Juna

Species
 Affiliation

**Juna** is a fair-skinned satyress with green eyes, curvy horns, goat ears, brown fuzzy goat legs from the hips down and brown messy neck-long hair covering part of her horns and ears. She wears light tanned leather vest over black clothes, leather skirt and gauntlets.

## Aspects

### Harmless Prankster

Doesn't fight. She instead uses her signature "lure and trap" method to take out enemies. All is done in the name of self-defense... or mere fun.

### Loosely Affiliated

Juna is, at best, selfish and morally ambiguous; Whatever option that gives herself the best advantage is going to be her first choice of action, regardless of the sacrifice or consequences.

### A Satyr at Life

Rarely takes matters seriously, Juna is difficult to offend or provoke, and is likely to laugh things off as a sort of sick cruel joke Mother Nature has conjured.

### She Stole My Zelt!

Due to her past crimes in the Crimson Lotus, there's a chance that one of her past victims (and Crimson Lotus members) will recognize her face and immediately attack.

### I've Been Baaad

After reading the story book Reika had given her, Juna has a little more control over herself. She now thinks ahead before doing any action and looks at the general situation before she's about to say anything.

## Stunts

### You Can Trust Me... Not

+2 to Deceive whenever she is about to distract passive targets. In addition, Juna can spend a Fate point to use Deceive instead of Rapport whenever she wants to make a roll to seduce/get to the good side of a person.

### Yoreel’s Blessing

Juna's only offensive melee attack. She charges forward at tremendous speed and headbutts the enemy, knocking them back by meters. If she successfully hits, the stunt costs her one Physical Stress point or she gets dizzy for 1 turn (2 turns if she hits a wall), or no penalty at all when she hits nothing. Wearing a helmet reduces the dazed turns by 1. Yoreel Nesnijk!

### Kleptomaniac

When in town, Juna can roll Burglary on a randomly appointed NPC to see if she can pickpocket something out of them.

## Extras

### Inventory

- Actually Doto, Don't Try to Bother Lmao: A Book of Moral Stories for Cautiously-challenged People

- Smoke Bombs x 3

- Rope

### Backstory

Before Gilded Hearts, Juna was a prolific member of the notorious guild of thieves, Crimson Lotus. Growing up in a bandit environment, little Juna learned how to traverse the hostile forests, craft objects... and the art of taking advantage over others' weaknesses. She made a living off of capturing passerby in the forests by using improvised booby traps she laid on nearby bushes and then used herself as a bait to attract potential victims. She knew deep inside that what she did was wrong, but the promise of Zelt was never something she could ever resist against. Thus, she never killed her victims after robbing them, unlike the rest of the guild.

One day, Juna encountered an Anubis who was running away from something. Curious, she asked the Anubis what happened to her. Before she had the chance to answer, they were suddenly surrounded. Thinking fast, Juna threw all her smoke bombs at the assailants and told her new Anubis friend to run. As the smoke was clearing, she threw bear traps that caused them to retreat in fear, aborting their pursuit. This inspired her. If she can use her skills to protect others, why not?

Eventually, Juna grew tired of working with the increasingly violent Crimson Lotus and decided to peacefully retire from her ensnaring job. And by peacefully, it means that she ran away with a big bag of Zelt off of the guildmaster’s safe. Now, she seeks asylum in the Gilded Hearts, located far far away from the Crimson Lotus’ main headquarters, hoping that she won’t be discovered.