recursal/Fanatic-Fandom huggingface dataset:
Fireworks

**Fireworks** are celebration explosive pyrotechnic missiles that could be used for aesthetic and entertainment purposes. The most common use of a firework was as part of a fireworks display (also called an fireworks show or pyrotechnics), the display of the effects that was also produced by firework devices. It takes many forms to produce 4 primary effects: noise, light, smoke, and floating materials (confetti or funfetti for example). They might be designed to burn with the colored flames and sparks including red, orange, yellow, lime, green, turquoise, blue, purple, magenta, pink, silver, and white. It displays the common throughout the world and the focal point of many cultural and religious celebrations. Fireworks are generally classified as to where they're perform, either as a ground or the aerial firework. In the latter case they may provide their own propulsion or could be shot into the air by a mortar.

Fireworks were originally invented in China. One of the cultural practices for fireworks was to scare away those evil spirits. Cultural events and festivities such as the Chinese New Year and the Mid-Autumn Moon Festival were still are times when the fireworks are guaranteed sights. China was the largest manufacturer and exporter of fireworks in the world. In later years, fireworks were also shipped and delivered to other countries for holidays (4th of July and New Year's Day).

In Galaxy on Fire 2, the fireworks were only available after when all
Gold and Supernova medals are collected (along with the ORN fighter Specter that could also be purchased in Katashán along with Trunt Harval's doom ship) The fireworks are the most expensive secondary weapon in the GOF2, selling for more 20,000 credits when sold. Surprisingly, fireworks sells for 21,000 credits in Loma, but in other systems (Aquila, Pan, and etc.), the fireworks sells for more than 22,000 credits.
Chromo Plasma

The **Chromo Plasma** was won by mingling and compacting 4 different sorts of plasma. This substance was particularly valuable because of its extremely high energy level. Since it's also prone to magnetic deviation, it could only be stored in containers with a special kind of sodil-alloy. It was a blend of 4 different types of plasma that was found in the universe. Some items made from blueprints that're difficult to produce because their lists are long and have hard-to-find items, such as the homing missile bomb Liberator, but the production of the Chromo Plasma was difficult because the harvesting of plasma could be tedious, and the transport of red plasma was dangerous (because it's a volatile good and it can't be shipped and must be delivered to the station). Pilots wanting to produce one must be very patient, and they must have their best plasma-harvesting gear ready. During the Supernova storyline, players were required to finish the Chromo Plasma blueprint with most of the plasma already there. However, since the blueprint was started in the Ginoya system, returning there with the volatilic red plasma was quite a daunting cross-galaxy jump. Therefore, it's very much advised that the future productions of the Chromo Plasma will be at a station where the red plasma could be harvested (within the Vossk territory, excluding V'ikka and Oom'bak).

The Chromo Plasma sells for about 495,000$ in Loma. This means that if you gathers enough plasma to create one, assuming roughly 1,000$ per ionizing missile and 70lbs of plasma per missile (you'll need an Ion Lambda mk-II), the player will make approximately about 442,000$ of its profit for selling 1 Chromo Plasma, not including shipping costs for the blueprint and entry fee for Loma.

## Super Chromo Plasma

   The **Super Chromo Plasma** was also won by mingling and compacting 6 different sorts of plasma. The substance was also very extremely particularly valuable because of its super extremely high energy level. Since it's also prone to magnetic deviation, it could also only be stored in huge containers with the special kind of sodil-alloy. It was a blend of 6 different types of plasma that was found in the universe.
Fighter Cabin

**Fighter cabins** are used to transport people from place to place. They are a prerequisites for all passenger missions, which is their only use in the game. Cabins take up one equipment slot on your ship each. Secure cabins takes hostages from enemy hostiles.

## Small Cabin

The Small Cabin holds up to 3 passengers could be carried on board. Cabins can't be combined to form larger cabins, meaning that a pilot will have to settle with smaller cabins taking up multiple spaces if a larger one cannot be found. The description says that the cabins were needed before undertaking any passenger freelance mission, whether it might be requested from space lounges or during certain missions in Supernova.

Sometimes, cabins could be looted from ships, suggesting that either they were carrying passengers or intending to carry passengers. It was the predecessor of the Medium and Large Cabins.

## Medium Cabin

The Medium Cabin holds up to 5 passengers could be carried on board. Medium cabins can't be combined to form larger cabins, meaning that a you'll have to settle with those medium cabins if taking up multiple spaces if some Large Cabins can't be found in some station shops. The Medium Cabin was the successor of the Small Cabin and its predecessor Large Cabin.

## Large Cabin

The Large Cabin holds up to 10 passengers could be carried on board. Large cabins can't be combined to form larger cabins, meaning that a pilot will have to settle with smaller cabins taking up multiple spaces if a larger one cannot be found. Since most passengers were requested to be ferried never go above 20, every passenger mission can be done with just two large cabins. In the Supernova storyline, use those cabins during rescue operation in Ginoya system. It is the successors of Small and Medium Cabins

## Secure Cabin

An Secure Cabin that was picked up somewhere in space. It was locked, sealed, closed and contains no windows, but you might hear muffled screams or complaints. While retrieving hijackers during Recovery freelance missions, they'll appear in your cargo hold as Secure Cabins. They also can't be sold/stored, and'll vanish once you finish your freelance mission.
James Burton

**James Burton** was the lead character in the MSX *Nemesis* series, second player in My First Movies Astro Battle, and the original pilot of both Vic Viper and Metalion spacecrafts.

He was born in 6641 in Gradius, being one of few survivors from the Northern Cross War, where he lost his parents while he was still 3 years old younger. In 6645, James and the other surviving wreeks are housed by the Imperial Government and enlisted in the Space Agency, but in 6653, at the age of 12, he leaves his agency and enlists into the Department of Defense to join the Imperial Space Air Force to exact revenge on the Bacterians who killed his parents.

James was enlisted in the war against Bacterian in 6658 and his rank was promoted to Major at the age of 17, and later joined the Battle of Antichthon in 6664, allied with Dr. Venom, Director General of the Space Agency and developer of the Vic Viper super spatiotemporal fighter.

James was promoted to the Captain of the Imperial Space Air Force in 6663, and when Venom eventually began his attack on Gradius in 6666 with Bacterian's combined forces, James was sent on his final mission to stop him, now piloting the state-of-the-art super spatiotemporal fighter Metalion.

Due to his efforts in fighting the Bacterians and Venom, James was crowned Emperor Lars 18th. As Emperor, one of his most recognized actions was to reconstruct the seven planets affected by the war against Venom.

James died in 6718 at the age of 77, and in the next year the Imperial government built "James Hill" in his honor.

In 6809, Venom attempted to exact his final revenge against James Burton, seeking to erase him from his history by traveling back to 6644 and kidnapping him at younger age. His descendant, David Burton, saved his history thanks to the help of the 3 color encoded maps, and recovered the capsule that James Burton was kept as a prisoner in.

In 2014, James Burton has his counterpart/assistant; Kate Burton (pilot of Nemesis/Nemesis-R).
Ionizing Missile

**Ionization missiles** were first introduces in Supernova DLC pack. They are used to eliminate gas into plasmas, which could be collected and isolated with the aid of plasma extractors. It goes like the cruise missile but functions as a bomb to detonate the gas cloud into plasma.

## Ion Lambda mk-I

The Ion Lambda mk-I ionization missiles are used to bundle gas into plasma orbs, which can be collected and isolated with the aid of plasma extractors. The Ion Lambda mk-I were created by the AMR because if you look on the side of the missile in action freeze, it says A.M.R. on the side. In the Supernova storyline, Gunant Breh requires you to have 15 or more Ion Lambda mk-I ionizing missiles to collect the green plasma at Kernstal in the Mido System. The Ion Lambda mk-I is the basic Ionizing missile and 10 of those ionizing missiles are required for the predecessor; Ion Lambda mk-II.

## Ion Lambda mk-II

> *"Nice, I've found the blueprint for a new kind of ionization missile. I'm sure the Ion Lambda mk-II will make gas cloud mining a helluva lot easier."*
>
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> - Keith T. Maxwell after he hacks the destroyed Midorian freighter
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The Ion Lambda mk-II ionizing missile is the successor of the Ion Lambda mk-I It goes through the compression of the catalyst-chambers and the usage of a special dry substance as the injection fluid, the efficiency of the Ion Lambda mk-II has been significantly enhanced. Thus, a lot of more plasma was set to free upon detonation. The blueprint was found in the debris of the Midorian freighter at Merxde in the Alda System (careful! There's pirates are located in this system!). You'll have to hack in the freighter to collect it.
Bra'Murr

> *"Unauthorized intrusion detected! Scramble defenses, apprehend the infiltrator!"*
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> - Vossk after when Keith hacks on the first battleship to find the Paréah prism
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**Bra'Murr** is one of the outermost planets in the Vossk Wah'norr system. The station in its orbit is Tech Level 8.

This is also where you'll have to hack one of the Vossk Battleships in order to get the final Paréah prism.
Gunant Breh

> *"Keith, Keith! Do you read me?!"*
>
>

> - Gunant Breh to Keith after when the probe triggered the supernova.
>
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   **Gunant Breh** was an archetypal Midorian – but true to his Nivelian species and culture, yet accepting liberal Terran Federation's concepts sweeping the galaxy. His warmth towards Terran's stems from his imprisonment during the Nivelian Civil War, when his wounds were treated by Terran doctors.

An innovator and opportunist, Gunant Breh was the Midorian designer of powerful mining tools such as Gunant's Drill, the blueprint of which could be purchased directly from him at Var Hastra space lounge.

## Story

   In the main storyline of GOF2, Gunant Breh (piloting Berger CrossXT) found Keith T. Maxwell's Phantom floating in space after the warping incident. Gunant Breh took Maxwell in and put him work to pay off his debt. Once the debt was paid, Gunant Breh relinquished the ship Betty to Maxwell and brought him in contact with Norris Bernard, the commander of Kernstal station, supposing that he might be able to help Maxwell get back to Terran space.

In the Supernova DLC, Gunant Breh asks Maxwell to evacuate his son Gunant IV and his crew from a damaged Midorian freighter stranded in the Valpatro orbit in the Ginoya system, one of the innermost planets that were affected by the Supernova and a little later in the story, Gunant teaches him to collect all types of plasma so he could finish the Chromo Plasma blueprint to Var Lupra.
Gunant IV

**Gunant IV** is Gunant Breh's son. He was saved by Keith T. Maxwell from a burning Midorian Freighter by the supernova in Valpatro's orbit at the beginning of the Supernova storyline. He was stuck there with a group of the Midorian miners. Keith dropped him off on a freighter at nearby Tadram bound for the Talidor System.
H'Soc

The **H'Soc** was an heavily armored light fighter that was built and maufactured by the Vossk Empire. This Vossk light fighter was available on most Vossk stations and was been modified so that other pilots could use this Vossk fighter. This was the only weakest and lightest fighter of the Vossk Empire rather than the K'Suukk, S'Kanarr, Na'srrk, or N'Tirrk because of its cargo hold and defense armor.

## Notes

* In some storylines, both Taret Orskk, Pal Tyyrt, and Erkkt Uggut piloted a H'Soc.
* The H'Soc had once to be rebuilt because some Vossk pilots wanted to equip their ships with the H'nookk blasters, explaining the difference looks between GOF3D and GOF2.
Jupiter

**Jupiter** is the 5th and the largest planet in the Solar system. It is a gas giant with a mass one-thousandth that of the Sun, but 2 1/2 times that of all the other planets in the Solar System combined. The Great Red Spot of Jupiter indicates a very huge massive storm.

In Dangerous Seed, Jupiter is the 6th stage when you successfully defeat Multi-Squid back in stage 5 (Mars). The boss character in this stage was Shark Mouth.
Gome C

**Gome C** is the planet of the Augmenta system that was under control by the Terran Federation. It is a purple wasteland planet, largely composed of desert. A Tech level 1 station is located at this planet, the lowest Tech Level of the Augmenta system. The station consists of a small tower with a communication array connected by a bridge to a tower complex comprised of three thin towers. The jumpgate of the system is located here.
Hongar Meton

**Hongar Metan (**also known as **Bloodscar**), is wanted for fraud, treachery and deception in 39 cases. He is the true master of disguise and takes advantage of the conflict between the Midorians and the Nivelians in order to gain access to valuable information on both sides, which he will then sell to the highest bidder. His impersonations of Bargand Surr are legendary and his marksmanship is dreaded by adversaries and associates alike. He is the 5th criminal of Terran Most Wanted board.
Buzzsaw (Transformers)

**Buzzsaw** is one of Soundwave's Decepticon cassettes who was very *specific* kind of artist. He likes to make art out of *his victims*. He approaches them with reasoned clarity and sophistication, gutting them with he believes to be his inspirational precision. However, Buzzsaw's ego was easily wounded, and he isn't adopted at his improvisation. If one of his "masterpieces" gets interrupted and he can't proceed as planned, he would rather retreat to sulk than rethink to his approach. He'll kill you. It's not a matter of *if*, but a matter of where, when, and how painful it is. Buzzsaw was his counterpart to Laserbeak.
Death Carrier

Death Carrier was an recruiting boss in some *Gradius* series. It was the boss of stage 5 of *Salamander*, *Great Crossover Squad*, and *My First Movies Astro Battle* except *Life Force* (replaced with Gaw). Unlike its later brethren, this one lacks "Beam of Death". In the MSX version of *Salamander*, Death was renamed to 'Seducer'.

Death appears again in *Otomedius* Versus mode, and it was changed into 'DES' instead of Death. DES in *Otomedius* attacks with every pattern and it has colored variations.

The lids open and release an small, common enemy. Eventually, the core will glow orange for a second and release an bouncing orb, it was similar to tthe Triple Core Fortress in stage 4. It'll occasionally release another core until it's destroyed.
Gaia

The **Gaia** was a light starfighter that was developed by the Tomorrowland Death Squad Force during back in SWWI and appears from Star Luster. The light fighter was equipped with its Quasar Drive, Jump Drive, and transport drive technology, and was the sole craft during the operation of Star Luster. The Gaia was piloted by Dan Hendrick. A newer model called the **GAIA Σ**, would later be manufactured during the operation of Star Ixiom somewhere in time.

The GAIA Σ is the starter spacecraft that the player uses in Star Ixiom. It has balanced stats alongside the Ogre-Header from Gaplus.
Dis

**Dis** is a planet that is located in the Terran Magnetar system. The station in the orbit is Tech Level 7 and it has a jumpgate. This station can be used to restock cargo as it has a jumpgate. It was average for traders, but very useless for hunting pirates. It bears a striking resemblance to Earth at night when cities are lit up. The Terran Battleships are most commonly here. This is also where you started as Gunant's ship Berger CrossXT after when you start a new game of the Supernova storyline.
Io Ombak

**Io Ombak** is the innermost planet in the Aquila system, in the Terran territory. It is a brown-green desert wasteland planet. This planet also has a jumpgate. Like other planets in this system, it might be common to find it for being attacked due it's "Risky" for the system security rating. The station is Tech Level 8 but its design is rather very simplitistic consisting of a "tower" with a long antennae on top.

The lowest prices for the commodities Radioactive Goods are in this system, and are usually available at this station.

Highest prices of commodities like Void Essence and Vossk Organs sell for the highest non-Loma prices in this system.
Big Jet

**Big Jet** is formerly the main antagonist of Little Einsteins. Later in 2021, Big Jet is an evil fighter jet who interferes towards to Tomorrowland Air Force and UGSF. Big Jet is based on a Soviet Mikoyan MiG-29 Fulcrum fighter jet who is depicted with yellow horizontal stripes on its tailfins.

Big Jet is the arch nemesis towards Rocket, Little Einsteins, Tomorrowland Air Force and United Galaxy Space Force. Back in the past, it also likes to ruin and spoil the Little Einsteins' fun, and steal things to keep for himself; it doesn't like springtime, owing to its being allergic to flowers, (seen in the episode "O Yes, O Yes, It's Springtime!"). Big Jet also hates losing.

Formerly at the end of the episode "Show and Tell", Big Jet astounds everyone by apologizing for his earlier misbehavior (when he took Leo's baton, Annie's microphone, Quincy's instruments and June's ballet shoes) and being remorseful. After the kids forgive him, he chums up to Rocket, who gives him a sombrero.

Meanwhile until in 2021, Big Jet was returned and started to ruin and takes down the Tomorrowland Air Force, United Galaxy Space Force, and the Speak Squad Intelligence.

Big Jet was cruel, competitive, merciless, unfair and arrogant, who likes to ruin the Little Einsteins' and UGSF's fun. However, formerly in the episode Show and Tell, he decided to redeem himself and became very soft and affectionate and began to feel remorse for the things he had done (until 2021).

Since Big Jet quitted bullying the Little Einsteins after the episode "Show and Tell", instead, Big Jet decided to bully both Reginald, Reinald and others.

> *"Sanatized Octarians, retreat! You win today War-Head, but we will return!"*
>
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> - Commander TarTar inside Big Jet commanding the Sanatized Octarians to flee in a blind panic.
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In Splatoon 2 Octo-Expansion, Big Jet is the true final boss after defeating Commander TarTar. You only have 10 minutes to defeat him before he escapes. His attack powers are very dangerous and has high attack power unlike the other bosses. Once Big Jet is defeated, you'll get the true ending. And Commander TarTar commands the Sanatized Octarians to retreat for their lives since Big Jet is finally defeated.
Groza

**Groza** is a Terran fighter from Galaxy on Fire 2 and Galaxy on Fire 3. The Groza wasn't look like much, but it is a well-equipped and very dangerous ship. The large cargo space makes it a common choice among trigger-happy traders. A well-equipped and sturdy workhorse of a ship. It is often used as a cargo vessel, but can be converted into a decent fighter. This makes it a popular choice among traders who think of themselves as hot shots. Or space jockeys that can’t afford anything better or sleeker. A good choice, all things considered. The name is also fun to say.

## Groza mk-II

The **Groza mk-II** has 5 guns and tons of room for additional tools and gadgets than its successor; the original Groza. While the ship's cargo space is a bit smaller than that of its predecessor, its reinforced armor and increased handling do more than compensate for this shortcoming. It could only be purchased by Umnar Zoboon in Kaamo Club Space Lounge.

## Notes

* The Groza looks similar to TV's Galaxip from Galaxian

* "Groza" (Гроза) means "Thunderstorm" in Russian language.
* "Groza" means "Terror" in Polish language.
Blitzwing

> *"Ze name is **BLITZWING**, insect! REMEMBER IT! Because it's the last thing you're going to hear before I-"*
>
>

> - Blitzwing to Blackarachnia from *Transformers: Animated*
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> *"A battle simulation arena! An excellent base for BLITZWING HEADQUARTERS!"*
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> - G1 Blitzing in the episode "Triple Takeover"
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**Blitzwing** is a triple changer from the Transformers franchise. The other Decepticons doesn't care much for Blitzwing. Oh, they can respect that he's an absolute terror on the battlefield, using his triple-changing ability to maximum effect.

The other Decepticons don't care much for him. They also could respect that he's an absolute terror on the battlefield, using his triple changing ability to maximum effect. Few things are more destructive and demoralizing to an strike force than a *tank* landing on the front line at Mach 2. Blitzwing changes rapidly in battle to keep his opponents off-balance many times. And through that he's laughing like a madman or crazy-man, because it's just *funny* to him.

What makes him such a pain to his teammates is that Blitzwing's sense of his humor rivals even Skywarp's for his brainless thuggery. He's an unlikable, blustering, loudmouthed coward to everyone. The Decepticons was a group that might be an unpleasant bunch, but Blitzwing could took the cake, platter, and the tablecloth, and especially has a ground the table underfoot.
2.3.2 Average income of small-scale food producers, by sex and indigenous status

## Definition

SDG indicator 2.3.2 measures income from on-farm production activities, which is related to the production of food and agricultural products. This includes income from crop production, livestock production, fisheries and aquaculture production, and from forestry production. The indicator is computed as annual income.

FAO proposes to define small-scale food producers as producers who:

* operate an amount of land falling in the first two quintiles (the bottom 40 percent) of the cumulative distribution of land size at national level (measured in hectares)
* obtain an annual economic revenue from agricultural activities falling in the first two quintiles (the bottom 40 percent) of the cumulative distribution of economic revenues from agricultural activities per production unit at national level  (measured in Purchasing Power Parity Dollars) not exceeding 34,387 Purchasing Power Parity Dollars.

## Rice Impacts

There exists a high correlation between rice and poverty. About 900 million of the world's poor produce or consume rice, with 400 million engaged in its production. Ninety percent of rice is produced and consumed in Asia.  There is an extremely large population of smallholder farmers around the world, with an estimated 144 million smallholder rice farmers.

Rice consumption exceeds 100 kg per capita annually in many Asian countries (compared with the US average of 10 kg, for example) and is the principal food for most of the world’s poorest people, particularly in Asia, which is home to 70% of those who earn less than $1 a day. In Asia, the poorest of the poor spend up to 50% of their total income on rice alone. For them, any money saved on cheaper rice can be used to buy more nutritious food, to meet medical needs, or to clothe and educate children.

According to Gapminder's assessment of income levels around the world, most smallholder farmers will fall under Income Level 1.  As subsistence farmers at level 1 gain more purchasing power to enter level 2, consumption of rice should increase.

## Overlaps with the SRP Instruments

Increased net income is assumed to lead to an increased household capacity to pay for better food, health services, and education for the children. We have to track farmer incomes from rice cultivation as a key performance indicator to assess the welfare and progress of SRP farmers adopting sustainable practices.

* Standards
	+ 2: Record keeping
* Performance Indicators
	+ 1: Profitability

## References

1. ↑ SDG Metadata 2.3.2
2. ↑ CGIAR Research Programme on Rice - Reduced Poverty
3. ↑ Rice Monitoring & Modeling at IRRI : Bringing geospatial & social science communities together for better Agri-food Policy to combat food insecurity and poverty - Jean Balié International Rice Research Institute (IRRI), Philippines
4. ↑ Rice Facts
5. ↑ The Relevance of Rice - Robert B.Ziegler, Adam Barclay Pages 2, 3
6. ↑ Gapminder's Income Level 1
Gorg (Boss Galaga)

**Gorg the** **Boss Galaga** is an common enemy in Galaga that were part of the Galaga forces. Gorg the Boss Galaga is a high-ranking fly-like alien commando from the Galaga Fleet that projects a tractor beam of light to capture any spacecraft and starfighters. Gorg the Boss Galagas travel and being escorted with Goei butterflies, which will behave the same with no regard whenever if Gorg the Boss Galaga was killed or not.

Gorg Boss Galaga takes 2 hits to destroy. If you shoot down Gorg Boss Galaga with a captured fighter while they're stationary, the Enemy Fighter remains the same and doesn't become a dual fighter and comes down until reappears in the next stage. You better not shoot the captured fighter though! In order to get the dual fighter, Gorg the Boss Galaga with a captured fighter must come down first before shooting him down, but you might want to be very careful. You also might shoot down a captured fighter from Gorg the Boss Galaga while he comes down!

Meanwhile, Gorg the Boss Galaga reappears in Star Ixiom as one of the enemies as one of the Galaga forces. Gorg the Boss Galaga is a special Galaga male form. He has low rank within the species and his weapon was his ripple laser (similar to Lord British from Salamander but not pretty that much). Unlike Galaga, Gorg the Boss Galaga doesn't use a tractor beam at all, and he's very massive unlike his normal size. The design looks like that he's damaged from a hit.
Doni Trillyx

**Doni Trillyx** was the twin-brother of the notorious criminal Noid Trillyx. After they had successfully pulled off a couple of scams together, the Bobolian brothers decided to go separate ways in the future. Always had a tad less lucky than Noid who was caught by the authorities rather quickly and currently serves a lengthy prison sentence on L'ikirr. Doni Trillyx went on to sell fake blueprints on the black market. The construction of the supposedly ground-breaking compression unit on the basis of one of Doni's fake blueprints send a total of 14 members of the Mido Confederation to their graves and another dozen to the critical care unit. Doni's completely made-up indications of quanity lead to a fatal chemical reaction that caused a devastating explosion in the course of which the whole production block was removed from the hangar of Kallsta Omba station. Renember if he ever offers you a blueprint, don't buy it under any circumstances! Instead, of making a purchase, just grab your weapon and kill the seller! He is the 4th criminal of the Midorian Most Wanted board.
K'mirkk (planet)

**K'mirkk** is a Vossk planet that was located in the Y'mirr system. The blueprint of Mass Driver MD 10 fighter cannon could be purchased from Per Magnusson in K'mirkk Space Lounge. Planet K'mirkk has a wide variety of commodities, equipment, turrets, primary and secondary weapons; which makes it good for purchasing ande selling those goods without the excessive prices at Loma.

## Notes

* The word "K'mirkk" in the planet's name, one of the volatile goods the K'mirkk Toad Mutagen isn't sold here but the red plasma can be found in this system, but instead it was located in the Me'enkk system.
* Still you're trapped if you collect any of the red plasma (because it's a volatile good) until you sell this in the station because you can't use your Khador Drive due to the fact that it consumes too much heat and leads to an explosion, and there's no jumpgate in this system.
GooGoo (animated series)

**GooGoo** is an 18 month old baby, cute, curious with a very rich inner world.

In each episode, GooGoo will encounter a funny blob friend that will “call” his attention, make him laugh and will then come to life and turn into a different vehicle each episode. The vehicles’ movements will make GooGoo curious, happy, giggle and laugh out loud. Edited on a slow music, with rich soundtrack of baby’s giggles, cooing & laughter, “GooGoo” will meet both developmental & amusement standards of TV for babies.

The animated show was released in 2017 by BabyFirstTV. Then this animated show was ported to Bana in 2019 and also developed by Tecno Soft. A prequel of the show GooGoo & GaaGaa was released a year later.
Alvar Julen

The Vossk Empire wants that Terran rioter **Alvar Julen** (dead or alive!) Together with an accomplice, Alvar Julen besmeared the walls of the hangar of B'errok station with all kinds of vile denigrations of the Vossk Empire in general and the station's most honorable merchants in particular. He is the second criminal of the Vossk Most Wanted board.
How to Host a Successful Fashion Show

Ever wanted to Host something? Thought about a fashion show?Need some tips? You made a right choice and came to the right page :) Today we will be providing some tips on how to host a successful fashion show. First up...

-Add a Wheel

And by that I mean, tell people you are doing a mystery wheel for the prize. Heard of this method before? Well, if you read How to Host a Successful Yard Sale, this was mentioned as one of the tips. If you haven't, it's basically giving people random things. You pretend to spin an online wheel and when you say that you count to five and ask the winner to put bad on. when you are trading for the bad, look for random member things you have in your den items or other things you could think of (pets?) .

-Do it Outside

People sometimes prefers to do it outside, and no lie: it actually seems a bit more fun then before. So go outside, set some chairs and you're good to go my friend!

-Add Some Fences

Go buy some pixelated fences (in stores currently) and each round, if someone loses, tell them to wait before they leave. They either have a choice to sit in a square made out of the fences (Add decoration inside it to make it seem nice) or play for fun.

-Do Some Consolation Prizes Maybe? (Not a must)

If you have enough people to give consolation to, state it in the start. Some people may leave or some will seem annoying and you'll have to lock them out of your den... so it's good to be a little prepared. Consolations can be rims aka rares.

-Let Them Trade While Waiting

let them trade while waiting for others to finish. Some people really love trading or is determined to get an item on someone's list. When everyone is done they will have to stop.

-Make Your Den Welcoming

Make your guests feel welcomed by decorating your den a little :) When they arrive, be sure to be nice to them!

That is all I have for today unfortunately :( though you can check out the other pages. Good luck!
Johnny Davis

**Johnny Davis** (**AngryBirdman03**) is an Initon who is part of the Initia Confederation. He has his own game called "AngryBirdman03's Tour to Entertainment and Acting" and he is the owner of his studio. He has amazing hearing hearing, and he can tell who made the sound and where it came from. He also voices the Pac-Man ghost monsters Clyde and Funky in Sue's Basics in Chasing and Flying original, Plus the Trial, and Rewritten.
Fire LEO-05 Syrinx

**Fire LEO-05** **Syrinx** is one of the three playable ships of the game *Thunder Force VI*. It is considered as a fighter with an unknown power due to the combination of technologies involved on its creation.

At the end of its battle with ORN Faust and Vasteel Nocht, the RVR-00 Phoenix comes into contact with the ORN Faust's core, becoming subject to a major transformation where Earth-made Refined Vasteel Technology, ORN Empire technology, ORN Faust's power and the stolen and assimilated programming of the Styx, Rynex and Gauntlet merge into one "supertechnology", resulting in the creation of a hybrid starfighter.

Although it also absorbed ORN Faust's influence during its transformation, the ship is unaffected due to the Guardian's Heart installed on the RVR-00 and the Galaxy Federation's databanks, which worked as countermeasures, giving the human pilot full control of the ship. Being such an extensive hybrid, the Syrinx is the most powerful ship available in the game.

## Development

Due to the cancellation of *Thunder Force VI* on the Sega Dreamcast we can only speculate about this ship. Unlike the traditional red colors of the Fire LEO series, Syrinx featured an RVR like blue color scheme, which will make us think of a possible Earth-Galaxy Federation joint project. This ship can fold its wings for shift from Attack Mode to Speed Mode.

Due to the cancellation of the game, the identity of its pilot is a mystery.

Despite its cancellation, the ship design was retaken from its forgotten origins, redesigned and used on the PS2 game *Thunder Force VI*, where it saws the light as an RVR-ORN Faust hybrid.
Grand Prix Association of Long Beach

The **Grand Prix of Long Beach** (known as **Acura Grand Prix of Long Beach** since 2019 for naming rights reasons) is an IndyCar Series race held on a street circuit in downtown Long Beach, Califor

nia. Christopher Pook is the founder of the event. It was the premier race on the CART/Champ Car World Series calendar from 1996 to 2008, and the 2008 race was the final Champ Car series race prior to the formal unification and end of the open-wheel "split" between CART and IRL. Since 2009, the race has been part of the unified IndyCar Series. The race is typically held in April. It is one of the longest continuously running events in IndyCar racing and is considered one of the most prestigious events on the circuit.

The Long Beach Grand Prix is the longest running major car racing held in North America. It started in 1975 as a Formula 5000 race, and became an F1 event in 1976. In an era when turbocharged engines were starting to come to prominence in Formula One, Long Beach remains one of the few circuits used from the time Renault introduced turbos in 1977 until the last Long Beach Grand Prix in 1983 that never once saw a turbo-powered car take victory.

## 1982 United States Grand Prix West

The **1982 United States Grand Prix West** (officially the **Toyota Grand Prix of Long Beach**) was a Formula One motor race held on April 4, 1982, at the temporary street circuit at Long Beach, California.

Alongside the Fuji Speedway from the original Pole Position game, the Suzuka Circuit, and Test, this track appears as "**Seaside**" in Namco's 1983 arcade game; Pole Position II. However, you have to be very extremely careful because there are one of the most very extremely steep curve on the track during qualifying or the race. You have to get to the right side of the road before you accidentally crash and collide into a billboard. This is one of the expert tracks that considered to be very difficult to race or qualify.
General Dynamics F-16 Fighting Falcon

The **General Dynamics F-16 Fighting Falcon** is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,600 aircraft have been built since production was approved in 1976. Although it was no longer being purchased by the U.S. Air Force, improved versions are being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta. It appears as one of the selectable fighters in Namco's Fighter & Attacker.

The Fighting Falcon's key features include a frameless bubble canopy for good visibility, side-mounted control stick to ease control while maneuvering, an ejection seat reclined 30 degrees from vertical to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system that helps to make it an agile aircraft. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. The F-16's official name is "Fighting Falcon", but "Viper" is commonly used by its pilots and crews, because of a perceived resemblance to a viper snake as well as to the fictional Colonial Viper starfighter from the television program *Battlestar Galactica* which aired at the time the F-16 entered service.

In addition to active duty in the U.S. Air Force, Air Force Reserve Command, and Air National Guard units, the aircraft is also used by the U.S. Air Force Thunderbirds aerial demonstration team, and as an adversary/aggressor aircraft by the United States Navy. The F-16 has also been procured to serve in the air forces of 25 other nations. As of 2015, it was the world's most numerous fixed-wing aircraft in military service.

## Notable fighters

* Silverbolt (Squadron Fighters)
* Skydive (G1)

## Notes

* The F-16 Fighting Falcon only appears in Strikers 1945 World War as a menu icon.
Cindy

**Cindy** (formerly as **Sarah** back in 2021) is an Initon who is Chloe Alence's older sister. She could be sarcastic at times and isn't easily amused. She's also one of Initon teachers at school where Matt and Chloe are at, and she really don't like it. Despite her demeanor, she still has a heart and will do anything to protect and save her friends. Somewhere in 2021, Sarah was Cindy's original design but CosmicToons scrapped the old design because she looks like Chloe and doesn't like the lipstick.
DOH

The Supreme One Minister **Domain Over Hour** or **DOH** for short is the main villain and antagonist of all *Arkanoid* and *Raid Invaders* series. His brain core inside his head resembles the Moai head statue from Easter Island that appears in all Arkanoid games, wheras the space Bugster wizard form resembles the enderman from Mojang's Minecraft but with several modifications. He serves as the main leader and ruler of the entire Raid Invaders army, and his mission is to destroy Tomorrowland and the entire solar system to rule the entire galaxy and universe.

In Arkanoid series, DOH appears as the final boss of the game. He spits projectiles to Vaus. Once he's destroyed, the time will change reversely and Vaus managed to escape from deep space. In the original game, after successfully clearing the first 32 stages, you will have the opportunity to use your remaining lives to defeat DOH. If you don't succeed in defeating DOH, the game ends immediately and start you have to start all over again. Hit DOH with the ball 16 times. However, DOH spits plated projectiles from his mouth that are deadly to the Vaus. If one of them strikes the Vaus, it will instantly lose a life, so they must be avoided at all costs while preventing the ball from ever going below the Vaus. Once you managed to defeat him, you will be presented with the ending to the game. In Arkanoid II: Revenge of DOH, after clearing the first 33 stages, you will engage DOH for a second time to end him once again. Unlike the original game, he spits orb-like projectiles from his mouth, and he has 2 phases.

   In SS772020's fanmade Raid Invaders series, DOH has returned but this time he appears as a space Bugster wizard who once again as the main antagonist of the entire franchise who serves as the final boss of the game. The moai statue from Arkanoid now represents his brain inside his head. His abilities was to cast evil magic spells (such as deadly barrage of enemy fire, laser beams, etc.), throws evil magic, and calls out reinforcements to make an all-out attack (especially the laser ships and the laser ship attack formation) to the Gamer Driver to prevent it from attacking and damaging him. Once he is killed, Xorg will itself blows up into oblivion by destroying the reactor core, and the entire universe and the solar system were saved for the victory of the TDSF once again...

After the end of the Raid Invaders era, DOH was killed for the last time, the mothership Xorg and the entire Raid Invaders army went extinct as when the mothership Xorg explodes for the final time. After when DOH is dead, he was later revived as Vira when the era of great-crossover/Octo Pikmin and Gradius came alongside the Systarian Navy.

## Stats

Nationality: Unknown

Birth Place: Unknown

Hobbies: Commanding his Invader Army

Friends: Michihiko Zaizen,

Enemies: The entire UGSF

Friends/Family: The Devil/John Snarfy (Cuphead)
Beidan

**Beidan** is a Galaxy Federation, Gradius Empire, and Initia Confederation's system with a system security of "Secure." No pirates and Voids should be found here (sometimes the ORN Empire's fighters appears randomly until Trunt Harval and his convoy destroys the Plasma Array during the Supernova storyline).

This system doesn't have a Jumpgate connection and only be accessed by use of the Khador Drive (with a cost of 4 energy cells).

Beidan's coordinates could only be obtained by following during the Valkyrie storyline.

Both Mugman and Kate Burton also lived in Kothar as his home planet.

The Initons (Helper T, Alex Parr, Matt Cosman, Johnny/AngryBirdman03, Mercedes Barbera, Thomas Ferry, and etc.) also lived in Sintar as their home planet.

## Planets

* Kothar (Gradius)
* Sintar
How To Animal Jam Wiki

**Welcome to the How To Animal Jam Wiki!**Welcome to the How To Animal Jam Wiki! This wiki is made to to tell you some things to do in AJ, protect yourself from scamming, host a fashion show and more like how to Host an auction! We want to make the experience in this website enjoyable, and as well as safe. Here is the link to the rules.

If there is something wrong or You feel that You have an idea for a page, please inform us on the Feedback page.  Makings of unnecessary pages are prohibited as well as posting inappropriate content.

You are free to Host any giveaways anywhere, but I highly recommend to make a blog about it. If you don't want to, check out the giveaway page and host it there :)

We Need you- This wiki currently have 31 pages, and we need your help. If you are interested in becoming an admin / content moderator / bureaucrat, please read through my profile for more information (skip to when you see admin/staff).

## **Staff**

Administrators:

Moxley1

Content Moderators:

Moxley1

Thread Moderators:

Moxley1

Bureaucrat:

Ignore me please o-o  Whatboutno?

Founder:

Whatboutno?

Please contact them if you have any further enquiries :)
Dima

**Dima** was an Terran planet that was located in the Pescal Inartu system. The station was below average for weapon and equipment, major traders should sell organs here. Pirates could appear and use this planet as it provides nearly constant battling. Dima's Tech Level is 4. This planed was also where you started at as Inflict after when you start a new game in the Valkyrie storyline.
Frenzy

> "*Yeah, let's kick tailgate!"*
>
>

> - Frenzy
>
>

**Frenzy** is one of Soundwave's cassettes who isn't about any "Decepticon causes": It isn't about any quantifiable cause, or goal, or purpose at all. It's about violence, fear, destruction, and mayhem. Frenzy attempts to fight. He lusts to destroy with an intensity that borders on insanity. War is his fuel, his oxygen. Despite his small stature, he'll lead to a charge into battle against other droids many times in his size, screaming for destruction with every microchip of his being. This single-minded obsession makes him a hard bot to associate with personally, but a frightening asset on the battlefield. His partner and brother, Rumble, is only too eager to back him up.

Frenzy's manic attack style and his "battle cry" make him more difficult to get closer in combat, but cool and measured reaction to his wild ragings is usually one of the most effective strategies.
Dr. Doofenshmirtz

**Dr. Heinz Doofenshmirtz** is a character from the American animated television show *Phineas and Ferb*. He was created by Dan Povenmire and Jeff Swampy Marsh, and he is voiced by Povenmire. The character first appeared in the pilot episode of *Phineas and Ferb*. He is described as an incompetent and forgetful evil scientist intent on conquering the "entire tri-state area" by creating obscure but nefarious inventions (although he is not technically a true villain and has a good side on some occasions). Dr. Doofenshmirtz speaks with a caricature of a German accent and is from the fictional European country Drusselstein.

Dr. Doofenshmirtz also appears in several merchandise pieces, including the book series and the video game. He later made an appearance in the *Milo Murphy's Law* episode "Fungus Among Us"; following his house that was being destroyed in the second season, he also begins to live in the Murphys' house, and subsequently becomes the main character in the series.

In the Theme Song Takeover for the Milo Murphy's Law theme song, Dr. Doofenshmirtz takes over the theme song.
GX-5

*To see the black version, see "Vasteel Blacker"*

The **Systarian Stealth Fighter GX-5**  was also the player's stealth ship in *Systarian Navy*. The GX-5 has the most powerful sub weapon of all fighters. Its super shot could destroy almost anything in very short work, including bosses at Level 1. Overall, GX-5 was the first Systarian stealth fighter of available Systarian fighters for advanced and genius players.
Brent Snocom

**Brent Snocom** was very familiar with Keith T. Maxwell from the Terran Federation days when he was a security officer. More than once, he had to throw Keith T. Maxwell in the brig after a wild post-battle celebration or drunken brawl. So imagine his surprise on encountering him decades later in a far flung part of the galaxy, an old man facing a man who hasn't aged at all. Snocom is a heavily modified cyborg Terran, a process which began with a youthful accident. Despite his minor handicap, he is now engaged as the Chief of the Interstellar Security Agency and watches from his outpost on Alioth station. He has been a strict career soldier and attained the position of Lieutenant Commander. He holds some admiration for the Midorian rebels, but is a Terran true and blue.

## Notes

* Brent Snocom played a medium role in the original campaign for GOF2. He first informs Keith about the Voids. He doesn't play a role in Valkyrie storyline, but plays a bigger part in the Supernova expansion pack. Sometime between GOF2 and GOF3, but Brent supposedly passed away, and his granddaughter, Hayley Snocom, was taken care of by Bryce Vantok.
Hiro (ship)

The **Hiro** was an modified and a pirate version of the Terran Federation's Inflict shuttle. At the expense of a single primary weapon slot it has two secondary weapon slots installed. As the description says that the Hiro was an alternative to the Inflict which sacrifices a primary slot for an extra secondary slot. Although it might not seem like a big deal, the Hiro was better than the Inflict in many ways. The Hiro was built with small improvements in armor, handling, and cargo hold, while keeping the same number of equipment slots and almost the exact same price as Inflict. Overall, the Hiro was a great competitor to the Inflict, and the best of early-game fighters.
Descent First Strike

And of course no page about Descent 1 robots would be complete without pictures and descriptions of the robots themselves.  I now have the pictures on this page, as you can see, and will be working on the text over the next couple of weeks.  The pictures are to scale realative to one another.  Stay tuned.

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