Malpractitioner

Alignment: Neutral Evil

Statistics:

Roleblock immunity

Attack: None

Defense: None (Basic until first non-Town attack)

Abilities:

- Torture someone each night.

Attributes:

- When you torture a player, you will roleblock them and store their performed action, if any.

- The night after you torture someone, their stored action will be performed, regardless of any action they performed that night. They will receive results for the stored action, but will not be notified that they performed a stored action.

- If your target does not perform an action on the night you torture them, no action will be performed the following night.

- You may not torture the same player two nights in a row.

- You have one bulletproof vest that grants you Basic defense until you are attacked by a non-Town role for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns a bloody vice with a variety of blades. They must be a Malpractitioner.

Goal: Live to see the Town lose the game.

## Explanation

When you roleblock a player, you will store their action. As an example, let's say you roleblock a Marshal that was following a Sheriff. You will roleblock the Marshal as normal, and store that action. The following night, the Marshal will follow the Sheriff. Stored actions "overwrite" any action a player makes, meaning that even if they decide to follow a Vigilante the next night, they will be forced to follow the Sheriff. They will not know that they visited the Sheriff instead.

As another example, let's say you roleblock a Trauma Patient. If they chose not to remember a role, you will store that action. If they attempt to remember a role the following night, you will block that action from happening. They will not be notified that they did not perform their night ability, but will not know why.

If your target has roleblock immunity, they will perform their action as normal. However, you will still store that action, and they will be forced to perform it the following night.

The only ways for a stored action to not be performed is if:

* Your target is controlled. If your target is controlled when they would perform a stored action, they will instead be controlled as normal. However, if they have control immunity, they will perform the stored action instead.
* Your target is roleblocked. If your target is roleblocked when they would perform a stored action, they will instead be roleblocked as normal. However, if they have roleblock immunity, they will perform the stored action instead.
* Your target's stored target(s) is/are dead. If one of your target's target(s) is/are now dead for any reason, your target will not perform the stored action, and will perform their chosen action as normal.

## Strategy

The Malpractitioner is a Neutral roleblocker, just like the Escort or Consort. You can usually follow a strategy as if you were a Consort, roleblocking people who you think are Town. However, because you have the "storing" ability, you can be much more useful.

Because of the fact that you silently store abilities, you do much more than just roleblock someone. For example, if you block a Town Investigative role, you can keep them from receiving results for one night, then mix up their results the following night.

It's important to remember that you can possibly be discovered if you are not careful. With the Trauma Patient example above, they would clearly be confused with the fact that they didn't perform their night ability. Based on the fact that they know they performed an ability that night, they could discover that a possible Escort claim is actually a Malpractitioner.

Despite the paragraph above, your easiest claim is Escort. Players will often never specifically find out that there is a Malpractitioner in the game, so you can typically claim it safely.