recursal/Fanatic-Fandom huggingface dataset:
Trigenbu

## Drops

The **Trigenbu** is a Monster in CrossCode. They can be encountered in Azure Archipelago.

## Appearance

The Trigenbu is a green tortoise with a brown, rocky shell that has some corals embedded in its cracks. It crawls around peacefully until provoked, where it starts standing on two legs, pulls out a bone trident and moves really fast by spinning inside of its shell.

## Combat

When it glows purple, it dashes towards the player and swings its Shock-imbued trident, which can be countered. When it glows blue, it instead jumps into the air, leaving a big icicle behind, and attempts to fall on top of the player and stab them with its Cold-imbued trident that has a small area of effect and leaves the Trigenbu vulnerable to breaking only if the attack isn’t successful. The player can predict the moment of its landing by looking at the red crosshair around themselves that gets smaller the closer the enemy is to falling.

## Strategies

Countering its Shock trident is a feasible option, but you can always rather to play safe and dodge out of the way, since you will get a chance to break it after it uses its Cold trident, anyways. It isn’t resistant to Balls; therefore, a quick use of Elven Orb or Flare Burn! will take it down quite easily.

## Locations

Azure Archipelago

* Calm Pocket (x4)
* Bird Skull Approach (x5)
* Altar of the Key (x2) (non-respawning)

## Gallery

* Fast attack using Shock.
* Trigenbu doing a huge leap and stabbing the ground.
* Lea countering the Trigenbu’s attack.
Trades By Component

The subpages of this page list all trade recipes in CrossCode, grouped by the components required to obtain them.

Specific subpages include:

Trades By Component/Consumables
Listing the Consumable Items used in trades.
Trades By Component/Equipment
Listing the Equipment used in trades.
Trades By Component/Sets
Listing the Veggie Set, Fruit Set and Spice Set
Trades By Component/Metals
Listing the Junk Metal, Refined Metal, Precious Metal and Epic Metal
Trades By Component/Miscellaneous
Listing the trade items that are not sets or metals, and that are not dropped by standard enemies and destructibles.
Trades By Component/Autumn's Rise
Listing the trade items primarily obtained from enemies and destructibles in Autumn's Rise.
Trades By Component/Bergen
Listing the trade items primarily obtained from enemies and destructibles in Bergen Trail and the Temple Mine.
Trades By Component/Ba'kii Kum Enemies
Listing the trade items primarily obtained from enemies in Maroon Valley and the Faj'ro Temple.
Trades By Component/Ba'kii Kum Destructibles
Listing the trade items primarily obtained from destructible items in Maroon Valley.
Trades By Component/Autumn's Fall
Listing the trade items primarily obtained from enemies and destructibles in Autumn's Fall.
Trades By Component/Vermillion Wasteland
Listing the trade items primarily obtained from enemies in Vermillion Wasteland.
Trades By Component/Basin Keep Enemies
Listing the trade items primarily obtained from enemies in Gaia's Garden and the Grand Krys'kajo temples.
Trades By Component/Basin Keep Destructibles
Listing the trade items primarily obtained from destructible items in Gaia's Garden.
Trades By Component/Sapphire Ridge
Listing the trade items primarily obtained from enemies and destructibles in Sapphire Ridge.
Trades By Component/Azure Archipelago
Listing the trade items primarily obtained from enemies and destructibles in Azure Archipelago.
Trades By Component/Ku'lero Temple
Listing the trade items primarily obtained from enemies and destructibles in Ku'lero Temple.
Wanderer's Cup

The Wanderer's Cup is the hardest Arena Cup in the game. It has a unique difficulty and contains all the quest bosses from A New Home.

**Description:** Refight several challenging battles found during your endgame quests!
**Arena Coins:** 15750
**Level:** 80
**Difficulty:**
**Rounds:** 7
**Unlock method:** Completion of the quests Wetter Work, Wrath of Goat, Salty Detox, Tremors of the Past, and Beach Fight.
As a DLC Cup, all Ascended equipment you wear will be scaled to the level of the cup.

## Arena Coin Rewards

* A Bronze Medal gives 300 Arena Coins
* A Silver Medal gives 450 Arena Coins
* A Gold Medal gives 750 Arena Coins
* The Rush Mode Bronze Medal gives 1050 Arena Coins
* The Rush Mode Silver Medal gives 1575 Arena Coins
* The Rush Mode Gold Medal gives 2625 Arena Coins

## Trivia

* Probably due to an oversight, the Wanderer's Cup's menu picture is the same as the Rookie Cup's.
* Despite being the Arena Cup with the highest difficulty, its enemy level is 5 levels lower than the Ancient Boss Cup's.
* Defeating Distillizer and Papaboss the Younger isn't necessary to unlock this cup, even though they are part of it. However, you still must get through Papaboss to fight The Goatfather in the Wrath of Goat quest.
* Rounds 2 and 3 both have Chain Multiplier bonus objectives that are impossible to achieve. Round 3 only contains a single enemy, while Round 2's Illegal Floating Turrets and Bombers do not count towards the Chain Multiplier as they spawn infinitely.
Wetter Work

*The unauthorized shipments have to finally be stopped! You need to find the coordinating machine in the ocean and destroy it!*

###  Rewards

 300

 33333

Ruby ×6
Epic Metal ×2
Cross Sandwich ×5

**Wetter Work** is a level 62 quest given by Sgt. Brassler at Rookie Harbor - Rookie Harbor Guard HQ. Completion of Wet Work as well as the installation of A New Home are prerequisites of this quest.

## Tasks

* Talk to Captain Turbine in Southern Beginners Arc
* Talk to Captain Turbine in Beginners Arc again and start the patrol
* Report back to Sgt. Brassler in the Rookie Harbor Guard HQ
Trijelly

## Drops

The **Trijelly** is an abstract enemy in CrossWorlds. It can be encountered in the Faj'ro Temple.

## Appearance

The Trijelly is a floating jellyfish with four blue tentacles hanging under its body and a red manubrium hanging under its base. There is red triangle floating in its body.

## Combat

Once engaged, the Trijelly will try to keep its distance from the player and is resistant to Balls. To attack, it floats a bit higher and creates a bubble that follows the player and explodes after getting close enough to them or after around three seconds pass. Alternatively, the Trijelly can move towards the player and attempt to knock them into the air to do a multi-hit attack. This enemy can be broken by making it get hit by one of its own bubble's explosions, either by using the Heat element to blow the bubble up or by pushing it in Neutral mode until it explodes by itself.

## Strategies

It is important to keep your distance from this enemy in case you are trying to take it out as fast as possible. If you are too close, it floats away and becomes unreachable until it gets down once again. This allows it to not only dodge your attacks, but also the bubble's explosion. You can still rush them if you Dash and hit them hard enough with a fast Combat Art like  First Cut, or you can use a Melee Combat Art that has enough reach such as  Ice Twirl.

## Locations

**Faj'ro Temple**

* Test of Tri (x3)
* Test of Vigor (x3) / (x5 on first visit)
* Left Chamber 1 (x2)
* Sand Terror (part of the Pinzo'jrahrrrn fight)
* Test of Surprise (x1) / (x2 on first visit)
* Large Fire Chamber (x2) / (none on first visit)
* Test of Wisdom (x2) / (infinite on first visit)

1. ↑ Room inside 1F, not GF.

## Gallery

* A Trijelly spawning a bubble.
* Lea Guarding against a bubble.
Vermillion Cup

The Vermillion Cup is a Custom Arena Cup that contains all the enemies found in Vermillion Wasteland during the base game. It's exclusive to the A New Home DLC.

**Description:** A cup featuring enemies from the Vermillion Wasteland only Lea can access.
**Creator:** ???
**Level:** 80
**Difficulty:**
**Rounds:** 8
**Unlock method:** Given by Sergey in the M.S. Solar during Chapter 12.
As a DLC Cup, all Ascended equipment you wear will be scaled to the level of the cup.

## Tips

* Getting a Platinum medal in 05: The Elemental Turrets is only possible if you defeat one of the turrets in one cycle. Ideally, you should lower the Shock turret's health the most you can without triggering its second phase, then use a powerful Melee Combat Art that deals damage in a single hit like Ki Thrust. After doing so, you can take the Elemental Shield, attack the next turret until it begins its second phase, and pick up the shield again to destroy the turret, unlock the next shield and repeat until all of them are gone.
* Fittingly for its origin, this cup contains a few bugs that allow very high scores to be obtained, which can make the Platinum Rush medal trivial to obtain:
	+ In 01: Multi Microbes, destroying the Heat Virus without destroying the Neutral Viruses it spawned (not the ones that appear at the start of the round) will make the second wave of enemies spawn multiple times, allowing for a very high chain bonus.
	+ Both 06: The Infinite Snail and 08: The Creator scale the Damage Dealt based on Lea's attack buff. However, by avoiding the attack buffs and continuing to attack the boss, your score can be increased without limit.
Vermillion Tower

The final challenge put together by Gautham.

**Vermillion Tower** is a location in CrossWorlds. It is the final dungeon of the main game of CrossCode. This is technically the same location as the Vermillion Dungeon, but it has been completely reconfigured by Gautham. Since this is the final dungeon, it is fairly linear, with little in the way of exploration content.

## Layout

Vermillion Tower consists of six small floors connected by an elevator. The ground floor consists of an entrance chamber and an elevator room, while the first and second floors each have two loops of puzzle rooms. The third and fourth floors consist of a single room each, consisting of a boss battle and a final bounce puzzle respectively. The elevator banner initially implies that there will be many more floors, but after the fourth floor the elevator goes all the way to the top.

## Enemies

As Vermillion Tower is visited at the very end of the game and cannot be revisited, none of these enemies respawn.

## Role in the Plot

Lea enters Vermillion Tower alone to face Gautham's Ultimate Experience and hopefully win access to the Evotar Server. She fights her way through the challenges and enemies to the top of the tower, while Gautham explains how all he ever wanted was to create incredible experiences for the players of CrossWorlds, and how Lea is the player he was looking for to take on his challenges. At the top of the tower, Gautham in his Designer avatar appears and challenges Lea to a final battle. After defeating him, Gautham appears in person and congratulates Lea before committing suicide. Lea continues on to the Evotar Server, where she encounters Sidwell. He expresses regret at what happened to Gautham, before logging off and vanishing. Lea is able to retrieve the Server and exit the tower.

## Trophies

*Main article: Trophies*
The Experience
Defeat the Designer.
The Ultimate Experience
Defeat The Creator.
The Southern Trial Building

*Acquire access and inspect the first Trial Building in the southern region.*

 10000

Hi-Sandwich x8
Sweet Berry Tea x3

**The Southern Trial Building** is a level 36 quest given by the General at Vermillion Wasteland - Quest Hub. This quest is mandatory to continue the story.

## Tasks

* Activate the devices of the southern region.
	+ Device in Scarlet River
	+ Device in River Delta
* Inspect the Trial Building in River Delta
* Report back at the Quest Hub
Victor

**Victor** is a non-player character in *Mad World*.

*This article is a stub. You can help Mad World Wiki by expanding it.*

## Lore

"Victor, a former logger from Battlefield of Meteors.

"Never forgets the day he was abducted by Demons, becoming a subject of hideous human experiments.

"After many painful, rather gruesome experiments, Victor and Murdock (a fellow prisoner) managed to escape from the hands of Demons. Resulting in scars to be unbearable, even one on his face looking like a mole, started to take a strange figure.

"Free man he may be, but the fear of being recaptured lead him running to Dark Camp. By the time he made it there, the mole has transformed into a face.

"Continuing his practices as a Corpse Carrier, he stays in the dark camp hoping to remain hidden. But the nights spent in the lab keep him up at night, wondering if he would ever find peace within himself."
You've got mail?

*A shy player wants you to buy a Bronze Mail for her in the Equipment Shop of Rookie Harbor.*

###  Rewards

 100

 1200

Pike Wood x7, Frozen Tear x2

**You've got mail?** is a level 10 quest given by Megan98 at Bergen Trail - Entrance.

## Tasks

* Buy an LV09Bronze Mail in Rookie Harbor
* Go back to the shy player in Bergen Trails - Entrance
Wood 'n Steaks

*Howdy! Much is at steak so I need some brave help! Hope to meat you soon. - Rising Exit*

*Ms. Selena Teak wants to create the best steaks in all of Rookie Harbor and needs someone to deliver the ingredients. A worthy task indeed!*

###  Rewards

 150

 1900

Hi-Sandwich x5, Chili Con Carne x2

**Wood n' Steaks** is a level 12 quest given by Ms. Selena Teak in Rookie Harbor - Rising Exit.

This quest is a prerequisite of Meating Expectations.

## Tasks

* Collect Raw Meat and both light wood and sharp wood
	+ Raw Meat x 3
	+ *(Dropped by Bovines and Goats at high combat rank)*
	+ Light wood x 12
	+ *(Feather Leaf from Feather Bushes and Plume Bushes in Bergen Trail)*
	+ Sharp wood x 12
	+ *(Pike Wood from Pike Shrubs and Lance Shrubs in Bergen Trail)*
* Deliver the items to Ms. Teak near the Weaponstore of Rookie Harbor

## Completion Message

* You have acquired the requested items, but the result was not satisfying. Maybe different types of wood will do the trick?
Lakeside Escort

*Gaia's Gardeners needs to investigate the water quality of the Grove in Gaia's Garden. You have to protect their specialist while she takes samples.*

###  Rewards

 300

 9900

Green Risotto x 5
Wrap Roll x 3

Elder Wood x 2

**Lakeside Escort** is a level 40 quest given by Claude Reynes at Basin Keep - Gaia's Gardeners HQ.

Completion of this quest is a prerequisite of Rooting for Power.

## Tasks

* Head to Royal Grove checkpoint in Gaia's Garden
* Follow the specialist around as she takes water samples
	+ Waves of Anglers and Gellerics will spawn and will display a warning sign above their heads shortly before they attack the specialist
* Return to Claude Reynes
White Frobbit

## Drops

The **White Frobbit** is an organic enemy in CrossWorlds. They can be encountered in Bergen Trail.

## Appearance

The White Frobbit is a small lump of a creature, with large hind legs and long metal ears, resembling a rabbit. It is covered in blueish-white fur. Its coloration distinguishes it from its counterparts, the Young Frobbit and Legendary Frobbit. White Frobbits will often hide under the snow while not aggroed. This hides their health bar, making it hard to notice them and easy to accidentally attack them.

## Combat

In combat, White Frobbits rely primarily on their powerful melee attacks. Their primary attack is a powerful kick to the face, delivered at close range. If they miss with this attack, they jump backward immediately. Their second, more powerful attack is a large jump attempting to land on the player. If this is dodged, the Frobbit lunges forward for a second chance at the attack. If either attempt lands, the Frobbit unleashes a flurry of blows which stunlock the player, ending with a powerful attack with large knockback. Both attacks are indicated by the Frobbit flashing red, and it may begin either of them by quickly hopping towards the player to get to close range. Outside of attacking, Frobbits are adept at following the player, but move inconsistently, which may lead to them falling behind a fleeing player. At close range, they frequently jump over the player in an attempt to dodge attacks.

## Strategies

White Frobbits are powerful fighters, and a swarm of them can quickly overwhelm an underleveled player. However, they are among the weakest enemies in Bergen Trail, being only slightly stronger than the Young Frobbit variation, and are easily dispatched with a concentrated attack. So hit them hard, and hit them quickly! Charged Balls can disrupt their attacks, but they are very capable of breaking free from Melee combos. Watch for their high jump attack, and be prepared to dodge away from the subsequent lunge, which runs the risk of knocking the player off a cliff in addition to its already-substantial damage. Melee Combat Arts are ideal here, due to their high DPS.

## Locations

Bergen Trail
Rising Path 2: X4
Old Plateau: X5
Rising Path 3: X21
Spike Heights: X8
Bergen Waterfalls: X6
Windy Climb: X4
Rising Path 4: X15
Rising Path 5: X6
## Gallery

* Their kick attack
* Knocking Lea back with the strong attack
* A group of White Frobbits hiding

## Trivia

The White Frobbit was introduced in Early Access 0.2.0, with the introduction of Bergen Trail.
Rhombus Enforcer 2.0

## Drops

The **Rhombus Enforcer 2.0** is a mechanical enemy in CrossWorlds. It can be found in the Rhombus Dungeon.

## Appearance

The Rhombus Enforcer 2.0 is a robot that resembles its lesser variant, but slightly bigger. It is made of three seemingly disconnected parts, being a pill-shaped core, a cone with a swept-back, stylized tip on top and a larger ring suspended around its core. It is primarily white, with substantial blue and grey highlights.

## Combat

The Rhombus Enforcer 2.0 will slowly follow the player around, staying close to them but not willingly going within Melee range. It has two possible attacks. The weaker attack is indicated by it briefly turning dull red, after which it dashes through the player once. The stronger attack is preceded by the enemy flashing bright red and charging the attack for a short period of time while a red text box that says "Charging!" appears on top of it. The Enforcer then dashes at the player three times in rapid succession. Both attacks are vulnerable to disruption by charged Balls and by Melee. If the stronger attack is disrupted with a charged Ball while it is charging, the Enforcer is knocked back substantially, breaks and becomes stunned and weakened for a short period of time. While broken, a it will get a blue text box saying "Weak!".

## Strategies

Attacking them while weakened is an obvious way to quickly deal with them, however the knockback from hitting them while they charge can land them in a crowd of other Enforcers, making approaching them dangerous. It can be helpful to concentrate attacks on the enemies that have wandered away from the group, while dodging weak attacks and disrupting strong ones. When trapped in a crowd of them or unable to disrupt a strong attack, Dashing away is recommended.

## Locations

**Rhombus Dungeon**

* Ability Room 2 (x4, non-respawning)

## Gallery

* Dashing into Lea.
* Breaking.

## Development Notes

Rhombus Enforcer 2.0s were first introduced in the original TechDemo and have appeared in all releases of the game, excluding the Shortened Demo where they were among the content cut to reduce the demo's length.
Trial of Aspiration

*You have talked to the Monks of the Ascension Spirits in Bergen. To prove your harmonic connection with the Track, beating a trial shall be necessary.*

###  Rewards

 300

 0

Rock Beak x4, Pepper Night Tea x3

**Trial of Aspiration** is a level 17 quest given by Wise Nemuh at Bergen Village - Ascension Spirits HQ.

This quest is a prerequisite of Challenge of Aspiration and Trial of Progression.

## Tasks

* Speak to Monk Hasouk to gain access to the Cave of Aspiration
* Enter the Cave
* Proceed through the three agility challenges
	+ Challenge 1 consists of jumping around on several small platforms to press a button on each, and then waiting for a timer to lower the gate onward. Two invincible turrets shoot at you, and will enrage and start shooting faster once half the buttons are pressed.
	+ Challenge 2 is more platforms within a maze of orange walls. Pressing buttons will lower the walls, but also activate turrets outside the maze. Once all buttons are pressed, the turrets will begin to move, and four switches outside the maze will be accessible one at a time. Hit all switches and wait for the gate to lower to complete this section.
	+ Challenge 3 places you on a group of four slowly-moving platforms, defending against four turrets ahead of you. Three times, you must hit a switch in order to proceed. At the end of the section is a platform promising "stability". Jump on it, and you will be surrounded by turrets. Shield their attacks long enough to hit two switches, and you will get access to the end.
* Collect the Aspiration Proof from the chest.
* Return to the Monastery, and speak to Monk Hasouk.
* Return to Wise Nemuh.
Supporters' Cup

The Supporter's Cup is a Custom Arena Cup from the A New Home DLC. It contains two bosses that were created by fans.

**Description:** Refight several challenging battles envisioned by generous supporters!
**Level:** 80
**Difficulty:**
**Rounds:** 2
**Unlock method:** Completion of the quest Trouble on the Highway and defeating Sao all five times.
As a DLC Cup, all Ascended equipment you wear will be scaled to the level of the cup.

 310000
 01: Some Standard Ninja Dude
2. Sao (Encounter 2)
3. Sao (Encounter 3)
4. Sao (Encounter 4)
5. Sao (Encounter 5)
 150000
 175000
* Deal 60000 Effective Damage (7000 Points)
* Take less than 8 Hits (7000 Points)
 01: Highway Police
 160000
 185000
* Deal 70000 Effective Damage (12000 Points)
* Take less than 7 Hits (10500 Points)
* Use less than 2 Items (6000 Points)

## Strategies

* Sao's spawn location is predefined. He will first appear in front of you, on the top-right corner in the second fight, on the bottom-left in the third, top-left fourth and bottom-right fifth. His defense isn't boosted until he begins summoning his clones, so you can max out your SP bar on the first fight and attack him with a powerful and fast Combat Art such as  Amber Breaker as soon as he respawns, killing him instantly or at least dealing enough damage to do so while he summons clones. You can spam Quickmenu to time your attack perfectly and gain a Platinum Medal easily.

## Trivia

* This cup does not have a menu picture.
* The arena fight against Sao is similar to a duel, in that he must be defeated 5 times, and it takes place in the Arena dueling grounds. However, it does not share the mechanics of other duels.
Tim

## Drops

The **Tim** is an organic enemy in CrossWorlds. They can be encountered in Maroon Valley and Faj'ro Temple.

Ironically they do not like overheating and will get extremely hostile when exposed to it for too long. In their enraged form they will spit out scorching hot rocks and move much faster.

## Appearance

Tim is technically classified as a sandworm by CrossWorlds, but seems in practice to have more in common with a mobile volcano. The visible part is a fleshy conic shape with teeth and mouth on top.

## Combat

Tim spends its time in a fight either burrowing and moving, where it can't be hit, or standing still and spewing out a single, small boulder, or a bigger boulder that divides into three smaller ones when hitting the ground, giving it a bigger coverage. Both are directed at the player and cannot be shielded since they fall from above. Even though it is extremely resistant to attacks, attacking it enough with Heat will break it, lowering its defense, but also granting it faster and stronger attacks, one being a fiery version of the big boulder that, instead of dividing, explodes in three long bursts of flames, or a volley of four small boulders, the last two of which are fired at the same time.

Tim also has few features that are rarely found in enemies, namely immunity to being knocked around and to be lifted up by Combat Arts.

## Strategies

Since Tim's attacks cannot be parried, don't even try to use the shield. Instead, focus on moving and dodging when it attacks and, if you can't avoid a hit, either use  Guard Sphere or take the hit. Try to keep some distance and start hitting it with the Heat element first until it breaks, then use the earned SP to take it out as fast as possible in Neutral mode because Tim becomes resistant to Heat after being broken. If you engage Tim alongside other enemies, it is recommended to leave it there and kill the other foes first, as you would be able to do so while Tim is not enraged and its attacks are sporadic and easier to dodge.

## Locations

**Maroon Valley**

* Long Piece (x2)
* Barren Arcs (x1)
* Barren Land (x2)
* Overpass (x1)
* West Entrance (x1)

Only during the **Maroon Tree Defender** quest:
* Maroon Cave 2 (x7)
* Maroon Cave 3 (x4)

**Faj'ro Temple**

* Test of Memory 2 (x2, non-respawning)

## Gallery

* Concept art.
* Spewing a boulder.
* Spewing a bigger boulder.
* A boosted Tim spewing a fiery boulder.
* The same Tim spewing a bigger fiery boulder.

## Trivia

* This enemy is named after the videogame character Earthworm Jim.
Vermillion Dungeon

Your own personal dungeon in Vermillion Wasteland.

**Vermillion Dungeon** is a location in CrossCode. It is an unofficial dungeon in Vermillion Wasteland, controlled by Gautham.

## Layout

This dungeon cannot be returned to, as it is later replaced by Vermillion Tower. Fortunately, there are no collectibles. The dungeon is very linear, with the player following Sergey's directions and no accessible side rooms (except the Developer Room). However, the map of the dungeon looks like a series of disconnected, isolated rooms due to the unique method in which the dungeon is traversed.

### Area map

Rooms are numbered in the order they are visited.

## Enemies

As the dungeon cannot be revisited, most of these enemies do not respawn. However, Security Brutes are continually summoned if the previous ones are killed.

1. ↑ 1.0 1.1 1.2 1.3 1.4 Only spawns if the original Security Brutes are defeated.

## Role in the Plot

Lea and Lukas enter the Vermillion Dungeon together, hoping to find a way to escape from Vermillion Wasteland, but they are quickly separated due to the dungeon being instanced. Sergey contacts Lea and runs an experimental routine on her avatar, allowing her to break through the Instant Matter walls of the dungeon and jump between instances. With this, Lea sets off to find Lukas, but soon stumbles upon an Evotar being interrogated, where she is quickly discovered by the Blue Avatar. After sending waves of Shredder enemies in a futile attempt to stop her, the Blue Avatar successfully traps Lea in an unwinnable boss battle. However, with Sergey's assistance, Lea is able to overcome this challenge and manages to meet up with Lukas. As the two flee the dungeon, the Blue Avatar appears again, trapping Lukas in place. Unable to rescue him, Lea is forced to leave him behind as she is taken away by Captain Jet.

## Trophies

*Main article: Trophies*
Ultimate Power
Defeat Gastropolis.
## Secrets

If the security brutes are defeated, more will spawn immediately. This can happen indefinitely and the brutes' levels will increase (up to level 99).

* In New Game Plus, Lea can exploit this with Sergey Hax to reach level 99 in minutes.

In New Game Plus, the developer room can be accessed by solving the puzzle that Sergey tells you to ignore in the room Shocking Revelation if unlocked elements are carried over.
Trial of Ascension

*The Ascension Spirits have given you a final trial to perfect your connection with the Track. The most challenging of caves awaits you!*

###  Rewards

 300

 0

Moonstone ×5
Focus Shard ×4
Mooncake ×6

**Trial of Ascension** is a level 61 quest given by Wise Nemuh at Bergen Village - Bergen Monastery. Completion of Trial of Progression as well as the installation of A New Home are prerequisites of this quest.

## Tasks

* Talk to Monk Cratos in the Bergen Monastery
* Enter the Cave of Ascension and reach the end of the path to collect an artifact
* Return to the Monastery and talk to Monk Cratos again
* Report back to Wise Nemuh in the Bergen Monastery
Ti'im

## Drops

**Ti'im** is an organic boss in CrossWorlds. It can be encountered in Maroon Valley, in Maroon Cave 3, as part of the quest Maroon Tree Defender.

It seems to have some sort of control over the rock formations inside the cave, being able to to raise and lower parts of the cave system.

## Appearance

Like Tim, Ti'im is technically classified as a sandworm by CrossWorlds, but seems in practice to have more in common with a mobile volcano. The visible part is a fleshy conic shape with teeth and mouth on top.

It is a recolour of Tim, with a more reddish tint to it, but no other visual differences.

## Combat

Ti'im's fight is largely shaped by the arena it is fought in, as it would be little more than a regular Tim otherwise. Ti'im is immobile, but it is located on a raised, unreachable platform, from which it launches two attacks: either it lobs a small boulder or a big one that splits in three, alternating the two. A Tim is also present in the arena; defeating it causes two steps to be raised, allowing Lea and C'Tron to reach platforms at the same height as Ti'im's. Ti'im will take massively reduced damage until a gauge is filled by attacking it with Heat, at which point the platform is lowered to ground level and Ti'im starts attacking more often and with stronger moves, being a fiery version of the big boulder or a volley of four small ones, the last two of which fall at the same time.

Once its health is lowered to 50%, the platform will be raised twice as much as originally (after any seeker on it is pushed off), two more Tims are spawned and the process will repeat.

## Strategies

Start by dealing with Tim, then wait for a big boulder and start climbing after it lands. Once on the higher level, keep shooting the boss with heat, but be ready to dash away once a boulder is about to hit, or jump on its platform and focus on filling that gauge as fast as possible. Once it enrages, jump down and hit it in neutral mode, from a distance. Repeat for the second phase.

Since it may be difficult to do parkour while under attack, especially when you have to hit the boss from a platform, itmay be a viable strategy to stay down and just focus on dodging; C'Tron will take care of filling the gauge while Lea will be ready to deal damage to it.

## Location

Maroon Valley
Maroon Cave 3
Triblader

**Triblader**s are a class in CrossWorlds. They are associated with triangles, the color green and the Heat Element. They represent the Virtue of strength.

## Class Description

Tribladers are a Melee-oriented class, analogous to Fighters in a traditional class system. Their combat style focuses heavily on melee combos and multi-target melee slashes. They are also able to use Balls, which are despite the name shaped like small daggers, and somehow still bounce off walls. Their stats are reasonably balanced, although they tend to have slightly higher Attack. Their weapon of choice is the sword.

All tribladers wear triangle shoulders and use the color green in their clothes.

## Notable Tribladers

 A laid-back member of the First Scholars. Kind of a troll.

## Minor Tribladers

Many other players of CrossWorlds can be encountered during the game. Many of the more notable ones, including quest-givers and recurring characters, can be found on the Minor Characters page.

## Gallery

* The Triblader symbol
* Triblader concept art
* Triblader sprites used in CrossCode
The Legendary Bunny

*A scared player asked you to investigate on the matter of the vicious creature that attacked her. Find out more about this "bunny" and how to exact your revenge on it.*

###  Rewards

 150

 1000

**The Legendary Bunny** is a level 17 quest given by Jean at Bergen Trail - Entrance.

This quest is a prerequisite of Pushing Bases.

## Tasks

* Ask the friends about the Legendary Bunny at Inn Rookie Harbor.
	+ *Jeff is in the trader area by Autumn's Rise - Obelisk Lake*
	+ *Jock is in the Rookie Harbor - Inn*
* Return to Jean in Bergen Trail
* Collect 5x Frosted Carrot
	+ *These are dropped by Karottos, and by White Frobbits at high combat rank*
	+ *Return to the Jean in Bergen Trail again and receive the Capture Device*
* Capture Legendary Frobbit on Windy Climb by defeating it to get the Captured Bunny
* Bring Jean the captured bunny in Bergen Trail
War Webster

## Drops

The **War Webster** is an organic enemy in CrossWorlds. They can be encountered in Sapphire Ridge.

## Appearance

The War Webster is a black insect with orange accents on its abdomen and head. It has four pointy legs and pink eyes.

## Combat

Its basic attack is firing a white pulsing circle that follows the player and summons a thunderbolt from the sky after it expires or gets close enough. If three War Websters are alive at the same time, two of them can supercharge the third one so it spits fire like a flamethrower at the player and granting a lot of damage and knockback resistance to all three of them. It can also fire lingering cobwebs that slow the player down whenever they step over them.

## Strategies

While they are stronger than Aranetardas, their attacks are more predictable and easier to dodge. They can’t inflict  Chill either. When you fight Pandza Mk. II, they can be pushed off the edges of the arena for extra damage and crowd control.  Ice Twirl and its upgrades are quite effective against groups of War Websters.

## Locations

**Sapphire Ridge**

* Nesting Grounds (only in Ring of Spiders Endless difficulty)
* The Barracks (x5, non-respawning)
* The Bellow (exclusive to Pandza Mk. II fight)

## Gallery

* Lightning strike.
* Flamethrower attack.
The Goatfather (quest)

## The Goatfather

*Hints towards the hideout of the imposter guard and his goat kid have been found. Examine them and bring those criminals to justice!*

###  Rewards

 300

 2650

Perforated Tophat x2
Raw Meat x5

**The Goatfather** is a level 22 quest given by Sgt Sterling at Bergen Village - Bergen Guard HQ. Completing Kidding Around is a prerequisite of this quest.

## Tasks

* Find the Horncave in Bergen Trail Rising Path 4 and defeat the Horny Cavegoat guarding its entrance.
* Continue through the first two rooms of the cave, defeating the Horny Cavegoats to proceed.
* Defeat the three waves of Horny Cavegoats in the final cave
* Return to Sgt Sterling
The Northern Trial Building

*Acquire access and inspect the second Trial Building in the northern region.*

 10000

Chef Sandwich x5
Crystal Water x3

**The Northern Trial Building** is a level 36 quest given by the General at Vermillion Wasteland - Quest Hub. This quest is mandatory to continue the story.

## Tasks

* Activate the devices of the northern region.
	+ Device in Crimson Lake
	+ Device in Ebony Forest
* Inspect the Trial Building in Ebony Forest
* Report back at the Quest Hub
Agrarian Skies

Agrarian Skies: Hardcore Quest is a themed skyblock map based on Magic Farm 2. Agrarian Skies introduced the HQM quest book to create a "Softcore" environment with limited lives. Agrarian Skies was the first popular modded skyblock since FTB's pyramid map. Unlike previous modded skyblock maps, Agrarian Skies does not use command blocks or in-world goals, instead it uses a quest book to teach mods and provide completion requirements.

## Lore

As the sole survivor of the cataclysm you must rebuild and repopulate the planet while defeating minions of darkness that leak through from the nether realms.
Tunnel Shockcat

## Drops

The **Tunnel Shockcat** is an organic enemy in CrossWorlds. They can be encountered in Gaia's Garden during the An Original Idea quest and the harder variation of the Tower Defense minigame.

## Appearance

A Tunnel Shockcat superficially resembles a normal Shokat. It is a pink cat surrounded by an electrostatic aura. Its tail is an arc of electricity that looks like a lightning bolt.

## Combat

It doesn't chase the player because it follows a set path at a slow speed. It deals contact damage and, when approached, it attacks with a tail whip, but contrary to its original variation, this Shokat never stops to charge and cannot break, thus being unable to use its magnet pull ability. It is also able to dodge incoming projectiles with a relatively long cooldown inbetween dodges. Like other Tunnel enemies, it spawns with a shield that negates all damage and sends it back to the attacker. This shield can be permanently deactivated with a single hit from a Neutral turret.

## Strategies

Their limited dodging capability makes it harder for its shield to break. It tries to dodge any turret projectile, however, so having enough active turrets is enough to counteract this. Just like with Tunnel Wiccats,  Mark and ranged Wave Combat Arts are ideal against this enemy.

## Locations

**Gaia's Garden**
Only during the **An Original Idea** quest:
* Temple of Innovation (x10)

In Tower Defense Normal Mode:
* Temple of Innovation (x21)

## Trivia

* Tunnel Shockat's name contains the letter C, but the regular Shokat does not. This is likely a typo.
Turret Defense Challenge 1

*Test your skills with the innovative "Turret Defense"-system. - Grubby Cave*

*Your skills with the innovative "Turret Defense"-system shall be tested to their limits. Choose Challenge Mode and reach 500 points to succeed!*

###  Rewards

 200

 0

Turret Tokens x7

**Turret Defense Challenge #1** is a level 42 elite quest given by the Pathhacker at Gaia's Garden - Grubby Cave. Completion of Turret Defense is a prerequisite of this quest.

## Tasks

* Reach 500 points in the Turret Defense Challenge in the Grubby Cave on Calm Backyard in Gaia's Garden
* *Challenge Mode is an extension of the regular Turret Defense introduced in the Turret Defense quest. In this mode, you will have to prevent infinite waves of Tunnel Gellerics, Tunnel Argebys and Tunnel Anglers from reaching the end of the course. The enemies start at the player's level, with a minimum of 42, which can make this quest become increasingly difficult if overleveled.*
* *Defeating a Tunnel Gelleric boosts the score by 3, a Tunnel Argeby boosts it by 5 and a Tunnel Angler boosts it by 9. In addition, completing waves awards points, with each wave being worth 10 points more than the previous wave starting at 10 for wave 1. A score of 500 requires 7 or 8 waves, depending on how many enemies you let escape.*
* *In addition to the quest rewards, playing Challenge Mode also awards Turret Tokens directly, equal to your score divided by 50 and rounded down.*

## Completion Message

You have shown your skill and beaten the challenge! Though you can still reuse it as often as you please.
Trades By Component/Miscellaneous

This page lists trade recipes for trade items that do not fit onto the other subpages. This includes all trade items that are not dropped by regular enemies or found in destructible items, excluding the common sets and metals, which have their own pages due to the large number of trades they are used in.

Most of the items listed here are unique or very limited, and are used only in a single trade.
Wrath of Goat

*After a long time of quiet there have been curious activities with the intelligent goats in Bergen Trail lately. You should investigate their lair again!*

###  Rewards

 400

 111000

   × 2

Asteroid Chunk
Goat Cheese ×4
Goat Milk ×4

**Wrath of Goat** is a level 69 quest given by Stg. Sterling at Bergen Village - Bergen Guard HQ. Completion of The Goatfather and High Crating as well as the installation of A New Home are prerequisites of this quest.

## Tasks

* Investigate what happened in the Horncave in Bergen Trail
* Help the guards on Windy Climb on Bergen Trail
* Report back to Sgt. Sterling in the Bergen Guard HQ
* Talk to Sergeant Bronzel in the Basin Police Force HQ
* Solve the case In Cawhoofs for Sergeant Bronzel
* Follow the occupied embassy in Cliff Exhibition from the goats
* Report back to Sgt. Sterling in the Bergen Guard HQ
Wiccat

## Drops

The **Wiccat** is an organic enemy in CrossWorlds. They can be found in Gaia's Garden.

Just what made them so aggressive?

## Appearance

Wiccats are feline creatures of roughly the size of real world cats. Common specimen have black fur and a white tail. Close examination will show that the tail is actually an arc of electric energy and their entire fur is surrounded by an electrostatic aura.

## Combat

It dodges most attacks until it either charges electricity and dashes towards the player to hit them with its tail, or stays in place while surrounded with a purple aura. Hitting it enough with ranged attacks such as Balls will break it, making it stationary and creating a strong electric current around its body that deals massive damage to anyone who gets too close. Contrary to Shokats, the Wiccat doesn't pull the player while broken and attacks on sight rather than being a neutral enemy.
It also deals contact damage naturally, but it is way lower than how much it does when broken.

## Strategies

Wiccats are extremely fast in combat. This and the fact that body contact is harmful makes Melee combat extremely dangerous. It is best to keep your distance and break them so they don't dodge your attacks.

## Locations

**Gaia's Garden**
Only during the **An Infested Village** quest.
* Vr'da Vil North (x3)
* K'tara's House (x1)
* Chief's Den (x7)
* Chief's House (x1)
* Sacred Pond (x6)

Only during the **The Root Cause** quest.
* Zir'vitar Temple Entrance (x6)
* Old Timber (x3)
* Lost Lookout (x2)
* Infested Marshes North (x4)
* Root (x6)

## Gallery

* Attacking with its tail.
* Charging in place.
* Broken.
Wet Work

*More illegal shipments are reaching the continent and must be stopped! - Rookie Harbor Guard HQ*

*More unauthorized shipments of illegal weaponry are reaching the continent over the ocean! You must go on a patrol and intercept them.*

###  Rewards

 300

 7800

LV37Hunter's Bolt, Shrimp Risotto x4

**Wet Work** is a level 36 quest given by Sgt. Brassler at Rookie Harbor Guard HQ. Completing Smuggle Trouble and Faj'ro Temple are prerequisites of this quest.

## Tasks

* Talk to Captain Turbine in Southern Beginners Arc
* Talk to Captain Turbine in Beginners Arc again and start the patrol
* *You will need to defeat enemies as they approach your ship. In addition to your own attacks, marking an enemy with a charged shot will make your ship turret target them (with effects depending on the element you use; Neutral attacks are faster, Heat attacks cause an explosion that can hit multiple enemies, and Cold attacks are more powerful and slow the enemies). Some enemies have shields that must be broken by the ship turret's attacks. The turret enemies will shoot at Lea and the ship turret, and attempt to pass the ship; the patrol is failed if 5 succeed. The bomber enemies will attempt to reach the ship and detonate, dealing high damage to the ship turret. If the ship turret takes damage from an attack aimed at it, it is stunned briefly, and if it dies, the patrol is also failed. Attacks aimed at Lea can damage the turret, but won't stun it.*
* *Wave 1: Illegal Floating Turret x15, Illegal Floating Bomber x4*
* *Wave 2: Shielded Illegal Floating Turret x8, Illegal Floating Turret x5, Shielded Illegal Floating Bomber x5, Illegal Floating Bomber x2*
* Report back to Sgt. Brassler in the Rookie Harbor Guard HQ

## Completion Message

You prevented the latest batch of illegal weapons from reaching the continent by sinking them into the ocean.
Eyeball Flower

**Eyeball Flowers** are a type of flora that grows in the Blood Swamp in *Mad World*.

*This article is a stub. You can help Mad World Wiki by expanding it.*

## Lore

"Eyeball Flowers grow in Blood Swamp, when its spores natch in a corpse, they push out eyeballs and grow themselves out. An eyeball is left in the center of the flower when it blooms, and as the flower moves, the eyeball rolls as if it's alive.

"No one knows since when, but it was given a nickname 'Forever Love,' for it gazes at you even after death. There have been many speculations surrounding it, but not much information is available on exactly how that nickname first came about. One can only guess it was the hope of people to find something beautiful, though tiny, in this miserable world.

"People who desire love always keep their eyes out for Eyeball Flowers."
How to play guide for Mad World

*This article is a stub. You can help Mad World Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Mad World***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Libby

**Libby** is a non-player character in *Mad World*.

*This article is a stub. You can help Mad World Wiki by expanding it.*

## Lore

"You open your eyes, and find yourself in Graveyard. You feel pain, and remember nothing.

"Libby thought you were one of the corpses. She runs away as soon as she's sees you're alive. Corpse Carrier Victor tells you she took your ring which is your only clue to finding your past.

"Following the trace of Libby, you stumbled upon a place called Dark Camp. Everyone is hostile, and having lost all your memories makes it even harder to fit in. Everyone seems to be against you, and your only clue/lead is Libby.

"After her mother passed away, she's been damaging corpses so that their skins (as well as hers) won't be peeled off by Body Collector like he did to her mom. It has become her obsession.

"As fate would have it, Libby is taken by Body Collector's soldiers. You make your way to Body Collector, hoping to save Libby before it's too late..."
Traders

**Traders** are merchants located throughout CrossWorlds. Unlike with shops, a trade requires the player to provide particular items in addition to credits. In general, trader equipment is more powerful and has more modifiers than shop equipment.

Below are all traders found in the game, sorted by location. Details on specific materials required for each trade can be found on the corresponding location's main page.

Some traders and trades are only available after specific requirements are met; click on a corresponding footnote marker for details. Note that traders with newly unlocked trades must be checked again to count towards trophy progress.

## Rookie Harbor

*Main article: Rookie Harbor#Traders*

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Available after completing Faj'ro Temple
2. ↑ 2.0 2.1 Available after completing Grand Krys'kajo
3. ↑ 3.0 3.1 3.2 Available after reaching Bergen Trail
4. ↑ Available after completing Meating Expectations
5. ↑ 5.0 5.1 Available after completing Raising the Steaks
6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Available after reaching Sapphire Ridge
7. ↑ 7.0 7.1 7.2 7.3 Available after completing New Metal
8. ↑ Available after reaching Gaia's Garden

## Bergen Village

*Main article: Bergen Village#Traders*

1. ↑ Available after completing Fancy Tophat

## Ba'kii Kum

*Main article: Ba'kii Kum#Traders*

1. ↑ Available after completing Faj'ro Temple
2. ↑ Available after completing Steamy Challenge

## Vermillion Wasteland

*Main article: Vermillion Wasteland#Traders*(note: if missed during the playthrough one can revisit just before entering the tower)

## Gaia's Garden

*Main article: Gaia's Garden#Traders*

1. ↑ 1.0 1.1 Available after completing The Root Cause
2. ↑ Available after completing Turret Defense
3. ↑ Available after completing An Original Idea

## Basin Keep

*Main article: Basin Keep#Traders*

1. ↑ 1.0 1.1 Available after completing Grand Krys'kajo
2. ↑ Available after reaching So'najiz Temple
3. ↑ Available after reaching Zir'vitar Temple
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Available after obtaining Pond Slums Pass

## Sapphire Ridge

*Main article: Sapphire Ridge#Traders*

1. ↑ Available after collecting Old Blueprint

## Trophies

*Main article: Trophies*
Opening a trader's menu, not simply previewing the items in the hover display, is required to count towards "finding" that trader.
Note that traders with newly unlocked items must have their menus checked again to count towards trophy progress.

Rookie Monger
Find 25% of all Traders in CrossWorlds.
Veteran Monger
Find 50% of all Traders in CrossWorlds.
Legendary Monger
Find 75% of all Traders in CrossWorlds.
My Star Sign is Libra
Find 100% of all Traders in CrossWorlds.