Ring 1

* In-game
* Ring select

## Overview

 **Ring 1** is the first Ring in **NCoH**. It's easier compared to the next ring, Ring 2, as citadels here come in a large span of difficulties and mostly fall on the easier side. This ring is mostly designed to help you get used to citadels instead of towers, and to start off newer obbyists. It should be easy enough to reach Ring 2, though this ring can present some decent challenges with harder citadels. This ring has 2 removed/deconfirmed citadels. The main soul-crushing citadel of this ring is Citadel of High Sky Rise, which is a high  Insane difficulty, and it is accompanied by a low  Insane. This ring is also home to the notorious Citadel of Hopes and Dreams, which is High  Remorseless difficulty, and as well as Trial of Patience.

## Introduction to Ring 1

As of now, this ring holds 12 Citadels and a Central Citadel, as well as a Micro Citadel. Every non-soul crushing difficulty can be found here meaning the overall difficulty of the ring is somewhere around  Difficult, and the central citadel rests at  Intense difficulty. This ring is unlocked from the very beginning and is the only starting place for now.

Most of the citadels here range from 15-25 minutes in length, especially the easier ones. The harder citadels are generally much longer. A lot of these citadels follow a more classic theme and are not very complicated in their mechanics and gameplay. This makes things less difficult and convoluted for new players.

## Design

Ring 1 is a simple grassy valley with trees and rocks scattered around. The citadels climb the slope going up away from the lobby, with Citadel of High Sky Rise at the highest and furthest away. The main lobby area has been revamped recently, and the general structure of ring 1 has been changed quite a few times to what it is now. Wooden fences surround the main lobby, along with smaller rocks and such.

The main lobby is a collection of small gray stone structures and rocks implanted into the ground, and is on a hill above the main ground below. There are ladders allowing you to climb back up to the lobby if you fall off. Citadels are centered on stone pads on the ground and are separated by difficulty sections. the Central Citadel and credits areas are on stone pillars that rise above the ground. Traveling anywhere way from the lobby presents green grasslands with trees, rocks and hills. The lobby itself is on a small hill where all the citadels are visible around.

## Citadels

### Starter Citadels

* CoEE - Citadel of Eccentric Escalations
* CoDS - Citadel of Downward Success
* CoTD - Citadel of Triadic Dilemmas (featured in the Ring Select)

### Intermediate Citadels

* CoFA - Citadel of Flower Ascension (featured in the Ring Select)
* CoP - Citadel of Partition
* CoSK - Citadel of Smashing Keyboards

### Advanced Citadels

* CoCS - Citadel of Chronological Struggles
* CoGM - Citadel of Goofy Madness (featured in the Ring Select)
* CoSO - Citadel of Sorrowing Obstacles (featured in the Ring Select)

### Chaotic Citadels

* CoHaD - Citadel of Hopes and Dreams (featured in the Ring Select)

### Soul Crushing Citadels

* CoUC - Citadel of Upended Chromatism (featured in the Ring Select)
* CoHSR - Citadel of High Sky Rise (featured in the Ring Select)

### Central Citadel and Others

* CoAC - Citadel of Ascending Cruelty (featured in the Ring Select)
* NEaC - Not Even a Citadel (featured in the Ring Select)
* ToP - Trial of Patience
* R1CR - Ring 1 Citadel Rush

### Removed Citadels

* CoA - *Citadel of Annoyance*
* CoDA - *Citadel of Difficulty Ascension*
* CoHaD - *Citadel of Hopes and Dreams: Classic*

* CoSB - *Citadel of Simple Beginnings*
* CoRP - *Citadel of Reverse Progression*
* CoMC - *Citadel of Menacing Challenges*
* CoAT - *Citadel of Arcane Trials*

## Secrets/Locations

* CoHSR
* CoUC
* Trial of Patience
* Animal Therapy
* NEaC
* Removed Citadels Room
* R1CR
* Troll room

To find this soul crushing, you'll first need a button. Right behind Citadel of Sorrowing Obstacles you should find a marked can-collide false part of the wall under the credits. After you hit the button inside, drop behind the central citadel's platform to find a large hole in the wall. Citadel of High Sky Rise will be waiting for you inside!

Head down behind the intermediate citadels and head toward the furthest tree in that direction. You should see an odd, small tree behind it. Touch it to be sent to the portal room.

This ring's trial is known as the Trial of Patience, and is based around incredibly long and tedious gameplay. In order to find it, you must first press a button. On the hints sign, one of the signs should actually be a button. Once you have that, turn to the left of spawn and walk somewhat toward Citadel of Downward Success. You should be able to climb up a wall to get further up on the terrain. Once you're high enough, you'll notice a hole in the ground at the base of a tree surrounded by grass and flowers. Drop down to find the trial.

Drop down behind the credits and advanced citadels areas and you should find a dirt path. Follow that until you find the hole leading to animal therapy.

Not Even a Citadel is the Micro Citadel of **Ring 1**. It is located within animal therapy which is just behind the advanced citadels section. There is one picture you can jump through near the sign that will lead you to the Micro Citadel!

To find this secret room, you'll need to climb the small obby straight to the left of spawn. Keep climbing as much as you possibly can on the stairs and slopes. Once you climb the last brown slope, you should see a hole in the wall in the distance. Walk down the hall and through the wall at the end.

This is a room dedicated to citadels that were in the original blockate version of **NCoH**, and were scrapped in the new version.
Down behind the small pond to the left of spawn you will see a darker part of the wall. Go through to enter the portal room.

This was a temporary secret and was be removed upon the release of **Ring 1's** citadel rush.

First, drop down to the left of spawn and you should see a slightly darker part of the wall. Currently, the only way in is to side clip. Once you're in you should see a portal for Ring 1 Citadel Rush. Enter it to drop into a room with a picture of a troll face and a sign that says "cry about it".

## Trivia

* There were originally only 9 regular citadels before Citadel of Downward Success was added.
* Citadel of Annoyance was a  Medium difficulty citadel that used to be in this ring, but it was replaced by Citadel of Triadic Dilemmas. Citadel of High Sky Rise also replaced the old soul crushing, *Citadel of Difficulty Ascension*.
* Unlike the following Rings, this area was not released all at once. The citadels were slowly finished and implemented as the game grew.
* Many citadels here have been revamped. Citadel of Menacing Challenges, Citadel of Simple Beginnings, Citadel of Sorrowing Obstacles and Not Even a Citadel were all changed or revamped in some way.
* This Ring has 2 completely descending citadels.
* This is the only Ring to have citadels added after it's initial completion.
* This Ring has the most citadels at 13, having 2 more that Ring 2 and Ring 3, which both have 11 total.
	+ It used to have 12 before Citadel of Upended Chromatism was added.

## History

This is the most iconic area in the game and home of some of the most popular and famous citadels. It has been around for quite some time and has a lot of history to it. It started at an unknown date, thought to be in early 2021. The Ring was not released all at once due to the lack of citadels, and was slowly added on to over time. It originally had 2 citadels, *Citadel of Difficulty Ascension* and *Citadel of Annoyance* that were later replaced and removed in favor of superior quality citadels. For a long time, this was the only area in the game, and it was unknown if there were going to be any more.

After a long wait, sometime after the release of Ring 2, the Central Citadel Citadel of Ascending Cruelty was released, fully completing the Ring. It wouldn't see much attention until far later when the lobby was revamped and Citadel of Upended Chromatism was added to the area. Later down the line, Citadel of Hopes and Dreams would see it's revamped version released ingame.

Rather recently, all citadels created by Eff3rvescent were removed upon their request and a replacement batch was added to fill in the empty spots. Their difficulties are generally the same with a few minor movements. These new citadels included:

* Citadel of Eccentric Escalations in place of Citadel of Simple Beginnings
* Citadel of Partition in place of Citadel of Reverse Progression
* Citadel of Smashing Keyboards in place of Citadel of Menacing Challenges
* Citadel of Goofy Madness in place of Citadel of Arcane Trials

## Gallery

The original ring 1.Ring 1's Lobby.Ring 1's Difficulty Chart.