Undead Knight

**!! Kit's information is all based from leaked Mineplex code back in 2015 and 2016 !!**

### Info

This class goes un-used but is still in the games code

The **Undead Horseman** kit was a planned and semi-implemented mob that was released sometime in 2015. Around that time the mob was selectable and morphed you into a normal skeleton. You were able to ride the zombie horse around and were given a bow and a secondary move that only worked when you were on the horse. The kit had a large amount of bugs and due to certain reasons, the kit was dropped from the roster a short time after its release. This has been the only *Smash* kit to ever have been released and then taken away from public knowledge. No data had ever been collected for the class for years, until mineplex's code was leaked. Taking a look at mineplex's code shows that the **Undead Horseman** kits '.class' file is still stored with all the others .class files for the game. The code is still all intact and left as it was back in 2015. The code for its moveset and horse is still also intact, stored with the other files for other mobs in the game.

As of today, there is no way to equip or glitch the **Undead Horseman** class into the game, however it is more than likely that Mineplex still have the code for the kit in there database, so they could bring it back at anytime if they wanted too. The Zombie horse model is not used in the game so as a standalone kit it would make sense.

## **Information:**

**Undead Horseman** would have cost about 5000 *Gems* according to the code. It would have had 6 attack, 7.5 armour, 0.25 regeneration per second and a knockback taken stat of 120% (tank state). As the *rider,*  you would have gotten a special jump power of 1.2 BUT riding the *Undead Horse* would have given you a completely different jump power (0.8). The horse would have had its standard jump like in vanilla, but you would have been able to *Double Jump* whilst riding the horse, gaining that additional 0.8 power jump. It's moveset was **unfinished**. You received an **Iron Axe** in slot 1, which enabled to use the move horseKick. In slot 2 you received a **Bow.** The bows move was never completed and in the '.class' code for smash, the move is just titled "PerkNotFinished" and no other data inside the file exists. It was likely the kit had been decided on being dropped early on enough that they didn't bother finishing the moveset. You also received 2 other 'perks'. The 'PerkFletcher' and the 'PerkKnockbackArrow', which are tied to *Skeleton* mob.

The kit had a unique stat set for its time, 7.5 armour which entitled you to a full set of *Iron Armour*, and an interesting 120% knock-back taken, making the class have tank state armour but a medium weight. (That property would be later re-used for Skeletal Horse, it gaining the 6.5 mini-tank armour state but having that medium weight). You were disguised as a *Skeleton* and the horse was given 100 health. There are parameters for not allowing other players to ride your horse but these went un-used either because they were bugged or just not implemented yet. There is also events for 'HorseSuffocation' written in the code, suggesting you could die suffocating on the horse. As for horseKick, the code for it was over-written with *Bone Kicks*, so data on that move has been un-obtainable for now.

The **Undead Horseman's' *main kit code is stored with all the other active kits codes under the name 'KitKnight'. Similar to the* WitherBoss** code, it goes un-used and scrapped. The code for its moveset is all stored with the other move data for other mobs, under there respective names, however with the exception of horseKick because it was over-written with *Bone Kicks* code that is used for *Skeleton Horse.* These files contain most of the stats, velocity and data values however, but because it was never finished, some things written don't make sense. (likely because the class was never finished and dropped in favour for the Skeleton Horse kit)

## **Stats:**

*Player***):**

## **Trivia:**

**>** The **Undead Horseman** has been the ONLY kit ever added into the game and then removed from the *live* build of the game. Because of this, a lot of speculation has occurred as to the supposed reasoning behind its removal.

**>** Despite its '.class' files name being **KitKnight**, inside the code of the file the kit is referred to as "*Undead Horseman".* Clearly the focus point for its name and maybe even its abilities were changed sometime during development.

**>** The main code for the 'KitKnight' is stored with all the other mobs kit code as-well, suggesting Mineplex could bring it back at anytime. The code for its moves and other perks are stored with the rest of the other mobs moves and ability data.

**>** When the *ZombieHorse* is spawned, it is actually given **100 health** AND also *IRON\_BARDING* (that is the Iron Horse armour). Because of this, it is thought that you were not actually meant to kill the horse, or at least be easily able too.

**>** **Undead Horseman** receives 5 'perks' when it is equip, PerkFletcher, PerkKnockbackArrow, PerkDoubleJumpHorse, PerkHorseKick and PerkNotFinished. The knockback arrow perk is tied to *Skeleton's* kit design.

**>** Although in the PerkKnight file it is written everywhere that a *Zombie Horse* will spawn, where the line is for denying other players to ride your horse, it is written as "**Game**", "*This is not your **Skeletal Horse!***" This suggests that MAYBE you we're initially supposed to ride a Skeleton Horse, but it was switched for the Zombie Horse late in or that the deny mechanic was written in late in development and they were planning on switching the Zombie Horse for a Skeletal Horse.

**>** There is a custom damage event for "**Horse Suffocation**", showing that you could die whilst on your horse by suffocation and it would be recorded.

**>** There is un-used lines of code for a mechanic that damages players when riding the horse. This was either for opponents who got on it or for you if it took too much damage? Whatever it was written for it no longer works but still has events tied to 'Knockback Multiplier".

**>** When doublejumping with the horse, you are given a custom jump power. This means theoretically you would be able to HorseJump > HorseDoubleJump > *dismount* > Double Jump effectively giving you 3 jumps.

**>** The 'perk' for NotFinished is just a file containing data that displays for the bow "KIT IS NOT FINISHED". The theoretical reasoning behind this is that if the dev's had come to a derision to just remove the kit, they didn't bother finishing the file, instead they just left it blank and then scrapped it altogether. Because there is Skeleton Horse traces in the code of KitKnight, its thought that the idea of replacing and ditching the **Undead Horseman** must have been on there minds, and it didn't take long for them to remove the kit anyways.

**>** In the kits release phase, all you could do was ride around with the horse, dismount and attack melee with your axe and shoot 1 arrow from the bow. It's moveset was so incomplete that even though Mineplex had the files ready to go, it seems they just decided to replace it instead of continue with the class.