recursal/Fanatic-Fandom huggingface dataset:
Venture Camp

**Venture Camp** is located within a valley in the central mountain range of Stonetalon Mountains. It was the starting area for goblin players until the release of patch 1.17.1, after which it was replaced with Blackstone Island.

Originally ran by a ragged Venture Company crew led by Foreman Nert Blastentom, the crew ran afoul of faulty equipment, night elf environmentalists and cursed ruins in their mission, and deserted to join the Horde, where they formed the Durotar Labor Union. The Venture Company have finally arrived to check on Blastentom and his crew's mission, to find no trace of their (now-ex) employees. They've now dug open a way to the valley to find a clue to their whereabouts and to finish the mission that was tasked to them all that time ago: Drain the land of all of its resources.

## NPCs

### Quest givers

* Nert Blastentom <Venture Co. Foreman>
* Kazznik <Venture Co. Worker>
* Sprat Nozzleton <Venture Co. Worker>

### Goods and services

* Ohgi Cardya <Venture Co. Trader>
* Flarnt Tightstitch <Cloth & Leather Armor Merchant>
* Toxx Ringweave <Venture Co. Mail Armor Trader>
* Nagus <Venture Co. Field Cook>
* Scribe Jazdis <Glyph Master>

### Trainers

* Mayten Boomrifle <Hunter Trainer>
* Wizette Icewhistle <Mage Trainer>
* Leyti Quicktongue <Rogue Trainer>
* Amri Demondeal <Warlock Trainer>
* Grizzle the Enforcer <Warrior Trainer>

### Others

* Whirling Whizz-Bot
* Haywire Battlechicken
* Highpeak Lasher
* Plateau Vulture
* Risen Oilblaze
* Animated Shredder
* Muttering Vulture
* Stonetalon Environmentalist
* Guards:   Venture Co. Bruiser

## Patch changes

* **Patch 1.17.1 (2023-12-20):** Overhauled. No longer the goblin starting area, now accessible from Stonetalon Mountains.
* **Patch 1.15.0 (2021-01-05):** Added.
Tel Co. Basecamp

Stables
 Anvil & Forge

**Tel Co. Basecamp** is a goblin town located along the southwestern shores of Tel'Abim.

## NPCs

* Tezzin Skyfuse <Flight Master>
* Klazz <Trade Supplies>
* Wazlon Headiron <Engineering Supplies>
* Wezzy Coppersaw <Ammunition>
* Nokrot Felwaz <Refreshments>
* Sneel Fizzwack <Head of Enforcement>
* Leezza Fraxtoggle
* Chef Danonzo Laxjolt <Culinary Expert>
* Archaeologist Trixia Goldspark

### Others

* Tel Co. Enforcer
* Tel Co. Worker
* O'ggon
* Pumpworker Zalwan
The Boran Family

{{DEFAULTLINK: [51
] **The Boran Family**}}

## Objectives

Deliver the letters from Arnold Boran to his two brothers.

* Deliver Letter to Karl: 0/1
* Deliver Letter to Samual: 0/1
* Letter from Karl: 0/1
* Letter from Samual: 0/1

## Description

I come from a large family, one that once occupied the boroughs of Kul Tiras. We weren't exactly a rich family, but we were not poor either! I traveled out with two of my brothers when the Third War started up in Lordaeron, hoping to earn some fortune and glory. I helped the navy, my brother Karl started work in Menethil Harbor, while Samual went to Southshore to assist the war effort.

Ever since I set sail years ago, I have had no communication with them, and would like to reach out if you could deliver a letter to the both of them. They must have thought I perished after so long without a word or peep and I want to ease their minds.

## Rewards

* 80s
* 4650 XP

## Progress

Have you seen my brothers yet? It will require travelling, but I would appreciate it greatly.

## Completion

My family has always been close knit, and I know that such a long length without hearing from me would certainly cause worry. I am simply happy to dispell such concern and let them know all is fine. Thanks again, this has meant a lot for me.
Tiragarde Keep

Stables
 Anvil & Forge

**Tiragarde Keep** is an Alliance-aligned stronghold in Durotar. It is manned by soldiers loyal to Daelin Proudmoore, the late Lord Admiral of Kul Tiras, and was ruined in battle against the Horde. After Daelin's death, a reserve force under Lieutenant Benedict took control of the ruins and continued the Lord Admiral's crusade against the orcs.

## History

Despite the Third War peace agreement between Thrall, Warchief of the Horde and Lady Jaina Proudmoore, the founder of the Alliance city of Theramore Isle, both orcs and humans retained deep suspicions of the other, many holding fast to old hatreds. Jania's father, Lord Admiral Daelin Proudmoore, led his fleet from Kul Tiras to the shores of Durotar, and proceeded to wage renewed war against the orcs. The Lord Admiral hastily constructed Tiragarde Keep as part of his offensive.

Though Lord Admiral Proudmoore was ultimately slain in the Horde's assault led by Rexxar on Theramore, a set of special orders written by the Lord Admiral before his departure from Kul Tiras later come to light. With no word from Proudmoore's fleet since their arrival on Kalimdor, Lieutenant Benedict was dispatched to retake the keep and continue the fight against the orcs. It was also said that Lieutenant Alverold, sent on a mission of exploration, was destined to return to assist in this task.

The damaged keep still stands, a gleaming white structure distinctly out of place among the crimson rocks of Durotar. Benedict maintains controlled of this small but strategic foothold despite the efforts of Razor Hill, and the Kul Tiran marines and sailors that patrol the crumbling ramparts are well-trained and filled with contempt for the Horde. Ever a thorn in the Horde's side, young warriors of the Horde are repeatedly sent to harass and cut their teeth against the entrenched humans, but have yet to be able to rout them from Durotar.

## NPCs

* Lieutenant Benedict
* Watch Commander Zalaphil (rare)
* Kul Tiras Marine
* Kul Tiras Sailor

## Notes

* Benedict and the other NPCs in the Tiragarde Keep were originally affiliated with the Stormwind faction for Alliance players, likely done for gameplay purposes. The Kul Tiras faction was not added to Turtle WoW until patch 1.16.1, but the Tiragarde NPCs were not updated to use the Kul Tiras faction until Patch 1.17.0.
The Scales of War

{{DEFAULTLINK: [30
] **The Scales of War**}}

## Objectives

Bring the Sealed Kul Tiran Letter to Vice Admiral Renhoff at the Kul Tiran Embassy in the Stormwind Harbor.

* Sealed Kul Tiran Letter (provided)

## Description

It has been three hard years since Lord Daelin brought us to these Light-forsaken shores. The strength of our Expeditionary Fleet has been duly tested against the orcs and their miserable allies, while I was able to find little to no resources in my absence.

If I am to win this war, or at the least secure a westward bulwark against our most hated enemy, then I cannot fight alone.

Vice Admiral Renhoff is an old friend of mine, and he holds great sway within Kul Tiras.

I need you to find him in Stormwind and deliver this letter to him, to plead our case, to ensure that all our sacrifices are not in vain.

## Completion

Alverold lives?! Tides be thanked!

With the fall of Lord Daelin, we thought the western cause lost. Indeed, many in Kul Tiras have elected to divert our attention north.

It will not be easy to persuade them to support the Kalimdor Expedition again; it is far more likely that they will demand Alverold's return for his assistance in the northern realms instead.

Still, I will do what I can and send word to Alverold once I have news.

You have Kul Tiras' gratitude, <name>.
The Tower of Lapidis V

{{DEFAULTLINK: [55
] **The Tower of Lapidis V**}}

## Objectives

Return the Enchanted Brass Key to Hydromancer Flakereef.

## Description

With the key enchanted, one piece of the puzzle has been put into place. I however, do not possess the skillset able to give thi key an attunement of that who created it. The power that once attuned this key is incredibly potent, and will need someone of greater skill then I to do this. You may return the key to Hydromancer Flakereef, perhap he may know of another.

## Progress

Have you learned anything new about the key?

## Completion

Hmm. So there is still more to be done, who knew that Lapidis had such potent magic that not even Dalaran could crack it. There must be some other way.

## Progression

1. [55] The Tower of Lapidis (quest)
2. [55] The Tower of Lapidis II
3. [55] The Tower of Lapidis III
4. [55] The Tower of Lapidis IV
5. [55] **The Tower of Lapidis V**
6. [55] The Tower of Lapidis VI
7. [55] The Tower of Lapidis VII
8. [55] The Tower of Lapidis VIII
9. [55] The Tower of Lapidis IX
10. [55] The Tower of Lapidis X
The Master's Malice

**The Master's Malice** is the third campaign set in Conflux and the prequel campaign of Order and Omens.

## Preface

*Across the Continent of Conflux within the shattered remains of the Taladonic Empire there are those that struggle to hold on to what vestiges of power, life and magic that they can yet still control. And within these few small pockets factions, societies, perhaps even futures have been cultivated. No one truly knows exactly how much time has passed since the fall of the Taladoni and fewer still understand its true ramifications. Our story begins in Malice Prison. A place that once served as a prison normally serves. A place to punish those that have done wrong and to rehabilitate them. However, the prison has now turned into the stronghold of the Warden Malice who seeks to rule what small piece of the city that he is currently within. This particular individual faces challenges from all sides as there are other factions that have risen up in the festering corpse that was once the Taladoni city of Sarcosia. As such, in one of the many cells in the southern block of Malice Prison, there, many vessels, corpses to some, statused beings to others have been placed within several cells, stocked up for an unknown purpose. And as the guards make their rounds pulling vessels from their various storage areas and moving them off to fades unknown, in one such cell, something happens that had not happened before. A vessel stirs before its time. And that is where our story begins...*

## Characters

### Player Characters

* **Calvin McGillicuddy** is played by **Foxy Roxy5**
* **Chrotus Tulin** is played by **Silver Siege**
* **Lux** is played by **Soul**
* **Sashiv Muscadet** is played by **Seviroth**
* **Yyg Olken** is played by **Egg**

### Non-Player Characters

* Eileen Ironhide
* Jimmy the Twitch
* Malice Warden
* Tellis
* Tom Sollock
* Victoria

## Locations

* Malice Prison
* Sarcosia
	+ The Plaza of Blades
* The Mycanid Village
* The Shrine of Karune

## Trivia

* The Sorcerer Vessel was unlocked together with *The Master's Malice*.
The Tower of Lapidis II

{{DEFAULTLINK: [55
] **The Tower of Lapidis II**}}

## Objectives

Bring the Shimmering Brass Key to Archmage Ansirem Runeweaver in Dalaran.

## Description

Arch Hydromancer Lapidis held incredible skills in Hydromancy, and was much stronger than many even in Boralus. Many had their opinions on how the man was able to achieve such power, though I always gave him the benefit of the doubt. I believe he has had some assistance from either a magical artifact, or an outside force, though I cannot prove my suspicions.

Regardless, if there is a way in the tower, I would believe it to be this key.

<Hydromancer Flakereef produces a small Shimmering Brass Key.>

The key was given to me by Lapidis before we had arrived, he entrusted it within my care. I was to be one of his pupils, but after he created the large tower and began to close himself off from the rest I instead returned here. This key fits the lock to the tower, but cannot open it, and perhaps requires some magical attuning to grant access.

We must look to those with a greater knowledge of the Arcana. Archmage Ansirem Runeweaver of Dalaran may perhaps help, seek him out.

## Completion

Hydromancer Lapidis, I have heard the name from before the horrific Third War. He was spoken as one of the most powerful of his kind. He refused to give us a lesson within Dalaran of his great magics, or to at the least, show us how it was done.

## Progression

1. [55] The Tower of Lapidis (quest)
2. [55] **The Tower of Lapidis II**
3. [55] The Tower of Lapidis III
4. [55] The Tower of Lapidis IV
5. [55] The Tower of Lapidis V
6. [55] The Tower of Lapidis VI
7. [55] The Tower of Lapidis VII
8. [55] The Tower of Lapidis VIII
9. [55] The Tower of Lapidis IX
10. [55] The Tower of Lapidis X
The Tower of Lapidis (quest)

{{DEFAULTLINK: [55
] **The Tower of Lapidis**}}

## Objectives

Speak with Hydromancer Flakereef in Caelan's Rest.

## Description

The Tower of Lapidis looms over us like a great evil that could destroy us at any minute. When we first arrived upon this island the Arch Hydromancer Lapidis set to constructing a tower with the help of some of our workers and his own elementals of water. With his great power, the tower was constructed much before the town of Caelan's Rest had gotten its footing. With his power he gained an alliance with both the trolls of Zul'Hazu, and the ogres of the Gordosh Heights. He has been working against us since then, and has not spoken with us since the tower has been erected, guarded constantly by powerful water elementals, and sealed by a magical door. If there is ever to be a hope for us, the Arch Hydromancer Lapidis must be slain. Flakereef was a fellow Hydromancer, and worked beneath Lapidis, if there is anyone who knows where to begin, it will be him.

## Completion

So, we are finally doing something about Lapidis. It will be a tough task, given how powerful the man is.

## Progression

1. [55] **The Tower of Lapidis (quest)**
2. [55] The Tower of Lapidis II
3. [55] The Tower of Lapidis III
4. [55] The Tower of Lapidis IV
5. [55] The Tower of Lapidis V
6. [55] The Tower of Lapidis VI
7. [55] The Tower of Lapidis VII
8. [55] The Tower of Lapidis VIII
9. [55] The Tower of Lapidis IX
10. [55] The Tower of Lapidis X
Wrex Ozzlelight

**Wrex Ozzlelight** is a goblin innkeeper located in Tel Co. Basecamp in Tel'Abim.

## Quotes

Gossip
Welcome to the Inn here at the Tel Co. Basecamp, we are monkey free and very affordable, please do make yourself comfortable.

Also, I just want to dispell floating rumors that have been going around. There were no monkey attacks at this establishment, NONE AT ALL. A roving band of monkeys did NOT break in at the late hours of the night and cause a ruckus and attack innocent patrons.

If it does happen though we offer a free nights stay.
Tel'Abim

**Tel'Abim** is an island in the South Seas off the eastern coast of Tanaris. Tel'Abim stands as the center for banana export, overseen by the neutral Tel Company. Recently, the apes of the island have started a rebellion against the company, driving them off of collection sites and demolishing equipment.

## Wild creatures

* Basilisk
* Gorilla
* Wind Serpent
Voren'thal the Scryer

**Voren'thal the Scryer** is a former advisor to Prince Kael'thas Sunstrider and a current member of the Regency Council of Alah'Thalas.

## Quotes

In a bygone era, I stood as the closest confidant and advisor to Prince Kael'thas, watching with sorrow as he forsook us, seduced by the malevolent powers of the Legion.

Though I yearn for his return, the wisps of foresight that caress my ancient senses reveal a path fraught with uncertainty.

Hope lingers, but I am no fool. In the absence of our prince, we must face the harsh reality and select a temporary leader to guide our people through these tumultuous times.
Vastrien Anu'thori

#### **Looks**

Vastrien stands tall, his lean frame exuding both grace and power. He has fiery red hair that cascades down to his shoulders, framing sharp, amber eyes that burn with an inner intensity. While he can be found wearing an assortment of differing outfits, he prefers robes adorned with intricate golden embroidery to further symbolize his magical prowess. He carries a staff crafted from enchanted wood, a symbol of his mastery over the arcane arts.

#### **Personality**

Vastrien is a charismatic and ambitious individual. He exudes confidence, often seen with a mischievous smile playing on his lips. Vastrien possesses a hunger for knowledge and power, but he understands the importance of balance and control when it comes to wielding arcane and the nuances of fire magic. Vastrien is driven by a desire to prove himself and leave a lasting mark on the magical world. He can be impulsive and prone to taking risks, but he understands the importance of control and discipline when it comes to wielding the volatile powers of fire.

#### Relationships

Delawyn Emberweald (Mother) - Deceased

Astaros Emberweald (Father) - Deceased

## Backstory

Vastrien Emberweald comes from a noble lineage of mages within Silvermoon City. He was raised with a deep respect for the arcane arts and a strong connection to the Sunwell. Vastrien's parents, both renowned mages, instilled in him a sense of duty to protect and uphold the magical heritage of the Quel'dorei. As a young mage, he underwent rigorous training under the tutelage of his father, honing his skills in the elemental school of fire magic. Vastrien's family was devastated by the Scourge invasion, and he witnessed the destruction of the Sunwell firsthand. This event deeply affected him, fueling his desire to reclaim the lost source of their magic. In response to such a tragedy, he forwent his birthname and adopted the surname 'Anu'thori', meaning 'The Furious' in Thalassian.
The Gor'dosh Ogres

{{DEFAULTLINK: [51
] **The Gor'dosh Ogres**}}

## Objectives

Slay 12 Gor'dosh Brutes, 8 Gor'dosh Ogres and 5 Gor'dosh Shamans for Sergeant Blackwell in Caelan's Rest.

* Gor'dosh Brute (12)
* Gor'dosh Ogre (8)
* Gor'dosh Shaman (5)

## Description

The Gor'dosh Ogres are a fearsome foe, they battled us almost constantly when we made landfall, but they have been driven back. It is only a matter of time before they are ready to strike again. Now that they are allied with Lapidis they have become even bolder upon the island, and must be stopped at any, and all costs. To the Northwest they have established quite a formidable force in an area known as Gor'dosh Heights, travel there and kill them to end the bloodshed.

## Progress

Brutality, that is all they know, and that is all they shall recieve.

## Completion

With their numbers thinned, it will take them much longer to organize an attack. Your actions have helped us greatly, but still there is more to be done.

## Progression

1. **The Gor'dosh Ogres**
2. The Tyrant King
The Tyrant King

{{DEFAULTLINK: [53
] **The Tyrant King**}}

## Objectives

Slay the Tyrant King, and bring his crown to Sergeant Blackwell in Caelan's Rest.

* Tyrant's Crown

## Description

Spurred by their leader the Gor'dosh may never leave us alone. The Tyrant King has gotten his name for being a rather intimidating brute who led the first attacks of ogres here. He is stubborn and doesn't even listen to the advice of his shamans or his wisest seers. If the Gor'dosh are truly to be stopped this Tyrant King must be eradicated and killed. You will find him within the Gor'dosh heights, more then likely within their largest camp there. Venture forth, and make sure he can no longer cause us issues, bring me the crooked crown he wears upon his head.

## Progress

There is no diplomacy to be had, all that is left is to remove kill the king.

## Completion

Such a crude thing, an ugly trophy it will make. With the Tyrant King removed, the Gor'dosh will be splintered without leadership, and may truly never recover. Many thanks, you have done good work this day.

## Progression

1. The Gor'dosh Ogres
2. **The Tyrant King**
The Tower of Lapidis III

{{DEFAULTLINK: [55
] **The Tower of Lapidis III**}}

## Objectives

Gather a Pure Aqua Orb from Water Elementals in Feralas, and bring it to Archmage Ansirem Runeweaver.

* Pure Aqua Orb: 0/1

## Description

Lapidis was always an interesting, if strange man. At the time we hadn't considered his refusal to our curiosity as something potentially bad. But hearing of what he has done upon Lapidis Isle has certainly shifted my opinion.

<Ansirem Runeweaver studies the Shimmering Brass Key.>

It would appear that this key still has lingering of magic upon it. It is possible to reconstruct the enchantment, but may take considerable power and reagents to do so. If they key is to work upon the lock as suggested, it will need to be both attuned and enchanted to the magic that once powered it.

It is within my power to enchant this key with the same magic that once powered it. The coast of Feralas is covered in water elementals. Bring me a Pure Aqua Orb from one of them, it should be sufficient and powerful enough to mimic the magic of the key.

## Completion

Excellent work, with this orb I can begin to work with the magic of this key to replicate some of the traces that are present.

## Progression

1. [55] The Tower of Lapidis (quest)
2. [55] The Tower of Lapidis II
3. [55] **The Tower of Lapidis III**
4. [55] The Tower of Lapidis IV
5. [55] The Tower of Lapidis V
6. [55] The Tower of Lapidis VI
7. [55] The Tower of Lapidis VII
8. [55] The Tower of Lapidis VIII
9. [55] The Tower of Lapidis IX
10. [55] The Tower of Lapidis X
To Heal A Soul

{{DEFAULTLINK: [52
] **To Heal A Soul**}}

## Objectives

Gather the Senshi Bones from the Wave Crest Explorers, once collected, bring the bones to Aneka Konko at Ratchet.

* Senshi Bones

## Description

<A female voice seems to penetrate through your mind.>

The beast seeks to end... everything that I am. As I prepared the ritual site after years of work, one of the naga slew me, and my bones were taken. Reclaim my bones, from the slithering foe, and find someone who can help me.

## Completion

The bones of one my kin you say, haunted by Kami? The thing we must do is burn the bones, and free the curse.

<Aneka Konko lights a small fire, burning the bones within them.> You have helped one of my kin, redeemed her in the eyes of the kami, cast aside her dishonor, and saved her soul. Her spirit is free to be reborn once more. Take this as a symbol of my gratitude.

## Notes

Upon completion
**Spirit of the Senshi says:** I am... free. The dark Kami's vile hold over me is gone. I can ill repay this debt stranger, I thank you from the deepest recess of my soul. You may use my house as you see fit. I shan't be needing it any longer. Goodbye, and farewell.
## Progression

1. [52] Translating The Unknown
2. [52] An Exile's Regret
3. [52] **To Heal A Soul**
The Secret Cow Level

The cow level is led by Moo-Moo, a celestial beeing in the appearance of a mighty Tauren, wielding the true power of a cow-god, some say.

Rumors have been flying around about the existence of both; the Moo-Moo Tauren God, and the actual Cow Level.

Many noble adventurers such as Dêâdshádøw, Bøbktick and other, well known Heroes of Azeroth seeked for the one true God and his Cow-Level.

However, no one succeeded but the rumors still spread around.

Some said you might reach the cow level playing a naked tauren warrior on hardcore with world pvp on, reaching level 60 just by grinding.

To this date, you can still find glorious adventureres talking about it, such as:

*"Or at least... that's what they say..."*

*"You damn right thats what we say!"*
Tess Greymane

**Tess Greymane** is the daughter of King Genn Greymane of Gilneas.

## Quests

* [42] On Legend's Trail
* [42] Back to Ravenshire

## Quotes

Much is yet to be learned of these Pellars — previously believed to be a myth, but now proven otherwise. They may be Gilneas' roots we never knew were there. And as one meant to protect this country's legacy, I must learn whatever I can from them.
Smashing the Southsea!

{{DEFAULTLINK: [53
] **Smashing the Southsea!**}}

## Objectives

Gather 20 Southsea Sashes from Southsea Pirates for Colonel Hardinus in Caelan's Rest.

* Southsea Sash (20)

## Description

The Southsea Pirates are a direct threat to our survival on this island. Their operations here are much larger then we had first anticipated when we set out. They still have many powerful vessels, and whilst they haven't attempted to sail them infront of our town, the possibility is still real. Kul Tiras has always been at war with piracy, those that threaten the merchants are a direct threat to our kingdom. I need you to claim the sashes of the Southsea Freebooters, a pirate gang that operates in a vast area. You can find them across both large islands and along the sandbar named after them to the south west of here off the coast of Lapidis. As proof of your deeds, bring me twenty of their sashes that they wear. Your efforts will not only help us, but all who travel the vast sea.

## Progress

The Southsea Freebooters must be stopped if we are to ever leave this place.

## Completion

I salute you, you have made the waves a much safer place for all who travel them.

## Progression

1. [53] **Smashing the Southsea!**
2. [54] Southsea Interference
The Unseen / Whitestone Trading Co.

***The Whitestone Trading Co.***, commonly referred as ***The Unseen*** (*OOC*), is a crossfaction guild originally founded by Sera'Thenis Uldreyin (Sera'Thenis, The Devil) and with its headquarters in Stormwind City. Its aims are the enrichment of the owners and high ranks with not-so-legitimate businesses in both Kalimdor and the Eastern Kingdoms, often smuggling and trading prohibited goods, sometimes stolen.
Sunnyglade Emissary

**Sunnyglade Emissaries** are blood elven Sunnyglade Valley recruiters located at various spots throughout the largest Alliance and Horde cities - Stormwind City, Ironforge, Darnassus], Orgrimmar, Thunder Bluff, and Undercity, during the weekly battleground holiday event for Sunnyglade Valley.

## Quotes

High enough level character
Listen to us, hero! Your urgent assistance is needed in Sunnyglade Valley. Infinite Dragonflight saboteurs are tampering with time and attempting to change the outcome of an important historical battle, which could alter the world as we know it. Join the battle and slay their agents posing as members of the opposite faction.

 I wish to join the battle!
Vice Admiral Renhoff

**Vice Admiral Renhoff** is a human quest ender located in Davenburg in Stormwind Harbor in Stormwind City.

## Quotes

Gossip
I have been sent on behalf of the Lord Admiral to engage in diplomacy with our southern neighbors.

I have been curious to see if the nobility here are true to the old ways, and to see what respect they hold for the fallen sister kingdoms to the north.

If Kul Tiras and Stormwind are ever to stand side-by-side then brutal truths must be laid out for all to understand bluntly.

There is no truces to be had with the Blackbloods, and no honor to be made standing alongside those that destroyed what once was.
The Second Wave

{{DEFAULTLINK: [10
] **The Second Wave**}}

## Objectives

Slay 7 Expedition Scouts and 7 Expedition Commandos for Warbringer Dar'nakk in Razor Hill in Durotar.

* Expedition Scout (7)
* Expedition Commando (7)

## Description

War is upon our lands, <class>.

The arrogant Kul Tirans think us weak and it is up to the brave sons and daughters of the Horde to teach them otherwise!

A second wave of their old fleet, the same we vanquished years ago, has landed just off our shores, posing a threat to our people.

On the southern edge of the Echo Isles, their scouts and commandos can be found, probing and plotting for their next move. Slay them in the name of the Horde, and return to me!

## Progress

Throw them back into the waves. Let the sea churn red with their blood.

## Completion

You have done well, but do not yet sing for victory: Our foe is as vicious as it is relentless.

## Progression

1. [10] **The Second Wave**
2. [10] The Warchief's Orders
3. [14] The Balance of Power
4. [14] A Favor for Mally
5. [14] Information for Thrall
6. [15] A War Worth Fighting
7. Complete both:
	* [17] Anchor's End
	* [19] Cutting Ranks
8. [20] Lieutenant Alverold (quest)
9. [20] A Hero's Reward
The Power of Aqua

{{DEFAULTLINK: [25
] **The Power of Aqua**}}

## Objectives

Collect a Refined Aqua Core from the water elementals of Ashenvale for Aquamancer Shaleborn at Anchor's Edge in the Barrens.

* Refined Aqua Core

## Description

It has been a long and arduous campaign for all of us. Through many months of struggle I made do with what implements I brought from Boralus, but my stocks are running dangerously low.

If I am to retain my dominion over water long enough to expedite the fleet on our return journey, I will require a new source.

To the northwest lies the foreign, bewitched forest of Ashenvale. I have scryed the presence of strong, yet volatile elemental spirits within the region's heart, in the Mystral Lake.

Travel there, claim a rare Refined Aqua Core from those beings and Kul Tiras will not soon forget your service.

## Progress

Has the Aqua Core been recovered?

I know it may take you some time to find, but it is imperative it comes into my possession.

## Completion

The Aqua Core, and even more potent than I had hoped!

In this arid land of beasts, mongrels and demi-humans, I dared not hold faith in assistance from anyone. But now, my control of the tidal elements is secured.

You have my thanks, <class>.
Southsea Reserve

{{DEFAULTLINK: [51
] **Southsea Reserve**}}

## Objectives

Claim the Southsea Reserve Recipe from 'Moonshine' Marty for Sailor Larson in Caelan's Rest.

* Southsea Reserve Recipe

## Description

Oh to be back on the sea... back on the sea and on the way home. It's been hell just having this part of the island to roam around on, and the only thing us sailors have is ale and eachothers company. Rum is fine, but we've been craving more variety, and this is where you're going to come in. The Southsea Pirates have been rather known for their own recipe of Southsea Reserve, of which only they make. That is, until you go and steal the recipe from then, and then we can make it ourselves. They are currently holed up on a strand of sand called the Southsea Sandbar and the small neighboring patch of sand known as Distillery Island. It's practically a damn factory of the stuff, and they have an entire trained crew working around the clock pumping this stuff out. It's down in the south west, off the coast of Lapidis Isle, you should see several of their ships docked there. The one who invented the recipe is named 'Moonshine' Marty, you'll get it from him.

## Completion

This is it! Haha! Such fine work, you'd make one excellent swashbuckler aboard the Waterbreaker when she is repaired!
Kolej Wązkotorowa - Publiczna

**Kolej Wąskotorowa - Publiczna** - jest to sieć kolejowa wybudowana z użyciem koleji o 750 mm rozstawieniu.

KWT-P jest złożona z pięciu linii (ogolną długością 397 km) i 44 stacji :

Linia Czerwona - 148 km

* Łandwarów
* Troki
* Rudziszki
* Połuknia
* Biała Waka
* Rudniki
* Jaszuny
* Soleczniki Małe
* Soleczniki
* Bieniakonie
* Werenowo
* Bastuny
* Podhorodno
* Raduń
* Girki
* Sałtaniszki
* Zabłoć

Linia Niebieska - 70 km

* Jaszuny
* Mariampol
* Czarny Bór
* Rudomino
* Niemież
* Grygajce
* Mickuny
* Ławaryszki
* Kowalczuki
* Szumsk

Linia Zielona - 66,8 km

* Koleśniki
* Purwiany
* Ejszyszki
* Janczuny
* Butrymańce
* Boltiniki
* Bieniakonie
* Konwaliszki
* Paszki
* Dziewieniszki

Linia Żółta - 71,6 km

* Tetiańce
* Podborze
* Dajnowo
* Ejszyszki
* Dociszki
* Raduń
* Bołciszki
* Misiewicze

Linia Pomarańczowa - 40,6 km

* Soleczniki Małe
* Kamionka
* Miedniki
* Szumsk

Sieć KWT-P używa 10 lokomotyw budowanych wzorując się na rosyjskim ТУ10, a także własne LE2 (4 szt.) i LE2-M (5 szt.) Do każdej lokomotywy jest dołączono po 5 wagonów pasażerskich. W każdym wagonie znajduje się 16 miejsc siedzących, dwa rzędy po 4 par miejsc. Czyli ogółem siecią jednocześnie mogą korzystać 1520 osób pasażerskich oraz 38 kierowców.

Bilet dla dorosłego kosztuje 1,20 Solcza, dla dziecka do 13 lat 0,70 Solcza, przy tym wymaga się obecność osoby, która weźmie opiekę nad dzieckiem podczas pojazdu. Dla grupy obejmujących powyżej 5 osób bilet za każdego kosztuje 0,80 Solcza. Bilet można kupić na każdej stacji i działa przez następne 5 godzin.
Wallowing Coast

The **Wallowing Coast** is a stretch of coastline in the southeast of Lapidis Isle. The Wallowing Coast is home to the many Wallowfin murlocs who have built small camps along the shore.

## NPCs

* Wallowtalker
* Wallowfin Murloc
* Wallowfin Netter
* Wallowfin Devourer
* Wallowfin Tidecaller
* Wallowfin Shorerunner
The Rock

**The Rock** is a small Alliance outpost located off the coast of Lapidis Isle. Consisting of a tent and a cannon stand, the outpost is manned by two members of the Kul Tiran Exploratory Fleet and serves to blast any unwanted ships. The Rock is seen as a boring shift by the Caelan's Rest marines.

## NPCs

* Cannoneer Hancock
* Marine Lockside
* Rock Crawler
Matthias Holtz

Packmaster Ragetooth
Judge Sutherland
Dustivan Blackcowl
Marshal Magnus Greystone
Horsemaster Levvin
Regent-Lords of Gilneas
Genn Greymane
*(lore)*
*(lore)*
*(lore)*
*(lore)*
*(lore)*
*(lore)*

**Matthias Holtz** is a boss in Gilneas City.

## Quotes

Aggro
This district is currently on lockdown!
Death
Foolish interloper, you do not belong here...
## Loot

* Gilneas Shackles
* Darkwatch Pants
* Worgen Hunter Grips
* Worgen Hunter Musket
The Tidemaster

{{DEFAULTLINK: [51
] **The Tidemaster**}}

## Objectives

Venture within the Tidemaster in Shank's Reef and recover the Tidemaster's Logbook for Deckmaster Breachcrest in Caelan's Rest.

* Tidemaster Logbook

## Description

Our sister ship, the Tidemaster, was wrecked off the coast, and we suffered horrible casualties after grounding into Shank's Reef. The rocks ripped the ship apart, and murlocs attacked the crew. None survived to tell the tale. The ship was wonderful, and now it sits as a disfigured wreck within the Reef as if to disgrace Boralus. There is nothing that we can do with the husk of the Tidemaster or its perished crew, but we still need to recover the logbook. I do not have the crew to risk, especially with the murlocs and rather hostile fish that tread the waters there. You will be the one to venture inside the wreckage and take the logbook from its chest. The information there cannot fall into our enemies' hands, or the pirates'. You shall find what you're looking for to the northwest along the coast.

## Progress

Have you had any luck in finding the logs?

## Completion

You have done well in your task. If the Blackblood or Southsea Pirates had found this, they would have been able to raid innocent merchantmen with leisure.
Sejm Wschodniopolskiej Rzeczypospolitej Ludowej

**Sejm WPRL** - jednoizbowy parlament WPRL. Jest najwyższym organem władzy państwowej.

### Posłowie

Sejm składa się z 67 posłów. Ustawiona jednolita norma przedstawicielska - 1 poseł na 2234 mieszkańców.

### Procedura i funkcje

Sejm większością głosów przyjmuje ustawy i podejmuje uchwały, wybiera ze swego grona Prezydium, na pierwszym swym posiedzeniu powouje Prezesa Rady Ministrów wraz z Radą Ministrów oraz Radę Państwa. Uchwala budżet i narodowe plany społeczno-gospodarcze. Ma prawo przyjmować petycje od obywateli. Do niego należy też niektóre uprawnienia kreacyjne, między innymi wybór szefa Najwyższej Izby Kontroli, członków Trybunału Stanu i Konstytucyjnego oraz Rzecznika Praw Obywatelskich. Parlament obraduje w trybie sesyjnym. Sesje zwoływane są w określonych terminach przez Radę Państwa. W organizacji wewnętrznej (Prezydium Sejmu, Konwent Seniorów, komisje) nawiązuje do międzywojennych tradycji parlamentarnych.

#### Partie w Sejmie

* PSWPRL - 43 miejsca
* Partia Zjednoczenia Roboczego - 12 miejśc
* Partia Stowarzyszenia Leśnego - 7 miejśc
* Partia Rozwoju - 3 miejsca
* Partia Rodzin Chrześcijańskich - 2 miejsca
Solnius

**Solnius**

## Quotes

Gossip
Aggro
You think you can interfere with my eternal duty? The awakening has been fortold long before your kind has existed mortals, you shall regret setting foot on our hallowed ground!
Add phase
The dream beckons us all, you shall remain here forever...
Death
I have waited so... long, the Awakening cannot be stopped, not by you... I must awaken the Dragonflight, I am the only one who can put an end to this... I cannot be... stopped...
Sera'Thenis, The Devil

### Occupation

Publicly: Company President, Public Speaker, philanthropistPrivately: Criminal, killer, thief, gang-leader, bladedancer

## Appearances

### Portrayed by

RødGrød#4993

You see a wanted poster, plastered around various towns in **Kalimdor**. There are numerous faces on it, each differing greatly more than the last; one has white short hair, another has purple hair with a ponytail. In the middle, however, is one with black hair that seems to be the most likely description. The bounty is a staggering 800 gold! You decide to read the text:

*"WANTED: "**The Devil**": notorious Kaldorei murderer and man of many faces, has been wanted for the last 30 years, throughout Northern Kalimdor. The individual known as "**The Devil**" is in hiding somewhere. Despite his numerous crimes which include kidnapping, thievery, and murder he is yet to be caught. It is a known fact he changes his face at a whim, and his current whereabouts are unknown, as is his Allegiance. What his motives are, if there are any, is also unknown."*

Company president, cold-blooded killer, thieving bastard, gang-leader and more; this is one strange elf. His real name is ***Cynthras Starfire***, however few know of this fact. Currently going by the name of ***Sera'Thenis Uldreiyn***, or just Sera, the 376 year old wanted kaldorei is hiding out in Stormwind. He is the leader of The Unseen / Whitestone Trading Co. an estemmed trading company... and a syndicate of killers and thieves.

## **History**

#### **Overview**

A man with multiple identites, he has created fake stories so he will not get caught. The entire persona of *Sera'Thenis* is a fake, made to hide himself in Stormwind away from the law in Kalimdor. His real identity is that of *Cynthras Starfire*, a poor elf who lived a lowly and pitiful life of violence in Auberdine. This stands in stark contrast to that of *Sera'Thenis Uldreiyn*, a rich merchants son that has lived a noble and good-willed life, albeit it with tragedy.
Turtle WoW Wiki

**Welcome to Turtle WoW Wiki**
Turtle WoW is a group of servers hosting *Mysteries of Azeroth*, a rendition of "Vanilla+" diverging from client version 1.12.2. This expansion aims to take a different path from the Burning Crusade, emphasizing the familiar Azeroth of Vanilla WoW over the cosmic battle with the Burning Legion. While being heavily based on the lore from Warcraft III and Vanilla WoW, *Mysteries of Azeroth* seeks to enhance the game by adding content that matches the already well-established lore of the Warcraft Universe.

Quick links

* Overview of custom Turtle WoW content
* List of Turtle WoW Patches
* UI Addons
* Mods for Turtle WoW
	+ Client Mods
	+ Client Fixes and Tweaks
	+ Sound Mods

Servers

* EU/NA
	+ **Nordanaar** (RPPvE), launched on October 6th, 2018
	+ **Tel'Abim** (PvP), launched on October 27th, 2023
* SEA
	+ **Ravenshire** (PvE), launched on September 9th, 2023
	+ **Hogger** (PvE), launched on September 9th, 2023
	+ **Emerald Dream** (PvE), launched on September 16th, 2023
	+ **Blood Ring** (PvP), launched on September 23th, 2023
	+ **Stormstout** (PvE), launched on October 2nd, 2023
	+ **Endless Sea** (PvP), launched on November ??th, 2023

This wiki is for players to collaborate and share anything about Turtle WoW, such as new quests, items, NPCs, zones, and even your own characters! Anyone, including you, can build and expand by clicking the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

For more information on our server, please visit the *Official Turtle WoW website*.
Community Discord Server

*Useful Turtle WoW Wiki meta pages*

* Rules of this wiki
* Frequently Asked Questions
* How to Contribute

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founder*: Kazgrim
Sound Mods

Modding the Sound files of your game can be done a bit differently than with Client Mods.

## Available Mods

### NoErrorSounds

When spamming the cast button for spells in the 1.12 client, you will hear interface or "fizzle" sounds repeated again and again and again. If this annoys you, this mod will fix that by removing these sounds when casting, but also remove these sounds in the game's main menu.

Download the mod from https://github.com/mrrosh/No\_Error\_Sounds/files/9438022/Sound.zip and use 7zip to extract the Sound folder inside your Turtle WoW folder, alongside your WoW.exe. If you did this correctly, the mod will work and your folder/file structure will look like:

```
TurtleWoW
├── Sound
│   ├── interface
│   │   ├── iUiInterfaceButtonA.wav
│   │   ├── uChatScrollButton.wav
│   │   ├── uEscapeScreenClose.wav
│   │   └── uEscapeScreenOpen.wav
│   └── Spells
│       └── Fizzle
│           ├── FizzleFireA.wav
│           ├── FizzleFrostA.wav
│           ├── FizzleHolyA.wav
```

### MechaStrider Muffler

This silences the sound of the Mechanostrider mounts that Gnome players use by default, but it will also effect mechanostrider enemies e.g. the mech enemies in Gnomeregan.

Download this file, then extract the ZIP and place the Sound folder into your *Turtle WoW* folder. Once installed, you should have a folder/file structure like this:

```
Turtle WoW
├── Sound
│   └── creature
│       └── MechaStrider
│           └── MechaStriderLoop.wav
```

### No Combat Error Voice Lines.

This mod replaces voice lines like "Not enough rage" with empty sound files, but keeps voice lines such as "I am out of range".

The zip is structured so you can just unzip it into your Turtle WoW folder, and it will be in the right place.

Download here: https://www.nexusmods.com/worldofwarcraft/mods/847

## See Also

* Addons
* Client Fixes and Tweaks
* Client Mods
Gmina Biała Waka

**Gmina Biała Waka [BW]** - o powierzchni 118 km², położona w zachodnio-środkowej części Wschodniopolskiej Federacji Ludowej. Centrum administracyjne jest miasto Biała Waka. Gmina ma wspólne granice z gminami Jaszuny ,Podborze i Czużekompie okręgu Solecznickiego, gminami Rudziszki, Połuknia, i Pogiry okręgu Trockiego, gminą Mariampol okręgu Rudomińskiego, a także z Republiką Litewską.

Gminę zamieszkuje około 1830 osób, w mieście żyje około 1320 osób. Większą część ludnośći stanowią Polacy.

W gmnie są trzy sołectwa :

* Sołectwa Biała Waka (BW)
* Sołectwo Pirciupie (PRC)
* Sołectwo Rudniki (RDK)

Na północ od miasteczka leży płytkie Jezioro Popiś o powierzchni 210 ha. Występuje tu aż 274 gatunków roślin, kilka gatunków wpisanych jest do Czerwonej Księgi Wschodniopolski (m. in. grzybień biały i kłosówka miękka). Na jeziorze Popiś i stawach białowackich występuje ponad 200 gatunków ptaków, w tym 17 gatunków ptaków drapieżnych. Jezioro Popiś połączone jest kilkukilometrowym kanałem z Mereczanką.

Głównym przymysłem w gminie jest wydobycie torfu. Więkasza część gminy jest zalesiona.

**Zabytki i ciekawe miejsca w Gminie:**

* Kościół w Rudnikach, pw. Św. Trójcy, drewniany z 1790r.
* Muzeum Regionalne w Centrum Kultury,
* Muzeum Edwarda Kurkiańca,
* Białowackie stawy rybne (jezioro Popiś) - rezerwat przyrody.

* Szlaki turystyczne do Puszczy Rudnickiej i do Starych Maceli.
* Pomnik "Matka Pirciupie" rzeźbiarza G. Jokūbonisa poświęcony pamięci miejscowości spalonej wraz z mieszkańcami przez okupantów hitlerowskich dnia 3 czerwca 1944 roku.

Funkcjonują tu dwie szkoły średnie: (polska z klasami rosyjskimi i litewska), dom kultury, muzeum, które ma w swoich zbiorach ponad 1000 eksponatów z XIX i XX wieku.
Tower of Lapidis

The **Tower of Lapidis** is a mage tower in eastern Lapidis Isle. The tower was built by Arch Hydromancer Lapidis after the Kul Tiran Exploratory Fleet ran ground on the island through the use of Kul Tiran workers and his own water elementals. With his great power, the tower was constructed much before the town of Caelan's Rest had gotten its footing, and the Arch Hydromancer proceeded to ally himself with both the trolls of Zul'Hazu and the Gor'dosh Ogres, turning on the Kul Tirans. The tower, guarded by Twisted Water Elementals, now looms over Caelan's Rest like a great evil that could destroy them at any minute.
Stormwind (faction)

**Stormwind** is the faction associated with Stormwind City, the capital of the Alliance humans as well as the Kingdom of Stormwind. It is located in the northwestern part of Elwynn Forest. It is ruled by the young child king Anduin Wrynn, regent Highlord Bolvar Fordragon, and Lady Katrana Prestor.

## Reputation

Clavicus Knavingham has the repeatable cloth quests to achieve a higher reputation with Stormwind. In return for exalted reputation, non-human players are able to ride horses.

Most quests associated with Stormwind come from the surrounding areas of Elwynn Forest, Westfall, and Redridge Mountains.
The Tower of Lapidis X

{{DEFAULTLINK: [55
] **The Tower of Lapidis X**}}

## Objectives

Venture into The Tower of Lapidis, and slay Arch Hydromancer Lapidis, and return his head to Colonel Hardinus in Caelan's Rest.

* Head of Lapidis

## Description

The Tower of Lapidis will not be an easy task to conquer, even with this key, this is only the entryway into the gates of hell. You must steel yourself for what is to come, Lapidis has been able to ally himself with the most unlikely friends for a reason. He is a powerful man, and extremely skilled in magic, not to mention surrounded by minions of his own conjuring. If you are to conquer The Tower of Lapidis you will need a band of fellow adventurers. Plan for the mission ahead and slay Arch Hydromancer Lapidis for all of his lies, his deceit, and his crimes against Kul Tiras. If you succeed, bring his head to Colonel Hardinus, he would be the most eager to reward such heroic actions.

## Progress

Hello again <name>, what can I do for you?

## Completion

This... This is the head of Lapidis! It is done, his horror has ceased?! What you have done here is truly heroic, truly worthy of legend. You have assured our survival upon this island, and triumphed over a great evil, a great evil that would have surely been our downfall. Kul Tiras and the Anchor have been given justice, for all of the crimes this man has caused against our people. Please, as a token of our gratitude, and in Caelan's name, have a just reward.

## Notes

Upon completion
**Colonel Hardinus says:** It is done, the tyranny of Lapidis has come to an end! Admiral Caelan's soul is put to rest, cheers to <name> for their heroic actions!
## Progression

1. [55] The Tower of Lapidis (quest)
2. [55] The Tower of Lapidis II
3. [55] The Tower of Lapidis III
4. [55] The Tower of Lapidis IV
5. [55] The Tower of Lapidis V
6. [55] The Tower of Lapidis VI
7. [55] The Tower of Lapidis VII
8. [55] The Tower of Lapidis VIII
9. [55] The Tower of Lapidis IX
10. [55] **The Tower of Lapidis X**
The Deeds of Sir Danuvis

{{DEFAULTLINK: [15
] **The Deeds of Sir Danuvis**}}

## Objectives

Bring The Deeds of Sir Danuvis to the Cathedral of Light in Stormwind.

* The Deeds of Sir Danuvis (item) (Provided)

## Description

It has been a long, and exhausting journey. I have fought many battles, and vanquished many foes.

Before I left my home, I yearned to behold the Cathedral of Light following its restoration. Instead, I was told I would be sent here, rather than to the Embassy in Stormwind. I will not lie to say it hurt me, for I fear I may not see it at the end of all this.

I would still like to pay homage to the Cathedral, however, and I ask you, friend, to do it for me.

Bring this tome containing all of my deeds to the Cathedral of Stormwind, and let it be recorded, lest I fall unremembered on this forsaken edge of the world.

## Progress

Light's blessing, <name>. Have you come to join our service?

## Completion

A Kul Tiran paladin gave you this book?

In Kul Tiras, the Holy Light is not as widespread as it is in Stormwind and Lordaeron; places where the tradition of the faith has long been established.

Yet I am gladdened to see that our church has touched the heart of such a worthy man. I will make sure all its contents are kept safe in our archives.

Thank you, and may the Light ever be with you, <name>.
Sergeant Blackwell

**Sergeant Blackwell** is a human quest giver located in Caelan's Rest in Lapidis Isle.

## Quests

* [54] The Water Rat
* [51] The Gor'dosh Ogres
* [53] The Tyrant King

## Quotes

### Gossip

This island is dangerous, keep yourself to Caelan's Rest if you're not experienced in the wilderness.

All sorts of evil lurks outside our borders and tests us for weakness.