Silvester de Maistre

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Chapter 1, Prelude

❝ There IS no city.
There can't be one. It just isn't real. ❞
—  **Silvester de Maistre****Silvester de Maistre**, also known as **Balloon Pants**, was a member of the Central Powers and the former authority of the Melting Village, abandoned after it's residents left from promises of a better place. Silvester has mystic capabilities, able to levitate and bilocate - the ability to appear in two different places at the same time.

## History

Prior to meeting Alex, Silvester was a member of the Central Powers that resided in Downtown Olathe. For unknown reasons, he drifted away from The Game once before leaving a second time for good.

## In-Game

### Downtown Olathe

Although he is not seen in the flesh, Silvester is mentioned during the roll call of The Feast by Office Ottoman, where his involvement with and abandonment of the Central Powers is made clear.

### Melting Village

Silvester can be encountered in person at the peak of the Melting Village. Approaching the Ruined Church found on this hill will reveal him, walking on the side of the walls of the building. Alex will catch his attention with an unsure hello, before jumping off of the building to greet him.

Alex will ask Silvester what happened to the mud town. The deserted leader explains his situation in simple terms - a *'spin doctor'* came to the village and  *'played his pipe'*  - speaking of a grand metropolis and promises of work, fortune, better living conditions, and everything else that an far-away ivory tower entails. These rumors caused the entirety of the village to leave with Jason Pike to go to the Fabled City.

Silvester looks back on this with spite, regretful of allowing the doctor to stay within the village, saying that he  *'should have killed him'.*  Alex says that would likely only make people more eager to leave, but Maistre rebuts, saying that it apparently worked before.

Alex encourages Silvester that he should leave too, warning him of the enroaching Infinity Franchise, mentioning also that he's also heading for the city as well - Silvester interrupts him, scoffing at him for believing what he thinks to be a lie. Insulted at the notion that he can't handle 'a few punks', Silvester challenges Alex and Joel to a duel for 10 mags. Three dialogue options will then be given:

***I'm done with you.***

**Alex:** "I'm done with you."
**Silvester:** "Run along, coward."
*(Dialogue ends. If the player changes their mind, Silvester can be approached again to accept his challenge.)*
***You're conceited.***

**Alex:** "You're conceited."
**Silvester:** "No, I'm just angry and bored."
*(Dialogue ends. No option is given to accept his duel if approached again.)*
***...We can try.***

**Alex:** "...We can try."
*(Dialogue ends, battle with Silvester is initiated.)*
If the 'Conceited' option is chosen, speaking to Silvester afterwards will show him lamenting on the abandonment of him and his village, saying that he's *"Done so much to make this place work. Now it's just gone..."* He apologizes to Alex for his previous rash comments, before encouraging him to find Jason Pike - *"If that place is real, HE knows where it is."*

* Ph.1
* Ph.1 No L.
* Ph. 2
* Ph. 2 No L.

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## Silvester de Maistre

### LUCK

51
30
15
35
60
39

### Resists

 **Levitating**
 160%

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## Silvester de Maistre

### LUCK

51
30
15
35
60
39

## Skills

Kickfreq:5
Sweepfreq:5

Stompfreq:5
Hook Kickfreq:5

### Resists

  160%

eyebubblepencil

## Silvester de Maistre

### LUCK

51
30
15
35
120
60

### Resists

 **Levitating**
 160%

eyebubblepencil

## Silvester de Maistre

### LUCK

51
30
15
35
120
60

## Skills

Kickfreq:5
Sweepfreq:5

Stompfreq:5
Hook Kickfreq:5

## Rewards

600 EXP
10

### Battle

Should you choose to engage Silvester, a bounty of EXP and ten magazines will be your reward for victory.

Silvester will start the battle Levitating, meaning he can only be damaged by airborne moves such as Flying Axe Kick or by the use of Empty Bottles. While he is levitating, Silvester will only attack by throwing bottles at the player. Once he is knocked out of the air, he will begin to use physical attacks such as Sweep and Stomp, both of which when used back to back can deal devastating damage to the player.

Once Silvester's HP reaches below 40%, he will stuff something in his mouth before revealing his signature talent - bilocation. Now with most of his HP recovered and levitating once again, Silvester returns to throwing bottles, now attacking twice every turn. Once knocked out of the air, he will Pray and apply Ironbody to himself before resuming the use of physical attacks from the first phase - much more dangerous with his two attacks per turn.

Although his second phase being more dangerous than the first, there is one positive: Silvester will become Winded after 3 turns of battle, temporarily immobilizing him.

If the player is defeated by Silvester, they will not game over. However, any potential rewards provided by the encounter will be lost.

#### Strategy

Silvester is an opponent that should not be taken lightly, as his multiple stages and potential to string together devastating series of attacks make him a formidable opponent. It is best to fight him with Joel in your party, as not only will he redirect some of Silvester's attacks, but his status effects can aid in turning the tide of battle in your favor.

Silvester's first stage is fairly easy to pass. Open with a Flying Axe Kick or Bottle Toss to remove Levitation, and follow with a Minor Iris or Flying Axe Kick and Gun Toss. If Silvester doesn't enter his second stage, Single Out and randomly attack.

His second stage is much more dangerous due to him attacking twice per turn, but him becoming winded every few turns can help out. Use another Flying Axe Kick to ground Silvester and Roll Out with Joel. Restore Alex's SP and keep Joel Dodging. Around this time Silvester will become Winded, finish him off with a Minor Iris.

## Trivia

* Silvester's appearance is based off of a photo of the "Vent Man", an infamous person of Center City, Philadelphia, who is often seen routinely standing above an air vent next to a sidewalk, giving his pants an inflated appearance. Hence, "Balloon Pants."