PMC Mission Details

## Prologue:

Mission 00:

Your men have been airdropped on Balaad and must perform a KLE with the Police Chief, Scarland.

Mission 01: TCP Relief

You must spread out and offer aid to the TCPs and marked areas. In 30 seconds those marked areas with police officers will retreat to Thalim, because you guys have arrived to take over their posts in defending the AO. The problem here is that there are reports of a recon force sent by a nearby PMC. You will have to engage in battle with these PMCs to further realize that they are the RA (Rock Avalanche) PMCs. A very secretive and hardcore company with very elite operatives. Make sure to defend yourselves in the Wastelands (location below Thalim). This spot is really handy due to high cliffs and having a huge amount of space.

Mission 02: Crew Detain

A nearby helicopter has fallen it reveals to be an RA Crew. You can either capture them and escort them to the marked location to drop them off to the US Army. However, you will have to deal with the consequences later and also have to deal with more PMCs coming in to terrorize you. Or you can allow the PMCs to regain their crew members, but you can then shoot them dead and get the mission over with.

Mission 03: Spectre Revenge

If you did escort the RA crew then now you've met a special operator who is coming to kill you because you turned in their crew members. The Juggernaut is now approaching and you need to be careful about his dual-link minigun attachments. Stick together as a team and whittle him down before he can actually reach somebody. His one weakness is his range.

Or

If you killed off the RA crew then now you have to deal with just more PMC spawns. Not as bad as the juggernaut when PMCs spawns are increased including a boss. If anything this is a decent time to search around after killing, but you need to be careful still of PMCs. They tend to like to gather around the middle area of the map.

Mission 04: Convoy escort

A convoy with heavy escort spawns within 1 of 4 pathways. Players need to protect the convoy throughout its journey. PMC Ghost is very likely to spawn here so prepare flares/flashlight. Players can refer to the pathways by going to this link: Visual Directory#Convoy Escort Path, while the points are the same with normal campaign mode *the pathways are not*, so be alert and prepare for hordes/pmc wave.

Mission 05: Reactor Mission

Collect 3 random placed generator on map and activate(player can choose to collect and activate at a later time but note the timing). After activating all 3, PMC miniboss Aspectus spawns. Find and Kill him. Beware the CFF skills by aspectus, it has a huge area of effect.

Mission 06: Engineer Escort

Escort 3 combat engineer that spawn at the south of balaad to thalim. Once the engineers reach thalim, they will split to 3 different locations, players are advised to ensure the engineers survival( at least 1) because they will contribute to stronghold defense immensely.

Mission 07: RA Assault

Smith Assault begins here. Kill all the PMC spawns including a couple of miniboss(vesa,ignis) and Smith.

Mission 08: Aerial Assault

Reports came in about helicopters on the way to theatre, a SAM missile is spawn near the starting area. Players are seriously advised to collect the SAM Site missile launcher and activate it at the chosen base of operation(your stronghold). While the SAM launcher can be activated and placed wherever; it can only engage with mechanical air targets thus leaving it exposed and vulnerable to zombie attacks, it is recommended to be deploy where players can protect it. Note also the SAM launcher carries only 2 missile rockets. So players would need to engage all the other PMC attack helicopters with conventional methods. MRL is very recommended here due to the range and attack speed of helicopters.

Mission 09: Sample collection

Players are required to collect bio-sample from 9 locations. Stand in the cubicle for roughly 20s to spawn a bio-sample on the ground, collect and sent it to a evacuation magpie. Players will only need to turn in minimum of 3 but additional sample give bonus experience. Note players weapons are disabled, so escort and defenders are a must for non cloaking MOS.

Mission 10: Breach the gate.

Blow the RA Facility to the north east of the map. Players must collect a satchel bomb that spawned on the map, there is a time limit to this mission. Keep in mind travel duration from balaad to RA(end to end) is usualy around 1min 30s, so with obstacle in the way it is usually very tight timing(majority of non 100% games or even failures are at this juncture). Place the satchel at the RA facility and retreat some pace away(blast radius is huge).

Immediately after RA door breach enter the facility and engage 3 auto-turret defending the facility before activating the communication panels to download the data. 3 or more players on this mission is recommended. Player can stand on the mission cubicle for roughly 20s to complete 1 cubicle with a total of 8 cubicle. Note here

Mission 11: Time stop

After gathering the data 3 time stop is spawned randomly across the map, they are usually spawn far from each other so multiple players need to activate it. Player can activate simply by standing in the vicinity of the time stop for roughly 10s.

From here there will be 2 result:

*Failure* to activate all 3 time stop in time will cause a temporal event in which every Player units and Guardsmen are slowed down tremendously; the effect increases with each failed time stop activation. Gaining a victory here is extremely difficult, borderline impossible.

*Success* in activating all 3 time stop will cause a temporal event in which every PMC units on the field is affected and slows down tremendously. Note also it only affects shooting speed not shooting damage. So if a player decides to have a showdown with a Abrams tank/Helicopter, the result will be disappointing. After dispatching all of the remain PMC units, PMC campaign is completed. Congratulations.

BONUS MISSION

Med EVAC mission during engineers escort mission, retrieve bodies of fallen guards and sent to evac magpie.