European Powers

## Overview

European civilizations where the first to be introduced during the 2005 release of AoE3.

In DotMA, however, the European Culture gets a revision

### Age-up Mechanism: Sovereign System

EU civilizations now age-up via Sovereigns. Sovereigns are historical accurate/appropriate leaders of said civilization during that time period. Each Sovereign choice provides several bonuses:

* A Bonus for the rest of the game;
* A Royal Card Shipment, that provides both a new bonus at cost of some sort of mallus;
* An Unit Card Shipment, that somewhat upgrades the unit that is being sent;

### Economic Gameplay

#### Peasant

Peasants are the basis of the European workforce. They gather most resources and build most colony buildings.

Peasant builds the following buildings:

#### Artisan

Artisans are supportive economic units that embellish your colonies economy with Artisan Buildings. Artisan Buildings provide strategical economical bonuses, and when being worked on by Artisans, their bonuses gets stronger.

Artisan builds and works on the following buildings:

#### Gentleman

Gentleman are high-tier economic units that build important buildings.

#### Barracks (Infantry)

* **Line Infantry**: Line Infantry is the backbone of most European armies. Even though they are available sometimes even by Age I, its only on Age III they are most effective, after researching Bayonets, being able to replace old melee Heavy Infantry with a newer ranged Heavy Infantry.
	+ ***Unit Line Evolution**: **Arquebusier** (A1) -> **Musketeer** (A2) -> **Fusilier** (A3) -> **Line Infantry** (A4) -> **Imperial Infantry** (A5);*
* **Grenadier**: Unlike the previous versions of the game, Grenadiers are buffier Line Infantry, that can throw Grenades as a special attack against units, and as a regular siege attack against Buildings.
	+ ***Unit Line Evolution**: **Grenadier** (A3) -> **Line Grenadier** (A4) -> **Imperial Grenadier** (A5)*
* **Foot Guard**: Foot Guards benefit from Combat Promotions and are able to inspire nearby fighting troops to fight better.
	+ ***Unit Line Evolution**: **Foot Guard** (A4) -> **Imperial Guard** (A5)*

#### Stables (Cavalry)

* **Hussar**: Unlike previous versions, Hussars in DotMA are considered Light Cavalry. As such, they are optimal cavalry unit choice for scouting, raiding and harrassing tactics. While they are fast and agile, they have very low staying power when compared to other cavalry.
	+ ***Unit Line Evolution**: **Scout** (A1) -> **Scout Cavalry** (A2) -> **Light Cavalry** (A3) -> **Hussar** (A4) -> **Imperial Hussar** (A5)*

* **Lancer**: Lancers act as shock cavalry due to their ability to charge at higher speeds with their lance, this attack is particularly effective against infantry formations. They retain the mobility and flexbility of the Hussar and share some of the same roles of scouting and harassment, while also being able act as support other cavalry units against Heavy Infantry. A variation of the Lancer is the **Uhlan**, available to some Central and Eastern European civilizations.
	+ ***Unit Line Evolution**: **Demi-Lancer** (A2) -> **Lancer** (A3) -> **Medium Lancer** (A4) -> **Imperial Lancer** (A5)*
* **Dragoon**: Unlike previous versions, Dragoons in DotMA can dismount whenever, to gain better range and damage bonus vs infantry, and mount again, to gain better speed and damage bonuses vs cavalry.
	+ ***Unit Line Evolution**: **Dragoon** (A3) -> **Medium Dragoon** (A4) -> **Imperial Dragoon** (A5)*
* **Cuirassier**: Unlike previous versions, where the Cuirassier was an Unique Unit to the French, the Cuirassier is available to most (but not all) European civilizations. They are an Heavy Cavalry unit that automatically Tramples enemy units in close quarters, while also being resistant to most damage types.
	+ ***Unit Line Evolution**: **Cuirassier** (A3) -> **Heavy Cuirassier** (A4) -> **Imperial Cuirassier** (A5)*

## Civilizations

### Redone, Revised or Revisited European Civs

1. British
2. French
3. Dutch
4. Spanish
5. Portuguese
6. Germans
7. Russians
8. Ottomans(note: is also IS Gunpowder Empire)
9. Swedes
10. Papal States(note: is KotM Italians repurposed)
11. Maltese

### New Civilizations

1. Austrians
2. Prussians
3. Swiss
4. Italians
5. Sicilians
6. Danes
7. Poles
8. Hungarians

### Revolt Options

1. Albanians
2. Australians
3. Chileans
4. Cubans
5. Belgians
6. Bohemians
7. Bosniaks
8. Croats
9. Finns
10. Greeks
11. Icelanders
12. Irish
13. Lithuanians
14. Norwegians
15. Sardinians
16. Slovaks
17. Romanians
18. Ruthenians
19. Uruguayans
20. Venezuelans