The Alley

Duration
 Crowns
 Date release
 Time zones
 Jump (s)
 Fall (s)
 Teleportation (s)
 U-turn (s)

**The Alley** is the 23rd level in Dancing Line.

## Soundtrack

* It is written by the Chinese original music composer "Congfei Wei" (魏琮霏).
* The same soundtrack is used in Piano Tiles 2 Level 7 before this level.

## Difficulty

* Some players don't have to worry about this as the level is quite easy.
* Decorations can distract players.
* At the beginning, before the plank bridge, the road attempts to fool you into going the wrong way three times.
* There are offbeat taps that can make you lose if you always focus on the music.
* The cave part is slightly harder than the rest of the level.
* Passing through the yellow wall after the tree branch part, you will crash if you don't tap after passing through.

## Note for gems

 5
 10

## Strategy

The main strategy that every player need to know:

* Focus on the path and not the decorations.
* Ignore the camera, as sometimes it acts weirdly.

## Trivia

* The term "alley" derives from a path that is lined with trees and stones; hence, the growing tree branch that forms a path for the line.
* Similarly to The Autumn, the entirety of the level focuses on one main instrument; that is, the piano.
	+ The soundtrack comes from Piano Tiles 2, a music game also owned by Cheetah Mobile.
	+ The original song is called Bluestone Alley and is composed by Congfei Wei.
* The Alley is the fourth level to troll players; after The Autumn, The Plains & The Maze. In the situation of The Alley, if the tap wasn’t synced to the music in the beginning on the trail and goes on, the line immediately crashes. The level tricks the players by wanting to use a false "secret" route, instead of the main route.
* Similarly to The Football, The Amusement Park and The Spring Festival, the level does not conclude with a pyramid, but rather a castle. The Easter also ends with one.
* The path from 30-40% resembles The Plains when crossing the wooden planks forming a trail in the water.
* The design of the butterflies are used from The Earth.
* A beam of light accompanies the line until the end; hence, The Alley is the fifth level to feature a follower.
* Around 85-90%, when the quality is set to Ultra, dandelions can be seen floating around the screen.
* The design of the castle could be inspired by Russian architecture.
* From 40-60%, the cave closely resembles The Crystal.
* The Module skin turns only black when in the cave and on the growing tree branch, possibly because the skin couldn't change colors like the other skins that can do so.
* The level icon is seen to have different designs.

## Percentage markers

* The 10% marker is on the grass to the right of the path.
* The 20% marker is on the grass to the right of the path, next to the rocks.
* The 30% marker is on the water under the path.
* The 40% marker is on the wall to the right of the path when entering the cave part.
* The 50% marker is on the wall to the left of the path during the cave part.
* The 60% marker is on the ground to the right of the path at the end of the cave part.
* The 70% marker is on a tree to the right of the path.
* The 80% marker is on the roots of a tree to the left of the path.
* The 90% marker is floating near one of the windmills to the left of the path.
* The 100% marker is not shown.

## References

1. ↑ https://www.youtube.com/watch?v=o837\_kFQZrs
2. ↑ https://piano-tiles.fandom.com/wiki/Bluestone\_Alley