4th Tournament

## Themes & Twists

* **Gender Divide:** The teams were split by gender at the start of the tournament.
* **Cabin Stay:** Rather than stay in the wilderness, the teams were to stay in designated, run-down cabins for the duration of the game.
* **Luxury Cabin:** After every Immunity Challenge, the winning team or player was allowed to stay in a cabin with luxury amenities until the next challenge. After the Merge, the winning player was also allowed to invite one other player to stay with them.
* **Double Elimination:** On Day 36, a Double-Elimination occurred, in which two players would be eliminated at the same time. This time, every player would cast only one vote and the two players with the most votes would both be eliminated.
* **Redemption Cabin:** Once voted out, players would be allowed to continue playing the game be going to the Redemption Cabin. They would remain in this cabin and compete in period mini-challenges known as Duels. The player who finished last in each Duel would be officially eliminated from the game. Just before the Demi-Merge and the Merge, the winner of the preceding Duel would earn a spot back in the game and return with Immunity at the next vote to allow them time to integrate back into the game dynamics. Every player who lost this Duel would be officially eliminated, rather than just the last finisher. After the second re-entry at the Merge, the Redemption Cabin was removed from play.
* **Hidden Immunity Idols:** For the first time, one Hidden Immunity Idol was hidden for each team, and both would remain in rotation for the entirety of the game. Clues would once again be given to the winning team or individual after each challenge.
* **Revote Tie-Breaker:** In order to resolve a tie, all players would vote for a second time except for the players involved in the tie. The others would only be allowed to vote for one of the players involved in the tie in order to give them a chance to break it. If the vote were to tie again, a Deadlock would occur between the tied players, and the next step would be a Rock Draw Tie-Breaker in which the Deadlocked players would become Immune.
* **Rock Draw Tie-Breaker:** In order to resolve a Deadlock or a vote in which no votes counted, all vulnerable players would draw a rock, with the player drawing the single uniquely colored rock being eliminated as a punishment for the group's inability to come to a consensus by voting.
* **Demi-Merge:** Rather than having a normal Merge, the players would experience a Demi-Merge, whereupon everyone would begin attending every vote and the challenges would become individual, but the winner of each challenge would earn Immunity for all of their original teammates. However, in the event of a Rock Draw, only the individual winner of Immunity would be safe, while all of their original teammates would still participate in the draw.
* **Late Merge:** Due to the Demi-Merge, the actual Merge came much later than usual.
* **Final 2:** For the first time, only the Final 2 players left standing would face the Jury. At the Final 3, the players faced a final challenge, whereupon the winner would cast the sole vote to eliminate one of the other two.

## Voting History

1: A tie between two or more players occurred at this vote.

2: Due to idols being played, all of the votes cast were negated and a Rock Draw was forced.

3: A player was eliminated, but due to unnatural circumstances, no vote occurred.

4: These votes were negated by an idol and did not factor into the elimination.

5: A tie was broken by having the vulnerable players draw rocks.

6: Due to a twist, the two players with the highest totals were both eliminated.

7: The player was at the tie vote, but did not cast a second vote nor draw a rock.

8: The player casting this vote had just returned to the game from the Redemption Cabin and was Immune.

9: The player was at the Rock Draw, but did not have to participate due to having played an idol

10: The player casting this vote won Immunity.

11: The player casting this vote had Immunity from returning to the game from the Redemption Cabin and also won the Immunity Challenge, thus keeping Immunity away from all other players.

12: The player could only have voted for one other individual due to losing a challenge at the Final 3 and therefore did not need to cast a vote.

13: The player participated in drawing rocks and drew a safe rock, allowing them to stay in the game.

14: The player was at the Rock Draw, but did not have to participate due to having won the Immunity Challenge.

15: The player was one of the individuals involved in the tie and therefore did not participate in the revote.

16: The player was still in the game at the time of this elimination, but was in the Redemption Cabin and did not participate.

17: The player participated in drawing rocks and drew the off-colored rock, eliminating them from the game.

18: The player voluntarily left the game with no injury.

19: The player casting this vote won an individual challenge that granted Immunity to their entire original team.

20: Despite winning an individual challenge and granting their original team Immunity, a null vote made everyone except the Immunity winner and idol players vulnerable.

M: The player identifies as male.

F: The player identifies as female.

N: The player does not always consistently identify as a binary gender.

Top row colors of the character name indicate the team the player was eliminated on.

Left column background colors indicate team movement of the player.

Left column colors of the character name indicate the role-player:

Yellow: Kit/Ice

Black: Silver

Purple: Druid

Green: Robin

White: Blaike