Lighthouse Point

A lighthouse that guides your team's strikes, and helps both CITY and ROLE MODEL heroes navigate away from debuffs. Conventional wisdom tells you to move towards the light... but if you're on a boat, this definitely isn't one of those times.

## **Abilities**

**Spotted** **(Passive)** At the start of battle, each hero has a 30% chance to gain **Accuracy Up I** for 1 turn.

**A Healthy Hand** **(Passive) (Unlocks at 2 stars)** At the end of a **ROLE MODEL** hero's turn, the hero with the lowest health has a 15% chance to heal for 5% of their max health.

**Shining a Light** **(Passive) (Unlocks at 3 stars)** Whenever a **CITY** hero deals damage, there is a 15% chance to clear 1 random debuff from themselves.

## **Upgrading Requirement**

Star Up Requirements:

2 Star: 20 Tiles

3 Star: 40 Tiles

4 Star: 50 Tiles

5 Star: 75 Tiles

6 Star: ???

7 Star: ???

**Tile Obtainability:**

* Unlocks at 1 star, requiring 10 tiles.
* **Glyph Hunt -** C3.H4: Food Fight IV
* **Monolith Waste -** C3.2: Another Brick in the Wall

## Abilities

#### **Spotted** **(Passive)**

Level 1: At the start of battle, each hero has a 30% chance to gain **Accuracy Up I** for 1 turn.

Level 2: At the start of battle, each hero has a 60% chance to gain **Accuracy Up I** for 1 turn.

Level 3: At the start of battle, each hero has a 100% chance to gain **Accuracy Up I** for 1 turn.

Level 4: At the start of battle, each hero has a 100% chance to gain **Accuracy Up I** for 2 turn; each **CITY** hero has a 50% chance to gain **Debuff Immunity** for 1 turn.

Level 5: At the start of battle, each hero has a 100% chance to gain **Accuracy Up II** for 2 turn; each **CITY** hero has a 100% chance to gain **Debuff Immunity** for 1 turn.

#### **A Healthy Hand** **(Passive) (Unlocks at 2 stars)**

Level 1: At the end of a **ROLE MODEL** hero's turn, the hero with the lowest health has a 15% chance to heal for 5% of their max health.

Level 2: At the end of a **ROLE MODEL** hero's turn, the hero with the lowest health has a 15% chance to heal for 10% of their max health.

Level 3: At the end of a **ROLE MODEL** hero's turn, the hero with the lowest health has a 20% chance to heal for 10% of their max health.

Level 4: At the end of a **ROLE MODEL** hero's turn, the hero with the lowest health has a 20% chance to heal for 15% of their max health.

Level 5: At the end of a **ROLE MODEL** hero's turn, the hero with the lowest health has a 25% chance to heal for 20% of their max health.

#### **Shining a Light** **(Passive) (Unlocks at 3 stars)**

Level 1: Whenever a **CITY** hero deals damage, there is a 15% chance to clear 1 random debuff from themselves.

Level 2: Whenever a **CITY** hero deals damage, there is a 20% chance to clear 1 random debuff from themselves.

Level 3: Whenever a **CITY** hero deals damage, there is a 15% chance to clear 1 random debuff from themselves. **ROLE MODEL** heroes have a +10% bonus chance to clear.

Level 4: Whenever a **CITY** hero deals damage, there is a 20% chance to clear 2 random debuff from themselves. **ROLE MODEL** heroes have a +15% bonus chance to clear.

Level 5: Whenever a **CITY** hero deals damage, there is a 25% chance to clear 2 random debuff from themselves. **ROLE MODEL** heroes have a +25% bonus chance to clear.

## **Trivia**

* **Shiny -** Released in 2016
* **Light Renovations -** Could be rebuilt as a house, speedboat or boathouse.
* **Lighthouse Keepers -** Came with two unique minifigures.
* ??? (Unlocks at 4 stars)
* ??? (Unlocks at 5 stars)
* ??? (Unlocks at 5 stars)