recursal/Fanatic-Fandom huggingface dataset:
Black Dragon

**Skull**, **Swamp**, **Death**, or most commonly, **Black Dragons** were black chromatic dragons whose breath weapon was acidic and lived in swamps, they also generally enjoyed things which were rotting and the emotions of horror, disgust, and terror giving them a reputation for being the most evil and ill-tempered dragons. Their scales were all black besides their underbelly which was a pale green or yellow, they had a crest with few and thin spines behind their head and their horns curved inward, their heads had a distinctive shape because there was little flesh on it making them look like skulls, their wings could sometimes tatter near the end of their life but this did not inhibit their ability to fly.

Most Black Dragon eggs did not hatch because it was customary for their parents not to help them, those who did survive often left their parents' lair in only a few decades. A Black Dragon typically pickled everything they ate in their swamp, and the sight of pickling corpses and animals was convient for them as it often created facial expressions they found lovely in those who were about to join the horrid pantry. Their treasure hoards were much like those of any other dragon exept they were typically buried below their lair. Mating was initiated by the females who would sneak around to several nearby males' lairs to dig up their hoards, she would then choose the one with the biggest hoard and make the first move while he was sleeping, Black dragon marriages almost never lasted past their nulling as a result of them having nothing to do with personality.

Black Half-Dragons were pretty much unheard of but via arcane means Black Dragons were responsible for the creation of Blackscale Lizardfolk. Black dragon hybrids were of course incredibly rare but surprisingly common enough that three distinct types were known. Black-Green Dragons happened when a Black Dragon ready to mate found a Green Dragon with a very impressive hoard and happened because swamps were of course nearby forests, they were capable of spraying thick, poisonous gas. Blue-Black Dragons were likewise sired by Blue Dragons who lived in bodies of water which overlapped with swamps, their breath weapon was a jet of steam hot enough to flay many animals and humanoids. Black-Gold dragons were unlike the previous two were created artificially, mad mages derived a sort of humor from crossing "the most good" and the "the most evil" dragons, like other metallic-chromatic crossbreeds, their traits were unpredictable but many were capable of things such as breath weapons of boiling acid and manipulating dreams to the point of killing someone with psychic damage by inducing nightmares.
Bronya (Illusion)

*This article is about the Illusion variant. For the normal variant, see Bronya. For the complete variant, see Bronya (Complete).*

## Bronya (Illusion)

### Weakness

* Physical
* Fire
* Imaginary

### Toughness

540

**Bronya (Illusion)** is a Boss Enemy encountered in the Virtual Scentventure event.

## Enemy Info

Successor to Belobog's Guardian, and commander of the Silvermane Guards.
Bronya can use various tactics to attack her enemies, and greatly enhance the battle prowess of friendly units. This entity is a phantom borne from your memories.

## Skills

* Phase 1
* Phase 2

## Change History

Released in **Version 1.6**[Create New History]
Abstract existence

Abstract Existence is the ability to embody an abstraction, such as a concept, thought, or information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities,...), as such, being able to affect a subtype of a category does not mean a character can affect all types of abstraction.

Types

Type 1: Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

Examples: Apocalymon (Digimon), Madoka Kaname (Puella Magi Madoka Magica)

Type 2: Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.

Examples: The Seven Great Demon Lords (Digimon), many Demons from Shin Megami Tensei

It is important to note that in the case of conceptual embodiments, the type of Abstract Existence should be specified alongside the type of concept.

Limitations

Abstract entities recurrently strictly embody a concept, thought or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Darkness

Users can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
Causality manipulation

Users can manipulate causality, the relationship between causes and effects, allowing them to decide what happens and what doesn't, when and how. There is no need for a "why" however, as the why of something is determined by causality itself, which is at the users' command, making it one of the few powers that reasonably don't need a reason.
Nemo

Dolphins are fish. Change my mind!

***"Dolphins are fish. Change my mind!"***

**Nemo** — character with a double identity, both boy and shark.

## Vitality

It’s still not clear who is the power source here. Boy or a shark.

Nevertheless, it seems that both hate being out of water. Health and stamina are not something you would envy.

But running is something that he is doing for two!

 **Speed:** | Very high

## Attack

Shoots bubbles. Good attack combining both speed and range.

 **Range:** | Average

## SuperAttack

Using bubbles here too, but different ones! Those are made out of jellyfish! Fancy that! Damage caused directly correlates to how much time bubbles spend in the air.

 **Range:** | Average

## Perk

**StickyNet**

Simple yet very effective. Once Nemo throws a sticky net, rivals can’t move but can still attack.

 **Range:** | High

# Tips

* Easy to master, has an effective perk and good battle stats.
* When playing as Nemo make sure he is protected well, since he has low stamina and health, especially when it comes to perks. The secret is to keep moving and stay away from rivals. He is a bit like Pooper in that sense.
* Nemo’s perk can really hurt those with a low range like Roxy or Freezie. Once caught in the net, they just won’t have the time to get away from all those zombies.

# Dope facts

* In Jaws (1975), a shark swallowed a boy named Alex Kintner. Nemo's name is Clint Lexner. Perhaps there is some hidden meaning here...
* The shark also has a name — meet Bruce.
* While Nemo is a nickname for both a boy and a shark.
* Bruce tries to convince everyone that he wants to swallow Clint. But in fact, he is very protective of the kid and looks after him. That’s sharks for you!
Resistance

**Resistance** is the power to withstand the effects of certain abilities through varying means. The highest degree of resistance is outright **Immunity**, supposedly making the user in question completely unaffected by such abilities.

Of course, simple resistance to one showing of an ability isn't enough to ignore all uses of that ability, as some applications may be far stronger, while others may work differently, meaning they must be resisted differently. As a result, when resistance is listed on a page, it's important to describe the specifics.

Qualifying for Immunity is difficult, as no simple show of resistance is enough, and statements could easily be hyperbole or only apply in-verse. Immunity should only be given when the user in question entirely lacks what would normally be affected. An inorganic being, for example, has no biological components to manipulate, and an entity without a soul won't be harmed by Soul Manipulation.

Specific resistances do not necessarily translate to broad ones, though resisting a versatile power with many applications (such as Mind Manipulation) may provide a similarly expansive defense. Even then, when the same ability is performed differently, resistance may prove futile. For example, a character may resist mind manipulation that targets the brain directly, but would be in trouble against a power that targets some incorporeal idea of the mind itself.

With some characters, resistances and immunities may need to be activated, rather than something that is constantly up and useful. In these cases, it should be mentioned - the same goes if the resistance only applies to certain parts of the user's body.
Yin-yang manipulation

The user has power over yin and yang, the natural dualities of polar opposites or seemingly contrary forces that are interconnected and interdependent in the natural world and how they give rise to each other in turn in relation to each other. With many distinct natural dualities e.g., dark and light, female and male, low and high, cold and hot, water and fire, earth and air—are thought of as manifestations of yin and yang (respectively).

Though described as polar opposites they combine to form a greater whole with almighty effects such as creating anything or all things. Everything has both yin and yang aspects as light could not be understood if darkness didn't exist, and shadow cannot exist without light.
Electricity manipulation

The user can create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons), allowing control over electric fields, all charge carriers (Ions, Electrons, Protons, and Positrons), and electronics. One could eventually grow to manipulate the weather and create thunderstorms.
Bygone Reminiscence/2024-01-17

## Relative Warps

**Alongside**
* Panta Rhei/2024-01-17
* Nessun Dorma/2024-01-17

**Preceded by**
* Brilliant Fixation/2023-12-27
* Bygone Reminiscence/2023-12-27

Asia

Ends in:
February 05, 2024 06:59:59 AM UTCEurope

Ends in:
February 05, 2024 01:59:59 PM UTCAmerica

Ends in:
February 05, 2024 07:59:59 PM UTC

## Event Details

During the event, the drop rate of the limited 5✦ Light Cone,  Patience Is All You Need (5✦,    Nihility) will be boosted.

### Drop Rate Boost: 5✦ Light Cone

* Patience Is All You Need (5✦,    Nihility)

### Drop Rate Boost: 4✦ Light Cones

* Perfect Timing (4✦,    Abundance)
* Only Silence Remains (4✦,    The Hunt)
* Landau's Choice (4✦,    Preservation)

## Notes

* Among the above Light Cones, the limited Light Cone will not become available in the Stellar Warp event.
* This Warp is counted as a Light Cone Event Warp. The Warp count for the guarantee with any Light Cone Event Warp will always be carried over to other Light Cone Event Warps, but is independent of and unaffected by other types of Warps.

For additional information, see Warps.

## Change History

Released in **Version 1.6**[Create New History]
Disintegration

The user can cause targets (whether organic or inorganic material) to lose cohesion in various means. Some can make matter fall apart into dust, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.
Biological Manipulation

Users can manipulate life on a cellular level, including but not limited to, genetic alterations and physical distortion and/or augmentations of biological functions. They can cause cells to augment to induce advanced or declined biological healing, induce and cure diseases like cancer, induce appearance alteration, manipulate pheromones, and even increase physiological maturity.
Light manipulation

The user can create, shape and manipulate visible light, commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarization, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in a vacuum.

In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.
Physics manipulation

The user can create, shape, and manipulate the Laws of Physics, everything dealing with matter and its motion and behavior through space and time, along with related concepts such as energy and force, including momentum, friction, vectors, inertia, etc. They could, for example, change the direction a ball moves and how fast it travels.
Lego Star Wars Battles Discord

Have you been playing Lego Star Wars Battles and want to connect with other players of LSWB? DISCORD is the answer!

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Mind manipulation

User can manipulate the mind, the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customise, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, attention, personality, behaviour and intelligence in verity of ways. Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that make them force to be reckoned with.
Asajj Ventress

**LSWB Debut:** Season 10 (June 2022)

A daunting melee Champion who can use Force Clash to collide her enemies together!

"A deadly assassin who strikes fear into her foes before striking them down."

**Champion Special Ability: "Force Clash"**

"Draws in surrounding enemies and slams them together, dealing heavy damage."

## Good With

Stormtroopers, Probe Droid, Particle Beam

## Card Strategy

* New Card, strategies still being developed

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Soul manipulation

Users can create shape and manipulate the soul, the incorporeal and immortal essence of a living thing, souls are usually most obviously present in sentient beings. At some level all biological organisms have souls, and even non-biological entities (such as rivers and mountains) possess something that is analogous to a soul.
Awe Inducement

The user has the power to inspire awe, an emotion that is a mix of surprise and fear, "an overwhelming feeling of reverence, admiration, fear, etc., produced by that which is grand, sublime, extremely powerful, or the like: in awe of God; in awe of great political figures."

Another definition is "mixed emotion of reverence, respect, dread, and wonder inspired by authority, genius, great beauty, sublimity, or might: We felt awe when contemplating the works of Bach. The observers were in awe of the destructive power of the new weapon."
Conceptual manipulation

The user can manipulate parts, parts of a set, all known parts, or all existent parts of concepts, change concepts and their definition, create new ones by warping a universal ideas or create one out of nothing.

A concept is an idea/definition for anything concrete or abstract (E.g.: Concept of Time and Concept of Space) in the universe. By creating a concept, the user is able to define its fundamental bases and apply it for several ways or change existent concepts like reality or energy to enhance it or decrease its effects in various scales.
Precognition

Users can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
Time based attacks

Users can create, shape, move, control, interact and manipulate time, the indefinite continued progress of existence and events that occur in an apparently irreversible succession from the past, through the present, into the future, in the general area or for a specific target in various ways, with the most basic of acts revolving around accelerating, slowing, stopping, and even rewinding or looping it. The range of the affected area is proportional to the mastery of the user, with those at higher levels being able affect the entire space-time continuum.
Telepathy

Users can mentally interact with the mind, consciousness, and thoughts of themselves or others through mental power/capacity, thus being able to read/sense another person's thoughts, communicate with them mentally, and a plethora of other capabilities without the aid of physical communication (noise or movement).
Life force manipulation

Users can create, shape and manipulate life-force, the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They can control their own personal life-force that dwells within them, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. Users use physical, spiritual, and mental powers to control their life force.
Corellian Hounds

LSWB Debut: Season 9 (May 2022)

**Small, fast moving melee units**

"Who's a good, snarling, ravenous search hound? Yes you are!"

## Strong Against

Turbolaser, Rebel Missile Launcher, Clone Turbo Tank

## Weak Against

Flame Tower, Clone Flame Trooper, Duros Alliance Fighter

## Card Strategy

This is a new card, it is still being play tested for best strategy

Early Notes:

* Swarm cards have finally come to DS. It gives much challenge to LS towers that wasn't as much as a factor before with only Battle Droids as an option.
* Better health than droids, but still weak to Y-Wing, Bomb Squad and flame troops.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Cloning

Users can instantly and exactly replicate targets. Some may be able to make themselves replicate hundreds of times, others may pick up an object and duplicate that instead. Most users have both of these abilities as their clothes are often copied with their bodies. Some also have the ability to remove their copies as quickly as they were made. Biological properties are exactly the same, however each copy will have different experiences and therefore may gain independent personalities over time. Copies always cooperate, always having the same mind, and goals.
Karma Manipulation

The users can manipulate the flow of Karma, the phenomenon of actions begetting the consequences in tandem with the nature of those actions. The user can control the flow of justified punishment or blessings which happen to others and themselves and render themselves master of the occurrence of consequences.
Water manipulation

Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some user are Able to completely control the temperature of the water at will.
Attack reflection

Attack Reflection is the explicit ability to turn one's opponent's attacks against them. This is a rather powerful ability, being able to perform offense and defense simultaneously by effectively turning one's efforts against them. Some common limitations include only working on attacks of a certain type or power level, a lengthy preparation time, or a specific requirement for use.
Nigh-Omniscient

The user knows almost everything while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe, or have just small patches of information that are missing or blocked out. Thus allowing one to keep their sense of free will and uncertainty.
Fear manipulation

User can sense and manipulate the dread, fear, horror and terror, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling fear, even manifesting the emotional energy to physical level. They can cause others to fear even the most harmless of things to the point of becoming catatonic.
Fundamental force manipulation

Users able to manipulate the four fundamental/interactive forces of the universe: Strong Force, Weak Force, Electromagnetism and Gravity all in one.

The user has control of the four fundamental forces of the universe, reaching nearly any effect they desire. As a result, the user can rearrange matter to create other configurations and can even transmute elements and manipulate space-time to a degree by using gravity to distort them.
Size manipulation

The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually, strength and durability are proportional to the size assumed, but the target may gain increased abilities when growing or keep their normal ones when shrinking.
Imperial Missile Launcher

**Long ranged attack, deals splash damage**

"Peppers the battlefield with long-range explosives."

## Strong Against

Flock of Porgs, Rebel Commando, Cassian Andor

## Weak Against

BB-8, Clone Turbo Tank, Duros Alliance Fighter

## Strategy

* Becomes more viable at level 11+, though other towers are better for offensive.
* This is a defensive-focused card. Commonly for turtling. Can be used in the back to help keep opponent from having controlling middle tower, though this strategy will result in fewer base kills (max win).
	+ Could be used as a forward tower to attack opponent's base, though anything placed inside of it's range will make it open to attack.
* If the tower is locked on a target (say another tower or unit with a large amount of health), it becomes vulnerable to other ground attacks as it will not redirect unless stunned by the opponent.
* Most useful in inspire events.
* BB-8 can sneak under the missile attacks for a stun and the missile tower cannot target air units.
Nothingness manipulation

User can create, shape and manipulate nothingness, the absence of entities or substance; with this they can remove energy and matter from existence, by simply making things disappear, preventing energy from ever being conceived or via varied other means. They can control the essence of oblivion, allowing them to delete an eternity, removing targets from all lineages of time in every dimension, alter, reverse, or negate energy; etc. This could also lead to an ultimate goal of "destroying matter," as in bringing it out of existence.
Reincarnation

The user is capable of surviving and escaping death by being reborn in the body of another or possess a body that was just born.If they reincarnate by possessing another body they gain the physical capabilities of the host, but also the drawbacks and potentially the social connections as well.If they reincarnate by being reborn in new body, their original powers may be radically changed in strength or they may end up with new powers.
Jango Fett

**LSWB Debut:** Season 10 (June 2022)

**Air unit equipped with stun grenades, dealing area damage.**

"This stun bomb hurling bounty hunter never loses his head in a fight. Until he does."

## Good With

Captain Phasma, Battle Droids, First Order Flame Trooper

## Card Strategy

* Jango has low health and low damage. He is not meant to be played offensively, even against units that can’t hit him. Instead, he should be played as support to other units or as defense. His usefulness is his stun ability, which is rapid fire and short duration. This makes enemy units or towers slow down their attack significantly. Particle beams will not even attack Jango because it resets with each stun before it can begin inflicting damage. Jango pairs well with non-area of effect units to prevent them from being swarmed. However, one must be careful to keep Jango slightly behind the other unit so that he is not attacked, yet can still contribute.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Law manipulation

The user can create, rewrite, redefine, delete, apply and generally manipulate any law which affects anyone and everyone as the user sees fit, allowing them to decide what happens under which conditions.

The user can create a law where one can only kill a person by removing their head; create a law where everyone and anyone that wears pink has three lives in their general area; or make it a law that combat must done with one tossing a die to decide what action to perform or providing that one must say where they are attacking and when they do so. The user creates any law they see fit or changes the entire concept of an existing law.

High-level users can also delete, rewrite and re-define any of the fundamental laws of existence and can affect any area and anyone they choose.
Endor

**Endor is the 2nd Planet available in Lego Star Wars Battles**

Leagues are locked until your first win on Endor.

## Light Side

* Ewok Glider
* Tauntaun
* Yoda (Champion)

## Dark Side

* Boba Fett (Champion)
* Gamorrean Guard
* Seismic Charge

## Strategy

* Tips for Endor units: https://youtu.be/2YjNqjLHFEo

## Planet Information

Scan level 2, containing units available on Jakku and Endor.

LSWB Planets: Jakku / **Endor** / Geonosis / Hoth / Takodana / Kashyyyk / Naboo / Kamino / Scarif / Exegol / Kessel
Kessel

**Kessel is the 11th Planet available in Lego Star Wars Battles, added in Season 8.**

Fight your foes on the noxious mining world of Kessel, home of spice mines, coaxial and deplorable working conditions.

## Light Side

* Enfys Nest
* Han Solo (Champion)

## Dark Side

* Moloch
* Darth Maul (Champion)

## Planet Information

Scan level 11, containing units available up to this planet. (As of season 8, all released units in LSWB)

Crystals received per max win: 55 crystals (2,750 max crystals per day)

LSWB Planets: Jakku / Endor / Geonosis / Hoth / Takodana / Kashyyyk / Naboo / Kamino / Scarif / Exegol / **Kessel**
Discord

Have you been playing Lego Star Wars Battles and want to connect with other players of LSWB? DISCORD is the answer!

We have a great community of players that play regularly from expert to beginner. Come and find tips and tricks, tips for building your decks, and which cards to avoid like the plague. Hope to see you in the LSWB Discord!

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Buzz Droids

**Five air units with short range**

"More annoying than flies at a picnic!"

## Strong Against

Flame Tower, Clone Turbo Tank, Clone Flame Trooper

Basically anything that doesn't target air units.

## Good With

Probe Droid, Battle Droids, AT-AT

AT-AT could be a great tank for Buzzies to do a lot of damage, however the AT-AT makes the droids super vulnerable to Booma Balls.

## Weak Against

Chewbacca, Turbolaser, Flock of Porgs

BOOMA BALLS. Destroyed if exploding boomas are anywhere close. (Middle barrier or other units)

## Card Strategy

* Dark Side lower-DPS version of Ewoks
* Great for attacking units that don't look up (Clone Flame Trooper, Luke, Yoda, Obi-Wan, Flame Tower, Missile Launcher)
* Super fragile and can be taken out by boombas if barrier or other unit is struck.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
BB-9E

**Very fast, stuns single target, low health**

"Like BB-8 with an edgy paint job, a mean streak and a flatter head. Beware his tiny stun-arm."

Mirror unit to Light Side's unit BB-8.

## Card Strategy

**MOST IMPORTANT CARD IN YOUR DECK!** - This one-energy card is a powerhouse of value. BB-9E will stun-lock a unit to keep it from moving or attacking. Because of the value of the stun, this card DOES NOT need to be leveled high to be useful. *Put this in your deck as soon as you have unlocked it*. BB-9E is the #1 counter to the 4-energy Tauntaun (if not in range of a tower, will need to play other units to effectively drain Tauntaun's health.)

In addition to stun, BB-9E allows you to cycle your cards faster so that you can play other units faster like a champion or other high-powered units.

Units BB-9E will stun 1v1: Non-ranged champs, Bomb Squad Trooper, Enfys Nest (?), Towers (timing may be important on some), Tauntaun, AT-AT

Units BB-9E will not stun 1v1: Ranged champs, Clone Flame Trooper, Air/swarm units

**Stunning Tauntaun:** BB-9E is one of your greatest weapons against the Tauntaun rush. Timing is important so that you can defeat Tauntaun with supporting units or a nearby tower/base. Practice in different scenarios to be effective in your timing. Be cautious of Tauntaun hurdling over the middle barriers as BB-9E will lose track of Tauntaun as it jumps and your opportunity may be gone. In a tauntaun charging a middle tower, there is no way to stun a tauntaun jumping over the middle before the charge hit. Be aware of if your tower has enough health to take that first hit or if you need to wait until Tauntaun gets to another tower/your base before stunning. If you drop battle droids/hounds to deplete Tauntaun's health, try to separate them from where you stun Tauntaun since your opponent may try to use Booma Balls (along the side) or Y-Wing to help Tauntaun along. Only stun Tauntaun with seismic if other enemy units are in range to allow more time (and thus get value of the seismic). If tauntaun is surrounded by other units, drop seismic before BB-9E so that Tauntaun gets targeted first (if closest). Otherwise, good luck.

BB-9E is very versatile and look for opportunities to stun units after they have engaged other units or towers. You could pair with seismic to make sure a stun-lock happens. Best effectiveness is when other units are distracted. You can also stun-lock an opponent's base by placing BB-9E on the opposite side that the base is facing (or if the base is engaged with another unit). And as a bonus for being awesome and reading this through, I'll let you in on a secret: at the start off the game if you place BB-9E all the way on the right of the map and your opponent doesn't place a unit on that side, you will stun-lock your opponent's base from the start. (Only works with BB-9E and only on the right side.)

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Particle Beam

**Strong, increasing attack on single unit**

Light Side: "The increasing damage delivered by this tower leaves enemies in very, very small pieces... called particles."

Dark Side: "That's no moon, It's also not a battle station. It's a fully-operational, ground based laser."

Nicknamed "PB."

## Strong Against

Light Side: AT-AT, Probe Droid

Dark Side: Clone Turbo Tank, Duros Alliance Fighter

## Good With

Light Side: R2-D2, Bomb Squad Trooper, Ewoks

Dark Side: First Order Flame Trooper, Destroyer Droid, C2-B5

## Weak Against

Light Side: Battle Droids, IG-88, Buzz Droids

Dark Side: Flock of Porgs, Ewoks

Beware of any swarm units.

## Strategy

Set them up and let them burn!

Light Side Particle Beam has an advantage because Dark Side has fewer swarm units. This tower is weakest to swarm units, so have counters ready to defend the eye of Sauron.

In general, Particle Beams are one of the strongest towers in the game due to their range and damage output on single targets. Paired with boomba balls or seismic, Particle Beam can take out champions with relative ease (just keep those champions distracted so specials aren't used against towers).

A great middle tower option, though make sure you have enough energy and time to defend while the tower is building.
Jannah

LWSB Debut: Season 9 (May 2022)

**Long range unit who deals damage in an area**

"Ex-stormtroopers need not worry about their poor aim when they have exploding arrows."

## Strong Against

Battle Droids, Buzz Droids, Imperial Shield Generator

## Card Strategy

This card is recently introduced to LSWB, current strategies are being tested

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Projection

LSWB Debut: Season 11 (4 July 2022)

**Generates 3 holographic Rebel Commandos to distract enemies**

“Great for mid-battle distractions or backup company if no one comes to your parties."

## Card Strategy

* Projection creates three rebel commando holograms that distract DS units, meaning DS units will attack the hologram the same as if they were any other LS unit. If the hologram is closer to the DS unit than other LS units when the DS unit is picking a target, then the DS unit will attack the hologram instead of other units.
* Projections do not attack or move position on the field. However, projections can be pushed around (for example by Phasma) like any other unit.
* Protections have a large pool of health, however the health depletes over time, with projections lasting a maximum of 16.8 seconds regardless of level. Enemies attacking the projections also depletes their health. Thus, upgrading projections only makes them survive longer when under attack by enemies.
* Projections are treated the same as any other unit when it comes to the ability to build your own towers or block your opponent from building a tower.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)

Holograms Level
Kamino

**Kamino is the 8th Planet available in Lego Star Wars Battles**

## Light Side

* Ahsoka Tano (Champion, added Season 10)
* Chewbacca
* Light Side Particle Beam
* Varactyl (added Season 7)

## Dark Side

* Asajj Ventress (Champion, added Season 10)
* Bantha (added Season 7)
* C2-B5
* Imperial Missile Launcher

## Planet Information

Scans received from Kamino are level 8, containing units available up to this planet.

Crystals received per max win: 40 crystals (2,000 max crystals per day)

LSWB Planets: Jakku / Endor / Geonosis / Hoth / Takodana / Kashyyyk / Naboo / **Kamino** / Scarif / Exegol / Kessel
Jakku

**Jakku is the 1st Planet available in Lego Star Wars Battles**

## Light Side

* Bomb Squad Trooper
* Clone Turbo Tank
* Duros Alliance Fighter
* Ewoks
* Flame Tower
* Flock of Porgs
* Luke Skywalker (Champion)
* Rebel Commando
* Turbolaser
* Y-wing

## Dark Side

* AT-AT
* Battle Droids
* Darth Vader (Champion)
* First Order Flame Trooper
* Flame Tower
* Probe Droid
* Stormtroopers
* TIE Bomber
* Turbolaser
* Tusken Raider

## Strategy

* Tips for beginning starter decks: https://youtu.be/2TOe6C8KtSk

## Planet Information

Scan level 1, containing only units available on Jakku

### Battle Victory Rewards

Currency is awarded upon each victory based on the planet unlocked. On Jakku, a player receives 40 Studs for each win. If a base kill (max win) is achieved, 10 Crystals is additionally awarded.

LSWB Planets: **Jakku** / Endor / Geonosis / Hoth / Takodana / Kashyyyk / Naboo / Kamino / Scarif / Exegol / Kessel

## Planet Rewards

By battling on Jakku, you can earn additional resources when you win matches. There are a total of 44 rewards that require 380 wins to complete. Planets can continue to be used for battle when rewards have been exhausted.

(This current list is from the last planet reward reset at the start of Season 5. It is unknown when/if this will be changed.)
Sound manipulation

User can create, shape and manipulate sound, a periodic disturbance of a medium (air, ground, water, etc) that radiates outward linearly in the form of a pressure wave. The effect these waves upon the ear is perceived as sound. From the point of view of physics, sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear.
Rey

LSWB Debut: Season 5

"The name's Skywalker. Rey Skywalker."

**Champion Special Ability: "Mystical Mending"**

"Recovers the health of any allies within range."

## Good With

Chewbacca, Clone Turbo Tank, Moroff, Particle Beam, Mynocks

## Weak Against

Battle Droids, Probe Droid, Particle Beam, Flame Tower

## Strategy

* Rey is a Light Side Champion. She is a very weak champion, overall. It is rare for her abliity to be better than, for example, Yoda's, while she is also a worse individual unit than him.
* Rey's ability does not heal all at once, it heals over the duration of the abliity.
* Rey's ability **does not** heal herself.
* Rey's ability **does** heal towers.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level)
Count Dooku

LSWB Debut: Season 7 (14 March 2022)

"A treacherous Sith who will remain loyal to you in all battles . . . we promise."

**Champion Special Ability: "Force throw"**

"Launches debris in front of him, damaging and knocking back foes. Deals bonus damage to towers."

## Card Strategy

* Added in Season 7.
* Count Dooku's Special will deal no damage if he dies before the rocks land.
* Special Ability has a small area of attack, great against towers but timing can be difficult against units.
Light Side

## Strikes

* Booma Balls
* Ewok Glider
* Y-wing

## Ground Units

* AT-RT
* BB-8
* Bomb Squad Trooper
* Cassian Andor
* Chewbacca
* Clone Flame Trooper
* Clone Turbo Tank
* Enfys Nest
* Ewoks
* Flock of Porgs
* Gungan Gang
* Jannah
* Moroff
* R2-D2
* Rebel Commando
* Tauntaun
* Three Porgs
* Varactyl

## Air Units

* Duros Alliance Fighter
* Mynocks

## Champions

* Han Solo
* Luke Skywalker
* Princess Leia
* Obi-Wan Kenobi
* Rey
* Yoda

## Towers

* Ewok Treehouse
* Flame Tower
* Particle Beam
* Rebel Missile Launcher
* Rebel Shield Generator
* Turbolaser
Flame Tower

**Strong area of effect flame attack**

Light Side: "This tower is too hot to handle! Literally: stay back."

Dark Side: "Avoids the stormtrooper curse of being a terrible shot by burning everything with wild abandon."

## Strong Against

Light Side: Stormtroopers, Two Battle Droids

Dark Side: Ewoks, Rebel Commando

## Good With

Light Side: Rebel Commando, Ewoks, Duros Alliance Fighter

Dark Side: Stormtroopers, Probe Droid

## Weak Against

Light Side: Probe Droid

Dark Side: Duros Alliance Fighter, Clone Turbo Tank

Literally anything that flies and just about everything on the ground with more than 50 health.

## Strategy

Where possible, don't use this card. Turbolaser and Particle Beam are much better towers to use.

Why you shouldn't use flame towers:

* Better tower options.
* Not nearly as much health as Turbolaser for the same energy.
* Will still take at least a little chip damage from Ewoks and Battle Droids.
* Doesn't target air units.
* BB-8/9E is faster than the burn unless coming directly onto tower where it is facing.
* Field of burn is limited and easy to distract and range doesn't reach some units.

Flame Towers may be easy to access earlier in the game, but as you level up and gain access to more towers, drop this from your deck and never upgrade it. In short, this tower needs a buff.
Creation

The user can create organic or inorganic matter from nothing, either as finished objects or simply unfinished elements. Higher level users can create anything they can think of, whether conceptual or sentient. This includes the creation of energy, souls and life of any complexity, dimensions or realities, stars, etc.
Ahsoka Tano

**LSWB Debut:** Season 10 (June 2022)

A swift and deadly Champion who deals rapid damage to surrounding enemies with her Saber Storm ability.

"The ex-Padawan of Anakin Skywalker, a whirlwind of speed and damage."

**Champion Special Ability: "Saber Storm"**

"Rapidly spins her lightsabers, damaging all surrounding enemies."

## Card Strategy

* New unit, best strategies are still in development.
Scarif

**Scarif is the 9th Planet available in Lego Star Wars Battles and was added in Season 2.**

Battle on this sun-drenched, rocket-scarred, tropical battlefield outside the Citadel Tower.

## Light Side

* AT-RT
* Captain Rex
* Gungan Gang
* Mace Windu (Champion)

## Dark Side

* General Grievous (Champion)
* Jango Fett
* Riot Control Walker
* Super Battle Droid

## Planet Information

Scan level 9, containing units available up to this planet.

LSWB Planets: Jakku / Endor / Geonosis / Hoth / Takodana / Kashyyyk / Naboo / Kamino / **Scarif** / Exegol / Kessel
Fire Bomb

LSWB Debut: Season 11 (4 July 2022)

**Deals damage in an area and ignites it in flames**

"Leaves a mark on enemies, the planet’s surface and your opponent’s pride."

## Card Strategy

* Fire Bomb affects a small-medium size circle with a radius of 6. Maximum damage will be done for units in the radius when the strike is executed as they will absorb the initial strike damage + the full burn effect damage.
* Fire will burn any units that pass through the burn, even if only for a moment.
* Fire Bomb is best used as support for other units and *NOT* as a replacement for the DS bomber. Types of support examples:
	+ Protecting a DS Champ or other unit attacking a tower / base from being stunned by BB-8.
	+ Damaging a large group of units that are bunched close together or walking in a straight line.
* DS Units that benefit the most from Fire Bomb support:
	+ Imperial Dropship
	+ DS Champs
	+ Klatooinian Raider
	+ Tusken Raider
	+ Super Battle Droid
* Examples

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)

### Fire Bomb Damage Formula

This card's damage is tricky to explain and players are still testing out exactly its functionality and accuracy. As we understand, the current calculation is S + (B / 6 x 13) = Total Damage. S represents initial strike damage and B represents burn effect damage.

`Level 9 example: 86 + (161 / 6 x 13) = 434 Total Damage`

This formula applies to any units who are within the splash radius of the initial strike. However, if any units walk through the burn (even if only briefly), their total damage will be B / 6 x seconds remaining.

`Level 9 example, 4 seconds remaining: 161 / 6 x 4 = 107.33 total damage`

WB Games has not given specific answers to understand this formula and this is our best estimation for the total damage dealt by fire bomb.

**Statistics**

Type
Chris

"The galaxy is vast beyond compare, containing an infinite number of possibilities."Our community needs more information on this page! Can you help out? Click here to add more.Unspecified reason

### World

Herta Space Station

**Chris** is a mission-exclusive NPC aboard the Herta Space Station.

## Change History

Released in **Version 1.0**[Create New History]
Cassian Andor

**Low-health, long-range sniper**

"Master of long-range attack, floppy-haired brooding and sudden changes of heart."

Light Side mirror to IG-88.

## Strong Against

Probe Droid, Stormtroopers

Anything but swarms. He needs protection.

## Good With

Flock of Porgs, Chewbacca

Honestly, anything that will distract and protect Cassian while he shoots stuff.

## Weak Against

Battle Droids, Boba Fett

Tie Bomber will destroy as well as seismic charge at certain levels.

## Card Strategy

* Four energy is a lot of energy to use for a low-health card.
* Bomber is the most common counter for an even trade of 4 energy. A skilled player will be able to bomb Cassian after getting one sniper shot.
* Facing higher level seismic charge will take out Cassian with a one-energy advantage to the opponent (as well as anything else in range).
* Best time to use Cassian is right after bomber has been played on a tower or other units. You will then be able to use other units to help shield Cassian and distract enemies while Cassian shoots down units or towers.
* When playing Cassian, DO NOT place close to your base. You are just asking for extra value/damage on your base from that Tie Bomber.
* Attacking the middle tower with Cassian will favor him to one lane or the other. A skilled opponent will be able to fit the tower and Cassian in the same strike for extra damage.
* TRY TO NOT GIVE VALUE by placing Cassian or other units next to each other. Cassian is often a bait card using your opponent's energy while you press an attack in another direction. Placing Cassian next to a Ewok Treehouse, for example, gives a bomber value of +4. Avoid this as much as possible.

### Inspire Events

Cassian has a special role in inspire events. Because his range is 20, he can hang back in the inspire zone and deal a huge amount of damage with the double attack rate. Particularly problematic when attacking an opponent's rear base. Additionally, with tournament rules, a level 4 seismic will not kill a level 4 Cassian requiring a bomber or other fast units to move towards and kill. Nearly half the health of a level 4 tower can be taken if bomber is out of cycle with how fast an inspired Cassian is. Cassian is a good unit choice for inspire events.

(Despite Cassian being good in inspire events, Leia is a terrible champion and easily countered by skilled opponents with seismic and/or Vader, Boba, or Maul. So do not pair Leia and sniper in normal play and expect results.)

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)
Naboo

**Naboo is the 7th Planet available in Lego Star Wars Battles**

## Light Side

* Din Djarin (Champion)
* R2-D2
* Rebel Missile Launcher
* Jannah

## Dark Side

* Destroyer Droid
* Droid Factory
* Corellian Hounds
* Moff Gideon (Champion)

## Planet Information

Scan level 7, containing units available up to this planet.

LSWB Planets: Jakku / Endor / Geonosis / Hoth / Takodana / Kashyyyk / **Naboo** / Kamino / Scarif / Exegol / Kessel
Mandalorian Heavy Infantry

**LSWB Debut: Season 12 (1 August 2022)**

AKA: MHI or "Mandy"

**Ranged unit equipped with a blaster cannon that pushes back foes.**

Want to mow down enemy mobs quickly? This is the way.

## Strong Against

Darth Vader, Bantha, Guavian Security Soldier

## Good With

Ahsoka Tano, Rebel Missile Launcher, Particle Beam

## Weak Against

Asajj Ventress, Battle Droids, Seismic Charge

## Card Strategy

New unit, strategy is TBD

* LS version of Gamorrean Guard - gets locked to a tower to guard it. Can be played forward if tower is destroyed or too far away.
* Knock-back from the blasts keeps units away from towers, pairs really well with missile launchers. Most other units aren't able to get a shot on the tower/Mandy because their range isn't big enough.
* DS Swarm seems to be the downfall with simply a bunch of numbers. Boba Fett with his special "Rocket Barrage" can do the most damage, but won't be as effective once leveled up 10+.

## Card Statistics

(Go to Experience page to see the number of cards and studs required for each card level.)