Distress: Separatist Colony

Occurs in:

1. Liberated Sector
 at a distress beacon.

## Event

*Though Separatists usually prefer isolation, a rare example of a Separatist colony is hosted on a nearby planet. The distress beacon appears to be originating from the planet's surface.*

1. Contact them.
	* *"Greetings unwelcome stranger. Consider yourself now welcome. We have request. We have recently been infected by [deadly] virus, casualties are over -1/4th- of population. Can you assist?*
		1. Pay some supplies
			+ *Though you can tell from their reactions it won't help much, the Engis are still grateful for your donation.*
				- You lose 4  and 20
					* *The Separatists have nothing to offer as far as a physical reward goes, but they are able to repair your hull.*
						+ Your ship is repaired by 10 hull points.
		2. (Hacking) Use your hacking to isolate the virus.
			+ *Your hacking is surprisingly effective, and you're able to remove all instances of the virus's code from several Separatists. With how effective your hacking has been, they request that you stay behind a little longer to cure even more of them.*
				1. Stay back and cure more.
					- *It takes the rest of the day to cure the other Separatists, but at last it appears you have managed to cure the entire colony of the virus. They are extremely grateful, and gift you a piece of equipment for your ship. One of their workers also offers in secret to work aboard your crew, afraid of their fate in the colony if the virus resurfaces.*
						* The fleet pursuit is doubled for one jump, you gain a random weapon and a Separatist crewmember named "L-8133" joins your crew.
				2. You cannot stay.
					- *"Calculating percentage of casualties resulting from failure to wait: 20%. Those who have been saved will surely be infected again. We will not keep you waiting, as if we were able to anyways."*
		3. (Engi Crew) Send your Engi down to help.
			+ You send your crewmember to help
		4. (Separatist Crew) Send your Separatist down to help.
			+ You send your crewmember to help
		5. (Engi Defender Crew) Send your Defender down to help.
			+ Your Engi suceeds in purging the virus
		6. We know nothing about infections.
			+ *"-ERROR: Logic not present- Infection is not biological, we are machi-" you end the call. They do not attempt to communicate again.*
				1. Do something aboard the ship
				2. Do nothing.
2. Ignore the colony.
	* *Too far away for them to notice you, you're left undisturbed in your current location.*
		1. Do something aboard the ship
		2. Do nothing.

## You send your crewmember to help

### Your Engi suceeds

* *Your Engi is sent down to the planet, where they successfully manage to find the source of the virus and purge it from some of the Separatist's systems. Once they're sure of how to do it on their own, they give your Engi a gift to bring back to the ship.*
	+ You gain a random Drone.

### Your Engi fails

* *Your Engi attempts to debug the Separatists, but only ends up catching the virus themselves. It slowly erodes at the code that causes it to maintain a solid shape and evaporates as its nanobots scatter. The Separatists send their condoleances but have nothing else to say.*
	+ You lose your Engi/Separatist crewmember.
		- **(If Clonebay is present)** You aren't sure if a virtual infection will carry over the clonebay, and attempt to revive your crew. Unfortunately the clone appears to be suffering many glitches and cannot keep a constant form. You put them out of their misery and delete their data from the clone bank.

## Trivia

* ID: DISTRESS\_SEPERATIST\_COMMUNITY\_VIRUS