Starter Guide

## Character Creation

Your chosen age will affect what stats you get, as does gender and race.

!!This is unconfirmed!! People of younger age have better stats and lower skills, while older age have lower stats and better skills.

### Flaws

Every character must have a Flaw. This is some sort of physical limitation or personality quirk that creates a more interesting character.

* **Alcoholic** - you need to frequently drink alcohol.
* **Anxious** - you dislike being around too many people, and seeing people of a different race.
* **God-Fearing** - you need to frequently pray near a psycross.
* **Laughoholic** - you need to be frequently entertained e.g. by the Jester.
* **Love Fiend** - (disabled for trial players) you need to frequently have sex, or masturbate.
* **No Arm (R) or (L)** - you spawn without that arm.
* **Smoker** - you need to frequently smoke.

### Races

* **Humen**
* **Dwarf**
* **Elf**
* **Half Elf** - donator-only race. It is inbred human and elf. Most bullied race of them all.
* **Dark Elf** - donator only race. A freed slave. More scheming than the common Elf.
* **Tiberians** - donator-only race. A former human from the Asturian peninsula, Cursed with red skin and devilish features. But not *really* a demon.

### Gender-Locked Classes

Men cannot be:

* Concubine
* Bath wench

Women cannot be:

* Dungeoneer
* Lord
* Castle Guard
* Town Guard
* Mason
* Sheriff
* ~~Town Guard~~ Let's fucking gooo female town guards
* Court Magician
* Village Chief
* Mercenary

## User Interface

   The user interface is substantially different from SS13 servers but contains most of the same elements.

### Targeting Doll

You have targeting doll which allows you to select which region of the body you're targeting. Unlike SS13, these additional body parts are targetable:

* Left Eye
* Right Eye
* Nose
* Left Hand
* Right Hand
* Stomach
* Chest
* Upper Left Leg
* Lower Left Leg
* Upper Right Leg
* Lower Right Leg

In addition to these traditional SS13 body parts:

* Head
* Neck
* Mouth
* Groin
* Left Arm
* Right Arm

Notably missing compared to traditional SS13 is:

* Eyes (split into Left Eye & Right Eye)
* Torso (split into Chest & Stomach)
* Left Leg (split into Upper Left Leg & Lower Left Leg)
* Right Leg (split into Upper Right Leg & Lower Right Leg)

The doll also indicates the health of your body parts. The darker red the part, the more damaged it is. Slash marks will appear for bleeding parts, and parts will be missing from the doll if you're dismembered.

### Equipment

Unlike SS13, these additional equipment slots exist:

* Mouth
* Cloak
* Back Right
* Back Left
* Ring
* Wrists
* Gloves
* Shirt
* Trousers
* Hip Right
* Hip Left

In addition to the traditional SS13 equipment slots:

* Head
* Mask
* Neck
* Hip (AKA Belt)
* Armor (AKA Exosuit)

Notably missing compared to traditional SS13 is:

* Back (split into Back Right & Back Left)
* Hands (split into Ring, Wrists & Gloves)
* Uniform (split into Shirt & Trousers)
* Suit Storage
* Ear
* Left Pocket
* Right Pocket

Also note that you can {LMB with an empty hand} on some equipment to find storage slots inside e.g. cloaks, belts.

### Other UI elements

* **Time of day/weather** - different effects occur based on this, the least of which being the environmental lighting. You can learn more about weather by pressing shift+f outdoors.
* **Eye** - {LMB} to toggle Fixed Eye (strafing). {RMB} to look around and detect traps and stealthed individuals. {LMB} the arrows around the eye to close your eyes completely for sleep.
* **Resist/Submit** - {LMB} Resist to put out fires. {LMB} Submit to surrender. Toggling Resist makes it harder for people to have sex with you. Toggling Submit allows you to orgasm.
* **{MMB} intents**
	+ **Bite** - can be used to drink from pools of water.
	+ **Jump** - can be used to jump. If run is enabled, you will leap further.
	+ **Kick** - can be used to knock people down.
	+ **Steal** - can be used to steal others items. (isn't coded yet)
* **Parry/Dodge** - (AKA Combat Mode) toggle this on during combat. It'll decrease your fatigue faster.
* **Run** - increases movespeed at the expense of stamina. Running into objects will knock you down. Changing direction will disable running.
* **Sneak** - reduces the chance of getting ambushed by animals in the wild. Reduces your movespeed. Makes footsteps on most flooring silent. If you stay in darkness for a few secobds, you will slowly become invisible.
* **Lifeforce** - separate from limb health, which is indicated on the targeting doll. Lifeforce on the other hand represents how close you are from dying, which can be from many types of damage such as organ, oxyloss or toxin. {LMB} it to find out what type of damage you're suffering.
* **Mood** - the pop-ups which appear at the top of your screen are your current status effects, red for negative and green for positive. If negative status effects are not resolved quickly they can become longer-lasting moodlets which you can check by mousing over the Mood icon. If you have -10 total or more, you'll suffer a heart attack. It'll be fully red when your mood is very low. Negative moodlets like thirst and hunger last a long while even after fulfilling those needs, so try to prevent them in advance.
* **Fatigue** - consumed by being awake and combat. Limits your running ability. Can be recovered by sleeping.
* **Stamina** - consumed by physically demanding actions. If it runs out, you will stop to catch a breath, and if your combat mode is turned on, stop blocking/dodging. Can have it's maximum capacity reduced by mood.

## Classes

### Garrison

* **Lord** - highest authority in the town of Rockhill.
* **Concubine** - mistresses of the Lord, and his wannabe wives.
* **Jester** - the Lord's personal entertainer.
* **Sheriff** - commander of the guards.
* **Court Magician** - The Lord's personal fireball caster,
* **Wizard Apprentice -** the Court Magician's little buddy, Knows little to no spells, But can learn from watching his master cast spells.
* **Castle Guard** - responsible for protecting the Lord's manor and the patrolling his keep.
* **Town Guard** - responsible for enforcing the Lord's will throughout town and stopping crime.
* **Dungeoneer** - watches the Manor's dungeon and carries out executions.
* **Village Chief** - the closest thing to law enforcement in the village and the wilderness.
* **Steward** - manages the treasury/bank and the wages of the garrison.

### Peasantry

* **Adventurer** - You can choose from a range of classes. The class list changes depending on your race and gender. Instead of spawning in the village, you spawn in the wilderness, and will have to find your way to the town yourself. Can be rough for beginners.
* **Pilgrim** - latejoin only. Basically Adventurer, Minus some rarer classes.
* **Barkeep/Bar Wench** - owner of the local bar.
* **Butcher** - makes food and other materials through their livestock.
* **Blacksmith** - separated into Armorer and Weaponsmith. smelts ore into ingots, to make weapons, armor, and equipment for the people of Rockhill.
* **Butler/Maid** - servant of the Lord, responsible for preparing his meals and any other tasks.
* **Cook** - prepares food for the Barkeep's patrons.
* **Bath Wench** - works at the local bathhouse, Washes people thoroughly
* **Crusader** - donator-only class. Armed to purge heretics and spread the word of Psydon.
* **Peasant** - makes food and other materials through farming the land.
* **Gravedigger** - responsible for burying dead bodies, which enables those players to immediately respawn.
* **Merchant** - buys and sells all manner of items, most commonly iron ore, drinks and bags.
* **Mason** - mines for iron ores to sell to the Blacksmith and builds stuff for the Lord or Peasantry.
* **Monk/Nun** - provides magical healing, as well as resurrection during the day. Tends to the church, which usually provides beds, food and water for citizens in need.
* **Priest/Priestess** - provides magical healing and blessing, as well as resurrection during the day. Tends to the church, which usually provides beds, food and water for citizens in need.
* **Prisoner** - the Dungeoneer's plaything.
* **Mercenary** - donator only. Assassinates people for money.

## Stats

There are six stats:

* **STR** - Strength - affects melee damage.
* **PER** - Perception - affects trap detection.
* **INT** - Intelligence - affects magic casting. Later will also affect skill training and using magic weapons' enchantment.
* **CON** - Constitution - affects total limb health.
* **END** - Endurance - affects fatigue capacity.
* **SPD** - Speed - affects movespeed, attack speed and dodging.

## Hotkeys

~~If you're coming from another SS13 server, you'll very likely want to change the defaults.~~ It's better to adapt to the new controls.

The defaults are:

* Hotkey-Mode: (hotkey-mode must be on)
* TAB = toggle hotkey-mode
* w = north
* a = west
* s = south
* d = east
* q = left hand
* e = right hand
* r = throw
* f = fixed eye (strafing mode)
* SHIFT + f = look up
* z = drop
* x = cancel / resist grab
* c = parry/dodge
* v = stand up / lay down
* 1 thru 4 = change intent (current hand)
* mouse wheel = change aim height
* g = give
* h = bite
* j = jump
* k = kick
* l = steal
* t = say something
* ALT = sprint
* CTRL + ALT = sneak
* LMB = Use intent/Interact (Hold to channel)
* RMB = Special Interaction
* MMB = give/kick/jump/steal/spell
* MMB (no intent) = Special Interaction
* SHIFT + LMB = Examine something
* SHIFT + RMB = Focus
* CTRL + LMB = TileAtomList
* CTRL + RMB = Point at something

## Slap Crafting

This doesn't use the CRAFT button, but instead are ways of interacting with various objects directly to make new objects.

* {LMB with grains in-hand} on millstone makes flour
* {RMB with empty hand} on wheat makes grains and fibers
* {LMB with blunt object in-hand} on grains makes seeds
* {MMB with empty hand} on your shirt or trousers to rip off part of it to make cloth (must also be targeting arm/leg as appropriate)
* {RMB with empty hand} on a great bush to get either nothing, berries (poisonous), berries (edible), weed or a thorn

## Notable mechanics

* {LMB}, {MMB}, {RMB} and click-dragging are each used for various mechanics. Experiment if you can't work out how to do something.
* Torches lose their flame if on the ground for a few seconds.
* **Speech modifiers** - prefix your spoken words with **#** or **+** to whisper them. Prefix with **,s** for Sand speech. Prefix with **,e** for Elven. Prefix with **,d** for Dwarven.
* **Leaning against walls** - {LMB click-drag} yourself onto an adjacent wall tile to lean against it. This allows other people to walk past you on the same tile. Shuffle along the wall by enabling Fixed Eye mode.
* **Climbing** - {LMB with an empty hand} on an empty space to climb down into it. {LMB with an empty hand} on a wall which has an empty space above it (use Look Up) to try to climb up to it, which can be prevented by several factors. This will probably be changed someday, but you can jump onto a z level above using the jump mmb command while looking up with shift+f.
* **Giving/taking items** - {RMB} the other person.
* **Tearing your clothes for cloth** - target a leg or arm, then {MMB} it with no intent selected. It'll tear off your sleeve/trouser leg.
* Most storage items need to be held in a hand to be opened.
* You can accrue leeches by swimming in dirty water. Examine each limb individually to find and remove any. Not sure, but I think *you can only get leeches on the chest* while swimming in dirty water. They reduce your blood as well as toxin levels. This means that if you get poisoned, for example from bad berries, you can use a leech to drain the poisoned blood.
* You gain triumphs for accomplishing certain things like escaping on the boat at the end of the round. These triumphs can be used to boost your mood (by right clicking mood button), return to lobby after dying, playing same role again, etc. The triumph system is constantly getting changed, and you will often have them reset on major updates.
* **Sleeping -** lie on a bed then click the small arrows around the eye icon to close your eyes. You'll sleep in a few seconds. You heal whilst asleep and recover fatigue.
* **Fireman carrying people** - use GRAB intent and {LMB} twice on someone to tightly hold them, then {LMB clickdrag} from them onto you.
* **Scom** - left eye blue enables relay messages to other people in range of a scom, whilst right eye blue enables hearing messages from others. {LMB} and {RMB} to toggle the eyes on/off. You have to stand next to one for messages to relay, and then you talk normally.
* **Healing** - you can heal small damage from sleeping in a bed, and anything including death by a church class healing you. Target a limb and examine yourself to check limb health, and you'll need to remove clothing for better inspection.
* You can hear people talking from outside your viewing distance and through walls, and from further away if they're shouting (! or !! at end of sentences).
* Whilst dead you haunt people who attacked you recently by using {RMB} on the 'after life' icon which appears after a few seconds on the left. You can wait to be revived by someone, buried with a gravemarker, or respawn using 3 triumphs.
* **Money** - examine gems or zenari to find out their value.