Blood Gift of Legerity

The Blood Gift of Legerity is one of the oldest and most widely used of vampiric powers. It endows its wielders within superhuman speed and dexterity, enabling otherwise impossible feats of grace to be performed, as well as allowing for the manipulation of speed and momentum at more advanced levels.

## Mechanics

Legerity works by drawing on the power of vampiric blood to create and control speed, acceleration, and momentum, through the body of the vampire using it. As such, the physical form of a vampire has no bearing whatsoever on the speed and grace Legerity grants them. A highly obese vampire is capable of moving with just as much fleetness and dexterity as a slender and graceful one.

The speed a vampire manifests with Legerity is subconsciously commanded by their minds, and as their physical speed increases, so does the speed of a vampire's mental processes, which enables them to think and react at the speeds equivalent to which they are moving. Furthermore, the movement Legerity allows is magically based, and therefore allows vampires with sufficient mastery of it to move in defiance of physics. This means all vampires employing it, by default, are immune to any otherwise harmful effects of moving at such speed, and do not cause damage to the nearby environment. Vampires who bring their Legerity to great heights are able to manipulate speed and momentum outside their own body.

## Powers

### New Blood Gifts (Levels 1-2)

* **Grace (Level 1):** A somewhat less than common but easy to manifest Legerity power is one that grants vampires who wield it inhuman Grace, hence its name. Vampires with this ability possess supernatural senses of balance, and are able to perform feats of agile movement that even the most dexterous mortal would struggle with.
* **Lightning Movement (Level 1):** The most common and basic use of Legerity enables vampires to rapidly move their bodies about, granting them inhumanly fast reflexes and the ability to strike blows with swiftness no mortal could hope to counter. This power essentially grants supernatural combat speed, but travel speed is unaffected. As a vampire further masters Legerity, the boons of this power grow more potent.
* **Windstep (Level 2):** The most famous of Legerity powers, this ability enables vampires to run like the wind, enabling them to travel at speeds beyond mortals, allowing them to rapidly cross a room or outrun a torch wielding mob. This ability is somewhat taxing for most vampires to use for long periods of time, resulting in most younger vampires preferring to use mundane means of transportation over it, while older, more potent vampires opt to use running as their primary means of travel. As the vampire further masters Legerity, the speeds they can achieve with this power continue to increase.

### Common Blood Gifts (Levels 3-4)

* **Deadstart (Level 3):** This power enables a vampire to instantly reach their top running speed from a standing position, without the need to take any steps to accelerate. It also applies to general body movements, allowing for a vampire to go from a resting position to a fighting one near instantaneously.
* **Contortion (Level 4):** A more advanced version of Grace, this power enables a vampire to move and contort themselves about in extravagant manners, enabling them to bend and leap in manners mortals would find impossible. This power has been compared by younger vampires to having the agility of Spiderman.
* **Deadstop (Level 4):** The exact opposite of the ability known as Deadstart, this ability is the logical next step, enabling a vampire to immediately halt any movement they are making without any need for deceleration. This enables vampires to rapidly move about without crashing, as well as to halt themselves mid-attack if they decide to spare an enemy. Partial activations of the power also allows the vampire to also perform turns that would normally not be physically possible.

### Elder Blood Gifts (Levels 5-7

* **Deflection (Level 5):** A power used by many elders lacking in Ardor, this ability allows vampires the power to influence the momentum of anything that strikes against their bodies by projecting a distorting field around them. While this does not stop attacks rendered against them, it can divert a direct strike into a sliding blow, resulting in an intended stab being a shallow cut instead. This ability requires active concentration from the vampire.
* **Passenger (Level 5):** Certain elders have favored servants or even loved ones who they take with them wherever they go. Using this ability, a vampire may extend the natural protections granted to them by Legerity to anyone they carry, enabling them to withstand the accelerations and the force of making rapid turns without their bodies breaking under the pressure.
* **Impetus (Level 5):** This ability enables vampire elders who prefer Legerity over Virtus to simulate some effects of the latter power. By concentrating the raw speed and power Legerity grants them, a vampire may imbue their movements with such force as to simulate inhuman strength, allowing them to punch a hole in a wall or flip a vehicle over. Vampires who use this power do not suffer any damage to their bodies. As they further master Legerity, they may use this ability to create more forceful Impetuses.
* **Alacrity (Level 6):** A massively advanced version of Contortions, Alacrity enables vampires to leap and twist about through the air in absolutely astounding ways, and additionally, allows them to change and alter their movements as they are being performed. This enables vampires to perform fantastical leaps by manipulating their own momentum, and allows them to twist and spin through the air as they do so in whatever direction they would like, to avoid attack or inflict it.
* **Projectile (Level 6):** This power gives vampires the ability to imbue anything they throw with astounding momentum, as well as the Legerity protection the vampires themselves have. This enables elder vampires to decapitate enemies with a hat, or hurl a handful of pebble to eviscerate a foe.
* **Defiance (Level 7):** Using the power of Defiance, an elder mastery of Legerity may move in such a manner that the laws of physics have very little hold over them. Using this power, they may run across walls and ceilings or over water, so long as they remain moving.
* **Redirection (Level 7):** A more advanced form of Deflection, Redirection allows for a vampire to distort the momentum of anything within their presence. This allows them to turn aside projectiles fired at them with a wave of the hand, or cause someone striking at them to miss and fall to the floor.

### Ancient Blood Gifts (Levels 8-9)

* **Elixir of Elegance (Level 8):** Upon reaching this level of Virtus, an ancient vampire instantly gains this power, as their blood becomes infused with their unnatural swiftness. While drinking the blood of a vampire gives the recipient the potential to learn their Blood Gifts, blood from a vampire at this level of Legerity instantly gives whoever drinks it a lesser version of their speed. Any who continually imbibes it finds it much easier to learn Legerity. The more a vampire masters Legerity beyond this point, the more potent their blood is for this purpose.
* **Implacable Movement (Level 8):** This power enables vampires to run through virtually anything. Walls, structures, and even people can be passed through without harm. To the vampire, at least. Any structure they pass through will be shattered, and any living creature will be obliterated by the force of their passage.
* **Hasten through the Blood (Level 9):** Using this ability, an ancient vampire may endow a vampiric descendant of theirs with any level of their own Legerity that they see fit. Subjects located further down the bloodline are more difficult to Hasten, usually requiring the power of a Primordial vampire to employ.
* **Oscillation (Level 9):** Ancient vampires have such control over the energies generated by their Legerity that they may cause their entire body to vibrate with such speed that they can phase through physical objects.

### Primordial Blood Gifts (Levels 10-11)

* **Oscillate Through the Veil (Level 11):** A power wielded only by a few of the Firstborn vampires, this ability is a highly advanced form of the ancient level power of Oscillation, that enables a vampire to phase between realms through the Veil.