recursal/Fanatic-Fandom huggingface dataset:
Borer

Ref (TCDC)

Sunspeck (Grandfather)

Deerfly (Deceased Grandmother)

Harvester (Sister- presumed dead)

**Borer** is an adult male Hivewing, and a side-antagonist in the Reign of Silk Collaboration.

## Appearance

Borer is a lean and very muscular, but described as shorter than most. He has the same narrow, blazing and rather intimidating green eyes as his mother. He has long, graceful and translucent wings.

His scales are brown that change shades throughout his body. He's covered in black triangle-shaped markings and has a black tail tip. He has irregular, rather sudden red speckles on his snout and neck, that many dragons describe as appearing like splatters of blood on his scales. The horn in the middle of his head is noticeably shorter than his mother and sister's.

Borer can also be seen wearing golden armor, painted with black stripes. He has many badges, being General of the City's army.

## Abilities

Borer has exceptional speed that exceeds that of others in both flying and running. He possesses no Hivewing-exclusive empowerment.

## Personality

Borer is spoiled, and expects many things he desires to come to him. He's often isolated, which he prefers, being an introvert. Borer often yells and becomes threatening when angered and is extremely stubborn and resentful. He is extremely loyal to the Great-Hive Military (GHM).

## Relationships

### Harvester

Borer loves his sister internally, but does not say it to her face, in fear he'd be ridiculed by her herself. They are often arguing and those debates almost always escalate into physical battles. Borer sometimes finds himself afraid of his sister, as she nearly comes close to seriously injuring him in escalated battles.

### Batesian Lieutenant

Borer is in a secretive love affair with an unnamed male hivewing, who holds the title of the lieutenant under the Batesian Militia.

### Tyleri

Borer often lets Longhorn know that he finds the sovereign exceedingly annoying. He sometimes wishes to glue his mouth shut.

### Tiger Moth I

Borer hates Tigermoth, but idiotically thinks that by feeding her information that is wrong, he is helping his alliance. Tigermoth finds Borer frustrating. Tigermoth tries to manipulate him, as he's a very young commander and the son of the Mayor, but often finds herself failing to achieve schemes based on his "help". She very often threatens to imprison him indefinitely.
Tigermoth II

Tigermoth II, also known as Orangetip is a main protagonist in Reign of Silk.

She is the daughter of the Empress, Tiger Moth I, who named them after herself.

## Appearence

*Tigermoth II is a orange dragonet, average sized for her age. She has nearly-black triangle patterns on her limbs and a light orange underbelly. She has long graceful horns and small, nimble talons.*

## Personality

Tigermoth isn't really one to follow rules, she likes to do what she wants and doesn't like dragons telling her not to. She has always been quite rebellious against her mother, even as she tried to shield her from everything. She really likes stories about fearless dragons, and has always aspired to make a change in the world like the dragons in the stories.

That being said, Tiger also hates attention, perfuring to work in the shadows. She has never liked being the center of attention, and has always hated her position as 'the only true heir' of the Silkwings. She thinks small talk is useless, and could talk about deep topics that interest her for days.

Like her mother, it is very difficult to gain her trust, as she is very used to being used for others political persecutes. She lies quite often about her status, and, as not many dragons have actually seen her in public, it is quite easy for her to hide as one of them. She has been using the name, "Orangetip" for as long as she can remember, and often perfures to be called it, over her given name that attaches her to Tiger Moth I. She will answer to both names.

Though, even if she may rebel and not always like to be in her mothers spotlight, she does still care about her. It is sometimes difficult to say she's on the rebels side because of this built in loyalty.

## History

Tigermoth hatched in the royal nursery, just as her older siblings had.
Lixula

Lixula is an adult female Seawing and the sovereign of the Seawings.

## Personality

Lixula is a control freak, in short. She constantly has watch over her citizens and keeps the crime and law-breaking under her talons. She is barely actually there and just sends guards and her police force to deal with problems. She has four young daughters, and one older son.
Time

**Time** is the head of the Inevitable Time, one of the Sorrows of Death Inc., and the eighth and final boss in *Have a Nice Death*.

## Description

**Time - Head of the Inevitable Time Departmant; Majority Shareholder in Death, Incorporated**

An entity created from quantum causality, Time likes to appear to others in a way that reflects his character, i.e., swinging between total senility and caustic deviousness. At the company, and as someone appearing at the top of the company organization chart, he wears a little circus magician's suit, adopts a grouchy demeanor and dons a white beard, before going totally off the rails. Recently - if we can say that - Time has been scheming in his corner, refusing to meet with the boss one-on-one. Why?

When the company was founded, Time was already working alongside Death and his loyal companion, Jacob, as well as with Life, to whom he felt very close. This millennia-long association was built on common ground, with Time and Death both sharing an interest in lightheartedness: sarcastic comments, dark humor ... It seems the conflict began when Life kept Death at arm’s length over their joint career plan. It would - or should - have worked better had either of them been able to leave their egos behind for a minute or two. From the point of view of millennia-old beings, though, that’s roughly equal to eternity. There’s really not much in it.

— Right, that’s enough; I can’t take it anymore. I need a vacation.

— That’s impossible, as you well know. Not until you admit you treated our mutual friend unfairly!

— I already have! Come on, let’s get back to normality, the quantum chaos and all that ... That’s enough!

— Hihihi, oh no. A little riddle first: *How many times do needles cross a clock fac* ...

— *What a pain!*
Imposter

**Imposters** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

All minions working in the Addictions Department are distant victims of the Sorrow that manages them, the anomaly known as "Maxxx." Imposters, for example, are condemned souls imprisoned in unarticulated puppets, attached to tightly strung mechanisms in inoffensive-looking boxes. On Earth, these souls were afflicted with a compulsive obsession with nights out.

## Behavior

* Will spawn as a small, innocuous-looking box that bounces anywhere in the room randomly until the player is within range to attack.
* While unwinding, the "Pop Goes the Weasel" tune can be heard, serving as a timer. Upon finishing, the box will have a short delay before launching a mechanical boxing glove in four cardinal directions.
	+ Their attack is telegraphed by the box shaking or an exclamation point over their head to show that their attack is being charged.
* Sometimes, they will have a clown puppet lunging out of the box and swinging back then forward with a giant wooden mallet all around and above themselves, all while possessing a massive AoE around themselves.
	+ Their attack is telegraphed by the box shaking and an exclamation point over their head to show that their attack is being charged. After attacking, the clown puppet will immediately return to its box, where the song will play again.
* They are immune to stun attacks (Posturing Imposters penalty effect).
Icewings

Icewings have a good amount of towns, but used to be the dominant tribe in terms of population size.

They have strong trade with Hivewings and have been allies with them for many good years.

### Accomplishments

Created an early version of an ice-box to store goods. They own a large trading company that sells ice-boxes.

Also improved the process of pickling goods. They generally popularized the idea of preserving foods and other things.

### Culture

Icewings stage plays showing old tales, myths and, past real life events. After each show, it’s custom for the director to come out and make a speech

IceWing Royals like to show of their scales rather than have jewelry. Icewings in lower circles tend to wear silk and pride themselves on the patterns of their clothing. Satin, fleece, and fur is also pretty popular.

In a case of death by natural causes, depending on the circle, they will usually wrap a dead body in furs and jewelry, freeze it (with ice breath), and send it down a river. Natural death is taboo in the ice kingdom and is generally disrespectful to discuss.

#### Status According to Furs

(Sovereigns don’t where skins because they are automatically better than others) The 3rd Icewing sovereign of Actias brought back Icewing circles, and they are represented by furs, birth right, wealth, and property owned. You can buy your way into a higher circle. 6th circle fee (if you're buying your way in) is 2,500 scales (currency)+=(Roughly 4,500 USD). You multiply the number of scales by 1.2 the higher you go (eg. 2,500 x 1.2 on 5th circle, 3,000 x 1.2 on 4th circle, and so on).

Hare skins- 7th circle

Fox skins- 6th circle

Wolf skins- 5th circle

Reindeer skins- 4th circle

Moose skins- 3rd circle

Polarbear skins- 2nd circle

Musk ox skins- 1st circle

Healers and doctors usually have skulls as accessories and even wear skulls on their faces.

Houses in towns are usually huge or go deep underground due to a custom of having 2-4 families in one home. It’s like a combo home.

Love between the families of a home is frowned upon and unusual. (They aren’t related by blood though- it’s controversial though, because they were raised together)

If a male Icewing marries a female Icewing then he and her go build a house in the same town and connect with a smaller house. If there are no houses available they will temporarily join the wife’s family’s house. This works with non-binary + male marriages too.

If there is an LGBT+ relationship then dragon with the largest family joins their spouse’s family or moves into another.

Dragonets are typically homeschooled. Public schools are rare in Icewing society.

Hatching days are seen as self-centered and unimportant in the Ice kingdom. Usually only self-obsessed sovereigns and bratty dragonets celebrate it.
Lightning

Lightning is a powerful status effect that can be applied to your foes.

## The effect

Hits the target with devastating lightning bolt.

*3 damage per bolt*

## Curses

List of curses with Lightning effect (Full list & what they do here -> Curses)

* Flash of Brilliance
* Zeus's Wrath
* Static Lelectricity
* Where's My Changer??
* I Hear Thunder!
* Sinister Vibrato

## Weapons/Spells

* there are no weapons or spells assosiated with this status effect
Mamba

HUGE WIP

Mamba or Aguaje is a female dragonet Rainwing and a member of Wings of Liberation.

## Mamba

### Relatives

Cloudseer (adoptive sibling)Formidable'mind (adoptive mother)

### Affiliation

Wings of LiberationRising TideHivewing Revolution

## Personality

Mamba is an extremely quiet dragonet. She seems to have an ability to bond and talk comfortably with only a few of her team members. She seems uneasy around Cloudseer.

## Appearance

Mamba is a rainwing who is small for her age, appearing tiny next to Harvester. She's described as having skinny limbs. Her scales a light tone of pear-colored chartreuse with lighter almost translucent pale blue patches. Her body is adorned with rippling, azure blue stripes that ring her tail. Her tail tip ends in a nearly-white green color. Her eyes are wide and change colors often, but are usually red and described to be endearing and nearly owl-like. Her face is usually fixed in a strangely frantic or musing expression.

## Background

Mamba was born incredibly poor in a city on a tropical island off the coast of the United Rainforest Capital. She was "raised" by her first boss at the age of 2, who was using her to steal jewelry. Her boss sold her to Formidable'mind, an older Nightwing who soon adopted Mamba and raised her properly in a Rainforest village alongside her older biological dragonet, Cloudseer.

When Formidable'mind died when Mamba was 4, Cloudseer revealed to her that he was a traitor to their tribe and invited her to Wings of Liberation. As the youngest rebellion member, Mamba joined Wings of Liberation at around 4 years old and was mentored by the previous leader of WoL.

When Cloudseer recently murders Mamba's mentor and leader of WoL (unknowingly) in front of Mamba, Mamba is thrown into a conflict. Betray her brother and risk being killed by him and his followers or stay quiet.
Patrick

**Patrick** is the receptionist at Death, Inc., and a supporting character and NPC in *Have a Nice Death*.

## Employee Handbook

**Patrick — Receptionist**

Patrick Thuggins was the victim of a terrible prank at the company he worked at while he was alive. Blind as a bat, someone stole his glasses *"*for a laugh*"* and poor old Patrick unwittingly overcooked his favorite dish at the company restaurant. He remembered to pierce the lid with a fork, but accidentally heated it in the nuclear reactor instead of the microwave.

Once he landed at Death, Inc., Patrick headed straight to the reception with all the other souls and waited for hours in the waiting room before the Work Accidents Department picked up his file. He didn't mind one bit, since it gave him a chance to pursue one of his favorite hobbies — reading the *Closer to Death*, a little gem of a gossip rag that you no longer find in the supermarkets!

Our receptionist normally plays his cards close to his chest, but he definitely knows a thing or two about scrapbooking! His desk is covered in photos of brightly colored birds, crepe paper rolls, and unusual stickers that he makes himself to express his passion. Don't forget to compliment him on his creations! He might not show it, but Patrick is a highly skilled receptionist and would be very pleased to hear it.
Raparrier

**Raparrier**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

A steely duel saber, this blade is a manifestation of pure anger. If wielded by a layperson, they will immediately be overcome by a wave of intense rage and will be not be able to let go until they have speared an enemy with the Raparrier! Death, of course, is immune to this effect. In truth, he was the one who asked Jacob to enchant the rapier with this curse so nobody would steal it from him at the supermarket.

This rapier is imbued with so much so-called *"*aggressive*"* magic that, when you put it back in the weapon rack, it vibrates with violence and destroys everything within a six-foot radius. As this leads to other complications, it has to be locked away in an armored jet-black adamantine safe. And those don't come cheap! Joe always gets a little bit shaky when he removes the blade from its precious container.

There are a couple of secret little techniques to improve the rapier's strength. Nobody knows why, but loudly proclaiming, in a cutting Latino accent, that your opponent killed one of your kin increases the blade's speed and agility. So much so you'll be able to wield it with your non-dominant hand, even if you ain't the least bit ambidextrous.

## Upgrades

### Base Upgrades

Cooldown 1s
 2
Cooldown 1s
 3
Cooldown 1s
 4
Ulcermonner

**Ulcermonners** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

There's a rumor going around that Grimes and Krank are stealing one another's ideas. When one comes up with a dirty trick to work his minions like slaves, the other wastes no time in adopting the same technique to exploit his own workers, almost to the letter. The existence of the Ulcermonners in the Physical Illness Department just confirmed this phenomenon: Grimes counts on his Splurties to oversee his Andy and Krank has put his Ulcermonners to similar use.

Aside from the neuroticism of the Departmnet's supervisory minions, the Ulcermonners also set themselves apart through their ability to be in two places at once. When they're overwhelmed with work - or when they feel like it - the Ulcermonner generates a clone of themself from their entrails to carry out whatever boring task they were supposed to be doing in their place.

Without supervision, any advances in the world of work create a negative counteraction that may even undermine it completely. Ulcermonners are neuropaths and pass this quality on to their clones. Whilst they do enjoy far greater productivity than other departments, there is one notable drawback: Neurotic employees all gather together at the same place and cause huge complications, as well as tense discussions that ultimately don't lead anywhere.

## Behavior

* Will float in random directions until provoked, although they will attempt to flee from the player upon detecting the player's presence.
* However, do not be fooled by their passive behavior; they will frequently sneeze out a black gelatinous blob of tar that transforms itself into either a Blobby or a Splurty when it touches the ground, acting as additional reinforcements in a battle.
* Will also summon Petrolls in addition to Blobbies and Splurties for reinforcements (Enraged Ulcermonners penalty effect).

## Trivia

* Part of the Ulcermonner's name comes from the word "Ulcer", a sore that forms on the inside of the stomach and the small intestine.
Revelation Bow

**Revelation Bow**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

The enchanted bow, known as *"*Revelation,*"* is not one of Death's favorite weapons. It is, however, an elegant, light, and quick-to-use bow that's ideal for close combat. Its cord, woven from a thousand-year-old beast's hair, can launch devastating projectiles when drawn back to maximum tension. Nevertheless, Death doesn't like carrying it around for two good reasons.

The first is that this weapon reminds him of his youth, which was a much simpler time as far as work was concerned. He would get up, appear when least expected, reap souls, and then go back to enjoy some quite meditation. The Revelation Bow was his active purchase to improve productivity when diversifying his business and expanding the growth of Death, Inc. In many ways, this bow represents the beginning of his troubles. The turning point that led to his burnout.

The second reason is that the bow has a stupid name. *"*Revelation Bow,*"* seriously?

The bow's former owner made sure it was set in stone. Even Death's own expertise in enchantment has been unable to undo it. According to Jacob, *"A weapon bears its name until the end of time. If you want to register it under a new name, the best thing to do is reboot it entirely."* But Death would prefer not to resort to such a radical solution.

## Upgrades

### Base Upgrades

Cooldown 2.10s
Charge 3
 1
Cooldown 2.10s
Charge 3
 2
Cooldown 2.10s
Charge 3
 3
Cooldown 2.10s
Charge 4
* Shoots two arrows
Vladislaw

**Vladislaw**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

In his final years at university, Death spent most of his time hanging out with a small group of close friends. They were always coming up with increasingly diabolical ways to celebrate the end of term! There was Saturday, an entity from the Great Beyond who was very well-versed in making pacts, as well as being the life of the party. And good old Vlad, of course, a precious vampire known for his brightly colored and elegant clothing.

One evening, after a few too many drinks, Death and his two friends came up with a spell of their very own making. It was a sort of testimony to their friendship — a dark and mysterious miracle made to endure all the follies of a living-dead existence. Death was the most magically gifted of the three, so he came up with the structure and macabre basics of the spell.

*"*So, a vampire, a lwa, and a magician's skeleton all go into a bar...*"* Notes taken by a not-entirely-sober Death on Vladislaw.

## How It's Used

Frenzy: The hex gives you additional max HP!

## Upgrades

### Base Upgrades

Mana 100
Cooldown 3s
 2
 3
 4
CEO office

CEO Office is both where you spawn to begin your run & re-spawn after dying.

## Employee Handbook

*Where it all ends.* This is the nickname Death, Inc.'s employees have bestowed upon the CEO's office. Despite the countless number of complex criteria customers' souls have to meet to have a nice death, the final decision ultimately belongs to Death himself. He has to give his authorization, approving their damnation with his enchanted seal, and muttering a short, solemn phrase that is known to him and him alone. But recently... monotony has crept into the usual protocol.

Back when the company was still in its infancy, Death would keenly welcome all the damned souls in his office. He would greet them warmly, giving them a friendly speech to welcome them to the Great Beyond in all its grandeur. The need for productivity soon put an end to this. The never-ending stream of documents to stamp and sign sucked all the joy out of Death's work, and he lost all interest in his career.

Employees from Death's closest circle are permitted to come and go in the CEO's office as they please. Joe realized he was wasting too much time talking to Jocelyne in the morning, so he got permission to set up an area of the large office to store all his statistical data collection instruments. Death doesn't care. He's long past caring about protocol. He hasn't even tried to figure out how Pump Quinn, his lowly intern, manages to move freely throughout this most private and top-secret floor of Death, Inc.
Slaymore

**Slaymore**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Sometimes, there are some very strange goings-on at Death, Inc. They are so out of the ordinary that even the oddest employees begin to wonder if they're in their right minds working there. Thanks to the Cloak, Death can travel through time and space and, where the origins of this broadsword are concerned, he claims it's better to leave certain things to the R&D department, forget about it, and get back to work.

One of the many expenses submitted by Joe is censored. It's for a monthly subscription to an earthly MMORPG from the late 2010s comprising quite short sessions lasting barely an hour a day. However, the broadsword looks almost identical to the one held by high-level players in this game. It's a heavy blade, characteristic of the berserker class, wielded by furious warriors who are less than subtle in the art of combat.

— Hehe. Oh yes, it's a big secret between Uncle and the Master. They were getting fed up of endless card draws, so they treated themselves to a little break inside the game. I helped them gain XP in the danger zones. It was cool.

— That's funny; Death claims he's never played an MMO.

— Pfft, that's not true. I played a white mage, and Uncle was a classic warrior. Death didn't want to arouse any suspicions, so he played some loser class and his nickname was *MasterDeathOverlord*, or something like that, Jacob ribs him about it from time to time, so that's why he pretends it didn't happen.

## Upgrades

### Base Upgrades

Cooldown 0.8s
 1
Cooldown 0.8s
 2
Cooldown 0.8s
 3
Cooldown 0.8s
* Temporarily gain **+5 HP** with each **Termination**
Blizzard and Firestorm

Blizzard and Firestorm are Conjoined twins. They are side characters in the Reign of Silk collab.

## Appearance

Their body is one half blueish white with orangeish red speckles all over. This would be Blizzard’s side of their body, the they control.

The other half is the revers of the other side. This is Firestorm’s side of the body.

Their scale colors split down the middle, the colors combine together. At the base of their neck it splits off into two heads, one white, one red. They have two separate tails, they look like a combination between an IceWing and SkyWing tail.

Firestorm’s eyes are an blueish orange with hints of white. Blizzard’s eyes are pale grey with hints amber and orange.

## Personality

Firestorm get’s angry really fast, but most often they can keep their anger subdued in certain situations. They often wants to fight rather than find a peaceful solution. They often argue with Blizzard over if they should fight, sometimes forgetting that they have to agree in order to fight. They get grumpy often.

They often wake up each other in the middle of the night. When not angry, they are rather kind and protective. They want to find the dragons that forced their parents to throw them off a cliff to attempt to kill them. But most importantly, they both care about each other immensely. They are slightly less caring for Weaver, but they are grateful that he is taking care of them.

Blizzard is the calm one of the two, they like to find peaceful solutions. They are abnormally calm in most situations, always trying to convince their brother to not fight if they are in that kind of situation. Blizzard hates the ones that wanted them to be thrown of the cliff.

They equally want to find them as much as Firestorm does. They are slow to anger, but when they are angry, it is a deep and cold anger. They are often understanding, they are intelligent where Firestorm is the strength. They utterly love and care about their caretaker Weaver.

## History

When they hatched their parents were separated at the time, so their father took care of them for a few weeks until their mother came back from where she was. The news of conjoined twins started to spread around the area until the wrong dragon heard about it. This dragon thought of them as an abomination and should be killed. This dragon threatened to kill their mother if their father didn’t throw them off a cliff into the ocean.

Their parents had hesitated, their father had to choose between the dragon he loves, and his dragonets. He chose the dragon he loved. He threw them off the cliff into the water below. A few days later, the twins woke up on a beach nearby, Firestorm was unconscious and Blizzard tried to wake them up, that was until they were found by a SilkWing that took them in and cared for them.

The SilkWing is named Weaver, a kind and caring dragon. They never saw their parents again, they are actively looking for them. They currently live in The City of Warm Hearts.
Leafwings

*(TW: brief mention of alcohol)*

There are two Leaf capitals- The Leafwing Capital Jungle and the Leafwing Colonial Jungle.

With combined numbers they are the size of the Icewing Kingdom.

#### The Leafwing Capital

They live in the southern jungle located on the eastern part of the continent.

##### Accomplishments

A large, well-trained army

Good supply of recourses

Trading route directly to the Empire across sea. The route is fairly old and named Merchants’ Loch. Pirates part of Hivewing Revolution are known for sinking/capturing ships and/or supplies.

Genetically engineered a new subspecies of jungle peppers.

Abusing taxing advantages over the Leafwing Colony.

Leafwings are fairly wealthy due to good trading, famous artwork, war provisions, and more. They trade exotic plants and animals, and of course, their peppers. Because they aren’t found naturally, even one pepper seed cost many many scales.

##### Culture

During battle and after a victory, they play music. The music is heavy when in battle, and light and melodic after victory.

Wine is very popular in the capital. It is custom that a royal dragonet, strictly above 4, drinks how many shots of wine to the years they have grown (4 years old- 4 shots, 5, 5 shots and so on until adulthood.)

On the Empress’s hatching day they give thanks by painting a Tiger Moth on a leaf and floating them down.

They use crossbows as weaponry. Usually their weapons are very colorful and decorated with leaves, flowers, and feathers.

#### The Leafwing Colony

They reside in the northern jungle.

Unfortunately they are doing bad in war and are poor due to taxes. A Revolution toward the Leafwing Cap is slowly forming.

##### Accomplishments

Great agricultural advances and trade.

A main hub within the forest for visitors (Loyalist of course) to stay. It recreates the different habitats of their allies’ habitats. It’s called GardenHaven.

##### Culture

A small Revolution is forming

The strongest leaf speakers usually run the farms.

A lazy Leafwing is good for nothing to them. Hard work is important to them.

Leafwings colonists are generally honest and very direct. They are also informal, and openly give names, compliment/flirt with others etc.

They love jokes and plays. Drama class is one of their classes in early school.

They aren’t very tight-knit outside of farms and/or schools.

They don’t have very good etiquette (but have manners, they aren’t outright rude.)

They are very musical, like their capital.
Smoker

**Smokers** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Until February 1, 2007, Death, Inc.'s employees and minions were allowed to smoke on company premises whenever and wherever they liked. Since then, Death has given in to the constant complaints from his management team about the cost of ash tray maintenance and the lingering smell of smoke in the offices. Everything tobacco-related became the domain of the Addictions Department, under the watchful eye of young Maxxx.

## Behavior

* Will wander around a room slowly until provoked. Upon detecting the player, they randomly start jumping great distances around the room, although they will move towards the player if they're too close. Their attack is telegraphed by them posing a fighting stance and an exclamation point over their head to show that their attack is being charged.
* At close range, they will erratically swing their cigarette toward the player slowly, headbutting them if they're standing near them. Their attack is telegraphed by them preparing to headbutt and an exclamation point over their head to show that their attack is being charged.
* Sometimes, they will frequently huff out a white-hot ash projectile from their cigarette head forward, before lingering on the ground slowly. Their attack is telegraphed by them releasing smoke from their cigarette butts and an exclamation point over their head to show that their attack is being charged. (No Smoke Without Firemen penalty effect).
Pierce

Pierce is a powerful effect that can be applied to your damage to heavily increase it.

## The effect

The Sinister Arsenal pierces enemy defense to inflict bonus damage.

*+25 base damage*

## Curses

List of curses with Pierce effect (Full list & what they do here -> Curses)

* See Right Through You
* Hammer Time
* Flailment
* Drilling Me Softly

## Weapons/Spells

List of weapons/spells with the Pierce effect (Links included)

* Billhooks
* Jabelin
Teen Mom

Teen Mom

## Synopsis

Laura is pregnant. She's not sure if she wants to have an abortion. She isn't sure if she is ready for a baby, just when she is about to start her senior year. The most shocking news of all; Dean Cameron, her ex-brother-in-law and secret boyfriend is the baby's father. Katie and Alex discuss on their next stop over their chance of conceiving a baby. Jessica and Mason meet with a wedding planner. Cassie struggles with the aftermath of Ray slapping her. Dean is in shock when Laura reveals her pregnancy to him.
Beasteel

**Beasteel**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Death, Inc. might be a tried and tested company, but that doesn't mean it's without its little dramas. Back in time immemorial, when Brad was appointed Head of Security, Death decided to gift him a pet, both to help him with his task and to give him something else to care about, other than his own reflection. So, one time, when he was passing through a region known as the Fertile Crescent, Death found the perfect creature: A huge animal, a chimeric cross between a hyena, a lion, and a buffalo.

There was just one problem: Reaping the creature went against his non-intervention policy. So Death, having no intention of spending weeks buried under paperwork, simply captured the beast *alive*. Despite Death Inc.'s regulations, Brad was instantly won over and named the creature *"*Beast.*"* They spent eons training together, *"*kicking out*"* queue-jumpers (amongst others), and snarling at one another. For a time, they left a atmosphere of fear and joy in their wake.

Unfortunately, one day — with no explanation as to how or why — Beast disappeared. The last witnesses to see him alive claim he was headed to Waldo's office, no doubt attracted by the smell of the meat. His macabre fate soon became clear, though, when his soul turned up at Death, Inc.'s Animal department. Afraid that Brad would became inconsolable (and use it as an excuse to avoid work), Death asked Jacob to link Beast's wild soul to his cloak, this making it an artifact by which to remember Brad's loyal pet.

## Upgrades

### Base Upgrades

Cooldown 3.5s
Charge 2
 1
Cooldown 3.5s
Charge 3
 2
Cooldown 3.5s
Charge 3
 3
Cooldown 3.5s
Charge 3
Modern Warfare Dept.

The **Modern Warfare Department** is a department of Death Inc. run by the Sorrow Major Warren Pliskhan, and is the sixth world in *Have a Nice Death*.

## Employee Handbook

The Modern Warfare Department has also undergone some drastic renovations to reflect developments happening on the surface. Humans are constantly coming up with new and more exciting ways to kill one another, and the art of war can be an effective answer to a number of economic, technological, and material problems that Death, Inc. encounters. For logistical reasons, Death decided to categorize the different types of war by time period, ranging from ancient history to the modern era. It has to be said that missiles, tanks, and planes take up more than their fair share of space!"

When Major Pilskhan's soul erupted into Hall of Eternity, a battle followed that ravaged the corridors of Death, Inc. and shook its very foundations. Once appointed to the role of Sorrow, the Major continued his ambitious "permanent war" project. *To win the war, you must become the war.* He is constantly hammering this absurd motto into his minions' skulls and has even extended this diehard philosophy to the unwelcoming appearance of his department. A field of ruins, a ghostly no-man's land where no creature dares linger too long - not even the obliging minion who wants to cheer up his team by buying them all koffees at break time!

All the minions working under the Major are required to undergo military training. The Modern Warfare Department isn't just responsible for filling out of paperwork and on-the-fly meetings. All these tasks are carried out as part of tactical operations. A seminar on mid-year investments? It will be held at the same time as bombing a peaceful sit-in. Break time at cafeteria? Affirmative, but not before they've carried out a dawn raid following drone reconnaissance!

## Personnel

### Sorrow

Main article: Sorrows
* Major Warren Pliskhan (Head of Modern Wars Dept.)

### Thanagers

Main article: Thanagers

* Ms. Camille Flage

### Minions

Main article: Minions
* Bombara
* Veteran
* Roaster
* Bombaron
* Caderact
Makeshift Rockets

**Makeshift Rockets**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Nobody at Death, Inc. can say with any certainty what Death's hobbies are, especially since the boss has been suffering from persistent burnout. The things that make Death happy are mostly documented (or lost) in the archives and are rarely written here. However, Orville remembers having been helped by him for a science project, when he was on his third-year internship at Death, Inc.

*"*That's right, guys! I don't get my love of explosives from Uncle. With him, all I had to do was look at a box of matches and I'd get dragged over hot coals. But the Boss is different. Death showed me how to make rockets out of water and old plastic bottles. Then, we switched it up to make something a bit more powerful.*"* — Orville, Head of R&D.

*"*The spell consists of folding all the salvaged materials to launch rockets and keeping it all on one page. The equipment still needs to be functional of course, so it can *unfold* when the spell is cast. It works, naturally.*"* — Death's notes on Makeshift Rockets.

## How It's Used

Shoot a rocket firework in a straight line that deals damage as it falls back to the ground!

Frenzy: Shoots two fireworks into the sky, dealing damage with their colorful sparks.

## Upgrades

### Base Upgrades

Mana 25
 1
Mana 25
 2
Mana ???
 3
Mana ???
Minions

**Minions** are employees at Death Inc. that make up the staff of every department in the company and are the enemies of *Have a Nice Death*.

## Overview

Sorrows along their Thanagers and minions' job is to contain the flow of souls pouring into the gates of the company. In current circumstances, however, Sorrows have been working overtime while purposely ignoring company protocols in the process. Because of this and being very loyal to them, the minions have turned hostile toward Death or anyone willing to enter the departments and confront their superiors. Like their superiors (Sorrows and Thanagers), certain types of minions and their respective departments are themed around the cause of death for a person.
Twinsie

**Twinsie**. One of the many Scythe varieties that you randomly get to choose from, before the start of the run.

## Employee Handbook

If you ask Death what his favorite movie is, he will immediately bemoan the fact that he doesn't have time to go to the movies with all the work he has to do, and we can believe it, too! Nevertheless, there are some little hints as to Death, Inc.'s CEO's taste in movies... and Twinsie is one of them

Twinsie is perfectly balanced to fight off two opponents at once. It's a heavy weapon that's difficult to wield and deals serious damage to even the most accomplished swordsmen and women. Imagine showing up at the office with red makeup all over your face, wearing a ninja suit and carrying the weapon to end all weapons! Nobody will forget you in a hurry, even if you don't have any clever comebacks!

Still, there's no point trying to guess Death's favorite movie. It's a waste of time getting into a sterile debate on which part of the saga is the best, which parts suck, and discussing all the spin-offs, criticism, and the shady multinational that owns the rights. You'll only end up upsetting yourself.

## Upgrades

### Base Upgrades

 2
 3
 4

### Evolutions

 2
 3
Piercing Ray

**Piercing Ray**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

This spell shoots out an esoteric prism from nowhere, then, when the dark energy is concentrated at its a center, a rain of piercing colors falls down onto the magician's enemies. This is one of Death's masterpieces, which earned him public recognition two years in a row in *Closer to Death*, the Great Beyond's favorite celeb mag.

Regardless of the fact that it's a magical esthetic miracle, Piercing Ray is no less dangerous to its unlucky targets. It disperses molecules that produce a reaction far more painful than a traditional burn. Just imagine if someone poked you with a large needle filled with liquid acid. And, at the same time, the needle attacked you with little spikes that are themselves filled with liquid poison. Talk about a festival of colors and sensations!

*"*In the past, I had to put the fingertips of my index and middle fingers to my forehead, focus, and shout *EVIL PIERCING RAY*, but now that's no longer necessary, thank God. I must have looked ridiculous.*"* — Death's notes on Piercing Ray

## Upgrades

### Base Upgrades

Mana 50
 1
Mana 50
 2
Mana 50
 3
Mana 50
Comparison: Bailey Salinger vs Jessica Lambert

This page highlights the differences between Party of Five character Baliey Salinger and On Our Own character Jessica Lambert.

## Differences

 Before his parents' deaths, he was a rebellious teenager.
 He and his brother, Charlie were like father figures to their brother, Owen.
 He has a alcoholism storyline.
 His long-running relationship was with Sarah Reeves.
 He dropped out of college, but returned.
Harriet

**Harriet** is the Business Coach at Death, Inc., and a supporting character and an NPC in *Have a Nice Death*.

## Employee Handbook

**Harriet — Business Coach**

Great-great-great-to-the-power-of-n distant second cousin of Death, Harriet could have taken up a similar career, but she instead opted to try her luck at the 2098 Extreme Olympic Games before passing away in a dramatic hang-gliding javelin-throwing competition. Where does she get all her energy from? Jerry claims she drinks really sugary koffee when nobody's looking, and Orville thinks she's propped up by cybernetic prostheses that kick in when she starts to flag... Harriet has another explanation: pure talent.

A total sports enthusiast — especially when it comes to the most dangerous ones — Harriet is in incredible shape! She has beaten Jacob at arm wrestling multiple times and can do exactly 1,544 more squats and 230 more push-ups than Brad. This has earned our tireless coach his undying admiration. The only person who can beat her in terms of strength, speed, and endurance is Death himself... at the very height of his power, of course! This is what motivates Death, Inc.'s boss to keep up his training so he can regain his former glory and claw his way back to the top of the podium.

*"*Yes, even today, I still hold the record for holding my breath in a volcano. I'm waiting to meet someone brave enough to take on the Great Sulfur with me. I'm absolutely willing to put my title at stake! Come at me, guys! Bathing suits and nose plugs aren't necessary — they'll never withstand the heat of the magma!*"*

## Appearance

Harriet is a human with no skin to speak of. She is only ever seen with a whistle around her neck. Harriet is usually seen with a wide smile despite her skinless state. Her eyes seem to be almost bulging out of her head and pointing in opposite directions, left eye is seen occasionally twitching.

## Powers and Abilities

She provides the employees, including Death himself, with tips and tutorials to keep them in good health. She acts the game's tutorial instructor.

## Trivia

* Harriet's employee handbook page states that she died sometime in 2098 during the "Extreme Olympic Games", Implying the game takes some time after that year, possibly in the 2100's.
Heart Breaker

**Heart Breakers** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Working for the company con be stressful. Managing the constant pressure of Death, Inc. requires a Herculean degree of sang-froid. As far as Hector Krank is concerned, making money is the main thing, even if that means working fifteen-hour days with people who really get on his nerves. That's why most of his minions are known as walking heart attacks: the Heart Breakers.

Unable to get a handle on either their work pressure or their blood pressure, the Heart Breakers work on those tasks that carry the slightest degree of emotional impact in the Physical Illness Department. The slightest hitch can cause them to suffer brain bleeds and critical ventricular ruptures. Especially if Hector Krank suddenly imposes new directives, or if Death pays a visit to their offices in person...

-Between Grimes's Boomahs and the Heart Breakers... talk about an explosive atmosphere! The slightest criticism and everyone's ready to blow.

-You're not wrong there. But put yourself in their shoes. You'd probably be about ready to explode, too, if you were up to your knees in oil every day. Or worse, an enormous purulent fistula.

-Brrr... doesn't bear thinking about.

## Behavior

* Will float in random directions until provoked. Upon spotting the player, they will have a brief windup before punching the player with their muscular arms at close range. Their attack is telegraphed by them raising their arms and an exclamation point over their head to show that their attack is being charged.
* Upon getting killed, they will detonate themselves, causing them to immediately explode into pieces. Their attack is telegraphed by them standing still and rapidly flickering red.
* They won't use the standard melee attack anymore, and instead, they'll use their death explosion to attack the player, although they always survive their own explosions (Angry Heart Breakers penalty effect).
Shake Spear

**Shake Spear**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Back in the days of yore, the company was in its infancy, and Death still enjoyed working out in the field, without having to spend too much time worrying about administrative formalities. He was quietly harvesting tormented souls along the banks of the Tiber, when, for the only time in his miserable existence, a mortal soul managed to touch him with the sharpened tip of a lance!

The lance was wielded by the steady hand of Laurencia, a young lady who had been disguising herself as a man for quite some time so she could undertake the most prestigious military training in the world. Driven by courage alone, she attacked the terrifying hooded creature who had just taken the lives of her comrades in arms. When Death pivoted his head 180 degrees to look at her, despite the iron lance thrust into his shadowy mantle, she felt fear like never before.

*"*An Umbrion. How unusual. So, how exactly is it you're keeping big, bad Rome at bay?*"*

*"*You speak my language?*"*

*"*Of course. I speak all tongues, past, present, and future, from all over the world. Excellent lance strike, by the way. I'm very impressed.*"*

*"*Th-thanks.*"*

*"*I would like to offer you an eternity of valiant battles, my dear Laurencia. You will no longer have to hide who you are, for you shall be the lance of Death himself, and nobody will dare claim otherwise! What's more, we offer a pension plan so you can start saving for your retirement in a few millennia.*"*

## Upgrades

### Base Upgrades

 2
Cooldown 1.5s
 3
Cooldown 1.5s
 4
Cooldown 1.5s
Spiteful Chomper

**Spiteful Chomper**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

You're no doubt already familiar with the claws and talons belonging to Charlie, the shadowy creature captured by Death, but have you ever seen any of his many mouths? With this spell, you can summon one of the creature's heads, with a mouth filled with teeth so fearsome they can bite through anything. And these adorable mouths love to chow down on uncooperative minions.

Inspired by the Spiteful Chomper, Mark came up with a new dish to offer at his snack bar. *"*It reminds me of something I used to really enjoy back on the surface. You grill a sandwich and fill it with whatever takes your fancy. It really whets the appetite! Bread, tar, two fish eyes for decoration... why not?*"*

*"*Everyone here thinks these are Charlie's faces, but they couldn't be more wrong. He's not a hydra. These heads are like his hands that he waves about at the end of huge, long tentacles, which are themselves covered in spikes. I'm not kidding when I say Charlie isn't as cute as everyone makes out...*"* — Death's notes on Spiteful Chomper.

## Upgrades

### Base Upgrades

Mana 15
Cooldown 0.5s
 1
Mana 15
Cooldown 0.5s
 2
Mana 15
Cooldown 0.5s
 3
Mana 15
Cooldown 0.5s
* **Termination** heals 1 injury