Locations / NPCS

* **Chests** come in a lot of different varieties. Usually, the 'fancier' the chest, the more likely it will contain rarer items.
* **Pots** are locations you can break by clicking on them. These typically only contain the most basic of items, usually just gold and exp books.
* **Equipment** can actually be found lying on the floor. If so, it will give a colour hue to show its rarity.
* **Adventure Tokens** are usually on the floor. You want to pick these up to use in the Shop.
* **Gold Mines** are rare, but are self-explanatory (it contains... gold).
* **Arenas** typically note that they are for **promotional** items, so these are a good Quest location to get your promotional tokens.
* **Portals** help you go from one map to another.
* **Common Earth** and **Hard Dirt** are considered treasure locations. You can dig at these locations 3 times, provided that you have the item Shovel. The Shovel you use will deteriorate over use, and can break.
* **Mail Boxes** tend to provide you with a Shovel, Key, or Invitation.
* **Blessing Statues** will give you a random blessing for a number of steps. Keep an eye on your step counter!
* **Hero Statues** tend to note that they are for **exp** items, so they usually provide exp books.
* There are **Other Buildings** (Haunter Manor, Cursed Church, Abandoned Shack, etc.) that have random effects, but are typically monster nests (though visit them anyways, as they can drop anything upon defeat).
* **Intel Operatives** are NPCs that will generally allow you to pay gold to activate another tile (by stating there is a treasure, or giving you a Warrior Pass that you need to show in a House of Assassins) in the Quest. Ideally, you should pay this NPC to get what you need as the payout is usually beneficial to you.
* **Collectors** are NPCs that will take your Crystals and trade it for other items. Crystals are quest-only items, have no other use, and can carry from quest to quest. So unless there becomes a better use for said Crystals...
* **Bony Merchants** are skeletal NPCs that will ask you for some money to invest in one of his schemes. This is 'generally' beneficial, but is ultimately a gambling bet to see if you picked the right investment.
* **Philantrophists** are NPCs that will make you choose between two different promotional tokens, that you can choose. It will give away the one you chose for free.