Day 66 – Far Haven – Planning A Beach Holiday

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**(Date: 20th April)**

A day of comings and goings, as the party prepares to hit the road to White Beach. You haven’t been in Far Haven long enough to yet have the feel of the place, and so to the party – life goes on in the city as normal.

Particular highlights of the days scattered activities:

## A Chat With Marany

**Total Spend: 6cp**

Marany only really knows of two taverns outside of the “Dunes”. ‘Seaview Tavern’ in the Fishers quarter near the Hall of Songs, a reputable place and reasonably priced, expect to pay 2sp ppn for a shared room, excluding food. “Travellers Rest” in the trade quarter near the main gate, most often used by the merchant caravans and escort guards, again reputable, expect to pay 2sp 10cp ppn for a shared room, excluding food. For comparison, the “Dunes” pricing runs from 4sp ppn for a shared basic room up to 1gp ppn for a deluxe suite.

Marany: “A refund dear, sorry but we don’t offer those, I do appreciate that you are leaving earlier than expected – so tell you what I will stick a couple of bottles of wine with the meal tonight, on the house.”

Marany: “To be honest dear, I know very little about Tobar – have never been that far. I have heard some travellers of the faith talk about the ‘Fur and Feather’ as a decent inn, run by a fellow believer.

Marany: “To progress in the sects dear, you have to really be a priest, for my part I follow the trader sect of course, could hardly run a profitable inn and not do so.”

Marany: “Everyone knows trouble is coming dear, just look at the queues outside the war gods temple, but don’t worry about me – I have made arrangements. I do think that it is good that you and your friends are heading out though. Predicting Sarataks’ edicts is almost impossible, but I would not be surprised if there are major changes in the next week or so. Historically, Saratak has always been much closer to the nomads, but over the past year or so has focussed his attention on the city for some reason, not mistreating the nomads – but not giving them focus….”

## A Trip To The Temple Of The Book

**Total Spend: 5cp**

Unfortunately, Ronshadow is tied up all day and cannot be disturbed, Umar and Bazin actually see him on the patch of ground that has been cleared of paving stones. He is obviously casting some form of complex ritual…..

Caradoc and Twoo remain in the Temple complex for a while and then leave to go check out the outside of the temple. There are no obvious signs of anything amiss in the area corresponding to the exterior burn mark.

## A Trip To The Docks

**Total Spend: 10cp plus see below**

The party picks up the following supplies down at the Docks:

100’ Rope 8sp

50’ Twine 2sp

2x 10’x10’ Oilskins 4sp

2x Small block and tackle 10sp

1x 20’x20’ Net 5sp

Whilst wandering around you spot a mid size longship (think viking style), about 30 oars. The vessel is loading up supplies and what looks like bales of leather or animal hides. The longship is obviously making preparations for departure, but does not seem to be in a particular hurry.

The boat crew appears to be mostly human with a small number of individuals that you infer are Dark Elves. There are four Dark Elves on the quayside, currently in conversation with a Giant, on board ship you can see another six.

The Dark Elves are the only armed individuals on board ship, and seem to be ignoring the humans. The humans in turn are generally just seated on the rowing benches, occasionally you see one getting up to piss into the harbour, get a drink of water or similar activity. The humans do not seem to be restrained in any way, but have a somewhat servile attitude towards the Dark Elves, shrinking away whenever a Dark Elf comes near.

The Dark Elves on the quayside complete their discussions with the Giant and hand over a small purse, in return the Giant gives the a piece of paper and then heads back down the quayside. The Dark Elves return to their ship.

After a couple of hours, the Longship slips its moorings and heads out under oar. Joshua can take Kirsten over to the longships berth and quite easily pick up the scent of the Dark Elves.

## Looking Around A Temple Complex Wall

**Total Spend: 3sp 17cp**

General investigations and gossipmongering around the Temple area doesn’t really pick up much.

According to Twoo, there are magical glyphs on the upper 2-3’ of the complex walls, Twoo has not come across Glyphs of Warding before so cannot really comment, but he does pick up that the Glyphs are overlaid with some higher level magic of some form.

## General gossip:

* The druidic temple had been taken over by a demon worshipping cult, the holy mission of Shanah to destroy them happened just in time;
* Library, what library? The old druids had a small collection of old scrolls that they kept on show but never touched and that was it;
* The clans were hatching some plot to bring down the walls of Far Haven, they have never really liked Far Haven being such a permanent settlement. Saratak got wind of it and put a stop to them;
* They are digging up the old Wyldwood temple dungeons now, someone must have left some loot behind when they trashed the place;

On the way back to the Inn Caradoc picks up some general trap building gear.

## Supplies Gathering

Plan for a 20-25 day journey

10 Copper per person per 3 days (supplement with hunting)

8 Copper per mule per 5 days (supplement with grazing)

1sp per Waterskins

## Talking To Rats

(Note: Talking to rats, makes Quercius very hungry – she cannot help feel how tasty they look and a quick pounce……)

The problem is finding local wildlife that can remember the temple complex is pretty much impossible, particularly bird life.

Things you can pick up:

* None of the rats will go under the wall;
* The city only has two main sewers;
* Birds will happily fly over the temple complex, and some are even building nests in the eaves without any problems;
* Birds seem to have an aversion to flying near the towers;

## Where Are The Barosans?

It takes a lot of wandering around the meeting place, but finally Dougal & Hamish manage to make contact with the Maratasen Barosan Priest. Dougal & Hamish. By what you have seen of the Maratasen, this guy is quite small, and his fur is black, almost ebony in colour. He is found sitting alone near an encampment flying the Razorclaw Clan banner.

He is introduced to you as Black (sic) Irontooth, and the maratasen youth that took you over leaves you to it.

<DEG and DSL can provide a list of questions – any may even get some answers>

**Fact sheet: Barosa Factsheet 1**

## Talk to A Centaur Speaker

Francis joins Dougal and Hamish initially, but then moves off to try and talk to a friendly Centaur Speaker, unfortunately none are present in the area at the moment, but you do manage to collar the Hawk Clan listener, a young Centaur named Treesinger – who is willing to spend some time with you discussing the origins of the races.

**Fact sheet: The Confusing Origins Of People**

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