Karl Ming

"*Hitting a cripple counts as ableism, regardless of how many guns they have.*"

**Karl Ming**, also known as the villain **Fluke** (フルーク), is the The Eternal Summer's accountant. He specialises in the making of quirk-use related equipment and has expressed strong desires to further the development of his creations through both legal and illegal means.

## Appearance

Karl is a slim man of average height with messy blue-grey hair that curls slightly at the ends. His eyes are dark grey with silver pupils and tend to be narrowed to accompany a smug grin. He also has a rounded face with a pointed chin and is frequently commented on as looking quite young. Alongside all this, Karl walks with a noticeable limp and bears significant scarring around his right knee. To accommodate this, he uses a simple modified crutch with an angle adjustable handle that also allows for the support of his elbow.

At his workshop, Karl dons a baggy navy blue coverall with two reflective stripes near the top of his sleeves, white sides that reach up around the sleeves to the collar, and yellow highlights. In addition to this, he will also wear thick protective gloves, steel toe boots, and a safety helmet that has both ear mufflers and a face shield attached to it.  The ear mufflers and face shield can be flicked up and down and even detached from the helmet to suit Karl's needs. On top of his coveralls is also a support device wrapped around his right leg with a large disk next to where his knee is.

As Fluke, Karl wears the exact same outfit but with some changes to the coverall design and additional equipment. Instead of simple stripes, his coveralls now sport larger patches of yellow around the underarm and side areas as well as on the knees. These patches are then highlighted with strips of reflective white on one side to form a semi-triangular shape. Other noticeably different aspects of his outfit include Karl swapping his helmet in favour of an earpiece and a tinted bionic face shield with neon lights on the frame as well as large gadgets strapped to his forearms, lower legs and feet, back, and chest.

In his down time, Karl can be seen wearing a large variety of street fashions, showing that he has an eye for such things. His most common set of clothing is an auburn Sherpa jacket that has a belt buckle at the bottom over a white high neck sweater and skinny jeans tucked into military boots.

## Name

No clue. Pls tell me why he's named this.

## Personality

Charismatic and friendly to everyone, Karl is the kind of person that just gets around. His fellow co-workers know him as a brilliant mind who's always ready to lend a hand; His old university classmates remember him as kind and generous with notes; And his family… well, they talked about him fondly enough. Karl can also occasionally end up breaking a few social norms but most times its just harmless attempts at making friends.

Unfortunately, Karl is really just a compulsive liar under all these facades. Intelligent and silver-tongued, he manipulates the perspectives of those around him until he gains a favourable position. Despite seemingly embodying all that society values, Karl is actually a compulsive liar. Intelligent and silver-tongued, he easily manipulatives the perspectives of those around him. His speciality lies in steadily tweaking other's views of him into those that provide a favourable situation but he gets the most fun out of sheer chaos.

Subtle comments here and there, poking holes at what once seemed so obvious - Karl thrives in his own bastard games and now that this entire situation has just placed this golden opportunity in his lap, he isn't going to waste it. He's also naturally nosy and curious so you'll see him snooping around the base a bit in his free time.

Sadistic and two-faced, Karl will be your shining beacon of hope in the same pit he pushed you in when you weren't looking.

## Abilities

### Quirk

**Awake** (起きて *Okite*): As implied by its name, Awake is a passive ability that prevents Karl from falling unconscious for a prolonged period of time and negates all forms of mental fatigue that he would otherwise experience for remaining awake for so long. Awake also combats the influence of any chemicals and abilities that would otherwise knock Karl out but has little impact on any other effects they may have.

In the rare case where Karl is somehow managed to be physically knocked out, Awake will immediately attempt to 'jump start' his consciousness and, to date, has always succeeded in fully resuscitating Karl within at least 4 minutes.

However, as mentioned above, Awake does not prevent any other ails or drug effects apart from the need and ability to sleep. For example, if Karl was to ever be treated with an anaesthetic, he would enter a state similar to Anaesthesia Awareness where he is unable to feel or move but is still aware of what is happening around him. However, instead of nodding off and then waking up later, as is the case with more situations involving Anaesthesia Awareness, Karl would simply start losing all sensation of feeling as time passed and eventually succumb to paralysis. A particularly brutal example of the limitations of Awake is if Karl should pass out from extreme pain. In this case, Awake would force Karl back to consciousness and subsequently back to the same pain he was previously in. Although it would eventually stabilise, Karl would enter a period of 'short-circuiting' where he would faint, awake, and then faint again.

Despite combating mental fatigue, Awake does not prevent other forms of fatigue, like muscle fatigue.

Finally, as Awake prevents sleep, Karl is unable to reap the benefits of a proper night's rest. With the exception of combating mental fatigue, which Awake covers, other properties of sleep like accelerated growth and recovery need to be compensated in other ways. In an off-hand comment, Karl mentions drinking lots of milk as a child as well as needing six meals a day. While it is possible that Karl just enjoys eating, it is more likely that he also requires a higher nutritional intake.

### Other Abilities and Skills

#### Insightful

After involving himself in many social situations, Karl has grown a keen eye for social cues and mannerisms which proves particularly useful when interacting with other people. This works quite nicely with his natural charisma and leads to people often opening up to him quite quickly.

#### Intelligence

Karl is highly intelligent to make up for his physical handicaps and is the personal inventor of many high-tech gadgets and weapons. He is the designer and creator for many of the Organisation members' specialised equipment, such as Keiko's bloodletters.

### Stats

Karl's stats, according to their character reference

## Philosophy

"*Now, I'm nowhere near as noble as Nocturne claims to be but I can at least sympathise with the mentality. It's not easy working in an industry where people can just snap their fingers and create objects at will. It also doesn't help when even these kinds of people don't get any acknowledgement at all... But hey! I'm not bitter or anything! Absolutely not. At. All.*"

## Quotes

* (To Nocturne upon first meeting Kumokyo) Please tell me that the costume I made went to a midget and not this thing.

## Trivia

* Karl's villain alias is a reference to the real world company, Fluke Corporation, which specialises in manufacturing industrial test, measurement and diagnostic equipment. It is also a reference to the Liver Fluke parasite.