Societies

**Societies**are various groups that can be joined by the player and AI, they can be used to gain beneficial modifiers as well as items, or special actions.

To take advantage of Societies, you need the **Monks and Mystics** DLC.

**Note**: The requirements for religion may be avoided due to an AI fufilling special requirments (such as being near you)

## Fighters Guilds

### **The Society of the Cincinnati**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Publically follows the Americanist religion or a heresy, or if the society has at least 10 members, is a non Zealous Tribal or Nomadic character with a Liege, Vassal, or neighaboring ruler who follows the Americanist religion.
* Is not Secretary of the Electoral College.

### **The Riveters**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Openly follows the Rust Cultist or Chrome Cultist religions, or if the society has at least 10 members, is a non Zealous Tribal or Nomadic character with a Liege, Vassal, or neighaboring ruler who follows the Rust Cultist or Chrome Cultist religions.

### **The Peacemakers**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Publically follows the Atomicist or Aphite religions, or if the society has at least 10 members, is a non Zealous Tribal or Nomadic character with a Liege, Vassal, or neighaboring ruler who follows the Atomicist or Aphite religions.

### **The Melitian Warriors**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Openly follows the Revelationist religion, or if the society has at least 10 members, is a non Zealous Tribal or Nomadic character with a Liege, Vassal, or neighaboring ruler who follows the Revelationist religion.

### **The Rangers**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Openly follows the Trailwalker religion, or if the society has at least 10 members, is a non Zealous Tribal or Nomadic character with a Liege, Vassal, or neighaboring ruler who follows the Trailwalker religion.

### **The Ambaxtoi**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Openly follows the Druidic religion, or if the society has at least 10 members, is a non Zealous Tribal or Nomadic character with a Liege, Vassal, or neighaboring ruler who follows the Druidic religion.

### **The Wolverines**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Openly follows the Norse religion, or if the society has at least 10 members, is a non Zealous Tribal or Nomadic character with a Liege, Vassal, or neighaboring ruler who follows the Norse religion.

### **The Esoteric Order**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Openly follows the Occultist religion, or if the society has at least 10 members, is a non Zealous Tribal or Nomadic character with a Liege, Vassal, or neighaboring ruler who follows the Occultist religion.

### **The Cuauhocelomeh**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Openly follows the Mictlantec religion, or if the society has at least 10 members, is a non Zealous character with a Liege, Vassal, or neighaboring ruler who follows the Mictlantec religion.

### **The Luchadores**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Capital is part of the Old Mexico region.
* Has the Mexicano or Mesoamerican culture groups, or publically follows the Sagrado Corazon religion.

### **The Kiidaawaa**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Openly follows the Xhuuyee K'iigaang religion, or if the society has at least 10 members, is a non Zealous character with a Liege, Vassal, or neighaboring ruler who follows the Xhuuyee K'iigaang religion.

### **The Eagle Warriors**

* Is an Adult
* Has not angered society
* Does not have the Character Modifier Fled Initiation Duel
* Openly follows the Peyotist religion, or if the society has at least 10 members, is a non Zealous character with a Liege, Vassal, or neighaboring ruler who follows the Peyotist religion.

### **Benedictine Order**

* Age is at least 16
* Religion is Anglican, Nonconformist, or Confederated, and is isn't a heretic.
* Has not been excommunicated
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_block

### **The Society of Jesus (Jesuits)**

* Age is at least 16
* Religion is Catholic
* Is not excommunicated
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_block

### **The Order of Saint Luke**

* Age is at least 16
* Religion is Evangelical, is Antinomian, is Charismatic, or Postadventist, and isn't a heretic.
* Is not excommunicated
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_block

### **The Sisters of Charity**

* Age is at least 16
* Religion is Ursuline, is Angeline, Confederated or Exovedate, and is not a heretic
* Is not excommunicated
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_block

### **The Brigham Young Society**

* Age is at least 16
* Religion is Mormon, is Bickertonite, is Woolleyite, or Strangite, and is not a heretic
* Is not excommunicated
* Has not betrayed this society
* Note: The Mormon order is treated as a **Christian** order
* (hidden) Does not have flag society\_join\_block

### **The Dharma Sangha**

* Age is at least 16
* Religion is Hindu
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_block

### **Chabad**

* Age is at least 16
* Religion is Jewish, is Reform, or Meshichist
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_block

### **The Emperor's Disciples**

* Age is at least 16
* Religion is Cetic
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_block

### **Az-Zahidiyya**

* Age is at least 16
* Religion is Imamite
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_block

### **Al-Hafiziyyah**

* Age is at least 16
* Religion is Traditionalist
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_block

### **Society of the Open Sesame**

* Age is at least 16
* Religion is Orientalist
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_bloc

### **Regla de Ifa**

* Age is at least 16
* Religion is Santeria, Candomble or Tres Potencias, or is not zealous and religion is Voodoo or Rastafari.
* Has not betrayed this society
* (hidden) Does not have flag society\_join\_bloc

## Open Societies

### **The Ivy League**

* Age is at least 18
* Learning is at least 10
* Publically pratices a religion the Christian, Muslim, Cult of Saints, Latter-Day Saints, Old World Cultist, Jewish, or Pacific groups, or publically follows the Hindu religion, or is Occultist.
* Is neither government type **Nomadic**  or **Tribal**
* (hidden) Is not a mercenary
* (hidden) Does not have flag society\_join\_block

### **The Bankers Guild**

* Age is at least 16
* Not incapable
* Is not a prisoner
* Publically pratices a religion in the Old World Cultist or Jewish groups, or publically pratices a Pagan or Afro-Synretic religion with the Religious Tax, or is a Patrician, or has Stewardship greater than 10, or has the trait "Greedy", or has the trait "Cynical".
* Government type isn't **Nomadic**, **tribal**, or **theocracy**
* (hidden) is not a mercenary
* Does not have flag loan\_taker
* Does not have landed title d\_electoral\_college
* (hidden) Does not have flag society\_join\_block

### **Lucifer's Own**

* Age is at least 16
* Must have at least one sin trait
* Publically pratices a religion in the Christian, Latter-Day Saints, Cult of Saints or Jewish groups, or publically follows the Revelationist, Trailwalker, Kaneist Atk'aheen, Exovedate, or Rastafarian religions.

### **The Black Tantra Cult**

* Age is at least 16
* Must have at least one sin trait
* Publically practices the Hindu religion.

### **The Cult of Xolotl**

* Age is at least 16
* Must have at least one sin trait
* Publically practices a religion in the Mesoamerican group

### **The Bohemian Club**

* Age is at least 16
* Must have at least one sin trait
* Publically practices a religion in the Pacific group

### **The Plaguebringers**

* Age is at least 16
* Must have at least one sin trait
* Publically practices a religion in the American Native group or publically follows the Peyotist religion.

### **Davy Jones' Mates**

* Age is at least 16
* Must have at least one sin trait
* Publically practices a religion in the Nautical group.

### **The** **Petitioners of the Unseelie Court**

* Age is at least 16
* Must have at least one sin trait
* Publically or secretly practices the Druidic religion.

### **The Fellowship of Hell**

* Age is at least 16
* Must have at least one sin trait
* Publically practices the Norse religion.

### **The Church of Starry Wisdom**

* Age is at least 16
* Must have at least one sin trait
* Publically practices the Occultist or Thelema religions.

## Secret Societies

Every Cult (listed above) is a secret society.

### **The Men in Black (The assassins)**

* Note: events may appear as generic CK2 **assassians**, or **hashashins** text
* Age is 16
* Does not have the trait **Legendary**
* Has religion Americanist, or is in the religion group old\_world
* The above may be avoided if you are not an AI, do not have the trait Zealous, and a playable ruler has the religion americanist and is not farther away than 300
* (**Disabled** in code, may be due to game rules) is not female, and **gamerule** gender has value (I assume means been set to) **all** (Again I assume means equality)