Ter’karmark

**Ter'karmark** is a powerful nation on the Karmark continent in the world of *Delve*.

## Overview

Not much has been revealed about the Karmark continent, as it is on the other side of the planet, when seen from Ekrustia.

Ter'karmark is ruled by High King Kev, who is one of the three most powerful individuals in the world.

### The Lands

It seems that the great city of **Karmark** is located in cold and harsh lands, of the same name. There is also **The Ter**, which is called *the fiery mountain* and is the seat of power. Ter'karmark is a meritocracy where anyone with levels is welcome... in theory. The elite people of the place are Awakened calling themselves the *Numbered*. They are exclusively privileged to dwell in the **high city** and to delve underground where there is access to lairs. Also, it is much warmer and comfortable there. The Guild of Ter'karmark also doesn't give jobs to Unnumbered.

There is also the **low city**, a "frozen" place for the unlucky people. Lowest among them are the people making their life in the "foreign ring": destitutes, beggars and whores, mostly.

The rest of the Karmark continent itself is apparently largely an uninhabited wilderness, consisting of the foothills of the great mountains where the capital sits. There are many ranked areas in the valleys, filled with monsters. Dragons are unchallenged as the apex predators in Karmark.

Ter'karmark is connected to the rest of the world via the Teleport network, and via Goldships. Unsecured sea trade to the city or close to the coasts there, seems to be unadvisable, given the dangers of sea monsters.

There's a drink in Ter'Karmak called Dragon brandy. Accordingly to Halgrave it causes a feeling similar to having a metal spike hammered into your skull..

### The Numbered

Ter'karmark divides the awakened into castes, the already mentioned **Numbered**, who constantly compete with each other in order to improve their rankings. Outsiders, from anywhere in the world, may gain access into that exclusive club via tournaments, where participants compete against each other, and the winners gain (or retain) their place among the numbered. The tournaments are apparently about fighting, but crafters are also able to achieve their place somehow.

That means that everyone has to regularly prove their strength and worth to society, or they get cast out. Outside of tournaments, it is also allowed to improve one's ranking by formally challenge another numbered (or even challenge a numbered as an outsider, although only desperate Numbered would accept such a challenge as they risk to lose everything). Betting on the tournaments or challenges is allowed, including on the own person.

Known ranks are:

* the "Ten-Thousand", who are still considered the dregs among the exclusively awakened society of Ter'karmark.
* the "Thousand". Their life is considered much better; but that privilege has to be earned with strength.
* the "Ten", who apparently provide protection to all inhabitants of the capital city of Karmark

## History

Ameliah's father Elric participated in one of the tournaments and utterly lost in the first round.

Myth and Reason were among the *Ten-Thousand* for a while, but apparently had to leave due to being outranked by others.

Alrich the Enkindled, a gold plate and member of the Ten, fought against monsters, Imperials and gale force winds in a attempt to investigate what was happening in the center of the maelstrom, caused by the clash between Warden Vatrecee and the Citizens under her control against Potentate Fetch.

He was ultimately unsuccessful in his attempt due to to his movement skills not working properly because of the breaking of the reality.

## References

1. ↑ Chapter 191
2. ↑ Chapter 93
3. ↑ 3.0 3.1 3.2 3.3 3.4 Chapter 171
4. ↑ 4.0 4.1 4.2 4.3 Chapter 109
5. ↑ Chapter 139
6. ↑ Chapter 193
7. ↑ Chapter 220