Crits

Crits is a mechanic that increases your damage. It's an abbreviation of "Critical hits".

## Types

There are 3 types of Crits: *Skill/Spell*, *Random*, and *Super*.

Types of Crits
Spell Crit.
The most common type of Crit, and the easiest to perform.
Super Crits multiply the total damage dealt by the Skill Crit by 35%.
Your base Super Crit chance is *half* your Random Crit Chance.

Note that overlapping Skill Crit mechanics will **not** result in a Super Crit
(eg. using a dash attack on an enemy with  Vulnerable).

## Dexterity & Focus

**Dexterity** and **Focus** increase the damage of your Weapon Skill Crits and Magic Crits, respectively.

The extra Crit. Damage done when you trigger a critical hit is calculated individually using **Dexterity/Focus** and their respective Skill Crit. Scaling stats. The damage is then added on top of your regular damage.

To reiterate, unlike a more typical critical hit system used in most RPGs, normal crits in RL2 do not scale off the hit's base damage. Meaning a Skill Crit. Scaling stat of 120% is **not** giving you 120% critical hit damage. Skill Crit. Scaling increases the effect of Dexterity or Focus by a percentage, which is then added on top of your normal hit's damage. This means you can have a very low Strength or Intelligence stat for normal hits, but deal absolutely massive critical damage if you have high Dexterity or Focus.

The exception to this is the Super Crit damage bonus, which increases the damage of the entire hit by 35%.

### Formula

The formula for Regular and Crit. Damage is shown below.

1. ↑ `WPN_SCALE` refers to your weapon's STR scaling (see Weapons, or Strength » Weapons).
2. ↑ `SPELL_SCALE` refers to your spell's INT scaling (see Spells, or Intelligence » Spells)

### Example

Expand to view this example.

We'll look at 2 examples here. We'll be using these stats:

* STR = 115
* DEX = 30
* *Skill Crit Scaling (Dex) = 120% (i.e. 1.2)*

First we'll try the **Katana**. It has a Strength scaling of **2** *(see Weapons)*.

As a reminder, the formula for Skill Crit. Damage is:

`( STR * WPN_SCALE ) + ( DEX * WPN_SCALE * *Skill Crit. Scaling (Dex)* ) = Total Crit. Damage`

So the calculation for Skill Crit. Damage would be:

`( 115 * 2 ) + ( 30 * 2 * 1.2 ) = 302`

As a 2nd example, let's use the **Kinetic Revolver**, which has a STR scaling of **0.4** per shot. The calculation would be:

`( 115 * 0.4 ) + ( 30 * 0.4 * 1.2 ) = 60`

*Damage values are always rounded, so that would total to 60.*

## Classes

Classes that can most easily perform Skill Crits include  Assassin,  Barbarian,  Dragon Lancer,  Duelist and  Brigand.

 Ronin and  Ranger are also adept at Skill Crits, albeit slightly more difficult to master.

Some Classes have class passives that interact with Crits:

Crit classes
+10% Magic Crit. Damage

## Traits

One Trait interacts with Crits:

Crit Traits

## Upgrades

Some Upgrades affect Crits. Note that 2 of these upgrades require unlocking via The Soul Shop.

## Weapons

Every weapon can perform a Skill Crit.

You can dash with some weapons to perform a dash attack, triggering a Skill Crit. Weapons that can't dash attack have an ❌ in the "Dash" column.

1. ↑ 1.0 1.1 1.2 The  Charged status effect makes your next Weapon attack a Skill Crit.

## Screenshots

Random CritSkill CritsSuper Crits & Skill Crits