recursal/Fanatic-Fandom huggingface dataset:
Forgotten Map

{{#cargo\_store:
\_table=Items
}}

The **Forgotten Map** is a unique, power skill which can only be used once per run that reveals the full layout of the current biome.

## Details

* **Special Effects:**
	+ Using the Forgotten Map reveals the full layout of a biome, with its exits and boss cell doors, as well as any scrolls, starred enemies, and loot hidden within secret areas. It is consumed upon use and disappears from the player's inventory.
		- Starred enemies may carry scrolls, legendary items or corrupted artifacts.
* **Tags:** SingleUse, NoAffix, NoDamage, NoQualityUpgrade

## Location

When the Specialist's Showroom upgrade is unlocked, the Forgotten Map can be found in a cell next to the Hunter's Grenade. The player can unlock it for 4000 Gold or destroy the gate for a 50-kill Curse.

## Trivia

* When used, the game will say "You have been initiated into the secrets of the Architects".
* The Forgotten Map, Blueprint Extractor and Hunter's Grenade are the only single-use skills in the entire game.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Sadist's Stiletto

{{#cargo\_store:
\_table=Items
Hit 'em where it hurts.
109 (222) DPS
}}

The **Sadist's Stiletto** is a dagger-type melee weapon which inflicts critical hits on bleeding or poisoned enemies.

## Details

* **Special Effects:**
	+ Deals ~2.04x damage (222 base critical DPS) to enemies afflicted by bleeding or poison.
* **Breach Bonus:** 0 / 0 / 0 / 0
	+ **Base Breach Damage:** 25 / 25 / 25 / 50 (45 / 45 / 45 / 120)
	+ **Base Breach DPS:** 109 (222)
* **Combo Duration:** 1.15 seconds
	+ **First Hit:** 0.3 (0.2 + 0.1)
	+ **Second Hit:** 0.15
	+ **Third Hit:** 0.15
	+ **Fourth Hit:** 0.55 (0.3 + 0.25)
* **Tags:** UnlockInPublicEvent
* **Legendary Version: *Murderous***
	+ **Forced Affix: Back Damage**
		- "+15% damage on backstabs."

## Synergies

* The mutation Open Wounds allows every hit to apply bleeding. Given the rapid attack rate, this weapon can inflict high quantities of critical hits.
	+ This combo also works well with Instinct of the Master of Arms, since it can proc it reliably and quickly.

## Trivia

* Previously called *Dagger of the Sadistic Cult*.
* Sadist can be defined as "An individual who enjoys brutalizing others for personal pleasure", referring to its critical condition.

## History

* 2.1: Base critical DPS decreased from x to x.
* 2.4: Base critical DPS increased from 191 to 222.
	+ Base critical breach DPS increased from 191 to 222.
	+ Poison cloud affix no longer allowed.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Deployable Traps

## Active mechanics

Upon use, all deployable skills shoot a "projectile" out of the player in the direction they are facing, and will deploy an object upon touching the ground. There are two types of deployable items, powered and non-powered. Powered turrets need the player to be within a certain radius of it in order to function, and that power radius is decreased if the link to the player is obstructed by terrain. Non-powered deployable items do not need the player to be nearby to function, usually because they do not actively attack enemies in the usual sense.

## Effect scaling

Most deployable skills scale with  Tactics, although a few also scale with  Brutality or  Survival.

## List of Deployables

Below is a list of all deployable skills that can be found within the game.

*: Rise of the Giant DLC*
*: The Bad Seed DLC*
*: Fatal Falls DLC*
*: The Queen and the Sea DLC*
Thunder Shield

{{#cargo\_store:
\_table=Items
32 (32) shock DPS
}}

The **Thunder Shield** is a shield weapon which has a lower damage reduction on block than most other shields and deals electric DPS when held up or in a radius around the player after a successful parry. Reusing the shield while it's charged will discharge the energy, dealing shock damage and stunning nearby enemies. This item is exclusive to the *Rise of the Giant DLC*.

## Details

* **Base Absorbed Damage:** 50%
* **Special Effects:**
	+ Parrying charges the player up, dealing 32 base electric DPS in an area of effect.
		- Keeping the shield up also deals the same electric DPS to any enemy in front of the player.
	+ Using the shield again when charged up discharges instantly, dealing 32 base shock DPS for 2 seconds and stunning nearby enemies.
* **Breach Bonus:** -1
	+ **Base Breach Damage:** 0
	+ **Base Breach DPS:** 0 (0)
* **Tags:** Shield, Ranged, Electric, UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Bleed on Hit**
		- "Makes the victim bleed."

## Trivia

* Thunder Shield worked differently prior to *v1.3*. It wasn't able to deal area damage or discharge the energy, but successful parries increased the DPS by ~2.7 times.

## History

* 1.9: No longer targets doors.
* 2.1: Base shock DPS decreased from x to 50.
* 2.4: Base shock DPS decreased from 50 (50) to 32 (32).

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
B.B. (Osamu Ishiwata)

## B.B.

**B.B. (Burning Blood)** (ビービー, *Bī Bī*) is a Japanese boxing manga series written and illustrated by Osamu Ishiwata. The manga ran in Shogakukan's shōnen manga magazine Weekly Shōnen Sunday from 1985 issue 24 to 1991 issue 9.

In 1989, B.B. won the Shogakukan Manga Award in the shōnen category.

The series is followed in the author's sequel, LOVe.
Valmont's Whip

{{#cargo\_store:
\_table=Items
Popularized by the well-dressed Baron Valmont du Cul.
109 (305) DPS
}}

**Valmont's Whip** is a melee weapon, which ignores shields and deals a critical hit when hitting an enemy with the tip.

## Details

* **Special Effects:**
	+ This weapon's attacks ignore the shields of enemies like Shieldbearers and Thornies.
	+ Deals 2.8x damage (305 base critical DPS) to any enemy at the center of the whip's crack.
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 60 (168)
	+ **Base Breach DPS:** 109 (305)
* **Attack Duration:** 0.55 seconds
	+ **Charge:** 0.3
	+ **Lock:** 0.1
	+ **Cooldown:** 0.25
* **Legendary Version: *Belmont's Whip***
	+ **Forced Affix: Run Speed on Crit**
		- "Increases your movement speed for 5 seconds after dealing a CRITICAL BLOW."

## Trivia

* Valmont's Whip and its legendary version in particular, are a reference to the "Vampire Killer" whip owned by the Belmont family in the "Castlevania" game series.
	+ It is also a reference to Valmont, the composer of the game's soundtrack.

## History

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Death Orb

{{#cargo\_store:
\_table=Items
125 DPS
}}

**Death Orb** is a power skill which unleashes a large, slow-moving projectile that deals damage over time to enemies touching it.

## Details

* **Special Effects:**
	+ Launches a large, slow-moving projectile that damages enemies touched by it.
		- Projectile deals 50 base damage to enemies it touches.
		- Projectile moves slower while in contact with an enemy.
		- Projectile dissipates upon contact with terrain, a force field, an enemies shield, or after 15 seconds of flight.
* **Tags:** Ranged
* **Legendary Version: *Purification***
	+ **Forced Affix: Bleed on Hit**
		- "Bleeds the victim."

## History

* 0.1: Cell cost increased from 30 to 35.
	+ Base DPS decreased from 170 to 100.
	+ Speed decreased from 0.2 to 0.1.
	+ Cooldown increased from 5 to 9 seconds.
	+ Now does one tick of damage every 0.18 seconds.
* 0.3: Added tag "UnlockInPublicEvent".
* 0.4: Cooldown increased from 9 to 16 seconds.
* 0.6: Base DPS decreased from 100 to 115.
	+ Speed increased from 0.1 to 0.11.
	+ Orb no longer explodes when blocked by a shield.
	+ Orb slows down more when dealing damage.
	+ It's now possible to have two orbs out at the same time when you have the skill twice.
* 0.7: Added legendary affix "Bleed on Hit".
* 1.1: Now explodes after a certain distance away from the player or having dealt dealt a certain amount of damage.
	+ Rally effect has been removed.
	+ Base DPS increased from 115 to 125.
	+ Duration decreased from 15 to 12 seconds.
	+ Cooldown increased from 16 to 20 seconds.
* 1.2: Removed tag "UnlockInPublicEvent".
* 1.4: Scaling changed from  Tactics to  Survival.
* 1.8: Removed damage cap.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Verdenville

* View
* Flag
* Banner

**Verdenville**, or simply **Verden**, is the capital of Larkkia. It is one of the nation's six provinces, and is also the largest one. Verdenville's main purpose is for leisure, storage and accommodation. As such, there are no farms in Verdenville. It was established on the same day as Larkkia, on November 17, 2020.

In the middle of Verdenville is a set of plots used for three buildings in Larkkia; Spuddy Buddies, Café Cocoa and Whoever Smelt it. This square was made to make the main capital seem more important than the neighbouring Chropshire, by giving buildings their own dedicated sections, making the region appear more structured. Verdenville is one of two provinces in Larkkia that make up the nation's dense metropolitan region, alongside Chropshire. Verdenville is the location of Larkkia's station for the Autmong International Destinations Service: the Verden Station.

## History

### Backstory

Verdenville is named after Verden, a former nation on the website NationStates.net created previously, which in turn gets its name from "verde", meaning "green". It also shares the same flag as the former NationStates country. The flag is a tricolour of red, black and yellow.

### On the realm

#### 2020-2021

Verdenville was founded on November 17, 2020. The first building constructed in Verdenville was the Larkkian portal room, however it donned a very different design, using stone bricks instead of diorite. It was also much smaller, and only had one exit as opposed to the current total of three, due to Palora not yet existing. Initially, all buildings within Verdenville were planned to be built inside of mountains, with only their entrances exposed. This idea was set to be executed, however was abandoned after a large hill in the middle was dug out. Now the only buildings dug into mountains are the Larkkian portal room, the Core House and the Dog House. Another building, a map room called the Larkkiatlus, was also supposed to be in a mountain, but construction on the building was halted so the map could instead be displayed outside.

Many modifications are made to Verdenville during specific holiday seasons. For example, during October, a Jack-o-Lantern is placed outside of the main house for Halloween. Similarly, during November and December, a Christmas tree is erected outside the Core House.

#### 2022-present

Verdenville was heavily impacted by a rework of Larkkia in 2022. Larkkia dramatically shrunk in size, meaning many old provinces were retired. The land that was part of these former provinces were all merged into Verdenville, increasing the district's size by roughly 500%. Additionally, some land that was part of Palora was handed to Verdenville, increasing the province's size even more. However, a small portion of Verdenville was moved to the neighbouring Chropshire, to tidy the borders of the divisions up.

Larkkia's westernmost point was located in Verdenville, until the establishment of Peckerwood.

## Notable landmarks

* Bad Ben
* The Core House
* Larkkian Anniversary Column
* Larkkian portal room
* Verden Station
Balanced Blade

{{#cargo\_store:
\_table=Items
147-279 (230-437) DPS
}}

The **Balanced Blade** is a melee weapon which has a fast swing rate. Its damage output increases after each consecutive hit and starts inflicting critical hits after ten, further increasing its damage output.

## Details

* **Special Effects:**
	+ Damage increases by 9% per hit until a maximum of 90% extra damage, deals critical damage after 10 consecutive hits.
		- Taking damage removes any extra damage built up, as well as critical hits, requiring another 10 hits to get them again.
* **Breach Bonus:** -0.9 / -0.9 / -0.9 / -0.75 / -0.75 / -0.5
	+ **Base Breach Damage:** 2.5 / 3.4 / 3.4 / 8.5 / 8.5 / 27 (4 / 5 / 5 / 13 / 13 / 42)
	+ **Base Breach DPS:** 37 (56)
* **Combo Duration:** 1.46 seconds
	+ **First Hit:** 0.15 (0.1 + 0.05)
	+ **Second Hit:** 0.25 (0.1 + 0.15)
	+ **Third Hit:** 0.12 (0.07 + 0.05)
	+ **Fourth Hit:** 0.22 (0.07 + 0.15)
	+ **Fifth Hit:** 0.12 (0.07 + 0.05)
	+ **Sixth Hit:** 0.6 (0.3 + 0.3)
* **Tags:** UnlockInPublicEvent
* **Legendary Version: *Toxin***
	+ **Forced Affix: Poison on Hit**
		- "Poison the victim."

## Notes

* Base/crit damage show theoretical min/max values.

## Gallery

Balanced blade fast and slow.gifThe Balanced Blade in action.
## History

* 2.4: Base DPS increased from 118-177 (184-277) to 147-279 (230-437).
	+ Base breach DPS increased from 30 (46) to 37 (56).

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Maggie Travis

**Maggie Travis** is the 10 year old daughter in the Travis family.

**Appearance**

She appears with blonde hair and blue eyes. She looks more like her mom. She is short for her age because Jewel is the same height as her.

**Biography**

maggie is in the same class as Issac and she hates all of Issac's pranks. In Calia and the prankster strikes again Maggie complains to Calia saying that Issac pranked her by a banana peel and made her break her project for school that is when they prank Issac back.

When she was 4, she would always be afraid of the easter bunny only to realize it was her parents under the mask.
Double Crossb-o-matic

{{#cargo\_store:
\_table=Items
45 DPS
}}

**Double Crossb-o-matic** is a deployable skill which deploys a turret that rapidly shoots at 2 nearby enemies.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of Shieldbearer shields without detonating.
	+ Upon use, deploys a ranged turret.
		- Turret targets the 2 nearest enemies in a cone on either side.
		- Turret deals damage 5 times a second, producing a base shot damage of 8.
		- Turret can be destroyed by enemies - remaining health is indicated by a small yellow bar above the turret.
		- Only one turret per Double Crossbow-Matic skill can be active at a time - attempting to deploy another turret will destroy the first one.
		- Turret stops operation if the player moves too far away and resumes operation once the player comes back within range.
* **Tags:** Ranged, HasBullets, Deployable, NeedPower
* **Legendary Version: *Gut Piercer***
	+ **Forced Affix: Pierce**
		- "Shots pierce the first target."

## Notes

* The dps is for each arrow fired. When shooting two arrows the dps is double.

## Trivia

* This item was previously named *Quick-Fire Turret* and *Horizontal Turret*.

## History

* 0.1: Now requires the player to be in range to operate.
* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Verdenville Gate

The **Verdenville Gate** is a large gate structure in Larkkia. It is the realm's largest sandstone structure, and acts as a gate leading an the eagle-shaped monument. It was built on January 3rd, 2023 and was the first building on the realm to be constructed in 2023.

In order to build the gate, a large hill had to be entirely dug out, and The Stones in the Sword was destroyed.

## Design

The gate is a large, sandstone structure with three arches; two small ones on the sides, and one big arch in the middle. Within the columns of the gate are numerous torches to illuminate the gate at night. A path made of granite runs directly beneath the gate. Originally, a copper star was intended to be atop the gate.

The building is based on the real world Brandenburg Gate in Berlin, Germany and the Puerta de Alcala in Madrid, Spain.

## Gallery

The gate with the star on top, in a creative world.The gate with the eagle-monument behind it, in a creative world.
Rusty Sword

{{#cargo\_store:
\_table=Items
138 DPS
}}

The **Rusty Sword** is the first melee weapon encountered by the player in *Dead Cells*. The player starts every game with the Rusty Sword equipped unless the **Random Melee Weapon** upgrade has been unlocked from the Collector. Once the upgrade is purchased, the Rusty Sword is relocated to a secret wall tile in the starting room.

## Details

* **Breach Bonus:** 0 / 0.5 / 1.5
	+ **Base Breach Damage:** 25 / 37.5 / 80
	+ **Base Breach DPS:** 246
* **Combo Duration:** 1.19 seconds
	+ **First Hit:** 0.6 (0.1 + 0.5)
	+ **Second Hit:** 0.1
	+ **Third Hit:** 0.49 (0.24 + 0.25)
* **Tags:** NoCritical, RustyItem

## Notes

* Like the other two starting weapons, this weapon cannot be found randomly during a run.
* This weapon has no special effects or perks. While it can consistently stun enemies, this melee weapon is usually replaced with a different one on most runs.

## History

* 0.1: Base DPS decreased from X to X.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Explosive Decoy

{{#cargo\_store:
\_table=Items
}}

The **Explosive Decoy** is a utility deployable skill which grants brief invisibility and drops a decoy that attracts the attention of nearby enemies before exploding.

## Details

* **Special Effects:**
	+ The player turns invisible for 2.5 seconds, and a decoy appears in their place which attracts the attention of nearby enemies for a brief time.
	+ Upon the end of the 2.5 seconds, the decoy explodes, dealing 22 base damage to enemies in close proximity.
		- At the same time, it releases 6 grenades in rapid succession that also deal 22 damage.
* **Tags:** Deployable, Explosive
* **Legendary Version: *Catch Me If You Can***
	+ **Forced Affix: Run Speed on Kill**
		- "Increases your movement speed for 5 seconds after killing an enemy."

## Notes

* The achievement "Going Down!", which requires the player to kill an enemy with an elevator, can be received by killing the decoy with an elevator.

## Trivia

* The sprite for the decoy is the same as the Protector but with a different head.
* There used to be a bug where it would show in the monsters slain statistics at the Scribe.

## History

* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Heavy Turret

{{#cargo\_store:
\_table=Items
55 DPS
}}

The **Heavy Turret** is a deployable skill which deploys a slow-firing turret that stuns enemies, and also improves the player's damage output by +15% when nearby.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shields without detonating.
	+ Upon explosion, deploys a ranged turret.
		- Turret targets the nearest enemy in a cone on either side.
		- Turret fires a shot once per second, which deals 55 damage.
			* Stuns enemies for 0.8 seconds with each shot.
		- Turret can be destroyed by enemies - remaining health is indicated by a small yellow bar below the turret.
		- Only one turret per Heavy Turret skill can be active at a time - attempting to deploy another turret will destroy the first one.
		- The turret stops operation if the player moves too far away, but resumes operation once the player comes back within range.
			* While the player is within range and for 0.8 seconds after straying out of range, they gain a buff that makes them deal 15% more damage with all weapons and skills.
* **Tags:** Ranged, HasBullets, Deployable, NeedPower
* **Legendary Version:**
	+ **Forced Affix: Deployed Resist**
		- "-25% damage taken while near a deployed skill."

## Notes

* Damage buff potency and duration are fixed values.

## History

* 0.6: No longer scales with survival.
* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Money Shooter

這是一個未完成的頁面，快幫我們完善它吧！
{{#cargo\_store:
\_table=Items
Shut up and shoot my money!
667 DPS
}}

The **Money Shooter** is a ranged weapon which fires gold at enemies.

## Details

* **Special Effects:**
	+ TBA
* **Breach Bonus:** 0.5 / 0.5
	+ **Base Breach Damage:** 450 / 450
	+ **Base Breach DPS:** 1001
* **Combo Duration:** 0.9 seconds
	+ **First Hit:** 0.45 (0.45 + 0 + 0)
	+ **Second Hit:** 0.45 (0.45 + 0 + 0)
* **Tags:** Ranged, AlwaysCritical, HasBullets
* **Legendary Version:**
	+ **Forced Affix: Super Pierce**
		- "Shots pierce all enemies"

## History

* 2.8: Introduced.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Shrapnel Axes

{{#cargo\_store:
\_table=Items
181 DPS
}}

The **Shrapnel Axes** are an axe-type melee and ranged hybrid weapon. It fires projectiles when attacking if no enemies are within range of its melee attacks.

## Details

* **Ammo:** 27
* **Special Effects:**
	+ Each non-melee strike fires projectiles.
		- These projectiles can get stuck in enemies like most bow-type weapons.
* **Breach Bonus:** 0.3 / 0.3 / 0.5 / 0.75 / 1.5
	+ **Base Breach Damage:** 58.5 / 65 / 82.5 / 122.5 / 450
	+ **Base Breach DPS:** 305
* **Combo Duration:** 2.55 seconds
	+ **First Hit:** 0.4 (0.2 + 0.2)
	+ **Second Hit:** 0.45 (0.25 + 0.2)
	+ **Third Hit:** 0.3 (0.2 + 0.1)
	+ **Fourth Hit:** 0.4
	+ **Fifth Hit:** 1 (0.6 + 0.4)
* **Tags:** NoCritical, HasBullets, LimitedAmmo, UnlockInPublicEvent
* **Legendary Version: *Best Defence***
	+ **Forced Affix: Bonus Damage**
		- "15% bonus damage."

## Synergies

* Because of its hybrid nature as a melee and ranged weapon as well as its ability to lodge projectiles in enemies it synergizes almost perfectly with Ripper.

## Notes

* This is the only melee weapon to use ammo.
	+ The Ferryman's Lantern and Hard Light Sword do not technically share this trait because only their secondary ranged attacks in their other slots use ammo.
* Can be used with both melee and ranged mutations, as long as the weapon is using the corresponding melee or ranged attacks.
* Striking enemies in melee range will not create shrapnel, despite the description.

## History

* 2.4: Base DPS increased from 157 to 181.

## Footnotes

1. ↑ Due to how the game clasiffies items, in-game it is treated as melee weapon only.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Version 0.8

{{#vardefine:vbox\_cur|Version 0.8}}

**Version 0.8**, officially the **Babel Update**, is a major update to *Dead Cells* that was released on the 6th of June 2018 to PC.

## Important features

* Added more languages: Deutsch, Español, Italiano, Русский, Português, Türkçe, 한국어, 繁體中文
* **Community suggestion** | The hero wears a classy red scarf that follows all its movements. Now you can pretend you're a ninja!
* **Community suggestion** | All bows and crossbows received new skins!
* The Barnacle (ceiling turret) will now deploy nice pink balloons to float mid-air if no attach point can be found. In such a case, it deals slightly less damage.
* Added support for Discord Rich Presence

## Bug fixes

* Anonymised error reports and stats sent to our servers
* Fixed line break for Japanese texts

## References

1. ↑ Babel update *Official patch notes*, 2018-05-30
2. ↑ Babel update enters beta today. *Steam blog post*, 2018-05-30
3. ↑ The Babel Update is Live for everyone! *Steam blog post*, 2018-06-06
Shovel

{{#cargo\_store:
\_table=Items
Any object can become a deadly weapon if it's moving fast enough...
158 DPS
}}

The **Shovel** is a melee weapon which flings enemies away and bombs back toward their sources.

## Details

* **Special Effects:**
	+ Bombs hit by Shovel strikes are sent back as if they were parried by a shield. However, bomb power is 20% of shield-parry values (18 base damage instead of the usual 90 base damage).
	+ The second hit in the combo knocks enemies back, and the final hit sends them flying away for 1 second.
* **Breach Bonus:** 0.7 / 0.5 / 2
	+ **Base Breach Damage:** 127.5 / 78 / 375
	+ **Base Breach DPS:** 363
* **Combo Duration:** 1.6 seconds
	+ **First Hit:** 0.55 (0.4 + 0.15)
	+ **Second Hit:** 0.35 (0.2 + 0.15)
	+ **Third Hit:** 0.7 (0.4 + 0.3)
* **Tags:** NoCritical, HeavyWeapon, UnlockInPublicEvent
* **Legendary Version: *Bernie***
	+ **Forced Affix: Full Life Damage**
		- "+50% damage when your health is at its maximum."

## Trivia

* The Shovel is a reference to Shovel Knight, and how he sends back certain projectiles with his shovel.
* It may be a weapon themed after the Graveyard biome as the in-game Graveyard is where common villagers are buried, and the shovel is presumably used to dig their graves.

## History

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

pl:Shovel
Mutter Nira

Eine Adlige in Pas Webec. Sie ist die Mutter von Marie Nira und Ehefrau von Vater Nira.
Vox Vorbis dichtete ihr fälschlicherweise Sargnacht an und ließ sie anschließend im Stich nachdem er von Lucy Nira besiegt und vergiftet wurde.
Mutter Nira wurde ebenso wie ihr Mann und ihre Tochter von Lucy Nira getötet, ihr wurde die Kehle durchgeschnitten.
Pollo Power

這是一個未完成的頁面，快幫我們完善它吧！
{{#cargo\_store:
\_table=Items
The cluck is ticking.
}}

The **Pollo Power** is a power skill that turns the Beheaded into a chicken and laying explosive eggs.

## Details

* **Special Effects:**
	+ Turns you into a chicken that lay 15 explosive eggs in 3.5 seconds.
	+ Once activated the skill cannot be canceled. During skill:
		- You can still move and jump, but cannot climb, double-jump (although the ordinary jump height is increased), dodge, or use other weapons and skills.
		- Enemies can still target and hit you.
	+ The egg once laid will explode, damaging the enemies in a small area around it.
	+ For each enemy, the first hit from the skill inflicts [40 base] damage. Every subsequent hit is critical hit that deals 15% more damage than the previous.

## Location

In a lore room with a golden statue spawned in Prisoners' Quarters. Examining the statue will drop the skill. Picking it up will unlock it permanently.

* *"What a glorious figure!"*
* *"I hope that they'll make statues of me someday!"*

## History

* 2.6: Introduced.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Nutcracker

{{#cargo\_store:
\_table=Items
155 (386) DPS
}}

The **Nutcracker** is a warhammer-type melee weapon which inflicts critical hits on enemies that are stunned, frozen or rooted.

## Details

* **Special Effects:**
	+ Deals critical hits to stunned, frozen or rooted enemies.
* **Breach Bonus:** -0.5 / 0 / 0
	+ **Base Breach Damage:** 35 / 85 / 140 (63 / 187 / 420)
	+ **Base Breach DPS:** 137 (353)
* **Combo Duration:** 1.9 seconds
	+ **First Hit:** 0.7 (0.5 + 0.2)
	+ **Second Hit:** 0.6 (0.4 + 0.2)
	+ **Third Hit:** 0.6 (0.5 + 0.1)
* **Tags:** HeavyWeapon, UnlockInPublicEvent
* **Legendary Version: *Shredder***
	+ **Forced Affix: Stun Damage**
		- "+70% damage on a stunned target."

## Synergies

* This weapon works exceptionally well with almost any stun, ice or root inflicting item in the game. Notable examples include, but are not limited to:
	+ Cudgel for its long stun duration against single targets
	+ Frost Blast for it's effectiveness against whole crowds of enemies
	+ Ice Shield for its defensive capabilities along with its ability to freeze enemies around the player
	+ Wolf Trap for its effectiveness at locking down enemies and bosses alike for extended periods of time
	+ Even The Boy's Axe and Ice Bow are great for their fast attack speed as combo attack tools to get critical hits off on enemies quickly, especially when pairing either one with 檔案:Kill Rhythm Mutation Icon.pngKill Rhythm to increase the attack speed of the Nutcracker.

## Notes

* It is possible to get the Heavy Stun affix on this weapon, which would be synergistic with the Nutcracker's critical condition if the weapon weren't too slow to land another blow before the stun from the affix ended.
* Like other slow weapons that scale with Survival, the Nutcracker is best paired with a shield. This weapon is very deliberate and the player is vulnerable while they're winding up.

## History

* 1.1: No longer stuns enemies on hit.
	+ Can now inflict critical hits to frozen/stunned/rooted enemies.
* 1.9: Increased range.
	+ Reworked model and animations.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Telluric Shock

{{#cargo\_store:
\_table=Items
Ready to rumble?

5 seconds (spikes effect)
}}

**Telluric Shock** is a power skill which launches the player up and in the direction of his movement and then promptly dives towards the ground, triggering a wave of stone spikes on impact in a way that mimics the same attack by the Hand of the King.

## Details

* **Special Effects:**
	+ Using the skill makes the player jump into the air, and then smash the ground, releasing a wave of spikes at the point of impact, traveling through the ground outward from the player, dealing 150 base damage to the enemies it hits.
	+ The spikes will travel over the course of 0.3 seconds.
	+ Using it while standing still will simply make the player jump in place, but using it while moving will cause a jump in the direction of movement. It functions in a similar way in the air, but will only cause the downward smash, without the jump.
* **Tags:** MoveHero, InstantBlueprint

## Notes

* This Skill mimics the Hand of the King's ground slam attack.
* The player is invincible during the jump, allowing you to dodge attacks.
* The ground slam performed during the execution of the skill performs a Dive Attack in addition to creating the spike shockwave and as such:
	+ Deals the corresponding damage during the dive on contact with enemies as well as the area of effect damage on impact.
	+ Benefits from the amulet downward smash modifiers.
	+ Is able to break fragile ground with the Ram Rune absorbed.

## History

* 1.9: Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.1: Scaling changed from  Brutality/ Survival to  Brutality.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Pier

Also known as the Early Access Landing Stage, all the last survivors on the island ended up here. Before they died.
 Many stayed here waiting for a boat that never came.

## Pier

* Normal
* Hard
* Very Hard
* Expert
* Nightmare/Hell

## Enemies & Traps

### Enemies

The Fisherman

The **Pier** was a seventh level biome during early access as a provisional ending to successful runs.

## Development

There were two versions of the Pier:

The first, named the **Wharf**, the player met an NPC called the Fisherman. He would kill the player, letting him start a new run from the Prisoners' Quarters.

The second one, named the **Pier**, the player found a board with "work in progress" written on it, and beyond it a tube which he would enter after leaving its body to go back to the Prisoners' Quarters. When standing in front of the board, the player could read:

* "*"WORK IN PROGRESS!" Good job! You made it to the (temporary) end of the game!*"

## History

* 0.0: Introduced.
* 0.6: Renamed from *The Wharf* to the *Pier*.
* 1.0: Removed.
Abyssal Trident

{{#cargo\_store:
\_table=Items
Forking good weapon!
97 (218) DPS
}}

The **Abyssal Trident** is a melee weapon exclusive to the *Queen and the Sea DLC*.

## Details

* **Special Effects:**
	+ First attack is normal attack, the second is a sustained attack that pushes enemies while dealing damage for up to 20 hits.
		- The first 5 hits of the charge deal normal damage, while the rest deal critical damage.
	+ Attack during the charge to intterupt it with the third hit of the combo that deals critical damage.
* **Breach Bonus:** 0.25 / 0 / 0
	+ **Base Breach Damage:** 75 / 25 + 225 / 100
	+ **Base Breach DPS:** 114 (218)
* **Combo Duration:** 2.32 seconds
	+ **First Hit:** 0.67 (0.47 + 0.2 + 0)
	+ **Second Hit:** 1.45 (1.25 + 0.2 + 0)
	+ **Third Hit:** 0.2 (0 + 0.2 + 0)
* **Tags:** UnlockInPublicEvent, InstantBlueprint, NeedManualUnlock
* **Legendary Version:**
	+ **Forced Affix: Run Speed On Crit**
		- "Increases your movement speed for 5 seconds after a critical hit."

## Location

The trident is found inside a lore room located in the Infested Shipwreck. To find the lore room the player must find 4 map parts that are dropped from random enemies. When all four are collected it combines into a mysterious map. It marks a spot in the map with an X symbol that leads to a breakable floor. Breaking it reveals the Forked Key which unlocks the lore room. Inside the room is a pedestal containing the Trident. When picked up it unlocks it permanently.

* "*What a beautiful pedestal!*"
* "*That trident must have belonged to someone important.*"
* "*Well, anyway...*"

## Notes

* Having a speed boost makes the charge hit faster.
* Using Open Wounds and the Blood Drinker aspect, this weapon can become a useful healing tool, as every individual damage tick from the charge is considered 1 attack for the purposes of Blood Drinker's healing.
* The Forked Key can be found without the Mysterious map.

## History

* 2.7: Introduced.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}