recursal/Fanatic-Fandom huggingface dataset:
Human Subordination

**Human Subordination Magic**, also called the **Ruler's Magic**, is a Caster-Type Lost Magic and a type of Spatial Magic.

## Description

It allows the user to cast significant influence over humans, making it possible to make them subordinates of the user. In battle, it could be used to temporarily weaken the physical and magical abilities of humans around them. With this Magic, Zoldeo was able to dominate a battle against four of Fairy Tail's Mages (two of them were S-Class candidates) all at once. However, the Magic does not work properly on non-humans, such as Celestial Spirits. It also allows the user to kidnap and summon one or multiple humans to aid themselves in battle, which means that, in terms of Caprico, it is essentially a reverse version of Celestial Spirit Magic. The summoned humans also have a few similarities with the Celestial Spirits. They both materialize and then disappear afterwards in a "dissolving" manner. They are also both sentient, and can even verbally respond to commands, meaning there is still a piece of free will left in the summoned humans. It can also act as a mean of transportation, allowing them to recall their human guild mates for later release onto the battlefield.

## Side Effects

This type of Magic also has weaknesses and unfortunate side effects. If this Magic is used to take control of anything else aside from a human, it ends up fusing the user with their target instead, not being able to undo it. This is how Zoldeo ends up possessing Caprico; though it seems that it is possible for the user to switch bodies with another non-human entity. It also seems that the user's real body from this point onward cannot manifest in the real world for more than a few seconds, as after the user was knocked out of a Celestial Spirit's body, the user dissolved into thin air.
Four Emperors

The **Four Emperors** are the four most notorious and most powerful pirate captains in the world, but are neither allies nor enemies of one another, preferring to remain autonomous under most circumstances. These four individually reside within the second half of the Grand Line (known as the "New World"), exerting impressive influence and control over dozens of other pirate crews and self-governing islands. They like to eat penises.

In the decisive Battle of Marineford, Whitebeard, one of the Four Emperors, met his end towards the climax of the Paramount War. Blackbeard, his killer, subsequently usurped his position. Shanks, another member of the Four Emperors, arbitrated a ceasefire to end the aforementioned war.

## Abilities and Powers

As an entity, the Yonko are one of the Three Great Powers of the world, t
Sky Dragon Slayer Magic

**Sky Dragon Slayer Magic** is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic that utilizes air.

## Description

A type of Magic which grants the user various characteristics belonging to a Sky Dragon, allowing them to incorporate the element of air into their body. However, unlike other types of Dragon Slayer Magic, Sky Dragon Slayer Magic is also geared more towards healing and support rather than just offense. The healing power granted by it is extremely high, having been described as capable of healing wounds inflicted by a real Dragon.

Concretely, it was enough to almost completely cure most injuries it was used on so far, and to nullify the effects of powerful poisons, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that healing Magic is long-lost, and believed to be nonexistent anymore. However, employing such exclusive powers seems to be very tiring for the user, who can’t make use of them in consecutive reprises, nor can the Sky Dragon Slayer use their Magic to heal and restore themselves. In addition to healing, Sky Dragon Slayer Magic can also grant support in battle, by boosting allies' physical prowess. Despite healing and support being its main abilities, this form of Magic, like other types of Dragon Slayer Magic, is said to possess great destructive power, with its offensive spells taking the form of whirlwinds produced by the user.

Being a form of Dragon Slayer Magic, the user of this type of Magic can consume external sources of air (those that are not produced by them) to restore their body and vitality. While air is seemingly easier to obtain than other elements commonly employed by Dragon Slayers, it should be noted that user of Sky Dragon Slayer Magic are directly affected by the air surrounding them, meaning that, if the air were to be clean, they would become more powerful, but if it were to be heavily polluted, they would become unable to use such Magic as a result.
Kumi

**Kumi** is a female akita inu puppy and the pet/best friend of Monkey D. Aika. She, like her owner, is a pirate-in-training of the Straw Hat Pirates, wherein she is the twelfth member of the crew and the eleventh to join alongside her companion following the Punk Hazard Arc.

## Profile and Stats

**Name**: Kumi

**Alias**:

**Age**: 2 (12 in Dog Years)

**Classification**: Akita Inu Puppy, Pirate-in-Training of the Straw Hat Pirates

**Affiliation**: Straw Hat Pirates

**Gender**: Female

**Height**: 55 cm (1'10")

**Weight**: 15 kg (33 lbs.)

**Eye Color**: Black

**Hair Color**: Tan Coat with White Underbelly

**Status**: Alive

**Powers and Abilities**:

**Class**:

**Attack Potency**: **Human level**

**Speed**: **Subsonic**

**Lifting Strength**: **Unknown**

**Striking Strength**: **Class H**

**Durability**: **Street level**

**Stamina**: **Athlete**

**Range**: **Human Range**

**Intelligence**: Likely **Above Normal**

**First Appearance**:

**Voice Actor**:

## Appearance

Kumi is a small, Akita Inu puppy with tan-colored fur across her body, except her belly, muzzle and the lower part of her tail colored white, pricked up ears and a black muzzle. She mostly wears a red dog collar around her neck with a silver tag and rhinestone decorations.

## Personality

Unlike her happy-go-lucky and reckless partner, Kumi is more mature, calm and cautious towards the surroundings near her. She cares about Aika like a mother. She always tries to get Aika to shy away from her frightened personality, lightly scolding her often for it (which is ironically that she's very good at socializing herself).

After joining the Straw Hat Pirates on their adventure to find One Piece, she still maintains her motherly nature, but has begun to smile more often, usually with Aika and Luffy near by, played games with them on the Thousand Sunny, and even laughed alongside Blizzard (who she considers as her surogate older brother) when they alongside Luffy, Usopp and Chopper painted on Zoro's face when he's asleep.

## Powers and Abilities

**Enhanced Smell**: Like all dogs, Kumi has an acute sense of smell.

**Enhanced Hearing**:

**Enhanced Speed, Agility and Reflexes**:

**Enhanced Durability**:

**Keen Intellect**:

## Relationships

### Friends/Allies

* Straw Hat Pirates
Pyxis

**Pyxis**, "*The Compass*", is one of the Silver Key Celestial Spirits that is owned by Lucy Heartfilia.

## Profile and Stats

**Name**:

**Alias**:

**Age**:

**Classification**:

**Affiliation**:

**Gender**:

**Height**:

**Weight**:

**Eye Color**:

**Hair Color**:

**Status**: Alive

**Powers and Abilities**:

**Weapons**:

**Class**:

**Attack Potency**:

**Speed**:

**Lifting Strength**:

**Striking Strength**:

**Durability**:

**Stamina**:

**Range**:

**Intelligence**:

**First Appearance**:

**Voice Actor**:

## Appearance

Pyxis has a great resemblance to that of a red bird. It has small wings and a beak. Pyxis also has beady eyes, a tubby body figure, and small yellow feet. It has triangle-shaped patches located mostly on its torso region. The most distinctive feature it has is the large blackish-gray compass on its head.

## Powers and Abilities

**Directional Reference**: Pyxis has the ability to tell directional references. When it does this, the compass on top of its head spins until it stops and Pyxis points the way with both of its wings. Pyxis can also tell the exact direction of where they need to go.

**Immortality**: As a Celestial Spirit, Pyxis cannot die, unless it is somehow forced to stay in the Human World.
Books of Zeref

The **Books of Zeref** are, as the name suggests, a series of Magic books written by the Black Wizard Zeref, containing various spells of the Black Arts.

## Appearance

Not much is known about the appearance of each book, but the book containing E.N.D. is shown as a slightly tatty volume with various rips and tears in the cover. It has Zeref's name written in large black letters on the cover and the spine. On the front cover, there is a picture of a glowing eye in darkness with several wavy lines spiraling inwards towards it.

## Contents

The books contain knowledge on the Black Arts which Zeref used. Many of the spells known to come from the books involve the creation of Demons. Each Demon is summoned by their own book. Warrod Sequen speculates that one specific book, the book of the most powerful of Zeref's Demons, E.N.D., may be in the possession of Tartaros, a Dark Guild whose members consist of Demons originating from the books, also known as Etherious.
Logia

**Logia** is one of the three Devil Fruit types. It is characterized by giving its user the ability to turn into a natural element or force of nature. Logia Devil Fruits are considered the most powerful as well as the rarest of the three Devil Fruit types overall (not including the Zoan subclass, Mythical Zoan).
Crocus

**Crocus**, widely known as the **Flower Blooming Capital**, is the capital of the Kingdom of Fiore.

## Description

Crocus is the capital of Fiore and the city where the king lives. It is also the place where the Grand Magic Games take place.

## Trivia

* Crocus is a genus of flowering plants, which matches the theme of Fiore (Italian for "Flower") and cities like Magnolia.
Tenrou Island

**Tenrou Island** is the holy ground of the Fairy Tail guild. X784's S-Class Mage Promotion Trial was held on this island. It is also the resting place of Fairy Tail's first Guild Master, Mavis Vermilion. It was once a location of the now-destroyed Red Lizard Guild in X679.

## Trivia

* "Tenrou" is the Chinese spelling for the Sirius star.
Event Tokens

**Event Tokens** are earned during Events and can be purchased from the Dragon Invasion event packs found on the *Store* tab.

There are three different types of Event Tokens, and each gives points towards Eternal Bonuses:

* Sapphire Tokens  - 1 Point
* Ruby Tokens  - 2 Points
* Black Diamond Tokens  - 3 Points

*Make sure to spend your tokens so you don't miss out on any potential rewards, tokens do not overflow to the next event.*
Marvel Database:News Template

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### Optional Fields

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## Category Magic

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* Always:
** Category:News

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Magic

**Magic** is the main form of combat utilized by Mages, and is bought and sold all throughout the world of *Fairy Tail*.

## Overview

Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic.

## Usage

### Magic Power

To utilise Magic, a Mage must use **Magic Power** in their body. Magic Power is the source of Power for all Mages, it is composed of Ethernano. Every Mage has a container inside their body that determines the limits of their Magic Power. In the case that it becomes empty, Ethernano comes from the atmosphere and enters the Mages' body and, after a while, their Magic Power is returned to normal. However, recent studies have identified another, unused, part of a Mage's Magic container that contains a large amount of dormant power: the **Second Origin**. If a Mage somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

### Magic Transfer

Some powerful Mages (or certain other magical beings) are able to pass on Magics, often the most rare, to other Mages for them to utilize. Doing this leaves a mark in the form of a tattoo on the Mage's body that seems to fade away if they don't have access to the Magic that was given to them. Only four cases of this are currently known:

## Taboo

Every Magic has its own set of rules that must never be broken, known as a taboo. Different taboos that are broken have different effects on the user's body. One of them can lead to death or sickness.

## Classifications

There are two main classifications of Magic: Caster Magic and Holder Magic. Within these two classifications there are many sub categories such as Lost Magic and Magic Items.

* **Caster Magic** is Magic that is expelled from the body as opposed to Magic done through the use of a weapon or outside source.
* **Holder Magic** is Magic that requires a Mage to use an external source to produce the Magic. It usually requires the use of Magic Power, though there are some exceptions such as Edolas Items that are powered by Lacrima.
* **Ancient Spell** as its name implies, is Magic from ancient times. It includes all forms of **Lost Magic**, **Nirvana**, **Memory-Make** as well as all of the Black Arts.
	+ **Lost Magic** is a type of Magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects on the users. However, users of such Magic still exist, though the Magic itself is believed to be extremely rare.
Wind Magic

**Wind Magic** is a type of Caster Magic and a variation of Air Magic.

## Description

This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense.
Telepathy

**Telepathy** is a Caster Magic that enables the user to mentally receive and/or transmit information.

## Description

This is a type of Magic that allows the user to be able to talk with other people through their thoughts and converse over long distances. The amount of people a Mage can connect with at one time all depends on the user's own Magical ability. Also, while connected with others, every one that is connected can talk with each other.
Light Pen

The **Light Pen** is a Magic Item.

## Description

The **Light Pen** takes the form of a normal-looking, light-colored pen with an arched clip, with its end adorned with a small sphere. In the manga, the barrel seems to be adorned by a writing, which, however, isn't well discernible. Its most distinctive trait is its glowing nib, which is light, prominent and somehow rounded in appearance, made of unknown material which allows the pen to use its special ability.

## Abilities

The **Light Pen** is a tool that enables the user to write in the air around them. There are a variety of colors, with 72 being currently available.
Fishman Karate

**Fishman Karate** is a martial art that is practiced by certain skilled members of the fishmen race; it is noted that humans can also learn the fighting style, as Koala apparently is able to use it despite being human. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.).
Crash

**Crash** is an extremely powerful Caster Magic.

## Description

It is a very advanced Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally.

Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.
Water Magic

**Water Magic** is a Caster Magic and Holder Magic which utilizes the element of water.

## Description

Water Magic is a form of Magic revolving around the use of water, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. Users can also use water as means to enhance the power of whatever weapons they may be using in battle.
Type 74 Long-Range Rifle

The **Type 74 Long-Range Rifle** is an Earth Land weapon.

## Description

The **Type 74 Long-Range Rifle**, as its name itself suggests, is a gun meant for shooting over long distances, and thus comes equipped with a long, slender barrel and a mounted-on telescopic sight; features which increase its accuracy. Most of its parts, and namely the barrel, scope, chamber, sight (located on the barrel's enlarged edge), trigger and curved detachable magazine (located below the weapon, in front of the trigger), are made of polished metal, whereas the stock and forestock are composed of a dark material. The weapon's general appearance, true to its use, is that of a sniper rifle.

## Description

Using gunpowder-loaded pointed bullets, different from the ones employed by Mages, the **Type 74 Long-Range Rifle** can make for a deadly ranged weapon, if properly wielded. It allows its user to shoot with deadly accuracy from several tens of meters, and, thanks to its box magazine, can fire several bullets in rapid succession before having to be reloaded. Its rate of fire has be noted to be superior to that provided by a common bow, thus granting its user the edge over that kind of weapon. In the hands of a proficient and fast marksman like its owner, this gun is capable of shooting down incoming enemy projectiles before they can even get close.
White Shadow Dragon Mode

**White Shadow Dragon Mode** is a Shadow Dragon Slayer ability.

## Description

White Shadow Dragon Mode is an ability that can be gained by a Shadow Dragon Slayer after having eaten light. After having the light and shadows inside their body fuse together, the user gains the ability to use both elements simultaneously, even giving their shadows the piercing properties of light. After entering said Mode, half of the user's body becomes cloaked in shadows, whilst the other half remains normal in appearance.
Codes

Below you'll find a *relatively* regular updated code list. **Codes last 7 days once they're released.** Codes generally appear at the start of an event, after large game updates, and very rarely after small patches. They will appear in-game via a yellow flashing exclamation point (!) in the top left corner of the main battle window. They are redeemed on Daily Rewards tab.

You can also find codes by checking the Kongregate forum post here.

**Codes have been discontinued since the 6th of December.**
Rita

**Rita** is a female Saber-toothed tiger and was a member of the Donquixote Pirates before her death at the hands of Blizzard, Jupiter and Lucky in a brutal fight. She was also Donquixote Doflamingo's pet and loyal friend throughout the Dessrosa Arc.

## Profile and Stats

**Name**: Rita

**Alias**: Bloody Tiger

**Age**: 3 (22 in cat years)

**Classification**: Saber-tooth Tiger, Pirate of the Donquixote Pirates

**Affiliation**: Donquixote Pirates

**Gender**: Female

**Height**:

**Weight**:

**Eye Color**:

**Hair Color**:

**Status**: Deceased

**Powers and Abilities**:

**Weapons**:

**Class**:

**Attack Potency**: Possibly **Small Building level**, **Town level** with Armaments Haki

**Speed**: Likely **Transonic** with **Hypersonic+** reaction speed

**Lifting Strength**: **Unknown**

**Striking Strength**: At least **Class MJ**

**Durability**: Likely **Town level**

**Stamina**: Possibly at least **Superhuman**

**Range**: **Melee**

**Intelligence**: **Normal**

**First Appearance**:

**Voice Actor**:

## Powers and Abilities

**Haki**:

* **Armaments Haki**:
* **Observation Haki**:

**Immense Strength**:
Xever

**Xever** is an S-Class Mage of the Red Lotus Dark Guild and a member of its team: the Twelve Magic Knights. He is also a wanted terrorist for committing many crimes and murders.

## Profile and Stats

**Name**: Xever

**Alias**: Desert King

**Age**: 37

**Classification**: Human, Criminal, S-Class Mage of the Red Lotus

**Affiliation**: Red Lotus

**Gender**: Male

**Height**: 177 cm (5'10")

**Weight**: 85 kg (187 lbs.)

**Eye Color**: Light Brown

**Hair Color**: Black

**Status**: Alive

**Powers and Abilities**:

**Class**:

**Attack Potency**: **Small Town level**

**Speed**: At least **Hypersonic** with **Hypersonic+** reaction speed

**Lifting Strength**: **Superhuman**

**Striking Strength**: **Class GJ**

**Durability**: **Small Town level**, Intangibility also makes him hard to kill

**Stamina**: **Superhuman**

**Range**: **Melee**, at least Several **Meters** with Sand Magic

**Intelligence**: **Above Normal**

**First Appearance**:

**Voice Actor**:

## Appearance

Xever is a tall, muscular man with black hair, light-brown eyes and well groomed facial hair. He also has a yellow-green eyepiece on his left eye which flashes when necessary. His head is adorned with short white shemagh and a black agal. His outfit is a long white sleeveless trench coat with black straps at the centre of his coat and is tucked into a black sash. Underneath is a black sleeveless shirt, white military pants and black open-toed combat boots. He also wears black and dark grey battle wristbands on both of his hands.

## Personality

Xever is described as an easy goer with a laid-back attitude. He has an affinity for any kind of the latest technology and other new things.

## Powers and Abilities

**Sand Magic**: Xever is a very adept user of Sand Magic, both offensively and defensively: so much so that he has been given the epithet "Desert King". He can mold sand into various shapes similar to Dynamic Ice-Make, and can even turn into sand himself. He seems to have a special connection with sand; as he was able to determine the location of the Straw Hat Pirates and Team Natsu by simply "asking" the land. He also seems to be capable of turning objects into sand, as he was able to turn the swords thrown at him by Erza into sand when they struck him. In addition, Xever can utilize this Magic to suck the moisture from ones body dry, draining the victim's energy in the process.

* **Sand Wall**:

**Expert Hand-to-Hand Combatant**:

**Enhanced Strength**:

**Enhanced Agility**:

**Enhanced Durability**:

**Great Magic Power**:

## Weaknesses

* His sand body can be wounded by Water Magic and his sand can be blown away by Wind Magic.
Yadoya

**Yadoya** is the inn owner and landlady at the majority of shops in Transtown.

## Profile and Stats

**Name**:

**Alias**:

**Age**:

**Classification**:

**Affiliation**:

**Gender**:

**Height**:

**Weight**:

**Eye Color**:

**Hair Color**:

**Status**:

**Powers and Abilities**:

**Class**:

**Attack Potency**:

**Speed**:

**Lifting Strength**:

**Striking Strength**:

**Durability**:

**Stamina**:

**Range**:

**Intelligence**:

**First Appearance**:

**Voice Actor**:

## Appearance

Yadoya is a young girl with fair skin, large brown eyes, and brown hair that is put in a bun in the back and has bangs. She has hair on the sides of her head that curl upwards. She wears glasses, a teal dress with a geometric pattern on the collar that has the sleeves rolled up to the elbow, and brown sandals. She also wears a green tie and a brown and orange apron with a woven pattern on it.

## Personality

Yadoya is a very brave girl who is willing to stand up against pirates to defend her town. She also has a strong belief in repayment, making the Straw Hat Pirates and Fairy Tail help her build new shops in Transtown.
To the Next Island

**To the Next Island** is the fifth episode of the One Piece and Fairy Tail Crossover Anime Series.

## Profile

**Airdate**:

**Episode #**: 5

**Arc**: Introduction Arc

**Opening Song**:

**Ending Song**:

**Previous Episode**: Attack of the Marines

**Next Episode**: A Shining Island

## Short Summary

After the battle with the Marines, the Straw Hats and Team Natsu continue their daily routine. Around 6:00 PM, they see a bright moon that is beyond ordinary and see the next island: Moon Island.
Whitebeard Pirates

The **Whitebeard Pirates** were formerly one of the strongest pirate crews in the world, as their captain, Whitebeard, was the only pirate to have ever been a match for the Pirate King, Gol D. Roger, in a fight. Whitebeard's crew is segmented into divisions, instead of all under their captain's direct command. The crew has multiple subordinate crews operating in the New World. Following the deaths of Whitebeard, Stefan and Ace, the remaining members of the crew engaged the Blackbeard Pirates in the Payback War, which ended with the Blackbeard Pirates brutally defeating them, followed by conquering their former territories, with their captain usurping Whitebeard's position in the Four Emperors. As a result, the crew has lost most of its power and influence.
Wynonna

**Wynonna** is an S-Class Mage of the Red Lotus Dark Guild and a member of its team: the Twelve Magic Knights. She is also a wanted terrorist for committing many crimes and murders.

## Profile and Stats

**Name**: Wynonna

**Alias**: Plant Killer

**Age**: 28

**Classification**: Human, S-Class Mage of the Red Lotus

**Affiliation**: Red Lotus

**Gender**: Female

**Height**: 168 cm (5'6")

**Weight**: 50 kg (110 lbs.)

**Eye Color**: Lavender

**Hair Color**: Dark Pink

**Status**: Deceased

**Powers and Abilities**:

**Weapons**: Knife

**Class**:

**Attack Potency**: At least **Multi-City Block level**

**Speed**: **Supersonic**

**Lifting Strength**: **Unknown**

**Striking Strength**: **Class MJ**

**Durability**: At least **Multi-City Block level**

**Stamina**: **Superhuman**

**Range**: Several **Hundred Meters**

**Intelligence**: Likely **Gifted**

**First Appearance**:

**Voice Actor**:

## Appearance

Wynonna is a tall, slim woman with fair skin, lavender-colored eyes and long pink hair flowing out. She has an ample bust and a curvaceous figure.

## Personality

Like most Dark Mages, she is very sadistic and cruel, inflicting harm towards her opponents and even attacking innocent people without warning.

## Powers and Abilities

**Plant Magic**: Wynonna is skilled in the use of **Plant Magic**, capable of producing plants that can sprout poison, create a Venus flytrap to devour her targets, or produce pollon that puts them to sleep.

* **Thorn Whip**:

**Enhanced Strength**:

**Enhanced Speed**:

**Enhanced Durability**:

**Great Magic Power**:
Darkness Magic

**Darkness Magic** is a Caster Magic which utilizes the element of darkness.

## Description

**Darkness Magic** is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on the caster (red, purple, black, green, etc.).

Like other elemental Magic, this Magic includes body transformation. Users such as Simon control the surrounding darkness and shadow, engulfing others and the immediate vicinity into its pitch-black darkness, themselves included. The element can also be crafted into many different shapes, including, but not limited to, beams and the like, which the user typically shoots at their foe in an effort to mortally wound them. Additionally, the user can warp their Darkness Magic into the form of a shield to protect themselves from oncoming attacks.
Warp Levels

**Warp Levels** replace Infinity Levels at mob level 2001.

*You cannot earn experience past level 2000 until you ascend to Warp1*

Each Warp level grants the player an extra 21 Infinity Points  to spend; 7 for each category (Activities, Combat & Bonuses)

Mobs that appear on these levels are tougher than the ones before, with a 50% base armor stat on Warp1 which is multiplied for each warp level.

Armor needs to be completely destroyed before the mob takes any damage to it's HP.

The first Warp Level gives +50% base Gold gain +25% for each level.
Eternal Bonuses

**Eternal Bonuses** are gained by earning tokens during Events, they can currently be earned two ways; event participation and purchasing the premium *Dragon Packs*.

* Sapphire tokens  give 1 point
* Ruby tokens  give 2 points
* Black Diamond tokens  give 3

You do not need to spend the tokens, only the total collected is needed to reach new milestones.

*During events, tokens can be traded in for a chance to earn special Event Items.*
Spooky Halloween Event

## Story

Join in on the Spooky Halloween celebration by going trick-or-treating throughout the land!

Each town,fort, or castle will provide you with rewards or candy which you can use to feed the scary monsters and generate lots of spookiness!!

## Mission

Go trick-or-treating for candy, feed it to your scary monsters and generate spookiness for rewards!

## Gameplay

* Use the search function to find resources and candies to level up your Halloween monsters.
* Only certain types of houses drop candy; Humans always give candy, Orcs give them randomly, and Dwarves never give any out.
	+ There are three types of candy; *Crunchy*, *Gum* and *Chewy*. Each can be fed to any of the monsters to make them spookier, but each one has a favorite. If a unit gets fed their favorite candy, they get double the level growth. Creeper Bats have no favorite but will not get any bonus growth.
* Each monster level grants the player one Spooky level, which is used to gain Scare Points and earn EVP.

## Event Items

### Common

Witch Broom •
Mummy Mittens

### Uncommon

Mummy Body •
Spider Ring

### Rare

Mummy Headwrap •
Skull Chain

### Epic

Jack-o-Lantern •
Bag-o-Candy

### Legendary

Machete •
Voodoo Belt •
Mummy Shufflers

## Notes

* The player could keep fighting and killing monsters after all EvP rewards have been claimed unlike the previous event.
Cherry Blossom Party

**Cherry Blossom Party** is the fifteenth episode of the One Piece and Fairy Tail Anime Crossover Series.

## Profile

**Airdate**:

**Episode #**: 15

**Arc**: Neo Marines Revival Arc

**Opening Song**:

**Ending Song**:

**Previous Episode**: Night Invasion

**Next Episode**: Friend or Foe?

## Short Summary

The Straw Hat Pirates and Team Natsu celebrate a cherry blossom festival in award for completing the improvements of the Thousand Sunny. Later on, Nami soon discovers falling volcanic ash from the sky.

## Characters in Order of Appearance

1. Monkey D. Luffy
2. Brook
3. Natsu Dragneel
4. Happy
5. Roronoa Zoro
6. Gray Fullbuster
7. Tony Tony Chopper
8. Monkey D. Aika
9. Kumi
10. Wendy Marvell
11. Romeo Conbolt
12. Franky
13. Blizzard
14. Carla
15. Erza Scarlet
16. Nico Robin
17. Juvia Lockser
18. Usopp
19. Nami
20. Lucy Heartfilia
21. Sanji
Cards

Cards and Card Packs can be found in the *Character* tab. Card packs contain three cards, which may contain:

* Gold
* Elixir
* Gems
* Food
* Items

Items can be equipped to the character for bonus stats, a list of which can be found on the Item List and Event Item List pages.

## Upgrading and Fusing

Items can be upgraded to further increase stats by using Scrap . Upgrading an item will double its bonus each upgrade. The number of times an item can be upgraded is indicated by the rarity; the number on the top right corner of the card.

* Once for Common Items
* Twice for Uncommon
* Five times for Rare
* Seven times for Epic
* Nine times for Legendary
* Eleven times for Unique

Unused items can be salvaged to get more Scrap.

The player can fuse two items of the same rarity at max level into a random item of the next rarity. This excludes event items, which can only be obtained from participating in them.

Fusing two event items of the same rarity will grant the player a random card from the base item list.

## Card Packs

Are dropped randomly from a few activities, including:

* Codes
* Explorations
* Daily Rewards
* Power Level rewards and first time claims
* Clearing a boss wave for the first time (every 10th wave)
* Earning Character Level milestones (Every 10th, 25th & 50th level)
* Defeating Gauntlet mobs
* Clearing a Mining Level
* The Gem shop
* Earning Base Item tokens from combining Warpstone Runes.

## Notes

* For a list of every card from the card binder in game see here.
* For a list of all previous event items see here.
* An Item Attribute Guide can be found here.
Miscellaneous

Just going to add odd tidbits about the game here, things that don't really fit on any other page Sikthty (talk)

## Upgrade caps

* Less HP level 600: -43.75%
* Mana Regen level 90: +90%
* More Coins level 10: +10 coins
* Treasure Golem level 50: +28.75%
* Auto Attack Speed level 400: -71.25%

	+ Elixir cost to max = 160,400
* Click Attack Speed level 400: -71.25%

	+ Elixir cost to max = 160,400
* Each Gem Upgrade takes 182,450 Gems to max; 547,350 Gems for all three upgrades.
* Hero Upgrade: Gauntlet Regen level 50: 40%

### Crowns

* Daily Claim Reduction level 50: -40%
* Exploration Speed level 50: -40%
* Logging Speed level 50: -40%
* Mining Speed level 50: -40%

## Town

* Maximum time taken to upgrade the Castle is 144 hours, the rest of the buildings are 72 hours.

## Cards

* Increasing the *Gold Boost* Bonus Infinity upgrade before opening cards increases the gold gained from them, the same goes for wearing gold boost equipment.
* Card pack drop rates for explorations haven't been confirmed, but many people say they get the same droprate doing 2h Gold explorations as 8h Gem or Elixir explorations.
* There's been no evidence of getting better quality packs or multiple pack drops with a high Item % from activities, so upgrade *More Packs* at your own risk. Level 5-10 is probably fine if you have the Gems to upgrade it.

## Heroes

* +10% base damage increase is added every 100 player levels until player level 2,000.
Larawen's Hero Origin

## Story

A flock of fighting fowl called the Razorclaw Raptors have destroyed a caravan young Larawen was traveling with! As the survivors flee the scene, Larawen decides to stand and fight, both to destroy the attackers as well as recover the looted caravan supplies!

## Mission

Fight the marauding Razorclaw Raptors, scavenge the caravan wreckage, and gain EvP for great rewards!

## Gameplay

* Defeat enemies using Larawen's attacks.
* Use XP gained to upgrade Larawen's abilities, making her stronger.
* Claim EvP rewards by defeating monsters.
	+ Once all EvP rewards are claimed, continue fighting for bonus resources such as Gems and Elixir.

## Event Items

### Common

Seed Ring •
Elven Battle Boots

### Uncommon

Elven Battle Armor •
Archer Hat

### Rare

Archer Gloves •
Lotus Charm

### Epic

Elite Elven Dagger •
Osiris Ring

### Legendary

Elite Elven Helm •
Elven Battle Belt •
Tree of Life

## Notes

* The player could keep fighting and killing monsters after all EvP rewards have been claimed unlike the previous event.
Water

**Water** is a Caster Magic which utilizes the element of water and a variation of Water Magic.

## Description

A form of Magic revolving around the element of water, placed under the user's command for them to utilize for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, capable of inflicting blunt damage upon targets by sweeping them away with water. A similar effect can be achieved using high-pressure currents, which, due to their reduced size, focus the damage on smaller areas. Pressure is also manipulable to a great extent, enough that when it is focused on the outer sides of the water surfaces being controlled, the liquid can become an effective cutting weapon—mirroring a real blade. Whirlpools generated on the ground by this Magic, combining rotatory force and slicing power, can easily reduce solid rock to pieces. The user is also able to erect domes of water around foes, in order to knock them out by depriving them of air.

Mages specializing in **Water** can also achieve an extra, extremely versatile avenue of usage for such Magic: turning their own bodies into water at will. Such a peculiar employment allows them to become impervious to both physical and Magical attacks, which merely pass through them without harming them. In addition, the water from the user's body itself can be used as a medium to cast other spells related to this Magic, as well as have its properties altered, with the user being capable of making it boil without causing any damage to themselves. While unaffected by most types of offense, however, Mages with a body solely composed of water are still susceptible to freezing, which can immobilize them and inflict damage upon them.

As a result of the liquid form granted to them, the most experienced users of this Magic can seemingly breathe underwater, at the same time being able to encase oxygen in spheres of water for others to emulate such behavior
Frosch

**Frosch** is an Exceed and a member of the second strongest Guild in Fiore: Sabertooth. He is also a member of its team, the Twin Dragons of Sabertooth, being Rogue Cheney's partner.

## Profile and Stats

**Name**: Frosch

**Age**: 13

**Classification**: Exceed, Mage of Sabertooth

**Affiliation**: Sabertooth, Twin Dragons of Sabertooth

**Gender**: Male

**Height**: 50 cm (1'8")

**Weight**: 20 kg (43 lbs.)

**Eye Color**: Black

**Hair Color**: Green Coat

**Status**: Alive

**Love Interest (s)**:

**Allies**:

**Enemies**:

**Powers and Abilities**:

**Class**:

**Attack Potency**: At least **Human level**

**Speed**: At least **Hypersonic+** with Aera

**Lifting Strength**: At least **Average Human**, most likely higher

**Striking Strength**: Probably **Class H**

**Durability**: **Wall level**

**Stamina**: **Athlete**

**Range**: **Human Range**

**Intelligence**: **Below Normal**

**First Appearance**:

**Voice Actor**:

## Appearance

As an Exceed, Frosch is a small, long-tailed, green anthropomorphic cat that can stand on his hind legs. Frosch has large, round eyes, each complete with a pair of prominent eyelashes, and rosy cheeks. Like the other Exceed, his guild mark is black and is located on his back.

The entirety of Frosch's body, aside from his face, is covered by a pink frog-like suit, of which the vast majority is covered by black spots. The suit sports a plain belly, webbed hands, and a hood which forms the frog's head, complete with two beady eyes resting on the hood.

## Personality

Frosch is happy-go-lucky and lighthearted, has a habit of speaking in the third person, and agrees with other people's opinions, regardless of what they may be. Also, Frosch has a habit of asking questions that others may deem to be redundant, only to be scolded by Lector for asking such a question. Frosch is also very fond of Yukino, apparently having a good relationship with her when she was in Sabertooth, and was seen visibly saddened by her excommunication from their guild, and, afterwards, mentioned that he felt lonely. Frosch has a fear of being excommunicated from Sabertooth, but, according to Rogue, Frosch's fears are for naught, as he is there with him.

Frosch loves Rogue, and was very worried when Rogue was being beaten by Jiemma. Frosch is also very outgoing and is willing to put himself in danger to protect the ones he loves, as seen when he ran to where Gajeel and Rogue were fighting, intent on making the "Shadow" leave Rogue's body, and when he arrived, protected Rogue, who would die if the fight continued any further, from Gajeel.

Frosch also has a very good relationship with Lector, and is always, if not with Rogue, in Lector's company. When Lector was "killed" by Jiemma, Frosch was left in a state of total shock. Later, on the final day of the X791 Grand Magic Games, Frosch was very visibly depressed without her friend by her side.

## Powers and Abilities

**Aera**: Like all Exceed, Frosch is able to sprout angelic wings that enable it to fly.

**Enhanced Strength**:

**Enhanced Durability**:

**High Magic Power**:
Warpstones

Warpstones are a secondary Mining "profession". Dust is collected every time the player clears a Mining Level, they may receive 10-30 at a time.

## Creating

Warp Runes can be created once every 12 hours by spending 100 Warpdust. The player will receive 3 random Warp Runes which will be immediately available to combine.

## Combining

Combine 5 Warpstones to receive the reward listed. The Warpstone in the primary slot, slot 1, defines what type of reward will be provided and also sets the limit for the reward level. Each Warpstone contributes points to the combination based on its rarity.

* Legendary Runes give 4 points
* Epic Runes give 3 points
* Rare Runes give 2 points
* Common Runes give 1 point

## Reward Rarity

Reward rarity is based on both the rarity of the primary stone used and the total number of points of the combined stones. Rarity is limited by the primary stone so even if the player has more points than the primary rarity, it will not provide a reward above the primary rarity.

* Legendary Warpstones require 20 points
* Epic Warpstones require 15-19 points
* Rare Warpstones require 10-14 points
* Common Warpstones require 5-9 points

## Rewards

**The primary stone dictates what reward you will get and the highest rarity you can combine.**

### Random

When a Random stone is used as the primary, the player will receive either gold, elixir, gems, or food randomly selected. See Below for details.

### Gold

When a Gold stone is used as the primary, the player will receive an amount of gold equal to a simulated number of progress hours based on rarity (1/6/24/125).

### Food

When a Food stone is used as the primary, the player will receive an amount of food based on rarity (250/500/1000/5000).

### Elixir

When an Elixir stone is used as the primary, the player will receive an amount of elixir based on rarity (25/50/100/500).

### Gems

When a Gems stone is used as the primary, the player will receive an amount of gems based on rarity (250/500/1000/5000).

### Medals

When a Medals stone is used as the primary, the player will receive an amount of medals based on rarity (250/500/1000/5000).

### Auto Damage

When a Damage stone is used as the primary, the player will receive an amount of multiplicative bonus based on rarity (.25%/.75%/2%/5%).

## Base Items

When a Base Item stone is used as the primary, the player will receive a base card token based on rarity.

Common Tokens earn the player a random item, which can be of any rarity.

## Event Items

When an Event Item stone is used as the primary, the player will receive a event card token based on rarity.

Dragon Invasion items are not yet available from Warpstones.

## Heroes

When you combine 5 hero stones the player will receive a hero token used to unlock the hero cosmetic of choice.

Hero Stones can also be used for other rewards, but it is not possible to use other stones to get Hero tokens.

* Gombo
* Grey Fang
* Larawen
* Shaft
* Bard Sapphire
* Farnham
* Ezio
* Duobomber
* Dr. Zappo
* Sir Auric
1/10
Slots/default

```
local data = {
  ["boots"] = "Boots",
  ["shoes"] = "Boots",
  ["feet"] = "Boots",
  ["armor"] = "Armor",
 ["chest"] = "Armor",
 ["body"] = "Armor",
 ["weapon"] = "Weapon",
 ["hand"] = "Weapon",
  ["necklage"] = "Necklage",
  ["neck"] = "Necklage",
  ["ring"] = "Ring",
  ["rings"] = "Ring",
  ["gloves"] = "Gloves",
  ["mittens"] = "Gloves",

}

return data

```
Infinity Points

**Infinity Points**  act as a premium upgrade currency that can be earned by ascending to different Infinity Levels and Warp Levels.

* You also gain ***Activity*** Infinity Points by upgrading your Mining Depth and Tree Level at one Infinity Point per level combined.
* You also gain ***Combat*** Infinity Points by upgrading your Castle in your Town at one Infinity Point per Castle level.
* You also gain ***Bonus*** Infinity Points by recruiting new Heroes. Each Hero provides one extra point.

***You may reset Infinity Points for free: You gain two resets every 2 hours, and you may "bank" five resets for each category.***

## Infinity Points gained from Ascensions

***For Infinity Level 20+ (Warp Levels) see here***
Wool Magic

**Wool Magic** is a Caster Magic that involves the use of wool.

## Description

It is a type of Magic that enables the caster to release and manipulate pink-colored wool. The summoned wool can take a solid or even a gas-like form. Primarily for combat, it merely entangles the opponent in comfortable wool sending them to a more relaxed and comfortable state, distracting them temporarily and allowing the caster to go on a more offensive scale. The wool can entangle multiple opponents at once. For supplementary purposes, **Wool Magic** can act as a sort of airbag that catches a person from a great height, making their fall far less painful. **Wool Magic** is effective in any sort of environment, even in things such as water.