recursal/Fanatic-Fandom huggingface dataset:
Cultura (comida música, língua etc...)

Comem somente frutos do mar (peixes, lagostas, mariscos, lulas etc.) Quase todo mundo aprende a falar uma dúzia de línguas diferentes, por todo o grupo que foi se juntando ao grupo inicial, pessoas de uma cultura, que acabou se juntando em um grupo maior que já tinha pessoas de outras culturas e etc. Assim como a língua, a música vem de várias partes também.
Innovation Characteristics

## Overview

It is important to examine why some innovations are successful, while others never become widely accepted. Five distinct innovation characteristics have been identified by Rogers to explain this mystery. These characteristics include observability, relative advantage, compatibility, trialability, and complexity and according to Rogers, account for 49 to 87 per cent of the adoption variation seen across all categories of adopters. These characteristics also provide a valuable evaluation list for technology project leaders to apply when first considering innovative changes.

### Innovation Characteristics

**Observability**

The degree to which the results of an innovation are visible to potential adopters.

**Compatibility**

The degree to which the innovation is perceived to be consistent with socio-cultural values,
previous ideas, and/or perceived needs.

**Trialability**

The degree to which the innovation can be experienced on a limited basis.

**Complexity**

The degree to which an innovation is difficult to use or understand, its simplicity.

## References

1. ↑ Taken from: Kaminski, J. (Spring 2011).Diffusion of Innovation Theory Canadian Journal of Nursing Informatics, 6(2). Theory in Nursing Informatics Column. http://cjni.net/journal/?p=1444

## Related Pages

Diffusion of Innovation Theory

DOI Theory: Strategies and Best Practices
Agnes Baker

Health
 7

 Investigator

**Agnes Baker** is an Investigator that appears in the *Arkham Horror Second Edition* Innsmouth Horror, *Mansions of Madness Second Edition* Horrific Journeys, *Elder Sign* Omens of Ice, and *Arkham Horror: The Card Game* Core Set.

## Fiction

### The Story So Far

Agnes Baker may be just an unassuming waitress in this life, but in a previous life, she knows that she was a powerful witch. In a time and age undreamt of in the modern world, she forced spirits to obey her and destroyed her enemies with terrifying energies.

She might have never known of her previous incarnation had she not fallen from a ladder and hit her head while changing a light in the diner. But when she awoke in the hospital, she whispered one word, "Hyperborea."

Even then, she would have dismissed her visions of a past life as simple hallucinations if it wasn't for the fact that the spells she dreamed of were real. Trying one in secret, mortally embarrassed to even be attempting it, she was stunned to see it take effect. Since then, she has been nurturing her new powers in secret, extremely careful not to let anyone else find out.

But as Agnes finishes her shift at the diner this evening, a whisper in the air warns her. Something is coming. Something that destroyed her once before, in the ancient past, and she must be prepared.

Agnes Baker lived an uneventful life as a waitress until she found that strange, old key among the family belongings she kept in her attic. When her fingers brushed against it, memories of a previous life flooded her mind.

In that life, the woman who would become Agnes was a powerful sorceress, well-versed in spell-casting and a myriad of arcane lore. The more Agnes explored the memories from her past life, the more she found she could tap into her past lives' abilities, even performing magical feats herself! As Agnes learns and her power grows, she is obsessed with one word from these memories: "Hyperborea."

Agnes Baker may be just an unassuming waitress in this life, but in a previous life, in a time and age undreamed of in the modern world, she had been a powerful witch. It began when she found a strange artifact—a key of some kind—in a dusty collection of family belongings in her attic. When she touched it, the memories came flooding back, along with one word: "Hyperborea." The more she delved into the visions and memories of her former life, the stronger her powers grew... and the more frightened she became.

### *Agnes Baker (short story)*

Agnes works as a waitress at Velma's Diner.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Agnes Baker Investigator Card
2. ↑ *Mansions of Madness Second Edition*: Horrific Journeys — Agnes Baker Investigator Card
3. ↑ *Arkham Horror: The Card Game* — **CS-4: Agnes Baker**
4. ↑ *The Investigators of Arkham Horror*, "Agnes Baker".
Arkham Asylum

Support

 Support

**Arkham Asylum** is a location in *Arkham Horror Second Edition* located in Arkham's Downtown neighborhood, a Support Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set, and a location card in *Arkham Horror: The Card Game*.

## Availability

CS-146 appears in the Necronomicon Draft Pack.

## Artwork

AE-218 and CS-146 use an illustration[?] by Roberto Marchesi.

## Fiction

### *Carolyn Fern (short story)*

The Asylum is also called Arkham Sanatorium. Doctor Mintz and Nurse Heather work here.

## Mythos

Arkham Sanitarium first appeared in *The Thing on the Doorstep*, written by H.P. Lovecraft (1933).

## Notes and references

1. ↑ *The Investigators of Arkham Horror*, "Carolyn Fern"
Atlach-Nacha

**Web Between Worlds**: Whenever a gate opens, a monster appears!**At Midnight:** If there are 3 or more open gates, add 1 doom token to the doom track.

 Character
 Hastur | 6

**Atlach-Nacha** is an Ancient One that appears in the *Elder Sign* Gates of Arkham expansion and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore asylum pack cycle.

## Fiction

*This section of the article is a stub. You can help by expanding it.*
## Artwork

The Elder Sign: Gates of Arkham Ancient One Card for Hastur and FL-113 use an illustration[?] by Rafal Hrynkiewicz.

## Mythos

Atlach-Nacha first appeared in the story *The Seven Geases* (Clark Ashton Smith, 1934).

Atlach-Nacha is a Great Old One which appears as a huge spider with an anthropoid head. Atlach-Nacha was said to have come to Earth from Saturn along with Tsathoggua; in other version of the myth, the spider god spun a web between the two planets that allowed Tsathoggua to arrive.

The spider-god lives within a great chasm beneath Mount Voormithadreth in Hyperborea, though reports of the god have also come from Siberia and Peru. Atlach-Nacha spends all its time bridging a bottomless chasm between the waking world and the Dreamlands with its web, a task which will keep it occupied until the end of the world.

## Notes and references

1. ↑ FL-13 erroneously credits the artwork to Carlos Valenzuela.
2. ↑ Harms, Daniel, "Atlach-Nacha", *Cthulhu Mythos Encyclopedia*.
Verdict sévère

Utilise le Sceau pour attaquer la cible de loin, lui inflige *1.54x base* points de dégâts et la renverse durant 4 secondes.Cette aptitude possède un temps d'activation.

Consonne du Juste courroux.

Active Charge d'impulsion.

 00:16 60Instantané
Utilise le Sceau pour attaquer la cible de loin, lui inflige *1.54x base* points de dégâts et la renverse durant 4 secondes.
Cette aptitude possède un temps d'activation.

Consonne du Juste courroux.

Active Charge d'impulsion.
7th House on the Left

**7th House on the Left** is a location in *Arkham Horror Second Edition* Kingsport Horror.

## Fiction

### *Arkham Horror Second Edition*

Gladys Pickman lives in the 7th House on the Left in Kingsport. The house has peculiar little symbols hidden in various pieces of the exterior woodwork, and the cellar hosts a concealed passage that goes straight to The Causeway.

## Mythos

The 7th House on the Left first appeared in the story *The Festival* (H.P. Lovecraft, 1923).

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Kingsport Horror, 7th House on the Left encounter cards.
"Skids" O'Toole

Investigator

**"Skids" O'Toole** is an Investigator that appears in the *Arkham Horror Second Edition* Innsmouth Horror, *Elder Sign* Gates of Arkham, and *Arkham Horror: The Card Game* Core Set.

## Fiction

### The Story So Far

Sure, Skids had knocked over a few banks before they caught him, but he'd never killed anyone. Scared someone? Intimidated someone into handing over his possessions? Yeah, ok, he'd done that, but he wasn't a bad person. He was just desperate. When he told the cops that he'd needed the money for an operation for his mother, they'd just laughed. Apparently they'd heard that excuse once or twice before.

His mother died of her illness during the second year of his sentence. After that, no one came to visit him. He managed to cling to his sanity by befriending his cellmate, a scrawny little guy named Brad Hollins. Brad was a weird guy. He would rant and rave in a quiet voice every evening about the "Old Ones" and tell Skids about bizarre adventures he'd had while dreaming. Skids humored him until one night he'd woken up to hear Brad chanting strange words, still asleep. Smelling smoke, Skids turned to look at his cellmate just in time to see Brad scream and burst into flames. The screws had tried to pin it on him, but really, there was no way they could get it to stick.

Now, finally out on parole, Skids finds himself staying in a place that Brad frequently mentioned in his ravings—the city of Arkham. Perhaps he can find some answers to the questions raised by his friend's death.

Skids hadn't planned on a life of crime. But sometimes doing the right thing means getting your hands dirty. The cops didn't care that Skids needed the money for his mother's operation. His mother died of her illness during the second year of his sentence. His cellmate, Brad Hollins, told him there were worse fates than death. He ranted and raved in a quiet voice every evening about the "Old Ones" and told Skids about bizarre adventures he'd had while dreaming. Skids didn't give it much thought until the night he woke to the sight of his cellmate bursting into flames. When Skids was finally released, he returned to Arkham, looking for answers.

## Artwork

The *Elder Sign* Investigator Card for "Skids" O'Toole uses an illustration[?] from MoN-39: Brotherhood Interrogator by Patrick McEvoy.

The original *Arkham Horror: The Card Game* Investigator Card for "Skids" O'Toole uses an illustration[?] by Magali Villeneuve.

The revised *Arkham Horror: The Card Game* Investigator Card for "Skids" O'Toole uses an illustration[?] by Aleksander Karcz.

## Notes and references

1. ↑ *Arkham Horror Second Edition*—"Skids" O'Toole Investigator Card
2. ↑ *Arkham Horror: The Card Game*—**CS-3: "Skids" O'Toole**
El Bannana

El Banana is a possessed doll. He was left behind in a abandoned where house. It is unknown wer it came from, but most likely from Squirtles dead parent Amelia. El Banana has the ability to turn other people to dolls. thus creating "Nosaj". El Banana has a movie instead of brolus. its real. we promis.
A Matter of Trust

## Mania cards

 If you are insane at the start of your turn, discard this card then activate every monster.
 Megalomania
 **When you are killed**: Deal 3 damage to another investigator in your room.If this kills the last surviving investigator, you win the game and all other players lose.
 Pyromania
 Discard this card if you receive it while only 1 card is remaining in the Event deck.You cannot win the game if another investigator is in your room.
Azathoth

Character
 Neutral | 6

 Character
 Neutral | 6

 Character
 Neutral | 6

**Azathoth** is an Ancient One that appears in the *Elder Sign* Core Set, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Cities and Secrets of Arkham.

## Availability

SoA-46P, an alternate art version of SoA-46, was given as an attendance prize for the 2015 World Championship. Two additional copies were given for playing all rounds of the tournament.

## Artwork

The Elder Sign Ancient One Card for Azathoth uses an illustration[?] from AE-P11: Nuclear Chaos by Doug Williams.

FC-127 and SoA-46 use an illustration[?] by Uwe Jarling.

SoA-46P uses an illustration[?] by Alexandr Elichev.

## Mythos

Azathoth first appeared in *Azathoth* (H.P. Lovecraft, 1922).

Outer God also known as the Primal Chaos and the Daemon Sultan. Azathoth normally is a shapeless chaotic mass, but has been known to take on other forms when he has been summoned.

Azathoth sits in his court at the center of Ultimate Chaos (others say the center of the universe, or even caverns beneath the earth), mindlessly bubbling and blaspheming as he presides over the dance of the Other Gods.

## Notes and references

1. ↑ Harms, Daniel, "Azathoth", *Cthulhu Mythos Encyclopedia*.
Black Wind

Character
 Shub-Niggurath | 3

**Black Wind** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Masks of Nyarlathotep.

## Artwork

MoN-111 uses an illustration[?] by Frank Walls.

## Mythos

Black Wind first appeared in the Call of Cthulhu RPG adventure *Masks of Nyarlathotep* (DiTillio and Willis, 1984).

The Black Wind is a mask of Nyarlathotep. The cult of this avatar is the same as that of the God of the Bloody Tongue. At times, Nyarlathotep takes the form of the Black Wind, a great storm that destroys crops, forests, and houses for miles around. This avatar also swept Egypt during the reign of Nephren-Ka.

## Notes and references

1. ↑ Harms, Daniel, "Nyarlathotep", *Cthulhu Mythos Encyclopedia*.
Binding

Sanctum of Twilight

**Pass**: *The power sinks into the ground, leaving no trace.*No additional effect.

**Fail**: *The words twist in your mind until you cannot understand what you say.*Suffer 1 facedown Horror.

**Pass**: *You slowly draw your hands apart, but the bonds you forged still linger.*No additional effect.

**Fail**: *Your fingers twist awkwardly and a shockwave of arcane energy escapes the spell.*Become Stunned.

**Pass**: *The strength of the bonds casts a needed light on your investigation.*You or another investigator within range gains 1 Clue.

**Fail**: *The fitful light wakes old fears.*Become Stressed.

**Pass**: *You pass through the wall and see the answer.*Gain 1 Clue.

**Fail**: *The remnants of your power call you forward.*Move 1 space toward a space containing a Restraint.

**Pass**: *Seeing your power physically manifested is thrilling.*Become Focused.

**Fail**: *You feel as if your own mind is being branded.*Suffer 1 facedown Horror.

 Event

 Event

**Binding** is a Spell Card that appears in the *Mansions of Madness Second Edition* Sanctum of Twilight, and an Event Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Availability

Three copies of AE-44 appear in the Arkham Edition Premium Starter Set as I16.

## Artwork

AE-44 and CS-36 use an illustration[?] by Thomas Denmark.

The *Mansions of Madness Second Edition* Spell Card uses an illustration[?] from TDL-31: Bind Monster by Christina Davis.
A New Day

Story

**A New Day** is a Story Card that appears in the *Call of Cthulhu: The Card Game* Unnamed Fan Expansion.

## Availability

UFE-2 is the final Champion card, and was designed by 2015 World Champion Tom Capor. As it was published after Fantasy Flight Games officially ended the *Call of Cthulhu: The Card Game* series, it is not available for general sale. Instead, it can be received via four methods, while supplies last:

* Meet with Tom Capor in person.
* Attend the *Call of Cthulhu: The Card Game* event at Origins 2019.
* Order the Unnamed Fan Expansion (*to be determined*)
* Send an email to Cthulhu2015ChampCard at gmail.com, then mail a self-addressed, stamped envelope or package to the address provided. Include a note specifying your own e-mail address, the number of copies you are requesting, and any other special requests, such as autographs.

## Artwork

UFE-2 uses an illustration by Adam Schumpert. The characters depicted take the likenesses of Jon Lekse, Selene Parkhurst, Tom Capor, and Rhett Jenkins.
Asenath Waite

+1 Sneak+1 SpeedGain $10 when Asenath Waite joins you.

**Asenath Waite** is an Ally that appears in the *Arkham Horror Second Edition* Kingsport Horror.

## Mythos

Asenath Waite first appeared in the story *The Thing on the Doorstep* (H.P. Lovecraft, 1933).

Asenath Waite was the daughter of Ephraim Waite and an unknown mother. Asenath Waite grew up in the Innsmouth home of her father. Following his madness and death, she became a ward of the principal of Kingsport's Hall School and later attended Miskatonic University.

It was at Miskatonic that Asenath met Edward Derby, poet and author of *Azathoth and Other Horrors*. The two became attracted to one another and married shortly thereafter. During their marriage, Asenath became Derby's tutor in the magical arts. Although on the surface their union was happy, those close to Derby noticed a shocking change in his personality during this period.

Around three years after the marriage, Asenath disappeared; Derby insisted that his wife had gone on an extended vacation, and no one thought anything amiss. Later, after her husband had been confined to an asylum, her body turned up just outside the house of Daniel Upton, Derby's close friend, presumably having been left there by persons unknown.

## Notes and references

1. ↑ Harms, Daniel, "Waite, Asenath", *Cthulhu Mythos Encyclopedia*.
Abhoth

**Abominations**: During setup, place the Children of Abhoth monster markers facedown next to this card.**At Midnight:** A Child of Abhoth appears! If all three Children of Abhoth are already in play, the game ends and the investigators lose.

 Under the Pyramids
 Horror

**Abhoth** is an Ancient One that appears in the *Elder Sign* Unseen Forces, and an Epic Monster that appears in the *Eldritch Horror* Under the Pyramids.

## Fiction

*This section of the article is a stub. You can help by expanding it.*
## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Abhoth, the "Source of Uncleanliness", first appeared in *The Seven Geases* (Clark Ashton Smith, 1934). It is also mentioned in *The Mind Parasites* (Colin Wilson, 1967).

Abhoth is an Outer God that dwells beneath Mount Voormithadreth in the cavern of Y'quaa, and takes the form of a huge pool of amorphous grey slime covered with mouths and tentacles. It continuously spawns malformed creatures that resemble various disembodied limbs or organs, which attempt to grow and escape the parent bulk. However, most of them are pulled back into Abhoth and devoured. Abhoth can also communicate telepathically with those around itself. It is similar to Ubbo-Sathla, and is sometimes proposed as an alternate aspect of that Outer God.

## Notes and references

1. ↑ Harms, Daniel, "Abhoth", *The Encyclopedia Cthulhiana*, pp. 1–2.
2. ↑ Harms, Daniel, "Ubbo-Sathla", *The Encyclopedia Cthulhiana*, pp. 308.
Bind Monster

**Fail**: *The room grows bitterly cold and you are surrounded by thick black smoke.*Take 1 horror. Then place a darkness token in this room.

**Fail**: *As the spell starts to congeal, the creature violently shakes, ripping its way out of the unseen shackles.*Take 1 horror.

**Fail**: *A mispronunciation causes the spell to backfire. You feel the force of a giant sledgehammer knock you to the floor.*Take 1 damage and 1 horror.

**Fail**: *At the last moment, your enemy twists its body, evading the magical containment.*The keeper may move the monster 1 space.

**Bind Monster** is a Spell Card that appears in the *Mansions of Madness First Edition* Core Set.

## Artwork

The *Mansions of Madness First Edition* Spell Card uses an illustration[?] from AE-44: Binding by Thomas Denmark.
Arcane Initiate

Character
 Yog-Sothoth | 1

 Character
 Yog-Sothoth | 1

**Arcane Initiate** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Unspeakable Tales and Core Set.

## Availability

UT-92 appears in the Eldritch Edition Premium Starter Set as M22 and M23.

CS-108 appears in the Necronomicon Draft Pack.

## Artwork

UT-92 and CS-108 use an illustration[?] by Szymon Kudranski.
Bill Washington

**Bill Washington** is a character in *Arkham Horror Second Edition* and *Wilson Richards (short story)*.

## Fiction

### *Arkham Horror Second Edition*

Bill is the old train hand at Arkham's Train Station.

### *Wilson Richards (short story)*

Bill is an elderly, friendly trainman who works at the Train Station in Arkham, under his manager Gavin Preyer. He gets by ignoring the strange phenomena that occur in Arkham, focusing instead on his work.

When Wilson Richards arrives in town, he's happy to give advice on local attractions, but becomes withdrawn when asked about the town's oddities.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Train Station encounter cards.
2. ↑ *The Investigators of Arkham Horror*, *Wilson Richards (short story)*: "Bill Washington seemed a decent sort, and ready enough to help a newcomer. At certain topics, though, he clammed up and fidgeted something awful, remarking instead on the weather or some other unrelated topic. He was happy enough to recommend breakfast at Velma's Restaurant and a room at Ma's Boarding House, and he even mentioned there might be some work available in Uptown or Southside. Says he's worked at the station his whole life, and under the same manager the whole time. That's about all he'd say regarding Gavin Preyer, though. The old train hand's mind was clearly muddled, as I eventually did lay eyes on the station manager, who must have been at least ten years Washington's junior. Then again, one did get the distinct impression Washington kept his work and his head down, content to remain ignorant of much of what happens around him. In this town, I can't say I blame him."
Black Book of Azathoth

Support

**Black Book of Azathoth** is a Support Card that appears in the *Call of Cthulhu: The Card Game* The Mark of Madness.

## Artwork

TMoM-44 uses an illustration[?] by Dimitri Bielak.

## Mythos

*The Book of Azathoth* first appeared in the story *The Dreams in the Witch-House* (H.P. Lovecraft, 1932).

*The Book of Azathoth* is a volume carried by some forms of Nyarlathotep. Anyone who enters the service of the Outer Gods must sign the Book with their blood. It may possibly be the book spoken of by the victims of the witchcraft trials; if so, it would explain only a few of these volumes were ever found. *The Book of Azathoth* also contains material in parody of Scripture, praising the Outer Gods and denigrating Christianity.

## Notes and references

1. ↑ Harms, Daniel, "*The Book of Azathoth*", *Cthulhu Mythos Encyclopedia*.
Alhazred Lamp

Type
 Exploration

 Support

 Support

**Alhazred Lamp** is an Exploration Card that appears in the *Mansions of Madness First Edition* Call of the Wild, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Unspeakable Tales and Core Set.

## Availability

UT-50 appears in the Eldritch Edition Premium Starter Set as I22.

## Artwork

UT-50, CS-75, and the Mansions of Madness Exploration card for Alhazred Lamp use an illustration[?] by Michael "Mike" May.

## Mythos

The Lamp of Alhazred first appeared in the story *The Lamp of Alhazred* (August Derleth with H.P. Lovecraft, 1957).

The Lamp of Alhazred is a device constructed by the mythical Arabian tribe of Ad, the builders of Irem, and possessed at one time by the mad Arab Abdul Alhazred. The Providence author Ward Phillips was the last to own the Lamp, and it was disposed of following his disappearance. When filled with oil and lit, the Lamp projected images of Mythos-connected locations upon the walls and objects around it. It may have also acted as a gateway to various times and places, though this effect probably worked only at certain times.

## Notes and references

1. ↑ Harms, Daniel, "Lamp of Alhazred", *Cthulhu Mythos Encyclopedia*.
Blackwood File Clerk

Character
 The Agency | 2

 Character
 The Agency | 2

**Blackwood File Clerk** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Availability

Four copies of AE-5 appear in the Arkham Edition Premium Starter Set as I5.

CS-10 appears in the Necronomicon Draft Pack.

## Artwork

AE-5 and CS-10 use an illustration[?] by Katherine Dinger.
Basil Elton

+1 Fight+1 WillDiscard to cancel the Ancient One's entire attack for one turn.

 Character
 Shub-Niggurath | 2

**Basil Elton** is an Ally that appears in the *Arkham Horror Second Edition* Kingsport Horror and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore.

## Fiction

### *Arkham Horror Second Edition*

Basil Elton is the lighthouse keeper at the North Point Lighthouse in Kingsport.

## Artwork

FL-33 uses an illustration[?] by Natascha Roeoesli.[sic]

## Mythos

Basil Elton first appeared in the story *The White Ship* (H.P. Lovecraft, 1919).

Basil Elton is the keeper of the North Point Lighthouse near Kingsport. He was one of the Dreamland's greatest travelers, until he lost his dream-self in the pursuit of lost Cathuria. He was also a friend of Randolph Carter.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Kingsport Horror, North Point Lighthouse encounter cards.
2. ↑ Harms, Daniel, "Elton, Basil (c. 1870–?)", *Cthulhu Mythos Encyclopedia*.
Ammi Pierce

+1 Luck+1 Will**Any Phase**: Exhaust instead of losing 1 Sanity.Discard Ammi Pierce if the Ancient One awakens

**Ammi Pierce** is an Ally that appears in the *Arkham Horror Second Edition* Dunwich Horror and *Mansions of Madness First Edition* Call of the Wild, in which it has six associated Ally Story Cards.

## Fiction

### HISTORY IS WRITTEN BY SURVIVORS

While Ammi Pierce may seem like a fragile old man, a conversation with him reveals his sharp mind and a long list of extraordinary experiences. Considering the life that Pierce has led, the fact that he has survived with his faculties reasonably intact suggests either a super human will or a sociopathic emotional detachment.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Ammi Pierce appeared in *The Colour Out of Space*, written by H.P. Lovecraft (1927).

## Notes and references

1. ↑ *Mansions of Madness First Edition*: Call of the Wild — Ammi Pierce Ally Card
607 Water St.

**607 Water St.** is a location in *Arkham Horror Second Edition* Kingsport Horror.

## *Arkham Horror Second Edition*

607 Water St. is part of the Harborside neighborhood in Kingsport, together with the North Point Lighthouse and The Rope and Anchor.-->

## Fiction

### *Arkham Horror Second Edition*

The Terrible Old Man lives in the house at 607 Water St. in Kingsport.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Kingsport Horror, 607 Water St. encounter card.
"Ashcan" Pete

Health
 7

 Investigator

**"Ashcan" Pete** is an Investigator that appears in *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Core Set, *Mansions of Madness Second Edition* Recurring Nightmares, *Elder Sign* Core Set, and *Arkham Horror: The Card Game* The Dunwich Legacy.

## Fiction

### NO HOME BUT THE OPEN ROAD

When you've lived on the streets as long as Pete has, you see things. Things that would drive braver men screaming into the night. But you also learn to be quiet, to stay hidden, and to play stupid if all else fails. It also helps to have a good dog, like Duke, to scare away the meaner elements of the street.

Unfortunately, this time, Pete can't hide, and there's nothing Duke can do to protect him. His nightmares have been growing steadily worse over the last month, driving him all the way here... to Arkham. Even the whiskey isn't helping much anymore. Soon, he won't be able to sleep at all. Still, there are always opportunities for a man who knows how to stay quiet... as long as he isn't too picky.

At night, "Ashcan" Pete sleeps wherever his travels take him: in a field, on a train, or maybe, if he's lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat-up guitar on the other. And sometimes when "Ashcan" Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He couldn't say how long he's been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he's not likely to stop wandering any time soon.

### *The Investigators of Arkham Horror*

Pete "Ashcan" Washburne grew up in Kingsport.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for "Ashcan" Pete use an illustration[?] from AEPSS-I6: Drifter by Patrick McEvoy.

The Arkham Horror: The Card Game Investigator card for "Ashcan" Pete uses an illustration[?] by Jake Murray.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — "Ashcan" Pete Investigator Card
2. ↑ *Mansions of Madness First Edition*: Core Set — "Ashcan" Pete Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Recurring Nightmares — "Ashcan" Pete Investigator Card
4. ↑ *Arkham Horror: The Card Game* — **TDL-5: "Ashcan" Pete**
5. ↑ *The Investigators of Arkham Horror*, ""Ashcan" Pete".
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Books of the *Arkham Horror Files* series

Other products and events

**Necronomicon Draft Pack** is a draft play expansion to *Call of Cthulhu: The Card Game*. Each pack is composed of fifty randomized cards drawn from a pool of two hundred forty cards reprinted from the CT12 through CT63 sets, equally allotted for twenty six cards per faction and thirty two for neutral. In order to use this set in draft play, each player must bring a copy of the Necronomicon Draft Starter and Draft Pack. (**more...**)
Castro

Character
 Cthulhu | 3

**Castro** is a Character Card that appears in the *Call of Cthulhu: The Card Game* The Key and the Gate.

## Artwork

TKatG-44 uses an illustration[?] by Rafal Hrynkiewicz.

## Mythos

Castro appeared in the story *The Call of Cthulhu* (H.P. Lovecraft, 1926).

Castro was a sailor captured during a raid on a sacrificial ritual in Louisiana on November 1, 1907. Of all the prisoners taken during that night, Castro proved to be the best informant on the nature of the cult. He said that he was a worshiper of Cthulhu, and had met its immortal leaders who dwelt in China. Castro's confession later formed a cornerstone of George Angell's work on the Cthulhu cult.

## Notes and references

1. ↑ Harms, Daniel, "Castro", *Cthulhu Mythos Encyclopedia*.
Abyss

**Abyss** is an Otherworld in *Arkham Horror Second Edition*.

## Mythos

The Great Abyss first appeared in the story *The Strange High House in the Mist* (H.P. Lovecraft, 1926).

The Great Abyss is a region beneath Sarkomand which Nodens is said to rule. Its people have never seen the sun and consider the moon and stars to be myths.

In another context, Kenneth Grant uses this term to mean the hypothetical space which separates humans from the true knowledge of the true universe, or the human subconscious. Consequently, Nodens' role as the "Lord of the Great Abyss" may be more important to humanity than has been previously thought.

## Notes and references

1. ↑ Harms, Daniel, "Great Abyss", *Cthulhu Mythos Encyclopedia*.
Anarchist

Character
 The Syndicate | 2

 Character
 The Syndicate | 2

**Anarchist** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Eldritch Edition and Secrets of Arkham.

## Availability

EE-65 appears in the Eldritch Edition Premium Starter Set as I4.

## Artwork

EE-65 and SoA-17 use an illustration[?] by David Monette.
Calvin Wright

Investigator

**Calvin Wright** is an Investigator that appears in the *Elder Sign* Omens of the Pharaoh and *Arkham Horror: The Card Game* The Forgotten Age.

## Fiction

### The Story So Far

Sometimes, life gives you a choice: accept the lot that is given to you or stand up for who you are and what you believe. Calvin chose the latter. On the edge of death, bleeding out on the side of a dirt road, he received a vision - a terrifying vision of the Earth, sundered, and João, the love of his life, turning to ash in the vortex of a blazing inferno. Then, Calvin made another choice. He reached out to the darkness and pulled it within him. He would not die, not today. The world needed him. João needed him.

## Artwork

The *Elder Sign* and *Arkham Horror: The Card Game* Investigator Cards for Calvin Wright use an illustration[?] by Cristi Balanescu.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror: The Card Game* — **TFA-5: Calvin Wright**
Blood Pact

**Fail**: *The wounds abruptly re-open and blood begins to spray out in a black and red mess.*Take 1 damage and 1 horror.

**Fail**: *The skin around the recently healed wounds appears translucent and covered in an unidentified viscous slime.*Take 1 horror.

**Fail**: *You feel as if your brain is on fire. The pain in your head overwhelms you.*The keeper may draw 1 Trauma card. Then take 1 horror.

**Fail**: *For a moment you lose control of your body. Your arms and legs move of their own accord.*The keeper may move you 1 space.

**Blood Pact** is a Spell Card that appears in the *Mansions of Madness First Edition* Core Set.

## Artwork

The *Mansions of Madness First Edition* Spell Card uses an illustration[?] from AE-161: Servant of the Key by Chris Dixon.
Beat Cop

Character
 The Agency | 2

 Asset

 Guardian

**Beat Cop** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and an Asset Card that appears in the *Arkham Horror: The Card Game* Core Set.

## Artwork

AE-2 uses an illustration[?] by Kyri Koniotou.

CS-18 uses an illustration[?] by Nicholas Elias.
Cabala of Saboth

Support

**Cabala of Saboth** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Unspeakable Tales.

## Artwork

UT-105 uses an illustration[?] by John Goodenough.

## Mythos

The *Cabala of Saboth* first appeared in the story *The Secret in the Tomb* (Robert Bloch, 1935).

The *Cabala of Saboth* is a book of divine (?) lore that may have appeared around 100 BC. A Greek translation of the Cabala was made in 1686, and one copy in Yiddish has also been found. The book contains much angel lore, and the title suggests that it may cover many esoteric topics of Jewish mysticism.

## Notes and references

1. ↑ Harms, Daniel, "*Cabala of Saboth*", *Cthulhu Mythos Encyclopedia*.
Celaeno Fragments

Support

 Support

**Celaeno Fragments** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Revelations.

## Fiction

### *The Investigators of Arkham Horror*

The *Celaeno Fragments* is an arcane tome describing the administration and contents of the Great Library of Celaeno, a vast library maintained by the Yithians. A copy of the tome was once donated to the Orne Library, but was at one time sold off to a private collection. Shortly after it was returned, Daisy Walker was able to borrow and read the book.

## Artwork

AE-56 uses an illustration[?] by John Goodenough.

R-9 uses an illustration[?] by Dimitri Bielak.

## Mythos

The *Celaeno Fragments* first appeared in the story *The House on Curwen Street* (August Derleth, 1944).

The *Celaeno Fragments* is a transcript deposited at the Miskatonic University Library in 1915 by Doctor Laban Shrewsbury, who disappeared shortly thereafter. Shrewsbury had seen the original broken stone tablets in The Great Library of Celaeno, and left behind notes which he claimed were a translation of the Fragments, which dated back to at least the mid-Triassic period. Archaeological expeditions have subsequently turned up stone shards inscribed with portions of the Fragments.

The Fragments are short, constituting only fifty pages of Shrewsbury's notes. In most respects, they are quite close to the Eltdown Shards and the Pnakotic Manuscripts in content. They may include information on the King in Yellow and Carcosa, and a small amount of data on the deep ones.

## Notes and references

1. ↑ *The Investigators of Arkham Horror*, "Daisy Walker".
2. ↑ Harms, Daniel, "*The Celaeno Fragments*", *Cthulhu Mythos Encyclopedia*.
Blasted Heath

Support

**Blasted Heath** is a neighborhood in *Arkham Horror Second Edition* Dunwich Horror and a Support Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition.

## Artwork

AE-219 uses an illustration[?] by Matthew "Matt" Dixon.

## Mythos

The Blasted Heath is described in detail in the story *The Colour Out of Space* (H.P. Lovecraft, 1927).

It is a five-acre area to the west of Arkham covered with nothing but grey dust. No plants will grow on the Heath. At its center are the remains of a house and well.

## Notes and references

1. ↑ Harms, Daniel, "Blasted Heath", *Cthulhu Mythos Encyclopedia*.
Brian Burnham

Only 1 Clue token can be placed on the Feds Raid Innsmouth track per turn.

**Brian Burnham** is a Blight that appears in the *Arkham Horror Second Edition* Miskatonic Horror.

## Fiction

### *Arkham Horror Second Edition*

Brian Burnham is the teenaged manager of the First National Grocery in Innsmouth.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Innsmouth Horror, First National Grocery encounter card.
Child of Abhoth

Dimension

 Horror

 Dimension

 Horror

 Dimension

 Horror

 Unseen Forces [3X]

 0

 0

 0

 Under the Pyramids
 Horror

**Child of Abhoth** is a Spawn Monster that appears in the *Arkham Horror Second Edition* Dunwich Horror, a Child of Abhoth Monster that appears in the *Elder Sign* Unseen Forces, and an Epic Monster that appears in the *Eldritch Horror* Under the Pyramids.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
Heat

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**Just 300 people is still alive. You're my unique hope.**
This page has only 230 bytes and needs to be expanded. You can contribute to Between Wiki by editing it.

This is a Between the Lines pageThis is not an main episodes, if not an Between the Lines webisode (help). This page should be added to the following categories: Webisode, Between the Lines (or Between **The** Lines).
Heat is an episode of Between the Lines: Wiley and Adam's Lost Weekend.
Bokrug

Character
 Cthulhu | 6

**Bokrug** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore.

## Artwork

FL-110 uses an illustration[?] by Pascal Blanche.

## Mythos

Bokrug first appeared in the story *The Doom That Came To Sarnath* (H.P. Lovecraft, 1919).

Bokrug is a god who took the shape of a water-lizard and who was worshiped by the Thuum'ha of Ib. He is especially infamous for his vengeance upon those who offend him.

## Notes and references

1. ↑ Harms, Daniel, "Bokrug", *Cthulhu Mythos Encyclopedia*.
Chaugnar Faugn

Character
 Hastur | 4

**Chaugnar Faugn** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Cities.

## Artwork

FC-73 uses an illustration[?] by Jeremy McHugh.

## Mythos

Chaugnar Faugn first appeared in the story *The Horror from the Hills* (Frank Belknap Long, 1931).

Hyperdimensional creature slightly resembling an elephant-headed human with webbed ears and a large disk at the end of its trunk. It spends most of its time immobile in a cavern on the Plateau of Tsang, only shifting its bulk when feeding upon a sacrificial victim.

When Chaugnar came to earth, the most advanced life forms on this planet were amphibians. Desiring to have a race of servitors, Chaugnar Faugn used amphibian tissue to create the Miri Nigri. Over the long eons, these beings continued to worship Chaugnar. The Miri Nigri consorted with the first humans to create a hybrid race, eventually giving rise to the abominable Tcho-tcho people.

## Notes and references

1. ↑ Harms, Daniel, "Chaugnar Faugn", *Cthulhu Mythos Encyclopedia*.
Nate

page tools: what links here · history · report to administrators' petitions zone · edit · check page creation policy · [only to admins] peer review

## Appearance

### **Portrayed By**

Ryan Clarke

Part of a series on

Characters
topic

Lists

List of Characters in Between

Templates

EasyInvokeData template
Relationships

List of relationships in Between

Categories

Unnamed characters, Main characters (root category)

**Nate** is a Character in *Between*
Carolyn Fern

Health
 6

 Investigator

**Carolyn Fern** is an Investigator that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Forbidden Alchemy, *Mansions of Madness Second Edition* Suppressed Memories, *Elder Sign* Core Set, and *Arkham Horror: The Card Game* The Circle Undone.

## Fiction

### SEEKING ASYLUM

Carolyn is a first year resident at a sanitarium in Providence. Over the past six months, she has been studying the dreams of her patients using hypnosis. One patient in particular gave her vivid and disturbing descriptions of his dreams, right up until he was murdered with a strange knife that closely resembled something from one of his nightmares.

Disturbed and frightened by his murder, Carolyn dug back through her notes, poring over them late into the night. Finally, she found some subtle clues that led her here, to Arkham, where he was previously an inmate in Arkham Asylum. Someone here has to know why a harmless man was murdered for talking about his dreams to his psychologist.

Carolyn Fern dwells in the minds of others. Using a complex form of hypnosis, she studies the psychology of her patients through their dreams. Through this practice, she has seen and heard many disturbing things, but nothing prepared her for her most recent patient, Malachi. Following one of their more vivid and troublesome discussions of his dreams, Malachi was brutally murdered. As if that weren't terrible enough, he was murdered with an ornate knife that he had described in one of his dreams. After hearing this news, Carolyn began reviewing her old notes concerning Malachi, anxious to find some kind of clue as to who he really was. Her research has finally led her to Arkham Asylum, where Malachi was once an inmate. Surely she will be able to find some answers here.

Visiting psychologist Carolyn Fern's newest patient is Josephine Ruggles, an heiress whose nightmares leave glyph-shaped wounds across her back. Miss Ruggles's case is unusual, even for an institution like Arkham Sanatorium. Her case takes an even stranger turn after she claims to have met Malachi - Carolyn's former patient whose treatment was cut short when he was brutally murdered - in her dreams. When Carolyn uses hypnotherapy to address Josephine's trauma, they find themselves both journeying to a strange place Josephine calls "the Dreamlands."

### *The Investigators of Arkham Horror*

Carolyn is a resident psychologist at Providence Sanatorium.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for Carolyn Fern use an illustration[?] from UT-5: Paranormal Specialist by Guy Gentry.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Carolyn Fern Investigator Card
2. ↑ *Mansions of Madness First Edition*: Forbidden Alchemy — Carolyn Fern Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Suppressed Memories — Carolyn Fern Investigator Card
4. ↑ *Arkham Horror: The Card Game* — TCU-1: Caroly Fern
5. ↑ *The Investigators of Arkham Horror*, "Carolyn Fern"
Brass Knuckles

Type
 Exploration

 Type
 Common Item

 Support

**Brass Knuckles** is an Exploration Card that appears in the *Mansions of Madness First Edition* The Silver Tablet, 'til Death Do Us Part, House of Fears, and The Yellow Sign, a Common Item Card that appears in the *Mansions of Madness Second Edition* Core Set, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Eldritch Edition.

## Artwork

EE-83 and the Mansions of Madness Exploration cards for Brass Knuckles use an illustration[?] by John Goodenough.
Bob Jenkins

Health
 7

**Bob Jenkins** is an Investigator that appears in *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Call of the Wild, *Mansions of Madness Second Edition* Suppressed Memories, and *Elder Sign* Core Set.

## Fiction

### SUPPLY AND DEMAND

As a traveling salesman, Bob is always on the go. But yesterday, he saw something that made him decide to stay in Arkham and miss his train. While he was in the General Store selling his wares, a robed man came in and bought several items, paying with old gold coins. Astounded, Bob turned to the shopkeeper for an explanation, but the man just ignored his questions, simply saying, "That happens, sometimes."

Now, Bob isn't leaving until he figures out where those gold coins came from. If he plays his cards right, maybe this will be the big score. Maybe he'll finally be able to retire and buy that boat he's had his eye on and spend the rest of his days fishing in a tropical paradise. Then again, maybe Bob will finally come to see that all that glitters is not gold.

Someday, Bob Jenkins plans to cash in big. He may not be the biggest expert on forgotten cultures and secret societies, but he does know that rare books and antique weaponry can be sold for top dollar. More than once, he's discovered that an occult organization has been funded by gold coins of unknown origin, and Bob likes gold coins. He freely admits that he does not investigate arcane mysteries for noble reasons, but not many people are willing to face the horrors of the unknown. Nobility costs extra.

### *Bob Jenkins (short story)*

Sometimes Davy Schoffner, the owner of the General Store, asks Bob to help him delivering goods to nearby towns, such as Kingsport.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for Bob Jenkins use an illustration[?] from UT-5: Street-Smart Rookie by Eric Wilkerson.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Bob Jenkins Investigator Card
2. ↑ *Mansions of Madness First Edition*: Call of the Wild — Bob Jenkins Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Suppressed Memories — Bob Jenkins Investigator Card
4. ↑ *The Investigators of Arkham Horror*, "Bob Jenkins"
Crescent Blade

Type
 Exploration

 Support

**Crescent Blade** is an Exploration Card that appears in the *Mansions of Madness First Edition* House of Fears, and a Support Card that appears in the *Call of Cthulhu: The Card Game* The Order of the Silver Twilight.

## Availability

TOotST-38 appears in the Necronomicon Draft Pack.

## Artwork

TOotST-38 and the Mansions of Madness Exploration card for Crescent Blade use an illustration[?] by Chelsea Conlin.
Carl Sanford

Character
 Cthulhu | 3

 Character
 Cthulhu | 3

 Character
 The Order of the Silver Twilight | 3

**Carl Stanford** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Masks of Nyarlathotep, Secrets of Arkham, and Seekers of Knowledge.

## Availability

SoK-51 appears in the Necronomicon Draft Pack.

## Artwork

MoN-55 and SoA-28 use an illustration[?] by Sylvain Vialla.

SoK-51 uses an illustration[?] by Bryce Cook.

## Fiction

Carl Sanford is the leader of the Silver Twilight Lodge.

## Mythos

Carl Stanford first appeared in the Call of Cthulhu RPG adventure *The Hermetic Order of the Silver Twilight* (Marc Hutchison, 1982).

(Carl Sanford/Stanford is named after Carl Sanford Joslyn Petersen, full name of Sandy Petersen, author of the *Call of Cthulhu* roleplaying game.)

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Core Set, Silver Twilight Lodge and Inner Sanctum encounter cards.