Paragon

Real Name: Sabrina Damon

## **Relationships**

* Works for Peregrine of the Octet
* Arch Enemy of Myriad, who annoys and frustrates her very much

## **Status**

* Identity: Private
* Citizenship: American
* Relationship Status: Single
* Occupation: Adventurer, Scout, Spy-Master, Assassin
* Education: College degree in Business Administration

## **Characteristics**

* Gender: Female
* Race:
* Birthday: Month, Day, 1976
* Age: 41 in 2017
* Height:
* Weight: 144 lbs
* Build: Slim with curves
* Eyes: Blue
* Hair: Long, straight and blonde
* Facial Hair: None

## **Origin**

* Backstory: Sabrina was born in Boston, Massachusetts, but she grew up with her father in Europe. Growing up, Sabrina learned archery and how to use rifles from her father, which explains her deadly aim. Numerous of her nicknames were associated with diamonds, such as Diamond, Ice and including her real name, Sabrina, which stands for ice princess. Another nickname was Barricuda, given to her by her college basketball team due to her aggressiveness on the court, which also played a role when in combat as an assassin, which she didn't become until after the Global Tragedy and Dysfunction Syndrome gave her her abilities. As a result of her emerging powers, Sabrina began to experience severe migraines, which caused others to go unconscious whenever she would have a mental breakdown. Eventually her head was clear of the migraines and she learned to utilize her talents to her advantage while also keeping them a secret. She continued her education and earned a business administration degree. Afterwards, she rose through the ranks of the business world of trading relations and unintentionally went onto the path a crime boss due to other business acquaintances attempting to double-cross her and commit crimes themselves such as racketeering. Sabrina, unlike other crime bosses, kept crime to a minimum and made a fortune. The only crimes she committed were things such as assault to scare her victims from playing her or committing the same crimes again, and she was therefore more of a vigilante than a crime boss, as she did not necessarily deal with criminals or order crime around. Sabrina, knowing of rapists and abusive lovers to others, took it upon herself to deal with them, becoming known as the "Widow Maker" while her true identity remained unknown. Over time, she grew fond of her vigilante activities, possibly due to her aggression. Due to her highly skilled combat, comparable to that of a spy, covert op organizations, especially the Assassin Community, eventually took notice of her. She continued her business in trading relations, but instead of being a ruthless crime boss who handled her own problems, she increasingly became a vigilante over the crime boss while still managing her business in trading relations as its CEO. As an assassin, Sabrina needed a codename and made some changes, dying her hair from brown to blonde and having a new outfit with gauntlets of her own construction. For a codename, she felt that Barracuda had too many syllables. She also felt that "Diamond" and "Ice" were odd names to go by as well, but with a love for diamonds, Sabrina looked into more diamond related names, coming across "Marquise" and "Paragon", ultimately dubbing herself "Paragon", which is a perfect diamond of 100 carats or more. Eventually she ran into business with Peregrine, an important member of the Octet. Peregrine did what he could to enlist Paragon on his side, as crime bosses typically recruit from the Assassin Community. Sabrina and Peregrine then co-managed her company, with Sabrina still serving as CEO but with Peregrine relieving her of some responsibility while she focused on being his security detail and personal assassin, so despite claims to have no active part in the managing of her business, Sabrina still has close ties to the company and is able to control their actions while Peregrine has his own company and ties to her company.
	+ Eventually, Paragon becomes apathetic about being the villain. She deals in arms with anyone, good or bad depending on what they're doing; however, she would not assist a terrorist. It's strictly business.
* Species:
	+ Altered Human
		- Superhuman - Maneuver Hybrid
* Place of Birth: Boston, Massachusetts
* Personality: Sabrina is as devious as Myriad is courageous at being a warrior. Working with a shadowy organization, the Octet, she is a spy of destruction. With innovation and efficiency, Sabrina is as beautiful as she is functional, improving on her competitor's efforts, and specializing in serving all of her or her superiors' sabotage needs. She is an aggressive fighter, but is also quite calm and collected in life or death situations. She is never very chatty, but over time she's become near silent, only talking to her boss, Peregrine. She seems to question him a lot, who she is fiercely loyal to, despite not being totally dedicated to the service of The Octet anyways. She is also violent, unpleasant and she does have a certain sense of honor, but is perceptive and does not have a problem switching sides if it benefits her. Though stoic and possessed of little outward personality, Sabrina is not without drives: she has worked hard to get where she is, and she guards her place in Bastion McRoberts hierarchy fiercely. She stands at his side as a confidant, and has positioned herself comfortably and irreplaceably in Peregrine's upper command structure. As an expert in communications and a spy-master, she is actually capable of "reading people", and she will not hesitate to use what she learns as blackmail to keep herself high in Peregrine's esteem. Sabrina is the type of person who will try to learn everything there is to know about her allies and her enemies. She is very cautious and reserved about her decisions, having patience despite others considering her to be easily annoyed, yet is willing to give "teammates" the benefit of the doubt, at least for the time being. Her ferocity and strength have not lessened in the slightest, rendering her a deadly foe to any opponent. Having the potential to be the leader of a team, as well as take out any of her allies due to studying their strengths and weaknesses, such as the Octet's assassins (although she's not the leader and they all have the potential to be the leader), she is supremely confident in her abilities and arrogant of others. Consequently, she tends to underestimate her adversaries and allies alike, so even though she is giving team-ups a chance, she is naturally not much of a team player, but she continues to try. Unconsequently, Sabrina is also quite intuitive even without her abilities. She is highly intelligent with a cunning edge. Sabrina is also quite manipulative, keeping the authorities and her enemies guessing her or the Octet's plans. Even with her powers damaged for a short time, Sabrina is able to take care of herself using her intellect, as she is concise and pragmatic in all of his endeavors.
* Reasons:

## **Powers and Abilities**

* Massive "bright and warm" reserves of strong energy, at least four times, if not a hundredfold greater than Immortal Menace's, also having a distinct aura, more active when she is under attack. Her powerful life-force that grants extreme longevity, healing ability and stamina. With control, she has greatly increased her physical parameters with no drawbacks. Her energy control is very high, though less refined than Myriad's. She can generate heat, and with that, she can imbue materials with her energy, skillfully manipulating its atomic structure, even being able to coat fire around her blades, or instead, by channeling energy through materials, could rapidly increase their temperature - enough to instantly melt glass.
	+ With her 'High Frequency Semi-Automatic Sound Blast Quake-Producing Arm Cannon Armaments', Sabrina can bionically create force fields from them and use them as bulletproof shields, usually protecting her face. She could be shot at close range, and withstand the bullets seen rippling against the force field.
	+ She can battle against several powerful opponents, and, with her stamina, she doesn't seem to show exhaustion until the end of her battle, as shown with Myriad; and even then he could still fight to a standstill and eventual victory.
		- Superhuman Stamina
	+ Her healing ability and large life-force allows her to survive energy absorption.
* An enhanced mind that catalogs an infinite number of details and assembles those details into a highly accurate probability assessment.
* Superhuman Durability
	+ When focused, she is rendered highly resistant to most forms of physical injury. She is able to resist great impact forces, such as being repeatedly struck with superhuman force, without being injured, being enormously resistant to damage. Her bodily tissues are much harder due to being ionized organic matter instead of normal flesh and far more resistant to physical injury than the bodily tissues of a normal human. Sabrina is highly resistant to penetration wounds, even from high-caliber machine gun shells. She can also withstand tremendous impact forces such as falling from great heights. Also showcasing high resistance to extreme changes in temperatures, as her body is also resistant to temperature extremes.
	+ Immune to being stunned, penetrated - so no bleeding, immune to poisons, can't be burned, shocked, immune to frostbite and can't get a concussion.
	+ If she is rendered unconscious, her body will automatically have a normal human durability.
	+ **When using her abilities to control electrical impulses, she is unable to use her full physical capabilities, such as increasing her durability. She'll be just like a normal human.**
	+ Fire Immunity, also able to absorb a seemingly infinite amount of fire into her body.
* Very Speedy and Agile
	+ Deceptive Speed, on par with Myriad
		- Superhuman Reflexes
* Superhuman Sight, granting her telescopic, x-ray, and infrared vision.
* Altered physiology throughout her circulatory and nervous systems, causing her body tissue can undergo rapid cellular division, able to regenerate and heal at an accelerated rate, able to mend her injuries in minutes, possessing an adaptable self-replicating cellular structure and a genetic code that is, also capable of being ravaged by unique diseases, but can heal damage done it to it over time. This healing process can be accelerated via medical means.
	+ Immune to all diseases, ailments and toxins
* Electromagnetic Electricity Manipulation, but limited only towards Electrical Impulses, meaning she can only manipulate and detect electrical impulses. **These abilities cannot be used while her body is in her highly durable state.**
	+ Electrical Impulse Detection
		- Great sensory perception, sensing energy, and can detect the electrical impulses that flow through the bodies in both organics and cyborgs within a small but as yet undefined radius of oneself by perceiving the distinctive electrical radiations emitted by such a being. This allows her to find camouflaged, or invisible targets. This ability is also on par with aura reading.
	+ Electronic Communication
		- With and through technology, she is capable of processing millions of data streams at once, and is fully capable of taking over communications on a planetary scale, similar to a satellite; probably with the use of satellites.
	+ Undetection
		- Sabrina can mask her presence and the use of her abilities from being detected by others who can detect electrical impulses and the electrical flow in others. These defenses can be extended to others around her as well.
	+ Power Nullification
		- Using electrical impulses, Sabrina can prevent others from using their powers, unless they have an ability to control electricity as well.
	+ Pain Inducement
		- Sabrina can use one's own electrical impulses to induce pain into them.
	+ Paralysis
		- Sabrina can induce temporary mental or physical paralysis.
	+ Mental Sedation
		- Sabrina can "sedate" one's victims so that, if already rendered unconscious, they remain so for as long as a she or another continues to "sedate" them.
	+ Hypnosis
		- Sabrina has the ability to make others function as if they were AIs, carrying out her commands.
	+ Coma Inducement
	+ Mind Alteration
		- Sabrina can alter the minds of others by force of will, changing their personality partially or entirely. This is similar to someone being drunk or drugged for surgery, causing them to do and say things they wouldn't normally do.
	+ Amnesia Inducement
		- Sabrina can cause loss of memories and total amnesia in another person, but can't take away any particular memories, meaning she can't choose what memories are lost; Depending on how far she goes depends on how far into their life they can forget.
	+ Pattern recognition, being able to analyze patterns inside codes, and by comparing them to similar patterns, decipher writing.
	+ Energy Absorption
* Hypnosis Resistance
* Swordsmanship
* Advanced Hand-to-Hand Combat and Defense Training
	+ Sabrina is an above-average athlete rigorously trained in various martial arts and has had some training in hand-to-hand combat. For short-range fighting, she is able to use unpredictable attacks to surprise combat experts and cyborgs, ultimately controlling the pace of the battle to tire them out and gradually overwhelm them to win, even when being in the defensive. Without her powers, Sabrina can quickly, efficiently and easily dispatch others in all known and many unknown assassin techniques such as pressure points, killing techniques, stealth, etc..
		- Dragon Style Kung-Fu
		- Okinawa Goju-ryu Karate
		- Judo
* Skilled Markswoman
* A brilliant and cunning strategist
	+ Skilled Detective
	+ Expert Technician and Electrical Engineer
		- Sabrina is highly skilled in electronic theory and electronics and has learned how to exactly build devices.
	+ Master Assassin
	+ Master Spy
	+ Weapons Expert
	+ Knowledgeable in the properties and uses of toxins and poisons, as she is able to access scientific technologies and techniques far beyond that of contemporary science. She is especially knowledgeable of biology and genetics.
	+ Analytical Strategist

## **Side Effects**

* She can only utilize either her ability to manipulate electrical impulses or her concentration on her durability. Not both, meaning Sabrina cannot utilize her non-physical abilities while concentrating on her physical abilities. As a result and with experience from such a situation, Sabrina has developed cannons that allow her to utilize her other abilities differently while staying durable.

## **Weaknesses**

* If not focused on making herself durable, her durability would be just as durable as humans
* Even with enhanced durability, Sabrina still needs to breathe and still has a normal metabolism and respiratory system. She's therefore vulnerable to choking, suffocation, and drowning the same as any other human being. Also with enhanced durability, there are some things she just can't withstand

## **Equipment**

* Electromagnetic Safety Glasses that give an orange-like night vision, has infrared sensors, and also allows her to see in various ranges of the electromagnetic spectrum, such as infrared and ultraviolet light.
* Rifle
	+ AR-15 assault rifle, modified with an ACOG scope and vertical foregrip
* Pistol
	+ Glock 17 Pistol
* Missile Launcher
* High Frequency Semi-Automatic Sound Blast Quake-Producing Arm Cannon Armaments
	+ Can project electromagnetic force bolts or blast waves which can do damage on a physical level and which can affect a victim's mind so as to cause the victim pain or unconsciousness while also resulting in the aggressor being thrown across the room. The cannons channel the ambient electromagnetic energy in the air through a target having a physical effect and knocking the opponent out. **The blasts are not necessarily projectiles; rather, they scan and impact the surface of the object or opponent being targeted with exploding force. Nothing travels through or in between the shooter and target; There are no projectiles. Simply aim, and the electromagnetic energy in the air will be manipulated to cause an explosion comparable to that of a grenade launcher in the targeted area.**
	+ Can generate a disruptor soundwave with a subsonic override signal, causing confusion and fear in her targets, as it can severely disrupt electrical flows and interfere with cybernetics, resulting in all sorts of mechanical malfunctions for cybernetics and balance issues for non-cybernetics, making her difficult to get close to in combat and leaving them flailing and helpless as Sabrina brings their world down around them. They are capable of stopping any electrical device with one shot, be it human-made mindless machine or a cyborg, and are used to disable machinery or destroy objects, all temporarily. Attacks have a 100% chance to nullify enhanced or superhuman durability, or enhanced or superhuman strength, weakening targets; but also has a 13~70% to nullify any other abilities. When an opponent’s strength or durability is nullified, they take 70~90% of attack as instant shock damage. The rate and duration of each shot could also be adjusted, firing in short bursts which peppered the environment or long streams of energy with enough blowback to shatter windows. They're also able to fire energy blasts strong enough to knock large and durable targets backwards when fired at point-blank range or from a distance.
	+ Overall, these "cannons" only increase Sabrina's ability to confound and crush, but they can also be programmed to analyze other technology, reading them and reporting back to the cannons, allowing Sabrina to use her natural technology abilities to process the information. These allow her to access secret information stored by others, providing distinct edges; carries sensors that allow her to detect and evaluate the quality of consumables of various types, and gathering intel that satellite feeds fail to pick up.
	+ The unfortunate thing about these is that they have no effect on Peregrine or Burn Man.
* Her costume is armored to protect her from physical and energy damage, being able to take hits from superhumans and absorb energy, and the suit has soft felt soles on the feet to be extra sneaky, being fitted for stealth and espionage robberies. It includes an unnamed light, but highly durable, alloy that helps render her even more resistant to physical forms of injury. The outer armor is hardened to the extent of a near-impenetrable barrier that makes the wearer a hard bodyguard to crack, as it grants high levels of resistance to extreme temperatures, shock and explosive damage, and most acid solutions. The suit utilizes cloaking capabilities and gauntlets that fire energy blasts. Inside the utility belt are remote mines and grenades, from Peregrine's company, that countered anyone with electrical discharge abilities.
* Sleeping Canisters
* Thermal Bombs

## **Appearance**

* In Combat
* Daily Basis
	+ If she feels that she is not about to go out or get into anything active, she would wear a pair of thin round glasses, whereas when in battle, she would wear safety glasses

## **Notes**

* Has a great influence; the financial resources at her disposal due to her stature in organized crime, especially with Peregrine