Baldloon

*For other uses, see Baldi (disambiguation) or Balloon (disambiguation).*

* Purple
* Blue
* Green
* Orange
* Red

**`Baldloon`s** are corrupted Baldi-esque entities that appear in *Baldi's Basics Birthday Bash* and *Baldi's Basics Classic Remastered*. Their characteristics are the same as the party balloon decoration found within rooms and hallways of the Schoolhouse, due to them both being balloons and presumably being filled with the same substance.

## Description

All `Baldloon`s are variations of Baldi's chase sprite in *Birthday Bash*, coming in five colors: **Purple**, **blue**, **green**, **orange**, and **red**, the last of which only appears as a hostile entity.

The `Baldloon`s also have randomly cropped numbers, letters, and symbols on their sprites. Every `Baldloon` always has a black shirt, except for the green `Baldloon`, which has a green shirt instead. The red `Baldloon`s' glitched appearances are much more severe than other variant sprites, with multiple parts of their heads covering their torsos and rulers.

## Role

### *Baldi's Basics Birthday Bash*

    `Baldloon`s can be found in the glitched school during the normal ending of *Baldi's Basics Birthday Bash*. They move around very slowly like balloons, and it is possible to push them. After finding the puzzle room, the player must enter the numbers in reference to how many `Baldloon`s there are:

* 8 **purple balloons**
* 6 **blue balloons**
* 3 **green balloons**
* 1 **orange balloon**

Shortly after entering the now-unlocked secret room, a numerous amount of red `Baldloon`s will start to appear by clipping out from the walls, whilst playing an audio file called `SpoopSound`, which is mainly glitching noises. As time progresses, the number of red `Baldloon`s will increase, slowly taking over all of the locations while following the player. This will get noisy very fast as each clone will play their `SpoopSound` individually.

Non-red `Baldloon`s serve no function other than to be counted. Red `Baldloon`s act as light obstacles, as they will slow down the player if they are surrounding them. After a short period of time, the amount of red `Baldloon`s will start rapidly growing in quantity, which prevents the player from moving. Eventually it will go to the point where there are so many red `Baldloon`s, that the player will be unable to see even the nearest wall. This will cause a distorted "**Thank you!**" screen to appear. The sound can still be heard during the ending because the "**Thank you!**" screen is not a scene, but rather another simple UI element that blocks the player's view entirely.

### *Baldi's Basics Classic Remastered*

The `Baldloon`s appears exclusively in Party Style and Glitch Style.

Their behavior in Party Style is similar to their appearance in *Birthday Bash*, but the number of different-colored variants is randomized. The red `Baldloon`s, as soon as they start appearing, will try to follow the player while looking like they are on a slippery plane. These variants will cause the textures to rapidly disappear or glitch up upon touching. Towards the end of this style, a huge endless swarm of red `Baldloon`s will spawn, slowly corrupting the entire school map. The player's speed will be greatly increased at that time.

In Glitch Style — a hidden style after NULL Style has already been completed once — a lone red `Baldloon` will chase the player down in place of Null. It behaves exactly the same as Null would in this style, with the exception of the voicelines. Interestingly, the red `Baldloon` will take stranger paths and stranger shortcuts to get to the player faster.

## Trivia

### General

* `Baldloon`'s name is a portmanteau of Baldi and balloon.
* The red `Baldloon`s' `SpoopSound` sound (alternatively known as `HALP` in the original *Birthday Bash* files) is actually the `BALDI.exe` file imported into an audio editor as raw data, then slowed down 8 times.[*citation needed*]
	+ Creepy distorted icons of *Baldi's Basics Classic* can be seen in the graphical view of the `.wav` formatted `.exe` file using Cheat Engine. This would happen in some CD-ROM games if one of the tracks was played on a CD player.
	+ This is also done by changing the `.exe` file to a `.txt` file, and making text size lower than 3.
	+ According to mystman12, `Baldloon`s' noise when they spawn was made by importing the *Baldi's Basics Classic* executive file into Audacity and encoded as "VOX ADPCM" or "GSM 6.10", making it sounded same of `HALP.wav` or `Spoopsound.wav`.[*citation needed*]

### *Baldi's Basics Birthday Bash*

* The red `Baldloon`s' noise also plays when the jump scare occurs from the rare red game over screens. However, mystman12 confirmed this to be made by mistake.

### *Baldi's Basics Classic Remastered*

* In the trailer during the glitch part, the red `Baldloon`s appear as a split-second cameo when the scene transitions to the Cafeteria part.

## Glitches

### *Baldi's Basics Birthday Bash*

* If the player pushes a `Baldloon` towards the corner, both the entity and the player themselves will get permanently stuck, soft-locking the game.
	+ Pushing a red `Baldloon` toward a corner may end up making it clip out of the map.
* If there is a certain amount of red `Baldloon`s, they can glitch the player up to the ceiling.

## Gallery

A texture that is used to show random numbers, letters, and symbols around `Baldloon`s.
## References

1. ↑ "*I didn't mean to do that. it was actually an accident... The best kind of accident! :P*" - mystman12. June 11, 2019. Twitter