Catharine Brianna Wainhouse

* 🔹 **Lore Producer:** *Reserved for **denieess\_x**, a streamer on Kick (collect a 🔹ncv2 to make it official, **denieess\_x**!)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Catharine Brianna Wainhouse**
* Jersey Number: **15**
* Position: **PG2** • **Back-Up Point Guard** for the **Los Angeles Wet Fountains**
* Age in Chapter: **22 years old**
* Date of Birth: **June 3rd, 1916**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Get a Street Named After Her**
* Struggle: **Fatigue**
* Alignment: **Contrarian Innocence**
* Height: **5' 7" | 1.7018m**
* Weight: **116 lbs | 52.61671kg**

### Play Style: **None**

Catharine isn't known for a distinct play style .

### Player Class: Sixth Sheep

Catharine Wainhouse is a **Sixth Sheep**, meaning she's really effective off the pine. She's one of the original Sixth Sheep Player Classes in the BSofA.

### Alignment: Contrarian Innocence

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Catharine Brianna Wainhouse was born on June 3rd, 1916 in Santa Monica, California. Growing up, the new sport of basketball was just a hobby for her. She would often play street games with the neighborhood kids, but never took it seriously until she entered high school. That's where she realized her love for the sport and her natural talent for it. She was quickly scouted by the Los Angeles Wet Fountains, one of the twelve founding teams of the BSofA, during their initial scouting for the team.

What motivates Catharine in her career is the idea of leaving a lasting legacy. She wants to be remembered for her contributions to the sport, and what better way to do that than having a street named after her. This drive is what keeps her pushing through her struggles with fatigue and working harder every day to improve her skills.

Her proudest moment so far was when she was signed by the Los Angeles Wet Fountains. Being a part of the first-ever season of the BSofA is an honor in itself, but being able to contribute to the team and make her mark on the sport is her biggest hope.
As a Sixth Sheep player, Catharine is effective off the pine, and brings a calm and collected presence to the team atmosphere. She's always there to lend a supportive hand to her teammates and is a great communicator on the court.

The media spotlight can be overwhelming for some players, but Catharine handles it with grace and humility. She never forgets where she came from and always stays true to herself, which is something that the media and fans admire about her.

## Details

* Favorite Food: Fried Chicken and Waffles
* Favorite Color: Mint Green
* Favorite Animal: Sloth
* On-Court Habit: She gets really excited over any National Anthem
* Piece of Trivia: She has an impressive stamp collection
* Has a Fear Of: The dark side of the moon
* Diet Plan/Training Regimen: The "Basketball Belly Burner" consisting of a high protein, low carb diet and intense training sessions.
* Pop Culture Interests: Jazz music, Classic Hollywood films, and Mystery novels
* Love Interest: None; Focusing on her career
* Other Professional Interest: She's a Stunt Double for Silent Films

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Catharine Brianna Wainhouse*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access