recursal/Fanatic-Fandom huggingface dataset:
Expensive researches

Bunker Keeper: "You need a lot of money to explore a new territory. Earn as many coins as possible."

**Previous Task:** The present is ready

**Requirement 1:** Earn Coins at the Trade outlet (0/150,000)

**Requirement 2:** Sell materials to the Tradespeople at the Market (0/18)

**Requirement 3:** Exchange any collections at the Black market (0/10)

**Rewards:** 800 xp, 2 Rubies, 1 Lantern

**Next Task(s):** More coins

**Task Line:** Big Road

## Notes

* For step 1 you need to actually sell materials for 150,000coin, putting it for sale is not enough.
* For step 2, selling 18 times is required, not 18 items.
Deep trench

Government General: "To check out how deeply goes this foundation and to research the founding, we will have to dig the ditch."

**Previous Task:** Amazing finding!

**Requirement 1:** Collect Tree (0/40)

**Requirement 2:** Create Board at the Sawmill (0/20)

**Rewards:** 200 xp, 500 coin

**Next Task(s):** Pitch darkness

**Task Line:** Back to the Past
Extra components

Bunker Keeper: "Repair the Technician so that he will be able to help you in my program recovery. You will be able to find additional components in Red zone Storage."

**Previous Task:** Control compartment

**Requirement 1:** Go to the Storage in the Red zone (0/1)

**Requirement 2:** Pick up the Components of robot out of Storage capsule (0/3)

**Requirement 3:** Repair the Technician (0/1)

**Rewards:** 300 xp, 1,600 coin, 3 Cutting Pliers

**Next Task(s):** Everything became rusty!

**Task Line:** At the Bunker

When you finish this task you receive the following message:
Message from Technologist:

## Notes

* Message when to try to repair the Technologist:
Damaged instruction

Bunker Keeper: "I found instruction for configuring the Radio tower, but it is moisted. Lets dry it and restore."

**Previous Task:** Radio tower configuration

**Requirement 1:** Gather Sulfur from the Mine (0/10)

**Requirement 2:** Create Matches at the Factory (0/5)

**Requirement 3:** Create Paper at the Factory (0/3)

**Rewards:** 500 xp, 800 coin

**Next Task(s):** Additional parts

**Task Line:** Scientific Samples
Crop for sale

Bunker Keeper: "Tradesmen buy any crop. Plant for more sale."

**Previous Task:** Market

**Requirement 1:** Plant Pitch Tree for sale (0/6)

**Requirement 2:** Plant Clay Tree for sale (0/6)

**Requirement 3:** Plant Maize for sale (0/5)

**Rewards:** 40 xp, 450 coin

**Next Task(s):** Trade in food products, Mutual help

**Task Line:** Earth Many Years Later
Go up to the surface again

Technologist: "You will have to go to the surface again. You need many compound materials."

**Previous Task:** Test switching on

**Requirement 1:** Make Microcircuits at the Factory (0/8)

**Requirement 2:** Make Magnets at the Factory (0/2)

**Requirement 3:** Make Transformers at the Power Station (0/4)

**Rewards:** 900 xp, 2,500 coin, 3 Dynamite

**Next Task(s):** None

**Task Line:** Deeper into the Bunker
Fuel and energy

Bunker Keeper: "To help engineers, we have to get everything we need. We don't know what happened to them, so lets get prepared for anything. Lets start with fuel and batteries."

**Previous Task:** Additional parts

**Requirement 1:** Collect Nuclear battery from the Satellite (0/5)

**Requirement 2:** Collect oil from Oil rig (0/15)

**Requirement 3:** Create Kerosene at the Factory (0/10)

**Rewards:** 300 xp, 1,200 coin

**Next Task(s):** Navigation system

**Task Line:** Scientific Samples

## Notes

* Nuclear batteries from the satellite in the neighborhood do not count for step 1.
Control center

Bunker Keeper: "According to the Catacombs room scheme, we have only to visit the Central Compartment. The access level is higher than in other rooms but you've probably found all the key-cards already."

**Previous Task:** Central compartment

**Requirement 1:** Open the door to the Central compartment (0/1)

**Requirement 2:** Restore all Power cables in the Central Compartment (0/12)

**Rewards:** 1,600 xp, 1,900 coin, 2 Nuclear Battery

**Next Task(s):** Good work!

**Task Line:** To the New Lands

When you finish this task you receive the following message:
Fire

* Can be sold at the Market for: 444 coin, 8 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks
* From Scratch
* From Scratch (Steps)

Create at Factory

Gain 1 for every Lighters turn in

Gain 1 for every Sunglasses turn in

Generated by Large Burner at a rate of 1 every 18:00:00

Awarded for getting top 100 in Weekly Growing Crystals contest

Awarded for getting top 100 in Weekly vote contest

Can be awarded by Tavern

Use 4 when making Wire in Press

Use 1 when making Black Tea in Food Plant

Use 8 when making Lens in Glassworks

Use 1 when making Flask in Glassworks

Use 1 when making Jar in Glassworks

Use 1 when making Bottle in Glassworks

Use 10 when making Steel Beam in Blast Furnace

Use 6 when making Insulator in Builders' Wagon

Use 1 when making Fibers in The Scientific Workshop

Use 8 when building Step 3 of Press

Use 5 when building Step 1 of Food Plant

Use 17 when building Step 1 of Drink Plant

Use 28 when building Step 2 of Blast Furnace

Use 28 when building Step 2 of Chemical Laboratory

Use 6 when building Step 2 of Portal of Buildings

Use 6 when building Step 2 of Filming Pavilion

Use 5 when building Step 4 of Diplomatic Center

Use 2 when building Step 3 of Falling Tower

Use 8 when building Step 2 of Sphinx

Use 8 when building Step 3 of Sphinx

Use 30 when building Road Section in Halt area, next to Halt

Use 26 when building Road Section in Halt area, next to ravine edge

Use 24 when building Road Section in Crash Site, next to Head of Plane

Use 25 when building Road Section in Crash Site, near flowering Snag

Use 22 when building Road Section in Old Tree, under wall of trash

Use 25 when building Road Section in Old Tree, near traffic light

Use 30 when building Road Section in Old Tree, next to edge of screen
Generators of income

Bunker Keeper: "You shouldn't spend much money on such difficult time. Seeds are very expensive. Generators of income will help ypu to increase your income."

**Previous Task:** Food for bunker

**Requirement 1:** Put Capsule with Flower (0/1)

**Requirement 2:** Take the profit from the Capsule with Flower (0/2)

**Rewards:** 20 xp, 250 coin

**Next Task(s):** None

**Task Line:** Earth Many Years Later
Go down

Bunker Keeper: "Try to open the rusty manhole behind the Red door to go down to the lower level of the Bunker"

**Previous Task:** Everything became rusty!

**Requirement 1:** Open the old Manhole and go down to the lower level

**Rewards:** 50 xp, 150 coin

**Next Task(s):** Everything is covered, Powerful help

**Task Line:** Deeper into the Bunker

When you finish this task you receive the following message:
Message from Bunker Keeper:
Expensive research

Bunker Keeper: "All this study is very expensive. Looks like you have to visit traders at the Market again."

**Previous Task:** Apple acid

**Requirement 1:** Sell Apple acid at the Market (0/10)

**Requirement 2:** Sell Transformer at the Market (0/5)

**Requirement 3:** Sell Blue reagent at the Market (0/1)

**Rewards:** 500 xp, 1,800 coin

**Next Task(s):** None

**Task Line:** To the New Lands
Delonix

**Delonix** is a lootable element. It is a source for New Tree. It can be exchanged for 740 Accumulator (trade) at the Old Warehouse in Garbagebot Valley and placed.

Yellow tree can be harvested by Timmy. It drops:

* 1 xp, New Tree
* Occasionally: 1 Energy, 1 coin

Stored in the warehouse:

Source of 24 x New Tree
Difficult work

Bunker Keeper: "For Selection laboratory complicated materials will be needed. It's better to start producing them right now."

**Previous Task:** Greenery planting

**Requirement 1:** Produce Red Mutagen (0/1) in the Chemical lab.

**Requirement 2:** Produce Transformer in the Power Station (0/2)

**Rewards:** 1,500 xp, 3,000 coin

**Next Task(s):** None

**Task Line:** Old Tree
Disco time!

Fly: "The costume is ready, songs are written and the sound-check went good. Let's perform the disco!"

**Previous Task:** Last component

**Requirement 1:** Create Disco Vinyl Record in the Recording Studio (0/1)

**Rewards:** 900 xp, 2,300 coin, 1 Rubies

**Next Task(s):** None

**Task Line:** Movie! Movie!
Fuel for the road

Bunker Keeper: "To set off without reserves is recklessly. Especially without fuel and spare parts for our Module."

**Previous Task:** Professional help

**Requirement 1:** Create Fuel filter at the Factory (0/3)

**Requirement 2:** Create Machine oil at the Factory (0/5)

**Requirement 3:** Collect Crude oil from the Oil rig (0/14)

**Rewards:** 1,800 xp, 3,800 coin, 4 Metal Sheet

**Next Task(s):** Aborigines

**Task Line:** Unknown Trails
Cooling System

* Cannot be requested or put on wish list

* Cannot be sold at the Market or Trade Outlet.

## Where found

* 2 in Creators in the Repository
* 1 in bottom Defensive container in the Repository
* 3 in New Creators in the Repository
* 3 in Creators in the Cargo Bay
* 3 in New Creators in the Cargo Bay
* 2 in Creators in the Review Room
* 2 in New Creators in the Review Room

## Where used

* 1 in Step 2 of Creator
* 12 in Step 1 of Ship's console
Creator (building)

1/3
Related Tasks: Hooray! Repairable; Heap of components

Manufacturing Slots: 1

Building Steps: 2

The first one is found in Repository, where you after repair only can build Time Transformer. Placing a Time Transformer near it turns it into a New Creator

The second one is found on Captain's Bridge, when you enter Mystical Cube. After repair you can only create Electromagnetic Bomb.

* Construction
* Production
Energy

Energy is used for practically every action done in your camp, Bunker, Bunker Basement and Abandoned Power Station.

Energy is recharged at a rate of one per 5 minutes. However, energy will not be recharge if you have more than the energy cap.

The energy cap starts at 50, and raises at a rate of ????:

 <14
 <16
 >26
 38
 49
 68

## How to Gain

Energy can be gained in the following ways:

* Use Eco Battery (25) or Nuclear Battery (50).
* Visit a friend, up to 30 a day.
* 10 gained for every Fireman's Equipment hand in.
* Polly occasionally adds 1 energy when doing an action.
* Collecting Crops occasionally adds 1 energy.
* Collecting from Monuments occasionally adds 1 energy.
* Harvesting, either by Fly or Timmy or by Spot in any of the areas, including the Neighbourhood and friends' place, occasionally adds 1 energy.
* Opening Box, Barrel, Plane box, Broken Pest or Rabbit's Cache occasionally one or more energy.
* Hitting Pests occasionally adds 1 energy.
* Charging Launcher occasionally adds 1 energy.
* Can be exchanged for in Winter Dwelling (70)

## Other uses

Some materials require energy for producing:

* 15 for producing Time Transformer in Creator
First movie

Bunker Keeper: "Now, when evrything is ready, we can send our movie to the Committee of Robot's Morale. Who knows, maybe we'll get the Oscar!"

**Previous Task:** Better to start with something small

**Requirement 1:** Shoot a movie (0/1)

**Requirement 2:** Send the movie to the Committee of Robot's Morale (0/1)

**Rewards:** 500 xp, 2,000 coin, 3Stamp

**Next Task(s):** None

**Task Line:** Movie! Movie!

## Notes

* There is no movie given as a task reward, so the player will have to procure one and then submit it to the Oscar to complete the 2nd requirement.
Enough walking!

Government General: "We started from an easy one, but it will not be easy in the orbit! Robots have to perform their functions without delays and hitches. If you finish the task in time, you'll receive valuable material."

**Previous Task:** Phew!

**Requirement 1:** Destroy a Pest (0/5)

**Requirement 2:** Plant Glowing mushroom (0/12)

**Requirement 3:** Plant Nuclear watermelon (0/8)

**Rewards:** 800 xp, 5,000 coin, 1 Flash Chip

**Next Task(s):** Endurance!

**Task Line:** Space Exploration

When you finish this task you receive the following message:
Message from The Scientist:

## Notes

* This task will automatically start as soon as you visit the 20th friend in Phew!.
* The task needs to be completed in 2:00:00 or else you will have to use stamps to skip the task.
* For details on how to finish the first task on time, see Pests.
It's time to repair

Bunker Keeper: "If the darkness doesn't scare you, we can start with repairing. GO down to the Catacombs"

**Previous Task:** Darkness is not a problem

**Requirement 1:** Go down in Energyblock №2 Catacombs (0/1)

**Requirement 2:** Install Torch (0/1)

**Rewards:** 500 xp, 1,000 coin, 1 Eco Battery

**Next Task(s):** Auch, that's disgusting!

**Task Line:** To the New Lands
Falling Tower (task)

Government General: "Designs of high Tower were found in old documents. According to legends the Tower has careened, but has never fallen. Try to build the same tower!"

**Previous Task:** Generative dependence + Avitaminosis

**Requirement 1:** Buy Falling Tower

**Requirement 2:** Finish building of Falling Tower

**Requirement 3:** Take award from Falling Tower (0/5)

**Rewards:** 120 xp, 1,100 coin, 2 Cutting Pliers

**Next Task(s):** Global search

**Task Line:** Earth Many Years Later
Container (special item)

* Can be purchased in an active Drop Zone for 100 Stamp
* Can be exchanged for in Winter Dwelling for 215 Fir Cone
* Gained for growing a 250 Carat stone at the Incubator

Open to gain a random assortment of these goods:

* Ordinary Items (75% chance)
* Expensive Items (50% chance)
* Valuable Items (25% chance)

 Ordinary Voucher x1
 Silver Voucher x1
 Golden Voucher x1
Gel

* Can be sold at the Market for: 1,623 coin, 32 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create in Chemical Laboratory

Gain 1 for every Handbags turn in.

Gain 4 for every Fireman's Equipment turn in.

Harvest from Slimy Gelentium

Possible reward from Tavern

Occasionally found in Sturdy box, New Armored capsule, New Electronic container, Wrecked bot

Use 1 when making Machine Oil in Factory

Use 2 when making Explosives in Chemical Laboratory

Use 3 when making Blue Mutagen in Chemical Laboratory

Use 5 when making Red Mutagen in Chemical Laboratory

Use 1 when making Red Liquid in Chemical Reactions Laboratory

Use 2 when making Catalyst in Chemical Reactions Laboratory

Use 1 when making The Sephorium in Chemical Laboratory
Drop in on the chance!

Bunker Keeper: "It is not easy to kindle the fire without oxygen. Prepare a lot of Matches, Brushwood and Fire from the factory."

**Previous Task:** New income

**Requirement 1:** Make Matches at Factory (0/8)

**Requirement 2:** Make Fire at Factory (0/5)

**Rewards:** 90 xp, 800 coin, 1 Eco Battery

**Next Task(s):** None

**Task Line:** At the Halt
Dr. Linus

**Dr. Linus, PhD** is an inspector at Inspector, Inc. He was brought in by Richard Burton to investigate the newest Water Flavored Popsicles factory. After vigorously checking every nook and cranny, he ultimately decided that the factory was not up to standards, demanding Burton to close the factory immediately.

He is interviewed at his home in Appleton, Wisconsin, where he is found passed out on his couch. The documentary crew wakes him up, but instead of answering their questions, Linus screeches for his mother and rams into his zebra-covered wall.

A few days later, he is invited back to the factory for a re-inspection. He walks in very excited, where Burton gestures him to sit down on a chair in the middle of a pentagram. Through Sven's hacking of Inspector, Inc.'s mainframe, Burton discovered that Linus has epilepsy. He exploited it by switching the lights on and off, where a confused Linus reminds him of his condition. Almost immediately, he begins suffering a violent fit, eventually disappearing into the vortex of the netherworld.
Great materials

Government General: "Headquarters have approved the usage of materials which you send for Power blocks restoration. Start restoring the Power block 2."

**Previous Task:** Durable materials

**Requirement 1:** Restore Power block 2

**Rewards:** 2,500 xp, 8,500 coin, 4Stamp

**Next Task(s):** Metal is needed everywhere

**Task Line:** To the New Lands

## Notes

* As with all building tasks, it is not required to actually finish building, but to start the last step of building and reenter the area.
Control unit (white)

The whiteish **Control unit** is a lootable element found in Catacombs of Power unit 1. Due to its location it can only be looted by Spot. Doing so costs 2 Soldering-Iron, 1 Cutting Pliers and 2 Lock Picks, but it does not cost energy.

It drops Parts and may also drop Parts collection items. It may also drop task items, depending on the location.
Liquid from pipes

Government General: "Survivor, be careful with this liquid. Probably it's dangerous. Use special containers."

**Previous Task:** Engulfed hatch

**Requirement 1:** Crate Container at the Chemical laboratory (0/58)

**Requirement 2:** Gather all Red liquid at the Central corridor (0/48)

**Rewards:** 450 xp, 2,500 coin, 5 Metal Sheet

**Next Task(s):** Liquid for research

**Task Line:** To the New Lands

## Notes

* Although the second step mentions the Central corridor, you can use Red liquid anywhere you find it.
Factory business

Bunker Keeper: "Time is money. Don't let the Factory stand idle, give it work all the time."

**Previous Task:** Factory

**Requirement 1:** Make Clay at Factory (0/5)

**Requirement 2:** Make Resin at Factory (0/6)

**Requirement 3:** Make Matches at Factory (0/2)

**Rewards:** 150 xp, 900 coin

**Next Task(s):** Supplies for the building, Trade outlet, Matches for Bob

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Message from Government General:
Copper

* Can be sold at the Market for: 85 coin each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Gain 1 for every Musical Instruments turn in.

Scavenge in Rare Forest

Occasionally found when dynamiting Ruins

Occasionally found in Sturdy box, Fawn's Cache

Use 23 when building step 1 of Transport Module

Use 2 when building step 1 of Stele of Space Exploration
DMC-13!

The Scientist: "In my calculations, I used the designs of a great scientist of the past. They say that his car not only could fly on magnetic levitation, but it was also able to travel through time!"

**Previous Task:** Speed!

**Requirement 1:** Buy the Platform for DMC-13

**Requirement 2:** Build DMC-13

**Rewards:** 2,500 xp, 3 Nuclear Battery, 5Stamp

**Next Task(s):** First-aid kit on board

**Task Line:** Space Exploration

When you finish this task you receive the following message:
Message from The Scientist:

## Notes

* You only need to finish the third step of the building for the task to finish.
Garbagebot valley (Update)

Date: 2016 05 22

The Radio station Survivor's ECHO informs: On the outskirts of Neighborhoods have been discovered well-trodden trails. Pathfinder believes that these trails were laid by Garbagebots. The government proposes to survivors to equip a campaign to the Garbagebot Valley for research.

* Unknown Trails taskline introduced, with 20 tasks.

* Optical Fibre renamed to Optical Fiber.
* Cookie added.
* Survivor Token exchange added.

New in this update:
Decorations

Spot: "We need different materials to create Decorations! I saw a Garbagebot with a beautiful box outside. It has the materials we need for sure. It is necessary to take away the box from the Garbagebot and see what's in it."

**Previous Task:** The First Decoration!

**Requirement 1:** Take the Holiday Box from the Garbagebot to see what's there inside! (0/2)

**Rewards:** 150 xp, 1,500 coin, 1 Usual Snowdrift

**Next Task(s):** None

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Message from Spot:
Dreamers

Bunker Keeper: "These are hard times, you and the Scientists are engaged in some kind of nonsense. It's better if you help me with the crops harvest."

**Previous Task:** Raindrop Droplet

**Requirement 1:** Plant and gather Corn (0/40)

**Requirement 2:** Plant and gather Carrot Tree (0/20)

**Rewards:** 1,900 xp, 1,800 coin, 1 Water tree

**Next Task(s):** None

**Task Line:** Space Exploration
First-aid kit

Bunker Keeper: "If the Pathfinder gets hurt during the hunt, we will have to give him first aid. And we are almost out of Rivets and Hoses. Prepare them before the Pathfinder left."

**Previous Task:** First mantrap

**Requirement 1:** Create Rivets at the Press (0/14)

**Requirement 2:** Create Hose at the Processing shop (0/3)

**Rewards:** 120 xp, 3 Data Crystal

**Next Task(s):** The exam

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Message from Bunker Keeper:

## Notes

* This task needs to be completed in 4:00:00. If you don't make it, the task is considered complete, but without rewards. This will mean you cannot build the Holoprojector and cannot finish Neighbourhood map without using stamps.
Decoding (task)

Bunker Keeper: "Finally, we will be able to get coordinates of the territory. Load the Black box to the computer and wait for results."

**Previous Task:** Small things

**Requirement 1:** Decode the Black box in the Supercomputer (0/1)

**Rewards:** 20,000 coin, 20Stamp

**Next Task(s):** Hot Blast furnace, Where do pipes disappear?, Fuel supplies, Vehicle, Copper trip

**Task Line:** Deeper into the Bunker

When you finish this task you receive the following message:
## Notes

* Decoding the Black Box requires 40 Paper, so be prepared.
Last door

Bunker Keeper: "You spent too much time in examining this mysterious ship. Let's just make the last effort and we will find out where the Signal comes from."

**Previous Task:** Bad feeling

**Requirement 1:** Open Experimental wing door (0/1)

**Rewards:** 900 xp, 4,000 coin, 1 Stamp

**Next Task(s):** I'll be careful!

**Task Line:** Through Time

When you finish this task you receive the following message:
Message from Bunker Keeper:
Little hunt

Bunker Keeper: "As it appears, he is a Pathfinder. Let's show him how we hunt the Pests!"

**Previous Task:** Data request

**Requirement 1:** Destroy a Pest (0/5)

**Rewards:** 175 xp, 1,450 coin, 1 Camp Battery

**Next Task(s):** In search of the Nest

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Good Pest is Broken Pest!

Bunker Keeper: "Sometimes you can find very valuable items in the fragments of Pest. And some their fragments are very valuable at the black market."

**Previous Task:** To repulse Pests

**Requirement 1:** Destroy a Pest (0/8)

**Requirement 2:** Exchange the collection of Pest Items at the Black market (0/1)

**Rewards:** 90 xp, 300 coin, 1 Gear

**Next Task(s):** Extra weapon, Perpetuated in memory

**Task Line:** Earth Many Years Later
Crude Oil

* Can be sold at the Market for: 450 coin, 9 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Generated by Oil Rig at a rate of 1 every 3:00:00

Scavenge in Wasteland or Rare Forest

Occasionally found in New Sturdy Barrel

Occasionally dropped by Holoprojector

Use 2 when making Solid Oil in Factory

Use 2 when making Machine Oil in Factory

Use 2 when making Dynamite in Chemical Laboratory

Use 52 when building step 3 of Transport Module

Use 28 when building step 4 of Blast Furnace

Use 38 when building Step 4 of DMC-13

Use 27 when building Step 1 of The Scientific Workshop

Use 48 when unlocking Signal Zone

Use 52 when unlocking Garbagebot Valley

Use 48 when unlocking The Science Township

Use 40 when unlocking The Ruined City
Eco Battery

Use to recover 25 Energy

* Resources
* Production
* Buildings
* Monuments
* Tasks

Produced by Satellite every 16:00:00

Scavenge from Satellite in Rare Forest, Wasteland and Ruins

Create in Power Station

Gain 2 from 2nd day of Daily Rewards each week.

Gain 1 upon level up.

Gain 1 for every Easter turn in.

Occasionally dropped by Pyramid

Occasionally found in Barrel, Box, Defensive container, Garbagebot Box

Occasionally found when dynamiting Ruins

Occasional drop from Provisions Magnet

Occasionally found when upgrading Excavations, Ice Fir-tree

Occasionally awarded at Tavern

Use 1 when making The Detector in The Scientific Workshop
I forgot to tell you one more thing....

The Scientist: "First of all, start the Scientific Workshop building. Secondly, you will need a constant source of Energy to construct it! The best way is to use Solar Panels."

**Previous Task:** It's easy!

**Requirement 1:** Buy and install the foundation of the Scientific Workshop (0/1)

**Requirement 2:** Build the Scientific Workshop (0/2)

**Rewards:** 2,500 xp, 5,200 coin, 2 Dynamite

**Next Task(s):** Own Production

**Task Line:** Unknown Trails
Minor improvements

Bunker Keeper: "We have gathered almost everything. Only few things left : some sawdust, glue and boards to place bulkhead compartments."

**Previous Task:** Photos from the orbit

**Requirement 1:** Create Sawdust at the Sawmill (0/36)

**Requirement 2:** Create Glue at the Factory (0/8)

**Rewards:** 130 xp, 500 coin, 1 Pesticides X1

**Next Task(s):** Energy!

**Task Line:** Space Exploration
Garbagebot

**Garbagebots** occasionally appear in the bunker area. Hitting a Garbagebot with Pipes 6 times causes it to drop the Box it is carrying, accelerate and run away. Hitting it 4 more times destroys it. Snowball can also be used instead of Pipes, if you target a Christmas Garbagebot or a Plane first to change ammunition.

Destroying a Garbagebot may yield: The Light Bulb, Gear, Glue, Instructions, Nails, Paper, 1-2 Scrap Metal, 8-23 Trash.
Collection items may include Lids of Legendary Beer, Lighters, Mobile Phones, Tools.

Garbagebot after dropping the Boxdropped Garbagebot Box

## Christmas variants

The Christmas variant of Garbagebot carries a "present" rather than a box. The primary weapon required to hit it is Snowball. When hit, this variant drops Present Is in the Wire instead of Box. Pipes can also be used instead of Snowball, if you target a regular Garbagebot first to change ammunition.
With the Update The Christmas House this variant of Garbagebot change his territory to the Old House. He now carries The Small Box with Decorations. Further a new variant in Santa Claus costume with reindeer sleigh transports The Medium Box with Decorations.

Christmas variantwith the sleighPresent Is in the WireThe Small Box with DecorationsThe Medium Box with Decorations
## Easter variant

The Easter variant of Garbagebot carries a "easter basket" rather than a box. The primary weapon required to hit it is Fossilized Egg. When hit, this variant drops the Easter basket. Pipes can also be used instead of Fossilized Eggs, if you target a regular Garbagebot first to change ammunition.

Caution: The dropped easter basket leaves no sign on map like other drops do, they can be hidden behind other things.

Easter variant called Eggs thiefdropped Easter basket
## Halloween variants

During the Terrible Fair event, two special Halloween variants of the Garbagebot appear in the bunker area. One kind of bot wears a pumpkin with sweets stolen from a survivor, the other is dressed as a witch, riding a broom. If hit, these variants will drop Pumpkin with Gifts.

Destroying a Garbagebot with the Pumpkin may yield the same as a normal garbagebot. It may also yield a Pumpkin.

walking Halloween variantPumpkin with Gifts dropped by walking variantflying Halloween variantPumpkin with Gifts dropped by flying variant

## Notes

* yahoo Regular Garbagebots are no longer available, as of Winter rush update (2015 12 30)
* Only normal garbagebots count for the Military archives task.
Electronic container (new)

A "new" **Electronic container** is what appears when a Time Transformer is placed near a Electronic container, in the Ship's rooms. Due to its location, it can only be searched by Spot. Doing so requires Digital Code and does not cost Energy. It is related to the Numbers as a keys task.

It drops 10-60 xp, 40-80 coin and 2-4 Instructions.
It may drop Catalyst, Sulfur, Rosarium Petal, 2-4 Water, Glue, Mirror, Blue Reagent, Seeds of Omelkius, 2-5 Biofuel, Pest Components or Gel.
Crater

*This page is about the lootable element. For the task, see Craters*
**Crater** is a lootable element found in your own area, in the Neighbourhood, and in the Abandoned Power Station, Signal Zone, Garbagebot Valley, Observatory, The Science Township, The Ruined City territories. It can also be bought in the Resources tab and placed. It is the main source of Nickel.

Placable 12 EnergyPlacable 15 Energy12 Energy15 Energy20 Energy
It can be harvested by Timmy. It drops Nickel, 1 xp and may also drop 1 coin, 1 Energy, Lids of Legendary Beer and Lighters.
Glass

* related to Collect Glass Achievement

* Can be sold at the Market for: 10 coin each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Harvest from Pile of garbage

Possible reward from Tavern

Occasionally found in Box, The Donkey's Find, Control panel, Armored capsule, Remains of Vulture, Creator, Ship's console, New Creator, New Defensive container, New Control panel, Control unit, New Control unit, Boxes, Sturdy Barrel, Square glass locker

Can be exchanged for in Winter Dwelling

Use 10 when making Lens at Glassworks

Use 7 when making Flask at Glassworks

Use 7 when making Jar at Glassworks

Use 7 when making Bottle at Glassworks

Use 3 when making The Light Bulb at Glassworks

Use 8 when making Mirror at Glassworks

Use 12 when making Container in Chemical Laboratory

Use 20 when making Barometer in Technological Center

Use 4 when building Step 3 of Processing Shop

Use 8 when building Step 3 of Factory

Use 26 when building Step 3 of Power Station

Use 35 when building Step 3 of Greenhouse

Use 30 when building Step 4 of Greenhouse

Use 60 when building Step 3 of Food Plant

Use 28 when building Step 3 of Glassworks

Use 15 when building Step 1 of Drink Plant

Use 58 when building Step 3 of Selection Laboratory

Use 58 when building Step 1 of Supercomputer

Use 26 when building Step 4 of Diplomatic Center

Use 150 when building Step 3 of Computer

Use 102 when building Step 3 of Dark Complex

Use 76 when building Step 2 of Technological Center

Use 42 when building Step 1 of DMC-13

Use 24 when building Step 2 of Repair Shop

Use 10 when building Step 3 of Arch
Explosives

* Use 1 to search Abandoned safe in the Neighbourhood
* Use 1 to search a Hiding place
* Use 3 to search a Cryogenic Capsule in the Bunker
* Use 3 to search Safe
* Use 1 to search Baggage room
* Use 1 to search Console
* Use 1-2 to search Sturdy box
* Use 3 to search Wrecked bot
* Use 2 to search Creator
* Use 2 to search New Armored capsule
* Use 1 to search Capsule
* Cannot be requested from friends or put on wishlist.

* Cannot be sold at the Market or Trade Outlet.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create in Chemical Laboratory

Occasionally dropped when charging Launcher, Ice Fir-tree with Battery

Occasionally found when upgrading Launcher, Excavations, Ice Fir-tree

Occasionally found when dynamiting Ruins

Can be bought on Wholesale offer

Awarded for getting top 25 in Weekly vote contest

Awarded for getting top #1 or top 25 in Weekly Growing Crystals contest

Can be exchanged for in Winter Dwelling

Possible reward from Tavern
Gear

* Can be sold at the Market for: 557 coin, 11 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create in Press

Gain 1 for every Flowers turn in.

Scavenge in Wasteland

Occasionally found in Box, Garbagebot Box

Occasionally found in Broken Pest

Occasionally dropped by Plane, Garbagebot

Occasionally dropped from Pest Trap

Awarded for getting Top 100 in Weekly vote contest

Possible award from Tavern

Use 1 when making Pick in Processing Shop

Use 2 when making Fittings in Blast Furnace

Use 3 when making Spring in Blast Furnace

Use 5 when building Step 2 of Trade Outlet

Use 5 when building Step 3 of Food Plant

Use 12 when building Step 3 of Drink Plant

Use 6 when building Step 1 of Blast Furnace

Use 18 when building Step 4 of Blast Furnace

Use 6 when building Step 1 of Chemical Laboratory

Use 21 when building Step 3 of Dark Complex

Use 28 when building Step 2 of Chemical Reactions Laboratory

Use 4 when building Step 2 of Arch

Use 14 when building Step 4 of Old Tree
Diamonds

* Can be sold at the Market for: 525 coin, 10 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Produced in Mine of Precious Metals at a rate of 1 every 3:30:00

Scavenge in Rare Forest

Occasionally found in Sturdy box, Present Is in the Wire

Can be awarded by Tavern

Use 2 when making Kevlar in The Scientific Workshop

Use 24 when building step 3 of Drink Plant

Use 22 when building Step 3 of Power Unit 2

Use 28 when building step 4 of High Building
Dry bush

*This page is about the lootable element. For the task, see Dry Bushes***Dry bush** is a lootable element found in your own area,in the Neighbourhood, in the Bunker and in the Utility room. It can also be bought in the Resources tab and placed. It is one of the main sources of Brushwood.
Placable, 20 EnergyPlacable, 10 EnergyPlacable, 8 EnergyPlacable, 30 Energy30 energy, these exist in various hues, sizes and variations20 energy14 energy
Dry bush can be harvested by Timmy. It drops Brushwood and 1 xp. It may also drop 1 coin, 1 Energy, Lighters, Lids of Legendary Beer.
Green thorns

Spot: "It is strange, nothing grows here, except these Green barbs. Cactuses are rarity! We need to pick them for the processing at the Synthesis laboratory."

**Previous Task:** Broaden your mind

**Requirement 1:** Pick up Cactus (0/40)

**Requirement 2:** Make Oxygen pills at the Synthesis laboratory (0/30)

**Rewards:** 760 xp, 1,900 coin, 10 Sulfur

**Next Task(s):** None

**Task Line:** To the New Lands

## Notes

* Cactus can be picked up anywhere, not only in this area.
* It should read "Selection Lab", not "Synthesis Lab"
Internal trim

Bunker Keeper: "A bit of Sawdust, Glue and Board will help us to build bulkhead compartments of the satellite."

**Previous Task:** Sky dust

**Requirement 1:** Create Sawdust at the Sawmill (0/30)

**Requirement 2:** Create Glue at the Factory (0/5)

**Requirement 3:** Create Boards at the Sawmill (0/12)

**Rewards:** 140 xp, 800 coin, 15 Water

**Next Task(s):** None

**Task Line:** Space Exploration
Fly

**Fly** is one of your crew members. Fly will join you to the Abandoned Power Station, but not to the Bunker, Bunker Basement, Neighbourhood or your friends' place. In these places, all tasks normally performed by Fly are performed by Spot.

Each action by Fly costs 1 Energy. Fly is responsible for harvesting the following resources:

* Pile of garbage
* Heap of metal
* Heap of tyre casings
Dynamite

* Use 1 to clear the Collapse hiding the Warehouse (tutorial).
* Use 1 to search Ruins in the Ruins.
* Use 10 to clear concrete Collapse.
* Use 2 to open Armored door
* Use 1 to search White electronic container

* Cannot be sold at the Market or Trade Outlet.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create in Chemical Laboratory

Gain 1 for every Colored Glasses turn in.

Gain 1 for every Musical Instruments turn in.

Occasional drop from High Building

Occasionally found when upgrading Launcher

Occasionally found when upgrading Excavations

Awarded for getting #1 or top 25 in Weekly vote contest

Awarded for getting top 25 in Weekly Growing Crystals contest

Can be bought on Wholesale offer

Can be exchanged for in Winter Dwelling

Possible reward from Tavern

Use 2 when making The Sephorium in Chemical Laboratory
Let's see

Spot: "Once this Floor is hidden from strangers it means there was something valuable there! Let's climb up to the last Floor and find out why it is not on the evacuation plan."

**Previous Task:** Another one!

**Requirement 1:** Hit the last Ffloor of the Skyscraper in Square №12 (0/1)

**Rewards:** 5,000 xp, 3 Stamp

**Next Task(s):** Hidden laboratory

**Task Line:** Unknown Trails
Into the deep of the ship

Bunker Keeper: "Produce Time transformers in the Creator and inspect all object of the ship to find as much access cards as possible, and to move further in the ship."

**Previous Task:** Good possibility

**Requirement 1:** Open the door to the Cargo bay

**Requirement 2:** Inspect boxes (0/10)

**Requirement 3:** Inspect Control units (0/2)

**Rewards:** 650 xp, 2,300 coin, 1 Nuclear Battery

**Next Task(s):** Captain's bridge

**Task Line:** Through Time
Control unit (new)

A "new" **Control unit** is what appears when a Time Transformer is placed near a Control unit, in the Ship's rooms. Due to its location, it can only be searched by Spot. Doing so requires Soldering-Iron and Lock Picks, and does not cost Energy.

It drops 15-35 xp, 40-80 coin, Processor, Space Toys, 1-4 Instructions and 1-3 Plastic. It may drop Corrugated Pipe, 1-5 Transistor, Ventilator, 1-4 Glass, Silver, Rubber Pipe, Optical Fiber or Microcircuit.
Let's search it!

The Detective: "Let's find the Ferris wheel or what's left from it. We will repair it a bit and a wonderful Platform will come out. I'd propose to go to the Square №7."

**Previous Task:** Only necessary items

**Requirement 1:** Open the Square №7 (0/1)

**Requirement 2:** Clean the Square №7 from Mines (0/4)

**Rewards:** 1,400 xp, 5,300 coin, 1 The Sephorium

**Next Task(s):** I can see nothing!

**Task Line:** Unknown Trails
Looking into the distance

Government General: "Expedition is almost ready to go. Only small detail is missing - a pair of binoculars for the executives"

**Previous Task:** Great Pyramids

**Requirement 1:** Deliver 2 Binoculars

**Rewards:** 800 xp, 15,000 coin, 2 Eco Battery

**Next Task(s):** Delivery again!, Scientific collection

**Task Line:** Scientific Samples

When you finish this task you receive the following message:
Message from Government General:
Help from the Command staff

Technologist: "Send the Decoding and necessary materials for the research of the area to the Command staff to recieve the task to explore the territory."

**Previous Task:** Vehicle

**Requirement 1:** Open the location Abandoned Power Station (0/1)

**Requirement 2:** Go to the territory Abandoned Power Station (0/1)

**Rewards:** 5,000 xp, 3Stamp

**Next Task(s):** Wow, they are so huge!, Rigid metal

**Task Line:** To the New Lands

When you finish this task you receive the following message:
King's costume

Government General: "While playing rock-n-roll it's better to wear stage costumes that remind King's ones to rock the public. I can send you one instead of a small favor."

**Previous Task:** King's songs

**Requirement 1:** Get Sulfur (0/27)

**Requirement 2:** Gather the harvest from Kerosene Tree (0/42)

**Requirement 3:** Send Kerosene to the Headquarters (0/4)

**Rewards:** 150 xp, 2,300 coin, 1 Rock'n'Roll

**Next Task(s):** Time of the King!

**Task Line:** Movie! Movie!
Green bushes

Bunker Keeper: "Using Mutagen and New wood, you can get Green bushes, valuable materials can be made out of them."

**Previous Task:** Vegetable crops

**Requirement 1:** Breed Green bush at the Greenhouse

**Requirement 2:** Breed Tea-plant at the Greenhouse

**Requirement 3:** Breed Laurel bush at the Greenhouse

**Rewards:** 560 xp, 1,100 coin, 1 Flask

**Next Task(s):** None

**Task Line:** Plant Synthesis
Green Access

Use to open doors in Green Zone

Receive first after showing Survived Plant to Bunker Keeper's Hologram.

Find more while searching objects within Green Zone

Need:

* 1 to open door to Laboratory
* 10 to open door to Central Corridor
* 12 to open door to Wing 3
* 13 to open door to Cryogenic Storage
* 30 to open door to Storage

## Notes

* Does not show up in Warehouse
* Not consumed when used to open Bunker doors.
Lucky

**Lucky** is a pet, which you can

* buy for 98 Stamp (requires level 50 or 50 extra Stamp),
under Building > Producing

"Every time when Spot collects something gives an additional bonus. There's also the chance to generate something out the bonus that Spot receives. It is highly useful when harvesting crops or products from Buildings. Works for 2 hours from Eco battery."

Lucky must be fed 1 Eco Battery to work for 2 hours and gives coin and xp with every action done on the same area. This includes harvesting plants, resources, coin generators, buildings with produced items. It may give an additional bonus of the collected item if you're lucky! Friends visiting your place get coin, xp and may get an additional bonus of what they are collecting if they are lucky! This only counts for harvesting resources.

Lucky is limited to 1 for each area.
Lack of energy

Bunker Keeper: "Energy is invaluable in such world as this is and it is very difficult to produce it.."

**Previous Task:** Heap of Stones

**Requirement 1:** Take the element of power supply from the fallen satellite

**Requirement 2:** Use the found battery to fill up energy

**Rewards:** 30 xp, 50 coin

**Next Task(s):** Dry bushes

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Message from Bunker Keeper:
Get proofs

Bunker Keeper: "Try to exchange the proofs of existence of Green Oasis by Tramp for batteries and find out where it is."

**Previous Task:** Talk with Tramp

**Requirement 1:** Provide Nuclear Battery (0/3)

**Rewards:** 100 xp, 1 Survived Plant

**Next Task(s):** Old Dropping Zone

**Task Line:** At the Halt
Loafer

The Scientist: "Since I rebuilt the Telescope I have nothing to do! Visit my colleagues, what if they have any interesting news to tell us?"

**Previous Task:** Bustlers!

**Requirement 1:** Visit the Thorn Thickets (0/3)

**Requirement 2:** Exchange the Catalyst from the Scientist (0/3)

**Rewards:** 300 xp, 800 coin, 1 Camp Battery

**Next Task(s):** A Honest Barter

**Task Line:** Space Exploration
Good work!

Spot: "It is just a parody of a real computer, all the components have been taken by Mechanical spiders. We need the Technician, it's a pity he never gets out from the Bunker."

**Previous Task:** Control center

**Requirement 1:** Restore the Computer (0/3)

**Rewards:** 2,000 xp, 5,000 coin, 1 Energy Booster

**Next Task(s):** Point on the map

**Task Line:** To the New Lands

When you finish this task you receive the following message:
## Note

The Energy Booster starts immediately upon finishing this task. You can find it activated in the warehouse.
Farm

Bunker Keeper: "Probably, he will go away if we give him our supply of parts. Check our stocks. Collect what is missing."

**Previous Task:** Disturbing news

**Requirement 1:** Create Kerosene at the Factory (0/8)

**Requirement 2:** Create Nut at the Press (0/6)

**Rewards:** 210 xp, 1,100 coin, 15 Water

**Next Task(s):** Military archives, Information check, Data request

**Task Line:** Earth Many Years Later

When you finish this task you receive the following message:
Grid

**Grid** is a lootable element found in the Utility room and Ship's rooms. Due to its location, it can only be searched by Spot. Doing so requires Fittings and does not cost Energy.

It drops 100 or 200 xp and may drop 1-2 Sunglasses, 1-2 Tools and 1-2 Fireman's Equipment. It may drop task items, depending on location.
Glowing Mushroom

* An Inedible plant: Does not require to be planted within the range of an Air Filter.
* Can be sold at the Market for: 230 coin, 4 xp each.

* Crops
* Production
* Tasks

1/4
Unlocked by Mad old man

Grown from Seeds menu:

* 150 coins
* 2 Water

Time: 12:00

Use 10 when making Paper in Factory

Use 10 when unlocking Potato in Greenhouse

Use 35 when making Blue Reagent in Chemical Reactions Laboratory
Foil

* Can be sold at the Market for: 2,792 coin, 55 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create in Blast Furnace

Gain 1 for every Awards turn in.

Occasionally found when dynamiting Ruins

Occasionally found in Sturdy box, Remains of Vulture

Use 3 when making Insulation in Builders' Wagon

Use 1 when making Signal Amplifier in Technological Center

Use 2 when building Step 4 of Diplomatic Center

Use 3 when building Step 3 of Selection Laboratory

Use 5 when building Step 1 of Filling Module

Use 12 when building Step 5 of Old Tree
Let's try like this!

The Scientist: "Dilute the Red Mutagen with Water and pour the Plant. If there's still any life in the Plant roots, then it will revive instantly. This will definitely work with the Robot!"

**Previous Task:** The Confidence

**Requirement 1:** 25 Water, 4 Red Mutagen

**Rewards:** 2,760 xp, 79,000 coin

**Next Task(s):** Let's don't be sad!

**Task Line:** Unknown Trails

When you finish this task you receive the following message:
Help Headquarters

Bunker Keeper: "Send the Voice Module and translated documents to the Headquarters. They need it more than we do."

**Previous Task:** Language module

**Requirement 1:** Send Language Module and Folder with Documents

**Rewards:** 500 xp, 3,000 coin, 3 Cast Iron

**Next Task(s):** Amazing armor

**Task Line:** Back to the Past

When you finish this task you receive the following message:
Message from Government General:
Miracle!

The Scientist: "This building will be the new wonder of the world. Twelfth or fifteenth? I've lost count, but who cares? We must continue!"

**Previous Task:** The new word in science

**Requirement 1:** Stock humus (0/80)

**Requirement 2:** Create brick at the Stone quarry (0/50)

**Rewards:** 750 xp, 2,500 coin, 1 Aluminium

**Next Task(s):** Interference on the line, Don't relax!, Increased activity

**Task Line:** Scientific Samples

## Notes

* Humus can be gathered in any possible way, including being gifted from friends.
Machine Oil

* Use 1 to search New Defensive container

* Can be sold at the Market for: 2,800 coin, 56 xp each.

* Resources
* Production
* Buildings
* Monuments
* Tasks

Create in Factory

Use 5 when building Step 2 of Transport Module

Use 18 when building Step 1 of DMC-13

Use 16 when building Step 2 of Chemical Reactions Laboratory

Use 8 when unlocking Signal Zone
In search of key

Gartney: "My intuition tells me that the staff of this place could drop the key into the Sewer grid or leave it in the Baggage room. Let's search them."

**Previous Task:** Pipe repairs

**Requirement 1:** Inspect Sewer grid (0/2)

**Requirement 2:** Inspect Baggage room (0/1)

**Rewards:** 220 xp, 1,800 coin, 3 Cutting Pliers

**Next Task(s):** Storeroom

**Task Line:** To the New Lands
Many resources

Bunker Keeper: "There are so many resources in this territory that it will be easier to process them in this territory as well."

**Previous Task:** Precious water

**Requirement 1:** Buy and put Factory (0/1)

**Requirement 2:** Finish building of the Factory (0/1)

**Rewards:** 400 xp, 3,300 coin

**Next Task(s):** Zone 4

**Task Line:** To the New Lands

## Notes

* Starting the last step of building and reentering the area will show the congratulations message, but the task will not be considered finished until the actual building is complete 20 minutes later.
* The factory can be built before having the task
Mix sounds

Bunker Keeper: "Sound processing is very important while recording. We need a good Mixer to create good Hits."

**Previous Task:** Globosphere

**Requirement 1:** Make Cables in Factory (0/5)

**Requirement 2:** Create Microcircuit in Factory (0/2)

**Requirement 3:** Collect Plastic (0/32)

**Rewards:** 280 xp, 1,800 coin, 5 Cement

**Next Task(s):** None

**Task Line:** Movie! Movie!

## Notes

* The Plastic must be collected from your own territories. Plastic collected in the Neighbourhood or at friends' do not count.
Increased activity

Government General: "Since the beginning of the Dark complex construction, we recorded increased Pest activity. Destroy a few pests and send us their parts. We will conduct further analysis."

**Previous Task:** Miracle!

**Requirement 1:** Deliver 30 Gravity Emitter

**Rewards:** 600 xp, 2 Pick, 2Stamp

**Next Task(s):** None

**Task Line:** Scientific Samples