recursal/Fanatic-Fandom huggingface dataset:
Viceroy

Viceroy is an Eastern-European supervillain and the chief lieutenant of Dr. Destroyer.

## Personality

Viceroy is a haughty, aloof, and brutal authoritarian. He has total faith in the Doctor's inevitable victory and is completely loyal to his cause. He values his position as the doctor's right hand and would do anything to avoid disappointing him.

Viceroy would rather rule the world than destroy it, but he is capable of just as violence and cruelty as his master whenever circumstances call for it. He is utterly unrepentant and would commit any crime, no matter how heinous, if it furthered Destroyer's schemes.

## Powers

The Viceroy was created to be a counter to the might of the Plutonian, and while he does not have the hero's variety of abilities, he does come close to matching him in raw strength. In a dozen battles with the Plutonian over the course of decades, neither was ever able to decisively overpower the other.

Viceroy has vast superhuman strength, on par with some of the mightiest beings on the planet, and his destructive prowess is further enhanced by his incredible senses. Viceroy has microvision so precise that he can observe a subject on the molecular level, and his sense of hearing is so acute that he can listen to the way soundwaves interact with a person's physiology and identify their entire body's composition. Combined with the superhuman speed at which his mind extrapolates and compiles this sensory data and Viceroy can determine his target's weakest point at a glance. He can then deliver a blow with such precise control that even resilient foes will shatter like glass with a single punch. These enhanced senses also make Viceroy nearly impossible to surprise, and he can even target invisible foes by listening for the air currents disturbed by their presence.

In addition to this potent offensive combination, Viceroy is nigh invulnerable, resistant to most forms of energy and actually drawing power from physical damage. His body naturally converts and stores kinetic energy for use, so each blow dealt to him increases his strength and reinvigorates his body. Viceroy can also fly, though this is one area where the Plutonian clearly outstrips him, as he is slow to reach his top speed and not a particularly fast flyer once he does.

Viceroy has one energy attack: a 'breath weapon' of superheated chemical plasma that he can vomit from his mouth. Although this is a potent attack and extremely useful at range, he finds this ability rather tiring (and slightly undignified) and so he rarely utilizes it.

## Weaknesses

Certain easily-obtained chemicals, harmless to most people, react violently with Viceroy's biology, causing him grievous burns and a temporary loss of powers. This weakness was an unforeseen side effect of the serum used in the Lucifer Project, but as Destroyer never trusts anyone completely he regarded this as a useful feature of the serum rather than a drawback. The exact combination of chemicals is a closely-guarded secret, but UNTIL has figured out at least some of the formula through careful observation.
Rakshasa

Rakshasa is an Indian supervillain in the service of Dr. Destroyer. He is considered to be the single most deadly assassin in the world.

## Personality

Rakshasa was an amoral mercenary before he ever met Dr. Destroyer. Now, he is a zealot who has found his purpose in life: bringing about his master's glorious vision by cutting down anyone who stands in his way. He has a single-minded dedication to this work and doesn't waste time on other pursuits, though he does still take guilty pleasure in taunting and humiliating his foes. He delights in inflicting pain, and while on a mission he will use almost any excuse to capture a hostage to "interrogate."

## Powers

Rakshasa is the sole practitioner of a unique martial art called *prana-bindu*. This combat style is focused on creating distracting movements where the body moves at great speed without a noticeable pattern or even in a clear direction. Although incredibly difficult to perform, these strange, skittering motions make the attacks of a *prana-bindu* master almost impossible to evade while simultaneously rendering him extremely difficult to hit in return. The human mind simply cannot make sense of Rakshasa's movements and this weakness leaves even skilled martial artists helpless to stop his attacks.

*Prana-bindu* incorporates both armed and unarmed attack techniques, and Rakshasa gleefully uses his katanas, a pair of *Zerstoitanium* blades crafted by Dr. Destroyer, to carves his targets into bloody chunks.
The rest of his gear was also developed by the Doctor, but Rakshasa doesn't carry as much tech as the rest of Destroyer's lieutenants. His kit includes some high-tech burglar's tools, a lightly armored jumpsuit, and a mask which protects him from inhaled poisons while augmenting his vision. He also carries a teleportation device to return him to Destruga in case of emergencies, but views using it as a shameful admission of failure.

Although his primary focus is on assassination, Rakshasa hasn't neglected his other training. He is a master spy and infiltrator, and has a variety of skills to allow him to operate alone in the field in pursuit of his master's schemes. Despite his bloodthirsty nature, he is a surprisingly capable con-artist, and can easily charm and manipulate his way past an obstacle if murder doesn't seem prudent.

Rakshasa has spent his entire adult life practicing extreme mental conditioning and his mind is almost impervious to telepathic attack.

## Weaknesses

Rakshasa's agility and uniquely confusing movements make him very difficult to hit with normal attacks, but Area of Effect abilities wider than his leaping distance will strike him with ease. Anything that manages to slow or bind him can render him helpless long enough for a knockout blow.

Although he is incredibly skilled by human standards, Rakshasa is still just a highly skilled normal and must choose his engagements with care.
The Contenders

The Contenders are a superhero team based in Chicago. They operate without official sanction and have confronted dire threats across the planet and beyond.

## Membership

Hardback

Cameo

## Achievements

#### Cú Chulainn

After numerous encounters with rogue supers claiming to be heralds of the Gods and bearing odd artifacts, the Contenders began an investigation that led them out into the Blazing World in search of answers. After many strange adventures, they found themselves in Tech Duinn, the realm of Dead Gods, where a burgeoning Demigod named Cú Chulainn was preparing a mighty crusade. Gathering all the powerful relics that the Gods had left on Earth, he intended to breach the barrier between worlds (thus allowing the Gods to access their followers once more) and at the same time reignite man's faith with a show of divine might, in the form of a brutal holy war. The Contenders stopped this mad plan and released Chulainn's patron, Lord Donn, who stripped Chulainn of all his stolen divine power. Mentat trapped the weakened Chulainn in a realm between worlds where he could do no further harm, and sundered the Dimensional Barrier that kept the Gods separate from their followers, ensuring that no more divinities would starve for lack of worship.
Radiant

Radiant is a mutant and one of the leaders of New Canaan. She is Alphonse Rodin's biological daughter.

While a captive of the Lustrian Orthodoxy, she secretly studied the Star Empress' divine nature and learned much about her own powers in the process. Realizing that she was a natural conduit for raw divine energy, she forced herself to transubstantiate and shed her mortal form, becoming the self-proclaimed "god of mutants."

## Personality

Radiant is much more calm and even-keeled than her 'brother' Slush, but she still shares a somewhat aloof view of humanity inherited from her father. Although she doesn't approve of harming humans, even those capable of defending themselves, she still sees them as inherently different species and as a result doesn't concern herself much with their fates-- in her mind, the humans need to look out for themselves, just as the mutants do.

As a result of this worldview, she tends to be dismissive of non-mutants to a degree that borders on bigotry. But even so, Radiant is a tireless champion of the downtrodden, and will face any threat if doing so means protecting a helpless mutant. Under other circumstances she might make an excellent hero, but her only concern are the New Caananites and, to a lesser extent, the many mutants out in the world who haven't yet come to join her people.

Radiant is overridingly loyal to her father's vision, and has total faith in the rightness of his cause. She acknowledges Rodin's failings but her respect for his genius is limitless. Even though she is a brilliant mind in her own right, she always defers to her father and seeks his advice in most matters. She would happily perform any task at Rodin's request, even if it crossed an otherwise firm moral boundary.

## Powers

Radiant has the ability to tap a mysterious energy source that takes the form of multi-colored flames. She uses this energy to achieve flight and to blast her foes, but it can also be used for a wide variety of odd effects, including healing wounds, levitation, and teleportation. Even stranger, these 'flames' can sometimes have counterintuitive effects, such as her ability to freeze a target by bathing it in blue fire.

Radiant's energy source appears to be related to divine energy, as Justicar noticed its similarity to the powers employed by his goddess. Radiant herself does not worship any god, however, and is confident that her abilities are the result of her mutations. If Dr. Rodin knows more on this subject, he hasn't said, and Radiant hasn't asked.

Thanks to her superior genetics, Radiant enjoys heightened intellect, Olympian physical prowess, and a resistance to disease and poison. Although she is still relatively young, she is also immune to the ravages of old age, and her body will remain much the same as it is now until she finally passes away.
Blazing World

The Blazing World is the dimension from which all known magic is derived. it is the home of the Fae, a broad term that includes all of its native non-human population.

Nature

Topography

Although it shares a dimensional border with Earth, the Blazing World dose not conform to the planet's shape-- in fact, it is unlikely that the Blazing World is even a sphere. The dimension is made up of a huge number of magical "kingdoms," demi-planes which have their own rules, denizens, fauna, and even laws of nature. These kingdoms' borders may change slowly over time, and areas may fade away and disappear in certain circumstances. Generally speaking, a kingdom will always border the same neighbors, but the relative position of these areas may shift over centuries (i.e., Tech Duinn can be found due west of the Deadlands, but they could eventually shift or even swap positions entirely).

The land is molded by constant, unpredictable magic, as well as the whims of each kingdom's rulers. Through concerted effort, a Fae Lord (see below) may alter the landscape of their kingdoms and also change the areas surrounding their borders, albeit to a lesser extent.

Inhabitants

Travel
Victory

Victory is a an American superhero and agent of PRIMUS.

## Powers

Victory is a powerful blaster, with the ability to fire bolts of plasma-like energy at her foes. Although she was somewhat clumsy at the start of her career, over time she has developed the skill to control these blasts precisely even over great distances. She can adapt her plasma into shotgun-like bursts, rapid streams of multiple projectiles, or single enormous bolts of power that shear armor as they explode on impact. She can also restrain her formidable attacks, lowering her energy output to utilize a nonlethal variant for fighting unarmored foes. As a result of this extensive repertoire she is highly versatile and can be effective in battle against ground troops, armored vehicles, and even hardened installations. She has defeated all of these and more in her work for PRIMUS and has earned her reputation as one of their most reliable agents.

Aside from her potent offensive abilities, Victory can fly at extreme speeds through both air and vacuum, can exist comfortably in outer space, and protects herself from harm with a thin forcefield more effective than armor.

Thanks to military training and a decade of field work, Victory is an exceptionally skilled battlefield tactician. She is also a highly intelligent scientist with a focus on astronomy and astrophysics, and is quite knowledgeable in matters concerning outer space (for an Earthling, that is).

## Weaknesses

Victory has little defense against mental attacks, and over the years many of PRIMUS' regular antagonists have learned to exploit this crucial weakness.

Victory follows a strict code of conduct, combining military rules of engagement, loyalty to the laws of the United States, and a code against killing under any circumstance. This occasionally limits her options in battle and prevents her from stepping into certain grey areas that other heroes wouldn't hesitate to cross in order to save the day.

Finally, Victory's true identity is well known to the public, and she is an easily recognizable figure wherever she goes. She can dampen but not disguise the glowing energy field that surrounds her at all times. This is especially dangerous as she is hunted by such nefarious forces as VIPER and Mechanon, both of whom want to steal the secret of her power for themselves.
July 22nd, 2021

## Table Talk

"I don't think I can smell faith."

"You can always reach out and touch faith."

- Will & Joe

"Y'know what slant-rhymes with Gzad? *Blow-hard.*"

- Joe

"People forget I'm only 25. I really shouldn't be making these wild decisions about the Earth."

- Hardback

"When the going gets tough, you turn into a bitch and join the opposition."

- Joe
August 26th, 2021

## Table Talk

"One last trip... to Flavor Town!"

"Guy Fieri, take me to Valhalla!"

*- Joe & Will*

"Please don't smear me like so much cream! "

*- Will*

"Maori Sky GOD!"

"... Maori *Ska* God?"

*"Pickitup pickitup pickituuuuup"*

*- Joe, Eric, & Will*

"FUCK"

"Actually, you hit him."

"FUCK YEAH"

*- Joe & Nick*

"The thing is... we really should kill the children."

*- Brian*

"I can sense spiritual beings."

"Bugaboo is an atheist."

"You know that isn't how that works!"

*- Eric, Nick, & Will*

"Welcome to a Contenders' total victory."

*- Will*

"I go outside, but I'm gonna be pissed about whatever this is."

*- Will*
November 5th

## Table Talk

"Why is Justicarius' token smaller than anyone else's?"

"Justice comes in all shapes and sizes."

Any you just saw hardback unleash a can of unholy whoop-ass on soup-man.

-Hardback unleased a can of unholy whoop-ass on soup man, and Justicarius saw it.

Doritos aren't about being hungry.

-Brian defends the noble Doritos from being regulated to mere food, as opposed to the culinary experience that they are.

We can waffle stomp him down a storm drain.

Now you've said that, and you can't unsay that, and I can't unhear it.

-Brian takes 1d6 scaring damage from Eric's brutal use of language.

"Never tell me the average!"
The Book of Antagonism

**The Book of Antagonism** is a book.

## Text

"Ummm, I'm fairly certain it's got a second S. And shouldn't you be delivering some ageless words of wisdom or something, I mean, do all deities keep themselves entertained correcting the spelling of their followers?" And She did respond in huffy and not entirely friendly tone,
"No, it's got one s, like in 'Ulyses'. And by the way, you don't 'wonder' through something unless it's metaphysics. Not all deities have such a sloppy following." And the end part she did deliver with great sass. And the man thought long and hard, before shouting in a upward direction,
"Hasn't Ulysses got a second s, too?" And with that he did find himself up to his knees in a delicious peanut butter parfait. That's what you get for arguing with disembodied voices.
*- As translated from the original Albanian text by
Prime Minister Fatty McGee, The Electrified Discotheque of The Last Original Radical Thought and Transcendence of Animation*"
Athena

Athena is an American cyborg superhero and agent of PRIMUS.

## Personality

Athena is a hedonist whose greatest vice is destruction. She sees herself as something of an artist with each scene of carnage she leaves behind herself a new masterpiece. She revels in the sights and sounds of combat like an addict, and always looks forward to her next chance to cause mayhem.

Athena's humanity has dwindled along with her non-mechanical flesh. She is fascinated, even obsessed, with modifying her body and doesn't miss being fully human at all. She sees other humans only as vehicles for her amusement, and actively enjoys the torment she inflicts on them. Only her PRIMUS sanction keeps her on the right side of the law, and even then only just.

## Powers

Athena's body is now nearly 90% artifical, and most of that packed with the best combat technology PRIMUS could muster. When they realized they had a willing guinea pig on their hands, the agency's engineers equipped her with every experimental weapon they could think of.

Designed for heavy combat, Athena's frame is both fast, heavily armored, and protected by multiple redundancies. The loss of an entire limb poses no threat to her life and will only barely lower her combat effectiveness. She can move as fast as many speedsters, climbs sheer walls with ease, and her strength is great enough to lift and throw a tank. She typically carries a custom automatic weapon designed for someone of her incredible strength; this heavy-duty cannon fires armor-piercing shells with explosive tips, perfect for shredding hardened targets to ribbons. Along with a PDW laser and a formidable vibroblade machete, there are few targets she isn't prepared to handle. Even her head is artificial, and her cranium is stuffed full of electronic warfare devices, sensors, infrared cameras, parabolic microphones, and more.

Athena was built with a modular system where nearly every part of her is just a hot-swappable attachment on her living core. She often returns to the lab having field-tested a new superweapon to have it removed and replaced with PRIMUS' next experimental terror. This process can take hours or days, but when complete it allows Athena to almost completely retool her arsenal to better fit her mission parameters.
Chevalier de Lorraine

**Philippe de Lorraine**, dit **Chevalier de Lorraine**, est l'amant de Philippe d'Orléans.

## Biographie

Philippe est né en 1643. Il est le fils cadet d'Henri de Lorraine, comte d'Harcourt et de Marguerite Philippe du Cambout. Il est lié à la maison de Guise.

Il est depuis des années l'amant de Philippe d'Orléans, vivant à son crochet.

## Apparitions

Pour voir toutes les références, déroulez le menu d'en-bas.
Stardust

Stardust is an American imbued superhero and agent of PRIMUS.

## Powers

Stardust can telekinetically control the remains of the meteor, each tiny shard as hard and sharp as a diamond chip. The individual particles are no larger than a grain of sand, but can be formed into larger shapes at his whim.

Stardust reinforces his armor with the majority of his "dust," providing him a layer of formidable defense. In combat he typically uses the shards to pick up and propel other objects rather than attack directly, as a more efficient and less deadly than a direct attack. But if push comes to shove, he can launch the dust in a deluge of razor-sharp particles that can shred even heavily-armored foes to ribbons. Only adamantine metals have any real hope of withstanding this assault. He can also cause his dust to swirl rapidly about him like a small but very deadly sandstorm.

By lifting the shards that cling to his body, Stardust can fly at great speeds, so long as the particles are not employed elsewhere. He can also form small barriers of particles that are nearly impossible to bypass, though he has only enough shards to make a solid wall of about ten feet square and doing so prevents him from using his other abilities until the dust returns to him.

Stardust has extensive military training and is least proficient in hand-to-hand combat. He typically wears a lightweight combat suit that provides some environmental protection and carries an energy pistol as a backup weapon.

## Weaknesses

Controlling the shards is a near-mindless process but does require Stardust to maintain at least a little focus. Things which disrupt his concentration, such as mental attacks, excessive pain, or loud noises will cause his powers to wane temporarily until he can regain his composure. Although he has trained his mental discipline rigorously and is no stranger to the distracting nature of a battlefield, this vulnerability can't be completely overcome and many villains have exploited it over the years.
Everyman

Everyman is a gadgeteer supervillain based in New York City.

## Powers

Everyman's powers manipulate what he calls the Cosmic Vibrational Baseline. In theory, the entire universe can be viewed as a single energy wave, with each object in the universe representing a unique set of peaks and valleys in the surface of that wave. By using his gauntlets to manipulate his own segment of the CVB, he can accomplish astonishing feats, most notably duplicating himself dozens of times. He can also harness these vibrations to fire blasts of sonic energy, and even manipulate his position in the baseline to achieve teleportation.
August 12th, 2021

## Table Talk

"They're elite soldiers, they're not just going to scatter like scared spectators."

"But *we* could!"

*- Nick & Bryan*

"When you guys taught Gzad 'Canuck,' he didn't realize it was geographical in nature. He thought it just meant 'human asshole.'"

"WHAT?!"

*- Nick & Bryan*

"How do you spell mutiny backward?"

"We were reverse-mutinied."

*- Bryan & Will*

"I grab Rose and throw her right at Gzad!"

"What's her power again?"

"Dunno!" \*throwing effort noise\*

*-Will & Bryan*

"Hey, you could have hung out with your girlfriend whenever you wanted. I don't wanna hear this after she's been abducted by an alien goddess."

*- Nick*

"Doesn't Hardback get electrocuted too?"

"No."

"Aww. I mean good."

*- Eric & Nick*
Coldstar

Coldstar is a Canadian superhero and a member of the Northern Guard.

## Powers

Coldstar has the power to project a field of mysteriously cold energy. He can blast his foes with beams so cold that they both damage a target and freeze it in ice simultaneously. The energy field allows him to fly swiftly, and even bring others along if they can stand the frigid conditions. The chilling effect of his powers also provide a potent defense against energy attacks, as he can focus his field to sap the energy of whatever is projected his way (fire attacks drop in temperature, lasers slow down and lose their intensity, and so on).

Perhaps ironically, Coldstar cannot feel hot or cold, and is completely immune to the effects of both extremes. Due to his incredibly low body temperature, he is naturally invisible to infrared vision, and enjoys a significant resistance to heat-based attacks as it takes a great deal of thermal energy to affect his icy frame.

## Weaknesses

Although it causes him no discomfort, Coldstar's body is somewhat inflexible due to his partially frozen state. This means that vibrational attacks and explosive shockwaves deal more damage to him than usual. He also has a vulnerability to grappling attacks and entangles, though anyone who lays hands on him directly will likely be rendered frostbitten and numb in seconds.

Coldstar's chilling energy field can be dampened but never truly turned off, and he tends to chill the air wherever he goes. This is easily noticeable as a sudden drop in temperature that can give him away when he's trying to be stealthy.
Daniel Roby

**Daniel Roby** est un réalisateur canadien, principalement connu pour son travail sur le film *La Peau blanche* et sur la série télévisée *Versailles*.

Pour la série télévisée *Versailles*, il a réalisé trois épisodes de la première saison :

* Diplomatie - épisode 8
* Étiquette - épisode 9
* Amenez le jardin ici - épisode 10
Forceknight

Forceknight is a mystic hero and the leader of the Northern Guard.

## Personality

Forceknight is the very spirit of chivalry. He is honorable to a fault and never gives in to his human foibles. He can be quite vengeful, especially if dealing with a particularly dishonorable foe, but even so he never loses his restraint.

Forceknight is a hero of the most bombastic and dramatic sort. He loves a good opportunity to give a rousing speech to cow evildoers and lift the spirits of the just! His allies find him slightly naive, and occasionally cloying, but his extremely honorable and just personality have been a boon to the often-overwhelmed superhumans of Canada. For years he has kept his subordinates on the Northern Guard rigidly free of scandal and he remains one of the most highly-regarded superheroes in the world.

## Powers

Forceknight is able to command a potent mystic force that creates fiery mass out of thin air. He can form this energy into massive weapons, hurl enormous 'blocks' of fire as solid as stone, and defensive fortifications that are extremely durable. He can entomb a target in this force, trapping them helplessly beneath a massive block of energy more heavy than granite.

Forceknight's armor is heavily enchanted, granting him superhuman strength and the ability to fly at great speed. Its potent defensive properties are equal to the most advanced power armor and it also allows him to survive comfortably in extreme temperatures, a not inconsiderable advantage in the frigid North. Finally, Forceknight's armor can be summoned or dismissed in an instant, even in reaction to an incoming attack, allowing him to go about his life as Wally Thompson without ever being caught unarmed.

Forceknight can call upon the expertise and knowledge of previous wearers of the armor, which grants him exceptional martial prowess when he utilizes his 'force' as a weapon. This inherited knowledge also enhances his leadership abilities and occasionally allows him to recall important facts about esoteric and historic areas of study. Forceknight has a habit of startling his teammates with personal revelations about his association with important figures from Canadian history.

## Weaknesses

Forceknight follows an unshakeable moral code. He is so honorable that, were he to act in a dishonorable fashion, the powers of his armor would begin to wane and might vanish entirely depending on the infraction. Most Canadian villains know this and can sometimes find ways to exploit his rigid philosophy.
Coriolis

Coriolis is a mutant supervillain. UNTIL has rated him as an Omega-level threat, indicating he has the power to threaten the security, safety, and/or existence of the entire world.

## Biography

Coriolis' origin is shrouded in mystery. He first appeared in the early 90's during a spate of anti-mutant demonstrating that swept the United States. His counter-narrative of mutant supremacy struck a chord with many mutants and he led a destructive crime spree across much of the West Coast which culminated in a running street-fight with the Freedom Patrol in San Francisco. Although many of his followers were captured, Coriolis escaped and has been continuing his campaign of destruction ever since.

Although his agenda never varies, Coriolis' methods seem somewhat scattered. He prefers random terroristic attacks, usually in public places where he can make grand pronouncements and deliver threats to the public while engaging in some flashy mayhem.

## Personality

Coriolis is a fanatic for his cause: he sees mutants as the natural rulers of the world, with "normals" being nothing more than animals. He thinks nothing of committing acts of mass murder and widespread destruction in the name of his cause.

Coriolis has particular hatred for mutant superheroes, viewing them as traitors to their own people. Although he will go to great lengths to "educate" these heroes, if he fails to convince them to join his cause he will stop at nothing to destroy them.

Coriolis considers himself a patriot and freedom-fighter, and operates with the mentality of a general fighting a guerilla war. Coriolis has no desire to actually lead the mutants in a new world order; he sincerely believes that once he has motivated enough mutants to join together, they will inevitably create a mutant-run utopian society and he will be free to retire.

## Powers

Coriolis can control the forces of momentum, inertia, and other 'inherent forces' in the environment around him. This grants him exceptional resistance to physical blows and the ability to fly at incredible speeds, and he can grant these abilities to his allies so long as they remain close. He can also exert an incredible force on his enemies, superficially similar to telekinesis, which is achieved by manipulating their inertia to hurl them around the battlefield. His favorite trick is to cancel the inertia of his target entirely, causing them to lose their connection to the Earth's rotation and flinging them away as the world turns beneath their feet.

## Weaknesses

Coriolis has few weaknesses other than his blunt and straightforward outlook. Clever foes find him easy to taunt, and more than once he has been distracted away from his objective by a hero playing the role of "anti-mutant bigot," a target he can never pass up. He has also been manipulated by other villains in the past, though not because he is stupid but rather because he simply doesn't care if his goals align with those of other master villains.
리큐르 아무르

상징
--

비유
--

명문가의 자제로 태어나 능력이 없다며 손가락질 받으며 살아왔다. 끈질긴 면이 있어서 어떤 분야든 될 때까지 시도했고, 원하는 수준에 이르지는 못했지만 그만큼 할 줄 아는 것이 많아진 사람. 이것이 쌓이고 쌓여, 무엇이든지 분야를 가리지 않고 할 줄 아는 사람이 되었다. 문학, 수학, 과학 같은 기본적인 교과목부터 승마, 회화, 작곡 등의 정규 외 분야까지 모두 가능하다고. 동생인 피에르티 아무르를 가르쳐주기도 한다.

전반적으로 상냥하고 소심하면서도 겁이 많은 인물. 울기도 잘 울고 부끄러움도 많이 탄다. 특유의 상냥함 덕분인지, 바로 앞의 누군가가 힘들어한다면 망설이지 않고 끈질기게 손을 내밀 용기 정도는 있다. 여리하게 생긴 인상과 평상시 언행과는 달리, 보기보다 키가 크고 몸이 좋은 편. 천부적으로 타고난 재능은 범재 그 자체. 다른 집에 태어났다면 무난하게 잘 먹고 잘 살았을 사람이지만, 하필이면 능력주의가 팽배한 아무르 가문의 장남으로 태어나는 바람에 가시밭길이 시작외었다.

## **≡ 연관인물**

### **> Dream**

* **피에르티 아무르**
10살 연하의 친동생. 자신과는 다르게 재능이 넘쳐흐르는 피에르티 아무르를 동경하고 있다. 유독 더 마음을 쓰고 눈길과 애정을 준다. 다른 가족이나 친척과는 데면데면하지만, 자신에게 애정을 보여주는 피에르티 아무르 덕분인지 남매 사이는 굉장히 좋은 편에 속한다.

## **≡ 루트**

### **> Homicidomania**

1. ↑ 사실상 다니엘 앨리스와 리벨리온 제로의 하위호환이다.
2. ↑ 체육 계열까지 모두 섭렵한 덕분이다. 피부도 하얗고 창백하다기보단 발그레하고 적당히 건강해 보이는 느낌.
Lemuria

Lemuria is an isolationist island nation located in the southern Atlantic Ocean. According to the Lemurians, they are the only remaining colony of Atlanteans to exist on earth after that race departed Earth 1.

## Population

Lemuria is home to nearly a million natives and three times as many "thralls," primitive ape-like creatures genetically engineered to serve the Lemurians' every whim.

Lemurians are technically not Homo Sapiens, as their evolution diverged from the rest of humanity very early in their development and they have strictly discouraged any interbreeding. They consider themselves a superior species, and it is true that Lemurians are almost universally mentally and physically exceptional by human standards. However, they are prone to hereditary diseases and suffer from weak immune systems as a side effect of their centuries of isolationism. Dementia is also extremely common among Lemurians and tends to manifest relatively early in life, with nearly half of Lemurians over fifty years old suffering some form of mental decline.

## Government

Lemuria has a three-branched government consisting of a hereditary monarch acting as an executive, a Senate comprised of prominent citizens, and a ecclesiastical court consisting of the highest-ranking clerics on the island. In ancient times the Lemurian Emperor ruled unchallenged, but after the disastrous events of the 1950's the monarchy was stripped of much of its power and is now little more than a figurehead. The current ruler is Empress Tuzun III, who seeks to gather support for a return to the old ways but so far has had little success.

## Defenses

Lemuria has a well-organized and efficient military that primarily consists of naval units, a moderate air force, and a standing guard that protects ranking members of the government and church. Lemuria boasts few true superhumans, but their technology is still years ahead of the rest of the world (though that gap is narrowing steadily). Lemurians have also dabbled in magic since ancient times and there are always at least a small cadre of wizards ready to combat any major threat to the nation. These wizards spend much of their time studying ancient Atlantean artifacts, struggling in vain to understand and recreate their ancestors' mighty works.
September 9th, 2021

## Table Talk

"Your gag has been noted and filed away."

*- Will, to Brian*

"We're doing derogatory nicknames for teammates now?"

"No, just you."

*- Brian & Will*

"Defender has a great Teamwork skill, as you might expect from a racist."

*- Nick*

"ONE TIME I suplexed a dragon! That's it!"

*-Brian*

"Goo goo ga ga, Justice Fuckers!"

"That should be our next team name."

*- Joe & Eric*
July 8th, 2021

## Table Talk

"Did we wander into a huge gun barrel?"

- Eric

"Healing bug is going to shoot a heal at uhhh fox boy. Silver guy."

"That is like 1/4 accurate. But he appreciates it anyway."

- Will & Nick

"Mot might've joined these guys."

"I don't think Earth actually left that bad an impression. Actually, scratch that."

- Justicarius & Cameo

"We didn't know! Somebody said "kill them" and we said "Uh sure"'

- Hardback
NOIA

**NOIA** est le groupe de musique électronique créé par Eduardo Noya Schreus, un canadien d'origine péruvienne.

Il a collaboré avec Xavier Dolan sur le film *Lawrence Anyways*. Cette collaboration permet au canadien de remporter en 2013 d’un Canadian Screen Award pour la meilleure musique de film. Il répète l'expérience pour le film *Mommy* où il remporte également le Prix Musique de film lors du Gala de la SOCAN 2016 à Montréal.

Il est appelé en catastrophe par Canal+ et Jalil Lespert pour composer la musique de la série télévisée *Versailles*. Le premier compositeur choisit ne correspondait pas à la vision que ce faisait Lespert de la série : "*Ils n’aimaient pas l'arrimage initial entre les images et la musique, ils le trouvaient trop… classique. Le réalisateur, Jalil Lespert a décidé d'aller dans une tout autre direction et s'est tourné vers la musique électronique. Et ç'a cliqué. Le plus grand défi avec cette série, c'est sa rapidité. C'est comme composer de la musique pour plusieurs films en même temps.*". Il signe la bande sonore de la moitié de la saison. La seconde moitié est composée par Michel Corriveau. Il travaille de nouveau sur les saisons suivantes, toujours en collaboration avec Corriveau. *(Parole & Musique)*

Il a mis à disposition les musiques composées pour la série directement sur YouTube dont voici le lien de la playlist.

Il a également composé spécialement pour la série le titre *Aton* qui passe en générique de fin.
Advance

Advance is a neutral mutant and the leader of the Defiants.

## Powers

Advance's mutant gene granted him very minor powers of increased strength, speed, and toughness, which were originally so negligible as to barely put him beyond an average human. But a quirk of his mutation causes his power to increase slowly over time, and spike noticeably when he finds himself in serious danger. After years of pushing himself to his limits, he is now one of the strongest metahumans in New York and a genuine speedster as well.

When in combat Advance's body becomes wreathed with lightning as excess power pours out of his flesh. Though he cannot wield this electricity consciously, it provides a painful deterrent to any enemy who tries to fight him hand-to-hand. He also has a near-total immunity to electric attack, which only tends to fill his shocking aura.
Vainglory

Vainglory is a mystic superhero and member of The Just. Literally compelled to pursue justice, he found joining the team to be only natural and has proven both valuable and aggravating to his allies.

Originally a native of ancient Ithaca, Vainglory is an immortal hero who has been laboring under a potent curse for thousands of years. The exact nature of the curse is known only to him, but he admits freely that the curse will ruin all his aims and eventually everything he attempts will amount to nothing. This has naturally given him a very pessimistic, sullen outlook, and although it doesn't stop him from doing his job he fights crime more out of frustration than any real attempt to stop villains and reform society.

Vainglory pursues primitive justice in its purest form. 'An eye for an eye' is his motto, and as a relic of a previous age he has little patience for any more nuanced approach to crime fighting. He claims to take his outlook from the laws of gods and mythical beings who ruled in ancient times. Most of what Vainglory proposes is illegal, but there is a certain wisdom in his judgements as well, and he has rarely been prosecuted for his antiquated methods of meting out punishments.

Brooding aside, Vainglory is a very intelligent and helpful man with a unique view of history. His only real hobby is a passion for live performances, and he is a renowned (if eccentric) theatre critic. He can often be found attending any show playing, be it a major Broadway production or Shakespeare in the park.

## Powers & Weaknesses

Vainglory's curse has made him entirely immortal. If killed, he will reappear at the next new moon, seemingly unharmed. He is also highly resistant to magic, as his curse surrounds him with so much ambient magical energy that it forms a sort of arcane insulation.

After millennia of training his immortal body, he has achieved a form of natural super-strength that, while not unusual for a metahuman, is perhaps the greatest any human has ever achieved through pure effort. Vainglory's enchanted armor, which he claims was crafted from gorgon bones in a forge lit with dragon's flame, provides him with excellent protection and the ability to fly at great speeds. More importantly, it conveys on him the magical ability to pierce an enemy's defenses, no matter how great. Forcefields, power armor, even intangibility; none of these is an effective defense against Vainglory's enchanted attacks. He typically fights with his bare fists or anything handy.

Vainglory has ridiculously bad luck that usually manifests in battle just as victory seems certain.
Dimensional Barrier

After Earth was determined to be too barbaric to be allowed even accidental contact with the civilized galaxy, the Grand Galactic Inquisitor placed the entire solar system inside a "dimensional barrier"- a force-field that not only barred travel through physical space but also prevented any form of inter-dimensional travel by the beings trapped inside. Although this had little effect on normal humans (aside from depriving them of a view of the stars), it had a variety of detrimental effects that were keenly felt by the super-powered community:

* Travel to parallel Earths was barred, including such important locations as Atlantis.
* Magic and psychic energy, which normally flowed freely back and forth to the Blazing World and Astral Plane (respectively) were severely limited, creating a variety of problems for entities closely connected to those energies. Fae beings like Hazel Clay suffered especially without a connection to the Blazing World, and illness, withdrawal symptoms, and even death were common for such entities.
* The Gods, who depend at least partly on the belief of their faithful to retain their power, began to wane and many deities actually "starved" and faded due to a lack of connection to their faithful.
* Anyone with the ability to travel beyond the solar system's edge, including a number of alien visitors to Earth, were permanently stranded.

After almost five years of operation, the Dimensional Barrier was removed when Mentat used the power of Terminus, god of barriers, to dismiss the otherwise impervious force-field. The consequences of this act are as of yet unknown, though it is likely that the Galactic Community takes a dim view of any attempt to escape the imprisonment they imposed on Earth.
Astral Plane

The Astral Plane is a coterminous dimension that conforms roughly to the Earth and its atmosphere. Unlike the Blazing World, which is unique to Earth, it is theorized that most planets which are home to sentient species have their own Astral Plane, as evidenced by the presence of a separate, similar dimension on Mars.

The Astral Plane can only be accessed by advanced psychic powers or high tech dimensional travel devices. There are no natural points of travel between the Earth and the Astral Plane, but there are scattered portals that connect the Astral Plane to the Blazing World.

## Topology

The Astral Plane is a dark reflection of the living world shaped by the thoughts and perceptions of humans. Areas and features on Earth which are widely recognized and acknowledged will usually have a counterpart in the Astral Plane, but areas on Earth which don't receive the same level of attention may manifest in a crude representation or even fail to appear entirely. As a result, the Astral Plane appears to be a planet that has a series of large cities and metropolises separated by vast empty spaces.

The Astral Plane appears to be in a constant state of decay, with even the most accurately recreated buildings showing signs of neglect. Buildings which collapse on the Astral Plane tend to reappear, however, as the thoughts of humans "rebuild" them and restore them to their original state, only to eventually crumble again.

The Astral Plane suffers frequent bouts of extreme weather, which usually coincides with a traumatic event on Earth. The terror felt by normal humans can manifest as a storm or earthquake in the Astral Plane, and the sudden death of many people can cause an entire section of the Astral Plane to crumble into nothingness.

## Native Life

The Astral Plane is almost entirely deserted, but creatures of pure psychic energy occasionally haunt the ruins of the dimension. These faceless, shadowy humanoids are created by the obsessions of normal humans and given form by constant reinforcement. They tend to be violent, reclusive, and solitary, and have no purpose beyond terrorizing the occasional dimensional traveler.

## Natural Laws

The Astral Plane does not have a sun but it does experience a night and day cycle roughly analogous to that experienced by Earth. During the day, when humans are active, the ruins on the plane begin to repair themselves but the violent weather becomes more pronounced. During the night, the ruins begin to crumble once more and the weather tends to calm itself. Gravity and time on the plane are similar to those of Earth.

Beings with natural psychic powers find that the Astral Plane greatly enhances their abilities, warping both the substance of the plane and the appearance of any travelers to conform to the psychic's perceptions and desires. But the enhanced power is often accompanied by ceaseless bombardment of disturbing thoughts, and few psychics choose to stay in the Astral Plane for long.
August 19th, 2021

## Table Talk

"That's it. We're crusadin'."

"'*Flexing in the Membrane,*' a new hit single by Hardback."

"It's a hit because I personally buy all the copies."

*- Nick & Will*

"I have ascended beyond what I once was."

"Alright, fine. Go eat your turkey leg."

*- Joe & Will*

"As we take stock of our situation, I'm realizing we leave a *lot* of threads unraveled."

*- Bryan*

"Do you guys wanna get out of here?"

"No, I wanna get IN. To that ASS. ...That sounded more threatening in my head."

"There's no way that could have sounded more threatening."

*- Joe & Will & Eric*

"I immediately punch a child."

"All in due time."

*- Will & Nick*

"Don't make me feel bad, these things are abominations."

"You say that about your own nephews??"

"Yes! Absolutely!"

*- Will & Nick*
Claudine Masson

**Claudine Masson** était la fille du Dr Masson, médecin personnel de Louis XIV au Château de Versailles. Elle finit par le remplacer.

## Biographie

Claudine est l'unique enfant du Dr Masson. Depuis son plus jeune âge, elle est intéressée par le métier de son père et souhaite suivre ses pas. Elle n'hésite pas à autopsier les morts afin d'en apprendre davantage sur l'anatomie humaine.

## Apparitions

Pour voir toutes les références, déroulez le menu d'en-bas.
Alexis Michalik

**Alexis Michalik** est un acteur, dramaturge, metteur en scène, scénariste et écrivain franco-britannique. Il est principalement connu pour ses rôles au théâtre.

Il est apparu dans *Kaboul Kitchen*, *Diane, femme flic* ou encore *Les Petits Meurtres d'Agatha Christie*.

En 2015, il obtint le rôle de Louis de Rohan dans la série télévisée *Versailles*. Il a tenu ce rôle pendant une saison et fit une apparition dans le deuxième saison.

## Anecdotes

* Etant français, il se double lui-même dans *Versailles*.
Révélations

**Révélations** est le septième épisode de la saison 1 de *Versailles*.

## Synopsis

La forte fièvre dont est victime le roi inquiète Bontemps. Louis délire et Bontemps fait appeler son médecin. Masson propose un traitement, sa fille Claudine en suggère un autre. On réunit également en urgence le Cercle du Roi composé des membres de son entourage en qui il a placé toute sa confiance...

## Évènements marquants

* Formation du Cercle du Roi.
* Claudine soigne le roi.
* Louis XIV invite une nouvelle danse.
* Le Chevalier de Lorraine rejoint les conspirateurs et il est arrêté par Fabien Marchal.
* Béatrice de Clermont empoisonne Fabien Marchal.
* Louise de La Vallière rejoint le couvent des Carmélites du faubourg Saint-Jacques avec la bénédiction du roi.
* Décès :
	+ Dr Masson
	+ Lauren

## Casting

* Nicolas Perrault : l'homme invisible
* Alexia Giordano : jeune femme
* Cécile Dominjon : noble
* Sinan Bertrand : voyant
* Hayssam Hoballah : message du roi

## Musiques

* *Dance of the King* - NOIA
* *Passacaille* - Jean-Baptiste Lully (extrait d’Armide)

## Anecdotes

* Le titre français est *"La maladie du Roi empire, c'est maintenant qu'il faut agir"*, phrase prononcée par Béatrice de Clermont
Mère Supérieure

La **Mère Supérieure** est à la tête du couvent où s'est retiré Madame de Maintenon.

## Biographie

Après que Louis XIV est découvert le passé de Madame de Maintenon à Villarceaux, alors qu'elle lui avait assuré que rien ne s'était passé, Madame de Maintenon décida de se retirer dans un couvent pour trouver la rédemption. Elle fit le vœu de consacrer la fin de sa vie à la prière et la dévotion. Mais la Mère Supérieure comprit qu'elle se mentait à elle-même et qu'elle souhaitait autre chose. Elle refusait seulement de l'avouer à voix haute et elle doutait d'elle-même.

La Mère Supérieure finit par le lui faire avouer en insistant : Madame de Maintenon voulait le roi et le pouvoir.

Plus tard, lorsque Louis XIV arriva au couvent pour chercher Madame de Maintenon, elle le conduisit personnellement jusqu'à la chambre de la jeune femme.
David Wolstencroft

**David Wolstencroft** est un scénariste et producteur britannique.

Il est principalement connu pour son travail sur le série télévisée *MI-5* et ses spin-offs.

En 2013, il s'associe avec Simon Mirren pour créer la série télévisée *Versailles* dont il a écrit certains épisodes :

* Bienvenue à Versailles, co-écrit avec Simon Mirren - épisode 1 saison 1
* Je suis l'État, co-écrit avec Simon Mirren - épisode 2 saison 1
* Miroir des princes, co-écrit avec Simon Mirren - épisode 3 saison 1
* La route, co-écrit avec Simon Mirren - épisode 4 saison 1
* Révélations, co-écrit avec Simon Mirren & Sasha Hails - épisode 7 saison 1
* Amenez le jardin ici, co-écrit avec Simon Mirren - épisode 10 saison 1
* Labyrinthe - épisode 1 saison 2
* Un murmure doux et léger - épisode 2 saison 2
* Guerre et paix, co-écrit avec Andrew Bampfield - épisode 5 saison 2