Lore

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## Races

### Demons

Demons originate from the Witherrealm. According to a book found in Castle Withergate, Darius is likely the first Demon born outside the Witherrealm. Demons born outside the Witherrealm appear to be more humanoid than those born within it.

### Angels

According to The Heavenscape, there are four types of angels:

1. Sigil Carvers - creators of Angelic light from cosmic power
2. Stewards - rulers of the Heavenscape who enforce law
3. Brave Beyonders - adventurers who map stars and planets
4. Watchers - healers who travel within the terrestrial plane

Angels can travel between the celestial and terrestrial planes. Some have decided to stay on the terrestrial plane, such as Faeyon.

### Amari

Much of what we know about Amari comes from Catherine and Vivi.

### Relevant Books

* Angels
* Amari

## Dragons

Elios, Nivara, and Dynus are the only known Guardian Dragons. They are siblings, although they may not be blood related. Elios and Nivara are the closest of the 3, while Dynus remains solitary.

The guardian dragons hatched from eggs lain in the Grand Tree. The large amount of mana within the tree probably gave the dragons their power. Elios and Dynus took an active role in creating communities outside the Grand Tree, whereas Nivara stayed and now passively cares for Nel'Vari.

### Blessings

Blessings from dragons draw out existing magic and talent in a person, although it is possible to reach the same amount of power over time. Elios blesses more people than Nivara or Dynus.

### Relevant Books

* Dynus book series
* Elios book series
* Nivara book series

## Sun Haven World

### Four Regions

Sun Haven, Nel'Vari, Withergate, and the Great City are placed in the Western Region.

The Eastern Region is rumored to have a large desert (see Kai Cycle 20). Several times characters mention small towns in the East, particularly Lynn who is from the East. She describes taking a train from the Eastern Station - a larger city could exist in the Eastern Region. Several times characters mention folktales from the East. The region is likely sparsely populated.

According to Claude, the Southern Isles are mainly tourist attractions. A majority of the population in the Southern Isles lives on the main 4 islands, although there are many micro-islands. The area south of the Southern Isles contains the Scalding Sea and The Magma Isles. Not much is known about this area, as the volcanic environment is incredibly dangerous.

The Northern Region contains much less mana than the Western Region, but it is well known for having an abundance of metals and gems. The Northern Region doesn't have many cities or towns. It's only known monument is the "Circle Stones".

North of the Northern Region is the Great White Beyond, an expanse that is largely unexplored.

#### Relevant Books

* Northern Region
* Southern Isles

### Eastern Continent

The unlabelled continent to the East of the Four Regions is mentioned in Kai's Cycle 12 dialogue. He talks about the Eastward Sea, implying he lived on the eastern continent. Scott also alludes to Nagas living across the Eastern Sea (see Cycle 3).

### The Great City

The Great City is part of the Western Region. When starting the game, the player arrives from the Great City and moves to Sun Haven. The Great City has several million residents and was created a few hundred years ago.

Protecting this city is The Great Army, where Nathaniel serves. The Great Army has several outposts, notably one in Sun Haven that monitors the town's borders. The Great Army has soldiers that fight physically using swords and crossbows, but also spellcasters in the Warcaster corps.

The Great City is ruled by the Great Council, where prominent members of academia, army, finance and magic work to maintain and improve quality of life for its residents.

### Sun Haven

Sun Haven is a town in the Western Region mostly inhabited by humans. The town is led by its young Archmage Lucia. Residents of Sun Haven come from all over, and many have decided to live in Sun Haven after growing up in the Great City, Eastern Region, or other places within the Four Regions. The charm of Sun Haven lies in its tight-knit community.

Watching over Sun Haven is the guardian dragon Elios, who meets all who decide to live in Sun Haven and often gives blessing to residents.

Although Sun Haven residents are generally friendly (except Amanda), people in town tend to distrust monsterfolk. This is due to differences in appearance and monsterfolk's willingness to live in darkness. Over time these differences resulted in monsterfolk and Sun Haven residents to generally dislike each other, breeding rumors and negative stereotypes on both sides. This is exhibited in the Sun Haven book Beware Monsterfolk and dialogue during festivals.

### Withergate

Also called the **City of Darkness**, Withergate is a safe haven for monsterfolk. Monsterfolk have a poor reputation in Sun Haven - evidence of this can be found in the Sun Haven book Beware Monsterfolk. They were forced into hiding or rejected completely until Withergate was built.

Withergate's origins come from Demon Kings living in the Witherrealm. They passed through the Wither Gate into the Four Regions, promised a better life by King Aster (father of Demon King Minos). The book describing these origins also talk about enemies with tentacles who fight using dark magic. This seems to be the origin of the strange Tentacle Monster Emblem. After defeating these monsters, King Aster builds Castle Withergate.

Withergate is a town built on a swamp, as described in Xyla's journal. Xyla played a large role in this project, as the inventor of concrete. She employed the help of slimes to build out the sewers, and due to their large role in the development of Withergate, they earned citizenship in the city.

Withergate is ruled by Demon King Minos. Darius is the price, Xyla is the Royal Architect, and Cordelia is on King Mino's Royal Council.

### Nel'Vari

Nel'Vari is the elven village in the Western region, hidden by a powerful spell cast by Iris. Nel'Vari is hallmarked by its Grand Tree, which grows so large due to the amount of mana in the land. Each town in the Western Region is plentiful with mana, but Nel'Vari is especially abundant. The villagers of Nel'Vari place a lot of importance on preserving not only the mana within their town, but also their culture and traditions. The embodiment of this belief is Wesley, who is constantly concerned about the safety of the town.

Nel'Vari citizens have differing opinions on whether to open their doors to outsiders or continue in the safety of isolation. The Elder's Journal describes the motivations behind hiding the city to outsiders.

#### Relevant Books

* Mystery of Nel'Vari (written from a Sun Havenite's perspective)
* History of Nel'Vari
* Nel'vari: A New History, By Wesley (taking place in current day)