Path of the Diplomat

The Path of the Diplomat trains you to resolve conflict with words and call in favors wherever you go.

**Requirements:** Reassuring Presence (Leader), Base Course Set

**Path Completion Bonus**: +1 Charisma

## Core Abilities

**Pacifist**

**Cost**: 400 XP

**Expedited** **for**: Charm

**Activation**: Passive

Gain +3 to all checks made to avoid combat and hostility. This bonus increases to +4 if you have completed the Path of the Diplomat.

**Charming Insight**

**Cost**: 400 XP

**Expedited** **for**: Charm

**Activation**: Free Reaction, 3 Vim

Add your CHA to your immediate Wisdom check.

**Distracting Blathering**

**Cost**: 400 XP

**Expedited** **for**: Charm

**Activation**: 2 Actions

All enemies within 30 meters lose 2 Alerts and take a -3 debuff to Perception checks.

**Universal Body Language**

**Cost**: 400 XP

**Expedited** **for**: Charm

**Activation**: Passive

When conversing with someone who isn't fluent in a language you know, you may communicate with them in messages of up to 3 + CHA words at a time via gestures.

**Show No Weakness**

**Cost**: 400 XP

**Expedited** **for**: Charm

**Activation**: Passive

Gain +3 to checks made to intimidate or resist intimidation.

**Dishearten**

**Cost**: 400 XP

**Expedited** **for**: Charm

**Activation**: 1 Action, 3 Vim

Choose a nearby enemy. They take an unavoidable 5 + CHA Vim damage and 1 Spirit damage. This effect is doubled if you have completed the Path of the Diplomat.

**Negotiate Raise**

**Cost**: 400 XP

**Expedited** **for**: Charm

**Activation**: Passive

Once per Intermission, gain 3d6 sp, then permanently increase the value of this ability by 3d6 sp. You can earn at most 20 \* Level sp per Intermission from this ability.

**Diplomat's Allure**

**Cost**: 400 XP

**Expedited** **for**: Charm

**Activation**: Passive

You have a way of enchanting others. Choose one of the following means of alluring:

* Holding someone's hand for 5 seconds
* Meeting someone's gaze for 10 seconds
* Whistling a tune for 30 seconds

Whenever you enchant a creature in this way they become susceptible to your persuasion, granting +4 to your Charisma checks to persuade or distract this creature. This ability affects only creatures with Wisdom less than your Charisma.

**Reputation**

**Cost**: 400 XP

**Expedited** **for**: Charm

**Activation**: Passive

As a charismatic person, you’ve been known to carry a **Reputation** with you wherever you go. At the start of each Quest, set your Reputation to CHA or three times as much if you have completed the Path of the Diplomat. Reputation can be spent to call in a Favor which typically requires you to be in a civilization where you are well-known or have visited before, but this requirement may be waived at the discretion of the GM.

**Favor of Wealth**

**Prerequisite**: **Reputation**

**Cost**: Free

**Activation**: 1 Reputation

*I'm only borrowing, I'll pay you back soon, I promise.*

Gain 50 sp.

**Favor of Travel**

**Prerequisite**: **Reputation**

**Cost**: Free

**Expedited** **for**: Charm

**Activation**: X Reputation

You call for transport from one place to another. This ability costs 1 Reputation for traveling up to 10 miles; 2 for up to 100 miles; 3 for up to 1000 miles; and so on exponentially.

**Favor of Hospitality**

**Prerequisite**: **Reputation**

**Cost**: Free

**Expedited** **for**: Charm

**Activation**: 3 Reputation

You find a place for you and your allies to rest comfortably and safely for free. While Resting here, you automatically roll the highest value on Resting Encounters.

**Favor of Service**

**Prerequisite**: **Reputation**

**Cost**: 500 XP

**Expedited** **for**: Charm

**Activation**: 1 Reputation

You call in the service of a skilled worker, such as a blacksmith, alchemist, or cleric. This Favor provides one of the following:

* The equivalent value of making immediate use of any mundane Equipment or Consumable worth up to 50 sp
* The use of their skills to make a check at a +5 bonus; this cannot be used for checks to know something

**Favor of Information**

**Prerequisite**: **Reputation**

**Cost**: 500 XP

**Expedited** **for**: Charm

**Activation**: X Reputation

You call for some information. This ability costs 1 Reputation for common knowledge, 2 for uncommon knowledge, or 3 for rare knowledge. The cost increases by 1 if this knowledge is illegal or related to illegal activity. You cannot use this Favor for knowledge that is unknown to the civilization you're inquiring in.

**Favor of Diplomacy**

**Prerequisite**: **Reputation**

**Cost**: 500 XP

**Expedited** **for**: Charm

**Activation**: X Reputation

You call for the good graces of the law. This Favor pardons you and your allies of an infraction for 1 Reputation, a misdemeanor for 2 Reputation, or a felony for 3 Reputation. Multiple criminal charges require separate Favors.

**Favor of Authority**

**Prerequisite**: **Reputation**

**Cost**: 500 XP

**Expedited** **for**: Charm

**Activation**: 2\* Reputation

You call for an audience with a noble or authority of the civilization. This grants you the opportunity to speak with them and allows you to spend additional Reputation for any of the following:

* Invitation to a Private Event or Location: +1 Reputation per person, or +2 if you do not meet the requirements of invitation
* Documentation: +1 Reputation per document, or +2 if the document's veracity must be forged

**Strongly-Worded Letter**

**Prerequisite**: **Reputation**

**Cost**: 500 XP

**Expedited** **for**: Charm

**Activation**: Free Action during Rest

You send a message in advance of your arrival to a civilization, calling in any Favor. This Favor costs 1 fewer Reputation (min. 1). This ability is usable once per Rest.