recursal/Fanatic-Fandom huggingface dataset:
Energy balls

Energy balls are small red projectiles encountered in all of bosses apart from The crusher. There is a bigger variant under the name of Giant energy balls. Each boss uses the attack differently.

## When used by Mad totems:

The Mad totems use the power the most of all, being its only attack. The first head starts the attack when being awoken by Cat Bird, and begins to blast them out of its mouth. After the first head is blown of the totem, the power transfers to the second head, and then the third one.

## When used by Big bear:

when Big bear is struck by lightning, its use of the attack begins. Big bear starts to blurt energy balls out of its ears, enraged at the pain caused by the electricity that hit it. The balls are aimed at the player.

## When used by The web:

The web doesn't aim the projectiles at the player, just blasts them out in groups of three or four.

Note: This entire page needs a rework, which will be Energy Shot.
Milk

Milk often fills pits so that these aren't endless pits. Milk kills the player, but a special jump, the milk jump can be performed if lucky (the check if milk is touched seems to occur every 3-4 frames and if the player can land and jump in the current timeframe [instantly dying is possible too])because there is always ground under the milk, making traversing milk to a certain degree possible. Until now, no use for the milk jump was found.
Tywin Lannister

## Tywin Lannister

### Ligações

Dragões de WesterosGuarda Real

Prefeitura de Westeros

### Residência

Fortaleza Vermelha, Terras da Coroa, Westeros

## Família

### Irmão(s)

Kevan LannisterGenna Lannister

Tygett Lannister

Gerion Lannister

### Filho(s)

Cersei LannisterJaime Lannister

Tyrion Lannister

### Avós

Damon Lannister (avô paterno)Cerissa Brax (avó paterna)

Edwyn Webber (avô paterno)

Teora Osgrey (avó materna)

### Tio(s)

Tywald LannisterTion Lannister

Jason Lannister

Marla Prester

### Primo(s)

Joanna LannisterStafford Lannister

Damon Lannister

### Sobrinho(s)

Daven LannisterCerenna Lannister

Myrielle Lannister

Lancel Lannister

Martyn Lannister

Willem Lannister

Janei Lannister

Damion Lannister

Tyrek Lannister

Joy Lannister

 Aparência e Personalidade
100%

100% is the Cat Bird speedrunning category describing runs which collect all crowns in All Worlds and beat Jar #1 and Jar #2 to collect the black and gold bird. It is the longest category. The only thing it does not collect is all achievements, because time trial mode is not used, meaning the 8 achievements connected to time trial mode ([World name] runner (Do a time trial run of the world) and Master of [World name] (finish a world run in 5 deaths or less) are not obtained.

The current (24.8.19) 100% WR is held by Paum with 30:29.733.
Giant energy balls

Giant energy balls are larger variations of Energy balls, and are used only by the two bosses Big bear, and The web.

## when used by Big bear:

Just after Big bear has completed its other attacks (in any order) it strains itself to let out one more massive blast of energy aimed at Cat Bird. After, if the attack is dodged it slumps down low enough for cat bird to leap of its paw onto the weak spot (on the back of its head).

## when used by The web:

The web produces more quantity of this attack, creating a wall of giant energy balls eventualy forcing Cat Bird to jump off the edge of the arena.
Spike Circle

A spike circle consists of 2 or 4 Spike Blocks, in the same distance to each other. It has a wooden circle in the middle and 1 to 2 smaller wood cicles in the direction of the Spike Blocks. The form with 4 spike blocks and 1 wood circle per spike block is the most common form. A spike circle with two spike blocks appears in Rounded and a spike circle with two wood circles per spike block appears in Down Box.
Multi-stage Spikes

There are three different multi-stage spikes. The first one is the two-stage spike, named this way because it can be completely in the ground, but has two stages in which it is visible. The second one is the Big Two-stage Spike, named this way because it is a bigger version of the two-stage spike. The last one is the one-stage spike, named this way because it only has a single stage above ground, but can be below ground.

All of these spikes only kill the player if they are fully above ground, not when only the tips are visible or they are fully retracted.
Buzzcut

Buzzcut is the fifth level of Marda. It introduces saws, cat blocks and switches to the player.

## Guide

You have to push the box to the left. As a casual player you should wait for the first saw to pass while being ready to jump on the wooden platforms (if you land right enough on the first platform, you can just jump up straight). Start pushing the box. The next saw will approach you. When it comes close, jump on your box or to the right of the saw. Continue pushing until the box falls onto the switch. Jump down and move to the right, jump over the spikes and the milk in the next screen. Jump up to the switch and trigger it to make the cat blocks disappear. Finish by jumping in the teleporter.

## Crown

The crown is on the left. To get to it however, you need to flutter over a big milk pit. Collect the crown by jumping from the top right after you push down the box. Flutter and hold left. You will bonk into to wall on the top left. Wait while still holding left and jump. Now you will pass to the next screen with the milk pit. at the end, there is some ground and a wooden platform. Land on it, jump up to the crown and flutter back from the highest point.

## Speedrunning

While still a very easy level for casual players, speedrunners need to *hug* the saws to not lose time. They also go up together with the first saw, being careful not to touch the inner red circle (the white part has no hitbox). They will mostly meet the second saw when standing a bit behind the green shop on the top. Flutterpushing can be used to minimize to waiting time while the saws pass through. They can also jump right in the screen transition and flutter to not bonk into the stone and lose time.
Skins

By gathering crowns throughout Cat Bird's solar system, the player can unlock challenge rooms, which in turn offer the chance to earn new skins.

Different skins change none of Cat Bird's stats and are for cosmetic purposes only.

## Appearances

**NORMAL**

All players start out with the default skin. This is the "canon" skin, with the same white colors as all promotional art featuring Cat Bird.

**BLACK BIRD**

This is the first skin that becomes available to be unlocked. To access this challenge room, the player needs to have gathered 15 crowns, which will open the gate off to the left side of The Room. This holds one of the jars, which serves as transportation to the first jar level.

**GOLD BIRD**

The third and final skin that the player can unlock becomes available after 25 crowns have been collected, which unlocks the gate on the second side of The Room. This transports the player to the second jar level.
Petite-sœur d'Hestia (cadette)

Visuel officiel en cours de création

Frère (inconnu, décédé)

Mari (inconnu, décédé)

Fille (inconnue, décédée)

Fils (inconnu, décédé)

Kaori ??? (descendante, décédée)

Descendant (inconnu, décédé)

??? est la plus jeune soeur d'Hestia Heartfire, elle est la jumelle de ????.

 Physique

??? A des cheveux longs rouges bien que plus claire que son aînée et a les yeux violets foncés.
The Plummet

The Plummet is the ninth level in Marda. It features saws, breaking blocks, milk and a Vertically-moving Platform (elevator), introducing the player to the latter.

## Guide

Jump to the far right. Wait for the block to break and wait further until all blocks below you were broken. Go right to the elevator, wait for it and break the blocks on the drop again, being careful to avoid the saws.

## Crown

After leaving the elevator, make sure to break as many blocks as you can on the drop. Flutter and hold left after landing on the ground. You will flutter over the milk back to the elevator, but now with the crown. Go up with the elevator and drop down, not hitting the saws. Flutter to avoid them.

## Speedrunning

This level features three different speedrunning strategies. The first one is the early jumping to increase the falling speed, like in Shakey Grounds. The other two aim to catch the earliest possible elevator cycle. The easier one is the "death cycle". The player jumps as fast as possible into the first saw to die, so that he is on the death cycle. This cycle is the same as the normal one, but the player can move immedeately, making the faster elevator cycle possible by just dropping on the far left and jumping to and on the elevator. The same cycle can be used by dropping RIGHT behind the first saw on block 2 and 3, dropping down and using fast fall twitce, combined with a fast climb to the elevator.
Hello World

Hello World is the first level of Marda, making it the first level played. It includes two tutorial signs showing you how to jump and move.

## Crown

This crown might be one of the easiest, probably because it is supposed to introduce you to crowns. Collecting it only requires fluttering to it after a jump from the lower wood platform (other methods exist too).

## Guide

Hold the left/right input and jump twice so that you land on the lower wood platform. Let go of the input and jump up to the higher wood platform. Start holding the other input (right/left) and jump onto the stone platform. You can actually start holding left/right again when jumping off of the lower wood platform, if you are fast enough to still make a jump on the higher platform. Then, jump into the teleporter.

## Notes

Hello World is one of two levels where dying is impossible, the other one being The Room.
Saw Face

Saw Face is the seventh level of Marda. It features saws, milk and a Horizontally-moving Platform, introducing the player to the latter.

## Saw Face

### Difficulty

Rather easy

Flutter to your right right after your start. Fly under the first saw (wait a small bit if it is impossible) and wait until the red part of the second saw hits the ceiling. Flutter to the moving platform, walk to its right and flutterjump over saw 3 (you can also wait on the platform, waiting for a moment to jump over/under the saw). Cross the next saws space and climb the stair, switching from right to left when the screen changes. Flutter over the milk and collect the key. Fall down and land on the moving platform again. Look for good moments to pass the next two saws on your right and go into the teleporter.

## Crown

After collecting the key, go to the left. There are two saw. Be careful not to get hit by the top one. Wait until the bottom saw comes to you and jump right behind it. It is faster than you, be careful. Jump up to the crown, collect it and wait for the bottom saw, go back into the normal part and continue.

## Speedrunning

While the casual strategy is to drop on the platform after collecting the key, speedrunners want to go through saw 3's place as fast as possible. That is why they have to climb the stairs fast, so that they can fly over the saw.
Walk-through Walls

Walk-through Walls are wals, that the player can enter at some spot and move to another point through the wall. They are currently only used for Crowns in Blocks of Doom, The Room, Telejump and Block Warp and are indicated by a small hole in the wall, although not every small hole needs to be an entrance to such a wall.
Story

Cat Bird's gameplay is relatively light on narrative. The story is told through short cutscenes that occur before and between worlds

All cutscenes can be rewatched from within the individual level select menus.

### Story

Cat Bird lives on a small, forested planet. One day, during a meteor shower, the impact of one of one of the comets knocks Cat Bird straight through the atmosphere of his home planet into space, sending him flying into the first planet, Marda.

After completing each world, Cat Bird is fired into space towards the next planet by an unseen force. After the third planet, Winda, he is deposited back on his homeworld. The first ending can be accessed here.

Zipsa, the DLC world, occurs after the first ending. Cat Bird is picked up by a portal that appears next to his homeworld, and is sent home with the same portal at the completion of all levels.
Cat Bird

* Normal Sprite
* Black Bird
* Gold Bird

Cat Bird is the adorable protagonist and player character of the game of the same name.

## Controls

Moving Cat Bird is simple: pressing the arrow keys on screen moves him left or right at a medium pace, and pressing the jump button allows him to leap upwards once. He cannot jump again until he rests back on the ground, though pressing and holding the jump button will temporarily lets him glide, keeping him aloft.

Certain items or environments may alter these rules. For instance, springs and diamonds both act as a second jump, and wind allows for theoretically infinite jump high.

## Appearance

In all official art, Cat Bird is depicted as a white creature with a cat's face, ears, and front paws, as well as white wings. In the OST album art, it is shown that Cat Bird's wings are feathered. It is unclear whether Cat Bird has hind legs as they are never shown in any piece of official art and the in-game sprite is too abstract to clearly tell.

Through unlocking skins, Cat Bird's color can be changed to either gold or black.

Cat Bird title screenCat Bird's app iconAn official Cat Bird piece of artA picture of Cat Bird from the game's official studioCat Bird's idle flight animation
All Crowns

All Crowns describes runs which collect all crowns in a world, or the entire game. There are currently 5 All Crowns categories in Cat Bird (100% is a bit more than All Crowns, tbh)

These are (all WRs by ScieCode [exept 100%, which is held by Paum] as of 24.8.19):

1. Marda All Crowns, Current WR: 5:27 IGT
2. Grasi All Crowns, Current WR: 6:58 IGT
3. Winda All Crowns, Current WR: 6:11 IGT
4. Zipsa All Crowns, Current WR: 5:59 IGT
5. All Worlds 100%, Current WR: 30:26.733 RTA
Edric Baratheon

## Família

### Avós

Steffon Baratheon (avô paterno)Cassana Estermont (avó paterna)

Rickard Stark (avô materno)

Lyarra Stark (avó materna)

### Tio(s)

Brandon StarkEddard Stark

Catelyn Tully

Ashara Dayne

Stannis Baratheon

Benjen Stark

Renly Baratheon

### Primo(s)

Jon Stark (civil)Robb Stark

Sansa Stark

Arya Stark

Bran Stark

Shireen Baratheon

Rickon Stark

### Sobrinho(s)

Não possui

 Aparência e Personalidade
Big Bear

Big Bear right after noticing the player

 Big Bear is the third and former final boss of Cat Bird. The bear resides on Winda. He has two phases, which are essentially the same.

## Attacking pattern

The bear can do three different attacks:

1. The paw stomp wave: The left paw is elevated (you also can't stand on it now) and smashed into the ground, creating a wave, spreading in both directions. After this wave disappears, the right paw does the same. You can jump over the wave, but the safest strategy is to stay on the other paw and flutter over the wave when it comes to the middle. This attack is often the starting attack of the phases.
2. The Energy Shot cycle: Two small energy charges hit the head of the bear from the top, charging him. He then follows by charging his left or right ear and shooting an Energy Shot out of it. Shortly afterwards, he shoots another Energy Shot out of the other ear. This two shot cycle is repeated once, so that the bear has shot four energy shots. All the Energy shots are aimed at the player. The safest strategy is to stay between the paws and running from the left paws right side to the right paws left side to the other one right after the bear shot. This is done for every shot. It does not matter if the shots fly in a cross pattern or in straight lines downwards. This attack can be a phase starting attack.
3. The Power Shot: The powers shot is the phase ending attack of both phases. The bear charges its entire body and shoots a giant power projectile out of its middle at the player. After the player dodges this attack, the switch activates and can be pressed from the bears paws.

## Trivia

His design is similar to Little Horn, a boss from Super Meat Boy.
Arthur

Violette (fille, décédée)

Arthur est le chef des serviteurs de la famille royal, il adopta Shinigami suite à la catastrophe de ???. Mais il mourut quelque années plus tard en voulant protéger ce dernier d'une attaque de pirate.

## Psychologie

Arthur est un homme calme et serviable, aimé de tous et de chacun il fait de son mieux pour que la royauté se porte bien.Cependant il cache un coté plus obscure, il semble passionné par tout ce qui est surnaturelle et tout ce qui occulte.

## Histoire

A venir...En voyage diplomatique vers le royaume de la famille Tsukuyomi Arthur et son équipage ont remarqués qu'une île était en feu. Intrigué, Arthur ordonna d'y aller mais il fut le seul à oser poser un pied sur l'île, il s'aventura en cherchant des survivants mais il ne trouva qu'un enfant de trois ans couvert de sang et de cendre qui venait de tuer une petite fille. Arthur comprit rapidement que l'incendie avait été causé par cet enfant et qu'il avait tué tout les survivants mais il fut fasciner de la manière dont l'enfant malgré son âge arrivait à tuer de sang froid la population humaine d'une île entière et décida de le ramener sur le bateau.

La visite diplomatique terminer il rentra à Estalis avec l'enfant à ses cotés et demanda au roi, Luciel si il pouvait adopter l'enfant avec l'approbation de sa femme enceinte, Lily. Le roi accepta et demanda le nom de l'enfant mais comme celui-ci ne savait visiblement pas parler c'est Arthur qui lui donna son prénom, Shinigami.

Quelque mois après sa fille Violette vint au monde mais ce qui l’inquiétait le plus était que Shinigami ne se rapprochait pas du tout de Lily et ignorait complètement Violette comme si il rejetait son existence mais avec le temps ça c'était arranger donc Arthur fut rassuré.

## Relation

### **Lily**

Elle était sa femme et il l'aimait de tout son cœur. A suivre...

### **Violette**

Elle était sa petite fille adorée, il l'aimait énormément et aurait fait tout pour qu'elle soit heureuse.

### **Shinigami**

La curiosité d'Arthur fut la raison du pourquoi il a adopté Shinigami, il savait qu'il n'était pas humain et voulait absolument savoir ce qu'il était, ses intentions, ses pouvoirs etc etc... Mais malgré le caractère assez dissident de celui ci ils ont réussit à construire une réelle relation père-fils solide et même quand ils se firent attaquer par des pirates la seule chose qu'il a demander était que Shinigami puisse vivre.

### **Luciel**

Arthur et Luciel ont toujours été proches et ont développés au fil du temps un respect mutuel envers l'autre, Luciel admirait Arthur pour sa droiture et son perfectionnisme tandis qu'Arthur lui admirait l'esprit fougueux de son roi et ses connaissances.

## Anecdote

Son prénom vient du personnage éponyme de Rune Factory 4, Arthur D Lawrence.

Mais son design vient d'un personnage du même opus, Vishnal.
The Crusher

The crusher in his idle state.

The Crusher is the first boss in Cat Bird and resides on the planet Marda.

The Crusher has a very simple attacking pattern, which only consists of one move: a single jump in the direction the player is in. This jump always covers the same distance. The impact of the jump causes the floor of the platform to crumble away.

In order to defeat this boss, Cat Bird needs to lure the boss into the milk once it has opened up a whole in the floor. The boss dies instantly on impact with the milk.
On/Off Blocks

On/Off Blocks are Blocks enabled/disabled by Red Switches. They can start in the enabled or disabled form, making both appearing at the same time possible. The player can't walk through enabled ones, but cannon balls shot by Cannons can't pass through them either. The disabled version is the reverse, since it can't be jumped off of.
Shakey Grounds

Shakey Grounds is the eighth level of Marda. It features Spikes, Milk and breaking blocks, introducing the player to the latter.

## Guide

Walk onto the breaking blocks, jump and flutter while waiting for them to break. Flutter to the next layer of breaking blocks and do the same. This repeats until you can fly into the teleporter. Be careful not to fall/flutter into the spikes or milk.

## Speedrunning

Speedrunners can jump shortly before the blocks break to increase their falling speed. Thats it, a pretty boring easy level.
Ball Spike Topper

The Ball Spike Topper is a spike topper exclusively found in Zipsa (first appearance is in Block Warp) and differentiates itself from the other spike toppers by only moving horizontally instead of vertically: Periodically, the Ball Spike Topper will prepare itself (by bobbing up and down) and then slam its Spike Ball -style body into the ground, before extending its legs again and preparing for the next cycle.
Time trial mode

Time trial mode is the mode that adds IGT to full World speedruns. It shows you the best time you ever obtained in a world and the time of your last run. If you beat (or tie apparently) your current best, a "new" will appear next to the "best time".

If you beat your current best (or tie it or sometimes even are slower, don't ask me why), a "new best time" will appear when entering the last teleporter.
Malédiction de l'eau

Visuel officiel en cours de création

Akari Amaterasu (Belle-fille, décédée)

Angelora Amaterasu (Petite-fille, décédée)

Tsuki Amaterasu (Petit-fils)

Ryuko Amaterasu (Petit-fils, décédé)

???? Amaterasu est le mari de ???? et est donc le père de Luciel. Il fut surtout connu pour s'être sacrifié durant les événements de la tour d'AI.

## Physique

??? était un homme grand aux cheveux blanc et aux yeux bleus foncés mais suite à l'acquisition de sa malédiction ses cheveux s'assombrissent et devinrent gris clairs tandis que ses yeux prirent une teinte turquoise.

## Psychologie

???? est une personne calme mais chaleureuse, il fait toujours de son mieux pour aider les autres et sert généralement de leader pour les gens à ses cotés.

## Relation

### **Orphelinat**

#### Seido (Orphelinat)

A venir...

A suivre....
Push Bird

Push Bird is the fourth level of Marda. This level introduces pushable boxes and jumping off of these.

It also uses already introduced elements like the key.

## Guide

Push the right box down nad collect the key after dropping down too. Push the box right, but not into the milk and jump on it. Proceed by jumping onto the box and flutterjumping to the right ground. Finish by jumping into the teleporter.

## Speedrunning

A speedrun of this level is quite similar to a casual play, but the box is pushed just far enough to make the jump (right side of the box not visible when pushing).
Jar

Jars are structures that exclusively appear in The Room level of Zipsa. They seem to be some kind of clay pottery and hold a small glowing teleporter unique to the jar teleportation.

   Jumping into a jar teleporter will transport the player to a jar room. While these function similarly to levels, there are a few key differences:

* Jar rooms do not have portals at the end; instead, they have mystery boxes.
* Crowns do not appear in jar rooms.
* The player can earn skins in jar rooms.

There are only two jars in this game: Jar #1 and Jar #2. They lie to the far left and far right, respectively, of The Room.

## Jar #1

Completion of Jar #1 yields the Black Bird skin.

## Jar #2

Completion of Jar #2 yields the Gold Bird skin.
The Grumble

The Grumble is the twelfth level of Marda. It features Yellow Spike Toppers, Springs, Milk and Falling Spikes, indroducing the latter.

## Guide

Go to the right an jump on the spring. Land on the small platform and jump to the wooden platform. Grab the key and fall back down where you came from. Go to the left and grab the second key the same way, but fly over the spike topper and jump on the middle spring, shooting you into the teleporter.

## Speedrunning

Speedrunners can either go over the spike topper both times and walk the normal path or use camera manipulation (hold left when spawing in) and jumping on the height of the spike topper on the right to trigger both spike toppers so they can go above and avoid the left spring.
Crashing Spike Box

The Crashing Spike Box is a Spike Box that crashes on a wall, the ground or the ceiling and changes direction before crashing into another one. It will kill the player when touched. Some CSBs only go vertically, others go vertically and horizontally. The arrow in their middle shows the direction they will go next/are going.
Upward

Upward is the tenth level of Marda. It features Falling Blocks, Spikes, Milk, Springs and Falling Blocks, introducing the latter.

## Guide

Go left and jump on the spring. Go under the falling block so it falls down. Go to the left and jump on the wooden platform. Flutterjump onto the fallen falling platform and go up on the right, then left. There are two falling platforms ahead of you. Trigger both and jump on the right one, then on the left one. Go up with the springs by fluttering to the next one. Go right from the highest spring. Jump from one falling block to the next and fall down on the right of the last block. Finish by fluttering into the teleporter.

## Crown

Jump up on the right from the last falling block, up to the crown.

## Speedrunning

Speedrunners can trigger the left higher falling platform and flutter next to it before jumping on it, skipping the right falling platform. They can also land on the higher platform after hitting the last spring, saving a jump. The last possibility is to jump off of the start of the second last falling platform.
Fukase Scarlet

Visuel en cours de création

### Famille

Karma Scarlet (Arrière-arrière grand-père, décédé)Première Femme (inconnue, décédée)

Mahiru Scarlet (Deuxième femme, décédée)

Troisième femme (inconnue, décédée)

Kotaru Scarlet (Fils)

Katsuo Scarlet (Fils)

Kinsei Scarlet (Fils, décédé)

Ginsei Scarlet (Fils)

Kayn Scarlet (Petit-fils, décédé)

Abel Scarlet (Petit-fils)

Aelys Scarlet (Petite-fille)
Bosses

Cat Bird currently has 4 bosses, which take longer to beat with every boss. These are:

1. The Crusher, Mardas boss, beatable in under 20s (about 18s)
2. Mad Totems, Grasis boss, beatable in under 25s (about 23.5s)
3. Big Bear, Windas boss, beatable in under 50s (about 48s)
4. Spider Web, Zipsas boss, beatable in just over a minute (about 1:00.1)
Up and Down

Up and Down is the sixth level of Marda and introduces Spike Blocks.

## Guide

Go to your left, climb up and jump between the spike blocks to the other side. Jump over the spike blocks to the right. Jump off of the right and flutter around the right island. Flutter back to the teleporter.

## Crown

The crown is accessed by jumping on the wooden platforms at the top. Jump up and avoid the Spike blocks, the fall down at the right.

## Speedrunning

Speedrunners want to goup at the right fast to either go under the first spike block (very, very close) or over it (still not super slow) and then want to climb the left island fast, flutter to the right and drop between the left wooden platform and the Spike Blocks.
Grasi

The second planet, Grasi, is a forest-esque themed world. It is unlocked after beating the final level of Marda, The Crusher.

Grasi continues to use mechanics introduced in Marda as well as adding a few of its own, including cannons and new spiked blocks.

## Levels

1. Grasi
2. Cannon FodderCannon Fodder‍
3. Box Stomp
4. The Breaker
5. The AmbushThe Ambush‍
6. Key Train
7. Crate RaceCrate Race‍
8. Head Mush
9. Blocks of DoomBlocks of Doom‍
10. Vertigo
11. Spike BiteSpike Bite‍
12. Hush Kitty
13. The MechanismThe Mechanism‍
14. Hop Stop
15. Mad Totems
Speedrun

A speedrun is a playthrough of a level, a world or the entire game as fast as possible. Cat Bird has 100 different speedrunning categories listed on speedrun.com , of which 60 are normal ILs, 30 are crown ILs, 4 are Any% of a World, 4 are All Crowns of a World and 2 are All Worlds (Any% and 100%). Additionally, there is a varity of category extensions, like Jars, Minimal Jumps and Death Cycle.

> "I'm interested, how can I start speedrunning?"
>
>

You can start speedrunning by simply choosing a category (for example Marda Any% NMG - the NMG means no major glitches) and running it. Don't forget to record your run though!

> "But the World Record is way faster than I am, I'll never even get close!"
>
>

Don't worry. Achieving world-record grade times will naturally take time and even non-world record times can be very impressive. Don't forget that it's about fun though...

"What are ILs?"

ILs are Individual Levels - runs of them involve simply the level itself and nothing more. There's different variations here too.

## Speedrunning Strategies

There are a lot of strategies in cat bird speedrunning, from simple stuff as just being fast to pixel/frame perfect strategies too hard for a full world. There are tutorials, mainly for marda, like this one by ScieCode and some level pages have some speedrunning tips added. Look at the speedrun.com page for the current strategies.

## Categories

These are the categories of the main game:

* Any% NMG and All Crowns NMG of every world
* All Worlds Any% NMG and 100%
* Any% and Crown Any% of all levels (the latter only in levels with a crown)

These are the category extensions:

* All Achievements
* Original All Worlds and 71%
* All Worlds Glitched Any%
* Any% No Restrictions of every world
* All Crowns No Restrictions of every world
* All Deaths of All Worlds and every world
* All Unique Deaths
* Crowns & Keys of All Worlds and every world
* New Game 100%
* Minimal Jumps of every level
* Crown on normal and death cycle of every level
* Death cycle completion of every level

Look at the respective speedrun.com pages for rules and more details.
Double Trouble

Double Trouble is the eleventh level of Marda. It features Milk, Horizontally-moving Platforms, Yellow Spike Toppers, Spikes, Springs and Spike Blocks.

## Guide

Start by holding right. Drop down to the lower ground, still holding right. Jump and flutter to the other side. The spike topper will have killed itself in the milk by now. Jump up the stair and jump on the moving platform moving away from you, right of the first spike block. Wait for the platform do bring you close to the second bottom spike block and jump up to the higher ground. Wait for the second moving platform to move away from you and fly right in front of the second upper spike block. Land on the platform, walk as far right as possible and jump up to the ground. Flutter down to right in front of the still sleeping spike topper and jump up to the wooden platform and the teleporter.

## Speedrunning

The only real speedrunning strategy here is to use the last spring on its right side to skip the moving platform.
Guernicus

**Lema:** *Lex super voluntate* (La ley por encima de la voluntad).

El Fundador de esta Casa creía que la Orden necesitaba un cuerpo de leyes que debían ser respetadas si querían sobrevivir como organización, y esa fue su mayor contribuición. Desde entonces, los Guernicus investigan y persiguen a los infractores del Código de Hermes. El título que reciben estos magos es el de Quaesitor. Además, puede haber Quaesitores de otras Casas, siendo un honor ser invitado por los Guernicus para covertirte en uno.

**Guernicus, el Fundador:** Entre los fundadores de la Orden había uno, llamado Guernicus, que no confiaba en las posibilidades de supervivencia de la misma. En su opinión, la única forma de lograr que sus colegas respetasen las normas básicas de convivencia dentro de la Orden era forzarles a hacerlo. Para ello sería necesario que alguien se ocupase de vigilar el cumplimiento escrupuloso del Juramento y del Código Periférico, que contiene las normativas dictadas en las reuniones de los Grandes Tribunales. El propio Guernicus se ofreció a adoptar ese papel y, con el tiempo, sus aprendices le sucedieron en esta tarea.

**Los Pergaminos de Duresca:** Una posición de poder y prestigio también puede traer consigo corrupción. Algunos Quasitores deshonran la confianza que sobre ellos se ha depositado y anteponen sus intereses y alianzas personales al desarrollo de su cometido. De hecho, hubo un tiempo en que se llegó a desconfiar de toda la Casa, cuando salieron a la luz los llamados pergaminos de Duresca (una Alianza situada al noroeste de Iberia). En ellos presuntamente se detallaban los detalles de una maquinación de la Casa Guernicus para tomar el control de la Orden. Una comisión de los más prestigiosos Quaesitores investigó el asunto y acabaron anunciando oficialmente que los pergaminos eran una falsificación. No obstante, no todo el mundo quedó convencido de que estos investigadores no estuvieran a su vez involucrados en el complot. Los pergaminos fueron destruidos, y algunas voces que aseguraron haber encontrado copias de ellos fueron silenciadas.

**Domus Magna:** Magvillus, en el Tribunal Romano.
Maruleeg

The **Maruleeg** were an intelligent species of four-legged animals who originated from the planet Escrib. During their height, they were widely considered to be the most powerful civilization in their local Gigaverse.

## Biology

Using Earth animals as a reference, the Maruleeg are best described as a cross between large flying squirrels and lizards, with some platypus elements thrown in. They are about 0.7 meters in length. They were warm blooded, laid eggs, and had scales as well as poisonous back claws. Their ability to glide come from the thin layer of skin that grew from their front legs to their rear legs. Their poisonous claws cause their play to experience great pain without killing the victim, allowing the Maruleeg to attack and defeat their victim. Their hollow bones, however, were a detriment that made them very weak to blunt force weapons and attacks.

## Evolution

Life was believed to begin by the Maruleeg when a comet crashed into Escrib. It took several billion years before life evolved into early Maruleegi. The first recognizable ancestor was the Keruma, a fish-like reptilian that spent most of its life in the green waters of Escrib's oceans nearly one billion years before the Maruleeg evolved.

## Chronology of Sapient Maruleegi History

The timeline of Maruleegi history spans about four hundred quintillion years (~400,000,000,000,000,000,000 years, or 4x1020 in scientific notation), starting from their emergence as the first sapient race on Escrib (classified as *Marulis sapiens* using traditional binomial nomenclature) to their eventual destruction. This extremely long amount of time is broken down into supereons and eons, which are further broken down into eras and periods.

An incomplete list of this is below:
Heather

> "Don't fuck with me"- heather
>
>

### Friends

Finn, Carlos, Luke, Kevin, Jerry, Sarah, Jarla, Devon, Andy, Mike jr, Derek, Carloline, tappor, Ashley, David, Mariana, mr pepper, small rock, George the rat (Boyfriend), Rick, craig, christina, flint, mark, mason, garrett, jason, jenny,

### Occupation

student (formerly) Animatior student (formerly)

### Likes

fighting enemies, her show idea (rejected by mike), Finn and his friends, devon's party, George

### Dislikes

Mike the lizard, Being lonely, Lankana, people trying to steal her katana, being lonely, people hurting her friends,

### first appearance

The girl, the sister, and the mirror animal

### appearence

a brown dog with blue eyes and yellow hair and a blue tanktop and grey pants

## info

Heather is a 18 year old dog and was one of mike's former animation students, at his studio, she is a supporting character of the series and is one of finn's other friends, shes also george's girlfriend

## early life

Heather was born sometime in 1997 her family is unknown, she does have siblings but its unknown where they are, when she grew up she found herself a katana and she was hunted down by lankana, who wants the katana from her, but she went into hiding in a abandoned tree house somepoint knowing that they would eventually find her she would wake up and punch whoever goes near her in the face,

## Meeting finn

when finn and his friends went into the tree house after seeing the mirror animal, finn notices her and the katana, but finn wanted to make sure if she was okay, only for her to punch him in the face and aim the katana at him threating them, before running off, she somehow looked back and realized that they were being used, and tracked them down, however, david went there first but he was defeated by lankana, she comes to their recuse and fights lankana who wants her katana, as the others escape, finn wanted to go back for her, but he was beaten up by daran, who flees after beating him up, heather was surrounded but she knocked all 4 of them out and ran off which lankana decides to give up getting the katana, but before heather can fully escape she discovers finn was in danger, and came to save him from the mirror animal, scareing him away,

## Appearances

S1Ep13 The girl, the sister, and the mirror animal (first appearance)

S1Ep14 Devon vs mike!

episode 15

episode 16

episode 17

episode 18

episode 19

episode 20

## Trivia

* She has a huge role in most of the mid part of season 1. even though she is a minor supporting character
* she was made with sarahs template
* she is the first character to own a katana as a weapon. she will not use it in episode 14
* shes the second female animal with eye colors and pupils, the first being sarah all though hers is rarely seen
* even though shes a supporting character she does seem to have a big role in some of the season 1 episodes due to finn wanting to find carolina again
* her parents are currently unknown
* Its revealed that she knew mike long before the series started,
* as a young teenager she had purple dyed hair and she had a pink stripe on her shirt and had blue jeans,
Cat Bird Wiki

**Welcome to the...**
**CAT BIRD WIKI**
**128 articles • 178 files • 905 edits**

**ABOUT THE GAME**

Cat Bird is a puzzle-platformer mobile game created by game developer Raiyumi and was released in August of 2017.

**WORLDS**

**NAVIGATION**

* Cat Bird
	+ Skins
	+ Story
* Planets
	+ Levels
	+ Crowns
	+ Mechanics
	+ Hazards
* Community
	+ Speedrunning
	+ Raiyumi

**HELPFUL LINKS**

* Cat Bird on Raiyumi's Website
* OST
* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Portals

## General information

Portals transport the player from their start to their end. The player can fall or flutter out of them.

## Techniques

While the player can't jump in the air where the portal ends, a jump can be made very shortly before entering the start portal. This jump will then elevate the player higher than the portal end. This can be used in The Room to skip the spring and in Block Warp to immediately grab the key.

Another thing is that (apparently) portals teleport the player only in Y-Direction if a box and the player pass through a portal in the same frame.
Speedrunning

# Backwards-possible levels =

This term is used to describe levels, where the player can go all the way back to the start when right in front of the end.

**Bold** means levels are possible backwards after a standard play right in front of the goal, *italics* mean you have to do something not done in a normal (speedrun) through the level.

Marda: 9/15

* **Hello World**
* **The Pit**
* **Magic Key**
* *Push Bird*(you have to push the left box down too, go back to the top over it)
* **Buzzcut**
* **Up and Down**
* **Upward**
* **The Grumble**
* **Spike Topper**

Grasi: 8/15

* **Grasi**
* **Cannon Fodder**
* **Box Stomp**
* **The Breaker**
* **Head Mush**
* **Blocks of Doom**
* **Hush Kitty**
* **Hop Stop**

Spike Bite is not possible, even when using the box.

Winda: 9/15

* **Floater**
* **Lava Roll**
* **Fissure**
* **Thin Line**
* *Bumper*(activate the check point, jump in the milk)
* **Rounded**
* **The Strip**
* **Crush Cage**
* **Big Bear**

 Zipsa: 9/17

* **The Room**
* **Block Warp**
* **Electric Wire**
* *Jump Cat* (you need to keep the first block after the cannon section, watch the video to see)
* **Warper**
* **Up Wind**
* **Symmetry**
* **Spider Web**
* **Jar #2**

In total, 35 of the 62 levels are possible backwards, making for 56,451% (or 34 if you don't accept dying in Bumper).

Surprisingly, these levels are split pretty evenly, with every world having 9 possible levels exept grasi.
Tremere

**Lema:** *Volunta vincet omnia* (la voluntad todo lo vence)

Los miembros de la Casa Tremere (tremere o tremar) enfatizan la importancia del juicio, la estrategia y la planificación detallada. Creen en el respeto a los superiores y en la afirmación de la autoridad sobre sus inferiores. La dignidad es de la mayor importancia. Fueron ellos los creadores del duelo de magos llamado Certamen y ellos son los máximos especialistas.

**Tremere, el Fundador:** Tremere fue el más joven de los fundadores de la Orden. Ávido de poder, y resentido por la mayor experiencia e influencia de sus colegas, propuso a Bonisagus la creación de un medio por el que los magos pudiesen dirimir sus diferencias de forma no violenta. Con su ayuda, Bonisagus desarrolló el Cértamen, una especie de duelo mágico en el que el vencido no sufre daños físicos importantes. Teniendo por fin una materia en la que no era superado por los demás, Tremere se dedicó a su estudio, y llegó a ser un maestro en este arte. Su capacidad de intriga política y su dominio en el Cértamen le dieron mucho prestigio y poder en la Orden.

Tras la muerte de Verditius, Tremere quedó como el último fundador vivo y siguió acumulando poder. Llegó un momento en que parecía que la Casa Tremere iba a lograr una hegemonía política total en la Orden. Pero un día aparecieron asesinados algunos de los más cercanos colaboradores de Tremere. Otros fueron encontrados en sus camas, completamente locos. La Casa Tremere clamó venganza ante este golpe que había destrozado su columna vertebral.

Según se cree, la Prima de la Casa Guernicus consiguió organizar un encuentro entre Tremere y los representantes de los magos responsables de la matanza. Sea lo que fuere lo que tratasen en esa hipotética reunión, lo cierto es que Tremere pareció renunciar a la venganza, y las aspiraciones de la Casa Tremere de dominar la Orden fueron dejadas de lado.

**La Vampirización de la Casa:** A principios del siglo XIII, algunos magos Tremere de alto rango del Tribunal de Transilvania se hicieron vampiros, en un equivocado intento de alcanzar la inmortalidad y de incrementar sus poderes. A pesar de que los hechiceros no-vivos que resultaron eran formidables, fueron aplastados y destruidos por otros magos (en su mayoría, de la Casa Flambeau). La pérdida de estos miembros ha debilitado a la Casa Tremeré.

**Domus Magna:** Coeris, en el Tribunal de Transilvania, es su Domus Magnus. Transilvania es un Tribunal completamente dominado por la Casa Tremere, y Coeris es una de las Alianzas más influyentes de la Orden.
Agricultural Period

The **Agricultural Period** was a period of Maruleegi history that spanned about ten thousand years. It was characterized by the invention and widespread practice of *Ricolna*, a form of government not unlike that of the city-states of Earth's ancient Greece. This period ended with the formation of the Prescuu Empire.
Two-stage Spike

The two stage spike is a simple multi-stage spike. It has two stages above ground and one below ground. The stage below ground makes the spike completely invisible to the player, but won't kill the player if touched. The first above-ground stage is the tip stage, where only the top part of the spike can be seen. It still won't kill the player and is a warning to leave the spikes place immedeately. The last phase, the full stage, makes the spike act like normal spikes and will kill the player if touched.

A bigger version, the Big Two-stage Spike exists too.
Turbulent Period

The **Turbulent Period** was a 750-year long period of Maruleegi history spanning from the development of industrialisation at the end of the First Dark Period to the establishment of the communist world-state at the start of the Second Imperial Period.

## Beginnings

Towards the end of the First Dark Period, the world was more connected than it had been since the peak of the First Empire thousands of years earlier. Goods from anywhere on Escrib could be obtained and traded, and merchants who made use of this fact became wealthy and powerful.

Some merchants, especially established ones, were troubled by this, since a connected world meant that there was competition from distant parts, often undercutting their own efforts. In response, they searched for ways to increase the productivity of their own goods. This increase was found in machinery and fossil fuels, which increased the rate of economic growth by an order of magnitude.

## Cold War

Following the third Great War, the two victors emerged, both with developed bioweapons projects. Either of them deploying their bioweapon stockpiles would decimate Maruleegi civilisation, and, in order to maintain their competitive edge, both were developing even more virulent strains that would spread faster and kill even more reliably.

This meant that direct confrontation would be impossible; both sides knew that they would be completely wiped out. Instead, they engaged in a proxy war, each side destabilizing the allies and politics of the other in the hope of eventually rendering it weak enough that the cold war would end without requiring the deployment of bioweapons.
Em riots

The **Em riots** were a series of events in the late Turbulent Age enacted by opponents of full-brain emulation of Maruleeg. They resulted in the destruction of many large industrial-scale scanning electron microscope facilities, and the deaths of many researchers; because of this, full-brain emulation research was completely stalled.
Leer

**Leer** is a K5 type orange dwarf star located about 1,000 light years from the center of the elliptical galaxy Construndo. It is the home star of the system from which the Maruleeg originated.

## System

Leer is surrounded by numerous planetary bodies, notably its fourth planet, Escrib, home of the Maruleeg species.

Here is a list of them:

* Leer 1 (Hot selena, somewhat like Mercury)
* Leer 2 (Hot, tidally-locked ice giant, about 50,000 km in diameter)
* Leer 3 (Warm desert, somewhat like Mars)
* Escrib (Life-bearing terra, origin world of the Maruleeg)
* Leer 5 (cold desert, full of methane)
* Leer 6 (another ice giant, somewhat smaller than Leer 2)
* Leer 7 (large ice giant, about 3.5 times the size of Escrib)
* Leer 8 (small icy selena, about half the size of Escrib)
* Leer 9 (gas giant, almost ten times the size of Escrib)
* Leer 10 (frozen ice world, somewhat larger than Escrib)
Lest Clockworker

Visuel en cours de création

Lest Clockorker est le troisième dieu, créateur de l'espace temps. Il est le père adoptif de Shinigami et est celui qui a donné à Aelys son œil doré.

## Physique

Lest un est un homme assez grand avec des cheveux mi-longs blonds, coiffés en une petite queue de cheval à l'arrière de son crâne cerné par un ruban noir. Il possède des yeux violets et a une peau pâle.

Ses vêtements ne nous ont malheureusement pas encore été dévoilé.

## Relation

### Shinigami

Shinigami est son apprenti et surtout son fils adoptif, mais malgré toute ses bonnes intentions il n'a jamais réussit à rendre son fils heureux...

## Aptitude

Lest peut altérer et stopper le temps comme bon dieu lui fasse.

## Anecdote

Son prénom vient du jeu Rune Factory 4 où le personnage principal masculin se prénommait Lest, il possédait également des yeux violets et était blond.
Construndo

**Construndo** was a dwarf elliptical galaxy measuring approximately 5,000 lightyears in diameter. It was one of the closest galactic companions of a nearby barred spiral, and is believed to have interacted with this larger galaxy at some point in its universe's early history. Construndo contained roughly 40 million independent star systems, totaling close to 60 million stars and 150 million planets.

Unusually for a galaxy of its type, which would typically be expected to be fairly barren, mostly dominated by old Population I stars and the like, and not at all suitable for life, Construndo possessed surprisingly high levels of heavy elements, likely due to previous interaction with its parent galaxy. Additionally, it was far enough from its parent galaxy's center to avoid the dangers of that region; as a result of the combination of these factors, life had evolved independently on thousands of planets in the galaxy by the time the Maruleeg began exploring it.