Kaldorei NPCs (by Estrelarius)

Sample Kaldorei NPCs

These NPCs represent "average" Kaldorei in their occupations.

Night Elven Sentinel

Deadly warriors, the Sentinels attack with a mix of a wild fury and delicate control. Despite being few in number, many have centuries or even millennia of experience, and should not, under any circumstance, be underestimated.

Sentinel

Abilities:

Communication 1

Accuracy 4 (glaives, Bows)

Constitution 2

Dexterity 4 (stealth)

Inteligence 1

Fighting 2

Strength 2

Willpower 1

Treath: Moderate

Speed

Health

Defense

Armor Rating

18

35

14

3

Weapon

Attack Roll

Damage

Moon Glaive

+6

2d6+2

Long Bow

+6

1d6+7

Favored Stunts: Skirmish, Lightining Strike, Pierce Armor, Lethal Blow

Dark Sight: The Sentinel can see in the dark up to 30 yards.

Kaldorei Druid

Kaldorei druids are powerful and deadly spellcasters, turning nature against their foes.

Abilities

Accuracy 2 (arcane blast)

Communication 0

Constitution 2

Dexterity 2

Fighting 1

Inteligence 3 (Beast Arcana, Wood Arcana, Natural Lore)

Perception 2

Strength 1

Willpower 4 (self-discipline)

Treath: Moderate

Speed

Health

Defense

Armor Rating

Magic Points

16

35

12

0

45

Weapon

Attack bonus

damage

Arcane Blast

+4

1d6+4

Favored Stunts: Mighty Spell, Fast Casting, Split Spell, Magic Shield

Spellpower: 14 (16 for Beast and Wood spells)

Spells: Beast Speech, Beast Summoning, Lesser Beast Form, Healing Touch, Regrowth, Forest Blend, Esnaring Roots

Talents: Wood Arcana (Journeyman), Beast Arcana (Journeyman), Healing Arcana (novice)

Shen'Dralar Mage

The Shen'Dralar are remnants of the old Highborne of the ancient Kaldorei Empire. Recently reintegrated in the Night Elven society, they are extremely few in number, but very powerful. Many have been practicing magic for thousands of years.

Abilities and focuses

Accuracy 3 (arcane blast)

Communication 0

Constitution 2

Dexterity 2

Fighting 0

Inteligence 5 (arcane lore, Power Arcana, Lightning Arcana, Frost Arcana, Historical Lore, Cultural Lore)

Perception 1

Strength 1

Willpower 5

Threath: Major

Speed

Health

Defense

Armor Rating

Magic Points

16

65

12

0

75

Weapon

Attack Roll

Damage

Arcane Blast

+5

1d6+5

Favored Stunts: Mighty Spell, Deadly Spell, Fast casting (3 sp when generated by winter or lightning arcana)

Spellpower: 15 (17 for Power, Lightning and Frost spells)

Spells: Arcane Awareness, Spell Ward, Arcane Abbatement, Jolt, Shock Blast, Lightning Bolt, Chain Lightning, Icy Grip, Ice Knives, Immunity to Cold, Winter Blast, Arcane Shield, Arcane Tent, counter-sell, Lightning Flash, Draw power.

Talents: Power Arcana (Journeyman) Lightning Arcana (Master), Frost Arcana (master) protection arcana (novice), Spell Training (Journeyman), Lore (journeyman)

Moon priests

Moon Sister/Brothers are the priesthood of Elune. They used to be exclusively female, but today there are Moon Brothers as well.

Warrior Priest: Some priests of Elune train with Glaives and bows as well. These warrior priests often fight along with the Sentinels, and are among the best fighters of the Kaldorei military. To make a Warrior Priest increase the Mon Priest's Accuracy, constitution, strength and dexterity all by 2, add 20 of health and give them the Accuracy (glaives and bows) focus. You may also give them the Eldritch Assault stunt, a unique combat stunt that costs 4 sp allows them to cast a spell right after making an successful attack.

Accuracy (arcane blast) 3

Communication 2

Constitution 1

Dexterity 3

Fighting 1

Inteligence 3 (religious lore, healing arcana, protection arcana)

Perception 2

Strength 1

Willpower 4

Weapon

Attack Bonus

Damage

Arcane Blast

+5

1d6+4

Health

Speed

Magic Points

Defense

Armor Rating

35

17

45

13

0

Favored Stunts: Fast Casting, Skilled Casting, Mighty Spell, Spell Shield

Spellpower: 14 (16 with protection and healing spells) Spells: Flame Blast, Arcane lantern, Arcane Shield, Spell Ward, Creature Ward, Arcane Barrier, Healing Touch, Revival, Healing Aura, Restoration