Status Effects

## Ensnare

Ensnare causes the affected creature to be unable to move around the dungeon; in addition, the creature's Physical Attack is cut in half. When inflicted on the player, it halves their attack and prevents the player from moving in the direction of the struck creature.

* The Breathless Snare is the only creature that can inflict Ensnare on the player.
* For a list of items and creatures that can inflict and interact with Ensnare, see the Ensnare category page.

## Freeze

Freeze causes the affected creature to be unable to more or attack, and the player can freely pass by them without needing to sneak past them. In addition, entities with Death Effects will not activate their effects when slain. The Freeze status will wear off when the affected entity is attacked by the player. Freeze effects can primarily be found on Soul Kin items, but a few other items in other Sets make use of it.

* Despite Freeze's effect of negating Death Effects, frozen Scroungers will still drop their treasures when slain.
* Ice Beasts are immune to the Freeze effect, and in fact will actually become *stronger* if they would be Frozen.
* For a list of items and creatures that can inflict and interact with Freeze, see the Freeze category page.

## Intimidate

Intimidate is a status effect that prevents the creature or player from retaliating in melee combat. Intimidate effects are primarily found on Brute items.

* Intimidate only applies for the turn it is inflicted on a creature or player.
* Skittering Frights and Constrictors can both Intimidate the player, preventing them from attacking if the player is not faster than them.
* For a list of items and creatures that inflict or interact with Intimidate, see the Intimidate category page.

## Knockback

Knockback is a status effect that causes your melee attacks to push struck creatures away from you.

* Knockback will always take effect before any Death Effects go off.
* For a list of items that inflict or enable Knockback, see the Knockback category page.

## Petrify

Petrify reduces an entity's Maximum Health, displaying on the left side of a creature's Health bar. If Petrify stacks to the creature's current Health amount, the creature will die.

* Currently, Petrify is a status that can only be applied by the player.
* For a list of items that inflict or interact with Petrify, see the Petrify category page.

## Poison

At the end of each turn, creatures will take damage equal to the number of Poison stacks they have and is then reduced by 1. Poison effects are primarily found on Stalker items.

* Drinking a Potion will immediately cure *all* stacks of Poison on the player.
	+ Poison will still be cured when drinking a Cursed Potion that inflicts Curse damage instead of healing.
* For a list of items and creatures that inflict or protect/interact with Poison, see the Poison category page.

## Transform

Transform will randomly transform a creature into a different one. Creatures can only be transformed once, and creatures that have already been transformed cannot be transformed again.

When a creature is transformed, the transformed creature will retain the Health it had remaining percentage-wise; for example, if you transformed a Drifter (Max Health 20) that only had 8 Health left into a Phase Fiend (Max Health 5), it would only have 2 Health left.

* While most items transform at random, the Dark Defiance specifically evolves creatures into stronger types, while the Dark Pact will devolve creatures into weaker kinds.
	+ The Transformer's effect will turn creatures into Froggies.
* The outcome of a Transformation effect can be affected by the Mimicry Formula and the Hunter's Formula.
* The Embracing Chaos Path will randomly transform a creature every turn.