Down And Out

**Down And Out** is the first Story quest in the *We All Fall Down* DLC.

## Objectives

* Find a Mood Booth
* Fight the Bobbies! 0/3
* Shove Bobbies away 0/3
* Escape the Bobbies
* Flee out the back
* Run for it!
* Get back to the streets
* Hide in the sewers
* Find your way to Byng

## In-Game Description

I just need my Joy. I just need my Joy. I just need my Joy.

I assume when they came for you, they were much more polite.

They were always going to turn on me, were they? That's what the British do. Churchill let you starve. Well, it's not the same. It's not like I'm plotting a revolution.

I just need a moment to straighten things out.

I thought they'd be rather ... tidier. Go on, say it. Well, why would I have ever been in one? You think anyone's ever invited me over for tea?

It's not like you ever had the common touch yourself.

What's it like to be behind bars? Did you hate it? I bet you carried yourself like a princess in there. The guards probably bought you chai and jostled for your favour. Forgetting what you had done.

We had a courtyard like this. Only it wasn't like this. It was bigger and brighter and airy and hot. And full of people. They never looked at me.

Go ahead and laugh. But at least we have a water treatment infrastructure. It is credited to Wellington Wells and all of Father's planning. Although it has been ages since I did a proper tour of the works.

A memory swims to the surface:

My first summertime in Wellington Wells. It's sticky and hot. Feels like home, though Father's been grumbling about it all morning.

He doesn't quite know what to do with me when school is out, so he just brings me along to his office and drops me in the corner with Gibbon's Rise and Fall. I know better than to say anything.

But I can listen, I say to myself.

People come in and out. He speaks to them, sometimes firmly. When he does, they look at the floor. They never interrupt, never question him. No matter what he asks them to do.

I have seen, over the years, him ask people to do extraordinary things. It is very hard to say no to him. Especially when he looks you right in the eye and tells you exactly what it is you are going to do for him.

(I wonder if he spoke to you like that, sometimes. Is that why you hated him?)

He's going to be just appalled when he hears about what's happening on the ground. You'll see. It's his strength and weakness: he sees things from so very up on high. Naturally he's going to miss some of the details.

I can be his eyes and ears.

He gets so little credit. He might not have had much time for me, but it was all for the greater good. Duty means sacrifice. You can't put your family first.

Is that why you ran off and joined your gang of... insurgents? Was it to get his attention?

## Walkthrough

After the brief cutscene showing Victoria running away from her home, the player ends up in Dunkerton District. Needing to go on their way to find a Mood Booth, so that Victoria can have the Joy that Ollie deprived her of.

The player has to go down the street and past the gate and then head right down the alley. The player can examine the awful things that's going on, like the couple that ate charcoal, or the dead plagued bobby, but it isn't necessary.

On the journey, Victoria will notice how bad the city's gotten, with people hoarding what little food is left, a plague that's spreading fast, and people unwittingly talking to corpses.

Once the player finds a Mood Booth, a cutscene will play in which Victoria refuses to take Joy and instead gets called a Downer by the Bobbies.

When the scene ends, the player is brought into a fight. Here, the player learns how to fight people using Victoria's Whip.

The player can knock the Bobbies unconscious, or run and climb into the window of a rundown house.

When the player exits the house out the back, the Bobbies show up around the back. The player has to turn the opposite direction from the Bobbies, run up the stairs, and jump to the nearby platform, then climb over the wall to escape.

The player now has to look up and interact with the yellow rope to get on the above platform, maneuver to the opposite side and climb into the window to the left. Victoria has now entered another home.

Heading down to the first floor, Victoria notices that the family had committed suicide, masqueraded as a 'party.' To leave the house, the player has to open the window to the right and vault out.

The player will immediately get into a fight with the locals. Run to the left and keep away from the blows of the enemies, interact with the sewers on the ground, nearby the "Nothing To See Here" Signs.

Down in the sewers, the player has to follow the path to the Track Access Hatch.

The quest ends after Victoria enters General Byng's office.

## Transcript

### **Mrs. M**

Open/Close

Plough Boy: Your debt continues to accrue, Mrs. M. We must have this week's ounce of flesh.

Mrs. M: I'll have it in a few days!

Plough Boy: I heard you had a bit of salted rat that you been saving for an occasion.

Bobby: Now now, what's all this then?

Plough Boy: Toodle-oo!

Bobby: Did I hear you had a spot of meat to spare, then?

Bobby: Mustn't hoard food, Mrs. M. Wouldn't want people thinking you're a Downer, innit?

### **Starvation**

Open/Close

Wellie 1: My stomach hurts so.

Wellie 2: Did you eat something rotten?

Wellie 1: I haven't eaten at all.

Wellie 2: Oh. That's normal then.

### **My Imaginary Friend**

Open/Close

Wellie: You're a real mate, you know that? Most blokes wouldn't just sit there and let me natter on. I feel like I could tell you anything.

Wellie: You're priceless, you know that? No one can spin a yarn like you. Go on. Tell me another.

### **Byng on the Run**

Open/Close

Crier: Oooh, lovely!

Victoria: (gasps)

Bobby: Um, Miss Byng? There isn't anybody in there.

Victoria: What are we doing?

Victoria: What are we doing here?

Bobby: Taking our Joy, I hope!

Bobby: Good lord, ma'am. You, um, you might want to take a lot. Wouldn't want to mistake you for a Downer! Hah.

Victoria: I -- I can't take my Joy. I have to keep a clear head!

Bobby: Oh, sweet Jesus. You are! You've gone Downer!

Bobby: You'd best come with me, Ma'am!

Bobby: Miss Byng is a Downer! DOWNER! DOWNER! SHE'S A DOWNER!

### **Devi**

Open/Close

Maraharjkumari: "What then must we do?"

Victoria: Please. I'm throwing up, and everything's horrible, and if I took my Joy, it would all go back to bright and lovely...

Maraharjkumari: I can hardly stop you. I'm only an uncomfortable memory.

Victoria: ...But I can't. I have to keep a clear head.Till I can tell Father what's going on out there.

Maraharjkumari: Has Father changed very much since we lived in the palace? Because he was always excruciatingly well informed about what was going on then.

Victoria: He doesn't know this, he can't. If he knew... he would fix it.

Maraharjkumari: Yes, well, it's lovely that you're thinking of your mother again. One hates to be forgotten. Even if I'm in a faraway country and, for all you know, dead for years!

## Trivia

* The name of the quest refers to when somebody doesn't have any money nor a home.
* Victoria's mother can be seen in the background, behind the bobbies at the beginning of the DLC.
* Even though Victoria should be experiencing Withdrawal, her symptoms align more with Memory Loss.
* As soon as Victoria enters the rundown house, the Uncle Jack show regarding How To Spot a Downer play.