recursal/Fanatic-Fandom huggingface dataset:
Guardian Knight

**Guardian Knights** are enemies solely found in High Peak Castle.

## Behavior

Once the Guardian Knight detects the player, it will always start with its tornado attack. It has a cooldown before it can start using it again. While it's cooling down, if the player is at melee range it will use its overhead swing.

## Moveset

* **Description:** Charges up and spins, creating a tornado that sucks in the player.
* Can be blocked, parried, or dodge rolled (not recommended).
* Blocks attacks and projectiles while spinning, except attacks that pierce shields.
* Continuously pulls the player horizontally towards the tornado while spinning.
* Has a high vertical hitbox.

* **Description:** Does a slow overhead swing that deals massive damage.
* Can be blocked, parried, or dodge rolled.

## Strategy

The best way to deal with a Guardian Knight is to bait out its tornado attack and wait it out. As soon as it starts charging, move to a different platform. They are practically invincible during the attack anyway, and the vacuum effect will make it difficulty to fight other enemies while near it. Even at 4+ BSC, you'll likely have enough time to kill everything else while it's spinning. Whatever you do, don't stay close to it while it's charging up.

They have very high health and are almost impossible to breach, so killing them before they spin is impractical without using cooldown skills. You can also freeze it before it starts spinning to interrupt it, or parry it as it starts up. Moving in to parry the tornado while it is ongoing, however, is much less practical.

While its overhead attack can obliterate your health bar, it's very slow and easy to dodge by rolling behind them. They're even less threatening at a range due to their very slow walk speed.

## Notes

* Its weapon slightly resembles the Broadsword.
Flint

**Flint** is a warhammer-type melee weapon, which sends out a flaming trail that ignores shields and deals a critical hit to enemies in melee range when charged.

## Details

* **Special Effects:**
	+ Has a charged attack that deals critical damage that is done by holding down the attack button.
		- Charged attack creates a flaming trail (70 base damage) that ignores shields.
	+ Deals 1.78x damage (400 base critical DPS) to any enemy in melee range.
	+ The trail created by the charged attack lights oil on fire. This includes both the oil on the ground and oil on enemies.
* **Breach Bonus:** 0.5
	+ **Base Breach Damage:** 120 (240)
	+ **Base Breach DPS:** 240 (480)
* **Attack Duration:** 0.5 seconds
	+ **Charge:** 0.2
	+ **Lock:** 0.3
	+ **Cooldown:** 0
* **Tags:** CanPrepareWithoutAmmo, HeavyWeapon
* **Legendary Version:**
	+ **Forced Affix: Instant Charge**
		- "All attacks are fully charged without needing to hold the button."

## Notes

* Prior to *v1.9*, the *Update of Plenty*, its combo rate was 0.9 (0.6 + 0.3).
* The flaming trail does not inflict burn, but it can ignite oil.
* Can destroy ram rune floors with charged attacks if the player has acquired the ram rune.
* When spamming dodge roll and attack simultaneously, you can attack twice as fast.

## Trivia

* This weapon appears to be one of Concierge's detached hands stuck on a shaft, thus the flavor text "give an extra hand", and it mimics his ability to launch a flaming trail at the player.

## History

* 2.9: Unlock cost decreased from 50 cells to 20.
* 3.0: Added the Legendary Affix "Fire on Hit".
* 3.1: Fixed damage scaling and changed the Legendary Affix from "Fire on Hit" to "Instant Charge".
Knife Thrower

Prison Depths, Stilt Village, Forgotten Sepulcher, Undying Shores (1+ BSC)

**Knife Throwers** are cloaked ninja-like enemies armed with throwing knives. They are only found on higher difficulties.

## Behavior

Knife Throwers remain in stealth unless a valid target is within range. Their only attack is a kunai combo.

They can also back step or teleport to avoid the player at close range.

## Moveset

* **Description:** Its eyes glow, then tosses a poisonous knife three times. Notably, unlike many other ranged attacks, this only has a visual telegraph before it executes, not a sound cue - sound is only produced once the knives are actually thrown.
* Can be blocked, parried, and dodge rolled.
* All three knives are thrown in the same direction.
* Moving behind the Knife Thrower before it throws its knives will interrupt the attack.
* Has a low hit damage, but deals poison damage.

## Strategy

* Knife Throwers are tricky due to their stealth ability, mobility and rapid attacks. Their real weakness is their generally low health.
* It is not recommended to attack as soon as you reach it since it will simply backstep and ambush you from behind.
	+ Using ranged weapons can avoid this problem. Alternatively, roll only during the attack before the combo ends.
* Using a shield can render Knife Throwers vulnerable as one can easily parry all 3 knives and likely kill it before it can attack again.
* While the knives don't deal a lot of damage, the poison effect will eat away at your Rally HP.

## Trivia

* Knife Throwers used to be able to change direction during their 3-projectile combo briefly during the *alpha* of *v1.2*.
* While their daggers are toxic, the kunai cannot poison other enemies when parried.
* Knife Throwers are also known as Kunai Masters in the game files. They were in the game files long before their formal introduction, and reused Dark Tracker's sprite when spawned.

## History

* 1.8: Now always dodges or dashes once before starting an attack.
Maw of the Deep

The **Maw of the Deep** is a melee weapon exclusive to the *Queen and the Sea DLC* that has 3 hit combo with the third hit being a ranged attack. When the ranged attack hits the shark latches onto the target, rooting them and inflicting bleeding.

## Details

* **Special Effects:**
	+ Does 2 melee hits and 1 ranged attack.
		- When the range attack hits it latches onto the target, rooting them and dealing 40 DPS (base) of bleeding for 4 seconds.
	+ Deals critical damage on rooted enemies.
* **Breach Bonus:** -0.5 / 0 / 0
	+ **Base Breach Damage:** 67.5 (135) / 150 (300) / 120
	+ **Base Breach DPS:** 132 (311)
* **Combo Duration:** 2.56 seconds
	+ **First Hit:** 0.83 (0.48 + 0.35 + 0)
	+ **Second Hit:** 0.84 (0.54 + 0.3 + 0)
	+ **Third Hit:** 0.89 (0.54 + 0.35 + 0)
* **Tags:** HeavyWeapon, ForceAmmoDrop, HasBullets, NoCritical
* **Legendary Version:**
	+ **Forced Affix: Triple Bullets**
		- "Fires thrice as much bullets."

## Notes

* This weapon has a unique mechanic where if a shark is thrown at a Tornado it creates a Sharknado.
* Throwing Maw of the deep into a body of water will grant you the achievement 'Put that thing back where it came from or so help me'

## History

	+ **2.7.1:** Base damage increased from 112 to 142. Now deals critical hits on rooted targets.
* 2.8: Description changed to reflect changes made in version 2.7.1.
* 3.0: Reduced lock on all attacks, nerfed root effectiveness and added a Legendary Affix:
	+ Increased Base DPS from 142 (242) to 158 (270).
		- First hit lock reduced from 0.44 to 0.35.
		- Second hit lock reduced from 0.38 to 0.3.
		- Third hit lock reduced from 0.47 to 0.35.
	+ Root effectiveness on bosses nerfed.
	+ Added the Legendary Affix "Triple Bullets".
Fire Blast

**Fire Blast** is a magic-type ranged weapon which allows the player to channel a stream of fire that pierces through enemies and burns them. Deals critical hits against targets covered in oil.

## Details

* **Special Effects:**
	+ Requires 0.26 seconds of wind-up before the Fire Blast begins and prevents player action for 0.25 seconds after the player stops channeling the torrent.
	+ Flames pierce through enemies and set the ground on fire, causing enemies caught in the flames to be inflicted with stacks of burning that deal 10 base DPS for 2 seconds.
		- Enemies can only be inflicted with burning stacks from either the the Fire Blast or the fire pools created by the torrent once every 0.38 seconds.
	+ Fire Blast deals 1.5x damage to oiled targets (223 base critical damage).
* **Breach Bonus:** -1
	+ **Base Breach Damage:** 0 (0)
	+ **Base Breach DPS:** 0 (0)
* **Attack Duration:** 0.51 seconds
	+ **Charge:** 0.26
	+ **Lock:** 0.25
	+ **Cooldown:** 0
* **Tags:** Ranged, Fire, UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Global Shield on Use**
		- "Generates a shield when used."

## Notes

* In-game DPS includes charge as well as fire ticks over a period of 5 seconds, raw DPS (without ramp-up) is 100 (150).
* Affixes such as "+80% damage on poisoned targets" apply to the weapon's attacks as well as the inflicted burn status.

## History

* 0.0: Introduced.
* 0.1: Can now set the ground on fire.
* 0.6: Can now inflict critical hits to enemies covered in oil.
* 2.4: Base DPS increased from 150 (196) to 169 (223).
* 3.0 Added the Legendary Affix "Global Shield on Use".
Disengagement

**Disengagement** is a colorless mutation which provides the player with invincibility if they take too much damage.

## Details

* **Special Effects:**
	+ When the player's health falls below 15%, a force field protects them for 5 seconds.
	+ Triggers with darkness and poison damage, but does not protect against them.
* **Scaling:** None

## Notes

* This mutation could be considered a direct upgrade to Ygdar Orus Li Ox, as it typically stops situations where the player would die without a curse, while simultaneously not permanently taking up space in the mutation slots and being reusable.
* When taking damage that would normally put you below 15% HP, Disengagement will actually heal the player back up to 15%
* Does not seem to prevent death in cases where a single hit does enough damage to directly take the player all the way below 0% HP in one fell swoop; for example, if the player is at 25% HP and then takes a massive individual hit for ~30% damage.
* As of **Patch 34.0 *(Clean Cut Update)***, Disengagement has been **limited to one use per biome**

## History

* 1.0: Can now be obtained at the beginning of Prisoners' Quarters with the Homunculus Rune.
* 1.4: Can now remove all poison on the player on trigger.
* 2.4: Health activation threshold decreased from 20% to 15%.
* 3.4: Now only activates once per biome.
Get Rich Quick

**Get Rich Quick** is a colorless mutation which enables the player to accumulate bonus gold when they have a speed boost.

## Details

* **Scroll Cap:** None
* **Special Effects:**
	+ Enemies killed during an active speed buff will drop extra gold equals x2 the normal amount. Player will gain the extra gold when the speed buff expires.
* **Scaling:** None

## Notes

* Can be used to help sustain the use of Gold Plating or Money Shooter by doubling earned gold.
* Benefits directly from Velocity, as it increases the duration of speed boosts, and therefore the amount of potential extra money gained from it.

## History

* 2.8: Introduced.
Flashing Fans

The **Flashing Fans** are a melee weapon exclusive to the *Bad Seed DLC*. They repel most projectiles their attacks comes into contact with.

## Details

* **Special Effects:**
	+ A melee weapon that has a similar function to a shield, in that it can reflect enemy projectiles that it hits when attacking.
	+ Upon reflecting a projectile, it will deal critical damage for a few seconds.
* **Breach Bonus:** 0.3 / 0.5 / 0.3
	+ **Base Breach Damage:** 65 / 135 / 78 (111 / 230 / 133)
	+ **Base Breach DPS:** 201 (342)
* **Combo Duration:** 1.38 seconds
	+ **First Hit:** 0.33 (0.18 + 0.15 + 0)
	+ **Second Hit:** 0.6 (0.4 + 0.2 + 0)
	+ **Third Hit:** 0.45 (0.25 + 0.2 + 0)
* **Legendary Version:**
	+ **Forced Affix: Bleed on Hit**
		- "Makes the victim bleed."

## Notes

* This weapon works similarly to the Shovel. However, unlike the Shovel, it can deflect all projectiles, rather than just bombs.
* This weapon is also able to reflect the player’s own bombs and other thrown projectiles, these will not activate its critical condition, however.
* The bombs dropped from the Parting Gift can activate the critical ability.

## Trivia

* The flavor text is a quote from Obi-Wan Kenobi in *Star Wars - A New Hope* and it references the fact that lightsabers from the Star Wars universe are also able to deflect projectiles.
* These are among the four single-slot weapons that use 2 weapons in their attack in the game, the others being the Twin Daggers, Shrapnel Axes and the Machete and Pistol.

## History

* 2.1: Scaling changed from  Brutality/ tactics to  Brutality.
* 2.4: Base critical DPS increased from 217 to 246.
	+ Base critical breach DPS increased from (302) to 201 (342).
	+ Fixed critical damage not being dealt upon bouncing a grenade back.
* 2.9: Unlock cost increased from 25 cells to 80.
* 3.0: Added the Legendary Affix "Bleed on Hit".
Gold Digger

* Normal
* Improved

The **Gold Digger** is a melee weapon which inflicts critical hits if the player has enough gold.

## Details

* **Special Effects:**
	+ Changes to improved form while the player has more than 12000 gold.
		- Improved form has permanent critical damage, and a bigger third hit shockwave area.
	+ Makes enemies drop [10 in base form, 15 in improved] gold per digger hit. Shockwave hits do not trigger this effect.
* **Breach Bonus:** 0.5 / 0.5 / 0.75
	+ **Base Breach Damage:** 120 (240) / 135 (270) / 135 (219)
	+ **Base Breach DPS:** 177 (331)
* **Combo Duration:** 2.2 seconds
	+ **First Hit:** 0.5 (0.3 + 0.2 + 0)
	+ **Second Hit:** 0.7 (0.5 + 0.2 + 0)
	+ **Third Hit:** 1 (0.7 + 0.3 + 0)
* **Tags:** HeavyWeapon
* **Legendary Version:**
	+ **Forced Affix: Heavy Stun**
		- "Stuns the victim."

## Notes

* The shockwave produced by the third hit in this weapon's combo is considered a ranged attack and is therefore affected by ranged mutations such as Point Blank.
* When used with Porcupack, rolling through an enemy will still trigger the gold drop, making it a perfect match-up with Dagger of Profit.
* In its improved form, works flawlessly with Instinct of the Master of Arms, since all hits are critical hits.
* Blocking extensively with Greed Shield can help reach the 12000 gold needed for the improved form.

## History

* 3.0: Added the Legendary Affix "Heavy Stun".
Laser Glaive

The **Laser Glaive** is a ranged weapon that is focused on dealing with multiple enemies.

## Details

* **Special Effects:**
	+ The projectile can bounce up to 6 times.
	+ Each additional hit after the first crit increases the projectile's speed by 10% and its damage by 25%.
* **Breach Bonus:** 0.5
	+ **Base Breach Damage:** 42, 42, 84, 105, 131, 164
	+ **Base Breach DPS:** 70 (474)
* **Attack Duration:** 1.2 seconds
	+ **Charge:** 0.4
	+ **Lock:** 0.1
	+ **Cooldown:** 0.8
* **Tags:** Ranged, HasBullets, LimitedAmmo, NoAmmoPerk, VeryFewAmmo, DisableVerboseAmmo
* **Legendary Version:**
	+ **Forced Affix: Extra Ammo Few**
		- "Ammo +1"

## Trivia

* This weapon is a direct reference to the Risk of Rain series, based on an ability of the Huntress in both games.
Disgusting Worm

Throne Room (summoned by the Hand of the King)

Valmont's Whip (0.4%)

**Disgusting Worms** are big, mutated worm enemies found in the Toxic Sewers and the Ancient Sewers.

## Behavior

Disgusting Worms move quickly once they spot the player and will bite them in melee.
When killed, they drop six bombs which will then explode.

## Moveset

* **Description:** A short-ranged melee attack.
* Can be blocked, parried, and dodge rolled.

* **Description:** Drops six explosives when killed which explodes in a random sequence.
* The bombs can be repelled before they explode.
* The explosions can be blocked or parried.

## Strategy

* Generally, staying out of its range then attacking it is a valid option, as their melee attack has very short range. This attack has a tricky timing to parry, with some delay, so try not to parry it too early.
* Disgusting Worms have an ability to jump over small horizontal gaps to reach the player, after a long delay, so beware that this does not catch you off-guard.
* The dash ability of the Assault Shield, Armadillopack, Magnetic Grenade and Wave of Denial can reflect all the bombs instantly. Tornado will also reflect all bombs it passes over.
* Beware killing a Disgusting Worm near a ledge (or letting it die of damage-over-time effects). The bombs have some horizontal spread when they spawn, so can fall down cliffs and then explode.
Barbabietola

Barbabietola

 Impilabile

La **barbabietola** è cibo commestibile

## Ottenimento

Le barbabietole sono ottenute raccogliendo un seme di barbabietola completamente cresciuto, che rilascia sia sé stesso che le barbabietole. Le barbabietole, inoltre possono essere trovate nei villaggi, nelle piantagioni dei villageri.

## Uso

### Come cibo

Le barbabietole quando mangiate ristorano  di cibo.

### Sfruttamento di mob

Le barbabietole possono essere usate per sfruttare i maiali cliccando e tenendo premuto su di un maiale con una barbabietola in una mano. I maiali seguiranno il giocatore se esso tiene in mano una barbabietola.

## Curiosità

* È difficile ottenere le barbabietole a causa del fatto che i semi di barbabietola hanno una possibilità di 1/15 di essere rilasciati dall'erba quando viene distrutta. In un futuro aggiornamento ci sarà un modo più facile di ottenere i semi di barbabietola (e le barbabietole).

## Galleria

* L'immagine rilasciata da Johan su Twitter
* Maiali che seguono il giocatore.
* Un giardino di barbabietole.

## Collegamenti

1. ↑ http://www.reddit.com/r/MCPE/comments/1t8lxq/beetroot\_pain/ce5mg83?context=1
Frost Blast

**Frost Blast** is a ranged weapon which freezes all enemies in a cone in front of the player.

## Details

* **Special Effects:**
	+ Blast occurs after 0.4 seconds of wind-up.
	+ Blast freezes all enemies it contacts, including enemies with shields, for 3 seconds, dealing damage as it does so (on thaw, enemies are slowed for 0.9 seconds).
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 35
	+ **Base Breach DPS:** 48 (95)
* **Attack Duration:** 0.73 seconds
	+ **Charge:** 0.4
	+ **Lock:** 0.2
	+ **Cooldown:** 0.33
* **Tags:** Ranged, Ice, NoCritical, UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Strong Ice**
		- "Reduces the chance of unfreezing an enemy when attacking."

## Trivia

* The attack animation is a reference to Ryu's Hadouken from the Street Fighter franchise.

## History

* 1.5: Scaling changed from  Tactics to  Tactics/ Survival
* 1.9:
	+ Increased range.
	+ Ammo changed from 6 to no ammo use.
	+ No longer can get "Victims Burn when they die" Affix.
* 3.0: Added the Legendary Affix "Strong Ice".
Fire Grenade

The **Fire Grenade** is a grenade skill which sets nearby enemies on fire.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shield without detonating.
	+ Upon explosion, deals 12 base damage to enemies in its area of effect and creates fire on the ground for 7 seconds.
		- Explosion instantly applies a stack of burning to enemies while fire periodically applies stacks of burning to enemies touching them.
		- Burning effects deal 25 base DPS per effect for 3 seconds.
* **Tags:** Ranged, Fire, Explosive, UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Bigger Explosion**
		- "Area effects created by this item are 200% larger."

## History

* 0.1:
	+ AoE duration set to 7 seconds.
	+ Unlock cost increased from 15 to 20 cells.
	+ Added tags "Explosive" and "NegligibleDamage".
* 0.2:
	+ Cooldown increased from 5 to 8 seconds.
	+ Base cost increased from 1250 to 1500 gold.
* 0.3: Added tag "UnlockInPublicEvent".
* 0.4:
	+ Cooldown increased from 8 to 16 seconds.
	+ Now scales with  Tactics.
* 0.6: Scaling changed from  Tactics to  Brutality.
* 0.7: Added legendary affix "OilAndFireOnUse".
* 1.1:
	+ Cooldown decreased from 16 to 13 seconds.
	+ Removed tag "NegligibleDamage".
* 1.9:
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
	+ Base price increased from 1500 to 1750.
* 2.9: Unlock cost decreased from 20 cells to 5.
* 3.0: Added the Legendary Affix "Bigger Explosion".

 5 BSC spoiler:
Collector's Syringe
Hammer

**Hammers** are enemies that are found in the Prison Depths.

## Behavior

* Their main attack is slamming the ground, which causes 4 bombs to appear which explode in a wide area.
* If they become aware of the player, they may also spawn a horde of Sewer Flies.

## Moveset

* **Description:** Launches four bombs around itself.
* These bombs can be reflected by certain skills and weapons like Wave of Denial and Shovel.

* **Description:** Spawns several  Sewer Flies which will then chase the player.
* The attacks of the flies can be blocked, parried, and dodge rolled.

## Strategy

* The Hammer is sturdy and tanky, on top of its far-reaching attacks. It is therefore an extremely dangerous threat.
	+ The safest strategy is to try to kill them from afar with a ranged weapon or skill so as to keep them from being able to easily reach one.
	+ Another strategy one could use, which also works with many enemies, is simply overwhelming it and killing it before it can actually do anything, which could be done in any number of ways, such as hitting it with both skills at once and then with the main weapon, or applying a debuff that increases damage dealt to it, such as with the Hokuto’s Bow, or even skills such as Phaser or the Grappling Hook. The less time it’s alive, the less chance one will have of taking a hit.
* Any form of projectile reflection (parrying, Shovel, Wave of Denial, Tornado, etc.) can be very helpful, since reflected bombs do area-of-effect damage which can help clean up the Sewer Flies, and likely hit the Hammer for decent damage even if it impacts a Fly.
* Stun, freeze and root effects can be great for preventing the Hammer from attacking, and giving an opportunity to kill it before it can recover.
* Because it spawns so many Sewer Flies, a somewhat unusual strategy one can use to quickly drain the Hammer of its health is to use a poison-inflicting weapon such as the Alchemic Carbine or Blowgun to kill the flies, causing them to all explode into gas clouds due to the spreading mechanic of poison. this will result in all the flies being easily cleared as well as the Hammer receiving several poison effects that will that will deal massive damage to the Hammer or even outright kill it if the weapon used was strong enough.

## Trivia

* Previously named *Mechanical Spider*.
* Prior to *v2.0*, the *Barrels o'Fun Update*, Hammer was an exclusive enemy to Prison Depths.

## History

* 2.0: Now appears in Derelict Distillery on 2BSC+.
Pirate Captain

Scavenged Bombard (1.7%)

**Pirate Captains** are enemies found in the Stilt Village and the Infested Shipwreck.

## Behavior

Pirate Captains fire a large, gravity-affected cannonball from their cannon which explodes eventually or on contact with the player. At close range, they will attack by swinging the cannon three times, tracking where the beheaded is before the first and third swings and switching directions if the beheaded is on the opposite side.

## Moveset

* **Description:** Shoots a cannonball that explodes either on contact or after a delay.
* Can be blocked, parried, and dodge rolled.
* The explosion itself cannot be rolled, however it can be blocked or parried.

* **Description:** Strikes repeatedly with the cannon.
* Can be blocked, parried, and dodge rolled.

## Strategy

Pirate Captains move slowly, and are easy to outrange with skills and ranged weapons, although one should be mindful of being hit by cannonballs. Their cannonballs are a slow and relatively easy to avoid along with parrying back. The cannonballs flash when about to explode, with a large radius. Despite their slow movement, Pirate Captains' melee combo is deceptively fast and very dangerous. Engaging in close combat is not advised. Dealing with them from afar and keeping space in between are key to defeating them.

## Trivia

* The Pirate Captain possessing the Heart of Ice mutation is likely a reference to Davy Jones from Disney's Pirates of the Caribbean: Dead Man's Chest.
Greed Shield

The **Greed Shield** is a shield weapon which generates gold upon parrying attacks.

## Details

* **Base Absorbed Damage:** 75%
* **Special Effects:**
	+ On parry of a melee attack, generates a Gold Tooth.
		- Only one Gold Tooth every 10 seconds can be generated per enemy.
	+ On parry of a ranged projectile, generates a Golden Arrow.
		- Only one Golden Arrow every 10 seconds can be generated per enemy.
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 50 (100)
	+ **Base Breach DPS:** 135 (270)
* **Tags:** Shield
* **Legendary Version:**
	+ **Forced Affix: Gold Damage Buff**
		- "Deals 1% of your current gold as that many % bonus damage."

## Notes

* Because of its ability to supply more gold than usual from enemies, it works well with items and mutations from the The Bank.

## History

* 1.1: Blocking an arrow will now drop a golden arrow.
* 2.4: Base block damage increased from 40 (80) to 50 (100).
* 3.0: Buffed the gold tooth & arrow drops and added a Legendary Affix:
	+ Now drops gold tooth or arrow once per enemy every 10 seconds.
	+ Added the Legendary Affix "Gold Damage Buff".
Pollo Power

The **Pollo Power** is a power skill that turns the Beheaded into a chicken and lays explosive eggs.

## Details

* **Special Effects:**
	+ Turns you into a chicken that lays 16 explosive eggs in 3.5 seconds.
	+ Once activated the skill cannot be cancelled. During skill:
		- You can still move and jump, but cannot climb, double-jump (although the ordinary jump height is increased), dodge, or use other weapons and skills.
		- Enemies can still target and hit you.
	+ The egg once laid will explode, damaging the enemies in a small area around it.
	+ For each enemy, the first hit from the skill inflicts [45 base] damage. Every subsequent hit is critical hit that deals 15% more damage than the previous.
* **Legendary Version:**
	+ **Forced Affix: Miracle of Life**
		- "Eggs hatch into chicks that attack nearby enemies."

## Location

In a lore room with a golden statue spawned in Prisoners' Quarters. Examining the statue will drop the skill. Picking it up will unlock it permanently.

* *"What a glorious figure!"*
* *"I hope that they'll make statues of me someday!"*

## History

* 3.0: Slight buffs and added a Legendary Affix:
	+ Increased the Base DMG from 40 to 45.
	+ Now fires 16 eggs instead of 15.
	+ Added the Legendary Affix "Death Worm".
* 3.1: Changed the Legendary Affix from "Death Worm" to "Miracle of Life".
	+ Added a proper sprite when used with Ice Armor

 5 BSC spoiler:
Collector's Syringe
Impaler (Weapon)

The **Impaler** is a spear-type melee weapon which does critical hits to enemies against solid obstacles.

## Details

* **Special Effects:**
	+ Attacks deal critical damage to enemies if they are next to a wall or door.
	+ All hits push back enemies slightly.
* **Breach Bonus:** 0 / 0.25
	+ **Base Breach Damage:** 45 / 75 (90 / 225)
	+ **Base Breach DPS:** 200 (525)
* **Combo Duration:** 0.6 seconds
	+ **First Hit:** 0.4 (0.2 + 0 + 0.2)
	+ **Second Hit:** 0.2 (0.2 + 0 + 0)
* **Tags:** UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Super Back Damage**
		- "+75% damage for hits in the back."

## Synergies

* The mutation Melee works well as you can keep multiple enemies slowed down.
* Weapons or skills with high knockback, such as Assault Shield or Wave of Denial, can be very useful to set up critical hits for the Impaler.

## Notes

* Only one enemy has to be within close proximity to a suitable obstacle for every other enemy in the path to be struck by a critical hit.
* Critical hits can be triggered from walls, doors, or barriers in boss fights.

## History

* 2.4: Base DPS increased from 117 (300) to 175 (450).
	+ Base breach DPS increased from 133 (350) to 200 (525).
* 2.9: Unlock cost decreased from 45 cells to 40.
* 3.0: Added the Legendary Affix "Super Back Damage".