Stellaris - Extragalactic Community's Colonization Initiative events

Events pertaining to the custom Extragalactic Community's Colonization Initiative origin.

## Expecting New Arrivals

Summary: An initial event that occurs a few months before new pops start to arrive. It sets off the randomization of the first new arrivals event.

Having the habitat established to house colonist from our native galaxy we should be receiving them annually. Most of our first settlers are discussing how best to welcome our allies from the galactic community while a few are anxious. Ships operating autonomously for centuries can experience failures and we still do not fully know what lies in the void between galaxies. We made it though so they likely have as well.

> Would a musical performance be a bit too much? (default)

> A formal display of our security force should be a welcomed sight. (Militarist)

## New Arrivals 1

### New Arrivals 1a

Summary: One Humanoid or Mammalian Pop is created on the Habitat. Receive 200 Food and Consumer Goods.

### New Arrivals 1b

Summary: The expected colonist have not arrived. Followed up by New Arrivals 1b Investigation.

## New Arrivals 1b Investigation

Summary: After receiving an emergency beacon signal a previously unknown hyperlane will be revealed to a new system.

### Outcome 1 - New Horizons

Summary: The sleeper ship had over the centuries veered off course and arrived in a system where it did not detect the habitat. Due to it's limited supplies and degraded condition the vessel's AI settled it's inhabitants on the nearest habitable planet. The colonist are still developing their colony but are happy to know they are not alone. (A new colony consisting of a single Humanoid or Mammalian pop on a random world joins you.)

### Outcome 2 - The Scourge

Summary: The sleeper ship that was to bring the second wave of colonists was destroyed when it ran into a crystalline asteroid belt which produced an electro-magnetic interfered in the ship's age degraded sensors. It would seem the vessel went off course during it's centuries long journey and the AI attempted to navigate the colonist to the nearest habitable world. (Get 80 Alloys, and discover one habitable world and Crystal strategic resource in the asteroid belt of the system.)

### Outcome 3 - Lone Survivor

We found the remains of the Sleeper ship, though we have no idea how it was destroyed so utterly. There is a single stasis chamber that seems to have been jettisoned along with others which failed to sustain their occupants. We all want answers but as the survivor was in cryo at the time they have no idea what happened and they seem utterly devastated as - given how long the trek has taken- they have no idea if their species is even still around back home. Compounding it is that the survivor had many rivals back home and has expressed a concern that perhaps the ship was destroyed in an attempt to end his life but such seems unlikely as his rivals would have long been dead before he even reached the new Galaxy. (Adds a a Dr. Mortan as a level 3 Scientist using a Human portrait with the Traumatized, Paranoid, and Maniacal traits.)

## New Arrivals 2

### New Arrivals 2a

Summary: One Avian or Reptilian pop is created on the Habitat. Receive 200 Food and Consumer Goods.

### New Arrivals 2b

Summary: The new colonist have not arrived, begins the New Arrivals 2b Investigation.

## New Arrivals 2b Investigation

### Outcome 1

Summary: The sleeper ship that was to bring the third wave of colonists was destroyed when it ran into a crystalline asteroid belt which produced an electro-magnetic interfered in the ship's age degraded sensors. It would seem the vessel went off course during it's centuries long journey and the AI attempted to navigate the colonist to the nearest habitable world. (Get 80 Alloys, and discover one habitable world and Crystal strategic resource in the asteroid belt of the system.)

### Outcome 2 - Separatist Plot

Summary: Shortly before arriving in the galaxy a number of individuals where prematurely awakened to enact a plot to commandeer the vessel and settle it on a new world where they could establish an independent society that adheres to 'the old ways'. (Spawns and initiates contact with a Desert Preference Reptilian species using the Normal #10 portrait with a Dictatorship Government, Xenophobe, Militarist, and Spiritualist ethics ideology. It will have the Nationalistic Zeal and Warrior Culture Civics. The planet will have only a single pop and be a new colony.)

## New Arrivals 3

### New Arrivals 3a

Summary: One Aquatic, Arthropod or Molluscoid pop is created on the Habitat. Receive 200 Food and Consumer Goods.

### New Arrivals 3b

Summary: The ship failed to arrive. Begins New Arrivals 3b Investigation.

## New Arrivals 3b Investigation

### Outcome 1 - Isolated Opportunity

Summary: The sleeper ship had arrived slightly off course and managed to pick up our habitat's signal however the ship's civil leader, noticing an oceanic world in the system they had arrived in, couldn't hold back popular talk of settling it. Convincing the AI that the colonist would be far happier there rather than the station the population settled down and under strange atmospheric effects decided they where far happier on their own without our help. (Spawns and makes contact with an Ocean Preference species using the Dolphalien portrait with a Democratic Government and the Fanatic Pacifist + Egalitarian ethics. The Ocean planet is a new colony with a single pop and the Atmospheric Aphrodisiac planet modifier and Teeming Reef planetary feature.)

### Outcome 2 - New Waters

Summary: The sleeper ship had arrived slightly off course and managed to pick up our habitat's signal however the ship's civil leader, noticing an oceanic world in the system they had arrived in, couldn't hold back popular talk of settling it. Convincing the AI that the colonist would be far happier there rather than the station the population settled down. They are glad to have finally been located and to assure us that they are indeed in good health. (A new colony consisting of a single Aquatic pop on an ocean planet joins you.)

### Outcome 3 - Stagnant Water

We located the missing sleeper ship and have terrible news. Some impact that occurred before the ship reached the new galaxy destroyed the water pump system vital to life support functions for it's aquatic colonists. Stagnant water allowed for the excessive build up of algae on the aquaculture kept inside and over the centuries it spread into various systems of the ship until it shorted out signals pertaining to stasis. At least, that's what our investigator believes. The ship is still largely in tact and can be salvaged. The algae is actually very nutrient rich. (Receive 180 Alloys and 220 Food)

## New Arrivals 4

### New Arrivals 4a

Summary: One Fungoid, Plantoid, or Necroid pop is created on the Habitat. Receive 200 Food and Consumer Goods.

## New Arrivals 5

### New Arrivals 5a

Summary: One Lithoid pop is created on the Habitat. Receive 200 Minerals and Consumer Goods. +10% Happiness for five months.

### New Arrivals 5b

We have been expecting the final Sleeper ship for some time. The long conclusion to our centuries long trek to a new galaxy. Many have been planning a celebration and remembrance of our hardships getting to and settling here. Though hopes of jubilee became silent concern when the vessel failed to respond to traffic control as it drifted closer to the habitat. Some service tugs had to guide the ship into port and security was called in to be present. Entering the ship we found that all of it's colonist had perished after, 200 years into the journey, the ship's AI suddenly jettisoned it's core allowing the occupants to loose life support and the food reserves to expire. Many are now concerned that some act of sabotage took place as there is no condition in which the AI should have done that. According to the leader of the team that investigated the vessel some remote command from our native galaxy had been sent instructing it to do so though we've yet to make that public knowledge. It is a marvel that without it's AI the ship still maintained it's course.

> This is going to tear us apart. (Default, +25% Xenophobe Ethic attraction for 12 months)

> We'll have to keep that detail withheld as the rumors are already doing enough harm. Have the team debriefed on our need for confidentiality on this matter. (Shadow Council Civic, +10% Xenophobe Ethic attraction for 12 months)

> Let us hold a vigil for the lost of this tragedy to foster solidarity. (Spiritualist, +5% Spiritualist Ethic attraction for 5 months)

> Let us sway the public's focus towards the AI's action here to detract from blaming other members of the galactic community at home. (Spiritualist + Shadow Council, +25% Spiritualist Ethic attraction and -25% Materialist Pop happiness for 12 months)