Changelog/0.24.x

This is the changelog of the BeamNG.drive alpha versions released from December 2021 through March 2022. This series of updates brings with it many more refreshes to existing content. Continuing the trend set in the past two years, the **1996 Ibishu Pessima receives a much-deserved update,** coming in with new textures and parts, improved geometry and deformation, and an expanded demographic reach with new race, rally, drag, police and taxi configurations, along with its own derby beater entry: *The Unpalatable.* Defying the previous bars, however, comes a *second* well-deserved upgrade. After receiving limited treatment alongside the more robust D-Series and Roamer remasters, **the Gavril H-Series gets its time to shine** with a new facelift design, upscale trim variations of both original and facelift models, passenger van configurations, and other big improvements to increase the Vanster's versatility and visual appeal in equal measure.

On the side of maps, continuing another recent phase of improvements, **some levels are receiving the PBR rendering treatment,** gaining vastly revamped textures to better match with your physically-rendered car in this beautiful soft body sandbox. (Seriously, have you checked out the sand!?) Now the graphical capabilities are better matching the physics, bringing far more life out of driving or destructing a virtual vehicle than ever before. Also on maps you'll find **mission markers to start scenarios.** Even if you're just in freeroam mode, just drive up to a blue mission marker and accept the challenge, even in your own car a lot of the time. Supplementing this feature is the **overview map interface,** which gives you a far birds-eye view of the whole map, where you can see all mission markers as well as applicable **quick-travel locations,** shown in green, which you can warp to at the press of a button. And remember that traffic light awareness feature from update 0.23? **West Coast, USA has several enhancements for localized traffic simulation,** including the acknowledgement of proper road signals at any intersection.

One of the more controversial pieces of update 0.24 is the **revised user interface**, which does away with cores of Material Design, used in BeamNG.drive since 2015, including replacing the whole main menu and the in-game menu with something more or less game-centric and fitting for the purpose of the game. Other changes involved improving force feedback for dedicated peripherals, audio improvements and new effects, and the addition of **roof bar loads** for some vehicles, coupled with **five fun new props** to play around with using the new roof bar carry system.

## Update 0.24.1

Thought we were done explaining the updates? Think again, says the **new Bruckell Bastion, the modern American muscle car.** Sharing styling cues with other contemporaries, the Bastion has the potential to vanquish any competitor with its level of customization, an attribute which landed the modern Bruckell as a favorite in the police cruiser market. And in quick succession, the *third* remaster of this series is perhaps the most anticipated of any. The **Civetta Bolide has got a brand-new pair of roller skates** along with a redesigned body with better proportioning, a bucketful of new parts and configurations, and the ability to split whole sections of the car apart with relative ease. The eighties supercar just got more super.

Don't think map remasters were left out just yet. The **ETK Driver Experience Center is next in line for a refresh,** gaining revised models, improved AI, and fresher veggies, as well as the **PBR enhancements that it shares with several more existing maps** in this update. Also new with this update are **delivery missions,** which are quite self-explanatory and may involve other traffic or on-time urgency. A handful of drag, drift and gymkhana missions were also added in some maps, and a slew of other improvements and fixes come bundled with all these new additions.