Base

**The Base is, put shortly, a better turbolaser.**

In Every match each player starts with either a Tie Fighter for Dark Side or an X-Wing for Light Side. If a player's base is destroyed, the game ends and the player who destroyed the base earns 5 medals while the player whose base was destroyed earns 0 (regardless of number of towers built). When a melee unit is in range of the base it will wait a short amount of time before attacking. When BB-8 or BB-9E are in range of the base it will wait a longer amount of time before attacking, allowing the droid to stun the base if the base was facing the opposite side of the droid. The Base's level is determined by the amount of experience earned by upgrading card units.

## Base Strategies

Each base essentially functions the same regardless of faction. However the X-Wing is slightly more vulnerable to a BB-9E unit stun placed all the way over to one side. Both bases can be stunned from the opposite side if turned from the starting neutral position.

The base will do a good amount of damage on one unit or several units with low health. However, swarms can cause problem for a base. Battle Droids (7D) walking onto a X-Wing will not survive to get a hit. However Flock of Porgs (7P) will able to get 1-2 hits on the base. When attacking a base, attack with several units for the most potential damage. Using a stun strike (booma balls, seismic charge, Vader’s force slam, Gungans, Maul’s Stun Leap, Varadactyl’s initial hit, etc.) will help extend the health of attackers for more damage. Timing is important to help units maximize damage while cutting through units. After getting a few initial hits on the base, sometimes it is possible to “Bomber Cycle” on a base by solely using bomber to defeat a base. Quick math is sometimes required to determine the number of cycles are needed based against how much time is left in the game.

**UPGRADING YOUR BASE IS *NOT* YOUR PRIORITY** - You may feel cool with a higher level base than everyone else, but your base level is solely determined by the number of cards you have upgrade and points earned from those upgrades. Upgrading every card early in the game is simpler to do, but quickly becomes expensive as more studs are required to level a unit and thus your base. Don't even think about leveling up your base. It will just happen naturally as you focus your studs on the units you actually use. Saving your studs is a helpful strategy so that you can upgrade your best units as soon as you have enough cards. The ONLY thing upgrading your base does is increasing it's health and damage *slightly*. If an opponent is getting to your base, regardless of level. You will likely lose your base. For more tips on stud spending, see this page.

**One reason to upgrade your base:** The shop does change for you once your base reaches certain levels. The change in the shop is higher crystal categories which offers more cards of that type. If you have lots of crystals to spend (5,000+), upgrading your base so you can get more cards on a purchase might be exciting for you. See all the info of shop levels on the shop page.

**Defending Your Base** - Sometimes, you will face opponents with higher card levels than you and there will be nothing you will be able to do just because every one of your card is outplayed and doesn’t last. However there are times where you are able to put in a fight and defend your base to prevent your opponent from getting a max win. The #1 way to prevent a base kill is to control the middle tower position. Keeping your opponent’s deploy zone as far away from your base as possible gives you the best chance at avoiding your base being killed. Although, some players have developed strategies based on playing units all the way to the side of the arena where towers cannot affect those units until they reach the back tower position. Be prepared for this by having energy in hand to appropriately defend. The #2 way for preventing a base kill is to keep your opponent from building a forward tower. A forward tower brings the deploy zone all the way in front of your base giving your opponent easy access to your base. Time your energy and position your units where it will block the opponent from building a tower near your base. This is best done with 1 energy units so that you still have energy to defend or make offensive moves. The #3 method for defending your base is keeping cool. There is times where you may get frustrated and just throw units out and it never feels good to get demolished. In case you forgot, this is just a game. There are players that have cards at higher level than you and/or more experienced than you. While the matchmaking system in this game (based solely on trophies) is far from perfect, this is what we’ve got. Take a deep breath if you need to, watch your replays to learn from your mistakes, and go back into the game focused, cool, and ready.

Want more help? Go chat on the discord for tips and tricks.

## Base Statistics

\* - Not currently achievable in game. Max total experience is currently 100,635 when every card is upgraded to 13. Level 13 base would require an additional 22-27 units added to the game (22 common/rare/epic cards, legendary would require additional cards due to the lesser amount of experience generated for leveling up).