Allied & Division Talents

Last Updated: November 29th, 2019

Talents are available only to characters meeting certain criteria. **All Talents are mutually exclusive with one another.** Selecting a Talent requires that one ability is sacrificed.

## Division Talents

### **The Westridge Ducal Guard**

*You must be a member of the Ducal Guard to select these abilities.*

***Champion:*** Melee Guardsmen gain a passive bonus based on current equipment.

**Vanguard (Shield):**

*Draw or Higher, recieve half damage in place of an ally (rounded up). On 19+ block all damage instead.*

**Linebreaker / Greatsword (Great Weapon):**

*When Rolling 20+, deal +4 additional damage.*

**Reaver (Dual Wielding):**

*When Below 50% health, deal +2 damage.*

**Musketeer:**

Roll 1-2. Odd, draw. Even, +2 damage. 6 Charges. May consume multiple charges.

### **The Rangers of Westridge & Druids of Oakhall**

*The **Ranger** or **Druid** may select any one of the following abilities. May not be changed during an event.*
*Must be a **Ranger of Westridge** or **Druid of Oakhall***

**Aimed Shot**:

*In In addition to the roll result, Roll 3-4. Add to the total damage dealt. 2 Charges.*

**Camouflage:**

*Skip roll entirely, may not take or deal combat damage. Lasts until deactivated. 1 Charge*

**Entanglement †:**

*Turn roll into a draw and entangle the enemy. On the next turn, gain +5 to roll total. 2 Charges.*

### **The Westridge Cavaliers**

*The **Knight** may select any one ability from the list below. May not be changed during an event.*
Must be a Knighted member of the **Westridge Cavaliers**

**Thundering Charge:**

*In addition to roll result, roll 2-5. Add total to damage dealt. 2 Charges*

**Rally\*:**

*The Knight and two allies automatically recieve a roll of 20 for the turn. 1 Charge.*

### **Mage Circle of Sarceline**

*Must be a Wizard of the Mage Circle of Sarceline.*

***Arcanist:** May use mana to cast a spell in addition to roll result. **3 Total Mana.***

**Focus:**

*On any roll yielding damage dealt, skip turn instead.*

**Magic Bolt:**

*Deal +2 damage. 1 Mana Cost, Caster may choose element.*

**Arcane Ward\*:**

*Take no damage for 1 turn. May target ally. 1 Mana Cost.*

**Timewarp:**

*Re-Roll: Use Superior Roll.*

**Elemental Burn:**

*Apply damage over time. 1 mana cost. Caster may choose element. Once per event.*

**Cauterize\*:**

*Heal self or friendly target for +2 health, 1 mana cost.*

**Haste\*:**

*Target Self or Ally. Target gains another attack this turn. Target does not take damage from the second attack, and deals +2 additional damage on success. The second attack may not benefit from any abilities. 2 mana cost if the second attack is successful, 1 mana cost if the attack is not.*

**Overcharge:**

*Double roll effect of next turn. 3 mana cost if damage is dealt. 1 mana cost if no damage is dealt.*

**Counterspell†:**

*Interrupts the targeted spellcaster. 2 Mana cost.*

### **Cabal of the Burning Sword**

*Must be a member of the Cabal of the Burning Sword*

#### *Mage-Knight*

*Cabalists have access to more powerful, draconic spellwork in addition to* Arcanist. 3 Mana total.

*May regenerate 1 mana when dealing damage from standard rolls.*

**Draconic Strike:**

*Deal +4 damage. 3 Mana cost. Costs 2 mana if used in Enraged Stance.*

**Dragon Slayer:**

*Passive: Deal +1 damage to dragons.*

**Boon of the Burning Sword:**

*Double damage of next turn. 3 mana cost. May use other abilities in addition to this on the next round.*

#### *War Mage*

Cabalists have access to more powerful, draconic spellwork in addtiion to *Arcanist. 5 Mana total.*

**Draconic Invocations:**

*May use any number of abilities this turn. 1 Mana cost.*

**Draconic Evocation:**

*On any roll yielding damage dealt, skip turn instead. Regenerate 3 mana. May regenerate 1 mana on draw if in focused stance.*

**Dragon Slayer:**

*Deal +1 damage to dragons.*

**Boon of the Burning Sword:**

*Double Damage of next turn, 3 mana cost. May use other abilities in addition to this on the next round.*

### The Diocese of Westridge

Must be an **Ordained Priest** or member of the **Order of Saint Isaac**

#### Righteous Retribution

**Righteous Boon\*:**

*In addition to roll result, give any player +8 to roll total for one turn. 1 Charge.*

**Righteous Wrath:**

Double the effect of roll result used to deal damage. Triple roll result if targeting demonic or Undead enemies. 1 Charge.

#### Righteous Benediction:

**Righteous Blessing\*:**

*in addition to roll result, double the effect of one healing ability used by any player. 1 Charge.*

**Righteous Wave\*:**

On a draw or higher, heal up to a total of 10 health,distributed as desired by the healer once per event. 1 Charge.

#### Righteous Inquisition

**Righteous Alloy:**

*Embed silver into an aberration. The affected target receives double damage on the next turn. 1 Charge.*

**Righteous Empowerment:**

*When healing a friendly target, the target deals +1 damage on the next turn, or +2 if rolling 18+. 1 Charge.*

\*It is important to get permission from the defended player via private message prior to emoting! All players reserve the right to deny aid.

† It is recommended to check with your DM prior to using this spell.