Block

**For a more tutorialized explanation of the content described in this article, see Blocks on the Hytale Community Wiki.**

**Blocks** are the basic structures in *Hytale*. The textures for all blocks are 32 pixels in length, width and height. When a block is interacted with, it can produce particle effects.

## Types

The most basic form of a block in *Hytale* is a plain cube with a texture defined for each face. Blocks can also use models and textures from the Hytale Model Maker. Blocks can also be a storage place. Hybrid models are also available by combining the basic block texture with custom models created using the model maker.

### Full blocks

Full blocks are blocks that are 1×1×1 in size.

* Cobblestone
* Chiseled Green Stone
* Dirt
* Magma
* Mossy Stone Brick
* Grass
* Gravel
* Sand
* Stone
* Smooth Stone
* Wood

### Slabs

Slabs are half-height blocks that can be placed vertically or horizontally without taking up the full block of space.

* Quartzite slabs
* Stone slabs

### Stairs

Stairs are fraction-sized blocks that can have corner variations. They can allow for more subtle tapered edges than what is possible with full blocks.

* Quartzite stairs
* Stone stairs

* A player building with wooden stairs by a river.

### Beams

Beams are post-like blocks which attach to the center of blocks, which allow narrow connections between surfaces.

### Walls

*"Walls" redirects here. For the minigame, see The Walls.*
Wall blocks are similar to beams but can only be placed vertically. Walls can be used to create fences and railings that are thinner than a regular block allows.

### Roofs

Roofs are a sophisticated block type that have a sloping surface which can be used to create detailed rooftops. There are many different roof pieces, including multiple angled variations. Roofs take up 1–2 blocks of space and can be rotated when placed.

* Tiled roofs.
* Roofs on a build.
* Blue-gray angled roof blocks.

### Storage blocks

Storage blocks are blocks that can store items.

* Barrels
* Bookshelves
* Chests
* Closets
* Double chests
* Item shelves
* Jars
* Presents
* Rotten barrels
* Stone caskets
* Treasure chests
* Wood cases

### Designed blocks

Some blocks like stone can have different designs applied to them.

* Chiseled stone block variations.

### Submerged blocks

Non-solid blocks can be submerged underwater, having the water fill up the empty spaces in the block. Whether a block can be submerged or not can be set in the block's configuration file. It is not known if blocks will be able to be submerged in lava or any other liquids.

* Reeds and a treasure chest submerged in water.

### Plants

Plant blocks don't use solid textures but instead use a 2D texture which intersects itself. Each time the texture is copied it is rotated to give variation. Decorative elements such as ivy can be attached to any surface to add detail.

* Cacti
* Flowers
* Ivy
* Leaves

* Concept art for some plants.
* Varied leaf models on a tree.
* Ivy on a wall.

### Other

* Lighting
	+ Candle Stick
	+ Metal Stand candles.
	+ Metal Brazier.
	+ Skull candelabra

* Decoration
	+ Pile of books.
	+ Wooden Stool.
	+ Pile of Bones
		- Dropped by skeletons.

## Animations

### Interactive

Some blocks will animate when they are interacted with. For example, doors will swing open using a smooth animation. Doors, trapdoors, chests, lanterns, and levers can all be animated. Custom interactions can be created using mods.

### Ambient

Blocks can have ambient animations applied to them, which will make the block permanently animate to create dynamic environments.

## Texture modification

Block textures can be changed in-game without having to reload all assets.

### Tinting

All blocks can be tinted using any color on the RGB spectrum.

### Transition textures

Blocks can have transition textures to create a smooth transition between different block types. These textures are defined on a per-block basis and have a set list of valid blocks to transition into.

## List

* Berry bush
* Cactus
* Chest
* Cotton
* Dirt
* Flower
* Fluid
* Grass
* Lava
* Leaf
* Mushroom
* Ore
* Poop
* Sand
* Stone
* Torch
* Water
* Wood

## Gallery

* A player replacing blocks in a posed area.
* RGB tinting on the grass.
* Block tinting in biome boundaries.
* Transition textures between different block types.
* Transition textures between different block types.
* The texture of leaves, viewed through the Hytale Model Maker.
* Different variations within block sets.
* Stair connections.
* Wall variations.
* Pillar blocks.
* A collection of furniture blocks such as chairs, bookshelves and tables.
* A collection of small blocks.

## References

1. ↑ a b c d e f "Exploring Hytale's block tech" – Hytale.com, 9 February 2019.
2. ↑ a b c d e "Building with blocks in Hytale" – Hytale.com, 8 March 2019.
3. ↑ "Progress Update: April 30 2020" – *Hytale* Blog, 30 April 2020.
4. ↑ "Custom content in Hytale" – *Hytale* Blog, 20 August 2019.