Scout

Boston Runner

***"Grass grows, birds fly, sun shines, and brother, I hurt people."***

Born and raised in *Boston*, *Massachusetts*, the **Scout**, named **Jeremy**, is a class with a great mobility characterized by his incredible speed and ability to make a double jump, leaving others far away behind this arrogant and annoying being. He's very disrespectful, cynical and seems to believe he can with everything. He often claims to be much tougher than he really is, but he's one of the weakest melee classes that there is.

Due to his great mobility, he can go after the boss keeping distances and dealing damage to him without being hit, and he can inflict a huge amount of damage if ignored, so the Scout will be a very annoying class for the boss. Another advantage that the Scout has in VSPR, is that he can support the RED team, either with his Mad Milk so that his allies heal, or with the Sandman's balls that will leave the boss stunned enough for your allies to escape of being killed. But being a Scout is not so easy however, since a small mistake or carelessness can mean that the boss gets close enough to give him a good hit for once!

When the Scout is the last man standing in RED, he'll lose his secondary weapon and wont be able to make his double jump, so he's quite vulnerable if this little fella is last to die. According to studies, Scout is the most annoying class for bosses, why will it be? ***BOINK!***

## Weapons

### General

Scout counts as a stalling class and generates 1% rage for the boss when there are only stalling classes left alive.
### Primaries

Scattergun | +10% bullets per shot
Force-A-Nature | +50% faster firing speed
Knockback on the target and shooter
+20% bullets per shot
-10% damage penalty
-66% clip size
No random critical hits
Shortstop | +10% damage bonus
On Hit: Bleed for 5 seconds
No random critical hits
50% slower reload time (Hidden, vanilla)
Increase in push force taken from damage and airblast
Holds a 4-shot clip and reloads its entire clip at once.
Soda Popper | +50% faster firing speed
+30% bullets per shot
25% faster reload time
On Hit: Builds Hype (350 damage needed)
-66% clip size
No random critical hits
7% slower move speed on wearer
-50% health from healers on wearer
-50% max primary ammo on wearer
25% damage vulnerability on wearer
When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.
Baby Face's Blaster | +20% faster firing speed
+25 max health on wearer
+40% bullets per shot
30% more accurate
-34% clip size
Back Scatter | Crits whenever it would normally mini-crit
Minicrits targets when fired at their back and at close range
-34% clip size
No random critical hits
Spectrum Smasher | **Available as a Weapon Pickup**
+180% damage bonus while airborne
Grants a speed boost, infinite air jumps, increased firing speed and reload speed for 1.2 seconds when hitting the boss while midair and at close range
On Hit: Gain up to +8 health
-40% damage penalty
-25% max primary ammo on wearer
Blunder Gun | **Available as a Weapon Pickup**
Fires grenades (171 damage)
+90% damage bonus
+60% projectile speed
On Direct Hit: Refill reserve ammo
No random critical hits
-84% clip size
-69% max primary ammo on wearer
Lever Rifle | **Available as a Weapon Pickup**
On hit: Increase damage by +4% for six seconds, up to +100%. Refresh the duration on hit
+700% damage bonus
100% more accurate
-90% bullets per shot
-50% clip size
Eternal Umbrage | **Available as a Contract Reward**
On Hit at close range: Target is corrupted by darkness for 10 seconds
Corrupted targets take 8 damage per second
Buckshot | **Available as a Contract Reward**
+50% faster firing speed
+50% bullets per shot
25% more accurate
This weapon fires its entire clip at once
-10% damage penalty
-66% clip size
15% slower reload time
Mechanized Slugger | **Available as a Weapon Pickup**
+33% clip size
+50% faster firing speed
30% faster reload time
35% more accurate

### Secondaries

Pistol

Lugermorph

C.A.P.P.E.R | Permanently mini-crit boosted
20% more accurate
15% faster reload time
Bonk! Atomic Punch | Drink to become invulnerable for 8 seconds. Cannot attack during this time.
Crit-a-Cola | When consumed: Gain a crit boost for 8 seconds
Mad Milk

Mutated Milk  | Extinguishing teammates reduced cooldown by -20%
Players heal 60% of the damage done to an enemy covered with milk.
Winger | Permanently mini-crit boosted
+15% damage bonus
Accuracy scales damage (2x)
+25% greater jump height when active
-60% clip size
Pretty Boy's Pocket Pistol | When weapon is active:
Permanently mini-crit boosted
+15% faster firing speed
On Hit: Gain up to +3 health
Flying Guillotine | Crits whenever it would normally mini-crit
+75% increase in recharge rate
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
100% mini-crits vs burning players (Hidden)
100% critical hit vs stunned players (Doesn't work)
No random critical hits
5% slower move speed on wearer
-100% max primary ammo on wearer
M6D Magnum | **Available as a Weapon Pickup**
Permanently mini-crit boosted
+80% damage bonus
Crits on headshot
133% slower firing speed

### Melees

Bat

Batsaber | +50% max primary ammo on wearer
Frying Pan

Golden Pan

Freedom Staff

Bat Outta Hell

Memory Maker

Saxxy

Necro Smasher

Prinny Machete | +25 max health on wearer
Ham Shank | On Hit: Gain up to +25 health
-30% self damage force
+25% damage to self
Conscientious Objector

Holy Mackerel

Unarmed Combat | +20% faster melee attack speed
Sandman | Alt-fire: Launches a ball that stuns opponents (Old Sandman, 50% slowdown)
Candy Cane | On Kill: A small health pack is dropped
A small health pack is dropped for every 270 damage dealt with the weapon
Boston Basher

Three-Rune Blade | +100% damage bonus
+50 max health on wearer
On Hit: Bleed for 10 seconds
-40% damage from melee sources while active
25% slower firing speed
Disables double jump
10% slower move speed on wearer
-100% max primary ammo on wearer
Sun-on-a-Stick | 100% critical hit vs burning players
15% faster weapon switch
On Hit: target is engulfed in flames
Afterburn is crit boosted
+25% fire damage resistance while deployed
-10% damage penalty
Fan o'War | Crits whenever it would normally mini-crit
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits (15 seconds, or until 500 is dealt to the boss)
+50% faster melee attack speed
Atomizer | When weapon is active:
Grants Triple Jump while deployed
Melee attacks mini-crit while airborne.
-8 health drained per second on wearer
-15% damage vs players
You are Marked-For-Death while active, and for a short period after switching weapons
Wrap Assassin | +25% increase in recharge rate
+200% max misc ammo on wearer
Alt-Fire: Launches a festive ornament that shatters causing bleed
Bleeding is crit boosted
+100% damage vs players