Bloodfuser

These strange alchemists have mastered the art of infusing blood with akashic power, allowing them to shape the esoteric Blood veil. Using their abilities they often prove to be dangerous and wild combatants driven by a passion for discovery, providing doses of their infused blood to allies to bolster their strengths as well.

**Role:** Using the aggressive power of their infused blood, bloodfusers often find themselves in the thick of combat, dismantling their foes with the fury provided by their magic. Using their ability to craft *infused blood*, they can also make for profitable alchemists outside of combat.

**Alignment:** Bloodfusers can be of any alignment, but the dangerous and unpredictable nature of the studies and experimentation required to master the art best suits those of a Chaotic alignment.

**Hit Dice:** d8

**Requirements**

* **Skills:** Craft (alchemy) 5 ranks, Knowledge (arcana) 5 ranks
* **Other:** 2 points of essence

### **Class Skills**

The bloodfuser’s class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).

**Skill Ranks at Each Level:** 2 + Int modifier.

### **Class Features**

The following are the class features of the bloodfuser.

### **Weapon and Armor Proficiency**

Bloodfusers gain no proficiency with weapons or armor.

### **Bloodweaving**

At 1st level, the bloodfuser expands their control over their blood, allowing them to infuse it with akashic veils. They treat every Blood slot veil as their veil list for this ability, gain the ability to shape veils to the Blood chakra, use their Intelligence to determine their veilweaving modifier, and their character level as their veilweaver level. If they already have the ability to shape veils from another source, they use the highest of their veilweaving modifiers to determine the properties of their veils.

The bloodfuser gains the ability to shape one veil at 1st level, and gains an additional veil shaped at 4th, and 10th level. When the bloodfuser shapes a Blood veil it does not count against their Blood chakra slot, allowing them to shape multiple Blood veils at once. These veils can still be bound as normal despite not counting against the slot.

### **Essence Pool**

At 1st level, the bloodfuser increases their essence pool, gaining 1 point of essence at every class level.

### **Blood Infusions**

At 2nd level, the bloodfuser gains the ability to infuse some of their extracted blood with the power of a veil, allowing it to be later consumed to grant that veil to a creature for a limited period of time. For more information, see Crafting and Using Infused Blood. As part of shaping their veils for the day, they can create one free dose of *infused blood* without having to make a Craft (alchemy) or Spellcraft check. This *infused blood* is treated as if it had essence invested in it equal to the bloodfuser’s maximum essence capacity of their Blood veils, and is treated as Bound when the bloodfuser gains the ability to bind veils to their Blood chakra. Unlike normal doses of *infused blood*, these free doses have half the duration, and automatically expire 24 hours after their creation. They are worth no gold pieces if sold.

At 4th level, and again every 2 levels thereafter, the bloodfuser can create one additional dose of *infused blood* as part of preparing their veils for the day.

### **Increased Essence Capacity**

At 3rd level, and again at 9th level, the bloodfuser increases the essence capacity of their essence receptacles by 1.

### **Blood Binding**

At 4th level, the bloodfuser gains the ability to bind veils to their Blood chakra.

### **Blood Control (Su)**

At 5th level, the bloodfuser gains increased control over their blood. Whenever they would take bleed damage, they can immediately heal half the damage taken (rounded down).

### **Blood Aspect**

At 7th level, the bloodfuser’s blood has become further infused by akashic power, allowing them to shape the Daevic Aspect veil each day. This veil does not count against their normal limits on veils shaped, or their veil slots. By meditating for one minute, they can change the passion they have selected for Daevic Aspect. If the bloodfuser has levels in daevic, they instead gain a second selected passion when using this veil, and can change it with a minute of meditation. At 10th level, they select a second aspect when they shape the veil, and may change both when they meditate. If they have levels in daevic, they instead gain a third selected passion that can be changed as part of meditating.

### **Eternal Infusion**

At 10th level, the bloodfuser has learned to infuse another creature with a bit of their blood as part of shaping their veils, allowing that creature to shape and use Blood veils as well. That creature can shape a single Blood veil each day using the bloodfuser’s veil list, and uses the bloodfuser’s essence capacity, veilweaving modifier, and veilweaving level for this veil. This veil does not count against the creature’s veils shaped or Blood chakra, and is treated as bound. They also gain temporary essence equal to that veil’s essence capacity when they shape it. This temporary essence can only be invested into that Blood veil, and is lost if the veil is unshaped. The bloodfuser can only have a single creature affected by this ability at a time, if they use it on a new creature the first immediately loses their shaped veil and the other benefits of this ability.

## **Using and Crafting Infused Blood**

### **Using Infused Blood**

*Infused blood* is imbibed by a creature as a standard action, granting them the *infused blood’s* specified Blood veil for 1 hour + 1 hour for each effective essence invested in the infused blood. This granted Blood veil takes up the creature's Blood chakra (even if they can’t normally shape Blood slot veils) and they cannot invest essence to or from the veil. The wearer cannot modify the essence or effectively invested essence in this Blood veil in any way, and they cannot willingly burn essence invested in it. This veil cannot be normally bound to a Blood chakra, but can be treated as bound as part of its crafting. If a creature who already has a Blood veil shaped in their Blood chakra imbibes an *infused blood*, it has no effect.

### **Purchasing Infused Blood**

In settings where akasha is extremely common, doses of *infused blood* may be available for purchase. In most settings, the rarity of veilweavers, and the even further increased rarity of bloodfuser who can even craft them, causes these potent magical objects to rarely be available for sale. Even if they are, it is usually at an increased price: *infused blood* may cost from 50% to 100% more for a player to purchase, should they even be able to find them, in such a setting.

### **Crafting Infused Blood**

A dose of *infused blood* has a base price of 500 gp, modified by their effective invested essence and whether or not they are treated as bound. They take 8 hours to craft per 1,000 gp of their base price, and cost an amount of raw resources to craft equal to half their base price. *Infused blood* has a base Craft (alchemy) or Spellcraft DC of 15 to craft, modified by how much essence they are treated as invested with, and whether or not they are treated as bound. You must be able to bind Blood slot veils if you wish to craft a bound dose of *infused blood*.

Doses of *infused blood* have an effective veilweaving level equal to twice the essence invested (minimum 1), and a veilweaving modifier equal to 1 + 1/2 the essence invested.

The following chart specifies the modifiers to price and crafting DC for doses of *infused blood*. These are not cumulative. For example, a dose of *infused blood* treated as invested with 5 essence and bound to the Blood chakra would have a base price of 7,000gp and a Craft Alchemy or Spellcraft DC of 30 to craft.

**Table: Crafting Infused Blood**