recursal/Fanatic-Fandom huggingface dataset:
Support Killstreaks

**Support Killstreaks** are earned by gaining multiple kills in a Ranked game. Support streaks are not reset when killed.

## List of Support Killstreaks

* Ammo Airdrop
* Counter-UAV
* UAV
* Explosive Decoy
* SAM Turret
* Stealth Airstrike
* Remote Sentry
* Dragonfire
* M202 Airdrop
* Support Airdrop
* Ballistic Turret
* Heli Sniper
* Grenade Turret
* EMP
* Juggernaut Recon
* Escort Airdrop
Infestor

The Infestor is an enemy commonly found in later waves of Undead Survival, Chaos Survival, and Stakeout Survival. They are also found in some Operations.

## Strategy

Unlike human enemies, an Infestor's headshot location is at the bottom.

They have resistance to melee attacks, but are weak to explosive damage.

## Variations

### Standard

The standard Infestor has fast movement and attack speed.

### King Infestor

The King Infestor is a much larger variant of the standard Infestor, with the ability to 1-hit kill players not using the Juggernaut perk. They have slower movement speed but much higher damage.

## Trivia

* The Infestor's appearance is influenced from the Infestor unit in Starcraft 2.
Hardcore Mode

**Hardcore Mode** is a game setting that is available for local games and private games.

## Overview

As its name suggests, when Hardcore Mode is enabled, players have 50% total health than core games. Most weapons can easily kill enemy players with several hits.

The HUD is heavily limited. The minimap is no longer readily available, instead only when a friendly UAV is active. With limited HUD, enemy players no longer have their health bar and name available, instead, their information is revealed when they fire an unsilenced weapon. This makes the silencer attachment much more useful.
Killstreaks

**Killstreaks** are powerful call-ins that assist the player.

They are earned in Ranked games by getting multiple kills, or from the Tactical Crate in Survival games.

They are also available in some Operations missions.

## Assault

* UAV
* Care Package
* Predator Missile
* Airstrike
* RC-XD
* Cobra
* Sentry Gun
* Scout
* MH-6
* Chopper Gunner
* Pave Low
* Reaper
* Upgraded MH-6
* Upgraded Cobra
* Juggernaut
* Deadswitch

## Support

* Ammo Airdrop
* Counter-UAV
* UAV
* Explosive Decoy
* SAM Turret
* Stealth Airstrike
* Remote Sentry
* Dragonfire
* M202 Airdrop
* Ballistic Turret
* Heli Sniper
* Grenade Turret
* EMP
* Juggernaut Recon
* Escort Airdrop

## Survival

* Weapon Airdrop
* Bombardment
Exploder Zombie

An **Exploder Zombie** is a dangerous type of zombie that commits suicide upon inflicting high damage to nearby targets.

## Variants

### Standard

The standard Exploder zombie deals high damage to a relatively small radius.

### Mutated Exploder Zombie

The mutated Exploder zombie has a distinct yellow appearance. Unlike the standard variant, this mutation causes any targets to be stunned. The explosive radius is much larger.

## Trivia

* When exploder zombies detonate, they also damage friendly units.
MG4

Fully automatic with good power and accuracy.

The **MG4** is the first available fully automatic LMG with moderate damage.

## Overview

Unlocked at Level 1, the MG4 is rather decent for a starting LMG. It boasts a good rate of fire, being able to shred enemies in close to mid-range. Recoil and accuracy is rather managable, but firing in long bursts is recommended.

Penetration is low, most likely attributed to the 5.56x45mm cartridge the MG4 fires. This means that without the use of attachments, the MG4 is unable to breach doors, which may pose a problem with opponents wielding, for instance, rifles with higher penetration, like the AK-47.

Yet another problem the MG4 faces are almost universal with belt-fed LMGs in its class - it only has 1 spare magazine, and reloads are rather slow, at 3.6 seconds. Likewise, it is also somewhat heavy, slowing the user down significantly when wielded.

Overall, the MG4 is a decent starter's LMG. Its good rate of fire and recoil makes it rather controllable, which may even be a better substitute for the M249 SAW, which is much less controllable. The MG4 is, however plagued by the inability to breach doors, and universal issues faced by other LMGs, like low reserve ammo, poor mobility, and slow reloads.
Barrett M82

Anti-materiel sniper rifle with bonus damage to vehicles and armor.

The **Barrett M82** is a powerful Prestige 1 anti-materiel sniper rifle.

## Overview

Unlocked after Prestige 1, it has extreme power comparable to the L115A3, with extra damage dealt against enemy helicopters, Reapers, and Dragonfires. This extreme damage also makes it the only sniper rifle capable of killing an enemy using the Juggernaut or Anti-Sniper perks with a single body shot.

Unfortunately, the M82 suffers in nearly every other category. The Barrett M82 is tied with the SAM-R for worst accuracy, tied with the Intervention for the lowest ammo count of merely 10 rounds provided, boasts brutal handling traits with a 4-second reload and the lowest movement speed in the game outside of a rocket launcher, and extremely high recoil that limits its fairly slow rate of fire.

## Tips

* Bandolier does slightly help with ammo economy, adding 5 more rounds to shoot. Scavenger is a good choice as well, but the long-range nature of the weapon and its poor mobility limit its ability to run around the map and recover ammo packs.
* Using the Support package is highly recommended as it has Ammo Airdrop, giving 15 more rounds, as well as the chance of receiving ammo crates from the Escort Airdrop. For players who prefer to earn perks as they rack up kills, make sure to pick up one of the two perks mentioned above.
* Adding accuracy-enhancing attachments such as Deadeye and Laser is highly recommended as the M82 has questionable accuracy. Most importantly, the M82 has bonus damage against enemy Helicopters, Reapers and Dragonfires, allowing it to be used in an anti-aircraft loadout. Additionally, its high Penetration makes it possible to gain Multi-kills.

## Trivia

* The M82 was added in v1.5.2.
* The M82 is the only firearm that can gib zombies.
* The Reload animation is incorrectly displayed, as the animation runs a Bolt-action animation, Which means the player will pull the bolt of the Rifle back, Reload in a new mag, and push the bolt back, While in real life the bolt of the weapon has a spring that will push it back.
* The player incorrectly holds the rifle, By putting their hand on a Static Quick detachable Carry handle that positioned down, In real life, it's for carrying purpose and can rotate.
* Some players consider this weapon shadow banned. Expect no mercy if you use this gun.
M1911

Semi-automatic with good accuracy and power.

The **M1911** is a semi-automatic pistol with good accuracy and power, fifth pistol you unlock. High damage paired with high accuracy and decent rate of fire makes this pistol one of the better pistol choice options, with the only real downside being the smaller magazine size.

If you want to trade TTK for magazine size, look at it's counterpart P320.
RPK-16

Fully automatic with high power and recoil.

The **RPK-16** is a Prestige 8 LMG, A fully automatic Light machine gun with 95 Rounds.

## Overview

The RPK-16 is a fully automatic Light machine gun featuring 95 rounds capacity and a total of 3 magazines in reserve.

The weapon features a middle-ground between Box magazine LMGs and Standard Clip magazine LMGs, due to its significantly faster reload at about 2.4 seconds. *(Majority of 100 Rounds reload slowly at more than 3 seconds by standard, and low capacity reloads between 2 seconds up to 3.)*

The best comparison is with the MG4, as the RPK-16 considered an upgrade to the MG4 due to better rate of fire and range, at the expense of higher recoil.

Similar to the MG4 however, the RPK-16 is unable to breach open wooden doors, and can only fire through them. Its range of 1700 does make it a somewhat viable choice for counter-sniping, though the PKP Pecheneg along with the M60E4 machine guns might be a better choice for the role.

The RPK-16 however requires **Prestige 8** to unlock, and costs 13 shards. This means that with Prestiging costs factored in, the RPK-16 requires a total of 53 shards to unlock.

## Trivia

* The RPK-16 is noticeably inspired by Escape from Tarkov's RPK-16 as stated by the Animator, with an AMG UH-1 Holographic sight and SHIFT Short Angled Grip mounted on it.
* The AMG UH-1 Holographic Sight is only seen on Deadswitch 3's RPK-16.

	+ The Holographic sight also contains a manufacturer's logo that belongs to the fictitious AE Arms Company.
* The RPK-16 has gone through an Animation Rework phase, as the first version only takes 1.5 seconds to reload.
Railgun

High damage electromagnetic launcher.

The **Railgun** is a hidden weapon.

## Overview

The **Railgun** is a special tactical weapon that belongs to a Hero named AETIC.

The Railgun have the highest damage, penetration, and range in the game, with 4 Rounds per magazine, and a special tracer, Despite being a full-sized rifle, The weapon is categorized as a Tactical weapon And take up a Secondary slot.

The weapon is unobtainable in standard games, With a low chance of dropping from killing AETIC in Pro Survival (who also appears in the Arms Dealer operation).

## Trivia

* The Railgun originally had only 1 round in a magazine, and the Reload animation shows the player loading only a single bolt projectile.
* The weapon is built off Hécate II, With additional rails and parts attached to make the weapon futuristic.
* Despite being a secret weapon, The weapon can be obtainable and modded in a survival game.
* AETIC is a contributor who makes and animated newer weapons *[Prestige 6-10 Ex. K1A, Hécate II, etc]*
* The original reload was swapping the Energy cell, However was later remade to reload a Rail Projectile.
Delta Force

## Appearance

Delta Force players are easily identified by their desert camo uniforms and American flag shoulder badge.

## Background

Delta Force is an elite special operations force of the United States Army. The unit is tasked with specialized missions primarily involving counter-terrorism, hostage rescue, direct action, and special reconnaissance, often against high-value targets.

## Operations

Delta Force units appear in the following Operations:

* Bunker Strike
* Pistol Hero

### Weapons

* M60E4
* M16A4
* M4A1
* M249 SAW
* R700
* M93R

## Trivia

* Delta Force was originally planned to be the United States Marine Corps. Additionally, their internal name is USMC, the abbreviation for the Marines.
Al'Dakn Union

Status summary:
 **Equipment level:** | Issued

After declaring it's independence from the Afrikan Union in 2067, the Al'Dakn Union has been constantly at war for 22 years. The Al'Dakn Union is a *union* of Islamic North Afrikan nations with Egypt leading the Federal government. Being Islamic (Sunni) nations the federal government of the Union also has a branch specially dedicated to the grand Imam, who has agents and government officials that keep the government and the churches in line with the ideas of Sunni Islam. As the strongest nation in Afrika (asides from the Branca Kingdom), the Al'Dakn Union is a major target for traditional attacks from the other Afrikan nations. Many merchants, terrorists, and PMC's attempt to take advantage of the Al'Dakn. Due to their constant victimization, the Al'Dakn have a very strong and very strict secret police and border patrol service, as well as frowning upon foreign influence, only taking influence from Sunni Muslims. Due to their status as a primarily Muslim nation, the Al'Dakn Union takes special care to foster positive relationships with Greater Arabia, being one of their largest trade partners and having open borders, trade, and whatnot; thus creating a small opening for foreign influence via sneaking under Al'Dakn's radar through Greater Arabia. Currently the main concerns of the Al'Dakn Union are: Keeping the other Afrikan countries at bay (Primarily the Msitu Chiefdom), keeping good relations with the Arabs, and improving their industry.
Sprinter Zombie

A **Sprinter Zombie** is a fast-moving zombie with a very fast attack and moderate damage. They have the lowest health of all zombie variants.

When in groups, sprinter zombies have a tendency to quickly overwhelm groups of survivors.

## Strategy

Due to their fast movement and attack speed, using stun grenades or flashbangs to slow them down is effective. Using the Stopping Power perk is also very effective.

## Infected

The Infected game mode features sprinter zombies as infected players.
M93R

Semi-automatic with 3-round burst.

The **M93R** is a burst-fire machine pistol with moderate damage. It's the first machine pistol unlocked. Its increased headshot multiplier makes it effective for headshots, but it burns through ammunition quickly.

## Tactics

* Ranged: Range base mod, Laser, Accelerator, and High Caliber. 3 taps Juggernaut players at 30-40 meters
* Speed: Speed, Laser, Booster, FMJ or Hollow Point. Two taps Juggernaut Players at 15 meters
* CQC: Full Auto/ Rapid Fire, Laser or Grip, and High Impact. Two taps Juggernaut players at close range(within 5 meters).
Explosive Decoy

Airdrop a decoy crate that explodes when opened.

The **Explosive Decoy** is a Support Killstreak that is acquired at 7 kills, which is intended to trick enemies into opening the rigged crate, causing an explosion that kills any enemies in its radius.

## Overview

When called, an unarmed MH6 will drop off the crate (similar to any other airdrop), which to allies will be marked with a skull and crossbones, while to enemies, it will be a Care Package containing anything but Ammo, a Sentry Gun, or a SAM turret. Should the crate be opened by anyone, it will explode, killing enemies and possibly the owner in its radius.

Bots are extremely prone to opening enemy Decoys or even their own.

## Counters

Listen carefully to the Announcer. Enemy Decoys will never appear as a Sentry Gun, SAM Turret, or an Ammo Crate, so if the Announcer says that an enemy Care Package is inbound, be alert.

As bots tend to open enemy Decoys, it is highly recommended to stand clear to avoid getting caught in the blast.

If an enemy human player goes past a supposed Care Package, it is highly likely that it is a Decoy.

## Trivia

* Friendly players can open ally Decoys without damaging themselves.
LVOA-C

Fully automatic with moderate power and accuracy.

The **LVOA-C** is a Prestige 6 Carbine, a variant of the M4 Carbine manufactured by War Sport Industries.

## Overview

The LVOA-C Is the alternative variant to an M4A1 Featuring a slightly higher damage output with the cost of slightly higher recoil.

The LVOA-C Consist of a Longer Handguard like the M16, with a Green Olive Colour and both Flip-up Iron sight, along with having a Shorter Side rail, The weapon also features B5 Systems Bravo Stock,

Statistical wise, The weapon has no major difference except in terms of its appearance, The player who uses M4A1 Are likely to have the same experience they had with the M4A1 to the LVOA-C.

## Trivia

* Originally the LVOA-C Was made as just a Variants towards the original DS3 M4A1, Which also features Daniel Defense MK-18 and KAC Armament M4A1.
* The LVOA-C Stands for "Low-visibility operations applications - Carbine"
* LVOA-C Is one of the first Assault rifles to features a Custom animation.
Pistol Hero

**Pistol Hero** is an Operation that takes place on Sandstorm.

## Overview

In the Operation, you have to kill all enemy Delta Force soldiers with your pistol.

Starting loadout is an M1911 with Rapid Fire, Laser and FMJ, and 2 Flashbangs (1 on Veteran.)

The operation is not particularly difficult. The presence of killstreak crates (Airstrike and Stealth Airstrike) as well as no enemy helicopters makes it relatively easy to beat, even on Veteran. The strategy is to take shots from a distance if necessary, and use cover.
Sandbox Mode

No objectives, just experiment.

**Sandbox Mode** is a special game mode with no objectives. It is unlocked at Prestige 1 and accessed in the prestige rewards menu.

## Overview

In Sandbox, there are no objectives or time limit. The player is free to experiment with game features.

The player has access to the tactical crate without purchase limits. Unlike Survival, the player can purchase all available perks, killstreaks, and weapons.

## Sandbox Tools

Pressing the tilde (**~**) key toggles the Sandbox Tools menu. This menu allows the player to experiment with different game features and create unique scenarios that are otherwise impossible in other game modes.

### Functions

* Remove all units
* Remove all spawners
* Reset player perks
* Toggle player god mode
* Toggle player unlimited ammo
* Create units
* Create spawners
Jackhammer

The **Jackhammer** is a Prestige 6 fully automatic shotgun.

## Trivia

* The Jackhammer consist of an unconventional and long reloading time, as it requires to dissemble the gun itself in order to Reload the Cylinder, However this is due to it being just a Workshop prototype, an actual reload mechanism is never implemented, However, a few Military prototype were also made, as it's lighter and sturdier, assumingly also have an actual functional Reload.
KARD

Semi-automatic with 3-round burst.

The **KARD** is a 3-round burst Prestige 1 machine pistol.

## Trivia

* The **TDI / KRISS KARD** is a Prototype Semi-automatic Pistol, The 2011 prototype model, Chambered in .45 ACP, Utilizing the KRISS Vector "Super V" System that minimizes the Recoil, Assumingly uses 10- /13-round Glock 21 Magazines that are used in Semi-automatic Vector, And while only a few details known about the gun, It has been featured in many other games, So the statistic is mostly shared along and so on.
Micro Uzi

Fully Automatic with a high rate of fire.

The **Micro Uzi** is a Prestige 6 Fully automatic Machine pistol, Capable of firing at a high fire rate.

## Overview

The Micro Uzi is part of the Uzi family, With its Bigger Brother, The Uzi being a Submachine gun, The Micro Uzi is the smallest one in the family.

The Micro Uzi is capable of firing out bullets at an extremely high rate of fire in fully automatic, Being the fastest Machine pistol in the list, On par with the MAC-11

While having considerably a lower ammunition pool, with only 20 Rounds for a high fire rate, The user may struggle with running low on ammunition if they treat the weapon as a primary, especially when the weapon deals low damage.

However, the Micro Uzi features a lower Recoil, allowing the user to fully control the weapon easily, But may have a problem with its being inaccurate.

## Trivia

* The Micro Uzi was made along the Mini Uzi and the Uzi, However only The Micro Uzi and Uzi were picked.
* Micro Uzi is one of the first machine pistols to have a custom animation.
Spetsnaz

**Spetsnaz** is a player faction.

## Appearance

Spetsnaz players are identified by their dark grey camo uniforms and light brown pants.

They are often fitted with unique Russian character items, such as the Ushanka.

## Roles

Spetsnaz players are an advanced enemy type in Terrorist Survival, Chaos Survival, and Stakeout Survival. They also feature as the enemy Mercenaries in Battlezone and as enemies in Operations.

## Background

Spetsnaz is an umbrella term for various Russian tactical units.

## Trivia

* Enemy Juggernauts are Spetsnaz elite soldiers.
Riverside

Small outdoor map ideal for fast-paced games.

**Riverside** is a small outdoor map.

## Overview

Riverside is a small map with minimal cover, leading to fast-paced games.

It does consist of small buildings on either side of the map and a bridge with a central building in the middle.

The bottom middle of the map can provide cover from snipers on surrounding buildings.

## Strategy

Use the outside buildings as defensive zones, especially in team games. The central building on top of the bridge can be used to control both sides of the map. Beware of the explosive barrel when camping at the top building.

## Operations

* Riverside Assault
* Infestation
* Undead Soldiers
Codes

Codes are redeemable keys to certain rewards redeemable by using the /code command.

Each code can only be redeemed once per user.

## Trivia

* The code Discord100M! is in celebration to reaching 100 members on the official Discord server.
* The code JJoz is in reference to the Twitch streamer JJoz12345 who is also an original and long time player of the server.
Hostage Rescue

Teams take turns rescuing the hostages.

**Hostage Rescue** is a Ranked game mode.

## Overview

Hostage Rescue pits 2 teams of up to 4 players against each other - each team rotates between 5 rounds by default to extract 2 hostages to the indicated Rescue Zone, while the hostage-takers stop the rescue team from extracting the hostages.

Hostages are highlighted in yellow and are immune to all forms of damage.

In bot games/Ground War hostage rescues, the Rescuers are at a disadvantage because bots escorting hostages tend to prioritize killing all nearby enemies instead of extracting the hostage, so this results in the Rescuers losing the round if the bots don't die so the players can take over.
Militia

**Militia** is a player faction.

## Appearance

Militia players are easily identified by their brown hoodies and tattered jeans. Their rear holster is also used to carry their sidearm.

## Background

The Militia are guerilla warfare fighters. Little is known about the group, but they are feared for their mercilessness.

As of yet, Militia units do not feature in any Operations. Their units are also unobtainable in Sandbox Mode.

## Trivia

* Their emblem vaguely resembles the logo of the ISA from Call of Duty: Black Ops II
Gun Game

Get kills with every weapon to win.

**Gun Game** is a community game mode added in v1.5.0 alongside Infected.

## Overview

Allowing 2-8 players, players spawn with a starting weapon. They must then get a set number of kills to obtain the next weapon. Killstreaks are disabled in this game mode.

## Weapon Progression

* G17
* M1911
* .44 Magnum
* M93R
* G18
* MP5
* AK74u
* M4A1
* FAMAS
* R700
* RSASS
* Benelli M3
* M1014
* M249 SAW
* M60E4
* Thumper
* RPG-7
* Riot Shield

## Game Settings

* Reverse Weapons
* Gun Kills
Remote Sentry

Deployable player-controlled turret.

The **Remote Sentry** is a Support killstreak requiring 10 kills.

It is a small turret that can be immediately deployed, with its mounted minigun possessing high firepower and decent range.

The player and allies can man the turret directly, but the player can also remotely operate the Turret using the Interact key. This allows it to be used for area denial, and guarding objectives like the allied flag in Capture the Flag.
HK416

Fully automatic with good accuracy and power.

The **HK416** is a fully automatic assault rifle with moderate damage and good accuracy. It features an EOTech holographic sight, separating it from other assault rifles.

## Trivia

* The HK416 features a 14.5" barrel length, while lacking the rear iron sight, It has been attached with an EOTech HWS XPS2 Holographic Sight instead, And although the gun itself can accept the same STANAG magazine as M4A1 and M16, it was given a distinctive darker tone magazine to make it unique from other Assault rifles.
GIGN

**GIGN** is a player faction.

## Appearance

GIGN players are distinguishable by their dark blue uniforms and white shoulder badge.

They are often fitted with their unique GIGN helmets with a yellow visor.

GIGN units in Operations may be armed with an M16, FAMAS, UMP45, MP5, and MSR338.

## Background

GIGN is the elite police tactical unit of the French National Gendarmerie. Its missions include counter-terrorism, hostage rescue, surveillance of national threats, protection of government officials, and targeting organized crime.

## Operations

GIGN units appear in the following Operations:

* French Saboteur
SAM-R

Semi-automatic sniper rifle with a high rate of fire.

The **SAM-R** is a semi-automatic sniper rifle with a high rate of fire. It is the first semi-automatic sniper rifle unlocked at level 18.

Damage is the SAM-R's weakness. Without any modifications or perks, the SAM-R takes six body shots to kill a standard Ranked opponent, or four headshots. FMJ can reduce this to five body shots, and Hollow Point ammunition can allow the SAM-R to kill with three headshots. This, however, can prove difficult, as the SAM-R's accuracy during sustained fire is poorer than other semi-automatic sniper rifles. Aiming down sights frequently or using accuracy-boosting Attachments will remedy this somewhat.

Where the SAM-R makes up for it is in the rate of fire department. The SAM-R boasts the fastest rate of fire in the sniper rifle class, allowing for rapid follow-up shots at long range and even some mid-ranged utility against multiple targets. This rate of fire combined with its low recoil and high magazine size (20 rounds, tied with the RSASS for best in class) makes it an exceptionally forgiving mid-range weapon for newer or less-skilled players. The SAM-R fills a role more similar to a designated marksman's rifle than a true sniper rifle, excellent at suppressing groups or harassing single targets but ineffective at engaging distant enemies in comparison to other sniper rifles.
Minigun Fun

**Minigun Fun** is an Operation in the Fun Pack. To win, you have to eliminate all Juggernauts on the Downturn map.

## Overview

The player starts with an RPK-16 machine gun and an Origin-12 shotgun, as well as 2 Flashbangs. All enemies will be equipped with miniguns. When you kill one enemy, there is a chance they will drop their minigun, which you can then pick up. There are 7 enemies on the map.

There are also two ammo crates on the map, one on the left building and one on the right.

## Strategy

The best strategy to beat this mission is to pick up a weapon with the Speed attachment, then kill the lone Juggernaut on the right. Enemies take a few seconds to spin up the minigun, so try to climb up and down the ladder, firing a bit each time.

Keep killing lone Juggernauts with your machine gun until one drops their minigun. Then you can pick it up. Switch to your speed weapon and run to another building with a Juggernaut on it, then climb up, switch to your minigun, and hold down the fire button at the enemy. Repeat until all the Juggernauts are dead, switching to another weapon while moving as the Minigun has extremely low mobility/moving speed.
M40A3

Bolt-action sniper rifle with high power and good mobility.

The **M40A3** is a bolt-action sniper rifle with high damage. It is the first sniper rifle unlocked and one of the default weapons in Chaos Survival.

The M40A3's damage is low for a bolt-action sniper rifle. Although its per-shot damage is higher than any of the semi-automatic weapons in its class, it will still routinely take two body shots to kill a standard Ranked opponent, and is the only bolt-action sniper rifle to require three leg shots to kill. The M40A3's high headshot damage is enough to score a one-shot kill, even against an enemy using the Juggernaut perk. The M40A3's rate of fire is average for a bolt-action sniper. It is outclassed by the R700 and MSR338, but wins out against the L115A3 and the Intervention. Combined with the poor base damage, the M40A3 is extremely reliant on getting a one-shot kill with a headshot, and follow-up shots will be more difficult to get with this weapon than most others in its class.

Where the M40A3 shines is in its exceptional mobility. It possesses the fastest base mobility of all sniper rifles, rivaling some of the heavier SMGs or lighter assault rifles. It also reloads one round at a time like the R700 or many shotguns, allowing players to quickly fire mid-reload if surprised. The overall reload time is still fairly slow for a sniper rifle, so the Sleight of Hand perk or the Speed Loader attachment may be worthwhile options for a more aggressive player.

The M40A3 is designed for precise yet aggressive sniping. Although many conventional snipers or new players may dislike the M40A3's lack of killing power compared to its peers, a skilled sniper will be able to rack up headshot after headshot and run around the map with ease.
Riverside Assault

On the map riverside you must breach the enemy camp and eliminate the enemies

There are 10 enemies that will rush while a one stays in the back and picks of the player with a sniper rifle, It is also noted a few will also pick you off.

The weapon the player stars with is:M16A4, With FMJ as the attachment.

The player has the option to pick up a M1014 Shotgun with laser attachment as well as a RSASS sniper rifle with Suppressor and Hollow point
Добавление позиций в меню

Для того, чтобы добавить новую позицию в меню необходимо открыть сайт ресторана, в навигационном баре нажать на кнопку “menu” (Рис.1) и вы будете перенесены на страницу с меню. В самом низу страницы располагаются поля, которые необходимо заполнить чтобы добавить новую позицию в меню. После того, как все поля были заполнены, необходимо нажать кнопку “ADD”(Рис.2). После этих действий в меню добавиться новая позиция.

Рис.1. Кнопка меню.

Рис.2. Кнопка добавить.
Extended

Increases ammo capacity.

**Extended** is an ammo attachment that increase weapon capacity by 50%.

Example: The M60E4 has 100 rounds by default

50% of 100 is 50

100 + 50 = 150

You now have 50 more rounds for an LMG which can make the difference between life and death when defending a point in Domination or holding back a wave of enemies in Team Deathmatch
Maps

There are currently **10** maps available in Deadswitch 3. These maps are adorned with ladders and doors. Performance mode is usually used for old computers, but if not enabled, maps with look detailed.

## Small

* Riverside
* District
* Warehouse

## Medium

* Outpost
* Estate
* Factory

## Large

* Downturn
* Sandstorm
* Overgrown
* Airport
Peacekeeper Attack

**Peacekeeper Attack** is an Operation on the Estate map. To win you must kill all enemies.

## Overview

Peacekeeper Attack is an Elimination mission. This is also the only hero mission available in the Web Version. Peacekeeper appears in the mission as the primary threat. The map's enemies includes 10 soldiers armed with M4A1 carbines and M16A4 rifles, Peacekeeper (with the perks Specialist and Aggression), a Pave Low, and an MH-6.

The soldiers armed with M16A4s are always on vantage points to quickly kill enemies. On Veteran difficulty, they pose a great threat as they always aim for headshots, and the M16A4 also has a high headshot multiplier. Soldiers armed with M4A1s always patrol the area unless attracted through bullet impacts and explosions.

Your starting loadout consists of:

* A Dragunov with Deadeye, Suppressor and Hollow Point
* An M1911 with Deadeye, Suppressor and Hollow Point
* Two Stun Grenades (reduced to one on Veteran)
* One UAV on Novice and Moderate difficulties.

There is a crate with a SAM Turret atop the two-storey platform. There are also several Bouncing Betties and Claymores around the map, guarding the SAM Turret crate, next to the hole under the two-storey platform, and underground next to the first sandbag.

## Strategy

Climb up the ladder and kill the enemy on the left platform. Shoot the explosive barrel on the two-storey platform/next to the Sam Turret crate. This will clear the claymore so that you can get the SAM turret without being killed.

Then go back underground through the left ladder. Move into the maintainence tunnel, but watch out for the claymore behind the sandbag. Shoot at the enemy behind a sandbag in the two-storey platform through the gap. When enemies come down the ladder, fire at the explosive barrel. After clearing out the soldiers, fire a few rounds rightwards to attract the helicopters. Then go to the far left ladder, climb up, walk to the two-storey platform, climb up the ladder, and get the SAM Turret. If you blew up the explosive barrel here earlier, then you will be clear to open the crate.

Once you have the SAM turret, go underground and place the SAM Turret. It can shoot through terrain and walls, but the helicopters cannot do so. Once the MH-6 and Pave Low are destroyed, climb up the far right ladder. Aim your gun through the house back door and shoot at the left loft in the house. Keep shooting until the enemy is dead. Once he is dead, climb up to the roof and destroy the Trophy System. This will allow you to throw your stun grenades.

Then you can finally take on Peacekeeper. On Veteran difficulty, his M60E4 machine gun will quickly shred the player, so throwing a Stun grenade will help to buy time to open the Weapon Crate to the left loft. The crate contains a Tazer - take the Tazer to stun him, just as he recovers from the grenade's effects. Notably, he has 50% resistance to firearm damage, so a tactic to quickly kill him is to taze him, then punch him. When he returns from his stunned state, use the Tazer again. Repeat until he has been killed.

Note that Peacekeeper has the Aggression perk, allowing him to kill the player in one punch.
AUG HBAR

Fully automatic with good accuracy.

The **AUG HBAR** is a fully automatic LMG with a good balance of power, reload speed and accuracy at the cost of ammo economy.

## Overview

Unlocked at Level 25, the AUG HBAR is an unusual LMG in that instead of the typical 100 round magazine, the AUG HBAR uses a 40 round magazine similar to the RPK, which speeds up reload speed to a mere 2.7 second reload at the cost of ammo economy.

The AUG HBAR however has excellent accuracy, even better than most other LMGs. Its fire rate is also decently fast.

The AUG HBAR's main flaw however is its ammo economy, with only 80 rounds in reserve. As with all LMGs, Bandolier can double reserve ammo to 160 rounds, or 4 magazines in total.

Overall, the AUG HBAR can be a good LMG to use, however it can be easy to empty all of its available magazines and be left vulnerable.

## Strategy

The AUG HBAR has above average accuracy, as such Deadeye and Laser may be less useful, but are still worth having.

Extended Mags increases magazine capacity to 60 rounds, allowing you to fire for longer before reloading.

As with all LMGs, ammo economy is a serious issue. Bandolier gives 2 more reserve magazines to use before running out of ammo.

To conserve ammo, it is best to fire in manual bursts. Spraying is best used in close quarters.
Tazer

Temporarily stuns target with moderate damage.

The **Tazer** is a secondary tactical weapon. It stuns the target and deals moderate damage.

## Overview

Unlocked at Level 22, one would assume that this puny Tazer has nothing to offer to the table for the 3 Shards needed to unlock it.

On the contrary, the Tazer is in fact, quite a force to be reckoned with, boasting the same damage as the mighty Desert Eagle, with the additional ability to immobilise the unlucky victim for several precious seconds.

This damage, combined with Hollow Point rounds mean that it is more than capable of killing a non-Juggernaut player at full health in just 1 headshot. Even if said shot hits the body, the target would be unable to retaliate alone, giving ample time to finish them before the effect wears off.

However, the Tazer's stun effect can be countered with the SitRep perk, which will instead cause the target to be stunned for less than a fraction of a second. This means that if the target also has a Stim Shot at hand, they can shrug the attack off and kill the attempted attacker.

Additionally, the Tazer suffers from poorer range compared to typical firearms even with Range and Accelerator equipped, making this best suited for hit-and-run attacks to frustrate the enemy forces, with the Ghost perk lending its niche use in such situations, allowing the user to flank a preoccupied enemy team, then wipe all of them out. However, experienced players might see the user, and ready themselves in advance.

Yet another disadvantage the Tazer suffers from is the measly ammo capacity - 3 rounds in the magazine, and 12 in reserve, bringing it just 15 rounds in total. Scavenger can help to remedy this issue by being able to take more ammo from dead players; friend or foe.

In short, the Tazer, as puny as it appears at first, is quite a force to be reckoned with, boasting serious damage to enemies and leaving victims vulnerable to being finished off through its stun effect. However, poor range means that it is best for close range firefights along with hit-and-run tactics. Low total ammo makes its use per life very limited, unless Scavenger is equipped.
SMAW

Rocket launcher that locks onto enemy air support.

The **SMAW** is a lock-on rocket launcher with high damage.

## Strategy

The SMAW should be used in an anti-air role, as it is capable of locking onto enemy aircraft such as Helicopters, Reapers and Dragonfires and can be used against infantry with the fire select attachment.

However, once players rank up and acquire more launchers, the SMAW can be quickly obsoleted by free-fire launchers such as the RPG-7, which is capable of anti-personnel and anti-aircraft with good aim.

Additionally, the Barrett M82 may even prove to be a better choice for Prestiged players as it can deal substantial damage to vehicles.
Explosive Barrel

An explosive barrel is an environmental object that explodes when shot.

## Strategies

* Explosive barrels are triggered instantly by explosive damage.
* Explosive barrels can take a small amount of damage from bullets before detonating.
* Use them to kill large groups of enemies in Survival games.

## Trivia

* Explosive barrels were added in v1.5.2.
Javelin

Top-attack rocket launcher with a large explosive radius.

The **Javelin** is a Prestige 1 top-attack rocket launcher with a large explosive radius.

## Overview

While the Javelin boasts higher damage than even the RPG-7, the disadvantages it presents are irksome.

While using the Javelin, players may find a finite amount of ammo which can be countered with the perk Bandolier. However, the **vision may screw players up,** especially on Web. The Javelin also has very low walking speed, and can be hard to use against players and helicopters. It also is one of the few weapons with a warning symbol, as firing it will show a marker on where it will land. **It will also sometimes never land,** instead maybe hitting a nearby building.

## Strategy

Using the **Javelin against camping players is highly recommended,** as a group of players can be immediately concerned by the warning symbol. It is also recommended to use the Javelin in open areas, such as Riverside or Outpost, as using it in enclosed may result in a suicide.

Using the javelin in survival has a much different strategy, as self damage from explosives and fire has been eliminated. Being indoors allows for a missile to hit the roof of the building and kill every enemy inside, with little to no difficulty. This strategy is especially effective in the Warehouse, Battleship, and District maps, as they have a lot of enclosed areas for the missile to strike.

## Trivia

* The Javelin has a unique missile type.
* A Javelin in Ancient Greece is a long throwing spear that is intended to be thrown in a high arc, which is where the launcher gets its name from.
Juggernaut (Killstreak)

> ***"Juggernaut ready for deployment."***
>
>

The Juggernaut Airdrop is an Assault Killstreak acquired at 15 kills. Not to be confused with the perk.

## Overview

When called in, an unarmed MH-6 will fly to the drop zone and drop off a package containing an M240 machine gun and a Juggernaut Suit. The player then may collect it and either use it immediately, or save it for later.

Upon deployment, the player will change into a Juggernaut Suit and replace their perks with Juggernaut. Their weapons will be replaced with a single Frag Grenade and an M240 with 3 reserve magazines.

Similar to Juggernaut Recon, upon death, the player will change back to their original loadout.

The Juggernaut, while it has immense durability and resistance to firearms, is as weak to explosives, melee attacks, and Sniper Rifles. A well prepared team can coordinate to single out an enemy Juggernaut from other enemies, before focusing their fire on the Juggernaut, leaving them almost defenseless.

Another weakness of the Juggernaut is their inability to pick up dropped weapons. This can prove to be problematic, as the M240 provided only has 3 reserve magazines, leaving them extremely vulnerable once he runs out of ammo. To make matters worse, only a single Frag is provided, limiting a Juggernaut's usefulness.

Finally, the Juggernaut only regenerates health at 25% HP, and HP regeneration is very slow. However, an ally can also simply administer a Stim Shot to the Juggernaut to instantly refill their health.

Overall, the Juggernaut is a rather weak killstreak to be unlocked at 15 consecutive kills. A better option may be a Reaper, Upgraded Cobra or even a Pave Low. Finally, as the Juggernaut must first be delivered via airdrop, it can be stolen by the enemy and turned against the player.

## Counters

As mentioned above, Juggernauts are extremely susceptible to Sniper Rifles, explosives, and melee attacks. A well prepared team may be able to intercept an incoming enemy Juggernaut package and turn the tables.

Alternatively, players can coordinate to single out the Juggernaut and focus their fire, and riddle them with bullets.
Spitter Zombie

A **Spitter Zombie** is a fast-moving zombie with a ranged attack. They deal high damage making them a deadly threat during Survival games.

## Strategy

Like other fast-moving zombies, using stun grenades and flashbangs is a very effective way at preventing spitter zombies from reaching survivors.

## Variants

### Standard

This variant of the Spitter is more common. They can spit a burst of venom at their target, dealing significant damage. However, they can only spit one shot at a time, so take this opportunity to shoot at their neck area for maximum damage. These variants are headless, so it can be easy to reset one's money multiplier by mistake.

### Mutated Spitter Zombie

This is a more uncommon variant of the Spitter but they are extremely deadly. Unlike normal Spitters, Mutated Spitters can fire a stream of venom at their target, dealing massive damage should one be caught off guard. Mutated Spitters have higher health and a heavily deformed head, allowing survivors to have a better chance of scoring headshots.
P320

Semi-automatic with good power and penetration.

The **P320** is a Prestige 1 semi-automatic pistol with high damage.

## Overview

The P320 is one of the viable choices due to it's decent TTK and better mag size compared to the M1911, though less potent than one.

It's one of the random survivor weapons in the Infected game mode.
Stakeout Survival

Secure random airdrops to survive.

**Stakeout Survival** is a unique survival game mode where players must secure random airdrops to survive.

## Airdrops

Random airdrops are delivered at the end of each wave. One airdrop is delivered per player.

A friendly Escort Airdrop is called in every 5 waves.

### Airdrop Types

* Ammo Airdrop
* Weapon Airdrop
* Killstreak
* Perk Airdrop

## Enemies

Stakeout Survival features all enemy types, including zombies, infestors, terrorists, and helicopters.
M249 SAW

Fully automatic with a high rate of fire.

The **M249 SAW** is a fully automatic LMG that compensates its below-average damage with a high rate of fire.

## Overview

Unlocked at Level 30, the M249 has a blistering rate of fire, the second-highest of all machine guns, beaten by the QBB-95.

Unfortunately, the M249 suffers from poor accuracy and damage. To remedy this, accuracy-enhancing mods such as Deadeye and Laser are recommended. Crouching can also help to improve accuracy. FMJ is recommended for a damage boost.

Overall, the M249 is recommended for a suppressing fire role, in order to flush the enemy back while allowing the team to advance.

## Strategy

The M249 suffers from terrible base accuracy. Using accuracy-enhancing mods such as Deadeye and Laser is recommended for optimal performance.

Damage is also another key weakness of the M249. Using FMJ can help to improve damage, albeit slightly.

A key trait among LMGs is their horrible ammo economy, and the M249 is no exception. Using Bandolier is highly recommended as it will give one more reserve magazine.

In combat, the M249 can be used to blind fire at potential enemies. Emptying the magazine is best used in close quarters combat.
Smoke Grenade

Creates a cloud of smoke. Hides player indicators.

## Overview

The Smoke Grenade is a non damaging grenade, that hides players from view, friend or foe.

## Use

For conventional use, throw the grenade down at your feet or slightly in front of you to prevent the enemy from getting a sight line on you. Note that firing on standard matches will still reveal your position, and smoke does not affect the accuracy of bots.

For unconventional use, and to really annoy the people who use flamethrowers, molotovs and napalm grenades, throwing a single smoke grenade over a fire will put it out, allowing for one player to completely ruin a Napalm Strike killstreak.

It has a major disadvantage over other grenades, as you can only hold 1 smoke grenade at a time, while all but the napalm grenade of the same category can hold 4, and the napalm grenade at least does damage.

The VIP in Assassination games will always have a smoke grenade.
Arachnid

*"I'm assassinating you. Don't fight back"*

* Arachnid

Arachnid in Sandbox Mode

Arachnid is an assassin hired for PMC corp. He carries an Intervention with Range, Accelerator, and High Caliber. His main equipment are Stim Shots, which mean he is able to regenerate his health almost instantly, making him hard to kill. He has his signature hood with a green skull printed on it. He is the GSG 9 class, and also has no secondary weapon. He appears first in Rescue Assignment.

In the campaign, he helps the Player in numerous ways. He first provides information to AETIC, who makes the Deadswitch that kills the Infestors.

## Behavior

Arachnid is a well-tempered man who follows the orders in his job, a sniper at PMC Corp. He was labeled an outlaw when the Player breaks him out from Peacekeeper's prison in Rescue Assignment. He then tries to assassinate the Player but is subdued and joins the attack on PMC Corp.
Minigun

Extremely high rate of fire and large capacity with severely limited mobility.

The **Minigun** is a Prestige 8 Locked Unique Weapon, Obtainable from Killstreak and Buyable in survival games, With extremely high fire rate but lacking in mobility to compensate.

## Overview

The Minigun's main gimmick is its high rate of fire and magazine size, at 250 rounds per mag. While it is unable to breach doors, the Minigun can still fire through them, and the large magazine size is usually more than enough to subdue enemies behind the door.

Unfortunately, the Minigun pays for its high firepower with very poor mobility, handling, recoil and accuracy. In particular, the poor mobility presents its user an easy target for enemy Snipers.

## Trivia

* The Minigun is based off **M134 Minigun** and **M61 Vulcan,** being a mix of both weapons.
* The weapon contains manufacturer details on it which states that the Minigun was manufactured by AE Arms.
* The Minigun in real life is a vehicle-mounted weapon, mounted on helicopters like the Cobra attack helicopter, for instance. It is too heavy to be carried by an average soldier, and even then it would be too cumbersome to maneuver.
Clans

**Clans** are a multiplayer feature in Deadswitch 3. They allow players to organize into groups to earn clan score and rank.

Clans can contain up to 20 players.

## Creating a Clan

To create a new clan, the player must be logged into their Deadswitch 3 account, be maximum rank (Level 50), and spend 30 Shards. The clan leader can invite additional players to join the clan. All clan players must be logged into their Deadswitch 3 account to contribute to clan score and rank.

## Clan Score

Players contribute to their clan score by achieving victories and completing objectives in game. Private games do not contribute to clan score.