City of Lutia

**Lutia** is a small city in the Griffon Kingdom ruled by House Lark as part of the Lustria County, and is the home of Lith Verhen. It is mostly comprised of cultivated lands and woods filling the space between the populated areas. Only artisans, merchants, and scholars live in the village, with the rest living on their own houses on farms. Lutia consists only of a well-spaced dozen one or two storied wooden houses, with earth and mud instead of pavement. It is colloquially known as **The Graveyard** due high mortality rate of suitors pursuing Lith's sisters and Lith's enemies who come seeking vengeance on his family. It's also one of the safest and best protected villages in the entire Kingdom due to the presence of the Queen's Corps, the Kings of the Trawn Woods, multiple tribes of magical beasts, and Faluel the Hydra keeping a close watch on Lith's house. Therefore, it also has the all-time record for the lowest crime rate in Lustria County.

The period between four and six years in Lutia is called "the golden age" since the children are big enough to have some freedom and too little to be of any help in daily activities. They are allowed to play all day without a care in the world. It is the perfect time to make friends and grow closer to one's own neighbours and deepen the ties between the families.

The **Heavenly Wolf** restaurant is a popular establishment with good food. Its owner had invited Lith and Kamila to its opening.

## History

After Lith is evaluated as a Rank A student, a unit of the Queen's Corps is assigned to monitor the village, weeding out bandits and criminals led by Captain Locrias. A third squad is assigned after Lith leaves the army. Lutia is commissioned a Warp Gate amidst Lith's upsurge in fame following the fall of Kogaluga, the invention of the DoLorean, and the battle with the Vagrash, despite the small size of Lutia. It is located inside the barn of Lith's house. The Verhen and Ernas families have passes for it, as Jirni was the one to pay for its construction.

During the last several years, the village has tripled its surface area, though is still far from becoming even a small city. It now bustles with people even after sundown and several establishments have either expanded or opened their business. Lutia is barely promoted from a little to a medium-sized village after Lith's fame and fortune expands its business, bringing the number of its inhabitants to less than one thousand.

Lutia develops from a small village to a small city and slowly expands. The new buildings being built over abandoned infertile land can be seen from a further distance away and the muddy trails become paved roads. Nighttime becomes less like a haunted village with so many establishments and lights.

## Trawn Woods

The **Trawn Woods** is a large forest near the village of Lutia. The mana geyser located deep inside it is too far from the Verhen home to be used with Solus' Tower form in combat, and is the only one in the area for a thousand kilometers. It has a much lower density of magical energy compared to the White Griffon Academy forest due to the mana geyser being weaker and has no will of its own, resulting in only magical beasts and no Emperor Beasts aside from the ones Lith helped evolve. There are only 5 clans of beasts born from other magical beasts; the rest are regular animals.

The clearing in the Trawn woods where the mana geyser sits is where Lith fought the Wither alongside Protector and the other Kings of the woods. The vegetation is thin and only young trees grow there because even years after the fight, there isn't enough food to sustain wildlife, making the area as empty and silent as a natural graveyard.

The woods have a King in the north, east, south, and west side:

* North: Lifebringer
* East: Sentinel (formerly Protector)
* South: Reaper
* West: Lith Verhen (unofficially, as he never accepted the title or responsibility)

## Spring Festival

The village has a **spring festival** during which all the families in the village gather. The first part of the day is like a normal day's work, letting foreign merchants and carnival organizers prepare their stands and arrange their merchandise. In the evening families gather to check out the stands, searching for trinkets and jewelry to add to their daughters' dowries. After sunset, braziers and torches are lit during the main event, the **Spring Maiden Contest**. All girls 15-16 years of age can take part in the contest, which is more like a debutante ball rather than a beauty pageant. It is an opportunity for all young maidens of marriageable age to show off their beauty and virtues, in hopes of attracting suitors. The judges of the contest are usually Count Trequill Lark, the village chief, and until recently, Nana. The evening features a ball, where eligible bachelors approach maidens that catch their eye.

## Blackest Day

Blackest Day is a treat for kids and criminals alike. Each city and village of the Kingdom holds its own fair, bringing a lot of money to local business and lots of thieves in the streets. It is one of the busiest nights for the members of the law enforcement. Count Trequill Lark had always taken part in Lutia's Blackest Day, usually arriving when the celebrations reached the zenith. He had a special table set up for him by the village elders, the only not crowded place so that Lark could get in and out quickly, leaving him enough time to chit-chat before moving to the next village.

## Verhen Mansion

After seeing the humble state of Lith's home and frustrated by his refusal to spend a single penny for a more lavish one to receive nobility or guests, Queen Sylpha commissions a mansion "befitting an Archmage" for Lith with orders to move there once it's completed. The Crown assumes responsibility of constructing it and funding its array system. It is located in a huge clearing on the east side of the Trawn Woods, where the Rath household once stood. Under the rubble of the main building, there is a mana geyser that allows Lith to fuel Solus' tower and leave plenty of world energy to spare for fueling the permanent arrays of the house.

The walls are painted with white and gold. The floor and the ceiling are made of precious marble that make its magical lights shine like gemstones on their surface. There are so many rooms and corridors that it was easy to get lost; the living room is furnished with padded cherrywood chairs and tables, and decorated with vases, paintings, and small statues of famous mages of the past like Lochra Silverwing. On top of that, the room alone is bigger than the first floor of their house in Lutia.

## Verhen Family Home

Lith's house is known as **Death's Door** due to the numerous Emperor Beasts guarding the area and a wide range of arrays and enchantments Lith himself has installed. The farmhands are well trained and most of them have alarm whistles to signal their masters the necessity to activate the arrays. Lith had left precise instructions to turn the flesh of assailants into first-class fertilizer and to bury their bones nearby the house with earth magic, leaving no trace of the deed. These corpses provide the bodies needed for his Demons of the Fallen Necromancy spell.

The house is protected by Yurial's Hexagram, which can stop up to six different elemental spells. It is controlled by a wooden spoon with an Orichalcum core that Elina wields, and once powered, can unleash the Tier 5 Warden spell Immortal Fetters.

At the start, Lith uses Forgemastering to recreate air conditioners, lightbulbs, and bug spray by devising small water, light, and darkness elemental stones respectively. However, they could store only first magic spells and needed to be recharged often. Later with his mastery of magic crystals, Lith provides the house with thermal insulation, central heating, running water, and even two fully equipped bathrooms. It becomes a beautiful two story cottage, looking less like a farmer's home and more like the cozy countryside love nest of a noble. The walls are entirely made of stone and the sloping-roof is covered with high quality tiles. The inside floor is made of hardwood and covered with soft carpets that help to keep the house warm and give it a welcoming feel. In the aftermath of Night's attack, Faluel builds an underground tunnel connecting the Verhen, Fastarrow, and Yehval homes together. Lith also replaces the mana crystals fueling the arrays with crystals of bigger and better quality.

Raaz's farm is on the western edge of Lutia's farmlands, less than a kilometer away from the Trawn Woods.

## Proudhammer Family Home

Rena's house has a small inner garden and a swing made by Lith. It is protected by an air shield that prevents people from flying around the house and blocks external noise along with any kind of air magic. Lith sets it up because no one in Rena's house is a mage and the village became louder as it developed. Additionally, he sets up an air sealing array that allows only Rena's communication amulet to work, enabling her to answer and disable the array when Lith needs to Warp. Leria's room is next to Rena's and has yellow painted walls and a small library near the bed.

## Fastarrow Family Home

After Protector had found a proper place to settle down, equally distant from Faluel's lair and a human settlement, Protector wanted to give his wife the perfect home. However, he had no idea what made a human home comfortable, so he built their love nest based on the projects stored inside Lith's memories, the only changes being those Selia requested.

In the aftermath of Night's attack, Faluel reinforces the house's defenses and builds an underground tunnel connecting the Verhen, Fastarrow, and Yehval homes together.

## Yehval Family Home

In the aftermath of Night's attack, Zinya receives a few magical home appliances and basic defensive arrays. Faluel also builds an underground tunnel connecting the Verhen, Fastarrow, and Yehval homes together.

## Trivia

* Lutia village is five hundred kilometres (311 miles) away from White Griffon Academy.

## References

1. ↑ Chapter 374: Extinction (Part 1)
2. ↑ Chapter 968: Win Some Lose Some (Part 2)
3. ↑ Chapter 905: Meet Solus (Part 1)
4. ↑ 4.0 4.1 Chapter 1344: From Blackest Day (Part 2)
5. ↑ 5.0 5.1 Chapter 8: Learning a Trade again
6. ↑ Chapter 1093: Trust Issues (Part 1)
7. ↑ Chapter 82: Homecoming
8. ↑ Chapter 1118: Dos and Don’ts (Part 2)
9. ↑ 9.0 9.1 Chapter 1318: Call Me Grandma (Part 2)
10. ↑ Chapter 1322: Joint Interests (Part 2)
11. ↑ Chapter 1095: Double Date (Part 1)
12. ↑ Chapter 1670: Fields and Ovens (Part 2)
13. ↑ Chapter 1099: Mourning the Dead (Part 1)
14. ↑ Chapter 330: Trawn (Part 2)
15. ↑ Legion on Discord
16. ↑ Chapter 1428: Solus and the Family (Part 2)
17. ↑ Chapter 19: The Spring Festival
18. ↑ Chapter 1345: Into Blackest Night (Part 1)
19. ↑ Chapter 1327: Royal Summon (Part 3)
20. ↑ Chapter 1469: Award Ceremony (Part 1)
21. ↑ Chapter 1362: The Verhen Mansion (Part 2)
22. ↑ Chapter 1438: Family Time (Part 2)
23. ↑ Chapter 413: Message (Part 1)
24. ↑ Chapter 907: Open Wounds (Part 1)
25. ↑ Chapter 1107: Demons of the Fallen (Part 1)
26. ↑ Chapter 1109: Yurial’s Legacy (Part 1)
27. ↑ Chapter 179: Cornered
28. ↑ Chapter 326: Test Subject (Part 2)
29. ↑ Chapter 485: Meet the Parents (Part 3)
30. ↑ 30.0 30.1 30.2 Chapter 1122: Scalewalker Armor (Part 2)
31. ↑ Chapter 1131: Council Duty (Part 1)
32. ↑ Chapter 1100: Mourning the Dead (Part 2)
33. ↑ Chapter 929: Upside Down (Part 1)
34. ↑ Chapter 26: Kindness and Retribution