recursal/Fanatic-Fandom huggingface dataset:
Other items

**Other items** are items that don't fall into the category of items designed to hurt others or prevent them from hurting you.

## List

### Usable items

When placed on the belt, these items can be used in a combat encounter.

 First Aid Kit

### Food

Food is consumed as you travel across the World map. All food items in inventory are added to the food total, so no matter if it's a truckload of fruit or a pile of cans, it's all one food.
* Fruits (23 for 50 units)
* Vegetables (23 for 50 units)
* Bread (32 for 70 units)
* Dried fish (41 for 100 units)
* Food cans (31 for 70 units)
* Beef (47 for 100 units)
* Flour (94 for 200 units)

### Trade goods

These goods cannot be used, but can be traded at Towns. Note that some merchants will pay extra for specific items, which can be used to maximize your profits while traveling across the map. **This can be noted by a "DEMAND" ribbon on the item when trading.**
* Money (represents loot taken in combat)
* Match
* Mechanical Parts
* Iron Chunks
* Medicine
* Shovel
* Tea
* Tent
* Mechanical Tools
* Canteen
* Water
* Wheat
* Wire Cutter
* Lighter
* Battery
* Beer
* Compass
* Chemical Waste
* Cigarettes
* Radio
* Cloth
* Coffee
* Combat Knife
* Energy Drink
* Electronic Parts
* Flashlight
* Garbage
* Gasoline
* Gold ore
* Hatchet
* Jewelry
* Leather
* Luxury wine
* Map
Kameraden

Kameraden wurden in Version 0.130 hinzugefügt und bringt zwei einzigartige Kameraden mit sich, die ihre eigenen Stats und Inventare haben. Sie heißen Anna und Ivan, können aber auf Wunsch des Spielers Umbenannt werden.

## Attribute

Die Kameraden teilen die selben attribut anpassung wie der Spieler und kann auch von diesem Angepasst werden. Mehr Inforamtionen gibt es bei den Skills.

## Squad Information

Das Squad des Kameraden besteht aus Anna oder Ivan und zwei normalen Gewehr Soldaten, die mit KM-74u aussault rifles und manchmal AKM aussault rifles ausgestattet sind. Momentan gibt es keinen Weg mehr als 3 personen pro Squad zu haben.

## Kameraden Waffen

Deine Kameraden starten mit einer Zweitwaffe aber sie können mit fast alle waffen ausgerüstet werden. Für mehr Info über Waffen geh zu den Hauptwaffen.
Freeman: Guerrilla Warfare Wiki/Section 3

Guides
* How to play guide for Freeman: Guerrilla Warfare
* System requirements
* FAQ
* Community Forum
* Community Discord
* Wiki Editorial

* Version History - Current version: Version 1.33

Twitter
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Freeman: Guerrilla Warfare Wiki/ru

**Bold text**

Добро пожаловать в Вики Freeman: Guerrilla Warfare Welcome to the Freeman: Guerrilla Warfare Wiki
Гайд для Freeman: Guerrilla Warfare про оружия, снаряжение, отряды, города и другое, написанный и поддерживаемый игроками.
Вы можете помочь, создавая новые артикли или удаляя старые.

Про Freeman: Guerrilla Warfare
Freeman: Guerrilla Warfare - инновационная смесь стратегии, шутера от перовго лица и игры по захвату мира. Пока лидеры различных фракций соперничают за контроль над пост-Советским государством, на вас возложена роль воссоединения нации уничтожением всех кто стоит у вас на пути, используя тактику отрядов и медленным наращиванием потенциала несмотря не на что.

Основы

* Система Персонажа
* Фракции
* Квесты
* Компаньоны
* Заложники
* Управление Армией
* Отряды
* Поселения

* Система Персонажа
* Фракции
* Квесты
* Компаньоны
* Заложники
* Управление Армией
* Отряды
* Поселения

Снаряжение
Оружие (патроны)

Пистолеты

Основное Оружие

Тяжелое Оружие

Модификации Оружия

Гранаты
Снаряжение

Шлемы

Головные Уборы

Верхняя Одежда

Бронежилеты

Перчатки

Нижняя Одежда

Наколенники

Ботинки

Другое

Гайды
* Руководство для Freeman: Guerrilla Warfare
* Системные требования
* Дата выпуска
* Вопросы и ответы
* Общественный Форум
* Общественный Дискорд

* История Версий - Нынешняя версия: Версия 0.140

Общественное видео недели

*Увидеть Больше Видео*

Твиттер
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Общество Вики
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Как помочь
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Секции главной страницы: 1 · 2 · 3 · 4. Изменения для главной страницы могут быть предложены здесь.
Version 0.105

A quick patch to fix a few serious bugs.

1. Bug Fix: Can’t hit the enemy sometimes(Improved hit detection).
2. Bug Fix: Enemy won't shoot at you sometimes.
3. Bug Fix: Flying army after loading a game.
4. Bug Fix: Weapon jams randomly(work in progress, need further testing)
5. Headshot enabled on the enemy troops(You can kill them with headshot)

Our next feature milestone will be the basic weapon customization.
Factions

**Factions** vie for control of the nation, all with the goal of establishing their own hegemony over the remnants of the country. You control your own faction, which you name and select the flag for. Then it's a matter of conquering the rest of the map.

## Relations

You begin the campaign as one of several factions, without any towns under your control. The other factions will start off as neutral, except the bandits and Uman Brotherhood. Each faction has its own strengths and weaknesses, visible in the faction information panel. These are useful guidelines for tailoring your squads roster and deployment when you move against them.

Faction relations change according to your activities. Attacking a faction gives you a major penalty to relationships, and eventually causes them to become openly hostile. Hostile factions will not allow you to enter their towns to trade and will demand payment for passage. Their overland units will also intercept you from time to time and demand a ransom in order to let you pass.

## Gallery

Faction flags
FAQ Technical

## FAQ Technical Index

* **Why are the game sounds so loud?**

*The developers are aware of this and for now, you can turn them down in the Settings menu.*

* **Does the game have modding support, or is it planned to include it in the course of development?**

*We will probably add it during development in the near future, however, there are no specific plans at the moment.*

There is unofficial modding available at Modding page.

* **How come my FPS is maxed at 60?**

*60 FPS is currently the maximum, this will be resolved in a later update.*

* **Does this game have controller support?**

*Not at this current stage, no.*

* **Is there going to be a Multiplayer/Coop mode in FGW?**

*Yes, the developers have confirmed some sort of Coop mode.*

## See Also

* FAQ Index
* Quick Fixes
Version 0.192

## Developer Notes

In the next update we will bring some bigger maps back.

### Changed

Unit customization is back.

New hairs for male and female.

### Fixed

Bug Fix: Not gaining passive exp after winning a combat.

Bug Fix: Player spawning too close to the inventory box.

Bug Fix: Trader's inventory not updating.

Bug Fix: Cities don't generate tax.

Bug Fix: Cities don't refresh hireable squads and quests.

Bug Fix: Game crashes when entering Babin.

Bug Fix: Money won't be updated when gambling.

Bug Fix: Press escape to close the loot menu will bypass the prisoner ui.

Bug Fix: Body texture and face texture doesn't match on the player character.

Bug Fix: Armies not healing when in garrison.
Version 1.000

**V1.0 Update Content**

Fix the problem that some computers can't run the game.

Added confirmation dialog when abandoning the mission.

Bug Fix: Cannot find tools anywhere.

Bug Fix: Ammo disappears when switching to binocular or grenade.

Bug Fix: Unable to exchange prisoners with companion generals.

Optimized the follow-me command. Squads will respond to your call quicker.

When soldier upgrades, their movement speed also increases.

Optimized the friendly garrison AI when defending the city, they will defend more rather than wandering on the map.

SR100 and HMG now use 11.43mm ammo.

Optimized 3 city maps, 4 camp maps, 2 village maps.

Added credit list.
Freeman: Guerrilla Warfare Wiki/ru/Section 1

**Bold text**

Добро пожаловать в Вики Freeman: Guerrilla Warfare Welcome to the Freeman: Guerrilla Warfare Wiki
Гайд для Freeman: Guerrilla Warfare про оружия, снаряжение, отряды, города и другое, написанный и поддерживаемый игроками.
Вы можете помочь, создавая новые артикли или удаляя старые.

Про Freeman: Guerrilla Warfare
Freeman: Guerrilla Warfare - инновационная смесь стратегии, шутера от перовго лица и игры по захвату мира. Пока лидеры различных фракций соперничают за контроль над пост-Советским государством, на вас возложена роль воссоединения нации уничтожением всех кто стоит у вас на пути, используя тактику отрядов и медленным наращиванием потенциала несмотря не на что.
Freeman: Guerrilla Warfare Wiki/ru/Section 3

Гайды
* Руководство для Freeman: Guerrilla Warfare
* Системные требования
* Дата выпуска
* Вопросы и ответы
* Общественный Форум
* Общественный Дискорд

* История Версий - Нынешняя версия: Версия 0.140

Общественное видео недели

*Увидеть Больше Видео*

Твиттер
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Version 0.190

## Developer Notes

For the next major update we are planning to add more options to town management, improve urban combat and improve skirmish maps.

### Added

AI can use more objects as cover.

Russian Localization

### Changed

Town building.

Combat performance optimization.

Save/Load optimization.

Reversed to the old soldier models(for optimization reasons)

Improved rag-doll and hit detection.
Version 0.121

We have fixed a couple of bugs in this patch and added more detail to the skirmish map(Some buildings, terrain details, roads...). We also added localization to the system. So far only English and Chinese are available but we will add more languages in the future. The next update we will probably add simple mission system as well as regular bug fixes. For people who require resolution options which the game currently doesn't support, we will do more research on it and get the appropriate monitor for testing.

Patch Notes:

-Bug Fix：Shaky Scopes

-Bug Fix：Fixed most of the inaccurate weapons(scopes and iron sights)

-Bug Fix：Night Vision Goggles resets armor

-Bug Fix：NVG automatically turns on/off

-Bug Fix：Garrison menu can't be scrolled down when you have a lot of garrisons.

-Bug Fix：Pop up window after exiting the combat and cannot be closed.

-Bug Fix：You can command your squads even after you died bug.

-Bug Fix：Cannot deploy squads(not responding)

-Bug Fix：Soldiers flying, not moving or daydreaming.

-Directional/Spatial sound added.

-Adjustable environmental SFX(rain, thunder...)

-More details on the skirmish maps

-Cancelled the red zone and instead used red arrow markers to suggest the approximate direction of the enemies.

-Skirmish AI improved(Better sound detection, call reinforcement)

-Time flows slower on the world map

-Localization option(the Chinese language added)
Version 1.210

Campaign Mode:

-In addition to the original Classic Battle, three new campaigns are available upon new games: Rise of Atov, Conquest to Unite a Land, and Three War Parties.

-In addition to the original Classic Battle, two new special campaigns are available upon new games: A Continent of Chaos and Challenge Mode.

Note: choosing a new campaign provides fresh game experience with different gaming stages and environments, as well as a new strategy.

Custom Battle:

-A Quick Game option is added at the campaign mode. This option allows players to customize and start a battle directly.

-In a Quick Game, players are allowed to customize a battle. Battle type including: City Offense & Defense, Village Breakthrough, Annihilation, Field Encounter, Stronghold Annihilation, are available. Environment options including: mountain, snow, forest, desert, are available. Other options including factions, troops, class and time of the day are available.

Note: Famous Battles are available at the Quick Game mode. By choosing well-known battles in the game, players are allowed to further explore their companions’ backstories, through fighting on their side. These battles come with default factions, troops, location and time of the day. Players can jump directly to the fight and steer the battlefield, after choosing the class.

Gambling:

- Gambling is added to each city, in the Bar. Each lottery draw cost a few coins. Rewards will be added to the Inventory.

Black Market:

-Remake the Black Market. Remove uncommon weapons from the Black Market. More powerful Customized Weapons are added to the Black Market. Upon each entering, players are allowed to choose one Customized Weapon, with enhanced features.

-Other items from the former Black Market are available at the Merchant.

Note: Enhanced features include: Damage, Capacity, Accuracy, Firing Rate, Velocity, Projectile Amount, and Bullet Versatility. These combinations make Customized Weapons more powerful, so pick with patience.

Steam Achievement:

-Steam Achievement is now available. Upon accomplishing a game achievement will unlock a Steam Achievement.

Balancing:

-HMG are equipped with 50Cal ammo now.

Bugs Fix:

-Enemy soldiers now DO NOT “occasionally move faster in the battle”.

-Some Companions' preference now matches the gifts. Good for them.

-Accepting a Faction Companion's quest will not cause an uncontrollable situation now.

-AI construction will not exceed Land Limit now. Stop CHEATING, AI!

Optimization:

-Modeling and Action of R1895 Revolver.

-Some text.

Hotfix:

-The quick game button will always be clickable now.

-The last two items in gambling will be shown correctly now.

-Campaign Name Localization will not be lost when starting a campaign.

Highlights of Next Update:

Optimizing the game's art effect.

Balancing soldiers to reduce the level effect and increase the challenge.

Balancing enemy troops in the field.

Remaking maps of Field Battle.
Militia SMG Fighter

Standard militia level troops, specialized in SMGs. At high levels, these guys resemble mid level Cheetahs. Cheap and effective. Let them soak experience for a bit, give them your crap guns and armor, make sure each one has a grenade or two and they become your expendable troops for big battles. You'll probably lose the whole squad next time you take a city.

They max out their SMG skill around level 10

Considering their price, I'd keep a squad on hand at all times.

Wage: 20
Towns

**Towns** are the backbone of the economy in any country and the fallen state you're fighting for is no exception. In the regular campaign, your goal is to seize ten towns altogether from the opposing factions and secure victory. You can enter and visit towns that are controlled by other factions as long as they are neutral or friendly to you. In all towns, you can recruit new units, visit weapon, armor, general, and gift merchants, and also visit the bar to get tips or accept missions to raise your reputation.

## Capturing Towns

You can seize control of a town from the opposing faction by attacking it with your forces. Each town has a specific defense rating (which affects autocombat where you aren't involved), and a garrison number (the troops you and your companions will face when engaging in the battle personally). Depending on the size of the garrison and the faction you are facing, capturing a town can be incredibly difficult. It is recommended to have a party of at least 30, preferably with troops who have grenades, high-power rifles, and a high nature sight attribute.

For example, towns under the control of the Uman Terrorists are relatively easy to capture as long as you have enough soldiers, since Uman Terrorists are lightly armored.

On the other hand, a town like Antopil under the Atov Federation often has a garrison of over 90-120 troops, usually sharpshooters and special forces, who have some of the best stats in the game.

## Managing Towns

Once you seize control of a town, you will be able to tax it. The level of tax depends on the population, and you have to collect it by visiting the town yourself unless you agree to automatic taxing, in which case a 30% commission will be deducted.

Towns have four main attributes which quantifies the happiness of the people and it's prosperity:

Security

Economy

Agriculture

Infrastructure

These attributes can be increased by constructing buildings, prioritizing one of them as part of your town legislature, or by lowering the population so the needs of the town can be better satisfied. However, the less population you have, the less people will be paying taxes.

As of Version 0.951, the "sweetspot" population between happiness and taxes is about 8000, where approval ratings will hover around 60-65%. Although you can demand higher taxes, below 60% there is a slight chance riots can occur, which damages buildings and causes casualties. However, above 60% there is a slight chance people will donate credits to you or even hire soldiers to volunteer to you.

## Buildings

You can develop towns you capture by ordering new buildings constructed in them. Most towns already have about 20 random buildings already in them and have a maximum of 35 land plots that can be built.

Security + 1
Relationship +1
(Outdated)
 House
(Outdated)
 Marketplace
Daily Revenue +50
(Verify)
 Police Station
 Warehouse
(Outdated)
 Factory
(Outdated)
 Orchard
 Theater
Versionsgeschichte

Dies ist die Liste der **Versionsgeschichte** von Freeman: Guerrilla Warfare.

Die Momentane Version von FGW ist v 0.161

## Versions Geschichte

* Jun 10.2018 - Version 0.181 (Momentane)
* Mai 30.2018 - Version 0.180
* Apr 30.2018 - Version 0.171
* Apr 29.2018 - Version 0.170
* Apr 22.2018 - Version 0.161
* Apr 19.2018 - Version 0.160
* Mär 29.2018 - Version 0.140
* Mär 16.2018 - Version 0.133
* Mär 14.2018 - Version 0.132
* Mär 12.2018 - Version 0.131
* Mär 10.2018 - Version 0.130
* Feb 22.2018 - Version 0.122
* Feb 20.2018 - Version 0.121
* Feb 16.2018 - Version 0.120
* Feb 13.2018 - Version 0.112
* Feb 9.2018 - Version 0.111
* Feb 8.2018 - Version 0.110
* Feb 6.2018 - Version 0.105
* Feb 5.2018 - Version 0.104
* Feb 4.2018 - Version 0.103
* Feb 3.2018 - Version 0.102
* Feb 2.2018 - Version 0.101
Система Персонажа

*Freeman: Guerrilla Warfare* включает в себя систему персонажей, определяющую способности вашего персонажа на поле бое. У персонажей есть система ДЕТАЛЕЙ, включающую в себя 7 атрибутов которые определят его или ее разные способности во время и вне сражения.

## ДЕТАЛИ

Ловкость
Определяет вашу способность в скрытности и скорость бега.

Стойкость
Определяет ваше максимальное здоровье и выносливость.

Техника
Определяет ваш шанс успеха починки предметов и возможность использовать продвинутое снаряжение.

Точность
Определяет отдачу и разброс вашего оружия.

Ум
Определяет ваше получение опыта, способности в медицине, умения управления городом в торговлей.

Лидерство
Определяет максимум вашей группы и отрядов при высадке.

Стратегия
Определяет количество стратегических очков в вашем распоряжении.
Version 0.130

Hi everyone,
Thank you for your patience, we finally finished the update. Some key highlights of this update are the character customizations and companions. You will now be able to equip pieces of clothing to your character and choose between male and female.(Facial features customization will be added later) You start with 2 special companions at the beginning. They have the same character customization choices as the player. The companions have their own levels and stats. We will add more companion characters and depth to this system in future updates. You will also be able to use Air Strikes. We will expand the special abilities in future updates. On the world map, the factions have been made more dynamic. Factions now have a limited amount of money, and fight each other to get more money. Their towns generate money just like you get money from towns. Factions engage in battles with each other, and perform sieges on warring faction's towns. This will be expanded upon more. You cannot join their combats at this moment but we have plans to engage in these in the future.

We also added 3 new guns. In the future you will be able to loot more enemy equipment, including their armor and guns.

For the next update, we will focus on some bug fixes & balancing.

We would also like to announce our official forum: http://forum.freeman-game.com/
It is a much better and easier platform to communicate, gather feedback, bugs and answer questions. It is a great place for us to work closely with our community as we want to create a great gameplay experience together. Thank you for your support and appreciation! It helps us keep moving forward.

Have a great day.

**Note that this update is not compatible with your previous saves, which means you need to start a new campaign ;)**
Militia Sniper

Militia level troops that excel in rifles. Considering their specialization, these guys should be in the back line, so they'll likely survive to level up. This is a good thing. They are cheaper than elite snipers, and at high levels, nearly as good.

They max out their rifle skills around level 10.

Considering their role and price, these end up being my backbone snipers. Elite sniper teams are a large investment, and sometimes the budget option is all you need.

Wage: 120
Rattlesnake Special Soldier

Rattlesnakes make loud rattle noises, these guys make loud machine gun noises. That's about it, though. Much like the rattlesnake's bite, with prompt attention, these guys are rarely fatal. They're decently good at firing their machine guns into crowds, and have bandit/militia level skills otherwise. If you're ever assaulting a city and see two enemy squads grouped around the capture point, that's this guy's job. As long as they don't have cover.

Considering their price and wage, and their fairly niche role, there are much better options for frontline troops that are a little more general-purpose.

Wage: 230
Freeman: Guerrilla Warfare Wiki/de

Willkommen im Freeman: Guerrilla Warfare Wiki!Welcome to the Freeman: Guerrilla Warfare Wiki
Der Freeman: Guerrilla Warfare Guide für: Waffen, Ausrüstung, Kader, Städte und noch vieles mehr ist von Spielern erstellt und erhalten.
Bitte schrecke nicht davor zurück, neue Seiten zu kreieren und dieses Wiki zu expandieren.

Über Freeman: Guerrilla Warfare
Freeman: Guerrilla Warfare ist eine innovative Mischung aus einem Strategiespiel, FPS und Weltherrschaftssimulator. Als der Anführer einer der Fraktionen, die um die Kontrolle um einen Staat nach dem Zusammenbruch der Sowietunion kämpft, ist es dein Job, die sich dir gegenüberstellenden Fraktionen mit vertiefender Taktik zu vernichten.

Die Basics

* Charakter-System
* Fraktionen
* Aufgaben
* Kameraden
* Gefangene
* Armeemanagement
* Kader
* Städte

* Charakter-System
* Fraktionen
* Aufgaben
* Kameraden
* Gefangene
* Armeemanagement
* Kader
* Städte

Ausrüstung
Waffen (Munition)

Zweitwaffen

Hauptwaffen

Schwere Waffen

Modifikationen

Granaten
Kleidung

Helme

Kopfbekleidung

Oberbekleidung

Körperschutz

Beinbekleidung

Schuhe

Andere Items

Guides
* "How to play"-Guide für Freeman: Guerrilla Warfare
* Systemanforderungen
* Release-Datum
* FAQ
* Community-Forum
* Community-Discord

* Versionsgeschichte - Jetzige Version: Version 0.170

Community-Video der Woche

*Siehe mehr Videos*

Twitter
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Wiki-Community
Wir beinhalten gerade: 1,130 Seiten (223 Artikel)!

Kürzliche Änderungen | Neue Seiten | Fehlende Seiten

Wie man helfen kann
Hilf, unser Wiki zu vergrößern! Bitte versuche, einen Standard an Grammatik und Zeichensetzung beizubehalten.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Управление

!!Как управлять героем

Приказать герою, куда следует бежать, Вы можете, кликнув в любой точке на карте правой кнопкой мыши. Чтобы задать герою цель к атаке, следует также кликнуть на ней правой кнопкой мыши.\\
В нижней части экрана, в центре, находится \_\_панель\_\_ Вашего \_\_[героя|HeroesDescription]\_\_. Над ней Вы можете увидеть, какие положительные или отрицательные эффекты наложены на героя. Зеленая полоска отображает его здоровье, синяя — ману. \\
\\

\_\_УМЕНИЯ\_\_\\
\\
Слева над полосой здоровья находятся иконки \_\_умений\_\_ — это специальные возможности, которые может применять герой. Описание этих умений появляется в тултипе при наведении. На первом уровне будет доступно только первое умение на клавише \_\_Q\_\_, с каждым уровнем персонаж будет автоматически изучать и улучшать новые умения. Уровень каждого умения отображается в виде маленьких квадратов под картинкой соответствующего умения.\\
\\
[{Image src='panel.jpeg' align='center' }]\\

Для \_\_применения умения\_\_ необходимо кликнуть на его картинку в панели, либо нажать соответствующую ему клавишу на клавиатуре:\\

\_\_Q\_\_ – первое умение, доступно со старта игры;\\
\_\_W\_\_ – второе умение, доступно со второго уровня;\\
\_\_E\_\_ – последнее умение, доступно после 5-го уровня.\\
\\

Окно умения будет неактивным, если \_\_(а)\_\_ не хватает маны, если \_\_(b)\_\_ навык в кулдауне или если он \_\_(c)\_\_ еще не выучен (недостаточный уровень героя). \\
Если на героя были наложены блокирующие заклинания противников, к его умениям будут временно применены ограничения по использованию в виде решеток. \\

Также, на клавиатуре доступны следующие \_\_активные клавиши\_\_:\\
\\
\_\_1,2,3,4\_\_ - выпить соответствующие эликсиры;\\
\_\_A\_\_ - заставляет героя атаковать ближайшую цель;\\
\_\_S\_\_ - заставляет героя остановиться;\\
\_\_I\_\_ - открывает и закрывает сундук героя;\\
\_\_O\_\_ - активирует и деактивирует полноэкранный режим;\\
\_\_J\_\_ - активирует анимацию насмешки;\\
\_\_K\_\_ - активирует анимацию танца;\\
\_\_M\_\_ - Mute (включить/выключить все звуки);\\
\_\_R\_\_ - дополнительное умение от сета;\\
\_\_<Tab>\_\_ - показать текущую статистику игроков;\\
\_\_<ESC>\_\_ - перейти из полноэкранного в оконный режим;\\
\_\_<Space>\_\_ или \_\_F1\_\_- центрирует камеру на герое;\\
\_\_F6\_\_ - спрятать управляющий интерфейс;\\
\_\_F7\_\_ - привязать/отвязать камеру.

!Чат на арене:
\_\_<Enter>\_\_ - вызывает чат команды;\\
\_\_<Shift>+<Enter>\_\_ - вызывает общий чат;\\
Armeemanagement

*Armeemanagement'* ist ein Größer Teil von *Freeman: Guerrilla Warfare*.

## Überblick

* Verschiedene Geschenissse wirkin sich auf die Moral deiner Truppen aus. Es ist wichtig die Moral hochzuhalten.
* Um Den Gegnern überlegen zu sein, Kann der Spieler Truppen von Verschiedenen Fraktionen Rekrutieren. Jede Fraktion hat andere Stärken und Schwächen.
* Kader können Hoch gelevelt werden. Dies erhöht Ihre Stärke, aber auch ihre Kosten. Es ist also wichtig Voraus zudenken.

## Moral

**Moral** ist ein Wichtiger Teil des Armeemanagements. Moral ist Der Wille eines Kaders zu kämpfen; ist Moral also Tief Werden Die Kader sehr schnell vom Schlachtfeld Fliehen.

* Moral wird von den Folgenden Geschehen beeinflusst:
Version 0.160

# Developer Notes

Hi everyone,

We finally finished this big update!

We have completely reworked the squad system. You can fully customize your squads and the single unit of your squad, including their weapons and clothes. And we have extended the infantry squad to a maximum of 9 people.

We also reworked the world map, improved combat AI, character attributes and tried to polish gameplay in general. We didn't include the artillery in this update because we still need more time to test this function.

### Added

* Full squad customization: units, squad name, icon.

* Create new custom squad.

* Improved DETAILS system.

* Deployable heavy military equipment such as mortar.

* Unit Rank System.(The level of a unit).
* Extended squad population to 9 people.
* Added 1 small skirmish map for combat less than 20 people.
* Character system(The original skill system).
* Added Hit marker.

### Changed

* Reworked many weapons and scopes.
* Tweaked the appearance of most troops
* Canceled the enemy direction indicator.(more tactics)
* World map overhaul(Satellite-based).
* Improved bolt-action animation.
* You can choose to hire only a part of a squad.
* The game doesn't automatically pause on the world map (wip)

### Fixed

* ~~Issue with Mortars not working.~~ Will be added in the next update.
* Better companion system (better integrated with the customizable squad system)
* Bug fixes and general gameplay balance.
* Fixed a large number of bugs and improved game balance.
* Fixed all guns scopes.
* World map FPS Optimization
* Improved combat AI.
* Escort mission fixed.
* Fixed a large number of bugs and improved game balance.

### Tips

* On the Party window, Right-click the unit icon to show unit info.
* Left-click to remove a unit from the squad.
* You can give any equipment to soldiers to replace their own but if they die the issued equipment will be lost.
Version 0.140

* A universal character system "The DETAILS" which is suitable for both the player character and the companions.

* New weapons added(Mosin Nagant, ppsh, m16, gustov, uzi).

* Box select squads.

### *Changed*

* World map with a better terrain engine

* Squad system overhaul (the old soldier characters are replaced by the new character system, opening much more possibilities for future development)

* Companions become a part of the player's squad and will follow you in combat.
* You can only refill a squad by merging two squads(In party window, drag one squad's icon on another).
* Better world map pathfinding

### *Bug Fixes*

* Many minor bugs fixes and improvements.
Version 0.161

## Developer Notes

We will keep hunting down bugs and improving the current features.

### Fixed

-Bug Fix: Glove icon won't display when equipped.

-Bug Fix: Garrison units doesn't save.

-Bug Fix: Some localization bugs.

-Bug Fix: Companion disappeared after getting injured in combat.

-Bug Fix: The world map icons disappeared before entering the combat.

-Bug Fix: Fixed some scopes.

-Bug Fix: Disband unit bug fix.

-Bug Fix: Sometimes the hitmarker doesn't show.

-Bug Fix: Injured units cannot enter combat.

### Changed

-Party window UI improvements.

-Replaced Mosinka model.

-Show equipment info when hovered on the npc equipment slots.
Version 1.300

Important: Steam Workshop option is available at the start menu.
Modding tools are coming soon.

**New features**:

-New reactions added. When an AI takes hit, it will respond with new reaction movements, which allows players to clearly know the result.

-When selling items in a market place, players can turn on the auto-sort function, which allows faster trading.

**Optimization:**
-Adjusted the damage speed of bulletproof vests and helmets in the game. Now hitting by different weapons, the same armor will last differently.

-Trees, bushes, leaves and their shades now block AI soldier's sight more effectively than before. Players are now encouraged to unitize the terrain, therefore creating various battle plans, such as ambush, and supersizing counter-attack.

-Optimized the graphics of trees and stones in general in the battle maps.

-Optimized the graphics of trees and stones when taking hit in the battle maps.
Looter

Looters generally drop m14 & mp5. They have a high chance to drop tools, wood & iron required for constructing city buildings. Devs may change loot drop in future release. 1.33. Once your party gets to a higher level they can be used to attack without you. Good for farming.

The lowest of the low, you should never use looters. Remember those first few battles where you weren't really sure what you were doing still, but managed to accidentally flank the four looters you picked a fight with? Then remember how your panic-spray while retreating somehow killed all four in half a mag? Sure, maybe grab the survivor as your first soldier, but also take that 5k prize and buy yourself some female militia, because your looters go down as easy as enemy looters.

As with all non-specialized bandits, their ideal position is in the suicidal distraction squad. They are more than twice as expensive and half as effective as female militia.

Wage: 38
Version 0.120

Freeman is now updated with a day/night cycle and weather system. Immersion is significantly increased when you can see the sunrise, sunset and the night sky full of stars in the game. And combat feels much different when they are fought in the different time of day. There are many weather types you can expect for example foggy, cloudy, sunny, thunderstorm and etc. Don't forget to put on a night vision goggle when you enter a combat. And also make sure to deploy squads equipped with night vision equipment in order to perform better in night operations. Usually, only the higher tier squads have night vision goggles. We will also add time-related Events in the future updates, such as more bandits activities at night...Have fun!

**This version is compatible with your previous save so you should be able to load with no problem. But if you run into any troubles when loading the game please let us know.**

**Change Notes**

1. Day/Night Cycle.
2. Weather System.
3. Increased the size of the deployment zone during town defense.
4. Night Vision.
5. Squad night vision device.
6. Moved default key of Quick Load to F11.
7. Increased food consumption.
8. Enemy army leftovers will disappear from the world map.
9. Better prisoner system. You need to increase the compliance points of the prisoners. The more compliance points the easier to persuade them to join.
10. Basic environment ambient SFX.
11. **Bug Fix:** Can fast forward in the menu.
12. **Bug Fix:** Sniper scope and RPG scope black.
13. **Bug Fix:** Can’t upgrade to Pozna sniper team.
14. **Bug Fix:** Enemy units freezes when running away.
15. **Bug Fix:** Captured squads move by themselves.
16. **Bug Fix:** Flag of the city flying in the sky.

Have a good day!
Version 0.820

Bug Fix: Can't leave combat after you defend your town.

Bug Fix: Garrison disappears after a while.

Bug Fix: Loosing too many troops from friendly fire.

Bug Fix: Enemy take your town back too fast in auto-combat, doesn't have enough time to react.

Bug Fix: Some recruitable squads don't have visual, but can talk to.

Bug Fix: Injured troops won't recover in cities.

Bug Fix: Can go through some big buildings.

Bug Fix: Too much go, go, go on the radio.

Bug Fix: svd scope mouse sensitivity can't be adjusted.

Bug Fix: Auto-combat won't stop immediately after you join three-way combat.

Bug Fix: annoying red text when your city is under attack.

Bug Fix: You can make a profit by buying discounted goods and selling them to the gun trader in the same town.

Bug Fix: Mission of training soldiers doesn't work. Bug Fix: Multiple same types of missions won't progress.

Russian localization improved.

You can adjust SFX volume now.

Enemies won't attack your town every minute.

You can add a separate scope for the secondary weapon.

Added night vision goggles.

Added 2 male hairs.

You can right-double click on the strategy map to place a destination marker now.

Player earn+10 weapon points for each marksmanship point.

Tweaked some gun's handling.

Tweaked some gun's SFX.

Improved marksmanship's influence on recoil.

For the next few updates, we will polish city building and add companions back.
Sea Lion Special Soldier

Very high assault rifles skill sets apart the Sea Lions. They will max out their assault rifles skill within a few battles, making them extremely efficient killers. Things that get in range of Sea Lions generally die quickly. However, they are not as durable as other elite troops, so they should never be used to lead a charge. With their reasonable speed, Sea Lions excel at flanking maneuvers while heavier frontline troops like the Spetznaz draw most of the attention. Another strategy is to use cheap fodder troops like bandits and militia to get up close while the Sea Lions get close enough to fire.

Sea Lions will max out their Assault Rifle skill at around level 6 and will max out their marksmanship around level 11.

These are some of the more expensive troops in the game, due to their lethality on the battlefield. Additionally, you must have assault rifles on hand to give these guys, because without an assault rifle you just bought expensive bait. Farm desert bandits for their SCARs, or ensure you have a strong economic base to keep these guys armed with the higher end ARs.

Daily Wage: 230
Version 0.810

Bug Fix: when defending city can't close strategy map and timer is on 0:00

Bug Fix: can't defend a city, you stuck on combat map without deployment zone.

Bug Fix: people (dealers) inside the cities disappearing when you enter the bar and marketplace.

Bug Fix: Can't leave battlefield sometimes.

Bug Fix: lost the ability to control my troops from the map orders in battle after loading the game.

Bug Fix: can't sell prisoners

Bug Fix: can't give commands to the squad which has injured soldiers

Bug Fix: Prisoner attempts left became -1

Bug Fix: Can't put full 15 garrisons in city

Bug Fix: City buildings don't show the full tooltip

Bug Fix: After save and load can't add prisoners to my party.

Bug Fix: Sometimes you will stay in jail forever

Bug Fix: Extortion doesn't have the limit

Bug Fix: Always steal the same kind of item from the village.

Bug Fix: Many quest related bugs such as wrong description, wrong exp.

Bug Fix: Auto-combat doesn't count ally forces.

Bug Fix: Merchants disappeared after a while.

Bug Fix: All villages have cheap coffee beans.

Bug Fix: Armor on right bottom on world map show 0.

Bug Fix: Amount of soldiers in AI armies displayed wrong.

Bug Fix: You can kill your own troops or ally troops and get exp.

Bug Fix: When upgrading units, the upgraded units won't refresh.

Bug Fix: If you join to the siege of the city, and want to help for some faction, it puts you to fight with this faction (for which you wanna help).

Bug Fix: Save and load the game some AI faction will become yours.

Bug Fix: Reputation never saves.

Bug Fix: Missions timer won't go down.

Bug Fix: Cannot finish some type of missions or cannot see a progress update.

Bug Fix: Some villages can be looted twice.

But Fix: Missing wounded troops.

Bug Fix: Giant Ragdoll.

Bug Fix: Sorting button doesn't always work.

Bug Fix: Many loading/saving related bugs such as unsaved weapon points.

-Game balancing: Added smaller looter groups, night combat visibility for AI, quest gains more, combat gains more. Tweaked troops price, salary, and balance.

-Reduced chance of getting attacked while investigating farms, mines, etc.

-You can take multiple quests from cities and villages.

-Added desertion event. Your troops may desert if they have bad morale.

-AI factions can dynamically wage war or cease fire between each other.

-Salary will be paid per week instead of per day.
Version 0.111

Change Notes:

1. Bug Fix: Gun jam
2. Bug Fix: City menu pop up during the combat and can’t be closed
3. Bug Fix: Inventory text overlapping
4. Bug Fix: Keybinding menu can’t scroll down
5. Bug Fix: RPG won’t explode
6. Bug Fix: Empty hand when reloading RPG
7. Bug Fix: Cannot enter Gorinka
8. Bug Fix: Fall through terrain when leaving the battlefield
9. Bug Fix: Offset Scopes(AR41)
10. Difficulty slider will also influence damage taken by friendly units
11. Fire Mode indicator

Some of the suggestions/bug reports may be missed because we are still improving our bug reporting workflow. If you got any serious problem with the game(Crash, unable to start, etc) and need immediate assistance please join our discord and contact our moderators or staff. https://discord.gg/playfreeman

Have a good day!
Custom Flags

Since the 0.2v update it has now been made possible to add your own custom flags in *Freeman: Guerrilla Warfare*.

## How To

* To upload your own flag. First create a new folder named "flags" and put the folder in C:/Users/User Name/AppData/LocalLow/KK Game Studio/Freeman\_ Guerrilla Warfare/

* Create flags with the .png extension in sizes 256x190 and places them inside the "flags" folder you made in the first part

* Restart the game and congratulations, you've added your flags to the game!

### Notes

We will be eventually adding a "How To" video on how to successfully add your flags into the game.
Version History

This page lists the **version history** of Freeman: Guerrilla Warfare.

The current version of FGW is Version 1.33

## Changelog History

* Jan 6, 2020 - Version 1.33 (Current Version)
* Jan 5, 2020 - Version 1.32
* Dec 19, 2019 - Version 1.320
* Dec 17, 2019 - Version 1.310
* Dec 14, 2019 - Version 1.300
* Nov 28, 2019 - Version 1.210
* Nov 12, 2019 - Version 1.120
* Nov 11, 2019 - Version 1.110
* Nov 9, 2019 - Version 1.100
* Oct 9, 2019 - Version 1.010
* Oct 4, 2019 - Version 1.000
* Sept 5, 2019 - Version 0.960
* Aug 21, 2019 - Version 0.951
* Aug 18, 2019 - Version 0.950
* Jul 9, 2019 - Version 0.944
* Jul 6, 2019 - Version 0.943
* Jun 29, 2019 - Version 0.940
* Jun 7, 2019 - Version 0.932
* Jun 6, 2019 - Version 0.931
* May 5, 2019 - Version 0.912
* May 1, 2019 - Version 0.911
* April 30, 2019 - Version 0.910
* Apr 27, 2019 - Version 0.900
* Mar 20, 2019 - Version 0.822
* Mar 19, 2019 - Version 0.821
* Mar 18, 2019 - Version 0.820b
* Mar 16, 2019 - Version 0.820
* Mar 14, 2019 - Version 0.810
* Mar 8, 2019 - Version 0.800
* Oct 30, 2018 - Version 0.222
* Oct 25th, 2018 - Version 0.221
* Oct 24th, 2018 - Version 0.220
* Sept 20th, 2018 - Version 0.213
* Sept 12th, 2018 - Version 0.212
* Sept 4th, 2018 - Version 0.211
* Aug 31st, 2018 - Version 0.210
* Aug 5th, 2018 - Version 0.202
* Aug 4th, 2018 - Version 0.201
* Aug 03rd, 2018 - Version 0.200
* July 8th, 2018 - Version 0.195
* July 6th, 2018 - Version 0.194
* July 1st, 2018 - Version 0.193
* June 28th, 2018 - Version 0.192
* June 25th, 2018 - Version 0.191
* June 23rd, 2018 - Version 0.190
* June 14th, 2018 - Version 0.184
* June 13th, 2018 - Version 0.183
* June 10th, 2018 - Version 0.182
* June 10th, 2018 - Version 0.181
* May 30th, 2018 - Version 0.180
* Apr 30th, 2018 - Version 0.171
* Apr 29th, 2018 - Version 0.170
* Apr 22nd, 2018 - Version 0.161
* Apr 19th, 2018 - Version 0.160
* Mar 29th, 2018 - Version 0.140
* Mar 16th, 2018 - Version 0.133
* Mar 14th, 2018 - Version 0.132
* Mar 12th, 2018 - Version 0.131
* Mar 10th 2018 - Version 0.130
* Feb 22nd, 2018 - Version 0.122
* Feb 20th, 2018 Version 0.121
* Feb 16th, 2018 - Version 0.120
* Feb 13th, 2018 - Version 0.112
* Feb 9th, 2018 - Version 0.111
* Feb 8th, 2018 - Version 0.110
* Feb 6th, 2018 - Version 0.105
* Feb 5th, 2018 - Version 0.104
* Feb 4th, 2018 - Version 0.103
* Feb 3rd, 2018 - Version 0.102
* Feb 2nd, 2018 - Version 0.101
Version 0.180

Hi everyone,

We finally finished V0.180!

This version has significantly improved game balance and many major changes over the game.

##### Added

Can give unit special items to increase morale and health.

Enemy faction generals (Companions that can be captured)

Added some new units (Combat medic, female fighters, mercenaries...)

AI armies can capture prisoners.

Auto-deployment and auto-combat system (AI commanding player squads)

World map vehicles to increase traveling speed.

Added music for the world map.

Added gambling (Blackjack)

Generic side missions (Eliminate bandits, deliver items, train soldiers, capture prisoners...)

Add a new faction (Chernivkan Front Rebels)

Can totally eliminate a faction.

More facial textures and player character will have a random look when start a new game.

###### Changed

Improved game balance and progression curve.

Improved grand strategy elements (enemy factions also operate based on financial situation).

Reduced casualty rate and enhanced soldier leveling system.

Soldiers are more different from each other (Example, FCA Heavy Infantry has incredible armor but lack accuracy, Pozna Sharpshooter has good accuracy but lack armor, Atov night ops can see better at night, grenadiers can throw grenades).

Can store items in owned towns.

Battle maps have increased visibility range, less trees.

Better trading.

Improved UI.

###### Fixed

Scope bug fixed.

Armies on the world map will be saved.

Many minor improvements and bug fixes.
Andere Items

**Andere Items** sind Items sind Items die nicht benutzt werden um andere zu verletzen oder sie davon abzuhalten dich zu verletzen.

## Liste

### Benutzbare Items

Wenn diese Items im Gürtel sind, können sie in Kampfsituationen genutzt werden.

 Erste Hilfe Kit |  | Heilt dich im Kampf. Spieler erhält 50 extra HP.

### Essen

Essen wird verbraucht während du dich über die Welt Map bewegst. Alle Essens Items im Inventar werdden zum Geasmt-essen gerechnet.
* Früchte (23 für 50 Einheiten)
* Gemüse (23 für 50 Einheiten)
* Brot (32 für 70 Einheiten)
* getrockneter Fisch (41 für 100 Einheiten)
* Essens Dosen (31 für 70 Einheiten)
* Fleisch (47 für 100 Einheiten)
* Mehl (94 für 200 Einheiten)

### THandels Waren

diese Waren können nicht benutzt werden können aber in Städten verkauft weden. Merke dass manche Händler extra für einige Items bezahlen. Diese Eigenschaft kann benutzt werden um Profit zu maximieren.
* Geld (repräsentiert Loot aus kämpfen.)
* Streichholz
* Mechanische Teile
* Iron Chunks
* Medizin
* Keramik
* Schaufel
* Tee
* Zelt
* Mechanische Werkzeuge
* Feldflache
* Wasser
* Getreide
* Kabel Schneider
* Feuerzeug
* Batterie
* Bier
* kompass
* Chemischer Abfall
* Zigaretten
* Radio
* Stoff
* Kaffee
* Kampf Messer
* Energy Drink
* Elektronische Teile
* Edelsteine
* Taschenlampe
* Müll (warum?)
* Benzin
* Golderz
* Axt
* Schmuck
* Leder
* "Luxuriöser Wein"
* karte
Freeman: Guerrilla Warfare Wiki/Section 1

Welcome to the Official Freeman: Guerrilla Warfare WikiWelcome to the Official Freeman: Guerrilla Warfare Wiki
The Freeman: Guerrilla Warfare guide for weapons, gear, squads, towns and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Freeman: Guerrilla Warfare
Freeman: Guerrilla Warfare is an innovative combination of tactical strategy game, FPS, and world conquest game. As the leader of one of several factions vying for control of a collapsed post-Soviet state, it's your job to reunite the nation by destroying all who stand in your way while employing squad-level tactics and slowly building up your potential against all odds.
Notas Botânicas II

*Partes deste artigo requerem tradução. Você pode ajudar Moonlighter Wiki por espadir isso.*

 Refresh Cache
* Base
* NG+

**Notas Botânicas II** é um dos itens encontrados no(a) Cultura da Floresta.

### Usado para artesanato

*Este item não é usado atualmente para criar nada.*

### Usado para trocar por

Isso faz parte da DLC Entre Dimensões. O Negociante do PMI muda as negociações diariamente.

*Este item não é usado atualmente para troca.*

## Vendas e reações

**Notas Botânicas II** é um dos itens encontrados na Cultura da Floresta.

### Usado para artesanato

*Este item não é usado atualmente para criar nada.*

### Usado para trocar por

Isso faz parte da DLC Entre Dimensões. O Negociante do PMI muda as negociações diariamente.

*Este item não é usado atualmente para troca.*

## Veja também

* Itens
* Materiais de Artesanato

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