Shaco/LoL/Gameplay

de:Shaco/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

**Edit**

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**Info**

## Damage type

### Sub-type

Proc damage

Physical

## Counters

### Parries

Not Blocked

Blocked

Notes
* No additional notes.

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**Info**

## Damage type

### Sub-type

Proc damage

Physical

## Counters

### Grounded

Missing

Disabled

Notes
* *Deceive's* cast animation (an orange puff of smoke) can be seen by both teams through fog of war.
* **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** can be used during the *invisibility* without cancelling it. However **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** cannot.
* **PENDING FOR TEST**: Enhanced attack's interactions with  dodging,  blocking, and  blinding effects.

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* Map-Specific Differences

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

Blocked

Notes
* The *flee* starts at the same time as the *root*, but since the target cannot move while *rooted* the effective duration of the *flee* is reduced by the *root*.
* *Static movement speed* cannot be modified (e.g. with  slow resist or  **bonus** movement speed).
	+ This effect can be negated if the target is  slow-immune.
* Upon becoming  stealthed, the *box* creates a puff of smoke and a distinct sound that can be detected through the fog of war.
* The box is  untargetable and  invulnerable so long as it is in  stealth. Effects that reveal  stealthed traps will render the box targetable and vulnerable while it can be seen.

**Map-Specific Differences**

 Ultra Rapid Fire differences

* Limited to 6 *Boxes* active.

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**Info**

## Damage type

### Sub-type

Spell damage

Magic

## Counters

### Projectile

Blocked

Blocked

Notes
* No additional notes.

**Edit**

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**Info**

## Damage type

### Sub-type

See Notes

Magic

## Counters

### Grounded

Blocked

Not Disabled

Notes
* **Shaco** and the *Hallucination* will face each other the moment of their appearance.
* The explosion and the *boxes* apply  area damage, while the clone deals  pet damage.
* *Hallucinate* will cast from wherever **Shaco** is at the end of the cast time.

## Pets

* Jack in the Box / Mini-Box
* Hallucination

## Statistics

### Health

<span style="color:**Script error: The function "keyword" does not exist.**;"> / <span style="color:**Script error: The function "keyword" does not exist.**;">

### Attack speed

<span style="color:**Script error: The function "keyword" does not exist.**;">2

### Armor

<span style="color:**Script error: The function "keyword" does not exist.**;">50

### Magic res.

<span style="color:**Script error: The function "keyword" does not exist.**;">100

**Incoming damage modifier*** <span style="color:**Script error: The function "keyword" does not exist.**;">33% **maximum** health minimum damage from champion basic attacks
* <span style="color:**Script error: The function "keyword" does not exist.**;">100% **maximum** health from  turrets

### Mov. speed

Static

 Protection
 Abilities
Pop Goes the Weasel
Upon activation, the *box* springs into action, causing all enemies in range to be  rooted and  fled away from it, as well as attacking nearby enemies before expiring or upon being destroyed.

Obscurity
The *box* is  untargetable and  invulnerable while hidden from view.

## Hallucination

* Current
* 1st

## Statistics

### Health

<span style="color:**Script error: The function "keyword" does not exist.**;">100% of **Shaco's** current health

### Attack damage

<span style="color:**Script error: The function "keyword" does not exist.**;">60% AD

### Attack speed

<span style="color:**Script error: The function "keyword" does not exist.**;">100% of **Shaco's**

### Armor

<span style="color:**Script error: The function "keyword" does not exist.**;">100% of **Shaco's**

### Magic res.

<span style="color:**Script error: The function "keyword" does not exist.**;">100% of **Shaco's**

**Incoming damage modifier*** 50% increased damage from all sources
* 100% increased damage from enemy  turrets

### Mov. speed

<span style="color:**Script error: The function "keyword" does not exist.**;">100% of **Shaco's**

 Protection
 Abilities
Clone
*Hallucination* is visually identical from **Shaco** to enemies (remains different to him and his allies)

Seeing Double
*Hallucination* benefits from **Shaco's** items but not from his runes.
It does propagate its own auras (i.e  Immolate, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**). *Immolate* will not stack with **Shaco's**, unlike how other *Immolates* do.
**Shaco's** buffs will be shown on the clone but won't work (i.e **Lua error in Module:ImageLink at line 132: attempt to call field 'arguments' (a nil value).**).  Spellblade is an exception.

Surprise!
*Hallucination* explodes upon expiring or dying, dealing magic damage to all enemies around it and dropping three **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** around itself.

### General

* List of passives from items that work for *Hallucination*: Immolate, Thorns, Executioner, Lifeline, Magic Bolt, Energized Strike, Rage, Point Runner, Spellblade, Cleave, Cold Steel, Dreadnought, Nightstalker, Icy, Stone Skin, Last Whisper, Dissolve, Tenacity, Cursed Strike, Touch of Death, Shock, Spectral Waltz, Lament, Sterak's Fury, Storm's Edge, Warmog's Heart,
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Icy, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Echo and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Torment actually work but can only be trigger by **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Magic Bolt.
* *Energized Strike* and *Echo* start at 0 stack when the clone spawn.
* Unlike **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** active, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Night's Veil buff and visual effect aren't duplicated.
* If **Shaco** is affected by a visual buff or debuff when he creates the clone, the clone will also copy them.