Guides

Blep’s Modpack Wiki • Mod List • **Guides** • Keybinds • Resource Packs • Shader Packs • Trailers and Teasers • Server • Server Updates and Fixes • TRP: The Records Project

Below is a list of modpack guides that can be used to assist you in your gameplay and navigating features within the modpack. These guides are subject to some change, and may become less/more relevant in the future. If you are struggling with a gameplay feature, or HUD interface, see the common FAQ's or visit the discord server for more help: https://discord.gg/JmGtpgRwmy

## Getting Started:

### Starting Out:

Starting out in Blep's Modpack, you'll want to get a general overview of your surroundings. The modpack is obviously still minecraft and still follows concepts in similar fashion. There are however a considerable amount of changes within the game. To adjust and adapt to these changes accordingly, you'll need to pick up the basics.

For starters you can check out the Default Keybinds Page: Keybinds

### Initial and Starter Gameplay:

"Progression" in Blep's Modpack is simpler and less linear than regular, mostly a matter of finding various materials and resources, each of which allows greater capabilities and options than before. Just try playing as you would normally, as as you find new resources, check what they can make in your inventory. Always be prepared for the unexpected.

### Crafting:

Crafting follows the same principles as normal minecraft, however using the JEI interface and getting used to searching items will bring a lot of use. You can search for potion effects, loot drops, and even view complex recipies for items you don't own.

## Basic Movement and Camera:

### Movement:

Generally the movement within the modpack is consistent with minecraft. However there are a few changes to movement. Minecarts are considerably faster and elytra dynamics have changed. Additionally there are some features that enable some more technical types of movement, and therefore are disclosed below.

### Wall Jumping:

Wall Jumping is a feature that enables a player to jump consecutively off of a wall after a cling. This allows more extended vertical movement, with reduced speed that allows balanced gameplay.

#### Initiating a Cling:

To initate a cling to a wall, approach the wall and jump, before holding the directional key towards the wall, and crouching on the side of a wall. This is a Cling. Clings can be performed from any height and speed as long as they are done correctly, and can negate fall damage if used skillfully.

#### Wall Jumping:

To initiate a wall jump, first initiate a cling to the wall, and then release the crouch button while holding the key holding you to the wall. If done correctly before the slide timer has finished, it will iniate a wall jump in opposite direction to the wall contact. The Player can also look towards where they would like to jump.

### Sliding:

If a cling is held for too long, a slide will be initiated, where the Player decends down the side of a wall slowly. This will as said previously said, negate fall damage, and reduce velocity over time.

### Camera And Audio Changes:

The Camera has had a few changes to make the visual aspects of the game more appealing while also providing a more realistic perspective. There are now only 2 camera positions in game: First Person, and Third Person. Visual Effects also appear on screen during explosive effects, being underwater, taking damage, drowning, walking in sand, or being at low health. Audio Effects are also more dynamic and reverberations can echo through caves.

### Combat Rolling:

The Combat Roll is a unique and technical piece of kit that can be used to evade attacks. It can cancel current weapon cooldowns, and in respect, has a cooldown, and consumes exaushtion / saturation / hunger. Enchantments can additionally be applied to armor which can decrease cooldowns of the combat roll, increase the distance of rolls, and provide more rolls to be used.

### Double-Jump:

Double Jump is an enchantment that enables the Player to jump a second or third time in mid-air, allowing extremely advanced movement techniques. The Double-Jump is sufficiently useful in combat, traversing ground, or negating fall damage.

### Speed-Boost:

Speed-Boost is an enchantment that enables the Player to move at excessive speeds, allowing faster traversal around the world, and quicker rotational time. The Speed-Boost is sufficiently useful in combat, or evading a fight.

### Advanced Movement:

Elytra Movement is now completely reworked, allowing the full three axis of motion to be used in real-time. This can bring some balance to elytra, as it can be quite overpowered at first glance in a normal game, and these changes can make it more technical to use. Furthermore, Players willing to commit with a high skill level of elytra flight not only look cool, but they can fly more dynamically.

## Combat:

### Combat System:

The Entire Combat System has been reworked completely. Melee attacks now have an upswing phase before the hit is actually performed, like in real life. Cooldowns on weapons are now accurate, meaning you can no longer win fights by spam clicking, but by timing of your hits. These changes to melee attacks should bring significant balance and pace to fights. Bow and projectiles have more variety, meaning they can be used more creatively, providing a vast amount of possibility in fights. These changes will create a new meta that Players can learn and mechanically adapt to.

### Melee Weapons:

A variety of melee weapons are now available to be crafted in game. They all pose significant advantage over each other in their own ways, whether it is attack speed, attack range, or damage.

#### Duel Weilding:

Some Melee Weapons may be able to be duel weilded. This means two can be used at the same time, with the advantage of a higher attack speed. Other weapons may be weilded with two-hands, meaning an offhand item cannot be used while holding that weapon. These changes should bring more variety to combat and should change the usage of shieds within combat.

#### Sword Blocking:

Similar to shields and 1.8 Minecraft PvP, Swords can now block attack damage by using the secondary click. This will half incoming damage from attacks, and creates an additional technical skill that can be learned for combat.

### Bows:

Bows have always been a ranged weapon with a very all round approach to ranged combat. Normally when drawing a bow, the display zooms in slightly and caused slower movement.

#### Bow Types:

##### Hunting Bow:

A Bow that can have crossbow and bow enchantmets at the same time.

##### Enderite Bow:

A Bow with increased durability, damage output and firing speed. Also has anti-grafvity when thrown as enderite.

#### Arrows:

##### Atlantean Arrows:

Extremely useful for ranged, underwater combat. This arrow has the same inertia underwater as it does on land, meaning water does not slow it down.

##### Ender Arrows:

Essentially an ender pearl which can be shot longer distances with bow/crossbow. Take your enemies by surprise.

##### Explosive Arrows:

Causes an explosion upon impact. These explosions are of lesser size than a TNT explosion.

##### Slime Arrows:

The slime arrow is a bouncy, unpredictable arrow. It is covered in slime, which causes it to constantly bounce off walls at high speeds and distances.

##### Lightning Arrows:

The lightning arrow is lined with copper, which calls lightning down upon your foes! The power of Zeus is in your hands.

##### Vexing Arrows:

The Vexing Arrow has the ability to traverse through solid blocks. It captures the power of the Vex with its Vex Wings, which are obtained by killing Vex. Those annoying little things now have a use!

##### Tracking Arrows

Powered by Eyes of Ender, the tracking arrow locks onto your targets and pursues them. This powerful arrow will make your shots count for you (The last mob you hit is the mob which it will track).

##### Torch Arrows:

The torch arrow is very much a utility arrow. It will place a torch where it is shot. This can be very useful in dark areas such as caves.

##### Redstone Torch Arrows:

The redstone torch arrow is very much similar to the torch arrow. The difference lies in its ability to place redstone torches rather than normal torches. This opens up new possibilities for wireless redstone signals.

##### Soul Torch Arrows:

The soul torch arrow is much like the torch arrow. It will place soul torches rather than regular torches.

##### Freezing Arrows:

The Freezing Arrow will apply the freezing effect to mobs within a 5x5 area of where it hits, with 3 blocks of height reach. Snow will also be placed in this area.

##### Magnetic Arrows:

Pulls nearby entities toward it. If it hits a living entity, that entity will gain the Magnetized effect.

##### Life Steal:

Transfers health from the hit entity to the shooter.

### Quiver:

The Quiver is a new item that allows one to not only store arrows but also quickly switch bewteen them. To do so use the item to open its ingame GUI or use shift right click to cycle them.

### Throwables:

#### Ender Pearl:

You know what this does, it teleports you.

#### Fire Pearl:

Creates a ball of fire that melts Ice and Snow, and evaporates water.

#### Ice Pearl:

Creates a ball of Powder Snow, also freezes water and turns lava into obsidian.

#### Lightning Pearl:

Summons lightning. Only works during storms or if you have the mana effect, but it will activate a lightning rod no matter the weather.

#### Vacuum Pearl:

Pulls nearby creatures towards the point of impact.

#### Warp Pearl:

Deals Magic damage to anything in a small radius.

### Incoming combat:

Some incoming combat from mobs may be treated as magic attacks and can only be avoided by dodging. Other attacks may be able to be deflected / blocked / destroyed.

## Skill Tree:

### Skill System:

Skills can be unlocked by players during the gameplay. Once unlocked they provide various benefits.

### Points and Experience:

Points and Experience are separate properties from normal experience in game. They are persistent after death along with the skills obtained.

## Mobs:

### Mob Changes:

Many mobs have changed in game, creating a new dynamic of biodiversity within the minecraft world. These changes will bring variety to mobs in game, and new challenges and bosses for the player.

### Overworld Mobs:

#### Neutral & Passive Overworld Mobs:

Many neutral and passive mobs have changed in game, including more mob variants, more villagers and a plethora of creatures to find. This change brings more diversity to minecraft, creating an atmosphere that is less likely to become boring and predictable.

#### Hostile Overworld Mobs:

Hostile mobs now scale in difficulty, and numerous bosses can be found throughout all dimensions. There are much more dangerous mobs that can spawn at night time, creating tension for the player to advance before nightfall.

### Nether Mobs:

#### Nether Mob Changes:

Many nether mobs have been changed in game, which can bring new challenges to the hellish dimension. These changes present new environments for the player in which they have never encountered before, and new bosses.

### End Mobs:

#### End Mob Changes:

There are not many changes to the end mobs, only four mobs have been added as addition to the end and can naturally spawn: Phantoms, Phantom Swarms, Vexes, and the Shulker Stone. These mobs will increase the difficulty of the end, while still presenting a desolate landscape.

### Bosses:

Many bosses of all shapes and sizes have been added throught the minecraft world. Some of these bosses may be found randomly, or need to be spawned, while others may generate in a specific structure. They are present in all dimensions, creating a vast chance for risk at every turn.

## Food & Hunger:

### Food System:

Minecraft's Food System is balanced. However there are some changes within the modpack that allow food to be used more often, as movement abilities cause the player to lose hunger faster. To balance this a variety of foods can now be crafted, along with special golden foods that yield higher saturation and potion effects. Similarly potions of saturation can be crafted which may benifit a player or mob in combat.

## Armor, Tools, & Necessities:

### New Armor:

Armor is a feature in the game that expands progressively in normal minecraft. When making the modpack, we wanted to ensure armor still was progressive, but different armor was also available, providing a range of alternatives to an armor type, and giving more possibility for creative choice.

#### Topaz:

Topaz ore will be found in the Nether, It's a bit difficult but if you manage to get enough for a full set of armor, It will help a lot with protecting you in there. Wearing the full set gives you Fire Resistance which will protect you for 6 seconds every time you are caught on fire. A Topaz Sword and Topaz Battle Axe are also craftable, giving a weak Fire Aspect effect by default with only a chance of setting mobs on fire and for a shorter time. An Alternative to Iron Armor.

#### Rose Gold:

Rose Gold is an upgrade for Gold and you will need the Rose Gold Upgrade (Make with 1 Gold Ingot and 4 Copper Ingot) and combine it with the Gold tool or armor you want. This will make Gold as durable as Iron Gear while keeping the mining speed of the tools. An Alternative to Iron Armor.

#### Titanium:

Sacrifices a bit of Armor Toughness for Knockback Resistance. An Alternative to Diamond Armor.

#### Aquamarine:

Hidden in the ocean, ores can be found in underwater caves and also found in Shipwrecks and Ocean Ruins. A full set of armor will allow you to hold your breath for a bit longer with 15 seconds of Water Breathing. An Alternative to Diamond Armor.

#### Emerald:

You will need to be a little lucky to find the materials to craft this, and it will make you lucky in return. You will need the new "Reinforced Emerald" to craft these things, and they can only be found in Pillager Outpost and Woodland Mansion chests. A full set of armor gives you Luck and the Emerald Pickaxe and Axe will randomly give you Haste 3 while mining blocks. An Alternative to Diamond Armor.

#### Amethyst:

Very magical and beautiful gear, made with "Reinforced Amethyst" obtained by mining Budding Amethyst blocks in a Geode, also Budding Amethyst can be obtained with Silk Touch as a little extra feature. This has a very high level of enchantability and each piece of armor protects you from some magical damage, like with Poison, Wither, and Instant Damage potions. An Alternative to Diamond Armor.

#### Enderite:

Enderite ore can be found in the End and needs to be blown up before it can be mined. You can smelt the ore in a blast furnace to get scraps, which can be craft with diamonds to Enderite Ingots. With these ingots you can craft Enderite tools and blocks, which all have the void floating ability.

##### Void floating ability:

* No gravity when thrown.
* They avoid the void (y<0) and float above it, even after a player fell out of the world.
* Fireproof.

### Backpacks:

The Backpack is an extremely useful item to the player, providing mass amounts of storage. You are able to use crafting inside the backpack's inventory or pull out the sleeping bag whenever you want. It's worth taking advantage of handy tool slots, which are rendered directly on the backpack. The fluid tanks, in combination with Hose Item provide good portable fluid storage.

To avoid an overpowered backpack from the very beginning, the Backpack has to be upgraded to reach its maximum storage and tank capacity. Upgrading can be done at a smithing table.

### Tape Measure:

The tape measure is an instrument which you can use to measure the distance between positions. After obtaining the Tape Measure you can start measuring by right-clicking on a block once.

## Difficulty Progression:

### General Progression:

Progression beyond the Overworld is vast and varies in scale. Eventually you can build a Nether portal to reach the Nether, where you can get materials for more complex crafting, fight bosses and explore new structures, The resources to brew new potions, and new weapons to match. The End dimension should be something to prepare for, as defeating the Ender Dragon is much harder than before. The Outer End Islands are empty and desolate filled with a few end cities and structures.

### Vertical Progression:

When a common hostile mob spawns, there is a chance that it will be converted into cave variant. The chance is the higher the deeper it spawns. By default, they appear under 26 Y level. This applies to Zombies, Creepers, Skeletons, and Spiders.

### Post-End Progression:

After the End, You may want to fight all the bosses, or collect all the achievements, or build a netherite beacon. After the end, there's no limit to what you can do, like normal minecraft as always, but just with increased possibility within the modpack. Maybe build a giant super-fast railway, or a massive electrical grid! The choice will always be yours.

## The Overworld:

### Overworld Biomes:

Minecraft 1.18 brought a massive overhaul to world generation. Blep's Modpack takes that overhaul and turns it up to eleven. 100 brand-new biomes, as well as updating almost every vanilla biome with new and improved features. It also includes tons of completely new terrain types - canyons, shattered biomes, floating islands, deep ocean trenches and much, much more. These changes should bring new challenges to the player, and make large scale building environments a blast.

### Overworld Structures:

Blep's Modpack adds 100's of structures across the entire minecraft universe. You'll never be too short of a ship, ruin, or tower. Additionally, vanilla minecraft structures have been refreshed.

### Overworld Seasons:

Seasons are now present throughout the minecraft world and rotate every 28 in game days. These updates can affect weather cycles, crops, and even freeze rivers and thaw snow. Get ready for biodiversity.

## Farming:

### Farming System:

True to minecraft's food and crop system many new foods and crops have been added, creating a farming plethora that anyone can dive into. Crops can be harvested and replanted by right-clicking the crop, creating an even quicker experience.

### New Crops:

Over 250 crops have been added, including new seeds, trees that grow fruit, and salt deposits in rivers. This provides a massive variety of foods and crops to craft and choose from. Some foods provide higher saturation than others, giving a benefit for use. different crops generate in different biomes, depending on temperature, and can even generate underwater. Default crops provide a small amount of food, creating a small balance for players that need food early game, as of the movement / hunger nerf.

### Seasonal Crops:

As said previously, Seasons can provide challenges and benefits to crops, increasing, decreasing, or completely stopping their growth time. Heaters and chillers can be made to reverse this effects in an area, or greenhouse glass can be crafted and placed up to a few blocks above the crop.

## Enchanting:

### Enchantment System:

One of the main focuses of the modpack is to bring new and exciting enchantments and curses to the game. Inside of the game a numerous amount of enchantments can be found, creating a new enchantment meta to be discovered, and allowing preference within enchanting.

### Enchantment Tables:

Use the enchantment table as normal, refresh the enchantments for a small experience cost.

Use the basic enchanting infuser to choose which enchantments to put on your gear.

Use the advanced enchanting infuser to additionally modify enchantments on already enchanted items. Also supports repairing an item using levels instead of materials. Costs are considerably lower compared to the basic infuser.

### Grindstones:

Grindstones can now be used to remove enchantments from an item by using a book. Grindstones now consume their enchanted items when transferring an enchantment to a book.

## Potions:

All vanilla potion effects are now craftable and can be found in the JEI lookup. Nearly 30 additional potion effects have been added, including multiple ways to make a single potion. Potions can be crafted the same way as vanilla minecraft, or with an alchemy table.

## The Nether:

### Nether Biomes:

In addition to extending the Nether's generation height to 192, Blep's Modpack adds 8 all-new biomes and 9 new structures with new custom mobs, items and advancements. Terrain is also overhauled, with jagged mountains, twisting caves and much more.

### Nether Structures:

The Nether is slightly more difficult, but much more rewarding as well. Structures like the Nether Reactor, Sanctum and Forbidden Castle hide treasures that only the greatest adventurers will be able to obtain.

## The End:

### Main Island:

The End is a barren, depressing, bleak place. As it should be, and always will be.

### Dragon Fight:

Blep's Modpack adds serveral new mechanics and difficulty scaling to the Ender Dragon fight, making it a challenge and fun experience for any player amount:

* Scaling difficulty with player numbers: Scales mob spawn amount, dragon health and damage, crystal respawn frequency.
* Spawns aggressive enderman at players.
* Respawns crystals after a time interval.
* Fireballs do some additional explosion damage.
* Breaking crystals can cause some debuffs and mob spawns.
* Dragon spawns lightning bolts.
* Dragon no longer can be defeated as fast with beds/explosions. Makes magic damage more useful.
* Dragon has an anti-flying attack to avoid bed explosions.

### End Islands:

Blep's Modpack alters the End's height to 384 blocks, and makes full use of 1.18's modern features to generate incredibly varied terrain. You'll find everything from shattered islands to floating valleys to crystallized peaks.

Blep's Modpack introduces a new terrain system based around materials science. Essentially, different regions of the End - on very large scales - have different properties and a different 'feel' to allow for almost infinite variation in terrain shapes. From sponge-like porous terrain to stretched alien landscapes to stacked rounded islands, you'll find new and interesting terrain no matter how far you go.