Ship

**Ships** are your in-game units and are required to make Fleets for Operations. Different types of ships fulfill different purposes, but can be classified into two categories: **Military Ships** and **Resource Ships**. Some Military Ships have **Variants**, which are - as the name implies - variants of a ship. These variants are considered unique blueprints and are treated as if they are different ships (Ex.: an *AC721 - Heavy Logistics Destroyer* is a different ship from the *AC721 - Heavy Ion Cannon Destroyer* variant).

All ships require resources, free Command Points (or hangar capacity for Aircraft). If the player has the blueprint, the ships can be built in an appropriate shipyard, if the player has completed the ship class's Dockyard. Some ships can exclusively be bought from trading posts using resources (does not require a dockyard). Some blueprints can be acquired by the player temporarily while their base is docked at certain Docking Points. See Blueprint availability for full details.

Players unlock ships permanently by acquiring a ship blueprint from researching. Variants might need multiple duplicate blueprints before they can be unlocked and used (partial unlock is denoted by the red lock symbol in Blueprint view).

There are a number of game analysts and content creators who have ranked the available ships based on their observations and opinions. We are no longer including the actual rankings because software updates have been regularly affecting the performance of ships in unpredictable ways, but the content is often still helpful.

* Damphyre ranking

## Useful Pages

* List of ships by storage per command point
* List of ships by ranking
* List of ship name translations

## List of Military Ships

The primary purpose of military ships are for exploration and combat. There are three sub-categories of Military Ships. These are **Aircraft**, **Capital Ships**, and **Supercapital Ships**.

### Aircraft

In this game, the term aircraft refers to ships that are not capable of traveling independently and must be in the player base or staged on a compatible transport ship. There are two classes of aircraft - fighters and corvettes.

In order to build aircraft, the player must complete at least one level of the Aircraft Assembly Line in Expansion zone 5. Although aircraft have command points, they are irrelevant for determining how many craft a player may build. Aircraft go strictly by the number of craft. See Command point for details.

####  Fighter

*Main Article: Fighter*
Fighters are further categorized as **Light**, **Medium**, or **Heavy**. See Transporting Fighters and Corvettes for details about craft sizes and carrying capabilities.

####  Corvette

*Main Article: Corvette*

     Wildfire | With torpedo launchers on both sides, it can launch extensive strikes on medium-sized ships from a long distance with a high firing rate and strong fire density, dealing a great amount of damage when the target is hit. Despite its ordinary mobility and hit rate, it's widely equipped by the Sacrum Chu Imperium navy and frequently used in the first round of attack due to its well-developed technologies and strong firepower.

### Supercapital Ships

####  Battlecruiser

*Main Article: Battlecruiser*

     **ST59** | The bow can be fitted with different ballistic weapons based on different energy systems. By default, it is equipped with two large railguns as its primary firepower.\nAdditionally, these are complimented by a generic weapon control system and a concentrated projectile weapon platform. It also comes with a specialized anti-aircraft cannon system.

####  Auxiliary Ship

First introduced in the patch of 2022-06-22.

     **Ediacaran** | The Ediacaran period was the crossroad of paleontological evolution. According to the ancient records in the Terran Sphere, drastic changes occurred in the lithosphere, hydrosphere, atmosphere, and biosphere of Earth hundreds of millions of years ago, which set the scene for the explosion of biological evolution and formed the early marine ecosystem. After learning about this past, the Galactic Design Bureau of NOMA Shipping Group made "evolution" the vision for this Auxiliary Ship and made substantial innovations as well as improvements to its firepower, support capability, protection, and scalability. As Eschenbach, the Chief Designer of the Design Bureau, once said at a decisive design meeting: "Living in this galaxy, we must constantly force ourselves to evolve and innovate. If we stop moving forward, we'll be eliminated before the arrival of the next Cambrian Period. "

####  Carrier

*Main Article: Carrier*

     **Solar Whale - Armed Tactical Carrier** | Following the design ideas of the NOMA Galactic Design Bureau, this warship is a large aircraft carrier with dominant comprehensive combat capabilities. It has a large independent corvette dock, from which powerful attacks can be launched.

#### Battleship

*Main article: Battleships*

To date, the only observed battleship instances have been in NPC fleets.

## Utility Ships

*Main Article: Utility ships*

The primary purpose of utility ships are for logistics such as building Structures and mining for Resources. They are the only type of ship that will never get permanently destroyed. There are currently only 3 models of resource ships, 1 for each class ( Small,  Medium, and  Large).

     **X20 - Large Utility Ship** | A large commercial utility ship. Its specialized engineering UAVs are able to both analyze and process ore and harvest advanced resource nodes. Its gigantic uncovered platform accommodates large loads. It also has basic defensive capabilities.