Aerial Form

Aerial Form, otherwise known as Tripzest, is a combination of elements of Ferocity Form and traditional aerial dueling, Aerial Form was a type of aerial combat originally developed by airborne races like Pegasi, Gryphons, and Ornithians to compete with each other in saber combat.

## Abilities

### Form Basics: Farukon (Ex)

At 3rd level, you may adopt Aerial Form as a swift action.

You gain a +1 bonus to melee attack and damage rolls against enemies that are at least 5 feet below you. This bonus increases by +1 for every 4 levels, up to +5 at 17th level.

### Way of the Falcon (Ex)

At 3rd level, as a swift action, you can take a predatorial stance, eyes focusing on your grounded foes like a bird of prey for the next minute. You increase your fly speed by 10 feet. Whenever you attack a creature at the end of a charge that started when you were above the target creature, you gain advantage to the attack roll. Additionally, when you score a critical hit on a creature that is below you, you can immediately attempt to grapple or trip the creature, which does not provoke attacks of opportunity.

This effect ends early if you are incapacitated or die. Once you’ve used this feature, you can’t use it again until you finish a long rest.

### Channel The Force: Force of the Wind (Su)

At 3rd level, when you hit a flying creature with a melee weapon attack, you may expend a use of Channel The Force to deal additional force damage equal to your Dexterity modifier. In addition, the Fly DC is increased by your Dexterity modifer, and if they fail the DC, they instead fall to the ground instead of falling just 10 feet.

### Soaring Spring Attack (Ex)

At 7th level, you are able to use your free-flying movement to strike enemies and keep moving to the next. Gain Spring Attack as a bonus feat, even if you don't meet it's requirements. However, you may make an additional attack against another creatures during a movement at a -5 penalty, each creature must be at least 10 feet away from each other and you must have the total movement to reach both. The second creature cannot be the same as the first. At 14th level, you are able to attack a third creature at a -10 penalty under the same stipulations.

### Sai Cha (Ex)

At 15th level, you train in the art of decapitation, using your aerial advantage to strike the enemy at their weakest before they could fight back. When you score a critical hit on a creature against a creature that is lower than you, you deal additional bleed damage equal to your Strength modifier. The assaulted creature must make a Fortitude save (DC 10 + 1/2 Sage level + your Wisdom modifier) or become staggered from the attempt to kill them. If you were to knock the creature unconscious with the attack, they instead are instantly killed by this attack.

### Master of Aerial (Su)

At 20th level, you become the pinnacle of aerial combat, like a bird of prey to strike the walking foes below. Your Dexterity and Wisdom scores increase by 2. Your maximum for those scores increases by 2. Additionally, you can use a standard action to gain the following benefits for 1 minute:

* Gain DR 20/-.
* Your base fly speed is doubled and you automatically succeed all Fly checks made to avoid falling as if you rolled a Natural 20.
* Whenever you score a critical hit using Sai Cha, if the creature fails the saving throw, they instead die.