recursal/Fanatic-Fandom huggingface dataset:
Maps

# Kingdom Maps

**NOTE:** The following maps only show locations that the players are aware of.

# Trade Routes

## Altamiran Merchant's Run

1. Moss Port

2. Tel'ashar

3. Morrasera

4. Merchant's Bay

## Artalia-Altamira Link

1. North Harbour

2. Edgeton

3. Morrasera

## Artalian Round Trip

1. Filmore

2. Goldeskar Anchorage

3. Flintharbour

4. Balder's Landing

5. North Harbour

6. Myreshore

## Baldrheim Trade Route

1. Ironwatch

2. Stormport

3. Slag Harbour

4. The Sea Watch

5. Frostfang Harbour

## Kaspian Merchant's Run

1. Castora

2. Merchant's Bay

3. Moss Port

4. Tel'ashar

5. Port Albion

6. Morrasera

7. Northwatch

8. Port of Shangril

## Kaspian Northern Passage

1. Northwatch

2. Port of Shangril

3. Ironwatch

4. Stormport

## Muspelm Expedition Supply Run

1. Whitecrest

2. Haven

3. Gadrhelm

4. Winterport

5. North Harbour

## Northern Zeltennia Trade Route

1. Mander Wharf (Westmarch)

2. Flintharbour

3. Westwatch Port

4. Rayner Landing

5. Border Point Dock

## Southern Frontier Route

1. Jourdain

2. Crescent Inlet

3. Frostfang Harbour

4. The Sea Watch

## Stromgarde Round Trip

1. Lioncrest

2. Crescent Inlet

3. Meksicburg

4. Foglook

5. Ebonrock

6. Whitecrest

7. Mander Wharf (Westmarch)

## Zeltennia-Baldrheim Link

1. Queensport

2. Sagebard

3. Lioncrest

4. Meksicburg

5. Jourdain

6. Slag Harbour

7. Stormport

8. Ironwatch

## Zeltennian Grand Trade Route

1. Queensport

2. Sagebard

3. Lioncrest

4. Meksicburg

5. Jourdain

6. Whitecrest

7. Filmore

8. North Harbour

9. Edgeton

## Zeltennian Merchant's Run

1. Castora

2. Moss Port

3. Merchant's Bay

4. Edgeton

5. North Harbour

6. Filmore
Mephistopheles

**Mephistopheles** is an all-powerful fiend that attained godlike status. Formerly a Devil, Mephistopheles schemed with Azmodeus and all demonkind to usurp the **Nine Hells** from devil control. Mephistopheles, already a revered devil, relished in the power that the attention from major demon kings and princes brought to him, and he was quick to subjugate them. All Mephistopheles cared for was taking what he wanted, and destroying all that he did not care for. He views all demons and devils as his own play things, though the chaotic nature of demons amuses him and he chooses to lord over them due to it being a greater challenge to bring them in line than it would be with the lawful devils.

Mephistopheles calls Abyss his home, and he resides deep within the Endless Expanse. It is said that the Endless Expanse has no end and that it goes on forever. Though there are no records of adventurers venturing to the Endless Expanse, it is believed that getting lost for all eternity is a certainty to any who reach it. Mephistopheles' location within the Endless Expanse is unknown to all except Azmodeus and major demon kings.

It is believed that Mephistopheles is not satisfied with simply driving the devils out of the Nine Hells and into **The Shadowland**, and one day wishes to eradicate all known devil life through the planes of existence so that demons can cause chaotic, wanton destruction throughout all realms and bring absolute anarchy to all known corners of existence.

 Devils
Narisa Zane

Narisa Zane is an Umbral Covenant operative previously based out of the Lioncrest whore house in Stromgarde. After the Umbral Covenant's Stromgarde branch fell and its members were exposed, **Salem Solstice** and **Zagato Unrhymed** traveled to Lioncrest on Aureon 31, 274 AP to put Narisa down. Upon reaching the town and killing who they thought was Narisa, they quickly learned that it was actually **Kravik Scragmane** who had replaced her for an unknown length of time. An Umbral Covenant insignia and an empty envelope addressed to Narisa were found in the floorboards. It is believed that she had received word of being exposed as a member of the Umbral Covenant and fled before authorities could apprehend her.

 Altamira
 Artalia
 Baldrheim
 Kaspia
 Nordland
 Stromgarde
Lliira

**Lliira**, known as Our Lady of Joy to halflings, is a good lesser deity long believed by the halfling population of Xesteria to be the goddess of festivals, joy, and revelry. She was a major goddess in Zeltennia before the Albion colonization occurred over 1000 years ago. Though often ignored by the humans who now make up most of Zeltennia, the continent's halfling population still hold her in high regard.

Lliira often appears as an attractive halfling fighter clad in extravagant clothing and often carrying alcohol and party items.

 Other Deities
Nikolina Andraste

**Nikolina Andraste** is a widowed florist and spice merchant based out of Artalia City. She runs the *Andraste Spices* shop based out of the city center east of the Warriors League Colosseum.

During a return to Artalia City from Autumnreach, her caravan was attacked by an ogre and a troll. Nikolina, her husband Wesley Andraste, and their guard Cygar were kidnapped while their associate Willard was brutally slaughtered by the ogre.

Nikolina was kept alive so that the master of the ogre and troll, a swamp hag, could mine Nikolina for information so that she could better pass herself off as the woman in an attempt to better fool potential victims who would dare wander too close to her lair. The hag, while posing as a helpless Nikolina, was found and killed by **Cecille the Swift** and **Isley Ashcroft**after her false persona was discovered to be an illusion.

After finding and rescuing the real Nikolina from further within the cave, the young woman expressed her deepest gratitude and offered to help them in any way possible, as well as to give them a place to stay, if they ever ventured north to Artalia City. After Cecille and Isley escorted Nikolina back to the city of Autumnreach, she said that she would get a ride back home to Artalia City and thanked them once more for their help.

Several days later, Cecille and Isley found their way to Artalia City. When exploring the city streets, they ran into Nikolina who was still grateful that the two had saved her life and pledged to want to help them in any way possible by offering to help them obtain supplies and letting them sleep in the unoccupied rooms above her shop free of charge.
Jourdain

**Jourdain**, also known as *The Free City of Jourdain* and *The City State Jourdain*, is an independent and self-ruled Zeltennian city that is independent from any kingdom. The city is revered for its live entertainment, superior quality longswords, and world-class wine. The city sits along a popular sea trade route that sees merchants travel along the coasts of Alexandria and Stromgarde, stopping in Jourdain, and then proceeding to the eastern and northern coasts of Baldrheim and back again.
Johanna Dragonsbane

**Johanna Dragonsbane** is a human fighter and experienced sellsword based out of the town of Valla, Nordland. She is the daughter of Nordland's Highlord **Signar Dragonsbane**.

Johanna works alongside **Laine Hearthfire**, her childhood friend and daughter of **Silas Hearthfire**, who is the current leader of the **Defenders of the Dawn**. The skills of the two young women are highly sought after throughout much of Nordland.

 Military

 Populace
Larra Jarsyn

## Lady Larra Jarsyn

Lady Larra Jarsyn is the widowed wife to Lord **Leon Jarsyn**. She maintains their family home located in Artalia. After Lord Jarsyn's death and the disbandment of the Shields of Valour she remained in Artalia with the rest of her family.

**Isley Ashcroft** and Larra had a more brother-sister relationship due to their age being a little closer, and when the reports of Lord Jarsyns death came in it only seemed to drive a small wedge between the two. Isley did not attend the service for Lord Jarsyn, and has been out of contact with Lady Jarsyn since that time.
Godfry Timberlain

**Godfry Timberlain** was a human fighter and sergeant in the Liberation Regime's froces, formerly a commander in the Albion Military.

Godfry was reduced to sergeant following the takeover of Albion by **Aysha Morose** due to Godfry being a staunch supporter of the former ruler, **Fargo Albion VII**. Though he vowed to fight for Aysha after she sat on Fargo Albion VII's former throne, she was still partially distrustful of him and decided not to allow him to retain his powerful command position in the Albion Military. Godfry, being rather old to serve as a sergeant, appears to look for every opportunity to prove himself to Aysha Morose in an attempt to ascend to a higher rank once more. Godfry was selected to accompany Aysha and **Ethan Hale** on their trip to Artalia to attend the 275 AP **Contest of Blades** as their protector.

In the early hours of Chemosh 20, 275 AP while departing from Albion after attending the Contest of Blades, Godfry attempted to lure three individuals Aysha had recruited in Eastmarch (the Fontaine siblings **Amelia** and **Rastilin**, as well as their **guard**) into the woods where he intended to kill them. After his motives were clear and a fight erupted, Ethan Hale arrived and helped Aysha's new allies defeat Godfry. When Amelia Fontaine subdued Godfry, Ethan approached and put his blade through Godfry's throat.

 Liberation Military

 Albion Resistance Forces
Milky Ways

**Это незавершённая статья!**Вы можете помочь **Just Shapes and Beats вики**, дополнив её.

## Milky Ways

### **→**

**Chronos**
3
**Logic Gatekeeper**

**Milky Ways** (рус. *Млечные пути*) — 3-ий уровень сюжета, 2-ой уровень в плейлисте и 3-ий в локации Обучение.

Не является очень сложным, но и не очень лёгким в прохождении, для новичков.

## История

После прохождения уровня Corrupted силовой элемент откроет доступ к трём уровням, которые надо пройти, чтобы открыть доступ к уровню Long Live The New Fresh. Среди них есть и Milky Ways.

## Геймплей

Сначала по полю появляются маленькие квадраты, которые наносят урон при пульсации, но уже через несколько секунд начинают появляться квадраты побольше, аналогичные по действию. Затем справа взрывается ряд колючек и выстреливает лазер. Справа вылетают линии из квадратов с разной скоростью и толщиной, потом всё повторяется, но только с противоположной стороны. При этом всё сопровождается пульсирующими квадратами. После получения контрольной точки по краям экрана проходят волны, подобные тем, что летят перед сохранением, и остаются только пульсирующие квадраты. Через некоторое время цикл атак повторится, но уже только справа. Затем на поле в случайных местах появляются пульсирующие круги, сопровождаемые взрывающимися колючками. Этап прервётся взрывом больших кругов посередине, а затем продолжится, но уже с кругами побольше. После второй контрольной точки повторяется цикл атак линий из квадратов, однако снова только с правой стороны экрана. В самом конце по краям экрана проходят волны и...

**Уровень пройден!**

## Интересные факты

* Саундтрек "Milky Ways" является самым популярным саундтреком композитора Bossfight.
* Название саундтрека является отсылкой на галактику "Млечный путь".
* Этот уровень - первый, в котором появляются так называемые "змеи". Второй - New Game. Третий - Cascade. Четвёртый - Barracuda. Пятый - Into the Zone. Шестой - Annihilate. Седьмой - HYPE.
* Также "Milky Ways" - название официального уровня из игры *Dash Till Puff 2*.
* Также этот саундрек играет в мини-игре в локации Вулкан.
* Из-за никнейма композитора Bossfight, многие путаются и думают, что это уровень-босс.
* Это первый уровень, музыка из которого есть на Newgrounds. Второй - Annihilate (ремикс). Третий - Airborne Robots. Четвёртый - Spider Dance (тоже ремикс). Пятый - Wicked. Шестой - Commando Steve. Седьмой - Deadlocked.
Lilith

**Lilith** is a powerful demon, classified as a "demon prince", and rules over the toxic plane of Lemuria where she and her minions delight in experimenting with the dead. Lilith is a demon who is continuously growing in size, as limbs and parts of those who have fallen in battle against her are stitched to her and ultimately become part of her demonic visage.

 Devils
Jawen Rilsby

Jawen Rilsby was a slave in Salt Town. He was a high-spirited Halfling who often worked in the kitchen and would give out more food than he was supposed to when the guards took their eyes off of him. Jawen perished in Salt Town when **Axom Holtcroft** unleashed his fiery destruction on the slave colony.
Mateas Duskweaver

**Mateas Duskweaver** is a wood elven druid from Altamira who was a founding member of the **Defenders of the Dawn**, serving as a member from its inception in 124 AP and continuing to do so until 275 AP. He is the only remaining founding member of the Defenders of the Dawn who is still alive.

Despite his experience, Mateas had always refused leadership of the Defenders of the Dawn. It had been offered to him three times with Mateas refusing each time, resulting in **Sarendil Autumnwind**, **Atticus Daranouve**, and **Silas Hearthfire** having terms as leader of the Defenders of the Dawn instead.

On Chemosh 41, 275 AP, Mateas Duskweaver stepped down from the Defenders of the Dawn to pursue other ventures.
Daniel Behrens

**Даниель Беренс** (больше известный, как **Danimal Cannon**) - американский композитор. Он внёс наибольший вклад в игру Just Shapes & Beats. Количество написанных им саундтреков - 13 (также он написал один ремикс). Большинство треков он создал в дуэте с Zef'ом. Создаёт саундтреки в стиле Chiptune и Video Game.

## Саундтреки для уровней в Just Shapes & Beats

### Для сюжетных уровней:

1. Corrupted (создано с Zef)
2. Chronos (создано с Zef)
3. Logic Gatekeeper (создано с Zef)
4. Long Live The New Fresh (соло)
5. The Lunar Whale (соло)

### Для дополнительных уровней:

1. Legacy (создано с Zef)
2. Strike the Earth! (ремикс для дополнения Just Shovels & Knights)

### Для фона:

(Все треки выполнены в соло)

1. Menu (Для Обычого Меню)
2. Agrobacter (Для Рая)
3. Intense Theme (Для интенсивных моментов)
4. Factory Theme (Для Завода)
5. Boss Theme (Для Башни и перед битвы с боссом в испытаниях)
6. Menu Guitar (Для Меню с Бликсером во второй форме)
7. Cavern Ambince (Для Потерянной Главы)

## Интересные факты

* Danimal Cannon создал музыку и для других игр, таких как: 8bitMMO и Wave Wave.
Marsha Mulligan

**Marsha Mulligan** is a servant employed by the Fontaine Family of **Eastmarch**. As the sole servant working for the family, all cleaning, cooking, groundskeeping, and laundry duties fall upon her. She was brought the the **275 AP Contest of Blades** where she was given 50 gold to bet on the outcome of the fights with. Marsha ended up winning 5000 gold and, despite being well off for a commoner and servant, she chose to remain as a servant employed by the Fontaines.

After Fontaine siblings **Amelia** and **Rastilin** left with their estate guard **Farik Vetranos** to sail east to Albion, Marsha promised that she would look after their estate while they were gone.

Later, when the Fontaines encountered their father **Reynard Fontaine** in the ruins of Dustkhelm, Marsha was revealed to have been an assassin hired by Reynard to keep an eye on his children as well as to keep Farik in line. Marsha was killed by the Fontaines in Dustkhelm.
Jastira Bramblewhisper

**Jastira Bramblewhisper** was once believed to be the world's most accomplished freelance mercenary and possessed martial abilities comparable to church champions and military leaders. However, she decided to abandon her life as a mercenary and opted to take control of the Autumnreach University so that she could pass her knowledge down to new generations in hope of helping to give Xesteria new champions to protect it from harm.

Despite no longer being a mercenary and running the Autumnreach University, Jastira still takes part in the **Contest of Blades** every five years.

 Military

 Populace
Gylbard Montagne

**Gylbard Montagne** is an Alexandrian merchant based out of the city of Queensport where his shop, Wanderlust Wares, is located. He typically makes many trips throughout Xesteria when there are large celebrations and festivals occurring in order to bring his wares to a wider audience outside of Queensport.
Hilda Alban

**Hilda Alban** was a noblewoman in Sardonis who was a public opponent of the Fargo family. She was imprisoned by **Fargo Albion VII** in 250 AP, where she was regularly beaten and tortured. One evening, Fargo himself ventured to the dungeon where he also beat and raped her in order to show how little of a threat she posed to him.

One year later, Hilda gave birth in her cell to **Fiona Alban**. Her daughter was quickly whisked away by Fargo Albion VIII and Hilda was executed in her cell.
Lobo

The lobo is a predatory animal that lives primarily throughout the kingdom of Stromgarde, though there have been a few recorded appearances near Sagebard. The lobo is often solitary, though there have been instances where two or three may travel together when food is abundant and competition between lobos is low. Outside of this, lobos are almost entirely solitary and only mingle with their own kind during mating season.

Typically hostile towards anything roughly its size or smaller, the lobo is a fierce creature that will not hesitate to go in for the kill if it deems a target to be suitable prey.

The lobo resembles a wolf-like lupin in many ways, only with little hair and heavily scale plates across its back that are resistant to attack from aggressors. The lobo possesses a strong bite, but its primary method of defense is sweeping at targets with its pointed tail.

Lobos typically inhabit fields, forests, and some mountains. There are no recorded sightings of lobos along Stromgarde's coasts or in its deserts.
Leon Jarsyn

**Lord Leon Jarsyn** was an Alexandrian mercenary based out of **Artalia City**, Artalia. He was well known as being the founder of the shortlived **Shields of Valour** mercenary organization.

## Background

Lord Jarsyn was born in Alexandria. Frustrated with his kingdoms lack of world stage he sold his properties and took what riches he had and left the kingdom in search of something greater.

Only a handful of men from Alexandria followed him before more from across Zeltennia would take up his call. He used his wealth to form the Shields of Valour. A mercenary group that would be hired by kingdoms, guilds, or even private citizens to take up arms for their cause.

Lord Jarsyn would later meet and marry his wife, Lady **Larra Jarsyn** whom was a citizen of Artalia. Which is were the Shields of Valour would finally setup a home base.The two wed in 268 AP for only five years before Lord Jarsyns death in 273 AP.

During a campaign across Nordland his company had heard reports of demons and monsters that threatened a small independent hamlet in the north called Winterhold, which was the home of the Ashcrofts, a family of demon slayers. What they found there was nothing more than ruin and death, the demons had slaughtered all but one. A young boy named **Isley Ashcroft**. Isley, who was only 14 at the time of his discovery had charged Lord Jarsyn and his men mistakenly assuming they were demons that had returned for him. Lord Jarsyn was impressed by the boys strength and speed when was almost dismounted him from his horse.

Lord Jarsyn immediately took Isley in and became a father figure since he never had children of his own. He named Isley captain when he was 16 of a small company of men dubbed the **Golden Legion**. Together they brought honor and glory to the Shields of Valour before his untimely death in 273 AP. The true cause of his death to this day remains a mystery. His last known whereabouts were sailing north to the island of Musplem in hopes to extend the reach of the Shields of Valour.
Vimak

**Vimak the Fearless** is the chieftain of the Nightrunner Clan and adoptive father of **Cecille the Swift**.

Vimak is generally regarded as a caring and gentle leader, and has held the position of chieftain within his clan since 241 AP when the previous chieftain, Ardak the Brave, was slain in battle by a behir.
Lena Ghostwhisper

**Lena Ghostwhisper** is a former High Elven mercenary, having even served in the **Shields of Valour** from its inception and into the group's final years. A few years before the group disbanded, Lena left to pursue her own ventures that entailed protecting historic ruins and monuments from undead corruption.
10 point cannon

A 10pc is a cannon which consists of 10 small multi-lines, each one on one of the 10 contact points. These cannons can accelerate/decelerate Bosh in just a mere frame. Extremely advanced versions of 10pc's can rotate Bosh 180 degrees in one frame, or 'teleport' him.

## Simple 10pc

First zoom in to x200 (or x100 if you prefer that), then go to iteration one (press ALT and the back ARROW, until you reach iteration one). Now grab the red line and make it grab a contact point (the point being connected to the line). Right click this line and set it to your preferred multiplier, then start multi-lining it until the onion skin reaches the point where you want it to be. If the multi-line doesn't work, you will need to move the line by a small amount, using ctrl+shift+x. Now you add 9 extra lines to your first line. This way you will be able to copy lines from this line, which you can use for the next 9 contact points. Now you'll have to repeat the steps, making sure all the multi-lines are the same (every contact point having X multi-lines). Make sure all the contact points dont get hit twice, because this will kill Bosh in most cases (sometimes you can half the multi-lines to remove the effect, but it isn't adviced).

## Phillip cannon

A phillip cannon is a cannon which flips Bosh 180 degrees. It's created by using the regular 10pc technique, but for every point individually. Creating this cannon isn't too difficult, but takes extra time. You go, once again, to the next frame. Now you'll have to create a Bosh with scenery lines, rotated the way you want him. Make sure your rotation isn't flipping him instead of inverting him. Now drag red lines from every point to the scenery bosh's points. Now you will have to create a 10pc with these differing red lines. Once this is done you'll have too copy one of each line and invert it. You'll need to create a second 10pc, because Bosh will die without the deceleration of every point (all the points will go extremely far apart, which Bosh isn't capable of surviving). You'll have to use the amount of multi-lines you used in the previous frame, sometimes a couple more or less. Now Bosh has been flipped 180 degrees in two frames.

Here's the in-depth wiki page.

## Teleportation

A teleportation is done by using two 10pcs. To create it you'll need to create a simple 10pc, then reversing the speed caused by this 10pc with a second 10pc in the next frame. This will cause the illusion that Bosh has teleported (if you're recording in 40fps).

## Blue 10pc

A blue 10 point cannon is a ten point cannon consisting of mainly blue lines. This means that instead of superstacking multilines, it uses the gravity wells to pull bosh in the preferred direction. Blue 10pcs are more line efficient than regular 10pcs so they use less lines, but they are limited to 6 iterations and therefore cannot infinitely accelerate bosh. Big blue 10pcs suffer from friction in some of the contact points and can be impossible to survive using only blue lines and may need assistance using red line stacking. Nevertheless, blue 10pcs are more impressive than regular 10pcs and can be used in all blue tracks.
Organizations in Xesteria

A list of organizations in Xesteria (and the overall D&D setting), complete with all encountered and known members to the players across all campaigns.

A wiki category with all groups can be found here: **Groups & Organizations**

### Albion Liberation Army

Francois Bellamy

Ethan Hale

Jaffer Ignair

Lars Kofroy

Aysha Morose

Valana Wintersong

Mythra Zavros

### Albion Resistance Army

Torsten Dhumed

Godfry Timberlain

### Albion Slave Trade

Brutus Blackfoot

Karnak Direfist

Badrick Longfellow

Aldrich Morose

Rin Shadowfang

Ramona Zestraga

### Artalian Army

Liam Beaumont

Vergil Ebonwolf

Stanimir Ryder

Lukas Seaforth

### Church of Bahamut

Beatrix Penstone

Vanessa Penstone

Dexian Unrhymed

### Church of Chemosh

Del Farrell

Kara Hisdani

Urian Selbers

### Church of Ehlonna

Janus Galbraith

Alexandria Unrhymed

Zagato Unrhymed

Cassandra Whitemane

### Church of Pelor

Uther Albion

Sabrina Tyrfallen

### Church of Talos

Bethany Albers

Teron Lorebrand

Gabrielle Prost

### Cult of Vecna

Kelwyck Briarmoon

Timo Creel

Lothar Devidicus

Davos Hawkins

Aster Redgrave

Kalina Vezina

### Dayguard Guild

Quin

Tovor Bearhunter

Aldwin Hammerfist

Kano Nordrannis

Miryn Galmandar

Rygar Zarthorax

Elvira Zeldris

### Defenders of the Dawn

Mateas Duskweaver

Silas Hearthfire

Cassandra Whitemane

### Iron Company

Bash Armitage

Frederic Ludlow

Bhric Staghammer

Dathan Swiftspirit

### Nightrunner Clan

Cecille the Swift

Grimdar

Vimak

### Sovereigns of Trade

Vargas Actoras

Wilford Kent

Gylbard Montagne

Elena Vidal

### Stromgarde Army

Robin Gilchrist

Teresse Hopefield

Morrigan Shadowbane

Raphael Thorne

Arno Wolfson

### The Watchers

Yara Gareth

Salem Solstice

Marius Winterstone

### Trade Union

Milton Bedford

Dyrus Payne

Basil Smallwood

Kaylin Sunfall

### Umbral Covenant

Isolde Aldaine

Willy Grayheart

Rickard Hikash

Percival Tremayne

Zarros Valchar

Narisa Zane

### Warriors' League

Lasha Sungarden

Heidal Trueblood

### Xesterian Registry

Piper Hanes

Martyn Mystfel
Image Disclaimer

**Image Disclaimer:** *This wiki is for an in-person (and offline) Dungeons and Dragons campaign that is played between a few real life friends, and various pieces of artwork have been collected from across the internet to represent various characters (PCs and NPCs alike) since we are not artistically inclined. We do not claim ownership of any pieces of artwork that we use in our offline campaign, and all signatures/watermarks/etc. are left intact on the images that are used. If you are the artist or commissioner of any specific piece that is located on this wiki and want credit added or for a piece to be removed/substituted, feel free to reach out to me daniel.babineau@gmail.com. Alternatively, you may leave a note for me in wiki chat or the comments section below.*

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Lolth

**The Demon Queen of Spiders.** Lolth is the chief deity among the Drow Elves of the Underdark. She drove the drow into heavy infighting under the pretense of culling the weak, while her real goals were to hold absolute control over the dark elves, prevent the rise of alternative faiths or ideas, and avoid complacency (even though she found amusement in the strife that plagued her followers' communities). However, in the long run her influence proved to be an obstacle to the growth and success of the drow, preventing them from unifying against common enemies or for a common cause.

Lolth’s clerics are almost exclusively female (although there have been a few males). They represent the rulers of most Lolthite communities, and strictly follow the Spider Queen's will, forcing the Drow Elves into extreme subservience to their deity, and into the constant state of conflict that dominate their lives. Each priestess strives for the favor of the Spider Queen and is ready to do anything in order to gain status in her goddess' eyes. Their vestments are normally adorned with spider motifs. Lolth's rituals required them to wear darker clothes or no clothing at all. Her clergy sacrifice the living and treasure for her glory.

 Other Deities
Ioun

**Ioun** is the Goddess of knowledge, skill, and prophecy. Sages, seers, and tacticians revere her, as do all who live by their knowledge and mental power. The Arcanists Guild, and Baranos, were established in her name. Her commands are also teachings:

● Seek the perfection of your mind by bringing reason, perception, and emotion into balance with one another.

● Accumulate, preserve, and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore.

● Be watchful at all times for the followers of Vecna, who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets, and blind them with the light of truth and reason.

Ioun is said to be the second most popular deity among metallic dragons behind their principal deity of Bahamut.

 Other Deities
Orland Horvat

**Orland Horvat** is a senior member of the **Muspelm Expedition** and overseer of the northern colony of Winterport. Orland is a former general of the Stromgarde Army, having stepped down from the role when the prospect of helping to lead the Muspelm Expedition presented itself to him.

 Gadrhelm

 Winterport
Nowhere

**Nowhere** is the name of a plane of existence devoid of natural life of any kind. Nowhere is engulfed in a thick fog that limits vision and cannot be penetrated by any known magical means, and the terrain is completely flat and resembles broken and cracked earth despite having the feel and texture of glass. There is no wind in Nowhere, and sounds made by entities within the plane do not echo or seem to travel any further than 100 feet from their point of origin. Because of these features, Nowhere is surprisingly claustrophobic. Unsurprisingly though, it is exceptionally bleak and depressing. Because of the lack of any forms of natural structures or vegetation, entities that are exiled to the plane have no way of accumulating further strength through their environment.

Known entities that have been banished to Nowhere include **Tiamat** and **Vecna**.
Percival Tremayne

**Percival Tremayne** was a former nobleman who was a member of the **Council of Stromgarde** and had served the Blackmont family for decades as a royal advisor. In 274 AP, **Salem Solstice** and **Zagato Unrhymed** had outed Percival as a member of the **Umbral Covenant** and being involved in the attempted assassination of **Queen Isildra Blackmont**. He, along with his master **Zarros Valchar**, were killed by Salem and Zagato in the Stromgardian Umbral Covenant cell's lair.

 Altamira
 Artalia
 Baldrheim
 Kaspia
 Nordland
 Stromgarde
Sovereigns of Trade

The **Sovereigns of Trade** are highly renowned Zeltennian merchants and traders who are loosely affiliated with one another through business and trade. They do not belong to any group officially titled "Sovereigns of Trade", it is merely a term that is used to lump the most influential merchants and traders in the kingdoms under one umbrella. The Sovereigns of Trade are:

**Vargas Actoras**: A travelling merchant from Artalia, Vargas and his caravan wander the roads of the entire continent of Zeltennia to sell their goods to prospective buyers. Vargas is able to be successful with this peculiar style of trade due to the fact that all of his wares come from adventures he undertakes with his bodyguards, **Mace Gerholdt** and **Malina Lemire**, who are both former adventurers in their own right. It is because of his relationship with his bodyguards that Vargas is able to be so successful, and remain safe, as a travelling merchant.

**Stephane Gachot**: The most powerful merchant in the city of Jourdain. Stephane has his hand in the distribution and exporting of many of Jourdain's finest wares such as blades, cheeses, paintings, and wines. He also has a significant stake in both the local shipbuilding industry and he owns the land on which many of Jourdain's premiere businesses operate on.

**Wilford Kent**: A seafaring merchant who captains **The Gallant**. One look at the ship, which is adorned in precious metals and countless gemstones, is enough to tell any onlooker that Wilford has some seriously deep pockets. Wilford has amassed his own personal fortune by trading valuable goods and wares at various port towns while also having his ship serve as a transport ship for goods on the side. Despite his wealth, Wilford maintains a modest lifestyle.

**Gylbard Montagne**: Gylbard Montagne is an Alexandrian merchant based out of the city of Queensport where his shop, Wanderlust Wares, is located. He typically makes many trips throughout Xesteria when there are large celebrations and festivals occurring in order to bring his wares to a wider audience outside of Queensport.

**Elena Vidal**: Owner of Vidal Exotic Antiques, a specialty shop in the city of Westmarch, Stromgarde that stocks countless magical goods. It is believed that the value of Elena's full stock could keep a small town afloat for several seasons. Elena was able to amass such a large stock by finding a majority of it as treasure through her own personal adventures during her younger years as an ambitious adventuring magician. The rest of her stock simply came to be through careful and calculated trading.
Laine Hearthfire

**Laine Hearthfire** is a human fighter and experienced sellsword based out of her hometown of Valla, Nordland. She is the daughter of **Silas Hearthfire**.

Laine works alongside **Johanna Dragonsbane**, her childhood friend and daughter of Nordland's Highlord **Signar Dragonsbane**. The skills of the two young women are highly sought after throughout much of Nordland.

 Military

 Populace
Years End Gala of 274 AP

The Years End Gala of 274 AP, held at Rengard Keep in Autumnreach by **Lady Kira Rengard**, was the site of an assassination attempt on Lady Rengard's life.

The **Dayguard Guild**, while contracted to do basic security detail, was also informed that someone was plotting to kill Lady Rengard at her own gala. The commander of the Dayguard Guild, **Kano Nordrannis**, two teams from his most readily available operatives to investigate. Team 1 consisted of **Isley Ashcroft**, **Lothar Devidicus**, and **Miryn Galmandar**. Team 2 consisted of **Cecille the Swift**, **Quin**, and **Tovor Bearhunter**.

Thanks to the kenku Quin, the operatives were able to uncover the truth that their own colleague, Lothar Devidicus, was in on the assassination plot and was working with an illusionist named **Kelwyck Briarmoon** who had killed and replaced a kitchen servant named Rana. After engaging the two schemers, Lothar was killed while Kelwyck was able to escape. With Miryn Galmandar using her Locate Creature spell, the operatives were able to track Kelwyck to the town of Ravendale where they discovered the inhabitants were secretly members of the **Cult of Vecna**.

After killing the apparent ringleaders with the help of Ravendale's innkeeper named **Kalina Vezina**, the rest of the cultists in town were rounded up and executed by Isley Ashcroft. Kalina, who had convinced the group that she was not a cultist, was able to go free.

With only Tovor Bearhunter being on hand after the failed assassination attempt, he was the only member of the Dayguard Guild to receive a payment. With all parties involved in the plot to kill Lady Rengard now dead, the reason for the assassination attempt remains a mystery.
Sargonnas

**Sargonnas**, the Malevolent Inferno, is the Elemental Lord of Fire residing on the Elemental Plane of Fire. Of the four Elemental Lords, Sargonnas is believed to be the most destructive.

Sargonnas hates free will and desires that all living entities worship his eternal flames. There have been records throughout history of some individuals severing all ties in their lives to become fanatical worshippers of Sargonnas, seeking to engulf all life in flames.

 Other Deities
Qotal

**Qotal**, the Feathered Dragon, also known as the Plumed One, is an ancient god of creation and freedom. Qotal was a beautiful and brightly colored god. He was often portrayed as a majestic dragon covered in bright, golden plumage and with a mane of bright, many-colored feathers around his neck.

He is believed to be partially responsible in the creation of halflings and humans. It is said that he assisted in nurturing their survival in ancient times, and imbued halflings with the desire to help and befriend others to make the world a better place to live, and gave the humans their sense of excitement and wonder in order to inspire them to explore Xesteria and drive the forces of darkness away so that other peaceful humanoids could also flourish.

Qotal abhors human sacrifice, and ancient rituals for him often involved freeing caged animals, especially birds and butterflies.

Qotal has been largely unheard of for many centuries, but it is believed that he still watches over the progression of Xesteria's mortal races and makes calculated moves to guarantee their continued freedom.

 Other Deities
Ratchet

**Ratchet** was a kobold mercenary hired by the Fontaine siblings **Amelia** and **Rastilin** to act as a guide throughout Albion. During an expedition into the Bleakscar Mountains, Ratchet met his demise when he was asked to scout ahead near Swindler's Summit and was promptly mobbed and killed by frost ghouls.
Saga

Saga is a displacer beast serving as the friend, personal guardian, and pet of **Delilah Vayne**. Raised from birth by the sorceress, Saga has been trained to protect her and serve her, and the two have developed a mutual and loving friendship. As a result of Delilah and her associates guiding Saga, he has developed differently than wild displacer beasts and displays no inherent evil tendencies.

Saga is slightly smaller than most adult displacer beasts, but has been augmented with magic by Delilah and the **Circle of Mages** to be more resilient and stronger than an average member of his species. He has also been infused with the ability to perform the following supportive cantrips:

* Guidance
* Light
* Mending
* Prestidigitation
* Thaumaturgy
Scylla

**Scylla** (pronounced with a silent C) is a major aquatic deity who lurks in the deepest, darkest regions of Xesteria's oceans. While other deities live on other planes of existence, Scylla is the only one actively living on Xesteria. Despite this, she still remains largely impossible to visit given that she calls the deepest and most inexplorable areas of the ocean her home. No mortal being has ever descended far enough to encounter Scylla in whatever dark recesses of the ocean she calls home simply due to the fact that it is considered largely impossible to do so.

Scylla has appeared on the surface only on rare occasions when angered. Though being of an evil alignment, she is charged with nurturing sea life and maintaining balance within the oceans. When this is disturbed to a severe degree, Scylla will travel to the surface to enact her vengeance upon those who harm her children. In approximately 700 BP, merrow became an issue along Eastern Baldrheim's coasts. Fishing villages were routinely raided and fishing villages were often destroyed. The dwarves, the prominent power in Baldrheim, grew frustrated and declared war on the entire merrow race and the entirety of the Baldrheim Army immediatedly moved against the aquatic race. This was an unprecedented move, as no race had ever waged war on a race not occupying one of Xesteria's major kingdoms, and such an event has not occurred since - likely because of the outcome of the war against merrowkind. The Baldrheim Army, more proficient in warfare than any other standing army in Xesteria, decimated any members of the merrow race that strayed near the coast, and thousands of merrow were trapped and slaughtered in the Iron Ocean. The population of merrow was damaged to such a degree in a short time that Scylla took notice. With merrow being among her most beloved "children", Scylla was enraged. The aquatic deity emerged from the depths of the ocean and destroyed the entire Baldrheim fleet in a matter of hours before destroying the coastal cities of Cobalt Anchorage and Crestmaul. Eastern Baldrheim has never recovered, with Stormport being a shadow of its former self and Slag Harbour only recently rising to prominence due to the dwarven people's curiousity of the island of Shangrila.

Scylla has been quiet for centuries, though she has said to have spoken to powerful magicians and the devout few who worship her. Merrow and other malicious aquatic species also worship her fanatically. Though she is still powerful enough for any sane mortal to fear with their lives, Scylla is still considered weaker than the prime deities of the Xesterian Pantheon due to her smaller following.

 Other Deities
Strago Ardinhal

**Strago Ardinhal** is a senior arcanist from the **Arcanists Guild**. Originally from Alexandria where he studied for years before reaching his present rank in the organization, Strago now resides in the Baldrheim town of The Sea Watch where he investigates all thing pertaining to the forbidden island of Avalon.

 Arcanists Guild

 Defenders of the Dawn

 Druidic Circle

 Traders Union
Master Timeline

This is the master timeline of Xesteria, not to be confused with the campaign timeline. The master timeline lists all events of historical importance.

## Ancient History

Events of this era are largely undocumented. Evidence of historical events from this era are sparse at best.

 8371
 21,317
 26,950
 27,791

## The Forgotten Era

Events of this era are known, but the finer details are largely forgotten. Only Xesteria's most accomplished scholars have a good understanding of the events of this era.

## Westward Exodus Era

This era marked the exodus of humans from the continent of Kaspia as they began to sail west, explore the world, and found the kingdoms on the continent of Zeltennia.

## Rise of Zeltennia Era

This era marks the centuries in which Zeltennia grew from a land of infant kingdoms to the bastion of human spirit that it exists as to this day.

## The Tranquil Era

All events that have transpired after the Pantheon of Xesteria was legitimately ratified and the Material Plane entered a period of uninterrupted tranquility for 273 years.

## The Fractured Era

Recents events starting in 273 AP that have seen the face of several kingdoms change drastically.

 34,164
 34,165
Umbral Covenant

The **Umbral Covenant** is a highly secretive group of anarchistic revoluntionaries who seek to overthrow all forms of government throughout the world, with their core belief being that people should be governed by free will rather than kings and lords.

With known activities dating back nearly one thousand years, the exact age of the Umbral Covenant is unknown and nobody knows how large the group's anarchistic network is or how far it reaches. Everything about the group is shrouded in mystery and secrecy to the point where even discovering the identity of a single Umbral Covenant agent can be considered a monumentous occasion.

Each kingdom is believed to be home to a "cell" of the Umbral Covenant, and they operate independently from one another. Paper records are kept almost to a bare minimum, and only include information and activities of the local cell itself in order to protect the global operations of the group.

A significant blow was dealt to the Umbral Covenant in Stromgarde in 274 AP when an attempt to assassinate **Queen Isildra Blackmont** was foiled by adventurers **Salem Solstice** and **Zagato Unrhymed** who discovered the hidden location of the Umbral Covenant's cell in Stromgarde and promptly slaughtered the Covenant's local leaders, **Percival Tremayne** and **Zarros Valchar**. Stromgarde was then purged of all known Umbral Covenant agents, though one by the name of **Narisa Zane** avoided detection and fled before being caught.

## Known Members

### Stromgarde

* **Isolde Aldaine**: A member of the Stromgarde cell who worked as an innkeeper in Ebonrock. Her connection to the Covenant became known after the Stromgarde cell's lair was breached. Deceased.

* **Willy Grayheart**: A member of the Stromgarde cell who was a Stromgarde Ale employee in the town of Davonport. His connection to the Covenant became known after the Stromgarde cell's lair was breached. Deceased.

* **Rickard Hikash**: A member of the Stromgarde cell who was Lord of Meksicburg and once served in the Stromgarde Army. His connection to the Covenant became known after the Stromgarde cell's lair was breached. Deceased.

* **Percival Tremayne**: Second in command of the Stromgarde cell. He was an advisor to the Queen, lifelong friend of the Blackmont family, and member of the **Council of Stromgarde**. Deceased.

* **Zarros Valchar**: Head of the Stromgarde cell. Little was known about this tiefling man before he met his fate. Deceased.

* **Narisa Zane**: A member of the Stromgarde cell who worked as a whore in Lioncrest. Her connection to the Covenant became known after the Stromgarde cell's lair was breached. Fled before she could be detained, and her current whereabouts are unknown.

## Possible Members

* **Aysha Morose**: Named as a member of the Stromgarde cell in uncovered documents, but little else officially supports the idea of her being an agent. Given her recent appearance in Artalia City for the 275 AP **Contest of Blades** where she represented the kingdom of Albion, it is unlikely that anyone puts much stock in the documents.
Warriors League

*The Warriors League* is an organization spread across the world that manages colosseums, organizes large-scale seasonal fighting tournaments, and routinely stages various fighting tournaments on smaller scales. As hinted at by the name, The Warriors League's activities are predominantly tailored towards melee fighters, though spellcasters are allowed entry if they do not use magic. The Warriors League can be found in all kingdoms other than Albion and Kurjaztar.

## Locations

### Jourdain

**Jourdain:** The Warriors League does not have an official institution within the City State of Jourdain, but rather they use the city's amphitheater as the host of their fights and tournaments.

### Stromgarde

**Masondale:** After vowing to develop Eastern Stromgarde, Masondale was selected as the site of the kingdom's second colosseum.

**Westmarch:** A colosseum managed by the Warriors League can be found in the western Promenade District area of the city.

## Tournaments

### Official Seasonal Tournament

A general seasonal tournament that is open to anyone who wishes to engage in one on one duels. Tournament structure is bracket-based and typically has 64 combatants. The tournament is usually spread out over the course of 120 to 150 days.

#### Rules

The following rules are enforced in the Official Seasonal Tournament.

* **Magic Item Allowance:** Magic items are permitted, but only if they enhance offensive capabilities. Magic items that cast spells, grant shields, or alter the condition of an opponent are not allowed.
* **No Hiding:** Attempting to hide from your opponent is considered cowardly and counts as an automatic loss.
* **No Killing:** No killing of opponents. If you knowingly kill an opponent, you will be disqualified from the tournament and arrested by local guard forces.
* **No Magic:** Active casting of magic spells is forbidden. Offending individuals are immediately disqualified.
* **Yield Command:** If your opponent declares that they yield, they forfeit and you win the match. Any further attacks against the yielding combatant do not fall under tournament rules and are subject to criminal investigation and/or tournament disqualification.

### Employees

Known employees of the Warriors League include...

* **Daegar Thornbeard**: Director of Warriors League operations in Masondale.

### Combatants

Combatants who take part in Warriors League tournaments are perhaps more well known than any of the organization's employees and managers. Known combatants who take part in Warriors League tournaments include...

* **Qrohjak**
* **Horace Arbuckle**
* **Rylan Andros**
* **Barrick Bloodfist**
* **Maynard Bradley**
* **Galorian Brannick**
* **Barnabas Briggs**
* **Solomon Crane**
* **Roderick Flint**
* **Jude Hurst**
* **Lorn Longfellow**
* **Daken Lucavi**
* **Hunter Luxbane**
* **Ward Mordholm**
* **Ivy Whitemane**
* **Keressa Pyraith**
* **Ingram Richter**
* **Virgil Seville**
* **Lasha Sungarden**
* **Garwyck Swiftleap**
* **Argus Thassian**
* **Russell Tower**
* **Heidal Trueblood**
* **Veder Wildrage**
* **Elda Whitestone**