Culture

Towns in *CivCraft* generate **culture**. As a town generates culture it will lay claim to the area around it, kind of like country borders. The area around will be claimed as a "culture chunk" and will provide special benefits to towns. Unlike normal town blocks, culture blocks are **NOT** protected and anybody can build/destroy and open chests in this area. Towns can make buildings and wonders which increase the rate at which a town generates culture. When you enter a town's culture borders you are notified that you have entered them and anybody in that town will be notified that you have entered the borders as well. This is to let you know whether a enemy or ally is coming in your direction. Each civilization is given a color to distinguish their cultural borders from others. You can change your civ color.

When two town's cultural borders touch, one town's culture chunks may be taken over depending on which is generating more culture than the other.
Culture generates from the Town Hall/Capitol structures and a few others. This means claiming town chunks will not increase your cultural influence.

## Culture Biome Bonuses

Your town accumulates resources based on the culture it claims around it. The more culture you claim, the more resources you generate. The type and amount of resources you generate depends on the biome type of the chunk. Before building a town, you can estimate the amount of resources a particular location will give you by using the '/town survey' command. You will also see the results of a survey during the town-name confirmation message that you get when building a town.

The table below indicates which biomes give which bonuses. The bonuses from each chunk are small, because a typical town will have hundreds of culture chunks. The output of particular chunks can be increased by building certain Town Structures, Wonders, or Tile Improvements.

Table is sortable by clicking on headers.

List updated at 13-6-2020

## Advantages of Culture

There are several advantages town's get from their cultural influence.

* Town's are notified when non-members enter their borders. Depending on their town's diplomatic attitude, the message will be displayed in different colors (e.g. neutrals are white, enemies are red)
* Structures such as the Scout Tower will notify the town of the exact coordinates of the intruder, giving town members a distinct advantage in PvP.
* Trade resources can only be claimed inside of a town's culture borders.
* Lava/water can only be placed in your town's culture

## See also

* Founding A Civilization
* Happiness
* Hammer

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
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* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands