Chitinidae

## Traits

This race has multiple subraces, as listed below:

* **Lepirho (**Moths/Butterflies)
* **Vespids (**Bees/Wasps/Hornets)
* **Coleoptera (**Beetles)
* **Mantodea** (Mantis)
* **Arachnia (**Spiders)

**Ability Score Increases:** +1 Dex

**Chitinous Form:** While you are wearing no armor, your AC is equal to 13+ your dexterity modifier

**Multilimbed:** Due to your many limbs, you are more skilled at multitasking. You may take an additional Object Interaction on each of your turns. However, you must use all of your hands to wield weapons and shields.

**Toxic Adaptation:** Through evolution dealing with predators, you have developed resistance to poison damage, and being poisoned.

**Part of the Biome:** Being interwoven into the environment, you have become more tuned to the natural world. You gain proficiency with Nature.

**Darkvision:** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Languages:** You can speak, read, and write Common and Chitinae

## **Lepirho (**Moths/Butterflies)

* **Ability Score Increases:** +1 Cha; +1 Wis
* **Size:** Medium
* **Fly speed:** 30ft
* **Cloud Of Scales:** As an action, you may spread a cloud of blinding scales from your wings, casting the Fog Cloud spell. Once you use this feature, you cannot use it again until you finish a long rest.
* **Majestic Pattern:** Your beautiful, and sometimes frightening wing patterns can captivate or frighten others. You gain proficiency in both the intimidation and persuasion skills.

## **Vespids (**Bees/Wasps/Hornets)

* **Ability Score Increases**:+1 Str; +1 Int
* **Size:** Medium
* **Fly Speed:** 35ft
* **Speed Demon:** Your walking speed increases by 5ft.
* **Hellstinger:** You have natural weapons in the form of stingers. Your unarmed strikes with your stingers do 1d6+strength piercing damage.

## **Coleoptera (**Beetles)

* **Ability Score Increases:** +1 Str; +1 Con
* **Reinforced Chitin:** Your chitin is especially durable, reinforced to withstand great force. Your natural armor becomes 13+ your constitution modifier.
* **Size:** Large
* **Hammering Horns:** Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your bonus action. The creature must be no more than one size larger than you and within 5 feet of you.
* **Powerful Build:** You count as one size larger for calculating your carrying capacity, push, shove, lift, and drag weights.

## **Mantodea** (Mantis)

* **Ability Score Increases:** +1 Dex; +1 Con
* **Size:** Large
* **Arm Blades**: Your natural weapons do 1d6+ Str slashing damage.
* **Rend:** When you hit the same creature with two unarmed strikes using your arm blades in a turn, you may choose to do additional damage equal to your level. Once you use this feature, you cannot use it again until you complete a short or long rest.

## **Arachnia (**Spiders)

* **Ability Score Increases:** +1 Int; +1 Cha
* **Size:** Large
* **Hexapedal:** Because of your many legs, it is difficult to move you against your will. You have advantage on ability checks and saving throws to avoid being moved.
* **Sticky Feet:** You have a climbing speed equal to your walking speed, and can move up vertical surfaces and across ceilings as if they were the ground.
* **Web Slinger:** Once per long rest, you may cast the web spell.