recursal/Fanatic-Fandom huggingface dataset:
Footler

## Abilities

###

Flee
Spit
Sticky Hands
Tongue Slap

###

Footler Eye (Blue)
Footler Eye (White)
Footler Tail
Regular Wood
Silver Pocket-watch

Footlers are amphibious creatures that dwell in freshwater sources. They have two pairs of eyes; their blue eyes are used for normal sight, and their white ones are capable of sensing heat signatures. Often considered to be a nuisance rather than an aggressive sort of creature, Footlers are known to steal belongings; however, they are very aggressive when ones steals from them, be it something new or the item that had been previously stolen.

They do not know what to do with the items that their sticky fingers may grab, so they have large collections of items with no purpose to them. It is theorized that the Footlers with the largest piles are the ones with the most power.

Though their intelligence may be somewhat lacking, they are quick to pick up communication tactics and can learn basic knowledge; they are mentally akin to children.

## Encounter Information

* **Player Level Recommendation:** 10 - 15
* **HP:** 300 - 360
* **Recruit Rate:** 50%

#### Combat Abilities

* **Flee |** Will run away from combat.
* **Sticky Hands |** The footler will approach the target stealthily and steal one of their belongings.
* **Tongue Slap |** Using their long tongue, they will slap the target, dealing 50 damage.
* **Water Spit |** Spits out a focused stream of water. Deals 30 damage and temporarily stuns the target for 1 turn. User cannot use any ability the next turn due to recharge.

#### Dropped Items

* Footler Tail
* Footler Eye (Blue)
* Footler Eye (White)
* Silver Pocket-watch
* Unrefined Amethyst
* Unrefined Citrine
* Unrefined Ruby
* Unrefined Zircon
* Unrefined Topaz
* Unrefined Aquamarine
* Unrefined Diamond
* Unrefined Garnet
* Unrefined Lapis Lazuli
* Unrefined Sapphire
* Unrefined Moonstone
* Unrefined Onyx
* Unrefined Alexandrite
* Unrefined Emerald
* Unrefined Jade
* Unrefined Opal
* Unrefined Spinel
* Regular Wood

#### Habitats

* Lakes
* Rivers
* Swamps

#### Seasons

* Spring
* Summer
Fae

## Etymology

“Fae” is a derivative of the word “fairy,” whom are a type of mythical being or legendary creature in European folklore, a form of spirit, often described as metaphysical, supernatural, or preternatural.

## Origin

The Fae are categorized into three types: the Seelie Court, the Unseelie Court, and the unaffiliated. They can be found throughout the world in various forms and species.

## Characteristics

Fae come in all different kinds of shapes and forms, some appearing to be of material flesh and blood, while others may be more spiritual or supernatural, although they are represented by the Sidhe, with a human-like features and strong affinity for magic.

## Types of Fae

### Sidhe

The Sidhe (pronounced Shee) are the current-day Fae, characterized by their human-like appearance and their strong affinity for magic. They are generally shorter in stature when compared to humans.

### Dullahan

The Dullahans are spiritual beings that come from the Otherworld. Recognized as headless riders, they are tasked to maintain order by collecting the souls of the departed and taking them to the Otherworld to be judged.

### Mare

Mares are spiritual Fae that take the form of various animals, appearing as if made from an oily, black substance. They share a mutual relationship with the Dullahans, acting as their mounts.

## Values

The Seelie Court are the Fae best recognized for their kind nature, willing to seek help from others, to warn those who have accidentally offended them, and to return kindness with favors of their own. Seelie Court Fae expect courtesy and favors to be fulfilled; otherwise, they demand retribution and avenge what they see as insult or offense.

The Unseelie Court consists of the darkly-inclined Fae. Unlike the Seelie Court, no offense is necessary to bring down their assaults. As a host, they can appear at night and assault travelers, beating them or forcing them to commit acts against their will. The Unseelie Court is typically seen as the "nastier" of the two courts in comparison to the Seelies, mostly because the dark acts of the Unseelies are done more openly.

Like the beings of the Seelie Court who are not always benevolent, neither are the Fae of the Unseelie Court always malevolent.

## Notable Members

### Gan Caenn

Best known as the Headless Horseman, Gan is the most well-known of the Dullahan riders, his title being synonymous with Death. He is the leader of the Dullahans and recognized as the head of the Unseelie Court.
Eifrovus Treant

## Abilities

###

Leech Life
Pound
Projectile
Recouperate

###

Eifrovus Flowers
Eifrovus Seeds
Scrap Metal

These undead abominations come from the result of Eifrovus seeds merging with a deceased host's remains. These seeds take root inside the carcass and can potentially grow to replace other limbs that are missing from its host corpse. The Eifrovus Treant's main objective is to find a suitable place for it to fully grow into a tree. Adventurers might encounter Eifrovus Treants in forests where Eifrovus Trees grow.

Though the undead are mindless, they possess an innate hostility towards humans and will attempt to kill any on sight due to its desire to spread more seeds on the deceased. These undead are difficult to kill as they are able to repair themselves if given time. The only known ways to kill these Treants are to eradicate them completely or to pull the matured seed from the corpse.

## Encounter Information

* **Player Level Recommendation:** 20 - 30
* **HP:** 600 - 720
* **Recruit Rate:** 0%

#### Combat Abilities

* **Pound |** Slams the ground before the player. This deals damage and may interrupt any attack.
* **Projectile |** Throws a material at a high speed at the player to deal damage.
* **Leech Life |** sucks the life out of an adventurer if in contact with its plant appendages. Damages the player and heals the monster.
* **Recuperate |** will allow the Eifrovus Treant to regenerate. Will not be active if the Eifrovus seed is pulled out from the main body.

#### Dropped Items

* Eifrovus Flower Petals
* Eifrovus Seed
* Scrap Metal

#### Seasons

* Winter
* Spring
* Summer
* Fall
Hero Wendy

After the event of Bipper and birthday Mabel she protected the people from weirdness.

### About her

She fights with her axe but with the help of stanford made an Mechanical axe that does extra damage. She became friends gideon after the apocolase and now fights along with him.

### Trivia

* She is the first good end friend ever made and might be an iconic one
Temple Golem

## Abilities

###

Ice Hail
Kick
Projectile
Tremor

## Item Drops

###

Ice Tentacle
Ice Chunk

###

Golem
Dungeon Golem

**Temple Golems cannot be recruited, and they cannot be encountered casually.**

In the area surrounding the Ice Temple, unnaturally large Ice Golems wander in service to formless Hydros. These Golems serve as protectors of the hallowed shrine in the absence of the old Faith, resembling the bizarre sculptures carved in Hydros' honor. These grotesque colossi are twice the size of the natural Golem, towering over any adventurer...and anyone foolish enough to evoke their ire.

## Encounter Information

**Player Level Recommendation:** 45 - 50

**HP:** 1,000 - 1,200

**Recruit Rate:** 0%

#### Combat Abilities

* **Ice Hail |** Crushes a large chunk of ice and hurls the shards down onto the target. Each shard inflicts 25 Physical DMG and can hit all targets up to 3 times.
* **Kick |** Kicks the ground before the target, sending forth a flurry of the terrain. Inflicts 50 Physical DMG to all targets and reduces accuracy (-20% PER) for 2 Turns.
* **Projectile |** Throws a large projectile at a high speed towards a single target, inflicting 200 Physical DMG.
* **Tremor |** Stomps on the earth to cause a quake, inflicting 50 Physical DMG to all targets and can Stun (30% success) for 1 Turn.

#### Seasons

* Winter
* Spring
* Summer
* Fall
Golem

## Abilities

###

Charge
Throw
Pound

## Item Drops

###

Copper Ore
Iron Ore
Gold Ore
Silver Ore
Stone

###

Dungeon Golem
Temple Golem

Golems are giant beings that have been infused with magical energy. While they can be artificially made, naturally formed Golems can arise in areas highly charged with magic. Artificial Golems can be created with powerful magic, but they only last for the duration the creator can keep them alive.

They come in various forms dependent on what they were made from, being harder to harm the stronger the material. Despite their size, Golems are not aggressive creatures unless they are attacked.

## Encounter Information

**Player Level Recommendation:** 20 - 30

**HP:** 600

**Recruit Chance:** 10%

#### Combat Abilities

* Charge
* Pound
* Throw

#### Dropped Items

* Copper Ore
* Iron Ore
* Gold Ore
* Silver Ore
* Stone

#### Habitats

* Caves
* Craigs
* Forests
* Mountains

#### Seasons

* Winter
* Spring
* Summer
* Fall
Pofferin

## Abilities

###

Bite
Claw
Flee

###

Pofferin Horn
Pofferin Fun

Pofferins are long, slender-bodied animals with thick fur, color ranging between white, silver, and tan. They are nocturnal predators that are usually seen during the colder parts of the year, particularly during the winter season.

Pofferins are sexually dimorphic, having several physical features that differentiate between females and males: females have curved horns, smooth silver-white fur, and rounder heads, while males have straight horns, layered white-tan fur, and being larger than the females.

## Encounter Information

* **Player Level Recommendations:** 10 - 15
* **HP:** 300 - 360
* **Tame Chance:** 20%

#### Combat Abilities

* **Bite |** Inflicts 25 Physical DMG to a single target.
* **Claw |** Inflicts 50 Physical DMG to a single target.
* **Flee |** Will run away from combat.

#### Dropped Items

* Pofferin Horn
* Pofferin Fur

#### Habitats

* Forests
* Tundras
* Grasslands

#### Seasons

* Winter
* Fall
Riot

The design for Riot the goddess' design is credited to itsNyxCat on Twitter.

Picture made by @grassshores on twitter

## Description

#### Mortal Form

Riot's mortal form is described as a light brown deer with even lighter muzzle, belly, and inside her legs. the lighter color fades on her legs and ears to black. Her hair is a deep red color. She has white spots that decorate her back, limbs, and face. Her eyes are blue and the sides of her ears are pink. She has a pair of large antlers on her head that only get to two-three points.

#### True form

Her true form is that of a golden deer with a silver belly, muzzled, under the arms, and spots. The gold still fades to black on her ears and feet but it has a more molten feel. She also has a silver halo on her head and two massive wings that come from her back. Her blue eyes glow a molten sapphire color and her antlers go from two-three points to around eight point.
Vegetable (Any)

Vegetable could refer to:

* **Cabbage,** *A leafy, green, multi-layered vegetable. It is excellent for making salads.*
* **Carrot**, *An orange root. It's believed to improve vision.*
* **Cauliflower,** *The edible, white flesh of a cauliflower plant.*
* **Corn,** *A cob of delicious seeds.*
* **Parsnip,** *A root vegetable similar in shape to a carrot. It's often used as a sweetener.*
* **Potato,** *A delicious root; often called a spud. Green potatoes and the leaves of the original plant are toxic*.
* **Pumpkin,** *A round, orange squash that is often used in baking for pies. The seeds are often toasted to be eaten. Sometimes they are carved for Hallow's eve.*
* **Tomato,** *A red fruit often mistaken for a vegetable.*
* **Turnips,** *A bulbous, root vegetable.*
* **Lettuce,** *Crisp green leaves, perfect for using in salads.*

**This article is a disambiguation page for Vegetable (Any)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Fire Jelly

## Abilities

###

Heated Body
Spicy Shot

## Item Drops

###

Spicy Gelatin

###

Air Jelly
Bunny Jelly
Dark Jelly
Earth Jelly
Honey Jelly
Ice Slushie
Necro Jelly
Tower Jelly
Water Jelly

Fire Jellies are a sub-species of water jellies best known for their spicy gelatin. Many chefs raise fire jellies to have a steady source of their gelatin since it is commonly used to make spicy foods, drinks, and sauces.

## Encounter Information

* **Player Level Recommendation:** 10 - 20
* **HP:** 430
* **Tame Chance:** 25%

#### Combat Abilities

* **Heated Body |** Any melee attack that hits a fire jelly causes the attacker to take arcane damage equal to half of the damage dealt. If the attack made dealt physical damage the attacker has a 60% to be burned for 3 turns.
* **Spicy Shot |** The fire jelly shoots out a stream of boiling hot gelatin dealing 60 arcane DMG with a 50% chance to inflict burn for 3 turns.

#### Habitats

* Cities
* Deserts
* Volcanic Regions

#### Seasons

* Spring
* Summer
* Fall
Floofle

## Abilities

###

Bite
Flee

###

Floofle Ear
Floofle Fur
Floofle Tail

These small fluffy rodents are quite timid. When tamed, they bond to their owner and anyone their owner exposes them to and can be quite the friendly and sociable creature. They get along well with others of their species and are sociable with other smaller creatures.

Their soft fur grows quickly and can be collected and spun into thread and yarn or used as stuffing for items such as pillows or plush toys. When used as yarn, any fabric made from it will be toasty warm and perfect for colder weather.

## Encounter Information

* Player Level Recommendation: 1 - 10
* HP: 200 - 240
* Tame Chance: 25%

#### Combat Abilities

* **Flee |** Will run away from combat.
* **Bite |** Deals 25 damage.

#### Dropped Items

* Floofle Ear
* Floofle Fur
* Floofle Tail

#### Seasons

* Winter
* Spring
* Fall
Griffin

## Abilities

###

Lunge
Peck
Scratch

###

Griffin Beak
Griffin Feathers
Griffin Fur
Griffin Tail

Griffins are small, furry creatures that are a mixture of a feline and an avian. They live in forests and flat lands, where they will hunt for smaller prey. While Griffins are unable to fly due to their lack of wings, but they are extremely nimble.

They are playful, curious and sociable, often making quick friends with passing adventurers. Griffins are also very energetic creatures which makes them difficult to tire out. They are mostly fearless, but if under severe threat, a Griffin will hunch its back, puff out its fur, and screech very loudly.

## Encounter Information

**Player Level Recommendation:** 10 - 15

**HP:** 300 - 360

**Tame Chance:** 40%

#### Combat Abilities

* **Lunge |** Leaps at the player to attack. Deals 20 damage.
* **Peck |** Deals 15 damage.
* **Scratch |** Deals 15 damage, causing the target to bleed.

#### Dropped Items

* Griffin Beak
* Griffin Feathers
* Griffin Fur
* Griffin Tail

#### Habitats

* Forests
* Plains

#### Seasons

* Spring
* Summer
* Autumn
Dark Jelly

## Abilities

###

Black Mass
Horrendous Odor
Tar to the Face

## Item Drops

###

Black Gelatin

###

Air Jelly
Bunny Jelly
Earth Jelly
Fire Jelly
Honey Jelly
Ice Slushie
Necro Jelly
Tower Jelly
Water Jelly

Dark Jellies are a sub-species of water jelly known for tasting very bitter. Their foul taste causes most things to leave them alone. Those brave enough to try cooking with the black gelatin of a dark jelly will find that it actually enhances the taste of other kinds of gelatin.

## Encounter Information

**Player Level Recommendation:** 10 - 20

**HP:** 430

**Tame Chance:** 35%

#### Combat Abilities

* Black Mass- The dark jelly reflects 25% of all arcane DMG taken back to the castor.
* Horrendus Odor- The dark jelly emits a foul smell that inflicts confusion [100% success] on all targets for 3 turns.
* Tar To The Face- The dark jelly spews black goo at a target dealing 30 arcane DMG with a 30% chance to inflict confusion [3 turns].

#### Habitats

* Forests
* Deep Forests
* Cities

#### Seasons

* Spring
* Summer
* Fall
Hydrozoa

## Abilities

###

Latch On
Stunning Shock
Toxic Touch

###

Cosmic Jelly

**Hydrozoa are special encounter creatures.**

Hydrozoa are eldritch creatures from the Cosmic Ocean. While trying to express its gratitude for feeding off the thoughts of its host, its crude attempts to communicate can only result in horrific nightmares.

## Encounter Information

**Player Level Recommendation:** 30 - 35

**HP:** 500 - 600
**Tamability:** 0%

#### Combat Abilities

* **Latch On |** Will attempt to constrict and feed off of the thoughts of a single target for 3 Turns. Drains 10% max EP from target and converts half to HP; can cause Bleed (10 DMG/Turn).
* **Stunning Shock |** Strikes with paralyzing tendrils, inflicting 50 Physical DMG and can Stun (50% success).
* **Toxic Touch |** Guaranteed Poison (100% success) on successful attack (10 DMG/Turn) for 5 Turns; can stack Poison (+10 DMG/Turn) with each successful Toxic Touch
Ice Slushie

## Abilities

###

Bump
Flee
Spit
Wobble

## Item Drops

###

Gelatin
Icicles
Water

###

Air Jelly
Bunny Jelly
Dark Jelly
Earth Jelly
Fire Jelly
Honey Jelly
Necro Jelly
Tower Jelly
Water Jelly

In the colder months, Water Jellies begin to freeze and become Ice Slushies. They are not too happy about their situation and due to the icicles that form on the Slushie's back, they are more of a threat than their watery friends.

## Encounter Information

* **Player Level Recommendation:** 5 - 10
* **HP:** 200 - 240
* **Tame Chance:** 50%

#### Combat Abilities

* **Bump |** Throws itself at the target. Deals 25 damage and immobilizes the target for two turns.
* **Flee |** Will run away from combat
* **Spit |** Spits a glob of sticky saliva at the player. This immobilizes the target for one turn.
* **Wobble |** Wobbles around.

#### Dropped Items

* Gelatin
* Icicles
* Water

#### Habitats

* Lakes
* Ponds
* Rivers
* Streams
Agonhal

## Etymology

Agonhal comes from the words "Agon" (meaning "dawn") and "Hal" (meaning "folk"), which would therefore mean "dawn-folk".

## Origin

The Agonhal are one of the two elven races alongside their Burzhal counterparts. Once embroiled in a war with the Dark-Folk, the Agonhal was defeated once the Burzhal sorcerer-lords made their fateful deal with the Wendigo, using their newfound power to win the war.

## Characteristics

The Agonhal have natural skin tones akin to that of humans, and they possess pointed ears. Known to be beautiful in appearance, the Agonhal may enchant others with their appearance alone. The Agonhal also have a natural affinity for learning and practicing magic, though their ability for pursuing the darker arts is very difficult, if not impossible, when compared to their Burzhal counterparts. Though the Agonhal are capable of mastering most, if not all, magic, their strengths come with healing. They have a complex understanding of caring for others’ ailments, so many notable Agonhal are healers.

## Values

The Agonhal are known for being haughty and reclusive, as they believe they are naturally superior to other races. However, they are apt to find good in others and are accepting of those who fall short of their high expectations— which so happen to be other races.

Ever since, the Agonhal have harbored a long grudge against their ancestral rivals, even long past the fall of the Old Burzhal. Despite the measures taken to expunge such history from their annals, such bitterness is difficult to let go, with some inheriting the ill will passed on by their ancestors; although, most do not know the reason why.
Basilisk

## Abilities

###

Bite
Head Bash
Roar
Trample
Venomous Bite

###

Basilisk Horn
Basilisk Fang
Iridescent Scales

**Basilisks cannot be encountered casually. They can only be encountered in specific dungeons.**

Dwelling in the deepest caves in the mountains, a Basilisk is a blind beast with an extraordinary sense of hearing and smell. These beasts are solitary, a trait that makes them difficult to find. Basilisks have long life spans; some are hundreds or even thousands of years old. Their ancient scales are often sought after for their dazzling appearance, and they can be bought for large sums of money.

As a distraction tactic, a Basilisk's tail looks like a mirror of its head. Though the tail may not have the fangs that the head had, it is often used as a club by the Basilisk; one swing may launch a person off and into a wall with its momentum.

## Encounter Information

* **Player Level Recommendation:** 70 - 75
* **HP:** 1,500 - 1,800
* **Tame Chance:** 0%

#### Combat Abilities

* **Bite |** Deals 250 damage.
* **Head Bash |** Slams the target with their head to deal 175 damage.
* **Roar |** Lets loose a deafening roar. Can stun or stagger all targets for one turn.
* **Trample |** Tramples the target to deal 150 damage.
* **Venomous Bite |** Deals 200 damage and will paralyze the target for 4 turns.

#### Dropped Items

* Basilisk Horn
* Basilisk Fang
* Iridescent Scale

#### Seasons

* Winter
* Spring
* Summer
* Fall
Egg (Any)

Egg could refer to:

* **Pitta Egg,** *A small, fragile egg laid by a Crested Pitta.*
* **Toorie Egg**, *A fragile white egg that is great for cooking.*
* **Voulet Egg,** *A fragile, white, blue-speckled egg that is great for cooking.*

**This article is a disambiguation page for Egg (Any)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Skraal Shambler

## Abilities

###

Bite
Charge
Grapple

## Item Drops

###

Ichor [Red]
Skraal Teeth
Skraal Brain

###

Skraal Bristleaxe
Skraal Nettleclub

The Skraal are the undead born from the blood of those who have died a violent death. They are rumored to be the guardians of the Jubokko trees as they are found wherever one takes root. They are easily recognized by their bright red skeletal forms and are connected by a hive mind that allows them to learn from the others.

## Encounter Information

* **Player Level Recommendation:** 20 - 30
* **HP:** 600 - 720
* **Recruit Chance:** 0%

#### Combat Abilities

* **Bite |** Inflicts 75 Physical DMG to a single target and can cause Bleed (10 DMG/Turn) for 2 Turns.
* **Charge |** Charges into the player, inflicting 50 DMG to a single target can can Stun (30% success) for 1 Turn.
* **Grapple |** Grabs a hold of a single target, inflicting 15 Physical DMG/Turn to a single target for three turns. This prevents the target from attacking other enemies.

#### Dropped Items

* Ichor [Red]
* Skraal Teeth
* Skraal Brain

#### Habitats

* Forests with Bloodwood Trees
* Forests with Jubokko Trees

#### Seasons

* Winter
* Spring
* Summer
* Fall
Astrea

The southern peninsula of the region is known for a militaristic and dare I say, spartan, culture. Each citizen, man or woman, is trained from birth as a warrior. The system is still heavily patriarchal though, and women’s place in the military is strictly one of defense over their territory. Anyone who would consider invading the country should anticipate every man, woman, and child to be a fully trained soldier capable of defending their homeland tooth and nail. Ruled by a senate, all of whom are expert warriors in their own right, a warrior czar seeks to expand their territory with the help of several ancient magical artifacts. In fact, the area is one of the only large territories controlled without the help of a country-level Walking God, though a powerful city-level storm giant defends the capital. This nation's name is Astrea.
Water Jelly

## Abilities

###

Bump
Flee
Spit
Wobble

## Item Drops

###

Gelatin
Water

###

Air Jelly
Bunny Jelly
Dark Jelly
Earth Jelly
Fire Jelly
Honey Jelly
Ice Slushie
Necro Jelly
Tower Jelly

These small, blobby creatures reside in any source of fresh water such as lakes or puddles and are prevalent during rainy weather. They are quite passive, but they dislike being stepped on.

Despite being mostly water, they can be picked up. They need to stay moist, so keeping them well-watered will prevent them from drying up and popping.

## Encounter Information

**Player Level Recommendation:** 1 - 5

**HP:** 100 - 120

**Tame Chance:** 50%

#### Combat Abilities

* Bump | Throws itself at the target. deals no damage.
* Flee | Will run away from combat.
* Spit | Spits a glob of sticky saliva at the player. Stuns the target for one turn.
* Wobble | Wobbles around.

#### Dropped Items

* Gelatin
* Water

#### Habitats

* Lakes
* Ponds
* Rivers
* Streams

#### Seasons

* Spring
* Summer
* Fall
The Termination

## Introduction

The Termination is the 6th season of MGG Admirable Kings and the culmination of the Corrupt Luam saga.

## Gathering a new group

Soon after the events of the Battle for Love, Brad Valentine and his new crew (Joey Isotope, Man of Horns and Jorge Head) decided to start a new organization to protect the world from the evils of resentment.

Without knowing anything regarding the whereabouts of Chuck Finley, Greg Decoy and Travis Kirby he travelled around the world finding new talents to fight against possible new threats.
Tower Jelly

## Abilities

###

Bump
Scatter
Slap
Spit
Wobble

## Item Drops

###

Gelatin
Water

###

Air Jelly
Bunny Jelly
Dark Jelly
Earth Jelly
Fire Jelly
Honey Jelly
Ice Slushie
Necro Jelly
Water Jelly

When four Water Jellies decide to combine together, they can form into Tower Jellies. Being much larger, they can actually be a little bit more of a threat. Just a little. However, it doesn't take much to spook them and cause the jellies to scatter apart.

They need to stay moist, so keeping them well-watered will prevent them from drying up and popping.

## Encounter Information

* **Player Level Recommendation:** 10 - 20
* **HP:** 400 - 480
* **Tame Chance:** 0%

#### Combat Abilities

* **Bump |** Throws itself at the target. deals 5 damage.
* **Scatter |** Splits up into four water jellies.
* **Slap |** Will slap the target to deal 10 damage.
* **Spit |** Spits a glob of sticky saliva at the player. Stuns the target for one turn.
* **Wobble |** Wobbles around.

#### Dropped Items

* Gelatin
* Water

#### Habitats

* Lakes
* Ponds
* Rivers
* Streams

#### Seasons

* Spring
* Summer
* Fall
Sea Slug

## Abilities

###

Blinding Spit
Flee

###

Sea Slug Gills
Sea Slug Slime

Native inhabitants of the Cosmic Ocean, these water-dwelling invertebrates are found at Weswick, mainly sourced at the lakes of Tarnworth. Heralded as signs of formless Hydros, the Faith protects the sea slugs, incorporating them in their rituals in their attempts to commune with the cosmic god.

## Encounter Information

* **Player Level Recommendation:** 1 - 5
* **HP:** 100 - 120
* **Tame Chance:** 10%

#### Combat Abilities

* **Blinding Spit** | Blinds the target (50% success) for 1 Turn.
* **Flee** | Will run away from combat.

#### Dropped Items

* Sea Slug Gills
* Sea Slug Slime

#### Seasons

* Winter
* Spring
* Summer
* Fall
Ascoma Spider

## Abilities

###

Bite
Web Shot
Lunge

###

Ascoma Eye
Ascoma Fang
Ascoma Silk
Skom Froops

Ascoma spiders are large, furry arachnids that live in deep forest areas, making their underground burrows in the undergrove. They feed upon small creatures, such as birds, and insects of varying size, although several of them are able to coordinate to take down larger prey. The spiders are capable of climbing and jumping, usually as a means of traversing their environment, although it can be used as an effective means of fighting.

The unique physical trait of the Ascoma spiders are the long, luminescent fungi that grow from their backs. The fruiting parts, the froops, can be harvested to distill a psychoactive drug that can alter one's perception and mood, enabling the user to see hallucinations and achieve a heightened sense of confidence.

## Encounter Information

* **Level Recommendation:** 15 - 20
* **HP:** 400 - 480
* **Taming Chance:** 20%

#### Combat Abilities

* **Bite |** Deals 30 damage.
* **Web Shot |** Sends out a wad of spider silk. Prevents the target from escaping and from using items for two turns.
* **Lunge |** Deals 50 damage.

#### Dropped Items

* Skom Froops
* Ascoma Eye
* Ascoma Fang
* Ascoma Silk

#### Seasons

* Winter
* Spring
* Summer
* Fall
Air Jelly

## Abilities

###

Dive Bounce
Field of Bubbles

## Item Drops

###

Bubbly Gelatin

###

Bunny Jelly
Dark Jelly
Earth Jelly
Fire Jelly
Honey Jelly
Ice Slushie
Necro Jelly
Tower Jelly
Water Jelly

Air Jellies are a sub-species of jelly capable of flight. Their gelatin is often harvested and used to make fizzy drinks.

## Encounter Information

* **Player Level Recommendation:** 10 - 20
* **HP:** 350
* **Tame Chance:** 35%

#### Combat Abilities

* Dive Bounce- The air jelly dives down and bounces off of a target dealing 50 physical DMG.
* Field Of Bubbles- The air jelly surrounds itself or someone else with bubbles. The creature surrounded by bubbles takes 30% less damage from the next 3 ranged attacks that hit them.

#### Habitats

* Forests
* Deep Forests
* Cities

#### Seasons

* Spring
* Summer
* Fall
Xastrana

The country to the south of Scortia is a swampy and difficult area covered in dense deciduous forests. Control over the territory is left to the wild creatures that roam the area, as there is little useful farmland or natural resources. Groups of undead wander the area, along with an array of oozes, hags, and vicious black dragons. Most mortals know to stay out of the region entirely, though a few brave adventurers report rich treasure troves of ancient artifacts and magic items. A few mortals make their homes here, free to live without the tyranny of civilization over them. A few powerful druids make live in the region, and can be valuable guides for those who have business there for some reason.
Folizard

## Abilities

###

Bite
Flee

###

Folizard Scales
Folizard Teeth
Leaves

Folizards are a species of reptile known for its orange scales and leafy camouflage. They hide themselves under piles of fallen leaves to lie in wait for their prey: small rodents. These leaf piles may also serve as shelter from the elements.

Though they have great eyesight, Folizards are unable to foresee any sudden encroachments to their leaf piles. No matter the size of the creature, a Folizard will defend itself against any leaf pile intruders with a bite of sharp teeth combined great force. The force of a Folizard's bite is enough to break a hand or forearm.

## Encounter Information

* **Player Level Recommendation:** 10 - 15
* **HP:** 300 - 360
* **Tame Chance:** 50%

#### Combat Abilities

* **Bite |** Deals 60 damage.
* **Flee |** Will run away from combat.

#### Dropped Items

* Folizard Scales
* Folizard Teeth
* Leaves

#### Habitats

* Forests
* Deep Forests
The Four Genies

Basically there are four genies whose job it is to adjudicate Wishes. They are constantly fighting against and between each other for dominance. Whoever aquires dominance over the others is seizes the power to choose the interpretation for wishes made in the entire world. They're bound to the wording of the wish, but its interpreation is at their discretion as long as they seize dominance.
String (Any)

String could refer to:

* **Rawhide String,** *made out of Rawhide, mainly used to craft bows.*
* **String,** *made out of cloth or pelt twisted to form string.*
* **Flesh String,** *somehow made from the flesh of animals.*

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The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Honey Jelly

## Abilities

###

Sweet Smell
Panic Aroma

## Item Drops

###

Honey Flavored Gelatin

###

Air Jelly
Bunny Jelly
Dark Jelly
Earth Jelly
Fire Jelly
Ice Slushie
Necro Jelly
Tower Jelly
Water Jelly

Honey Jellies are a sub-species of water jelly that look and taste like honey. They are often raised by chefs that like to use their sweet tasting gelatin in desserts.

## Encounter Information

* **Player Level Recommendation:** 1 - 5
* **HP:** 125
* **Tame Chance:** 50%

#### Combat Abilities

* **Sweet Smell |** The honey jelly emits a sweet smell that restores 20 health to every nearby creature.
* **Panic Aroma |** The honey jelly emits a smell that has a 30% chance of summoning a random monster before it runs away.

#### Habitats

* Cities
* Forests
* Deep Forests
* Meadows

#### Seasons

* Spring
* Summer
* Fall
Painted Flutterby

## Abilities

###

Distract
Flee
Flutter

## Item Drops

###

Colourful Flutterby Wing
Flutterby Eye

###

Flutterby

**Painted Flutterbies cannot be encountered casually. They are a pet reward from the Summer Festival.**

Painted Flutterbys are much larger and more colourful versions of their flutterby counterparts. Their colours come from being specifically bred to be the brightest and fanciest Flutterbys. Because of this, they are rarely found out in the wild. Like their counterparts, they are harmless and only feed on fruits and nectar.

## Encounter Information

**Player Level Recommendation:** 5 - 10

**HP:** 120 - 140

**Tame Chance:** 100% (Reward from Summer Festival)

#### Combat Abilities

* **Distract |** Flashes its colourful wings to distract all targets, gaining increased evasion (70% Dodge) and causing everyone affected to target the Flutterby for 1 Turn
* **Flee |** Will run away from combat.
* **Flutter |** Lands on a single target, decreasing accuracy (-30% PER) for 2 Turns.

#### Dropped Items

* Colourful Flutterby Wing
* Flutterby Eye
Giranea

## Abilities

###

Flee
Pound
Trample
Tremor

###

Giranea Eyes
Giranea Fangs
Silk
Giranea Fur

Giraneas are large towering spider-like creatures usually seen in a herd of 4-12 in which they form familial bonds with each member of the herd they're in, though lone individuals not part of a herd are also seen. They're commonly found on open fields and grasslands, eating leaves off of bushes and trees. Their large height helps them reach the leaves off of tall trees and uses their two pedipalps to grab vegetation for them to eat. Their carapace is covered in light brown fur and they have thick column-like legs to support their massive weight, its eyes on the sides of its head giving it a wide field of vision to help it see oncoming predators.

Giraneas are gentle and passive creatures that only attack when they're threatened or when a member of their herd is threatened, they use their large feet to stomp on the ground near potential predators to stagger or stun them long enough for it to flee along with they're herd-mates, though they may also resort to directly stepping on their assailants should the need arise.

## Encounter Information

* **Player Level Recommendation:** 25 - 35
* **HP:** 700 - 840
* **Tame Chance:** 25%

#### Combat Abilities

* **Flee |** Will run away from combat.
* **Pound |** Slams the ground before the target. This deals 100 damage and may interrupt any attack.
* **Trample |** Tramples the target to deal 125 damage.
* **Tremor |** Stomps on the earth to cause a quake. This deals 75 damage and stuns the target for one turn. May hit all targets in a party.

#### Dropped Items

* Giranea Eyes
* Giranea Fangs
* Silk
* Giranea Fur

#### Seasons

* Winter
* Spring
* Summer
* Fall
Fred Rodriguez

Commie

Kirby Legion (formerly)

## Introduction

**Fred Rodriguez** (also known as Dro) was the young pupil of Travis Kirby and an antagonist of the first arc. Unable to use resentment powers due age restriction.

## Story

Fred was the first "social" experiment of Travis Kirby to understand the complexities of friendship. He was manipulated by him to believe in helping poor people and eventually join the ranks of Plork and his army.

As a young Plorkite unable to use resentment in battle he was used for intel gathering and served as a spy trained by the Silence Warrior.

After the war, he died saving the life of his mentor who finally understood his love for his pupil was real.
Mist Wanderer

## Abilities

###

Flee
Steam Blast
Steam Cloack
Swing

###

Old Stone Sword
Soul Crystal

Mist Wanderers are tall, slender beings that are seemingly made out of stone. Living up to their name, they have only been seen during times of heavy blankets of mist or fog. They generally leave other creatures alone but are swift to destroy any threat to them if necessary.

Theories on where they come from range from being created by powerful beings to being some kind of beast from the afterlife. As discovered by adventurers, the Mist Wanderers and their creation originate from the Old Burzhal.

## Encounter Information

* **Player Level Recommendation:** 25 - 35
* **HP:** 700 - 840
* **Recruit Rate:** 25%

#### Combat Abilities

* **Flee |** Will run away from combat.
* **Steam Blast |** Unleashes a blast of hot steam to deal 70 damage. This has a chance to blind or burn the target.
* **Steam Cloak |** Unleashes a cloak of steam to hide the creature. Causes any attacks to fail and allows the next attack from the user to be a surprise attack.
* **Swing |** Swings the held weapon at the target to deal 100 damage.

#### Dropped Items

* Old Stone Sword
* Soul Crystal

#### Seasons

* Winter
* Spring
* Summer
* Fall
Meat (Any)

Meat could refer to:

* **Sky Bunny Meat,** *A lean meat high in protein.*
* **Toorie Meat**, *A tender, tasty meat.*

**This article is a disambiguation page for Meat (Any)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Kae Bae

(You may provide a brief overview of your character here.)

## Background

(Information concerning your character's history and so forth.)

## Personality

(The way your character acts, the mannerisms they may possess, and so on.)

## Abilities & Powers

(Here you can put down the abilities of your character and their powers, including what may put them apart from regular people or where they may have an edge over the average person. Going further on, this could include information for those rare people who have devil fruits, or simply unnatural abilities that set them apart from the average joe.)

## Equipment

* (Here you can have a short, bulleted list depicting the weapons and other items your character commonly carries on their being.)

## Approved by

(Here an admin or mod can put down their signature as to show sign of approval for your character so that you can begin roleplaying.)
Dullahan

## Abilities

###

Fire Ball
Whip

###

Spirit Essence
Dullahan Head

The Dullahan are a fairy race whose heads are detached from their bodies. Dullahans carry their heads around with them almost constantly due to being extremely weakened if not in a close proximity to it. Don’t try to take their head from them. They will find you.

They are most commonly male, though there have been sights of female Dullahans wandering around. Dullahan are also able to open any lock or door. They have a weakness to precious metals, and if they come in contact with any, the precious metals will actually damage their skin. They have a particular fondness to mounts, like the Voulet.

## Encounter Information

* **Player Level Recommendation:** 25 - 35
* **HP:** 700 - 840
* **Recruit Rate:** 25%

#### Combat Abilities

* **Fireball |** Hurls a ghostly fireball at the target to deal 85 damage.
* **Whip |** Strikes the target with a whip to deal 50 damage. This may hit two targets.

#### Dropped Items

* Dullahan Head
* Spirit Essence

#### Habitat

* Populated Locations
* Forests

#### Seasons

* Winter
* Spring
* Summer
* Fall
Bunny Jelly

## Abilities

###

Flee
Water Spit
Wobble

## Item Drops

###

Gelatin
Gelatin Ears
Water

###

Air Jelly
Dark Jelly
Earth Jelly
Fire Jelly
Honey Jelly
Ice Slushie
Necro Jelly
Tower Jelly
Water Jelly

**Bunny Jellies cannot be encountered casually. They are a pet reward from the Spring Festival.**

The Bunny Jelly is a rare, spring mutation of a tiny Water Jelly. These jellies are defined by their small size and rabbit-like ears as well as their assortment of colors. These jellies are popular among children in the spring as well as anyone else who adores the cuter things in life.

## Encounter Information

* **Player Level Recommendation:** 1 - 5
* **HP:** 100 - 120
* **Tame Chance:** 100% (Reward from Spring Festival)

#### Combat Abilities

* **Flee |** Will run away from combat.
* **Water Spit |** Spits out a focused stream of water. Deals no damage and temporarily disorients the target for one turn.
* **Wobble |** Wobbles around.

#### Dropped Items

* Gelatin
* Gelatin Ears
* Water
Gem Wisp

## Abilities

###

Flee
Slice
Stab
Burst

## Item Drops

###

Gem Shell
Gem Wings

###

Glass Wisp

**Gem wisps cannot be encountered casually.**

Gem Wisps are artificially created Glass Wisps, with the original intention to create something that is stronger than a Glass Wisp. Gem wisps are much more resilient and unlikely to crack, and need much less energy from the sun to sustain itself. It is rare to see a Gem Wisp that is not perfect, as failed creations are usually broken down to be recycled into other attempts. Due to the materials and the amount of care that is taken to create a Gem Wisp, they can be very expensive to obtain.

## Encounter Information

* **Player Level Recommendation:** 5 - 10
* **HP:** 200
* **Tame Chance:** N/A

#### Combat Abilities

* **Burst |** Upon death, explodes into a burst of spirit fire, inflicting 30 Arcane DMG to the person that dealt the fatal blow.
* **Flee |** *Will run away if not forced stationary.*
* **Slice |** Cuts a single target with its razor-sharp wings, inflicting 20 Physical DMG.
* **Stab |** Stabs a single target with its pointy legs, inflicting 10 Physical DMG.

#### Dropped Items

* Gem Shell
* Gem Wings
Gemstones

## Refining

Gemstones are generally found around Newhaven in an unrefined form. In order of them to be used for enchantment, they need to be refined.

Refining a gemstone cost 50 Gold, and requires Spirit Gossamer, Glass Wings and Half-Eaten Treasure

## Enchantment

Refined Gemstones can be used to enchant various weaponry to boost things like: Damage, Stats or just Bonuses.
Glass Wisp

## Abilities

###

Burst
Flee
Pinch

## Item Drops

###

Glass Shell
Glass Wing

###

Gem Wisp

Glass wisps are tiny magical insects that generally come out during dusk time. They come in a variety of colours, mostly depending on the location they reside. They are extremely delicate and can crack easily; however, if the flame inside isn’t lost, then it can form a new shell over time. If killed, they release a small amount of magical energy to try and scare off what killed it. Glass Wisps are very friendly and will gather towards travelers they deem are safe enough to interact with.

## Encounter Information

* Player Level Recommendation: 1 - 5
* HP: 100 - 120
* Tame Chance: 50%

#### Combat Abilities

* Flee
* Pinch
* Burst

#### Dropped Items

* Glass Shell
* Glass Wings

#### Seasons

* Winter
* Spring
* Summer
* Fall
Fruit (Any)

Fruit could refer to:

* **Apple,** *The sweet fruit of the apple tree. Its seeds contain a minute amount of cyanide.*
* **Blackberry,** *The edible black fruit from a plant in the rose family. When picked, the stem comes off with the berry, unlike the Raspberry.*
* **Blueberry,** *Berries that grow on shrubs. Typically blue in color, blue berries are green when peeled and purple when mashed. How interesting!*
* **Cherry,** *The fruit of the cherry tree.*
* **Currants,** *The fruit of a deciduous shrub. Colors range from black, red, and white.*
* **Gooseberry,** *An edible fruit that may be sour if picked early.*
* **Mango,** *A sweet, orange, tropical fruit.*
* **Pear,** *A fruit of a pear tree. Some pears can be mistaken for apples.*
* **Raspberry,** *The edible red fruit from a plant in the rose family. When picked, the stem does not come off with the berry; instead, the berry is hollowed in the middle.*
* **Rhubarb,** *A stalky herb with toxic leaves.*
* **Strawberry,** *A sweet, juicy red fruit.*

**This article is a disambiguation page for Fruit (Any)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Earth Jelly

## Abilities

###

Harden Body
Roll Away

## Item Drops

###

Dirty Gelatin

###

Air Jelly
Bunny Jelly
Dark Jelly
Fire Jelly
Honey Jelly
Ice Slushie
Necro Jelly
Tower Jelly
Water Jelly

Earth Jellies are a sub-species of water jelly that tastes and looks like dirt. Even the greatest of chefs have tried and failed to make earth jellies taste good, but farmers have found a good use for them. The dirty gelatin of an earth jelly can be combined with any fertilizer to assist in plant growth.

## Encounter Information

* **Player Level Recommendation:** 1 - 5
* **HP:** 200
* **Tame Chance:** 35%

#### Combat Abilities

* **Harden Body |** The earth jelly will harden its body and take 30% less DMG from physical attacks for 3 turns.
* **Roll Away |** The earth jelly will run away from combat unless it is restrained.

#### Habitats

* Cities
* Deserts
* Farmlands
* Forests
* Deep Forests

#### Seasons

* Spring
* Summer
* Fall
Necro Jelly

## Abilities

###

Accursed Mass
Bewitching Odor
Curse to the Face

## Item Drops

###

Cursed Gelatin
Humanoid Remains

###

Air Jelly
Bunny Jelly
Dark Jelly
Earth Jelly
Fire Jelly
Honey Jelly
Ice Slushie
Tower Jelly
Water Jelly

Dark Jellies that consume a humanoid being's corpse turn into necro jellies. Their jelly tastes sweet in this form, but it is extremly poisonous if eaten on its own. A necro jelly will turn back into a dark jelly when it fully digests the corpse inside of it. This process usually takes 3-5 months.

## Encounter Information

**Player Level Recommendation:** 30 - 35

**Tame Chance:** 15%

#### Combat Abilities

* **Accursed Mass |** The dark jelly reflects 40% of all arcane DMG taken back to the castor.
* **Bewitching Odor |** The dark jelly emits a sweet smell that inflicts confusion and poison [100% success for both] on all targets for 3 turns.
* **Curse To The Face |** The dark jelly spews black goo at a target dealing 80 arcane DMG with a 50% chance to inflict poison and a 50% chance to inflict confusion [3 turns for both].

#### Dropped Items

* Cursed Gelatin
* Humanoid Remains

#### Habitats

* Forests
* Deep Forests
* Graveyards
* Cities

#### Seasons

* Spring
* Summer
* Fall