Jupitov federation

leader(s): jupitov president

founded: 1962

ended: N/A

locations:

* jupitov heights
* jupitov camp

* (insert)

neutral:

* (insert)

(insert brief overview)

## overview

#### history

the jupitov federation has its origins in catacomb 035. in 1958, during the great fovumov war, all civilians in the surrounding area were evacuated into the catacomb. it was overcrowded, however, and in 1960 the civilians decided to face the outside world. they began constructing the town of jupitov heights. as the town's territory expanded, in 1962 the jupitov federation was officially founded as it continued to grow. by 1965, the jupitov federation had taken control of everything from southern new hampshire to west virginia. there were numerous conflicts in the north with the Norwayov insurgents.

#### foreign relations

throughout the space axle films, there has been longstanding conflict between the jupitov federation and the Norwayov insurgents. the groups were both founded in 1962 and have continued to fight. the fighting was caused by the two factions conflicting ideas. the jupitov federation values democracy and preventing power from falling into the hands of a single person.

#### technology

most jupitov technology was based off of pre-war ideas.

## military/population

### military variants

* jupitov grunt
* jupitov sergeant
* jupitov lieutenant
* jupitov ranger
* jupitov officer
* jupitov captain

#### rules

all jupitov federation citizens must carry a jupitov card, which, depending on the type, allows for access to different areas. any civilian or soldier carrying a high level card will be given access to all locations and government buildings within jupitov territory. travelers are given temporary jupitov cards, which give tier 1 gate access and travelling access. citizens are given citizen jupitov cards, which give tier 2 gate access as well as tier 1 storage access. soldiers are given military jupitov cards, which grant tier 2 gate access and tier 2 storage access. zone manager jupitov cards and controller jupitov cards will not spawn on any entities, but can be found at certain locations or be upgraded from other cards with the keycard upgrader. zone manager jupitov cards will grant tier 3 gate access and tier 3 storage access.

the jupitov federation has put in place basic laws such as outlawing murder, theft, standard rights for citizens and tax evasion. despite having some laws in place, many pre-war laws made by the united states like gun control and banning certain drugs have been ignored by the jupitov government completely. there are no laws regarding gun, drug and economic control, allowing for sketchy businesses to form, such as taverns selling drugs. as mentioned earlier, the military exclusively enforces said laws. it appears that all crimes are treated equally; criminals will always be killed on the spot. this shoot-on-sight law is the result of the jupitov federation having no real legal system, or even a de-facto police force.

## trivia

* the appearance of the jupitov soldiers was inspired mainly from combine grunts from the valve video game *half-life: alyx (*https://combineoverwiki.net/wiki/Combine\_Grunt). (see copywrite disclaimer below)
* the original idea behind having some sort of semi-civilization within the confines of the desertov came from fallout: new vegas (https://fallout.fandom.com/wiki/Fallout:\_New\_Vegas), and more specifically the new california republic, or NCR (https://fallout.fandom.com/wiki/New\_California\_Republic). the idea for a stable government and a functioning currency also came from the NCR. (see copywrite disclaimer below)