Illusion Spell List

* Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
* Misdirection: Misleads divinations for one creature or object.
* Protection from Arrows: Subject immune to most ranged attacks.
* Phantom Trap M: Makes item seem trapped.
* Rope Trick: As many as eight creatures hide in extradimensional space.
* Spiritual Weapon: Magic weapon attacks on its own.
* Status: Monitors condition, position of allies.
* See Invisibility: Reveals invisible creatures or objects.
* Suggestion: Compels subject to follow stated course of action.
* Tongues: Speak any language.
* Tree Shape: You look exactly like a tree for 1 hour/level.
* Whispering Wind: Sends a short message 1 mile/level.
* Warp Wood: Bends wood (shaft, handle, door, plank).
* Wood Shape: Rearranges wooden objects to suit you.
* Zone of Truth: Subjects within range cannot lie.

### Level 3

* Arcane Sight: Magical auras become visible to you.
* Blink: You randomly vanish and reappear for 1 round/level.
* Charm Monster: Makes monster believe it is your ally.
* Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
* Confusion: Subjects behave oddly for 1 round/level.
* Dominate Animal: Subject animal obeys silent mental commands.
* Deep Slumber: Puts 10 HD of creatures to sleep.
* Displacement: Attacks miss subject 50%.
* Fly: Subject flies at speed of 60 ft.
* Gaseous Form: Subject becomes insubstantial and can fly slowly.
* Geas, Lesser: Commands subject of 7 HD or less.
* Illusory Script M: Only intended reader can decipher.
* Invisibility Sphere: Makes everyone within 10 ft. invisible.
* Meld into Stone: You and your gear merge with stone.
* Major Image: As silent image, plus sound, smell and thermal effects.
* Nondetection M: Hides subject from divination, scrying.
* Speak with Dead: Corpse answers one question/two levels.
* Speak with Plants: You can talk to normal plants and plant creatures.
* Stone Shape: Sculpts stone into any shape.
* Scrying F: Spies on subject from a distance.
* Secret Page: Changes one page to hide its real content.
* Water Breathing: Subjects can breathe underwater.
* Water Walk: Subject treads on water as if solid.

### Level 4

* Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
* Antiplant Shell: Keeps animated plants at bay.
* Command Plants: Sway the actions of one or more plant creatures.
* Death Ward: Grants immunity to death spells and negative energy effects.
* Dimensional Anchor: Bars extradimensional movement.
* Discern Lies: Reveals deliberate falsehoods.
* Dismissal: Forces a creature to return to native plane.
* Divination M: Provides useful advice for specific proposed actions.
* Detect Scrying: Alerts you of magical eavesdropping.
* Dimension Door: Teleports you short distance.
* Freedom of Movement: Subject moves normally despite impediments.
* Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
* Hold Monster: As hold person, but any creature.
* Imbue with Spell Ability: Transfer spells to subject.
* Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
* Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
* Legend Lore M F: Lets you learn tales about a person, place, or thing.
* Locate Creature: Indicates direction to familiar creature.
* Modify Memory: Changes 5 minutes of subject’s memories.
* Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
* Polymorph: Gives one willing subject a new form.
* Planar Ally, Lesser X: Exchange services with a 6 HD extraplanar creature.
* Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
* Sending: Delivers short message anywhere, instantly.
* Spell Immunity: Subject is immune to one spell per four levels.
* Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
* Zone of Silence: Keeps eavesdroppers from overhearing conversations.

### Level 5

* Baleful Polymorph: Transforms subject into harmless animal.
* Command, Greater: As command, but affects one subject/level.
* Commune with Nature: Learn about terrain for 1 mile/level.
* Control Winds: Change wind direction and speed.
* Commune X: Deity answers one yes-or-no question/level.
* Dream: Sends message to anyone sleeping.
* False Vision M: Fools scrying with an illusion.
* Mind Fog: Subjects in fog get -10 to Wis and Will checks.
* Mirage Arcana: As hallucinatory terrain, plus structures.
* Mislead: Turns you invisible and creates illusory double.
* Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
* Mage’s Faithful Hound: Phantom dog can guard, attack.
* Major Creation: As minor creation, plus stone and metal.
* Nightmare: Sends vision dealing 1d10 damage, fatigue.
* Persistent Image: As major image, but no concentration required.
* Plane Shift F: As many as eight subjects travel to another plane.
* Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
* Seeming: Changes appearance of one person per two levels.
* Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
* Shadow Walk: Step into shadow to travel rapidly.
* Song of Discord: Forces targets to attack each other.
* Suggestion, Mass: As suggestion, plus one subject/level.
* Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.
* Scrying F: Spies on subject from a distance
* Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
* True Seeing M: Lets you see all things as they really are.
* Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
* Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
* Tree Stride: Step from one tree to another far away.
* Telepathic Bond: Link lets allies communicate.
* Permanency X: Makes certain spells permanent.

### Level 6

* Analyze Dweomer F: Reveals magical aspects of subject.
* Contingency F: Sets trigger condition for another spell.
* Find the Path: Shows most direct way to a location.
* Geas/Quest: As lesser geas, plus it affects any creature.
* Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
* Irresistible Dance: Forces subject to dance.
* Move Earth: Digs trenches and builds hills.
* Planar Ally X: As lesser planar ally, but up to 12 HD.
* Permanent Image: Includes sight, sound, and smell.
* Programmed Image M: As major image, plus triggered by event.
* Project Image: Illusory double can talk and cast spells.
* Repel Wood: Pushes away wooden objects.
* Symbol of Persuasion M: Triggered rune charms nearby creatures.
* Spellstaff: Stores one spell in wooden quarterstaff.
* Stone Tell: Talk to natural or worked stone.
* Scrying, Greater: As scrying, but faster and longer.
* Transport via Plants: Move instantly from one plant to another of the same kind.
* Veil: Changes appearance of group of creatures.
* Shadow Walk: Step into shadow to travel rapidly.
* Wind Walk: You and your allies turn vaporous and travel fast.
* Word of Recall: Teleports you back to designated place.

### Level 7

* Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
* Control Weather: Changes weather in local area.
* Transmute Metal to Wood: Metal within 40 ft. becomes wood.
* Ethereal Jaunt: You become ethereal for 1 round/level.
* Hold Person, Mass: As hold person, but all within 30 ft.
* Invisibility, Mass: As invisibility, but affects all in range.
* Mage’s Magnificent Mansion F: Door leads to extradimensional mansion.
* Plane Shift F: As many as eight subjects travel to another plane.
* Project Image: Illusory double can talk and cast spells.
* Reverse Gravity: Objects and creatures fall upward.
* Refuge M: Alters item to transport its possessor to you.
* Sequester: Subject is invisible to sight and scrying; renders creature comatose.
* Spell Turning: Reflect 1d4+6 spell levels back at caster.
* Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
* Simulacrum M X: Creates partially real double of a creature.
* Scrying, Greater: As scrying, but faster and longer.
* Teleport, Greater: As teleport, but no range limit and no off-target arrival.
* Teleport Object: As teleport, but affects a touched object.
* Vision M X: As legend lore, but quicker and strenuous.
* Limited Wish X: Alters reality—within spell limits

### Level 8

* Animal Shapes: One ally/level polymorphs into chosen animal.
* Antipathy: Object or location affected by spell repels certain creatures.
* Binding M: Utilizes an array of techniques to imprison a creature.
* Control Plants: Control actions of one or more plant creatures.
* Charm Monster, Mass: As charm monster, but all within 30 ft.
* Demand: As sending, plus you can send suggestion.
* Iron Body: Your body becomes living iron.
* Mind Blank: Subject is immune to mental/emotional magic and scrying.
* Maze: Traps subject in extradimensional maze.
* Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
* Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.
* Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
* Polymorph Any Object: Changes any subject into anything else.
* Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
* Repel Metal or Stone: Pushes away metal and stone.
* Sympathy F: Object or location attracts certain creatures.
* Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
* Screen: Illusion hides area from vision, scrying.
* Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
* Temporal Stasis M: Puts subject into suspended animation.

### Level 9

* Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
* Etherealness: Travel to Ethereal Plane with companions.
* Foresight: “Sixth sense” warns of impending danger.
* Freedom: Releases creature from imprisonment.
* Gate X: Connects two planes for travel or summoning.
* Hold Monster, Mass: As hold monster, but all within 30 ft.
* Imprisonment: Entombs subject beneath the earth.
* Miracle X: Requests a deity’s intercession.
* Shapechange F: Transforms you into any creature, and change forms once per round.
* Shades: As shadow conjuration, but up to 8th level and 80% real.
* Teleportation Circle M: Circle teleports any creature inside to designated spot.
* Time Stop: You act freely for 1d4+1 rounds.
* Weird: As phantasmal killer, but affects all within 30 ft.

* Wish X: As limited wish, but with fewer limits