Currency

Like many mobile or gacha games, Tacticus utilizes various forms of currency that can be earned in many different ways.

## Coins

*"Gold Coins are a commonly accepted currency across the galaxy."*

Coins are the most basic form of currency. They are earned by virtually every action you take - winning battles, opening chests, completing missions, etc.

Coins can be spent to:

* Acquire items from the shop
* Forge Equipment, Badges, and Orbs
* Level up character Abilities
* Craft and apply Upgrades

## Blackstone

*"Blackstone is as valuable as it is rare."*

Blackstone is the premium in-game currency. Like coin, it can be earned by many actions in the game but it is much more valuable (and harder to come by). This is the currency that can be bought for cash in the shop at a rate of approximately 100/$1 (this goes down proportionally as you spend more money). You also get double blackstone the first time you purchase a blackstone bundle in the shop (you can get the double bonus on each bundle once).

Blackstone can be spent to:

* Acquire items and bundles in the store, such as
	+ Coins
	+ Crates
	+ Equipment
	+ Requisition Orders
	+ 10x Requisition
* Refresh aspects of the game, such as
	+ Campaign energy
	+ Shop Daily Deals
	+ Arena opponents

## Guild Credits

*"You can spend Guild Credits in the Guild Shop for a variety of exclusive deals!"*

Guild Credits are earned by defeating Guild Raid bosses or by purchasing bundles for cash or blackstone in the Guild Shop.

Guild Credits can be spent on character shards, badges, orbs, and XP books.

## Archeotech

*"You can use Archeotech to buy unique deals at the Rogue Trader"*

Archeotech is an end-game currency obtained by trading in excess shards for characters that have been promoted to Legendary Star or by purchasing bundles for cash in the Rogue Trader shop.

Archeotech can be spent on character shards, legendary equipment, premium avatars, and XP books.

## Shards

Shards are the currency used to unlock and promote (increase stars) and ascend (increase rarity) characters.

Shards can be earned in a number of ways, primarily through requisition orders and missions, but also by winning/raiding battles in which shards are a possible reward.

Learn more about shards and character advancement on the Unit Progression page.

## Badges & Orbs

Besides shards, badges and orbs are necessary to ascend characters and items.

* Faction Ability Badges upgrade character Abilities
* Forge Badges ascend Equipment, Orbs, or Badges
* Orbs ascend characters to the next level of rarity

Learn more about Abilities here, forging Equipment here, and character ascension on the Unit Progression page.

## Raid Tickets & Energy

Perhaps not a currency as-such, but raid tickets and energy are nonetheless acquired and spent just like other forms of currency in the game.

Energy is used to complete campaign battles, either normally (manual play) or via raiding. Generally, battles cost 6 energy per attempt. Energy regenerates over time (1 every 5 minutes) up to your Max Energy or can be instantly replenished by watching an ad (once per day for 50 energy as the first energy refill) or for blackstone (up to 5 times per day for 100 energy each; the cost starts at 50 blackstone and increases to 110, 250, 500, and 1000). Your Max Energy increases with your power level and only applies to the time-based energy regeneration; energy awards from power level increases, tournament arena chests, and blackstone-purchased energy refills can stack above your limit (you will not regenerate energy until you spend below your Max Energy).

Raid tickets are spent, along with energy, to raid any battles on which you have earned 3 medals. This earns you the rewards of that battle without actually having to complete it, making it easier to earn drops such as shards. You do not, however, earn any XP for raids.