recursal/Fanatic-Fandom huggingface dataset:
Chromedome

"A battle plan is only as good as it's programmer."

Faction: Autobot

Function: Computer Programmer.

Sub-Group: Headmasters

Bio: Chromedome spent several thousand years crunching numbers at Cybertron's institute of higher programming before the Decepticons left it reduced to rubble. He's Binary-bonded to Stylor, an egotistical nebulan more concerned with his physical appearence.

abilities: Chromedome can go 480KM/H in car mode. His hood-mounted infra-red rangefinder that targets his roof-mounted dual lasers.

Stats:

Strength:06 Rank:07

Intelligence:09 Courage:06

Speed:06 Firepower:07

Endurance:06 Skill:09
Tailgate

"Let my fellow mechanoids go!"

Faction: Autobot

Function: Scout

Bio: Tailgate sometimes has his mind stuck in low gear. He believes a 60KM speed limit is an infringement on his rights, garages are prisons, he can't understand Earth machines arn't alive.

Abilities: Tailgate can go 180KM/H in car mode. He uses a ferrocobelt magnet under his hood to have other cars pull him, reducing his fuel use to near zero, but this ability makes him prone to overheating.

Stats:

Strength:05 Rank:06

Intelligence:05 Courage:07

Speed:06 Firepower:02

Endurance:06 Skill:07
Springer

"Strength is more than physical."

Faction: Autobot

Function: Aerial defense

Bio: Springer is a wise-cracking, sharp-witted adventurer. He's a powerful Autobot fighter with a massive physique and easy-going manner. Springer is optismistic and good-humored

Abilities: Springer posseses incredible springing power in his legs; he can travel long distances in a pogo-like motion. In Robot mode, he's armed with the APC-mode laser that generates wind tunnels, and the helicopter blade as a Lightsaber that can cut through concrete.

Stats:

Strength:9.5 Rank:07

Intelligence:08 Courage:09

Speed:08 Firepower:07

Endurance:09 Skill:07
Trailbreaker

"An Autobot is as good as the fuel in his tank."

Faction: Autobot

Function: Defensive strategist

Bio: Trailbreaker make light of any situation, no matter how serious. He's a pratical joker and cheerleader, but considers himself a liability due to consuming the most fuel. He lacks self-esteem and often asks to be left behind.

Abilitys: Trailbreaker generates a nearly-impenetrable force-field and can jam radio transmissions. He is very slow, and often mopes abouts his handicaps, but his bravery and defensive prowess is unquestioned.

Stats:

Strength:07 Rank:07

Intelligence:06 Courage:09

Speed:04 Firepower:03

Endurance:10 Skill:07
Steeljaw

"What the eyes don't see, the nose knows."

Faction: Autobot

Function: Tracker

Bio: When Steeljaw's on the hunt, his prey is as good as caught. He is Determined, tenacoius, and cooly professional when on a mission.

Abilities: Steeljaw's sense of smell can decect even the faintest scent in a 800KM radius, his jaws can snap a steel cable with one bite. Carries two solar-powered pellet guns that fire 1200 rounds per minute. lack of sunlight can hamper the gun's preformance. Steeljaw is prone to rust.

Stats:

Strength:08 Rank:06

Intelligence:08 Courage:09

Speed:02 Firepower:01

Endurance:09 Skill:09
Hound

"Observe everthing, remember even more."

Faction: Autobot

Function: Scout

Bio: Hound loves the natural wonders of Earth, and prefers it to Cybertron. Brave, Fearless, and loyal, he secretly desires to be Human.

Abilitys: Hound uses his Turret gun as a Radar scope and Infrared radiation detector. He tracks machines as well as Humans. He can use his Hologram gun to project 3D Images. He is vulnerable to thermal and electromagnetic Interference

Stats

Strength:05 Rank:06

Intelligence:08 Courage:10

Speed:05 Firepower:03

Endurance:07 Skill:09
Autobot

The Autobots are a benevolent are peace-driven Faction, focused on the protection of earth, cybertron, and the universe itself. Formerly Quintesson Consumer-Goods robots, they were treated little better than slaves, and rebelled. The Autobots invented the Transformer's transformation during the 2nd war. They are lead by Optimus Prime, who is wise and strong. The Autobot's alt-modes are usally Automotive vehicles, but not always. The Autobots are allied with the human goverments for the fight against the Decepticons.
Defensor

"As long as one innocent is threatened, none are truly free."

Faction: Autobot

Function: Gestalt Warrior/Protector

Sub-Group: Protectobots

Bio: Defensor views humans as if they were his own children, and will expend his last drop of fuel to save them. He seeks to make friends with the humans, but they are put off by his giant, mechanical form.

Abilitys: Defensor can lift 300 000lbs with one hand. He is impervoius to artillery, and can generate a brief force-shield. He is armed with a Fireball cannon, which shoots 2000C blue fire.

Stats:

Strength:10 Rank:06

Intelligence:07 Courage:10

Speed:02 Firepower:08

Endurance:09 Skill:08
Wheeljack

"Never do what your enemy expects you to do."

Faction: Autobot

Function: Mechanical Engineer

Bio: Wheeljack is the mad scientist of the Autobots. He's always inventing new weapons and gadgets. he's most adept in car mode, and likes to show-off his stunts.

Abilitys: Wheeljack was a flying range of 800KM using solid-fuel propulsion in his arms. He shoots Magnetic inducer, Shrapnel-needle, and gyro-inhibitor shells from his shoulder cannons. He's his own worst enemy, as he's often injured testing new weapons.

Stats

Strength:07 Rank:08

Intelligence:09 Courage:09

Speed: 07 Firepower:7.5

Endurance:05 Skill:10
Trypticon

"Total victory requires total destruction."

Faction: Decepticon

Function: Assault base

Bio: Trypticon doesn't stop firing untill he's hip deep in smoking rubble. Completely without mercy, he is the Decepticon's most lethal fighting machine.

Abilities: In Dinosaur (Robot) mode, Trypticon can jump 20KM with his Jetpack. He shoots heat-seeking plasma bombs from his mouth and a mind-controlling Hypno-beam from his eyes. In City mode, Trypticon has landing and repair bays, a communication center and rotating sensors. Trypticon, like his oposite Metroplex, has assisant robots, in his case, Full-tilt the rover-car and Brunt the Power Rocket Mobile cannon.

Stats:

Strength:10 Rank:09

Intelligence:07 Courage:10

Speed:08 Firepower:10

Endurance:10 Skill:08
Sky High

"Imagination is the key that unlocks the chains of reality."

Faction: Autobot

Function: Scout

Sub-Group: Pretenders

Bio: Most Autobots assume Sky High's erratic, spacey behaviour is the result of being all brawn and no brains, but this could not be more wrong, Sky High is as smart as he is strong. He escapes the harsh reality of the war by fashioning a imaginary fantasy world where he is the star of a huge, epic, adventure, working his orders into events for his fantasy.

Abilities: Sky High's leg-mounted energy flashbox momentarily blinds enemies. His shell's belt is equipped with plutonium thrusters allow suborbital super-jumps. he transforms into a helicopter with long-range battle cannon; His rotor blade doubles as a molecular-bond smashing Scythe in robot mode, along with an impulse scrambling stungun.

Stats:

Strength:08 Rank:06

Intelligence:08 Courage:08

Speed:07 Firepower:07

Endurance:07 Skill:08
Micromasters

As a result of the war, a disasterous fuel shortage on Cybertron threatened the few remaining Autobots and Decepticons there. The solution was to rebuild them into smaller, roughly human-sized bodies that use only a tenth as much fuel. This process was developed by the Autobots, and soon after copied by the Decepticons by studying the Battle Patrol. Most Micromasters are sorted into "Patrols" of four. Those who aren't are Transports, were they control a powerful, transforming Trailer unit, Stations, who control a very small transforming base, and Bases, small ones pilot transforming super-vehicles, large ones have massive space vehicles. Some Micromasters are also combiners, for more info see Micromaster Combiners.

The Autobots Micromasters are:

The Race Car Patrol

The Off Road Patrol

The Rescue Patrol

The Battle Patrol

The Construction Patrol

The Air Patrol

The Monster Truck Patrol

The Hot Rod Patrol

The pacifistic Erector

The demoted strategist Overload

The chatterbox Hot House with Fire Station

The eccentric Ironworks with Construction Station

The battle loving Groundshaker with ATV

The intergalactic hero Countdown with Rocket base (Leader)

The Decepticon Micromasters are:

The Air Strike Patrol

The Sportscar Patrol

The Military Patrol

The Race Track Patrol

The sea scourge Flattop

The trigger-happy Roughstuff

The swindler Greasepit with Gas Station

The corrupt Airwave with Air Station (or Airport)

The fire obessed Skyhopper with Attack Copter

The scheming Skystalker with Intersteller Shuttle (De-facto Leader)
Overload

"Know your enemy, and he's yours."

Faction: Autobot

Function: Troop Transport

Sub-Group: Micromaster Transports

Bio: Overload stared too long into the abyss. His desire to be the best battlefield tacticain led him to obessively study Decepticon psychology. This led him to being demoted to Transport because his superiors decided it was unhealthy to study this. He still abadons his loads to fight on the battlefield however.

Abilties: Overload's car-carrier trailer converts into a Supersonic Fighter-jet with wing-mounted machine guns. Laser-guided provide pinpoint Firepower. Capable of speeds of up to Mach 2. Also equipped with hydrofoil capablilities.

Stats:

Strength:05 Rank:05

Intelligence:08 Courage:08

Speed:07 Firepower:07

Endurance:08 Skill:06
Landfill

"Adventure is found in unlikely places."

Faction:Autobot

Function: Materials Transport

Sub-Group: Double Targetmasters

Bio: Landfill is a four-wheeled garbage dump, he leaves a trail of trash wherever he goes. He is friendly, cheerful, but slobbish. Landfill is binary-bonded to Flintlock, a man-of-action who transforms into a stress-fractur pistol, and Silencer, a recovering pacifist who transforms into a noiseless, recoilless proton rifle. His fellow Autobots dislike working with him due to his hygeine issue.

Abilities: no notable ablilities.

Stats:

Strength:08 Rank:05

Intelligence:06 Courage:08

Speed:02 Firepower:08

Endurance:08 Skill:07
Firecons

The Firecons are a team of Decepticons who transform into fire-breathing Monsters. They are the Decepticon counterpart to the Sparkabots.

The Firecons are:

Cindersaur, the violent moron

Flamefeather, the even more violent moron

Sparkstalker, the criminal genius stuck with the other two (De-facto leader)
Slag

"I have no need for friends, even less for enemies."

Faction: Autobot

Function: Flamethrower

Sub-Group: Dinobots

Bio: Slag is enormously strong, disruptive, and just plain mean-spririted and often brawls with his comrades, which is why they seldom help him. Despite his nasty, rash personality, he does share his dislike of authority with his team.

Abilities: Slag's mouth shoots 3000C flames up to 80ft that melt the target into a pool of liquid metal. He isn't too bright and likes to shatter buildings with his horns. He carries an Electron-blaster in robot-mode.

Stats

Strength:09 Rank:04

Intelligence:04 Courage:07

Speed:03 Firepower:08

Endurance:09 Skill:07
Waverider

"Freedom for all starts with freedom of exploration."

Faction: Autobot

Function: Naval Warfare

Sub-Group: Pretenders

Bio: Waverider is a robot of two minds, In one hand, He is a furious warrior in battle, understanding the lack of a fighting instinct for his faction. In the other, He is a peaceful sort, enjoying the freedom of his alt-mode, scouring the ocean floor for sunken treasure.

Abilties: Waverider transforms an aquatic sea-skimmer capable of diving to 25 000M. He is armed for underwater combat with ocean pressure resisting armour on his shell, Energy-harpoon gun and a Thermal broadaxe.

Stats:

Strength:07 Rank:06

Intelligence:07 Courage:09

Speed:06 Firepower:07

Endurance:08 Skill:08
Duocons

The Duocons are pair of Decepticon with a unique transformation quirk. As pat of an experiment, they were given an alternate interpertation of the Triple-changer abiltie (1 robot mode:2 alt-modes). The split into two vehicles, each active at the same time. This gives them a two-on-one advantage even when alone.

The Duocons are:

The brawler Battletrap

The split-personality Flywheels
Combaticons

The Combaticons are a Decepticon special team, easily the most elite warriors of the faction. They can strategically blindside and overpower the Autobots. The successes are so great they were rewarded with their own HQ.

The Combaticons are:

The "Hands-off" Onslaught (Leader)

The snobbish Blast off

The psychotic Vortex

The con-man Swindle

The dumb muscle Brawl

The Combaticons combine to form Bruticus
Kup

"The past is the greatest teacher."

Faction: Autobot

Function: ~~Grandpa~~ Warrior

Sub-Group: Targetmasters

Bio: Kup is a grizzled war veteran with 10 000 tall tales from his thousands of adventures; his advice is unparralled. Binary-bonded to Recoil, a retired prismaball (a Nebulan sport) player, who transforms into a old musket laser.

Abilities: Kup is very tough and durable, especially for his age. Others arn't as receptive to Kup's advice as they should.

Stats:

Strength:08 Rank:05

Intelligence:05 Courage:10

Speed:02 Firepower:05

Endurance:09 Skill:08
Cementhead and Terror-Tread

"We aim for nothing less than total victory."

Faction: Decepticon

Function: Demolitions

Sub-Group: Micromaster Combiner Transports

Bio: Cementhead and Terror-Tread are the esscence of Decepticon evil. The're a pair of braggarts who's job is to destroy Autobot installations. Cementhead "talks the talk", always the first to react and make threats to intimidate the enemy. Terror-Tread "walks the walk", he's the quiet one who creates the pair's battle strategies to back-up Cementhead's threats.

Abilities: Cementhead and Terror-Tread's Cannon Transport can convert into an Ultra-force Battle platform equipped with two Anti-proton Laser Cannons and a state-of-the-art tracking system that can detect objects over 20km away. It can also split into Rapid-fire Pulse gun Vehicle for Cement-head, and a Dual X-ray laser cannon vehicle for Terror-Tread.

Stats:

Strength:07 Rank:07

Intelligence:09 Courage:08

Speed:06 Firepower:09

Endurance:08 Skill:06
Smokescreen

"A look can be decieving; a touch can be lethal."

Faction: Autobot

Function: Diversionary Tactician

Bio: Whether engaged in raging battle or friendly conversation, Smokescreen usally has an ulterior motive. His job is to lead enemies astray. He's Sneaky, but charming and affable, he's considered the most devoius yet trusted of all Autobots.

Abilities: In NASCAR mode, Smokescreen emits a thick smoke that clings to metal from his tailpipes. In robot mode he shoots missiles that disrupt navigational systems and carries an electro-disruptor rifle.

Stats:

Strength:04 Rank:06

Intelligence:09 Courage:08

Speed:07 Firepower:07

Endurace:06 Skill:09
Icepick

"From the wastelands will rise a new Decepticon empire!"

Faction: Decepticon

Function: Demolitions

Sub-Group: Pretender Monsters

Bio: Icepick firmly believes in planned obsolescence. He seeks destruction so he can recycle it into new, advanced Technology. He's easily the most enthuastic of all Decepticons.

Abilities: Icepick's pretender shell can withstand almost any explosion and claws can shred a tank with little effort. He can leap 1.8km in monster mode. Armed with a Fireball Bazooka. Icepick combines with his fellow Pretender Monsters to form Monstructor.

Stats:

Strength:08 Rank:06

Intelligence:07 Courage:08

Speed:03 Firepower:06

Endurance:08 Skill:06
Beastbox

"Speak now if you ever intend to speak at all."

Faction: Decepticon

Function: Interrogation

Bio: Like the animal he resembles, Beastbox is naturally curious, which, in theory, should make him a good interrogator. However, his violent rages often leave his interrogations nothing but cries and screams. While rageful tendencies are a must for Decepticons, His superiors can't get much information from a *dead* Autobot.

Abilties: Beastbox's punches are the equivalent of being hit by a 400lb cinder block. He can record up to 6000 hours of testimony. He carries twin Compression cannond, which crush targets with extreme pressure. Beastbox combines with Squawktalk to form Squawkbox.

Stats:

Strength:07 Rank:06

Intelligence:05 Courage:07

Speed:03 Firepower:04

Endurance:06 Skill:03
Chainclaw

"The only thing that is certain is uncertainty."

Faction: Autobot

Function: Ground Trooper

Sub-group: Pretender Beasts

Bio: Chainclaw is a ferocious warrior, if he can stop worrying to fight. He's always afraid his shell won't open, his fuel is low, jis joints are rusted, etc.

abilities: Chainclaw's outer shell is equipped with serrated thermal claws that slice metal as if it were paper. In robot mode, He is armed with a double-barreled sonic energy blaster.

Stats:

Strength:09 Rank:05

Intelligence:06 Courage:04

Speed:05 Firepower:07

Endurance:08 Skill:06
Monsterbots

The Monsterbot's savagery is on levels that put the Dinobots to shame. the're nasty, brutish, rowdy, trouble-making, disobedient, and morally grey. They all share a common fire-breathing ability. They work for payment, but also for there cruel "Fun".

The Monsterbots are:

The repugnant Repugnus

The prankster Grotusque

The split-personality Doublecross
Erector

"Everyone loses when there's nothing to win."

Faction: Autobot

Function: Construction Engineer

Sub-Group: Micromaster Transports

Bio: Erector is programmed to build and perserve. He is reluctant to destroy and fights only when provoked. When he does fight, he uses strategic cunning and agility to outsmart and manuveur his opponents.

Abilities: Erector's trailer is equipped with titanium-belted bullet-proof tires and a Crane Hook can pierce enemy armour. It converts into a Battle Station with a Photon cannon and machine gun battery.

Stats:

Strength:07 Rank:06

Intelligence:08 Courage:08

Speed:02 Firepower:07

Endurance:07 Skill:09
Strafe

"Shoot everywhere - since that's where the enemies are."

Faction: Autobot

Function: Aerial Gunner

Sub-Group: Technobots

Bio: Strafe never looks at his targets, because he never AIMS. He sprays artillery in all directions as soon as he arrives. He's high-strung, unnerved by quiet, and an expert marksman with lightning fast reflexes.

Abilities: In Cybertronic Jet fighter mode, Strafe can fly at 580KM/H and carries twin automatic light-pulse blasters. In robot mode, he uses a heat-ray rifle. Strafe combines with his fellow technobots to form Computron.

Stats:

Strength:05 Rank:05

Intelligence:06 Courage:08

Speed:06 Firepower:07

Endurance:07 Skill:04
Constructicons

The Constructicons are the Decepticons foremost team of designers, engineers, builders. They're notable for being the first combiner sub-group.

The Constucticons are:

The perfectionist Hook

The unloved Scavenger

The violent Bonecrusher

The cranky Long Haul

The disturbing Scrapper

The chemestry wiz Mixmaster

The Constructicons combine to form Devastator
Spinister

"Respect your foes abilities as much as your own."

Faction: Decepticon

Function: Aerial Assault

Sub-Group: Double Targetmasters

Bio: Spinister is a eerie aerial fighter; as much of a mystery to his allies as his enemies. He talks slendom, and reveals even less, spends his time to himself. His sneaks up on unsuspecting Autobots and destroys them when the're not looking. Spinister is binary-bonded to Hairsplitter, the jerk former CEO of nebulos enviromental, who transforms into a laser rifle, and Singe, a double-barreled flamethrower, who seeks revenge on Galen, the Autobot nebulan leader.

Abilities: Spinister is equipped with infra-red tracking sensors able to detect even the slightest movement. His stealth systems leave him camoflaged to almost invisibility.

Stats:

Strength:06 Rank:07

Intelligence:08 Courage:09

Speed:06 Firepower:09

Endurance:06 Skill:08
Roughstuff

"Shoot first, aimlater."

Faction: Decepticon

Function: Aerial Defense

Sub-Group: Micromaster Transports

Bio: Roughstuff is trigger-happy sniper; never bothers to aim or verify the target, just starts shooting. Even his fellow Decepticons duck for cover when he joins the battle. In a rare sign of wisdom, his superiors have removed him from the front lines, but this has made him even hungrier for battle.

Abilities: Roughstuff's trailer is equipped with a Plasma-pulse Gun battery and heat-seeking proton missiles. It can transform into an atomic-powered Fighter Jet/Mobile battle platform with a side-mounted Gatling Cannon. The nosecone emits a high-intensity Heat Ray that can liquefy metal. Can reach sub-orbit with Fighter Jet.

Stats:

Strength:07 Rank:06

Intelligence:04 Courage:06

Speed:04 Firepower:09

Endurance:08 Skill:05
Off Road Patrol

"Don't follow orders, follow instincts."

Faction: Autobot

Function: Covert Operations

Sub-Group: Micromasters

Bio: This quartet has an independance streak as long as the Appalachian Trail. Expert at covert operations, they always work well in combat situations. Since they only loosely follow orders, Optimus has to trust them to get the job done.

Members:

The cautious, by-the-book Powertrain (Leader)

The standoffish Mudslinger

The cloak and dagger Highjump

The improvisation master Tote

Stats:

Teamwork:09 Endurance:08

Strength:06 Courage:08

Intelligence:09 Firepower:06

Speed:03 Skill:06
Blackout and Spaceshot

"Persistence is the cornerstone of victory."

Faction: Autobot

Function: Ground Infantry

Sub-Group: Micromaster Combiner Bases

Bio: Blackout and Spaceshot are one of the most powerful soldiers in the Decepticon army. They are skilled to the point of able to completely change the outcome of a battle. Blackout tries to sound brave and act as an inspiration, but when losing forgets it and runs, contrary to his partner Spaceshot. Spaceshot is an unfailingly courageous warrior, he gives his all even the most hopeless situations, contrary to his partner Blackout.

Abilities: Blackout and Spaceshot's Anti-Aircraft Tank is armed with a Nuclear Fission Main Cannon and two 50mm Machine guns; can convert into an Anto-Aircraft Base with Photon rocket launchers, heat-seeking Stun Lasers. On-board Target-guidance system gives them pinpoint accuracy.

Stats:

Strength:07 Rank:08

Intelligence:07 Courage:06

Speed:09 Firepower:09

Endurance:07 Skill:09
Bugly

"The greastest power is the power to control."

Faction: Decepticon

Function: Strategist

Sub-Group: Pretenders

Bio: Bugly is obessed with the control and domination of others. He is an intense, mystical, cruel Air warrior. He is one of the few modern pratitioners of Circuit-Su, which not only makes him virtually unbeatable in melee combat, but also allows him to channel power into a strong ~~hadouken~~ Electric Blast.

Abilities: Bugly's Shell is equipped electro-stingers can paralyze targets a 3000 volt electric shock and two Photon Rifles. Bugly himself transforms into a Hover-jet with turbo boosters allowing speeds of up to mach 3.5.

Stats:

Strength:06 Rank:07

Intelligence:09 Courage:08

Speed:06 Firepower:07

Endurance:07 Skill:09
Decepticon

The Decepticons are a battle-hungry and war-driven faction, focused on the conquest of earth, cybertron, and the universe itself. Formerly Quintesson Military-Hardware robots, they were treated little better than slaves, and rebelled. The Decepticons are super-powerful, but with lesser numbers, and adopted transformation for the 3rd (and current) war. They are lead by the tyrannical and powerful Megatron. The Decepticon's alt-modes are usually military or flying vehicles, but not always. It is harder for the Decepticons on earth, due to being targeted by human militaries and Autobots alike.
Groundshaker

"A life without risk is a life without reward."

Faction: Autobot

Function: Field Commander

Sub-Group: Micromaster Bases (Small)

Bio: Groundshaker's a rowdy, rebellious robot who likes to be where the action is. He's at his best crashing his Tank through Enemy barricades. Unfortunately he does this regardless of enviroment, be it wasteland or heavily-populated city.

Abilities: Groundshaker's ATV Tank is armed with an X-Ray main cannon, Sonic boomers, and automatic Machine Gun. He can convert his ATV into a Base with Helipad. Both forms are equipped with an awesome ultra-violet radar that can detect incoming Decepticons, even when cloaked.

Stats:

Strength:07 Rank:08

Intelligence:07 Courage:10

Speed:03 Firepower:08

Endurance:08 Skill:08
Bonecrusher

"Hit it till' it stands no taller than dust."

Faction: Decepticon

Function: Demolitions

Sub-Group: Constructicons

Bio: Rubble-strewn wasteland is Bonecrusher's idea of a beautiful landscape. His wild ways create Fear and Terror.

Abilitys: As Bulldozer, Bonecrusher drives at 30KM/H and exerts 800 000psi. Wields a Laser pistol and Concussion bomb launcher. Combines with his fellow constructicons to form Devastator.

Stats

Strength:09 Rank:04

Intelligence:03 Courage:08

Speed:02 Firepower:06

Endurance:08 Skill:06
Sizzle

"Life in the fast lane is the only one worth living."

Faction: Autobot

Function: Interceptor

Sub-Group: Sparkabots

Bio: Sizzle exceeds the speed limit, and every other limit as well. He uses more energy and gets into more fights than any other Autobot. He's a thrill-seeker, enjoys life only when in danger.

Abilities: When not burning rubber, he's scorching Decepticons with his flaming exhaust in sportscar mode; Max speed: 220KM/H.

Stats:

Strength:04 Rank:05

Intelligence:07 Courage:07

Speed:06 Firepower:06

Endurance:07 Skill:05
Ratchet

"You break it, I'll remake it."

Faction: Autobot

Function: Medic

Bio: Ratchet is the best Tool-and-die man on Cybertron. In his workbay he can create everything from a pin to a missile. He repairs injured Autobots, given the right parts. He likes to party, and he often gives backtalk, but does his job as good as anyone.

Abilitys: Ratchet has a wide variety of tools including laser-scalpels, arc-welders, electron-microscopes, circuit sensors, and fluid dispensers. sometimes his partying attitude interfreres with his work.

Stats:

Strength:04 Rank:07

Intelligence:08 Courage:08

Speed:04 Firepower:03

Endurance:05 Skill:10
Mixmaster

"How strong the steel, how quick the conquest."

Faction: Decepticon

Function: Materials fabrication

Sub-Group: Constructicons

Bio: Nothing is safe from Mixmaster. He'll use anything from rocks to other Transformers in making new materials

Abilitys: Mixmaster uses acids and Bonding agents to reduce and recombine anything in his Mixing drum.; basiclly a chemistry lab on wheels. Mixmaster combines with his fellow constructicons to form Devastator.

Stats:

Strength:07 Rank:04

Intelligence:06 Courage:06

Speed:03 Firepower:07

Endurance:08 Skill:09
Inferno

"Where there's smoke, there's me."

Faction: Autobot

Function: Search and Rescue

Bio: The hotter things get, the better Inferno likes it, and this goes for fires and fights. Inferno can do anything earth fire engines can do, but is often distracted from his job from nearby combat.

Abilitys: Inferno's great strength is due to his ceremic-plated armor that can withstand 8000C. Inferno is armed withed an Extinguisher rifle that shoots flame surpressing foam, an Energy-dampening Beam to counter other beams, and shoots missiles from his wrist sockets. He doesn't follow orders well and is not very mobile in robot mode.

Stats

Strength:09 Rank:05

Intelligence:06 Courage:09

Speed:04 Firepower:06

Endurance:08 Skill:06
Squawkbox

"The sounds of battle are music to my ears."

Faction: Decepticon

Function: Battlefield dissonance

Bio: Squawkbox is a very passionate musician. He loves playing with sound using the combined power of his components. Listen, creating, and maipulating sound is his life. His songs have discribed as "unnervingly cacophonous", however his superiors have made use of his melodies: to distract and disorient the Autobots.

Abilties: Squawkbox can use Squawktalk's language database for lyrics and Beastbox's "notes" for musical inspiration. In battle he wields two Melodi-blasters, which shoot musical sound waves that disorient and, in some cases, send the listeners *flying*.

Stats:

Strength:07 Rank:06

Intelligence:09 Courage:08

Speed:03 Firepower:04

Endurance:08 Skill:10
Dreadwind

"Fear is a friend whose presence is felt long after he's left."

Faction: Decepticon

Function: Air Defense

Sub-Group: Powermasters

Bio: Dreadwind is as ominous as a storm cloud and chilling as a winter breeze. Like a bad case of scraplets, Dreadwind's gloom spreads to everyone around. No mood is positive enough he doesn't kill by entering the room. Dreadwind is binary-bonded to Buster, a thrill-seeking perfectionist.

Abilities: Dreadwing can achieve mach 3 in jet fighter mode, with a bundle of missiles under each wing. He has thermal melters in each wing that slice through metal. Dreadwind can combine with Darkwing to form the superjet Dreadwing.

Stats:

Strength:06 Rank:06

Intelligence:08 Courage:07

Speed:07 Firepower:07

Endurance:08 Skill:08
Nightbeat

"Truth is revealed in the smallest detail."

Faction: Autobot

Function: Detective

Sub-Group: Headmasters

Bio: Nighbeat is a self-proclaimed detective, loving mystery, suspense, and conspiracy. He's no-nonsense, cool-headed, sometimes breaks rules to find the truth. Nightbeat is binary-bonded to Muzzle, a nebulan private eye, whom he gets along with *very* well.

Abilties: Nightbeat carries two photon pistols and an infra-red scope equipped plasma blaster, he is also equipped with top-notch Audio/Video sensors.

Stats:

Strength:05 Rank:07

Intelligence:08 Courage:09

Speed:07 Firepower:07

Endurance:06 Skill:09
Quickswitch

"A confused enemy is a defeated enemy."

Faction: Autobot

Function: Assault Superwarrior

Bio: Quickswitch is completely unpredictable. He changes moods almost as fast as he changes modes; Can be compassionate, merciless, friendly, depressed, happy, or angry, all depending on a random factor.

Abilities: Quickswitch is equipped with six modes: Robot warrior, assault hovercraft cruiser, attack beast with stealth shielding, armour-piercing drill tank, suborbital fighter jet, and laser pistol. He is armed with twin photon blasters.

Stats:

Strength:07 Rank:07

Intelligence:07 Courage:08

Speed:07 Firepower:07

Endurance:07 Skill:08
Gunrunner

"The truth wrapped in a lie is still a lie."

Faction: Autobot

Function: Squadron leader

Sub-Group: Pretender Vehicles

Bio: Gunrunner suffers fro post-traumtic stress syndrome. He lead his squadron into a firefight with the Decepticons, assuring them they would make it out alive, instead Gunrunner was the only survivor. He becomes stressful and high-strung outside his shell. He keeps his squadron at arm's length, refusing to tell them "everthing will be okay.", because he doesn't know it will be.

Abilties: In Hypersonic jet mode, Gunrunner can travel at mach 5 and is equipped with twin 8mm electro-static cannons and plasma missiles. The shell's armour plating has thermal generators that burn through solid rock.

Stats:

Strength:07 Rank:07

Intelligence:09 Courage:09

Speed:10 Firepower:08

Endurance:06 Skill:07
Quake

"Nothing lasts forever... so why not destroy it now?"

Faction: Decepticon

Function: Ground Assault

Sub-Group: Double Targetmasters

Bio: Quake is a destructive berserker. He attacks everyone and thing with a vengeance; doesn't stop shooting until he leaves everything in ruin. He is capable and willing of leveling an entire Autobot base. Quake is binary-bonded to Tiptop, a former circus strongman who transforms into a gyroscopic destabalizer, and Heater, a smart-aleck street punk who transforms into a double-barreled photon pistol.

Abilities: Special adhesives in Quake's titanium-based treads allow him to climb sheer cliff surfaces. He is armed with a Plasma gun in tank mode.

Stats:

Strength:08 Rank:05

Intelligence:04 Courage:09

Speed:03 Firepower:09

Endurance:09 Skill:06
Scowl

"The faintest whisper can be the fiercest weapon."

Faction: Decepticon

Function: Sonic Saboteur

Sub-Group: Pretender Monsters

Bio: Many words can describe a Decepticon, but "chibi" should **NEVER** be one. Imagine Scowl's horror when he learned his alt-mode was considered "cute". His Pretender shell fixes that though, being terrfying and intimidating to even the bravest Autobots.

Abilities: Scowl's outer shell amplifies his voice to hypersonic levels and his hearing so he can hear even the faintest sound. He is armed with a dual Sonic Disruptor Gun. Scowl combines with his fellow Pretender Monsters to form Monstructor.

Stats:

Strength:07 Rank:05

Intelligence:06 Courage:08

Speed:02 Firepower:06

Endurance:09 Skill:08
Chase

"Hunters drive; targets park."

Faction: Autobot

Function: Scout

Sub-Group: Throttlebots

Bio: Chase is impatient, overeager, and usally 10KM down the road before the other Throttlebots are in gear. He likes to brag about past exploits and future conquests; and he's very popular.

Abilities: In Car mode, Chase can cruise at 240KM/H. Excelllent vision, can see long distances in 3 directions simutanteonsly. He possesses an array of radar sensors under his car roof. Chase is prone to breakdown.

Stats:

Strength:04 Rank:06

Intelligence:06 Courage:09

Speed:06 Firepower:01

Endurance:04 Skill:08
Quickmix

"The faster it is, the better I like it."

Faction: Autobot

Function: Chemist

Sub-Group: Double Targetmasters

Bio: Quickmix is an impatient, short-tempered inventor; always in a hurry. He's constantly devising new formulas and ways to defeat the Decepticons. He's absent-minded and often starts new experiments during old ones. Quickmix is binary-bonded to the bombastic Boomer, who transforms into a sonic-pulse cannon, and the mercurial Ricochet, who transforms into a submachine gun.

Abilties: In Cement mixer mode, Quickmix has a top speed of 150km/h.

Stats:

Strength:06 Rank:06

Intelligence:06 Courage:09

Speed:07 Firepower:08

Endurance:07 Skill:06
Blast off

"I destroy Autobots by choice, not command."

Faction: Decepticons

Function: Space Warrior

Sub-Group: Combaticons

Bio: Blast off feels literally and figuatively above the other transformers as he soars through outer space. Blast off is Aristocratic and aloof, which he uses to hide his loneliness.

Abilitys: Blast off is cruelly effiecent at raining destruction. He flies at 26 000KM/H and can stay in orbit for 8 months. He uses a powerful X-Ray laser to hit targets up to 12 000KM away and wields an Ionic blaster in robot mode. Blast off combines with his fellow combaticons to form Bruticus.

Stats:

Strength:03 Rank:05

Intelligence:08 Courage:05

Speed:10 Firepower:09

Endurance:03 Skill:09
Gears

"Nobody wins a war - somebody loses"

Faction: Autobot

Function: Transport/Recon

Bio: Gears is anti-social, a self-proclaimed misfit. He finds faults in everything and everyone, but acts this way as a means of cheering up others while they cheer him up.

Abilitys: Gears has tremendous strength and endurance, and totes heavy loads long distances. Can launch himself up to 20 KM, and float down on compressed air. He can use Infrared Detection, but is an easy target due to limited maneuveurability.

Stats:

Strength:08 Rank:06

Intelligence:07 Courage:09

Speed:06 Firepower:01

Endurance:08 Skill:07
Huffer

"Molecular structure is the key to success"

Faction: Autobot

Function: Construction Engineer

Bio: Huffer is cynnical, hard-boiled, and pessimistic. "He looks at the world through sludge-covered windshields" the other Autobots say. He will complain it can't be built, then build it anyway. Not sociable, but absolutly reliable.

Abilitys: Huffer's arm sensors can test materiels for heat, strength, resistance, elasticity, etc. He is Extremly strong, with superb Math and Geometry skills. He's often unhappy and homesick for Cybertron.

Stats:

Strength:07 Rank:06

Intelligence:08 Courage:08

Speed:05 Firepower:01

Endurance:07 Skill:09
Discord Fantasy life

video Archivo:Placeholder
Discord Fantasy Life

## Encabezado de sección

Hola, estamos desarrollando un servidor de Discord en Español.
Quien quiera unirse deberá enviarme una solicitud de amistad a Discord para poder contactar conmigo.
Se deberá pasar un test hecho por mi, uno de los miembros del servidor, para verificar que no es un troll. La "prueba" será sencilla solamente se tendrá que demostrar un mínimo conocimiento sobre el juego para evitar trolleos/spam o otras cosas... Mi código de amigo de Discord es :
@THE LEGEND OF POPCORN#2694
Scattershot

"Decepticons are like rust spots - There ugly and pop up everywhere."

Faction: Autobot

Function: Technobot Leader

Sub-Group: Technobots

Bio: Scattershot is a brawling, bragging berserker. He wades into a Decepticon partrol with all barrels blazing, and doesn't stop 'till he's out of ammo. He's rude, gruff, and direct.

Abilities: In Cybertronic spacecraft mode, Scattershot has an electron-pulse cannon in his nosecone, and an array of sonic, thermal, and artillery shells. In robot mode, he wields a 500-round/minute acid-pellet gun. Scattershot combines with his felow Technobots to form Computron.

Stats:

Strength:08 Rank:08

Intelligence:07 Courage:09

Speed:07 Firepower:08

Endurance:08 Skill:06
Seaspray

"Be as unyielding as the ocean waves and your enemies shall fall."

Faction: Autobot

Function: Naval Defense

Bio: Seaspray a zest for his job unmatched by fellow Autobots. He loves the ocean and all it's creatures, he's unhappy when he returns to land. he loves the thrill of naval combat.

Abilities: Seaspray can go 120 knots,4000 mile range. He has Sonar-radar and surface-to-air lasers, used in both hovercraft and robot modes. not too strong or fast.

Stats:

Strength:03 Rank:06

Intelligence:08 Courage:10

Speed:06 Firepower:06

Endurance:06 Skill:07
Roadgrabber

"Destruction has a Beauty all its own."

Faction: Decepticon

Function: Gunner

Sub-Group: Pretender Vehicles

Bio: Roadgrabber is the cruelest of the cruel. His favourite pastime is watching a platoon of Autobots die slowly. Ironically, his greatest fear is to be injured or die himself. He almost never leaves his shell in battle, only to watch Autobots die up close.

Abilities: Roadgrabber's shell is invisible on radar and has strong, bullet-proof armour, using it's claws to crush enemies. Roadgrabber himself transforms into a fast-attack Hover-Jet with built-in vectored Turbo-thrusters allowing him to boost to 3000km/h and limited Subspace travel. He is armed with dual "pom-pom" action Lasers, One being a Flame ray, the other an Ice ray.

Stats:

Strength:07 Rank:06

Intelligence:07 Courage:04

Speed:07 Firepower:07

Endurance:08 Skill:08
Menasor

"Leave no Autobot uncrushed."

Faction: Decepticon

Function: Gestalt Warrior

Sub-Group: Stunticons

Bio: Menasor is a clanking, crushing terror that destroys all in his path. He'd be the ultimate Decepticon weapon IF he didn't have oppossing and convoluted thoughts from his components.

Abilitys: Menasor has tremendous strength, his punches has the force of 140 tons. He's impervious to most artillery. He is armed with a Cyclone gun and 50 000 volt Ionizer sword.

Stats:

Strength:10 Rank:05

Intelligence:03 Courage:09

Speed:03 Firepower:09

Endurance:09 Skill:06
Wingspan

"Knowledge is the deadliest weapon of all."

Faction: Decepticon

Function: Data Processor

Sub-Group: Clones

Bio: Wingspan has an insatiable thrist for knowledge. He doesn't care if he's ripping an Autobot's cerebral cortex or accessing restricted files, as long as he has said knowledge.

Abilities: In Hawk mode, Wingspan has supreme vision, able to see a thumbtack 2KM away, and chemical/infra-red sensors allowing him to collect and analyze geographical data for battle strategies and resources. In robot mode, Wingspan carries two electro-burst rifles. Wingspan is the clone brother of Pounce.

Stats:

Strength:05 Rank:06

Intelligence:09 Courage:07

Speed:06 Firepower:07

Endurance:05 Skill:09
Computron

"Complete data analysis is essential for the synthesis of successful strategy."

Faction: Autobot

Function: Gestalt super warrior

Sub-Group: Technobots

Bio: Most gestalts have lower intelligence, but Computron increases it, at the cost of reaction time. Before coming to any descision, he completely analyzes every piece. He chooses his words carefully, when he talks, everyone listens.

Abilities: Computron has great strength, and equipped with data processing, communications, and Radar equipment. He wields an Acid-pellet gun.

Stats:

Strength:09 Rank:07

Intelligence:10 Courage:10

Speed:02 Firepower:07

Endurance:08 Skill:09
Roadbuster

"War is a dirty business, and I'm as dirty as they come."

Faction: Autobot

Function: Ground assault commander

Bio: Roadbuster likes to pass the time by demolishing Decepticons. He's not happy if he's not fighting, bores easily, and the quietest when not in battle. He's charismatic in combat and a natural leader.

Abilitys: Roadbuster can traverse most terrain in his 4WD mode, with a 600KM range. He carries a turret-mounted linear blaster-gun that can blow a hole in 2-foot thick concrete. In robot mode he wields a laser rifle and shrapnel-missile launcher.

Stats:

Strength:08 Rank:08

Intelligence:07 Courage:10

Speed:05 Firepower:06

Endurance:09 Skill:07
Snarler

"Stealing isn't a crime, getting caught is."

Faction: Decepticon

Function: Assault Warrior

Sub-Group: Pretender Beasts

Bio: Snarler is a selfish, obnoxious master of thievirey. He only helps others when it benefits him in some way. Oddly, this makes him a model Decepticon in battle, as he knows there is strength in numbers. but this won't stop him from throwing an ally in the line of fire, if that's what it takes to survive.

Abilities: Snarler's boar mode has a, instead of a snout, a razor-tipped Drill that drains enemy fuel supplies. The tusks on his outer shell are equipped with sonar distorters, which disrupt cerebral impulses to impair the opponenent. The shell is also equipped with tough armour and a 30mm submachine gun.

In robot mode, He is armed with an explosive shell Rotary Cannon.

Stats:

Strength:07 Rank:03

Intelligence:05 Courage:08

Speed:03 Firepower:08

Endurance:10 Skill:07
Hot Spot

"Rust never sleeps, and neither do I."

Faction: Autobot

Function: Protectobot Leader

Sub-Group: Protectobots

Bio: Hot Spot loves to be where the action is. Charsimatic, inspiring, the other Protectobots have trouble keeping up with his non-stop pace. He believes to at maximum operation every moment of one's life.

Abilities: Hot Spot's fire engine hose shoots high-pressure water 1200ft. As a robot, Hot Spot can benchpress 60 000lbs, and wields fireball cannons that shoot 2000C blue flames. Combines with his fellow Protectobots to form Defensor.

Stats:

Strength:09 Rank:07

Intelligence:07 Courage:09

Speed:04 Firepower:07

Endurance:09 Skill:06
Rumble

"Destroy what's below and what's above will follow."

Faction: Decepticon

Function: Demolitions

Bio: Rumble is your basic street punk, small, but always acting tough. With a quick temper and mean disposition, he follows Megatron's orders eagerly.

Abilitys: Using his arms as Piledrivers, Rumble can transmit low frequency groundwaves to create powerful earthquakes. His small size limits his physical strength, but his ability to split the ground makes him a hard opponent.

Stats:

Strength:02 Rank:05

Intelligence:05 Courage:07

Speed:02 Firepower:09

Endurance:08 Skill:05
Snapdragon

"If it doesn't get you dirty, it's not worth doing."

Faction: Decepticon

Function: Interceptor

Sub-Group: Headmaster Horrorcons

Bio: Wading up to his neck in grease is Snapdragon's idea of a good time. He's lazy, difficult to motivate, but has a hair-trigger temper. Only his fellow Horrorcon Apeface can tolerate his behaviour. He's binary-bonded to Krunk, Zarak's bodyguard.

Abilties: In Jet mode, Snapdragon's top speed is 8800KM/H and uses two independent boosters for extreme agility. His carbon-steel claws and teeth can shred almost anything is Lizard mode. He uses two balance-destroying Gyro-guns in robot mode.

Stats:

Strength:10 Rank:06

Intelligence:07 Courage:09

Speed:10 Firepower:07

Endurance:07 Skill:07
Rampage

"Those who conquer, act; Those who are conquered, think."

Faction: Decepticon

Function: Gunner

Sub-Group: Predacons

Bio: Rampage barrels through with an uncontrolled fury. He has difficulty speaking coherently for more than a few seconds before lashing out at anything near him, however TV calms him, the more mindless, the better; he can watch music videos for hours without twitching a servo.

Abilities: As a Tiger, Rampage can leap 300M in Height, 500M in length, a kick from his legs can crumble a small building. As a Robot, he carries a 60 000volt Lightning rifle and a 8000C thermal sword. Rampage combines with his fellow Predacons to form Predaking.

Stats:

Strength:08 Rank:05

Intelligence:03 Courage:09

Speed:05 Firepower:09

Endurance:06 Skill:06
Joyride

"Enjoy each moment like it's your last."

Faction: Autobot

Function: Warrior

Sub-Group: Powermasters

Bio: Joyride is a reckless, road-racing robot; always drives faster than he should, enjoying the thrill of high speeds. He fights for the fun of it, which annoys may of the serious-minded Autobots. Joyride is binary-bonded to Hotwire, a reformed car thief and ace mechanic.

Abilties: Joyride's titanium-belted wheels secret adhesives for pinpoint maneauverability on the road. He is armed with a machine-freezing Photon blaster.

Stats:

Strength:06 Rank:05

Intelligence:07 Courage:09

Speed:06 Firepower:06

Endurance:10 Skill:07
Race Car Patrol

"In confusion there is opportunity."

Faction: Autobot

Function: Recon

Sub-Group: Micromasters

Bio: The Race Car Patrol are the self-proclaimed "Terrors of the Turnpikes". This frantic foursome purpose is to recon on Decepticon battle sites before the other Autobots arrive. A vital component of the Autobot ranks, their adept at using agility to harass their opponents.

Members:

The bot' with attitude Roadhandler (Leader)

The carefree Freewheeler

The smooth talking Swindler

The thrill-seeking Tailspin

Stats:

Teamwork:08 Endurance:07

Strength:05 Courage:08

Intelligence:09 Firepower:04

Speed:06 Skill:05
Skydive

"Only by studying the past can we win the present."

Faction: Autobot

Function: Air warfare specialist

Sub-Group: Aerialbots

Bio: Skydive would rather read about jet fighters than be one. He is fascinated by the science of aerial warfare. He can mimic any aircraft he sees, and is maybe the most skilled aerial fighter of all Transformers.

Abilities: Skydive flies at mach 2.6 and carries laser-guided missiles. In robot mode, he uses a Nega-gun that crumples objects by breaking their molecular bonds. Skydive combines with his fellow Aerialbots to form Superion.

Stats:

Strength:04 Rank:07

Intelligence:10 Courage:07

Speed:09 Firepower:08

Endurance:04 Skill:10
Iguanus

"Sow the seeds of fear and victory is yours."

Faction: Decepticon

Function: Terror Trooper

Sub-group: Pretenders

Bio: Iguanus practices self-love- specifically to his outer shell, to the point of rarely removing it. He has become obessed with reptiles since becoming a Pretender; shares a misguided comradery with reptiles of any kind.

Abilities: Iquanus's shell has incredible strength, able to crush cars in his claws. His eyes can send out hypnobeams that override enemy circuit programming. He is armed with a Hurricane blaster, which shoots concussive blasts of air. The spinning blades built into his cycle mode wheels can tear through armour. He has a built-in Anti-gyrostators that ruin the balance of enemies in his vincinity.

Stats:

Strength:08 Rank:07

Intelligence:06 Courage:09

Speed:04 Firepower:07

Endurance:09 Skill:08
Wildrider

"THE TERRORISTS WIN!!!"

faction: Decepticons

function: Terrorist (the inspiration for his battle cry (above))

Sub-Group: Stunticons

Bio: Look out motorists, Wildrider exults in the accidents he causes! He drives reckless, screaming and laughing like a maniac. Some think it's an act, others know he really IS nuts.

Abilities: In car mode, Wildrider can go up to 250KM/H with amazing maneuverability. In robot mode his Scattershot gun sprays lasers over a wide area. Wildrider combines with his fellow stunticons to form Menasor.

Stats:

Strength:6.5 Rank:06

Intelligence:6.5 Courage:08

Speed:7.5 Firepower:08

Endurance:07 Skill:06