Book of the supernatural edits

## Time Travellers

Time travellers are very rare. This is due to the fact that time traveller's abilities only occur due to a gene that has only ever been posessed by three families; The Castillo's, The Montrose's and The De Villiers. The gene is unpredictable and as such does not appear in every generation or even every second or third generation and as such is known to be forgotten by even the families themselves until one of their own travels unexpectedly.

Abilities:
In the beginning new time travellers will not be able to travel when they want to. Their abilities are more likely to show themselves in times of vulnerability such as during sleep or when they are experiencing extreme emotions such as terror, Grief or Panic.

The first few time jumps will never be for longer than two hours due to the time stream recognising the time traveller is out of place. The more a jumps a time traveller makes the longer they are able to stay in a time, this is due to the fact that the more they travel the easier it is for them to hide in a time. This is why it is of the utmost importance for a time traveller to get a handle on their power quickly as otherwise it can lead to them becoming stuck in a time zone unable to return to their own place in time.

When a they jump they always return to their own time at roughly the same place give or take a few hours or weeks. The more experienced a time traveller the more control they have on when they return.

If they do find themselves stuck in another time Time travellers age along with everyone else. However if they do return to their own time their age is reset to the age they would be if they had stayed in their own timeline. For example if a sixteen year old travelled from 2020 to the 1890s and got stuck there for fourty years before finding a way to return to their own time they would return to 2020 as a sixteen year old rather than the fifty six year old they should be.

Due to the fact that time isn't set in stone time travellers also find themselves able to hop across timelines to events that could happen. If this ability is used too often time travellers find that it messes with their heads as they are unable to keep time straight any longer. It is this reason that many time travellers go mad.

Offensive:
After Nine months they are able to transport others through time, in the beginning only by a few hours however after a while they are able to transport people through entire decades. They have no control of where the individual ends up

Defensive:
After ten months they are able to create pockets in time which they are able to step through giving them the appearance of teleporting. This takes a lot out of them so it used very rarely.

After a year they are able to freeze a person in time. This never lasts long and can only be used as a last line of defense

## Amazons

The Amazons are a race of women who have been granted abilities thanks to their support of the greek gods and goddesses; Ares, Athena, Hestia, Aphrodite, Demeter and Artemis. Due to the fact they appear human Amazons find it easy enough to blend into the human world and as such the only Amazons residing in the Academy are children and teenagers requiring training to hone their skills, Older Amazons who are teaching at the academy and those who are too scared of the outside world or would rather spend their lives at the Academy.

Amazons have an enhanced intellect granted to them by the goddess Athena allowing them to make better and wiser decisions in times of battle.

They also have enhanced strength and durability allowing them to hold their own incredibly well in battle

The stamina of an amazon is unrivaled, they can fight for longer and harder than almost any other half mortal.

Amazons have a natural affinity for Archery, Equastrianism, hand to hand combat and swordmanship. Although these skills still require years of training Amazons pick them up at a much faster rate than anyone else would.

Amazons don't age at the same rate as mortals do. Their childhood is much much shorter due to the need for more warriors in battle typically an amazon ages rapidly for a year until they are physically sixteen years old at which point they begin to age at a regular rate.

## Angels

Angels are very few and far between in Olympus Academy this is due to the fact that Angels as a whole only come to earth for one of two reasons. Either they have been sent to earth as punishment from god or the angel has fallen from heaven. For some it could be a slip in morals, for others it could simply be a mis step on their daily path. But no matter how they ended up on earth, those that fall have no way of getting home. There are three types of angels; Archangels, Regular Angels and the offspring of angels known as Nephilim. There are very very little Archangels on earth as they are Gods right hand men and women. All extra gifts granted to Archangels and Nephilim require years of training to master. An angel who newly arrives at Olympus academy will not be able to tap into any of these powers until at least six months of being there.

* Regular Angels
* Archangels
* Nephillim

When an Angel first arrives on earth and for years afterwards they will struggle with basic human interactions and lifestyles just because they have watched humans for millenium does not mean they could even remotely understand them. For example Angels do not understand time very well, the way humans spend their lives in a daily routine is something they severly struggle with. As well as this depending on the time they have spent on earth many of the human technologies that most take for granted are alien to them.

As Angels aren't actually human despite their appearance they do not need to eat or sleep. As well as this Angels do not age. Their growth period lasts a day at which point they appear as their choice of persona before they fell.

All Angels have a set of wings that allow them the gift of flight. Wings also allow angels to disappear and reappear anywhere on earth.

Angels are much stronger and faster than humans. They are also capable of healing themselves almost instantly.

All Angels have a grasp on most if not all languages as is part of their training. Another part of their training is martial arts and hand to hand combat both of which angels are a master of.

Angels can change between their angelic and human forms, both appear the same however an angels human form does not show their wings.

Angels are linked together and as such are able to read each others minds.

Angels are telekinetic so can move objects and people around with little to no effort. The larger the object the more energy it requires.

Angels are immortal however they can be killed by other angels, demons, angel blades, holy fire, death himself and god.

Angels can heal others however this requires a lot of training.

Angels are always aware of other supernatural beings, it is possible for them to know what another's power is even before they know themselves.

Angels, as servants if god and as such responsible for his creations are able to see and communicate with humans in all forms including after they die.

Angels are unable to break promises and as such treat them as very serious things. If an angel promises something they will do it as otherwise it can have disasterous consequences to themselves.

Perhaps the most dangerous ability of Angels is the ability to smite people with just a touch and a thought. This is a skill that must be learnt and developed for years before an angel is able to perform it without any side effects.

Archangels possess all the same gifts as regular angels however they are stronger than regular angels and have added gifts from god

Archangels are capable of reading the minds of humans as well as angels and as such they are able to dream walk into humans dreams

Archangels wings are much stronger than those of regular angels and as such they are capable, if they choose to, of bringing a human back to life. This is due to the fact they can retrieve a human soul from wherever it's intended afterlife was.

Chronokinesis- Archangels are capable of slowing down time for humans. Other angels and certain supernaturals (such as time travellers) are immune to this ability and as such will not be effected by the disruption of time.

Archangels have a lot of control over humans and most supernatural beings, for example they can decide whether or not humans can see them, they can also hypnotise humans to do their bidding as well as this they are able to warp reality around humans making them see what the angel in question wants them to.
Nephillim are half human half angel hybrid created when an angel gets involved with a human. If their angel half is a regular angel then nephillim have very limited power, they are limited to only that of a regular angel. However if their angel half is an archangel then they can rival even the most powerful archangel. Most of the angels found at Olympus Academy are nephilim of regular angels.

## Banshee

Banshee's are more human than supernatural however due to the fact their abilities, if not properly controlled, can kill humans there will always be a spot for banshee's at the academy. Banshee's are female harbingers of death who have links to the supernatural world. If it wasn't for their deadly scream they'd be perfectly capable of living in the human world. There are only two ways a person can be a banshee either they were born a banshee or they were cursed by a magic user.

Banshee's emit a high level scream that, if heard by humans has the potential to drive them insane or even kill them if it isn't controlled. The scream itself, although an indicator of the death of someone, is only a defense mechanism and a way for the banshee to clearly hear those on the other side

Banshee's are able to hear voices of the souls that have passed on when they are near a scene of death or just before someone is killed however it is only the scream in the beginning that allows them to distinguish between voices. Once the skill has been mastered however they are able to distinguish between voices with no assistance.

After a banshee has screamed they are incredibly vulnerable to attacks, they are often weak and compeltely unable to defend themselves and typically in the beginning have no idea what has happened it takes a minimum of six months before banshee's begin to remember what happened.

As a method of defense skilled banshees can make themselves intangible so as they are untouchable to those that would do them harm.

## Reapers

Reapers are a member of the undead family and as such are much harder to kill than most regular people. Reapers are a species which assist in helping the souls of people to cross over essentially they are the servants of death itself. Reapers are one of the many species which are not born with their abilities. Reapers are granted their abilties by death itself and in what appears to everyone as an entirely random way.

* In life reapers must have been a supernatural creature, in order to become a reaper they must have a near death experience where they have very little chance of recovering from. This must also occur at the same time as a reaper has achieved their quota of souls.

* Reapers are able to sense when someone is about to die and as such large scale events attract multiple reapers to the scene

* Reapers main job is to assist souls in crossing over however their job begins just a little bit earlier than that. Their first task is removing the soul of those on the brink of death. To do this they merely have to brush against the person seperating the soul from the body

* Reapers cannot make souls cross over they must convince them to go of their own choice.

* Reapers have the ability to turn themselves invisible to mortal and most supernatural species, this allows them to carry out their duties in a much more efficient manner.

* Reapers are a semi-immortal species they can live for millenia longer than most other species. The only way a reaper can be gotten rid of is by being killed again which is almost impossible to do or by completing their quota of souls to ferry over in which case their soul is allowed to pass over.

* Reapers are not able to take just any old soul they are each assigned to subdepartments such as traffic accidents, murders or deadly diseases. They are assigned to the subdepartment based upon their own near death experience and can only be assigned as a reaper if their is a vacancy in that department.

* Reapers, due to their connection with death, are able to see ghosts at all points even if they are trying not to be seen. As well as this they see the ghosts in their final stages of life typically how they died which can be tough for many young reapers.

* Ghosts are instantly attracted to reapers due to their desire to be assisted in crossing over, even if the ghost themselves does not want to cross over.

* Reapers are able to heal remarkably quickly which only makes them more difficult to kill.

## Vampire

Create a timeline for aging

https://buffy.fandom.com/wiki/Vampire
https://beinghuman.fandom.com/wiki/Vampire\_(BBC)
https://beinghuman.fandom.com/wiki/Vampire\_(Syfy)
https://trueblood.fandom.com/wiki/Vampire
https://vampirediaries.fandom.com/wiki/Vampire
https://grimm.fandom.com/wiki/Aswang
https://vampireacademy.fandom.com/wiki/Moroi
https://vampireacademy.fandom.com/wiki/Dhampir

Vampire's have been around longer than anyone really knows. Initially created by a witch who cursed those who killed her family with a blood lust that would drive them to harm anything and anyone when they were hungry she couldn't know exactly how much of an effect her curse would have on them. There are many ways a person can become a vampire. Contrary to popular belief vampires are able to procreate relatively easily and as such are able to give birth to vampires however if one of the parents is human or half vampire then the resulting child will be a Dhampir or half vampire. The only other way to become a vampire is to be turned and it is this way that has resulted in such a higher vampire population. It involves the human consuming the blood of a vampire. After this it is simply a case of the human being killed for them to become a fledgling. In this stage the fledgling is very much like the original vampires, filled with an insatable bloodlust, angry and always hungry. The only way to get passed this stage is to consume human blood, if it is not consumed within 48 hours then the fledgling dies.

* Vampire's do not appear to age. If a vampire is turned they remain whatever age they were when they were turned however the physiology for a naturally born vampire is slightly different in which they age at a regular rate until they appear around twenty years old. At this point they do not age any further.

* As vampires live for much longer than humans and may supernatural creatures do they consider age in a different way to them. A vampire in the first hundred years of life are considered something akin to the first ten years of human life, they are little more than children to vampires. Someone in the second hundred years of life is a teenager, third hundred is twenties etc.

* Vampires are classed as undead and as such have no physiological functions such as breathing, eating, brain waves etc. They do not require air like humans do and as such can survive in many places humans can't, buried alive, under the ocean.

* Turned vampires personalities are very different to the ones they posessed in their human form. This is due to the change taking a large toll on the human mind.

* Vampires were gifted with a natural beauty which attracts humans to them. This, accompanied with their natural charisma, makes it much easier for them to get the blood they need to survive.

* The consumption of human blood increases a vampires abilities however the consumption of animal blood, which many prefer, does make a vampire weaker than those that consume human blood.

* Vampires are blessed with many enhanced abilities including Strength, Healing, Agility, Senses, Intelligence, Speed, Durability and Endurance, the older a vampire gets the more their abilities improve.

* Fledglings are newly turned vampires, they are stronger and faster than most vampires for the first 48 hours until they consume blood for the first time. If they elect not the drink the blood they will die.

* Turned vampires have a very strong bond with those that turned them. They are able to control the newly turned vampire by simply telling them to do something, as well as this they share a psychic link.

* Vampires are unable to get sick by human illnesses however there are a few magical illnesses that can affect them and they can still be effected by mental health issues and consuming blood of someone with a blood disease can make a vampire severly ill.

* Most rumours surrounding vampires are actually factually incorrect. For example vampires can appear in both murros and pictures, Garlic has not effect on them whatsoever neither does holy items. However certain rumours are true. Sunlight, although it won't kill them unless they are in the process of dessicating, causes an almost instant third degree sunburn across any visible skin. A vampire must be invited into a house which is inhabited by those considered living whether human or supernatural as well as this a werewolf bite and werewolf blood can kill a vampire like a poison. Both stakes and fire can kill a vampire however this can also kill a human.

* Vampires have razor sharp fingernails much like knives which they use constantly in battle

* Vampires are able to use hypnotism and read the minds of humans however supernaturals and other vampires unless they were sired by them are immune to this ability/ Vampires are able to sense the soul of all creatures.

* Vampires have a photographic memory and are unable to forget anything over the course of their lifetime however after they've lived a few centuries they begin to get confused on when it occurred.

* Vampires emotions are much stronger than those of humans and as such over time they have evolved to be able to turn off their emotions. This state is why vampires are characterised as being soulless as many go on murder sprees without emotions.

* Vampires have a true face which typically consists of blood red eyes, dark veins and canine teeth. It differs from person to person but overall gives a much darker appearance to the person. This only ever appears when a vampire is particularly angry, during a fight or when they are feeding.

* It is possible for a vampire to have both too much and too little blood. Too much results in the vampire experiencing a drunk feeling much like a human would when consuming too much alcohol. Too little blood results in a vampire becoming desiccated in which they find themselves unable to move at all until they are fed blood. They are incredibly vulnerable in this state.

* A Dhampir is a half vampire that must be born from a vampire and a human or a dhampir. As they are still living dhampir's still have a heartbeat, need air to survive and are able to eat human food in order to survive. Their need for these however is more like that of a serious athlete for example their heartbeat is much slower than most humans, they require less air to survive. Dhampir's are stronger than humans and experience many of the same abilities that vampires do however they have to work much harder than vampires to improve their abilities. Dhampir's live much longer than humans do living for a maximum of around 300 years. Dhampir's have a much certain abilities which vampires don't such as a faster metabolism than humans and an ability to determine the species of a person by smell alone.

## Fair Folk (Fairies and Imps, Fae, Elves,Leprechauns)

https://spiderwick.fandom.com/wiki/Category:Faeries
The Fair Folk have been around longer than even humans have. According to legend they were the first settles on the planet however sometime after the introduction of the human race they withdrew from humanity completely. There are many different subspecies of Fair Folk however they can mainly be classified by five species; Imps, Fairies, The Fae, Elves and Leprechauns.

* Fae
* Elves

* The Fae are often confused with Elves however the two species could not be more different. Where elven species are very strict on their rules and way of life The Fae are a bit more relaxed.

* Although they have retreated from the human world to their own realm it has been known for the Fae to have children with humans resulting in a demi-Fae baby. This practice is frowned on within the community however it isn't too big of a deal for them. The child will still be accepted into the world and raised as Fae.

* The Fae are semi-immortal beings and age in a very similar way to vampires. A Fae in their first hundred years of life are considered something akin to the first ten years of human life, they are little more than children to older Fae. Someone in the second hundred years of life is a teenager, the third hundred is twenties, etc. The older a fae is the more dangerous it is.

* The fae are said to have been created by the union of an angel and a demon and as such are said to have the beauty of an angel and the malevolence of a demon.

* Like all Fair Folk the fae possess pointed ears which make them stand out to the humans. The shape of their ears is the reason for their heightened hearing.

* The fae are tricksters. Their favourite prey being humans they offer them their hearts desire failing to mention that in order to obtain it they will have to pay a terrible cost. They do this by cleverly worded deals allowing loopholes for them to use.

* Fae are completely unable to lie however this does not make them trustworthy or honest. They have finely tuned the craft of half truths. However Demi-Fae, being half human, are completely capable of lying.

* The Fae have been gifted with heightened senses, sight, smell, taste, touch and hearing.

* The Fae are elemental magic users. The gifts a Fae possesses very much relies on their family, water wielding parents will have water wielding children, Fire wielding parents will have fire wielding children however in the case of the parents having two different gifts the strongest gift will be the one the child inherits. Elemental gifts include ice, fire, wind, or magic such as oracle sight or healing.

* Although the Fae specialise in elemental magic it has been known for some to gain access to darker magic, working with shadows and death. Those that choose to become dark Fae loose all ability to use their elemental magic.

* One of the main weapons used against a Fae is Iron. It is toxic to them. They are also vulnerable to steel, rowan wood, salt and grave soil.

* Fae are able to cross through realms with little to no trouble as such they are capable of dream walking into the dreams of other fae.

* Many Fae who are new to the human world are very very behind on current events. The Fae dimension experiences time much slower than the human world. What might only have been twenty minutes in the Fae dimension is about a year in the human world.

* The Fae are resistant to most mental attacks against them such as those from Vampires and psychics.

* The Fae are skilled healers, they are capable of healing both themselves and other beings including humans

* Fae are capable of shifting into one other form, their fae form and the form of an animal. This does not include mythical animals such as dragons.

* Not all Demi-Fae are gifted with long life. In order to gain this ability they must first go through a process to achieve this. This process is incredibly stressful for Fae and not many Demi-Fae survive the process. Full blooded Fae have a much higher chance of survival however it is not always guaranteed.

* Despite their trickster nature the fae are as much fighters as their elvish relations are. They are vicious and quick to anger.

- Unlike Fae Elves were not gifted with elemental magic. Although some do possess healing magic Elves are first and foremost warriors. Their skill with weapons is legendary.

* Elves are semi-immortal beings and age in a very similar way to vampires. An Elf in their first hundred years of life are considered something akin to the first ten years of human life, they are little more than children to older elves. Someone in the second hundred years of life is a teenager, the third hundred is twenties, etc. The older an elf the more dangerous it is.

* Elves have completely withdrawn from the human world. They exist in their own dimension like the Fae do however unlike the Fae Elves cannot travel freely between dimensions and as such the ones in the human world have found themselves unable to return home. As they are unable to travel freely between there world and the human one they do not tend to procreate with humans.

* Elves have heightened senses which make them almost unstoppable in battle

* Elves are immune to all currently known illnesses and as such the only thing that can kill them is a wound in battle or, after millennia of life, old age.

* Elves too possess an unnatural beauty that attracts many species to them

* Elves are natural tacticians, they learn from a young age the tactics of many different civilisations

* Elves are very behind the times. They have been in their own realm since almost the beginning of humanity as such would find adjusting to the world very difficult.

* Elves have their own version of royalty. They are ruled by a subspecies known as High elves, high elves are much stronger, faster and agile than regular elves and are the only ones that possess healing abilities however it is the regular elves which make up the larger part of the Elven army.

* Elves are resistant to most mental attacks against them such as those from Vampires and psychics.

## Shapeshifters (Kitsune, Wendigo)

As far as anyone is aware there are only three ways to become a shapeshifter. Being born a shifter, being bitten by a shifter or being scratched deep enough by a shifter. The most common ways of becoming a shifter however are the first two. The shape that a shifter takes very much depends on their personality, as of recent years the Academy officially recognizes eleven types of shifters; The 13 types of Kitsune, Wendigo's, Puca, Naguals, Selkies, Berserkers, Werehyena, Nanaue, Werewolves, Werejaguars and Werecoyotes.

* If a shifters form is a Kitsune they are typically first and foremost a trickster. There are thirteen types of Kitsune;Tengoku (Heaven, Celestial, Light), Kukan(Void or dark), Kaze (Wind), Seishin (Spirit), Kasai (Fire), Chikyu (Earth),Kawa (River), Umi (Ocean,Sea),Yama (Mountain), Mori (Forest,Woods),Sanda (Thunder), Jikan (Time) and Ongaku (Music, Sound). Depending on the type of kitsune they are able to use their surroundings to help them, for example, a thunder Kitsune would be able to use electrical currents in a fight so long as they were able to touch them. A Music Kitsune would be able to use music to fight etc A kitsune shifter form is that of a Fox, the stronger the shifter gets the more tails that appear on the fox up to a total of nine.

* Wendigo shifters are very rare, especially in the Academy. If a person is a Wendigo shifter then even as a human they were blood-thirsty, they're the type to be most likely to commit murders. It's no wonder that Wendigo shifters are spoken about with such disdain. They don't physically shift into a form like most other shifters do instead they grown white hair all across their body, their teeth become needle-like fangs, their eyes turn a glowing white and their nails elongate into talons. Wendigo's have a craving for humans however those that attend the academy are there to try to live a life without having to eat human. These wendigo's try to survive off of only animals

* Contrary to belief Puca's can only take on one form that of a monkey-goblin hybrid. If a shifters form is that of a Puca they are a very spiritual person. They are able to bring both good luck and bad luck with them depending on their mood. They have very limited magic in this sense, they are able to change someone's day just a little amount for example they could make an apple a person was about to eat go rotten, or make someone find money lying on the ground. They are very handy with prophecies and have brief glimpses of the future.

* If a shifters form is that of a selkie their form takes the shape of a seal. Selkie shifters are gentle people, typically healers and the like. Unlike most shifters in order for a selkie shifter to shift they must have their 'coat'. Their coat is obtained the first time they shift from seal to human form and must be protected at all costs as without it they cannot shift. Their selkie form is limited to that of only what a normal seal would be capable of doing. Selkies have a natural gift for healing magic.

* Berserker Shifters take on the form of a bear. Berserkers are angry and often violent as humans. However they don't always necessarily have to be violent, many of those that's shifters form is a berserker simply suffered from anger issues. They are fierce warriors, the strongest of all the shifters and the hardest to kill. For the most part Berserkers only attack to defend what is theirs unlike Windigo's who hunt humans down and as such berserker are much more common in the Academy

* Werejaguar's are very independent creatures. As a human those that take the form of a jaguar would typically be very self-sufficient being able to hunt or fish expertly. They would do anything to ensure their own survival. They are very territorial and prefer to ambush prey at night. Werejaguars have some sort of control over berserkers and have very limited amounts of magic relating to time. For example they are able to reverse the lifespan of another supernatural being by a few days.

* Werecoyote's are very similar to werejaguars in the sense that for the most part solitary animals. However they are much less violent but no less dangerous. In their human form they are typically smarter than the average person. This does not mean they are book smart but rather street smart. They know exactly how to handle what life throws at them. Coyotes find it much easier to learn to control their shift than many other shifters.

* Werewolves are the most common type of shifter in the academy. They are pack animals and for the most part a turned shifter will take the form of a wolf unless their personality completely contradicts the form. A wolfs pack is their everything, they do not abandon their own under any circumstances. They are sociable creatures that always take care of their own. As the first type of shifter werewolves typically live longer lives than any other shifter.

* All shifters have heightened senses, they can hear, smell and see far better than a human can. These heightened senses allow for shifters to sense illnesses in others

* Shifters benefit from accelerated healing which means any injury they sustain heals a lot quicker than that of a humans. Due to their healing abilities it is impossible for shifters to get sick from human diseases.

* They are much faster and stronger than humans. A fist fight between a shifter and most other species will never be a fair one. They will almost always win.

* All shifters are able to take others pain however it is much easier for those that are not prone to violence to access this ability.

* It is impossible for shifters to get drunk due to their bodies working at a much faster rate than a humans.

* As much as shifters have complete control to shift at will the full moon forces them to shift. This loss of control results in many struggling to maintain their human minds during the shift causing many to go on rampages.

## Nymph

https://en.wikipedia.org/wiki/Nymph
https://cryptidz.fandom.com/wiki/Nymph
https://www.theoi.com/greek-mythology/nymphs.html
https://mythology.wikia.org/wiki/Nymph
Land Nymphs, Water nymphs, Wood Nymphs, underworld nymphs, Sky nymphs, Season nymphs

Nymphs are a semi immortal species which can be split into five categories; Celestial Nymphs, Elemental Nymphs, Land Nymphs, Season Nymphs and Underworld Nymphs. Nymphs cannot stray too far from their life sources for too long so most of the nymphs that attend the academy are half nymphs who are not restricted to this. In order for a half nymph to survive they must return to their life source at least once every ten years.

* Celestial Nymphs
* Elemental Nymps
* Land Nymphs
* Season Nymphs
* Underworld Nymphs

Celestial Nymphs are Nymphs which are associated with anything related to the sky such as ;Breezes, Stars, Sunsets, Rain, Clouds.
https://en.wikipedia.org/wiki/Apsara
https://www.theoi.com/Nymphe/NymphaiHyades.html
https://www.greekmythology.com/Other\_Gods/Minor\_Gods/Hesperides/hesperides.html#:~:text=The%20Hesperides%20in%20Greek%20mythology,and%20Ceto%3B%20or%20of%20Hesperus.
https://en.wikipedia.org/wiki/Hyades\_(mythology)
https://www.theoi.com/Nymphe/Nephelai.html#:~:text=THE%20NEPHELAI%20(Nephelae)%20were%20the,bearing%20water%20in%20cloudy%20pitchers.
Celestial nymphs have two forms, their human and their nymph form. Their nymph form is takes the form of a breeze, a star, the rays from the sun or a cloud depending on their type. Their human form always has some sort of reference to their nymph for for example breeze and star nymphs will typically be very pale, almost blue looking whereas sunset nymphs will be more tanned or darker skinned.

Like all nymphs, Celstial Nymphs are semi immortal. This means they age at a much slower rate than humans, they can live for millions of years so long as their life source does. If the life source is killed so is the nymph.Fire, Water, Lightning,

https://grimm.fandom.com/wiki/Naiad

https://en.wikipedia.org/wiki/Naiad Glens, Pastures, Valleys, Mountains, Trees, Plants, Flowers
https://www.ancient.eu/nymph/#:~:text=A%20nymph%20(Greek%3A%20%CE%BD%CF%8D%CE%BC%CF%86%CE%B7%2C,a%20comparable%20god%20such%20as

 Winter, Spring, Summer, Autumn

 Children of the infernal rivers(?), Darkness, Death,

## Magic Wielders (Mage, Druid, Witch,Djinn)

Although they appear human, and for the most part they are, witches and wizards will always have a place in Olympus Academy. Their magic, which is inherited from parent to child, will always set them apart from the humans many choose to live beside. Although in today's culture they are more likely to be accepted many still fear the human world and want their children to learn to control their abilities in a safe environment.

* Witches and Wizards magic is inherited which means that a child of a witch or wizard might not always have the required gene for magic. And even if they did, it might not always become activated. For many simply coming into contact with their families Grimoire is enough to awaken their magic however for some it takes a traumatic event to activate the gene.

* It is possible for magic to just appear in a seemingly human family this is due to the family having not having an activated gene in the family for a long enough time period that they put it all down to childish nonsense.

* In order to perform any form of magic they must recite a spell which can be found within their Grimoire.

* A witches Grimoire is specific to their family. The spells inside can be performed by anyone however it will work much better for a person who is a member of that blood line.

* Witches and Wizards have an animal companion known as a familiar. A familiar can come in any form and helps protect the witch or wizard from anything that would do them harm.

* Incredibly strong witches and wizards are capable of performing spells without the incantation however this takes years of practice.

* Witches and Wizards are unfortunately responsible for many of the supernatural creatures in Olympus having been created. It was a wizard who cursed the first werewolf, a witch who created the first vampire are they are mostly responsible for summoning demons to the human world in the past (however the vast majority of newer demons on earth are thanks to the rise in demonology in pop culture) and as such have a rather strained relationship with those of those species for the most part.

* Witches and Wizards do not require wands or any other sort of magic object to perform spells however they do make a spell more powerful.

* Witches and Wizards have a natural affinity for potions and herbalism.