recursal/Fanatic-Fandom huggingface dataset:
Race

In Fractured, your choice of race determines:

* The planet you start on: Wildfolk on Arboreus, Demons on Tartaros, and Humans on Syndesia, each having radically different environments and resources.
* What type of abilities, spells, and crafting proficiencies are easily available to you.
* How villages and towns will look like; what buildings can be built and NPCs that can be hired.
* The society your character lives in, which dictates how you can interact with other players such as performing hostile actions like stealing and murdering. Also, what, if any, are the consequences of those actions.
* The gods you can pray to and how they intervene in mortal matters.
* How easy it is to travel to other planets and how well you are received by other races.
* Not every race has the same base movement speed.
* Some races will be carnivorous and others herbivorous.
* Every Subrace will have 1-2 distinctive passive abilities. Some will have active ability as well.

# Humans

### Read more about Humans

**Humans** in *Fractured* are a race native to Syndesia with a feudal culture. Stained by the sin of the Great Betrayal and the ultimate culprits of the chain of events that led to the Fracture, humans are the inhabitant of **Syndesia**, a poor copy of the glory of Elysium, rich with resources but deprived of all primal energy.

## Lich

### Read more about Lich

Lich are humans who have shed their carnal shells in search of power and knowledge with the help of rare resources, powerful artifacts, and forbidden magic.

# Wildfolk

### Read more about Wildfolk

Wildfolk are the native inhabitants of the wild and lush planet Arboreus – what’s left of Elysium, once home to all the races of Fractured. While closely resembling an actual animal right after birth, the shape of the body of a wildfolk changes dramatically during puberty, eventually assuming the same two-legged posture of a human.

## Abomination

### Read more about Abomination

Abomination are cruel creatures, wildfolk who were corrupted and consumed by evil and thereby expelled from Arboreus and banished to Tartaros.

# Demons

### Read more about Demons

Banished to the hostile and resource-deprived planet created for them after the Fracture, Tartaros, demons are by nature a bloodthirsty race with a naturally **evil** alignment. The structure of their bodies may resemble that of humans, but they’re usually taller, physically stronger, and fitted with a huge pair of horns coming in a million different shapes – although, it has to be said, their appearance may change a lot depending on their family.

## Angel

### Read more about Angel

**Angel** are the ascended demons who, due to their kindness, were able to escape the desolate wasteland of Tartaros and found their new home on Syndesia.
Shadow Demon

**Shadow Demons** are a family of the Demon race in *Fractured*, banished to Tartaros after the Fracture.

Also known as **Nightmares**, **Shadow Demons** are the undoubted masters of **assassination**, helped by the small size of their bodies – no larger than those of humans – that make them the smallest of all demons on Tartaros.

**Shadow Demons** are agile and **evasive** creatures, aces of disguise and illusion, naturally proficient in the use of traps and poisons. Attuned to obscurity, they enjoy a wide array of benefits during **nighttime** or when moving through dark environments.

## Attributes

Legend: Decrease soft cap, Increase soft cap, Increase soft cap with affinity
Rogue Stone

A stone that symbolizes cunning and deviousness and is only carried and dropped by vile beings.

## Aquired from

* Goblin Warchief
* Bandit Leader
* Ogre Lord
* Ogre Brute
* Wild Behemuth
* Legendary Arctic Wolf Fenris
* Legendary Colossal Crystalline Construct
* Legendary Colossal Fire Construct
* Legendary Colossal Ice Construct
* Legendary Colossal Storm Construct
* Legendary Earth Elemental Groove
* Legendary Ghoul Malakar
* Legendary Giant Spider Xeretrixx
* Legendary Goblin Death Shaman Utabogg
* Legendary Grizzly Bear Crimson Claw
* Legendary Jotunn Argadr
* Legendary Jungle Runner Po Co
* Legendary Mammoth Syr
* Legendary Plague Bringer Gurgle
* Legendary Spider Lich Axfitmithiss
* Legendary Swarm Queen Tremora
* Legendary Treant Eoronn
* Legendary Wild Predator Rex
* Legendary Woodland Wisp Zephyr

## Rogue Stone as an ingredient

Rogue Stone is used in the following recipes:

* Rogue Armor
* Rogue Boots
* Rogue Gloves
* Rogue Helmet
Ogre Shieldbearer

Ogres are giant creatures with a quick temper that makes them aggressive in response to any kind of offense. They live in small bands that roam mountain territories where they extract minerals and use them to forge metal weapons and armor. Shieldbearers are well-armored Ogres that mainly defend the gates of forging areas and protect them from intruders.

## Locations

* Syndesia
	+ Myr
Pianeti

## Syndesia

### Scopri tutto su Syndesia

Syndesia, la culla della civiltà  umana, è un pianeta di medie dimensioni che vanta la più ampia **varietà** di ambienti di tutto l'Anello di Elysium. Nonostate la sua carenza di energia primeva di Elysium non renda la sua vegetazione rigogliosa come quella di Arboreus, è comunque un mondo fertile e ricco di risorse. Le condizioni ideali per lo sviluppo della razza umana e delle sue ambizioni.
## Arboreus

### Scopri tutto su Arboreus

**Arboreus** è il mondo dei Ferini. La loro società è pacifica ed in armonia con la natura. Lo stile di gioco di questo mondo è strettamente collaborativo. Arboreus è il più **grande** dei mondi sull'Anello di Elysium, con una superficie doppia rispetto a Syndesia, tuttavia la sua superficie emersa è circa pari a quella degli altri pianeti.
## Tartaros

### Scopri tutto su Tartaros

**Tartaros** è l'ostile mondo delle razze demoniache. La loro **società**, per quanto questo termine sia improprio, è brutale e violenta. Lo stile di gioco su questo mondo è prettamente competitivo. Tartaros è il più piccolo del mondi sull'Anello di Elysium. E' un mondo caldo ed arido, soggetto a continua attività vulcanica, e dotato di scarse risorse alimentari.

‎

‎
Ogre Lord

Ogres are giant creatures with a quick temper that makes them aggressive in response to any kind of offense. They live in small bands that roam mountain territories where they extract minerals and use them to forge metal weapons and armor. Lords are the strongest of the Ogres and are often supported by an Armored Bear. They're hard to defeat and wear heavy equipment that let them use extra damage abilities.

## Locations

* Syndesia
	+ Myr
Skeleton

Among the most common types of undeads, skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the nectomantic arts. Although not much of a threat on their own, basic skeletons can become a serious threat in large groups.

## Stats

This creature doesn't get affected by

Paralyzed Debuff
Bleeding Debuff
Chilled Debuff
Frozen Debuff
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Skeletal Knight

Among the most common types of undeads, skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the necromantic arts. Skeletal Knights were raised from military leaders, and retain some of their past abilities.

## Stats

This creature doesn't get affected by

Paralyzed Debuff
Bleeding Debuff
Chilled Debuff
Frozen Debuff
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Release date/de

Diese Seite enthält die **Release Informationen** für *Fractured*. Bitte beachten, dass die Roadmap für die Spieletests um einen Monat verzögert wurde, wobei die Alpha-Phase 1 am 10.04.2019 begann. [[Pre alpha/de|Pre alpha] begann im November 2018.

## Phasen der Entwicklung vs. Testphasen

Die Entwicklung von Fractured ist in 4 große Zeitabschnitte unterteilt, Entwicklungsphasen (development phases (or cycles)) genannt. In chronologischer Reihenfolge sind das die Alpha Phase 1, die Alpha Phase 2, die Beta Phase 1 und die Beta Phase 2.

In jeder Entwicklungsphase gibt es mehrere zeitlich begrenzte Tests, die durch einige Ausfallzeiten verteilt sind, in denen Feedback integriert und neue Funktionen fertiggestellt werden. Der erste für diese Phase geplante Test ist Alpha 1 und war für Dezember 2018 geplant.

## Release-Zeitpunkt

Das Zeitpunkt zum Release von Fractured wurde noch nicht angekündigt.

## Release Informationen

* *Fractured* wird vermutlich für Windows, MacOS und Linux zum Zeitpunkt des Releases verfügbar sein.
* Während der Testphasen wird es eventuell nur die Windows Version geben.
* Das Spiel wird "Buy-to-Play" sein. Dies garantiert permanenten Zugriff nach dem kauf.
* Es wird eine optionale VIP Mitgliedschaft geben.

## Siehe auch

* How to play
* Systemvoraussetzungen
Prison

**Prison** or **City Jail** is a building that can be placed in a city by the governor or a vice-governor. It is one of the game mechanics dedicated to punishing players with Evil Alignment. A police officer role in the game is called Bounty Hunter. A bounty hunter can execute Evil players that will later be sent to jail. Prisoners get stuck inside the building until the time of their imprisonment runs out, or until the bail is paid for them. In the latter case the bounty hunter can collect half of the bait's gold value.

**Having a prison in a city gives +100 Prestige points.**

## Building

Building a prison has 8 stages, it is a labor-consuming process.

1. stage places 20 pillars, each of them requires  4 Stone Blocks to build. **The total amount of Stone Blocks: 80**.
2. stage places 19 walls, each of them requires  4 Stone Blocks to build. **The total amount of Stone Blocks: 76**.
3. stage places the floor. **The total amount of Stone Blocks: 32**.
4. stage places 23 pillars, each of them requires  4 Stone Blocks to build. **The total amount of Stone Blocks: 92**.
5. stage places 20 walls, each of them requires  6 Stone Blocks to build. **The total amount of Stone Blocks: 120**.
6. stage places 5 walls for 3 cells, each of them requires  4 Wood Logs to build. **The total amount of Wood Logs: 20**.
7. stage places 2 pieces of iron bars, each of them requires  6 Iron Ingots to build. **The total amount of Iron Ingots: 12**.
8. stage places a door which requires  4 Wood Logs and  4 Stone Blocks.
Resting

The resting mechanic is quite straightforward. When you start a resting phase, your character sits on the ground, and you are presented with a menu through which you can re-assign your **talent points** and choose the spells and abilities you want to memorize for your next adventure. The number of memorized abilities is not fixed, but is positively influenced by the Intelligence of your character.

Resting involves no forced waiting time – once you’ve made your decisions, just confirm them and your hero will be ready to go. Moreover, it will have recovered all of its Endurance, Life and Mana, and be cleansed of all negative status effect (besides long-term curses).

There’s no limit to the amount of resting phases you can take in a day – but of course they would lose all their strategic importance if you could have one at any time! That is why you can rest only in a safe location where your character can sit **in front of a fire** – be it your home, a friend’s mansion, a public tavern, or even a proper temporary camp.

## Memorized vs In-Hotbar Abilities

The number of abilities you can memorize during a resting phase is not fixed. This means their number can be greater than what fits the abilities hotbar at the bottom of your screen! How are you able to use them all in combat then?

Well, you can’t – not at the same time at least, since spells in your hotbar are the only ones you can actually cast. At any time when out of combat, however, you can take an abilities out of the hotbar and replace it with a memorized one of your choice. This operation is not restricted as resting phases are – it’s enough you aren’t in the middle of the action really!
Release date

This page contains the **release information** for *Fractured Online*. Note that the presented Playtesting Roadmap is severely outdated and the game development process has suffered significant delays since it's release in July 2018.

Pre alpha started in November 2018.

## Development Phases vs. Testing Phases

The development of Fractured is split into 4 large periods of time, called development phases (or cycles). In chronological order, they’re named Alpha Phase 1, Alpha Phase 2, Beta Phase 1, Beta Phase 2.

Within each development phase, are several time-limited tests, spaced out by some downtime during which feedback is integrated and new features completed. The first test planned for this phase is Alpha 1 – Test 1, and it’s expected December 2018.

Occasional public stress tests and testing weekends are sometimes held in-between the pre-planned testing deployments, these are often announced shortly before them actually taking place.

## Release date

Fractured Online will release at a yet-to-be-announced date.

## Release information

* *Fractured* is expected to be available for Windows, MacOS, and Linux at the time of its full release.
* The Windows version may be the only one available during alpha stages. A MacOS client will become availabe at one one point during beta testing as stated by Specter on the official discord server.
* It will be "buy to play", granting permanent access once the game is purchased.
* There will be an optional VIP membership available.
* Initial plan is to have one single game server that all player from over the world connect to. If there will be problems with latency server will split. If population grows enough servers will split. Fractured backend for player data is based on google cloud which allows them to potentially move a whole game world overnight.
* Fractured will be localized in following languages: Portuguese, Russian, Polish, Spanish, French, German, Italian

Eventually, we could have a full server layout as such:

* US West
* US East
* Europe West
* Europe East
* South-East Asia
* South America
* Australia

## See also

* How to play guide for Fractured Online
* System requirements
Version 0.3.1

These are the official patch notes for **Version 0.3.1** released by Dynamight Studios.

## Major Changes

* The attack system for player characters has been reworked, both in client and server. There should be no more missed attack, weird attack speed calculations, and so on.
* All spell particles added.
* Many sounds effects added (footsteps, crafting, campfire, etc). Many still missing and all volumes to be normalized.
* Most inventory item icons added.

## Bug Fixes

* Arrows can deal damage to multiple targets.
* Hitting multiple targets, dodge is not an entity value.
* Knocked down state still allows some actions.
* Spell impact particles not shown on monsters.
* Can attack players with PvP mode inactive (but no dmg is dealt).
* WOP: Kill particle not shown when ineffective.
* Frighten stuns for the whole duration instead of 5 seconds only.
* Spells are usable while carrying heavy stuff and being knocked down.
* You can trigger the casting animation, even if spell is on Cooldown.
* The skill "Enrage" behaves differently on first usage.
* NullReferenceException SpellDeathMark.SpellDeactivation
* Tooltip stays when buff / status effect ends.
* Oak not interactable.
* Hard to click on some resource nodes.
* Yew tree stump missing texture.
* Monsters' incorrect animations.

## References

1. ↑ Prometheus (March 7, 2019). "Patch Log - v.a.0.3.1". *Official Fractured Forums*. Retrieved April 12, 2019.
Pre alpha

*Fractured Online* pre-alpha testing started November 30, 2018 at 6pm CET. The first wave of invites went out via email on November 28, 2018 and consisted of about a dozen people. More testers added in December 2018 and January 2019.

## Who has access to Pre-Alpha?

All players who are in the top 100 of The Foundation are guaranteed access unless specifically deemed not suitable. You can find the final list here.

Additionally, players who enter the top 100 during the Pre-Alpha and those who have won one or more weekly drawings will also have a chance to be included in one of the future waves of invites.

## How many testers will be added as testers in future waves?

The total number of tester will eventually be between 100 and 150 players.

## Will Pre-Alpha servers be always online?

No, frequent downtimes are planned, but servers will be online for long, continued periods of time (e.g. a couple days in a row), not hours.

## How do I recognize a genuine invitation email?

Official email domains are @fracturedmmo.com and @dymstudios.com. Personal emails are plain text only. We never ask for your password or link you to a website that asks you to input your password.

## My rank in The Foundation is very high, why am I not in wave 1?

The number of testers included in wave 1 is very small.

## When is the second wave of invites coming?

Most likely during the second week of December.

## Is Alpha 1 officially postponed to January then?

At this point we can say that yes, Alpha Phase 1 is postponed to early 2019 – the end of January being the new target period.

## References

1. ↑ Prometheus (November 27, 2018). "The Fractured Pre-Alpha is coming!". *Official Fractured Website*. Retrieved November 29, 2018.
Mana regeneration

Redirect to:

* Mana Regeneration
This modifier indicates how many points of mana the creature can regenerate each second, and it’s determined by the creature’s Intelligence Score.

To calculate it's value the following formula is used: 𝑀𝑎𝑛𝑎 𝑅𝑒𝑔𝑒𝑛𝑒𝑟𝑎𝑡𝑖𝑜𝑛 = 𝐵𝑎𝑠𝑒 *value* + (𝐼𝑁𝑇 × 2)

The “Base” value may change from creature to creature; for Human Players it’s equal to 0.
Rise of the Guardian Fixes 5

These are the patch notes for **Rise of the Guardian Fixes 5** released by Dynamight Studios.

This version is part of Early Access.

## Minor Change

* Carts and wagons now become invisible and non-interactable during a siege.
* Players can no longer send trade, party, guild and settler invites to opponents during a siege.
* Bleed has been rebalanced. It now lasts for 25 seconds at 100 stacks instead of 50 seconds. Warm and Chilled have also been tweaked for server performance.
* Added localization for the names of inventory items of some new Arboreus resources(plants).
* Added icons for most inventory items in-game that still used placeholders
* Cassowaries now have a new, much-improved model
* The lava shader has been changed. Lava now looks different in the volcano of Aerhen.
* Gem combining introduced. Now it is possible to fuse lower gems into higher rarity ones.
* Chests on Terra added.
* Horses received their own bestiary entry.

## Bugfixes

* Fixed a issue with sieges that would only happen with many players connected.
* Players who aren’t part of a siege are now moved to the closest city that is claimed and not under siege instead of being moved outside of the sieged city.
* Walls now correctly take damage during a siege
* Fixed a bug that made it so that attackers weren’t protected from attacks within the siege tent and defenders weren’t protected from attacks within the town hall.
* It’s no longer possible to sneak through closed doors during a siege.
* Dashes now work properly if the terrain isn’t flat.
* Players who go Stealth are no longer visible as semi-transparent to players who aren’t party members. They are now semi-transparent only for 1 second after the spell casting ends, as it was meant to be
* The 3 largest player houses of Arboreus now have correct names and give the correct amount of prestige.
* A ton of colliders have been corrected for decorative plants on Arboreus which intercepted mouse clicks and made it hard to click on small monsters or created holes in navigation.
* Fixed a bug that would make it impossible to delete some buildings in cities.
* Commoner Clothes and Hide Armor no longer require a gold fee to be crafted in crafting stations.
* Fixed non-walkable stairs in a couple of Grokoton platforms.

## References

1. ↑ https://forum.fracturedonline.com/topic/15573/bug-fixes-september-29-2022
Musicianship

The school of Musicianship encompasses several abilities that can infuse a hint of magic into **songs** and plays to dramatically increase the impact music has on the souls of the listeners.
Bards and minstrels using Musicianship can manipulate the emotions of other people triggering their most basic, animal feelings. Their music can influence any living creature able to hear the performance, but the effect usually doesn’t last for long – when the music stops, any affected being soon snaps out of the enchantment. Some Musicianship techniques even allow for the compression of mana into sound waves able to damage the creatures they collide with – a far less pleasant kind of tune.

The power of most abilities belonging to this school depends on the Charisma of the bard.
Version b.0.l8b2

These are the official patch notes for **Version b.0.l8b2** released by Dynamight Studios.

This version is part of Closed Beta.

## Major Changes

**Siege disabled**

Because of several massive issues, siege got disabled for a rework.

## Bug Fixes

* Goblin Medics, Goblin Frost Shamans and Goblin Storm Shamans are now spawning properly

## References

1. ↑ Jacopo (Prometheus) — 18.04.2022 - Discord - News
Mountain Troll

Trolls are the physical manifestation of the forces of chaos that exist within the Primal Energy that flows through Elysium. Although they appear in different shapes, they all share the same predisposition towards the complete destruction of any other living being and show strong territorial behaviors. Mountain Trolls Are Large, Strong, and gifted with an extremely tough skin.

## Stats

This creature doesn't get affected by

Stunned Debuff
Snared Debuff
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Nheedra/de

Die **Nheedra** sind eine bärenähnliche Rasse der Tierwesen in *Fractured* und in Arboreus beheimatet.

Die Nheedra, die auch als Bären Familie bekannt sind, sind die größten und stämmigsten aller Tierwesen. Sie verfügen über die größte Kraft und **Ausdauer**, sind aber auch langsamer und ungeschickter als die Mitglieder der anderen Familien. Mehr noch als die durchschnittlichen Tierwesen sind die Nheedra hervorragende **Druiden**, die in der Lage sind, die natürliche Energie von Arboreus zu nutzen und sie in elementare Manifestationen zu verwandeln.

Wenn sie sich in ihre Ursprungsform, den Bären, verwandeln, werden die **Zähigkeit** und die Regenerationsfähigkeiten der Nheedra noch beeindruckender. Außerdem erhalten sie mehrere Fähigkeiten, die darauf ausgelegt sind, ihre Gegner mit roher Kraft zu überwältigen, sie zu betäuben oder sie mit ihrer immensen Stärke zu spalten.

## Attribute

Template:Attributes/de
Legende: Verringerung der Obergrenze, Erhöhung der Obergrenze, Erhöhung der Obergrenze mit Affinität
Skeletal Archer

Among the most common types of undeads, skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the necromantic arts. Skeletal Archers were raised from skilled rangers, and retain some of their past combat abilities.

## Stats

This creature doesn't get affected by

Paralyzed Debuff
Bleeding Debuff
Chilled Debuff
Frozen Debuff
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Bandit Marauder

Bandits are gangs of humans who live outside the law and find delight in violence. They form nomadic groups that ambush travelers and merchant caravans in remote locations to rob them of all their belongings. Marauders are bandits proficient in the art of robbery. They find true delight in plundering and in murdering!

## Locations

* Syndesia
	+ Myr
	+ Aerhen
* Arboreus
	+ Terra
Skeletal Mage

Among the most common types of undeads, skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the necromantic arts. Skeletal Mages were raised from powerful spellcasters, and retain some of their past magical abilities.

## Stats

This creature doesn't get affected by

Paralyzed Debuff
Bleeding Debuff
Chilled Debuff
Frozen Debuff
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Mining Stockpile

A city Building to store Ores, Ingots and Coal. It has space for 48 Coal, 48 Ingots and 2x48 Ores.

## Building Stages

The Mining Stockpile is built in 4 stages.

### Total Resources

* Mining Stockpile Building Stage 1
* Mining Stockpile Building Stage 2
* Mining Stockpile Building Stage 3
* Mining Stockpile Building Stage 4
* Finished Mining Stockpile, outside view
* Finished Mining Stockpile, inside view
Melee Damage

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

Melee Damage is applied to any type of melee damage inflicted by a creature. It is usally granted by items or talents, expressed as a percentage, and its value can either be positive (Damage Increase) or
negative (Damage Reduction).
Rope

A simple rope made of threads crafted from Plant Fibers.
Used to craft various primitive weapons and tools.

## Rope as an ingredient

Rope is used in the following recipes:

* Animal Net
* Bear Claws Pendant
* Enchanting Table
* Fleshing Beam
* Fletching Table
* Fox Tail Amulet
* Longbow
* Milling Stone
* Packaging Station
* Primitive Dagger
* Primitive Hammer
* Primitive Handaxe
* Primitive Longbow
* Primitive Mace
* Primitive Mage Staff
* Primitive Quarterstaff
* Primitive Shield
* Primitive Spear
* Rabbit Paw Amulet
* Ragged Clothes
* Shortbow
* Tailor Bench
* Tanning Tub
* Weaving Station
* Wolf Teeth Necklace
* Wooden Bench
* Wooden Table and Benches

## Version history

 2.1.0b | * Crafting time reduced from 4 to 2.
Primitive Dagger

A simple knife made from a sharpened stone. Hits the first creature in front of you. The damage dealt is Slashing or Piercing depending on which of the two victim is less resistant to and ignores 40% if the vistim's Armor.

Weight Class: Light

## Version history

 2.1.0b | * Name changed from Primitive Knife to Primitive Dagger
* Damage adjusted
* Speed adjusted
Version 2.2.0h

These are the official patch notes for **Version 2.2.0h** released by Dynamight Studios.

This version is part of Alpha 2 - Test 2.

## Bug Fixes

* Login / character selection / character creation now work fine on 16:10 screens.
* It's no longer possible to duplicate heavy materials by clicking quickly back and forth between a handcart and a blueprint.
* Fixed an issue where items made from blueprints placed by a claim co-owner would be under the control of the co-owner instead of the owner.
* Tanning tubs in town are no longer accessible.
* Killing creatures now correctly progresses tutorial quests even if the player has already completed the knowledge of the creature.
* Cotton is now the default option for Scholar Clothes - this is not really a bug since it was possible to change the type of material used, but most players running the tutorial didn't know that and were left wondering why they were gathering cotton then be asked to use linen.
* No more "ghost" particles of toggle spells (such as Protection From Poison) remaining on the ground when running around with other players using those spells.
Version b.0.1

These are the official patch notes for **Version b.0.1** released by Dynamight Studios.

This version is part of Closed Beta.

## Minor Change

* The Tanning Tub now requires 5 raw materials per slot, and produces 5 processed materials per slot. This means the ratio of loot to equipment is the same, but players need to build 1/5 of the tanning tubs they had to build previously.

## Bug Fixes

* Catapults can be moved after being built.
* Wizard Clothes no longer give an insane amount of Spell Damage.
* Carts should no longer sometimes cause players to fail to logout and not be able to relog.
* Mage Armor was broken in several ways. It now adds the correct amount of Physical Armor (i.e. raises the 3 physical resistances), which doesn't stack with equipment, and adds Energy Resistance (not all the magical resistances!), which does stack with equipment.
* Magnetize no longer takes the opponent's Shock resistance down to 0 instead of reducing it.
* The bonus to critical damage when hidden wearing Assassin Clothes now actually works - and it's only when wearing Assassin Clothes.
* All the recipes in the Fleshing Beam now work correctly.
* Totems now grant loot to the summoner.
* Items no longer disappear when trying to create a new sell order on the marketplace after having reached the cap of 20 orders per marketplace.
* Spells that add Warm / Chilled stacks now correctly remove Chilled / Warm stacks from the victim (if any). Also, when losing the Frozen / Burning status, the player restarts from 40 Chilled / Warm stacks instead of 0.
* Fixed several possible hacks related to memory points, talents and other undisclosed ones. More fixes in this regard will be coming in the next patches.

## References

1. ↑ https://forum.fracturedmmo.com/topic/15179/patch-log-b-0-1-bug-fixes
Version a.2.6.1

These are the official patch notes for **Version a.2.6.1** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Minor Change

* Plenty of talents that were flagged as "under implementation" are now implemented! Most of them either belonged to hybrid branches or were final talents of main branches.
* The inventory of large chests is now... larger (6x9 instead of 5x9).
* Memorizing a spell preset no longer removes spells currently assigned to the hotbar if they are part of the preset that's been memorized (i.e. no more re-assigning all spells to the hotbar because you've just changed one).
* It is no longer possible to add items to one's inventory if the resulting carry weight would go above 200% of the maximum carry weights of a character.
* Several game messages have been polished and/or changed to appear only above the character's head and not in the chat.

## Bug Fixes

* Winning a raid as attackers now correctly awards the attacking city with an amount of gold and food equal to what is required to level the victim city up to its current rank. Please note that if you successfully raid a city, you are always rewarded: if the raided city didn't have enough food or gold stored, it doesn't lose stored resources but it loses 1 rank (that's where your reward is taken from)!
* Siege banners now have the correct amount of HP and resistances (they are way more resistant).
* Young players can no longer join a siege.
* The Single Weapon Style talent now correctly gives +25 Evasion and +1.5% Damage instead of +25 Accuracy and +25% Damage (!!!).
* The native property Critical Damage now correctly increases... critical damage
* Creature abilities in the Book of Knowledge are now visible even if it's not possible to unlock them yet.
* Some placeholder texts related to raids have been corrected.
* Launching a new siege after concluding one no longer makes a buggy popup appear.
* When the owner of a land parcel within a city destroys its house, that now correctly take away Prestige from the city.
* House walls now correctly block light from light sources within them and still cast shadows when hidden.

## References

1. ↑ https://forum.fracturedmmo.com/topic/14457/patch-log-v-a-2-6-1
Version a.2.6.0h

These are the official patch notes for **Version a.2.6.0h** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Minor Change

* Massive optimizations to "sleeping" monsters (i.e. creatures that are inactive when no players are around) have been implemented.

## Bug Fixes

* Shields can now be crafted in the Woodworking Table.
* The Herbalist and Alchemist shops can no longer be placed in player cities (they're content for the next test, they do nothing as of today).
* It is no longer possible to place multiple gems in the Imbuing Table, which would cause all units past the first one to be destroyed when imbuing.
* City taxes no longer apply to inventory crafting performed in the region of a player city, and no longer apply to items without a selectable "main material" (plank, ingot, cloth, hide, leather)
* Starting cities are now available in the marketplace city selection dropdown.
* Damaged items now have a light yellow / light red overlay.
* Placing a piece of leather in the Tanning Tub without the relative city research completed now longer causes a graphical glitch.
* The Guild and Party options have been removed from access levels for items in player land parcels. They were never properly functional and could never really be so.
* All equip item recipes now show the proper weight class in the description text.
* Banks no longer ask for the global gold wallet research to use the global gold wallet (the research no longer exists).
* The Blacksmithing +2 and Blacksmithing +3 researches have been fixed.
* Destroying a blueprint in the world (e.g. a cart blueprint) now correctly removes it from the list of "pending" blueprints of a player (this only caused a wrong message to be displayed when trying to place a new one).
* Looting items quickly will no longer sometimes cause one of them to disappear.
* The increased damage from Bloodlust no longer stacks with other sources of damage increase (i.e. if you had 200 base damage and another ability increasing it to 300, Bloodlust used to add +150 dmg, now it correctly adds +100).

## References

1. ↑ https://forum.fracturedmmo.com/topic/14418/patch-log-v-a-2-6-0h/2
Version a.2.6.0f

These are the official patch notes for **Version a.2.6.0f** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Minor Change

* Ranking up a city is now even cheaper than we made it in the previous patch. Given that the upgrade cost is equal to the maintenance of the following city rank, we've compensated this change by making maintenance tick faster - it's now every 3 days instead of 7. As the maintenance clock resets when you rank up, a well-organized city should be able to reach rank 15 step by step without having to pay for maintenance.
* The Hamlet stages of a city now require cereals and proteins too instead of generic food. The ratio cereals : proteins is now 2:1. Given that the growth of crops in this test is twice as fast compared to the previous alpha (e.g. only 1 day for rice), asking for generic food is no longer needed.
* The crafting time for cooking steak and packaging food has been reduced from 4 to 2 seconds.
* The character menu now shows several additional modifiers, such as Lower Mana Cost, Block Chance and Lockpicking.

## Bug Fixes

* Fixed a bug that would sometimes make dash spells deal damage to enemies in a huge area around the caster, which would pull all monsters hit to the caster. The fix we've implemented is quite "hacky" though, we're still investigating a proper solution.
* Block chance is now working correctly instead of yielding sub-optimal results.
* Ready spells that guarantee a secure hit when triggering (e.g. bleeding strike) no longer make you always hit the enemy when on cooldown.

## References

1. ↑ https://forum.fracturedmmo.com/topic/14357/patch-log-v-a-2-6-0f
Version 2.1.0b

These are the official patch notes for **Version 2.1.0b** released by Dynamight Studios.

This version is part of Alpha 2 - Test 1.

## Major Changes

* A large tech upgrade (Unity + SpatialOS + Launcher), which delivered shorter loading times, better framerate and more stable connections.
* The first iteration of the Knowledge System, Fractured’s unique take on horizontal progression in an MMO.
* 40+ abilities to learn from 23 different foes.
* Two new points of interest: Heartwood and the Goblin Territories.
* Handcarts to move heavy materials.

## References

1. ↑ Dynamight Studios (October, 31 2019). "NO TRICK, BIG TREAT: ALPHA 2 LAUNCH REVEALED". *Dynamight Studios*. Retrieved November 21, 2019.
Reagents

**Reagents** are items that act as fuel for enchanting. They are harvested from plants and trees, mined from mineral deposits, looted from monster corpses, or crafted from other materials. Each reagent comes with different properties, called power aspects, and an intensity for each property.

## Properties

Each reagent has 3 properties it provides to the enchanted weapon: Mind, Body, Soul, Transform, Negate, Create, Destroy, Transfer, Air, Earth, Water, Fire, Chaos, Time, Death, Life, Order, Energy, Knowledge.

Each of these properties has a different bonus on the enchanted weapon. The bonuses can be checked in the tables below:

## Reagents

All the reagents with their properties and the numbers of "circles" that the enchantment material can take up for the enchantment can be found down below:
Storage

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

In Fractured, there is no magical “stash” or “bank” that makes your items easily available everywhere you go. You can earn some warehouse space to store your items in a village, but such space is not free – and even if you unlock it, what you deposit in the village stays in the village. As your character inventory on Fractured is quite limited, you’ll need wagons to move resources – which means animals to drag them, and a proper escort to see that your bounty doesn’t fall to unwanted hands.
Resistances

Resistances determine the mitigated portion of any received non-physical damage and is split into separate modifiers, one for each non-physical damage type: Acid, Elemental, Magic, and Poison. When a piece of equipment provides Magical Armor, it is providing that value to all resistances. Resistances are expressed by a value that ranges between -2000 and +2000, which is in turn converted to a -85% and +85% modifier by a non-linear formula. Resistance mostly comes from equipments and Talents.

## Mechanics

The conversion from points to percentage follows the next formula:

Resistance
(
%
# )

1

/

500
∗
R
e
s
i
s
t
a
n
c
e

1
1

/

500
∗
R
e
s
i
s
t
a
n
c
e

\color[RGB]{180,160,140} \text{Resistance }(\%) = \frac{1/500 \* Resistance}{1 + \vert 1/500 \* Resistance\vert}

It's not possible to reach 100% damage reduction.
Spider Silk Cloth

Spider Silk Cloth is an item crafted using Spider Silk Coil.

## Crafting Spider Silk Cloth

Spider Silk Cloth is crafted via Weaving Station.

## Spider Silk Cloth as an ingredient

Spider Silk Cloth is used in the following recipes:

* Assassin Boots
* Assassin Clothes
* Assassin Gloves
* Assassin Hood
* Commoner Boots
* Commoner Bracers
* Commoner Clothes
* Commoner Hood
* Scholar Boots
* Scholar Clothes
* Scholar Gloves
* Scholar Hood
Udoadra/de

**Udoadra** sind eine wolfartige Familie der Tierwesen in *Fractured und leben auf Arboreus.*

Auch bekannt als Wolfsfamilie, sind die Udoara die wohl sozialste und freundlichste Famile aller Tierwesen. Während sie nicht größer als Menschen sind, sind sie viel stärker und resistenter.

Udoadras wahre Exzellenz liegt in koordinierten **Gruppenkämpfen**, da sie die Bewahrer alter Geheimnisse sind, die es ihnen ermöglichen, die Macht ihres Rudels zu steigern. Eine Gruppe von Udoadra ist wirklich eine unaufhaltsame Naturgewalt! Darüber hinaus machen sie aufgrund ihrer sozialen Fähigkeiten und ihrer Anhaftung an andere Lebewesen unvergleichliche **Tierausbilder** aus.

Wenn sie sich in ihre ursprüngliche Form, den Wolf, angenommen haben, gewinnen die Udoadra an Geschwindigkeit und zusätzliche Packboni, wodurch sie Fähigkeiten freisetzen können, die dazu dienen, Verbündete zu befähigen und **kooperativ** schaden auszuteilen oder damit sogar die mächtigsten Gegner zurückzuhalten.

Wenn sie in ihre Urform verwandelt werden, gewinnen die Udoadra an Geschwindigkeit und zusätzliche Rudelboni, wodurch Fähigkeiten freigeschaltet werden die darauf ausgelegt sind, Verbündete zu stärken und selbst den mächtigsten Gegnern „kooperativ“ Schaden auszuteilen oder sie zurückzuhalten.

## Attributes

Template:Attributes/de
Legende: Verringerung der Obergrenze, Erhöhung der Obergrenze, Erhöhung der Obergrenze mit Affinität
Version 2.3.0d

These are the official patch notes for **Version 2.3.0d** released by Dynamight Studios.

This version is part of Alpha 2 - Test 3.

## Minor Changes

* Clicking on the icon of a material in a crafting recipe now opens the crafting page of that material if the latter is crafted in the same crafting station / menu.

## Bug Fixes

* It's no longer possible to remove tier 1 "standard" talents from the talent tree by assigning tier 1 "hybrid" talents.
* The buff from Inspire now scales according to the caster's attributes instead of the recipient's.
* Candidate governors that lose the race for candidacy are no longer stuck being candidate forever. Same goes for their supporters.
* The notification on the Book Of Knowledge now disappears also if the book is opened with the J hotkey.
* Paved roads built by players now give the speed bonus like pre-existing paved roads.
* The descriptions of weapon and armor crafting recipes have been mostly rewritten, removing outdated info.

## References

1. ↑ Prometheus (July 29, 2020). "Patch Log - v.a.2.3.0d". *Official Fractured Forums*. Retrieved July 29, 2020.
Version 1.2.4

These are the official patch notes for **Version 1.2.4** released by Dynamight Studios.

This version is part of **Alpha 1 - Test 2**.

## Major Changes

* New standalone game launcher to replace the web-based SpatialOS one
* Chests
* Indoor & outdoor decorations
* Tanning Tub (leather curing)
* Simple Workbench
* Leather armor set
* Move / Destroy functions for items in claims
* Blueprint / item rotation
* Improved blueprint snapping
* Weapon poisoning
* Monsters: Spiderling, Giant Spider, Black Widow, Crawling Horror, Ghoul
* Spells: Paralyzing Strike, Poison Strike, Heavy Blow, Mage Armor, Cobweb, Entangling Web, Ice Spikes, Poison, Chilling Touch, Fireball, Magic Missile, Paralyzing Touch, Blight.

## Bug Fixes

* **Unity 2018.1 -> Unity 2018.4**
	+ Massive usability improvements...
	+ ...that include many breaking changes, thus tools to be updated and adapted.
* **SpatialOS Unity SDK -> SpatialOS Unity GDK**
	+ Switching from an old, almost-abandoned tech to the latest integration between Unity and SpatialOS…
	+ ...which should totally lead to a more stable game and faster development speed…
	+ ...at the cost of a (likely) very time-consuming, cursing-riddled porting.
* **Raknet -> KCP/TCP**
	+ Networking shenanigans;
	+ Lower latency and more stable connections!

## References

1. ↑ Prometheus (July, 11 2019). "Alpha 1 - Test 2 is Live!". *Official Fractured Website*. Retrieved July 13, 2019.
Stone Block

* Icon
* Screenshot

**Stone Block** is an item acquired by mining stone deposits.

## Stone Block as an ingredient

Stone Block is used in the following recipes:

* Bank
* Carpenter
* Enchanting Table
* Fireplace
* Fletching Table
* Magic Shop
* Milling Stone
* Rustic 2x2
* Rustic 2x2 Patio
* Rustic 3x3
* Rustic 3x5 T
* Rustic 4x4 L
* Rustic 4x4 L Patio
* Rustic 5x4
* Rustic 5x5 L
* Tailor
* Tavern
* Town Hall
* Woodworking Table

## Stone Deposit

**Stone deposits** are mined to produce a Stone Block. They respawn every 30 minutes.
Power aspects

As of Alpha one there is currently 19 Aspects (Body, Mind, Soul, Create, Destroy, Negate, Transform, Air, Chaos, Death, Earth, Energy, Fire, Knowledge, Life, Order, Time, and Water). Each Aspect follows into 1 of 3 category's; Primal, Universal, and Manipulation.

Body

Mind

Soul

Create

Destroy

Negate

Transform

Air

Chaos

Death

Earth

Energy

Fire

Knowledge

Life

Order

Time

Water
Sproutling

A Sproutling is a primordial creature made of roots and twigs and animated by Primal Energy. They are typically found on Arboreus in the vicinity of Primal Energy nodes.

## Stats

This creature doesn't get affected by

Bleeding Debuff
Slowed Debuff
Dazed Debuff
Confused Debuff
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Version a.2.5.0d2

These are the official patch notes for **Version a.2.5.0d2** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Bug Fixes

* Knowledge gain sharing between party / guild members is now working correctly. If a player gains kill rights on a monster, all the members of the same party / guild who have taken part in the fight gain kill rights too, even if the damage they dealt was minimal.
* The Play Time counter should have stopped resetting for good!

## References

1. ↑ https://forum.fracturedmmo.com/topic/13744/patch-log-v-a-2-5-0d2-server-only
Version b.0.l8b

These are the official patch notes for **Version b.0.l8b** released by Dynamight Studios.

This version is part of Closed Beta.

## Bug Fixes

* Fixed a bug where players get stucked in a "already logged in" state.
* Attackers and defenders can be accepted for sieges.
* Primitive swords can be crafted, and yes, they're made of wood and stone, not ingots.
* It's no longer possible to get more than 1 personal land parcel. This was definitely the worst bug of the 3. We'll see that the owners of multiple parcels go back to just owning 1 and get refunded for the wasted resources.

## References

1. ↑ Jacopo (Prometheus) — 14.04.2022 - Discord - News
System requirements/de

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

Im Folgenden werden die Mindestanforderungen und die empfohlenen **Systemanforderungen** für **Fractured Online** angegeben. Obwohl diese Anforderungen keine garantierte Funktionsumgebung darstellen, sollte die Einhaltung der Mindestanforderungen mindestens eine startfähige Umgebung gewährleisten.

## Minimale Anforderungen

CPU: AMD FX6300

GPU: GTX 1060 3GB

## Siehe auch

* How to Play
* Veröffentlichungstermin
Version 0.3.0

These are the official patch notes for **Version 0.3.0** released by Dynamight Studios.

## Major Changes

* The whole continent of **Myr** is live! Almost **60km2** of land await the brave!
* We've added 16 spells from 3 schools (Warfare, Assassination, Enchanting) to test out from the spellbook!

## Minor Changes

* You no longer need to drag items into the crafting menu or press the "autofill" button. The menu tells you how many items you have in the inventory and you can press "craft" directly.

## Bug Fixes

* Monsters sometimes display the wrong animation.
* Monster movement can be stuttery.
* Attacking a monster throws an exception related to the health bar, which is not visible.
* Some rivers somehow went missing during the build
* Some spells don't have a particle effect.

## References

1. ↑ Prometheus (February 20, 2019). "Patch Log - v.a.0.3.0 + Roadmap". *Official Fractured Forums*. Retrieved April 12, 2019.
Zombie

Mindless bodies with a constant hunger for living flesh, zombies are usually result of necromantic failures and large scale curses or epidemics. Zombies are almost blind but have an enhanced sense of smell and hearing, which they use to locate their preys. Although quite weak on their own, zombies usually move in hordes, which may quickly surround an unwary adventurer.

## Stats

This creature doesn't get affected by

Paralyzed Debuff
[[Status Effects#{{{debuff2}}}|{{{debuff2}}} Debuff]]
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr