recursal/Fanatic-Fandom huggingface dataset:
Vanilla Changes

This page lists all of the changes made to Vanilla Minecraft things, such as recipes, loot tables, etc.

#### Changes

* Wither Skeletons drop Necrotic Bones
* Many mobs will now drop their heads when blown up by a Charged Creeper
* Mobs have a chance to drop their heads when killed using an item with Smite
* New items can show up in Loot Chests
* Pistons, Droppers, Observers, Dispensers, and Note Blocks can use Aurum Dust instead of Redstone
* Changed the recipes of Chiseled blocks to be more consistent with the new blocks
* Red Nether Bricks renamed to Crimson Nether Bricks
* Beetroots have been replaced with Tomatoes, Beetroot Stew renamed to Tomato Soup
* Tropical Fish have been replaced with Bananas
* Tropical Fish drop a reskinned Raw Cod, also obtained from fishing
* Cooked Cod renamed to Cooked Fish
* Music Discs 11 and 13 are replaced with "Amogus Drip" and "He's A Pirate" respectively
* Changed the recipe for Brick blocks to be more consistent with the new blocks
* The Cake item now uses a model instead of an item texture
* Changed Poppies back into Roses
* Changed some of the Advancements order, ways of obtaining, etc.
* Goal Advancements now use aqua text instead of green

### Recipes

Saddles are now craftableIron Horse Armor is now craftableGold Horse Armor is now craftableDiamond Horse Armor is now craftableTridents are now craftableName Tags are now craftableChainmail is now craftable using Titanium NuggetsChainmail is now craftable using Titanium NuggetsChainmail is now craftable using Titanium NuggetsChainmail is now craftable using Titanium NuggetsThe Recipe for Blue Ice has been alteredThe Recipe for Prismarine has been altered to be more cost efficientThe Recipe for Prismarine Bricks has been altered to be more cost efficientThe Recipe for Dark Prismarine has been altered to be more cost efficientMushroom Blocks are now craftableMushroom Blocks are now craftableMushroom Stems are craftable using 2 in any combination of Red or Brown Mushroom BlocksThe Recipe for Cake has been alteredWither Roses are now craftable using a Rose and 4 Necrotic BonesBones now craft into 3 Bone Shards instead of 3 Bone MealBone Meal is now crafted with Bone ShardsBones can be crafted with 3 Bone ShardsBlack Dye can be crafted with Necrotic BonesWhite Dye can be crafted with Deathsong PowderGreen Dye can be crafted with Four Leaf CloversSlime Balls can be crafted using Sea Pickles
Magic Sled

* Ship Skins Common: Avalon / Axiom / Elysium
* Ship Skins Epic: Flying Dutchman / Death Star / Epsilon / Navi / Sirius / Asterion / Zaurak / Proxima / Haanum / Neruud / Raatauri
* Ship Skins Legendary: Hermes
* Ship Skins Specail: **Magic Sled**

The sled looks a little bit unusual this year, and it'll pursue your enemies. Only in December can you obtain a skin that increases the duration of the Repair System perk with every new level. Start shoveling snow so we can make a runway!
Teleporter

Defence Buildings: Mine / Electronic Warfare / Rocket Charge / Ballistic Missile / Bombshell / **Teleporter** / Slow Trap

The Teleporter serves to summon combat units to fight on your side. The Teleporter can be set to attack enemy air or ground targets.

* Movemet Speed: 240
* Damage Type: Single
* Housing Space: 1
* Targets: Ground or Air
* Favourite Target: Any
Devastator

Defenсes Builgings / Resourse Buildings / Army Buildings / Ships / Other Buildings

A powerful defensive tool. The artificial intelligence system controlling the Devastator has been improved many times, but the results still leave something to be desired. In most cases, this does not prevent it from successfully fulfilling its chief role: eliminating any target at long range using pinpoint energy charges. For the Devastator to be activated, the opponent must use a large army.

Parameters:
Flying Dutchman

* Ship Skins Common: Avalon / Axiom / Elysium
* Ship Skins Epic: **Flying Dutchman** / Death Star / Epsilon / Navi / Sirius / Asterion / Zaurak / Proxima / Haanum / Neruud / Raatauri
* Ship Skins Legendary: Hermes
* Ship Skins Specail: Magic Sled

Lightning-quick looting and a speedy getaway — those are the Dutchman's core principles. You'll get a bonus to the W.R.A.T.H. perk every time this ship levels up. Yo ho ho! Grab the powder kegs — we're boarding the enemy!
Pulsars

Perks: Uranium Perks / Ore Perks

Pulsars focus red energy and allow you to take revenge on any part of an enemy base. This is an excellent way to distract the enemy’s defenses and support other combat units. The Sirius ship increases pulsars’ hit points.

Base Parameters

### Pulsar

Thanks to the curvature of its silicon plates, the pulsar focus red energy into a powerful cluster of protons. Pulsars are so light that they can’t activate traps.

Base Parameters
Fame

When choosing a base to raid, you will be matched with people who have about the same number of trophies as you, and with a Command Center level as similar to yours as possible. The matchmaking system makes it possible to find bases as much as about 600 fame lower or higher than you are.

A very common tactic is for high level players to deliberately keep their fame counts low, so that they can be matched with weaker opponents.

Fame offers differ based on fame difference between the attacker and the defender; if both the attacker and the defender have an identical amount of fames, the available fame from the defender is 30 (with a loss of 20 fame to the defender should the attacker lose). On the other hand, if the defender is about 600 fames higher than the attacker, the available fame from the defender may be 40 (with a loss of only 1 fame to the attacker if the attacker loses).
HammerBot

Heroes Skins: **Samurai / **HammerBot** / C4X / Droids / EMP Raptor / Rocket Baggy /** **Phaeton / Ares / Haron / Anubis / Lava / Amon / Chronos / Repairer / Exterminator / Muffler / Destroyer / Shadow**

A hero blessed with unbelievable strength who wields a large hammer. Its blows are so powerful that they strike the surrounding area.
Dragonfly

Army / Uranium Army / Ore Army / Heroes / Royans

### DragonFly / Orcus

A lightly armored combat drone capable of taking on air and ground targets, Dragonfly is so small and maneuverable that Ballistic Missile can’t detect it.

Base Parameters

\*BETA - stage as a prototype, technical preview. This means that global changes to the logic settings of this unit or its parameters are possible without notification.
Relics

Finding an elemental crystal during a raid is a great piece of luck. But even the rarest find will remain useless without the appropriate research. The Laboratory transforms crystals into unique relics and each has its own unique property! **Relics only work on Heroes and armies which were produced in factories**.

Max relic effects have been increased:

* Max buff from Entity Relics: 15%
* Max buff from Impulse Relics: 15%
* Max buff from Shadow Relics: 13%
* Max buff from Spirit Relics: 15%

For example: You have a Spirit Obelisk “Defense damage 30%” installed. Your real buff in the fight will be 15%.

Squad War won’t support any relics, either in attack or defense
Prometheus

Army / Uranium Army / Ore Army / HEROES: Atlas, Kratos, Crius, **Prometheus**, Heroes Skins / Royans

A legendary hero and an experienced fighter — his body is synthesized from organic and inorganic compounds, which enables him to control his exoskeleton with great efficiency. Upon activating an ability, this exoskeleton increases his movement speed, restores armor, and increases attack speed. The exoskeleton also supports a missile system that can deal damage at any range. This hero favors defensive buildings and can get over walls using his jet engines.

**Heroes Skins - Galaxy Pass**: **Repairer / Exterminator / Muffler**

Base Parameters
Altar of Unity/Zikkurat

Secret Base: Genetic Laboratory / Factory / Data Center / Space Port / **Altar of Unity/Zikkurat** / Incubators / Evolution Church

**Altar of Unity**

This is a symbiosis of the Royan Queen with high-tech equipment. The Queen produces larvae for growing Royans. This allows for the discovery of new species of Royan based on one type of DNA as well as increasing the number of specimens born. The Queen always requires RNA for the discovery of new species.

Technically, the Incubators are connected to the Altar.

**Incubators** are required for Royan larvae to mature. In order to control the mutation process, they are irradiated with a gaseous deuterium-lithium mix with the addition of enriched uranium. The larvae need time to mature.

**Larvae** are the foundation for Royan birth and life support. Larvae are necessary for the production of Royans as well as their feeding when teleporting to airless enemy asteroids. A special gas produced by the larvae allows Royans to breathe in complete vacuum.

**Ziggurat**

The birth of a specimen with basic characteristics takes place in the **Ziggurat** of the Altar. Larvae are required for the birth of every species of Royan. The larvae are necessary for Royan life support in airless environments. A Royan who survives a battle needs more larvae to restore health and keep living.

The special feature of the Royan organism is that once they have eaten larvae and been in an airless environment, every specimen needs a rebirth, where its DNA and characteristics return to their initial value.

When units are sacrificed, Nucleotides (RNA) that are required for the Queen to increase the number of specimens and the discovery of new species are provided to the Altar.

Without outside biological materials, the final Royan species are just normal insects which don’t have much protection from external actions.  Any unit uses sentient life forms as a central processor, because a brain is faster at processing information. This biological material and its knowledge is used by the Royans for the improvement of their species by consuming it. As a result of sacrificing armies at the Secret Base Spaceports it is possible to genetically modify the DNA so that the resulting Royan is better than the previous one.
Shadow

Heroes Skins: **Samurai / HammerBot / C4X / Droids / EMP Raptor / Rocket Baggy /** **Phaeton / Ares / Haron / Anubis / Lava / Amon / Chronos / Repairer / Exterminator / Muffler / Destroyer / **Shadow****

The representative of the most dangerous of all the civilizations of the third space is **Shadows**. They are made of ectoplasm that allows them to **move through walls**, and their main weapon is the legendary aether. Aether deals volumetric damage after the wearer transitions to another dimension. With each level of the skin, he can create others like himself, with more powerful characteristics and with the ability to move invisible.

Damage after dead.
Splash radius 2 tiles
Arc

Army / Uranium Army / Ore Army / Heroes / Royans

Our engineers have managed to decipher some ancient blueprints. The Arc is no longer restricted to short-range fire. One charge is powerful enough to hit #Bfour additional targets##! There's still a problem with stopping the energy core, although a terrible explosion when the ship is destroyed might not be such a bad thing.

**Bullet target search distance:** 3

**Next target damage multiplier**: 80%

Base Parameters
Ballistic Missile

Defence Buildings: Mine / Electronic Warfare / Rocket Charge / **Ballistic Missile** / Bombshell / Teleporter / Slow Trap

Based on local flora. Its ground-to-air missile system activates upon detecting a victim within its strike radius, like a poisonous plant. A precision missile strike deals great damage to a single air target.

Parameters:
Soobek

Army / Uranium Army / Ore Army / Heroes / Royans

**Class:** WARRIOR

*Has a hard shell and great destructive power. This class only reacts to high frequency signals which are usually emitted by Command Centers, so he always tries to destroy them first.*

**Unique Ability:**

1. Huge splash damage to walls
2. Priority Target – Command Center

*New Parameters:*

* **Type:** Ground
* **Movement Speed:** 140
* **Attack Speed:** 1.3 sec.
* **Wall Damage Multiplier:** x5
* **Targets:** All
* **Attack Distance:** 1 tile
* **Splash Damage:** 2 tiles
* **Deploy Extra Cost:** 20 larva (How much does each deploy add value to the next deploy)
* **Housing Space:** 5
Multiplayer Battles

First of all, the find opponent (matchmaking, hereinafter referred to as MM) is carried out by weight.

1. When you are looking for an enemy, the weight of your army is taken, and the enemy is selected by the weight of the defense.

2. However, the CC level affects the following rule: If the weight of your army or the weight of your defense is below the CC level set at your base, then the weight increases to the CC level at your base.

Example 1:

* *You have a level 10 CC on the base*
* *The weight of your attack is 10.3 out of 10.99 possible, the weight of your defense is 10.5 out of 10.99 possible.*
* *Then you will be matched with an opponent whose weight in defense is -1... +1 of the weight of your attack. i.e. in the range of their defense weight from 9.3 to 11.3*
* *You will be attacked by opponents whose attack weight is from 9.5 to 11.5*

Example 2:

* *You have a level 10 CC based on*
* *The weight of your attack is 10.3 out of 10.99 possible, but the weight of your defense is 8.5 out of 10.99 possible (i.e. your base has KC10, but the defense is roughly KC8)*
* *Then you will be matched with an opponent whose weight in defense is -1... +1 of the weight of your attack. i.e. in the range of their defense weight from 9.3 to 11.3*
* *However, since you have a defense weight of 8.5, you will be attacked from 7.5 to [your CC level - i.e. 10 + 1 = 11]*

3. When you produce MM, from a huge list of players, for example, 100,000 opponents are selected for you, suitable for those in your fame range by weight.

4. Filtering is performed on these 100,000 opponents:

4.1. Opponents who are online are removed from the list

4.2. The opponents who are under the shield are removed.

4.3. The opponents you have attacked in the last 8 hours are removed.

4.4. The opponents who are in your squad are removed.

That leaves about 50,000

4. Before this update, out of these 50,000 opponents were selected as close as possible to your weight, however, in this update, the choice is made by random. I.e. from the list of available for attack, 1 player is selected by random and given to you.

5. If you were offered a player and you did not attack him, he will not be offered to you in the current session.

So, each time pressing the BATTLE / SCAN button, the actions described above are performed.
Destroyer

Heroes Skins: **Samurai / HammerBot / C4X / Droids / EMP Raptor / Rocket Baggy /** **Phaeton / Ares / Haron / Anubis / Lava / Amon / Chronos / Repairer / Exterminator / Muffler / **Destroyer** / Shadow**

A representative of the Navian civilization (system: Cassiopeia). There is little information about them other than that they try to capture or destroy everything they see. Comprised of aerosolized ectoplasm, they are a very old race that wants to recreate the galaxy to suit their own needs. **Can disable fire control modules when the ability is active. They prefer to give some of their energy to the Tank (with which they share certain similarities), thus increasing its damage.**
Imperator

Army / Uranium Army / Ore Army / Heroes / Royans

This flying fortress can easily turn the tide of a military campaign. A large team of maintenance personnel services the hundreds of weapon types mounted on this giant. Its armor resembles a wall and is capable of withstanding multiple attacks. The IMPERATOR is best used as support for other combat units.

Base Parameters
Zeus

Army / Uranium Army / Ore Army / Heroes / Royans

Charged with the most unusual free energy particles, which have an energy potential sufficient to damage 10 targets at the same time. The impulse dynamo allows movement through walls. The field created by the charges lowers the attack and movement speed of any enemy and the heroes receive damage several times.

Bullet target search distance: 3

Next target damage multiplier: 50%

Base Parameters
Hero Damage x4
SS8

Army / Uranium Army / Ore Army / Heroes / Royans

The living epitome of military engineering genius. The multilayered armor of this god of war makes it an almost invulnerable target for enemies. Its installed armament deals great damage to ground targets. A couple of these combat monsters can make any enemy panic.

Base Parameters
Shields

Shields temporarily protect your base against enemy attacks.

They can be purchased at the STORE.

You get a free shield every time your base is looted by the enemy.

The duration of the free shield depends on the level of destruction:

* Up to 50% destruction gives you no shield.
* 50% to 70% destruction gives you a shield for 4 hours.
* 70% to 90% destruction gives you a shield for 8 hours.
* Over 90% destruction gives you a shield for 10 hours.

You may find an enemy at any time, but attacking will reduce your shield's duration.

If your shield has less time remaining than the time it takes to attack, it expires.

**Personal Breaks** time indicator: The Personal Break Timer (abbreviated as PBT) is a mechanism designed to prevent players from remaining online indefinitely (which would prevent them from ever being attacked). The PBT lasts for 4 hours, starting from the moment players go online, and pausing whenever the player goes offline. Once the timer reaches zero, players will be taken out of the game as a "personal break", giving other players a chance to get attack to your base. Players can see the status of the PBT by tapping on the info button on top of the Shield icon. The personal break lasts for 30 minutes, and this time only expires when the player is offline from the game for 30 minutes at the beginning of the break.

**Attack from under the shield**

When you have a shield, you can attack the opponent. However, each attack shortens the shield's duration:

* 1 attack: -10 hours
* 2 attack: -11 hours
* 3 attack: -12 hours
* 4 attack: -13 hours
* 5 attack: -14 hours
* 6 attack: -15 hours
* 7 attack: -16 hours
* 8 attack: -18 hours
* 9 attack: -20 hours
* 10 attack: -24 hours
* 11 attack: Complete removal of the shield
Arataan

Army / Uranium Army / Ore Army / Heroes / Royans

**Class:** **SUPPORT**

*It does not know what tiredness is and its target is any source of teleportation, such as the Squad HQ. It is ready for anything to do its duty, as that is what it sees as true happiness.*

**Unique Ability:**

1. Favorite Target – Squad HQ
2. Leaves a puddle after death, which causes damage all around it
3. Wall jumping

*Basic Parameters:*

* **Movement Speed:** 190
* **Attack Speed:** 2.5 sec.
* **Targets:** Ground
* **Attack Distance:** 1 tile
* **Deploy Extra Cost:** +15 larva (How much does each deploy add value to the next deploy)
* **Housing Space:** 5
Amon

Heroes Skins: **Samurai / HammerBot / C4X / Droids / EMP Raptor / Rocket Baggy /** **Phaeton / Ares / Haron / Anubis / Lava / **Amon** / Chronos / Repairer / Exterminator / Muffler / Destroyer / Shadow**

A representative of the Navian civilization (system: Cassiopeia). There is little information about them other than that they try to capture or destroy everything they see. Comprised of aerosolized ectoplasm, they are a very old race that wants to recreate the galaxy to suit their own needs. Can disable fire control modules when the ability is active. They prefer to give some of their energy to the Tank (with which they share certain similarities), thus increasing its damage.
Raptor

Army / Uranium Army / Ore Army / Heroes / Royans

A next-generation multi-skilled combat robot. Its heavy armor absorbs a great deal of damage, and the armament installed on it hits all targets efficiently. Only its cost and production time prevent this combat unit from being used universally.

Base Parameters
Slow Trap

Defence Buildings: Mine / Electronic Warfare / Rocket Charge / Ballistic Missile / Bombshell / Teleporter / **Slow Trap**

It slows down space and time around itself, dealing damage to combat units.

Combat units that do not activate the mine: Ghost, Arc, Seeress’s Spheres, and Tank

OCombat units that ignore damage from the mine: C4, Ghost, Arc, Seeress’s Spheres, and Tank.

Parameters:
Ghost

Army / Uranium Army / Ore Army / Heroes / Royans

Nothing gives away its approach and no wall can keep it out. After completing its mission, it disappears into thin air again. It was created to transfer cargo and evacuate soldiers, but was deemed too loud for combat and sent for revision.

Base Parameters
Air defense

* Common Modules: Common Modules: Tripwire / Surprise in the wall / Air volley / **Air defense** / Big caliber / Petawatt
* Rare Modules: Bullets flying / Megawatt

Ground-to-air rockets with improved accuracy are installed in the wall. They are activated when air units move past it. They attack the target directly, causing massive damage.
Evolution Church

Secret Base: Genetic Laboratory / Factory / Data Center / Space Port / Altar of Unity/Zikkurat / Incubators / **Evolution Church**

The improvement of the base Royan DNA takes place in the Evolution Church. Through the improvement of their DNA and set of chromosomes, the specimens become stronger and tougher. The parts responsible for psionic communication are also completely removed from their DNA at the Church, which allows for Royan specimens to be bent to your will.
Proxima

* Ship Skins Common: Avalon / Axiom / Elysium
* Ship Skins Epic: Flying Dutchman / Death Star / Epsilon / Navi / Sirius / Asterion / Zaurak / **Proxima /** Haanum / Neruud / Raatauri
* Ship Skins Legendary: Hermes
* Ship Skins Specail: Magic Sled

Many centuries of living on the planet Proxima have taught the Centauri to survive in poisonous and radioactive environments. The ship allows you to reduce the toxicity of a dirty bomb, thereby reducing its damage to allied combat units.
Crius

Army / Uranium Army / Ore Army / HEROES: Atlas, Kratos, **Crius**, Prometheus, Heroes Skins / Royans

The Crius Exoskeleton is equipped with a plasma shield generator. All allied troops near the hero take less damage. During base defense, the generator switches into Superdamage mode, allowing the defenders to deal more damage. Superdamage mode does not increase the damage of the СС cannon. The Polarization ability makes the hero and nearby allied troops invulnerable. These abilities are upgraded every 5 hero levels.

Heroes Skins - Galaxy Pass: **Haron / Anubis / Lava / Amon**

Base Parameters

During the duration of the ability, troops do not take damage.
Repairer

Heroes Skins: **Samurai / HammerBot / C4X / Droids / EMP Raptor / Rocket Baggy /** **Phaeton / Ares / Haron / Anubis / Lava / Amon / Chronos / **Repairer** / Exterminator / Muffler / Destroyer / Shadow**

Space conflicts are simple to understand: here’s you, here’s your enemy, point and shoot. Your enemy operates on the same logic! That’s where you can make things interesting by calling up a Zeon friend for help. When activated, this ability repairs all units within a large radius.

Ability Time: 6s

Not take ability: Any Royans
Incubators

Secret Base: Genetic Laboratory / Factory / Data Center / Space Port / Altar of Unity/Zikkurat / **Incubators** / Evolution Church

**Incubators** are required for Royan larvae to mature. In order to control the mutation process, they are irradiated with a gaseous deuterium-lithium mix with the addition of enriched uranium. The larvae need time to mature.

**1 larva rechagre cost:** 250 Uranium

**Maturation time of 1 larva:** 1 min
Death Star

* Ship Skins Common: Avalon / Axiom / Elysium
* Ship Skins Epic: Flying Dutchman / **Death Star** / Epsilon / Navi / Sirius / Asterion / Zaurak / Proxima / Haanum / Neruud / Raatauri
* Ship Skins Legendary: Hermes
* Ship Skins Specail: Magic Sled

The pinnacle of engineering ingenuity and the scourge of the galaxy. Every new level increases the power or range of the Destabilizer perk. If you see it, better run. One should not look at those stars too closely!
Siege Cannon

Defenсes Builgings / Resourse Buildings / Army Buildings / Ships / Other Buildings

Long-range artillery can deal damage to several combat units approaching your base at once. Firing from range has a negative impact on rate of fire. Long-range artillery cannot help if the enemy is too close.

Parameters:
Squads

### What is a Squad

Squad are groups of players that join together in order to compete with other Squad in two ways: the first is to pool their fame and battle to collect the most fame, and the second is to win Squads Wars for loot and Squad XP. Members of Squad have a private chat for socializing with each other, are able to challenge each other, and are able to donate fame, units, and cards fragments to each other. Within a Squad , there are five ranks: Re**cruit**, Sergeant, **Major**, **General**, and **Commander**. Including the **Commander**, you can have up to 25 members in a Squad.

### Joining a Squad

* To be a member of a Squad you must first repair your Squad HQ. Doing this costs 8 000 minerals. Once your Squad HQ has been repaired, you have the option of joining or creating a Squad. There are various ways to join a Squad.
* View a Squadthat has the status 'Anyone Can Join' and tap the 'join' button.
* Send a request to join a Squad that has the status 'invite-only'.
* Accepting an invitation sent by a clan Sergeant/**Major**/**General**/**Commander**

### Making a New Squad

In order to create a new Squad, the player must first rebuild the Squad HQ. Once that is done, the player can then start creating a Squad from the "Create Squad" interface (this interface can be accessed from the Squad button found on the Squad HQ.

The player cannot create a Squad while already in another Squad. If the player is already in a Squad, the "Create Squad" tab will be replaced with "Squad". In order to create a Squad, in this case, the player must leave their current Squad first.

The player will then be presented with the interfaces as shown in the gallery to the right. To create a Squad, the player needs to do the following;

1. The player must name the Squad. The name must be at least 3 characters long (not including spaces) and can be no more than 15 characters long (including spaces). Doing so is mandatory to create a Squad. The name cannot be changed by the Commanders afterward.
2. Choose the Squad Badge.
3. Add a Squad description to describe what the Squad is all about. This is entirely optional; if done, the description is limited to 120 characters (including spaces and punctuation) or the 4 lines of the box, whichever comes first.
4. Set the Squad type with respect to joining. This can be one of three options: *Anyone can join*, *Invite Only*, or *Closed*, and defaults to *Anyone can join*. See Clan Types below for more info about these types.
5. Set the minimum Fame, as well as required to join the Squad. This can range from 0 to 5 500 for both types of fame (defaults to 0 for both). See the Minimum Requirements section below for more info about what these requirements do.
6. Choose up to three Squad Labels to describe the Squad. This is an optional step. Players searching for Squads will be able to search for Squads by using these labels which makes searching for an appropriate Squad easier.
7. Pay 8 000 Minerals. Once this step is completed, the Squad is founded provided that a valid name was given to the Squad.

All of the settings, except for the Squad name, can NOT be changed later.
Obelisks

Other Buildings / Drones / **Decorations / **Obelisks** / Cargo Ship**

Finding an elemental crystal during a raid is a great piece of luck. But even the rarest find will remain useless without the appropriate research. The Laboratory transforms crystals into unique relics and each has its own unique property!

The maximum effect of the relics installed on the base cannot exceed the following limits:

(For example: The relic "Ground units damage" is set to 10% and the relic "Ground units damage" = 20%, which gives a total of 30%. However, only 20% of these 30% will be taken into account.)
Tank

Army / Uranium Army / Ore Army / Heroes / Royans

This strike tank is an excellent weapon in close combat. Solid armor, EMP blasts, x6 damage to walls, and an enemy fire suppression system form its foundation. Each EMP blast disables a defensive building for 0.5 sec. When the Tank is destroyed, its EMP generator is left uncontrolled, generating a powerful electromagnetic pulse that disables all enemy firing control systems for an extended period of time. The duration of this effect is halved in defensive mode, but it also disables enemy units.

Base Parameters

**Wall Damage:** x6
Hawk

Army / Uranium Army / Ore Army / Heroes / Royans

Serves as mobile artillery. Light armor allows it to move between positions quickly. The missiles' metal core ensures decent damage. The HAWK is too vulnerable for a head-on attack. To maximize its efficiency, use this combat unit as support.

Base Parameters
Experience

**Your level is displayed on the upper left hand corner of your screen. Tapping the bar will show you the amount of experience you have accumulated towards the next level and the experience required to reach the next level.**

### What is Experience

Experience is a numeric value based on performing a variety of different activities in game such as completing achievements, upgrading buildings, etc. The more experience you earn the higher your level becomes. **Experience and account level does not affect matchmaking in the raid!**

Experience is usually of little significance since increasing the Experience level only unlocks Decorations whenever a certain level is reached. See the Decorations page to find out about the Experience requirements of each decoration.

At the moment, the maximum level is 176

### How Experience Relates to Level

As you gain experience, your account level increases.

At each new level (until 200), the amount of experience you need to advance to the next level increases.
Elysium

* Ship Skins Common: Avalon / Axiom / **Elysium**
* Ship Skins Epic: Flying Dutchman / Death Star / Epsilon / Navi / Sirius / Asterion / Zaurak / Proxima / Haanum / Neruud / Raatauri
* Ship Skins Legendary: Hermes
* Ship Skins Specail: Magic Sled

Improves scanning radius of the Map Sensing perk and deals additional damage.
Asterion

* Ship Skins Common: Avalon / Axiom / Elysium
* Ship Skins Epic: Flying Dutchman / Death Star / Epsilon / Navi / Sirius / **Asterion** / Zaurak / Proxima / Haanum / Neruud / Raatauri
* Ship Skins Legendary: Hermes
* Ship Skins Specail: Magic Sled

High pressure and extreme temperature - this is the world of the Asterionians, and they try to recreate it everywhere, even on asteroids. The power of the Squall perk increases every time the skin levels up.
Wasp

Army / Uranium Army / Ore Army / Heroes / Royans

Can instantly break the armor of resource buildings and extract its accumulated resources. It's unique system of locomotion allows it to maneuver at high speed. Incredibly efficient for stealing resources, but absolutely useless for all other tasks.

Base Parameters
Epsilon

* Ship Skins Common: Avalon / Axiom / Elysium
* Ship Skins Epic: Flying Dutchman / Death Star / **Epsilon** / Navi / Sirius / Asterion / Zaurak / Proxima / Haanum / Neruud / Raatauri
* Ship Skins Legendary: Hermes
* Ship Skins Specail: Magic Sled

Rigellian ships aren’t optimized for combat. Their main advantage lies in their ability to enhance the stats of hidden objects such as Ghosts by increasing their hit points. When defending a base, they increase security cannon damage every level.
Data Center

Army Buildings: Factory / Space Port / **Data Center** / Aurora / Enginnering Bay / Squad HQ / Laboratory / Heroes Places

A biological material discovered on comet 430P/Titan, it used to belong to some kind of organisms with special powers. Building a data center unlocks this aggressive material’s ability to produce new and unique combat units.
Cyborg

Army / Uranium Army / Ore Army / Heroes / Royans

Универсальный боевой робот нового поколения с броней из сплава титана и иридия - легкой и невероятно прочной. Из-за разрушительной силы установленного вооружения он запрещен во многих галактиках. В качестве приоритетных целей выбирает здания обороны противника.

Base Parameters
Laboratory

Army Buildings: Factory / Space Port / Data Center / Aurora / Enginnering Bay / Squad HQ / **Laboratory** / Heroes Places

Finding an elemental crystal during a raid is a great piece of luck. But even the rarest find will remain useless without the appropriate research. The Laboratory transforms crystals into unique relics and each has its own unique property!
Squads Wars

Fight in wars and level up your squad to unlock new bonuses!

**Squar Wars version A (2014-2022)**

A war is a battle between two squads. Before the battle, the commander picks the best warriors. The ten chosen squad members with the highest Fame participate in the Squad War. The squad that collects the most stars wins.

A war can only be initiated by squad members with the rank of general or higher. The war will last 48 hours and begin as soon as an opponent has been found. Before the battle, the commander selects the best fighters. The 10 selected squad members participate in the war. Participating in a war has no effect on a player's ranking. Participation in the War does not affect the player and squad ranking in the tournament.

The winner of the war will be the Squad that earns the greatest number of Stars in total. Players get a reward for every successful attack. The size of the reward depends on the level of the opponent’s Command Center. The higher the level of the Command Center the greater the reward.

The Spoils of War is the total amount of resources collected from your attacks against your opponent. The higher the level of your Squad, the greater the bonus to your Spoils of War.

In case of defeat, you will lose most of your Spoils of War. All of the Spoils of War you accumulate will be yours if your Squad is victorious.

In case of defeat, you will lose most of your Spoils of War. The Spoils of War can only be collected after the War is over.

**Squad War Preparation Phase**

The war preparation phase lasts 24 hours.

During this period you can request units to defend and rebuild your military base. The units you receive from allies can only be used to defend your military base. Study your opponents' bases carefully and decide who your squad is going to attack first.

**Squad War Battle Phase**

The battle phase lasts 24 hours.

During the battle phase you cannot change your roster of defensive units or rebuild your military base.

Taking part in attacks on Military Bases will not affect your Ranking and Shield. Every participant can make 2 attacks, but no more than 1 attack on a single base that belongs to your opponent. Attacks against powerful opponents will bring you a greater reward for victory and a greater amount of Spoils of War.

**Please note! Relic boosts don’t work at war. However, if you use them, they will still affect your attacks outside the War. The relics themselves will work during the War without a boost as well.**

Plan your attacks carefully! Only newly-earned stars and the best attacks of all those that hit count for your squad!
Anubis

Heroes Skins: **Samurai / HammerBot / C4X / Droids / EMP Raptor / Rocket Baggy /** **Phaeton / Ares / Haron / **Anubis** / Lava / Amon / Chronos / Repairer / Exterminator / Muffler / Destroyer / Shadow**

The Orionians (system: Orion, star: Betelgeuse) are the most advanced alien race. Their primary weapons are powerful psionic abilities that affect biological organisms. Takes hit points from structures and grants them to allied units. When leveling up, its attack speed and repair effect are increased.
Vimmana

Army / Uranium Army / Ore Army / Heroes / Royans

**Class:** HUNTER

*The thirst for battle is in its blood, it is its purpose and choice. It has seen wars of unimaginable scale. It has survived sieges that lasted for years and stormed enemy strongholds. This experience is now a weapon as deadly as a neutron bomb.*

**Unique Ability:**

Births Baast specimens from time to time.

*Basic Parameters:*

* **Priority Target:** any
* **Type:** Airborne
* **Movement Speed:** 150
* **Attack Speed:** 1 sec.
* **Attacks on Air Units:** None
* **Attack Distance:** 1 tile
* **Number of Baasts birthed at a time:** 1
* **Time between Baast births: 3 sec.**
* **Maximum number of living Baasts on the battlefield:** 6
* **Splash Damage:** 2 tiles
* **Deploy Extra Cost:** 15 larva (How much does each deploy add value to the next deploy)
* **Housing Space:** 15

### **Baast**

**Class:** no class

*Its power is entropy. Every building will be destroyed, every ship will fall apart and all life shall end. Attempts by sentient creatures to control the chaos of Baasts only puts off the inevitable.*

*Basic Parameters:*

* **Priority Target:** Defenses
* **Damage Against Defense Multiplier:** x2
* **Type:** Airborne
* **Movement Speed:** 280
* **Attack Speed:** 1 sec.
* **Attack Distance:** 2 tiles
* **Housing Space:** 3

**Basic Parametrs**
 2 | 45
 3 | 53
 4 | 58
Galaxy Control 3D Wiki

**Welcome to the Galaxy Control 3D Wiki!**
Build your base and battle with other players to control the galaxy!

Galaxy Control is an ultimate space combat strategy game with next generation 3d graphics and fast-paced combats!

Gather minerals and extract uranium, defend your base with laser towers, missile turrets, cannons, walls and mines, create the ultimate army with unique ground and air units! Battle with millions of players and take their Fame point and resources!

Became the TOP 1 in the galaxy! NOTE! Galaxy Control requires internet connection.

FEATURES:

* NEXT GENERATION 3D GRAPHICS
* 100% FREE TO PLAY ultimate space strategy
* Gather minerals and extract uranium to build and upgrade your base
* Defend your base with laser towers, missile turrets, cannons, walls and mines
* Create the ultimate army with more than 11 unique ground and air units
* Battle with players from all over the world and take their Fame Points and resources
* Campaign Mode with more than 30 unique missions - Unlock 25 unique achievements and goals

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ares

Heroes Skins: **Samurai / HammerBot / C4X / Droids / EMP Raptor / Rocket Baggy /** **Phaeton / **Ares** / Haron / Anubis / Lava / Amon / Chronos / Repairer / Exterminator / Muffler / Destroyer / Shadow**

A representative of the Navian civilization (system: Cassiopeia). There is little information about them other than that they try to capture or destroy everything they see. Comprised of aerosolized ectoplasm, they are a very old race that wants to recreate the galaxy to suit their own needs. Can disable fire control modules when the ability is active. They prefer to give some of their energy to the Tank (with which they share certain similarities), thus increasing its damage.

Attack Speed Buff
Jury

**Jury** is a group of the last few evicted houseguests who vote for the winner of *Big Brother Rebirth*. They are sequestered in the jury house from their eviction up until the finale; where they vote for a winner. It first appears on Big Brother Rebirth 1.

## **Process**

### **Jury**

Jury consists of the last few evicted houseguests. They are sequestered in the jury house from the moment they exit the house up until finale night where they vote for the eventful winner. The amount of members in the jury depends on the number of houseguests or a twist that appears on the season. The most common jury member numbers are either seven or nine jury members.

### **Jury House**

Jurors live the remainder of the *Big Brother Rebirth* game in total seclusion, arriving in an undisclosed location. They are not allowed communication with the viewing lounge so that their votes are not tainted by behind-the-scenes information, such as secret alliances or betrayals that they may not be aware of. Their vote is solely based off of their perception, experience and knowledge of the game.

Once a new juror arrives, they are allowed to discuss their own experiences/secrets/knowledge of the game to try figure out the game dynamics. Secret alliances/meetings or confessionals are not disclosed.

### **Finale Night**

On finale night, each juror casts a vote for whom they would like to see be the winner of *Big Brother Rebirth*. Each vote is one of the names of the Final 2 written on a key, which the juror places in the nomination box. One at a time, the votes are revealed until a majority vote for a houseguest crowns them the winner.

## **History**

### **Big Brother Rebirth 1**

 **Jury: *Andy***

 **Jury: *Nicole***

 **Jury: *Nicole***

 **Jury: *Nicole***

 **Jury: *Nicole***

 **Jury: *Nicole***

 **Jury: *Nicole***

 **Jury: *Nicole***

 **Jury: *Nicole***
Kratos

Army / Uranium Army / Ore Army / HEROES: Atlas, **Kratos**, Crius, Prometheus, Heroes Skins / Royans

Has always played an important part in the colonists' secret operations. Kratos's diversionary squads have destroyed dozens of key Space Pirate structures. His knowledge of tactical maneuvers and weak points in the enemy's defenses will definitely serve you in good stead.

Heroes Skins - Common: **Droids / EMP Raptor / Rocket Baggy**

Heroes Skins - Galaxy Pass: **Ares / Shadow**

Base Parameters
Rhea Sunshine

**Rhea Sunshine** is the current Producer of *Big Brother Rebirth*; continuing on from *The Royalty Challenge* franchise as a player turned host. She first hosted Big Brother Rebirth 1 and the proceeding seasons.

## **History**

### **Big Brother Rebirth 1**

Rhea gave the first season of *Big Brother Rebirth* a TBA/10 rating with the following statement:

*"***The Cast:** *"TBA"*

*"***The Gameplay:** *"TBA"*

## **Trivia**

* Rhea was the first female production member of *Big Brother Rebirth*.
Have-Nots

A **Have/Have-Not**  is a process in which houseguests are assigned to either a **Have** *(with normal houseguest privilege's)* or a **Have-Not** *(given a disadvantage in the game)*. It is a weekly event in which two-four houseguests are punished. It first appears on Big Brother Rebirth 1.

## **Process**

### **Have**

Houseguests that are determined to be a *Have* live normally in the *Big Brother Rebirth House* with normal food privileges, sleeping in a normal room and having warm showers. This is determined by a competition or decision made by someone else. In the terms of an online-game, the houseguests just have their regular position within the game.

### **Have-Not**

Houseguests that are determined to be a *Have-not* live differently to the rest of the houseguests in the *Big Brother Rebirth House* by eating slop with a food selected by the audience, sleeping in a uncomfortable room and having cold showers. This is determined by a competition or decision made by someone else. In the terms of an online game, the houseguests are given a disadvantage if they compete in the Power of Veto that week.

### **Have/Have-Not Competition**

The *Have/Have-not Competition* is usually a competition which determines the have status of all the houseguests. Several teams face-off against each other and the team that places in last are made have-nots. The houseguest with the Head of Household power is automatically a have. In Big Brother Rebirth 1, the houseguests determined to be have-nots were the four houseguests in last place in the *Head of Household* Competition.

### **Have-Not Decision**

In some cases, the status of being a *Have/Have-not* is determined by the *Head of Household*, or in some circumstances, another houseguest. A houseguest may volunteer to be a have-not if they please to do so.

## **Statistics**

* **Most Weeks as a Have-Not** - Andy/Devin *(BBR1)* - 3 weeks
	+ **Most Weeks as a Have-Not** ***(Female)*** - Bethany/Kay/Nicole *(BBR1)* - 2 weeks
	+ **Most Weeks as a Have-Not** ***(Male)*** - Andy/Devin *(BBR1)* - 3 weeks
	+ **Most Weeks as a Have-Not** ***(Non-binary)*** - Ishy *(BBR1)* - 1 week
* **Most Weeks as a Have** - Gigi/Katie/Sharpy *(BBR1)* - 6 weeks
	+ **Most Weeks as a Have** ***(Female)*** - Gigi/Katie *(BBR1)* - 6 weeks
	+ **Most Weeks as a Have** ***(Male)*** - Sharpy *(BBR1)* - 6 weeks
	+ **Most Weeks as a Have** ***(Non-binary)*** - Ishy *(BBR1)* - 1 week
The Dancefloor

**The Dancefloor** is a *Head of Household competition* that features on *Big Brother Rebirth*. It first appears in Big Brother Rebirth 1.

## **Format**

Houseguests were given a link to a color-coded dancefloor *(as seen below)* with the score number of **1-8**. On a separate sheet the were given the shape of a **gin glass** that they placed on the grid to score as many points as possible. They took a screenshot and drew over the top of the grid to show where they placed their glass. They were allowed to rotate the shape.

The houseguest's goal was to strategically the shape on the dancefloor grid where they thought no one else would. Any areas where the houseguests overlapped with any other houseguests would become **null** and **no points** were added to those houseguests scores. The areas where **only one houseguest** has placed their shape were the points **scored**.

The houseguest with the **most points** won Head of Household. The **2nd-4th place** houseguests became the **V.I.P.S** for the week and **lowest scoring** four houseguests became the have-nots. In the event of a tie, houseguests were asked an tiebreaker question where they had 30 seconds to answer how many points there were in total on the dancefloor grid.

## **Trivia**

* This was the first ever Head of Household to be won by a male in *Big Brother Rebirth*.
Captian Puffy

wifehaver (adoptive son?)

**Captain Puffy**

*please note: the entirety of this account is satire. i, myself, have no affiliation with Captain Puffy. nothing i say is to be taken seriously.*

Captain Puffy is meant to be a version of C!Puffy from a time after the explosion of L'manburg, but before the Red Banquet. She has no knowledge of anything that happened during or after the Red Banquet.

**Personality**

Puffy seems incredibly sarcastic, often making jokes about the others' demise and attacking them playfully, but at the end of the day trying to care about their feelings more.