Dani Yoru

* Casual
* Hero

## Appearance

### **General Appearance**

Dani is a rather small and athletic kid. He has brown basic hair and blue eyes. His normal clothes are rather dark sports clothes. He's mostly quiet but seems friendly for those who don't know him. Dani pays a lot of attention to his surroundings and looks like he's always thinking about something. In comparison to others he is not only smaller but also doesn't weigh as much.

### **Costumed Appearance**

Dani's Hero costume doesn't look very heroic at first but the reason for the dark colours is the kind of hero he wants to become. It's perfect for stealth missions. The neon-green stripe is part of the distraction as his hero name is Neon Dani. Overall the costume is very modern looking and allows for quick movements.

## Personality

Dani is a very smart student. His grades are very good without having to study a lot because he always listens to the teacher carefully. The good grades cause a lot of pressure and high expectations from all different sides which often causes depression and stress. He is the kind of person that analyzes the situation first and makes a plan that forces the best possible outcome before engaging. Dani thinks that the best way to solve problems is to avoid causing any of them and that's why he's often quiet and doesn't want to stand out. He works well in teams and alone as he finds friends easily. He is not the one that starts the relationship but if someone wants to be his friend and he doesn't have anything against him they'll get along great. The reason for that being his pretence. As already mentioned, Dani is very clever so he pretends to be fine in situations where he actually really isn't. He pretends to always be in a good mood, not an extremely good mood though since he wants to show his cleverness and help others with it as well. As Dani keeps pretending he builds up a never-ending "circle of depression" that he can't escape because of the same reason why no one helps him out of it. Because no-one knows about it.

## Character Background

Dani's Background seems like something out of a fairy tail but it really doesn't feel like that to him. He always had good grades with a lot of free-time left, to do whatever he wants. If the teacher announced that someone finished with 0 mistakes everyone started looking at Dani first which was true most of the times. The good grades come with a huge negative though, that being the pressure and the expectations, everyone has on him. He always kept going and never gave up, but he changed one thing. As everyone wanted Dani to become the very best, he didn't. His goal became to be good at something, but not the best, which is why he also doesn't want to become the Nr.1 Hero. If he does become the best, he doesn't care about holding it. His parents told him that becoming Nr.1 was easy, but holding it and staying Nr.1 is way, way harder. That stressed him out so much, that he just doesn't care anymore.

## Character Aspects

1. Think Twice!
2. Goin' Solo
3. \_\_\_\_\_\_\_\_\_\_\_\_\_

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

#### **Teleport**

With use of their quirk, the user is able to teleport over a distance by imagining their starting location and their new location. The range the user can teleport is 10 meters, and the location must be within line of sight. The user is capable of teleporting out of binds, but only if able to focus. Furthermore, the user’s momentum is carried over through the teleportation.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Exhausting(-2): After 5 consecutive uses of this quirk, the user will be unable to make use of the quirk for 2 turns.
* Anti-Bind(+8): By making use of their teleportation, the user is capable of escaping binds with their quirk. Ropes, chains, even grapples are examples of such binds.
* Focus Required(-2): Usage of their quirk to escape a bind requires focus, taking up two actions within a given turn instead of the typical one per quirk use.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining