Intelligence Essence

## Intelligence Major Essence

### Star Sign: The Weaver

* Description: Channel the gift of your chosen Star Sign to bolster your Attributes.
* Accuracy: N/A
* Roll Stat: N/A
* Cooldown: 60m
* Range: N/A
* Targets: Self
* Duration: 60m
* Special: This Ability can be used in place of your Movement Action. This Buff cannot be dispelled.
* Buff: +3 Intelligence, +1 Dexterity

### **Arcane**

You harness the magic of the arcane to cast spells of great power. Think your classic wizards and sorcerers.

*"High in the north was a school that would teach you all things of magic and mystery, the main teachers a frost fae of fearsome power." -Over Heard in a Library*

**Arcane Armor**

1. Description: Protect yourself with a ward of magic.
2. Accuracy: N/A
3. Roll Stat: N/A
4. Cooldown: 30min
5. Range: Self
6. Targets: Self
7. Duration: 30min
8. Special: +2 Armor Class
9. Mayhem: **Can be used immediately after using any other Arcane ability.**
10. Damage: N/A
11. Crit Damage: N/A

**Arcane Missiles**

1. Description: Fire a volley of arcane missles at your foes that Blind your foes for 1 Turn.
2. Accuracy: Dexterity
3. Roll Stat: Range Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 3
7. Duration: N/A
8. Special: *This Ability ignores Damage Reduction.*
9. Mayhem: N/A
10. Damage: 1D8+Intelligence
11. Crit Damage: 3D8+Intelligence+Intelligence

**Haste**

1. Description: You speed up an ally increasing their Movement Speed and Attack Bonus!
2. Accuracy: N/A
3. Roll Stat: N/A
4. Cooldown: 30min
5. Range: 3
6. Targets: 1
7. Duration: 30min
8. Special: +1 Melee Attack Bonus +1 Range Attack Bonus +1 Movement Speed
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Slow**

1. Description: You slow down a foe decreasing their Movement Speed and Attack Bonus!
2. Accuracy: Dexterity
3. Roll Stat: Range Attack Bonus vs Armor Class
4. Cooldown: 30min
5. Range: 3
6. Targets: 1
7. Duration: 30min
8. Special: -1 Melee Attack Bonus -1 Ranged Attack Bonus -1 Movement Speed
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Sorcerer's Lance**

1. Description: Launch a lance of arcane energy at your foe, has a chance to Silence your foe.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown:
5. Range: 3
6. Targets: 1
7. Duration: n/A
8. Special: *This Ability ignores Damage Reduction.*
9. Mayhem: **Whenever you use an Arcane Ability you may use Sorceror's Lance on a Target within range. Using Sorceror's Lance in this manner counts as your Movement Action for your turn.**
10. Damage: 1D8+Intelligence
11. Crit Damage: 3D8+Intelligence+Intelligence

### **Artificer**

A mix of knowledge and magic, think of a tinkerer, or gear-smith.

*"I think I have something that can do that..." -Sterling*

**Cryo-Grenade**

1. Description: Toss a Cryo Grenade at a foe Rooting them in place for 1 Turn.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 1
7. Duration: 1 Turn
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Intelligence-Damage Reduction
11. Crit Damage: 2d8+Intelligence+Intelligence-Damage Reduction

**Duck and Cover**

1. Description: Dive 2 Tiles in any direction avoiding the damage of the last attack that hit you.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: Self
6. Targets: Caster
7. Duration: 0
8. Special: N/A
9. Mayhem: **This ability can be used immediately after being dealt damage.**
10. Damage: N/A
11. Crit Damage: N/A

**Gauss Rifle**

1. Description: Fire a blast from your Gauss Rifle at a foe.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: **You may use this ability as a Free Action on your turn against the a For you landed Artifice: Cryo-Grenade on.**
10. Damage: 1D8+Intelligence-Damage Reduction
11. Crit Damage: 2D8+Intelligence+Intelligence-Damage Reduction

**Rusting Ray**

1. Description: Fire a rusting ray from your weapon degrading a target's defense.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 2
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Intelligence-Damage Reduction
11. Crit Damage: 2D8+Intelligence+Intelligence-Damage Reduction

**Titan Killer Round**

1. Description: Over charge your Guass rifle releasing an unstable but deadly blast! This attack does increased Critical Damage.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Intelligence-Damage Reductions
11. Crit Damage: 6D8+Intelligence+Intelligence-Damage Reduction

### **Elemental**

You can harness the powers of the element to your will.

*"Fire and Ice a deadly combination to most things." -Freefolk Lamplighter*

**Chain Lighting**

1. Description: Electrify up to three foes with a bolt of lightning.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15
5. Range: 3
6. Targets: 3
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Intelligence-Damage Reduction
11. Crit Damage: 3D8+Intelligence+Intelligence-Damage Reduction

**Fireblast**

1. Description: A wave of fire that deals damage and pushes away foes near you.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 1
6. Targets: 3
7. Duration: 0
8. Special: 0
9. Mayhem: **Whenever there are 3 or more foes within 1 Tile of you, you may activate this ability as a Free Action on your turn.**
10. Damage: 1D10+Intelligence-Damage Reduction
11. Crit Damage: 3D10+Intelligence+Intelligence-Damage Reduction

**Ice Lance**

1. Description: Hurl a javelin of ice at your foe.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Intelligence-Damage Reduction
11. Crit Damage: 3D8+Intelligence+Intelligence-Damage Reduction

**Meteor Swarm**

1. Description: Bombard an area with localized meteor shower.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 30min
5. Range: 20
6. Targets: 10
7. Duration: 0
8. Special: *Low Dice Damage, Massive Range, Numerous Targets, Longer Cooldown*
9. Mayhem: N/A
10. Damage: 1D2+Intelligence-Damage Reduction
11. Crit Damage: 3D2+Intelligence+Intelligence-Damage Reduction

**Vortex Armor**

1. Description: Surround yourself in a swirling vortex of wind that knocks away close foes and increases your Armor Class.
2. Accuracy: Dexterity
3. Roll Stat: Armor Class
4. Cooldown: 15
5. Range: 1
6. Targets: 3
7. Duration: 0
8. Special: *This Ability uses your Ranged Attack Bonus to calculate accuracy. +2AC*
9. Mayhem:
10. Damage: 1d10+Intelligence-Damage Reduction (Target is pushed back 1)
11. Crit Damage: 2d10+Intelligence+Intelligence-Damage Reduction (Target is pushed back 1)

### **Void**

The power of the night sky, gravity and things beyond.

*"I once saw a comet over the desert, turns out it was a mage doing it." -Lialax to Jastre*

**Blast**

1. Description: Hurl a sphere of crushing force at your foe.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: **You may use this ability immediately after using Repulsion Field or Reverse Gravity on a foe within range.**
10. Damage: 1D8+Intelligence-Damage Reduction
11. Crit Damage: 3D8+Intelligence+Intelligence-Damage Reduction

**Comet Strike**

1. Description: Call a massive comet of ice down upon your foe!
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 30min
5. Range: 6
6. Targets: 1
7. Duration: N/A
8. Special: *High Dice Damage, Long Cooldown, Long Range, Exhausts Caster*
9. Mayhem: N/A
10. Damage: 6D6+Intelligence-Damage Reduction
11. Crit Damage: 18D6+Intelligence+Intelligence-Damage Reduction

**Crushing Wave**

1. Description: You control the crushing force of gravity around your foes, causing it to intensify and damage them.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 2
6. Targets: 3
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Intelligence-Damage Reduction
11. Crit Damage: 3D8+Intelligence+Intelligence-Damage Reduction

**Repulsion Field**

1. Description: An explosive sphere of force races out from you knocking foes back 1 Tile, this ability has a chance to knock your foes Prone!
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 1
6. Targets: 3
7. Duration: N/A
8. Special: *This ability uses your Range Attack Bonus to calculate accuracy.*
9. Mayhem: N/A
10. Damage: 1D8+Intelligence-Damage Reduction
11. Crit Damage: 3D8+Intelligence+Intelligence-Damage Reduction

**Reverse Gravity**

1. Description: You reverse the Gravity around a foe lifting them from the ground and Rooting them in place for 1 Turn!
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: *Blast Synergy*
9. Mayhem: N/A
10. Damage: Target is lifted 1 Tile off the ground and Rooted in place for 1 Turn. Caster may immediately use Void: Blast on target if the attack hits, target is thrown backward 4 Tiles!
11. Crit Damage: N/A

## Intelligence Minor Essence

Minor Essence is your secondary essence choice, and unlocks the following abilities.

**Prismatic Bolt**

1. Description: A bolt of prismatic energy composed of numerous types of magic.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: *This Ability ignores Damage Reduction.*
9. Mayhem: **Whenever your land a Critical Hit with an Ability from the Major Intelligence Essence you may use this Ability Immediately on the Target of that Critical Hit.**
10. Damage: 1D8+Intelligence-Damage Reduction
11. Crit Damage: 3D8+Intelligence+Intelligence-Damage Reduction

**Expansive Mind**

1. Description: You expand the mental prowess of up to two allies!
2. Accuracy:N/A
3. Roll Stat: N/A
4. Cooldown: 30min
5. Range: 2
6. Targets: 2
7. Duration: 30min
8. Special: N/A
9. Mayhem: N/A
10. Damage: +2 Intelligence +2 Range Attack Bonus
11. Crit Damage: N/A

**Phase Step**

1. Description: You phase from existence warping a short distance to a new location. (4 tiles)
2. Accuracy: Dexterity
3. Roll Stat: 0
4. Cooldown: 15min
5. Range: 0
6. Targets: Self
7. Duration: 0
8. Special: T*his ability can be used in place of your Move Action!*
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Ray of Enfeeblement**

1. Description: Fire a sickly green ray at a foe reducing their Strength for a short time.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 1
7. Duration: 15min
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Intelligence-Damage Reduction(Target -2 Strength-2 Constitution)
11. Crit Damage: 2D8+Intelligence+Intelligence-Damage Reduction(Target -4 Strength-4 Consitituion)