Quinnrhukran

A 5"11' well built Githuanki who wields a greatsword and utilized a variety of potions to deal with threats and complete tasks. He is rarely seen without his alchemy kit, or his kicker stick, which are a herbal drug from the mainland he has formed an unhealthy addiction to.

Quinnrhukran (or Quinn as he usually goes) is an easy going and cheerful man in his late fifties. He has seen a lot and knows a lot, yet appears to fail in times of great wisdom regardless. He loves his job and will do anything to seek out new creatures and save those in danger.

## Childhood

Quinn was born into the endless Githyanki army of the Lich Queen in the Asteral Sea, yet he remembers little of this time. What he does know was **why** he was made as he was. Hemocraft is a rarely used art, and on the few occasions it is used it is commonly looked down upon as "distasteful". Fortunately... or unfortunately depending on how you look at it Vlaakith cares little for taste, only for victory, and Hemocraft was useful for this.

At the age of 16 Quinn was already competent with a range of weapons and had fought in several battles. Due to his success he was chosen to go through the Hunters Bane. An ancient ritual that alters a beings life blood, binding them to the darkness.

The process was so traumatic that Quinn has lost memory of most of it, brief flashes of alchemy, magic and blood are all he still holds.

Fortunately he survived and took his place continuing his training with others in his group that had already been through the process. It was here that the Githyanki abused the effects of the Asteral sea, they could take the training slowly, ensuring every step was perfectly mastered before moving on, and without fear of aging.

## Order of the Mutant

In the years following his induction into the ranks of the Githyanki Blood Hunters, Quinn joined the Order of the Mutant. A specialist alchemy group that were experienced in the creation and consumption of potions to benefit them.

Starting off as a lowly g"lathk, a farmer whom would look after the variety of plants and creatures whos produce were used in the creation of their Mutagens.

Over time, and thanks to a lucky raid, Quinn eventually because a Gi'Ir. A servant of pain. These individuals were the ones who created and were the first testers of the new Mutagens. It was here that Quinn was subject to a number of... concerning potions. One of which, left him with a life long pain, it had no origin, nor any seeming cause for it to spark up, but it would. Commonly at the most unhelpful of times, such as during a battle or important conversation. He was soon shunned due to his weakness and so he sought a way of fixing it.

## The Druid and the Cleric

In an attempt to find the solution to his pain Quinnrhukran sought the guidance of several enslaved druids. He was desperate for a cure, so desperate in fact that he broke the two out of their cell and allowed them to escort him to a location they claimed would "heal" him.

In hindsight, it was a clear ploy, the moment the druids were free and in a safe location they attacked Quinn, unprepared for the assault he was bested and bound. Enraged Quinn struggled for days to escape as he was carted around by the now free humans, it was only once they stated they were looking for a way to repay the favor that he stopped and helped them.

Their travel was long and difficult, but with their skills combined they were able to reach a large city. Quinn never learned the name of this place they were there for so short a time. They had traveled there to meet with a powerful Cleric, one the humans had promised would cure him.

After a long, and private conversation the powerful Cleric came out, he had a tuning fork in one hand and divine energy in another, he claimed he would heal Quinn, and so, he allowed the spell to be cast.

## Bytopia (Shurrock)

In the time it took to blink Quinns life had changed yet again