World Laws

World laws are a feature in Worldbox that can effect your world in many ways, such as beings needing to eat food or dying from old age.

## Details (OUTDATED)

This section explains more complex behaviors of certain laws. **Note that this section does not include the laws from Version 0.14.0 which released on 25th May 2022.**

* Diplomacy - Random Events
	+ When two kingdoms are at war while the law is disabled, the war will last forever unless one of them gets destroyed or using friendship power.
	+ When two kingdoms are in peace while the law is disabled, they will stay at peace forever unless using spite power.
* Rebellions
	+ When disabled, only using inspiration can break up a kingdom.
	+ When disabled, loyalty will show as 100 in the kingdom view.
* Kingdom Expansion
	+ When disabled, colonization cannot happen.
* Stealing Borders
	+ Border stealing happens between kingdoms at war with each other.
	+ During war, there are chances that a village absorbs neighboring enemy's tile and this is called "border stealing". This does not consider which side has the advantage.
* Angry Villagers
	+ In a war between races, both warriors and civilians will participate, but not in a same-race war. For E.g. Elf civilians will attack rival state's humans, but elf civilians will not attack rival state's elves. This is when the law is disabled.
	+ When the law is enabled, civilians of the same race can participate in wars.
* Hunger
	+ When enabled, once the hunger reaches 0%, units start losing health.
	+ For creatures that do not have hunger, such as bugs and undead, the law does not matter since they cannot get starved.
* Old Age
	+ When enabled, only units with immortal trait won't die of old age.
	+ When disabled, units won't die of old age even without immortal trait.
* Animal Spawn
	+ Animals that can spawn naturally:
		- Sheep
		- Chicken
		- Rabbit
		- Cow
		- Wolf
		- Butterfly
		- Beetle
		- Grasshopper
		- Fly
	+ When disabled, animals only spawn to your intervention.
* Peaceful Monsters
	+ Animals and other creatures won't attack anyone, even when they are starving.
	+ Monsters also wont attack anyone
* Grow Grass
	+ Grass spread into nearby soil tiles and forest tiles with time.
* Grow Trees
	+ Forest trees will randomly spawn on green forest tiles.
	+ Palm trees will randomly spawn on coastal sand tiles.
	+ Cactus will randomly spawn on inland sand tiles.
* Eternal Lava
	+ When enabled, lava will not become hill even when touching a water tile.
	+ However, rain, geyser, and splashing water can still turn lava into hill.
* Erosion
	+ Soil tiles and forest tiles that have no greenery will randomly turn into sand with time.
* Natural Disasters
	+ Included disasters: rain clouds, tornados, earthquakes, and meteorites.
	+ Message display when a tornado forms: "Whoooosh! A tornado has appeared!"
	+ Message display when an earthquake occurs: "DRRR DRRR! The ground is shaking!"
	+ Message display when meteorite crashes: "With a screaming noise something has fallen from the sky!"
	+ No message is displayed when rainfall or storm happens.
* Other Disasters
	+ Included disasters: mad thoughts, demon spawn, wild mage, underground necromancer, etc.
	+ Message display when mad thoughts happen: "Oh no! The thoughts of existing in a box descended the citizens of <village name> into madness!"
	+ Message display when demon spawn: "Demons from another realm have invaded this world!"
	+ Message display when wild mage spawn: "A wild mage named ... has appeared to bring chaos into this world!"
	+ Message display when underground necromancer spawn: "A necromancer named ... and his undead legion have gotten out from a mine in <village name>!"
	+ if you have Greg turned on if it spawns him it will say, "all the hate in the world has gathered in one spot to create Greg" it then will spawn 3 Gregs randomly
* Civ babies
	+ humans can reproduce