Air Catcher

**Air Catcher** (エア・キャッチャー *Ea Kyatchā)* is the Stand of Josh Adkins. It is a colony Stand consisting of 21 components.

## Air Catcher

### Type

Natural Humanoid Long-Distance Operation Type Colony Stand

## Appearance

Air Catcher consists of twenty-one small, similarly-shaped humanoids resembling pilots, paratroopers or otherwise aviators; their traits as a colony Stand seem to be similar to Mista's Sex Pistols, as they are all visually similar, but have a distinguishing trait and seemingly distinct personalities. The entire squadron is referred to as Air Catcher, and the humanoid components themselves are referred to individually as "Pilots" or, more rarely, "Catchers". Instead of numbers, each pilot is distinguished with a unique Japanese syllabic symbol, with eleven of them seeming to correlate with Japanese number pronunciation: れ "Re" (0 *Rei), ち* "Chi" (1 *ichi*), に "Ni" (2 *ni)*, さ "Sa" (3 *san),* し "Shi" (4 *shi),* ご "Go" (5 *go)*, ろ "Ro" (6 *roku),* な "Na" (7 *nana)*, は "Ha" (8 *hachi),* く "Ku" (9 *kyuu),* and じゅ "Ju" (10 *Juu)*. The others have no correlation: の No, ぼ Bo, る Ru, め Me,す Su, た Ta, よ Yo, こ Ko, む Mu, き Ki.

## Personality

Like Sex Pistols, the components of Air Catcher seem to have their own seperate personalities, though many act fairly indistinctly from one another, there are a few with distinct personality traits that are clearly identified, most notably the pilot *Shi,* which, 'despite its cute appearance', is stated to be 'the most aggressive and morally unsound component of Air Catcher', and allegedly has a 'fascination with the breaking of the Geneva Conventions'. Pilot *Re* is said to be the quietest and most passive, Pilot *Ku* is said to be the friendliest, and Pilot *Na* is most diplomatic and tends to mediate infighting and other non-combative conflict. Pilots *Yo* and *Ko* tend to uncompromisingly operate as a pair, refusing to work independently, whereas Pilots *Ha* and *Na* can, apparently, never get along with Pilot *Shi*, and anytime they stand too close to one another, they seem to erupt into conflict, usually instigated by Pilot *Shi.*

## Abilities

### Momentum Manipulation

Air Catcher's primary ability is to manipulate momentum in the vertical movement of a physical entity. Using its ability, it is able to control the rate of ascent or descent of any physical thing, including humans. Because of this ability, it is able to launch anything that can be lifted into the air by accelerating the rate of ascention, and conversely, it is able to eliminate the momentum of falling objects to safe levels. This can be used versatilely to lift heavy objects with little effort and lessen the risk of injury during a freefall by reducing terminal velocity. It cannot fully stop momentum or movement using its ability (though it can do so by physically stopping something), it can make things *appear* to "hover" by reducing the rate of descent to near-nonexistant levels, at which the target will still descend, but at such a slow rate that it's barely noticable.

This is rarely used in combat, and the User, Josh, most commonly uses it for stunts and better manoueverability, particularly when confined to a wheelchair, to which he frequently uses his Stand to make it easier to get around on his own.

## Trivia

* The number of Stands in the colony and furthermore, the nickname of 'pilots', is a reference to the band, twenty øne piløts.
* In Japanese Culture, 4 is an unlucky number, in large part due to its homonymous nature to the Japanese word *Shi,* meaning death. This might be the basis for pilot *Shi*'s aggressive and violent nature.
	+ Also in Japan, 7 is considered lucky due to its importance in Buddhism, which may be why Pilot *Na* is most diplomatic.
	+ Further, 8 is considered lucky due to its shape. The unlucky nature of the number 4 and the lucky nature of 7 and 8 is likely the basis for the incompatibility and uncooperative relationship between Pilots *Shi, Na* and *Ha*.