Generate world

When you generate a new world there are a number of setting you can change to make the world, you wanna build your kingdom in. Hopfully this page can help you understand the settings, so you know what setting to change to get rid of the desert in the middle of your map.

Spoiler alert. Moisture & Temperature make the biggest difference in what province type are present on your map, and usually the setting to change if you are unhappy with the map.

Quick Reference Table

## More Detail on Each Setting

### Map Seed

This setting lets you create the same map again if you use the same setting. It also dictates the shape of the map. When you use the same seed and change anything other than sea level you will notice that the shape stays the same and you only change the type of province not the placement of the sea or the rivers.

If the map you are generating has a weird peninsula you don't like, you have to change the seed or it will stay as a weird shape, just with a different province type.

### Map Size

The world is made of different types of provinces in different shapes and sizes. This setting does not change the size of the provinces but the total amount of provinces. A bigger map makes it easier to find a good place to start and gives space for AI players. However, making bigger maps might be harder for your computer to handle.

If you plan on playing 3 or more players you should consider making a large map. I usually play on medium alone and when playing with 1-2 friends. 3 players on a medium map is a bit crowded, but it reduces lag at the late stages of the game.

### Sea Level

The world is made of different types of provinces This setting dictates how many provinces are set to be sea. It overrules all other settings, and together with map seed dictates the shape of the world. As far as I can tell from my limited testing, this setting does not affect rivers, which would mean that only the map seed affects rivers. Even set to the lowest level there is still plenty of sea.

I usually have this set to the lowest, as it leaves quite a bit of sea and gives plenty of land to build on. Remember the map size dictates the total number of provinces this setting changes some of those provinces to sea, making them almost useless.

### Moisture & Temperature

These two are the ones making the biggest difference in what province type are present on your map. With the temperature being more dominant, setting the temperature to very low always generates a map with only tundra, with the moisture only changing the fertility level of the provinces.

I have made a simple table to help you choose the right settings. For this table, I have generated a map only changing moisture and temperature, then looked at the map noting what province type dominates each of the 3 belts. The maps are made with the hottest latitude set to the south, as to make the difference in the belts more clear.

### Mountain Density

This determines the number of provinces that have a mountain. An important point when considering this factor is that, a mountain is necessary for Stone mining, Coal mining, Iron mining, and Gold mining. While you cannot make a map with no mountain, setting the mountain density to very low makes it significantly harder to get the before mention resources. It should be noted that moisture & temperature seems to impact these resources as well, although I am not sure to what extent.

You might be tempted to set mountain density to very low as you cannot build on the mountains and you usually have to build around them, but I recommend setting it to medium as Stone, Coal, and Iron are quite useful resources to have.

### Hottest Latitude

The game generates in belts, like the real world. This setting lets you choose how many belts there are.

If you pick South the game generates a cold Belt at the top of the map and gradually makes it warmer to the bottom, making the South the hottest latitude on the map.

If you pick the Equator the game generates a cold belt at the top and the bottom of the map making it gradually warmer towards the center of the map, or the Equator of the world, making the Equator the hottest Latitude.

I prefer the South as the Hotter latitude as it makes it easier for me to choose what temperature I wanna be in. If I want gold and mountains I go to the cold north. If I want a fertile but deadly jungle I go to the south. If I want nice grass fields and forest there is plenty of space in the middle of the map. If you go for Equator as the Hotter Lattitude you don't really get a place for the nice grass fields and forest without having to deal with both deadly jungle and cold tundra, but you do get more resource choices.

### AI Players

You can choose how many AI players you want in the game. As far as I can tell it does not affect the number of Minor Citys.

The important difference between the AI player and the Minor City, in the context of map creation, is that the Minor City only uses 1 province and never expands. whereas the AI player can expand its territory like a player can. Meaning that if you have a lot of AI players they might take up the whole map, and claim the resources you want.

Whenever you creat a new map the game always sets the number of AI players to 3, in contrast to all other settings which the game remembers from the last creation.

The AI may contribute to increased lag, however, this has not been tested. I normally play with 2 AI players as it gives a bit of a challenge having to grab resources before them without having so many that it gets hard to find a place to start building. Remember the AI gets to choose a starting point before you.

### Difficulty

When mousing over the drop-down menu it tells you exactly what it does. In short, depending on the difficulty you want the villiger's consumption is changed by a certain percentage. +0% consumption on esay up to +500% consumption on deity.

## Help

I'm not that good at spelling, so if somebody could do a spell check on this page it would be much appreciated.