recursal/Fanatic-Fandom huggingface dataset:
The Deck of Many Things

There are 13 known examples of Decks of Many Things in The All Yonder. They are powerful magical items that can give great rewards, or doom, an individual brave (or foolish) enough to draw from them. Each of the 13 Decks is attributed to a race withing The All Yonder , and due to their rarity they are highly prized items.

Skeelvich Raghoul revealed that Mogoloth  is trying to gather the thirteen decks in order to gain the power of their thirteen Wish spells.

**Known Decks**

- Orcish Deck of Many Things
Pelios Creed

Pelios Creed is teenage Half Elf/ Half Tiefling Sorcerer/Warlock who's earliest memories are too horrible to share. He only shares his story beginning during his time at the Eyjara Mage's College, and his tutelage under Fenegar. He has a lust for magical power; and seeks to become as powerful as possible in order to avenge his dark past. He is fiercely independent and can be short tempered when he feels slighted; though he isn't shy and his rashness can sometimes get him into trouble.

Such was Pelios' lust for magical strength, that he attracted a Hexblade patron, though as yet Pelios has had no direct contact with his patron. He's received the gift of power, but power comes with a price...
Nyan

Nyan is a living statue of a Tabaxi who stands above the entrance to The Squatting Cat in Skalavik. She is approximately nine feet tall, and is carved and painted to appear to have light brown fur, be wearing a white tunic, have big golden hoops in her ears, and emerald green eyes. She also holds two grey daggers.

\*CM
Wild Magic Surge

I've slightly changed the way Wild Magic Surges are handled. Instead of it being a DM choice when to force Wild Magic Sorcerers to roll to see if they get a Wild Magic Surge, the Sorceror will roll against the DM at the end of their turn. If both the player and the DM roll the same number on the d20, the player will roll on the Wild Magic Table to see what effect triggers. If the player and DM roll different numbers, the DM number will be stored and on subsequent rolls if either the player and DM roll the same OR the player rolls one of the previous DM numbers it will prompt a roll on the Wild Magic Table.
Kenneth Mudmantle

Kenneth Mudmantle is the Dwarven guardsman that Duala, Qelgar and Balen escorted from Gil to Eyjara after he fell asleep in The Slippery Egg Inn after a heavy night. He has a ginger-brown full beard and wears House of Littleflood leather armour. He carries a spear and shield and has deep wrinkles and slightly gaunt face.

\*CM
Session 24 Recap

Previously on DnD, you awoke within the Frost Giant Curbor Icebeard's cave in the Hinterlands of Tiamut's Maw. Curbor informed you he had left his Frost Giant clan after killing a fellow Frost Giant who tried to take his daughter, "Frostwind" as one of his many wives. He also told you that the Nyorthick Clan, Qelgar's old Black Dragonborn clan, are currently on the move in search of new sacrifices to Tiamut. You asked him about Baldanay, and showed him the map you retrieved from The Sea Under The Stars, and he directed you to an area north of Hammerkill that had long been desolate and void of life, to a hillside in the shape of a skull. You mentioned the White Dragon on Bowscale Tarn, but he didn't appear to care about it. You head out towards the location on the map, promising to keep an eye out for Frostwind.

You travelled for three days, before the landscape became blighted by rot, decay and a terrible smell. The closer you came to the hillside in the shape of a skull, the more and more you had an uncanny feeling of being watched. You figured out that in order to enter the skull, you needed to open the door in the right eye by moving a lever in the left eye. Once the entrance into the dungeon was open, you descended into the darkness. Qelgar cast light, and you entered a room with a solitary wooden bowl on a plinth. Charred black bones littered the floor, and the stone walls of the dungeon appeared to be neither carved, nor naturally created. You walked past the room with the bowl, took the right hand fork and discovered three red lizard humanoids with little flames on their tails. You battled them, defeated them, and that's where we are now!
Eyjara Mage's College

Eyjara's Mages College is the second largest mages college in The Kingdom of Hamrar. This is is despite Eyjara being a relatively small town. Historians disagreed as to why the Eyjarian college grew to be so important, but most emphasise the close location to the Grindlewood and thus the abundance of natural magical ingredients. The building is protected by a number of magical charms to stop non-magical intruders; the most basic being the requirement of performing a cantrip outside the front door to gain entry.

When you first came across the Eyjara Mages College, Fenegar was the Headmaster. However, he has passed the title of Headmaster down to Mulhondra.

Pelios Creed was brought up at the Eyjara Mages College.

**Associated NPCs**

Fenegar

Mulhondra

Severus Grape
Balen Wispbeard

Balen Wispbeard is Human Paladin who was born in the city of Aligarion in Hulwah. He always brought up to be the epitome of nobility and decorum. His ancestor was a famous hero, Aligar, a man who threw back the Great Demon Invasion and saved The All Yonder from certain doom. But time has softened his family, and now his family turns its nose up as any they see beneath them and for many years Balen did too; that is until her uncovered a foul secret about his ancestry so egregious he felt he must make reparations . Sailing across the Sea of Riwadi from the east before docking in the city of Skalavik, capital of the Kingdom of Hamrar, he sought to make his own name for himself. But most importantly, expose everyone who has a beard as the duplicitous cowards they are!
Абхазія, історико-географічний регіон

**Абха́зія** (груз. აფხაზეთი [Апхазе́ті], абх. Аҧсны [Апсни́]) — історико-географічний регіон на південних схилах Великого Кавказу. На заході і півдні омивається Чорним морем (довжина берегової лінії 240 км). Межує на півночі з Росією (Краснодарським краєм і Карачаєво-Черкеською Республікою), на сході і південному сході — з мхаре (краєм) Мегрелія — Верхня Сванетія Грузії. Загальна довжина сухопутного кордону 408 км. Територія — 8,7 тис. км2. Населення — 244,8 тис. осіб (2018). Включає 7 історичних областей: Малу Абхазію, Бзипин, Гуму, Абжуа, Самурзакан, Дал-Цабал та Псху-Аігба. В документтах ООН розглядається як частина території Грузії, відповідно до адміністративно-територіального поділу якої регіон займає Абхазька Автономна Республіка; де-факто перебуває під контролем частково визнаної Республіки Абхазії.
Dapi

Dapi is a male Goliath from the Stoneshaw Hills. When he was a boy, he was captured by a slaver tribe, and forced into gladiatorial combat. As such he hates all forms of slavery with a passion, and is motivated by a burning desire to seek out and SMASH injustice wherever it rears its ugly head. He fights for honour, having been forced to fight for survival in his youth.

She once killed a Horde of 30 Stags on a hunt and carried a Stag's Heart trophy to commemorate the feat of violence.
Kildrin

Kildrin is an Elven fighter who only has fleeting memories of his past. His last solid memory was waking up beside Lyastina's immobile body and feeling an unstoppable urge to protect her at all costs. He wields a scimitar and carries Lyastina in a sling on his back aided by a ring he found in Lyastina's pocket after he awoke. Kildrin feels as though he made the rings.

However, Kildrin does catch fleeting visions of what he assumes to be his past. To date he has seen:

- A battle in a jungle against a Tabaxi foe.

- Lyastina's face, then a face similar to Lyastina's then what he thought was his face.

- He doesn't feel "of this time". Buildings and accents seem strange to him.

- He has a hatred of slavery.

- He feels more than just protective of Lyastina - its a protective urge beyond anything he can comprehend.

Kildrin found out from Skeelvich Raghoul that Gruumsh has Lyastina's soul and he'll need an audience with Gruumsh in order to try to get it back. This was because it was the Orcish Deck of Many Things' Void Card that took her soul.
Duala

> ***"You are the first of this age to engage a bond to one of the Beastkin, and one of only three to have ever had the potential to bond them as a Familiar. Tread the path of Necromancy as though it is the road home, and you may yet be truly reunited with Tseo'yx Nahala.  Birth, Death, Life, Sickness, Health, Necrosis and Regeneration are as nothing in the chaos of Ethereal Eternity - but I grant you this one boon to guide you. Fare thee well Duala, Friend of Beastkin, I shall be watching. "*** - The Goddess Kali
>
>

## Physical Description

### Size

Small

Duala is a Gnomish Wizard who set off north from her tree-stump home in the woods of the Southern Tolrock Wilds after burying her childhood best friend (and rabbit prince) Nahala who was killed by a displacer beast with one green eye and one black eye. Duala always had a spark of magical ability and she wants to find out if there is any way to get her best friend back.

Carries a turquoise pendant which she uses as her casting focus.

Feels an affinity with Binky the Blink Dog.
Binky

Binky the Blink Dog was rescued by the party from a nasty Troll in the Grindlewood.He immediately was drawn to Duala and accompanied the party on many adventures, until he was attacked by Mother and disappeared. The Defenders of Eyjara feared Binky was lost, but Skeelvich Raghoul revealed Binky has been dilliegently following the party in the Ethereal Realm .
Mother

Mother was the name of the Night Hag who belonged to the Eyjara Coven. She dwelt beneath the streets of Skalavik, in Skalavik Sewers where she captured the children known as the Ratlings and possessed them to do her evil bidding. She would also sneak up into Skalavik at night and steal children from their beds. Her lair was littered with cages and child sized bones so the fate of the children she snatched is clear.

- Mother was responsible for the apparent death of Binky.

- Mother had a secret teleportation tunnel that led from her lair in the Skalavik Sewers to the Frostblink Hovel. Fluff activated the teleportation tunnel by giving a drop of her blood to a Blood Glyph.
KBaeryc

kBaeryc was a High Elf Rogue born in Callyrion in the Anroc Vale. He was the first born son of the King, and as such he would one day be King. However, his family was killed in a coup, and he had his right to reign stolen from him. He fled the Anroc Vale to train and gather support so he could one day reclaim what was rightfully his; but during his adventures he lost his left hand to a cursed wand, then lost his soul to the Orcish Deck of Many Things. His soul in now in the possession of Gruumsh.
Rangan

Rangan is a swampy, coastal city in the Kingdom of Hamrar. The ground here is so swampy that many of it's buildings are raised up on wooden platforms, to keep them out of the muck. However, Rangan is relatively wealthy, with a decent sized port and access to many unusual goods found in the swamp. This wealth does tend to attract some undesirables, who use the sheltered caves around Rangan as places to shelter from storms. But as long as they spend money in Rangan, the townsfolk don't mind. Rangan is truly diverse; with no race more represented here than another. This has led to several more exotic races moving into the malay houses around the city. The people are hardy and resistant to disease; and after a long day on the fishing boats, or out hunting for alligators, there's nothing they like more than a tankard of grog!

**Social**

Most people in Rangan don't tend to view others as a different class to them; including the local lord, he's there to do a job as much as the rest of them. A famous saying in Rangan states that "Folks is folks"; and comes from the idea that as long as you work hard and don't cause too much trouble you'll be welcomed in Rangan. However, surviving this close to the swamp has meant people have developed a keen sense of when things aren't as they seem; and so aren't easily fooled.

**Political**

Rangan is ruled by a local lord, selected from within the population of Rangan. The title (or job, as the Ranganians would describe it) of Lord is held as long as the lord's popularity is maintained, if it isn't he may be removed via election or contest. Rangan is still subject to the laws of The Kingdom of Hamrar, and citizens can bring grievances before the lord for judgement.

**Economy**

Rangan's economy is driven by sea trade. Rangan is the first port after leaving Skalavik and sailing south, so many ships dock here overnight on journey's south to the ports of the Tolrock Wilds. The main exports of Rangan are fish, alligators and magical herbs foraged from the swamp lands.

**Religion**

Ranganians are not necessarily the most religious people; preferring to rely on their own wits to survive in teh swamp. However, they are heavily superstitious so do ask the gods for protection from specific things. They tend to focus their faith on Adeus and Nedona, though there are smaller cults to Bahamut, and Freya.

**Military**

 Rangan's primary defence is the swamp is is surrounded by. However, it does keep a small garrison for dealing with crime, the odd incursion by swamp creatures and over-enthusiastic sailors in it's taverns. However, off-shift guardsman are often the ones getting into brawls in the first place!
Southern Gate

The Southern Gate is a gateway in The Great Wall around Skalavik. It is the primary means of entry into Skalavik on the Great Coast Road and is one of only three official ways into Skalavik. It is a vast tower built of the same gleaming Tiamutan Stone as the rest of The Great Wall.

On passing through, you have noticed that the guards turn a blind eye to what you're bringing in as long as you toss them a silver piece.
Smugglers Cove

The Smuggler's Cove (AKA The Dodgy Cove) is a large cavern on the coastline just outside of Rangan, large enough to hide a ship within. It is here that you found the ship "The Sea Und.. ... ....." in the hands of Captain Diamond Edge the Deranged. There is a hidden back entrance that can be found by swimming through a small tunnel that leads to a cave system.

**Associated NPCs**

- Captain Diamond Edge the Deranged

- First Mate "Handy" Ange

- Ships Cook "Sloppy" Nicki
Western Gate

The Western Gate is a gateway in The Great Wall around Skalavik. It is the primary means of entry into Skalavik on the Great Western Road and is one of only three official ways into Skalavik. It is a vast tower built of the same gleaming Tiamutan Stone as the rest of The Great Wall.

On passing through, you have noticed that the guards turn a blind eye to what you're bringing in as long as you toss them a silver piece.
The Bleacher and Shadow Inn

The Bleacher and Shadow Inn is a large, dimly lit public house located on the main thoroughfare from the Western Gate. Inside you can always expect a log fire, lots of candlelight and a gruff welcome from the Deep Gnome landlord Rags Derobol. There is also a small outside area for drinking where you met Sylnas Freykin, praying with some acolytes of Frey over an access to the Sewers.
Aligar's Fist

Aligar's Fist is the name of the fortress located in "The Gap" of Tiamut's Maw. It is the Kingdom of Hamrar's biggest defensive fortress (unless you count the city of Skalavik) and serves to protect the Kingdom of Hamrar from the wild and monstrous beings that roam the Stoneshaw Hills. It is named Aligar's Fist as it is said to be the place where Aligar punched Tiamut so hard in one of her mouths it shattered a hole in the mountain range.

Aligar's Fist is commanded by the House of Jadertus, with the current General being Isabella Jadertus.
Session 22 Recap

Having
defeated initial attack of the hideous kobold-gnoll hybrids and some sort of
hideous flesh wall creature, you fled from the cave with a large host of enemies
on your tail. A chase ensued, and Pelios was almost taken before Fluff
transformed into a bear and carried him far ahead of the pursuers. Pelios dove
into a snow bank and hid, using illusion magic to throw the pursuers off the
chase, whilst Fluff slowed to pick up Qelgar and Flint. The mutants were almost
upon them, but Fluff managed to scoop them up and sprint into the distance.
Everyone managed to hide, and the pursuers gave up the chase. Exhausted you got
an hour's breather and then returned to the lake with the strange unnatural
snow covered island in the centre. You saw three of the magical looking
Gnoll-kobold hybrids making their way towards the island, and Pelios cast
message to them. An ear splitting howl was their reply and you briefly
considered trying to kill them, before quickly retreating to hide. You then
snuck up to the island on the lake and ascertained that it was not a normal
island, as its shape was unnatural, and it was made of a craggy, rocky
substance (but not stone). You decided you were absolutely bloody knackered,
and made your way to an abandoned, ruined building on the hillside to east of
the lake. You managed to get a full night's sleep sheltered from the worst of
the weather filled with great dreams - except Qelgar, who is still plagued by
his recurring nightmare.
Fenegar

Fenegar is a very powerful and accomplished human wizard and was the previous headmaster of the Eyjara Mages College before he disappeared after the Battle of Eyjara. He is very old, with a long scraggly grey beard. He is often seen wearing blue robes with stars upon them, and is a member of "The Four" along with Mulhondra, Hanulinfall and Skeelvich Raghoul. You discovered that Fenegar was in some form of indentured servitude to the demon Mogoloth when he disappeared with some of your magical items, and you found him during a ritual where he was trying to provide the demon with the magical items. He explained in a letter to Pelios that he had to give the demon Mogoloth magical items, else risk becoming a "Shill". He also said in the letter that he was going back to where it all started, to make a stand.

He is very protective of Pelios Creed, and thinks of him almost as a son, having become something of a role model to him throughout the years.
The Defenders of Eyjara Wiki

**Welcome to the Defenders of Eyjara**
Welcome to the Defenders of Eyjara Wiki - a wiki for the players of my D&D campaign. This site will chronical the lore, events, people, places, items and everything else you find out on your journey through The Kingdom of Hamrar and beyond. There may be additional information that you haven't encountered in-game, but it is common enough knowledge that your characters would definitely know it. This should also help players who have missed sessions keep up to date with what's going on and all the information needed to get fully immersed in the world.

To navigate, use the headings above or use the "Search" function.

*DISCLAIMER: All information on this wiki is correct as far as your characters are concerned but plot events may lead to changes on this wiki. It's a guide only; not absolute fact.*
Defender of Eyjara House

The Defenders of Eyjara were given a plot of land in Eyjara by Isaac Littleflood on which to build a house following the Battle of Eyjara. Housemaster Edmund was also put into their employ and agreed to manage their affairs in their absence.

**Desired Features**

* Tower
* Goat called Herbert
* Reading Nook
* Hot Tub
* Sauna
* Gym
* Ivory
* Child skulls?
* Study
* Collapsible stairs
* Building a hot air balloon
* Secret passage out of town
* Trophy Room
* Qelgar's Sanctuary
* Cat beds around the house
* Big cat tree
* Spellproof room
* Dungeon
* Hall and hearth
* Meth lab
* Fake room through bookshelf
* Alcohol cellar
* Bottle staircase
* Stone roof made of umbrellas?
Eyjara Jailhouse

Eyjara is a small town, but it acts as the administrative centre for all the smaller villages surrounding the town; and as such it has a jailhouse to deal with the region's crime. The jailhouse is overseen by Jackie Witchbane. The jailhouse has a basement where girls accused of witchcraft during "The Trials" were taken, until "The Trials" were abolished on CE964, August 1st. This is where Kelsy Whitleaf was being held.

**Associated NPCs**

Jackie Witchbane - Captain of the Eyjara Guard

Kenneth Mudmantle - Guardsman

Kelsy Whitleaf - Trials Prisoner
Jerry Littleflood

Jerry Littleflood is the son of Isaac and Lucinda Littleflood , of the House of Littleflood . He's something of a party boy, and fancies himself a bard even though he's a terrible singer and can't play the lyre to save his life. He's 22 years old, and is fair haired and wiry. He wears exuberantly coloured livery, and rarely wears his House of Littleflood pin when not in the company of his father.

He often sneaks into Eyjara to play dice in The Badger's Pint Inn with Bill Pinefallow and Big Brock under the pseudoname of "Bob". It's an open secret in Eyjara  that "Bob" is in fact Jerry Littleflood.

His marriage to Rebecca Black of the House of Black was arranged by his father, but he doesn't want to go through with it because he's used to a life of partying (and he thinks she is extremely unattractive).
Flint Kirter

> ***"Spare any change?" -*** Flint Kirter, on meeting Grundle for the first time.
>
>

## Physical Description

### Size

Medium

Flint Kirter is a surly Desert Dwarf gunslinger from Scorpion's Hollow in the Assyrian Desert. He has two loves in his life "Princess" and "Queen"; his trusty hand cannons. He has a hatred of boats, a love of all land vehicles, and is a semi-accomplished blacksmith. He wears his grandfather's poncho and wide brimmed hat, and he now lives in Rangan making his living as a gun-for-hire. If you've got coin, he'll fight for you. He joined the party in The Squatting Cat in Skalavik and since he's looking for adventure he likes that these adventuring types seem to attract a good scrap! He keeps his history close to his chest, but there's certainly pain in his past.
Rangan Buildings

Rangan is a swampy, coastal city within the Kingdom of Hamrar.

**Buildings**

- The Buccaneer (Inn)

- The Slippery Fish (Inn)

- Rangan Docks

- Rangan Lord's Manor

- Rangan Militia Barracks

- Skeelvich Raghoul's Tower

- Templet of Bahumet

- Smugglers Cove

- Axe Me Anything (Blacksmith)

- The Dapper Cauldron (Apothecary)
Session 25 Recap

Previously on DnD, you awoke within the Tomb of Baldanay having just had a long rest. Before you stood a door with a strange ancient Assyrian language written on the door. You couldn't make out what it said fully, but you understood it to be with regards to Baldanay. You entered the door and inside you  found yourselves within a large cavernous expanse with several holes in the floor. It was pitch black, until Qelgar cast light - illuminating a floating skull with a single eye hole chained down by nine small chains and one large chain emanating from a large black gemstone on a pillar beneath the skull. The Skull addressed you, and asked you to free it, telling you it was once an adventurer like you until it as trapped and cursed by the black gem below. You were hesitant to help, but while you were negotiating a Death Slaad climbed up the side of one of the holes and attacked.  Immediately, Flint decided to try and smash the gems and release the skull. The Skull assisted you with its gem beams against the Death Slaads and urged you to free him so he could release his full power. More and more Death Slaads kept coming and the first one revealed he could fly - and the team decided it was the right idea to try and free the skull. After much battling and hurt, the skull was nearly free when Anton attempted to push one of the Death Slaads into a deep pit. However, it resisted and instead pushed Anton into the pit, knocking him unconscious. By now, nearly all of the gems were destroyed with the one in the centre of the pit being the final one. Stuff did a courageous leap and managed to smash the gem, freeing the Skull. On being freed, the skull floated up, its eye showed a green eye and a black eye and it floated through the ceiling. All of the Death Slaads winked at the players, and disappeared too. You tried to make your way to Anton, but by the time you reached him it was too late. Anton Toma had passed away.
Kali

Kali is the Goddess of Death and Rebirth.Her symbol is a water droplet. She is depicted as a dark, shadowy female figure. Her face is never shown. It is said the Kali devoured the Demon Lord Mogoloth in the Age Before The Dance.

She is revered by Necromancers, but also by lovers who pray she will guide their souls back together in the afterlife.
Cobb the Driver

Cobb the Driver is a Human who works as a cart driver for the House of Black. He is in his late forties and has short cropped dark hair. He carries wrinkles around his eyes and has quite a bit of grey in his beard. His is fairly slender, and has a nervous, suspicious disposition. He supplements his income by dealing a small amount of illegal narcotics on the side.

- Pelios and Dapi bought R-Cane from Cobb when they accompanied a shipment of timber from Eyjara to Skalavik.
The Great Dance

The Great Dance is the name given to a great Abyssal invasion that the people of The All Yonder faced thousands of years ago. It is said that during this invasion everyone became so desensitised to the attack and counterattack; that the two sides appeared to be dancing with each other. Aligar is said to have led the forces of The All Yonder against the abyssal hordes.
House of Jadertus

The House of Jadertus is the family that oversees the fortress of Aligar's Fist on the border of the Stoneshaw Hills . It is lead by Countess Isabella Jadertus , and has always been a matriarchial family. Their house colour is red, and their crest is a tightly closed fist.

**Family Members**

- Isabella Jadertus (Head)

- Jetodahal Jadertus (Married to Isabella)

- Vedesta (House Mage)
Crown of Greater Restoration

The Crown of Greater Restoration was recovered from Captain Diamond Edge the Deranged aboard "The Sea Und.. ... .....". Shadow Dagege placed the crown on his own head and was thereafter unable to remove it. He could hear ghostly whispers throughout his mind that he couldn't silence; striking him with a Restless Possession curse.
Littleflood Manor

Littleflood Manor is the governors manor of Eyjara. It has been in the hands of the House of Littleflood for many generations, with the current governor being Isaac Littleflood. It is a large building; three floors and as many as fifteen bedrooms. There is a large banquet hall where elaborate parties can be held (such as the "Banquet of The Hunt"), which is also used as the meeting chamber for day to day governing. The governor also has an upstairs office for more private business.

**Associated NPCs**

Isaac Littleflood

Jerry Littleflood

Lucinda Littleflood
Session 34 Recap

Our mountain travellers found themselves encamped upon the side of Hol'Mahard, with Fluff and their supplies somewhere lost in the blizzard. However, Fluff was able to find her way back to the camp using her expert knowledge of mountainous terrain. Reunited, you set off up the mountain. After a few hours you spotted a rickety bridge in the distance, leading towards a cave.  Grundull and Shadow decided to investigate with Grundull holding the rope bridge secure while Shadow made his way across. Inside the cave, Shadow found a small shrine with a pool of water. The shrine had  depictions of giants and mountain spirits, and within the pool there were gold offerings. Shadow decided to offer a gold piece to the shrine, and as the day progressed he realised he felt satiated and content and didn't need to eat that day. As the day neared its end, you were very close to the top of Hol'Mahard, when you spotted a procession of White Dragonborn descending along the path. Grundull approached them while the rest of the party hid and he was quickly dismissed by them. He bowed his head and they continued along the path. You made your way to the top of the mountain where you saw the area that the Dragonborn had come from. It was at the peak of the mountain, and featured a huge cairn which you ascertained had been built by Stone Giants. There was a large hoard of treasure, which Qelgar recognised to be a dragon hoard, next to a gigantic rock. On investigating the rock and the treasure you realised the rock was in fact a slumbering white dragon. Qelgar immediately knew Bahamut expected him to obey the first and principle Tennet of Bahamut, to Combat Evil in all its Forms. But he was afraid that this foe was beyond his capabilities. HE prayed to Bahamut, who confirmed he expected Qelgar to fight the dragon. But Qelgar was either too afraid or too lacking in faith to confront such a dangerous foe, and so he turned his back on the dragon. In doing so, Qelgar faced the consequences of disobeying The Tennets, and he suffered a terrible flashback of the torture of a small child which he had a part in. He knew he had experienced the fourth Tennet of Bahamut - to offer mercy but once. His faith tested, he was exhausted by the religious power of the vision, and he collapsed.

Seeing Qelgar fall, the rest of the party carried him away from the mountainside after a day of travelling, you came to the bottom of the mountain where you rested. Shadow used his Crown of Greater Restoration that was stuck on his head to help relieve some of Qelgar's exhaustion. He was able to maintain control of his mind despite the wailings of the trapped spirits within, but Flint suddenly realised the Crown was of Assyrian origin. In a moment of brilliance, Flint lifted the crown and it came away from Shadow's head. In ding so, Shadow was saved from the curse placed upon the crown. Flint didn't put the crown on, but on hearing the exclamations from the group when the crown was removed from Shadow's head Grundull came for a look at the crown. And that's when he realised - he knows this crown.
Anton Toma

Anton Toma is a Halfling who was born in the town of Hulan. He is the second youngest of five children; his older brothers are Monarpo, Narsi, Hormudo, and Sit, whilst his younger sister is called Weptupin. He left home to become a sailor, but the ship he was sailing on was attacked and ransacked by Captain Diamond Edge the Deranged. Anton was left alive to warn others of what happens to those that opposed Diamond Edge.

Anton Toma met his end in the Tomb of Baldanay when he was slain by a Death Slaad who pushed him to his death into a chasm. He is with Adeus now
Skalavik Buildings

Skalavik is the Capital city of the Kingdom of Hamrar.

**Buildings**

**Lower City**

- The Bleacher and Shadow Inn

- The Great Wall

- Western Gate

- Sewers

- The Apothecary

- Hank's General Store

- The Squatting Cat

- The Sloshed Leper

- Quiliam's Sticks and Tricks

- Statue of Four Heroes

- Lighthouse

- Bastion Black

- Dyke and Anvil

- Strongun Stable

- Southern Gate

**Upper City**

- Skalavik Mages College
Tiamutan Stone

Tiamutan Stone is quarried and mined by the murderous tribes of Goliaths and Giants in the Stoneshaw Hills. Negotiating with these violent races is always difficult, and as they are the only creatures who can work the monolithic blocks they drive a hard bargain. Therefore, it is monumentally expensive to build anything out of it. However, once in place it is said to be as hard to damage as Tiamut herself.
Hank Bathand

Hank Bathand is the owner of Hank's General Store in Skalavik. He's human, is 42 years old and is a big, fat man. He has a big brown moustache and beard. He usually wears a white shirt which shows a bit too much chest hair. He is often seen smoking a pipe.

He is the brother of Robert Bathand; the innkeeper of The Badger's Pint Inn, in Eyjara.
Isaac Littleflood

Isaac Littleflood is the human Governor of Eyjara. He is the head of the House of Littleflood and the man who gave the party the title of the Defenders of Eyjara. He is married to Lucinda Littleflood, and together they have a son, Jerry Littleflood. Isaac is around 54 years old with thinning grey hair and a twirled moustache. He wears thin rimmed spectacles on his big nose and small ears. He is usually seen wearing a green trousers and a long, green linen tunic. He is always seen wearing a pin that depicts the badge of the House of Littleflood.

- He agreed a (fake) trade deal with kBaeryc and sent emissaries to Callyrion.

- He has arranged the marriage of his son Jerry Littleflood to Rebecca Black of the House of Black.

Governor of Eyjara

Father of Jerry
Littleflood

Husband of Lucinda
Littleflood

Wants Jerry to marry
Rebecca Black of the Black family in Skalavik.

Named the party the
Defenders of Eyjara after the Battle of Eyjara

Agreed a fake trade
deal with kBaeryc so emmisaries have been sent to Carylion. Will arrived back
on Jul 30th

Is slightly rotund,
grey hair, twirled moustache. Wears spectacles. Has a big nose and small ears
Session 13 Recap

After surviving the ambush by a pack of Gnolls you continued escorting Renart Black's shipment of timber from Eyjara to Skalavik with Domu the Driver. Before you could set off, Kildrin managed to catch up with you carrying Lyastina on her back. She found two wooden rings in Lyastina's pocket, and put them both on.Continuing along the road you cautiously approached the wreckage of "Hilreon's Wonderful and Extraordinary Circus Show" which was blocking the path ahead. It was clear that they were the victim of an orc raid. You investigated Hilreon's personal carriage where you managed to break into his personal lock box, disguised as a type writer. Pelios also found some delightfully garish clothing. You then moved to inspect what you figured out to be Ragash the Beast Master's Trailer. All of the cages were open, seemingly unlocked and Fluff and Stuff managed to track the animals into the forest, where they were communing with Ragash. You carefully approached and asked Ragash and the animals to assist in searching the rest of the wreckage. They were very cautious, but agreed. On returning to the wreckage you moved from the forest into an open space littered with corpses, with Madame Voxhor's corpse impaled upon a spike with her eyes, and tongue ripped out, her ears chopped off, and her hands and feet chopped off. Before entering the square, the animals and Ragash bolted due to the hideous scene before them. You searched Madame Voxhor's carriage and Pelios found a book with a hideous orcish face on the cover written in some form of crude orcish. You then approached the impaled Madame Voxhor and saw a sign beneath her that read "STEAL OUR WAYZ, FEEL OUR BLADEZ, GRUUMSH HAS YOU NOW! YOUR NEXT!" and you were ambushed by a particularly brutish orc that appeared to have been left behind by the raiding party. After dispatching the Orc you returned to Domu and his men started clearing the way during the night. You all had a good sleep and the next day you awoke to a downpour of rain. You set off and walked all morning until you reached a T junction. One road led to Skalavik, the other to Rangan. You continued along the road to Skalavik and noticed you had entered swampland. You managed to spot a light hovering in the distance and followed a rough track until you reached a body of water with an island in the centre. The light was floating in the centre of the island. On trying to cross to the island, you were attacked by two Giant Crocodiles. Shenanigans ensued, with the difference between Thunder and Lightning being key to your victory. After defeating the crocodiles, you returned to the road to plan your next move.
Session 28 Recap

After your meeting with King Ugi Granitehand you were shown to your lodgings in the underground Stone Giant City of Cut'mahard. You went to sleep, and were rudely awoken by a gigantic Purple Wyrm devouring Grundull's trading cart before disappearing into the ground. You traced its burrow back into the Tiamutan Stone mine - before heading deep into the Underdark below. You cautiously proceeded forward, before finding a small, wretched kobold called Ruk hiding in a hole. After initially being rather terrified of you (especially Qelgar - whom he racially abused) Shadow and Duala won his trust and he revealed he used to be part of the White King's court but was driven out by a band of murderous Gnolls assisted by a giant Purple Wyrm. However, the White King was victorious and drove the Purple Wyrm off, along with several Gnolls. The kobolds and Gnolls that didn't escape were forced to live together, and in their misguided ambition to become more like one another in the White King's eyes they performed hideous rituals upon each other turning them into the horrible mutants you encountered near Bowscale Tarn. Ruk explained that the White King has fallen into a deep sleep. Ruk said he'd seen Drow, along with Gnolls within the Underdark and he usually just hid in his hideous little hole so as to not be killed by them - but you convinced him to be your guide in searching for the Gnolls. He clambered up onto Shadow's back and you continued on your way. After a couple of hours, you were ambushed by three insectoid Umberhulks who burrowed through the walls and attacked. After a rough fight, you emerged victorious.
Isabella Jadertus

Isabella Jadertus is a towering Human female who leads the House of Jadertus and commands Aligar's Fist. She is married to Jetodahal Jadertus. She is a tall, powerful warrior; 6"4 and very muscular. She wears red plate armour and carries a greatsword that's always strapped to her back. Has short blonde hair and a big angry looking scar on her cheek. She is committed to protecting the Kingdom of Hamrar from the creatures that dwell within the Stoneshaw Hills.

- She tasked the Defenders of Eyjara with negotiating with the Stone Giants in the Stoneshaw Hills for Tiamutan Stone Walls to be built around Eyjara.

\*CM
Session 35 Recap

After Grundull had his flashback about the Crown of Greater Restoration Flint experimented with it's functionality and realised you were only able to remove it if you weren't suffering from the associated curse. You then continued your journey towards the Frost Giant camp. You eventually found yourself on a frozen lake, where you realised a large centipede creature was stalking you from below the ice. It attacked and you fought it - but as it died on the ice you realised there were hundreds of these creatures beneath the ice and you knew you needed to get off the lake. Grundull attached a makeshift grappling hook to the cliffs and you managed to climb the cliffs - except Grundull and Henry who galloped north over the lake. When everyone made it away from the lake, Qelgar cast Sleet Strom on the cliffside to make it difficult for the  Remorhaz's to follow. You then met up again and continued your jounrey - where you saw a Phoenix flying high in teh sky above you heading south towards Hanging Fang Hill. Soon after this, you were approached by a group of Centaurs named Riley, Chase, Corner, Justin, Mica, Rody, Damon, and Stream. They told you they were here to protect this land from evil creatures such as Grundle and Qelgar, but you managed to convince them of your good intentions. They taught you a little about Frost Giant culture and the honour code known as Motte and Mote. They also told you the Jarl of the Frost Giant Clan was called Sruntheus. You wished the centaurs farewell and continued n your journey.
The Trials

"The Trials" was a tradition in the town of Eyjara, where every thirteen years a girl from the surrounding area was burnt at the stake on her thirteenth birthday to prevent her becoming a Hag. Sometimes they executed an innocent girl, but it's said they had caught some Hags through "The Trials". The people of Eyjara feared a coven of Hags had been operating out of the Grindlewood for centuries, and they knew Hags reproduced by snatching babies out of their cradles and replacing them with a Hagspawn. The Hagspawn would be unaware it was anything other than a normal girl, until it turned into a Hag on it's thirteenth birthday, so the people of Eyjara would kill one girl they suspected of being Hagspawn every thirteen years. Amy Frostblink was the last girl executed, in CE 951. However, the tradition wasn't abolished until the Defenders of Eyjara defeated all three members of the Eyjara Coven, with the last being killed on July 30th CE 964 during the Battle of Eyjara. The Defenders of Eyjara narrowly rescued Kelsy Whitleaf from her fate as an accused Hagspawn of "The Trials". The Trials were then abolished by Lord Isaac Littleflood on August 1st CE 964.
Royal House of Galaderon

The Royal House of Galaderon is the royal family that rules The Kingdom of Hamrar from the Royal Palace in Skalavik.

Their house colours are blue and gold.

**Family Members**

Balnor Galaderon is the current King.

Prince Bernadus Galaderon is the Prince.

Thini Galaderon is the Queen.

Hanulinfall is the Royal Mage.
Skeelvich Raghoul's Tower

Skeelvich Raghoul's Tower (AKA The Necromancer's Tower) stands within a clearing in a woodland outside the city of Rangan. It is the residence of the necromancer, Skeelvich Raghoul. It isn't possible to enter the grounds without

"The trees open up to reveal a rickety stone tower with a gnarled iron fence around
the outskirts. There is a small gateway in the centre of the fence. Within the grounds of the fence sit a twisted trees and a number of crumbling grave markers. Crows and ravens sit in the branches of the trees, watching you as you approach, cawing a if in warning. There is a light on in one of the top windows of the tower. The gate is shut tightly, and there is a small sign next to the gate that says "S.R."" - Adofru Coates
Skeelvich Raghoul

Skeelvich Raghoul is a power necromancer who busies himself with his studies of the dead and undead in his Tower outside of Rangan. He studied with Fenegar, Mulhondra and Hanulinfall and together they make up the enigmatic "F.M.H.SR". He revealed to the part he had once slain a Draco-Lich.

- Skeelvich Raghoul was instrumental in the experimentation that led to the discovery of the "Blood Berry" magic now employed by Pelios Creed.

- Skeelvich Raghoul revealed to the party that Binky was not dead! However, he is trapped in the Ethereal Realm, diligently following the Defenders of Eyjara.

- After Skeelvich Raghoul was viewed through the Necromantic Glasses of Truesight by Duala, he appeared as a great skeletal figure. 10ft tall and rippling with power.
Session 14 Recap

The Defenders of Eyjara continued to escort the shipment of timber through the rain from Eyjara through to Skalavik with Domu and Cob, for the House of Black for the promise of 300GP. After investigating a plinth set off in the swamp Pelios was almost eaten by two crocodiles, so you decided to head back to the road to rest. On awakening you noticed a faint light in the swamp off to your right. You followed the light past where the crocodiles attacked and found the plinth with an inscription carved into it. Pelios attempted to cast mending on the base of the plinth and four undead creatures rose and attacked you. After defeating them you noticed the flickering lights in the distance, but  now you could identify it was definitely two dancing flames. You could also faintly hear a ghostly song on the wind. You followed the dancing flame to a derelict church which you ascertained was a church to the Goddess Kali, Goddess of Death and Rebirth. There appeared to be a strange tree collapsed through the rear of the church.The door was jammed, but Fluff managed to force it open enough for you to enter. Inside, you noticed a great mural on the walls depicting Kali's battle against the great demon Mogoloth who she consumed in The Age Before The Dance. Inside the church you could see the tree bore a strange red fruit, which you collected. After some investigation you realised the altar was in fact a chest, containing a stairway into an underground crypt. You followed the flickering lights deep into the crypt, dispatching a host of undead foes before finding a seemingly safe room to rest in. Within this room was a bookcase, and Qelgar ended up picking up a book that turned out to be a mimic! A fast and brutal battle transpired and you emerged victorious. You then entered a large chamber, where you fought the remains of two characters of legend, Ariana and Buiron in ghost and vampire form respectively. Unfortunately for Stuff and Qelgar, Ariana's ghost formed aged them both considerably, leaving Qelgar 40 years older, and Stuff 20 years older. You realised that a spell of Greater Restoration would be enough to break the ghostly curse. After defeating Ariana and Buiron, you found your way into a small arcane study, where a desk was inscribed with F,M,H, SR. In this room, Pelios discovered he could absorb the strange red fruit from the tree - but no-one else seemed able. You headed back to Domu and Cobb, and Qelgar prayed to Bahamut about his affliction. Whilst praying, a High Cleric of Bahamut appeared on the road, and he directed Qelgar to seek him out in the City of Rangan, where he might also be able to cure his old age.
Reno Foxtooth

Reno Foxtooth is the very old Elvish headmaster of the Skalavik Mages College. He has light facial hair with a long blonde ponytail. He wears yellow and white robes and has sharp features. He wears no jewellery aside from a thin golden necklace.

You first met him when he helped you interrupt Fenegar giving Mogoloth your magical items.

\*CM
Sea of Riwadi

The Sea of Riwadi is the great sea that seperates the western continent of Ibloa from the eastern continent of Hulwah. It is known for having extraordinarily choppy waters that make it impassable to all ships, except Liveships. However, once every twelve years, The Great Bridge rises and provides a means of crossing without a Liveship.
Alchemists

The Alchemists are the most powerful criminal family in Skalavik. They operate primarily out of The Apothecary; a permanently moored ship in the estuary of the River Ebbe. They are a notoriously secretive organisation and are very protective of their business. Assasination, blackmail, theft, extortion and smuggling are their main sources of revenue.

**Known Members**

Senorun
Frostblink Hovel

The Frostblink Hovel is the former residence of the Frostblink family before the "Battle of Eyjara". Linda and Alan Frostblink lived here with their daughter, Amy Frostblink, until Amy was accused of witchcraft as part of "The Trials" and subsequently burned at the stake. You travelled through a portal into the Frostblink Hovel after defeating the night hag "Mother".

**Associated NPCs**

Linda Frostblink

Alan Frostblink

Amy Frostblink

Mother
The Sea Under The Stars

The Sea Under The Stars is a ship you captured from Captain Diamond Edge the Deranged on CE964, 12th August. It is a large vessel, approximately 100ft in length and 40 ft in width. A painting that once hung in the Captains Quarters revealed it once had a figurehead but this was removed before you took her over. The ship is currently being captained by Vorsah Oakes in your absence. The crew has been instructed to whittle small decorations to sell in each port and transfer some of the profits to the Defenders.

**Crew**

Vorsah Oakes

**Current Trade Mission**

- Trading from Rangan on a high-risk, high-reward basis for the party with 500GP to speculate with. Is meeting the Defenders at The Squatting Cat on CE964, 13th September.
Housemaster Edmund

Housemaster Edmund is the Half Elf who acts as your butler when you are away from Eyjara. He formerly worked for the House of Littleflood but now he is honoured to serve the Defenders of Eyjara. Isaac Littleflood transferred him into your service after your victory at the Battle of Eyjara. He will be your main point of contact for everything regarding the construction of your Defender of Eyjara House.

He is extremely well dressed in a light green tunic, tight trousers and pointed shoes. He has dark hair and a kind face. He stands around 6" tall.

*"Good morning Defenders! Rise and shine! My name is Edmund, former Houseman of House Littleflood. But now I am the Housemaster of the Defenders of Eyjara!. It will be my pleasure to attend to your affairs in your absence from the town, but first, I've prepared a feast to take the edge off those muggy heads! Come now, follow me!"* - Housemaster Edmund, as recorded by Adofru Coates