Five Nights at Wario's 3

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### Release Date

April 20, 2015 (Windows)April 15, 2021 (Android) June 06, 2020 (2.0) September 24, 2021 (5.0)

### System Requirements

Windows310 MB (1.0)
428 MB (2.0)
446 MB (5.0)

Android
178 MB (1.0)

### Engine

Multimedia Fusion 2 (1.0)Clickteam Fusion 2.5+ (2.0/5.0)

> **"The third and final chapter in the Five Nights at Wario's trilogy"**
>
> —The game's GameJolt page
>  For the Android version, See here

***Five Nights at Wario's 3*** *(Also known as **Five Nights at Wario's III**, abbreviated as **FNAW3**)* is the third game in the Five Nights at Wario's series created by WwwWario. Unlike the two previous games, this game was designed to be completely unique in comparison to the Five Nights at Freddy's series, an aspect which later applied to its future sequels as well. It was created using a modified project file of the second game, and was released two months and twelve days after the previous game.

In the canon, it is also the third game in alternate James' series that he developed to re-tell the events of the curse documented in Christopher's archives in a non-suspicious way. They are intended to be sent to the past without Emma's interference as a call to action his original to destroy the book.

## Brief Summary

The player takes control of young Edward Coleman, a newly hired security guard told by Richard McRoy to watch over his family house while he was on vacation. He eagerly accepted before realizing he had fallen for a trap set by Wario's group, but when he did it was too late. Each night takes place in a different room in the old McRoy estate, with different defense mechanics and character appearances. Which characters are aggressive depends on the room the player resides in. The goal is to find the exit, which won't be easy when the spirits begin to play with your mind.

## Plot Synopsis

It is late into 2017. Luigi left Richard McRoy's body to return to his own, and Peach instead took his place possessing Richard. WarioWare Inc. was closed, with Richard on the run. During this time, Bowser accidentally spit fire on Wario's face, burning his skin and revealing his skull. In response, Wario lifted Bowser's curse, as well as Toad's.

Wario and his group eventually become aware of a new employee working for a home security company. Richard McRoy called this employee, named Edward Coleman, to give him a job: Watch over a house for a week while the family went on vacation. He eagerly accepted the task and went over to the house before realizing he had fallen for a ruse conducted by Wario's group.

Quickly on the first night, he received a call from Max Peterson from the company. His unusual knowledge of ghosts and their behavior allowed Edward to survive against Wario and the crew for multiple nights by hiding in different rooms around the house. During this time, Bruno Gate, trapped in the Wario Man costume, had fully accepted what he had done and what to do to free himself.

Depending on whether Edward had collected all necessary parts to repair a loud music box Richard used to own as a child, the outcome of the story is split into two different parts.

### **Bad Ending**

Bruno Gate was unable to find Wario and his group and apologize to them while they were still in the house. At 6AM, Richard McRoy arrived at the house and located Edward Coleman before quickly killing him in the Cellar. Peach then left his body, leaving Richard back to normal.

Wario and the group left the house and went back into hiding. While wandering around, they encounter Rosalina, portrayed as queen of the cosmos. Wario dashes into Rosalina, stunning her, before she creates a time portal from her magic wand. The spirits are sucked out of their bodies and into the portal, and are sent back to 1988. These spirits then roam Wario's Cafe while the alternate Wario is on guard duty, thus time becomes a cycle and repeats itself for eternity.

### **Good Ending**

Edward Coleman assembled the music box and played it while inside the Cellar. Bruno heard this music box while searching for Wario and his group outdoors, and immediately went down to check the house's Cellar. He was met by Wario, Waluigi, Mario and Luigi.

Upon seeing him, Wario realized that Bruno Gate was *the one* they had been searching for for years. Bruno then apologized for his actions, and asked if he could be forgiven for his greatest sin. Wario and the rest accepted, and their forgiveness lifted their curse, allowing their spirits to rise to a heavenly place. Bruno's spirit, however, was exploited by Emma and dragged down to Gray City, the home of the curse.

During these events, Edward escaped the house and returned to Secure Inc.

Bruno's trials in Gray City (The Theater, The Exit, Final Days) weaken his soul enough to be used as a bridge between Gray City and the living world. This bridge allowed the VIRUS to be spread in the real world, in the form of entity manifestations of the curse's victims.

Upon returning to Secure Inc, Edward Coleman spent the night watching over the building. It was this night when he encountered VIRUS Wario trying to kill him, making him the first human to witness a VIRUS entity. He survives the shit, but when trying to leave the building VIRUS Wario immediately stikes back and rushes toward Edward, killing him.

## Content

The main game is five nights long, however on Nights 2, 3, and 4, the player can choose which room they would like to hide in. Every room on the map is accessible, making a total of twelve unique playable nights. The game also has a good and bad ending, and each play depending if you collected all of the music box pieces or not. There is also an unlockable Extras menu and a Hard Mode.

The 2.0 update added tons of new content, such as a Custom Night, allowing the player to create their own five-night run with whatever rooms they want in any order, an All-out mode, a twelve-room run with everyone of max difficulty, and a Daytime Quest mode, a unique six-night mode top-down gameplay, a hunger system and items. Daytime Quest features unlockable skins, locked behind achievement-style goals.

## Gameplay (Main Game)

Much like its predecessors, each night begins at 12 AM, and the goal is to survive until 6 AM. Unlike the prequels, however, each night takes place in a different room on the map, each having their own mechanics to defend the player from the spirits of Wario and the rest. Luigi returns as an antagonist, replacing Peach. Every character has their own unique behavior depending on the room.

Night 1 always starts in the Living Room, and Night 5 always takes place in the Cellar, but for the other nights, the player is given two rooms and they must choose to hide in one of them. The rooms available for hiding can be influenced by whatever room you hid in previously. None of this applies to the Custom Night.

One returning mechanic that stays in all of the rooms are the security cameras, and they function similar to the previous games, however depending on the room they may be used to access certain mechanics. Unlike the original games, the camera pad has a limited battery life (except for the Bedroom), indicated by the bar on the top left. The battery drains while the cameras are in use and recharges automatically when not in use (except for the Cellar). If the battery reaches zero, the cameras are automatically disabled until the bar recharges to full capacity.

In some rooms, pieces of a music box can be found. The player must find and collect all four pieces of the music box if they want to get the Good Ending on Night 5. Otherwise, the player is forced to beat Night 5, and once it is completed, the Bad Ending commences.

## Gameplay (Daytime Quest)

This mode was a new addition in the 2.0 update. The player must not only survive six nights in the house, but also survive six days wandering around the house from a top-down angle and gathering resources.

During the day, the player is free to explore around the house and check furniture to find money, food or items. Money is used to purchase items from shops randomly placed on the map and remove barriers blocking access to certain rooms in the house. Food is used to keep a constantly decreasing Hunger meter filled up. Items can be used during the night to assist the player, such as a motion alarm that can be placed on any camera that sounds when any character enters that room and a metronome that has a 50/50 of either warping the player to 5AM or killing the player.

The daytime segment starts at 6 AM and the player has until 12 AM to explore. Once 12 AM is close to striking a countdown will commence, and the player must find a safe room to stand in before the clock strikes. Whatever room the player was standing in when the clock struck is the same room the player must survive in during the night. Similar to the main game, the player is NOT allowed to hide in the same room twice.

## History

Five Nights at Wario's 3 was first announced as a trailer video published on March 4, 2015. The game was still in the process of being converted from Wario's 2 to Wario's 3, which can be seen in the footage. There are also only nine cameras rather than eleven like the final game.

Two days later, a teaser image was posted, featuring Luigi.

The next day, another teaser was posted.

Four days later, a teaser of Luigi in the Kitchen was posted.

The next day, on March 14, 2015, Dawko posted a sneak peek video for FNAW3 similar to his sneak peek of FNAW2. This build is similar to the final game, with some differences such as Dawko being jumpscared by Yoshi in the Kitchen and Ashley immediately attacking in the Bathroom once the night starts.

Two days later on March 16, a teaser with Donkey Kong and the outside of the house was posted.

On March 21, another teaser showing Mario in the Hallway was posted on Twitter.

On April 19, 2015, the final game was officialy complete. It was released to the public on Gamejolt a day later on April 20.

On April 1, 2019 a Demo for the mobile port of the game was released.

Two years later on April 15, 2021, the full version of the game was released for mobile. At the time, the port was unofficial.

On June 06, 2021, the 2.0 update released.

On August 19, 2021, it was announced that the Mobile port of the game is official.

The 5.0. Update released on September 24, 2021.

## List of Changes (2.0)

* Brand new mode added, with it being The Daytime Quest.
* Wario’s main menu animation is now smoother.
* Added Custom Night.
	+ Futhermore, an all-out mode which includes beating all 12 nights on max difficulty was also added.
* There's now a Pill Recharger in the Bathroom.
* Oven light in the Kitchen is now much brighter, meaning you will be able to see the character in the room when lighting it up.
* Some new sound effects.
* Bedroom 2 is slightly easier as Wario moves slower and it requires less clicking on the camera that Wario is in.
* Some camera buttons are now RED. Which one is red depends on which room you're in. They indicate where the characters of that night begin their movement. This will help confusion on where characters start and how many there are per night, so you can focus more on the night's mechanics instead of trying to understand where characters even come from and how many there are.
* One less green pill and more extra red pill in the Bathroom.
* The first room you see each night when pulling up the camera is now the room you're hiding in.
* Ashley has gotten a redesign.
* Made Bedroom 1 slightly harder by making the lamp drain power faster, as well as giving slightly less reaction time when a character stands behind the lamp curtain.
* Made the Staircase slightly harder.
* Living Room 3 is slightly easier by having characters be slightly less active.
* Hard Mode is now something you select when starting a New Game, and not something you can turn on and off. Completing Hard Mode also gives you a reward.
* Updated Good Ending Music.
* Some bug fixes.

## List of Changes (5.0)

* New main menu theme.
* Fixed bug in Living Room 2 where the dark doorway would get a slightly different color when Wario is in the room.
* New Perspective effect that looks better.
* Fixed Main Menu image that showed the 1.0 version of Ashley.
* Fixed bug where All-Out mode would show wrong night number in Staircase and Bedroom 2.
* Fixed bug where Living Room 3's camera pad would display PlayRoom when cutting the lights.
* Added a new static animation when changing cameras.
* Character jumpscares are now always centered on the screen.
* Added Death Tips on the Game Over screen for each character for each room in the game.
* Added a "End Sequence" button to the Daytime Quest menu, which lets you jump straight to the ending part. Convenient for the Crossgame-Quest.
* Camera scrolling now follows a natural "security camera" movement, rather than following the mouse.
* Greatly improved scrolling.
* New 6 Am screen.
* Colored Skins button in Daytime-Quest.
* Laundry is slightly easier now.
* Fixed Wario-Man Costume’s extras render.
* Endgame-Quest compatibility.

## Cast

* Wario (hostile antagonist)
* Waluigi (hostile antagonist)
* Peach (antagonist possessing Richard McRoy)
* Mario (hostile antagonist)
* Luigi (hostile antagonist)
* Yoshi (hostile antagonist)
* Ashley (hostile antagonist)
* Donkey Kong (hallucination, hostile antagonist)
* Edward Coleman (protagonist)
* Bruno Gate (tertiary, inside Wario Man costume)
* Max Peterson (deuteragonist, main game and Endgame Quest)
* Christopher Peterson (tertiary)
* Richard McRoy (neutral antagonist, Endgame Quest protagonist)
* VIRUS Wario Form (Cross-Game Quest, hostile antagonist)
* VIRUS Luigi Form (Endgame Quest, hostile antagonist)
* VIRUS Ashley Form (Endgame Quest, hostile antagonist)
* Emma (Endgame Quest, hostile antagonist)

## Fun Facts

* This game is often considered a fan favorite in the series and has been recreated many times as fangames, such as Return to the Factory 2 and Five Nights at Wario's: Trapped Within.
* Five Nights At Wario’s 3 was meant to be the end of the Five Nights At Wario’s series until Five Nights At Wario’s: Origins was announced.
* In the Extras menu, links to One Night at Flumpty's 1 and 2 can be found. These links no longer work.
	+ In the 2.0 update, a link to Five Nights at Sonic's: Maniac Mania was added. This link no longer works either.
* This game was the first in the series to regularly post teaser images.
* This is the first game to feature both a good ending and a bad ending.
* In the files, there are unused variants of skins such as the Wario skin, The Apple skin, The Good Ol' Days skin, and even a Mario skin.

### v1.0

The game's logo. (v1.0 only)'Based on Scott Cawthon's Original Idea.' (v1.0)'Press 1 or 2 toggle full screen' text.The logo.New game. (v1.0)New game hovered. (v1.0)Load game. (v1.0)Load game hovered. (v1.0)Extras. (v1.0)Extras hovered. (v1.0)'Hard mode on' after turning hard mode on in the extras menu. (v1.0)The Static the can be seen in the menu and on the cameras.Wario's idle and turn animation on the game's title screen (v1.0)Game by.WwwWario's logo.Intro showing Wario's Fast Food Factory's office.Intro showing Warioware Inc's. office which also has the dead body of peach.Wario man costume.'i can use this' text.12 AM.1 AM.2 AM.3 AM.4 AM.5 AM.6 AM.Night 1 on the HUD.Night 2 on the HUD.Night 3 on the HUD.Night 4 on the HUD.Night 5 on the HUD.Skip call.Game over.Camera button.Camera button hovered.Camera monitor.Camera power bar.The camera border.Camera recorder.The map in the HUD.Current location where the player is viewing where they are hiding.6AM screen backround.The Camera Number of the Living Room.The Camera Number of the Kitchen.The Camera Number of the Bathroom.The Camera Number of the Bedroom.The Camera Number of Living Room 2.The Camera Number of the Hallway.The Camera Number of the Staircase.The Camera Number of the Living Room 3.The Camera Number of Bedroom 2.The Camera Number of the Laundry.The Camera Number of the Playroom.The Camera Number of the Living Room clicked on.The Camera Number of the Kitchen clicked on.The Camera Number of the Bathroom clicked on.The Camera Number of the Bedroom clicked on.The Camera Number of Living Room 2 clicked on.The Camera Number of the Hallway clicked on.The Camera Number of the Staircase clicked on.The Camera Number of Living Room 3 clicked on.The Camera Number of Bedroom 2 clicked on.The Camera Number of the Laundry clicked on.The Camera Number of the Playroom clicked on.Living Room's name on the cameras.Kitchen's name on the Cameras.Bathroom's name in the Cameras.Bedroom's name in the Cameras.Living Room 2's name on the Cameras.Hallway's name on the Cameras.The Staircase's Name in the cameras.Living Room 3's name on the Cameras.Bedroom 2's name in the Cameras.The Laundry's name on the Cameras.Playroom's name on the Cameras.'Choose a room to hide in' text.Bathroom's name while choosing to Hide in a room.Kitchen's name during choosing to Hide in a Room.Living Room 2's name while choosing to Hide in a room.Bedroom's name while choosing to Hide in a room.Staircase while choosing to Hide in a room.Bedroom 2's name while choosing to Hide in a room.Hallway's name while choosing to Hide in a room.Playroom's name while choosing to Hide in a room.The Laundry's name while choosing to Hide in a room.Living Room 3's name while choosing to Hide in a room.The Bathroom Picture while choosing to hide in a room.The Bathroom Picture while choosing to hide in a room. (Hovered)Kitchen's Picture during choosing a room.Kitchen's Picture during choosing a room. (Hovered)Living Room 2 Picture while choosing to hide in a room.Living Room 2 Picture while choosing to hide in a room. (Hovered)The Bedroom's Picture while choosing to Hide in a room.The Bedroom's Picture while choosing to Hide in a room. (Hovered)Staircase's Picture during choosing a Room.Staircase's Picture while choosing a room. (Hovered)Bedroom 2's Picture while choosing to Hide in a room.Bedroom 2's Picture while choosing to Hide in a room. (Hovered)Hallway's Picture while choosing to Hide in a room.Hallway's Picture while choosing to Hide in a room. (Hovered)The Laundry's Picture while choosing to Hide in a room.The Laundry's Picture while choosing to Hide in a room. (Hovered)Living Room 3's Picture while choosing to Hide in a room.Living Room 3's Picture while choosing to hide in a room. (Hovered)Hiding in the Living Room.Wario appearing from the left in the Living Room.Wario emerging in the Living Room, reflected in the mirror.Wario leaving the Living Room, reflected in the mirror.The Wario painting that occasionally appears in the Living Room.The Living Room on the Cameras.Ashley sitting in the Living Room.Ashley turning to leave the Living Room.Wario in the Living Room.The Living Room camera being flipped over.Yoshi in Living Room.Waluigi in the Living Room.Hiding in the Bathroom.The Bathroom lighting flickering after taken the pills except the short pillsYoshi appearing in the Bathroom.Ashley appearing in the Bathroom. (v1.0)The Pills in the Bathroom.The Pills in the Bathroom Hovered.The Pills Cabin with nothing in.The Pills Cabin with the Pills name.The Short sight Pill.The Long sight Pill.The Paralysis Pill.The Bathroom on the Cameras.The Bathroom camera being flipped over.Luigi in the Bathroom.Luigi in the Bathroom only Flipped over.Wario in the Bathroom.Donkey Kong in the Bathroom.Waluigi in the Bathroom.Hiding in the Kitchen.Fuel Button in the Kitchen.Fuel Button in the Kitchen. (Hovered)The Kitchen after the player pressed the Fuel Button (V1.0.)Wario in the Kitchen with the Player (V1.0.)Luigi in the Kitchen with the Player (V1.0.)The Kitchen on the Cameras.Wario in the Kitchen.Ashley in the Kitchen.The Kitchen camera being flipped over.Luigi in the Kitchen.Luigi in the Kitchen only Flipped over.Wario in the Kitchen.Donkey Kong in the Kitchen.Waluigi in the Kitchen.Hiding in Living Room 2.Living Room 2 with the light turned on.Wario in Living Room 2.Wario in Living Room 2 with the light turned on.Wario in Living Room 2 with lights on and off.Waluigi in Living Room 2, revealed by the light.The Light Button in the Living Room 2.The Light Button in the Living Room 2 clicked on.The Charge up eletricity that can be found in the Laundry.The Charge up eletricity that can be found in the Laundry clicked on.The Bar of the charge up eletricity.Living Room 2 on the cameras.Wario in Living Room 2.Wario sitting on the Chair in Living Room 2.Yoshi peaking from the doorway in the Living Room 2.Luigi on top of a Drawer in the Living Room 2.Graffiti easter egg in Living Room 2, "I USED HIM".Living Room 2 camera being flipped over.Luigi in Living Room 2, seen with the Bedroom monitor.Luigi hanging in Living Room 2.Wario staring at the camera in Living Room 2.Wario leaving Living Room 2.Wario wandering in Living Room 2.Donkey Kong in Living Room 2.Wario on the left side of Living Room 2.Mario in Living Room 2.Hiding in Bedroom.Bedroom with the Lamp on.Waluigi behind the Curtains in Bedroom.Luigi behind the Curtains in Bedroom.Waluigi walking away behind the Curtains in Bedroom.luigi walking away behind the Curtains in Bedroom.The Lamp button off in Bedroom.The Lamp button on in Bedroom.Bedroom on the Cameras.Wario sitting on the bed in Bedroom.Wario as he's about to leave about to leave bedroom.The "CURRENT LOCATION" being flipped over.Mario in Bedroom.Yoshi in Bedroom.Hiding in Staircase.Ashley appearing in the Staircase.Wario running towards the Staircase when the player isnt looking at him in Living room 2.Hands button to get rid of Ashley.Hands Button Hovered.Hands to cover the Players face.Staircase in the Cameras.Marios hat Easter egg in the Staircase that can been seen in Living Room 1.Luigi in the Staircase.Luigi in the Staircase Alternative pose.Wario in the Staircase.The Staircase seen with the Bedroom monitor.Mario in the Staircase.Yoshi in the Staircase.Yoshi in the Staircase Alternative pose.Hiding in Bedroom 2.Donkey Kong infront of the Player in Bedroom 2.Wario arriving in the bedroom 2 after the Player fails to tapping the screen on whichever camera he's on.Bedroom 2 on the Cameras.Yoshi sitting the bed in Bedroom 2.Waluigi at the doorway in Bedroom 2.Luigi sitting on the right side of bed in Bedroom 2.Hiding in the Hallway.Mario Peeking out from the Hallway before attacking the Player.Hallway door control map.The Door control Button.The Door Control Button. (Hovered)Door Control Open Button.Door Control Closed Button.The Hallway on the Cameras.Wario in the Hallway.Yoshi in the Hallway.Waluigi in the Hallway.Waluigi Alternative Pose in the Hallway.Hallway Flipped.Ashley in the Hallway. (v1.0)Donkey Kong in the Hallway.Wario in the Hallway before entering the bedroom 2.Wario in the Hallway before entering the Playroom.Yoshi in the Hallway before entering the Playroom.Wario and Yoshi in the Hallway before entering the Playroom.Luigi in the Hallway.Hiding in the Playroom. (TV off)Hiding in the Playroom. (TV on)Mario in the Playroom's TV. (Phase 1.)Mario in the Playroom's TV. (Phase 2.)Mario in the Playroom's TV. (Phase 3.)Mario in the Playroom's TV. (Phase 4 and final.)Mario in the Playroom with the Player.The Wind up the Music Box button.The Wind up the Music Box button clicked on.The bar for both Music box's.The Playroom on the Cameras.Waluigi in the Playroom.Ashley in the Playroom. (v1.0)Donkey Kong in the Playroom.Luigi in the Playroom.Hiding in the Laundry.Machine turned on in the Laundry.The Laundry on the Cameras.Ashley in the Laundry.Wario in the Laundry.Waluigi in the Laundry.Waluigi moving away from the Laundry.Yoshi in the Laundry.Hiding in Living Room 3.Living Room 3 with no light.Waluigi in Living Room 3.Yoshi in Living Room 3.The CUT LIGHTS button.Hovering over the CUT LIGHTS button.Toad's diary.The diary entry.Toad's diary.Living Room 3 on the cameras.The Wario Man Costume in the Living Room 3 as an easter egg.Luigi in the Living Room 3.Wario in the Living Room 3.Living Room 3 camera being flipped over.Donkey Kong in Living Room 3.The cellar.The Click to Charge Camera button.The Click to Charge Camera button Hovered.The Flash Electricity button.The Flash Electricity button Hovered.After pressing the Flash Electricity button.The Music Box Completed.The Music Box Locked.The Musix Box. (animated)The Cellar with Night Vision Camera.The Text appearing on the Wall that can be seen with the Night Vision in the Cellar.Wario on the left side of the player in the Cellar with the Night vision.Waluigi infront of the player in the Cellar with the Night vision.Luigi on the right side of the player in the Cellar with the Night vision.Richard Mcroy in the cellar after the night.The Cellar after playing the Music Box for few seconds.Wario and Co. face to face to the One.Wario and the rest together with Bruno Gate.Wario and the rest together with Bruno Gate. (diffrent angle)Wario talking to bruno. (textless)Wario talking to bruno.Bruno finally found wario and co.Bruno knows what he did and he knows he paid for it.Bruno couldnt rest like the others and he wanted to find them to tell them that.Bruno apologizes to wario and co. for taking their lives.Bruno used this suit to perform actions he couldnt handle.Bruno asking wario and co. to forgive him.Bruno gate confesses wario and co.Bruno gate looking down.Wario and the rest leaving their bodys.Wario and the rest dead bodies.Wario and the rest souls rising up being freed.Wario and the rest dead bodies in the good ending.'the end' text.Credits in the extras menu.Credits hovered.Credits shown.Music box in the extras menu.Music box hovered.Music box with no pieces.Music box with all pieces.The wind up music box piece.The box of the music box piece.The right piece of the music box.The left piece of the music box.The Music Box piece on the right side of the Living Room.One of the Music Box's Piece in the sink in the Bathroom.The Music Box piece on the right side of the Chair in Living Room 2 or in the playroom on the floor.The Music Box piece on the right side in Bedroom 2 or in the right side of the laundry.Map on the extras menu.Map hovered.The room map.Characters in the extras menu.Characters hovered.Character selection 1.Character selection 2.Character selection 3.Character selection 4.Character selection 5.Character selection 6.Character selection 7.Character selection 8.Wario's name in the extras menu.Waluigi's name in the extras menu.Luigi's name in the extras menu.Ashley's name in the extras menu.Yoshi's name in the extras menu.Donkey Kong's name in the extras menu.Wario man costume name in the extras menu.Mario's name in the extras.Wario's render in the extras menu.Waluigi's render in the extras menu.Luigi's render in the extras menu.Ashley's render in the extras menu.Yoshi's render in the extras menu.Donkey kong's render in the extras menu.Wario man's render in the extras menu.Mario's render in the extras menu.Prequels in the extras menu.Prequels hovered.Five Nights at Wario's name in the prequals selection.Five Nights at Wario's 2 name in the prequals selection.Five Nights at Wario's the game in the selection.Five Nights at Wario's the game in the selection hovered.Five Nights at Wario's 2 the game in the selection.Five Nights at Wario's 2 the game in the selection hovered.Also check out in the extras menu.Also check out hovered.Click to download text.Hard mode off.Hard mode on.Back button in the extras menu.Back hovered.The head of Wario that is barely visible in the corner of the bootup screen.Wario's jumpscare animation.Waluigi's jumpscare animation.Luigi's jumpscare animation.Ashley's jumpscare animation.Yoshi's jumpscare animation.Donkey kong's jumpscare animation.Mario's jumpscare animation.
### v3.0

The game's logo. (v2.0/5.0)the text 'extract the zip folder otherwise saving wont work.' (v2.0)Version 3.0.Standard Mode button.Standard Mode hovered.Custom night button.Custom night hovered.The Daytime quest in the menu.The Daytime quest in the menu hovered.Living room in the standard mode backround.Custom night in the custom night backround.Daytime quest in the daytime quest backround.'Complete a run to unlock' text.New game. (v2.0/5.0)New game hovered. (v2.0/5.0)Load game. (v2.0/5.0)Load game hovered. (v2.0/5.0)Extras. (v2.0/5.0)Extras hovered. (v2.0/5.0)Back button. (v2.0/5.0)Back button hovered. (v2.0/5.0)Wario's idle and turn animation on the game's title screen. (v2.0/5.0)'Game by WwwWario Thanks to brie' text.Normal mode button.Normal mode hovered.Hard mode button.Hard mode hovered.Instruction on where the enemys start their location.Ashley in the Laundry. (v2.0)Ashley sitting in the Living Room. (v2.0)Ashley appearing in the Bathroom. (v2.0)Ashley in the Playroom. (v2.0)Ashley in the Hallway. (v2.0)Ashley's new render in the extras menu.Ashley's jumpscare animation.5AM to 6AM screen. (v2.0/5.0)The Pill charger cabin.The Pill Recharger.The Pill Recharger after finished charging.The Pill Recharger bar.The Kitchen after the player pressed the Fuel Button. (v2.0/5.0)Wario in the Kitchen with the Player. (v2.0/5.0)Luigi in the Kitchen with the Player. (v2.0/5.0)FNaS Maniac Mania by Smilerfurcifer.FNaS Maniac Mania the game in the selection.FNaS Maniac Mania the game in the selection hovered.Wario man fixed render in the extras menu.The Camera Number of the Living Room with an Enemy starting room.The Camera Number of the Kitchen with an enemy starting room.The Camera Number of the Bathroom with an Enemy starting room.The Camera Number of the Bedroom with and Enemy starting room.The Camera Number of the Living Room 3 with an Enemy starting room.The Camera Number of Bedroom 2 with an Enemy starting room.The Camera Number of the Laundry with an enemy starting room.The Camera Number of the Bathroom with an Enemy starting room.The Camera Number of the Living Room with an Enemy starting room clicked on.The Camera Number of the Kitchen with an enemy starting room clicked on.The Camera Number of the Bathroom with an Enemy starting room clicked on.The Camera Number of the Bedroom with and Enemy starting room clicked on.The Camera Number of the Living Room 3 with an Enemy starting room clicked on.The Camera Number of the Bedroom 2 with an Enemy starting room clicked on.The Camera Number of the Laundry with an enemy starting room clicked on.The Camera Number of the Bathroom with an Enemy starting room clicked on.'Custom Night' text in the custom night menu.Wario's head on the custom night menu.New game.New game hovered.New all out game button.New all out game hovered.Load game.Load game hovered.Back button.Back button hovered.'Complete a custom night run to unlock' text.'All out active' text.'Take out all 12 nights with everything set to max difficulty' text.'Choose 5 nights to play through' text.Portait of any room selcetion.The line where you hide next.Another line where you hide next.Living Room's icon on the Custom Night menu.Kitchen's Icon in the Custom Night menu.Bathroom's icon in the Custom Night menu.Bathroom's icon in the Custom Night menu.Living Room 2's Icon in the Custom Night menu.Bedroom's Icon in the Custom Night menu.Hallway's Icon in the Custom Night menu.Playroom's Icon in the Custom Night menu.Living Room 3's icon in the Custom Night menu.Staircase's Icon in the Custom Night menu.Bedroom 2's Icon in the Custom Night menu.The Laundry's Icon in the Custom Night menu.The Cellar's Icon in the Custom Night menu.Living Room's name on the Custom Night menu.Kitchen's name in the Custom Night Menu.Bedroom's name in the Custom Night menu.Bathroom's name on the Custom Night menu.Living Room 2's name in the Custom Night menu.Hallway's name in the Custom Night menu.Playroom's name in the Custom night menu.Living Room 3's name on the Custom Night menu.Staircase name on the Custom Night menu.Bedroom 2's name in the Custom Night menu.The Laundry's name in the Custom Night menu.The Cellar's name in the Custom Night menu.Active Character in Living Room.The Active Characters in the Kitchen.Active Characters in the Bathroom.Active Characters in Living Room 2.Active Characters in the Bedroom.Active Characters in the Hallway.Active Characters in the Playroom.Active Characters in Living Room 3.Active Characters in the Staircase.Active Characters in Bedroom 2.Active Characters in the Laundry.Active Characters in the Cellar.Next button in the custom night.Next hovered.'choose difficulty' text.Wario's Custom Night portait.Waluigi's Custom Night portrait.Luigi's Custom Night portait.Ashley's Custom Night portait.Mario's Custom night portait.Yoshi's Custom Night portait.Camera power's Custom Night portait.The Bedroom Lamp's Custom Night portait.The Bathroom Pills Recharge's Custom Night portait.AI number 0 in custom night.AI number 1 in custom night.AI number 2 in custom night.AI number 3 in custom night.AI number 4 in custom night.AI number 5 in custom night.AI number 6 in custom night.AI number 7 in custom night.AI number 8 in custom night.AI number 9 in custom night.Ai arrow left.Ai arrow right.A reminder of how the custom night system works in this game.Start button.Start button hovered.Night 6 in the HUD.Night 7 in the HUD.Night 8 in the HUD.Night 9 in the HUD.Night 10 in the HUD.Night 11 in the HUD.Night 12 in the HUD.Waluigi's eyes on the Daytime Quest's menu.Waluigi's revealed by the thunder.The forest revealed by the thunder.New game.New game hovered.Load game.Load game hovered.Back button.Back button hovered.Skins button. (v2.0/3.0)Skins button hovered. (v2.0/3.0)Post-game night button.Post-game night button hovered.Credits for the daytime quest.Credits for the skins variant sprite.The Static the can be seen in the menu.Instruction on how the daytime quest works.Instruction on how to move and interact the objects.Instruction on how to see your inventory.Instruction to cook your food and must consume foods.Instruction on what to do with the night items.Instruction on how to earn money and how the shop works.Instruction on that you have limited daytime.Instruction on how to earn money by clearing out a night.Instruction if you die once its game over.The Daytime Quest Instruction that you have to survive 6 days and 6 nights.The Daytime Quest Instruction about you to move and interact with objectsThe Daytime Quest Instruction about the Inventory.The Daytime Quest Instruction about the Hunger drain.The Daytime Quest Instruction about the random Shop appearing in the House.The Daytime Instruction about having limited daytime.The Daytime Instruction about that you earn cash by clearing out a night and if you die once its game over.Arrow to go back to read the other Instruction about the daytime quest.Arrow to read the other instruction about the daytime quest aswell to started the game.Edward's portait.The Captain's portait.The apple's portait.Wario outfit's portait.The Orange's portait.Dollar vision's portait.The good ol' days's portait.Locked skin variant.Normal outfit's name.The Captain's name.The apple's name.Wario outift's name.The orange's name.Dollar vision's name.The good ol' days's name.Tips on how to unlock the captain.Tips on how to unlock the apple.Tips on how to unlock the wario outfit.Tips on how to unlock the orange.Tips on how to unlock the dollar vision.Tips on how to unlock the good ol' days.The Captain skin unlocked.The Apple skin unlocked.The wario outfit skin unlocked.The orange skin unlocked.Dollar vision skin unlocked.The good ol' days skin unlocked.Edward Coleman's sprite in the Daytime Quest standing up.Edward Coleman's sprite in the Daytime Quest standing right.Edward Coleman's sprite in the Daytime Quest standing down.Edward Coleman's sprite in the Daytime Quest standing left.Edward Coleman's sprite in the Daytime Quest walking up.Edward Coleman's sprite in the Daytime Quest walking to the right.Edward Coleman's sprite in the Daytime Quest walking down.Edward Coleman's sprite in the Daytime Quest walking to the left.Edward Coleman's sprite in the Daytime Quest standing up. (Captain variant)Edward Coleman's sprite in the Daytime Quest standing right. (Captain variant)Edward Coleman's sprite in the Daytime Quest standing down. (Captain variant)Edward Coleman's sprite in the Daytime Quest standing left. (Captain variant)Edward Coleman's sprite in the Daytime Quest walking up. (Captain variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (Captain variant)Edward Coleman's sprite in the Daytime Quest walking down. (Captain variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Captain variant)Edward Coleman's sprite in the Daytime Quest standing up. (Apple variant)Edward Coleman's sprite in the Daytime Quest standing right. (Apple variant)Edward Coleman's sprite in the Daytime Quest standing down. (Apple variant)Edward Coleman's sprite in the Daytime Quest standing left. (Apple variant)Edward Coleman's sprite in the Daytime Quest walking up. (Apple variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (Apple variant)Edward Coleman's sprite in the Daytime Quest walking down. (Apple variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Apple variant)Edward Coleman's sprite in the Daytime Quest standing up. (Wario variant)Edward Coleman's sprite in the Daytime Quest standing right. (Wario variant)Edward Coleman's sprite in the Daytime Quest standing down. (Wario variant)Edward Coleman's sprite in the Daytime Quest standing left. (Wario variant)Edward Coleman's sprite in the Daytime Quest walking up. (Wario variant)Edward Coleman's sprite in the Daytime Quest walking to the right (Wario variant)Edward Coleman's sprite in the Daytime Quest walking down. (Wario variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Wario variant)Edward Coleman's sprite in the Daytime Quest standing up. (Orange variant)Edward Coleman's sprite in the Daytime Quest standing right. (Orange variant)Edward Coleman's sprite in the Daytime Quest standing down. (Orange variant)Edward Coleman's sprite in the Daytime Quest standing left. (Orange variant)Edward Coleman's sprite in the Daytime Quest walking up. (Orange variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (Orange variant)Edward Coleman's sprite in the Daytime Quest walking down. (Orange variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Orange variant)Edward Coleman's sprite in the Daytime Quest standing up. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest standing right. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest standing down. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest standing left. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest walking up. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest walking down. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest standing up. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest standing right. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest standing down. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest standing left. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest walking up. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest walking down. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (The good ol' days variant)The backround of the skin collection.Back button.Back button hovered.The Night items collection.The Food collection.The music box icon.The Music box active.A power battery icon.The power battery active.A mystery door icon.A alarm icon.The alarm active.A mystic pocket icon.Mystic pocket active.A metorome icon.A potato icon.A raw meat icon.A uncooked salmon.A baked potato icon.A cooked meat icon.A cooked salmon icon.A coal icon.Potato bought in the shop.Power battery in the shop.Coal bought in the shop.Description of a music box.Description of a power battery.Description of an mystery door.Description of an alerm.Description of an mystic pocket.Description of a metorome.Description of a cold potato.Description of a raw meat.Description of a uncooked salmon.Description of a baked potato.Description of a cooked meat.Description of a cooked salmon.Description of a coal.The text when its not hovered by any items.Instruction on how to use the alarm item.Detected by that camera the player put the alarm.Number 0 in the daytime quest's item.Number 1 in the daytime quest's item.Number 2 in the daytime quest's item.Number 3 in the daytime quest's item.Number 4 in the daytime quest's item.Number 5 in the daytime quest's item.Number 6 in the daytime quest's item.Number 7 in the daytime quest's item.Number 8 in the daytime quest's item.Number 9 in the daytime quest's item.Number 0 in the daytime quest's coal.Number 1 in the daytime quest's coal.Number 2 in the daytime quest's coal.Number 3 in the daytime quest's coal.Number 4 in the daytime quest's coal.Number 5 in the daytime quest's coal.Number 6 in the daytime quest's coal.Number 7 in the daytime quest's coal.Number 8 in the daytime quest's coal.Number 9 in the daytime quest's coal.Dialog reads that the drawer is empty.Dialog reads that the fireplace is empty.Dialog reads there isnt anything under the couch.Dialog reads that the refrigerator is empty.Dialog reads its empty.Dialog reads there is nothing under the table.Dialog reads there is nothing useful in the toilet.Dialog reads there is nothing inside the clock.Dialog reads the book shelf is empty.Dialog reads there is nothing useful hidden under the plants.Dialog reads that there isnt anything under the chair.Dialog reads that the player doesnt have enough cash.Dialog reads that the player found some cash.Dialog reads the player found a potato.Dialog reads the player found a raw meat.Dialog reads the player found a uncooked salmon.Dialog reads the player found a lump of coal.Dialog reads the player doesnt have any coal to cook anything.Dialog reads the the player doesnt have any food to cook.Dialog reads the player found the music box.Dialog reads the player found a power battery.Dialog reads the player found a mystery door.Dialog reads the player found a motion sensor alarm.Dialog reads the player found a pocket watch.Dialog reads that the potato cost 60$.Dialog reads that the coal cost 120$.Dialog reads that the coal cost 200$.Dialog reads the dead body of max peterson.Dialog reads its and old diary of max peterson.Dialog reads its another old diary of max peterson.Dialog reads its a recent diary of max peterson.Dialog reads Max's diary about the closing of Wario's Fast Food Factory aswell the disapperance of james.Dialog reads Max's diary talks about more disapperance of james.Dialog reads Max's diary talks about chirstopher discovering a dragon DNA and is wondering if chirstopher a part of Wario's Fast Food Factory.Dialog reads Max's diary talks about the disapperance of james.Dialog reads Max's diary talks about Wario Ware Inc. was turned into ashes and chirstopher spending his time in the machinery of the building while Wario and co. build the factory.Dialog reads Max's diary talks about edward coleman was tricked entering in the McRoy house which was empty and haunted as some claims for years.Dialog reads Max's diary talks about the reopening of Wario's Fast Food Factory and Wario Ware Inc.Dialog reads Max's diary talks about edward got a job in their company of a house that doesnt need a protection at all.Dialog reads Max's diary talks how chirstopher can hear voice of himself in the halls of Wario Ware Inc. to get contact of him he was able to make out one thing and the name is Emma.Dialog reads the door is locked and its impossible to open.Dialog reads that a voice can be heary by somewhere.Dialog reads that christopher is calling for Edward coleman.Dialog reads that Christopher telling edward its not over and that it isnt over.Dialog reads that Christopher telling edward to get out.Dialog reads only 2 dots.Dialog when its not hovered by any items.The camera meaning it will follow where ever the player goes to.The Hunger meter.Safety room.Danger room.Save and quit button.Save and quit button hovered.The cash icon.Number 0 in the daytime quest's cash.Number 1 in the daytime quest's cash.Number 2 in the daytime quest's cash.Number 3 in the daytime quest's cash.Number 4 in the daytime quest's cash.Number 5 in the daytime quest's cash.Number 6 in the daytime quest's cash.Number 7 in the daytime quest's cash.Number 8 in the daytime quest's cash.Number 9 in the daytime quest's cash.Number 0 in the daytime quest's time.Number 1 in the daytime quest's time.Number 2 in the daytime quest's time.Number 3 in the daytime quest's time.Number 4 in the daytime quest's time.Number 5 in the daytime quest's time.Number 6 in the daytime quest's time.Number 7 in the daytime quest's time.Number 8 in the daytime quest's time.Number 9 in the daytime quest's time.Daytime.Daytime's hour time.Nighttime's hour time.Number 5 before the night started.Number 4 before the night started.Number 3 before the night started.Number 2 before the night started.Number 1 before the night started.12 AM.1 AM.2 AM.3 AM.4 AM.5 AM.6 AM.Night 1 in the HUD.Night 2 in the HUD.Night 3 in the HUD.Night 4 in the HUD.Night 5 in the HUD.Night 6 in the HUD.Cash earned by clearing the night.Number 0 in the daytime quest's earned cash.Number 1 in the daytime quest's earned cash.Number 2 in the daytime quest's earned cash.Number 3 in the daytime quest's earned cash.Number 4 in the daytime quest's earned cash.Number 5 in the daytime quest's earned cash.Number 6 in the daytime quest's earned cash.Number 7 in the daytime quest's earned cash.Number 8 in the daytime quest's earned cash.Number 9 in the daytime quest's earned cash.Living Room's floor tile.Living Room's mirror.Living Room's fireplace.Living Room's drawer.Living Room's sofa, facing east.Living Room's sofa, facing north.The plant in the Bathroom.The Bathroom's Floor tile.The Toliet in the Bathroom.The Bathtub in the Bathroom.The Fridge in the Kitchen.The Oven in the Kitchen and in Living Room 3.The Oven cupbored in the Kitchen and in Living Room 3.The Kitchen Floor tile.The Closet in Living Room 2.The Couch in Living Room 2 Facing Ost.Small Table in Living Room 2.The Chair in Living Room 2 facing North.The mini drawer in Living Room 2.The Doorway in Living Room 2.Living Room 2s Floor tile.The Bed in the BedroomThe Closet in the Bedroom.The Plant in the Bedroom.Small Plant in the Bedroom.The Lamp in the Bedroom.A Drawer in the Bedroom,The Bedroom's Floor tile.Staircase's Floor tile.The Staircase's tiles.The Lamp in the Staircase.Bed in Bedroom 2.Book shelf in Bedroom 2.Small plant in Bedroom 2.Mini drawer in Bedroom 2.Bedroom 2's Floor tile.Hallway's Floor tile.The TV in the Playroom.Playroom's Floor Tile.Playroom's Carpet.A Plant in the Playroom.The couch in the Playroom.The Washing Machine in the Laundry.The Floor tile of the Laundry.A Plant in the Laundry.The Sink in the Laundry.A small fan in the Laundry.Living Room 3's floor tile.Living Room 3's staircase tiles.Living Room 3's oven cupboard.Living Room 3's oven.Living Room 3's drawer.Living Room 3's grandfather clock.Living Room 3's wooden tables.Living Room 3's grand piano.A 150$ door.A 500$ door.The Floor tile between the Kitchen and the Bathroom.Kitchen/Living Room 2/Bathroom Floor tile.Floor tile between Living Room 2,Kitchen and the Staircase.Floor tile between Living room 2 and Staircase.Floor tile between Hallway and Living Room 2.Floor tile between Hallway and staircase,Laundry and Living Room 3.Floor tile between Hallway and Bedroom 2 and Playroom.Living Room's name during Daytime Quest.Bathroom's name during the Daytime Quest.Kitchen's Name during the Daytime Quest.Living Room 2's name during the Daytime Quest.Bedroom's name during the Daytime Quest.Staircase's name during the Daytime Quest.Bedroom 2's name during the daytime quest.Hallway's name during the Daytime Quest.Playroom's name during the Daytime Quest.Laundry's name during the Daytime Quest.Living Room 3's name during Daytime Quest.Edward escaped the house and trying to find max.Press enter button.the floor of the outside secure inc.Raining outside the secure inc.Tree that can be seen outside.Another path to get the key.One of the Key pieces.The Secure Inc. buliding.The Door to leave the secure inc. buliding.the floor of the secure inc.A fan on the ceiling.The Computer.Max peterson's dead body.Max's diary's.Wooden tables.Metal table.Daytime Quest Complete.Press enter to continue button.A door in the secure inc.Door opened by the key.The locked basement on the cameras.The lunch room on the cameras.The main office on the cameras.The side hallway on the cameras.Hiding in the hallway.Flashing the hallway.The battery meaning how much is left to flash the hallway.Instruction how to flash the hallway and how it works.VIRUS Wario in the Locked Basement.VIRUS Wario in the Lunch Room.VIRUS Wario in the Main Office.VIRUS Wario in the Side Hallway.VIRUS Wario as he appears in front of player.The map of the post-game night.The Camera Number of the locked basement with an Enemy starting room.The Camera Number of the locked basement with an Enemy starting room clicked on.The Camera Number of the lunch room.The Camera Number of the lunch room clicked on.The Camera Number of the side hallway.The Camera Number of the side hallway clicked on.The Camera Number of the main office.The Camera Number of the main office clicked on.Locked basement's camera name.Lunch room's camera name.Side hallway's camera name.Main office's camera name.12 AM.1 AM.2 AM.3 AM.4 AM.5 AM.6 AM.VIRUS Wario jumpscare animation.VIRUS Wario chasing edward coleman and killing him.The code 0 for Five Nights at Wario's 2.The code 1 for Five Nights at Wario's 2.The code 2 for Five Nights at Wario's 2.The code 3 for Five Nights at Wario's 2.The code 4 for Five Nights at Wario's 2.The code 5 for Five Nights at Wario's 2.The code 6 for Five Nights at Wario's 2.The code 7 for Five Nights at Wario's 2.The code 8 for Five Nights at Wario's 2.The code 9 for Five Nights at Wario's 2.The game shows where to put the code in and its in Five Nights at Wario's 2.Living Room 4 seen on the map prior to v2.0.Living Room 4 in the 2.0.The Camera Number of Living Room 4.The Camera Number of Living Room 4 Clicked on.Living Room 4's name on the cameras.The expanded map used whenever you are in Living Room 4.
### v5.0

Update to v5.0.Update button.Updating.Update completed.The upgrades of Five Nights at Wario's 3 Version 5.0.'Based on Scott Cawthon's Original Idea.' (v5.0)Version 5.0.The Living Room 4 button on the title.The Living Room 4 button on the title Hovered.Hiding in Living Room 4.The painting in Living Room 4 changed. (Phase 1)The painting in Living Room 4 changed. (Phase 2)The painting in Living Room 4 changed. (Phase 3)The painting in Living Room 4 changed. (Phase 4)The painting in Living Room 4 changed. (Phase 5/Final)Living Room 4 during gameplay or before the room gets darker.Living Room 4 getting darker after the painting face is vanished.The Light button in Living Room 4.The Light button in Living Room 4 Clicked/Hovered.Emma as seen in the mirror.VIRUS Ashley peeking from the doorway.VIRUS Luigi's icon when he is corrupting a camera.'Stop Corruption' button used in the cameras in Living Room 4.Blurry version of Living Room 4 used for the ending.Piece of text of Lucas McRoy's notes explaining that he found it strange the land wario bought that was never claimed by anyone.Another Piece of text of Lucas McRoy's notes that there is a strange magnetic forces and electrical and dark forces.Another Piece of text of Lucas McRoy's notes that he has a theory that there is an underworld and overworld.Another Piece of text of Lucas McRoy's notes that he fears that there is a dark anomailes and Electricity might defeat them.Final Piece of text of Lucas McRoy's notes that it is coming.VIRUS Ashley in Living Room 3.VIRUS Ashley In the Staircase.VIRUS Ashley in Living Room 2.Skins button. (v5.0)Skins button hovered. (v5.0)End sequence button.End sequence button hovered.Living Room's death tip.Bathroom's death tip.Kitchen's death tip.Wario's Death tip for Living Room 2.Waluigi's Death tip for Living Room 2.Luigi's Death Tip in the Bedroom.Waluigi's Death Tip in the Bedroom.Staircase's death tip for Ashley.Staircase's death tip for Wario.Bedroom 2's death tip.Hallway's death tip.Mario's Death Tip in the Playroom.Death Tip for both Wario and Yoshi in the Playroom.Waluigi's Death Tip in the Laundry.Luigi's Death tip in the Laundry.Mario's Death Tip in the Laundry.Death Tips in Living Room 3.Wario's Death Tip in the Cellar.Waluigi's Death Tip in the Cellar.Luigi's Death Tip in the Cellar.ERROR couldnt aquire death tips.The backround in the game over screen.VIRUS Ashley's jumpscare animation.VIRUS Luigi's jumpscare animation.Emma's jumpscare animation.
### Unused Content

Unused custom night button.Unused custom night hovered.Unused custom night portait.Unused Ashley's 1.0 portait.Unused night completed sign.Unused press enter button.Edward Coleman's unused sprite in the Daytime Quest standing up.Edward Coleman's unused sprite in the Daytime Quest standing to the right.Edward Coleman's unused sprite in the Daytime Quest standing down.Edward Coleman's unused sprite in the Daytime Quest standing to the left.Edward Coleman's unused sprite in the Daytime Quest walking up.Edward Coleman's unused sprite in the Daytime Quest walking to the right.Edward Coleman's unused sprite in the Daytime Quest walking down.Edward Coleman's unused sprite in the Daytime Quest walking to the left.Edward Coleman's unused sprite in the Daytime Quest standing up. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing to the right. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing up. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing to the right. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing up. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing to the right. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing up. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest to the right. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (Mario variant)Unused no signal that was most likely for virus luigi in living room 4.
### Thumbnails, Banners & teasers

The game's teaser trailer.Wario's full render in the teaser trailer.Early map of the game in the teaser trailer.Teaser showing luigi with a caption 'missed me?'The pill the short sight in the teaser.Living room teaser.Teaser showing luigi in the kitchen.Teaser showing Donkey Kong.Teaser of Luigi in the Staircase.Hallway teaser.Maio peaking in the hallway teaser.Waluigi in the teaser.Bedroom 2 with wario teaser.Waluigi in the hallway teaser.Waluigi in the living room 2 teaser.Teaser of Wario in the Staircase, colored.Teaser of Yoshi in the Staircase, colored.Teaser showing the daytime quest.The game's thumbnail. (current)The game page's header.The game page's first screenshot.The game page's second screenshot.The game page's third screenshot.The game page's fourth screenshot.
### Original Images

Unedited Living Room.Unedited Bathroom.Unedited Kitchen.Unedited Living Room 2.Unedited Bedroom.Unedited Staircase.Unedited Bedroom 2.Unedited Playroom.Unedited Laundry.Unedited Living Room 3.Unedited Cellar.Unedited Living Room 4.Unedited Hallway in Post-Game Night.Unedited Side Hallway in Post-Game Night.Unedited Main Office in Post-Game Night.Unedited Lunch Room in Post-Game Night.Unedited Locked Basement in Post-Game Night.<null>

Main =

## Game Information

### Release Date

April 20, 2015 (Windows)April 15, 2021 (Android) June 06, 2020 (2.0) September 24, 2021 (5.0)

### System Requirements

Windows310 MB (1.0)
428 MB (2.0)
446 MB (5.0)

Android
178 MB (1.0)

### Engine

Multimedia Fusion 2 (1.0)Clickteam Fusion 2.5+ (2.0/5.0)

> **"The third and final chapter in the Five Nights at Wario's trilogy"**
>
> —The game's GameJolt page
>  For the Android version, See here

***Five Nights at Wario's 3*** *(Also known as **Five Nights at Wario's III**, abbreviated as **FNAW3**)* is the third game in the Five Nights at Wario's series created by WwwWario. Unlike the two previous games, this game was designed to be completely unique in comparison to the Five Nights at Freddy's series, an aspect which later applied to its future sequels as well. It was created using a modified project file of the second game, and was released two months and twelve days after the previous game.

In the canon, it is also the third game in alternate James' series that he developed to re-tell the events of the curse documented in Christopher's archives in a non-suspicious way. They are intended to be sent to the past without Emma's interference as a call to action his original to destroy the book.

## Brief Summary

The player takes control of young Edward Coleman, a newly hired security guard told by Richard McRoy to watch over his family house while he was on vacation. He eagerly accepted before realizing he had fallen for a trap set by Wario's group, but when he did it was too late. Each night takes place in a different room in the old McRoy estate, with different defense mechanics and character appearances. Which characters are aggressive depends on the room the player resides in. The goal is to find the exit, which won't be easy when the spirits begin to play with your mind.

## Plot Synopsis

It is late into 2017. Luigi left Richard McRoy's body to return to his own, and Peach instead took his place possessing Richard. WarioWare Inc. was closed, with Richard on the run. During this time, Bowser accidentally spit fire on Wario's face, burning his skin and revealing his skull. In response, Wario lifted Bowser's curse, as well as Toad's.

Wario and his group eventually become aware of a new employee working for a home security company. Richard McRoy called this employee, named Edward Coleman, to give him a job: Watch over a house for a week while the family went on vacation. He eagerly accepted the task and went over to the house before realizing he had fallen for a ruse conducted by Wario's group.

Quickly on the first night, he received a call from Max Peterson from the company. His unusual knowledge of ghosts and their behavior allowed Edward to survive against Wario and the crew for multiple nights by hiding in different rooms around the house. During this time, Bruno Gate, trapped in the Wario Man costume, had fully accepted what he had done and what to do to free himself.

Depending on whether Edward had collected all necessary parts to repair a loud music box Richard used to own as a child, the outcome of the story is split into two different parts.

### **Bad Ending**

Bruno Gate was unable to find Wario and his group and apologize to them while they were still in the house. At 6AM, Richard McRoy arrived at the house and located Edward Coleman before quickly killing him in the Cellar. Peach then left his body, leaving Richard back to normal.

Wario and the group left the house and went back into hiding. While wandering around, they encounter Rosalina, portrayed as queen of the cosmos. Wario dashes into Rosalina, stunning her, before she creates a time portal from her magic wand. The spirits are sucked out of their bodies and into the portal, and are sent back to 1988. These spirits then roam Wario's Cafe while the alternate Wario is on guard duty, thus time becomes a cycle and repeats itself for eternity.

### **Good Ending**

Edward Coleman assembled the music box and played it while inside the Cellar. Bruno heard this music box while searching for Wario and his group outdoors, and immediately went down to check the house's Cellar. He was met by Wario, Waluigi, Mario and Luigi.

Upon seeing him, Wario realized that Bruno Gate was *the one* they had been searching for for years. Bruno then apologized for his actions, and asked if he could be forgiven for his greatest sin. Wario and the rest accepted, and their forgiveness lifted their curse, allowing their spirits to rise to a heavenly place. Bruno's spirit, however, was exploited by Emma and dragged down to Gray City, the home of the curse.

During these events, Edward escaped the house and returned to Secure Inc.

Bruno's trials in Gray City (The Theater, The Exit, Final Days) weaken his soul enough to be used as a bridge between Gray City and the living world. This bridge allowed the VIRUS to be spread in the real world, in the form of entity manifestations of the curse's victims.

Upon returning to Secure Inc, Edward Coleman spent the night watching over the building. It was this night when he encountered VIRUS Wario trying to kill him, making him the first human to witness a VIRUS entity. He survives the shit, but when trying to leave the building VIRUS Wario immediately stikes back and rushes toward Edward, killing him.

## Content

The main game is five nights long, however on Nights 2, 3, and 4, the player can choose which room they would like to hide in. Every room on the map is accessible, making a total of twelve unique playable nights. The game also has a good and bad ending, and each play depending if you collected all of the music box pieces or not. There is also an unlockable Extras menu and a Hard Mode.

The 2.0 update added tons of new content, such as a Custom Night, allowing the player to create their own five-night run with whatever rooms they want in any order, an All-out mode, a twelve-room run with everyone of max difficulty, and a Daytime Quest mode, a unique six-night mode top-down gameplay, a hunger system and items. Daytime Quest features unlockable skins, locked behind achievement-style goals.

## Gameplay (Main Game)

Much like its predecessors, each night begins at 12 AM, and the goal is to survive until 6 AM. Unlike the prequels, however, each night takes place in a different room on the map, each having their own mechanics to defend the player from the spirits of Wario and the rest. Luigi returns as an antagonist, replacing Peach. Every character has their own unique behavior depending on the room.

Night 1 always starts in the Living Room, and Night 5 always takes place in the Cellar, but for the other nights, the player is given two rooms and they must choose to hide in one of them. The rooms available for hiding can be influenced by whatever room you hid in previously. None of this applies to the Custom Night.

One returning mechanic that stays in all of the rooms are the security cameras, and they function similar to the previous games, however depending on the room they may be used to access certain mechanics. Unlike the original games, the camera pad has a limited battery life (except for the Bedroom), indicated by the bar on the top left. The battery drains while the cameras are in use and recharges automatically when not in use (except for the Cellar). If the battery reaches zero, the cameras are automatically disabled until the bar recharges to full capacity.

In some rooms, pieces of a music box can be found. The player must find and collect all four pieces of the music box if they want to get the Good Ending on Night 5. Otherwise, the player is forced to beat Night 5, and once it is completed, the Bad Ending commences.

## Gameplay (Daytime Quest)

This mode was a new addition in the 2.0 update. The player must not only survive six nights in the house, but also survive six days wandering around the house from a top-down angle and gathering resources.

During the day, the player is free to explore around the house and check furniture to find money, food or items. Money is used to purchase items from shops randomly placed on the map and remove barriers blocking access to certain rooms in the house. Food is used to keep a constantly decreasing Hunger meter filled up. Items can be used during the night to assist the player, such as a motion alarm that can be placed on any camera that sounds when any character enters that room and a metronome that has a 50/50 of either warping the player to 5AM or killing the player.

The daytime segment starts at 6 AM and the player has until 12 AM to explore. Once 12 AM is close to striking a countdown will commence, and the player must find a safe room to stand in before the clock strikes. Whatever room the player was standing in when the clock struck is the same room the player must survive in during the night. Similar to the main game, the player is NOT allowed to hide in the same room twice.

## History

Five Nights at Wario's 3 was first announced as a trailer video published on March 4, 2015. The game was still in the process of being converted from Wario's 2 to Wario's 3, which can be seen in the footage. There are also only nine cameras rather than eleven like the final game.

Two days later, a teaser image was posted, featuring Luigi.

The next day, another teaser was posted.

Four days later, a teaser of Luigi in the Kitchen was posted.

The next day, on March 14, 2015, Dawko posted a sneak peek video for FNAW3 similar to his sneak peek of FNAW2. This build is similar to the final game, with some differences such as Dawko being jumpscared by Yoshi in the Kitchen and Ashley immediately attacking in the Bathroom once the night starts.

Two days later on March 16, a teaser with Donkey Kong and the outside of the house was posted.

On March 21, another teaser showing Mario in the Hallway was posted on Twitter.

On April 19, 2015, the final game was officialy complete. It was released to the public on Gamejolt a day later on April 20.

On April 1, 2019 a Demo for the mobile port of the game was released.

Two years later on April 15, 2021, the full version of the game was released for mobile. At the time, the port was unofficial.

On June 06, 2021, the 2.0 update released.

On August 19, 2021, it was announced that the Mobile port of the game is official.

The 5.0. Update released on September 24, 2021.

## List of Changes (2.0)

* Brand new mode added, with it being The Daytime Quest.
* Wario’s main menu animation is now smoother.
* Added Custom Night.
	+ Futhermore, an all-out mode which includes beating all 12 nights on max difficulty was also added.
* There's now a Pill Recharger in the Bathroom.
* Oven light in the Kitchen is now much brighter, meaning you will be able to see the character in the room when lighting it up.
* Some new sound effects.
* Bedroom 2 is slightly easier as Wario moves slower and it requires less clicking on the camera that Wario is in.
* Some camera buttons are now RED. Which one is red depends on which room you're in. They indicate where the characters of that night begin their movement. This will help confusion on where characters start and how many there are per night, so you can focus more on the night's mechanics instead of trying to understand where characters even come from and how many there are.
* One less green pill and more extra red pill in the Bathroom.
* The first room you see each night when pulling up the camera is now the room you're hiding in.
* Ashley has gotten a redesign.
* Made Bedroom 1 slightly harder by making the lamp drain power faster, as well as giving slightly less reaction time when a character stands behind the lamp curtain.
* Made the Staircase slightly harder.
* Living Room 3 is slightly easier by having characters be slightly less active.
* Hard Mode is now something you select when starting a New Game, and not something you can turn on and off. Completing Hard Mode also gives you a reward.
* Updated Good Ending Music.
* Some bug fixes.

## List of Changes (5.0)

* New main menu theme.
* Fixed bug in Living Room 2 where the dark doorway would get a slightly different color when Wario is in the room.
* New Perspective effect that looks better.
* Fixed Main Menu image that showed the 1.0 version of Ashley.
* Fixed bug where All-Out mode would show wrong night number in Staircase and Bedroom 2.
* Fixed bug where Living Room 3's camera pad would display PlayRoom when cutting the lights.
* Added a new static animation when changing cameras.
* Character jumpscares are now always centered on the screen.
* Added Death Tips on the Game Over screen for each character for each room in the game.
* Added a "End Sequence" button to the Daytime Quest menu, which lets you jump straight to the ending part. Convenient for the Crossgame-Quest.
* Camera scrolling now follows a natural "security camera" movement, rather than following the mouse.
* Greatly improved scrolling.
* New 6 Am screen.
* Colored Skins button in Daytime-Quest.
* Laundry is slightly easier now.
* Fixed Wario-Man Costume’s extras render.
* Endgame-Quest compatibility.

## Cast

* Wario (hostile antagonist)
* Waluigi (hostile antagonist)
* Peach (antagonist possessing Richard McRoy)
* Mario (hostile antagonist)
* Luigi (hostile antagonist)
* Yoshi (hostile antagonist)
* Ashley (hostile antagonist)
* Donkey Kong (hallucination, hostile antagonist)
* Edward Coleman (protagonist)
* Bruno Gate (tertiary, inside Wario Man costume)
* Max Peterson (deuteragonist, main game and Endgame Quest)
* Christopher Peterson (tertiary)
* Richard McRoy (neutral antagonist, Endgame Quest protagonist)
* VIRUS Wario Form (Cross-Game Quest, hostile antagonist)
* VIRUS Luigi Form (Endgame Quest, hostile antagonist)
* VIRUS Ashley Form (Endgame Quest, hostile antagonist)
* Emma (Endgame Quest, hostile antagonist)

## Fun Facts

* This game is often considered a fan favorite in the series and has been recreated many times as fangames, such as Return to the Factory 2 and Five Nights at Wario's: Trapped Within.
* Five Nights At Wario’s 3 was meant to be the end of the Five Nights At Wario’s series until Five Nights At Wario’s: Origins was announced.
* In the Extras menu, links to One Night at Flumpty's 1 and 2 can be found. These links no longer work.
	+ In the 2.0 update, a link to Five Nights at Sonic's: Maniac Mania was added. This link no longer works either.
* This game was the first in the series to regularly post teaser images.
* This is the first game to feature both a good ending and a bad ending.
* In the files, there are unused variants of skins such as the Wario skin, The Apple skin, The Good Ol' Days skin, and even a Mario skin.

### v1.0

The game's logo. (v1.0 only)'Based on Scott Cawthon's Original Idea.' (v1.0)'Press 1 or 2 toggle full screen' text.The logo.New game. (v1.0)New game hovered. (v1.0)Load game. (v1.0)Load game hovered. (v1.0)Extras. (v1.0)Extras hovered. (v1.0)'Hard mode on' after turning hard mode on in the extras menu. (v1.0)The Static the can be seen in the menu and on the cameras.Wario's idle and turn animation on the game's title screen (v1.0)Game by.WwwWario's logo.Intro showing Wario's Fast Food Factory's office.Intro showing Warioware Inc's. office which also has the dead body of peach.Wario man costume.'i can use this' text.12 AM.1 AM.2 AM.3 AM.4 AM.5 AM.6 AM.Night 1 on the HUD.Night 2 on the HUD.Night 3 on the HUD.Night 4 on the HUD.Night 5 on the HUD.Skip call.Game over.Camera button.Camera button hovered.Camera monitor.Camera power bar.The camera border.Camera recorder.The map in the HUD.Current location where the player is viewing where they are hiding.6AM screen backround.The Camera Number of the Living Room.The Camera Number of the Kitchen.The Camera Number of the Bathroom.The Camera Number of the Bedroom.The Camera Number of Living Room 2.The Camera Number of the Hallway.The Camera Number of the Staircase.The Camera Number of the Living Room 3.The Camera Number of Bedroom 2.The Camera Number of the Laundry.The Camera Number of the Playroom.The Camera Number of the Living Room clicked on.The Camera Number of the Kitchen clicked on.The Camera Number of the Bathroom clicked on.The Camera Number of the Bedroom clicked on.The Camera Number of Living Room 2 clicked on.The Camera Number of the Hallway clicked on.The Camera Number of the Staircase clicked on.The Camera Number of Living Room 3 clicked on.The Camera Number of Bedroom 2 clicked on.The Camera Number of the Laundry clicked on.The Camera Number of the Playroom clicked on.Living Room's name on the cameras.Kitchen's name on the Cameras.Bathroom's name in the Cameras.Bedroom's name in the Cameras.Living Room 2's name on the Cameras.Hallway's name on the Cameras.The Staircase's Name in the cameras.Living Room 3's name on the Cameras.Bedroom 2's name in the Cameras.The Laundry's name on the Cameras.Playroom's name on the Cameras.'Choose a room to hide in' text.Bathroom's name while choosing to Hide in a room.Kitchen's name during choosing to Hide in a Room.Living Room 2's name while choosing to Hide in a room.Bedroom's name while choosing to Hide in a room.Staircase while choosing to Hide in a room.Bedroom 2's name while choosing to Hide in a room.Hallway's name while choosing to Hide in a room.Playroom's name while choosing to Hide in a room.The Laundry's name while choosing to Hide in a room.Living Room 3's name while choosing to Hide in a room.The Bathroom Picture while choosing to hide in a room.The Bathroom Picture while choosing to hide in a room. (Hovered)Kitchen's Picture during choosing a room.Kitchen's Picture during choosing a room. (Hovered)Living Room 2 Picture while choosing to hide in a room.Living Room 2 Picture while choosing to hide in a room. (Hovered)The Bedroom's Picture while choosing to Hide in a room.The Bedroom's Picture while choosing to Hide in a room. (Hovered)Staircase's Picture during choosing a Room.Staircase's Picture while choosing a room. (Hovered)Bedroom 2's Picture while choosing to Hide in a room.Bedroom 2's Picture while choosing to Hide in a room. (Hovered)Hallway's Picture while choosing to Hide in a room.Hallway's Picture while choosing to Hide in a room. (Hovered)The Laundry's Picture while choosing to Hide in a room.The Laundry's Picture while choosing to Hide in a room. (Hovered)Living Room 3's Picture while choosing to Hide in a room.Living Room 3's Picture while choosing to hide in a room. (Hovered)Hiding in the Living Room.Wario appearing from the left in the Living Room.Wario emerging in the Living Room, reflected in the mirror.Wario leaving the Living Room, reflected in the mirror.The Wario painting that occasionally appears in the Living Room.The Living Room on the Cameras.Ashley sitting in the Living Room.Ashley turning to leave the Living Room.Wario in the Living Room.The Living Room camera being flipped over.Yoshi in Living Room.Waluigi in the Living Room.Hiding in the Bathroom.The Bathroom lighting flickering after taken the pills except the short pillsYoshi appearing in the Bathroom.Ashley appearing in the Bathroom. (v1.0)The Pills in the Bathroom.The Pills in the Bathroom Hovered.The Pills Cabin with nothing in.The Pills Cabin with the Pills name.The Short sight Pill.The Long sight Pill.The Paralysis Pill.The Bathroom on the Cameras.The Bathroom camera being flipped over.Luigi in the Bathroom.Luigi in the Bathroom only Flipped over.Wario in the Bathroom.Donkey Kong in the Bathroom.Waluigi in the Bathroom.Hiding in the Kitchen.Fuel Button in the Kitchen.Fuel Button in the Kitchen. (Hovered)The Kitchen after the player pressed the Fuel Button (V1.0.)Wario in the Kitchen with the Player (V1.0.)Luigi in the Kitchen with the Player (V1.0.)The Kitchen on the Cameras.Wario in the Kitchen.Ashley in the Kitchen.The Kitchen camera being flipped over.Luigi in the Kitchen.Luigi in the Kitchen only Flipped over.Wario in the Kitchen.Donkey Kong in the Kitchen.Waluigi in the Kitchen.Hiding in Living Room 2.Living Room 2 with the light turned on.Wario in Living Room 2.Wario in Living Room 2 with the light turned on.Wario in Living Room 2 with lights on and off.Waluigi in Living Room 2, revealed by the light.The Light Button in the Living Room 2.The Light Button in the Living Room 2 clicked on.The Charge up eletricity that can be found in the Laundry.The Charge up eletricity that can be found in the Laundry clicked on.The Bar of the charge up eletricity.Living Room 2 on the cameras.Wario in Living Room 2.Wario sitting on the Chair in Living Room 2.Yoshi peaking from the doorway in the Living Room 2.Luigi on top of a Drawer in the Living Room 2.Graffiti easter egg in Living Room 2, "I USED HIM".Living Room 2 camera being flipped over.Luigi in Living Room 2, seen with the Bedroom monitor.Luigi hanging in Living Room 2.Wario staring at the camera in Living Room 2.Wario leaving Living Room 2.Wario wandering in Living Room 2.Donkey Kong in Living Room 2.Wario on the left side of Living Room 2.Mario in Living Room 2.Hiding in Bedroom.Bedroom with the Lamp on.Waluigi behind the Curtains in Bedroom.Luigi behind the Curtains in Bedroom.Waluigi walking away behind the Curtains in Bedroom.luigi walking away behind the Curtains in Bedroom.The Lamp button off in Bedroom.The Lamp button on in Bedroom.Bedroom on the Cameras.Wario sitting on the bed in Bedroom.Wario as he's about to leave about to leave bedroom.The "CURRENT LOCATION" being flipped over.Mario in Bedroom.Yoshi in Bedroom.Hiding in Staircase.Ashley appearing in the Staircase.Wario running towards the Staircase when the player isnt looking at him in Living room 2.Hands button to get rid of Ashley.Hands Button Hovered.Hands to cover the Players face.Staircase in the Cameras.Marios hat Easter egg in the Staircase that can been seen in Living Room 1.Luigi in the Staircase.Luigi in the Staircase Alternative pose.Wario in the Staircase.The Staircase seen with the Bedroom monitor.Mario in the Staircase.Yoshi in the Staircase.Yoshi in the Staircase Alternative pose.Hiding in Bedroom 2.Donkey Kong infront of the Player in Bedroom 2.Wario arriving in the bedroom 2 after the Player fails to tapping the screen on whichever camera he's on.Bedroom 2 on the Cameras.Yoshi sitting the bed in Bedroom 2.Waluigi at the doorway in Bedroom 2.Luigi sitting on the right side of bed in Bedroom 2.Hiding in the Hallway.Mario Peeking out from the Hallway before attacking the Player.Hallway door control map.The Door control Button.The Door Control Button. (Hovered)Door Control Open Button.Door Control Closed Button.The Hallway on the Cameras.Wario in the Hallway.Yoshi in the Hallway.Waluigi in the Hallway.Waluigi Alternative Pose in the Hallway.Hallway Flipped.Ashley in the Hallway. (v1.0)Donkey Kong in the Hallway.Wario in the Hallway before entering the bedroom 2.Wario in the Hallway before entering the Playroom.Yoshi in the Hallway before entering the Playroom.Wario and Yoshi in the Hallway before entering the Playroom.Luigi in the Hallway.Hiding in the Playroom. (TV off)Hiding in the Playroom. (TV on)Mario in the Playroom's TV. (Phase 1.)Mario in the Playroom's TV. (Phase 2.)Mario in the Playroom's TV. (Phase 3.)Mario in the Playroom's TV. (Phase 4 and final.)Mario in the Playroom with the Player.The Wind up the Music Box button.The Wind up the Music Box button clicked on.The bar for both Music box's.The Playroom on the Cameras.Waluigi in the Playroom.Ashley in the Playroom. (v1.0)Donkey Kong in the Playroom.Luigi in the Playroom.Hiding in the Laundry.Machine turned on in the Laundry.The Laundry on the Cameras.Ashley in the Laundry.Wario in the Laundry.Waluigi in the Laundry.Waluigi moving away from the Laundry.Yoshi in the Laundry.Hiding in Living Room 3.Living Room 3 with no light.Waluigi in Living Room 3.Yoshi in Living Room 3.The CUT LIGHTS button.Hovering over the CUT LIGHTS button.Toad's diary.The diary entry.Toad's diary.Living Room 3 on the cameras.The Wario Man Costume in the Living Room 3 as an easter egg.Luigi in the Living Room 3.Wario in the Living Room 3.Living Room 3 camera being flipped over.Donkey Kong in Living Room 3.The cellar.The Click to Charge Camera button.The Click to Charge Camera button Hovered.The Flash Electricity button.The Flash Electricity button Hovered.After pressing the Flash Electricity button.The Music Box Completed.The Music Box Locked.The Musix Box. (animated)The Cellar with Night Vision Camera.The Text appearing on the Wall that can be seen with the Night Vision in the Cellar.Wario on the left side of the player in the Cellar with the Night vision.Waluigi infront of the player in the Cellar with the Night vision.Luigi on the right side of the player in the Cellar with the Night vision.Richard Mcroy in the cellar after the night.The Cellar after playing the Music Box for few seconds.Wario and Co. face to face to the One.Wario and the rest together with Bruno Gate.Wario and the rest together with Bruno Gate. (diffrent angle)Wario talking to bruno. (textless)Wario talking to bruno.Bruno finally found wario and co.Bruno knows what he did and he knows he paid for it.Bruno couldnt rest like the others and he wanted to find them to tell them that.Bruno apologizes to wario and co. for taking their lives.Bruno used this suit to perform actions he couldnt handle.Bruno asking wario and co. to forgive him.Bruno gate confesses wario and co.Bruno gate looking down.Wario and the rest leaving their bodys.Wario and the rest dead bodies.Wario and the rest souls rising up being freed.Wario and the rest dead bodies in the good ending.'the end' text.Credits in the extras menu.Credits hovered.Credits shown.Music box in the extras menu.Music box hovered.Music box with no pieces.Music box with all pieces.The wind up music box piece.The box of the music box piece.The right piece of the music box.The left piece of the music box.The Music Box piece on the right side of the Living Room.One of the Music Box's Piece in the sink in the Bathroom.The Music Box piece on the right side of the Chair in Living Room 2 or in the playroom on the floor.The Music Box piece on the right side in Bedroom 2 or in the right side of the laundry.Map on the extras menu.Map hovered.The room map.Characters in the extras menu.Characters hovered.Character selection 1.Character selection 2.Character selection 3.Character selection 4.Character selection 5.Character selection 6.Character selection 7.Character selection 8.Wario's name in the extras menu.Waluigi's name in the extras menu.Luigi's name in the extras menu.Ashley's name in the extras menu.Yoshi's name in the extras menu.Donkey Kong's name in the extras menu.Wario man costume name in the extras menu.Mario's name in the extras.Wario's render in the extras menu.Waluigi's render in the extras menu.Luigi's render in the extras menu.Ashley's render in the extras menu.Yoshi's render in the extras menu.Donkey kong's render in the extras menu.Wario man's render in the extras menu.Mario's render in the extras menu.Prequels in the extras menu.Prequels hovered.Five Nights at Wario's name in the prequals selection.Five Nights at Wario's 2 name in the prequals selection.Five Nights at Wario's the game in the selection.Five Nights at Wario's the game in the selection hovered.Five Nights at Wario's 2 the game in the selection.Five Nights at Wario's 2 the game in the selection hovered.Also check out in the extras menu.Also check out hovered.Click to download text.Hard mode off.Hard mode on.Back button in the extras menu.Back hovered.The head of Wario that is barely visible in the corner of the bootup screen.Wario's jumpscare animation.Waluigi's jumpscare animation.Luigi's jumpscare animation.Ashley's jumpscare animation.Yoshi's jumpscare animation.Donkey kong's jumpscare animation.Mario's jumpscare animation.
### v3.0

The game's logo. (v2.0/5.0)the text 'extract the zip folder otherwise saving wont work.' (v2.0)Version 3.0.Standard Mode button.Standard Mode hovered.Custom night button.Custom night hovered.The Daytime quest in the menu.The Daytime quest in the menu hovered.Living room in the standard mode backround.Custom night in the custom night backround.Daytime quest in the daytime quest backround.'Complete a run to unlock' text.New game. (v2.0/5.0)New game hovered. (v2.0/5.0)Load game. (v2.0/5.0)Load game hovered. (v2.0/5.0)Extras. (v2.0/5.0)Extras hovered. (v2.0/5.0)Back button. (v2.0/5.0)Back button hovered. (v2.0/5.0)Wario's idle and turn animation on the game's title screen. (v2.0/5.0)'Game by WwwWario Thanks to brie' text.Normal mode button.Normal mode hovered.Hard mode button.Hard mode hovered.Instruction on where the enemys start their location.Ashley in the Laundry. (v2.0)Ashley sitting in the Living Room. (v2.0)Ashley appearing in the Bathroom. (v2.0)Ashley in the Playroom. (v2.0)Ashley in the Hallway. (v2.0)Ashley's new render in the extras menu.Ashley's jumpscare animation.5AM to 6AM screen. (v2.0/5.0)The Pill charger cabin.The Pill Recharger.The Pill Recharger after finished charging.The Pill Recharger bar.The Kitchen after the player pressed the Fuel Button. (v2.0/5.0)Wario in the Kitchen with the Player. (v2.0/5.0)Luigi in the Kitchen with the Player. (v2.0/5.0)FNaS Maniac Mania by Smilerfurcifer.FNaS Maniac Mania the game in the selection.FNaS Maniac Mania the game in the selection hovered.Wario man fixed render in the extras menu.The Camera Number of the Living Room with an Enemy starting room.The Camera Number of the Kitchen with an enemy starting room.The Camera Number of the Bathroom with an Enemy starting room.The Camera Number of the Bedroom with and Enemy starting room.The Camera Number of the Living Room 3 with an Enemy starting room.The Camera Number of Bedroom 2 with an Enemy starting room.The Camera Number of the Laundry with an enemy starting room.The Camera Number of the Bathroom with an Enemy starting room.The Camera Number of the Living Room with an Enemy starting room clicked on.The Camera Number of the Kitchen with an enemy starting room clicked on.The Camera Number of the Bathroom with an Enemy starting room clicked on.The Camera Number of the Bedroom with and Enemy starting room clicked on.The Camera Number of the Living Room 3 with an Enemy starting room clicked on.The Camera Number of the Bedroom 2 with an Enemy starting room clicked on.The Camera Number of the Laundry with an enemy starting room clicked on.The Camera Number of the Bathroom with an Enemy starting room clicked on.'Custom Night' text in the custom night menu.Wario's head on the custom night menu.New game.New game hovered.New all out game button.New all out game hovered.Load game.Load game hovered.Back button.Back button hovered.'Complete a custom night run to unlock' text.'All out active' text.'Take out all 12 nights with everything set to max difficulty' text.'Choose 5 nights to play through' text.Portait of any room selcetion.The line where you hide next.Another line where you hide next.Living Room's icon on the Custom Night menu.Kitchen's Icon in the Custom Night menu.Bathroom's icon in the Custom Night menu.Bathroom's icon in the Custom Night menu.Living Room 2's Icon in the Custom Night menu.Bedroom's Icon in the Custom Night menu.Hallway's Icon in the Custom Night menu.Playroom's Icon in the Custom Night menu.Living Room 3's icon in the Custom Night menu.Staircase's Icon in the Custom Night menu.Bedroom 2's Icon in the Custom Night menu.The Laundry's Icon in the Custom Night menu.The Cellar's Icon in the Custom Night menu.Living Room's name on the Custom Night menu.Kitchen's name in the Custom Night Menu.Bedroom's name in the Custom Night menu.Bathroom's name on the Custom Night menu.Living Room 2's name in the Custom Night menu.Hallway's name in the Custom Night menu.Playroom's name in the Custom night menu.Living Room 3's name on the Custom Night menu.Staircase name on the Custom Night menu.Bedroom 2's name in the Custom Night menu.The Laundry's name in the Custom Night menu.The Cellar's name in the Custom Night menu.Active Character in Living Room.The Active Characters in the Kitchen.Active Characters in the Bathroom.Active Characters in Living Room 2.Active Characters in the Bedroom.Active Characters in the Hallway.Active Characters in the Playroom.Active Characters in Living Room 3.Active Characters in the Staircase.Active Characters in Bedroom 2.Active Characters in the Laundry.Active Characters in the Cellar.Next button in the custom night.Next hovered.'choose difficulty' text.Wario's Custom Night portait.Waluigi's Custom Night portrait.Luigi's Custom Night portait.Ashley's Custom Night portait.Mario's Custom night portait.Yoshi's Custom Night portait.Camera power's Custom Night portait.The Bedroom Lamp's Custom Night portait.The Bathroom Pills Recharge's Custom Night portait.AI number 0 in custom night.AI number 1 in custom night.AI number 2 in custom night.AI number 3 in custom night.AI number 4 in custom night.AI number 5 in custom night.AI number 6 in custom night.AI number 7 in custom night.AI number 8 in custom night.AI number 9 in custom night.Ai arrow left.Ai arrow right.A reminder of how the custom night system works in this game.Start button.Start button hovered.Night 6 in the HUD.Night 7 in the HUD.Night 8 in the HUD.Night 9 in the HUD.Night 10 in the HUD.Night 11 in the HUD.Night 12 in the HUD.Waluigi's eyes on the Daytime Quest's menu.Waluigi's revealed by the thunder.The forest revealed by the thunder.New game.New game hovered.Load game.Load game hovered.Back button.Back button hovered.Skins button. (v2.0/3.0)Skins button hovered. (v2.0/3.0)Post-game night button.Post-game night button hovered.Credits for the daytime quest.Credits for the skins variant sprite.The Static the can be seen in the menu.Instruction on how the daytime quest works.Instruction on how to move and interact the objects.Instruction on how to see your inventory.Instruction to cook your food and must consume foods.Instruction on what to do with the night items.Instruction on how to earn money and how the shop works.Instruction on that you have limited daytime.Instruction on how to earn money by clearing out a night.Instruction if you die once its game over.The Daytime Quest Instruction that you have to survive 6 days and 6 nights.The Daytime Quest Instruction about you to move and interact with objectsThe Daytime Quest Instruction about the Inventory.The Daytime Quest Instruction about the Hunger drain.The Daytime Quest Instruction about the random Shop appearing in the House.The Daytime Instruction about having limited daytime.The Daytime Instruction about that you earn cash by clearing out a night and if you die once its game over.Arrow to go back to read the other Instruction about the daytime quest.Arrow to read the other instruction about the daytime quest aswell to started the game.Edward's portait.The Captain's portait.The apple's portait.Wario outfit's portait.The Orange's portait.Dollar vision's portait.The good ol' days's portait.Locked skin variant.Normal outfit's name.The Captain's name.The apple's name.Wario outift's name.The orange's name.Dollar vision's name.The good ol' days's name.Tips on how to unlock the captain.Tips on how to unlock the apple.Tips on how to unlock the wario outfit.Tips on how to unlock the orange.Tips on how to unlock the dollar vision.Tips on how to unlock the good ol' days.The Captain skin unlocked.The Apple skin unlocked.The wario outfit skin unlocked.The orange skin unlocked.Dollar vision skin unlocked.The good ol' days skin unlocked.Edward Coleman's sprite in the Daytime Quest standing up.Edward Coleman's sprite in the Daytime Quest standing right.Edward Coleman's sprite in the Daytime Quest standing down.Edward Coleman's sprite in the Daytime Quest standing left.Edward Coleman's sprite in the Daytime Quest walking up.Edward Coleman's sprite in the Daytime Quest walking to the right.Edward Coleman's sprite in the Daytime Quest walking down.Edward Coleman's sprite in the Daytime Quest walking to the left.Edward Coleman's sprite in the Daytime Quest standing up. (Captain variant)Edward Coleman's sprite in the Daytime Quest standing right. (Captain variant)Edward Coleman's sprite in the Daytime Quest standing down. (Captain variant)Edward Coleman's sprite in the Daytime Quest standing left. (Captain variant)Edward Coleman's sprite in the Daytime Quest walking up. (Captain variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (Captain variant)Edward Coleman's sprite in the Daytime Quest walking down. (Captain variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Captain variant)Edward Coleman's sprite in the Daytime Quest standing up. (Apple variant)Edward Coleman's sprite in the Daytime Quest standing right. (Apple variant)Edward Coleman's sprite in the Daytime Quest standing down. (Apple variant)Edward Coleman's sprite in the Daytime Quest standing left. (Apple variant)Edward Coleman's sprite in the Daytime Quest walking up. (Apple variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (Apple variant)Edward Coleman's sprite in the Daytime Quest walking down. (Apple variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Apple variant)Edward Coleman's sprite in the Daytime Quest standing up. (Wario variant)Edward Coleman's sprite in the Daytime Quest standing right. (Wario variant)Edward Coleman's sprite in the Daytime Quest standing down. (Wario variant)Edward Coleman's sprite in the Daytime Quest standing left. (Wario variant)Edward Coleman's sprite in the Daytime Quest walking up. (Wario variant)Edward Coleman's sprite in the Daytime Quest walking to the right (Wario variant)Edward Coleman's sprite in the Daytime Quest walking down. (Wario variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Wario variant)Edward Coleman's sprite in the Daytime Quest standing up. (Orange variant)Edward Coleman's sprite in the Daytime Quest standing right. (Orange variant)Edward Coleman's sprite in the Daytime Quest standing down. (Orange variant)Edward Coleman's sprite in the Daytime Quest standing left. (Orange variant)Edward Coleman's sprite in the Daytime Quest walking up. (Orange variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (Orange variant)Edward Coleman's sprite in the Daytime Quest walking down. (Orange variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Orange variant)Edward Coleman's sprite in the Daytime Quest standing up. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest standing right. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest standing down. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest standing left. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest walking up. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest walking down. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (Dollar vision variant)Edward Coleman's sprite in the Daytime Quest standing up. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest standing right. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest standing down. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest standing left. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest walking up. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest walking to the right. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest walking down. (The good ol' days variant)Edward Coleman's sprite in the Daytime Quest walking to the left. (The good ol' days variant)The backround of the skin collection.Back button.Back button hovered.The Night items collection.The Food collection.The music box icon.The Music box active.A power battery icon.The power battery active.A mystery door icon.A alarm icon.The alarm active.A mystic pocket icon.Mystic pocket active.A metorome icon.A potato icon.A raw meat icon.A uncooked salmon.A baked potato icon.A cooked meat icon.A cooked salmon icon.A coal icon.Potato bought in the shop.Power battery in the shop.Coal bought in the shop.Description of a music box.Description of a power battery.Description of an mystery door.Description of an alerm.Description of an mystic pocket.Description of a metorome.Description of a cold potato.Description of a raw meat.Description of a uncooked salmon.Description of a baked potato.Description of a cooked meat.Description of a cooked salmon.Description of a coal.The text when its not hovered by any items.Instruction on how to use the alarm item.Detected by that camera the player put the alarm.Number 0 in the daytime quest's item.Number 1 in the daytime quest's item.Number 2 in the daytime quest's item.Number 3 in the daytime quest's item.Number 4 in the daytime quest's item.Number 5 in the daytime quest's item.Number 6 in the daytime quest's item.Number 7 in the daytime quest's item.Number 8 in the daytime quest's item.Number 9 in the daytime quest's item.Number 0 in the daytime quest's coal.Number 1 in the daytime quest's coal.Number 2 in the daytime quest's coal.Number 3 in the daytime quest's coal.Number 4 in the daytime quest's coal.Number 5 in the daytime quest's coal.Number 6 in the daytime quest's coal.Number 7 in the daytime quest's coal.Number 8 in the daytime quest's coal.Number 9 in the daytime quest's coal.Dialog reads that the drawer is empty.Dialog reads that the fireplace is empty.Dialog reads there isnt anything under the couch.Dialog reads that the refrigerator is empty.Dialog reads its empty.Dialog reads there is nothing under the table.Dialog reads there is nothing useful in the toilet.Dialog reads there is nothing inside the clock.Dialog reads the book shelf is empty.Dialog reads there is nothing useful hidden under the plants.Dialog reads that there isnt anything under the chair.Dialog reads that the player doesnt have enough cash.Dialog reads that the player found some cash.Dialog reads the player found a potato.Dialog reads the player found a raw meat.Dialog reads the player found a uncooked salmon.Dialog reads the player found a lump of coal.Dialog reads the player doesnt have any coal to cook anything.Dialog reads the the player doesnt have any food to cook.Dialog reads the player found the music box.Dialog reads the player found a power battery.Dialog reads the player found a mystery door.Dialog reads the player found a motion sensor alarm.Dialog reads the player found a pocket watch.Dialog reads that the potato cost 60$.Dialog reads that the coal cost 120$.Dialog reads that the coal cost 200$.Dialog reads the dead body of max peterson.Dialog reads its and old diary of max peterson.Dialog reads its another old diary of max peterson.Dialog reads its a recent diary of max peterson.Dialog reads Max's diary about the closing of Wario's Fast Food Factory aswell the disapperance of james.Dialog reads Max's diary talks about more disapperance of james.Dialog reads Max's diary talks about chirstopher discovering a dragon DNA and is wondering if chirstopher a part of Wario's Fast Food Factory.Dialog reads Max's diary talks about the disapperance of james.Dialog reads Max's diary talks about Wario Ware Inc. was turned into ashes and chirstopher spending his time in the machinery of the building while Wario and co. build the factory.Dialog reads Max's diary talks about edward coleman was tricked entering in the McRoy house which was empty and haunted as some claims for years.Dialog reads Max's diary talks about the reopening of Wario's Fast Food Factory and Wario Ware Inc.Dialog reads Max's diary talks about edward got a job in their company of a house that doesnt need a protection at all.Dialog reads Max's diary talks how chirstopher can hear voice of himself in the halls of Wario Ware Inc. to get contact of him he was able to make out one thing and the name is Emma.Dialog reads the door is locked and its impossible to open.Dialog reads that a voice can be heary by somewhere.Dialog reads that christopher is calling for Edward coleman.Dialog reads that Christopher telling edward its not over and that it isnt over.Dialog reads that Christopher telling edward to get out.Dialog reads only 2 dots.Dialog when its not hovered by any items.The camera meaning it will follow where ever the player goes to.The Hunger meter.Safety room.Danger room.Save and quit button.Save and quit button hovered.The cash icon.Number 0 in the daytime quest's cash.Number 1 in the daytime quest's cash.Number 2 in the daytime quest's cash.Number 3 in the daytime quest's cash.Number 4 in the daytime quest's cash.Number 5 in the daytime quest's cash.Number 6 in the daytime quest's cash.Number 7 in the daytime quest's cash.Number 8 in the daytime quest's cash.Number 9 in the daytime quest's cash.Number 0 in the daytime quest's time.Number 1 in the daytime quest's time.Number 2 in the daytime quest's time.Number 3 in the daytime quest's time.Number 4 in the daytime quest's time.Number 5 in the daytime quest's time.Number 6 in the daytime quest's time.Number 7 in the daytime quest's time.Number 8 in the daytime quest's time.Number 9 in the daytime quest's time.Daytime.Daytime's hour time.Nighttime's hour time.Number 5 before the night started.Number 4 before the night started.Number 3 before the night started.Number 2 before the night started.Number 1 before the night started.12 AM.1 AM.2 AM.3 AM.4 AM.5 AM.6 AM.Night 1 in the HUD.Night 2 in the HUD.Night 3 in the HUD.Night 4 in the HUD.Night 5 in the HUD.Night 6 in the HUD.Cash earned by clearing the night.Number 0 in the daytime quest's earned cash.Number 1 in the daytime quest's earned cash.Number 2 in the daytime quest's earned cash.Number 3 in the daytime quest's earned cash.Number 4 in the daytime quest's earned cash.Number 5 in the daytime quest's earned cash.Number 6 in the daytime quest's earned cash.Number 7 in the daytime quest's earned cash.Number 8 in the daytime quest's earned cash.Number 9 in the daytime quest's earned cash.Living Room's floor tile.Living Room's mirror.Living Room's fireplace.Living Room's drawer.Living Room's sofa, facing east.Living Room's sofa, facing north.The plant in the Bathroom.The Bathroom's Floor tile.The Toliet in the Bathroom.The Bathtub in the Bathroom.The Fridge in the Kitchen.The Oven in the Kitchen and in Living Room 3.The Oven cupbored in the Kitchen and in Living Room 3.The Kitchen Floor tile.The Closet in Living Room 2.The Couch in Living Room 2 Facing Ost.Small Table in Living Room 2.The Chair in Living Room 2 facing North.The mini drawer in Living Room 2.The Doorway in Living Room 2.Living Room 2s Floor tile.The Bed in the BedroomThe Closet in the Bedroom.The Plant in the Bedroom.Small Plant in the Bedroom.The Lamp in the Bedroom.A Drawer in the Bedroom,The Bedroom's Floor tile.Staircase's Floor tile.The Staircase's tiles.The Lamp in the Staircase.Bed in Bedroom 2.Book shelf in Bedroom 2.Small plant in Bedroom 2.Mini drawer in Bedroom 2.Bedroom 2's Floor tile.Hallway's Floor tile.The TV in the Playroom.Playroom's Floor Tile.Playroom's Carpet.A Plant in the Playroom.The couch in the Playroom.The Washing Machine in the Laundry.The Floor tile of the Laundry.A Plant in the Laundry.The Sink in the Laundry.A small fan in the Laundry.Living Room 3's floor tile.Living Room 3's staircase tiles.Living Room 3's oven cupboard.Living Room 3's oven.Living Room 3's drawer.Living Room 3's grandfather clock.Living Room 3's wooden tables.Living Room 3's grand piano.A 150$ door.A 500$ door.The Floor tile between the Kitchen and the Bathroom.Kitchen/Living Room 2/Bathroom Floor tile.Floor tile between Living Room 2,Kitchen and the Staircase.Floor tile between Living room 2 and Staircase.Floor tile between Hallway and Living Room 2.Floor tile between Hallway and staircase,Laundry and Living Room 3.Floor tile between Hallway and Bedroom 2 and Playroom.Living Room's name during Daytime Quest.Bathroom's name during the Daytime Quest.Kitchen's Name during the Daytime Quest.Living Room 2's name during the Daytime Quest.Bedroom's name during the Daytime Quest.Staircase's name during the Daytime Quest.Bedroom 2's name during the daytime quest.Hallway's name during the Daytime Quest.Playroom's name during the Daytime Quest.Laundry's name during the Daytime Quest.Living Room 3's name during Daytime Quest.Edward escaped the house and trying to find max.Press enter button.the floor of the outside secure inc.Raining outside the secure inc.Tree that can be seen outside.Another path to get the key.One of the Key pieces.The Secure Inc. buliding.The Door to leave the secure inc. buliding.the floor of the secure inc.A fan on the ceiling.The Computer.Max peterson's dead body.Max's diary's.Wooden tables.Metal table.Daytime Quest Complete.Press enter to continue button.A door in the secure inc.Door opened by the key.The locked basement on the cameras.The lunch room on the cameras.The main office on the cameras.The side hallway on the cameras.Hiding in the hallway.Flashing the hallway.The battery meaning how much is left to flash the hallway.Instruction how to flash the hallway and how it works.VIRUS Wario in the Locked Basement.VIRUS Wario in the Lunch Room.VIRUS Wario in the Main Office.VIRUS Wario in the Side Hallway.VIRUS Wario as he appears in front of player.The map of the post-game night.The Camera Number of the locked basement with an Enemy starting room.The Camera Number of the locked basement with an Enemy starting room clicked on.The Camera Number of the lunch room.The Camera Number of the lunch room clicked on.The Camera Number of the side hallway.The Camera Number of the side hallway clicked on.The Camera Number of the main office.The Camera Number of the main office clicked on.Locked basement's camera name.Lunch room's camera name.Side hallway's camera name.Main office's camera name.12 AM.1 AM.2 AM.3 AM.4 AM.5 AM.6 AM.VIRUS Wario jumpscare animation.VIRUS Wario chasing edward coleman and killing him.The code 0 for Five Nights at Wario's 2.The code 1 for Five Nights at Wario's 2.The code 2 for Five Nights at Wario's 2.The code 3 for Five Nights at Wario's 2.The code 4 for Five Nights at Wario's 2.The code 5 for Five Nights at Wario's 2.The code 6 for Five Nights at Wario's 2.The code 7 for Five Nights at Wario's 2.The code 8 for Five Nights at Wario's 2.The code 9 for Five Nights at Wario's 2.The game shows where to put the code in and its in Five Nights at Wario's 2.Living Room 4 seen on the map prior to v2.0.Living Room 4 in the 2.0.The Camera Number of Living Room 4.The Camera Number of Living Room 4 Clicked on.Living Room 4's name on the cameras.The expanded map used whenever you are in Living Room 4.
### v5.0

Update to v5.0.Update button.Updating.Update completed.The upgrades of Five Nights at Wario's 3 Version 5.0.'Based on Scott Cawthon's Original Idea.' (v5.0)Version 5.0.The Living Room 4 button on the title.The Living Room 4 button on the title Hovered.Hiding in Living Room 4.The painting in Living Room 4 changed. (Phase 1)The painting in Living Room 4 changed. (Phase 2)The painting in Living Room 4 changed. (Phase 3)The painting in Living Room 4 changed. (Phase 4)The painting in Living Room 4 changed. (Phase 5/Final)Living Room 4 during gameplay or before the room gets darker.Living Room 4 getting darker after the painting face is vanished.The Light button in Living Room 4.The Light button in Living Room 4 Clicked/Hovered.Emma as seen in the mirror.VIRUS Ashley peeking from the doorway.VIRUS Luigi's icon when he is corrupting a camera.'Stop Corruption' button used in the cameras in Living Room 4.Blurry version of Living Room 4 used for the ending.Piece of text of Lucas McRoy's notes explaining that he found it strange the land wario bought that was never claimed by anyone.Another Piece of text of Lucas McRoy's notes that there is a strange magnetic forces and electrical and dark forces.Another Piece of text of Lucas McRoy's notes that he has a theory that there is an underworld and overworld.Another Piece of text of Lucas McRoy's notes that he fears that there is a dark anomailes and Electricity might defeat them.Final Piece of text of Lucas McRoy's notes that it is coming.VIRUS Ashley in Living Room 3.VIRUS Ashley In the Staircase.VIRUS Ashley in Living Room 2.Skins button. (v5.0)Skins button hovered. (v5.0)End sequence button.End sequence button hovered.Living Room's death tip.Bathroom's death tip.Kitchen's death tip.Wario's Death tip for Living Room 2.Waluigi's Death tip for Living Room 2.Luigi's Death Tip in the Bedroom.Waluigi's Death Tip in the Bedroom.Staircase's death tip for Ashley.Staircase's death tip for Wario.Bedroom 2's death tip.Hallway's death tip.Mario's Death Tip in the Playroom.Death Tip for both Wario and Yoshi in the Playroom.Waluigi's Death Tip in the Laundry.Luigi's Death tip in the Laundry.Mario's Death Tip in the Laundry.Death Tips in Living Room 3.Wario's Death Tip in the Cellar.Waluigi's Death Tip in the Cellar.Luigi's Death Tip in the Cellar.ERROR couldnt aquire death tips.The backround in the game over screen.VIRUS Ashley's jumpscare animation.VIRUS Luigi's jumpscare animation.Emma's jumpscare animation.
### Unused Content

Unused custom night button.Unused custom night hovered.Unused custom night portait.Unused Ashley's 1.0 portait.Unused night completed sign.Unused press enter button.Edward Coleman's unused sprite in the Daytime Quest standing up.Edward Coleman's unused sprite in the Daytime Quest standing to the right.Edward Coleman's unused sprite in the Daytime Quest standing down.Edward Coleman's unused sprite in the Daytime Quest standing to the left.Edward Coleman's unused sprite in the Daytime Quest walking up.Edward Coleman's unused sprite in the Daytime Quest walking to the right.Edward Coleman's unused sprite in the Daytime Quest walking down.Edward Coleman's unused sprite in the Daytime Quest walking to the left.Edward Coleman's unused sprite in the Daytime Quest standing up. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing to the right. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing up. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing to the right. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing up. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing to the right. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing up. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest to the right. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (Mario variant)Unused no signal that was most likely for virus luigi in living room 4.
### Thumbnails, Banners & teasers

The game's teaser trailer.Wario's full render in the teaser trailer.Early map of the game in the teaser trailer.Teaser showing luigi with a caption 'missed me?'The pill the short sight in the teaser.Living room teaser.Teaser showing luigi in the kitchen.Teaser showing Donkey Kong.Teaser of Luigi in the Staircase.Hallway teaser.Maio peaking in the hallway teaser.Waluigi in the teaser.Bedroom 2 with wario teaser.Waluigi in the hallway teaser.Waluigi in the living room 2 teaser.Teaser of Wario in the Staircase, colored.Teaser of Yoshi in the Staircase, colored.Teaser showing the daytime quest.The game's thumbnail. (current)The game page's header.The game page's first screenshot.The game page's second screenshot.The game page's third screenshot.The game page's fourth screenshot.
### Original Images

Unedited Living Room.Unedited Bathroom.Unedited Kitchen.Unedited Living Room 2.Unedited Bedroom.Unedited Staircase.Unedited Bedroom 2.Unedited Playroom.Unedited Laundry.Unedited Living Room 3.Unedited Cellar.Unedited Living Room 4.Unedited Hallway in Post-Game Night.Unedited Side Hallway in Post-Game Night.Unedited Main Office in Post-Game Night.Unedited Lunch Room in Post-Game Night.Unedited Locked Basement in Post-Game Night.
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