Irrwurzel

The Lost Faerie

# Character Information

### Summary

A Changeling who due to his circumstances and only having memories of the past few years doesn't know he's a changeling or even metahuman. Due to his long term exposure to the Faerie realm of Tir Na Nog (the metaplane portion, physically accessible ever since the Yellowstone Calamity) his biology shares some traits associated with Fae, such as an allergy to cold iron and finding salt barriers difficult to cross.

Mechanically a mystic adept with access to Sorcery & Conjuration, main specialty being magic defense as he is exceedlingly resistant to magic and can protect a team from it with counterspelling and mana barriers.

### Goals

* Attain Higher Magic and Knowledge
* Regain their lost memories
* Understand themselves

## Background

A long, long time ago in an age lost to time, the Era of the Gilded Rose, there was a group of ancient Satyrs full of wanderlust for their grand mythical world. These people traveled to and got lost within the kingdom of Tir Na Nog prior large sections of it disappearing from their world during the War of Sorrows.

Luckily they survived the War of Sorrows in which many Faerie realm denizens died. Allowing them and their descendants to settle in on their new plane, however they were on the outskirts and in the wilds, the Seelie Court hoping that they wouldn't manage to survive and the problem of the non-fae would disappear on its own.

However they did survive, and the magic of the realm twisted their bodies and souls beyond what was recognizable as metahuman and took on the strange qualities of the realm they now inhabited. Over time their descendants gained inherent allergies to cold iron and an aversion to salt boundaries, and their magic took on aloof qualities similar to the Fae. Over time, this "tribe" would be accepted as Faerie, but not "True-Fae" like the Tuatha de Danaan. As such they still were treated as outcasts with a social stigma and regarded as lower importance or social standing, however they gained their position within Seelie society and court nonetheless.

Irrwurzel hails from this group with this tale, born in the Faerie realm long after this group got accepted into the Seelie court, and thus never knew of his tribes origins. Though what he did know in the Faerie realm is almost a moot point, as when the Yellowstone Calamity shook the 6th world the Faerie Realm of Tir Na Nog reconnected with the 6th world, Irrwurzel found himself falling through the cracks in almost a literal sense. As when he was traveling through a shattered part of the plane with floating stepping stones he fell into the void when the plane shook as metaplanar passages reopened for the first time in ages. Being subjected to such chaotic magical energies disoriented him and messed with his memories, dropping him into the 6th world back in 2078 with fragmented and inaccessible memories, only really being able to recall their fall in a strange almost dream-like world that felt too familiar, unsure if that was even a real experience of a dream.

Since then, Irrwurzel has tried to find his place in the world. With his appearance making him a freak or monster to the denizens of a world he knew nothing about, he was naturally acclimated to slipping within the shadows of the world to find some peace and refuge. His high resistance to magic made him exceedingly difficult to trace, especially with a lack of use for the Matrix or Devices since his world or tribe never had such things. Since then, he's been happy to settle for a quiet life keeping people at arms reach while he learns more about the world and himself, quiet contemplation and scholarly pursuits. He's never really seen his life of crime to be inherently wrong, just natural laws of wit and evasiveness to survive, a lot of his jobs ending up clean due to his subconscious memory of finesse in the faerie realms, seeing violence to be a failure of skill.

Over the several years of his life in the 6th world, he's built a bit of a name, however his reputation is hard to come across as it's scattered throughout several running hubs around the world. This whispered and hard to find reputation is what attracted the Market Fixers to him, hoping to find value in a professional able to keep word quiet while also being a stable and respectable personality with professional standards.

## Narrative Significant Qualities

* Changeling III
* Bilingual (Sperethiel - Language of the Elves, Bearlagair - Language of the Fae)
* Code of Honor (The Hermetic Code: Run Faster 32)
* Nocturnal
* Deformity Picasso : Elongated non-humanoid skull head
* Allergy (Common, Moderate) : Cold Iron
	+ (Note: This means any non-biological iron)
* Poor Self Control (Compulsive 4, Public Single Aspect): Hesitant to Cross Supernatural Warding Practices
	+ (Examples Include, but not limited to: Salt/Flour/Chalk boundaries. Protective Charms. Particular item arrangements. Crosses. Even AR Cordons. Does not have to actually be magically charged to be effective, just have the supernatural belief that they are effective)

## Run History

- Run I've Been On
- Other Run I've Been On
- Etc.

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R5 Elliot Armstrong, Tir Na Nog

```

```
  R5 Mage License

```

```
  R5 Evan Adams, UCAS

```

```
  R5 Mage License

```