recursal/Fanatic-Fandom huggingface dataset:
Maggie Withers

**Maggie Withers** is the deceased wife of Herbert Withers and the deceased mother of Emily Withers. Though Maggie is never seen, her voice can be heard on the recording tapes.

## Story

Maggie had issues with depression and was advised by her psychiatrist to record tapes that would act as a diary. Maggie discussed the change in her daughter’s behavior after they moved to 905 Sister Street.

The tapes state that Emily got kicked out of school for the third time for hurting another child. From that point forward, Maggie and her husband Herbert Withers started keeping Emily at home. Shortly after that incident, they found their daughter speaking to strange dolls, but saw it as the first positive sign of normal behavior. They had also gotten her a puppy, but the tapes state that Emily didn't like it.

Emily's behavior began to deeply disturb Maggie and Herbert as she started to stare at them in their bedroom while they would sleep. Eventually, they felt they had to move Emily into the Basement. The parents discovered a hole in her room, which they knew she created though they did not understand why.

One day, Maggie went to the basement to give Emily some food, but found her and she wasn't breathing, nor did she have a pulse. Emily was pronounced dead by her parents as they refused to call the police or tell anybody because they couldn't explain her death. Maggie later found the dolls throughout the house in random locations. She knew that they had to leave their home, but they were too late, discovering that the dolls were alive.Maggie and her husband were then possibly killed by the dolls.

## Appearance

Maggie's appearance was never seen nor mentioned.

## Trivia

* Maggie's husband is Herbert Withers, who is also currently deceased.
* One of Maggie's worst fears is that the police will find out that she had locked her daughter in the basement, which is why she had her husband hide the entrance.
* Shawn Hitchcock's (the developer) wife, Gretchen Hitchcock, voices Maggie in both games.
Malevola De Vil

**Malevola De Vil** is Cruella De Vil's mother from *101 Dalmatians: The Series*. She is voiced by Tress MacNeille.

## Appearances Edit

### *101 Dalmatians: The Series* Edit

Malevola neglected Cruella when she was young, always spending Christmas away and even seems to hint not remembering her own daughter's name. Due to this neglect, the young Cruella wanted aDalmatian puppy to give her the love and affection her mother never did. A buildup of neglected Christmases is what caused Cruella to go mad.

Malevola shows little love for her descendants, except for Ivy De Vil. She has two big, fierce dogs named Cerberus and Cujo. She appeared in the  "Coup De Vil," where she called a family reunion at Villa De Vil to give the other De Vils a chance to get the Dearly Farm where Cruella had failed. It is revealed that the only reason Cruella wants to  the farm is to please her mother.

After many failed attempts, Cruella snaps and stands up to her mother by lamenting about all that she hates about her. Her ranting, however, pleases Malevola, as she believes it takes some guts to stand up to one's own mother. As a , this finally earns Cruella her mother's respect.

## Trivia Edit

* In original concept art for Malevola, she was shown to be a rather obese but younger looking woman, similar to Cruella. However, in the actual episode, she is shown to be old and frail.
* Character designer Eugene Salandra claims this concept design was based upon a "Zaftig Margarita Dûment" type.
* An image of her can be shown in the De Vil family gallery asSpot looks up Judge Dimsdale De Vil in "DeVil-Age Elder".
* In some guides to *101 Dalmatians*, Cruella's mother is named "Dementia."
* In Brazil, Maleficent is known as "Malevola." If we are from Brazil, we cannot have confused Maleficent and Malevola De Vil. This is so weird to think Cruella De Vil is Maleficent's daughter.
* There is no informations about father of Cruella De Vil, however he possibly passed away, by natural death or by disease, because he was very old.
Storage Garage

Storage Garage

The **Storage Garage** is a location in Emily Wants To Play.

## Overview

The Storage Garage is full of boxes and has a window that can see the Master Room. There are three doors, two to the Living Room, and the other to the Kitchen.

## Gameplay

The player can find Emily using this room as one of her hiding spots at 4 AM  or 5 AM. The *Join Us* page can be found here by the bedroom window.

## Trivia

* Emily can occasionally be seen standing by the window in the master room.
* It can be assumed that this room was added to the house as there are what seems to be porch lights by the two living room doors.

## Gallery

Emily standing by the master room window.
Maxwell Steele

**WARNING:** *This article may contain spoilers!*

**Maxwell Steele (Max)** is a character that first appeared as one of the antagonists in *Emily Wants To Play Too*.

## Story

According to the police reports and files found in the game, Maxwell was formerly a man who was a robber. His mannequin suit was a disguise to infiltrate the stores undetected. His suit was equipped with eye filters that allowed him to see in the dark. The hinges that allowed the suit to move are also very noisy and squeaky. He was eventually gunned down while he attempted to escape from police during a botched robbery after police thought he had weapons on him. His costume was stored as evidence. According to files "The suit is very scary, very lifelike and has an awful smell.".

## Appearance

Maxwell is a tall mannequin wearing a black tuxedo. His face and head have black markings in several places. These are either bullet holes or is dirt or dust from being stored away for a considerable amount of time.

## Gameplay

Max first becomes active in area 2. His game appears to be spotlight. He can be found in the warehouse with Kiki. The player must locate the Flashlight here, and use it to scare him off. Max can only be active in the dark thus can be very difficult when the power box to the building is disabled in area 4.

## Trivia

* Max is the only antagonist who does not play a game with the protagonist.
* If Max is chasing the player, his head will twitch to the left. It is unknown as to why this occurs.
* Maxwell is the only character who doesn’t appear in the ending cutscene of Emily Wants To Play Too, it is unknown why.
* While Max moves throughout the Level 2 area, squeaking and clicking from his hinges can be heard. They get louder or quieter depending if he is close to the player or not.
* A sentence on Max's examination report states "Being in the dark with this thing would be terrifying." This is a hint to the player to avoid Max while in the dark.
* On a PlayStation Blog, Shawn Hitchcock, the developer, stated that he used his own fears to plan Emily Wants To Play Too, proceeding to say that he is afraid of mannequins. This is what inspired Maxwell.
* He is the first doll to speak in the game, which happens in the dream sequence at the beginning of the game where he yells "GET OUT!"

## Gallery

Max at the end of the demo.Max's jumpscare."Max""Hollow mannequin""Maxwell Steele's disguise"Incident reportResearch reportKiki performing a ritual on Max.Jumpscare, animated
11 PM

* Emily Wants To Play
* Emily Wants To Play Too

**WARNING:** *This article may contain spoilers!*

**11 PM** is the starting point of *Emily Wants to Play.*
## Description

This hour introduces the player to the story, while none of the enemies are active. They can be found around the house but they will not attempt to kill the player, instead, they will simply disappear and turn the lights off (with the exception of Emily, who kills the player if they go into the hole that leads to the basement). This allows the player to explore the house and listen to the tape recordings scattered throughout Emily's house. In the kitchen, the drawing board says "Let's play at midnight".

Next Hour

**WARNING:** *This article may contain spoilers!*

**11 PM** is the sixth hour of *Emily Wants To Play Too.*

## Description

Dubbed "The Quiet Hour" by some fans, 11 PM features no antagonists attacking the protagonist, and passes by a lot more quickly than other hours. Waiting long enough will progress the game to 12 AM. If the player backtracks to the wall that Emily burst out of, they can traverse the vents to encounter a hidden room. If the player takes too long to reach the hidden room, Chester will become active to chase down and kill the player. Once the player reaches the hidden room, they will find information on a puppet master named Vult Ludere and the three original dolls, Chester, Kiki, and Mr. Tatters. In this room, time will not progress to 12 AM until the player exits the room, no matter how long they wait. Players must find and pick up a Black Keycard that will allow them to exit the hidden room and return to Area 1, as well as unlock extras in the Main Menu.

## Rules

* Players must run from Chester if he spawns. (Vents)

Journals about Vult Ludere and his dolls Kiki, Mr. Tatters and Chester.The Black Keycard.
Next Hour (12 AM)

Previous Hour (10 PM)
Tape Recordings

**Tape Recordings** are scattered throughout Emily's housethat features Emily's mother speaking about what has recently happened

#### **Emily's Room**

"No one will help us. No one can help us. This house had a basement in it. We made a place for Emily down there. My husband hid the entrance so that no one can ever find it."

### **Guest Room**

"My psychiatrist says I should start recording a log to help with my depression. He doesn't know it's all about Emily. I can't tell him anything about that, but I'll record myself anyway. Maybe it'll help."

### **Master Bedroom**

"Ever since we moved in Emily started acting differently. She really liked our old house, but we had to move. I guess it really stressed her out, I don't know."

### **Basement Tape Recordings**

"Emily hurt a girl in school today. She's not allowed to go back. This is the third school she's been to. We're gonna keep her home now."

"There was a box of three very strange dolls down in the basement. Emily talks to them as if they can hear her. Maybe it's a good sign. It's the first positive thing in a long time."

"We bought her a puppy. It was so cute. We thought it would help her. Poor puppy. Emily didn't like it."

"We're scared of our own daughter. She was standing in our bedroom last night, staring at us. We're going to start locking her down in the basement."

"A hole fell through Emily's old room into the other side of the basement today. We know Emily had something to do with it, but we don't understand what's going on."

"I went down into the basement today to bring Emily some food. She was laying on the floor lifeless... she wasn't breathing, she didn't have a pulse; she didn't have any injuries. We can't go to the police... how can we explain this?"

"Emily's gone, but the dolls keep appearing around the house. I don't know if this is just... me imagining it, or if this is really happening. Either way, we have to leave this place."

"Don't ever leave. We just want to play. We are one." or "They (or I) don't want to move. They just want to play. We are one."

### **Central Evidence Building** (Emily Wants To Play Too)

"\*sigh\* Well here is another message to myself. I'm cleaning again today, as usual. (Join us and you can play forever - reversed). What was that? Emily, what was that? Emily answer me, what was that?"

“\*Sigh\* I hate seeing Emily this way. She still loved to play games, and now, she won't even say a word."
4 AM

* Emily Wants To Play
* Emily Wants To Play Too

**WARNING:** *This article may contain spoilers!*

**4 AM** is the sixth hour of *Emily Wants To Play*.

## Description

All of the dolls leave and you face 1 on 1 with Emily. She wants to play Hide & Seek. You have 75 seconds to find Emily.
At the start of the hour, Emily will turn off all the lights. Switching them back on before the game ends will cause Emily to kill you.

It is important to find the flashlight before this hour as it is especially useful now.

Next Hour

Previous Hour

**WARNING:** *This article may contain spoilers!*

    **4 AM** is the eleventh hour of *Emily Wants To Play Too*.
## Description

In this hour, known as "Freezie Tags" the protagonist must chase all seven antagonists and tag them before time runs out. Once all the antagonists are frozen, the game progresses to 5 AM.

## Rules

* Players must meet the time limit.
* Locate and tag all seven antagonists.
* Emily - Can unfreeze the other dolls.
* Kiki - Pretends to be frozen.
* Chester - Can run very fast.
* Mr. Tatters - Can freeze you every so often.
* Greta - Runs away if she hears you.
* Maxwell Steele - Can only be tagged in the dark.
* Weasl - Can unfreeze the other dolls, same as Emily.

Next Hour (5 AM)

Previous Hour (3 AM)

## Trivia

* Mr. Tatters is considered one of the hardest to tag
* Only Mr. Tatters can freeze you. And it will last for 15 sec
* If you are frozen, you cannot do anything; not even exit or pause the game
* The whole hour lasts 5 minutes (real time)
Kiki

**WARNING:** *This article may contain spoilers!*

**Kiki** is a character that appears as one of the antagonists in the *Emily Wants To Play* series.

## Story

Before the game, Kiki was a porcelain doll belonging to a puppet master named Vult Ludere. Ludere used dolls to entertain children during his shows. She was a part of a group of four dolls, Mr. Tatters being one of them. According to the local journal, people started to disappear after Ludere's shows, stating that 12 people already went missing. It is unknown what happened to Ludere, however, Kiki fell into the possession of a girl whose father was a mayor. The mayor's daughter, (as well as many others) eventually died from the disease known as *Cholera*. There was a large outbreak, and Kiki was assumed to be contaminated.

Kiki came into ownership of another girl named Emily Withers. She also welcomed Chester and Mr. Tatters and the girl loved the three of them instantly calling them "her friends". After the doll's arrival, Emily's behavior started to change, causing her parents to feel deeply disturbed. Emily eventually died of an unknown cause and the dolls began to appear in random locations of the house. Emily's parents died while preparing to move out.

## Gameplay

### Emily Wants To Play

Kiki becomes active at 12 AM where her game appears to be peek-a-boo. She will giggle when appearing behind the player. When Kiki appears, the player must locate her, then stare at her until she disappears. Do not look away from her for too long or else she will come closer. She then eventually tags you, ending the game. In some cases, the player can monitor Kiki as they leave the room, but there's always a chance that she will follow you and have a great chance of tagging you, resulting in a game over. Sometimes when appearing, Kiki may cut off the lights in the room similar to Mr. Tatters, but she will do it much more often. Kiki is inactive for 11 PM, 2 AM, and 4 AM.

### Emily Wants To Play Too

Kiki can first be seen in the dream. Her behavior is identical to the first game with some key difference: her laugh has been updated. Kiki is active once the player reaches the warehouse in level area 2.

## Appearance

Kiki is a porcelain doll with very light gray skin and black hair that appears to be a bob cut.

She wears a long, black dress with a V-neck. She appears to have a hollow mouth with black lips and sports black ballet shoes.

## Trivia

* Kiki seems to disappear in a puff of smoke.
* Many players have confused Kiki for Emily Withers.
* Kiki's attack represents the childhood game *Peek-A-Boo*.
* Kiki used to be the only female doll before the arrival of Greta.
* Kiki has different stances each time the player encounters her.
* Kiki is the doll with the most known owners: Vult Ludere, the mayor's daughter and Emily.

## Glitches

* In Emily Wants To Play Too, there are times Kiki will overlap with Mr. Tatters, causing it to be more difficult to tag him.

## Gallery

Kiki as she appears in Emily Wants To PlayArticle on KikiKiki in the hallKiki picture evidencePeek a boo!Kiki on Ludere's show with Mr. TattersKiki performing a ritual on Max.JumpscareJumpscare (EWTP. Too)
Bathroom

Bathroom

The **Bathroom** is a location in Emily Wants To Play.

## Overview

The Bathroom is a room with a tap, toilet and a shower. The walls are light blue.

## Gameplay

The player can find this room in the hallway, at the door in the middle. Generally, there is nothing interesting to do in this room. (Unless if you have to find Emily at 4 AM or 5 AM).

## Trivia

* If Chester is stationed here at 11 PM, players will hear someone knock on the door as well as here the mirror shatter.
Guest Room

The Guest Room is a location in Emily Wants To Play.

## Overview

The **Guest Room** is a small bedroom with a couple of beds, a TV, and some furniture.

## Gameplay

The player can find this room in the hallway, at the first door. The flashlight can sometimes be found here, in front of the bed. Generally, there is nothing interesting to do in this room. (Unless if you have to find Emily at 4 AM or 5 AM).

## Trivia

* When a player starts a new game and goes to this room for the first time at 11 PM, Chester can sometimes be found there, seated in front of the bed.
	+ Kiki can also be found there, seated on the chair next to the bed.
* If Kiki spawns here and the player gets too close to her, she will turn around and look at the player before turning off the lights (flashlight if the player is on mobile), closing the door and disappearing until 12 AM.
2 AM

* Emily Wants To Play
* Emily Wants To Play Too

**WARNING:** *This article may contain spoilers!*

**2 AM** is the fourth hour of *Emily Wants to Play.*

## Description

In this hour, Chester becomes active with Mr. Tatters, while Kiki takes a break.

## Gameplay

Chester and Mr. Tatters sometimes spawn in the same room. Since the player must run away from Chester and stay still for Mr. Tatters, the only way is to run away before Mr. Tatters' red light comes.

Chester is also known to shut doors on his way to attack the player, making it more difficult to run away.

Chester and Mr. Tatters are both active during this hour, and they can spawn at the same time. Since Mr. Tatters forces the player to stand still until he leaves, it is next to impossible to survive with both spawned simultaneously.

A strategy to try if this happens is to run toward the nearest door before Mr. Tatters makes the sound "Uh, uh, uh!"

Chester will emit a laugh warning the player to make toward the nearest exit before screaming and taking off after him/her.

During this hour, the best strategy is to stay in the living room near the den, as there is no door between them and you can evade Chester easily.

Next Hour

Previous Hour

**WARNING:** *This article may contain spoilers!*

**2 AM** is the ninth hour of *Emily Wants To Play Too.*
## Description

In this hour, all of the building's lights will turn off, and Weasl's music box will play in the background, at a much slower pace. The protagonist must locate the rooms with the light on before music box stops. Max has the dominant range over the entirety of the building, and will begin to chase the player as soon as the song begins. Toggling any lights will immediately cause a random antagonist to kill the player. Surviving long enough will progress the game to 3 AM.

## Rules

* Players cannot toggle any lights.
* Players must find the room before the music box's song ends.
* Players must shine their flashlight at Max if they encounter him in the dark.

Next Hour (3 AM)

Previous Hour(1 AM)
Kitchen

Kiki sitting next to the "tips" on the whiteboard

The **Kitchen** is a location in *Emily Wants to Play.*

## Overview

It is a standard kitchen with a counter. There are also chairs (on one of which there is a laptop on Checkers Pizza's site thanking the customer for ordering the pizza) and a table as well as a whiteboard where there will be "tips" (excluding at 11 PM). These "tips" will tell the player the opposite of what they should do when the dolls appear (excluding 3 AM).

## Gameplay

The Player can enter the kitchen at any time. There are doors leading to a hallway, The Living Room and Emily's Room.

## Trivia

* The Whiteboard with the "Tips" show what you should do when you encounter the dolls, However, the tips are used to deceive the player,
	+ These tips are "Don't look at her", referring to Kiki
	+ "Don't stay still", referring to Mr. Tatters
	+ And "Don't run away from Chester", referring to Chester, obviously.
* However, at 4 AM, the white board would say "I'll hide you will seek in the dark", which is true.
* Chester can rarely spawn on the counter next to the laptop.
* There is a stereo that blasts classical music by Emily's room.
Master Room

The Master Bedroom

The **Master Room** is a location in Emily Wants To Play.

## Overview

The Master Room is a small bedroom with a couple bed and some furniture. It has got the first entrance to the basement.

## Gameplay

The player can find this room in the hallway, at the last door. Here, the player can find the first entrance to the basement, by interacting with the left lamp. Open the closet door and the floor will disappear, leading some stairs to go down to the basement.

## Trivia

* When a player starts a new game and goes to this room for the first time at 11 PM, Mr. Tatters can be found there, seated on a chair. (But not all the times).

* Between 12 AM and 3 AM, if the player goes to the dark room with boxes, Emily will appear in the window of the Master Room.

* If the player gets close to the right bedtable, the TV will turn on and a reporter will be telling the incident that happened in that house.

* When the player finishes the game, while the reporter is telling what happened, the camera will go through all the rooms, finishing at the Master Room.
UniverseBuild Wikia

## What is UniverseBuild?

eventually transplant this onto a fancy front page

* UniverseBuild **is not** hard science fiction. It is most certainly not a space opera-esque collaborative universe, but it isn't hard science fiction either. Consider our 'realism' level to be a few levels below Asimov's Foundation series, as most of our 'fantasy' stuff is science fiction masquerading as fantasy. Overall, while you shouldn't expect to find melee combat because it is apparently 'practical', don't expect to find nitpicking about faster-than-light travel either. Also, humanoids are in UniverseBuild, as humanoids are a perfect form of life when it comes to planets such as Earth if you ask the creator. Word of god.

* UniverseBuild **is** a collaborative worldbuilding exercise. With rules, of course. And an administrative board. Because this isn't anarchy.

* UniverseBuild **is** somewhere where you can freely create ideas. Considering we have 'communist' (most of which are fascists, nationalists, capitalists, corporatists, libertarians, etc) humanoid space cats, don't be afraid if you want social spiders who are strangely Aztec-like (https://en.wikipedia.org/wiki/Great\_Goddess\_of\_Teotihuacan is where that idea sprung from, the moment AGrayCat read that he started to lay the groundwork for it). But we already have those social spiders, so don't do that.

* UniverseBuild **is not** completely science fiction. Yes, we have space cats, but we will also have telepathic social spiders who have Aztec-esque cultures who haven't even invented the wheel! Why? Because while some spacefaring species exist, this is a collaborative worldbuilding project that accommodates anyone throughout most genres.
Chostvan Soyuz Election for the Chief Executive, 2804

The **Chostvan Soyuz Election for the Chief Executive of 2804** was the LETSFIGUREWHICHELECTIONITWASLATERSHALLWE? Chostvan Soyuz Election for the Chief Executive. It was held on Thursday, Mars 4 2804. The Socialist-Revolutionary nominee, Njaumj'a Ande'r-Milyu, received a majority of the votes and therefore won the election, with Independent Saagrurr Niaushiarr trailing behind her. The election was different from many other Chostvan elections in the fact that it was the Council of the Soyuz that voted instead of the citizens of the Chostvan Soyuz.
Denver, District of Colorado

“Welcome to the capital of the United States of America, Denver, D.C. Regular tours to the government complex on Cheyenne Mountain are available from the next station. Please, enjoy your stay.” - Denver-Philadelphia Express VacTrain Announcement System

u.s capital after third world war. just some notes for now.
8 PM

**WARNING:** *This article may contain spoilers!*

**8 PM** is the third hour of *Emily Wants To Play Too.*

## Description

In this hour, the protagonist must explore Area 1 while avoiding Greta as they locate the Clearance Level 2 Keycard. Locating the Level 2 Keycard and entering Area 2 will progress the game to 9 PM. Mr. Tatters will begin roaming the Entrance Area to discourage backtracking for new players, but players can still backtrack, regardless.

## Rules

* Locate the Level 2 Keycard and enter Area 2.
* Mr. Tatters must be tagged before his cycle ends (Entrance Area).
* Players cannot run or make any physical noise around Greta.

Next Hour (9 PM)

Previous Hour (7 PM)
Read this, Baidicoot

Sir,

We here at The New Wiki would appreciate it if you moved alongside ourselves. We already have 'O', (gollark), and myself. We also have new articles, that if I may say so myself are improvements on the previous articles, and are currently in the process of importing a few over.

So, yes, please come to universebuild.com. IP edit if you want, but if you want an account and the process is broken (prompting you to refuse the offer), skype message me what details you would like for your account (password, name, etc), or email me at forsioa@gmail.com the details.

If you can make an account by yourself, do so if you can.

In addition, IRC meeting now. go to webchat.freenode.net enter your username, put in channel box #universebuild and enter the channel
Flannan Isles

The Flannan Isles are a group of 'remote' islands in the Atlantic Ocean. The Flannan Isles Space Vessel Centre is based there, as is a NationalRail station used primarily for military transport. There are also military (and civilian) VacTrain tunnels going to various destinations across the entire Autonomous Republic such as Douglas, North Glasgow, North Edinburgh, and other locations.

Known for the most part to the civilian population as the site where the Chostvan Soyuz first brought back live humans for testing in 1900, it is also known to many explorers as a beautiful island where many non-native lifeforms have been brought in to populate the once barren and unpopulated island. There is also a large town on an artificial island a few hundred metres away that has a bridge (and three parallel VacTrain tunnels) to the main space vessel centre, NationalRail station, and underground military VacTrain complex.

## Demographics

The primary component of the population are Humans, although a large amount of Aqq also live on the islands.
9 PM

**WARNING:** *This article may contain spoilers!*

**9 PM** is the fourth hour of*Emily Wants To Play Too**.***

## Description

In this hour, the protagonist must enter the warehouse section of Area 2. The Player must find the clearance Level 3 Keycard and flashlight. Kiki can be seen bringing Maxwell Steele's disguise to life with a ritual. Walking close enough inside the warehouse will cause Kiki to turn her head around and laugh. This also causes the building's power to disable, permanently. Kiki's first laugh, however, does not signify that she's appeared behind you. The player must pick up the flashlight and locate the Level 3 Keycard to enter Area 3. Entering Area 3 will progress the game to 10 PM. Mr. Tatters and Greta continue to roam the Entrance Area and Area 1, respectively, if the player were to backtrack.

## Rules

* Locate the Level 3 Keycard and progress to Area 3.
* Players must shine their flashlight at Max if they encounter him.
* Players must stare at Kiki until she disappears.
* Mr. Tatters must be tagged before his cycle ends (Entrance Area).
* Players cannot run or make any physical noise around Greta (Area 1).

Next Hour (10 PM)
Previous Hour (8 PM)
UniverseBuild:Difference between Holographs/Holograms and DigitalVision things

You begin to nitpick over every single detail on the articles after spending hours reading the articles. "Hang on! Holographs/Holograms should be the same thing as DigitalVision things, shouldn't they?" you think.

**No.**

Imagine the DigitalVision as being like the television, and Holographs/Holograms as being like live transmission feeds. Like telephones. Like Skype. Informine is another thing, but isn't a flipping Holograph/Hologram based service, just to clear that up. Also, the word 'Holographic Network' is a joke. It *isn't* based on Holographs/Holograms at all.

Holographs/Holograms, for instance, are mainly used in the Triangulum for transmitting live government proceedings. Why? Because sometimes the DigitalVision channel covering the proceedings isn't good enough to be put in public squares and hung on buildings. Screens are still a problem in the twenty-ninth century, you know.

Reason being for this entire mess?

Well, in some existing sci-fi (or sci-fantasy) universes, I'd love to see you watch a holographic 'film', 'drama', or whatever, on a flipping holographic projector thingie.

Wouldn't be fun, would it?

--AGrayCat (talk) 14:47, January 24, 2016 (UTC)
Faster-than-Light Drive

Faster-than-Light Drives allow a vessel to enter Hyperspace through the use of a wormhole projector. Faster-than-Light Drives are not strong enough to support an intergalactic wormhole. Intergalactic wormholes are usually managed by national (or regional in some cases) governments instead, although intergalactic private wormholes managed by corporations are not unheard of. They are generally powered by Teritoite, although a long time beforehand Essence was indeed used as a power source.

Generally, once near a Hyperspace Route, the drive will connect to a selected route and will then use the selected route.

Another, less used FTL drive is the elusive Alubierre drive, which is powered of small quantities of exotic matter, which can be found in large deposits around M31.
Gerontology Research Group

The **Gerontology Research Group** is a scientfic discussion group dedicated to slowing and reversing the aging process through scientific methods. The GRG was founded in 1990 in Los Angeles, California by Dr. L. Stephen Coles and Dr. M. Stephen Kaye, M.D. Having expanded to the internet in 1995, it now has a global reach.
Wormhole

Wormholes are tunnels to Hyperspace used in the majority of FTL drives. Opening and stabilizing them requires large amounts of power (that can usually be provided by refined Teritoite), but the increase in power requirements decreases as wormholes get bigger, and are then used to get to Hyperspace. They can also be used for intergalactic travel, although these intergalactic wormholes are mainly permanent and managed by large corporations or national governments.
Chostva

Flag of the Chostvan Sector

### Notes

Planet holding the capital of the Chostvan Soyuz, diameter of thirteen thousand kilometres

“They have regular meteor showers you know, every hour past eight in the evening. Tourist attraction, I believe.” - to be decided

OH JUST FIX THIS INTRODUCTION

**Chostva**, also known as the 'Galactic Core', is a planet with a diameter of around thirteen thousand kilometres. It is under the control of the Chostvan Soyuz, and is considered an ecumenopolis, with almost the entire planet covered by Opwiq'Wioly, the capital of the Chostvan Soyuz. Only one 'fully-sentient' (aka Sapient) species is native to the planet, the Aqq, although many 'fully-sapient' species inhabit the planet as immigrants. However, many 'partially-sapient' (aka non-Sapient but sentient) species are native to the planet.
Anthropocentrism

**Anthropocentrism** is an extremely widespread belief within the Human species that states that Humans are superior to all other species. It is a key part of the ideology of various majority Human nations, such as the United Republic, the Third Byzantine Republic, the United States of Mexico & Northern Central America, and the Republic of Texas. However, it is considered outdated by many other majority Human nations, such as the Terran Federal Republic for instance.
The Intergalactic Institute Of Supergalactic Exploration

The Intergalactic Institute Of Supergalactic Exploration (IISE) was founded by a combination of many different species from M31, M32 and M33, with some help from other nations in and around the Local Cluster in order to continue funding for exploratory missions into other Galactic Clusters, such as the M83 cluster (aka Centaurus A) and the Sculptor Group.
2804 S.Y

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righty-o some factual information

933 Revolutionary Year

1481 After Foundation (of the second republic)

1956 After Establishment (of the formation of the new political system; i.e revamped 'council', 'assembly')

18845 After Start (of the chostvan republic)

22841 After Creation (of the chostvan state)
Chostvan Imperial Federation

### Galaxy

Triangulum Galaxy, presences in a few other non-major galaxies in the Local Group

### Notable for

'Second Grand Republic' claim, home to many major religions

### Government

**Upper House:** Imperial Executive**Lower House:** Imperial Parliament

### Policy

Establishment of a Second Grand Republic independent of the 'corrupt' Chostvan Rump Republic

### Capital

Nichostvalialaosk (New Chostva [founded by] Lialaosk)

### Military

Imperial Federal Forces (See Military Section)
Longevity claims

Longevity claims are unverified claims to extreme age that cannot be independently corroborated according to the standards of Age Validation research.

For the purposes of studying supercentenarians, longevity claims are defined as claims 115-129, which fall into the realm of highly unlikely but still possible age ranges.

Some other definitions of longevity claims may also be used, such as claims 110+ or even any longevity claim that's not validated. The age limit criteria is only used for statistical convenience. A man claiming to be 96 but who doesn't have a birth record can be seen as a longevity claim. However, one must consider "extreme longevity claims" to be a much higher age than what is fairly common worldwide. For that subset, 115+ tends to be a good minimum starting point, as it is at the "average maximum" line of the human lifespan.
UMV 24th'Novembre

Many space vessels have carried the name *UMV 24th'Novembre* over the years. This name has generally been awarded to spaceships commissioned during the various festivities of the celebration of the Chostvan Revolution, and generally to 'exploration vessels' designed to carry scout vessels out into the unknown wilderness of the universe and discover new planets, or go on missions assigned by the Chostvan Soyuz.

## Etymology

The name comes from the date of the Chostvan Revolution, the 24th of Novembre on the Universal Standard Calendar as designed by various groups, which can be translated to the 24th'Novembre in Chostvan Basic using the Universal Standard Alphabet.

It is considered a 'lucky name' by many captains, perhaps not because it holds a certain magic, but instead because the Chostvan Soyuz are quite protective of their ships with such names.

## Bulletpoint list of all ships that held (or currently hold) the name

* *UMV 24th'Novembre (1871-1971)* - Served from 1871 to 1971, took part in the 1900 National Safety Plan to Study Humans. It is currently on display in the Opwiq'Wioly Kukrysrar Institution Air & Space Museum.

* *UMV 24th'Novembre (2001-2490)* - Served from 2001 to 2490. It was retired and sold to the Rhenish Republic in 2490. It is still in use today under the name *RSV Düsseldorf* as a flagship of the Rhenish fleet.

* *UMV 24th'Novembre (2491-2773)* - Served from 2491 to 2773. Found many new nationstates, systems, etc throughout the universe on its various missions. Retired in 2773, sold to the Rhenish Republic. It is still in use today under the name *RSV Strasbourg* as a major space vessel in the Rhenish Fleet.

* *UMV 24th'Novembre (2798-Present Day)* - This space vessel is still in use today. However, it is not an 'exploration vessel', instead serving as a major battleship in the fleet. It is also currently stationed in Opwiq'Wioly as part of various defense plans.
Rhenish Republic

The **Rhenish Republic** is a nationstate headquartered in the Rhineland, stretching over Alsace-Lorraine, Luxembourg, Eastern Belgium, parts of the North German Coast, Northwest Germany, and the Rhineland. This, of course, is just the Core Republic of the **Rhenish Republic**, with many, many more 'republics' inside of the **Rhenish Republic**. With many colonies around the Milky Way, it is a power to be reckoned with.

It is lead by a Chancellor who is elected every five years by the Assembly of Republics.
Opwiq'Wioly Kukrysrar Institution

The Kukrysrar Institution is a complex of various museums in Opwiq'Wioly, although it also has tours on the Informine, as well as information on the Informine. It also airs the occasional documentary on official Chostvan DigitalVision channels. It was created in 1874 in an attempt to 'build a museum to educate the populace about the universe', using donations from Mehswh Kukrysrar.

## Etymology

The name comes from Mehswh Kukrysrar, the first Chief Executive of the Chostvan Soyuz who donated a large amount of money to the 'Institution', which renamed itself after her with an unanimous vote. Mehswh Kukrysrar also served as Director of the Institution a number of times after her retirement in 1920.

## History

It was created in 1874 in an attempt to 'build a museum to educate the populace about the universe', using donations from Mehswh Kukrysrar.

## Museums

*Add a museum below!*

 2

## List of Directors

 2
 3
 4
Feu Serli (Short story)

Feu Serli slammed his hand down on the computer screen once more, causing a beep of disapproval to emit from his Talhol Corporation-built robotic assistant, who whizzed over to Feu and plugged himself into the computer.

“What in the name of An do you think you can do? For An’s sake, I’ve tried everything already! It won’t work! The computer is damn well broken! We are stranded!” shouted Feu. His small one-person craft was completely broken in terms of faster-than-light travel and communications.

“I am sending you into suspended animation, sir, and I am also plotting a course for Chostva, the nearest star system,” came the reply from the robotic assistant, who continued to stick to the computer.

“Suspended animation? Suspended animation, for An’s sake? No!” shouted Feu again, raising his eyebrow in annoyance.

“My current records quite clearly show that sleeping there could be quite uncomfortable, and you would be unoccupied, as I can handle the navigation to Chostva, sir,” replied the robotic assistant, glancing up at Feu.

Feu sighed. “How long will I be in suspended animation for?” asked Feu, looking down at the little robot, who glanced up in response.

“A week, sir,” said the robot. “My records also show that you will have difficulty sleeping, and as such a thing could possibly injure you, I must abide by the guidelines set to me by my creator and therefore send you into suspended animation with your approval or without your approval, sir,” it continued.

“Send me into suspended animation. When we arrive within an hour of Chostva, awaken me,” replied Feu, frowning at the robot.

The robot beeped twice, and pressed another button on the computer, sending Feu on his chair into the cryogenics room. All spacecraft had a cryogenics room, as out in the outer territories it was ten light-years between stars alone, and many more between reliable areas to refuel, restock, and fix your vessel. The robot waved as the door closed, and Feu waved back.

In only three days the Great War would start, and Feu would wake up to hell throughout the known universe.
Checkers Pizza

**Checkers Pizza** is the pizza company that the player works for.

**This location is inaccessible.**

## Storyline

    The player is working as a pizza delivery man responding to an online order. The player arrives at the house and enters to receive their tip. The door, however, closes behind them and they have to deal with three dolls and Emily for several hours.

## Trivia

"*Checkers Pizza*" is a common pizza service title for many stores in the United States.
A Young Marvaitian (Short story)

A young Marvaitian runs through the plaza in front of the government buildings, pickpocketing the various upper-class citizens. A few notice that they have been stolen from and rush over to a nearby Internal Intelligence Service agent. The Marvaitian sniggers, wondering what the Internal Intelligence Service would do about a minor pickpocketing.

He isn’t happy for long.

An invisible hand grabs him, pulling him back to the Internal Intelligence Agent. He screams. The process will only take a minute or so, but by the time it is done, his brain will be nothing but mush.
And the belongings will be returned, of course.

And what did the Marvaitian want to buy with the money?

Somnium.
The Amorak System

"As the sun is eclipsed by the great planet, a new shall empire awaken." - Ancient Mercuolem proverb.

Located in the outer core of the Andromeda galaxy, the Amorak system contains the two home worlds of the Mercuonem, as well as other sentient species.

## Planets and Planetesimals

#### Planets (In order from Amorak):

*Rocky planets,* **Gas Giants**

*Enceladus*

*Tikkitak*

*Andanbuntia and Delphinerro Aquosus (Binary Planets)*

**Jew**

**Masmirac**

#### Planetesimals (In order from Amorak):

Maiserous

Cerebuuk

Elphinious
Emily Wants To Play Too

**WARNING:** *This article may contain spoilers!*

***Emily Wants To Play Too*** is an indie horror game, the sequel to *Emily Wants to Play* and the second game in the franchise.

## Plot

The game begins at 6 am in the protagonist's apartment, after having a large party. The protagonist has to get to work at *Timmy Thom's Fast Sandwiches* by 4:00 pm. At this point, the protagonist decides to rest before that time. While the protagonist sleeps, he seems to have the same nightmare he has been having in his previous slumbers. When he officially awakens, he heads to work and attempts to deliver a sandwich order to a research facility known as Central Evidence. The player gets locked in and must first discover key cards, to gain access to 4 area levels. Players must then survive the 'games' from 8 PM until 7 AM(for eleven hours) where the player has to escape the building.

## Alternate endings

There are two alternate endings in the game. The first one can be achieved during the 6 AM area of the apartment. If the player disables the power, after two minutes something will "kill" the protagonist. The local journal will report that the protagonist died because he tripped in his apartment and suffered a fatal injury.

The second ending can be achieved when players enter Central Evidence for the first time. They see Chester participating in a ritual on a dead security guard. When players see the office door shut they can run out of the building before the main entrance is locked. The local journal will report that the police believed the protagonist is responsible for the fire that destroyed the Central Evidence building. Because he didn't deliver the order, he had lost his job from the sandwich restaurant.

## Extras

To see the extras, the player must find the black key card first. It is obtained during the 11 PM section when Emily Withers breaks through the vents and starts chasing the player. Right after she had been avoided, the player must go down through the vents and find the special room. Inside there is a table with three files about the original dolls Kiki, Mr. Tatters and Chester, telling more about their past and also a puppet master named Vult Ludere. The key card is near the files and will lead the player through a door in the main menu where he finds himself in a room filled with all the collectibles from the game and a statue of each character, except for Emily.

Black keycardThe Checkpoint System & HoursPart of the collectibles in the extras.Weasl statue.Mr. Tatters statue.Maxwell Steele statue.Kiki statue.Chester statue.
## Trivia

* This game has several Easter Eggs (or cameos) hidden within, including many renowned Youtubers.
* The subtitle of the game "Too" is a play on number "Two" since both words are pronounced similarly and this is the sequel to the first game.
* In the extras room, the Maxwell Steele statue doesn't have his arms out, unlike the other statues.

## Gallery

Emily Wants to Play 2 Teaser Trailer EWTP2Emily Wants to Play Too - Gameplay Teaser - Steam GreenlightEnding image for the teaser demo.Dolls sitting on the table and in the background.True ending.
Confederacy of the Chostvans

“While the state itself might be corrupt and useless, I wouldn't say the same thing about the Confederate Sectors Army. While the Soyuz might say that the People's Forces have never been defeated, that is most certainly a lie. Though, it is quite unfair that the humans believe that the entire thing is like the American Civil War. The Confederates do not allow slavery, they do not want genocide, they simply want to reunify the Soyuz under a second Grand Republic and end the rampant Corporatism that is among the entire Council and Assembly!” - to be decided
Olulo'qir

**Olulo'qir** (the suffix -qir turning the word 'Olulo', a name for a follower of the religion, into the name of the religion itself) is a polytheistic religion based on the teachings of An, God of the Stars, Space, Ivreinoy, Spirits, and Darkness. It is presumed An was an extremely powerful member of one of the Great Ancestor species who lived for long after the collapse and eventually built up the Triangulum Galaxy with his plan.

Olulo'qir began in the early days of the Aqq on Chostva during the Age of the Hunter-Gatherers. Eventually it would spread to the Ande'r Sector and become the dominant religion there, however later on it would remain a minority religion throughout the various Chostvan sovereign states.
History of Humanity

This is a complete history of humanity.

### 2042

* January 3rd - It is revealed in a press conference that there is life on Europa, as sapient life is found in Europa. However, life on Europa is extremely dismal, as it is completely water-based and the aliens share nothing in common with humans, and haven't even developed a language.

### 2058

* September 23rd - The first Human Faster-than-Light Drive is revealed to the public after over three and a half decades of work. It is revealed in an elaborate ceremony, after which the unmanned vessel travels to Alpha Centauri and arrives a day later, on September 24th, bringing supplies to the Alpha Centauri Promised Land Station. Travel times previously took a year. Over the next few years the drive will be upgraded.

* September 24th - The first Human vessel equipped with a Faster-than-Light Drive arrives at the Alpha Centauri Promised Land Station.

## 22nd Century

### 2120

* July 20th - Philadelphia Event occurs at 1:09 A.M, Eastern Standard Time. Philadelphia flattened by a meteor. Death toll is around seven million.

### 2123

* December 9th - ALIEN CONTACT. BASICALLY ONE VESSEL MEETING ANOTHER VESSEL WHILE MINING ASTEROIDS. FIRST 'MAJOR' ALIEN CONTACT, DUE TO EUROPA.