recursal/Fanatic-Fandom huggingface dataset:
Pearthing Fruits

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

**Pearthing Fruit** is harvested from a mature Pearthing Fruit (Plant). It can be eaten directly, or crafted into a number of other foods at the Food Processor, including Fruit Pie and Emergency Ration. the Pearthing Fruit looks like pears
Scenarios

**Scenarios** are a Game Mode that offer alternative storylines where a player may start alone, or allied to a particular faction.

As of v1.9.14, the following scenarios are available:

## Default Multiplayer

This scenario is similar to single player settings, but without offering any tutorials.

Possible start locations:

* Akua (Temperate Moon)
* Ningues (Snow Moon)
* Masperon (Marsh / Alien Swamp Moon)
* Skillon (Desert Barren Moon)

## Stranded at Nemesis (Survival Challenge)

The player is trapped in the orbit of a lava planet after their CV suddenly explodes, scattering cargo and debris in the vicinity.

* Orbit of Ashon II (Purgatory Orbit over Lava Planet)

## Invader vs Defender - Conflict of Cygnus

A multi-sided war scenario. Recommended for multiplayer or co-op.

Possible start origins / roles:

* Merchant (Polaris Ally) - Pentaxid boost
* Defender (Talon Ally) - Magnesium boost
* Invader (Zirax Ally) - Neodymium boost
* Mercenary (Neutral to All) - Gold boost

Possible start locations:

* Merchant: Taldor (Temperate; Hard Survival Challenge)
* Defender: Atlon (Temperate), Mato (Snow)
* Invader: Itaka (Arid), Korro (Temperate Swamp)
* Mercenary: Merdar (Alien; PvP Start)
Otyugh

Otyugh are agile and quirky aggressive creatures. It is best to aim for the tentacles for killing where shooting at the mouth takes far more shots.

## Drops

* Alien Parts
* Alien Tooth
* Raw Meat

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Otyugh can be found on multiple planets such as Omicron, and Skillon.

## History

* Pre-Alpha 1.0.5 : Introduced
* Pre-Alpha 3.0.0 : Bug Fixes
* Pre-Alpha 3.5.0 : Changes
Skillon Orbit

Moon | 0

This is the space around the planet Skillon. There are few asteroids scattered here and there.

## Points of Interest

* Dion III

```
Disclaimer: All infos about PoIs, Ore, Fauna and Flora represent the default settings for this biome/planet. Please keep in mind that planets and moons as well as biomes can be altered by the server owner and therefore may be different to the infos given on this page!

```

## Drones

Space Drones patrol or defend key locations in orbit.
Stunned

Stunned is a negative Status Effect which can be applied to the player from some impacts and effects, such as being struck by an Alien Insect. Although very short-lived at only five seconds by default, the player's movement speed is substantially reduced down to 10% of normal.

The player will recover from being Stunned automatically. There is no need for treatment. However, if you have an appropriate item readily available, you can recover even faster.
Oscutune

Moon | 0

**Oscutune** is a temperate planet. Atmosphere is breathable. Since update 7.5 it is the only planet where one can find Zascosium Ore. Erestrum Ore can also be found here. Pentaxid raw material used for Pentaxid refined can be found here as well. However unlike most planets the large crystals that yield Pentaxid do not spawn in shallow waters that cover the planet. They only spawn in large blue crystals in the bottom of it's deep blue oceans. The planet is guarded by many Epsilon fortifications and drones.

## Flora

* Alien Thorn
* Weeping Palm Tree
* Seaweed

## Fauna

* Alien Insect
* Plant Monster
* Arachnid (Red variant)

## Drones

* Plasma Drone
* Large Plasma Drone

## Points Of Interest

* Epsilon Fortress MKII
* Epsilon ComCenter MKII
* Epsilon Outpost MKII
* Epsilon Spaceport MKII
* Epsilon Weapon Factory
* Epsilon Drone Factory
Pentaxid Tank (SV,HV)

Game Version V1.5.7

The **Pentaxid Tank** fuels the Short Range Warp Drive, used by Small Vessels to warp short distances, and the Polarized Hull Shield, used by Small Vessels and Hover Vessels to avoid damage. The tank, which has 64 item slots, is fueled by refined Pentaxid. A vessel can only contain one warp tank. When containing Pentaxid the tank glows dimly.
Meat

Game Version V1.5.8

**Meat** can be acquired as a random drop from most Fauna. While it can be used as emergency food, consuming Meat gives the player Indigestion, meaning that it is much better to cook it.

Initially, the best recipe is Salami, which restores 47 food points, and has a perish time of 166 in-game hours. If Spice is available, then Canned Meat represents a fairly compact way to store food long-term. Otherwise, it can be crafted into Salami, which in turn is an ingredient in Emergency Ration (mid-to-late game).
Promethium Ore

## Overview

**Promethium Ore** is one of the basic and most important Ore of the Empyrion Universe. It is used for crafting Promethium Pellets, which in turn is used for crafting fuel packs.

## Mining

**Promethium Ore** can be mined using  Drill or  Survival Tool. Ore deposits can be found in all planets, moons and some asteroids. Deposit size varies from 3 to 25.

Promethium in its raw natural form is radioactive, typically emitting 9 R on the average up close, making prolonged exposure without appropriate protection (or medical items to treat radiation burns) undesirable. Using Autominer (T1) or mining vehicles is recommended to do the job safely.
Plant Monster

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

Plant Monster are aggressive mobile plants and are a good source of Spoiled Food and drops all Sprouts except for Ahax Fruit Sprouts.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## History

* Pre-Alpha 3.0.0 : Introduced
* Pre-Alpha 3.1.0 : drops Spoiled Food instead of Ahax Fruit
* Pre-Alpha 3.5.0 : Texture improved
* Pre-Alpha 3.5.1 : Spawn rate decreased.
RCS (SV)

Game Version V1.5.7

The RCS (SV) is a device black that is essential to the operation of any SV. It allows the ship to pitch, roll, and yaw. The effect can be multiplied by having more than one RCS in a single vehicle. The ability to pitch/roll/yaw is affected by the weight of the vehicle. The lower the weight, the greater the effect from the RCS.
It is no longer required for properly balanced vessels.

## History

* Pre-Alpha 1.0.0 :Introduced
* Pre-Alpha 3.0.0 : 3D model change
Mobility Boost

**Mobility Boost** is a Booster for Armor. Mobility Boosters can only be applied to armor by inserting them into an available slot in the armor by using an Armor Locker (SV,HV) or Armor Locker (CV,BA). Mobility Boost cannot be crafted and must be found in a Point of Interest. As the name implies, it boosts Mobility related stats while causing other stats to drop.

As of version 1.8 Boosters can be applied to Light Armor without an Armor Locker .

## Stats

* Armor: -25
* Food Consumption Rate: 0.25
* Stamina Consumption Rate: -0.05
* Max. Speed Multiplier: 0.1
* Acceleration Multiplier: 0.15
* Jump Height Multiplier: 0.15
Silicon Ingot

**Silicon Ingot** is one of the most important Ingot in the game. Some of the basic crafting components for every machinery need Silicon Ingot to make.Silicon Ingot can be crafted from Silicon Ore or found in cargo-boxes of Alien Structures.The Escape Pod contains 150 **Silicon Ingot** when a new game is started in survival mode.

## History

Pre-Alpha 1.0.0 : Introduced

Pre-Alpha 3.0.0 : Increase amount to 150 form 100 in escape pod cargobox
Phoenix Fern Frond (Plant)

Phoenix Fern Frond (Plant) is a purplish type of alien planet that looks very much like a real life Fern.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Phoenix Fern Frond (Plant) can be found on the planets of Omicron and Ningues.
Opuntia Cactus Spears (Plant)

Opuntia Cactus Spears (Plant) is a type of cactus found only on the planet Omicron. Upon collection it gives Opuntia Cactus Spears.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Opuntia Cactus Spears (Plant) can be found on the planet Omicron.

## Trivia

* This plant looks like and named after real-life Opuntia cactus family which are edible cactus
Space Durian (Plant)

Space Durian (Plant) is a great source of Space Durians which can be used in crafting recipes. It is also a nice way to for a  Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Farming

Space Durian (Plant) can be farmed by planting a Space Durian Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the planet will wither and die. Planting a Corn Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes **30 min** to grow after planting and harvesting.

## Location

Space Durian (Plant) has been known to be found in POIs on Akua, Akua Moon, Trading Outpost and Trading Station.

## Point of Interest

* Farm (Akua, Akua Moon)
* Trading Outpost (Space)
* Trading Station
Purified Water

**Purified Water** is a component of many recipes, including various foods and health kits. It is crafted from Water Container or can be produced by the Water and O2 Condenser.

With the changes in Alpha 1.0.0, each **Purified Water** now requires only about 0.05 kWh of energy expenditure (down from 2.4 kWh previously).

## History

* Alpha 1.0.0: now craftable, rather than produced directly by Water Generator, and gives stamina when consumed
Slime

Slime commonly spawn close to water, usually found at night and they are passive unless provoked.

## Drops

* Alien Parts
* Alien Tooth
* Raw Meat

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Slime can be found on the planets of Akua, and Oscutune.

## History

* Pre-Alpha 1.0.0 : Introduced
* Pre-Alpha 3.1.0 : Changes
* Pre-Alpha 3.5.0 : Changes
* Alpha 1.0.0 : World

Categroy: Creative
Small Vessel

Please help with verifying or updating older sections of this article.
At least some were last verified for version unknown.

**Small Vessels**, often abbreviated as **SV**, are the most versatile, all purpose vessels in the Empyrion: Galactic Survival universe. A huge selection of weapons can be installed in a small vessel, which makes them efficient attack vessels. These vessels can also fly to orbit and go to the moon (if the planet has one) without needing a Capital Vessel.

## Building

* To build a small vessel, start with a  Small Vessel Starter.
* Unlike a hover vessel, a  Small Vessel Starter can be placed in both space and on the planet's surface.
* These parts are essential when making a functional small vessel:
	+ Cockpit
	+ RCS (SV)
	+ Generator
	+ Fuel Tank
	+ 6 Thrusters (for up-down-left-right-forward-backward movement)

There are many more functional devices, building blocks, and decoration blocks that can be placed in a small vessel. These can be found here.

Parts that can be attached to a small vessel are marked by a green dot in the upper left corner in the constructor menu.

## Usage

* Small vessels can fly and have a higher speed than HV, which makes them very good vessels for exploring the planet.
* Small vessels can fly to orbit and fly around in space, so they are useful for exploring the space near the planet. Also if there is a moon in orbit, they can go there too.
* A small warp drive can be placed on small vessels, which allows travel between planets (less than 15 UA of distance.)
* Many types of weapons can be installed in small vessels. This makes them good long range attack vessels which can destroy defensive turrets of Alien Structures from far away.
* There are automatic turrets for SV, however they are limited in range. This makes them risky to raid POIs or mine, as they could be attacked while you are outside.
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GameAPI/IModAPI

```

and if you want the target player's chat window to be switched to the Private channel add this line

```
                   SenderType = Eleon.SenderType.ServerPrio

```

### Send to the whole server

```
                   Channel = Eleon.MsgChannel.Global,
                   Text = Message,
                   SenderNameOverride = [Anything],

```

and if you want everyone's chat window to be switched to the Global channel add this line

```
                   SenderType = Eleon.SenderType.ServerPrio

```
Skillon

*"Skillon is a barren planet with unforgiving conditions."*

*-In Game PDA*

 Moon | 0

Skillon is a barren, radioactive world plagued by acid rain and radioactive fog. The gravity is very low, and the atmosphere is not breathable by human standards. During the day the temperature gets up to 70 degrees Celsius, and at night it gets down to -40 degrees Celsius. The radiation level for this planet is 14.9 RADS. This makes for a very hazardous environment for all lifeforms. It is essential that you take the necessary precautions when visiting this world, any mistake or error could be fatal.

## Weather

Weather can be very unpredictable on Skillon; take precautions to protect yourself and others.

* Clear
* Varying degrees of clouds (Light, Medium, Dark)
* Wind
* Radiation Fog (Green)
* Acid Rain (Heavy)

## Flora

Even though Skillon is a barren world, a few plants have managed to survive in its harsh environment.

* Fiber
* Egg Plant Parts
* Alien Thorn
* Bulb Shroom

## Fauna

The creatures on Skillon are hardy and well adapted to the climate, take caution when engaging them.

* Otyugh
* Alien Bug
* Cave Worms (Grey)
* Desert Worm
* Overseer

## Points of Interest

There aren't as many POIs on Skillon as on other planets, but those that are there can be tough to destroy.

* Drone Base (Akua Default)
* Planet Vessel Base
* Trade Station
* Mining Complex
* Crashed Ship
* Civil Settlement
* Xenu Tier II
* (Hyperlinks waiting)

## Ores

```
Disclaimer: All infos about PoIs, Ore, Fauna and Flora represent the default settings for this biome/planet. Please keep in mind that planets and moons as well as biomes can be altered by the server owner and therefore may be different to the infos given on this page!

```

## History

* Alpha 7.0: New Hand-made Terrain Added
* Pre-Alpha 5.0.0 : Introduced
RCS (HV)

Game Version V1.5.8

The RCS (HV) is a useful device block for a Hover Vessel, allowing it to more easily rotate left/right and pitch up/down. It also allows the hover vessel to flip itself right-side up by pressing **Shift** from the cockpit, in the event your HV gets flipped on it's side or upside down.
Research Station

*As a result, some of the content may not be currently relevent. Please help contribute by updating it.*

The **Research Station** (not to be confused with Research Facility) is one of the two alien space stations, which can be found in Survival.

## Description

The first area has two covered hangers and one open hangar, located at the bottom of the research station.

The second area is a room with five Small Generators, a Large Constructor, and 10 Cargo Boxes.

The third area contains the core of the base, just outside of the elevator. It also has several lounge items as well as a bathroom area and many decoration items. All of the plants in this base can be found in this level spread across three separate rooms.

The fourth area is a long corridor which forms a ring around the body of the station. This area allows for a view of the surrounding space.

Most of the areas in the base are on the same floor, separated into rooms by Hull Blocks and Automatic Doors.

## Weapons

There are a total of 8 Ion Cannons guarding the outside as well as many smaller turrets scattered throughout the inside of the base, with an average of two per room. Due to the small rooms, it is easy to destroy them with a shotgun.

## Plants

The Research Station has three rooms that hold several plants on the third level.

 Kavae Beans | 4

## Gallery

* Another view of the **Research Station** from the outside
Short Range Warp Drive

Game Version V1.5.7

The **Short Range Warp Drive** gives Small Vessels the ability to warp inside of a system. For warping between stars a Capital Vessel with a Warp Drive is needed. The drive requires a Pentaxid Tank filled with Pentaxid to fuel it. A Small Vessel can only contain a single warp drive and warp tank.
Survival Constructor

The Survival Constructor is not a placeable device (and therefore has no item image), but can be found using the button at the top right of the player's inventory.

This user interface can be used to craft various early-game items, including the Portable Constructor.

```
NOTE: Initially the (placeable) device Portable Constructor was named "Survival Constructor". This device was later renamed to Portable Constructor (as it is currently). Following this, the Survival Constructor (User Interface) was added to the inventory screen.

```
Small Ammo Box

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

No longer available in Alpha 12. In V1.3.3, it is replaced by the Container Controller (Ammo)

The Small Ammo Box allows storage of ammo on any structure or vehicle. It has 2 rows of 7 storage slots (14 in total). Note that the Small Ammo Box does not have an on/off switch at present, and thus consumes energy any time the structure it is placed on is powered.
Oxygen Tank Boost

**Oxygen Tank Boost** is a Booster for Armor. Oxygen Tank Boosters can only be applied to armor by inserting them into an available slot in the armor by using an Armor Locker (SV,HV) or Armor Locker (CV,BA). Oxygen Tank Boost cannot be crafted and must be found in a Point of Interest. As the name implies, it boosts Oxygen related stats while causing other stats to drop.

As of version 1.8 Boosters can be applied to Light Armor without an Armor Locker .

## Stats

* Armor: -10
* Oxygen: 150
* Max. Speed Multiplier: -0.03
* Acceleration Multiplier: -0.03
Sandbox/ICON show temporary

**Icon Showcase and Front page design-temporary page**

## Front Page design

### Tabber Test and new layout

* Gameplay
* Gameplay Mechanics
* Items
* Environment

 **Game Play**
* Cooking
* Farming
* Crafting
* Combat
* Mining
* Tech Tree
* Building
* Movement and Navigation
* Life Stats
* Leveling and XP

 **Game Mechanics**
* Player Customization
* Game Modes
* Procedural Seed
* Console Commands
* Player Faction
* Alien Faction
* Factionless

 **Items**
* Foods
* Medicines
* Handheld Weapons
* Vessel Mounted Weapons
* Turrets
* Ammo
* Tools
* Ingredients
* Building Blocks
* Devices
* Decoration Blocks
* Sprouts

 **Environment**
* Flora
* Fauna
* Robot
* Planets
* Moons
* Asteroid Field
* Space
* Base
* Capital Vessel
* Small Vessel
* Hover Vessel
* Wreckage
* Resource Deposit
* Resource Meteorites
* Biomes
* Nature
Neodymium Ore

## Overview

**Neodymium Ore** is one of the basic ores of the Empyrion Universe. It is used for crafting Neodymium Ingot, which in turn is used for crafting several 2nd tier ingredients.

## Mining

**Neodymium Ore** can be mined using the Drill. Ore deposits can be found on some planets. It is no longer available on Akua's Moon. Deposit size varies from 3 to 25.
Neodymium Ingot

Neodymium Ingots are one of the rare ingots in the game. Only Advanced CPU can be made with Neodymium Ingot. Neodymium Ingot can be crafted from Neodymium Ore or found in cargo-boxes of Alien Structures. The Escape Pod used to contain Neodymium Ingots, but they were removed in Pre-Alpha 3.0.0 update, also it had no use prior to that update.

## History

Pre-Alpha 1.0.0 : Introduced with no use.

Pre-Alpha 3.0.0 : Added use and removed from Escape Pod cargobox.
Space Durian Sprout

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

**Space Durian Sprout** is a Farming item for use with a Growing Plot. After 30 minutes real time, the **Space Durian Sprout** grows into a Space Durian (Plant), from which Space Durians can be harvested. It can be crafted from Space Durians in a Food Processor.

## History

* Pre Alpha 1.0.0 : Introduced
* Alpha 1.0.0 : required Purified Water increased
Ningues

Moon | 0

**Ningues** is a snowy planet. The atmosphere cannot support Human life. The terrain primarily consists of hills, mountains and plains that support arctic forests. Low plains have hot springs which can be used to generate Oxygen. Most of the plant life grows around these hot springs. Animal life includes Slimes, Cave Worms, Parasaurs, Oviraptors, Ice Golems, and Spiders. There are both hostile and neutral alien installations present on this planet. Various types of Drones are employed to guard important locations and the planet's defenses include Troop Transports and a Patrol Vessel.

## Flora

* Brafus Fungus (Plant)
* Brown Mushroom (Plant)
* Confetti Moss Scrapings (Plant)
* Corn Dog (Plant)
* Pixie Stalk Bundle (Plant)
* Phoenix Fern Frond (Plant)
* Trumpet Green (Plant)

## Fauna

* Lizard Mule
* Arachnid (Blue variant)
* Snow Golem

## Points of Interest

* Rados Defense I
* Rados Defense II
* Rados Refinery
* Rados Fuel Depot
* Rados Power Station
* Rados Missile Silo
* Rados Barracks

## Drones

* Minigun Drone
* Rocket Drone
* Plasma Drone
* Large Minigun Drone

## Ore

```
Disclaimer: All infos about PoIs, Ore, Fauna and Flora represent the default settings for this biome/planet. Please keep in mind that planets and moons as well as biomes can be altered by the server owner and therefore may be different to the infos given on this page!

```
PvP & PvE

## PvE vs. PvP playfields

* In PvE playfields, you cannot do any damage to other players or player-built blocks. However, you can do damage to alien buildings as long as they have an alien core (if you destroy the alien core, they are considered as "no faction" and further weapon fire will do no damage to any blocks. From then on, you can only remove blocks with removal & repair tool - see below)

* In PvP playfields, you can do damage to other players and blocks like in the previous version

## Removal & Repair tool

* The removal & repair tool can only remove blocks of your own faction, public faction and the no-faction structures.

* As a result, you cannot use it to break into "alien faction" structures anymore. At least as long as they still have an alien core

## Ownership / Factions (Overview)

* You can only access cargo boxes, constructors, cockpits, etc if they belong to your own faction.

* In addition, you can access any block that belongs to the public faction, of course.

* You can only access the control panel of structures if they belong to your own faction or to the public faction

* Doors open only on structures if they belong to your faction or to the public faction

* If you have not created or joined a faction, you can change your bases and vehicles between "private" or "public" use. Private has the same rules as if you were in a one-player-faction.

* IMPORTANT: If you are a member of a faction and change a base or vessel from public or private use to "only by your faction" in the Control Panel dropdown, this can NOT be reverted back to "public" (yet).

* If you are not a member of a faction, you can switch from public to private back and forth.
Oscillator

The **Oscillator** is a crafting ingredient created from Neodymium and Silicon in either the Large or Advanced Constructor. It is used for making higher level devices and weapons.

## History

* Pre-Alpha 1.0.0 :Introduced
* Pre-Alpha 3.0.0 :Recipe changed from (**1 Sathium Ingot** + 1 Silicon Ingot) to (**1 Neodymium Ingot** + 1 Silicon Ingot)
* Alpha 7.0.1: Renamed Advanced CPU to 'Oscillator'
Water

**Water** is one of the most important terrain features in Empyrion: Galactic Survival. It is found in small puddles, ponds, lakes, oceans, within ice, and certain types of soil.

## Properties

Water in Empyrion: Galactic Survival currently does not flow, and behaves as a semi-transparent block with no hitbox. Players can see the world around them with a blue/green hue (depending on the type of water). Players can swim in or under water if they do not have any weapon or tool in their hands. If they have a tool or a weapon in their hands, players will walk on the floor underwater. Players start to drown immediately if they go underwater without a helmet on. Drowning adds a red hue to the display and shows the alert "You have no oxygen to breathe" at top right corner of the HUD.

It is impossible to shoot a weapon underwater but it is possible to use tools. Drones and alien base turrets will fire on submerged players should the player be within line of site and range. Other mobs can see players, but don't go into the water, making it a safe retreat location when chased by non-Drone mobs.

Particle effects of splashing water can be seen if any vessel flies/hovers close to the water.

* Underwater view from Blue water
* HUD while drowning in water

### Types of Water

There are four types of water and various types of sources of water in Empyrion: Galactic Survival. Type of water only determines its color, not its quality.

The four types of water are

* Blue
* Green
* Brown
* Red

Additional sources of water are

* Ice
* Ice with Water
* Slimy Patch
* Alien Biome Terrain

See the gallery for images of each source.

### Source Quality

Various kinds of water sources have various types of quality which determine how much time it take to produce one unit of resources in various resource generator.

## Uses

As of version 4.x, water is the only source of three primary resources:

* Oxygen Bottle - used to craft  Small Oxygen Bottle and fill up the suit via Oxygen Station (CV,BA) and Oxygen Station (SV,HV) to breath in non-breathable environments.
* Hydrogen Bottle - used to craft link=Fuel Pack (Hydrogen)}} Fuel Pack (Hydrogen).
* Purified Water - used to craft various food and medicine items.

## Gallery

* Lake of Akua (Blue Water)
* Ponds of Omicron (Green Water)
* Murky Pond of Masperon (Brown Water)
* water Puddle of Ningues
* Watery Ice of Ningues
* Slimy Patch on the terrain of Aestus

## Game Code

The type of water in a planet (playfield) can be controlled by editing the **playfield.yaml** file of the biome of that planet.

* Attribute: `WaterBlock`
* Values: `WaterBlue`, `WaterGreen`, `WaterBrown`

## History

* Pre-Alpha 1.0.0 : Introduced
* Pre-Alpha 1.0.4 : Added underwater sound
* Pre-Alpha 1.1.0 : New water shader to show the reflection of sky
* Pre-Alpha 3.0.0 : Added special particle effect for ground blast on water
* Pre-Alpha 3.3.0 : Added better water shader
* Pre-Alpha 4.0.0 : Added water impact sound
* Pre-Alpha 4.1.0 : Added way to customize the color of water
* Pre-Alpha 5.1.0 : Fixed texture
* Pre-Alpha 5.3.0 : Improved water shader
Space Kavae (Plant)

Space Kavae (Plant) has a single brown, carved stalk and a oval brown fruit at the top of it. It is a great source of Kavae Beans which can be used in crafting recipes. It is also a nice way to for a  Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Farming

Space Kavae (Plant) can be farmed by planting a Space Kavae Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the planet will wither and die. Planting a Corn Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes **30 min** to grow after planting and harvesting.

## Location

Space Kavae (Plant) has been known to be found in POIs on Akua, Akua Moon, and on the planet of Tallodar in the **Tropical Forest**

## Point of Interest

* Farm (Akua, Akua Moon)
* Trading Outpost (Space)
* Trading Station

## Trivia

* The name 'kavae' possibly comes from 'kava', a Polynesian drink made from crushed peppercorns.

## History

* Pre-Alpha 1.0.0 : Introduced.
* Pre-Alpha 1.0.5 : Space Kavae can now be grown in Growing Plot in Survival
* Pre-Alpha 3.6.0 : Fixed size of growth stages.
Ore Scanner

Game Version V1.5.8

The **Ore Scanner's** primary function is to locate ore chunks in deposits as a result of Alpha 7.0.1, which introduced the new Mining system.

To use, the Player simply has to put it in their inventory. When using the Drill or the Survival Tool in drill mode, the ore chunks will be highlighted in blue if the player is over an ore deposit.

The Ore Scanner will show underground ore rocks within a range of about 20-30m while the handheld Drill is equipped. The Ore Scanner does not work with ore veins or when seated in a vessel.

## History

* Alpha 7.0.1: Introduced.
* Alpha 7.3.2: Reduced complexity of crafting recipe.
* Alpha 8.1: Added more item info.
Sugarcane (Plant)

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

Sugarcane (Plant) is a plant which looks like tall grass and gives Sugarcane upon collection.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Sugarcane (Plant) can be found all over on the planets of Akua and Omicron.

## History

* Alpha 1.0.0 : now regrows after harvesting
Teleporter

**Teleporters** are used to teleport the player to another location. Teleporters for this type can only be added to Bases, where other ones exist for placement with a Capital Vessel. There are two modes for a teleport, one is a one-way target, defined in creative (default key F). Otherwise, it's default setting is to function as part of a network of other nearby teleporters. This range however is limited to a certain number of AU and LY.

The full definition for defining a one-way teleport target is shown below

```
DeviceName@StructureName:PlayfieldName@SolarSystemName#Origin

```

Please refer to https://empyriononline.com/threads/read-first-faq-for-builders.10822/#post-213023, for basic teleporter setup.

Or this, for general Q&A: https://empyriononline.com/threads/read-first-gameplay-faq.10344/#post-113605
Texture and Color Tool

Game Version V1.5.8

The Texture and Color Tool is a tool that effectively combines the features of the Color Tool and the Texture & Symbol Tool together into one tool, which saves inventory space. It replaces both in Survival Mode, as it's the only tool between the three that can actually be produced. The other two tools are still available in Creative Mode however.

## History

* Alpha 10.0.0: Introduced.
* Alpha 10.2.0: Added ability to remove symbols without changing color or texture.
* Alpha 11.0.0: Added tool info to creative POIs.
Tomato Sprout

**Tomato Sprout** is a Farming item for use with a Growing Plot. After 30 minutes real time, the **Tomato Sprout** grows into a Tomato (Plant), from which Tomatoes can be harvested. It can be crafted from Tomatoes in a Food Processor.

## History

* Pre Alpha 1.0.0 : Introduced
* Alpha 1.0.0 : required Purified Water increased
Talos Cruiser Mk II

The Talos Cruiser Mk II is a community build by Arturius1967 which can be found in Creative mode. It appears to outwardly resemble the MS Titan, both vessels having similarly shaped bridges, approximately same length and aesthetic structures, particularly when the front sections are compared. Additionally, the crashed MS Titan sections were made by the same author as the Talos Cruiser Mk II according to the patch notes. Unlike the wrecked MS Titan, the Talos Cruiser Mk II is a fully functional capital vessel, with two levels of decks and a bridge.

## Design

### Interior

The Talos Cruiser Mk II has two decks excluding the bridge. The lower of the two, the axial deck, runs the entire length of the ship, and connects the auxiliary bridge in the front nose with the hangar in the center and the main fuel room in the rear. From the rear fuel room, the axial deck then exits the ship, and passages lead from the fuel room to generator rooms, additional gravity generators and RCS units on either side of the ship. The upper deck only exists forward of the hangar, and can be accessed via elevators from the axial deck as well as stairs from the hangar. The upper deck contains a fuel and oxygen storage room on one end, the farm in the middle and ends in an empty chamber above the hangar.

### Hull Constitution

The hull itself of the Talos Cruiser Mk II is composed of blue and grey hull blocks, and is only one block thick with no added armor plates. In some places interior blocks are placed on top of the hull for aesthetic purposes, such as the "ribs" that just out from the hull at the nose and midships. In some places Ramp top and bottom parts are used to achieve a desired slope, but these are also layered on top of the hull blocks.

### Engines

One of the more prominent design features of the Talos Cruiser Mk II is likely its four large engine pods, which each contain four Large Thrusters, two facing forward and two facing rearward for horizontal control. There are two slanted thrusters, one on each side of the hull, also facing forward. There are at least twelve directional thrusters on each side for strafing, six directional thrusters on the bottom hull and six in the bottom two engine pods for lift, and six on the top two engine pods for downward control.

## Weapons and Defenses

The Talos Cruiser Mk II is bristling with turrets, both player-faction turrets and alien Ion Cannon turrets. It was armed with six pulse lasers in the nose in the past, but some time during Pre-Alpha 4 these were removed.

## History

Pre-Alpha 3.2.0 : Added Talos Cruiser Mk II to Creative when player begins in Omicron Orbit
Talon Guardian

*As a result, some of the content may not be currently relevent. Please help contribute by updating it.*

The Talon Guardians wander around in groups at daytime in Tropical Forest and Open Plains. They are friendly, but they will fight back when being provoked. They can be found in Talon Guardian Villages (Akua) and Talon Clinics.

They will also attack the player if the player attacks some of the local lifeforms while they are in view.

They will defend:

* Lizard Mule's
* Dino's

## Drops

* Corn Dog
* Seaweed Snack
* Purified Water
* Bandages
* Aloe Vera
* Aloe Vera Sprout
* Corn Sprout
* Durian Sprout
* Pumpkin Sprout
* Pearthing Sprout
* Space Kavae Sprout
* Tomato Sprout
* Wheat Sprout
* Money Card (uncommon)
* Pentaxid raw material (rare)
Zeyhines

Moon | 0

This is a desert planet.

## Flora

Alien Thorn (Plant)

Egg (Alien)

Egg Plant Parts (Plant)

Alien Plasma T6 (Plant)

## Fauna

Arachnid

Desert Golem

Dino

## Points of Interest

* Rados Defense I
* Rados Defense II
* Rados Refinery
* Rados Fuel Depot
* Rados Power Station
* Rados Missile Silo
* Rados Barracks

```
Disclaimer: All infos about PoIs, Ore, Fauna and Flora represent the default settings for this biome/planet. Please keep in mind that planets and moons as well as biomes can be altered by the server owner and therefore may be different to the infos given on this page!

```
Water Generator

Game Version V1.5.8

The **Water Generator** produces one Water Container every 120-270 seconds real time depending on quality of the water, while it is powered. It must be placed in a water source and can be powered using Biofuel, Fuel Pack (Promethium) or Large Fuel Pack (Promethium).

## History

* Alpha 1.0.0: now produces Water Jug instead of Purified Water, and is available from level 1
* Pre-Alpha 1.0.0 :Introduced
* Pre-Alpha 5.2.0 : Model change
* As of Alpha 1.0.0, the **Water Generator** is available from level 1.
Elia

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

 Moon | 1

Elia is one of the starting planets in the Dawn of Galaxy scenario. It is characterized as "Easy" difficulty. **Elia** is a temperate planet. It has a breathable atmosphere. The average temperature is 23° and gravity amounts to 0.84 g.

## Flora

* Aloe Vera (Plant)
* Alien Thorn
* Alien Plasma ZR1
* Corn Dog (Plant)
* Cobra Leaves (Plant)
* Fiber (Plant)
* Space Kavae (Plant)
* Sugarcane (Plant)
* Phoenix Fern Frond (Plant)
* Seaweed
* Alien Honey (Plant)

## Fauna

* Dinosaur
* Plant Monster
* Slime
* Woodwalker
* Alien Insect
* Lizard Mule

## Ore

```
Disclaimer: All info about PoIs, Ore, Fauna and Flora represent the default settings for this biome/planet. Please keep in mind that planets and moons as well as biomes can be altered by the server owner and therefore may be different to the info given on this page!

```

```
Note: Used Akua info as a base for Elias info, so some info may be off.

```
United Council of Humanity

**UNITED COUNCIL OF HUMANITY (UCH )**

**Founded:** 2217 AD

**Government:** Military

**Religion:** None

**Home Planet:** Earth (Milky Way)

**Main Planet:** N/A

**Territory Size:** small

**Description:**

The UCH was founded as a NGO back in the early 23rd century to research the predicted collapse of the Terran ecosystem. By the end of the 24th century, after an accelerated rate of riots and catastrophic events, power was granted to the UCH authority to take care of the survival of the Terran civilization.

**Additional Intel:**

Twenty years have passed since the Terran’s arrival to the Andromeda Galaxy, which was plagued with heartache and disaster.

The UCH Supreme Command still leads the Terran faction, despite the personnel fatalities on their initial jump from reactor explosions as a result of the unstable hyper drives constructed on Earth, as well as the loss of intelligence and the unfortunate demise of the MS Titan.

The UCH has successfully recruited Alien inhabitants to fill up the ranks, but the constant quarrels with the Zirax Empire have reduced Expedition fleet and resources to critical levels across the territories. Concurrently, the UCH has managed to set up self-sustaining operation bases in secret locations which are constantly tracked by the Zirax to eliminate the “Intruders”.

**History:**

With the discovery of a alien ship in 2402 AD, the UCH developed a plan to establish contact with the mysterious race that had deserted the ship in Antarctica. Operation Phoenix, which was Earth’s last ditch effort to save itself from an impending apocalypse, was spearheaded by it’s flagship, the MS Titan.

The voyage was cut short on it’s first jump when the UCH vessels made first contact with a predatory species known as the Zirax. Outgunned and caught off guard by the enemy, losses were abundant in the initial contact with this new species. Ships, crew members and materials were lost in an instant and Earth’s flagship the MS Titan was destroyed and along with nearly all of the UCH’s leading officers. The remaining ships managed to retreat from the battle and hide in deep space, out of range of the Zirax Empire. Survivors of the battle were left to fend for themselves, of which only a few found their way back to the UCH.

Scientists are still gathering data and examining whether the term “Empyrion” used loosely throughout history is a physical location or a spiritual/philosophical belief. Some members of the UCH command, believe someone positioned the Alien Ship to lure us into a trap, knowing the warp drives were dysfunctional. This is still being debated and the UCH has yet to find concrete evidence on the Zirax involvement behind the attack.
TS Servant 01

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

The **TS Servant 01**, or Trade Station Servant 01, is the central hub for all the trade stations. It is the only warpable location that the Warp Drive for the Small Vessel can access from Akua, which is 14.8 AU.

To activate the teleporters and gain access to every orbital trade station, you must activate the main switch at the top of the station.

* The code for the locked doors is 2704.
Constructor Schematics (Overview)

*This guide is outdated; refer to Crafting for the latest guides under version 1.6.3.*

This page lists the crafting recipes for all items that can be constructed in different constructors in survival mode. The Advanced Constructor can also craft items directly from ore (crafting all intermediate items/components automatically); check the page for a specific item to see the raw ore requirements.

# Tools and Weapons

## Vessel Mounted Weapons

The Weapons which can be mounted on Base and various Vessels

# Building Blocks

This blocks includes the **starter blocks** which use to start building any structure or vessel and the blocks which can be use to build them. This blocks listed under  icon in the constructor menu.

# Decoration Blocks

This Blocks can use solely for decoration purpose and have no practical use right now. This blocks are previously listed under Building Blocks and Devices but now have a separate tab in constructor menu with  icon.
Xeno Steel Block

The most resilient building block. Can be used for Capital Vessels and Bases.

Costs around 55 in CPU load for each block of the structure. Xeno Steel in alien structures is even stronger, up to 3500 HP depending on the shape, and radioactive, emitting 9 R (can be even higher with other sources of radioactivity around - including other Xeno Steel blocks!), making raiding infested POIs an additional challenge.

Unlike common Steel Blocks L, Xeno Steel cannot be upgraded into or downgraded from. It must be crafted "as is". It also has a separate from common steel set of textures.

## Trivia

Xeno steel is more resilient and light than Combat Steel Blocks L, making it a perfect armor. Player-crafted Xeno steel blocks are not radioactive and, as such, safe for use.

However, Xeno Substrate used in the recipe cannot be mined and can only be obtained by looting, salvaging or trading it from NPCs. Xeno steel inflicts an even heavier hit at structure's CPU limit. Its texture set is very limited compared to common steel blocks.
Zascosium Ore

## Overview

Zascosium ore is one of the three rare ores of the Empyrion Universe. It is used for crafting Zascosium Ingot which is then used for crafting a few types of advanced 2nd tier ingredients.

## Mining

Zascosium Ore can be mined using Drill. Ore deposits can be found only on Oscutune and Asteroids. The ore deposits are usually heavily defended by drones.
Sathium Ore

**Sathium Ore** is one of the three rare ores in the Empyrion Universe. It is used for crafting Sathium Ingot, a crafting material for various advanced 2nd tier ingredients.

## Mining

**Sathium Ore** can be mined using Drill. Ore deposits can be found only on Asteroids in space. The ore deposits are marked like other ore and can be seen as yellow patches on the asteroids. Though the asteroids itself are not defended but Space Drones defending nearby space stations might attack the player.
Wheat (Plant)

Wheat (Plant) is a great source of Wheat which can be used in crafting recipes. It is also a nice way to for a  Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Farming

Wheat (Plant) can be farmed by planting a Wheat Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the plant will wither and die. Planting a Corn Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes **35 min** to grow after planting and harvesting.

## Location

Wheat (Plant) has been known to be found in POIs on Akua, Akua Moon, Trading Outpost and Trading Station.

## Point of Interest

* Farm (Akua, Akua Moon)
* Trading Outpost (Space)
* Trading Station
Warp Drive CV

Warp drives allow Capital Vessels to move between planets in the solar system. Operation of the Warp Drive requires Pentaxid (refined), gathered from Pentaxid raw material.

To use the warp drive, a target must be set using the solar system map, and the vessel must be moving towards the target planet. Once moving at a sufficient velocity, activate the warp drive (using default 'K'). Note that the orbit of another planet must be set as the target, not the planet itself, or else the lock button will be greyed out.

Jump range is 50 AU and 30 LYs.
Small Medikit

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

Small Medikit is a medicine crafted in the Food Processor. It will restore 120 of the players 500 health when consumed, and remove the "open wound" and "food poisoning" status effects.

## History

* Alpha 1.0.0: recipe changed to require 5 Purified Water instead of 1, healing decreased to 120 from 150
* Pre-Alpha 1.0.0: introduced