Office (Story Mode)/History

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Bedroom • Living Room • **Office** • Basement • Attic

**Office Navigation**

Overview
**History**
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Trivia

***The Joy of Creation: Story Mode***
**Opening Cutscenes**
**Cutscene 1**
The first opening cutscene for Office is Nick narrating about what happened after the events of Bedroom when his mother took him out of the house, and that even though he was never a crier as a kid, he vividly remembered hearing his own screams (showing that the screams Scott heard were created by Michael or one of the Ignited animatronics in order to lure Scott upstairs).

**Nick:** *"For years, I thought that what I saw was just a bad dream. Something that couldn’t* possibly *have been real. Why* would *it?* Monstrous *beings, coming to get a helpless child from the shadows,* poking *their heads out from under the bed,* peeking *through the closet. Just a usual nightmare for a* kid, *right? No matter how* real *it felt. ...Well, most of what came after is foggy. Felt more like a* dream, *than the actual nightmare itself. Um...* mom *came to rescue me. Picked me up and carried me away, I was scared for my life. It was the scariest moment* OF *my life, for sure. I’ve never been a crybaby, though. Even when I was a kid, people told me they‘ve never seen me cry, or yell, or even* scream. *So even if I was terrified during all of it, I would’ve been* silent *the entire time. But that was the* strangest *thing, about that night. Even though I never made a* peep, *as I was being taken outside by my mother,* away *from the nightmare... I still* vividly *remember hearing my own* screams."

**Cutscene 2**
The second pre-night cutscene for Office takes place just after Scott leaves in the pre-night cutscene in the Living Room as he hears a high-pitched scream.

**Scott:** *"Nick?* NICK!?

Scott opens Nick's bedroom door. He finds nothing there but a void.

**Scott:** *...The* fuck?

He turns around, only to feel an unknown force push back on him as the entire infrastructure of his house has been bent and deformed, as a new hallway appeared in addition to the unknown occurrence of a room disappearing into the void.

**Scott:** *Argh! What is* happening?! *This isn't real, this isn't real, this isn't real. I'm* just *dreaming,* none *of this is real.*

The door to Scott's left unlocks, presumably the door of the guest room.

**Scott:** Agh!

The door opens. He sees Ignited Freddy rise up to stare at him.

**Scott:** *Oh, god...*
Ignited Freddy's light then turns on.

**Scott:** *F-Freddy...?*
Ignited Freddy slowly approaches Scott from the room, taking seven steps total before reaching close enough to Scott for his presence to be objectively discomforting.

**Scott:** *Freddy? What are you doing? What are you- Freddy,* **NO!!!**

The doppelgänger attempts to strike a blow at Scott's head in an attempt to kill him, only for Scott to dodge him and fail. He quickly diverts the attack by running out of the area, only to look back at Ignited Freddy again, enabling him to attack Scott by chasing him.

**Scott:** **Oh, god!**

Ignited Freddy continues chasing Scott through multiple hallways, referencing what happens to the player in First Floor: Ignited Freddy.

**Scott:** *No, no, no, no, no,* what is this?! HELP!!! **SOMEBODY HELP!!!** *Val! Nick!! Anthony!!! Sam!!!* Where are you!?!?

Scott stops running as he notices his office behind him in the hallway he stopped at.

**Scott:** *What is going* **ON?!**

He then enters the office where the level is set and finds a cursive note written out along with a flashlight.

**Scott:** *Wh... What? What is this?*
He reads it out to himself.

**Scott:** "For the monster slayer!
The monsters are around the house, use your trusty flashlight to slay them with!
We hide from the monsters, they were mean to mommy, so we hid where you always tell us to hide.
Much love, Nick, Sam, and Anthony."

He then holds up the flashlight to himself as he cautiously states the last two words in the message, and then stares off to the side of the room in concern and inquisition, questioning himself and his situation.

**Scott:** *"Hmfph."*

The cutscene ends.

**Phone Calls**
**Call 1 (12 AM)**
**Scott:** "[gasp] Alright... alright... It has been, I-I-I don't know what the- hours, days, I don't think it matters here anymore. All the clocks in the house have stopped, I... I don't even think the *sun* is ever coming up. I'm not crazy! W-W-Whatever has brought them here must have done this too. I-I-I don't how much time has passed, I just know that I. Can't. Leave. They're waiting for me outside; only here is safe... (sighs) I-I've-I've left these messages just for myself to... uh, remember.. uh, help me remember what they do, how they act, I mean they all wanna get inside but- \*sigh\* I-I... *Ah c'mon, c'mon, you can do this. I-I can do it.* \*sighs\*. Okay...
Okay, uh I'm using an old camera system I installed for fun in the house a long time ago. I've only managed to recover 3 of the cameras so far, but this is more than enough, uh I can watch the animatronics coming near me with these. 3 monitors, 3 entrances. They haven't come in a while, but I know they'll be back soon. They become impatient, louder, faster. Especially, um... uh especially Foxy. Foxy... He's the, he's the one who's been tormenting me the most, uh. I-I don't know where he comes from, I-I don't know how, but he just *appears* near an entrance. I can hear him coming; he growls and scrapes the door. I-I just watch him through the cameras, and he eventually goes away, so I need to look at him in the monitors. I uh... I-I guess he doesn't like being watched, huh?

...Freddy. He's here, I-I can see him. He's not like the others; he just stands there. He knows he can't get to me, he's just...waiting. I don't fully understand, but... I *know* he isn't giving up. If I want to get out of here, I *need* to find him. I-I-I just know it; *he's* the key to this. God, I just... I just can't stay put here, I *need* to fight, for my family; *oh god they must be so scared*. [pause] He's gone. He's gone. Okay. \*sigh\* I have my flashlight ready with me. This might be suicide, but I need to try. If I see Freddy again, I'll just open up the door and flash his eyes as soon as he's there. Yes I *can't* let him hold me down like this forever. \*sighs\* I just hope this works out; i-if it doesn't then I... \*sighs\* oh... Honey, kids, if you are hearing this... I love you. I hope you're safe."

**Call 2 (1 AM)**
"Chica appeared again, the stain in the wall came back too. God, I-- dunno, it's just so horrifying! She just...wriggles and writhes back and forth trying to get out of there. I-I know how to stop her, though: whenever she shows up, her cupcake-- I mean, cup*cakes* just-- just *appear* in my room. Or, next to my room, I've seen them outside the entrances sometimes, uh... Anyway, they just *appear*, and if I flash them with the light, they go away. Uh, there's three of them, I think, and if they go away, so does she.
She's slow, gives me enough time to find them, but, I dunno how many places they can hide, so...I have to search the room. I, uh, I think I can do this."
**Call 3 (Late 2 AM)**
"HE BROKE IT, THE BASTARD BROKE THE CAMERA, DAMMIT, I-! Bonnie just *broke* one of my cameras, I--I-I-I don't know what happened, he just *appeared* and as soon as I realised he was there, he just...*took it down in one swing!* They don't - *do* that, none of them have ever--! I-I...I *still* think I can do this, I-I just...need to *not* make eye contact, **DO - NOT - LOOK - AT BONNIE!** He's *too* smart, *all of them* are getting smarter, *angier*, they're-- ...They're helping each other... All of them except Freddy, he hasn't appeared since last time. I need to find him, I can hear his laugh *taunting me* in the distance, **THAT DAMN--!!**
Right... Right, right, I-I just need to react fast. Okay, *Bonnie* just keeps moving around; if I just *ignore* him, he'll go away... Now, where in the world are *you*, Freddy?"
**Call 4 (5 AM)**
"I did it.. *I DID IT, I FINALLY GOT HIM!* Hah, I *knew* Freddy had something to do with this! I just opened the door and aimed at his eyes with my flashlight, he got staggered and...*left!* Everything's all quiet again, the cameras are back to normal, the clocks have started to move as well-- 6 AM...! Yes, 6 AM, *I JUST NEED TO WAIT FOR 6 AM!* Just like it's *always* been... The only clock that's still frozen is the one above the door... It moved slightly at first but, now it's *stopped* again... Maybe I should keep track of it, just in case. Heh... I guess this is my final recording then, heh! Good night, Scott..."
**Gameplay**
In this night/memory you're inside the office as Scott. On the desk are 3 monitors, as Scott says that he was able to retrieve them, but only 3 of them.
Each monitor uses cameras placed on the other side of the 3 entrances, so you can check whether or not the Ignited animatronics are there, with the exception of Ignited Chica. The left monitor checks left supply closet, the middle monitor checks the middle hallway, and the right monitor checks the right backyard.
During the night, the player will have to get rid of Ignited Freddy whenever he appears in the entrances, and the time on the analog clock above will shift 5 minutes forward for every time the player does this:

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 11

***Events***

* During the Office, there are multiple events that can occur at the same time.
	+ When Ignited Freddy appears near an entrance, there are many other events that can surround the moment.
		- Ignited Freddy in the left closet of the room.
		- Ignited Freddy in the front entrance of the room.
		- Ignited Freddy in the right outdoor leisure center of the room.
		- Ignited Freddy in the left closet of the room with an inactive Ignited Foxy.
		- Ignited Freddy in the front entrance of the room with an inactive Ignited Foxy.
		- Ignited Freddy in the right outdoor leisure center of the room with an inactive Ignited Foxy.
		- Ignited Freddy in the left closet of the room with Ignited Foxy when activated.
		- Ignited Freddy in the front entrance of the room with Ignited Foxy when activated.
		- Ignited Freddy in the right outdoor leisure center of the room with Ignited Foxy when activated.
		- Ignited Freddy in the left closet of the room with Ignited Bonnie.
		- Ignited Freddy in the front entrance of the room with Ignited Bonnie.
		- Ignited Freddy in the right outdoor leisure center of the room with Ignited Bonnie.
		- Ignited Freddy in the left closet of the room with an inactive Ignited Foxy and Ignited Bonnie.
		- Ignited Freddy in the front entrance of the room with an inactive Ignited Foxy and Ignited Bonnie.
		- Ignited Freddy in the right outdoor leisure center of the room with an inactive Ignited Foxy and Ignited Bonnie.
		- Ignited Freddy in the left closet of the room with Ignited Foxy when activated and Ignited Bonnie.
		- Ignited Freddy in the front entrance of the room with Ignited Foxy when activated and Ignited Bonnie.
		- Ignited Freddy in the right outdoor leisure center of the room with Ignited Foxy when activated and Ignited Bonnie.
		- Ignited Freddy in the left closet of the room in the post-5 AM Insanity Mode.
		- Ignited Freddy in the front entrance of the room in the post-5 AM Insanity Mode.
		- Ignited Freddy in the right outdoor leisure center of the room in the post-5 AM Insanity Mode.
		- Ignited Freddy in the left closet of the room with an inactive Ignited Foxy in the post-5 AM Insanity Mode.
		- Ignited Freddy in the front entrance of the room with an inactive Ignited Foxy in the post-5 AM Insanity Mode.
		- Ignited Freddy in the right outdoor leisure center of the room with an inactive Ignited Foxy in the post-5 AM Insanity Mode.
		- Ignited Freddy in the left closet of the room with Ignited Foxy when activated in the post-5 AM Insanity Mode.
		- Ignited Freddy in the front entrance of the room with Ignited Foxy when activated in the post-5 AM Insanity Mode.
		- Ignited Freddy in the right outdoor leisure center of the room with Ignited Foxy when activated in the post-5 AM Insanity Mode.
		- Ignited Freddy in the left closet of the room with Ignited Bonnie in the post-5 AM Insanity Mode.
		- Ignited Freddy in the front entrance of the room with Ignited Bonnie in the post-5 AM Insanity Mode.
		- Ignited Freddy in the right outdoor leisure center of the room with Ignited Bonnie in the post-5 AM Insanity Mode.
		- Ignited Freddy in the left closet of the room with an inactive Ignited Foxy and Ignited Bonnie in the post-5 AM Insanity Mode.
		- Ignited Freddy in the front entrance of the room with an inactive Ignited Foxy and Ignited Bonnie in the post-5 AM Insanity Mode.
		- Ignited Freddy in the right outdoor leisure center of the room with an inactive Ignited Foxy and Ignited Bonnie in the post-5 AM Insanity Mode.
		- Ignited Freddy in the left closet of the room with Ignited Foxy when activated and Ignited Bonnie in the post-5 AM Insanity Mode.
		- Ignited Freddy in the front entrance of the room with Ignited Foxy when activated and Ignited Bonnie in the post-5 AM Insanity Mode.
		- Ignited Freddy in the right outdoor leisure center of the room with Ignited Foxy when activated and Ignited Bonnie in the post-5 AM Insanity Mode.
	+ When the player is in the Insanity Mode that appears post-5 AM in the Living Room and Office, the Chica poster along with the image on the calendar become distorted, the poster changing to Ignited Chica instead.

**Monitors**
The monitors in the office are in a treble setup. Both the left and right monitors are pointed inwards towards the middle front. This is used to represent which location the monitor is used to target.
The monitors themselves are used mainly to stare at Ignited Foxy and deter him. They can also be used to search for Ignited Freddy in order to flash him and find Ignited Chica's cupcakes when they're absent from the confines of the office. However, if needing to stare at Ignited Foxy is eliminated from the equation, the monitors have no technical use and more serve as a detriment when Ignited Bonnie activates.

**Power**
Power is a mechanic exclusive to this level in the franchise. It is a feature obscured from the player until Ignited Freddy attacks the player if flashed less than eleven times.
Once the player reaches the end of the level, depending on whether or not Ignited Freddy was flashed more than ten times, the power will cut out, forcing the player out of the monitor currently being used if one was being used as it happened. If the power cuts out in the office, the player will lose regardless of what they do to deter Ignited Freddy, as the player completing the memory without the power cutting out is the intended goal of the level.
Ignited Freddy will open the two doors in front of the player automatically and gradually, and after a few seconds, he will play the original orchestral version of Toreador March, and depending on whether or not the player decides to move any further, will play the entire segment of the track for a full 50 seconds before cutting out the backup power and making the room vantablack and opaque, before he pops up and attacks the player in a similar fashion to the original Freddy Fazbear's attack animation.

**Ignited Freddy**
"...Freddy. He's here. I can see him. He's not like the others. he just stands there. He knows he can't get to me. he's just...waiting. I don't fully understand, but I know he isn't giving up. If I want to get out of here, I need to find him. I just know that HE'S the key to this."
Ignited Freddy is active at the start of the night, and is unique in that he can't harm you until 6 A.M. If the player fails to flash Ignited Freddy 11 or more times before 5 A.M. occurs, he will stop the night at 6 A.M. and play a tune, then proceed to kill the player.
To repel him, the player must look at the cameras to find where he is, open the entrance he is at, then use the flashlight to make him go away. The player can check how many times they have repelled Ignited Freddy by the clock above the entrance in front of the monitors.
The clock will move five minutes over each time the player repels Ignited Freddy from its starting position of 5:05. If the clock is on 6 o'clock, the player has successfully repelled Ignited Freddy for the rest of the night.
Notice that Ignited Freddy tends to hide from your view. In the left door, he's in the top right corner. In the middle, he is all the way to the right of the camera at the end of the hall. And on the right, he is all the way on the left side. Additionally, Ignited Freddy is the most silent out of the four characters in the level, though he emits deep laughter when moving to a different entrance after his presence is acknowledged within the player's point of view.
The player is in fact capable of flashing Ignited Freddy all eleven times as required just before the 5 AM call.

**Ignited Foxy**
"They haven't come in a while, but I know they'll be back soon. They become impatient, louder, faster. Especially Foxy. He's the one who's been tormenting me the most. I don't know where he comes from; I don't know how, but he just appears near an entrance. I can hear him coming; he growls and scrapes the door. I just watch him through the cameras, and he eventually goes away; so I need to look at him in the monitors. I guess he doesn't like being watched, huh?"
Ignited Foxy is the first animatronic to assault the player. Ignited Foxy will randomly spawn outside of one of three doors. The spawn is accompanied by a growl and possibly a knock, which will help determine what door Ignited Foxy is at. Ignited Foxy will only physically spawn in the room after the audio file for his knock is finished. The player must look at the computers in the office and move the camera to see Ignited Foxy's eyes. After a few seconds, Ignited Foxy will look and scream at the camera before running away.
Ignited Foxy will get increasingly aggressive as the night goes on and, once the player reaches 2 AM, will be able to spawn in multiple positions simultaneously. Note that if Ignited Bonnie disables a camera, Ignited Foxy can no longer appear in the entrance with a disabled camera, unless all 3 cameras are broken, in which case Foxy will still appear at the last entrance that had an active camera.
Whenever Ignited Foxy spawns in an entrance, the player can indeed avoid being attacked by him if they open it within the moment he appears as they are searching. However, if an entrance is opened straight after Ignited Foxy spawns in the respective entrance, he will be found activated, causing him to attack the player and end the player's run.
If the player ignores Ignited Foxy spawning in a room completely and doesn't physically encounter him in the entrances, he will eventually break through into Scott's office from the respective entrance by force, and will gradually approach the player in silence until they make eye contact with him, forcing him into catatonia, in which case he will then immediately end the run. This will occur straight after his secondary, more aggressive knock.
In the office, Ignited Foxy mainly functions as a hindrance for attacking Ignited Freddy as well as defending against Ignited Chica, as the player isn't actually required to search for Ignited Freddy or Ignited Chica's cupcakes in the cameras to be able to easily flash him in the office or flash the cupcakes in the three left, center, and right rooms that they can appear in. Simply put, the player can instead just search every entrance for both elements of the memory. Without Ignited Foxy to force the player to stare at an enemy in the cameras themselves, they could easily complete the night by searching for Ignited Freddy himself and Ignited Chica's cupcakes.

**Ignited Chica**
Ignited Chica only appears after a message from Scott saying that Ignited Chica will try to wiggle her way into the room from the wall, which starts occurring at about 1 A.M.:

"Chica appeared again, the stain in the wall came back too. God, I-- dunno, it's just so horrifying! She just...wriggles and writhes back and forth trying to get out of there. I-I know how to stop her, though: whenever she shows up, her cupcake-- I mean, cup*cakes* just-- just *appear* in my room. Or, next to my room, I've seen them outside the entrances sometimes, uh... Anyway, they just *appear*, and if I flash them with the light, they go away. Uh, there's three of them, I think, and if they go away, so does she."
The only way to get rid of her is to look for three Phantom cupcakes, similar to those seen in Five Nights at Freddy's 3, and flash your light on them.
The cupcakes will hide in the four different locations in the player's office:
* The left filing cabinet.
* The right filing cabinet.
* Under the poster of 1983 Chica.
* Inside the trash can beside the curtains.

Take note that they may appear outside of the office in the entrances, too.
You can stare at Ignited Chica to make her temporarily stop moving, giving the player more time to search for the cupcakes.
If you take too long to find the cupcakes, Ignited Chica will eventually wriggle free, then run up to you and kill you.

**Ignited Bonnie**
Ignited Bonnie only appears after a message from Scott talking about Ignited Bonnie smashing a camera;

"HE BROKE IT, THE BASTARD BROKE THE CAMERA, DAMMIT, I-! Bonnie just *broke* one of my cameras, I--I-I-I don't know what happened, he just *appeared* and as soon as I realised he was there, he just...*took it down in one swing!* They don't - *do* that, none of them have ever--! I-I...I *still* think I can do this, I-I just...need to *not* make eye contact, **DO - NOT - LOOK - AT BONNIE!**"
He starts attacking at about 3 A.M. Looking at him through the cameras will cause him to scream similar to when he jumpscares you, then smash the camera, making it unable to be used for the rest of the night. To avoid this the player simply must not look directly at him, which might be easier said than done.
Ignited Bonnie used to be able to kill the player if they opened a door containing him. This was removed in version 1.2. as Ignited Foxy already used this mechanic and multiple characters killing the player when they search the supply closet, hallway, or backyard would make the night nigh-impossible as well as a game of chance.
If you let him break two of the cameras but not all three, Bonnie can actually be helpful, by being a counter to the much more annoying Ignited Foxy.
But if you let Ignited Bonnie break all three cameras, at that point, Ignited Foxy loses the ability to appear at two doors at once, and simply starts wandering by each of the doors just like Ignited Bonnie. This effectively makes it a listening game to know where Ignited Foxy is -- however, he doesn't **always** make the sound cue. As such, not letting all three cameras break may be safer.

**Ignited Golden Freddy / Secret Newspaper**
Anytime while Scott is talking on the phone look into the double doors at the front. The player will then see Ignited Golden Freddy before he glitches away. Then, check the right filing cabinet (facing the front door). The secret newspaper for Office will be found and automatically grabbed.

**"Come Back"**
Receiving the scene in Office has the third-most leisurely method out of all of the scenes, the first being Attic, as the player has to completely ignore Ignited Freddy whenever he appears. The player can, on occasion, still accidentally encounter him while searching for Chica's cupcakes. However, what matters the most is that as long as Ignited Freddy isn't encountered in any of the entrances over ten times, the scene will play.
To accomplish this, the player can only deal with Ignited Foxy during the first hour prior to Ignited Chica's appearance and completely ignore Ignited Freddy whenever they notice his appearance, as Ignited Foxy only uses the monitors themselves as defense against him. This is a simple move, as the player is allowed to remain in their chair during 12 AM only.
Once the player intentionally fails to encounter Ignited Freddy over ten times during the night, he will then disable the power in the entire house, or at least the entire house in the dimension the office Scott Cawthon is currently within was transported to, and trick the player into believing that they lost power due to an outage they caused directly via the externally-powered electronics in the room itself, and everyone else currently active will deactivate as an enemy, leaving the death of Scott Cawthon to Ignited Freddy.
After Ignited Freddy kills the player himself as intended, the scene will finally play. It will show a clock repeating its cycle from 12 PM to 6 AM three times over with the minute hand frozen on "12" before the hour hand circulates it in the same manner of a centrifuge. As it repeats, the clock's location distorts, the first phase with it in a normal state. In the second phase for its first repeat, there are minor burn marks crawling upwards; in the third phase for its second repeat, the burn marks grow as multiple pipes start to surround it; in the fourth phase after its third repeat, three drawings created by Nick Cawthon based on the Five Nights at Freddy's franchise materialize between the pipes, with one based on the first game in the bottom left, one based on the fourth game in the top left, and one based on the third game in the top right; the final time it completes a full circle before losing complete control of itself, the area starts to engulf in flames as the player hears Ignited Golden Freddy's laugh. This scene is a reference to Attic where time loops, and flames start to arise starting from the basement due Ignited Golden Freddy every two times he is flashed. A moment after the room bursts into flames, the screen flashes "`COME BACK`" and the screen cuts to black.

**Navigation**