Version 0.1

This is the first update for NavalArt. It was released on July 30, 2018

(Note all of this has ben translated with DeepL and Microsoft Edge translate. Also it has been made into categories for easier reading, which means it you were to translate it yourself it would look different it you were to compare it but all of the information is here just in different spots, example given: any bug fixes go in bug fixes)

## New Content

### Overview

With this update we have added new power and weather systems, as well as a host of new features designed to improve and fix NavalArt in preparation for the addition of a great deal of content in the future. Next time we'll be working on the following: submarines, English version, armor system, new missions and mission editor

We added new power system and weather system in this update, meanwhile we have added plenty of new contents, in order to make NavalArt's gaming system more stable and completed, which is a preparation for our future update, A detailed English update log will be released once we added English version.

### New Features

1. New Day and Night cycle system
	* The day/night cycle is automatic in a single game, with 20 minutes being a full day
2. New Weather system
	* Weather affects wind direction, wind speed and waves, players can switch between sunny, cloudy, sunrise, sunset, cloudy, night and hurricanes.
	* New sea surface effects, now more realistic sea surface light and shadows
	* Refinement of the waves, you can now see how the waves are created and disappeared
	* In menus, test and combat scenarios, we've added atmospheric scattering calculations
	* Different weather with different clouds
	* Clouds move with the direction and speed of the wind
	* Modified the way the horizon is rendered
	* Modified the Fresnel coefficient and reflection effect of the sea surface, the sea surface now reflects the sky for a more realistic look
3. New Power Systems
	* We've modified the buoyancy models of all vessels
	* Players can now add power to ships with different engines
	* Partial color masking of chimney models
	* We remade the model of the quad blade propeller
	* Vessels of different shapes and sizes with different maneuverability
	* The engines emit smoke in proportion to their power

* Now there's a new game hint on the loading screen
* Players can now see the ship's information on the dock information screen
* The battle interface now has a graphic presentation
* Radar now has a rotating animation
* New menu interface, including new music, the addition of background islands, and the ability for players to switch the weather in the menu interface
* Added the ability to hide the UI by long press and right click on the menu screen
* Added the ability to display the weapon mode in the flight test and combat interface

### New Parts

* New part: telescope table
* New part: Japanese Combined Fleet Daisy Badge
* New part: weathervane
* New part: Japanese Range Finder I
* New part: life buoys
* New part: American Cruiser Mast I
* New part: German spherical rangefinder I
* New part: Japanese 410 mm Type 3 twin main gun (rangefinder version).
* New part: Japanese Chimney I
* New part: German Chimney I
* New part: American Cruiser Chimney I
* New part: German 283 mm L/54.5 Drh LC/34 turret
* New part: cruiser rudder
* New part: five-blade large propeller
* New part: large four-blade propeller
* New part: American Cruiser Chimney II
* New part: American radar

## Changes

* We adjusted the background of the dock interface
* Players can find the dock background sky box in the game archive folder and modify directly with the picture editing software to achieve the effect of custom dock background, but note that naming must be the same as the source file
* We have changed the rendering effect of hull parts in all scenes
* Players can now change the xyz position and rotation coordinates of parts directly from the modifications screen
* At the request of the players we re-made the camera of the dock interface, now the dock interface camera is more user-friendly
* The player can now use the arrow keys or kijl to move the camera in the dock interface, left shift, ctrl and page up, page down to zoom in and out of the camera
* In the test flight and combat interface, the player can use the page up, page down key for the height of the view control
* The test and combat interface double-click can trigger the firing function
* We've adjusted the speed of the torpedoes and shells, and the range of the torpedoes.
* Modified UI of the loading interface
* Modified the menu and piloting, camera movement in the combat interface, and sensitivity so that the camera now has a feel that most people are probably more comfortable with
* Ship thumbnails are now visible when loading the ship
* Adjust the size of the cruiser rudder
* Remastered system ships ironclad, cleveland
* We've changed the way we calculate a ship's life expectancy
* We've adjusted the UI display of the dock interface
* Adjusted the light and shadow rendering of the dock interface
* The dock interface is now added to the wireframe rendering function, more design sense
* The dock interface is now fully rotatable
* The dock interface adds rendering options: wireframe mode switches, shadow switches, ambient light masking
* Resized the UI of the test and combat interface
* Tweaked the ui of the engine and helm in the test and combat interface, and added the engine and helm status display
* We've changed the music on the menu screen
* We've modified the range and reload times for most of the turrets
* Modified the sound of turrets, most turrets have different firing sounds
* Modified the light and shadow effects of turret fire so you can see the fire at night
* We've made changes to the AI, which is now much more difficult
* We have changed the default armor thickness, in the current version the default armor thickness for all parts is 100mm

## Bug Fixes and Optimizations

* Fixed the naming of some of the weapons
* Fixed a bug in the Cleveland mast
* Fixed an issue where the bow and stern of some players' ships were sinking
* Fixed a bug that caused problems with the resolution when entering the game, now the resolution is set uniformly at the game launcher
* Fixed a tearing problem that could occur on some devices with the sea surface screen
* Fixed an issue where players were flickering light and shadow farther from the origin
* Fixed the skyline bounce when opening the mirror
* Fixed some duplicate part names issue
* We have optimized the lighting and shadows of the startup screen and shortened the loading time a bit
* We have optimized the rendering of ships, and now NavalArt is better optimized for ships with a lot of parts
* The searchlight model has been reproduced
* Reduced buoyancy fit calculation error for vessels

### finally

* Some updates may not be included in this list
* Stay tuned for future updates.

## Original Update log

* https://steamcommunity.com/games/842780/announcements/detail/1716320065688661766