recursal/Fanatic-Fandom huggingface dataset:
KRUH

Круг — одно из старейших студенческих обществ Дурмштранга. Будучи основано в 1701 году выходцем из Пражской коллегии, оно почти триста лет балансирует между общеизвестностью и тайной.

Все знают, что горстка студентов, вхожих в Круг — привилегированный класс. Набранные по непонятным на первый взгляд критериям, они обладают возможностями, недоступными другим учащимся. Им открыты многие двери как в стенах Дурмштранга, так и после выхода за эти сами стены.

Говорят, они платят за это свою цену – но мало кто вспоминает о цене, стремясь получить заветный синий конверт с приглашением в Круг. Ведь приглашение это – не только признание твоих талантов, но и счастливый билет в жизнь, гарант светлого будущего. Так что, втайне или открыто, войти в небольшое число избранных мечтают многие, вне зависимости от коллегии и курса.

Достоверно известно, что в свое время членами Круга являлись: министр магии Украины , верховный судья Польши, глава крупнейшего магического госпиталя Сербии, многие мировые политики и деятели, чьи имена сейчас на слуху в волшебном сообществе.

Войти в Круг может как подающий надежды третьекурсник из знатного магического рода, так и симлексорожденный первокурсник, вечно роняющий палочку на тренировках по чарам. Какие именно таланты являются критерием приема – точно неизвестно.

Также (если не считать нелепых слухов про «университет внутри университета» и «причастность ко всем тайнам мира») никто не знает ни реальных целей общества, ни того, кто является его главой сегодня. Но все понимают: члены Круга обладают реальной властью и используют ее для защиты как интересов отдельных учащихся, так и всего университета в целом.

Глупо расспрашивать членов Круга о настоящем положении вещей. Глупо пытаться попасть на собрания Круга иным путем, как не будучи приглашенным в Круг.

Говорят, Эльдорадо скоро вновь откроет свои врата. Очередной выпуск не за горами — значит, кто-то из новичков сможет присоединиться к будущему Европы. Конечно, если достойно проявит себя.

Et quasi stella luceat!

Нынешний куратор Братства – неизвестно.

Нынешний глава Братства – неизвестно.
Helping older people use technology can save lives - 2007

26 September 2007

Making technology easier to use for older people is the focus of a Queensland University of Technology research team which has attracted $280,000 in funding in the latest round of the Australian Research Council's Discovery Projects scheme.

The study, led by QUT design researcher Dr Thea Blackler, is one of 24 projects worth more than $7.2 million awarded to QUT today.

The announcement tops off a successful week for QUT research, with the university awarded $3.1 million in ARC Linkage grants and almost $4 million in National Health and Medical Research Council funding.

Dr Blackler's study will investigate older people's "intuitive" use of complex interactive devices, particularly health care devices, and find out how their design can be improved.

"The research has the potential to save costly mistakes and even lives," she said.

Dr Blackler said it was a concern that even technologically-savvy older people experienced "more difficulty" with new technology, as our ageing society increasingly depended on it.

She said many older people, particularly over-65s, needed to be able to use technology to manage personal security devices, basic household items and health products such as diabetes monitors.

Dr Blackler's team includes research partners Professor Vesna Popovic, also from the School of Design, and Dr Doug Mahar from QUT's School of Psychology and Counselling.

"When people use new interfaces, they rely on their intuition, which is based on previous knowledge and experience," Dr Blackler said.

"For example, they might recognise the 'power' symbol from their computer on a remote control, and intuitively know that button will turn the DVD player on.

"There seems to be some problem with the way older people access their experience and we don't know exactly why - it could be because their experiences are not relevant to contemporary products."

**Media contact: Janne Rayner, QUT media manager on 3138 2361 or j2.rayner@qut.edu.au.**
Anal Ticks

Anal Ticks are a rare breed of rectum parisites. They were birthed in Jesse's anus and are now spreading across the world. Jesse soon found the queen tick and together they made sweet, sweet love. Then Jesse pulled out his triple bladed sword and beheaded her. The infestation stopped as the ticks weeped openly. Meanwhile, in the human world, there was much rejoicing as True Korean Jesus blessed a narwal.

Anal Tick bio:

Favorite food: Siracha Shrimp (cooked to perfection)

Favorite food #2: blood
Table of Contents

Table of Contents

* The Context Problem
	+ Chapter 1: Everything, Yet Something
	+ Chapter 2: A Growing Challenge
	+ Chapter 3: Environments, Elements, and Information
* Physical Information
	+ Chapter 4: Perception, Cognition, and Affordance
	+ Chapter 5: Attention, Control, and Learning
	+ Chapter 6: The Elements of the Environment
	+ Chapter 7: What Humans Make
* Semantic Information
	+ Chapter 8: How Language Works
	+ Chapter 9: Language as Infrastructure
	+ Chapter 10: The Written Word
	+ Chapter 11: Making Things Make Sense
* Digital Information
	+ Chapter 12: Digital Cognition and Agency
	+ Chapter 13: Digital Interaction
	+ Chapter 14: Digital Environment
* The Maps We Live In
	+ Chapter 15: Information as Architecture
	+ Chapter 16: Mapping and Placemaking
	+ Chapter 17: Virtual and Ambient Places
	+ Chapter 18: The Social Map
* Composing Context
	+ Chapter 19: Arrangement and Substance
	+ Chapter 20: The Materials of Semantic Function
	+ Chapter 21: Narratives and Situations
	+ Chapter 22: Models and Making
Roy Ireland

Roy Ireland was instrumental in founding the Industrial Design programme at QIT and was responsible for running the discipline from 1975 to 1978.

Roy moved to Australia from the UK to head up the programme, having notably designed the photographic development system for ILFORD Photo company, which is still used widely today.
The Black Sac

Im the hero this gotham deserves but doesn't need. Im gonna force myself upon theses citizens wether they like it or not!- Black sac.

STOP RIGHT THERE RAPIST!!- some cop that git ded

### Origin

I am the absolute most badass hero to ever hero! But most people just tell me Im a discount deadpool. I tell them.... Nothing you idiots, i slash out their spleens and punch them while falling from Le coq de France. I was born and raised in the ghettos of estes park, i saw the horrors. The tourists, the elk, the rednecks. It was when i was 4 i found a beanie and dawned it to become the black sac! I beat the shit out of everything i found unjust... With my bithday flower.

They call me the black sac because my face looks like a black scrotum with three testicles, its actually my nose and glasses. Yeah a hero with glasses and no powers or superior athletic ability, how do i even kick anyones ass?
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RACQ car gets futuristic facelift from QUT student - 2005

10 May 2005

QUT industrial design student Rafael Gomez has never had to call out the RACQ for a breakdown rescue in his eight years of driving.

But that didn't stop the 24-year-old masters research student from coming up with plenty of good ideas when the car club challenged students to design a patrol car of the future.

The RACQ was so impressed with Rafael's slick yellow machine that it included it in the organisation's centenary exhibition - Bulldust to Bitumen ... and Beyond - which is now on display at the Queensland Museum.

Rafael's design updated the RACQ road vehicle's workspace and equipment to include a pop-up rear tool bay, extending hazard and work lights, and the latest innovations in satellite navigation and internet access.

He designed and built the model during an automotive design elective that was sponsored by the RACQ and taught by QUT lecturer Andrew Scott and visiting designer Mark Wilken - a former Mercedes Benz designer.

"One of the main things was to look at the vehicle design as an interactive workspace, rather than just an engine and wheels," he said.

"The vehicles on the road are changing these days ... often if you break down it's not so much about a mechanical problem - it's more a software issue. So it's important to have access to information about this changing technology. If patrol vehicles had the internet then patrol officers could download the latest information about a vehicle."

And when Rafael was deciding how to package his improvements, he turned to an unlikely source.

"The inspiration for the design was from beetles found in the Queensland rainforest," he said.

"They have a tough shell and the back of the vehicle has two moulded parts that form a wing design.

"Overall, it's a bit of a cross between a passenger car and a ute ... but a lot sleeker."

Mr Scott, a lecturer with the School of Design, said automotive design was just one element tackled by QUT's industrial design students in the Faculty of Built Environment and Engineering.

"They can design things from paper clips to cars and everything in between ... We like to make our graduates as flexible and adaptable as possible," he said.

But he warned that a career in car design was one of the toughest dreams to follow - despite strong student interest.

"There's always a fair proportion of the male students who are petrol heads and love doodling extreme designs ... a tiny proportion of those actually make it into the automotive industry," he said.

But Rafael is one of the students chasing this niche ... he lists his "dream job" as advance design for BMW.

The RACQ centenary exhibition is on display at the Queensland Museum until June 19 and will then tour the state.

Media contact: Mechelle Webb, QUT media officer, 07 3864 4494 or ml.webb@qut.edu.au
GET DEEZ MUTHAFUCKAS

This page will be a page of the blacklist. All are wanted for their crimes of douchbaggery. Its like a bounty hunter page, theres all their info and we go get em. The reward? Uhh.... Rabbit pellets and a pat on the head?

[WANTED] 1/9/2016

User: IP Address 199.168.84.7

Wanted For: Deleting 3/4 of the wiki; Deleting the Main Page; Impersonating Wiki Admins; Hiding their stupid fuckface behind their damn IP Address; General douchbaggery/Vandalism

Additional Info: General IP Info:

All info gained from: [1]
Additional Punishment: Banned/Blocked from wiki for 90 years

Comments: I want his name, and his face cut off of his head on my desk. Also the usual punishment of kill, kill, remove spleen through corneas, and balls up his ass out his mouth and into paper shredder

   The pic at right is were the ass was hiding when he did this.

[WANTED] 1/11/2016

User: IP Address 65.100.147.176

Wanted for: Association to IP 199::.7 (Mentioned above), Threats to W.S.N.A.O.N.F.O.G.A.10.Y, Threats to ally wiki Phoenix Films, Threats to Founder of Phoenix Films/ W:::10.Y Member.

Additional Info: General IP Info:

Punishment/ Comments: Blocked, 90 Years. Usual punishment as mentioned above. Suspicion goes to two possible members of Phoenix Film acting under insubordination. Further investigation shows additions to P.F Wiki by these two fuckboys.

[WANTED] 4/16/2016

User: Arrabore

Wanted For: impersonation of wiki admins, deleting major articles, deleting main page, adding article now deemed as spam.

Additional Info: NO IP ADDRESS LOCATED.
attepted to create new profile as shown here, and in block-report:

Punishment/Comments: Blocked for 90 years, New account creation blocked, standard punishment {all organs added}

NO MAP AVAILABLE
Retinal scanner

WARNING do not use this scanner, it is defective and will confiscate your retinas. Scott ate the funds to buy a new one.

way back in the 2014's we had a security measure implemented that scanned your retinas and caught imposters. It had chocolate pudding spilled on it and went defective. It used in a library on dark earth and confiscates retinas while yelling at you. The last know sighting was when GIR asked for all human knowledge aggressively and blew it up. If anyone finds it call us immediately at 555-555-5555 so we can kill dat mothafucka

"RETINAL SCAN.... REJECTED!!" Im sorry sir we will have to confiscate yur retinas! Mmmhmmhmm :)
Main Page

<hero description="This will be an official record of our officialnessness for our group with no official name for 10 fucking years, and scott DO NOT EAT OUR FUCKING FUNDING. Now everyone suck your own dick if you belive in Chin Chin" imagename="" cropposition="" />

## Welcome to the WeStillNeedAnOfficialNameForOurGroupAfter10Years Wikia. (were thinking about the name, Instantaids)

This will be an official record of our officialnessness for our group with no official name for 10 fucking years, and scott DO NOT EAT OUR FUCKING FUNDING. Now everyone suck your own PINGAS if you belive in Chin Chin.

Also, DO NOT edit stuff that would otherwise ruin the article or, just put random shit there. We know who you are! and if you do...

1. We kill you
2. We kill you
3. We remove your spleen through one of your corneas.
4. Jesse will personally shove your balls up your anus, out of your mouth and into the paper shredder!

So don't do that! We have enough spleens already! And i'm positive that Mcjimmy wants us to stop feeding him those every day. -Broadsword shanna

Alright, 2016, and some fuckboy vandalized us. It wasn't the wiki admins, they just told me. BUT I FIXED IT BITCHES! Now who ever made the edit that ruined the wiki, we were serious above.

we will find you

We will kill you

We will remove your spleen through your corneas

and I will shove your balls up your anus and back out into my paper shredder

-Joke.N.D

ok but I'm not eating the spleen -Mcjimmy

## What is this wiki about? (NOT PINGAS JAKE!!!)

This wiki is about many things. Mostly strange but yet beautiful things that go down in our lives. Hot creatures, sexy people, and the mind scarring and malevolent masters of time, space, and virginity. (Also some random shit)
Id say the real reason we are all here is because of lod lodlod of lodington oulod and saviour- Joke

### Quotes from our "erectile dysfunctional staff"

you don have to believe in chinchin -mc jimmy

it is very recomended to give at least 5 chromosomesa a day to chinchin. -Joke.N.D

BOOTLEG LOS POLLOS HERMANOS. You have been blessed. -True Korean Jesus

hail abadolf hitler-Deezcinkninks

## Describe your Pingas

Write a description about your Pingas. Let us (your masters) know what aPINGAS
Wow franku, i luv da pingas oh nyess

No thanks - mcjimmy

## Latest activity

beating up kristian for being a fuckboi and consuming explosive diarrhea.
About Us

This Wiki is a project of the UCF Digital Writing class led by Dr. Douglas Walls to review the book, *Understanding Context* by Andrew Hinton, and learn how to collaborate in this digital writing environment by collaborating together to create this wiki. We put into practice the effective rhetorical writing strategies we have learned to write and edit this wiki, and we pay attention to design and usability to give users the best experience that we can. We use Scrum, a model of development made to increase the efficiency and quality of software development, to better coordinate between the groups of students that work on different tasks.
Device lets parents grow healthy video game habits - 2007

14 December 2007

A device for parents concerned about their children becoming addicted to video games has been designed by a Queensland University of Technology student.

Industrial Design graduate diploma student Toni Do, from QUT's School of Design, has designed a device that allows parents to control when and how long their children played computer games.

"Younger people are getting more addicted computer games because technology is improving, getting faster and more sophisticated, making it more attractive to game-players," Ms Do said.

"So I have designed a device, the Echelon, to establish a regular gaming pattern when they are young."

Ms Do said there were two parts to her design, the Echelon program installed on all computer and game devices in the household, and the Echelon timer device that unlocked computer games for play according to parents' "instructions".

"It works as a credit system, allowing parents to program how long their children can play computer games," she said.

"The Echelon key is about 4.5cm in diameter and has a button that when pressed unlocks the computer game the child wants to play.

"When they have used up all their time credit it locks them out again, but credit can be recovered by spending time outside of the game.

"Parents can also set how long it takes to recover credit and what times of the day their children are allowed to play."

Ms Do said the Echelon could easily be used with home PCs and the latest generation of game consoles, such as Xbox and Wii.

"The Echelon program can be installed onto the PC and consoles via a DVD drive, and parents use the PC to set the parameters for each child's key," she said.

"The keys can then communicate wirelessly with the devices through a Bluetooth connection. If the console doesn't have inbuilt Bluetooth, a receiver can be plugged into a USB port."

Ms Do said it was important to establish healthy game playing patterns in childhood.

"In my research I found if children develop a regular pattern when they are young, they are less likely to stray from it when they are older."

Ms Do will be pitching the Echelon to IT companies, seeking development from interested companies.

**Media contact: Rachael Wilson, QUT media officer, 07 3138 4494 or rachael.wilson@qut.edu.au**
Student designs improve life for people with disability - 2003

12 June 2003

In an unusual combination of disciplines, QUT's fashion and industrial design students have joined forces to design new products to make life easier for people experiencing disability.

Students spent time with a diverse range of creative people from Access Arts, an organisation set up to encourage creative practice by people with disabilities.

They then came up with innovative designs as diverse as a labelling system for clothes that gives visually impaired people fashion advice to a cup that senses when it is full.

Head of QUT Fashion Associate Professor Suzi Vaughan said in Queensland, around 20 per cent of people lived with a disability, making it an important experience for students.

She said it was particularly valuable for fashion students who were being trained for a career in an industry that did not traditionally have to respond to client needs.

"Fashion has become increasingly about show business and shock value. It doesn't often involve itself with people's real needs and that's something industrial designers do everyday," she said.

"But with an ageing population it's important for students to work with real demands.

"Also the customer these days has quite strong thoughts about what they want to buy which is quite different from the days when the designer led the passive consumer."

Industrial design lecturer Sam Bucolo said the real benefit for industrial design students was working with real people with unique needs.

"It was an essential awareness building exercise - they had to go to people's homes and see the barriers for them to do everyday things like catch a bus," he said.

"The other challenge was incorporating universal design. A common issue with designing for people with disability is that the product volumes are often too small to justify large investments in design development.

"With universal design the objective is to ensure the wider community could also make use of the design."

Spokesperson for Access Arts Ludmila Doneman said members were delighted with the results of the project.

"This practice should be encouraged and explored in other fields including town planning, architecture, marketing, performing arts, health, education and transport," she said.

Among the designs was a labelling system that would help visually impaired people buy, select, organise, care for and coordinate their wardrobe; branding for clothes aimed at providing visually impaired teenagers with fashion advice; a bag for people with spinal injuries and visual impairment that provides ready access, protection against theft and internal organisation; a cup that senses when it is full and a spiral bookcase that spins up and down to improve access for cerebal palsy sufferers.

Media inquiries: Suzi Vaughan (07) 3864 8258,
Sam Bucolo (07) 3864 2076
Ludmila Doneman (07) 3358 6200 or
Toni Chambers (07) 3864 4494 or 0407 747 950.

IMAGE: From left fashion design student Carla Bergs, industrial design students Faith Ong and Philip Wee with creative partner Katherine Brennan from Access Arts.
Experience may slow older users of technology - researchers - 2006

31 July 2006

People over 40 are slower at using technology than younger people, even when they might be experienced with it, Queensland University of Technology researchers have found.

The research team has also found that gender and education make no significant difference to how quickly people grasp technology.

QUT design lecturer Thea Blackler tested various people's "intuitive" use of interactive devices as part of her PhD research.

Ms Blackler said it was a concern that even technologically-savvy older people experienced "more difficulty" with new technology, as our ageing society increasingly depended on it.

She said many older people, particularly over-65s, needed to be able to use technology to manage personal security devices, basic household items and health products such as diabetes monitors.

Ms Blackler - along with research partners Professor Vesna Popovic, also from the School of Design, and Dr Doug Mahar from QUT's School of Psychology and Counselling - has applied for funding to find out how older people interact with complex devices and how their design can be improved.

"When people use new interfaces, they rely on their intuition, which is based on previous knowledge and experience," Mrs Blackler said.

"For example, they might recognise the 'power' symbol from their computer on a remote control, and intuitively know that button will turn the DVD player on.

"There seems to be some problem with the way older people access their experience and we don't know exactly why - it could be because their experiences are not relevant to contemporary products."

Ms Blackler used the Human-Centred Design Research and Usability Laboratory at QUT to run experiments with digital cameras and universal remote controls in order to find out how to design products which allow intuitive interaction.

"When designing a new product, designers should bring well-known functions across from other products and be consistent in the appearance and location of those functions," she said.

"If a function doesn't exist anywhere else, users need a metaphor, such as the one used to make computers understandable; a 'desktop' with files, folders and a recycle bin."

Ms Blackler said that, as more and more new products emerged, it was important for designers to follow these principles to make devices intuitive, so as not to leave users behind.

Now that she has successfully completed her PhD, the researcher is working on a model to equip designers with a process for identifying who users are, what they are familiar with and how to best utilise function, appearance and location of product features.
Wave of relief for surfing asthmatics - 2009

29 July 2009

Surfing asthma sufferers can breathe a sigh of relief. No longer need they miss a wave while fumbling in their boardies for an inhaler to have enough puff for the next ride, because QUT industrial design graduate Mark Boardman has designed a wrist-worn, waterproof asthma reliever medication device.

Mr Boardman was inspired to design the inSURFhaler after watching the difficulties his brother, Craig, a keen surfer and an asthma sufferer, experienced.

"One day while surfing with Craig, I saw him have a few scary moments when he felt the onset of an attack in the water. Craig was unable to relieve the attack as his puffer didn't function effectively. I saw this as an opportunity to develop an innovative design," Mr Boardman said.

"My research found it is difficult for asthma sufferers to use their puffers when surfing because it clogs with salt; this poses a problem as exercise can initiate an asthma attack.

"I designed the inSURFhaler to use the person's normal canister of asthma medication. The user loads their asthma canister into the housing and then fits it into the strap which secures the housing in the correct position to allow fast, easy and safe access to the mouthpiece.

"The strap and housing also seal the canister and valve so they can't be clogged by seawater.

"All surfers have to do when they need to use their medication is pop open the inSURFhaler's yellow cap and press the red button to deliver the medication for inhalation.

"When they get home the inSURFhaler comes apart easily so it can be washed. The user can then pop the canister out and put it back into their usual puffer holder. All components are made of durable polypropylene so it cannot corrode."

The inSURFhaler has been prototyped and Mr Boardman is looking for interest in taking the inSURFhaler into the market.

Contact Mr Boardman on boardmanmark@hotmail.com.

**Media contact: Niki Widdowson, 07 3138 1841 or n.widdowson@qut.edu.au.**
Headset lets you hear twice as much - 2008

01 July 2008

A QUT student project that lets you listen to two things at the same time has been named a finalist of a national award for design.

The unique headset designed by Leo Kanas allows you to listen to music through your jawbone or skull while simultaneously listening to the world around you, all with the slick look of "corporate cool".

Leo said his concept headset, called AURA, could be connected to any music source via an easy to use Bluetooth transmitter.

"I came up with the idea one day when I wanted to be able to listen to some background music while I was sitting in a lecture," Leo said.

"AURA is based on 'bone conduction', which works on the principle of hearing sound through the vibrations in the bones of your head, like the sound you hear when you grind your teeth.

"The headset vibrates your skull, which in turn vibrates your cochlear. The vibrations are not noticeable to feel, but they are sensed by the cochlear as sound.

"While the technology itself isn't new, it hasn't been widely utilised and I have tailored it to the young, trendy, corporate cool look."

Leo said the result is being able to hear everything around you while listening to music.

"It's stranger than you actually think," he said.

"It's like having your own movie soundtrack.

"It's not very distracting. Depending on what you want to listen to, you can zone in or out on either the person you are listening to or the music."

Leo created the design while undertaking the Graduate Diploma of Industrial Design at QUT, from which he formally graduated this year.

He was named a finalist in the Australian Design Award - Dyson Student Award, which recognises innovative design.

**Media contact: Rachael Wilson, QUT media officer, 07 3138 1150 or rachael.wilson@qut.edu.au.**
**\*\*High res images available**
'Happy ending' gives recyclable products higher status - 2010

10 May 2010

For a "throw away" society, Queenslanders have a "lot of guilt" about disposing of products that are not recycled, a Queensland University of Technology (QUT) industrial design study has found.

PhD researcher in industrial design at QUT's School of Design Shayne Beaver looked at people's emotional attachments to every day materials such as timber, metal, glass and plastic and found we valued more highly the ones that could be maintained or recycled.

In an almost counterintuitive finding for a society that has mountainous landfill sites, she said people wanted their relationships with products to "end well" and that meant knowing the products would be recycled or reused.

"There is a lot of guilt about the way things are disposed of and that translates to a higher status for materials that can be renewed and reused," Ms Beaver said.

"The highest status was given to wood because people felt it could be rejuvenated - sanded and repainted or oiled, it lasts and it can be recycled."

Ms Beaver studied the reactions of 15 pairs of people of all ages - one male and one female - when asked to describe their thoughts on wood, glass, metal, plastic, textile, and ceramic, in terms of durability, disposal, maintenance, origin, texture, appearance and other qualities.

"The study had a range of aims included to underpin research into new material so that positive feelings towards products can be enhanced with the materials used," Ms Beaver said.

"For example, people really dislike plastic. The say it discolours, its texture is unpleasant, it makes your hands sweat and people don't know if it will be recycled.

"They also said they didn't like it because it imitates other material, such as metal in mobile phones, and then it lets people down.

"Many participants mentioned the plastic toys they had and how they had learnt to expect plastic things to break. So whereas they would hold onto a stainless steel mixing bowl they wouldn't keep a plastic one."

She said it was important for designers to know about human reactions to materials so they could make products people liked to use and valued.

"Also we need to understand how to choose materials that fit the purpose of the product," said Ms Beaver.

" For example, if something is going to be only used for four months then it should be made from material that is recyclable.

"Study participants also showed that they would blacklist a brand if they were not satisfied with the life of the product in relation to the material. For example, one participant tried to buy cartridges for a printer that was less than a year old and was told that they no longer made the cartridges. She was advised to buy a new printer.

"Instead, she bought refilled cartridges and vowed never to purchase that brand again because she was angered by the waste of having to throw out the printer even though it was cheap to replace."

**Media contact: Niki Widdowson, QUT media officer, 07 3138 1841 or n.widdowson@qut.edu.au.**
First 40

This year we’re excited to be celebrating 40 years of industrial design at QUT/QIT. If you’re a QIT or QUT alumnus (teacher or student) we hope you’re excited too.

Our celebration will take place on **Friday evening, 15 July 2016**, at D Block, QUT Gardens Point campus. Come along and be a part of the first 40 years.

We’ll be featuring images of people, design work and events from the first forty years of ID@QUT and we’d love to include your contribution. This wiki exists to collect them from everyone who has been involved over the years so please add your voice to the record. We hope the wiki will become a long term repository of the history of industrial design education at QUT (and QIT).

With this in mind we’d like your help to:

1. Contribute photos and stories

2. Get the message out

3. Help with sponsorship

## Contribute photos and stories

Contribute photos and stories of your time at QUT or QIT either by joining the ID@QUT wiki and adding content directly or emailing one of the organisers to do it on your behalf:

* Shayne Beaver
* Andrew Scott

## Get the Message Out

Get the message out to everyone you studied or worked with in industrial design at QIT or QUT and encourage them to come along.

Spread the word by forwarding this message to two people you know from that time and dare them to do the same.

## Sponsorship

Help with sponsorship by suggesting a sponsor interested in reaching an elite audience of industrial designers (that’s you!) or contributing directly. Our aim is to gain enough sponsorship to make the celebration free to attend.
Puggle may be secret weapon to teach kids to wait - 2006

27 November 2006

With Christmas looming and the shops and internet filled with cheap, attractive, disposable toys, we are reminded of how our society is all about instant gratification, but one young woman hopes to change that.

Queensland University of Technology industrial design student Emma Patterson has designed a toy to teach children that there are rewards in waiting to get what you want.

Emma, also an Ipswich Girls' Grammar graduate, said she was inspired to design the toy - Puggle - because she had concerns that the current generation of children would grow up without being "forward thinking".

"In our society, everything is at your fingertips and whatever you want you can basically have in 30 seconds," the 22-year-old said."I'm afraid that kids will hardly be able to think about the next few days, let alone the next few years or their impact on future generations."

Emma's Puggle is shaped like an echidna or porcupine with round-edged spikes that each feature a light emitting device that allows children to choose from three different games.

She said the spikes either lit up entirely or projected a letter or number on their tip - all the spikes could be pressed back into the padded body of the Puggle if children wished to cuddle it.

"One game involves waiting for spikes to light up before pressing them back in and the other two games require children to press spikes in either in alphabetical or numerical order," Emma said.

"The interval that children have to wait between spikes lighting up increases, teaching them to practice being patient while they wait. Once they complete the task they are rewarded with a sound and light display from Puggle."

Before she designed Puggle, Emma said she researched the concept of emotional intelligence and its role in children's development.

"There is a famous research project where children were given a marshmallow and given the choice to either eat it or wait up to 15 minutes and receive two marshmallows," she said.

"The researchers found the children who waited for the second marshmallow were better adjusted and more successful as young adults."

Emma said research had shown children could practice delayed gratification to become "smarter, be more likely to stay out of trouble and to think more about consequences".

Emma - who has just completed her Graduate Diploma in Industrial Design - is now planning to visit toy companies, with Puggle in tow, until her dream of becoming a toy designer is realised.

**Media contacts:**
**Carmen Myler/Toni Chambers, QUT media officers - 3138 1150.**
QUT’s swim belt could prove gold in the pool - 2009

07 April 2014

It's the simple device that could help the Australian Swim Team reach for more gold - and it was developed right here in Brisbane.

The Corsuit straps on like a belt, keeping a swimmer's spine straight and body streamlined.

With their lungs lower and their hips higher in the water, the swimmer gains a mechanical advantage because their muscles are positioned to generate maximum power and minimum drag.

Developed and prototyped in 2010 by Sam James while studying industrial design at QUT, he's now commercialised the performance-enhancer with the help of the university's innovation arm, bluebox.

"2010 was a tough year for swimming because it was the year that full bodysuits were banned from competition, which immediately slowed swimmers down," said Mr James, himself a former national-level swimmer.

"I wanted to design something that would support and strengthen a swimmer's core muscles and posture, instead of artificially bracing them like the bodysuits' in-built corsets did.

"The Corsuit is designed to be worn for short periods in training so swimmers can build their strength and experience what position their body should be in - you can really feel the difference in your posture when you use it.

"But it's most valuable when worn during a pre-race warm-up, where that timely feedback on body position can help shave a little extra off your time."

Mr James spent three years researching and refining the Corsuit, including countless hours of underwater filming to make sure it helped create perfect posture and the most efficient stroke.

A handful of international-level coaches and swimmers have trialled the product, including Olympic champion coach Stephan Widmer and World Champion and Olympic medallist Christian Sprenger.

"I really liked how the Corsuit streamlined my body in the water," Mr Sprenger said.

"It helped me flatten my angle of attack in breaststroke, which helped me maintain momentum - there's nothing like it out there."

Swim squads across Brisbane are already using the lightweight, low-profile product in their training regimes. Some of those took the Corsuit to the Australian Swimming Championships, which finished on Sunday April 6.

The Corsuit is designed for all swimmers from age 12 up. Mr James, now a post-graduate student in engineering, is considering developing a children's version of the Corsuit.

For more information, visit the Corsuit website.

**Media contact:**
Kate Haggman, QUT Media, 07 3138 0358, kate.haggman@QUT.edu.au
After hours, Rose Trapnell 0407 585 901
Health network invention could reduce waiting times - 2009

16 December 2009

While hospital emergency wards brace themselves for the silly season, a health care system that could take non-emergency patients out of emergency waiting rooms and into more appropriate care has been devised by a Queensland University of Technology industrial design student.

Carl Behrendorff, who will graduate from QUT this month, said he had heard many complaints about waiting times in emergency rooms and saw a need for a system which could refer non-emergency patients to GPs and health care clinics, while providing information to other emergency patients to keep them updated on their wait.

Mr Behrendorff spent the final year of his course researching and designing such a system, which led to the creation of MEDItag, a three-metre long touch-screen topped table which could relay information from Medicare cards and health providers to emergency room patients.

The design envisions a network of health care providers, GPs, medical clinics and hospitals linked to the Medicare card system, which he says could be utilised to hold more information about patients' health, such as allergies and previous medical attention received that could impact on future treatment at the hospital.

Mr Behrendorff said people often went to emergency rooms because they did not know where else to go, meaning that these rooms could become full with people who could be helped by GPs but MEDItag would assist emergency rooms to distribute non-life threatening cases to other quicker avenues for help.

"When patients enter an emergency room, a triage nurse assesses their condition, and depending on how critical that is, they could be waiting for hours to see a doctor," Mr Behrendorff said.

"With MEDItag, the triage nurse could recommend certain tests that needed to be done and information about these could be added to Medicare cards.

"When the patient places their card on the MEDItag table, information will appear on the table surface about what tests or health care they require, whether there were local clinics that could provide them and options for booking appointments at those clinics."

Mr Behrendorff said the table-top display would disappear immediately when the card is removed.

He said the display could be seen privately by the patient by using a special mat which only lets the information be visible to someone looking directly over it.

Mr Behrendorff said he hoped an organisation like Queensland Health would help develop his design further.

**Media contact: Rachael Wilson, QUT media officer, 07 3138 1150 or rachael.wilson@qut.edu.au.**
RA sufferers armed with kitchen safety tool - 2011

04 March 2011

For sufferers of rheumatoid arthritis (RA), cooking tasks can be both difficult and dangerous. However, a new assistive technology invented by a Queensland University of Technology (QUT) student offers a safe way for people to lift cookware, relying on the strength of their forearms.

His design has earnt a spot on the first-round shortlist of one of the world's most prestigious design competitions - the Australian Design Award/James Dyson Award.

Twenty-four-year-old Ching-Hao (Howard) Hsu, who graduated with a Bachelor of Design (Industrial Design) at the end of 2010, designed the 'arthritis handle' after observing several sufferers of rheumatoid arthritis performing cooking tasks in their own kitchens.

RA is a chronic disease affecting one percent of the population - about 500,000 Australians. It involves inflammation of the joints, which can lead to stiffness, swelling and sometimes disablement in the hands.

"After several observations and lots of interviews, I found that lifting was a major problem for sufferers of RA during cooking preparation," Mr Hsu said.

"It was difficult for sufferers of RA to lift things with their hands, due to having limited strength and flexibility. So they had to lift with their forearms. This limited them to using cookware with handles on both sides.

"If a saucepan only had one handle, most people put a towel over their other forearm to grasp the opposite side of the pot, but this was a slippery and dangerous way of lifting, exposing the person to the risk of burns.

"The arthritis handle allows sufferers of RA to use any kind of cookware, and not be limited to double-handled products.
Main Page

## Welcome to the History of ID at QIT and QUT

This is a collaborative history of Industrial Design at the Queensland Institute of Technology and it's successor institution, the Queensland University of Technology. QIT offered the first Industrial Design programme in Queensland.

## Celebrate the First Forty Years

This year we're celebrating the first forty years of QUT industrial design on **Friday evening, 15 July 2016**. We'd love to see you there.

Learn more: Celebrate the First 40 Years | See also: Facebook event

## Contribute

Please create an account under your real name (not anonymous) and add information about people, events and projects you remember from your time studying ID at QIT or QUT. Personal accounts and stories are particularly welcome. Add images if you can but please ensure that you have permission to do so.

The categories are:

* People
* Events
* Projects
* Courses
* Personal Accounts
* News articles

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
QUT graduate's bright idea wins international prize - 2008

04 July 2008

An energy-saving exit sign designed by a Queensland University of Technology graduate has won the award for "Excellence in Sustainable Design" at this year's Australian International Design Awards.

It also received an Australian International Design Mark and is part of a select group of nine products to be exhibited at the Australian Powerhouse Museum.

The Slide Connect G2 Emergency Exit Sign, originally designed for Legrand, an emergency lighting supplier, was co-designed by Formwerx, a consultancy firm founded and owned by Scott Cox, who graduated from QUT with a degree in Industrial Design in 1987.

The exit sign uses 70% less energy than traditional fluorescent lights, and lasts up to six years longer, meaning less maintenance.

The precision optics designed by Formwerx enabled the Slide Connect G2 to achieve a dual classification as both an exit sign and an emergency lighting fixture.

"It was a real challenge to optimise the optics and to ensure the light complied with all the relevant standards," said Scott.

"Normally these products use a fluorescent lamp but our brief was to use a single three-watt light-emitting diode (LED) yet still create illumination across the display areas, as well as directing enough light onto the floor to achieve an emergency lighting classification.

"I entered it in the competition knowing that it was a unique product with excellent energy saving and reliability features, but we were up against some stiff competition, as this was the first year the awards went international.

"For a small consultancy firm like Formwerx, getting an award like this is a benchmark: people go to the bigger companies and see that they have won awards, so this puts us on the same level and in the running for more prestigious projects.

"The Powerhouse Museum exhibition in Sydney is something that was decided on separately, they were looking to display iconic products for 2008 and this was one of the ones they selected, which is excellent."

Legrand now has over 800,000 existing Slide Connect fixtures in the Australian market alone.

As well as using less energy than traditional fluorescent lamps, the Slide Connect G2 Emergency Exit Sign also incorporates wireless technology to remotely monitor the performance of the light, check for any faults and report back to a central computer.

Traditionally this has been done by a technician who walks around the building testing each sign manually each year.

Mr Cox set up Formwerx in 1999, after spending 10 years post-graduation working as an industrial designer in the UK, then three years as design manager for a Brisbane lighting manufacturer.

Scott can be contacted on 3366 0670 or scott@formwerx.com.
**Media contact: Sharon Thompson, Media Officer - 3138 4494 or sharon.thompson@qut.edu.au**