Liza Zheza Akasbulk

* 🔸 **Lore Producer:** *Reserved for* **@hoperah** of Instagram community 💝 *(collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Liza Zheza Akasbulk**
* Role: **Ecosystem Professional (EcoPro)**
* Sub-Class: **Media Professional**
* Profession: **Lore Bard** • **Simmons University**
* Age in Chapter: **25 years old**
* Date of Birth: **October 11th, 1913**
* Modern Country of Origin: **Pakistan 🇵🇰**
* Nickname: *EcoPro nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Driven By: **Driven by the Voices in Their Head**
* Professional Goal: **Creating Business Contacts**
* Alignment: **Authentic Formal**

### Profession: **Lore Bard**

Liza Akasbulk is a "Lore Bard," so she writes articles relevant to her assignment.

### Platform: Simmons University

Ms. Akasbulk works for Simmons University, and is assigned to the Boston Potatoes beat.

### Alignment: Authentic Formal

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Formal** = characters who are  strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Liza Zheza Akasbulk, born in the vibrant city of Multan in a country known as Pakistan today, exhibited a penchant for storytelling from an early age. Her childhood was a tapestry of tales spun with flair and drama, foreshadowing her future as a Lore Bard. Inspired by the rich tradition of oral storytelling in her hometown, Liza developed a passion for crafting narratives that captivated the imagination. Her mother, Ruth, was also a talented storyteller. Her father, Hamid, worked at a local trinket shop. Looking for opportunities outside of British colonial rule, Liza moved to Boston, Massachusetts in 1934 to focus on academics.

The journey into the world of media began when Liza, armed with her innate eloquence and storytelling prowess, enrolled in Simmons University. She often told anybody who would listen that her life was guided directly by her ancestors, who spoke to her. As such, she valued preserving older ways and practices. Despite her preference for formality, Liza harbored a rebellious streak that manifested in her unique storytelling style, blending tradition with a touch of irreverence.

Liza's entry into the world of professional basketball media was serendipitous. She attended the Boston Potatoes tryout of Phyllis "Phantom Sam" Samaroo, where her vibrant written commentary in the Simmons University newspaper caught the attention of several team governors. Simmons University recognized her ability to weave tales that transcended the court, they assigned her to Lore Bard in the media circuit of the Boston Potatoes, a role she embraced with grace and excitement.

Her proudest moment, so far discovered, came during a particularly intense college basketball game. A half-time show cancelled at the last minute, so Liza went on the court and began practicing the oral storytelling art-form her mother had taught her. For her, it was a moment of synergy between her words and the electrifying energy of the sport. Liza's biggest hope was to continue creating narratives that not only entertained but also formed connections with the audience and potential business partners.

Liza, though reserved in her formal exterior, developed a profound appreciation for the Boston Potatoes. The authenticity and passion of the players became a source of inspiration for her storytelling. Her unique technique involved infusing traditional lore with contemporary humor, creating a distinct and memorable brand for the team.

## Details

* Favorite Food: Macaroons
* Favorite Color: Ebony
* Favorite Animal: Lemur
* Fashion Sense: Classic elegance with a touch of mystery
* Piece of Trivia: Liza composed many impromptu ballads for noteworthy plays as a pre-teen in Multan.
* Unusual Hobby: Collecting vintage quills.
* Phobia: Fear of forgetting the punchline
* Pop Culture Interests: Bagpipe Music, Novels About Melancholy, and Early Mythical Epics in Cinema
* Love Interest: *None yet discovered*
* Other Professional Interest: Exploring synergies between traditional storytelling and modern media.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Liza Zheza Akasbulk*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access