recursal/Fanatic-Fandom huggingface dataset:
Quai Empire

Home to sprawling cities, strange creatures and exotic magic, the Quai Empire seemed mere legend to most men of Adovias and even western Sethuria.

### Languages

QuatariEzui

Ranish

Cyridean

### Era

4th Age - Present

The **Quai Empire**, also known as the **Greater Quai** or the **Heavenly Expanse**, was a Sethurian empire bordering both the Irerian and Canmeric Seas. One of the largest and longest-enduring empires in the history of mankind, the Quai was nonetheless relatively secluded from the affairs of Adovias and Jotura. The Quai's isolationist tendencies were largely due to its geographic seclusion and the numerous surrounding peoples that constantly harried the Empire's fluctuating borders. The Greater Quai shared borders to the west with the hostile Alderan successor state of Cyridos, to the north with the kingdoms of Eazolon and Irerium, and to the east with the sprawling Quarut steppes and deserts yet unknown to even the greatest scholars of Leogoth. During the time of Edos' Thousand-Year Empire in the Second Age, the Quatari expanse was a far-flung colony of mankind, rarely considered in the affairs of the God-Emperor's court. Following the outbreak of the War of Holy Succession after Edos' disappearance, much of the Sethurian lands of men fell under the sphere of the Elven Centharii Dominions, acting as little more than a buffer against the carnage of the Three Great Empires' eternal war. The birth of the Quai from this state of Elven dominance is known only in legend. At some time during the chaos of the Third Age, the men of eastern Sethuria broke free of their Centharii oppressors, forging a vast new empire to rival the Three Successors themselves.
Calendar of Aerodran

The **Calendar of Aerodran** was the common dating system utilized by the majority of the Western Nations on the Continent. Originally created by the Anderian philosopher and mathematician Aerodran, the Calendar was carefully maintained for centuries by the scholars of the Academy of Ihenium, arranged in a system of Ages lasting up to three millennia. The Calendar's use continued through the Fourth Age Collapse and the destruction of Ancient Ihenium, as the holy men of the successor state Leogoth made great efforts to preserve the knowledge of the Anderian Empire.
Sith Commander

*The Sith Commander is a class of elite infantry deployed by the Sith Hegemony! They could be recruited on Dromund Kaas!*

## **Characteristics**

### **Description**

*Sith Commanders were force sensitive individuals in command of military Regiments!*

### **Armament**

*The Sith Commander was armed with one Lightsaber!*

### **Kit**

*The Sith Commander was equipped with an Armored Sith Robe!*

## **Game Mechanics**

### **Use In Topic**

*Sith Commanders are considered to be no different than any other unit in your arsenal. You should have one of these units for every 3,200 Units (04 Battalions) that you command. This unit may not be more powerful than your primary character and may never advance past the rank of Sith Saber!*

## Technical Specifications

### Gender

* Female
* Male

## Warfare Specifications

### Force Powers

* Dark Force Abilities
	+ Force Constrict
	+ Sith Lightning
* Universal Force Abilities
	+ Force Jump
	+ Force Sprint
	+ Telekinesis
Epherian Imperial Holy Wars of Conquest

The Epherian Cavalry was a force feared across the West.

Sultanate of Bagram

Medathan Protectorate

Kingdom of Iadria

Epherian Invasion of Iadria

Creation of the Grand Epherian Western Emirates

Signing of the Okeqar Treaty

Sultanate of Bagram

Medathan Protectorate

Kingdom of Iadria

Principality of Eaddovar

Empire of Ibbathis

The **Epherian Holy Wars of Conquest**, commonly known as the **Imperial Expansion** or the **Epherian Invasions**, were wars waged by the expansionist, fanatical Sorkaud Dynasty, founders of the Grand Empire of Epheria. Empowered by ancient magics, the Sorkaud sought the completion of their goal of 'Exacted Reunion' with humanity's lost Creator God; to this end, they foresaw the reestablishment of His Thousand-Year Empire as paramount. The Epherian armies, crossing the Strait of Epher, expanded rapidly to the South and West over a span of decades, seemingly unstoppable in their many wars of aggression. The Invasions saw the subjugation and defeat of many independent nations, including the ancient Empire of Ibbathis, the Kingdom of Midaria, the Principality of Eaddovar, the Medathan City-States, the Sultanate of Bagram, and the Kingdom of Iadria. The Empire’s era of unrelenting westward expansion ended with the signing of the Okeqar Treaty, allowing sovereignty to the King of Iadria, the Empire's last true enemy to the west upon secession of their Holy Land of Leogoth. Following the establishment of the Western Epherian Emirates, Epher turned its focus south, toward the Halladin Desert and the waning Empire of Aldera, the last of the Three Great Empires.
Kingdom of Midaria

Midarian Knights in battle.

Medathan

Ibbathisian

The **Kingdom of Midaria**, commonly referred to as the **Eastern Kingdom** or the **Outer Kingdom** by the Iadrians, was the easternmost Anderian nation and the buffer state protecting the Western Nations from the Ibbathisian realms. The Kingdom held power over a vaste swathe of the central Near East, and was centralized around the fertile regions of Akrida and Cythine while incorporating parts of the Metidos and Stehevar deserts. Over the centuries of its existence, Midaria gained and lost territory in the Acherna Mountains, Cyel Steppe, and Medathan City-States. For most of Midaria's history, the Kingdom's foremost rival was the diminished Empire of Ibbathis, notably hampering the ancient Empire's ability to retain control over its former Third and Fourth Age dominions. In Midaria's later years, it faced major external threats from the Myrmen peoples of Cyel - sparking the Myrmen Wars - the Ohsatha tribes, and the various Acthen states. The Kingdom was finally defeated and annexed by the Epherian Empire in 6A 691, during the Epherian Imperial Holy Wars of Conquest. The Midarian population was one of the most diverse of the Anderian nations, but the Kingdom strictly adhered to the traditionalist, Orthodox Cult of Edos.

## History

### Sixth Age

The Kingdom of Midaria entered the Sixth Age in a period of cold war with the Empire of Ibbathis. Holding control over the Metidos and Akrida from its capital in Artylos, Midaria remained a significant adversary of its waning southern neighbor. Nonetheless, Midaria watched the emergence of Jareche Asterion's newly unified Iadria warily. The Outer Kingdom’s concerns seemed validated with the ascension of Asterion’s successor King Castor I, whose deification of his vanished predecessor as Jareche Edos and whispered goals of reuniting Anderia led to the Great Schism of 6A 55.
Barbarus

## Physical description

### Nationality

*Unknown*

Barbarus is a mercenary.

## Appearances

* Kings of Reality
	+ *Book I: Awakened*
		- *The Dusk (Part I)*
		- *The Dusk (Part II)* (mentioned)
		- *The Arbiter of Rho* (mentioned)
		- *The Illusionist's Curse (Part II)* (mentioned)
		- *The Forest of Illusions* (mentioned)
		- *The City in the Sky* (mentioned)
		- *The King's Justice*(mentioned)
	+ *Book III: Peacemaker*
		- *The In-Between* (mentioned)
Sith Infantryman

*The Sith Infantryman is a class of light infantry deployed by the Sith Hegemony!*

## **Characteristics**

### **Description**

*Sith Infantryman were the standard infantry of the Sith Army, and the most common soldiers of the Sith Hegemony on most subject worlds!*

### **Armament**

*The Sith Infantryman was armed with one T-21 Light Repeating Blaster Rifle & C-22 Fragmentation Grenades!*

### **Kit**

*The Sith Infantryman was equipped with Sith Field Armor!*

## Technical Specifications

### Gender

* Female
* Male

## Warfare Specifications

### Armament

* T-21 Light Repeating Blaster Rifles x01
* Explosives
	+ C-22 Fragmentation Grenades
Three Great Empires

The **Three Great Empires** of Anderia, Aldera and Ibbathis were the successor states formed by the fragmentation of Edos' Thousand-Year Empire. The God-Emperor's death, which ended the Second Age, was an event his Empire was entirely unprepared for. The subsequent infighting fractured Edos' immense domain into three pieces; while each Empire claimed to be the true continuation, the three cultures grew quite different over the course of the Third Age. The Eastern dominions of Edos became Ibbathis, the South Aldera, and the West Anderia. Historians dispute the place of the Sethurian Quai Empire in the Third Age and among the Great Empires; while initially a mere puppet of the Elven Centharii Dominions in the aftermath of Edos' death, the Quai rapidly rose to prominence as an independent human empire rivaling the Three Successors.
Myrmen Wars

Myrmen archers waylay a Midarian supply train.

Acherna Range

Myrmen Tribes

The **Myrmen Wars**, otherwise called the **Acherna Wars**, were the continuous border conflicts fought between the Kingdom of Midaria and the Myrmens of Cyel. The Wars encompassed Midaria's efforts to expand eastward into the Acherna mountain range and crush the burgeoning Cyel Khanate.
Celliden Civil War

A portion of the Lord's Army routing during the Siege of Cloria.

Deadbough Marsh

Kingshill Provinces

Collapse of the Kingdom of Kestalor

Beginning of the War for Kestalor

Kingdom of Vestus (via proxy)

The **Celliden Civil War**, also known as the **Lords' Rebellion** or the **Kestaloran Collapse**, was a violent and destructive civil war taking place within the Kingdom of Kestalor. The War was fought between the waning forces of the royal House Shancer and a coalition of noblemen, titled the Lord's Army of Kestalor. The Civil War is attributed to a number of causes, ranging from the grain shortages in the Northern Wetlands to the nation's previous wars against Vestus and the city-state of Syrinthra.
Castor I of Iadria

Castor the Conqueror was one of the most popular and famed Kings of Iadria.

**King Castor I Menestas**, commonly known as **Castor the Conquerer**, was King of Iadria and the successor to Jareche I Asterion. Castor was born in the Kingdom of Angarth in 5A 1499, four years before Jareche Asterion began his Second Great Conquest. At the age of thirteen, Castor inherited the throne of Angarth, one of the last of the Iadrian Kingdoms still standing independently against Asterion. According to legend, he led his soldiers to meet King Jareche's army at Angarth Fields, but knelt upon witnessing the Inheritor's divine being, proclaiming his regret at having fought against the Second Coming of Edos. Castor would become Jareche's right-hand man and most trusted general, aiding him in the conquest of the last independent Kingdoms in Naegirus and the Blackbriar. Once the unification of Iadria was complete, Jareche named Castor as his Chancellor, entrusting him with much of the political leadership of the new Kingdom. When Asterion mysteriously died in 6A 50, Castor succeeded him as King of Iadria, ruling from the nascent city of Ihenium. He formed the Royal Legions to maintain the power of the Holy Crown and keep the Dukes in line, and founded the holy order of the Knights Jareche in 6A 55. Castor launched the Wars of Eastward Expansion in 6A 56, and his military prowess resulted in the conquest of much of the Near East and creation of the three Frontier Duchies. He died in 6A 68 while on campaign in Medatha, and was succeeded by his son Alastair I Menestas. Castor greatly expanded the Kingdom of Iadria, popularized the deification of his predecessor, and founded many of Iadria's most iconic institutions, cementing him as one of its most beloved Kings long after his death. His reign also solidified the power of his Menestas Dynasty, which would rule his expanded Iadria for over a century after his death until the War of Iadrian Succession.
Iderum

The Iderum were forced to live off the land, adapting to the harsh deserts of the Near East.

### Role

Guerilla warfareShock tactics

Ambushers

### Emblem

Griffin of Arvait

The **Iderum** (meaning **Exile Knights** in Ucorian), also dubbed the **Griffin Legions**, were the followers of the deposed King of Iadria Geoff Arvait in the aftermath of the Navinian Rebellion. Initially composed of loyalist lords and soldiers who fled east from Ihenium with the defeated King, the Griffin Legions rapidly grew in strength as Arvait travelled across Iadria and passed into Leogoth. In the years leading up to the Great Crusade, the Iderum consolidated their forces, leading a nomadic existence in the deserts of the newly-formed Grand Epherian Western Emirates. With the launch of King Richard's ambitious war, Arvait mobilized his forces, waging a brutally effective guerilla war against the Emirate of Eaddovar. With every battle won, the Iderum gradually transformed into a powerful traditional military, and with the reformed Griffin Legions, Geoff succeeded in reclaiming the region from the Epherians and installing himself as King of Eaddovar.
Royal Legions

At their best, Legionaries were the most well-outfitted, excellently trained fighting force in the West. At their worst, they were little more than bands of shoddy mercenaries.

### Role

InfantryLight Cavalry

Crossbow Infantry

### Emblem

The Holy Crown of Jareche Edos on a field of brown and grey

The **Royal Legions of the Holy Crown of Iadria**, commonly referred to as the **Royal Legions** or the **Royal Army**, were the standing armies of Iadria loyal solely to the King in Ihenium. While most Dukes maintained their own levied forces, the Legions were a separate military branch, legally bound to the King rather than the local lord. The Royal Legions were founded by King Castor I, created as a deterrent to Ducal rebellion and external threats that could be called upon freely by the King. Although the Royal Legions existed in some form for most of united Iadria's history, they often fell into decline due to lack of funding or numbers. Each Legion was made up of up to three thousand soldiers, the bulk of which were infantry, but also included light cavalry and crossbow branches. King Lancelin I standardized the Legions with his Whitehall Reforms, which began the mass-production of Legionary armor and weapons, and introduced a compulsory levy that each Duchy was required to provide to the Legions.

## History

The Legions were founded by King Castor I in 6A 51, in response to the wavering loyalties of several Duchies in the wake of King Jareche I's death. The King requisitioned a tenth of each Duke's men-at-arms, creating nine original Legions bolstered by civilian conscripts. Although this move was unpopular with the contemporary nobility, the creation of the Legions would prove to be a watershed moment in the unitary power of Iadria. With direct control of the Royal Legions, the ruling monarch of Iadria was far more able to maneuver against treacherous Dukes, who controlled much of the military power of Iadria through their ducal levies. The Legions saw their first major combat four years after their creation, forming the frontlines of King Castor's Wars of Eastward Expansion. Having undergone rigorous training and benefitting from royal funds, the Legions proved an exemplary fighting force, beating back each foreign army in its path with the aid of the Knights Jareche.

## Equipment

Until the Whitehall Reforms of 6A 138, the Royal Legions were expected to provide their own armor, resulting in a varied, but generally lightly-armored force. With King Lancelin's establishment of royally funded mass-production arms factories, the Legions were entirely reshaped. The standard post-Whitehall Legionary was equipped with a basic chainmail hauberk, a basic sallet helmet, a sword, spear, or axe, and low-quality plate armor for his chest, shoulders, calves, and forearms. This suit of armor would become synonymous with the Legions over time, despite the amount of fully-equipped legionaries often varying based on the contemporary economy. By the time of the Epherian Invasions in 6A 715, many Legionaries were poorly trained and equipped, contributing to the war's disastrous Iadrian losses.
Stehevar Secessionary Wars

An Iadrian knight clashes with his Eaddovaran counterpart, ca. 6A 182.

Leogoth

Stehevar Desert

### Result

Dissolution of the Frontier DuchiesIadrian withdrawal to the new borders of Leogoth

Emergence of the Principality of Eaddovar

Rebirth of the Kingdom of Baghram

Medathan Freestate created

### Belligerents

Kingdom of IadriaPrincipality of Eaddovar

Kingdom of Baghram

Medathan Freestate

Kingdom of Midaria

Stehevar Tribes

The **Stehevar Secessionary Wars** were a series of ongoing conflicts between the Kingdom of Iadria and its three Frontier Duchies of Eaddovar, Baghramia and Midatham. The only Iadrian lands east of Leogoth, the Frontier Duchies had been acquired by King Castor I nearly a century earlier in the Wars of Eastward Expansion. Ever since, they had resisted Iadrian rule, but the stable Menestas Dynasty kept the turbulent lands secure. The War of Iadrian Succession, lasting until 6A 166, saw the extinction of the Menestas bloodline and significantly weakened the King’s control over his far-flung territory. The new King, Alastair II Silvane of Vremas, was forced to concentrate on rapprochement and reconstruction within Iadria proper during his initial reign, leaving the Frontier to slip ever further into chaos. In 6A 172, with Iadria barely recovered from its civil war, the Duchy of Eaddovar proclaimed its independence from the Crown, forming a new Principality east of the major Iadrian garrisons in the Duchy. This attempted secession was quickly followed by proclamations from the Duchies of Baghramia and Midatham, each supported by their respective eastern monarchs-in-exile. Within the span of a few years, Iadria found itself embroiled in a full-scale war to retain control of the Near East. While Iadrian garrisons and the ever-advancing Royal Legions were able to maintain dominance in most of the Frontier region, determined secessionist forces clung to whatever territory they could, waging both guerilla and conventional warfare against the Western armies. Enjoying primarily clandestine support from the powerful realms of Midaria and Ibbathis, both of which were eager to see Iadrian dominance in the Near East collapse, the secessionist forces proved impossible for overstretched Iadrian troops to fully eliminate.
Sovereignty of Vestus

Vestusian infantrymen, fighting under the banner of the Grey Wolf, were a force to be feared.

### Languages

High AlderanWest Anderian

Old Vectisian

### Government

Monarchic Sovereignty led by an absolutist Sovereign

The **Sovereignty of Vestus**, formerly the **Kingdom of Vestus**, was a militaristic and totalitarian state located on the Vectis Peninsula south of the Kingdoms of Tenval and Kestalor. Historically a minor buffer kingdom between the spheres of Aldera and Kestalor, Vestus was invaded and occupied numerous times throughout the Fifth Age as emergent states vied for supremacy. As Aldera's influence waned and new kingdoms emerged, including Tenval, Palus and Vanadia, Vestus found itself able to expand and protect its borders. The growing power and significance of the Kingdom of Vestus led to a war with the much larger Kingdom of Kestalor in 5A 1437, which resulted in a bitter Vestusian defeat and the ignoble reduction of the Kingdom to little more than a Kestalorian puppet state. Vestus re-emerged as its own entity following the Navinian-led Kingdom of Iadria's decisive victory over Kestalor in the Blackbriar War of 6A 309, the terms of which greatly weakened Vestus' overlord and freed the small country. The Iadrian-backed Kingdom of Vestus would not last long, however. Militarist sentiment quickly grew in re-established Vestus, spurred by anger at its neighbors for years of occupation and awe of the industrially-equipped and highly trained actions of the Navinian armies that liberated the Kingdom. A popular military coup toppled the monarchy in 6A 364, reforming Vestus into a 'Sovereignty' led by a figurehead Sovereign Prince but controlled by a council of generals and military noblemen. The Sovereignty of Vestus withdrew from the world over the ensuing years, establishing a totalitarian and centralized system of government unlike any other in the region and painstakingly militarizing along the lines of the Iadrian Royal Legions. Vestus would fight several small wars against Tenval, Kestalor and Vanadia throughout the 5th and 6th centuries 6A, expanding its control to surrounding islands and establishing a formidable navy. The Sovereignty's ambitions would come to a head in the aftermath of the Celliden Civil War, which ended in 6A 607 with the total collapse of Kestalor's royal government. Despite their historic enmity, Vestus quickly joined with Tenval in the Novarian Alliance and advanced on their collapsing northern neighbor, eager to realize their territorial ambitions. Iadrian armies simultaneously moved in from Blackbriar, and the War for Kestalor began.
Northern Nations

Knights of Thardoras traversing the snow-filled forests of the North.

The **Northern Nations**, commonly referred to as the **Northlands** or the **Nordenheim**, were the human states located on the continent of Jotura in the far northern ocean. A hostile, cold and uninviting climate, Jotura was first discovered and settled by colonists of the Three Great Empires during the Third Age. Finding little of value on the northern continent, the majority of the colonists eventually left Jotura, called home by the seemingly endless War of Holy Succession. Only a few hardy colonies of humans remained in the north, and were quickly all but forgotten by the arrogant southern Empires. Left to craft civilizations of their own from the icy earth, the northmen carried on in relative isolation through the Fourth Age Collapse, eventually reconnecting and establishing relations with the emergent Western and Eastern Nations. The Northern Nations were markedly effected by their southern origins, but their cultures evolved rather differently than those of the south. By the dawn of the Sixth Age, seven distinct nations had emerged on Jotura; Thardoras, Erellon and Ardas in the west; Halandir, Sendem, Vodrask and Tolmor in the East.
Anderian Peninsula

The twisted ruins of Ancient Ihenium.

The **Anderian Peninsula**, commonly referred to as **Anderia**, was the homeland of the Anderian people and the former seat of power of the Anderian Empire. At its height, Anderia was the peak of human civilization, a glorious testament to the power of its Empire. From their fortress-city of Ihenium, the Anderian Emperors governed the entirety of Western Adovias. Though the War of Holy Succession raged on, the Peninsula was far from the bitter fighting, protected by vast sea and the greatest fortifications known to man. The glory of Anderia was not to last, however. At the end of the Fourth Age, for reasons still unknown, the great Western Empire imploded in a series of awesomely catacalysmic events. Ihenium and its surrounding cities were utterly destroyed, reduced to flaming ruin, and the Peninsula itself was cloven in two. The greater half of the landmass was entirely cut off from Ilduvar, creating the cursed Ahmgar Isle, separated from Anderia by the Strait of Anderia. In the span of years, the entire Empire had fallen, and its counterparts in Aldera and Ibbathis were reduced to fractions of their former glory.
Adovias

The world as known by Iadria in 6A 725, encompassing the continents of Adovias, Jotura and Sethuria. The lands southwest of Alinodos and southeast of the Quai Empire were known only in theory to the men of the Western Nations.

**Adovias**, also known as **Miodith**, **Keorunoth**, or simply **The Continent**, was the largest continent in the world and the birthplace of Mankind. The term Adovias was also commonly used to refer to the Known World in its entirety, including the neighboring subcontinent of **Jotura** and the mysterious lands of **Sethuria**. The Continent was extremely varied in climate and geography, and was very hospitable to organic life. Its vast lands were generally divided into several geographic and cultural regions. In popular understanding, Adovias was divided between the Western Nations and Eastern Nations along longitudinal lines at the eastern border of Midaria and through the Sea of Aldera. The Northern Nations of Jotura, though commonly understood as comprising their own separate continent, were also generally divided between east and west along similar lines.

## History

During the ancient and mysterious First Age of the Calendar of Aerodran, Adovias was populated by dozens of strange, magic-wielding races, the most numerous of which were the Elves and Dwarves. The land was plunged into a state of constant, incredibly destructive war when magical catacalysms struck the world, mutating large portions of the Elven race into Drow and unleashing the twisted energies of the Nether Plane. Many of the sentient races on Adovias were corrupted and bent into Daemons, and the exponential growth of their numbers allowed hellish beings to enter the world from the Nether. The uncorrupted Elves, aided directly by their personified gods, were able to close the Nether off from the world in a Great War that killed most of their gods and wiped out the vast majority of the pure Elven race. Even with the rifts sealed, Adovias was nonetheless infested with Daemons and hellbeasts of unimaginable horror, and the Elves lacked the numbers and blessings to fight them off themselves. In this time of fear and blood, the mysterious, godlike being Edos appeared and created the race of Mankind, beginning the Second Age. With Edos as their leader, Man spread swiftly and unstoppably across Adovias, fighting for the Creator in his Great Conquest. The innumerable armies of humankind waged this war of genocide against the Daemons and corrupted races of the world for two millennia, wiping nearly all traces of Daemonic corruption from the Continent. With the Great Conquest brought to an end, the Thousand-Year Empire of Man took root in Adovias, and mankind would rule over the continent for Ages to come.

Despite its divine nature, the Thousand-Year-Empire did not last, crumbling with the inexplicable disappearance of the Creator God at the end of the Second Age. Edos' departure allowed the nature of Man to prevail, and a great power struggle between His lieutenants ensued, splitting the domains of Adovias into the Three Great Empires of Anderia, Aldera and Ibbathis.
Empire of Ibbathis

Ibbathisian infantry accompanied by war-elephants in battle with Alderans.

Ohsathan

The **Empire of Ibbathis**, also known as the **Eastern Empire** or the **Empire of the Sands**, was the easternmost of the Three Great Empires. Originally forming a third of Edos' Thousand-Year Empire, it was established upon the death of the Creator God and the end of the Second Age. The Eastern Empire was founded at the outset of the War of Holy Succession by Shalmanisar Shu-Anum, one of Edos’ three Grand Lieutenants. Shu-Anum took control of the Thousand-Year-Empire’s Eastern holdings upon the God-Emperor’s death, declaring those lands to be the chosen of the Creator. He established his capital in the great city of Al-Marathis at the foot of the Peak of Ibbathis, one of the tallest mountains in the world. The Empire of Ibbathis would endure for millennia, locked in an endless and indecisive conflict with Aldera and Anderia, until the Fourth Age Collapse. Though the events of the Collapse are not entirely clear, it is certain that the catacalysmic period saw the end of the Three Great Empire’s dominance of Edos’ dominions. Ibbathis managed to survive the Collapse, but was greatly diminished in both strength and territory. During the Fifth Age, the Empire struggled to reclaim its position as the greatest of the Eastern kingdoms, but it could not delay the inevitable forever. Ibbathis waned slowly over the centuries, tearing itself apart from within as it was ravaged by civil war, secessions and political turmoil. Finally, in the late 500s of the Sixth Age, the last vestiges of the ancient Empire were overrun and annexed by the emergent Epherian Empire, a new power which had risen from one of Ibbathis’ own successor states.
Wars of Eastward Expansion

Iadrian armies lay siege to Bagram during the Wars.

Stehevar Desert

The Dwarflands

Bagram

Medatha

Midaria

End of Iadrian Expansion

Death of King Castor I

Beginning of the Stehevar Secessionary Wars

Bagrami Kingdom

Kingdom of Midaria

Empire of Ibbathis

The **Wars of Eastward Expansion**, also known as the **Eastern Conquests** or the **Menestas Crusades**, were the nascent Kingdom of Iadria's wars of conquest in the Near East of Adovias. Following the mysterious death of King Jareche I Asterion and his deification as Jareche Edos, he was succeeded by his Chancellor, Castor Menestas. King Castor I consolidated his power and founded the Royal Legions during the first half-decade of his reign, but his true goals were in the East. Under the instructions of the late King Jareche, Castor intended to invade and subjugate the lands east of Leogoth, seeking to reunite the Anderian Empire and spread the word of the newfound Church. The Wars were initially a massive military success, as Iadrian armies marched east, overwhelming the numerous small states of the Near East and toppling the burgeoning Kingdom of Baghram. Three Frontier Duchies - Eaddovar, Baghramia and Midatham - were formed in the conquered territory, but Castor was not satisfied. An attempted invasion of the Dwarflands met with disaster, stalling Iadrian efforts in the Kingdom of Midaria and the western peripheries of the Empire of Ibbathis. King Castor himself died in 6A 68 during a renewed offensive against the Emirate of Medatha, which blunted the Iadrian armies and resulted in the renewed independence of several Medathan City-States. Castor's successor, King Alastair I, was forced to adopt a defensive strategy along the new Frontier, and no significant Iadrian gains further east would follow. Despite the end of the eastward push, Alastair succeeded in maintaining control over the Frontier Duchies and forced his eastern enemies into a shaky peace by 6A 74, a year before his death. The Wars of Eastward Expansion seemed to have ended with a final Iadrian victory until the Succession Crisis erupted in 6A 159. The ensuing civil war in Iadria would thoroughly destabilized the Frontier Duchies, unhappy with foreign rule, and eventually cause the Stehevar Secessionary Wars to break out in 6A 172.
Bagram

Bagram in the Sixth Age was a peaceful Sultanate, yet one whose warriors were feared across the West.

### Languages

Old Baghrami
East Anderian

Ucorian

Red Elvish

### Era

5A 1388 - 6A 71 (as the Kingdom of Baghram)6A 172 - 6A 714 (as the Sultanate of Bagram)

The **Sultanate of Bagram**, also known as the **Kingdom of Bagram** or **Old Baghram**, was an arid monarchy of the Western Nations bordered by Iadria, Eaddovar and Medatha. Much of Bagram was dominated by the Stehevar Desert, but its main source of power lay in the fertile coastal regions of Baghramia and the large Lake Stehevar. Formerly among the eastern holdings of the Anderian Empire on Adovias, the culturally diverse region of modern-day Bagram collapsed into a state of chaos and civil war following the Fourth Age Collapse. During the long centuries that followed, it saw extensive colonization by the Empire of Ibbathis during the Empire's failed attempts to expand into shattered Anderia, resulting in a fusion of Eastern and Western culture unique among the Western Nations. It would not fully unite until the late Fifth Age, when the Kingdom of Baghram was formed. A fairly progressive monarchy, Baghram would not last the century. Iadrian King Castor I's Wars of Eastward Expansion, launched from neighboring Leogoth in 6A 56, found their first targets in the 'upstart warlords' of Baghram and Eaddovar. Despite valiant resistance, the young Kingdom would be eventually defeated and annexed by Iadria, reformed into the new Frontier Duchy of Bhagramia. Following nearly two centuries of Iadrian occupation and Bagrami resistance, the region finally regained its independence with the end of the Stehevar Secessionary Wars in 6A 240. The Sultan of Ejhari, one of the primary military leaders of the Bagrami resistance in the latter years of the Secessionary Wars, wrested control of the newly-independent Duchy from his rivals in the ensuing power struggle, creating the Sultanate of Bagram in the place of the old Kingdom. The young Sultanate shifted Bagram's focus as a nation away from the sea lanes it had allowed Iadria access to and toward the desert power of the country's Stehevar-dominated northern regions. This shift would reflect itself in the culture of Bagram over the following centuries, as a tradition of reverence for the shifting sands would take hold, alongside the rise in power of the *Bajnahari*, a caste of mounted warrior-nomads hailing from the Sultanate's far north.
Anderian Empire

Anderians at war.

Old Elvish

The **Anderian Empire**, also known as the **Western Empire**, was the westernmost and arguably the most powerful of the Three Great Empires. Originally forming a third of Edos' Thousand-Year Empire, it was established upon the death of the Creator God and the end of the Second Age. The first Emperor of Anderia was Artemas Ihenios, one of Edos' three Grand Lieutenants, who took control of the West when the War of Holy Succession broke out in 0 3A. Ihenios founded the original city of Ihenium on the Anderian Peninsula, from which his Empire took its name. Over the span of the following three millennia, Anderia fought a seemingly endless war against Ibbathis and Aldera for dominion of Edos' realms. The Third Age of the Calendar of Aerodran coincided with Anderia's Golden Age, during which art, philosophy, magic and science saw great advances. During the Fourth Age, the Three Great Empires experienced a rapid decline, wracked by civil wars, deadly magical conflicts, corruption, and political turmoil. This decline culminated in the cataclysmic Fourth Age Collapse, which ravaged the world and ended with the shattering of the Anderian Empire. In the aftermath of the Collapse, hundreds of small successor states emerged from the ruins of Anderia, while Aldera and Ibbathis struggled to survive in greatly diminished forms. The nations which emerged from Anderia's former lands were known as the Western Nations, and all aspired to return to the former glory of the Western Empire. The island heartland of the former Empire, which endured the greatest ramifications of the Collapse, would eventually reemerge as the powerful Kingdom of Ilduvar. The successor kingdom of Leogoth, meanwhile, made great efforts to preserve Anderian culture, history and science in the centuries following the Collapse, and would eventually unite much of the former Empire into the Kingdom of Iadria under King Jareche Asterion. Both Ilduvar and Iadria claimed the mantle of heir to Anderia, a source of great strife between the two Kingdoms which would prevent their reunification.
War of Iadrian Succession

Two early Royal Legions clash in the Jareche Forest.

Coronation of Rowan I Ensmore

Coronation of Andrion I Entareon

Coronation of Alastair II Silvane

Beginning of the Silvane Dynasty

House Verayne

House Entareon

House Valewood

House Navine

House Mallin

Blackbriar Separatists

Knights Jareche

Cenotherian Elflords

The **War of Iadrian Succession**, also known as the **War for the Holy Crown** or the **Menestas Crisis**, was a civil war for the Kingship of Iadria. The War was caused by the unexpected death of the beloved King Lancelin I in 6A 159, who died childless, leaving the Kingdom without an established heir. Over the ensuing seven years, numerous Dukes, Lords of the Court and relatives of the dead King fought amongst themselves for the right to wear the Holy Crown. Over the course of the War, the Crown changed hands three times before being claimed by King Alastair II in 6A 166, bringing an end to the brutal conflict. The War severely affected the populace and economy of Iadria, and brought an end to the hundred-year Menestas Dynasty, which had ruled since the death of Jareche Asterion. The Menestas Crisis was widely considered to be a black mark on Iadrian history, and necessitated a complete reworking of the Kingdom's inheritance laws. The War’s destabilization of the Iadrian heartland loosened the nation’s grip on its far eastern holdings, leading to the outbreak of the Stehevar Secessionary Wars.
Navine

A Navinian footman, clad in the traditional armor of the Duchy, stands guard among the towers of Navina.

### Languages

West AnderianEast Anderian

Ucorian

### Era

6A

The **Duchy of Navine** was one of the Eight Duchies of the Holy Crown within the Kingdom of Iadria. Its territory encompassed the far southeastern cape of Iadria, bordered by the Gulf of Idrethor to the west and the Sultanate of Bagram to the east. Navine was known as the most heavily militarized region of Iadria, able to field large numbers of extremely well-equipped and trained infantrymen at short notice. This martial prowess was largely thanks to its proximity to the Near East, as well as the constantly-running systems of forges and mines within the monstrous, volcanic Dragonpeak and its surrounding mountains. Navine was the only Duchy in Iadria to boast an unbroken Ducal line, stretching back to the founding of the Kingdom. The Duchy was governed from the massive and industrialized City of Navina, nestled near the southern coast in the shadow of the Dragonpeak. The Navinian landscape was made up of tall mountain ranges and arid, rolling plains, allowing little in the way of farming and forcing the Duchy to rely on the Autumnvale for most of its food supply. The line of Navine ruled Iadria as Kings in Ihenium twice throughout its history; the First Navinian Dynasty reigned from 6A 243 to 484, when the throne passed to William I Valend, husband of Queen Richilde Navine, the only child of Ralnan III. The Second Navinian Dynasty was created by Richard the Dragon's successful revolt against King Geoff III Arvait in 6A 725.
Sith Tunic

*The Sith Tunic is a class of light armor utilized by the Lords of the Sith Hegemony! It was manufactured by Hegemony Industries!*

## **Characteristics**

### **Description**

*The Sith Tunic was the day to day apparel worn by all members of the Sith Hegemony. The outfit was made of shadowsilk and came in three different distinct color patterns, black/red, black/green & black/purple!*

## Specifications

### Available Colors

* Black & Green
* Black & Purple
* Black & Red
Showbiz pizza piace Wiki

## Welcome to the Wiki

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Drystan I of Iadria

## Drystan I

An idealized Iadrian portrait of King Drystan leading his men into battle.

**King Drystan I Arvait**, known as the **Butcher of Kestalor** in the Southern Nations, was King of Iadria. Drystan was perhaps best known for his military intervention in the Celliden Civil War, which finalized the collapse of the Kingdom of Kestalor and began the War for Kestalor against the Sovereignty of Vestus and Kingdom of Tenval's Novarian Alliance. Despite the disastrous casualty rates of the War and its ending in a stalemate with the Treaty of Kingshill in 615, Drystan had successfully expanded Iadrian territory to include the isle of Baldon and a significant portion of the northeastern coast of Kestalor by his death in 6A 623. A highly controversial figure in the Western Nations, Drystan was known as one of the greatest Arvait kings and a scion of Jareche in Iadria, but was infamous among his Kingdom's opponents as a cruel warmonger and tyrant. Despite these conflicting viewpoints on Drystan's reign, many of both opinions likened him to King Castor I for his determination to expand the borders of Iadria regardless of the cost.
Principality of Eaddovar

The Eaddovaran Cannoneers were the most advanced gunpowder corps outside the Dwarflands.

### Languages

West AnderianEast Anderian

Ucorian

### Ruler

Prince elected by a council of Elector Lords

### Era

6A 62 - 6A 240 (As the Duchy of Eaddovar)
6A 240 - 6A 710 (As the Principality of Eaddovar)

6A 711 - 6A 731 (As the Epherian Imperial Emirate of Eidvar)

6A 731 - (As the Kingdom of Eaddovar)

The **Principality of Eaddovar**, also known as the **Free State of Eaddovar** or simply as **The Principality**, was a fiercely independent and expansionist state located north of the Stehevar Desert and east of Iadria. Eaddovar was initially formed as a new Duchy of Iadria following the Kingdom's Wars of Eastward Expansion, but proved incredibly difficult to maintain control over and eventually gained its independence as part of the Stehevar Secessionary Wars. The new Eaddovaran nation continued to war with Iadria over the ensuing decades, resulting in an intensely nationalistic state wary of its neighbors. The eventual improvement of Iadrian-Eaddovaran relations allowed the Principality to emphasize an expansionist ideology, leading to wars of conquest against its eastern and northern neighbors, as well as the nomadic tribes of the Stehevar. Numerous conflicts with the isolationist Dwarflands motivated Eaddovaran interest in Dwarvish gunpowder, and the advancement of this technology into cannon corps and primitive handgunners provided the Principality with a significant military advantage over its neighbors. The successful Eaddovaran invasion of the Eastern Dwarflands in the late 5th century 6A spurred the Dwarves to enact a scorched-earth ritual which laid waste to the conquered territory, fragmenting it into the hundreds of Fire-Fallen Isles in a major cataclysm. Eaddovar struggled to fully recover from this event, but had re-established significant fighting forces by the early 600s 6A. The fall of Midaria to the Epherian Empire's wars of conquest opened the door to an Imperial invasion of Eaddovar, which successfully subjugated the Principality in a series of major military victories. The Eaddovaran government was forcibly dissolved and reformed into the Emirate of Eaddovar, remaining under Epherian control until Geoff Arvait and his Iderum's reconquest of the region during the Great Crusade. Upon his ascent to power, Arvait declined to continue the elective tradition of the old Principality, deeming it one of the causes of Eaddovar's fall. Instead, he ascended the throne of a new Kingdom, reducing the power of the elector princes and centralizing the institutions of Eaddovar. As one third of the Iadrian Holy Triumvirate established in the wake of the Battle of Sestacia, Arvait brought his young Kingdom ever closer to Iadria, ultimately aiming to reintegrate Eaddovar into an imagined greater Iadria governed by his allies.
War of Holy Succession

Alderan Legions march on the great Anderian city-state of Idamos in the Idren Isles.

### Belligerents

Empire of IbbathisAnderian Empire

Empire of Aldera

The **War of Holy Succession**, also known as the **Fracturing of the Holy Empire** or the **War of the Third Age**, was the millenia-spanning war that broke Edos’ Thousand-Year Empire into the Three Great Empires of Anderia, Aldera and Ibbathis.
3-stage

The 3-stage is a stage for The Rock-afire Explosion show that were used in all the Showbiz Pizza locations. In the early 1990s they were all converted into Chuck E. Cheese shows during the concept unification. There are currently 50 3-stages left out of all Chuck E Cheese's locations.

### Released

June 1980

USA, formerly in Mexico/Guatemala

### Band

munch's make believe band, formerly rock-afire explosion
Kingdom of Kestalor

A Kestaloran Ranger in the Northern Wetlands.

The **Kingdom of Kestalor**, sometimes referred to as the **Kingdom of Celliden and Kingshill**, was the largest of the contiguous Western Nations south of the Iadrian Blackbriar. The Kingdom's heartland was the lush Kingshill Valley, but the majority of its territory was made up of unforgiving, perpetually foggy wetlands and dense, gloomy forests. At its greatest extent, Kestalor stretched as far north as Attover, often warring with Iadria for control of the southern Blackbriar and Vremas Bay. To the south and east, the Kingdom contended with Vestus, Tenval and Palus, as well as the empires of Aldera and Vanadia. A harsh and unstable region, Kestalor was often embroiled in internal conflict, and its expansive coastline drew the Kingdom into many naval wars as well. Despite its tenuous situation, the Kingdom endured as a united entity for much of the late Fifth and early Sixth Ages, proving itself as a worthy military and naval force and major power in the Cult of Edos. By the mid-Sixth Age, however, Kestalor was buckling under the pressure of numerous conflicts, uprisings and heavy political infighting. In the aftermath of the Blackbriar War of 6A 309, Kestalor was forced to cede territory to Iadria and release its client states in Tenval and Vestus. The ruling House Shancer had produced a series of corrupt and weak monarchs, while the power of their sworn Lords and Earls increased. The military had never truly recovered from the Iadrian wars, growing ever more decentralized and loyal to minor nobles rather than the crown. Finally, the situation erupted when King Aldriven II Shancer was assassinated by his half-brother Lerein, leading to the onset of the destructive Celliden Civil War in 6A 603. Within four years, the increasingly desperate civil war had all but obliterated the remaining political and military order of the Kingdom, providing an opportunity for its neighbors to invade nearly unopposed. The final extinction of House Shancer and beginning of the War for Kestalor in 6A 607 finally spelled the end of the old Kingdom.
Mr Munch

Mr. Munch is a character from the Chuck E Cheese Franchise. He is a monster who loves to eat pizza.

His first appearance was in Oct 1978 to replace Crusty The Cat who was another character in the franchise.

## Munch

### Voice

Scott Wilson (1978-1993), unknown (1986), Duncan Brannan (1994-2000), unknown (1995), John Bowen (2001-2013), Chris Hall (2014-present)

OUTFITS

green cap and sneakers (1989-1997)

blue t-shirt, blue shorts, green cap and sneakers (1993-1995)

orange t-shirt, green shorts, cap and sneakers (1994-2012)

orange shirt with green sleeves and brown pants (2012-present)
Jasper T Jowls

Jasper is a character from Chuck E Cheese's. Originally he was simple, silly, and crazy as he would laugh at pretty much every thing. He also flirted with all the guest stars and he had a small crush on Foxy Colleen and a huge one on Harmony Hewlett. In the late 1980's jasper became smarter and more laid back.

## Jasper T Jowls

### Personality

Silly (1977-1985), Laidback (1986-present)

### Voice

John Widelock (1977), Scott Paulin (1977-1986), Bob West (1986-1998), Charles Stewart (1992-1995), unknown (1995-1996), Jeremy Blaido (1998-present), Robert Gotcher(2011)

OUTFITS

red shirt, overalls and straw hat (1977-1978)

plaid shirt, overalls and straw hat (1978-1990)

cow hide shirt, overalls and cowboy hat (1989-2012)

blue shirt and jeans (2012-present)
Collateral Damage

**"Collateral Damage"** is the thirteenth chapter of The Wanderer, which premiered on April 8, 2018.

## Appearances

### Recurring

* Elia Hawthorne
* Charles Lackman
* Ruben Renner
* Jackson Nall
* Jonathan Rook
* Molly Brannon
* Solomon Morales
* Caroline Chism
* Clara Zimmerman
* Alexis Petrov
* Naomi Esposito
* Cole Burns
* Sal Seven
* Shane Li
* Kevin Barr
* Jacob Morris
* Ian Klein
* Obadiah Price
* Evelyn Zhang
* Brandon Hawthorne
* Aidan Orsillo
* Denise Whitley
* Dahlia Bashir
* Ivan Saito
* Jillian Ross
* Olivia Reich
* Amos Kim
* Damien Colt
* Amara Reynolds
* Lia Flores
* Aayush Smith

### New

* Alistair Farley
* Garrison Antioch
* Margaret Switzer
* Clarisse Nieman
* Phillip Pflumm
* Xiaoli Wornall
* Chelsea Haskins

### Deaths

* Clara Zimmerman, shot to death by Solomon Morales.
* Jacob Morris, shot in the head by Cross.

### Mentioned

* Will Lars
* Emily Vargo
* Rowen Calderon
* Ben Chavez
* Anton Mercer
* Carl