Ousmane Mohammed Yakwe

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Ousmane Mohammed Yakwe**
* Position: **Assistant Coach of the 1939 Manhattan Pantaloons**
* Age in Chapter: **39 years old**
* Date of Birth: **August 19th, 1899**
* Modern Country of Origin: **Iran 🇮🇷**
* Career Goal: **Self-Respect**
* Sideline Fashion: **Jute Overalls**
* Alignment: **Authentic Neutral**
* Demeanor: **Clownshoe**
* Playbook: **Delusion**
* Character Level: **1 *- Rookie***

### Demeanor: **Clownshoe**

Coach Yakwe is an incredibly serious person.

### Playbook: Delusion

Coach Yakwe uses a full of bad ideas that shouldn’t work, but sometimes do.

### Alignment: Authentic Neutral

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Ousmane Mohammed Yakwe, born on August 19th, 1899, in Kashan, Isfahan Province, Iran, had an unusual journey that led him to become a basketball coach. Growing up, Ousmane developed a fascination with the game by watching Canadian basketball film reels and reading about the sport in newspapers. Despite the limited exposure to basketball in Iran at the time, he was determined to pursue a coaching career and share his passion with others. Ousmane's Clownshoe demeanor captured his serious and methodical approach to coaching. He believed in over-planning and analyzing every aspect of the game. His seriousness and attention to detail earned him the respect of the players and team staff, as they knew he was fully committed to their success.

One of Ousmane's proudest moments, so far discovered, was when he introduced his Delusion playbook, filled with unconventional and seemingly ineffective strategies that sometimes worked. His unorthodox approach to the game caught opponents off guard and led to surprising victories. His biggest hope was to coach an Olympic team one day and showcase his unique coaching style on a global stage. As an Assistant Coach of the Manhattan Pantaloons, Ousmane had mixed feelings about the team. While he recognized the players' talent and potential, he also felt frustrated at times when they didn't fully embrace his game plans. Nevertheless, he remained dedicated to their improvement and pushed them to excel.

Ousmane brought a unique quality to the team atmosphere as a coach by providing a structured and analytical perspective. His attention to detail helped players identify areas of improvement and pushed them to reach their full potential. He fostered an environment where accountability and hard work were paramount. When it came to the media spotlight, Ousmane preferred to let his coaching speak for itself. He was not one to seek attention or engage in flashy antics. He preferred to focus on the game and let his strategies do the talking.

## Details

* Favorite Food: Curried Kofta
* Favorite Color: Indigo
* Favorite Animal: Walrus
* A Catchphrase or Motto They Think They Invented: "Dare to Dream! Defy the Norms!"
* On-Court Habit: Coach Yakwe yells "math!" at players when they're doing something that negatively impacts the statistical outputs of the game.
* Piece of Trivia: Ousmane once wrote a thesis on the correlation between basketball strategy and Persian poetry, which is part of the reason the Manhattan Pantaloons hired him to begin with.
* Has a Fear Of: Spinning Tops
* Pop Culture Interests: Persian celebration music, pioneer Iranian cinema, and philosophical literature
* Love Interest: *None yet discovered*
* Hobby: Coach Yakwe collects dead spiders and preserves them in amber

## Fan Letter

The Press Pass (Season One) production team discovered a collection of early Broadway-style showtunes, addressed to the coaches and starting players of the Manhattan Pantaloons. This particular tune was written about Coach Yakwe.

### Who's Man? Ousmane

> In Jute Overalls, he takes the floor,
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> Coach Ousmane, a serious bore,
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> With eyes for the numbers, like a hawk he sees,
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> Delusion playbook, bringing our team to their knees.
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> Clownshoe demeanor, a sight I don't enjoy,
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> Ousman's so serious... was he like this as a boy?
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> Persian roots, on Manhattan land,
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> A coaching journey guided by his hand.
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> In Harlem Green and Queens Violet jute,
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> He orchestrates plays that makes all fans mute,
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> With Cancer, the Basketball God, guiding his way,
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> Paper and Cloth, the team's power at play.
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> His Delusion playbook, a madman's delight,
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> Unconventional strategies, oh what a sight,
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> With eyes fixed on the Olympics, his dream so grand,
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> To lead a team of champions from a far away land.
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> Media spotlight, a mere distraction,
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> Ousmane's focus on coaching, his main satisfaction,
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> Authentic Neutral, his alignment at play,
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> Balancing tradition and innovation each day.
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> ~ Yours Truly, Yolanda Shauna Llarbur and her sister Gertrude Joanne Llarbur, from Orange, New Jersey.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Ousmane Mohammed Yakwe*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access