Southsandrin

"Many Thoughts, Many Hands, Much Progress"

*From the Yellow Ridge, you can see where the arid desert and the jungle clash, like waves of tan and green. Though the middle contains plenty of scrubland, it stands out as a remarkably stark shift in land—much like Southsandrin itself. This land is rife with inter-cultural conflict, opposites pressed together, heedless of the outcome. In some cases its beautiful. In others, the tension is just waiting to shatter into the shrapnel of war.*

Southsandrin stretches from Vor'r'r'r'drin Nrraa (Old One Bay) up to the Yellow Ridge. Once an area filled with feuding tribes of Loxodon, Yuan-ti, Tabaxi, and Genasi, now Southsandrin has become a powerful state, with a thriving metropolis, thanks to recent booms in technology, industry, and magical experimentation.

The Capital city or Vraaahring Drii is a bustling city in the center of the desert. Built around the Oasis of Qorus, it is a beacon of industry and production, and home to the current Imperial Family of Southsandrin.

## Origin

Up until 330 A.F, Southsandrin was a fractured region, known for tribal disputes, and territorial conflicts. In the 330s, the Loxodon chief Qorus Vrradrii set out to unify the tribes. From the age of 240 until the ripe age of 420, he pushed for his dream of a unified Southsandrin. Having finally accomplished his goal, he died peacefully in his sleep, after being assured by his children that they would carry out his dream of establishing contact with the eastern and western continents.

The unified nation of Southsandrin was thus born, and became a marvel of production and trade, as the first nation to establish reliable trade contact with Torrovion.

## Political Structure

Southsandrin still retains much of its tribal structure. In the capital city, the Imperial Magistrate issues nationwide proclamations. This position is heritable.

Each tribe retained its tribal leadership, however, an appointed Loxodon magistrate oversees each tribe. This magistrate has a higher authority than the tribal leader, and makes most local and government decisions. Loxodon are seen as superior to other races, and hold systemic advantage over the other residents of Southsandrin.

## Culture

Southsander culture puts a strong emphasis on self-sufficiency, productivity, and obedience to the rules. A busy Southsander is a respected Southsander. Further emphasizing this obsession with productivity is the widespread adoption of indentured servitude. Indentured servitude is not necessarily divided upon racial lines, but there are few, if any, Loxodon among the indentured.

Aside from this overarching attitude, most Southsanders adhere to the diverse local cultures. From Loxodon tribes to Tabaxi clans, the nature, attitudes, and cultural norms of Southsandrin communities can vary widely.

## Demographics

Southsandrin is home to a wide variety of folk.

Most Southsanders work as industrial laborers or indentured workers in the cities' growing production districts, though Southsandrin has several development centers and colleges of arcane learning that employ wizards, craftsmen and more.

Southsandrin has no formal education system, particularly due to the wide variety of scripts and languages found across Southsandrin. High-ranking Southsanders live in comfort and opulence, while low-ranking and impoverished Southsanders often suffer from famine, poor working conditions, and plagues.

## Diplomacy

Southsandrin was mostly isolationist for most of its history. Now, it has established firm trade routes with Torrovion. The arrival of new weapons and technology from the east has allowed Southsandrin to back the famed industrialist Dick Dilly and his Army of Smoke and Steel. Dilly and his Army have begun pushing north, expanding into the Withering Wood and straining relationships with Dragomir.

Already, the army has begun establishing large encampments, burning farms and claiming natural resources for Dilly and his team of inventors.