Arcane Sanctum Wikia

**Welcome to the Arcane Sanctum Wikia!**

## **THE WORLD**

Arcane Sanctum, a 5th Edition Dungeons and Dragons campaign setting, is set in the world of **Arcaterra**. This world is filled with scars, remanents, dungeons, monsters, and relics of various ages. Each age was ruled over by powerful beings, from dragons and giants to extrpalanar beings like fiends and Illithids. Now that mortals have gained control over their world, arcane magic, powers of the gods, and even powerful technology rules this world. Adventure and danger are found in every corner of this world, but power and glory can be uncovered under almost anything, by heroes and villains alike...

The GeographyThe CultureThe HistoryThe DeitiesThe OrganizationsThe Player Options
## **THE CAMPAIGNS**

**Current Campaign**

Set 150 years after the Wizlock Campaign, our new heroes find the world is changing. A new continent has been discovered and changes to the world have begun to manifest in strange ways.

PlayersSessionsNPCsLocationsItems

**Summary**

The party unite for the first time at a festival to stop a cult from attacking a small town(x).They get work in the city of Azul cleaning out the sewers of a monstrous threat(x).

**Wizlock Campaign**

A group of spellcasters unite to fight against the forces of the **Followers of Korbeth**, the **Cult of the First**, and **The Sisterhood**, each with their own plan to conquer the world.

WizlocksAdventuresNPCsLocationsItems

**Summary**

The group unites to stop a war from breaking out between the Veryd Forest and the surrounding nations. They stop the war and contain the artifact, becoming heroes(x). They move across the Seldarindor continent, fighting evil, solving problems. They fight off a horde from the Dark Catacombs(x). They collect on several bounties(x). They delve into the Eres Wasteland and come out alive(x). They escort the evil artifact to the Holy City of Valya and fight evil that has infiltrated the city and and secure the artifact(x).

They save a monastery from a greedy mercenary group and some monstrous creatures and they recover a powerful sword(x). They protect a merchant during the reading of a will of a Gold Dragon(x). They travel into the Falmar Desert, dealing with the local crime lord as well as the powerful Talis Hightower(x). They sail across the channel, defeating pirates, recovering an expensive Weather Control Engine, and auctioning off to the highest bidder(x). They travel into the corrupted land of Kombray, saving some allies but realizing the land has become too corrupt(x).

They travel to the mysterious and dangerous Fort Ostoril(x). They offer to clear it out for all the rival forces. After clearing the Fort out, they are granted the land and become Barons and Lords(x). They gain wealth and notoriety for their accepting of runaway slaves, their exclusive source of Pieces of Ovmar, and their successful businesses they create(x).

As Lords, they fight the Pirate King and the Immortal Corsairs(x). They finally head back to Kombray and slay the **Rakshasa** pretending to be Emperor(x). They expose an impostor in the government of the city of Almonte and defeat numerous members of **The Sisterhood**(x). They then fight Talis Hightower as he has fused with several artifacts to become a powerful demigod. They defeat him and take away the artifacts from his corpse(x). They then head to literal Hell and confront and defeat the leader of **Followers of Korbeth**, the **Cult of the First**, and **The Sisterhood**. They prevent an interplanar assault and save the world(x).