Dungeons & Cavalry

***Dungeons & Cavalry*** is a world adapting DC Comics characters and events in a medieval fantasy D&D setting.

## Timeline

* **509**
	+ July 3rd - Arthur Current is born to Thompson Current and Queen Atlanna.
	+ December 10th - Kalel is born during the decimation of Krypton. Vril Dox, a modron obsessed with a destructive method of analysis, will stop at nothing to understand how powerful civilizations react to total defeat. Kalel's parents, renowned artificers Jorel and Lara, build a capsule infused with a *catapult* spell and launch it through a *gate* spell, with the infant Kalel inside. Hours later, Kalel's capsule lands in Smallton, where he is discovered and adopted by farmers Jonathan and Martha Kenneth.
* **511**
	+ March 9th - Brusce Wayneston is born.
* **520**
	+ January 6th - Jackson Napierre attempts to steal gold from Thomas Wayneston in a darkened alleyway. In retaliation, Wayneston throws a potion of acid at Napierre in self-defence. This causes a brutal transformation in Napierre's biology, giving him an appearance similar to the joker on a playing card.
	+ February 7th - Brusce Wayneston's parents, apothecaries Thomas and Martha, are murdered by small-time assassin Joseph Chillith.
* **529**
	+ June 23rd - Brusce Wayneston, after years of training from the League of Shadows, returns to Gothon. Using an armoured suit and a plethora of tricky contraptions, he stalks the night and neutralizes all manners of crime without being so much as seen.

## Characters

* **Arthur Current / The Aquaman** - Born to a human sailor and a triton queen, Arthur grew up in the shadow of the triton kingdom Atlantis. The tritons molded him to be a perfect warrior and king for them, but Arthur learned through his kindly father that he had to respect both of his heritages.
	+ As a half-triton, Arthur can communicate with sea creatures and naturally resists the freezing waters of the ocean, which he can also breathe in. Additionally, he can conjure fogs, gusts and *walls of water* at will, though these magical abilities are empowered by his magical focus, a trident believed to have been forged by the god Poseidon.
* **Brusce Wayneston / The Bat** - As a child, Brusce's parents were assassinated in front of his eyes. Consumed by vengeance, he spent his adolescence training with a league of shadowy monks, culminating in him becoming a master of stealth and combat.
	+ Brusce's intelligence is matched by his strength and agility. He uses all three in battle, dodging enemy attacks and using specially-made knives as both melee weapons and projectiles to pinpoint the most essential parts of the humanoid body. Despite this violence, Brusce has sworn an oath to never kill.
* **Kalel / Cladrin Kenneth / The Man of Steel** - An aasimar from Krypton, a now-destroyed city from the realm of Bytopia. As a baby, he was sent to the Material Plane, where he was adopted by two peasant farmers. As he grew up and discovered his powers, he swore to protect the innocent and defenceless for the remainder of his life.
	+ As an aasimar, Kalel can produce light and can fly effortlessly. He is also naturally resistant to damaging light and darkness. Over the years, he has trained to channel his magic in the way that a sorcerer would, now able to summon fire and frost as a means of attack. Kalel has to be cautious on the battlefield, however, as his greatest enemies know his true weakness: A green crystal that is otherwise normal, bar its ability to inflict illness upon nearby aasimars.
* **Harold Jordhan / Emerald Lantern** - A carriage manufacturer from Costalis whose life was changed when he came across a dying humanoid-beholder hybrid. The hybrid, named Abin, passed on his status as a high-ranking member of the Lantern Society to Harold, in a moment of desperate hope. Harold joined the Lantern Society, now wielding a powerful ring capable of conjuring the most radiant of spells.
	+ Harold's Lantern of Green Radiance permits him access to spells that wizards would spend years trying to learn. It enables him the power to project blasts of force, to summon shields of light and to manifest objects. Legends say that the greatest Lantern-users can use the Lantern to fly and to form *arcane gates*.
* **Jackson Napierre / The Black Joker** - An antisocial nobody who lived on the streets. He stole food to survive for all of his life, but one day took from the wrong people. Despite them being millionaires, they couldn't care enough to give him anything, so they fended him off with an acidic potion. The potion corrupted his mind, and bleached his skin, and turned him into the terrifying jester he is today. Viewing life as a wasteful joke, he spends all of his time ruining his home city of Gothon.
	+ Jackson has skills in thievery and other roguish things, such as lockpicking and stealth. His uncanny ability to avoid damage and manipulate others to ally themselves with him has made others inaccurately believe him to possess fiendish properties. Though he was born an ordinary human, his exposure to magic acid gave him a subtle resistance to poisons. His weapon of choice is a crowbar, preferably with some corrosion.
* **Victor Stonesworth / The Half-Living** - The son of two wondrous artificers, Victor Stonesworth was looking to be the best gladiator in all of Metropolis, until the invasion of the archdevil Darkseid damaged his mortal body beyond repair. Silas Stonesworth, Victor's father and only surviving family member after the attack, combined his artificer magics with an unusual magical item to repair Victor, turning him into a partial golem. Though Victor initially resented his half-life, he grew to love his father, and began to use his new physiology for the good of the world.
	+ Victor was relatively strong before his transformation, but following it, he gained iron skin, granting him immense strength and endurance. Not only that, but his father's spells became a part of his being, letting him unleash *lightning bolts* and *fireballs* with the wave of his hand. As he continues to study his new self, he will learn many new powers, such as *flight*, *non-detection* and more...

## World

* Cities and Towns:
	+ Costalis - A town named after the coastal environment it resides upon. An arcane civilization lurks underneath it, protecting the oblivious above from aberrant threats.
	+ Gothon - A gloomy city full of corrupt aristocrats, ravenous criminals and the unlucky peasants caught between the crossfire.
	+ Krypton - A city fueled by powerful artificer magic, until its disheartening destruction at the hands of the rogue modron Vril Dox.
	+ Metropolis - A fortified city brimming with life, resources and population. It's easy to get lost in this urban paradise.
	+ Smallton - A humble, quaint town filled with quiet farmers and honest peace.

## Trivia

* Any *italic* phrases are actual spells taken from Dungeons & Dragons.