Aitael

How to become Aitael?

Be a level 2000 angel and bring Samuel's spirit (It must be in your hero's inventory!) to Samuel's church (level 500 area) and do the trial.

Trial tip: Don't let your sister die!

T3->T4

Full Paimon gear and kill Lonely Drunk Sitael.

## Lore

Power corrupts. It has destroyed many people and made them do all sorts of terrible things just to gain it. Some say,"If you want to see a person's true face, just give them power."

Aitael knows this very well. She used to have a sister, she used to have family and friends who loved her. But she betrayed them all. Aitael killed her own sister to gain power to defeat Azrael, but in doing so, she lost the light within herself. Aitael, Maiden of Light, the One who Betrayed Everything, just wishes she could go back and stop herself from what she did, but she can't. She payed the price for power, and it was much larger than she hoped for. Broken in despair, she swore she would only use this cursed power to fight evil and help preserve light wherever it is in her sister's memory.

## Skills

**Arrows of Light [Q]**

**Passive**

* **Effect:** Generate 1 Arrow of Light per 0.25 seconds (max 100)
* **Additional Info:** Arrow of Light is the same as your Unholy Power.

**Active:** Consume 15 Arrows of Light, granting temporary stackable Attack Bonus +5%, Mana Mastery +5%, Mana Consumption -5%. Also empowers your next skill:

* **A** - Consume additional 5% of current Arrows to reset cooldown and fire 2 additional arrows.
* **W** - Consumes additional 10% of (Current Mana + Max Mana) to quickly shoot 2 more Heart Piercing Shots.
* **E** - Consume additional 5 Arrows to reset cooldown.
* **Duration:** 7.5 seconds.

**Heart Piercing Shot [W]**

* **Damage:** ATKx6.5 Agix65 physical damage and (Consumed Mana)x50 magical damage.
* **Mana Consumed:** 8% of Max Mana
* **Range:** 1000.
* **Cooldown:** 4 seconds.,
* **Additional info:** Can trigger effects like a normal auto attack.

**Focused Light [E]**

* **Damage:** ATKx20 AGIx200 physical damage and (Consumed Mana)x50 magical damage.
* **Mana Consumed:** 25% of Current Mana
* **Max knockback:** 600. (note: knockback is related on how far the spell was aimed. if is casted close enough to Aitael it wont knockback at all)
* **Range:** 1000.
* **Cooldown:** 7 seconds.

**White Annihilation [R]**

* **Effect:** Release 3 Quicklight Shots per second. The first 5 shots will be Heart Piercing Shots. While active, you are locked in position and unable to move. Press R again to stop.
* **Mana Frenzy:**  On activation gain an additional 25 Arrows of Light and -50% mana consumption
* AGI > INT : Rate that you gain Arrows of Light gained is doubled.
* INT > AGI : Heart Piercing Shots are doubled.
* **Cooldown: 20** seconds.

**Absorb Power [D]**

* **Effect: If base stats are AGI > INT :** Converts 30% of Max Mana (Not affected by Mana Consumption) to generate 30 UP (Arrows of Light) and resets cooldown of W and E.
* **Effect: If base stats are AGI < INT :** On use, Mana Shield (Grimoire) buff is removed. Restores 30% Max Mana. Also converts nearby enemy life in 800 AOE and restoring it as mana to yourself, dealing Pure Damage equal to 2% of (Max Mana - Current Mana)
* **Cooldown:** 8 seconds.

**Heaven's Tears [T]**

* **If AGI > INT:** Instantly gain 50% of max UP
* **If AGI < INT:** Instantly restore 100% of Max Mana
* **Damage:** Deals ATKx50 AGIx500 physical damage and (Max Mana)x20 magical damage.
* **Range:** 800.
* Aoe: 600
* **Cooldown: 3**0 seconds.

**Divine Grace [F]**

* **Effect:** Restores 4% of Max Mana per second.
* **Attack Bonus:**  +20%.
* **Mana Mastery:**  +20%.
* **Mana Consumption:** -50%.
* **Duration:** 20 seconds.
* **Cooldown:** 100 seconds.

**Quicklight Shots [A]**

* **Effect:** Fire 3 quick arrows that explode at the first target it hits.
* **Mana Consumed:**  8% of Current Mana
* **Damage:** Each shot deals ATKx2 AGIx20 physical damage and (Consume Mana)x7.5 magical damage.
* **Range:** 1000.
* **Cooldown:** 1 second.
* **Note:** Aitael has no auto attack.
* **Additional Info:** Can trigger effects like a normal auto attack.

## General:

Edit : Stat allocation should be 1million AGI to start followed by 1million INT. Once that is completed You will do 1.5million AGI into 1.5million INT. Make sure when you hit 3million stats you allocate the extra 1 - 2 stats to AGI for the AGI bonus on your D. These stats give you a more mixed damage that is more of a all rounder dps. Another option is just going 2million AGI after you get your 1million INT. This might be better damage but you will lose some mixed damage. Its preference just make sure AGI is higher than your INT.

**Playstyle:**

Bursting and delivering a steady flow of damage while arrows refill. R is your main skill, since it allows reduction in mana consumption of spells, and delivers steady damage while stacking item procs. DONT HESISTATE on repositioning. E is your best skill for bursting and your main escape mechanism, so is paramount to learn proper aiming. Keep in mind that your magical damage scales linearly with your mana so, try to use burst of QE in your R form or during F buff. Utilize D when u do your burst combo or when you need the extra bit of arrows to escape with E. D also resets your E cooldown and with AGI as highest stat your T also refills 50% of your arrows ,so its very helpful. Q-W Hits the heaviest and has low cost. The main way of bursting is QE while using A or QW in between. Main concerns positioning, mana, and that every second with 100 arrows is damage lost. In combo Q should be toggled to start if its toggled its, FRWEEEEEEEEWDTEEEE (E until no u cant no more). Make sure to weave in the W during it since its the highest damaging ability you have and it consumes little amount of arrows. Your can reposition with R and if you don't need to you can retoggle R to give you more arrows as well.

SO Reposition when needed. Do combo with Q toggle on and when you have opportunities. D, T and R give more Arrows for more damage or escapes. ALWAYS use QW and Q and untoggled E off cooldown to maximized damage. This seems self explanatory but just try to do it when you are safely able to!

#### **Gear:**

* **Weapons:** Class Weapon until you make Infernal Claws.

* **Armor:** Go with Pitch Black soul Armor from ToF. Armor of the Endless Abyss this armor is arguably good to use until Endgame. Its optional to use Hatrous or Fearanos when you get them. Hatrous helps with mana usage and Fearnos does Pure Damage and can give a shield. The best armor for Aitael at the moment is Robe of the Witch. The Mana Regen/Mana Consumption and stats are very nice.

* **Hands:** Deathgrip into Doomgrip is far better than normal stats gloves since your abilities can trigger the multistrike on them. Next upgrade would be Grim Fury or Cataclysm. Grimfury allows you to do more mixed damage when you need to be more magic damage at the moment, and Cataclysm is overall the better glove for more multistrike and the physical crit/damage. Both are fine just situational.

* **Accessory:** Build the AGI accessories. Your main Accessory for majority of the game is Chaotheia (reachable at 1million stats from Baal). The mana regen allows more usage on D and the Mana Mastery is a good increase in your damage. End Game you will make Fate of Ifrit. The stats are too good to pass up and the magic damage + revive is amazing.

* **Soul:** Go for Pleth Soul to begin with. Once you get to Aurelia Fire Soul is your main soul. End Game you want to have Soul of Elements. Good luck rolling for waters and lightnings. May the odds forever be in your favor.

* **Flag/Ruler:** Havoc flag is the main flag for Aitael as the attack bonus and Damage from it scales very hard with your abilities. Replace this with the Solomon flag once again the multistrike is crazy good and is just a better Havoc Flag in actuality.

#### **Grims:**

* **Oblivion:** Use Murderer (From Cain lvl 400 area) for early game. It scales well with attack damage and lines up nicely for arrow refill times. This is replaced later when you have it with Sadistic Masochist (From Vassago in 800k area).

* **Spirituality:** Early game Eternal Training (From Ose in 50k area) is not bad for early on. The end grim is Unstable Destruction (from Baal at 1mil) but that is harder to come across so switch when you have it.

* **Salvation:** Mana Overflow is the best grim for here the mana regen is too valuable to replace. If you do not have this you can use sacred life for survivability but is no where close to being as good Mana Overflow.

## EG: (for the general rules, be sure to read each boss battle article)

#### **Mephisto:**

Although not a bad fight it can get out of hand fast with Aitael. This comes from several reasons: you rely 100% on your team being able to keep illusions away from Mephisto, or you'll be unable to attack without summoning another one, you are unable to juggle Mephisto, reset its counter/stacks. Keep in mind that although your dmg should be enough to drop Mephisto you cannot do it without spending arrows, leaving you empty handed for taking on the illusions. Still, you can be a reliable physical damage dealer for the entire fight. Your Magic damage is decent later on but for early End Game you are physical. The bursty nature of your combos is suited for killing illusions, but you have to keep communication with your team, so you don't start an illusion without a full quiver.

#### **Diablo:**

For most early Aitael's this will be the HARDEST fight due to having to learn positioning and getting used to damage windows. As not having both of these "mastered" you will struggle with big damage and also dodging skills/competing with more bursty DPS. Be extremely careful to be the last damage during breath to not get **maimed**. All proccing rules apply for you! Everything that diablo does should avoidable for **Aitael**, so even with low gear it is possible to participate from to beginning to end if you study the fight enough. During this fight you can do from good to excellent amounts of dps depending on gear. Special care with the use of your R skill. If you are not fast enough to deactivate, circles will get you either stunning or just killings you in general. Use tactical lasers to avoid circles if needed.

#### **Solomon:**

This is your best fight by far, and regarding pure damage you outperform every other class. Although you lack of the juggling that's essential for this fight. You can body block for your team instead because your hitbox is large. You can deal heavy amounts of damage to Solomon all the time due to being fully AOE. For that regard is generally better to release your skills in a steady flow than bursting. Proccing mid-burst will get your team killed (As tempting as this is sometimes). It is generally a good practice to keep your distance, since there is no upside to staying too close (you can't help juggling) and Solomon AOE spells can kill you. Aitael is also one of the few that can proc on re-entry if you know what you're doing.

#### Aurelia:

This fight can be challenging but is not the worst or best fight for Aitael. You will do most of your damage to Fire and Water early on but, with some gear and stats you will be able to DPS Earth and Lightning reliably as well. Start fight with doing some DPS to Aurelia then proc Fire. DPS Fire until he is "dead" and continue to DPS Aurelia again for Earth proc. Make sure to pick up Fire and Lightning essences to maximized DPS. Use your F during Water for both Part 1 and Part 2 of the fight. Try to AOE Water and Earth together if Earth isn't dead to ensure more damage. Bring down Aurelia hp to right above 25% and wait for team to proc Part 3 of the fight and full burst her at the time trying to kill fire in the same time will be great. Make sure to launch yourself here or you will die quickly to the circles from Aurelia and proccing Fire too.

P.S. If you R in a spot lets say to damage Fire, and you E over to Water the orbs from Aurelia will travel to your original spot you used R at. So make sure to get out of R to avoid random deaths from orbs.

#### Arachne:

In this fight its arguably the "Best" fight since Aitael is the Best egg killer in the game. Try to limit being close to Arachne until you learn the fight more, but YOU are the the egg killer. If you die the eggs will spawn and most times wipe the run. STAY ALIVE! Be careful with illusions because they will aggro you unlike other bosses. If attacked try to shepherd them back to your tank. During this fight you can get close to Arachne and combo without any trouble, your main concern should be keeping enough arrows to kill eggs and enough to use E to avoid toxic vomit. Having 100% movement speed during this fight is desirable for repositioning, but you can stack some slow in exchange for escaping situations if needed. You can DPS Arachne during your F cooldowns and when egg spawns if you can line them up its better but there is a time window in between this to do some damage once you get comfortable with the fight/timings of the boss.