King Dedede

King Dedede is one of the playable characters in Super Smash Bros Tourney Legends.

## Neutral B: Inhale

When the special attack button is pressed, Dedede opens his mouth and begins to inhale, creating a vortex of wind. Dedede will not stop inhaling until the button is released. If a character comes near the vortex, they will automatically be sucked inside Dedede, who will bloat up with the person inside of him. Increased weight causes Dedede to fall faster as well. Unlike Kirby, Dedede simply shoots his opponent out of his mouth.

## Up B: Super Dedede Jump

Dedede does a high jump, and creates a shockwave when he lands.

## Side B: Gordo Throw

Dedede heaves a Gordo and smacks it with his hammer, the Gordo then bounces forwards.

## Down B: Jet Hammer

If the player holds down the control stick and the special-attack button simultaneously, they can charge up his hammer. The player can even walk around and jump while the hammer is being charged, but they can't save the charge with the shield button. If it is charged up too much, it will cause one percent of damage to King Dedede every second until the player activates the attack. However, once the damage reaches 150% and over, the player will be no longer be damaged by the minor damage. Fully charged, the hammer does massive damage and knockback. Although his forward smash has more knockback, range, and possibly damage, this attack allows the player to move, making it easier to edgeguard with it, or hit a falling enemy. In addition, it has much less windup lag, although, in return, it is easily telegraphed.

## Level 1 Final Smash: Waddle Dee Army

Dedede whistles and dances to summon a large crowd of Waddle Dees that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in Waddle Dee Toss. The stage background and obstacles also move more slowly than usual. Waddle Doos are also included in the crowd, although they don't shoot out any electricity beam but instead give an electric shock upon contact. The most dangerous part of this Hyper Smash is the fact that Gordos are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Hyper Smash, King Dedede is immobile as he dances, and is also invincible. The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does a low vertical knockback and an Gordo does a strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if character(s) are on the ground and are getting juggled by the stampede). During the Hyper Smash, Waddle Dees/Doos will damage upon contact. This is contrary to the Waddle Dee Toss in that Waddle Dees/Doos spawned as a result of that move do not damage except while being thrown. The Dees/Doos can still be attacked by characters or explosions, however there are so many of them it is hard to fight them off. Most KOs dealt with this Hyper Smash usually results from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while he/she is off the stage, pushing him/her away from the stage while making him/her lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character, causing the character to fly upwards and get Star KOed.

## Level 2 Final Smash: Dedede Burst

Inhales the opponent into place, strikes them three times with his hammer aflame, then fires a bomb out of it, launching the opponent diagonally in a spray of fireworks. It can KO at 47%, however, this Final Smash can be escaped with an air dodge halfway through, making it unreliable to use on low-damage opponents.

## Level 3 Final Smash: Dede-Rush

Strikes the opponent with his hammer, sending them into his trademark boxing ring with a cage set up. Adopting his Masked Dedede persona and wielding his New Dedede Hammer, he attacks his opponent with a barrage of missiles, followed by a powerful spinning hammer swing. Deals 59.6% in total with considerable knockback, but can only trap one opponent at a time.