Storm Release

**Storm release**:

Storm release blends the power and flexibility of water with the speed and precision of lightning to create truly spectacular beams of raw energy, riotous storms of all kinds, and even powerful lasers. Storm Release cannot be countered by any element and it counters both earth and fire style. Storm release, just like water release, receives a 10% refund of chakra if used in an area of abundant water, and this amount increase anytime the refund for water style would increase.

Name: **Storm Release** (Jutsu)

Technique cost: Origin, Storm release, Lightning style, Water style

Prerequisites: Basic Lightning style, Basic Water Style

Chakra cost: 1+

Weaving: 2 Hands, Full round

Range:  Long

Effect: This jutsu, the foundation of storm release, creates a stormcloud that downpours rain. This rain falls in a 5 ft radius does anything that normal rain might do, but it also provides a 10% refund for any chakra spent on storm release jutsu. This stacks with the chakra refund for having an abundance of water on hand, effectively making it a 20% refund. This rainfall lasts for 10 minutes. For every 1 extra chakra the user spends on the jutsu they may improve the jutsu in one of the following ways: Increase the radius by 10 ft, Increase the duration by 10 minutes. Or by paying 10 extra chakra the user may increase the rainfall to heavy rain instead.

Name: **Stormwatch** [Technique]

Technique cost: 1, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: Along with the ability to shape storms comes the ability to sense them. When making a knowledge nature (or survival) check to predict the weather the ninja always treats their roll as being a 20.

Name: **Spyscope** (Jutsu)

Technique cost: 2, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 1+

Weaving: 2 Hands, standard action

Range: See description

Effect: This jutsu creates a perfect tunnel of refractive water allowing it to transmit distant sights. The ninja creates a small stream of water they can see out of as if they were standing in another space. For every 5 ft of distance away the sensor is this jutsu costs 1 chakra. At the beginning of the ninja’s next turn they may use this jutsu again, choosing to pay a new chakra amount and move their stream without weaving the jutsu again, but if they choose not to maintain it the jutsu ends. Any 5 ft square containing significant water, such as rain or a river, has no chakra cost for that square, allowing the jutsu to spy over great distances through water. The ninja may choose to make a stealth check to conceal the sensor using their own stealth bonus but with a +8 size bonus. Using this jutsu does not prevent the ninja from seeing normally.

Name: **Stormscatter** (Jutsu)

Technique cost: 2, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 1+

Weaving: 2 Hands, full round action

Range: Long

Effect: As easily as one can call the storm, they can drive it away. This jutsu creates a 10 ft radius in which the weather quiets and calms. Any normal weather phenomenon fails to affect the area. Driving rain slides down the edges of the area of effect, heavy snow glides across, and even the wind stills and dies down. This effect lasts 10 minutes. For every 1 point of extra chakra the user spends they may either increase the radius by 10 ft or increase the duration by 10 minutes.

Name: **Dark Cloud** [Technique]

Technique cost: 3, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: When the ninja uses the storm release jutsu they may choose for the area of rainfall to also become dark and gloomy, lowering the light level by 1 step. This does not cost any additional chakra.

Name: **Squall caller** [Technique]

Technique cost: 3, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: The ninja is adept at manipulating the winds of a storm. When the ninja uses the storm release jutsu they may also choose to create a prevailing wind. They choose a direction and increase the wind speed in that direction by 1 mph per chakra spent on the jutsu. Once per round as a swift action the ninja may change the direction of this wind or choose to end or resume it.

Name: **Cloud gazing** [Technique]

Technique cost: 4, Storm Release, Lightning style, Water Style

Prerequisites:  Stormwatch, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: None

Weaving: None

Effect: By spending 1 hour observing the passage of clouds in the sky and doing little else the ninja gains insight into the future. Provided there are at least some naturally occurring clouds in the sky the ninja is able divine one or two images that may become relevant to their future problems. This can be as simple as seeing a cloud shaped like a possum and then undergoing an adventure in which a foe is only playing dead. This power is intentionally vague and is meant to allow the GM to offer some kind of clue, hint, or foreshadowing.

Name: **Water Hazard** (Jutsu)

Technique cost: 4, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 4

Weaving: 2 Hands, standard action

Range: Medium

Effect: This jutsu creates pools of shallow water that are in fact highly electrically charged. As a baseline this jutsu creates 1 pool of water with a roughly 10 ft radius. Any creature entering the area is immediately electrocuted for 2d4 electrical damage with a reflex save for half. For every 4 additional chakra the user expends they may either create another pool or increase the damage of the jutsu by 1d4. A creature remaining in the area of effect take this damage again each round it stays in the affected square. This jutsu lasts 1 hour until triggered, but once it deals damage the duration is reduced to 1 minute.

Name: **Cloudy cushion** (Jutsu)

Technique cost: 5, Storm Release, Lightning style, Water Style

Prerequisites:  Dark cloud jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 4

Weaving: 2 Hands, standard action

Range: close

Effect: This jutsu creates a very thick and particularly fluffy bank of clouds solid enough to interact with. The cloud occupies a 5 ft square and counts as difficult terrain and blocks sight. For every 4 additional chakra paid the jutsu user may create clouds in another 5 ft square. Any creature forcibly moved into a space containing a cloud counts each square as 10 ft for the distance required to push them and any creature thrown or falling into a space containing a cloud reduces any fall or impact damage taken by 4d6 per 5 ft of cloud they pass through. By doubling the chakra cost of the jutsu the user may use this jutsu as an immediate action.

Name: **Lightning strikes** [Technique]

Technique cost: 5, Storm Release, Lightning style, Water Style

Prerequisites:  Dark cloud jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: When using storm release jutsu the ninja may choose to pay an additional 4 chakra and if they do each round a lightning bolt will strike a random creature in the area of the storm for 2d4 electric damage with a successful reflex save negating the damage. For every 4 additional chakra the ninja expends on this effect they increase the damage of the lightning bolt by 1d4.

Name: **Laser circus** (Justu)

Technique cost: 6, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 8

Weaving: 2 Hands, standard action

Range: Medium

Effect: This flexible and powerful jutsu allows the user to fire an onslaught of beams of electrically charged water. The jutsu user makes a ranged touch attack on a target and on hit they deal 5d4 electric damage. The user of the jutsu has full control of the movement of the beams, allowing their attacks to ignore any cover provided that there is at least some passage that a stream of water can take to reach the target. For every 4 extra chakra the user expends they may choose one of the following benefits:

\*Target an additional creature within range

\*Increase the damage of the jutsu by 1d4

\*Gain a +1 bonus on all attack rolls with the jutsu

\*Make the jutsu a called shot against a body part against a specific target (This can be done multiple times, applying the biggest attack penalty from among all targeted parts)

\*Increase the critical threat range of the attack by 1

Name: **Reflex marionette** (Jutsu)

Technique cost: 6, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 8

Weaving: 2 Hands, standard action

Range: Close

Effect: This unusual jutsu sends arcs of electricity directly into the muscles of a target within range. If the target fails a fortitude save then it’s next move action on its turn will be dictated by the jutsu user who shocks their muscles into acting a specific way. This jutsu normally lasts 1 round but on the user’s turn they may pay 8 chakra as a free action to extend the duration another round, which allows a new save to resist. This continues until the user stops paying or the target succeeds on a save.

Name: **Acid rain** [Technique]

Technique cost: 7, Storm Release, Lightning style, Water Style

Prerequisites:  Dark cloud jutsu,

Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: The ninja increases the acidity of their rain to the point that it can become very dangerous. When using storm release jutsu the ninja may increase chakra cost by 8 in order to deal 1d4 acid damage to every creature or object in the area of effect each round with a fortitude save for half. This damage ignores the first 5 hardness of an object caught in the storm. For every 8 extra chakra the user spends on this effect they increase the acid damage by another 1d4.

Name: **Static cloud** (Jutsu)

Technique cost: 7, Storm Release, Lightning style, Water Style

Prerequisites:  Dark cloud jutsu, cloudy cushion jutsu, water hazard jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 6

Weaving: 2Hands, standard action

Range: Close

Effect: This jutsu creates a highly charged cloud of water vapor that unleashes electricity on anyone passing through. This jutsu creates a 10 ft radius cloud that obscures all sight beyond 5 ft and provides concealment when within 5 ft, additionally every 5 ft square that a creature moves through causes 2d4 electric damage. Every 6 additional chakra the user spends increases the radius by 5 ft and the damage by 1d4.

Name: **Chain Jutsu** (Metajutsu)

Technique cost: 8, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: x1.25 (+25%)

Effect: This masterful manipulation of energy allows the ninja to turn a regular jutsu into one that spreads out and attacks many targets at once. This metajutsu can be applied to any jutsu that targets a single creature or makes a single attack roll (If a jutsu normally has multiple targets the user may choose to exempt all but 1 in order to allow them to still use this metajutsu). Once the jutsu resolves against its single target it then branches out to more. If the jutsu requires an attack roll then the roll must succeed on the initial target, from there the user may make a new attack against another target within jutsu range of the first, this second attack takes a -2 penalty and if it succeeds the new target is affected and another target can be selected with an additional -2 penalty and so on until there are no more viable targets within range or until an attack roll misses. If the jutsu requires a saving throw then it transmits to an additional target on a failed save and each successive save gets a cumulative +2 bonus until a target succeeds. This metajutsu increases the chakra cost by 25% and can be applied to any storm release, water style, or lightning style jutsu and changes the jutsu to count as storm release if it wasn’t already.

Name: **Vast storm** [Technique]

Technique cost: 8, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: When a ninja with this technique uses storm release jutsu they increase the base area to 50 ft and every extra chakra spent adds 25 ft to the radius. As before the user may choose to make a smaller area if desired. Lastly there is now no increase in chakra cost for making it heavy rainfall.

Name: **Big top barrier** (Jutsu)

Technique cost: 9, Storm Release, Lightning style, Water Style

Prerequisites:  Laser circus jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 16+

Weaving: 2 Hands, standard action

Range: Close

Effect: This bombastic jutsu creates a continue cage of liquid lasers that encase an area and promise a devastating attack on any who try to breach it. By default this jutsu creates a 20 ft radius and deals 6d4 electric damage to any creature passing through it. For every 8 additional chakra the user pays the barrier deals 1d4 additional damage and it’s radius expands by 5 ft. If desire the user may create the barrier with a smaller radius than the normal maximum. This barrier is also adept at pushing and pulling foes. Each creature passing through the barrier is subject to a bullrush combat manuever with a bonus equal to the damage they took. Each time this applies the jutsu user may decide which direction the target is moved, and how far, up to the maximum allowed by the result. A creature that is successfully bullrushed immediately ends its movement after being repositioned. Lastly the edges of the barrier provide cover against any attack passing through it. This jutsu lasts 1 minute at the end of which the user may pay its chakra cost again to extend it another minute. The user of the jutsu is immune to its effects.

Name: **Storm Clones** (Justu)

Technique cost: 9, Storm Release, Lightning style, Water Style

Prerequisites:  Clone jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 12 per clone

Weaving: 2 Hands, standard action

Effect: This jutsu takes the combined power of a tempest and sculpts it into the shape of the user. This functions as clone jutsu with several distinctions. Firstly because of the elements at play the clones emulate the breathing, water content, weight, brain activity, temperature, and scent of the host, and they cast a shadow, making it nearly impossible to differentiate from the jutsu user without the ability to see chakra. Furthermore the clones always succeed on acrobatic checks to move, and can effectively fly at their base land speed with perfect maneuverability. They are also capable of moving and interacting with objects as if they had a strength score of 10, though they cannot make skill checks. Additionally, the clones are immune to electric damage. When a storm clone is damaged it explodes in a violent blast of lightning, thunder, howling wind and water. Any creature within 10 ft must make a fortitude save or be pushed 10 ft back from the clone, and a reflex save or take 4d4 electric damage, and a will save or be rendered shaken for 1d4 rounds.

Name: **Lightning strikes twice** [Technique]

Technique cost: 10, Storm Release, Lightning style, Water Style

Prerequisites:  Dark cloud jutsu, Lightning strike, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect:  This technique flies in the face of an ancient adage, the user’s storm release jutsu are so charged with energy that they actually attract future lightning strikes. Anytime a creature fails a save against, or is hit by, the ninja’s water, lightning, or storm release jutsu they take a -4 penalty to saves against those element of jutsu for 1 minute and during that time any jutsu of those elements gain a +4 bonus to hit the target. This penalty does not stack with itself but it’s duration is reset each time it would be applied.  Additionally if the ninja is using the storm release jutsu and the lightning strikes technique they may choose to have their random lightning bolt strike the last creature struck rather than rolling again each round.

Name: **Wailing wind** [Technique]

Technique cost: 10 , Storm Release, Lightning style, Water Style

Prerequisites:  Squall caller, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: When the Ninja uses the storm release jutsu augmented by squall caller technique they are able to generate special wind effects. If the ninja generates wind at least 25 mph they may create a snowstorm or sandstorm as appropriate for the climate. Winds of 50 mph or more can create either forest fires or blizzards as appropriate based on climate. If the Ninja creates winds at least 75 mph they may treat it as a hurricane. In all cases these weather effects use the typical rules for weather. These effects occupy as much or little of the storm as the user desires.

Name: **Storm chaser** (Jutsu)

Technique cost: 11, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 6+

Weaving: 2 Hands, swift

Range: Personal

Effect: This potent jutsu causes the ninja to gain exacting control over their respiration, electrical brain activity, and even blood pressure, effectively controlling the weather of their own body to push themselves further. The user of this jutsu gains a +4 bonus to an ability score of their choice, and for every 6 additional chakra they spend they increase this bonus by +2. Once per round as a free action the ninja may move this bonus to another ability score of their choice. This jutsu lasts 1 minute at the end of which the user may choose to pay its chakra cost again to extend it by another minute.

Name: **Laser Lacing** [Technique] (Metajutsu)

Technique cost: 11, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: x2 (+100%)

Effect: This powerful metajutsu imbues the power of storm release lightning into any water or lightning style jutsu, dramatically augmenting its power. This metajutsu has a number of benefits: If the modified jutsu provides a shield, armor, or cover bonus it now provides a deflection bonus instead if that would be more beneficial. If the jutsu requires an attack or reflex save the target is flat footed against it. If the jutsu deals damage it now deals double damage. The Jutsu cannot be countered by any element and now counters both earth and fire style jutsu. If the jutsu provides a movement speed or increases an existing speed it provides twice as much speed as normal. The modified jutsu now counts as a storm release jutsu, making it both lightning and water. This metajutsu doubles the chakra cost of the base jutsu and can be applied to any lightning or water style jutsu.

Name: **Priest and Prison** (Jutsu)

Technique cost: 12, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 12+

Weaving: 2 Hands, full round action

Range: Close

Effect: There is far more to weather than wind and rain, in the vastness of the world the sky has opened up with a great many surprises. This jutsu causes a heavy rain of Poisinous dart frogs creating 4 Poisinous frog swarms to appear within range of the jutsu user. The poison created by this swarms use the save dc of this jutsu if higher than their own. These swarms are uncontrolled and always appear in spaces with open access to the sky. For every 6 additional chakra the user expends they summon 4 additional swarms. Each full round the jutsu user spends focusing on this jutsu summons another rain of frogs, creating as many swarms as it did on the first round without spending additional chakra. While concentrating on the jutsu in this way the ninja is flat footed though they may cease focusing in response to an attack they can perceive in order to apply their dexterity against that attack. The user can focus for up to 1 full minute. The frogs brought by this jutsu are permanent real living creatures taken from elsewhere in the world by powerful winds.

Name: **Storm walker** [Technique]

Technique cost: 12, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: The ninja is so adept at the use of storms that they have insulated themselves against them, they no longer suffer any harmful effects of storms. The ninja can see through precipitation of all kinds, no matter how heavy or driving, or how bright the lightning and they can hear with perfect clarity despite the howling of wind and driving of rain. Likewise wind never threatens to blow away, slow down or impede the ninja, including any attacks they make. Even debris picked up by fierce winds seems to turn itself aside at the last moment, never harming the ninja. The heat and cold are likewise no hindrance to them. Additionally in wind speeds exceeding 50 mph the Ninja gains a fly speed equal to the amount of mph the wind exceeds 50 by, in 5 ft increments, minimum of 5 ft. The above bonuses only apply to naturally occurring weather, however anytime the ninja is subject to a jutsu that emulates any of the above conditions they gain a +4 circumstance bonus to their saving throw and armor class. This would for example give them a bonus against a jutsu that creates sweltering heat, but not against something that is just an attack like a fireball jutsu.

Name: **Burst stream** (Jutsu)

Technique cost: 13, Storm Release, Lightning style, Water Style

Prerequisites:  Laser circus jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 24+

Weaving: 2 Hands, full round action

Effect: This wicked offensive jutsu creates a roiling stream of highly electrified salt water that the user can maintain and move. This jutsu creates a 120 ft line that deals 12d4 electric damage to all in it’s path with a reflex save for half. This jutsu damages only living creatures and cannot harm objects, however it does flow around barriers and barricades, ignoring anything less than full cover. For every 4 additional chakra the user wishes to pay they may increase the length of the line by 10 ft and the damage by 1d4. After using the jutsu the user may choose to remain in place and continue to focus on their jutsu, if they do they become flat footed until either their next turn, or they can choose to abandon the jutsu in order to apply their dex against an incoming attack they perceive. At the start of the Ninja’s turn they may sweep the water in a huge swath of destruction. They may draw a new line, up to 90 degrees in another direction from the original, and if they do this jutsu’s damage applies not only to the new area, but also to the previous rounds area, and to all the spaces in between. Each turn they continue to maintain the jutsu they may keep sweeping the line in the same fashion and it continues to deal damage in all precious areas of effect. Thus if continued for five turns they could fully encircle themselves in a massive electrified ring of water. The Ninja may continue to concentrate on this jutsu for up to a full minute, but they only pay chakra on the initial round.

Name: **Cloud Suit** (Jutsu)

Technique cost: 13, Storm Release, Lightning style, Water Style

Prerequisites: Dark cloud, Cloudy cushion, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 20+

Weaving: Standard action, 2 hands

Range: Close

Effect: The jutsu user creates a self contained atmosphere, allowing the target to survive in the most inhospitable conditions. The target of the jutsu gains a cloudy aura around them that provides oxygen, hydration, and regulates their temperature. The target can breathe regardless of their environment, be it in a vacuum or underwater, and they are protected from hazardous temperatures, all forms of inhaled threats like gasses and clouds, and any effect that would suffocate or drown them. Additionally, the target gains 10 fire, cold, electric, acid, and sonic resistance.  For every 4 additional chakra the user spends they may target 1 additional creature, all targets of the jutsu must be willing. This jutsu lasts 24 hours however if the target of the jutsu takes any weapon damage the atmosphere is broken and the jutsu ends immediately for that subject, but not any others.

Name: **Alpha Beam** (Jutsu)

Technique cost: 14, Storm Release, Lightning style, Water Style

Prerequisites:  Laser lacing metajutsu, Spyscope jutsu, Laser circus jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 20

Weaving: No hands, standard action

Range: Perception, see description

Effect: This dreaded jutsu combines the flexibility of laser circus with the ocular powers of spyscope jutsu, creating a pair of deadly eyebeams that the user can control while seeing out of. As part of using this jutsu the Ninja may make a ranged touch attack against any creature within sight and on hit they deal 10d4 electric damage. If the attack misses the ninja may make another attack roll for every additional attack they have due to base attack bonus. This new attack can either be against the same target or against a new target they can see. This is particularly useful since the ninja can see as if standing in the same square as their target, allowing them to potentially chain attacks to targets they could not have seen when the jutsu was first used. If the ninja uses up all of their available attack rolls and still has not hit their target they may continue using this jutsu next round allowing a new series of attacks, this does not cost any chakra, nor does it impede the jutsu user. As part of using this jutsu the ninja may always choose to miss their attack if desired and they may freely target empty squares, this allows them to freely manuver the beams however they wish and scout of large areas with incredible speed. This jutsu can be sustained up to 1 minute or until it strikes a target.

Name: **Flying Nimbus** (Jutsu)

Technique cost: 14, Storm Release, Lightning style, Water Style

Prerequisites:  Dark cloud, cloudy cushion, cloud gazing, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 22

Weaving: 1 hand, swift action

Range: Close

Effect: This jutsu calls forth a swift cloud that can be stood upon and ridden. The cloud created by this jutsu appears in a space of the users choice within range and is large enough to carry a single medium sized passenger. It flies at a speed of 200 ft with perfect maneuverability. For every 6 additional chakra spent the cloud can carry 1 extra medium sized passenger. Every 4 medium passengers that can be carried can be replaced with a large sized passenger and so on. This cloud does not require any skill checks to pilot, it moves at the will of the jutsu creator, though they can instead give control to another creature of their choice. The cloud cannot be destroyed and lasts 1 hour at the end of which the user can spend it’s chakra cost again to extend it by an additional hour.

Name: **A storm of ice and fire** [Technique]

Technique cost: 15, Storm Release, Lightning style, Water Style

Prerequisites: Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: The ninja is so adept at changing weather that they can creation precision manipulations of temperature. Anytime the ninja uses a storm release jutsu they may choose to change any damage dealt to either fire or cold damage. Additionally, when the ninja uses The storm release jutsu they gain several new options:

By paying 8 additional chakra they may deal 1d4 cold damage to all creatures caught in the area of effect, change the rain into snowfall and turn the affected terrain into difficult terrain due to ice and snow. Or they may pay 16 to increase the damage to 2d4 and turn the snowfall into heavy snowfall and the difficult terrain into very difficult terrain costing 20 ft of movement per 5 ft square.

By paying 8 extra chakra the rain deals 1d4 fire damage per round and fills the area of effect with a hot mist that works as concealment. Or they may pay 18 extra chakra to deal 2d4 fire damage per round and make the mist provide full concealment.

The ninja may even choose to apply both of these effects once, so precise is their control.

Name: **Living Laser** [Technique]

Technique cost: 15, Storm Release, Lightning style, Water Style

Prerequisites:  A storm of ice and fire technique, Alpha beam jutsu, Spyscope jutsu, Laser circus jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: A ninja with this technique is so adept at bending and manipulating lasers and atmospheric ice that they able to learn Solar Release Jutsu as if they possessed that kekei genkai.

Name: **Living lightning** (Jutsu)

Technique cost: 16, Storm Release, Lightning style, Water Style

Prerequisites:  Laser circus, Burst stream, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 8+

Weaving: No hands, Immediate action

Range: Close

Effect: This incredible jutsu charges the user’s blood with electricity connected to their brain, allowing them to lash out with a devastating blast in response to changes in their brain, essentially creating a nearly sentient jutsu that can direct itself. This jutsu allows the user to deal 6d4 electric damage to a single creature within range with a reflex save for half. For every additional 4 chakra spent the user increases the damage by 1d4. This jutsu is always able to be used if the ninja has the chakra for it, even if they are helpless, unconscious, unable to take mental actions, paralyzed, or even dead for hours or days. The only thing that can keep this jutsu from functioning is the complete destruction of the ninja’s circulatory system or brain, such as by being atomized or petrified. In cases where the ninja would not normally be able to perceive their surroundings, such as being blinded, the jutsu can only be used to target adjacent creatures.

Name: **Radial shocks** [Technique]

Technique cost: 16 , Storm Release, Lightning style, Water Style

Prerequisites:  Dark cloud jutsu, Water Hzard,  cloudy cushion jutsu, static cloud jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: The power of the storm cannot be contained, it expands, whirls, shocks and flows out in all directions. Anytime a ninja with this technique uses a storm release, lightning style, or water style jutsu to deal damage to a foe they cause an eruption of tempestual energy to emit from them. This affects any creature within 10 ft of the original target and deals 1 damage per die that the initial target was dealt. This blast does not apply to the initial target. Thus a creature suffering 6d4 damage would cause a burst of 6 damage, this damage is the same type that the jutsu that was originally dealt. There is no save to resist this damage. This ability is not triggered when a target suffers a flat amount of damage, and thus it cannot be triggered by other radial shocks. This ability can be taken a second time for 20 more technique points and doing so increases the range to 20 ft and causes the target of the initial jutsu to also take the damage.

Name: **Armor of Atmos** [Technique]

Technique cost: 17, Storm Release, Lightning style, Water Style

Prerequisites: Cloud suit, Dark cloud, cloudy cushion, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: The power of the cloud suit has become vastly more impressive, providing atmospheric barrier and deadly weather patterns to protect the user and harm their foes. The first time a Ninja protected by cloud armor is subject to weapon damage their cloud suit does not rupture, the jutsu continues normally. Additionally a Ninja protected by cloud suit deals 6d4 electric damage to anyone attacking them in melee using a natural attack or non-reach melee weapon. If the ninja is struck by a reach or ranged weapon they instead deal this damage to the weapon striking them. This damage is dealt after a successful roll is made against the jutsu user but before weapon damage is rolled, if the jutsu deals enough damage to destroy the attacking weapon the attack is negated without damaging the jutsu user or their cloud suit.

Name:  **Tempest in a teapot** [Technique]

Technique cost: 17, Storm Release, Lightning style, Water Style

Prerequisites:  Storm walker, Dark cloud, lightning strikes, laser circus jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect:  The ninja has mastered their ability to control the storms to the point that they never endanger their allies. Anytime the ninja’s storm release, water style or lightning style jutsu would damage or hinder their allies the ninja may choose to exempt them. Additionally they can control and limit their jutsu with extreme accuracy, such as reducing their area of effects to whatever size they desire, preventing certain squares from being affected, or exhibiting other impressive displays of precision. Additionally when the ninja uses the storm release jutsu with the lightning strikes technique they may choose the target of the lightning each round.

Name: **Joint attainment of profound storm** [Technique]

Technique cost: 18, Storm Release, Lightning style, Water Style

Prerequisites:  Vast storm technique, A storm of ice and fire, Acid rain, Dark cloud, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: When a ninja with this technique uses the storm release jutsu they may increase the base chakra cost to 50 and the base area to 10 mile with an additional 1 mile per 20 chakra spent. Additionally while inside the area of their storm release jutsu that has been augmented in this way the Ninja can use the following 5 jutsu as if they knew them: Task of the great Dragon, Tearing earth turning Palm, Great Waterfall, Merciless desert sun, And Kirin. When used in this way these jutsu count as storm release instead of their own styles.

Name: **Storm release Rasengan** (Jutsu)

Technique cost: 18, Storm Release, Lightning style, Water Style

Prerequisites:  Rasengan jutsu, Tempest in a teapot, storm walker, Dark cloud, lightning strikes, laser circus jutsu, Acid rain, a storm of ice and fire, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 40

Weaving: 1 Hand, standard action

Range: Medium

Effect: The jutsu user compresses the full riotous power of a tempest into a single condensed swirling ball. The jutsu user throws the projectile, making a ranged touch attack, and upon reaching it’s target the orb explodes into 30 ft blast of spiraling elements. Any creature caught in the blast takes 5d8 Fire, 5d8 cold, 5d8 acid, 5d8 electric, 5d8 sonic, and 5d8 untyped damage. This jutsu ignores all hardness, usually leaving everything in its area of effect annihilated. This damage can be halved but only if a creature makes BOTH a successful reflex and fortitude save. If the initial ranged touch attack was successful than the struck target gets no saving throw. For every 30 additional chakra the user pays this jutsu adds 1 extra die of each type to the damage and increases the area of effect by 30 ft

Name: **Become the approaching storm** (Jutsu)

Technique cost: 19, Storm Release, Lightning style, Water Style

Prerequisites:  Armor of Atmos, Cloud suit, Dark cloud, cloudy cushion, Alpha beam jutsum Spyscope jutsu, Laser circus jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 40

Weaving: 1 full round action

Effect: This jutsu allows the user to bond with a storm and become one with it. The user must currently be standing outdoor under a storm, either one they created or a naturally occurring one. The ninja may select any other square currently exposed to the storm and see as if they were standing in that square. Each round as a free action the ninja may choose another square to perceive from. While not keeping their senses in their body the ninja is considered blind and helpless. As a move action the ninja may choose to teleport to the square they are currently viewing from along with any equipment they are currently carrying. Additionally while this jutsu is in effect the ninja may use storm release jutsu and calculate range as if they were standing in the perceived square, allowing them to attack foes from potentially miles away, though each such time they use a storm release jutsu in this way the chakra cost is doubled and a harmless bolt of lightning reveals the ninja’s location. This jutsu lasts 1 minute at the end of which time the ninja may pay its chakra cost to extend it by another minute.

Name: **Omega beams** [Technique]

Technique cost: 19

Prerequisites: Alpha beam Spyscope jutsu, Laser circus jutsu, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Effect: The ninja has dramatically enhanced the power of their Alpha beam jutsu. First and foremost the jutsu now fires two separate beams, allowing two attacks to be made, each dealing full damage and each able to scout at the same time. If both attacks are directed at the same target they are rendered flat footed against them both. Additionally, the ninja has developed such specific control that they may choose to deal any amount of damage less than the rolled amount, or make the entire jutsu nonlethal if they so desire.

Name: **Heavy Weather** (Jutsu)

Technique cost: 20, Storm Release, Lightning style, Water Style, Yin style, Genjutsu

Prerequisites: Joint attainment of profound storm, A storm of ice and fire Jutsu, priest and prison jutsu, acid rain technique, dark cloud, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style, Master Genjutsu, Advanced genjutsu, Basic Genjutsu,

Chakra cost: 60

Weaving: No hands, Free action

Range: Personal

Effect: One of the most powerful and feared abilities in the ninja world, this single Jutsu is capable of conquering entire villages. Merely as an act of will this jutsu can be released and causes a 100 ft radius or arcing rainbows to fill the air centered on the jutsu user. Each round all creatures in the area of effect must make a reflex save or suffer a -2 penalty to dexterity, a -5 ft penalty to base land speed, and a -1 penalty to attack and ac. Each round this save is repeated and the penalties stack. Once a creature reaches either dextertity, base land speed, or armor class reach 0 they become fully incapacitated by the jutsu and are either rendered comatose or die at the users discretion (this chose is made when the jutsu is used and is the same for all affected creatures). Additionally once a creature has failed even a single save against this jutsu they must make a will save each round or suffer the effects of the jutsu again, even if they leave it’s area of effect. Furthermore a creature who has failed at least one reflex save against it becomes a carrier for the effect and any creature they touch or that touches them is automatically effected as if they had failed a save. A creature who has failed at least one save against the jutsu AND remains in its area is subject to both the reflex and fortitude save, again stacking the penalties for each failed save. The user of this jutsu is entirely immune to its effects.  The jutsu lasts for 1 hour at the end of which time the user may pay its chakra cost again to extend it further. This ability, while incredible does have a secret weakness. It is in fact a genjutsu and as such creatures immune to genjutsu are able to resist it. Furthermore it is delivered via visual input, causing blind creatures, or those who have had their eyes closed since before the jutsu was used, to be immune, however once a creature has failed even a single save they continue to be affected even if they later become blind.

Name: **Light fang** (Jutsu)

Technique cost: 20, Storm Release, Lightning style, Water Style

Prerequisites:  Tempest in a teapot, Laser circus, Storm Release Kekei Genkai, Basic Lightning style, Basic Water Style

Chakra cost: 75

Weaving: No hands, standard action

Effect: This incredible jutsu is the most refined and precise offensive ability, a single thin beam of pure cutting power moving at the speed of light. This jutsu creates a 300 ft cone. Every creature and unattended object inside this cone takes untyped damage equal to their full normal hp with a reflex save for half. This jutsu’s destructive power is so absolute that it ignores all resistances, damage reduction, hardness, and even abilities that negate, absorb, or counter ninjutsu.