Squire

The **Squire** is one of five heroes the player can play as. He is a warrior class who favors melee over ranged combat.

## Defenses

The Squire summons melee blockades with high HP and mid-ranged turrets to inflict physical damage to enemies. While technically nothing is immune to his defenses' damage type, Harpoons are the Squire's only way to reliably hit Wyverns and other flying foes.

* Spiked Blockade ‐ A very sturdy blockade. Melee attackers take physical damage when they hit this wall.
* Harpoon Turret ‐ Fires a spear that deals physical damage to all enemies in a line.
* Bouncer Blockade ‐ Spins, dealing physical damage and knocking enemies back.
* Bowling Ball Turret ‐ Fires a bowling ball that bounces off enemies and surfaces, dealing physical damage and knocking enemies back.
* Slice N Dice Blockade ‐ Spins faster with each revolution, increasing the physical damage done to all nearby enemies.

## Abilities

* Circular Slice ‐ Unleash a deadly whirlwind attack that deals physical damage and increased knockback.
* Blood Boil ‐ Go berserk, increasing your damage, knockback, movement speed, and armor.

## Weapon Skills

* Melee Combo ‐ A series of devastating swings that turn enemies into minced meat.
* Block ‐ A defensive stance that reduces damage from enemy attacks.

## Weapons

The Squire can equip different kinds of melee weapons. All use the same attack pattern, but their attack speed varies depending on what kind of weapon it is.

## Tips

* It is usually more efficient to outright kill enemies, rather than knock them back. For this reason, most of the Squire's defenses do not see much use.

## In Other DD Games

### Dungeon Defenders I

The Squire is one of the four original/classic heroes of the *Dungeon Defenders* franchise. He has always been drawn with eyes visible through his helmet, but his default in-game model in DD1 had his eyes hidden. The Squire, Countess and Jester were able to block indefinitely and take zero damage if his/her weapon had a blocking value >= 100% damage resistance. They could not move while blocking though. Circular Slice was slower and prevented the Squire from moving at all, but the spin attack could damage enemies twice and had an almost non-existent cooldown.

The Countess's Call to Arms is similar to Blood Boil in *Awakened*, in that it boosts her damage resistance, movement speed and attack damage. A similar damage boost is applied to her nearby allies. However, Call to Arms is more expensive to upkeep than the Squire's Blood Boil in DD1.

In *Redux*, both knights have a new defense, the Mortar Turret, and a new ability: Blade Vortex. Mortars are very strong for their 8 DU cost, but have limited range. Blade Vortex creates a stationary set of spinning blades that damage all enemies in range. The Countess's Joust ability was massively buffed, in terms of weapon damage scaling, and it creates a trail of fire. Furthermore, all preexisting Squire defenses were buffed, most notably the Spike and Slice N Dice Blockades.

### Dungeon Defenders II

In DD2, the Squire is five years older and wears armor with red plating. This design feature carries over into *Awakened* as he 'appears' to have reverted to his starting age.