recursal/Fanatic-Fandom huggingface dataset:
Gildoun

Gildoun is the capital of the Gildounian Empire. The empire itself comprises the Flint Hills, the Silver Lake, some portions of the Tomb Fields, and the northern part of the Spearwind Lowlands. The Gildounian empire is the richest of all human lands, and Gildoun is its crown jewel. The city is the largest trading hub in Faerstice, and nearly anything can be purchased there. If legitimate merchants do not have an item that a customer wants, then the sprawling black market can accommodate them.

Gildounians live a more extravagant life than most other humans. They have access to the finest items on the continent, and the average citizen earns a comparatively large wage. Most luxuries are moved through the gates of Gildoun, and the city takes a hefty cut of all income from the trade that takes place there.

Though the armies of Gildoun may not have the best training, they are by far the most well equipped. A hefty percentage of the Gildounian armed forces are made up of mercenaries whose loyalty is bought and paid for. The goal of Gildoun during any conflict is to simply outspend the enemy and wage a war of attrition.

Everything is a commodity in Gildoun, and they have no qualms about taking part in the slave trade. Through their control of the central trades roads and the Silver Lake, they have a hand in every product that must be moved between the two halves of Faerstice. The Flint Hills also provide an abundance of mines that fill the coffers of Gildoun.

The population of Gildoun is around 47,000, and they are lead by a triumvirate of merchant lords. Lords Vernigo Goodport, Alsand Beaumour, and Luchesi Blossombow are the leaders of the city. They work together to make all the major decisions for Gildoun, and their word is final. All the noble families of Gildoun sit on a council that advises the triumvirate. Each of the triumvirate are members of the Coin Lords, and they use their connections to control the markets of other kingdoms for their own gain.

The crest of the Gildounian Empire is a silver phoenix grasping a snake.
Azure Wand

*I fly in the sky with the staff before I woke up and found it's but a dream.*

* General Info
* Suit
* Links

* **Hair:** Exotic Traveller
* **Dress:** Art of Fountain
* **Coat:** Galaxy's Reflection
* **Shoes:** Lost Journey
* **Hair Ornament:** Blessing Fancy String
* **Necklace:** Horizon Line
* **Bracelet (Right):** In Cycles
* **Handheld (Right):** **Azure Wand**
* **Foreground:** Cute Pet Dum

**Azure Wand** is a right handheld accessory in the Republic of Wasteland suit Magician of the Wild. It can be obtained through Crafting.

## Appearance

A brown staff with a crystal goes from purple to teal with wood covering it. There is blue thread with some tassels visible. It also has tape around it.
Trade River

The Trade River is the most trafficked river in Faerstice. The river serves as the main aquatic artery of trade between Gildoun and Rulathar. It has many of the same problems that the Glister Way has, namely innumerable bandits. Merchants sailing this river must also contend with threats from kobolds and centaurs coming from the Spearwind Lowlands as well.

Halfling pirates have built immense fortunes out of raiding this river and then disappearing into their strongholds in the Spearwind Lowlands. Quite a few bounty hunters have been dispatched to deal with these stout cutthroats, but they typically do not fare well. Pirate enclaves also make sure to disperse their wealth among the halfling commoners, so there has been no cooperation between the human kingdoms and halfling settlers in the Lowlands.

The river also has its fair share of smugglers, as many halfling pirates bring illicit goods, mainly herbal drugs brewed by halflings, to Rulathar and Gildoun using this important trade route. Operatives of the Gutsail Gangers have been known to do some work with the halfling pirates as well.
Gorgothe, "the Wizened"

Gorgothe grew up in the village of Dalita on the Tempestuous Coast. When he was a child his father died in a freak farming accident. His older brother Galthal saw the accident happen driving him into a deep depression. Galthal stumbled upon a book of secrets with lost by an ancient follower of the One from the Great Beyond. Reading the book drove him mad causing him to destroy their village. Fortunately Gorgothe and his twin brother Gamilgal were swimming along the coast during the incident.

As Galthal madness drove him to destroy other villages along the Tempestuous coast Gorgothe took it upon himself to find the power to stop Galthal, leading him to take up a pack with a dark one. His brother Gamilgal took it upon himself to learn magic in order to defend and aid near by villages. Galthal has since mysteriously disappeared. Gorgothe has devoted his life to finding and stopping him.
Mortal Vanguard

The Mortal Vanguard is an independent group of soldiers and mercenaries from across Faerstice who have banded together to seek out the refuges of the immortal elves and exterminate them. They are funded by various noble families and groups from around Faerstice, and the general hatred of Keyldynan's elves keeps their coffers fairly full. They have garrisons in most of the major cities, and there are numerous forts scattered around the continent. They follow reports of Elven attacks like bloodhounds seeking fresh quarry.

These fighters are led by Commander Berold Frostfallow, a former soldier of Vludrecht. He is a ruthless tactician, and he will not rest until every last elf on Faerstice has been eliminated. Commander Frostfallow makes no distinction between the different types of elves as he blames them all for the coming of the fog.
Ashes of Snow

*Edvina is still beside me. Even death cannot separate us. Those whom I love in this world, we will meet again.*

* General Info
* Suit
* Links

### Obtained by

Night of Starfall event

* **Hair:** Hel Butterfly
* **Coat:** Restless Beats
* **Top:** **Ashes of Snow**
* **Bottom:** Rules of Rebellion
* **Hosiery:** Broken Order
* **Shoes:** Seal of Sanction
* **Hair Ornament:** Bizarre Storm
* **Earrings:** Promise of Forgiveness
* **Necklace:** Chain of Fate
* **Gloves:** Fantasy of Time
* **Handheld (Left):** Sound of Tear
* **Tattoo:** Heartbeat of Passion
* **Foreground:** Shining Star Soul
* **Background:** Song of Sorrow
* **Makeup:** Undead Singer

See Final Song for full wardrobe.

### Nikki's Info

Ashes of Snow

**Ashes of Snow** is a top item in the Apple Federal suit Final Song. It could be obtained through the Night of Starfall event.

## Appearance

A white, slightly torn up shirt with a grey rib cage drawn on it.
Dwarves

The dwarves of Faerstice are a grim and inventive race. They are world renowned for their weapons of war, and many mountainholds have been built by gold gained from settling their masterwork weapons to the human kingdoms. They are the only race who truly knows how to wield their magnificent firepower with true grace. Firearms and other weapons powered by the mysterious dragonash were seen as too expensive when compared to magical abilities. However, in this new era with its lack of magic, the Dwarven weapons are the king of the battlefield in any siege situation.

Though the dwarves rely heavily on trade to keep their mountainholds viable, they are deeply distrusting of outsiders. They tend to rely on ancient teachings and shun any innovations that do not directly build upon what has come before. As such, they despise gnomes who they see as flighty and irresponsible, though they do respect their financial acumen. Dwarves also have a hard time forming relationships with other races because of their lifespan. The typical dwarf lives to be 350 years old, so they will generally outlive any friends they acquire. Thusly, gaining the loyalty of a dwarf is an incredible honor and shows the worth of an individual.

While most dwarves prepare to burrow into the mountains and shut out the topsiders, there are some, known as city dwarves [hill dwarves in the phb], who prefer to live amongst the human kingdoms. These city dwarves leverage their martial prowess and knowledge of siege weapons to earn a goodly living as mercenaries. City dwarves are incredibly hardy, and they usually make fast friends with their fighting companions. These friendships usually come about because city dwarves generally die much earlier than their mountainous counterparts. Other races see city dwarves are needlessly wreckless as they will attack any target, regardless of the odds.

The main Dwarven mountainhold is the Crushing Mountain, which is ruled by Stonelord Kilvar Barent. The stonelords all bow to the wisdom of Stonelord Barent when it comes to matters of great importance. This is especially important during current times because of the increased number of incursions from the depths by all manner of creatures that have been disturbed by the deep-delving dwarves.

Dwarves are a deeply religious people, even after the fog was sent from the planes to consume the mortal world. Mountain dwarves have a fanatical devotion to Ranten Thistleback, who created the dwarves when the Material Plane was formed, while city dwarves tend to worship Valdric Teztine. The mountain temples of the dwarves are some of the most elegantly designed structures in all of Faerstice, rivaled only by Sir Talsden's Cathedral.

**[All dwarf characters gain proficiency with firearms and siege weapons.]**
Devotion

The Devotion festival lasts three days at the end of Godsend. It is a month of near perfect weather and comfort, so these three days are spent in worship, thanking the gods for all their gifts through the year. The devoted will make pilgrimages to holy sites to pay their respects to their respective gods, and they will make appropriate sacrifices to them. Sir Talsden's Cathedral typically sets up hundreds of tents outside the city proper to accommodate the influx of pilgrims during this time. However, not all who celebrate this holiday simply show their thanks to the gods. Many use this time to strengthen relationships of all sorts. Merchants will give gifts to others of some standing to bring about favorable trade deals. Lovers will seek out ways to show their passions to their partners. It is also customary for soldiers to trade gifts with their comrades. Overall, it is a celebration of relationships of all sorts.

Since the Humbling, the worship of gods has waned in popularity, and only a handful of people actually observe it. Two exceptions are the dwarves and orcs. They spend the three days in prayer showing subservience to Ranten Thistleback and Kraggok, respectively. A large percentage of the gnome population also spends this time working on their most complicated inventions to glorify Dalkus Roban.
Tallstride

The Tallstride is an important trade road that connects Feppo's Landing to Rulathar. A large percentage of all the food that is consumed in Faerstice travels upon this road. As such, it was fiercely guarded by soldiers from all the kingdoms of Faerstice. Even the dwarves and orcs send troops to keep the road safe. However, even with such a large force of men, the road is constantly beset by bandits looking to steal the shipments of food. There are even some highwaymen who steal simply to make sure that the poorest humans in Rulathar and Gildoun are fed in times of scarcity.

Other than bandits, there is also a near constant threat from other creatures who prowl the roads such as ogres, ankhegs, lizardfolk, ogres, and goblinoids. There is a constant concern amongst the human kingdoms that trade could be interrupted, which would prompt continent-wide famines.
The Gardeners

The best way to be invisible is to be lowly, scorned, and in servitude.  Or at least, appear to be.  The thing about whores is that people see them as sex toys who are enslaved to both brutal underworld types and whatever meager cash they can scrounge.  And often, this is the case.  But to an enterprising mind, access to the most intimate parts of a client's world (pun intended), is a great opportunity.  Besides the scruffier customers, sex workers are also called upon by the middle and upper classes, sometimes as paid, live-in retainers.  People talk when they don't think anyone important is listening.  People let their guard down around people they think they have power over.  Imagine the underling is a spy or an assassin.

Elves that still serve Keyldynan in positive ways are few, but their influence can be large if they extend their circles to include half-elves and their friends.  Everyone desires half-elves, so it isn't hard to find them a place in a brothel or an elite cadre of courtesans.  Given the industrious, passionate nature of half-elves and the deep well of elven secrets, Keyldynan's scarlet recruits are a formidable lot, with access to magic and martial training, as well as stealth and silver tongues.  The Gardeners watch politics with a careful eye, supporting here, removing there, giving the more forward-thinking and sympathetic forces in the world a quiet leg up.  Many potential heroes have found their paths clear, and many tyrants have died of mysterious causes in the fastness of their strongholds.  And all the time Keyldynan's army moves in secret, building a future that can bring hope out of the chaos in mortal society.
The Exodus

The Exodus was the desperate fleeing of the mortal races into Faerstice. They came seeking sanctuary against the fog, but the elves met them on the coasts and fought them back with all their might. The conflict was bloody, and tens of thousands were lost of both sides. It seemed that the mortals would be pushed back into the fog, but then they all banded together against the elves.

The coalition of mortal races beat back the elves and sacked their majestic cities. Once the elves realized they had lost, they destroyed their homes with torrents of magical energy and ran away to various hidden locations. The mortal invaders moved into Faerstice and began searching for their own lands to call homes.
Keyldynan

The deity of the Fertility Plane, Keyldynan is the patron deity of wild elves, the natural creatures of the forests, and those who live closely with nature. Keyldynan was the first deity to evolve a race. He developed a lasting connection with every living being in the world and urges followers to uphold the balance of life. He has been known to work with the elemental deities to stop natural disasters, such as when he called on Gubash to thwart a wildfire that ravaged the forests of Pallis. His symbol is the unbroken rings of eternity.

**Tenets:**

* Balance must be achieved in all things. Moderation should be observed in every facet of life.
* The natural world should not be ravaged for resources. Each individual should only take what is absolutely necessary to survive.
* Any aberrations who make the forests their home should be destroyed.
Aim at the World

*She galloped under thunder, her spear shining. Her fighting spirit, shaking heaven and earth, remains forever.*

* General Info
* Suit
* Links

### Obtained by

Art of War Event

* **Hair:** War of Heaven
* **Dress:** Force of Thunder
* **Coat:** Fierce Battle in Gale
* **Hosiery:** Aim at the Sky
* **Shoes:** Silver Boot Riding Wind
* **Hair Ornament:** War Elite
* **Necklace:** Weakening Wind
* **Gloves:** Living Souls Destroyer
* **Handheld (Left):** Invincible God Threatening Spear
* **Tattoo:** Rule the World
* **Makeup:** **Aim at the World**

**Posed**
* **Hair:** Rule the Heaven and the Earth
* **Dress:** Reach the Sky
* **Hair Ornament:** War Elite
* **Foreground:** Void of Universe
* **Ground:** Clattering Hoofbeats
* **Makeup:** **Aim at the World**

### Nikki's Info

Aim at the World

**Aim at the World** is a makeup item in the Art of War suit Flashing Wind. It could be obtained from the Art of War Event.

## Appearance

Squinting red-pink eyes with a scheming smile.
清代中期前

**溯溪而上的原住民及漢人入墾**

大溪原名「大姑陷」，為平埔族宵裡社所在；隨著臺北盆地的開發，泰雅族人也逐漸退至大溪一帶。乾隆年間漢人溯溪而上來到大溪，多在第一、二層拓墾，以農業活動為主，形成小型聚落。從清乾隆25年（1760）之《清乾隆台灣番界圖》中，大溪鎮轄區仍屬「民、番界線」以東的界外禁墾區，可見漢人入墾是由河西地區開始；然而，乾隆末年的土地契約中，土牛溝已移至大嵙崁溪畔的尖山、埔頂一帶，顯示河西的漢人墾區已飽和、並往禁墾區侵墾的現象；乾隆末年漢人已推進至河東和三層等近山地區，並形成街庄。嘉慶廿三年（1818），林本源家族從新莊來到大嵙崁避械鬥，以其家族的財勢大規模招佃開墾內柵、頭寮、南興、缺仔、員樹林等地，買墾權、開水圳，並利用水運之便經營米、鹽生意。林家於道光年間在今老城區中央位置興建一座占地約四公頃的石城，名曰「通議第」，沿著城牆發展成東西向的上街（今和平路）和南北向的下街（今中央路），林家時程可說是聚落發展的核心，此時街市也有了雛形。
Ashport

The hamlet of Ashport is part of the Rulatharian Empire. Its main purpose is to act as a resupply station for ships traveling up through the Gulf of Omens. Twice since its founding, a red dragon has attacked the city and reduced it to ash. Rather than abandon their lands, the citizens of Ashport simply rebuild and persist. Ashport is also important to Rulathar because it is the only major civilized area close to Haven.

Ashport has a population of about 330. Most of the citizens are farmers or sailors of some sort. The port is the lifeblood of the hamlet, and a militia protects it from pirates and seafaring creatures. Alzar Camdos is the Half-Elven mayor of Ashport, and he does his best to protect his people. He is currently building up defenses in case the dragon returns. His goal is not to kill the dragon but to make sure it leaves his people alone.
Sir Talsden's Cathedral

Sir Talsden's Cathedral is an autonomous city-state that enacts the will of their patron deity, Sir Talsden. They seek to spread civilization to all corners of Faerstice, which they mainly do through the work of the Order of Sir Talsden. Every citizen of the cathedral is a devout follower of Sir Talsden, and heresy is the highest crime of the land. Any thought to be acting against the interests of the deity is burned at the stake. Though they are independent, the leadership of the cathedral takes into account the interests of the Kingdom of Rulathar since many of the cathedral's citizens hail from that kingdom.

The population of the cathedral is about 5,000. These citizens are ruled over by a group of the seven most venerable priests from the cathedral. When one dies, the others vote on who should take their place. All matters of import are voted on as the citizenry believes that the council has a direct line of communication with Sir Talsden.

The cathedral's crest is the same as the symbol of Sir Talsden: a set of scales balanced above a stone keep.
Gulf of Omens

The waters around the Gulf of Omens gets their name from the fact that many have said they have supernatural experiences there. Some seers travel to the gulf and swear their visions are more vivid and accurate. Some have went there and communicated with departed loved ones. A group of villagers called the Light Tenders live near the coast as well. They will go out onto the jutting rocks of the gulf and light lanterns. The lights burn all night, and the tenders keep a watchful eye over them. Afterwards, they will inspect the area around the lantern. It is said that the spirits leave gives for those who tend the lanterns. Sometimes a few coins show up or a letter waiting to be delivered to a family member.

There are also some very real dangers on this coast. Giant lizards, sahuagin, merrow, and water elementals all surge out toward the coast to murder any unwary enough to stray too far toward the water.
The Planes

There are many planes of existence that float along the astral sea. Each of the major deities that impact Faerstice exist on their own planes that they created. Each of these beings channeled a bit of their essence into the creation of the Material Plane, where all mortal creatures live. Travel between the planes is nearly impossible for all but the divine and incredibly powerful magic users.
Scale River

The Scale River is the longest river in Faerstice, and it gets its name from the infestation of lizardfolk that inhabit the swampy areas at its southern end. This river connects Ashport, Sir Talsden's Cathedral, and Feppo's Landing, so it is a rather important trade route. Guards from the aforementioned settlements patrol the river routinely, but they have done little to make significant gains against the lizardfolk who harass their trade ships.

The swamps on the southern end of the river are so dangerous because they are extremely hard to navigate by foot or small boat. The lizardfolk use guerrilla tactics to easily dispatch any forces that try to carry out military operations in the area. The leadership in Feppo's Landing has made clearing the lizardfolk lands near the river a top priority.

The northern end of the river can also be dangerous, as creatures from the woodlands, sometimes including wood elves, have been known to ambush merchants heading out of Ashport.
Deep Wards

The Deep Wards are a mysterious place. A near impenetrable forest, the Deep Wards are home to many different creatures that include: goblinoids, fey, wild elves, and other woodland monsters. The human kingdoms have never successfully settled the area, but Rulathar is trying to do just that with Haven.

A large number of people live on the outskirts of the Deep Wards. Those who avoid confrontation with the dangerous denizens of the wood find an idealistic life full of beautiful scenery and plentiful game. Some rangers make their living guiding adventurers through the forest in search of Elven ruins, and sometimes they work to bring back those who have been kidnapped by the goblinoids.
Akkiko the Fox

*He mentioned his brother a lot. I don't know where he's now. Maybe killed by human too.*

* General Info
* Suit
* Links

### Obtained by

Yokai World event
Crafting

* **Hair:** Phantom Flower
* **Dress:** Death and Joy
* **Hosiery:** A Persistent Wish
* **Shoes:** Sad Memory
* **Hair Ornament:** Fun of Manjusaka
* **Hairpin:** Flower in Hell
* **Ear:** Toxic Thorn
* **Bracelet (Right):** The Day of Reunion
* **Bracelet (Left):** Seal Reopened
* **Handheld (Right):** Blade of Burial
* **Handheld (Left):** Wine of Passion
* **Tattoo:** Bloody Flame
* **Foreground:** **Akkiko the Fox**
* **Ground:** Beloved Bones
* **Background:** Miss for You
* **Makeup:** Another Banquet

**Posed**
* **Hair:** Flower on Battlefield
* **Dress:** Hellish Bloom
* **Hair Ornament:** Fun of Manjusaka
* **Hairpin:** Flower in Hell
* **Ear:** Toxic Thorn
* **Foreground:** **Akkiko the Fox**
* **Ground:** Beloved Bones
* **Background:** Miss for You
* **Makeup:** Another Banquet

### Nikki's Info

Akkiko the Fox

**Akkiko the Fox** is a foreground accessory in the Cloud Empire suit Hellish Bloom. It could be obtained from the Yokai World event and can now be obtained through Crafting.
The Copper God

Deity of the Hoard Plane, the Copper God is the brother of Raltazan. Followers of the Copper God show their loyalty by sacrificing riches to him in elaborate rituals. He takes all these treasures and uses his brother's power to melt them down into massive oceans of molten prosperity. The Copper God lives in these oceans, bathing in the pure power that is given to him by the faith that mortals put into their wealth and coins in general. He is known as the Copper God because every scrap of wealth, down to the lowliest copper piece belongs to him. His followers believe that every piece of wealth they receive is due to his power, and he has blessed his most devout followers with unimaginable wealth. Since wealth creates power, his capabilities ebb and flow with those of his brother. With their combined power, they control at least a small part of the hearts of nearly all mortal creatures. His symbol is a copper piece with a clenched fist on it.

Tenet:

* The accumulation of wealth should be the prime directive of everyone's life.
* Those who stand in the way of prosperity by preaching charity or thriftiness should be ignored or destroyed.
* Thievery is a noble cause, but it should never be practice against the noble dragons. Any who take even a single coin from the hoard of a dragon should be destroyed with impunity.
Vadokanuk

Vadokanuk (from the Orcish meaning "all who are dead") is the main settlement of orcs on Faerstice. The city is at the forefront of learning within Faerstice. There are more breakthroughs here everyday than any other place of learning, including the Wizened Tower. The orcs have fully dedicated themselves to intellectual pursuits, and their mastery of the arcane is nearly unmatched. To help with their studies, the orcs will send out research ships into the fog-laden waters to observe the effects the fog has on the local flora and fauna. Their natural immunity to the fog, granted by Kraggok, serves them well in this pursuit. Though immune to the fog, the creatures that seep out of it still pose a threat. It is then that the orcs rely on their spellcasters to keep them at bay. If creatures do break through, then orcs rely on their brute strength to beat back the abominations.

The main income for Vadokanuk comes from sharing their insights with the other races. Orcish scholars are highly prized by an institute of learning, especially those in Rulathar.

The population of Vadokanuk is around 27,000. The orcs once reproduced with wild abandon and animalistic pleasure, but they have seen the folly of their ways. Orcs now live in harmony with nature, and they do their best to monitor their resources before expanding. They see the reckless propagation of the humans as foolish as it nearly always leads to shortages.

Vadokanuk and all other orcs are led by Elder Sage Cargor. The elder sage gains his authority through his intellectual worth. The most gifted of all orcs gains the title when the previous sage has died or can no longer perform their duties. The successor is chosen based on their contributions to society by a council of elders (a holdover from how Orcish societies operated in their more primal days).

The crest of Vadokanuk is a quill flanked by two golden scepters.
Elf Blood River

The Elf Blood River derives its name from the fact that many elves have been killed in its vicinity. Gildoun especially has done their best to keep the riverbanks free of wild elves who seem intent on attacking cargo traveling down from the northern coast.

The northern end of the Elf Blood is home to a halfling port settlement called Ice Hollow. The halflings here are mostly pirates, and a good deal of their cargo is stolen. However, they do serve as an important stop along the coast for merchant ships, even if some of those merchants never ma

ke it out of the hollow. They mainly send shipments to Gildoun for trade, and the Gildounian Empire has stationed some military forces there for protection against the wild elves or creatures from the sea.
Pilgrim's Leg

The Pilgrim's Leg is a road that connects Rulathar to Sir Talsden's Cathedral. At least once per year, the devout who follow Sir Talsden must make a pilgrimage to the cathedral to give thanks for his protection and pay respects. Thusly, this road sees a lot of traffic during the summer months. It is a fairly safe road, but there are occasionally bandits and aggressive creatures coming from the surrounding woodlands.

Followers of Sir Talsden patrol this road to protect pilgrims, and they have been known to enlist the aid of travelling adventurers to clear out any threats to those who seek to praise their god.
The Mistress

Deity of the Shadow Plane, the Mistress is the patron of shadow creatures who enact her bidding upon the material plane and some thieves. The Mistress is actually the dual nature of Shardonna. Essentially, the Mistress is what was created by the pure truth that death brings, so the two deities coexist in one state. The Shadow Plane is an exact copy of the Material Plane, but in it all lies are exposed. This plane of existence has also been drained of all color, as that only serves to help hide the plain truths of life. People are seen for what they really are, with their inner monsters representing their true forms. Buildings likewise are show for what they really are, with corrupt castles of tyrants appearing as ominous dark towers. The Mistress deals in shadows and lies, and her power comes directly from mortals who speak untruths and conduct shadowy plots. Her prayers are conspiracies mumbled in dark meeting rooms, and she sometimes bestows her boon upon those who wish to skulk about the Material Plane obscured from the light of day. There are quite a few cults dedicated to her comprised mostly of thieves who conduct lurid heists under cover of darkness. Most major thieves' guilds in Pallis had a shrine dedicated to her in order to help them conduct their operations. She has never shown her true form to her followers, only appearing as a woman in a black, shifting robe with her face obscured by swirling darkness. Since she knows every lie ever told, she is also worshiped by some politicians to help with their plots and blackmailing exercises. Her symbol is a smiling black mask.

Tenets:

* One should never show their true selves. Revealing one's identity opens them up to attack, and honesty is simply cowardice.
* Hiding in the shadows and waiting for the opportune time to strike is not cowardly, it is simply the smartest strategy to attain one's goals.
* One should commit themselves to collecting and hoarding secrets the way most do gold. These whispered secrets should be offered up as tribute to the Mistress.
Raltazan

The deity of the plane of fire, Raltazan is the patron deity of dragons, blacksmiths, and those who crave power. Raltazan gave life to the dragons with the help of his brother, the Copper God, and their creation almost sundered the world. He still keeps watch over the dragons and tries to keep them from encroaching too far into the kingdoms of other races. Raltazan respects those who are ambitious and crave power. He also rewards those who help further the cause of dragons. Raltazan believes that people should be self-sufficient and the strongest should hold sway over the weakest. His symbol is a dragon's head spitting fire.

**Tenets:**

* One should not be afraid to flaunt their power. Humble people are simply hiding their weakness.
* The dragons are the most evolved of creatures and should be treated as such. One should never harm a dragon or help others to do such.
* Weaker people who get in the way should be snuffed out by those who are powerful. That is the only way for the world to progress.
Reclamation Guild

The Reclamation Guild is a loose consortium of tomb raiders and adventurers of all stripes. They seek to discover forgotten Elven ruins and find the treasures that lie within. As such, their operatives are trained in the art of spelunking and close quarters combat. Many thieves' guilds from the cities across Faerstice send their best rogues to become reclaimers.

The guild mainly operates around the Tomb Fields, and they have various outposts in that area set up to resupply field operatives who delve into the countless ruins of that area. Many who can not sate their wanderlust or greed join the guild to share resources and information with fellow operatives. Competition between operatives can sometimes be problematic as nobody wants to share the spoils of a particularly good haul.

No one knows for sure who runs the guild, and some suspect that a shadowy cabal of underworld crime bosses funnel the magical items and treasure directly into their private vaults.
Vludrecht

Vludrecht is the capital of the Vlud Empire. The Vluds are a stalwart people that live in the most inhospitable region of Faerstice. Surrounding them are the Pridefall Mountains, the Rending Bay, and the Tomb Fields. All these areas are desolate with little to nothing in the way of sustenance. However, the mountains are rich with ore that the Vluds have become masters of utilizing. Their smiths are second only to the dwarves, and Vlud armor is the sturdiest to be found in all of Faerstice.

Vlud infantry are the deadliest warriors on the continent. Only the strongest warriors can endure equipping the thick armor of the Vlud shock troops. Any creatures who threaten Vlud holdings must deal with a tide of iron and steel marching down upon them. To bolster their slow moving infantry, the Vluds utilize deadly skirmishers who battle nearly naked. They rush into battle and pepper their enemies with volleys of arrows from their shortbows before retreating behind the main lines. Though nearly unbeatable in battle, the Vluds suffer from a lack of supplies in wartime. They require all their soldiers to be self-sufficient in the field, so every Vlud soldier is a capable forager and hunter.

The tribesmen of the Rending Bay are the source of the second largest export next to armor from Vludrecht. The towering pines are prized across Faerstice for their sturdiness as they are as hard as iron. Most of their imports are food since they constantly struggle with keeping their massive population fed. Most Vlud villages are dedicated to fishing and self-sufficiency. Thusly, independence is a vaunted trait among the Vluds.

Vludrecht has a close relationship with the dwarves of the Crushing Mountain and the goliaths of the nearby mountains. Vlud armies are bolstered by forces from these races in times of war, and goliaths have become honorary members in many Vlud villages.

Lately, the Vluds have focused completely on their western defenses thanks to the Reckoning Pact. The fog is creeping ever nearer up the Rending Bay, and the Vluds are doing their best to fight the creatures from the mists.

The population of Vludrecht is 15,000, though most Vluds live in the area surrounding the Rending Bay. Tribal by nature, the Vluds find urban living distasteful. Though they are the smallest of the human kingdoms, they are the most populous.

Emperor Volkmar Sauer is the current ruler of Vludrecht. The Vluds prize strength and self efficacy above all else. Therefore, their political situation is generally unstable. Uprisings happen often, and many military coups are attempted. Emperor Sauer has only been in power for twenty years, and many believe it is time for some new blood on the throne of Vludrecht. The emperor does his best to protect his interests, and he hopes that keeping his people safe from the fog will placate his citizens and stop the blade of an assassin's dagger.

The crest of Vludrecht is a wolf's head on a golden shield.
Tower Scholars

The Tower Scholars are the most notable practitioners of arcane magic in Faerstice. Though many fear spellcasters due to the Humbling, the primary goal of the tower scholars is to deal with the threat of the fog. There are many safeguards in place to make sure that these scholars only use their power for the greater good, and they are always under a vast amount of scrutiny.

The Tower Scholars are headquartered in the Wizened Tower of Rulathar, but they have many areas of operation across the continent. Joining the tower is usually compulsory for those born with the ability to channel planar energies. Also, particularly bright students from schools around Rulathar are granted admittance after taking several oaths to ensure they only use their powers for good.
The T!fish-Virus

The T!fish-Virus was a viral command created by Dr.tat, the original founder of the Tatsumaki Corporation to revive dead chats. It was created in order to heal the premature dying of his discord servers and bring them new life. The T!fish-Virus spreads messages through the chat via a very one dimensional yet somehow addictive game that simulates user growth by spamming messages in the server, however, it kills the server creativity in the process.

First public contact with the virus happened in 2017 when user Mimee used the command in the r/madokamagica discord server, the virus spread like wildfire and soon the entire #bot-fun channel was infected. In mere hours millions of people had already lost their creativity, the losses were catastrophic and the entire server trembled in fear.

To counter the zombifying effects of the T!fish-Virus, ZeHaffen developed the powerful anti-virus: The Moderators should the T!fish-Virus ever escape from #bot-fun.

With this powerful tool, the r/madokamagica discord can save the #bot-fun channel. It is up to the users to steal ZeHaffens anti-virus and save the discord server, but with moderators @More emotional than Madoka and The One already infected, could it already be too late?
Inhabitants

## **Races**

Dwarves

Elves

Gnomes

Goliaths

Halflings

Half-Elves

Half-Orcs

Humans

Orcs

Targok

## **Personages**

Glory Rose

~~Gorgothe "The Wizened"~~

Juan Pablo

Karnag Zennithar

Suiadan Grimwine

Yves Croissant

Wagrize Iss'kou

## Groups

Coin Lords

Gardeners

Gutsail Gangers

Mortal Vanguard

Order of Sir Talsden

Reclamation Guild

Society of Sprockets

Tower Scholars

Vigilant Guard
大溪的民間信仰與地方社會

大溪地區在漢人進入之後，將原鄉信仰帶到大溪，漢人傳統廟宇和祭祀組織也隨之出現。根據**《大溪鎮志》**（2004）的記載，大溪鎮內有登記的寺廟共計28座；其中最早成立的是埔頂的仁和宮（1775年），主祀開漳聖王，而後福仁宮才從仁和宮迎二王公至河東今和平路一帶供奉。大溪各地廟宇大多和早年漢人拓墾的歷史有關，除了開漳聖王，位於南興地區的永昌宮主祀五穀大帝，和當地及鄰近地區主要為客家聚落、從事農業有關。

此外，各宮廟的祭祀組織也往往反應地方社會的結構與關係。以福仁宮為例，建廟過程中，地方頭人鑒於分類械鬥頻傳，決定廟中祭祀不分祖籍背景，分由十姓公號輪值，順序則依照「福仁季」中各姓持股多寡和人口數排列。此十姓輪值公號表正是大溪主要的幾個大宗族，無論在清代、日治時期後或是戰後，他們都持續在地方和公共事務、政治和產業發展上發揮影響力。

福仁宮十姓輪　值公號表

除了地方公廟、角頭廟以外，大溪還有多達182處的土地廟，光是在老城區的範圍內就有八間土地公廟，包含位於後尾巷和草店尾的三間土地廟、以及位於舊街區四個端點和中心的五間；其祭祀圈範圍和街區的發展相符。
Kraggok

The deity of the plane of war, Kraggok is the patron deity of orcs, some half-orcs, and soldiers. His plane is a constantly shifting battlefield where he allows some of his mortal servitors to join in the melee. He does not believe in unmitigated brutality as he thinks warfare is the crucible upon which greatness is forged. Murder for murder's sake is unconscionable to him. Kraggok has a particular soft spot for the orcs as he sees them as his children. Many of those who follow Kraggok lash white strips of cloth onto their weapons. The mark of a great warrior is when the strip is a deep purple from the dried blood. Kraggok's symbol is a great axe with a blood-red sash wrapped around the haft.

**Tenets:**

* One who shows cowardice in the face of battle has no right to live. Battle is the truest test of a person's mettle and one should take every opportunity to test themselves.
* Any who give into their primal bloodlust must be annihilated.
* Those who cannot defend themselves should be given the tools to do so, but they should never be defended if they are not willing to join in the battles.
Half-Elves

Half-elves are born of two races, human and elf. They possess overwhelming beauty and also an urgency to live life to the fullest. They are not simply the sum of their bi-racial upbringing: they are their own unique creature. Half-elves fall naturally into leadership and entertainment positions, as their words and actions motive others rather easily. Even a small bit of Elven ancestry shows up prominently, as it outshines their human blood. Since it is increasingly rare for an elf to copulate with a human in these times, most half-elves have only a sliver of Elven blood.

All half-elves are alluring in some way that humans simply aren't capable of. They generally stand around 5'10 tall and have fairer complexions than most humans. Their hair tends to grow long and straight, and they take great pride in how much shimmer it produces. They have more musculature than elves do, and they are generally more urgent in their actions than their elven ancestors. Half-elven eye and hair color ranges every color imaginable, with some even having naturally blue or green hair.

Half-elves are use to garnering quite a bit of attention, and they know how to easily utilize it to their own advantage. Their life isn't all glamorous. There are some who are jealous of the elven blood that flows through the half-elves, and some even curse them because of the overwhelming racist sentiments toward elves. Most of the time elves become enthralled with the joie de vivre that humans exhibit and the two will have a whirlwind romance, but the elf will eventually tire of their aging mate. Some courtships are happier than this, but they are the exception rather than the rule.

These factors all add up to make half-elves an altogether loved race that generally has a sense of abandonment even with all their admirers. They are generally proud of their Elven blood and the power it bestows them. Some even talk of the ancient cities their ancestors were from (though it is usually a lie designed to get more coin for wine).

Half-elves generally decide to be adventures out of boredom or to prove themselves. Living the lavish lifestyle of a court entertainer can be a bit monotonous after a while, which leads some half-elves to spend their savings on adventuring gear. Adventuring is also a way for some of the less fortunate elves who have been pressed into the sex trade to escape its confines. Sometimes indebted half-elves are sold as “pleasure slaves” to the highest bidder and they are made to do unspeakable things. Many a noble has been found dead after their recently purchased half-elf decided to slit their throats and rob their coffers.

Religious leanings varies greatly from one half-elf to another, but most enslaved half-elfves pray to Zephyr Spearwind in hopes that they will be freed.
樟腦

## 大溪樟腦歷史沿革

### **清治時期**

1868（同治7）年田心庄黃新興招佃開墾東岸，並且經營腦灶，是大溪最早有樟腦產業的明確記載。茶葉則於1869（同治8）年才由永福庄墾戶黃安邦自文山堡引入栽植，初為「自家飲用」，之後才因「茶葉市場的景氣」而推廣。1869（同治9）年樟腦戰爭後，清廷允許外商可進入產地採購樟腦，大嵙崁逐漸成為全臺樟腦重要集散之一。

加上1860～1863年清朝因簽訂天津條約的緣故，開放「五口通商」，而臺灣也因天津條約附約的緣故，一併開放淡水、基隆、打狗、安平港口；與淡水連通的大嵙崁因地理條件良好成為河運腹地，包含左岸桃園臺地諸鄉鎮，右岸鄉鎮與山區，並遠及至新竹關西，物產均經由陸路到大嵙崁再以河運沿路送至淡水，而民生物資、進口貨品則反向由水路運至大嵙崁，再集散至周邊各鄉鎮。

樟腦的興盛連帶促進更多的產業發展，產業又帶來大量的就業機會，因此吸引外來人口移入，市街急速擴張。相對的來說，開發迅速也代表原來清晰的漢原領域被打破平衡，因此近山的樟腦、茶葉工作者頻與原住民產生衝突。

在經濟發展以外，1884（清光緒10）年法軍侵臺，臺灣巡撫劉銘傳領清兵兩萬名成功防衛淡水；在戰役後，他考量到山區在日後軍事行動上將會是一個關鍵點，因此著眼於大嵙崁周邊的山區，指揮官兵開墾戍守；一方面是為了防衛海外的入侵者，另一方面也是為了進一步在漢原衝突中取得優勢，也可以說是為了能夠控制樟腦等物資的龐大利潤，因此先於大嵙崁派軍戍守，又於此處設置腦務分局，使大嵙崁的政治、軍事地位也獲得提昇。即使日後官營樟腦政策仍舊失敗，但是軍事力量已然使大嵙崁周邊山林強制成為樟腦產業基地，而無法回歸為原住民的農漁耕獵的場域。

清廷管理臺灣末期，大嵙崁碼頭附近的下街成長已達到飽和，東側因而發展出新的市街－「新街」；靠近河岸與下街的後方，則成為挑夫、船夫聚集的場所，這些加蓋的茅屋，被稱為「草店尾」或「後尾街」。整體而言，至1891（清光緒17）年已有店屋七、八十間，商業「街」的形貌已具有今日的雛形。由1895（光緒11、明治28）年，日軍登陸後所繪製的《大嵙崁街戰鬥地圖》，略見當時市街發展之概況：靠近河岸的下街主要由船頭行－大型貿易商行組成，上街則是群聚的零售商販店面，各式的商品店家構成了熱絡的商業市街。為了爭奪大嵙崁周邊的茶葉與樟腦利益，在北臺灣活動的外國商行，爭相在大嵙崁設有分行或辦事處。其中規模大者如英國的魯麟洋行、德國的公泰洋行及西班牙的瑞記洋行，漢人主導的致和、英芳、鴻隆、太和、廣和、中和等商行，還有旅外華人所經營的茶行等，合計近四百家大小商行。大嵙崁除本地的商品外，同時還接收龍潭陂（龍潭）、關西、樹杞林（竹東），甚至南庄附近的物資，成為商品轉運的集散中心；這些商品則仰賴便宜的大嵙崁溪河運再送往淡水與海外。

### **日治時期**

資產家對臺灣的豐沛的樟腦物產躍躍欲試，最早在1896（明治29）年時，有川熊次郎便開始介入臺灣樟腦業，而且是將勢力深入「製作樟腦」的階段，與過去外商專注於「收購樟腦」環節不同。他為了取得在竹頭角等地的樟木林、腦寮與製造許可，便向前述的趙永和墾號層層轉手收購舊有利權許可，之後這種作法也成為日商大舉進軍大嵙崁的先例。

日本帝國對臺灣統治逐步穩定後，經濟的建設隨之展開；日本商社覬覦國際對樟腦的龐大需求帶來的利潤，也為了搶先一步在殖民地壟斷資源，因此在1899（明治32）年後，陸續取得進入大嵙崁山區開發樟腦的權力。

此一時期，日籍資本家在市街中廣開商行據點，在山區也展開大規模的開墾，配合政府刻意扶持的政策，官商「密切合作」下，推動了大溪樟腦與諸多產業的發展，同時也排除了清末曾在此經營樟腦貿易的外商，洋商再也無法發揮過去貿易仲介的能力，逐漸淡出大嵙崁街的歷史舞台。

1901（明治34）年，大嵙崁支廳設立，此時除採樟製腦、貿易轉運外，也開始了許多新興的工業崛起，例如煤礦開採事業，有臺陽、大溪、謙記、永發、三美、三山、溪洲、朝日等公司進駐；糖業也有大興產業、吉野製糖、三和製糖等株式會社進行甘蔗栽培與煉製。反倒是樟腦產業於1901-1902期間，因受平地漢人反抗事件波及，又受到「防蕃會議」決議封鎖「蕃界」政策的影響，導致樟腦事業進展受挫，使2000餘名的製腦工人被迫轉往他處，一度造成市街蕭條的景況。

1908（明治41）年原住民勢力衰退後，日本政府便鼓勵三井合名會社等財團進入三角湧、大嵙崁一帶經營製腦、開墾、造林等事業，三井財閥開墾水流東、楠仔溝等處；同一時期，桃園廳仕紳合資的桃崁輕便軌道更鋪設了大嵙崁到角板山路線。1910（明治43）年大嵙崁地區的隘勇線全數完成，樟腦產業確立了物資來源不虞匱乏；然日治初期經營製腦的日商卻在財閥進駐的壓力下悄悄退場，如大東、大溪、有川組皆已不復見，僅存小松製腦仍活耀於北部宜蘭。

 大溪炭鑛株式會社
 謙記商行大溪鑛業所
 永發鑛業所
 三美炭鑛
 三山炭鑛
 溪洲炭鑛
 朝日炭鑛
Almstide

Almstide is a time of generosity. It is a four day celebration before the coming of the harshest winter months. During this time, the less fortunate are helped in various ways. Neighbors will give gifts to each other to help in the lean times to come. Some kingdoms also give out surplus food stocks to the common folk to keep them from starvation during the winter. The holiday has also morphed into one of simply giving presents whether they are needed or not among the higher classes of people. People of means will give gifts to all those around them. Nobles will give gifts to other noble houses, seeking to be the best gift givers to instill jealousy within their rivals. This is also a time of peace, and no kingdom will wage war during this time. Any who do so gain the ire of all of Faerstice.
The Cult of Homura

The Cult of Homura, also known as Cultmura, is the common name of the Homura role on the /r/MadokaMagica Discord server. As of the writing of this article, the Cult is the single largest role on the server by an enormous margin. This is due in part to Homura's status as Main Character in the show, but also due to the "Homura did nothing right/wrong" memes that were created from the Rebellion movie.

Homura is one of the main five magical girls in the show. More information about Homura can be found at the Madoka Magica wiki: http://wiki.puella-magi.net/Homura\_Akemi

The major memes of the Cult include:
Calendar

Each week is broken into seven days. A year consists of 336 days and is broken into 12 months that last 28 days each. There are also various holidays scattered throughout the year, though they always fall at the end of the month. All the following names are Common examples from human lands and have been widely accepted throughout Faerstice (they were used for centuries on Pallis as well).

Days of the Week: Talsday, Workday, Almsday, Gateday, Runday, Sharday, Freeday
Shardonna

The deity of the plane of death, Shardonna (the pale mistress) is the patron deity of those who believe in fate and necromancers. She is part of the dual nature of The Mistress, and they share the same essence. Shardonna's plane is full of the souls who have departed the mortal realm. She does not create anything as the other deities do, but she rules over everything that departs. Her followers tend to have a fatalistic view of the world. She does, however, help mortals from time to time as she will take someone before their time to end suffering. Most of the people who worship Shardonna do so because they see what is the definite end for everyone, and they would like to punish those who try to escape it. Healers are generally not followers of Shardonna, and sometimes those who practice resurrection are targeted by Shardonna cults. Her symbol is an hourglass.

**Tenets:**

* One should let life run its course. Death is the natural end to life.
* One should destroy any who tamper with fate. Those who would attempt to be immortal are only fools who play with powers they do not understand.
* Undead creatures should be put to death so that their souls may find rest.
Iron March

The Iron March is a trade road connecting Vludrecht and Gildoun. It is the most heavily defended trade road in all of Faerstice. The Vluds rely on trade to keep their people fed, so the safety of the road is incredibly important. This is also the main route that the armor of the Vluds and siegecraft of the dwarves flows into foreign markets.

Though it is heavily guarded, the Iron March is still susceptible to attack. The occasional pack of kobolds or dire wolves will set upon hapless merchants who choose not to hire an escort to accompany them.
The Church of Madoka

The Church of Madoka, alternatively known as the Church of Hope, or simply the Church, is an organization of fellow Madoka roles and people in support of Madoka Kaname's ideals and efforts to change the world and make it a better place for all magical girls. In the Discord War Zone, it may at times come under attack by heretics, those who don't believe in Her good graces. However, despite preaching pacifism and betterment, the Church does indeed have defense regiment called the Knights of Madoka. They are often called upon to defend the Lady's honor and idealism, in the face of the recent emergence of the zealous SayaKnights and the Kyouko Klan.
Haven

Haven is a new settlement founded by the Rulatharian Empire. It is also the first permanent human settlement in the Deep Wards. Haven is Rulathar's attempt to bring some civilization to the savage forest, and each of the colonists were chosen for their ability to deal with the demands of living in some an uncivilized area. There are constant threats from wild elves, goblinoids, and fey creatures. Rulathar has sent a steady shipment of supplies from Ashport, but they know that the likelihood of success in this area is slim.

The population of Haven is currently only about 150, though everyday sees a trickle of colonists and adventurers coming to the area. Many have come to help the area with the promise of a handsome reward should the area around Haven be pacified.

Captain Maldrin Felspike is the current leader of Haven. He oversees the development of the hamlet, and he has recently been sending representatives to all the cities of the Rulatharian Empire in hopes of bringing more citizens out to defend the area.