recursal/Fanatic-Fandom huggingface dataset:
Puddle Cave

## Description

Near the start of mountain range 2, There is a cave with a puddle in it. the mouth of the cave is worn smooth, past the mouth of the cave reveals an abundance of stalagmites and stalagmites, some of them very nearly grown together. as players advance farther into the cave the ceiling curves up and away from them, as they enter a giant basin, where water drips echo, as a nearly constant string of plinks.  the rocks under foot are slippery, with tiny rivulets of water.

In the middle of the chamber is a large puddle nearly 15 feet across. near the middle, but not quite there there is a single rock, with a single magical rune glowing on it, ever so faintly(dc13 perception to casually notice) if there is a light source, otherwise it is the only light in the room.

If a medium creature steps on it,  12 seconds or so later, there is a cracking noise, and a terrible scraping, as a section of wall roughly 90 degrees front he entrance cracks and splits open revealing a short tunnel. any player standing next to the wall makes a dc 10 dex saving though or take 1d4 dmg, from rock shards splintering and peppering them.

The short tunnel of maybe 10 feet reveals a heavily rusted door. There is a faint inscription in the right side of the door frame. runes written in a vertical line read "Valin's key opens Valin's door" below that in a slightly different script, more jagged and with harder lines, " but Stenraf's key opens any door my brother". The door could be pick open, with a dc 20 check, or forced open with a DC 25 check, or a key may be used to open it.

1 hour after opening the wall the wall closes, and seals anyone inside. The players should be warned of this by passingly mentioning a sense of stale air in the hall, or mentioning the bones of several animals curled together near the wall or door. Generally try to communicate to the players that it is a trap. There is another glow plate  on the other side for the door which opens the wall.  if the wall starts to close is sounds like a giant breath being let out, light a giant man putting down a heavy load. it takes 20 seconds for the wall to close, or about 5 minutes of players interacting around. near the 10 second mark a passive perception of 10 would be enough to notice the wall lowering back into place, leaving the players with about rounds to escape.

## Creatures

2d4 giant goats might be in the entry way

or

1d4+1 hell hounds + 1 Cerberus may approach the cave at night

in the main cavern player might run into

1d4 gray oozlings

1d4 swarming oozes

1 Aura ooze

## Dungeon(Undiscovered)

Directly above the puddle there is an opening in a large stalactite. which leads to a tunnel, and a dungeon, a DC 17 Perception check to notice the cut out of the stalactite.

DC 15 investigation check to notice that there are substantially more drips of water coming from the hidden tunnel opening.

The Dungeon is TBA

The Rewards of the dungeon are:

Gems(5,000GP), eroded dwarven poetry on stone slabs as light as feathers, +2 warpick, suit of +1 full plate and the 'Mountain Brush Key'
Plants vs Zombies: Garden Warfare

***Plants vs. Zombies: Garden Warfare*** es un videojuego cooperativo y shooter de disparos en tercera persona perteneciente a la franquicia de *Plants vs. Zombies* desarrollado por PopCap Games y distribuido por Electronic Arts. A diferencia de la anterior entrega dentro de esta serie como lo era su aclamado predecesor, *Plants vs. Zombies*, éste es un spin-off y está ambientado en una acción en tercera persona.1​ Tuvo su lanzamiento en las plataformas de Xbox 360 y Xbox One para el 25 de febrero en América del Norte y Estados Unidos, así, también como el 26 de junio para Microsoft Windows aunque, por otra parte, el 21 de febreroen Europa. Para las versiones de PlayStation 3 y PlayStation 4, se lanzó el 21 de agosto del mismo año.
Rayman 3: Hoodlum Havoc

***Rayman 3*** es un videojuego diseñado y publicado por Ubisoft para PlayStation 2, GameCube, Xbox, N-Gage, PC, Apple Macintosh, Teléfono Móvil y GBA. Es el único juego de Rayman hasta la fecha en que Michel Ancel no ha trabajado. El juego contiene más sarcasmo y humor negro que los anteriores. En 2012 se lanzó una versión en alta definición para PlayStation Network y Xbox Live Arcade con el nombre "Rayman 3 HD".

El juego (en sus versiones de GameCube, Xbox y PlayStation 2) está disponible en distintos idiomas de audio y texto, dando cinco idiomas a elegir. Es el primer juego de la serie donde los personajes usan jerga humana y conversaciones completas durante las escenas. También es el primero en estar completamente traducido al español y otros idiomas. La versión para GameCube contiene extras y bonos exclusivos, aprovechándose de la conexión con la versión del juego para Game Boy Advance y la consola en sí, tales como niveles nuevos, minijuegos, etc.
Rayman Legends

***Rayman Legends*** es un videojuego diseñado por Ubisoft. Es el octavo título de la serie *Rayman* y la secuela directa de *Rayman Origins*. Fue lanzado para PC, Xbox One, Xbox 360, PlayStation 3, PlayStation 4, PlayStation Vita y Wii U el 29 de agosto de 2013 en España. Está planeada una edición definitiva para Nintendo Switch, que fue publicada en 2017.
Plants vs. Zombies: Garden Warfare 2

***Plants vs. Zombies: Garden Warfare 2*** Es un shooter en tercera persona, que cuenta con la incorporación de 6 nuevos personajes (más dos épicos),

-Nuevos zombies: Zombidito;Supercerebros;Pirata y Cabra-3000

-Nuevas plantas: Pomelo; Rosa;Mazorca y Plantorcha.

El juego se reveló en la convención de la E3 en junio del 2015 para las plataformas Xbox one, Ps4 y PC. Fue lanzado en la primavera del 2016 (USA).

-Nuevas Características-

-El Campo de batalla del patio- Te damos la bienvenida al mundo PvZ más grande hasta la fecha. En el Campo de batalla del Patio puedes editar las habilidades y personalizaciones de tu personaje, elegir misiones, saltar a los modos cooperativos o multijugador o invitar a hasta 3 amigos a tu Patio para empezar un escuadrón y enfrentaros a la IA: si acabáis con una oleada, aparecerá otra más poderosa. ¡También puedes cambiar de equipo para retar a tus amigos!

-Multijugador para 24 jugadores y cooperativo para 4 jugadores- Elige entre seis modos multijugador online y dos modos cooperativos para 4 jugadores. Juega de forma competitiva o cooperativa con las plantas o los zombis en la batalla más grande y más mala por Suburbia.

-14 clases con más de 100 personajes jugables- Amplía tu estrategia en esta batalla botánica total con 14 clases de personaje y más de 100 plantas y zombis jugables del pasado, presente y futuro.

-Más maneras de jugar: juego en solitario y pantalla dividida Juega en solitario contra oponentes controlados por la IA o en cooperativo con pantalla dividida\* en cualquier modo del juego (no se necesita Suscripción a Xbox Live Gold o PlayStation®Plus).

* Pantalla dividida disponible solamente en PlayStation®4 y Xbox One.
Angry Birds Transformers

**Angry Birds Transformers** es un videojuego de la serie Angry Birds. Se estrenó el 25 de septiembre de 2014 en Canadá y Australia, el 15 de octubre de 2014 en App Store, y el 30 de octubre de 2014 en Google Play.El lanzamiento incluye la mercancía licenciada relacionada y una línea del juguete de Hasbro. El eslogan del juego es "Pájaros Disfrazados de Robots Disfrazados".
Castle Crashers

**Castle Crashers** es un videojuego desarrollado por la empresa The Behemoth, creadores de **Alien Hominid** y **Battle Block Theater.**El título fue anunciado en el año 2006 para la plataforma de juegos Xbox Live Arcade del sistema de videojuegos Xbox 360, puesto en el mercado dos años después, en el 2008.1​
La plataforma PlayStation Network del sistema de videojuegos PlayStation 3, recibió una versión de este juego más tarde, en noviembre de 2010, con algunos cambios, como la interfaz.2​

Su lanzamiento para **Xbox Live Arcade** fue a principios de septiembre de 2008, tras varios retrasos, uno de ellos, fue por la nueva política de Microsoft de obligar a los desarrolladores de Xbox Live Arcade a aumentar el tamaño de los juegos de 50 a 150 megas como mínimo.
Alien Hominid

***Alien Hominid*** (o **Alien Hominid HD** en Xbox 360) es un videojuegodesarrollado independientemente para las consolas Sony PlayStation 2 y Nintendo GameCube en 2004, con el distribuidor O~3 Entertainment en territorios EE. UU.. La versión PAL se lanzó en mayo de 2005 para PlayStation 2 y Microsoft Xbox, con el distribuidor ZOO Digital Publishing. Además, se lanzó una versión para Game Boy Advance, así como un port para PC. El juego fue desarrollado por The Behemoth. La versión de Xbox no es compatible con la Xbox 360, se lanzó para Xbox Live Arcade el 28 de febrero de 2007, por 800 puntos.
Angry Birds Friends

***Angry Birds Friends*** es la sexta entrega del videojuego *Angry Birds*. Como las demás versiones de la saga, ha sido desarrollado y publicado por Rovio Entertainment.2​ Inicialmente se llamó *Angry Birds Facebook*1​ pero a los tres meses fue renombrado con el título actual.3​4​ El 2 de mayo de 2013, se anunció el lanzamiento del videojuego para sistemas Android5​ y el 27 de octubre de 2014, Rovio creó la liga global que permite competir a los usuarios de todo el mundo.
The legacy sword

## How it works

This magical short sword, gains power as it is used and then passes those powers on to its next wielder. The sword only has magi if the wielder in under a certain level caps. If the wielder's level is too high it functions as a regular short sword, loosing all benefits.

When the sword is gifted or bought, by/to a new owner, 2 things happen, the maximum level of the wielder before the magic goes inert goes up by 1, and the sword gains new abilities based on how it was used by ts previous wielder.

If for some reason the sword is stolen, the previous owner must be dead, but for less than a year and a day, for the sword to be atunable. If the previous owner died it reverts to its base form

## Base form

a +1 shortsword

max user level: 5

## Current Details

Owner: A skeleton in the basement of the observatory

Current Form: Base

## Recommended bonuses

* \*\*While technically any bonus you could think of is suitable some are better then others. New bonuses should reflect the swords use during its time with the previous owner. \*
* an extra 1d4 of damage against a certain monster type
* sneak attack damage
* a an increase to its magical bonus
* 1d4 of an extra damage type(fire,cold, psychic ect.)
* increasing the size of one of the die types
* a class ability with which the sword was often used in tandem.
* maneuver dice

\* any questions?\*
Angry Birds

Angry Birds (Pájaros furiosos) es una serie de videojuegos creada en 2009 por la empresa finlandesa Rovio Entertainment Corporation. El juego ha sido adaptado a dispositivos de pantalla táctil, como los basados en Maemo, iOS, Symbian, Java y Android.

Angry Birds es un juego creado por Peter Vesterbacka y Jere Erkko quienes trabajan en una empresa llamada Rovio Entertainment.

Con más de mil millones de descargas en 2012, esta aplicación fue la más popular del año en la App Store de Apple y la Google Play. Además, es también el juego más vendido de la historia en soportes móviles.

Sin embargo, Angry Birds no es solo un fenómeno digital: los personajes son tan populares que la empresa empezó a comercializar juguetes de los pájaros, disfraces y todo tipo de mercancía.

Existe una versión de Angry Birds, "Angry Birds Seasons", donde los niveles están más enfocados a fechas importantes del año como San Valentín o Navidad. Rovio también lanzó en marzo de 2011 una edición especial del juego, llamada "Angry Birds Rio", como motivo publicitario a la película animada Río. Además, Rovio creó una edición completamente gratuita y en alta definición de Angry Birds, como aplicación exclusiva para Google Chrome. También creó una versión espacial denominada "Angry Birds Space" y una edición especial del juego llamada "Angry Birds Star Wars", que actualmente cuenta con una segunda parte ("Angry Birds Star Wars II"), en la que incorpora la nueva tecnología de Telepods, gracias a la que los usuarios pueden interaccionar con figuras físicas externas a la aplicación. También existe un juego de mesa, Angry Birds: Knock on Wood, y un juego gigante por así decirlo, que son varios peluches de cerdos verdes colocados en unos estantes y un tirachinas gigante con un pájaro. Este tipo de juegos gigantes, se pueden encontrar en varias ciudades de Japón. Además, Rovio Entertainment Ltd. ha creado varias películas de animación y cortos del juego para darle más fama. El 2 de noviembre de 2011 se alcanzaron los 500 millones de descargas y el 9 de mayo de 2012 se alcanzaron los 1000 millones de descargas.
Angry Birds Go!

***Angry Birds Go!*** es un juego de carreras de karts free-to-play de la serie de videojuegos *Angry Birds*. El juego fue desarrollado en alianza con Red Bull's Kart Mobile Games y lanzado en el mercado el 11 de diciembre de 2013.1​ Este juego es compatible con los Telepods Hasbro que permitirán al jugador obtener un kart específico.2​ Las pistas del juego se localizan en Piggy Island, un mundo creado en 3D. El juego también incluye karts actualizables y poderes únicos para cada personaje.3​También en la nueva actualización, hay un nuevo modo de multijugador por equipos y las carreras de noche.
Trae's todo

## Fleshing out my area

The Fei 'Cities' hidden in the fen (lvl 3-5 characters)

caves in the mountains

* The Small Den
* Glowstone Tunnels
* Chimeras nest

MIsc NPCs for the west

* Naruto
* Bleach dude
* Garruk

City Under The Mountain

* The Key

## Managing Player Info (WIP)

Add player details from the info form

offer players options for a community map making tool, so they can keep track of things.

## Concerning the Larger world

Official statement of the Lizard-folk race option

Create short descriptions of village NPCs as noted in the google sheet
The 3 Valleys

## Discription and history

\*\* the general map found over in The West, might prove helpful here.

Past the Fen are 3 valleys.situated between the 4 mountain ranges mountains. the valleys have mostly the same ecosystem and thematic values. scattered around the valleys are a variety of old and crumbling ruins of ancient research facilities. even now several forever after the fall of the dwarfs, their architecture stands, at least partially. This is due both to incredible engineering, and magical re-enforcement, linking the full size structures to carefully preserved models in The Achive( a location under the cliff)[think voodoo building]

magical beast roam the forests, and even the deeper parts of the rivers.

There is some particular ecology, while there are several brands of herbivores, and more then a few interesting grasses, there is a rather varied collection of primary and secondary predators in the valleys. However the apex predators are found in the mountains, and they mostly enter the valley periodically to feed. The primary exceptions to this rule are the rare a dangerous dinosaurs.

When a creature died, 10-30 minutes later a shambling mound will approach it, engulf it, and begin the process of breaking it own. These mounds are non hostile, but will attempt to break down anything that is fed to it.

## Locations

Facilities so far discovered:

The library

The observatory

## Event tables

#### Sighted creatures

hell hound (with a hyena pack)

shambling mounds

signs of Mud Mephit,

Chimera (in The Mountians)

--

creature that are in the environment(non exhaustive)

T-Rex

Trolls(-2 to int, making them non intelligent)

Invisibly stalkers (These should be rather rarer as they are more difficult to deal with.)

## General Methodology

Don't hesitate to get creative with the kinds of research being done, and what kinds of facilities might have existed to study in inter planar portals and a new world if an incredibly advanced magi-science society found a new world with new rules of physics and magic. leave things in ruins, but give ample clues about what they were used for.

Monsters you might expect to see here range from CR 3(as pack monsters) to CR 10( lone less agressive monsters) because of the generations of magical experimentation that happened originally there might be variants of normal magical creatures, such as a hell hound with a cold or psychic attribute instead of fire, nor less magical creatures having magical abilities. If you are adjusting a creature to magic, consider a level 1 spell like effect, with are 2-4 recharge, or a level 2 Spell like effect with a 4-7 recharge.
Tathos

Tathos lives in the Spooky Forest. He was a god of illusion until he was killed by his brother. He had lost all of his memory until a group of adventurers recovered his Headband of Intellect and returned it to him. Now his memory is slowly returning.

Long ago he fell in love with the nature spirit Kazella, but his brother, Modis,did not approve. Modis said that Tathos was too great to love a lowly nature spirit and so Modis killed her. To get revenge Tathos poured his powers into magic items to give a champion the ability to kill Modis. However, the champion failed and the magic items were lost.

Tathos is currently searching the Spooky Forest for this items. If adventurers seek him out, he will show them where to find the Magic Items of Tathos.

see also Gods of the East
Aasimar City

The ancient city of the Aasimar. The only living residents are Leanatim and possibly a few of his servants. The city is primarily occupied by Aasimar Zombies and Sand golems https://www.dandwiki.com/wiki/Sand\_Golem\_(5e\_Creature), which are both under the control of Leanatim. The city has tall walls that go all the way around it and actually go all the way underneath the city, making tunneling under the wall impossible. Inside the city the ground is still blue sand, even inside buildings. The buildings have flat roofs with a few feet of sand on top. In the middle of the city there is a palace where Leanatim lives.
Brownstone West Marches Wiki

## Welcome to the Brownstone West Marches Wiki

The Super Secret DM Wiki. If you're not a DM, get atta he'ah

## Areas to Fill Out

* Locations
* Dungeons
* Player Characters
* World
* NPCS
* Unlockable/New Player Options
* To do lists

## Useful pages

Template Pages

Plants

Home Brewed Magic Items

Player drive

DM drive

Wacky quest prompts

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Gaius' Goods

## Description

The store, located at the north-west corner of the central square in Karton, is an organized and tidy establishment. It is run by Gaius Torquintus, who buys and sells potions scrolls, and all kinds of magical items. The door in the north side of the store is the receiving entrance, which occupies the northern section of the building.

Under the counter in the business portion of the building is a minor artifact that Gaius picked up in his travels. It wards the whole building with an enchantment that paralyzes anyone who attempts to steal something when they leave the building (it imposes the paralyzed condition, DC 17, for one hour).

The store inventory can be found here
Thurnir the mason

## Discription

Thurnir is a dedicated artist, he lives for his work. he envisions a grand masterpiece on the cliffs near Karton, that would be worth of the greatest dwarf artisans for ages long past. He has little patience for anyone who would get in his way, or might deface his project. He doesn't might adventures using the stairs of course, as long as they dont go carving thier initals along the way.

While busy, and hard working, he is more then willing to take a pause in his work if offered food, and a story of what ever adventure the players are returning from.

Carving the cliff is a big job, and Thurnir is willing to hire any dwarf, or charecter with a str modifier of +3 or better to work for him in thier time between adventure. He is willing to pay them thier proficency bonus in silver a day for honest work, if they are human. He is only willing to hire non human charecters at the rate of (1/2 str modifier) silver pieces per day.  The pay would increase by 2 sp/day if the charecter is proficent in mason tools, and an additional 3sp/day if they own and are willing to use thier own mason tools.

## Purpose

carve the cliff, and make it a work of art

## Stats

here , has a +12 to any craft related checks involving mason's tools

## Connections

Is from clan LongPick, who worked in several of the cathedrals to the one above all
Arsen Falone (Sir Roger Veritus)

## Short Form

* Player- Tanner
* Race- Tiefling?
* Class- rouge-1 sorc-2
* Background- Charlatain
* Level- 4

#### Bonds

My lover Clarissa was killed by Duke Encion (I'm chill with that name changing) and I will have my revenge. Duke Encion only knows Arsen by his alias Sir Roger Veritus, so Arsen has had to drop the alias in public, though he still will take advantage of connections Sir Roger has.

#### Flaw

Extreme apathy for others' goals, but knows he needs his party's support to accomplish his own. He's also somewhat insane. When he makes important decisions he sees his dead lover Clarissa and she helps guide him (I think of Clarissa as a chaotic good character).

#### Fear

Extreme bright light, thus he keeps his hood up constantly, even in dim light

#### Hope

He knows he is not yet strong enough to confront Duke Encion, and either needs to improve his own ability or find people he can manipulate to help him.

#### Notes:

While my character is inherently evil (LE), at important junctures he'll do the right thing because of Clarissa, or because he needs his party.

## Items

Pocket portal(goes to a library of monks transcribing books in taldor)

Wand of Secrets
Loralai

PLayer: Jenna

Notes:

went to Library and recieved a ritual spell, to prevent the death of loved ones.
 Ritual requires 1 hour
   3 'humans' a goat a cow and a scorpion are sacficed, and thiere blood used to draw a magic circle.  one of loralai's loved one's is killed in the circle. The mingled blood flows back into the body bringing the body back to life in 1 minute. The reanimated body is a non inteligent zombie, who regains 15 hp per round, and if ever reduced to 0 hit points, returns to life the midnight at full health. if the body is seperated, or destroyed, the body turns to dust and reforns where the heart is/was.

Said zombie is generally hostile to all living life.

The soul of the loved one remains in the body, aware of thier actions but unable to move the body. Communication may be stablished though telepathy, or other spiritual or mental ability.
Tomb of 10000 Kings

In The Blue Desert to the East of the Aasimar city there is a giant pyramid that recently appeared. The area surrounding the pyramid is dotted with empty tombs. These tombs feature egyptian style art but have nothing of value in them. The new Rebel Hideout is in these abandoned tombs. The pyramid has an opening on one side. Entering in the opening leads to a room with a message written in the Aasimar language that says "Tomb of 10000 Kings", there is a door leading out of this room.

Every time a party enters the pyramid the interior layout is randomly generated so as to be different each time. All the floors are covered in Blue Sand so be sure to keep track of how much players use the sand.

The pyramid has 1d4+1 rooms. The first 1d4 rooms are populated from the table below.

The final room has no blue sand in it and is the room of the ancient Aasimar king. The kings are all powerful wizards whose mummified corpses have been enchanted to get up and attack any who enter the room. Use the Archmage stat block on page 342 of the monster manual with the following modifications.

The Aasimar mummy kings take double damage from fire.

Roll a d6 to determine one additional feature from the table below.

 2
 3
 4
 5
 6

The party is free to leave the way they came but if they make it to the end and defeat the Aasimar mummy king each party member gets 1d100 worth of treasure as well as a magic item determined by rolling on Magic Item Table F on page 146 of the DMG.
Valeron

## History

Valeron is a planetar, a being of good and law from the Spiritual Realm. He was summoned to the Watch at the end of the Ancient Northern Kingdom by the leaders of the Druidic Order, and agreed to give up a part of his essence to power wards to guard the portal even if the Order should fall. Ever since, he has resided in the pool on the 2nd level of the Watch. Some centuries after, when he was alone in the fortress, an army of devils invaded the Watch and overran the Barracks before Valeron could react.
The West

### Historical summary

the single biggest influence on the west in the massive tunnel complex under the mountains and the fens. 3 forever ago a very advanced dwarf civilization crossed over, and settled. they built large cities. however they wanted to understand the portals better so they began experiments on inter planar summoning. While they were gaining a mastery of summoning they also spent time on magically enhanced breeding. The breeding projects eventually escaped and came to populate the fens mountains and valleys. This is why there are a lot of monstrosities and abominations in these areas. The summonings went wrong rather quickly when several different summoning circles summoned beholders at the same time. the beholders quickly began wreaking havoc, and in desperation the few remaining dwarfs began reaching rather trying to summon something that would help them. They eventually opened a portal a mine flayer colony. as the mind flayers moved in and seized control of the dwarfs, the beholders and their minions slew each other, until there was only 1 very tire beholder. the lone beholder hide itself away and slept. However the mineflayers, who were now stuck in this side of the portal, without the dwarves arcane magic to to hold it open were stuck. as their numbers dwindled they eventually found the beholder. ever so carefully they ensured it would stay asleep, because without an hive, they could not defeat it. The mind flayers influence on the behold effected it, and t dreamed that it was the object of mindflayer worship, and unquestioning loyalty, it dreamed that it was an elder brain. The 15 remaining mindflayers found that they had an elder brain of sorts, and with some carefully planned abductions they could build a breeding stock of sentient life to feast upon while they wrestled to learn arcane magic, and return home.

Maps:

\*\* note all maps are not to scale, and are primarily conceptual.

Point 1 is where Thurin, is building is art and has the stairs.

2. is the default place adventures wind up if they leave carton headed due west

3, a rope as been run up the cliff, and is already secured, and left for future adventures.

#### Further region:

1. is though location of the teleportation stone

2. is the easiest and clearest path to the glacial plane beyond the mountains.

3. The rough location on the giant stone wurm

4. The library

5.The observatory
The Unicorn

The Unicorn

Armor Class 15

Hit Points 134 (18d10 + 36)

Speed 60 ft.

STR - 18 (+4)

DEX - 14 (+2)

CON - 15 (+2)

INT - 11 (+0)

WIS - 17 (+3)

CHA - 16 (+3)

Damage Immunities Poison

Condition Immunities Charmed, Paralyzed, Poisoned

Senses Darkvision 60 ft., Passive Perception 13

Languages Horse, Empathy 60 ft.

Challenge  Ehhhhhh.....

Charge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 188 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: detect evil and good, druidcraft, pass without trace

1/day each: calm emotions, dispel evil and good, entangle

Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The unicorn's weapon attacks are magical.

Actions

Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.

Hooves. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 8) bludgeoning damage.

Horn. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (1d8 + 4) piercing damage and 5(2d4) Radient damage

Healing Touch (5/Day). The unicorn touches another creature with its horn. The target magically regains 25 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Teleport (2/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

Legendary Actions

The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.

Hooves. The unicorn makes one attack with its hooves.

Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

Heal Self (Costs 3 Actions). The unicorn magically regains 42 (10d8 + 12) hit points.
The Cliff

## Discription and history

Barely an hour away form the village of Karton, meadow ends abruptly as a solid stone cliff nearly 100 feet tall juts out of the ground. The solid brown rock of the cliff is rather weather worn, especially from the trickles of water the stream down the edges.  Fortunately a dwarf from Taldor, Thurin, has made it his life's work to beautify and carve this cliff face, starting with some simple stairs.

If the players do not want to use the stairs, then it is a DC 13 Athletics(Str) check to to climb 50 feet. A player would need to make the check 2 times to scale the cliff-face. A failure mean they climbed to dead end path, and need to go down a section, a critical failure and they slip. A dc 10 reflex saving throw, followed by a dc 15 athletics check by an ally can catch them. If they fall all the way to the ground they take 1d6/10ft rounded down.

There is a knotted rope dangling from the cliff about 4 hours south of the stairs. a single dc 7 check is sufficient to scale the cliff with the ropes assistance.

## Locations

The due west point

The stairs (lightly north, by a few hundred yard)

about half way up the stairs there is an off shoot, foot path, which leads to a hole in the cliff. The hole leads to the Wild Caverns

The tied rope (couple of hours tot he south of due west point)

## Event table

The cliff face itself is rather peaceful. So there is no random encounter table

## General Methodology

The cliff is the gateway to the east. Thurnir's current project might reflect any stories that the players have told him, of bits of Taldor-ian mythology. The cliff's decorations would make a great place to for shadow something if needed.
Mountain Brush Key

## Description

a brass key with a large emerald in the handle. The teeth of the key stick out in all directions, like a pipe cleaner.

The Key goes to a now locked treasury room in The City under the Mountain

Magic mouth has been cast of the key,

When the key is brought into the cities castle, The Key says "We Fallen. Pray you safe Lutgrabela, Flee to great circle, pray not follow you. Will contain them. Caveroun will protect. Grandchildren reclaim city, "otvoren" password" over 5 minutes
Plants vs. Zombies: Heroes

***Plantas contra Zombis:Heroes*** es un juego de cartas coleccionables desarrollado y publicado por PopCap Games el 14 de febrero de 2016.

Actualmente está disponible para Android y se distribuye a través de Google Play y IOS que se distribuye a través de App Store. Existen 40 campañas zombi y planta. A partir de la campaña 10 de las dos tipos algunas campañas son especiales. Es la actualización de Triunfo Triásico.
Leanatim

Leanatim was a powerful wizard at the height of the Aasimar culture. They relied heavily on the blue sand powering their magic. The Aasimar were particularly resilient to the influence of the Great Beast, but eventually they started to give in to its influence. The first few who fell were stopped, but Leanatim became its ultimate weapon. Leanatim became a serial killer who targeted the most powerful wizards of his people. He would then bring them back as zombies. Eventually he amassed an army of zombies large enough to wage open war on his own people. He lead his zombie army to slaughter any Aasimar that wouldn't fall under the control of the Great Beast.

The fall of his people was several millennia ago. Thanks to the power of the Great Beast Leanatim is still youthful. He still rules as king of the Aasimar, even though the only Aasimar left are his zombie minions.

Leanatim will be friendly to any magic users he comes in contact with, and will try to force them to become his apprentice. His ultimate goal is to bring more people under the control of the Great Beast by encouraging them to use the Blue Sand. Any who refuse him or are incapable of magic will be killed to join his zombie army.
Rayman 2:The Great Escape

***Rayman 2: The Great Escape*** es un videojuego diseñado y publicado por Ubisoft para Nintendo 64, Dreamcast, PC, PlayStation. Tuvo un rework para Nintendo DS, bajo el nombre de Rayman DS, para PlayStation 3 y PlayStation Portable en 2008, para Apple bajo el nombre original en 2010, y para la consola Nintendo 3DS con el nombre de Rayman 3D, en 2011. También iba a ser lanzado para la plataforma Sega Saturn, pero fue cancelado poco antes de salir. Es el primer juego de la serie Rayman en 3-D, y es considerado por la crítica como el mejor juego de la serie hasta el momento.
To do lists

## General to do's

### Flesh out Karton

* progress - map made, some sites given comment/descriptions.
* next step -

### Coordinate World

* progress - weekly coordinating and worldbuilding meetings started.
* Faction articles
* next step -

### Update player knowledge base

* progress - Information about the player drive put on Facebook page.
* next step - continue updating the player drive and verify it is being used.

### Begin player map project

* progress -
* next step - let the players know about the idea and offer incentives.

Trae's todo

###
The Blue Desert

Past The Southern Plains there is a massive desert of blue sand. It would take about a two week journey to make it all the way past the desert. The most common enemy in the desert is the Aasimar Zombies. The blue sand is imbued with magic from the Great Beast that lives beneath the sand. When the magic is used up the sand turns to red (its original color).

Great Beast

PC Sand Use

Blue Sand

Aasimar City

Tomb of 10000 Kings
B-PROJECT 6th Anniversary GANDARA BB+ Public Recording

* Information
* Goods

 **Cast** | Yashiro Taku, Chiba Shoya & Uemura Yuto (2nd Half)

Events

* 2016
* 2017
* 2018
* 2019
* 2020
* 2021
* 2022
* 2023

Production Presentation • AGF 2015
1st Stage 2016 • AnimeJapan 2016 • HAPPY SUMMER EASTAR • Sweets Paradise • 1st Anniversary • AGF 2016 • BRILLIANT＊PARTY
LOVE&ART FAMILY MTG 2017 • BABY-PROJECT • 2nd Anniversary •  AGF 2017
WINTER of FANTASIA • VALENTINE NEW YORK • LOVE&ART FAMILY MTG2018 • KIDS-PROJECT • SUMMER LIVE 20183rd Anniversary • AGF 2018
THRIVE LIVE 2019 • SPARKLE＊PARTY • BLACK× WHITE • BAMBI-PROJECT • AGF 2019 Supernova
LOVE&ART FAMILY MTG2020 〜HAPPY SPRING PARTY〜 • B-Pro Monster • THRIVE LIVE 2020 • B-PROJECT REALMOTION LIVE2020
LOVE&ART FAMILY MTG Fan Thanksgiving 21 • Sweet Valentine • Wizard of Fairytale • **GANDARA BB+ Public Recording** • FILA×B-PROJECT • 6th Anniversary
B-PROJECT HAPPY FLOWERS • Wizard of Fairytale • 7th Anniversary
Gods of the East

## Summary

the Ancient peoples of the East had 4 primary Gods. All were worshiped through out the land, and thier influence was felt regualrly. While each God has a plane they call home, and a region in which they are most powerful, they could be reached and manifest thier desires anywhere on the plane.

Tathos:

God of illusion, and home in the spooky woods. 'died' after his champion was slain, while pursuing vengance on the god of Order, for killing the nature spirit Tathos loved.

Tarn: God of Truth

has many shrines throuhg out the hills, where prophecies given to his clergy are recorded in magical golden stautes. The art of making them was an olive branch offered by tathos, to make peice with thier differing natures.

Rakdos: God of Chaos

Known primaly for change, and unexpected events, as well as war, panick, puberty, and animal husbandry

Bu-shran: God of order

had beef with divine beings mating and romanticly loving none divine beings.
The Mountains

## Description and history

past the fen there are several mountain ranges. in actuality there are only 2 mountain ranges but they are hundreds of miles long, and are really just 2 concentric semi circles. (see the maps in The West)

generally the mountains will hold the larger dungeons and more dangerous area, when compared to the valleys, but more items are obtainable for completing the dungeon.

## Locations

Puddle cave

The teleporting stones

The Tower

## General Methodology

This area is a work in progress and is as much an important part of the story of the area as the others, even if it means it might take several trips to uncover the areas secrets. The focus here is high difficulty, areas with large monsters or challenges.
The Tower

## Overview

The Tower was a proving ground for elite dwarven fights back at the high of the empire. automatons gaurd the floors, that are so life like they appear to simply be dwarves made of silver, or copper.

The entry floor has empty weapon racks, and barren tables, and ruin bunk rooms. at the far end of what once was a resplendent main hall, stands a single ordinary stone door. Beyond the door lies a set of stair which go to the first floor. past that fighter is another door and stairs to the next floor. There are roughly 30 floors, and the tower's silver glinting top can be seen from the westward summoning circle. geographically the tower is located in Mountain Range 1 about a from the fens.

The top of the tower is well guarded especially as all floors much be challenged in one long rest. sleeping characters awake and find themselves as close as possible to an empty bunk. Prizes are given every 5 floors, the prize is a single magic +(n/5) weapon.

The guards of each floors are made as player characters with base stats of 14 for everything, and are equipped and leveled as player characters. Each level has a level budget of (n+1/3n) level to be spread across all guards

guards do not normally speak rather they clink and shudder, being inorganic.

### Floor 1

A fighter(lvl1)

Floor 2

Paladin(lvl2)

Floor 3

Warlock(lvl4)

Floor 5

Rouge (3)

Fighter (3)
Spooky Forest

To the East lies the spooky forest. All the trees are dead, and there is no sign of life. However, noises of animal life can be heard always, despite the obvious lack of animal life.

The Spooky Forest is home to Tathos, the god of illusion, and his lover Kazella, the nature spirit.

Magic Items of Tathos
Lair of the Unicorn

## Discription

about a day and a halfs journey to the north east, the grass becomes unrulely, and wildflowers grow more frequently and with brighter colors. The grass is soft and sproingy.  large herds of hourse are more lighly to be here, and they are more willing to be approached by humanoids.

Bad weather is always gentler within the lair. Storms are milder. Wind is gentler, all weather extremes are calmer.

The area of the lair is  a  rough circle about 15-20 miles across.

Nightmares, will only ever be here if seeking a protection from a greater threat. Normally the unicorn arrives to drive them off almost as soon as they arrive.

## Lair Effects

Transformed by the creature’s celestial presence, the domain of a unicorn might include any of the following magical effects:

* Open flames of a nonmagical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
* Creatures native to the unicorn’s domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.
* When a good-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.
* Curses affecting any good-aligned creature are suppressed.

If the unicorn dies, these effects end immediately.

## Finding the unicorn

The Unicorn is mindful of all those who enter its Domain. And will come to investigate any adventures in teh area. Standing a distance until sure of the parties intention.  The unicorn my be invited to camp by spreading oats of otehr horse food closer to the camp.

If adventures attempt to harm or capture any horse type animals in the lair, the Unicorn will teleport into thier midst and fight until the the adventures are dead.

see The Unicorn
B-PROJECT B-Pro Monster

* Information
* Story
* Character
* Goods

 **Date** | 10 April 2020 - 7 May 2020

After getting a check-up on their guardian spirits types, each of the Knights, who receive a mission from the stars, is equipped with a familiar that embodies their guardian spirit. As they live and grow together, the monsters learn about themselves and take after their Knights' personalities and tastes.
The monsters types are determined by their Knight's fated star.

* Korenyan
* Devilgoushi
* Ashumon
* Kenheart
* Kazumon
* Momotan
* Osarumon
* Nomeme
* Mikadoctor
* Yuzupicchi
* Haruricchi
* Akapi
* Mirora

Events

* 2016
* 2017
* 2018
* 2019
* 2020
* 2021
* 2022
* 2023

Production Presentation • AGF 2015
1st Stage 2016 • AnimeJapan 2016 • HAPPY SUMMER EASTAR • Sweets Paradise • 1st Anniversary • AGF 2016 • BRILLIANT＊PARTY
LOVE&ART FAMILY MTG 2017 • BABY-PROJECT • 2nd Anniversary •  AGF 2017
WINTER of FANTASIA • VALENTINE NEW YORK • LOVE&ART FAMILY MTG2018 • KIDS-PROJECT • SUMMER LIVE 20183rd Anniversary • AGF 2018
THRIVE LIVE 2019 • SPARKLE＊PARTY • BLACK× WHITE • BAMBI-PROJECT • AGF 2019 Supernova
LOVE&ART FAMILY MTG2020 〜HAPPY SPRING PARTY〜 • **B-Pro Monster** • THRIVE LIVE 2020 • B-PROJECT REALMOTION LIVE2020
LOVE&ART FAMILY MTG Fan Thanksgiving 21 • Sweet Valentine • Wizard of Fairytale • GANDARA BB+ Public Recording • FILA×B-PROJECT • 6th Anniversary
B-PROJECT HAPPY FLOWERS • Wizard of Fairytale • 7th Anniversary
Blue Sand

The sand was originally red, but it turns blue due to the magic of the Great Beast. The Aasimar Zombies and the PCs can draw on this magic to cast spells without using spell slots. When this is done the sand turns red in a five foot diameter around them (or one space if a mat and figurines are being used). It takes about 6 hours for the sand to turn blue again. Overuse of the sand for powering magic has bad effects on PCs (see PC Sand Use) but the players shouldn't be allowed to know this until they start seeing the consequences.
Unlockable/new player options

## New

part of what how I understood the intention at the beginning of the west marches was that there are things to be unlocked and player options that will become available over time. To promote this I am making a list of things that player have requested or that might seem interesting to players as we extend what they think they know.

#### Feats

Races

Classes

Subclass options

Spells
The Libraries Doorstep

## Description

Nestled among the rolling hills, near the top of one of the smaller hills, is a simple flat, black(like obsidian but matte) rock, with a simple carved border, that changes periodically. The Rock raises out of the ground by about 6 inches. The rock is rather large, nearly 4 feet by 2 feet, and perfectly horizontal. The rock is magical, and has an aura of conjuration magic, should players ever examine it in such a way. The stone is breakable(AC 15, HP=50) but restores itself every night, at midnight, and warded by magic.

A magical door to the Accursed library can be summoned, if a raven feather quill is used to complete a scroll of knock. The ink for the scroll is a mixture of the writers blood, the blood of someone they love, and the blood of someone who was recently killed. The complete scroll is placed on door step, and consumed. A door appears at the stone, which is made of polished marble. There is a knocker in the shape of a scroll, and the handle is in the shape of a quill. The Door opens inward to the Accursed Library. Alternately the door appears every night there is a new moon at exactly midnight.

The door makes anyone one who views in uneasy.

\*new\*

Since Alphonse Costello's return to del-Tor, word of The wonders of the Library have spread, and scolars are starting to make thier way to investigate the library, and use the entry method discribed by Alphonse(see above) Adventures headed there now see a rough low stone building roughly 20-15 feet, which serves as a storehouse, and bunk room. A tower is being build, and is currently 20 feet tall, with a base of nearly 40 feet diameter. Ths town will serve as a starting ground for those wo venture into r out of the library. The black stone is near the short stairway into the first floor fo the tower.

## Borders

1d10

1. simple straight lines,

2. simple straight lines

3. a rounded square that follows from an inch from the edge

4. a design of curling vines and flowers

5. a design of curling flowers and vines

6. A text written in Elegant infernal, "Beware ye who enter here" or (see pic yet to be made) If a player speaks infernal, they may make a dc 23 intelligence check to understand, due to the intense age of the inscription, and linguistic changes, if they can make such a check they know it is an old form of infernal

7. No boarder

8. Rounded square

9. a caved engraving of books int eh corners connected by lines of flying pages

10. a set of inch wide parallel lines, that run  all the way across( not unlike jail bars)
Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will. Will.

### Aliases

scum gang, piece of shit bastard, comic book eater expert, fly swatter, jaundice victim, skeleton enthusiast, pepperoni pizza, food-borne illness

### Relatives

Weird Al (Weird Alvin) Simon Belmont (Son) Skeletor (Husband) Tumble (Mario Party 3)

## Physical description

### Weight

https://i.ytimg.com/vi/8PJfqFJT9TM/maxresdefault.jpg

## you could have prevented this

dr. nutsack

paging dr. nutsack

## [Dogs Barking "Jingle Bells"]

if you make video games you are making video games
Plants vs Zombies

***Plantas contra Zombis*** (título original: ***Plants vs. Zombies***) es un juego de estilo *tower defense* desarrollado y publicado el 5 de mayo de 2009 por PopCap Games para Microsoft Windows, iPad, iPhone, Android, BlackBerry, PlayStation 3, Xbox 360, Windows Phone 7, PS Vita, Nintendo DS, Nintendo DSi, Nintendo 3DS y Mac OS X.1​ Se distribuye a través de su página oficial o por Steam.
Unlockable races

There are several races which can be found in the world beyond the portal.  Building friendly relationswith a race, can take some time, offering favors, learning the language and building a place for other adventures to stay might all be prerequisites for unlocking a given race.

a list of unlocked races:

Lizard folk
Cloak of Tathos

Requires attunement

You can see normally in darkness, both magical and non-magical, to a distance of 120 feet.

While wearing this cloak you can use your action to cast the Darkness spell. This feature can be used a number of times equal to your intelligence modifier (minimum 1). All uses of this feature are restored after a short or long rest.