Arthegaea Wikia

## Quick Introduction

This Wikia is devoted to the fictional world called Arthe-Gaea, created by Koen van Baaren.

This includes general biology, geography, theology, and history, as well as any roleplaying related content set in this world.

Navigation for mobile users:

## Biology

Human Races and Off-shoots

Aculim, Agarim, Albrim, Andrim, Asalim, Beshelim, Dagrim, Dvarim, Eredim, Fernim, Ganrim, Garuvim, Haldim, Hranim, Kandim, Khorim, Mardim, Mihrim, Naydim, Nornim, Qirnim, Rashevim, Shedim, Tarnim, Thalim, Travim, Vaskim, Vehrim, Vranim, Zhalim.

Animals and other beasts

Drake Hound, Riding Drake, Plainsrunner, Vulapres, Dragon Sturgeon, Roc.

Extinct creatures

Fardaenim, Quinathim, Tharadrim.

## Characters

Player Characters

Augustus, Cherax, Crawford, Durio, Gunnar, Iohannan, Kor, Laina, Luciano, Maeve, Mirus, Novacarius, Radha, Tiana, Wilhelm, XQ-305.

Retired or Dead Player Characters

Bohr†, Dorask, Eitri, Sebastian†, Isaac, Pyka-Rai, Syndroska.

Non-Player Characters

Agatha†, Daniel, Marcus, Masan A’hal, Thulian†, Rahakh, Fortemus†, Francesco, Vladicus.

## Geography

Continents

* Kathar’Khug:
Ish’Kathar, Anat’Kathar, Anu’Kathar, Had’Kathar
* Nazhar:
Had’Ya, Nazh’Ya, Eret’Nazh, Eret’Dham, Bajat’Nazh
* Kalarnis:
Kalarn’Ezha, Kalarn’Valis, Ish’Ezha, Kadis’Kalarn
* Anathol:
Andromesia, Anka’Bet, Ram’Ibal, Ish’Anat, Da’Anat

Other locations of Arthe

Ka’Shachar, Da’Shalim, Had’Zaphon, Anu’Thacon.

The Dragon Moons

Nardauel, Rhyelatha: ( Futho’Namur, Sho’Dathil, Dahar’Menil, Ban’Churan: [ Vusha’Jun, Bannislan ], Jah’Hathor: [ Isan’Haran, Samu’Aset, Manu’Asha, Shiku’Fuhan ] ), Ymrithya, Shulzhar, Vhaemuid, Phaundras, Erezhalith, Rhamash, Sutramand, Auveron, Theamahd, Nydhagra.

## Theology

The Triumvirate of Arthe

Odarin, Thalyn, Otharael.

The Lunar Dragon Deities

Nydhagra, Nardauel, Rhyelatha, Ymrithya, Shulzhar, Vhaemuid, Phaundras, Erezhalith, Rhamash, Sutramand, Auveron, Theamahd.

The Revolving Spiral Deities

Leanatha, Thallesh, Daeron, Kalarond, Kalandor, Ezule, Valariel, Yllithia, Ythillia, Faeroloss, Maraella, Nathaneal.

The Six Fragmented Deities

* The Warrior:
Tirril-Aidan, Roland, Nadathor, Gorand
* The Investigator:
Lithian, Diana, Aylnim, Dolathae
* The Justiciar:
Phiannor, Firandor, Lychaembar, Aryndvar
* The Leader:
Seralia, Selena, Necali, Nadia
* The Entrepreneur:
Matheus, Iantha Athyll, Lytham, Zadirna
* The Devoted:
Noryagan, Neantha, Morgyan, Maryth

Other Beings of Power

Arthe, The Wanderer.

## Other Fields of Knowledge

History

The Truth, A World Forgotten, The Lost Age, The First Age, The Second Age.

Lore

Dragon Moons, Dragon Calendar, Arthe's Grasp, Gaea, Oradim, Angrim, Devalim, Kalrim, Asurim, Akadim, Salfanim, Muzavim.

Organizations

Black Nomads, Church of Thalyn, Isaran Corporation, Kadisian Wardens, Ra’Vuzhan, Sanguine Sentinels, The Wild Hunt.

Languages

Anatian, Antawaran, Anuan, Aphelian, Ashudan, Auvelian, Dhamar, Eretian, Ezharian—Capital, Ezharian—Mainland, Felorian, Hajila, Heshan, Ishkan, Kadisian, Lacharian, Matham, Narhuan, Rafuan, Shulian, Torelian, Trade Common, Valisian, Vhorian, Yahila, Zaphua.

## A Little History

Here I'll talk a little about how I came up with this world (if you're interested in in-world history, click on "Other Fields of Knowledge" above).

Click expand if you're interested.

I have been drawing in my spare time since I was about 7 years old, inspired by the cartoons I saw on television and the comic books I read back then. I would go through phases where I would think up many different characters that fit into a certain style, like Elfquest-like elves, Transformers-like robots, or Ninja Turtles-like anthropomorphised animal mutants.

As I continued with making things I started making more original things, where I had elves that rode on dinosaurs (probably inspired by Dino-Riders and Jurassic Park combined with Elfquest) as well as anthro-cat people (I like cats, though Thundercats probably had something to do with it as well). I would draw my own private comic strips, where I didn't bother putting text in, since the story was in my head anyway.

Eventually I stopped making these comics, as I got my hands on computer consoles (as gaming took up a lot of spare time) and a PC to work stuff out as well. As I started reading actual books instead of comics, this broadened my horizon as I began digging into the different works of fantasy fiction. I remember the first fantasy novel I read was the fourth part of the darksword cycle (the one that came years after the trilogy). It had all these elements that I liked the composition of, so I made drawings and deities based on those. These deities needed a world, so I used some photo editing program that was on my mom's computer to mess with some image I had, which ended up looking like continents and islands in my mind. This image I began editing in Paint, where I also made up countries and cities, which sprouted more ideas to create characters.

The deities I had made, and the world that went with it, were the proper base for what I have made so far. Deities changed, got new names, were split into different deities, then fused with others, and so on. In the beginning I had humans and cat-people in my world. Then the humans became dragon-bonded humans and normal humans. Not much later I began playing Dungeons and Dragons with friends of mine, which introduced some more concepts (though much of it were things I had read about first, like Tolkien's work). This introduced all the usual D&D races into my world as I began shaping it up for making my own adventures as a Dungeon Master. I tried making statistics for my own races to fit with what I had made up, but back then balance wasn't really my greatest concern, and just wanted to make up some cool stuff. Games like Final Fantasy Tactics were also a great inspiration, with characters such as Thunder God Cid and other such Knights being a favorite of mine.

We began playing Dungeons and Dragons during the late stages of 2nd edition Advanced D&D, with 3rd edition following a few years later, which is when I actually began DMing myself. I thought up all of these Non Player Characters that reminded me in some way or another of things that characters from books I had read or games I had played could do. As I became more familiar with the rules, and as my own world's races and deities changed, I noticed I wasn't content with using these prefab fantasy races that I've seen in many a fantasy story (since Tolkien's elves, dwarves, goblins, etc... are simply one interpretation of our world's mythological beings, I thought it rather lazy that so many used basically the same versions), so I wanted to differentiate my world from this standard.

I harkened back to what I had made during my childhood, and combined it with what came after. This resulted in the elf-like Mihrim, that had ties with dragons and rode on dinosaur-like drakes. I also had the cat-like people that eventually became the Shedim. The concept of the black-elf/dwarf-kind of certain versions of Nordic myths became the stoic Kandim. Gnome-like beings of creativity and capable of burrowing became what are now the Nornim. Then came the beings that were one with nature, capable of climbing trees with ease and disappearing with innate camouflage, the Hranim, inspired in part by picts and faerie folk. Then I made a distinction of predatory-like beings with herbivores, which resulted in what are now the Vehrim. These six races, together with Humans were the races I settled on initially, eventually making pairings of relations as Quinathim, Tharadrim, and Fardaenim as I made the mythology of my world and how the races came to be. Inspired by the heartless of Kingdom Hearts, I thought of a cycle of life where one goes from a physical body, to a psychological mind, to an emotional spirit, and back to a physical body and onwards. Some of the deities were tied into this as well, which were also related to the six races. I eventually settled it on it being that the Quinathim were of the mind, with Kalandor as their god, the Tharadrim were the spiritual ones, with Ythillia as their goddess, and finally the Fardaenim were of the body, with Nathaneal as their deity. With some minor changes here and there aside, this basic foundation hasn't changed since then.

The deities and their roles, the decision to make the other races be descendants of the original human race. All these things I was developing as I went, taking inspiration from many different things that I found interesting. For a while, I tried to make the world a realistic one, consulting science to determine distance to its sun, how its moons would affect things, their luminosity, and all kinds of things, but then decided against that direction. Instead I made the world an actual living thing—a plant—which generated the effects of gravity. The moons were also alive (and became greater in number as I settled on my 'elements') as slumbering elder dragons, protecting the planet they circled around. Day and night were made with a moon of light and one of dark, and the entire cosmology would have an atmosphere which could be traversed by people.

Eventually I decided to introduce some intelligent creatures to the fiction that would inhabit the moons, like fiery dwarf-like creatures called Dvarim that would live on the fire moon. At first I hadn't considered making these creatures part of the 'human' races of my world, but after starting up a new D&D campaign after years of not having performed the role of Dungeon Master (this time based in 4th edition of D&D), I wanted to broaden the selection of races a player would be able to choose from beyond the seven races I had, if I ever decided to set an adventure in the world I had created.
Several new races I had thought up initially quickly paved the way for others, as I integrated them into the history of the world, where they would be descendant races of the original seven. Races like the dryad-like Albrim, troll-like Travim, merfolk-like Naydim were all easily thought of, but others were more tricky to fit into my world's scheme.

At first I figured I wouldn't have to make a race for every combination of the initial seven, and made only about half of what is present now, but then I considered that given enough time, people will come together and mingle (or at least, that was my desire), eventually becoming one people. This would mean that it would be inevitable that these combinations would come to be. Since I could set my adventure at any given timeline of my world, I should be prepared for the point in time where all these races had emerged and so I went to work, with the total coming to twenty-eight races, including the Xenogears inspired Vaskim battlesuits and the undead Dagrim. These two, I realized, fell outside of the descendancy, since they were not the natural outcome of the races I tied them to, so I ended up with a total of thirty races, while furiously disregarding the inevitable combinations of all these twenty-eight (biological) individual races into an even more diverse group of races (that would be.. over 400, if I'm not mistaken?).

Here this story ends, but as I continue to work on things, I will likely continue fine-tuning things as I see fit, so none of the information presented on this wiki is set in stone. There is plenty of blank space on my world and its moons left for me to fill with (fictional) life, at least in my head, so I imagine this will continue to be one of my life's greatest hobbies. I hope that for whoever reading this, it was at least mildly interesting, and hopefully the content of this wikia will inspire you to create your own fictional world, with your own beings, lands, deities, and whatever makes world-building such a good waste of time.

—Koen van Baaren

## Biology

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —

## Characters

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —

## Geography

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —

## Theology

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —

## Other Fields of Knowledge

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —