Event

* **Agriculture Exchange**
* **A Mysterious Asteroid**- This event can be found randomly on the strategy map.
* **A Wormhole Suddenly Appears!**- Not to be confused with the event "A Massive Subspace Anomaly" this event is entirely separate.
* Criminal Rendezvous- some time after contact with another faction, you may get this anomaly, which only lasts 25 turns. A data crystal has been stolen from a faction. Upon visiting it, you get 3 choices: 1] pay 350 BC to buy the crystal and return it to the faction, which rewards you with 250 BC and +tolerance/approval, 2} buy the crystal for 350 BC and keep it for yourself , which gives +75 RP to Physics and Energy trees and -tolerance/approval with the faction, 3} take the crystal by force if you have infantry with your fleet it is comparable in difficulty to assaulting the pirate base in the Pirate Incursion event. I assume (untested) that once you succeed in capturing it you have an choice similar to options 1+2, but without the 350 BC cost.
* Avnar- located on the homeworld of the Leader character Kroll.
* **Core World Pride**- This even occurs after a world has been inhabited by the player for a long stretch of time.
* **Dhornish**- Encounter this race on their homeworld.
* Docile Crystalline Entity- Either accept it into your fleet (gain one the largest crystal vessels, the slow one with fighters), or 'make jewelry out of it' and gain 500 BC
* **First Contact Wanted**- This event is triggered when the player has failed to meet another species a good way into the campaign.
* **The Godfeather, Part One**-This event is triggered by hiring the leader "Rambowl" and retaining his services. WARNING:Rambowl being fired or dying at any point in this event chain will result in the player losing the ability to complete it.
* **The Grimdark Traverse**- This event can be triggered by flying a fleet into the Grimdark Traverse, a black clouded area on the strategy map.
* **Healed Atmosphere**
* **Hellforge built at (Planet)**- To trigger this event build production building on a toxic world.
* **Hurmglub**- Find the planet where the Hurmglub live on the strategy map
* **The Infested Derelict**- The player can find this event randomly on the strategy map.
* **Julian's Comet**- Another random event on the strategy map.

*This comet is a rare find indeed, although it is not technically a comet, but a very miniature star with a self-sustaining fusion reaction that wreaths it in flame. It has a high velocity relative to the stars in our galaxy, leading scientists to speculate upon its possible extra-galactic origins. Regardless, this is a lucky find for us that will increase our understanding of energy and physics by 100 Research Points each.*

* **Junk Field**- At some point one of the pirate fleets raiding the player system will drop the coordinates for a debris field, upon arrival at eh marked location this event triggers.

*This debris field appears to be the assorted wreckage of an ancient battlefield. The density of the field restricts our ability to scan it from the outside. which makes it the perfect place to hide for those who would rather not be found. The only way to get a good scan of this field would be to send a combat fleet in to investigate.*

* **Junkfield Cleared**- Upon clearing the "Junk Field" event this will end the event chain.

*As we suspected, the Junk Field was home to a band of hostile pirates. With their infestation cleared, we are able to scan the interior of the junk field for useful data. Our scientists have concluded that this cloud of debris marks the site of some ancient massive battle. Unfortunately we can learn very little about the nature of the combatants as the debris appears to be many thousands of years old. And, while most of the debris has been thoroughly eroded by cosmic radiation and picked clean by junkers, there is still some value to be found here. We gain +50 Research towards our construction knowledge. But what knowledge we gain only brings more questions. What happened to these combatants? Why have we not seen more evidence of a space-faring race as old as this debris suggests? And so close to our own homeworld, cosmically speaking! Perhaps, with time, we will learn more about whomever inhabited this part of the cosmos before our arrival.*

* **Krazy Eddy's Technology Emporium**- Find this event on the strategy map.
* **Manifest Destiny**- Early in the game this event can be triggered by not expanding into three solar systems.

*Our people have of late been feeling a strong sense of Manifest Destiny - the feeling that the stars are our for the taking and that indeed, the future of our species depends upon securing a stellar empire that spans far and wide. To that end, a cadre of wealthy investors have offered to pay 500 BC into our imperial treasury if we can expand our territorial holdings into a minimum of three different solar systems. If we can do this within 25 turns, then the payout is ours.*

* **Spreading Far and Wide**- If the event "Manifest Destiny is completed the fallowing event message will appear and leave the player with two options: to accept the 500BC or have it dispersed to the people causing a +25% approval for 50 turns.
* **Massive Subspace Anomaly**- This pink looking wormhole appears randomly and disgorges Master fleets of increasing size and strength.
* **Pirate Incursion**
* **Private Shipyards**
* **Private University**
* **Port Sorrow Cantina**- Find this event on the strategy map
* **Recruiting Station**
* **Red Crystals**- This event occurs randomly, and sometimes not at all.
* **Remnant Encounter**
* **Remnant Datapod Recovered**- After defeating a remnant fleet this event will appear on the strategy map.
* **Remnant Cache Recovered**- Alternatively after defeating a remnant fleet this event will appear
* **Reports of Raiders**- Warning before pirates raid player controlled space.
* **Solar Array**
* **Stormfront**- Travel into any space with a light blue cloud effect to get this event.
* **Trade Guild**
* **Tropical Resort**
* **Warhawk Cabal**- This event can trigger randomly anytime after the player has met the first alien race. The player has two options to respond to this event, either accept the 500 BC and declare war on the designated race, or deny it and then have to defend themselves from a small enemy fleet.

*Certain factions within your empire have become convinced that the (Alien race) is secretly plotting to destroy our empire. Whether or not this is true, the movement has gained strong enough support among a cabal of individuals who possess great personal wealth. Our sources indicate that this cabal has begun construction of a private war fleet that it intends to use to gain concessions from the government. The cabal has approached us with an offer. If we declare war on the (Alien race) then they will donate 500 BC to our imperial coffers and stand down their own efforts. Otherwise, they are threatening to seize control of the government within 15 turns. We have a couple options. We could simply declare war on the (Alien race) and collect a hefty amount of cash to help fund the efforts. Alternatively, we could reject the cabal's advances, but it's very likely that we'll have to face their fleet in short order. What should we do?*

* **Warhwak Fleet Approaching!**- If the player denies the cabal in the event "Warhawk Cabal" this even will trigger to warn the player when the cabal's private fleet is entering player controlled space.

*We have received notice that a large fleet of Warhawk Separatists have gathered. They intend to seize control of the government to protect our people from alien threats that they think we are ignoring. There is no question that this is going to end in bloodshed. Let us hope that out fleets are prepared.*

* **Winter Sport Resort on (Planet)**- This event is triggered by colonizing a tundra world.

*The tundra planet of (planet) in the (solar) system has become a popular destination for thrill-seeking winter sports enthusiasts throughout the galaxy. A massive winter sports industry has sprung up around the demand, the crowning jewel of which is the newly-opened (planet) Winter Sports Resort. By attracting tourists from far and wide, this tundra planet now produces +2BC per turn and benefits from +5 Approval.*

* **Wormhole Institute built in (Planet)**- This event is caused by building several research buildings on one colony in a system with a wormhole.

*Due to your investments in the sciences at (planet) in the (solar) system, a branch of the non-profit Wormhole Institute has opened to study the effects of the nearby wormhole. They are requesting government funds to help purchase some of the ery expensie equipment they will need to probe the wormhole's secrets.*

Arema Circuit event. '