recursal/Fanatic-Fandom huggingface dataset:
River

* Portrait
* In-game

River is a resident of Vann's Point and a childhood friend of Hugh, Caroline, Keaton, and Oran. Pa say's she was pretty mad about you leaving. She is close with Pa Darrow now and was close to Oran's parents when they were alive; they trained RIver to be a Guide, after all. If you can get her to forgive you, she will be one of the Characters in the game that can be romanced.

### Species & Marital Status

River is Single and Available;

Although it will take a lot of work to get her back on your side.

### **Key Items**

*Pickaxe:* Required for reaching River's Place & purging the Wraiths.

*Lariat;* Required for catching fish in the Fishing mini game.

*Lumen Beetle;* A Gift Item for additional Dialogue.

### **Key Quests**

*Siska's Marriage Steps;* River plays a role in one of the stages.

### **Marriage Path**

#### Act 1 or 2

* 1 : Pa's House Door Interaction - Cut Scene
* 2 : Red's Inn Door Interaction - Cut Scene
* 3 : Parent's Graves - Conversation
* 4 : Parent's Graves - Conversation

#### Act 2 Only

* 5 : Parent's Graves - Conversation
* 6 : any Default Position - Conversation
* 7 : River's Place Door Interaction - Cut Scene
* 8 : any Default Position - Request for Father Xavier's aid.
* 9 : Father Xavier Interaction - Start Wraith Purge
* 10: Purge All 10 Wraiths; Marked in **BLUE** on Map Below.
* Auto Event - Purge the 10th Wraith - River's Place - Confession
* 11: **Proposal**
* Optional - Gift River a "Lumen Beetle"

#### **Wraith Locations**

Marked in **BLUE** on the Map Below.

Going Counterclockwise; Starting from the Beach Front:::

1 : Beach Front South of Quinlan's Place

2 : Right of Tidal Mines Entrance

3 : Right of River's Place, south of Frozen Thorn location

4 : On Ledge from Lariat Hook at stairs left of Forest Lake.

5 : In Forest open area south of Crocasino

6 : Ahead of Magma Heart Dungeon entrance

7 : Left of Entrance to Castle Vann, in the Courtyard past the Outer Walls.

8 : Left of the Stairs leading up to Castle Vann.

9 : Just Southeast of Gravedigger's Place

10: Just Ahead of Boneyard Dungeon Entrance

### **NPC Locations**

Some Stages in River's Marriage Path put her at the Graveyard by your Parent's Headstones.

**RED; Defaults :::**

*All Weather*

Morning - Fishing in the forest lake, just south of the Crocasino.

Afternoon - In her house, Southeast corner of the forest lake.

Dusk - Fishing again just North from the stairs by the church.

Night - In her house at the southeast corner of the forest lake.
Tidal Mine Ducts

The Tidal Mine Aqueducts are an extended area of the Tidal Mines. You can only enter this dungeon once you Acquire the Dread Hand Upgrade; Empowered Hand.

### Quest Giver

*Crocodile;* talks history, pointing the way to this Blessing.

### Requisites

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

*Dreader Hand;* defeat the Ram Wraith in the Crypt & collect Empowered Hand.

### Reward

*Water Blessing;* 1 of 5 Blessings necessary to release the Slumbering Soul.
Prodigal Sun

**Prodigal Sun** is a specially unlocked Boss Fight. It's Feat awarded upon Defeating Var after the Final Lighthouse Battle with Bolivar II. This is a loaded Lore event; be sure to wait out the Credits for an additional Cut Scene with Colorgrave, which hints towards certain Post Game Content.

### Requisite

*Debtless;* Collect at least 400 Gold to pay back what you stole.

*Marriage;* Marry any one of the 10 Romance Options

*Lighthouse;* Defeat Bolivar II & face Var.

### Reward & Type

This is a Special Boss Battle with secret Credit Scenes;

Rewarded for meeting specific requisites before fighting Bolivar II.

Completing the steps below will award you the **Prodigal Sun** feat.

### Steps to Complete

#### Debtless

* Collect 400 Gold; You have 2 choices~ Either, Or;
* In **Act One**; Return it to Pa Darrow.
* In **Act Two**; Return it to the Nightstand at your Parent's House.

#### Act One; Nightfall

* Collect the 4 Smithing Materials; Shaedrite, Drowned Ore, Miasmic Extract, Broken Sword.
* Turn them all in to Bolivar and Acquire the Hallowed Key.
* Open the Gate to Castle Vann and carry through the following events.
* Once you return to Vann's Point from Howling Bjerg, you can continue the steps to complete this Feat.

#### Marriage

* Carry through the Steps to Marry your Chosen Partner.
* This can be done at any point after Nightfall, and before the Final Battle at the Lighthouse.

#### Color Correction

* Collect 2 of 5; Shattered Soul, Fury Heart, Splinter, Sunset Painting
* If New Game + ; Frozen Heart can also be used.
* Speak to Colorgrave and give her 2 Colors to Open Time Out I.
* Clear Time Out I Dungeon. Face Me?; Answer ~ N, N, N, Y, N, Y, Y ~ to prompts.
* Answering correctly returns you to Colorgrave for the Color Correction.

#### The Lighthouse

* Make your way to the Lighthouse on the West end of Vann's Point, south of the Old Mines.
* Clear the First Half of the Lighthouse and Defeat Bolivar I.
* Clear the Second Half of the Lighthouse and Defeat Bolivar II.

#### Prodigal Sun

* You will Now Begin the Battle with Var.
* Defeating Var here will award you this Feat and you will **Witness the True End**.

### Map Location

**RED**: Locations for Time Out I & the Lighthouse.

**GREEN**: Locations for Clearing the Debtless Feat.

**BLUE**: Marriage Candidates.
Ram Wraith

This Wraith mistakes you for someone dead at first, then realizes you are just a stranger with a "fragment" ~ says I'm a servant of Shadow; that the Hero deserves rest. When defeated, the Wraith says "Armadel, forgive me..."

The Ram Wraith has a Complex Attack Cycle; and is Conditionally Invulnerable to Damage.

### Attacks

Scythe Swipes; Quickly Phasing to your Position Multiple Times, Swiping Down at you with its Scythe when close.

Scythe Toss; Hurls Scythe like a Boomerang, Releases a Radial Spread Shot at the end of its extension.

Wall of Blades; Several Phantom Scythes will appear in rows at different ends of the Stage and Move across the Platform, damaging you if you cannot dodge them.

Energy Orb Attack; Spawns Multiple Hostile Orbs that will Target you relentlessly.

### HP & Weakness

Ram Wraith has a total of **40 HP**; and is Conditionally Invulnerable to Damage.

**Only During the Energy Orb Attack** is Ram Wraith **Vulnerable** to Damage. The Wraith will pull it's Cloak back, revealing a **Red Core**.

Once you **Attack the Wraith's Core** during this Phase, you will Interrupt its Attack Cycle, halting the Energy Orbs from Spawning.

It is Likely you will only be able to deal one Hit before an Energy Orb reaches you; try to boost your base damage as much as possible before battle so each Hit counts.

Getting around the Scythe Attack is simple enough with the Winged Boots and Running along the Edges of the Stage.

The Dread Hand's granted Immunity is Necessary for avoiding damage from the Wall of Blades Attack. Wait at the center of the stage for all the Phantom Scythes to converge, and Use the Dread Hand to Warp Off, then On Stage, Allowing the Scythes to Pass By you without taking damage.

### Rewards

*Eye of Veritus*

- An Item Requisite for Upgrading the Dread Hand to the Empowered Hand.

- This will also award you the Dreader Hand Feat Badge.
Bandana

This is an automatically equipped item necessary for accessing the Mining Mini Game and **1 of 5 colors**, the Splinter.

### Description

*I can use this to breathe in areas I otherwise couldn't.*

On pick-up: *Bandana! I can breathe easy now no matter the conditions!*

### Effects

* *Access Celina's Place;* On the mountainside is a locked door with a **toxic gas** warning sign. You can now open this door, and meet Celina.

### Requisite

*Clear Nightfall;* Return to Vann's Point from Howling Bjerg.

*Climbing Gear;* purchase the **Climbing Gear** from Hackett for **150 Gold**.

### Location

Waterfall Cave; Find this item clearing the puzzles of the Waterfall Cave in a counterclockwise fashion. This dungeon comes around in a full circle, so if you reach the entry point again, trek two rooms back, and enter the doorway at the right end of the north wall. There you will see a dormant skeleton at the other end of the room. Loop around to it and interact with it to collect the **Bandana**. Poor soul.

### Type

This is A Piece of Equipment required for accessing the Mining Mini Game.

This is also required for reaching **1 of 5 Colors**, Splinter, found deep within the mining area of the minigame.
Fall Feather

The Fall Feather is a Potion Buff Item that will **Prevent Damage** taken from falling into Open Pits, Water, and Lava. Quitting the game or Fainting will remove this Buff.

### Effects

* *Invulnerable to Pitfall Damage;* When active; Any Pit Falls in the game will no longer damage you. You will no longer take damage from any Open Pits, Deep Water, or Lava pits.

### Requisite

**Grove Mushroom**; To Open Oakley's Potion Shop; retrieve the Pickaxe from the Old Mines. Head back to town and stay East to reach Crocasino. Start South passed the Forest clearing and Break the Rocks blocking the path further South. Blocked by right most rocks is a small nook where the Grove Mushroom freely sits. Bring it to Oakley to Open the Shop.

**50 Gold**; This Item Costs 50 Gold. Cost reduced by half with Hearth Ring equipped.

**Puppy Dog Eyes**; you will be **Gifted a Luck Potion** if you attempt to buy this with **25 Gold** or less.

### Location

*Oakley's Potion Shop;* Head to West from the Church of Raem and/or Northwest from Mariana's Arena.
Light Blessing

*"Ever take a stroll in the woods 'round here? Old Amadeus himself takes many a walk through those trees. Speakin' of... I haven't seen him since he last ventured into that clearing. Now where ever would he have gone off to?"* -Crocodile

The Light Blessing is a collectible quest item; **1 of the 5 Blessings** for completing Hero's Rest. This is Rewarded once you Clear Time Out II and Sleeping in your House.

### Description

*A blessing from my dream. I feel like it's judging me.*

On pick-up: *Blessing of Light!*

*...*

*I guess that wasn't a dream.*

### Requisite

*Beat the Game;* clear the Lighthouse through Setting Moon or Prodigal Sun.

*Equipment Upgrades;* clear Dreader Hand & Not Rust.

*Open Pirate's Pier;* clear Ashwood's Dinner Party, Wingman, and visit the Docks for a scene.

*Time Out II;* at the Colorless Void temple, enter the right side gate. Reach and defeat Shadow Amadeus.

*Sleep* once you've cleared Time Out II, sleep in your bed at Pa's House. This will start a cut-scene.

### Location

*Pa's House;* Located east of the church and library, south of the boot shop, with the anvil outside.

*Forest Portal;* north from Pa's, east over the bridge and South at Crocasino, cut east into the forest clearing.

### Type

This is a blessing; a quest item required for completing Hero's Rest.

This can be 1 of the 2 available blessings you can collect before receiving the Storm Blessing.

### Map Locations

**RED** ::: Forest portal to Time Out II.

**BLUE** ::: Sleeping locations.
Ice Key

The Ice Key is a collectible key item allowing access to the numerous crystal doors, crystal chests, and crystal locks present throughout the game. Unlike normal Crystal Keys, it only breaks after use and will not break when hit.

This item provides an alternative solution to all Crystal Key puzzles.

### Requisite

*Access to Zaegul's Secret Shop; acquire the Harmonica from the desk next to Pa Darrow's bed after achieving the Setting Moon or Prodigal Sun ending by* defeating Bolivar at the Lighthouse. Costs 200 gold, or 100 gold with the Hearth Ring or Keaton's Wedding Ring equipped.

### Location

*Zaegul's Secret Shop in the Tidal Mines.*
*There is also one collectible in the Crystal Caves.*
Xavier's Blessing

*Xavier's Blessing* is an Unmarked Side Quest.

There is no Feat for Clearing the steps to complete, but there are still rewards.

### Requisite

*Main Equipment;* Pickaxe, Dread Hand, Lariat, Rust Knuckle.

*Cursed Bones;* Return to the Boneyard and collect the Cursed Bones.

*Clear Cursed Grave;* Defeat Biggun & collect the Cursed Pickaxe.

### Reward

*Blessed Pickaxe;* Xavier will bless the Cursed Pickaxe~ it's **automatically equipped**.

*Extra Vitality;* Accept Xavier's Blessing & your Extra Vitality will be filled.

### Type

Completing these steps are not required to beat the game.

There is no Feat Badge for completing these steps.

### Steps to Complete

#### Basic Equipment

* Dread Hand from the Boneyard.
* Lariat from the Tidal Mines.
* Rust Knuckle from the Dry Fountain.

#### Clear the Cursed Grave

* Return to the Boneyard and collect the Cursed Bones.
* Speak to Father Xavier. He will ask you to enlist Gravedigger's help for a burial.
* This opens the Cursed Grave; Defeating Biggun here will award you the Cursed Pickaxe.

#### Blessed

* Speak once more to Father Xavier with the Cursed Pickaxe in your inventory.
* Here, the Curse will be lifted from the pickaxe; Upgrading it to the Blessed Pickaxe.
* Xavier will ask if you also wish to be blessed.
* Say **Yes** and see a flash from his Blessing; this will fill your Extra Vitality once.

#### Defiling Raem

* If you've beaten the game once before, you can enter the unknown realm containing the Altars.
* If you choose to destroy the Altar to Raem and go on to complete the above steps;
* This Blessing will be **Rejected** due to the Altar's defilement.
* The Cursed Pickaxe will still be upgraded to the Blessed Pickaxe, but you will not receive Extra Vitality.

### Map Locations

**BLUE :** Location of the Cursed Bones; the Boneyard Dungeon.

**GREEN :** Father Xavier requests Grant the Gravedigger dig a grave for the Cursed Bones.

**RED :** Clear the Cursed Grave and bring the Cursed Pickaxe to Xavier at the Church.
Ora Moa

Kir Hasa came to Vann's Point to reclaim the **Ora Moa** from Crocodile. Croc says its true use is lost to history, but that Mon Moan royalty has used it since the dawn of their history. Of course, that was before Croc got his hands on it.

Once you've beaten the game, you can re-open your save after the Credits and enter this dungeon. You can also start a new save and access this cave at any point after Clearing Act One. The Ora Moa is a Marriage progression Item, whose retrieval is requested by Kir Hasa.

### Description

*An artifact stolen from Mon Moa by Crocodile.*

On pick-up: *Ora Moa! This was what Kira Hasa wanted me to get back! What is it for?*

### Effects

* *Advance relationship with Kir Hasa;* return this to Kir Hasa to continue the steps for marrying her.

### Requisite

*Beat the Game Once;* clear the Lighthouse through Setting Moon or Prodigal Sun.

*Talks with Kir Hasa;* follow through Kir's Marriage steps until she requests you retrieve the **Ora Moa**.

*Siska's Workshop;* if Hugh has been Kidnapped by Siska before this point, you'll have to rescue him first.

*Crocasino Backrooms;* sign Crocodile's contract to open the entrance and defeat the Mechanized Slot Machine.

### Location

*Crocasino Backrooms;* Head north from Pa's House, up the stairs, and east across the bridge. At your twelve is the Crocasino, enter and head straight north to 2nd floor the museum. On the left end of the room Crocodile waits. Speak with him for access to the Backrooms.

### Type

Once you complete the game once, you can access this item from the current or a new file.

This is a marriage quest item required for marrying Kir Hasa. Obtaining this item does not prevent you from marrying someone else. You can still obtain it if you are already married as well.
Reflective Crypt

The Reflective Crypt is an Optional puzzle dungeon connected to the Main Storyline. All equipment upgrades are required before you can complete this dungeon. There are no enemies in this dungeon; only puzzles.

### Requisites

*You can Enter this Dungeon after Nightfall. However, reaching Post game to acquire Flare Knuckle and Empowered Hand is required to complete all of it's puzzles and reach the end.*

#### Other Quests

* *Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.
* *Equipment Upgrades;* clear Not Rust & Dreader Hand quests.

#### Needed Items

* *Climbing Gear;* Purchased from Hackett for **150 Gold**. Required for climbing down the **Chilling Hole**.
* *Harmonica;* found in Pa's Nightstand, 2nd floor of Pa's House. Required for the Last Room of the Dungeon.

#### The Chilling Hole

* *Boneyard;* Re-visit room which contained the Bossy Key, and pull across the gap with the Lariat. With the Climbing Gear, Interact with the **Chilling Hole** & you will automatically fasten your gear to the anchor.

### Reward

*Remember A Tune;* Interact with the Mirror to remember your Dad's Tune.

*Weapon Chain;* Play this tune at the **Music Box** in your Parent's House.
Slumbering Soul

The Dread Hand keeps trying to grab it. The Slumbering Soul is a collectible quest item rewarded to you for placing all 5 blessings in their respective altars; found when interacting with the *strange markings* stone slab, right of the entrance to Boneyard.

This is the final item needed for finishing Hero's Rest, completing the post game.

### Description

*Apparently...someone's soul. The Dread Hand keeps trying to grab it.*

On pick-up: *Hero's Soul!*

*...*

*I have no idea what to do with this.*

### Effects

* *End post game;* with the Slumbering Soul in pocket, return to **Torran's Armor** in Crocodile's museum on the second floor of Crocasino. Interacting with the golden armor here will end the post game, starting a new credits sequence for character after-stories.

### Requisite

*Beat the game;* clear the Lighthouse through Setting Moon or Prodigal Sun.

*Equipment Upgrades;* clear Not Rust & Dreader Hand.

*Storm Blessing;* clear Small Town Hero, collect 2 other blessings, Equip Ring of Kings and talk to Revulan.

*Life Blessing;* with Eerie Mask collected, talk to Blue Hooded Figure in Vann's Point exterior 6 times and defeat Armadel.

*Light Blessing;* clear Time Out II by defeating Shadow Amadeus. Sleep in a bed to start a cutscene.

*Water Blessing*; enter the Tidal Mines and head exactly left from the foyer. Through there, clear the Tidal Mine Ducts.

*Earth Blessing*; enter Magma Heart and head counterclockwise down a long flight of stairs. See the path is now open.

*Blessed Shrine Realm;* interact with the stone slab near Boneyard entrance, inside are 5 Shrines.

*Free the hero;* place each blessing into their shrines and then interact with the center Crystal.

### Location

*Glowing stone slab;* head up the stairs left of Tess' Boot Shop and go west. At the northwest section of the map is the Graveyard. Pass Gravedigger's Place and up the stairs. Pass the headstones and to the Boneyard dungeon entrance. On the right is a stone slab with *"strange markings"*. Interact with the stone slab to enter the Blessed Shrine Realm. Here you can release the Slumbering Soul after placing each blessing into their respective shrines.

### Type

This is a quest item required for completing Hero's Rest, ending the post game.

### Blessed Shrine Realm Location

**BLUE :** Flare Knuckle and Empowered Hand locations.

**GREEN :** Locations for all 5 blessings; Light, Life, Water, Earth, and Storm.

**RED :** Entry to Blessed Shrine Realm, left of the entrance to Boneyard.
Crest Fragments

There are **5** of these spread out within the Castle Vann dungeon; an item necessary for opening the dungeon's eye door, **Alexan**.

### Description

*Shards of the Vann family crest. What an awful weight the sheriff had to carry...*

### Requisite

*Hallowed Key;* exchanged with Bolivar after turning in Shaedrite, Drowned Ore, Miasmic Extract, Broken Sword.
*Castle Vann Gates;* Interact with the castle gates once you have the Key. Carry through the following scenes.

*Clear Nightfall;* Return to Vann's Point from Howling Bjerg.

### Location

Each fragment is spread out, rewarded only after completing their respective puzzles.

One in 3rd puzzle room from the bottom left doorway, exiting the main moom.

One in 2nd Puzzle Room from the center left doorway, exiting the main room.

One in main room through the puzzle above the center left doorway.

One in 2nd puzzle room from the bottom right doorway, exiting the main room.

Another found clearing the east wing and entering the main room from the top right doorway.

### Type

This is a collectible quest item; 5 total crests are required to open the eye door of Castle Vann.
Mariana

* Portrait
* In-game

Mariana of Ashford; She's undoubtedly one of the Strongest Commanders to ever exist - and she won't let anyone forget it. With her tough-as-nails exterior, it's surprising to see her and Lynn be such close friends. Be warned, Mariana doesn't waste her time with people who can't prove their strength. Mariana is one of the Characters that can be romanced.

### **Key Items**

*Crossbow Stock & Bounty Request;* Items exchanges for One Small Favor

*Rusty Key;* Clear 1st Trial of Mariana's Arena to access Tidal Mines

*100 Gold;* accepted as a Gift Item for additional Dialogue.

### **Key Quests**

*One Small Favor;* Mariana participates in the exchange of favors.

*Nightfall;* Mariana holds the Rusty Key that unlocks the Tidal Mines.

*Ashwood's Dinner Party;* an attendee of this Party.

*Lynn's Marriage Steps;* Mariana participates in Marriage Steps for Lynn.

### **Marriage Path**

#### Act 1 Only

* Pre-stage : Complete first Arena Trial and acquire Rusty Key.

#### Act 2 Only

* 1 : Mariana Interactions - Take Advanced Arena Levels

Arena Levels

- 8 total levels; Defeat all enemies within each level to advance

- 9th and last stage of the Arena is the Axe Knight Boss Fight

- Mariana charges you 50 gold for each level, making a **total cost of 450 gold**

* 2 : Mariana Interaction - Conversation
* 3 : Mariana Interaction - Conversation
* 4 : Mariana Interaction - Confession
* 5 : Arena Door Interaction - Enter Bjerg Castle
* 6 - Defeat Captain Crossbones - **Mariana Proposes to you**
* Optional : Gift Mariana 100 gold for additional Conversation

#### Mariana Marries You

6th Stage This is an **AUTOMATIC** Marriage :::

If you have entered Bjerg Castle and decide you do not want to marry Mariana;

Use the menu's "save & quit" function to return home **before defeating Captain Crossbones**.

### **NPC Locations**

You can always find Mariana inside Mariana's Arena.
Gravedigger's Place

Grant's Place is a Residence within **Vann's Point**. Different Scenes, Quests, and Items will be seen through here during your playthrough.

Oakley has no default position here, but the story suggests that Oakley Sleeps in the Right Side Bed.

### Key Items

*Cleated Boots;* awarded to you here as part of Infiltrator.

### Requisites

Xavier's Blessing is an unmarked sidequest that opens the way for the Infiltrator quest, and can be done within Act One. If you do not complete Infiltrator before progressing through Oakley's Marriage Steps in Act Two, scenes in the Steps to Marry Oakley will take place here.

### Type

*Residence;* the main residence of Oakley and Grant the Gravedigger.

### Related NPCs

*Grant;*  default position puts Grant inside at **Nighttime**.

*Oakley;* shows up here during scenes within her Marriage Steps.
Daemon's Key

The Daemon's Key is a quest item, one of two required for access to the Daemon's Dive dungeon. Once you've beaten the game, you can re-open your save after the credits and collect this Item. You can also start a new save and access this item at any point after clearing Nightfall.

### Description

*There is no way this is for anything good.*

On pick-up: *Daemon's Key! I feel like this will only bring me misery.*

### Effects

* Half the requisite, paired with the Empowered Hand, for opening Daemon's Dive.

### Requisite

*Beat the game once;* Clear the Lighthouse through Setting Moon or Prodigal Sun.

*Talks with Tess;* return the Lost Shipment to Tess and begin series of conversations to get the Bone Key.

*Haunted Hall;* Enter and traverse the **Crystal Key Challenge** of the dungeon.

### Location

*Haunted Hall;* Break through the crumbling wall, sitting directly left of the stairs to Castle Vann and unlock the door on the top left corner of the room with the Bone Key to enter. Inside, discover 2 of the 3 Secret Rooms in the (images posted under 'Secret Areas' on the dungeon page), one containing the Crystal Key, and the other containing a **Crystal Chest**. Safely traverse between the two secret rooms, **without taking damage**, and open the chest with the key. Alternatively, you can buy an Ice Key from Zaegul's Secret Shop.

### Type

Once you complete the game once, you can access this item from the current or a new file.

This is a quest item necessary for opening the entry to Daemon's Dive.
Dusty Key

Crocodile hands you the key without any strings attached, says this isn't part of the contract we signed. He'd prefer keeping getting it from him on the hush so you both don't get killed.

Nora says the Castle Vann basement predates the Vann's by centuries. Some old civilization built both the Crypt, and the Boneyard. Evil buried with a cursed history...

**Once you've beaten the game at least once**, you can re-open your save after the credits and meet final requisites to collect this item. This is a quest key necessary for opening the Crypt under Castle Vann.

### Description

*It looks very old... I wonder what it goes to.*

On pick-up: *A dusty key! This looks ancient.*

### Effects

* Opens the locked door found inside Castle Vann. Head straight from the foyer, straight through the eye door, and into the room where Sir Oswin Vann's coffin sits. On the right is the door this key will unlock.

### Requisite

*Beat the game once;* Clear the Lighthouse through Setting Moon or Prodigal Sun.

*Talks with Kir Hasa;* Follow through Kir's Marriage steps until she requests you retrieve the Ora Moa.

*Siska's Workshop;* If Hugh has been kidnapped by Siska before this point, you'll have to rescue him first.

*Crocasino Backrooms;* sign Crocodile's contract to open the Backrooms.

*Dusty Key;* Interact with Croc again to receive the key.

### Location

*Crocasino;* head north from Pa's House, up the stairs, and east across the bridge. At your twelve is the Crocasino, enter and head straight north to the 2nd floor Museum. On the left end of the room Crocodile waits. Speak with him for access to the Backrooms.

### Type

This is a quest key necessary for accessing the Crypt.

Without this, you cannot access most of the post game content.
Carrot Cake

Exchanging a perfect match for Wren's aesthetic truly deserves the perfect carrot cake.

### Description

*Apparently the best carrot cake ever baked.*

### Requisite

*Serpent Bracelet* Deliver this to **Wren** at her Bistro to acquire The Carrot Cake.

### Location

    *Wren's Bistro;* Travel directly north of Orima's House, with bowl of food on the sign.

### Type

This is a quest item required for completing the Trader side quest.
Shadow Amadeus

Shadow Amadeus has a Complex Attack Cycle; and is Conditionally Invulnerable to Damage.

### Attacks

Bolt Attack; Releases Lightning Bolts at MANY Random Points of the Stage Floor.

Geyser Attack; Amadeus will Stomp the Ground and release a Cross Spread of Geysers with him at its center.

Wall of Geysers; Several Geysers will sprout along the North Wall and traverse across the Stage Platform to the South Wall.

Anchor Drop; Spawns Multiple Anchors from the Ceiling that will Release Radial Spread Shots upon landing.

### HP & Weakness

Amadeus has a total of **58 HP**; and is Conditionally Invulnerable to Damage.

**Only During the Wall of Geysers** is Amadeus **Vulnerable** to Damage. A text prompt suggests that he is not in control of himself, and seems to be struggling to break free from those shackles during this attack.

### Rewards

*Colorless*

- Defeating **Shadow Amadeus** will award you this Feat.

- This will also allow you to collect the Light Blessing next time you Sleep; An Item Requisite for Clearing Hero's Rest.
Spiced Ham

The Spiced Ham is a Food Buff Item that grants you Increased Movement Speed. This is an alternative to the Winged Boots and functions the same way. Fainting or Quitting the game will remove this Buff.

### Description

*I can run now. Use triggers or shift to run.*

### Effects

* *Increases Movement Speed;* Grants faster movement, equal to that of the Winged Boots.

### Requisite

**60 Gold**; Because Red's Inn is accessible from the very start of the game, there are no other requisites other than the Cost of the Item itself; 60 Gold. This Price is reduced by half if you are wearing the Hearth Ring.

**Puppy Dog Eyes**; you will be **Gifted a Smoked Salmon** if you attempt to buy this with **25 Gold** or less.

### Location

*Red's Inn;* This Item can be found at Keaton's restaurant; Red's Inn.

Head to Vann's Point Docks and head Right of the Dock's Warehouse.
Waterfall Cave

The Waterfall is an Optional dungeon connected to a side quest. Clearing the first act and purchasing the Climbing Gear from Hackett will grant access to the Waterfall Cave. This can be done once you return to Vann's Point from Bjerg.

### Requisites

*Main Equipment;* Pickaxe, Dread Hand, Lariat, Rust Knuckle

*Climbing Gear;* Purchased from Hackett for **150 Gold**.

### Reward

*Bandana;* required for playing Mining Mini Game and acquiring the Splinter.

### Loot

*Grelin Unique Drops;* Holy Relic, Silver Mirror, Wedding Ring, Painting.

### Secret Areas

Expand to see Location.

    *Glyph Room*

Breakable Wall on the right edge of the room containing a Normal Key Chest.

The writings are Readable only after acquiring the Empowered Hand.

### Lore

Expand to see Readable Text.

*Lore Room: **Glyph Wall A***

"On the first day, Lyrian was born secluded and hidden, far flung among the countless stars."
Ram Wraith II

Ram Wraith II is a floor boss in Enlightenment. The main differences between its original fight is **the smaller arena and fire it leaves behind after its Scythe Swipes**.

The Ram Wraith has a complex attack cycle and is conditionally invulnerable to damage.

### Attacks

Scythe Swipes; it will quickly phasing to your position multiple times, swiping down at you with its scythe when close. This attack will pierce barriers, remove all temporary HP, and if you have no temporary HP it will bring you down to 1 HP. This attack will also leave behind stationary flames for a short duration.

Scythe Toss; hurls its scythe like a boomerang, Releases a radial spread shot at the end of its extension.

Wall of Blades; several phantom scythes will appear in rows at different ends of the stage and move across the platform, damaging you if you cannot dodge them.

Energy Orb Attack; spawns multiple homing orbs that will target you relentlessly.

### HP & Weakness

Ram Wraith has a total of **40 HP** and is conditionally invulnerable to damage.

**Only during the Energy Orb attack** is Ram Wraith II **vulnerable** to damage. The Wraith will pull its cloak back, revealing a **red core**.

Once you **attack the Wraith's core** during this phase, you will interrupt its attack cycle, halting the Energy Orbs from spawning.

The Dread Hand's iFrames during teleport is useful for avoiding damage from the Wall of Blades attack, or with the Fall Feather to fall off the stage to avoid damage.
Nightmare Wren

Nightmare Wren follows a specific Attack Cycle; and is conditionally Invulnerable to Damage.

### Attacks

Cannon Fire; On the West and East ends of the Stage are Cannons. When Wren Blows a Kiss, these Cannons will Fire in a move Advanced Pattern than her previous Form, and she will begin a more Randomized Twister Attack.

Twister Attack; While the Cannons Fire in a Pattern of their own, Wren will Spin to **Random** Corners of the stage, then stop at the Top Center.

Radial Spread Shot; Wren will Blow another Kiss, Activating the Cannons again; Then release a Radial Spread Shot of Energy Bullets.

This Attack Cycle Drains all of Wren's Stamina; She will become Vulnerable for a time at its End.

### HP & Weakness

Wren has a total of **24 HP**. *There is a **Damage Cap*** preventing you from Defeating it in one Attack Cycle.

Wren will need to recover after her Attack Cycle. This is the time to Strike.

After her Radial Spread Shot; Wren will become Grounded and Vulnerable to All Damage Types.

### Rewards

*Clear Stage Four*

- Reach the Next Stage of Daemon's Dive.
Magma Heart Veins

The Magma Heart Veins are an extended area of the Magma Heart. You can only enter this dungeon once you Acquire the Dread Hand Upgrade; Empowered Hand.

### Quest Giver

*Crocodile;* talks history, pointing the way to this Blessing.

### Requisites

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

*Dreader Hand;* defeat the Ram Wraith in the Crypt & collect Empowered Hand.

### Reward

*Earth Blessing;* 1 of 5 Blessings necessary to release the Slumbering Soul.
Raised Golem Guard

Raised Golem Guards are Capture Enemies. They Move back and forth on a set lateral path, never diagonally.

If you walk in to their line of sight, you will be through into the dungeons respective Jail. They do not attack, and being captured by them does not deal damage.

### HP & Weakness

Raised Golem Guards are completely Invulnerable to all damage types.

Moving Objects in front of them will effect their pathing.

Equip the Illusion Ring & Golems will walk right through you without catching you. Stand still for a moment to become invisible.
Zolei

Zolei is a Unique God; and an Addition to the Battle with Bolivar II.

Her Appearance is Contingent on Defiling the Altar to Zolei from a New Game+ and Reaching Bolivar II.

### Attacks

Wall of Flames; Zolei will periodically release a Wall of Flame that will cut down the Stage. This Attack Targets you, and will be Released when your position is Parallel to Zolei.

Territorial; Zolei Travels along the edges of the Stage's Platform. Coming in Contact Her will damage you.

### HP & Weakness

Zolei is Completely Invulnerable to Damage and Cannot Be Killed. Defeating Bolivar II during this battle is necessary to essentially defeat Zolei as well.

Because the **Wall Of Flame** attack Targets your Position, you can decide where it will spawn.

Each Flame Wall Begins when the Previous One starts to disappear; the moment a third flame disappears, the next one is searching for you, ready to spawn. When you see the previous Flame Wall begin to dissipate, head to an open corner to goad the attack away from cutting the stage.

### Rewards

*Glory*

- This is an Unmarked Challenge in itself, but Defeating Bolivar II & Zolei will beat the Main Game and Award you the Heretic Feat Badge.

- If you have not met the requisites for Prodigal Sun; A Credits scene will follow Bolivar II's defeat.
Kaelum's Mausoleum

Some steps for this quest are locked into Post Game. Once you've beaten the game, you can re-open your save after the Credits and complete any remaining steps. You can also start a new save and clear this Feat after Act One.

Kaelum's Mausoleum is an Unmarked Side Quest which will reward you the Bolt Anchor Upon Completion.

### Requisite

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

*Anchor Greaves;* acquired through Trader quest, used to enter the **Mausoleum**.

*All 13 Coins of Crowl;* acquired from the game's dungeons, used to open **Kaelum**.

### Reward

*Bolt Anchor;* with all 13 Coins, the Eye Door Kaelum will open.

### Type

Completing this Quest is not required for beating the game.

There is no Feat Badge for completing it either.

### Steps to Complete

#### Beat the Game Once

* Clear Nightfall; Return to Vann's Point from Howling Bjerg.
* Collect 2 Colors & Clear Time Out I for Color Correction.
* Clear the Lighthouse for Setting Moon or Prodigal Sun.

#### Trader

* Acquire the Anchor Greaves through the side quest Trader.
* For a simplified order; take the Lost Shipment to Tess, and receive the Cup of Coffee in return.
* Then, enter Colorless Void and see; *Vulhara, Reskel, Mynir, Orima, Wren, Quinlan back in Vann's Point, Leer back in the Void, Burg, Crelon, Tedra, & Ulni*.

#### Coins of Crowl

##### Act 1

* In the extended area of Old Mines, south of the Pickaxe chest.
* Secret room of Boneyard, on the Western Wall of the Big Roller Room, north of the foyer.
* Secret room of Tidal Mines, found on the Upper Eastern Wall of the Large Center Room.
* Secret Room of the Dry Fountain, in the North Wing, Right of the Eye Door.
* Secret Room of Crocasino Vault, in a room West of the Jail Cells.

##### Act 2

* In the North West Wing of Howling Bjerg, Left of the Normal Key Room in the North East wing.
* Secret Room of Howling Bjerg, exactly left of the interior entryway.
* Secret Room beyond the Eye Door in Castle Vann.
* Secret Room of Magma Heart. Head West directly from the foyer.
* Secret Room of Time Out I. Watch for the large Arrow pattern on the floor.
* In the second Lore Book Room found through the main pathing of the Lighthouse.

##### Post Game

* In a puzzle room in just East of the foyer in the Haunted Hall.
* Protected by several Mecha Vann's, right of the Boss Door in Siska's Workshop.

#### The Abandoned Beach House

* Once you have acquired all 13 Coins of Crowl, equip the Anchor Greaves.
* Head down to the Beach Front and enter the Blue Abandoned Beach House.
* At the Top Left Corner of the interior, there is a water pit; fall into it.

#### The Bolt Anchor

* Enter the foyer to Kaelum's Mausoleum and interact with the Eye Door himself.
* If you have completed all the above steps, he will open the way into the Mausoleum.

### Map Location

**BLUE** ::: Mausoleum Location

**RED** ::: Coin of Crowl Locations
Bestiary

On each Page you will find the Attack Cycles, Hit Points, and Weakness' of each Enemy. There will also be Maps for most every Page, Marking the Location of the Enemy on the Vann's Point Map.

There will be some tips on how to beat each Boss and Enemy on their respective page. Please comment to add any of your personal tips on defeating these Bosses.

### **Lesser Enemies**

Rat

Zombie

Nipper

Rock Crab

Bat

Skeleton

Spider

Yhorte

Turtle

Bandit

Golem Guard

### **Story Line Bosses**

Vulture

Tidal Frog

Rat Potion

Vault Guardian: Wren

Biggun

Yhote

Spirit of Vann

Loomagnos

Me?

Ram Wraith

Shadow Amadeus

Inkwell

Armadel

Bolivar I

Bolivar II

Zolei

Var

### **Traps & Obstacles**

Check this page for a comprehensive list of hostile traps.

### **Greater Enemies**

Grelin

Bone Mage

Slime

Mask of Var

Raised Golem Guard

Flying Nipper

Shelled Nipper

Mecha Vann

Red Imp

Electro Mage

Croc Statue

Mole

### **Marriage Bosses**

Axe Knight

Captain Crossbones

Eerie Apparition

Killer

Mechanized Slot Machine

Destroyer Jr

The Destroyer 9000

### **Daemon's Dive**

Nightmare Bird

Nightmare Frog

Nightmare Rat

Nightmare Wren

Nightmare Vann

Nightmare Loomagnos

Nightmare Yhote

Nightmare Bolivar

Shadow

### **Enlightenment**

Ram Wraith II

Killer II

The Destroyer 9000 II

Mechanized Slot Machine II

Inkwell II

Hero's Simulacrum
Quinlan's Place

Lynn & Quinlan's Place is a Residence within **Vann's Point**. Different Scenes, Quests, and Items will be seen through here during your playthrough.

Lynn's Room will be open after acquiring the Sunset Painting.

### Key Items

*Crossbow Stock & Quinlan's Boots & Late Book* part of One Small Favor.

*Carrot Cake & Hunting Bow;* part of the Steps to complete Trader.

*Wedding Ring & Painting;* **2 of 4** unique Grelin drops.

*Sunset Painting;* Lynn gifts this to you after returning all Grelin Drops.

*Rare Seeds;* a Gift Item for Lynn.

### Requisites

*Nightfall;* the Sunset Painting can only be acquired after Nightfall.

*Setting Moon;* Tamed can only be done after Clearing Setting Moon.

### Type

*Residence;* the home of Quinlan and Lynn.

### Related NPCs

*Quinlan;* default positions, plays roles for scenes & quests.

*Lynn;* some default positions here, plays roles for scenes & quests.

*Ashwood;* some scenes for Tamed are held here.
Shelled Nipper

Shelled Nippers Attack you Directly; hopping space to space towards you. There is a pause between each hop where you can run past them safely.

### HP & Weakness

Shelled Nippers are Completely Invulnerable to Damage.

As a Heavier Enemy; Using the Lariat will Pull you towards them.

The Pickaxe will Knock them back one space.

The Rust Knuckle Punch will cause an extended Knockback.
Red's Inn

Red's Inn is located on the East side of the docks of Vann's Point. It can be found East of the warehouse and South of Lynn's Residence.

The buffs sold in this shop are **not permanent**. A knockout will null the affects of these potions. Quitting the game and later reloading your safe will also null all buffs. These buffs will reduce in price by half when wearing the Hearth Ring.

Keaton will also gift you a free salmon if you have **less than 25 gold** when attempting to buy it.

### Requisite

Red's Inn is Open from the very start of the game, and has no requisites for Opening.

### Items

#### Spiced Ham

**60 Gold** - A big **boost in speed**; a temporary alternative for the Winged Boots.

#### Smoked Salmon

**80 Gold** - If you need a boost in HP - this will **replenish your Extra Vitality**, doubling your health.

#### Frostberry Cobbler

**100 Gold** - The dessert Special will **revitalize you- if you fall faint** from too much ale.

#### Palette Cleanser

Free - Cleanse your current set of Buffs; for reworking your potential enhancement combinations

### Trivia

* As the Poster suggests; you can see Bard Sinclair live every sixth night of your playthrough, and hear a special tune.
* Bard Sinclair is an easter egg of Prodigal's lead composer.
* The second floor of Red's is resting place for some interesting faces; supporters of this game can be found here, all donning their own pixelated portraits done personally by Prodigal's Pixel Artists.
Father Xavier

* Portrait
* In-game

Father Xavier, the Town Priest~ who raised orphans that found their way to Vann's Point, from Wars, the Frontier, or otherwise. Caroline, Hugh, and River together were raised by Father Xavier. Xavier is an NPC that serves different functions for Feats, Items, and Lore.

Xavier's Default Positions will always be inside the Church of Raem.

### **Species and Marital Status**

A Priest that adopted Caroline, River, Hugh.

He also heads anyone's Marriage Ceremonies in the game.

### **Key Items**

*Cursed Bones & Cursed Pickaxe & Blessed Pickaxe;* see Xavier's Blessing

*Holy Relic;* a Unique Grelin Drop for acquiring Sunset Painting.

### **Key Quests**

*Xavier's Blessing;* plays a vital role for this Quest.

*Color Correction & Collection*; participates in steps to acquire Sunset Painting.

*River's Marriage;* plays a role in some steps for River's Marriage path.
Crocodile

* Portrait
* In-game

The Owner of the Crocasino- **Crocodile** never quite shows his cards. Certainly a well-traveled being, but similar to Colorgrave, Croc's lore is shrouded in Mystery. However, it seems he has his hands in every pie, and it's made him an incredible powerful and influential person in the world.

And so, once you reach Post Game, he becomes impressed enough to **replace Nora as the Story's Quest Log** and give you the hints you need to progress through the Hero's Rest arc of the game. Crocodile serves many different functions for Feats, Items, and Lore.

Crocodile's Default Positions are always inside the second floor of the Crocasino.

### **Species and Marital Status**

Much is Unknown about Crocodile;

Although, he is Mon Moan.

### **Key Items**

*Dusty Key;* for entering Castle Vann Crypt in Dreader Hand quest

### **Key Quests**

*Kir Hasa's Marriage;* plays a role in the steps for Marry Kir

*Dreader Hand;* the Dusty Key for opening the Crypt is held by Crocodile.

*Masked, Colorless, Hero's Rest;* Quest Log for **All 5 Blessings**.
Luminous Crystal

An item necessary for progressing the steps towards marrying Oakley.

*Looks like something that southern witch wore.*

On pick-up: *Luminous Crystal! I bet the herbalist in town could use this.*

### Requisite

*Rust Knuckle* once acquired from Dry Fountain, you can break the large boulder blocking the path to the Crystal.

### Location

*Mountainside;* North of the Church of Raem, head to the **Upper Lake** and up the stairs to the Mountainside. Break the first big boulder with your Rust Knuckle and head Right. As far to the Right as you can go without going up; Break the Large Boulder on the right. Now occupying the destroyed boulder's Tile; throw the Lariat to the Right and catch the Luminous Crystal from where it freely sits.

As an alternative; once you clear Nightfall you can find Hackett. With **150 Gold** purchase the Climbing Gear. Climb down the **Clean Rock Face** leading to the Waterfall Cave. On the First Cliff Edge from the climb down, the Crystal will be to your left.

### Type

This is a Marriage Quest Item that initiates the steps towards Marrying Oakley.
Hood Gang Network Wiki

## Welcome to The Hood Gang Network Wiki

Welcome to the wiki

Hood Gang Network is a YouTube channel run by the notorious George\_Something and some featured characters on the channel. Hood Gang Network is a YouTube channel run by the notorious George\_Something and some featured characters on the channel. It is also the Home of The Blue Ghost faced Demon named Anonymous\_Something. The Channel is connected to the BBT and BBT Universe. They Love to talk about wrestling, movies, and other random stuff. They also post a variety of different videos on the channel as well! such as gaming and skits. Many allies and adversaries have been featured on the channel, which has created many storylines, feuds and other action packed moments between them all.

* George\_Something
* Anonymous\_Something
* Tommy Funkin
* Iron Trash
* TheFacelessOne
* Slime Ball

## Allies

* BBT Network
* BDF Network
* The Otis Show
* Bubba Dunk Funkin

## Villains

* Vasilios The Gruesome
* Pascuenzo
* Lorenzo
* Hexty MT
* Glenn Lidrow
* Harith Yelric
* The Gruesome Six

## Sagas And Storylines

here you read all the storylines and the history of the characters of the Hood Gang Network

* George\_Something Vs Anonymous\_Something
* Random Shit Saga
* Lorenzo Saga
* The Gruesome Six Saga
* Harith Yelric Saga
* Second Lorenzo War Saga
* The Hiatus
* Glenn Lidrow Saga
* Hexty MT Saga
* Vasilios The Gruesome Saga

## Side Characters

* Banana Man
* Ravi
* Paul Schmith
* Horse guy
* Snap Dragon

Hope you enjoy, all of you diehard attitude era loving fans.
Crypt

The Crypt is an Optional Post Game dungeon. However, it's completion is necessary to continue and Clear the Post Game Content.

The Entrance to the Crypt is Located within Castle Vann, Right of Sir Oswin Vann's Coffin

### Quest Giver

*Crocodile;* gives you the Dusty Key to unlock the entry.

### Requisites

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

*Open Crocasino Backrooms;* progress through Kir's steps until she requests the Ora Moa.

*Siska's Workshop;* must be cleared if Hugh is kidnapped before Opening Backrooms.

*Dusty Key;* collected from Crocodile, this Key will Open the **Crypt**

### Reward

*Eye of Veritus & Empowered Hand;* earned after defeating Ram Wraith.

### Boss

*Ram Wraith;* 40 HP, vulnerability window opens during Energy Orb Projectile Attack.

### Secret Areas

Expand to see Location.

    *Glyph Room*

Breakable Wall on the room's East edge, containing the Normal Key Chest.

The writings are Readable only after acquiring the Empowered Hand.

### Lore

Expand to see Readable Text.

*Lore Room: **Glyph Wall E***
"On the sixth day, Nyxian fell."