Unused content

*(moved from Game Data (Temp page)*

The **unused content** is, as the name implies, cut content during the development of Those Nights at Rachel's

## Connection between the South Hall and the Arcade Room 2

In the game the player can see a set of hallways connecting to the Office, the Arcade Room 2 and the South Hall in the cameras mini map, although these do not have cameras, and only a portion of these can be seen thfough the Office right doorway. Bane and Pete use these to reach to the player throught the Arcade Room 2, while Rachel and Doug never get in these, even if one of these

However, one of these hallways connects to the South Hall and is never used by anyone, as Doug or Rachel can never be seen on the right doorway, and neither Pete or Bane can be seen on the left doorway, or even the South Hall.

While not fully confirmed at the moment, it has been said by Nikson that there's a chance that Ray might go to the left doorway, seemingly using this path, unless he runs through the dinning room to the south hall, skiping these hallways.

## Doug's unused path

In the gameplay trailer for Those Nights at Rachel's, Doug the Dog can be seen in the Arcade Room 2, and even kills the player after they have closed the left doorway, implying that Doug was capable to go through Pete's and Bane's right doorway path, and probably even implying that everyone, excluding The Thing, could go anywhere in the restaurant and both of the Office's doorways.

## Early location renders

*TBA* (They were also much brighter)

* Stage
* Raccoon's Hut
* Office
* Backroom

## Early animatronics positions

*TBA*

* Doug Stage
* Doug 2 positions in the Arcade Room 2
* Pete Parts and Services

## Unused normal eyes

During the entirity of the game, Pete, Bane, and Ray's eyes are always black with white shiny pupils, unlike Rachel and Doug who have magneta and yellow eyes specifically while in the Stage. However, eyes textures for their specific characters can be found in the game files, leaving these textures as completly unused.

* This is not the case for Ray, as his eye texture is absent in the game files, but a stretched texture of it can be found on his official SFM port, posted by Nikson with the help of red\_eye on Steam.
* The posters and Extra's visuals don't count for this, as they are just rendered images which their scenes are not included within the game, as it is unnecesary and useless for the game itself.
* Right underneath Pete's position in the Stage, theres an unused T-Posing duplicate of him that never moves, which actually has his normal light blue eyes texture. It is unknonw why this version is not used, but it might have been due to issues while coding the game.

## The Thing's purple eyes

Similar to the unused eyes, the render for The Thing in the Extra's has visible white pupils with three dots acting as reflection, and a purple hue circle around the center of the pupils. This texture is completly absent in the game, as the one used in game doesn't have the purple part but keeps the white dots and pupils. This texture is also seemingly absent in the official SFM port, leaving the speculation of this texture begin lost media, since its likely that Nikson no longer has any files related to the series, and SmashingRenders losing older models of his due to faulty hardware.

## Early characters models

In the renders for the Extra's and the posters found around the restaurant, a different set of textures can be seen in comparasion of the ingame textures, as these are more bumpy and lack the roughness texture which can somewhat be seen in the game. It also seems that Rachel does not have a visible bowtie in any of her posters, as all of them use the same render.

The game also cointains unused armature bones for posing the characters titled "IK", which is a function within Blender to pose characters more easily, but it is likely that this function doesn't work within Unreal Engine, leaving these bones unused.

## Potential unused Parts and Services heads

*TBA*

* The Pete's heads found within the room are actually the full Pete 3D model with very specific changed materials to make it look like a "floating head".