Saga Overlay

The Saga Overlay is probably the largest change in the game going from Beta 0.9.X.XX to Beta 0.10.X.XX.

It is a knowledge tree used to determine what your settlers have access to through the different fields of knowledge available based on professions.

## Overlay screen

The Saga Overlay screen can be moved by holding the middle mouse button. There are two buttons at the top right; the X will close the window, the other one will reset the position to the default if you moved it.
To the left of the Close and Reset buttons are icons that show how many of which Tomes you own. You can hold the cursor over the icons for the Tome name.
There are 2 sections to the Overlay Screen:
The Saga Branches section and the Saga Blueprints sections.
The Saga Branches section has five(5) section, plus the Saga branches necessary for the races within the settlement.
Main Saga Branches: Industry, Cooking, Agriculture, ARcana, and Warfare.
Racial Saga Branches: [[Humans and Ancients. None of the other races have a Saga Branches at this time.

The branches are tiered with the first level being on the left. If there is a line running off to the right, it is required for the connected items on the next tier.

The first two tiers are typically the same cost, each tier after that is double the cost of the previous tier.
Example for Industry

1. Tier 1 costs 1 Tome of Industry per knowledge branch
2. Tier 2 costs 1 Tome of Industry per knowledge branch
3. Tier 3 costs 2 Tomes of Industry per knowledge branch
4. Tier 4 costs 4 Tomes of Industry per knowledge branch
5. Tier 5 costs 8 Tomes of Industry per knowledge branch
6. Tier 6 costs 16 Tomes of Industry per knowledge branch
7. Tier 7 costs 32 Tomes of Industry per knowledge branch

## Saga Branches

The first Saga Tree displayed is Industry
The Saga tree has a line that connect to the tier 2 branch. The line from "The Basics" in the tier 1 connets to all 3 of the branches in tier 2. This shows that you need to learn "The Basics" before you can learn any of those branches from tier 2.

* A green box and check mark indicates a section of knowledge that has already been opened.
* There is a light brown square and an icon and number in the box for sections of knowledge that can be unlocked. The icon indicates what type of Tome of Knowledge that you need, and how many of those Tomes you need to unlock it. If you do not have enough of the Tomes of Knowledge for that branch, the number will appear red.
* The dark brown box with a lock indicates that you cannot unlock that section because you have not opened up the previous section(s) of knowledge needed.

To the right of the Saga tree, is a title of that section of knowledge with unlocked information listed below. A golden color box indicates an additional Room Function and a blue box indicates a Blueprint.

The Saga trees available are:

### Industry

This tree of knowledge is where you develop the ability to create materials for building, buildings for creating items, and learn to to build props for settlers to interact with.

#### The Basics (Tier 1):

```
You start with this information. It allows you to make different blocks that can fill a full tile.

```

* Room Function: Fireplace
* Blueprints (basic blocks): Bloodsand Block, Bone Block, Dirt Block, Ember Rock Block, Ice Block, Kalite Block, Ridgestone Block, Sable Block, Sand Block, Sandstone Block, Snow Block, Water Block
* Blueprints (props): Fiber Sleeping Mat, Fire Pit, Clay Pot, Rope Basket, Rope Ladder, Torch, Dirt Copple (pathway)
* Blueprints (items): Rope Buckler 1h, Wood Pointer Stick 2h, Coal, Ice Chunk

#### Wood-Work (Tier 2):

```
Requires "The Basics" unlocked and 1 Tome of Industry. This allows you to use the wood your Forester(s) produce.

```

* Room Function: Wood Mill
* Blueprints (basic blocks): Wood Plank Block
* Blueprints (props): Wood Door, Wood Gate, Wood Hatch, Wood Bed, Wood Bookcase, Wood Large Cage, Wood Medium Cage, Wood Small Cage, Wood Fence, Wood Seat, Wood Stool, Wood Table, Wood Workbench, Wood Barrel, Wood Bin, Wood Cabinet, Wood Crate, Wood Ladder, Wood Stairs, Wood Plank (floor), Wood Shingle (roof)
* Blueprints (items): Wood Carving Knife 1h, Wood Chisel 1h, Wood Hammer 1h, Wood Pickaxe 2h, Wood Sewing Needle 1h, Wood Spoon 1h, Wood Tongs 1h, Wood Planks

#### Cloth-work (Tier 2):

```
Requires "The Basics" unlocked and 2 Tomes of Industry. This allows you to make and use fibers.

```

* Room Function: Tailor
* Blueprints (basic blocks):
* Blueprints (props): Stone Loom, Stone Spinning Wheel, Wood Loom, Wood Spinning Wheel,
* Blueprints (items): Stoneleaf Bag, Linen Cloth, Wool Cloth, Cloth Backpack, Cloth Vest, Cloth Boots, Cloth Hats, Cloth Pants, Stoneleaf Boots, Stoneleaf Cap, Stoneleaf Pants, Stoneleaf Vest, Wool Boots, Wool Coat, Wool Pants, Wool Hat

#### Leather-work (Tier 2):

```
Requires "The Basics" unlocked and 2 Tomes of Industry. This allows you to use of Leather and Hides.

```

* Room Function: Tannery
* Blueprints (basic blocks):
* Blueprints (props): Stone Tanning Rack, Wood Tanning Rack
* Blueprints (items): Light Leather (7 Blueprints), Medium Leather (2 Blueprints), Leather Backpack, Light Leather Vest, Light Leather Hat, Light Leather Boots, Light Leather Pants, Medium Leather Boots, Medium Leather Hat, Medium Leather Pants, Medium Leather Vest

#### Stone-Work (Tier 3):

```
Requires "Wood-Work" unlocked and 2 Tomes of Industry. This allows you to use of stone.

```

* Room Function: Masonry Shop
* Blueprints (basic blocks): Clay Brick Block, Sandstone Brick Block, Sandstone Cobble Block, Stone Brick Block, Stone Carved Block, Stone Cobble Block, Stone Ornate Block
* Blueprints (props): Stone Door, Stone Gate, Stone Hatch, Stone Anvil, Stone Bed, Stone Bookcase, Stone Fence, Stone Furnace, Stone Oven, Stone Seat, Stone Stool, Stone Table, Stone Workbench, Stone Barrel, Stone Bin, Stone Cabinet, Stone Crate, Stone Ladder, Stone Stairs, Sable Tile (Floor), Sandstone Tile (Floor), Stone Tile (Floor), Clay Shingle (Roof), Sable Shingle (Roof), Sandstone Shingle (Roof), Stone Shingle (Roof)
* Blueprints (items): Stone Carving Knife 1h, Stone Chisel 1h, Stone Hammer 1h, Stone Hatchet 1h, Stone Pickaxe 2h, Stone Sewing Needle 1h, Stone Sickle 1h, Stone Tongs 1h, Clay Brick, Sand Clod, Sandstone Brick, Stone Brick

#### Bronze-work (Tier 4):

```
Requires "Stone-Work" unlocked and 4 Tomes of Industry. This allows you to use Bronze after it has been processed in the Foundry.

```

* Room Function: Smithy, Foundry
* Blueprints (basic blocks):
* Blueprints (props): Bronze Anvil, Bronze Cauldron, Bronze Still, Bronze, Bronze Chest
* Blueprints (items): Bronze Carving Knife 1h, Bronze Chisel 1h, Bronze Hammer 1h, Bronze Hatchet 1h, Bronze Pickaxe 2h, Bronze Sewing Needle 1h, Bronze Sickle 1h, Bronze Tongs 1h, Bronze Ingot

#### Iron-work (Tier 5):

```
Requires "Bronze-Work" unlocked and 8 Tomes of Industry. This allows you to use of Iron Ore.

```

* Blueprints (props): Iron Door, Iron Anvil, Iron Cauldron, Iron Still, Iron Chest, Iron Brazier, Iron Lantern
* Blueprints (items): Iron Carving Knife 1h, Iron Chisel 1h, Iron Hammer 1h, Iron Hatchet 1h, Iron Pickaxe 2h, Iron Sewing Needle 1h, Iron Sickle 1h, Iron Tongs 1h

#### Ceremonial (Tier 5):

```
Requires "Bronze-Work" unlocked and 8 Tomes of Industry. This allows you to create items to create a sense of beliefs.

```

* Blueprints (props): Stone Altar, Stone Dias, Dirt Grave, Stone Throne, Stone Tomb, Stone Coffin, Wood Coffin
* Blueprints (items):

#### Decor (Tier 5):

```
Requires "Bronze-Work" unlocked and 8 Tomes of Industry. This allows you to add decoration to the settlers environment.

```

* Room Function:
* Blueprints (basic blocks): Glass Block
* Blueprints (props): Nax Hedge, Stone Icebox, Wood Icebox, Nax Hedge Lantern, Linen Carpet, Wool Carpet, Glass Shingle (Roof)
* Blueprints (items): Glass Pane

#### Steel-work (Tier 6):

```
Requires "Iron-Work" unlocked and 16 Tomes of Industry. This allows you to use Steel items created with Iron Ore.

```

* Blueprints (props): Steel Still, Steel Chest
* Blueprints (items): Steel Carving Knife 1h, Steel Chisel 1h, Steel Hammer 1h, Steel Hatchet 1h, Steel Pickaxe 2h, Steel Sewing Needle 1h, Steel Sickle 1h, Steel Tongs 1h, Steel Ingot

#### Rutile-work (Tier 7):

```
Requires "Steel-Work" unlocked and 32 Tomes of Industry. This allows you to use the wood your Miner(s) produce.

```

* Blueprints (props): Rutile Chest
* Blueprints (items): Rutile Carving Knife 1h, Rutile Chisel 1h, Rutile Hammer 1h, Rutile Hatchet 1h, Rutile Pickaxe 2h, Rutile Sewing Needle 1h, Rutile Sickle 1h, Rutile Tongs 1h, Rutile Ingot

#### Trade I (Tier 1):

```
Requires 1 Tome of Industry. This Market you to use the Market to attract merchants, and give them somewhere to place purchased goods.

```

* Room Function: Market

### Trade II (Tier 2):

```
Requires "Trade I" unlocked and 2 Tome of Industry. The Vault is where merchants will leave money from items they purchase.

```

* Room Function: Vault

### Cooking

Allows you to cook food. Some of the basic foods can be cooked using Survival skill, but most require the cooking skill. All cooking requires either a Fire Pit or a Kitchen.

#### Campfire Cooking (Tier 1):

```
Requires 1 Tome of Cooking. These skills are given to you automatically and do not need to be learned.

```

* Room Function: Kitchen
* Blueprints (Cooked Food): Egg (Boiled), Sand Shrimp Meat (Roasted) , Chi Chi Meat (Roasted), Dolma Meat (Roasted), Gnarl Tooth Meat (Roasted), Kelp Witch Meat (Roasted), Kotha Meat (Roasted), Mud Cat Meat (Roasted), Night Ghost Meat (Roasted), Nightwing Meat (Roasted), Blood Crown Mushroom (Roasted), Boletus Mushroom (Roasted), Bronze Cap Mushroom (Roasted), Chicken Meat (Roasted), Cow Meat (Roasted), Crab Meat (Roasted), Deer Meat (Roasted), Gharox Meat (Roasted), Gully Meat (Roasted), Lopen Meat (Roasted), Mirmit Meat (Roasted), Owl Meat (Roasted), Rabbit Meat (Roasted), Rat Meat (Roasted), Sheep Meat (Roasted), Snoot Meat (Roasted), Traelik Meat (Roasted), Vytrax Meat (Roasted), Squeaken Meat (Roasted), Beetroot (Boiled), Celery (Boiled), Rice (Steamed), Wheat (Boiled), Broccoli (Roasted), Cabbage (Roasted), Carrot (Roasted), Cauliflower (Roasted), Corn (Roasted), Onion (Roasted), Potato (Roasted), Pumpkin (Roasted), Sweet Potato (Roasted), Sweet Root (Roasted), Tomato (Roasted), Zucchini (Roasted)

#### Complex Meals I (Tier 2):

```
Requires "Campfire Cooking" unlocked and  Tome of Cooking. This allows you to mix ingredients to cook a meal.

```

* Room Function: Grain Mill and Kitchen
* Blueprints (Butcher): Ancient Remains, Ardyn Remains, Cat Remains, Chicken Remains, Chirpen Remains, Cow Remains, Crab Remains, Deer Remains, Dog Remains, Faceless Remains, Gharox Remains, Gully Remains, Gwdir Remains, Human Remains, Lopen Remains, Mirmit Remains, Nequhtli Remains, Nightwing Remains, Owl Remains, Rabbit Remains, Rat Remains, Sheep Remains, Snoot Remains, Squeken Remains, Stradken Remains, Tamtallen Remains, Tomek Remains, Traelik Remains, Vytryx Remains
* Blueprints (Cooked Food):Fish and Chips (7 Recipes), Fish Bowl (8 Recipes), Meat Bowl (4 Recipes), Meat Burger (4 Recipes), Meat Sausage (4 Recipes), Plant Fiber Broth, Fall Stew, Spring Stew, Summer Stew, Winter Stew

#### Complex Meals II (Tier 3):

```
Requires "Complex Meals I" unlocked and 2 Tomes of Cooking. This allows you to make specialty meals. (Some items requires Baking I)

```

* Room Function:
* Blueprints (Cooked Food): Omelette, Sleipnir Special, Minami's Squeakenbabs, Chicken and Waffles, Tomek Fries, Toasted Xan

#### Baking I (Tier 3):

```
Requires "Complex Meals I" unlocked and 2 Tomes of Cooking. This allows you to make simple baked food..

```

* Room Function: Grain Mill
* Blueprints (Items): Potato Flour (2 Recipes), Wheat Flour, Wheat Yeast
* Blueprints (Cooked Food): Potato Bread, Wheat Bread,

#### Baking II (Tier 4):

```
Requires "Baking I" unlocked and 4 Tomes of Cooking. This allows you to make more complex baked food.

```

* Room Function:
* Blueprints (Cooked Food): Apple Pie, Meat Pie (4 Recipes), Pumpkin Pie

#### Alcohol I (Tier 2):

```
Requires "Campfire Cooking" unlocked and 1 Tome of Cooking. This allows you to make simple alcoholic beverages.

```

* Room Function: Distillery
* Blueprints (Beverage): Wheat Ale, Blackberry Wine, Elderberry Wine, Gooseberry Wine, Apple Cider

#### Alcohol II (Tier 3):

```
Requires "Alcohol I" unlocked and 2 Tomes of Cooking. This allows you to make more complex alcoholic beverages.

```

* Room Function:
* Blueprints (items): Pumpkin Ale, Coconut Brew, Pineapple Brew, Sweet Root Brew, Sake, Vodka, Whiskey, Mushroom Wine (3 Recipes), Skyberry Wine

#### Farming I (Tier 1):

```
Requires "1 Tomes of Agriculture. This allows you to plant crops in the wild or on a farm.

```

* Room Function: Farm
* Blueprints (Raw Food): Beetroot, Blackberry, Broccoli, Cabbage, Carrot, Cauliflower, Celery, Chaga Fruit, Cherry Corn, Corn, Elderberry, Gooseberry, Ice Root, Melon, Onion, Pineapple, Potato, Pumpkin, Rice, Skyberry, Stoneleaf, Sweet Potato, Sweet Root, Tomato, Wheat, Zucchini
* Blueprints (Weeds): Agave, Buckhorn, Burclover, Cat Grass, Chickweed, Cholla, Chongo, Cresis, Dax Web, Deep Moss, Dragon Fern, Felix, Glow Light, Goose Grass, Green Thumb, Hook Thorn, Lady Harp, Large Crabgrass, Lirium, Mirtle Grass, Night Sleep, Prickly Bear, Prim Grass, Rhodo, Sacaton Grass, Sandbur, Sendalo, Shadow Fern, Sikari, Staghorn, Tallow Grass, Temba, Twilight, Viola, Weep Wisp, Yellow Gale

#### Farming II (Tier 2):

```
Requires "Farming I" unlocked and 1 Tome of Agriculture. This allows you to grow mushrooms.

```

* Room Function:
* Blueprints (Raw Food): Blood Crown Mushroom, Boletus Mushroom, Bronze Cap Mushroom

#### Forestry I (Tier 1):

```
Requires 1 Tome of Agriculture. This allows you to plant trees and operate an arboretum.

```

* Room Function: Arboretum
* Blueprints (Tree): Berara Tree Sapling, Caelum Oscula Tree Sapling, Iro, Tree Sapling, Nila Tree Sapling, Oak Tree Sapling, Pala Tree Sapling, Palm Tree Sapling

#### Forestry II (Tier 2):

```
Requires "Forestry I" unlocked and 1 Tome of Agriculture. This allows you to plant Apple Trees.

```

* Room Function:
* Blueprints (Tree): Apple Tree Sapling

#### Wells (Tier 1):

```
Requires 1 Tome of Agriculture. This allows you to make and use wells.

```

* Room Function: Well
* Blueprints (props): Stone Well
* Blueprints (beverage): Draw Water From Well

#### Animal Husbandry I (Tier 2):

```
Requires 1 Tomes of Agriculture. This allows you to set up a farm and manage animals.

```

* Room Function: Animal Pen
* Blueprints (props): Stone Food Trough, Stone Water Trough, Wood Food Trough, Wood Water Trough
* Blueprints (items):

#### Animal Husbandry II (Tier 3):

```
Requires "Animal Husbandry I" unlocked and 2 Tomes of Agriculture. This allows you to create Fodder as a special animal food.

```

* Room Function:
* Blueprints (Cooked Food): Fodder

#### Fishing (Tier 2):

```
Fishing I: Requires 1 Tome of Industry. This allows you to use the make the necessary tool(s) for fishing.

```

* Blueprints (items): Wood Fishing Pole

#### Fishing II (Tier 3):

```
Requires "Fishing I" and 2 Tomes of Industry. This allows you to use the make the necessary tool(s) for fishing.

```

* Blueprints (items): Stone Fishing Pole

#### Fishing III (Tier 4):

```
Requires "Fishing II" and 4 Tomes of Industry. This allows you to use the make the necessary tool(s) for fishing.

```

* Blueprints (items): Bronze Fishing Pole

#### Fishing IV (Tier 5):

```
Requires "Fishing III" and 8 Tome of Industry. This allows you to use the make the necessary tool(s) for fishing.

```

* Blueprints (items): Iron Fishing Pole

#### Fishing V (Tier 6):

```
Requires "Fishing IV" and 16 Tomes of Industry. This allows you to use the make the necessary tool(s) for fishing.

```

* Blueprints (items): Steel Fishing Pole

#### Fishing VI (Tier 7):

```
Requires "Fishing V" and 32 Tomes of Industry. This allows you to use the make the necessary tool(s) for fishing.

```

* Blueprints (items): Rutile Fishing Pole

### Arcana

Allows access to Libraries and Spellcasting.

#### Thaumaturgy I (Tier 1):

```
Requires 2 Tome of Arcana. This allows you construct buildings useful for Ancients and gives access to crafting arcane resources.

```

* Room Function: Chaos Construct, Transmutation Chamber
* Blueprints (Props): Void Catalyst, Void Cell, Temporal Displacer, Void Forge, Lectern of Knowledge, Void Stabilizer
* Blueprints (Items): Void Crystal, Arcane Dust, Void Shard (5 recipes)

#### Thaumaturgy II (Tier 2):

```
Requires "Thaumaturgy I" unlocked and 4 Tomes of Arcana. This allows you to create arcane equipment, items, and stronger arcane resources.

```

* Room Function:
* Blueprints (Props): Void Landmine
* Blueprints (Gear): Spellbook of Cleaving, Spellbook of Death, Spellbook of Force
* Blueprints (Items):

#### Thaumaturgy III (Tier 3):

```
Requires "Thaumaturgy II" and 8 Tomes of Arcana. This allows you to make advanced arcane gear.

```

* Room Function:
* Blueprints (Tools): Spellbook of Destruction, Spellbook of Healing, Staff of Focus

#### Summoner I (Tier 2):

```
Requires "Mage" and 2 Tomes of Arcana. This allows you to summon minions.

```

* Room Function: Summoning Chamber
* Blueprints (props):
* Blueprints (entity): Void Woken

#### Summoner II (Tier 3):

```
Requires "Summoner I" unlocked and 4 Tome of Arcana. This allows you to summon additional minions.

```

* Room Function:
* Blueprints (entity): Void Imp

#### Arcane Mastery (Tier 2):

```
Requires 2 Tomes of Arcana. This allows you to build a place for mages to train magic attacks.

```

* Room Function: Arcane Study
* Blueprints (items): Ink, Paper, Tome of Agriculture, Tome of Arcana, Tome of Cooking, Tome of Industry, Tome of War

#### Library (Tier 1):

```
Requires 2 Tomes of Arcana. This allows you to build a place for mages to create Tomes of Knowledge..

```

* Room Function: Library
* Blueprints (items): Ink, Paper, Tome of Agriculture, Tome of Arcana, Tome of Cooking, Tome of Industry, Tome of War

### Warfare

Allows access to items involved in physical combat.

#### Wood Melee Weapons (Tier 1):

```
Requires 1 Tomes of War. This allows you to make wood Tools for combat.

```

* Room Function:
* Blueprints (Props): Wood Trap-Door, Wood Spikes
* Blueprints (Tools): Wood Club 2h, Wood Cudgel 1h, Wood Practice Dagger 1h, Wood War Hammer 2h, Wood Practice Sword 1h

#### Stone Melee Weapons (Tier 2):

```
Requires 2 Tomes of War. This allows you to make stone Tools for combat.

```

* Room Function:
* Blueprints (Props): Stone Trap-Door, Stone Spikes
* Blueprints (Tools): Stone Dagger 1h, Stone Sword 1h, Stone Long Sword 2h

#### Bronze Melee Weapons (Tier 3):

```
Requires 4 Tomes of War. This allows you to make Bronze Tools for combat.

```

* Room Function:
* Blueprints (Props): Bronze Spikes
* Blueprints (Tools): Stone Kopesh 1h, Stone Sagaris 2h

#### Iron Melee Weapons (Tier 4):

```
Requires 8 Tomes of War. This allows you to make Iron Tools for combat.

```

* Room Function:
* Blueprints (Props): Iron Spikes
* Blueprints (Tools): Iron Dagger 1h, Iron Flail 1h, Iron Mace 1h, Iron Kite Shield 1h, Iron Sword 1h, Iron Sword 2h

#### Steel Melee Weapons (Tier 5):

```
Requires 16 Tomes of War. This allows you to make Steel Tools for combat.

```

* Room Function:
* Blueprints (Props): Steel Spikes
* Blueprints (Tools): Steel War Axe 1h, Steel Kukri 1h, Steel Sword 1h, Steel Bastard Sword 2h

#### Rutile Melee Weapons (Tier 6):

```
Requires 32 Tomes of War. This allows you to make Rutile Tools for combat.

```

* Room Function:
* Blueprints (Props): Rutile Spikes
* Blueprints (Tools): Rutile Dire Flail 2h, Rutile Gladius 1h, Rutile Halberd 2h

#### Wood Ranged Weapons (Tier 1):

```
Requires 1 Tomes of War. This allows you to make simple wood Tools for combat.

```

* Room Function:
* Blueprints (Tools): Wood Atlatl 2h, Wood Bolas 2h, Wood Bow 2h, Wood Crossbow 2h, Wood Sling 2h, Wood Spear 2h

#### Stone Ranged Weapons (Tier 2):

```
Requires 2 Tomes of War. This allows you to make Stone Tools for combat.

```

* Room Function:
* Blueprints (Tools): Stone Bolas 2h, Stone Dart 1h, Stone Sling 2h, Stone Spear 2h

#### Bronze Ranged Weapons (Tier 3):

```
Requires 4 Tomes of War. This allows you to make Bronze Tools for combat.

```

* Room Function:
* Blueprints (Tools): Bronze Bow 2h, Bronze Cross Bow 2h

#### Iron Ranged Weapons (Tier 4):

```
Requires 8 Tomes of War. This allows you to make Iron Tools for combat.

```

* Room Function:
* Blueprints (Tools): Iron Bow, Iron Cross Bow

#### Steel Ranged Weapons (Tier 5):

```
Requires 16 Tomes of War. This allows you to make Steel Tools for combat.

```

* Room Function:
* Blueprints (Tools): Steel Bow, Steel Cross Bow

#### Rutile Ranged Weapons (Tier 6):

```
Requires 32 Tomes of War. This allows you to make Rutile Tools for combat.

```

* Room Function:
* Blueprints (Tools): Rutile Bow, Rutile Cross Bow

#### Wood Armors (Tier 1):

```
Requires 1 Tomes of War. This allows you to make basic wood Gear for combat.

```

* Room Function:
* Blueprints (Gear): Wood Heater Shield 1h

#### Stone Armors (Tier 2):

```
Requires 2 Tomes of War. This allows you to make Stone Gear for combat.

```

* Room Function:
* Blueprints (Gear): Stone Buckler 1h

#### Bronze Armors (Tier 3):

```
Requires 4 Tomes of War. This allows you to make Bronze Gear for combat.

```

* Room Function:
* Blueprints (Gear): Bronze Breastplate, Bronze Boots, Bronze Helmet, Bronze Leggings

#### Iron Armors (Tier 4):

```
Requires 8 Tomes of War. This allows you to make Iron Gear for combat.

```

* Room Function:
* Blueprints (Gear): Iron Buckler 1h, Iron Breastplate, Iron Boots, Iron Helmet, Iron Leggings

#### Steel Armors (Tier 5):

```
Requires 16 Tomes of War. This allows you to make Steel Gear for combat.

```

* Room Function:
* Blueprints (Gear): Steel Buckler 1h, Steel Round Shield 1h, Steel Breastplate, Steel Boots, Steel Helmet, Steel Leggings

#### Rutile Armors (Tier 6):

```
Requires 32 Tomes of War. This allows you to make Rutile Gear for combat.

```

* Room Function:
* Blueprints (Gear): Rutile B.F.S. (2h), Rutile Helmet, Rutile Leggings, Rutile Breastplate, Rutile Boots

#### Barracks:

```
Requires 1 Tome of War. This allows you to make Rutile Gear for combat.

```

* Room Function: Barracks, Range
* Blueprints (Props): Wood Training Dummy
* Blueprints (Containers): Bronze Armor Rack, Bronze Weapon Rack

### Humans:

These are only available when you have Humans in your settlement.

#### Home

```
Requires 1 Tome of Industry. You start with this if you start with Humans. You will need this to make rooms for humans to procreate and sleep well.

```

* Room Function: Home
* Blueprints: None

### Ancients:

These are only available when you have Ancients in your settlement.

#### Immortality Tomb (Tier 1):

```
Requires 1 Tome of Arcana. If you start with Ancients, you start with this. You need this for Ancients to sleep and remove Void Sickness when they run out of energy.

```

* Room Function: Immortality Tomb
* Blueprints (Props): Void Sarcophagus

#### Aeternums I (Tier 1):

```
Requires 1 Tome of Arcana.

```

* Room Function:
* Blueprints (Gear): Makeshift Aeternum

#### Aeternums II (Tier 2):

```
Requires 2 Tome of Arcana.

```

* Room Function:
* Blueprints (Gear): Fledgeling Aeternum

#### Aeternums III (Tier 3):

```
Requires 4 Tome of Arcana.

```

* Room Function:
* Blueprints (Gear): Adept Aeternum

#### Aeternums IIII:

```
Requires 8 Tome of Arcana.

```

* Room Function:
* Blueprints (Gear): Architect Aeternum, Dominator Aeternum, Ivoker Aeternum

#### Aeternums IIIII:

```
Requires 16 Tome of Arcana.

```

* Room Function:
* Blueprints (Gear): Primarch Aeternum

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