Track 2: Power Up

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**NOTE**: This page contains spoilers for the game, so caution is advised.

**Track 2: Power up** is the second Track of Hi-Fi Rush.

## Summary

After QA-1MIL explodes, Chai is catapulted into a sign that lists the number of days without defects, smashing it and turning it to 0's. After falling to the ground, and being excited rather than in pain, Peppermint tells him to shut up and follow her. They jump down a hole and enter a dark alleyway. Chai enters the hideout and gets caught in a rope snare, causing him to hang upside down. Peppermint steps out of the dark, and taps Chai's power core. Upon hearing her voice, Chai recognizes her. 808 seems to have taken a liking to Chai, licking his face, much to his apparent disgruntlement. Peppermint points her gun at him, and he panics, but she just shoots the rope holding him to the ceiling.

Chai reminds Peppermint of her promise to help him get off of the island, however, Peppermint says she will after Chai helps her look into SPECTRA. She claims that she's working with a small team to expose it, but Chai says he's bigger than that. This causes Peppermint to chide him about claiming to be a rockstar but not being able to play the guitar. (She probably doesn't know about Chai's prior disability at this point.) They bicker a little more before Chai begrudgingly agrees to help.

The player is then introduced to The Hideout as a hub area, Peppermint's store, and the purpose of Gears. Peppermint gives the first mission report of the game, describing why SPECTRA is potentially dangerous, that the plan is to break into the production headquarters, and that with luck, Rekka will be distracted by Chai's mess, allowing them easy access to her files.

Chai and 808 burst out of a manhole to begin the level. Chai goes down the walkway and find 2 robots talking, introducing the vending machines as pseudo-punching bags. When heading inside, Chai spots the statues of Kale Vandelay and Roxanne Vandelay. He compliments Kale and doesn't remember who Roxanne is, causing Peppermint to get mad at him, telling his to “give credit where it's due”. Continuing on through the corridors will lead to the first fight of the track.

***--Chorus 1--***

After the fight, Peppermint comments on their low profile being blown, and Chai responds with 'this is more fun'. Just then, Rekka comes on the intercoms demanding for Chai's destruction, preferably by her own hand. Chai gets mad at Peppermint since she said Rekka wouldn't be there, to which Peppermint turns his own previous statement against him. Chai travels through the vents and lands in the heart of production. Chai jumps across a few platforms and comes to a ledge he can't jump. However, there's a magnet on the opposite ledge. Peppermint informs him that his arm can use its magnetic abilities to hook onto it, which it does! Continuing forward, Chai comes across a second magnet. Going onto the next platform makes him enter the next fight. During this fight, Peppermint also informs him that Chai can use his magnet on enemies as well. This fight also introduces the ES-101

***--Chorus 2--***

Per Peppermint's suggestion, Chai smashes a button to take a back route. Entering said route will present Chai with the track's first Smidge, who will expound upon the magnet feature. Exiting the room, Chai travels along a series of magnets, and enters a room with the game's first Golden Kale Statue. Following the ventilation system and coming out the other side leads to the next fight.

***--Chorus 3--***

Latching onto another magnet, Chai drops into a room with a Level Up Machine, which Peppermint is able to take control off. This allows Chai to access the store. Moving on, Chai prods Peppermint about SPECTRA, to which Peppermint reveals that her inside source says it's possibly an AI in all Project Armstrong parts. She considers it suspicious that Vandelay Technologies is keeping it so under wraps. This causes Chai to get mad at her, claiming she's just going off of “some dark web hunch.” When Peppermint tries to argue further, Chai shuts down the conversation. Climbing up the scaffolding, the first instance of Rhythm Jumping. Jumping down the vent shaft, the next fight breaks out.

***--Chorus 4--***

When Chai exits the room, he must dodge under some hydraulic presses. After these, he's confronted once more.

***--Chorus 5--***

There are more presses leading up to the third instance of rhythm jumping. It shoots Chai into a room with a large projector. Rekka comes on screen, claiming he isn't going to escape, initiating the next fight.

***--Chorus 6--***

After the fight, the power begins to flicker. In the next room, Peppermint suggests going through a door to the right. However, Chai chooses to use his magnet to travel on a magnet rail, much to Peppermint's annoyance. The game will enter a 2D animated cutscene where an AIR-1N drops a bomb on the rail because of Rekka breaking her hand out of her panel. The collapsed rail sends Chai flying through a window, transitioning back to 3D. Chai lands on his face, seemingly in the bowels of production, close to Rekka's office. An electric barrier blocks the hallway. Peppermint introduces temporal displacement, and her ability to overload barriers.

## Songs

* **Production Destruction** - REO
* **Some People Call This Teamwork** - REO

## Trivia

* The screen listing the days without defects claims that Vandelay Technologies has gone 994543515 days without a single defect. This amounts to 2,722,967 years.
* When deciding to use the Level Up Machine, 808 goes out of ball form and starts typing on the keyboard.