Akar

Commonly called “elves” by other races, the **Akar** are one of the oldest and most influential race's of Avantia. The Akar, or "the chosen" are responsible for many of the social and political structures seen across the continent of Xarth today. They created language, laws, and customs, and many of the other race's adopted these traditions in one way or another. They once believed it was their destiny to bring their people to the forefront of the world’s nations.
The Akar have a natural affinity for the arcane arts, and their magical accomplishments are renowned. They view all magic as a sacred force that is to be respected. They see the world through two sets of eyes, one set physical and the other linked to the arcane energies of the world. Tales from afar speak of them as an ancient people capable of seeing magic and even feeling it on their skin when it is near. The Akar laugh at these claims, replying that the energies are there for all to see.

The Akar stand slightly taller than humans, but tend to have much slighter builds. They also possess long pointy ears and their coloration encompasses the normal human range with tones of copper, bronze, and silver. Their hair and eye colors range the gamut of hues. Akar are truly immortal; though they can die from trauma, disease, and the like, old age will never take a toll on them. Those Akar whose ages reach into the thousands of years begin to show some strain in their features and some dulling of eye and hair colors, but only a trained eye can see it. They reach physical maturity around the age of thirty.

For all their influence and contributions to the world, the culture of the Akar was radically transformed following the Fall of the Ancients. To the resilient Akar, these cataclysmic events were survivable, but the debate over how to proceed as a nation created a greater rift in the already politically charged culture of the Akar, ultimately splitting the proud and powerful race. Today the Akar are distinguished as three distinct sub-races (see below).

## Attributes

Your **Akar** character has a variety of natural abilities, the result of thousands of years of cultural refinement.

 **Ability Score Increase.**  Your Dexterity score increases by 2.

 **Age.**  The Akar reach physical maturity at about the age of thirty, though their racial understanding of adulthood goes beyond physical growth to encompass worldly experience. An Akar typically reaches emotional maturity around the age of 100, and though they can die from trauma, disease, and the like, old age will never take a toll on them. Akar are truly immortal.

 **Alignment.**  The Akar value freedom and self expression, leaning strongly toward the gentler aspects of chaos. They are more often good than not.

 **Size.**  Akar range from 6 to 6 1/2 feet tall and have slender builds. Your size is Medium.

 **Speed.**  Your base walking speed is 30 feet.

 **Darkvision.**  You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

 **Arcane Sight.**  You can see faint auras around any object you touch that bears magic, and you learn its school of magic, if any. By concentrating for 10 minutes on such an object you can identify all of its magic properties (including enhancement bonuses, special abilities, and so on).

 **Languages.**  You can speak, read, and write Common, and Akar.

 **Subraces.**  The destruction of the Dawnforge created an ancient divide among the Akar which has resulted in three main subraces: the Alakar, Dalakar, and Valakar. Choose one of these sub-races when creating your character.