Theme: Elemental Fury

## Elemental Fury

The Elemental Fury Theme represents Brutes who have tapped into vast, unpredictable Elemental Powers. Unlike other Spellcasters, the Magic they harness is unleashed as a part of the Brute's inner Rage. As the Elemental Fury Brute advances through this Theme they learn additional Elemental Spells and are able to harness more powerful spells through their inner Rage.

This Theme is principally inspired by the Avatar: The Last Airbender TV series, however it may also be used to express a wide range of different Characters in fiction who's inner rage gives rise to fantastical powers. The symbolic idea of a Character's anger or emotions taking physical form is a common and pervasive one, and this Theme grants players the mechanics to be able to bring such Characters to life.

## Prerequisites

The Elemental Fury Theme is available to the Brute Archetype only.

It is well suited for High Fantasy settings involving heroic exploits and cinematic action.

## Level 3 Features

At Level 3 your Character gains the following features:

### Elemental Fury

* When you cause Damage with an Elemental Spell and you are in a Rage, you may add the Additional Damage caused by your Rage to the Damage.
* Additionally, whenever you apply the Addition Damage of your Rage to a Weapon Attack, you may change the Damage it causes to one of the following Damage Types: Bludgeoning, Cold, Fire, Lightning or Thunder.

### Elemental Spellcasting

#### Rage Based Spellcasting

* Elemental Spells you know may be Cast as part of entering either a Brief or Prolonged Rage. The Level of the Elemental Spells you may Cast in this way increase as you gain Levels in this Theme
	+ At Level 3 you may Cast an Elemental Cantrip when you enter a Brief or Prolonged Rage. You may also Cast Elemental Cantrips as a Bonus Action while you remain in a Rage. (see Elemental Burst)
	+ At Level 6 you may Cast a 1st Level Elemental Spell when you enter either a Brief or Prolonged Rage. (see Elemental Blast)
	+ At Level 10 you may Cast a 2nd Level Elemental Spell when you enter a Prolonged Rage. Alternatively you may Upcast a lower Levelled Elemental Spell as a 2nd Level Spell when you use this feature (see Elemental Eruption)
	+ At Level 14 you may Once per Short Rest cast a 3rd Level Elemental Spell you know when you enter either a Brief or Prolonged Rage. Alternatively you may Upcast a lower Levelled Elemental Spell as a 3rd Level Spell when you use this feature (see Elemental Explosion)
* You may also Cast Elemental Spells you know using other means available to you from other Archetype or Theme features, such as through expending Spell Slots as a Spellcaster or by expending Stamina using the Elemental Focus Theme.

#### Cantrips

* Cantrips are a subset of Spells which you may Cast without entering your Rage or expending a Spell Slot.

#### Spells Known List

* As you gain levels in this Theme you learn Spells associated with the Elements which you may channel as a part of your Rage.
* The Spells you learn are considered as being from the Creation Tradition of Magic, even if they do not normally appear on that List.

* Spells learned through this Theme are referred to as Elemental Spells.

#### Spellcasting Ability

* Your Spellcasting Ability Modifier for Casting Elemental Spells is your Constitution Modifier.
	+ If you gain the Elemental Spellcasting Feature through another Theme and it uses a different Spellcasting Ability Modifier, you may use that Modifier instead of Constitution.
* You use this Ability Modifier whenever an Elemental Spell refers to your Spellcasting Ability.
* In addition, you use this Ability Modifier when setting the Saving Throw DC for an Elemental Spell you Cast and when making an Attack roll for such a Spell.
	+ Spell save DC = 8 + your Proficiency bonus + your Constitution Ability Modifier
	+ Spell Attack Modifier = your Proficiency bonus + your Constitution Ability Modifier

#### Elemental Fury Concentration

* If an Elemental Spell you Cast as part of entering a Rage requires Concentration, you may maintain Concentration on the Spell until either your Rage Ends, you are Incapacitated or you Cast another Elemental Spell which requires Concentration.

### Elemental Burst

* You learn two of the following Elemental Spells: Firebolt, Ray of Frost, Shocking Grasp, Shockwave or Mage Hand.
	+ You may change your choice of Spells learned from this feature when you Level Up.
* When you enter a Brief or Prolonged Rage, you may Cast one Elemental Cantrip you know as part of entering into that Rage.
* While you remain in a Rage, you may Cast an Elemental Cantrip you know as a Bonus Action.

## Level 6 Features

At level 6 your Character gains the following features:

### Elemental Blast

* You learn two of the following Elemental Spells: Burning Hands, Fog Cloud, Grease, Witch Bolt or Thunderwave.
	+ You may change your choice of Spells learned from this feature when you Level Up.
* When you enter a Brief or Prolonged Rage, you may Cast one 1st Level Elemental Spell you know as a part of entering into that Rage.

## Level 10 Features

At level 10 your Character gains the following features:

### Elemental Eruption

* You learn two of the following Elemental Spells: Flaming Sphere, Gust of Wind, Shatter, Levitate or Spiritual Weapon.
	+ You may change your choice of Spells learned from this feature when you Level Up.
* When you enter a Brief or Prolonged Rage, you may Cast one 2nd Level Elemental Spell you know as a part of entering into that Rage.
* Alternatively, you may Upcast a lower Levelled Elemental Spell as a 2nd Level Spell when you use this feature.

## Level 14 Features

At level 14 your Character gains the following features:

### Elemental Explosion

* You learn two of the following Elemental Spells: Fireball, Fly, Lightning Bolt, Slow and Sleet Storm.
	+ You may change your choice of Spells learned from this feature when you Level Up.
* When you enter a Brief or Prolonged Rage, you may Cast one 3rd Level Elemental Spell you know as a part of entering into that Rage.
* Alternatively, you may Upcast a lower Levelled Elemental Spell as a 3rd Level Spell when you use this feature.
* You may use this feature once, and may only use it again after completing a Short or Long Rest.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode