recursal/Fanatic-Fandom huggingface dataset:
Molotov Cocktail

A **Molotov Cocktail** is a thrown object that explodes, causing flames that ignite anyone that gets close to them.

Molotov cocktails are crafted using Wine and Chemical Bottles. The player requires at least trained Weapons: Demolition skill to craft them. The amount of chemicals required depends on the player's Weapons: Demolition skill, requiring 4, 3, 2 bottles for each level respectively, the player only needs one bottle of wine for each molotov.

When broken the molotov spawns between 1 and 10 flames that deal fire damage to all objects around them. These flames can be removed by coating them in halon gas from a Fire Extinguisher, or by removing the oxygen from the area, if possible.

If broken in a vacuum the liquid in the bottle will fall out but not ignite.

## History

 2.0 Day 1 Update | * Fixed molotovs being detonated by ADS.
 2.0 DXI Update | * Made throwing a molotov against the ceiling always spawn at least 1 incinerator.
* Fixed a 1 in 10 billion chance of a molotov not making any fire.
 2.0 Day 2 Update | * Only spawns liquid if broken in an area with no oxygen.
* More realistic damage value in inventory.
Flamethrower

### Upgrades

The **Flamethrower** is a lethal heavy weapon. The flamethrower fires many fireballs that do minimal damage but ignite enemies on fire for additional damage. Augmented users with the Energy Shield augmentation are immune to this burn however.

Like other heavy weapons, the user requires advanced Weapons: Heavy skill to move at normal speed while in use.

## History

 2.0 Day 1 Update | * Reduced burn time on players from 30 seconds to 15 seconds.
 2.0 Day 2 Update | * Fixed "max range" stat in inventory.
* Igniter fire no longer appears in a vacuum.
Easter Eggs

Easter Eggs are collectible items that can be found in The Nameless Mod. There are 16 easter eggs that can be found and finding all of them unlocks the Radish Adventure mini-game. The amount of eggs collected can be seen on the HUD, under the compass.

Once collected the easter egg won't appear on any subsequent playthroughs.

## Ini Values

The value to find the eggs is xor'd against 19734 or 0100110100010110. To find the value required for total eggs, assuming lowest ID was collected first up to highest ID, the bits must simply be flipped from 0x4D16.

The 2nd and 3rd columns show the value for collecting the eggs in sequence, the decimal value being the value used in the ini file.

To find enable each egg the right most column's value must be added or taken away from 19734. Thus to act as though only the 10th egg has been obtained a value of 512 must be added to 19734 to give a value of 20246. These values can all be acted upon to toggle which eggs have been obtained. The final value for obtaining all eggs is 45801.
Narcissus Events

The Nameless Mod's hidden ending, the Narcissus ending can be activated by having three of five "flags" active. Each flag is set by discovering one of the following:

* Phasmatis' Shrine: A shrine to Phasmatis under his apartment. Same place as Easter egg #1.

* Source Cube: A datacube with the text of the Trestkon class. The datacube can be found in the Downtown District, above the entrance to Goat City. Damaging the datacube also damages the player.

* Skyscraper Kashue: King Kashue atop a skyscraper in the Corporate District, close to the PartyZone club, on day 1. (This is a homage to Deus Ex, where Max Chen could be found by a clever player overlooking the Hong Kong Market.) He can be reached either with large amounts of grenade climbing, or using the super jump glitch with the Speed Enhancement augmentation to jump up.

* Narcissus Relay Chat: Can be found on the computers in the Deus Ex Incarnate HQ, and plays back a pre-written discussion between the developers as they ostensibly plan their next project after The Nameless Mod.

* Treskton: A misspelled counterpart to Trestkon in the tunnels beneath the Aunt Betty Industries Ruins.

Most players find #1, 2, and 5 to unlock the ending.
Medium Security Bot

## Behind the Scenes

**Medium Security Bots** are robots equipped with machine guns.

They are standard robots used by PlanetDeusEx, WorldCorp, ABI and GameSpy. A non-branded version is used by DXE.

## History

 2.0 Day 1 Update | * Increased max step height.

## Gallery

A PDX security bot.A WorldCorp security bot.An ABI security bot.A GameSpy security bot.
Phasrox

**Phasrox** is a cheat that opens a user interface for easy object spawning. Almost all objects in the game are available in the list.

The spawn categories are:

* Weapons
* Augs
* Ammo
* Items
* Characters
* Critters
* Bots
* Deco
* Projectiles
* Books & Magazines

## History

 2.0 Day 2 Update | * Added fanfics.
* Fixed some categories being merged.
* Fixed spawning the wrong item for pistols, sporks, swords, and screwdrivers.
Captain McQuaid

**Captain McQuaid** is a civilian who can be found in the PartyZone.

He is a "sailor" who has a reputation for always having his deliveries on time. His "ship" is however blockaded in the Downtown sector, due to the riots. By ship, Captain McQuaid refers to his semi-truck he drives for a non-descript shipping company which has a warehouse directly adjacent to the Downtown sector. When exploring the area, a plaque can be observed noting McQuaid is an excellent employee, but certainly insane.

It is not known if McQuaid was once an actual ship captain now disgraced to the shipping industry of Forum City, or he has always been a land dweller with a few screws loose.

## Gallery

Captain McQuaid's employee of the month frame
Deus Ex Incarnate Ruins

The **Deus Ex Incarnate Ruins** are a section of ruined city, found under the West Residence District.

## Overview

The ruins contain the threads computer, required to exit the Deus Ex Incarnate area.

## Layout

Upon arriving in the ruins from the Deus Ex Incarnate Frontend the player will be in front of the old Ion Storm building. The broken bridge can be found beside it with one of Darksider's computers. The computers can be used to remove the BSP Errors in the area that would otherwise teleport the player to their death. Removing the BSP errors gives access to extra loot. The other building on the same side as the Ion Storm one can be climbed on, leading to a small cave entrance where the Daikatana can be found.

Under the bridge is a large lava lake, that will kill the player if fallen in. The ruined Eidos building can be seen down the canyon.

Crossing the bridge leads to a sewer hole and two more ruined buildings. Past the ruined buildings is a BSP error blocking a small cave passage. Removing the BSP error with the roof computer allows the player to access Easter Egg #13.

Dropping down the sewer hole will lead to a Karkian nest. Throwing Soy Food into the nest will befriend the karkians instead of having to attack them. Alternatively going down the ladder of the destroyed building will pass the karkians. This lower area leads to the thread room when the Firestaff is obtained. The threads can either be closed by blowing up the three consoles and dealing with the three Thread Protectors, or by using the computer and the command prompt to run the program to close them. Doing so will blow up a hole in the wall, allowing the player to exit via the walkway under the bridge.

## Gallery

Ion Storm building.The Daikatana.The ravine.The bridge.Easter egg area.A BSP error.The karkian nest.The thread control area.Bridge walkway.
Mini-Alien

## Behind the Scenes

A **Mini-Alien** is a GameSpy member that can be found on HTTP GameSpy. Mini-Aliens swipe at the player in close quarters and shoot bolts at a distance. They are smaller versions of the generic Alien, found in vents. The mini-aliens give off a geiger counter sound and small light to make their presence more obvious.

They are planned to be cut for the 2.0 HTTP Update update.

## History

 2.0 DXI Update | * Fixed eye heights.
 2.0 Day 2 Update | * Speed reduced from 300 to 60
* Melee damage reduced from 6 to 3
* Ranged damage reduced from 8 to 3.
PartyZone

The **PartyZone** is a night club located in the Corporate District and possibly owned by Mercedes.

The company has apparently been owned by WorldCorp since at least September 2002.

## Overview

The PartyZone is an optional area.

Grub can be talked to to be given a quest to retrieve three Red Bioelectric Cells from the basement, in return for access to the bouncers' storage on the top floor. Grub can suggest the player buy an EMP Grenade from Gabriel Syme for 500 credits, more expensive than the Weapon Shop vending machines.

Mercedes can be talked to on the top floor for some basic information on the religious cults.

Dazza can be talked to at the bar for information on DXA and a later discount on information in DXE on day 2.

The PartyZone is closed during the Invasion of Forum City on day 2.

## Layout

The room to the right after entering gives access to the basement. A Small Security Bot patrols downstairs and the offices are accessed by either a vent or bypassing the lasers. The code for the lasers (72789) can be obtained from Mercedes if you tell her you're going down there. The office contains two red bioelectric cells, and one more can be found outside the office.

Past the entrance to the basement is the main dance floor, with Grub at the small room playing music. Behind him are the bathrooms.

The area to the right of him contains the bar, where Gabriel Syme is giving Deuxhero and Justanotherfan Pan-Galactic Gargle Blasters. Both sides of the bar contain staircases up and one side has a storage area in it. Easter Egg #6 can be found in the storage area by breaking the top of the damaged crate.

The upper floor contains a general lounge area. Hassat Hunter and Jaedar can be found talking here.

The top floor contains the staff offices. The band can be found complaining about being sent to the wrong club instead of O'Mally's. Mercedes can be found in her offices here. The office to the right contains items in the storage area, with the code (90210) given by Grub if his quest is completed. The office on the left contains a pair of Lollerskates.

## Trivia

The PartyZone is named after the real multiplayer firework mod by Phasmatis.

## Links

http://mirror.deusexnetwork.com/planetdeusex.com/partyzone/News.htm
https://web.archive.org/web/20070826173322/http://www.forumplanet.com:80/planetdeusex/forum.asp?fid=3326

## Gallery

Basement.Dance floor.Bar.Middle floor.Top floor.Mercedes' office.PartyZone sign.PartyZone ad.
Multitool

**Multitools** are items in The Nameless Mod that are used to disable control panels, keypads, cameras, turrets, and alarm panels.

The amount of multitools required are decreased by the Electronics skill. With each multitool doing 10%/25%/40%/75% for untrained/trained/advanced/master skill respectively.

They can be bought from Raving's Weapon Shop for 250 credits.

## History

 2.0 Day 1 Update | * Disabled the use button in the inventory.
Napalm Launcher

### Upgrades

The portable napalm launcher utilizes special pressurized canisters of napalm mixed with a phosphorus-based polymer to generate a ream of discrete, highly adhesive, globular-shaped napalm loads that ignite on prolonged contact with air. Alternatively, the stream can be modulated to generate one heaping great big bastard of a napalm load.
*Impact with particularly unforgiving surfaces, especially vehicles and bots, can lead to accelerated phosphorus exposure, and thus premature detonation. So be careful, kiddo.*"

The **Napalm Launcher** is a Unique Weapon that can be bought from Andreus in the Weapon Shop for 1000 credits, or alternatively it can be taken from his body.

The napalm launcher fires napalm glops and bleps that attach to anything they hit and after 4 seconds explode, setting anything in the area on fire. The napalm launcher can change its firing mode with the change ammo button, switching between firing small and large glops of napalm. The large fire mode costs 10 ammo per shot.

Like other heavy weapons, the user requires advanced Weapons: Heavy skill to move at normal speed while in use.

## History

 1.0.3 | * Fixed never being able to pick up the napalm launcher if you didn't have room when you bought it.
 2.0 Day 1 Update | * Fixed the firing mode being forgotten during level transitions.
 2.0 Day 2 Update | * Increased the amount of ammo you get for the Napalm Launcher if taking it from Andreus' body from 1 to 10.
* Cut final frame of napalm launcher down animation.
* Kept the instigator chain going for napalm glops, blobs, and bleps.
Corona Program

The Corona Program is a secret project in development by WorldCorp for GameSpy and completed on August 29th, 2004. It is the codename for the Remote Orbital Frequency Laser (ROFL).

The Corona satellite is used by WorldCorp during the ending, the beam strong enough to kill even the moderators through their invincibility.

The Corona name might be a reference to Corona, New Mexico, where Roswell crash happened. According to Jonas Waever, it is a reference to the corona of the sun.

## Links

1. ↑ https://en.wikipedia.org/wiki/Corona,\_New\_Mexico
2. ↑ https://www.reddit.com/r/Deusex/comments/g3o0wh/currently\_replaying\_the\_nameless\_mod\_and\_found/fnv8kob/

## Gallery

The Corona Program.The Corona Program possibly seen on a whiteboard.ROFL animation in TNM Trailer 1.
Kylie's Assault Rifle

### Upgrades

**Kylie's Assault Rifle** is a Unique Weapon owned by Kylie Griffin. The assault rifle does constant low damage so headshots are recommended for consistent kills.

The alternate Spider Canister ammo can be used for spawning spiderbots, attacking enemies and taking heat off the player.

This weapon comes with a laser mod, as well as 3 accuracy, 3 reload, and 5 recoil. This weapon also does 66% more damage compared to the standard Assault Rifle, but sacrifices the splash damage of the 20mm HE ammo.

Kylie's Assault Rifle can be obtained by killing Kylie in Sol's Bar. If Kylie was killed for the weapon she will demand it back during the encounter on HTTP GameSpy.

## History

 2.0 Day 1 Update | * Slightly increased third person size.
* New model.
Gerald

A statue of Gerald.

**Gerald** was a simple goat that the Goat Cult saw as a prophet and manifestation of their god, 00n.

Gerald is said to have given the Goats the power of melk and apparently helped found Goat City.

According to OiNutter, the fifth edict of the Goats given by Gerald was "whipped topping is awesome".
Plasma Rifle

### Upgrades

The **Plasma Rifle** is a lethal heavy weapon. It fires three plasma bolts that travel through the air to hit their targets. The plasma fired from this weapon can penetrate through walls, making it a good pairing for the Vision Enhancement augmentation.

Like other heavy weapons, the user requires advanced Weapons: Heavy skill to move at normal speed while in use.

## History

 2.0 Day 2 Update | * AI now able to use penetrating ability.
Goat Templae

The **Goat Templae** is the headquarters of the Goats, operated by their leader Athena.

## Overview

The Goat Templae can be accessed on both days. On day 1 it is primarily used to talk to OiNutter in order to join the Goats after his sermon.

On day 2 it is accessed to either get a quest from Athena or Dark Templar when allied to the Goats, or infiltrated in order to kill Athena when allied with the Llamas.

Aside from the cult quests, the area is optional.

## Layout

The entrance leads to a large sermon hall where OiNutter can be found giving a speech on day 1. The left torch on the upper wall at the podium can be used to reveal a secret area at the templae entrance. This area provides access to A Declaration of Power and gives backstory to the Formation of Religion.

The exit to the left leads to the outer area. Going forward provides an entrance to the inner sanctum on day 2. Going left also provides an alternate swimming route to the inner sanctum on day 2. The large statue on the right can be raised with a button at the base, giving access to the melk caverns. The melk caverns contain PDX or WorldCorp SCUBA Divers and are the unique location of the Melky Greasels. The password to the alternate inner sanctum entrance can be found here, along with an Augmentation Canister containing Regeneration and Energy Shield.

The inner sanctum contains a large melk pool and a staircase going to the upper level. A vent can be accessed to enter the security room. Past the security room is a large room with an overhead walkway, Athena and Dark Templar can be found under the walkway if allied to the goats.

The staircase on the right lead to the restrooms and the walkway. The staircase forward leads to Athena if allied to the Llamas. The valves at the top of the ladders must be turned to disable the melk flow to prevent Athena from resurrecting. The goat statue outside blocks a container with loot given as a reward for completing Athena's quest, containing an Augmentation Upgrade Canister.

Athena's room can be found up the left staircase. A secret room can be accessed via the left microwave in her kitchen. The room gives access to a Medical Bot and weapon mods. Dark Templar can be talked to here, telling the player to get out of her room if allied or alerting guards if enemies.

## Gallery

Entrance.Secret area.Sermon hall.Outer area.Melk caverns.Inner sanctum entrance.Inner sanctum area.Inner sanctum melk flow.Athena's room.
Greasel

## Behind the Scenes

The **Greasel** is an animal that can be found in The Nameless Mod. They are primarily found in the Sewers (Corporate District), where WorldCorp has been releasing them in order to defend their sewer entrances and exits.

They are mobile on land as well as water, where they are slower, but are able to breathe underwater indefinitely.

Their spit deals poison damage, dealing additional damage over time.

Greasels will eat bodies, restoring 2 health per munch.

Dr. Dumb Lunatic survives in the sewers by eating greasel meat.

## History

 2.0 Day 2 Update | * Now has the ability to rotate its head and lip sync.
Doberman

## Behind the Scenes

The **Doberman** is an animal that can be found in The Nameless Mod.

They are primarily found at the Aunt Betty Industries Exterior, patrolling with guards around the buildings.

If attacking the player they will bite at them, jumping at them at times if the player is above them.

A single doberman can be found in the Slums, protecting the Fist EMP Upgrade.

## History

 2.0 Day 1 Update | * No longer bark while dying.
 2.0 DXI Update | * Added animations to allow dogs to move their heads to look at the player.
 2.0 Day 2 Update | * Now have the ability to jump attack.
PDX HQ Floor 1

**PDX HQ Floor 1** is the first floor of the PDX HQ and houses the general offices, lab, and armory.

It has an elevator and staircase to the PDX HQ Floor 2.

## Overview

PDX HQ Floor 1 is a required visit during a WorldCorp playthrough, where Trestkon must get to Despot's Apartment and talk to Despot to offer to trade the DXO News Script for his admin password.

PDX HQ Floor 1 is a required visit during a PDX playthrough, in order to get to briefings with Kashue on floor 2.

## Layout

The area immediately opens to the waiting area, where Lynn, Bunky, and Gary Monroe can be found.

The reception area can be found ahead, with Krissy. Behind the reception are storage rooms, the left room giving vent access to a hiding space and a loading zone from floor 2.

Turning left twice goes towards Jonas Waever's lab and the staircase up to the second floor. Going left and forward, then left goes to the bathrooms and Winquman's armory. The PHAT Rifle can be found here later in the game. Continuing forward leads to an outdoor garden area, a sewer grate leads to the sewers.

Going right from the reception goes to the offices, where Evil Invasion and later Slicer can be found. A Medical Bot can be found here as well as the elevator to the second floor. Nice But Dim can be found spying on Evil Invasion here. Going past the offices leads to the garden area again, looping around.

## Trivia

Knocking out or killing anyone in the level while not allied to WorldCorp will make King Kashue come down and kill you. The only exception to this is knocking out Jonas, which changes dialogue with characters later.

## Gallery

Main lobby.Reception.Jonas' lab.Armoury.Garden.Offices.Storage.
Gretta Bleates

**Gretta Bleates** is a Goat Cult member and secretary at Safe Goat Insurance.

She gives a trademark infringement letter drawn up by the company lawyers to Geraldo McGeraldsson. The letter reveals the cost of non-Goats using their trademarked language:

* Holey(TM)..........50 credits
* Brover(TM)........120 credits
* Melk(TM)..........150 credits
* Templae(TM).......150 credits
* Grate(TM).........300 credits
* Trooly(TM)........350 credits
Melk

**Melk™** is a substance used by the Goat Cult. Their Goat Templae has access to melk caverns which then are pumped through the city.

According to Athena, the power of melk was revealed by Gerald. Athena herself uses the power of melk to resurrect herself upon death, until the melk is disconnected.

Melk can be found in Crystal Melk form, which when used blurs vision heavily temporarily and removes all poison effects. Synthetic melk is produced by thugs in the West Residence District to sell the drug without the Goats' knowledge.

If used the Debugger will comment on it.

OiNutter reveals that melk is really milk.
Karkian Snot

**Karkian Snot** is a quest item in The Nameless Mod that can be given to Yardbomb to unlock the Voodoo Shop teleporters. The karkian snot can be found from the Karkians in the Slums sewers, and is required along with Rabid Dog Blood, Nosferatu's Teeth and a Uranium Stick to complete the quest. All items much be given at once.

## History

 2.0 Day 1 Update | * Disabled the use button in the inventory.
Lamar

The "great, immortal, augmented llama", **Lamar** is the god of the Llama Cult.

Lamar is said to have given the Llamas three stone tablets that are stored in the Llama Temple basement. These tablets are said to give meaning to all Llama lives, however the tablets appear blank to all but the One True Llama, The Chosen One, who hasn't appeared to the Llamas yet.

As the tablets appear blank to all Llamas they have no edicts to follow, and therefore default on protecting the tablets until the One True Llama appears to read them.

Lamar is also said to have gifted the spork to the Llamas in order to keep the Goat Cult away.
Mine

The **Mine** or **Step Mine** is a lethal mine that creates an orange beam that burns to anyone who trips it, setting them on fire.

When activated the mine activates 7 beams that point straight up before rotating in a circle and aim lower down over time. Each of these beams does 50 damage every 0.25 seconds. Meaning the mine can do up to 1400 damage per second to someone who stands directly on it.

The mines are cloaked on the ground while inactive, they can be seen but are hard to notice. Once a mine has been activated it will beep before uncloaking and activating its lasers.

Like other mines they can be disabled with EMP damage or by 'using' them.
Post-Project Evaluation: CK9 Cyber-Enhanced Attack Dog

**Post-Project Evaluation: CK9 Cyber-Enhanced Attack Dog** is a book that details WorldCorp's Project Fido.

## Text

**The principal features of Project Fido are as follows:**
- Steel-hinged jaws and titanium teeth for added grip and bite. We are working on a "chainsaw action teeth" upgrade to be discussed in the full report.
- Saliva glands replaced with tension fluid ducts. This stops oxidation of metal parts and also stops them from slobbering over everything.
- Doggie-Bag technology allows for easy waste collection in a pouch underneath the dog's backside. Doggie-Bag cleaning duty can be given to derelict guards earning off demerits.
- Electronic leash which sets a perimeter to restrict Fido movement.
- Reinforced ribcage for added endurance.
*- Flip top knee implants for increased mobility and striking distance as well as easy detachment for maintenance.*"
Knifeworld's Log

**Knifeworld's Log** is a log written by Knifeworld that can be found in Despot's Apartment. It details their encounter with RECLAIMER against Despot's Doppelgangers.

## Text

Knifeworld's Log, Supplemental: Date: Still Unknown
*I'm alone now, RECLAIMER and I fell into yet another teleporter and found ourselves on some hovering structure that looked like a big road of some kind... and there were these Karkians... they seemed to be augmented? Different color than your standard type as well. The things seemed unstoppable, I tried to stab one as much as I could, and RECLAIMER peppered it with so many bullets then tossed a cooked LAM straight into it's face and it just wouldn't stop coming. They seem mortal, they felt the pain we were inflicting onto them, but they just had so much constitution and we didn't have enough bullets or spunk to stop them. RECLAIMER slipped when one of them lunged for him which caused him to fall off into the void, I don't know what that means in this realm, but he's gone and I haven't seen a trace since getting off that platform. I'm positive I'm next... those creepy eyes keep watching me... and I don't really want to know how it is going to happen. Maybe I'll just take a nap and let it come...*"
Help System

The **Help System** is possibly an AI communicating to new users to explain the new mechanics of Forum City. In The Nameless Mod the system gives control to Phasmatis as requested so he can help you during Training.

The Help System is likely an alias of The Narcissus Entity as it uses the same voice and avatar.

At the end of training command is given back to the help system, allowing it to explain the role of factions such as DXO in the world of The Nameless Mod.
Old Server Complex Level 3

**Old Server Complex Level 3** is the third level of the Old Server Complex.

## Overview

Old Server Complex Level 3 is primarily a storage area containing another server.

## Layout

After falling into the water the player exits into a storage area with hoverbots at the ceiling. The lower area of the storage area contains a Medical Bot. The storage area exits to a hallway patrolled by a giant spiderbot. The spiderbot can be avoided by going through the door, leading to an area protected by lasers and a turret. The lasers can be bypassed by accessing the vent behind the cardboard box.

The hallway leads to another storage room with more hoverbots. Taking the lift up leads to another server room. Disabling the server will open another door on the upper level to an area with walkways over a large pit.

The main elevator in the area is disabled, the player will have to go left to enable the power first. Going left will trigger ShadowCode to release gas into the room, the valve to disable it is straight ahead. Going up the stairs, the lever required will be on the left. Activating the lever will open the door on the right of the walkway. This area has a patrolling Flamer Bot that must be passed to press the button to call down the elevator.

A storage area can be found in the room with the flamer bot, the code to which can be found behind the first staircase in the room with the gas. Alternatively the room can be entered by jumping up and crawling under the pipes. The storage room contains the password for the secondary storage area, located at the disconnected broken walkway.

Taking the elevator up will take the player to Old Server Complex Level 4.

## Gallery

Water entrance.Storage area 1.Hallway.Storage area 2.Server 5.Main elevator and walkways.Gas room lower.Gas room upper.Flamer bot room.Bonus storage 1.Bonus storage 2.
Private Message

A **Private Message** is a message that someone sends to you that nobody else can read. They appear on the top of the screen when received.

The system was designed by Evil Invasion by Despot's request.

Private citizens are unable to see anything that the player receives and only moderators are able to see that the player received a PM, but not what the message was.
HTTP GameSpy

**HTTP GameSpy** is the possible headquarters and control station for GameSpy, orbiting ForumPlanet.

## Overview

The space station consists of four primary locations:

* Level 1 - Administration, weapon control.
* Level 2 - Hangar, offices, The Narcissus Entity, security, cafeteria, medical.
* Level 3 - Recreation and living quarters.
* Level 4 - Maintenance area, LEETs, Annihilation Plants.
Mortimer Chronley

**Mortimer Chronley** is a WorldCorp Artificial Intelligence worker, located on WorldCorp HQ Floor 2.

He is suspicious with the disappearance of Irvin Scanlan but can't bring him to believe that WorldCorp had him silenced permanently.

He is in contact with Jack Garfield and brings the rest of the Artificial Intelligence team to talk to Integrated Systems about the disappearance of the Corona Program team.
PDX HQ Bombing

The **PDX HQ Bombing** is an event that happened on an unknown date. It involved DXO accidentally blowing up a truck outside the headquarters. DXO believed that the truck was carrying PDX newspapers but actually was moving the waste chemicals from the printing machines, and once firebombed by them detonated the truck instead of simply burning the newspapers inside. The truck involved was likely an FTP Express truck.

The event involved only one casualty (the driver) as Krissy states that only King Kashue was in the building at the time, who was unhurt due to his moderator invincibility.

The bombing resulted in Phasmatis quickly securing the GitM building as their new HQ.

The date the event occurred isn't possible to pin down. While Krissy states it happened "a few days ago", Winquman states that it happened "a few hours ago". The HQ is shown bombed in the early hours of September 1st during the intro.
Phaser

## Behind the Scenes

The **Phaser** is a GameSpy member that can be found on HTTP GameSpy. The Phaser shoots bolts at the player to attack. The Phaser is able to teleport to locations between attacks, making it hard to hit.

## History

 2.0 Day 2 Update | * Now immune to stun and gas damage.
* Now correctly plays the burning animation.
* Now teleport while fleeing.
Kaigen

**Kaigen** is a WorldCorp guard, located outside the WorldCorp HQ, in the Corporate District.

He can be talked to during a WorldCorp playthrough, asking for coffee in return for telling you how to get higher Access Clearance. If done he suggests bribing Alexander Clark.

Kaigen was once in an army platoon with Gelo.
Jim Page

**Jim Page** is a worker in the PDX NSC. He can be found during a WorldCorp playthrough, where he adds your handprint to the scanner database to return a favour he owed to Scara B. King.

He can be talked to for a quest where he asks to have his salary raised by hacking Thomas Good's computer, in return for recoil and range weapon mods.

He emails Carone to complain about performance on their Hotel Carone mod.
OTP

Disambiguation page for OTPThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Off Topic Productions, the real-world production company for The Nameless Mod.
* Off Topic Publishings, an in-game publishing company
Health

**Health** is the strength of body parts. For non-humans, they die when their health reaches zero. For humans, death occurs when their head or torso reaches 0 health.

## Objects that Restore Health

* Medical Bot - +300 health/minute
* Medkit - +30/45/60/90 health (Medicine skill dependent)
* Regeneration - Augmentation level dependent
* Beans - +5 health
* Soy Food - +5 health
* Ketchup Bar - +2 health
* Candy Bar - +2 health
* Coffee - +2 health
* Soda - +2 health
* Liquor - +2 health
* Forty - +2 health
* Wine - +2 health

## Objects that Drain Health

* Damage (most)
* Red Bioelectric Cells - -24 torso health
* Cigarettes - -10 torso health

## Health Effects

### Head

* Death at 0 health.
* -10% accuracy at <67 health.

### Torso

* Death at 0 health.
* -2.5% speed reduction at <67 health.

### Arms

Per arm:

* -10% accuracy at <67 health.
* -20% accuracy at <34 health.
* -50% accuracy at 0 health.

### Legs

* Inability to walk (only crawl) at 0 health on both legs.

Per leg

* -5% speed reduction at <67 health.
* -7.5% speed reduction at <34 health.
* -12.5% speed reduction at 0 health.
LAWL

The **LAWL** or **Light Anti-Tank Weapon Launcher** is a cut item in The Nameless Mod. It was originally designed to be what the LAW turned into after firing, remaining as a non-functional version of the LAW in the inventory. Eventually this was changed so that the remains of the LAW are immediately dropped onto the ground upon use and are not able to be put in the inventory.

## History

 2.0 DXI Update | * No longer fires rockets.
Goat City

**Goat City** is the main city of the Goats, operated by their leader Athena.

## Overview

Goat City is a city section that exists in its own domain/dimension. It previously existed in the West Residence District until Dark Templar moved it out of Forum City to protect it from the Llamas.

## Layout

Following the path immediately left leads to a vent containing a password to Easter Egg #10. The First Bank of Goat City can be found immediately ahead, an Augmentation Upgrade Canister is found in the vault by requires a password that can be found on the roof of the second building on the right from the Templae.

Going left from the bank leads to the Melknett internet cafe, which allows the player to use the computers to access multiple Computer Applications inside for free, including IRC. The Safe Goat Insurance ApS building is beside it, which contains a datacube, hinting about the Augmentation Canister in the Goat Templae. Behind the Goat Insurance building is a secluded area, the door containing the entrance to the New Server Complex. Past it is a gazebo where Bwark and Kleef can be found.

The large building in the middle to the left is the souvenir shop. To the left of the center area is a goat statue with a valve that can be destroyed for the Llama quest. The remaining buildings in the middle area primarily storage areas. A secret area can be found under the wooden bridge connecting them with a map from a Llama assassin on day 2.

The large white structure at the end is the Goat Templae. Exiting from it and going straight forward will give the second valve to be destroyed for the Llama quest. Going right will lead to an area with reflective stone steps, to the right is a door where the vent password can be used, giving access to the easter egg. Going left from the templae the control panel for the fire alarm can be used to scare OiNutter out for ZeroPresence's quest. The buildings on the left of the templae in order are the city sanitation building, the "Mechanicus" mechanics and "Ye Olde Goat Grille". The mechanics and restaurant builds contain generic items that can be picked up. The sanitation building has an elevator on the 2nd floor that can be used to go to the top floor. From here ZeroPresence can be found on the balcony of the left room if allied with WorldCorp on day 2. The secret Goat City teleporter in the Corporate District exits here.

## Gallery

Portal.Entrance sign.Bank.Melknett.Insurance.NSC entrance.Gazebo.Melk valve 1.Gift shop.River.Secret area.Secret storage.Melk valve 2.Businesses.Goat Templae.ZeroPresence's balcony.ZeroPresence's private Voodoo Teleporter.Valve image.Llama map.ZeroPresence's sniper nest.
Planetization

**Planetization** was an event that happened prior to 2000, during the transition of Deus Ex Incarnate to the GameSpy network, becoming PlanetDeusEx Forum City. The event destroyed Deus Ex Incarnate in the process.

According to Darksider, Forum City was dropped on top of the old Incarnate city. According to Gwog thousands died in the process. Among those killed in the process were Gwog, Buzz Kirkwood, Lordie, OMEGA and 9 other DXI moderators. Ghandaiah apparently went insane from the event.

Gwog states that the new city had to be built, with the help of Digital Ronin. It is possible that the framework for the city was created by planetization, but the majority of the city's content had to be established by users.

Planetization was Gwog's idea, with GameSpy promising endless bandwidth and triple or quadruple the amount of visitors they had. The Firestaff was created as a contingency against GameSpy to allow the DXI moderators to retain some control.

## References

1. ↑ If you go by the in-game text based on the real world, it states Gwog joined DXI in 2001, however Trestkon was a PDXCIS operative for at least 2 years before leaving in 2002.
Grub

**Grub** is a character that appears in the PartyZone. He is the DJ of the club and asks Trestkon to find three Red Bioelectric Cells in return for the access code of 90210 for the safe on the top floor.

Talking to Grub twice after receiving his quest allows the player to buy an EMP Grenade from Gabriel Syme for 500 credits. If bought, Grub will reimburse the player their 500 credits once he receives his biocells.

It is possible that Grub is someone who possessed another account, as sometimes someone can be heard talking through them, mentioning that they're not Grub and to get Buzz. As Buzz is a character that was killed in DXI during Planetization that would make the account older than most in Forum City.

## Behind the Scenes

Grub was responsible for the sounds effects of The Nameless Mod along with some dialogue.
Hassat Hunter

**Hassat Hunter** is a user who lived opposite Dr. Dumb Lunatic.

Hassat Hunter is a user who lives in the Slums, having been targeted with spiderbots by who he believes to be Aunt Betty Industries. His apartment was bugged multiple times, with four searches returning results and the fifth none.

It is possible, as he also theorizes, that the attacks were due to him requesting WorldCorp about information on Dr. Dumb Lunatic's apartment being ransacked by WorldCorp security, to which he was denied info.

He meets with Jaedar at the PartyZone about his assassination attempt, while an anonymous user tries to warn him that Jaedar is a threat.

His account data is later stolen by Bogie during Project Doppelganger and given to Scara B. King, likely used to destroy his account.

His cat, Yegor, can be found in his apartment.
Lockpick

It should go without saying that not all locks are the same. As a result of the unusual disposable design of the lockpick, more advanced locks will require expenditure of more lockpicks rather than more lockpicking time. This number may decrease as the user learns to utilize the product more efficiently. Some very modern or very old-fashioned locks cannot be bypassed with this product at all.
*Important: WorldCorp Inc. cannot be held responsible for any illegal acts committed using this product. By purchasing this product, you agree to adhere to PDX standard forum law.*"

**Lockpicks** are items in The Nameless Mod that are used to unlock doors.

The amount of lockpicks required are decreased by the Lockpicking skill. With each lockpick doing 10%/25%/40%/75% for untrained/trained/advanced/master skill respectively.

They can be bought from Raving's Weapon Shop for 200 credits.

## History

 2.0 Day 1 Update | * Disabled the use button in the inventory.
Passwords

**Passwords** are items that are used in combination with Password Reminder to open doors. When used the password reminder will automatically search your encrypted passwords folder to find the matching password, unlocking the door.

## Gallery

Level 1 password.Level 2 password.Level 3 password.Level 4 password.
## History

 2.0 ABI Update | * No longer get flung from gibbed owners.
NPC

**NPCs** or **Non-Playable Characters** are character that can be found in The Nameless Mod. They are less distinguishable from more distinct characters.

Some of these "NPCs" are forumites, users who are more automated than user controlled. Forumites are users who are less present on the forums than other characters, leaving their avatar to wander around, with the little personality they have been provided and filling in the rest with regular *Deus Ex* behavior. These forumites can later be logged into to give them more personality and transform them into more of a character.

Some NPCs are "digital constructs", with no user behind the avatar and just code. These are used to train users in the Account Update Facility and are likely what the Firewalls developed by Evil Invasion are.
PlanetDeusEx Covert Intelligence Service

The **PlanetDeusEx Covert Intelligence Service** (PDXCIS) was a secret government military department that shutdown prior to September 30th, 2002.

Trestkon was an agent for 2 years and retired from the group prior to leaving the forums on September 30th, 2002. If he is wearing a visor Black ICE will state that it's due to a combat injury, likely during a PDXCIS operation. Trestkon's Pistols were created as a reward from Phasmatis after a PDXCIS operation. Alpha Operator's Service Pistol is from his PDXCIS days.

Phasmatis was apparently the PDXCIS leader. Wolfy went freelance after the branch closed.

## List of Agents

Decommissioned agents

* Kylie Griffin, field agent
* Trestkon, field agent / special operative
* Raving Nutter, field agent
* Wolfy, field agent
* Alpha Operator (codename Sol), tactical officer

Relocated agents

* Evil Invasion, console operator
* Winquman, quartermaster
Old Server Complex Level 1

**Old Server Complex Level 1** is the first level of the Old Server Complex.

## Overview

Old Server Complex Level 1 is an industrial area containing servers 1 and 2 and the returning area from Old Server Complex Level 4.

## Layout

Upon arriving the player can see a karkian walk in front of them, before it trips a mine and kills them. The player must then go left into a storage area. The door in the back can be broken into for more ammunition and the window exited to progress. The elevator in the room is for leaving Old Server Complex Level 4. Going out of the window leads to a large area with two main bridges, the first server located in the middle with no access. The player must climb down the ladder and activate the button under the server to activate the bridge above and provide access. The button is surrounded by mines. The rest of the lower area contains loot that can be found including a crate containing an Augmentation Canister with Aggressive Defense System and Spy Drone. With the bridge lowered the server can now be accessed with the large bridge on the right. The door at the end of the bridge opens, but only after completing Level 4 of the Old Server Complex. The area inside contains loot, a karkian and a door that can be broken, picked, or a Spy Drone can be flown through the hatch in the window and detonated at the electronics in the back to open the door.

Once the server has been disabled the player can continue through the door on the left bridge. The door leads to a hallway that explodes, continuing forward leads to the next area, a robot armory. A Medium Security Bot can be found patrolling here, with the others in the area disabled. A Medical Bot can be found in the backroom. The flooded under area can be accessed via the floor vents, a spiderbot defending some loot. The player can swim through a flooded hole here to find a crate containing a GEP Gun. Continuing through the armory leads to an elevator down to a large cargo area.

The cargo are is simple to navigate however the cranes will knock the player into the water. After the first is a button to open a closer ladder to the top. The lasers can be deactivated by hacking a control panel at the water. A Repair Bot can be found near the end, protected by a Tranquilizer Mine. The cargo are exits into a hallway patrolled by a Military Bot.

The second server can be found in the room to the right, disabling it will open the door to the left. Continuing down the hall will lead to a small store room, with medkits found in an area that will damage the player if stood in too long. Continuing down the door on the left will bring the player to the "Nietzsche room". The player must jump down the moving pistons to reach the lower platform. The vent at the bottom will allow them to progress to Old Server Complex Level 2.

## Gallery

OSC 4 exit.Main room.Server one.Secret area.Exploding hallway.Robot armory.Medical bot.Cargo room.Military bot.Server two."Nietzsche room".
Madmax

**Madmax** is a DXO member that can be found in the subway of the Slums on day 2. He is held inside the subway with hostages and Fender2k1, the player must deal with them in some regard to progress to the Downtown District.

The subway power is down and must be turned back on to progress to the Downtown District, if re-enabled, Fender2k1 and Madmax take the subway out of the area and leave the hostages behind, promising to buy Trestkon a beer if they meet again.
Old Server Complex Level 2

**Old Server Complex Level 2** is the second level of the Old Server Complex.

## Overview

Old Server Complex Level 2 is a maintenance and possible experimental weapon development area containing servers 3 and 4.

## Layout

Upon leaving the vent a small storage area with a rocket and two LAMs can be found. Continuing forward down the next vent a giant fan can be found. The fan can either be bypassed by using the explosives acquired upstairs or the TNT on the shelf. Alternatively the player can get closer and press the button to turn off the fan, then wait for it to stop spinning. Getting near the fan will pull the player in. Continuing past the fan will lead to a brick area with moving lasers which activate ballistic and flame turrets. The lasers must be pasted to then enter a vent, breaking a hole in the damaged part to progress. Past the vent will lead to elevator shafts. ShadowCode will attempt to drop the elevators inside down and crush the player. Past the third shaft is a vent leading to an office area.

Upon entering the office area some computers can be found, along with a datacube giving information on the BDE. The third server can be found next to the office, with a Repair Bot next to it. Flamer Bots patrol the area, setting fire to the player from long range. After disabling the third server access to a hallway is granted. This hallway has lasers that will ignite the player if touched. After passing the hallway the player enters a storage area with items to find, progressing down the stairs will lead to the lower level.

Going left past the stairs will lead to an optional electrified area, where a reload and accuracy Weapon Modification can be found. Continuing left will show more doors, but ShadowCode will close them when getting close. Continuing right will bring the player to the BDE Heavy Turret. Upon entering the room the BDE will activate, shooting down a dummy of Trestkon before targeting the player. The BDE's plasma will shoot through walls and any other cover, so the player needs to keep moving to avoid the projectiles. The BDE can be stunned with EMP damage, such as EMP Grenades or shooting it with the EMP Pistol to temporarily confuse it. The button to disable the BDE can be found ahead and left, with the button in the right of the room. If the player stands in front of the closed door on the left they can allow the BDE's penetrating plasma break the power supply for the door, opening it and allowing access Plasma Clips and a Plasma Rifle.

After the BDE is shut down the player may safely continue to server four. Disabling it will give access to the final area, where the floor breaks under them, dropping them into Old Server Complex Level 3.

## Gallery

Explosives shelf.Giant fan.Brick hallway.Offices.Server three.Storage area.Electrified area.BDE room.BDE firing at the dummy of Trestkon.Server four.Final area.
Krissy

**Krissy** is the receptionist for PDX. She is responsible for opening the doors to PDX HQ when Trestkon doesn't have a key and talking over the intercom.

She fawns over Trestkon when she meets him, mentioning she read his PDXCIS records and calls him cool when he returns from the DXI ruins.

If the player allies with WorldCorp and tries to talk to her over the intercom she gets aggressive, calling him a bastard and telling him to get bent. Trestkon gives sexist replies in response.