Bows

## Overview

Bows can be upgraded in Tetra by placing a vanilla bow on a workbench. They consist of two major modules: the string and the "stave". They may apply one optional minor module listed as a "riser". Some of these features and terminology will appear as a bit of a mess to archery enthusiasts.

## Default Modules

External mods can offer a variety of modules, but by default Tetra offers the following:

### Stave Modules

In bow terminology, a "stave" is typically a long, straight, singular piece of wood used to create the bow's body - not all types bows are made with a stave in reality. In Tetra, the stave determines the vast majority of the bow's attributes. Materials with more Ductility will result in higher damage from arrows without negatively impacting draw speed. Without mods to add additional materials, generally some type of wood will offer the best mix of draw speed and strength for a bow.

#### Long stave

A Long Stave works the same as a vanilla bow, offering increased damage and increased draw time, making this type of bow more powerful but slower to use. Additionally, a Long Stave has less "spread" than other stave options, meaning it is more likely to land where the reticule is pointed, making it more effective at longer ranges.

#### Recurve Stave

Recurve Staves have a reduced draw speed and do slightly less damage than a standard bow. They also suffer from increased spread, making them less likely to hit a target at longer ranges. Because they can fire so rapidly, they are ideal candidates for the Infinity enchantment and are useful in wooded areas or when caving, where mobs are less likely to be visible at long distance. It is worth noting, however, that the additional spread is extremely noticeable, and it can take several shots to hit anything at medium and long ranges.

#### Straight Stave

The default vanilla bow. Functions exactly as a normal bow in Minecraft and, without further adjustments, offers exactly the same stats.

### Bowstring

By default, Tetra only offers one type of string module: basic string. The material used will determine how much Integrity is provided to the bow.

### Riser

The "riser" is a minor module offering several upgrade options to the bow.

#### Extended Rest

An extended rest causes a bow to fire multiple arrows at once. This does not increase damage against any single target, as the damage is applied only once no matter how many arrows hit at once, but instead gives the bow the opportunity to hit multiple targets in the path of the arrows, which spread apart somewhat haphazardly. The bow will expend as many arrows as are fired, meaning that a Netherite extended rest shooting seven arrows will expend seven arrows, making it extremely wasteful without the Infinity enchantment. The Strength of the material results in using more arrows.

#### Sights

Sights cause the screen to zoom in towards the reticule while the bow is being drawn, in an effort to help improve aim. In practice, this effect is not very dramatic and has the drawback of inflicting minor tunnel vision due to eliminating the player's close periphery from view.

#### Stabilizer

In real life, a stabilizer helps increase the accuracy of a bow by dampening movement, but in Tetra, a stabilizer magically increases the velocity of the projectiles shot by the bow. The more Ductile the material used, the greater the velocity increase.

#### Limb Adjuster

Limb adjusters are made using bolts, which can only be found in crates in underground Ruins, since the concept of a basic bolt is a lost art or something. In the event the player is so lucky as to find a working bolt, they can be used with the Tweaking feature to rather significantly increase the strength of the bow's projectiles while only modestly increasing draw time. Or, they can dramatically reduce the power of the bow's projectiles while offering a modest increase in draw speed. Amusingly, though limb adjusting is a central feature of various types of real modern bows, it isn't possible for a traditional bow made of one continuous stave.

### Tetra's tools

blades

double headed

single headed

shields

toolbelts

bows

crossbows