Milestone 18

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## Milestone 18 - Monday, 22ⁿᵈ October 2007

* Frontend feature complete for evaluation
* Hero ships (Ship to be used is Millennium Falcon)
* Window in window technology (talking head picture-in-picture)
* Session Unlock content - Tier 4
* Secondary Weapons - Spider Shock Mine
* Tracked vehicles – demonstrated on Snail Tank
* Challenge 1 - Phase 0
* Challenge 1 - Phase 1
* All Imperial Soldiers in-game

Art:

* Kashyyyk - Phase 1
* CIS Banking Clan Communications Frigate (Munificient-class) – Phase 2

Setup (Multiplayer):

* Yavin 4 - Phase 2 - Conquest

Setup (Story):

* Tatooine Training - Phase 2 Preview
* Endor - Phase 2
* Yavin 4 - Phase 1
* Split-screen play works in all game modes

* 2ⁿᵈ draft of Voice Script (changes to Story and further in-game dialogue) delivered

* Saving and loading menus. UI, Memory Card and Hard Disk (PS3 & X360)
* Xbox Live Voice online features integrated

## Milestone 18 - Monday, 22ⁿᵈ October 2007

Summary:

* Frontend Feature Complete
* Xbox Live Voice Online
* 1st Challenge (Phase 1)

Content Detail:

* Tatooine Training Ground - Phase 2
* Challenge 1 - Phase 1
* Frontend feature complete
* 2nd Draft of Voice Script
* Saving and loading menus

Game Design (Multiplayer):

* Yavin 4 Phase 2 - Conquest

Game Design (Story):

* Tatooine Training Ground Phase 2 Preview
* Endor Phase 2

Game Design (Challenges):

* Challenge 1 - Phase 0
* Challenge 1 - Phase 1

Gameplay Features (Miscellaneous):

* Frontend feature complete for evaluation
* Hero ships
	+ demonstrated with Millennium Falcon
* Secondary weapons
	+ Spider shock mine + Anti-infantry
* Tracked vehicles
	+ demonstrated on Snail Tank
* Split-screen play works in all Instant Action gamemodes
* Session Unlock content
	+ Tier 4

Art (Characters):

* Soldier Models - Rebel Soldier (Hoth)
* Cutscene models - X1 (Act 2)
* Cutscene models - X2 (Act 2)
* Cutscene models - Falon Grey (Act 2)
* Cutscene models - Shara
* Cutscene models - Jedi Master Kota (revisit)
* Cutscene models - X2 (Act 1) Head + Body
* Cutscene models - Master Ferroda

Art (Planet Levels):

* Kashyyyk - Phase 1

Art (Frigates):

* Banking Clan Communications Frigate (Munificient-class) - Phase 2

Art (Weapons):

* Rebellion -> Soldier Class -> Minigun
* Chewbacca
* Empire -> Soldier Class -> Sonic Charge Launcher

Art (Vehicles):

* Spider Droid
* Rebellion Medium Transport (GR-75)
* SPHA-T (walking artillery)

Narration:

* 2nd draft of Voice Script
	+ Changes to Story and further in-game dialogue) delivered

Technical (General):

* Xbox Live Voice online features integrated
* Saving and loading menus
	+ UI, Memory Card and Hard Disk

Production:

* Deliver Xbox 360 Builds
* Deliver PS3 Builds

## Milestone 9 - Monday, 22ⁿᵈ October 2007

Summary:

* Networking Demonstrated

Game Design:

* Combat Density Assessment available the same as other SKUs

Gameplay Features (Miscallaneous):

* Screenshots to internal flash and copying to SD card
	+ via system menu

Technical (General):

* Improved Texture Streaming
* Running from single-layer Wii Disc
	+ CIS Cruiser Conquest only - separate build
	+ Dual-layer probably never needed
* Write stack trace to internal flash

Production:

* Deliver Wii Build

## Milestone 6 - Monday, 22ⁿᵈ October 2007

Summary:

* Games for Windows Support

Technical (General):

* Games for Windows support implemented
	+ All agreed functionality as noted in Game for Windows Technical Requirement v 1.1.0006 (to be updated to latest version as/when Microsoft releases it).
* PC Monitor Support
	+ Multiple resolutions and aspect ratios, as well as HDTV.
* Game for Windows LIVE Matchmaking
	+ Lobby, Friends, Statistics, Leaderboards, Account Management online features integrated.
		- Leaderboards is dependant on the ongoing discussions regarding the Blades and is subject to change/removal.
* Saving and loading menus
* Keyboard controls
	+ Ability to change assigned keys

Production:

* Deliver PC Build

## Hardware Prerequisites

XBOX 360

* FLASH 5759
* XDK 6274

This remains the same as the previous milestone.

Note: In order to play the game on XBOX360, each player now needs to sign in with separate profile to be able to play in splitscreen.

PLAYSTATION 3

* SDK 1.9.0

This differs from last month’s 1.8.0.

WII

* Firmware 17.2.0
* SDK 2.4

This remains the same as the previous milestone.

PC

* 1GB RAM, 3GHz P4 CPU, 256MB video card (shader 2.0)
* Ageia 2.7

This remains the same as the previous milestone.

## Setup / Art (ALL PLATFORMS)

Tatooine

* Training (Phase 2)

	+ Anims for groups of clones
	+ Krayt dragon not animated
* Story

	+ Phase 2.5 **PREVIEW**
	+ Spider droid animating
	+ Lighting of outer planet layer matching inner layer
* Assault
* Heroes vs Villains
* Hunt

Coruscant

* Story
* Conquest

Bespin

* Conquest
* Story (feat. Lando over radio with facial animation test)

Endor

* Story (Phase 2)
* Conquest

Kashyyyk

* Art (Phase 1)

CIS Munificent (frigate) – (in Tatooine Conquest)

* Art (Phase 2)

Dathomir

* Art (Phase 1) **PREVIEW for ms19**
* Shipyard (Art Phase 1) **PREVIEW for ms19**

Yavin IV

* Conquest (Phase 2)
* Reb Nebulon exterior **PREVIEW for ms19**

Hoth

* Conquest
* Assault

CIS Cruiser

* Conquest

Cato Neimodia

* Story

Challenge 1 – R2D2 vs Buzz Droids

Snail Tank demonstrated on Cato Neimoidia Campaign

## Code

* Empire faction in instant action

LOD blending Test on Coruscant & Tatooine

Frontend

* Feature complete **PREVIEW for ms20**
* PC Monitor support (multiple resolutions and aspect ratios)

* Profile saving and loading menus (UI, Memory card and Hard disk)
* Keyboard controls with ability to change assigned keys (PC only)

Splitscreen

* All instant action modes

###### HUD

* Session unlocks tier 4

	+ See Medals and Awards design doc for unlock details
	+ Buffs affect other character standing within a 5 meter radius
	+ Buffs are each represented by one of five icons on HUD
	+ Buff aren’t accompanied by any specific visual effect
	+ An accumulation of 2 or more buffs will yield a visible increase in performance
* Score from kills appearing just above crosshair eg +5
* Zoomed camera view
* Overheat bar around crosshair (Heavy Trooper Minigun)
* Radio chatter subtitles – top left corner of screen
* Point of interest icons – for vehicles, buttons, ion cannons, turrets, & repairable objects

###### Player

* Infantry & ground vehicles: Leaving battlefront message & death

	+ Different bounds to flying vehicles
* Jedi

	+ Attacks cut up so one swing per button press
* Anti-Infantry equipment
* Spider shock mine

***AI***

* Squads dynamically joining player in instant action

###### Vehicles

* Snail Tank working
* Hero ships (demonstrated with Millenium Falcon)

* ### ATAT as playable vehicle using Havok
* Turrets

	+ Snowspeeder grapple 1st pass

### PC

* Games for Windows support (as noted in Tech Requirements v1.1.0006)

**360**

* Xbox Live Voice online features

* Profile saving and loading menus (UI, Memory card and Hard disk)
* Splitscreen

###### PS3

* Profile saving and loading menus (UI, Memory card and Hard disk)
* Splitscreen

### Other

* Tatooine planet layer improvements

***Stage (PC only)***

##### Heroes & Villains

* Darth Vader
* Mace Windu
* Jango Fett
* Princess Leia
* Lando Calrissian
* Zam Wessel
* Droideka
* IG88
* Rep. Clone Skytrooper
* Palpatine
* Darth Sidious / Emperor
* Darth Tyrannus / Count Dooku
* Darth Maul
* Chewbacca

* Tarrful
* Kota (revisit) **NEW**
* Lobot
* Sith Witch 1
* Aayla Secura
* Anakin (ep3)
* Yoda
* Young Obi-Wan
* Old Obi-Wan
* X1 (Act 1)
* X1 (Act 2) **NEW**
* X2 (Act 1) **NEW**
* X2 (Act 2) **NEW**
* Shara **NEW**
* Falon Grey (Act 2) **NEW**
* Ferroda **NEW**

##### Imperials

* Imp. Officer
* Imp. Stormtrooper
* Imp. Scout trooper
* Imp. Dark Trooper
* Imp. Shock Trooper
* Imp. Snow Trooper
* Imp. Pilot (Engineer)
* Imp. Guard

##### Rebels

* Rebel Marksman
* Rebel Soldier
* Rebel Soldier (Hoth) **NEW**

##### Republic

* Rep. Clone Commander

* Rep. Clone Trooper
* Clone Sharpshooter
* Rep. Clone Jet Trooper (engineer)
* Rep. Clone Heavy Trooper

##### CIS

* MagnaGuard
* Battle Droid
* Super Battle Droid
* Assassin Droid
* Pilot Droid

##### Droids

* C-3PO
* R2-D2
* MSE-6 (Box) Droid
* Medical Droid
* Dwarf Spider Droid
* Tri-Droid
* Ammo / power droid
* R4G9
* Buzz Droid
* Imperial Probe Droid

##### Beasts

* Rancor
* Krayt Dragon
* Ewok
* Gungan
* Tauntaun
* Jawa

##### Space Vehicles

* Millenium Falcon
* Imp. TIE Interceptor
* Rep. X-Wing
* Sith Infiltrator
* Rep. Gunship (LAAT)
* CIS Gunship
* CIS Droid Starfighter
* Rep. Carrier Gunship (LAAT/c)
* Rebel B-Wing
* Rebel V-Wing
* Rebel A-Wing
* Rebel Y-Wing
* Rep. Starfighter
* Rep. Jedi Starfighter
* CIS Tri-fighter
* Imperial shuttle
* CIS Landing ship
* CIS Escape Pod
* Imp. Tie Fighter
* (Imp) Slave 1
* CIS Strike Bomber
* Geo Starfighter

##### Ground Vehicles

* CIS Hailfire droid
* CIS AAT
* Rep. Clone Hovertank
* Snail Tank
* AAC-3
* T4B
* Sith Speeder
* Imp. Speeder Bike
* CIS STAP
* Rep. BARC Speeder
* Rep. AT-RT
* Imp. AT-ST
* ATTE
* HTT
* Tie Bomber
* T47 Snowspeeder
* Spider Droid **NEW**
* SPHA-T **NEW**
* Reb Medium Transport **NEW**

##### Weapons

* CIS Electrostaff
* Rep. Vibrolance (Power Lance)
* Reb. Reinforced Combat Staff
* Westar-34 Blaster
* Rep. DC-15 Blaster
* Rep. DC-15a Blaster Rifle
* Imp. E11 Blaster Rifle
* CIS E-5 Blaster Rifle
* Reb DH-17 Blaster Rifle
* E-3 Blaster Rifle
* Rep. Minigun
* CIS Minigun
* Reb. Minigun **NEW**
* Reb E17d Sniper Rifle
* Zam Wessel Sniper rifle
* Rep. DC15s Pistol
* CIS Blaster Pistol
* Rep. Disruptor Pistol
* CIS Disruptor Pistol
* Reb. Disruptor Pistol
* Imp Disruptor Pistol
* Reb. DL-44 Blaster Pistol
* Zam Wessel Pistol
* Rep. Shotgun
* Reb. Shotgun
* Rep. Grenade Launcher
* CIS Sonic Charge Launcher
* Reb Sonic Charge Launcher
* Imp Sonic Charge Launcher **NEW**
* Rep. Rocket Launcher
* Reb HH15 Rocket Launcher
* Rep. Sorosuub Fusion Cutter
* CIS Arc Cutter
* Reb. Arc Cutter
* Rep. Fusion Cutter
* Rep. Thermal Detonator
* Barium Core Thermal Det
* Merrson Thermal Det
* Rep. Det Pack
* Rep. Mine (HX2)
* Golan Arms KE-6b Mine
* 3HX3 Mine
* Chewbacca’s weapon **NEW**

##### Props

* Rebel Turret (Desert)
* Laser Beam Turret
* Concussion Cannon Turret

## Known Issues:

XBOX 360

* Voice online only works with non-gold version.

WII

* Instant action menu doesn't work correctly
* All menus have the bottom item partly cut off
* Some backgrounds are not lit
* Framerate very low on some levels

GENERAL

* Imperial Snowtrooper is causing a crash in-game, so that model is not being used for now

## Optimisations

DONE

* Removed expensive calls to GetComponent()
* Minor optimisations to physics code
* Ragdoll optimisation

PLANNED

* Parallelization of physics and AI
* Physics LODs
* Shader variable initialisation
* Disk load times
* AI and gamecode optimisation

LEVEL-SPECIFIC OPTIMISATIONS

Coruscant story optimisations done

* Coruscant barrier optimised
* Added ellipsoid bounds checking for LODs (previously AABB)

## Wii – specific information

* Two builds this month

	+ Kit Build (.rpf)
	- Should run all levels availible on PC
	+ Disc Build (.rvm file)
	- Only runs Cruiser Conquest and other low memory levels
* Menus now use the Wii pointer

	+ Instant Action menu does not work entirely. The workaround is:

		- Click onto right hand side of the screen first to remove selection from Tatooine
		- Click on level name
		- Click on add map
		- Click on start (button is half cropped off by the bottom of the menu)
* Havok Physics keycode will run out on 26th Nov 2007
* New Debug Features

	+ Stack dumps are now written to the internal flash

		- The green text is still displayed but now doesn't need to be written down
		- The dumps are automatically numbered and don't have to be copied out each time
	+ Screenshots can be taken by pressing 1+2+Down on D-Pad
	+ To copy screenshots to a PC:

		- Hold Z on a gamecube pad plugged into port 1 while turning on the kit
		- Go to Saved Data Utility
		- Insert SD card
		- Press A to start copy
		- SD card should be readble using a PC memory card reader
* Texture streaming should have improved across the board. The CIS cruiser is probably the most improved level. Some art issues still stop some textures from streaming in however (eg. badly sized textures). This will improve over time.

## PC – specific information

* PC is using Havok (not Ageia) for this build, as is Xbox 360 and Wii.

## SKU – specific information

* PS3 is still using Novodex, because some tools work needs to be done in order to align our data for the SPUs, so Havok is running very slowly (on PPU only).

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