recursal/Fanatic-Fandom huggingface dataset:
50v50 Last Sacrifice Map

Squad

River Town, Greenhouse, Storm Bunker, Egg Bunker, Docks, Police Station, Bank, Mansion

## Biome Colors

### Background Hex

Black
333348
#051624

### Water Hex

Blue-Black
465718
#071B36

### Beach Hex

Clay Brown
9328178
#8E5632

### Riverbank Hex

Brown
6632211
#653313

### Grass Hex

Dark Olive
5136680
#4E6128

### Underground Hex

Brown
1772803
#1B0D03

### Submerged Player Hex

Midnight Blue
1192009
#123049

## Map Stats

### Factions

100
2

The **50v50 Last Sacrifice Map** is a Map added in the v0.9.4 "*Fairly Lethal*" update on May 4, 2020. It is mainly similar to 50v50 Map, with the only things different are the Commander spawning a Bubbleshield after death along with the A Good Cause effect and Poppies spawning by the river. Because the Commander releases a Flare upon death, the Flare Gun is replaced by a DEagle 50 in this mode.

## Map Layout

The map's layout is identical that of the 50v50 Map, with the addition of the Poppy Bushes spawning on every riverbank that heal the player that break them.

## Blocked Skins

*Main article: 50v50 Map#Blocked Skins*

Those skins are blocked which will be replaced by Basic Outfit when selected as the loadout skin when joining a match:

* Target Practice
* Discord Moderatr

## Schedule

*Main article: 50v50 Map#Schedule*

Maps have a schedule of when things will happen. Note that they typically appear at the next second as it waits until the second end to do it.

All Air Drops are replaced by Military Air Drops.

Gold Airdrop Timings are unknown, however they are predetermined.

* Step 0 Wait Time (before first shrink)
	+ 0:30: Commander Promoted
	+ 0:26: Lieutenant, Marksman, Grenadier, or Recon Promoted
	+ 0:22: Medic Promoted
	+ 0:18: Bugler Promoted
* Step 0 Shrink Time (during the first shrink)
* Step 1 Wait Time
	+ 0:55: Air Strike (#1)
* Step 1 Shrink Time
* Step 2 Wait Time
	+ 0:44: Military Air Drop (#1)
	+ 0:26: Air Strike (#2)
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:32: Air Strike (#3)
* Step 3 Shrink Time
* Step 4 Wait Time
	+ 0:27: Military Air Drop (#2)
	+ 0:12: Air Strike (#4)
* Step 4 Shrink Time
* Step 5 Wait Time
	+ 0:19: Air Strike (#5)
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time

## Trivia

* Like the 50v50 map, this map:
	+ Does a 100 player Faction (50v50) Mode instead of an 80 player Battle Royale Mode.
	+ Is larger than the other maps and has the size of 880\*880 range units (55x55 grid tiles), normal maps having 720\*720 (45x45 grid tiles) for solo and duo and 768\*768 (48x48 grid tiles) for squad.
	+ Always counts towards the Quest "Top 5 in squads" as there are technically only two factions as teams, being the Soviet side and PARMA side.
* It was first referred to as the "50v50 Last Sacrifice" map, however it has since changed.
* 50v50 Last Sacrifice made a short appearance from June, 29 2021 to July 2, 2021
12 gauge

12 gauge icon

###

###

###

###

15
30
60
90

    ***Not to be confused with Shotguns, the main users of 12 gauge.***
**12 gauge** is a common type of Ammunition used for 8 Shotguns and 1 Pistol. Some 12 gauge weapons are stated to fire different types of 12 gauge, even though the same ammo will be consumed. The different kinds are:

* Buckshot, used by:
	+ M870
	+ MP220
	+ Saiga-12
	+ Hawk 12G
	+ 9 pellets with 12.5 damage each. Medium spread and short range.
* Birdshot, used by:
	+ M1100
	+ 18 pellets with 4 damage each. Very high spread and very short range.
* Flechette, used by:
	+ SPAS-12
	+ 9 pellets with 8.75 damage. Low spread and medium range.
* Fragmentation, used by:
	+ USAS-12
	+ 12 damage bullet, but explodes on contact and shoots shrapnel. High accuracy and medium range.
* Slugs, used by:
	+ Super 90
	+ 77 damage. High accuracy and long range.
* Lasr, used by:
	+ Lasr Gun
	+ 42 damage.
Bottle

* Bronze
* Switch Unpressed
* Switch Pressed
* Glass Blue
* Glass Red

A **Bottle** is a weak Obstacle that can be found on the counters on the Saloon and Crimson Ring Club and in the basement of the Candy Store. The bottles in the Saloon are differently colored and make up a switch system that opens the cellar door.

The other bottles are mainly for decorative purpose, but breaking them are counted towards "Destroy pots" Quest.

## Strategies

* Since they are easily destroyed, they can give a lot of loot with the Scavenger or Master Scavenger perk.

## Code

There are 7 differently colored Bottle Switches in the Saloon, which are all 7 colors of Rainbow. Players need to press the Bottles in a correct code to unlock the Saloon's Cellar.

## Trivia

* Since bottles have the "type" variable set as "pot", they are counted as pot towards the "destroy pot" quest.
Carbon Fiber

Carbon Fiber equipped on player

The **Carbon Fiber** is a type of Skin. Carbon Fiber displays a dark black body and hands, and a dark grey Backpack.

## Location

It can be obtained as a Loadout skin in the Survivr Pass 1 (Level 16) or in exclusive offers.

## Strategies

* Carbon Fiber will make you very visible as the black color contrasts with the grass of the Map. However, a player will have slight camouflage when in a Bunker, or when next to or under any dark objects or areas.

## Trivia

* It could be previously obtained in Tier World crates before the *Give me a quest* update.
* This skin is named Carbon Fiber, which is a black lightweight sheet. The skin in-game seems to be a Carbon rayon based fabric.
* The Carbon Fiber is one of the only 2 skins with rarities of uncommon, the other skin being The Professional.
* Skin color closely matches the hue of the Lieutenant Helmet.
* This skin is now only obtainable in exclusive offers in the shop.

## History

* v0.8.6
	+ Changed Rarity from 1 to 2
* v0.1.4
	+ Added

## Gallery

A survivr wearing a Carbon Fiber skin.The appearance of the Carbon Fiber skin in water.A survivr wearing the Carbon Fiber with Level 3 Equipment in the Desert Map.
Desert Camo

The **Desert Camo** is a Skin that can be only found on Desert Maps. It's similar to the Ghillie Suit, but has a slightly different color. It provides very slight camouflage when worn, but unlike the Ghillie Suit, it doesn't hide Equipment or Fists.

## Strategies

* Hide part of yourself in a Tree or Bush. Then, when someone comes by, shoot them.
	+ Doing so can camouflage you very well, because, just like Forest Camo, it camouflages well under trees.
Cinco de Mayo Map

* Solo/Duo
* Squad

Storm Bunker, Desert Town, Greenhouse, River Town, Savannah Patch

The **Cinco de Mayo Map** is an exclusive Map in Sinko de Ammo events. It is a modified Desert Map that has Piñatas spawn. As a desert map, it includes the same features, such as the Desert Towns, ruined River Town, .45 ACP weapons, no 9mm weapons, and increased Flare Gun spawns.

## Schedule

Maps have a schedule of when things will happen. Note that they typically appear at the next second as it waits until the second end to do it.

* Step 0 Wait Time (before the first shrink)
* Step 0 Shrink Time (during the first shrink)
* Step 1 Wait Time
	+ 0:55: Air Drop (#1)
* Step 1 Shrink Time
* Step 2 Wait Time
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:38: Air Drop (#2)
* Step 3 Shrink Time
* Step 4 Wait Time
* Step 4 Shrink Time
* Step 5 Wait Time
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time
Buildings

**Buildings** are large structures with many different parts and major sources of loot in surviv.io. Unlike Obstacles, you can go inside them and find different varieties of loot, sometimes good or bad.

There are many different buildings in surviv.io: Barns, Red Houses, the Bank, Shacks, the Police Station, etc. Each building has its own unique properties and layout. Every building holds certain types of loot that are likely to be found in certain buildings. Any building, wall, or object that is made of metal will always cause bullets to ricochet, while shooting into a building made of another material, like wood, will cause the bullet to be absorbed. Some Buildings are destructible, such as the Greenhouse and the Teahouse.

The view scope for any user inside the building (except for the Crimson Ring Club pool, which is 4x even if you only have a 1x, or a scope higher than 4x, and the Extra Large Bridge, which doesn’t affect your Scope) is always the 1x default scope. It cannot be changed at any time inside the building parameters, meaning no one can outspot you and vice versa. Once a survivr has left the building, the view range resets to the scope they were equipping. The only buildings that do not follow this rule are the Extra Large Bridge and River Dock, both of which you can see as far as the scope you are equipped with.

There are currently 40 types of buildings in the game.
Cobalt Map

* Solo/Duo
* Squad

Bank, Police Station, Mansion, Hydra Bunker, Docks, Teahouse Complex, Crimson Ring Club, Twins Bunker

## Biome Colors

### Background Hex

Midnight Blue
134680
#020E18

### Water Hex

Deep Blue
13681
#003571

### Beach Hex

Brown
6834230
#684836

### Riverbank Hex

Gray Brown
4472122
#443D3A

### Grass Hex

Gray-Leaning Blue Black
5069416
#4D5A68

### Underground Hex

Black
1772803
#1B0D03

### Submerged Player Hex

Midnight Blue
1192009
#123049

## Map Stats

### Factions

80
None

The **Cobalt Map** is a Map that was released in the v0.8.8 "*Stay classy*" update on December 2, 2019. It has bluish ground with synthetic Obstacles as well as the Twins Bunker.

## Schedule

Maps have a schedule of when things will happen. Note that they will typically appear at the next second as the game waits until the second ends to execute something.

* Step 0 Wait Time (before first shrink)
* Step 0 Shrink Time (during first shrink)
* Step 1 Wait Time
	+ 0:55: Air Drop (#1, dropped: 0:41-0:35)
* Step 1 Shrink Time
* Step 2 Wait Time
	+ 0:44: Open doors to Twins Bunker (and play sound/ping map)
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:38: Air Drop (#2, dropped 0:24-0:18)
* Step 4 Wait Time
* Step 4 Shrink Time
* Step 5 Wait Time
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time

## Perks Found in Map

All players are given perks when they enter the game, depending on what class they chose. To see those perks, head to their respective pages. The only other perks are found in the Twins Bunker or rarely in an air drop.

* Explosive Rounds (Map Exclusive)
* Splinter Rounds
* Master Scavenger (Map Exclusive)

## Trivia

* In real life, Cobalt is a chemical element with the symbol **Co** and the atomic number of **27**. When sintered at 1200°C, it creates a deep blue color.
* The Cobalt Map uses synthetic material for obstacles, and that can imply a whole new purpose of the map.
* Every player starts and spawns at the center of the Twins Bunker. During the class selector before starting a game, you are given 20 seconds to make up your mind of what class you want to choose. The classes are Scout, Sniper, Medic, Demo, Assault and Tank. While choosing, you cannot take damage. If you don't choose any class in the 20 seconds, a random class will be selected for you.
* The Cobalt Map has the most rivers that in all the other Maps.
* Skins and Melee Weapons that are not from Class Pods are not available in the Cobalt Map.
	+ The Ghillie Suit is an exception, and it can spawn (albeit with an extremely rare chance) in the Rare Class Pods or using Master Scavenger.
	+ Wood Axe can be found in Crossing Bunker, Sledgehammer can be found in Alternative Barn.
* A Crate Cache contains a Recorder somewhere on the beach of the island.
* The Greenhouse is absent in this map.
* This is the first mode with selections and gives you items at the beginning of the match.

## History

* v0.8.8
	+ Added
Grass-Covered Wall

The **Grass-Covered Wall** is an Obstacle that was added in v0.8.3 "*The perks of being a survivr*" on September 12, 2019. It spawns in Grassy Covers in the Savannah Map and has 300 health.

## Strategies

* This building is ideal when you're healing, as it is both strong and also provides good visual protection, shielding you from enemy players. Just be wary of grenades.
	+ This is also a good choice to shoot from cover, as the building will protect you as you fire at the enemy.
* When you see a player healing inside 4 grass-covered walls, cook and throw a Frag Grenade between the gaps. Firing through the gaps also works and can get your enemy running.
* If an enemy is hiding behind one of these and they keep running around it, try destroying the wall.

## History

* v0.8.3
	+ Added
Bengal

Bengal equipped on player

**Bengal** is a Loadout Pattern added in the v1.5.0 SEASON 6 IS HERE update on March 16, 2021. It can be obtained on the 22th level of the Gold Pass.

## Trivia

* The only way to obtain Bengal other than unlocking it in the pass is if another player swaps it for a different skin. If they are killed with it on it does not drop, just like any other Loadout skin.

## History

* v1.5.0
	+ Added to Survivr Pass 6
Creator Kit

The **Creator Kit** is a Google Drive folder (link) that contains .png (image) and a few .psd (Adobe Photoshop) files of every sprite in the game, including buildings, obstacles, guns, items, skins, etc. It is generally used to supplement, rather than replace one's concept arts. Although it has files of most sprites, it still does not contain the Eye Bunker's logo, bullet tracers, and colored loot circles.

## Contents

### Ammo

This is where all of the image files of each Ammunition are located.

### Buildings

Contains the floor and ceiling sprites of all of the Buildings. The floor and ceiling sprites are separate.

### Bullet Trails

Images of 9mm, 5.56mm, 7.62mm, and 12 gauge tracers.

### Decals

Decals in the game can be found here, such as the Crimson Ring Club's Flyer.

### Emote

Some of the common Emotes in-game can be found here.

### GUI

Team Pings, Map Pings and Skull can be found here.

### Gun World Images

All special world sprites are stored here, as well as the three (uncolored) stick sprites used for the more simplistic guns. Furthermore, the ammunition boxes for the M249 and PKP Pecheneg can be found here, as well as the pan magazine for the DP-28.

### Helmets

The special Helmets image are found here.

### Logo

Most Bunker Logos are found in here. It also includes Bunker Logo Template to create your own Bunker Logo.

### Loot

This contains all the gun and melee sprites that appear in the HUD when you pick them up. They also include uncolored loot circles.

### Main Menu BGs (Backgrounds)

All of the background pictures that were shown in the Main Menu can be found in here.

### Obstacles

Sprites for nearly all of the Obstacles and Crates are found here.

### Particles

All of the particles that are seen in-game are all stored inside this section. Bullet shells are categorized in here except for the Potato Ammo shell.

### Planes

The shadows of flying vehicles are stored in here, and include all plane sprites (Fighter jet, supply plane, and Santa's sleigh).

### Player

Containing a PSD (Photoshop) File of a Player and Team Patches.

### Projectiles

Bullets are ***NOT*** categorized in this category. This is where all of the Throwables projectiles are stored in.

### Residue

Residue are left on the ground by breaking each corresponding Obstacles and breakable Buildings. Every single residues can be found in here.

### Textures

Floor tiles, Stairs and Rugs are stored inside here.

## Side Note

Ever since Kongregate purchased surviv.io, it is unsuprising that many files are misnamed and are also often in the wrong folders. If you are looking for a Kongregate-made sprite, you may not be able to find it in the correct folder.

Custom Made Bunker.
Crosshairs

**Crosshairs** are a feature in Loadouts that allow you to replace the cursor that appears on the screen during gameplay. Some are released while some are unreleased.

## Trivia

* If a custom crosshair is moved too close to the edge of the screen where part of it would be sticking off the screen, it will revert to the default cursor.
	+ Nick, one of the Developers, has said that this is a browser (not a game) issue, and is also a reason why there aren't larger crosshairs.

## History

* 0.8.6
	+ Added Style 051 (Unreleased), Style 118, Style 136, Style 160, Style 176
* 0.8.0
	+ Added
Bubbleshield

The **Bubbleshield** is a mechanic added in the v0.9.4b update as part of the Ultimate Sacrifice Event. The Bubbleshield is a protective circular shield that lasts for 10 seconds after the Commander dies. There are 2 variants of the Bubbleshield, a red one and a blue one. The red one for the Red Commander and the blue one for the Blue Commander.

## Strategies

* When an enemy Bubbleshield is activated, place a Mine or two in the shield to knock out or kill enemies.
* If you are under heavy fire, check inside the Bubbleshield for any Mines and take cover inside. If an Air Strike is called in, and the shield has appeared, take cover as you will be protected.
* Countering this won't work with a gun since all bullets are deflected, so go in with a Melee Weapon.
* Players shooting into the deployed Bubbleshields of their faction will not have their bullets deflected regardless.

## Trivia

* The Bubbleshield acts like a Pulse Box, blowing all items nearby out of the bubble.
* In the event the death of a Commander was inside or underground, a Flare will not appear, but an Air Drop will still be called in.
* If the Commander is promoted to a Lone Survivr, the Bubbleshield and Air Drop will still activate.
* If you are on the opposing side that the bubble is working for, then dropping items inside the bubble does not work, as they simply spawn outside the bubble. This also happens with any sort of throwable.
* Due to the Bubbleshield pushing objects when it spawns, you can glitch items into the underground void or through walls of buildings. It cannot push items out of the island border, however.

## Gallery

A Blue Faction BubbleshieldA Red Faction Bubbleshield
Breaking Sounds

Please help improve the Surviv.io Wiki by **updating it**.

Every obstacle has its own sound for when it is broken. Sounds can be used to identify what you are hitting, and if you should be hitting it. This is currently an unfinished list of all of the breaking sounds in Surviv.io:

## Break Sounds

* Crate 1

* Crate 2

* Tree

* Bush

* Oil Barrel

* Wood Barrel

* Wall

* Ceiling

* Toilet

* Metal Toilet

* Vending Machine

* Window

* Windowed Wall

* Drawers

* Oven

* Deposit Box/Lockers
Eyes-T

Eyes-T equipped on player

**Eyes-T** is a legendary skin that was added in the update v1.7 "*Season 7 Is Here*" on June 8, 2021. It can be obtained by buying the Golden Pass for 4,000 GP and leveling up or instantly for 7,500 GP. Upon reaching level 30 in the Gold Pass, players will be granted the skin.
Bank

The **Bank** is a Building in surviv.io added in the v0.3.1 "*Smoke 'em if you got 'em*" update on March 23, 2018.

## Info

The Bank is a good starting location that spawns only once per Map (although it may not spawn due to Building Rotation) in a random location. The Bank is the smallest high-risk building, and contains the least loot. Despite this, the bank still generally attracts large amounts of survivrs as a few good guns and decent supplies can be found within.

In the Desert Map, a bank spawns in each Desert Town, with a total of two per game. A Stone Hammer instead of the Jester's Folly Skin is found in the middle. Gold Deposit Boxes are also far more common in this mode, and the loot obtained from them is generally better as well.

## Layout

Entering from the "Front Door" (Soda Machine side), there are two bushes in the window side corner, and a Cabinet with Soda Machine. There are two toilets separated by walls. On the opposite side of the wall you can enter from the other door, and there is another cabinet in the corner. Opening the Vault Door will give you access to the six Deposit Boxes of normal or gold variants and the item in the center.

## Location

To find the Bank, look at the Map. If the Building Rotation swapped out either the Mansion or the Police Station, there should be a big, beige-colored building somewhere on the Map. It should be noted that if a Bank is too far away, it may be looted by the time you get there.

## Trivia

* Before it was patched, there was a glitch, where there was a pixel specific spot at the entrance of the vault that counted as an "outside" part where you could have a working scope and fire a Flare Gun when standing there. The Air Drop would land somewhere outside the bank however.
* Another glitch happens when you destroy the Lockers. When getting a gun, one piece of the ammo would sometimes spawn outside the bank wall. This glitch has yet to be patched.
* The Bank is one of the few buildings that has Trees as part of the structure.
Chrysanthemum Chest

The **Chrysanthemum Chest** is a Crate added in the v0.7.3 "*Awesome blossoms*" update on March 20, 2019. This chest is the only chest that can drop a Katana Orchid in the normal map.

## Map Spawn

Chrysanthemum Chests are always found in the Teahouses and nowhere else. Teahouses always spawn on the Normal Map, Potato Map, Main Spring Map, and Woods Map. There are usually 2 to 3 Teahouses per game. Spawning late in a game usually lowers your chances of finding one. When you spawn, and see a Teahouse nearby on your Minimap, looting the building is usually a good idea if you spawned early.

## Loot

The Chrysanthemum Chest drops:

* Tier Chest
* Tier Chrys Case

## Trivia

* There are a guaranteed 2 (3 in squads) Chrysanthum Chests that spawn in a game, all as part of the Teahouse structures.
* Despite being referred to as a chest in the changelog and spawning chest drops of Tier Chest, like the Treasure Chest and River Chest, its internal ID and other loot drop (Tier Chrys Case) implies that it is a case.
* The Chrysanthemum Chest is very similar in appearance to the Red Emblem Case, which suggests that it was used as the basis for the Red Emblem Case.
* The chrysanthemum on the crate is Japan's emblem, which implies that this crate has something to do with KHI.
* It has been referred to as the "golden chest" in the update.
	+ This is likely due to its one-of-a-kind gold colors that decorate the chest.
Bridges

**Bridges** are Buildings added in the v0.6.0 "*Bridges Of Sweatbath County*" update added along with Rivers. Bridges are at various locations on the river to help players cross to other parts of the island. Due to the river having a different appearance every round, the number of bridges vary every round as well, including rounds where there are no bridges at all.

## River Dock

The River Dock sticks about halfway across the water. These are not usually used to cross to the other side, but rather used as a platform to shoot enemies from. There is either a Crate or a Barrel placed towards the end. There is also an indestructible Bollard at the end of these docks that can be used as cover from incoming shots. The River Dock spawns along with the Cabin.

## Medium Bridge

The Medium Bridge is smaller but has the same design as the Large Bridges. Unlike the Large Bridge, it does not have a roof section. Loot from Tier World spawns in the center of the bridge. The Medium Bridge is used for crossing medium-sized rivers. Note that you can shoot through the rails of the bridge.

The Medium Bridge also has a variant, for Inferno Mode. This variant has a darker, like a charcoal burnt color with broken stairs at either end. In Inferno Mode, you can use this bridge to cross the Lava Rivers without taking damage.

## Large Bridge

The Large Bridge appears on the map as a big gray rectangle with 2 smaller gray rectangles protruding out of each side. They contain two wooden crates and two barrels in the roofed section of the bridge, along with two sandbags partially blocking the entrance. The Large Bridge is used to cross large rivers.

## Extra Large Bridge

The Extra Large Bridge is a bridge added on the 50v50 Map in the v0.7.0 *Incursion recursion* update on January 31, 2018. Three always appear, and one is located in the middle of the two Faction Statues in the River Town and contains 7 Wooden Crates in total, 2 on each side, 4 blocking the way connecting the other side, and 1 in the River Town in the middle. It is usually a fighting spot between the two teams since the two teams' border meets there. A glitch was found that it could rarely be spawned in a Normal Map, but this was solved later in the update v.0.7.3.

## Trivia

* Players are not able to go under the Medium, Large, and Extra Large bridge but loot can.
Candy Store Display

* 01
* 02
* 03
* 04
* 05
* 06

The **Candy Store Display** is a Crate added in the v0.9.1 "*Keep Your Enemies Closer*" update on February 10, 2020. This crate can only be found in the Candy Store.

## Trivia

* There are 6 different variants of this crate.
* The candy store display seems to appear as a candy and chocolate display.
	+ In real life this is would be a bad idea, as chocolate melts easily. Most candy store displays are left refrigerated or the candies are left boxed.

## History

* v0.9.1
	+ Added
.45 In The Chamber

***For the surviv.io update title, see Changelog#.45 in the chamber.***

.45 In The Chamber icon

**.45 In The Chamber** is a Perk that was added in the v0.8.5 "*.45 in the chamber*" update on October 7, 2019. The perk makes guns using .45 ACP, such as the Peacemaker, do 8% more damage than it normally would.

## Strategies

### Using

* While the 8% bonus might feel like too little, the damage quickly adds up.
* High DPS .45 ACP weapons like the Vector (.45 ACP) and the Mk45G are very powerful with this perk.
* Don't feel forced to use a .45 ACP gun with this perk, as there will often be another gun which outclasses .45 ACP even with this perk.

### Countering

* This perk can be identified by the slightly darker purple tracers.
* Fight a player who has this perk like normal if they aren't using .45 ACP, as this perk only affects .45 ACP guns.
* Use high DPS guns. Because this perk only appears on the Desert Map, there will be other extremely powerful guns as well that are much easier to obtain.

## Trivia

* This perk is functionally identical (excepting ammo type affected) to Candy Corn, Blueberry Taffy, Sour Apple Belt, and Red Jelly Beans. Each perk boosts their respective ammo type by 8% and creates darker tracers for that ammo type when fired.

## History

* v0.8.5
	+ Added
Eggnite

Eggnite equipped on player

**Eggnite** is a Loadout Skin added in the v1.7.0 update. It is present in the game's code, but is not obtainable with legitimate means.

## Trivia

* The name seems to be a reference to the popular battle royale game FORTNITE.
	+ It could also be a pun of the word "ignite".
* During the season 7 trailer, there are brief moments where this skin is shown, some shots include it being in the loadout, and this skin was shown with the legend rarity.

## History

* v1.7.0
	+ Added
Crop Circle

* 01
* 02
* 03

The **Crop Circle** is a type of Obstacle in surviv.io, added in the 0.9.6c update in July 13, 2020, exclusive to Contact Map.
It is a glyph-like decal that is placed on the ground. Additionally, crop circles are generally accompanied by an Egg Crate.

## Trivia

* They are represented in the map as a rectangle or square that is slightly darker than the grass color. You can use this to locate them.
Arctic Avenger

Arctic Avenger equipped on player

The **Arctic Avenger** is a Skin with a very light gray Backpack, a white body, and slightly grey white hands.

## Location

The Arctic Avenger can be obtained as a default skin in the Survivr Pass 1 or from Loot Boxes, and could be found in the Arctic Avenger Crate, but this was removed.

## Strategies

* In the Hydra Bunker, you can camouflage yourself against the floor using Arctic Avenger.
* It can also be used as camouflage in the Snow Map.

## Trivia

* The Arctic Avenger was previously known as "Plain White Tee" in the early stages of the game.
* It could be previously obtained in Tier World crates before the *Give me a quest* update.
* Like other Loadout skins, this does not drop upon death.
* It is obtained at level 5 with an accumulated 200 XP needed to unlock.
* This skin spawned in the Arctic Avenger Crate during the Snow Map.
Equipment

**Equipment** are items that include Vests, Helmets, Backpacks, and Scopes. Backpacks have three levels, vests and helmets have four, and scopes have five. Each level is generally better than the last, offering more protection, capacity, or a higher field of view. Some Equipment is event-only.

## Backpacks

*Main article: Backpacks*

Backpacks increase the carrying capacity of ammo, consumables, and throwables. Backpacks appear BING CHILLING as a colored crescent-like shape on the player's back. Backpacks cannot be dropped from the inventory, therefore they can only be looted from world spawns or other players.

## Helmets

*Main article: Helmets*

 Bodyshot

## Vests

*Main article: Vests*

Vests reduce the amount of body shot damage dealt to a person by a percentage based on the level of the vest. Unlike helmets, they do not affect headshot damage, leaving the player vulnerable if they have no helmet. They appear as a coloured outline around the player.

 Bodyshot

## Effective Health

This is the amount of damage (before reductions) that would remove 100 health (after reductions). This is the amount of base damage needed to kill an armored player starting at full health.

## Scopes

*Main article: Scopes*

Scopes increase the player's field of view. It is possible to have multiple scopes, and they are not limited by a backpack. Scopes can be toggled between at any time, allowing for versatile play. The 15x scope is the widest and rarest scope in the game. If one is lucky enough to loot it, it will prove extremely advantageous throughout the game.

 Mobile

## Trivia

* The helmet designs are similar to the helmet designs of *PlayerUnknown's Battlegrounds*.
* Backpacks and level 4 Helmets are the only equipment that cannot be dropped from the inventory, while Vests and other helmets can.
* At times, a player will look like a chrotch.

## Gallery

All level 3 equipmentAll Level 3 Equipment worn on a fellow survivrA survivr with armor.
Darklets

Darklets icon

**Darklets** are Melee Weapons added in the v0.9.5c "*Season 3 is Here!*" update on June 22, 2020. It is a reskin of Fists that can be unlocked by gaining XP through quests and getting to level 2 in the Survivr Pass 3. Once unlocked, they are accessible through the melee skin tab in the Loadout section.

## Trivia

* This is one of the melee skins that cannot be dropped and stay equipped even after picking up another melee weapon.
	+ This is also the case for all Stock and Survivr Pass 3 melee skins.

## History

* v0.9.5c
	+ Added
Brush Clump

The **Brush Clump** is a structure in the savannah mode. It was added in v0.8.3 "*The perks of being a survivr*" update.

## Layout

It consists of several Large Brushes and a piece of loot from a variable Loot Spawner, which has a 1/3 chance to be from Tier World, a 1/3 chance to be from Tier Container, and a 1/3 chance to be from Tier Surviv.

## Strategies

* If you have the Scavenger Perk, throw a grenade in the middle of the brush clump and let it explode. It should drop numerous good loot as each individual brush in the brush clump is counted as an Obstacle and therefore will drop loot when broken with the Scavenger perk.
* Brush clumps can be seen on the map as green irregular shapes.

## Trivia

* Bullets and Throwables go through brush clumps similar to Bushes, so it is not a good place to hide in.
* It can possibly absorb damage, however this has not been 100% confirmed.
Calaca

Calaca equipped on player

The **Calaca** is a Loadout Accessory Skin added on May 14, 2021. As of now, this skin can only be obtained by buying it on May 14, 2021 to May 15, 2021 for 300 GP or by searching The Black Market.

## Trivia

* At the time, it said 60% off, so the original price of this skin should be 750 GP.
* Calaca are decorations for the Day of the Dead in Mexico.
* If you look at the skin pack-side down (upside down), then it looks like a skull, with the heart as a nose, and holes as eyes.
Crab Claws

Crab Claws icon

**Crab Claws** are Melee Weapons added in the v0.9.1 "*Keep Your Enemies Closer*" update on February 10, 2020. They are a reskin of Fists that are accessible through the melee skin tab in the Loadouts section.

## Trivia

* This is one of eight melee skins that cannot be dropped and stay equipped even after picking up another melee weapon.
	+ This is also the case for all Stock and Survivr Pass 2 melee skins.
* Previously, the Crab Claws' rarity was listed as **Epic**, despite it being instantly received upon account creation. After the Survivr Pass 2 was released, the rarity of the Crab Claws was downgraded to **Stock**.

## History

* v0.9.2
	+ Downgraded rarity from **Epic** to **Stock**
* 0.9.1
	+ Added
Bullet Hit Sounds

**Bullet Hit Sounds** are heard whenever a player shoots a gun and any bullet hits an Obstacle.

Stone

Wood 1

Wood 2

Wood 3

Wood 4

Bush

Metal

(Metal 2 does not exist)

Metal 3

Metal 4

Pan

Brick

Player 1

Player 2/Passive damage when downed

Plastic

## Trivia

* Despite different calibers, the hit sounds for every gun are the same.
Dev Troll Special

Dev Troll Special icon

The **Dev Troll Special** is a Halloween Perk only available on the Halloween Map that was added in the v0.8.7 "*Trick or treat*" update. It gives the player an M9 Cursed, which occupies the second gun slot. The gun in the second weapon slot is removed (while not being dropped) after the perk is changed. It can be commonly found in Red Pumptatos and Golden Pumpkin Air Drops, and is only found on the Halloween Map.

The M9 Cursed does not do anything special, aside from taking up a weapon slot, having unlimited ammo, and giving you an essentially stereotyped permanent terrible weapon.

## Tips

* If you have this, try to find any other Trick or Treat? perk nearby so you won’t have to deal with the M9 Cursed.

## Trivia

* The Developers Justin and Nick are known for trolling players, like the M9 spawning in Hardstone Blocks.
* The Dev Troll Special icon describes 9mm Cursed, the ammunition that the M9 Cursed technically uses.
Control Panel

* Variant 1
* Variant 2
* Variant 3
* Variant 4
* Variant 5
* Variant 6

The **Control Panel** is a Obstacle that is found in such places like the Hydra Bunker, Conch Bunker, Eye Bunker, Police Station, Crossing Bunker and Chrysanthemum Bunker. It is a type of computer terminal that cause certain actions in the area, such as opening doors, activating doors, and solving codes.

## Info

The Control Panel acts similar to all types of explosives such as Frag Grenades that scatter fragments that damage anyone near or by it. After 7 punches (5, begins "smoking") it will explode . Similar animation that the Barrel shows when its near explosion. The Control Panel is not shown on anywhere where in the map because its mostly found in bunkers and not randomly outside anywhere.

## Strategies

You can punch it until it is smoking, wait and hide out where you can still see the control panel, and then when another comes near it to get the loot, you can shoot it from range and it will explode and kill the player.

## Trivia

* Control Panels in real life are advanced computer systems that do work your internet and other electronic things in this world.

* If a Frag Grenade is thrown at the Control Panel dealing enough damage to it, it will explode and through, the terminal that is needed for the door to be opened will be opened. (In rare cases)
* This does not apply for all Control Panels. The 10 Control Panels in the Eye Bunker (Woods Mode) are all indestructible.
Celestial Garb

Celestial Garb equipped on player

The **Celestial Garb** is a gradient pattern Skin that was added in the v0.5.0 "*Air drop it like it's hot*" update on July 26, 2018.

## About

It is one of two Skins at the time that was added that features gradients (Falling Star being the other skin). The Backpack is teal, the body is a gradient between cyan and violet, the hands are red. The backpack and hands also contain gradients. This piece of clothing is very rare, and can only be found in a Meteor Crate.

## Trivia

* Many players think the body color is a gradient, but technically, this is one of the three Skins that contain a pattern. The "gradient" is an image added to the skin, like Woodcutter's Wrap, Siberian Assault and Splintered Wheat.
* The Celestial Garb is one of the few features in the game suggested by a member in the surviv.io Discord. However, the gradient is modified from red to blue to blue to purple.
* The Sunset skin resembles Celestial Garb but Sunset is a lighter fade with slightly different colors.
Assault Rifles

**Assault Rifles** are a type of Weapon with a high rate of fire, long range, moderate damage per shot, and average to high DPS. In surviv.io, the most common assault rifles are the M416, AK-47, FAMAS, and the Groza. Additionally, rarer Assault Rifles include the SCAR-H (though the SCAR-H is actually a battle rifle, it is functionally similar to Assault Rifles in-game and thus may be grouped with them for the sake of brevity), the Groza-S, M4A1-S, and the Event exclusive AN-94. Some Assault Rifles shoot in bursts, meaning that they shoot 2 or 3 bullets with a delay in between.

## Strategies

* Most Assault Rifles are highly versatile, useful both at long range and at mid-range.
	+ Assault Rifles mostly specialize in mid-range combat, so staying at that zone will give you a large advantage.
	+ Keeping a Shotgun will give an advantage at close range fights.
	+ Assault Rifles with high damage and accuracy provide great offensive pressure against enemies trying to heal or run away.
* Some Assault Rifles use up Ammo very quickly. Bursts of five to ten bullets can be used instead of simply holding down the fire button and spraying, conserving much more ammo and greatly improving accuracy.
* Assault Rifles are best used with Perks that increase average DPS, such as Hollow-points.

## Trivia

* All Assault Rifles have 30 round magazines, except the AN-94 (45 rounds), the SCAR-H (20 rounds), and the FAMAS (25 rounds).
	+ Similarly, most Assault Rifles have an ammo capacity of 40 with the Firepower perk.
* The FAMAS F1 uses the 25-round magazine but the G2 variant of the gun can accept 30-round magazine in real life.
* The AN-94 almost always uses 5.45x45mm ammunition in real life; the in-game version is a rare 7.62x39mm variant.
* The only difference in the images between the Groza and the Groza-S is the suppressor and the Groza-S takes out the handle on the barrel as seen on the normal Groza.
* Despite the FAMAS being much more common than the AN-94, they have extremely similar stats and DPS.
* The AN-94 is the only burst weapon in the game to shoot 2 bullets in a burst instead of 3.
* Although the Water Gun looks like a Pistol, it is technically an assault rifle in the game's code.
Be Present

Be Present icon

**Be Present** is a Melee Weapon added in v1.2d on 5 Jan 2021. It is a reskin of Fists that can only be obtained through the New Year Crate. Once unlocked, they are accessible through the melee skin tab in the Loadout section. Like other Fists Skins, it is not droppable.

## Trivia

* The appearance is similar to Gift Punch in Survivr Pass 5.

## History

* v1.2.0d
	+ Added
Deploy Group

**Deploy Group** is a property that restricts quickswitching and firing some weapons in rapid succession. If the player switches directly from one gun to another with the same deploy group as the first, it will make the player wait out the second gun's switch delay. They were added in the *Bridges of Sweatbath County* update.

## Current Deploy Groups

### Deploy Group 1

* M870
* SPAS-12
* Hawk 12G

### Deploy Group 3

* Potato Cannon
* Heart Cannon
* M79

## Trivia

* In the original test for the first Savannah Map before v0.8.3, all Sniper Rifles were set to deploy group 2. This was removed due to backlash.
Lieutenant

The **Lieutenant** is a Role added in the v0.7.2 "*Great clips*" update on March 14, 2019. Each round, 1 player from both red and blue teams will randomly be chosen to become a Lieutenant, which are basically the Commander's assistants. Once the players have been chosen, a message in the kill counter will announce the names of those chosen. The Lieutenants' main ability is that any gun that they equip will have extended magazines. Since the v0.7.51 "*Firepower-Up*" update, survivrs can become Lieutenants by equipping the Lieutenant Helmet, which is found in the bunker under the Aged Faction Statues.

After the Commander is chosen, either a Grenadier, Lieutenant, Marksman, or Recon is chosen, not all four. Then, a Medic and Bugler are chosen.

## Effects of becoming a Lieutenant

 M4A1-S (Fully Loaded, 2nd Slot)
 5.56mm  (300)

 Sound
 Map Icon
 Perks

## Trivia

* The Lieutenant is the second type of role exclusive to events.
* As of the v.8.81 "Sound the Charge" update, the Lieutenant doesn't spawn every game.
	+ Before this update, there were two Lieutenants promoted each game.
Kürbis

## Der Kürbis

Das Geschenk hat keinen besonderen Effekt. Es wird durch eine Berührung zerstört und gibt ein Spielfeld wieder frei.

In den meisten Fällen ist der Kürbis ein Bestandteil um auf der Karte gesammelt zu werden.

Der Radius beträgt 1x1.

## Vorkommen

Bisher kann kein Fiend diese Fähigkeit einsetzen und ist bisher nur auf dem Spielfeld vorzufinden.

In den folgenden Bereichen ist das Geschenk zu finden:

* Kürbisfeld
* Tückisches Tal
Deep Purple

Deep Purple equipped on player

The **Deep Purple** is a Loadout Pattern Skin added in the v0.9.2 "*Season 2 Has Arrived*" update on March 9, 2020. It can be obtained via Survivr Pass 2 on level 2 (Regular Pass). It can be sold for 10 Golden Potatoes. It has a dark shade of purple on the main body and lighter shades of purple on the hands and backpack. It doesn't serve as any useful camouflage, instead used for cosmetic purposes only.
Grenade Box

The **Grenade Box** is a Crate in surviv.io. It contains loot from Tier Throwables. It is shown as a small grey square on the Map. These crates are a bit smaller than a standard crate and have a single picture of a Frag Grenade on it. This is the easiest way to get Throwables. It can be found in any Event.

## Strategies

* Grenade Boxes are often left untouched, so this means that you can use them for a lot of free throwables.
* They can be used as cover while reloading, however they are easily breakable and not very large.

## Trivia

* Grenade Boxes were once retextured during the v0.3.2 "*Egg-stravaganza*". The icon of the Frag Grenade on the crate was changed to match the egg theme.
	+ Same applies to the Grenade Box's costume skin, the All Naded Up. The icon was retextured, and that is why the skin got removed from the game, as it cannot be used for the Halloween Map.
DEagle Case

* Normal
* Dual

The **DEagle Case** is a Crate in surviv.io. This crate can either be a DEagle Case or a Dual DEagle Case (on very, very rare occasions). It may be found in the safe room in the Mansion (behind an invisible entrance hidden behind a Bookshelf) with a chance to be a Chest and has a small chance (~1.23%, or 1 in 81) to be a Dual DEagle Case. When broken, it drops the DEagle 50, and some Ammunition for it.

## Strategies

* The case is sought out by a lot of players, so if you can, get to the case quickly and open it. Alternatively, you can fight your way to get it, though it doesn't work 100% of the time.
* You can also try baiting people by hiding in the nearest Bush and shooting them as they get out of the room where the case is located.

## Trivia

* The Dual DEagle case appears shinier than the regular single variant.
* The Dual DEagle case is the only way to get a dual variant of the DEagle 50 in normal mode.
Kill Counter

The **Kill Counter** is a game mechanic which appears in players' HUD. It is only used for Promotion and Death notes.

## Kill Counter Notes

When playing Duo or Squad, the note will be red if a member of your team is knocked out or killed, and light blue if a member of your team knocks out or kills someone.

1. ↑ This note comes with a specific color. If the Role's team is Red the note will be red in color. If the Role's team is Blue the note will be blue in color. None will appear if the Player is promoted to The Woods King.
2. ↑ 2.0 2.1 2.2 2.3 This note comes with a specific color. If it is about Red Commander the note will be red in color. If this is about Blue Commander the note will be blue in color. If this is about The Woods King the note will be green in color. Cite error: Invalid `<ref>` tag; name "general2" defined multiple times with different content
Schneckenzahn

## Beschreibung

Der Schneckenzahn ist ein Objekt welches von den Schnecken als Verhinderung auf das Spielfeld gespuckt wird. Er wird zufällig auf einen Spielblock auf dem Feld gesetzt.

Zerstört wird er mit einem Schadenspunkt beziehungsweise wenn ein Zug nebenan durchgeführt wird.

## Herkunft

Bestimmte Schnecken spucken jeden zweiten Zug einen Zahn auf das Spielfeld.
Gun Skins

**Gun Skins** were a Loadout feature added in the v0.9.1 "*Keep Your Enemies Closer*" update on February 10, 2020. They change the style of your selected gun, giving you a competitive advantage with many guns as it is nearly impossible to distinguish 2 different guns with similar lengths without their old color differences. All the gun skins' rarities are **Stock**, meaning they come with your account.

## Trivia

* All gun skins (except for default) used to be **Epic** in Survivr Pass 1, despite being obtainable by every account. This was likely a mistake.
* It was probably removed because of backlash due to the competitive advantage it gave.
* This was seen as an improvement for more than one reason; a lot of Kongregate's (the company that owns Surviv.io) actions have been heavily criticized, and they haven't seemed to have been listening until the v0.9.3b *Fairly Lethal* update.

## History

* v0.9.4
	+ The loadout section was removed from the game. However, the items still exist in the game's code.
* v0.9.1
	+ Added - items are "Default", "Military", "Sand", and "Aquatic"
Crate

* Normal
* Snow

### Structures Found In

Logging Complex, Mansion, Crimson Ring Club, Hydra Bunker, Storm Bunker, Chrysanthemum Bunker, Crossing Bunker, Hatchet Bunker, Saloon, Desert Town, River Town, Conch Bunker, Docks, Shack, Candy Store

### Destroyable?

75
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

## Crate

### Amount Spawned Outside Structures

Grass, Beach
*Unknown*

### Structures Found In

Logging Complex, Mansion, Crimson Ring Club, Hydra Bunker, Storm Bunker, Chrysanthemum Bunker, Crossing Bunker, Hatchet Bunker, Docks, Shack, Extra Large Bridge, Large Bridge, Police Station, Bank

### Destroyable?

75
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

***Not to be confused with Crates, the main page for all kinds of Crates.***
**Crates** are simple wooden boxes and the most common kind of Crate. They are found scattered around the map and in large warehouses. It takes 4 hits to destroy with Fists; break times will vary depending on the melee weapon you are using. It is seen as a brown square on the map. A regular crate usually drops common loot but can drop almost anything, as dictated by Tier World.

## Structures

Crates are found in many structures, as listed here. If any are missing, feel free to add them:

* Storm Bunker
* Conch Bunker
* Warehouse
* Blue Warehouse
* Police Station
* Mansion
* Hydra Bunker
* Docks
* Logging Camp
* Hatchet Bunker
* Desert Town
* River Town
* Shack
* Chrysanthemum Bunker
* Saloon
* Crossing Bunker
* River Dock
* Kopje Patch
* Crimson Ring Club
* Extra Large Bridge
* Large Bridge
* Police Station
* Bank
* Candy Store

## Trivia

* Before the v0.0.9 "*Bloc party!*" update, crates did not drop any loot and behaved like Obstacles.
Cow

The **Cow** is a Loadout Pattern Skin added in the v0.9.5c update on June 22, 2020. It can be obtained via Survivr Pass 3 on level 22 (Golden Pass).

## Trivia

* The only way to obtain Cow other than unlocking it in the pass is if another player swaps it for a different skin. If they are killed with it on it does not drop, just like any other Loadout skin.
* This is the fourth skin to be named after an animal, but the first to somewhat resemble the animal.

## History

* v0.9.5c
	+ Added to Survivr Pass 3