Satyr (Race)

From Mordenkainen Presents: Monsters of the Multiverse, page 29; and Mythic Odysseys of Theros, page 25.

## Traits

(Mordenkainen Presents: Monsters of the Multiverse, page 29)

As a satyr, you have the following racial traits.

***Ability Score Increase.*** When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.

***Creature Type.*** You are a Fey.

***Size.*** You are Medium.

***Speed.*** Your walking speed is 35 feet.

***Languages.*** Your character can read, speak, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. Your DM is free to modify that list for a campaign.

***Ram.*** You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

***Magic Resistance.*** You have advantage on saving throws against spells.

***Mirthful Leaps.*** Whenever you make a long jump or a high jump, you can roll one D8 + your dexterity modifier and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as usual.

***Reveler.*** As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

## Mythic Odysseys of Theros

(Mythic Odysseys of Theros, page 25)

Your satyr character has the following racial traits.

***Ability Score Increase.*** Your Charisma score increases by 2, and your Dexterity score increases by 1.

***Age.*** Satyrs mature and age at about the same rate as humans.

***Alignment.*** Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.

***Size.*** Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds.

***Speed.*** Your base walking speed is 35 feet.

***Fey.*** Your creature type is Fey, rather than Humanoid.

***Ram.*** You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.

***Magic Resistance.*** You have advantage on saving throws against spells and other magical effects.

***Mirthful Leaps.*** Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

***Reveler.*** You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

***Languages.*** You can speak, read, and write Common and Sylvan.