recursal/Fanatic-Fandom huggingface dataset:
Survival Difficulty Classes

This is a list of the official Survival Difficulty Classes in The Labyrinth.

Survival Class 0- Safe, Secure, Devoid of Entities. (**No Entity Or Level Hazards, Safe, No Entities**)

Survival Class 1- Safe, Secure, Minimal Entity Count. (**Extremely Low Entity And/Or Level Hazards, Safe, Very Rare Entity Encounters**)

Survival Class 2- Unsafe, Secure, Low Entity Count. (**Low Entity And/Or Level Hazards, Moderate Safety, Rare Entity Encounters**)

Survival Class 3- Unsafe, Secure, Medium Entity Count (**Moderate Entity And/Or Level Hazards, Moderate Safety, Uncommon Entity Encounters**)

Survival Class 4- Unsafe, Unsecure, Low Entity Count. (**Moderate Entity And/Or Level Hazards, Moderately Severe Level Hazards, Rare Entity Encounters**)

Survival Class 5- Unsafe, Unsecure, Medium/Moderate Entity Count. (**Moderate Entity And/Or Level Hazards, Moderately Severe Level Hazards, Common Entity Encounters**)

Survival Class 6- Unsafe, Unsecure, Entity Infestation/Large Entity Count. (**Severe Entity And/Or Level Hazards, Extremely Severe Level Hazards, Extremely Common Entity Encounters**)
The Labyrinth(Scary) Wiki

**Welcome to the The Labyrinth(Scary) Wiki!**
I was inspired by "The Backrooms" Creepypasta to make my own sort of thing for it, but it is not an exact copy.

We're a collaborative community website about The Labyrinth(Scary) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level No. 8 "Peaceful Forest"

**Level 8, Survival Difficulty Class: 0- Safe, Secure, Devoid of Entities**

## **Description:**

Level 8 is the 8TH Level of The Labyrinth. Level 8 and Level 7 can be described as opposites. Level 7 is Hell due to the large number of hostile entities it has, but Level 8 is essentially paradise due to the amount of helpful and peaceful tribes, and no entities have been sighted on Level 8. Level 8 is dubbed "The Peaceful Forest" because of the peaceful wilderness sounds, peaceful animals, plants, villages, and trees.

## **Tribes:**

Tribes that can be found are African, Asian, European, Mexican, and South American Tribes. They can often be found in villages, and they all get along well and are all willing to trade supplies. It is not advised to provoke them in any way, as they are peaceful and will not attack if you don't anger them. They are normal humans, who few of them understand and can speak English, even fewer can speak English fluently. When asked how they Got into Level 8, they will explain that it was just a normal day until the land began to fall, and it resurfaced in the forest, they still resumed peaceful life, albeit a bit paranoid.

## **Foods:**

There are a large amount of naturally-growing fruits and vegetables on Level 8, and are all safe for consumption.

Naturally-Growing Fruits range from Apples, Avocadoes, Bananas, Blackberries, Blueberries, Cantaloupes, Coconuts, Cranberries, Durians, Grapes, Grapefruits, Kiwis, Lemons, Limes, Mangos, Oranges, Papayas, Pears, Pineapples, Peaches, Plums, Pomegranates, Raspberries, Star Fruits, Strawberries, Tomatoes, and Watermelons.
Object 4 - "The Slappers"

Object 4, commonly known by various nicknames such as "The Slappers", "The Smackers", "The Booty Slappers", and other nicknames, are mechanical arms that can be seen placed on the floor, or mounted on the wall. It is unknown who or what made them. They have large mechanical hands that will attempt to slap each other on the bottom. The Slappers aren't that dangerous, as a majority of people report a very slight pain where they were slapped, similar to someone slapping someone's bottom. Their different mechanical parts are either the same color or a variety of colors. There have been no fatalities with anyone coming into contact with the Slappers.

There is a 50% chance they will turn on an attempt to sap someone on the butt. The other 50% Chance is that they will just remain still. They will not extend their arms to slap someone. There have been some instances where people have not gotten slapped on the bottom, but on the face, head, or other parts of the body. There have been some instances that Slappers have slapped someone so hard they flew in the air and landed a few meters away, but they are mysteriously uninjured. It has also been observed that Slappers do not like hostile entities, as they will slap any hostile entity it comes into contact with. It is theorized the Slappers have sensors that can sense when a human passes by, and when a hostile entity passes by.

Another theory is that the Slappers are programmed to just annoy humans, but programmed to attack and possibly kill hostile entities. The Slappers have also been witnessed to help or save survivors from entities, for example, pushing them (But not making survivors lose their balance) away from hostile entities, giving them a little boost and will attack and block hostile entities.
Entity 2 - "Zombies"

Entity Number: 2

Habitat(s):

Level 2 (Rarely), Level 3 (Common), Level 4 (Rarely)

**Description:**

Have you ever seen a Zombie movie? Or do you know what a Zombie does? Look it up if you don't know. The Term “Zombie” is frequently used rather than “Entity 2”. They are your typical zombie, slow-moving, rotting, human whose goal is nothing but to consume the brains and flesh of a non-infected human. There are many variants of Zombies.

**Behaviors:**

They will attack any living being, including humans. They are attracted to noise and will go to the location where they last heard the noise and will bite anything that isn't a zombie, making the bitten turn into a zombie in a few days.

**Biology:**

Most zombie variants are all the same: Rotting Flesh, Slow-Moving, and Limited Speech, or no speech at all. The Average Zombie bite infection takes 3-9 Days for one to become an infected, but it can be cared. The bite of the "Runner" Zombie infection takes 10 Hours to 4 Days for one to become a zombie.

**Entity 2- "Zombie"**

You're average zombie, sometimes they are missing a few limbs.

**Entity 2A- "Crawlers"**

Entity 2A is just Entity 2, (Zombies) but they are called, “Ankle Chompers”, “Crawlers”, “Half-Zombies” or “Halves” because they are missing their legs, with their organs and internal fluids leaking out of their other end, and they are slower than you’re Average Zombie (Entity 2) or in some cases faster than a regular Zombie. Half-Zombies are known for chomping on survivors’ ankles if the survivors are not aware.

**Entity 2B- "Runners"**

Entity 2B is just Entity 2, but these are nicknamed “Runners” or “Sprinters” because they are zombies who can run. (Train To Busan Flashbacks Intense) Also if bitten by an Entity 2 or Entity 2A, the infection takes a few days for the infected to become a zombie, but there are zombie cures in Level 3. Also, if bitten by a Runner Zombie, the infection travels faster, a few days less than bitten by a Regular Zombie, which takes more days.

**Entity 2C- "Screamers"**

Entity 2C is just like a regular zombie, but these are known as “Screamers”. Zombies are attracted to noise, and when a “Screamer” Zombie Screams, it attracts the zombies to the location they last heard a noise. It is heavily advised to take out Entity 2Cs as soon as possible. Entity 2C comes in three forms: A Zombified Child, Teen, or Adult.

**Entity 2D- "Nazi Zombies"**

Entity 2D- Entity 2D is another classification of Entity 2, The Zombie, but these add to another fear factor: They are Nazi Zombies. They are either whole, missing a few limbs, able to run, or are Crawler Zombies (Just Like Entity 2A). There are instances of Human Nazis begging for help. Do not help them. either alive or infected.
Entity 1 - "Cannies"

Entity Number: 1

Habitat(s):

Level 2, Level 3, Level 32

**Description:**

The Cannies or just (Canny) is also known as Entity 1. They are tall entities who play with a can of canned food, or a can with a large amount of liquid inside, and will only attack if their can is taken away, but will return back to a calm state once their can is returned.

**Behaviors:**

The Cannies (Plural) are known to mind their own business, chuckling and giggling with joy. The Cannies look like normal humans, but their human exterior changes once their can is forcibly removed. The Cannies are mostly seen smiling with their cans and are even capable of speech saying things like “Can go sploosh!” once they hear the shaking of the inside contents of their cans. The Cannies are classified by The Organization as “Friendly, Passive and Hostile” Creatures. Friendly, Passive, and Hostile Creatures are designated “FPH” for short. The Cannies are even able to have conversations with Survivors. Once their can is forcibly removed, their smile fades and they open their mouths, twice the average human could, and their normal teeth change into sharp, jagged, animal-like teeth and their eyes glow white.

The Cannies are known to let out a huge roar, screech, or yell once their can is removed. If Only One Canny has their can taken away, only one Canny will attack. The Canny will attack the perpetrator(s) who were responsible for the loss of the Canny’s beloved can. This is only stopped if the can is given back to the Canny, and the Canny will apologize and resume clutching the can like a mother clutching an infant. The Canny will only attack those who were responsible for the loss of their can.

If the Canny is near a level exit, they will say “Bye Bye” and wave to the Survivors once they leave to the next level.

**Biology:**

They are tall, elderly men ranging from 180 cm To 210.82 cm (5’ 9 to 6’ 11). They are tall and thin (But not Emaciated). The reason for their nickname as “Canny” is because they are always seen playing and snuggling with a can. These cans are mostly cans that contain canned food. Survivors state that “They play with these cans like a small child excitedly playing with a new toy.”

**Habitats:**

Cannies can usually be found in abandoned or empty areas, but sometimes in areas where other entities are known to be.

**Discovery:**

The Cannies were first Discovered in Level 2, on October 24TH, Tuesday, 2006.
Level No. 4 "The Countryside"

**Level 4, Survival Difficulty Class: 3- Unsafe, Secure, Medium/Moderate Entity Count**

## **Description:**

Level 4, also known as "The Countryside" is the Fourth Level of The Labyrinth. It is described to be a typical countryside. It is described to have four main areas: The Cornfields, The Countryside, The Forest, and a town called "Hollisville", and an abandoned Ghost Town called "Madtown".

## **Area 1: The Cornfields**

The Cornfields are the first documented area of Level 4. The Cornfields are almost infinite. It is always advised to be careful and keep your ears out, as you may encounter an entity known as the Hellhogs. Hellhogs are disgusting, anthropomorphic pigs that will attack if they see any living thing that is not their own, except for chickens. Chickens roam Level 4, but they are harmless. The chickens will peck at you if you provoke them, but they have no mysterious properties.
Level No.. 86 "Sacramento, California"

**Level 86, Survival Difficulty Class: 0- Safe, Secure, Devoid of Entities**

## **Description:**

Level 86 is the 86TH Level of The Labyrinth. It is an exact replica of the capital of California, Sacramento, California. It is more specifically the Sacramento Metropolitan Area and is 21,429.2 Square Miles Large, including the cities and towns.

Level 86 is one of the safest Levels in The Labyrinth because almost everything is normal, and it is confirmed that entities do not exist in Level 86. Level 86 is also a hard level to get to and is confirmed to only be accessible from surviving through six of the hardest levels. The levels must have a Survival Difficulty Class higher than 5, and six of these levels must be survived to be teleported to Level 86. It can also be accessed from Golden Elevators.

## **Oddities:**

- No matter how long any type of food in a store has stayed in the store, it will not expire.

- No matter how much food is taken from any store that sells any type of food, they will regenerate after an hour. Security cameras show that they re-spawn by themselves, without the aid of another human or entity.
Object 3

Object 3, better known as Vending Machines, (as mentioned before) are Generic Vending Machines that dispense different types of foods. There are many types of vending machines, and their contents are all safe for consumption. Oddly enough, the machines appear to not have any openings to place any type of currency. You should just be able to tap what brand of consumable you desire and it will come out of the vending machine. There are even Vending Machines that dispense weapons. Vending Machines can be found in almost every level in The Labyrinth, so they are common.

One of the Vending Machines was taken, and after a few hours another Vending Machine mysteriously appeared in the area the Vending Machine was taken.

This is a list of Vending Machines that have been discovered in The Labyrinth (As of Now):

**Safe:**

Medicine Machines

Ready-To-Eat Machines (RTE Machines)

Snack Machines

Soda Machines

**Ready-To-Eat Machines (RTE Machines)**

Ready-To Eat Machines, more commonly known as "RTE Machines" are Vending Machines that can produce meals that are ready to eat. They can produce any type of food.

**Unsafe:**

Party Machines

**Party Machines**

Party Machines are one of the most dangerous types of Vending Machines. They can dispense balloons, whole cakes, cupcakes, party favors, and even eggs. These eggs are dangerous because instances of Entity 67, better known as the "Partygoers" hatch from these eggs. If any Party Machines are spotted, it is always a sign that Partygoers roam the level, and it should be reported to the proper M.A.C. authorities.
Level: Hall of Entities

**Survival Class 1: Safe, Secure, MASSIVE Entity Count**

## **Description:**

The Hall of Entities or Level 1000-B is the very last level of The Labyrinth. The Survivors state that when they defeated their Biggest Fear (Level 1000-A) they entered a portal that leads to what is known as "The Hall of Entities". The Survivors walked on clouds (Not a Joke), but these clouds were able to hold the weight of survivors. On both sides of the cloud walkway, are large walls made out of an unknown, but extremely durable material. There are cells on each side, and entities are in their separate cell. There are many entities, even the undocumented entities behind these cells.

Each of the entities will either sit in a docile position or try their hardest to break out of these cells. Nothing is blocking the cells, except for what is called an "Invisible Wall" as survivors are not able to have contact with the entities although they can see them. The entities can see the survivors but are trapped in their eternal prison. Each cell holds a single example of a different entity, and on the wall below the cell is a sign which tells the entity number, if they are peaceful, neutral, or hostile, etc. Unconfirmed and Undiscovered entities also have a sign, but they do not have Entity Numbers, but they do have an Aggression Rating.

Not even entities with teleportation or reality-bending powers (Such as The Glitched, and others) can escape their prison, as some strange force restrains them from doing so. A strange (But Positive) Force will keep the Survivors Going, and they will not turn into Insanities even after seeing all of the disturbing entities who try to break themselves out of their cells. The M.A.C. Truthfully States that no one has become an Insanity, or has died in Level 1000-B, or The Hall of Entities.
Object 6 - "Pistols"

**Description:**

Object 6, better known as "Pistols" are any type of Pistol found in The Labyrinth. Most range from real-life models, and some are generic.

**Known Models:**

These are documented Pistol Models found in The Labyrinth, the more discoveries of undocumented pistols made will be listed here:

Browning P35 "Hi-Power" .40 Caliber (10mm) Semi-Automatic Pistol (American Origin)

Luger P08 .45 ACP (11.43mm) Semi-Automatic Pistol (German Origin)

Tokarev TT-30 9mm Semi-Automatic Pistol (Soviet Origin)

SIG Sauer P226 9mm Semi-Automatic Pistol (Swiss Origin)
Mario Kart games

## Games released:

* 1992: Super Mario Kart (SNES)
* 1997: Mario Kart 64 (N64)
* 2001: Mario Kart: Super Circuit (GBA)
* 2003: Mario Kart: Double Dash!! (GCN)
* 2005: Mario Kart DS (NDS)
* 2008: Mario Kart Wii (Wii)
* 2011: Mario Kart 7 (3DS)
* 2014: Mario Kart 8 (Wii U)
* 2017: Mario Kart 8 Deluxe (Switch)
* 2019: Mario Kart Tour (iOS, Android)
Werewolf Princess

**The Werewolf Princess** is the thrid enstalment in the Royal Vampire Chronicals. It's the third book, and the sequal to both The Vampire Princess and The Tribrid Girl.

The main character is the werewolf Andy Kenner, and we follow her story as she triggers her wolf gene, becomes a hybrid, and falls in love with the witch-vampire hybrid Josie Saltzman.
Shadowwings Island

## Shadows Island

### Kingdom of the Shadows

Shadows Island is and Island in the realm of Earth, where Cyanide lives. This is possible because Shadowwings appear as Shadows to humans, so they are safer in this realm. They have an odd ability to teleport things to there island and once there. Most don't ever return back home

## Power Portal:

Portal to the Power (Dragon Realm) Smoky Village: Only known village that scavengers lived on. The scavengers here, can speak dragon and are protected by the Shadowwings.

Twin Islands of Balance is a group of land masses that has the Balance Department.

There will only be 5 Departments, no more, no less.

## Healing Department:

Holders and Shadowwings that specialized in healing, herbs, and plants work here.

## Time Department:

Holders and Shadowwings that specialized in time and maintaining it work here.

## Element Department:

Holders and Shadowwings that specialized in the elements, weather, and dragonets of all tribes under their domain work here.

## Gift Department:

Only Holders work here. They are the ones that travel often to the portals when they are summon by the Founders, Heres, or Keepers. There job is to help them used their magic. Founders and Heres will burrow the Holder's gifts to aid them in a fight.

## Balance Department:

Only Shadowwings work here. They watch over the balance and the dragons that are under their domain. They are split into two groups.

Balance of Magic moniters magic. They are on the lighter gray island.

Balance of Dragons moniters the dragons that are under their domain. They are on the darker island

[Add Map]
Super Mario 3D series

## Games released:

* 1996: Super Mario 64 (N64)
* 2002: Super Mario Sunshine (GCN)
* 2004: Super Mario 64 DS (NDS)
* 2007: Super Mario Galaxy (Wii)
* 2010: Super Mario Galaxy 2 (Wii)
* 2011: Super Mario 3D Land (3DS)
* 2013: Super Mario 3D World (Wii U)
* 2017: Super Mario Odyssey (Switch)
* 2021: Super Mario 3D World + Bowser's Fury (Switch)
Mario Party (Main) games

## Games released:

* 1998: Mario Party (N64)
* 1999: Mario Party 2 (N64)
* 2000: Mario Party 3 (N64)
* 2002: Mario Party 4 (GCN)
* 2003: Mario Party 5 (GCN)
* 2004: Mario Party 6 (GCN)
* 2005: Mario Party 7 (GCN)
* 2007: Mario Party 8 (Wii)
* 2012: Mario Party 9 (Wii)
* 2015: Mario Party 10 (Wii U)
* 2018: Super Mario Party (Switch)
NumberOCs Wiki

**Welcome to the NumberOCs Wiki! It’s a Numbershow!!!!**
It’s Free!

We're a collaborative community website about NumberOCs that anyone in OCland are Great and NumberOCs is a American TV Series By chrisrocks2021 (the scratcher)

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Arabian Island

D'jinie

Silibus

Qaqaq

Vardavall

Levittle

K'nundrum

Maha

Dan

Kujaa

Ifrith

Saqrub

Shaitaiah

Qare-Qari

Nasnap

Almaji

Siliarg

Hyebone

Behayak

Burghmid

Dhultha

Bakhagana

Gringle

Falkna

**Arabian Island** is one of the Historian Islands. It represents the Early Arabia time period.

## Island Bio

**Initial:** If there ever was a time that personified might and grandeur, it was the Arabian era. The monsters that lived in this time were all regal and massive, hulking monoliths that held the balance between everything. Well... at least that's what they say. Whether these tales are true or not depends on what you believe in, and other islands have had similar claims throughout time.

**Retold:** After a few years, Arabian Island was feeling a lot less like a song, and more so just a jumble of jiving creatures jesting in jubilation, and it was long overdue for a redo. The monsters all got together and spruced up the place, creating a fanciful new look and a masterful new sound, and after working on it for a while, they're finally ready to share it with everyone. Make sure you're sitting for this one, as you're in for a real treat.

## Trivia

* This was the first Historian Island to receive a remake.
Mikaelson family

> ''We've all heard the legends, the first vampires. Their eternal vow. How they roamed the Earth a thousand years, saw empires rise and fall. To most, they were monsters, but to a few, they were something more. If you look closely, you'll find traces of them through history. They've got a bit of a reputation. After a thousand years, things can get complicated. Eventually, they were drawn back to a place they once called home, somewhat reluctantly. But they just couldn't resist New Orleans where the good times roll and the heads do too. It wasn't easy, but some things are worth fighting for. Some things you can't give up on, even when all hope is lost. Even when it seems like it's over; it's never over. Some things can't be broken. But what happens when the thing you love most is overtaken by darkness? How can you fight your enemies, while also fighting yourself? Every family has a legacy, and this is mine. I intend to fight for "Always and Forever", even if it destroys me.'' - Hope Mikaelson on her family.
>
>

The **Mikaelson Family** *(**Elder Futhark:** ᛗᛁᚲᚨᛖᛚᛋᛟᚾ)* is a powerful family whose line dates back at least to the then Kingdom of Norway in the late 10th century with Mikael and Esther, a wealthy landowner and a Viking warrior, and a housewife and a witch, respectively. At the beginning of the 11th century, the family was mortal until the loss of Esther and Mikael's youngest child, Henrik to a werewolf attack spurred them to use Esther's magic to turn Mikael and the rest of their living children into the world's first vampires, from whom all vampires are descended. The Original vampires are known as some of the most powerful supernatural beings in the world, but the Mikaelson family is also known for having members who are witches and Hybrids.

## Family members.

"*It has been said that all love begins and ends with she who gave us life. A thousand years ago, my mother turned us into monsters, yet still, she claimed to love us even as she vowed to destroy us. The noble Elijah, tormented by long buried shameful secrets. Kol, the wily troublemaker out for no one but himself. Finn, the devoted acolyte, his love all too easily warped by our mother's sick hate. Fierce Rebekah, willing to risk everything on the chance that she might one day find happiness. And me, the bastard child, my mother's greatest shame. Now finally we have defeated her, giving her the choice she never thought to give us: to live on as one of the monsters she created or suffer an agonizing death she so deserves..*"
—**Niklaus Mikaelson**

The family are the most powerfull witches, hybrids and vampires there are.
SunClaws Names

Naming: SunClaw names are usually day themed. (Examples of SunClaw names: Daybreak, Swan, Sunstreak.) ----------------

## Males

Sol (Sun in Latin)

Ra (Egyptian sun God)

Apollo (Greek sun God)

Solar Winds

Heatwave

Ravi (Hindi Sun God)

## Females

View

Morning Dove

Dove

Easter (Christian name for "Where the sun rises" )

Venus (the planet is known as the morning and evening star)

Sunshine

BrightRays

Wren (type of morning bird)

## Either Gender

(Names below are all morning birds names)

Robin

Sparrow

Warblers

Blackcap

Blackbird

Thrush

Tawny

Owl (this owl is a rebel, it is a Morning Owl)
The Tribrid Girl

The Tribrid Girl is a Wattpad Original Fanfic. It's a sequal to The Vampire Princess, and the prequal to Werewolf Princess. It is written by XanneHerondale. @xanneherondale on Wattpad.

The main characters are Hope, Nick, Finn and Rose Mikaelson. Oliver and Andy Kenner, and Steph, Lia and Theo Salvatore.
Nick Mikaelson

**Elijah Niklaus Mikaelson** known to most as **Nick**, the the first son and second child of Klaus and Amelia Mikaelson. He is the younger twin brother of Hope Mikaelson, and the older brother of Finn Mikaelson. He is the grandson of Ansel Alden, Esther Mikaelson, Mrs Salvatore, and Guseppe Salvatore; as well as the step-grandson of Mikael Ulrikson. He is also the nephew of Freya, Finn, Elijah, Kol, Rebekah, and Henrik Mikaelson; and the grand-nephew of Dahlia. He is also a distant relative of Lana, Eve, and Cary. He is the adoptive younger brother of Marcel Gerard via his father.

**Nick** is a member of the **Mikaelson Family**, the **Salvatore Family**. Nick is by marriage a member of the **Crescent Wolf Pack** and the **North East Atlantic Pack**, and a member of the **Gyldenløve Family**, by birthright, and one of the three children fathered by the Original Hybrid.
Niklaus Mikaelson

**Niklaus Mikaelson (A.K.A Klaus)** is the husband of Amelia, and the father of her children, Hope, Nick and Finn.

He is the main protagonist/anti-hero of The Vampire Princess, and a secondary character in The Tribrid Girl.

Klaus was the biological son of Ansel and Esther Mikaelson, the step-son of Mikael, and nephew of Dahlia.

Klaus is the maternal younger half-brother of Freya, Finn, Elijah, and the maternal older half-brother of Kol, Rebekah and Henrik Mikaelson. Klaus was the uncle of Rebekah and Marcel's son Niko, Elijah and Diana's daughter, Rose and Freya and Keelin's son, Nik.

The adopted father of Marcel Gerard, an orphan boy he rescued and eventually turned into a vampire. The real father of Hope, Nick and Finn.

**Klaus** was primarily a member of the **Mikaelson Family**, and a member of an unnamed **Family of Werewolves**. He was connected to the **Labonair Family**, a royal werewolf family via his daughter, who is married to the Alpha's son. and a member of the **North East Atlantic Pack** as well as an unnamed **Witch Family**.
Oliver Kenner

> ''Hope, why are you doing this? You know I love you, so don't leave me,'' Oliver to his girlfriend, Hope Mikaelson.
>
>

**Oliver Jackson Kenner** is the werewolf son of Jackson Kenner and Hayley Marshall-Kenner. He is the older brother of the untriggerd werewolf, Andrea Hailey Kenner, or more commonly known as Andy. His younger brother, whom he didn't know existed, is Alexander Jason Kenner, more commonly know as Alec.

He is the grandson of Deborah Kenner and Maxwell Kenner, and Victoria Labonair and Andrew Labonair. He is the great grandson of Mary Dumas. He is the great nephew of Cyrus Labonair.

## Oliver Kenner

### Aliases

Hope Rebekah MikaelsonNick MikaelsonFinn Mikaelson

### Relatives

Jackson Kenner (father) Hayley Marshall-Kenner (mother)Andy Kenner (little sister)

### Occupation

Student at The Salvatore School For The Young And Gifted

## Biographical information

### Marital status

Dating/Engaged (Dating in The Tribrid Girl, Engaged in Werewolf Princess

## Appearances

### Debut

The Tribrid Girl

He is the current boyfriend of Hope. He was previously in a relationship with her cousin, Rose.
Alec Kenner

**Alexander Jason Kenner** (nicknamed **Alec**) is the Witch-Werewolf hybrid son of Hayley Marshall-Kenner, and Jackson Kenner. He is the younger brother of both Andy and Oliver Kenner.

He is the main male protagonist in King of the Wolves, and is the person to kill Hope Kenner, (born name; Mikaelson), his now sister-in-law, as she's married his brother, Oliver by then.

His love interest is Hope's brother.
The tribrid girl Wiki

**Welcome to the The tribrid girl Wiki!**
A wiki for my book; The Tribrid Girl.

We're a collaborative community website about The tribrid girl that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lore Rules

## Power of Peace Rules

1) Protect other dragons, no matter the tribes, gender, or hybrids.

2) If a dragon claims Peace of Protection, they have to be protected no matter what they did.

3) Never leave a dragon behind

4) Any dragonet is under their protection. Meaning they have to protect them first, and royals second.

5) Don't offend the royals

6) Do your best not to kill another dragon

7) Don't steal, always return an item

8) If on a mission, the Queen is the dragon you answered to

9) Protect the royals

10) Try to establish Peace

11) If a Guardian or Keeper kills another dragon, for whatever reason besides protecting a young dragonet. The Guardian or Keeper is stripped from their ranked. This is why no matter what Graceful Flower or Flambeau can't be killed.

## -More Information-

1) They take in outclaws, criminals, and bounty hunters. And try to help them choose to protect Peace and not cause Chaos. Usually, after a year of being a Keeper or Guardian, they typically pardon of any past crime.

2) Any dragon that is under their protection, can't be touch by the Queens. As long as they don't cause any more trouble.

3) Any dragonet, is usually under the protection of the Power of Peace almost instantly because they believe that dragonets should not be harm.

4) Number 3, explains why the members of the Power of Peace has to be 7 or older. Glimmer wanted this to be older, while Peacekeeper counted that it should be younger. They finally agree to meet in the middle.

5) Rule number 11 is a tricky one to follow, but this is why Glimmer and Leaf-Cutter are in charge training the newbies. Both know how to take a dragon down in many ways without causing to much harm.

## Duties

-They have similar jobs and expectations of being a member.

1) They can be put on guard duty, which means they choose a Queen or royal to protect for a while.

2) Both travel a lot. However, Guardians tend to travel way more than Keepers. This is to help protect the Keepers from being captured.

3) They usually have to be trained to defend themselves and others. However, Keepers have to know how to used their make to defend themselves.

4) Keepers are the soul protectors of magic. They're suppose to help protected other dragon's soul and well-being.

5) Guardians are to protect the Book of Power getting into the wrong talons. This is why Guardians travel more because there the ones that need to find other Keepers and good-hearted Guardians.

6) There is a such thing as a part Guardian and part Keeper. This is why Peacekeeper has both. She was a Guardian before she was gifted the power. Copper is part Guardian because a few Keepers are allowed to have the book. This is mostly chosen by Glimmer's aura reading abilities.

7) Graceful Flower is still considered to be an ex-Guardian because the power was stolen, not born or given.

8) Guardians have to be at least seven or older to be considered an Guardian. This rule is done to make sure young dragonets don't get hurt (killed) just for being an Guardian.

9) Keepers have no age requirement.

10) Many dragonets are that under protection do have Guardian training, so they know how to protect themselves.
Level No.. 16 "Puzzle Platforms"

**Level 16, Survival Difficulty Class: 0- Safe, Secure, Devoid of Entities**

Level 16 is the 16TH Level in The Labyrinth and is classified as one of the fun levels (No Partygoers).

## **Description:**

Level 16 is very similar to games such as Human: Fall Flat, and Little Big Planet Games. Some sections involve parkour and puzzles.
Prince Ember and Prince Maize

Owner: Wild101Life

## A bit of History

The brothers lived in the splinter kingdom of the Mudwings called the Delta Springs.

## Abilities

Firescales, fast flyer, fast in general. Can breathe fire

## Bio

Playful, eager to please Pet: Falcon: Flyer Jobs: To pay attention at school Goals:(edited)

## A bit of History

Ember once got into trouble by playing pranks on visiting guest.(edited)

## Relationships

Queen Mudpuppy [Asteriod]

Princess Peanut

Sky

# ℙ𝕣𝕚𝕟𝕔𝕖 𝕄𝕒𝕚𝕫𝕖 (Prince Maize)

## Abilites

Bigwing, hatch from a red blood egg, Can breathe fire

## Bio

Careful, watches his brother. Loves to read.

## Weakness

Over thinks everything. (And he is not even a seer)

## Relationships

Queen Mudpuppy [Asteriod]

Princess Peanut

Sky
Silverlinning

Owner: Wild101Life

### Cousins

Peacekeeper (Rain/Night), Princess Surge, Prince Conch, Princess Wave, Prince River (Seawings, second cousins), Dawnstar (Rain/Sand/Night), Thyme (Sand, Rain, Sead), Wanderer (Vates, Silk/Sea),

### Grandfather

Great Grandfather - Nightstalker (Nightwing, Dead)

### Grandmother

Great Grandmother - Princess Coral (Seawing, Dead)

## Abilities

He is a mindreader, but wasn't born one. He is not a good fighter but is good when trying to calm down an argument. He has been known to represent the Power of Peace during War Meetings between other tribes. Great swimmer, can hold his breath for 10 minutes,

## Bio

Doubts his abilities sometimes as a Guardian because he is not a good fighter. He is trusting of others, kind, intelligent but can be naive, determined. Even though he gets frighten easily, he tries his best to face his fears. However, he usually needs an friend with him.

## Jobs

Guardian of the Power of Peace, He talks during the War Meetings to help prevent wars.

## Goals

To help establish peace.

He was Princess Peacock (Silk/Rain) Caretaker but after her betrayal. He no longer watches over her.

## A bit of History

His mother was overprotective and was a killer for hire. Born a year after the move to the Rainforest Kingdom. Silverlinning is considered an speaker for the Power of Peace because he is able to help War Meetings go a little more smoothly, and help prevent war. Silverlinning is graining confidence in his abilities from the help of Sandstorm, a sandwing (sclly21).

Update-

After the war with the Dragoness, Silverlinning is taking more of an role that is similar's to Heatwave's role. However, unlike the Sandwing, Silverlinning is starting to see his potential as an speaker for the Power of Peace. This is excellent position for the Nightwing because he has talk out a lot of kingdoms from going to war with each other of the Powers tribes.

## Items

A black bag with a silver latch. (Go to the Book of Power for details)

## Weakness

Can't fight. Scared easily, hates the feeling of not being able to fly,

## Relationships

Peacekeeper

There more like siblings then cousins.

Shadestar [Can be adopted)

He does get along with his mother. However, Shadestar doesn't want him to become an assassin and silently disapproves of him being an Guardian.

Nightstar

Silverlinning hasn't interacted with Nightstar before or after she became a Holder. However, he does go to his aunt on occasion to ask for advice.

SoulReaper (Author) [SoulReaper]

Targetstealer (Can be adopted)

Targetstealer and Silverlinning do get along. However, Targetstealer wants his son to be an assassin.

Stargazer

At first, Silverlinning didn't like Stargrazer, but after getting to know her. He fell in love.

Densityseer and Lulbaysinger

Princess Surge

They didn't find out that there related until they dug deeper in there family tree. Upon seeing there family connections, they became closer.
Request

If you want to add information, please DM Wild101Life or the other Co-Owners of this Discord Server.

I will like to note that adding new creators will be up for a vote and we you like for people to be in the server for at least a few days before there requested is granted.

https://discord.gg/6uxasrbVYA
Prince Thyme

Owner: Wild101Life

## Abilities

   Gift of Time/Animus. Time-travel. He can make deals with other dragons, which allows him to only die at the claws of the dealer. He can only use his animus powers once a month because most of his animus is used up keeping his soul and sanity in tack. He sometimes gets strange dreams about the future. These dreams are often warnings of what is about to come. When he gets these he is usually very tried the next morning.

## Relatives

### Uncle

Prince River, Trident, Trout, Bass (Seawings)

### Grandfather

Whirlpool (Seawing), King Deep (Seawing, dead)

### Grandmother

Seastone (Seawing), Queen River (Seawing)

## Fun Facts

### Favorite Sayings

"Leave me alone" and "Hello, ladies"

Can be kind, usually sarcastic, rude, and serious. However, is often caught being kind to dragonets and gentle female dragons.

## A bit of History

He was born animus, and with the help of Griefmaker (sclly21), an shadow of an nightwing. They were able to find an spell to allow Thyme to have the Gift of time and won't be doomed. He enjoys traveling through time to see the events takes place of past. However, he hates it when one of his "friends" tags along and get into trouble.

## Items

A silver pocket watch that he used to help him used his power. He also has an deep purple scale armband that he used to keep the watch in.

## Weakness

Tends to lose focus when he sees an dragons he likes (Has many crushes)

## Relationships

Prince Conch and Waterlily

Princess Surge

Brightside

Prince Thistle and Nightmare
Morningstar

Owner: Wild101Life

## A bit of History

Their parents are originally from the Nightwing splinter kingdom, the Overpass Moons. However, the parents moved to Pieridae after the daughter of the Queen killed her mother. They met Queen Lapis (Founder of the Flames of Peace, Asteriod Watermelon) and decided to join the group. Morningstar and Eveningstar were 5 at the time, so they were raised there.

Morningstar is more awake in the morning and often goes by Venus because Venus is known as morningstar.

## Items

Has red scatter gemstones. A black bag with a silver latch (Go to the Book of Power for details)

## Relationships

Eveningstar

Queen Lapis [Asteriod]

Silvermarks and Sunbeam [can be adopted]
Timehunter

Owner: Wild101Life

### Job

Time Department, A soilder of time, meaning he is one of many Holders that watches over all the time-lines

## Abilities

Turned in a Shadow, has the Gift of Time, mind reader, and he all the possible seers abilities, Teloport (However, not an master in it), Such as his name, he is an talented at hunting

## Bio

Born Shadowwing. Witty, kind, jokester, charming,

## A bit of History

Timehunter main job is to keep the time-lines in check. However, he often is late for his work. He tries his best to help keep the time-line on track, but like his co-workers, Timehunter fears that Shark is winning.

-Update-

Timehunter and Lilac now have dragonets, and he is training them to earn the titles as Holders (as in the title and not the curse). He was killed by a spear knowing that in order for the Dragoness to fail, he would have to die.

## Items

Pure white necklace that is common for Shadowwings and Holders to wear.

## Relationships

Lilac {Dragonerider]

Regal [Wild101Life] and Elite [Dragonrider]

Hurricane and Empire [Asteriod]

Cloak [Hyenadude]
Dawnstar

Owner: Wild101Life

## Bio

Takes things seriously and is determined to get the job done. She is stubborn and sticks to the rules.

Age: 12

## A bit of History (Future):

She was named after her grandmothers, Nightstar (Nightwing), and Queen Dawn (Sandwing). She is the eldest daughter and often helps Thistle watch after the young dragonets. She follows Thistle and Nightmare (Sea/Hive, Asteriod Watermelon) everywhere.

-Update-

## Relastionships

Peacekeeper and Prince Heatwave

Virtue and Phenomenon and Harmony

## Dawnstar

### Tribe

Sand/Night/Rain, Takes after the Sandwings

## Relatives

### Aunt

Princess Gila, Princess Sandy (Sandwings)

### Cousins

Silverlinning (Nightwing), Prince Caiman, Princess Snapdragon, Princess Peacock (Rainwings)

### Grandfather

Prince Oak Leaf (Rainwing), King Sandstorm (Dead, Sandwing)

### Grandmother

Queen Dawn (Sandwing), Nightstar (Nightwing)
Geneslicer

Owner: Wild101Life
Tribe created by HyenaDude

𝔾𝕖𝕟𝕖𝕊𝕝𝕚𝕔𝕖𝕣 (GeneSlicer)

Tribe: Deathwing

Gender: Male

Abilities: Intelligent,

Bio: Protective of the Mimicwings he raised.

Age: 3,009

Job: Watches over and cares for the Mimicwings. Was one of the scientists that brought Fantasy, the first dragonet into this world.

Family: One of his ancestors was a Mimicwing. All is known of his family was they were murdered by other Deathwings.

Adopted Daughters: Fantasy ("Scales")(Eldest), Mystery (Second Youngest)

Adopted Sons: Legend (Second Eldest), Tale ("Fable") (Youngest)

A bit of History: He was the chosen by the King of the Deathwings himself, to care over Era's dragonets. As a result, the Mimicwings see him as their father and take great pride of learning his work. However, he tends to fear that one day, that his children will die and the Mimicwings tribe will die with them because his children are forbidden to live in any other realm besides where the Deathwings live.
Rabbit

Onwer: Wild101Life

## A bit of History

Rabbit grew up in the hidden island that the Furwings fled too, but since the defeat of King Lightmoon, the Shadowwing and they came out of hiding. She fell in love with other tribes and decided to applied to be an teacher at the Jade Mountain Academy.

## Weakness

Can be a bit too Honest and have a bit OCD

## Relationships

Tenrec

Queen Panda [Asteriod]

King Wildfire

King Tempest [Hyenadude]

Queen Cloudwatcher

Queen Lapis [Asteriod]

Queen Starling [Asteriod]
Shadestar

[Can be adopted but have the bio read]

## Bio

Kind, intelligent, observant, sneaky, can pull off fake kindness, hated by most Nightwings, Cold hearted.  At first glance, she appears to be an good mother by letting her son choose his own path and a good aunt by trying to protect Peacekeeper. However, Shadestar has made dangerous allies before and is known not to think things through.

## A bit of History

She is an talented Assassin. However, she is less careful than most assassins. Shadestar never was involved in the War of the Shadows and tent to try to live a simple life.

## Items

Earing and jewels embedded below her eyes

## Weakness

 Compared to Nightstar, she is not an good assassin.

## Relationships

Nightstar

Peacekeeper

SoulReaper (Author) [SoulReaper]

Targetstealer [Can be adopted]

Silverlinning
Prince Whirlwind

Owner: Wild101Life

## Abilities

No fire, however he has master the Gift of Knowledge (Heres)

## Bio

Crazy, smart, awkward, hyper, loves hugs, loves learning and annoying others through that knowledge. Goes by Whirl

Age: 19 (Twin brother of Windbreaker)

## A bit of History

Whirlwind enjoys meeting new dragons and most dragons sees him as odd. However, there is method to his madness that only a few noticed. Whirlwind goes by Whirl and has the title as Prince because he actually likes the Royal classes.However, Whirlwind gets bullied because of his looks. This is another reason why he likes to study.

## Items

Wears an blue necklace with an silver cloud

## Pets

Rex -

Regia -

Spike -

## Relationships

Queen Cloudwatcher

General Windbreaker and Wildfire

Queen Starling [Asteriod]

Brightside [Tosserer]

Lily (Holder) [Can be adopted]

Lady Spes

Princess Blue Fire

Princess Redtail [Raptona]

## Triva

There is a running joke on the discord server that Whirlwind likes Kipo, Windbreaker likes Seven Deadly Sins, and Wildfire likes My Little Pony. So, I did something bad, I made the Princes into Alicorns.

"In a world, were a Dragon Prince becomes a Pony Princess"
King Caiman

Owner: Wild101Life

## Abilities

Cursed Animus, which will slowly turned him evil. However, the Book of Power is keeping the curse at bay, and also helps when he doesn't not used his abilities. His eyes turned red, when he used his powers. The only spells he can used that has no effect by his cursed is Healing based.

## Bio

Kind, smart, can be full of himself and his abilities. He tends to make jokes at the wrong times.

## Jobs

Jobs: Keeper of the Power of Peace. His main job is to trained the young Keepers.

Now: King of the Rainwings

## Goals

To find a way to break the Royal Rainwing curse

## A bit of History:

He didn't choose Flower willing, but similar to Conch. A deal was made. He gave up his freedom to heal the queen of the skywings. Flower gave him the ability to start the heart to beat again and in return took his power/freedom away. He doesn't like being under her control, but can't escape. He is often commanded to use his power without any concern from Flower about Caiman's soul. Has been released from Flower and now is free. He is a Keeper of Power of Peace.

-Update-

Caiman feels bad of why Peacekeeper is banished because all of the Rainwing Royal family are cursed almost as soon as they hatch. He was hatched with animus abilities, but later found out his cursed is connected his power.

## Items

No bag, but has access to the silver mirror. And silver horn bands that keep his magic under control (Go to the Book of Power for details).

## Weakness

Scared of his power. Speak before thinking which gets him in trouble with most dragons.

## Relationships

Peacekeeper

Princess Snapdragon [For Adoption]

They are rather close as siblings.

Princess Peacock (Asteriod Watermelon)

He adores his new little sister but fears that Raindrop might do what she done to Peacekeeper.

Queen Raindrop

Jaguar