recursal/Fanatic-Fandom huggingface dataset:
Glowing Snowmen

Glowing snowmen were enemies during the Winter Update.

## Description

Glowing snowmen were variants of the aggressive snowmen that spawned very rarely. Functionally, they were the same thing as blue bucket snowmen. However, their glowing pumpkin could light up the dark.

They illuminated a bright blue light, and their pumpkin seemed to be different from regular pumpkins, having blue light instead of orange light.

## Strategy

You could have use the same tips to combat the zombie snowmen. However, you could have taken advantage of the light it illuminates to spot it easier.

When destroyed, their pumpkin could be used to light up the dark, and act as a flashlight.
Wartburg

The Wartburg 353W is an East German, four door saloon or five door estate, mid-sized luxury car from the late 1960s. It uses a two-stroke, water-cooled 1.0L inline-3 cylinder engine that produces 50HP and 98NM of torque. The big amount of torque compared to the other cars makes it easier for the car to climb mountains while rarely shifting into first gear. The car also features a 4 speed column shifted manual transmission in a longitudinal front engine, front wheel drive arrangement. The same engine and radiator is used in the Barkas.

The Wartburg is canonically known in the games lore as the "Waltenberger", as mentioned on radio stations, and based on the asset names in the game's code.

Two major variations are present in the game; a four door saloon variant, and a five door estate(wagon) version, known as the "Wartburg Tourist". While the two variants share the same front doors, the rear doors differ between the two, much like the VW Golf/Caddy with the wagon doors being larger and more square.

While in real life the Wartburg 353 has selectable freewheeling on all four forward gears, in game, only 4th gear is freewheeled. This is confirmed to be still in development and will be added at a later date.

This car is a fully functional version of the Waltenberger that spawns naturally throughout the game.

The Wartburg runs on a mixture of 95% petrol to 5% oil as fuel, as with all two-stroke vehicles. The optimum oil range for two-stroke engines is between 3-7%, however it is best to use 5% as it is directly in the middle of the range, so performance will not be affected if you add too much oil (bringing the oil percentage up) or too much petrol (bringing the oil percentage down).
Musicbox.txt

## Information

### Path

"C:\Program Files (x86)\Steam\steamapps\common\The Long Drive\TheLongDrive\_Data" (Windows 10/11)

### Size

~1KB

The "musicbox.txt" file is a text file that the Music Box uses to play songs, this file can be modified to play whatever song the user would like.

## How To Play Custom Songs

### Step 1

* Go to file explorer and set your path at the top to "C:\Program Files (x86)\Steam\steamapps\common\The Long Drive\TheLongDrive\_Data". (Windows 10/11)

### Step 3

* Inside are instructions on how to write custom songs into the Music Box!

## Trivia

* The song that the Music Box plays on default is "The Long Drive - OPEN THE GARAGE DOOR".
Barkas

The Barkas is the functional version of the Balfas van.

The Barkas is a two stroke fuel powered, front wheel drive, water cooled van, that uses a 4 speed manual gearbox.

This van is modeled after the Barkas B 1000, an East German van from the 1960's.

## Info

It runs on a two-stroke inline 3 cylinder engine that produces 50 horsepower and, due to its 2 stroke design, 98 NM which is more than the Lada, Dacia, Beetle and Skoda 4 stroke engines. The top cruising speed is exactly 115km/h on flat terrain. The acceleration is decent and it rarely struggles going up hills due to its high torque output.

## Barkas

### Weight

963 kg (for van); 823 kg (for pickup); 848 kg (for vehicle carrier)

### Seats

2-8

The Barkas gets 8.1L/100km (or 28 mpg) and holds 42L, giving it approximately 500km of range on a full tank. Both the pickup truck and car carrier versions have removable/replaceable fuel tanks, while the van and minibus variants have integrated fuel tanks (non removable).

The optimal fuel mixture for the Barkas, as with all other two-stroke vehicles in the game, is 95% petrol to 5% oil. The optimum oil range for two-stroke engines is between 3-7%, however it is best to use 5%

The Barkas lacks a tow hook, making it impossible to attach a trailer. This is compensated for by the vast amount of storage space.

The Barkas is currently the only vehicle in the game that features dual sliding windows in the front doors. It is also the only vehicle in the game to possibly have a sliding door.

## Variations

There are four main variants:

1. Regular van

The base model of the Barkas, spawns only with the sliding side-door only.

2. Minivan/People carrier

The people carrier is much like the regular van besides the fact that it features 8 seats, 2 in the front (non removable) and 6 in the back (removable), spawns only with the conventional side-door only.

3. Pickup

The pickup features 2 seats and a large bed with dismountable side panels which can also be opened like a door.

4. Car carrier (doesn't spawn on start)

* The car carrier features a long bed on which can carry all vehicles except the Ikarus buses and the IFA W50. Some vehicles (like the Barkas vehicles themselves) require improvised ramps made from wooden planks to get on the carrier, and may not be as stable as smaller cars.
* Although it doesn't look very good, an Ebatta or Pannonia can be placed in between the two ramps.
* Note that the back of the car carrier doesn't have physics lock.

The minivan and regular van versions have several further variants, with either a sliding or swing out side door being a possibility. Each rear panel may or may not have a window, meaning people carrier versions can spawn with entirely windowless rear compartments.

All models of Barkas may have either chrome or plastic trim. They also can have either a white roof or a body coloured roof.

The cargo compartment of the regular and passenger variant can spawn with or without wood panels that cover the interior of the rear compartment.
Water Tower

Water towers are large structures found throughout the world. They usually spawn a fair distance away from the road and do not have anything except water.

There are three variants of the water tower. Two have taps on the outside, while the other has it on the inside, accessed through a window. Nothing else of interest is inside or around them, except for a light near the tap that turns on at night. No vehicles or items spawn in or around them.

Water towers are only really useful if you need water. So it's best to ignore them and just drive past if you don't, as nothing else of interest will spawn nearby.

All three water towers in the game are based on real life ones located in various places around Europe.
License plate

License plates (also known as number plates) are car parts that are attached to the front and rear bumpers or bodywork of all cars that spawn complete. They can also be found in and around most larger buildings including the Diner and on the floor of Gas Stations.

License plates all follow the format of three random letters followed by three random numbers, separated with a dash (-).

There is a mod that lets you change the text on the license plates, allowing for custom messages.

When you pick up a license plate the icon in the inventory will always show it as having the text "CQB-241". A reference to the novel and feature film *Christine.*

On some cars a bug causes rear license plates to become permanently attached.

License plates will not spawn on buses, trucks, mopeds, motorcycles, car carriers, or vehicle shells. Only complete cars.
Pumpkin

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Pumpkins are floating and jack-o-lanterns That have glowing eyes and mouth. they have the ability to drive even though they have no hands. They will stare at the player when one gets close or when they can't drive.

They only way they can move around is Driving in a Vehicles of any type But the cars will overheat Naturally if they drive it for long periods of time. You can also take out the engines out of the Vehicle and it will roll back like any other car. They can also die if they crash hard enough into anything. In there dead state they will have no glowing lights out of there eyes and mouth and won't look at you. You can't force them out of the car or steal there body if they die.

They also have jobs like being a police officer that will make them chase a player if there car gets it or if they go to Fast and will push on The Vehicle And will do anything to make the Player stop there car before the Pumpkins crash the car. Theres also a Bus Driver where they will stop and open the doors and will let the Player inside the Bus.
Daphne Blake

**Daphne Blake** is a main character of the *Scooby-Doo* series.

Daphne is one of the character that was the most developed through the whole franchise: she start as very enthusiastic but clumsy and often she serves as a damsel in distress, getting kidnapped and imprisoned.

As the franchise went on she become more and more independent and strong, being able to take care of herself and to be able to help actively in solving cases, often using some accessory she have in her purse.

TV
--

A Pup Named Scooby-Doo!
The Road

The road is the main path to follow in the game.

## Description

It has electrical poles on the right side, and various buildings can spawn on the side of it, in addition to the rest of the world.

The road moves towards West, or the sunset. If you ever lose the road you can try moving north-west for a set length, and then south-west for double that length, repeating the process with doubling the distances every time until you hit the road.

You spawn right next to the road, inside your home.

The road is 5000km long and currently abruptly ends with nothing at the end.
Chocolate Border Collie's Letter 2

Hey, old friend.

How have you been recovering? Here's the photo we took when we last met. I'm glad that you forgave me. Don't worry, what happened to you shall be kept secret! Oh right, did you like the fur coat? Hope it can keep you warm when the weather's cold. I look forward to our next meeting!

**+18**

* For the list of all letters, see: Letters

* Mailbox type, the order of items, and the flowers' level do NOT affect the chance of getting letter. Use whichever level of flower that is available to you: Letters#Combination

* Rarity is estimated with the condition that all requirements are fulfilled and no letter was obtained. The chance for the rest of the letters increases with each obtained letter.

* Slot with \* can be anything. Only the listed items in the other slots are required for the combination to work.

 Prerequisite

For the list of all letters, see: Letters

Mailbox type, the order of items and the flowers' level do **NOT** affect the chance of getting letter. Use whichever level of flower that is available to you: Letters#Combination

Rarity is estimated with the condition that all requirements are fulfilled and no letter was obtained. The chance for the rest of the letters increases with each obtained letter.

Slot with \* can be anything. Only the listed items in the other slots are required for the combination to work.
Chloe Corbin

**Chloe Corbin** is the titular main character of *Chloe's Closet*. She is a young Welsh girl with a big imagination. She's created her own imaginary world that she and her friends regularly use when playing dress-up and having adventures in a closet in her room, and has designs on being a historian. Chloe has a kind heart and is always up for adventure. Her catchphrases are "Lollipops!", "Pickles!", "Anything is possible in my world.", "Not in my world.", "They are in my world." and "Anything can happen in my world.".

## Season 1

### Pre-school Musical

In one of the scenes, there is a close-up of Chloe tapping her left (or was it her right?) foot while playing the guitar.
Template:No
AnimeHand and AnimeShoe Wiki

**Welcome to the AnimeHand and AnimeShoe Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Delilah Devinshire

**Delilah Devinshire** is one of the two main protagonists in *Delilah and Julius*. She is a young adult and has no parents; they have gone missing. For now, Julius Chevalier - the other protagonist - is the only family she has got, apart from Al Norman, Scarlett Vance, Emmit Shepard, Zoe Ling, and Buster Mikaelson, the other spies on the team at the Academy.
Nina Flores (Clifford's Puppy Days)

Nina is Emily Elizabeth's best friend and also the owner of Jorge. She is a sweet and lively girl despite her often being insensitive to the feelings of others. In these situations, Nina and her friends always make up in the end.

In most episodes, Nina has her hair braided with a puff. She wore a purple sweater with a heart on it, a navy blue shirt underneath, a pink headband, blue jeans, and light-blue shoes.
Livres

### Protagonsite(s)

Griffe de Glaise, Dent d'Écureuil, Étoile Vive, Pelage de Tempête et Patte de Ronce

### Personnages secondaires importants

Pelage d'Aurore, Étoile de l'Aigle, Plume d'Ambre

## Information sur le tome 1 :

***Pages des personnages principaux :***

* Griffe de Glaise
* Dent d'Écureuil
* Étoile Vive
* Pelage de Tempête
* Patte de Ronce

***Changements de grades durant le livre***

## Des nuances de brun

### Protagonsite(s)

Trille de Moineau, Cœur d'Ambre, Tige de Bleuet, Chant de Grive et Cœur de Lait

### Personnages secondaires importants

Étoile de l'Aigle, Lever de Lune, Astre Solaire, Fumée Piquante

## Informations sur le tome 2

***Pages des personnages principaux :***

* Trille de Moineau
* Cœur d'Ambre
* Tige de Bleuet
* Chant de Grive
* Cœur de Lait

***Changements de grades durant le livre***

## Le bourgeon des ténèbres

### Protagonsite(s)

Cœur de Lait, Trille de Moineau, Cœur d'Ambre, Tige de Bleuet, Chant de Grive

### Personnages secondaires importants

Lisière, Aile de Poussière, Étoile de l'Aigle, Astre Solaire

## Informations sur le tome 3

***Pages des personnages principaux :***

* Cœur de Lait
* Trille de Moineau
* Cœur d'Ambre
* Tige de Bleuet
* Chant de Grive

***Changements de grades durant le livre***

## La soirée rouge

### Protagonsite(s)

Cœur d'Ambre, Trille de Moineau, Cœur de Lait, Tige de Bleuet, Chant de Grive

### Personnages secondaires importants

Aile de Poussière, Lisière, Astre Solaire, Étoile de l'Aigle, Pelage d'Otarie

## Ordre de publication

### Précédé de :

Le bourgeon des ténèbres

***Tome 4***

## Informations sur le tome 4

***Pages des personnages principaux :***

* Cœur d'Ambre
* Trille de Moineau
* Cœur de Lait
* Tige de Bleuet
* Chant de Grive

***Changements de grades durant le livre***
Life Of A Black Hero: Public Enemy Number 2

Life Of A Black Hero: Public Enemy #2 Is A Book Of Newly Made Strips

When It Was Announced On December 24, 2019, Fans Were Hype, Hysterical, And Skeptical

> When It Comes Out Fans Will Read Honestly The Best Work Larrence And Michael Have Ever Created
>
>

## Life Of A Black Hero: Public Enemy #2

### Publisher

IDW Publishing

12 Year Old Roy (Yes I Made Continuity Changes) Goes To New York Only To See Crimes In ¨The Bronx¨.

He Risks His Fragile Life Just to See What Goes On In ¨The Bronx¨.
Poison Ivy

**Poison Ivy** is an enemy and lover of Batman. She is depicted as one of the world's most prominent eco-terrorists. She is obsessed with plants, botany, and environmentalism. She uses toxins from plants and her own bloodstream for her criminal activities, which are usually aimed at protecting the natural environment.
The Destiny of a Jedi

## *Dark Empire*

"**The Destiny of a Jedi**" is the first episode of *Dark Empire*. It was released on October 26, 2019 on Ian Wilkins' YouTube channel.

## Premise

Years after the battle of Endor, a new danger threatens the galaxy. It's up to Luke, Leia, Han, and Chewie to once more rise to the challenge!

## Credits

### Crew

* Animator / Background Painter / Director / Editor: Ian Wilkins
* Music: Bill Snyder
* Score Producer: Daniel Ciurlizza
* Co-Background Painter: Jesse Quales

## Gallery

### Video

Dark Empire Episode 1, The Destiny of a Jedi
## See Also

* Dark Empire Episode 1, The Destiny of a Jedi on YouTube
Avis Wiki

**Welcome to the Avis Wiki!**
This Wiki was founded so we can develop an encyclopedia of information about the D&D world of Avis; its inhabits, its history, and our adventures. All information here is available for the players and characters alike, as all information on this Wiki is considered public information - that is stuff your characters would have learned in libraries, newspapers, etc.

## **Important articles**

 Vagreon
 Kyvoria
Rules & Mechanics

ddddd
Pilot

Pilot Is The Pilot Episode Of Life Of A Black Hero: The Series.

The Show Airs In 2020. But Larrence Clay, The Creator Uploaded A Demonstration Clip Of The Pilot.

> It Shows Roy Doing Karate On Windmeadow Hill.\One Clip Has Not Been Uploaded
>
>

## Pilot

### Director

Larrence Clay

Update: The Second Clip Has Been Uploaded.

These Clips Are The Only Clips That Exist.

Possibly Next Week Larrence Would Upload A New Clip. Link For The Two Clips Down Here.

https://youtu.be/OzVexcdoCZY

https://youtu.be/XJaZIsYMD4Q
Life Of A Black Hero Wiki

**Welcome to the Life Of A Black Hero Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Warhorse

## Traits

**Trampling Charge**: If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another Attack with its hooves against it as a Bonus Action.

## Actions

**Hooves**: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Armas celestiales

## **Historia**

Según la leyenda que Jeff cuenta fueron forjadas en el año 2138 una vez que H.E.R domino el mundo vendiendo modestos aparatos tecnológicos que terminaron atacando a la humanidad por un misterioso herrero-mecánico con piezas únicas que la tecnología no había visto jamas el confirió las armas a 9 personas quienes se revelaron contra H.E.R el caos no duro mucho pues el enemigo era demasiado poderoso así al ser derrotados solo sobrevivió Jeff "El maestro de la velocidad" (luego saben que es Trev) quien viajo en el tiempo con una maquina creada por Landero para darles las armas a ellos de el pasado antes que se desate la catástrofe.

## **Descripción**

Las armas celestiales son un conjunto de armas con un increíble poder que se les otorga a los protagonistas por Jeff el ultimo guardián después de la "Gran guerra" pero las armas no vuelven invencibles a sus portadores y todos lo tienen claro por lo que varios enemigos harán todo lo posible por conseguirlas.

## Sable-Pistola Celestial

Es el arma de Trev y le da una velocidad increíble junto con las gafas eiffel (dispositivo creado por Landero) los vuelven la persona mas veloz que ah pisado la tierra pero lo hace cansarse mucho mas rápido por eso es que no es muy seguido que lo usa solo en batallas o en momentos de mucha presión. El sable-pistola también tiene una parte por la que lanza plasma puro un tiro de tanta presionen y potencia que solo puede

ser disparado por el sable casi una vez por semana pero el resultado es devastador.

En la temporada 2 el sable es mejorado por una misteriosa fuente con la que se convierte en un espectro de plasma y láser y puede ser retraído y extraído a voluntad sin mencionar que ahora puede destruir enemigos de luz como lo es el virus de H.E.R su nuevo daño es casi letal al contacto y puede rebanar por la mitad incluso un árbol.

## Desintegradores F.E.N.I.X.

Son las armas de Landero, estas pueden aparentar ser unas pistolas normales (apesar de las alas), pero utilizan las balas incendiarias F.E.N.I.X, las cuales, como lo dice su nombre, son incendiarias y pueden ser mucho mas peligrosas que una bala normal.

Ademas de tener gran precisión,y ser muy potentes; Landero fue destinado a tenerlas debido a que el es un gran tirador, pero aun así, el las mejorará para que sean aún mas precisas y letales, también teniendo posteriormente balas explosivas.
James Clay

Mr. Clay Was The Father Of Roy Clay, Jasmine Clay , Kenneth Clay And Larrence Clay

Not Much Is Known About Him but What Is known Is That James And Mary Married In 1989 And He had Four Children. And They Were Childhood Friends Since 1979. They Became Boyfriend And Girlfriend In 2006.

Mr. Clay Faked His Death On April 24. 2012 by making a dummy of himself and stabbing it. The Police Came And The Ambulance Came When Mary Called 9-11. While all This was Happening, The Real Mr. Clay Slipped Off Into The Woods, never to be seen again.

In One It Was Revealed That His Name Was James.

In March 2014, He Got Arrested For Selling Illegal Marijuana.

In 2015, The Family Found Out He Had Faked His Death And Why He Did It. They Also Found Out He was In Jail.

## Mr. Clay

### Relatives

Larrence Clay(son). Mary Johnson-Clay(wife). Roy Clay(son).Kenneth Clay(son) Jasmine Clay(daughter). Albert Clay(brother).
Dark Empire

***Dark Empire*** is a fan-animated *Star Wars* series by Ian Wilkins. It is an adaptation of John Whitman's audio dramatization of Tom Veitch and Cam Kennedy's *Dark Empire* comic series.

## Episodes

 Years after the battle of Endor, a new danger threatens the galaxy. It's up to Luke, Leia, Han, and Chewie to once more rise to the challenge!

 Premise unavailable.

## Gallery

### Videos

(Old version) StarWars Dark Empire animatedDark Empire, series trailer 2019Everything you need to know before watching DARK EMPIREDark Empire Episode 1, The Destiny of a JediSTAR WARS Dark Empire Ep 2 Devastator of Worlds Teaser TrailerDark Empire Devastator of Worlds Trailer
Life Of A Black Hero: Hostile

Life Of A Black Hero: Hostile Is A Collection Of Newly Made Comic Strips Made By Larrence Clay And Micheal Stubbs. One Thing People Has Noticed Is The Design Of The Characters.

Yes The Design Has Changed To A More Anime-Styled Head Shape And Eyes.

Taking Charge, 10 Year Old Roymand Jedidiah Clay Actually Goes To Washington D.C.

Kills Trump And Prayed That He Went To Hell.

The Book Itself Has Been In Writing Since August 2019.

## Life Of A Black Hero: Hostile

### Publisher

IDW Publishing

Originally In The First 129 Pages, It Was Gonna Be The Full 129 Original Strips And the Rest Were Going To Be Newly Made Strips. Then Robert Decided That It Was Gonna Be All New Strips.

Also This Mentions Al Qaeda, 9/11, KKK, 666, Hell And So On
About

Kitty Konquest is an infinite RPG that can last forever, but you can make a new game if you want. It is a game about summoning the Ultra Kitty Boss with all 100 keys collected around the huge world of Earth, some enemies drop these keys as a very rare drop. This is a game where you can do whatever you want, and it has many classes, so pick what you want.
Kenneth´s Book Of Death

Kenneth's Book Of Death Is The Spin-Off Series Of Life Of A Black Hero: The Series.

Whenever His Brother´s Are On An Adventure, Kenneth Writes In His BOOK OF DEATH!!!!!!!

But It Is Really A Diary.

## Kenneth´s Book Of Death

### Starring

Kenneth Clay, Larrence Clay, Michael Stubbs, Jack Peterson III

### First Airdate

January 2021

Kenneth´s Prison Mugshot Number Is 48B502.

His Dads Social Security Number Is 404-36-9842.
Television Centre

The front of Television Centre.

Television Centre (TVC) is a building complex in White City, London, which is currently owned by AIMco and was owned by the BBC from 1949 to 2013. It was the headquarters of the BBC from 1960 to 2013 and was home to many famous TV shows, such as Strictly Come Dancing, Later... With Jools Holland, Blue Peter, and the original series of Doctor Who.

## History

Norman Collins, the Controller of the BBC Television Service, announced on 1 April 1949 that a TV centre was to be built in Shepherd's Bush, London. Television broadcasts at the time came from Lime Grove Studios and Alexandra Palace, and the new centre was going to be the biggest in the world.

The original plans stated that it would be 6 acres, however the final product turned out to be double the size.

The first program broadcast from Television Centre was First Night with David Nixon in Studio 3 (TC3).
Roy Larsen

Roy is the Oldest Child of the Family and The Main Protagonist of Life Of A Black Hero and The Animated Series.

Roy Is A 13 Year Old Child Who Believes That Donald Trump Is The Devil And Osama Bin Laden is Lucifer.

He Mentions That Donald Trump Was Part Of The Ku Klux Klan (KKK).

Roy Was Born On January, 5 2008 (Yes This Comic Takes Place In 2021).

His Address Is 2416 Hamilton Ave, Crestwood, Nebraska

He´s In 6th Grade.

He´s In Mr Davis´s Class
Life Of A Black Hero.

Cover Of Life Of A Black Hero

Life Of A Black Hero Is A Daily Canadian Comic That Aires On July 29, 2020 Created By Larrence Clay & Michael Stubbs

The Comics Takes Place In The 2020's.

The Comic Is About Ten Year Old Roy J. Larsen.

Roy Believes That Donald Trump Worships The KKK.

The Original Version Of The Comic Was Called "Black Toonz". Black Toonz Originally Aired On March 23, 2010. Michael Stubbs (Co-Writer Of Life Of A Black Hero). Owns A Actual Unfinished Copy Of A Black Toonz strip From 10/2/18.

The Original Black Toonz Ended On June 25,2019.

It Actually Had A Good Run.

But On July 4th 2019 Just 9 Days After The Cancellation Of Black Toonz, Larrence(The Creator Of Life Of A Black Hero And Black Toonz. Announced LOABH.)In Some Way Revived It With Life Of A Black Hero. On July 26, 2019, He Confirmed That Life Of A Black Hero Was A Reboot Of Black Toonz. There Are 208,457 Fans That Read Black Toonz And Thought It Was The Funniest Thing Ever. They Were Depressed When It Ended. When It Was Rebooted, The Fans Were Filled With Glee But When They Read It The Thought It Was Even Funnier Than The Original, And In Some Ways That Was Impossible.

Michael Actually Leaked The Unreleased Strip On His Official Twitter Page @StubbsAmari.
Kenny Larsen

Kenneth Is The 2nd Smartest Child In The Neighborhood (Debates On Him And Larrence).

Kenneth Is 10,

Kenneth Was Born On July 5, 2008.

And He Has Taken Karate With Lawrence For 3 Years.

He´s In 5th Grade.

And He Is A Brown Belt.

His Address Is 2416 Hamilton Ave, Crestwood, Nebraska

He Goes To Weston Elementary School.

He Is In Mr Davis´s Class
Dacia 1300

A four door, gasoline powered, front engined, front wheel drive, water cooled car.

## Dacia 1300

### Power

Power: 54hp @ 5201rpmTorque: 88nm @ 3566rpm

### Seats

5

The front of the car may feature quad round headlamps or twin square headlamps. The front panel housing the headlamps is removable. This panel may also be installed in place of the front or rear bumper of the Dacia or other cars. Any headlamps installed in the panel will operate along with the car's standard lights. The speedometer and warning lights are also removable into 3 separate clusters and can be organized as wanted or replaced by other vehicle's instruments.

The car may be found with either chrome or matte black metal bumpers.

The Dacia has a chance of spawning with an alternate style gear stick, known as the "spike mission transmission", a pointy version of the normal gear stick. This is the only car to feature different gear stick variations.

## Info

* Cruising speed is approximately 145km/h.
* Fuel consumption is 8.2L/100km.
* The Dacia has a large 50l fuel tank with the filler located on the rear of the car beside the right rear lamp.
* The two headlight version weighs 900 Kg (not counting liquids), the four headlight version weighs 902Kg.

## Trivia

* Based on the Dacia 1300 which was in turn based on the Renault 12.

The Dacia with quad headlamps.A twin headlight Dacia.The engine.Load spaceInterior.Dacia Dashboard at night.Fuel filler location.
Jasmine Larsen

Jasmine is the 2nd Child to Mrs. and Mr. Larsen.

She is more like her mom in appearance but more like her dad in personalisty.

She is 11.

She actually has a another sibling on her dad's side. In Canada, The Father got Drunk at a party, The he and A Women.....Y'know ;).

Jasmine is often called "Jazzy" or "JJ"

## Jasmine Larsen

### Relatives

Roy Larsen (Brother). Kenny Larsen (Brother). Jackson Larsen(Brother). Unamed Larsen (Sister). Mrs. Larsen (Mother) Mr. Larsen (Father)
Classes

## Kitty Crafter

Crafts items for the Kitty Fighters and brings them to the storehouses.

## Kitty Supplier

Takes things from the storehouses and gives them to the Kitty Fighters.

## Kitty Miner

Uses pickaxes to get rocks and ores for the Kitty Crafters.

## Kitty Chopper

Uses axes to get wood and sticks for the Kitty Crafters.

## Kitty Farmer

Farms for food to heal the Kitty Fighters and brings them to the Kitty Crafters.

## Kitty Repairman

Fixes everything that needs repairs, but only can do it with materials.

## Kitty Berserker

Melee class; strong against ranged class.

### Base Stats

Life Points - 11-17

Power - 3-7

## Kitty Bowman

Ranged class; strong against magic class.

### Base Stats

Life Points - 7-11

Power - 2-5

## Kitty Ritualist

Magic class; strong against melee class. Also summons familiars.

### Base Stats

Life Points - 6-9

Power - 1-3

Summoning Points - 109-142

## Kitty Magician

Magic class; strong against melee class. Can use spells.

### Base Stats

Life Points - 6-9

Power - 1-3

Magic Power - 53-72

## Kitty Captain

Hybrid class; strong against nothing. Can use spells and summon familiars.

### Base Stats

Life Points - 16-22

Power - 5-9

Magic Power - 64-86

Summoning Points - 124-162

## Kitty Leader

Hybrid class; strong against nothing. Can use spells and summon familiars.

### Base Stats

Life Points - 36-52

Power - 14-26

Magic Power - 97-118

Summoning Points - 167-201
Creepy cat sound

A mysterious, creepy noise heard around buildings during the night.

## Description

It has been described as sounding like a cat or a baby crying, although that is not the case. It can only be heard at night and around buildings, most commonly the old house.

The source is unknown, although there may be no source at all, or coming from an inaccessible location.

Sound name in assets is "Straw\_Squeak"

The sound is in the game files from the first version of The Long Drive.

## Trivia

Decompiling the assets of the game we can find that the noise was originally made by a squeaking straw. In America, there are novelty noise makers known as "groan tubes" that make very similar sounds.

## Lore

- possibly a prototype sound, or a possible prototype ambience sound

- a cat simply making a sound
After Action Reports

I request my player’s submit AARs after each session because:

* I forget things a lot, AARs help me remember.
* Writing things down will help y’all remember things from session to session, too.
* Before each game we can

* read over last week’s AARs to help us remember what happened last game.

* AARs also allows me to see what each person finds memorable enough to write down helps me tailor my games to your interests.
* I really love the idea of having a written record of the whole game, for us to look back at later!

## **What’s in it for you?**

For each player that submits an AAR, the entire team gains 5 XP. So y’all could gain a potential 20 XP between games.

## **How to submit an AAR**

Simply post it on the AAR channel in the discord. Easy Peasy.
Enemies

## The Wardogs

### Wardog Beserker

Life Points - 8

Power - 3

### Wardog Bowman

Life Points - 4

Power - 2

### Wardog Ritualist

Life Points - 3

Power - 1

Summoning Points - 53

### Wardog Magician

Life Points - 3

Power - 1

Magic Power - 18

## The Fightmice

### Fightmice Beserker

Life Points - 6

Power - 2

### Fightmice Bowman

Life Points - 4

Power - 1

### Fightmice Ritualist

Life Points - 3

Power - 1

Summoning Points - 31

### Fightmice Magician

Life Points - 3

Power - 1

Magic Power - 21

## The Hawkeyes

### Hawkeye Berserker

Life Points - 7

Power - 3

### Hawkeye Bowman

Life Points - 4

Power - 2

### Hawkeye Ritualist

Life Points - 3

Power - 1

Summoning Points - 32

### Hawkeye Magician

Life Points - 3

Power - 1

Magic Power - 22
Rocs

At first sight, a roc's silhouette looks much like any other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc's wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are its home, this monstrous bird rivals the oldest dragons in size.

***Sky Titans.*** In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created the rocs so that his worshipers might challenge the dragons' dominance of the air. When the war ended, the rocs were freed from giant domination and spread throughout the world.
Though cloud giants and storm giants sometimes tame these great birds, rocs treat even giants as potential prey. They fly great distances in search of food, soaring high above the clouds to reach their favored hunting grounds. A roc seldom hunts swift or small creatures, and it ignores towns and forests where prey can easily take cover. When it locates a large and slow-moving target such as a giant, a whale, or an elephant, a roc dives down to snatch its prey in its massive talons.

***Remote and Alone.*** Rocs are solitary creatures that can live for centuries. They lair in nests made from trees, tents, broken ships, and the remains of caravans they carry off, placing these massive tangles in mountain clefts out of the reach of lesser creatures.
Sometimes a roc's nest contains treasures from the caravans or ships they raid, but these creatures are heedless of such baubles. More rarely, a nest holds eggs that are taller than a human, produced by the rocs' infrequent mating.

## **Vilya Roc (Sky Roc)**

Vilya Rocs are an extremely rare breed of domesticated Rocs that exist only in Tal En'Estela. Tel'Valar are the first and only ones to have domesticated Rocs.

When hatched, they choose their rider, forming a magic, Telepathic Bond with that willing companion. While the two are bonded, the companion can sense what the Vilya Roc Senses as long as they are within 1 mile of each other. Should their companion, the Vilya Roc is driven into madness. They eventually grow a second, or even third head, and will eat anything that comes within their massive territories.

## **Traits**

**Keen Sight**: The roc has advantage on Wisdom (Perception) checks that rely on sight.

## **Actions**

**Multiattack**: The roc makes two attacks: one with its beak and one with its talons.
**Beak**: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
**Talons**: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is Grappled (escape DC 19). Until this grapple ends, the target is Restrained, and the roc can't use its talons on another target.
Inspiration

## **PC Inspiration**

During every session, each player can award inspiration to another player. Award inspiration when players take actions that make the game more exciting, amusing, or memorable. When another player character does something that really contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.

If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.

You either have inspiration or you don’t—**you can’t stockpile multiple “inspirations” for later use.**

## **DM Inspiration**

Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbackspresented by a flaw or bond, and otherwise portray yourcharacter in a compelling way. Your DM will tell you how you can earn inspiration in the game.

When the DM grants you inspiration, you'll draw a random card from the DM inspiration deck - each has a unique gift for you to use at a time of your choosing.

You can only have a number of DM Inspiration Cards equal to your proficiency bonus.

You can trade one of your DM Inspiration Cards with one of another player's cards once per session.

Once per session, you can give back two cards to the DM and redraw one new random card.
Erume'rauko (Desert Patron)

Anar’aute (Sun God) and Ithil'aute (Moon God) created Erume'rauko (Desert Patron) to act as a Guardian to Runya’tura's (Fire Master) prison cell. He is an immortal shapeshifting dragon.

Lore says Erume'rauko was a disembodied deity who floated around the Naerume (Burnt Desert) guarding a prison. He met a herd of elephants and was impressed with their long lasting memory. He turned himself into an Elephant himself, helping to protect the herd from predators. In return, they kept a watchful eye on the entrance to the prison cell.

Eventually, Erume'rauko found the Su'edhel (Sand Elves). They were nomads wandering around the desert.

At this point, Erume'rauko decided to change his form again, this time changing himself and some of his elephant disciples into into a Anna'hai (Elephant Folk). He convinced Ek’aute (Life God) to help him bring life to the Naerume. Ek’autesent down a meteor, that created a giant crater among the Nardakilya (Knotted Canyons). This chasm, named the Akhas En'Ek (Chasm of Life), penetrated an underground stream, creating a desert oasis that was well protected from the elements and hidden from enemies.

The Su'edhel, with Erume'rauko and his Anna'hais' help, navigated through the Nardakilya to the Akhas En'Ek

While some of the Su'edhel were happy to settle down, many preferred to continue their traditional nomadic lifestyle. Many of the Anna'hai and their elephant brethren wandered as well, also enjoying to wander.

The Gon'edhel that lived in homes carved into the walls of the Nardakilya also saw the vast potential that the Akhas En'Ek presented - they slowly migrated out of the Nardakilya and into Akhas En'Ek. These Gon'edhel and the remaining Su'edhel established Tal En'Estela. Over the years, the Gon'edhel held the majority within the population of Tal En'Estela, causing severe racism. The Su'edhel were seen as lesser beings, and primarily enslaved. The few Anna'hai in Tal En'Estela are seen as divine, as they bear a direct resemblance to their diety.

The Gon'edhel and Su'edhel, and their ancestors, who c live in al En'Estela abandoned their previous faiths (Aist-Gon’tura and Aist-Su’tura) in favor of their new religion; Aist-Erume'rauko. The worship of the Desert Patron.

Some say the nomadic elephants still act as the eyes and ears of Erume'rauko, who hasn't been seen in thousands of years. Some even will pray in the ears (or presence) of an Elephant, in hopes that the words will reach Erume'rauko.
Beyond 1st Level

As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called **gaining a level**.

When your Constitution modifier increases by 1, your hit point maximum increases by 1 for each level you have attained. For example, when Bruenor reaches 8th level as a fighter, he increases his Constitution score from 17 to 18, thus increasing his Constitution modifier from +3 to +4. His hit point maximum then increases by 8.

The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that level. Consult the information in your character’s class description to see what other improvements you gain at each level.

## **Gaining Experience Points**

In D&D 5e's Rules as Written, your character gains experience through combat exclusively. This new playtest method will shift the focus from combat, to quest completion. The Quest Experience Points table elaborates on how many experience points are gained from different types of quests.

The overarching plot-line, or Adventure, of the campaign is split into several subsections called "Adventure Chapters." Advancing the campaign by completing these chapters will yield the most Experience Points.

When your character embarks on SideQuests (or solves cases) that aren't part of the overarching plot-line, or Adventure, of the campaign, you'll gain a smaller amount of Experience Points. SideQuests and Cases are ranked as Short, Medium, Long, or Extensive, dependent on how much time is required to complete them. The longer they are, the more Experience Points they are worth.
Tel'Nostweda (The Guildpact)

Originally conceived of by the angel Gadweth five thousand years ago, it serves as a basis for all law in Tal En'Estela, setting statutes and ordinances for each guild so that each of the ten guilds has its own place. Its magic is enforced especially in the most significant representatives of the guilds. Not even the original founders of the guilds are capable of breaking such a seal. As a failsafe, the Guildpact could be altered with the agreement of all ten guild leaders.

## History

The Guildpact itself is focused upon an ancient, primeval living document signed with blood and magic by each of the paruns to represent their willingness to work together to hold the city together. The first draft of the Guildpact, pressed under three inches of magic-treated glass and authored by Azor himself, is still kept preserved in the Old Laws Library of Tel'Perfeska.

Not surprisingly, since its signing the leaders since then — including the still-living guild founders — have worked hard to find loopholes in which to set forward their own plans.
Special Operations Forces, Army of the Democratic People's Republic of Sercia

The **Special Operations Forces, Army of the Democratic People's Republic of Sercia (SOF-ADPRS)**, consists of specially equipped and trained elite military units trained to perform military, political, or psychological operations for Sercia (Democratic People's Republic of Sercia) under the part of the Army of the Democratic People's Republic of Sercia. The units are active in testing the defenses of Content Europe and have been detected operating in or around Combined European military troops and insurgent fighters are crash the enemy and have been detected operating in or around the Baltic Countries, Central and Eastern Europe, Few Denmark, Southern Spain, Two Cities in Melilla and Ceuta under the part of Spain from Morocco, Gibraltar (United Kingdom), Balearic Islands (Spain) and the South Genovia (Republic of Genovia) under the disputed country of North Genovia under the Monarchy Government of the Kingdom of Genovia through the military occupation and went the Coalition liberation are many times during the Sercian War of Few Europe. It is estimated that there are 1,600,000 SOF-ADPRS soldiers and military officers.
The Calendar of Vagreon

A year on Avis consists of 365 days. In the Calendar of Vagreon, the year is divided into twelve months of thirty days, loosely following the synodic cycle of Ithil'aute, the moon. A month is made up of three Cainalarim (tendays).

Individual days of a Cainala (tenday) have no special names. Instead, they are denoted by counting from the beginning of the period ("first day," "second day," and so on).

Days of the month are designated by a number and the month name. For example, sages would record an event as occurring on "1Tatawain" or "27 Cantawain." People might a  so refer to a given day by its relationship to the current date ("two tendays from today") or the nearest holiday ("three days past Anar'cain").

### **Bagarth Alarim (Market Days)**

Every Cainala consists of eight Bagarth Alarim (Market Days), where all markets and business are open and running, followed by two days intended for rest and worship, where only the churches and vendors who pay an additional tax remain open.

### **Meryalarim (Holidays)**

A Meryala (Holiday) is a day outside of the normal 30 day months to balance the 365 day calendar. Four annual Meryalrim, falling between the months, complete the 365-day calendar. They fall on key astronomical events, the summer and winter solstices, and fall and spring equinoxes.

Once every four years, the Calendar of Vagreon includes a Meryale as a "leap day" following Rastawain.

### **Northern & Southern Variations**

Tal En'Estela, after conducting trade with Tal En'Tankela, decided to adopt their calendar. The only changes they made were to modify the Meryalrim (Holidays) and Asarim (Festivals) to suit the mythologies they subscribed to.

## **The Months of the Calendar**

First Month - Estawain

Second Month - Tatawain

Third Month - Nelawain

Fourth Month - Cantawain

Fifth Month - Lenpawain

Sixth Month - Enquawain

Seventh Month - Ostawain

Eighth Month - Toldawain

Ninth Month - Nertawain

Tenth Month - Cainawain

Eleventh Month - Yurawain

Twelfth Month - Rastawain

## **Tal En'Estela Variation**

In the north, they count years starting from when Koddra was crowned. They refer to the year as X Vardakhilirna En'Koddra (Reign of Koddra), abbreviated to VEK. It is currently 1273 VEK.

### **Meryalrim (Holidays)**

* Gon'ala (Annual Holiday)
* Anar'ala (Annual Holiday)
* Erume'ala (Annual Holiday)
* Ithil'ala (Annual Holiday)

* Runya'ala (Quadrennial Holiday)

### **Sairosrim (Eras)**

* Age of Wandering - Born En'Kalava (BEK)
* After Gontura gave oasis - Gontura Ante Kektele (GAK)
* The Years before Koddra - Tel'Pá Afea Koddra (PAK)
* Reign of Koddra - Vardakhilirna En'Koddra (VEK)

## **Tal En'Tankela Variation**

In the south, they count years starting from when Yama Kijo cursed Tal En'Tankela. For the South, it is year 3,999 TS (Thaur Sairos, Age of Curses)

### **Meryalrim (Holidays)**

* Templa'ala (Annual Holiday)
* Ek'ala (Annual Holiday)
* Tenkela'ala (Annual Holiday)
* Mord'ala (Annual Holiday)
* Khelek'ala (Quadrennial Holiday)

### **Sairosrim (Eras)**

* Age of Curses - Thaur Sairos (TS)
* Age of Blessings - Almare Sairos (AS)