Illir

**THE MIGHT OF THE SUN**

Illir, was the Ceoriiani patron god of Emperors and Order, sun god and head of the pantheon of Man. Now the
covenant forged between the first emperor of Ceoriian and the god Illir has
been broken; not by the hand of man, but by Illir himself. When the Mad God
approached Illir with the promise to make Illir’s beloved humans the sole race
of his new world, the bigoted sun deity was fast to ally with anarchic forces.
In an unexpected sign of defiance, the remaining gods of the Ceoriiani pantheon
rebelled against their leader and joined the Resistance of Order.

When the Mad God was
banished, the scattered pantheons came together and formed  the
Twelve, an overarching pantheon that could sit in judgment over the
betrayers. For his crimes Illir received several punishments: Illir’s domains
were stripped from him and delivered to members of the Twelve;  Illir’s
descendants were branded as Infernals and transformed into  Teiflings;
and Illir’s Godhead was sealed away, never to shine again.

￼When Illir’s domains
were taken from him, the Sun domain passed on to Saerenrae
and Lathander, and the Royalty domain passed on to  the
Raven Queen. The Ceoriiani pantheon also cast Illir out, his elder brother
Neroth taking over as leader and the Twelve renaming their nation as the
Carceri Deum, The Prison That Would Hold a God, or Carceri for short. Because
of this, many believe that Illir is sealed away beneath the Arcane
Circle, possibly with the other minions of the Mad God.

***Source***: Arcanis

***Pantheon***:  Ceoriiani
**defunct**

***Alignment***: NE

***Favored Weapon***: Gladius

***Symbol***: A dark crimson sun in an amber sky

***Sacred Animals***: Emperor Scorpion

***Sacred Colors***: Crimson and Amber

***Domains***: Ancestors, Aristocracy, Blood, Corruption,
Dark Tapestry, Darkness, Day, Evil, Fear, Fire, Hatred, Hubris, Isolation,
Judgement, Kyton, Leadership, Nobility, Rage, Shadow, Slavery, Soverignty,
Strength, Sun, Tactics, Truth (Madness), Tyranny, Void, War

***Inquisitions***: Anger, Banishment, Clandestine, Conversion,
Execution, Heresy,Imprisonment, Oblivion, Order, Politics, Reformation,
Secrets, Sedition, Tactics, Torture, Vengeance

***Mysteries***: Ancestor, Apocalypse, Battle, Dark Tapestry,
Flame, Heavens, Outer Rifts, Shadow, Solar

***Blessings***:
Community, Darkness, Death, Destruction, Evil, Fire, Glory, Nobility, Shadow,
Strength, Sun, Void, War

**Worship of Illir**

 Worship of Illir is illegal on every island with a legal system
and open worship on Their
Island is likely to get your shit kicked in.

**GM Only**

 ~~The Thousand Oceans was
created when a Mad God stole “islands” from the multiverse and forced them to
exist on one planet. In order to due this, the Mad God took the easiest way out
and transplanted them onto another planet, the planet containing the majority
Arcane Circle continents. Thus  Carceri,
Bron,
Nilchitso
Keyah, and  They are
they native continents of the world now known as the Thousand Oceans. this is
the reason why magic is more stable the closer you are to these islands and
harder for dimensional incursion (the noted exception being  The
Isles of Mist).~~

~~Illir is the central sun
in the heliocentric model of the Thousand Oceans’ system.~~

~~The two stars that took
the place of Illir in the pantheon orbit Illir in a practically geostationary
orbit with the Thousand Oceans.~~

~~Illir used to be the Sun
god of Carceri, until he struck a bargain with the emissary of the Mad God, the
Truth. For his betrayal against his pantheon and allying with a common enemy,
the united pantheons of the Oceans joined forces to seal the Mad God and
contain his servants, including the quickly corrupting Illir.~~

~~The current head of Illir’s church is the Canon.~~

~~Goals~~

~~Advancement of the Human
species at the cost of all other races and monsters.~~

~~Drying the Oceans, to reveal more fertile land at the cost of
crippling economies, destroying ways of life, and decimating populations.~~

~~There’s also the problem of the oceans’ depletion would decrease
the oxygen production responsible for the mega fauna, possibly killing off
several thauropod and saurial species. Adventurers might find themselves
breathing difficultly in a decreased oxygen atmosphere, similar to being at the
top of the highest mountain; even dragons might be effected by the lack of
dense oxygen.~~