Sparky (Extended Settings Mod)

## Sparky

**This page is about Sparky as they appear in the Extended Settings Mod. Canonical information about Sparky is available here.**

## Description

**Sparky** uses the Brute as a framework for its model, sounds and AI. On top of this Sparky has several electrical abilities to manipulate the environment around it and a hunting style designed to catch out unaware players.

## Abilities

**LURKING:** When spotting the player, Sparky will try to get closer to the player instead of chasing them directly. Once close enough, Sparky will charge a super EMP to stun the player before chasing them. Spotting or evading Sparky while it is lurking will make its rage increase until it starts chasing the player.

**POWER DRAINING:** Sparky can drain the power of nearby rooms using EMPs, switching them off. After a certain percentage of rooms in a region have been drained, Sparky can trigger the region's fuse box to unpower the region. The more power has been drained from the region, the more powerful Sparky becomes.

**ELECTRIC TRAPS:** When in a chase, Sparky will cause electric traps to spawn near itself. These will slow down the player when standing in them but can be jumped over. Being in an unpowered region at the start of the chase will allow Sparky to electrify the region, which will cause weaker electric traps to spawn in it until its power is restored.

**SPEED:** Sparky's speed in a straight line when chasing the player is much faster than the Brute's, making it very dangerous in long corridors. However, Sparky's huge body makes turning more difficult for it, allowing the player to outmanoeuvre Sparky.

## Warning Signs

Besides the usual warning signs associated with the Brute, there are some additional ways of watching out for Sparky.

**FLICKERING LIGHTS:** While flickering lights are usually associated with the Fiend, if they only flicker momentarily, then Sparky is likely nearby.

**DARK ROOMS:** Sparky's EMP ability allows it to periodically switch off rooms in its region. This means a powered off room is indicative of Sparky having been nearby.

**SPARK SOUNDS:** Whenever carrying out one of its EMP abilities, Sparky will emit a sparking sound.

## Tips

* Sparky gets more powerful the more the ship's rooms and regions are powered down, so switching the power on in these areas will keep Sparky weaker and prevent it from electrifying regions. When Sparky is in a round all light fuse boxes will have a fuse installed, making this easier.
* Stairs and corridors with similarly tight turns will exploit Sparky's low rotation speed, allowing you to get away more easily.

## Trivia

* Since Sparky's early implementation introduction to the Extended Settings Mod in version 4.0, the only visual difference is the Brute's eyes, which glow with a white colour when roaming and a red colour when chasing the player.

## Gallery

### Images

The "Brute Sparky" used in the mod before full implementation of the Sparky model and animations.An early implementation of a custom Sparky model with animations made by Naiden.One of the earliest implementations of a custom Sparky model without animations made by Naiden. Sparky is placed at the end of the corridor with red eyes indicating that it is aggravated by the player.

 • The Bhagra • The Malacosm