Session 17 3/6/2022

Brottar, Lucia, Arden, Elektrah, Duriel

Bill, Megan, Michael, Tasha, Jeff

The party started out at the Halfway Inn gathering information, resting, and casting druidic spells to help the crops of the area. They were told they were about an hour or two away from what they were looking for. The party heads out and head to the east. They look for any sign of a trail or something that might direct them to the entrance to Evereska. The end up in a hilly/grassy foothill area leading toward very large, unclimbable hills. Duriel finds an animal trail that leads them north and back west. As the party is heading back to their last location, Lucia is hit in the shoulder by a large arrow. While they're trying to determine the origin of the arrow, another arrow bounces off of Brottar's shield. The party yells out that the mean no harm, another arrow lands in the ground at Lucia's feet. With some close inspection, the party sees a shadow at the top of the huge hill. Making a big show of how they are not a threat, they start to make their way towards the shadow. Lucia stops them before they fall in a pit trap. The party looks around and find they are surrounded by some very stealthy elves with arrows knocked on their bows.

They are given instructions on where to go. The party travels 1/4 mile south and 1/8 mile east. They find a tree with blue leaves and knock on it three times and wait for further instructions. A large squirrel crawls down the tree and looks at them. Arden informs the squirrel that they are looking to enjoy the elves' hospitality and that they have a daemonfey with them. The squirrel leads them to a small clearing against the sheer wall of a hill. There is a large boulder and a hollow sounding area. While investigating the area they are confronted by a guard who decides it's above their station to decide what to do. They are instructed to go through the tunnel but not to pass the gates. Someone will be with them shortly. There is a dilapidated mansion in front of them. They may themselves comfortable and wait. Eventually, the captain of the guard comes to the door and asks their purpose. They explain they are there to find more information about a prophecy and they do not mean any harm. The captain puts a small metal cuff on their to track their location in case of mischief. Everyone except for Lucia is allowed into the city. The captain has orders not to let any demonkind into the city as not to incite panic.

Elektrah stays behind with Lucia to keep her company. The captain stays as well to keep an eye on her until his relief arrives. The rest of the party enters the city and finds a small inn (The Scarlet Stag). They rent rooms and have a nice hot meal. Duriel has a meal delivered to the mansion for Elektrah. The next morning, they have tasty waffles and other breakfast foods (another delivery for Elektrah) and they split up to complete their errands. Brottar spends the day chatting with the soldiers and engineers. Duriel stops by the market and buys himself some new armor and picks up some masterwork armor for Elektrah. Arden heads to the College to inquire about the prophecy. .He is directed to the History department. He is eventually directed to a drow who says he will research the prophecy. He does mention that this child, whoever it is, is in mortal peril. They are too dangerous to live and some factions will be looking to kill them while other will want to mold them in their image. He needs to do more research and will be back in contact with Arden in a few days.

Duriel took the armor to Elektrah at the mansion. Lucia asks him to take one of the dark gems from the Anauroch magic storm to the college to see if they know anything about it. Duriel stumbles his way through town and eventually ends up at the college. He asks a scholar if they know anything about the stone. Taken aback by Duriel's dialect, he takes the gem and says he'll look into. With Duriel having caused a bit of stir in the courtyard, Arden finds him and explains to the professor about the stone and tells him where they party is staying. The professor looks a bit calmer and will need to do some experiments. He has a class to teach and heads to the Alchemy tower.

300 xp for roleplay

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