乌斯伽Uthgar

索引：【神力】

索引：【泛费伦神系】

## **2eFR<Powers & Pantheons.p066>乌斯伽Uthgar**

**校对：**Eternal Sum

　　（乌斯伽族之父Father of the Uthgardt，战斗之父Battle Father，荣誉之父Honor Father，野兽美德之大师Master of the Beast Virtues，博鲁那之子Son of Beorunna，坦帕斯之子Son of Tempus）

　　**约瑟园半神力Demipower of Ysgard，**

　　**混乱善良CG**

　　**神职PORTFOLIO：**乌斯伽族野蛮人部落The Uthgardt barbarian tribes，肌体力量physical strength

　　**别名ALIASES：**无None

　　**神域名DOMAIN NAME：**约瑟园Ysgard／乌斯伽海姆Uthgardtheim

　　**主神SUPERIOR：**无None

　　**盟友ALLIES：**坦帕斯Tempus

　　**敌对FOES：**犸拉Malar，欧吕尔Auril

　　**徽记SYMBOL：**无None

　　**信徒阵营WOR. ALIGN.：**任意Any

　　乌斯伽Uthgar（读作“UHTH-gar”）是传说中 蛮荒边境the Savage Frontier 乌斯伽野蛮人the Uthgardt barbarians 的创立者，而乌斯伽族的名字即源自于他。某些传说中他是 博鲁那Beorunna 的儿子，而在其他的那些中据说他是 坦帕斯Ternpus 之子。作为那位建立了乌斯伽部落骄傲而强壮的勇士，乌斯伽号称度过了3倍于正常人的生命，接着，在与名叫 戈尔特Gurt 的霜巨人的一场一对一决斗中遭受了致命性创伤后，乌斯伽被擢升以永恒地看顾乌斯伽族。乌斯伽在个人的战斗中掌控了所有的原始野兽精魂，并在他死时，将从他所掌控精魂获得的神性礼物留传给了他的人民——乌斯伽族。乌斯伽部落全都追随着某位野兽图腾——乌斯伽所击败的野兽之一。

Uthgar (UHTH-gar) is the legendary founder of the Uthgardt barbarians of the Savage Frontier, who take their name from him. He is said in some of their legends to be the son of Beorunna and in others to be the son of Ternpus. A proud, strong warrior who founded the Uthgardt tribes, Uthgar is reputed to have lived three times a normal human life, then ascended to watch over the Uthgardt for all eternity after taking fatal wounds in a one- on-one battle with a frost giant named Gurt. Uthgar mastered all the primeval beast spirits in individual combat, passing down the divine gifts he gained from that mastery to his people, the Uthgardt, at his death. The Uthgardt tribes all follow a beast totem, representing one of the beasts that Uthgar bested.

　　事实上，乌斯伽可能是 罗瑟姆北方人Ruathym Northman 乌瑟·迦多弗森Uther Gardolfsson，莫德雷德·迦多弗森Morgred Gardolfsson（即 莫古尔列之丘Morgur's Mound 的那位“莫古尔列Morgur”）的兄弟，在创建了新的蛮族王朝——乌斯伽族前，他领导了一段长期的劫掠生涯。无论如何，他攀登上了如此的高度——在其临终时，在钦佩其战斗精神的战争之神的拔擢下，乌斯伽被擢升为了神明。

In reality, Uthgar was probably a Ruathym Northman, Uther Gardolfsson, brother to Morgred Gardolfsson (the “Morgur” of Morgur's Mound), who led a long raiding career (including looting fabled IIluskan) before founding a dynasty of new barbarians, the Uthgardt. He rose to such heights, however, that he did indeed ascend to divinity as he was dying under the sponsorship of the god of war, who admired his fighting spirit.

　　乌斯伽骄傲、凶猛而独立。他没几个朋友，远离宗教冲突和神祇本身的冲突使得他也没什么仇敌。他被原始的高等精魂侍奉着，包括：黑狮Black Lion、黑鸦Black Raven、蓝熊Blue Bear、麋鹿Elk、金雕Golden Eagle、灰狼Gray Wolf、巨虫Great Worm、狮鹫Griffon、红马Red Pony、红虎Red Tiger（雪猫Snow Cat）、天马Sky Pony、树魂Tree Ghost、以及 雷兽Thunderbeast。最近他宣布 犸拉Malar 和 欧吕尔Auril 为仇敌——对犸拉，是因为乌斯伽认为他需要对 蓝熊部落the Blue Bear tribe 的腐化和后来的毁灭负责；而欧吕尔，则是因为她对 麋鹿部落the Elk tribe 如此深入的侵蚀。因为 提尔Tyr、托姆Torm、伊尔马特Ilmater 和 海姆Helm 对他信仰的侵蚀，他也打算宣布他们为其仇敌。他的这一鲁莽行动遭到了他神性盟友坦帕斯的劝阻，因为这些 费伦大陆Faerûn 的善神之间合作是如此紧密，以至于采取这一针对他们的敌对行动，为了抵御来自他们和他们盟友报复行动，可能会严重损耗乌斯伽的神性力量。

Uthgar is proud, fierce, and independent. He makes few friends and remains uninvolved enough with interfaith and interdeity conflicts that he has accrued few enemies. He is served by the primeval Black Lion, Black Raven, Blue Bear, Elk, Golden Eagle, Gray Wolf, Great Worm, Griffon, Red Pony, Red Tiger (Snow Cat), Sky Pony, Tree Ghost, and Thunderbeast great spirits. He has recently declared Malar and Auril his foes—Malar since Uthgar holds him responsible for the corruption and subsequent demise of the Blue Bear tribe, and Auril because she has been making such deep incursions into the Elk tribe. He is also contemplating declaring Tyr, Torm, Ilmater, and Helm his foes because of their incursions upon his faithful. He has been counseled against such rash action by Tempus, his one divine ally, since the good deities of Faerûn work so closely together that actions taken against them would likely lead to a severe depletion of Uthgar's divine power in his defense against the reprisals from them and their allies.

　　乌斯伽热爱有趣的笑话，而他的笑声尽兴而衷心。即便是在步入神性状态后，他仍然热爱肉体的感官享受，热爱像狩猎、进食、饮用、以及与被他召唤到 乌斯伽海姆Uthgardtheim 来侍奉他的勇士灵魂在宴会厅里欢宴这样的活动。他是位不知疲倦、有条不紊的战术家——并不很有创造性，然而在长期角度上能获得胜利。他热爱乌斯伽族族人的强壮，并且为保护他们而与任何困难战斗到底。

Uthgar loves a good joke, and his laughter is full and hearty. He enjoys the sensual pleasures of the flesh even in his divine state, and likes to hunt, eat, drink, and be merry in his feast halls with the warrior spirits he has called to serve him in Uthgardtheim. He is a tireless and methodical tactician—not terribly inspired, but driven to win in the long run. His love for the Uthgardt people is strong, and he fights against any odds to protect them in the end.

### **乌斯伽的化身Uthgar's Avatar**

　　**（战士Fighter 22，萨满Shaman 15，牧师Cleric 10）**

　　乌斯伽只派遣过两次化身到费伦。他倾向于依靠野兽图腾高等精魂来代他向其的民众发言。乌斯伽显示为一位高大、魁梧的战士，只穿戴着战斗背带、皮革围腰布以及毛皮靴子。他的金色长发被编成一条发辫披在背后，而他的眼睛是锐利的蓝色。他炫耀着自己浓密、低垂的血色胡髭和轰鸣的嗓音。他经常显示为骑乘着他的 云翼Cloudwing，一匹菊花青的巨型天马（即飞马）。他从所有领域提取法术，但避免有害效果（那些创造不死生物的）的死灵法术和那些创造黑暗类型的太阳领域法术。

Uthgar has only twice sent his avatar to Faerûn. He tends to rely on the beast totem great spirits to speak to his people for him. Uthgar appears as a tall, burly warrior dressed in only a battle harness, a leather breechcloth, and furred boots. His hair is blond, long, and worn in a single braid down his back, and his eyes are a piercing blue. He sports a thick, drooping blond mustache and has a booming voice. He usually appears riding his giant dappled-gray sky pony (pegasus), Cloudwing. He draws his spells from all spheres, but avoids necromantic spells of detrimental effect (those which create undead creatures) and forms of sun sphere spells that create darkness.

　　**防御等级** -2；**移动** 15 或 在云翼上飞行 40D；**生命值** 174，**零级命中值** -1；**#攻击** 5次/2轮

　　**伤害** 2d8+20（巨型 *+4战斧击敌者Foestriker*，+14 力量，+2 对战斧专精）

　　**魔抗** 55%；**体型** 大型L（12呎）

　　**力量** 25，**敏捷** 17，**体质** 20，**智力** 16，**感知** 19，**魅力** 21

　　**法术** 牧师P：9/8/8/7/4/2/1

　　**豁免** 麻痹、毒素与死亡魔法 3；权杖、法杖与魔杖 5；石化或变形 4；喷吐武器 4；法术 6

　　AC -2; MV 15 or FL 48 D on Cloudwing; HP 174, THAC0 -1；#AT 5/2

　　Dmg 2d8+20 (giant *battle axe +4 Foestriker*，+14 Str，+2 spec, bonus in battle axe)

　　MR 55%; SZ L (12 feet)

　　Str 25, Dex 17, Con 20, Int 16, Wis 19, Cha 21

　　Spells P：9/8/8/7/4/2/1

　　Saves PPDM 3, RSW 5, PP 4, BW 4, Sp 6

#### **特殊攻击／防御Special Att/Def：**

　　乌斯伽以 *击敌者Foestriker*（一柄巨型 *+4战斧*）战斗，这柄武器在他手中可类似于一柄 *+3锤，矮人投掷hammer, dwarven thrower* 运作，能被投掷、然后再回到他那。当被投掷时，它造成正常伤害，但无论在投掷或是手持中，当它击中任何类型的巨人和类巨人时，它将造成3倍伤害。*击敌者* 绝不会被折断或被熔炉分解，且不能未经乌斯伽同意的情况下，从他的持握或控制下被移走。

Uthgar fights with *Foestriker*, a giant-sized *battle axe +4* that works in his hands similar to a *hammer +3, dwarven thrower*, in that it can be thrown and boomerang back to him. It inflicts normal damage when thrown, but triple damage when it strikes giants and giantkin of any sort when either thrown or hand-held. *Foestriker* never breaks or disinte-grates, and cannot be removed from Uthgar's hold or control without his consent.

　　乌斯伽施展的任何来自动物领域的法术在任何方面造成2倍效果，并在适用时-1所有豁免骰。他厌恶复活或复生死者，除非有人说服他这样做。

Uthgar casts all spells from the animal sphere at double effect in all respects and at a -1 to all saving throws (when applicable). He dislikes raising or resurrecting the dead and must be convinced to do so.

　　当站在 剑湾北部the Sword Coast North（他人民的家园）的任何地方时，乌斯伽每轮再生3点生命值。否则，他每轮再生1点生命值。他免疫寒冷法术和法术效果或任何类型的能力。乌斯伽能立即召唤乌斯伽族的野兽图腾高等精魂到身边，供他吩咐或为他战斗。

Uthgar regenerates 3 hit points per round when standing anywhere in the Sword Coast North, the homeland of his people. Elsewhere, he regenerates 1 hit point per round. He is immune to cold spells and spell effects or abilities of any sort. Uthgar can summon any of the Uthgardt beast totem great spirits to his side to do his bidding or fight with him instantly.

### **戈尔特之死与乌斯伽之擢升The Death of Gurt and the Rise of Uthgar**

　　从他的伤口流淌下的鲜血犹如春天融化的雪水，乌斯伽站在 苍白的巨人之主the lord of the pale giants 戈尔特Gurt 的巨大头骨上，屹立在他的诸子面前。用那强有力的声音，他叙说着他的礼物。

Blood flowed like spring melt water from Uthgar's wounds as he stood before his sons on the massive skull of Gurt, the lord of the pale giants. With a strong voice, he spoke of his gift.

　　“强大的坦帕斯宣布，我可能不能和你们继续走下去了。但我不会什么都不留下就离开。你们知道，我曾与野兽诸神战斗，并从每位神祇身上获取了一部分力量，现在我将把它们赐予你们。

“Mighty Tempus declares that I may no longer walk among you. I will not go without leaving you a final. You know that 1 have fought the beast gods and taken from each a part of their strength, which I in turn give to you.

　　“教导孩子们这些秘密，如果他们把自己奉献给野兽诸神，那么他们就能唤起野兽的力量。”

“Teach the children these secrets. If they devote themselves to the beast gods, then they may call upon the beasts' power.”

　　而随着这些话语，乌斯伽被他的天马载着，在坦帕斯的战争之厅加入了他父亲 博鲁那Beorunna。

And so speaking, Uthgar mounted his sky pony and joined his father Beorunna in the war halls of Tempus.

### **其祂显现Other Monifesbahions**

　　乌斯伽通过野兽图腾高等精魂、以及通过类似于那些精魂的动物的出现或活动，来行动或展示他的眷顾，那些动物包括：黑色普通狮子、黑色的巨型或超大型渡鸦、洞熊、麋鹿、金雕、灰狼、巨蠕虫（见后文“专属祭司Specialty Priests”下的巨蠕虫描述）、狮鹫、红色矮种马、红色老虎（雪猫）、天马（飞马，特别是灰色个体）、树人、以及 谬龙apatosaurus（即 雷龙brontosaurus）。同样，他通过其战斧 *击敌者* 的幻景来显示他的眷顾与否，这幻景对物理、魔法以及灵能攻击是无形的，但它能指示方向、以乌斯伽的声音开口、能够以乌斯伽施展法术的等级来施展法术。

Uthgar acts or shows his favor through the appearance or actions of the beast totem great spirits and through animals that resemble those spirits：black common lions, black giant or huge ravens, cave bears, elks, golden eagles, gray wolves, great worms (see the description of great worms under Specialty Priests below), griffons, red ponies, red tigers (snow cats), sky ponies (pegasi, especially gray ones), treants, and apatosauruses (brontosauruses). He also shows his favor or lack thereof through a vision of *Foestrikery* his battle axe, which is intangible to physical, magical, or psionic attacks, but which can indicate direction, speak in Uthgar's voice, and cast spells that Uthgar is capable of casting at his level of ability.

### **教会The church**

　　**神职人员Clergy：**萨满Shamans

　　**神职阵营Clergy's Align.：**见后

　　**驱散不死Turn Undead：**萨满Sha：可，若为善良

　　**呵斥不死Cmnd. Undead：**萨满Sha：可，若为中立或邪恶

　　乌斯伽的所有萨满得到 宗教知识religion（泛费伦Faerûnian）作为非武器熟练奖励。

All shamans of Uthgar receive religion (Faerûnian) as a bonus nonweapon proficiency.

　　每个乌斯伽族野蛮人部落都崇拜一只力量被乌斯伽取得的野兽。这套图腾崇拜还涵盖了对部落祖先的崇拜，包括乌斯伽、他的儿子们、以及离世已久的酋长和萨满们。事实上，北地the North 之外，即便是在坦帕斯的神殿中乌斯伽也是无名的，对这群野蛮人们来说，这无疑是城市的祭司软弱的证据，而这也稀释了关于这位神祇的真实信息。

The Uthgardt barbarian tribes each worship one of the beasts whose powers were taken by Uthgar. The totem cult encompasses the worship of the tribe's ancestors, including Uthgar, his sons, and long-dead chieftains and shamans. The fact that Uthgar is unknown outside of the North, even in temples of Tempus, is proof to the barbarians that the civilized priests are weak and have watered down the true message of the gods.

　　乌斯伽没有个人徽记，取而代之，总是以乌斯伽族野兽图腾（黑狮、黑鸦、蓝熊、麋鹿、灰狼、巨虫、狮鹫、红虎（雪猫）、天马、树魂、以及雷兽）中某只的徽记来代表他。乌斯伽既没有神殿，也没有标准意义上的神龛；当萨满们有必要以他的名讳或他们的部落图腾野兽举行仪式时，会通过乌斯伽族族人的祖丘举行，这也是乌斯伽最神圣的地点。

Uthgar has no personal symbol, and the symbol of one of the Uthgardt beast totem cults (Black Lion, Black Raven, Blue Bear, Elk, Gray Wolf, Great Worm, Griffon, Red Tiger (Snow Cat), Sky Pony, Tree Ghost, and Thunderbeast) always serves to represent him instead. Uthgar has neither temples nor shrines in the standard sense; shamans perform ceremonies in his name and that of their tribal totem beast wherever necessary, though the ancestral mounds of the Uthgardt people are Uthgar's most holy sites.

　　乌斯伽没有真正的教会；与之相反，他的民众全都将他作为乌斯伽族的终极勇士和本族美德的榜样崇拜。他是所有他们同样崇拜的野兽图腾的主人。乌斯伽族的萨满拥有各色各样的头衔，在两个部落之间有很大的不同。

Uthgar has no real church; rather, his people all worship him as the ultimate Uthgardt warrior and the symbol of all that they hold virtuous. He is the master of all the beast totems, which they also venerate. Uthgardt shamans hold various titles, which vary widely between tribes.

#### **教义Dogma：**

　　因每支拜兽教所强调的“野蛮人”美德并不相同不同，所以在部落与部落之间，乌斯伽族宗教的教条略有变化。总体来看，当他们被接纳进乌斯伽信仰时，萨满被要求如下：

The dogma of the Uthgardt religion varies slightly from tribe to tribe as each beast cult emphasizes different “barbarian” virtues. In general, shamans are charged as follows when they are initiated into the Uthgardt faith：

　　“力量就是全部。文明社会是软弱的。男人应该去战斗、去狩猎、去为他们的妻子们和家人向弱者袭掠。家庭是神圣的，这一羁绊不可轻撇。来源不是神祇的魔法是无能、自我放纵的，且最终会引向软弱，因为这个人依赖魔法而非自己的双手来成事。要避免依赖世俗的魔法，因为世俗魔法是一条邪恶而虚假的道路，这条道路只能通向死亡和毁灭。

“Strength is everything. Civilization is weakness. Men should fight, hunt, and raid from the weak to provide for their wives and families. Family is sacred, and its bonds are not cast aside lightly. Magic that does not come from the gods is effete, self-indulgent, and ultimately leads to weakness, since one depends on magic to accomplish things rather than one's own hands. Shun reliance on secular magic as evil and a false path, for that way leads only to death and ruin.

　　“尊奉乌斯伽，尊奉博鲁那，尊奉乌斯伽族的祖先，尊奉指引着这个部落的野兽精魂。野兽精魂掌握着智慧和原始的力量；要将它们化为所用。学习野兽，令你知晓它的优点和它的弱点；把它的美德融入你，将它的软弱从你的灵魂中剔除。让部落的其他人敬畏和敬重你的力量与知识，使他们听从在动荡和糟糕的日子里，你的祖先对你讲的睿智话语。”

“Revere Uthgar, Beorunna, the Uthgardt ancestors, and the beast spirit that guides one's tribe. The beast spirits hold wisdom and raw power; take them for your own. Study the beast so that you know its virtues and its weaknesses; claim its virtues as your own and weed its weaknesses from your spirit. Make the others of the tribe fear and respect your power and your knowledge, so that they will heed the wise words your ancestors speak to you in days of trouble and turmoil.”

#### **日常活动Day-to-Day Activities：**

　　乌斯伽族萨满偏重所在部落的需要，教授以英雄传说和世系颂歌形式传承下来的、数个世纪所形成的口传部落历史和习俗。他们为其部落提供治疗；在年轻人完成他们部落的任务（通常任务针对该部落的传统宿敌）后，启蒙他们步入成年；为部落的酋长和年长者提供建议。当该部落面临新的处境或困境时，萨满们将向祖先的灵魂和图腾动物高等精魂咨询、寻求指引。所有的乌斯伽萨满相信，一个人的力量可以证明意志的纯洁，所以，争论往往被通过以一场力量的测试或决斗解决，决斗胜者或需要令对手先受伤、或需要令对手投降、如若这件事足够严重甚至需要杀死对手。萨满们在符文大会Runemeet上主持部族的成年仪式。

Uthgardt shamans tend to the respective needs of their tribes, teaching tribal history and customs passed down by heroic tales and lineage chants in an oral tradition spanning centuries. They provide healing for their tribes, initiate youths into manhood after they complete their tribal quests (often missions against a tribe's ritual enemy), and provide counsel to the tribe's chieftain and elders. When the tribe faces a new situation or a quandary, shamans consult with the ancestral spirits and totem animal great spirit to find guidance. All Uthgardt shamans believe that personal strength can demonstrate purity of purpose, and so arguments are often settled by a test of strength or a battle to first blood, to surrender, or to the death—if the matter is serious enough. At Runemeet, shamans officiate over the tribal rites of passage.

#### **圣日／重要仪式Holy Days/Important Ceremonies：**

　　乌斯伽族的宗教亲近自然并与季节的变化紧密相联。据观察，在春分、夏至以及冬至日，乌斯伽族的萨满会进行了涉及一昼夜禁食的典礼（在春季、夏季和秋季分别被称为 分娩仪式the Birthing、丰饶仪式the Fullness 以及 黑暗仪式the Darking）。也是在这段时间里，萨满们通过灵境追寻（与乌斯伽和精魂们通神）来为向他们的精魂导师与部落图腾询求未来几个月的指引。

The Uthgardt religion is close to nature and is tied to the change of the seasons. The spring equinox and summer and winter solstices are observed by Uthgardt shamans with a ceremony involving a day and a night of fasting (called the Birthing in spring, the Fullness in summer, and the Darking in winter). A vision quest (communing with Uthgar and the spirits), in which the shamans ask their spirit guides and tribal totem for guidance in the upcoming months, is also performed during these times.

　　一年中最神圣的时刻发生在 九月Eleint 的秋分期间（大约与 丰收祭Higharvestide 的庆典同期）。在此时，部落的所有氏族为年度的符文大会聚集在部落的祖丘。在这些地方，乌斯伽族崇拜他们的神祇、设定部族的政策、举行婚礼、庆祝出生、正式收养、以及哀悼死亡。萨满们主持着这些职能，为即将到来一年为祖丘建立新的精魂守卫（通过使用 *召唤祖灵summon ancestor* 法术），为又一年稳定位于各个祖丘顶部的 *异界之门gate*，以及接纳新的候选人加入祭职人员行列。

The holiest time of year occurs during the autumnal equinox during the month of Eleint (which coincides approximately with the festival of Higharvestide). At this time, all tribal clans converge on the tribe's ancestral mound for the annual Runemeet. The Uthgardt worship their gods, set tribal policy, perform marriages, celebrate births, formalize adoptions, and mourn deaths at these sites. Shamans officiate over these functions, establish new spirit guardians of the ancestral mound for the upcoming year (through the use of *summon ancestor* spells), stabilize the *gate* on the top of each mound for another year, and initiate new candidates into the priesthood.

　　在符文大会期间，乌斯伽族渴望成人的年轻人（和所有年纪的战士）都参与到 符文狩猎the Runehunt 中来，他们在其中寻求一场对部落的传统宿敌——经常是兽人的胜利。当年轻人成功地完成了一场符文狩猎，萨满将举办一场名为 *特尔哈特Telhut* 的仪式，以启蒙他们步入成年。裳提亚Chauntea 的萨满也在此时启蒙乌斯伽族女孩步入成妇。

During the Runemeet, Uthgardt youths desiring to be adults (and warriors of all ages) participate in the ritual of the Runehunt, in which those involved seek victory over one of the tribe's ritual enemies—usually ores. When youths complete a Runehunt successfully, shamans hold a ceremony, known as the *Telhut*, to initiate them into manhood. Shamans of Chauntea initiate Uthgardt girls into womanhood at this time as well.

#### **主要崇拜中心Major Centers of Worship：**

　　乌斯伽族祖丘是乌斯伽族野蛮人最神圣的地点。这些高大的土方丘墩，通常具有类似该部落图腾野兽的形状，而在其上聚集的，是只埋葬着最伟大的萨满和酋长的圣墓。大部分部落相信他们部族的创建者被埋葬于他们的祖丘中。虽然许多较次要的坟丘和神龛被部落中较小的氏族崇敬着，但乌斯伽部落每年秋季来临重返、邻近祖先保护下着手越冬的大丘，被奉献给了他们最古老和神圣的祖先。

Uthgardt ancestor mounds are the holiest sites of the Uthgardt barbarians. These huge earthenwork mounds, often shaped like the totem beasts of the tribes that gather at them, are sacred burial grounds where only the greatest shamans and chiefs are interred. Most tribes believe their tribal founders are buried in their ancestor mound. Although there are many lesser burial mounds and shrines revered by smaller clans within the tribes, it is to the large mounds devoted to their most ancient and holy ancestors that the Uthgardt tribes return each fall to spend their winters near the protection of their ancestors.

　　祖丘全都大约类似。两堆被称作石冢环的土墩圈，环绕着一座庞大的中央祭坛丘。大部落的祖先或土丘可能也被较小、不起眼的坟丘环绕着。通常所有土丘都由覆盖着草皮的土组成。

The ancestor mounds are all roughly similar. Two mound rings, called cairn rings, surround a large central altar mound. The ancestor mounds of large tribes may also be surrounded by smaller, nondescript burial mounds. Usually all mounds are formed of turf-covered earth.

　　乌斯伽族迷信他们的祖丘，既恐惧，又敬畏着它们。在石冢环环绕的祭坛丘中，他们用为生命之外世界准备的财富和奢侈品陪葬，埋葬了他们强大的酋长。他们相信死去祖先的灵魂将保护坟墓不受伤害。

The Uthgardt are superstitious about their ancestor mounds, both fearing and revering them. In the cairn rings surrounding the altar mounds, they have buried their mightiest chieftains with treasures and luxuries for the world beyond life. They believe that the spirits of dead ancestors protect the graves from harm.

　　所有的乌斯伽族祖丘都被保护着。大多有一位孤独（而狂热）的8到10级萨满保护着它们。所有坟丘都被每年符文大会上，被3级祭司法术 *召唤祖灵* 绑定服务的祖灵斗士保护着。由DM自行决定，冠军祖灵可能是几乎任何幽灵类不死生物：幽魂、缚灵、幽灵、apparition，诸如此类。然而，他们的阵营总是混乱中立CN，因为他们事实上是野蛮人守护者。在完成符文大会仪式后，最年长的乌斯伽族萨满将进行一场复杂的仪式（类似于祭司法术 *位面转移plane shift*）在祭坛丘顶上打开一道通向 星界Astral Plane 的门道。

All Uthgardt mounds are guarded. Most have a lone (fanatical) shaman of 8th to 10th level protecting them. All are protected by champion ancestor spirits bound into service each year at Runemeet by the 3rd-level priest spell *summon ancestor*. At the DM's discretion, champion spirits may be almost any type of spectral undead：ghosts, wraiths, spectres, apparitions, etc. However, their alignment is always CN, since they are in truth barbaric guardian beings. To finish the Runemeet ceremony, the eldest Uthgardt shamans work an involved ritual (similar to the priest spell *plane shift*) that opens a gateway into the Astral Plane atop the altar mound.

　　这通常被认为是埋葬在莫古尔列之丘的乌斯伽和他兄弟的遗迹，但祖丘中的最神圣的是 贝伦纳之井Beorunna's Well，得名于一位早于乌斯伽的人民的英雄。传说中相信，贝伦纳Beorunn（古代埃斯考Ascore 称之为 兰拉萨贝伊Bey of Runlatha，或即 北地人the Northman 口中的 布伦Berun）被 祖克透特Zukothoth（一只 真塔纳厘true tanar'ri 判魂魔nalfeshnee）毁灭在一座洞穴中——后者在双方都在洞穴中时将洞穴弄塌了。贝伦纳的灵魂仍然守卫着生活在这口井附近的 黑狮部落the Black Lion tribe。

It is generally believed that the remains of Uthgar and his brothers are buried in Morgur's Mound, but the holiest of ancestral mounds is Beorunna's Well, named for the a hero of the pre-Uthgar people. Legend holds that Beorunna (Bey of Runlatha, as he was known in ancient Ascore, or Berun in the Northman tongue) destroyed Zukothoth, a nalfeshnee true tanar'ri in the cavern, collapsing it in on both of them. The spirit of Beorunna supposedly still guards the Black Lion tribe that lives near the Well.

[译注：贝伊Bey，也译作巴依，是奥斯曼帝国时对长官的称谓，在奥斯曼帝国时，次于汗或帕夏。]

　　以下是各个乌斯伽部落的圣地：

The following are the holy sites of the various Uthgardt tribes：

　　***黑狮Black Lion*：**贝伦纳之井Beorunna's Well。黑狮部落人目前不再崇拜黑狮，而转而崇拜提尔、托姆、伊尔马特和海姆，只有他们唯一残留的萨满 比格哈瑞特·黑鬃Bogohardt Blackmane（NG，人类男性hm，黑狮与乌斯伽萨满Sha 8）是例外。红虎的萨满主持着井上的圣地，而所有的黑狮部落成员都留在外面。

　　*Black Lion:* Beorunna's Well. The Black Lions do not worship Black Lion anymore, having turned their worship to Tyr, Torm, Ilmater, and Helm, with only the exception of their single remaining shaman, Bogohardt Blackmane (NG hm Sha8 of Black Lion/Uthgar). Red Tiger shamans perform the sacred rites at the Well while all Black Lion tribe members remain outside.

　　***黑鸦Black Raven*：**乌鸦岩Ravenrock。该圣地由 纯心之人Pureheartman（CG，人类男性hm，巫师M 13/黑鸦与乌斯伽萨满Sha 7）领导。

　　*Black Raven:* Ravenrock. Rites are led by Pureheartman (CG hm M13/Sha7 of Black Raven/Uthgar).

　　***蓝熊Blue Bear*：**立石Stone Stand（最近灭绝的部落和图腾崇拜）。在他们被其守护精魂赶走前，蓝熊部落在 祖父之树Grandfather Tree 会面；随后他们被 坦塔·海迦拉Tanta Hagara（一位妖鬼婆蓝熊“萨满”）腐化，而 地狱门堡Hellgate Keep 的势力导致这个部落的相当一部分脱离形成了 树魂部落Tree Ghost tribe。

　　*Blue Bear:* Stone Stand (recently extinct tribe and totem cult). The Blue Bear tribe met at Grandfather Tree before they were driven from it by its guardian spirits; their later corruption by Tanta Hagara (an annis hag “shaman” of the Blue Bear) and the forces of Hellgate Keep led to a significant portion of the tribe breaking away to form the Tree Ghost tribe.

　　***麋鹿Elk*：**燧石岩Flintrock。仪式由 贝克瓦尔德·罗圈腿Berchtwald Bandyleg（CN，人类男性hm，麋鹿与乌斯伽萨满Sha 7）领导。该部落无能的头领 佐肯·雷鸣者Zokan Thunderer（部落外的人将他视作粗俗的暴徒）将部落大部分成员领入了欧吕尔（以及其次的 塔洛斯Talos、安博里Umberlee 和犸拉）的崇拜。因缺乏忠实崇拜者帮助维护，燧石岩每年都在变得更破败。

　　*Elk:* Flintrock. Rites are led by Berchtwald Bandyleg (CN hm Sha7 of Hlk/Uthgar). Most of the tribe has been led into the worship of Auril (and secondarily of Talos, Umberlee, and Malar) by the poor leadership of Zokan Thunderer, regarded as a vulgar thug by those outside his tribe. Flintrock grows more decrepit each year with a lack of faithful worshipers to help maintain it.

　　***金雕Golden Eagle:*** 独石One Stone（灭绝已久的部落）。

　　Golden Eagle: One Stone (long-extinct tribe).

　　***灰狼Gray Wolf:*** 乌鸦岩Ravenrock。仪式由 克洛维斯·绿齿Clovis Greenteeth（CE，男性纯血狼兽化人，灰狼与乌斯伽萨满Sha 8）领导。

　　*Gray Wolf:* Ravenrock. Rites are led by Clovis Greenteeth (CE male true lycanthrope werewolf Sha8 of Gray Wolf/Uthgar).

　　***巨虫Great Worm:*** 巨虫洞窟Great Worm Cavern。在 “睿智者”艾尔兰门Elrem “thc Wise”（NG，雄性巨蠕虫，巨虫与乌斯伽萨满Sha 20）于 旗帜之年Year of the Banner（1368 DR）死亡后，仪式由 瑟罗因Thcmrin（NG，男性人类hm，巨虫与乌斯伽萨满Sha 7）领导。

　　*Great Worm:* Great Worm Cavern. After the death of Elrem “thc Wise” (NG male great worm Sha20 of the Great Worm/Uthgar) in the Year of the Banner (1368 DR), rites are led by Thcmrin (NG hm Sha7 of the Great Worm/Uthgar).

　　***狮鹫Griffon:*** 耀白Shining White。仪式由 阿达法斯·集雨者Adalfus Stormgatherer（LN，人类男性hm，狮鹫与乌斯伽萨满Sha 11）领导。

　　*Griffon:* Shining White.Rites are led by Adalfus Stormgatherer (LN hm Sha11 of Griffon/Uthgar)

　　***红马Red Pony:*** 独石One Stone（灭绝已久的部落）。

　　*Red Pony:* One Stone (long-extinct tribe).

　　***红虎Red Tiger（雪猫Snow Cat）:*** 贝伦纳之井Beorunna's Well，红虎和黑狮部落的仪式都由 “制定者”加里宁Garinen the Maker（CN，人类男性hm，乌斯伽与红虎萨满Sha 8）主持。

　　*Red Tiger* (*Snotu Cat）:* Beorunna's Well. Rites are led by Garinen the Maker (CN hm Sha8 of Red Tiger/Uthgar) for both the Red Tiger and Black Lion tribes.

　　***天马Sky Pony*：**独石One Stone。仪式由 爱德温·迅翼Adalwyn Swiftwings (CN，人类男性hm，天马与乌斯伽萨满Sha 8）主持。这座祖丘曾经被天马、红马和金雕部落共享。但现在 天马部落Sky Pony tribe 是唯一留下使用它的乌斯伽部落。大部分天马部落成员也崇拜坦帕斯。

　　*Sky Pony:* One Stone. Rites are led by Adalwyn Swiftwings (CN hm Sha8 of Sky Pony/Uthgar). This ancestral mound was once shared between the Sky Pony, Red Pony, and Golden Eagle tribes. The Sky Pony tribe is the only Uthgardt tribe left to use it. Most of the Sky Pony tribe also worships Tempus.

　　***雷兽Thunderbeast*：**莫古尔列之丘Morgur's Mound。仪式由 凯尔克拉德·七趾Kierkrad Seventoes (CG，人类男性hm，雷兽与乌斯伽萨满Sha 9）主持。虽然雷兽和乌斯伽崇拜在部落中仍然强大，但这个非常开化的部落有许多成员也崇拜 西凡纳斯Silvanus、提尔、托姆和伊尔马特。

　　*Thunderbeast:* Morgur's Mound. Rites are led by Kierkrad Seventoes (CG hm Sha9 of Thunderbeast/Uthgar). While the veneration of Thunderbeast and Uthgar remains strong in the tribe, many members of this very civilized tribe also worship Silvanus, Tyr, Torm, and Ilmater.

　　***树魂Tree Ghost*：**祖父之树Grandfather Tree。仪式令人喜悦地由崇尔德·魂心Chungred Ghostheart (NG，人类男性hm，祖父之树与乌斯伽萨满Sha12）领导。祖父之树已失落多年，在祖父之树在 旗帜之年Year of the Banner（1368 DR）的 盾会节Shieldmeet 于至高森林北部、邻近 失落峰the Lost Peaks 的地方被再次发现前，当秋来时流浪的树魂部众在最近的祖丘着手越冬。

　　*Tree Ghost:* Grandfather Tree. Rites are joyously led by Chungred Ghostheart (NG hm Sha12 of Grandfather Tree/Uthgar). Grandfather Tree was lost for many years and the wandering Tree Ghosts used to winter at the nearest ancestor mound when fall came before Grandfather Tree was found again on Shieldmeet in the Year of the Banner (1368 DR) in the northern part of the High Forest, near the Lost Peaks.

#### **从属组织Affiliated Orders：**

　　乌斯伽族部落没有附属的战士组织或骑士团，而他们的组织程度也不足以展望任何的荣誉性组织。在部落中的阶层是基于力量、战斗勇气（杀死了多少敌人）以及在最后的袭掠中某位战士或萨满夺取了多少战利品所确立的粗糙尊卑次序。某些部落要么与彼此存在联系，要么与外部组织存在勾连，后者如 竖琴手the Harpers、犸拉教会、下层位面邪魔、或是某个特定个体如 银月城Silverymoon 的 艾拉斯卓Alustriel。

The Uthgardt tribes have no affiliated warrior or knightly orders, and they are not regimented enough in outlook to have any honorary orders. Rank within a tribe is determined by a rough pecking order based on strength, battle prowess (how many enemies one has killed), and how much booty a warrior or shaman captured in the last raid. Certain tribes have connections either to each other or to outside organizations such as the Harpers, the church of Malar, lower planar fiends, or particular individuals such as Alustriel of Silverymoon.

#### **祭司的祭服Priesdy Vestments：**

　　为了在祖丘上的高级仪式，或是在为部落的新酋长荣授任命时，萨满们穿着高级圣仪服，仪服的皮革带毛的短祭袍、马裤、腰布以及靴子，包括依附在念珠和对个人有重要性的神圣圣物（通常是精魂在愿景中向他们揭示的强大事物）被覆盖以晦涩、神秘的图案。这些圣物被以圣力和祷告强化，而萨满为这些典礼穿戴他最神圣圣物的时候，乌斯伽和这位萨满的图腾动物都会恩赐+1奖励到他的防御等级上（总计+2AC奖励）。当某位萨满死后，他的圣物将和他一起埋葬在他的祖丘中，萨满所着的高级圣仪服不会给予任何这位萨满外其他任何人AC奖励。

**Priesdy Vestments：**For high rituals at the ancestral mound or when honoring the appointment of a new chieftain for the tribe, shamans dress in a high holy regalia of leather-and-fur tunics, breeches, breechcloths, and boots covered in intricate, mystic designs and ornamentation including thongs and fringes to which are attached beads and holy relics of personal importance (usually revealed to them as objects of power by spirits in visions). These relics are fortified with holy power and prayer, and while a shaman wears his most holy relics for these ceremonies, Uthgar and the shaman's totem animal each bestow a bonus of +1 to his Armor Class (total AC bonus of +2). When a shaman dies, his relics are buried with him in his ancestral mound, bearing the high holy regalia of a shaman conveys no Armor Class bonuses to anyone except the shaman whose regalia it is.

　　乌斯伽族萨满携带的是圣结而非圣徽，那是一只容纳了法术材料、过于神圣而不让别人看到的物品、以及描绘萨满的图腾动物的、雕刻出来的小模型的挎包。这些物品由萨满依其祖先灵魂的意志搜集。每个圣结都被守护灵保护着，守护灵在圣结被其所有者外的任何人打开时从袋子里展现。圣包被该部落的精魂图腾附魔，自动成功通过所有物品豁免，除了解离和类似力量效果（即便如此，它们也会得到一次对抗解离的豁免骰机会）。圣洁担任着乌斯伽族萨满的圣徽，而当他们携带着它（或在私底下把它的零部件放在面前）时，满足祭司法术对任何要求圣徽的材料成分的要求，而他们只要作出用力作出远离自己（或是朝向自己）的手势，就能驱散或支配不死生物。

Rather than a holy symbol, Uthgardt shamans carry a sacred bundle, a leather satchel containing spell components, objects too holy for others to see, and small carved miniature depictions of the shaman’s totem animal. These objects have been assembled by the shaman at the behest of his ancestral spirits. Each sacred bundle is protected by a guardian spirit who appears from the bag if it is opened by anyone other than its owner. Sacred bundles are enchanted by the spirit totem of the tribe to automatically sueceed at all item saving throws except disintegration or a magical effect of similar power (and even then they receive a saving throw vs. disintegration). This sacred bundle serves Uthgardt shamans as a holy symbol, and while they carry it (or lay its components before them in private) the mateial material of any priest spell requiring a holy symbol is satisfied, and they need only gesture forcefully away from themselves (or toward themselves) to turn or command undead creatures.

[译注：圣结, A sacred bundle or a medicine bundle is a wrapped collection of sacred items, held by a designated carrier, used in Indigenous American ceremonial cultures.引自维基。]

#### **冒险装束Adventuring Garb：**

　　萨满通常穿戴地如乌斯伽族会的那样，穿着具备流苏的皮甲和皮衣（或如果任务需要且他们拥有，更重的防具。）他们以色彩明亮的羽毛、翎毛、以及晕染的复杂集合图案、神秘徽记、他们图腾动物的描绘和神圣的圣物作为装饰。男性萨满在他们的脸颊纹上他们图腾兽的简单形象。与乌斯伽族传统相抗争而成为了萨满的极少数女性，一般不会夸示这样的面部文身，但以强大徽记与其野兽图腾形象的文身手镯和臂环装饰她们的手臂。

Shamans commonly dress as most Uthgardt do, in fringed leathers and furs (or in more heavy armor if a mission calls for it and they possess it). They accessorize their clothing with brightly colored feathers, quills, and dyework in complicated geometric patterns, mystic symbols, depictions of their totem animal, and holy relics. Male shamans tattoo their cheeks with the simple image of their totem beast. The few women who have fought Uthgardt tradition to become shamans usually do not sport such facial tattoos, but often decorate their arms with tattooed bracelets and armlets of powerful symbols and the image of their beast totem.

### **专属祭司Specialty Priests（*乌斯伽族拜兽教萨满Uthgardt Beast Cult Shamans*）**

　　**职业需求REQUIREMENTS：**力量Strength 13，感知Wisdom 13

　　**关键属性PRIME REQ.：**力量Strength，感知Wisdom

　　**阵营ALIGNMENT：**见下

　　**武器WEAPONS：**手斧Hand axe，小刀knife，矛spear，战斧battle axe，梭标投射器和标枪atlatl and javelin，长弓long bow

　　**防具ARMOR：**最高（并包括）链甲chain mail 的全部防具；无盾牌

　　**主修领域MAJOR SPHERES：**共通All，动物animal，召唤summoning，保护protection，旅者travelers，结界wards

　　**次要领域MINOR SPHERES：**治疗healing，植物plant

　　**魔法物品MAGICAL ITEMS：**如同牧师

　　**熟练需求REQ. PROFS：**狩猎Hunting，观测天气weather sense，设置陷阱set snares，生火fire-building

　　**熟练奖励BONUS PROFS：**坚忍Endurance，生存survival（极地arctic），追踪tracking

　　乌斯伽的所有专属祭司皆为拜兽教萨满。除了上面和本节稍候所述的更改外，冰猎人萨满的能力与限制在《**玩家指南Player's Option：**法术与魔法Spells & Magic》和《*信仰与化身Faiths & Avatars*》关于萨满角色职业的讨论中总结。请注意：目前（截至1370 DR）没有蓝熊拜兽教萨满，因为在与这个部落被它与 地狱门堡Hellgate Keep 的联系完全颠覆时，蓝熊精魂变得如此地衰弱，以至于被吸收了它的崇拜的犸拉弑杀。随后，蓝熊部落在地狱门堡的毁灭中几乎被抹去。

All specialty priests of Uthgar are beast cult shamans. Their abilities and restrictions, aside from changes noted above and later in this section, are summarized in the discussion of the shaman character class in **Player's Option：**Spells & Magic and in *Faiths & Avatars*. Note that there are currently (as of 1370 DR) no Blue Bear beast cult shamans, as when the tribe was totally subverted by its connection to Hellgate Keep, the Blue Bear spirit became weakened to such an extent that it was killed by Malar, who subsumed its worship. Subsequently, the Blue Bear tribe was virtually wiped out in the destruction of Hellgate Keep.

　　至少有两支前乌斯伽族部落的灭绝有记录可查，它们是红虎部落和金雕部落，过去都曾在符文大会聚集在独石祖丘。蓝熊部落的复兴（和真正的蓝熊萨满的重新出现），将被乌斯伽族作为重要性不明确的重大征兆。

The extinction of at least two previous Uthgardt tribes, the Red Pony tribe and the Golden Eagle tribe, who used to assemble at the One Stone ancestral mound at Runemeet, is a matter of record. The resurrection of the Blue Bear tribe (and the reappearance of a true Blue Bear shaman) would be taken as a great sign of uncertain import by the Uthgardt.

　　❖乌斯伽族萨满必须为乌斯伽人，且必须是人类。（只有由于象征乌斯伽对它们的赞成的神性显现，非人类萨满才会被接受。）

　　❖ Uthgardt shamans must be Uthgardt and human. (Nonhuman shamans are only accepted due to divine manifestations indicating Uthgar's approval of them.)

　　❖虽然妇女并未被剥夺成为乌斯伽拜兽教萨满的资格，但乌斯伽族的传统不会轻易允许妇女成为乌斯伽和野兽图腾的萨满（不过，在乌斯伽族中，妇女全是 裳提亚Chauntea 的萨满）。女性乌斯伽族萨满只能由DM的裁定创造。

　　❖ While women are not incapable of being Uthgardt beast cult shamans, Uthgardt tradition does not easily permit women to be shamans of Uthgar and the beast totems (though, among the Uthgardt, women exclusively are shamans of Chauntea). Female Uthgardt shamans may only be created at the DM's discretion.

　　❖乌斯伽族萨满是隔绝的，并且往往是孤独的。只在非常罕见的情况下他们才会与其它乌斯伽部落的人协作，更不用说非乌斯伽人。

　　❖ Uthgardt shamans are insular and tend to be loners. Only very rarely do they cooperate with those of other Uthgardt tribes, let alone non-Uthgardt people.

　　❖根据其部落图腾动物的不同，乌斯伽族拜兽教萨满有着不同的阵营限制并获得稍有不同的领域。所有的乌斯伽组萨满都获得上面给出的基本萨满领域，外加其图腾动物的特定领域。

　　❖ Uthgardt beast cult shamans have different alignment restrictions and access to slightly different spheres, depending on their tribal totem animal. All Uthgardt beast cult shamans have access to the basic shaman spheres given above, plus certain spheres special to their totem animal.

　　　　***黑狮Black Lion**:* 阵营：LG，NG，CG，LN，N，CN；主要领域：战斗，战争。

　　　　*Black Lion* : Alignment: LG, NG, CG, LN, N, CN, Major：combat, war

　　　　***黑鸦Black Lion**:* 阵营：LG，NG，LN，N，LE，NE；主要领域：魅惑；次要领域：思想。

　　　　*Black Raven* : Alignment: LG, NG, LN, N, LE, NE, Major：charm, Minor：thought

　　　　***蓝熊Blue Bear**:* 阵营：NE，CE（在被 地狱门堡Hellgate Keep 的邪魔们颠覆前，原本蓝熊拜兽教也接受 NG, CG, N, CN 阵营）；主要领域：战斗，战争。

　　　　*Blue Bear* : Alignment: NE, CE (originally, the Blue Bear beast cult was NG, CG, N, CN also, before being subverted by the fiends of Hellgate Keep), Major：combat, war

　　　　***麋鹿Elk**:* 阵营：NG，CG，N，CN，NE，CE；主要领域：魅惑；次要领域：守卫。

　　　　*Elk* : Alignment: NG, CG, N, CN, NE, CE, Major：charm, Minor：guardian

　　　　***灰狼Gray Wolf**:* 阵营：NG，CG，N，CN，NE，CE；主要领域：战斗，战争。

　　　　*Gray Wolf* : Alignment: NG, CG, N, CN, NE, CE, Major：combat, war

　　　　***巨虫Great Worm**:* 阵营：LG，NG，CG；主要领域：魅惑，元素火；次要领域：思想。

　　　　*Great Worm* : Alignment: LG, NG, CG, Major：charm, elemental fire, Minor：thought

　　　　***狮鹫Griffon**:* 阵营：LG，CG，LN，N，CN；主要领域：战斗，战争。

　　　　*Griffon* : Alignment: LG, NG, CG, LN, N, CN, Major：combat, war

　　　　***红虎（雪猫) Red Tiger (Snow Cat）**:* 阵营：NG，CG，N，CN；主要领域：战斗，战争。

　　　　*Red Tiger* (*Snow Cat）* : Alignment: NG, CG, N, CN, Major：combat, war

　　　　***天马Sky Pony**:* 阵营：LG，NG，CG，LN，N，CN；主要领域：魅惑，元素气。

　　　　*Sky Pony* : Alignment: LG, NG, CG, LN, N, CN, Major：charm, elemental air

　　　　***树魂Tree Ghost**:* 阵营：LN，N，CN；主要领域：气象，元素土。

　　　　*Tree Ghost* : Alignment: LN, N, CN, Major：weather, elemental earth

　　　　***雷兽Thunderbeast**:* 阵营：LG，NG，CG，LN，N，CN；主要领域：气象，元素水；次要领域：时间。

　　　　*Thunderbeast* : Alignment: LG, NG, CG, LN, N, CN, Major：weather, elemental water, Minor：time

　　❖乌斯伽族萨满能无兼职惩罚地访问从祭司和勇士组访问非武器熟练。

　　❖ Uthgardt shamans can select nonweapon proficiencies from both the priest and warrior groups with no crossover penalty.

　　❖乌斯伽族萨满可以呼唤其氏族野兽图腾的力量。这种力量的效果因图腾而异，允许这位萨满使用独特的特殊能力。这种力量可由这位萨满个人使用，也可以授予该图腾的另一位忠实追随者，如下所示。

　　❖ An Uthgardt shaman may call upon his tribe's beast power. This power's effect varies by tribal totem, allowing the shaman to wield a special ability that is unique. The power may be personally used by the shaman, or its effects may be granted to another devoted follower of the totem if indicated below.

　　　　***黑狮野兽力量Black Lion Beast Power**:* 每日1次，黑狮萨满能让自己或是所触碰的另一位黑狮的忠实追随者释放出狮子的咆哮。（被传递的咆哮必须在1回合内被使用）。这种咆哮将使对抗法术豁免的敌人耳聋1d6回合。被以这种方式致聋的敌人将无法听见，而且他们的平衡力将遭到一定程度的损害。在耳聋期间，他们的攻击骰遭受-1惩罚，而且对他们的偷袭企图将获得奖励（由DM裁决）。

　　　　*Black Lion Beast Power:* Black Lion shamans can let loose a lion's roar once a day or allow another devoted follower of the Black Lion to do so by touching them. (A transmitted roar must be used within 1 turn.) This roar deafens foes for ld6 turns if they fail a saving throw vs. spell. Foes deafened in this manner cannot hear and also have their balance somewhat impaired. Their attack rolls suffer a -1 penalty for the duration of their deafness and attempts to sneak up on them accrue a bonus (determined by the DM).

　　　　***蓝熊野兽力量Blue Bear Beast Power**:* 每日1次，持续1回合，蓝熊萨满能在自己或所接触的蓝熊崇拜者身上唤起 *熊之狂怒bear fury*。这种力量的容纳者将长出爪子，并能如一只洞熊般使用爪子和熊抱攻击（两只爪子以1d8/1d8攻击；若双爪以成功的18或更高攻击骰，将额外造成2d8点擒抱伤害）。

　　　　*Blue Bear Beast Power:* Blue Bear shamans can call upon *bear fury* for themselves or another touched Blue Bear worshiper once a day for 1 turn. The recipient of this power grows claws and can claw and bear-hug attack like a cave bear (two claw attacks for 1d8/ld8; a successful attack roll of 18 or better with either claw results in additional hug damage of 2d8).

　　　　***麋鹿野兽力量Elk Beast Power**:* 每日1次，麋鹿萨满能唤起 *智慧之角horns of wisdom*。（他们不能将这项能力赠予另一人）。除了它将持续1回合和将导致萨满的颅骨长出麋鹿角外，智慧之角的效果与施展通神术法术相同。每次使用这项能力都将使这多出的角生长。幸运的是，若萨满的角长到对人类身体结构过长的程度，那么萨满会在冬天蜕下它们，在春天长出新的，不过新的那副角颜色将较浅。（鹿角的存在并不会赋予这位萨满鹿角抵刺攻击，因为人类的构造并非为这种类型的攻击设计的。）

　　　　*Elk Beast Power:* Elk shamans can call upon the *horns of wisdom* up to once a day. (They cannot gift this ability to another.) This has the same effect as the casting of a commune spell, except that it lasts for 1 turn and causes elk antlers to grow from the skull of the shaman. Each use causes additional horn growth. Fortunately, if the shaman's horns begin to grow too long for practical support on the human skeletal frame, the shaman sheds them one winter and begins to grow new horns in the spring, though this new set is darker in color than the original set. (The presence of the antlers does not give the shaman an antler attack, as the human frame is not made for this type of attack.)

　　　　***灰狼野兽力量Gray Wolf Beast Power**:* 灰狼萨满是真兽化人狼人。无论月相，他们都呈现为狼形态，或是以狼形态的嚎叫诱发其他狼人兽化人（无论其为真狼人还是被诅咒的狼人）程序为狼形态。在狼形态，除了在黑暗中他们的眼睛闪着红光外，灰狼狼人看上去就像一匹大概有熊体型的大狼（见《**怪物图鉴Monstrous Manual**》一书中的兽化人，狼人Lycanthrope, Werewolf）。

　　　　*Gray Wolf Beast Power:* Gray Wolf shamans are werewolf true lycanthropes. Regardless of the phase of the moon, they may assume wolf form or induce other werewolf lycanthropes (true or cursed lycanthropes) to assume wolf form with them by howling in wolf form. In wolf form, Gray Wolf werewolves look just like large wolves about the size of bears, except that their eyes glow red in the dark (see Lycanthrope, Werewolf in the **Monstrous Manual** tome).

　　　　***巨虫野兽力量Great Worm Beast Power**:* 每日3次，巨虫部落的萨满能如一头红龙般喷吐火焰，造成2d10点伤害。他们不能将此能力传递给另一人。

　　　　*Great Worm Beast Power:* Shamans of the Great Worm tribe can breathe fire three times a day as a red dragon, inflicting 2d10 points of damage. They cannot transmit this ability to another.

　　　　***狮鹫野兽力量Griffon Beast Power:*** 每日1次，持续1回合，狮鹫萨满能在自己或是所接触的另一位狮鹫崇拜者身上唤起 *狮鹫之喙griffonbeak*。*狮鹫之喙* 的对象头部将变成一只狮鹫头，除对象原有的其它物理攻击方式外，还能以它来进行啄咬攻击，造成2d8点伤害。*狮鹫之喙* 的对象能无惩罚地施展法术，但不能同时进行 *狮鹫之喙* 的攻击和施法。

　　　　*Griffon Beast Power:* Griffon shamans can call upon *griffonbeak* for themselves or another touched Griffon worshiper once a day for 1 turn. The *griffonbeak* subject's head becomes a griffon head capable of biting for 2d8 points of damage in addition to any other physical attack the subject is entitled to. *Griffonbeak* subjects can still cast spells with verbal components with no penalty but cannot combine a *griffonbeak* attack with such spellcasting.

　　　　***红虎（雪猫）野兽力量Red Tiger (Snow Cat) Beast Power**:* 每日1次，持续1回合，红虎萨满能使用他们的野兽力量来 *形体变化shapechange* 为一只老虎（如同德鲁伊的 *形体变化* 能力）。或者二选一，他们也能通过接触来以这种方式令另一位自愿的红虎崇拜者 *形体变化*。

　　　　*Red Tiger (Snow Cat) Beast Power:* Red Tiger shamans can use their beast power to *shapechange* into a tiger (as the druid *shapechange* ability) once a day for 1 turn. Alternatively, they can cause another willing Red Tiger worshiper to *shapechange* in this way by touch.

　　　　***天马野兽力量Sky Pony Beast Power**:* 每日1次，持续1回合，天马萨满能长出 *风之翼wind's wings*。或者二选一，他们也能通过接触来以这种方式令另一位自愿的天马崇拜者长出 *风之翼*。这允许承受者如一匹天马般以飞行 48（C）的速度飞行。

　　　　*Sky Pony Beast Power:* Sky Pony shamans can grow the *wind's wings* once a day for up to 1 turn. Alternatively, they can cause another willing Sky Pony worshiper to grow *wind's wings* in this way by touch. The wind's wings are large, translucent feathery wings that appear to be made of misty vapor but are solid to the touch. They allow their wearer to fly as a pegasus at FI 48 (C).

　　　　***树魂野兽力量Tree Ghost Beast Power**:* 每日1次，树魂萨满能够施展一道来自以下领域的、最高4级的法术：共通、动物、预言、元素、治疗、植物、或是气象。萨满可以当场选择渴望的法术，而不需要事前专门祈祷。即便这道属于来自那位乌斯伽族萨满通常来说不能正常施展的领域或等级，它也将如常运作。（请注意：这并不会给予树魂萨满其它信仰的宗教专属法术。）

　　　　*Tree Ghost Beast Power:* Tree Ghost shamans are able to cast one extra spell of up to 4th level from the all, animal, divination, elemental, healing, plant, or weather spheres once a day. The shaman can pick the desired spell on the spot and need not have specially prayed for it previously. This spell is available and works as normal even if it is from a sphere or of a spell level that Uthgardt shamans cannot normally cast. (Note that this does not give Tree Ghost shamans access to other faiths' religion-specific spells.)

　　　　***雷兽野兽力量Thunderbeast Beast Power**:* 每日1次，持续1回合，雷兽萨满能使用他们的野兽力量令自己、或是接触的另一位雷兽崇拜者的皮肤暂时转变地如雷龙皮（AC 5）般坚韧而粗糙。并且，使得该力量的受术者走动时，地面发生震动。

　　　　*Thunderbeast Beast Power:* Thunderbeast shamans can use their beast power to cause their own or another touched Thunderbeast worshiper's skin to temporarily become tough and gnarly like dinosaur hide (AC 5) once a day for 1 turn. Also, as the recipient of the power walks, the ground shakes.

　　❖在第5级时，每旬2次，持续3d6回合，乌斯伽族萨满能形体变化（如同德鲁伊能力）他们崇拜的野兽图腾物种，并赋予其对应生物的全部能力。（见《**怪物图鉴**》一书中除谬龙外所有那些生物的数据）。黑狮萨满变形为普通狮子，黑鸦萨满可以变形为超大型或巨型渡鸦，蓝熊萨满变形为洞熊，麋鹿萨满变形为麋鹿（除了2倍HD，零级命中值 15，伤害 1d6/1d6/2d8外，使用MM中哺乳动物的 野牡鹿wild stags数据），灰狼萨满变形为狼或恐狼。巨虫萨满变形为巨虫（使用羽蛇couatls数据，但其形状是一条金属光泽的绿色、蝙蝠翅膀、红龙头的蛇；除了普通的羽蛇能力外，巨虫还能喷吐红龙的火焰，造成4d10+2点伤害；超过15级的萨满在这种形态下，获得 鹰眼术clairvoyance、感受情绪empathy、预知precognition、星界投射astral projection、次元行走dimension walk 能力。）狮鹫萨满变形为狮鹫，红虎（雪猫）萨满变形为老虎，天马萨满变形为飞马，树魂萨满变形为树人，雷兽萨满变形为谬龙（使用《**Monstrous Compendium**》卷三或《**怪物纲要Monstrous Compendium Annual**》卷二中雷龙数据）。

　　❖ At 5th level, Uthgardt shamans can *shapechange* (as the druid ability) into the type of totem beast they worship twice per tenday for 3d6 turns, gaining all the abilities of that creature. (See the **Monstrous Manual** tome for the statistics on all of these creatures except apatosauruses.) Black Lion shamans transform into common lions, Black Raven shamans into either huge or giant ravens, Blue Bear shamans into cave bears, Elk shamans into elks (use the statistics for wild stags found under Mammal in the MM, but double the HD, THAC0 15, damage 1d6/ld6/2d8), and Gray Wolf shamans into wolves or dire wolves. Great Worm shamans change into great worms (use the statistics for couatls, but the shape is that of a metallic green, bat-winged snake with a red dragon's head; in addition to the normal couatl abilities, a great worm can breathe fire as a red dragon, inflicting 4d10+2 points of damage; shamans of greater than 15 th level gain the psionic abilities of clairvoyance, empathy, precognition, astral projection, and dimension walk while in this form). Griffon shamans transform into griffons, Red Tiger (Snow Cat) shamans into tigers, Sky Pony shamans into pegasi, Tree Ghost shamans into treants, and Thunderbeast shamans into apatosauruses (use the brontosaurus statistics found in the **Monstrous Compendium** *Volume Three* or the **Monstrous Compendium Annual** *Volume Two*).

　　❖乌斯伽族萨满不得不承认他们可以召唤的一些精魂与大部分萨满在方式上略有不同。

　　❖ Uthgardt shamans must deal with some spirits that they can summon in a slightly different way from most shamans.

#### **乌斯伽族亡者精魂Uthgardt Spirits of the Dead：**

　　亡者精魂（次等minor、优等major、或 高等great）只能在乌斯伽族的祖丘被呼唤，且（除了在由DM裁决的特殊情况外）不能离开祖丘他们所埋葬位置邻近区域（定义为50呎内）。除了在符文大会期间，乌斯伽族亡者精魂不需要像 *召唤祖灵summon ancestor* 法术那样被控制。

**Uthgardt Spirits of the Dead：**Uthgardt spirits of the dead (minor, major, or great) can only be called up at Uthgardt ancestral mounds and cannot leave the vicinity (defined as within 50 feet) of the mound they were buried in (except under exceptional circumstances under the DM's discretion). Except during Runemeet, Uthgardt spirits of the dead need not be controlled as in the *summon ancestor* spell.

　　**乌斯伽族高等精魂Uthgardt Great Spirits of the Dead：**据了解乌斯伽族高等精魂厌恶复活和复苏亡者。他们必须被贿赂才会违背自己的意愿，并以生命力量（来自被复活者或另一位自愿贡献者的1d2经验值等级）和贡品施展 *死者复活raise dead*。贡品的范围可以为某种他们喜爱的食物，在一场隆重的“精魂盛宴spirit banquet”上（他们嗅但不吃，除了食腐动物外任何人也不能去吃这些食物）上贡给他们，食物被按年埋入他们的坟墓中或附近，价值多达500gp/年直到他们满意为止（当满意时他们会告知他们的召唤者）。

　　**Uthgardt Great Spirits of the Dead：**Uthgardt great spirits of the dead know that Uthgar dislikes raising and resurrecting the dead. They must be bribed to go against his wishes and cast *raise dead* with both life energy (ld2 experience levels from the person to be raised or another willing contributor) and tribute. Tribute can range from a type of food that they like presented to them at a grand “spirit banquet” (which they smell, but do not eat, and which no one else may eat from except scavenging animals) to up to 500 gp a year buried in or near their tombs on a yearly basis until they are satisfied (they tell their summoner when this occurs).

　　**野兽神力转生体Beast Power Incarnations：**野兽神力转生体是野兽图腾高等精魂的灵体形态。除了高等动物精魂和高等亡者精魂的正常力量外，他们还能逗留在 主物质位面Prime Material Plane，天数等于这位萨满的等级。它们可以离开所联系的乌斯伽族祖丘附近。每天他们能授予其部落野兽力量在一些追随者身（包括召唤他们的萨满）上，人数 = 召唤者等级 - 他们在主物质位面逗留的天数。

　　❖ **Beast Power Incarnations**：The beast power incarnations are the ghostly forms of the beast totem great spirits. In addition to the normal powers of animal great spirits and great spirits of the dead, they can remain on the Prime Material Plane for a number of days equal to the level of the shaman. They may leave the vicinity of their associated Uthgardt ancestral mound. Each day they can bestow their tribe's beast power on a number of followers (including their summoning shaman) equal to the summoner's level minus the number of days the incarnation has remained on the Prime Material Plane.

　　**野兽图腾高等精魂Beast Totem Great Spirits：**野兽图腾高等精魂是野性的原始精魂。若被召唤，通常先占据召唤者（或附近某人），然后再决定怎么处理其新发现的物质形体。这具被占据身体将变成有着20级德鲁伊法术与能力和高等动物精魂和高等亡者精魂法术能力的20级战士（影响生命骰和攻击骰）；被占据的躯体必须骰+15惩罚的感知属性检定骰，否则野兽图腾将依自己的意志行事，被占据者无法控制自己的行为。随意使用，野兽图腾高等精魂的“化身”能呈现为与之相关的野兽形态（见关于乌斯伽族萨满形体变化能力下的详述）或使用该部落野兽力量。

　　**Beast Totem Great Spirits：**Beast totem great spirits are wild primeval spirits. If summoned, one usually possesses the summoner (or someone nearby) and then decides what to do with its newfound physical form. The possessed body becomes a 20th-level fighter (for hit points and attack rolls) with the spells and abilities of a 20th-level druid and the spell abilities of an animal great spirit and a great spirit of the dead; the possessed body must roll a Wisdom ability check with a +15 penalty or the beast totem great spirit does as it wills and the person possessed has no control over his actions. The “avatar” of the beast totem great spirit can assume the beast form associated with it (detailed under the *shapechange* ability for Uthgardt shamans) or use the tribe's beast power at will.

### **乌斯伽族法术Uthagardt Spells**

#### **乌斯伽之坚韧Fortitude of Uthgar**

　　（祭司Pr 1；附魔/魅惑Enchantment/Charm）

　　**领域Sphere：**魅惑Charm

　　**距离Range：**接触

　　**组件Components：**言语V，姿势S，材料M

　　**持续时间Duration：**特殊

　　**施法时间Casting Time：**10 轮

　　**影响区域Area of Effect：**1 只生物

　　**豁免检定Saving Throw：**无None

　　这道法术以思想与躯体的力量强化了受术者，令其能勇敢地忍受痛苦与困境。乌斯伽族Uthgardt的萨满能施展这道法术在自己或部落的任何其他成员上。*乌斯伽之坚韧* 法术对未被正式引入纳入该萨满部落的生物无效。

This spell fortifies the recipient with strength of mind and body that enables him or her to endure pain or adversity with courage. A shaman of Uthgardt may cast this spell upon himself or any other member of his tribe. A *fortitude of Uthgar* spell has no effect on beings not formally inducted into the shaman's tribe.

　　处于在 *乌斯伽之坚韧* 法术影响下时，受术者自动通过所有体质检定。此外，法术受术者还在所有的力量与感知检定上获得+2奖励。最后，对心灵攻击魔法法术，受术者获得+1的魔法抗力调整值，等同于（并累计）因高感知属性值得到的奖励，这类魔法包括 *迷魂*、*魅惑*、*恐惧*、*催眠*、*幻术*、*占据*、*暗示*，等等等等。

While under the effects of a *fortitude of Uthgar* spell, the recipient automatically passes all Constitution ability checks. In addition, the spell recipient receives a +2 bonus to all Strength and Wisdom checks. Finally, the recipient receives a +1 magical defense adjustment, identical to (and cumulative with) the bonus received for a high Wisdom ability score, against magical spells that attack the mind such as *beguiling*, *charm*, *fear*, *hypnosis*, *illusions*, *possession*, *suggestion*, etc.

　　法术将持续1天/每2施法者等级（向上取整）。受术者必须携带一件野兽图腾的小标记物（如熊爪或渡鸦羽毛）。若在 *乌斯伽之坚韧* 法术正常持续时间内，标记因任何理由丢失，法术的效果将立即结束。

The spell lasts one day for every two levels of the caster (round up). A small token of the beast totem, such as a bear claw or raven feather, must be carried by the spell recipient. If the token is lost for any reason during the normal duration of a *fortitude of Uthgar* spell, the spell effect ends immediately.

　　这道法术的材料成分是这位祭司的圣徽（萨满的圣结）。

The material component of this spell is the priest's holy symbol (the shaman's sacred bundle).

#### **召唤祖灵Summon Ancestor**

　　（祭司Pr 3；死灵Necromancy）

　　**领域Sphere：**死灵Necromantic

　　**距离Range：**10 呎/施法者等级

　　**组件Components：**言语V，姿势S，材料M

　　**持续时间Duration：**2 轮/施法者等级

　　**施法时间Casting Time：**4 轮

　　**影响区域Area of Effect：**1 只精魂

　　**豁免检定Saving Throw：**无None

　　当萨满施展这道法术在其部落祖丘（这道法术只能施展于此处）上时，它将使一位祖灵涌现、作为一只混乱中立阵营的祖灵归来。这只精魂将采取一种透明生物、一种图腾野兽与原始人类结合物的形态。为选择被召唤的精魂类型, DM骰1d20，并将结果与下表匹配。萨满也能尝试和召唤一只普通精魂（次等亡者精魂），例如某位部落成员的父亲或孩子。（这些普通精魂不可以离开祖丘上他们埋葬地附近——不得超过50呎。）

When a shaman casts this spell upon his tribe's ancestral mound (the only place the spell can be cast), it causes an ancestor to come forth, drawn back as a spirit of chaotic neutral alignment. The spirit takes form as a transparent being, a combination of totem beast and primitive human. To select the type of spirit summoned, the DM rolls ld20 and matches the result against the table below. The shaman can also try and summon a normal spirit (a minor spirit of the dead), such as a father or child of a tribal member. (These normal spirits may not leave the vicinity—no more than 50 feet— of the ancestral mound where they were buried.)

　　当精魂显现时，召唤者进行感知属性检定（使用该表的调整值）以控制它；否则，精魂将变为不受控的幽魂（使用《**怪物图鉴Monstrous Manual**》一书中幽魂的数据），并立即攻击所有附近的活物。然而，即便是不受控的精魂也不能从祖丘离开超过50呎。

When the spirit appears, the summoner makes a Wisdom ability check (using the table's modifiers) to control it; otherwise, the spirit becomes an uncontrolled ghost (use the ghost statistics in the **Monstrous Manual** tome) and immediately attacks all living beings around it. However, even an uncontrolled spirit cannot travel more than 50 feet from the ancestral mound.

　　受控的精魂可以为萨满执行以下职责：攻击某位敌人（作为幽魂——或是由DM决定的另一种不死生物）；守卫祖丘一年（直到下一场在 符文大会Runemeet 再次释放）；告诉萨满古代秘密；传授一位新萨满（只有祖灵萨满精魂可以这样做）；*死者复活raise dead*（参考该表）。

A controlled spirit may perform the following functions for a shaman：attack a foe (as a ghost—or another type of undead creature at the DM's discretion), guard the ancestor mound for a year (until freed again at the next Runemeet), tell the shaman ancient secrets, initiate a new shaman (only ancestral shaman spirits may do this), or *raise dead* (refer to the table).

　　这道法术的材料成分是该祭司的圣徽（萨满的圣结）、一座请求的祖先的遗迹（不过可能会出现另一位）、以及一小堆篝火。

The material components of this spell are the priest's holy symbol (the shaman's sacred bundle), a relic of the desired ancestor (though another may appear), and a small bonfire.

#### **精魂召唤表Spirit Summoning Table**

　　若被召唤的是特定普通祖灵（一只次等亡者精魂）而非下表的特殊精魂，骰1d20。若结果是15或更低，期望的精魂将到来，控制骰调整值为-5。

If a specific normal ancestor (a minor spirit of the dead) is summoned rather than a special spirit from the table, roll ld20. If the result is 15 or less, the desired spirit comes and the control roll modifier is -5.

#### **1d20 　祖灵 Ancestor 　　　　　　　　　　　 控制调整值Control Modifier**

　　1- 5　　近期死亡的萨满Recently dead shaman　　 -2 奖励bonus\*

　　6-10 　近期死亡的酋长Recently dead chieftain　　-3 奖励bonus\*

　　11-13　死去已久的萨满Long-dead shaman　　　　+1 惩罚penalty\*\*

　　14-16　死去已久的酋长Long-dead chieftai　　　　 —

　　17　　 古代萨满Ancient shaman 　　　　　　　+5 惩罚penalty\*\*

　　18-19　古代酋长Ancient chieftain　　　　　　　　+4 惩罚penalty\*

　　20　　 特殊精魂（见下方子表）　　　　　　　　　 —

　　　　Special spirit (see subtable below)

#### **1d20 特殊精魂Special Spirit　　　　　　　　　　控制调整值Control Modifier**

　　1-12　野兽神力转生体Beast power incarnation±　　+8 惩罚penalty\*\*

　　13-19 乌斯伽之子Son of Uthgar　　　　　　　　　　+12 惩罚penalty\*\*

　　20　　野兽图腾高等精魂Beast totem great spirit×　+17 惩罚penalty\*\*

　　\*这些精魂的功能如同次等或优等精魂（根据DM裁决）。这些精魂不能离开祖丘其埋葬地附近（不超过50呎）。

　　\*These spirits function as minor or major spirits of the dead (DM's discretion). These spirits may not leave the vicinity (no more than 50 feet) of the ancestral mound where they were buried.

　　\*\*只有这些精魂能施行 *死者复活* 法术。他们的功能如同高等亡者精魂。在报酬支付部分，精魂将从被复活的人身上吸取1d2经验值等级，并可能要求每年在其坟墓中或附近埋入财货的贡品。这些精魂未必能离开祖丘其埋葬地附近（不超过50呎）。

　　\*\*Only these spirits can perform a raise dead spell. They function as great spirits of the dead. In payment for this, the spirit drains ld2 experience levels from the person being raised and may demand an annual tribute of riches to be buried in or near its tomb. These spirits may not leave the vicinity (no more than 50 feet) of the ancestral mound where they were buried.

　　±这是野兽图腾高等精魂的幽魂形态。它能逗留的天数等于这位萨满的等级。类似于祖灵精魂，它可以离开祖丘。每日，它能授予该部落野兽力量在一些追随者身上，数量 = 召唤者等级 - 它在主物质位面已逗留的天数。

　　±This is the ghostly form of the beast totem great spirit. It can remain for a number of days equal to the level of the shaman. Unlike an ancestor spirit, it may leave the vicinity of the mound. Each day, it can bestow the tribe's beast power on a number of followers equal to the summoner's level minus the number of days it has remained on the Prime Material Plane.

　　×野兽图腾高等精魂是野性的原始精魂。若被召唤，通常先占据召唤者（或附近某人），然后再决定怎么处理其新发现的物质形体。这具被占据身体将变成有着20级德鲁伊法术与能力、以及高等动物精魂和高等亡者精魂法术能力的20级战士（影响生命骰和攻击骰）；被占据的躯体必须骰+15惩罚的感知属性检定骰，否则野兽图腾将依自己的意志行事，被占据者无法控制自己的行为。随意使用，野兽图腾高等精魂的化身能呈现为与之相关的野兽形态（见关于乌斯伽族萨满形体变化能力下的详述）或使用该部落野兽力量。

　　×The beast totem great spirits are wild primeval spirits. If summoned, one usually possesses the summoner (or someone nearby) and then decides what to do with its newfound physical form. The possessed body becomes a 20th-level fighter (for hit points and attack rolls) with the spells and abilities of a 20th-level druid. The avatar of the beast totem great spirit can assume the beast form or use the tribe's beast power at will.

#### **精魂使命Spirit Quest**

　　（祭司Pr 6；预言Divination）

　　**领域Sphere：**预言Divination

　　**距离Range：**接触

　　**组件Components：**言语V，姿势S，材料M

　　**持续时间Duration：**特殊

　　**施法时间Casting Time：**24 小时

　　**影响区域Area of Effect：**1 只生物

　　**豁免检定Saving Throw：**无None

　　这道法术结合了 *使命术quest*（如同5级祭司法术）的约束和一系列在受术者的梦境或狂热幻觉中的幻景。不同于 *使命术* 法术，*精魂使命* 只能施展在资源的受术者身上，并且施法的萨满不能以任何方式诠释使命的性质或任务的要求。取而代之，拜兽教图腾精魂将通过一系列晦涩的梦境和困惑的幻景来与受术者沟通。受术者必须诠释幻景并尝试完成任务。若幻景指示某些同伴被允许在加入他的 *精魂使命* 中加入他，那么他们（也只有他们）能在不使受术者遭受标准 *使命术* 惩罚的前提下参与。

This spell combines the strictures of a quest spell (as the 5th-level priest spell) with a series of visions that appear to the spell recipient in his or her dreams or feverish hallucinations. Unlike a *quest* spell, a *spirit quest* may only be cast upon a willing recipient and the spellcasting shaman cannot specify the nature of the quest or the requirements of the task in any fashion. Instead, the totem spirit of the beast cult communicates the *spirit quest* to the spell recipient through an ongoing series of cryptic dreams and mystifying visions. The spell recipient must interpret the visions and attempt to complete the quest. If the visions indicate that certain companions are allowed to join the quester on his or her *spirit quest*, then they (and only they) can participate without afflicting the spell recipient with the penalties of a standard *quest* spell.

　　若法术受术者在任何时候承认了失败并放弃了 *精魂使命*，法术的效果将立即终止，携带的标记物（如下所述）将化作尘埃。除了在部落中地位的丧失外，使命者不会遭受进一步的影响。然而，若这位使命者成功了，他将在乌斯伽的孩子中变成一个传说，并从其部落图腾精魂得授一种永久、独特的力量。（这种独特力量必须由DM裁决，并且应该与被执行的 *精魂使命* 的困难和重要程度相称。此外，成功完成一项 *精魂使命* 应当被授予大量的经验值奖励。）

If the spell recipient admits failure and gives up the *spirit quest* at any time, the effects of the spell end immediately and the carried token (described below) crumbles into dust. The quester suffers no further effects, except a loss of status in the tribe. However, if a quester succeeds, she or he becomes a legend among the children of Uthgar and receives a permanent, unique power granted by his or her tribe's totem spirit. (This unique ability must be designed by the DM and should be commensurate for the difficulty and importance of the *spirit quest* performed. In addition, the successful completion of a *spirit quest* should be marked by the granting of a large experience point reward.)

　　生物在一生之中只能尝试一次 *精魂使命*，无论在其之前的尝试中成功还是失败。

No being may attempt a *spirit quest* more than once per lifetime, regardless of the success or failure of a previous attempt.

　　法术要求使命者携带一件其野兽图腾的小标记物，例如熊爪或渡鸦羽毛。若标记物因任何理由在 *精魂使命* 完成前丢失了，幻景将立即终止，不过法术在任务要求方面仍然有效。当重获标记物时，幻景也将重现。

The spell requires that the quester carry a small token of his or her beast totem, such as a bear claw or raven feather. If the token is lost for any reason before the *spirit quest* is completed, the visions cease immediately, although the requirements of the quest aspect of the spell remain in force. The visions resume if and when the token is recovered.

　　这道法术的材料成分是这位祭司的圣徽（萨满的圣结）和一捆强效草药，以及在施法时焚烧的熏香。

The material component of this spell is the priest's holy symbol (the shaman's sacred bundle) and a bundle of potent herbs and incense that is burned while the spell is cast.