recursal/Fanatic-Fandom huggingface dataset:
Cachalot

Designer

The **Cachalot** is a Tier 7 ship in the Nautic Series mod. It fires a very high damage frontal pulse as well as two low damage lasers. Both the ship and the frontal pulse travel very slowly. However, the Cachalot compensates for this with its very high shields and immense firepower.

The Fin Whale and Cachalot are kind of like the Odyssey and Aries. Compared to the Odyssey, it has slightly higher pulse damage, much slower pulse speed, way more rapid secondary guns and higher shields. But it's also like the Aries because its pulse is slow and has no recoil.
Aetos

**Aetos** is a Tier 5 ship in Starblast.io. It fires two slightly converging side lasers from the front that do moderate damage. It is moderately good at mining asteroids with a good ship speed, but is very weak against enemy vessels unless fully upgraded.

 Designer

The Aetos makes a good hit-and-run ship, however, it is very vulnerable unless fully upgraded. Unless you want to quickly mine up to the next tier, It is recommended to upgrade Energy Regeneration first, though not to the maximum, because it already has exceptional regeneration. To be able to mine faster, upgrade damage, and upgrade Ship Speed to easily escape should the necessity arise. It is not recommended to maintain this ship, rather, use it only to upgrade to the A-Speedster as soon as possible. The change in making the shots converge makes the Aetos slightly better and less vulnerable. Despite this, the Aetos must always be at move, for it cannot withstand much damage, mainly because of the relatively weak firepower and low mass. If you buy attack pods it can make up for it's weak firepower. This ship has worked well with attack pods and heavy mines. (The second setup doesn't work well now because of a recent update.)

Despite its extreme weakness when unupgraded, the Aetos can be a powerful ship when fully upgraded. The trick to this is to rush in and ram while shooting the enemy vessel and should the battle not go well, escape quickly with the speed, making it a good hit-and-run ship. It is vital to note that this ship is still very weak against vessels that are small in size, such as the Shadow X-2, even when fully upgraded. It is recommended to use this ship at long range to get both lasers to hit. If you have good aim and both shots hit, it has good DPS.

The Aetos makes a good miner - even unupgraded it has decent energy regeneration.

In ancient greek,aetos means eagle,correlating with it’s upgrade condor.
Helius

Designer

The **Helius** is a Tier 6 ship in the Alien Intrusion mod which replaced the Typhoon in the 5.0 update. Its cannons fire a pair of medium damage pulses from the front which are very close together. The pulses are fired quite rapidly which gives the ship high burst damage. While fast, quite agile and has high firepower, it has really low shield compared to the other T6s.
Burst Inferno MSF-3

Designer
 Status

**Burst Inferno MSF-3** - agile, deadly bullet spammer relying on its powerful capacitors.

Inferno is a basic sprayer ship that sprays a fury of bullets at the opponents.

Inferno has giant capacitors. Truly remarkable for its size. Its recharge rate is
somewhat low, but that's secondary. What truly matters is the amazing amount of
damage it can output within just a few seconds.

Damage stun. Shields are good at preventing direct damage, but a lot of damage
in a short period of time tends to interfere with electronics. Inferno is built
to really abuse that fact.

Firewall is a secondary weapon, or, if you want, an ability, that allows Inferno
to launch shield-disrupting pods in a wall pattern. Said pods can really change
the course of a battle. They badly interfere with enemy shield capacitors, and
also drain the shields further with a lingering disruption effect.

## Tips

Burst is life. Try to engage enemies only when your capacitor is full
Don't spam shots; let your capacitor refill.
Retreat when empty, let your capacitor refill, then engage into battle.
Deploy your Firewall onto enemies to soften their shields.
Most ships won't survive your entire burst.
Knockback

Knockback is a effect that is based on your mass and what the force was (ramming or laser). For example, a Side-Fighter takes negligible knockback from a Fly but will take lots of knockback from a Shadow X-3 main pulse. The Bastion does deal knockback to smaller ships because of the high amount of fire power, which also helps to stunlock. High mass ships like the Barracuda will also deal knockback. High mass ships don't get much knockback if any at all.
Crusader

Designer

**Crusader** is a Tier 4 ship in Starblast.io. It fires two parallel shots from the nose of the ship that deals a moderate amount of damage. It has the highest shield capacity in its tier and is tied with the Pioneer in terms of shield regeneration. It can thus farm asteroids very proficiently by simultaneously ramming and firing.

The Crusader, for much of its history, was known as one of the most under-powered ships in the game, though in spite of recent updates it has been made into a fairly formidable ship. The Crusader is an all-around decent ship with a moderate amount of agility. As is the case with most ships, upgrading energy and shield regeneration first is generally the best approach, whether planning on attacking or defending. Because of its large size and relatively high mass, the player will generally fare well in combat as long as the opponent is constantly being rammed. While this ship is relatively competent when fighting, it still makes for a prime target with an enormous ship model. Unless the Crusader can ram the opponent against an asteroid, it will usually lose in a 1v1 duel. Though it still won't fair to well against most ships on level 4, it can kill lower levels relativity well.

The Crusader performs very well in Team Mode when paired with a ship that deals a large amount of damage, such as the X-Warrior. With the large shield pool of the crusader and a heavy hitter attacking from behind, it makes for a wonderful combo.

Since this ship has such strong shields and a somewhat lackluster amount of damage, it will generally benefit more from attack pods than it would from defense pods. While not usually known for its combat proficiency, the Crusader becomes a force to be reckoned with when paired with an arsenal of secondaries. Be careful about ships with higher mass than you though, especially bat-Defenders, and even Pioneers can push you around. It is best to upgrade to the Bat-defender (if you are going for a "tanky ship" play style) as soon as possible, even if your crusader is maxed, as Bat-defender is able to do everything that Crusader can do, but better.
Lunatic Cannoner

Designer
 Status

The **Lunatic Cannoner** is a tier 5 ship in Escalation.It fires 40 damage pulses at regain,at about 3 shots/s.it is best used like a u-sniper,with the player pointing the shots to the center,located at the back of the team.it is quite a powerhouse as a tier 5,but is very bulky and easily gets annihilated.
Leatherback Turtle

Designer

The **Leatherback Turtle** is a Tier 5 ship in the Nautic Series mod. It fires 4 different high damage pulses from its side at different angles as well as streams of bullets from both the back and front to propel itself forward at high speeds. well the pulses are quite useless becaues they are not at the front or back, it is best to use the stream of lasers at the front.
Enigma

The **Enigma** is a heavy class ship in MCST. Firing small lasers with horrible knockback, along with weak shields, it can be defeated easily by skilled speedsters, but it stands a chance in dense asteroid fields, with stats similar to a Hammerhead. While with more firepower, it is more wide and therefore more prone to large pulses and speedsters. It is best used for team support, and a player has to be skilled to win with this ship.

It is recommended to avoid direct combat with quick ships that have heavy knockback such as the Verdict, unless with secondaries.

 Designer
 Status
Flounder (KEST)

Designer
 Status

The **Flounder** is a Tier 3 ship in the KEST mod. (Not to be confused with flounder in MCST) It has 3 cannons that are very close together at the front that all fire low damage bullets very rapidly. Because of its high mass, it can also be used effectively as a rammer. It could be considered a tier 3 version of the Rock-Tower.
Mines

Sorry for the spanish

Es un arma Heavy con gran daño que se pueden lanzar indefinidamente con un delay de 0,5 segundos. Cuando se arrojan se quedan estaticas en una posicion hasta que se acerca un enemigo o son impactadas por un proyectil (las minas circundantes a las explosiones tambien detonaran). Mantener pulsado el boton de disparar arrojara la mina mas lejos. En cantidades de 10 hacen destrozos, son bastante efectivas contras bosses que se mueven por la pantalla y para bloquear proyectiles, siendo tambien para defensa.
Breakthrough Starshot's Studies Of Frotmerium

**What Is Mission: Breakthrough Starshot?**

Breakthrough Starshot was a mission launched by NASA in the terrestrial year of 2036, with the objective to study the details of geological, atmospheric, and biological characteristics of the planet Alpha Centauri C.

**The Science And Origins Of Frotmerium**

Soon Breakthrough Starshot had discovered a unique mineral known as Frotmerium. This mineral formed due to the astrophysical characteristics of the star Proxima Centauri and the tectonic activity beneath the crust of Proxima Centauri b. With the combined radiation from the galaxies star and the tectonic activity in Centauri b's mantle the abnormality now known as Frotmerium was formed. However, once the planet had released the mineral the world's interior began to collapse triggering a positive feedback loop. Now with the creation of a chain reaction, the planet produced the energy-buzzing ore nonstop. Within a couple of months, Centauri b's surface began to break apart seismic activity launching boulders into the atmosphere. Seizing the moment they had been waiting for Breakthrough Starshot began to extract the precious mineral from the orbiting asteroids. Now conducting research by hand on the ore, Breakthrough Starshot discovered that the mineral had a strange crystalline structure, enabling it to be compressed into a little space without losing its radioactive capabilities. Many tests were taken, and as it turns out the Frotmerium could be stored in a vessel's cargo hold and sufficed enough energy to be used for fuel. With this knowledge, the mission was complete, reporting back to NASA about their find.

**Involvement Of The Proxima Mining Front**

With this research in NASA's hands, all of the Earth's Space Agencies began to send Mining Vessels to the Alpha Centauri system to exploit the Frotmerium ores. As it turns out these space miners began to report sightings of life on Centauri b which leads us to the customs of the Proxima Centauri b's natives, the Innesians.
Hammerhead

The Hammerhead is a good fighter and miner. This ships weapons a the same as the rock tower and is good against slow ships. Ram them and continue shooting and when they start losing their cargo they can not get it back. This ship is good in belts and depending on the situation, in open fields. Ships that are fast or have heavy recoil should not be engaged with. Because of it's good mass and decent firepower, you can charge your enemies into asteroids and easily kill them, but like every ship in its class, it is trash against speedster class ships in asteroid fields, but everything else, it just destroys. Most heavy ships will be absolutely wrecked with less firepower, mass, and speed than this beast. Be aware of the low health stats, though. Even with the nerf,it is still a force to be reckoned with.

 Designer
 Status
HyperSpeedsters

**HyperSpeedsters**

Agility is key - that is the consensus among all great pilots. HyperSpeedsters
by Goldman Aerospace follow that principle. Impressively large fighters with
great agility, powerful reactors, and decent shields. They're not really a part
of Prototypes project, but they are valid combat vehicles and since January 4339
they are allowed to participate in Prototypes combat tests.

All HyperSpeedsters are able to engage Reroute ability, boosting their engines
even further at the cost of their reactor's power.

All ships are rather heavy, and most are equipped with shotgun-like weapons.

## Tips

* Hyperspeedsters are agile. So Dodge.
* Utilize your Reroute ability when additional maneuverability is required.

Roc Birdt D-70

Owl-PS

Thunderbird PD-70

Wyvern WX
Energen

This Heavy Class ship is quite standard for it's class, having high shields and mass, decent energy and firepower and low mobility. Its 4 guns are reasonably strong, and able to fire a decent number of shots at whatever poor enemy you are aiming at, withering away at their shields and gems.

Overall, a good choice if you like a very generic and quite strong heavy class.
Fracture

This ship behaves similarly to the U sniper, except lower damage for the side cannons, and the addition of a Center Pulsar-laser with medium damage. It is highly recommended not to go mining with this ship, as it is rather slow, but it's acceptable, nonetheless. The ship is better maxed than partially maxed, obviously.

 Designer
 Status
Archon

A very bad heavy ship with bad health and mediocre (yet good for a heavy) firepower. The non-existent slow burst of slow bullets makes attacking speedsters impossible except in a tight space such as an asteroid field. It has fairly steep upgrades, but it is still not the best choice and near the worst. Many players were killed many times with this ship.

After being buffed, it might be viable.

 Designer
 Status
Cybernost

A tier 6nsupport ship in mcst functioning like the deadlock and U-Sniper with overwhelming recoil,**cybernost** is a ship with horrible fire rate(nerfed) that can prove lethal when shots do not hit,but also with a single shot that can also prove lethal to others when hit.It has a mediocre shield capacity pf 415,less than the damage of a torpedo,and with it’s large size and low agility making it prone to hits.It can be used to win with a final area being extremely sparse,and hit and run seems ti be the only viable method.

It’s worst nightmare is the Verdict or topaz.

it also has a different name before.
H Conqueror

Designer

The **H-Conqueror** is a Tier 4 ship in the Alien Intrusion mod. It fires a frontal pulse as well as two low damage lasers from its sides. The ship's laser pattern is very similar to the Mercury from Vanilla Starblast. It has reasonable shielding for a ship of it's size, and it has a relatively slow speed compared to the others in T4, however with a more damaging pulse than most Tier 4's. This ship is good all around, and no specific play style is required. However the Low agility really makes it vulnerable to smaller, more agile ships. So bring backup whenever you are farming aliens, or attacking the enemy.
Lunatic Lobos

Designer
 Status

This ship has a pair of massive rapidfire guns with recoil, making it extremely hard to pursue, however less effective against heavily shielded enemies. This ship has low dps in comparision to the other DTM ships but it never runs out and can shoot inside it's own base, which most DTM ships can't do. It is very effective against Solarium Interceptors and Solarium Reapers because they rely on dodging and striking at you when you are recharging. This ship's insane energy regen prevents that tactic even though this ship has pretty terrible agility.
Voxel Tycoon Wiki/Section 4

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Luna

**Luna** is a Speedster class Tier 6 that dominated the Multi-Class Ship Tree mod in Versions 1.0 and 1.1. It is a quick and agile ship that fires a stacked pulse. The stacked pulse allows the Luna to stun lock their opponents, making it an easy kill, however, other fast opponents such as the A-Speedster can put up a good fight. To deal with fast ships like those, turn on RCS and dodge their pulses to the best of your ability while using your pulse to whittle down their shields. The Luna's pulse isn't as fast, so you'll have to slightly predict your opponents' movements to hit all your shots.

 Designer
 Status
Hotswap Fighter

Sometimes, returning back to home base is just not reasonable. Sometimes, you
need to have the hangar teleported to your position, so that you can switch/tune
your ship here and now.

Teleporting an entire hangar is stupid. Really. But it is possible to teleport
ships, or even their pieces, if said pieces are properly designed.

And that's what Hotswap Fighter is all about.

The Core is a fragile-yet-agile fighter of low DPS, featuring two rapid-ish
medium-recoil weapons. It is built to run away and survive, not to fight.

And most importantly, it is built to dock with HF-Dockables. So far, 2 Dockables
are available:

Heavy Pulse is a nice little heavy fighter, featuring, you guessed it, a heavy
pulse. It has a reasonable amount of ships and decent DPS and agility.

Light Pulse is the opposite. It doesn't really address the fragile-yet-agile
situation of the Core, but it does provide additional DPS and a nice, large
pulse weapon to play with. Oh, and two GIANT, as big as the Core, engines, for
exceptional acceleration.

Upon being critically deshielded, HF doesn't teleport out of the battle; instead,
the disposable(they're really cheap) Dockable channels some of it's remaining
energy into an electronics-disrupting burst, and the other some into Core's shields.
The latter quickly undocks and boosts out of the hussle, just to come back
attached to a new Dockable.

## Tips

* Core fighter is fast and agile - yet not that great for actual combat.
* Try to avoid combat while piloting the core.
* Core's small size doesn't justify it's trashy combat capabilities.
* Heavy Pulse platform - simple, efficient, deadly.

Hotswap Fighter - Core Core - a small, fragile-but-agile fighter, lacking firepower while specializing in staying alive.

Hotswap Fighter - Heavy Pulse Dockable Heavy Pulse Dockable - an extension/dockable for Hotswap Fighter, that transforms it into a heavy, powerful beast equipped with a pulse weapon.

Hotswap Fighter - Light Pulse DockableLight Pulse Dockable - a dockable platform specializing in agility, rather than shields or firepower.

Hotswap Fighter - Bomber DockableBomber Dockable - science proved a long time ago that bullet speed is overrated. This dockable is designed according to that.

Hotswap Fighter - Sniper Dockable Sniper Dockable - Hotswap was originally designed with close-range combat in mind, but it quickly became clear that there is demand for a LRA outfit.

Hotswap Fighter - Rammer Dockable Rammer Dockable - where we're going, we don't need guns. All we need is a rigid shell, a high-tech collision dampening system, and an impulse engine.
Calypso

Designer
 Status

The Calypso is a Tier 3 ship. Its a Stream type ship and so its speed is kind of fast and slow.

It upgrades from the Nexus and is powerful with a team of three(Very unlikely).It is a great fighter itself,but you are gonna have a hard time upgrading.

.

## Cannons

The Calypso fires 3 mini-pulse lasers, similar to the Pulse Fighters side lasers. Effective for mining,

but not very useful in combat.
KurtzPel Wiki/Bottom section

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Fan Fiction Rules

Writing a story about a space game is always fun. Here, we provide the option to share your story or stories with other members in the Starblast community. However, there are some simple rules you must follow

### 1. It must be Starblast related

We do not want to see stories that situates in another fan fiction universe. Your fan fiction must include at least some reference to Starblast, that being the usage of in-game ships, ACW/AOW factions, etc.

### 2. Do not post obvious and blatantly low effort fan fiction

Before you submit a fan fiction, read it out loud to yourself, check for grammar and spelling mistakes. The last thing a reader wants in a story is a sentence that makes no sense.

### 3. Do not post any art that is NSFW (Not Safe For Work) or write anything that is blatantly scarring to the mind

This community composes of mostly teenagers, please take that into consideration if you are writing anything that treads into graphical writing. It is your duty to understand whether or not something is too graphical for Starblast. Under no circumstances, should one include sexual interactions in their fan fiction.

Back to Lore Page
Friction

**Friction** is a feature in Starblast.io. It is scale able from 0x to 2x, however, default games are set at 1x friction. Friction determines if the ship's acceleration is met with resistance from the environment or not. At 0x, there is no resistance, allowing ships to exceed past their maximum speed using recoil, provided RCS is turned off, allowing a gimmick commonly known as hyperspeed. At 2x, there is twice the normal resistance, significantly decreasing the impact of knockback and recoil. Friction is at 1x on all default games, and can only be changed in Custom Games.

Note RCS makes no difference being on or off with zero Friction.

Despite the fact that there is no friction in space, Starblast.io default games have it set at 1x. This is mainly for gameplay purposes, as ships at zero friction are difficult to control, and make encounters harder, due to the greater impact of knockback and recoil, as well as easy retreat.
Hellion Wiki

Witamy na oficjalnej  Wiki!

Największe źródło informacji o Hellion informacje zawarte na 268 stronach (26 artykułach ), stworzone przez 28 971 764 użytkowników.

O Hellionie  •  Ekwipunek  •  Zasoby  •   Materiały  •   Statki  •  Stations

Hellion jest połączeniem surwiwalu i kosmicznego symulatora - to połączenie gatunków dających gracza przeciwko śmiertelnemu środowisku a także innym graczom. Stań przeciwko całemu systemu słonecznemu, będziesz musiał przetrwać ekstremalne temperatury, promieniowanie oraz odnajdywać podstawowe zasoby takie jak powietrze,woda,paliwo i inne przedmioty aby przetrwać
Aby odkryć sekrety Hellionu gracze będą musieli odnaleźć statek i przedmioty poza granicami ich stanowisk. Aby to zrobić będą musieli znaleźć sposób do wydostania się i współpracy z innymi graczami, a przynajmniej współpracy, dopóki nie staną się oni bezużyteczni.

Hellion został wydany w systemie Early Access 24 lutego 2017 r. Niestety, od 1 kwietnia nie jest już dostępna na Steam i serwery pozostają aktywne wyłącznie dla graczy, którzy kupili grę wcześniej, lub dodali ją za darmo do swojego konta między 27 a 30 marca 2020 r.

**Zero Gravity**
Zero Gravity to niezależne studio developerjskie. Studjo zostało założone w 2015 r przez zespół składający się z profesjonalistów z branży gier i doświadczonych pasjonatów tworzących wyjątkowy projekt jakim jest Hellion.

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Flash Star

Designer

The **Flash Star** is a Tier 4 ship in the Alien Intrusion mod. It has 3 fast-firing cannons at the front and 2 slow firing cannons at the side which shoot diverging lasers, similar to the Now removed Vanilla ship; The Toscain. It has decent overall stats, with slightly faster speed than the other Tier 4's. It would double as a miner, but with Intrusion Asteroids yield no gems. This ship is best used on the Defensive.
Hydrus

The Hydrus is a Fighter class Tier 6 that is well known for being a strong ship in Version 1.0. It is a semi-fast and agile ship that shoots a cluster of pulses. It can also be used as a slow machine gun which can suprisingly stun lock some of the heavier ships. Using the Hydrus effectively does require some skill of using the ship and knowledge about the ship.

 Designer
 Status
How to play guide for Default Loadout

*This article is a stub. You can help KurtzPel Wiki by expanding it.*

This page will serve as a basic **how to play guide for *KurtzPel***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Game Link

A **Game Link** or **Room Link** is a URL that links to the specific game in Starblast. Its format varies depending on the type of the link given. Players can connect to the game specified in the link by entering it in a web browser's URL bar or using the Join Game feature on Standalone Applications.

## Public link

This type of link is usually found in almost all public games. With this type of link, the client scans through the servers to find the game that matches the Game ID, and then connects to that game.

## Private link

This type of link is also called a **Private game link,** **Modded game link** or **Custom game link** because it is mostly generated from Modding or Custom Game Creator.

Every public game can be converted to a private link. In addition, private links are preferable over public links because

* It connects to the game faster than a public link, by skipping the step for the client to search the servers' game lists for a matching game ID.
* It finds the right server if multiple servers are running a game with the same ID.
Enturium

Designer
 Status

This Support Class ship is quite heavy and tough, however still mobile and very agile, with high shielding and good energy. The main downside of this ship is the low-power weaponry, sort of in between a "main pulse" firing pattern and a more traditional rapid-fire pattern. Due to the weapons' low power output, it takes some time to empty the energy banks, making this ship good for longer engagements, chipping away at enemies, as well as being good at mining due to high energy, mass and shield.It is quite prone to extreme hit and run ships and it’s nearly futile to choose to engage with a Topaz. It is recommended to upgrade damage.

Overall, quite a good ship, better at mining than fighting.
Chronos

Designer

The **Chronos** is a Tier 6 ship in the Alien Intrusion mod. It fires a high damage frontal pulse with two medium-damage auxiliary lasers.
It's a good ship to one-shot most aliens and kill some slow t6 or t7 with the giant pulse. If you came across some fast ships, the auxiliary lasers will also do high damage to them. It's the few of the ships that can kill the yellow saucer alien 1v1 by overwhelming it with pulses before dying.
JMP Flea

Designer
 Status

JMP Flea - a small, nimble, dashing pulse fighter, that relies on skill, not firepower.

Prototypes are, in general, pretty fast and agile. But some pilots want more
agility, and for those fighters, JMP Flea fits best.

It is a pulse fighter. A reasonable, somewhat-low-DPS pulse fighter with a
rather-rapid pulse.

It is also a transformer. Transforming into Jumper config makes the wings/shields
close around the weapon, preventing it from firing and being damaged by
high-velocity collisions, and deploys the deflector on the back.

When in Jumper config, the ship launches miniature nukes upon engagement of weapons.
Said nukes blast behind the ship, and half of their blast's energy deflects off
the... deflector, propelling the ship forwards, at high velocity.

The ship is fragile, but agile. It is the nightmare of most snipers, and is
an incredibly useful combat vehicle, though it takes a really skilled pilot to
use it well.

## Tips

* Adjust for ping - press the button to switch between configurations a bit early.
* JMP to select an attack vector, deploy your weapon and fly-by-blast enemies.
* Your dashes are practically unlimited.
* The ship is fragile - don't use your dash as an attack.
Griffin

Designer
 Status

The Griffin has good shield, moderate shield regen, decent mobility and great mass, but its energy regen is quite low.

It's really good for players that want tanky ships without being outrun by most ships. Like heavies, it's good for mining and defending, but it also has nice offensive power in close range combat and good ramming ability.
Giant Squid

Designer

The **Giant Squid** is a Tier 5 ship in the Nautic Series mod. It is a very fast ship that shoots two high damage pulses from the front and a stream of low damage lasers. When holding down fire, the ship will also dash. However, its dash is very slow other than the burst speed, but it is useful for ramming enemies into asteroids to damage them, during combat to stun them, or when they are low on shield to finish them.

This is an extremely powerful ship capable of destroying a group of other Tier 5 ships even with low shields itself. It's also effective at killing Tier 6 and Tier 7 ships in a 1v1.

This ship is also a great miner when holding down the fire button because although it is slow, its high Energy Regen makes a potentially fast miner.

## Strategies

### Base Nuking

If the enemy base is behind on mining and is still at Level 2 when your Giant Squid is maxed, it is recommended to buy a full cargo of heavy mines, for 1000 credits, deploy all 5x4 mines at the enemy base, and shoot a structure module to drain their base. If enemies shoot you, they will explode the mines, dealing up to 4000 damage.

Alternatively, if you have more credits, you can use 5 torps to deal 5000 damage quickly for 2500 credits. This can damages the enemy base faster, but it relies on a teammate to use heavy mines to create an area to protect you while you continue to drain the base.
Harpy

Designer

The **Harpy** is a Tier 6 ship in the Alien Intrusion mod. In addition to being very fast and agile, it is capable of dealing a lot of damage. Because of its high energy capacity, burst damage, and fire rate, the Harpy is a great hit and run ship.

It once resembled the ship with the same name in MCST.

It is somewhat similar to the Phoenix, but it sacrifices general stats for better speed, mass, and burst DPS.

## Strategies

When attacking, use 6 attack pods or 6 defense pods. Using attack pods is preferred, as it increases your DPS significantly. Using defense pods will allow you to take more hits when fighting enemies.

Having a healer also helps.

The general strategy of spamming heavy mines in the enemy base and shooting the base to drain their gems is also effective. Also, the Harpy and Photon are fast and can flee if needed.
Grouper Fish

Designer

**Grouper Fish** is a tier 6 in the Nautic Series mod. This ship has the same laser pattern as the old Shark before it was modified. It fires two high damage pulses and one weaker pulse from the front with no recoil. When maxed, the pulses are identical to the U-Speeder's pulses, but the firerate is lower, and there is no recoil.

This is the final ship of the "killer branch": Scad Fish > Reef Shark > Shark or **Grouper Fish**.
Halogen

The Halogen is a big ship but not heavy. The main pulse fires requires a nearly-full energy bar (when maxed) and has high recoil.

It does quite good against speedster class ships if the pilot is accurate. It can kill a Star-Drive without gems, but in exchange that you are nearly dead. It is best to escape when you killed someone.
Fin Whale (formerly Blue Whale)

Designer

The **Fin Whale** (formerly **Blue Whale**) is a Tier 7 ship in the Nautic Series mod. It fires one main pulse and 4 auxiliary lasers from the front. The main pulse can disable shields, while the secondary lasers slightly stun the enemy and finish them off. The ship is pretty slow, so faster ships can use that to escape.

The Fin Whale and Cachalot are kind of like the Odyssey and Aries. The Fin Whale is like the Odyssey and the Cachalot is like the Aries, because the Fin Whale has recoil unlike the Cachalot, as well as a faster pulse and slightly less shield. However, the Fin Whale is like the Aries and the Cachalot is like the Odyssey in pulse damage.

The main disadvantage of it is the horrible energy regen (same as a maxed Dolphin) and its huge size. It often goes into stunlock when attacking alone, as enemy ships can focus firepower on it. A skilled Tier 5 can possibly defeat it, due to low tier difference in terms of stats.
Earth Space Agencies

**What is ESA?**

ESA also known as Earth Space Agencies is the fifth faction humanity had created to fight in the ACW and AOW battles. This faction took the color of black. It is unknown who had created the ESA but whoever did wasn't credited and the leaders of Earth had overtaken it.

**Role And Downfall**

ESA had been working in the Alpha Centauri and Orionis Wars from behind the scenes. ESA were the ones who had agitated the Aliens of one region enough to release the Hirsutes a powerful Alien Entity responsible for the destruction of hundreds of ships. ESA were also the ones who had created the the blueprints for each of the bases in the wars. Even though the ESA had become long forgotten they truly put in a great help in the war against the Astrinomitas. They were the ones who had pulled the UNGE, PMF, and NWAC for the first time which boosted the probability for victory. Even though the three teams the ESA had believed fell apart, ESA did inspire many warriors of the NWAC to make a small faction of their own which they called Cyan Team, the New Blue Rebellion. ESA had finally been defeated when the Astrinomitas tracked down the faction's head quarters, and the leaders of Earth had to shut it down before all of their warrheads were obliterated.

**Legacy**

Even though the ESA was short lived they truly had pulled the three Human factions together at least for one time. ESA had inspired commanders of NWAC to create the NBR, and had even begun creating a legendary Tier 8, although the plans had been terminated and have yet to be found. While dead the ESA still had their role in the war by using the element compound known as Carbon for spacecraft material, this new idea opened a bunch of new doors unleashing the elements known as Titanium, Alloy, and Gold for ships as well.

May they one day return...
Longlegs LRA

Designer
 Status

**Longlegs LRA** - large, powerful LRA/attack ship(transformer).

It is a transforming LRA, and it is DEADLY.

The ship features two modes. When shielding is retracted, the ship gains
additional shield capacity and redirects some of its reactor's output towards
shields. Auxiliary accelerators are moved behind the engines, providing
additional acceleration. The weapon is retracted and reconfigured, firing
semi-pulses at a medium rate. This mode is most useful for maneuvering and
reposition, as the DPS doesn't really justify combat.

But when this ship truly shines, is when it is in its Sniper config, which
means extended shielding, lower shield capacity and regen, and yet, much higher
DPS due to extension of main weapon, which now fires powerful pulses
ever so often, and increased turn rate, thanks to moving the auxiliary
accelerators to the side, giving them a much longer arm to act upon.

## Tips

* Sniper is deadly, but sluggish.
* Sniper configuration is superior at long distances.
* Accelerate/slow down as Assault, rotate/maneuver as Sniper.
* Assault regens shields faster.
* Utilize Assault to reposition yourself, then deploy into Sniper.
Angler

Designer

The **Angler** is a Tier 6 ship in the Nautic Series mod. It rapidly fires 4 identical lasers from the front. Like all ships in Nautic, this is based on a real-life counterpart. This ship is exceptionally fast, and very agile. However where it lacks in offense surely makes up for in Total Shield and DPS. It is good in mining/healing without any upgrades (except energy regen, which must be maxed) but also good in attacking when fully upgraded. It can be thought of as a Marauder, but stronger.

## Strategy

It is recommended to have 5 mining pods from tier 5, then upgrade to this, buy another mining pod, then mine out asteroids and DO NOT fight with any ships yet because that means literal DEATH. Quickly max this ship, contribute a full cargo, then sell all mining pods, buy secondaries, and then go killing, if you wish to.

If you don't want to risk yourself with killing or healing attackers, keep the mining pods and continue mining and contributing for Tier 7.
Bolt

Designer
 Status

It has be known to be VERY VERY powerful, getting so so good at killing. but one of it's weaknesses is the luna, if the main pulse hits.

someone has used this ship to get of top of the leaderboard in no time with more than 15k score, using only kills.

pretty much everyone hates fighting this ship
Harpoon

Designer
 Status

**Harpoon** is a tier 4 ship that belongs on Heavy Class ships on starblast.io in MCST Mod. It has a two front weak lasers and have a similar characteristics of "Barracuda".

The Harpoon have less ram power and relatively weak front lasers and mass than barracuda. It is recommended to left unupgraded and upgrade because of it's low mass. (Having of it's similar characteristics, it's shield are rapidly depleted due to the use of ram, so it is highly recommended to max shield regen first.) It has a decent agility and low speed and acceleration. With the help of ram, it is a good miner.
Equinox

Designer
 Status

The Equinox has 2 high damage pulses, but still, you need to escape from heavy class ships.

It's best not to target speedster class for kills, unless they are on low health or have low enough mass that you can stunlock them, such as the Space-Dragster.

This is somewhat imbalanced as it has a complete high ground over H-Mercury (MCST) and some bullet hoses.
Enforcer III

Designer
 Status

Unlike other enforcer ships, the secondary cannons have same damage as the main gun, or probably higher damage, which other enforcer ships' secondary cannons does lower damage than the main gun, which makes it use lots of energy per shot.

TIP :

if you want to farm quickly, ram, don't use firepower. Use it only when are on low on shields and best to skip to the Scout-Enforcer or the Quasar.
Colossus

Designer
 Status

a big ship with high shields.

it lacks very much in firepower. only 2 little shots can depelt its whole energy bar unupgraded.

don't use firepower much. RAMMMMMMMM in to astroids while firing is te best way to pass this.

upgrade shield regen 3 times and bypass(or dying 5 times and switching to another ship)is the best way.
Delta-Fighter

Designer

## Overview

**Delta-Fighter** is a Tier 2 ship in Starblast.io which fires three diverging lasers from the nose of the ship. Due to this spread, the Delta-Fighter is much more effective in close-quarters combat.

While unupgraded, the Delta-Fighter is a relatively weak ship with exceptionally low shields and mass. It has moderate damage output and thus can be used as a combat vessel in a pinch. It is best to upgrade only energy regen and then upgrade to Tier 3, although many players don't bother upgrading and just go directly to Tier 3. While initially slow, a fully upgraded Delta-Fighter is relatively quick and agile. This agility advantage paired with a sneak attack can allow the Delta-Fighter to kill an upgraded tier 3 ship if used adeptly.

Compared to its tier 2 counterpart, the Trident, the Delta-Fighter is faster and more agile, though the shields and shield regeneration are much lower. However, due to its close-range burst damage, Delta-Fighter would generally win in a duel. The energy regen and agility also allow the Delta-Fighter to perform relatively well as a source of supplemental damage to a larger ship. In addition, the burst damage of the Delta-Fighter allows a skilled Delta player to act as a healer in the early game, although it is heavily outclassed by the Side-Fighter.

Unlike the Trident, the Delta-Fighter becomes a somewhat formidable ship when paired with secondaries such as attack or defense pods, since its burst damage and high agility allow it to perform hit-and-run attacks in similar fashion to the Fly. Similarly, the Delta-Fighter benefits from the use of missiles and rockets; a skilled Delta player with these secondaries would be able to beat most ships with the exception of the endgame tier 7 ships. It can also be considered a tier 2 version of the T-Warrior.
Condor

Designer

**Condor** is a Tier 6 ship in Starblast.io. It fires one frontal pulse with moderate damage and knockback as well as two frontal lasers. It has a high rate of fire, which allows it to quickly attack while moving, and is the third-fastest Tier 6 ship, after the Marauder. When properly used, the Condor is an incredible ship that can take down most other vanilla ships (This does not apply to scorpion and advanced fighter specifically as you can't out gun them but they also can't catch you easily).

Upgrading the Energy Regeneration, Shield Capacity, and Agility first is vital. The Condor has very steep upgrades, initially very weak, but once fully upgraded, very strong. Players new to Condor should avoid dense asteroid fields, to avoid too many collisions due to weak agility. To get to the Condor, going through the Aetos (a vulnerable ship, but great when used correctly) or T-Warrior (a ship that can stand its ground) is necessary. As a result, by the time a Condor is reached, other Tier 6 ships such as the Scorpion could very well be fully upgraded in Survival Mode. (Condors are more common because the T-warrior is a great ship, and the Aetos is also decent). This is one of 3 other level 6 to be proven to kill every level 7 that we have right now. As long as you don't go in front of the ship (best practice in killing level 7s is the same strategy as the A-speedster or the Maurader).

It could be useful to avoid upgrading damage to get as many shots in as possible. (That also created a strange bullet pulse hose thing) However, one must be skilled with the aim and timing to be lethal with the Condor. Get in as close to the enemy as possible and keep shooting, while taking care not to ram, since the Condor is not a ship meant for ramming. In case of looming defeat, the Condor's good acceleration and speed will allow quick retreat. (unless the opponent is a A-speedster or a Maurder) A good strategy is to time the shots so that you fire one, wait around a second, fire another, wait, then repeat. If you are skilled at this, you get in almost constant pulses (to do this you can get away with maxing damage without capacity to make this easier to do), doing massive damage and throwing ships(especially less massive ones) off-target. In Deathmatch, the Condor proves to be a very good kill-stealer, while also being a good competitor in many matches.

The Condor could be described as a tier 6 Aetos with a pulse or a tier 6 Pulse-Fighter.

It could also be described as a tankier version of the A-Speedster.

In ACW (When not using a modded ship tree) this is one of the 3 best ships to get (this one for the fast mining and tier seven killing abilities).
Leviathan

Designer

The **Leviathan** is a Tier 6 ship in the Alien Intrusion mod obtained by upgrading all the way to the Left. Like other ships in its upgrade path, it has a high damage frontal pulse. It also has 4 auxiliary lasers. It has weak shields and low mass as compensation for its fast pulse with huge knockback.With teammates,hit and run is quite effective in bursts,but don’t do it against speedsters.
H-Mercury (MCST)

Designer
 Status

This Support Class will likely be familiar to older Starblast players, being a remodeled and buffed version of the original H-Mercury from vanilla.

With a distinctive bullet hose firing pattern and high energy regen, this ship has a significant damage output, with decent shielding too. For it's size, it is quite frail, however makes up for this with surprising mobility, and is quite heavy, unlike the original H-Mercury of vanilla.

Overall, a decent ship for those who like bullet hose-type firing patterns.
Energy

Energy is the resource that is translated into a damaging laser by the player's ship. The energy capacity and regeneration differ from from ship to ship and can be upgraded linearly in any ship other than tier 7s.

The level of energy can be gauged via the yellow bar found on the top left of the screen when in game. The bar will appear darker when the main pulse can't be shot due to either the cannon's reload time or the lack of energy. When the main pulse becomes available again, the game will play a sound indicating to the player that it can be shot and the energy bar turns bright yellow again.

In Battle Royale and Racing, energy does not replenish on its own and the only way to refill your ship's energy is to pick up energy canisters.
Colossal Squid

Designer

The **Colossal Squid** is a Tier 7 ship in the Nautic Series mod. It fires two high damage pulses from the front and a high number of low damage lasers from the back with high recoil. Because of this, the Colossal Squid is the fastest Tier 7 ship in the mod. It is an excellent choice for Tier 7 because it mines and moves the fastest, although it is a glass cannon with its weak shield.

This ship's main purpose is to ram, with its high recoil and it can do 100 damage to the enemy with its front lasers and then knockback the enemy far away. The Colossal Squid is also helpful if a base raid fails because it can push slow enemy ships like the Fin Whale and Cachalot away from the fight. The Colossal Squid can even send a Cachalot teammate flying at the enemy, doing very high damage.

The Colossal Squid should be used like the U-Afterburn or U-Smasher from U-Series. Ram the enemy once to deal high damage. Then either ram the enemy again (to finish) or run away. Unlike the U-Afterburn, which dashes on low energy, you have to wait for energy to regenerate to use the dash. It's kind of like the U-Smasher with a fast pulse, and the pulse uses enough energy to prevent the dash from working.

Holding down the the fire button results in a stream of pulses with no recoil (similar to the U-Spread, U-Center, U-Octa, or U-Perimeter when damage is maxed and energy regen isn't upgraded), mining faster than all other Tier 7 ships. With 6 mining pods, the Colossal Squid does 235 DPS for mining, almost as high as the U-Spread and U-Center's frontal pulse.

Its turning rate is not so good, so it can be dealt TONS of damage while you're turning to hit your opponent. If you have a healer, it will help a lot, so try to give gems to max out the healers so they can heal you better and want to heal you.

## Trivia

* Unlike the U-Smasher and Cuttlefish, the Colossal Squid has ***no*** weak dash to prevent teammate trolling. While this enables tactics like ramming a teammate Cachalot into the enemy, it also allows trolling teammates. Fortunately, Nautic matches often end before reaching Tier 7, and when they don't, Tier 7 players typically play to win rather than troll.
Cayman

Designer

The **Cayman** is a Tier 3 ship in the Alien Intrusion mod. It rapidly fires 3 lasers from the middle. It shoots lasers from the sides, similar to the Toscain, except the gap isn't as big. This ship is best used when on the Offensive. The Cayman was originally a part of the Battle Royale Mod. when maxed, is preferably the best T3.