The Orchestra

The Orchestra is what remains of the instrumental families, consisting of the Woodwind, Strings and Percussion races, as well as the traveling, nomadic folk of the Maestro and Silent and the rebel force of Brass who joined together against their kingdom. Despite their different origin, all of them work together in harmony to achieve their goal of restoring balance between the four great nations and push back the Tuba forces and their mad leaders.

### The Maestro

Considered to be a master of instrumental combat, the Maestro is the starter race consistent of nomadic tribes and unique in that they are able to learn the majority of different classes by using instruments externally or directing them via their unique guiding powers. The starting classes are Knight, Guardian, Samurai, Magician, Dirigent, Tale Teller and Symphonist though they are later able to also unlock the Archmage, Punisher and Great Orchestrator Classes after completing the game with a 50% rating with any class.

### The Strings

Masters of gentle and majestic melodies alike, The Strings are a prominent and proud yet peaceful race who once held the majority of the eastern continent for themselves. Nowadays they are the weakest of the four great nations, having barely survived the culling of their realm. While some harps and oriental instruments remain within their ranks, their main force usually consists of viola and violins as well as guitar and basses. Their main focus is on magical abilities that ramp up in power over the lengths of a battle, while their swift and elegant movements help them evade even the swiftest of attacks their foes might throw their way. While most known for their Symphonist class, they also are able to be played as Tale Tellers, Magicians and Samurai.

### The Percussion

Proud and strong, the Percussions were hit hardest in their pride rather than their lands. Persisting off mostly cymbals and drums, this race of warriors is feared even within the strongest ranks of the Tuba kingdom. The Percussions start with the Knight, Samurai, Guardian and Punisher classes and gain a boon for staying close to friend or foe depending on their intention and current battle involvement.

### The Woodwind

Cunning, Versatile, Strong, Woodwind lost their home in the first wave of the war with the Tuba Kingdom. Now finding themselves in unknown waters, the once outsiders of the realm of music are now a core part of their way to fight back. The Woodwind are known for their old religious practices of hosting the spirits of the fallen within them. Giving even a novice great combat skill. The woodwind start their journey with the Magician, Tale Teller, Punisher and Knight classes and gain boons when hitting their enemies in rapid succession, each hit becoming stronger than the last.

### The Tuba Rebels

Once part of the mighty army of Tuba, these Rebels stand side to side with their former allies in a war that seems just so hopeless to win. The Tuba Rebels are well equipped and are only playable after finishing the first journey with a 50% rating as a Maestro character. They come with the classes of Knight, Punisher, Archmage, Jester and Guardian.

### The Silent

By far the hardest to control and understand, the Silent are - despite their name - the small remains of an ancient race of Pianos and Grand Pianos who had once long ago kept the realms of the world in balance. Now returned, they are the key to the last secrets of the game and are only available after reaching the Mad Queen and the Lost Prince in the main storyline, thus completing the game by 100%. While able to play the same classes as the Maestro, they are also able to play the Unique Silentio Class, making them functionally the most versatile race in the game.