recursal/Fanatic-Fandom huggingface dataset:
Hefty Mk. I

The Hefty Mk. I or Hefty is a Tier 3 tank in the GLACIS Defensive Pact. Along with the Pike SPG, and the C3 Half-Track, it is unlocked with 100k XP.

One of the most dangerous tanks in the game, the Hefty is a amazing choice for heavy players wanting to move on from the Weevil.

## Tips and Tricks

### As the Hefty Mk. I

The Hefty trades small stats for a much larger caliber. With a 109 mm cannon, you can one shot many light tanks with a side shot. You can even one shot one of the medium tanks, the C3 Half-Track. It maintains the same weight and rear armor of the Weevil as well, but every other stat is a slight nerf from that tank.

Light tanks will almost always try to flank you, so you should try to eliminate them ASAP. If they haven't notice you, try to destroy them out with one shot to the side. If you miss or they are coming towards you, retreat and turn your turret to match them. If they try to chip you, remember that most lights die to two front shots, so tank and fire back. Once they start trying to flank you, turn both your body and your turret. This usually outpaces most light's movement speeds and allows you to get a shot on them before they reach your rear. If they boost or they are too fast, boost to get around them. If all else fails, your active abilities might be able to save you.

Most medium tanks are highly variable in stats, so your strategy will change depending on whether the enemy tanks leans towards heavy or light stats. General tips include: trying to hit their sides, don't let them hit your side, and peaking in and out to shoot and reload.

Most heavy tanks outpace one or more stats of the Hefty Mk. I. You should be more reserved, and fight more carefully. Otherwise, most tips against medium tanks should apply here.

### Against the Hefty Mk. I

While the Hefty has a strong gun all other stats are average.

Try to not attack by front unless you are in a tank with heavier armor, as it has thick armor and the armor angle can cause ricochets if the shot lands wrong, but the sides are weaker and flatter, so it's highly recommended to attack there instead either by using direct hits or ricochets.

More stuff to be added here Soontm
Sturg III

The Sturg III or Sturg, is a Tier 4 tank in the GLACIS Defensive Pact. Along with the E1 Starhund, it is unlocked with 200K xp.

The Sturg is one of the best armored tanks in the game, only being outclassed by the Queen Tigress And Haus. It has the second best armament, having a 126mm cannon. It can easily point blank due to its long gun, but this comes at the cost of a turret, so it can easily be outflanked by lighter vehicles such as the E1 Starhund. It excels at obliterating heavy tanks but is useless against most lights.
A Key Event

Although hotly debated by the community, the interaction between the protagonist and the Chuffy Overlord remains the most important event in the eyes of most players. This event takes place in *STUG* *Story Mode* (currently only available to players with the *Secret Tester Role*).

During this interaction, a cutscene will occur, in which the Chuffy Overlord and a few of its henchtanks (The Chuffy Overlord's faithful followers, which are little tanks in the form of colossi or sometimes ANT-57s) drops from the sky in front of the protagonist. The Chuffy Overlord will give a short speech.

Speech:
"My name is M24 Chaffee. I'm 105 years old. My warehouse is in the northeast section of Morioh, where all the chuffies are, and I am currently deployed. I work as a tank for the Kame Yu division, and I get back to my warehouse every day by 8 PM at the latest. I don't fly, but I occasionally spin. I'm in repair by 11 PM, and make sure I get eight hours of rest, no matter what. After fighting tanks as a chuffy before going to bed,
I usually have no problems resting until morning. Just like a colossus, I come back without any fatigue or stress in the morning. I was told there were no issues at my last check-up. I'm trying to explain that I'm a tank who wishes to live a very quiet life. I take care not to trouble myself with any enemies, like winning and losing, that would cause me to lose sleep at night. That is how I deal with society, and I know that is what brings me happiness. Although, if I were to fight I wouldn't lose to anyone."

After this speech, the protagonist is given two options. The player can either attempt to run away by backing up, or they can choose to shoot Chaffee (signaling that you would like to duel). Running away as any tank is not advised, as Chaffee will send a beam of power and instantly destroy the player if the player is over 100 meters away from it.

Boss Sequence:
You can choose to fight Chaffee as any tank, although speedy tanks (like the E1 Starhund, M88 Greyman, Cheetah, and Haus) are advised to evade the fire of Chaffee. This is advised, as the quickest strategy is to use quick vehicles to get behind Chaffee and shoot its rear, however, this strategy cannot always be relied on because of the perfect conditions required in order to circle around Chaffee without getting shot. An alternate strategy is to use fast glass cannons, such as the C3 Half-Track, to quickly take down the Chuffy Overlord themselves. The fight itself is quite short, but it is incredibly difficult. The player must use boosts and walls in order to evade Chaffee's shots and kill henchtanks.

After defeating Chaffee, the player will receive 100 gold and be sent back to the home screen. Although finishing this fight serves as the "ending" of the mode, the player may still select *STUG* *Story Mode* in order to play the next chapter (in which the player may interact with NPCs and continue on with past quests).

The longer the Chuffy Overlord remains on Earth the stronger it will become- Samuel HamDin
Life

Lives are a representation of how many times a player's scales can be tipped to 5 or more. Players will start with lives equal to the number of players, so a two-player-game would give players 2 lives, and a three-player-game would give players 3 lives. When a player loses a life, scales tipped against them are set to 0, so if player 1 did 3 damage to player 2 and player 3 did 6 damage to player 2, then both scales are set to 0.

On the turn a player cannot draw a card from their deck, their lives are set to 1 remaining (this will not affect any scales).

## Strategy

Keeping as many lives as possible is often recommended however, there are some benefits that can be considered.

### Two Player Game

Losing a life in a 2 player game allows you to have a headstart on attacking, potentially allowing you to kill your opponent with, of course, enough damage. Keep it in mind when you're about to take your opponent's 1st life.

### Three-or-More Player Game

Very similar to 2 player games, but losing a life has more benefits if you have taken a lot of damage, not to mention the more lives you'll have to spare. However, your opponents will also have more lives, so make sure to consider that.
Card Searching

Card searching is a common action performed in this version. It can only be done with certain sigils.

## Basics

Start by searching the discard pile for the specified card. If it's there, take it out and put it in your hand (Squirrel Shredder, Skeleton Crew, and Spawn Conduit instead have you play the searched card). If it's not there, then search your deck for the card, like how Hoarder works. When searching your deck, you cannot rearrange the cards. That is as simple as that.

## Sigils

Since card searching is performed only by sigils, here is a list of all card-searching sigils.

Hoarder: Search for any card in your deck, cannot take a card from the discard pile.

Bees Within: Search for a Bee.

Rabbit Hole: Search for a Rabbit.

Ant Spawner: Search for a Worker Ant. Cannot be any other ant, such as Flying Ant.

Vessel Printer: Search for an Empty Vessel. Gem Vessels can also be searched, however Bleene, Orlu, and Goranj's Vessels cannot.

Squirrel Shredder: Search for a Squirrel and play it in the card's old space. Will use Squirrels in hand if the deck fails to provide a Squirrel.

Skeleton Crew: Search for a Skeleton and play it in the card's old space. Will use Skeletons in hand if the deck fails to provide a Skeleton.

Spawn Conduit: Search for L33PBOTS and play them in empty spaces within the circuit. Will use L33PBOTS in hand if the deck fails to provide a L33PBOT. L33PBOTS won't use energy when played this way. Only grab L33PBOTS for each empty space in the circuit.

Disemtomb: Search for a Skeleton.
Unkillable

Sigil Power: 2

Unkillable is a sigil that causes cards bearing it to return to the owner's hand when it would enter the discard pile via perishing.

## Notes

This doesn't trigger if discarded via Handy.

Since it no longer creates a copy of the perished card, Double Death cannot create two copies of the card instead of one.

## Strategy

This sigil allows a card to be continuously played as long as the owner can supply the resources to play it each time.

## Appearances

Cards bearing this sigil include:

Phoenix

Cockroach

Build-A-Boney

R0ACH-B0T

Infinimage

Ouroboros (old)

Ourobot (old)
Tiki Totem

Tiki Totem is a Magickal card that provides 4 Bones upon death rather than 1. It can be seen as the counterpart to a Rat King.

## Strategy

### Playing Tiki Totem

Tiki Totem only requires a Green gem, allowing it to be played with more ease in comparison to Rat King. It should be used as a cheep blocker, as it's sigil only works upon death, which is quite easy for it considering its 1 health.

### Fighting Tiki Totem

While it is quite easy to kill Tiki Totem, your opponent getting 4 additional Bones can be harmful, especially while they have several stocked up. It may be better to put defense cards like L33PBOT in it's way or to put offensive cards in front of open spaces to cancel out it's damage.

## Trivia

Each part of the Tiki shows a type of card: A bird, a Mummy Lord, a Rabbit, and a Skeleton. Each part of the totem essentially provides a Bone, as shown by Bone King. This only applies to the physical copy and not the digital.

The GBC Tiki Totem's file name in the wiki is misspelled, written as Tiki-Totem\_digitial.png instead of Tiki-Totem\_digital.png.

Tiki totem in Finale II
Bee

Also known as ant, AntsChest, WolfysAltThing, bee, wolfy, woofy, and beeant.

A femboy that is really cool.

Likes: men, GaspKujo, bugs, creatures, raid shadow legends, rain world, CC, striped socks, skirts

Dislikes: being called a femboy though he really is, king yoshi

Partner in crime: Creepze

actual partner: GaspKujo

Killed:

Creepze (Revived)

King Yoshi

Perry (Revived)
Baby Firxies

The Baby Firxies (or simply ‘The Firxies’) is the name given to children of The Eagle.

There are 245 in total and vary in size and appearance.

It has been foretold by Bee The Prophet that they will grow into ‘the most deadly warriors known to man.’

Exactly when they shall grow, however, is heavily debated by scholars.
Conduit Eater (card)

*This article is about the creature. For the character, see Conduit Eater.*

Conduit Eater is a Technology rare card that acts as an upgrade to Splinter Cell and Cable Feeder.

## Strategy

### Playing Conduit Eater

It's best used inside a circuit, as it essentially becomes a Wolverine outside one. Due to its Energy cost, try to create the circuit beforehand.

### Fighting Conduit Eater

Conduit Eater is very deadly if it can gain power through its Blood Lust sigil, and even deadlier if it is inside a circuit. It's recommended to kill the conduits before worrying about the card itself, though using a card with Touch of Death, Steel Trap, or Brittle Latch can be useful in killing it.

## Trivia

Its design was based off of a seashell necklace.
Lich

Aliases: The Scavenger Queen, The Necromantic Sentynel

Affiliation: Scavengers (servants), Necromancers (mentors), Necro Pupil (student), Bone Lord (deity), Grimora (role model)

Occupation: Queen, Necromancer

Species: unknown

Gender: Female

Height: 5'5"

Eye color: unknown

Lich is the Necromantic Sentynel, able to bring the dead back to life or put the undead to rest.

## Background

She originated deep within Grimora's Crypt, living amongst a small group of Necromancers. They had raised her throughout her life and taught her their magic and beliefs.

When Grimora had disappeared, they found a way to exit the crypt and were met with a land of raging undead creatures. Lich, alongside the Necromancers, began to put them to rest and encountered a group of Scavengers being attacked by a Bone Heap. Lich took this opportunity to utilize her power to disassemble the Bone Heap and gave the bones to the Scavengers.

As Lich and the Necromancers continued to put the ravaging creatures to sleep, the Scavengers from before followed them, and adopted Lich as their queen. She didn't care at the time, but it eventually caught onto her, and planned to unite the nomadic Scavengers together in one kingdom. The Necromancers spread word, and soon, Lich was surrounded by hundreds of Scavengers, all wanting to be her servants. At this point, there was no turning back, so she began to build the city of Cervicus.

### Personality

Lich, while being a queen, does not perform best under a leadership role, instead relying on the Necromancers as advisors.

### Relationships with other characters

Secretly, she really likes the Blood Cultist, though she doesn't admit it.

She cares little about the Conduit Eater and wishes it wouldn't leave its bots wandering her territory.

She has a mutual respect with the Mage Teacher, with both coming from magical backgrounds.

With the stressful position she's in, she looks up to Grimora to find what she did well and apply to herself.

She, as well as the other Necromancers, frequently pray to the Bone Lord, being their only symbol of hope back down in Grimora's Crypt.
Amorphous

Sigil Power: 3

Amorphous is a sigil that gives the card bearing it the sigils of adjacent cards.

See Amorphous for its original counterpart.

## Technicalities

Any sigils that take effect when played, such as Rabbit Hole, will not be inherited.

Inherited sigils only stay as long as an adjacent card bears it.

Sigils with a negative Sigil Power, namely Annoying, Brittle, Gem Dependent and Unhammerable, will not be inherited.

Sigils that transform the card, specifically Fledgling, Frozen Away, and Transformer do not get inherited. Ruby Heart, Emerald Heart, and Sapphire Heart are acceptable since they specify what card it becomes.

Cards with Amorphous will stay in the same direction they once were if they moved away from the card that gave it a movement sigil.

If a card inherits Child 13, becomes awakened, and the card with Child 13 perishes, it remains Awakened.

## Strategy

This sigil allows for various uses that can be terrifying. It namely comes down to the cards adjacent to it to determine how useful it will be.

## Appearances

Cards bearing this sigil include:

Amoeba

Unfinished Bot
Bleene's Pet

Bleene's Pet is a Beast card that provides a Blue and Green gem while on the board.

## Strategy

### Playing Bleene's Pet

A Warren or Rabbit Portal is recommended to quickly play Bleene's Pet, but cards with Worthy Sacrifice are also useful. It allows Master Bleene, Techno Mage, and Gem Nemesis to be played instantly with its sigils. Its high health allows the utilization of the gems it provides to the fullest in comparison to Goranj's Pet and Orlu's Pet.

### Fighting Bleene's Pet

Bleene's Pet should be killed quickly to avoid being rushed by cards. Touch of Death and Steel Trap are the best sigils to use against it.

## Trivia

Bleene's Pet looks similar to a Mole, although it has 1 more health and doesn't have Burrower.

It's stats are similar to that of Master Bleene, whom it shares its name with.

Its name is a portmanteau of blue and green, being the colors of Mox it provides.
Phoenix

Phoenix is a Beast rare card that returns to your hand when it perishes.

## Strategy

### Playing Phoenix

Phoenix can be used as an offensive wall, dealing airborne damage and taking a few hits. It can also be used for its Bone generating potential when combined with a card bearing Many Lives. it can also be used to always keep Child 13 awakened or to help power up Ouroboros and most of its counterparts.

### Fighting Phoenix

Phoenix's high health makes it troublesome to kill and it having Unkillable means that it will likely be played again. Before killing Phoenix, try to remove any sacrifice outlets your opponent has.

## Trivia

In Greek Mythology, the Phoenix is an immortal bird that reincarnates when it dies, being the reason why the card has the Unkillable sigil.

Phoenix in Act 1
Ritual Mage

Ritual Mage is a Rare Magickal card that acts as an upgrade to Squirrel Ball.

## Strategy

Ritual Mage is best used in a Mox/Blood deck to make the most use out of its Squirrel Shedder sigil. Unlike Squirrel Ball, it will be slightly harder to remove with its extra health, and can provide some good damage on the board as well. It can also be utilized play Beast cards that benefit Mox, such as Clam or Mox Beast. Other than that, Ritual Mage and Squirrel Ball share the same strategies.

Orlu's Mox, Orlu's Vessel, or Orlu's Pet are recommended to play Ritual Mage quickly. Gem Vessels synergize well with it, as they can be sacrificed once they're not needed.

## Trivia

Ritual Mage used to be a 1/2 before being changed to a 2/2.

Ritual Mage is part of a trio, with the others being Techno Mage and Necro Mage.
R0ACH-B0T

R0ACH-B0T is a Technology card that returns to the owner's hand upon perishing.

See also: Cockroach, the original counterpart; Infinimage, the Magickal counterpart to this card.

## Strategy

It is quite easier to play than the Cockroach, and can be exploited for it's Bone generating potential. It is able to generate 1-2 Bones a turn without playing anything else due to its 4 Energy cost, and 2-4 with a Necromancer. With a circuit built with Energy Conduit, R0ACH-B0T can generate infinite Bones. It also can be used as sacrifice fodder or to chip and defend against strong cards.

## Trivia

R0ACH-B0T has drone propellers like Insectodrone but doesn't have the Airborne sigil.
Rabbit Portal

Rabbit Portal is a Magickal counterpart to the Warren, simply costing a Blue gem instead of Blood.

See also: Warren, the Beast variant of this card; Sporren, the upgraded version of the Warren

## Strategy

Rabbit Portal acts as two cards due to the Rabbit Hole sigil, allowing the ability to sacrifice for 1 Blood with each card. It also provides 2 Bones with the help of the Rabbit searched. If necessary, it can be used to defend against weak cards. It works well in decks that utilize Blood and Mox as it can provide easy sacrifice fodder in the situation Free costs are scarce and the cards on-board are better alive. In a special scenario, you can sacrifice the Rabbit Portal for a Warren or Sporren, effectively increasing sacrifice fodder and Bone output.

## Trivia

This card was created for the Rabbit Hole sigil found in Magnificus' Tower and Finale II, since there were no Magickal cards that beared it.

Rabbit Portal in Finale II
Ant-Dr0n3

Ant-Dr0n3 is a Technology card with Ants for its health.

## Strategy

While not as powerful as most ant cards, Ant-Dr0n3 is best used to power up other ants, and may be sacrificed for another ant when its health is low.

With enough Ant-Dr0n3s, you can cover your side of the board with attackers that will be hard to kill.

If not used alongside other ants, Ant-Dr0n3 is only as useful as an Automaton.

## Trivia

It is one of the few cards to have Ants for health. The other being Leafcutter Ant.
Unhammerable

Sigil Power: -3

Unhammerable is a sigil in which the card bearing it cannot be sacrificed nor be killed off via the Hammer.

## Strategy

This sigil makes it harder to free up space when owning it, as cards with it can only die via Detonator or your opponent. If your opponent has a card with this, put either Airborne or support cards behind them, like a Hawk or Tomb Robber.

## Appearances

Cards bearing this sigil include:

Ourobormox

This sigil is also found on Brood Parasite and Gold Digger, being on the card(s) created by them.

## Trivia

This sigil exists as Act I didn't have the Hammer, so The Prospector's Gold Nuggets could not be destroyed, nor could the Broken Egg made by the Brood Parasite sigil.
Blood Cultist (card)

*This article is about the creature. For the character, see Blood Cultist.*

The Blood Cultist is a Blood rare card that utilizes its Blood-producing sigils into a high-powered offense.

## Strategy

### Playing Blood Cultist

In order to play Blood Cultist quickly, cards with Worthy Sacrifice are recommended, as well as Sporren for its extra Rabbits. If you use Pharoh's Pets to play it, it's recommended to kill it off for extra space on the board, since Blood Cultist already has those sigils.

Not only does Blood Cultist provide the owner with a high-health sacrifice outlet, but also with a truly deadly card. Since Spilled Blood counts any Blood obtained, including leftover Blood, sacrificing Blood Cultist will always increase its power by 3 due to Worthy Sacrifice. This means that any card will suffice in greatly increasing its power and devasting your opponent. Using another card with Many Lives or Child 13 to sacrifice first (only for cards that cost 2 or more Blood) can increase it further.

### Fighting Blood Cultist

Its health makes it hard to kill and its deadly sigil combinations make it even more difficult. Cards with Touch of Death or Steel Trap are recommended in order to kill it.

Be wary of any open spaces your opponent has, as they may play deadly cards, such as Grizzly, in these areas.

Giving it Brittle through Brittle Latch may force the opponent to not try to sacrifice Blood Cultist to not lose it.
Resplendent Droid

Resplendent Droid is a Technology card that acts as an upgraded version of Buff Conduit.

## Strategy

Many of the existing strategies for Buff Conduit apply here as well, though consider its higher cost. Since it has 1 power, be sure to complete a circuit to maximize damage output.

## Trivia

Its name comes from Northwestern Botopia, otherwise known as Resplendent Bastion.

The design was built with algebra tiles before the card was made.

Resplendent Droid has no apparent weaknesses, unlike Backwater Bot and Gaudy Gembot, which is reminiscent with its name.
Gaudy Gembot

Gaudy Gembot is a Technology card that can be considered as an alternative to the Mage Knight.

## Strategy

Gaudy Gembot at first looks to be a better Thick Droid, seeing as it costs one less Energy, however, its Gem Dependent sigil makes it harder to play and harder to keep alive. There is, however, the benefit of it being gemmified, meaning it can either be a 2/3, 1/5 or cost 3 Energy with only the respective Mox. If you have all 3 Mox colors on the board, then Gaudy Gembot becomes a 2/5 Gem Dependent for 3 Energy, rivaling that of Master Goranj.

## Trivia

The idea of the card looking interesting but not proving to be a useful card in most decks comes from the definition of gaudy, which means something bright or showy, typically to be tasteless.

Its name comes from Southwestern Botopia, otherwise known as Gaudy Gem Land.
Goranj's Pet

Goranj's Pet is a Beast card that acts as a counterpart to Goranj's Mox and Goranj's Vessel.

## Strategy

Goranj's Pet allows Master Goranj, Necro Mage, and Master Sage to be played rapidly, and helps Necro Mage quite well through the Bones obtained from playing it.

It allows for a much more aggressive play style, and if set up well, can quickly end a game. Several Orange Mages can bring its power to a maximum of 6, almost rivaling that of the Urayuli.

Its one health should be taken into account, as unlike Bleene's Pet and Orlu's Pet, it is very easy to kill. Sacrificing a card with Morsel is recommended to keep it alive for longer.

## Trivia

Goranj's Pet looks similar to the Coyote, which unlike the other pets, is fully accurate.

Its name is a portmanteau of green and orange, being the colors of Mox it provides.
Pilot

"**Pilot**" is the upcoming series premiere and first episode in Season 1 of ***East New York***. It is set to premiere on October 2, 2022, on CBS.

## Cast

* Main Cast Stars
	+ Amanda Warren as Deputy Inspector Regina Haywood
	+ Ruben Santiago-Hudson as Officer Marvin Sandeford
	+ Elizabeth Rodriguez as Detective Crystal Morales
	+ Kevin Rankin as Detective Thomas Killian
	+ Olivia Luccardi as Officer Brandy Quinlan
	+ Jimmy Smits as Asst Chief John Suarez
	+ Richard Kind as Captain Stanley Yenko
	+ Lavel Schley as Officer Andre Bentley
	+ C.S. Lee as Sergeant Jimmy Kee
* Guest Stars
	+ Darien Sills-Evans as Deputy Mayor Raymond Sharpe
	+ Ben Michael Brown as Officer Matthew Lyle

## Plot

Deputy Inspector Regina Haywood, the newly promoted boss of the 74th Precinct in East New York - a working-class neighbourhood on the edge of Brooklyn in the midst of social upheaval and the early seeds of gentrification. With family ties to the area, Haywood is determined to deploy creative methods to protect her beloved community with the help of her officers and detectives. But first, she has the daunting task of getting them on board, as some are sceptical of her promotion, and others resist the changes she is desperate to make. Her team includes her mentor, shrewd veteran two-star Chief John Suarez; Marvin Sandeford, a highly respected training officer and expert on the neighbourhood; Tommy Killian, a detective with some old-school approaches to policing; Capt. Stan Yenko, Haywood's gregarious and efficient right hand; Crystal Morales, an intuitive detective who can't be intimidated; Andre Bentley, a trainee from an upper middle-class background; and ambitious patrol officer Brandy Quinlan, the sole volunteer to live in a local housing project as part of Haywood's plan to bridge the gap between police and community. Regina Haywood has a vision: she and the squad of the 74th Precinct will not only serve their community - they'll also become part of it.
Blood Pupil

Blood Pupil is a Blood card that is a direct upgrade to the Mage Pupil.

## Strategy

### Playing Blood Pupil

Playing Blood Pupil is very similar to playing Mage Pupil, except for the extra Blood required to play it.

It may be recommended to sacrifice a Mage Pupil or Gem Fiend since Blood Pupil is directly better than both. It would also work with a Mage Knight that has taken some damage.

### Fighting Blood Pupil

Unlike Mage Pupil or Gem Fiend, Blood Pupil's stats make it slightly more difficult to kill, but its main weakness is its Gem Dependent sigil. Whenever fighting against a Blood Pupil, either focus on killing it or the opponent's Mox.

## Trivia

Blood Pupil shares the main design of Mage Pupil, with flesh wrapped around it.

Although its stats are unheard of for cards that cost 1 Blood, its card power is only 3, equivalent to the Cat and the Black Goat.

In terms of lore, Blood Pupil is a devotee of the Blood Cultist that was sent to the Mage Teacher to learn about Magnificus' magicks.
Melter

The Melter is a Technology rare card that can create a circuit and becomes a M3atB0t upon perishing.

See Melter for its original form.

## Strategy

### Playing Melter

Melter is best used in a Blood/circuit deck, considering both of its sigils. It synergizes well with Blood Conduit, as it can easily play it (given that a circuit has already been made), and benefit from it by giving power to the L33pB0ts it creates. It's best played on the far left or far right in order to get the most L33pB0ts from it. Keep in mind that a conduit card should be played beforehand, as most of them cost Energy and no Energy can be used for once Melter has been played.

If it does perish, the M3atB0t can be used to play a much deadlier card, such as Grizzly or Moose Buck. If you have another sacrificeable card on board, killing Melter and sacrificing both will allow Urayuli to be played quickly.

### Fighting Melter

With the options that exist with Melter, try to make sure your opponent cannot use it for sacrifices, as almost anything can happen. Try to play cards with power on the edges of the board to discourage your opponent from playing conduit cards there and limit the number of L33pB0ts to sacrifice. If you wish to kill Melter, make sure to kill the M3atB0t it turns into quickly before it's used to devastate you. Dire Wolf is a good option, as well as any card with Double Strike, given that Melter already took damage beforehand.

## Trivia

Its stats and Frozen Away sigil come from the card used in P03's fight, and its Spawn Conduit sigil comes from the character of the same name's battle, frequently using Factory Conduits.
Deck

The deck is your source of cards for any rounds you play. Decks for this version consist of 25 cards or more.

## Basic Gameplay

At the start of the game, you draw 4 cards from your deck. At the start of each turn, you draw a card from your deck. On the turn you have no cards left to draw, you are at only one life.

## Sigils

Many sigils involve drawing cards from your deck. An example would be Gift Bearer, which causes the owner of the card bearing it to draw a card when it dies. Several sigils have you search your deck for a specific card, like Squirrel Shredder.

## Strategy

Small decks allow for consistency with your cards, proving vital to Mox decks. Large decks, on the other hand, delay the time it takes for you to reach 1 life, as well as providing multiple options for cards. Generally, games won't last long, so running out of cards should not happen most of the time. It simply depends on what cards are in your deck, and how powerful it is with a certain amount of cards.
The Prospector

> Thar's gold in them cards!
>
>

The Prospector

The Prospector is a Blood rare card that functions as a more defensive Bloodhound.

## Strategy

### Playing The Prospector

The Prospector is quite useful for Airborne decks, due to the Gold Digger sigil he bears. He can also effectively lock down opposing lanes with his Guardian sigil. Even if he doesn't kill the opposing card, he can still take a hit.

### Fighting The Prospector

Unlike Bloodhound and Bonehound, The Prospector is harder to kill with weak cards to chip away at him, since he'll turn them into Gold Nuggets. However, this strategy can be used well if you let The Prospector kill the Gold Nugget, allowing you to play another card in its place. Try not to have The Prospector moving around, in order to reduce the number of Gold Nuggets you'll have.

## Trivia

The Prospector's stats and sigils are quite reasonable with his character. Gold Digger is self-explanatory and the rest makes him similar to a Bloodhound, of which is a pet of his.
Blood Servant

The Blood Servant is a Blood card that acts as a direct upgrade to the Cat.

## Strategy

While its health is not very promising, Blood Servant helps to add more damage to your side while still providing the helpful buffs of the Cat. With Sporren or a Black Goat, cards that cost 4 Blood can be quickly played while having an extra card on the board. Keep in mind, however, that Blood Servant is easily killed and has a hard time hiding against defensive cards unlike the Cat.

## Trivia

The mask the Blood Servant wears is based on a type of coconut helmets ancient Hawaiian warriors used to wear.

Blood Servants make up most of the Blood Cultist's group, with others being locals who share their beliefs.
Starvation

> The battle had taken a toll on you. Your supply of new creatures was exhausted. **Starvation** began to set in...
>
>

Leshy

**Starvation** are rare cards that all share a basic concept. They are as expensive as their costs permit and retain the Repulsive sigil.

## Blood Starvation

This version of Starvation costs 4 Blood, and can be considered to be a counterpart to the Urayuli. Alongside Repulsive, it also bears Blood Lust, allowing it to increase its power when placed well.

## Bone Starvation

This version of Starvation costs 13 Bones, and can be considered to be a counterpart to the Headless Horseman. Alongside Repulsive, it also bears Enlarge, allowing the owner to increase its power and health at the cost of some bones.

## Energy Starvation

This version of Starvation costs 6 Energy, and can be considered to be a counterpart to the Curve Hopper. It bears both Repulsive and Hefty, allowing it to spread it's damage and block multiple cards.

## Mox Starvation

This version of Starvation costs all three colors of Mox, and could be considered to be a counterpart to Master Goranj. Alongside Repulsive, it also bears Clinger, allowing it to be moved around as the owner wants as long as they have a card to play.

## Strategy

### Playing Starvation

Blood Starvation is best played against a card with 1 health, as to make it have at least 2 power. Any card with Worthy Sacrifice is a good card to use to play it.

Bone Starvation is hard to play and harder to upgrade. It's best to play a Necromancer or Necro Pupil to generate bones, or a Sporedigger works well in powering it..

Energy Starvation is easy to play, however is hard to manage due to Hefty, however it is able to push your cards into offensive positions.

Mox Starvation is hard to play but also hard to utilize Clinger. With proper planning, you can consistently move it around to block heavy hitters and chip away at them as well. It's recommended to use a card bearing Great Mox to play it.

### Fighting Starvation

Starvations are hard to kill due to its Repulsive sigil, so sigils like Sharp Quills and Detonator are good options. Sentry can not only block a lane of which an opponent could play Starvation, but can also kill Energy and Mox Starvation if they move into range. It's recommended to remove Bone Starvation as early as possible to prevent it becoming too powerful. Try to avoid playing weak cards in front of Blood Starvation as to not increase its power.

## Trivia

Blood and Bone Starvation can increase their power, just like their original counterpart.

Bone Starvation is the only one of the four that can increase its health.

Energy and Mox Starvation have vague counterparts, as Curve Hopper costs 4 Energy and Master Goranj doesn't require a Blue Mox.
Failed Experiment

> Please... Never have us combine unique creatures again...
>
>

The Mycologists (non-canon quote)

The Failed Experiment is a Beast card which moves and cannot be attacked.

## Background

The Mycologists had once attempted to combine various unique cards, being the Coyote, Rat King, Skink, Elk Fawn, and Worker Ant. When they were finished, they were left with this card. Its everlasting torture of existence causes other creatures to not dare touch it, hence the Repulsive sigil.

## Strategy

### Playing Failed Experiment

Failed Experiment acts as a walking shield, able to chip away at cards while blocking damage as well. It's recommended to play a Warren to play it quickly. You should also sacrifice it when it's no longer needed. Be wary though of it's Sprinter sigil, as it may move out of the preferred spot.

### Fighting Failed Experiment

Considering its Repulsive sigil, it's very difficult to kill, requiring sigils like Sharp Quills, Detonator, etc. Sentry works very well against it since Failed Experiment has Sprinter, allowing it to move into danger.

## Trivia

It can be assumed that it's cost came from the Rat King, Sprinter came from Elk Fawn, health from the Coyote, and power from the Skink, causing the Worker Ant to provide no contribution to the card.

The only tribe the card is missing is the Avian tribe.
Filthy Corpse Drone

Filthy Corpse Drone is a Technology variant of Corpse Maggots.

## Strategy

Most of Filthy Corpse Drone's strategies take from its Bone counterpart. However, its cost is much more manageable which allows for better planning for where you wish to play it.

It also sees itself slightly more utility in any deck, due to its Energy cost and Corpse Eater. It could be used as a sacrifice outlet for Beast decks, extra Bones for Undead decks, or a quick replacement unit in other decks.

## Trivia

Its name comes from the name of Southeastern Botopia, otherwise known as Filthy Corpse World.
Ouroboros

> The eternal serpent. Death strengthens it forever.
>
>

Leshy

Ouroboros is a Beast rare card that returns itself to your hand and increases its power and health when it dies.

See Ouroboros for the original counterpart.

## Ouroboros

The Ouroboros resembles its original counterpart in every way, except with Gift of the Ouroboros instead of Unkillable. Otherwise, it functions the exact same.

## Ourobonos

The Ourobonos is a Bone cost counterpart to Ouroboros and is a direct upgrade to the Cockroach in terms of sigils.

## Ourobot

The Ourobot, similar to the Ouroboros, is identical to its original counterpart, now having Gift of the Ouroboros instead of Unkillable.

## Ourobormox

The Ourobormox is a Magickal counterpart to the Ouroboros and is, to an extent, an upgraded version of the Infinimage, except having Unhammerable alongside Gift of the Ouroboros.

## Strategy

### Playing Ouroboros (and friends)

It's always best to play these cards in situations where they'll die for certain, as to make them more powerful. Keep in mind that when playing Ourobot, no other Energy-cost cards can be played.

Using either two cards with Many Lives or one card with Worthy Sacrifice and Many Lives allows for infinite upgrading for the Ouroboros. A Necromancer and a Tomb Robber can generate enough bones to infinitely upgrade Ourobonos. A circuit with Energy Conduit or Techno Mage can provide the energy to infinitely upgrade Ourobot. Ourobormox is harder to use, since it has Unhammerable.

### Fighting Ouroboros (and friends)

It's recommended to kill the opponent's resource cards to prevent the cards getting too powerful. Also try to leave Ourobormox alone, since the opponent can't kill it.

### Useful Power-Up Strategies

Tomb Robber can generate infinite sacrifices for Ouroboros, and with a Necromancer, can generate infinite Bones for Ourobonos. Cards with Energy Conduit can provide infinite upgrading for Ourobot and can also provide infinite Bones alongside a R0ACH-B0T or 2 Steel Mice. Necromancer and Necro Pupil can double any of their Bones per death, due to the nature of Double Death, increasing their effectiveness, while powering them up twice.

## Trivia

They all bear Gift of the Ouroboros in order to combine both the Unkillable sigil and the Ouroboros' trait.

Ourobormox's design was inspired by the Blue Eyes White Dragon, a famous Yu-Gi-Oh card.
Sentynels

The Sentynels are beings who appeared soon after the Scrybes had disappeared. Many saw them as beings to keep order while the Scrybes were nowhere to be found. There are four Sentynels, each with their own unique deck and fighting style.

The four Sentynels are:

Lich, The Necromantic Sentynel. She helped in resting the undead and became the queen of the Scavengers.

The Blood Cultist, The Tribal Sentynel. He and his nomadic tribe settled amongst the woods and discovered Leshy's playstyle, which heavily inspired the young leader.

The Conduit Eater, The Circuit Sentynel. It was brought to life by an old scanner of P03's and took control over its factory.

The Mage Teacher, The Mystic Sentynel. He took charge in Magnificus' absence and built defenses against rogue robots from the north.
Mage Teacher

Aliases: The Mystic Sentynel

Affiliation: Gem Nemesis, Nano Knight, Master Sage (graduate students); Blood Pupil, Necro Pupil (special students)

Occupation: Teacher, School Administrator

Species: unknown

Gender: Male

Height: 5'6"

Eye Color: white

The Mage Teacher is the Mystic Sentynel, Magnificus' esteemed professor of Magicks.

## Background

The Mage Teacher was one of the best students Magnificus had and gave him the role of head professor, managing education and providing personal lessons to students who needed it. When Magnificus disappeared, The Mage Teacher quickly took over and tried to settle everything down. He planned the design for the Study Hall and rallied the teachers to determine the best way to handle the current situation.

It wasn't easy for him, however, when bots from the Temple of Technology began to raid Magnificus' Tower. They destroyed the surrounding land and demolished school dorms. With help from several graduate students, he managed to create defenses against the machines.

### Personality

He shows authority and is very strict around most students but shows slight leniency with the students he gives lessons to.

He tries his best to look at every strategy, to the point where others just take one of his ideas and uses it.

### Relationships with other characters

He prefers the Blood Cultist and Lich much more over the Conduit Eater, as the others show more care than it.

He doesn't care about the Scrybes, but despises Magnificus for his cruel idea of a final exam, specifically forcing Goobert, The Pike Mage, and the Lonely Wizard to defeat the Challenger to graduate.
Volta

Volta is an Undead card that can greatly benefit Energy through it's Battery Bearer sigil.

## Strategy

Volta is best used in a Technology deck, as it serves few purposes outside of that, since it becomes a worse Skeleton.

Unlike Energy Bot, who requires the resource it provides, Volta can easily speed up Energy production and provide another Energy Cell to use for another card. It is also able to attack, unlike the Energy Bot. The only downside is that Volta cannot defend, due to its Brittle sigil.

It is not recommended to use Volta with a card bearing Bonehorn, as the Bones used are then gained after using the Energy Cell and ending your turn.

## Trivia

Volta is named after an inventor of the battery, Alessandro Volta.
Fisherman

Sigil Power: 5

Fisherman is a sigil that, similar to the Angler's fish hook, brings an opponent's card to your side when played.

## Technicalities

Any card is able to be hooked if there is no card opposing it, however "when this card played" sigils like Rabbit Hole will not take effect.

If a card with Fledgling is hooked, it will have to wait how many extra turns it needs in order to evolve. Cards with Transformer simply stay in their current form.

When a hooked card perishes, the player that last controlled the card receives the Bones and other "when card perishes" effects, but the card itself returns to its discard pile. For example, player 1 hooks player 2's Tiki Totem and then kills it. Player 1 gets it's 4 Bones and Tiki Totem returns to player 2's discard pile.

## Strategy

This sigil can either be used to benefit yourself or devastate your opponent. For example, you could hook over a utility card that can greatly benefit you, or hook over a Mox card and make it greatly more difficult for your opponent to retaliate.

## Appearances

Cards bearing this sigil include:

Bloodbeard

The Angler

The Dredger

## Trivia

The sigil is based on the Angler's fish hook in both art and functionality.
Conduit Eater

Aliases: The Techno Fiend, The Circuit Sentynel

Affiliation: The Inspector, The Melter, Dredger (workers); Techno Mage (spy); Ant-Dr0n3, Ant-C010ny (colonizers); P03 (role model)

Occupation: Factory Overseer

Species: Android

Gender: N/A

Height: 8'4"

Eye Color: N/A

*This article is about the character. For the creature, see Conduit Eater (card).*

The Conduit Eater is the Circuit Sentynel, able to absorb electricity through its hands.

## Background

P03 made several test cards for when it would take control of Inscryption, one of which was the Conduit Eater. After finding the card to be too powerful for its taste, P03 cast the card amongst the void of scanned bots. Within the pile of bots, an Energy Conduit remained active, powering an old scanner that transformed the card into a living entity. The Conduit Eater had them climbed its way out of the hole and entered the factory, which it began to utilize towards its own benefit. It changed the protocols to manufacture Conduits and other bots with the intent to provide more electricity to power itself.

### Personality

The Conduit Eater models itself after P03, however it shows much more ambition and authority.

### Relationships with other characters

It sees itself to be of a higher standard than the other Sentynels, trying to force them to create Conduits to generate energy from the other Temples.

It treats the Inspector, The Melter, and Dredger with even less respect than P03 does.

While it despises P03 even more than the Scrybes, it acknowledges that it wouldn't be stronger without it.

## Trivia

The Conduit Eater's design is based off of a seashell necklace.
Sporren

Sporren is a Spore Beast card and is a direct upgrade to the Warren.

See also: Warren, the normal version of this card; Rabbit Portal, the Magickal variant of the Warren

## Strategy

Sporren effectively acts as a Black Goat of which takes more space and can spread out the Blood obtained from it, due to it having Rabbit Hole twice. This allows either multiple cards to be played or a singular 3 cost instead. It could also be used alongside another card to play a 4 cost. It may also be used for it's weak defensive potential and to get 3 Bones out of it and its Rabbits. It can be paired well with cards that have Card Counter, as you can exchange one card for two with Sporren.
Card Creation

Card Creation is a common action performed in this version, performed only by sigils.

## Basics

Several sigils, like Dam Builder, create cards on the board. Creating a card simply requires cards in your discard pile and put them on the board upside down (Squirrel Shredder, Skeleton Crew, and Spawn Conduit are exceptions). Then, add power and health as told by the sigil.

It is often necessary to keep track of what an upside down card is, whether it's Waterborne, unable to sacrificed, or not. If a card used later needs to be searched, simply replace the card with another card from the discard pile.

If there are not enough cards from the discard pile, then temporarily use cards at the bottom of your deck, and put them back where they were once you can replace them.

## Sigils

Sigils that create cards are:

Loose Tail: create a 0/2 in this card's old space when attacked

Brood Parasite: create a 0/1 Unhammerable in the opposing space if empty

Gold Digger: create a 0/2 Unhammerable Gold Nugget in the killed card's space

Dam Builder: create a 0/2 unable to be sacrificed in the empty adjacent spaces

Bellist: create a 0/1 unable to be sacrificed Chime in the empty adjacent spaces

Squirrel Shredder: create a Squirrel in this card's old space

Skeleton Crew: create a Skeleton in this card's old space

Spawn Conduit: create L33PBOTS in empty spaces within the circuit
Build-a-Boney

Build-a-Boney is an Undead card that acts as a Brittle counterpart to the Cockroach.

## Strategy

While it is not greatly helpful in Undead decks, it shows to be decent in others.

It is a great sacrifice outlet for Blood, due to its cheap cost, especially in comparison to the Cockroach. And, in most decks, it acts as a reusable Skeleton for extra damage or to remove a weak card.

If one wanted to use Build-a-Boney efficiently in an Undead deck, cards that generate Bones like Gravedigger are a good choice, allowing it to be played again the next turn. Necromancer is another good option, as it will generate enough Bones to play itself again.
Leaping Trap

Leaping Trap is a card that causes the card in front of it to due when dies as well.

See Leaping Trap for its original counterpart.

## Strategy

### Playing Leaping Trap

Considering its cheep Bone cost and its immediate effectiveness, it is easy to get on the board and easier for it to kill the card it's meant to. It can also be destroyed via hammer to instantly kill the opposing card if needed. Played alongside a card bearing Scavenger, and 2 Bones can be obtained from the two cards that had died.

### Fighting Leaping Trap

Since the card's effect takes place when it dies, killing it is not always recommended, and the opponent could kill it off anyways. It also cannot be exploited for Airborne damage as it has Mighty Leap. Killing it with Bifurcated, Trifurcated, or Sniper is a good idea, depending on the card you have opposing it.

## Trivia

Leaping Trap already existed in Inscryption however, the player couldn't obtain it and it only appeared in the Trapper/Trader fight.