Tower

The Tower was said to have mysteriously appeared out of nowhere, Hunters lived differently compared to the people living from the *outside world* and the tower can be seen on the horizon from anywhere on Earth. Hunters all stepped into the tower and mostly lived there. Whether they liked it or not, they faced life-threatening events regularly. Whoever stepped foot in the tower could never leave, that was one of the rules in the tower.

## History

When the Tower first appeared, numerous individuals entered in search of fame, riches and adventure. The first decades of the Tower was characterised by suffering and strife, as numerous groups attempted to establish authority and dominate over the Tower. There existed a slave system, terrorist organisations, racial discrimination and clashing sentiments, eventually coagulating into a chaotic hodge pot which 'seemed as though the whole of humanity's history was compressed into one thing' . Additionally, the outside world had taken to sending 'unwanted' individuals into the tower, such as war refugees and orphans, thus fostering the image of the Tower as 'society's garbage can'.

Eventually, the five leaders of the current five great guilds gathered. Black Witch proposed the eternal non-aggression pact. Countess agreed under the condition that she would hold monopoly over the Tower's economy. Heresy Inquisitor agreed under the condition that each guild would be allocated territory in exchange for his ability to cover-up crimes, while Sword Saint, then head of the Vigilante's Guild and Rank 1, agreed to step back and turn a blind eye. In the face of then conflicting beliefs and principles, all leaders agreed to carry out what happened next under their *own* beliefs and principles.

Over the next 5 days, the original 10 great guild was reduced to five and a mass genocide was carried out. On the 1st night, 4,653 people were killed. On the 2nd night, 10,171 people. The 3rd night saw 8,275 people murdered. The 4th night saw 7,412. Lastly, on the 5th night, 23,781 people were killed. After the deed was done, all five guild leaders collectively agreed to never speak of the incident again. This event also led the Sword Saint to abandon the Vigilante's Guild.

## Structure

The tower has many floors that are connected one by one and each of the floors is made up of one world. Those worlds are only a replica or clones observed by the tower owner with its ability, however, all of them are real even though it is just a cloned world. Each of the floors is filled with different kinds of monsters, to get out of the floor, you need to clear the stage. It is different from the *outside world* since you can have skill cards and auras when you enter the tower and become a hunter. Each of the floors has different ways to clear it and the worlds are all different from each other.

Stages that are not attacked basically move in units of time independent of each other, and if you challenge a stage, it is linked with the time on the first floor of the tower at the moment of challenge.

The society in the tower was much more bloody than the outside world. To put it nicely, the strong ate well, and the weak were the meat. It didn’t matter even if the hunters wanted to escape the tower and live lavishly in the outside world. Those who had entered the tower had abandoned their wealth, their relationships, their nationality, and their identity.

The tower had different themes on floors. The 1st floor to the 10th floor was [Tutorial] while the upper floors all have different plays.

Only the Countess can interact with the world outside, she was the only hunter who has the title '*Count*,' however, she can only send and receive things from the outside world.

Three skills have been revealed to support the tower's structure, the fourth skill is not revealed until completion.

* The hunter's nationality doesn't matter inside the tower.
* Retired hunters work in the first-floor city as a waiter, chef, etc.
* All the hunters in the tower have auras in their bodies.

## System

* **System Message** - like most webcomics that have hunter or game themes, the tower also has a system message where a message window will appear only to the hunters.
	+ They can check their skills by saying "Open skill card."
	+ They can check their current status by saying "Status Window."
* **Rankings** - The tower ranks the hunters and it will show up through a hologram after they clear the stage. The one who ranks first has the most privilege, they get a lot of rewards and have the right to decide. The people who contributed the most would get the rewards first and will be summoned first to the next floor.

## Skills

The tower gives a skill to those who they acknowledge and that's when hunters awakened their skill. The skill awakening sound would normally say something like *"The Tower is moved by your determination,"* or *"The Tower rewards you for your honest efforts,"* or *"The Tower praises you for your achievements."*

Monsters residing in the tower also have their own skills.

## Stages

### Individual Route

* **1st Floor City** **: Base**
	+ It is a city where hunters could rest however long they wanted. It was a step for beginners to get used to the tower. It is also called the Babylon/ Naraka/ City of Ascension.
* **2nd Floor** **: Hunting Ground**
	+ It is a hunting ground where hunters can hunt slimes.
* **3rd Floor** **: Hunting Ground**
	+ The inhabitants living on this floor are Orcs. They are ridiculously strong, their attack patterns are simple and has tough skin.
* **4th Floor** **: Hunting Ground**
* **5th Floor** **: Boss Monster**
	+ The Goblin King is the boss monster and is the one staying on this floor. He is a senior member and was strong.
* **6th Floor** **: Hunting Ground**
	+ It is a hunting ground where wolves are the inhabitants on this floor. These weren’t ordinary wolves. They were engraved by what appeared to be tattoos which could be seen even through their thick hair. These were Meadow Wolves and the more complex the patterns on their bodies, the stronger they were. This place is where Kim Gong-ja killed Yoo Soo-Ha during the first few chapters.
* **7th Floor** **: Hunting Ground**
* **8th Floor** **: Hunting Ground**
* **9th Floor** **: Hunting Ground**
* **10th Floor** **: Boss Monster**
	+ This floor is the last tutorial in the tower. It has an old big mansion and inside it are thousands of dolls, the Hellfire Maiden is the boss monster on this floor.

### Public Route

All information below from the 11th to 20th floors is written by the Author Shin Noah.

* **11th Floor : Imperial Port**
	+ It is close to the fishing port where the seafood is mainly supplied. It is also used as a commercial port, but it trades with a nearby port adjacent to the seashore or along a river.
* **12th Floor : Imperial Capital**
	+ The largest city in the world. It is a magnificent and colorful place, but there is no day when it is comfortable with the struggles of all kinds of forces and political blood. The water and sewage facilities are very well done, but the sewage system is huge as well. That means, yes, the sewer is infested with monsters...
	+ Hunters without tinnitus these days are aiming to level up while going around the quest hit and run. Unlike the 1st to 9th floors, which have only hunting content, you can build relationships with natives (NPC), and there are many empty houses, so the top 1 has reached real estate saturation. There are also more and more people who have homes and hideouts here, avoiding floors.

* **13th Floor : Temple**
	+ It is a temple built in a place that separates the east and west of this world. In the tradition, it is said that this place, also called the Dragon Emperor's spine, was tightly wrapped around it. Its authenticity is unclear, but it has been handed down in the goddess's temple as if it were orthodox.
	+ As it was built in a place separating east and west, many people come and go. As such, incidents occur often. As a result of the Heretic Inquisitor's negotiations, hunters can receive full-fledged quests from temples under the jurisdiction of the Guardian Goddess Church, including this one. By completing these quests and accumulating achievements, you can receive better quality equipment or better quality healing miracles.

* **14th Floor : Fairy Forest**
	+ It is home to the elves. Elves are also spreading throughout the world. However, the elves are also home to this forest. Elves in different worlds have different shapes, but the lifespan of the Elves in the Chumsan World is about 300 years.
	+ The home of the elves is clearly in the forest, but it is protected by a magical barrier. So it can never be reached by blindly wandering.
	+ There are a lot of rare herbs, berries, mushrooms, and animals. One of them is the balloon cat.
	+ There are also a lot of powerful monsters. From pretending to be trees, things that all predators could use as role models, and things that wouldn't feel uncomfortable. The fact that there are a lot of rare things means that many people don't want to step into it.

* **15th Floor : Mermaid Lake**
	+ It is the home of mermaids and lizards, and other children who are difficult to live in the land for a long time. If mermaids are nobles, Lizardmen is more like a knight. Apparently, the mermaids are in the upper ranks, but Lizardmen don't take it.
	+ Here, the difference in lifespan between the mermaid and the Lizardman and the social structure resulting from it plays a part. The life span of this world mermaid is approximately 500 years. Lizardmen's lifespan is about 50 years, which is a whopping 10 times difference. Thus, the Lizardmen in this world have one mermaid for each clan, and the clan is cared for by the mermaid. The mermaids take care of the Lizardmen, and the Lizardmen are building a mutual respect & symbiosis society that protects the mermaids.
	+ Lizardmen can be active outside the lake. Somehow educated, mature Lizardmen, half of them stay in the lake, half of them go outside and wander around the world before returning.
	+ Mermaids, on the other hand, have difficulty getting out of the lake. So, the outer oil itself hardly occurs, but if you have to go outside the lake somehow, you can move while floating around with floating water droplets.
	+ Mermaids and Lizardmen are also good at magic. Among them, the mermaids have excellent magical skills that they are called 'the wise men of the lake'.
	+ It is such a lake, but it is by no means a peaceful place. Most of the monsters that seem to be friendly with water live. The lake is enormously wide and the water is terrifyingly deep, and there are also many giant monsters that can cause a deep-sea phobia. And since the water of this lake itself comes from the open sea after going through Cheomsan once, the eggs of the open sea monsters that Cheomsan could not filter outflow in and hatch, causing a riot.

* **16th Floor : Volcanic Zone**
	+ Defeat the twisted Nether monsters pouring out of the volcano, climb to the top, and defeat the Death Knights riding small drakes (Wyverns) in the nest. Lava is flowing all over the place, and if you drop your foot, you take enormous sustained damage.
	+ After clearing, that is, before being invaded by Estel, even if it were a volcano, it was not a place full of rocks and stones, it was just a lush mountain. At the top, there was a mountain lake full of clean water, which is said to be among the three thousand and six thousand of Baekdusan Mountain. Near Sanjeong Lake, some fighters valued honor.
	+ Despite belonging to humans, half human-half weapons, which paid more attention to their dragongari and spearmen rather than humans, are ranked as competition. The score of the horse dragon skill competition is higher. Among them, there is a special Wyvern instance, which is said to have been tamed by one of Shi Emperor Aikim's associates. Since then, those who know how to ride this special object have come to be called prophecy dragoons.

* **17th Floor : Merchant City Federation**
	+ They lived together in a large river where the water flows from the Sanjeong Lake, which is located at the top of the volcano, and the water flows from the Great River. The ancestors were serfs or exiled criminals who fled from a small state on the 19th floor, but now that they gained their wealth, they bought a genealogy and succeeded in laundering them.
	+ It is a republic made up of merchants, but it does not go back to a particularly democratic process. This is a place where rich humans have more power to speak. It will be similar anywhere, not on the 17th floor, but it is uncommon for people to stop killing opponents by using it with more spear swords as well as the right to speak.
	+ The slave traders are also active. There is no hesitation in capturing those who have fallen out of the 19th and 18th floors behind civilizations, that would have been their ancestors before the Emperor of the Shim era, and sent them to the east. In some cases, they are so unrestrained that they stop hunting for slaves on their own.

* **18th Floor : Great Plains**
	+ It is a plain where nomads live. It is a paradise for field bosses, not only the nomads, but also the big monsters, giant toothed worms, and huge wolves from time to time.
	+ The indigenous peoples who live here are strong and belligerent nomadic peoples.

* **19th Floor : Small Nations**
	+ It is a place where absurdity and irrationality, barbarism, and savagery run wild. Civilization, culture, and technology are centuries behind the eastern empire.

* **20th Floor : Paradise**
	+ It is now a desolate land that has not been touched for a long time.

* **21st Floor: Rest Area**

* **22nd Floor: Chronicles of the Heavenly Demon (Genre: Martial Arts, Fusion)**

* **23rd floor: Saga of the Iron Knights in Space (Genre: Sci-Fi)**

* **24th floor: Dawn Mountain Cabin Journal (Genre: Mystery, History)**

* **25th Floor: The Tale of Sormwyn Academy (Genre: Romance, Fantasy)**

* **26th floor: Festival City Apocalypse (Genre: Sports)**

* **27th floor: Bakery Street Epic (Genre: Cooking, Business Management)**

* **28th Floor : Me and Our Scapegoat (Genre : Fairytale)**

* **29th floor : Tale of the Ascending City - Side Story (Genre : School)**

* **30th Floor : [Corner Librarian] who lived in [The Great Library of All Things]**

## References

1. ↑ Manhwa, Chapter 91
2. ↑ 2.0 2.1 2.2 Chapter 6
3. ↑ Chapter 11
4. ↑ Chapter 12
5. ↑ Chapter 13
6. ↑ Chapter 15
7. ↑ Munpia Map Information