Asher

Gain a defensive buff and charge forward with your shields raised, stopping on the first enemy struck and hitting all nearby opponents. The buff grants 30% knockback resistance and 25% damage reduction for 5s but loses its effects if you are staggered.

Cooldown: 18s

Core Knockback: 1240 + 129%

Player Knockback: 130 + 64%

Damage: 130 + 64%

### Barrier Beam

[PRIMARY] [MELEE] [IMPACT] [CREATION]

Ready a burst of energy in an arc. Enemies caught in the center are hit harder.
Additionally, create a barrier which deals LIGHT hits and breaks when it touches an enemy. If cast on your side of the field, the barrier is larger and unbreakable.
Cooldown: 9s

HEAVY Hit Core Knockback: 1380 + 200%

HEAVY Hit Player Knockback: 200 + 100%

HEAVY Hit Damage: 200 + 100%

LIGHT Hit Core Knockback: 552 + 201%

LIGHT Hit Player Knockback: 120 + 160%

LIGHT Hit Damage: 120 + 160%

### Pathsplitter

[SPECIAL] [PROJECTILE] [CREATION]

Combine both shields and launch them forward. If they hit an enemy, they expand into a slow-moving, destructible barrier that can repeatedly hit enemies. Deals reduced damage after the first hit.

Cooldown: 35s

Core Knockback: 793 + 38%

Player Knockback: 120 + 60%

Damage: 120 + 60%

## Awakenings

Asher has the ability to take every awakening currently in the game.

## Lore

**Asher** cares about one thing above all else - family. Off the field, she's a loving older sister who would do anything for her younger siblings. On the field, she's an unbreakable wall that can stifle even the strongest advances of the opposing team.

**Asher** grew up on the rough side of Ahten city as the eldest sibling in a large family. She naturally took on the role of "leader" amongst her siblings, looking after them and guiding them on all sorts of adventures. They all looked up to her, hoping that one day they could be as cool as their big sis.

Coming from a big family who were tight on cash, Asher looked for ways she could bring home a little extra money to help out. She noticed that it was common for people to bet with their friends on the outcomes of Pro League matches and decided to capture the opportunity. She took to running a betting ring where people from all over Ahten city could gamble on the Pro League. She would take her profit from the ring and use it to care for her little brothers and sisters.

But **Asher** didn't realize what she was doing was technically illegal. Some salty gamblers reported her to the Ahten City Police, who promptly shut down her operation and slapped her with a hefty fine. Her younger siblings encouraged her to take a shot at competing in the Pro League to pay down the fine, believing there was nothing their older sister couldn't do.

In the amateur leagues, **Asher** stumbled across the duo of Luna and Juno. They reminded her of her family and she couldn't resist taking them under her wing. Surprisingly, the team found instant synergy and managed to qualify for the Pro League, where they now stand to prove themselves against the game's greatest ... and hopefully pay off **Asher's** fines.

## Patch History

**2023-09-07**

* BARRIER BEAM [PRIMARY]
	+ Cooldown :: 8s → 9s

**2023-08-24**

* [BUGFIX] Can now cast primary during her secondary without the ability cancelling
* [BUGFIX] Primary shield has had some bug fixes to prevent the core from going through it. Again.

**2023-06-22**

* Breakthrough [SECONDARY]
	+ Cooldown :: 20s → 18s

**2023-06-13**

* Barrier Beam [PRIMARY]
	+ [BUGFIX] Shield no longer occasionally lets the core pass through.

**2023-05-16**

* Striker Barrier (STRIKE)
	+ Passive Barrier Creation on ability casts :: Removed
	+ Now is just a normal Strike
* Breakthrough [SECONDARY]
	+ Fixed a bug where Asher could move during the channel time of the dash (0.125s channel before dash)
	+ Tuned to be more forgiving to hit units slightly in front of and behind her
	+ Now grants Asher a BUFF that reduces incoming Knockbacks by 30% and damage taken by 25% for 5 seconds. This buff loses its effects if Asher is staggered.
* Barrier Beam [PRIMARY]
	+ Renamed from Arc Beam to Barrier Beam
	+ [NEW] Creates a barrier while cast that deals a LIGHT hit to enemies it comes in contact with before breaking. If cast on Asher's team's side of the field, the barrier is larger and unbreakable for its duration.
* Asher is no longer further slowed if the barrier hits something (she is still slowed while channeling)
* Beam Range :: Increased from 340 → 350

**2023-05-02**

* Pathsplitter [SPECIAL]
	+ Base Creation Duration :: Reduced from 2.25 → 1.9s
	+ Minimum hit stun duration :: Reduced from 0.3s → 0.05s

**2023-04-27**

* Base Stats
	+ Starting Base Stagger
		- Increased from 1100 → 1125
	+ Stagger at Max Level
		- Decreased from 1600 → 1500
	+ Starting Base Stagger
		- Increased from 50 → 100
	+ Power at Max Level
		- Reduced from 120 → 100
	+ Speed at Max Level
		- Reduced from 500 → 450
	+ Cooldown Rate at Max Level
		- Reduced from 50 → 0
* Arc Beam [PRIMARY]
	+ HEAVY Hit Core Knockback: 920 + 345% Power → 1380 + 200% Power
* Breakthrough [SECONDARY]
	+ Core Knockback: 890 + 335% Power → 1240 + 129% Power
	+ Player Knockback & Damage: 130 + 65% Power → 130 + 64% Power
* Pathsplitter [SPECIAL]
	+ Core Knockback: 660 + 250% Power → 793 + 38% Power

**2022-12-08**

* Base Stats
	+ Stagger at Max Level :: Increased from 1500 → 1600
	+ Starting Stagger :: (UNCHANGED) 1100

**2022-11-17**

* Arc Beam [PRIMARY]
	+ [NEW] :: Now slowed by 30% during the cast time of the ability
	+ Sourspot hit type :: MEDIUM → LIGHT
	+ Sourspot penalty :: 30% → 40%
	+ Sourspot Damage and Player Knockback ::140 (+70% Power) → 120 (+60% Power)
	+ Sourspot Core Knockback :: 644 (+242% Power) → 552 (+201% Power)

**2022-10-20**

* Pathsplitter [SPECIAL]
	+ Improved team clarity

**2022-10-02**

* Base Stats
	+ Move Speed Over Levels :: 75 → 50
	+ Move Speed at max Level :: 525 → 500
* Strike Barrier (STRIKE)
	+ Passive Barrier
		- Duration :: 1s → 0.5s
		- Knockback reduction from hits taken in the direction of her Passive Barrier when active :: 25% → 0%
			* Damage taken from hits in the direction of her Passive Barrier unchanged (still 25%)
		- [BUGFIX] :: Fixed a bug where passive barrier could deal a LIGHT hit each time Asher used Strike to rotate it. It should only deal a LIGHT hit every 0.4s to a unique target

**2022-09-18**

* Released