The Followers

## Followers logo

The Followers of the Apocalypse or simply The Followers are a humanitarian organisation spreading thorought the wasteland. While many leaders view them as dangerous anarchists, the benefits for common people can not be overlooked.

## First arrival

While the New California republic and Twin Mothers have Follower influence from the start of the game, all other countries will come into contact with the followers after touching borders with a country that already has the Follower influence National Spirit.

Within a few months an event will pop up and a national spirit: **Followers spreading** will be aded.

The player can then decide whether to help the Followers settle or to prevent them from settling.

### Folowers spreading national spirit

* +5 % stability
* -1 % **weekly war support**

This spirit is removed when the Folowers establish themselves being replaced by the "Followers Established" national spirit.

## Establishing the Followers

"Having established themselves in the countries of our neighbors, The Followers of the Apocalypse are currently spreading through our lands. Whilst in this founding stage, the Followers are somewhat voulnerable to both misfortune and misdirection at our hands.Be careful though! Should we push the followers around too much they will leave our lands." Time until the followers are established ~ 200 days. This time varies based on country, for example the Caesar's Legion has a longer time than the Texan Brotherhood. This time does not seem to be based on distance but on the "strength/resistance of the ideology". (a country specific variable not visible or changeable in game).[needs source]

Enables decisions:

* Grant Followers Bases (-2 scrap in one state)
* Escort Followers' caravans (-50 manpower, after 15 days +40 manpower)
* Placate the Followers (on select -40PP, for 15 days -10% PP gain, -2% weekly warsupport)
* Divert Followers' supplies (on select -20PP , -5% satbility, +50% Research bonus for medical technology)

or

* Divert Followers' supplies (on select -20PP , -5% satbility, +200 support equipement)

After the time elapses the followers will Establish themselves in your country giving you the National Spirit: **Followers' Influence** (-5% PP gain,+10% monthly population, +5 % stability, -5 % war support, +10% research speed) and unlocking 4 new repeatable decisions. After the followers have established themselves you can no longer root them out.

## Established folowers

### Followers boons decisions

When the Followers have established themselves the player gains access to 4 new repeatable decisions that can greatly boost the speed of growth of small countries.

* Petition for Followers' technology (-30 PP, for 50 days + 10% research speed)
* Ask the Followers to help settlements (-20 PP, +1 building slot and +1 Civ. W. in one state,for 100 days +20% monthly population)
* Hire Followers' agricultural experts(-30 PP, +1 building slot and +6 water in one state )

* Request Followers' aid (-10PP, +50% Research bonus for medical technology)

or

* Request Followers' aid (-10PP, +200 support equipement)

### Followers demands

If you use too many of Followers' boons or after some time or quick militarization, the Followers might issue a demand (list WIP)

* Followers demand demilitarization
* Followers demand decreased conscription laws

After rejecting one type of demand, the Followers will never request the same demand again. This can quickly lead to the Followers running out of demands and their continued use will have no future repercussions.

## Rooting out the Followers

"Having established themselves in the countries of our neighbors, The Followers of the Apocalypse are currently spreading through our lands. Based on ideals of pacifism and focused on humanitarian efforts, they could do much for the good of our people but threaten to gradually undermine our peoples' will to fight"  Time until the followers are established ~ 200 days.

* Placate the Followers (on select -40PP, for 15 days -10% PP gain, -2% weekly warsupport)

* Raid Follovers' supplies (-50 manpower, +60% Research bonus for medical technology, +30 manpower)
* Sieze Followers fort (-100 manpower, +1 outpost and +1 Civ. W. in one state, +65 manpower)
* Divert Followers' supplies (on select -20PP , -5% satbility, +50% Research bonus for medical technology)

or

* Divert Followers' supplies (on select -20PP , -5% satbility, +200 support equipement

After 2-4 of the latter three options are chosen, the Followers will be eradicated from your country, giving you the National Spirit: **Followers of the Apocalypse rejected** (+10% mobilization speed, +5% war support, -5% stability).

## Trivia and bugs

* As The Followers' demands are limited if not responded to, it is recomended to just let them time out. For the low price of about 4 civilian factories and -20% war support you can keep The Followers' buffs (and their repeatable decisions) forever.

* It is currently unconfirmed whether any decision made during The Followers' establishment actually do anything to improve relations with them (thus increasing time before the Followers make demands), or if they are unfinished or only decorational. [needs source]