Goblin

Known for their tenacity, agility, crafty ingenuity and dumb luck, the goblin’s adaptability allow them to survive in the harsh shadows of the forebear civilization. While easy to overlook due to their chaotic nature and small stature, goblins should never be underestimated, for they are stubborn and loyal to those they call family. Often gathering in nests in forebear ruins, goblins value community environments where everything is shared and largely egalitarian. In the best of cases, this results in a supportive environment and valuable trading partners while more aggressive groups can easily form hoards of violent creatures.

Goblins are often mistaken for thieves due to their nature as scavengers. Their home in old forebear cities leads them to seek out any spare items that would help aid in building their nests. The value of forebear artifacts means that this often leads to goblin burrows being full of valuable baubles and powerful artifacts. This can make goblin communities valuable to befriend as they are happy to trade away their "useless" trinkets for more practical goods such as food and solid building materials.

## **Small and Wiry**

Standing around 3 feet tall and covered in leathery green or red skin, goblins have blunt snouts and huge batlike ears. Their wiry bodies are surprisingly strong, and their mouths are full of sharp, crooked teeth.

Most goblins are bald, either by heredity or by choice, but a few boast shocks of red or green-black hair. Their fingers and toes are long and slender, making them ideal for clever, detailed work. Many goblins prefer to go unshod to leave their toes exposed for climbing.

## **Unfettered Emotion**

Goblins are creatures of unbridled emotions, encouraged from a young age to explore and express every impulse they come across. While outsiders may see this wild and dangerously unpredictable behavior, Goblins see themselves as the most open and honest of peoples. Their love of expression makes them some of the more creative goblinoids, crafting elegant sculptures and art pieces from scavenged scraps of forbear ruins and other detritus.

Goblins have an outrageous sense of humor, usually expressed through mischievous pranks. The malicious among them find pleasure in the misfortune of others and tend to cackle maniacally whenever they’re amused. They can act with apparent randomness, sometimes just to confuse and befuddle others. Some, however, focus their energy towards altering and tinkering with forbear technology, which often ends in catastrophe, but occasionally yields interesting results.

## **Goblinoids**

Goblins are often found in the company of their cousins, hobgoblins and bugbears. These three races have a symbiotic relationship, with the bugbears using their superior strength and size to protect the smaller goblins, while the hobgoblin’s advanced intellect and strategy helps them map safe hunting grounds and the goblin’s small size allow them to scout ahead and locate valuable treasure.

## **Goblin Names**

The goblin language is fond of certain sounds, and goblin names tend to repeat those sounds to form what can sound like nonsense words. A goblin’s name gives no indication of gender.

Goblin Names: Azzinax, Babolax, Blixanix, Crixizix, Dazzaz, Estrix, Finizix, Juzba, Kaluzax, Lyzaxa, Mizzix, Myznar, Nixispix, Paxizaz, Ravixiz, Stixil, Sunnix, Tozinox, Uxivozi, Vazozav, Wexiny, Zizzix.

## Goblin Characteristics

*When creating a Goblin character, you can use the suggested ability score increases or, as detailed in Tasha's Cauldron of Everything, you can instead increase one ability score of your choice by 1 and one different ability score of your choice by 2.*

*(Dex. +2; Con. +1)*

**Creature Type.** Goblin/Humanoid

**Size.** Small

**Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Deft Skill.** You gain proficiency with an artisan's tool of your choice.

**Fury of the Small.** Once per turn, when you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature equal to your proficiency bonus. You can use this feature a number of times equal to your proficiency bonus and you regain all expended uses after a long rest.

**Nimble Escape.** You can take the Disengage or Hide action as a bonus action on each of your turns.

**Languages.** You understand Common and Goblin.