Experience

Last updated for version `1.8.0-BETA-7`

*Main article:* Horizon Wiki

The experience points (XP) that the player needs per level to advance have been drastically revised and amount to several thousand points per level. Crafting yields less than 10 XP if at all per action, palcing settlement building objects exactly "0" XP. Thus, the player is challenged to explore and experience the world of Fo4 Horizon and can no longer use exploits. The "Survival Stats Menu", which can be accessed through the Field Kit, provides information about current XP and how many points are required for the next level.

## Gaining

* Intelligence: Increases Experience gained by +3% per point, up to +30% XP maximum.
* Awareness 2: Per point of Perception, gain +3% XP per kill in combat, up to +30% XP maximum.
* Small amount when attaching certain item mods.
* Weapons Lab: Weapon Tinker Kit (ZX-1 Experimentation Lab) +150 XP per use.
* Reverse Engineering: the ZX-1 Experimentation Lab grants +25 XP per catalogued Weapon
* Educational Material: Research Notes, etc. grant XP upon consumption
* "Well Rested" Status will yield +10% XP for a limited time
* Bonus XP for the first kills of each enemy type is granted (varied based on type)

### Lockboxes / Hackboxes / Databox

*Main article:* Lockboxes

 Datacache | 50

### Research Notes

Using these items will instantly grant XP. Thess items are located in the "AID" tab and can be found on some NPCs above certain level ranges. Settler Missions have a chance to bring them back.

 Research Notes | 450/750 XP

### Perk: Idiot Savant

🌀 *The content below is transcluded from Luck.*

 2

### Perk: Awareness

🌀 *The content below is transcluded from Perception.*

 2

### Perk: Slayer Perk

Bonus XP is gained for the first kills of each enemy type and varies based on type. Bonus XP drops to 0 once reaching a preset limit. bonus XP isn't modified by XP penalities or buffs (intelligence, debuffs, etc.). Standard base XP per kill applies as usual but because of this system some NPCs have rebalanced base XP.

## Enemies

* XP for sub-types is normalized better, but varies based on their specific difficulty
* All legendaries give double XP

## Lowering

* any Tier in "Thirst" (Parched > Severely Dehydrated) lowering your INT will yield to less XP
* some Chems will lower INT when getting an Addiction

## Leveling

The vanilla FO4 leveling system is one of the many system overhauled by Horizon. Leveling has been altered and many experience points are required to reach a new character level. Leveling still grant perk points which the player can "trade" for perks.

In Horizon, additional 4 perk points are given at level 3, and then every 5 levels starting with 10.

Finally, at level 15 and 30, the player can specialize once each.

Experience points required for level "n" can be calculated from the following expression:

Δ

X
P

n

=
300
⋅
n
800

{\displaystyle \Delta\mathrm{XP}\_n=300\cdot n+800\,}

## Developer Notes

* Crafting and Building no longer gives tiny bits of xp: There is no good way to properly balance it, so getting XP for building simple objects with common materials made no sense at all. XP should really be gained from exploring, fighting, questing, and special tasks. If you really want it back that badly, just make your own FO4edit patch to reverse the change.

## See Also

* SPECIALs
* Skills
* Perks