Final Battle! In the Footsteps of Zenithia (Fiend)

Fiend Class Key can be obtained from Legendary Final Battle! In the Footsteps of Zenithia.

Legendary

Psaro Manslayer
 Sizz
 Normal
 Fire Breath
 Normal

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **C-C-Cold Breath** (All: Ice Breath: *~250 DMG*)
	+ Yellow to Red: **Rage** (Self: Increases Attack and Defence 2 steps (40%))
	+ Yellow to Red: **C-C-Cold Breath** (All: Ice Breath: *~250 DMG*)
* **Regular Attacks**
	+ **Normal Attack** (Random: 2x (+1 with Anger) Physical (High Critical Rate): *~160 DMG*)
	+ **Anger** (Self: Increases Attack and Defence 1 step (20%) (ends after **Fiery Breath**)
	+ **Targeted** (Single: Targeted State)
	+ **Bounce** (Self: Buff: Reflects Magic Damage) (used on first turn) (Interrupt)
	+ **Aim & Strike** (Single: ???: *~110 DMG* and CT 3/4 Reduction and end Targeted State) (Interrupt)
	+ **Unrelenting Power** (Single: *~70 DMG* and Ending State and end Targeted State) (Interrupt)
	+ **Fiery Breath** (All: Fire & Ice Breath: *~360 DMG* and Burning State or Frozen State) (used 2 actions (Party + Enemy) after **Anger**) (Interrupt)
* Psaro Manslayer will use normal actions in the following pattern: **Normal Attack** > **Normal Attack + Targeted** > **Normal Attack + Anger** > **Normal Attack** > **etc**
* 2 actions (Party + Enemy) after **Targeted**, Psaro Manslayer will use **Aim & Strike** on odd turns or **Irresistible Power** on even turns
* **Skill Gauge Moves**
	+ **Inferno** (All: Fire Breath: *~400 DMG*)
	+ **Shining Darkness** (All: Dark Breath: *~400 DMG* and CT 1/2 Reduction)
	+ **Kazam** (Single: Magic Zam: *~270 DMG*)

Nimzo
 Sizz
 Resist
 Fire Breath
 Resist

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **None**
	+ Yellow to Red: **Rage** (Self: Increases Attack and Defence 2 steps (40%))
	+ Yellow to Red: **Invitation to Demise** (All: Physical: *~320 DMG* and Dazzle + Lock)
* **Regular Attacks**
	+ **Normal Attack** (Random: 2x Physical: *~130 DMG*)
	+ **Frigid Wave** (All: Removes all Buffs)
	+ **Bounce** (Self: Buff: Reflects Magic Damage) (Interrupt) (Also used at Start)
	+ **Deathtail** (All: Physical: *~150 DMG*) (Interrupt)
	+ **Darkness Slice** (All: Attack and Spell Attack Down 1 step (20%))
	+ **Darkstorm Blast** (Single (P1 > P4): Physical Zam: *~400 DMG*) (Starts when on Yellow Health Bar)
	+ **Magnetic Field** (All: Item Button Disabled) (Interrupt) (Green Health Bar only)
	+ **Meditate** (Self: Recover 999 HP) (Interrupt)
	+ **Nadirian Ruler's Words** (All: Defend Disabled) (Green Health Bar only) (Interrupt)
	+ **Kasap** (All: Magic: Defence Down 1 Step (20%)) (Starts when on Yellow Health Bar) (Interrupt)
* Every 8 actions, Nimzo will use either **Nadirian Ruler's Words** or **Magnetic Field,** and then **Deathtail**. After Yellow Health Bar, it'll be **Kasap** or **Bounce,** and then **Deathtail**
* Starting on the 5th turn, every 3 turns, Nimzo will use **Normal Attack + Frigid Wave** (turns 5,8,11,14,etc)
* Starting on the 6th turn, every 3 turns, Nimzo will use **Normal Attack + Bounce** (turns 6,9,12,15,etc)
* Starting on the 7th turn, every 3 turns, Nimzo will use **Normal Attack + Darkness Slice** (**Darkstorm Blast** after Yellow Health Bar) (turns 7,10,13,16,etc)
* **Skill Gauge Moves**
	+ **Kaboomle** (All: Magic Bang: *~300 DMG*)
	+ **Hellfire** (All: Fire Breath: *~270 DMG*)

Mortamor
 Sizz
 Normal
 Fire Breath
 Normal

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Two Handed Play** (Resummons both Hands)
	+ Green to Yellow: **Dream World Crumbling** (All: Physical Zam: *~500 DMG* + Agility decreased 1 step (20%))
	+ Green to Yellow: **Heat Ray** (All: Physical Frizz: ~140 DMG) (used by Right Hand only if Right Hand is alive when **Dream World Crumbling** is triggered)
	+ Yellow to Red: **Two Handed Play** (Resummons both Hands)
	+ Yellow to Red: **Rage** (Self: Increases Attack 2 steps (40%))
	+ Yellow to Red: **Dream World Crumbling** (All: Physical Zam: *~500 DMG* + Agility decreased 1 step (20%))
	+ Yellow to Red: **Heat Ray** (All: Physical Frizz: ~140 DMG) (used by Right Hand only if Right Hand is alive when **Dream World Crumbling** is triggered)
* **Regular Attacks (Mortamor)**
	+ **Normal Attack** (2 people + All: Physical: *~80 DMG + ~70 DMG* and Defence decreased 1 step (20%))
	+ **Additional Attack** (2 people + All: Physical: *~60 DMG + ~60 DMG* and Defence decreased 1 step (20%)) (used after 8 total actions (Party + Enemies) (Interrupt)
	+ **Playback** (Resurrect Left Hand or Right Hand) (used when Left Hand or Right Hand has died) (Interrupt)
	+ **Frigid Wave** (All: Removes all Buffs)
* **Skill Gauge Moves (Mortamor)**
	+ **Freezing Blizzard** (All: Ice Breath: *~250 DMG*)
	+ **Ferocious Roar** (All: Physical: *~200 DMG* + Stun)
	+ **Fleeting Hope** (2 people: Physical: *1/2 Current HP DMG* + 100% CT Reduction (of current skill selected) + Resurrect both Hands) (Yellow/Red Health Bar)
	+ **Dream World Crumbling** (All: Physical Zam: *~600 DMG* + Agility decreased 1 step (20%)) (**Rage** state)
* **Regular Attacks (Left Hand)**
	+ **Normal Attack** (Single: Physical: *~130 DMG*)
* **Skill Gauge Moves (Left Hand)**
	+ **Demonic Iron Fist** (Single: Physical: *~170 DMG* + Dispel)
	+ **Forbidden Dream** (Mortamor and Both Hands: 999 HP Recovery + 100% CT Increase)
* **Regular Attacks (Right Hand)**
	+ **Normal Attack** (Single: Physical: *~130 DMG*)
* **Skill Gauge Moves (Right Hand)**
	+ **Demonic Iron Hammer** (Single: Physical: *~170 DMG* + Stun)

**Strategy**

* This is a true boss rush - once you beat a boss, you will auto-magically move on to the next boss with absolutely no walking break in between
* Unlike Footsteps of Erdrick (Fiend), there is no time limit for this fight, so you can take as many turns as you like to win (preferably within 20 for 500 gems).
* All buffs are important for this fight, Defence and Breath Resist to survive, Attack and Agility for
* Timing of Yggdrasil Dews is important, try not to use any during Psaro Manslayer. Its preferable to use one after Nimzo's **Rage** attacks and after triggering a Bar Break skill on Mortamor. The remaining Yggdrasil Dew will be depending on the situation, but chances are you will use it on Mortamor.

* **Psaro Manslayer**
	+ Psaro Manslayer does not use **Frigid Wave**, so try and buff your Defence and Breath Resist asap.
	+ Psaro Manslayer will inflict Special Stun on one party member with **Unrelenting Power**, so try and quickly take him down before he does that to more then one.
	+ **Fiery Breath** will inflict the state that you have the least resistance for, so if your ice breath resist is higher then fire, you'll be inflicted with Burning State, vice versa with Freezing State if your fire breath resist is higher.
	+ Manslayer will gain +40% Attack and Defence buff when he uses **Rage**, so try and use your strongest attack combo after triggering it to take him down as fast as possible.
* **Nimzo**
	+ Nimzo will use normal actions every 3 turns starting on the 5th turn (5 > 8 > 11 > 14 > etc), so be aware of the turns when fighting.
	+ Nimzo will use **Bounce** every 3 turns starting on the 6th turn (6 > 9 > 12 > 15 > 18 > etc).
	+ Nimzo will use **Darkness Slice** (**Darkstorm Blast** after Yellow Health Bar) every 3 turns starting on the 7th turn (7 > 10 > 13 > 16 > 19 > etc).
	+ Nimzo is susceptible to Attack Down and Agility Down, while both have a low probability of being inflicted, it is recommended.
	+ Break through his Green Health Bar asap, since it has the most annoying interrupting actions.
	+ Buff your defense by 2 steps to deal with **Deathtail**. You cannot survive for long when he uses **Rage**, so try and take his health down quickly when he uses **Rage**.
	+ Make sure you have over 320 HP when triggering Yellow to Red Bar Break Skill. Use Yggdrasil Dew after he uses **Invitation to Demise**.
* **Mortamor**
	+ While fighting Mortamor, try and remove Defense Down if it ends up being inflicted on you.
	+ Defeat the Left Hand before it uses **Forbidden Dream**, otherwise it'll heal everyone for 999 HP and increase their CT to 100%, allowing them to instantly combo.
	+ When he is charging up **Fleeting Hope**, switch your cursor to an ability that has no CT so that it doesn't drain a skill that has CT.
	+ Mortamor frequently uses Defense Down, so make sure to use buffs to counteract his Defense Down.
	+ Trigger the Bar Break when the Right Hand is down.
	+ Time your party's Yggdrasil Dews to be used after **Dream World Crumbling**.
	+ Once **Rage** is triggered, try and burn his final health bar down asap.

Mission Rewards
 Defeat the final boss with a Skillful Finish
 Clear the quest without dying

First Clear Rewards

Notable Rewards
 Fiend Class Daemon Nokturnus Key (Drop or Luck Reward)

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists