recursal/Fanatic-Fandom huggingface dataset:
Manzaralar

Evinin güzelliği kadar oturduğun lokasyon da önemli. Merak etme bunun için de AVM’de harika seçenekler var!

***Çölün Mitolojisi, Dubai***

Bu manzara tatil için ideal! Denizin mavisi ve yeşil doğa ile mutluluğa ulaşacaksın.

***Şaşaalı Dubai Gecesi***

Işıl ışıl bir gece! Bu manzara,
dostlarınla eğlenmen için harika bir atmosfer yaratacak.

***Gizemli Çin Manzarası***

Dingin ve büyülü bir atmosfer! Çin’in klasik yapıları ve koi balıklarıyla dolu göl, iç huzurunuzu bulmanı sağlayacak.

***Renkli Yılbaşı Sabahı Manzarası***

Yılın en güzel, en heyecanlı zamanları her daim seninle!
Yılbaşının umut dolu ruhu için evin bu manzaraya bakmalı.

***Renkli Yılbaşı Gecesi Manzarası***

Işıltılı süslemeler, umut dolu bir gece… Belki Noel Baba senin evini de ziyaret eder.

***Atlantis Manzarası***

Su altında nefesini tutmana gerek yok! Bu manzara ile
denizin derinliklerinde huzur dolu bir atmosferde yaşayacaksın.

***Mısır Piramitlerinin Gizemli Manzarası***

Hava biraz sıcak olabilir ancak kendi hikayenin Kleopatrasıysan bu manzara tam senlik!

***Göl Kenarı Manzarası-Gündüz***

Tertemiz havası ve muhteşem doğasıyla göl kenarında keyifli vakit geçireceksin.

***Göl Kenarı Manzarası-Gece***

Ateş böceklerinin ışıltıları ve yakamoz… Bundan daha romantik bir manzara olamazdı!

***Sessiz Sakin Sabah Manzarası***

Sabah erken saatte uyandığında şehrin bambaşka bir yüzüyle karşılaşabilirsin.

***Sessiz Sakin Şehir Gecesi Manzarası***

Evinde gecenin sessizliğini yaşamak için ideal bir manzara!

***Uçan Dağ Manzarası- Gündüz***

Masal diyarına yolculuk etmek ister misin? Uçan toprak parçaları, zeplinler ve açık gökyüzü ile hayallerindeki o mekan gerçeğe dönüştü!

***Uçan Dağ Manzarası-Gece***

Masal diyarlarının yıldızlarla dolu gecesinde yolunu ay ışığı ile bulacaksın! Açık gökyüzünde yıldızları dikkatle izle; bir yıldız kayarsa dilek dilemeyi ihmal etme!
Teleportation

A way to move people and items. Can be performed by means of an ordinary spell or a ritual. Unlike dimensional gate, the movement is one-time: a dimensional gate permits movement any number of times while it is maintained, but to teleport more people and/or objects requires casting a spell or enacting a ritual again.

## Types

### Ordinary spells

The most common teleportation spell moves the caster and nearby people/objects (as desired by the caster, within limits of their ability) to another area. Ilsa Zileti stated to Zorian that it is not possible to get stuck inside solid objects. It is a dimensionalism spell with a substantial divination component for divining the exact coordinates to teleport to.

The cost of teleportation non-linearly depends on the distance, thus long-distance movement is usually by several successive teleports (a *teleportation chain*) if at all possible.

There is a "recall" spell, which allows one to teleport to an anchor. Such an anchor is an object on which a special spell is cast beforehand, forging a link between it and the caster. Maintaining such a link costs mana. Spell rods for recalling are used in the story by Zach to teleport Akoja, by Zorian and Red Robe.

Generally, teleportation spells involve enclosing the people/objects to be teleported in a so-called "dimensional boundary".

### Rituals

Sudomir, with the help of Quatach-Ichl, Silverlake and Red Robe, enacted a ritual to swap Iasku Mansion and surroundings with a part of Cyoria. After the failure of the invasion, he moved Iasku Mansion out of Cyoria in the same way, and then to Ulquaan Ibasa via an intermediate location (possibly Fort Oroklo).

A transcontinental teleportation (from Miasina to southern Altazia) of an entire "city of mages" was performed about 400 years before the time the story takes place. (This is not stated to be a ritual in the text).

## The imperial staff

The imperial staff, being a divine artifact, seemingly allows to ignore both distance and creature size limitations (as it allowed Violeteye the dragon mage to teleport easily), but it is limited to six recall points, and each one can be only used every 24 hours.

## Warding against teleportation

Is possible but difficult. Alanic bypasses the anti-teleportation wards not-yet-very-experienced Zorian sets up. Xvim also does so when Zorian claims to be able to ward against teleportation. One of his ways is to use a miniature dimensional gate to make a ward-suppressing bubble, and then teleport into it. Xvim then teaches Zorian how to ward against teleportation effectively. Zorian learns from the book in the aranean treasury how to "punch through" weaker anti-teleportation wards, such as one covering most of Cyoria.

## References

1. ↑ chapter 6
2. ↑ chapter 26
3. ↑ chapter 65
4. ↑ chapter 30
5. ↑ chapter 41
6. ↑ chapter 4
7. ↑ chapter 37
8. ↑ chapter 92
9. ↑ chapter 50
10. ↑ chapter 102
11. ↑ chapter 106
12. ↑ chapter 22
13. ↑ chapter 89
14. ↑ chapter 33
15. ↑ chapter 56
16. ↑ chapter 45
Illusionism

A multi-disciplinary magical discipline that deals with creation of highly realistic magical constructs, in order to deceive, distract or entertain the target. Most illusions are intangible ghosts made out of light and sound, but skilled illusionists can weave additional energies into the image in order to fool various exotic senses or employ conjuration in order to make their illusions tangible. Some illusions also employ mental compulsions to better fool the target, but the very presence of mind magic can alert certain mages that something is wrong, so illusions that use mind magic are not strictly better than those don’t. Some illusions are entirely mental in nature, and do not exist outside the target’s mind, but they are classified as illusions rather than mind magic due to requiring similar illusion-crafting skills to cast. Disbelieving an illusion, contrary to popular belief, does absolutely nothing – the image is real, just not what it appears to be. Most illusions are very delicate, however, and are easy to dispel with magic (and sometimes simple physical force).

Illusionism was once a very popular field of magic, with many practitioners and specialists. This was because mages were rarer in the past, and non-mages had a very fuzzy conception of what magic was and what its limits were. Thus, illusions were a lot more threatening and mysterious than they are today – even an obvious intangible phantom could potentially turn the tide of battle or cow a superstitious peasant into submission. These days, this is no longer true. Obvious illusions will be recognized as such, and even fairly realistic ones will often cause suspicions since people are more familiar with magic. This, along with the fact that illusionism isn’t at all easy to practice, has caused the number of illusionists to greatly decline. The field is unlikely to actually die out, and some illusionists have found great success in applying their skills to entertainment projects, but many mages with fondness for the field lament the current state of the discipline.

## References

1. ↑ Disciplines of Magic (Worldbuilding Post)
Fortov Kazinski

by artofjen

Fortov Kazinski, brother of Zorian, presumably 16 years old (he's a fourth year student whereas Zorian is a third year student). Irresponsible, is excitable and charismatic. Zorian characterized him as "plenty smart" but "lazy". Good violinist. Dislikes Daimen, just like Zorian did before the time loop.

Usually pushes Ibery Ambercomb at the end of the (looping) month into a purple creeper patch and seeks Zorian to ask him to make an "anti-rash potion". In one restart, when confronted by Zorian, he explained pushing Ibery into a purple creeper patch as follows: "[Ibery] wouldn't take no for an answer and she kept trying to kiss me and… I guess I went a little overboard".

### Trivia

"Fortov" contains the "-ov" suffix used to form some Slavic surnames (for example, there was a real world physicist named Vladimir Fortov), but in Mother of Learning, it is used as a first name of a character.

## Gallery

Kazinski Family
by ArtofJenFortov Kazinski AI
## References

1. ↑ chapter 76
2. ↑ chapter 4
3. ↑ chapter 3
4. ↑ chapter 75

## Navigation

 Third year students
Lukav Teklo

Lukav Teklo is an alchemist specializing in transformation , described as having "long black hair, a carefully sculpted beard and rather muscular physique". He is a friend of Alanic Zosk and brews truth potions for him. He is eager to help good apprentices (was hoping to get Kael as an apprentice but Kael chose to go to Fria Tverinov instead). Speaks Khusky swear words.

He is attacked by a group of undead boars by soul mage conspiracy a few days into each restart. The first time Zorian rescues him, he examines Zorian's soul by means of a ritual and agrees to introduce him to his friend Alanic.

Lukav appears to have some expertise in alteration: he is seen casting alteration spells to restrain undead boars attacking him, and later mentions that he "got called in often to help out with the fallout" created by "alteration spells that aim to alter the flesh"

He was eventually made a temporary looper, but never made it out of the time loop.

## Trivia

"lukav" means "cunning" in Serbo-Croatian.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 chapter 31
2. ↑ 2.0 2.1 chapter 32
3. ↑ chapter 85
Lukav Teklo AI
Oganj

A very powerful Dragon mage. Zach tried to defeat him many times in the time loop before finally succeeding, although he claims he is doubtful whether he could replicate the feat inside the time loop, nevermind outside of it.

He has two dragon mages as his students, which is remarkable because of dragons' general tendency to be rather solitary creatures. Most dragon mages take up one dragon at most as their student.

He was swayed by Red Robe during the final month to ally with him. Red Robe gave him "materials, maps, records of draconic magic that humans had taken from other dragon mages" "as forward payment" "for his assistance", and probably promised more treasures after. However, in the final fight, Zorian convinced him to retire from the battle in exchange for the imperial orb and the imperial crown.

## References

1. ↑ chapter 16
2. ↑ chapter 97
3. ↑ chapter 105
4. ↑ chapter 103
Cyoria

Cyoria is a major city in Eldemar. (According to Sudomir, "Cyoria has almost half a million people"). It's the go-to destination for everything magical, and also were Zorian goes to school to learn magic. The city is described as follows:

> It was one of the most developed and largest cities in the world, which was at first glance strange, as Cyoria was dangerously close to monster-infested wilderness and wasn't in a favorable trade location. What really catapulted its way to prominence was the massive circular hole on the west side of the city – probably the most obvious Dungeon entrance ever and the only rank 9 mana well known to exist. The absolutely massive quantities of mana gushing out from the underworld have made the spot an irresistible magnet for mages, who flock here to this very day. The presence of such a huge number of mages made Cyoria unlike any other city in the continent, both in the culture of the people living there and, more obviously, in the architecture of the city itself. A lot of things that would be too impractical to build elsewhere were routinely done here, and it made for an inspiring sight if you could find a good spot to watch the city from.
>
>

Many characters have their homes there, including Zach Noveda. Many Houses have headquarters there, including House Aope and House Noveda.

It is invaded at the end of every restart.

## References

1. ↑ chapter 48
2. ↑ chapter 1
3. ↑ chapter 55
4. ↑ chapter 49
Hydra

Hydras are large, dangerous magical creatures. They typically can grow up to 10 meters in length. They have eight heads and possess great magical resilience and regenerative capabilities, especially in their heads. Even if a head is completely removed it will grow back in time.

Zorian concluded that a single mind controls the other minds (located in the heads) to a degree.

A magically enhanced hydra guards the imperial orb. This hydra is at least twice as large as a normal hydra and possesses multiple magical abilities that hydras ordinarily cannot learn, including the ability to teleport. Zach, Zorian, Damien, and their party manage to kill this hydra. During the battle one party member was killed, another lost an arm to venom, a third had both legs broken, and Damien's supposedly unbreakable divine mirror was shattered.
Soul perception potion

There are multiple soul perception potions that can be made, all of which should grant the person who drinks it soul perception permanently. Silverlake knows several of them. All of them except for the dirge moth chrysalises potion need various rare ingredients which are extremely hard or even impossible to gather.

All soul perception potions work on the same principle - they bring the imbiber to the brink of death, only to pull them back at the last moment. Reminescent of Alanic's "special training" for soul awareness, only more extreme. If the potion is made incorrectly, the imbiber is likely to die after drinking it.

This method of obtaining soul perception takes between one to five days of unconsciousness for the imbiber once they have ingested the potion. Some people have been known to die of dehydration after drinking a soul perception potion in secret.

## Dirge moth chrysalises potion

The most reliable and affordable potion for soul perception, developed and perfected by the Triumvirate Church before it leaked out of its hierarchy and ended up also being used in necromantic circles. The only drawback is that dirge moths only emerge to the surface for exactly one day every 23 years, and live as larvae the rest of the time. The potion can't be conserved safely more than 6 months, either. However, the abundancy of dirge moths once they emerge allows alchemists to practice the recipe as many time as they need to.

## Soulseizer chrysanthemum potion

This is the soul perception potion Silverlake made for Zorian. It needs a soulseizer chrysanthemum, a sample of a dangerous species of rabbits, and other such ingredients, although Zorian is skeptical that all of the ingredients Silverlake told them to gather are really necessary for the potion. It's probable that some of them are fake, but none of them are obvious imposters, as they are all somehow connected to soul magic in some way.

Silverlake had never made this potion prior to the time loop month, and her first try took her 4 hours to finish, although she claimed she could brew it in as little as 2 hours (not counting the ingredient-gathering part, which is the most time consuming of the process).

The sensation of drinking the potion was described by Zorian as reminiscent of the soulseizer chrysanthemum's soul-stealing move before his senses began to dim and he lost consciousness.

## References

1. ↑ 1.0 1.1 chapter 74
2. ↑ chapter 75
Harp Video Channels

Video is a rapidly growing medium on the internet due to the constant demands from viewers for more and more content. The harp community is no exception, and our talented musicians continue to submit thousands of great videos to sites like YouTube and Vimeo.

This is a list of channels maintained by harpists of ALL talents—from beginner to professional.

Notice one missing? Add it now!
Chameleon drake

**Chameleon drakes** are described in the text as follows:

> Chameleon drakes were the primary danger of the area. They were tough, agile, fast, could change their the color of their hide so rapidly they were virtually invisible to the human eye, and routinely reached about 3.5 meters in length. They also sometimes hunted in groups, and had no compunctions about preying on humans. Green Hell was absolutely crawling with them for some reason.
>
>

Chameleon drakes live in the jungles of Koth. They are large reptilian creatures covered in hard, durable scales. They reach about 3.5 meters in length. They have four eyes that can all look in a different direction simultaneously. They also have the ability to change color so rapidly that they are nearly invisible except when moving quickly. They have spear-like tongues and can hit hard with them (one drake punches through one layer of Zorian's shield with its tongue). They are highly intelligent (near-sapient, in Zorian's estimation).

Daimen's party runs into a huge nest of over 100 chameleon drakes located over the cave containing the imperial orb. The party slays a large number of the drakes, causing them to retreat and call for a hydra (later named Princess by Zach) to assist them.
Projection

Spells that produce light, sound, heat, physical force, electricity and other forms of energy. A staple of the modern mage due to their extreme utility and ease of use. Mastery of projection is also necessary for advancement in many of the other magical disciplines, since production and manipulation of energies is the foundation which many other spells are based on.

Quite a few mages specialize in this type of magic, and even more have a solid grasp in it despite specializing elsewhere, which makes it easier to find qualified instructors and spellbooks but also makes it harder to earn money in the field.

## Spells

* Exotic Electrical spell (Zorian flavor): a beam of electricity, half-way towards its target the beams split into three smaller beams, all pivoting twice, to get around a shield. (ch.24)
* Featherfall: alows one to survive high falls.(ch.22)
* Fireball: requires a sizable amount of mana to cast.
* Fire Bolt:can home in on the target. if you don't have good shaping skill it can blow up in your face.(ch.22)
* Flamethrower:
* Floating Lantern: a floating orb of pure light. (ch.10)
* Ignite: cast on paper (or similar) to light it on fire.(ch.2)
* Incinerating Ray: is more damaging, but is a mana hog, and you need to worry about aim. (ch.22)
* Levitate Object (ch.1)
* Magic Missile: a bolt of force.(ch.2)
* Spider Climb: allows one to cling to sheer walls and other stable surfaces.(ch.22)
* Survival spells: blunts temperature extremes and other environment conditions.(ch.22)
* Torch: a simple spell that causes an object to erupt in a soft light that illuminates a room.(ch.2)

## References

1. ↑ Disciplines of Magic (Worldbuilding Post)
Enthusiastic Seeker of Novelty

by Daniel Govar

Cyorian Aranea

**Enthusiastic Seeker of Novelty**, also known as **Novelty**, is a young Aranea instructor assigned by the Matriarch to teach Zorian. She's very excitable and lively, known for touching everything she can. She often reminds Zorian of Kirielle. Novelty is very interested in human magic and human tools.

## Appearance

She's a jumping spider, same as all other aranea.

## Gallery

by pocketsleuthOfficial art of Novelty by Daniel Govar from the Arc 1 kickstarter
Veyers Boranova

Heir of Noble House Boranova. Lost his temper on his disciplinary hearing and got himself expelled (before the story starts) from the academy during his second year. Tall, blond, and with vivid orange eyes that had a slitted iris and made him look sort of like a snake. Used to be Zorian's classmate. Zorian describes him as a menace and says it's a shame that he wasn't expelled earlier. It is later revealed that his impulsiveness is due to the improper bloodline activation, as the knowledge of the proper ritual (or possibly the required training) was lost when the main line of House Boranova died off except Veyers..

Zorian claims that Zach and Veyers hated each other and in their second year he punched Zach in the face during class which Zach has no memory of; it appears that Zach's memory of Veyers' existence was erased by Red Robe.

Veyers is confirmed to have been removed from the time loop; his body can be found at the start of each loop in the house of Jornak Dokochin, a lawyer for the Cult of the Dragon Below; Veyers occasionally acted as Jornak's informant when it came to his classmates and regarding the gossip of the Boranova family.

Zach and Zorian thought at one stage that Veyers may have been Red Robe, however this has since been discounted. Jornak Dokochin is Red Robe, and he apparently removed Veyers from the time loop because Veyers was hiding in Jornak's/Red Robe's house after being expelled and would see Jornak's/Red Robe's actions and might accidentally make known to Zach that Jornak/Red Robe is acting different from restart to restart, and that Jornak/Red Robe is another time traveler.

Outside the time loop, Veyers came to class and provoked a fight with Trogmar, Briam's fire drake familiar.

## References

1. ↑ 1.0 1.1 chapter 2
2. ↑ 2.0 2.1 chapter 56
3. ↑ chapter 61
4. ↑ chapter 75
5. ↑ chapter 94

 Third year students
Daimen Kazinski

by Daniel Govar

Taramatula House

Daimen Kazinski is Zorian's oldest brother. He is known to be both skilled and charismatic, and was their parents' favorite child; their father reportedly jokes that Zorian has Daimen's competence, while Fortov has his charm. He is psychic, but his skills are limited to focused empathy and the ability to turn it on and off.

He is also known to have accessed restricted spells (such as animation spells that target people) as early as his second year at the Academy (before he was a certified mage), and has tormented Zorian with said spells for practice, as well as various other pranks; repeatedly locking Zorian out of the house has been mentioned. He also appears to have a focus on and skill with dimensional magic, but didn't know the gate spell until Zorian taught it to him.

He leads expeditions to dangerous areas in search of lost artifacts, ruins, rare plants and magical creatures. He starts every iteration of the time loop in Koth, spending time with his new fiancée, Orissa Taramatula, whom he met after hiring trackers from her family, instead of searching for the imperial orb in the jungle (his team is tired of it).

He insisted on bringing his entire team on the expedition together with Zach and Zorian ("I'm not wrecking my reputation like that").

He was made a temporary looper, helped (among many others) track down the imperial staff and take it from Violeteye. He willingly sacrificed his own life to let Zorian escape the time loop.

Outside the time loop, he helped with evacuation from Cyoria prior to the invasion; also, Zorian wiped a month from Daimen's memory (along with some others' memories) to convince Zach that nobody knows about the time loop.

## Gallery

Kazinski Family
by ArtofJenby hippothebrave on redditOfficial art of Daimen by Daniel Govar from the Arc 1 kickstarter
## References

1. ↑ 1.0 1.1 chapter 1
2. ↑ 2.0 2.1 chapter 66
3. ↑ 3.0 3.1 3.2 3.3 3.4 chapter 68
4. ↑ chapter 3
5. ↑ chapter 41
6. ↑ chapter 85
7. ↑ chapter 91
8. ↑ chapter 99
9. ↑ chapter 104
10. ↑ chapter 107
Medical magic

A multi-disciplinary field, one that deals with diagnosing illnesses via divination and then using a form of alteration to heal wounds, cure diseases and otherwise help the patient. Medical magic requires a great deal of knowledge about human anatomy and various biological processes in order to be effective. It is a very young magical discipline, having been founded only after the gods fell silent and stopped granting their priests healing spells, and even so it took many years for the field to gather sufficient reputation to be taken seriously and attract world-class experts to its banner. Recently it received a huge boost when the Weeping swept across Altazia, which caused many wealthy organizations and individuals to invest heavily into it. Even today, medical magic is used to supplement the more traditional alchemical treatments rather than as a cure for everything.

Medical magic is considered to be hands-down the hardest field of magic to pursue. It requires a massive amount of theoretical knowledge and impeccable shaping skills, its relative youth makes it hard to find qualified teachers and training in it requires living targets. It is almost unheard of for medical mages to practice any form of magic except ones that could somehow support their chosen specialization. It is a common opinion among people that medical magic requires absolutely everything from the practitioner.

That said, medical mages are extremely well paid, so there is never any shortage of candidates clamoring to become one.

## References

1. ↑ Disciplines of Magic (Worldbuilding Post)
Edwin

Classmate of Zorian's. Parents were golem makers and they passed on their enthusiasm to their son who's always tinkering with something. He is very close to Naim, although they're both very different both physically and in terms of personality. Edwin is talkative and expressive, gets excited easily and often gesticulates heavily when he speaks.

Like Zorian, he did not have a chance to choose his mentor at the Cyoria's Royal Academy of Magical Arts and was assigned to Xvim Chao instead.

## Appearance

Edwin is "a short boy, with pitch black hair and slightly darker skin tone that hinted his ancestors were relatively recent arrivals from the south, or perhaps even from Miasina."

## In the story

Zorian and Edwin made several golems together, including Chelik (see Zorian's golems).

Edwin also confirmed to Zorian that in order to make one's golems fight well, one needs to learn that skill oneself (as with animation in general), and that's how Edwin met Naim.

## References

1. ↑ chapter 25
2. ↑ 2.0 2.1 chapter 43
3. ↑ chapter 107
4. ↑ chapter 59
Edwin AI
Neoluma-Manu Iljatir

Classmate of Zorian's. Usually called just "Neolu". Zorian thinks she's a chatterbox. During the restart in which Zach was helping her, she outdid Akoja "in every single class". Avid reader of speculative fiction. Was at dance with Jade, Maya, Kiana and Elsie, and Taiven described that group as "giggly".

One of the few people Zach was able to convince he was a time traveler. Zach later states that House Iljatir's special ability is "something divination-based" and Zorian makes a guess that the ability is the reason Neolu believed them.
She has her family's traditional blue tattoo-like markings on her face, possibly related to the ability.

She is from Xlotic. It is rumored that she studies in Eldemar because she was exiled due to some scandal. She later states that her mother is from Eldemar and this is the explanation she usually gives as to why she is studying at the academy in Cyoria, but the real reason is that her father made serious enemies and sent her far away from danger.

Zach and Zorian asked Neolu to help them find translators and other contacts in the Xlotic region. Among other, they found Ibak, a translator proficient in sulrothum gesture language, that way.

## References

1. ↑ 1.0 1.1 chapter 66
2. ↑ chapter 2
3. ↑ chapter 3
4. ↑ 4.0 4.1 4.2 chapter 82
5. ↑ 5.0 5.1 chapter 88
Neoluma-Manu Iljatir AI
Animation

Spells that infuse a portion of the caster’s mind into the target, allowing effects with a measure of autonomy and independence from the caster. Illusions, animated objects, conjured creatures and imperfect copies of the caster all draw heavily from this discipline. Animation spells rely on the caster’s skill and knowledge, and thus cannot perform actions that the caster is not capable of performing. Any time a spell acts on its own towards some goal (such as a magic missile homing in on a target), an element of this is almost certainly used. Animation is typically used on inanimate objects that have no will of their own, but can be used on living beings if the caster is powerful enough or the target doesn’t resist.

Animation is another magical field with many specialists, since it allows people to effectively conjure helpers and improve their productivity in various ways. That said, animation relies heavily on the caster’s base skills to be effective, so most animators also possess one or more mundane skills they work on side-by-side with their animation expertise.

Animation spells targeting people are restricted material, and not something normally available to students.

## Spells

### Dancing

A spell that will guide a person's limbs and body through whatever dance it is designed for. It's not really suitable as a substitute for dancing skill, but if you practice dancing while you're under it's effects, you will learn a lot faster than you would otherwise.

The spell moves you around like a puppet on a string until you learn how to move along with it, if only to make the feeling of something jerking you around go away, eventually you no longer need the spell to dance correctly.(ch.3)

## References

1. ↑ Disciplines of Magic (Worldbuilding Post)
Magical creature

Magical creatures often live inside the tunnels beneath the world, also known as The Dungeon. This is because they need high levels of ambient mana to survive, and the ground above the dungeon has much lower levels of ambient mana than the dungeon. However, some creatures may choose to live or hunt above ground.

## Known types (and characters of those types)

* Aranea
	+ Spear of Resolve Striking Straight at the Heart of the Matter (and many others)
* Chameleon drake
* Cranium rat
* Dragon
	+ Oganj
	+ Violeteye
* Dirge moth
* Eyebeast
* Fire drake
	+ Trogmar (Briam's familiar)
* Giant brown salamander
* Hydra
	+ Princess (divinely enhanced)
* Iron beak
* Phalanx toad
* Soulseizer chrysanthemum
* Troll
* Tunneler toad
* Winter wolf
	+ The Silver One (a shifter, winter wolf is the base species)
* Undead: skeletons and zombies
* Yeti

* Blink toad
* Crystal ooze (also known as *crystal basilisk*)
* Phase spider
* Voidsoul deer
* Silverstripe mole
* Rock worm
* Tentacle-tailed scorpion
* Devourer mantis
* Hook goblin
* Sandworm

## See also

* Category:Species
* Category:Magical Creatures
Shifter

A *shifter* is a kind of creature which is capable of changing its body into that of another species, without aid of potions or any other items. (In Mother of Learning, using a potion to temporarily change one's body into that of a different creature is generally called *shapeshifting*). The primary form is generally human (although Sudomir Kandrei gave one winter wolf, the Silver One, the ability to turn into a human), the secondary is generally a non-magical creature (Sudomir is one exception described). A shifter of the usual kind (with a human primary form) is described as "[secondary form species] shifter"; for example, "cat shifter".

Shifters are described by Vani as "people with two souls", that do not appear spontaneously but rather by means of a ritual, or by inheriting the ability from a parent. The ritual which produces a new shifter requires Panaxeth's essence, as stated by Sudomir: "Simply splicing a foreign soul into your own won't make you a shifter. At least, not the kind people are familiar with." That essence is "free floating" in very young shifters and "gets progressively more integrated into the shifter's body as they age".

The above fact makes shifter children a kidnapping target. At least five young shifter children are needed for Panaxeth release ritual, according to Sudomir. In some restarts, Nochka Sashal is kidnapped for that purpose; in one restart where Zorian prevented that, some unnamed pigeon shifter child was kidnapped instead.

The cat shifters are highly integrated into the Eldemarian society, unlike all other shifter clans, which resent cat shifters for giving up their traditional rights.

## References

1. ↑ 1.0 1.1 1.2 chapter 52
2. ↑ chapter 29
3. ↑ chapter 100
4. ↑ chapter 39
5. ↑ chapter 60
6. ↑ 6.0 6.1 chapter 42
Chronology

Building on the table above, this should cover the rest of the story. Since Zorian's mana reserves become less of an issue, and he gets a precise number for the restarts remaining from the Guardian, one column is different. Most of the restarts in this part of the story will have some time extension from Black Rooms (Eldemar +30 days, possibly Sulamnon +12 days and Cwenjar +5 days).
Esoteric Order of the Celestial Dragon

Popularly known as the **Cult of the Dragon Below**, the **Esoteric Order of the Celestial Dragon** is a group of mages and civilians. It is headed by Vatimah Tinc. Their current plan is to "summon" (actually release) a primordial, thus they are allied with invaders. They are working as inside agents in Cyoria. They believe the mana well in Cyoria is on is a holy location, a direct passage to the World Dragon's heart.

They also supplied wealth and plans to aid in the soul mage conspiracy.

## Trivia

The colloquial name "Cult of the Dragon Below" was replaced with "Cult of the World Dragon" in the November 2021 revision of the novel text, presumably to avoid using the name appearing in Eberron (a Dungeons & Dragons campaign setting, to which the Mother of Learning setting is similar).
Sudomir Kandrei

Sudomir is the mayor of Knyazov Dveri. He is described as "tall, muscular man with a huge mustache". He is said to be secretive, but friendly when he wants, and to be a powerful mage specializing in wards. Among the inhabitants of the city, he is viewed as a man who will do anything for his city to prosper, even activities bordering on illegality. But because the city has flourished under him, his people refuse to oust him for something that only might be.

Gurey Cwili asked Zorian to investigate a fellow merchant named Vazen because Gurey suspected unfair play due to Vazen company's sudden expansion. During the investigation Zorian discovered that Sudomir has used Vazen as an intermediate to do several of his shady errands, including murdering soul mages. Zorian briefly investigated Sudomir's home in the Sarokian Highlands, the Iasku Mansion, but was intercepted by iron beaks and winter wolves, and decided to back off.

Much later when Zorian was passing through the portal that allowed the invaders to come to Cyoria, he found himself in Sudomir's basement surrounded by undead. It turned out that Sudomir is a powerful necromancer and he isn't a puppet of the invaders or the Esoteric Order of the Celestial Dragon (although he is a member of the latter), but rather he supported the invasion for 'political' reasons. Zorian discovered his well of souls, located in the middle of his house, serving as a huge mana battery. This well would pull in the souls of the people dying nearby, the area of effect extending to Cyoria by keeping a gate to Cyoria permanently active. In the following battle between Zorian and Sudomir, Sudomir lost his sanity and turned into a hybrid dragon troll monster of some kind, defeating Zorian's golem army and preventing Zorian from investigating further. Sudomir apparently becomes hysterical and/or outwardly cheerful whenever he gets desperate. This is probably due to not having complete control over his transformation as a shifter: he would transform spontaneously unless suppressing the transformation. In stressful situations, "his control inevitably started to slip, warping his mind". Sudomir decided to become a shifter to become a better fighter.

Zorian's mind reading later told him that Sudomir planned to help the invasion so that Quatach-Ichl would help him resurrect his wife as a lich (whose soul was stored in his mansion) and become the saviour of Eldemar with his massive soul well and legalize necromancy.

## References

1. ↑ 1.0 1.1 chapter 34
2. ↑ 2.0 2.1 chapter 46
3. ↑ 3.0 3.1 3.2 chapter 47
4. ↑ 4.0 4.1 chapter 48
5. ↑ chapter 69
6. ↑ chapter 72
7. ↑ chapter 52
Sudomir Kandrei AI
Panaxeth

Panaxeth is the primordial imprisoned (in a pocket dimension made by gods) in Cyoria. It is the likely cause of the rank 9 Mana Well in the city, which is the reason Cyoria became so prosperous and important. Panaxeth knows of everything that happens within the time loop, an ability that has not been shown by any other character, but it is in a mostly omniscient way. Ilsa Zileti stated that "In a very real sense, Panaxeth *is* the time loop". It doesn't pay much attention to individual actions since they see humans as something so drastically inferior that it'd be like paying attention to the routine of an ant.

Its essence was used to create first shifters by means of a ritual.

Primordials in general, according to Batak, "spawn smaller, weaker primordials in their death throes", and that is the reason why gods imprisoned them rather than killing them. This is shown when Zach, Zorian and temporary loopers breach Panaxeth's prison to create an exit from the time loop: a piece of Panaxeth's body sticks out from the breach, and, after being cut off from the main body, reforms itself into a beast.

It is Panaxeth who the Cult of the Dragon Below is trying to release at the night of the summer festival.
The leadership of the Cult is secretly hoping to enslave it. The release is by the means of a ritual extracting Panaxeth's essence from shifter children and using it to bridge inside and outside of the prison.

Outside the time loop, Red Robe and former temporary looper Silverlake planned to use Panaxeth's essence from their own bodies (given to them by Panaxeth for that very purpose) as a backup plan in case they lose the shifter children.

## Trivia

* Panaxeth has no gender as a shapeshifting entity, and is referred with it/its pronouns by Zorian, Alanic and Kael, and he/him pronouns by Xvim, Zach, Orissa, Kyron and Ilsa. When it appeared in front of Zorian and the temporary loopers, it adapted a male, female or aranean appearance based on the reactions of the person it was speaking with.

## References

1. ↑ 1.0 1.1 1.2 chapter 52
2. ↑ chapter 65
3. ↑ 3.0 3.1 chapter 90
4. ↑ 4.0 4.1 chapter 91
5. ↑ chapter 26
6. ↑ chapter 61
7. ↑ chapter 103
Kylae Kuosi

A middle aged priestess with a soul perception based truth telling ability. Along with Batak, works in one of Cyorian temples. Skilled at divination. Spear of Resolve Striking Straight at the Heart of the Matter sends Zorian to discuss strange results of the divination she performed with Kylae. She is interested to hear that another diviner (Spear of Resolve) got similar results.
Capable of summoning angels and helps to do it so that Zach's contract with the angels can be discussed.

## References

1. ↑ chapter 20
2. ↑ chapter 96
The King of Fairies

← Previous: The Spring of Unicorns | Next: The Princess of Crystal →

**The King of Fairies** (also: Season 3) released the routes of: Joel, Vincent and Leon.

Vincent gained a sequel for his route in this Mystery Series.

## Main Characters

Playable:

Liz Hart

Romanceable:

Joel Crawford

Vincent Knight

Leon

## Debuts

(Debuts' section consider only 2014 Prologue and Mystery Series' timeline.)

Characters:

* Eress
* Joel Crawford
* Leon
* Oberon
* Vincent Knight

Creatures:

* Fairy

Locations:

* Fairy Realm
* Fairy Garden

## Summary

### Intro

> "What breaks you makes you stronger. The rumors spread throughout the academy. Trust and growth are the key to solve the mystery. Now open the gate, choose the best Buddy and begin another exciting and heart-pounding story!"
>
>

> "Forest’s death means the end of the Gedonelune. The abnormal incident occurs which result in sending most of the students home. I choose to stay but what is really happening?! He is going to fight against the darkness alone...I need to help him! I’d rather chose to fight and save the academy with him than doing nothing!"
>
>

In-game note:

> "Since Leon's Main Story will reveal some major hidden truths, we strongly recommend you to read Joel and/or Vincent's Main Story first."
>
>

### Story(ies)

Joel's route:

Summary
Transcript
Vincent's route:

Summary
Transcript
Leon's route:

Summary
Transcript
Elsie

Classmate of Zorian. During a party at Zach's house she was seen with Neolu, Maya, Kiana and Jade. Taiven described the groups a giggly and didn't want to interact with them, but because of the group's desire to nose into their classmate's business she had to talk to them anyway.

 Third year students
Kirithishli Korisova

Library expert at Cyoria's Royal Academy of Magical Arts, head librarian. Keen for aid. Knows library spells. Disagrees with the headmaster's political view that the alliance of Eldemar hasn't ended merely gotten smaller.

When Zorian first asks for a job at the library, she puts him to work alongside Ibery. Later, she teaches Zorian book-finding divinations.
Vani

A scholar with an extensive knowledge of history, a friend of Kael's. Wrote the book "History of Pre-Ikosian Altazia", and gave Zorian information on the Bakora gates. He also wrote a book on the recent history of the region where he and Kael live, for which Kael helped him gather the accounts of various people living there. The book contains mostly a collection of anecdotes, some interesting and amusing and some of them mind-numbingly boring.

He suggested that Zorian contact Raynie for soul magic advice, after hearing that many soul mages were killed.

## References

1. ↑ 1.0 1.1 chapter 29
2. ↑ chapter 33
Crystallized mana

**Crystallized mana** is a mineral mined in the Dungeon.
Per Zorian, "crystalized mana is basically ambient mana in solid form. Harder to make use of than ambient mana, since it first has to be broken down into the more familiar, ethereal form before you can use it to power anything, but it is very convenient as a mana battery. Most mana batteries, such as the ones made with spell formulas, lose all stored mana in a couple of days to a week. Crystalized mana, on the other hand, is completely stable in normal circumstances."
It usually looks like translucent blue crystals. In the novel text, Kirielle (per Taiven) calls them "pretty blue stones". One piece is described as "light blue crystal".

It is used to power wards, golems and other magical items (if ambient mana levels are insufficient).

It is usually spelled as **crystalized mana** in the novel text.

## References

1. ↑ 1.0 1.1 Magical Creatures and Materials (Worldbuilding post)
2. ↑ 2.0 2.1 chapter 39
3. ↑ chapter 43
Taiven

by Daniel Govar

Taiven is a skilled combat mage with a large mana reserve, one of Zorian's former crushes, the class assistant to Nirthak.

## Attributes and personality

She is athletic and attractive from her hard training to become a skilled combat mage, and has an aggressive and rude personality.

She wants to seek some sort of prestige, but as a new dungeon delver that's quite tricky, and her parents would prefer her to be safe.

## Magic

She is able to saturate an area with her mana, allowing to sense objects and mana constructs. She can cast the incredibly destructive fire vortex spell. She knows a host of other combat and environmental spells of great utility, e.g. spider climb, feather fall, other survival spells, and teaches them to Zorian.

## History

As a friend of Zorian's, she begged him to help her retrieve a watch from the Dungeon from "giant spiders" in many restarts, as well as outside the time loop. Zorian eventually did so, meeting the aranea, and she in return trained Zorian in combat spells and utility spells in that restart, as well as some later ones.

Later, after the upsurge in monster attacks due to aranea removal by Red Robe, she instead offers Zorian to join her and her friends Urik and Oran in monster hunts in the Dungeon. Two restarts later, awed by Zorian's skills (though Zorian passed off his knowledge of monster lairs and migration routes from the previous restart as results of divination), and unhappy to be "outdone" in her specialty (which Zorian denies), she breaks down and demands explanations. Zorian tells her about the time loop, and she starts to take him seriously in spars.

She was eventually made a temporary looper, but killed by a beast formed out of a piece of Panaxeth's body, when Zorian and co. were creating an exit from the time loop.

## Gallery

by pocketsleuthby pocketsleuthby pocketsleuthby pocketsleuthby pocketsleuthOfficial art of Taiven by Daniel Govar from the Arc 1 kickstarter
## References

1. ↑ chapter 2
2. ↑ chapter 5
3. ↑ 3.0 3.1 chapter 12
4. ↑ chapter 13
5. ↑ chapter 14
6. ↑ chapter 18
7. ↑ chapter 19
8. ↑ chapter 22
9. ↑ chapter 23
10. ↑ chapter 24
11. ↑ chapter 94
12. ↑ chapter 38
13. ↑ chapter 41
14. ↑ chapter 43
15. ↑ chapter 44
16. ↑ chapter 85
17. ↑ chapter 91
Imperial orb

A divine artifact and part of the Sovereign Gate's Key, one of the five treasures of the first Ikosian Emperor, Shutur-Tarana.

The imperial orb, like all other pieces of the Key, has two functions. The first one, able to be used by anyone at any time, is that the orb is a massive pocket dimension, containing a palace full of treasures (although they've mostly broken down and become useless because of the great amount of time the orb remained lost to civilization). The pocket dimension utilized in the Imperial orb is a self-contained pocket world anchored to the orb itself. The pocket world is powered by some sort of mana battery inside of it, which provides enough mana for it to remain stable indefinitely. It contains a teleport platform, although it has broken down, and is the greatest pocket dimension shown in the story. Silverlake claimed that the pocket dimension method used in the orb can be completely replicated by a human mage.

The second function of the orb, available only to the Controller inside the time loop, is that it contains a huge memory bank. It is not limitless, but the Guardian of the Threshold claims that the Controller could upload their whole memory to the orb as well as everything they experienced in a fully-lived time loop, and the orb would still have free space inside of it.

## References

1. ↑ 1.0 1.1 1.2 chapter 73
2. ↑ chapter 85
3. ↑ chapter 78
Attack on Cyoria

An attack on Cyoria by Ulquaan Ibasa, led by Quatch-Ichl a powerful lich. With Eldemar weak from the Splinter Wars and the Weeping, a large faction intended to attack Cyoria, weakening Eldemar and ruining any chance of their allies in Ulquaan Ibasa making peace with Eldemar. To do this they enlisted the aid of the Esoteric Order of the Celestial Dragon (with the promise of summoning a primordial) and the undead hordes and winter wolves and iron beaks of Sudomir Kandrei (with the promise of bringing back his wife as a lich) and a number of their own mages. They used a newly designed Bakoran gate to transport a small army of troops to the tunnels under Cyoria including mages and trolls.

Their plan was to summon high level demons and fire elementals (which failed due to the time loop cutting off the spiritual planes) bombard the city with artillery fire, and have their mages, trolls, skeletons, winter wolves, worm monsters, and iron beaks attack Cyoria as a distraction while a group of the Estoric Order of the Celestial Dragon used the planetary alignment and at least five shifter children in a ritual to punch through the planar barriers and summon a primordial from a pocket dimension. This primordial would ideally rampage around for a few weeks, destroying Cyoria and much of Eldemar while important members of the Ulquaan Ibasa leadership teleported away to safety.

In the time loop their attack has been aided by Red Robe, who supplied information on where to fire artillery at and how the warding schemes worked. Later Zorian and the Aranean forces disrupted the invasion in various ways.
Aldwin Rofoltin

**Aldwin Rofoltin** was Gurey Cwili's partner at the equipment shop, "Cwili and Rofoltin Equipment". When Gurey and Zorian met for the first time, Gurey stated that Aldwin died approximately 2 years ago. He was described as an adept warder and ward-breaker. As part of their business relationship, he tended to handle "spellcasting part of the business" (including, presumably, breaking into the competitors' properties). Gurey gave to Zorian Aldwin's research notes on breaking and bypassing wards, as well as his spellbook containing unspecified illegal spells.

It is very likely that he was a resident of Knyazov Dveri, as that's where their shop was located.

## References

1. ↑ chapter 28
2. ↑ chapter 30
Ulquaan Ibasa

The infamous Island of the Exiles. Populated mostly by mages who were exiled there in the wake of the Necromancer's War (more precisely, the surviving parts of the necromancer's army, which lost the war). An island to the northeast of Cyoria (and Eldemar in general), home of the forces that seek to invade Cyoria in the main story. Desolate and cold. It was also the last recorded home of Quatach-Ichl, who also participated in the invasion.

The adjective describing something from Ulquaan Ibasa is **Ibasan**.

## References

1. ↑ 1.0 1.1 chapter 20
2. ↑ chapter 33