recursal/Fanatic-Fandom huggingface dataset:
Miri Wyrmfighter

Miri Wyrmfighter is a female Dwarf. She is a member of the Wyrmfighter Militia.

## Involvement in Second High Council

Miri ran on the slogan "Bane of Tyrants" She was the organizer of the counter-coup efforts during the Frostholm Coup.

While Miri had populist support, it seems that didn't immediately translate into votes. Late day upswings in votes from both Ironenders and Glitterdiggers would suggest deals were cut to secure her place on Council.

While on the council, Miri succeeded in the creation of the Stonewall guard.

## Significant Appearances

* **AS 147:**  Miri leads the Wyrmfighter Militia in their effort to fight the Frostholm Coup. She initially intends to burst into the city disguised as Redquarriers, using outfits pillaged from their (almost) empty fort... but is talked out of it by Warden.
* **AS 214:** Miri teams up with Viru Edgedig to try and convince the High Council to ban exporting foodstuffs to New Gravelton. They were unsuccessful at getting the ban to pass.

## Other Stats

**Religion:** Heironeous

**Class:** Unspecified

## DM Only

Other Info:
Alignment: Chaotic Good
Tiki Bar

Fairlands > Frostholm > Frostholm Farms > **Tiki Bar**

Aota Lowslayer's Tiki Bar is an open air bar, located in Frostholm's Inner Harbor, off Frostholm Farms.

## Patrons

Aota's Tiki Bar is popular destination among sailors (particularly those going to and from New Gravelton), and farmers who don't wish to trek into the City of Frostholm.

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Postgame A49

Week 49: Dalbinth the Blue

(Day 339-343)

When we left off...

With two pieces of flange in hand, the parties daze feel deep into the desert, to the lair of Dalbinth the Blue, an Old Blue Dragon. Armed with a case of elemental protection scrolls, and the sum of knowledge on their foe that could be gathered from the library and Starstruck “Dwarfs”, they headed out.

Dalbinth’s lair was atop a small hill. Permanent Alarm spells cast on all the good staging areas silently alerted him of the party's approach, and he was able to slip into invisibility, and harass the intruders with his mirage (which was still very capable of breathing lightning).

As the fight moved into the cave, he relied on his reach to keep the party at bay, as well as the hallucinatory terrain that gave the impression of acidic pools snaking through his lair. His attempts at fooling the party with more mirages was foiled by the invisible eyes that fanned out through the cave.

Dalbinth had quite nearly driven the party to change tack (to a smash and grab) - but a series of brutal blows by Warden brought new hope of slaying the dragon, and claiming its entire hoard. The dragon, finally flanked, fell.

Around town...

The Oasis has been once again hit with waves of “Hedor” - the befoulment that once made their water undrinkable, until the Lord Erizo was able to arrange for the Oasis’s dead to be entombed within the Temple of the Silent Sands. The stench is still coming and going, but Erizo has left to deal with it. At least, according to the Department of Water Utility.

The Temple of Silence has unveiled a newly uncovered temple, to the Northeast of Northport. Their stated goal is to provide sanctuary to all the persecuted followers of evil deities in the greater Northport region, who also happen to be living-impaired. “We don’t want any of our faithful to be leff out”.

The Firebourne forces that marched on the Chaos Temple have largely dispersed - but nations around the world are bracing, should they be the next target...
Evensong/Flamesong

The Evensong was an intimate ritual that all followers of Eilistraee
performed at the end of their day. It was a wordless ''message'' to
their goddess (usually involving a personal dance and song) in which
they let out all the emotions, experiences and reflections that they had
 gathered in the day, so that Eilistraee could listen to them. In the
Promenade of Eilistraee this ritual took the particular form of the
''Flamesong'', the most important personal prayer for the Dark Ladies
and Maids (priestesses and novices, respectively), in which they danced
around a flame or a candle. They would sing freely for their goddess and
 dance following the rhythm of the music as it came, until the flame was
 existinguished. Priestesses usually tried to find an alcove or passage
where they could be alone to make a Flame Song. While they did, the
Promenade was filled with the eerily beautiful echoes of half a dozen or
 more of these solos at once, drifting down the passages
Third International Council

The **Third International Council** was a meeting held between representatives numerous nations and city-states on the island of Pax Transit.

## Organization & Protocols

The Third International Council was organized by Frostholm, Grimwalt, and Northport, whom published the following protocols...

* Frostholm, Grimwalt, and Northport are identified as the **founding nations** of the International Council; as as such have three votes each towards resolutions.
* Heat Hill, The Oasis, and Lanthir are **recognized nations**, and as such have two votes towards resolutions
* Tumbleshanks and New Gravelton are recognized as **city states**, and as such have one vote towards resolutions.
* Further nations and city states may be recognized by a majority vote of currently recognized bodies, with each body having just one vote. Founding nations are left to decide if the recognized body is a nation, or a city state.
* Councils will begin with introductions, followed by any announcements that are to be made, and finally moving into proposals.
* Recognized bodies are are permitted to propose resolutions, which may be voted on. Voting is preceded by comments that nations (or their honored guests) wish to make.
* It must be said that the council is not a place for confrontation; any violence will be met with extreme prejudice, and severe consequences for the offending nation. Keeping with this, any transportation which includes delegates headed directly for/from Pax Transit from/to their homeland, that flies a flag of white and gold, is considered to be protected.

## Attendees

* **Frostholm:** Third High Council, with the Heroes of Frostholm as guests.
* **Grimwalt:** King Tobias, Serig, with Lady Lissan as a guest.
* **Northport:** Mayor Krieg Chillbeard
* **Lanthir:** Blossom
* **Heat Hill**: Representitive Bipp
* **Oasis**: High Conservator Erizo Del Mar

A few unexpected latecommers also showed up...

* **Temple of Chaos**: Chaos Lord Matre Cairnmolder
* **Fort Talon**: Chancellor Altaris
* "High King" Elrich, "Low King" Yakra, and Dasha

## Announcements

King Tobias became engaged to the Lady Lissan, and the two are expecting a child. There will be a grand wedding, after which she will be crowned queen.

Heat Hill offered free trips on the Mushvroom into Heat Hill for the next month.

Grimwalt introduced the elves of Lanthir, who they discovered. Lanthir has agreed to trade with Grimwalt exclusivly for the next year.

Grimwalt and Frostholm announced a defensive pact, under which they agree to come to eachother's aid if attacked.

The Cat's Nap offered to host an afterparty for attendees.

## Proposals

* Frostholm: International Currency (the Cog) - **Passed**
* Heat Hill: Host World's Faire - **Passed**
* Lanthir: Formally Denounce Tumbleshanks - **Passed**
* Oasis: Require Emmegration Papers - **Failed**
* Recognise Chaos Temple - **Passed, City State**
* Temple of Chaos: Embargo New Gravelton - **Failed**
* Recognise Fort Talon - **Failed**
* Elrich Kessler for World Leader - **Failed**
* Recognise Wardensport - **Passed, City State**
Gagili Redquarrier

Gagili Redquarrier was a male Dwarf. He was a trapper.

## Involvement in Frostholm Coup

Gagili was one of the Redquarrier "peacekeepers" used by Cneh Gravelfighter to carry out his coup. He was guarding Cneh in the Council Chambers when the Heroes of Frostholm entered, and scared him away.

## Embarkment to Tumbleshanks

When Ooho Redquarrier was exiled for his part in the coup, Gagili joined him (and five other dwarfs) to found a new dwarf fortress, which came to be known as Tumbleshanks.

## Death

* **AS 284:** A very sober Gagili is attacked by a crazed Eoni Redquarrier. He doesn't have any of that shit, and shoots her with his crossbow. As Gagili tried to drag Eoni's body into the basement, he found himself subject to Tumbleshank's signature lava trap.
* **AS 286:** His body is discovered by elves from Lanthir, placed in a coffin, and sent off towards Frostholm.
* **AS 290:** Gagili is buried in the Frostholm Tombs

## Other Stats

* **Religion:** Unspecified
* **Class:** Unspecified

## DM Only

Other Info:

* Alignment: Chaotic Evil
Postgame A15

Week 15: Such Boat. Very Sail. (Day 108-122)

When we left off...

Having liberated the pirate ship, the party completed difficult math to determine how to get two boats back to Frostholm, when also dealing with a fox, a duck, and grain, and when there is a second boat traveling the opposite direction at five knots. Needless to say, the party put its sailing pants on, and made some amazing time on their return trip.

Once in Frostholm, the diplomats were introduced to the council, and subsequently to the masses. Meanwhile, Sail Camp began for the party. Alongside their new crew of Lowslayers, a ten day course set the party off to become master boat go’ers.

\* Alister mentioned to Gwen that the snowstorm to the west of Frostholm seemed to have a Nexus to it, as well as there being a thermal anomaly... and both seem worth investigating.  Ironender tests have shown that Winter Wolf hide may be fashioned into boots that protect against the immediate encroachment of the ice.

Mungo’s catfolk brethren, with his blessing, set off to found the Cat’s Nap - a tavern in the wilds between Frostholm and Northport. They will provide a safe haven for those traveling by land between the two cities.

The diplomats from Grimwalt approached Warden about safe transport of goods and mail back to their home. He accepted, and kept the mail from being read - even going against the will of the Stonesapper Intelligence community, and even after discovering a Cardan Grille tucked in the shipment of books.

One octopus attack later, the party arrived in Grimwalt, and was received with a parade.

Around town...

Cneh Gravelfighter has been picking up the diplomats’ tab at every opportunity, and even commissioned a set of battle axes for them as gifts. The diplomats are constantly amazed at how much culture Frostholm has, and have promised to bring back news so that others are enticed to visit.

The Vaultsmiters posted an article on the community news board:“Our source, who wishes to remain anonymous, has revealed an order in which Warden “Puddlestomper” put in an order to the Stonesappers for two dozen talc phaluses. What kind of “hero” needs such a thing, and what for? Do we really want people like this representing our city?”
Barricade

Fairlands > Frostholm > Frostholm Farms > **Barricade**

The Barricade is a series of defenses that separates Frostholm Farms from Greater Frostholm.

## History

In the aftermath of the Battle Of The Bridge, Frostholm saw the need to establish a defensive perimeter for its vulnerable farmland. Work began in AS 64, with the building of a wall along the narrowest point to the north of the farms. This wall linked up with The Ravine, which then had a natural waterway deepened and lengthened to form the last stretch.

## Extensions

The Barricade did not extend to the extreme east and west island/peninsulas which were considered part of Frostholm Farms, but not clearly connected by land. The Wyrmfighters, wishing to keep their hunting grounds safe, extended the Barricade to the west. Not wanting to be outdone by their rivals, the Redquarriers did the same to the east. These extensions are not defended by Frostholm's Town Guard, and are instead staffed entirely from their respective houses.

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Postgame A11

**Week 11 (Day 94)**

**When we left off...**

The Vampire Megor laid siege to the northern section of Northport! By clogging the canal with zombies, he was able to cross and lead a mass of undead against the living.

Undead seemed to be pouring out of a cave on the southern side of Northport. Mungo barricaded the opening while the bulk of undead were dispatched by Gwen. Meanwhile, Megor and his skeletons decimated the dwarfs defending the barricade, biting and turning one of the defenders.

The Lighthouse was converted into a monolith holy symbol of Pelor by Calia, repelling the remaining undead and causing Megor to flee. Arianna’s dragon-based air support allowed him to be tracked back to a set of apartments, that was then broken into (literally). Megor met his final death at the hands of Warden.

In a nearby burning building, a dwarf was heroically rescued by Mungo!

Ayla, the widow of Megor, was linked to his hideout. She fled when news of his defeat was broadcast... but tracked down and restrained.

**Around town...**

Funeral services are being planned for the slain guardsman. There are plans to lay them to rest in the lighthouse, so that they can forever ward off the darkness.

Ayla is being harshly interrogated regarding her involvement in harboring a dangerous undead. Popular opinion holds that she is partly culpable for the loss of life and damages to the town resulting from Megor’s siege, since she kept him hidden while he set his plot in motion.

Extensive damage to town buildings are expected to take a least a month to repair, given the lack of supplies and labor.
Lec Cairnwright

Lec Cairnwright is a male Dwarf. He is the lead architect of Frostholm's Builder's Guild.

## Involvement in Third High Council

Lec ran on the slogan "Architect of a Growing Frostholm" He wanted to build a second city in Greater Frostholm. He was not elected to High Council, but many of his views are being promoted by Ouri Wyrmfighter.

## Political Views

As reported at the time of the Third International Council's election...

* Indifferent regarding the Oasis
* Supporter of King Tobias / Grimwalt
* Strongly in favor of an alliance with New Gravelton
* Indifferent regarding Lanthir / Tumbleshanks
* Strongly in favor of an alliance with Heat Hill

## Other Stats

**Religion:** Olidammara

**Class:** Unspecified

## DM Only

Other Info:
Alignment: True Neutral
Postgame A8

**Week 8 (Days 91)**

**When we left off...**

Lorelei, seeking revenge on the Ettins, sought power from her Fey father. He granted her deadly magics, but told her she would need to choose between them, and her healing powers. In the end, she put down her proverbial sword, and retired to a life of providing care and comfort to her extended family in Frostholm.

Gwen, a slyph researcher from Sigil, found herself stranded on the prime material plane (?). After wandering aimlessly for a while, she found a Dabus, and tracked it for weeks until it came to rest in an Ettin Camp. The Dabus constructed a pair of stone legs for Warden’s torso, revived him, then left through a portal.

The Ettinslayer turned out to be an intelligent axe, possessed with the spirits of the giant-killing ancestors of the Ettinslayer family. It has chosen to remain with the party, believing them to be it’s best chance at spilling more giant blood.

Budet Grimcrusher attempted to call back the dead deity Aoskar, god of portals. Instead, the Lady of Pain briefly appeared, and pulled him into a portal before disappearing. It was at this point that a rebus appeared over/out-of Warden, which was determined to say “Bring Ravel To Me”.

The Cairnmolders needed another group to join them, to preserve their place on the council. The party convinced the Wrights to do so, forming the joint group “the Cairnwrights”.

**Around town...**

The Grimcrushers are lamenting the cracks being left in their roads, “We believe that the puddlestomper has upgraded his destructive apparatus, and will not rest until our roads are destroyed in full”

The Ettinslayers have impaled an Ettin Torso on a stand near the front gate to Frostholm, just to make it perfectly clear that Ettins are not welcomed.

The merger of the Wrights with the Cairnmolders is met with mixed responses; all are happy to see the remaining Cairnmolders hold onto their place, but a few are concerned at what a larger human presence will mean for the direction of Frostholm.

The appearance of the Lady of Pain has shaken many scholars, and those with knowledge of the planes. Alister said “she simply should not be able to leave Sigil... as much as it’s a city, it was thought to be her cage. If she is free of it, I fear for Sigil”.
Cairnmolder

The Cairnmolders were one of the original Twelve Houses of Frostholm; specifically one of the Lesser Houses

## History

Between AS 70 and 74, over a dozen members of the Cairnmolders (who were part of the Callers of Chaos) left Frostholm to the Desert Temple, never to return.

To restore their numbers and preserve their place as one of the Twelve Houses, they chose to merge with the Wright Family and form the Cairnwrights.

Cairnmolder is still the surname used by those who left Frostholm, and are now Chaos Lords.

## Significant Appearances

**AS 61**: A group of Cairnmolders host the Heroes of Frostholm in thier home, in Frostholm Farms. Calais gives them a private concert.

## Restricted Knowledge

Knowledge Local DC 10 (Merge)

The Heroes of Frostholm brokered the merge between the Cairnmolders and the Wrights
Teta Glitterdigger

Teta Glitterdigger is a female Dwarf. She is a smelter.

## Involvement in Third High Council

Teta ran on the slogan "Wealth Beyond Measure" She wanted to run a trade surplus and amass wealth. She was not elected to High Council.

## Political Views

As reported at the time of the Third International Council's election...

* Indifferent regarding the Oasis
* Wants to trade less with Grimwalt
* Dislikes New Gravelton, sees them as competition.
* Believes Frostholm should come to Tumbleshanks aid against Lanthir, because Dwarfs before Elfs.
* Dislikes Heat Hill, sees them as competition.
* Wants to tax lumber being sold to Northport.

## Significant Appearances

* **AS 110:** Teta meets with Mungo to discuss a shared enthusiasm in spyglasses.

## Other Stats

**Religion:** Moradin

**Class:** Unspecified

## DM Only

Other Info:
Alignment: Lawful Neutral
Cyx Vaultsmiter

Cyx Vaultsmiter is a male Dwarf. He is a member of Stonewall.

## Involvement in First High Council

Cyx was loosely chosen to be on the first council, as a sort of moral leader.

He was an outspoken opponent of the legalization of evil deity worship, and often found himself in the minority of decisions.

## Significant Appearances

* **AS 143:**  Cyx is put into "protective custody" along with the other non-Cneh members of the High Council. He remains there for days, and literally misses the boat when the rest of the Vaultsmiters leave Frostholm
* **AS 154:** Cyx decides that he can best serve his brethren not through politics, but through might, and becomes one of the original Stonewall members.

## Other Stats

* **Religion:** Moradin
* **Class:** Paladin

## DM Only

Other Info:
Alignment: Lawful Good
Armok Gravelfighter

Armok Gravelfighter was the King of Frostholm (before The Storm). He was not a good or popular King, and once he went missing the storm the Twelve Houses were all quite keen on reforming Frostholm without wasting time looking for him.

The Gravelfighters still consider him to be Frostholm's proper ruler, which helped justify Cneh Gravelfighter's Frostholm Coup.

## Stabbing

**AS -1:**  As Alister loaded people into his Portal, Armok headed off to his Vault to sit out the storm and keep his treasure safe. Gwen, whom was currently time-traveling, stabbed Armok in the leg. While the blow was not immediately fatal, he was quite badly wounded.

## Legacy

Armok's deal with Lloth, to fend off Zuggtmoy's siege, led to the creation of the Silentheart. This house continues to perform sacrifices in Frostholm to this date.

His tomb was discovered on a swampy island in the Great Sea, now home to Fort Geo and Isle Des Chats resort.
Light of Civilization

## Beacons of Lawfulness

The "Light of Civilization" is a large, torch-like artifact that has the potential to draw wandering groups to it, and exudes a lawful aura. Three beacons are currently known: one removed from the Desert Temple and relocated to the Temple of Pelor in Frostholm; one discovered in the Tomb of ~~Horrors~~ Armok Gravelfighter and relocated to the Temple of Pelor in Sunspar; and another originally kept in The Oasis, later stolen by Firebourn Emperor Altaris.

## The Book of Calais: Chapter 6

And Guru Calais came into the desert, and wandering there found a tribe of Elves without purpose or direction, and sang unto them the Song of Pelor. They heard the Song and rejoiced, for all their prayers were answered.

Within the Temple, the Guru found a Light of Civilization, beset by guardians. Leaving the beacon in the Temple would expose it to the destructive forces of chaos, and lure more unsuspecting travelers further into the Burning Sands. The Guru knew that this was not wise, and so the Heroes of Frostholm defended the Light.

But it was the Guru, in commune with the torch and bolstered by faith, who was able to remove the Light and sanctify it in the name of Pelor. This was the first miracle of Calais - Chosen of Pelor - Light of the Sun.
Greater Houses

Wealthy, influential Dwarven clans of Frostholm. These houses have established Family Halls within the City of Frostholm, with the exception of the Lowslayers - who control an island off the southern coast.

* Ironender

* Wyrmfighter

* Glitterdigger

* Stonesapper

* Copperfinder

* Lowslayer

## History

In the begining of Frostholm, the Vaultsmiters were a Greater House. The Vaultsmiters left Frostholm in AS 144, and were replaced by the Northlanders. During this transition, the Lowslayers rose from the Lesser Houses to a Greater one.

## Hidden Lore

Knowledge APPROPRIATE: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Inner Sea

The Inner Sea is a landlocked body of water, historically controlled by Frostholm (specifically the Lowslayer House).

## History

When Frostholm was founded on a peninsula, it was assumed that the body of water surrounding it would stretch forever - or at least contain several large landmasses. At that point, it was simply "the sea".

As the Lowslayers surveyed it, they came to believe that it was more of a lake... and not directly connected to the other body of water off the north border of Frostholm. Not wanting to settle for naval dominance over a mere lake, they deemed it the "Inner Sea", and the waters to the north the "Great Sea"

The Inner Sea is connected to the Great Sea via The Channel, a massive excavation that widened and extended natural waterways to allow passage of ships.

## Nations Bordering

* Frostholm
* Blackaxe
* Graveltonia
* Cosan Emirates
* Avarus
* Cuthbertinople
* Rufurio

## Bays

* Bay of Freezes, on account of its bordering the Frozen Wastes.
* Bay of Breezes, which blows into the Burning Sands.
* Bay of Toils, adjacent to the City of Cuthbertinople
* Bay of Maces, named by the Vaultsmiters of Vaultaria
* Bay of Blue Orchids, named by Avarus
* Bay of Grudges, off the coat of Fort High Hammer
* Bay of Faces, named for the stone features of Karak Blackaxe

## Locations

Fort Lowslayer
Copperfinder HQ
Kelethin
Seven Isles
Crowded Aisles
Karl's Reef
Gypsy Ranger
Cneh Gravelfighter

Cneh Gravelfighter was a Dwarf of the house Gravelfighter in Frostholm.

## Participation in the First High Council

After The Storm, when Frostholm was initially deciding on a government, Cneh cited himself as being the next in line after the previous King, Armok Gravelfighter. While true, the other Twelve Houses took the chance to rid themselves of the influence of the unpopular King and his kin, and form a more democratic society.

As a concession, Cneh was given a seat on the First High Council.

## Involvement with Grimwalt

Shortly after Frostholm opened relations with Grimwalt, it is believed Cneh began conspiring with members of Grimwalt's government. He (and his house) schmoozed up Grimwalt's diplomats at every opportunity.

With the help of Serig, the Heroes of Frostholm discovered a coded message from these diplomats back to Altaris, detailing how Cneh had been "bought". This message came too late to prevent Cneh's seal from showing up on "official" documents in Grimwalt.

## The Frostholm Coup

Cneh is the supposed mastermind of the Frostholm Coup. After Frostholm Farms was attacked, he fell back as the other members of the High Council were told they were being taken to a safe room, then declared Martial Law.

It was his belief that if the elections failed to occur as planned, the experiment in democracy would end, and he would reclaim the throne as the rightful heir.

Before his plan was completed, the Heroes of Frostholm retook the city, and confronted him in the Council Chambers. Cneh remained confident in his legitimacy up until his very end.

## Cneh's Death

Cneh was impaled from behind by Gwen, who had snuck up behind him while invisible. Frostholm has since classified this as the lawful execution of a criminal. New Gravelton, and the remaining Gravelfighters, consider Cneh to have been murdered in cold blood.
Coin Ops

The Coin Ops, or Coinpike Special Operatives, are a group of three highly-skilled adventurers of negotiable loyalty. These soldiers of fortune are always stylish, professional, and ready for a fight. In times of trouble, you can always count on them not to speculate.

## Origins

The origins of the Coin Ops are somewhat obscure. They seem to have arrived all at once, and word of their skills spread to those with dire need and deep pockets.

## Members

* Aegrin "Hopeless" Gravelfighter
* Tsiraal the Butcher, "Shrugs"
* "Blinky"

## Hidden Lore

Knowledge APPROPRIATE: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Selmy Grimcrusher

Selmy Grimcrusher is a female Dwarf. She keeps the tombs in Frostholm, along with Horus Grimcrusher in the City of Frostholm.

## Significant Appearances

* AS 63: Restless undead began moving about the tombs, causing problems for most visitors, but notably leaving Selmy and Horus alone.

## Other Stats

* Residence:
* Relationships: Married to Horus Grimcrusher
* Religion:
* Class: Commoner
Radora Copperfinder

Radora Copperfinder is a female Dwarf. She is a carpenter.

## Involvement in First High Council

Radora's placement on the First High Council can be loosely traced to a series of payments made to various houses.

## Significant Appearances

* **AS 143:**  Radora is put into "protective custody" along with the other non-Cneh members of the High Council. She is amazed that she cannot bribe her way out.

## Other Stats

* **Religion:** None
* **Class:** Expert

## DM Only

Other Info:
Alignment: Lawful Neutral
Postgame A24

Week 24: Hinklemar & The Plot Device

(Day 169-172)

When we left off...

The Volcagnomes held storytime, where they were told of the wonders of Frostholm, and many heroic deeds of the party. Also discussed: steam mechanics, slaying of weather, and the party’s use of magic (and-not-any-particular-item-that-could-be-stolen) to safely travel to Heat Hill.

At the eye of the storm, the gnome Hinklemar was found channeling magic into a set of planar tears. While this behavior was certainly suspect, the party chose to get an explanation out of him before giving him the pyromancer-special. It turns out he was the wizard who carried the gnomes through the storm, and has spent the last few months attempting to contain the breach across planes that’s causing the localized extreme winter weather.

The former captain of the Jolly Llama showed up, demanding his boat back. He was not only not successful, but his deranged spirit departed the icy/undead husk it was being paraded around in (upon lethal blow) - and was sucked into the Abyss.

Hinklemar seems to be a powerful and knowledgeable wizard - though both those aspects are dulled by his multi-month vigil. He’s surely worth another talk after some of the load is taken from his (tiny) shoulders.

The shard of ice found in Death Springs appears to contain the planar stuff capable of plugging one of the holes - and can be entered using Hinklemar’s Planar Plotter, which he entrusted to Gwen.

The demiplane inside the crystal has, so far, proved more than perilous. An arrow demon peppered the party with arrows from an icy fortress - though no arrow more effective than the one fired by Mungo, that struck and killed Gwen - who was invisible, but ended up in the line of fire.

Around town...

News of the plentitude of trees remaining in the world caused Singting’s businesses to tank, forcing him to lay off his tree guards and shutter two storefronts. He’s been locked in his home for days; at this point. Wood is still in demand, but no one is investing in wood anymore - a keystone of his many ventures.

The exiled Ooho Redquarrier and his six compatriots have struck the earth, and founded Tumbleshanks - a dwarven fortress to the northeast, across the river that marks the claimed territory of Frostholm. Frostholm seems to think they should send an emissary on a yearly basis, with news of the world, as that’s just the polite dwarven thing to do.

A new fleet of Mid-sized, low-crewed, high-speed Lowslayer ships have begun departing Frostholm on a regular basis, set on a round-trip course to Grimwalt. They generally contain a mix of freight and passengers, but have consistently had a Copperfinder dwarf - thatconsistently have carried stuffed messenger bags, and never been seen to make payment for their passage.
Postgame A47

Week 47: The World’s Faire

(Day 337)

When we left off, in beautiful Puerta Cosa...

The World’s Faire began! At the small booths...

-Chaos Temple developed an “iconograph”, which takes very fast drawings. Somehow.

-Lanthir “invented” wood that sinks. Mungo gave them a wooden VIP token, then doubled down by lying about its origins. Oh boy.

-Tumbleshanks sent a shipment of copper trap components, which Iris arranged into art.

-New Gravelton is still attempting to propagate the idea that they are the rulers of Frostholm.

MAIN STAGE

-Frostholm / The Ironenders, have developed Industrial Golems at the low cost of 10,000g!

-Grimwalt is creating global guilds of tradesmen.

-Northport has made a prototype Chillbeard Mark I Frostarm, which draws heat out of the environment to launch a projectile.

-Heat Hill has steam power. Kinda. At least in places with a volcano, and mounts of frozen water outside readily available.

Because no good event goes uninterrupted, chain/fire wielding thugs, and winter wolves, interrupted the festivities. Their origins were unknown... that is, until the newspapers started appearing... (see: The Spark, Iss 1)

Around town beautiful Puerta Cosa...

Frostholm is attempting to expel the Copperfinders from the house system, but can’t find a procedural way to do it while Dek Copperfinder is on the High Council. They believe that they have effectively left the city to form their own nation... one which apparently is financing rival nations.

Everyone is trying to remember just all who is locked up in Redgate Prison. For centuries, violent offenders were sent there, and the key thrown away (into volcanoes, occasionally). There is no telling what powerful villains may emerge, now that it is under control of (Prison) Warden Cogswell.

St. Cuthbert has apparently appeared to the Vaultsmiters again, declaring the sun to be an “abomination”, and instructed them to not look at it (or anyone claiming to be it).
Quintus of Rufurio

Quintus, born in the town of Rufurio, squired for the dwarven knight Sir Boulderbane before becoming a knight himself. During his long career before the storm, he has been stationed at Calavaro Keep, Haugrwatch, Cagleon, and the Living Wall.

Since the storm, Sir Quintus has dwelt in Northport and traveled widely along the Ring Road as a caravan guard.
City of Demetheim

Far North > Grimwalt > City of Demetheim

The City of Demetheim is on the southern coast of Grimwalt, on the Great Sea. It is west of the City of Grimwalt, beyond the Whisperwood and is the western terminus of the Whisperway road.

## Establishment

The City of Demetheim was founded as part of the Edict of Expansion by King Tobias. The first city built under the Edict, it was designed as a center of learning, and was to feature Demetheim University, the largest academic center in the world. The design also called for housing, a harbor, urban infrastructure and the Grand Library, which was to be the largest library in the world at the time of its creation.

## History

As part of the Edict of Expansion, King Tobias elevated three people to the noble title of Duke and/or Duchess. To oversee and rule Demetheim, Tobias selected Leanne Demethir. Duchess Demethir is a scholar and patron of the arts, and her manor overlooks the entire city.

## Buildings

* Demetheim University
* Demetheim Grand Library
* Demetheim Harbor
* Demethir Manor

## Notable Residents & Organizations

* Duchess Leanne Demethir
* Demetheim University

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Tigagi Redquarrier

Tigagi Redquarrier was a male Dwarf. He was a hunter.

## Involvement in the Frostholm Coup

Tigagi was one of the Redquarrier "peacekeepers" who were "drafted" by Cneh Gravelfighter to maintain martial law.

## Death

**AS 147:**  Tigagi is killed by counter-coup forces. While many dwarfs fought with her, Kona Lowslayer is credited with the fatal blow.

## Other Stats

**Religion:** Unspecified

**Class:** Unspecified

## DM Only

Other Info:
Alignment: Lawful Evil
Kona Lowslayer

Kona Lowslayer is a female Dwarf. She was a member of the Town Guard, and is now the captain of the Seashale.

## Significant Appearances

* **AS 147:** Kona, during the fight to retake the City of Frostholm during the Frostholm Coup, mortally wounds Tigagi Redquarrier.
* **AS 167:** Kona, still feeling conflicted about Tigagi's death, decides to resign from the town guard. The Lowslayers award her command of one of their new ships.

## Other Stats

* **Residence**: Aboard the Seashale
* **Relationships**:
* **Religion:** Olidammara
* **Class:** Warrior

## DM Only

Other Info:
* Alignment: Chaotic Neutral
Postgame A26

Week 26: King Me (Day 176-207)

When we left off...

The party returned to Frostholm for some much needed rest and training.

During their stay, a Chaos Dwarf was found operating in Frostholm. Warden assisted in his interrogation, in perhaps the friendliest way that could have been expected.

The Starstruck Dwarves offered a place to live to the party, at their super secure fortress to the north. While there is some uncertainty as to just how they are keeping it secure, their intentions are indisputably good, and the fortress does seem to be a great central location for the party to establish their stronghold.

When it did become time to transport the statue to Hinklemar, those that would wish to see him not restored wasted no time in attempting to seize him. An assassin, guiding a troop of clockwork soldiers, boarded the Jolly Llama at the pass. The statue being secured in a bag of holding, in a secret hold, kept it more than safe - and the party fended off the attack.

The assassin had one final message for the party - “If he shows up alive, we’ll kill his bastard” - presumably referring to King Tobias’s return, and the fate of captive Serig.

Once revived, Tobias insisted on both his return, AND the safe recovery of his son. A daring rescue plot begins to form...

Around town...

An airship was spotted! A low flying, magi-mechanical boat-like aircraft blazed across the rooftops of Frostholm, before continuing northward. There were no discernible flags or identifying marks, but some claim there was a dwarf mooning them from the side of the deck.

AEGIS, having recently received new intel about the Callers of Chaos’s slowly growing strength, have setup a camp across the bay, near Matre’s Landing. CLIPEUS (Chaos Listening & Infiltration Post, Ensuring Universal Safety) will attempt to scout the power level of the Callers of Chaos at regular intervals.

A group of aasimar have arrived at the Cat’s Nap, through the teleportation crystal. “We’ve been trying to teleport out of this hell forsaken cave for weeks, first back to Sigil, and eventually to literally anywhere else. All of a sudden... it worked, and we’re here. Wherever here is?”. They were promptly setup in rooms and fed.

The Copperfinders have begun moving heavy digging tools through Northport, to the southwestern extent of non-frozen land. The idea that anyone is alive out there is cause for skepticism from most dwarves, and a few have even gone so far as to say that the Copperfinders are having an elaborate prank pulled on them.
Postgame A2

## **When we left off...**

The Battle of the Bridge was a victory! The orc invaders were repealed, and the town (briefly) celebrated. The party has now been formally invited to join houses, and has only to curry their favor, and decide.

Restless undead in the Tombs have been leaving Selmy and Horus Grimcrusher alone, and causing issues for anyone else who enters. With Kura’s funeral coming up, some resolution must be found.

The Edgedigs are looking to “check out” some books from the Hewers, for the Library. Jennavne Hewer thinks that if presented with a greater sum of books in barter, the Hewers may give them up. The party ponied up 100g to get copies of various agricultural books made.

Horrid noises coming from (what’s now) Hellpig Cave have been quieted, and a bit of unstable Limbo discovered. It seems some type of test was being conducted... but by who?

## **Around town...**

From those who watched the Battle of the Bridge - “I didn’t know what a Catfolk was, but now I know it’s something that goes toe to toe with three orcs!”

Work has begun on expanding the Ravine, into something that will provide more adequate defense against hostile land forces. Cairnmolder dwarves have been seen streaming out to the ravine with equipment and explosives... hardly any are left in town.

Those who have spent any time in the Emberhearth recently just can’t get the recently performed song “This little light of mine, I’m gonna let it blind” out of their head!

Redquarriers are demanding the town fund their efforts to set traps for the strangely growing squirrel population. “This whole situation is nuts”

Previous: Postgame A1

Next: Postgame A3
Battle of the Bridge

The Battle of the Bridge was a fight that happened on AS 63, at the front gate of Frostholm.

## Preceeding Events

The Heroes of Frostholm, while investingating a Mysterious Signal Fire, found a camp of Fire Orcs who seemed on a course that would take them right into the largely indefensible Frostholm Farms.

In an effort to fight on the best terms, and minimize collateral damage, the Heroes had the farms evacuated, then drew the attention of the Orcs. They lead the orcs through the farms, onto the Bridge - where Town Guard forces were lying in wait.

At least a few orcs pealed away from the main group to engage with the Hewers, who had refused to leave their farmsteads.

## The Battle

The orcs were lead onto the second section of the bridge, closest to the city. Town Guard members had taken up hidden positions on the center island, and trapped the bulk of the orc forces in a pincer trap.

Superior positioning allowed the Heroes of Frostholm to fell the invaders - with the added bonus of doing so within eyesight of the whole city, who had taken up position along the northern wall to watch.

## Afterwards

Town Guard member Kura Grimcrusher died as a result of wounds sustained at the combat. This was the first death sustained by Frostholm.

Smith Beftan Ironender later engraved a tribute to the battle on his dwarven artifact, Ironendest.
Waistel

**Waistel**
**Waistel** may refer to either the gaming channel on YouTube or Damnlag's resident prosecutor.

## As a YouTuber

Waistel started his YouTube channel on May 4th of 2013, with his first video on Metro 2033. It was relatively well received, gaining 77 views and 4 likes overall. Since then, Waistel has posted videos on Psychonauts, Nidhogg, Middle Earth: Shadow of Mordor, Scream Fortress and Minecraft, among other things.

His most popular video was on Chivalry: Medieval Warfare, about the quote unquote "manliest weapon ever... the sling." This episode also features Shifty373.

## As a prosecutor

Waistel prosecuted the case of Damnlag v. IzzToWin on behalf of the Damnlag shoutbox on his one jaunt into the temperate legal system of the YouTube gaming website. He was defeated on a technicality by defense attorney HariusAwesome who motioned for postponement indefinitely.

Waistel has a legal degree in A Heap of Land, as the only requirement to have a legal qualification in the country is to be able to read.
Tudak Redquarrier

Tudak Redquarrier was a male Dwarf. He was a hunter.

## Involvement in the Frostholm Coup

Tudak was one of the Redquarrier "peacekeepers" who were "drafted" by Cneh Gravelfighter to maintain martial law.

## Death

**AS 147:**  Tudak is killed by counter-coup forces. While many dwarfs fought with him, Vedic Edgedig is credited with the fatal blow.

## Other Stats

**Religion:** Unspecified

**Class:** Unspecified

## DM Only

Other Info:
Alignment: Lawful Evil
First High Council

The First High Council of Frostholm served a temporary term from AS 05 to AS 17, and a full term from AS 18 - AS 146. They were followed (briefly) by the Midnight Council, then by the Second High Council

They are also referred to as "The Founders" or and their period of rule is known as "The Bedrock Period".

## Members

* Cyx Vaultsmiter
* Fidmi Ettinslayer
* Cneh Gravelfighter
* Larla Glitterdigger
* Radora Copperfinder

## Major Accomplishments

The First Council is responsible for establishing the City of Frostholm, Frostholm Farms and securing a great deal of Greater Frostholm.

They are responsible for assembling the Heroes of Frostholm, and pushing northward in the search for new civilizations.

Through their diplomats, they successfully navigated friendly relations with Grimwalt at the First International Council and Second International Council.

Under their rule, the worship of evil deities was established as legal in a 3-2 decision.

## Reception

The First High Council was seen as an overwhelming success. While their time did nearly end with a Coup, it was not a popular one - and not seen as a strike against them.
New Gravelton

Burning Sands > Graveltonia > **New Gravelton**

## Hidden Lore

Knowledge Local: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE

New Gravelton is a small nation comprised of the New Gravelton fort / harbor and Graveltonia, at the sight of the old Desert Temple. They are members of the Firebourn Nation, and do not participate in the International Council. New Gravelton is ruled by the four surviving Gravelfighter dwarves.

## Foundations

New Gravelton was founded by the four Gravelfighter dwarfs, after the slaying of Cneh Gravelfighter prompted them to leave Frostholm. Along the way, they recruited a number of humans, who were diverted from migrating to Frostholm by the promise of wealth.

They maintain that their claim as kinsmen of King Armok Gravelfighter entitles them to reform the Old Frostholm monarchy.

## Involvement In Regional Conflict

After its establishment, New Gravelton had a neutral stance in regards to the battles between The Oasis and the Desert Temple. They established trade on a regular basis with The Oasis, but still dealt with the Callers of Chaos. The maintained a significant logistical advantage for whichever side controlled The Crossroads.

New Gravelton joined the Firebourn Nations and attacked the Desert Temple. They are now considered strong allies of Emperor Altaris, who supports their efforts to reform the Frostholm monarchy. In support of this claim, they mounted an expedition to the Tomb of King Armok, where they recovered the Crown of Frostholm.

Shortly after reclaiming the Crown, New Gravelton claimed the territory around the abandoned Desert Temple and renamed it Graveltonia. The closest neighbors to Gaveltonia are the AEGIS listening station and Karak Deb-Baraz.

It is unclear if the New Gravelton partnership with The Oasis will continue since The Oasis left the Firebourn Nations, of which New Gravelton is still a member.

## Trade with Frostholm

Despite their rivalry, New Gravelton relies heavily on trade with Frostholm Farms to stay fed, as its capacity to produce food is limited. Travel across the Bay of Breezes to the Inner Harbor takes only a day, so ships are always coming and going.

The High Council of Frostholm has, at times, considered embargoing trade with New Gravelton because of their part in the Frostholm Coup. Enough of Frostholm profits from the trade that it hasn't been stopped... yet.

## Population Growth

New Gravelton has continued its trend of hiring mercenaries, and is a major partner with the Redgate Prison Prisoner Release Program. Though ruled by the remaining Gravelfighter Dwarves, New Gravelton's citizens come from many races and backgrounds.
Haldo Wyrmfighter

Haldo Wyrmfighter is a male Dwarf from Frostholm.

## Involvement with the Warden Academy

Haldo is the Headmaster at the Warden's Academy.

## Significant Appearances

**AS150:** Haldo is chosen by Warden to help track the group that pillaged Frostholm Farms ahead of the Frostholm Coup. This is later accepted to be the beginning of his training as a Warden.

## Other Stats

* **Religion:** Unspecified
* **Class:** Ranger

## DM Only

Other Info:

* Alignment: Unknown
* Dex 16, Int 14, Wis 16, Cha 10, Str 10, Con 10
* BAB +5, Fort +4, Ref +4, Will +1
* Spells per day: 2 1st Level Ranger Spells) Gravity Bow, Hunter's Lore
* Skills: Handle Animal +8, Knowledge (Geography) +10, Knowledge (Nature) +10, Perception +11, Profession (Monster Hunter) +11, Sense Motive +8, Stealth +11 (+8), Survival +11
* Feats: Point Blank Shot (1), Precise Shot (2, Combat Style Feat), Rapid Reload [Heavy Crossbow] (3), Rapid Shot (6)
* Other Abilities: Track (+2 Survival), Wild Empathy, Endurance, Favored Enemy (Animal) +4, Favored Enemy (Undead) +2, Favored Terrain (Forest) +2, Hunter's Bond [???]
* Equipment: +1 Heavy Crossbow, Masterwork Agile Breastplate, Bolts (Regular, Cold Iron, Silver, Noisemaker, Smoke), Misc Survival Supplies, Warden Journal, etc.
Rogue's Guild

The Rogue's Guild is a semi-secret organization in Frostholm. The Rogue’s Guild generally serves as a protection racket, receiving payoffs to “prevent” crime/theft.

## Hidden Lore

Knowledge Local: DC 15

Almost all merchants in Frostholm deal with some member of the Rogue's Guild, and are happy to do so - they are very fair in how much they "demand", and most agree that the service is worth the cost.

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Postgame A1

## **When we left off...**

**Note:** *Early "When we left off" detailed the position at the end of the session, not the session itself*

Our brave adventures returned from the distant mountain with news of Fiery Orcs! Their covert scouting has allowed them the chance to set a trap across the bridge... and what’s a trap without bait?

Also, a mysterious letter warned that some around town may be have played a part in the terrible cataclysmic storm...

## **Around town...**

Three humans are being quarantined on the outskirts of town; one with a mysterious illness, and two suspect of also carrying it. So far, no others have been infected, and a temporary shelter has been erected.

Two Cairnmolders can’t stop talking about the private concert that was had in their home, by a local bard. “We were simply smashed! The ale was that good. And the musician... he was wonderful!”

The Grimcrusher panel member has issued the following statement in regards to rumors:
“We believe an appointed ‘puddlestomper’ is an affront to our masterful roadwork. All roads are without indentation, and appropriate drainage ensures no water will gather on their surfaces”

Despite all evidence to the contrary, Gravelfighters continue to insist Frostholm’s “proper ruler”, King Armok Gravelfighter, is “totally coming back”.

Previous: Prologue

Next: Postgame A2