Pandeli Dueling Club

The Pandeli Dueling Club is a Kepian Dueling Club located in the city of Pandeli along its main street, the Seaside Promenade. It is one of the five clubs in the city of Pandeli and also happens to be the most popular one, as it is one of the only two that are open to the public, with the other being the Beggar's Circle. Since the latter is generally used by the locals and is nothing more than a dirt patch on the ground, the former is the one that most tourists choose to visit.

Consisting of a relatively elegant, hunting lodge like exterior that leads into an interior arena that can seat approximately 500 people, the Pandeli Dueling Club is considered a primary tourist attraction, and regularly holds events such as tournaments to attract paying spectators. While most who visit don't actually choose to fight, those who do can wager money or items against their opponents. Spectators in the main arena are also allowed to make bets on the victor of a match, with the Dueling Club taking a small premium on said bets.

For intro narration, see here.

The themes here are crowd ambiance and cloak and dagger from The Witcher 3.

## Arena Tiers

Due to its popularity, the skill range of duelists fighting in the Pandeli Dueling Club is quite large. To prevent uneven match ups, participants are sorted into tiers, and fight in different areas of the club.

### Tier 0: No Experience

Tier 0 refers to visiting tourists who have little to no combat experience. They are generally civilians, and only wish to duel because they want to experience holding a weapon or wearing armor. Tier 0 duelists fight in a small arena just past the club entrance, and there is no cost to spectate them.

### Tier 1: Novice (Level 1-4)

Tier 1 refers to those who have had experience in combat, but aren't much more able than your average day to day peacetime soldier. Fighters at this tier are more capable than civilians, but can still be considered relatively unskilled.

Tier 1 fighters are the lowest tier that are allowed to fight in the smaller sub-arena located next to the main stadium. The cost to spectate here is 3 copper.

### Tier 2: Experienced (Level 5-6)

Tier 2 is the typical level of your average adventurer. Individuals at this tier are skilled enough that they are considered quite rare in the eyes of your typical rural villagers. They are powerful enough to put on a show and entertain inexperienced spectators.

Tier 2 fighters are the lowest tier that are allowed to bid against each other to receive rewards upon victory. Such bids are reinforced by the Dueling Club itself, and thus must be paid. As they are still fighting in the sub-arena, the cost to spectate is still 3 copper.

### Tier 3: Veterans (Level 7-8)

Tier 3 fighters are highly experienced individuals, and are allowed to fight in the main arena. Their skill level makes them comparable to elite troops such as the King's Guard, and are generally quite well known for their skills. Some are even somewhat famous, being relatively well known in the city for their battles.

The cost to spectate at the main arena is 10 silver.

### Tier 4: Guest Fighters (Level 9+)

Tier 4 fighters are highly skilled and well known individuals who are generally considered to be the key attractions of the Dueling Club. They are typically individuals of high influence within the city of Pandeli, and are paid to duel in the arena, with a portion of all bets made being given to them (approx 10%). Outsiders who wish to be classed as tier 4 must be invited by a current tier 4 member.

Known guest fighters include:

* Filianor Tor, the current fleet admiral of the Kepian Navy.
* Heida Maura, a Living Virtue and historian residing in Pandeli
* Romi Estefania, a retired sport duelist who graduated from The Shard.
* Janson Cabette, the current top ranked duelist of the Pandeli Dueling Club

## Battles

All battles will be adjusted according to party level.

### The Rangang

A group of 5 individuals all called Randy. They consistent of a heavily armored tank, a wizard, and three monks. In battle, the wizard will always start of freezing the floor of the arena. Afterwards, the tank will lie down on their stomach, with the wizard mounting the tank's back. The monks will then proceed to bash the tank, sending the two ricocheting around the arena.

The three monks all can bash the tank in different directions, treating it almost like a hockey puck. Each monk also introduce different aspects to the tank's bashes.

1. One monk can control the earth, pounding it to create ramps, walls, etc.
2. The second monk can hit the tank in such a way as to curve the trajectory, sending it over barriers
3. The third monk can change the physical damage type of the tank, converting it between slash, bludgeon, and pierce.

### Hands

A group of two monks, two wizards, and a cleric. The wizards piggyback on the monks while continuously casting mage hand. Since mage hands lasts for a minuet and each cast takes 6 seconds, they can have up to 10 mage hands each. The monks have force based spells and attacks, which are used to propel the mage hands to attack. The cleric stays back as a healer.

### Aquatic Works

Three wizards and two artificers. The wizards will cast create water, wall of force, and control water to surround the player characters in a dome of it. The artificers have lightning spells which they blast the players with. Since water conducts electricity, the damage is considered twice as effective. While the spell is being set up, the artificers will act as distractions and tanks, possessing armored exosuits.