Ketsueki (Bloodline)

## Ketsueki Clan

Formulated by the Ketsueki clan of Water Country's outer lands; the art of Saiketsu is a specialty seen only in it's most select few members. The Ketsuki are by nature secluded, silent, and extremely picky. Forging few bonds, making less friends, and allowing little to none to join their ranks and even fewer to be seen as equals.

Their manipulation over blood is infamous, creating terribly powerful tools that would be used to dominate and slaughter their enemies. The sight of blood being so freely used outside the body in the large amounts the Ketsueki often use cause terror in all those who stand before them.

## Clan Traits

* Saiketsu users regenerate blood very quickly. This prevents bleeding that extends more than one post as well as prevents trauma from being applied after the initial post of contact. When this occurs, the open wound appears similar to red crystals.
* Saiketsu clan members are able to utilize stamina in the place of chakra utilizing their own blood's physical vitality. Doing so costs the user an additional five stamina atop the technique's rank.
* The clan members are able to use verbal commands or physical gestures to manipulate their blood.
* Clan members regenerate stamina at 2x the rate while outside of combat.
* The user receives 100 "blood pool" resource per body rank (total of 600) separate from their base resource pools. The blood pool reserve cannot be increased beyond 1,000. The blood pool is accumulated outside of combat by feeding on life forms using the clan members retractable fangs, requiring a single paragraph to fill the pool in increments of 50. The Blood Pool may be used to replace either chakra or stamina while in combat. Specific techniques within the style may fill the blood pool during combat. The blood pool points and values are reflected by technique ranks.
* All primary members of the Ketsueki Clan are automatically contracted to the bat summons of the Echo Caverns and are able to summon them once they learn the summoning technique. Must travel to the Echo Caverns to become a sage. If you sign any other contract then you lose access to the bats.

## Bloodline Attributes

**▱▰▱ Crimson Swordsman |** The clansman is adept at using bladed weapons and excels at slashing foes asunder. Injuries sustained by bladed weapons of the user bleed for an additional post per body rank of the user and reduce an additional five stamina per body rank of the user. Blood produced in this manner when viewed causes tier-one mental stress for three posts unless a D-Rank kai is used.

**▱▰▱ Blood Magic |** The user's ninjutsu are able to be converted into blood that assumes the same size and shape as the ninjutsu used to create it. If the ninjutsu had an effect such as burning, burns, paralysis, etc, that effect is still in effect as the blood acts in a similar fashion to the original technique. After being cast, this blood remains active upon the battlefield. In addition, the sight of blood in such masses causes tiered mental stress based on technique rank for three posts unless kai is used. Additionally, the user's blood pool is increased by 10 per body rank, allowing them to utilize their stored blood more efficiently.

**▱▰▱ Corrupted Life-force |** The user's blood has been tainted by the clan's cursed lineage. Their blood has a diseased nature, applying tiered disease upon entering the target's system depending on the user's body rank. A ranked amount of chakra can be applied to the user's blood to make it acidic and cause an equal amount of damage depending on the amount of chakra applied.

## Ketsueki Techniques

**▰ Blood Manipulation [ Chi Soujuu ] | Rank X | Spiritual**

The user manipulates blood through the user's preferred method listed in the traits of the clan. This freely manipulated blood is treated as simple in collisions but like all jutsu unaffected by Stats. Blood manipulated may be used in this manner within ten feet of the user per body rank of the user.

* Rank E: Minor amounts with a maximum of a pint
* Rank D: Near moderate amounts, roughly a gallon
* Rank C: Moderate amount of blood, up to five gallons
* Rank B: Large amounts of blood, up to fifty gallons.
* Rank A: Huge amounts of blood, up to one hundred gallons.
* Rank S: Unfathomable amounts of blood up to two hundred gallons.
* Rank S+: Dreadful amounts of blood, up to five hundred gallons.

**▰ Red Stone [ Akaishi ] | Rank X | Spiritual**

The user is able crystallize blood within range of their blood manipulation technique's effect. This technique can be cast alone or as a supplementary technique when manipulating blood. This is often used to create objects of blood or barriers.

**▰ Crimson Needle [ Shinkōshoku no Hari ] | Rank X | Spiritual**

The user creates a senbon made of blood that is razor thin. This senbon travels silently, ignoring one tier of armor upon contact as well as a one rank if armor techniques.

**▰ Devil's Claw [ Akuma no Tsume ] | Rank C | Spiritual**

Blood surges from the user's desired hand which will encase it and crystallize in the form of a clawed gauntlet. The claw like fingers on the gauntlet extend up to an additional foot. Upon contact with flesh, the target suffers bleeding as an additional effect to trauma caused by ranked attacks using the gauntlet. The gauntlet lasts four posts but is rejuvenated by two posts each time the claw draws blood and fills the user's Blood Pool by 20.

**▰ Crimson Purging [ Shinku no Kiyomeru ] | Rank X | Spiritual**

The user lays their hand upon an open wound that is infected with poison or disease. The user applies ranked chakra to remove the effect from the target. If the resource spent is equal to the rank of technique the status was applied then it is instantly removed. However lower ranks of application will still be effective, taking an additional post for each rank of difference between the two.

**▰ Red Steel [ Akahagane ] | Rank X | Cost | Augment**

By paying additional chakra alongside a technique, the Ketsueki clan developed a method to increase the strength and durability of their techniques beyond their crystallized blood's state. The rank of the additional chakra must match the rank of the technique being augmented. By applying additional chakra to their techniques in thin intertwining layers, the Saiketsu user is able to increase the strength of their blood techniques that create physical objects by one rank during collisions. In addition, healing wounds that are inflicted by the technique that is augmented with red steel require an additional rank of potency.

**▰ Blood-Curdle [ Gyōketsu ] | Rank X | Spiritual**

The user attempts to suck the target's blood directly, paying chakra equal to the body rank of the target after forming a hand sign. The target's blood becomes a catalyst for the user's chakra to effect the body of the target, granting paralysis based on the amount of chakra applied as follows. E-D: Tier 1. C-B: Tier 2, A-S: Tier 3, S+: Tier 4. The target of this technique must remain in the topic to apply these effects. The target must pay chakra equal to this technique's application to break this paralysis, otherwise, it remains active for three posts per rank. If this is done while the Forbidden Art: Crimson Controller Possessing Blood technique is active or in combination with the technique, the target suffers paralysis one tier higher than normally and lasts an additional rank per rank of this technique.

**▰ Cursed Blood Rune [ Norowareta chi no rūn ] | Rank X | Spiritual**

The user cuts their hand, replacing hand signs. As the blood spills from their hand it expands over a thirty foot radius around the user in the form of

a circular rune. Anyone who enters the radius created by the user begins to fall victim to one of the following tiered statuses. Paralysis, Disease, Dehydration, Blindness, Deafness, or Petrification. If the user has the PA Blood Magic then they may apply a second status at one tier lower than the primary. If the user has the Corrupted Life Force PA then Disease applied in this manner is applied at one tier higher..

**▰ Bloodletting Arena [ Chiwonagasu Arina ] | Rank B | Spiritual**

Blood begins to swirl in a forty-foot diameter around the user's current location to create a crimson dome, standing thirty feet in height. For the next eight posts any person other than the user who suffers an open wound that is bleeding has a complex B Rank amount of chakra and stamina drained from them in the form of blood that seems to be magnetically drawn to the user so long as they remain in the circle. This fills the user's blood pool first, then their standard resources once the blood pool is filled. If the arena is destroyed then the draining effects are interrupted and ceased.

**▰ Cursed Crimson Leyline [ Norowareta Shinku no Leyline ] | Rank A | Spiritual**

The user manifests a stream of blood directly before them and aims it towards a target. The blood stream measures fifty feet in length and seeks out any open wounds to enter the target's body. Upon entering the target's body it merges into the bloodstream and then becomes dormant or however long the user desires. When reactivated, the blood in the stream eats an C-Rank amount of stamina per post. Removing this blood requires either the user's death or a blood transfusion at a hospital and has a six post duration. If the Corrupted Life Force PA is applied, the target receives this disease application until it's removal.

**▰ Forbidden Art: Crimson Nectar [ Kinjutsu: Shinku no Mitsu ] | Rank S | Spiritual**

The user rushes to their foe in a dark flight of sudden supernatural speed, in which they will seek an opening to be able to clamp their fangs down with a mighty force. While in the process of moving this ability is treated spiritual, but once contact has been made this bite is treated as a simple grapple that benefits off of the user's stats to the act of the bite, for the purpose of breaking free. Once the user's jaws have clamped they begin to feast on the target's blood, absorbing stamina or chakra from the target equal to this technique's rank to fill the user's Blood Pool by an equal amount. If the Blood Pool is full, the resource drained is passed to the user. If the grapple status is broken by the victim then the technique ends. If desired, the user may forgo the initial speed of this jutsu and instead use another movement related ability to latch onto the target. In which case this ability will only provide the resource devouring.

**▰ Forbidden Art: Crimson Controller Possessing Blood [ Kinjutsu: Shijihyouketsu ] | Rank S+ | Spiritual**

The user carves a circular rune upon the ground beneath them, standing in the center of it's image. While standing within the image, the user must ingest the blood of the target. Once this is done, the user takes on a black skin tone with a crimson demonic skeleton appearing on their body. While remaining within the circle after the ritual is completed, any damage the user of the technique takes is mirrored back to the target(s) who had their blood ingested. Meaning if stabbed in the leg, a wound identical to the user's appears on the target's body as though the injury occurred to themselves. If the user leaves the circle created by the symbol before injesting the blood of the target the technique is broken and must be reapplied to use the reflective damage ability. This technique restricts the user to basic combat techniques, taijutsu, bukijutsu, or Ketsueki clan techniques while active. In addition, this technique requires an A ranked upkeep per post. Any limbs lost in this manner must be reattached by visiting the hospital or by medical ninjutsu. Requires Jashinism.

**▰ Unholy Might [ Fujōna Chikara ] | Rank S+ | Training**

The user completes this training, requiring five paragraphs of absorbing blood in some manner. After completion of this training, instead of allowing their surplus of blood that is absorbed into the blood-pool fill their reserves, they may enhance any physical attribute they desire by one point each time they consume a ranked amount of vitality equal to that stat. ( E-C 1 point, B-S+ 2 Points ) This enhanced state only remains active during the current combat session so long as the user's blood reserves are completely filled. If they drop below 100%, the enhancements to the user's stats are nullified. These enhancements can bypass class stat caps up to 9.