recursal/Fanatic-Fandom huggingface dataset:
Metanosis

A **Metanosis** or **Kamui** (神威, "Divine Authority,") are powers that have been gifted by one of the Four Cardinals. It allows an individual who has been chosen by one of them to obtain a power that falls underneath their respective domain. These powers differ from the things seen by Ars Magna which are done through the act of divination.

## Description

A person who controls fire magic will not be able to compete with someone who has been gifted complete pyrokinesis through an Anathema, as the difference is akin to a Spirit of Fire vs a God of Fire. Less than 1% of the World's population have received these powers and for people who are born regularly with Quintus level psionic power only achieve this breakthrough during a near death experience. Less than 300 humans since the beginning of their creation, have survived Akashic Point Resonance.

Their soul is connected to the Ayn Sof or the **Root**, begins resonating with an Akashic Point and as a result their body manifests this new power by converting the eir in their system into seithr. Through this method, people can rise to Sextus Level or even skip and go straight to Septimus but they cannot reach Octavus Class. The shift depends on how potent the power is and these abilities can stretch far and wide: from time manipulation to control of fundamental forces. The Vile God Drauga is known to pass on powers of a more destructive nature, such as Takami's control over pestilence and disease. Horma usually has powers leaning towards a more defensive and pure nature such as spiritual powers or holy ones. Mithra passes on a power that deals with the concept of dimensions, space or time. Nahid usually gives people an ability that pertains to summons, life or people. It should be noted that only Halflings and Humans can interact with Akashic Points and develop this power. Demons, angels, spirits and the like were already born with an anathema and cannot awaken any further. It is also possible to pass this power onto another person via blood transference or genetically.

## Metastasia

The **Metastasia** (内面境域, *Naimen Kyōiki "Inner Boundary"*) is the most powerful form of a Metanosis. It allows a person to create a domain where the restrictions of their power is undone; as the Ayn Sof regularly runs checks on things within the physical universe, preventing people from going above a certain threshold of power and this technique is used to counteract that force without putting the rest of the world at risk. When activated by a being of great power, they can unleash their full might without causing destruction to the outside world. During the creation process, a boundary of black and white will pass over a certain space and engulf everything within the immediate vicinity. To avoid being caught with this technique, the escapee must make sure to stay out of the range of the domain, depending on the power of the caster, it may appear faster than others and go a further distance than usual.
Salt

Disambiguation page for SaltThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Salt** may refer to:

* Salt (Enderal)
* Salt (Nehrim)
Kyle

Kyle
 Prénom
 Âge
 Lieu fréquent

## Histoire:

Il a lui aussi été sorti du gang de dealers par Jill. Avec Steve, ils vivent désormais dans le bar et tentent d'aider Jill. On ne sait pas non plus beaucoup de choses sur lui, il semble suivre son ami et est beaucoup plus en retrait que Steve. Ses raisons de fuite sont pour lui aussi inconnues.
Eight

EIght
 Prénom
 Espèce
 Modèle

## Description physique:

SQM-PL-808 ou Eight est une androïde mesurant 1m80 et est assez fine mais dispose d’une force assez développé. elle possède des cheveux brun légèrement violet, des yeux de couleur vert. Son visage est plutôt ovale et ne porte aucune blessure au visage.

## Caractère:

Notre androïde ne possède pas de réel caractère, seulement une personnalité programmé pour être un soldat obéissant et attentif. elle est majoritaire stoïque, froide et peu souriante. Eight est prête à écouter n’importe quelle ordre d’un supérieure même les plus immoraux mais elle sent quelque chose d'étrange quand il s’agit d'abattre un autre androïde.

## Histoire:

Cela fait maintenant 3 ans que SQM-PL-808 est en service dans L'US army au sein d'une escouade de Para jumper (PJ) entièrement composée d'humains qui après des débuts compliqués et une mauvaise entente ont finit par l'accepter et lui donner le nom de Eight. Elle et son escouade firent de nombreuses missions dans divers pays tels que l'Orient, certains pays de l'Est et bien d'autres. Durant toutes ces missions, Eight a été terriblement obéissante et n'a jamais contesté d'ordre, même quand il s'agissait d'éliminer des civils ou d'autres Androïdes ou même des déviants. Quand la situation a commencé à s'emballer à Détroit l'état major de L'US army a décidé d'envoyer Eight assister les forces de l'ordre pour combattre les déviants.
Quicksilver Ingot

**Quicksilver Ingot** is a crafting material. It's needed for many types of armor and weapons. The ore needed to craft it at a Smelter have an item value of 56 coins compared to 40. If a large quantity of this material needs to be bought, it's best to buy only the ingots, unless the needed quantity cannot be obtained otherwise.

## Item which need ingots

The following item need Quicksilver ingots:

* Medium Backpack
Wanted in Ark!

## Rewards

### Reward first ending

See the individual bounties for the rewards. Every bounty gives coins, experience and the bounty itself can be looted.

Like Wanted in Riverville! and Wanted in Duneville!, **Wanted in Ark**! is a sidequest which solely exists of finding bounties and killing them to claim a reward in pennies, along with the loot of the bounties. The Wanted in Ark series is the longest of the three and consists of hunting bounties basically across the world, with the expection of Riverville and the Powder Deserts.

## Bertulus the Ripper

Bertulus the Ripper can be found in the Rock Shelter directly west of Ark. This complex cave contains quite a few human enemies. In the first large area, there are two levels, and 4 entries/exits, including one directly above where you enter, which returns you to the entry. Of the other two exits:

* If you use the one on the upper level, to the west, you will encounter two locked doors - the first is Apprentice level, and the second is Expert. You can see Bertulus through the second door. It is possible to kill him with ranged attacks, and claim the bounty, but this does not unlock the door.

* If instead you use the hard-to-see exit on the lower level, to the East, you can reach Bertulus without encountering any doors, making him easier to kill. After this, further exploration will lead you to Kritos, who has the key to the Expert-locked door.

## Sixhoof

Sixhoof is a vatyr, but it seems that he is more cunning and ruthless compared to other Vatyr. You will find him in the Dark Valley.

## Poldir

The Necromancer Poldir can be found in the Hermit Cave, which is on the coast of the Goldenhorst area in the north. It can be reached by traveling the coastline from the Farmers Coast or by traveling through the forest. There is a fire elemental aiding him and the wizard himself will use Fireballs and Icewind spells dual-wielding. This will make it difficult for fighters to get into melee distance without taking quite some damage or taking defensive measures against magic.

## Ralaf Crocco

The infamous criminal Ralaf Crocco can be found inside the Tarpit of the Undercity. From the entrance, walk to the chain pulled elevator, which takes you downstair, then head towards the bedders, but before reaching that, take the left turn into the Alley. There you will find the bounty, along with three marauders protecting him. Ralaf is a shield-wielding fighter and will not use any special techiques. Kill him and return to the bounty board for your reward. You will recieve 1300 Experience points and 860 Endralean pennies as a reward.
Carl Jensen

Carl Jensen
 Prénom
 Âge
 Espèce
 Faction
 Rôle
 Lieu fréquent

## Description physique:

Carl ne se déplace qu'en fauteuil roulant.

## Caractère:

Carl apprécie beaucoup les androïdes, c'est pourquoi il en a fait sa famille. D'une nature calme et aussi pacifisme, il lutte contre la folie humaine pour tenter de raisonner l'humanité sur la condition androïde, même si peu écouté.

## Histoire:

il était au temps de sa jeunesse un peintre très connue dans la ville et même dans le pays.

Carl a récupéré et s'est occupé de Georges et Morticus, il leur a alors demandé de le remplacer lorsqu'il ne sera plus là.
The Voice from the Water

**The Voice from the Water** is a sidequest which can be started by talking to the mayor of Riverville, Jugar Featherwall, whose wive for unknown reason has something bad happen to her. The townspeople mention this that something has happened to his wive as well.

## Start

Start the quest by speaking to the Mayor, who will tell that his wive has been struck by strange fever, which may potentially kill her. The fever, despite the help of apothecarii, does not seem to be curable by regular medicine. The mayor, a bit desperate, is willing to let you watch one of her bad spells of this fewer, after explaining to him that you can get vision, which may provide insights not otherwise obtainable.

When she has a bad spell, you will get a vision and during that, the name Pentas is mentioned by an unknown women. After the vision stops and her bad spell of this fewer as well, the mayor informs that Pentas was a fisherman who had a house near the shores of the Suncoast. There is the next clue for the quest.

Speak to Jugar's brother, Meldor Featherwall to gain one or two knowlegde points for Strange Horizons.
Mui Shizen

**Mui Shizen** (無為自然, *"Realm of Nothingness,"*) is the second technique out of the thirteen learned by disciples of the Meidō Satsui-ryū.

## Overview

The term Mui refers to a level of harmony reached between man and the immediate surroundings, while Shizen means a state of stillness, idleness or nothingness. When the two come together, this can translate to Nil-Thought, Inactivity or the Realm of Immobility or Nothingness. Applying internal energies to gain a better grasp of the area, one can detect the flow of water, the whispers of the wind and even the sound of tiny insects stampeding about.

Noticing a shift in muscle movement or a fluctuation in space, the practitioner deflects an incoming attack with their scabbard/sword/fist/leg, rushes the opponent and uses their torso and head as a ladder to vault themselves into the air. The following attack finishes them off with a diving slash that cuts through the meridians in their system at such a speed that not even blood has time to spill.

Everything in the path of the strike is completely destroyed as it is the manifestation of chaos, negativity and the darker side of ki. The momentum of the descending strike generates heat and this heat causes the blood of the opponent to boil and explode internally, so even if the attack does not connect with their head, it will reach their heart or brain. During the dash, the individual cannot be hit until they have reached the end point of the movement, which implies that they are in a phantasm-like state due to the nature of teleportation.
Kouji Tetsuya/Personality

Template:Keiji Tetsuya - Tabs

## Personality

He shows no compassion towards the people that stand in the way of his goal and would even cut down his own members if they showed any sign of hesitation or doubt. Silent, meticulous and reserved he is always calculating every move or action to stay at least ten steps ahead. He was born a geomancer but primarily uses aeromancy to overwhelm his enemies. Like his element, he is unmoving in his ways but eventually learns how to move past this after circumstances arise in his life which force him to change. A wanted criminal in Japan, he spends most of his time in the country's underbelly with the others and only comes to light when it is time to act. His swiftness with the blade is matched only by his charm and quick-wittedness.

He is a man of few words but knows how to apply his words in a way that brings great effect. His clan was slaughtered because of their acts of treachery towards the Shogun during the Bakumatsu period and ever since, the remaining members have maintained a low profile after being stripped of their nobility. While his last name does not have as much impact as it did 170 years ago, he still prefers to keep a low profile and out of drama.
Police

* Maire William Jr. Wallas
 QG de la faction
Mairie

## Description:

La police représente l'entièreté des forces de l'ordre de Detroit, allant du simple officier de police aux membres du SWAT. Ils représentent une part non négligeable des emplois de la ville et traquent sans relâche les déviants. Si vous avez un problème, appelez directement le numéro du commissariat 555-897-0100 ou bien contactez le centre d'appels d'urgences 911.

## PNJ:

Maire William Jr. Wallas
 Adjoint
 Lieutenant
Ltn Mike Hardwood
Ltn. Williamson
Ltn. Brad
 Sergent
Sgt. Hurst
Населённые пункты

Населённые пункты - населённое людьми место. В игре делятся на четыре типа по населению: село, деревня, город, метрополис.

Село - население до 150 человек.

Деревня - население от 150 до 450 человек

Город - население от 450 до 5000 - 7000 человек

Метрополис - население может начинаться от 5000 человек, однако эта цифра плавающая.
Грузы и пассажиры

Грузы и пассажиры - одна из основных частей игры "Locomotion". Грузы и пассажиры появляются на станциях и терминалах находящихся рядом с соответствующим сооружением. При перевозки грузов и пассажиров игрок получает деньги.

Пассажиры:

* Пассажиры

Виды груза:

* Почта
* Уголь
* Железная руда
* Сталь
* Товары
* Еда
* Рогатый скот
* Зерно
* Нефть
* Химия
Iris Licolson

Iris Licolson
 Prénom
 Âge

## Description Physique:

Elle a des cheveux bleues avec une teinture, des yeux bleus, et mesure 1m69 pour 59 kg.

## Caractère:

Iris est souvent décrite comme une fille très gentille et polie. Elle est très ouverte d'esprit quand il s'agit d'androïdes ou de civils. Elle est calme dans certaines situations mais elle est très maladroite quand elle est stressée.

## Histoire:

Iris est née à Seattle dans une famille de 2 enfants. À ses 15 ans, alors qu'elle était au lycée, sa mère meurt dans un accident de voiture, ce qui bouleversa le reste de sa famille, et son père perdit dans la foulée son emploi. Peu de temps après l'enterrement, la famille déménagea à Detroit dans une maison simple. À ses 18 ans, elle fit des études à l'école de police où elle sortit avec les honneurs alors que son frère lui, fit des études de médecine. Elle est très gentille avec les androïdes et surtout ceux qui travaillent dans la police.
Locomotion Ru Вики

**Добро пожаловать на Locomotion Ru Вики!**
Русскоязычная фанатская википедия по игре Криса Сойера "Locomotion".

Транспорт.

* Поезда.
* Автомобили.
* Автобусы.
* Трамваи.
* Корабли.
* Самолёты.

Дороги

* Железные дорога
* Трамвайные рельсы
* Электрические столбы
* Автомобильная дорога

Станции и терминалы

* Железнодорожная станция
* Пассажирская остановка
* Пассажирский терминал
* Грузовой терминал
* Морской терминал
* Аэропорт

Грузы и пассажиры

* Пассажиры
* Почта
* Уголь
* Железная руда
* Сталь
* Товары
* Еда
* Рогатый скот
* Зерно
* Нефть
* Химия

Населённые пункты

* Муниципалитет
* Дороги
* Постройки

Индустриальные объекты

* Химический завод
* Угольная шахта
* Фабрика
* Ветряная мельница
* Пищевой комбинат
* Железная шахта
* Ферма крупного рогатого скота
* Лесоповал
* Нефтеперерабатывающий завод
* Нефтяные скважины
* Бумажный завод
* Полиграфия
* Лесопилка
* Металлургический комбинат
* Ферма пшеницы
* Пивоварня
* Виноградник
* Винодельня
* Горнолыжный курорт
* Угольная электростанция
* Нефтяная вышка

Окружение

* Земля
* Вода
* Растительность
* Постройки

Это онлайн-энциклопедия о **Locomotion Ru**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

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Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Archdemon

**Archdemons** (大妖怪, *"Daiyōkai,"*) are the second evolution of the demon species. They are vastly superior to the standard demon and have entered the realm of a lower-S Class threat. This stage is usually only reached after a demon has consumed more than a thousand people.

## Overview

The leap from an ordinary demon to an archdemon is quite massive considering that the realm of a demon can be anywhere between the level of an ordinary human or one who has become an awakener. One thing is for certain, they possess some form of power that allows them to walk the earth as an unstoppable threat to mankind.
Senkō

## **User(s)**

Manten School

**Senkō** (閃光, *"Flash Luster,"*) is a highly advanced version of Senpo, which allows the user to store the explosive power of each step.

## Description

In the same way that Senpo is a nearly instantaneous dash from one location to another achieved by rapid bursts of speed, Senkō stores the energy and impact of each powerful burst, turning it into offensive power that is unleashed the moment that the ki is channeled to the specific limb or object used for an attack. This is the same as collectively storing numerous sonic booms then unleashing them simultaneously in the same instance.
The Forlorn

**The Forlorn** are individuals who were born with a great deal of Lichblight. This curse brought on by the lichblight prevents them from being able to die a conventional death and continue to fight even after losing their brain or heart. They are seen as reincarnations of fallen Dregvant soldiers who worked under Ain during the Genesis Age when Khvarenah still remained.

## Description

Forlorn have imposing restrictions that were placed on them from the moment that they became a fetus; these things are called Commandments which work in a way resembling a contract. By being inhibited in a certain area whether it be physical, psychological or spiritually, they can gain power in other areas outside of the one in which they lack. Some people are strong enough to break their own commandment but at the cost of being executed by the God of Contracts, Mithra. Others cannot break their own commandment due to it being so heavily engraved into their being. The Forlorn are depraved warriors who cannot experience a true death in battle, fighting like a mindless slave at the command of the mark that sears their own flesh. A battle between two Forlorn results in their Lichblight being absorbed into the victor, this advances the process of becoming cursed and as a result may cause memory loss, personality loss and even increase the tendency for violence since the mind is in a hazy state. Only a Forlorn or Akasha can bring one of their own kind to an end. In the case of the former, they were meant to be sacrificed and done away with.
Samuel Aldrich

**Samuel Aldrich** is one of the ten Qliphoth Manifestations, **Samael**, the counterpart of **Hod**. Not to be confused with the Demiurge Samael, he represents corruption and deceit as opposed to Hod's purification and truthfulness. He occasionally comes from Sitra Achra to explore Asiyah for personal entertainment.

## Appearance

He dresses in dark colors such as burgundy and black. On the back of his cloak is a unique crest that likely has something to do with his distinction as one of the qliphoth. He prefers to wear dress shirts along with slacks and black loafers, believing every occasion to be worthy of his best. He always wears the finest clothes and gets easily irritated when his outfit is soiled by any means.

## Abilities

**Qliphoth Embodiment**: The Qliphoth are a group of transcendent beings whose existence is tied to some facet of reality. They represent some negative aspect as opposed to the Sephirot's positive ones. Having direct correlation with the Ayn Sof itself, their power is the absolute highest form of the concept that they control, unmatched by deities and any other being except for the Cardinal God they are assigned to. Their powers are considered the undiluted force used by demons, fallen angels and malevolent entities such as dark gods and even the xenaphagos. The abilities that each Qliphoth receives always differs from another one, but the one thing that never changes is their overwhelming might when it comes to making use of their chthonic arts. Some demons of the higher evolutions are able to form contracts with them and can essentially use their powers as if they were filtered directly through them.

As the Qliphoth of Samael, Samuel is a natural trickster who has the ability to induce corruption and cause misfortune for other people who cross his path. His poisons are of the most lethal variety, being able to completely melt others and cause decomposition that eats away at the regenerative cells of another person. They completely reject the notion of regeneration altogether, allowing him to vanquish the strongest foes with a single touch.
Ryōko Uminari

**Ryōko Uminari** is part of the clan that descends from Yamata-no-Orochi. She is one of the matriarchs in the Tenshikaku and leads her own group called the Uminari Family that monitors the Kabukicho District in Tokyo. She is the primary rival of Kozue Mikoto.

## Appearance

Ryōko's upper body consists of a yukata that is draped over a kimono that reveals her cleavage. Her hakama is painted black and decorated with a dragon on each side. She does not seem to be fond of wearing shoes as she is rarely ever seen in them. Around her arms are a pair of long gloves made from thick material designed to protect her hand and wrist. Their style resemble exactly what shinobi used to use or court mages during times of religious services.

## Abilities

**Halfling Physiology**: Halflings possesses the following features well above the level of an ordinary human: dexterity, strength, speed, sensory capabilities, adaptability, coordination, balance, healing, reflex, agility, durability, regeneration and endurance. Eir/Seithr being the universal force that it is, stimulates or improves all of their physical capabilities and because of this these things are naturally expected of someone who has awoken to the power it can provide. Most of their power comes from their non-human parent, an example would be that of a Demon Lord's child, which would only be able to fight at the level of a Demon Prince because that is considered half of their power. Halflings can move at speeds well beyond the return stroke of lightning with ease, lift entire skyscrapers, stay underwater for several days, survive point-blank explosives and regenerate from fatal wounds.

Their only shortcoming is a lack of stamina, though they can fight longer than humans, they can't exert themselves for too long as a result of their cellular incompatibility. They appear to have semi-immortality since they no longer age physically after reaching adulthood and in most cases cannot be killed by conventional human methods such as poisoning, being shot/stabbed or being hit with powerful spells. However it is not impossible for them to develop illnesses and sicknesses.
Lise

Catégorie
 Modèle

## Description Physique:

Lise est une androïde d'environ 1 m 71cm, cheveux court châtains foncé et yeux vert, sa peau est très pale. Elle a une silhouette fine et passe presque inaperçue dans les foules si elle cache sa led sous une de ses mèches de cheveux, ce qu'elle fait souvent par réflexe en replaçant ses cheveux derrière son oreilles pour évité que ceci ne la gène. Elle ne porte pas de vêtements de Cyberlife, mais ceux que son propriétaire voulais qu'elle porte : un pull blanc avec le logo Cyberlife dans le dos, un pantalon noire, des chaussures noires.

## Caractère:

Lise est une androïde très amicale et réconfortante, son but étant de s'occuper des humains. Mais elle est aussi doté d'un sens du sacrifice et de justice afin de défendre son/ses propriétaire, elle n'est aucunement violente, mais une très bonne stratège qui réfléchis vite pour choisir l'option la plus sécurisé et la moins mortelle.

## Histoire:

 Lise est une DL 700 qui appartenait à un policier, elle s'occupait de garder la maison et de s'occuper de la femme de son propriétaire qui était peu à peu entrain de se faire ronger par un cancer, le mari ne voulait aucunement laisser sa femme seule et avait eu pour seule solution un androïde plutôt qu'une véritable infermière, trop couteuse. Lise fut donc la personne en charge de la santé de la vielle femme, en plus de faire à manger et s'occuper du ménage et de la sécurité dans la maison en supprimant toute source potentielle d'accident futur (tuyaux endommagé qu'elle a réparé, objets tranchant ranger soigneusement, bibelots jonchant le sol maintenant dans sur une étagère, ect...).(modifié)

Malheureusement, la vielle femme mourut, Lise n'ayant plus vraiment de personne à protéger restait la plupart du temps assise en attendant le retour du vieux policier, alors qu'avant elle conversait avec la vielle femme, jouait aux cartes ou regardait la télé ensemble. Le vieux policier, plutôt triste d'avoir perdu sa femme, considérait un peu Lise comme une membre à part entière de la famille maintenant, et lui offrit de nouveau vêtements pour la rendre plus 'humaine'. L'officier et elle était très proche mais malheureusement, celui ci mourut au court d'une enquête, laissant seule la pauvre androïde dans la maison. Elle s'y trouve toujours à ce jour, les voisins inquiets qu'elle ne soit toujours pas sortit ont prévenus la police de Detroit. La jeune androïde semble espérer le retour de son propriétaire.
Kanna Engaku

**Kanna Engaku** is a prominent figure of the Heian Period, known for actively rebelling against the Twelve Guardian Devas.

## Personality

Her tales go far back, having participated in the Zohar War. She was the brains of the group that rebelled against Iyō and worked as it's primary strategist up until her death. The Four Lords did not take kindly to the oppression of the gods who acted in self-interest and the preservation of their own nation rather than the interest of the people. She used her mastery of weapons with the bow as her greatest weapon to snuff out the injustices of people with power. She was a tempestuous fellow, relying on the direction of the wind to take control of her life. Like the others, her fury knew no bounds and it was practically a death sentence to get on her bad side.

## Abilities

**Demon Lord Physiology**: As the second highest evolution among the Demon species, there is practically nothing these individuals cannot achieve. They have enough power to complete annihilate the likes of demons that belong to the Second or Third Circle with ease. They have multiple Anathematic Arts that could be used to a greater extent than what an Angel can perform. Their speed, power, coordination, eir control, durability, healing and other physical factors are practically near the zenith of obtainable power. They can heal from injuries instantly, reform even while reduced to a single drop of blood and easily destroy attacks from lesser beings with their bare hands. They have the highest magic resistance and seithr resistance out of all demons with the exception of Primal Emanations. Predominantly, people who fall into this category were formerly angels or have ties with greater deities and as such, they can not only use Ars Magna to a higher degree than others, but also have incredibly potent Anathematic Arts, such as being able to phase through another person or having the ability to create voids in the physical universe. They are described as a nigh-invincible force that cannot be easily toppled and are among the most cunning members of the First Circle.
Demiourgoi

**Demiourgoi** (職人, *Shokunin*) are the Supreme Beings who reside over a certain mythology or space. They were created long ago when humans decided to worship different deities. As a means of making peace with them, these gods were created by Mithra with the illusion of being omnipotent within their own world.

## Description

In comparison to the Cardinal Gods, they are only supreme among their respective pantheon and realm. For example, Amaterasu is the Supreme Goddess of the Shinto Pantheon but her powers dwindle when outside of her realm of control. That is because the material world and the world of their specific mythology are fundamentally different. While in their own space, they have unlimited power and are practically invincible in every way possible. They have complete control and much like the gnostic theme they follow, there is a real god and false god. In the eyes of those who follow a specific religion, the Demiurge may be worshipped as the true god. Because Mithra's intention were never to sway people from their own beliefs, some may not acknowledge her as their god and she seems to be fine with this.

Demiourgoi are capable of taking away powers or bestowing powers upon people that hail from their realm through the manipulation of Akashic Points. Maintaining their place among the Divine Thrones, they stand above all other species with the exception of the Cardinal Deities and the Xenaphagos, who can extend their power to more than one realm at a time without limit.
Medela

## **User(s)**

Awakeners
Maledicti

**Medela** is one of the Teritary Magick arts focused on promoting the body's natural healing functions by accelerating them with elemental infusions. Earth can be used to restore bone, organs, tissue and many more. Water can be used to repair the function of these organs and most of the internal systems. Fire and Light can be used to accelerate metabolic healing while Darkness can steal from the environment to repair the body by robbing the planet of minerals and liquids needed to be restored.
Jūniten

The **Jūniten** are a group of Tenbu (天部, *"Celestials"*) who serve as guardians of the Shinto Pantheon. They take orders from no one other than the Three Divine Children or Taishakuten.

## Overview

The Jūniten (12 Deva Guardians) originated from the Hindu guardians of the four cardinal and four intermediary directions (Jp. = Happōten 八方天). In later years, the gods of heaven and earth were added to create a grouping called the Ten Deities (Jp. = Jitten 十天), and still later the gods of the sun and moon were added to create the Jūniten (Group of 12 Deva). These twelve generally supplant the Shitennō (Four Heavenly Deva Kings) in esoteric artwork in Japan, although they serve the same role as the Shitennō in protecting Buddhism and crushing evil demons. As a group, the 12 appear from the Heian-era (794-1185) onward in paintings of the Taizōkai Mandala or as a set of processional masks. From the 12th century onward, they were depicted in pairs on six-paneled folding screens called Jūniten Byōbu 十二天屏風. The Kyoto National Museum possesses paintings and masks from the late Heian period. However, statues of all 12 (as a group) do not exist. The 12 also appear in the Jūniten Mandala and the Anchin Mandala. Four of them also serve as guardians of the four directions and appear on the four directional sides of old steles.

## Twelve Guardians

Kishimo Mikoto - Bonten

Iyō Mikoto - Taishakuten

Ishana Mikoto - Daijizaiten

Shira Mikoto - Bishamonten

Minaka Mikoto - Suiten

Fūhaku Mikoto - Futen

Kagura Mikoto - Katen

Kenrō Mikoto - Jiten
Raizō Shuichi

**Raizō Shuichi** is one of the major antagonists of the Mutsuraboshi Arc. He takes a vow of revenge for the death of his sister and plots to slay Takami as a means of getting the proper end for Yukino's story. He sold out the Kijin Four to the Eight Guardian Generals and allowed them to be tortured by the group.

## Appearance

Raizō is not one who prioritizes fashion over function. He is dressed in a long white overcoat that covers a stole and a pair of mid-length pants that were completely torn from the knees below. He wears a set of golden earrings and a scarf around his neck. His clothes provide resistance against the forces of eir and spells, allowing him to directly meet attacks head on without taking too much damage during his ruthless assaults.

## Abilities

**Halfling Physiology**: Halflings possesses the following features well above the level of an ordinary human: dexterity, strength, speed, sensory capabilities, adaptability, coordination, balance, healing, reflex, agility, durability, regeneration and endurance. Eir/Seithr being the universal force that it is, stimulates or improves all of their physical capabilities and because of this these things are naturally expected of someone who has awoken to the power it can provide. Most of their power comes from their non-human parent, an example would be that of a Demon Lord's child, which would only be able to fight at the level of a Demon Prince because that is considered half of their power. Halflings can move at speeds well beyond the return stroke of lightning with ease, lift entire skyscrapers, stay underwater for several days, survive point-blank explosives and regenerate from fatal wounds.

Their only shortcoming is a lack of stamina, though they can fight longer than humans, they can't exert themselves for too long as a result of their cellular incompatibility. They appear to have semi-immortality since they no longer age physically after reaching adulthood and in most cases cannot be killed by conventional human methods such as poisoning, being shot/stabbed or being hit with powerful spells. However it is not impossible for them to develop illnesses and sicknesses.
Takami Mikoto/Personality

* Introduction
* Gallery
* **Personality**
* Relationships
* Abilities and Powers
* History
	+ Heisei Rebellion
	+ Ayn Sof
* Misc.

## Takami Mikoto

* Ayn Sof
* Heisei - Second Half
* Heisei - First Half

## Statistics

### Japanese Name:

高御座彦之命
高御之命
高御命

### Official English Name:

Takamikurahiko no Mikoto
Mikoto Takami
Takami no Mikoto

### Affiliations:

* Jūheitai
* Yonkishi

### Occupations:

* Assassin of The Maia Star (Formerly)
* Jūheitai Commander (Formerly)
* Southern Lord (Yonkishi)

### Epithet:

Onigari Mukuro (鬼狩躯, "Demon Hunter Mukuro.")

### Age:

10 ➝ 17 (Heisei)
18 ➝ 23 (After)

### Cause of Death:

Tuberculosis (Route A)
Turned into a permanent vessel for Drauga (Route B)
Killed during battle against Morwyn defending a fellow Cavalier (Route C)
Wandered aimlessly until his body gave out (Route D)

### Height:

4 feet, 5 inches (Heisei)
5 feet, 9 inches (After)

### Weight:

45kg (Heisei - First Half)
76kg (After)

### Species:

* Halfling
* Singularity

### Relatives:

Takuya Mikoto (Older Brother)
Kozue Mikoto (Older Sister)
Ishana Mikoto (Great Aunt)
Izumo Mikoto (Aunt)
Lord Yashin (Father)
Lady Tomoe (Mother)
Iyō Mikoto (Grandmother)
Shinyō Sobōkaze (Grandfather)
Mithra (Creator)
Drauga (Creator)
Horma (Creator)

## Atrium Dei

### English Name:

Treasured Thousand Swords of the Supreme Bodhisattva

## Combat Info

### Ars Armatura:

Tenjukame no Tsurugi (天珠亀之剣, "Sword of the Divine Beaded Turtle.")

## Personality

As a vagabond, he gained the respect of many countries during his travels. While some people directly opposed him and thought of him as nothing more than a danger to society, many people believed in him and his message. His ultimate goal is to attain a world where people can live with more importance than the decisions made by politicians. When the national fund runs low, many people will force the poor and unfortunate to break their backs to make up for the reckless judgments of the higher ups. Though he may have aligned himself with Orpheus to further his understandings of eir and its applications his own vision and goals have never changed. He wouldn't hesitate to cut down anyone who stands in the way of his dream for peace.

Takami can be headstrong with a deep sense of independence but he is also mature when it comes to his approach to things. He will fight for his cause but knows when to back off until the time is right again. He treats his closest friends like family. All members of the Kijin Four are considered his brothers and sisters. Satirical but bold, he will take any challenge head on and have fun along the way while doing so. Like his mother, he stands up for what he believes in even if he has to get his own hands dirty. He will never ignore someone who is in danger to save himself, but he will not take the fall for someone more reckless than him. These philosophies would stick with him until the end of his days.
Hien Kenbuzan

## **User(s)**

Shoden Menkyo - Yin Style

**Hien Kenbuzan** (飛燕剣舞斬, *"Flying Swallow Sword Dance Beheading,"*) is the third form of the Manten Zetsuin-ryū's Yin Style.

## Overview

Starting from mid-range, a distance safe enough for the opponent to strike and for the user to strike, Senbu is used to get immediately behind the opponent undetected and flood all of their meridians with excess ki to make their internal organs burst. This technique is used multiple times, striking in every direction like a blur before ending the sequence of attacks with either a Tsubame Gaeshi or a Nijū Tsubame Gaeshi. During the dash phase, the movement is so quick that it resembles teleportation itself. Because of this, the movements thereafter are not easy to follow in the slightest.
Demon Lord

**Demon Lord** is the eighth evolution of the demon species. It is the highest form that a demon can achieve naturally without a Key of Amatheia. They are practically gods among the other demons. They are rivalled only by the likes of Archangels.

## Abilities

**Demon Lord Physiology**: As the second highest evolution among the Demon species, there is practically nothing these individuals cannot achieve. They have enough power to complete annihilate the likes of demons that belong to the Second or Third Circle with ease. They have multiple Anathematic Arts that could be used to a greater extent than what an Angel can perform. Their speed, power, coordination, eir control, durability, healing and other physical factors are practically near the zenith of obtainable power. They can heal from injuries instantly, reform even while reduced to a single drop of blood and easily destroy attacks from lesser beings with their bare hands. They have the highest magic resistance and seithr resistance out of all demons with the exception of Primals. Predominantly, people who fall into this category were formerly angels or have ties with greater deities and as such, they can not only use Ars Magna to a higher degree than others, but also have incredibly potent Anathematic Arts, such as being able to phase through another person or having the ability to create voids in the physical universe. They are described as a nigh-invincible force that cannot be easily toppled and are among the most cunning members of the First Circle.
Danaku Metsuzan

## **User(s)**

Meido School Practitioners

**Danaku Metsuzan** (斷惡滅残, *"Thou Who Eliminates All Evil,"*) is the twelfth technique out of the thirteen learned by disciples of the Meidō Satsui-ryū.

## Overview

Accumulating a large amount of black aura around the individual's body, they lunge forward at their opponent while in a phantasm-like state causing them to fall under a hallucination that makes the enemy black out as they are continuously cut to ribbons in the dark slumber that they have fallen into. A materialization of killing intent shows them their own death during the moment that the practitioner closes in on them, there is no pain, no sound and no remorse, just countless lacerations of each individual meridian until nothing remains but mangled flesh and a pile of bones beneath them. In the darkness, all that can be seen is the crossing of blades to form an evenly cut lattice. The symbol of Hell ("地獄") appears behind the last man standing who towers over the fallen foe as they have been crushed by the weight of their own sins.

## Trivia

* This technique is based on the move called **Shun Goku Satsu** used by **Akuma** in the *Street Fighter* series.
Thunderclap

### Effect description

Charges a bolt of lightning, which jumps towards the target and other enemies, dealing shock damage and half of it, mana damage.

## Memory effects

### Miscellaneous effects

??

**Thunderclap** is one of the three mythical spells for the Elementalism school. When casting it, the player is locked in place until the spell is charged and then will release this bolt of lightning dealing shock damage to health and half it to Mana. Like the spell Chain Lightning, a spark will jump to other enemies, but this is not limited to just one, but all targets present.

This mythical spell can be acquired very early, probably earlier than obtaining level 90 in Elementalism, but requires a Scroll: Teleport to a Strange Place.The scroll can only be found in the Ark Crypt, underneath the barracks and the Marketplace of Ark. It will respawn in case it is lost or used accidently. Upon using the scroll, the player will be teleported to a mountain peak in the Western Cliff region, which can't be reached normally. The tome itself lies behind a massive chest, which also guarded by four Wisps, which will attack The Prophet shortly after. In case of hit-and-run strategy, increase armor rating and Magic resistance beforehand.
Yonkishi

The **Yonkishi** (四鬼士, *"Four Demons"* or *"Four Demon Swordsmen,"*) are the four most powerful warriors in all of Japan with each guarding a certain direction in a similar fashion to the Four Symbols of Chinese Mythology. They work together as a rebellious group that focused on driving out the monsters that invaded Japan. Each member resides over a specific region, north, south, west and east.

## Operations

As a group of demons who resolutely rebel against their own kind, they will stop at nothing to achieve their goals. They have no qualms about extortion, bombings, resorting to murder and other acts of active terrorism. They consider themselves the judge and jury of their own lives but take their positions within the Jūheitai very seriously. With undying loyalty, if any of their underlings are captured or prosecuted, they will serve time in their place to keep to show their alleigance to the cause. They are under constant surveillance from the Inquisitors of Japan's Justice Ministry. In addition to their status as veterans of the Heisei Rebellion, they have a connection with the underworld, specifically the Maia Star belonging to Pleiades Table. At the end of the seven years war, they were brought into the organization as hitmen and carried out their tasks diligently.
Ohma Mikaboshi

**Ohma Mikaboshi** is an avatar of Drauga, concealed from the watchful eye of the other Cardinal Gods under the guise of a human who works for Orpheus. He begins to develop his own personality while independent from the cardinal god. While operating as the body for him, the two occasionally switch personalities allowing Drauga to carry out his cruelty while having a human form for himself.

## Appearance

Ohma prefers to leave his chest somewhat exposed, wearing a black and white yukata that leaves his torso open to the gentle winds that pass throughout the earth. He often carries a flute that he uses to summon infernal constructs that attack his opponents for him. He wears a forehead protector to keep himself from being struck easily in the center of his head and carries two swords in the daisho style like the traditional samurai would.

## Abilities

**Ascendant Human Physiology**: As an Ascendant, they have psionic power that allows them to utilize eir or seithr to perform various actions such as telepathy, telekinesis, divination, abjuration, conjuration, enchantments, illusion generation, necromancy (if they are an umbramancer), evocation, transmutation and many more. They have all sorts of abilities that are derived from Primary Magick and eir in general. They can move exceedingly faster than normal humans, have greater strength, coordination, reflexes, durability, endurance and adaptability. They can read the auras of other people to learn how strong they are or even find out the affinity of another person by checking their palm. Being able to manipulate five or six elements at once, they can control all forms of matter within the universe, some at greater levels than others. They perform better if they acquire knowledge of Secondary Magick that compliments their main affinity. These people make up the 1% of Earth's population since they know how to harness the energy present in their environment unlike Nulls. The Ascendant humans who have an Anathema can use seithr, but those who do not can only use eir. Ascendants have the potential to fight against higher beings and win, but they do not have the natural regeneration of other species and have to rely on magic formula to be able to heal themselves.
Batsuzan Gaisei

**Batsuzan Gaisei** (抜山蓋世, *"Mountain Sundering Might,"*) is the first technique out of the thirteen learned by disciples of the Meidō Satsui-ryū.

## Overview

The technique begins by creating an overhead crescent during the first slam of the sword, followed up by a 240 degree spinning slash that ends with an upwards diagonal arc. For the third hit, the practitioner will perform a frontal somersault twist as if it were a semi-frontflip after turning their body back towards the direction of their enemy, ending the sequence in a downwards slam that causes the ground to be raised as a stalagmite. This can be done with a katana, a greatsword or any weapon that has a flat surface that can be pressed against the floor.