September 6th 2018 - Update - New Hero & Patch Notes

Dear players,

A new update (version No.1.14.0) for Legend of Ace is ready. In preparation for this new version, servers will be offline during the following times:

* Australia(UTC/GMT+10): September 6, 00:00am - 04:00am PST

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Thank you for your support.

## New Hero Arrived

#### Specialty - Eyes of Truth

Eyes of Light and Eyes of Darkness surround you, healing or attacking nearby units.

* Light: Heal Lory **5** + (**2.5%** of total Attack Power) life and deal **5** + (**7.5%** of total Attack Power) damage (or heal friendly heroes).
* Darkness: Cause **5** + (**10%** of total Attack Power) damage.

#### Basic Attack - Focus

Focuses Eyes of Truth to attack target hero. Increase damage, treatment and Mana cost by 10% per second (up to 50%).

* Light: Heal Lory **10** + (**10%** of total Attack Power) life and deal **10** + (**20%** of total Attack Power) damage.
* Darkness: Deal **10** + (**30%** of total Attack Power) damage and slow target's movement speed by 20%.
* Light & Darkness: Heal Lory **5** + (**5%** of total Attack Power) life, and deal **10** + (**25%** of total Attack Power) damage and slow target's movement speed by 10%.

#### Ability - Redemption

Cause **60** + (**30%** of total Attack Power) healing to friendly forces in a 4 meter radius, and convert 1 Eye of Light. Healing increased to **100** + (**50%** of total Attack Power) when not possessing Eyes of Darkness. Redemption shares Cooldown with Judgement.

#### Ability - Judgement

Deal **90** + (**75%** of total Attack Power) damage to enemy forces in a 4 meter radius, and convert 1 Eye of Darkness. Damage increased to **120** + (**100%** of total Attack Power) when not possessing Eyes of Light. Judgement shares Cooldown with Redemption.

#### Ultimate - Light's Truth

Lory regains light, causing damage and healing according to Eyes of Truth.

* For every Light: Cause **125** + (**60%** of total Attack Power) damage and healing.
* For every Darkness: **150** + (**80%** of total Attack Power) damage and 0.7 second stuns.

## Game Adjustments

### New Functions

* You can change your Card Deck in the first 10 seconds of the game.
* Recharge to purchase Gems.
* Link Facebook Account.

### Chests In Shop Adjustments

* Rare Chest for all cards, Epic Chest for all cards and Legendary Chest for all cards.
* Optimize UI and Prompts

## Hero Balance Adjustments

### Mogura - The Bloody Baron

* Bloodthirsty
	+ Reduce heal effect from 3% to 2%

### Yuliya - The Sword of the Rose

* Fencing Fighting
	+ Increase the duration from 3 seconds to 4 seconds
* Sword of Shadow
	+ Optimize to hit enemies more easily

## Card Balance Adjustments

Rework and add lots of cards, change Effective Grade and effects, to narrow the gap between each grade.

### Grade 1

#### Covert Syndrome

* Rework to Embrace of Apollo (Card Effective Grade 5)
	+ Double your Basic Armor

### Grade 2

#### Flashing

* Rework to Chrysalis (Card Effective Grade 1)
	+ After 4 minutes, consume the Health Regeneration of Chrysalis to gain 90(3) Attack Power.

#### Occult Sciences

* Heal for 18(1)% of ability damage dealt to hero.

#### Precise Flashing

* Rework to Stampede (Card Effective Grade 6)
	+ Basic Attack deals bonus damage equal to 0.08% of your Max Health.

#### Space Barriers

* Card Effective Grade 4 -> 2
* Reduce the damage dealt of Basic Attack by 15 + (6% of total Attack Power).

### Grade 3

#### Will of Steel

* Gain 10 Penetration while enemy hero's Max Health below than you.

### Grade 4

#### Eater

* Rework to Ordovician Armor (Card Effective Grade 5)
	+ Set your Armor to 35.

#### Infinity

* Card Effective Grade 3 -> 4
* Remove passive effect.

#### Internal Burst

* Gain the Penetration equal to 25% of your Armor.

#### Spell Surging

* Rework to Living Armor (Card Effective Grade 4)
	+ Armor: +24(0.5)
	+ Cooldown Reduction: +22(0.5)%

### Grade 5

#### Focused Shot

* Rework to Marksmanship (Card Effective Grade 4)
	+ Attack Speed: +32(1)%
	+ Life Steal: +30(1)%

#### S Level Mission

* Rework to Advance Life Claw (Card Effective Grade 5)
	+ Attack Power: +120(3)
	+ Life Steal: +24(0.5)%

#### Slaughter Instinct

* Card Effective Grade 2 -> 5
* Basic attack on a hero will draw 2% of target's Current Health.

#### Time Locking

* Rework to Field of Gravity (Card Effective Grade 6)
	+ Nearby enemy heroes lose 10 Armor.

### Grade 6

#### Advance Cruel

* Rework to Emblem of Rights (Card Effective Grade 8)
	+ Attack Power: +24(0.5)%

#### Arcane Power Devourment

* Rework to The Eye of Destruction (Card Effective Grade 6)
	+ Gain 30% Penetration.

#### Frozen in Time

* Rework to Giant Killer
	+ Basic Attack to enemy heroes gain 38(1.5)% Critical Rate, when target's Max Health is more than you.

#### Soul Burning

* Rework: Ability damage to enemy heroes deals bonus damage equal to 3(0.2)% of target's Current Health.

### Grade 7

#### Advance Health

* Rework to Ancient Fossils (Card Effective Grade 8)
* Max Health Points: +26(0.5)%.

#### Entangling Roots

* Rework to Death Fight
	+ Critical Rate: +30(1)%
	+ Critical Damage: +14(0.5)%

#### Life Blooming

* Rework to Natural Blessing (Card Effective Grade 5)
	+ Gain 60 Armor during stuns, taunts and immobilizes.

#### Mage Power

* Card Effective Grade 8 -> 7
* Gain Attack Power equal to 20% of your Max Mana.

### Grade 8

#### Present of Forgetfulness

* Rework: Upon taking lethal damage, restore 70% of Max Health and Max Mana after 1.5 seconds.
* Cooldown Reduction: 50(-2) seconds.

#### Tempered

* Reworked
	+ Health Points: +600(20)
	+ Attack Power: +75(2)
	+ Tenacity: +20(0.5)%

## New Cards

### Grade 2

#### Stone Skin

* Health Points: +360(10)
* Armor: +22(0.5)

#### Tower Shelter

* Doubles the effect of Logistics Support.

### Grade 5

#### Advance Stone Skin

* Health Points: +480(10)
* Armor: +28(0.5)

#### Contempt

* When the damage dealt is below than 2% of your Max Health, reduce it to 0.

### Grade 7

#### Heart of Thorn

* When hit by Basic Attacks, reflect damage equal to 1.5% of your Max Health.