Juan Carlos Moreno

* Casual
* Hero

## Appearance

### **General Appearance**

Juan is slightly dark skinned with dark brown messy hair and eyes, he has freckles on his face and a bandaid on his left cheek he has orange/pink sunglasses resting on his forehead with a pair of pale blue pins in his hair, he uses a black shirt with a white star in it, a pale green jacket, two twin bracelets in his left wrist, a brown belt, ripped gray jeans a purple necklace and white shoes with holes for his quirk

### **Costumed Appearance**

When on hero duty Juan wears a tight long-sleeved black shirt with dark green stripes going around his torso and arms like a mark that someone went over it with some pants with the same color pattern following it. He has some black boots with splotches of neon red with holes for his quirk to work properly, as well as some dark running goggles with transition lenses. He uses dark green knee pads, elbow pads, a helmet and wrist guards under his hero suit to keep him safe in case he falls.

## Personality

Juan is a calm and funny guy, who likes to help people around him even if it puts him in any kind of danger. He is really careless, ignoring a lot of tasks until the last minute or realizing he never did the thing he needed to do after he needed to do it. He likes to constantly tell jokes that just pop into his head to people around him, making him look kind of weird and difficult to approach. Most first conversations with him go awkward because of him trying to not to look rude or selfish. As a result, he is constantly says sorry to people even when it isn't his fault.

He is sarcastic at heart to the point many people think he is annoying or mean, while he is just joking, he retorts insults with insults. He drives off the central conversation theme whenever he is in one to another theme without realizing and when he does it is just awkward, but he is responsible at time though and may even finish and give in things early.

He adores puppies and penguins so much most of his room is decorated with them.

Juan still has problems adapting to Japan's many differences to his home city, like the rule of taking your shoes off inside houses.

## Character Background

Growing up in Neiva, Juan developed his quirk at 6 years old while playing tag in the park that was in his small neighborhood. He went through his early adolescence being praised by some and laughed at by others due to his less then powerful quirk. This made him self-conscious about it for some time. However, over time these comments became forgotten. At the age of 7. he found out about the problem with overusing his quirk when his feet started hurting after using his skates for too long until he needed to go to the hospital.

He got the chance to practice his quirk a lot of times, yet he never found new uses to it until he was 12. In primary school, someone tried to steal something from the school while he was in extracurricular activities, so he used his skate wheels to run over the robber's feet. The bullies stopped annoying him for the rest of the school year until they started back again later.

One day there was a villain attack in the neighborhood. Seeing the heroes take out the villain and how it gave other people hope, he decided that when he grew up he would also become a hero. He wanted to prove the bullies at his school that his quirk was not as useless like they said.

He applied to a hero school in Neiva and made a friend before he transferred to UA high school which made him think his dream and goal of becoming a hero will come true.

## Character Aspects

Character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However, In order to be utilized by both yourself and enemies, each aspect must be positive andnegative t on their own. Each one should be able to hinder a character or help them, depending on who makes use of them. To learn more about Aspects, please consult our Fate Points Guide.

***Player characters start with three character aspect slots. You can choose to fill these slots now, or at any time in the future.***

1. Something to Prove
2. Careless
3. Used to Loud Sounds

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

**Skate Feet**

Juan's feet have retractable skate wheels which are used like skates, the wheels come out when he starts running, they also can't be touched by other people as it may cause an infection when it goes back into their feet

#### **Quirk Cost**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 Self(+1)
 * Unusual Movement(+5): The user can use these wheels like skates to travel.
	+ Attach(+1)
	+ Super Agility(+16): While skating, the user is capable of moving quickly, allowing them to surpass their normal agility.
		- Attach(+1)
		- Skates Only(-4): This agility is only in regards to the user skating, nothing else.
* Overused(-1): If the user uses their skates for 15 turns or pushes them in and out for seven turns, they'll begin experiencing moderate footpain. Ignoring this pain will cause it to progressively get worse until medical attention is needed.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

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## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 When on hero duty Juan wears a tight long-sleeved black shirt with dark green stripes going around his torso and arms like a mark that someone went over it with some pants with the same color pattern following it. He has some black boots with splotches of neon red with holes for his quirk to work properly, as well as some dark running goggles with transition lenses. He uses dark green knee pads, elbow pads, a helmet and wrist guards under his hero suit to keep him safe in case he falls.

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