Charge Man

**Charge Man** (チャージマン *Chājiman*) is a Robot Master from *Mega Man 5* based on an old steam locomotive, which is used as camouflage by him to make shipments to areas occupied by Dr. Wily. Charge Man is unique in that he is powered by coal and water, but as a drawback it increases his operating costs exponentially. Despite his antiquated power source, he is a considerably strong robot, attacking by charging into opponents at full speed. Mega Man uses this attack as the Charge Kick. He's also able to launch flaming pieces of coal from his smokestack.

Charge Man possesses a one-track mind and is quick to quarrel. He likes telling old, boastful stories, and hates railway signs and other things written in Katakana.

## CD Data

 **Dislike:** | Trendy fashions

## Official Appearances

### *Mega Man 5*

#### Attack Pattern

Charge Man always starts the fight by using Charge Kick to race towards the player's position at a fast speed, invincible while charging. Once he stops his charge, he will walk towards the player, which is the main opportunity to damage him. His walking speed is slow, but he can turn around at any point: the player can usually jump over him safely, but there's a low chance where he will turn around to catch the player as they fall. Once Charge Man finishes walking, which takes about 2 seconds, he will do his next attack, which is influenced by player proximity. If the player is close to him when he stops walking, he may immediately launch a Charge Kick attack. If the player is far away, he will turn red, which makes him invincible, and shoot up coal from his chimney (doing a "toot" noise as well). The coal comes down as 3 pieces of coal and they fall in predetermined positions from above, though the specific pattern is randomly chosen. Charge Man has a small window of standing still before doing his next attack, which is also influenced by player proximity. If the player is close to him after he shoots coal, he may go back to walking. If the player is far from him after he shoots coal, he will launch a Charge Kick attack. No matter what, he always goes back to walking after a Charge Kick.

#### Weapon

Charge Man's weapon is Charge Kick. Unlike any other weapon in the game, the weapon's ability is not mapped to the attack button, which does nothing at all (though it may be useful to bait enemies who react to that button being pressed, like the Sumatrans). Instead, Charge Kick upgrades your slide and turns it into an invincible attack. For the most part, Mega Man is invincible when using Charge Kick and can slide right through enemies while also damaging them. However, because the slide is limited to the ground, so is the Charge Kick. Each slide attack uses 1 ammo.

#### Weakness

Charge Man is weak to Power Stone, and goes down in 7 hits to it. Due to the weapon's unruly nature, potential to miss Charge Man, and Charge Man being invincible for most of the battle, it may take a long time to defeat him with it. As with all bosses, Charge Man takes 3 damage from a fully-charged buster shot.

### *Mega Man IV*

Charge Man is part of the second wave of 4 Robot Masters, which all come from *Mega Man 5.*

#### Attack pattern

Charge Man has some slight modifications, but jumping over him is generally a bit more awkward because of Mega Man's shorter jump height in the Game Boy. When Charge Man uses his charge attack (which is a little slower in speed), he actually choo-choos in place to telegraph the attack for a second before he moves. He can also use his coal attack right after a charge, something he couldn't do before. Charge Man now flashes when he is charging/shooting coal, to better indicate that he is invincible. The coal itself falls much slower, and is easier to dodge as a result.

#### Weapon

Charge Man's weapon is once again Charge Kick. It functions the same as it did in *Mega Man 5,* though it deals damage at a slower rate. Charge Kick is the only weapon that can break certain blocks in the Wily Battleship, and these blocks guard the passage to valuable goodies that'll keep Mega Man going. Each slide costs 1 ammo.

#### Weakness

Charge Man is weak to Power Stone, and goes down in 5 hits to it. It is actually possible to hit Charge Man twice with one use Power Stone due to the game's shorter i-frames, though it is difficult to time. He also has a secondary weakness to Rain Flush, which does 2 damage for each hit. If he doesn't block any attack with his invincibility stances, he can get hit twice by one attack, for up to 4 damage. As with most bosses, Charge Man takes 3 damage from a fully-charged buster shot.