Labyrinth of Ash

Careful now, Spoilers ahead!*This page contains heavy SPOILERS relating to the end of the game.
To return to the main page, click here.*The **Labyrinth of Ash** is an endgame area where the player can trigger one of four endings.

## Walkthrough

### Access

The Labyrinth of Ash can be accessed through the very bottom of Terminus Prison in the Green Asylum sub-area, guarded by Lupine Skeletons and Giant Skeletons.

### Overview

The Labyrinth is made of two main areas, the Labyrinth itself and the Holy Seat of Gold, the latter being accessed by deactivating all three Tempest Harps found throughout the Labyrinth. The map of the area is fairly simple, with a path starting to lead the player to a T where they can access the Holy Seat of Gold to the left and explore the rest of the Labyrinth to the right

#### Labyrinth of Ash

The Labyrinth is the main focus of the area and consists of a long twisting path that eventually loops back to the entrance where the player can open a gate to gain ease of access to the other side of the map. During the loop the Labyrinth is initially rather empty, with only a few Centaur to oppose the player. Eventually the player will come across their door leading to a harp room, an upward spiral Leading to a Tempest Harp, there are three total of these rooms and each is occupied by a Tempest Harp and a single Obsidian Skeleton. After destroying the first harp and continuing to progress through the labyrinth, the player will start being attacked by Cetea, which hang from the ceiling of the labyrinth. At the end of the loop by the gate the player will find the Lava Chasm spell.

Once the player has completed the loop and gotten to the gate they can turn north where they will find the centaur Maedemus, a non-hostile character who begs the player to kill them. Leaving Maedemus' room in the hallway there is a rather obvious secret door, going through this door will lead the player to an endless hallway where once the correct path is traveled (Turn on the compass and follow: NNSNSSNSNN) the Serpent Fang will appear.

#### Holy Seat of Gold

The Holy Seat of Gold can only be accessed once all Tempest Harps in the Labyrinth of Ash are destroyed. It is a very simple area swarmed with Hollowed Husks. When the player initially enters the area they will come into a big flooded hall, where they can find the Spirit Warp spell in a small branching path and the follow a hall to the second big flooded hall where most of the Hollowed Husks reside. At the northern end the the hall the player can find what looks like a giant corpse with golden liquid streaming out of one of it's eyes, in front of the corpse the player will see a stone with the following text inscribed on it: "*Glorious golden Uxviharad! Please accept our humble flesh! We who carry your golden essence, bath us in radiance! We shed this tainted skin in your name! Glorious golden Uxviharad!*"

Back south of the big flooded hallway the player can find a path leading to Abdul's Passage, where the player can find a group of books presumably written by Abdul himself. At the south end of the room the player will see a stone gate with a sinister red reflection in the water, this gate will lead the player to Ending B: The Gates of Tartarus, but can only be accessed once the player has obtained all 30 Strange Coins. Abdul entails how to get these coins in his books and describes them as "Tokens of spite | Given by the unnamed primordial god of cruelty whenever a deed is done which delights them." In the book after Abdul lists eight different ways to get these tokens, although the player can only do three. The three available ways to get the Strange Coins being: *Slay a giant of magic* | *Disrupt the flow of souls into the afterlife* | *Desecrate the shrine to an elder being*.

## Items

* Mana Vial
* Health Vial
* Wisp Heart
* Lava Chasm
* Spirit Warp
* Serpent Fang

## Endings

#### Ending B: The Gates of Tartarus

This ending is the only one not triggered in the Grave of the Sleeper, and requires thirty Strange Coins to trigger. You can get them by doing the following things:

* Slaying the Jotunn with the Jotunn Slayer.
* Killing Death with Limbo.
* Destroying the shell shrine in the Temple of Silence with a blood spell.

Once the player has all thirty coins, they can travel through the door in Abdul's Passage, doing so will play a cutscene of the player looking to the moon, then dissolving, the camera moves around the infinite expanse of space a while before settling on a lush green planet, the player is said to be stuck, and as the camera fades the player can hear a demonic screech.