Combat Feats

## Concentrated Fire

You are trained in formation archery and taking out specific targets through joint efforts.

**Prerequisites**: Base attack bonus +1.

**Benefits**: When readying and firing projectile weapons at a single target, you add a +1 bonus to your attack roll for every other participant with this feat who readies and fires at the same target on your initiative count. The total bonus cannot exceed +4.

**Special**: A fighter may select Concentrated Fire as one of his fighter bonus feats.

## Implacable Defender

You have learned not to fall victim to certain types of attack.

**Prerequisites**: Str 13, Base attack bonus +3.

**Benefits**: You receive a +2 bonus on opposed Strength checks to resist bull rush, overrun, or trip attempts.

**Special**: A fighter may select Implacable Defender as one of his fighter bonus feats.

## Intimidating Presence

Your mere presence can weaken a foe’s resolve.

**Prerequisites**: Cha 13, Intimidate 7 ranks.

**Benefits**: You can demoralize a number of opponents per round equal to your Charisma modifier.

**Normal**: You can demoralize only a single opponent per round.

**Special**: A fighter may select Intimidating Presence as one of his fighter bonus feats.

## Inspiring Presence

Your mere presence can strengthen your allies’ resolve.

**Prerequisites**: Cha 13.

**Benefits**: Each ally within 10 feet of you gains a morale bonus on Will saves equal to your Charisma modifier.

**Special**: A fighter may select Inspiring Presence as one of his fighter bonus feats.

## Manythrow

You can throw multiple daggers or darts simultaneously at nearby targets.

**Prerequisite**: Dex 15, Sleight of Hand 5 ranks, Weapon Finesse, base attack bonus +6.

**Benefit**: As a standard action, you may throw two daggers, flying daggers, or darts (both must be of the same type) at a single opponent, which must be within 10 feet. Both weapons thrown use the same attack roll (with a –4 penalty) to determine success and deal damage normally (but see Special).

For every five points of base attack bonus you have above +6, you may add one additional weapon to this attack, to a maximum of four weapons at a base attack bonus of +16. However, each weapon after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three weapons and –8 for four).

Damage reduction and other resistances apply separately against each weapon thrown.

**Special**: Regardless of the number of weapons you throw, you apply precision-based damage only once. If you score a critical hit, only the first weapon thrown deals critical damage; all others deal regular damage. A fighter may select Manythrow as one of his fighter bonus feats.

## Rotate Lines

In the heat of battle, weary and wounded soldiers retreat to be replaced by fresh, unwounded ones.

**Prerequisites**: Base attack bonus +3.

**Benefits**: You can swap positions with an ally within 5 ft. This is a move action that does not generate an attack of opportunity for you or your ally. You may not take a 5 ft. step in addition when rotating lines.

**Special**: A fighter may select Rotate Lines as one of his fighter bonus feats.

## Shield Wall

You are trained in defensive infantry formation.

**Prerequisites**: Base attack bonus +2, Shield Proficiency.

**Benefits**: If using a large shield and forming a row with allies facing the same direction, you get a +1 circumstance bonus from each adjacent ally in the row also possessing a large shield and this feat, up to two (+2 AC bonus).

**Special**: A fighter may select Shield Wall as one of his fighter bonus feats.

## Spear Wall

You are trained in inflicting as much damage as possible on a charging opponent.

**Prerequisites**: Base attack bonus +1.

**Benefits**: When readying a spear or other weapon that would inflict double damage against a charging opponent, you instead inflict triple damage on a hit.

**Special**: A fighter may select Spear Wall as one of his fighter bonus feats.

## Tactical Expertise

You are expert in war tactics.

**Prerequisites**: Knowledge (warcraft) 7 ranks.

**Benefits**: You can use coordinate allies (See Knowledge (warcraft))as a standard action.

**Normal**: Using coordinate allies is a full-round action.

**Special**: A fighter may select Tactical Expertise as one of his fighter bonus feats.

## Teamwork

You are trained in group combat. You have an easier time protecting your allies, and creating openings in an enemy’s defense for others to exploit.

**Prerequisites**: Base attack bonus +1.

**Benefits**: You may aid another as a move action.

**Normal**: Aid another is a standard action.

**Special**: A fighter may select Teamwork as one of his fighter bonus feats.