Organizations

**Location:**  Infinite Lagrange Wiki

As of the game patch of 2022-07-27, there are now four types of organizations:

## Unions

The original organization of the game, Unions are organizations for those wanting to dominate the galaxy. With the highest member count, unions often end up being the strongest organizations.

### Union Pros

* The highest starting maximum member count of 30 (increasable up to 100 with talents)
* A larger number of possible organization operations
* Ideal for conquering cities and dominance due to its commanding capabilities

### Union Cons

* Hard to manage without proper leadership
* No access to the Dockyard or Warehouse

## Guilds

A military focused Organization consisting of 1 - 50 members (starting capacity of 20)

### Guild Pros

* Access to the Guild's Dockyard for easily distributing ships
* Talents focused around military strength
* Great for smaller groups who want to be able to hold their own against other Organizations

### Guild Cons

* A smaller member count and therefore smaller potential for growth
* Bad for conquering and large scale combat

## Clans

A Trade focused organization of 1 - 30 members (starting capacity of 10)

### Clan Pros

* Access to the Clan's Warehouse for easily distributing recourses
* Talents focused around growth and development
* Great for tight-nit groups who want to build and keep to themselves

### Clan Cons

* Smallest of the organizations
* Terrible for any kind of coordinated fighting

## Changing Organization Type

It is allowed for an organization to change from one type to another. This is best done in the Hub, and not during active play.

To change to a new organization type, the organization must reduce its membership to the **maximum base limit** of the new organization type.

* Union, base limit 30
* Guild, base limit 20
* Clan, base limit 10

(No idea how this is accomplished)

## Communities

A community consists of one or more unions/guilds/clans, with a maximum combined membership of 150 players. Unions can form Alliances, Guilds can form Legions, and Clans can form Consortiums.

A community can be created by the leader of an Organization that is at least level 5 by signing a Star System Agreement.

The Organization that initiated the community is considered its main body and that Organization's leader may invite unions to join the community, remove unions from the community, and dissolve the community completely. A waiting period is required to join, leave, or dissolve a community.

Organizations in a community are considered "Constituent Organizations" and participate in the Star System Development Rating. The rating criteria remains the same but when a community participates, the points or occupancy is totaled between all Constituent Organizations.

While communities have an advantage in the ratings, they have a disadvantage in rewards. The reward for Star System Development Ratings will be split among all members of the Community, potentially resulting in each member getting less than they otherwise would.

Organizations in a community will have access to a community chat channel for communication between all its members. Members of different Constituent Organizations cannot use each other's Operations as Warp Drives. Battles between members of different Constituent Organizations will not be triggered unless someone actively gives the "Attack" command.