Ursula Pine

> The world is funny. A forest fire clears out old growth, and new shoots sprout. You never know what good may come of tragedy.
>
> Ursula Pine

**Ursula Pine** is the thirteenth bear the player meets after arriving on Cozy Grove Island. She is a Farm Spirit, referred to as the Sunflower Bear.

Ursula's living area is located north of Kit's Canteen, northwest of Arjun's and northeast of Patrice's area.

## Appearance

Ursula looks like a sunflower with pale yellow petals and green leaves sprouting behind her left ear. A snail is perched on her right side.

The following landmarks are located in Ursula's area: merry benches, sunflower fields, 'Life's Stages' and 'Proposal' sculptures, an arch decorated with flowers, and a swing set. Her area can also have water towers, flowers, and windmills.

## Biography

Ursula is a flower bear who plants objects that hold memories to people. When she plants these objects in her garden, a solution or answer will grow that is meant to help soothe the pain an undead spirit feels. To help her, you have to help her help the other bears.

## List of quests

Every day, Ursula Pine has a chance to give the player a quest, provided she has no quest active. The quest can be started by speaking to Ursula Pine.

If Ursula Pine is ghostly blue and her area is not colored, she will give the player a story quest. If Ursula Pine is colored but her area is not, she will give the player a daily quest. If both Ursula Pine and her area are colored, she will not give any quests, but the player can still converse with her to listen to some gossip or occasionally advance her story.

Story quests are untimed and advance Ursula Pine's story, allowing the player to learn more about her, fill her heart meter, and restore her memories. Some story quests require the player to collect a lot of resources or help other bears to get quest items. The story quests often give spirit logs as rewards.

Non-story quests have a time limit, do not provide any story development, and give random rewards. There are no penalties for letting a timed quest expire.

Some quests require the player to find items hidden on the island. The hidden objects spawn after the player accepts the quest, with hints on their location provided in the quest menu. If the player has trouble locating the item, they can get a hint from Charlotte Pine for 100.

### Daily quests

Every daily quest has a chance to give the player a spirit wood or a crafting recipe for a random decoration in addition to regular reward.

## Chat

Every day, when Ursula Pine has no quest active, the player can chat with her for some random gossip. Ursula Pine can give the player advice or tell a little about herself or other bears.

Chatting with Ursula Pine does not advance her story.

After the player chats with Ursula Pine once, they can ask her for a hug.

**Ursula:** Hello there love! Oh look, you've got some schmutz on your face, let me get that for you—
—oh, sorry. Old habit.
I may be dead, but my mothering instincts are alive and well, it seems.
**Ursula:** *You are my sunshine, my only sunshine, hm hm hm hmmm hmmmm, hm hm hmm hmmmm...*
Oh! Hello, I didn't see you there, love.
**Ursula:** I've found over the years that the garden can do strange things to the island.
I've planted trinkets that have caused huge sustained storms. A buried piece of gold once caused the island to *shrink*.
Another time I planted an old tooth I found, but Mr. Kit came and dug it up before it could take root.
He almost looked *frightened*.
It's a mysterious place, alright. But a little bit of mystery sure helps pass the time.
**Ursula:** Helping people is important, love. You are wonderfully dedicated.
But don't forget to make time for yourself, as well. It's good to make up little projects to work on.
I see you've been decorating around your tent, for example. Looking very promising!
I can't *wait* to see what direction you take it in.
**Ursula:** With sadness comes a certain level of... *self-absorption*. It's hard to see others when you're struggling.
One reason I like to garden is because it takes my mind off *myself*.
There is just the sound of the weeds ripping out of the dirt, the birds...
...and whatever tune happens to be floating through my head.
**Ursula:** If I could get you a tea or some sandwiches I would. But these ghostly paws aren't good for fixing snacks.
You are welcome to stroll in the garden, though. I can at least offer you *that*.
## Daily quest lines

### Photo

Start:

**Ursula:** Hi sweetie. I was wondering if you could help me with a little garden maintenance?
A garden like this has strange properties. But like all gardens it needs its soil nutrients replenished from time to time.
I've found that shredding photographs creates an effective *astral fertilizer*. It helps if there's some *intention* to the photos, too.
Photos of healthy, growing things work well, for example.
**Ursula:** This garden has a funny way of looking different to different people. Of responding to each person's inner world as if it knew them.
I want to try something. What if you took some photos of the garden. Would the photo reflect *your* version of the garden? Or something else?
Oh, and don't worry if you don't have the time for this errand, love. It's just for fun.
End:

**Ursula:** Hi sweetie, are you all done? Let's take a look at how they turned out.
Oh, wow. These are wonderful. And I can tell right away that *you* took them.
I'll hold on to these for later. Thank you.
**Ursula:** Oh love, there you are. And you have the photos!
Hmm. Something very odd about these.
*Very odd.*
Maybe a good idea not to look too *closely* at these, sweetie. I'll go ahead and shred them up.
### Pigment

Start:

**Ursula:** You look a little lost today, love.
Why don't you help me help the other bears?
I know of a few things they've lost and would love to get back.
**Ursula:** I'd like to do something nice for the other bears today.
Some of them have misplaced something, or even forgotten they had it.
It would be so nice if we could find them!
End:

**Ursula:** You found everything! How wonderful.
Few chores are as rewarding as helping out a friend, no?
**Ursula:** You've found all the lost items! Thank you so much.
Helping others is its own reward. But I've saved something for you too!
### Trowel

Start:

**Ursula:** Oh dear. Now where did my gardening tools go...?
I'm usually so good about keeping an eye on them.
**Ursula:** I meant to do some gardening this morning, but my tools have walked off!
Would you help me find them, love?
End:

**Ursula:** My tools! Thank you so, so much!
**Ursula:** You found them! How troublesome garden tools you are. <giggle>
## Mementos

Spoiler alertThis article or section contains **spoilers**. Proceed with caution!
1. *Ursula Pine, the Sunflower Bear, is as cheery as her name suggests.*
2. *Ursula’s garden is special. When she plants something of a fellow spirit’s there, it is transformed into something to soothe them.*
3. *It takes a strong bear to raise seven cubs on her own, yet Ursula seems dismissive about her own life story.*
4. *Ursula's ex-husband Harold abandoned her and their seven children.*
5. *When Francesca, Ursula's eldest daughter, went to live with Harold in the woods, it forced Ursula to reevaluate her life.*
6. *Ursula refused to let Harold's absence define her and her family. She focused on raising her children and finding joy in life together.*
7. *Ursula loves all her children dearly, but she has a special bond with her youngest, Charlotte, who stayed with her right to the end. Now, the mother bear's one wish is to see her child flourish.*

The comic attached to the second memento.The comic attached to the fourth memento.The comic attached to the sixth memento.
## Story quests expanded

### A flower

Ursula asks the player to bring her a flower.

**Ursula:** Hello there, love!
Do me a favor, would you? Pick me a flower.
Any flower will do.
When the player delivers the flower, Ursula gives them a spirit wood and asks to visit her again.

**Ursula:** What a wonderful specimen!
Tell me, though... why did you choose that particular flower?
**Scout:** I liked the way it looked.
**Ursula:** It is pretty, isn't it?
Though I dare say its beauty has peaked now.
**Scout:** I picked the first flower I saw. / I have no idea.
**Ursula:** At least you're honest about it! Honesty is underrated.
**Ursula:** This flower reminds me of my fellow Bears here in Cozy Grove...
...all plucked from our elements. Confused and disconnected.
Maybe you and I can tend to the others. Help them?
My garden is full of surprises, after all. Come back and see sometime!
### Something of Patrice's

Ursula wants to help Patrice Furbac and asks the player to bring her one of his lost packages.

**Ursula:** Hello there, love!
I've been thinking about Patrice today.
That poor man has been with the Postal Service for so many years.
Wind or rain, alive or dead, He's always delivered the mail to my children and I.
The other day, he mentioned losing a *very strange* package.
He said it looked like it had been kicked a hundred times.
If you find that package, would you bring it to me?
The irregular package is hidden somewhere on the island. When the player brings it to Ursula, she gives them a spirit wood and says she plans to plant it to grow something for Patrice.

**Ursula:** Oh my, this is a heavy package! It feels like a lot of *pain* is wrapped up in there.
Poor Patrice. He's suffered so much already.
Unfortunately, I can't open this box for him...
But I **can** plant it in my soil! And let the Earth work its magic.
Soon enough, we'll see what grows.
The next day Ursula hands the player a red letter for Patrice.

**Ursula:** The ground was shaking all night!
I'll be honest, I was a little worried about what was growing for Patrice.
But it was something quite modest, after all.
A flat letter in a red envelope.
When the time comes, give this to Patrice, would you?
And thank him for his service, too.
This unlocks Ursula's second memory and comic.

### Something of Arjun's

Ursula wants to plant another item in her garden, this time a camera.

**Ursula:** Aren't gardens amazing?
You plant a seed, give it sun and water and time, and something vital grows!
I'm not sure *who* needs my garden's help next, so I'm going to rely on my gardener's intuition.
Let's plant... **a camera**!
The camera is hidden somewhere on the island. When the player brings it to Ursula, she gives them a spirit wood.

**Ursula:** Just as I predicted... here's a camera, ready for planting!
But who does the camera belong to? Hard to say.
Why don't we just plant it and *see what develops*?
A few days later Ursula says one of Arjun's old photos have sprouted. She gives that photo to the player.

**Ursula:** One of Arjun Bhalla's old photos has sprouted!
What a life that bear has led! He's had so many experiences and understands so much.
But I'm not so sure he understands *himself*, if you take my meaning.
When the right time comes, give him this picture.
I think he's been missing it.
### Something of Jeremy's

Ursula wants to plant something for Jeremy Gruffle.

**Ursula:** I've been thinking about Jeremy Gruffle. A good heart, that one.
But he's been having trouble keeping things straight, recently.
I wonder if we can help.
A level can be found hidden on the island. Once the player brings it to Ursula, she promises to plant it and rewards them with a spirit wood.

**Ursula:** Ah, how wonderful!
Normally, I'd say we should get this right back to Jeremy...
...but given the circumstances, a more long-term leveling may be in order.
I'll plant this and see what grows!
The next day Ursula gives the player a gem dust.

**Ursula:** Jeremy is such a great Maker. I expected something glorious to grow for him...
...but I was surprised to see that it was glittering **gem dust**!
Jeremy doesn't normally like showy things. But maybe he could use a change?
Or maybe this isn't a change at all. Maybe I just didn't realize... hmm.
Help him *follow his heart*, love.
Several days later Ursula asks the player whom she should help next.

**Ursula:** Hmm... I can't decide who we should help next?
**Scout:** What about YOU? / Someone needs a mirror...
**Ursula:** Oh, you don't want to hear my story! It's not that interesting.
A single mom, raising seven children... I didn't have TIME to have problems!
My children were trouble enough.
This conversation unlocks Ursula's third memory.

### Something of Francesca's

Ursula tells the player about her eldest daughter.

**Ursula:** I think I made a mistake yesterday, letting our conversation get personal!
Now I'm worried about my family.
My eldest daughter... why, I haven't seen her in ages.
Do you think you can help me track her down?
If I was looking for her, I'd search for a trail of wood shavings...
A wood shaving can be found hidden on the island. Once the player brings it to Ursula, she plants it into her garden and rewards the player with a spirit wood.

**Ursula:** So Francesca's still out there, in the forest?
I don't know whether to be happy or sad...
...so I'll do the work instead.
Dig with the trowel, pile in the shavings, cover with soil, pat it down.
Happiness, sadness, both? I guess we'll see what grows, won't we?
The next day Ursula hands the player a burned statue that grew out of the wood shavings.

**Ursula:** Oh, love. I was afraid something like this would grow.
Little Francesca always idolized her father.
That was always her problem, I think.
It's hard to talk about Francesca. That little girl has been lost to me for a long time.
Please give this statue to her, when the right time comes.
I hope it leads her safely out of the woods.
### Something of Octavia's

Ursula tells the player she wants to help Octavia Cubbins next.

**Ursula:** Thinking about Francesca, I felt such *sadness* pass over me.
**Scout:** What makes you feel sad about it?
**Ursula:** Oh, just how it all ended, I suppose.
**Scout:** It's OK to feel sad.
**Ursula:** I suppose that's true. We can't help how we feel, after all.
**Ursula:** Francesca was always so independent from me.
After her father walked out, she eventually left home to live closer to him.
All children need to leave their mothers eventually. But...
There is such a thing as being *too* independent. Don't you think?
I'll prove my point. Have you met a bear named Octavia Cubbins?
**Scout:** The Surfer Bear?
**Scout:** The bear in the wheelchair?
**Ursula:** Tsk. That's like me labeling you 'the Scout with legs.' Tacky. But, yes.
**Ursula:** That's Octavia. You'll never find her far from the beach.
You know how stubborn she can be. Like my Francesca, in some ways.
Bring me something of Octavia's. Something simple, like a **shell**.
The unique shell can be received from Octavia during one of her story conversations. Once the player brings it to Ursula, she plants it into her garden and rewards the player with a spirit wood.

**Ursula:** What a wonderful shell! Exactly what I was looking for.
Now, witness the simple magic of gardening. Time and care.
Let's see what grows.
The next day Ursula gives the player a shell necklace for Octavia.

**Ursula:** I left Octavia's shell in my soil overnight.
She had a terrible accident, didn't she?
But the world is funny. A forest fire clears out old growth, and new shoots sprout.
You never know what good may come of tragedy.
I planted a cracked shell. And look what grew!
It's something *beautiful*.
### Something of Ursula's husband

Ursula want to try planting some bones in her garden.

**Ursula:** I've been cultivating this soil for a long time now.
It's infused with positive energy. I wonder how powerful it has become?
I wonder... could it *bring someone I love back*?
No harm in trying, I suppose!
Bring me some old bones, love! Let's see what grows.
Harold's bones are hidden somewhere on the island. Once the player brings the to Ursula, she gives them a spirit wood and says will not plant the bones.

**Ursula:** Hah. Could that be who I think it is?
Serves me right for meddling with old, long-lost bones!
**Scout:** Is it your daughter? / Is it you?
**Scout:** I'm guessing it's not your favorite person?
**Ursula:** Hah. You're a perceptive one.
**Ursula:** This is... or was... *my husband*.
My ex-husband. Harold.
He left me quite some time ago. When I was still young and foolish.
Walked out the door and left me with seven cubs to feed.
No... best not to plant *this* in my soil.
There's only one thing I know about Harold for certain.
He's **never coming back.**
The next day, Ursula shares her fourth memory with the player.

**Ursula:** Oh hello again, love!
Don't mind me. I'm just turning the soil.
**Scout:** Do you want to talk about Harold? / You're sure you're OK?
**Scout:** Dirty hands are happy hands!
**Ursula:** Amen!
**Ursula:** I'm feeling good, love.
When Harold left... well, it *bent* me for a while.
I couldn't work up the energy to do anything some days... and with seven cubs, the chores pile up.
At times I'd stare off into space while the kids called to me. *Mom? Are you ok?*
But when my Francesca followed her father into the woods, I realized something.
I needed to *change*. I needed to find the sunlight between the shadows.
And I did.
### Something of Ted's

Ursula wants to help Ted Sapsen next.

**Ursula:** I've been too self-absorbed lately...
...soaking up your attention with my little stories when other bears need your help!
Take Ted Sapsen, a classmate of mine. Such a strange, solitary bear.
The other cubs couldn't understand him, so they mocked him mercilessly.
I felt sorry for him, even then. I tried to sit next to him. To be a friend.
But he told me *he didn't want **bear** friends, only **rock** friends.*
...Do you think my garden could help him now, after all this time?
Ted's geode can be obtained from Ted as a reward for completing one of his story quests. Once the player brings the geode to Ursula, she promises to plant it and gives the player a spirit wood in return.

**Ursula:** This was Ted's, was it?
Silly question. Who else's would it be?
I'll plant this in my soil, and see what grows.
The net day Ursula hands the player a special rock.

**Ursula:** Well. This is a first!
I planted a rock, and all I got back was... **another rock**.
What did I expect?
Rocks don't grow.
### Kerchiefs

Ursula asks the player to bring her several kerchiefs.

**Ursula:** Forgive an old bear for her late-blooming curiosity, but... you're a Spirit Scout, aren't you?
The Scouts have such lovely kerchiefs on their uniforms.
Kerchiefs are so versatile, don't you think?
Wonderful for hiking, building, gardening.
If you see any about the island? I wouldn't mind a few myself.
Six kerchiefs are hidden on the island. Once the player collects them all and brings them to Ursula, she gives them a spirit wood in exchange.

**Ursula:** When they were younger, I wrapped these kerchiefs around my kids' necks to keep them warm.
None of them cared for the kerchiefs, though. Couldn't wait to take them off.
Except for my youngest. The outfit spoke to her.
...I think I'll take one of these and plant it.
I wonder what will grow?
The next day Ursula says nothing grew from the kerchief she planted.

**Ursula:** I've been watching the soil ever since I planted that kerchief.
Nothing's come up. How odd.
I suppose I should be patient.
After all, what else is there to do?
**Scout:** We could talk about *you* for a change?
**Ursula:** Oh, love. That's so sweet.
You want to figure out what *haunts me*, don't you?
**Scout:** Whatever ghosts usually do?
**Ursula:** I suppose most ghosts fret themselves into knots by reliving their past troubles, don't they?
**Ursula:** Well, I'll tell you this... it was *very hard* for me, losing Harold and then Francesca.
Raising all those kids on my own was hard, too.
But we found ways to get through it all. And there was so much *fun* and *laughter* along the way!
The rolling, can't breathe, full-belly kind of laughter. That's what I choose to hold onto.
Did you think my *pain* was keeping me here?
It's sweet of you to worry for me, but no. I let go of my pain a long time ago.
It's my concern for *someone else* that keeps me haunting this garden.
This unlocks Ursula's fifth memory and comic.

### Something of Charlotte's

Ursula wants to help Charlotte Pine.

**Ursula:** Charlotte Pine is out there in the woods, isn't she?
She's holding onto something heavy. Dense as a stone. I can feel it.
That Scout's kerchief you gave me is still good and buried, love.
I'll need something else to help Charlotte.
Perhaps... a cup of tea?
A teacup can be found hidden on the island. Once the player brings it to Ursula, she refuses to plant it but rewards them with a spirit wood anyway.

**Ursula:** What an adorable little teacup!
I can just see my Charlotte, slurping up Earl Grey with her oversized paws.
*Sssssippppppp*
...?
This teacup isn't filled with *tea*!
It tastes like salt water inside.
I can't bury this, goodness no. The salt would kill my soil.
I'll think of another way to tend my garden...
The next day Ursula thanks the player. She is ready to tell them how she died.

**Ursula:** Hello, love.
You've been so kind, and listened so patiently to my stories.
And now you've reached the end of my tale. Would you like to know how I died?
**Scout:** Yes, please.
**Ursula:** It was cancer. A slow, wilting death.
My Charlotte stayed with me through it all.
At first, we would laugh and tell stories about the *good days*.
Our *Scoutmaster and Cub* days. Wonderful little adventures.
But as I got weaker, we laughed less. I could see the light leave her eyes, too.
I'm afraid the weak, dying mama bear is what Charlotte remembers.
But I want her to remember me as sunlight!
Because that's what I am, and what I held onto. Laughter and light.
**Scout:** Please, no more death stories.
**Ursula:** Oh, that's all right, love. I won't trouble you.
But if you see my Charlotte, out there?
**Ursula:** Please give her this **crystal brooch**. I love how it sparkles in the light.
And please, help Charlotte recognize that's it's ok for her to *grow* again.
Ursula gives the player her brooch and her final spirit wood; this conversation also unlocks her final memory. Ursula then ascends and turns golden, her area will stay permanently lit and colored. She will no longer give the player story quests; however, she will still occasionally give the player daily quests.

## *New Neighbears* DLC content

If the player has New Neighbears DLC installed, they can say goodbye to Ursula Pine once she ascends to free her island space for Beatrice Mellifera. When the player is ready to say goodbye, they need to talk to Ursula and choose *Your look so peaceful* dialogue option:

**Ursula:** Hello, love.
Gardens are a place for nurturing. That's what I've always loved about them.
Someone out there needs this garden. Needs you. I can feel it.
My time in the sun is over, I think.
Don't be sad! Spring always returns. Gardens reset. It's beautiful.
I love you. Thank you for everything.
## Version history

* 5.0.0: Added goodbye dialogue after Ursula ascends.
* 3.1.0: Bears will now only have one piece of gossip per day.
* 3.0.0: Added daily photo quest.
* 2.0.0: Added the option to hug Ursula Pine after chatting with her twice.