Update 2.6.0

Here are the changes in **Update 2.6.0**:

## General

* The Lobby is in Easter theme.
* Added Easter Statue in the Garden.
* Digital Space has been updated:
	+ It now supports adding a room of specific type. If it is an enemy room, it is possible to assign detailed info, like biome, enemy density, enemy durability, and so on.
	+ It is possible to place gravity devices in the map. These will cause objects to move to a specified area.
	+ For Android players, it is possible to output layouts into external files and share with others.
* Added Bunny Lady skin for Necromancer. Collect skin fragments from Easter Bunny to develop it.
* Added Cage which can be found in normal rooms. Defeat all enemies so that players can break it and rescue a random NPC.
* Added Redeem Machine where players can use vouchers to get seeds or weapons.
* Mail Guy will leave a package of random weapons after getting daily rewards.
* When picking up weapons, if they have golden or silver frames in the Cellar, they will be displayed in the information bar below.
	+ This includes weapons without cellar entries, like Headgear Hero's Machine Gun.
* Necromancer can be met in the dungeon as an NPC. She will provide random drinks.
	+ Using any drink will have a drinking animation, like using reusable potions.
* The Locker in the Workshop can hold items in three pages: Materials, Seeds, and Vouchers.
* Some armor mounts can be upgraded to have an extra weapon. This can be done by Armor Merchant by paying some gold.
	+ Some mounts have their special attacks assigned to the extra button. This overrides the extra function of player weapons.
* Optimized the triggering combat mechanism, reducing the possibility of getting out of the combat area.
* The Forest is in Easter theme, with different details.

## Weapons

* These weapons no longer require developing to merge: Laser Sword Gold, Next-next-next-gen SMG, Reusable Restoration Potion and Fantastic Gun.
	+ Players who have developed Laser Sword Gold before can get the gem refund.
	+ For the other three weapons, developing them allows forging or spawning.
* Reworked several weapons, including SMG M1, Snow Fox XL, Snow Fox XXL, Burp Gun, Firebolt and so on.
	+ With the rework of Snow Fox XL, the Living Room chest will now spawn Snow Fox L instead.
* Starter Weapons will only change to match the Chinese Mythology skins when they are activated. (e.g. Engineer will only use green H2O under the "Ruler Huang Tian" skin).
* Doubled the recovery amount of three reusable potion weapons.
* Added new merging recipes.
* Giant Axe's throwing attack range becomes larger.
* Reduced charge time of axe weapons.

## Glitches

### Fixed

* Fixed the "Super Boosted Laser Fish" glitch.
* Baby Dragon Bros can drop materials in The Origin.
* Upgrading Bayonet in a Gourd will now work normally.
* If "Enemies can revive once" is activated, Nian in Boss Rush Mode will be revived into an invincible state, such that it is impossible to proceed.
* Player may target enemies while outside a room.
* Some enemies have a strange death sprite.
* May be unable to interact with unlocked NPC Necromancer.
* May be unable to select unlocked Berserker.
* Some plants have wrong entries in the Cellar.
* In Multiplayer, joined players may find no drink when meeting the Waiter.
* If the Rabbit in the Garden is fed, it becomes a dog (different from the player pet) after starting a run.
* Certain attachments would keep their effects on the weapon whenever starting floor.
* If an armed Mad Scientist appears from a cage and is killed afterwards, the cage can be destroyed one more time and another random outcome will appear.
* The Aliens (Laser Gun) spawned by the Floating Laser UFO is able to be targeted and killed.