recursal/Fanatic-Fandom huggingface dataset:
Highly Enriched Uranium-233 Fuel

HEU-233 (Highly Enriched Uranium-233) fuel is a high strength Uranium-based nuclear fuel for the RBMK, similar to Highly Enriched Uranium-235 Fuel.

## Statistics

It has a flux function of:

x

/

100
∗
27.5

{\displaystyle x / 100 \* 27.5}

The function is considered dangerous and is of the "Linear" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

## Depleted

*(To calculate with Xenon-135 poison, remove 1% from Uranium-233 and add 1% to Xe135)*

* Brand New
	+ 90% Uranium-233
	+ 6% Short-Lived Nuclear Waste (Uranium-233)
	+ 4% Long-Lived Nuclear Waste (Uranium-233)
* Barely Depleted
	+ 70% Uranium-233
	+ 18% Short-Lived Nuclear Waste
	+ 12% Long-Lived Nuclear Waste
* Moderately Depleted
	+ 50% Uranium-233
	+ 30% Short-Lived Nuclear Waste
	+ 20% Long-Lived Nuclear Waste
* Highly Depleted
	+ 30% Uranium-233
	+ 42% Short-Lived Nuclear Waste
	+ 28% Long-Lived Nuclear Waste
* Fully Depleted
	+ 10% Uranium-233
	+ 54% Short-Lived Nuclear Waste
	+ 36% Long-Lived Nuclear Waste
Fiberglass

*High in fiber, high in glass. Everything the body needs.*

Fiberglass is a silicate fiber, glass, used to make insulation. It looks similar to Asbestos.

## Obtention

Currently, it is only obtained by acidifying sand in the Ore Acidizer.

## Uses

The Soyuz rocket and its Orbital Module.

FEnSU power storage block.

Breeding Reactor core which is used in both the Breeding Reactor and Radiation-Powered Engine.

Insulators. Its insulation crafting recipe is the same as it is for Polymer (two next to each other horizontally).

It is twice as effective as rubber insulation, 16 instead of 8, the same as Asbestos.

## Trivia

* It has a block form, but considering that fiberglass has few uses on its own and that it is somewhat cheap, you might as well just turn it into insulators immediately.
* Fiberglass bars have been in the game for a while, only recently have they been given use or crafting recipe.
* Its tooltip reads: *"High in fiber, high in glass, everything the body needs"*.
	+ Whether this is a reference or just a witty joke is unconfirmed.
Caesium-137

Caesium-137 is an extremely radioactive Caesium isotope and common nuclear fission product. It has potential applications in salted nukes. Currently, it has no uses. It is naturally pyrophoric.

## Production

As Cs-137 is a major fission product, it is mainly produced by recycling Short-Lived Nuclear Waste. On average, short-lived waste contains ~9% Cs-137. It also comes from the fuel cycles of MOX and Highly Enriched Plutonium-239 Fuel in the Research Reactor.

## Uses

It currently has no uses, but has potential plans to be used in salted nukes.

## Trivia

* Due to it being a common fission product, it can be found at nuclear disaster sites like Chernobyl or Fukushima, as well as nuclear detonation sites and in the fallout of them.
B93 Energy Mod

The B93 Energy Mod is NTM's ultimate weapon, one of the mod's, if not, the strongest weapon that can be made, its rechargeable and it has 10 levels of recharge.

## Crafting

To craft this weapon, you will need 2x Rigged Star Blaster Cells, 1x B92 Energy Pistol, 2x Dineutronium Compound Plates, 1x Spark Singularity, and 3x Emitter Components. This beast of a weapon is made at your good old and reliable normal crafting table.

## Usage

The world is yours! This weapon can be used to snipe and kill every opponent in one hit except bosses for one reason, if the blast hits an opponent directly, the potion effect particles of the effect "bang" will appear in the mob, few seconds later, the mob will just get insta-killed. Weirdly enough, if a player gets this effect it can be cured by drinking milk, but you'd probably not have enough time.

This weapon can be used to destroy the world if you want, the weapon can be recharged and, by having the blast hit the ground, it will cause an effect depending of your charge level.

By the way, players are also affected, if you get shot by this, you will explode and die the same way as mobs, so you know now how to kill your overpowered friend who stole your diamonds or important mod stuff, because the shot ignores durability and armor. Just make sure a forcefield emitter doesn't bounce it back to you because it deflects the blast.

## If the blast hits the ground, or a boss, Charge levels explained

Hold shift and press right-click to recharge it up by one level, if the blast you shoot hits a block or a boss, the effects caused will vary depending on your charge level.

 Level 0 (Normal reload): Small explosion.

Level 1: Larger explosion with fire.

Level 2: B92 type explosion which is like a smaller Fölkvangr field explosion but rainbow-colored.

Level 3: A more powerful B92-like explosion which is about equivalent to an antischrabidium Fölkvangr field.

Level 4-8: Black holes, with level 4 and 5 having blue rays, 6 and 7 having red rays, and 8 having yellow rays.

Level 9: Nuclear explosion, spills radiation everywhere.

Level 10: SELF DESTRUCT, creates an insane rainbow Fölkvangr field that kills you and everything around you.

## Notes

-Charging at Level 10 will result in death

-Doesn't require ammo, unlimited shots!

- The blast also affects players, the blast bounces when it hits the forcefield emitted by the "forcefield emitter", so be careful of having it bounced back to you, or you will die, doesn't matter how strong your armor is. It ignores life point armor and durability, you die no matter what.

-Fölkvangr fields from any source can break bedrock! (But not the bottom layer in the overworld and nether)

￼-Actual useful note: The max level shot has a radius of 150, does NOT ignore blast resistance, strong fallout and radiation.
High Speed Rail

The high speed rail is an upgraded counterpart of the vanilla Minecraft rails. With it costing six steel plates and one iron plate to make 16 at once, it can be somewhat costly to produce in bulk, but in exchange, it offers speeds comparable to a steep drop with vanilla rails. It also has the questionable advantage of having a sleeker appearance with darker colors being used for the rails themselves.

Recipe:

 Steel Ingot | Empty | Steel Ingot

Alongside this, there is also the **High Speed Booster Rail**. This functions the same as a powered rail from vanilla Minecraft, and allows one to maintain the aforementioned high speeds along even a flat rail. Its speed boost also functions for longer (mainly due to momentum) though it is mildly more expensive in exchange for this (with it only producing six booster rails per craft). Despite this, you'll most likely only need to craft it a few times even for long distance rails.

Recipe:

 Steel Ingot | Minecraft Grade Copper | Steel Ingot
Euphemium-Etched Schrabidium cluster

Euphemium-etched schrabidium cluster is the block left after having a Schrabidium cluster be exposed to balefire creating explosion, the previous cluster must also not be obliterated and have the luck of having the explosion generate balefire over it.

## Obtention

not craftable, but the result of a schrabidium cluster meeting the conditions above, also listed here:

1- Explosion that generates the balefire happens

2- The cluster must be in range of the balefire generating range, BUT not too close to the center of the explosion or it will be destroyed (not too far, but far enough to not lose the cluster)

3- Now the RNG kicks in, have the luck that balefire is spawned over the cluster.

with all the 3 above, the cluster become "Euphemium-etched"

## Usage

To obtain euphemium, its the new method for obtaining Euphemium, get it, and place it on the centrifuge, you get:

7 Euphemium nuggets

4 shcrabidium powder

2 starmetal ingots

2 solinium nuggets

It is also useful for creating death, ahem, Gerald.

## Notes

-Euphemium does truly have a tragic past, a heavy cluster of matter being forced to go through the nuclear explosion of an old antimatter bomb that failed to detonate in what would be a nuclear war that happened long ago.

-Hey check this page: Guide: Euphemium Creation
Fluid Burner

The fluid generator is a 3x3x2 pseudo-multiblock machine can be used to burn fluids and outputs. It has 100% efficency and can burn any fluid that gives TU when burnt.

## Combustion

The fluid burner has a Buffer of 16000mb and is set by default to burn Heating Oil. The most powerfull fuel availible to the fluid burner is Balefire Rocket fuel(256MTU) , while the weakest is Red Mud(1kTU).

The machine burns 1mb/t. To calculate the TU/t given from any given fuel divide the total TU given per bucket by 1000.

Unlike other machines that produce TU the fluid burner will not accept heat from below.

It will also stop consuming fuel if heat is full, however there is a slight passive heat drain.
Highly Enriched Schrabidium Fuel

Highly Enriched Schrabidium (aka HES) fuel is a fuel type only utilizable in the Watz Power Plant and RBMK. It is the second strongest fuel for the Watz Plant next to pure Schrabidium.

## Production

HES is made with 5 Schrabidium nuggets, 2 Neptunium nuggets, and 2 Beryllium nuggets.

Since a single Watz pellet requires 5 ingots, you'll need 25 Schrabidium, 10 Neptunium, and 10 Beryllium.

## Statistics

* 108,000 tick estimated lifespan
* 6,500 HE per tick
* No power multiplier
* 85 heat
* No heat multiplier
* +2.5% decay multiplier

All Watz Plant fuel pellets decay into lead.

### RBMK

HES is a *very* strong RBMK fuel in terms of both flux and heat production.

It has a flux function of:

x

/

100
∗
90

{\displaystyle x / 100 \* 90}

The function is considered dangerous and is of the "Linear" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

## Uses

It can only be used in the Watz Plant and the RBMK, requiring it to be made into pellets and billets respectively.

## Trivia

* Curiously, in terms of flux, MES is more powerful than HES.
Fabulous Hat

Imbued with an ancient power.

A fancy piece of apparel, fit for all occasions!

## Background

A pact made

The pair of three

Bound by assorted nuts

Galunger

## Crafting

No recipes are known for this extremely appealing, dangerously dapper, magnificently alluring, near-eldritch artifact

No human hands could have conceived this

## Set Info

Is its own set; no other piece could ever match its beauty

## Effects

Makes one look sharp beyond what is possible with normal clothing, may empower the bearer to rewrite reality and/or spawn chicken nuggies

## Trivia

Its design was plagiarized by a known videogame

Putting it on gives the wearer sexual powers

Can be rather sticky at times

It smells sweet

It came from outer space

Could make you go bald, start preparing your saitama costume ahead of time
Combination Furnace

**Usage**

The combination furnace is used to burn / coke materials for example sawdust briguets, if you put the briguets in the furnace it will start producing charcoal and wood oil as a byproduct.

The combination furnace requires a heat source from below like the crucible, there are many heat souces in ntm for example electric heater and liquid burner, for the combination furnace i would recommend the heating oven over the firebox because its faster and lets the combination furnace run at full speed (yes i know that the firebox has double the efficency but its *so slow*, you can use the firebox if you want to, but its to slow for the combination furnace, so that the furnace would only run halve of the time.)

Im not done for now with this article, im gonna finish it in the next days
Carl Gustav Recoilless Rifle

## Background

The **Carl-Gustaf recoilless rifle**, designated in Swedish service as the **Granatgevär m/48**, (*Grg m/48* – "grenade rifle", model 1948) is an 84-mm man-portable reusable anti-tank weapon originally produced by "Carl Gustafs Stads Gevärsfaktori" (stands of Carl Gustaf's city's rifle factor)(that later was merged into Saab Bofors Dynamics) in Sweden. Developed in 1946, it was one of the many recoilless rifle designs of that era. While similar weapons have generally disappeared from service, the Carl-Gustaf is still in production and remains in widespread use today. The Carl-Gustaf is a lightweight, low-cost weapon that uses a wide range of ammunition, which makes it extremely flexible and suitable for a wide variety of roles.

### Weapon Info

* Rate of fire: 1 per reload
* ammo type: 84mm
* ammo capacity: 1 per shot

### Name and manufacturer

* Manufacturer: Saab Bofors Dynamics
* name: Carl Gustav Recoilles Rifles m1

## Craft/Recipe

To craft this gun you need the next :)

* (2) Small Steel Shell
* (2) iron plate
* (1) launching mechanism
Armor

This contains several types of armor. Many of them also protect against radiation.

## Set Bonuses

> Full Set Bonuses are the bonuses that only activate when the player wears the full set of armor.
>
>

* Armor Threshold means that if the damage taken is less than the threshold, no damage would be inflicted at all.
* Hard Damage Cap means that if the damage inflicted is above the cap, the actual damage inflicted would be equal to the cap.
* Fireproof makes the player immune to fire damage.
* General damage modifier is a modifier, by which the damage taken is multiplied before being inflicted on the player.

## Armor Types

### Hazmat Suits

(Hazmat Suit, Advanced Hazmat Suit, High-Performance Hazmat Suit, PaA Battle Hazmat Suit, Liquidator Armor)

### CMB Steel Armor

20 Defence, 1,43 Radiation Resistance.

**Full Set Bonus:**

* Speed
* Haste
* Strength
* Hard damage cap of 2.0
* General damage modifier of 0.05
* Damage threshold of 2.0
* Fireproof

### Steel Armor

15 Defence, 0,053 Radiation Resistance.

**Full Set Bonus:**

* General Damage Modifier of 0.9

### Titanium Armor

20 Defence, 0.053 Radiation Resistance.

**Full Set Bonus:**

* General Damage Modifier of 0.85

### Advanced Alloy Armor

20 Defence, 0.07 Radiation Resistance.

**Full Set Bonus:**

* General Damage Modifier of 0.75

### PaA Reinforcements

Note: the set does not include a helmet.

17 Defence, 1.04 Radiation Resistance.

**Full Set Bonus:**

* Haste
* Hard damage cap of 6.0
* General damage modifier of 0.3

### Zirconium Pants

3 Defence.

**Full Set Bonus:**

* Damage modifier of 0

However, the bonus cannot be activated as other parts of Zirconium Armor do not exist.
Boron

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## Properties

### RAD/s

N/A

Boron is a rather rare element added. It has useful atomic properties, as in it absorbs neutrons very well.

## Production

Boron is found in rare earth ore, but not in significant amounts. It can also be found in Coal Ash, but in extremely small amounts. Larger amounts of Boron can be produced in the Cyclotron either by bombarding Beryllium with Lithium or vice versa.

## Uses

Major Desh blend component.

RBMK neutron absorbers and control rods.
Industrial Generator (First Revision, DEPRECATED)

# Notice

This iteration of the industrial generator has been deprecated due to its buggy and poor performing nature. Do not confuse it with the first iteration or the latest one.

The Industrial Generator is a very large pseudo-multiblock power generation machine that is unique in that it is capable of generating power from multiple methods at the same time. It has no dedicated power or fluid ports, instead, anywhere on its scaffold you can connect a fluid duct or power cable. In order for it to run, it needs water, although a simple infinite water tank should work fine. Engine Lubricant increases efficiency.

## Crafting

The Industrial Generator is fairly expensive:

* 2 Combustion Generators
* 2 Boilers
* 1 Industrial Steam Turbine
* 1 10k-20Hz Transformer
* 20 Steel Scaffold
* 12 Steel Plates
* 8 Lead Plates
* 12 Aluminium Plates
* 1 Set of Steel Pipes

## Use

### Caution

If its RPM reaches its maximum, it will explode, completely destroying itself. This can happen very easily if you run multiple power generation methods at once.

### List of Power Generating Methods

The industrial generator has several ways of producing power, making it an all-in-one in a manner of speaking, here is a list:

* Solid fuel (ie coal/charcoal, solid fuel, lignite, coke)
* Radioisotope Thermoelectric Generator (i.e. RTG pellets of any kind. Best used to supplement the standard fuel)
* Liquid fuel (ie petroleum products, set to Heating Oil by default.)

### GUI Breakdown

* Top right: Water
* Top left: Solid fuel
* Middle right: Liquid fuel
* Bottom right: Lubricant
* Middle and bottom left: RTG
* Top middle: Temperature gauge in Kelvin.
	+ Below are 3 Thermoelectric Element slots
* Center: RPM gauge and control knob
* Bottom: Internal energy buffer and battery slot

## Gallery

Size comparison between the industrial generator (back), the industrial steam turbine (left), small nuclear reactor (center), and ore acidizer (right)
Bobmazon

* Materials
* Machines
* Tools
* Weapons

## Background

Bobmazon is Amazon in Minecraft. There are individual ordering books, and each book contains various items that can be purchased with bottle caps (there must be sufficient caps in the inventory) and the purchase of items requires unlocking the corresponding achievements. After purchase, items will arrive near the player. The book mainly sells raw materials and parts needed for machines. Bobmazon's transactions are divided into 5 levels. They correspondingly unlock 6 achievements:

1. Bobmazon Level 1: It is unlocked after crafting a blast furnace: Allows the purchase of some simple things, such as various metal ingots.
2. Bobmazon Level 2: You need to make an assembly machine to unlock: You can buy some more complicated things, such as motors.
3. Bobmazon Level 3: You need to make a chemical plant to unlock: You can buy some chemical products, such as lithium.
4. Bobmazon Level 4: You need to make a boiler and add crude oil to it to unlock: You can buy some petroleum products, such as barrels of kerosene.
5. Bobmazon Level 5: It is unlocked after making uranium fuel ingots: nuclear raw materials and nuclear products can be purchased.

There is no purchase limit for hidden catalogs, but the first five achievements must be unlocked before they can be unlocked. You need to have the specific achievement for the book to make it work. You can find bottle caps by looting chests in different structure, or by drinking bottles using the bottle opener.

After you have bought an item from Bobmazon, the Bobmazon Satellite will launch the purchased item towards your location in a rocket. Upon impact, the smoke will stay for a while, and in the remains of the rocket there will be your item. There is no block damage from a rocket on impact.

## Trivia

* An orange object can be seen in the skybox both at day and night orbiting around the world at very high speeds. This is the Bobmazon satellite, and it launches your products right to you. It is also presumed to track the player's position to guide the items to them.
* If somehow a null offer is encountered, the code is set to attack the player with 1,000 damage and punt them upwards.
Advanced Alloy

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## Properties

### RAD/s

N/A

Advanced alloy (not to be confused with IC2 version) is a, well, advanced alloy made from steel and red copper. Despite having an uninventive name, it is very useful in a vast assortment of places. It is used to make tools, armor, superconductors, Advanced Factories, and much more. It has just as much use in electrical components as red copper, maybe more, and they're all mid-late game. Advanced Alloy can be made with the Blast Furnace, or it can be found in Spaceships. When used as an armor or tool material, its capabilities are comparable to that of diamonds in vanilla minecraft.

### Practical uses

Other than the obvious use as a superconductor and mid-tier technological component, advanced alloy can be an incredibly powerful tool in the early game. Advanced Alloy Pickaxes can mine through obsidian, and a full set of advanced armor gives the same amount of protection as full diamond armor. Comparatively, it is much easier to obtain, even though it requires more infrastructure to synethsize.

### Connections to reality

Steel-copper alloys are used in reality, often for corrosion resistance. The most common example of this is COR-TEN Steel, sometimes known as weathering steel. When the alloy is initially exposed to air and humidity, the outside copper layer oxidizes, providing a protective layer for the steel. Although such alloys do exist, they were not observed to have superconducting properties, and have no strength advantage over normal steel. They also consist of only around 0.25%-0.55% copper, and in most cases, copper is not the main element used in the steel, with the alloy consisting more of manganese, silicon, nickel, or chromium.
Automatic Mining Drill

The Automatic Mining Drill is a machine that acts like other mods' quarries, digging below it.

The main advantage of the Automatic Mining Drill is that, when stumbling upon an Ore Cluster of any type, it will mine it, recieve the respective Crystal, but the Ore Cluster itself will not break immediately, meaning that the Drill will mine the same Cluster again, recieving another Crystal, and so on. This goes on until the Ore Cluster finally breaks eventually. Every time the Drill mines the Cluster, there is a 3% Chance that it will break. This means that on average, every Ore Cluster should yield about Half a Stack (32) of Crystals instead of just one.

Needs power.

## Usage

It only needs power to function, it will dig down in a 3x3 radius (expandable with upgrades) and store all blocks within its small internal storage, putting a chest next to the output port is highly recommended.

## Notes

Accepts Blue (energy saving), Red (speed), and Green (drill radius) upgrades.

When the internal (and external) buffers a full, the drill will stop functioning. However, it will still make sound and the status icon will be green.

When the aforementioned event occurs or when its drill reaches maximum extension and stops working, it will still consume power. Keep an eye on it.
Known Bugs

[[File:|80px]]Page in need of reworkThis page or section has been flagged for a need of a rework. This can be for a multitude of reasons, such as: poor quality, outdated information, lack of information, cumbersome writing, etc. Please update as soon as possible, click here to do so.

There are probably about a million bugs but I can't remember a single one at the minute.

## Gas Centrifuge

You should test the bugs out for yourself to get a better understanding of what I mean.

* If you are near a running gas centrifuge and break a cyclotron (or any big machine like the crude oil refinery) next to it, it should then stop making the centrifuge sound, but will still be running.

* If you put a battery in a gas centrifuge, take it out, and go like 200 blocks away, wait a minute, and when you come back the gas centrifuge should make the sound it makes, but still not be processing any UF6.

## Miscellaneous

* The glitch result that gives you the mare's leg and some ammo gives you the wrong ammo.

* (1.12.2) The Assembly Machine doesn't use oreDict in some recipes, such as Steel powder in Effectiveness upgrades.
* (1.12.2) When the Watz Plant's Titanium filter breaks, the reaction does not stop. It only stops when the slot receives an update, can be done by placing any item inside.
* (1.12.2) Non-solid blocks such as Cables and Barbed Wire are counted as solid blocks allowing snow to form on them, which can nullify the purpose of Barbed Wire in cold/winter biomes.
* (1.12.2) Schist Uranium ore does not transmutate under exposure to nuclear blast.
* (1.12.2) Asteroid miner delivers only what is *not* in its own or adjacent storage, resulting in a list of the potential item drops, never increasing over 1.
	+ Can be resolved if items are actively piped out by itemduct or hopper somehow.
Highly Enriched Plutonium-241 Fuel

HEP-241 (Highly Enriched Plutonium-241) fuel is an extremely high strength Plutonium based fuel for the RBMK. It's ridiculous heat and neutron generation makes it very dangerous to use.

## Statistics

It has a flux function of:

x

/

100
∗
40

{\displaystyle x/100\*40}

The function is considered dangerous and is of the "Linear" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x\*0.5}

And a Xenon burn function of:

x

2

∗
50

{\displaystyle x^{2}\*50}

## Depleted

*(To calculate with Xenon-135 poison, remove 1% from Pu-241 and add 1% to Xe-135)*

* Brand New
	+ 85% Plutonium-241
	+ 15% Short-Lived Nuclear Waste (Plutonium-241)
* Barely Depleted
	+ 65% Pu-241
	+ 35% Short-Lived Nuclear Waste
* Moderately Depleted
	+ 45% Pu-241
	+ 55% Short-Lived Nuclear Waste
* Highly Depleted
	+ 25% Pu-241
	+ 75% Short-Lived Nuclear Waste
* Fully Depleted
	+ 5% Pu-241
	+ 95% Short-Lived Nuclear Waste

## Trivia

* It has an enrichment level of 100%, meaning it is pure Plutonium-241.
	+ This means it could technically be called "Pure Plutonium-241 Fuel".
* Despite its high enrichment level, it is not self-igniting. It is because it lacks Plutonium-240 contamination and itself does not have a significant spontaneous fission rate.
Lead

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## Properties

### RAD/s

N/A

Lead is a soft, silvery-grey (slightly blue), and toxic metal. It is fairly common and spawns at medium depths. Lead isn't particularly useful overall, but it does have specialized uses. Primarily used for radiation protection in hazmat suits and bullets in guns.

You cannot turn it into gold, unfortunately.

## Production

Lead can be made by smelting the ore itself.

Lead can also be obtained from Asteroid Mining Ships which give it as a common drop.

It can also be obtained by inputing Poisonous Mud into a Gas Centrifuge.

## Uses

Lead is mainly used in nuclear reactors like Watz Power Plant, Breeding Reactor, and in bullets.
Heating Oil

Heating oil is a common petroleum refinement product. It is brown.

## Obtention

Naphtha processing results in 400mb of Heating oil.

Industrial Oil processing results in 600mb of Heating oil.

Coal can be liquefied into it. It requires 800mb of heating oil and 2000mb of steam to make 1800mb of heating oil.

## Uses

Paired with equal parts Unsaturated Hydrocarbons, used in the Chemical Plant to make Engine Lubricant.

Can be used as a weak but decent fuel for the Radial Performance Engine.

## Trivia

* In real life, it is chemically *very* similar to Diesel fuels, if not simply just dyed diesel (usually red).
	+ While it would work in a diesel engine, it is illegal to use it as it is not road taxed.
Ghiorsium-336

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## Breeding Reactor Info

### Resultant Isotope

N/A

Ghiorsium-336 is a non-fissile and relatively stable radioisotope of Ghiorsium. It is also the only isotope of that element currently in game.

## Production

It is primarily produced as a byproduct of Schrabidium fuels or intentionally through Flashlead.

## Uses

It is non-fissile, so it can't be used as fuel, but since it is rather stable for such a heavy element, it can be used as heavy radiation shielding.

## Trivia

* It is not clear at the moment if Ghiorsium will receive other isotopes in the future.
Flashgold Fuel

Antihydrogen in a Magnetized Gold-198 Lattice

Flashgold fuel is an RBMK fuel type used specifically to produce Balefire. It is more of a fancy breeder rod than actual fuel in a way, but it does produce a lot of heat and flux even without any external neutrons. This makes it quite dangerous since it can easily overheat even with few neutrons due to its high reactivity and somewhat low melting point. Despite that, it quickly loses power as it depletes and requires strong fuels to keep it depleting rather than buffer fuels.

It is unaffected by Xenon-135 poisoning.

## Production

*See: Flashgold*

1 Gold-198 billet, 1 Antimatter cell, and 1 Ionized Particle cloud per billet.

## Statistics

It has a flux function of:

(
(
x
10
)
−
(
x
10

)
2

/

10000
)

/

100
∗
50
[
0
;
∞
]

{\displaystyle ((x + 10) - (x + 10)^2 / 10000) / 100 \* 50 [0;\infty]}

The function is considered medium danger and is of the "Negative-Quadratic" type.

A Xenon-135 generation function of:

x
∗
0

{\displaystyle x \* 0}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

### Depleted

*(Flashgold recycling byproducts are unaffected by Xenon-135 poisoning)*

* Brand New
	+ 90% Gold-198
	+ 10% Thermonuclear Ashes
* Barely Depleted
	+ 70% Gold-198
	+ 30% Thermonuclear Ashes
* Moderately Depleted
	+ 50% Gold-198
	+ 50% Thermonuclear Ashes
* Highly Depleted
	+ 30% Gold-198
	+ 70% Thermonuclear Ashes
* Fully Depleted
	+ 10% Gold-198
	+ 90% Thermonuclear Ashes
Highly Enriched Plutonium-239 Fuel

HEP-239 (Highly Enriched Plutonium-239) is an extremely high strength Plutonium based fuel for the RBMK. Due to the amount of neutrons and heat produced, it is rather dangerous to use.

## Statistics

It has a flux function of:

x

/

100
∗
30

{\displaystyle x / 100 \* 30}

The function is considered dangerous and is of the "Linear" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

## Depleted

*(To calculate with Xenon-135 poison, remove 1% from Pu-239 and add 1% to Xe-135)*

* Brand New
	+ 85% Plutonium-239
	+ 15% Short-Lived Nuclear Waste (Plutonium-239)
* Barely Depleted
	+ 65% Pu-239
	+ 15% Short-Lived Nuclear Waste
* Moderately Depleted
	+ 45% Pu-239
	+ 55% Short-Lived Nuclear Waste
* Highly Depleted
	+ 25% Pu-239
	+ 75% Short-Lived Nuclear Waste
* Fully Depleted
	+ 5% Pu-239
	+ 95% Short-Lived Nuclear Waste

## Trivia

* It's enrichment level is 100%, meaning it is completely consisting of pure Plutonium-239.
	+ This means it could also technically be called "Pure Plutonium-239 Fuel".
* Despite Medium Enriched Plutonium-239 Fuel being self-igniting (presumably due to the enrichment level), HEPu-239 is not, due to the lack of Plutonium-240, which has a notable spontaneous fission rate.
Endothermic Bomb

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The Endothermic Bomb is a bomb that will freeze all blocks and entities in a ~25 block radius.

## Usage

You place it down where you want it to detonate and detonate with a detonator or redstone. It's that simple.

## Effects and Aftermath

Effects: The bomb will give every entity in its radius Weakness, Slowness II, and Mining Fatigue III for 2 minutes. It will also attempt to box-in all entities in a 3x3x3 ice cube.

Aftermath: Will replace all blocks that have a frozen form with the frozen form (i.e. grass turns into frozen grass, stone into packed ice, etc.) in its ~25 block radius.

## Recipe

Can be made with:

6x Gold Wire

12x Titanium Plate

2x Overclocked Circuit

1x Coldness Distribution Unit

in an Assembly Machine.
Americium-241

Americium-241 is a rare radioisotope produced only by the decay of Plutonium-241 in RBMK nuclear reactors.

## Production

Am-241 makes up 25% of Pu-241-based Short-Lived Nuclear Waste from RBMKs. It requires the SILEX to extract.

## Uses

Low and Medium enriched Americium RBMK fuels, as well with its own highly enriched fuel that runs on fast neutrons.

High strength RTG pellet. They provide 20 power per tick. If RTG decay is enabled, each will have a lifespan of 3,384,000,000 ticks, computing to ~53.5 IRL years, with a stated in-game lifespan of 705 years (assuming a 100 day year). They decay to Neptunium-237 pellets. This also means it will make 676,800,000,000 power in total over that time.

## Trivia

* Am-241 is also fissile, but only to fast neutrons.
* Am-241 is used in ionization type smoke detectors, in microscopic quantities of course.

## Gallery

RTG pellet, with an image of the continental USA stamped onto the top.Unused texture for a so-called "Tier 2" version of the RTG pellet, with an image of an AR-15 superimposed over the texture.
Centrifuge

The Centrifuge is used for refining materials such as ores, crystals, and depleted fuels. It takes one input and produces 4 outputs.

Needs a medium amount of power.

There are two slots for upgrades

This machine only processes solids. For the centrifuge that processes fluids, see the Gas Centrifuge.

## How to Operate

It must be supplied with power and will fail if it runs out of power while it is running. Power can be either external or internal through a battery. After is has power, simply put a valid item or block in the input slot. If there is free space, it should start to operate.

The Centrifuge is fully compatible with hoppers. Placing a hopper facing into the bottom block of a centrifuge will automatically feed items in for processing, and placing a hopper underneath will channel the centrifuged items out.

## Uses

It is quite effective as an ore processing device as it provides ore doubling or even tripling (possibly quadrupling with a Ore Acidizer) plus a by-product for all of the major ores. It can be used to obtain Desh Blend directly from Rare Earth Ore. It is also the only way of reprocessing spent nuclear fuels. It is the only way of processing Trixite, an ore found in the End that is useful for getting plutonium and nitanium.

## Crafting

The centrifuge is crafted in the assembly machine using:
1x Centrifuge element

2x Polymer/bakelite bars

8x Steel plate

8x Copper plate

1x Enhanced circuit

## Notes

* It takes 10 seconds for one operation (Assuming 20 TPS).
* It can store up to 100 thousand HE.
* It takes around 40K HE for each operation but will try to operate with less energy.
* It makes a very loud and annoying sound, so try to not have master volume at 100% when running.
* Don't look at the bottom.
Highly Enriched Australium Fuel

Highly Enriched Australium fuel (HEAus/Ayerite) is a medium-low strength RBMK fuel in terms of flux, but high strength in terms of heat production.

## Statistics

It has a flux function of:

x

∗
35

/

10

{\displaystyle \sqrt{x} \* 35 / 10}

The function is considered medium danger and is of the "Square Root" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

### Depleted

*(To calculate with Xenon-135 poison, remove 1% from Tasmanite and add 1% to Xe-135)*

* Brand New
	+ 90% Lesser Australium (Tasmanite)
	+ 5% Gold-198
	+ 3% Gold
	+ 2% Lead-209
* Barely Depleted
	+ 70% Tasmanite
	+ 15% Gold-198
	+ 9% Gold
	+ 6% Lead-209
* Moderately Depleted
	+ 50% Tasmanite
	+ 25% Gold-198
	+ 15% Gold
	+ 10% Lead-209
* Highly Depleted
	+ 30% Tasmanite
	+ 35% Gold-198
	+ 21% Gold
	+ 14% Lead-209
* Fully Depleted
	+ 10% Tasmanite
	+ 45% Gold-198
	+ 27% Gold
	+ 18% Lead-209
Desert Atom

I feel dizzy and faint!

## Background

Desert Atoms are abandoned nuclear reactors that contain various lootable chests and blocks.

Probably abandoned due to a meltdown, explaining the massive hole in the top right, the meltdown could be caused by an explosion or a war that's probably the same one the duds are from.

## Where to find

This structure can spawn in the Desert, Beach, and Mesa biomes.

## Dangers

Desert Atoms have quite a lot of radiation, and will kill you very fast if you don't have some kind of protection.

## Loot

This structure contains 5 lootable chests, one lootable crate, one empty bomb, and several types of useful blocks. Three of the 5 chests contain useful fuels like uranium rods that are important for breeding reactor operation and can be used in nuclear furnaces. The crate contains weapons related items. The other chests contains more common loot, such as steel and potatoes. The chests are located at: one in the corner of the blown up room on the top floor, two in the rooms on the lower floor, one in the middle of the radioactive barrels, and one below the nuclear reactor room, under water. The crate in under the staircase.

There are several useful blocks and machines in this structure. It contains:

* Several Energy Storage Blocks
* Two centrifuges
* Two uranium hexafluoride tanks
* Two plutonium hexafluoride tanks
* One block of uranium
* Eight breeding reactors (removed in newer versions)
* Several nuclear reactor components (old)
* Lots of radioactive barrels
* Two dead grass
* One fat man bomb (empty)
FEL

## Overview

The FEL or Free Electron Laser is a large (7x3x3) multiblock utilized with the SILEX to produce various laser wavelengths needed for all recipes.

Give the FEL and SILEX at least 2 blocks of space

ONLY CONCRETE STOPS THE LASERS, OTHER BLOCKS WILL BE REPLACED WITH FIRE (digamma one replaces it with digamma fire and overwrites the one below with ash)

\*glass lets it through, reinforced one acts as an opaque block

## Crafting

* 16 Super Conducting Magnets
* 2 Li-ion Energy Storage Blocks
* 16 Steel Ingots
* 24 Steel Plates
* 8 Polymer/Bakelite Bars/Ingots
* 4 Advanced Circuits
* 64 Red Copper Wire
* 16 Super Conducting Ring Coil
* 1 Overclocked Circuit

## Crystal Crafting

Carbon Dioxide-DeshBismuthCMB Schrabidate AntimatterSparkDIGAMMA
## Energy Consumption

 Bismuth Crystal
 CMB-Schrabidate-Antimatter Laser Crystal
 Spark Laser Crystal
 Digamma Laser Crystal

Processing speed gets faster the lower you go in the table

* Visible light and Infrared is used the most
* Gamma is very rarely used
* Digamma seems to just be a direct upgrade to gamma in terms of speed
* Ultraviolet is used for schraranium processing

## Dangers

* Co²-Desh burns you (infrared)
* Bismuth blinds you until you die (visible light)
* Schrabidate-Antimatter burns you (ultraviolet)
* Spark gives you ~400 rads/s (gamma)
* Digamma gives you ~0.2 drx/s (digamma) \*you can die to this in creative
Armor Set Bonuses

Armor set bonuses are active only after the player has equipped a full armor set, this article will explain all of them.

## Damage Nullifiers(red color, second modifiers that are listed)

These nullify all dmage from a certain source.

###### Damage modifier of n against (source)

If that source of damage damages you, the armor will multiply the damage by n and the result is how much damage you take.

###### Hard damage cap of n

If you get damaged, the maximum ammount of damage you can recieve at a time is n.

###### General damage modifier of n

If anything damages you, the armor will multiply the damage by n and the result is how much damage you take.

## Fireproof(red, fourth on the list)

When you equip the full set, you will no longer receive damage from fire.

## Geiger counter(orange, fifth on the list)

###### Auditory Geiger counter

You will only hear the clicks, there is no GUI like the handheld geiger counter.

###### Built-In Geiger Counter HUD

Functions like the normal handheld geiger counter.

## Special(red, sixth modifiers on the list)

###### Enemy HUD

Entities get a visible health bar above their head.

###### Thermal Sight

Every entity in range is highlighted by a color, red meanss hostile, yellow means dropped item and green means friendly.

###### Hard Landing

When you land, entities around you will take damage.
Fernpaw

Fernpaw is a Dark Forest tom with gray fur, a dark gray stripe, pale gray neck fur, green eyes, and a dandelion in his head fur.

Fernkit was born to Frostpine and Sevenroses. He grew up in ThunderClan and developed a huge hate for the Clan. He wasn't too happy becoming an apprentice, knowing he'll go through 7 days of torture. 5 days into his training he killed an NPC, Tompaw, with the help of Featherpaw. Fernpaw was exiled soon after and lived with his sister, Frosted. He stayed for awhile but forced her to come with him to find Frostpine. Him and Frosted ran into a kittypet, who Fernpaw killed after attacking his sister. When they found Frostpine, Fernpaw killed her out of rage. Frosted soon killed Fernpaw, making them both fall off a cliff. His dandelion was rottened, but it was back to normal when he went to the Place of No Stars.
Cataclysm Mode

Cataclysm mode is a config-enabled feature of the mod. Unlike Baby or 528 Mode, it isn't a direct conversion in gameplay in the traditional sense it least.

## Changes

For every entity (*all* entities) that dies, a satellite will fall from space burning up in the atmosphere will hit the ground and create a nuclear explosion, which will undoubtedly kill even more entities, summoning more satellites, which will create more nuclear explosions. This positive feedback loop will most likely be hard on any computer its used on.
Anti Ballistic Missile

The Anti Ballistic Missile is a missile that is used to intercept other Missiles

## Obtaining

The Anti Ballistic Missile is crafted with:

* 1x High Explosive Missile
* 1x Military Grade Circuit Board (Tier 3)

You could also get the Anti Ballistic Missile in a Missile Silo

## Usage

The Anti Ballistic Missile is used in order to intercept other Missiles

* The Anti Ballistic Missile wont activate itself automatically although you are able to connect it to a Radar
* The redstone will have to go into the center block of the Launch Pad in order to fire the missile

## Trivia

* The Anti Ballistic Missile cannot be launched at other ground targets
Cyber Crab

> "JESUS, more annoying than a head crab"
>
>

## Background

The cyber crab is a tiny mob added to the game. It, along with its "family", are also the only "unique" mob additions, as the Nuclear Creeper & Tainted Creeper are just mutated versions of a vanilla creeper. They make mechanical/robotic chirping sounds. They also attack villagers, unlike most mobs. When receiving non-fatal damage, it will enter a panic state where it does not attack and moves around very quickly erratically, not even paying attention to other dangers like lava or water.

## Spawning

Only spawns in the very rare Meteor Dungeon with its variants. The Meteor Dungeons have Cyber Crab Assemblers which can very frequently spawn Cyber Crabs.

## Dangers

While cyber crabs are very easy to kill even with just fists, their "brimstone" projectiles deal hefty amounts of damage. They also penetrate force fields very easily compared to other projectiles. They are also small and hard to hit, especially when they enter a panic state. They don't usually attack when alone, they prefer to attack when in large groups where they try and swarm the player.

## Uses/Farming

Cyber crabs don't drop any experience, but they do drop gold wiring and rarely 4000K High Temperature Superconductors, which are useful in mid-late game items and machines.

## Trivia

* Parallels between it and the head crab from Hλlf-Life have been made.
* They have small "teeth" that can only be seen from below.
* They attack all other mobs, including hostile ones, but not creepers.
	+ This sometimes leads to them getting killed in retaliation, usually by spiders.
* They are *easily* dispatched by iron golems, sometimes even other mobs.
* While not immediately dying in water, they do take much-increased damage and eventually "drown".
	+ In contrast to the other variants, which quickly die.
	+ They *do* die instantly when exposed to rain, however.
* They can rarely drop 1-2 4000K High Temperature Superconductors.
* Blast that little... where did she get to? Lamarr? Come out of there!
Bitumen

Bitumen is a refinery product from Heavy Oil. It, still, retains an appearance similar to Crude Oil. It is very thick.

## Obtaining

Heavy oil refinement gives 300mb per 1,000mb.

600mb of bitumen can be extracted from 16 Tar Sand blocks, but you require at least 400mb to start (resulting in 1,000mb of bitumen).

It can also be produced by liquefying oil tar.

## Uses

Bitumen has little uses in itself, but it can be solidified into oil tar at the highest efficiency with 100mb per blob of tar.

1,200mb of it can be mixed with 2,400mb of steam to turn it back into Crude Oil (1,000mb). Also results in 200mb of Petroleum Gas.

The only actual use itself has is to make Asphalt, which isn't extremely useful either except for realistic-looking roads or other aesthetic purposes. It takes 1,000mb of bitumen, 2 gravel, and 6 sand to make 16 Asphalt blocks.
Aluminium

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## Properties

### RAD/s

N/A

Aluminium (sometimes called "Aluminum"), is a common and soft white-colored metal. It has an appearance similar to Titanium but is shiny/glossy. Its ore form looks similar to Fluorite Ore. Aluminium can be used in tools (not particularly recommended as it is soft), but it is primarily used to make missiles and bombs like Titanium. It can be made into a DFC reaction catalyst and is used to make Thermite.
Laser Isotope Separation Chamber

The Laser Isotope Separation Chamber (or SILEX) is a machine that separates isotopes and elements from compounds or other materials via the SILEX (**S**eparation of **I**sotopes by **L**aser E**x**itation) process. It allows for easier enrichment of Uranium, Plutonium, and Australium.

## Crafting

* 12 Glass blocks
* 2 Motors
* 4 High-Speed Steel Ingots
* 8 Steel Plates
* 2 Desh Ingots
* 1 Steel Tank
* 1 Set of Steel Pipes
* 1 Diamond Crystal

## Usage

The SILEX requires the materials to be in a liquid compound state in order to be processed, this means it can take in Uranium or Plutonium Hexafluoride, but it doesn't require them to enrich either material. It can use Hydrogen Peroxide to liquefy any material to be processed, the material may even be in a powder state. The processed items come out into the right side collection of slots.

The SILEX can also process Lapis Lazuli into: Sulfur, Aluminium, and most importantly Cobalt. It can also process spent RBMK fuel, its Nuclear Waste, and even Schraranium if you so desire.

The SILEX is intended to be used in tandem with another machine, the FEL.
Enhanced Revolver

## Extended Information

### Estimated Lifespan

350 rounds

The Enhanced Revolver is a semi-automatic firearm added

Because of its ammo type, the revolver can cause lead poisoning to the target.

## Weapon Info

### Normal Fire - Left click

* Ammo Capacity: 6 bullets
* Ammo Type: Lead Bullets
* Durability: 3500, or 350 shots
* depending on the ammo type.
* Firing Mode: Semi-Automatic
* Rate of Fire: 0,5 seconds between each shot.
* Minimum Damage: 2 1/2 hearts, or 5 HP.
* Maximum Damage: 3 1/2 hearts, or 7 HP.

### Name and Manufacturer

* Name: FFI Viper Inox
* Manufacturer: FlimFlam Industries

## Recipe

To craft this Weapon You need the next items :)

* 2 steel plates
* 1 revolver mechanism
* 1 aluminum wire
* 1 wood plan (any)
Boilers

The mod features two oil heaters, both with the same function but powered differently. They can be used to turn Crude Oil into Hot Crude Oil for refinement.

The process starts upon hitting a crispy 350°C.

## Oil heater

Powered by solid flammable materials, like coal or lignite. It has a max. heat of 500℃.

### Recipe

 Steel Tank
 Steel Ingot

### Usage

Set the type of fluid with a Fluid ID, pump it in, and fuel it.

### Gallery

The basic boilerExample boiler GUI: boiling crude oil running off of lignite
## Electric oil heater

The exact same, but is much faster and powered by electricity. It has a max. heat of 800℃.

Crafting one is required for the Petroleum Bobmazon catalogue.

### Recipe

 Steel Tank
 Desh Ingot

### Usage

Replace solid fuel with energy (a fair amount of it).

### Gallery

The electric boilerExample GUI: boiling crude oil
## Notes

* Will constantly use up power when supplied with power, even when not boiling.
* Will reward you with the Bobmazon Petroleum achievement when crafted.
	+ In a way, it is a chicken or the egg problem, as it requires Desh to be made, which itself needs oil to be produced.