recursal/Fanatic-Fandom huggingface dataset:
Player Professions

This is a list of professions that will be in the game. Please note; this isn't a complete listing and is subject to change, with new professions being added as they are announced and confirmed through the development of the game.

Players are able to choose what they wish to do in the world of AoA (Age of Aincrad).

## Professions

* **Cook**: A Cook is a player who has a high skill level in Cooking. This player can use his/her skill to cook meals that he/she can then either sell or give away. The player can also put items together to make certain dishes.

* **Fisherman**: A Fisherman is a player with a high level of the Fishing skill. This player can use his/her fish-catching abilities to catch high level fish, and sell them for Col or cook them.

* **Blacksmith**: A Blacksmith is a player who has a high level in the Smithing skill. This player can make weapons using various ores to make high level weapons, which the player could either use or sell them for profit.

* **Miner**: A Miner is a player who has a high level in the Mining skill. This player can dig up rare ores to sell for profit or he/she can use these ores to make or repair weapons.

* **Herbalist**: This player specializes in Herblore, which is the art of collecting different types of plants. The player can then use these plants to make potions or just sell them.

* **Alchemist**: An Alchemist is a player who specializes in making potions through Alchemy. The player can make potions for his/her own needs or sell them.

* **Runic**: A Runic is a player who focuses on finding or infusing runes through the Runic skill. This player can infuse runes or collect them for his/her own personal needs or can imbue/sell runes for a profit.

* **Map Maker**: A Map Maker is a player who focuses on the creating and selling of maps for their own personal needs or profit. The profession makes use of the Mapping skill.

* **Woodcutter**: A Woodcutter is a player who focuses on cutting wood and has a high Woodcutting skill. This player can use the wood that the player obtains for his/her own personal needs or for profit.

* **Hunter**: A Hunter is a player who focuses on the killing of other players, with a high Skinning skill. This player can sell their services or the pelts they gain for their own personal needs or for profit.
Game keys

The alpha and beta stages of Age of Aincrad have not started yet. The alpha stage will consist of finding bugs and fixing initial problems in the game, probably having the first 2 or 3 floors done.

The beta stage will have more open slots for testers and will consist of a maximum of 5 floors.

## Gaining access to alpha / beta

The only way to gain alpha keys are giveaways and contests held during Age of Aincrad Livestreams on Twitch as well as competitions on the official Age of Aincrad forums.
Appraisal

Type: Passive

## Mechanics

Player uses this skill to identify unidentified items. Identifying an item grants player access to information about the item such as: Rarity, Min/Max Stats (range of possible stats on the item), Market Value, and which monster it is dropped by. At higher levels the player has a chance of receiving the recipe of the item (if such exists). All this data is recorded similarly to the Analysis skill in a menu called the “Item Dictionary”.

## How it works

The player can trade, sell and buy Appraisal tabs with other players. Selling or Trading a tab will result in that being removed from the Item Dictionary and the player has to appraise the item again to receive the data back.
Normal monsters

Normal monsters will be usually player-levelled generic NPCs, which stay in groups and are the most basic of opponents the players have to face. Usually the most common part of fulfilling quest objectives will be killing them.

When killed, they give out low amounts of experience and drop normal materials and equipment, but they don't drop rare equipment which is usually hard to attain.

## General information about monsters:

* There will be safe areas in the game which monsters will not be able to attack players.
* Monsters drop items like Weapons, Armour, Potions, Col, Food, and Crystals.
* In dungeons the monsters will be stronger than on the Floors Surfaces; they will give more experience, Col, and better items.
* Not every monster is aggressive. Some monsters stay neutral until you engage them.
* At night some higher-levelled monsters may come out to give players a bigger challenge.
* A player can't disarm or break a monster's weapon.
* Monsters will be in groups based on aggressive and neutral. The mix of those two groups is not possible.
* There are rare mobs that have more valuable loot than the usual ones.
Towns

Towns are the biggest and most populated locations in AoA (Age of Aincrad).

## Locations

Towns or Cities are located every few floors from themselves, so not every floor has a big Town to explore.

The Towns are places where players may meet, chat, trade, sleep, forge items, and take many quests as there are lots of NPCs waiting with ready quests for the player.

They also serve as a safe-zone for players in the game, as a players' HP (Health Points) will not drop within a town (unless they participate in a duel). For this reason, PKing is not possible within these areas.

Towns will in most cases have a warp gate to teleport to another unlocked location in the game in between floors and generally are where players will spawn when a teleport crystal is used. Housing may be available in towns including the Town of Beginnings of the first floor.
Alchemy

Type: Creation

## Mechanics

Alchemy will be used to create Crystals and Potions. The player will be required to use raw materials gathered from plants and ores found around the world, and they can also acquire raw materials from NPC drops. Players will also need to learn formulas that can be bought, or dropped from NPCs. As the players skill level progresses they will be able to create higher levelled Potions and Crystals. These itemss can heal players, add buffs for a certain amount of time, and remove de-buffs.

## How it Works

To create a potion or a crystal, the player requires a recipe and the ingredients required by the recipe. If the player does not have the ingredients required, the requirement on the recipe will stay red, once the player has sufficient ingredients to craft the recipe, the requirements will turn green. (This also means level requirements – the recipe will become red if the player does not have the sufficient Alchemy level required to craft the recipe).The player needs to use a “Crafting Station” to craft the recipe. Using the Station opens up a layout where the player can select the recipe, and click on “Craft” to trigger a few seconds channeling which will result in the finished and crafted product.
Marriage

In AoA (Age of Aincrad) you have the opportunity to marry another player. Once married you become their husband/wife.

## Marriage mechanics

In order to marry someone while playing Age of Aincrad, you must go through the marriage process.

The marriage process is fairly simple. You must go to church in the Town of Beginnings with your partner and there you will get married successfully.

## Marriage information

* You can not kill your partner.
* You are able to marry the same sex.
* Marriage and divorce requires payment.
* When married, you share your inventory with your partner.
* You may live in one home if you're married, but this isn't mandatory.
* If your partner dies (Hardcore server only) you become the owner of your partner's inventory.
* If you play on a casual server you must get a divorce to end a marriage. On the hardcore server there is another way - if your partner dies, you can get a divorce automatically and you become the owner of your partners inventory.
Mapping

Type: Gathering

## Mechanics

When a player enters an unexplored dungeon of which he/she has no map data, the skill mapping will slowly and surely start creating a virtual map of the area as the player progresses through the dungeon.

Once the dungeon has been fully explored the players can then sell or give away their mapped data.

## How it works

Mapping will level up every time you successfully map out a dungeon,and if a player leaves a dungeon mid-way he/she will lose all of the current data for that dungeon.

Once the dungeon has been fully mapped out the player will receive a chunk of experience depending on the dungeon difficulty and size. Bigger and harder dungeons will provide more experience, but will require a higher level to map out.
AFK

Away from keyboard. This usually means the player has stepped away from their PC to do something outside of the game they were playing, whilst leaving their character idle. Many MMO games implement an auto log off feature, to stop people from AFK'ing.

## Examples

* I have to go AFK for a moment.
* He never came back after going AFK.
* I was AFK for too long and got logged out.
Cemetery

**The Cemetery** is a location that Damien takes you to after your date at the cinema. You have a picnic here and also encounter Robert and his dog Betsy (whom he claims is not his dog and is instead a stray he found).

You also venture here during Robert's third date, in which you tell a group of tourists an elaborate story about how you rescued him from the Dover Ghost.
Salvage

Type: Passive

## Mechanics

Salvage gives players the ability to break down an item to give raw materials. The better the item and the rarer the item is, the better the materials and the rarer the materials that will be given out.

## How it works

Increasing the level of Salvaging will better the chances of the player making a successful salvage and receive back a large portion of the original materials. There is also a chance of destroying the item. This is high when attempting salvage on a very rare or high level item and uncommon when salvaging lower level items. Salvaging high level items is a high risk high reward decision as if the player manages to successfully salvage the item, he will receive a significant amount of experience points.

The player can salvage an item by opening his inventory, selecting an item then selecting the “Salvage” option, which will result in a few seconds channeling and then the salvage result.
Inspection

Type: Utility

## Mechanics

With the skill Inspection the players will be able to inspect the equipment another player has. The chances of successfully identifying another player’s equipment increases with a higher level Inspection. Failing puts the skill on a longer cool down than normal.

Inspection also grants the user the ability to hide their information when other players try to inspect their gear.

## How it works

Identifying another player’s equipment grants experience; with more experience for the higher their inspection level is, and their player level. A strong inspection skill also grants the user the ability to hide their information when other players try to inspect their own gear.
Skinning

Type: Passive

## Mechanics

Skinning allows players to take the skin of an animal mob after defeating it allowing the skin to then be used for Leather Craft.

## How it works

When Skinning is gained as a passive, animal mobs have a chance of dropping their skin as bonus loot with higher level mobs having a lesser chance to drop their skin and rarer mobs will have an even lower chance to drop their skin.

Experience is gained when a skin is collected and is proportional to the level and rarity of the mob.
News

[add a news item]

February 13, 2014
The Official Wiki is Up and Running!
February 1, 2014
Age of Aincrad Development Livestream
January 2, 2014
20,000 Likes Milestone Livestream
November 23, 2013
#4 Developer Blog (31-35 Skills)
September 21, 2013
#3 Developer Blog (21-30 Skills)
August 31, 2013
#2 Developer Blog (11-20 Skills)
August 24, 2013
#1 Developer Blog (1-10 Skills)
More news...

May 27, 2013
AoA Q/A Livestream!
April 2, 2013
Link Start!
Mechanics

**Mechanics** is the section in which we put information about the mechanics present in the game.

Currently, this section consists of:

* Banks
* Bounty Hunting
* Death Penalties
* Guilds
* Honor System
* Housing
* Marketplace System
* Marriage
* Non-Player Characters (NPC's)
* Player Cursors
* Player Professions
* Player Stores
* Player VS Player (PVP)
* Quests
* Trade System
Smithing

Type: Creation

## Mechanics

Creating game objects and items out of resources.

## How it works

Smithing is a skill that is used to craft player equipment and customize those based on the players preferences.

* In the first phase the player takes ores to a furnace and smelts them. From this activity the player receives “ingots” based on the ore he smelts and also receives smithing XP.
* Next – the player can use the ingots to craft armour or weapon parts. For this activity the player requires to use an anvil which when used triggers a smithing UI window where the player can select what he wants to craft and also sees the ingredients required for said equipment.

Crafting armour, the player can only craft set pieces such as platebodies, platelegs, and helmets.
Val

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Val Small** is the 24 year old daughter of Robert and Marilyn. She is a professional photographer situated in New York City. If you take Robert's route, she gives Amanda a business card for photography. When the character sees Val, they immediately see how much she looks like Robert.

## Appearance

Val has darker skin and high cheekbones, with a mole on her left cheek. She has wavy dark brown hair that is in a fluffy braid and brown eyes, as well. She is seen wearing a magenta shirt that has a few holes in it and a black knee-length trench coat over it. Val also is wearing a black pencil skirt and dark fishnet tights. She wears pointed and triangular gold jewelry (her earrings and necklace), and has a pair of sunglasses.

Val wears minimal makeup, coral lipstick and her nails are painted black, most likely acrylic.

## Trivia

* She mentions that she has a girlfriend. She says, "I like your jacket. My girlfriend collects pins too." to Amanda in Robert's ending.
* Val's humor is similar to that of her father, Robert. In Robert's ending, she playfully threatens you to take care of Robert. Although she tells you she was kidding, she adds an "Or am I?", a line Robert likes to use to mess with others.
Community Guild list

* **47 Ronin, The**

* **Blades of Azure Sky**

* **Blazing Dawn**

* **Blood Legion, The**

* **Celestial Being**

* **Central Intelligence**

* **Complex Simplicity**

* **Crafters Guild, The**

* **Death Smiles, The**

* **Demon Swords**

* **Destiny**

* **Destiny's Edge**

* **Devils Blade**

* **Divine Centaurs**

* **Draconian Productions**

* **Dominus Xithorus**

* **Dungeon Bastards**

* **Forest of Murder**

* **Fuurinkazan**
* Full Moon Knights

* **Integrity Knights**

* **Iron Brotherhood, The**

* **Silent Dragons**

* **Sky Alliance, The**

* **Storms Edge**

* **Storm Order**

* **Survey Corps**

* **Symphony of Wind**

* **Templars, The**

* **Trinity's Blade**

* **Vongola Famiglia**

* **Wolves of the Blood Oath**

## Alliances

Alliances are "peace treaties" or non-attack-treaties between different guilds and/or soloers. Most alliances include friendly guilds and aren't open for player killer guilds.

### Current alliances

* **The Frontliners Alliance**

* **Maid Cafe Alliance**
Banks

Banks are a personal storage system. You may store items that you are not currently using, but may need to in the future. It can also be used to store important personal belongings, currency, and also materials that are used for some skills. They are a way to free up space in your inventory for when you are out scavenging and looting when adventuring. Banks can generally be found in cities and villages. Player killers and thieves can not access your personal storage.

## Types of banks

These are a player's personal storage, that can be accessed from any cities and villages that have a banking system.

(If you own a house, you will be able to increase the capacity of your storage. Each storage system you visit, no matter the location, is linked together.)

* Guild banks:

Guild banks can only be used by a guild's members. These banks have a higher storage space than a player bank has. A guild leader is able to choose which ranks are able to deposit and withdraw items to/from the bank. It's a system where guild members can share and give away their belongings that they do not need anymore. It's essentially a community chest.
Herblore

Type: Gathering

## Mechanics

Herblore allows the players to gather herbs located throughout dungeons and in the outskirts of towns. Herbs being gathered must be recognizable by the player before it is able to be picked, since some plants can be poisonous as well.

A higher level in Herblore will decrease the chances of ruining the plant, and/or getting poisoned by a poisonous plant.

## How it works

Plants will spawn randomly with higher floors having higher chances for rarer plants. Higher level plants and rarer plants give more experience.
Analysis

Type: Passive

## Mechanics

Data which can be recorded is the monsters: Level, Hitpoints, Drops and Droprate, Resistances, Weaknesses, Spawn Frequency and Location. Killing a given monster will slowly fill up the above mentioned information in a tab for the monster in the monster dictionary.

## How it works

Defeating a mob X amount of times will yield in information about the mob being added to a “Monster Dictionary”. The player can trade this information with other players, sell it on the market or keep it for himself. If the player trades a Tab from his Monster Dictionary, he will lose that tab and will have to kill the given monster again to record the data again. Player receives XP for each data he records on a mob, and when he finishes a tab – he receives a large amount of XP.
History

* 4 combat mobs and 4 noncombat mobs/critters as well as several NPCs.
* A quest system with 1 quest chain.
* A pet that will follow you around
* Interactable world items(ie chests) and doors that open on proximity
* Mining/logging
* Vendors
* Inventory and equipment
* Skillbar and skillbook, though so far only 1 skill set works

### Next Test

No date has been given for the next update but current update has been said to be up for a month.
Lock Picking

Type: Utility

## Mechanics

Players will be able to open locked chests and doors using a lock pick.

## How it works

With the Lock Pick skill players are given the option to pick the locks of doors and chests which are locked. This is done by pressing a randomised sequence of buttons in a short period of time.

Successfully picking a lock will grant experience based on the level of the door or chest while a higher lock picking level will make it easier to pick lower level locks, and grant access to higher level locks.
Timeline of Development

March 22nd 2013: Post made on a Facebook fan-page to Klein from sword art online, discussion begin within post about possibility of making a game

April: Group of programmers approach Xalchs and offer to help make the game, development starts in Unity.

Sometime after this the project gets the name SAOProject, programmers become worried about getting sued for copyright and leave.

~2014 Zenro takes over?

April 2019: Blacky and Katy take over development
River

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**River** is the youngest daughter of Craig and Ashley and the younger sister of Briar and Hazel. She most often accompanies Craig during his daily runs to provide support, strapped to his chest.

## Trivia

* Her go-to "calming toy" is a stuffed capybara named Arnold.
* Craig will often move River's hands for her, to wave to others or to cheer himself on. River does not seem to mind this.
* River is the youngest character in the game being under a year old.
Glossary

A • B • C • D • E • F • G • H • I • K • L • M • N • O • P • Q • R • S • T • U • W • X • Z
A:
--

* AFK

* Aggro

* Alt

* AOE

* Attribute

B:
--

* Bind

* Bio

* BoE

* BoP

* Boss

* BOTS

* Bound

* BRB

* BRT

* BTW

* Buff

C:
--

* Camping

* CC

* Channeling spell

* Class

* Crafting

* Critical

D:
--

* Damage

* DD

* Debuff

* Dex

* Disable

* Disabler

* DOT

* DPS

* Dungeon

E:
--

* Epic

* Equipment

* Experience

F:
--

* Farming

G:
--

* Gank

* GM

* Grief

* GTG

* Guild

H:
--

* Heal

* HP

I:
--

* Instance

* IRL

K:
--

* Kite

* KoS

* KS

L:
--

* LD

* Leet

* LFG

* LFM

* LFP

* LoM

* Loot

* LoS

M:
--

* Meditation

* Mez

* Min-Maxing

* MMORPG

* Mob

* Mod

* MT

* Mule

N:
--

* Nerf

* Ninjaing

* Noob

* NP

* NPC

O:
--

* OMW

* OOC

* OOM

* OST

* OWNED

P:
--

* Pat

* Patch

* PC

* PK

* Port

* Power level

* Proc

* PuG

* Pull

* PvE

* PvP

* PWNED

Q:
--

* QQ

* Quest

R:
--

* Race

* Raid

* Regen

* Re-spec

* Rez

* Roll

* Root

* Rouge

* RvR

S:
--

* Server

* Solo

* Soloer

* Soulbound

* Spawn

* Spec

* Stun

T:
--

* Tank

* Trade

* Train

* Twink

* Twisting

U:
--

* Uber

W:
--

* WB

* Wipe

* WOOT

* WTB

* WTG

* WTS

* WTT

X:
--

* XD

* XP

Z:
--

* Zerg

* Zone
Gem Crafting

Type: Creation

## Mechanics

Gem Crafting allows the players to use gems found by mining to craft pieces of jewellery such as necklaces and rings which give the user boosted stats. The gems themselves, or the jewellery can then be enchanted through the Runic skill.

## How it works

Using a gem crafting station, raw gems can be crafted into gemstones which can be enchanted, and equipped to weapons or crafted into jewellery.

The rarer the gem is determines the amount of experience given for working with the gem. This uses a mini game very similar to Archaeology.
Food

Food is an edible item in AoA (Age of Aincrad). It's prepared by players who have the Cooking skill. Food has many different effects, such as increasing the players' maximum HP (Health Points) for a limited time, or it buffs the players' strength for a short while.

## Preparations

To prepare food, a player needs to find a recipe which allows him/her to make it as soon as he/she gathers the ingredients needed for it. Then he/she goes and prepares it in a place suited for cooking.

Food recipes can be found in chests, received by trading, dropped from monsters, looted from other players dead bodies, stolen from them, bought on the market, received as a quest reward from NPCs, or even dropped by bosses. Usually the most rare kind of recipes drop only from bosses and are very expensive.
Bounty Hunting

Bounty Hunting plays a large role in Age of Aincrad. Only red players will be able to have bounties on their name. Bounty Hunting is a way to player kill without having the need to kill innocent players. You can be rewarded with in-game currency.

If you do a lot of player killing, you can expect to have someone put a bounty on your head.

## Bounty Hunting Mechanics

In order to set-up a bounty on a red player that does not currently have a bounty, you must first find a Bounty Board. Bounty Boards can be found in large cities where many players go to shop in the markets or to gather information. Upon accessing a Bounty Board, you can put up a bounty on a player. The player must have a red ranking cursor, because they have committed crimes such as excessive murder. It costs a daily (in real time) fee to keep the bounty up on the Bounty Board.

Another player then will visit the Bounty Board. They can look through the current bounties and select up to three bounties to follow. Depending on how many bounties they are following, they will receive a Jail Crystal. Jail Crystals can be used on players who currently have a bounty on them, but it will only work when the red player is under 10% of their maximum health and that you are in range. The red player will then be teleported into a jailed area for some time. Upon finishing your bounty task, you can go back to any Bounty Board to receive your rewards.

Multiple players are able to accept the same bounty task. Once you have accepted one, you should not waste any time. You should try to find the red player before other players do.
Ernest

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Ernest Hemingway Vega** is the son of Hugo. He's a snappy, moody teenager who harbours a severe hatred towards authoritative figures (which has caused a rift between him and his father). However, he also has a softer side to him. He is in eighth grade.

## Trivia

* During Damien's first date, it is revealed that he stood still for 20 minutes while Lucien built a small brick wall around him in the school basement following the promise of wine.
* His rapper name (which he spray-painted onto the church pews) is Yung Steinbeck.
* He is fond of pizza rolls.
* In Damien's last date Hugo and Ernest will adopt Duchess Cordelia. In the epilogue, it is shown that having a dog helps significantly with his behavioral problems.
* Nothing is said about Ernest's mother.
* Hugo has an ex-husband whom Ernest spends weekends with and is referred to by Hugo as "the cool weekend dad".
Beast Taming

Type: Active

## Mechanics

The player will get a skill called “Beast Taming” said skill will allow the player to tame X monsters to do his/her bidding. The taming will be one of two possible mechanics, based on rarity and way the player wants to use said beast. The chance of taming beast/monster X is a percentage based on level (of both player and beast), difficulty of taming and rarity of the beast. The player can have only 1 beast with him at the battlefield at all times, a higher amount of beasts present in his care can be higher. By leveling up the player can tame higher level monsters/beasts.

## How it works

* Method 1: The player has to find and harvest an egg of a monster/beast. The egg will be protected by others of the species that the egg will hatch into.After the egg is hatched (this takes a certain amount of time) the player will be presented with a low level “baby hatchling”. When leveling up the hatchling the tamed beast will grow into an adult (potentially having a mid stage). While leveling up the monster/beast will gain abilities and stat ups.
* Method 2: The player uses the “Tame Beast” ability on a monster of equal or lower level than the current skill level for the taming skill. Depending on level of monster, player and difficulty the player has X% chance to catch the beast. While taming the beast can attack the player freely. After being tamed the player will have to walk around with the beast for a certain amount of time, slowly increasing the attack power of the beast until it is at 100%. When the beast reaches this, it can be leveled but will get a cap on how much it can grow and will not earn as much new abilities as with method 1.
Hugo's House

**Hugo's House** is located in the cul-de-sac with the rest of the dads. Hugo lives here with his son Ernest. Depending on the dialogue options you select, you may visit his house at the end of your second date. You will also visit it following your third date with him.

On the third date with Damien, you will discover that one of the dogs at the animal shelter, Duchess Cordelia, has escaped. You and Damien will search for her all over town and finally find her in Hugo's living room, the dog having broken into his house.
Floors

In AoA (Age of Aincrad) floors are the various sections of the game that the players must complete to clear the game (there will be 100 floors in total).

Consider each floor as a level; you start off on floor one (level one), and after raising your character's level decently you must go through the floor's dungeon to find the boss.

Upon defeating the floor one (level 1) boss you gain access to floor two (or level 2). There are 100 floors within Aincrad, and all floors must be passed to clear the game.

However, you can only kill a boss once. Once a player has killed a boss, they will no longer be able to fight that boss again or help someone else stuck on the floor boss in question.

Once a floor boss has been cleared, players do not have to kill the floor boss to progress to the next floor; it will be optional for the player at that point.

## Floor mechanics

The players start the game on the first floor. To get to higher floors, the players must make their way through the dungeon to find the boss on their current floor, and defeat him. This will grant the player (and his/her party if a party applies) access to the next floor.

As stated above, Aincrad has 100 floors in total, and all floors must be passed to clear the game.

On every floor there are:

* Labyrinths.
* A floor boss hidden somewhere in the dungeon.
* Mini-bosses.
* Mobs and creatures.
* Quests.
* Vendors / Merchants.
* Small Towns and Villages.
* Safe zones.
* Farming spots.
I’ve Got the Runs

This mini game appears after your first date with Damien. It features a running simulator that appears to be paying homage to Wii Sports Resort.

Craig texts you that he has the runs. You give him a diarrhea cure, only for him to say he meant he wants to go running. You leave your reality show to go with. At the gym, the treadmills have a new interactive mini game where a mini you and a mini Craig run on scenic pathways, passing other avatars.

On the switch, you toggle the left joystick rapidly to run.
Fishing

Type: Gathering

## Mechanics

Fishing will be a skill that will allow players to catch fish in bodies of water such as:

* Ponds, Lakes, Rivers, and Oceans.

## How it works

Right clicking on a designated fishing spot (indicated via the use of particle effect) will provide the player with the option to fish, if the player choose to start fishing the game will launch the fishing idle animation (will differ depending on fishing equipment used) and the player will slowly start catching fish (and an assortment of other items) at a set rate dependent on the fishing level and equipment.
Gambler

Type: Passive

## Mechanics

Gambling applies to after when a player defeats a boss. A player can pay any amount of col, depending on the minimum and maximum amount that is able to be payed. The minimum and maximum amount of col that can be payed for gambling, is decided upon the boss's combat level and what floor you are currently on. Gambling by paying a higher amount of col, you will gain more experience into your gambling skill than paying a smaller amount of col.

Once paying to gamble your boss loot reward, you will re-roll the loot for yourself (Not your party). There is a probability chance of receiving something better or worse than what you would have gotten. This depends on the amount of col that you payed, a higher amount of col payed has a higher chance of you receiving something better.

You can gamble a boss's loot reward in the rewards window after defeating a boss. The option to gamble your rewards will be disabled a minute after it is available, so you only have a small amount of time to look over what you have won then decide if you'd like to re-roll.

Having a high level skill in gambling, and paying a high amount of col both at the same time will give you a very high chance of getting a rare boss drop for the current floor and level.
Lucien

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Lucien** is the son of Damien. The first time you see him, he is described as a 'low-rent Gerard Way'. Despite being a rebellious teenager, he seems to have a loving relationship with his dad, as seen in dialogue during the first date with Damien and at the player's graduation party for Amanda.

## Trivia

* He has a stick and poke tattoo on his wrist of the number 666.
* In Mat's second date he sells you 'weed', which you later discover is oregano.
* He tries to re-enact The Cask of Amontillado by building a brick wall around Ernest in the school's basement.
* He is vegetarian.
* He is severely allergic to dogs.
* Lucien is around sixteen years old, as evidenced by a line of dialogue during the first date with Damien regarding Lucien wanting his own car. Excluding Amanda, this makes him the oldest child currently living at the cul-de-sac (and the second-oldest of all of the children, with Val being the oldest).
Dream Daddy Wiki/Section 4

Wiki Community
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Meditation

Type: Active

## Mechanics

Meditating allows players to build-up bonus experience.

## How it works

Bonus experience is granted to players through the amount of time they use meditation. As the level for this skill increases, so does the pace the players gathers their bonus experience. The Meditation skill gains experience equal to the experience gained from the bonus.
School

The **School** is one of the locations in Dream Daddy. The first time you visit the school, you're there for a conference with Hugo to discuss Amanda's recent problems with her schoolwork. You meet Lucien, whom you ask for directions to the right classroom, and he sends you on a wild goose chase. When you finally get back to where Lucien is standing, it turns out he's been right outside Hugo's classroom the entire time.

On your first date with Damien, he will be unexpectedly called to the school to come deal with a problem involving Lucien, and you go with him to offer support. When the both of you get down into the boiler room, you discover that Lucien lured Ernest down there with the promise of wine and then tried to build a brick wall around him in a re-enactment of Edgar Allan Poe's short story The Cask of Amontillado, and that Ernest punched him in the face in retaliation once he realised what was going on.

## Characters

* Hugo
* Lucien

## Gallery

* Boiler Room
* Classroom
MacGyver That Radio

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**MacGyver That Radio** is a minigame that is encountered when you need to repair a broken radio on the third date with Joseph.

There is very little rhyme or reason to the game; throwing everything in will guarantee a success. The key components to repair the radio are the black wire, the red wire, the chewed gum, and one of the paper clips (it doesn't matter which one). Throwing in these items and nothing else will score an S++ rank success.
Coffee Spoon

**Coffee Spoon** is a location in Maple Bay, the town featured in Dream Daddy. It is owned by Mat Sella. You will meet Mat here (as well as catch your first glimpse of Robert), and help him name the banana bread he's added to the menu.

On your third date with Mat, Open Mic Night will be one act short. If you volunteer to perform, you will encounter the minigame Tickle That Ivory.

## Description

The name came from a line of a poetry the owner Mat read (most likely "The Love Song of J. Alfred Prufrock" by T. S. Eliot). The interior is warm and inviting, decorated with vinyl records, furnished with worn-in couches, and completed with a small stage. It holds Open Mic Night, a music event which some dads frequent.

## Menu

All of its menu items are play-on-words/references of various musical artists and bands.
Jim and Kim's

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Jim and Kim's** is a bar located within Maple Bay. There is no one named Jim or Kim who runs the bar. That would be Neil. If you choose to go out and watch 'the Game' during your first night in town, this is where you will end up. You will meet Mary there; she will hit on you and you will have a short conversation. Later, you will meet Robert and have a conversation with him about the game you two are watching on TV. Depending on how you talk with Robert, there is a chance to leave the bar with him and spend the night at his house (doing so will earn you the Bad Dad achievement and stop you from pursuing Robert as your Dream Daddy).

## Characters

* Mary
* Neil
* Robert

## Gallery

* Exterior
* Interior
Long Haul Paranormal Ice Road Ghost Truckers

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Long Haul Paranormal Ice Road Ghost Truckers** (sometimes called **Long Haul Ice Road Paranormal Ghost Truckers**) is a television show where the premise is that they have to make it over the Canadian tundra before the ice road melts but also they're hunting ghosts and the trucks are haunted.

## Episodes

Callum and Flynt Dogbone, the twin brother truck driving and ghost hunting duo find themselves in the greatest peril yet.

Callum: "Oh no! The ghosts done got control of the truck! I cain't steer on them there damn ice roads!"
Flynt: "Lemme use this EVP meter to try 'n communicate with the spirits!"
Callum: "FLYNT WE'RE ABOUT TO DIE."
Flynt: "Ah - almost got it! If you listen carefully it sounds like it's saying, 'you're going to die'"
Callum: "THAT'S BECAUSE WE ARE ABOUT TO DIE YOU - !"
Dream Daddy Wiki

Welcome to the
Official Dream Daddy WikiWelcome to the Dream Daddy Wiki
The Dream Daddy guide for Characters, Minigames, Quests and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 809 pages (152 articles).

About Dream Daddy
**Dream Daddy: A Dad Dating Simulator** is a game where you play as a Dad and your goal is to meet and romance other hot Dads. You and your daughter have just moved into the sleepy seaside town of Maple Bay only to discover that everyone in your neighborhood is a single, dateable Dad! Will you go out with Teacher Dad? Goth Dad? Bad Dad? Or any of the other cool Dads in this game?

Official Dream Daddy Site

Who's your Dream Daddy?

Brian

Mat

Joseph

Hugo

Craig

Damien

Robert

Wiki pages
**Discover Maple Bay**

* Achievements
* Characters
* Minigames

* Items
* Locations

**Screenshots**
mw.loader.load('ext.slideboxlightshow');

Guides
* Create a How to play guide for Dream Daddy

**Out now:**

*Play it now also on PlayStation 4!*

Videos

*Watch more from the Game Grumps on Twitch TV*

Twitter
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Wiki Community
We are currently maintaining 809 pages (152 articles)!

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Bad Dad

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Bad Dad** is an achievement earned in Dream Daddy by sleeping with Robert on the first date with him.

## How to Obtain

After meeting Robert at Jim and Kim's, Robert will ask if you want to come home with him. If you proceed and go home with Robert and sleep with him, this achievement is unlocked. You'll have two chances to turn down the proposal, once when Robert first asks you to come in, and twice when you're getting cold feet and Robert is reassuring you. Unlocking this achievement will lock Robert's route to fail, as well as strain Joseph's. Robert will also appear cold and distant in the final scene at Amanda's party, regardless of whichever Dad you choose to date.
Player vs Player (PVP)

Player versus Player (PvP) is a type of "personal battle" against another player, or a group of players. Traditional PvP is similar to duels, but are not based on killing the other participant(s).

There is a kind of PvP called Player Killing (PKing), which results in the death of one of the participants. As a result, the killer is given a red cursor to signify such crime.

## PvP Mechanics

PvP will be enabled outside of every safe zone such as towns and villages. This means you'll be able to kill players unintentionally by accidentally hitting them while you kill a monster.

The player may naturally do it on purpose as a source of income and loot. This will make you a PKer (Player Killer), and will make you a target for Bounty Hunters, Anti-PKers and Anti-PKing guilds.

There's also the possibility to duel with other players by sending them a duel request. Duels will be based on a "first hit" system, and a mode where you need to lower your opponents health down to a certain amount. There will also be timed duels where whoever has the highest health when the timer runs out will be the victor.
Molly

**Molly**, also known as Buzzcut Molly, is the cashier at Vinyl Fantasy VII. She is friends with Mat.

## Trivia

* She is a member of an all-female punk band called the Third Waves.
* On Mat's second date, she's the one who sends you both to Lucien so that you can purchase weed (which you later discover is actually oregano).
Mary

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Mary** is the wife of Joseph and the mother of Chris, Christian, Christie, and Crish.

Mary makes several appearances throughout the game, usually either intoxicated or behaving inappropriately. She appears neglectful towards her children and is outright hostile towards Joseph, at one point telling the avatar he is better at "pretending to be happy" in their marriage than she is.

Mary is friends with Robert and spends most evenings at the bar with him. Despite her penchant for hanging around other men, the avatar can learn from Robert as well as Neil the bartender at Jim and Kim's that Mary does not engage in extramarital affairs. If the avatar has not been on a second date with Joseph, there will be an interlude where they can walk Mary home from the bar. Mary will apologize for her abrasive nature and any hurt feelings as a result.

However, if the avatar does pursue a romance with her husband, Mary will confront them about it at Jim's and Kim's. She will snidely comment that the avatar is "not Joseph's type", alluding to how Joseph had once cheated on her with Robert. This will happen even if the player chooses a different dad for their third date.

## Trivia

* In the BBQ event in the initial release, she mentioned it was her **fifth** time to the rodeo, referring to childbirth and parenting. However, she only has 4 children, and as Christian and Christie are fraternal twins, she would have only been through 3 pregnancies that we know of. This suggests she may have had a miscarriage or an abortion in the past. This has since been updated to say **fourth** time to the rodeo, though whether this is a correction of a mistake or hiding potential dark backstories, we do not yet know. It could also be a reference to her having four children, rather than four pregnancies.

* She is considerably protective of those she cares about, including Robert and Damien, and the player character in the non-canon cult ending.
* She is surprisingly friendly with Robert, even though he had an affair with her husband, Joseph.

* Mary and Joseph's names are puns referring to the Virgin Mary and Joseph; most likely a tongue-in-cheek reference to his job is a youth pastor.
* She volunteers at the local animal shelter with Damien in her spare time.
Craig/Dialogue

This page is for the dialogue for all the scenes with Craig Cahn. Depending on how you play his route will determine how his character will be displayed.

## First Date

I wonder what Craig's up to today.

I navigate to Craig's Dadbook page and type out a message.

"Hey bro— or should I say neighbor? Let's catch up like old times."

A couple moments pass before I  hear a ding on the computer. It's a message from Craig. That was quick.

"Bro! My man! Let's hang soon! Might be a little different from our old weekend-long benders, but it'll still be fun.

I think for a moment. This could be a fun opportunity to see him in a new environment.

We exchange a couple more messages and he logs off to prep for the game.

I should see if Amanda wants to join me.

I walk over to Amanda's room and knock on the door.
Alex

**Alex** is the name of the Player's deceased partner. Depending on how you portray the story, Alex can be Amanda's biological parent or adoptive parent. It can be assumed that the Jacket Amanda wears is the same one worn by Alex in the photo that is shown of them, which would mean that Alex was once a corporal in the military.

Alex's gender is decided by the player in a dialogue option when talking to Amanda in the early stages of the game.

## Gallery

* Female Alex
* Male Alex
Feather Fall

Type: Passive

## Mechanics

With Feather Fall the player will take reduced fall damage when falling from high areas.

## How it works

Surviving falls grants experience for this skill. Surviving higher falls gives more experience, and a higher level reduces fall damage further. So fling yourselves off cliffs in masses for a hilarious sight. Laugh at anyone who dies.
Dream Daddy Wiki/Section 1

Welcome to the
Official Dream Daddy WikiWelcome to the Dream Daddy Wiki
The Dream Daddy guide for Characters, Minigames, Quests and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 809 pages (152 articles).

About Dream Daddy
**Dream Daddy: A Dad Dating Simulator** is a game where you play as a Dad and your goal is to meet and romance other hot Dads. You and your daughter have just moved into the sleepy seaside town of Maple Bay only to discover that everyone in your neighborhood is a single, dateable Dad! Will you go out with Teacher Dad? Goth Dad? Bad Dad? Or any of the other cool Dads in this game?

Official Dream Daddy Site
Dead, Goth, & Beyond

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Dead, Goth & Beyond** is a store in the mall. The player character takes Amanda to the mall for dinner (which turns out to be some questionable nachos), and they later offer to take Amanda to the goth store that she threw up in that one time with the promise of buying her 'a thing'. While there, they overhear Damien having an argument with the cashier over the blouse he purchased being of Edwardian design rather than the advertised Victorian.
Pablo

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Pablo** is a friend of Mat. He sells merch for various bands at the Sound Garden. He looks up to Mat as a father figure because his current father is absent. He has his own witch house band called Vacant Veil. It's a work in progress. If the player pursues a romance with Mat, Pablo can be seen as a new hire at the Coffee Spoon.
Dream Daddy Wiki/editcopy/Section 1

Welcome to the
Official Dream Daddy WikiWelcome to the Dream Daddy Wiki
The Dream Daddy guide for Characters, Minigames, Quests and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 809 pages (152 articles).

About Dream Daddy
**Dream Daddy: A Dad Dating Simulator** is a game where you play as a Dad and your goal is to meet and romance other hot Dads. You and your daughter have just moved into the sleepy seaside town of Maple Bay only to discover that everyone in your neighborhood is a single, dateable Dad! Will you go out with Teacher Dad? Goth Dad? Bad Dad? Or any of the other cool Dads in this game?
Hazel

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Hazel** is the daughter of Craig and Ashley and is the twin sister of Briar. She can be distinguished from her twin sister because Hazel has her hair parted to the side, and she wears her baseball cap backwards and jersey unbuttoned. The twins admit on Craig's first date that Hazel is the "evil twin", and Hazel's personality is slightly more prickly than Briar's.