Chaos and the Crown, Part 1

***For information about the plot or storyline of Chapter 3, see: Story***

Chaos and the Crown, Part 1 is the third Region that the Warrior of Light visits in Mobius Final Fantasy. It takes place at the *The Last Stand*. It can be accessed from the World Map following the completion of Teleport Stone Shrine.

It consists of 64 Locations and 23 treasure chests, with 24 new Fiends, 2 new Sub-Bosses and 2 new Bosses. 26 Fiends return from previous Chapters, along with 4 sub-bosses and 5 bosses. ***The Wandering Bosses in The Last Stand re-spawn after several fights, not immediately.***

### Wind Ward

* ***Trial of Wind***: Patrol all Wind Ward areas and report to the captain at the Wind Command Post to earn the  Mark of Wind.

### Water Ward & Shiva's Wall

* ***Trial of Water:*** Obtain  Beast Mane from the behemoths in the Water Ward, then report to the captain at the Water Command Post.

### Shoopuf Farms

* ***Medicine Man:*** Obtain  Special Medicine from the Shoopuf Farm.

### Fire Ward & Ifrit's Wall

* ***Trial of Fire:*** Defeat the dragons (Red Dragon & Shadow Dragon) that lurk in the areas around Ifrit's Wall in the Fire Ward.
* ***Bomb Swarm:*** Obtain  Bomb Fragments by defeating the bombs near the Fire Command Post to gain access to new areas.

### Earth Ward

* ***Trial of Earth:*** Patrol all Earth Ward areas and report to the captain at the Earth Command Post.

### Garrison Ward

* ***Dragon Tower Gate:*** Open both Griffon and Wyvern Gates and reach Queen's Keep.

### Chapter III, Part I: Epilogue

* ***A Soldier's Duty:*** A soldier's duty to the Crown is never done! Head to the newly opened areas and complete the extra quests!
	+ Clear Wind Guard Post, Frozen Prison 3, Burning Dungeon 3 and Sucellus Colony.
	+ Story Completion Reward ***Clearing Sucellus Colony***:  Ability Ticket x2
	+ ***Ranger Patrol:*** Defeat 30 fiends as a ranger-type job!
	+ Story Completion Reward ***Clearing Wind Guard Post***:  Ability Ticket x2
	+ ***Mage's Thesis:*** Defeat 30 fiends as a mage-type job!
	+ Story Completion Reward ***Clearing Frozen Prison 3***:  Ability Ticket x2
	+ ***Warrior's Valor:*** Defeat 30 fiends as a warrior-type job!
	+ Story Completion Reward ***Clearing Burning Dungeon 3***:  Ability Ticket x2
	+ Story Completion Reward ***Clearing A Soldier's Duty***:  Mark of Light x1,  Crystal x3

## Fiends

 * Dust Soldier (Water)
* Dust Warrior (Water)
* Grudge Fighter (Water)
* Grudge Knight (Water)
* Dust Mage (Fire)
* Dust Sorcerer (Fire)
* Grudge Shaman (Fire)
* Grudge Wizard (Fire)
* Dust Ripper (Earth)
* Dust Hunter (Earth)
* Grudge Ranger (Earth)
* Grudge Assassin (Earth)
* Pure Fire
* Pure Ice
* Pure Wind
* Pure Earth
* Lesser Fire Bomb
* Lesser Ice Bomb
* Lesser Wind Bomb
* Lesser Earth Bomb
* Volcano Bomb
* Avalanche Bomb
* Typhoon Bomb
* Quake Bomb
* Dust Warrior (Fire)
* Grudge Fighter (Fire)
* Dust Ripper (Wind)
* Dust Hunter (Wind)
* Grudge Assassin (Wind)
* Dust Mage (Water)
* Dust Sorcerer (Water)
* Grudge Shaman (Water)
* Dust Soldier (Earth)
* Grudge Fighter (Earth)
* Dust Warrior (Earth)
* Dust Ripper (Water)
* Grudge Ranger (Water)
* Dust Hunter (Water)
* Dust Mage (Wind)
* Grudge Shaman (Wind)
* Dust Sorcerer (Wind)
* Fire Wisp
* Ice Wisp
* Wind Wisp
* Earth Wisp
* Fire Essence
* Ice Essence
* Wind Essence
* Earth Essence
* Treantling
* Golem
* Mantis
* Mindlasher
* Metalmite
* Shade Drake
* Behemoth Cub
* Adamantoise
* Treant
* Mighty Golem
* Diremite
* Shadow Dragon
* Behemoth
* Cockatrice