Buildings

* Dutchy
* Emirates

## Default

* Townhall
* Dirt Road
* House
* Farm
* Immigration Office
* Fishing Lodge
* Fruit Gatherer
* Hunting Lodge
* Quarry
* Iron Mine
* Coal Mine
* Gemstone Mine
* Gold Mine
* Charcoal Burner
* Tavern

## Dark Age

### Foreign Trade

* Trading Post (*Trades resources with world market.*) | File:Wood.png50 , File:Stone.png50 *to place*
* Trading Port (*Trades resources with world market. Must be built on the coast.*) | File:Wood.png50 , File:Stone.png50 *to place*

### Basic Tools

* Stone Tools Shop (*Crafts Stone Tools from Stone and Wood.*) | File:Wood.png25 , File:Stone.png25 *to place*

### Pottery

* Claypit (*Produces Clay.*) | File:Wood.png15 , File:Stone.png15 *to place next to a river*
* Potter (*Makes Pottery from Clay.*) | File:Wood.png15 , File:Stone.png30 *to place*

### Furniture

* Furniture Workshop (*Makes Furniture for Wood.*) | File:Wood.png30 , File:Stone.png15 *to place*

### Beer Brewing

* Beer Brewery (*Brews Wheat into Beer.*) | File:Wood.png25 , File:Stone.png25 *to place*

### Sheep Ranch

* Sheep Ranch (*Rears Sheep for food and Wool.*) | File:Wood.png40 , File:Stone.png40 *to place*

## Middle Age

### Iron Working

* Iron Smelter (*Smelts Iron Ores into Iron Bars.*) | File:Wood.png35 , File:Stone.png180 *to place*

### Brickworks

* Brickworks (*Produces Brick from Clay and Coal.*) | File:Wood.png85 , File:Stone.png170 *to place*

### Library

* Library (*+50%File:Science.png for surrounding Houses (effect doesn't stack).*) | File:Wood.png60 , File:Stone.png20 *to place*

### Logistics I

* Hauling Services (*Workers use carts to haul resources to fill building inputs or clear building outputs.*) | File:Wood.png50 *to place*

### Agricultural Revolution

* Granary (*Food Storage. +25% Productivity to surrounding Food Producers.*) | File:Wood.png50 , File:Stone.png50 *to place*

### Tailor

* Tailor (*Makes Clothes from Leather or Wool.*) | File:Wood.png80 , File:Stone.png55 ,File:IronBar.png25 *to place*

### Blacksmith

* Blacksmith (*Forges Tools from Iron Bars and Wood.*) | File:Wood.png25 , File:Stone.png25 ,File:IronBar.png25 *to place*

### Fort

* Fort (*Place on choke point for raid protection. +200% defence on protected provinces.*) | *None to place*

### Trading Company

* Trading Company (*Automatically trades resources with world market.*) | File:Wood.png50 , File:Stone.png50 *to place*

### Logistics II

* Market (*Supplies anything a household needs within its radius. Workers carry 50 units.*) | File:Wood.png50 *to place*

### Baking

* Windmill (*Grinds Wheat into Wheat Flour. +10% Productivity to surrounding Farms.*) | File:Wood.png140 *to place*
* Bakery (*Bakes Bread into Wheat Flour and heat.*) | File:Stone.png35 , File:Brick.png70 *to place*

### Vodka Distillery

* Vodka Distillery (*Brews Potatoes into Vodka.*) | File:Wood.png30 , File:Stone.png30 ,File:IronBar.png30 *to place*

### Beekeeper

* Beekeeper (*Produces Beeswax and Honey. Efficiency increases with more surrounding trees.*) | File:Wood.png60 , File:Stone.png60 *to place*

### Gold Smelter

* Gold Smelter (*Smelts Gold Ores into Gold Bars.*) | File:Stone.png125 , File:IronBar.png60 ,File:Brick.png125 *to place*

### Forging Relation

* Embassy (*+50File:Influence.png.*) | File:Wood.png200 *to place*

### Logistics III

* Warehouse (*Advance storage with 30 storage slots.*) | File:Wood.png50 , File:Brick.png50 *to place*

### Winery

* Winery (*Ferments Grapes into Wine.*) | File:Wood.png105 , File:Brick.png105 *to place*

### Medicine Maker

* Medicine Maker (*Makes Medicine from Medicinal Herbs.*) | File:Wood.png20 , File:Stone.png20 ,File:IronBar.png20 , File:Brick.png20 *to place*

### Candle Maker

* Candle Maker (*Makes Candles from Beeswax.*) | File:Wood.png100 , File:Stone.png65 *to place*

### Shrubbery

* Shrubbery (*Increase the surrounding appeal by 5 within 5 tiles radius.*)| File:Gold.png100 *to place*

## Enlightenment Age

### Sand Mine

* Sand Mine (*Extract Sand from beach or river. Sand can be used to make Glass.*) | File:Wood.png10 , File:Stone.png10 ,File:IronBar.png10 , File:Brick.png65 *to place*
* Glass Smelter (*Produces Glass from Sand and Coal.*) | File:Wood.png25 , File:Stone.png25 ,File:IronBar.png25 , File:Brick.png125 *to place*

### School

* School (*+70%File:Science.png for surrounding Houses (effect doesn't stack)*) | File:Wood.png40 , File:Stone.png20 ,File:IronBar.png20 , File:Brick.png20 *to place*

### Logistics Office

* Logistics Office (*Hauls specific resources from within the radius to its delivery target in 50-units bulk.*) | File:Wood.png30 , File:Stone.png10 *to place*

### Coffee Roaster

* Coffee Roaster (*Roasts Raw Coffee into Coffee.*) | File:Wood.png45 , File:IronBar.png20 , File:Brick.png70 *to place*

### Glassworks

* Glassworks (*Produce Glassware from Glass and Coal.*) | File:Wood.png25 , File:Stone.png25 ,File:IronBar.png25 , File:Brick.png125 *to place*

### Scholars Office

* Scholars Office (*Craft a Card from Paper.*) | File:Wood.png45 , File:Stone.png45 ,File:IronBar.png45 , File:Brick.png45 *to place*
* Paper Maker (*Produces.*) | File:Wood.png60 ,File:IronBar.png20 , File:Brick.png20 *to place*

### Theatre

* Theatre (*Increases visitor's fun. Based service quality 70.*) | File:IronBar.png10 , File:Brick.png10 , File:Glass.png10 *to place*

### Magic Mushroom Farm

* Magic Mushroom Farm (*Farms Magic Mushroom using wood.*) | File:Wood.png20 , File:Stone.png20 ,File:Brick.png20 , File:Glass.png25 *to place*

### Foreign Quarter

* Foreign Quarter (*+100File:Influence.png income for builder and host player.*) | File:Wood.png500 *to place*

### Colonization

* Colony (*Build a new city with 10 citizens from your capital.*) | *None to place*
* Port Colony (*Build a new port city with 10 citizens from your capital.*) | *None to place*

### Chocolatier

* Chocolatier (*Makes Chocolate from Milk and Cocoa .*) | File:Stone.png145 ,File:IronBar.png145 , File:Brick.png145 *to place*

### Cattle Ranch

* Cattle Ranch (*Rears dairy Cows for Milk.*) | File:Wood.png40 , File:Stone.png40 ,File:IronBar.png20 *to place*

### Machinery

* Tunnel (*Allows citizens to walk through mountain.*) | *None to place*

### Bank

* Bank (*+50%File:Gold.png income from Luxury for each surrounding level 5+ houses.*) | File:Brick.png25 , File:Glass.png10 *to place*

### Museume

* Museum (*Slot Artifact Cards to get bonuses.*) | File:Brick.png100 ,File:Glass.png100 *to place*

### Zoo

* Zoo (*Slot Animal Cards to get bonuses.*) | File:Brick.png100 , File:Glass.png100 *to place*

### Irrigation Pump

* Irrigation Pump (*Pumps water to increase soil Fertility.*)

### Castle

* Castle (*First Castle grants X Victory Score. +15%File:Influence.png Income from Houses.*) | File:Stone.png3,330, File:IronBar.png665, File:Glass.png665 *to place*

### Resource Outpost

* Resource Outpost (*Extracts resource from a foreign province.*)

## Industrial Age

### Concrete Factory

* Concrete Factory (*Makes Concrete from Stone and Sand.*) | File:IronBar.png40 , File:Brick.png200 *to place*

### Industrialization

* Industrial Iron Smelter (*Produces Iron Bars on the Industrial scale.*) | File:Brick.png435 *to place*
* Steelworks (*Produce Steel from Iron Bars and Coal*) | File:Brick.png125 , File:Concrete.png125 *to place*

### Jeweler

* Jeweler (*Crafts Gemstones and Gold Bar into Jewelry.*) | File:Stone.png60 , File:IronBar.png60 ,File:Brick.png60 , File:Glass.png60 *to place*

### Electricity

* Coal Power Plant (*Provides Electricity converting 1 Coal into 1kWh of Electricity.*) | File:Brick.png10 , File:Concrete.png10 , File:SteelBeam.png5 *to place*

### Paper Mill

* Paper Mill (*Mass-produces Paper from Wood.*) | File:Brick.png40 , File:SteelBeam.png40 *to place*

### Cotton Mill

* Cotton Mill (*Mass-produces Cotton into Cotton Fabric.*) | File:Wood.png20 , File:Brick.png110 , File:Glass.png40 , File:SteelBeam.png40 *to place*

### Clock Makers

* Clock Makers (*Crafts Pocket Watch from Glass and Gold Bars.*) | File:Brick.png30 , File:Glass.png60 , File:Concrete.png30 *to place*

### Petroleum

* Oil Rig (*Extracts Oil from Oil Well.*) | File:Concrete.png50 , File:SteelBeam.png30 *to place*
* Oil Power Plant (*Crafts Pocket Watch from Glass and Gold Bars.*) | File:Brick.png10 , File:Concrete.png10 , File:SteelBeam.png10 *to place*

### Printing Press

* Printing Press (*Prints Books.*) | File:Wood.png15 , File:Brick.png80 , File:Glass.png15 , File:SteelBeam.png30 *to place*

### Market Influence

* World Trade Office (Lorem Ipsum) | File:Brick.png100 , File:Glass.png100 , File:Concrete.png100 *to place*

### Market Influence

* Exhibition Hall (*First Exhibition Hall grants X Victory Score. +20%File:Gold.png from luxury consumption.*) | File:Glass.png1,090 , File:Concrete.png545 , File:SteelBeam.png2,725 *to place*

### Garden Cypress

* Garden Cypress (*Increase the surrounding appeal by 8 within 5 tiles radius.*) | File:Gold.png200 *to place*

### Flower Bed

* Flower Bed (*Increase the surrounding appeal by 5 within 5 tiles radius.*) | File:Gold.png100 *to place*

### Research Lab

* Research Lab (*Generates Science Points. Uses Paper as input.*) | File:Wood.png25 , File:Brick.png25, File:Glass.png25 *to place*

### Garden

* Garden (*Increase the surrounding appeal by 20 within 12 tiles radius.*) | File:Gold.png500 *to place and* File:Gold.png5 *upkeep*

### Ministry of Agriculture

* Ministry of Agriculture (*+5% Farm production when there are 8 or more Farms.*) | File:Concrete.png30, File:SteelBeam.png30 *to place*

### Engineer's Office

* Engineer's Office (*+10% industrial production.*) | File:Concrete.png30, File:SteelBeam.png30 *to place*

### Architect's Studio

* Architect's Office (*+5% housing appeal.*) | File:Concrete.png30, File:SteelBeam.png30 *to place*

### Grand Palace

* Grand Palace (*First Grand Palace grants X Victory Score. +20% Building Appeal in the city.*) | File:Brick.png1,460, File:Glass.png730, File:Concrete.png3,650, File:SteelBeam.png730 *to place*

### Great Mosque

* Great Mosque (*Lorem Ipsum.*) | File:Glass.png1,090, File:Concrete.png545, File:SteelBeam.png2,725 *to place*

## The Buildings Game Menu

File:Building Menu Button.png When clicking this menu button in game, there will appear a new window, where you see the above listed buildings (*see picture below this text*). What you see is depending on what you already have unlocked.

File:Building Menu (Full).png

Some of those buildings has shortcut keys in the following forms

* **[B-H]** *Double Key press: This means you need to press B first and then H to build an house for example.*
* **[Z]**  *Single Key Press: This means yo only need to press Z to lay down the Dirt Road.*