Glenna

(under construction)

**Origin**

Glenna is a resident of the Harbor town Vale in Avolire. Her mother died when giving birth to her leaving her father the town blacksmith to raise her. Causing her to develop a no-nonsense, tomboyish nature.

Developing Pyromancy at a fairly early age Glenna passively developed an ability to use her elemental powers to shield herself from the heat of the furnaces in the blacksmith. allowing her to work with her father without suffer burns.

Aside from being a Blacksmith in training Glenna began mountain climbing as a hobby since she already had developed the arms for it from all the Metal she had been working for so long.

Currently she works at her fathers shop and is part of the town watch, defending the town from the frequent monster attacks that come from Mount Firaea.

**Firaea's Champion (arc 1)**

After finding out it was Firaea who created the monsters that plagued the Harbor of Vale, Glenna set out to have a meeting with Demi-godess that let her minions run amok without any supervision.

The Diplomacy was short lives as Glenna wasn't intimidated by Firaea and demanded she should grow up and start acting like a responsible demi-god. not taking the comments lightly Firaea engages into combat with Glenna. While Glenna proved to be no match. Firaea did see potential in Glenna and offered to make her a Champion. Firaea had no interest of order her creatures around but giving Glenna more power to fight them more easily was something she would benefit from.

reluctant at first Glenna had to swallow the bitter pill of becoming Firaea's Champion as her only other option was death. and not being able to return home to protect it is wasn't an option.

However Glenna wasn't satisfied with receiving The Rise. She quickly retorted to Firaea that this wasn't going to be enough. The monster attacks became bigger in numbers and she had a handful containing them as it was. Firaea was frustrated by her behavior sending her down into a pit where one of her first creations lived. Giving her the impossible task of defeating a Phoenix. Stating that if she managed to beat it, she would give her more power.

**The White Phoenix (arc 2)**

After the events of the King of Darkness Glenna's wasn't seen until she entered as a contestant in the Ci'gran Tournament. This time covered in large scars scattered around her body.

**Combat Expertise**

* Brawler

Glenna's father a blacksmith and ex-tavern brawler taught Glenna how to defend herself from a very early age. drilling her into learning all the needed techniques she needed to know if things got close and personal.

* Grappler

Glenna is a mountain climber by trait and her hands have become incredibly firm because of it. aside from her punches. Her grip is just as strong. Which made her focus on grappling moves to compliment her Brawler fighting style.

* Pyromancy

Having a rather small Reservoir of magic Glenna focuses on inward spells that boost her bodily performance making her stronger and faster. actually making it a less effective variant of "The Rampage" but without the side effects.

**Spells**

* *Burning Blood*

Burning blood, causes Glenna to perform at her body's peak potential making her much more agile and stronger then the average person. It also acts like a heatshield, anyone that touches Glenna for to long will experience the same feeling as touching a plate of hot metal.

* *White Heat*

Glenna's staple move is White Heat, where she focusses her pyromancy into her fists until they emit a white glow creature by the pure heat. Just scraping the mere surface of ones skin can leave burns and leave disorienting side effects similar to snow blindness. If she gets the chance to grab her opponents weapon the metal would turn soft in a matter of seconds.

* *Pyromaniacs Paradise*

Considered to be Glenna's finishing move. it isn't actually an attack but a dome shaped barrier of thick fire with no way out. Glenna is a close range fighter and being able to trap her opponent inside a dome puts her at a huge advantage. The Pyromaniacs Paradise itself is a dangerous place to be trapped in, any non-pyromancer would feel the effects of difficulty in breathing, rapid dehydration, over heating and Blindfire. In some cases Glenna doesn't even need to throw a punch as her opponents succumb to the effects of the dome alone.

Glenna is a fire elementalist specializing in Inward spells revolving around heat. In order to save her village from a great catastrophe she allegianced herself with Firaea, borrowing her power and obtaining the BurstWhen becoming a Champion of Firaea

**Stats**