Song Magic

**Song Magic** is a unique power wielded by Witches.

## History

5000 years prior to the story, a race of humans called Technolomies used Songs to draw out emotion which manifested into Magic.

After battles issued between the Technolomy, their negative emotions turned to magic and created the Moon and Mother Qualia. Mother Qualia created Witches who could use Song Magic as well.

## Users and their Songs

* Cartesia: The manifested despair of Humanity
* Eve - Mother Qualia and the Elder Lunar Witch
	+ Song of the Moon
* Marie - The Younger Lunar Witch
* Hilda - The Time Witch
	+ **Song of Destruction**
	+ **Song of Ruin/Crystal Realm** (Default): Non-elemental magic attack to all enemies within range of 2. Height 5.
	+ **Upstream Waltz** (Affinity 2): Decreases turn speed for all enemies within range of 2. Height 5.
	+ **Ice World** (Default, Conduct): Adds Stop to all enemies. Subsequent turn adds ATK Up to all allies.
	+ **Blazing Light** (Affinity Max, Conduct): Non-elemental magic attack and adds Stop to all enemies. Subsequent turn adds ATK Up to all allies.
* Lisette - The Water Witch
	+ **Song of Safety** (Chapter 6): Adds Barrier to self and all allies within range of 2. Height 5.
	+ **Song of Grace** (Affinity Rank 3): Fully heal self and all allies within range of 2. Height 5.
	+ **To the Sea** (Chapter 6, Conduct): Fully heal, refill SP, and cure status ailments of entire party. Subsequent turns fully heals entire party.
	+ **Levia** (Affinity Max, Conduct): Water magic attack to all enemies. Subsequent turn fully heals, restores SP, and cures status ailments of entire party.
* Popo - The Wind Witch
	+ **Song of Wind** (Chapter 2): Wind magic attack to enemies ahead within range of 4. Height 3.
	+ **Ride the Wind** (Affinity 2): Adds Move Up and SPD Up to self and all allies within range of 2. Height 5.
	+ **Rusty Key** (Chapter 2, Conduct): Adds Negate Action to all enemies. Subsequent turn adds DEF Down to all enemies.
	+ **Volt Shower** (Affinity Max, Conduct): Wind magic attack to all enemies. Subsequent turn adds DEF Down to all enemies.
* Sakuya - The Fire Witch
	+ **Song of Fury** (Default): Adds ATK Up to self and all allies within range of 2. Height 5.
	+ **Song of Flames** (Affinity 2): Fire magic attack to all enemies within range of 2. Height 5.
	+ **Cherry Blossom** (Default, Conduct): Adds Crit Up to all allies. Subsequent turn adds Crit Up once more to all allies.
	+ **Fiery Night** (Affinity Max, Conduct): Fire magic attack to all enemies. Subsequent turn adds Crit Up to all allies.
* Mordimort - The Earth Witch
	+ **The Night Passes** (Default): Adds Poison, Paralysis, and Blind to all enemies within range of 2. Height 5.
	+ **Lonely Mountain** (Affinity 2): Earth magic attack to all enemies within range of 4. Height 5.
	+ **Reddened Galaxy** (Default, Conduct): Adds Sleep to all enemies. Subsequent turn restores 30% of all allies SP.
	+ **Dark Labyrinth** (Affinity Max, Conduct): Earth magic attack and add Sleep to all enemies. Subsequent turn restores 30% of all allies SP.
* Francisca - Former Water Witch
* Millicent - Former Wind Witch
* Kaede - Former Fire Witch
* Ukuna - Former Earth Witch
* Seraphim: Chief Angel
	+ Song of Deceit
* Water Calamity: Chief Angel of Water
* Fire Calamity: Chief Angel of Fire
	+ Song of Agni
* Wind Calamity: Chief Angel of Wind
* Earth Calamity: Chief Angel of Earth