recursal/Fanatic-Fandom huggingface dataset:
Valenwood/Culture

The elves of Valenwood have always stood ready to defend themselves against aggression, and have done so on many occasions. They often rely on their forest-coupling skills to make use of guerrilla tactics. The title of their most famous poem, the Meh Ayleidion, means "The One Thousand Benefits of Hiding". However, the Bosmer seem to be the most pacifistic of all the modern races on Tamriel, as they have never instigated war with other nations (leading some more militant cultures to criticize them as cowards), though they have been accused of needlessly escalating some conflicts. They have never found a tried and true ally in any other Tamrielic nation. Mistrust has been engendered by the ritual cannibalism they practice, and it's often difficult for them to adjust their lifestyles to the expectations of other races and cultures. Nevertheless, the Bosmer are heavily dependent on good relations and trade with other races, as the Green Pact forces them to import the timber needed to make their homes, arrows, and other wooden instruments. Their own resources for trade include hides, river pearls, and finger-bone charms made from the magically-charged hands of their dead wizards. When they are at odds with Colovia or other trading allies, they are said to rely on piracy or banditry to get what they need. They have attempted to accommodate other races in Valenwood throughout history, though many remained wary of outlander encroachments into their home. To this day, they have little more than foot paths connecting their tiny settlements in Valenwood's sparsely populated forests. Some primitive bosmers practice cannibalism upon their enemies. The Bosmer greatly value diversity. Their respect for life's many facets is inherent in many of their old sayings, like "One mans miracle is another mans accident". Other races are generally welcomed in most of Valenwood, though most foreigners stay in large cities. Travelers are encouraged to take care when imbibing drinks of fermented milk which are popular amongst the Bosmer, as non-Bosmer may have adverse reactions to them.
Skyrim/Winterhold Hold/Winterhold

**Winterhold** is a former major city which is located in northern Skyrim. It is the capital city of the hold of the same name. Once a great capital rivaling Solitude in power and importance, Winterhold is now little more than a shell of its former self due to The Great Collapse.

 Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Black Marsh/Geography

Black Marsh is one of the larger provinces in Tamriel, it has an area of roughly 100,100 sq. miles. The name "Black Marsh" was given to the portion of Argonia that was conquered by the Second Empire in the First Era[9], even though Argonia had included the southern lands of Morrowind. Like Morrowind, it was "never successfully invaded, but instead, peacefully incorporated." The majority of this province is a swampy marshland, with the southern half resembling a network of small islands, broken up by intersecting rivers. Little is known about the actual size of Argonia, except that Lilmolith is located fifteen miles from the Topal Bay. The province of Black Marsh encompases the south-easternmost lands of the continent.
Skyrim/Military

Skyrim appeared to have no national armed forces. Each Hold had its own section of Hold Guards who acted as both a national guard and police force. These soldiers were the first line of defense against any opposing force who threatened Skyrim and her people. After the Skyrim Civil War erupted in 4E 201, the Hold Guards of Skyrim were divided just as Skyrim herself was, with Haafingar, Hjaalmarch, The Reach and Falkreath Hold under Imperial control and Eastmarch, The Pale, The Rift and Winterhold Hold under Stormcloak control.
Skyrim/Whiterun Hold/Bleak Falls Barrow

**Bleak Falls Barrow**is an ancient Nordic tomb. It is a large temple that was built by ancient Nords to worship the dragons.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Skyrim/Haafingar/Solitude

**Solitude** is the capital city of both Haafingar Hold, and all of Skyrim. Currently ruled by Jarl Elisif the Fair, widow of the late High King Torygg, it is the headquarters of the Imperial Legion stationed in Skyrim. The Thalmorhave an embassy hidden in the nearby mountains.

Part of the reason for this is the eminently defensible nature of Solitude itself. Set upon a great stone arch that towers above the mouth of the Karth River, the city is surrounded by the soaring peaks of the nearby mountains. Solitude is both a reinforced and breathtaking stronghold.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Morrowind/Economy

Morrowind was originally an agrarian aristocracy; mostly free farmers and herders and fishermen, all ruled by the Great Houses and their noble councils. After the Imperial occupation, and especially on Vvardenfell, the Dunmer developed a mercantile economy based on the model of the Empire, ruled by the Emperor, law, and legions, but driven by trade in crafts and goods.

Morrowind's production was based on the mining of Kwama Eggs, Ebony, and Raw Glass. Morrowind was considered to have vast supplies of these rare resources beneath Red Mountain, yet these had been barely tapped until the recent defeat of Dagoth Ur, which opened Red Mountain up to expansion in the mining industry.
Cyrodiil/Imperial City

The **Imperial City**, in the heartland of Tamriel, it is the ancient seat of power in Tamriel and the capital of the Empire.

From the First Era into the Fourth Era, the White-Gold Towercontinues to be the centre of Tamrielic cultures and the beacon of the Empire, being the seat of the Imperial government and home to the Emperor. The Imperial City has led Tamriel in culture, fashion, economics and politics for centuries. It was once the center of the Ayleid civilization, noticeable in the gleaming white architecture and magnificent statues which are still a noticeable part of the city even in the Fourth Era.

Below the city, there is a complex sewer system, as well as various ruined Ayleid structures and labyrinths. Only a small number of those labyrinths and sewers have been mapped, maintained, and controlled by the Imperial Legion. Large portions of these ruins and sewers, however, are not, and the Imperial Legion advises all adventurers entering the sewers to bring extra hands and securities.

Above ground, the gleaming Imperial City can be seen clearly for miles. The architecture is ornate and grand, reflecting the wealth and importance of the city. The city is walled in a circular shape around the White-Gold Tower so as to afford it as much defense as possible from would-be attackers.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Hammerfell/Geography

Hammerfell is the third largest country in Tamriel. It has an area of roughly 115,400 sq. miles and is an arid land consisting mostly of deserts, mountains, and grasslands. The few forests of Hammerfell are found mainly along the coasts and along the borders between Hammerfell, High Rock, and Skyrim. The rugged Dragontail Mountains line northern Hammerfell's border with Skyrim. The Colovian Highlands make up part of Hammerfell's southern border with Cyrodiil. The southeastern region of Hammerfell is occupied by grasslands similar to those found in the Gold Coastregion of Cyrodiil. The Dak'fron Desert, a region of rocky desert in the northern region of Hammerfell, borders the Dragontail Mountains and is perhaps the most prominent geographical feature of Hammerfell - the Alik'r Desert.

The Alik'r Desert takes up all of the western region of Hammerfell, and is widely regarded as the most inhospitable region in all of Tamriel. Until the coming of the Ra Gada in the eight hundreds of the First Era, the deserts were populated only by monstrous beasts, including giant scorpions. While the fauna of the Alik'r Desert remained deadly into the Third Era, the Redguards have managed to significantly reduce the presence and threat of those creatures. The Alik'r Desert also is home to the ruins of countless civilizations that had perished beneath its sands. Its blazing heat, ferocious sandstorms, and lack of water, makes it nearly impossible to survive in the Alik'r Desert. The Desert is inhabited only by the nomadic Dune Dweller Redguards.
Skyrim/Hjaalmarch/Morthal

**Morthal** is a small city in Skyrim located in the dense marshes ofHjaalmarch. Its ruling Jarl is Idgrod Ravencrone.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Valenwood/Silvenar

Silvenar is a city in central Valenwood, and is the setting of the seventh book of A Dance in Fire. The city is home to the Silvenar, the spiritual leader of the Bosmer.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Valenwood/Falinesti

Falinesti is the strange, walking city of the Bosmer king. It can be found in one of four locations within Valenwood, depending on the season; most maps show the city at the location of its summer site. The city occupies the branches of the largest graht-oak in Valenwood, whose magic was created at the dawn of recorded history. The Camoran throne is located in the highest of branches, along with many Bosmer dwellings. Bosmer, Orcs, and Imga are its main inhabitants, with few humans having the nerve to remain in the city for long. During the time of the First and Second Aldmeri Dominion, the Thalmor moved Valenwood's capital from Falinesti to Elden Root. According to Decumus Scotti's account in A Dance in Fire, the Havel Slump district observes a day of revelry every Morndas. Furthermore, the Western Cross is perilous at night due to the presence of hoarvors, which feed on the bodies of the drunks left over from the night before.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Hammerfell/Alik'r Desert

A region of northern Hammerfell within the Iliac Bay region. The Alik'r Desert also completely surrounds the province of Bergama. The provincial seat is the city of Alik'r. During the War in the West, the Alik'r Desert region became a part of the city state of Sentinel. Dragonstar is a city just south of the border with High Rock andSkyrim. Elinhir is a city in eastern Hammerfell, close to the border with both Skyrim and Cyrodiil. It is close to the Skyrim city of Falkreath. Gilane is a city in southern Hammerfell lying west of Taneth and southeast of Sentinel. The ruins of the capital city of the Rourken Clan can be found nearby. Hegathe is a large city in southwestern Hammerfell, to the south of Sentinel. In the Merethic Era, 'Hegathe' was the name given to Hammerfell by the Aldmer.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Kynareth

Kynareth, called Kyne by the Nords and Kin by the Kothringi, is a goddess of the Nine Divines. She is the strongest of the Sky spirits and is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.

## Verse

"Come to me, Kynareth, for without you, I might not know the mysteries of the world, and so blind and in terror, I might consume and profane the abundance of your beautiful treasures."
Zenithar

Zenithar is the Divine of wealth, labor, commerce and communication. His priests have demonstrated that through earnest work and honest profit, not through war and bloodshed, peace and prosperity will develop. He is almost always portrayed as Male, and is understandably associated with Z'en. He is a member of the Nine Divines.

## Overview and worship

Like his Aedric brethren, he cannot directly interact with Nirn, however he can influence in his own way. The spirit and pride of honest work and the reward that follow it, are what Zenithar prides. Miners, wood cutters, and blacksmiths alike, are a few of what Zenithar considers a crucial way of living your life as almost all of his worship and followers come from these crafts. In the Empire, however, he is a far more cultivated god of merchants and middle nobility, appearing to give him a more diverse group of followers. A common phrase spoken by his worshipers, despite his mysterious origins, Zenithar is the god 'that will always win'.

## Verse

"Come to me, Zenithar, for without you, like a child, I might fiddle and fret when only through struggle and labor may I craft a work worthy of your name and the name of my patron."
Cyrodiil/Leyawiin

**Leyawiin** is a fortified coastal city, and capital of County Leyawiin, in theBlackwood region of southern Cyrodiil. County Lewayiin is nestled around the Southern Nibenay Basin, bordered by Black Marsh to the east,Elsweyr to the west, and Topal Bay to the south.[1] Situated on the South Western bank of the Lower Niben Bay, the city of Leyawiin guards the passage up the Niben River from Topal Bay to the Imperial City.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Skyrim/Haafingar/Mor Khazgur

**Mor Khazgur** is an Orc Stronghold in Haafingar, west of Solitude and north of Markarth.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Black Marsh/Lilmoth

### Third Era

Prior to the Imperial colonization of the original Argonian city of Lilmoth, it was ruled by Argonian priest-king and queens. The earliest record of an Imperial sovereign in the city dating to 3E 109 when Magnus Septim wedded the Queen of Lilmoth, Hellena. Lilmoth had previously been sympathetic to Cyrodilic interests even before its colonization during the Third Era, as far back as the Reman Empireand its war with Morrowind, with the warlord of the city of the time, Ulaqth, leading troops into battle against the Duke of Mournhold. The only other recorded warlord of the city was a warlady called Ioa.

### Fourth Era

In the early years of the Fourth Era, Lilmoth fell victim to the floating city Umbriel. This event is known as The Slaughter of Lilmoth. This was one of the most gruesome massacres in all of Tamriellic history. This was also the place where both Annaïg Hoïnart and Mere-Glim, two friends who lived for a time on Umbriel, were born.

Lilmoth has had two Hist trees. One went rogue at an unknown time, and the second was grown from a single fragment that survived the elder's killing, as said by Mere-Glim in *The Infernal City*.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Skyrim/The Rift/Largashbur

**Largashbur** is an Orc Stronghold located in the Rift's southern mountains, southwest of Lake Honrich.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Skyrim/The Reach/Valthume

**Valthume** is an ancient Nordic tomb. Located southeast of Markarth in the Reach, it serves as the tomb of a Dragon Priest named Hevnoraak. It can also be reached by going up the hill, to the southwest of Gloomreach.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Skyrim/Whiterun Hold/Rorikstead

**Rorikstead** (known as **Rorik's Steading** during the First Era) is a small community in Whiterun Hold, and is therefore patrolled by Whiterun guards.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Valenwood/Geography

Valenwood is one of the smaller provinces of Tamriel, it has an area of roughly 61,300 sq. miles and is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and sub-tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind. Furthermore, the nation is home to giant, migratory trees, such as Falinesti, that house their cities.
Black Marsh/Soulrest

A narrow, winding river which empties into the Bay near Soulrest was used by the pirate-king, known as "Red" Bramman, as a means of escaping capture from the Imperial Navy.

The Battlechief of Soulrest, who aided the Cyrodilic Empire in their war against Morrowind, offended Emperor Reman III in 1E 2920, when he stepped on his Imperial Majesty's foot.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Dibella

Dibella, called Dibe by the Kothringi, is the goddess of beauty and love, and is one of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.

## Chapels

### Cyrodiil

Cyrodiil's Chapel of Dibella resides in Anvil. Pilgrims of the Nine Divine begin their trek here. Prayers heard by Dibella within the chapel fortify Personality, through Dibella's Kiss. In the Third Era, several murders took place in the Chapel of Dibella, desecrating the shrine within. The Hero of Kvatch might have sought vengeance on the desecration, collecting the artifacts of the Divine Crusaders.

### Skyrim

Skyrim's Temple of Dibella resides in the Dwemer-built city of Markarth. In the Fourth Era, the Dragonborn ravaged the Temple of Dibella in a drunk fit, after a drinking competition with Sam Guevenne, who was the Daedric Prince Sanguine in disguise. The Dragonborn also stole the  Golden Statue of Dibella from within the shrine for the Thieves Guild of Riften.

## Artifacts

### Brush of True Paint

The Brush of True Paint was an artifact created from the hair of Dibella. During the Third Era, a painter named Rythe Lythandas acquired the Aedric artifact. While in his possession, the Brush was stolen by a thief who entered one of Rythe's paintings and held him prisoner there. The Hero of Kvatch may have rescued him, using a special poison made from turpentine.

### Helm of the Crusader

The Helm of the Crusader was created by Dibella for Pelinal Whitestrake to aid in his battle against Umaril the Unfeathered Sir Amiel Lannus sought the relic at The Shrine of the Crusader in hopes of restoring lost honor to the Crusaders. Unfortunately, he died in the endeavor. Before his death, he was shown a vision of the helm, which he recorded in his journal. During the Third Era, the Hero of Kvatch might have received the helmet from Vanua on their quest to collect the lost relics of the Divine Crusaders.

## Verse

"Come to me, Dibella, for without you, my words must lie dull and leaden without the gilding of grace and sagacity to enchant the reader's ear and eye."

## Commandment

"Open your heart to the noble secrets of art and love. Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love."
Skyrim/The Reach/Shrine to Peryite

The **Shrine to Peryite** is located in the Reach, far to the northeast of Markarth. It is directly southwest of Dragontooth Crater and Harmugstahl, northwest of Karthwasten, and north of Karthspire.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Skyrim/Geography

Skyrim is the fourth largest country in Tamriel with an area of roughly 105'500 sq. miles, it features many different terrain types, including tundra plains, forests, highlands and mountainous regions. It is the most rugged region on the continent; not only containing five of the highest peaks in Tamriel, but also very snowy and cold. Only in the western reaches are there some measure of flat land, where most of the population resides. The rest of Skyrim is vertical; mountains, cliffs, and deep valleys. A variety of crops are raised in Skyrim, from wheat to the hardysnowberry.

Of note is that the particular climate of Skyrim makes it the only region in Tamriel, outside of the most northern reaches of High Rock and Morrowind, suitable for the brewing of the infamous alcoholic beverage Nordic Mead, also known simply as "Rotgut". This is because that, in addition to the local availability of certain ingredients, several times during the distillation process, the substance must be subjected to extreme cold temperatures, so that it may freeze and refreeze. The drink is noted for the distinct "cold" taste, similar to extraordinarily strong mint, which persists as a feeling of ice in the stomach, as well as for the very deleterious nature of its content. Nordic Ale is illegal throughout the Empire, but this does not stop many proprietors from stocking smuggled bottles for those brave enough to try a mug.

Skyrim also sported a few numbers of caves, caverns and vales. One of the biggest caverns in Skyrim was Blackreach, or Fal Zhardum Din in Dwemeris, which translated to Blackest Kingdom Reaches. Blackreach was a massive cavern which contained a city, one that was built by the ancient Dwemer. Blackreach was theorized to be the capital of the Dwemer empire, and was connected to three other Dwemer cities: Alftand, Raldbthar and Mzinchaleft. This massive cavern-city was enormous, its size beyond any other cave or cave network in Skyrim. A staggering variety of ore veins, flora, fauna and animals were found in Blackreach, many of them unique to the location.
Cyrodiil/Chorrol

**Chorrol** is a major city in Cyrodiil, located in the Great Forest, near theHammerfell border. The city itself is heavily fortified as it serves as county seat for County **Chorrol**. Weynon Priory, a monastery of the Order of Talos, is located nearby. To the east is Castle Chorrol, home of Countess Arriana Valga, a widow. Countess Alessia Caro of Leyawiin is her daughter.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Skyrim/Falkreath Hold/Twilight Sepulcher

**Twilight Sepulcher** is an ancient Nordic tomb.

The Twilight Sepulcher is in Falkreath Hold, on its western border. It is quite lonely and mysterious as it is not near any other locations and is one of few Nordic ruins in that Hold.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Cyrodiil/Anvil

**Anvil** is a port city and the political capital of County Anvil. It is the westernmost city in Cyrodiil, located along the Abecean Sea. The Great Chapel of Dibella, where followers of the Nine Divines seek her blessing, dominates its skyline. Anvil is home to guildhalls for the Mages Guild as well as the Fighters Guild. In the northeast portion of Anvil lies the statue of the Selkie of West Ferry, who is said to guide sailors along the Gold Coast. Castle Anvil, home of Countess Millona Umbranox, lies on a small island just to the south of the city. Anvil and Skingrad are the only two cities in Cyrodiil in which the castle lies outside of the walls. Another landmark in Anvil is the Benirus Manor, one of the largest houses in Cyrodiil. Anvil has built up a very active trade industry (both legal and otherwise), and much of the town caters directly to sailors. Also, manyNords inhabit Anvil because, according to Sten the Ugly, they are "sick of freezing their asses off in Skyrim."

Anvil is one of the smaller cities in Cyrodiil, with a small residential area and few shops. While the dockside population is usually a varied mix of races, Khajiit and Argonians are rarely seen (with the notable exception of famous author Quill-Weave) within the city proper. The architecture is comprised of large stone buildings with decorative facades and multiple stories; the image is only slightly marred by a few rundown wooden structures. Outside of the docks, the harbor buildings are much less decorative, clearly emphasizing function over form.

The city is ruled by Countess Millona Umbranox, who has been the sole ruler since the mysterious disappearance of her husband, Count Corvus Umbranox, years earlier. The Umbranox family has always ruled Anvil, dating back to Fasil Umbranox and his defeat of an infamous smuggling ring outside of Anvil Harbor, and the seizing of power from the Proventius family. The Countess herself is well-liked, with many residents expressing their belief that leaving her to rule was the best thing her husband could ever do.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Edege

The Edege (pronounced "deh-geh") are a race of small humanoid mammals who have existed on the island called Ardhi before even the creation of their god and guardian Na'Lier.

Edege are rather short lived, with a life expectancy of only about 25 years. They are a tribal race and highly nomadic, never settling in one place for long.

While individually they are not clever, they are a very practical people, once learned they pass on the information of the past into the future generations.

Being as old as the civilization is they are highly attuned into the more primal forces. Many of the Edege, can manipulate the very elements themselves. For many generations they used this for just simple tasks of finding water, cleaning and cooking. Upon the Arrival of Na'Lier, were told by the guardians that they aren't alone in this world and that Na'Lier and the guardians would protect them.

Being the timid and cautious race they are they have become very skilled trappers and since the arrival of Na'Lier they have been slowly but surely creating many traps across the entire island. By the time the first explorers of the world had set off, Ardhi was the most deadly place on the whole planet.
Black Marsh/Economy

Black Marsh continues to be a "backward" land economically by Imperial standards. Most of the agriculture is grown by subsistence farmers, though recently more has been shipped abroad.

The trade however is not very successful as the produce normally arrives to the Cyrodiil markets rotten, for it takes a tremendously long time for the goods to get to the market. Increased investment into improving the trade routes of Black Marsh have yielded very little success. Lord Xellicles Pinos-Revina, a wealthy trader, was the first to invest. At that time, it took three weeks for the rice and root he was importing to arrive, half-rotten, in the Imperial Province. Now, decades later and despite millions of gold invested, the time to get to market has increased. It now takes two and a half months for goods, now thoroughly rotten, to arrive.
Skyrim/The Pale/Hall of the Vigilant

The **Hall of the Vigilant** is a small dwelling that is the headquarters for the Vigilants of Stendarr in Skyrim.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Skyrim/The Pale/Dawnstar Sanctuary

**Dawnstar Sanctuary** is an old, abandoned Dark Brotherhood sanctuary. It is said to be one of the oldest Dark Brotherhood sanctuaries in Skyrim, and hasn't been occupied in over a century.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Ozzies

## Biology

Ozzies are simply anthropomorphic otters. Created by the Sea God in His own image, Oswold, they are right at home in their island, called Zee. Most of the time, their diet consists of fish sourced from the waters around Zee but due to their pirating habits, exotic delicacies may find a way into their stomachs. Their maximum lifespan is around forty years, however, the Ozzies' live fast, die young lifestyle they often live for around twenty-five to thirty years.

## Culture

One little tibit: they think the letter S sacred and refuse to use, often substituting in Z. Predictably, the sea plays a big part in their culture. It's sink or swim: pups are expected to be proficient at swimming, or they fail and drown. These 'failures' are seen as offerings to Oswold, giving to the sea what came out of it. It's the same with jobs. When a pup reaches adolescence, they are sorted into groups and go out on their first raid. Those seen as unsuitable for raiding are assigned to fishing duties. Those who pass the test go on to choose their path: the Zephyr Brigandz eschew the sea for the sky, and terrorise anything that catch their eye from above; the Hydra Headz launch their attacks from the Eioz Desert, catching ships and caravans alike unwares while the Zee Zealotz raid any trade ship that dares cross their paths; finally, there are those who rain down terror (and bullets), the Boom Buccanerz.

The Ozzie military, while strong, is mostly made up of a network indepedent crews and - in contrast to the Königratzfell Reich - use ambush tacties so their craft are swift rather than sturdy. Military rank is based upon haul amount and kill count.However, despite their aggressive behaviour, they are mostly a laid-back people: in some cases the stereotype of a dozing Ozzy near a fishing pole is true. Though, they are no means lazy; *carpe diem* sums up the Ozzie attitude to succeeding at life quite succintly and believe partly in a might makes right philosophy. In summary, as one Ozzy said, "Shit happens, but nothin' stops yer from makin' shit yours."

## History

### Early Days

As stated before, they were created by the Sea God, Ozzie and placed on the island of Zee. There, they lived a simple, peaceful existence at first but then some sod had an idea and decided to share it.

"See them ship sailin' past?"

"Yeah, they're pretty swish."

"We could, like, make ships of our own 'n' grab their stuff."

"S'pose so."

"Seriously, we'd make a ton."

"I just like fishin' though."

"But, like, I feels like it was we're meant to do."

"That so, mate?"

"Yes so, mate."

"Bet you couldn't do much, doin' that."

"I'll show you proper, mate."

"Fine, it's on."

"S'pose so, I'll just be here, fishin'."

"That's all you ever talk about, mate. Just wait, we'll swarm the world."

And so, that brazen Ozzy became the first Ozzie pirate. They soon found that taking was more convenient than creating, though naturally they didn't neglect that aspect of civilisation either.
Skyrim/Hjaalmarch/Fort Snowhawk

**Fort Snowhawk** is a fort located in Hjaalmarch Hold, this fort is home to a group of necromancers. During the Civil War, the fort became the stage of a battle between the Stormcloaks and Imperial Legion, resulting in a victory for the Stormcloaks.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Cult of Donald Duck

The Cult of Donald Duck is a neopagan movement that centers around the worship of classic Disney character Donald Duck. It has several religious texts, most of which are the works of Don Rosa and Carl Barks. There are no leads at a possible founder.

Although the Cult focuses on Donald Duck, it is a polytheistic religion, with several characters of the Disney Duck universe as gods. For example, Donald’s triplet nephews Huey, Dewey, and Louie are the Muses of Youth and Trickery.

The Cult does not seem to be a threat to society, and is ignored by most anti-cult groups and movements.
Valenwood/Arenthia

Arenthia is a city in northeastern Valenwood, situated on the banks of the Strid River, close to the borders of Cyrodiil and Elsweyr. In 2E 582, the city was invaded by Colovians under General Lavina. It was also reputedly the place where the Camoran Usurper first began his war of conquest, collecting a huge army of daedra and undead before first attacking Valenwood, then Hammerfell and High Rock. It is named after the first king of the Bosmer. The city produces a vintage red wine known throughout Tamriel.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Lil' Golden Freddy

## Info

Lil' Golden Freddy was another Character to appear in "The Nightguard". Through the episode Lil' Golden Freddy has the availability to Fly and Hover around the Pizzeria. Lil' Golden Freddy might have been in the door in "The Boop" when the door opened and then the episode ended.

 Second
 Third

## Appearance

Lil' Golden Freddy is just like Lil' Freddy, same shape, same look, but Lil' Golden Freddy has Goldish costume instead of brown from Lil' Freddy. Lil' Golden Freddy's eyes are just endo eyes, blacj with white dots in the middle. He wears a Black bowtie and a Black hat, his bellh arwa is a brighter Gold from his main body area.
Skyrim/Eastmarch/Kynesgrove

**Kynesgrove** is a small mining settlement located in Eastmarch. It is located directly south of Windhelm, half-way on the road between theWindhelm Stables and Witchmist Grove, and one-third of the distance to the Atronach Stone.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Skyrim/Whiterun Hold

Whiterun Hold was the largest of the nine holds, and was located at the center of mainland Skyrim. The Hold featured a wide variety of geographical features, including rolling plains, green hills and snow-capped mountains, including the Throat of the World, which was the tallest mountain with the highest peak in all of Tamriel. Whiterun Hold was located at the center of Skyrim, and was the hub of trading and a core part of the province's economy. Whiterun Hold's major city was Whiterun, and featured two other settlements, Riverwood and Rorikstead.

Whiterun Hold's economy was helped by the major trading and business in Whiterun City, the sawmill business in Riverwood, and five farms, three of which were located just outside of Whiterun City, while the other two were located in Rorikstead.

Whiterun

Bleak Falls Barrow

High Hrothgar

Riverwood

Rorikstead
Darkwing Daddy

*“Get big nae nae’d. XD” - Darkwing Daddy*

Darkwing Daddy is an eccentric, egotistical, and epic deity. He is often incorrectly referred to as “Darkwing Duck”, and is also claimed to have been voiced by Jim Cummings. This is not true, as Darkwing Daddy is voiced by himself.

## Biography

There are no sources that describe an exact origin of Darkwing. Some speculate that he comes from California, while others suggest he originates from St. Canard, a city which does not seem to exist.

## Trivia

* It is theorized that he has ties to the Cult of Donald Duck and the McDuck Company, as he is often sighted with Launchpad McQuack.
Lil' Chica

<tabber>Main=

Lil' Chica is one of the main protagonist in the SFM Lil' Freddy's and is the only girl in the series

 Second
 Third

## Apperence

Lil' Chica is a Bright yellow bird with a bib that says lets eat! and has a bright orange beak

## Who is Lil' Chica?

Lil' Chica is an Animatronic Chicken which is also known to be the only Female Lil' in the gang. Lil' Chica wears a Bib which marks out "LETS EAT!!!" in bold words.
Lil' Chica has purple eyes and her body is yellow, with an Orange beak, her beak also has a pair of teeth at the back which may be the Endo Skeleton's teeth.

Puppet, Lil Freddy, Foxy, Bonnie and Chica on Stage
Lil' Foxy

<tabber>Info=

## Appearance

Foxy is a Tiny Animatronic fox but is not exactly like the Other Lil' Animatronics, Lil' Foxy has tears in his torso which is showing his endo aswell with his bare endo legs and feet. Both Li' Foxy's arms seem to have tears but one of the arms also has a Hook for a hand, Lil' Foxy's other hand is like is legs, just a bare endoed hand. Lil' Foxy where's a eye patch and brown raggy trousers.

## Who he is

Lil' Foxy is the only animatronic which is Out Of Order but there seems to be no reason why.

## Behaviour

Just like the other Animatronics he is also happy by the activites they do and he is sometimes in. Lil' Foxy is also the one who discovered the Boop on Lil' Freddy's nose on the Episode "Lil' Freddy's Boop"
The Nightguard

## Info

As in the Title of the Episode "The Nightguard" The Nightguard first appears in the Office through out the Video, it has been looked that he does not do much than just close doors. More Info would of been added but Spoiling is not good. He also worls in the Lil' Freddy's Pizzeria

 Second
 Third

## Appearance

The Nightguard wears a white shirt including a red tie, he also wears black trousers, black shoes and a white hat.
Black Marsh/Archon

The Shadowscale training facility used to exist in Archon. According to*Cicero's Journal, Volume I*, in 4E 187, Alisanne Dupre discussed the possibility of re-opening this facility, though ultimately decided against due to a lack of resources.

## Training Grounds

To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character.

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Lil' Bonnie

<Tabber>main=

Lil' Bonnie, one of the Main Characters from the SFM (SourceFilmMaker) Lil' Freddy's which shows the Aniamtronics in a Little Form and shows their life in the Pizzeria as everything stands over them.

In Lil' Freddy's it shows what the Lil's do in their everyday life which shows many episodes.

 Second
 Third

## Appearance

Lil' Bonnie is a tiny, Bright Purple and a smooth looked animatronic bunny, which has big eyes amd a solid black nose. Lil' Bonnie is a bright (white) belly amd wears a Little Red Bowtie.
Rhunai

Rhunai, *pronounced Rune-eye,* is the de facto capital of the Southern Republic, capital of the Amola Province and one of the largest cities in the world. It is a global port city, a huge exporter of fruit, wine, spices and oil. It has an estimated population of 540,000 within the city proper but many more live in its outlying towns and villages. The majority of the population is Ura, but Rhunai also sports many minority races such as humans, orcs and elves.

### Geography

The city is situated on the north Coast of the Amola peninsula, amongst a series of small hills. The Sand road to the Taranis Colonies flows from the great gates in its mighty walls. To the north lies the port; where ships anchor and Chumboids are trained, and near that, the Grand Baazar, a bustling and noisy area, where the bulk of international trade to takes place.

### History

The city was founded at the start of the Second Age by the Ura. Even then it was a port of importance. But as the age of the Alliance began, Rhunai grew tenfold. It was around this time that the infamous walls were built. These walls stood against attacks from bandits, pirates and Free Shire armies for centuries. They were finally breached and the city taken in The Siege of Rhunai, during the Ura Civil War. Now in the age of the Republic, the city has been rebuilt into the political capital of the entire region.
Dawn Wiki

## Welcome to the Dawn Wiki

This compendium of scholarly lore contains a collection of tales, articles and images of the world known as Dawn.

### Gods:

* Artur
* Atael
* Fear Fang
* Ferrona
* Half-Pint
* Kaida
* Lunaris
* Na'Lier
* Oswold
* Praetorr
* Richenne
* The Winter King
* Trint
* Vilgor
* Vrakkas
* Phlegm

### Races:

* Celestials
* Cervidae
* Dracas
* Dwarves
* Edege
* Elves
* Fuk'Bois
* Halflings
* Khajits
* Orcs
* Ozzies

* Reichen
* Rychen
* Ura
* Varas
* Waifs
* Yen
* Ratmen

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Lil' Freddy Fazbear's Pizzeria

## Welcome

Hello and welcome to Freddy Fazbear's Pizzeria, here  you will have some pizza, see the Lil' Animatronics for entertainment and again eat some pizza.

 Second
 Third

Through the day people like to come to the Pizzeria for fun and that but somethings happens through the night and people on the outside seem to not know what the Lil's do over night while nobody are there.

## At Night

You may of seen in the first article about what the Lil's do and what they may do over Night, so what they do over night is...Have Fun!!! Because through the Day they don't get to do anything much so through night they do all sorts, they might Boop Freddy's nose, play with a Baseball, adventure round the Pizzeria or- they find new stuff alot ok.

So far we don't have any information *or*existence of the Security Guard/Night Watchmen so we will have to wait for Future events of the Pizzeria and find out if there will be ever a Guard to stumble across the Lil's activites through the Night.
Triple Hurdle

The Triple Hurdle is the second obstacle of stage 1. It involves jumping from a trampoline to a hurdle, then repeating it two more times. On its first time out, it did terrible damage. out of the 87 people who attempted it, it knocked out almost 60% of the competitors, leaving only 36 to attempt the last two obstacles of the First Stage. In the next tournament, it was somewhat less lethal, eliminating 36 out of the 87 to attempt it. It was redesigned to be even more difficult in the third tournament. This new version took out 70% of the competitors. In the fourth tournament, the obstacle took out 49 competitors.

Tournament: 1 Attempts: 87 Clears: 36 Success Rate: 41%
Tournament: 2 Attempts: 87 Clears: 51 Success Rate: 59%
Tournament: 3 Attempts: 87 Clears: 26 Success Rate: 30%
Tournament: 4 Attempts: 88 Clears: 39 Success Rate: 44%
Tournament: 5 Attempts: 91 Clears: 52 Success Rate: 57%
Puppet

## Info

The Puppet is just an Ordinary Size instead of being small like the Lil's. The Puppet first appears in the New Episode "The Nightguard" by Murder of Crows, so the Episode is **not**fake at all.

 Second
 Third

## Appearance

The Puppet is just an Ordianary size instead if being small like the Lil's. Puppet has two write iris' in hisneyes which his face is covered by a white Mask which has a giant smile on it, two rosey red cheeks and purple like tear stains running down under his eyes. Puppet's main Body is black including white stripped lines on his arms and legs and has 2 buttons on his chest area.
Main Page

<hero title="Fnaf4lils Wiki" description="This is a rp site for lils" imagename="" cropposition="" />

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Doberman

**The Doberman** is a medium-large sized breed of domestic dog bred in Errador by the Khajits and Halflings.

### Biology

Dobermans are well known as being intelligent, alert and a loyal companion dog. They are compactly built and athletic with endurance and swiftness. Males should have a masculine, muscular noble appearance, while female should be thinner, but not spindly. Dobermans are traditionally black, or black and rust (also called black and tan). However, they can be red, red rust, or brown, when the black gene has two recessive alleles.

Dobermans tails are naturally long and thin, but many have their tails removed shortly after birth in a procedure called docking. Similarly, a Dobermans ears naturally flop, but a common procedure called cropping makes them stand erect; traditionally for guard dogs and for effective sound localisation.

### Behaviour

Dobermans are often seen as being ferocious and aggressive, and was usually bred for these traits: it had to be large and intimidating, fearless, and willing to defend its owner, but sufficiently obedient and restrained to only do so on command. These traits served the breed well in its role as a guard dog, police dog and war dog. However, as house pets, the aggression has been toned down in Dobermans through breeding. They are energetic, watchful, fearless and obedient, with a much more even and good natured temperament.

### Relationship with sentients

Dobermans are primarily pets for the Khajits and Halflings, but they are also used as guard dogs, police dogs and war animals. They are generally sociable toward sentients, however, Dobermans are more likely to show aggressive behaviour towards strangers.
Fnaf4lils Wiki

Hey Welcome To The Fnaf4lils wika! here you can have fun and Role play as a character from the sfm: Lil Freddies! be sure to have fun! while also pretaining to the rules such as...

1. No erotic roleplaying
2. Keep it calm
3. Use caps wisely
4. Just have fun!

## What We Do

Here we keep Information about our Favorite Lil' Characters from the SFM Lil' Freddy's! We always make sure this Wiki is in tact and make sure nothing happens such as trolling and other bad stuff. Lately we have been having Problems of Page Trolling but any one else who does that the Page will be back with all its Proper Info and that User will be blocked from the Wiki.

## Announcement

This is LFF, a mod of this wiki. I will allow this wiki to become a space for my new friends. This wiki will be annexed.

I trust that my friends will follow the rules.