Token

**Tokens** are used to physically represent several concepts in the game.

## Fate Token

The **Fate Token** is used in games with 4 or more players. When an opponent plays a Fate card to your Territory as a result of a Fate action, take the Fate Token either from the Supply, or from the last player that had it.

When an opponent performs a Fate action, if you currently have the Fate Token, that opponent cannot choose you as a target for revealing two cards from your Fate deck.

When an opponent performs a Fate action and chooses to reveal one card from each opponent's Fate deck, no cards are revealed from the Fate deck of the player that currently has the Fate Token.

If revealing cards from multiple opponents during a Fate action eventually results in no cards being able to be played, you must still choose an opponent and **move** the Fate token from its current owner to that opponent. In other words, you must still choose a Fate card to play (therefore moving the Fate token to that player), but the card may end up not having any effect.

## Lock Token

A **Lock Token** is used to signify a location in a Villain's Territory is locked. It is placed on the designated location at the start of the game, and usually removed once a certain condition is met.

## Power Tokens

**Power Tokens** are used to signify how much Power a player has accumulated. A Supply of Power Tokens is kept within reach of all players, and when a player gains, spends or loses Power, they take it from or return it to that supply. This Power supply is not component limited: if the players together acquire more Power than there are available tokens, substitutions can be made. Some Villains may also use Power tokens to track certain resources or progress for their Objective.

## Strength Tokens

**Strength tokens** are used to indicate changes in Strength of characters. They come in either +1 or -1 values, and are not component-limited - you can use proxies if you need more. These tokens can be placed on or moved between Heroes, Allies, and even a Villain themselves as a result of certain effects or abilities.

When Strength tokens are placed on a character, they are placed from the Supply, unless otherwise specified.

## Showdown Tokens

Showdown tokens are used to indicate that a player has accomplished their unique Objective and are now considered to be in Showdown.

A Showdown token will be placed directly over a Villain's Objective text on their portrait, covering their Objective. This also normally clarifies that no aspect of a Villain's Objective needs to be considered or referred to for the remainder of the game.

## Villain-Specific Tokens

Some Villains have Tokens that are unique to their gameplay. Specifically:

* Father has Transmutation Tokens that will be placed at each location in his Territory.
* Gendo has Instrumentality Tokens that will be placed on his Form, Adam.
* Isabella has Schedule Tokens, which she places on her face down cards.
* Light has Name Tokens, which he can reveal to eventually defeat Heroes using his Villain Ability.
* Sebastian has Contract Tokens, which he places on Ciel after fulfilling certain requirements on some Effect cards.
* Tetsuo has Control Tokens, which are removed as he ends each turn with no cards in his hand.

 ***Card Properties:*** Ability • Cost • Strength • Type