recursal/Fanatic-Fandom huggingface dataset:
Drifting Ash

Name: Drifting Ash

Species: Keh'kitteh

Rank: Cell

Faction: Diamondclaw

Gender: Male

Drifting Ash is a constantly nervous, anxious Keh'kitteh. No matter how many times he reassures himself that he did everything right and it will be fine, he never feels secure in the fact and will worry and fret until whatever he's been planning for comes to pass. He is incredibly conscious of what the Keh'kitteh around him think of him, and if he's doing a good enough job at everything he works on. Despite his constant pondering, the rest of the Faction really like him. He's considered to be a really nice guy, that's very thoughtful and caring.
Estoy Pintando Tu Sonrisa

Es la cuarta canción del álbum "Ésta es tu Vida" del grupo Hombres G.

* Álbum: Ésta es tu Vida
* Año de Lanzamiento: 1990

## Letra

Estoy pintando

tu sonrisa

del color del corazon

la estoy pintando

en aire

con la imagiacion

oooo

Tu pelo
es largo y negro

lo estoy pintando

al viento

a mi me gusta corto

pero tu siempre

lo llevas suelto

(CORO)

Quisiera

que estuvieras aqui

para llenar mis labios

de ti

uoooo

Tu cara

es presiosa

la dibujo cada noche

en cada cosa

te dibujo cuando sueño

y te mantengo

cerca de mi

(CORO)

Quisiera

que estuvieras aqui

y rebosar labios

de ti

ooooo

estoy pintando

tu sonrisa
Agent Cry

Name: Agent Cry

Species: Keh'kitteh

Faction: Windchill

Rank: Officer

Agent Cry, or simply, Cry, is a demoted officer. His whole life has always been a little odd by all standards. He got kicked out of training early and shipped off to help in a multi faction intergalatic crew in hopes it would knock some sense into him. It did, but not without struggles. Cry has a hard time dealing with authority, or more precisely, obeying it. He has a tendency to do what seems most logical instead. That conclusion got him in a whole heap of trouble when he went against orders for commanding the crew and had them use a different plan of attack. The results turned out good, but had it been bad, the officials they were protecting would have ended up dead. So although he saved his own crew, by not taking them on a suicide mission, the risks were great and his commanding officer flipped out. Especially with all the flack he got from higher ups. He issued a dishonorable demotion, which the higher ups said he did not deserve thus it is only in partial effect with a close watch. His actions in the future will decide whether it gets lifted or finalized. The rest of the crew sees him as a hero however, since he saved their lives. Now he works under a new officer, namely Mission who he sort of got off on a rough start with. Things have been improving though.

By personality Cry is a highly emotional individual, perhaps even emotionally unstable is a better term for it. He is incredibly tense and flighty as many Windchill Keh'kitteh are. In addition to that he can bounce from one emotion to its polar opposite at the flip of a coin. This leaves those working with him rather confused. Cry is a bit of a fun loving guy and can be a tad reckless at times. He loves to play jokes and pranks on the others and takes on something to the effect of "class clown" amongst the crew. He's incredibly animated and apparently very amusing to watch. He's very easy to bring to tears and even easier to upset, but all in all he's a good Keh'kitteh, just a little intense. His loyalty is unrivaled
Shallow

Name: Shallow

Species: Keh'kitteh

Faction: Diamondclaw

Rank: Cell

Gender: Male

Shallow's name says a lot about him. A rather vain Keh'kitteh who spends way too much time caring about none other than his fabulous self. He isn't much help in fighting, well he isn't much help for anything really. He usually tags along with the others, but only to complain about life and criticize what they're doing. He thinks of himself rather highly though.
Orc

Orcs, despite often painted as a malicious and brutal race, are actually an intelligent and determined race that simply tends to have a very different sense of morality than other more common races. They value strength above all else, but might does not make right in orc culture. According to orc custom, only those who can use their own strength the wisest may become someone worth recognition. The orcs are generally a short-lived race, living roughly similar lifespans as humans. It is guessed that orcs would live longer lifespans if it were not for their grueling way of life.

Orcs are often gathered into large clans who fight one another frequently. Their status quo is constantly in a state of flux, bobbing between outright war between clans all the way to an Orc kingdom united under the banner of a single warlord striking out for more land or to reclaim old rights. Because of this flux, Orcs rarely building anything to last and cities are a rarity. The cities that do stand are often ones that were built by the strong warlords who were uniting the clans, and the cities tend to remain standing under the rule of a clan related to the founder.
Shatter Ice

Name: Shatter Ice (Ice)

Species: Keh’kitteh

Gender: Male

Appearance:
Gray belly, arms and legs. Has a mostly white back and white tail. The white goes around on the sides and shoulders similar to a husky’s markings. He also has a white-stripe across his belly and then a bit higher up. His face is mostly white with a couple light gray stripes. Eyes are blue. Both his hands and paws have sock-like markings of darker gray. His feet paws are tipped by white. Small flecks of light blue can be found throughout his tail fur.

Faction: Windchill

Rank: Medic Apprentice

Personality: Ice tends to think ways that have been around for a while are old and outdated. Out with the old, in with the new. He has little regard for ‘classics’ and sees those who do as stuck in the past. He doesn’t set out to be disrespectful and a pain for no good reason, but a lot of the times his constant questioning and very matter of fact tone come across as such. He has a tendency to be a bit spacy and off in his own little world if someone is repeating things he’s already heard or feels he is knowledgeable enough in not to need any guidance. Ice becomes very irritable when he feels he’s not being heard or is underappreciated. Ice also tends to think he knows everything. Ice can be incredibly stubborn and hard headed about wanting to do things his way when other ways could have worked just as easily (if not easier.) He can be difficult to get along with if he feels like it, but he does have a more caring and gentle side that shows up when dealing with patients--or people he feels respect him mutually. He is more apt to 'fight' than to back down from verbal arguments though. Always seems to have to have the last word in matters. He tends to come across as snarky when he replies, especially to Keh’kitteh of other factions whom he simply believes are dumb.

Background: Ice had a pretty perfect upbringing as far as Keh’kitteh are concerned. All his family had respectable ranks amidst the Windchill faction and were considerably popular amongst the other factions as well. Ice has always had a sort of natural talent in dealing with medical based needs and is a fast learner. Although Ice does in fact want to be a good medic, he can’t help but feel he’s held back by having to follow old and outdated concepts and ideas when they could be developing ‘revolutionary’ new means of achieving the same old things.
Viernes

Viernes es la quinta canción del álbum "Agitar antes de usar" del grupo Hombres G.

* Álbum: Agitar antes de usar
* Año de Lanzamiento: 1988

## Letra

Hoy es viernes y por fin

ire a buscarte entre la lluvia

nos iremos a un pais

donde solo estemos tu y yo

velare por ti

yo te quiero y moriria por ti

hoy viernes, hoy viernes

Hoy quisiera despertar

y agarrate de la mano

y volar al cielo

elevandonos del suelo

y tu jamas lo entenderas

yo te quiero y daria mi vida por ti

hoy viernes

Hoy viernes, hoy viernes

hoy viernes, hoy viernes

hoy viernes

Hoy viernes, hoy viernes
Mòr Solana

## Personality

 Age
 Status
 Weight

Coming soon

## Character Statistics

**Character’s full name:**Mòr Solana
**Reason or meaning of name:**

Roughly means something along the lines of "The Great Sun"

**Race:**Faerie Dragon.
**Class:**Warlock Find Familiar.

**Owner:** Amaenya

**Languages:** Draconic and Sylvan.

**Speed:**30
**Fly:**10
**Vision:** 60ft darkvision

**Gallery:** Click here!
Tempus - Lord of battle

**Tempus** (pronounced *TEM-pus* [5]), also known as the **Lord of Battles**, was the god of war. His dogma was primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes.

## Worshipers

Asrakhor is a violent land, and thus from sheer number of worshipers Tempus is one of the more known deities in the realm, but still outshined by the worshippers of Pelor.

Temples to the Lord of Battle look more like military fortresses than the archetypal temple. They featured barracks, mess halls, armories, and training grounds.

Due to its tendency to have followers and priests on both sides of any engagement, the Church of Tempus had no central authority that might support one side or the other exclusively. Within a given temple or order, however, there was a strict hierarchy and chain of command.

### Orders

Order of the Broken Blade
The Order of the Broken Blade honored those warriors and clergy who were injured in Tempus's service and can no longer fight in the front lines.
Order of the Steel Fang
The Order of the Steel Fang was an elite fighting order within the church of Tempus, whose members were often assigned to the most dangerous duties and led by battle-hardened clergymen. Many mercenary companies and knightly fighting orders of crusaders also availed themselves of a connection to the church. One badge of the god seen among his affiliated mercenaries was a rusty brown dagger, shown diagonally with its point to the upper right, dripping four drops of blood.
### Hierarchy

All clergymen of Tempus are known as "Hammers". Hammers are broken down further into ranks. Each Hammer receives their own ceremonial armor, depending on their rank.

* **Acolyte:** The lowest in the hierarchy. Wear leather jackets and baldrics.
* **Stalwart:** Priests. Wear chainmail.
* **Hardhar:** Warrior-priests. Wear breastplates and bracers.
* **Arahar:** Battle-chaplains. Wear splint mail.
* **Rauthat:** Swordmasters. Wear plate mail with shoulder spikes.
* **Direhar:** Guardian priests. Wear full plate
* **Warlyon:** High priest. Wears gilded magic plate mail that enables flight.

## Dogma

Tempus' orders to all combatants were simple and direct:

1. Be fearless 2. Never turn away from a fight. 3. Obey the rules of war.

```

```

### Ritual

The words "Tempus thanks you" were used by the deity's faithful in conjunction with the response "and I thank Tempus" to indicate the completion of a deed that will please Tempus.
Summer Blaze

Name: Summer Blaze

Species: Keh'kitteh

Rank: Cell

Faction: Whisperpool

Gender: Male

Summer Blaze is another fair natured Keh'kitteh belonging to Whisperpool, his thick fluffy orange fur is said to almost sparkle in the sunlight. Other factions find his pelt to be of a more or less rare color amongst the remaining Keh'kitteh and quite unique. Summer Blaze doesn't really care one way or the other.
Frieda

* **Constructor**: Krupp
* **Año de Construcción**: 1957
* **Configuración**: 4-6-2

**Frieda** es una locomotora alemana que fue introducida en La Gran Carrera, participó en la competencia de fuerza.

## Biografía

Frieda es una locomotora aerodinámica azul que participó en la carrera principal para probar que las chicas pueden hacer las cosas igual o mejor que los chicos.

## Personalidad

Frieda es una locomotora fuerte, suave, y aerodinámica. Con su pintura azul elegante, a menudo es confundida con Gordon.

## Pintura

Frieda está pintada de azul con franjas amarillas y rojas y ruedas de color rojo. Ella tiene su número, 409, pintado en su carbonera en rojo, y la bandera alemana pintada en ambos lados de la carcasa aerodinámica y carbonera.

## Apariciones

Especiales:

* La Gran Carrera

## Actores de Voz

* Teresa Gallagher (*Reino Unido/Estados Unidos*)
Halo

Name: Halo

Species: Keh'kitteh

Rank: Cell

Faction: Whisperpool

Gender: Male

```
 Halo, the striped face 'kitteh. Halo gets his name from a brght yellow ring often obscured by the tuft of fur atop his head. His clothing covers a good majority of the interesting patterns he possesses, but he really is a unique looking Keh'kitteh. Halo is on the quiet side, a bit jumpy and rather shy. He'll tag along curiously if asked by others, but contribution to conversation is quite rare

```
Torch Tragedy

Name: Torch Tragedy

Species: Keh'kitteh

Gender: Male

Faction: Diamondclaw

Rank: Apprentice Medic

Torch Tragedy is one of the two medics Diamondclaw has. Unlike the other factions, Diamondclaw lacks having a fully trained medic, but thankfully the other factions' medics help out a bit with teaching them. Torch Tragedy is known for being incredibly clumsy--and ending up hurt more often than any Keh'kitteh in the faction. Some say it'll be a miracle if the young 'kitteh even makes it to becoming a full fledged medic. Still, he tries. He's rather socially awkward, and also kind of long and lanky, especially in the legs. All the same, a totally sweet Keh'kitteh with the best at heart. Rather soft spoken and reluctant to take charge in any situation, he rather shyly sit back and wait to be told what to do.
Symptom Bloodreaper

Name: Symptom Bloodreaper

Species: Keh'kitteh

Faction: Whisperpool

Gender: Male

Rank: Elite Cell

Symptom, despite being a pink striped kitteh is an incredibly skilled fighter. One who could certainly deal out some impressive damage if he so felt like it. Fortunately, the vast majority of the time, Symptom is rather cool headed, a lot like their squad leader. The two together would probably never get anything done ever if it weren't for the rest of the squad constantly being mad at them. Symptom is the second in command and seems to protect Paradox and some of the others from harm. Although he's usually pretty nice, if you get him irritated he will attack, until the source of irritation has been neutralized. Irritation seems to be the extent of anger, he never really snaps or looks furious, just mildly irritated enough to do something. He's best at fighting and openly proclaims studying and repetitious labor to be utterly boring. He much rather have a duel with someone or hone his fighting skills. He carries around a giant energy blade scythe that if spun fast enough, actually shoots off weird energy shard like projections.
Como Ella lo Hace

**Como Ella lo Hace** es el décimo episodio de la vigésima temporada.

## Trama

Una mañana, el Inspector Gordo le pide a Daisy llevar algunos pasajeros especiales a Harwick al día siguiente. Él le dice que los pasajeros especiales son titiriteros y que ella debería mirarlos. Daisy, emocionada por la perspectiva, felizmente acepta el trabajo y está ansiosa por decirle a los otros trenes sobre ello. Durante su viaje, le dice a Thomas, Ryan, Duck y Oliver sobre su trabajo especial, remarcando en la importancia de los titiriteros y que fue elegida especialmente. A medida que avanza el día, su emoción crece y ella apenas puede dormir esa noche, imaginando qué tipo de gran actuación los titiriteros mostrarían.
Briar

Name: Briar

Species: Keh’kitteh

Faction: Whisperpool

Appearance: Looks very similar to an Abyssinian with rich brown fur. A single stripe of dark brown/black stretches from forehead clear down to the tip of his tail where it finally turns into a dark tip. Lighter markings form around his eyes and mouth.

Personality: Friendly, attentive, energetic. Generally considered to be a “nice guy”. He doesn’t usually think of things in the larger picture. He’s very much in the here and now. Always happy to help those in need, but has a tendency to disregard rules in favor of what he deems as the “right” answer to the situation.

Background: A pretty average Keh’kitteh from the Whisperpool faction. He’s kind of everyone’s friend. The one that’s hard not to get along with and just kind of tags along with whoever. Also tends to be “that one guy” who will unintentionally mess everything up—and also be oblivious to the joke everyone else finds hilarious. That won’t stop him from laughing along with everyone though. A very easily contented Keh’kitteh, he just wants to hang out with his friends and have a good time. He’s a little clumsy when it comes to fighting and has been known to on more than one occasion, cross borders into another Faction’s land completely by accident. Still it tends to be met with hostility from both sides. He’s fairly oblivious to the dangers involved in friendships that cross borders and doesn’t see why they can’t just all be friends.
Gordon

* **Clase**: "A0" Pacific
* **Diseñador**: Sir Nigel Gresley
* **Constructor**: Doncaster Works, rebuilt Crewe Works
* **Configuración**: 4-6-2
* **Año de construccion**: 1922, rebuilt 1939
* **Año de llegada**: 1923

**Gordon** es una locomotora larga y veloz que tira del expreso. El es el ultimo hermano sobreviviente de Flying Scotsman, primo de Mallard, Green Arrow, Spencer y Flying Thistle.

## Biografia

Gordon fue contruido experimentalmente por Sir Nigel Gresley en Doncaster Works en 1922 como un "A0" Pacific, un dicho "proto-tipo". Cuando Gresley termino de usar a Gordon para diseñar sus A1 Pacifics, vendio a Gordon, junto a una caldera extra, A el Ferrocarril del Noroeste.

Gordon es usado normalmente para los pasajeros, tirando del expreso del Ferrocarril del Noroeste, el Wild Nor' Wester, pero ocasionalmente es usado para trenes de carga. El ha sido conocido por caer en un charco de estanca y parar en una colina para escapar de hacer esos trabajos, porque piensa que esos no les queda.

En 1939, Gordon fue al Crewe por una reconstrucción. Su engranaje de la válvula conjugado fue reemplazado por un chasis de dos cilindros (diseñado por el Inspector Gordo), el recibió
una placa de funcionamiento más suave, bastidores de ruedas Stanier, cilindros, cristales laterales cuadrados -off ,tampones rectangulares y un tender de Fowler .

Gordon se ha vuelto famoso por sus aventuras: En 1953, el tiro del Tren de la Realeza de la Reina Isabel II y en 1956, se fue a Londres, donde el fue recibido por mucha gente. A Gordon no le gusto la visita, sin embargo, cuando el descubrio que la gran estación de Londres era St. Pancras. En 1957, cuando Diesel llego y tenia problemas moviendo unos vagones de craga viejos, el decidió de hacer rumores de Duck dándole a Gordon un mal apodo, Salchicha Galopante.que el, Henry y James decidieron chistarle y gritarle a Duck de alejarse de sus covertisos. Sin envargo, cuando la verdad Duck no dijo esos apodos empezaron a sentirse tontos por saltarse a las conclusiones antes de la verdadera. Luego, en 1986, Gordon tuvo que visitar Carlisle cuando un diésel fallo.

En 2011, el fue despedido de tirar el expreso a Barrow por la compra de Pip y Emma. Le gusta esto porque ahora puede hacer 2 viajes en vez de uno y no tiene que apurarse.
Rainfall

Name: Rainfall

Species: Keh'kitteh

Faction: Whisperpool

Gender: Female

```
 Rainfall is a sweet Keh'kitteh. She's got a big heart that unbiasedly carries over faction borders. She's well loved amongst her own faction, and no one doubts her loyalty. Many are surprised that she never chose to train as a medic. She doesn't usually get involved in scuffles and fights that the majority of Keh'kitteh get into. She's more interested in helping keep their home tidy and helping out with making meals.

```
Staccato

Name: Staccato

Species: Keh'kitteh

Rank: Officer

Staccato is the leader of the squad that Paradox is a part of. He is known for being incredibly casual and laid back, almost to the point of slothful. Enthusiasm is not something he is known for at all. Rather he tends to make decisions rather slowly, and not just because he's thinking them through. He's chosen to walk away from quite a few border skirmishes that otherwise probably should've been fought over. He seems more preoccupied with little things, like if his claws are sharp enough, or if the river has expanded, etc, while overlooking the big things, like invading enemy forces.
Spot

**Spot** is an animal character in *Fuller House*. He is the pet tarantula of Lola, who Jackson and Ramona agree to look after when they mistake Spot for a dog due to his name typically being one for a dog (Though Lola

says that it is named so because when it bites you, it leaves a spot.) After feeding it that night, they forget to close the container and Spot gets loose. The next day during Max's presentation, Spot crawls onto his head and scares him, causing him to be unable to finish his "One Kid Can Make a Difference" presentation.
Cthulhu

Cthulhu, the Old God, the Sleeper in R'lyeh. This ancient being of
immense power has been hailed as a deity by many groups of people
throughout history, his follower often acting in small, hidden and
concealed groups, communities and cults.

Although never depicted
in any known records, there are surprisingly frequent hints towards the
influence of Cthulhu in ancient carvings and mosaics. His influence is
often marked with the presence of unnatural tentacles either coming out
of creatures or entangling them, depending on the myth being presented.

The
 Old God is often considered as a side-effect of hysterical insanity and
 in any respectable literature the deity is considered a boogeyman and
nothing more.
Starless Night

Name: Starless Night

Species: Keh'kitteh

Gender: Female

Faction: Whisperpool

```
 Starless was formerly from Fallen faction, much like Endless Breeze. Although she transferred over to Whisperpool, she's quite a bit rougher than most of the other cells. She has a tendency to start fights easily and could easily be likened to having a tomboyish nature.

```
Fox Blaze

Name: Fox Blaze

Faction: Whisperpool

Fox Blaze is a kind and caring Keh'kitteh. He sort of acts like an older brother to most everyone. Although he is actually a low ranking officer, he chooses to wear the standard cell attire. Fox Blaze is also part of Staccato's squad. Fox Blaze is a dependable, level headed Keh'kitteh. Although he is loyal to his Faction, he's not at all against helping others.
Print Shrimp

Name: Print Shrimp

Species: Keh'kitteh

Rank: Cell

Faction: Diamondclaw

Gender: Female

```
 Print Shrimp is a rather girly Keh'kitteh, known for being quite giggly and bubbly in personality...and also getting crushes on just about every Keh'kitteh she lays eyes on, especially those in other Factions. A lot of her fellow cells just roll their eyes at her and her rather flaky dedication.

```
Flipside

Name: Flipside

Species: Keh'kitteh

Gender: Male

Faction: Diamondclaw

Flipside is quick to anger, and even quicker to fight. He tends to blow up at others within the Faction without any warning. His tail fur is almost always fluffed out. A day hardly passes when he hasn't gotten upset at someone or something. He has a brother named Squiggle--Officer Squiggle. This is in fact his older brother, who happens to be smaller than him. Flipside loves to wrestle with his brother in relatively good fun. Flipside usually wins by pinning his brother to the ground and insisting on some terms of surrender--whether it be sharing dinner, some dare or any number of other things. Despite his disposition he's a loyal cell of Diamondclaw who would sacrifice his life to defend them--he'd also claw their ears off for being dumb though too.
Solar Fragment

Name: Solar Fragment

Species: Keh'kitteh

Rank: Officer

Faction: Diamondclaw

Gender: Male

Solar Fragment is a fun officer, not afraid to be a part of whatever he's ordering the cells to do. He's a fair officer, and always takes the time to listen to the needs or concerns of the cells he's in charge of. Sometimes he has trouble taking things serious, which can cause others mild irritation, but he's an all around good guy. He works very well alongside other officers.
Death Wish

Name: Death Wish

Species: Keh'kitteh

Faction: Shadowsky

Gender: Male

Rank: Cell

Death Wish, is something of a devious little thing. Cynical in nature, Death Wish more often than not, just causes for the sake of seeing the reactions. He has no real reason or agenda is messing things up for everyone, he simply does it for his own amusement. Death Wish has a reputation for spreading a mix of rumors and truths to all the wrong Keh'kitteh. A rather conniving creature, Death Wish is really not one to be trusted as only some percent of what he says is ever true. But what to believe and what not to believe? That's the question, and Death Wish finds it to be a most amusing mind game to keep people guessing about it. Death Wish has a sibling in another named Haunting Silence.
Tropical De'bait

Name: Tropical De'bait

Species: Keh'kitteh

Gender: Male

Faction: Whisperpool

Rank: Officer

Tropical has just newly acquired his rank status, being one of the younger officers then, the others don't really take him serious. Most of the other cells think he's pretty cool though and he does his best. Usually a pretty optimistic Keh'kitteh--to the point it irritates some of the others.
Spire

Name: Spire

Species: Keh'kitteh

Faction: Diamondclaw

Rank: Officer

Gender: Male

Spire is a very friendly officer with a whole lot of confidence. He has no issue taking charge where it's needed but he's also good at boosting overall morale. He is very energetic and has a lot of enthusiasm for whatever he's currently doing. Very friendly to other factions if the circumstances allow. However when they are not on good terms, then Spire's disposition towards them likewise changes to meet that of his faction.
Aftershock

Name: Aftershock

Species: Keh'kitteh

Faction: Windchill

Rank: Cell

Aftershock is not exactly the kindest Keh'kitteh. He has a habit of being a pain in the tail and making awful suggestions to the rather gullible. Still, he's not the worst Keh'kitteh to ever exist. He does find it rather fun and amusing to laugh at the misfortune of others--especially when it's caused by himself, but it should be noted, while he is a pain he has no intent to harm anyone in a way that would cause permanent physical damage. Aftershock is actually a cousin to Cry. They have vague resemblances and Aftershock forever wants Cry to join him on his escapades of trouble making. Aftershock will totally cover for Cry if need be, but Cry has never tried to get very close to his cousin for fear it'll do more harm than good. Aftershock still speaks as if they're super good pals though.
Dynastia Targaryenów

## Żyjący Targaryenowie

* **Aegon Młodszy** - Trzeci Tego Imienia, Król Andalów, Rhoynarów i Pierwszych Ludzi, syn Rhaenyry i Daemona Targaryen
* **Jaehaera Targaryen** - 7-letnie córka króla Aegona II Starszego i jego siostry Haeleny, wnuczka Alicent Hightower
* **Rhaeyna i Baela Targaryen** - bliźniaczki, 13-letnie córki Daemona Targaryena i Laeny Velarion

## Królowie i królowe z dynastii Targaryenów

* **Aegon I Zdobywca** i jego żony **Visenya** i **Rhaenys Targaryen**
* **Aenys I** i jego żona **Alyssa Velaryon**
* **Maegor I Okrutny**
* **Jaehaerys I** **Pojednawca** i jego żona **Alysanne Targaryen** nazywana Dobrą Królową Alysanne
* **Viserys I** i jego dwie żony **Aemma Arryn** oraz **Alicent Hightower**
* **Aegon II Starszy** i jego żona **Haelaena Targaryen**
* **Rhaenyra Targaryen** nazywana Półroczną Królową
* **Aegon III Młodszy**
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```
and will also get FIRED/TERMINATED.

```

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* 3 Broken rules = 1 month termination
* 4 Broken rules = 6 month termination
* 5 Broken rules = 1 year termination
* 6+ Broken rules = Infinite termination
Jolt Riptide

Name: Jolt Riptide

Species: Qwuekajevv

Riptide is Circuit Eel's other most trusted commander. They also look rather similiar in a lot of ways. Riptide is just a mini version! Riptide, unlike O, is not nice at all. Riptide is aggressive and confrontational much like Circuit Eel. Riptide will gladly tear apart whatever Circuit Eel points at. Like most of Circuit Eel's brigade, Riptide is fast. You can assume that Riptide will report everything it sees or hears back to Circuit regardless to how bad it could be for the others or how easily it could over look the things if it had a bit of mercy. Riptides loves any chance they have to tear at some Qwuedeviv.
Sound Channel

Name: Sound Channel

Species: Keh'kitteh

Faction: Diamondclaw

Gender: Male

Rank: Officer

```
 Many agree Sound Channel seems rather small to be an officer, but his massive ears lend great usefulness to his cause. They are way more sensitive than most Keh'kitteh's. However this does kind of work against him in a lot of ways, normal sounds seem to really bug him. He is described as being sort of spazzy and always looking like his world is coming unglued.

```
Blood Thistle

Name: Blood Thistle

Species: Keh'kitteh

Faction: Whisperpool

Rank: Medic/Executioner

Whisperpool was a bit low on personnel, thus Blood Thistle ended up with a dual role that many would find as a bit of a terrifying combination. Although typically working as a medic, this Keh'kitteh is also an Executioner. His name, Blood Thistle, comes from the fact his eyes are blood red, and his personality is a bit prickly, like a thistle. Blood Thistle is not afraid to speak his mind, at the cost of others or not, all the same, he's got your back for ya and he has no issue with kicking some Keh'kitteh tail if it'll help his Faction. But if you brought it on yourself? Well then you got what you deserved. Blood Thistle kind of scares the other Keh'kitteh medics, although his two apprentices don't seem intimidated by him in the least.
Rada Starego Miasta

Decyzje i prawa dotyczące Starego Miasta znajdują się w rękach głowy rodziny Hightower, jednak zazwyczaj są one konsultowane z radą miejską. Aktualny skład rady to:

* **Mardon Hightower** - namiestnik portu
* **Falstan Hightower** - kapitan straży miejskiej
* **Lester Penrose** - przedstawiciel gildii kupieckiej
* **Robert Cricket** - przedstawiciel gildii rzemieślników
* **Septa Gloriana** z rodu Oakheart - przedstawiciel kościoła
* **Arcymaester Cleos** - przedstawiciel Cytadeli
Wyspa Arbor

## Położenie i geografia

Wyspa Arbor jest siedzibą rodu Redwyne. Położona jest na południowo-zachodnim krańcu Westeros. Od ziem Południa oddziela ją Cieśnina Redwyneów. Na wschódzie znajduje się Morze Letnie oraz królestwo Dorne. Na północy Morze Zmierzchu. Wyspa znajduje się dzień drogi okrętem od Starego Miasta i Zatoki Szeptów.

Samą Arbor otaczają też pomniejsze wysepki takie jak Podkowa, Wyspa Świń czy Kamienna Rafa.

Klimat na wyspie Arbor jest ciepły i łagodny. Zielone wzgórza o łagodnych zboczach i żyzna ziemia sprzyjają uprawie owoców, przede wszystkim winogron.

## Ważniejsze miejsca

**Ryamsport** - największe miasto na wyspie, jednocześnie główny port z którego w morze wychodzi większość kupieckich statków. W stoczniach Ryamsportu wyśmienici szkutnicy budują okręty stanowiące podstawę bezpieczeństwa miasta i całego Arbor. Nazwa miasta pochodzi od Ryama Redwyne'a, jednego z protoplastów rodu, który je założył. Miasto wybudowano nad Zatoką Rozgwiazd i tu do zatoki uchodzi największa z rzek - Wstążka.

**Arbor Castle** - twierdza położona na klifach wznoszących się nad Ryamsportem. Siedziba rodu Redwyne.

**Białe Klify** - obok rozległych winnic jeden charakterystycznych widoków z Arbor, ciągnące się wzdłuż zatoki wysokie, wapienne klify, których białe zbocza witają przybywających na wyspę żeglarzy.

**Pałac Syren** - położona na południu wyspy nadmorska rezydencja rodu Redwyne.

**Kołyska Bękartów** - pomniejszy zamek wybudowany na północnym zachodzie wyspy. Nazwę zawdzięcza lordowi Larkinowi Redwyne, który spłodziwszy niejedno dziecko poza małżeńskim łożem wysyłał tam swoje bękarty, by nie pętały mu się pod nogami.

**Vinetown** - drugie duże miasto na wyspie. Położone nad rzeką Wstążką. Siedziba rodziny Haydon. To w jego okolicach znajduje się najwięcej winnic i to właśnie tu leżakują najlepsze wina zanim wysłane zostaną barkami do Ryamsportu.

## Purpurowa Flota

Po ogromnych stratach jakie Ród Velaryon poniósł podczas bitwy o Gardziel flota Redwyne'ów jest w tej chwili jedną z najważniejszych sił morskich w Westeros. Rywalizować z nią może tylko Żelazna Flota Jorlana Greyjoya. W skład floty wchodzi kilkadziesiąt jednostek, w tym ciężkie karaki i lżejsze galeasy o żaglach w charakterystycznym kolorze purpury. Aktualnym dowódcą floty jest Rustin Storm. Jednostka flagowa to Królowa Arbor, piękny okręt o żaglach w kolorze burgunda oraz wiosłach i kadłubie pomalowanych na biało i złoto.
Rodzina Lannister

* Tymond Lannister - namiestnik królewski i głowa rodu, okrutnie okaleczony na torturach jakim poddała go Rhaenyra po zdobyciu stolicy; brat bliźniak Tylanda
* Tyland Lannister - brat bliźniak Tymonda; wdowiec po Cerelle Hightower; kasztelan Casterly Rock
* Ewander Lannister - 18-latek, najmłodszy syn Tymonda; straszliwie poparzony podczas upadku Gwiazdy; aktualnie w stanie agonalnym przebywa pod opieką maestrów z Cytadeli i Aemmy Hightower
* Caissa Lannister - 19-letnia córka Tymonda
* Gerion Lannister - 20-letni syn Tymonda; dziedzic Casterly Rock
* Helena Westerling - żona Tymonda
* Rosamund Lannister - namiestniczka Lannisportu

### Chorąży

* Hiram Westerling z Turni (brat Heleny)
* Preston Lefford ze Złotego Zęba (brat lady Dalii)
* Adam Marbrand z Ashemarku
* Roland Crakehall z Crakehall
* Flement Brax z Hornvale
Postacie drugoplanowe

**Tyland Lannister** - "młodszy" brat bliźniak Tymonda Lannistera, mąż Cerelle Hightower. Aktualnie sprawuje władzę w Casterly Rock pod nieobecność brata. Bezdzietny, nie licząc córki Mirandy, której ojcostwo wielu poddaje w wątpliwość.

**Preston Lefford** - brat Dalii, lord Złotego Zęba.

**Ewander Lannister** - najmłodszy syn Tymonda Lannistera

**Ildebrando Vincenzo** - dawniej doradca Ottona Hightowera, a z czasem również starszy nad szeptaczami w małej radzie króla Viserysa. Pochodzi z Bravos. Kochanek lady Cerelle oraz prawdopodobny ojciec jej córki, Mirandy. Podczas wojny powrócił do Westeros wraz z Cerelle, by wspierać Zielonych. Odpowiedzialny m.in za wyprowadzenie z oblężonej stolicy króla Aegona II i jego córki Jaehaery, oraz za przejęcie Smoczej Skały pod koniec wojny. Przez wielu oskarżany o współudział w otruciu Aegona II przez Cerelle. Po egzekucji i pogrzebie żony powrócił do Bravos, gdzie prowadzi interesy w imieniu Żelaznego Banku.

**Myranda** - 19-letnia córka Cerelle Hightower. Aktualnie przebywa w Bravos.

**Hizra Hightower** - żona Falstana. Dawniej niewolnica z Essos, wzięta przez Andersa Doreah jako branka podczas jednej z wojen prowadzonych na Stopniach. Nazywana również Damą Kielichów i Białą Damą. Aktualnie dwórka Aemmy Hightower.

**Anders Doreah** - nazywany Puszczykiem. Korsarz i najemnik z Volantis. Do niedawna kapitan okrętu "Mandragora". Aktualnie uwięziony w lochach Wysokiej Wieży.

**Samsaras** - bosman i prawa ręka Andersa. Aktualnie nowy kapitan "Mandragory" opłacony pieniędzmi Hightowerów.

**Gillem** - pierwszy oficer straży miejskiej w Starym Mieście. Prawa ręka Falstana. Zakochany w Aster Fairweather.

**Aster Fairwather** - młoda wdowa po Baxterze Fairweather, jednym z najbogatszych kupców w Starym Mieście. Wielu posądza ją o doprowadzenie do śmierci męża, by zagarnąć jego majątek. Pomimo wyznaczenia jej w testamencie jako jedynej dziedziczki fortuny Baxtera, jego rodzeństwo kwestionuje prawo Aster do majątku i zabiega u rodziny Hightowerów o unieważnienie testamentu.
Historia rodu Hightower

## Aktualny wiek postaci

* Conrad Hightower - 24 lata
* Mardon Hightower - 48 lat
* Dalia Hightower - 37 lat
* Aemma Hightower - 20 lat
* Falstan Hightower - 22 lata
* Mya Flowers - 19 lat
* Alicent Hightower - 45 lat
* Lavanna Hightower - 68 lat
* Gwendolyn Hightower - 42 lata
* Elayne Redwyne - 48 lat
* Koryanna Hightower - 12 lat
* Nolan Hightower - 13 lat
* Erwen Hightower - 17 lat
* Myranda Lannister - 21 lat
* Jaehaera Targaryen - 7 lat
New Parme

The trading outpost of **New Parme**, nestled in a pass between two great mesas, is the last trace of civilization for those foolish enough to attempt travelling through the Great Desert from the eastern continent. On a good year, New Parme is home to about 200 people, though thousands risk life and property attempting to cut down on travel time, to hunt exotic game, or to conduct trade between the mysterious inhabitants of the inner desert.

### **Points of Interest**

New Parme itself is home to little other than the goods and services provided by passing merchants. The town's only permanent establishments consist of Blackfoot's Saloon, Crazy Hassan's Used Camel Emporium, First Terminal Exchange, and New Parme Elementary. New Parme is also the current residence of once-famous, now infamous gnomish inventor Gimbal Cogfizzle.

* **Blackfoot's Saloon:** Founded over 80 years ago by the only family of orcs in New Parme: Vargan and Gorga Blackfoot. It is now run by his half-orc grandson, Ulam Blackfoot. Blackfoot's serves not only the best drinks from all over the continent, but also sells various exotic coffees and teas. Blackfoot's is the oldest establishment in New Parme, by necessity.
* **Crazy Hassan's Used Camel Emporium:** Just one of innumerable branches of used camel emporiums run by Crazy Hassan, who guarantees only the finest most gently-used used camels at the absolute best deals available anywhere in the multiverse. Despite the number of branches that exist, every one of them seem to be run personally by Crazy Hassan himself.
* **First Terminal Exchange:** The First Terminal Exchange bank was the brainchild of former mayor Perry Hacklebarney in response to anxiety regarding growing numbers of traders and drifters passing through town. The First Terminal Exchange bank boasts an impressive magically-sealed vault designed by none other than famous gnomish inventor Gimbal Cogfizzle.
* **Gimbal** **Cogfizzle's Magnificent Mansion:** The uncharacteristically large and ostentatious mansion of gnomish inventor, Gimbal Cogfizzle. The history behind how Cogfizzle came to settle in New Parme is the subject of much gossip, he has been well-received. In addition to the mansion itself, Gimbal's property also incorporates a junkyard and a large portion of the adjoining mesa for purposes unknown. Much to Gimbal's frustration, the junkyard is a popular hangout spot for troublesome youths.
* **Hangman's Plaza:** In the plaza center of town are located the gallows, reserved for use in crimes ranging from murder to grand-theft camel. Hangman's Plaza is the primary forum for commerce and gossip.
* **New Parm Elementary School:** New Parme Elementary teaches the town's primarily human and halfling populations, up to ages 13 (for humans), or 15 (for halflings). Annual class sizes usually number fewer than 10 students, all age groups included. Miss Salma, the school's only instructor, instills lessons in mathematics, history, and common more through her yardstick than than through lectures.
Ważne postacie

**Rhaenyra Targaryen** - najstarsza córka króla Viserysa, koronowana przez czarnych na królową po śmierci ojca, matka Aegona III; zginęła na Smoczej Skale rzucona na pożarcie smokowi przez swojego przyrodniego brata Aegona II

**Aegon II Targaryen** - nazywany Aegonem Starszym; przyrodni brat Rhaenyry, najstarszy syn królowej Alicent; koronowany przez zielonych na króla po śmierci Viserysa; zginął w ostatnich dniach wojny otruty przez Cerelle Hightower

**Daemon Targaryen** - młodszy brat króla Viserysa, mąż Rhaenyry Targaryen, ojciec Aegona III; zginął walcząc na grzbiecie smoka ze swoim siostrzeńcem Aemondem Jednookim (drugim synem Alicent)

**Aegon III Targaryen** - nazywany Aegonem Młodszym; 12 lat, jedyne ocalałe dziecko Rhaenyry, król Westeros, do czasu osiągnięcia pełnoletności władzę w jego imieniu sprawuje rada regencyjna

**Boremond Redwyne** - brat Elaine Redwyne i wuj Myrona, niegdyś doradca rodu Hightower, w wojnie wsparł Rhaenyrę i Daemona zabijając w bitwie Bevana i Altona Hightowerów; zabity przez Myrona podczas bitwy pod Tumbleton gdy ten zdradził czarną koalicję

**Elaine Rewyne** - żona Mardona Hightowera, po zbrodniach jakich dopuścił się jej syn opuściła Stare Miasto razem z nim oraz swoim bratem i wróciła na wyspę Arbor gdzie przebywa do dziś.
Temporada 21

La **vigésima-primer temporada** de la serie de televisión comenzó a transmitirse el 18 de Septiembre en el Reino Unido.

## Episodios

1. Resortes para Diesel - Los resortes de Daisy deben ser reparados después de que Diesel la golpeara.
2. Un Tren muy Singular - Diesel causa problemas entre Daisy y Harvey a causa de difundir rumores.
3. El Día Ocupado de Dowager Hatt - Dowager Hatt maneja el ferrocarril, mientras Sir Topham Hatt no está.
4. Atascado en el Engranaje - Una rama se atora en el engranaje de la grúa de Harvey.
5. Tren Fugitivo - Stephen cree que Millie escapó después de herir sus sentimientos.
6. Problemas PA - El nuevo sistema de audiencia pública del Inspector Gordo causa estragos.
7. Hannah Precipitada - Un nuevo vagón reemplaza temporalmente a Henrietta mientras está en el taller.
8. Cranky al Final de la Línea - Cranky cree que será reemplazado por una nueva y brillante grúa.
9. Nueva Grúa en el Puerto - Cranky compite contra Carly la nueva grúa cuando comienza a tomar todo su trabajo.
10. Paradas sin Programar - Thomas comienza a hacer paradas no programadas para sus pasajeros, que a su vez demora a los demás.
11. El Número de Philip - Philip intenta descubrir porqué tiene el número 68 pintado a su costado luego de que lo molestaran acerca de eso.
12. El Tren Rojo Más Rápido de Sodor - Después de que Rosie es pintada de Rojo, ella y James tienen una carrera.
13. Un Cobertizo para Edward - Cuando el cobertizo de Edward está siendo reparado primero es enviado al cobertizo de Philip, luego a los Talleres, luego a los Muelles de Brendam, pero son muy ruidosos para que él pueda tener una buena noche de sueño.

* Terence Rompe el Hielo - Terence toma un atajo a través de un lago congelado mientras recolecta árboles de Navidad para las vacaciones del mercado.
* Emily Queda en Medio - Emily se atora en el medio mientras que ayuda a los hermanos que se pelean, Donald y Douglas a limpiar la nieve.
* La Navidad Perfecta de Daisy - Daisy está triste cuando la Navidad no va como lo planeado.
* Vagones Confundidos - Spencer y Gordon molestan a sus pasajeros cuando su comportamiento competitivo se sale de sus manos.
* La Gran Helada - Cuando una gran helada golpea a Sodor, Diesel finalmente intenta demuostrar ser un héroe.
Problemas PA

**Problemas PA** es el sexto episodio de la vigésimo-primer temporada.

También es el episodio número 500 de la serie de televisión

## Trama

El Inspector Gordo salpica en un nuevo sistema de megafonía; reemplazando al viejo, que él envía a Edward para llevar al desguace, donde Reg a veces recicla lo que le ha dado. Sin embargo, los trenes y los pasajeros luchan por escuchar los anuncios y terminan muy confundidos. Los turistas terminan en la cantera, los trabajadores de la cantera terminan en la playa y Lord Callan termina con una entrega inesperada de cerdos. Eventualmente, el Inspector Gordo se da cuenta de que su nuevo sistema PA no funciona correctamente, y deja de funcionar por completo.

Después de mucha confusión y demora, es Reg quien salva el día. En lugar de destruirlo, Reg había puesto el sistema PA en buen uso al usarlo para reproducir música. Reg feliz lo entrega, y el viejo sistema PA se devuelve a la estación de Knapford, con todo volviendo a la normalidad.

## Personajes

* Thomas
* Edward
* Percy
* Toby
* Emily
* Reg
* Sir Topham Hatt
* Lord Callan
* El Jefe de la Estación Knapford
* El Observador de Aves
* El Gran Compositor
* El Pasajero Gruñón
* Algunos Trabajadores
* James (es visible)
* Diesel (es visible)
* Sidney (es visible)
* Philip (es visible)
* Annie y Clarabel (es visible)
* Henrietta (es visible)
* La Profesora (es visible)
* Una de las Amigas de Dowager Hatt (es visible)
* La Mujer del Gran Sombrero (es visible)

## Ubicaciones

* Knapford
* Cantera Anopha
* Harwick
* Castillo de Callan
* Chatarrería Crocks
* Maithwaite (retrato)
* Lago Negro (retrato)
* Muelles de Brendam (mencionado)
* Ensenada de Bluff (mencionado)
* Vicarstown (mencionado)
* Maron (mencionado)
* Kellsthorpe Road (mencionado)

## Curiosidades

* En orden de producción, este es el séptimo episodio de la vigésimo-primer temporada.
* En la chatarrería, se pueden ver una bicicleta, un coche azul y un letrero de parada de autobús del episodio Samson Busca Chatarra.

## Errores

* A lo largo del episodio, todos los carros de 7 tablones parecen estar brillando en rojo en la plancha inferior indicando que fueron modificados de los carros rojos.
La Ballena de un Cuento & Otras Aventuras en Sodor

'*La Ballena de un Cuento y Otras Aventuras '***en Sodor** es un DVD exclusivo de Walmart. Contiene cinco episodios de la decimonovena temporada.

## Descripción

Thomas y sus amigos tienen cuentos increíbles que contar. Un rumor sobre Toby se extiende por toda la isla, Henry está convencido que las locomotoras obtienen varicela. Thomas culpa de sus errores a una locomotora inventada, y cuando Toad ve a ballena varada ... lo que realmente es una ballena de un cuento!

## Episodios

* Toad y La Ballena
* ¿Quién es Geoffrey?
* La Verdad Sobre Toby
* Objeto Perdido
* Una Mancha Molesta
Sun's Crescent

The **Holy Order of the Sun's Crescent** is an order of Paladins that has formed in Breferon as a more combative arm of the local church of Pelor, the Sun-Father. They have been around for centuries, but have made a great deal of effort in avoiding spreading outside of Breferon for varying reasons, including their strong will to remain outside of the politics between cities, states and races unless there is a taint  of Pelor's enemies involved.