Nimzo (Fiend)

Fiend Class Key can be obtained from Legendary Nimzo (DQ5 Part 2 and Heavenly Golden Dragon) and Giga-Legendary Nimzo and Legendary/Fiend Final Battle! Footsteps of Zenithia

Legendary (Event)

Legendary (Heavenly Golden Dragon)

Giga-Legendary

Nimzo - Phase 1
 Sizz
 Normal
 Fire Breath

Nimzo - Phase 2
 Sizz
 Resist
 Fire Breath

* **Phase 1**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **Nadirian Baptism** (All: Defence/Breath/Spell Resist down 2 steps (40%))
		- Yellow to Red: **C-C-Cold Breath** (All: Ice Breath: *~390 DMG*)
	+ **Regular Moves (Nimzo)**
		- **Normal Attack** (Single: Physical: *~130 DMG*)
		- **Auto HP Recovery** (Self: 999 HP Recovery every turn)
		- **Frigid Wave** (All: Removes all Buffs)
		- **Summon** (Summons 2 Killer Machine adds when dead)
	+ **Skill Gauge Moves (Nimzo)**
		- **Kafrizz** (Single: Magic Frizz: *~280 DMG*)
		- **Freezing Blizzard** (All: Ice Breath: *~280 DMG*)
		- **Endless Hell** (All: Magic Frizz: *~200 DMG*)
	+ Nimzo will use **Auto HP Recovery** at the start of Battle
	+ **Regular Moves (Killer Machine)**
		- **Normal Attack** (Random: Physical: 2x *~130 DMG*)
	+ **Skill Gauge Moves (Killer Machine)**
		- **Violent Slash** (Single: Physical: *~200 DMG*)
		- **Blast Beam** (All: Physical Bang: *~100 DMG*)
* **Phase 2**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: None
		- Yellow to Red: None
	+ **Regular Attacks**
		- **Normal Attack** (Random: 2x Physical: *~120 DMG*)
		- **Frigid Wave** (All: Removes all Buffs)
		- **Bounce** (Self: Buff: Reflects Magic Damage)
		- **Deathtail** (All: Physical: *~120 DMG*) (Interrupt)
		- **Darkness Slice** (All: Attack and Spell Attack Down 1 step (20%))
		- **Darkstorm Blast** (Single (P1 > P4): Physical Zam: *~400 DMG*) (Interrupt)
		- **Magnetic Field** (All: Item Button Disabled) (Interrupt)
		- **Meditate** (Self: Recover 999 HP) (Interrupt)
		- **Nadirian Ruler's Words** (All: Defend Disabled) (Interrupt)
		- **Kasap** (All: Magic: Defence Down 1 Step (20%)) (Interrupt)
		- **Rage** (Self: Attack increased 2 steps (40%) and erase debuffs on self)
	+ **Skill Gauge Moves**
		- **Kaboomle** (All: Magic Bang: *~330 DMG*)
		- **Hellfire** (All: Fire Breath: *~250 DMG*)
	+ Nimzo will use **Bounce** at the start of battle and will reapply it every time it wears off or is removed
	+ Nimzo will use **Darkness Slice** and **Magnetic Field** and **Nadirian Ruler's Words** only on Green Health Bar
	+ Nimzo will use **Darkstorm Blast** and **Kasap** only on Yellow and Red Health Bar
	+ Nimzo will use **Rage** on turn 13
	+ Every 8 actions, Nimzo will use either **Nadirian Ruler's Words** or **Magnetic Field**, and then **Deathtail**. After Yellow Health Bar, it'll be **Kasap** or **Bounce**, and then **Deathtail**
	+ Starting on the 5th turn, every 3 turns, Nimzo will use **Normal Attack + Frigid Wave** (turns 5,8,11,14,etc)
	+ Starting on the 6th turn, every 3 turns, Nimzo will use **Normal Attack + Bounce** (turns 6,9,12,15,etc)
	+ Starting on the 7th turn, every 3 turns, Nimzo will use **Normal Attack + Darkness Slice** (**Darkstorm Blast** after Yellow Health Bar) (turns 7,10,13,16,etc)

* **Strategy**
	+ You HAVE to defeat Nimzo within 13 turns! Otherwise he'll begin turn 13 with **Rage** and increase his Attack by 40% and erase all debuffs on himself
	+ Starting on the 5th turn, for every 3 turns, Nimzo will use **Frigid Wave**, so keep that in mind when building up buffs, because its every 3 turns, you shouldn't force yourself to get to 2 steps
	+ Nimzo is vulnerable to Defence and Attack debuffs, so make use of them, especially Defence for Phase 2
	+ Use Yggdrasil Dews only when damage is outpacing healing, it is recommended to save them for Phase 2 due to the high frequency of damage
	+ **Phase 1**
		- It is recommended you defeat Phase 1 within 7 turns
		- Be aware that Nimzo's **Auto HP Recovery** in Phase 1 recovers 999 HP per turn, so you need to output a ton of damage to negate this
		- Defend the first Skill Gauge Moves and use items to recover HP, since Nimzo's first Skill Gauge Move will overlap with both Killer Machine's Skill Gauge Moves and will do alot of damage
		- It is alright to use up all your healing items during Phase 1, as long as you don't use Yggdrasil Dew
		- It is recommended that you debuff the Killer Machines Attack 2 steps or put them to sleep, be aware that even with Attack down 2 steps that a Critical Hit from one of them can do roughly *300 DMG*
		- It is also recommended that you kill one of the two Killer Machines to reduce incoming damage
		- Make sure to buff up Defence and Breath resist 2 steps during this phase, especially right before **Nadirian Baptism**, this way when it goes off it'll simply remove the buffs instead of putting the party at -2
		- Be careful of Nimzo's **C-C-Cold Breath** Bar Break, it will do a ton of damage, it will be instant death if you still have -2 Breath Resist from **Nadirian Baptism**
		- Don't worry about needing buffs to be at 2 steps when entering Phase 2, your main goal is to take down Nimzo Phase 1 within 7 turns, so don't needlessly waste a turn delaying to build up buffs
		- Keep track of turns and be careful of entering Phase 2 on turns 5/8 since he will use **Frigid Wave**
	+ **Phase 2**
		- Guard on your first turn if you have Rubiss's Shield or Liquid Metal Shield! He will use **Nadirian Ruler's Word** to lock shielding and will leave you unable to activate Magic Shield for his **Kaboomle** Skill Gauge Move
		- Aim to put Attack and Defence down 2 steps on him asap, Attack down 2 steps will drastically cut his damage and make it more manageable
		- He can be Dazzled, but be aware its an extremely low chance rate
		- **Darkstorm Blast** is extremely dangerous and will hit players (P1 > P4), make sure your HP is topped off and you guard when you are about to be hit by it. It will also act as if **Darkstorm Blast** was used at every interval, so for example, if you get him to Yellow Health Bar by turn 10, he'll use **Darkstorm Blast** on P2, not P1. Also he will use **Darkstorm Blast** at the end of each turn after reaching Red Health Bar ***(Confirmation Needed)***
		- Because Nimzo will use **Frigid Wave** every 3rd turn starting turn 5, you don't have to force your party to 2 step buffs, 1 step buffs is perfectly fine to help mitigate damage
		- Nimzo will recast **Bounce** the very turn he loses it, so it is not a good idea to bring magic damage to this fight
		- Try and quickly take down Nimzo's Green Health Bar! He only uses **Nadirian Ruler's Word** and **Magnetic Field** during it. Also make sure you keep an eye on the effects of Item Seal and Defend Lock, they will wear off with time

**Fiend Clear video made by GateofDestiny:**https://www.youtube.com/watch?v=Pfk6uzfbs5s&t=625s&ab\_channel=GateOfDestiny

Mission Rewards
 Defeat the boss with a Skillful Finish
 Clear the quest without dying

First Clear Rewards

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)