Domar

Emblem of the Domari Sovereignty in 4E 776

**Domar** is the political territory founded by early human settlers arriving in Yuantica from across the Vastenean Ocean. The territory, though ancient compared to many others, is the youngest of the three major powers in the region. It is a massively culturally significant nation, with significant influence felt across the entire western landmass, and in colonies beyond, due to the domination of the Bank of the Faceless in its field.

## Society

### Culture

Domari culture has always been shaped by necessity. The savannahs and deserts of Yuantica are a harsh and unforgiving place, made no less so by the imminent threat of the nearby superpowers: Kharos and Salassar. As such, from the moment the settlers first landed in the Udun Delta, they have had to fight and struggle for survival.

At a base level, the people of Domar are driven by the needs of society into various castes, a so called "Pyramid of Society". The largest caste by far is the worker caste, the bottom of the pyramid: builders, farmers, merchants, teachers, shepherds, and so on. Though generally the poorest caste, citizens in this layer are nonetheless treated comparatively well. Every citizen earns a basic living wage, provided by the state, that is sufficient for a stable life. In return, workers take great pride in driving the nation's thriving economy, one of its greatest strengths. The middle layer is that of the military caste. Threatened on all sides by dangerous enemies, the Domari machine of war is notoriously disciplined and effective, and is the only reason the nation has survived as long as it has. The uppermost layer is the scholar caste. Magic is given great importance in Domar, driving both the religious and political aspects of society.

Domar is strangely unique in its view on necromancy. Where many other people revile or show distaste for it, Domari citizens view the practice as an important means of life. Many citizens that show particular loyalty or aptitude in life are resurrected to serve in the high temples as a particular type of sentient undead known as Awakened, until their new forms also wither or die. Awakening is considered a great honour and a desirable reward for the faithful, that in turn leads to a better afterlife.

The capital city is Ain'alaard, nestled in the heart of the massive flood plains that first fuelled the rich agricultural economy of the nation. It is a massive, sprawling metropolis of countless clustered buildings and slums, dotted with towering pyramids, magnificent palaces, and opulent shrines: a testament to the stubborn pride of the Domari.

### Politics

Domar uses a Magocracy form of government, where those with arcane ability are a part of the social elite, and only those with particular talent in the arcane could wield power. Religion and the arcane are also closely intertwined, with many rituals of worship involving some kind of magical practice.

In Domar, the Khalif is advised by a council of other mages, military generals, and administrative personnel from the worker caste. The political landscape is a complex maze of favours, secrets, rumours, and pride that is near impossible for outsiders to navigate. Each caste's representatives are given equal importance in the making of decisions, particularly those that may concern the entire nation, however a great deal goes on behind the scenes to win influence within and without the caste's members, and things can very often shift dramatically in a blink of the eye.