recursal/Fanatic-Fandom huggingface dataset:
A Bolt Bites the Dust

**A Bolt Bites the Dust** is episode 1 of Warriors of the Elements season 1. It follows a 15 year old girl named Isabelle Williams being a Lightning Warrior.

## Summary

Earth is an amazing place indeed. But imagine having superpowers here? That is right, Isabelle attends Pleasant Grove High for her main superpower, which is the ability to control electricity, Electricity Manipulation. After her first degree of controlling lightning, she finds out that she is not alone.

## Major Events

* This episode marks the first episode of Warriors of the Elements.
* Isabelle Williams, Gina Williams and Stan Williams make their first appearances.
* Isabelle is able to become Lightning Warrior.

## Episode Plot

The episode starts in the Williams residence, where Isabelle is shown waking up on her bed. She notices that she has school and brushes her teeth, has breakfast which her mother made for her, takes a bath and puts on her school wear to go to Pleasant Grove High. She later notices that she is the first to reach her class because of her speed. Then, the rest of the students appear along with Gina following them.

When Gina starts the class with the register, she realises that everyone else has come to the class too. She takes good attendance to the students including Isabelle and announces the first subject to be biology. Isabelle asks Gina what biology is and her mother tells her what it means in class terminology. The class starts and Isabelle is getting nervous of how she is going to work how to plant a sunflower seed. Eventually, she puts the sunflower seed like the other students do.

Biology class ends and Isabelle has lunch with her friends, but after lunch, her worries about her father being the teacher of cooking decreases when she has cooking class. Stan teaches the students how to make cupcakes. When a shadow appears in Isabelle's head, she notices a Shadowsnack while she makes cupcakes before the cooking class ends. She transforms into Lightning Warrior with the help of her new ally, which is a unicorn fairy ally. She then uses her electricity powers thanks to her new electric transformation. The battle ends with her finishing attack to purify the Shadowsnack.

Isabelle, Gina and Stan head back to their house. Then, Isabelle says that she had a good fight with the Shadowsnack, which is a shadow that takes a form of a snack when the victim, mainly a student, attacks the school or anywhere else. Then, the episode ends with Isabelle doing her bedtime routine before she goes to sleep.

## Trivia

* After being mistaken for a fictional character with the same name as her by her parents in this episode, Isabelle gets angry.
* The music that plays at the end of the episode is by Kevin Macleod.
Arnao a Mata

**Arnao a Mata** was the only son of Aritz and Lucrecia and the brother of Luzia. He was killed by an impostor posing as Aritz shortly after he departed for Ferranda.

## Appearance

Arnao is described as having his father's auburn's locks but his mother's blue eyes and warm smile.

## Personality

Little is known of Arnao's personality. In his only physical appearance, he is fearing for his life, huddled against his mother, as he believes his father has arrived to kill him.

## Background

Aritz cited his wife and children as one of the primary reasons for his reluctance to return to Ferranda.

An unknown number of years prior to the events of 1581 A.S., Arnao was present alongside his parents and sister for a family portrait commissioned by the Acrarian artist Camora.

## History

### *The Bleeding Stone*

As "Aritz" proceeds upon a murderous rampage of the staff and guards at the Mata Estate in Acraria, Arnao hides with Lucrecia and Luzia inside the family's bedchambers. When "Aritz" arrives, Arnao has huddled against his mother, his face hidden from the signs of slaughter on his "father." When his mother is killed by the impostor, he tries futilely alongside Luzia to revive her, but he is beheaded by the impostor shortly afterwards.

## References

1. ↑ *The Bleeding Stone*, Interlude 2
2. ↑ *The Bleeding Stone*, Interlude 1
3. ↑ *The Bleeding Stone*, Interlude 2
4. ↑ *The Bleeding Stone*, Interlude 2
5. ↑ *The Bleeding Stone*, Epilogue
Signs

The **Signs** refer to celestial signals corresponding to one of the three Animal Deities: the Bear, the Wolf, or the Owl. The Sign under which a Tribesperson is born will determine which type of Boon they will be granted upon the completion of their Trial once reaching adulthood.

## Differences Between Signs

Those born under the Sign of the Bear will receive a Boon enhancing some portion of their physical prowess; those born under the Sign of the Wolf will be granted a Boon enhancing their cunning, especially as pertaining to hunting; and, those born under the Sign of the Owl will receive a Boon enhancing their mental faculties.

Most Tribes have no explicit preference for one Sign over another. Certain Tribes are weighted more towards certain Signs - such as the Lake Tribe having a majority of Bearsigns - while the Arrow Tribe is comprised almost exclusively of Wolfsigns.

## Boons

Each of the three Signs have five different Boons associated with them.

### Bearsign Boons

* Strength
* Endurance
* Fear
* Restoration
* Courage

### Wolfsign Boons

* Stealth
* Packmind
* Scent
* Sound
* Movement

### Owlsign Boons

* Knowledge
* Memory
* Illusion
* Language
* Foresight
Nofre a Mata

**Nofre a Mata** was a Lord of the Acrarian Kingdom and the father of Aritz. He passed away two years before the Settling, a journey he was originally meant to embark upon until his son did so in his stead and honor.

## Appearance

Nofre has not physically appeared in the series, but it can be assumed that he bears some resemblance to his son, Aritz.

## Personality

Nofre was described by his son as a man of ambition, remarking that he had lived in "the shadow of a dream of my father."

## Background

Nofre a Mata was the patriarch of the Mata family and had accumulated "a small fortune by regional standards" via the spice trade. Two years prior to the Settling led by Aritz, Nofre won a "bidding war" to lay claim to the lands far to the west of the Continent on which the Acrarian Kingdom resided and was permitted by King Ferrand and Queen Catelina to create a trading route to those lands. Before he could embark upon that journey, however, he passed away.

## History

### *The Bleeding Stone*

While providing a guest lecture at the University in Ferrand City, Aritz regales students with tales of his father, noting that he embarked upon the quest Nofre so desperately wanted to undertake himself, implying to have done so in his father's honor.

## References

1. ↑ *The Bleeding Stone*, Prologue
2. ↑ *The Bleeding Stone*, Prologue
3. ↑ *The Bleeding Stone*, Prologue
The Haunted

The **Haunted** are a near-extinct Tribe originating on the southern shores of the Land. Facing the worst of the Acrarian Invasion, the Tribe has been nearly wiped out. The term "Haunted" is not the true Tribe name, but rather a derisive name given to them by the other Tribes; there are none living who know the Tribe's true name.

## Notable People

* Shara
* Ran
Lucrecia a Mata

**Lucrecia a Mata** was the wife of Aritz and the mother of Arnao and Luzia. She was killed by an impostor posing as Aritz shortly after he departed for Ferranda.

## Appearance

Lucrecia is described as having long blonde hair with piercing blue eyes and a warm smile.

## Personality

When "Aritz" appears before her, having slaughtered much of the Mata Estate staff and guards, Lucrecia reacts with defiance and disbelief.

## Background

Little is known of Lucrecia's history, but given her eventual marriage to a Lord of Aritz's standing, it is likely she came from a noble family of some renown.

An unknown length of time before the events of 1581 A.S., she was depicted alongside her husband and children in a family portrait commissioned by the Acrarian painter Camora.

## History

### *The Bleeding Stone*

As "Aritz" is slaughtering countless of the Mata Estate's staff and guards, Lucrecia takes her children to the family's bedchambers to hide. When "Aritz" finds them there, however, she shields the children's eyes from the image of their father completely covered in blood. Lucrecia questions why and how Aritz could have done something so heinous to his own people, but she is answered only with silence until "Aritz" drives his sword through her skull, killing her instantly.

## References

1. ↑ *The Bleeding Stone*, Interlude 2
2. ↑ *The Bleeding Stone*, Interlude 2
3. ↑ *The Bleeding Stone*, Interlude 2
4. ↑ *The Bleeding Stone*, Epilogue
The impostor

> It is true that memory need not be a fickle thing. But, more than that, memory is a burden, is it not?
>
> The impostor to Aritz, The Bleeding Stone

Posing as a student at the University in Ferrand City, the **impostor** can also be called a dissident and an assassin. While her identity is not known, she can be assumed to be of the Tribes as she is in possession of an Illusion pendant, which she seemed to have used in order to pose as Aritz to murder his family and servants.
Supernova

## Overview

The event of the *supernova* is called 'Map Collapse'. After **15 minutes** of in game time the star collapses and goes supernova, giving all players power everywhere across the map. The former star collapses into a black hole. All orbits are removed and all bases change trajectory to the center of the map.

### Extra info

Map collapse was added to prevent games from lasting too long. By giving everyone power everywhere made the home bases more vulnerable and make the match end sooner.

The map modifier 'early collapse' makes the star go supernova much sooner. 'no collapse' makes it so the star never goes super nova.

### Conditions

*a* *supernova* *occur* *at* *the* *15 minute mark if:*

* **there is one star**
* **the** **star** **is** **placed** **in** **the** **center** **of the map**
* **the star isn't a harness star**

## Related pages

* Stars
* Black Holes
* Map creator
* Map modifiers
Tribes

The **Tribes** are a union of seven groups indigenous to the Land. While originally separated geographically, many are now grouped in the region north of the Forest and south of the Heart of the Land due to the Acrarian Invasion.

## Culture

While each Tribe has its own respective practices and cultures, there are some commonalities between them.

Each Tribe requires its young to complete a Trial when they come of age at eighteen years in order to pass into adulthood. Similarly, each Tribe reveres the three Animal Deities from whom they gain their enhanced aptitudes upon the completion of their Trials. Those who do not pass their Trials, or who have extenuating circumstances preventing them from having a Trial (such as being an Eclipseborn), are banished from their respective Tribes and left to fend for themselves.

While each Tribe has their own individual language, there is a *lingua franca* among the Tribes called the Words by which they can universally communicate.

## Tribes

Below are the individual Tribes:

* The **Keepers** - Those who dwell within the Heart of the Land. They are the protectors of the mountains and defenders of the gods.
* The **Stone Tribe** - The most populous Tribe. Their territory extends along the southern base of the Heart of the Land.
* The **Lake Tribe** - A warlike Tribe. They populate around the Big Lake in the northwest of the island.
* The **Wood Tribe** - The *de facto* rulers of the Forest. They are zealously defensive of their territory.
* The **Sun Tribe** - Once a seafaring Tribe to the southeast of the island. Displaced to the north after the Acrarian Invasion.
* The **Arrow Tribe** - A nomadic Tribe previously occupying the southern Plains and Steppes. Relocated north after the Acrarian Invasion.
* The **Haunted** - A mysterious Tribe thought to be extinct after the Acrarian Invasion.
Pale Night, Red Fields

***Pale Night, Red Fields*** is a novella set in *The Spellbinders and the Gunslingers* world. Taking place 390 years before the events of *The Bleeding Stone*, it depicts one of the most pivotal events in the history of the Haunted Tribe (then known as the Dusk Tribe): the moment they began to commune with the dead.

It is available for free from the author by subscribing to his newsletter.

## Description

*The threads of fate are not so easily unwoven.*

*There is a growing fascination among the Dusk Tribe with the land of the dead. The Tribe's shamans work tirelessly day and night to find a path to communion with their people's lost souls, but answers are slow to uncover.*

*As both the son of a shaman and the Tribe's only Futureseer, Zarrow is ordered to view the days and weeks ahead to reveal the source of the Tribe's successful discovery, but when he does so, he finds not celebration, but destruction. Devastation. Sacrifice. And those closest to him bloodied by it all. Zarrow must find a way to prevent his visions from coming to pass, and he must do so quickly.*

*For the pale night approaches, and it promises a curse that may leave the Dusk Tribe forever haunted.*
Wolfsign

A **Wolfsign** is a Tribesperson who was born under the Sign of the Wolf. The most adept of hunters, they are typically responsible with venturing out beyond the confines of their Tribe for the purposes of scouting or seeking game.

Those born as Wolfsigns will, upon completion of their Trials, receive Boons that provide enhancements well-suited for the hunt.

## Boons

### Stealth

Also called Sneaks, those granted the Boon of Stealth are able to mute their footsteps, making them entirely undetectable and perfectly adept at tasks which require the utmost discretion.

### Packmind

Those with a Boon of Packmind are able to share thoughts within a group of other Packminds. In a larger hunting group, this is especially useful in relaying information across great distances.

### Scent

Also called Trackers, those granted the Boon of Scent have a heightened sense of smell. They cannot lose the path of a scent.

### Sound

Also called Listeners, those granted the Boon of Sound have a heightened sense of hearing. They can hear even the subtlest of noises even from great distances away.

### Movement

Also called Sensors, those granted the Boon of Movement can more easily detect movement in the earth. Only a Sneak is able to evade their detection.

## Notable People

* Narva (Sound)
* Rantalha (Stealth)
* Sharrabha (Scent)
* Shanne (Packmind)
* Arsah (Stealth)
* Tol'e (Movement)
* The Chieftain (Packmind)
Tawandhar

**Tawandhar**, more commonly referred to as **Tawa**, is a member of the Stone Tribe, an Owlsign with the Boon of Knowledge, and the father of Narvarho. As a close childhood friend of Chief Fannalhen, he sat upon the Chief's former council and maintained his loyalty to Dennalhir and Tezalhat during Koelhe's coup.
Luzia a Mata

**Luzia a Mata** was the only daughter of Aritz and Lucrecia and the sister of Arnao. She was killed by an impostor posing as Aritz shortly after he departed for Ferranda.

## Appearance

Luzia is described as having her father's auburn hair but her mother's blue eyes and warm smile.

## Personality

Little is known of her personality; the only time she is seen is when she is fearing for her life while "her father" has arrived to kill her.

## Background

Aritz cited his wife and children as part of the reason he has made fewer trips to Ferranda in recent years.

An unknown length of time before the events of 1581 A.S., Luzia is present with her parents and brother as a family portrait of them is commissioned by the Acrarian artist Camora.

## History

### *The Bleeding Stone*

When her "father" commences a bloody onslaught of the Mata Estate staff and guards, Luzia hides with her mother and brother in the family bedchambers. When the impostor arrives, she is held tightly by Lucrecia with her head pressed down so as to not see the blood covering her "father." She desperately tries to revive her mother after the impostor caves Lucrecia's head in, but the effort is proven futile. Moments later, she is beheaded alongside her brother.

## References

1. ↑ *The Bleeding Stone*, Interlude 2
2. ↑ *The Bleeding Stone*, Interlude 1
3. ↑ *The Bleeding Stone*, Interlude 2
4. ↑ *The Bleeding Stone*, Interlude 2
5. ↑ *The Bleeding Stone*, Epilogue
Dantalhat

**Dantalhat** is a member of the Stone Tribe and an Owlsign with the Boon of Language. She is used as an interpreter when Aritz brings a host of Acrarians to the Stone Tribe village in search of Shara and Ran.

## Appearance

As an Owlsign, Dantalhat sports yellow paint markings on her face with a long braid tied at the nape of her neck.

## Personality

She is entirely uncordial towards Sen, her opinion of her largely dominated by Sen being an Eclipseborn. Despite translation being her primary duty, she appears entirely unwilling to do so, though this could be because she was forced to translate for the Invaders.

## Background

Little is known about Dantalhat beyond her being a Linguist.

## History

### *The Bleeding Stone*

When Aritz a Mata arrives in the Stone Tribe village, Sen requests that Narva find a Linguist so that she can communicate with the Invader. Narva returns from the nearby tavern with Dantalhat, who was noticeably drunk. Though reluctant to interpret Aritz's words, Dantalhat complies, stating that Aritz is looking for "two companions" who had lost their way before relenting that he was in fact looking for two runaways who "belonged to him," and that the Tribespeople were nothing more than animals to him. After a short conversation, Aritz leaves with his men and Dantalhat looks upon Sen's casual disregard of the proceedings with disbelief, walking away from the conversation and the tavern without another word.

At some point later in the evening, Dantalhat is taken by Aritz's men and beaten until she revealed the location of the Stone Tribe Chief. When Fannalhen is summoned, Dantalhat is thrown to the ground between the Stone Chief and Aritz and is once again forced to translate as Aritz more forcefully demands the return of Shara and Ran, going so far as to shoot Fannalhen in the shoulder when he does not immediately comply. She further translates Aritz's flippant praise of Brin when the latter attempts to protect his father, as well as Aritz's order to simply take Brin and another villager rather than go through the trouble of tracking down Shara and Ran, asserting that "it doesn't matter *who* we come back with."

## References

1. ↑ *The Bleeding Stone*, Chapter Four
2. ↑ *The Bleeding Stone*, Chapter Four
3. ↑ *The Bleeding Stone*, Chapter Five
The Spellbinders and the Gunslingers Wiki

**Welcome to the The Spellbinders and the Gunslingers Wiki!**
A wiki dedicated to the fantasy series The Spellbinders and the Gunslingers by Joseph John Lee

**This wiki contains spoilers for all Spellbinders content!** Information will be updated one month from the release date for each book. Please explore at your own discretion.

This is a collaborative website about the series that the author will strive to maintain and keep updated for the benefit of you, the readers. Everyone is welcome to contribute to the wiki. Click ADD NEW PAGE or EDIT to help out!

## Important articles

SennalhatThe Bleeding StonePlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Main CharacterPlaceholderA Key Event

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Minecraft

### **No Hacking**

“Hacking” is defined as “using third party clients to unfairly alter your game to provide an unfair advantage for yourself”.

The only outside mods / clients / other external applications that are explicitly approved are as listed: Lunar Client, Badlion Client, Forge. All clients / other external applications are prohibited to include mods NOT listed below. Permitted mods include ONLY Optifine, Minimap, Armor Durability, Potion Effects GUI, Toggle-Sprint, Motion Blur, Freelook, Coordinates, Direction HUD, Waypoints, Ping/FPS HUD, Keytaps HUD, CPS HUD, and Custom Crosshair. All other mods you wish to use should be consulted with an admin first, or punishments (listed in 11.4.) may take place.

*Failure to follow will strike you a warning, followed by a 48 hour timeout. Once you have reached three warnings, all following warnings will result in a 1 week timeout.*

### **No Duping**

“Duping'' is defined as “using exploits in the vanilla game that were clearly unintended by MOJANG Inc. LLC to be in the game to obtain more items by duplication or otherwise”.

*Failure to follow will strike you a warning, followed by a 48 hour timeout. Once you have reached three warnings, all following warnings will result in a 1 week timeout.*

### **No Lag Machines**

The term “lag machine” is to be defined as “any machine, redstone or otherwise, that is designed SOLELY for the purpose of “lagging” or slowing/stopping the server’s performance” throughout the rest of this document.

ABSOLUTELY NO lag machines should ever be built on the MC server. Sharing instructions on how to build one (step-by-step, video tutorials, etc.) via MC or Discord is NOT allowed.

*Failure to follow will strike you a warning, followed by a 48 hour timeout. Once you have reached three warnings, all following warnings will result in a 1 week timeout.*

### **No Building Inappropriate Symbols or Builds**

This includes the private genital regions, and offensive, disturbing and/or racist structures

*Failure to follow will result in a 1 week timeout, unless further stated.*

### **Spawn Protection & Killing**

After a player dies, they will receive a one minute grace period upon respawning. After a player dies, they are not allowed to encounter in PvP for one minute upon respawning. Spawn traps are allowed.
Hernan

**Hernan** is the Master Scholar of the University in Ferrand City, responsible for the regulation of the educational curriculum.

## Appearance

Hernan is described as portly, plump, and profusely sweaty, with a diminishing hairline and piercing green eyes that were "ever-vigilant and ever-disturbing."

## Personality

Hernan is sycophantic and pompous, extremely over-eager to please Aritz. At the same time, he is incredibly easy to frighten and is quick to cave to Aritz's demands and is quite fearful of Aritz's temper.

## Background

Hernan is a Master Scholar of the University and has followed Aritz's curriculum stipulations to the letter. His predecessor as Master Scholar was a man named Horatio, though his succession as Master Scholar was either not reported to Aritz or Aritz simply did not care.

Aritz's journey to Ferranda was precipitated by an invitation from Hernan to "be a living history for our minds of the future," a request that Aritz found to be both ambiguous and pompous.

## History

### *The Bleeding Stone*

Hernan is among the entourage who awaits Aritz's ship at the docks of Ferrand City. He is the first to personally greet Aritz and welcome him back to Ferranda, and inquires as to the health of his Lord and his Lord's family. Oblivious to Aritz's disinterest, Hernan continues in conversation before urging they hurry to the University, where Aritz's guest lecture was soon to take place. When Aritz learns that the lecture was to begin ten minutes after his arrival, he belittles Hernan for forcing him to rush while also not even having a horse prepared for him. Hernan obligingly delays the lecture to later in the day and returns to the University to prepare for the lecture. When Aritz at last arrives to the classroom, Hernan is initially oblivious to the Lord's arrival until he, with embarrassment, concedes the floor to Aritz so that he may proceed with his lecture. The question-and-answer portion of the lecture is interrupted by a student questioning where the indigenous peoples of Ferranda ended up, a fiery discussion that wound up being cut short by Hernan to allow for more "appropriate" discussions.

After the lecture, Hernan offers to walk Aritz back to his manor, not noticing that Aritz wants little to do with him. Hernan admits that he had never seen that student before that lecture despite keeping an accurate ledger of the students per his Lord's instructions. He offers his protection to Aritz, but Aritz rebukes the offer as absurd before adamantly asserting to Hernan that he has nothing to fear and petty men like Hernan only seek to walk in his shadow. Aritz then brusquely informs Hernan that this will be his final visit to Ferranda and leaves the Master Scholar, leaving Hernan to break down and weep by his lonesome in the University halls.

## References

1. ↑ *The Bleeding Stone*, Prologue
2. ↑ *The Bleeding Stone*, Prologue
3. ↑ *The Bleeding Stone*, Prologue
4. ↑ *The Bleeding Stone*, Interlude 1
5. ↑ *The Bleeding Stone*, Prologue
6. ↑ *The Bleeding Stone*, Prologue
7. ↑ *The Bleeding Stone*, Prologue
8. ↑ *The Bleeding Stone*, Interlude 1
Fannadhan

> He did have quite a hard time growing up, didn’t he? Having to right the wrongs of a certain middle child, no? Always living in the shadow of one so…scandalous. It’s a shame he was never the fighter his elder sister was. Perhaps he wouldn’t have had to have someone else fight his battles for him all his life.
>
> Fann to Sen regarding her brother, The Bleeding Stone

**Fannadhan**, more commonly referred to as **Fann**, is a member of the Stone Tribe, a Bearsign with the Boon of Strength, and the only son of Koelhe. Once a close friend to Sennalhat, he eventually became a bitter rival and later took part in his mother's coup to take control of the Tribe.
Grafhar

**Grafhar** is a member of the Stone Tribe and an Owlsign with the Boon of Language. He has worked as a translator and interpreter, but, being a mute, he can only communicate via writing.

## Appearance

As an Owlsign of the Stone Tribe, Grafhar adorns his face with yellow markings. He has an apparently permanent sullen frown, his resting facial expression tending to be one of anger. He is prematurely bald, resulting in his attempt at a Stone Tribe braid being "a laughably bad sight."

## Personality

As a mute, Grafhar's typical demeanor is unknown. By virtue of his permanent scowl, as assumption can be made of a possibly foul demeanor, but that is not presently confirmed.

## Background

Upon passing his Trial, Grafhar was granted the Boon of Language, a Boon that is largely redundant given his inability to speak and most of the Tribes sharing a common tongue. At some point, he came into Fannalhen's service as an interpreter for the rare times it was actually necessary, and would transcribe his interpretations.

## History

### *The Bleeding Stone*

When Shara and Ran are found outside the Stone Tribe village, it is quickly discovered that they do not know the Tribal Words, leading to Fannalhen summoning Grafhar for his assistance. Using the absorption of Language, Grafhar quickly learns the Haunted tongue and translates Shara's frantic explanations as to their escape from the City, the state of the Tribespeople who were stuck in the south, the weaponry wielded by the Invaders, and the slave camps the Invaders maintain as a means of keeping Tribespeople for cheap labor. After the initial debriefing concluded, Grafhar takes Shara and Ran to a safe house in the village at Fannalhen's behest.

## References

1. ↑ *The Bleeding Stone*, Chapter Four
2. ↑ *The Bleeding Stone*, Chapter Four
The Children of the Black Moon

***The Children of the Black Moon*** is the second book of *The Spellbinders and the Gunslingers* trilogy by Joseph John Lee.

## Description

*Torrential did the storms become. Torrential shall be the days to come.*

*Exiled in disgrace and defeat after a vicious coup, Tez seeks an alliance with the militant Lake Tribe. Retaking the Stone Tribe is the key to a unified north in the face of the Invaders’ impending offensive…if she can only stop her allies from warring amongst themselves.*

*After finally successfully breaching the dense forest barrier dividing north and south, Aritz a Mata wants more. Seeing opportunity and resources in those untouched lands, he is eager to show the Tribes the full might of his forces…and the fear he wields as the Sword of the Savior.*

*Stripped of everything she held dear, Sen is given the opportunity to start anew among a group of fellow Eclipseborn. But quickly are her loyalties tested as she must choose between those who provided her a home and Tribe yet rejected her all the same, and her newfound kin who would see fit to destroy the Tribes entirely…something they have sought for almost four centuries.*

*The flames of war approach, and they seek to reduce all memory of the Tribes to nothing more than ash.*
Turo, The Counter Keeper

Wait... You actually like me?! - Turo being told he was liked

Let's see... I can offer you, two things. - Turo about to make a deal

Turo is a 18 year old male.

His abilities consist of: Dust Bending, Flight, Lauren

Turo has a hidden chip in his body somewhere that will give him a nearly fatal shock if he leaves the poker club, this is why he stays there.

## Forms

1. Dusty Angel
2. Counter Keeper

## Extra stuff

Turo has Ocd, Ptsd and Adhd. All of these add up to him being a clean freak who can't leave his building. His favorite type of drink is a bottle of pure vodka.
Keepers

The **Keepers** are a northern Tribe, occupying the mountain ranges of the Heart of the Land. They are the primary guardians and protectors of the three Animal Deities and are responsible for conducting the Trials for youths coming of age into adulthood.

## Notable People

* Ne Shanne
* Ko Seln
* Ne Arsah
* An Nara
* An Rhan
* Ko Endra
* Ko Zaran
Dennalhir

> We stand…as we stand. And if we fall, we will do so on our feet rather than our knees.
>
> Dennalhir to Tez, *The Bleeding Stone*

**Dennalhir** is a member of the Stone Tribe, a Bearsign with the Boon of Courage, the wife of Fannalhen, and the mother of Tezalhat, Sennalhat, and Brinnolhat. She briefly served as interim Chief of the Stone Tribe until the night of Koelhe's coup.

## References

1. ↑ *The Bleeding Stone*, Chapter Sixteen
Lance Motley

One Root Beer! Make it quick! - Lance Ordering His Drink

This whip can reach even beyond heaven - Lance flexing his Whip

Lance is a 19 year old male, the oldest in his friend group.

His abilities consist of: Whip, Dual Sided Scimitar, Telekinesis

Lance died in a "Magic" Incident. They were doing the cut the box in half trick, they sawed him in half.

## Forms

1. Magician
2. Purple Grandmaster

## Extra stuff

Lance has a bad history with magic. Any mentions of it will make him tense up and tear up. He has several people who care about him and he cares about them. He uses his telekinesis for normal purposes, lifting drinks, moving things toward him.
General Esdeath

"from now on, you're mine, no matter what happens, you will always be mine ~" - General Esdeath

General Esdeath is a 20 year old female that lives up in heaven. she is the Normal Field counterpart of Akame(along with Kurome Carr)

Esdeath's powers include: the control of ice, being very cold, chains, blade, intense strength and high intelligence, AI.

General Esdeath met Gage while observing and admiring heavens atmosphere. when Gage tried to escape Heaven, Raziel the General ordered Esdeath to keep Gage from exiting Heaven and Esdeath decided to take Gage as her own. she met Oblivion while exploring. she took him as her own

## Beta Stuff

while thinking of exclusive characters for Normal Field (along with Rin Okumura), General Esdeath was chosen as a replacement for Akame. Deputy Delusional was given the role for Esdeath in the Absurd Arena server. Esdeath would've been a sibling for Gage but this was changed so a relationship between the 2 can take place.

## Extra Stuff

General Esdeath, Hamasaki Yumi and Dusk Whitlock(on occasions) are the only Doms in the rp. Esdeath is the only Dom in Normal field though but this is based off her behavior towards Tatsumi in the actual anime

Despite the 2 sharing different universes, Esdeath and Akame remember each other with Akame trying to forget these experiences
0bl1v10n

Target Found, Engaging combat... - 0bl1v10n about to fight somebody

## Physical description

### Eye color

Red

I am an Ai. Not a toy for human pleasure. - 0bl1v10n explaining to Esdeath

0bl1v10n is a 18 year old Ai male.

His abilities consist of: Cell Shifting, Scanning, Bodily Mutations

## Forms

* Normal
* Fused
* Corrupted
* GlAIcier (when fused with Esdeath)
* Single Celled Organism

## Extra Stuff

* his job is to research the addiction to love
* he can shift into a single celled organism at will
For (disambiguation)

Disambiguation page for For (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Seryu Ubiquitous

## Biographical information

### Marital status

Lance(awkward relationship, Lance sees it as a way to fix her lovesick personality while Seryu sees it as a true relationship)

## Appearances

### Debut

Normal Field

"his voice...its like ear porn ~" -Seryu thinking to herself

"i-i-i-i-i'm not flat!" -Seryu after Lance asked her about her root beer being flat

Seryu Ubiquitous is an 18 year old female that lives in room 5 with Lance and her adoptive daughter

Seryu met Lance at Yookies. Lance was asking her a couple questions before she snapped and slapped him really hard, causing Lance to injure her. Seryu would then follow Lance around and they went to room 5. later, the 2 got back together at the first place they met and adopted a child.

## Forms

* Normal
* Teigu

## Beta Stuff

she would've been a yandere but i have too many yandere characters so i decided against this. i was also considering making her flat af but i also decided against this.

## Extra Stuff

* she is oblivious to the fact that Lance is only using her to cure the lovesick part of her
* she enjoys playing with herself, usually when she's alone but she'll do it when Lance is in the room, she won't do it when Sarah is in the room though as she's a child
* she has wanted a child for a long time
* she likes crushing watermelons with her thighs. she does this to open the watermelon. she will do it in front of Lance
Kurome Carr

"\*nomming noises\*" - Kurome eating something

Kurome is a 15 year old female human that lives in heaven

Her Abilities consist of: her Teigu, Vimoki, eating things, her sword, Gage(with Esdeath) and annoyance

she started dating Vimoki after recreating the annoying pigeon meme. when General Raziel broke up the 2 so the fighting will stop and then...something sparked in Vimoki. her final attempt at bothering Vimoki was successful and the 2 are dating now.

## Beta Stuff

there is currently NO beta stuff for Kurome.

## Extra Info

* she is very short
* she likes eating
Arsah

> I’m not bitter. I just don’t much like doing things.
>
> Arsah to Sen, *The Bleeding Stone*

Ne **Arsah** is a member of the Keepers and a Wolfsign with the Boon of Stealth. Ill-content with his duties as a hunter of his Tribe, he instead spends much of his time at Ko Seln's tavern.

## Appearance

Arsah has a youthful appearance and is typically robed in typical Keeper garb.

## Personality

He is rather lazy and disinterested in his responsibilities as a Wolfsign, often butting heads with Shanne with regards to his inadequacies pertaining to his duties.

## Background

Arsah seems to spend much of his time at Seln's tavern and uses his Stealth to steal away the tavern owner's stock. He apparently hasn't pain Seln in five years.

## History

### *The Bleeding Stone*

Arsah is present at Seln's tavern when Sen arrives during Brin's Trial, opting to drink and play a few rounds of cards with her and Nara. He is despondent at Sen's repeated victories, even more so when it means that he has to pick up the tab when he loses the game. When learning of Sen's presence in the Heart being due to her brother's Trial, he offers congratulations, but Sen dodges the topic. He also notes that Sen is not wearing the traditional Stone Tribe face markings, a topic that she also avoids. Like the rest of the bar, he is shocked at Chief Fannalhen's arrival, demanding Sen leave with him, having come to the realization that an Eclipseborn was in their presence. He backs away when Sen offers a handshake as thanks for the game and drink, averting his gaze instead.

## References

1. ↑ *The Bleeding Stone*, Chapter One
2. ↑ *The Bleeding Stone*, Chapter One
3. ↑ *The Bleeding Stone*, Chapter One
4. ↑ *The Bleeding Stone*, Chapter One
Chelsea

"Are you good with your fingers?" - Chelsea to Gage in Yookies

"The Fitness Gram Pacer test-" - Chelsea using her famous distract method

Chelsea is a 24 year old female that enjoys seducing men and now....she found the one for her. she is very seductive but can be calm at times to the point where she randomly falls asleep for the entire day. she likes short men, usually guys 5'0-5'5.
Isabelle Williams

**Isabelle Williams** is one of the main characters and the lead character of Warriors of the Elements. She is known as **Lightning Warrior**, and she controls the element of lightning. Her catchphrase that she uses when she she sees someone who is Dr Bright is "Is it Dr Bright?".

## Fact File

* Name: Isabelle Williams.
* Age: 15.
* Gender: Female.
* Birth Day: April 5 2007.
* Star Sign: Aries.
* Chinese Animal:Pig.
* MBTI Personality Type: ENTP (Debater).
* Hair Colour: Black.
* Eye Colour: Blue.
* Favourite Food: Strawberry Cake, Cupcake, Vegetables.
* Least Favourite Food: Chocolate Cake.
* Favourite Sport: Track and Field.
* Least Favourite Sport: Baseball.
* Favourite Game: Bugsnax, Just Dance, Doki Doki Literature Club.
* Least Favourite Game: SCP:Secret Lab.

## Appearance

Isabelle has pale skin complexion, blue almond shaped eyes and black hair that reaches to her hips and is tied into a braided hair knot by a light blue ribbon. Casually, she wears a light blue blouse which covers an indigo top as well as a matching indigo skirt. On her feet are a pair of indigo Mary Janes and a pair of light blue socks. For summer, she changes into a light blue one piece dress, a pair of of light blue trainers and a pair of indigo socks. For winter, she wears an indigo faux fur dress with a matching pair of indigo boots as well as a pair of light blue faux fur gloves. For school, she wears the Pleasant Grove High female uniform with light blue and indigo shades being her only choices of colours for this uniform.

As Lighting Warrior, her hair gets pulled into a ponytail by an indigo ribbon. She gains a light blue choker with a tanzanite gem in the shape of a lightning bolt on it. Her indigo dress has light blue ruffles on the hem of the skirt and she wears a pair of indigo knee length boots and a matching pair of indigo opera length gloves. She also gains a pair of gold earrings with lightning shaped tanzanites on them.

## Personality

Isabelle is a bright and energetic girl who is acknowledged by her friends as the team leader. Due to her clothes being shiny and new, she is often referred to as the "Usain Bolt" of her team. She is the most loyal of her team, often helping them out whenever they feel like it.

## Etymology

Her first name means 'pledged to God' and her surname is will.
Juggernaut

An Elite E grade class offered to Jack Rust. **Ch 98**

*A warrior who does not falter. Juggernauts dive into the thick of battle, using their extraordinary resilience to trade blows with anyone in their path. Their offensive capabilities are only adequate, but they will be the last ones standing.*

*A juggernaut is a one-man army.*

*“Never fall.”*
Sarah Dimitrescu

"Mamma? Papa? Whewe awe ywou?" - Sarah's first line in the rp

## Physical description

### Eye color

Brown

"Papa? Can I have a Momma?" - Sarah starting a relationship that ended

Sarah is a 6 year old male.

Her abilities consist of: Charm, Adorableness, Being a child

Sarah was abandoned by her parents behind yookies, her old parents are unknown.

## Forms

1. Cute
2. Even Cuter
3. Im dying from Cuteness
God of Stealth

## Overview

The God of Stealth is one of seven gods you can choose to play as. Its ships are invisible as well as hiding the number of them on planets. This god is great for trickery and deception since your opponents won't know your next move.

*"Shrouded in a cloak of cosmic shadows, the **God of Stealth** bends gravity to blur its footprints. It masks the troop counts of its bases, and its ships turn invisible when out of combat. With the power of ‘Invisibility’, it obscures not only its fleet but its own godly form, unleashing further confusion upon its adversaries. The God of Stealth is a master of the unseen, manipulating uncertainty to its advantage."*

## Passives

* Normal production speed.
* ships are invisible and can’t be seen till they attack. When they attack then shoot a extra projectile
* Hides number of ships at bases.
* Double shot (Other passives bugged this god and gave it accidental double shot)

## Ability

Invisibility - Hides yourself and your wormholes and gives you a buff for 30s, this can be used to launch a secret attack on your opponent or bait them into moving their ships somewhere else. You may also use the powerful buff when in need. The ability charges slow speed.

## Strategy

The God of Stealth is an interesting god, as it can be an amazingly played class in the right hands but can also be played terribly. With the passive perk of invisible ships, your enemies will never be able to completely tell how high your troop count is, which leads to them shooting blindly in the dark and throwing an entire fleet at you, which then gets consequently annihilated by your surprisingly high ship count. With the invisibility ability, you can completely bamboozle your enemies by baiting them to one place then attacking them directly at where it hurts (their home planet).
Black Hole Church

The Black Hole Church wants to spread knowledge of the Old Ones and poach the galaxy’s greatest geniuses for their own. They are at war with the Hand of God. **Ch 54**

The Black Hole Church is…complicated. They’re also an elite force like the Hand of God, but they operate outside the established frame. Nobody knows who leads them or what their goals are. By decree of the Galactic Alliance, they’re terrorists. They worship Enas, an Old One presumably trapped in a black hole in the center of a far-off galaxy by its own kind. It is unknown why they worship a being so terrible that even its godly companions would imprison it forever. But they do worship it, or so they claim.

They are collecting power. They are gaining ground in the galaxy. There have been uprisings recently; entire planets have disappeared off the astral map. The Galactic Alliance and the Hand of God are worried, and they have sent entire armies of immortals after them. The problem is that the Black Hole Church operates in secret. Its members are hiding among us. Things are complicated. **Ch 71**
Julie

Julie is a character as part of the subgroup called The Jerebots. She and her fellow friends St and Mouse form the mighty Jeremy the Jet Plane.

Personality:

Julie considers herself a Foghorn Leghorn like personality who acts as a big jerk towards St and Mouse. She obviously has a fear of heights, as shown in Pineapple Planes.
Optimus 84 Wiki

**Welcome to the Optimus 84 Wiki!**
Optimus 84 is an American-Animated TV Series created Warner Brothers and The LEGO Group. The series revolves the adventures of a young robot named Optimus who found a mysterious watch that transformed him into multiple disney characters.

We're a collaborative community website about Optimus 84 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Optimus 84: Transformers List

Autobots:

Optimus Prime - Himself

Bumblebee - Six (Numberblocks)

Mirage - Lightning McQueen

Sideswipe - Timon

Sunstreaker - Pumbaa

Red Alert - Mowgli

Inferno - Eeyore

Powerglide - Vera

Omega Supreme - Chef Fabio

Metroplex - Mufasa

Moonracer - Wr

Ironhide - Nine (Numtums)

Firestar - Ck

Chromia - Sl

Storm Jet - Julie

Sky High - Mouse (Kids TV Nursery Rhymes)

Whirl - St

Heatwave - 35 the Skunk

Road Police - Eight (Numtums)

Strongarm - Draco (Fan-Name of the Kid in The Dr Blend Song) (Rock N' Learn)

Defensor (Heatwave + Road Police + Strongarm) - Dinoco The King Hauler

Superion (Storm Jet + Sky High + Whirl) - Jeremy the Jet Plane

Windblade - The White Cat (Oh My Genius)

Hoist - Four (Numtums)

Jazz - Oval

Ratchet - Sc

Trailbreaker - Hippo H

Windcharger - Lowercase Z

Beachcomber - Lowercase I

Huffer - Bagheera

Grimlock - Hercules

Brawn - Baloo

Blaster - Capital Letter H (Waterford.org)

Cliffjumper - Lowercase Letter C (Waterford.org)

Decepticons:

Megatron - Himself

Homophone Vampire - Mega-Octane

Scrapper - Ina

Mixmaster - Circle

Long Haul - My

Devastator (Scrapper + Mixmaster + Long Haul) - The Abominable Snowman

Onslaught - Here

Shockwave - The Yellow Cat (Oh My Genius)

Swindle - Five (Numtums)

Bruticus (Onslaught + Shockwave + Swindle) - Pineapple Express

Scourge (RID 2015) - 70 the Zebra

Offroad (CW) - Rabbit (ABCMouse)

Barricade - Seven (Numtums)

Menasor (Scourge + Offroad + Barricade) - Dreamy Bowser

Nemesis Prime - Himself

Trypticon - Stunticons vs Aerialbots First Battle

Unicron - Menasor vs Superion First Encounter

Starscream - Three (Numtums)

Soundwave - Guitar G

Lugnut Supreme - Capital Letter F (Waterford.org)

Lugnut - Lowercase Letter F (Waterford.org)

Blitzwing - Emily Elephant (ABCMouse) (Not Peppa Pig)

Drag Strip - Nemesis Prime’s True Form
Fannalhen

> I’ll always protect you, child. Tonight, tomorrow, forever.
>
> Fannalhen to Tez, *The Bleeding Stone*

**Fannalhen** was the Chief of the Stone Tribe, the husband of Dennalhir, and the father of Tezalhat, Sennalhat, and Brinnolhat.

## References

1. ↑ *The Bleeding Stone*, Memory 1
2. ↑ *The Bleeding Stone*, Chapter Six
3. ↑ *The Bleeding Stone*, Memory 1
A page about your topic

This is just a combination of the Ben10, transformers, mixels and codename: kids next door. You can take an existing character (preschool show or non preschool show) and give it is own personality. Likewise, Disney characters should be transformations use by Optimus prime or other Disneytrix wielders and should have special power and skills and weakenssses. You can make any Disney character have their own ultimate form by taking the character and giving it extra details or new colorschemes.
Nine (Numtum)

This is the article for the Numtum, if you were looking for other instances of the word Nine, see Nine (disambiguation).

Nine is a Numbat that first appeared in Operation D.A.D.D.Y. Part 1. He and Sl were first seen meeting Optimus Prime and Numberblock Six themselves.

Personality:

Nine considers himself tough and strong and also a cool guy and also a nice and warm relaxing kid who can feel his own anger sometimes. He also likes to listen to hip hop and jazz music all the time like so.