Curses and Hexes

Curses and Hexes are powerful spells that allow witches to cause either harm or damage and even death to fall upon a victim that commonly comes with long-lasting, slowed, or delayed effects. Several are ritualistic and may require physical contact with the target, an object owned by the target, or is a part of their body such as nails, hairs, or blood. Hexes, in particular, are much more potent and have a short time before removal is impossible. Hexes start with magic, but as time progresses and they take root, they alter the very chemistry of the brain.

## The Travelers' Curse

An extremely powerful curse that turns nature against a tribe of people, such as the Travelers. The curse worked by ensuring that should the Travelers ever settle down somewhere, natural disasters would ensue.

## The Werewolf Curse

A powerful curse that bound members of a Native American tribe of Witches to the full moon which turned them into the world's first werewolves. This enslaved them to the moon and, as such, the curse caused them to transform into the beasts that hunted the witch that cast the spell. With the curse, created the seven original packs of wolves.

## The Hybrid Curse

A powerful spell, initially performed 1000 years ago, that suppresses a hybrid's werewolf nature. It works by channeling the power of the full moon into a moonstone while using the blood of a doppelgänger as a binding agent.

### Requirements

Full moon, Moonstone, Doppelgänger's blood as a binding agent, Salt, Fire (Esther); Moonstone soaked in Hope's blood, burning wood log pentagram; Chalk pentagram and a bowl of fire (Witch)

### Instructions

To perform this spell, the drenched stone is heated and used to brand the 'afflicted' on the palms of both hands, the soles of both feet, and the site of the third-eye chakra, the forehead. Freya also indicates that during the spell, Hope cannot pass out or stop breathing.

## The Hybrid Release Ritual

The spell undoes the Hybrid Curse placed on the Original Hybrid Niklaus, thereby allowing him to embrace the powers of a vampire and a werewolf after the requisite sacrifices have been completed. At the start of the ritual, the suppressed hybrid must first extract the heart of a werewolf, kill a vampire, and drain the blood of a human Petrova Doppelgänger.

### Incantation

*Phasmatos Tribum, Salve Sorce Das. Phasmatos Eliximo Nominum, Etrinox Sorce Sotero Callux Oxtara.*

### Requirements

Petrova Doppelgänger (human), Vampire, Werewolf, Moonstone, Full Moon

## Death Induction Spell

This spell is performed by drawing power from the candles and using it to boil the belonging of the spell's target into liquid. The spell takes effect immediately, causing the victim to throw up blood, have painful aneurysms. One of the signs that the victim is under this curse is their blood-shot eyes.

### Requirements

Target's personal belonging, Several candles

## Insanity Hex

A curse invoked by tracing a symbol on the victim's hand while using the power of a cursed rosary, used to induce madness. The spell will drive the victim insane to a point where they become violent and kill. If a Hex like this is allowed to set in for too long, it can no longer be reversed. It is explained that hexes like this begin with magic, but after a while they alter the very chemistry of the brain, making them irreversible.

### Requirements

Ancestral Magic, Physical contact, Dark Object (The Rosary of Madness)

## Poppet Death Curse

The spell is performed by stabbing a poppet with a needle while chanting. The victim will experience shortness of breath, cold chills, weakness, vomiting blood, and then unconsciousness. The victim will eventually die in two days.

### Incantation

*Purger l'interieur, éteindre la lumiere dans cette font.*

## Death Curse

This curse allows a witch to punish someone by condemning them to a slow, supposedly irreversible death. In the case of possession, it also allows the witch to trap the possessing spirit inside the body of their vessel so that they can't escape the curse.

### Requirements

Physical contact with the victim, presumably Dark or Sacrificial Magic

## Ancestral Death Curse

This curse allows ancestral witches, either living or dead, to condemn a target to die by magic, causing them to bleed from the eyes and mouth. This spell can be set on a countdown such as at the stroke of midnight the target. This spell is most similar to how ancestral spirits punish living witches.

### Requirements

Target, Place of power (e.g. Lafayette Cemetery), presumably Dark or Sacrificial Magic

## The Crescent Curse

A powerful curse that could force werewolves to stay in their wolf form except on full moons.

## Maiming Curse

The spell allows a witch to cripple the hands of their target in addition to producing a ring of fire around them.

### Incantation

*Per se qui e fracta toi, per se qui e total toi.*

## Stake Curse

A powerful curse bound to the dark object, 'The Cursed Stake', that causes its target to go insane, and become a relentless, unstoppable ripper. It activates upon the removal of its target with a physical representation of a skull mark on the victim and seemly hard to remove.

## Corruption Hex

A hex that may be used by the Ancestors on resurrected bodies of spirits who exit the Ancestral Plane. When enacted, it actively enhances the target's rage and blood lust to the point where they will lose control. It is powerful enough to affect an original vampire.

## Death Spell

Unknown

A spell that uses black magic to induce death upon a target of the witch's choosing.

### Incantation

*Tenebris anima vestra contundito mortem et conteret spiritum. Frange vitam nolite corde ut sub terra esse, ad tenebras usque in sempiternum. / Tenebris anima vestra contundito mortem.*