Towns

Whether you're looking for a way to survive hordes of zombies, a community to embark on journeys with, a safe place to call home, or a way to rise to the top, Towns are a great resource and vital part of society in DeadMc!

## Finding Existing Towns

If you're new to this dangerous world crawling with zombies, you may want to find a safe place to call home, and fast! To find towns that are recruiting new members, you'll do the /town list command. You'll see towns listed as OPEN, INVITE-ONLY, MAX MEMBERS, and CLOSED. You can freely join towns that are OPEN, while towns that are INVITE-ONLY will have to add you manually. Towns that are at max members and closed cannot be joined.

## Joining and Leaving Towns

To join a town (open or invite only) you'll use the /town join [town name] command.

To invite someone to join your town, the mayor, co-mayor, or veteran will need to use /town invite [username].

To leave a town, you have to do /town leave.

If the mayor wants to kick someone from a town, they can use /town banish [username].

## Creating a Town

You've decided you want to create your own town - excellent! To do this, you'll use the /town create [name] command. When you do this, you'll become the mayor of your town. This is just the beginning! Let's look at a couple of things you can do to set your town up.

### Town Name

Be careful and thoughtful when creating your town name! Citizen and Squire ranks cannot rename their town once it's been named. If you find that you need to rename your town, you'll have to delete your current town and create a new one. For Baron, Royal, and Emperor ranks, you can rename your town for 1,000 coins with /town set [name].

### Town Description

Want to let other players know what your town's mission, goal, or motto is? You can set your town description by using /town set description [description of your town].

### Town Banner

You can make and set a town banner. All you have to do is make a banner on the loom like normal, and do /town set banner with the banner in your hand, and you'll have your town banner set up!

### Setting Recruitment Status

Let's learn how to set our recruitment status for our town! The command to set your recruitment status is /town set recruiting [setting]. There are a few options: public, private, and invite-only.

Public will list your town as OPEN in /town list. This allows any player to join your town at any time.

Private will list your town as CLOSED. This prevents anyone from joining your town.

Making your town invite-only will allow you to control who joins your town - you will have to send them an invitation with the command /town invite [username].

### Member Limits

By default, your town only has room for yourself as mayor. To upgrade your member limit so you can have more citizens, you'll need to /town upgrade member-limit. Each upgrade will cost you coins - so you'll have to add money to your town funds to afford it. To do this, use /town funds add [amount]. We'll talk more about town funds in a bit!

Citizen ranked players are allowed to have a maximum of 5 town members. Squire, Baron, Royal, and Emperor ranks may have unlimited town members.

### Claiming Land

You'll want to claim land for your town to protect it from other players. To do this, jump over to our Claiming page for more info!

## Town Travel Point

Once you get your town created and have land claimed, you'll want to create a town travel point for citizens and visitors to use. As always, you'll have a few options to consider!

To create a town travel point, you will use the command /town set travel-point. This will bring up the anvil menu and you'll see a sign in the middle confirming that you would like to create a travel point for 50 coins. You can decide to make your travel point private, where only members of your town can use it, or public, so that anyone may visit your town. You can also decide to set a travel-fee, as well. The anvil menu will walk you through whatever option you choose!

## Funds

Many aspects of your town, from land management to member limits, will require coins. Luckily, there are several ways for towns to manage their funds! Anyone in the town can add coins to the town fund with the /town funds add [amount] command. However, only the mayor and co-mayor can use these funds.

The mayor can also set a town tax as a way to generate revenue for the town. To do this, use /town set tax [amount]. Tax is charged to town members after logging in after every 12 hours.

Towns can also set a travel fee to use their travel point. To do this, use /town set travel-fee [amount]. Keep in mind, a travel fee may prevent people from visiting your town!

To withdraw coins from the town funds, use /town funds withdraw [amount]. This will move coins from the town fund into a personal balance.

## Internal Town Ranks

Members of a town may have ranks if the mayor choses to do so! The ranks are as follows:

* Citizen: default setting, no special perks
* Respected: cosmetic, no special perks
* Veteran: may send member join invitations
* Co-Mayor: may invite members to the town, claim wild land, and can unclaim (delete) wild regions
* Mayor: has total control over the town

## Land Sharing

Once you have claimed your land for your town, you may want to share the land with your citizens. Many mayors offer plots within the town for citizens to build their house (read more about Land Defining and Land Sharing in our Claiming page). You will need to share the land if you want anyone but yourself (the mayor) to access it, regardless of the player's town status.

## Checking Town Info

You can check your town, and other town's, info by doing /town info [name]. It will give you the following information about the town:

To check a town's member list, do /town members [town name].

To check a town's land information, do /land info [town name].