recursal/Fanatic-Fandom huggingface dataset:
Nightcap

*Nightcaps are sneaky mushrooms that apply damage over time with each slash.*

### Special

Each hit drains 5.25% of the zombie's full HP on top of the base damage, excluding armor
Hides when zombies get very close

**This Nightcap might not be the one you know, nor the one you particularly enjoy looking at. Remember however that Nightcaps come in many shapes and sizes. Male or female, fun guy or not, all train the mystical arts of Fung Fu and fulfill their destiny at Soul Patch's Spore Academy. Next step in the path of a ninja - the homecoming dance.**

**Nightcap** is the event seedium of Heroic Showdown in *Alternate UniverZ*. They slash zombies with shots, which on top of dealing damage, will also drain their health on a percentage scale, meaning that zombies with higher health will have more of their health depleted. Furthermore, once a zombie gets close to Nightcap, they will conceal themself, allowing zombies to pass by without being eaten.

Nightcap can be unlocked through beating Heroic Showdown, or by purchasing directly from the store.

## Almanac entry

* Normal
* Pro

**Nightcap**

SUN COST: 175

RECHARGE: 15

TOUGHNESS: 300

DAMAGE: 25

ATTACK COOLDOWN: 1.4

RANGE: Close

Nightcaps are sneaky mushrooms that apply damage over time with each slash.
Damage: each hit drains 5.25% of the zombie's full HP on top of the base damage, excluding armor
Usage: much stronger against zombies with more HP
Special: hides when zombies get very close
Pro Status: -25 sun, +10 base damage, doesn't work at nighttime

This Nightcap might not be the one you know, nor the one you particularly enjoy looking at. Remember however that Nightcaps come in many shapes and sizes. Male or female, fun guy or not, all train the mystical arts of Fung Fu and fulfill their destiny at Soul Patch's Spore Academy. Next step in the path of a ninja - the homecoming dance.

**Nightcap**

SUN COST: 150

RECHARGE: 15

TOUGHNESS: 300

DAMAGE: 35

ATTACK COOLDOWN: 1.4

RANGE: Close

Nightcaps are sneaky mushrooms that apply damage over time with each slash.
Damage: each hit drains 5.25% of the zombie's full HP on top of the base damage, excluding armor
Usage: much stronger against zombies with more HP
Special: hides when zombies get very close
Pro Status: -25 sun, +10 base damage, doesn't work at nighttime

This Nightcap might not be the one you know, nor the one you particularly enjoy looking at. Remember however that Nightcaps come in many shapes and sizes. Male or female, fun guy or not, all train the mystical arts of Fung Fu and fulfill their destiny at Soul Patch's Spore Academy. Next step in the path of a ninja - the homecoming dance.

## Plant Food effect

When given Plant Food, Nightcap will become more hidden, increasing their hitting range to the full lane instead of three tiles ahead of them.
Melon-pult

*Melon-pults do heavy damage to groups of zombies.*

**"Everyone says my head looks like a melon," said the middle child of the Pult family, "And they would be right." Don't ask him if he's seedless or not though, it offends him and frankly it's none of your business.**

**Melon-pult** is the fourth plant available in Wild West in *Alternate UniverZ*. He's a heavy plant that deals high damage in a 3x1 area. He can bypass obstructions such as the tombstones in Ancient Egypt and Dark Ages, and can target flying zombies like Jetpack Zombie.

Melon-pult is unlocked after beating WW-VI.

## Almanac entry

**Melon-pult**

SUN COST: 300

RECHARGE: 15

TOUGHNESS: 300

DAMAGE: 80

FIRING RATE: 2.9

SPLASH DAMAGE: 40

RANGE: Lobbed

AREA: 3x1

Melon-pults do heavy damage to groups of zombies.
"Everyone says my head looks like a melon," said the middle child of the Pult family, "And they would be right." Don't ask him if he's seedless or not though, it offends him and frankly it's none of your business.

## Plant Food effect

When given Plant Food, Melon-pult unleashes a barrage of giant melons separated into four waves to all zombies on the field, dealing 200 direct damage and 100 splash damage. If there is no valid target, a single melon per volley will be fired on a random tile.

## Costumes

* Current
* Pre 1.5

## Strategies

Melon-pult retains his role as a well-rounded and reliable offensive choice, useful both in normal levels and in the Endless Zones. He deals a respectable amount of damage and does his job relatively well. His splash damage also allows for crowd control, something most other heavy plants lack.

As such, Melon-pult can consistently deal damage to heavy targets such as Buckethead Zombies and Zombie Bulls, while retaining area damage for weaker zombies like Zombie Chickens. Melon-pult can also hit certain weaknesses of zombies, such as Barrel Roller Zombie, Jetpack Zombie and Excavator Zombie.

However, certain zombies can block or reflect lobbed shots, such as Shield Zombie, Jester Zombie and Parasol Zombie. Thus, Melon-pult is discouraged to be used in levels with these zombies.

In order to utilize Melon-pult even better, you can use him with stalling plants such as Snow Pea, Kernel-pult, Sap-fling, or even Winter Melon. With them, Melon-pult can shine even better.

## Balance Changes

### Version 1.0.1

* Sun cost: 400 > 300
* Splash radius: 3x3 > 1x3

### Version 1.1

* Sun cost: 300 > 350
* Recharge: 30 > 15

### Version 1.5

* Attack speed: 2.9 - 3 > 2.7 -3
* Plant Food splash damage: 40 > 100
PS-II

## **PS-II: Past the Planks**

**PS-II**, also known as **Past the Planks**, is the second level of Pirate Seas in *Alternate UniverZ*. It acts as an introduction to the Seagull Zombie. After completing this level, the player receives a Money Bag.

## Tips

* Seagull Zombies are fast flying zombies that bypass low plants like Potato Mine or Iceberg Lettuce, as well as being able to access the plankless lanes. Remember to stay alert with both the planked and plankless lanes.
* Kernel-pult is an insanely powerful plant in this level, as although with his considerable price, he slows with his kernels, and stuns with his butter, as well as being able to kill Seagull Zombies instantly with the butter of his. With this ability, he can deal with even Buckethead Pirates quite well if given time.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
Scuba Zombie

> *For the original version from Plants vs. Zombies 2: Reflourished, see Scuba Zombie.*
>
>

## Almanac statistics

### Special

Submerges to avoid most of the attacksCannot be dragged or damaged by Tangle Kelp

## In-game statistics

### Health

800 damage

**Scuba Zombie** is a zombie from *Plants vs. Zombies 2: Reflourished*, that appears in *Alternate UniverZ* during the When Worlds Flourish event. He acts similarly to Snorkel Zombie, submerging underwater while avoiding attacks, and emerging once he reaches a plant, allowing attacks to hit. However, he submerges so deep that he cannot be targetted by even lobbing plants, and he cannot be damaged or dragged by Tangle Kelp. He can also be killed instantly by Magnet-shroom, which attracts his head, due to his scuba helmet being metallic.

## Overview

Scuba Zombie absorbs a total of 800 damage. He loses his left arm at 400 damage, before dying.

## Encounters

* Player's House: Piñata Party

* When Worlds Flourish: 5 and 15
Shield Zombie

*Protect himself and nearby zombies with a force field.*

Shield Zombie developed his system using funds from a BiteStarter campaign. The push goal for pushing plants was not met.

**Shield Zombie** is the second special zombie encountered in Far Future in *Alternate UniverZ*. He creates a non-damaging force field in front of himself which blocks projectiles and spans three lanes.

## Almanac entry

**Shield Zombie**

TOUGHNESS: Protected

SPEED: Basic

Protect himself and nearby zombies with a force field.

Health: 500
Shield Health 1200
Speed: 1.0
Special Ability: activates a shield right after entering the lawn, protecting 3 rows
Extra Ability: shield regenerates 15 seconds after its destruction

Shield Zombie developed his system using funds from a BiteStarter campaign. The push goal for pushing plants was not met.

## Overview

Shield Zombie absorbs 500 damage per shot, while the force field absorbs 1200 damage per shot. His appearance changes upon absorbing 80, 160, 220, 300, 360, and 440 damage per shot before dying at 500 damage per shot, while the force field does not degrade.

A few seconds after his arrival, Shield Zombie enables his shield. If it was overwhelmed and destroyed, the shield will reactivate in 15 seconds, given that the machine is not paralyzed. The shield blocks most non-penetrating projectiles, their effects and their splash.

## Encounters

* Player's House: Piñata Party

* Far Future: FF-II, FF-IV, FF-V, FF-VI, FF-VII, FF-X, FFX-I, FFX-IV, FFX-IX

and FFX-X

* Dark Ages: DAX-VII

* Lost City: LCX-VII

* Hearts of Flesh: HOF-V

* The Springscapade: TS-I and TS-IV

* Summer Splashdown: SS-VIII

* Plant Showcase: Power Trip, Patience is Power, Grinded by Gears, Mad Taunt and Dynamite Man

* Timeless Avenue: Updating Adventure, Roguelike Hunt, Patching Notes and Cycles

* Invaded Levels: Invaded WW-IV and Invaded FF-VII

* Endless Zones: Terror from Tomorrow

* Veteran Quests: Supply Drops and Just Dropping By

## Strategies

By themselves, Shield Zombies do not pose much of a threat as they do not have much health, less than a Conehead Zombie. However, the shield is only slightly weaker than a Buckethead Zombie, blocks splash damage and can spring up moments after destruction, making him technically a formidable threat. Thankfully, there are a couple of workarounds against his shield.

Using plants that ignore the shield (preferably with area damage in the case of direct-damaging ones) can deplete his health with little interference from the strong shield - The shield will not obstruct attacks from any other direction and some non-projectile area attacks, so a Split Pea, Laser Bean, Hypno-shroom, Snapdragon, Celery Stalker or Spikeweed can all be efficient choices depending on usage. Having an E.M.Peach around is also a decent option if other mechanical zombies participate in the onslaught since it can paralyze them simultaneously and destroy the shield. Other instants are also nice picks as a last resort.

Shield Zombie cannot activate his shield while eating which means its possible to place a defensive plant on c9 where he will enter the lawn to prevent him from even activate his shield once.
Patching Notes

> *"Let the reanimators die on the power tiles, please, in Patching Notes by MCtheZombie to earn a handful of gauntlets!"*
> ― Travel Log description
>
>

## Level

### Objective 1

Reanimator moves slower and spawns a grave that when broken spawns a Wall-nut

### Objective 2

Patch all 5 of the blue Power Tiles before the final wave

**Patching Notes** is one of the Second Creator Contest levels in Timeless Avenue made by MCtheZombie in *Alternate UniverZ*. The player must complete the level while guiding Reanimator Zombie into dying on the power tiles. Unlike regular Reanimator Zombie, they drop graves that create a Wall-nut upon destruction and the player have to fill every power tiles with Wall-nuts before the final wave. After completing this level, the player receives a Money Bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:** ' moves slower.

## Gallery

N/A

* Adventure
* Holiday
* Others
Pyramid of Doom

**Pyramid of Doom** is the first **Endless Zone** in *Alternate UniverZ*. It is Ancient Egypt's Endless Zone. It is unlocked after beating AEX-V.

## Dialogue

(When first entering)

(Crazy Dave appears)

Crazy Dave: Hi neighbor! Welcome to the Pyramid of Doom!

Crazy Dave: It's just like a regular pyramid, but... you know... doomier.

(If this is the first time picking a card)

(Crazy Dave appears)

Crazy Dave: Nice, let's see how far you can get!

## Gallery

N/A

* Adventure
* Holiday
* Others
Plants

**Plants** are living organisms that belong to the *Plantae* kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of *Alternate UniverZ* and the player's main defense against the undead assailants.

## List of plants

### World Seediums

***Note:** The stats shown below only apply to non-Pro Status plants.*

### Event Seediums

***Note:** The stats shown below only apply to non-Pro Status plants.*
NMTX-I

## **NMTX-I: Rediscovering Rhythm**

**NMTX-I**, also known as **Rediscovering Rhythm**, is the first extra level of Neon Mixtape Tour in *Alternate UniverZ*. It acts as an introduction to the Breakdancer Zombie. After completing this level, the player receives Electric Blueberry.

## Dialogue

(At the start of the level)

Crazy Dave: And we're back on the beat! Ooh! There's a new zombie right away!

Crazy Dave: A new zombie means a new jam, right?

Penny: No. Actually, this zombie shares the jam with MC Zom-B.

Crazy Dave: Huh, that's odd.

Crazy Dave: What do they do though?

Penny: They push zombies in front of them further on the lawn.

Crazy Dave: Huh, so we now have that, alongside a zombie that destroys plants in a medium area...

Crazy Dave: Isn't that dandy!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**     spawned randomly.

## Gallery

By Lololol66* Adventure
* Holiday
* Others
NMT-VII

## **NMT-VII: In the Air Tonight**

**NMT-VII**, also known as **In the Air Tonight**, is the seventh level of Neon Mixtape Tour in *Alternate UniverZ*. It acts as an introduction to the Bass Boost ambush. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: A new ambush is going to be introduced today.

Crazy Dave: What is it? What's it gonna be like?

Penny: Well, wouldn't it be more fun to see how close your prediction is by seeing it yourself?

Crazy Dave: Hmm, you're right, but my neighbor's gonna need some tips for defeating them!

Penny: Well, let's say,

Penny: Bring Intensive Carrot with you, you'll need it.

(After the player picks up the money bag)

Penny: Well well well, what did you say, user Dave?

Crazy Dave: ...

Penny: No excuses this time?

Crazy Dave: ...I'M A FORTUNE TELLER!!!

Penny: What?

Crazy Dave: Penny, I can predict the future!

Penny: I think it's just a coincidenc-

Crazy Dave: So I can predict something good and it will happen!

Penny: That's not how it wor-

Crazy Dave: I predict that after this adventure, I'll get a taco- No, something BETTER than a taco!

Crazy Dave: I can't wait to see what could possibly be better than a taco!

Penny: I... guess I'll try to make one then?

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Lololol66* Adventure
* Holiday
* Others
Travel Log

The **Travel Log** is a game mechanic that serves as a method of obtaining Epic Quests and a source of coin grinding.

There are three tabbers for the Travel Log: Daily & Holiday Quests, Adventure Quests, and Community Levels:

* Every 24 hours, the "Daily & Holiday Quests" tabber provides three quests to defeat zombies, which refresh every 24 hours. Two of these quests always require defeating a certain number of a certain type of zombie and rewards coins, while the third quest provides more miscellaneous goals, such as defeating zombies with certain plants, afflicting zombies with a status effect, or defeating a general category of zombies, which rewards two gauntlets. There is also a fourth quest where you have to find and defeat the Treasure Yeti in an adventure level that they have previously beaten, which gives either one, two or three gauntlets upon completion regardless if the Treasure Yeti is killed. Repeatable quests require an Internet connection to work.
* The "Adventure Quests" tabber contains one-time quests related to the mainline levels. They generally have three forms:
	+ One for unlocking a new world. The player has to beat the next world's first level through the Travel Log to unlock it.
	+ One for the -X level. Upon completion, they recieve a Piñata.
	+ Finally, one for the last level of the world.
* The "Community Levels" tabber consists of the levels in Timeless Avenue. Each level provides 3 gauntlets upon first completion.
	+ Unlocking the first batch of levels requires completing LCX-V, and then beating Gatekeeping, while the second batch of levels requires completing NMTX-V and Gatekeeping, and then beating Roguelike Hunt.

## List of quests

### Repeatable quests

#### Dark Ages quests

 Defeat King Zombies! | 15 | They refuse to govern with the consent of the governed! | 360

## Update history

### Version 1.1.2

* Coin rewards reduced.
* Repeatable quests refresh every 24 hours.
* Fixed a glitch that caused quests to not appear.

## Dialogue

(After the player completes AE-II and enters the world map)

Crazy Dave: Look up, Penny!

Penny: I don't see anyth- oh right.

Crazy Dave: It's the TRAVEL LOG!

Crazy Dave: What's that, Travel Log?

Crazy Dave: You provide rewards for our progress, and potentially extra levels?

Crazy Dave: That's very nice of you, Travel Log!

Penny: That's one of user Dave's special abilities, talking to a log.

(A blue arrow appears under the Travel Log, pointing towards it. The game locks any control to the player.)

In-game message: Check out the Travel Log!

(After the player interacts with the Travel Log button, they are forced to use the Tutorial Quest button.)
TS-VII

> *"Eggs are invading for the final time, this time with a special twist! Watch your placements and fend off the last festive Easter horde."*
> ― Travel Log description
>
>

## Level

### Objective

Start the level with an extra batch of sun

**TS-VII**, also known as **The Egg Express**, is the seventh and final level of the The Springscapade quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Do I sense more eggs?

Penny: I'm afraid you are, user Dave.

Crazy Dave: More eggs???

Penny: There seem to be some mysterious powers, turning our plants into more eggs.

Crazy Dave: MORE EGGS?????

Penny: They're unbreakable.

Crazy Dave: Aw.

Crazy Dave: Eggs I can't break that keep popping up? This is a nightmare!

Crazy Dave: Penny, get me out of here, quick!

Penny: We're here to defeat zombies, and we're staying until the job is done.

(After the player picks up the money bag)

Crazy Dave: We've defeated the zombies! And the eggs are gone!

Penny: Affirmative. We also gained knowledge about Dandelion.

Crazy Dave: Alright, enough with spring and eggs, it's time to go back!

Penny: Actually, user Dave. Are you okay? You seem to act weird in these holiday seasons.

Crazy Dave: Nah, it's just holiday spirit, as I said! You're thinking too much!

Penny: ...Maybe I am.

## Tips

* Throughout the level, your plants will be constantly transformed into eggs, similarly to the ones from Egg Enchanter Zombies. As the mysterious powers target the rightmost plants on the lanes, try placing sun-producing plants to protect your attacking plants from being turned into eggs, wasting your resources and forcing you to replace them elsewhere.
* Solar Tomato is extremely strong in this level due a bug where if placed in the 2 rightmost it will produce significantly more sun than it should.
* Expect a crowded onslaught consisting of Disco-tron 3000s sending in tons of Disco Jetpack Zombies, Easter Egg Camels blocking shots from your plants, and Chick Imps dropping deep into your defenses. However, quite some Hippity-Hop Gargantuars will be deployed as well. Bring piercing plants such as Laser Bean and Fume-shroom to deal with the groups of zombies, while heavy-hitting plants such as Melon-pult or Citron will do well against the tough zombies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

' signifies that the Camels carry 6 signs instead of 3

## Gallery

Rugbilore's 3 slot run with Sunflower, Bloomerang and Potato Mine
* Adventure
* Holiday
* Others
WWX-VIII

## **WWX-VIII: Survival Trial**

**WWX-VIII**, also known as **Survival Trial**, is the eighth extra level of Wild West in *Alternate UniverZ*. After completing this level, the player receives the first Extra Seed Slot.

## Dialogue

(At the start of the level)

Penny: Uh oh, this is bad.

Penny: It seems like we are stuck in a time loop.

Penny: Zombies are coming infinitely, I don't know how long we can hold.

Penny: User Dave is trying to fix it, but it will take some time.

Penny: And he will be done in probably about... four and a half minutes.

## Tips

* Unlike normal Last Stand levels, you will need to survive for a given amount of time to finish. Sun-producing plants are available here, so bring them along and plant some to prepare for future problems. Stalling waves will also be crucial as they can help you reduce time and make things more lenient overall, potentially avoiding humongous threats, that being the Wild West Gargantuars.
* With the minecarts in mind, Winter Melon will be an exemplary choice, being able to efficiently deal with threats that come your way. However, they might struggle against Zombie Chickens spawned by Chicken Wrangler Zombies due to their high speeds, so bringing piercing plants will do the trick. Also, Swashbuckler Zombies and Pirate Captain Zombies can result in a loss of essential plants if you aren't careful. Try planting your sun-producing plants in front of your attacking plants to protect them from danger and defend yourself.

## Waves

All zombies spawns randomly with 10 Plant Foods given throughout the level. Flag waves appear every 7 waves, up to 4 times.

## Gallery

By SmileFTW (All Seediums)By SmileFTW (3-Slot)By SmileFTW (AEX Plants Only)By SmileFTW (FCX Plants Only)By SmileFTW (WWX Plants Only)By SmileFTW PSX Plants Only)By SmileFTW (DAX Plants Only)By SmileFTW (FFX Plants Only, AKA 1 slot w/ Magni)* Adventure
* Holiday
* Others
VLC-I

## **VLC-I: Ash Beyond Lush**

**VLC-I**, also known as **Ash Beyond Lush**, is the first level of Volcanic Lost City in *Alternate UniverZ*. It acts as an introduction to the increased heat and the Column Flame Traps. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Good gourd, WHAT HAPPENED HERE?!!

Penny: I, too, am quite concerned. Starting calculations.

Crazy Dave: I don't need calculations to see this mess! This is horrible!

Penny: That's insulting. If my calculations are to be believed, this is not caused by the zombie invasion.

Penny: Rather, by a completely unrelated and... unscientific source.

Penny: I will need more time on this. Meanwhile, take note of the heat. Icy plants will be ineffective.

Crazy Dave: I can see some tiles too. You've seen them in the last zombie attack too, right neighbor?

Crazy Dave: I watched you burn these pesky zombies alive. Make good use of these traps!

Penny: User Dave's right. There's a 80.80% chance of you being a borderline pyromaniac.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
Tile Turnip

*Tile Turnips create a Power Tile on planting.*

**DJ Tile Turnip changed dance floors with his underground hit "Turnip the Beet." What's his latest mix? When he lays it down, you'll feel the power.**

**Tile Turnip** is the third plant available in Far Future Extra in *Alternate UniverZ*. When planted, he burrows into his tile and instantly creates a purple Power Tile. He can be planted on top of other plants, but not on other Power Tiles or Gold Tiles. Every time he is planted, his sun cost is multiplied by 2.

Tile Turnip is unlocked after beating FFX-VI.

## Almanac entry

**Tile Turnip**

SUN COST: 50

RECHARGE: 15

Tile Turnips create a Power Tile on planting.
Usage: single use, instant

DJ Tile Turnip changed dance floors with his underground hit "Turnip the Beet." What's his latest mix? When he lays it down, you'll feel the power.

## Costumes

* Current
* Pre 1.5

## Strategies

Tile Turnip is an excellent plant for increasing the power of Plant Food effects. He works best with plants whose Plant Food affects multiple lanes, such as lobbed-shot plants.

An excellent recipient for Tile Turnips is the Winter Melon, as his high-power Plant Food upgrade affects all zombies on screen, and with Tile Turnips, that effect can be multiplied several times just for the price of one Plant Food. Three Winter Melons with Tile Turnips under each of them (total sun cost: 2000) can destroy almost any zombie onscreen. Another good recipient for Tile Turnip chains are multi-directional plants such as Threepeaters and Snapdragons. You can also use Tile Turnips with Twin Sunflowers or Sun-shrooms as a way to get a large amount of sun quickly. However. this can be counter-productive as tile turnip can get very expensive quickly.

In the higher levels of Endless Zones, it is recommended to limit the Plant Food that the player uses on Tile Turnip-empowered plants. In easy Endless Zone levels, refrain from using Tile Turnip in order to conserve Plant Food for harder levels. Likewise, quick Endless Zone levels (two flags or less) may not be the best place to use Tile Turnips, as the player will not be able to accumulate enough sun to plant a significant amount of them.

## Balance Changes

### Version 1.3

* Recharge: 30 > 15
* Starting recharge: 15> 7.5

### Version 1.4

* Initial cost: 100 > 50
	+ Dev Note: While Tile Turnip was an alright plant, it didn't have much usability outside of Endless Zones. This should hopefully make it easier to set up extra Power Tiles in regular levels.

### Version 1.4.2

* Can now be planted on endangered plants.
WWX-I

## **WWX-I: Rust Revenged**

**WWX-I**, also known as **Rust Revenged**, is the first extra level of Wild West in *Alternate UniverZ*. After completing this level, the player receives Pea Pod.

## Dialogue

(At the start of the level)

Crazy Dave: Would you look at that! Our minecarts are still intact!

Penny: Seems like stealing minecarts is prohibited in this area.

Crazy Dave: So, we don't have to worry about minecarts, right?

Penny: Not definitely, user Dave. Zombies break the laws whenever they want to.

Crazy Dave: So rebellious!

Crazy Dave: Look, they just broke the time traveling rule by crossing the timelines!

Penny: Wait, WHAT?

## Tips

* With a considerable amount of sun needed to be produced, planting at least two columns of sun-producing plants will be beneficial to your survival. Having Twin Sunflower to your aid should help significantly as well. As usual, be careful of the final wave, where an unstoppable Cowboy Zombie will creep towards your house at the bottom of the lawn unless all other zombies are killed. Make sure that you have brought out a good defense at that point to annihilate the zombies as quick as possible.
* As Crazy Dave mentioned, zombies from other eras have crossed timelines. In the level, Explorer Zombies will be sent pretty early. As they are weak to Snow Peas and Iceberg Lettuces, using them will be recommended, especially with the exclusion of Poncho Zombies and the inclusion of both Prospector Zombie and Short Fuse ambushes. However, as Short-fused Prospectors launch quickly, Snow Peas may not be able to hit them. Bringing another plant that can hit them on the back will be needed. Zombie Bulls are also quite troublesome. All of these threats can pose a threat to any sun-producing plant lying on the lawn, so hold them off while dealing with the objective.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
SS-III

> *"Now, fight the foes Toads can't chew! Their slaps are pretty strong though..."*
> ― Travel Log description
>
>

## Rewards

### Replaying

Same as before

**SS-III**, also known as **Snack Selection**, is the third level of the Summer Splashdown quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Tips

* Although Toadstool cannot devour most zombies here, her slaps can deal substantial damage to them, as well as nearby tombstones. As your other plants do not deal great damage, preserving her will be important. It is recommended to place her on the minecarts early on to extend her range across the lanes, and slowly place more elsewhere later on, while keeping check on your Repeaters and Laser Beans.
* However, the inedible zombies pose a threat to the Toadstools, as Barrel Roller Zombies, Reanimator Zombies and the Barrel Bane ambushes will overwhelm them with Imp Pirate Zombies, Barrel Bane Imps and Plagued Peasants, while Mecha-Football Zombies and the King of the Grills will threaten their safety. Puff-shrooms and Endurians should be used correspondingly to hold back these zombies, while Stallia can be an effective plant to buy time for your attacking plants to finish the job.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTWBy SmileFTW
* Adventure
* Holiday
* Others
Tomb Raiser Zombie

*Throws out bones to create tombstones.*

He dreams about playing fetch, running for the brains. He loves burying himself in the yard, and is not yet indoor trained. He's still looking for his tail.

**Tomb Raiser Zombie** is the third special zombie encountered in Ancient Egypt in *Alternate UniverZ*. He has the ability to throw bones that create tombstones if they land on any unoccupied space.

## Almanac entry

**Tomb Raiser Zombie**

TOUGHNESS: Solid

SPEED: Basic

Throws out bones to create tombstones.

Health: 380
Speed: 1.0
Special Ability: creates 2 tombstones on the lawn every 6 seconds for a total of 6 tombstones

He dreams about playing fetch, running for the brains. He loves burying himself in the yard, and is not yet indoor trained. He's still looking for his tail.

## Overview

Tomb Raiser Zombie absorbs a total of 380 damage. He loses his left arm at 190 damage, before dying.

## Encounters

* Player's House: Piñata Party

* Ancient Egypt: AE-VI, AE-VII, AE-IX, AE-X, AEX-II, AEX-III, AEX-VI, AEX-VIII, AEX-IX, and AEX-X

* Far Future: FFX-IV

* Dark Ages: DAX-VI

* The Springscapade: TS-V

* Lawn of Doom: LOD-I

* Fright Theater: FT-II

* Plant Showcase: Lightning Road, Power Trip, Gardened Guillotines and Ultimate Destruction

* Timeless Avenue: Glowing Tomb and Birthday Blowup

* Invaded Levels: Invaded AE-IX and Invaded AEX-VIII

* Endless Zones: Pyramid of Doom

## Strategies

Tomb Raiser Zombie can be very threatening as their creation of tombstones block straight-shooting plants and prevent the player from planting on them. You must try to quickly kill him before he creates more tombstones. This could lead to a lawn filled with all tombstones and forcing you to spend sun for Grave Busters.

Lobbing plants like Cabbage-pult, Kernel-pult, Melon-pult and A.K.E.E. are useful as they can ignore the tombstones and attack the zombie directly first. Area of effect plants like Laser Bean and Fume-shroom also work in destroying both the zombie and the tombstones. Two Bloomerangs are also recommended to deal more damage to Tomb Raiser Zombie. Snapdragon and Coconut Cannon are unnecessary to use in order to destroy the Tomb Raiser Zombie because Snapdragon's range is close and Coconut Cannon needs to have a clear path to hit him. A group of Starfruits are also useful as their multi-directional attack allows them to get rid of tombstones quickly, and Citrons can destroy tombstones with one shot.

Tomb Raiser Zombies with Explorer Zombies are a very deadly combo. It is recommended that you use Iceberg Lettuce's Plant Food effect to extinguish the torch and stop the creation of tombstones at the same time. Stopping the creation of tombstones can also help in avoiding the Tomb Fest ambush from surfacing.
Plagued Peasant

*This Peasant Zombie didn't have an easy life.*

Wait, give me a moment. Reanimator Zombie summons these zombies, he reanimates them, but they're still zombies. Hold on, don't tell me. I said DON'T TELL ME.

**Plagued Peasant** is the second special zombie encountered in Dark Ages in *Alternate UniverZ*. It is summoned from Reanimator Zombie's Summoning Tomb every 8-12 seconds. It is also immune to poison.

## Almanac entry

**Plagued Peasant**

TOUGHNESS: Average

SPEED: Basic

This Peasant Zombie didn't have an easy life.

Health: 190
Speed: 1.0
Special Ability: immune to poison

Wait, give me a moment. Reanimator Zombie summons these zombies, he reanimates them, but they're still zombies. Hold on, don't tell me. I said DON'T TELL ME.

## Overview

Plagued Peasant absorbs a total of 190 damage. It loses its left arm at 95 damage, before dying.

## Encounters

Plagued Peasants can be present in every level a Reanimator Zombie or a Wannabe Giganticus is, but if the player defeats all Reanimator Zombies in that level via charring, or defeat all Wannabe Giganticuses before they can spawn Summoning Tombs, they will not spawn. The levels below (excluding DAX-I, DAX-III, DAX-VII and DAX-X) follow that rule.

* Player's House: Piñata Party

* Dark Ages: DA-III, DA-IV, DA-V, DA-VII, DA-VIII, DA-X, DAX-I, DAX-III, DAX-V, DAX-VII, DAX-VIII, DAX-IX, and DAX-X

* Lost City: LCX-V

* Frostbite Caves: FCX-VIII

* Summer Splashdown: SS-III

* Lawn of Doom: LOD-V

* Green Gold Rush: GGR-VII

* Heroic Showdown: HS-IV, HS-V, HS-VI, HS-VII, HS-VIII, HS-IX and HS-X

* Plant Showcase: Power Trip and Spooky Loft

* Timeless Avenue: Roguelike Hunt, A Reflourished Crossover and Mystical Winds

* Invaded Levels: Invaded WWX-VI, Invaded WWX-IX, Invaded FF-VII, Invaded DA-VII, Invaded DAX-III and Invaded DAX-VII

* When Worlds Flourish: 3

* Endless Zones: Arthur's Challenge

## Strategies

The Plagued Peasant, while acting almost the same as a Basic Zombie, can be a true hazard if too many of it is spawned by the Reanimator Zombie. As such, if you are unable to defeat the Reanimator Zombie without letting it drop its tomb, or destroy its tomb before Plagued Peasants are summoned, you could be facing against real trouble. To counter this, bring piercing plants like Fume-shroom or Bloomerang to damage both the zombies and the tomb and destroy it before it overwhelms your defenses. Plants with splash damage like Coconut Cannon or Melon-pult also works wonders against them, also they might be a bit too expensive to afford in the Dark Ages. Citron also destroys the tomb instantly, making it a decent counter if you have support ready.

Avoid using poison plants like [REDACTED] or [REDACTED] against the Plagued Peasant, as he is immune to them, rendering them useless.
TS-I

> *"The flowers are blooming, the sun is rising, but the zombies strike again! Fend off the festive hordes once more to earn seeds for Dandelion."*
> ― Travel Log description
>
>

## Rewards

### Replaying

Same as before

**TS-I**, also known as **Camel Crossing**, is the first level of the The Springscapade quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Hey look, it's Spring!

Crazy Dave: Everything's BLOOMING!

Crazy Dave: This flower here, this tree there...

Crazy Dave: And these zombie hordes over there!

Penny: I don't think the last one is supposed to be blooming, user Dave.

Crazy Dave: Oh wait, you're right Penny!

Penny: Finally, user Dave is having common sense for once.

Crazy Dave: They're stealing the nutrients from my plants! I'm gonna go get some pesticide!

Penny: User Dave, we are talking about ZOMBIES.

## Tips

* The Easter Egg Camels, compared to Camel Zombies, have the same health, speed and eating speed, but they also have an additional powerful ability of doing... nothing. Basically, they are literally Camel Zombies but only different in terms of appearance. That being said, many of them will appear during this medium attack, shielding other zombies from damage, so try and defeat them quick with piercing plants like Bloomerang, Laser Bean or Fume-shroom.
* Robo-Cone Zombie and Shield Zombie can be a scary duo due to the Robo-Cone Zombies gaining extra protection from damage, while already being quite durable. Apart from using piercing plants, plants like Electrici-tea and Hypno-shroom will be quite useful as well, since they will defeat the Robo-Cone Zombies instantly. Hypno-shroom will also make Robo-Cone Zombies beneficial for you, as they can most likely overpower the other zombies due to their sheer amounts of health.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

' signifies that the Camels carry 4 signs instead of 3
" signifies that the Camels carry 6 signs instead of 3

## Gallery

N/A

* Adventure
* Holiday
* Others
Plant Showcase: Natural Medication

**Natural Medication** is the eighth level of the Plant Showcase quest in *Alternate UniverZ*. It acts as a demonstration for the Aloe. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Normal Dave: So you're "Penny", right?

Penny: Affirmative.

Normal Dave: Oh man, it can talk.

Penny: Indeed I can. I've just answered a question of yours.

Normal Dave: I was talking to myself. That's what NORMAL people do.

Penny: I don't think anyone normal only speaks gibberish that I have to translate.

Normal Dave: Why don't you say something smart first, you hunk of junk?

Penny: Naturally I can. The next plant we will be showcasing is the Aloe. Aloe vera, derived from the arabic "alloeh".

Penny: Upon planting, Aloe will overheal all plants in a 3x3 area to 150% of their full health.

Penny: After that, it will continue to heal the plant in front of it whenever it gets damaged.

Penny: Should be a perfect fit for these endangered Peanuts. Try it out!

Normal Dave: Pfff. I was just pretending that I cared.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
When Worlds Flourish

*Promotional image of the collaboration between* Alternate UniverZ *and* Reflourished*.*

### To unlock

Completing AE-X

**When Worlds Flourish** was a limited-time event in *Alternate UniverZ* focused on the collaboration with *Plants vs. Zombies 2: Reflourished*, available from 15th April, 2023 to 2nd May, 2023. The event contained 15 levels to complete, with 2 unlockable costumes and a new Timeless Avenue plant, Cattail, which are originated from *Reflourished*. Levels that have the player choose plants have every plant in the mod as of the 1.6 update available as well, excluding Void Orchid.
WWX-IV

## **WWX-IV: Surround Mount**

**WWX-IV**, also known as **Surround Mount**, is the fourth extra level of Wild West in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Tips

* The flowers are oddly placed below a rail with a minecart on it. This means that zombies that step on a plant covering the flowers will not cause you to lose, but this will only be applicable for one lane. Try and move a Spikeweed on the minecart around to let zombies pass, or simply place a defensive plant like Tall-nut on it.
* Prospector Zombies will attack your plants and the flowers from the back, while Zombie Bulls will attempt to trample them at the front. Bringing counters for both of them will be crucial, though take note that Poncho Zombies are here too. Remember to set up your defenses for the Zombie Shuffle ambushes later on as well.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
Torchlight Zombie

**Torchlight Zombie** is a zombie in *Alternate UniverZ*. He is an upgraded version of the Explorer Zombie, holding a torch that can burn any plant upon contact, and moves significantly faster than regular zombies. Chilling plants like Iceberg Lettuces, Snow Peas and Winter Melons, as well as Submerge-mint's water droplets can extinguish his torch, but fire plants like Snapdragon, Torchwood and Jack O' Lantern can relight it.

## Overview

Torchlight Zombie absorbs a total of 420 damage, and he loses his left arm at 210 damage, before dying.
Sun Bombs

**Sun Bombs** is the minigame exclusive to Far Future in *Alternate Univerz*. In it, sun is replaced with destructive purple sun. If the player taps the sun while it is still purple, it will deal 500 damage per shot to any zombies and destroy non-defensive plants in a 3x3 area around it, while dealing damage to defensive plants. When the sun falls all the way down, it will turn into normal sun, and like them, it disappears if not collected quickly. Sun-producing plants cannot be used in these levels.

## All Sun Bombs levels

 FFX-V\*
Summoned:
 Defuse Chaos\*
\* Has one or more additional objectives.

* Adventure
* Holiday
* Others
TS-VI

> *"shit's gone wild"*
> ― Travel Log description
>
>

## **TS-VI: Fool's Ghouls**

**TS-VI**, also known as **Fool's Ghouls**, is the sixth level of the The Springscapade quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: I hate when people are lying on April Fool's Day.

Penny: That's a really interesting sentence coming from you, user Dave.

Crazy Dave: I hate all kinds of pranks also!

Crazy Dave: And I can sense that the zombies are coming up with some tomfoolery...

Penny: Finally, that's my user Dave!

(After the player picks up the money bag)

Crazy Dave: Just kidding! April Fools, Penny!

Crazy Dave: I actually LIKE when people lie and prank on April Fool's Day!

Penny: Right, that's my user Dave.

Crazy Dave: I also didn't actually sense anything from the zombies, that was just a coincidence!

Penny: Well, a good coincidence, at least.

## Tips

* In order to understand why the letter "s" in the description "shit's gone wild" was not capitalized, you first have to understand the sentence itself. Firstly, anyone who happens to read this phrase which acts as a caption for TS-VI: Fool's Ghouls (the level in question) is going to notice the rather particular word "shit" (a vulgar form of the word feces). This is very important as the mod "Plants vs. Zombies 2: Alternate UniverZ" appears to be a professional and well-made remake of a game tilted "Plants vs. Zombies 2: It's About Time", the sequel of the hit game, also known as Plants vs. Zombies, developed by Popcap back in 2009, hence the "Plants vs. Zombies 2" part in the name of the mod itself. Furthermore, the level placement plays a minor part but still important about reminding how crucial TS-VI: Fool's Ghouls is - it is placed just right after the penultimate level of The Springscapade holiday quest, which implies that the importance of this level is not to be underestimated. For the word "shit" to appears in such a polished position and place, it must hint that the level mentioned is in fact not a normal level and not what you will expect. The purpose was to in fact add humorous value while warning the player about the upcoming event. The comedic value was further skillfully enhanced by Poss (one of the Alternate UniverZ developers who is responsible for the creation of all holiday quests) by the fact the there is no capitalization nor punctual. This is most likely a reference to how many people in our modern society communicate with each other via text in informal conversation.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

(?) signifies that the Garg-throwing-Garg absorbs 400 damage.
(?)' signifies that the Garg-throwing-Garg absorbs 600 damage.
(?)'' signifies that the Garg-throwing-Garg absorbs 800 damage.
(?)''' signifies that the Garg-throwing-Garg absorbs 1000 damage.

## Gallery

N/A

* Adventure
* Holiday
* Others
Teleportato Mine

*Teleportato Mine teleports up to 3 leftmost zombies to her location, then explodes.*

## Almanac statistics

### Price from shop

20

**Teleportato Mine's heard "Help me! Over here!" a million times during her past experience as a young lifeguard root. She smiled. They don't know how easy it's gonna be.**

**Teleportato Mine** is a Timeless Avenue gauntlet plant in *Alternate UniverZ*. She takes 20 seconds to arm herself, during which she is vulnerable to being attacked. After that, she warps the three zombies closest to the house on top of her before exploding, dealing extreme damage to all zombies in the radius and leaving behind a comic-esque "SPUDOW!".

## Almanac entry

**Teleportato Mine**

SUN COST: 100

RECHARGE: 45

TOUGHNESS: 300

DAMAGE: 1800

ARMING TIME: 20

AREA: Tile

Teleportato Mine teleports up to 3 leftmost zombies to her location, then explodes.
Plant Food Effect: none.
Teleportato Mine's heard "Help me! Over here!" a million times during her past experience as a young lifeguard root. She smiled. They don't know how easy it's gonna be.

## Strategies

Teleportato Mine is an overall effective plant. She can be used instead of Potato Mines to clear out the first few zombies on the lawn (three Potato Mines cost the same as one Teleportato Mine). Compared to Potato Mine, she can potentially destroy zombies further back, making her quite situational. Teleportato Mine's explosion can also be used to hit airborne zombies.

Teleportato Mine is generally better placed near the front of the lawn as she will be able to affect both the horde near the front of the lawn as well as take out the zombies that have snuck through your defense. However, do beware as she can be destroyed while she is arming, so protect her at all costs.

Strategies that apply to Potato Mines can also be applied to her, although she does not have a Plant Food effect, so be wary about that. You may also want to be cautious of Mecha-Football Zombie, as unlike the other mines, she will get pushed while she is "arming" and could mess up your defenses as a result.