Summoner

An artistic rendition of a Summoner.

### Skills

Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, Survival

## Class Magic

### Spell Attack Modifier

Proficiency Bonus + Wisdom Mod

A **Summoner**, rarely referred to as a **Summoner of Thynosia**, are a type of spellcaster that focus on the capture, enthralling and control of various creatures and monsters, and are a class in the Rosenwelt setting. A summoner learns an art that originate from the Second Era, before the Draconic Cataclysm, and uses them to their advantage in combat and solving problems. In order for a summoner to be able to summon a creature to their aid, they first must be capable of incapacitating it, and then capturing it in a summoning stone. Only then will they be capable of summoning it.

## Culture

Summoners aren't exactly common across Rosenwelt. While their practice and art is fairly commonly known and is by no means mysterious, it is typically taught in the context of history and how summoning contributed to the Draconic Cataclysm. This, combined with the fact that summoners are far and few between, results in the relative rarity of their practice. In regions where summoning originated, particularly Thynosia, however, there are some prominent magical universities in possession of experts on the subject. Some regions and cities consider summoning illegal, and summoners themselves are either required to relinquish their items before entering or are outright banned. The practice of illegalizing summoning is most common in the Seisei Isles.

Most summoners are humans or elves tend to be the most common summoners. However, less civilized races such as orcs and some tribes of goblins have learned bits and pieces of how summoning works, and the smartest among their ranks have been able to learn it. Some steel-bound who were summoners before their transformation may continue the practice, or even begin to learn it.

### Religion

In the Second Era, summoners of Thynosia were known for worshipping the ancient dragon Zummodan of the First Brood, and recieving their blessing of increased control over mana. This was, however, until the elven summoner Othorion attempted to capture Zummodan in a summoning stone. This dramatically backfired, causing a massive burst of energy and destroying half of the city of Onesus and setting in motion the events that would lead to the Draconic Cataclysm.

## Abilities

Summoners, not unlike wizards, gained their magical abilities through intensive practice and training. However, unlike them, their focus was not on the intricacies of the Focus but rather on how to manipulate it to capture and enthrall living creatures. This study often delves into the realm of runes as a means of acting as capture devices for the creatures, and illusion in order to direct and control the summons. Summoners also have a tendency to know a great deal regarding biology and nature, given their abilities to both naturally and artificially manipulate captured summons they control.

As a result of their studies, most of a summoner's abilities focused around their summoned creatures, and how they could influence them. The first of these abilities summoners would learn was that of "artificial evolution" - imbuing a summon with magical energies to be able to grant them new abilities and properties. For example, summoners of Thynosia were known well for their artificial evolutions on summons that allowed the summoner to cast spells from the summon's position. While most summoners could only maintain and control one summon at a time, proficient summoners were able to control two at once, and masters were capable of using their summons to fuel their own lifeforce, creating a form of psuedo-immortality.