Ratislav Wilk

## Power Rider PrimalPower Rider Firewall

**Ratislav Wilk** is the deuteragonist of Power Rider Data Collector, who transforms into **Power Rider Primal**.

## History

### Up to the DemoLightning Accident

When Ratislav was 16, he wanted to have a sister. Using his technological skills on the site, he created a Realmaton to fulfill this role, Cila. The two were separated during the DemoLightning Accident and Cila became the second member of DemoLightning.

## Forms

* A.I.S.T. Wallriser
* Collector Driver

* Standard
* Super

* Launching Wolf
* Whacking Gorilla
* Harming Hedgehog
* Snaring Spider

**Launching Wolf**

"*Wallrise! Launching Wolf! Fangs blast toward the enemy with a howl.*"
—Transformation announcement
**Rider Statistics**

* **Rider Height**: 197.2 cm
* **Rider Weight**: 95.6 kg

**Ability Parameters**

* **Punching Power**: 10.5 t
* **Kicking Power**: 27.0 t
* **Maximum Jump Height**: 16.2 m
* **Maximum Running Speed**: 100 m per 2.9 seconds

**Launching Wolf** is Primal's wolf-based primary form, accessed by using the Launching Wolf Scription Key in the A.I.S.T. Wallriser.

Compared to Data Collector’s Bounding Hopper form, this form has higher punching power and running speed, but is far outclassed in terms of both kicking power and jump height. It makes up for these weaknesses, however, by being specialized for long-range combat.

Launching Wolf is composed of the following parts:

* **Wolf Helmet** - The helmet.
	+ **Wolf Tracker** - The blue section on Primal’s forehead area. It is equipped with an auditory sensor and a radar system, giving Primal excellent tracking ability. Additionally, it can improve accuracy of shots by sending obtained information toward the Launching Pinpoint program located within the Wolf Armour chestplate.
	+ **Wolf Ears** - The ‘wolf ears’ attached to the Wolf Tracker. Auditory devices that can track up to 26 targets simultaneously within a 5km radius by detecting their sound patterns.
	+ **Wolf Tuft** - The blue and red ‘hair’ located on the sides. Each 'hair' panel houses a type of reflector antenna that forms a beam. By changing the angles of each hair panel, the antennae patterns can be changed as well, allowing Barrage to collect a wide range of information on his surroundings.
	+ **Wolf Mask** - The white faceplate. It has a built in respiratory filter that removes impurities from the surrounding atmosphere, allowing Primal to breathe (akin to a gas mask). It is extremely strong, and can withstand 200 meters of water pressure.
	+ **Optical Analyser-P** - The blue compound eyes. Allows Primal to see eight times the visual acuity of normal humans, but also allows him to see in night vision or shading. Additionally, by synchronising with the A.I.S.T Wallriser and the Wolf Armour chestplate’s Launching Pinpoint program, Primal can shoot more accurately.
	+ **Base Helmet** - The overall helmet. It is part of the Base Suit. It is composed of a strong, armour-like material and is reinforced with a laminated exterior. It is equipped with many sensors and is highly adaptable, able to change its ability according to what Scriptrise Key is used.
	+ **Base Transmitter** - The 'ears'/communication devices. Located to the left and right of the Base Helmet, it integrates wireless communication devices and speakers to communicate with outside forces.
* **Base Suit** - The white/silver bodysuit. It is made of a heavy-duty armour-like material and is reinforced with a laminated exterior. It is equipped with many sensors. Furthermore, it is highly adaptable, able to change its abilities according to what Scriptrise Key is used.
	+ **Base Arm** - The left arm. It amplifies the wearer's arm strength, allowing Primal to lift up to 4 tons.
	+ **Base Hand** - The left hand. Punching power is amplified and sensors that replicate paw pads synchronise with the A.I.S.T Wallriser as well as the Wolf Visor.
	+ **Base Leg** - The left leg. Strengthens kicking power and improves running power.
	+ **Base Foot** - The left foot. Jumping power is enhanced thanks to sensors that replicate paw pads.
* **Wolf Armour** - The chest armour. It is equipped with a shooting control system dubbed **Launching Pinpoint** that controls the operation of Primal’s equipment, including firearms, capturing and tracking, and the launch trajectory of bullets to maximise efficiency. The armour also has two additional programs that switch between each other, depending on the situation; **Behaviour Wolf**, for operational behaviour and **Lone Wolf** for infiltration operations.
* **Wolf Shoulder** - The blue right shoulder piece. It is equipped with a shot cancellation device that counteracts the recoil of a shot, reducing damage to Primal.
* **Wolf Arm** - The right arm. Compared to the Base Arm, the Wolf Arm's agility is greatly enhanced.
* **Wolf Gauntlet** - The right forearm armour. Allows Wolf more accurate shots by utilising a sighting device located within the Wolf Armour and incorporating the data.
* **Wolf Hand** - The right hand. It is capable of fine finger movements, able to capture and lock on an enemy within 1/30 of a second. In addition, it is covered with a special armour in the shape of a wolf claw, allowing Primal to slash enemies at super close range.
* **Wolf Leg** - The right leg. It incorporates a gyro stabiliser, allowing Primal to remain in a stable posture when shooting and/or running.
* **Wolf Guards** - The lower right shin armour. Somehow allows Primal more accurate shots by utilising a sighting device located within the Wolf Armour and incorporating the data.
* **Wolf Boot** - The right foot. It is covered with a special armour made of carbide steel in the shape of a wolf claw, which not only increases the power of kicks, but also acts as a type of weight that allows Primal to remain stable when shooting.

	+ **Launching Blast**: Primal fires 4 blue energy constructs of wolf heads from the Wallriser that attach to the enemy's limbs and crash it into a nearby surface, followed by the energy heads transforming into energy pins and securing the target in place. Primal then charges the Wallriser and fires a ball of blue energy that can melt through anything in its path, including the enemy.
	+ **Launching Blast Fever**:

* Briefcase Calibur finishers:
	+ **Packet Slash**: Through the use of a Scription Key, Primal can boost his Packet Slash attack.
		- **Launching Wolf**​: Primal swings the Packet Calibur and creates two blue energy constructs of wolf heads that attach to the enemy's limbs and crash it into a nearby surface, followed by the energy heads transforming into energy pins and securing the target in place. Primal then jumps into the air and spins like a buzzsaw before delivering a downward slash to the enemy as he falls to the ground.

* Packet Blaster finishers:
	+ **Packet Blast**: Through the use of a Scription Key, Primal can boost his Packet Blast attack.
		- **Gatling Hedgehog**​: Primal unleashes a rapid-fire volley of energy hedgehog quills in an arc.
		- **Whacking Gorilla**: Primal shoots an energy construct resembling the Knuckle Demolition.
		- **Snaring Spider**: Primal shoots a beam at the enemy, trapping it in a spider web.
	+ **Harming Packet Burst**:
		- **Harming Hedgehog**: Primal shoots a mass of energy hedgehog quills into the air, which home in on the enemy and pierce it.

**Appearances:**

**Whacking Gorilla**

"*Wallrise! Whacking Gorilla!The force of a punch is multiplied!*"
—Transformation announcement[src]
**Rider Statistics**

* **Rider Height**: 192.0 cm
* **Rider Weight**: 461.8 kg

**Ability Parameters**

* **Punching Power**: 47.3 t
* **Kicking Power**: 22.9 t
* **Maximum Jump Height**: 8.5 m
* **Maximum Running Speed**: 100 m per 3.1 seconds

**Whacking Gorilla** is Primal's gorilla-based form, accessed by using the Whacking Gorilla Scription Key in the A.I.S.T. Wallriser.

This form grants Primal an extreme increase in punching power, but a moderate decrease in all other stats. Using Whacking Gorilla also minimises the Packet Blaster's recoil.

Whacking Gorilla is composed of the following parts:

* **Gorilla Helmet** - The helmet.
	+ **Gorilla Tracker** - The red section on Primal's forehead area. A multi-faceted armour shape with Gorilla Tracker Arm and priority for reinforcement for fighting increases the strength of the entire head.
	+ **Gorilla Tracker Ram** - The forehead. It is a fighting fighting equipment that makes use of the hardness of a special armour made of carbide steel and its shape protruding at an acute angle functions as an impact angle and at the same time increases the strength of the forehead.
	+ **Wolf Mask**
	+ **Optical Analyser-P** - The blue compound eyes. Allows Primal to see at a 160° viewing angle at eight times the visual acuity of normal humans, but also allows him to see it in night vision or shading.
	+ **Base Helmet**
	+ **Base Transmitter**
	+ **Base Arm**
	+ **Base Hand**
	+ **Base Leg**
	+ **Base Foot**
* **Gorilla Armour** - The chest armour. The surface layer of heavy armour that can withstand direct hits from tank guns is space armour, with space between the armour. Resonating the front of the armour by drumming generates acoustic shock waves that prevent physical attacks.
* **Gorilla Shoulder** - Six superconducting servo units and linear cylinders built in to the left and right produce ultra-high torque. This gives the wearer super power that can easily handle the heavy-weight **Knuckle Gauntlets**.
* **Gorilla Arm Armour** - The upper armour. In addition to protecting the upper arm with heavy armour, it has the role of transmitting super power by connecting the shoulder and forearm.
* **Knuckle Gauntlets** - The gauntlets. It is good at physical destruction by blow using the hardness of carbide steel and the mass of 150kg on one side. In addition, it can be ejected as a kinetic energy bullet by injecting charged energy, and not only close combat but also the middle range is used as a range, and by using it as a propulsion device, the mobility reduced by weight is compensated.

	+ **Whacking Blast**: Primal charges his gauntlets with scarlet energy before firing them off to punch the enemy into the air.
	+ **Whacking Blast Fever**: Primal punches the ground to create an unstable terrain before charging his gauntlets with scarlet energy and running up to the enemy for a punch.

* Packet Blaster finishers:
	+ **Packet Blast**: Through the use of a Scription Key, Primal can boost his Packet Blast attack.
		- **Launching Wolf**​: Primal shoots a blue energy construct resembling a wolf's head.
		- **Whacking Gorilla**: Primal shoots a scarlet energy construct resembling the Gorilla gauntlets.

**Appearances:** TBA

**Harming Hedgehog**
 File:PRDC-Primalharminghedgehog.png
**Harming Hedgehog** is Primal’s hedgehog-based form, accessed by using the Harming Hedgehog Scription Key in the A.I.S.T. Wallriser.

**Appearances:** TBA

**Snaring Spider**
 File:PRDC-PrimalSnaringspider.png
**Snaring Spider** is Primal’s spider-based form, accessed by using the Snaring Spider Scription Key in the A.I.S.T. Wallriser.

**Appearances:** TBA

* Imbued Wolf
* FuriousPrimal

**Imbued Wolf**

"*Wallrise! Preparations complete, Imbued Wolf! No chance of survival*"
—Transformation announcement[src]
**Rider Statistics**:

* **Rider Height**: 199.7 cm
* **Rider Weight**: 119.6 kg

**Ability Parameters**:

* **Punching Power**: 25.7 t
* **Kicking Power**: 57.8 t
* **Maximum Jump Height**: 32.4 m
* **Maximum Running Speed**: 100 m per 2.0 seconds

**Imbued Wolf** is Primal's upgrade form accessed by using the Imbued Wolf Scription Key with the ImbueRiser attached in the A.I.S.T. Wallriser.

In this form, Primal has higher punching power and running speed than Data Collector in Gleaming Hopper, but marginally lower kicking power and significantly lower jump height. In addition to physical strength, the armor covering most of Primal's body gives him remarkable defense, allowing him to withstand Lightning's attacks without flinching. However, this form has an extremely detrimental effect on Ratislav's health, as seen when his first use of it caused him to cough up blood and barely able to walk. Following data being transferred to the ImbueRiser via the Gleaming Hopper Scriptrise Key, the adverse effects have been nullified.

In this form Primal wields the Imbued BlastAxe, although he usually has to borrow it from Data Collector.

Striking Wolf is composed of the following parts:

* **IW Helmet** - The helmet.
	+ **Imbue Signal** - Primal Imbued Wolf’s control device. The base armor “Strike Suit” makes adjustments to adapt to the Imbued Wolf Scription Key from time to time, maximizing its ability.
	+ **IW Border** - Primal Imbued Wolf’s special face armor. Equipped with an extended auditory sensor and radar system, it has excellent search performance. Moreover, the obtained information is sent to the battle assistance device “Orbital Binder” on the chest at any time.
	+ **Wolf IW Ears** - The IW Border’s extended auditory sensor. It has an excellent tracking function based on sound pattern detection and can capture up to 16 targets simultaneously within a radius of 7 km. On the right side, there is a dedicated antenna for communicating with a specific partner through a secret line with an increased security level.
	+ **IW Border Hair** - The IW Border’s radar system. This is a type of reflector antenna that forms a beam by applying radio waves to the panel. By changing the angle of the panel, the antenna pattern can be changed and all peripheral information can be collected.
	+ **IW Mask** - The IW Border’s special mask. Although a special filter is built in, it can take in the atmosphere, but it will not be submerged even under water pressure of 200m at the maximum.
	+ **Strike Visor** - The blue compound eyes. In addition to the dynamic visual acuity enhanced by eight times that of humans and a viewing angle of 160 degrees in all directions, visibility is ensured under all conditions by switching modes such as shading and night vision. An “assault scope” is installed on the left side, and the focal length is increased by a factor of seven. It also functions as an optical sighting device by synchronizing with various parts and arms such as the A.I.S.T Wallriser via the chest “orbital binder”.
	+ **Base Head** - The overall helmet. It is part of the Base Suit. It is reinforced with a laminated exterior. It is equipped with many sensors. Furthermore, it is highly adaptable, able to change its abilities according to what Scriptrise Key is used.
	+ **Imbue Communicator** - The communication device. Arranged on the left and right sides of the IW Helmet, it integrates wireless communication devices and speakerphones to centralize communication with the outside.
* **Imbued Suit** - The bodysuit; more specifically the silver areas. A human-type armament strengthening system that combines a hardened steel with composite armor reinforcement and power assist with superconducting actuators and artificial muscles.
* **Orbital Binder** - The combat assist device on the chest. It incorporates a system that uses artificial intelligence to support combat. The information from each part sensor is shared, and the support for maximizing the efficiency of a series of operations including the firearm from search, capture, tracking to attack of the target is performed. This greatly improves the fighting power and increases the success rate of independent operations. However, the burden on the wearer due to the pursuit of the ability of the Striking Wolf Datarise Card to the limit by eliminating safety devices and life support devices for the wearer that should be originally provided.
* **IW Armour** - The chest armor. The armor is layered to enable independent operation and strengthened with an irregular matrix frame. It also has a multi-lock laser that captures and tracks multiple targets simultaneously, improving target visibility and accuracy in dark places.
* **IW Arm** - The arms. Compared to Power Rider Primal's Wolf Arm, agility and responsiveness are greatly enhanced for assault, and high potential of the wearer is required for use. In addition, it synchronizes the sighting device via the “Orbital Binder” on the chest to improve the accuracy of weapons and fighting.
* **IW Shoulder** - The shoulder armor. Multi-layered armor is equipped with “howling over” that can counteract the reaction of shooting and fighting with reaction, reducing the impact. It also has weapon bays and stores various weapons such as micro missiles.
* **Strike Gauntlets** - The gauntlets attached to the forearms. Hard points are provided for hanging weapons, and armaments such as submachine guns can be selected and equipped according to the needed tactics.
* **Strike Gloves** - The armor gloves. Compared to Power Rider Primal's Wolf Hand, the paw pad connector on the palm of the hand synchronizes the aiming device via the A.I.S.T Wallriser and the “Orbital Binder” on the chest to improve the accuracy of shooting.
* **IW Leg** - The leg units. The multi-layered armor is equipped with a gyro-stabilizer and weapon bay for posture stabilization, and stores various weapons such as micro missiles.
* **IW Guards** - The lower shin armor. By receiving the energy supplied by the A.I.S.T Wallriser, the legs of the wearer are strengthened, and the running power, jumping power and kicking power are improved. It also synchronizes the sighting device via the chest Orbital Binder to improve the accuracy of hitting.
* **IW Boot** - The special armor boots. Adjustments specific to the impact performance have been made, and it also functions as an anchor for posture stabilization during shooting.

	+ **Imbued Storm Blast**: Primal fires a construct of a wolf’s head that bites down at the enemy and destroys them.
	+ **Imbued Storm Blast Fever**: Primal leaps in the air and performs a somersault while his foot is encased in dark blue energy resembling a mechanical wolf head before delivering a downward kick with the wolf head biting the target.
* Imbued BlastAxe finishers:
	+ **Scription Strike**:
		- **Whacking Gorilla**: Primal shoots an energy construct resembling the Knuckle Demolition.

**Appearances:**

**FuriousPrimal**

"*Full Wallrise! Merge into one! Furious Gatling! Mammoth! Cheetah! Hornet! Tiger! Polar bear! Scorpion! Shark! Gorilla! Falcon! Wolf!*"
—Transformation announcement
**Rider Statistics**:

* **Rider Height**: 199.9 cm
* **Rider Weight**: 112.2 kg

**Ability Parameters**:

* **Punching Power**: 46.5 t
* **Kicking Power**: 97.7 t
* **Maximum Jump Height**: 61.2 m
* **Maximum Running Speed**: 100 m per 0.9 seconds

**FuriousPrimal** is Primal's final form accessed by using the Furious Gatling Scription Key in the A.I.S.T Wallriser. This form combines the power of 10 Scription Keys, represented by their Beast Blueprints being incorporated into the armor on the left half of his body.

In this form, all of Primal's stats surpass Crosshorn and Swift Flaming Falcon. He also has higher running speed, punching and kicking power than Data Collector Glitched Hopper, though the latter has a higher jump height.

Primal is able to use the powers of the 10 Scription Keys incorporated into his armor in order to enhance his attacks, such as using Jolting Hornet to fire a swarm of energy hornets and Whacking Gorilla to strengthen his punches. He is also able to use them for non-combat abilities, such as flying with Soaring Falcon or anchoring himself to the ground with Crushing Mammoth.

FuriousPrimal is composed of the following parts:

* **Furious Helmet** - The helmet.
	+ **Furious Tracker** - The gold section on Primal's forehead area. It is equipped with many visual devices with telephoto functions, special masks to assist breathing depending on the situation, sensors such as extended hearing, and many radar systems. The information obtained here is immediately sent to "Ability Armour" on the chest.
	+ **Furious Signal** - The control device gem on the forehead. It adjusts the Furious Suit to adapt to each ability at any time, maximizing its ability.
	+ **Furious Wolf Ears** - The 'wolf ear' attached to the Wolf Border. They are sophisticated auditory devices that can track up to 26 targets simultaneously within a 5km radius by detecting their sound patterns.
	+ **Furious Antenna** - The blue and gold 'hair' located on the right side. Each 'hair' panel houses a type of reflector antenna that forms a beam. By changing the angles of each hair panel, the antennae patterns can be changed as well, allowing Primal to collect a wide range of information on his surroundings.
	+ **Ability Tufts** - The light-blue and red 'hair' located on the left side. Each colored 'hair' corresponding to each Beast Blueprint functions independently and has the role of adjusting the parameters of the ability and adjusting the output balance when the special technique is activated.
	+ **Furious Mask** - The blue faceplate. In addition to the anti-poisoning function that removes impurities in the air during inhalation, the special labyrinth filter enables breathing in water. In addition, when flying at high altitude, a supercharger can be used to maintain the same oxygen supply as on the ground.
	+ **Furious Visor** - The blue compound eyes. It not only allows Primal to see at a 160° viewing angle at eight times the visual acuity of normal humans, but also allows him to see it in night vision or shading. Additionally, it functions as an optical sight by synchronizing with various parts and weapons such as the A.I.S.T Wallriser via the “Ability Armour” on the chestplate.
	+ **Furious Communicator** - The 'ears'/communication devices. Located to the left and right of the Furious Helmet, it integrates wireless communication devices and speakers to communicate with outside forces.
* **Furious Suit** - The bodysuit; more specifically the dark-grey areas. It is a humanoid armed reinforcement system that combines the exterior of the cemented steel reinforced with composite armor and power assist with superconducting actuators and artificial muscles. In addition, the A.I.S.T Wallriser functions as a medium for expressing the capabilities of each Beast Blueprint and is used when transforming into Power Rider Primal. It has an allowable range and flexibility that can immediately respond to an increase or decrease in weight due to a change in inflow energy type such as super power or super speed that changes depending on the ability, or a density change.
	+ **Furious Shoulder** - The blue right shoulder piece. It is equipped with a device that counteracts the recoil of a shot, reducing damage to Primal.
	+ **Furious Arm** - The right arm. Through the A.I.S.T Wallriser, the energy produced enhances the wearer's strength and maximizing agility, grip and punch. In addition, it has a built-in gyro stabilizer and has a function to stabilize all firearms.
	+ **Furious Gauntlet** - The right forearm armor. It contains carbide steel equipped with a sharp fighting blade increases the destructive power during fighting as well as defense. In addition, the accuracy of hits such as punches is improved by using the sight through the ability armour during the fighting.
	+ **Furious Hand** - The right hand. It is capable of fine finger movements, able to capture and lock on an enemy within 1/30 of a second. In addition, it is covered with a special armor made of carbide steel in the shape of a wolf claw, allowing Primal an increase in destructive punching power.
	+ **Furious Leg** - The right leg. Due to the energy from the Wallriser, it enhances the wearer's leg strength, maximizing running, jumping and kicking power. It also has a built-in gyro stabilizer to stabilize shooting and running postures from all positions.
	+ **Furious Guards** - The lower right shin armor. It contains alloy and the blade. In addition, the accuracy of hits such as kicks is improved by using the sight through the ability armour during fighting.
	+ **Furious Boot** - The right foot. It is covered with a special armor made of carbide steel and the **Wolf Claw**, which not only increases the power of kicks, but also acts as a type of weight that allows Barrage to remain stable when shooting. The claw also acts as an anchor when shooting.
* **Ability Wing** - The wing stored on the left shoulder. It contains the **Falcon Beast Blueprint**, which grants flight through an energy interference field with the wings. Also, when the "Furious Blast" is activated, it has a role to stabilize the posture by piercing the frame into the ground behind as an anchor to suppress the super strong recoil.
* **Ability Arm** - The left arm, comprised of the **Gorilla Beast Blueprint**, which increases the arm's strength, and **Shark Beast Blueprint**, which enables it to cut through anything with energy-based constructs and reduce resistance in water to enable high-speed swimming.
* **Ability Gauntlet** - The left forearm armor and left hand. It contains the **Scorpion Beast Blueprint** for poison generation through a telescoping piercing unit or a punch, the **Tiger Beast Blueprint** for flame-based attacks, and the **Polar Bear Beast Blueprint** for blizzard-based attacks.
* **Ability Leg** - The left leg. It contains both the **Hornet Beast Blueprint** for lighting-based needle constructs for knee thrusts, and the **Cheetah Beast Blueprint** for strengthening the leg and enabling enhanced speed to run 100m in 0.9 seconds.
* **Ability Boot** - The left foot. It contains the **Mammoth Beast Blueprint**, which adds ultra-high pressure to the kick.
* **Ability Armour** - The chest armor, comprised of the **Wolf Beast Blueprint**. It controls the operation of equipment including firearms from target search / capture / tracking to firing of bullets based on information from sensors in each part to maximize shooting efficiency. This is a re-dominated main ability, and the effect is spreading throughout the body.

		- **Furious Gatling Blast**:
		- **Furious Power Blast**: Primal uses Whacking Gorilla's power to punch the enemy and knock them backwards. He then stomps down to summon a giant mechanical mammoth leg that launches the enemy into the air. Finally, he jumps towards the while inside Munching Shark's Beast Blueprint before performing a scissor kick.
		- **Rampage Speed Blast**: Primal fires a construct of a hornet that separates into stinger-shaped projectiles that fly into the enemy. Primal then fuses with the Bolting Cheetah Beast Blueprint and dashes toward the target at extremely high speeds, leaving behind an orange energy trail. When he reaches the enemy, he attacks them with a series of bicycle kicks before kicking off of them and into the air. Finally, Primal fuses with the Soaring Falcon Beast Blueprint, allowing him to fly into the air before diving and delivering a downward kick to the enemy.
		- **Rampage Element Blast**: Primal throws multiple fire and ice projectiles or combines them together into an energy sphere before firing the Acid Analyze from his arm, which then pierces the enemy.
		- **Rampage All Blast**: The symbols of the 10 component Scription Keys line up as Primal takes aim. Primal then pulls the trigger, launching a rainbow-colored bullet, and a mechanical wolf towards the enemy. Alternatively, he can summon the Beast Blueprints on his body, and fire them at the enemy.
	+ Belt Mode:
		- **Furious Gatling Blast Fever**:
		- **Furious Power Blast Fever**:
		- **Furious Speed Blast Fever**:
		- **Furious Element Blast Fever**:
		- **Furious All Blast Fever**:

**Appearances:**

 File:KR01-Vulcanlonewolf.png
"*Scription! TBA!*"
—Transformation announcement[src]
**Rider Statistics**

* **Rider Height**:
* **Rider Weight**:

**Ability Parameters**

* **Punching Power**:
* **Kicking Power**:
* **Maximum Jump Height**:
* **Maximum Running Speed**:

**TBA** is Primal's movie-exclusive form, accessed by using the TBA Plugion Key with the ImbueRiser attached in the Nowy Collector Driver.
## Equipment

### Devices

* A.I.S.T Wallriser - Transformation device
* Scriptrise Keys - Transformation trinkets
* ImbueRiser - Used to access Imbued Wolf

### Weapons

* Packet Blaster - Primal’s personal weapon
* Packet Calibur - Borrowed from Data Collector
* Imbued BlastAxe - Imbued Wolf's personal weapon
* Blaster - Standard armament of A.I.S.T squad members; replaced by the A.I.S.T Wallriser

Suit-equipped weapons:

* **Gauntlets**: The gauntlets of combat in the hands of Primal.

## Relationships

* Allies
* Enemies
* Nowy Corporation

* Endymion Nowy/Power Rider Data Collector: *to be added*
* Silvia Lopatka/Power Rider Boost: *to be added*
* TBA: *to be added*
* Cila/Power Rider Slice: Cila was originally created by Ratislav when he was 16.

- Nunzio: *to be added*

- Ansgar: *to be added*

- Theodoulos Druga: *to be added*

## Legend Rider Devices

* Fragment Tale

* 1

"*A.I.S.T Animal File!*"
—Activation announcement
The **A.I.S.T Animal File Fragment Tale** is a Fragment Tale based on Power Riders Primal and Boost; primarily Primal.

Cover PageTransformation Page
## Behind the Scenes

### Portrayal

Ratislav is portrayed by Colby Strong, who previously portrayed Blaze in *Power Rangers Beast Morphers*. As Power Rider Primal, his suit actor is Kosuke Asai (浅井 宏輔, *Asai Kōsuke*). While being possessed by Cila, he was voiced by Katie Molinaro.

## Notes

* Ratislav transforms with the Wallriser in its Belt Mode and opens his Scription Key after inserting it, whereas Silvia transforms with it in its Gun Mode and opens her Scription Key by force prior to inserting it.
	+ This is the inverse of their counterparts.

## See Also

* Isamu Fuwa - *Kamen Rider* counterpart in *Zero-One.* See comparison page*.*