Level 2

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count
 Level 2 is the third level of the Galaxyrooms.
## Description

   Level 2 appears to be a dark, abandoned office space. The walls are broken, and dust covers every surface. The air is chilly and the room feels empty, except for a few scattered boxes containing galactic water or lamps.
The only light sources come from the broken windows, which allow a small amount of light to filter in. It's difficult to see more than a few feet in front of you, and the shadows seem to move on their own. The overall feeling of the level is eerie and unsettling.

As you explore, you might notice that the walls seem to shift and move, making it difficult to keep your bearings. The solid and unpleasant floor creaks and groans underfoot, making you feel like you're sinking deeper into the level.

Whatever you do, don't jump through the broken windows. It's said that if you do, you'll fall into the Void - a place of infinite darkness where there's no escape. Be careful as you explore this level, and keep your wits about you. As you move further into the level, you start to notice that the broken walls and windows seem to be intentionally placed to make navigating the level more difficult. It's as if the level itself is trying to trap you in its dark, unsettling embrace.

Despite the coldness of the atmosphere, you might start to feel sweat on your forehead. The silence is only broken by the sound of your own footsteps, which echo throughout the level. You feel like you're being watched, but when you turn around, there's never anything there.

In addition to the boxes of galactic water and lamps, you might also come across some other strange and unsettling items. For example, you might find a stack of old newspapers or a broken computer monitor. These items seem to have been abandoned long ago, but they add to the overall feeling of unease in the level.

If you find yourself lost in this level, it can be difficult to tell which way is up or down. The darkness seems to swallow you whole, making it hard to orient yourself. If you're not careful, you might end up wandering in circles for hours, or even days.

Despite the fear and confusion, you can't help but feel drawn to explore more of this level. Who knows what secrets and mysteries it might hold? Maybe you'll even find a way to escape this terrifying place. As you explore this Galaxyrooms level, you'll come across a moderate amount of entities that inhabit the area. While they may not be as numerous as in other levels, they're still dangerous and should be avoided.

These entities seem to be drawn to the darkness of the level and can be difficult to spot due to the lack of light. They're fast and agile, and they can move silently through the shadows. If you're not careful, they'll sneak up on you and attack when you least expect it.

Despite the moderate entity count, navigating this level can be a challenge. The broken walls and windows make it hard to keep your bearings, and the floor is solid and unpleasant underfoot. The level seems to shift and move on its own, making it difficult to predict what will happen next.

If you find yourself lost or disoriented, it's important to stay calm and focused. Look for any clues or sources of light that might help guide you through the level. And, of course, always be on the lookout for any potential dangers.

While this Galaxyrooms level may not have as many entities as others, it's still a dangerous and unpredictable place. Proceed with caution and be prepared for anything.

As with any Galaxyrooms level, there are many dangers to be aware of in this dark, abandoned office level. From the fast and agile entities that inhabit the area to the shifting and unpredictable nature of the level itself, there are many things that can cause harm or even death.

The broken walls and windows can be treacherous, and it's easy to get lost or disoriented in the darkness. If you're not careful, you could fall into a deep crevice or trip over debris on the floor.

In addition to the physical dangers, there are also psychological threats to be aware of. The overall feeling of unease and dread in the level can take a toll on your mental well-being, causing you to experience hallucinations, paranoia, and other unsettling symptoms.

To navigate this level safely, it's important to stay alert and focused. Keep an eye out for any potential dangers, and make sure to move slowly and carefully. If you feel like you're being watched or followed, don't hesitate to take evasive action.

Above all, remember that this backrooms level is not a place to be taken lightly. The dangers are real, and they can have serious consequences. If you're not prepared to face the challenges that come with exploring this level, it's best to avoid it altogether.

## Entities

The entities that are known in this level are several Smilers, some Hounds and Skin Eaters.

## Entrances and Exits

### Entrances

* Exiting Level 1 will send you here.
* Noclipping through the ceiling on Level 0 has a 60% chances of sending you here, if it didnt send you here then it sent you to the void.
* Getting sucked in a black hole on Level 15 has 50% chances of sending you here.

### Exits

* Exiting the level will send you to Level 3
* Noclipping through an unbroken window will send you to Level 0, and 60% chances of sending you to Level 2.1.