recursal/Fanatic-Fandom huggingface dataset:
Your own Storys

Hello there welcome to the "Your own Storys" Page

Here we will inform you that you people/wikians can make your Own Story about the Lil's :D

But to be surem, your Story's must NOT have whats underneath:

* Gore
* Sexual
* Spam (Not the food Spam XD)
* Anything such as Death
* Trolling

(There might be more rules until we think of some we haven't got, don't ger any smart ideas...)

So me and the Rest of the Wiki admins look forward to reading your Personal storys about the Lil's or animatronics. Your story can even have your OC's (Own Character) in it aswell!!!

So whenever you have finished your storys please tell me them (Lil' Bonnie) and i will put them onto the Storys selections on the Navigations Bar!

So thank you for listening and remember to smile. You are the face of Lil' Freddy Fazbear's Pizza.
The Rychen

The Rychen (Ry-ken) are a race of reptilian humanoids, that live in the country of Zahhakar, and are the children of the Goddess Richenne. The degree of reptillian features varies across both genders, from those who look practically human, with barely any distinct non-human features (though there is always at least one) to the fully reptillian folk with not a human feature in sight other than their bipedial skill. Despite their usually plain, unpatterened cloth, you will rarely ever see a Rychen without an item of jewellery, a steadfast part of their entire culture. They do not need clothing to express their individuality either way, as they are an extremely colourful race, their hair, scales and eyes often shocking and vibrant shades of impossible colour. The Rychen, being a cold-blooded race, do very well in the extreme heat, and deteriorate in the cold- though the more humanoid people tend to fare better in the winter, and worse in the summer.

Being the children of the goddess of jewels and beauty, their civilisation is largely centered around precious jewels and metals, whether it be in their culture, their trade or their currency.

Their currency is explained as such, from the "lowest" to the "highest": 40 quartz stones equal 1 pearl, 20 pearls equal 1 opal, and 10 opals equal 1 aquamarine stone. These stones are never seen in jewellery, as the idea is considered cheap and immature.

The Rychen's main source of trade is in their precious gems, being the land of the most abundant in precious stones, and whilst their land force is small but well trained, they have a quickly growing sea fleet that serve both as trade ships and a military force.

The Rychen are an adventurous and passionate people, and it is no surprise that they are one of the first races to establish a merchant and an adventurers guild for exploration and monetary purposes.
Lil' Freddy

<Tabber>Main=

Lil' Freddy, A mini version of Freddy Fazbear but with a smooth look and is also known as the Band Boss. For this he isn't really a Band Singer but is exploring the Pizzeria in a Minized Body so seeing the Pizzeria huge around him, Lil' Bonnie, Chica and Foxy.

 Second
 Third

## Appearance

Lil' Freddy wears a Black Bow Tie and a Top Hat, Lil' Freddy is the colour brown with light blue eyes. He is 3 Freckles on the two sides of his snout and has a solid Black nose which when pressed it goes \*honk\*

Puppet, Lil Freddy, Bonnie and Chica on stage
Ura

The Ura are a sentient and humanoid race found in the far south west of Erfar. They are an Elder race, being in the first five races to start forming a civilisation. Their frame is small and wirey, they are dark skinned, dark eyed and agile. The Ura are the first race guided to civilisation by the Goddess: Ferrona.

The Ura are generally a peaceful race, though they will move to defend themselves. They are on average very nature loving, having tamed a number of animals including: the dog like sharks; the Chumboids and the dragon like; Wytherns. They are a key part of the Southern Republic.

### Biology

The Ura are very similar to humans in biology. Their skin colour varies from light olive to mocha brown. Ura are small in stature at about 4 foot, 8 inches to just over 5 foot. Ura taller than 5 foot, 5 inches are rare but not nonexistent. They are often slender, fast and agile. They are also of similar intelligence to humans.

Ura live long lives of up to 200 years. In that time they will have a number of romantic and sexual partners; on average 1 every 10 years starting from 20 years of age. Despite this, Ura women rarely have more than two children per lifetime. Anymore would cause their population to start spiralling out of control.

### History

The Ura evolved from homo genus, with the careful guidance of Ferrona, around 400,000 BP. They inhabit the Amola Peninsula and the Sapphire Isles in south west Erfar. They were one of the first races to start forming a civilisation, counting them as an Elder race. They started out as a nomadic species but settled down into a agricultural race in the early Second Age. Their first and only major world city: Rhunai, was founded around this time on the north coast of the peninsular. The Ura have tamed and domesticated many animals including the Chumboids, sheep, and Wytherns; as pets, as livestock and as military weapons.

In the Mid Second Age, the Ura came in contact with the Orcish Colony of New Basalt and after many years of trade across the Adrane Desert, formed the Southern Alliance. There was a time of peace and prosperity, during which time the Alliance traded with the Otter Folk and the Dwarves to the East. However, this didn't last. The First Ice Dragon War in the far east caused a global trade collapse and this recession sparked underlying feelings of racism and xenophobia. Many nationalist Ura in the Amola peninsular rebelled against the Alliance and the Autumn Revolution was born. Civil War raged across the country for many years before Peace talks were finally called. Out of these peace talks was born the new: Southern republic.

### Famous Ura

* **Shia khandas** (Pictured Right) - A famous outlaw and political activist who helped form The Southern Alliance in the Mid Second Age
* **Colonel Suzin Pattella** (Pictured Below) - A genius military strategist of the Nationalist Rebels, key player in the Peace Treaty that created the Republic.
Mint

**Mint** is the first Ice dragon and thus the most powerful. Soon after hatching he was attacked but The Forest and The Hobbits. A battle he promptly won. He then went looking for a place to live and found The Crown Of The True Monarch. And proudly wears it as true king of the world. He then journeyed to the city known as **Freemint** where he was defeated by his once faithful champion.
Beer River

The Beer River is located in the south of Errador. Its base in in the Allenines, and it runs to the sea on the south-east coast of Errador. Originally, the river was just water, and the city of Lordoron was built around it. The god, Half-Pint then purified the water at its base, turning the whole river into beer, and the citizens of Lordoron prospered.
Wolfmen

Hailing from the eastern side of Ewigland, they live in many towns and villages. Their capital city if built around the ziggurat of the first continent. considered barbaric by most they have a rapport with animals that some civilizations would be jealous of. While not the most advanced people they are sturdy and resilient. They are also the only people to explore all of Ewigland.
Ewigland

The frigid regions in the far north of the western world, Ewigland is a dark and freezing wasteland. It is the land of the Winter King and his chosen races. Geographically, the area is split between two regions; Mainland Ewigland at the north end of Erfar and the huge Isle of Vinland to the east. Mainland Ewigland is a icy and mountainous country, home of the huge and terrifying Ice Giants. The area borders **The Königratzfell Reich** and the **Bildschirm Mountains**, home of the magical **Celestials**, to the South, The Never-Ending Ocean to the West and the North Pole to the North. The climate is characteristically polar, with tundra and scattered pine trees in the far south and Ice sheets further North.

Vinland lies just to the east. Home to evil forests of the North, full of Wolves and Ravens, dark mountain caves and the resident civilisation; The Wolfmen of Vinland. This shadowy land, as well as its brother to the west is still very mysterious and mostly unknown. Few who explore this region ever return, and those that do...well they tell stories that would strike fear in to any man's heart.
Space Elevator

**Next** | “Bionic Lair Training”

"**Space Elevator**" is the thirdteenth episode of Season 4 of Lab Rats: Bionic Lair. It aired on May 27, 2015. This is the eighty-fifth episode overall.

Fanmade episode by Andre132.

## Plot

When an elevator sends Adam into space, Chase has to go save him. Meanwhile, Bree and Leo have a competition.

## Story

Donald buys an elevator for the lair which accidentally sends Adam into space. Now Chase has to go save him before he runs out of oxygen.

## Cast

### Main Cast

* Billy Unger as Chase Davenport
* Spencer Boldman as Adam Davenport
* Kelli Berglund as Bree Davenport
* Tyrel Jackson Williams as Leo Dooley
* Hal Sparks as Donald Davenport

## Trivia

* This episode doesn't have any recurring or guest cast.
* This is the second time the lab rats go to space.
* Chase almost dies in space.
Übar

Übar is the south-eastern island on the middle continent of Dawn. Most of the island is covered in mountains know as the "Grey Range" with the Volcano known as "The Forge" in the centre of said range. Under the Grey Range lies the center of the Dwarven empire icluding the fortresses Erba, Modan, and Karak. The northern quarter is covered in Trints jungle while the southern has a palm jungle that the tree god has no hold over.
Skyrim/Hjaalmarch

**Hjaalmarch** is one of the nine Holds of Skyrim. Its capital isMorthal. It is one of the smallest Holds. The Hjaal River runs through a large portion of this Hold.

Hjaalmarch is located in northern Skyrim, at the mouth of theKarth River. Morthal lies near the center of the hold. The hold borders Haafingar, separated by the Karth River to the northwest,The Reach to the west, Whiterun to the south and The Pale to the east. Much of the terrain is covered by wetlands, marshes, and swamps, which are infested with vampires.

Morthal

Eldersblood Peak

Fort Snowhawk

Labyrinthian

Robber's Gorge
Celestials

## Origins

The Celestials are a small group of beings that numbered no more than one hundred when they fell to Dawn from the heavens during the first age. They are thought to be sent by the elder god Artur, to guard the world against the encroaching darkness of The Winter King. They eschew the trappings of traditional civilisations and instead inhabit the northern mountain range of Bildschirm on the continent of Erfar where the meteorites that carried them to Dawn fell.

## Appearance

Celestials have no distinct form, instead appearing as beings composed of pure light. Their colouring is a warm yellow and physically imposing at around nine feet tall, the Celestials stand amongst the tallest of the elder races, second only to the Ice Giants. While it is possible they can take on different hues, the only documented occurrence was during first contact.

## Abilities

Celestials are purely magical and each individual is capable of monumental feats, but when they are united only the Gods can stand against them.

## Notable Events

### First Contact

Well into the second age, dreams of destruction and armageddon were visited upon every sentient race on the planet, over the course of a single night. The Celestials finally chose to reveal themselves to the world, in order to try and better understand and defend against the potential threat it faced. Appearing simultaneously across the globe in the form of a giant cross to each and every civilisation, the Celestials inspired awe and fear but never outright hostility from the unprepared people of Dawn. For the most part at least. The human civilisation of the Königratzfell Reich did not take kindly to the sudden appearance of a giant entity of light in their capital. Luckily, the Celestial in question ignored the rash acts of frightened humans, leading to an uneasy truce.
Ella

Ella es una bailarina de jazz británica, que viene a The Next Step por el intercambio de los Internacionales.

(Aparece en la T4 enviada por Riley para hablar con James)

### Temporada 3-3.5

Ella es una bailarina británica que viene a The Next Step por el programa de intercambio de los Internacionales. Se hace amiga de Riley, y Ella le avisa que le traicionaria. Sin embargo, Riley enseña a Ella su sólo, y esta idea un plan para ganar.

Va a los Internacionales, y en la ronda de solos femeninos, Ella hace el solo de Riley, haciendo que su equipo gane la ronda de los solos. Luego, su equipo compite contra The Next Step en las semifinales y estos últimos ganan. Ella le dice a Riley que podían ser amigas, pero la rechaza y Ella y su equipo se vuelven a Inglaterra.

### Curiosidades

-Ella se llama así en la vida real.

-Se hizo muy amiga de Brittany Raymond (Riley)
Wolves

Known as **Draufgänger** by the humans of the south, the wolves of Ewigland are large furred quadrupeds. Reminiscent of earth wolfs but bigger, the grow to around 8 feet long and stand about 4 1/2 feet at the shoulder. Found primarily in Northern Erfar, but also in all colder areas of Dawn.

### Biology and Behaviour

Fur color varies from white to black. They are intelligent and often hunt in packs. The mental bond in a pack is strong; they can communicate between each other and will often group up against fewer opponents and ambush them. They can even understand sentient languages such as: Common, Giant, Bestien and Reichen. Their communicating howls and barks are likely used to taunt and spook opponents.

### Relationship with Sentients

Wolves have been known to be trained by the Wolfmen of the north. Wolves main natural foods are deer and boars but they have been know to attack and kill sentients. If you are caught in the wild by a pack; unless you have a weapon, you should probably say your prayers to the God of your choice. The problem being that if you pray to the right god, they might just leave you alone, but its often difficult to know which.
Ice Giants

(Homo fobius) Giant blue men, they specialize in rock throwing. Ruled by their prince from the city in the west of Ewigland. they also populate small towns and villages. Whilst not the smartest of the races, every now and again a Ice giant is born with a big heart. Both literally and figuratively. The small innocent Ice giant is then segregated and bullied for the rest of its miserable life until the sweet embrace of death.
Seerling

**The Seerling** is a medium-sized deer native to Errador. They have been domesticated by the Halflings for thousands of years.

### Biology

The Seerling’s coat is a reddish-brown in the spring and summer, and turns a grey-brown through fall and winter. The underside of its tail is white, and will be raised when it is alarmed to flag the other deer. Male Seerling grow and shed new antlers each year, while females do not have antlers. Healthy male Seerling will have eight-point branching antlers as yearlings. The number of points, the length, or thickness of the antlers is a general indication of age. Typical antlers are symmetrical and the points grow straight up off the main beam.

Seerling eat large varieties of food, commonly foraging on plants, including shoots, leaves and grasses. They also eat acorns, fruit and corn, and foods they can find in a farm yard, such as hay.

### Behaviour

Seerling typically respond to the presence of potential threats by breathing heavily (blowing) and running away. When they blow, the sound alerts other deer in the area. As they run, the white on their tail warns other deer of the alarm.

Male Seerling compete for the opportunity of breeding females. Sparring among males determines dominance. Females give birth to one to three spotted young, known as fawns. Fawns lose their spots during their first summer. They are usually weaned after 8-10 weeks. Seerling communicate in many different ways using sound, scent, body language and marking. All Seerling are capable of producing audible noises unique to each animal. Fawns release a high pitched squeal, known as a bleat, to call out to their mothers.

### Relationship with sentients

Seerling have been domesticated by the Halflings and the Khajits for thousands of years, used as pets and in the Calvary. However, they cannot be ridden by the Khajits due to their size. The domestication has led to a huge decline in the number of wild Seerling, and they are referred to as the feral populations, as opposed to true wild Seerling.

Seerling are used for leisure activities, sports and working purposes. Communication between Seerling and sentient is paramount in any activity; to aid this process Seerling are usually ridden with a saddle on their back to assist the rider with balance and positioning, and a bridle or other headgear to assist the rider in maintaining control. Seerling are used in agriculture and transportation. Some land management practices such as cultivating and logging can be efficiently performed with Seerling.

Seerling are also used in the Royal Calvary, to be ridden on by the Halflings into war, for ceremonial purposes, and for transport activities in areas of rough terrain.
Tilions

**The Tilion** is a large feline land mammal native to Errador and exclusively domesticated by the Khajits as pets, guard animals and in war.

### Biology

In the wild, the Tilion is the largest predator in Errador in length and weight. Its skull has broad nasal openings and it has large canine teeth. Tilion’s colouration varies from light buff to yellowish, reddish, or dark ochraceous brown. The underparts are generally lighter and the tail tuft is black. Tilion cubs are born with brown spots on their body, but these fade as the Tilion reaches adulthood.

Tilions display obvious sexual dimorphism. Males have thick manes, which vary from blonde to black, generally becoming darker as the lion grows older. Females do not have manes. The function of the mane is to make the male Tilion look more intimidating; aiding it during confrontations with other Tilions. Sexual selection of mates by female Tilions favours males with the densest, darkest mane.

### Behaviour

In the wild, Tilions spend much of their time resting and are inactive for about 20 hours a day. When active, Tilions socialise, groom and hunt for food. They live in a pride, usually made up of numerous females and one or two dominant males. The females, who are usually all related, form the stable social unit in a pride and do not tolerate outside females; although some females do become nomadic. Male cubs are excluded from their family at around 2-3 years of age, while females may stay.

Female Tilions do most of the hunting for the pride, as they are smaller, swifter and more agile than the males. The males do not usually participate in the hunt, except in the case of larger prey, and tend to dominate the kill once the females have succeeded.

### Relationship with sentients

As pets, Tilions are much more docile and usually eat pet food as opposed to game. They are a common pet for the Khajits. Tilio fur is also used to make coats, gloves, hats, shoes, blankets and stuffed toys. They are social animals, and can be highly friendly, especially to the Khajits. Their communication includes a variety of vocalisations (meowing, purring, hissing and growling), as well as pheromones, and types of body language. Tilions are usually kept as pets, but will be used as war animals, much like Seerlings.
Erfar

**Erfar** is a large continent found in the far west of the known world; bordering the Never-ending Ocean to the west. It spans about 5000 miles from freezing land of the Ice Giants in the north to the Oran Jungles of the south.

### Geography

The continent covers a vast variety of landscapes. In the far North is Ewigland; a vast frozen landscape of tundra, ice and dark forest. To the south of this are the Bildschirm Mountain; a vast dividing range protecting the majority of the continent from the evil North. Below this are the wide expanses of the FlachaberSchön plains that make up Central Königratzfell. The Reich is bordered to the south by the Rippenmarke mountains and beyond this are the gentle temperate hills of the Free Shires.

The Great Scar, is a giant rift canyon that slices the continent in two. South beyond this, is the seasonal Adrane Desert and the lush Amola Peninsula. To the East; the Elven territories found around The Great Lakes and The Eversky Peak; One of the highest mountains in the known world. From this flows many tributaries to the mighty Orana river, their banks bordered by thick rainforest. Finally, there are the tropical savannahs of the Eastern coast.

A number of islands lie off the coast of the mighty continent. By far the largest of which is the mighty northern Isle of Vinland. To the west in the northern Never-Ending Ocean lies the Mountainous island of Taranis. Off the coast of the Amola peninsula are a number of archipelagos called the Sapphire Isles. It has long been debated the Island of **Zee** is part of the continent or its own separate landmass. It is often counted as such, because unlike Vinland it is culturally separated from the mainland continent.

### Nations

* The Königratzfell Reich - A militaristic nation located in the north and center of the continent.
* The Southern Republic - A multicultural democratic nation found in the far south west of the continent.
* The Elven Kingdoms - An alliance of the three Elven races found in southern Erfar.
* Ewigland - The untamed north.
* The Celestials of the **Bildschirm Mountains.**
* The Free Shires - A collection of small city states and townships between the Southern Alliance and Königratzfell Reich.
* **Orza** and **Volun** - Colonies of the Dwarvern Clans.
Temporada 6

**La sexta temporada** se estrenó el 29 de septiembre de 2018 y terminó el 7 de abril de 2019. Constó de 26 episodios.

## Reparto

### Reparto principal:

* Alexandra Beaton como Emily (23/26)
* Victoria Baldesarra como Michelle (23/26)
* Myles Erlick como Noah (25/26)
* Briar Nolet como Richelle (24/26)
* Alexandra Chaves como Piper (22/26)
* Shelby Bain como Amy (20/26)
* Isaiah Peck como Henry (23/26)
* Dylan Ratzlaff como Jacquie (26/26)
* Julian Lombardi como Ozzy (24/26)
* Noah Zulfikar como Kingston (24/26)
* Sage Linder como Summer (26/26)
* Liam Mackie como Finn (24/26)
* Emmerly Tinglin como Kenzie (18/26)
* Berkeley Ratzlaff como Davis (11/26)

### Estrellas invitadas especiales:

* Jordan Clark como Giselle (3/26)
* Jennifer Pappas como Chloe (1/26)
* Isaac Lupien como Eldon (6/26)
* Bree Wasylenko como Kate (4/26)
* Taveeta Szymanowicz como Thalia (11/26)
* Erika Prevost como Sloane (1/26)
* Akiel Julien como LaTroy (1/26)
* Hanna Miller como Heather (1/26)

### Reparto recurrente:

* Alexandre Deakin como Ty (11/26)
* Katie Ortencio como Lily (10/26)
* Kelly Fanson como Angela (9/26)
* Julian Elia como Elliot (7/26)
* Madi Langdon como Winnie (5/26)
* Carter Musselman como Heath (3/26)
* Emily Roman como Presley (2/26)
Taranis

*This page is about the Island. For the sentient species that are named after it, click here.*

Taranis is a mountainous island off the north-west coast of Erfar, west of Ewigland. It is the ancestral home of the Taranis Orcs who get their namesake from it. The Isle is mountainous, being part of the same chain of highlands as the **Bildschirm Mountains** on the mainland. Due to its remote, windswept position, the island does not host much life outside of grass, with the occasional woodland and a population of deer to feed off them. The seas surrounding it are another matter though. Millions of seabirds roost in its cliffs every year to feed upon the huge shoals of fish, along with many great Whales.

The island once hosted the Orcish civilisation. But this all changed with the Great Orc Migration and The Assault on Taranis. This is where the Orcs abandoned the Isle and travelled South, under increased threat from The Königratzfell Reich. This event in history remains controversial to this day. What is certain is that not many dwell on this foreboding island any more.
Chumboids

Chumboids (Caetus Srilin), often named Shark-dogs, are a species of the shark genus Caetus. They are found in most tropical waters but mostly off the south coast of Erfar. They are highly intelligent, inquisitive and friendly, and so have been tamed by the Ura and Yen as pets.

### Biology and Behaviour

   Chumboids live up to 40 years and in this time they can grow up to 1.5 metres (4.5 feet) in length. They mostly feed on shoals of small fish which are found bountifully in the oceans, but sometimes they expand their diet to squid and small mammals. They breath through gills but can hold their breath above water for over an hour. Chumboids shoal in certain areas in Summer, once every two years to breed. Unlike most fish, they give birth to live young and rear their offspring for the six months of their youth. An average female rears 10 offspring in their lifespan.

### Relationship with Sentients

Chumboids are used for many purposes by both the Ura and Yen, from communication: by tying waterproof messages to their dorsal fin, to aid with fishing, by shoaling fish towards the nets. Yen use them to pull their carriages across oceans. Once they reach the coast, they let free the Unicorns or Boars that had been pulling them and summon the Sharks using magical whistles. Chumboids can hear their sentient brother or sister's call from thousands of miles away. The bond between Yen especially and pet is strong. When a Chumboid dies, a full funeral is held and it is called an Yen's first death. Cuddly Chumboids, as pictured are a common toy among Young Ura.
Trolls

Trolls are large, dimwitted humanoids that live atop mountains in Dawn. They are between 8 to 9 feet tall with pale blue-gray skin, bristly hair and large noses. They are skinny with extremely long arms that have a wiry stregnth to them. Trolls live 2 to 3 centuries, and after every century that passes they grow a new "head", this is not a sentient appendage and has no true organs, but is a tumorous growth that is used to confuse attackers. Lastly Trolls have amazing regenerative capabilities and their putrid sweat is used in many healing potions.
Lerks

Lerks are large, rotund lizards beasts native to the country of Zahhakar, comparable in size to that of a Great Dane. With short, squat but powerful legs, Lerks have a mean, sharp bite, but a surprisingly docile nature. Naturally omnivorous, they usually partake in smaller rodents or fallen fruit from the trees. Lerks are used mainly as livestock by the native people (The Rychen) and are apparently quite delicious.
The Elven Kingdoms

The Elven Kingdoms, also known as Terron el'í Linuae, or the Land of The Lake in common; are a collection of Allied States in the far south of Erfar. The three races of elves dwell here: the original; Moonlight Elves, The Eclipse and their children; The Twilight Elves. Between them they make up over 85% of the population; the other 15% being mostly Ura, along with a few humans, dwarves and orcs. The Moonlight and Eclipse Elves are both Elder Races, Moonlight Elves being one the very oldest.

They were created by the Moon God: **Lunaris**, who also created the holy lake: 'The Fountain of Renewal', or **Ektele'an'Caia** in Elven. This is the place where the souls of Elven dead go to rest before being reborn into another form. The Elves are powerful mages, generally very wise and moral and so respected on the most part throughout the world. The exception are the Ozzies of Zee; created by the Pirate God: Oswold, the Ozzies represent the chaos, disorder and immorality that the Elves despise. More than this though, it was Oswold who caused í falma ran - **The Great Wave**; a tsunami that wiped out the old Elven capital and took thousands of lives and worse: countless drifting souls from Ektele'an'Caia. This event happened in the First Age but neither Lunaris or the Elves have forgiven or forgot.

### Geography

The Elven Kingdoms are found in subtropical Southern Erfar. The region is dominated a series of Great Lakes; created by Lunaris, the largest and most important of which is Ektele'an'Caia: The Fountain of Renewal. It can be said that all Elven Lands surround this holy site and rely on it. The magic of the lake feeds the power of the Elves, but the lake also physically feeds the lands around it. The Fountain spawns many great rivers including the largest river in the known world: The mighty **Orana**. Due to this the Elven territories are a luscious patchwork of forest and grassland; very different to the **Andrané Desert** found just to the west. In the dead centre of the region sits **Eversky Peak**: one of the tallest mountains in the known world, and to the south - the untamed: **Oran**

**Rainforest**. Many rivers flow from Eversky, that help swell the Orana. It is said that the Elves live in the shadow of the mountain, as a constant reminder of the power of the earth and the gods who rule it.

The Kingdoms border The Southern Republic to the west and the Eastern Savannahs plus the Dwarvern outpost city of **Orza** and **Volun,** to the east. It has a sea border to the north, and beyond the **Grausmeer Sea** lies the huge island of **Zee** and the Elves old enemy: The Ozzies.
Dawn

**Dawn** is a planet in a binary star system with two moons. On its surface there are many continents and islands just in the known world. There are many powerful gods on Dawn, each with their own races and animal species.

### Known Continents

* **Ardhi** - Mid sized tropical Continent of swamps and forests. Home to the Edege.
* Erfar - Largest continent in the known world, spans from north pole to tropics. Home to the: Reichen humans, Other humans, Elves, Ura, Orcs, Sentinels, Ice Giants and Wolfmen.
* Errador - Large continent found in the east. It spans Sub-polar to Sub-tropical climates. It is home to the: Halflings, Khajits and Bear-Folk.
* **Fuk'Et** - The small mountainous and inhospitable continent of the Fuk'Bois. Continent is highly tropical and hosts thousands of diseases deadly to outsiders.
* **Orarr** - Large Sub-tropical continent found in the very centre of the known world. It is dark and mysterious, particularly in its forested depths. It is the homeland of the: Waifs, Tree Spirits and the location of Freeport.
* **Uber** - A mid sized mountainous continent in the west. This is the homeland of the: Dwarven Clans.
* **Zahhakar** - A small continent or Island in the east. Home of the: lizard like Rychen.
* **Zee** - Temperate and Sub-tropical island of the: Ozzies and homeland of the Yen. Found off the coast of Erfar.
Dating System

Months

* Darrlii - early spring
* Floran - mid spring
* Samwye - late spring
* Torbik - early summer
* Freefell - mid summer
* Retenlich - late summer
* Mitbrez - summer break
* Aurist - second summer
* Cooson - early autumn
* Redleaf - mid autumn
* Cevwin - late autumn
* Zarremm - early winter
* Icemark - mid winter
* Greenlight - late winter
The Crown Of The True Monarch

**The Crown Of The True Monarch** was created buy The Winter King. It was created within the Ziggurat on the second continent where it was found by Ice dragon Mint. It is said whoever wears the crown can draw upon the power of past wearers. It is also said only those who wear the crown can become the true king of the world.
1st Securan Kriegsflotte

The first military force established by the **Königratzfell Reich,** the 1st Securan Kriegsflotte was originally intended to patrol the harbour of **Securus Fierliche**. As the years passed, and the expanding Reichen naval presence drove the larger sea creatures further from the coast, the Kriegsflotten moved on from simple guard duty, and were readied for larger scale conflict.

Notably, the flagship of the 1st is currently the **Aufblitzen**, a famous vessel created as part of the **Taranis Escalation**.

When the Königratzfell Reich came in contact with the Otter folk of Oz, the Kriegsflotten Erste Kommandant Freyja Hahn conducted the first diplomatic interaction. This was an important event for the Reich, as they were able to set up trade charters for the early gunpowder recipes from which modern Reichen **Feurwerk** technology is derived.
Morrowind/Necrom

Necrom, also known as "The City of the Dead", is in the east of Morrowind. Necrom perpetuates a religious tradition that predates the Tribunal cult. From across Morrowind, Dark Elves of every clan bring their dead in solemn processions that can last for months. From the mainland, Necrom, with its lofty walls and white towers, appears to be an immense necropolis, an impression that is strengthened by the constant traffic of corpses across the causeway into the city, a traffic which never ceases, day or night.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Sloane

**Sloane** es una bailarina de hip-hop miembro de la Compañía A en The Next Step y del Club 0%. Es la mejor amiga de Amy, Cassie, Piper y LaTroy.

## Temporada 4

Sloane llega a la fiesta en el Estudio-A con su mejor amigo LaTroy, donde ve a Amanda y a Michelle, a quien insulta sin querer.

Hace las audiciones para la Compañía A y logra entrar, aunque está un poco preocupada ya que su estilo de baile es el hip-hop y tiene que aprender contemporáneo.

Conoce a Amy, Piper y Cassie, con quienes comparte lo que piensa y se convierten en mejores amigas, para luego formar el Club 0%.

Después, le toca hacer el trío con Noah y Piper, pero Riley elige a Richelle para hacer el trío para el calificador en ves de ella. Para desahogarse un poco, Sloane baila *Hero*.

Luego, Sloane ve que Amy y LaTroy comienzan a pasar mucho tiempo juntos y se pone celosa. Descubre que tiene sentimientos por su mejor amigo y se lo dice, aún así, el le dice que sólo la quiere como amiga y ella acepta en quedar solo como mejores amigos.

## Temporada 4.5

Después de que LaTroy se va de la Compañía A para ayudar a su papá, el Club 0% comienza a bailar y le alegran el día a Sloane.

Sloane y Amy bailan *Live and learn* para las audiciones del dueto para el calificador, pero al final Riley escoge a Piper y a Alfie.

Poco después, Sloane conoce a Jude, luego de hacer que el confiara en ella, lo ayuda con su video musical.

Riley pone a Sloane en el cuarteto para los Regionales.

## Curiosidades

* Sloane habla francés fluido.

* Ayudó a Alfie en su cita con Riley.

* Aprendió algo de contemporáneo.

* LaTroy la llama **Super Sloane**.
Praetorr

### **“Chaos is merely order waiting to be deciphered”**

- Inscription on a ring of standing stones, arranged perfectly in a golden ratio pattern, at a viewing point for the constellation of **Dampf**.

**Praetorr** is the **God** of Order and Shields. He is the first child of the Elder Gods **Lunaris** and **Ferrona**, and older brother to **Half-Pint**.

His will is to force a rigid structure on the world, which includes everything from total symmetry in animal life, to unique geometric patterns in snowflakes, and strict hierarchy and industry in sentient nations.
Kaida (The Dragon Mother)

Kaida, also known as "The Mother" or "The Dragon Mother", to mortals on Dawn, is Goddess of Dragons and Curiosity. Kaida came to this world after sensing Her kin in mortal form, were being abused and tainted.

She chose two races to represent Her, the Varas and the Dracas. Once angelic creatures and great birds of the sky with wings of feathers, they were abandoned by their God, and so The Mother took them under her wing. In the floating city of Vianna is where they take up residence.

Dark clouds formed over Vianna as war raged to the west. The roar of concerned Sky Whales echoed across the lands as a blood rain covered the floating city. The once feathered people of the sky became drenched with the offering of The Mother. Her blood began to run through their veins, mutating their genes to the will of The Mother. The once feathered wings grew dark; turned to soft leather replacing the feathers once there. Horns sprouted from the temples of their heads, as the people of Vianna grew taller, and stronger. They are the Vara. Their sister race, once great birds of the sky, also grew wings of leather. The feathers on their back turns dark as they accept the blessing of their Mother. They are the Draca. The Draca and the Vara, although separated in their new forms, work together to advance as a society and in the world around them.

The next gift bestowed onto Vianna was the blessings of The Mother. Bestowed onto 3 infertile women, they became the authority on Vianna and the connection tethering Kaida to Dawn. The first bestowed onto a Draca always. This High Priestess becomes The Keeper of the Skies. She is gifted with The Spirit of the Wings of The Mother.
The second High Priestess is a Vara always. She becomes The Keeper of the Peace, and is gifted with The Spirit of the Heart of The Mother.
The third High Priestess is a Draca always. She becomes The Keeper of the Seas Below, and is gifted The Spirit of the Courage of The Mother.
These three are chosen by The Mother alone, for being pure of heart and true of soul. They are shown to be so, with a glow of light from their hands/claws, that grows greater as the bidding of The Mother is fulfilled. This glow calls for the respect of the people of Vianna, and is passed from old priestess to new priestess upon death.
Varas

Varas, (singular: Vara), are the main race on Vianna, out numbering the Dracas significantly. They are the only race with opposable thumbs on Vianna, and therefore take many manual jobs, such as becoming knights and cooking, and with life spans averaging at about 300, they become very good at whatever they chose. While they are highly skilled people, Varas are an extremely diverse race, and the talents they have mastered from years of practice shouldn't be underestimated.

## Physicality

With heights averaging at about 7 foot, 5 inches for men, and 7 foot for women, Varas are always fairly fit, with many, especially war trained Varas becoming extremely muscular.
Skyrim/The Pale

**The Pale** is one of the nine Holds of Skyrim. It is one of the four oldest holds in Skyrim, known collectively as Old Holds. Its unique shape resembles that of a boot. Its coat of arms is a four pointed star.

The Capital City of The Pale is Dawnstar. The Jarl of Dawnstar and The Pale is Skald the Elder.

The Pale is located in the central northern area of Skyrim and extending to the northern coast where Dawnstar is situated. The hold borders Hjaalmarch to the west, Whiterun to the south, andWinterhold and Eastmarch to the east. Most of the region is treacherously cold, pine forests stand straight facing the harsh winds whipping down the mountians. Only the southernmost part of the hold towards Whiterun becomes grassy plains.

Dawnstar

Dawnstar Sanctuary

Hall of the Vigilant

Mzinchaleft

Shrine of Mehrunes Dagon
Wytherns

Wytherns, *pronounced why-vurns,* (Draco pirones, erfarin, ostenseaol) is the collective name for a number of species from the genus Draco. They are in essence smaller, more birdlike dragons; with an adult wingspan of around 3-5 meters. They live across all known continents usually in isolated mountainous areas and feed on mainly sheep and deer.

### Biology and Behaviour

Wytherns like all dragons have long life spans though theirs are still much shorter than their bigger cousins. In perfect conditions a Wythern can live up to 500 years of age, though brutal fights for mates and environmental factors usually render it shorter. Wytherns tend to have around 5 offspring in their lifespan, babies are laid in eggs that can lay dormant for hundreds of years before being disturbed. Wytherns can spit flaming oil at prey or in defence against attackers. While not as impressive as the fire or ice breath of dragons, it can still be deadly.

### Relationship with Sentients

Apart from the occasional killing of a child, there was not that much of a relationship between sentients and wytherns at all, they lived too far apart from each other to cross paths more than occasionally. That was until the mid Second Age, when the Ura tamed and started flying them into battle. By the beginning of the Age of Heroes, Wythern Riders were a crucial part of the Southern Republic Air Fleet.
"Admiral Vilhelm"

*This page is about the bardic song/poem, for the historic figure it was written about, click here.*

"Admiral Vilhelm" by Henrik baumen; is a limerick style poem and song written by the infamous bard about the Reich's failed attack on the Taranis homeland in Autumn 779 SA. It was the last piece he ever wrote, being written mere months before he was captured by the secret police and excecuted for treason. Since then it has been translated into over twenty languages and is played in inns worldwide, from the Hobbit Prairies in the north, to the dwarven halls in the south.

### lyrics

"Old Admiral Vilhelm war ein crafty sod,
But that day he met his match.
Best in the realm,
As hard as elm,
He prepared for his greatest catch!

Great Admiral Vilhelm lead the fleet,
From continent to rocky isle.
Steam powered Knights,
All of human might,
To face the orcs so vile!

Brave Admiral Vilhelm charged his troops,
And took the freezing shore.
They were all full of hope,
But they had to note,
That resistance was less than poor.

Cold Admiral Vilhelm listened to the wind,
And the ice giants throwing rocks in the bay.
As sharp his wit,
He had to admit,
The sly orcs had slipped away.

Old Admiral Vilhelm returned bis sein Schiff,
And sailed home in complete disgrace.
He stood at the helm,
Die Alt Vilhelm,
The Orcs were still in the race!"
Ice dragon eggs

Ice Dragon eggs descend from the sky as comets that crash in to the world. Ice dragon eggs lower the temperature in their immediate area, freezing it if left alone. After Spending an amount of time surrounded by cold and Ice they will hatch in to a Ice Dragon.

Known Ice dragon egg locations:

In the mountains north of the human's cities.
Babbits

**Babbits** are small mammals found exclusively on Errador. The male is called a buck, and the female is a doe; a young Babbit is a kitten on a kit.

### Biology

The Babbit is an obligate nasal breather. They have two sets of incisor teeth, one behind the other. The Babbit‘s long ears are adapted to detect predators. They have large, powerful hind legs. Their fur is most commonly long and soft, with colours ranging from brown to grey. Babbits can see nearly 360 degrees, with a small blind spot at the bridge of the nose. Babbits are herbivores that feed by grazing on grass, forbs and leafy weeds. They graze rapidly and heavily for roughly the first half an hour of a grazing period, followed by half an hour of more selective feeding.

The expected lifespan of a Babbit is about 3 years.

### Behaviour

If confronted by a potential threat, a Babbit may freeze and observe, then thump the ground with its hind legs as a warning to other Babbits. They survive predation by burrowing, hopping in a zig-zag motion, and delivering powerful kicks with their hind legs if captured. As with other prey animals, Babbits often sleep with their eyes open, so that sudden movements will wake the Babbit and alert it to danger.

### Relationship with sentients

Babbits were first domesticated by the Halflings as pets for young Halflings. Typically they are kept in hutches and cages, with exercise pens to provide a safe space for them to run.

Babbits are social animals, and therefore can find companionship easily with both Halflings and Khajits. Babbits are also a food meat sold in Errador markets. They are bred and hunted for meat, mostly by the Khajits. Babbit pelts are used for clothing and accessories, such as scarves and hats. They also produce rich manure.
Cervidae

The Cervidae are a Race of half human, half Deer.

**Biology**

The Cervidae grow to be around 6 - 6.5 feet in height, they tend to be fairly lean of build relying on speed and agility to keep them safe from Ahrdi's predators. They have a life span of 50-70 years and tend to move around in herds of around 150-200.They are largely vegetarian and grow large amounts of food themselves

**History**

The Cervidae are a fairly new race to the land of dawn, being only approximately 500 years old.

over these 500 years, Rasol-Kuken and Ralun-Kuken have had approximately 200 children over the years and as of present the Cervidae have a total population of about 30,000. Unlike the Edege, they aren't top of the food-chain, many Lir'rarr and Kiss attempt to hunt the Cervidae.

With their strong understanding of the natural order and keen intellect they decided that arming themselves would be for the best, so by utilising the Edege's knowledge of metalworking and their intelligence they have created many weapons and armour to defend themselves with.

**Psychology**

The Cervidae are a very proud race, everything they have is hard earned and is treated as such. As proud as they are, they are still a very caring race and are very affectionate to the people they trust.
Na'Lier

**Na'Lier**, the god of traps and weather. Upon the planes of Dawn she is a large diamond, so she lacks a true gender.

**Na'Lier** has inherited many things from birth. Peaceful intentions are most certainly from her mother(Half-Pint), but her defensive nature and cunning certainly come from her father (Vrakkas).

Upon her birth, she was cast down to Dawn, and impacted into the land know as Ardhi. She was found by the locals; the Edege and while they aren't the brightest, they understand a gift; for **Na'Leir** created the a sentient race to protect the islands and the people on it. In return the Edege decided to protect her as best they could, by burying her as deep as they could into the island. From that day forth, the Island became highly prosperous for its inhabitants, the weather changed from sweltering summers and harsh winters to a far more moderate climate.

**Na'lier** being the god of the weather manipulates the entire climate on the island. She blows away outsiders protects the inhabitents of Ardhi.
Larry

**Larry** es el nombre de al menos tres gatos machos propiedad de Mitchell Pritchett y Cameron Tucker.

## Historia

Compraron el gato original en "Criar al Bebe" después de que Lily exigiera un gatito tras descubrir que no tendría un nuevo hermano. En "La Esposa de Larry", Larry no aparece desde hace tiempo y Cameron lo da por muerto. Entonces se inventa una historia sobre que Larry se ha casado y se ha mudado con su mujer para explicar a Lily por qué no ha vuelto. Sin embargo, justo cuando estaba terminando la historia, Larry vuelve a casa, así que Cameron le dice a Lily que la esposa ha muerto y organizan un funeral que rápidamente se les va de las manos.
Velines

The Veline (Slendura ambulaleo) is a species of reptile from Southern Erfar and **Zee**, that lives in packs in flat desert and plains areas. They were mistaken for both a bird; due to their feathers and a mammal; due to their warm blooded nature, and cat like behaviour. In fact this is why they are called ambulaleo, which means literally, 'Walking Lion'. They are in the same family as Dragons and Wytherns, sharing their intelligence with them.

### Biology and Behaviour

Velines are relatively small animals at about 3 meters long and 3 feet tall at the shoulder. They are fast, intelligent pack animals that feed on small mammal and birds. They appear to rear their young as a family. Little else is known about them as they have had relatively little contact with Sentients.
Valenwood/Greenheart

Greenheart is a city in southern Valenwood, near the shore. The city was home to the mysterious Wilderking.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
The Day of Beer

Half-Pint, the god of beer and satisfaction, added to the history books of the world The Day of Beer. She granted the world of Dawn a 24 hour period in which the whole of the seas were turned into beer, making sure the aquatic life would not be killed by it; only making them drunk. The reasons for this event remain a mystery.