Tarott Monster

**Tarott Monster** is one of the activities in Littlewood. Tarott Duels can be played at any Tarott Monster Table which can be placed in both inside the player's Home and NPC homes, as well as Port City Deluca Card Shop. To play against villagers place a table in your town, walk them in front of it during a Hangout and then stop hanging out in order to challenge them.

## Game Mechanics

### The Cards

Each player uses a deck of 10 cards. You can change your deck by interacting with any Tarott Monster Table. Each card has four statistics:

* **Arcana cost:** The blue bubble in the upper left shows how many Arcana are needed to *actively* play the card, whether on attack or defense.
* **Card type:** The icon in the upper right shows the type of card (Fire, Water, Earth, Light, or Dark). Based on this type, some cards will be stronger or weaker against other cards, or when combined with other cards.
* **Active attack:** The top box, with the red sword icon, shows the effect of *actively* playing the card during the first phase of a player's turn for the Arcana cost shown on the card, typically doing damage to the opponent's HP. Some cards may also heal the player (though a player cannot be healed above their original HP).
* **Active defense or passive Arcana buff:** The bottom box shows the effect the card will have when played defensively *or* when in the Arcana pile. A blue shield icon describes the effect of *actively* playing the card during the second phase of an opponent's turn for the Arcana cost shown on the card. A green cross icon describes the *passive* buff that will be gained by having the card on the top of the Arcana pile. Cards will have an active defensive ability *or* a passive Arcana buff—*never* both.

### The Game Table

At all times, three cards from your deck are in in your hand, in the bottom center of the table, available to be played. To the right of your hand is the face-down draw pile (brown), and to the right of that is the face-down discard pile (grey), both of which show a count of how many cards they currently contain. Once the draw pile reaches zero cards, the next time a card needs to be drawn, the discard pile will be shuffled to make a new draw pile. To the left of the cards is the Arcana Boost button. Your opponent has the same setup, rotated 180 degrees at the top of the table.

In the center of the screen is the game field. There are two spaces for active cards—one for each player. In the lower right is your Arcana pile, and in the upper left is your opponent's. A player's Arcana, determined by the number of cards in their Arcana pile and shown in its blue bubble, determines which cards they can *actively* play from their hand, whether on attack or defense.

### Playing the Game

Players take turns, always starting with You. Each turn moves through an attack phase, a defense phase, and a resolution phase.

**Attack:** The player whose turn it is chooses to attack or use Arcana Boost. Only cards with Arcana costs equal to or less than the player's current Arcana (i.e., the number of cards in their Arcana pile) can be played. If the player uses Arcana Boost—either because they cannot play any of their cards, or because they would like to save those cards to play later—the top card from their draw pile is placed face-up on the top of their Arcana pile (with its passive buff, if any, becoming active), and the turn then immediately ends, with no defense or resolution phase. Otherwise, the player selects a card from their hand to actively attack with. That card is placed face-up on the table. This ends the attack phase.

**Defense:** The opponent is now given the opportunity to defend against an active attack. They may play any card in their hand that has an active defense (blue shield) ability that they can afford based on their current Arcana. If they cannot afford to play any cards, have no cards with active defense abilities, or simply do not wish to play any cards, they must select the No Defense button. Either playing a card or confirming No Defense ends the defense phase.

**Resolution:** The turn is now resolved, based on all the cards that are in play on the table. First, damage bonuses and reductions are applied, both active abilities from attack/defense cards and passive buffs from the top card on each Arcana pile. Then, blocks or reflections are applied. Finally, the calculated amounts of HP are added, then subtracted from each relevant player's total (i.e., healing happens before damage). If each player remains at or above 1 HP, Arcana spent on attack or defense are moved from the Arcana piles to the discard piles (starting from the top card); attack or defense cards are moved to the top of the Arcana piles; and new cards are drawn from each player's draw pile to return each hand to three cards.

### Winning the Game

The first player to reduce their opponent to (or below) 0 HP wins the game.

## Fighting Townsfolk

Each villager in your town can be challenged to a duel and have their own unique decks and rewards.

Winning any duel against the Big Five gives you 120 exp. Winning against any Townsfolk gives you 85 exp. Losing (without quitting) gives you 60 exp.

## The Big Five

Five Elite Duelists will visit the Card Shop randomly throughout the month. It's up to you to defeat them to earn some very rare cards and special loot!

Bridgette must first be beaten in order to unlock Maya and Alister appearing at the shop.

 Maya | Water / Fire
 Alister | Earth / Water
 Lucius | Light /Earth
Water / Fire
 Erika | Dark / Earth
Water / Fire

## Battle Prizes

Your first win will guarantee you the Tarott Monster Table. Further duels yield the following.

2x  Deluca Present
 30x  Duelist Badge | 66%

If you lose (without quitting), you receive 15x  Duelist Badge.

## Experience table

The following is the experience needed for each level of this hobby.

## Personal Goals

**Tarott Monster** is not used in any Personal Goals.

## Gallery

* Tarott Monster icon
* Tarott Monster Fire Set
* Tarott Monster Water Set
* Tarott Monster Earth Set
* Tarott Monster Light Set
* Tarott Monster Dark Set
* Angel Tarott Card location
* Cactus Tarott Card location
* Castle Tarott Card location
* Fireball Tarott Card location
* Frogwart Tarott Card location
* Golem Tarott Card location
* Guardian Tarott Card location
* Kraken Tarott Card location
* Lizard Tarott Card location
* Master Forge Tarott Card location, Pegasus, Warlock, and Imp
* Orb Tarott Card location
* Orchid Tarott Card location
* Phoenix Tarott Card location
* Pyro Tarott Card location
* Slime Tarott Card location
* Snail Tarott Card location
* Well Tarott Cards location, Tombstone and Zombie

## Version history

The following is the recorded version history.

* v1.026: **+** Increased Deluca Present chance when playing Tarott Monster
* v1.02: **+** Fixed not winning Deluca Presents when dueling in Tarott Monster **+** Fixed getting a wooden plank from winning in Tarott Monster
* v1.01: **+** Tarott Monster Victory has a 25% chance to award 60 Duelist Badges instead of 30.
* v1.0: **+** You can now gain Deluca Presents from winning in Tarott Monster
* v0.96: **+** A member of the Big Five will always spawn in the card shop
* v0.82: **+** Fixed Wogwog and Wraith Defense skills in Tarott Monster **+** Changed Archangel / Odin to deal 7 damage, cost 3 instead **+** Edit Deck menu now show's your deck's arcana spread
* v0.81: **+** Added Tarott Monster card game (Play at the tables in the Card Shop)! **+** Added all Tarott Cards

1. ↑ Only when the Gilded Tarott Statue is activated