recursal/Fanatic-Fandom huggingface dataset:
Scratch Cat EXE

One day, I went on scratch for the first time. I have seen YouTube videos on Scratch and it looks good so I tried it. Something seemed off, the letters for the logo were white and red instead of white and orange. But that's probably a bug, but all of the projects are the same thing. All of the names for the projects are called Scratch Cat EXE. And I clicked on one of them. When I clicked on one of them I saw a black background, with the Scratch Cat having no pupils. And then I heard this loud meow, it was so loud I was almost deaf. but it stopped after 2 seconds, and then I clicked on Scratch Cat, and then he meowed. And I did it 9 more times, but then after the 10th time. He got angry, and then he was bleeding under his eyes, And he said, "Look what you did to me." Then I got an error, and the error said, "Scratch is mine!" Then Scratch Cat said, "Are you proud of yourself?" And the error disappeared, without me pressing "ok." Scratch Cat meowed louder than before and I had to shut off my computer. I never went on Scratch again. and never watched a Scratch YouTube video again.
Crystal Jewels theme

## *English*

In the Crystal World,

The time never ends here,

When we come around and play,

This is all we hear.

Crystal Monsters and the Crystal World

Benefit all over the place

Which is full of surprises and the energy,

It will surprise all our face!

Crystal Jewels!

Every Crystal has A Power!

Look out as time goes by

To be a Master Champion

Crystal Jewels!

Every Crystal has A Power!

We all surrounded all the creatures

And in the Crystal horizon!

Every Crystal has a Power!

Crystal Jewels!

In the Crystal World,

We got time and place we need everywhere,

Blossoms all over the sky and trees,

Laughing out loud like we care!

Crystal Monsters and the Crystal World

Gaining more and more power

Let's here it from you and me,

You can feel it for hours!

Crystal Jewels!

Every Crystal has A Power!

Look out as time goes by

To be a Master Champion

Crystal Jewels!

Every Crystal has A Power!

We all surrounded all the creatures

And in the Crystal horizon!

Every Crystal has a Power!

Every Crystal has a Power!

Every Crystal has a Power!

Crystal Jewels!

## Chinese

在水晶世界中，

時間永遠不會在這裡結束，

當我們回來玩遊戲時，

這就是我們所聽到的。

水晶怪獸和水晶世界

受益無處不在

這充滿了驚喜和能量，

它會讓我們驚訝！

水晶珠寶！

每個水晶都有一種力量！

隨著時間的推移向外看

成為一名大師冠軍

水晶珠寶！

每個水晶都有一種力量！

我們都包圍著所有的生物

並在水晶地平線！

每個水晶都有一種力量！

水晶珠寶！

在水晶世界中，

我們得到了我們需要的時間和地點，

遍布天空和樹木的花朵，

大聲笑，就像我們在乎！

水晶怪獸和水晶世界

獲得越來越多的權力

讓我們從你和我這裡來，

你可以感受它幾個小時！

水晶珠寶！

每個水晶都有一種力量！

隨著時間的推移向外看

成為一名大師冠軍

水晶珠寶！

每個水晶都有一種力量！

我們都包圍著所有的生物

並在水晶地平線！

每個水晶都有一種力量！

每個水晶都有一種力量！

每個水晶都有一種力量！

水晶珠寶！

(Zài shuǐjīng shìjiè zhōng,

shíjiān yǒngyuǎn bù huì zài zhèlǐ jiéshù,

dāng wǒmen huílái wán yóuxì shí,

zhè jiùshì wǒmen suǒ tīngdào de.

Shuǐjīng guàishòu hé shuǐjīng shìjiè

shòuyì wú chù bùzài

zhè chōngmǎnle jīngxǐ hé néngliàng,

tā huì ràng wǒmen jīngyà!

Shuǐjīng zhūbǎo!

Měi gè shuǐjīng dōu yǒu yīzhǒng lìliàng!

Suízhe shíjiān de tuīyí xiàng wài kàn

chéngwéi yī míng dàshī guànjūn

shuǐjīng zhūbǎo!

Měi gè shuǐjīng dōu yǒu yīzhǒng lìliàng!

Wǒmen dōu bāowéizhe suǒyǒu de shēngwù

bìng zài shuǐjīng dìpíngxiàn!

Měi gè shuǐjīng dōu yǒu yīzhǒng lìliàng!

Shuǐjīng zhūbǎo!

Zài shuǐjīng shìjiè zhōng,

wǒmen dédàole wǒmen xūyào de shíjiān hé dìdiǎn,

biànbù tiānkōng hé shùmù de huāduǒ,

dà shēng xiào, jiù xiàng wǒmen zàihū!

Shuǐjīng guàishòu hé shuǐjīng shìjiè

huòdé yuè lái yuè duō de quánlì

ràng wǒmen cóng nǐ hé wǒ zhèlǐ lái,

nǐ kěyǐ gǎnshòu tā jǐ gè xiǎoshí!

Shuǐjīng zhūbǎo!

Měi gè shuǐjīng dōu yǒu yīzhǒng lìliàng!

Suízhe shíjiān de tuīyí xiàng wài kàn

chéngwéi yī míng dàshī guànjūn

shuǐjīng zhūbǎo!

Měi gè shuǐjīng dōu yǒu yīzhǒng lìliàng!

Wǒmen dōu bāowéizhe suǒyǒu de shēngwù

bìng zài shuǐjīng dìpíngxiàn!

Měi gè shuǐjīng dōu yǒu yīzhǒng lìliàng!

Měi gè shuǐjīng dōu yǒu yīzhǒng lìliàng!

Měi gè shuǐjīng dōu yǒu yīzhǒng lìliàng!

Shuǐjīng zhūbǎo!)
Kouchu Misako/🔰

**Kouchu Misako.**                                                                                                                     24

Kouchu Misako is the main character of the Crystal Jewels series, who always dreamed into becoming a Master Champion of The League brawler. On his beginning of the journey, Kouchu received his first Crystal Monster, Roaracryst. Kouchu's long-time rival is Marcy Kimensho, who always travels and win against him, but Kouchu won't give in it.

```
**Kouchu's Crystal Monsters**

```

### Rotation:

* Roaracryst ♂

*In Storage:*
Birding→Birdono ♂
Sluder→Slugeoth ♂
Gumi-Gunnicob-Gunnifree ♂
Kubat-Kubattor ♀
Eggor-Eggnine ♂
Pioneer(30x)
Fishkarn (20x) ♂-
Mooselette ♂
Flameme-Flameract ♂
Droponout ♂
Duggine ♂
Slamshog ♂
Hitmonchog ♂
Dragiar ♂
Icelerg ♀
Rockmarious-Rocking ♂
Whooshrag ♂
Kickaurus ♂
Taplaap ♂
Googoat ♂
Tantine ♂
Skittous-Kittlous
Rilous ♂
Bugzappine ♂
Exxagorius ♂
Flyrius-Flymite ♂
Flamite ♂
Noroth-Trinoth-Meganoth "Truck" ♂
Ninecoat→Tencoat ♂
Plantmore ♂
Ghostun→Gagusius ♀
Laxmore ♂
Birdorous ♂

### With Someone Else:

* Abricaus ♀

Fishelloud ♂

```
**Kouchu's accesories**

```

**Watch**:Kouchu uses his magic watch to transform Crystal Monsters to their powerful forms. And they could get bonded by their brawlers such as Kouchu.
Cauliflower

"Friend, what burial rights would you prefer, following your death."

## **Backstory**

Ravel was raised in a cloistered monastery blessed by the twin representations of Akadi, the air primordial and Aerdrie Faenya.  Through the great upheaval and era of spellplague when the Weave was sundered, Sharde survived through the careful control of the air elements powered independently of the Weave via the inner ki of the order’s members. There, it managed to avoid the fate of catastrophe that took place by carefully lowering the island for a time upon the top of a peak within the Spine of the World Mountains. There the community remained in secrecy for nearly a hundred years, till the Weave was fully repaired and once again could the island take to the skies without fear of incident.

However the event created a fracture within the community, where some questioned the reliance on the Weave due to its instability – as well as focusing their inner ki studies on other elements outside of air. A few members were effectively exiled, leaving them to find their own path through the world as the island of air monks once again returned to the sky. One of these members was the young wood elf Ravel Haevel, who upon taking to traveling through Faerun had instead selected a new name for a new life. “Cauliflower.” The name of the first thing they ate upon arriving on the earth, given to them by a passing caravan.

## Skills and Traits

Monk, Hermit, Chaotic Good.

**Personality Traits:** Fish out of Water, Brutal Honesty, the Quiet One.

**Ideals:** Greater Good. My gifts are meant to be shared with all, not used for my own benefit.

**Bonds:** Still seeking Enlightenment, places of pristine natural beauty, the U’Aestar’Kess.

**Flaws:** Distrustful of Arcane, Fish out of Water, Socially Incompetent

**Languages:** Common, Elvish, Primordial

**Proficiencies:** Longsword, Longbow, Shortbow, Shortsword, Simple Weapons, Cooking tools, Herbalism kit.

**Character Sheet**
Species/Nikto

## Nikto

They were all reptilian humanoids that were noted for their leathery skin with an average adult standing 1.8 meters tall. Sometimes these were covered in spikes and horns.

The species held a limited range of facial expressions because they lacked the necessary anatomical infrastructure. Most Nikto had cold black obsidian eyes. These were sometimes covered by a protective membrane. This took the form of a thin transparent pellicle that protected their eyes underwater and during windstorms.  As a result, they were noted for their "staring" eyes and a seemingly blank expression which led to many underestimating Nikto intelligence.

The Nikto species featured six distinct mutated sub-species due to massive radiation bursts from a dying nearby star M'dweshuu, which sped up the rate of mutation so that traits that normally took millions of years to occur instead took only thousands. The five sub-species inhabited different geographic areas of Kintan, developing unique adaptations to suit the different environments on the planet. Only five were known to the galaxy at large; the sixth, the Numol'elrul, were a water-breathing subspecies that lived in the caverns below Glussa Island but were considered nothing more than a legend to the others, as they cut off all contact with the rest of their species around 5000 BBY.

The varying appearance of the Nikto sub-species caused confusion amongst those who were unfamiliar with the Nikto, but all Nikto had certain similarities; leathery skin, sometimes covered with spikes or horns, as well as eyes that included a protective membrane to shield against Kintan's harsh environment.
Frog boy froggington

### Relatives

his brother Stanley his dad and mom George and Bonnie his two older brothers michel and jake

## Physical description

### Eye color

green

frog boy is a frog/human creature that lives in the land of AAA he is the main charecter of the series.

## Biography

frog boy used to live on a island with his parents that they called froggington family island he has a brother called Stanley but one day Stanley got kidnapped by Petra when he was 10 he moved to the land of AAA

## personality

frog boy is a kind hearted person that wants to be friends with anyone as long as they are not evil he has friends like game buddy Parry and Barry cherry bomb and his brother stanley
Peren Siannodel

## **Backstory**

***Peren Siannodel*** (meaning Moonbrook in Elvish) is a Half-Elf of noble descent. The Siannodels are a long line of Wizards and Sorcerers that specialize in Healing and Medicine, creating many of the potions and cure spells that are used by spellcasters and healers all across the realm. Peren's father took one of his mistresses, a Human woman, into his household when he learned she was pregnant with Peren, and raised them as his own. Peren's family wanted them to commit themself to the study and preservation of arcane texts, especially those created by the Siannodel line, but they preferred performing magic to studying it intently.

They left home in their early teen years and lived on city streets by leveraging their name and what meager funds they were able to sneak out of the family vault. Very soon after they began their life on the road they met an Elven wizard that took them under his wing and taught them one-on-one while they traveled in a larger group of merchants and wanderers.

Eventually, they split from their original traveling companions and the wizard who trained them. The wizard promised they would meet again one day, when the time was right. Peren is now looking to advance their spellcasting skills and work with other traveling groups to spread Good and gain knowledge.

## Skills and Traits

Peren is proficient in **Arcana, History, Investigation, and Medicine** from their Wizard's Apprentice training and class. They are also resistant to sleep spells and attempts to be charmed. Due to their race, they have **Darkvision up to 60 feet**.

Through their Sage background, they specialized in Research. As a **Researcher**, when they attempt to learn or recall a piece of lore, if they do not know that information, they often know where and from whom they can obtain it. Usually this information comes from a library, scriptorium, university, or a sage or other learned person or creature.

Peren tends to dress in earthy tones, both to compliment their human heritage and to blend in where a High Elf would prefer to stand out. They do wear golden bangles and other jewelry when it won't be too conspicuous.

While Sage is their proficiency and feature background, they also have background in Noble and Urchin. They are willing to work in groups for a common goal and even dress up and play high society, but they are ultimately distrusting and likely to protect their own life and items before anyone else's.

**Character Sheet**
Deidre Veraldys

## Background

An uncharacteristically hearty lass from the auld city of Evereska, home of the highland Ar-Tel-Quessir, the Elves of the Sun. Deidre is the daughter of the town, always helping the weans and fussin aboot town wae her kin. A foolishly strong sense of justice propelled her tae train as a magical guardian of Evereska, but Deidre has decided tae go oot and explore the world tae do good where she sees it needed.

## Appearance

Just slightly tall, mostly in the legs, with a gentle frame for someone who can crush nine flagons of ale and wield giant war mauls. A warm face with golden eyes and amber/salmon hair worn in a loose short bob. High boots, mail, and the a cobbled uniform resembling the Evereska city knights uniform.

## Personality

Chipper and upbeat yet perpetually naive. An earnest go-getter with a strong sense of curiosity and a disarming calm demeanor. Ditzy and incredibly clumsy at times, she can also hold a grudge for much too long.
The Forgotten

One day I opened scratch. Itching with anticipation. The events of Unresponsive long gone. I made a new project. It was called untitled-40. Nothing sinister. Sure, I knew some things were fishy after what happened with Unresponsive, but that was a long time ago. Nothing had happened for months. I once again was ready to start my day with some fun scratch time. But instead of a nice cat. I was met with... The forgotten. ( I saw a monstrous mutated cat. Not what I was used to. Above its head in text it said "The scratch team tried to forget" and upside down on the oversized feet "I was their best creation" I deleted the project and made a new one. Everything was fine.
Friends until the end

friends until the end is the 7th episode in season 1 of frog boy

## Plot synopsis

after game buddy discovers that frog boy wants a new game buddy he thinks that he wants to replace him so they get into a fight. meanwhile Petra pretends to be her brother to kidnap game buddy.

## Appearances

main characters

* frog boy
* game buddy
* Petra
* minor characters
* Parry and Barry
* mayor Patrick
* hambernie
* minosaur
* slushios
* chef peppa pizza
* Santa
* Petra's ants

## Notes & trivia

* angry burgers the movie is a parody of the angry birds movie released on the same year as this episode.
* super penguin bros is a parody of super Mario bros.
* gentendo 2Ds and micromon sun and moon are parody's of nintendo and pokemon
Айнкхай

**Айнкхай** (*мудрость, познание*) - один из первых Эйайдон познавший себя. Жажда мудрости пробудившаяся в нём после исчезновения триединства за пределы Найда, росла следы троицы и её деяний.

Стал одним из первых богов в культурах смертных в эру большой земли. Во многих религиях его признавали верховным богом или целые религии основывались на поклонении ему. По верованиям смертных Айнкхай мудрость является источников всех жизненных аспектов.
Chicheri

Chicheri has no lofty goals for life, her main propellant

through life is a desire for fun and violence, not

Chicheri

necessarily in that order, but she does have a strong sense of righteousness. Her desire to cause mayhem is never fueled by hatred or anger and more a wish for a world where everyone is free to live as they please without harming or oppressing others. Her blunt nature combined with her chaoticness often makes others assume she has no morality but Chi will never do anything that would endanger her friends or loved ones, and if someone wrongs them, she will pursue them with the intensity she would if she herself was wronged. Chicheri forms bonds more easily than most, due to a desire to have a family. When she hatched, her family was nowhere to be found as ransacking mercenaries had driven them out of their home in the mountains, and destroyed most of the eggs, leaving but her and a few others. She was the last to hatch, and as such, never met what few siblings she might have had. She most easily bonds with other people who dedicate their life to living freely rather than those driven by greater powers, but she appreciates anyone who is driven by good. Chicheri's 'boldness' can be very off-putting to adventuring companions, making her difficult for more stalwart adventurers to be around, as she is more prone to action than planning and not particularly good at sneaking operations.
The Kouchu Misako Wiki

## Introduction to The Kouchu Misako Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Crystal Jewels
* Crystal Jewels theme
* Fun and Games
* General Discussion
* Kouchu Misako
* Kouchu Misako/⚡
* Kouchu Misako/📷 (99+)
* Kouchu Misako/🔰
* Kouchu Misako/🕚
* Main Page
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* The Kouchu Misako Wiki
20 game buddy's under the big blue

20 game buddy's under the big blue is the 7th episode in season 2 of frog boy

## Plot synopsis

frog boy goes to the big blue to find a pearl but Parry and Barry don't want to go because of their tragic past.

## Appearances

main characters

* Parry and Barry
* frog boy
* game buddy
* shark's
* minor characters
* Parry and Barry's dad
* Petra
* YDDUB EMAG
Zone of Truth Wiki

## Zone of Truth Introduction

Welcome to the Zone of Truth! A collection of dorks set out to have a good time with dice. Currently, the group if Dungeons and Dragons focused and aimed at catering to a good sized pool of players. Meaning, multiple DM's exist and everyone is encouraged to DM.

The current setting takes place in the Forgotten Realms, localized to Faerun. However, this is not to restrict other settings or homebrewed creations. Other settings can be accessed through McGuffins (a magical portal! a Spelljammer ship), while homebrewed creations are encouraged. In fact, if one wishes to add new locations and factions to Faerun they're more than encouraged to make modifications to the world.

We also have a separate "West Marches" style game taking place upon a stranded island in Faerun, whereas each player is allowed one character for the campaign.

## Navigation

Characters

Chronicle Log

Current Map

New Factions

New Places

Houserules
Species/Nautolan

## Nautolan

The Nautolans, sometimes referred to as the Nautiloids, were an amphibious humanoid species from the planet Glee Anselm. Although they established settlements across their aquatic homeworld, most Nautolan civilization was found in the Sabilon region. The most well known Nautolan was Jedi Master Kit Fisto, a hero of the Clone Wars and member of the Jedi Council.

Nautolans possessed physiology common to amphibious species, including low light vision and excellent swimming skills. They stood an average of 1.8 meters, had smooth green, blue, or brown skin, and large black or dark maroon eyes with lids that were seldom used. They were capable of breathing underwater; however, unlike other water-based species, Nautolans did not experience difficulties out of water.

Nautolans possessed exceptional olfactory and pheromone-sensing skills, enhanced by head-tresses. These tendrils were used to detect the emotional state of another being, but were most effective underwater. Within Nautolan culture, the ability to sense pheromone changes was an essential part of the communication process. All Nautolans had fourteen sensory tentacles and multiple hearts, which were capable of beating separately.

Like their sense of smell, Nautolan language was also maximized for use underwater and not fully pronounceable in a gaseous atmosphere. Because of the loss in linguistic detail, most Nautolans chose to speak Anselmian or Galactic Basic when traveling off-world. In addition, Nautolans used other communicative cues when submerged, such as reading the swirls in other Nautolans' large eyes.
Fen'an

Fen'an was orphaned at age 8 after their nomadic clan was attacked by orcs. They managed to survive by following travelers and stealing from them once they'd set up camp and gone to sleep. Fen'an would hide around the camp and listen to the travelers as well learning how to socialize, tell stories and entertain and learn local gossip. They ended up in Waterdeep after following a camp of merchants in an attempt to rob them of their cargo but upon arriving found that they had been beaten to the loot and the merchants had died. They remained in Waterdeep, squatting in abandoned buildings around the docks, stealing what they could and scavenging the rest. One day while out looking for food they came upon Toombs who was running a card game and was conned out of their last piece of gold. They decided to stake out Toombs' barrel to attempt to steal it back (with interest) and found only a pile of rags where their darkvision told them Toombs' sleeping figure should have been. They returned to their abandoned building they were currently squatting in and found Toombs twirling their gold piece absent-mindedly between his fingers while, to add insult to injury, also eating their food. Enraged they took a flying leap towards him, did three flips in the air and end leaped off the wall to end up behind Toombs, their dagger to his neck. This gained Toombs's respect and he took Fen'an on as an assistant/protege.

Character Sheet
Goodish

Goodish is a very dumb, very impulsive half-Orc Barbarian Entertainer/Gladiator.  He swings a length of chain around that he named Melvin.  He gets nosebleeds and occassionally passes out whenever people discuss anything related to math within his earshot.  His main driving forces are hunger and bloodlust, but in a fun way.  He may have become corrupted somehow when he drank from a bottle that had somebody's soul in it (you had to be there).

Character Sheet
Dramatis Personae

*Put your character here along with your info! You can upload PDF's by selecting CONTRIBUTE at the top right, add picture, then select your PDF. Feel free to make character pages too!*

## **Known sheeted characters in roughly alphabetical order:**

* Garfunkel, Goblin Rogue (Reid Paskiewicz)
* Amber, Human zombie Wizard. (Colin McIntyre) [x]
* Araxori Ledoris, Tiefling Druid (JD Greenman)
* Badb, Tiefling Fighter (Colin McIntyre) [x]
* Chicheri, Aarockocra/Whooping Crane Fighter/Champion (Jun Francine)
* Cillian Trevelyan, Half-Elf Sorcerer (Alicia Lehner)
* Deidre Veraldys, Sun Elf Paladin (Sam Radford)
* Durket, Goblin Bard (Jeremy Hull) [x]
* Fucco, Halfling Rogue (Elle Emefaø)
* Jhank of Tribe Warfang, Lizardfolk Barbarian (Jeanne Yun Ko)
* "Odd" Jimbo Hendrankovix (Sam Radford)
* Kep Froqudores, Kobold Artificer (Andrew Glasscock)
* Moonie Gemling Yewchild "Yew" Beestinger, Gnome Warlock (Matt Capone-Zeman)
* Naomi, Halfling Sorcerress (Jeanne Yun Ko)
* Orias Maveroth, Tiefling Warlock (Sam Radford) [x]
* Pavel the Wolfhammer, Human Fighter; Annushka, Mule Mule (Jeremy Hull)
* Peren Siannodel, Half-Elf Wizard (Neil Marino) [x]
* Praxis, Triton Paladin (Jeremy Hull)
* Ravel "Cauliflower" Haeval, Wood Elf Monk (Colin McIntyre) [x]
* Raavu "The Macho Man" Phuliaga, Goliath Bard (Matthew Bera)
* Samuel Ironcloth, Dwarf Cleric (Jeanne Yun Ko)
* Thradeus Altmor, Half-Elf Cleric (Greg Lay) [1]
* Tremisin Troës Katamala, Dragonborn Fighter (Jake Kesinger) [2]
* Grig Moontoe, Half-Orc Fighter (Alana Post)Mentioned but no character sheet:
* Wozard, Fat Elf (Ward Bethune)
* Visrede, Half-Elf Rogue (Victoria Shuler)
* Belle, Kenku Monk (Victoria again) [x]
* Elodie Darzi, Human Warlock (Allison Ember)
Samuel Ironcloth

Samuel Ironcloth is a character played by Jeanne Yun Ko.

### Link to sheet

https://character-sheet-dnd5.appspot.com/#fileIds=0B2h87aQwGBiITi1wQm05QzNnR0k&userId=109237899504109159988

## Background

Father Samuel Ironcloth was once a priest of Chauntea. In a small and humble village, he served and helped appease the goddess for good rains and good harvests, and for many years he was satisfied with his work.

One night, he awoke to the sounds of destruction, and existed his home to see the village was overrun by zombies. He lept into action as quick as he could, but he was far outnumbered, and collapsed in the melee. He awoke the next day, miraculously alive, but he found no other survivors.

Filled with grief and guilt, he denounced Chauntea and the other gods for their negligence, and devoted himself to Kelemvor, the god of death and passing. Ever since then, he's traveled far and wide to exterminate monsters that threaten the weak, with particular prejudice against the undead.

## Characteristics

I am quick to care and quick to action. Slow to anger but my fury can be great. I walk with a noticeable limp; my body's scars are just as noticeable. Among dwarves I am unique because my beard is kept very short; a mark of shame I've placed upon myself.

**Ideals**: People need protectors, and I will be one of them where and when I am needed.

**Bonds**: Guilt wracks my waking thoughts and nightly dreams. My work eases the pain.

**Flaws**: Most of the gods are useless. What's the purpose of all that power if they don't help mortals?
Amber

"I wasn't listening but I strongly disagree."

## **Backstory**

Amber’s memory is extremely hazy. She has parents, she assumes, but can’t remember them ever existing and honestly doesn’t care to. She knows she grew up on the streets of Baldur’s Gate as a very young orphan, scrounging and surviving as best as she could. This was the first part of her life.

Now for the second, Amber recalls a laboratory deep underground. She remembers assisting a woman with experiments on animals. She doesn’t recall enjoying this time, but it was better starving on the streets. A vague memory exists in her mind of an accident in the laboratory during her time here, then everything went black.

She then awoke in the back of an alley in Baldur’s gate. Scars and stitches new upon her body, significant fragments of her memory missing. She was alive, in a manner of speaking, but also not. Some kind of living dead, an experiment possibly gone wrong..? Amber can’t say. She’s got a lot of pieces she has to figure out concerning her formal life. The first step is to deal with this giant pile of nonsense ahead of her. Find out who this mysterious woman was, the circumstances behind her death, and how to cure herself of this unnatural state.

## **Skills and Traits**

Wizard, Zombie Urchin, Neutral Evil. (Note, the Zombie state uses the extremely mathematically balanced system as seen here)

**Personality Traits:** Deadpan Snarker, Cynic, Creepy Monotone. Has a habit toward pranks, though never seems to laugh.

**Ideals:** The harsh world is full of random misfortune and I will step on whoever to survive.

**Bonds:** My unknown creator, curing my undeath condition.

**Flaws:** I love to see someone high and mighty trip into misfortune, get on my level.

**Languages:** Common and Netherese.

**Proficiencies:** Daggers, darts, slings, quarterstaffs, light crossbows. Disguise Kit, thieves tools.

**Character Sheet**
Kouchu Misako

**Kouchu Misako.**                                                                                                                     24

Kouchu Misako is the main character of the Crystal Jewels series, who always dreamed into becoming a Master Champion of The League brawler. On his beginning of the journey, Kouchu received his first Crystal Monster, Roaracryst. Kouchu's long-time rival is Marcy Kimensho, who always travels and win against him, but Kouchu won't give in it.

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**Powerstats**

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**uStats**

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As in 39 issues

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**Biography**

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 **Alter Egos**
 **Aliases**
 **Place of Birth**
 **First appearance**
 **Publisher**
 **Alignment**
Good

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**Appearances**

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 **Skin Color** | Peach

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**Work**

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Crystal Brawler, Adventurer

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**Connections**

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**Team Affiliations**

Crystal Brawlers

**Relatives**

Masari Misako(mother)
Kisho Misako(father)
Gina Misako(sister)
Satoshi Misako(brother)
Teomani Misako(sister)
Maturi Misako(brother)
Hishio Misako (brother, moved)

**Kouchu's profile**

Kouchu's history
Kouchu's powers
Kouchu's weapons and equitment
Kouchu movies
Images of Kouchu
Kouchu's battles
Comments of Kouchu

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**Strength Weight**

**2000 ton//90 lbs**

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**Superpowers**
**Shuriken Power**
Flight Track
Clone Party
Wind Up
Shuriken Beam Ball More here

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Toombs

Toombs is a 90 year old half-Elf Warlock, whose patron is the Fey deity Squelaiche.  He spent his first 40 years as a court Warlock to a minor king who ruled over a paltry kingdom in the Northwest Storm Coast consisting of three hamlets.  The kingdom was overrun by an orc horde commanded by the orc Battlemaster Hol Kogun, who in turn served a shadowy figure known only as V'nz M'kmahan, who has swept down from the Spine of the World and begun conquering small kingdoms one by one.  Toombs spent the next 50 years as an intinerant philosopher, con-artist, street magician, librarian and traveling carnival performer.  He now lives in a barrel on the docks in Waterdeep, where locals and travelers alike seek him out for his unrivaled knowledge of arcana, profane solliloquies and street philosophy, all dispensed according to his whims, sometimes with an irreverent sense of puckish fun, but more often crankily and at the price of the seeker's sense of pride.

Character Sheet
"Odd" Jimbo Hendrankovix

## Background

A latchkey kid from the mean skreets of Berdusk pulling cons and flippin' grifts since childhood. One day, an ornery old bard he happened to cross decided to punish him with accordion lessons which, much to both of their surprise, he was sick as hell at the accordion. While keeping these lessons a secret and claiming to be self-taught, he rebranded himself as "Odd" Jimbo the Accordion Man and payed for his shnazzy studded leather vest outfit while working at a local glass shop and making bongs on the side after hours. He is a HUGE stoner but never misses an opportunity to perform or to make money while performing. His teacher still wishes he would take life seriously because Jimbo doesn't know it, but he was taught by a True Bard and was set down a path of greatness. if he ever gets serious enough about it.

## Appearance

Jimbo is a lithe scrawny dude with relaxed posture, a deep caramel complexion and splarkling eyes. His steez is such as embroidered wide brim hats, the aforementioned studded leather jacket, bard pants, mid-calf leather boots with several scarves. When not wearing a hat, his curly brown mid-shoulder length hair is frequently worn in a loose top plume of hair.

## Personality

Jimbo is decidedly laid back unless he is performing or grifting, then he is laid back but faster about it. A streak of showmanship makes him a bit of a ham at times, but he still cares for his friends and mother, splitting the money he earned with them and himself. A surprisingly dilligent person with a strong sense of focus, though it is often directed in completely trivial or selfish ways. His new bardic skills have inspired him to some level of aspiration, but to what ends?
Badb

"Shall we play a game?"

## **Backstory**

Badb ("Bievf") was born in secret to the Oighear noble family, whose legacy ruled the Moonshae isle of Snowdown. The result of a foul intersection between devil and human, the child was supposed to be disposed of. Instead, the mother, Queen Togha sent a servant across the Sea of Swords to leave at one of the holy orders around Baldur’s Gate. This spared Babd from the deaths her parents suffered at the hands of the Amnish invasion of Snowdown, where Lady Erliza Daressin, Viceroy of Caer Westphal now rules. Now only a single member of the Oighear still lives, a sea away, with a story unknown to even her.

This mercy granted her the chance to grow up within the Citadel of Strategic Militancy, ran by the Church of the Red Knight. There the Citadel served as a base of operations for the Red Fellowship and the clergy of the Lady of Strategy, as well as the location for the famous Red War College. Due to the generally cloistered environment and some sheer luck to her appearance, Babd was able to grow up as a talented if troubled student. For even in this supportive environment, separated from the harsher prejudices Tieflings endure, she was none the less still out of place. This resulted in her striving to prove herself, to achieve some kind of affirmation among her peers. She trained hard, becoming a model student and an extremely spirited competitor.

As time passed she grew more distant with the membership, the differences seemingly magnified between them, frustrated with the inability to close the gap and forge actual friends. Combined with a yearning to finally see more of the world, Babd struck out on her own as a wandering knight errant of the Red Fellowship.

However, elsewhere, someone knows that the final line of the Oighear still lives, still yet a possible threat to Amn’s colonial effort of Snowdown

## **Skills and Traits**

Fighter, Knight, Lawful Neutral.

**Personality Traits:** Knight in Sour Armor, Spirited Competitor

**Ideals:** Respect, trust, and acknowledgment of her greatness.

**Bonds:** The Red Knight Church, Dragonchess, Unknown Parents

**Flaws:** Inferiority Superiority Complex, Moses in the Bulrushes

**Languages:** Common, Infernal, Celestial

**Proficiencies:** Dragonchess Prof, All Armor, Shields, Simple and Martial weapons.

**Character Sheet**
Kouchu Misako/📷 (99+)

**Kouchu Misako.**                                                                                                                     24

Kouchu Misako is the main character of the Crystal Jewels series, who always dreamed into becoming a Master Champion of The League brawler. On his beginning of the journey, Kouchu received his first Crystal Monster, Roaracryst. Kouchu's long-time rival is Marcy Kimensho, who always travels and win against him, but Kouchu won't give in it.

Kouchu, 9 yes old.10 yes old wth wasn't he 10 in 1994?12 yrz old? Grow up.Seriously?? 15 years old??Damn he wore that in each twelve seasons bullshits20 yes...Hey Kouchu's manga counterpart. Girls will love you.Another manga counterpart.And another one.And another shitty one.Hell yeah! Sex, dugs rock and roll on this one!!!!😍😍😢Cheers!ShitfaceWTF??TragicA fatass, clumsy bitchPlease creators show me them making love.
The aporkalypse part 1

the aporkalypse part 1 is the 8th episode in season 1 of frog boy

## Plot synopsis

it has happend... the aporkalypse has begun Petra has started taking everyone and everything has gone to hell. lets just hope frog boy does something about this otherwise the entire world will be next.

## Appearances

main characters

* frog boy
* smart turtle
* blukachu
* Petra
* minor characters
* Barry and Barry
* game buddy
* chef peppa pizza
* slushos
* hambernie
* minesaur
* Petras ant's
Species/Zabrak

## Zabrak

Zabrak are humanoids with prominent vestigial horns and well-developed mental willpower. The species is divided into a number of different races, each exhibiting different horn patterns. Zabrak are also fond of intricate facial tattoos designed to reflect their individual personalities.

Zabrak were one of the earliest spacefaring species and they have explored large sections of the galaxy. Their homeworld of Iridonia is a frighteningly harsh planet, which has led many Zabrak to settle on other worlds, including Talus and Corellia. The Zabrak also maintain eight colonies throughout the Mid Rim region of space, and most Zabrak actually identify themselves by their colony first and foremost. All members of the species speak Zabraki and Basic, but they may adopt local languages as well.

As fitting with their pioneer spirit, Zabrak are viewed as independent and strong-willed. Iridonia and the major colonies have steadfastly resisted Imperial control, although some individual Zabrak have become servants of the Empire. In response to general Zabrak defiance, the Empire is in the process of garrisoning the Zabrak colony worlds and Imperializing the species' companies. This has forced many Zabrak back into the spacelanes.

Zabrak are proud, strong, and confident beings. They believe that nothing is truly impossible and will strive to prove skeptics wrong at every turn. Some Zabrak carry themselves with an air of superiority, and they frequently discuss the achievements of their species and home colonies with a pride that can border on arrogance. As warriors or adventurers, Zabrak tend to be dedicated, intense, and extremely focused.

Zabrak are still considered among the galaxy's most prominent explorers, but their personalities, survival instincts, and incredible willpower also make Zabrak well-suited to nearly any adventuring profession.
Species/Ithorian

## Ithorian

Ithorians are herbivorous pacifists often called "Meerian Hammer-heads" by those fascinated by their bizarre, ladle-shaped necks and wide-set eyes. Ithorians also have mouths on both sides of their curved necks, which results in a unique 'stereophonic' speaking voice.

Planet Ithor is a stunning paradise characterized by ample sunlight, glistening waterfalls, thriving rain forests, and gentle breezes. Ithor is easily the most popular tourist destination for newly-weds and young lovers. Since the dawn of their civilization, the quiet Ithorians have worshipped the "Mother Jungle," and have lived in complete harmony with their surroundings. For every vegetable plucked from the ground, the wise Ithorian plants two replacements.

The Ithorians moved to the sky relatively early in their societal development, gliding casually above the baffor treetops in "herd cities" equipped with powerful, yet environmentally-friendly, repulsorlift systems. Most Ithorians live in "herds" that migrate about Ithor's three civilized continents. Still others travel throughout the galaxy in space-faring "herds" to sell unusual merchandise.

Ithorian horticultural and cloning expertise is second to none. This fact has, unfortunately, focused considerable unwanted attention from the Empire onto planet Ithor and its peaceful species. The gentle, optimistic Ithorians prefer work in agricultural, artistic, diplomatic, mercantile or space-faring fields. A select number choose to take on the mantle of ecological priests, keeping the "Mother Jungle" safe from danger
Orias Maveroth

## **Backstory**

**Orias Maveroth**, a scholar at Blackstaff Tower in Waterdeep studying the arcane arts, particularly those of the Sharn and other aberrant magical beings. He grew up in a small integrated neighborhood in the Castle Ward of Waterdeep where he would hear stories of fantastic magics from old travelers and adventurers of the realms. Thus his interest in magic and the world was sparked, propelling him to the prestigious Blackstaff Tower academic ward, cataloging various magical instances and encounters in need of explanation or with otherworldly connections.

Often chided for his demonic ancestry and interest in arcana by his colleagues, his interest in magic and the world was beyond the predatory pacts of his ancestry and devoted his studies to extra-planar beings and magic beyond the typical divide of fey and demon. Plumbing the ancient texts of the institute, Orias found a means of summoning an unknown being from the Outer Realms and in a quest for transcendental knowledge of the beyond, Orias made a pact to become a warlock, unbeknownst to his colleagues.

Growing increasingly frustrated with the institute and wary of being found out and dismissed, Orias opted for a self imposed travel study mission to seek out dying circles of worship and forgotten gods as a means to distance himself from academia while continuing his lifes work.

## **Appearance**

Unbeknownst to most outsiders, there exists a community of unique tieflings within Waterdeep descended from yugoloth fiends as opposed to more typical demonic fiends. This gives the tieflings of Waterdeep some unique features ranging from green skin, pupil-less yellow eyes, lupine features, and the unfortunately and often shunned insectoid features. Being of this lineage, Orias sports stout stag-like antlers ( "One of my ancestors must have made it with Beshaba"), digitigrade legs, a rodent-like tail, and sleek black fur over the back sides of his body.

## **Personality**

Often aloof and charismatic with a tendency towards being somewhat distant. He seeks to relinquish the most productive series of events no matter what, and often for himself. Can improvise brilliantly within a framework, but becomes very uncoordinated when caught off guard. He is easily distracted and perhaps too curious. He believes actions and events speak louder than words or men. He thinks chaos can be known. He thinks a good meal has more to do with time and place than anything else. He thinks the world is too lonely a place to not spend it with someone else from time to time.

## **Traits**

**Alignment:** Chaotic Neutral

**Class:** Warlock (Great Old One)

**Ideals:** Knowledge is ours to be found. The world is dangerous, so be dangerous too. Always trust wizards a bit less

**Flaws:** occasionally too quick to assess or judge when overconfident, childlike sense of wonder, helpless when caught off guard, keeps too many secrets

**Features:** Darkvision 60ft, Awakened Mind telepathy 30ft, Researcher Sage background

**Languages:** Common, Infernal, Celestial, Deep Speech

**Proficiencies:** Intimidation, Deception, Simple Weapons, Keeping Secrets
Species/Wookiee

## Wookie

Towering, fur-covered humanoids native to the planet Kashyyyk, Wookiees are one of the most recognizable species in the galaxy. They are strong and prone to fits of bestial rage, but are also intelligent, loyal, and trusting.

Among the Wookiees, bravery and honor are considered paramount. Though Wookiees are not warlike, they do make fierce warriors and deadly opponents when angered or threatened. The tales of so-called "Wookiee Berserkers" are legendary. But while Wookiees may appear primitive and even barbaric, they are actually quite comfortable with technology and can easily learn to pilot starships, repair machines, and wield advanced weaponry.

An average Wookiee grows to more than two meters tall and lives several times the lifetime of a human. Aside from their great strength and keen senses, they possess regenerative powers and can recover from serious wounds within days. In many ways, Wookiees are still mysterious to outsiders; for example, how Wookiees handle their dead remains a closely guarded secret.

Wookiees speak Shyriiwook, a language consisting of grunts, growls, roars, hoots, and screeches. They can understand other languages, including Basic, but have limited vocal capability and can only speak their own tongue.

The Wookiee species is psychologically stable and has a deep connection to nature. They love their homeworld and have a strong connection with animals, plants, and other components of the natural world. Wookiees place great value on morality, courage, compassion, and loyalty. Very few Wookiees willingly betray their friends or families. Typical of their beliefs is the Wookiee life debt, an oath of fealty extended to anyone who saves the life of a Wookiee. Finally, Wookiees feel that they are honored by their own deeds alone, and thus they do not care for medals or other material symbols of bravery or achievement.
Species/Nightsister

## Nightsister

The Nightsisters were a sect of the Witches of Dathomir who embraced the usage of dark arts within their Force-driven Magicks. The Nightsisters were originally members of other witch clans who began to utilize the dark side in defiance of the light-sided orthodoxy found in the Book of Law the governing holy text of the Dathomiri. These witches adopted a shamanistic culture that rejected the notion of "good" and "evil", and instead chose to call upon the twin energies of the Winged Goddess and the Fanged God in order to utilize their Magicks and communicate with the spirit realm. They focused extensively on the art of casting Force illusions through "illusion spells." Witches found guilty of practicing these heretical techniques were banished into Dathomir's wilderness and left for dead. However, in the final decades of the Galactic Republic's reign, the exiled witch Gethzerion used her superior powers to unite the wandering outcasts into a new clan the Nightsisters.

Operating under a revised holy text known as the Book of Shadows, these sorceresses used their powerful connection to Dathomir's untamed wilds to terrorize their fellow clans and fight for dominance over the planet. Although the witches had designs for galactic dominance, they were largely confined to their own world, as the Jedi Order maintained active interdiction of the planet. The Nightsisters themselves were divided into various competing clans of their own until approximately 32 BBY, when Clan mother Zalem attempted to use Dathomir's legendary Infinity Gate to destroy Coruscant, the capital world of the Galactic Republic. After the plot was foiled and Zalem was killed by her daughter, the numerous clans of Nightsisters were united into a single coven by the shaman Mother Talzin. During the Clone Wars, the Nightsisters came to the forefront of galactic notoriety when Talzin transformed her people into a mercenary society that trained in combat and Magick so that their services as bodyguards, assassins, and soldiers could be sold to off-world bidders.
Species/Chiss

## Chiss

The Chiss were a tall, blue-skinned Near-Human civilization from the planet Csilla in the Unknown Regions, best known to most Humans as the people to which Grand Admiral Thrawn belonged. Due to the remote position of their home territory in the Chiss Ascendancy they remained largely an enigma to the rest of the galaxy, and contact with outsiders was limited even in the days of the Galactic Alliance.

The Chiss were a near-Human species distinguished by their blue skin and glowing red eyes, which grew darker depending on the oxygen content of their surroundings. The more oxygen present, the more intense the color of their eyes and skin tone. While their hair was typically jet black, it did on rare occasions go gray with age (most Chiss believed that the development of gray hair was an indication of the siring of exceptional children). Their physical form led to some speculation on whether they were an offshoot of humanity's ancient expansions into the galaxy or whether their physical form coincidentally matched that of Humans. However, genetic analysis indicated that they were an offshoot of humanity, and it was believed that moving underground led to a divergence between them and baseline Humans. Furthermore, this analysis indicated that their unique skin tone was the result of exposure to glacial minerals. Their blue skin, jet black hair and red eyes generally commanded attention once they were in a crowd of regular humanoids, and these features made them physically striking and instantly recognizable. Male and female Chiss tend to be more powerfully built when compared to Humans but exhibit the same variances as Humanoid sexes. A Chiss stood between either 1.6 to 2.1 meters in height though an average height of an adult was believed to be 1.7 meters.