Fantasy Idea - Superpowers and Powerdowns

The **Superpowers and Powerdowns** are a fantasy idea for florr.io. They function similarly to Powerups but only affect petals instead of the entire flower. They modify the petals in a good or a bad way, forever or for a limited amount of time. They have 25% chance of appearing with another petal (10% of dropping it from a petal of another flower, 50% of dropping a petal with a superpower equipped by the other flower). The Superpowers and Powerdowns are just identified when a petal dropped by a mob/flower goes with a "*(SP)*" (for Superpowers) or "*(PD)*" (for Powerdowns) in the beginning of the petal's name (Examples: (SP) Heavy, (PD) Heaviest). The Superpower or Powerdown disappears (if the effect is not forever) with the Petal, giving you a random Unusual petal (chances: 50%), a random petal for the last mob you killed (chances: 25%, with odds decreasing if that's the case of a Powerdown) or a random Legendary-Unique petal (chances: 1%. Odds highly increases to 25% if you have got a Legendary for the last 12 hours of your gameplay). Unique petals' Superpowers come with a curse. The superpowers / powerdowns will be vanished (when at the ground) after a certain time has passed (20 secs for Common ones, 30 for Unusual and etc...), and the petal itself will vanish after 5 more seconds.

## Superpowers

**Basic:** This superpower gives Basic a "longer reload" for the others players, but actually it's the same reload. The petal gets invisible and the Basic deals the same damage and has the same durability as a Heavy and an Unusual Rose combined. These effects last for 10 seconds + The seconds remaining of the cooldown.

**Fast:** This superpower gives Fast the special of a Faster, plus the reload of a Rice and a damage of a Basic and a Rare Rose combined. It also makes your flower run 20% *faster*. These effects last for 30.2 seconds.

**Heavy:** This superpower gives Heavy a shorter reload (the same as a Basic), more damage and more durability. Heavy also deals knockback to the attacked flower, in a distance of 6 tiles. These effects last for 25 seconds.

**Iris:** This superpower gives Iris a shorter reload and the poison damage is 10 HP per second for 8 seconds (80 HP). Iris's superpower also turn your flower poisonous when hit (just like an Epic Cactus). These effects last for 23.9 seconds.

**Leaf:** This superpower buffs Leaf to 25% more damage and durability and Leaf heals you 3 HP per 1.5 second. Leaf has a 5% chance of turning 3 Soldier Ants into your pets. The latter effect lasts for 29.4 seconds and the first and second effects last until you die (due to the Leaf being too weak).

**Rose:** This superpower buffs Rose's damage to 20 and durability to 15. Rose also heals 16 HP with no delay, meaning that after the heal the petal will start into the cooldown. Roses can also be repelled. The latter effect lasts forever (until you die), and other effects last for 35 seconds or 5 Roses used for heal. Chances of Rose dropping from Ladybugs (and its Yellow variant) decreased because this is going to be too OP. In addition, if any rarity of Rose comes with a Superpower from a Massive Ladybug, another Rose NEVER comes with Superpower (odds of dropping a Powerdown increases to 50%, Bubble can still have its Superpower).

**Stinger:** This superpower buffs Stinger's damage and durability by 15%. It has also 35% chance of getting stuck into a flower and dealing 3 damage per second for 5 seconds (15 HP). These effects lasts for 33.3 seconds.

**Twin:** This superpower doubles the petals damage and has insta-respawn. Twin makes your petals spin and makes your flower move 40% faster. These effects last for 50 seconds.

**Bubble:** This superpower doubles the Bubble's propel distance and velocity distance. It also makes Bubble deal 15 damage when contacted about another flower and 5 damage in a radius of 5 tiles when popped. These effects last for 1 minute and 15.3 seconds.

**Cactus:** This superpower buffs the Cacti's damage to 15, with a Critital damage chance of 30%, doing 34 damage. Increase Maximum HP for 40%. These effects last for 1 minute, with the Health increase superpower slowly coming back to 20% after the cooldown has ended.

**Dandelion:** This superpower increases Dandelion's body, damage and durability to 25% more. It also makes Dandelion shoots a tiny bullet (due to the fact that a Dandelion petal looks like a Basic Tank from diep.io) that does 25% damage of the petal and has 1 durability. These effects last for 1 minute and 30 seconds.

**Faster:** This superpower makes Faster's ability be doubled, and now 8 Fasters spin faster than the Tajitu build. Faster also makes your flower move 60% *faster*. These effects last for 25 seconds.

**Honey:** This superpower makes Honey's special ability be buffed to 20% more. It has a chance of 10% of doing 1 damage per second for 20 seconds (due to the Honey have a chance of being stuck into your mouth). If it came from Hornets, they can deal 35 damage, but only with a chance of 5%. These effects last for 35 seconds, and odds of the third superpower increase if you already have 1 Honey (with Superpower, Powerdown or just a normal Honey) with you.

**Missile:** This superpower gives an AimBot for Missile. It deals 20 damage to not cause game breaking (except for Hornets, who get insta-killed). Missile can also disguise you as a Hornet, so Hornets doesn't attack you (except Einstein Hornets, because bruh, they're smart). These effects last for 45 seconds.

**Peas:** This superpower turns Peas into 8 Peas. Each Pea, when shot, deals 20 damage. It also makes the Peas the size of a Basic petal. These effects last for 1 minute.

**Rock:** The respawn time is decreased to 5 seconds, and Rock also doubles Heavy's superpower knockback (to 12 tiles). The superpower decreases the damage to 50 just to make sure this does not gets too OP. Rocks insta-kill anything that is a Ladybug or a Hornet (in addition, the petal will also be destroyed), and, due to the Rock smashing the center of a certain mob (can be every mob) / flower, odds of dropping some petals and Pollen (for flowers) double and triple, respectively. These effects last for 30 seconds.

**Rose (Rare):** Rare Rose, like the Unusual one, can be repelled, has 20 damage and 15 durability. Little delay when healing. One Rare Rose heal more than Epic Roses, each petal healing 4 HP (that's why the delay still happens even if the Unusual Rose's Superpower doesn't have delay). These effects last for 45 seconds or 6 Rare Roses used for heal. Unusual Rose's rules also applies to this Rose.

**Salt**: Salt's ability is increased to 50%. Enemy Roses (of any rarity) heal 20% more and have infinie durability so this SP is balanced. Salt also deals 20 Damage and has 30 Durability. These effects last for 20 seconds.

**Web:** The Web spawns mini-Spiders and Spiders doesn't attack you anymore. Mini-Spiders Behave the same as normal Spiders but slow down foes. Effect lasts for 1 minute.

**Corn:** the corn now inflicts 50 HP of poison damage upon hit, and give 30 HP of body poison damage, too. the reload is decreased to 10 seconds. lasts for 1 minute.

**Yin Yang:** the damage is increased into 20 and if any Yin-Yang is in your build that is not in number of 2 or 5 will cause your petals to spin hypersonically. lasts for 20 seconds

## Powerdowns

**Fast:** This powerdown gives the petal 50% the stats of itself. This effect lasts for 30 seconds.

**Twin:** Same as Fast powerdown, but the effect is for each petal. This effect lasts for 30 seconds.

**Triplet:** Same as Twin powerdown. This effect lasts 30 seconds.