recursal/Fanatic-Fandom huggingface dataset:
Rhythm

Spot: "Hip-hop is a rhytmic music that robots can perfectly do, especially Timmy while he cleans territory from dry bushes and stones. I'll give him the new task to be sure he fits hi-hop singer role."

**Previous Task:** Music sounds

**Requirement 1:** Collect Stones (0/52)

**Requirement 2:** Collect Wood (0/48)

**Rewards:** 150 xp, 1,250 coin, 5 Boot

**Next Task(s):** Precious kit

**Task Line:** Movie! Movie!
Nuclear fuel

Government General: "A report about the decrease of supplies of Nuclear fuel came to the Command staff from the Government. Nuclear watermelons should be quickly sent to the Government for processing."

**Previous Task:** Vegetable crops

**Requirement 1:** Deliver Nuclear Watermelon (0/8)

**Rewards:** 500 xp, 1,200 coin, 10 Lead

**Next Task(s):** None

**Task Line:** Plant Synthesis
Preventive measures of buildings

Government General: "Good Cement and Blocks are needed to prevent the buildings from collapses due to wind gusts and earthquakes."

**Previous Task:** Generative dependence

**Requirement 1:** Make Cement in the Stone quarry (0/10)

**Requirement 2:** Make Blocks in the Stone quarry (0/8)

**Rewards:** 60 xp, 800 coin, 1 Bat

**Next Task(s):** None

**Task Line:** Earth Many Years Later
Professional help

Bunker Keeper: "The radar shows that Pathfinder had gone very far. We have to upgrade the radio set to contact him."

**Previous Task:** Routine duties

**Requirement 1:** Create Wires at the Factory (0/10)

**Requirement 2:** Create Signal amplifier at the Technological center (0/3)

**Requirement 3:** Send me the Signal amplifier (0/3)

**Rewards:** 1,550 xp, 3,500 coin, 3 Rubies

**Next Task(s):** Fuel for the road, The point of coordinates

**Task Line:** Unknown Trails

When you finish this task you receive the following message:
Message from Pathfinder:
Preparing for the experiment

Bunker Keeper: "Let's catch a Pest, and check how effective is this miracle antenna? We will need a supply of Traps."

**Previous Task:** Metal parts

**Requirement 1:** Create a trap for a Pest (0/4)

**Requirement 2:** Create a Trap for a Garbagebot (0/2)

**Rewards:** 360 xp, 1,800 coin, 1 Domestic Pest

**Next Task(s):** Starving cockroach

**Task Line:** Earth Many Years Later
Knights' secrets (Update)

Date: 2015 07 18

Radiostation Survivor's Echo informs: Secret Government reminds to all survived, that a Restoration of Old Monuments program is still active. Request to all, who is able to do it, begin a restoration.

* Back to the Past taskline introduced, with 17 tasks.

New in this update:

Costume for TimmyCostume for SpotCostume for SpotCostume for FLY
Kerosene (task)

Spot: "The team is all over the Festival. Fly decided to join our team and wants to perform. Let's check how many Energy we have to make sure it will be enough for everyone."

**Previous Task:** Music sounds

**Requirement 1:** Collect Kerosene (0/35)

**Requirement 2:** Create Kerosene in Factory (0/15)

**Rewards:** 250 xp, 1,290 coin, 2 Fire

**Next Task(s):** Tools

**Task Line:** Movie! Movie!
Point on the map

The Scientist: "I paved the best way for the Observatory by using Pathfinder stories, but I need a GPS navigator to give you the Observatory coordinates."

**Previous Task:** Good work!

**Requirement 1:** Deliver 1 GPS

**Rewards:** 2,100 xp, 2,100 coin, 1 Observatory coordinates, 1 Energy

**Next Task(s):** A Long Flight

**Task Line:** Observatory
Monumental plans

Government Scientist: "The Government decided to place a reduced copy of a Stele of Space exploration in Bunker. Could you help us with materials?"

**Previous Task:** Space past

**Requirement 1:** Provide Rivet (0/34)

**Requirement 2:** Provide Cement (0/20)

**Rewards:** 650 xp, 5 Nuclear Battery

**Next Task(s):** None

**Task Line:** Space Exploration
Needles Set

* Can be sold at the Market for: 10 coin each.

* Resources
* Production
* Furniture

Occasionally found in The Small Box with Decorations

Use 1 when making The Backrest (grey)

Use 1 when making The Backrest (brown)

Use 1 when making The Carpet (wide, 34)

Use 1 when making The Carpet (36)

Use 1 when making The Sofa (76)

Use 1 when making The Armchair (34)

Use 1 when making The Sofa (52)

Use 1 when making The Chair (28)
Mantrap

Pathfinder: "There are a lot of pests! Materials for the mantraps are needed."

**Previous Task:** Farther from home

**Requirement 1:** Deliver 2 Aluminium, 5 Pressed Metal and 15 Resin

**Rewards:** 320 xp, 3 Data Crystal, 1 Trap for the Pest

**Next Task(s):** Pathfinder's haven

**Task Line:** Earth Many Years Later
Ice Fir-tree

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5
* Stage 6
* Stage 7

1/8
A building that is dependent on visiting friends for charging.

Cost: 20,000 coin.

## Construction

An ice fir-tree can be given charges by any of your friends.

* Spending frenergy may give 5-20 xp (50 %), 2-40 coin (50 %), 1 Christmas Stockings (10 %), 1 Snowball (50 %), 1 Scissors (30 %), 1 Water (50 %) and 1 Salt (10 %). A friend cannot charge frenergy if it has reached the next stage, until you collect from the completed stage.
* Spending 1 5-energy camp batteries may give **20-60 xp (100 %)**, **50-150 coin (100 %)**, **1 Precious Decorations (100 %)**, 1 Pipes (30 %), 1 Snowball (30 %), 1 Explosives (50 %), 1 Lock Picks (20 %), 1 Scissors (50 %), 1 Christmas Decorations (50 %) and **1 Instructions (100 %)**.
* Spending 10-energy camp batteries may give **20-100 xp (100 %)**, **50-250 coin (100 %)**, **1 Christmas Ornaments (100 %)**, **1-3 Snowball (100 %)**, 1 Bat (20 %), 1 Humus (20 %), 1 Salt (20 %), 1 Metal Sheet (20 %), 1 Lock Picks (10 %), 1 Hose (20 %), 1 Plastic Panel (60 %), 1 Rubber Pipe (30 %), 1 Instructions (90 %), 1 Optical Fiber (30 %), 1 Water (50 %), 1 Humus (40 %) and 1 New Year's Present (20 %).

You can also use Stamp to charge your own tree.

The tree has 7 stages. Each stage gives larger rewards. Afterwards, it can be melted for more rewards.

## Melting

After construction, the player can leave the tree on the area for an unlimited time. However, it's possible to remove the tree. Melting may give **1-50 Water (100 %)**, **1-10 Snowball (100 %)**, 1-5 Boards (50 %), 1-2 Rope (40 %) and 1-2 Nails (30 %).
Oh, how much rubbish

Bunker Keeper: "You need to clear the row of piles of rubbish to make the way to the new territory."

**Previous Task:** It is time for Halt

**Requirement 1:** Take away the pile of rubbish in full (0/2)

**Requirement 2:** Take away the heap of tyre casings in full (0/1)

**Requirement 3:** Take away the heap of scrap metal (0/1)

**Rewards:** 200 xp, 1,500 coin

**Next Task(s):** Lack of energy, Go to friends house to take rubber, Pressed components, Oscar stand

**Task Line:** At the Halt
New discovery

Bunker Keeper: "Conduct explorations around the Old tree. Perhaps you will find out something else about this odd object."

**Previous Task:** More coins

**Requirement 1:** Open the territory "Old tree"

**Rewards:** 2,000 xp, 5Stamp

**Next Task(s):** 1 stage of the technologies introduction, Iron mountains, Greenery planting

**Task Line:** Big Road

When you finish this task you receive the following message:
Message from Bunker Keeper:
Part of Robot

1/3
Dig in Garbagebot Valley

You can detect a hidden part, when a resource is completely exhausted.

Digging up the hidden item requires 3 stages of digging, each costing 1 Brush.

There are 8 different parts:

First part is required to finish Strange Finding.

The other seven parts are required to finish The rest of the parts, and are found in random locations within Garbagebot Valley, different for every player.

Use these parts to reconstruct Junkman Gas in Repair Shop during the task Time to collect.

A sample map from one player, displaying all 7 parts' locations:
Picking of scrap metal

Bunker Keeper: "Heaps of metal are scattered all over the place, metal can be useful for building of houses. Pick up as much as possible."

**Previous Task:** Cleaning of territory

**Requirement 1:** Pick up the Scrap Metal for the production needs (0/16)

**Rewards:** 30 xp, 420 coin

**Next Task(s):** None

**Task Line:** Earth Many Years Later
Only One

Bunker Keeper: "As you found one of the Inactive access cards you will surely find more. Let's examine the Utility Room! If you're lucky you'll find more Access Cards."

**Previous Task:** Activator

**Requirement 1:** Open Utility Room door. (0/1)

**Requirement 2:** Find Inactive Access Cards (0/12)

**Requirement 3:** Activate the Access to the Ship Console (0/12)

**Rewards:** 780 xp, 2,300 coin, 2 Explosives

**Next Task(s):** Bad feeling

**Task Line:** Through Time

When you finish this task you receive the following message:
Message from Bunker Keeper:
Instructions

* 3 can be used to Quicken Polly's cooldown
* 2 must be fed to Cat M3 every 18 hours to keep it working
* 2 must be fed to Lonely General every 12 hours to keep it working
* Use 3 to open New Ship's console

* Can be sold at the Market for: 10 coin each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Receive from friends

Produced by Generator of Instructions at a rate of 1 every 20:00:00

Common drop from certain dynamited Ruins in Ruins

Occasionally drops from Plane, Garbagebot

Awarded for getting Top 1000 in Weekly vote contest

Can be bought on Wholesale offer

Occasionally dropped when charging Launcher, Excavations, Ice Fir-tree with Battery

Occasionally found when upgrading Ice Fir-tree

Occasionally found in Hole, Remains of Pest, Rabbit G-1 Cache, Control panel, Wrecked bot, Creator, Ship's console, New Creator, New Ship's console, New Control panel, New Armored capsule, Control unit, New Control unit, Electronic container, New Electronic container, Square glass locker

Use 2 when making Nut in Press

Use 4 when making Gear in Press

Use 4 when making Wrench in Press

Use 2 when making Pesticides X1 in Chemical Laboratory

Use 6 when making Pesticides X4 in Chemical Laboratory

Use 5 when making Time Transformer in Creator

Use 6 when building Step 2 of Greenhouse

Use 45 when building Step 1 of Filling Module
Material' prices

Use with caution!

## Crops:

Formula for "profit" column: (Sell price - Plant price - Water \* 25)/(1 + water/2).

Water can be sold for 25 coin @market and I assume we're getting water via pumps (takes 1 energy to get 2 water). If Profit is lower than 10 - it's more profitable to put that energy into wood-cutting/etc and sell results @market. Profit below 20 means junk piles/metal heaps are your friend compared to it.

P.S.: Apples aren't exactly crops, but it fits here most. You plant it under "Resources" tab @APS

## Processed Goods:

> Profit/energy = (Result price - Mats cost)/(energy cost +1)
>
>
Readings from the top

Government General: "Satellites show that there are Pests in the ruins of the Abandoned power station and as soon as you start the construction they will attack."

**Previous Task:** Near the Power station

**Requirement 1:** Break a Pest (0/4)

**Rewards:** 400 xp, 1,100 coin, 2 Copper

**Next Task(s):** Good armor

**Task Line:** To the New Lands

## Notes

* You can destroy any Pests in any area for this task.
Production of Cola

Bunker Keeper: "The recipe of Cola is simple. You should mix Sugar with Morels, which can grow everywhere."

**Previous Task:** Supplies of Wine

**Requirement 1:** Make Bottles at the Glassworks (0/6)

**Requirement 2:** Make Sugar at the Food plant (0/36)

**Requirement 3:** Grow Morels (0/60)

**Rewards:** 500 xp, 1 Nuclear Battery, 1 Explosives

**Next Task(s):** None

**Task Line:** Plant Synthesis‎
Road safety

Bunker Keeper: "Many guests came on foot, but there are some of those who are using refurbished cars. We must take care of security of both groups."

**Previous Task:** Steel patches

**Requirement 1:** Place Bumps (0/2)

**Requirement 2:** Place Traffic lights (0/1)

**Rewards:** 160 xp, 1,100 coin

**Next Task(s):** Cleaning the area

**Task Line:** Big Road
Not so simple!

Gartney: "Spot, I can see only 4 armored doors: we'll have to search for the door in the rooms, from which we do not have keys."

**Previous Task:** Storeroom

**Requirement 1:** Open the door to the Living room

**Requirement 2:** Open the door to the Distribution

**Requirement 3:** Open the door to the Laboratory

**Rewards:** 750 xp, 5,000 coin, 2 Dynamite

**Next Task(s):** None

**Task Line:** To the New Lands
Music sounds

Bunker Keeper: "We also need a recording studio, a facility for sound recording with a good soundproofing. Don't forget the Dancepole!"

**Previous Task:** Globosphere

**Requirement 1:** Buy Stage

**Requirement 2:** Buy Recording Studio

**Requirement 3:** Finish Recording Studio bulding

**Rewards:** 250 xp, 2,300 coin, 5 Nickel

**Next Task(s):** Stage, Energy music, Rhythm, Amazing Timmy!, Kerosene, Image, Jazz, Jazz!

**Task Line:** Movie! Movie!

When you finish this task you receive the following message:
Message from Bunker Keeper:
Natural resources

The Scientist: "They are worth renewing. It takes a lot of clay, fiber and other components, and your fields are empty. Distract from the construction and turn to your gardens."

**Previous Task:** Old and new

**Requirement 1:** Gather Clay tree (0/20)

**Requirement 2:** Gather Jelly tree (0/26)

**Requirement 3:** Gather Hemp (0/32)

**Rewards:** 960 xp, 2,400 coin, 2 Catalyst

**Next Task(s):** Egyptian flavor

**Task Line:** Scientific Samples
Polly

**Polly** is a pet, which you

* can buy for 99 Stamp, under Building > Producing. This option is limited to one Polly per area.
* get as award for getting #1 in Weekly vote contest
* can buy for kred as Limited offer.

Polly performs 5 free actions every 40 minutes, from the following:

* Planting any Crop
* Harvesting any Crop
* Collecting produced materials from Buildings
* Collecting from Monuments
* Collecting from Producing buildings, except Sorter

Each actions gives 10 xp, between 30-70 coin, and a chance of a Precious Decorations collection item.

Polly can be energized for 3 Instructions, getting 5 actions instantly.

## Notes

* A bug causes Polly to use energy when planting crops, although this isn't registered until the game is refreshed. This may cause multiple problems from then on, since actions which appear to be made (by Polly, Spot, Timmy or Fly) may be reversed after refreshing.
* Buying Polly does not count for the Pet Owner achievement.
Microcircuit

* Cannot be sold at the Market or Trade Outlet.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create in Factory

Occasionally found when upgrading Launcher, Excavations

Occasional found in Storage capsule, New Creator, New Control unit, Ship's console, Creator, Control panel

Use 3 when making Flash Chip in Technological Center

Use 2 when making GPS in Technological Center

Use 7 when building Step 3 of Transport Module

Use 2 when building Step 2 of Filling Module

Use 10 when building Step 3 of Supercomputer

Use 10 when building Step 2 of Computer

Use 12 when building Step 3 of Power Unit 2

Use 8 when building Step 1 of Creator

Use 8 when building Step 2 of Ship's console

Use 8 when building Step 3 of DMC-13

Use 12 when building Step 4 of Old Tree
Plants for production

Bunker Keeper: "Many plants are not good for food, but materials, which soon will be useful in building, can be made out of them. For example, Clay can be got out of Clay tree."

**Previous Task:** Go to search for food!

**Requirement 1:** Plant Clay tree (0/4)

**Requirement 2:** Use Pesticides for growth acceleration (0/4)

**Requirement 3:** Pick up Clay tree (0/4)

**Rewards:** 60 xp, 300 coin

**Next Task(s):** Stone quarry

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Message from Bunker Keeper:
Laboratory

Bunker Keeper: "There are more Accesses in the Laboratory for sure. Pick up all the accesses which you will find to open as many doors as possible."

**Previous Task:** In search of Technician

**Requirement 1:** Open door to the Laboratory (0/1)

**Rewards:** 50 xp

**Next Task(s):** Building implements, Chemistry laboratory, Component of robot, Search for Access cards

**Task Line:** At the Bunker
On the outskirts of the Power station (Update)/old

Date: 2015 09 27

Radio station Survivor's ECHO informs: Headquarters gives green light to explore the Red forest near the Abandoned power station. Survivors have to be very vigilant when exploring this part of the forest.

* To the New Lands task line has been expanded with 22 new tasks.

New in this update:
Plane box

"Possible, there is something inside."

A **Plane box** is a lootable element dropped by the plane after it is shot 4 times.

Plane box can be opened only by Spot. Possible drops include:

* Always: 10-90 xp, 70-130 coin
* Occasionally 1-5 Energy, Cast Iron, Paper, Metal Sheet, Nickel, Mirror, Tools, Fittings, Lock Picks, Wire, Rope

Related Tasks: Clean sky
Jar

* Can be sold at the Market for: 583 coin, 11 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks
* From Scratch
* From Scratch (Steps)

Create in Glassworks

Use 1 when making Cherry Jam in Food Plant

Use 1 when making Honey in Food Plant

Use 1 when making Strawberry Jam in Food Plant

Use 1 when making Lantern in Glassworks
Old Dropping Zone

*This page is about the task. For the area, see Drop Zone (area)*
Bunker Keeper: "Examine a new territory without fail before taking barrels and boxes with supplied!"

**Previous Task:** Get proofs

**Requirement 1:** Open Dropping zone territory (0/1)

**Rewards:** 1,300 xp, 1Stamp

**Next Task(s):** Thorny path

**Task Line:** Drop Zone
More pipes

Spot: "It seems that we have repaired only the small part of pipes. We need to repair everything quickly, until we become like those rotten pipes."

**Previous Task:** Storeroom

**Requirement 1:** Create Metal sheet at the Press (0/32)

**Requirement 2:** Create Rivet at the Press (0/70)

**Requirement 3:** Repair pipes (0/20)

**Rewards:** 650 xp, 5,000 coin, 20 Pipes

**Next Task(s):** None

**Task Line:** To the New Lands

## Notes

* To repair 20 pipes you will need to do 20 of the following 30:
	+ 3 in Top right Generator
	+ 3 in Central Generator
	+ 2 in Top left Generator
	+ 3 in Living room
	+ 5 in Distribution
	+ 8 in Laboratory
	+ 6 in Bottom right Generator
* As the Bottom right Generator is situated behind the Laboratory, and access to the Pipe is required, you will have to at least open Laboratory, and therefore finish Not so simple!, as well as opening at least 3 of the Armored doors in Check this, check that...
* If you wish to save yourself the effort of removing the Brown rock in front of the Top left Generator (which requires 22 Cutters) do not open the Armored door in front of that room for this task. As mentioned above, it is not required. You can do it during Fixing the generators, see instructions there on how to do it optimally.
Materializer

"Put material in and Materializer will transform it into something more valuable. Each teleportation during the day will give you more valuable item in return."

Putting an item in the materializer should result in one of the following:

* The item's worth in coins.
* Some Stamps
* Another item of higher coin value

In addition, at least one, but sometimes all, of these drop:

* EXP 25/50/100
* An item of Chemical Instruments
* Some extra coins (25/50/75)

## Rewards

Disclaimer: Results may vary. This is a collection of personal experience of the editors.

### Stamp Rewards

Any item may drop stamps. The following table summarizes the ranges of stamps per item.

### Coin Rewards

The following items are verified to drop their value in coins. Note that as mentioned before, an additional 25/50/100 coins may be awarded as a secondary prize:

* Atlers
* Binoculars
* Blue Reagent
* Brushwood ?
* Flash Chip
* Fuel Filter
* Humus ?
* Insulator
* Magnet
* Orange Reagent
* Red Reagent
* Yellow Reagent
* The Sephorium

### Item rewards

The following description is based on this guide.

Item rewards depend on the state of the *individual materializer*. At reset, each materializer is set to an "unprimed" state. With each teleportation (aka *spin*), the individual materializer is further primed, until after 4 uses the materializer is fully primed. Therefore, the drop list depends on which spin it is in the day.

On the list below, items for which there is no distinction between spins, are those for which no extensive testing was done.

### Cannot be Used

* Blue Mutagen
* Chisel
* Explosives
* Lock Picks
* Microcircuit
* Red Mutagen
* Tektanit

"Task" items:

* Cooling System
* Storage Element
* Hard Disk
* Lamps
* Processor
* Ship's Program
* Inactive Access Card
* Access card to the Yellow bay
* Access card to the Red bay

## Notes

* The page in which the material list is opened is the same page in which the Warehouse is.
Plane

"Hit it with pipes and get valuable items."

Every so often a smallish **plane** will drift overhead the bunker area. Hitting it 4 times with Pipes make it drop a Plane box and double in speed. Hit another 5 times, the plane will be destroyed, dropping some of the following: The Light Bulb, Gear, Glue, Instructions, Nails, Nut, Paper, 1-2 Scrap Metal or 8-18 Trash. Collection items dropped may include Lids of Legendary Beer, Lighters, Mobile Phones or Tools.

## Notes

* Planes do not appear in the Abandoned Power Station or Signal Zone areas.
* A plane may also be shot with Snowball. You need to target a Christmas Garbagebot first, to change the ammunition to Snowballs.
* yahoo No longer available, as of Winter rush update (2015 12 30)
Payback

Government General: "You need to make materials all the time and sell them at the Trade outlset to cover the expenses of building."

**Previous Task:** Shop in work

**Requirement 1:** Sell Mirrors at the Trade outlet (0/16)

**Requirement 2:** Sell Bulbs at the ttade outlet (0/10)

**Rewards:** 300 xp, 1 Red Mutagen

**Next Task(s):** None

**Task Line:** Plant Synthesis

## Notes

* You don't need to sell the items, placing them for sale at the Trade Outlet is enough.
* You can place all items at the Trade Outlet at once, no need to split the sales.
Production of Beer

Bunker Keeper: "Prepare the necessary ingredients for the production of Beer."

**Previous Task:** Means of cleaning

**Requirement 1:** Make Metal sheet in the Press (0/6)

**Requirement 2:** Take Water at the Pumpstation (0/25)

**Requirement 3:** Take the crop of Hop (0/15)

**Rewards:** 460 xp, 1 Aluminium, 5 Humus

**Next Task(s):** The present is ready

**Task Line:** Plant Synthesis
Mutual help (crop)

Government General: "You run the house well! Surely the tradesmen bought not all your crop. Help, send excesses to us, in exchange for them you will get a new plant."

**Previous Task:** Crop for sale

**Requirement 1:** Send Maize (0/12)

**Requirement 2:** Send Clay Tree (0/8)

**Rewards:** 30 xp, 1,950 coin, 1 Seaweeds

**Next Task(s):** None

**Task Line:** Earth Many Years Later
Paper boom

Bunker Keeper: "I need a lot of paper to print the script. In the movies, I've seen writers crumple and scatter it around while working."

**Previous Task:** Pavilion

**Requirement 1:** Collect Glowing mushroom (0/20)

**Requirement 2:** Create Paper in the Factory (0/10)

**Rewards:** 500 xp, 3,000 coin, 3 Pest Armor

**Next Task(s):** Finding a muse

**Task Line:** Movie! Movie!
Resin

* Can be sold at the Market for: 439 coin, 8 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create in Factory

Scavenge at Wasteland

Occasionally awarded at Tavern

Occasionally found in The Donkey's Find

Occasionally found when disassembling Launcher

Occasionally found when disassembling Excavations

Can be bought on Wholesale offer

Awarded for getting top 100 in Weekly vote contest

Use 4 when making Explosives in Chemical Laboratory

Use 2 when making Trap for the Pest in Pathfinder's Hut

Use 2 when building Step 1 of Press

Use 6 when building Step 2 of Power Station

Use 36 when building Step 3 of Blast Furnace

Use 36 when building Step 3 of Chemical Laboratory

Use 13 when building Step 2 of Diplomatic Center

Use 6 when building Step 2 of Pyramid

Use 40 when building Step 2 of Knight's Castle

Use 30 when building Step 3 of Stele of Space Exploration

Use 35 when building Step 2 of Old Tree

Use 15 when building Bridge

Use 35 when building Road Section in Halt area, next to Halt

Use 42 when building Road Section in Halt area, next to ravine

Use 40 when building Road Section in Crash Site, next to Head of Plane

Use 10 when building Road Section in Crash Site, near the flowering Snag

Use 40 when building Road Section in Old Tree, under wall of trash

Use 45 when building Road Section in Old Tree, near traffic light

Use 40 when building Road Section in Old Tree, next to edge of screen
Press materials

Bunker Keeper: "Build Press for production of very useful materials for robots."

**Previous Task:** Matches for Bob

**Requirement 1:** Buy Press

**Requirement 2:** Finish building of Press

**Rewards:** 250 xp, 1,500 coin, 1 Eco Battery

**Next Task(s):** Scientific and technological revolution

**Task Line:** Earth Many Years Later

## Notes

* As with all building tasks, it is not required to actually finish building, but to start the last step of building.
Not enough!

Spot: "A few details are missing for the Carpenter machine restoration. It is necessary to ask the Command Staff to look for these details in their Warehouses. But first we need to share ours!"

**Previous Task:** The Old House

**Requirement 1:** 4 Nut, 6 Gear, 2 Nuclear Battery

**Rewards:** 1 Set of Tools, 2 Metal Box, 2 Drill

**Next Task(s):** None

**Task Line:** Earth Many Years Later
Numbers as a keys

Bunker Keeper: "It appears that repaired Control unit stores Digital keys for opening the Electronic containers."

**Previous Task:** Compartment to the left

**Requirement 1:** Get Digital keys (0/10)

**Requirement 2:** Open the Electronic containers in the present (0/4)

**Requirement 3:** Open the Electronic containers in the past (0/4)

**Rewards:** 850 xp, 3,500 coin, 1 Wires

**Next Task(s):** None

**Task Line:** Through Time
Oh, what a cunning man!

Bunker Keeper: "Well, since we have started helping, let's finish the job. Collect stones and make Blocks out of them."

**Previous Task:** Attaboy!

**Requirement 1:** Collect Stones (0/23)

**Requirement 2:** Create Block at the Stone quarry (0/11)

**Rewards:** 120 xp, 850 coin, 1 Eco Battery

**Next Task(s):** Disturbing news

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Message from Bob:
New piles

Spot: "How can I research something here, when there are piles of Rubbish everywhere? I should process them into useful materials."

**Previous Task:** Zone 4

**Requirement 1:** Remove garbage completely (0/3)

**Requirement 2:** Take away all Heap of metal (0/1)

**Requirement 3:** Take away Broken tree in full (0/3)

**Rewards:** 500 xp, 2,000 coin

**Next Task(s):** Well done, Spot!, Black exchange

**Task Line:** To the New Lands
Pesticides X4

* Instantly grows 4 crops. You click on one crop, and it instantly grows that crop and 3 adjacent ones.

* Cannot be sold at the Market or Trade Outlet.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create at Chemical Laboratory

Gain 1 for every Awards turn in.

Use 3 when making Enriched Fertilizers in Selection Laboratory
Pesticides

Message from Bunker Keeper:

Bunker Keeper: "Make some different Pesticides and use them for the rapid growth of ridges."

**Previous Task:** Let's contrive

**Requirement 1:** Make Pesticides x1 at the Chemistry laboratory (0/5)

**Requirement 2:** Make Pesticides x4 at the Chemistry laboratory (0/1)

**Requirement 3:** Use any Pesticide on the ridge (0/4)

**Rewards:** 250 xp, 500 coin, 1 Flask

**Next Task(s):** None

**Task Line:** Plant Synthesis
Other rooms

Bunker Keeper: "Be sure to visit and search other rooms of the Power unit #1. Collect all valuable and Magnet cards, perhaps you will need them in the other Power units of the Power plant."

**Previous Task:** Obstruction again

**Requirement 1:** Open the door to the Laboratory of Power unit #1

**Requirement 2:** Open the door to the Corridor of Power unit #1

**Requirement 3:** Open the door to the Storage room of Power unit #1

**Rewards:** 960 xp, 3,900 coin, 2 Rubies

**Next Task(s):** None

**Task Line:** To the New Lands
Red liquid

*This page is about the lootable element. For the material, see Red Liquid*
**Red liquid** is a lootable element found in the Utility room. It is related to the Liquid from pipes task.

8 energy10 energy12 energy
Due to its location, Red liquid can only be looted by Spot. In addition to Energy, each loot requires Container. It drops Red Liquid, 10-40 xp and 10-50 coin. Occasionally it drops 1-2 Energy and Chemical Defense.
Radio tower configuration

Bunker Keeper: "Tower is configured for the Radio station Surivor's ECHO, but the expedition sends SOS via other frequencies. Send tools to the Headquarters, so they could reconfigure the tower and change the frequency."

**Previous Task:** Special cocktail

**Requirement 1:** Deliver 5 Wrench, 10 Magnet and 5 Gear

**Rewards:** 1,500 xp, 10,000 coin, 1Stamp

**Next Task(s):** Damaged instruction

**Task Line:** Scientific Samples
Quartzarium (task)

The Scientist: "The Steel Valley is full of Quartzarium. It's an excellent opportunity to stock up with Quartz for Crystals growing in the Incubator."

**Previous Task:** Eager character

**Requirement 1:** Remove completely Quartzarium (0/2)

**Requirement 2:** Share the Tassel with your friends (0/26)

**Rewards:** 2,600 xp, 5,000 coin, 1 Block of Ice

**Next Task(s):** None

**Task Line:** Observatory

Note: Where it says Tassel, it really means Brush.
Nearest neigbourhood

Pathfinder: "Let's go. I'll show you how to search animal tracks. Maybe you'll learn something useful!"

**Previous Task:** In search of the Nest

**Requirement 1:** Visit Wastelands

**Requirement 2:** Collect Tree at the Neighbourhood (0/5)

**Rewards:** 110 xp, 1 Data Crystal

**Next Task(s):** Farther from home

**Task Line:** Earth Many Years Later

## Notes

* This task needs to be completed in 6:00:00. If you don't complete it on time, the task is considered completed, without rewards, and you move forward to Farther from home.
* At this point, the Data Crystal from this task is mandatory for finishing Holoprojector for the task In search of the Nest. Missing the timer will mean you cannot finish that task without using stamps.
Performance preparation.

Timmy: "I want to shock the public! For this reason I will need a lot of metal."

**Previous Task:** Amazing Timmy!

**Requirement 1:** Gather Scrap metal (0/32)

**Requirement 2:** Gather Pipes from Heaps of Metal (0/30)

**Requirement 3:** Create a Metal Sheet in Sawmill (0/11)

**Rewards:** 340 xp, 1,250 coin, 2 Gel

**Next Task(s):** Welding

**Task Line:** Movie! Movie!
More greenery!

The Scientist: "The variety is the guarantee of the Nature prosperity! We need even more green trees here in the Science Township!"

**Previous Task:** The Green future

**Requirement 1:** Bring out Eucalyptus tree in the Greenhouse (0/2)

**Requirement 2:** Bring out Ash in the Greenhouse (0/3)

**Requirement 3:** Bring out Laurel bush in the Greenhouse (0/5)

**Rewards:** 3,700 xp, 3,000 coin, 1 Green Fir-tree

**Next Task(s):** The Rainwater cleaning

**Task Line:** Space Exploration
Pitiable condition

Gartney: "Technical generators look like the wee destroyed on purpose. I wonder why ? We will need a lot of material to bring them back to life."

**Previous Task:** Check this, check that...

**Requirement 1:** Create Magnet at the Factory (0/5)

**Requirement 2:** Create Transformer at the Power Station (0/5)

**Rewards:** 750 xp, 2,800 coin, 15 Water

**Next Task(s):** None

**Task Line:** To the New Lands
Peony

**Peony** is a lootable element. It is a source for Brushwood. It can be bought for 12 Stamp during special offer of the Robot Chamber of Commerce, which opened irregulary.

When planted, the Peony can be harvested by Timmy 24 times.

You can also harvesting the Peony at your friends locations, if they are planted there.

It drops:

* 1 xp, 1 coin, Brushwood
Only necessary items

Technologist: "I am not asking any thing for myself, only for decoding. I will need a lot of Paper, some Instructions and the Black Box itself."

**Previous Task:** The Useful Information

**Requirement 1:** Send Instructions (38)

**Requirement 2:** Send Black Box (1)

**Requirement 3:** Send Paper (24)

**Rewards:** 2,600 xp, 68,000 coin, 1 Nuclear Battery, 1 Energy

**Next Task(s):** Let's search it!

**Task Line:** Unknown Trails

When you finish this task you receive the following message:
Pitch darkness

Government General: "Robots archaeologists report that this is not just a foundation but it's a big stone basement. Looks like that there was stored wine or treasures, but without the light it's impossible to see something."

**Previous Task:** Deep trench

**Requirement 1:** Create Fire at the Factory (0/5)

**Requirement 2:** Create Matches at the Factory (0/10)

**Rewards:** 300 xp, 1,000 coin

**Next Task(s):** Elevator for treasures

**Task Line:** Back to the Past
New fuel

Bunker Keeper: "Great! You have found the Filling module. You can get Gas from it. But you need expensive materials to renew it."

**Previous Task:** Through Brushwood

**Requirement 1:** Make Transformer at the Power Station (0/6)

**Requirement 2:** Make Microcircuits at the Factory (0/5)

**Requirement 3:** Make Bulb at the Glassworks (0/28)

**Rewards:** 250 xp, 2,200 coin

**Next Task(s):** None

**Task Line:** To the New Lands
Pumpkin

* Can be exchanged for items at Scary Cabin

Can be found in Pumpkin with Gifts, and when collecting Hidden Pumpkins in the Neighbourhood. Also found in gifts: Creepy gifts drop 5, while Mysterious gifts and Grim gifts drop 25 each. A pumpkin can be dropped when bringing down a Flying Garbagebot or defeating a Garbagebot with the Pumpkin.
Nails

* Can be sold at the Market for: 2,552 coin, 51 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create at Press

Scavenge at Wasteland

Occasionally drops from Plane, Garbagebot

Occasionally found when upgrading Excavations, Ice Fir-tree

Dropped when disassembling Launcher, Excavations, Ice Fir-tree

Use 3 when making Barometer in Technological Center

Use 2 when building Step 2 of Trade Outlet

Use 2 when building Step 3 of Glassworks

Use 5 when building Step 2 of Drink Plant

Use 9 when building Step 1 of Portal of Buildings

Use 12 when building Step 1 of Repair Shop

Use 16 when building Step 1 of Knight's Castle

Use 8 when building Step 4 of Stele of Space Exploration

Use 8 when building Step 3 of Arch

Use 10 when building Step 1 of Water Tower

Use 7 when building Step 2 of Old Tree
Old Tree (area)

"The big tree, which rises over the piles of rubbish, doesn't look like an ordinary tree. It's more likely that high technology is hidden in it."

An area in the Bunker territory.

Cost to open : 1,000,000 coin

Task to unlock : New discovery

Contents:

* Old Tree
* 1 Mine of Precious Metals
* 3 Road Sections

Halt must be opened before this one is available
Pressed components

Bunker Keeper: "To build Generating station you need a lot of components which can be made in Press."

**Previous Task:** Oh, how much rubbish

**Requirement 1:** Make Rivets in Press (0/20)

**Requirement 2:** Make Metal sheet in Press (0/5)

**Requirement 3:** Make Wire in Press (0/4)

**Rewards:** 180 xp, 1,400 coin, 1 Eco Battery

**Next Task(s):** None

**Task Line:** At the Halt
Phew, done!

Technologist: "The Turbine is as good as new one, you done quickly. It's only left to configure it and run. Don't forget to pick up a floppy disk with the Indicators of the Power plant."

**Previous Task:** Nothing complicated!

**Requirement 1:** Get Instructions as a gift from your friends (0/30)

**Requirement 2:** Configure and run the Turbine

**Rewards:** 1,500 xp, 5,000 coin, 1 Indicators of the Power Station

**Next Task(s):** Darkness is not a problem

**Task Line:** To the New Lands
Outfit to the Factory

Bunker Keeper: "The Factory shouldn't stand idle. You should always keep up the production in it."

**Previous Task:** Atlers for people

**Requirement 1:** Make Fire at the Factory (0/20)

**Requirement 2:** Make Clay at the Factory (0/15)

**Requirement 3:** Make Rope at the Factory (0/8)

**Rewards:** 320 xp, 1,100 coin, 1 Blue Mutagen

**Next Task(s):** None

**Task Line:** Plant Synthesis
Preparation for the attack

Government General: "Your messages about Gigantic Pests made the Command staff anxious. You'd better prepare for the attack in the interests of safety."

**Previous Task:** Wow, they are so huge!

**Requirement 1:** Put Barbs (0/12)

**Requirement 2:** Make Shocker at the Processing shop (0/8)

**Requirement 3:** Make Boots at the Processing shop (0/12)

**Rewards:** 670 xp, 1,000 coin, 30Energy

**Next Task(s):** Broaden your mind

**Task Line:** To the New Lands

## Notes

* The Shockers and Boots can be made at any Processing Shop you have, not just those constructed in the New Lands.
Production capacity

Bunker Keeper: "I have checked the Scientist's drawing. None of our facilities are able to produce the needed parts. We will need strong technical base for the construction of the machine."

**Previous Task:** Work at the laboratory

**Requirement 1:** Buy the Technological center

**Requirement 2:** Build the Technological center

**Rewards:** 2,500 xp, 3Stamp

**Next Task(s):** Start!

**Task Line:** Space Exploration

When you finish this task you receive the following message:
## Notes

* The second step is considered finished when the second phase of the building is finished.
Oscar

Unlocked at level:

Related Task(s): Oscar stand

Cost: 5,000coin

The **Oscar** is a building similar in concept to the Launcher, Excavations, and the Winter event's Ice Fir-tree, with two exceptions: 1, that it only has one 900 point stage, and 2, that it can only be contributed to by the *player* themselves.

The items that can be donated, in order to fill the meter, are only Movies, and donation to the **Oscar** is the primary use for Movies, created only in the Filming Pavilion. Each movie is worth a varying amount of meter points when donated. Each donation is rewarded by a small shower of materials, often including a bit from Awards, similar to when contributing to a friend's Excavations.

Completely filling the meter results in a large shower of materials, including 5Stamp, at which point the **Oscar** becomes a mere decoration.
New research

Government General: "Visit Red forest and get examples of Brown stones from Brown rocks. Don't forget about safety measures!"

**Previous Task:** Apple acid

**Requirement 1:** Explore Red forest

**Requirement 2:** Get Brown stone from Brown rock. (0/16)

**Rewards:** 350 xp, 2,800 coin, 1 Gel

**Next Task(s):** Samples for analysis

**Task Line:** To the New Lands
Portal of Buildings

1/4
Cost: 75,000coin

This **Portal of Buildings** enables the player to teleport Buildings and Monuments between the different territories. Once the portal is built, up to 3 buildings can be selected to be "stored" in the portal. The player can also select to place buildings stored in the portal into a territory. This storage is shared by portals in all the territories, and thus opening the portal in another territory, in effect teleports them to that territory.

Buildings and Monuments that cannot be teleported: DMC-13, **Portal of Buildings**, Winter Dwelling, Trade Outlet, Market, Air Filter (both kinds), Sorter, Materializer, Radio Tower, Tavern, Drop Zone, Ice Fir-tree, Excavations, Launcher, Incubator, Transport Module

Building Steps: 3
Passage to the Wing 5

Bunker Keeper: "The Collapse of floors was fixed in the corridor of the Wing 5. Blow up it to clear your way."

**Previous Task:** Wow! How much crop!

**Requirement 1:** Open the door to the Wing 5 (0/1)

**Requirement 2:** Blow up the collapse (0/1)

**Rewards:** 680 xp, 1,400 coin, 1 Gel

**Next Task(s):** Breeding room

**Task Line:** Deeper into the Bunker

## Notes

* If you are missing a brown access card, there is a Cryogenic Capsule in the Observation Console area you might need to blow up.
	+ Or check the Washstand in the red observation zone.
Pilgrimage of Garbagebots

Bunker Keeper: "Now it's clear why the Garbagebots return to this valley. This is their home. Maybe some of them carries a box with Junkman Gas's diaries."

**Previous Task:** Stumps and stones

**Requirement 1:** Take a box from a Garbagebot (0/11)

**Requirement 2:** Battery (0/11)

**Rewards:** 700 xp, 3,500 coin, 1 Junkman Gas's Diary

**Next Task(s):** Pests' nest

**Task Line:** Unknown Trails

When you finish this task you receive the following message:
Message from Junkman Gas:

## Notes

* The 2nd requirement is actually to open the boxes taken from the Garbagebots. Contents, such as whether a battery is included, are irrelevant.
Mysterious bas-relief

Government General: "Basement walls are covered with some strange writings and paintings. We have to copy those on paper and to decrypt. Send us Paper."

**Previous Task:** Elevator for treasures

**Requirement 1:** Send 30 Paper

**Rewards:** Folder with Documents, 2 Rubies

**Next Task(s):** Enemy spies, Friendly support, Language module

**Task Line:** Back to the Past
Place for a wagon

Bunker Keeper: "It's better to place it in the Red forest, there plenty of room, but it must be cleared from Dry trees, bushes and stones."

**Previous Task:** Report data

**Requirement 1:** Fully cut Dry tree (0/8)

**Requirement 2:** Fully remove Stones (0/5)

**Requirement 3:** Fully remove Bushes (0/6)

**Rewards:** 500 xp, 1,200 coin, 10 Scrap Metal

**Next Task(s):** None

**Task Line:** To the New Lands

## Notes

* All items cleared must be in the Abandoned Power Station, but not necessarily in the Red Forest.
Road construction

Bunker Keeper: "It is not enough to fill in holdes in the road. Put Road signs, Traffic lights and Lanterns along the road."

**Previous Task:** Road works

**Requirement 1:** Put Road signs along the road (0/3)

**Requirement 2:** Put Traffic lights along the road (0/1)

**Requirement 3:** Put Lanterns along the road (0/10)

**Rewards:** 250 xp, 2,500 coin, 1 Blue Mutagen

**Next Task(s):** Wait for Hobo

**Task Line:** Big Road

When you finish this task you receive the following message:
Message from Tramp:
Old warehouse

*This page is about the task. For the building, see Old Warehouse*
Spot: "There are only garbage and scorched forests here, like everywhere else around. But wait, what is that on radar? Really, a warehouse?"

**Previous Task:** Preparation is completed

**Requirement 1:** Remove the rubble in front of the Old Warehouse

**Rewards:** 700 xp, 2,100 coin, 1 Eco Battery

**Next Task(s):** Small repair

**Task Line:** Unknown Trails

When you finish this task you receive the following message:
Message from Spot:

## Notes

* Clearing the rubble requires 5 Dynamite.
Order to the extermination of Pests

Government General: "Everyone survived must neutralize alien Pests. Your task for the nearest future is to exterminate several ones."

**Previous Task:** Preheat furnace

**Requirement 1:** Exterminate Pests (0/10)

**Requirement 2:** Exchange a collection of Pest Details at the Black Market (0/2)

**Rewards:** 500 xp

**Next Task(s):** Replenishment of fighting reserves

**Task Line:** Old Tree
Music of poor

Bob: "This genre was born among poor quarters and slums. People say that you need to refuse all the money to become a true jazzman."

**Previous Task:** Final decision

**Requirement 1:** Deliver 10 Gold, 10 Silver, 50,000coin

**Rewards:** 800 xp, 2 Camp Battery, 1 Jazz outfit

**Next Task(s):** Jazz time!

**Task Line:** Movie! Movie!
Pavilion

Government General: "The Committee of Robot's Morale has sent the blueprints for the Filming pavilion. Follow all the instructions!"

**Previous Task:** Oscar stand

**Requirement 1:** Buy the Filming pavilion

**Requirement 2:** Finish construction of the Filming pavilion

**Rewards:** 3,000 xp, 5,000 coin, 1 Stamp

**Next Task(s):** The energy crisis, Paper boom

**Task Line:** Movie! Movie!

When you finish this task you receive the following message:
Message from Bunker Keeper:
Power Unit 2

**Power Unit 2** also called **Power block 2**, resides in the Territory of Laboratory in the Abandoned Power Station. You need to rebuild it in the Great materials task.

With the Power lines update, you can enter the Catacombs below this building after its completion.

Starting construction of each phase causes 4 Pests and Vultures to appear.

1/4
Order of the Holy Rematerialization

## Trivia

Followers of our cult believe in stampation through the power of Science, the beauty and harmony of both macro and micro universes and Determinism of Chaos. We believe in the powers of Re-materialization and its ability to reward a dedicated member of an Order with stamps.

Also we stand for the Enlightenment of the P.R. community, through propagation of Re-materialization, it's powers and holy nature. Thus the Order may be referred to as the "***Illuminati"***.

Having a materializer is not a prerequisite to being a cult member but it is strongly recommended. Experimenting with the Materializer is our primary activity. Continuous series of experiments is called the Test.

There is no prohibition of any religion, unless they are denying the holy nature of Re-materialization.

Members of the Order have to contribute to the P.R. society with useful information, be steady and polite in discussions. Griefers will be expelled immediately. Trolls will be transformed in acolytes of Dark Matter or expelled depending on their thickness.

## List of members:

### The High Council

* ArthurSmithEsq - **The Grand Master of Order (GM).**
* Gam3P1ay - The Grand Commodore (GC). Overseer of religious determinism. Rooting out heresy and blasphemy.
* cmh30188 - The Hospitaller. Overseer of pets. Prohibiting anyone from tossing a pet to a materializer.

### Stampliers

Members of the Order, achieved more than 96 stamps from Materializer.

* Volch - Honored Stamplier of Zeal (6 materializers in 2 weeks);
* ikbrunel;
* SushmitaC;
* Sav7.

### Knights and Dames of Honor

Knights and Dames are entitled to recruit apprentices into the Order, only GM or GC can raise them to knighthood.

* Olelena2002;
* Lanceloup;
* Panicka;
* Salvian;
* SillyDrizzy.

### Knights and Dames of the Faith

Knights and Dames are entitled to recruit apprentices into the Order, only GM or GC can raise them to knighthood. All Knight or Dame of the Faith may be promoted to Knight or Dame of Honor after bringing in two new members to the order.

* IGMPnuke.
Navigation system

Bunker Keeper: "Lets gather parts for their navigation system. They could stop because of malfunction. Lets copy data and maps, and also load parts."

**Previous Task:** Fuel and energy

**Requirement 1:** Create Microcircuit at the Factory (0/5)

**Requirement 2:** Create Motherboard at the Factory (0/5)

**Requirement 3:** Create Wires at the Factory (0/5)

**Rewards:** 1,200 xp, 3,200 coin

**Next Task(s):** Dangerous rust

**Task Line:** Scientific Samples
New Dropping Zone (Update)

Date: 2015 07 11

The radio station ECHO has a secret government project. Government together with Robot-engineer guild established the work of New Dropping Zone. Each each survivor can gather supplies and government vouchers that can be used to obtain rare and expensive goods. Are you up to the challenge? Good luck!

NOTE: The Drop Zone is activated at the whim of the developers, usually at the time of a new update, and typically stays active for a few days. The below items are purchaseable from the Drop Zone only during its active period.

New in this update:
Request for help

Government General: "Ask your friends for the missing materials to build the Bridge and help them."

**Previous Task:** Designs

**Requirement 1:** Take Metal sheet from your friends (0/10)

**Requirement 2:** Send rivets to your friends (0/15)

**Rewards:** 500 xp, 1 Stamp

**Next Task(s):** None

**Task Line:** Crash Site
Pest Trap

Cost: 5Stamp.
Can also be produced at Pathfinder's Hut.

After some time it will become "Full" and can be looted by Spot, without costing Energy. From then on, it can be looted every 1h, for 24h.

Each time it is looted, it drops 5-14 Trash and Snowball. It may also drop Gear, Glue, Lids of Legendary Beer, Lighters, Mobile Phones, Nut, Paper, 1-2 Scrap Metal or Tools.