Machine Man (T3)

## Animate Android Template

+4 Str, +4 Dex, +8 Con, +12 Int, +2 Wis

+6 Natural armor Bonus to AC

+8 Racial bonus to Use Computer, Craft, Knowledge (Technology), Knowledge (Engineering), and Initiative checks

You gain Darkvision 120 feet.

You reduce all ability damage or drain you take by 1.

Resist 20 Electric

If you have DR, it is increased by an amount equal to your Int Modifier. You apply this bonus only once, even if you have multiple sources of DR that stack with each other (DR normally does not stack, it will specify if it does).

Immune to charm, fear, compulsion, bleed, poison, disease, fatigue/exhaustion, and you do not need to eat, sleep, or breathe.

Your Reach increases by 5 feet. You may expend a use of your nanite surge to increase your reach by an additional 5 feet per 2 HD you possess.

Nanite Surge: Once per day plus an additional 1 per 4 HD you possess, you may spend an immediate action to grant yourself a bonus of 3+your HD to any D20 roll. These uses are added to any other Nanite Surge you may receive from other sources (such as the Android racial feature or the Nanite Sorcerer Bloodline). You may also spend a Nanite Surge as a reaction to increase your AC by that amount.

You may apply the Shock enchantment to any weapon you wield for free. You may expend a use of your Nanite Surge to apply Shocking Burst to a weapon you are wielding for 1 minute per HD you possess.

You may select two one handed weapons, one two handed weapon, or a one handed weapon and a shield that you possess. You integrate these into your body. The shield always provides you with its bonus to AC (however a tower shield cannot provide cover). You cannot be disarmed of these weapons. Drawing those weapons is a swift action, or a free action if you have the quickdraw feat. These function similarly to Monster weapons for you, meaning they are treated similarly to a natural weapon and use the highest damage value of any of your natural attacks.

You may integrate a single suit of armor into your body, ignoring the maximum Dexterity bonus it has while integrated. You are treated as equipped with this armor at all times, gaining any benefits that it would normally grant. There is no penalty for resting in armor that is integrated with your body.

Select any two magic item slots. You may integrate an item of that slot into your body, granting you its bonuses and allowing you to still equip an item in that slot. As normal, bonuses of the same type do not stack unless otherwise noted.

You may integrate a number of additional items into your body equal to your Int modifier, however these do not provide any benefit and are not treated as being equipped or wielded. You may not integrate more than one two handed weapon or more than one suit of armor into yourself. Any items integrated into your body increase the perception DC to notice them by your HD.

You may apply Construct upgrades to yourself as if you were a construct (Except the Construct Armor upgrade)

You gain the following as Bonus Feats: Skill Focus (Knowledge Technology), Eldritch Heritage (Nanite), Improved Eldritch Heritage (nanite), Improved Eldritch Heritage (Nanite), Greater Eldritch Heritage (Nanite), Dodge (remember that Mobility and Dodge are a single feat in my rules), Improved Unarmed Strike, Improved Initiative, Combat Reflexes, Quick Draw

## Technique: Combat Optimization Protocols

**6th level Technique: Combat Optimization Protocols (C.O.P)**

Standard action to activate, lasts 1 round per level.

For the duration, you add your Intelligence modifier to all d20 rolls, damage rolls, and as a deflection bonus to AC. You gain fast healing 5, and a fly speed equal to your movement speed (if you already have a fly speed, increase it by your movement speed). Finally, you gain blindsense out to 30 feet.