Electric Peashooter

*Electric Peashooters fire pea-like orbs that pass through zombies and crackle with electrical power, doing damage all the while.*

## In-game statistics

### Average DPS

Direct - 2.151
Bolts - 19.355

### PDE

Direct - 3.065
Bolts - 27.581

### Codename alias

electricpeashooter

**Electric Peashooter expects resistance, but he doesn't want to ohm anybody.**

**Electric Peashooter** is a premium plant in *Plants vs. Zombies 2: Reflourished*. He costs 75 gems to purchase.

Electric Peashooter fires a pea-like orb every 2.25 - 2.4 seconds that can penetrate zombies and deal a miniscule 5 damage per zombie. As the orb travels down lane, every 0.25s it will zap up to 4 zombies in a 3x3 area around it, dealing 10 damage to each zombie zapped. On average, a stationary or slow moving target will get zapped 4-5 times when the orb passes through, with faster enemies getting zapped less often and thus taking less damage.

## Almanac entry

**Electric Peashooter**

Electric Peashooters fire pea-like orbs that pass through zombies and crackle with electrical power, doing damage all the while.

Electric Peashooter expects resistance, but he doesn't want to ohm anybody.

## Plant Food effect

When given Plant Food, Electric Peashooter fires up to 3 large electric peas to the 3 closest zombies in front of him on the lawn, with each dealing 350 damage to a single target. Each of those peas will explode into a burst of 6 smaller electric peas on contact which spreads in a hexagon pattern, each dealing 20 damage the first zombie it hits. If there is only 1-2 zombies in his range, one of them will take 2 large peas.

## Strategies

Electric Peashooter is the epitome of a heavy area-of-effect plant in *Reflourished*, being the second-most expensive plant in the game (behind Winter Melon) and dealing incredibly high damage to hordes, with damage even able to bleed into adjacent lanes. Any weaker zombies will be easily fried by Electric Peashooter's potent multi-hit damage, with only tougher zombies like Buckethead Zombie and Gargantuars able to withstand the damage - a perfect candidate for weathering zombie-dense Endless Zones.

Said characteristics make Electric Peashooter best suited as a late-game support option. With his incredible horde damage, weaker zombies can be zapped away to expose tougher zombies, making it easy for other plants to focus on and defeat those targets. Stalling zombies through plants like Sap-fling and Snow Pea is also important for maximising Electric Peashooter's damage, especially in helping to handle the latter's major weakness: Speedy zombies. Zombies like Blastronaut Zombie and All-Star Zombie can speed past peas in the way, resulting in taking less zap damage from each pea. By slowing the zombies down, not only will Electric Peashooter be able to fire more peas over the same zombie travel distance, but more zaps can be landed on otherwise speedy zombies.

Considering Electric Peashooter's high cost and sluggish recharge time, he can be difficult to afford and set up in shorter levels. In levels that are short and/or contain speedy zombies, consider instead bringing cheaper multi-hit or area-of-effect plants like Bloomerang and Laser Bean for dealing with hordes.

## Balance changes

### Initial launch

* ▲ +2 bolt count
* ▲ +5 damage
* ▲ +10 damage on bolts
* ▼ +225 sun
* ▼ +10 second recharge

### Version 1.1.1

* ▲ Bolt Frequency: 0.5 -> 0.25
* ▼ Projectile Passthrough Damage: 10 -> 5
* ▼ Bolt Damage: 20 -> 10
* ▼ Projectile Speed: 180 -> 200
	+ Developer note: Remember that +50 sun nerf? Yeah, that was just a test. You asked for more, so we're givin' ya more! To stop Electric Peashooter from becoming totally indomitable, we decreased Electric Peashooter's bolt damage (as well as projectile damage), while also increasing projectile speed. Sound scary? Well to compensate, we also doubled the bolt frequency. These changes aim to make the plant more satisfying, and give it some struggle against tankier targets such as Gargantuar without support. While it struggles with tankier targets now, the changes aim to not endanger his crowd control functionality, as that's what most players use him for. Notably, these changes also strived to keep Electric Peashooter viable in the Endless Zone scene - let us know if it works!

### Version 1.1.2

* ▼ Sun Cost: 475 -> 525
* ▼ Recharge: 15s -> 20s
	+ Developer Note: Electric Peashooter was \*STILL\* just a bit too much at the top end, and as such a hit to recharge and sun cost was deemed warranted, adding him to the elusive 500+ club.