Carnivores 2

***Carnivores 2*** (published in Russian under the name *Хищники 2* by Акелла, also called *Carnivores II*, and frequently shortened to *Carn2* or *C2*) is the sequel to *Carnivores*, and the second game in the *Carnivores* series. Its storyline is almost identical to *Carnivores*', and the game gives the impression that DinoHunt Corp. has found new areas and dinosaurs and built new technology.

*Carnivores 2* went gold on October 6, 1999, the demo was released on October 18, the game shipped on October 22, and it was released on October 31. The Russian version was released on December 11, 2002.

## Gameplay

The gameplay of the original *Carnivores* remains constant throughout the series, with few changes. The game opens with a login screen, where users can make a new account or load a previous one. If creating a new account, they will be asked to read and approve a "waiver", stating that the player releases DinoHunt Corp. of responsibility in case the player is injured or killed (an interesting sidenote is that the player can't really be injured in any of the games - the closest the player can come is by staying underwater or walking through lava, in which a health bar pops up; when attacked by dinosaurs, however, any hit is instant death).

If accepted, the game proceeds to the main menu; declining exits the game. From the main menu, the player can view their hunting statistics, enter a hunt, view their trophies in the trophy room, change game settings, view the game's credits, or exit the game. In the hunt screen, you must pick a location, an animal to hunt, a weapon, and optional equipment. Choosing any equipment decreases the total amount of points you can get on any hunt by a set percentage, except for the tranquilizer, which increases the amount of points obtained. Information on each item is provided.

The player starts with 100 points which are depleted as the player selects an area and one or more dinosaurs and weapons. In addition, the player may choose what time of day to hunt, from dawn, day, or night. The only difference between each time of day is the atmosphere; carnivores, for instance, are just as active during the day as at any other time.

After the player has selected their settings, they can hunt. During the hunt, the player is provided with an on-screen compass and wind direction indicator, which can be activated and deactivated with the `Caps` key. Sometimes the player spawns near a huntable animal, which is bad if the animal is a carnivore. The player can also draw weapons (with the number keys), look at the area map (`Tab ↹`), or use the binoculars (`B`).

When a kill is made, the player's trophy is picked up by the dropship, unless tranquilizer mode is used. If the player is killed, all points and trophies earned in that hunt are lost. The player can choose to exit the hunt or respawn on the map anytime by pressing `Esc`+`Y` or `Esc`+`R`, respectively. If the player dies, he must choose to either exit or respawn. The player can be killed by drowning, burning in lava, or by being attacked, but not by falling (regardless of the height), so climbing mountains is an often-used strategy when hunting carnivores.

## Cheats

*Carnivores 2* features a number of cheats, including all those provided in *Carnivores*. Cheats which are inherited from *Carnivores* require debug mode to be active.

## File formats, files, and extensions

*Carnivores 2* uses a handful of file formats for its data. It also uses several custom file extensions for standard formats, and several configuration/log files.

* Truevision TGA ("Targa"); raster image format used for the menu screens
* WAV; audio file format used for the various in-game sounds
* 3DF; raw data format used for the sun, wind dial, and some other objects
* CAR; raw data format used for the animals, weapons, and some other objects
* Carnivores 2 MAP; raw data format used for the areas
* Carnivores 2 RSC; raw data format used for the areas and containing much of the raw information and the objects
* RAW; headerless grayscale bitmap image file used to delineate selectable areas on menus
* Carnivores 2 SAV; raw data format used for savegames
* TXM; text file used for metric descriptions
* TXU; text file used for United States/imperial descriptions
* NFO; text file used for item descriptions
* \_RES.TXT; configuration file
* carnivor.log; one of two log files generated by the game
* render.log; one of two log files generated by the game

## Reception

The gaming websites IGN and GameSpot both gave *Carnivores 2* ratings of 7.4 out of 10.

## *Carnivores: Dinosaur Hunter*

*Carnivores 2* was ported to the iPhone under the title *Carnivores: Dinosaur Hunter*. The game features all of the same aspects of *Carnivores 2* except for a necessary change in controls and a HUD change. It also features a new mode known as Survival Mode. In this mode you are required to shoot waves of dinosaurs that charge at you.

## References

1. ↑ https://gamemag.ru/news/8179/ohota-ot-akelly

## External links

* *Carnivores 2* at Action Forms
* *Carnivores 2* at Jurassica.Net
* *Carnivores 2* at The Carnivores Saga
* *Carnivores 2* at the Carnivores Fan Guild
* *Хищники 2* at Акелла/Akella (Russian publisher)