Update 0.3.0

**Version 0.3.0** is a major update, introducing 2 new maps for Sky Battle and Hole in the Wall as well as some map adjustments

## General Changes

* The player icon on the boss bar and scoreboard on Sky Battle and Battle Box are now coloured based on the team colour.
* Coin, Gem, and Champion score gain animations now update the values in the action bar in real time.
* Fixed the party invite message to make it in sync with all other invite messages.
* Creepers and TNT now correctly deal damage even after the player that spawned them has died.
* Players get a bonus +25 Game Tokens (up from 12) for the first 3 games of every type they play each day.

## Hub Changes

* Cosmetics are no longer given by default (unless they’re cosmetics obtained by making a purchase on the webstore). Instead, “free” cosmetics can be found around the hub given by new vendors. Players that logged into the server before this patch and have already claimed default cosmetics will still have them and will not need to claim them from vendors.
* Certain NPCs now give one-time gifts. Explore the hub and find the following:
	+ Tellers at The Coin Sink will give players a free Medium Currency Pouch to welcome them to the server.
	+ The Robber’s Guild has a Golden Customization Kit for players as thanks for continuing to ignore their activities.
	+ Faction Greeters each give a crafting component for their corresponding faction’s Chroma Frameworks to encourage players to wear their colours.
* A new hidden vendor meditates at the top of an isolated shrine. Find her, and she will permit you to purchase her halo.
* Jeffrey Shavers now sells a few new hairstyles for players to change up their appearance. A friend of his, a venerable Beard Guru might also be found somewhere else on the island with her own hair accessories.
* Curly hair is now a hairstyle that must be purchased. Bun, Ponytail, and Undercut hairstyles replace it as default.
* Frank now sells the hot dog accessory. Additionally, burgers can be bought from Burgers But Fast and the ever-elusive Burger Head might be purchased from them as well. These items have been removed from Gourmet Living crates as they will always be available to purchase with coins at these locations.

## Game Changes

* Fixed a bug where orbs and sparks would fire at the same time as your offhanded item.
* The health value displayed above player names is now always rounded upwards.
* Game Tokens are given through criteria identical to faction XP: tokens are given by individual placement with a bonus for every kill.

###  Battle Box

* The capture point is now locked for the first 10 seconds of a round. Concrete cannot be broken until this time expires.
* Tweaked which team colours show up in the game to avoid match-ups between similar colours.

#### Map Adjustments

* Paint Factory
	+ Remove unnecessary cover in the capture point area to make it more open.
	+ Raised capture point to provide better cover.
	+ Expanded the lower defence.
* Mine
	+ Closed up the centre of the upper tunnels, which are accessible using a spark of levitation. This defines them as more defensive areas for the team spawns rather than controlling mid.

###  Hole in the Wall

* **New Map: Highrise'**
* Wall sets are now tied to specific map.
* Each map now has it’s own platform shape. The platform is shaped similarly to the wall set.
	+ Classic -> Classic walls and Classic platform.
	+ Beach -> Snakey walls and Snakey platform.
	+ Highrise -> Hole punched walls and Holey platform.
* Game Tokens are given through criteria identical to faction XP: tokens are given by individual placement with a bonus for larger lobbies. Players have been receiving between 6-13 tokens per game; this range will now jump from 1-26 tokens based on placement.

#### Trap adjustments

* **Matrix** - Projectiles now move very slow, allowing you to dodge them.
* **Revenge** - Reduced slimes from 14 to 8
* **Hoglin** - Reduced hoglins from 5 to 4
* **Sandfall** - Reduced rate of fall by 20%

###  Sky Battle

* **New Map: Grasslands**
* All players now start with leather leggings and boots.
* The Wooden Sword with Knockback I has been changed to Stone Sword with knockback I.

#### Map Adjustments

* Red House
	+ The distance between all islands has been increased by around 4 blocks.
	+ Houses closer to the centre of the map have been given more structure at their base to give more options for teams not on the roofs.
	+ More windows were open.
* Candy Land
	+ In the mid-ring berries on top of the doughnut have been flattened and platforms have been widened at the rings cupcake towers.
	+ Like Celestial, Candy Land now has a lenient floor border that will rise.
* Celestial
	+ The top barrier has been lowered however the roof border has also been removed.

###  To Get to the Other Side

* Game Tokens are given through criteria similar to faction XP: tokens are given by individual placement at the end of each round. Bonus tokens are awarded each round for larger lobby sizes and for successfully completing all 3 rounds.

#### Modifier Adjustmenets

* TNT Time = disabled on Beehive.
* One Life = After dying on the One Life modifier you now spawn at a separate mid-air spawn point so it’s clear that you died.
* Red Light Green Light = disabled on Cliffs, Siege, and Badlands. Overall time is also increased when it is in a green light phase.