Data/Behaviors/Jump

(Editor Screenshot) Needs pic of Reaper jumping up a cliff

### Known Bug

Until Blizzard Activision start back fixing bugs, this behavior cannot be disabled (it can in the editor, but it will do nothing). Only removing it stops it.

### Hint

* If you want the unit to jump over anything other than cliffs, it is advisable you use a different approach
* Can be in the Behavior: Behaviors - Behavior field of the Units data type or be added via a Behavior ability.

## Example Usage

### Reaper - Reaper Jump

The behaviour that allows the reaper to jump up cliffs with an elevation of up to 4.5 larger than the reapers current elevation

#### URL

As the reaper is already in the editor, no URL is needed

### Example Name 2

(Description from a global overview, tell us the relationship of combined data objects to this object)

#### URL

(URL to the real example, because we could use 1 example for 5 different objects)

## Fields Description

### Behavior - Alignment

* Determines if the behaviour texture appears green (Positive), white (Neutral) or red (Negative)

### Behavior - Categories

* Permanent
* Restorable
* Temporary
* These are Filters, used kind of like Unit Attributes. Used by Behavior - Modification - Behavior Categories Disabled/Enabled.

### Behavior - Mover

* The mover from the Movers data type used for pathing (needs to be a Jumper tpye)

### Behavior - Mover Down

* The mover from the Movers data type used when jumping down a cliff

### Behavior - Mover Up

* The mover from the Movers data type used when jumping up a cliff

### Behavior - Placeholder

* The unit from the Units data type created as a placeholder at the target location when the Stats - Duration Before Launching starts until the Stats - Duration After Landing expires

### Behavior - Requirements

* The requirements from the Requirements data type that must be met for this behaviour to be enabled

### Cost - Cost +

* Standard cost fields associated with applying/using the behavior
* Apparently are not functional

### Stats - Duration (Move Out)

* The amount of time required for this behaviour to be able to jump another cliff

### Stats - Duration After Landing

* The time taken after landing before the unit can move again
* When this timer expires the Behavior - Placeholder unit is removed

### Stats - Duration Before Launching

* The time taken after getting in position to jump and being able to jump
* During this time the unit is uncommandable
* When this time begins the Behavior - Placeholder is created

### Stats - Flags

* Determines if the behavior is hidden or not

### Stats - Height Delta Maximum

* The maximum elevation difference the unit can jump

### Stats - Height Delta Minimum

* The minimum elevation difference required to trigger a jump

### Stats - Initiate Range Down

* Radius from the cliff edge the unit has to reach before jumping down

### Stats - Initiate Range Up

* Radius from the cliff edge the unit has to reach before jumping up

### Stats - Land Adjustment Down

* The distance from the cliff edge when landing after having jumped down

### Stats - Land Adjustment Up

* The distance from the cliff edge when landing after having jumped up

### UI - Tooltip

* The text displayed if the mouse cursor is moved over the behaviour icon ingame

## Related

* Behavior
* Movers
* Units