LAWBRINGER

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The Lawbringer is a throwback to a time before the apocalypse, when a body of law governed the populace and provided a framework upon which civilization was made safer. In postapocalyptic times, though, the Lawbringer is an oddity. Many think he is a deluded individual trying to apply long-outdated social pressures upon an anarchic world. Despite this, many communities come to respect and value the Lawbringer, embracing the concept of order and equality under law.

The Lawbringer enforces laws, investigates crimes, and pursues those who commit them. In the Atomic Sunrise setting, the Lawbringer normally operates without the assistance of lawmakers or a judicial system, forcing him into the roles of judge, jury, and executioner. His position of authority is limited to the community that has accepted him—and the range of his gun—but he occasionally leaves his jurisdiction to track down a criminal and bring her to justice.

Upon becoming a Lawbringer, the individual adopts a legal code that he enforces. Upon acceptance by the community, the code is normally posted in a public area as a warning to those who would violate the local laws. The legal code is normally fairly short by comparison to modern standards, but it outlaws murder, rape, theft, and assault. Some communities adopt additional laws unique to their needs or level or sophistication.

**Requirements**

To qualify to become a Lawbringer, a character must fulfill the following criteria.

**Base Attack Bonus:** +6.

**Skill:** Gather Information 10 ranks, Survival 6 ranks.

**Feats:** Weapon Focus, Track.

**Allegiance:** The Lawbringer must pledge his primary allegiance to a specific settlement or to the Enforcers, and remain a dutiful servant of this body; if the Lawbringer breaks this allegiance, he loses all the benefits of the community support class feature.

**Class Information**

The following information pertains to the Lawbringer prestige class.

**Hit Die:** The Lawbringer gains 1d3 + the Characters Constitution modifier in Hit Points per level.

**Action Points:** The Lawbringer gains a number of action points equal to 7 + one-half his character level, rounded down, every time he attains a new level in this class.

**Skill Points at Each Level:** 5 + Int modifier.

**Class Features**

The following features pertain to the Lawbringer prestige class.

**Community Support**

A Lawbringer has a natural air of authority and easily earns the trust of the community he serves. Members of the community provide a Lawbringer with trade items (typically food, ammunition, and fuel) equal to 10 TU. Every time the character gains a level in this class, his community provides him with additional goods of a TU value equal to five times his new Lawbringer level.

**Bonus Feat**

At 2nd and 4th level, a Lawbringer gets a bonus feat. The bonus feat can be any feat the Lawbringer meets all the prerequisites to select.

**Fast Tracker**

At 3rd level, a Lawbringer becomes especially skillful at tracking. The Lawbringer moves at normal speed when tracking, and takes only a –10 penalty when tracking at up to twice his speed.

**Bring ‘Em Back Alive**

At 4th level, a Lawbringer has the option of not killing an opponent even when attacking with lethal force. If the Lawbringer’s attack drops an opponent to negative hit points, it can instead, at the Lawbringer’s option, reduce the opponent’s hit points to exactly 0.

**Dodge Bullet**

By 5th level a Lawbringer has developed an amazing ability to avoid death or critical injury. When the Lawbringer is hit by an attack (but not an area effect), he may spend an action point to cause the hit to miss. If the hit was a critical hit, it is instead converted to a normal hit.