Session 120

Synopsis

## Summary

The party is aboard the Raquesval, having teleported to where they believe their destination is. Belle stands on the deck of the ship, her new weapon in hand.

Evelynn arrived at the Burnett estate that night bearing cookies. Teer introduces her to the party. She gives Belle the weapon she had used while she was an adventurer. They discuss plans for dealing with Elizrae. Evelynn had last seen her toppling into a pit, cursing her party's names as she fell. She is crafty and difficult to draw into a direct fight, and also she's an entire Powerful Wizard in the body of a dragon, so Good Luck.

Before they leave, Kiono Sends to Concludion that they're leaving to fight a dragon and that she's sorry everything is how it all is; Concludion says they're returning and Kiki caught a fish "this big."

They find the obelisk, the structure mostly under water now. There is something in the water preventing the Raquesval from being able to safely descend into the water. A large, scaled, serpentine body emerges from the water. Belle notices that the obelisk they found is not one of the Vecna-related one. She does notice a handprint on the side which seems to indicate that one should place ones hand on it, a total of four handprints around the circumference. After some discussion and Detect Magic, they each place their hands on the handprints. The water around the obelisk drains, forming a solid wall of water around the structure, revealing a black lack under the ocean. A wooden dock is on the lake, a stone mountain shaped like a skull near the dock. A staircase winds around the obelisk, which the party descends. At the dock, a boat unsinks and bears them across the lake to the skull.

As they disembark, a cool wind blows across the lake. A spectral skeleton, dressed in resplendent robes, welcomes them to the Tomb of Eternity. The specter created the tomb, though it does not reside within it. Powerful artifacts have made their way inside, as have many previous adventurers who have lost their lives. The specter introduces itself as Epitaph, warning and judge, and asks what the party wishes to seek. They explain that they are there to stop Vecna's summoning, and so Epitaph, as tasked, explains the story of Vecna.

Leading up to the Calamity, Asmodeus sought out Vecna's council, desiring to split himself amongst his followers as Vecna had. The two struck a bargain, that knowledge in exchange for the knowledge of Asmodeus' ascension to near-godhood. Asmodeus betrayed Vecna, however, and sealed away. Asmodeus then went to Acererak to create an arcane construct to imprison Vecna. Acererak, glad to imprison an enemy, created the Tomb of Eternity. He also used it to store other artifacts. The party has to navigate the halls without intervening in the fates of the spirits still trapped there. He then opens the passage, and, after expressing some regret over having opened the door for Elizrae, enter. Epitaph offers a final warning that once they choose their artifact—indicated by them taking the item across the threshold—the ocean will soon after crash down, though not immediately.

A church of some sort. Stone altar, stone scroll, statue of angelic woman, doors leading left and right, staircase in the rear heads down. Signs of violence everywhere, blood splatters, wood splintered by blades. White-robed elf with blood bandage on his eyes praying at the altar. The elf is trying to keep the demons of the Calamity from breaking in. He introduces himself as Shino Tal'Karel, who Teer recognizes as an accomplished field commander among the sky elves. He says he cannot risk allowing the group forward and draws his sword; the statue behind the altar also stands and draws its sword. Shino is easily taken care of, though the angel statue poses a bit more of a challenge.

The party descends the stairs. The lights crackle to life and a door opens. Circle of glowing silver runes with two young sky elf twins in the center, a wall of force around them. They explain that the man upstairs is their father. They are currently trapped in a sort of time loop, existing only when there are visitors, resetting when new ones arrive. Belle and Teer debate whether to go against the rules to rescue them. Moved, one of the elves gives them a copy of the spell that allows them to retain their minds between iterations. Kiono reads the scroll and returns it, uncertain exactly as to the rules of this place and unwilling to risk the scroll being seen as their trophy. The party moves on, determined to return at some point to rescue those inside.

Through the next door is a cavern with a stone porch. Black stalactite and stalagmites and warped stone. An elliptical tear in space held open by a stone archway. Stone seraphs are grouped, presumably prepared to defend the portal. They attempt to use invisibility and flight to bypass the seraphs, but as they approach, the flagstones of the floor rise up to block the portal. A relief of a larger seraph emerges from the wall, apparently capable of seeing them. Combat begins, alerting the group of seraphs to their presence. The large seraph statue is incredibly powerful compared to the previous one.

As the party kills the final angel, the whole party is stunned. Elizrae emerges from the portal in her humanoid form, giving them a slow clap. She thanks Belle for helping her get through quicker. Esteem and Kiono are able to break free of the stun immediately, but Belle and Teer aren't capable of escaping. The elf girl from the previous room, bloodied and limping, staggers toward them. "Thank goodness you're all still alive. I don't know what that was, but we don't have a lot of time."

## NPCs

### Introduced

* Epitaph
* Shino Tal'Karel
* Elf girl
* Elf boy

### Returning

* Evelynn Tal'Theda
* Concludion (via Sending)
* Seresh
* Belxari
* Elizrae

### Mentioned

* Kiki
* Vecna
* Asmodeus
* Acererak

## Items

* Wallop (to Belle, from Evelynn)

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • **120** • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game