Employment Office

Map tile

Interior

The **Employment Office** (or **ACNE Employment**) is a Location where players can apply for a new Job, or ask for a Raise in their current Job.

A player may apply for any Job in the game, but will be refused if they don't qualify for the Job they requested. Qualification requires a certain amount of Experience and Dependibility, and some Jobs also require specific University Degrees. Additionally, there is a chance for players to randomly be refused a job that they do qualify for.

If the player's current Job is listed at a higher Wage than they're already being paid, they may ask for a Raise to match the listed Wage. Qualifying for a Raise requires only sufficient Dependibility.

## Opening Hours

The **Employment Office** is open every Week. Asking for a Job or a Raise requires at least 1 Hour remaining on the clock.

## Applying for a Job

The **Employment Office** shows a list of all Workplaces in the game. Selecting a Workplace from the list displays all Jobs at that Workplace (including Jobs that the player could not possibly get with their current stats). The current Wage is displayed next to each Job.

To apply for a Job, simply select it from the list. Applying for a job advances the clock by **4 Hours**. A player may apply for multiple Jobs each turn, so long as there is still time left on the clock.

Once a player has applied for a job, the game calculates whether they qualify for that Job, based on their current Stats.

If the player has the necessary stats for the job, they receive the new Job immediately, at the listed hourly Wage. They also receive **+3 Happiness**.

If the player has insufficient Stats, the Employment Officer will reject the application and explain which stats are lacking (Experience, Dependibility, and/or Education).

Occasionally, the Employment Officer may reject the application due to "No openings". This signifies that the player does have the required stats, but has failed a random roll. If this occurs, the player will not be able to get that *particular* job if they try again during the same turn. The Job may become available during the player's next turn.

If the player is refused a job for any reason, they receive **-1 Happiness**.

**NOTE:** An application for the Cook job at Monolith Burgers will *always* be approved.

For more information about qualifying for jobs, see the articles on Jobs.

## Asking for a Raise

If the player's current Job is listed at a higher hourly Wage than what they are currently making, the player may select that Job to ask for a Raise. Asking for a Raise advances the clock by **4 Hours**.

Qualifying for a Raise is much simpler than qualifying for a new Job, requiring only that the player's Dependibility be higher than the Required Dependibility for their current job.

If the Raise is approved, the player's Wage is immediately increased to the listed amount, and they receive **+3 Happiness**.

The Dependibility requirement for receiving a raise increases by +5 points each time the player receives a Raise, making it more difficult to get additional raises. This counter resets each time the player switches to a different Job.

**NOTE:** Applying for your current job at the same Wage you're already getting (or less) achieves nothing - but will still waste 4 Hours!

## Visuals

Like most other portraits, the Employment Officer's face is slightly different in the CD-ROM version of the game.

Employment Officer, CD-ROM version
## Quotes

### Greetings

* *Welcome to ACNE Employment. Why work for the best when you can work like the rest.*
* *Welcome to ACNE Employment. We'll either find you a job, or we won't.*
* *Welcome to ACNE Employment, where your skills and our expertise add up to disappointment!*
* *Welcome to ACNE Employment, where every lost job is a blemish on your resume!*
* *Welcome to ACNE Employment. We'll get you a job no matter what it costs you!*
* *Welcome to ACNE Employment, where your resume zits in our files!*
* *Welcome to ACNE Employment. No matter how bad your skills are, we have a job to match!*