recursal/Fanatic-Fandom huggingface dataset:
Pentakosioitriskaidecagon

Circle but not a circle

Pentakosioitriskaidecagons are 513-sided polygons that give (5^513)x2 xp on death. Killing one at level 1 Gets you to around Level 1,450

It's impossible to spawn in the main servers for 2 reasons. First, a polygon will never have enough XP to spawn, and secondly, the map is never large enough for it to spawn.

## Trivia

This Polygon's Xp Used To Be Undefined

Exact XP is 74583407312002067432909653154629338373764715346004068942715183332062783850701183049361748904004278033615116032558361014534127280952253026604861648295920846914812607923187813774952040742664352629414465543650639147654142172605885071200316868230032227422975636992653502153372060583365166286460036129274335518469686573264990081533198917895788326859474182128906250.

Exact HP is

1812773048482623476778523461644026529204111954605941473370298949721656463430785472610465138146614897749650775521983236509683204023559990981295985275097275877933293837082220686254671139234680490336642910346887851326882128312475002874419438910193953556499338237397257432340796062730053882.55214262552804442067249045757149232586248291067456593115754642992820980958990153134228484940385891846900818894268728861772143768609451477842850795030588274730130022993326451903872031571387513013884928808568783045813691117697010050396459692256165521573608333409405063875669894949626920648156970714167708113765900419341217853868570478131638119426588682825299997521162225092016138612425709770942946985460943717014783824449086777371613250089782591536916265653860001934030327003602361490058488141662825095591100416

This page was transferred from the original Scenexe for heritage value

 Rare Polygons
 Hostile Polygons
Radiant Shapes

* Radiant
* Gleaming
* Luminous
* Lustrous
* Highly Radiant

**Radiant Shapes** are rare polygons that reward extra XP upon their death. They slowly change colors and emit particles. Radiant Shapes are many times more common in the Abyss, a dimension only accessible in the Crossroads via gates.Radiant shapes are also more common in Crossroads, but not as common as the Abyss. Radiant shapes have a 1/4,096 chance of spawning instead of a normal shape and give 25x the XP. They have a 1/10 chance of spawning in the crossroads. Level 100 radiant can be given via commands, however it is not known if level 100 is the maximum tier. There are multiple tiers of radiant that shapes can have, each 9x rarer than the previous one, but giving 4x the xp. For example, a level 2 radiant has a 1/36,864 chance of spawning, and gives 100x xp.

* Radiant (Level 1) - 25x, 1/4,096 (1/16 in crossroads)
* Gleaming (Level 2) - 100x, 1/65,536 (1/128 in crossroads)
* Luminous (Level 3) - 400x, 1/500,000 (1/950 in crossroads)
* Lustrous (Level 4) - 1600x, 1/3,000,000 (1/7,750 in crossroads)
* Highly Radiant (Level 5) - 6400x, 1/33,554,432 (1/75,000 in crossroads)
* Highly Radiant (Level 10+) - 6,553,600x+, 1/134,218,864+ (1/1,048,000+ in crossroads)

## Gallery

Radiant (t1).Gleaming (t2).Luminous (t3).Lustrous (t4)Highly Radiant (t5). Any tier above this will always have the same name.An trinity of Penta-Battalion, Penta-Fabricator and Penta-Inferno killing a Radiant Dodecagon.A rare sighting of an Lustrous Dodecagon.Another rare sighting of an Radiant Octahedron.An even rarer sighting of a Luminous Octahedron.Lustrous Dodecagon.An sighting of an Radiant Icosahedron. ViciousOogie', one of the co-devs, are also here.A Lustrous Dodecagon and Hexagon near each other.

 Rare Polygons
 Hostile Polygons
Triplet

## Triplet

### Upgrades To

* Quadruplet
* Battalion

### Upgrades From

* Turret

**Triplet** is a Tier 3 body upgrade utilizing three auto-cannons.

## Technical/Design

Three auto-cannons resembling the appearance of Trio.

Base Stats
 Bullet Speed
 Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed

## Strategy

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**
Commander

**Commander** is a tier 1 weapon upgrade which utilizes drones. It is obtainable by upgrading from Node at level 1 alongside Mono and Trapper.

## Technical

A singular drone spawner which does what you think it does.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration

## Strategy

### As a Commander

This time you actually have a different strategy. Commander-Hangar is sometimes recommended due to extra drones and attack damage, but Hangar doesn't have multiple upgrade paths, which is bad. As always, murder polygons.

### Against a Commander

You could kill it as a Mono by avoiding getting hit by its drones and just shooting at it, or use a higher-level tank.

### Matchups

* Strong Against: Inexperienced players and shapes.
* Goes Well With: Trappers
* Weak Against: Mono or any tanks with better stats.
Tide

## Tide

### Upgrades From

* Wave

**Tide** is a tier 5 Weapon Upgrade

## Technical

Similar to **Wave** but has a **Riot** At the back

Base Stats
 Front Cannon Bullet Damage
 Rear Cannons Bullet Damage
 Front Cannon Bullet Speed
 Rear Cannons Bullet Speed
 Front Cannon Bullet Penetration
 Rear Cannons Bullet Penetration
 Trap Damage
 Trap Speed
 Trap Penetration

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Blitzar

## Blitzar

### Upgrades From

* Quasar

**Blitzar** is a Tier 3 Celestial Weapon Upgrade.

## Technical

**Quasar** with 2 extra barrels on all sides.

Base Stats
 Small Cannon Damage
 Bullet Speed
 Bullet Penetration

## Strategy

#### Matchups

?

?

?

## Gallery

UserScript Meeting his end as a Blitzar-Comet in 2teams
## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript

## Trivia

* Originally called **Magnetar**

* Added on January 1 2024 together with more tier 3 celestial upgrades
Blazar

**Blazar** is a tier 2 Celestial weapon upgrade.

## Technical/Design

Three big barrels placed on each side.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Blazar

* **Blazar** is potent and have decent reload for a Destroyer-like tank. A build advice is go with full movement speed, penetration, damage, speed and reload. It gives a tendency of active. With high movement speed, it is also recommended to use Comet, which enhances your movement speed, once again so you can take down enemy with literally a rammer’s speed.
	+ Beware of **rammers.** They sometimes assassinate you when you are moving way too fast. So watch them out and try to shoot it once you see them.
* When killing **trap spammers**, dash until you are close enough to them and keep shooting them. Don’t forget to aim well. As the scenexe.io players often use Inferno for defending themselves and stealing Polygons, you can kill them in 1 nice shot. However, when they successfully avoided your bullets and start fighting back with traps, run far away with your speed advantage (if you have enough speed) until they can’t see you. You bullets don’t have enough penetration to penetrate the army of traps. Repeat this until you kill them. Don’t fear them because of the **trap spammers** low bullet speed. They cannot hit you with them unless you are overly aggressive.
* When you try to kill **bullet spammers,** it wouldn’t be so difficult either. Their bullets are vulnerable to offset yours. Avoid their bullets and ram straight into them with bullets. They can’t really avoid them. However, make sure you have enough **movement speed** so you can chase them.
* Note: Galaxy isn’t suggested for this weapon.

#### Against a Blazar

* As a marksman-saw try to dodge the celestial's strong bullets if possible using high movement speed whilst shooting at them, make sure you have high damage and bullet speed if you are using marksman-saw. Riot-Inferno is another good tank against a blazar due to its trap spam allowing it to block the bullets and doing inferno damage, it can be outrun by blazar-comet though. Any tanks with weak single shot bullets are not effective, due to their weak damage.

#### Matchups

* **Strong Against:** Slow Body-Upgrades, slow Sniper-class upgrades, Battalion, Drone users, Hatcher, Mechanic, Penta,
* **Goes Well With:** Hybrid, Bullet spammers, Foundry, Arsenal, Manager-class upgrades.
* **Weak Against:** Wave/Wake, Fast Sniper-class upgrades, Inferno, Trap spammers, Manufacturer.
Split

**Split** is a Tier 2 weapon upgrade utilizing 3 barrels, one at the front and other two evenly space from the main cannon.

## Technical

Mono with two smaller cannons place far from it.

Base Stats
 Bullet Damage (Side Cannons)
 Bullet Speed
 Bullet Penetration (Main Cannon)
 Bullet Penetration (Side Cannons)

## Strategy

#### As a Split

* Stay passive. As a Tier 2, killing is not an option. Farm a Heptagon or an Octagon to boost the speed of upgrading.
* Avoid any high-tier predators. Do not try to fight back and leverage the lightness as a low level tank to escape. Nothing too special.
* The only equivalent that should be taken care of are Snipers. Snipers have a overwhelming FoV and single-targeting power to Split, which is a significant threat. Try to evolve before seeing such tanks for a power enhancement against them.
* Split goes well with most other equivalents.
	+ To be honest, low-tier tanks in Scenexe are significantly weaker than other similar games, causing “low-tier fights” to happen much more infrequently.

#### Against a Split

* It is doubtless that most high-tier tanks can overpower a Split pretty easily.
* Sniper is a good choice with abundance of movement speed.

#### Matchups

* **Strong Against:** Commander.
* **Goes Well With:** Equivalents, Short-ranged attacking tanks.
* **Weak Against:** High tier tanks, Snipers.
Builds

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Tetradecagon

Big Shapes

**Tetradecagons** are 14-sided polygons that give 1.39B (1,398,101,250) on death without the XP getting split.

Killing one at level 1 gets you to level 82, and up to 105 after ascending. Tetradecagons don't spawn unless a large player dies to a tridecagon.

These are the largest naturally spawning shapes, and any shape bigger than this shrinks to one upon death at the moment. Either that, or the smaller shapes have an absurdly rare chance of appearing after reaching enough XP.

#### Strategy

Whilst Tetradecagons give over 1B on death, they’re extremely hard to kill and requires a powerful team. For that, the XP will be split greatly and the player will not profit from it too much.

 Rare Polygons
 Hostile Polygons
Base Defender

Why did i make the image name so long for this entity

**Base Defender** (Also known as **Defender**) is a system tank (and thus NPC) made to defend the team's base in 4 Teams and 2 Teams hence the name.

They mainly appear in the center of each team bases. When they detect an enemy in their range (too close to the base), the high damaging, unkillable health drones will chase **most** enemies who come across.

Base defenders are also able to spawn newly joined/spawned players with their player spawners.

Defender’s drones utilize durability rather than damage, which have very low damage but are extremely sturdy.

## Technical/Design

Each base defender has 4 Player spawners and 8 weak drone spawners.

Base Defender's Base Stats
 Player Spawners Reload
 Drone Damage
 Drone Speed
 Drone Penetration
 Player Launch Speed

## Trivia

* In TDM modes, one of the base defenders used to be "bald" in each team as the gallery shows.
* The drones in Scenexe2 deal significantly more damage than in the original Scenexe, making them extremely dangerous.
* If you were to kill a defender then it would respawn instantly. (Same as prime celestial)

## Gallery

A Blue Base DefenderAn image of a Radiant Base Defender.
Pentagon

Just your average penta <3

**Pentagons** are blue, and drop 5,250 xp on death. They are good for early-game xp grinding, but are fairly weak.

Killing one at level one gives 14 levels, almost enough for achieving Tier 2 directly.

### Strategy

Pentagons drop 5,250 xp on death, kill them to get to level 20 as quickly as you can. You can now move on to the higher polygons like the heptagon, octagon, or probably the best one the nonagon in the early 36 lvls since they give 1m xp on death.

 Rare Polygons
 Hostile Polygons
Hatcher

**Hatcher** is Tier 4 weapon upgrade, that has an armada of minions, and uitillizes "strength in numbers" with it's minions. It evolves from Factory and Overlord.

## Design/Technical

Overlord but with minion spawners instead. The Mono-Base minions each fire weak bullets, but since they shoot fast, the damages stacks up very quickly. Hatcher has the most minions out of any tank, but each minion is rather weak. However they are good for farming Polygons.

Base Stats
 Minion Reload
 Minion Bullet Damage
 Minion Bullet Speed
 Minion Bullet Penetration
 Minion Health
 Minion Body Damage
 Minion Movement Speed

## Strategy

#### As a Hatcher

You have an armada of weak, but plenty drones. So use power in numbers to overpower enemies. The Hatcher's minions may be weaker than an Industry's, but combined that can overpower the Industry with it's weak, but plenty, drone count. The Hatcher is also great for farming Polygons, as the many minions can deal consistent powerful damage on a Polygon. However the Hatcher only fits for Ziggurat and Mothership.

#### Against a Hatcher

If you're an Annihilator, finish all of its drones, then attack it. If you're an Alpha-Saw, go up to the Hatcher and spawn a trap. Health Upgrades, Movement Speed, and Bullet Damage is highly recommended here.
C I R C L E

It's kinda big

The **Circle** is the largest shape ever seen in Scenexe2. It is also the only polygon to have no technical sides to it. The only sighting was in a test server, being spawned by **ViciousOogie** before killing everyone in the lobby.

## Strategy

**DONT EVEN TRY ITS A WASTE OF TIME YOU WILL INSTANTLY DIE!**

Otherwise, just shoot.

## Gallery

27 sided circle by BED\_NOOBCircle spawned by BED\_NOOB in the test server which crashed the game.

 Rare Polygons
 Hostile Polygons
Naos

**Naos**, upgrading from Corvus and Nebula, is a Celestial Tier 2 upgrade.

## Technical/Design

Nebula but the middle Auto-Cannon is replaced with a healing aura instead.

Base Stats
 Bullet Damage
 Bullet Penetration
 Detection Range
 Healing
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Naos

* Naos can be a little hard since your aura heals instead of damage. You don't really have to find other Celestials for protection but it's recommended to team up with other Celestials for support, you can give them a heal while they protect you in return.
	+ However, "If the player Weapon-Upgrade is Quasar" with a good build you can kill a high level Disperse-Bastion.
* Use the Auto-Cannons for farming polygons.

#### Against a Naos

* Naos on its own will be quite easy to kill as their healing aura does not work significantly during battle. But make sure to not underestimate it, fight it just like any other Celestial.
	+ Although a Naos or alone is easy to hunt don’t try to do so when it has a companion Celestial.
Arc

**Arc** is a Tier 3 weapon upgrade utilizing 5 barrels.

## Technical

The Arc looks like Octo without 3 barrel on back.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Arc

Well, as lvl 30, you can use only for farm since Arc has 5 barrels, each barrel has a 45 degrees distance so Arc has a hard time attacking players. You can use it for ramming purpose instead since Arc has alot of recoil.

#### Against a Arc

Any tank lvl 45 or higher can kill it easily, but you better be careful when its use for ram with Saw.
Sniper

**Sniper** is a Tier 2 weapon upgrade, greater damage and FoV than a Mono but for the of lower reload speed.

## Technical

Shorter than a Assassin, longer than a Mono.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Sniper

This tank is powerful for shapes, that's all.

#### Against a Sniper

Use single, or Commander-class tanks, if you want to flank the Sniper.
Beta

**Beta** is Tier 3 weapon upgrade.

## Technical

Thicker than a Gamma, and the trap launcher looks like a small Alpha trap launcher.

Base Stats
 Trap Speed
 Trap Penetration

## Farming

If you want to farm polygons, you will need to upgrade Bullet Damage, Reload (if you want to fire faster), and Max Health or Health Regen if you are farming in an area with a lot of enemies.

## Attacking

If you want to grind off players or Fallen Tanks instead, you will need to protect against many types of tanks. Upgrade Max Health, Health Regen, and Body Damage for a protection against Rammers. For Bullet Spammers, you can upgrade Bullet Penetration and fire a giant trap and use it as a shield. If the other tank is low on HP, go up to them with high Movement Speed and ram them if you're an Alpha-Saw, or fire a trap at them if you have high Bullet Damage. This may also work on Tier One Celestials if you're skilled and careful enough.

#### Against a Beta

If you're an Emperor-Mothership or an Executive-Mothership, upgrade your Bullet Damage and Bullet Speed. Then, wait for the Beta to fire, then attack its front, or flank it from the sides or back. This also applies to the Alpha. If you have a small group of teammates, you can effectively flank the Beta on its back and sides, while being careful to dodge its traps of course. If you're sure that the Beta has low Body Damage, you can upgrade Movement Speed, Body Damage, Max Health, and Health Regen. You can effectively ram it if it's weak. Be careful, because it can turn towards you and spawn a trap, or it has some teammates surrounding it.

### Strong Against:

* Clumsy and Weak Rammers
* Slow tanks (If the Beta has high Movement Speed)
* Drones
* Low DPS or Rate-of-Fire tanks
* Tier One Celestials (If they have low health)

Weak Against:

* Alpha-Saws
* Prepared Tier One Celestials
* Tier Two Celestials
* Marksmen
* Groups of other tanks
* Strong Rammers
* Emperor-Mothership or Executive-Mothership (If they effectively flank you with their drones)
* Tanks with High DPS
* Tanks with High Rate-of-Fire
Awakened Square

*For universal but more sparse infomation, check Awakened Shapes.*

i had traps now, but im dum

The **Awakened Square**, also known as **Weaponized Square**, is a unique square that spawns rarely compared to ordinary squares, that can defend itself from enemy Tanks/Celestials. The Awakened Square has 4 trap launchers on each of it's sides. They fire traps that deal small damage, but they are tanky. Awakened Square is preceded by the Awakened Triangle, and to be succeeded by the Awakened Pentagon. It gives a nice ~25k score, has 4750 more XP min, than the Hexagon. It is enough for a tank to evolve from level 1 to level 23?. But be careful, as it's traps are a bit tanky and dangerous to farm if weak, however it is easily destroyed when facing stronger Tanks/Celestials. Their AI and speed is what kills them, as it does not use it's traps for protection, and they liked to charge right ahead when facing enemies.

## Gallery

An image of the Awakened Square.

 Rare Polygons
 Hostile Polygons
Magic Maze

**Magic Maze** is the first Maze gamemode, and as expected, has walls like on Crossroads on Scenexe2.io Alpha, which is the first version of scenexe2.io. It resembles Arras's Magic Maze gamemode, which is a travelling one. As of now, Magic Maze cannot be played anymore. It's walls can move like the Arras Magic Maze, but does not have relics and does not have walls like growth, shrink, view etc. It still has basic walls like white stick, black bounce, red death wall. It also has radiant shapes almost everywhere, like in Assault.
Server Restart

**Server Restarts** are events that can only be initiated by **Cobalt,** and reasons may include server maintenance, bot attacks, updates, or lag resets.

In the event of a Server Restart, everyone in the game will be forcefully kicked, and the webpage will be temporarily unavailable to visit for a brief time. Then, the servers will turn on again, prompting everyone to join back.

Note that in the case of a Server Restart, the score is lost and can occasionally be restored. To compensate, there will be an occasional "free-score scenario" in one of the game modes in the form of highly radiant shapes.

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Prime Celestial

Prime Celestial

**Prime Celestial** is a non-player tank that resides in the Sanctuary. It can spawn celestial players spawn out of it. It acts like a base defender for the Sanctuary, although it doesn't defend from anything, and cannot harm any tank that does get in the sanctuary except for, likely, ramming.

## Gallery

An rare image of a Radiant Prime Celestial.
## Trivia

* The **Prime Celestial** was changed to shoot Celestials directly out of its barrels, instead of phasing into the dimension.
* Its weapon name is Ganymede, and the body name is Andromeda.
* If you were to kill the Prime Celestial then it would respawn instantly. (Same with Base Defenders)
Peacekeeper1

Peacekeeper1

**Peacekeeper1** is the first tank of the peacekeepers. Very little is known about these tanks. **Peacekeeper1** upgrades to Peacekeeper2 at level 105.

## Stats

Current Peacekeeper1 Stats
 Front Cannon Bullet Damage
 Back Cannon Bullet Damage
 Front Cannon Bullet Speed
 Back Cannon Bullet Speed
 Front Cannon Bullet Penetration
 Back Cannon Bullet Penetration
 Auto Cannons Reload
 Turret Bullet Damage
 Turret Bullet Speed
 Turret Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed
Galaxy

**Galaxy** is a Celestial Tier 2 Body upgrade.

## Technical/Design

Three smaller Auto-Cannons at each edges and three more at each sides, one big Auto-Cannon in the middle.

Base Stats
 Big Auto Cannon Bullet Damage
 Small Auto Cannon Bullet Damage
 Big Auto Cannon Bullet Speed
 Small Auto Cannon Bullet Speed
 Bullet Penetration
 Big Auto Cannon Detection Range
 Small Auto Cannon Detection Range
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Galaxy

use the bullet spam build like quasar or drones like synope or traps like Asteroid

thats it.....
Trapper

**Trapper** is a tier 1 weapon upgrade. It is obtainable by upgrading from Node at level 1 alongside Mono and Commander.

## Technical

A singular trap cannon which fires square traps.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

### As a Trapper

Same strategy as Mono, immediately kill shapes until you are level 15, stay away from enemy tanks as they can one shot you.

### Matchups

* Strong Against: Other level 1 tank
* Goes Well With: Sentry, Smasher, Wall and Hearth
* Weak Against: Any other level 15+ tank
Polyhedras

* Tetrahedron
* Cube
* Octahedron
* Dodecahedron
* Icosahedron

*This is the universal infomation about the Polyhedras. For pages about them seperately, check Tetrahedron, Cube, Octahedron, Dodecahedron and Icosahedron.*

The **Polyhedras** (also known as **Platonic Shapes** or **3D Shapes**) are extremely rare, white-coloured polygons that can spawn. They give immensely high XP relative to their health, with even the smallest one of them giving a billion XP. They are three-dimensional shapes in 2d, and they looked like an 2d representation of our three-dimensional world. They are extremely rare, with the Tetrahedron alone rewarding a billion score, and they are not affected by the Crossroads and the Abyss's higher chances to spawn Radiants, nor are they affected by the map size to spawn. Every 2 minutes, a Polyhedra has a chance of 1% to spawn, but it does not stack. As a result, finding these are hard. If you kill a **Tetrahedron** at Level 1, you will have up to level 81, enough to be **very** strong and you might not need to farm anymore! If you're a Level 75 Celestial, you can be up to an absurd level 103. Killing a **Cube** and above is even more insane.

### Strategy

Polyhedras had **plenty** of health, making killing it an intense process as someone else can take the score from you or even chase you from the shape. But Polyhedras are extremely useful for a score boost, as it's billions of scores are useful for been very strong later on/helps in being a Celestial. If you see a low-health Polyhedra and a weaker player is about to kill it, kill that player then get the shape. That's due to the XP split system, because killing someone that damaged the shape heavily will remove their damage counted on it, allowing you to gain more XP. If you see a stronger player about to kill it and you're a low-leveled (15) player,deal damage to that Polyhedra as soon as you can, as the score is still **huge** even if you splited it.

## Gallery

An image of the Tetrahedron.An image of the Cube.An image of the Octahedron.An image of the Dodecahedron.An image of the Icosahedron.Screenshot of a Tetrahedron,with a player with the Abyss Guardian body upgrade.Screenshot of an Radiant Octahedron in the Abyss.Even rarer sighting of a Luminous Octahedron in the Abyss.Another sighting of an Radiant Icosahedron. ViciousOogie' is also there, with a Node-Abyssling.
## Trivia

* ???

 Rare Polygons
 Hostile Polygons
Crossroads Lobby

*why does this page needed to exist? just go to crossroads, i've editted the crossroads lobby there - hh (simplism)*

The **Crossroads Lobby** is the pocket-dimension that directly precedes the main **Crossroads.** It is where every player is sent to after entering a ruptured wormhole.

The **Crossroads Lobby** is an extremely small map, where the only distinct features are a few maze walls and a radiant central portal at the center of the map. Entering the portal will send the player into the main Crossroads. This portal is also the only way to leave this dimension.

The maze walls are only fragments of what they would look like in the main crossroads; they are just a minor obstacle here.

Polygons cannot spawn in this dimension.

## Trivia

* This is currently the smallest dimension in the entire game
	+ Everything else remains the same as the regular crossroads
* In the original Scenexe, bullets would be sucked into the central portal, while in the Scenexe2 they merely bounce off
* This is also the first major chokepoint for campers
Emperor

**Emperor** is a Tier 4 upgrade utilizing four drone spawners around the body.

## Technical

Looking like a Quad but with drone spawners instead.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration

## Strategy

#### As an Emperor

**Emperor** provides a huge swarm of drones and has a good reload. In exchange, the drones are pretty vulnerable. Some strategies when playing as the Emperor are listed below:

* Stay aggressive against any heavy-type tanks, such as Annihilator and/or Executive. They might try destroying the Emperor’s drones at first rather than battling instantly, and this is a significant advantage. Emperor has very fast recharge, so this can be utilized.
* Try occupying bullet spammers with drones, and utilize the large swarm of drones to kill it quickly. Although they might just use their recoil to escape, it is worth a shot when not seeing other viable prey.
* Evade conflicts with Celestials, especially for those equipped with Void. The Emperor has low-DPS drones, which will allow the Void to ram through the drones directly, killing the Emperor very easily.

#### Against an Emperor

* Some types of tanks are especially advantageous against an Emperor, such as:
	+ **Rammers.** When the Emperor is overextending its drones (or not being careful), chances are occurred. Rammers have the advantage to kill an Emperor, due to having an incredible amount of health, and should be able to afford the damage of drones. This usually happens when the Emperor is farming.
	+ Another being **Bullet Celestials**, like Quasar or Blazar as mentioned above.
* Next, the tanks mentioned below can try to fight an Emperor, though they are not necessary “Good against” it.
	+ Marksmen have a FoV advantage compared to the Emperor. Though in normal cases Marksmen can’t easily take down an Emperor, it is still worth a try to attack the Emperor when it is not deeply protected by its drones. Emperors are mostly equipped with Mothership, providing nearly double drones, at cost of low health and speed. Therefore, when it is not protected by its drones, one-shot is possible.
	+ Bullet spammers can also goes well with an Emperor. However, it is really not easy to kill an Emperor, as in most cases the bullets and drones offset each other. Still, trying to approach its body may be a nice strategy. When the emperor is commanding all drones against you, you can avoid them, approach it and get the kill.

#### Matchups

* **Strong Against:** Slow-reloading tanks like Annihilator
* **Goes Well With:** Moderate-reloading tanks like Marksmen, Bullet spammers
* **Weak Against:** Rammers, bullet-genre Celestials
Castle

**Castle** is a Tier 3 body upgrade. More health, decent ramming power and an heavy Auto-Cannon.

## Design/Technical

Fortress but it has 8 layers instead of 6. On top of the Fortress is another octagon, with a Cannon in the middle of it. The auto-cannon hits as hard as an Cannon, and reloads fast. The base health and body damage is increased greatly too. However you move slightly slower than usual.

Base Stats
 Bullet Speed
 Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Castle

You're an essentially weaker Bastion,you can use it to increase your health and, at the same time, attack with your heavy cannon. You would like to combine it with Spread,Compound or Engineer to have maximum farming, attack with both heavy drones and bullets, and being a hard-to ram target respectively.

#### Against a Castle

If you're a Trio/Beta-Thorn,constantly zig-zag around it's bullets, but it will be hard to ram. If you're a Barricade,use your traps to slowly siege the Castle, and kill it. If you're a Factory,attack it in all directions with your minions.

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**

## Extra

*This page is currently a huge WiP.More info will be added to this tier 3 soon. uwu*

- hh (simplism)
Ceres

**Ceres** is a Tier 3 Celestial Weapon Upgrade.

## Technical

**Ceres** is a weapon upgrade which has 3 big trap guns and 6 relatively smaller ones.

Base Stats
 Big Trap Damage
 Small Trap Damage
 Trap Speed
 Big Trap Penetration
 Small Trap Penetration

## Strategy

#### Matchups

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## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Weaponry

## Weaponry

### Upgrades From

* Arsenal
* Riot

**Weaponry** is a Tier 5 Weapon Upgrade

## Technical

**Riot** but with a custom trap launcher.

Base Stats [No Info]
 Custom Trap Health
 Custom Trap Speed
 Auto Cannon Reload
 Auto Cannon Damage
 Auto Cannon Penetration
 Auto Cannon Bullet Speed
 Detection Range

## Strategy

#### Matchups

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## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Observatory

Since the Spawns page is been added now, this has no reason to exist - hh (simplism)

**Observatory** is a special weapon and a body upgrade. It cannot be playable, but admins might use it to observe the actual game in the arena. They are used in combination, as an Observatory-Observatory. An Observatory-Observatory would be unseen to normal players and should not interfere with the battle in the main game.

### Weapon

Observatory (Weapon) is equipped with multiple effective drones and traps, which could be used to punish violators.

### Body

Observatory (Body) is equipped with the Observatory Aura, a white damaging aura with no damaging effect or outer aura. The aura's main reason would be to denote the Observatory as a non-fighting tank. It does not have anything else particular.
Leaderboard

## Summary

The leaderboard is an area at the top right of the screen. It shows the top 8 highest scored players from greatest at the top to least at the bottom. If you are at the top 8 in FFA, you will see a blue bar with your name on top of it meaning you are in the leaderboards. If you are on 4TDM, you will see a bar with your name in it with your team color under it. If you are a Radiant Tank, you will see a glowing bar on with your name in it.

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Coalescence

**Coalescence** is a Tier 5 Weapon Upgrade.

## Technical

Coalescence has three cannons and Three trap launchers on the front, and two drone spawners on the back.

Base Stats
 Trap Launcher Reload, Trap Damage, Trap Speed & Trap Penetration
 Drone Spawner Reload, Drone Damage, Drone Speed & Drone Penetration

## Strategy

#### Matchups

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## Gallery

Coalescence-Hellfire in cobalt's test serverCoalescence-Minaret getting attacked by fallens
## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Minigun

**Minigun** is a Tier 4 weapon upgrade utilizing more barrels than a Gunner.

## Technical

Three barrels facing forward with three other barrels stack on top of it.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Minigun

* You want to upgrade your tank's bullet statistics to be able to deal with players better
	+ Be wary of rammers as they can catch you off-guard and kill you

#### Against a Minigun

It is recommended to use a weapon that has better bullet penetration, such as Amalgam or Marksman against it.

* A rammer like Penta-Saw proves to also be highly effective.
Horizon

**Horizon** is a Tier 4 weapon designed with crowd control in mind. It has 9 barrels. It upgrades from Spread, Arc, Quad, and Gunner and does not upgrade further.

## Technical

Horizon features 3 large barrels spaced at 0 degrees, 90 degrees, and 270 degrees from the tank. Each large barrel has 3 smaller barrels placed in between them. This gives Horizon 6 small barrels and 3 large barrels, or 9 barrels total.

Base Stats
 Bullet Damage (Small Cannons)
 Bullet Speed
 Bullet Penetration (Big Cannon)
 Bullet Penetration (Small Cannons)

## Strategy

#### As a Horizon

* Horizon's high spread allows it to take on crowds effectively. When backed up by a team, the Horizon can be a potent ally as it can damage entire teams possibly ruining an offensive push.
* Horizon's poor DPS, terrible single-target damage, low penetration, and poor speed make it one of the worst tanks in the game for single-target damage. Try to avoid direct conflicts as much as possible and do not use the tank in FFA because that is a really dumb idea.
* Horizon is good at taking on drone classes due to its bullets providing a space that prevents the drones from advancing toward you.
* Horizon is incredibly reliant on a potent team to back it up due to its incredibly poor damage output. Attempt to find at least 1 Sniper class and at least 1 standard DPS to assist you in taking on large swarms of players.
	+ Do not do this in FFA, as you could die very easily there.

#### Against a Horizon

* The high penetration of a Marksman can effectively shut down a Horizon's push. If a Horizon is pushing forward with a group, it is important to take out the Horizon to prevent teammates from becoming collateral damage of the attack.
* A good Trapper can build a safe zone that prevents the opposing Horizon from doing any damage, as its DPS is incredibly poor. Use this to your advantage to wreak hell on the poor Horizon.
* If a Horizon is on its own, immediately engage in conflict with it as it will usually not be able to defend due to its poor single-target damage and low penetration.

### Matchups

* **Strong Against:** Large swarms of players, Drone classes
* **Weak Against:** All tanks up close, Snipers, Trappers, Factory and subsequent upgrades.
Wave

**Wave** is a Tier 4 weapon upgrade utilizing 3 barrels (one at the front and 2 at the back) and 2 trap launcher at the back.

## Technical

Similar to Wake but slimmer and has a Barricade at the back.

Base Stats
 Front Cannon Bullet Damage
 Rear Cannons Bullet Damage
 Front Cannon Bullet Speed
 Rear Cannons Bullet Speed
 Front Cannon Bullet Penetration
 Rear Cannons Bullet Penetration
 Trap Damage
 Trap Speed
 Trap Penetration

## Strategy

As a Wave
The **Wave** is a combo tank which is balanced at attacking and defending and it boosts with the cannons at the back. Here are some suggestions below.

* Fighting a Riot or anything similar requires patience and should never attack straight/ruthlessly. The player should acknowledge that the successful chance is quite low, as Riot is a full-defensive weapon which is very hard to kill.

* Snipers have high FoV, which will be a significant disadvantage for the player. Due to that, the player should spot the sniper as quick as possible.
	+ Next, the player should find whether the opponent’s speed is faster than the player or not, if yes, the player should try to escape as quick as possible.
	+ However, if it is not the case, the player can hunt it slowly. The player will need to utilize its traps well to offset some of the opposing bullets.

* It will mainly be a draw if the player tends to battle against bullet spammers.

* If the player is paired with Saw or Ziggurat, it is recommended to hunt rammers carefully. When the rammer tries to ram back, turn around instantly to temporary escape. Repeat that.

#### Against a Wave

* If you want to fight a **wave** as a high FOV tank like Assassin, use your high weapon size camera to predate the **wave** to see if it is to fast or not. If it is much faster than you, try **not** to aggressively chase it because they will be able to fight back or escape anytime and it would be hard for you to just defend yourself safely. However, if the **wave** moves slower than you, try to add more movement speed but less bullet speed. Chase it and keeping shooting it. Even it successfully avoided many of your shoot attempt, it will be impossible to run away from you, and you will get the upper hand.

* As a Celestial, fighting it requires lots of movement speed, as the **wave** moves fast. You have to ready to withdrawal and revenge anytime. To increase your movement speed, it is recommended to use Comet. Annoy it until the **wave** become reckless and decided to attack you alone, it your chance. Hit it for a wave of bullets (Quasar), and use your movement speed to ram into the wave as they have moderate health left.

* As an Amalgam, you can pair with Inferno and lure them into your aura. While the **Wave** tries to escape from your aura, shoot them. Then you will most likely to win.

#### Matchups

* **Strong Against**: Most Bullet spammers, including Celestials. (Quasar if high level), Sniper branch (if high level), Alpha (if high level).
* **Goes well with**: Other **Waves,** Trap spammers (including Celestials, like Asteroid).
* **Weak Against**: Sniper branch if low level, Celestials if faster than you.
Octagon

Blue 8-Sided Shape

**Octagons** are blue 8-sided polygons. They mostly spawn near the center of the arena, and are rarely found outside of there. They're great for level 30+ (Mid-game) due to dropping 341,250 xp on death without the XP getting split.

#### Strategy

Good for tier 3 to upgrade quickly, but might be too large to kill for lower tiers.

 Rare Polygons
 Hostile Polygons
Marksman

**Marksman** is a tier 4 weapon upgrade with the highest FoV among all upgrades.

## Technical

One long barrel.

Base Stats
 Bullet Damage
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Marksman

You are a tank with the highest FoV among all tanks - your bullets are tough and strong, nothing can come near you. As a marksman, you need to fully upgrade reload, damage, penetration and movement speed. Bullet speed is less of a priority as you can first use your movement speed to kill some players first. Next, you can add bullet speed slowly.

It is always a good way to use the Saw or the Ziggurat. The **Saw** increases your speed and the **Ziggurat** helps to increase your HP. This can go well with tanks that spam traps, you can hide in these traps while you are shooting your bullets to kill players. Tanks like Riot, Amalgam, Wave, Palisade and Shrapnel are a good example of spamming traps.

If you see a Level 90-95 Celestial (excluding Asteroid) alone, try to hunt them if you have enough levels to add bullet speed. (over 55) Chase it down (remember the priority of movement speed) and shoot at them with your fast bullets. Tier 2 Celestials are recommended because they have an abundance of XP and are slow for you to chase. However, don’t underestimate their power to fight back so stay out of sight.

Be very careful about rammers, especially those who are under level 55 when you have high level. You are one of the Sniper branches so it will be easy for them to ram. Aim well.

#### Against a Marksman

Marksman is undoubtedly superior in ranged attack. There are little perfect counters against Marksman, but there are several things worth a shot.

* Ram. It is extremely easy to ram one at a high level, especially when the Marksman is at the top of the leaderboard as many people will target it. Builds such as Streamliner-Saw or Penta-Saw will prove this strategy effective. High HP is fatal to Marksman, as they do not have a significant recoil, or rapid firing.
* Use Void. Although it has low HP, you can use the infamous ram build to counter one.
* Get a teammate! Marksmen struggle against multiple enemies, as they don’t have multiple barrels.
* **Try Marksman** if none of the options above works. The heavier the opposing Marksman is, the more it is vulnerable.

#### Matchups

**Strong Against:** Celestials, Tanks with low FOV, Emperor-Motherships

**Goes Well With:** Other Marksmen, Riots, Amalgam

**Weak Against:** Rammers, Trap Spammers
Ganymede

Ganymede is the weapon upgrade of the Prime Celestial in the Sanctuary. Its main weapon is 8 special drone spawners. It spawns two types of drones. 6 of them spawn the first drone type and the other 2 spawn the other drone type.

Refer to Prime Celestial for more details.

## Trivia

- Only in Scenexe2.io does Celestials get shot out of its barrels, instead of phasing in
Awakened Pentagon

*For universal but more sparse infomation, check Awakened Shapes.*

oh, your warm aura... it's so nice...

The **Awakened Pentagon**, also known as **Weaponized Pentagon**, is a unique pentagon that spawns rarely compared to other pentagons, that can defend itself from enemy Tanks/Celestials. On top of the Awakened Pentagon, are a single burn aura that can burn enemies. They have lesser damage, and range, than Hearth, but it is still dangerous nontheless. Awakened Pentagon is preceded by the Awakened Square, and to be succeeded by the Awakened Hexagon. It gives more score than an average pentagon. It gives a warm 60k score, just 20k less than the Heptagon, making it a small (big if you're small) boost in power. But be careful, as it's aura ignore bullets, can damage you slowly, however it is easily destroyed when facing stronger Tanks/Celestials.

## Gallery

An image of the Awakened Pentagon.

 Rare Polygons
 Hostile Polygons
Turret

## Turret

### Upgrades To

* Triplet
* Artillery
* Castle
* Brigade

### Upgrades From

* Sentry

**Turret** is a Tier 2 body upgrade utilizing two auto-cannons.

## Technical

Two auto-cannons with appearance like the Duo.

Base Stats
 Bullet Speed
 Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed

## Strategy

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**
Mobile Controls

**This page will be completed once mobile controls have been implemented.**

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Mender

**Mender** is a Tier 2 body upgrade utilizing a small healing aura.

## Technical

Mender has a fairly small healing aura that has 8 sides. It will heal yourself and teammates. Though, it can only fit a few tanks in it's radius.

Base Stats
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Mender

Use this to heal teammates and yourself quickly. It works best with trapper weapons.

You can also upgrade Regeneration to make healing faster.

#### Against a Mender

If you're in FFA, Pretty much any Tier 3+ tanks can kill it quickly.

In 4TDM/2 teams, It should be easy to kill menders, since they don't have much health.

#### Matchups

* **Strong Against:** Wall & Node-Base
* **Goes Well With:** Tier 1 tanks.
* **Weak Against:** higher Tier tanks and Spike branch.
Mono

**Mono** is a tier 1 weapon upgrade. It is obtainable by upgrading from Node at level 1.

## Technical

One cannon barrel.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

### As a Mono

Immediately kill shapes until you are level 15. Stay away from enemy tanks as they can one shot you.

### Matchups

* Strong Against: Other level 1 tank
* Goes Well With: Sentry, Smasher, Wall and Hearth
* Weak Against: Any other level 15+ tank
Hexagon

Just your normal hexagon....

**Hexagons** are orange six-sided polygons. They are good for xp grinding early game, as they drop 21,250 XP if killed by a player’s own.

#### Strategy

If you find a hexagon, it can be a decent idea to kill it if you are in the early game. Hexagons are super useful when it comings to farming in the early levels like levels 15-35.

Later down the line polygons found in the middle of the map are a more viable option as they provide huge amounts of exp.

 Rare Polygons
 Hostile Polygons
Remedy

## Remedy

### Upgrades To

* Fabricator
* Fountain

### Upgrades From

* Mender

**Remedy** is a Tier 3 body upgrade utilizing bigger healing aura.

## Technical/Design

Bigger healing Aura (and thus the actual healing) than Mender.

Base Stats
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Remedy

stay by the main group

that way you can work your healing

#### Against a Remedy

maybe ram just make sure they're not fast

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**
PlaceholderC

## PlaceholderC

### Upgrades From

* Moon

**PlaceholderC** is a Tier 3 Celestial Weapon Upgrade.

## Technical

**PlaceholderC** has 6 small drone spawners and 3 of them are bigger.

Base Stats
 Small Drone Spawner Reload
 Big Drone Damage
 Small Drone Damage
 Big Drone Speed
 Small Drone Speed
 Drone Penetration

## Strategy

#### Matchups

?

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## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Marauder

**Marauder** is a Tier 5 Weapon Upgrade utilizing large traps that spawn more traps with barrels out of its sides.

## Technical

**Marauder** has one large trap barrel. It slowly shoots large traps with a smaller trap barrel on each side. Those barrels continuously shoot smaller traps, so long as the original trap is not destroyed.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### Matchups

?

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## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-Lumus