Radiant

### Pyromancers Healing Flame

Starting at 1st level, your flame changes. Like the Primordial flame, this changes the pyromancers flame, unlike the Primordial flame, this flame can heal any creature within 10' of the pyromancer as a bonus action for a healing pool that refills at the end of a long rest. The Healing pool is Xd6+(Your Spellcasting Modifier + X). Where X is your pyromancer level. You may roll the dice at the end of a long rest, and use that pool of healing to heal a creature for as many HP as you see fit.

### Radiant Blade

Starting at 6th level, Once per short rest, as a bonus action, the pyromancer can touch a weapon and bless it with radiance. This weapon will be radiant for 1 hour. This weapon glows 30ft. of bright light, and 10ft. of dim light. This weapon now deals an extra 2d6+(Your Spellcasting Modifier) Radiant Damage. If a Radiant weapon rolls a 1-2 on a attack roll, once per radiance they can re-roll the die.

### Holy Presence

Starting at 12th level, once per day a pyromancer can create "Holy Ground" as an action. For one minute, everywhere within 15' of the pyromancer becomes holy ground. If there is a Good alligned creature in this range, that creature gains advantage on all rolls. If there is an evil aligned creature within range, that creature gains disadvantage on all rolls.

### Blessing

Starting at 18th level, Once per 1d4+1 days the pyromancer can bless as many creatures as their Constitution Modifier (minimum of 1). Blessed creature will remain blessed until they take a long rest. Blessed creatures gain the following benefits:

* An extra 2d+8(Your Spellcasting Modifier) Damage to all attack rolls
* A +3 to all attack rolls
* Advantage on insight checks
* Gains a +3 in Passive Perception
* Gains a +1 to all stats
* Can cast zone of truth 3 times per blessing without using any spell slots or components

### Beast within

At 20th level you are able to trigger your beast within ability, your beast is a titan of the god you got your flame from. This titan can be wielding a: Greatsword, Greataxe, or Great bow, not all at the same time, all three weapon blocks on are the stat block.

## Beast Within (Radiant)

*Huge celestial (Dominion),*

* **Armor Class** 17 (natural armor)
* **Hit Points** 20d12 + Your Constition Modifier multiplied by 20
* **Speed** 30 ft.

* **Saving Throws** Con +14, Wis +11, Cha +11
* **Skills** Athletics +14, Perception +11
* **Damage Resistances** cold, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
* **Condition Immunities** charmed, exhaustion, frightened
* **Senses** tremorsense 120 ft., passive Perception 21
* **Languages** All, telepathy 120 ft.
* **Challenge** N/A

***Divine Awareness.*** The Beast Within (Radiant) knows if it hears a lie.

***Magic Resistance.*** The Beast Within (Radiant) has advantage on saving throws against spells and other magical effects.

### Actions

***Multiattack.*** The Beast Within (Radiant) makes two attacks.

***Divine Flail..*** Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage plus (5d8) radiant damage.

***Divine Laser (Recharge 5-6)..*** The Beast Within (Radiant) fires a powerful laser from its head in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 27 (6d8) cold damage and 31 (7d8) radiant damage on a failed save, or half as much damage on a successful one