recursal/Fanatic-Fandom huggingface dataset:
Python Revolver

## Statistics

###

Gun - Ranged

###

###

1

###

6

###

0.15 s

###

35 | ()

###

0.35 s

###

5 s

###

100 | ()

###

15 WM

## Additional Statistics

###

0.2 s

###

90 WM/s

###

25

###

2 s

###

2,500

###

###

1

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **Python Revolver** is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Python Revolver is a revolver, a weapon with great fire-rate, but deficient in damage. The bullet it fires are very weak in damage, needing its fast shot to compensate. Still, its bullets can deliver good knockback, impeding an engaging opponent.

The range of the Python Revolver is average at best, but it possesses remarkable accuracy and handling. However, it holds a clip size of six shots, which will take a while for it to reload after firing all shots.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well as absorbing the knockback.

## Trivia

* Units will put their left hand on its hammer when equipping the Python Revolver with both hands.
* It will spin after its clip gets emptied.
* The Python Revolver fires .357 Magnum ammunition in real-life.
* It is more formally called the "Colt Python".
Shadow Walker Dagger

## Statistics

###

Knife - Melee

###

###

3 s

###

###

2 WM

## Additional Statistics

###

1.1 s

###

35

## Usage

###

 100

###

The **Shadow Walker Dagger** is a melee weapon from the Fantasy Evil faction. It is used by the Shadow Walker.

## Characteristics

The Shadow Walker Dagger is a curved blade with multiple sharp points. Units using this weapon will lunge toward their opponents when close, a give a swift upward strike to their opponent's face. Each attack can deal up to 20 damage, as well as a damaging effect. For every subsequent attack, this magical dagger's effect with progress arithmetically, from the initial 50 damage to 1,000 damage after 20 hits. Attacks are performed with longer steps and thrusts that extend the weapons' range and feature more multi-hit attacks that in total deal moderately high amounts of damage.

If against a new target, the dagger will have to start over and build up the effect; if it were to face a previous target, its damage will continue from where it left off.

## Trivia

* The Shadow Walker Dagger does not grant the teleportation ability to the user. It is actually the Assassin Poof ability that grants teleportation.
Raptor Rider Spear

## Statistics

###

Polearm - Melee

###

35 - 70

###

1.5 s

###

46.66

###

2 WM

## Additional Statistics

###

0.7 s

###

45

## Usage

###

 60

###

The **Raptor Rider Spear** is a Secret melee weapon from the Tribal faction. It is used by the Raptor Rider.

## Characteristics

The Raptor Rider Spear is a simplistic polearm for stabbing opponents. Units use this weapon by thrusting the tip of the weapon into the chest of their enemies.

Much to its primitiveness, the Raptor Rider Spear inflicts low damage and have a short cooldown between attacks. Its short length also provides no range advantage unlike most polearms.

## Appearance

It looks like a spear, at the top it looks like a rough sharp silver-grey stone, tied with bare rope. The rest of the spear is a beige stick.

## Trivia

It resembles the spearunit´s spear, it is a removed unit
Siege (Legacy Level)

## Level Order

**Siege (Legacy Level)** is the sixth level of the Legacy campaign in Totally Accurate Battle Simulator.

## Survey

A small, central army marked by a Banner Bearer, containing five Shield Bearers, two Sarissas, and two Pikes. In front of the central army are two groups, this time marked by Flag Bearers, and consisting of three Shield Bearers, two Sarissa's, and two Pikes. Behind the central army are yet another two groups marked by Banner Bearers, each one with a Catapult and a Ballista. In the church graveyard there are five Vampires hiding behind gravestones.

**Total units**:

2 Catapults, 11 Shield Bearers, 6 Sarissas, 2 Ballistas, 5 Vampires, 3 Banner Bearers, 6 Pikes, 2 Flag Bearers.

## Strategies

### Divide and Conquer

Place 1 Pirate Queen, 3 Cacti, 4 Flintlocks, and 1 Deadeye as far away from the front lines as possible.

Possess the Deadeye and start shooting off enemies from a distance. In the mean time, the Flintlocks will hopefully take up the hits from the Pikes and the Cacti will absorb damage to protect the Pirate Queen, who will use its bomb attack to take care of the Vampires and phalanxes. Once the mobile army is cleared, move forward and use your rifle to slowly pick off the stationary units one by one.
Shuriken Throw

*This article is about the Ninja's shuriken. For the Sensei's, see Sensei Shuriken Throw.*

## Statistics

###

Throwable - Ranged

###

###

1

###

0.25 s

###

40

###

0.8 s

###

80

###

6 WM

## Additional Statistics

###

1 s

###

25 WM/s

###

20

###

5 s

###

500

###

0

###

2

###

0

###

0 s

###

0

## Usage

###

 210

###

The **Shuriken Throw** is a ranged weapon from the Dynasty faction. It is used by the Ninja.

## Characteristics

The Shuriken is a low damage, but rapid fire-rate projectile used by the Ninja. These ranged weapons spin vertically when thrown by the user. They deal 40 damage. Its high projectile output makes it great at keeping units at bay.

## Appearance

The Shuriken thrown by the Ninja is made of gray metal, and is shaped like a four-pointed star with a hole in the center.

## History

Shurikens were actually used as a real weapon in history, but more of a way to distract the user's opponents rather than to sufficiently injure them. The shuriken became popular in the 1300s during the Tshuang Pang Dynasty had control of current day Mongolia and current day Japan.
Siege

## Unit Order

**Siege** is the tenth level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Four Musketeers take each side of the castle's walls, overlooking the simulation map. Between the walls and pillars, three Brawlers are in between each of the three openings, with a Jarl behind each group. At the back of the castle, two Kings on opposite sides stand on the elevated platform with four Fencers for each King.

**Total units**:

2 Kings, 9 Brawlers, 3 Jarls, 8 Fencers, 8 Musketeers
Tribal 1

## Overview

   **Tribal 1** is one of the maps for the Tribal Faction. It is a wide open orange field surrounded by yellow and orange trees, with tree stumps and bent trees blending in. There are a few short hills on the far back and far front area of the map, stretching across from left to right.

There is also a campfire on the far right side, accompanied by a dream catcher and a stone dog nearby. Along with that, dog statues surround the map in various locations, one being seen on the ledge of the left side of the map, another being seen right in the front of a hill at the back of the right side, and the last being next to the campfire of the far right as mentioned earlier. There also appears to be a set of rocks that is seen on the front middle of the map.

## Secret Units

The following Secret unit can be found here:
Snakes and Horns

## Unit Order

**Snakes and Horns** is the seventeenth level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

Two walls of four Shield Bearers have four Sarissas poking out of them while a Minotaur seperates them. Two groups of three Snake Archers are also present to try making more chaos than the chaos god herself could make.

**Total units**:

8 Shield Bearers, 8 Sarissas, 6 Snake Archers, 1 Minotaur
Stiffy

## Overview

**Stiffies** are a unit base that appear Unit Creator. Stiffies were introduced with the Spooky faction in the form of Skeleton Warriors, Skeleton Archers, the Pumpkin Catapult Operator, and the Reaper, as well as custom units in the Unit Creator. They are skeletal beings that crumble into a pile of bones when killed.

Stiffies likely get their name from being rigid skeletons, and also for being the opposite of Wobblers. Though similar to Wobblers, attacks to their head will deliver twice the damage.
Stiffy Sword

*This article is about the Skeleton Warrior's sword. For the Skeleton Giant's, see Giant Stiffy Sword.*

## Statistics

###

Sword - Melee

###

55 - 110

###

2 s

###

55

###

1.5 WM

## Additional Statistics

###

1.05 s

###

35

## Usage

###

 20

###

The **Stiffy Sword** is a melee weapon from the Spooky faction. It is used by the Skeleton Warrior.

## Characteristics

The Stiffy Sword is a short sword that deals low damage and have average cooldown. It seems to closely resemble a Mycenaean Rapier, although Units attack by swinging it.

## Appearance

The sword appears to have a very dark grey bottom with dark grey circles, along with a light grey top with cracks and a medium-coloured area with tiny light grey circles.
Renaissance vs Farmer 3

## Unit Order

**Renaissance vs Farmer 3** is the twenty-first level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Two Wheelbarrows are seen with four Farmers on each side of the entrance the wheat field. Behind the Wheelbarrows are two haunting Scarecrows.

Total units:

8 Farmers, 2 Wheelbarrows, 2 Scarecrows
Super Boxer

* Red
* Blue

## Statistics

###

###

 10,000

###

4,629 ()

###

1.15x

###

5.00x

###

2.00x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.12.0

## Characteristics

The Super Boxer is a powerful Legacy Faction Unit, wielding two glowing gloves with trails which it furiously attacks enemies with.

## Appearance

The Super Boxer has super saiyan golden hair, standing on end. The Super Boxer is shirtless, inevitably, and is equipped with Glowing Boxing Gloves. The Super Boxer shorts are now white, and its eyes are yellow unlike most units.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Super Boxer attacks by punching units at high speeds. It can attack very quickly, with each punch dealing rather high damage while creating orange explosions with golden particle effects. With this in mind, it can wipe out an army of units in mere seconds.

As of the UC Update, the Super Boxer now has a special ability: the Super Punch, it jumps back and its gloves look like they are getting more energy. Then it punches a unit and all that energy explodes cause huge disruption to the army and massive knockback. Keep in mind that the super punch actually deals less damage than its normal attacks. The Super Boxer can also dodge but is still reasonably ineffective against faster ranged units such as Swordcasters because of the ~6 second dodge cooldown. It also seems to struggle with groups of units with extreme amounts of health, like Blackbeard and Pirate Queen.

## Trivia

* The Super Boxer was originally present in the Alpha version of TABS, though was removed and re-added as a legacy unit much later.
* Originally cost 3000 points (Closed Alpha), then with its reintroduction it became 100,000, finally it changed to 10,000 in the UC update. See Super Boxer (Alpha) for details.
* Surprisingly, it has less health than an Ice Giant and a Tree Giant and a Da Vinci Tank.
* In the Unit Creator, the Super Boxer's eyes and Super Peasant's eyes are separate cosmetics, despite baring no noticeable differences.
* The Super Boxer Gloves can be parried.
* Because it is so small, its hard for them to hit giant units, and it loses frequently to the Ice Giant and Skeleton Giant and Tree Giant as well in the 1v1, and most of the time when it comes to groups of them or same price.
* Because that it is so light, fast firing ranged units like Gatling Gun, Sensei, Da Vinci Tank, Swordcasters can avoid getting a hit from it by pushing it back, the most recommended to defeat it are Gatling Gun and Swordcasters because they are the cheapest, but if you are fighting several Super Boxers, Sensei and Da Vinci Tank are better.

## Gallery

Celebration!!WHO'S UP FOR THE CHALLENGE!!?BOOM!!Super Boxer LocationThe old Blue Super Boxer
Swift Sword

## Statistics

###

Sword - Melee

###

35 - 70

###

0.8 s

###

87.5

###

1.7 WM

## Additional Statistics

###

0.5 s

###

110

## Usage

###

 100

###

N/A

The **Swift Sword** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Swift Sword is just as what it is called, a swift swinging sword that has an incredibly short cooldown period. Its cuts however are poor in terms of damage.

The range of the Swift Sword is also very short, forcing its user to close in more to their opponent before they can attack. If they managed to close in, they will attack by swing the sword downward at their opponents, swiftly.
Water

## Overview

**Water** in Totally Accurate Battle Simulator is a quick and very effective way to kill every unit in the game in mere seconds. In certain maps, for example, Renaissance map, makes units flow off of the map in water, while most bodies of water stay stationary, like the Water in Medieval 1.

## Trivia

* The Fog in Spooky 1 acts as Water.
* The Water in the Legacy Map does no damage.
Super Peasant Punch

## Statistics

###

Unarmed - Melee

###

30,000 - 60,000

###

0.2 s

###

300,000

###

100,000 WM

## Additional Statistics

###

0.15 s

###

15,000,000

## Usage

###

 60

###

The **Super Peasant Punch** is a melee weapon from the Legacy faction. It is used by the Super Peasant.

## Characteristics

The Super Peasant Punch is a super weapon, with each punch inflicting devastating amounts of damage. Each attack will pull the wielder fist-first to their opponent no matter if its at a vertical or horizontal distance, practically granting them flight.

Furthermore, it has an extremely short cooldown period and attacks at lightning-fast speeds, with virtually no warm-up time. It also has a practically unlimited range, as units with this weapon will attack even if they and their opponent are at two opposing ends of the Simulation Map.

## Trivia

* The Super Peasant Punch does not have an icon in the Unit Creator.
Void Cultist Shield

## Statistics

###

Shield - Melee

###

30 - 60

###

4 s

###

15

###

2.5 WM

## Additional Statistics

###

1.1 s

###

50

## Usage

###

 130

###

The **Void Cultist Shield** is a melee weapon from the Fantasy Evil faction. It is used by the Void Cultist.

## Characteristics

The Void Cultist Shield is a buckler, a small shied historically used in melee after losing (or alongside) a polearm. As a weapon, it inflicts low damage and has an extremely long cooldown period. Units will also lunge toward their enemies with this weapon.

## Appearance

A small black shield boss with a black ring around it, it's covered in metal spikes.

## Trivia

* Despite having a gap in the model between the boss and outer ring in the model, projectiles cannot pass through it.
* Even with its seemingly impractical lack of overall diameter, small shields like these have, in fact, been used, albeit more as a melee weapon, as, inevitably, its size would make projectile blocking nearly impossible.
Renaissance vs Tribal 1

## Unit Order

**Renaissance vs Tribal 1** is the sixteenth level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Five Protectors are seen in front of four Clubbers in the middle, with two Bone Mages to both the sides of the Clubbers. Behind the Bone Mages are two Chieftains and three Spear Throwers to the side of the Bone Mages and Chieftains.

Total units:

4 Clubbers, 5 Protectors, 6 Spear Throwers, 4 Bone Mages, 4 Chieftains.
Shield Bearer

* Red
* Blue

## Statistics

###

###

 100

###

60

###

1.00x

###

3.50x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.1.0

## Characteristics

The Shield Bearer's main purpose is to block enemy projectiles and attacks, and help its army charge to the frontline, helping the ones behind. If the unit gets close enough to its enemy it also has the ability to attack by shield-bashing the enemy. They are however vulnerable from the behind, and distractions may reveal their Achilles heel to ranged units.

## Appearance

The Shield Bearer is a Wobbler wearing a roman legionnaire helmet and a lorica segmentata (Roman segmented armor). With both hands, it holds an Scutum with a small steel boss (Dome for hand protection) in the center.

### Clothes

HEAD

* Roman Helmet 00

TORSO

* Roman Chest Armor 02
* Roman Dagger Sheath 00
* Roiman Shirt 02

FEET

* Roman Sandals 00

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The main objective of the Shield Bearer is to block enemy hits (mainly projectiles) and help your army charge on the front line. The Shield Bearer can also attack, but it deals little damage per hit, but the tabbed units follow the physical and collateral damage, so if 2 shields crush a unit against each other or crush a unit against a wall, they can cause devastating damage.

The Shield Bearer can also knock units back when it attacks, and doing so deals some damage at the same time. Shield Bearers do a great job defending your army from the enemy. Shield Bearers can block arrows, spears, shurikens, various crossbow bolts and even some bullets. Shields are however, vulnerable to artillery.

It is also important to know that sometimes projectiles can pass through the shield and end up killing the unit itself. Shield Bearers are totally useless against big or powerful projectiles like the ones of Ballista, Musket and Deadeye.

## Trivia

* Blue Shields were first shown in a tweet by Wilhelm Nylund.
* Historically, people that carried large shields would use them primarily in sieges to protect themselves from arrows. The most iconic version of this was the Pavise, which had a built-in stand and provided cover for crossbowmen.
* The Unit itself has a Pugio (a type of dagger) strapped onto their belt, but surprisingly, they don't use the knife to fight at all.
* It is the second heaviest unit in the Ancient Faction, after the Minotaur.

## Gallery

A Shield sticker made by Landfall.A Double Line Of Shieldmen In TABS.A Shield In TABS, Covered In Arrows.An amazing shield bearer!Six-eyed shieldbearer
Wobbler

## Overview

The Wobbler is the default unit base in Totally Accurate Battle Simulator. The vast majority of Units are Wobblers, and the Wobbler is selected by default in the Unit Creator. Wobblers have the most options available to them, including weapons, aesthetic options, and abilities.

Without a weapon or ability, Wobblers have a very weak punch attack. Their head is more vulnerable than other body parts, taking twice the damage from hit damage projectiles.

The other unit bases are Halfling and Stiffy.

## Lore (As Found Here)

*Wobblers Are the Primary Inhabitants of the TABS World. They Have Wandered It for Eons Past. From Since the Age of Tribal to the Dark Awakening. Their Civilizations Have Risen and Fallen. Spread Out Across the Continent, They Thrive.*

*The Lifetime of Wobblers Are Quite Varied. It Is Theorized That Some Wobblers Live So Long Because of Channeling Some Kind of Magic From Beyond the Plane.*

## Trivia

* An unedited Wobbler costs  10.
* The gender for units is wobbler.
* Wilnyl has stated that Wobblers breathe out of pores covering their lower face, each one having a tongue.
	+ We don't know if he was joking or not.
* The Exiled Sentinel can swap their Pavises into two bloodied Horseman’s Axes. This does show that Wobblers, despite not being able to be split in two or so, can still bleed, albeit not in-game. This is also evidenced by the Vampire.
* It is said that they grow facial hair (or perhaps all of their hair) through magic.
TABS 2017

TABS 2017 is a beta version of TABS that used the 2.0 Physics engine and was made in 2017. It is one of the 23 games and projects featured in Landfall Archives. Before Landfall Archives, the version was unreleased. There are many differences between this version and TABS in its Early Access and Full Release versions. The game is found on Landfall Archives for free, just click on this link. There you will be able to play TABS 2017 along with another 22 games that were previously unreleased by Landfall.

## Maps

* Map 1
* Map 2
* Map 3
* Map 4
* Map 5
* Map 6
* Map 7
* Map 8
* Map 9
* Map 0

## Differences

* The main menu has a much different design.
* The "Options" button doesn't work.
* There are no "Workshop", "Map Creator", or "Roadmap" buttons.
* The Campaign level select menu takes the form of a map, rather than a menu.
* The win screen looks very different from the Full Release.
* There is only 1 Campaign that only goes up to farmer levels with a total of 14 levels, there's no medieval levels or more.
* The loading screen has the silhouettes of a Squire (Then called Swordsman) and a Nunchuck (Scrapped unit) fighting.
* The maps are drastically different from the Early Access and Full Release versions.
* By pressing F1-F8 you can change the language of the game.
* Press CTRL to activate grid.
* There are no factions from early access update 0.9.0 and onward.
* There is the World War, Modern, and Custom Faction.
* Factions are very different from their modern counterparts.
* The Jarl has infinite health.

## Gallery

Old Hoplite running in Field.Fire Archers Vs Ice ArchersDrunk Flail UnitAn example of an battleRocket Launcher Vs FarmersThe accursed Noob Tube.All units in the 2017 version of TABS.The Cartridge of TABS 2017 in the game "Landfall Archives"
Unshakable Guardians

## Level Order

**Unshakable Guardians** is the tenth level of the Fantasy Good campaign in Totally Accurate Battle Simulator.

## Survey

The player is confined to a circle with two armies on either end. On one side is a Solar Architect with two Divine Arbiters behind it and two Celestial Aegises in front. On the other side are two Chronomancers positioned behind six Devout Gauntlets.

**Total units**:

6 Devout Gauntlets, 2 Celestial Aegises, 2 Divine Arbiters, 2 Chronomancers, 1 Solar Architect.

## Strategies

### Time Poachers

Spend all the money on Poachers. Place them all in one thick line in the middle of the map.

By putting them in the middle, they will split into two to deal with both side. Right side is no match for the Poacher's great fire-rate and will all quickly succumb to the rain of arrows. On the left, the Chronomancers will quickly transform and decimate the left group with their abilities, but the right group should arrive and take them out as well.

## Trivia

* This is the last level in the Fantasy Good Campaign where the player faces off against the eponymous faction, and the last level to feature the Fantasy Good Map.
Throw Dark Peasant

## Statistics

###

Throwable - Ranged

###

###

15

###

###

###

10 s

###

4,875

###

2 WM

###

30 WM

## Additional Statistics

###

1 s

###

30 WM/s

###

15

###

5 s

###

###

0

###

10

###

0

###

0 s

###

0

## Usage

###

 160

###

The **Throw Dark Peasant** is a ranged weapon from the Legacy faction. It is used by the Dark Peasant.

## Characteristics

The Throw Dark Peasant is a devastatingly powerful weapon, capable of releasing multiple immensely powerful dark projectiles out of one's hands.

## Trivia

* As of Early Access 0.13.3, units with this weapon will have dark bolts circling erratically around their fists.
* This weapon does not have an icon in the unit creator.
Thief (Alpha)

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Usage

### Weaknesses

Low healthThey suicide after they attack

Range units

## Overview

The **Thief** was a cheap Medieval unit in the Alphas, which wields a small knife. The **Thief** attacks by thrusting their knife/dagger forward, usually hitting the torso. They are very weak and anything with decent range will kill them easily. It's best to use the **Thief** to overwhelm the enemy with sheer numbers, like Peasants. It has a very slow attack speed so after it attacks it is vulnerable; they also die to one hit from a peasant. This makes them fairly unreliable, even for overwhelming the enemy.

## Appearance

The unit appears as a Wobbler with a dagger or knife.

## Usage

The **Thief** is one of the cheapest units in the game, allowing it to be easily spammed. However, it has the shortest range and worst attack speed out of all the 30 cost troops. The Farmer, being also 30, has the longest range and therefore is probably the best cheap unit. They are also extremely susceptible to losing their weapon. It tends to flank and backstab enemies. This attack method makes it even more useless.

## Trivia

* There is a revamped version of the Thief in the Hidden Units Mod.
Spikey Bow 02

## Statistics

###

Bow - Ranged

###

###

1

###

0.5 s

###

20

###

0.5 s

###

40

###

15 WM

## Additional Statistics

###

0.25 s

###

30 WM/s

###

15

###

5 s

###

50

###

###

3

###

10

###

0.3 s

###

5

## Usage

###

 65

###

N/A

The **Spikey Bow 02** is a Miscellaneous ranged weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Spikey Bow 02 is a short bow that shoots arrows with a double helix shaft. It is the second spikey bow variant, the first being Spikey Bow 01. The damage of its arrows is extremely meager, but the weapon can be reloaded very quickly, allowing it to constantly shoot with little downtime and even out-damage the Medieval Bow.

Not only is its reload time short, but the Spikey Bow 02 is also quick to draw and shoot. It does however have a significantly shorter range, with only half the attack range of the standard bow.
Wheelbarrow (Level)

## Unit Order

**Wheelbarrow** is the sixteenth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

Eleven Hay Balers are seen above and below the entrance to the wheat field hill, split 6:5 with one Harvester behind them. In addition, three Wheelbarrows are stationed on the wheat field hill.

Total units: 11 Hay Balers, 2 Harvesters, 3 Wheelbarrows.

## Strategies

* Use 2 Dragons on the sides and some ninjas.
Tower Defence

## Unit Order

**Tower Defence** is the twenty-sixth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

6 Catapults are placed on roofs, watching over any intruders.

## Strategies

6 Catapults might seem like a threat, but their low health means that as long as you can damage them before they fire, the level will generally go smoothly.

Ranged units are a must in this level (eg: Firework Archer, Musketeer, Balloon Archer) , though one exception might be the Valkyrie, whose flight and charging ability enables them to make quick work of the rooftop threats.

Alternatively, placing down a couple of Catapults or other artillery yourself as well as a healthy load of Cheerleaders could also get you through the level pretty smoothly, provided you have the unit unlocked.
Temple

## Unit Order

**Temple** is the eighteenth level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

An ancient army is seen guarding another temple complex on the field. At the bottom of the stairs, three Shield Bearer and two Sarissas seen taking front, with more directly behind them, with another three Shield Bearers and two Sarissas side-to-side of the Shield Bearers, with an extra eight Sarissa behind that. Above the Sarissa and Shield Bearer group, you can see all four Zeuses already halfway down the stairs. Finally, on both opposite sides of the city, on the field, a Ballista is seen guarded with Hoplites, respectively, five Hoplites on the left and four Hoplites on the right.

**Total units**:

6 Shield Bearers, 12 Sarissas, 9 Hoplites, 4 Zeuses.
Water Jug

## Statistics

###

Throwable - Ranged

###

###

1

###

0.7 s

###

100 - 200

###

10 s

###

20

###

12 WM

## Additional Statistics

###

1 s

###

18 WM/s

###

N/A

###

10 s

###

15

###

25

###

2

###

5

###

1.5 s

###

0

## Usage

###

 130

###

N/A

The **Water Jug** is a Miscellaneous ranged weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Water Jug is a throwable liquid container that can cause great harm when struck, especially when thrown directly on one's torso. The jug's damage will be reduced if it grazes through the target's limbs and head, as it cannot fully transfer its force. Even so, the force and momentum it still has can strike and injure other nearby targets.

Units with the Water Jug will have to get close before they can throw it. Their accuracy with the weapon may vary, as they have a tendency of hitting themselves when throwing the jug with one hand, leaving them toppled and a missed shot. After a shot, the weapon will take a long time to reload before it can be thrown again.

## Trivia

* If the unit using this weapon has a heavy amount of weight, their accuracy will worsen, even more so if they wield it two handed.
* Unlike other weapons where they pop out instantly, the Water Jug will seemingly go from a microscopic size to its normal size when spawned.
Thunderbolt Throw

## Statistics

###

Throwable - Ranged

###

###

1

###

0.32 s

###

###

1.5 s

###

###

1.5 WM

###

15 WM

## Additional Statistics

###

1 s

###

45 WM/s

###

8

###

5 s

###

###

0

###

1

###

0

###

0 s

###

0

## Usage

###

 785

###

The **Thunderbolt Throw** is a ranged weapon from the Ancient faction. It is used by Zeus.

## Characteristics

The Thunderbolt is a weapon used by Zeus. When it hits a unit, it will arc through nearby units too, being able to take out long lines of units close together. The strength of it arcing depends on the unit's weight. Light units can seemingly be arced forever as long as there are bodies while heavier units will completely absorb the thunderbolt, without it arcing to other nearby units.

The thunderbolt may multiply the more unit it hits, increasing its power and even flinging units into the air; this effect is more pronounced when the unit is lightweight and average sized.

## Trivia

* It can chain through units for an extremely long amount of time, possibly forever, if you have a steady amount of units.
* Sometimes it chains through the enemy units and returns back to the caster/friendly units, dealing damage for them.
* Thunderbolt can be deflected by Samurai Giant only.
Port King

## Unit Order

**Port King** is the fifth level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Three Knights stand to guard before the bridge behind them is their King and four Healers. Behind the Healers, seven Skeleton Warriors are seen with a Swordcaster behind them. Finally, three Ninjas are seen near the right edge of the map.

**Total units**:

4 Healers, 3 Knights, 1 King, 3 Ninjas, 7 Skeleton Warriors, 1 Swordcaster
Tree Mammoths

## Unit Order

**Tree Mammoths** is the thirty-sixth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

A whole herd perched on the trees! The herd consists of 5 Mammoths.

## Strategies

* Use Ice Giant.
* Use Tree Giant.
* Use Blackbeard.
* Use Da Vinci Tank.
* Use Reaper.
* Use Skeleton Giant.
* Use several Hwachas.

## Trivia

* Some Mammoths may get stuck due to underestimating their body bones.
Ullr's Army

**Ullr's Army** is the twenty-sixth level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

Thor's stepson, Ullr, has been called down in similar fashion to the defeated Zeus. Similarly with an army as well.

Ullr presents his frosty presence with four Valkyries surrounding him in addition to having four Berserkers on both sides of him. Two Jarls go up the front of Ullr with four Brawlers on each side of them, split in half into pairings of two.

**Total units**:

8 Brawlers, 8 Berserkers, 4 Valkyries, 1 Ullr, 2 Jarls.

## Strategies

* Place 9 Deadeyes at the side and 3 Dynamite Throwers to distract enemy units to the other side
* Place 4 Gatling Guns at the side and 4 Dynamite Throwers to distract enemy units to the other side
Wall Knights

## Unit Order

**Wall Knights** is the twenty-ninth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

6 Knights are stationed on top of the crumbled walls.

## Strategies

* Use Pirate Queen.
* Use the Shogun(be careful if you will use it because it can fall off the map because of its Hurricane Slash).
* Use Blackbeard.
* Use Samurai or Tree Giant
* Use Da Vinci Tank.
* Use Deadeyes or Muskets.
Tornado

## Overview

   **Tornadoes** are special attacks used by a few units under certain conditions.

If you boost Blackbeard, Da Vinci Tank, Lady Red Jade, Sensei or Mace Spinner with 6 or more Cheerleaders and give them a little space and time (or have a custom unit with Enrage and a spinning ability and activate their Enrage ability), they will start spinning rapidly and become a fully-fledged tornado. However, Blackbeard and Lady Red Jade's tornadoes are the same size, and Mace Spinner's and Sensei's are same size too.

The tornado's size depends on the unit, with the Da Vinci Tank giving the biggest variant, and the Mace Spinner the smallest. The tornado spins rapidly, catching and sucking up nearest units, damaging them in the process. The tornado can still be interrupted if a unit manages to kill the user.

Lady Red Jade's special ability, the Devastating Tornado Swipe, allows her to shoot tornadoes towards her enemies without the assistance of cheerleaders.

Any custom unit with the Spin to Win, Red Jade Spin Slash or Shuriken Tempest abilities can also form tornadoes.

## Defense against Tornadoes

Getting an attack to connect on a tornado-wielding unit can be difficult but not impossible. Some strategies include:

* Pikes have enough reach to attack a tornado without getting dangerously close.
* Fast and accurate projectile weapons, such as guns.
* Very heavy units that cannot be picked up by tornadoes, such as Ice Giants. They may have some difficulty hitting fast-moving units, but depending on the size and hitpoints, they may be able to solo a tornado user.

## Units capable of forming a Tornado

* Da Vinci Tank: Extremely Large tornado, coupled with cannon fire. Very difficult to disrupt.
* Blackbeard: Very Large tornado, coupled with kicks and critical hits from anchors. Very difficult to disrupt.
* Lady Red Jade: Very Large tornado, coupled with kicks and critical hits from Guandao Very Difficult to disrupt.
* Mace Spinner: Small tornado and most basic and cheapest one, coupled with hits from maces. Fairly easy to disrupt.
* Sensei: Small tornado , coupled with hits from lots of shuriken's. Relatively hard to disrupt, however, this tornado will die from the beginning to the first fall because of how low sensei's health is.

## Trivia

* As of the Bug DLC, any Unit can become a tornado when you toggle the "All units spin" bug and give it some cheerleaders.

## Gallery

A Mammoth becoming a tornado after tunring on the bug DLC "All units spin".
Tempest Lich Staff

## Statistics

###

Staff - Ranged

###

N/A

###

1 ()

###

0.35 s

###

 ()

###

12 s

###

1,500

###

2.5 WM

###

25 WM

## Additional Statistics

###

1.3 s

###

N/A

###

N/A

###

7.5 s

###

8,000
()

###

0

###

0

###

0

###

0 s

###

0

## Usage

###

 160

###

The **Tempest Lich Staff** is a ranged weapon from the Fantasy Evil faction. It is used by the Tempest Lich.

## Characteristics

The Tempest Lich Staff is a weapon used by the Tempest Lich. Upon use, a storm cloud appears above and strikes anything below with lightning. Each storm cloud will create 36 lightning bolts within a 3 WM radius, where the lightning bolt will inflict heavy damage to whoever was directly hit and creates a blast that shakes the earth and injures those adjacent to it. Together with the high frequency, a unit may get trapped within the storm, constantly juggled by the lightning bolts.

While seemingly dangerous and exceedingly powerful, the lightning bolts strike randomly in a big area over the consecutively and rarely strikes the same unit multiple times. It is possible for two lightning bolts to strike at the same time, but it is almost impossible for a moving unit to be struck by all lightning bolts directly. Furthermore, heavy units can easily escape the storm cloud as they are not as affected as the ground shake; fast units can easily outrun the storm cloud and leave it in the dust, and hovering units are invulnerable to the splash damage from the lightning bolts, but still can be injured when directly hit.

Nevertheless, the Tempest Lich Staff can create humongous amounts of damage over an area from a medium range, though contained only by its long cooldown period. So overall, it's a good weapon for your custom unit if you want to damage as much of the army as possible.

## Trivia

* The storm cloud itself may not spawn properly and forms on the ground instead.
* Before Full Release 1.0.2, it uses Normal Arrow as its projectile in the Unit Creator.
	+ It now uses whatever was the previously selected weapon's projectile.
Twin Lords

## Unit Order

**Twin Lords** is the twenty-fifth level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

Leading at the front are three Bards in a tight arrow formation; behind them are two Knights side-by-side, with each of their flanks protected by three Squires. Each Knight also gets a Healer to support them at the back, and is furthermore supported by nine Archers in a curved line.

Total units: 3 Bards, 6 Squires, 9 Archers, 2 Healers, 2 Knights.

## Strategies

* 3 Dragons at the back with the rest into Samurai at the front.
* A Jarl at the front, a Catapult at the back, and a Quick Draw in between.
Winchester

## Statistics

###

Gun - Ranged

###

###

1

###

0.5 s

###

650

###

5 s

###

130

###

40 WM

## Additional Statistics

###

1 s

###

100 WM/s

###

12

###

2 s

###

7,500

###

###

0

###

0

###

0 s

###

0

## Usage

###

 850

###

The **Winchester** is a ranged weapon from the Wild West faction. It is used by the Deadeye.

## Characteristics

The Winchester can cut through multiple lines of units with just one shot and possesses high damage. It shoots out Winchester Bullet (Projectile).

## Appearance

The modeling of the Winchester resembles Winchester M1894 in real life, although there is no rifling in the barrel.

## History

When Winchester M1894 was first produced in 1894, it used black powder ammunition. It used 32-40 Winchester and .38-55 Winchester. A year later in 1895, the first dedicated smokeless powder rifle round, the .30-30 Winchester, was developed.

The gun's light weight, ease of carrying and rapid-fire lever action made the Winchester M1894 a popular hunting rifle. Thanks to this, it won the title of the first sports rifle to record 7 million sales. The 1 millionth rifle was given to President Calvin Coolidge in 1927, and the 1.5 millionth rifle to Harry S. in 1948. For President Truman, the 2 millionth rifle was given to President Dwight D. Eisenhower in 1953.

Some were used not only for hunting but also for military purposes, during World War I the U.S. government had 1,800 Winchester M1894 and 50,000 guns. 30-30 cartridges were purchased and paid to Signal Cops soldiers guarding logging operations in the Northeast Pacific region. The British Navy also purchased about 5,000 M1894s in 1914 and paid them to soldiers tasked with clearing landmines, while the French also bought about 15,100 of them for use by artillery, trench railway personnel and some hot air balloon passengers. During World War II, Canadian coast guards were equipped to defend against Japanese aggression into the west coast.

## Trivia

* This weapon is based on the Winchester Model 1894.
* Despite common belief, the Winchester can actually miss its target.
	+ The initial target icon is purely cosmetic and only shows the targeted unit, it does **not** indicate a locked-on accurate shot.
* The target icon on units is actually an attribute of the Winchester Bullet.
* The reloading animation of the winchester is an actual reloading technique called spin cocking.
Wild West (Faction)

## Wild West

An example of all of the units in the faction

The **Wild West Faction** (formerly the **Western Faction**) is a Faction in Totally Accurate Battle Simulator.

The UI icon color of the faction is '*Warm and muted tan'*.

## Description

The Wild West Faction is based on the Wild West era, which lasted from around the 1850s to the 1920s (Probably). It was added on May, 25, 2020 alongside win conditions, but it was announced on May, 26, 2020.

The Faction contains many very powerful ranged units, however most units have lower health to remain balanced. Overall, the Wild West Faction is a very powerful force in battle. With their impressive attack power, they can sweep the field; but if the enemy gets close, then they will quickly fall and be defeated.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Trivia

* Landfall said it was not the last faction, and that it is an extra faction.
* For some reason, Wild West units wielding a gun will fire even after their death if they started shooting while still alive.
	+ This was a bug and now the units will stop firing their guns after death.

## Gallery

Unit conceptUnit conceptBall n' chain conceptsMap conceptMap conceptsWild west unit conceptsWild west unit conceptsSome wild west artUnused iconUnused icon
Watch Out for the Hole

## Unit Order

**Watch Out for the Hole** is the twenty-second level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

With the Monkey King defeated, the forces of the Dynasty period are furious. They have nailed the amount of ground available to you to only around the hole. Now, choose wisely, how to break out of this hold?

Ten Firework Archers guard the left and right sides of the map while six Monks and two Ninjas from the bottom and three Monks and two Ninjas from the pagoda descend to the hole to wipe out your force.

**Total units**:

20 Firework Archers, 9 Monks, 4 Ninjas
Tribal 2

## Overview

**Tribal 2** is a map for the Tribal Faction. This map shares some qualities that Tribal 1 holds. This being a large open field and surrounded by short hills and yellow and orange trees. Unlike Tribal 1 however, is that the right side of the map has placed a mountain with a cave in the bottom middle of it where the campfire was. The mountain expands more forwards the front of the map and gives this small shrine area where you can see two stone dogs on this map.

Inside the mountain is a cave as mentioned earlier which campaign levels use and you can use as well if you can navigate the unit-placement camera into it. The cave, itself, contains a stone dog in the cave entrance as well as a secret camp which has the campfire return from the previous map. Inside the camp, there are many stone dog statues with wood piles and also several other things can be found in there. This cave is sometimes used in the campaign and is also accessible to place units in as well, albeit difficult to do so.

## Trivia

* There was a bug on this map that made it so that the trees had a strange shadow attached to them.
Taekwondo Kick

## Characteristics

The ability allows for very powerful kicks to the head, chest and even the crotch. It is so powerful that defeated units are often flung into the air and away by the sheer force of the kick. Kicks are available as soon as an opponent is within 2 WM. After a kick, it again takes 2 seconds while close to a unit before the kicker can kick again.

Its damage averages at 320-480 damage, with the lowest damage possible being 80.

Even if a unit survived the kick's initial impact, the high velocity foot can continue to inflict more damage as it gains more speed, as long as it keeps hitting the unit.
Projectile Block

## Characteristics

     The Projectile Block abilities grants units the skill to deflect projectiles away from them with a bright slash using any weapon. This ability can be more beneficial than a shield as the unit will not receive whatever explosive effect that comes with the projectile, unlike a shield where it passively blocks projectiles. However, deflecting has a cooldown and multiple projectiles can overwhelm the unit.

Higher ranks of Projectile Block such as the Master Projectile Block can deflect much more projectiles at once before its cooldown. For the Projectile Block, it can deflect 1 projectile before needing a 1 second cooldown to deflect another. The Master Projectile Block can take on 20 projectiles before needing a 3 second cooldown to deflect 20 more. Lastly, the Godlike Projectile Block can practically deflect an infinite number of projectiles without any cooldown.

All Projectile Blocks will deflect projectiles 1 WM from the unit in all directions, except the normal Projectile Block which only can only deflect projectiles from the front.

An outlier is the Samurai Giant's Giant Projectile Block, which is unavailable in the Unit Creator. It can deflect 3 projectiles before needing a 4 second cooldown and can deflect from 5 WM away. Similar to the Godlike Projectile Block, it can also deflect higher tier projectiles that the standard Projectile Block could not.

## Trivia

* Rarely, a deflected projectile can hit the shooter or a nearby unit.
* Units with the Projectile Blocks will attempt to deflect the Divine Homing Orbs, but they will always hit the unit no matter what.
* When the Godlike Projectile Block was first released, it cannot deflect projectiles properly and performed worse than the standard Projectile Block.

## Gallery

The icon of the skilled yet simple Projectile BlockThe icon of the proficient Master Projectile BlockThe icon of the impossible Godlike Projectile Block
## See Also

* Lightning Projectile Block
* Teacher Parry
Samurai (Level)

## Unit Order

**Samurai** is the first level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

Six Samurai with a Monk following behind in the middle. The Samurai are split 3:3 on both sides of the monk, who is on top of the stairs. A group of six more Samurai are flanking on each side, following along the path.

Total units: 18 Samurai, 1 Monk.

## Strategies

* Use Zeus.
* Use Kings.
Totally Accurate Battlegrounds

## Overview

**Totally Accurate Battlegrounds** (A.K.A TABG) is a spin-off game that Landfall developed in 2018 as an April fools joke. (That was delayed) The game is a basic battle royale game against other players. Players can use vehicles, shields, lots of guns, explosives, and a lot more in the game. It is currently free on Steam as of April 1, 2021.

   Landfall has been updating it with a beta that players have been playing. Here is a link to the TABG wiki.

## Trivia

* Many of the game's weapons and clothing items are in the Unit Creator.
Thor Lightning

## Statistics

###

Ability - Ranged

###

###

10 s

###

###

6 WM

###

35 WM

## Additional Statistics

###

## Usage

###

 530

###

## Characteristics

To call the Thor Lightning, the caller will raise their weapon into the air, before a spark from high up emerges and strikes lightning below to create a big blast. The explosion is incredibly powerful and can destroy light armies in an instant. Once activated, the ability has a 10 second cooldown before another strike can be called.