Super Perfect Form

Perfection is a very personal concept, differing from being to being. You have surpassed your limits in ways even you hadn't foreseen, becoming even more powerful than anyone could have predicted. Only Bio-androids can take this path

**Super Perfect (level 31):** You gain the super perfect form encounter power

Super Perfect Form

Encounter ✦ Transformation

Fullround Action    Transformation

Effect: Spend a power surge to enable Activation. when activated, you gain a transbonus of +4, DR 4, and the hit points of a character 3 levels higher than you. The start of each round reduces your stamina by 2.

**Offspring (level 35):** Once per day as a full round action you may create a number of peons equal to your discipline. These peons operate at 1/4th your level and last until killed or 10 hours are up, whichever comes first. Creating these peons consumes three power surges

**Beyond Perfect (level 39):** The bio android has surpassed all expectations. Choose one of the following options. Gain 10 + tenacity additional hit points, increase transbonus to +6, Increase one of your damage dice by 1 category, Gain a feat, Increase a chosen stat by 2, gain 4 surges

All clear

At-Will ✦ Martial,Unarmed

Standard Action    Melee

Target: one creature

Attack: strength vs reaction

Hit: 4[p] + strength damage. If your strength is higher than the opponents body, they are knocked prone

Gravity Impact

At-Will ✦ Martial, Ki

Standard Action    Cone 3

Target: All creatures in range

Attack: Speed vs Repulse

Hit: 4[k] + spirit damage and push all struck targets back 3 squares.

Level 31 encounter powers:

See ya!

Encounter ✦ Martial,Unarmed, Ki

Standard Action    Melee

Target: one creature

Attack: strength vs reaction

Hit: 2[p] + strength damage. Make a second attack

Secondary target: Same as primary

Secondary attack: Instinct vs Repulse

Hit: 3[k] + spirit damage. If both attacks hit, the second attack deals it's total damage again SPECIFICALLY to the opponents armor.

Perfect shot

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 5[P] + strength damage and the target is weakened (save ends)

Level 34 Utility powers:

Drain life

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs reaction

Hit: You may regain and spend two surges. The enemy takes an amount of damage equal to half the amount you heal for. If this kills an enemy, you regain surges equal to the opponents body.

Guarding Stance

Encounter ✦ Martial, Stance

Immediate Re-action    Stance

Trigger: You block an attack

Effect: While this stance is active you negate an additional amount of damage equal to your body whenever you block.

Level 36 Daily powers:

Big bang Crash

Daily ✦ Martial, Ki

Standard Action    Blast 8

Target: All creatures in range

Attack: Tenacity vs Repulse

Hit: 6[k] + spirit damage. If you strike a number of enemies equal to your instinct-tier, you gain advantage against all enemies for a number of rounds equal to your spirit.

Miss: Half damage, and you gain tier hit points.

Unforgivable

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature. Two attacks.

Attack: Tenacity vs Repulse

Hit: 3[p] + strength damage. If both attacks hit launch a third attack that deals 1[k] + spirit damage. If THAT hits, the opponent is immobilized(save ends)

Miss: If your first attack misses, the second one gains a +3 circumstance bonus to hit. If both attacks miss, you regain tier power surges.

Level 40 Ultimate powers:

Perfect barrier

Daily ✦ Martial, Ki

Fullround Action    Ultimate Personal

Effect: Upon activation, you gain maximum temp hitpoints. Any attacks you take while you have temporary hitpoints target your TEMPORARY hitpoints first. While you have temporary hit points you can not be subject to ongoing damage, knockback, knockthrough, or ability damage. As a fullround action, provided you have a number of temp hit points remaining equal to your level, you may expend all temporary hit points to create a burst 5 attack that deals 5[k] to all creatures in range, but are fatigued for 1d6+2 rounds afterward