Banar-Kinting

## The Teleporting City

Banar- Kinting, or *"The True Path"*, is the legendary headquarters of The Guild of Free Cartographers. This city has become throughout its history a vast receptacle of knowledge to the workings of the cosmos and also a home to its guardians. Most of the dealings and work within the city are centered around serving The Guild. The city is home to many races from across the cosmos living in harmony within it's walls.

The city itself is an astonishing piece of work, as it has the ability to warp space and teleport between worlds. This is in large part thanks to the stones used in its construction found in their *homeworld*. The location of said world is one the Guild's best kept secrets. The city itself teleports at random, but sometimes it can be controlled to travel to a specific world.

## Portals

These are the heart and soul of Banar-Kinting. Using the stones that the city is built with, the Guild is able to erect stable portals for launching expeditions to unknown lands in order to map their wonders and dangers. These stones have the unique property to resonate and harmonize with energy from other worlds to allow for a connection.

These portal attune to the natural vibrations of a world. Every world vibrates at a specific frequency and as such, ideal places in the world allow for a more stable connection to that frequency. This frequency is often disturbed by living beings who also vibrate at their own frequencies. This means that areas of major disruption, such as highly populated areas, often result in unstable portals. Over time, portals can start degrading and will eventually cease to function. To avoid this, the stones must be carved to allow for a stable connection between Banar-Kinting and the recieving world.

#### The Portal Tower

As The Guild continues to venture forth, connections to other worlds continue to be created, these portals are usually contained within the tower. There are hundreds of Portal connections inside the tower, but there is a limit to the amount of portals that can be found inside. There are detailed records of all the portals ever created, active and inactive at any given point. The tower itself can be built higher, but it is easier to "*take down*" portals that have begun the process of degrading. A new portal may take it's place or, if needed, the portal may be rebuilt based on the previous records. This open connection allow cartographers to use their blood journals, report submissions and such mid exploration.

The tower is protected by Guards, defensive systems and other measures that if something potentially dangerous is coming through the portal they may be shutdown, lockdown the tower and other preemptive measures. Each floor has a finite number of portals and depending on how many of them are active, a number of guards and watchers are present. The Watchers monitor the portals in case of needed assistance or malfunctions during an expedition.

#### Magic and Portals

Magic in this universe is the ability to access and draw on the energy dimension to cause desired effects. *Magic users* are people born with the ability to draw on the Energy Dimension and in doing so manipulate some aspects of the physical world. In doing so, they weaken the Energy dimension's ability to keep various dimensions separate.

Enchantments are made by infusing an items with magic. Taking such an item from one world to another disrupts enchantments as it creates disharmony between the world the item was enchanted in and the current world. This is known as *discordant tuning* via Portals. A great amount of research has been done on the subject and artifacts that avoid this have been design within the city.

*Tuners* are boxes, or containers, that allow magical items transported through portals and be readjusted to allow for connection to the Energy Dimension from the world they are currently in by retuning them. This process may take different amounts of time depending how far the world they are in is from their world of origin. It is also possible that the *attunement* is not permanent, a *snapback*, and the item is thus rendered useless.

Magic inside the walls of Banar-Kinting is rather problematic, as the city itself must attune to the world it's in and so nothing of 'critical' importance to the functioning of the city relies on magic. Being a low-magic city, the city avoids being vulnerable to Chaos Critter attacks.

## The Cityscape

The city is divided in ring like areas that resemble a sextant when looked at from above. These rings hold different areas of the city:

#### Research District

This area of the city holds Artificers, Engineers, Creator Constructs & Test Designs to improve the city. Sometimes things blow up, that's why this district of the City is walled off.

#### Residential District

This area holds residences, libraries, archives, study halls, observatories, warehouses, businesses, parks and other amenities for the residents of the city.

#### Service District

Administration, Clerks, Support Services, Maintainance Crew, Observatory, Hall of History, Menageries, Lecture Halls & Theater.

#### Guild Hall

This is where the Guildmaster & Council and the citie's "top brass" meet.