recursal/Fanatic-Fandom huggingface dataset:
Grievance Ascends

**Grievance Ascends** is a location in Cvstodia and part of the larger area outside the bronze door that guards the Mother of Mothers. It is visited by the Penitent One as part of his journey to carry out the three humiliations needed to enter the holy church.

## Profile

Found directly below giant bell of Jondo, Grievance Ascends serves as the source of a phenomenon known as the Groan. This originates from the Tres Angustias, whose anguished voices are carried far above by the great bell.

The area is mostly a long, vertical descent with several climbable walls and sections of full of toxic gas, some of which carried out by blowing winds, while some areas where the miasma has stuck. A largely abandoned place in ruins, its structure is on visible decay as many of the platforms can crumble upon step. The area is filled with ghastly enemies which are invisible until approached. Although of relatively simple navigation, Grievance ascends features many forced encounters in which the Penitent One must emerge victorious in order to continue his path. Wakeful Alcoves and Hoppers will also harrass him repeatedly during his climb or descent.

The being Altasgracias can be found in a cave at the far left of the lowest level of the area. She is the creature that became of three sisters that did not wish to be married, so they prayed to be transformed into something hideous. It is possible that the anguish of these three sisters is symbolized in the ghostly Tres Angustias which guards one of the three humiliations.

Viridiana can be found just before the boss fight, and will offer her assistance. After defeating the boss, the Penitent One can open a passage to the Desecrated Cistern.

Grievance Ascends features many areas of interest, such as a Sanguine Fountain directly across from the second Prie Dieu altar, all the way to the left. An Oil of the Pilgrims, Knot of Rosary Rope and Statue of Confessors can also be found in the area.

## Inhabitants

* Viridiana
* Hopper
* Tizona
* Wakeful Alcove
* Tres Angustias

## Points of Interest

Found where Altasgracias sat after completing the Quest: Egg of Deformity.

## Relevant Item Descriptions

"Indeed, it is the Groan. It comes from the deepest core of this place, slithering in spirals, growing with its own echo, distorting amidst the bronze embossings. The cry of three intertwined throats born of a single penance, a single mourning. Light hardly ever reaches here, only the cold, and the Groan."

## Trivia

* The artbook reference that this zone is heavily inspired by the Iniciatic Well in Quinta da Regaleira, located in Sintra, Portugal. It is described as a well or "inverted tower", and it is believed to be a part of rituals of Freemasonry, and tarot iniciatic rituals.
* The name of this dungeon is directly referenced on its boss fight, where the battle field is constantly elevating by the influence of the Tres Angustias.
Crystal Challenge

The Crystal Challenges are 5 platforming challenges introduced in the Strife and Ruin DLC. Each challenge gets progressively harder and must be completed within the designated timer window or else the progress resets. The portals to access them appear throughout the map behind breakable walls. However, the portals are not linked to any specific course. Instead, each course must be completed in the specified order.

The purpose is to retrieve the shard of crystal at the end of each level to help Miriam return to her world. When you complete the challenges and return to All the Tears of the Sea, you will receive the Cantiña of the Blue Rose prayer.
Holy Wound of Compunction

Mark left by the Golden Visage that reveals the cleanliness of Compunction in the soul of The Penitent One.

Given by the Holy Guardian Visages after defeating Our Lady of the Charred Visage in the Convent of Our Lady of the Charred Visage.

## Lore

Santo Credo. Verse III

"The door to The Mother will open if the three wounds were to be joined together. The Mother would suffer a crack. The enclosure would end up broken, and the forbidden would be profaned."
Golden Thimble

* Empty
* Filled

## Location

Gemino's Location

Fill Location

Thimble adorned with gold carrying an inscription that reads: "Only cold gold can carry the Redeeming Oil."

Two versions exist, one empty, and another filled with oil. Found Where Olive Trees Wither, given by Gemino. Used to collect the oils in the basin after the Our Lady of the Charred Visage boss fight.

## Lore

No. 1 A young villager named Áurea had such a beautiful and pious face that even as a child, statue sculptors took her as a model for their creations. Her face became so recognisable that, little by little, people took her as the living, breathing image of divinity, until it reached a point where they ended up taking her out on procession, and even replacing their own images. Such was the fervour around her that she could not bear to be mistaken with the divinity, and burned her face with boiling oil to gift her pious beauty to God, and took up the habits of a convent.
Captive in the Canvas

The **Captive in the Canvas** is an enemy who blends into the background by appearing to be a portrait.

## Behaviour and Tactics

* **Slash:** The enemy will emerge from the painting with a sword and a head, slashing at the Penitent One and deal moderate damage.

The **Captive in the Canvas** will wait in the background until the **Penitent One** gets close. It will then start moving around horizontally across the room, back and forth.

This enemy is relatively easy to spot in the background and has quite low health. This allows the **Penitent One** to finish the enemy off before they even manage to attack. Its attack can also be parried or dodged under.

### Execution

The **Penitent One** grabs the enemy's hair, cuts it by the waist, and throws the body away..
Brilliant Heart of Dawn

The Essence of Laudes, woven into solid gold. Glowing with the incandescent passion that centuries ago gave birth to the four Amanecidas. Increases the speed of whoever wears it after a dodge manoeuvre, but reduces their defence by half.

Acquired after beating Laudes, the First of the Amanecidas added in The Stir of Dawn DLC/update. Once defeated, continue going left from the Hall of the Dawning into the Bridge of the Three Calvaries. The Penitent One needs to drop down and destroy an eye of a face to pick up the Heart.

## Lore

The mere thought of you tires my body; the vision of you fills my eyes with tears. What do you provoke in me, holy stranger? It is your sacrifice that guides all the love I profess to you. My sin is to love, to love holiness, the sacredness that resides in you and in what you represent, which is in turn blessed and forbidden. This love weighs more and more heavily within me, and asks me to leave the confines of my breast. I can no longer hold it back, for it has a will of its own. Let my skin open. Let my golden passion come forth and make itself available to you.

## Effect

Upon dodging, the Penitent One will gain a significant speed boost, alongside two new animations that depict the speed and when the dodge occurs. This benefit will disappear when the Penitent One lands from a jump, stands still, or takes damage. The speed is conserved **during** the jump, allowing the Penitent One to clear large gaps. This effect does not stack with the Young Masons Wheel.

Equipping this heart **doubles all damage taken**.

## Trivia

* This heart is the one shown in The Stir of Dawn DLC/update trailer.
Knot of the Three Words

**Knot of the Three Words** is located within the Mother of Mothers, and is where the First Miracle took place, according to Deogracias. A large tree covered in gold sap sits in the middle of the room, and **Deogracias** can be found looking up at the tree once the Penitent One gains access to this area after defeating Esdras.

As **Deogracias** tells the **Penitent One**, The First Miracle occurred when a young boy asked the High Wills for punishment and pain to satiate his guilt. He sat on a log and prayed, then over time the log and the boy grew roots around and through his body. Years later, a tree with three twisted trunks grew in the his place. The name **Knot of the Three Words** refers to the three twisted trunks of the tree and to the boy's last three words, "My great guilt." Every year, burning gold liquid flows from the tree.

The tree also makes an appearance in *Blasphemous 2*, although it is now reduced to a withered husk presumably due to High Wills' death at the hands of Penitent One and Crisanta of the Wrapped Agony.

## Trivia

The interior is inspired by the Mezquita, a Catholic cathedral and former mosque, an architectural landmark in the city of Córdoba, Spain.
Flagellant

One of the more common foes in the world of **Cvstodia**, the **Flagellant** is a symbol of warped devotion. Having taken to the lash to purify themselves of sin, the **Flagellants** once sought worthiness through self debasement. Like all foes are hostile to the Penitent One, their faith has been warped; they continue to flagellate themselves, but now actively seek others to subject to the lash.

## Behaviour and Tactics

* **Flagellate**: The **Flagellant** whips at the Penitent One with his scourges, doing damage if he connects. This attack can be parried with good timing. The **Flagellant** can occasionally swing his scourge multiple times in succession; each individual strike can potentially be parried.

The **Flagellant** is a relatively straightforward combatant, and somewhat deceptive by the standards of early opposition. They are not terribly fast moving and moreover, not hugely durable. They also take a while to attack, so an aggressive player can often take one down very fast just by using a combo attack. They're excellent for the player to practice their parry timing on because while their follow-through animation is fast, it's very predictable.

It's a folly to take these enemies lightly, however; in groups or when backing up other enemies, they become a threat, and an armoured variant exists later in the game whose higher toughness necessitates smart movement and good use of tactics, since these upgraded **Flagellants** can easily survive the abuse of a low-level combo chain.

The Flagellant is one of the earliest enemies that can be executed.

### Execution

When a **Flagellant** is executed, the Penitent One will grab the enemy by the head before repeatedly chopping the Mea Culpa into his neck in succession. On the third strike, the **Penitent One** decapitates him entirely before discarding the severed head.

## Gallery

Screenshot Flagellant 02.jpgScreenshot Flagellant 03.jpg
Heart of Saltpeter Blood

## Location

Location

Attack damage is increased when The Penitent One is close to death.

Acquired in the Convent of Our Lady of the Charred Visage.

## Lore

It wasn't long before he was beatified. The Miracle bestowed a gift upon that humble parish priest and confessor: the visions of all sin, future and past, of thought and deed, of every person who approached him. He did not need to hear our confessions, because he already knew them all. He knew the penance, he knew the sincerity of our repentance. He knew everything. There was no more intimacy between sins and sinners; we were all naked before him, and the Miracle. Such grace came to be feared. He asked us to cover his head with a thick burlap cloth in order to try and stop his constant visions of sin, and begged us to take him far, far away....

## Effect

Increases sword attack damage when The Penitent One's health is low.

While at less than approximately 20% health, sword attacks deal approximately +30% increased damage.
Concentrated Sphere of Guilt

Location

Significantly reduces the amount of guilt the Penitent One drops upon death.

Given by the Father Confessor inside a flower, after the Penitent One cleanses his guilt seven times.

## Lore

Sphere shaped by a mixture of guilt and the Confessor's corrupted blood. It slightly vibrates on touch, as if it contained a life of its own.
Nail Uprooted from Dirt

## Location

Location

Incorrupt remains of the Great Pilgrim, founder of the order and comfort to his followers. His feet never stopped, always taking him forward in his mysterious wandering through Cvstodia. The bearer of this relic receives his determination, and walks effortlessly through swamps and muddy marshlands.

Located in the far northeastern portion of Mother of Mothers, in a secret room behind the limestone statue next to the pilgrim, Redento. The statue will move to reveal the entrance when all limestone beads, Fourth Toe Made of Limestone, Little Toe Made of Limestone, and Big Toe Made of Limestone are equipped.

## Lore

"... And that fingernail was the one that Martyr Nicanor ripped from himself when he was buried alive between spasms of pain after a cruel torture in front of his followers who cried in silence. The fingernail barely visible among the removed dirt was picked up by the last follower, who was lamenting such a horrid event when all the others left and whose name is unknown. he wrapped it using a piece of cloth torn from his own clothes, and that same night, he went to the church whose congregation was the same one that had denounced Nicanor as a heretic, hid the fingernail among its inner bricks, and left..."
Frozen Olive

## Location

Location

Summer fruit trapped in an endless winter. Born from an olive tree turned into a prison, its frosted oils bolster the wearer's defences when their strength is nearly exhausted.

Acquired by giving Gemino the filled Golden Thimble in the Where Olive Trees Wither quest. The player must then leave the "room" and return to find the Frozen Olive under the tree where Gemino is.

## Lore

As Gemino traversed the path of the Frozen Olive Trees with the rest of the damned, towards the terrible hollow metal statues where those that awaited would die abandoned, he stepped barefoot on a fallen olive that had not yet disappeared under the snow. Without drawing attention, he picked it up and squeezed it in his hands, knowing it would be the last thing he'd treasure.
Ferrous Tree

The **Ferrous Tree** added in The Stir of Dawn DLC is a small, vertical area inside a hollow tree. It becomes accessible from the Bridge of the Three Calvaries after the Three Humiliations are carried out and the Bronze Door is opened. It also connects to the Patio of the Silent Steps, and the Hall of the Dawning.

There is a Chapel of Travel in this area.
Consecrated Amethyst

## Location

Location

A gem that gives off an intense aroma of incense. In the Mother of Mothers, the ornate incense burners were filled with precious gems and beads, consecrating them with their vapours. This amethyst comes from the greatest of them all, and its blessing gives the wearer great protection against magical attacks.

Acquired in the Mother of Mothers.

## Lore

Take all the jewels, all the precious stones, all the gold from those chests to consecrate him, for today we will clothe the saint and raise his body to the highest.
Guilt

Every time the **Penitent One** dies, he will be increasingly consumed by **Guilt**, progressively decreasing his maximum amount of Fervour he can carry and affecting the amount of Tears of Atonement he obtains. Guilt is represented in the game by thorned vines entangled at the end of the Fervour indicator.

**Guilt** can be expiated in 3 ways:

* Going back to the location where the **Penitent One** died and recovering the **Guilt Fragment** left behind (pictured).
* Using Statues of Confessors will expiate all **Guilt**, in exchange for **Tears of Atonement**.
* Defeating a boss will also expiate all **Guilt**.
Knot of Hair

## Location

Altasgracia's Location

Tangle of hair knotted with the strength of three broken bonds. A strong knot allows it to be used as a rosary bead, carrying part of its unyielding strength to the wearer.

## Lore

No. 4 All those who had come to the sacred link knelt in the presence of that fruit of the Miracle, thus making it an object of worship from that moment on. We built an altar worthy of such holiness and placed it there. Shortly afterwards, during one bleak night, the priests who slept inside the church heard a loud groan, a cry made of three voices, yet one voice at the same time. When we got there, the egg was gone. Ever since then, I have been looking for it, visiting all the places I could and talking to every soul I could.

## Effect

While equipped, sword attacks deal +5% damage.

Acquired in the cave in Grievance Ascends after the Egg of Deformity quest:
Lips of the Golden Mask

Location

Slightly increases resistance to Fire damage.

Found in Mother of Mothers (Blasphemous 2) inside a chest, behind a secret wall.

## Lore

Fragment of embossed gold, part of a broken mask from another era. The nuns of a long-forgotten convent vowed to stop exposing their burnt faces to the world. The conviction of its former wearer still keeps the metal warm.
Healing Herbs (quest)

Acquired in Albero after activating the Portal.
Can be found in Jondo.
Found in the Mountains of the Endless Dusk.
Found in the Where Olive Trees Wither.
Found in Patio of the Silent Steps.
Found in the Sleeping Canvases.
* Linen Cloth
* 500
* 1000
* 2000
* 5000
* 10,000
* Knot of Rosary Rope (After defeating Quirce, Melquíades and Expósito)

* You must start with delivering a herb to Tirso before defeating any of Ten Piedad, Our Lady of the Charred Visage, or Tres Angustias.
* After Tirso receives a herb, he will not accept any others until you defeat the next main boss.
* Perpetva, Esdras, Sierpes, Isidora, Voice of the Dead or any of the Amanecidas don't contribute to this quest's fail condition.
* If all herbs are given and no achievement rewarded, check the area to the right from Ludovico's church. If there are any new tombstones, it means the achievement is failed and needs to be reattempted in a new save.
* Please note that both the Knot of Rosary Rope and the achievement can only be triggered after defeating Quirce, Melquíades and Expósito. (this also requires Ten Piedad, Our Lady of the Charred Visage, and Tres Angustias if you skipped them in True Torment via the path through Mourning and Havoc)
Cantina of the Blue Rose

An unwritten prayer, that resonates when you hold a violet crystal from a distant land. An oath of friendship allows these frontiers to be crossed, invoking Miriam from through the glass to attack and bewilder the enemies of the Penitent One with her powerful blade, Eternal Blue.

Acquired after completing the Crystal Challenge.

## Lore

Girl painted in flowers

and shades of blue

Girl from the looking glass

Cloaked in mauve

Return to my side

Hear my cry.

That my eyes might see

Your night of magic
Soledad

Found in the section of the Brotherhood of the Silent Sorrow after **Jondo**, **Soledad** will receive Knots of Rosary Rope and increase the amount of simultaneous Rosary Beads the **Penitent One** can equip, in exchange for Tears of Atonement.

In Blasphemous 2, a cage resembling Soledad's can be found in the ruins of Mother of Mothers.
Piece of a Tombstone

## Location

Location

Piece of a ceramic slab, strangely found on the snowy peaks. Those from the village rarely left their arid lands to face the cold of the mountains, but this tombstone had undoubtedly belonged to someone from Albero. The fragment confers resistance to falls, eliminating recovery time.

Acquired in Graveyard of the Peaks.

Does not completely eliminate your recovery after falling, only reduces it.

## Lore

It is said that the Albero graveyard is even older than Albero itself. It was built even before the church was erected. It was a graveyard isolated from everything in this arid, ochre land, considered unholy. The church did not take long to find out about this, and dug all the tombs up, scattering the remains across the fields. That's when the brotherhood of the Genuine Sepulchre was founded, in charge of collecting the remains of the dead and giving them a second burial. I have kept this piece of clay tombstone since then.
Genuflecting Pilgrims

The **Genuflecting Pilgrims**, also known as the **Order of the Genuflectors** or **Barefoot Rule**, are a group of devotees who go on a painful pilgrimage as their form of penance. They purposely wear a "botijo" (a traditional Spanish clay container designed to hold water) around their neck to keep themselves bent over, "so as not to divert our eyes from the path. Such is our olde precept," as Redento says. It is also their tradition to have their hands tied behind their back and make the journey alone.

The first of these pilgrims and founder of this order is reportedly **Nicanor**, also referred to as **Martyr Nicanor**, **Barefoot Master**, the **First Pilgrim** or the **Great Pilgrim**. He was tortured and buried alive in front of his followers, but a statue of him remains in the Mother of Mothers. According to **Redento**, the statue marks where **Nicanor** took his last steps. Because this is **Redento**'s final destination in his pilgrimage, this may imply that the spot is inherently holy.

While **Redento** and **Nicanor** are the only **Genuflecting Pilgrims** mentioned by name, item descriptions include references to additional members of the **Order**.

## Trivia

* **The First Pilgrim** may be inspired by apostle Santiago (also known as Saint James the Greater), Patron Saint of Spain and protector of all pilgrims. His tomb in the Cathedral of Santiago is a common destination for pilgrims.
* "Genuflectio" is a Latin word that can be translated to "bending the knee", and is used to describe the act of bending at least one knee to the ground as a gesture of deep respect for a superior.
* The lore description of the Nail uprooted from dirt suggests that the members of The Mother of Mothers where the responsables of Nicanor's torture.
Miriam

"Something in this suffering land, a will that eludes my understanding, decided that I alter the course of my journey and brought me to this place.
"

**Miriam** is the main protagonist of **Bloodstained**, added to **Blasphemous** in the Strife & Ruin update. She appeared in Cvstodia because The Miracle has decided so, and cannot come back until all of the Crystals have been recovered.

She can be found in All the Tears of the Sea. She gives the Miriam's Challenge quest.
Immaculate Bead

* Immaculate
* Marked
* Tainted
* True Guilt

## Location

Location

Simple bead, devoid of purpose. Its pristine surface has never been soiled by fervent fingers.

### Bead Marked by Guilt

Bead that has absorbed the Guilt of its bearer. It may be difficult to perceive the dark macula that twists inside, but the cold it gives to the touch leaves no room for doubt. Wearing it in your rosary prevents the accumulation of Guilt in the world, at least while the bead retains part of its purity.

### Bead Tainted by Guilt

Bead that has absorbed the Guilt of its bearer on several occasions. In its nucleus there lies a black spiral, twisting and stirring in outbursts of wrath. Wearing it in your rosary prevents the accumulation of Guilt in the world, at least while the bead retains part of its purity.

### Weight of True Guilt

Bead completely tainted that has absorbed the sins of its wearer until completely filled. Encloses a storm of Guilt, and rumbles with the echoes of past mistakes.

Statues of Confessors used to carry beads like this, reaping Guilt from repentant parishioners.

Acquired in the Graveyard of the Peaks, in the same room as the Confessor statue.

Equip the Immaculate Bead until it is engulfed in guilt after a few deaths. Allows entering the portals left by the destroyed Statues of Confessors, and is required for the true ending.

## Lore

"I have something for you, and for you alone..." revealed the gipsy to a monk who had just stopped his donkey, as she uncovered a white stone possessing a strange beauty. "It comes from the darkness of the ocean floor. Contemplate its purity, look at its immaculate white, its virgin brilliance... What could be purer than this for your rosary, brother?"
Holy Wound of Contrition

## Location

Location

Mark left by the Golden Visage that reveals the cleanliness of Contrition in the soul of the Penitent One.

Acquired in Grievance Ascends after defeating the Tres Angustias, given by the Holy Guardian Visages.

## Lore

Santo Credo, Verse II

"The Miracle created the Golden Visages from the very fervour of the uncorrupted saints, in order to preserve them, eternal, in the forbidden Dream. Three identical faces covered in torrid gold are the guardians of the three wounds in His Holiness' soul."
Rebirth (quest)

The first step is to make Socorro leave the room. It can be done in two different ways and it changes Cleofas' actions afterwards. Before you begin, make sure to obtain the Cord of the True Burying by talking to Lvdovico in Albero *after* first meeting Cleofas.

Help Cleofas in his path of redemption.

 Option 2: If the Penitent One ends Socorro's suffering, Cleofas will be found in a jail cell in the Wall of the Holy Prohibitions that requires the Key of the Inquisitor to open.
If he is not given the Cord, after exhausting his dialogue and leaving the room, he will commit suicide in his cell. On the other hand, if he is given the Cord he'll move to the Archcathedral Rooftops, to the left of the first Prie Dieu. He will, however, still jump off the rooftops.
If, through either option, Cleofas commits suicide by jumping from the Archcathedral Rooftops, Redento will comment on him when he reaches the Patio of the Silent Steps, earning the **Crossing Souls** Achievement:

Provoke the meeting between Redento and Cleofás.
The Ecstatic Novice

Increases the stun power of your attacks.

Can be found inside a house in the City of the Blessed Name.

Requires Veredicto and Sarmiento & Centella: using the bell to the right of the city's store, follow the platforms left, then use the mirror. Finally, take the elevator up, continue left, and travel back down. There is a nearby house with the figure.

Increases the stun power of attacks by +25%.
Crucified

The **Crucified** is an enemy type found in Blasphemous. They are among the first enemy types that Penitent One will encounter in the Wasteland of the Buried Churches. They appear to be women, tied by rows of brambles to a winged statue, which they also use as a weapon. The **Crucified** are fully nude, revealing large gouges and unkempt hair.

## Behaviour and Tactics

* **Cross Slam**: The enemy makes a heavy slam with her cross.

The **Crucified** makes a heavy slam with her bludgeon, sending the Penitent One flying. The attack cannot be parried, only blocked. Sliding through the attack is possible when she's winding up her slam.

### Execution

The Penitent One cuts the Crucified's arms off. He then grabs her head, disembowels her, and smashes her face into the ground.

## Gallery

Screenshot Crucified 01.jpgScreenshot Crucified 02.jpgScreenshot Crucified 03.jpg
Choir of Thorns

**Choir of Thorns** is an early game area in Blasphemous 2 first accessible from Grilles and Ruin. It serves most notably as a pathway to the Crown of Towers area, which holds one of the “three regret” bosses necessary for progression in the game.

The area is set in a dark forest filled with various spectral enemies and spiked thorns that pose an environmental threat to The Penitent One. It also contains the character Cristo Mieles, a man filled with honey who will give The Penitent One the altarpiece The Maiden. After breaking the altarpiece from use, he is able to repair it. Doing this three times will transform it into the altarpiece The Unwavering One. The Procession of Shadows also has two locations in this area, one in the center-left portion of the area and another at the map's highest point (to the left of the Gate of Travel). This mysterious character will transport The Penitent One to previously unreachable locations in exchange for a Forgotten Tribute. The area also notably contains shortcuts to the Crown of Towers, Palace of the Embroideries and Two Moons areas.

The area contains two Holy Brothers of the Golden Visage, two Cobijada Sisters, a Sarmiento & Centella upgrade statue and no boss.

## Inhabitants

* Procession of Shadows
* Vulture
* Bramble
* Spectral Warrior
* Sentinel

## Points of Interest

 File:Item The Unwavering One.png | The Unwavering One
Chant prayer found in the upper-right part of the area across a large spiked thorn pit (requires the Passage of Ash ability).
Mirrored Mask of Dolphos

## Location

Location

Artefact found in the hands of a dead archdeacon in tower isolated amidst snow.

Found in the Convent of Our Lady of the Charred Visage. Requires having defeated Quirce and acquiring the Key of the High Peaks and having activated the elevator to the Convent.

## Lore

Confessions from Dolphos. Part 1

They don't understand. They will not find Grace amid old books and dark dreams. Grace is in purity itself, in what we can see and touch. I must study the beauty of the shining, and the curves that reflect the transformed truth. I must study the art of the goldsmiths as the miracle controls their hands, creating ornaments in Its image and likeness. Here in these icy rooms, they will finally leave me alone.
Heart of Cerulean Incense

## Location

Location

Sword core that shines, surrounded by a clear blue mist emanating from small creases. Its scents mix with the smell of shed blood, increasing Fervour generation. Regrettably, the mist affects purity, weakening attacks based on blood.

Acquired in Where Olive Trees Wither. Requires Three Gnarled Tongues.

## Lore

The Works and Graces of the Sorrowful Miracle. Third Verse

All those who once were swallowed by the ashes emerged from it in great hordes: the Hordes of the Miracle, the Punished. With only faith in their minds and only rage in their guts. Willing to punish all those who had escaped from such a holy fate, from the will of the Miracle itself.

## Effect

It increases the generation of The Penitent One's Fervour by 100% but weakens the damage of the Fervorous Blood attacks by approximately 50%.
Incomplete Scapular

Location

*Half of a scapular, with an effigy of the Twisted One that hangs at the end of a fine crimson cord. These words, almost worn away by the repeated caresses of zealous fingers, are carved into the polished wood. "Even at a distance we are together, always. Esdras."*

Obtained by speaking to Perpetva at The Resting Place of the Sister, located in a hidden area in Echoes of Salt.

This item activates the Wounds of Eventide DLC, however it is important to obtain it before fighting Esdras, otherwise the questline will become permanently blocked until the next playthrough.

## Lore

*"The battle is over at last, brother. Do not concern yourself with my wounds... When my eyes close, the Miracle will take me with the Father. Here, this is half of my scapular. Remember that if you manage to reunite the two halves, it will be because I wished it so. My brother, dry your tears. Although I must go, my voice will be yours forever."*
Crimson Heart of a Miura

A strange artefact, said to be found within the corpse of the fiercest of bulls. Also called the Egg of the Sovereign, the twisted features of its surface stir under the torment of its wearer, increasing attack speed when their health is low. A glint catches in its clouded eyes, the reflection of an eclipse of a foreign, invisible sun. A permanent mark caused by a masterpiece that transcends all and any borders.

Found behind an invisible wall right after the entrance to the wooden door opened by the wooden key given by Esdras.

The wooden door can be revealed in the Library of the Negated Words, at the left side of the room beneath Knot of the Three Words, where another Prie Dieu can be found.

There, the Penitent One shall talk with **Diosdado**, who will open the door for him after silencing the sound and thanking him.

- This interaction requires the Wounds of Eventide DLC.

## Trivia

* Its name, design and second part of the description allude to the influential manga *Berserk* by Kentaro Miura. The description calls the rosary bead an "Egg of the Sovereign", while in the manga, a crimson beherit is known as the "Egg of the King". Within Berserk, a crimson beherit will activate when its owner reaches a state of incredible emotional despair and torment, and the Egg of the King's activation results in a major event referred to as "the Eclipse", both of which are referenced in the description.
	+ Kentaro Miura passed away in May 2021, several months before Wounds of Eventide released. In a Reddit AMA, the game team confirmed being *Berserk* fans.
* The first part of the description alludes to the Miura bulls, famed for their ferocity.
Key Grown from Twisted Wood

Location

*A ponderous key, grown straight from the trunk of a tree. Its surface is polished like an impossible carving, except for three striking knots that serve as teeth. A layer of molten gold covers its head, the only show of deference to the Traitor who was locked up in the deepest roots of Cvstodia.*

Obtained by following Esdras' questline introduced in Wounds of Eventide. It must be given to Diosdado (after completing his mini-quest), then he will reveal a secret door. This leads to a hidden room in which the Fourth Visage is imprisoned.

## Lore

*Diosdado observed that singular wooden key in a silence disturbed only by the rattle of his own breathing. After a long pause he finally said, No, there is no other key like this. Then he began to walk, leaving on the lamp that he used as a stick, and looking around anxiously, trying to find something that would help him remember the place where the strange door could be found, in whose lock this unusual key would fit. He walked down long hallways, crammed with dusty tomes, past bookcases filled with ramshackle wooden shelves that had long ago rotted in the humid air, when suddenly he heard a grinding sound: the key of knotted wood was stirring in the palm of his hand and seemed to be twisting more and more. It was then that he realised he had found the door he was looking for.*
Cimbalillo

Appearing as wraith-like entities permanently shackled to bells, these beasts are at once victim and monster, embodying the condemnation of a death sentence and evoking a warning that they are to be avoided with all at once. Like many of Cvstodia's more unearthly foes, they seem to embody a form of torture, in this case immurement. Freed from physical form but not from bondage, they relentlessly pursue those that intrude on their domains with the determination of the damned.

## Behaviour and Tactics

Ominous and doggedly persistent, **Cimbalillo** enemies will hover at a distance before charging at the player with significant speed and force. Unaffected by terrain, they are difficult to escape from and they move exceptionally fast when they attack. This can also make them difficult to attack from afar, as they can hide inside solid terrain to protect themselves.

They can range from annoying to dangerous depending on where you encounter them. In groups, or backing up other enemies, however, they are a much greater threat, as they can attack from any angle and will often do so while The Penitent One is busy dealing with other foes. This is made worse by the fact that they are fairly tough for when they are encountered, often taking four or more attacks to bring down early on.

The main weaknesses of the **Cimbalillo** are that they are relatively large, easy to hit, and somewhat predictable; if your timing is good you can easily land a hit on them if they try to charge in, often making them easy prey for a well-timed charge attack, sometimes taking them out in a single blow if upgraded. They also take a long time to attack again after one of their charges, giving a brief window when the player can react in kind and exact retribution against these accursed fiends.

* **Charge of the Condemned**: The **Cimbalillo** will glow bright green briefly before hurling itself at the **Penitent One**'s position, passing through intervening terrain in an effort to slam into him. This attack can be interrupted with attacks or dodged, but not parried. The attack does quite a bit of damage and has a good degree of knockback, so careful positioning might be needed to avoid getting blasted off a ledge by it. If the **Cimbalillo** misses (because the player jumped or dodged), they'll fly quite a distance past the player's position, opening them up to retaliation from behind. Either way, it will be several seconds before they can perform another charge attack.

## Gallery

Screenshot Cimbalillo 02.jpgScreenshot Cimbalillo 03.jpg
## Trivia

* Cimbalillo is a spanish word for a type of bell that is played after the large ones in cathedrals and churches.
Albero

**Albero** is a village located on the outskirts of Cvstodia. It is one of the last redoubts of safety, inhabited by the **Kissers of Wounds**. This brotherhood of healers aids the sick and dying that are at the mercy of the Miracle. It is also home to the secretive Order of the True Shrine, whose mission is dedicated to the proper burial of separated remains. Time in the outside lands passes differently, and the inhabitants of **Albero** have more immediate worries in their own community than when the sun over a distant land sets.

The area has the appearance of a medieval town, with many sick looking people sitting in the streets. As the player progresses through the game, more people and even domestic animals will be seen in the streets, in windows and at the roofs. The Penitent One can find Tirso on the second floor of the building, brother of the **Kissers of Wounds**. He will ask for ingredients for medicinal ointments and thus trigger the Quest: Healing Herbs.

In the church next door, which cannot yet be entered, The Penitent One meets Lvdovico, a member of the **Order of the True Shrine**. He will ask **The Penitent One** to bring remains of unburied corpses so that they may be given a proper burial, triggering The True Shrine quest.

There is a fountain next to the Prie Dieu altar that can be interacted with after obtaining either the Linen Cloth, Severed Hand or Hatched Egg of Deformity. Interacting with the fountain will transport **The Penitent One** to the Lake of Silent Pilgrims, a barren stretch of salt with bodies encased in salt to match. The Blessed Lord of Salty Shores resides here, and trading certain items with him will return Relics. Trading with him is required for the Quest: Egg of Deformity.

There is a Chapel of Travel and Mea Culpa Altar in this area.

In Stir of Dawn DLC, a dog may appear that the player can pet at the far right of the area.

There is no boss for this area.

## Inhabitants

* Lvdovico
* Puppers of Albero

## Gallery

The fountain leading to the Lake of Silent PilgrimsThe Church of the True BurialInside of the building where Tirso and the Kissers of wounds can be found.Alebero as seen on the map (Ochre)The graveyard if the player doesnt give any herbs to Tirso after beating Crisanta
## Trivia

* "Albero[1]" is a Spanish word that makes reference to a kind of a sedimentary earth formed by an accumulation of detritic materials of marine origin. Also known as "calcarenita de los Alcores", it's a common earth in Andalusia (Spain), specially in Seville. "Albero" is also used to name the ochre colour of that earth, which dominates the landscape in the village of the game.
Holy Wound of Attrition

Marking left by the Golden Visage that reveals the cleanliness of Attrition in the soul of The Penitent One.

Given by the Holy Guardian Visages after defeating Ten Piedad.

## Lore

Santo Credo. Verse One

 "His Holiness, because of his high penance, must endure suffering in his soul in three ways. Each of the ways is a motive, and each motive is a sore. Hence these three sores are the keys to his eternal pain, and must be guarded."
Blasphemous

Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels. It was developed by Spanish studio The Game Kitchen and published by Team17. The game was released for Nintendo Switch, PC, PlayStation 4 and Xbox One on September 10, 2019.

Play as the Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to him to free the world from this terrible fate and reach the origin of his anguish.

*Main article*: Game Mechanics
* **Explore a Non-Linear World**: Overcome fearsome enemies and deadly traps venturing through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.

* **Brutal Combat**: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter foes and acquire devastating new combos and special moves.

* **Executions**: Unleash the Penitent One's wrath and relish in the gory dismemberment of his enemies - all in beautifully rendered, pixel-perfect execution animations.

* **Customise**: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give new abilities and stat boosts that the Penitent One needs to survive.

* **Intense Boss Battles**: Hordes of gigantic, twisted creatures stand between the Penitent One and his goal. Learn how they move, survive their devastating attacks and emerge victorious.

* **Unlock the Mysteries of Cvstodia**: The world is full of tormented souls. Some offer aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of this dark world.

## Plot

The story of **Blasphemous** is set in the deeply religious realm of Cvstodia, where the Sorrowful Miracle manifests itself to both the pious and sinful in cruel and unusual ways. Every pain of the soul is tangible within everyone and everywhere, whether in the form of a blessing or a punishment. With such a divine and unfathomable will at large, all one can do is make penance.

A warrior forever vowed to silence, The Penitent One, awakens in a sanctuary surrounded by his slain comrades. Under the guidance of Deogracias and with the strength of the sword of guilt, he fights his way to the **Cradle of Affliction** to fulfill this ultimate penance. Throughout his journey, he traverses a land ravaged by the Grievous Miracle, battling beasts consumed by faith and rage, communing with holy figures, assisting others at the mercy of **The Miracle**, and freeing tormented souls from eternal punishment.

**The Penitent One**'s guilt is his strength; his pilgrimage is his penance. But in the end, it is the will of **The Miracle** to decide if his guilt is enough to earn him salvation.
Mirabrás of the Return to Port

Location

A festive song that was used to welcome back sailors who, having been left for dead and drowned in the cold waters, somehow managed to make it back to shore.

It teleports the Penitent One to the last Prie Dieu visited in Blasphemous. It teleports the Penitent to City of the Blessed Name in Blasphemous 2. However, durung the boss fight with Incarnate Devotion, it cannot be used.

## Lore

Lady of the blue light,

Cast out the shadows from my corner.

Take away the darkness from my looking glass,

Where the light has died.

Lady, bring us warmth,

With your lamp of the sun.

Take away the cold, take away the ice,

From this sea of pain.
Painted Wood Bead

## Location

Location

Sphere covered in yellow varnish. The chipped paint betrays its origin: holm oak of the Forest of the Holy Line. It recovers health when destroying surrounding objects.

Acquired in the Holy Line, requires Blood Perpetuated in Sand to reach.

## Lore

We call this pilgrimage route The Trail. Our wagons have always passed through here, and the tracks have gotten deep enough to even unearth the chalky sand that lay hidden under the thick forest, such that if one could see it from above, it would look like a long ochre line crossing the woods.
Scale of Burnished Alabaster

Location

A fragment of a real scale and hard as stone. It's whiteness is so pure that it glows brightly under the palest of lights, especially when danger approaches the one who wears it. Its lunar light allows the Penitent One to block attacks from behind.

Located in the Echoes of Salt on a ledge, the player has to lantern-jump in order to get it.

Allows the Penitent One to block attacks from behind.

## Lore

Captain,
We have been in this black fog for what we now believe to be five days. Nothing moves, nothing lives, nothing breathes here. All is echoes and shadows. Not even the boat creaks or sways on these oily black waters. And nor is there any sign of the Serpent.
We feel as if we are slowly sinking, for the reflection of our tired and emaciated faces on the waters surface seems, with each passing moment, to be even closer. This will no doubt be our grave, there is no way back.
We pray that this message in a bottle reaches you. It has been an honour to serve under you.
May the sea have mercy on us.
Chalice of Inverted Verses

## Location

Location

"Rusty iron cup, of simple appearance. Its interior is embossed in lackluster silver, and depicts rows of spiral verses, which descend to the bottom. These rhymes speak of pagan beasts and forbidden fruit.

The cup is partially filled with Tears of Atonement, harvested by Mea Culpa."

## Lore

-But, Father, where are all the idols, paintings and statues that the Mother has seized and banned? If they were inspired by the faith in our Miracle, they should not have been destroyed, for it would be a grave sin.

-I don't know, dear son, but I would bet my faith that those underground galleries hide more than air.

The **Chalice of Inverted Verses** is an item found in Desecrated Cistern in a room with depictions of three enemies. The room requires Nail Uprooted from Dirt and Three Gnarled Tongues to reach. It can also be reached with just the linen of golden thread equipped by dropping into the pit from above and then spamming projectiles to reach the ledge. This method may require level 2 projectiles.

Getting the item initiates a quest, which when completed will unlock the room with the seventh, last upgrade for Mea Culpa.

To fulfill the quest, one of each of the following creatures depicted in the room have to be killed. Every time one of the necessary creatures is slain, the message "Chalice of Inverted Verses has been partially filled" will appear. Once all three are slain, the message will change to say the Chalice has been completely filled. When that happens, the player must return to the Chalice room and reinstate the Chalice in the statue there. Note that once the first enemy is killed, and for the duration of the quest, if the player dies, uses a Gate of Travel, or teleports using the Prie Dieu upgrade, the Chalice will be emptied, and all three enemies will have to be killed again.

 A good way to easily complete the quest is to start this quest after unlocking the shortcut between the Convent of Our Lady of the Charred Visage and the Wall of the Holy Prohibitions. Start by slaying the Sleepless Tomb near the Prie Dieu located at the start of The Sleeping Canvases (near the Library of the Negated Words). Continue to progress through the Library of the Negated Words, Mother of Mothers, and Archcathedral Rooftops to kill the Lionheart found in the Wall of the Holy Prohibitions. Then, take the shortcut to the Convent of Our Lady of the Charred Visage, use the lift in the Graveyard of the Peaks, and go to the Mountains of the Endless Dusk to kill a Phalaris. Finally, use the lift in the Desecrated Cistern to return to the Chalice room and complete the quest. With this approach, the platforming puzzle with spikes and blades is faced early, so should the Penitent One die, it is easy to start over.