Bowsers train

If you could make 3d levels this is what the train would look like

bowsers train is the first level published in Super Mario Maker 2 by Alex the 9. It is known for being the first of many times Alex has referenced trains in his media. It is directly proceeded by gta mario, but may be cannonically followed by sky train 1.

## Level Structure

The level is in the Super Mario World style and uses the Airship theme.

It begins with the player in an enclosed box, above a pillar of clouds. A sign with a large arrow points to a door. Once you enter that door, you arrive on the titular "bowsers train".There is an on off switch to your right, and a pipe to your left, covered by two on/off blocks. Is you manage to solve the optional puzzle involving this switch and pipe, you receive an infinite supply of 1-ups. Above and to the right of the starting door is a platform holding both a door and a music block. If you jump on the music block the flash effect plays, suggesting that it is the train's whistle. On that platform, there is also a door leading to the top o fthe train. If you solved the puzzle, you can obtain 1-ups here, probably the ones Bowser uses to heal his army. To the right of everything is a slope that is filled to the brim with coins. The perceived reason there are all of these rewards at the beginning is due to the fact that you begin at the front of the train, which is traditionally the end of bowser train levels. This is proof that even in Alex's first Mario Maker level, he is turning the world of level design on its head. Above the coin-filled slope is a drop down across a bridge to another room.This room contains a question block, and two red koopas. The foor here is covered in coins, further cementing the fact that Bowser stores many of his valuble belongings on this train. The question block contains a fire flower, allowing you to safely combat the Koopas. Beyond this room is a door. Going throuh it leads you to the third car, the infamous Buzzy Beetle car. This car contains not one, not two, not even four, but THREE Buzzy Beetles! If you make it past that, you are attacked by a barrage of Rocky Wrenches. Mercifully, there is a fire fower in a nearby question block, next to two question blocks with coins. At this point of the level, fire begins to fly from afar, foreshadowing the soon-to-come fight with the mysterious boss of this train. Just to the right, in the final car is...

BOWSER!

From here, the only course of action that leads to victory is defeating him. If you run away (like a little sissy baby) You are unabe to complete the level and escape. How are you supposed to surpass this foe?! The answer is, through fire flowers. You see, next to Bowser is a supply of 9 fire flowers. If you make the most of them, and throw many fire flowers at Bowser, it is possible to defeat him and get the key! Going through the door leads you to a similar box to the one at the start of the level, but with a tunnel to escape from. Break through the goal gate, and you win! Congratulations!

## Statistics

As of 4/16/20, this level has...

2813 likes

12117 plays, with 10451 clears out of 22127 attempts

875 comments

The tags "Short and Sweet" and "Themed"

A world record clear time of 00:17.800 held by Mr. Poel