Keelhaul, the Sunken

> "*The captain of a ship long thought lost to sea, Keelhaul has emerged from the depths to face you!*"
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The **Keelhaul, the Sunken** is the first challenge on the *Lost Fables Chapter 2* Challenges board. He appears alongside Duskbolt, the Tempest in Blades and Bones.

## Attacks

All of Keelhaul's attacks deal Water damage.

1. Keelhaul summons his ghostly crew.
	* Attacks for 3 hits of 55% Water Melee damage (165% total).
	* Inflicts 'Ghost Crew's Curse' for 4 turns inclusive.
		+ -25 All.
		+ +50 Health.
2. Keelhaul drinks a potion.
	* Heals himself for 2.5% of his maximum HP (347).
	* Purges all status effects except his own.
	* Applies 'Lime-Aid' for 2 turns, a 2.5% HoT (347).
3. Keelhaul twirls his cutlass before brutally rushing his target.
	* Applies 'Sealegs' for 1 turn.
		+ +180 Melee/Pierce/Magic.
	* Attacks for 6 hits of 30% Water Melee damage (180% total).
4. Keelhaul rushes his target.
	* Attacks for 3 hits of 60% Water Melee damage (180% total).
	* Inflicts 'Sea's Grasp', a 3-turn stun.
5. Keelhaul calls his spectral parrot.
	* Attacks for 2 hits of 50% Water Melee damage (100% total).
	* Inflicts 'Ghost for the Eyes' for 2 turns.
		+ -40 Bonus.
6. Keelhaul shoots his flintlock.
	* Attacks for 2 hits of 100% Water Melee damage (200% total).
7. Keelhaul fires his cannon.
	* Attacks for 1 hit of 300% Water Melee damage, with +200 Crit.
	* Inflicts 'Resounding Cannonade' for 5 turns.
		+ -20 Bonus.
		+ -20 Boost.
8. Keelhaul twirls his cutlass.
	* Applies 'Ghostly Backstab' for 3 turns.
		+ +140 Block/Parry/Dodge.
		+ Once per turn, retaliates 100% of Keelhaul's base damage range.
9. Keelhaul slashes his target.
	* *Keelhaul: 'The wind and waves are mine to command for eternity... and beyond!'*
	* Attacks for 1 hit of 300% Water Melee damage.
	* Applies 'Wind and Waves: Can you wrest control?' for 99 turns.
		+ +(100 - 20X) Crit.
		+ +(100 - 20X) Boost.
		+ See Mechanics.

## Rotations

* Keelhaul's attack rotation is 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 8 -> Repeat
	+ When he falls below 50% (6,936) HP, Keelhaul pauses his rotation to use Attack 9 once.

## Mechanics

### Ghostly Plunder

* Keelhaul applies 'Ghostly Plunder' for 99 turns at the start of battle and every turn he attacks.
	+ +2.5X Bonus (max +50)
	+ +5X Boost (max +100)
	+ Every hit that Keelhaul lands will increase X by 1, and every hit that Keelhaul misses will decrease X by 1, floored at 0 and capped at 20. These changes are applied on Keelhaul's next turn.

### Creeping Decay

* At the start of the player's turn, Keelhaul inflicts 'Creeping Decay' for 5 turns.
	+ -15X END.
	+ +3X Immobility.
	+ X is equal to the number of turns that have passed with 'Creeping Decay' active.
	+ If the player uses an HP or MP potion, X is reset to 0 on Keelhaul's next attack.

### Ghostly Openings

* Whenever Keelhaul avoids or defends against your hit, he will automatically inflict 'Opening' on you for 1 turn (pets are unaffected).
	+ *Keelhaul spots an opening!*
* If you are affected by 'Opening', Keelhaul will gain 2 hits of 50% Water Melee damage (100% total) on his next attack.
	+ If using an attack that inflicts an effect, e.g., Attack 1, Opening hits will also inflict it.
	+ If using Attack 7, Opening hits will gain +200 Crit.
* You are automatically inflicted with 'Opening' for 1 turn at the start of battle.

### Wind and Waves

* Once per turn, Wind and Waves can be decreased by the player using Wind or Water direct damage.
	+ Wind: -20X Crit.
	+ Water: -20X Boost.
	+ X is equal to the number of times this effect has been applied, capped at 5.

#### Bottled Wind/Bottled Waves

* If either effect of Wind and Waves is reduced to 0, the next time that element is used a similar effect is applied to the player.
	+ 6th and subsequent hits of Wind: Automatically applies 'Bottled Wind' to the player for 5 turns.
		- +20X Crit, capped at +50.
		- X is equal to the number of times this effect has been applied.
	+ 6th and subsequent hits of Water: Automatically applies 'Bottled Waves' to the player for 5 turns.
		- +20X Boost, capped at +50.
		- X is equal to the number of times this effect has been applied.

## Resistances

* Shrink: 300
* Immobility: 300