Jurasa

"*Primitive to some, savage to others, the Jurasa use the boisterous nature of their hazardous wildlife to keep trespassers off their lands. By using the old knowledge of Taming to evolve their young Sauruses, the Jurasa command three distinct types of Giants into battle across the Square. These special Giants hunger for greater preys, and as the Moon rises across the Square, the Jurasa follow their ravenous beasts into unfamiliar territories."* -Tribe Description

The **Jurasa** tribe are the first of the fan tribes made by StressedKingMonolith, and specialize in Giant creation. Jurasa possesses two new technologies (**Rock Spurs, Taming**), two new unique units (**Raptyr**, **Slinger**), a new building (**Feed Pit**), and three unique kinds of Giant (**Anklyar**, **Tyrant**, **Mosaur**).

Jurasa starts with **Taming**, a technology that enables the construction of **Feed Pits**, which accelerate the evolution of the baseline Giant **Saurus** into one of the three types of Giant (**Anklyar, Tyrant, Mosaur**).

## Resources

Jurasa has a bonus (+) on all Fruit, Huntables, and Fish spawn, but has a disadvantage (-) on all Farm and Ore spawns.

## Appearance

Fruit: Fernstachios (Pistachios)

Fish: Shellsquid (Nautilus)

Whale: Swimneck (Plesiosaur)

Land: Light brown grass

Forest: Fern Trees (Ferns)

Animal: Tallneck (Brachiosaurus, Forests), Threehorn (Triceratops, Plains)

Mountain: Dormant Volcano

City: Cavernous homes stacked upon one another, with some entrances featuring Threehorn pens or Tyrant skulls. Think Mesa Verde meets the Flintstones.

Helmet: A beard, groomed by bone jewelry.

## New Skills

Skills are what give all Polytopia units special abilities. For more on skills, see Unit Skills on the main Wiki page.

#### Feeder

**Feeder** enables fruits, animals, and fishes to instantly spawn adjacent to this building. These resources spawn again near this building whenever the possessing city levels up.

#### Evolve

**Evolve** enables a unit to harvest a resource (fish, fruit, animal) on the same tile as itself. Three successful harvests allows this unit to upgrade into a specific kind of Giant. These harvests *do not* produce population.

#### Devour

**Devour** enables a unit to gain a boost in health after destroying a target unit. This boost in health lasts for one full game turn, and stacks for a specific number of times. The boost is proportional to the target destroyed (ie, the higher *potential* health of the target, the higher the boost to the unit is).

#### Plating

**Plating** enables a portion of damage taken to be inflected back on the attacking enemy unit.

## New Technology

### Taming

Taming replaces Organization, enabling Fruit harvesting and construction of the **Feed Pit**. Taming starts researched.

### Rock Spurs

Rock Spurs replaces Smithery, enabling the construction of Forges and training of the **Raptyr**.

## New Buildings

### Feed Pit

The Feed Pit has [**Feeder**], and spawns harvestable resources adjacent to its surroundings in accordance with the adjacent terrain (ie, a Feed Pit constructed with Shallows and Forest surrounding it will spawn Animals and Fish, but no fruit). Feed Pit costs 2 Gold to construct.

## New Units

### Raptyr

The Raptyr has [**Devour**], and replaces the Swordsman. The Raptyr can gain the benefits of [**Devour**] after up to two successful attacks. The Raptyr appears like a Deinonychus, with a dark green coat of skin and harrowing yellow eyes, and appears saddled with a pair of primitive spurs that ride over its clawed feet.

### Slinger

The Slinger replaces the Archer, and negates a portion of damage done to it from any ranged attack. It appears like a unit with a Y-slingshot. It has less health and range than the Archer.

### Knight (skin modification)

Knights ride only Threehorns, never Tallnecks.

## New Giants

### Saurus

The Saurus has [**Evolve**], and is the baseline Giant unit that is spawned after the Giant option is selected. The Saurus must "eat" three natural resources (fruit, fish, animal), with at least two being the same type (ie, two fish and one other, etc) in order to attain a full status as one of the three types of Giant (explained below). It appears very similar to these Silesaurus, except with a flatter neck, and has the base defense/attack of a Baby Dragon. This unit *cannot* embark as a Battleship. Upon researching Sailing, the Saurus can move in Shallow water.

### Anklyar

The Anklyar has [**Plating**], and evolves from a Saurus' Fruit-majority diet (2 fruit, 1 other). The Anklyar is incredibly defensive, with high health and a devastating retaliatory melee attack. The quadrupedal Anklyar appears dark brown with hardened, bony armor and a clubbed tail, bearing resemblance to the Ankylosauria class of dinosaur. This unit *cannot* embark as a Battleship.

### Tyrant

The Tyrant has [**Devour**] and evolves from a Saurus' Animal-majority diet (2 animal, 1 other). The Tyrant is offensively-focused, with a powerful melee attack and the ability to [**Devour**] after up to three successful attacks. The bipedal Tyrant is dark green with clawed arms and a powerful, predatory mouth, bearing resemblance to the Tyrannosaur class of dinosaur. This unit *cannot* embark as a Battleship.

### Mosaur

The Mosaur has [**Devour**] and evolves from a Saurus' Fish-majority diet (2 fish, 1 other). The Mosaur is aquatic-based, with a strong melee attack, a large field of movement, and the ability to [**Devour**] once after a successful attack. The Mosaur is light blue with dark blue spots, and has a mouth riddled with teeth, bearing resemblance to the Mosasaurus class of dinosaur. This unit is aquatic and *cannot* disembark onto land.

## Music

Probably a tune that involved the blowing of flutes and the pounding of various drum-based instruments, like this caveman-like soundtrack.

## Gallery

NOTE: At the moment, drawing is totally beyond my skill set. I have tried and failed so spectacularly to draw anything related to Polytopia that, as of now, I have decided to spare the world from seeing any visual abomination I might try to make. So, if I ever gain the ability to draw, I'll show the helmet, Giants, and other bits of art for this tribe.

## City Names

Examples of city names are derived from the Jurasa language, a harsh-sounding dialect devised for brevity rather than beauty, and include names such as **Ba'tal**, **Ky'ya**, and **Ha'ga**. Few city names surpass more than two syllables, though some exception can be made for capital cities (such as **Kha'ba'el** and **Ty'ra'net**) which can have up to three syllables in their names. Names are written in a way that makes syllable identification rather obvious and mispronunciation rare.

## Tribe Explanation

### Overall Idea & Concept Exploration

The idea of this tribe came from both a desire to make a prehistorically themed Tribe and to focus on different ways Giants could be presented in the game. Since the biggest animals to ever live (on land) that aren't fantasy creatures are dinosaurs, I thought a dinosaur-tribe would make the perfect example for this concept exploration. The Sling and Raptor exist as I don't think a prehistoric-level tribe would even know how to produce swords--but they could know how to tame the more dangerous animals that lived around them.

Effectively, the Feed Pits are designed to both establish a mechanism to diversify the pool of possible Giants, and to boost the city's ability to get more Giants via its regeneration ability (once the city gets upgraded), and the Raptor is designed so that in case this tribe cannot get its Giants rolling, it still has dinosaurs with giant-like abilities to play around with. The Anklyosaurs are designed to buff up the defensive properties of Giants, the T-rexes do the same with offense on land and the Mosasaurus does the same thing as the T-rex but on water. Also the skin differences with the fish, whales, and animals are designed to inject as many different dinosaurs into the tribe as possible to make it as appealing/marketable as possible if it was added to the game.

Overall, I hope you had fun reading and imagining what a Giant-focused tribe could be capable of!

 Other Tribes by Me

* The Gaelyc, a Druid-based tribe focused on forest management and unit-producing Giants.
* The Zaratha, a Persian-based tribe with a focus on wealth management and indirect warfare.
* The Sumar, a Mesopotamian-based tribe focused on Disbanding, Temples, and Siege Towers.
* The Qin-Sija, a Eastern-based tribe focused on science, ranged weapons, and conversion Giants.
* The Vasca, a Iberian-based tribe focused on pay-to-fire weapons, exploration, and trade.