Challenge mode

Challenge mode is a mode where you have to fight a certain amount of bosses, with a limited amount of balls, on a strict time limit usually 30 seconds to a minute. A few crystals may be at the start of the "stage" to build up multiball, but it rarely goes above 2 balls. Boss and segment type are chosen randomly.

## Segment description

### Segment type 1 (common)

Very open with no wall, floor, or ceiling. Occasionally a pillar comes by. Start of this type has 8 pyramidical crystals and 2 octagonal crystals.

### Segment type 2 (common)

Identical in appearance to checkpoint 11's boss stage in all aspects, except boss.

### Segment type 3 (rare)

Semi-closed, similar to checkpoint 1 but the moving floor parts occasionally have crystals on them. Start of this type has 2 crescent crystals

### Segment type 4 (really rare)

Very closed in. Think like checkpoint 2 stage 1: has walls, a floor with occasional gaps, and no crystals whatsoever. Start of this type is nonexistent.

## Boss types

Any boss that doesnt show up is excluded from that type, meaning it cannot show up. Armored bosses have metal plating around the edges of the glass panes, making them harder to defeat. Shielded means that it has a ring of panes like vanilla cp1, cp3, and cp8.

### 1 boss (rare)

* Single cell (rare)
* Double cell (rare)
* Triple cell (common)
* Quadruple cell (common)
* Quintuple cell (rare)
* Hextuple cell (rare)
* Septuple cell (very rare)
* Shielded (50% chance)
* Armored (25% chance)

### 2 boss (common)

* Single cell (very rare)
* Double cell (common)
* Triple cell (common)
* Quadruple cell (common)
* Quintuple cell (rare)
* Hextuple cell (very rare)
* Matryoshka (common)
* Flexicube
	+ Double (common)
	+ Triple (rare)
	+ Quadruple (very rare)
* Armored single (common)

### 3 boss (rare)

* Single (common)
* Double (common)
* Triple (rare)
* Quadruple (very rare)
* Matryoshka (very rare)
* Armored single (common)
* Armored double (rare)

### 2 boss then 2 boss (very rare)

These have 2 values (firstbossrarity, secondbossrarity). These are composed of 2 rooms instead of 1, and each room has a different segment type. Remaining time from first room is added to the second room's time to beat when entering the second room.

* Single (common, common)
* Double (rare, rare)
* Triple (rare, common)
* Quadruple (rare, rare)
* Matryoshka (can't show up, very rare)
* Armored single (rare, can't show up)
* Armored double (very rare, can't show up)

## Formula for time to beat bosses

(boss cell count x2, -1 if non-armored\*, calculate per boss)X 10 + 30 - (amount of bosses total) x 2 + (5 if shielded)

\*Matryoshka and double flexicube count as armored 4 cell bosses, triple flexicube counts as 5 cell boss, and quadruple flexicube counts as 6 cell boss

## Trivia

* This came from a more recent dream, actually happening the night before this page was created. The dream got a 3 than 1 with a 4 cell, a 6 cell, and a 7 cell in the first room then a 1 cell in the second.
* 6 and 7 cell Bosses use their formulatic (cell count x 4 + 1 = panes) variants instead of their flat (doesn't follow formula) variants. 7 cell can use either its flat formulatic (H shape) or its 3d formulatic (shaped like 3d star) variants, at a 50% chance of choosing either.