LittleBigPlanet

* Count
* Script

## Chronology

Here, in the world of LittleBigPlanet, you play as a Sackperson.

This Sackperson, while adorable in its own right, has the full capabilities… of murder. So how about we closely analyze each of those methods.

## Overview

### The Gardens

Did you know you can avoid the death trap? Just by use of tricky maneuvers, you can have your Sackperson avoid the miswonders of self-imploding.

Humpty, although he keeps breaking, keeps getting back together again. Yeah I don’t think he dies.

### The Savannah

There’s an infinite amount of buffalos being eaten by a giant crocodile. Gonecordance Guidelines restrict anything “infinite” so that has to be ignored.

### The Wedding (18)

Why aren’t skeletons counted here? Well because A: They’re still alive, and B: This is LittleBigPlanet, they were probably born a skeleton.

The level “Skulldozer” has 18 people run over by the vehicle.

### The Canyons (12)

5 green army men “die” by an explosion you helped create on the first level.

The second level sort of have you forced to kill one of those feather beans and those 2 jumping boxers. After the timed bomb puzzle, yeah another one of those feather beans.

The final level,. “Serpent Shrine”, has some unavoidable kills; a feather bean and another one near some bridge. Anyway, Sheriff Zapata dies, doesn’t matter what LBP Karting says.

### The Metropolis (1)

“The Construction Side” makes you responsible for the death of a basketball.

### The Islands (6)

“Sensei’s Lost Castle” has very erratic ninjas, you can’t bypass them without killing them. So right off the bat- or gate, you have 2 small ninjas. Then you have 2 big massive sumos, ending with gigantic sumo.

The final level has you face off The Terrible Oni. You do that by leading Grandmaster Sensei’s flying fire-breathing cat close to him.

### The Wilderness (2)

“The Frozen Tundra” has you kill a fleeing green army man and another one shooting rockets.

Also, I’d joke +1 since the goddamn electric wheel is so difficult. But nahh.

Anyway, not a lot of people died. In total 39.

## The DLC packs

Oh yeah, they exist. They’ll be put separately to the story mode in the “work rank” as to not bundle them all together.

Ok so what’s first on the list?

### Monsters Kit

“Sticker the monsters” basically equates to “kill em”. But, it’s not mandatory to kill those monsters, so… no kills either.

### History Kit

This level was more of a showcase than an adventure. Nothing there was out to kill you.

### Marvel Kit

All the kills are from robots too. And it's also gone lol.

### Pirates of the Caribbean Kit (9)

I doubt those skulls are real, and if they were then I'd just give the same explanation back in The Wedding.

“Pirate Town” begins with an English soldier blasted by cannons. There’s also a skull enemy you sorta have to kill to progress. After raising the water a bit, you have to kill another one.

“A Navy Frigate” has another one of those skull guys, 3 of them in fact. Then there’s a soldier you have to also kill to get into the cannons further. Another soldier has to be killed at the part where you shoot a tower down.

Judging by the Kraken’s head turning into mist. You kill the Kraken in “The Kraken!!!”

Those other ships? Completely optional, just stay on your cannon and be slightly aware of the enemy’s cannonballs.

The original wiki housing this script got deleted, possibly due to numerous cases of transcript plagiarism. Here's another house for the script.

## Story Mode

Planet Earth. Or as the rest of the omniverse call it... ...'The Orb Of Dreamers'. The occupants of which spend so much time asleep and dreaming. Their vast imaginations humming away, charged with creative energy. Where does it all go? Up through a cerebrum-bilical cord where it collects and melds... ...with all the other dreamers' energy. And something wonderful happens. It forms a world. An ethereal dreamscape of adventure and possibilities. And abstract plane of beautiful wonderment... ...just waiting to be explored. And you can go there now...

### Introduction

On the LittleBigPlanet™ you're a little SackPerson. This one is you. Aw bless, you're quite a cute one. Now. to move around, use the LEFT STICK. Just push it a little for dainty tippy toes... ...or push it all the way to run like your sacking depends upon it! And don't forget your three 'J's - jump, jump, JUMP! Give the ACTION button a short sharp press for a small hop... ...or hold it down for a huge boundy leap. On you go!

Now, you probably want to look stylish and sexy as you're gadding about LittleBigPlanet™... ...so you need to know how to get your kit on... ...or how to put your glad-rags on! Press the MENU button to access your POPIT. Now, the POPIT is the most useful tool since some Swiss bloke welded a knife and a screwdriver together. So let's have a Sammy shuffty, hmm? Use the LEFT STICK to go through the various ICONS on the POPIT MAIN MENU. Press ACTION to choose one. For now, choose CUSTOMIZE CHARACTER. This takes you to your CUSTOMIZE CHARACTER pages... ...where you can have a rummage about to find a new style of sack material. Use the LEFT STICK to select something that says "Hey, I'm a Sack Person, get used to it". This is also your LittleBigBoutique... ...where you can peruse myriad fashions, some magic, some tragic. If you're in one of those moods where you simply can't decide what clothes go with your ears at the moment... just select this ICON which randomly chooses some gad-rags for you. To get out of POPIT just press the BACK BUTTON to go back a level... ...and press it again to close it completely. Ooh, you're going to be the talk of LittleBigPlanet™ in that get up. Either that or a laughing stock...

OK, it's time to shake things up a bit! If you tilt the wireless controller you're holding you can animate yourself. Press the LEFT STICK to alternate between moving your head... ...and your pelvis. You can change your Sack Person's expressions too, using the DIRECTIONAL BUTTONS. Come on then, give us a little smile. Press the UP button. Go on. There, see, you're happy! Press the DOWN button and you'll become down. Look at that, a face like a smacked bottom. Press the LEFT button and you go all worried... ...GASP - what was that?! Press the RIGHT button and you get all cross and tough. By holding down the LIMB buttons you can use the STICKS to control your arms. Yes, you can stop being mean and moody now, we're all very impressed.

Your POD is a cross between your bedroom and your first shed. It's the place you'll chill out in between adventures and excursions... ...and you can have it exactly the way YOU want it. The CONTROLLER, that thing back there, is your Pod computer... ...your inventory and access device. Switch it on by standing in front of it, and pressing the MENU button.

If you were to stand on LittleBigPlanet™ and try to imagine a more astounding... ...fantastic and creative place full of enthralling adventures, uncanny characters and brilliant things to do... ...you couldn't. All imagination is here, and what you do with it all is entirely up to you. Build new levels and expand the environment... Collect the many and varied tools and objects to make your mark on this world... Or just simply enjoy the people and puzzles they've set. LittleBigPlanet™ is the manifested embodiment of your perfect dream world. So let fly your imagination with just a touch of the ACTION button.

Well, you're not backward at coming forward! You've gone to meet one of the Creator Curators. They tend and maintain LittleBigPlanet™ when you're awake. This one is the King of the Gardens. Press the ACTION button to see what he's got for us today.

This is a LittleBigPlanet™ seal. No, don't give it a fish - it's not that kind of seal. It's a badge, a map reference if you like... ...to indicate somewhere wonderful a Creator Curator has made for you. Select with your ACTION button and explore.

### The Gardens

#### First Steps

Learn to run and jump.

**The King**: Hello and welcome to my gardens - all my own creation (with a little help from my wife, The Queen). A big adventure awaits you - so good luck!

**Dumpty**: Hi, I'm Dumpty! Show me your running and jumping skills then! Remember - hold down the X button for a longer jump.

**Dumpty**: Collect these score bubbles for points! Five or more in quick succession earns you a score multiplier!

**Bird**: Jumping into the screen is automatic. Try jumping up these hills and you'll get the idea!

**Bird**: To jump down, just push down on the L STICK and press the X button. Easy-peasy!

**Bird**: Watch out for that lethal-looking water!

**Dumpty**: Prize Bubbles contain useful items. These ones are full of costumes that you can customize your sackperson with!

Now, occasionally you're going to get stuck. It's nothing to get upset about. Don't go hurling your controller at the cat... ...because it might throw something back and it'll only escalate, and then... [sighs] If there's really no way out... ...press the MENU button to bring up your POPIT. Using the LEFT STICK, select the TRY AGAIN ICON... then press and HOLD the ACTION button. We'd like to say no little SackPerson is harmed during the playing of LittleBigPlanet™. We'd like to say that... [clears throat] Anyway, another cute little SackPerson will appear at the LAST ACTIVATED CHECKPOINT.

**The Queen**: Pleased to meet you, I am the Queen. Please decorate this card character with stickers for me. Jump on the red button to learn how.
Collecting stickers is the height of cool in LittleBigPlanet™. Press the MENU button to bring up POPIT... ...and go to your STICKERS & DECORATIONS page. Now swoon. Peruse and marvel at the sheer overwhelming splendid-ness of your collection. Then find the one you want with the LEFT stick... ...and choose it with ACTION button. Let's stick it to something! Move it around the world using the LEFT STICK - like this. Use the RIGHT STICK to change its size and rotation. UP and DOWN to make it bigger or smaller... ...LEFT and RIGHT to rotate it. Then stick it down with the ACTION button. If you have a keen artistic eye and want to mirror image your sticker press the RIGHT STICK... ...and use the ACTION button to stick it down. Oh yes, very Andy Warhol. Remember, it's the BACK button to get back to your POPIT and choose another sticker. Then move it around with the LEFT stick... ...and stamp it down with ACTION - as many times as you like. When you're finished, press BACK to go back to your POPIT... ...then BACK again to get to the MAIN MENU, and BACK once more to close it. Terrific!

**The Queen**: If you're lucky enough to have a PLAYSTATION©Eye, then you can have lots of fun with these items...
If you have a PLAYSTATION©Eye camera plugged into your system... ...then firstly, oooh get you! Secondly, did you know you can use it to put your very own personalized stylized... ...right-between-the eye piccies and designs into your stickers? It's true! Bring up your POPIT then open your STICKERS AND DECORATIONS PAGES... ...and go to the PLAYSTATION©Eye camera page. Find a shape that ignited your imaginative fire-cracker... ...and select it with the ACTION button. Use the LEFT STICK to move it around. Then when you're happy... ...stamp it down with the ACTION button to capture the moment in your scene... ...and also into your MY PICTURES PAGE. Nothing rude though, no images of horses in bikinis, for example. That'd be just plain wrong.

**The King**: Well done! To finish the level, all sackpersons need to stand in front of this scoreboard. Let's see how well you did...
You're very impressive. You must have visited LittleBigPlanet™ in your dreams many times before - have you? You can either retread your steps and improve your score... ...or visit this new place you've discovered. Use the left stick to choose whichever option floats your boat.

#### Get a Grip

Learn to grab things

**The King**: Time to get a grip! You can grab some materials using the R1 button. Try scaling these walls and you'll get the idea.

**Steed**: I'm a wooden steed, I am. Drag me by grabbing my soft material, then jump on and we can go for a ride!

**Steed**: If you want more oomph when dragging, press the X button repeatedly!

**Steed**: To hang from an object, jump and then hold down the grab button (R1). You can swing using the L STICK. Try getting over that wall using these sponges.

**Little Xim**: Keys will unlock survival challenges and score challenges, so be sure to keep a look out - some are really hard to find!

**The Queen**: You're doing great! Place a tail decoration on my wooden steed and you may process. Jump on the red button if you need to learn how.
Placing Decorations. This is where all those wasted hours watching pointless TV decorating shows really doesn't pay off. It's easy peasy! Open your POPIT and select the STICKERS & DECORATIONS icon. Did you know you can use the PAGE buttons to quickly jump from one page to the next? Try it now to move across to the DECORATIONS page. Now choose something that leaps off the screen and metaphorically kisses you passionately. Use the ACTION button to select it. It's rather like the STICKERS feature, isn't it? In fact, it's exactly like it, and you can positions and place decorations in precisely the same way.

**Steed**: My tails looks great, thanks! Hop on board, hold tight and let's race!
**Bird**: Ready for a race? Get to the finish post as quickly as possible for bonus points!

**The King**: Great! You're really getting to grips with the basics! All players stand in front of the scoreboard. Let's see how well you did!
Nice bit of exploring there, m'little chum. Hey, just had a look at your POD and you might want to decorate it now, make it home. Put a bit of your personality into it... ...or something classy instead. Go nuts. Tap the BACK BUTTON a couple of times to disengage from the POD COMPUTER... ...and use your POPIT to begin the decorative proceedings.

#### Tie Skipping

Skip over the king's tie - survive and collect points for as long as you can!

**Big Xam**: Welcome to Tie Skipping! Keep jumping over the King's tie - don't get knocked off! Survive and collect score bubbles for as long as you can before you die! Jump down the hole to begin!
#### Skate to Victory

Introducing races.

**The King**: The easy stuff is now over. Beyond these tranquil hills lies a scary castle! Grab that bird over there to get going!

**The Queen**: You can use the camera tool to create your own stickers! Jump on that red button to find out how.
A picture can take a magic moment and preserve it forever... ...and here on LittleBigPlanet™ you're never short of magic moments to collect. So go to the MY PICTURES PAGE in the STICKERS AND DECORATIONS pages... ...and you'll find the TAKE A PHOTO tool. Simply select it, then use the LEFT and RIGHT STICKS to frame your masterpiece... ...press the ACTION BUTTON... ...and crash bang wallop what a picture... ...captured in the form of a sticker you can stick wherever you like. And here, Bill Stickers will not be prosecuted. Justice for Bill!

**Dumpty**: Collect this jetpack to hover around in the air! For more oomph, hold X. you can still grab stuff with R1. to stop using the jetpack, just press O.

**Ghost**: This is a special co-operative challenge area. The little Sackperson x2 sign just there means that you need a friend to help you unlock the prize bubbles above!

**Dumpty**: Incredible! You made it through! Drag the skateboard and jump on so we can get out of here!

**The Queen**: These prize bubbles contain objects and materials. You can use these to make your own levels and creations. To learn how, visit My Moon the next time you're in your Pod!
**The King**: I'm the first of the creator curators. You'll meet 7 more on your quest! Set a course for The Savannah, to meet the next creator - Zola!
Aw, you are a true explorer of the ethereal dreamscape... ...and you have unlocked the work of another Creator Curator. You're a natural born dreamer... ...so here's another couple of planets for you to weave your exploratory magic around. Be sure to boldly go to them both. I'll meet you there with some more tourist information for you. Where to eat, that sort of thing.

Ooh hoo! This is the biz! MY MOON. A veritable blank canvas on which you create your magnum opus depicting life in the dreamscape... ...or just place some pretty stickers. Depends on your level of creativity. I'll be there to guide your brush with you. First odd, find an empty crater on the moon's surface and select it with the ACTION BUTTON.

Here are some templates for you to fashion your new scene or level from. They're the building blocks of your masterpiece. Pick one and get cracking.

This is the InfoMoon - a place full of facts and figures about YOU. How big your ears are, how many you've got, that sort of thing. If you are connected to the PlayStation©Network... ...you can also find out information about your friends and the wider LittleBigPlanet™ community. It's a brill way to make new sack buddies. Try it.

Oh hi, you're actually back in the Story Mode where you started out from. Select this option to continue to gad about LittleBigPlanet™ and collect the materials and such... ...to help you build strange new worlds on your MY MOON.

#### Castle Climb Challenge

Climb to the top of the castle - beat the timer and collect points!

**Little Xim**: Welcome to the Castle Climb Challenge. Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### Skateboard Freefall

Hold on tight and ride the skateboard - beat the timer and collect points!

**Little Xim**: Fancy a race? Grab the skateboard and pull it to get it moving, then jump on it quick! Grab when aboard to hold on and pump the X button to speed up. Beat the timer and get to the finish post as fast as you can for that high score!
### The Savannah

#### Swinging Safari

Swing through the jungle to find Zola.

**Wobbly Ape**: Oh dear, you've broken one of Zola's creations! You'd better go and see him in his tree palace.

**Zola**: I, Zola, will forgive you for damaging one of my creations if you can find out what is troubling the buffalo.

**Wobbly Ape**: Come with me, I think I've found out what's bothering the buffalo!
#### Burning Forest

What's scaring the buffalo? Find out to please Zola.

**Wobbly Ape**: Argh! The ground is on fire! Careful you don't end up toast!

**Wobbly Ape**: It wasn't just the fire spooking the buffalo, it was something else. Find out what...or whom!

**Wobbly Ape**: Yikes! It was the crocs! Curse their scaly hides!

**King Croc**: Meerkat Mum is accusing me of eating her son, Stripy Tail! I didn't, I swear on my scales!
#### Flaming Seesaws - Easy

Run and jump along the seesaws over fiery obstacles - beat the timer and collect points!

**Little Xim**: Run and jump as fast as you can along the seesaws and don't get toasted by the fiery obstacles! Beat the timer and get to the finish post as fast as you can for that high score!
#### Flaming Seesaws - Medium

Run and jump along the seesaws over fiery obstacles - beat the timer and collect points!

**Little Xim**: Run and jump as fast as you can along the seesaws and don't get toasted by the fiery obstacles! Beat the timer and get to the finish post as fast as you can for that high score!
#### Flaming Seesaws - Hard

Run and jump along the seesaws over fiery obstacles - beat the timer and collect points!

**Little Xim**: Run and jump as fast as you can along the seesaws and don't get toasted by the fiery obstacles! Beat the timer and get to the finish post as fast as you can for that high score!
#### The Meerkat Kingdom

Explore the underground tunnels and meet the Meerkats.

**Meerkat Mum**: Hello little no-fur, what are you doing here? Find my wandering son Stripy Tail and drag him back here and I might let you pass through my domain.

**Meerkat**: Halt, no-fur! I will only let you pass if you have Stripy Tail with you. I heard he was in the VIP room at the club...but don't tell him I told you!

**Stripy Tail**: Aw, home-time already? Oh ok then, take me back to Mum...

**Meerkat Mum**: Thank you for returning Stripy Tail! You may pass through the gate and be on your way.

**Wobbly Ape**: Nice work! Your skill at reuniting families is needed to save my friend Frida's wedding. Take this tunnel to get there...
#### Tunnel Plunge

Plunge headlong through the tunnel, avoiding the spikes - beat the timer and collect points!

**Little Xim**: Plunge headlong through the tunnel, avoiding the spiky traps! Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### Meerkat Bounce

Bounce on the meerkats and avoid the fiery coals - survive and collect points for as long as you can!

**Big Xam**: Hey, no-fur, can you bounce? Survive and collect score bubbles for as long as you can before you die! Avoid the fiery coals and don't fall off the meerkats! Hit the red button when you are ready, hee hee!
### The Wedding

#### The Wedding Reception

Help Frida live happily ever after.

**The Butler**: Frida has worked so hard to create this beautiful wedding reception, but the groom, Don Lu, has gone missing!

**Frida**: Oh, please find my beloved Don Lu! I heard he went underground into the dark crypts. Where IS he?!
#### The Dangerous Descent

Fall through the holes and avoid the horrible gas - survive and collect points for as long as you can!

**Big Xam**: Run left and right to fall through the holes in the platforms. Avoid the horrible gas at the top and bottom! Survive and collect score bubbles for as long as you can before you die! Press the red button to start.
#### Wobble Poles

Run and jump along the wobbly poles - beat the timer and collect points!

**Little Xim**: Run and jump as fast as you can along this wobbly obstacle course, avoiding the spiky traps. Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### The Darkness

Who turned the lights out?! Find Frida's grom Don Lu...in the dark!

**Frida**: This is Don Lu's faithful dog. He carries a light and will follow you to light your path. He'll even give you a ride if you hop on his back!

**The Collector**: Mwhahahahaha!

**Don Lu**: Are you the rescue party? I got lost and I'm too exhausted to walk another step. Grab hold of me and take ma back to my darling Frida!

**Don Lu**: Oh dear, I'm too large to get through. You go on, I'll see you outside.

**The Butler**: Come quick! Frida's finally lost it! She's on the rampage with her Skulldozer!
#### Bubble Labyrinth

Push the spongy bits to find a path - beat the timer and collect points!

**Little Xim**: Push the spongy bits to find the fastest path through this maze, avoiding the fiery coals. Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### Skulldozer

Run for your lives!

**The Butler**: Poor Frida thinks she's been jilted! She's destroying everything in her path with the Skulldozer! Run away, very fast!

**Don Lu**: Thank you for saving our wedding! It was all just a silly misunderstanding. We shall honeymoon in JalapeÃ±o's Canyons. Come and meet my Uncle JalapeÃ±o, master of explosives.
### The Canyons

#### Boom Town

Rescue Uncle JalapeÃ±o from the evil Sheriff Zapata.

**Don Lu**: Give my best to Uncle JalapeÃ±o. Oh and tell him to be careful with those explosives of his!

**Devante**: Hola! The evil Sheriff Zapata has kidnapped Uncle JalapeÃ±o! Please help him!

**Sheriff Zapata**: Ha ha! Talk about a boom town! Your precious JalapeÃ±o is in that cell! Being evil really rocks!

**Devante**: Help me free JalapeÃ±o! Go grab those explosives and push them over to the cell! 'X' marks the spot!

**Devante**: Good work! Now stand clear - over by the door, and we'll get Uncle out in no time at all!
**JalapeÃ±o**: Freedom! How can I thank you? I know - meet me down that hole and I will show you how to use impact explosives.

**JalapeÃ±o**: Impact explsoives - they explode on impact! Watch how they affect different materials. And be careful when handling them! Use them to clear the tunnel on the right, so we can escape!

**JalapeÃ±o**: Well done! Quick - grab on to the cart! Let's go find Zapata before he gets away!
#### Wrestler's Drag

Luchador the wrestler is late for his match! Drag him to the ring - beat the timer and collect points!

**Little Xim**: Luchador is late for his wrestling match! Drag him to the ring! Beat the timer and get him to the finish post as fast as you can for that high score!
#### Cowabunga

Stay on the cow and don't fall into the horrible gas - survive and collect points for as long as yo can!

**Big Xam**: Let's see if you can stay on top of my cow! Don't fall into the horrible gas - survive and collect score bubbles for as long as you can before you die! Press the red button when you are ready to start.
#### The Mines

Zapata thinks he can hide in the mines. Prove him wrong.

**JalapeÃ±o**: Zapata has headed into the mines! After him!

**JalapeÃ±o**: Hey, wow! You've found the entrance to the ancient Serpent Shrine! Zapata must be in there!
#### Puzzle Wheel

Turn the wheel to solve the puzzle - beat the timer and collect points!

**Little Xim**: Push and pull the switch to get the three jade stones out of the wheel. Solve the puzzle before the timer runs out or you score...zero!
#### Roller Run - Easy

Jump and grab the spinning rollers to avoid the fiery floor - beat the timer and collect points!

**Little Xim**: Jump and grab the spinning rollers to stay off the fiery floor. Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### Roller Run - Medium

Jump and grab the spinning rollers to avoid the fiery floor - beat the timer and collect points!

**Little Xim**: Jump and grab the spinning rollers to stay off the fiery floor. Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### Roller Run - Hard

Jump and grab the spinning rollers to avoid the fiery floor - beat the timer and collect points!

**Little Xim**: Jump and grab the spinning rollers to stay off the fiery floor. Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### Serpent Shrine

Make your way through this ancient shrine to find and defeat Zapata.

**JalapeÃ±o**: Beware the fiery serpents! Save yourself for your confrontation with Sheriff Zapata!

**Sheriff Zapata**: So you made it here, eh? No matter, I'll get you with my timed explosives, ha ha ha!

**JalapeÃ±o**: Man, I need a vacation! Let's drive to The Metropolis and visit my good friend Mags the Mechanic, who can show you her cars!
### The Metropolis

#### Lowrider

Travel to the big city to find Mags the Mechanic.

**JalapeÃ±o**: Drive this heap to The Metropolis. Grab & pull the switch to the left to go forward or to the right to go backward.

**Mags**: Jalapeno, my man! That's one ugly ride! Go to my garage in the scrapyard and I'll give you a cooler one.

**Mags**: Here's your new car. I betcha could even race Ze Dude in this baby and get my own car back! That punk stole it from me!

**Ze Dude**: Think this jumped-up skateboard is worthy of a race with me? You got guts, kiddo. OK, let's race!
Bodyguard: Go!

**Mags**: Noooo! My wheels! We gotta go down the subway and get it back!
#### The Drag Race

Grab the sponge to boost your speed - beat the timer and collect points!

**Little Xim**: Time for a race! The cars are automatic, but you'll need to grab the spongeb to boost. Beat the timer and get to the finish post as fast as you can for that high score! Beware - you have very limited boost, so use it when it counts!
#### Subway

Search for Mags' lost car. Mind the gap.

**Mags**: Holy macaroni! My car is sinking into the river! Take this lift to see where it goes!

**Mags**: Uh oh, the tide's taken it into the sewer entrance. Jump onto the train and you'll find a lift to take you down there.

**Mags**: Gross, my car is in the sewage! Use the grabber to pull it out! Them's the switches right there! Check out the prize bubble in the boot...

**Mags**: Thanks for rescuing my wheels, man. Ze Dude got away and he's wrecking my construction site! Do something, buddy!
#### Elevation

Run left and right to avoid the horrible gas emanating from the vents - survive and collect points for as long as you can!

**Little Xim**: Run left and right to avoid the horrible gas emanating from the vents. Survive and collect score bubbles for as long as you can!
#### The Construction Site

Rescue Mags' construction site from Ze Dude once and for all!

**Mags**: Ze Dude's vandalizing my construction site with his fireball machine. Find him and stop him!

**Ze Dude**: OK, so you beat me in the race, but you're out of luck now, my friend! You won't get past my bouncers!

**Ze Dude**: You sure are a worthy foe! Take my private jet and go to Sensei's Islands to train under my sensei.
#### The Discombobulator

Run and jump to avoid the fast food and fiery coals - survive and collect points for as long as you can!

**Big Xam**: Keep running to the right, jumping over the fast food and avoiding the horrible gas and the fiery coals or game over, man! Survive and collect score bubbles for as long as you can before you die! Grab and push the switch when you're ready to start.
### The Islands

#### Endurance Dojo

Your ninja training begins here.

**Grandmaster Sensei**: Welcome. I am Grandmaster Sensei. I must hone your skills as a warrior to defeat the Terrible Oni.

**Grandmaster Sensei**: You do well. Grab onto my staff and I will help you up to a greater challenge.

**Grandmaster Sensei**: One last test before you confront the Terrible Oni. Save my flame-throwing cat from the clutches of the sumo, who has taken over my castle.
#### Daruma San

Make your way over the Daruma dolls - beat the timer and collect points!

**Little Xim**: Harder than it looks! Make your way as fast as you can over the Daruma dolls! Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### Sensei's Lost Castle

Now use your ninja skills to climb the fortress.

**Grandmaster Sensei**: Planning to break into the castle? To get over the castle wall, try using the catapult. There should be some way to reposition it. And beware the evil Sumo!

**Ninja**: You beat our evil master! Grab us to get to the roof. Then pull the switch to free the flame-throwing cat.

**Flame-throwing Cat**: Woo hoo, free at last, thank you! See you later!

**Grandmaster Sensei**: Thank you for freeing my castle and my flame-throwing cat. You are now ready to take on the Terrible Oni.
#### Wheel of Misfortune

Run and jump round the wheel, avoiding the fiery pits and pillars - survive and collect points for as long as you can!

**Big Xam**: Run to the right, avoiding the horrible gas and fiery coals! Survive and collect score bubbles for as long as you can before you die! Get into my secret passage to start.
#### Roller Castle

Jump and grab the spinning rollers to get to the top of the castle - beat the timer and collect points!

**Little Xim**: Jump and grab the spinning rollers to get to the top of the castle, avoiding the spikes! Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### The Terrible Oni's Volcano

Fly the airship into the fiery maw of the mountain. What lies in wait?

**Grandmaster Sensei**: Use my flying machine to get to the Terrible Oni's Volcano. Grab the sponges to go up, right and left.

**Grandmaster Sensei**: Get down off the flying machine and go into the castle to open the gate.

**Grandmaster Sensei**: Now fly down into the volcano to face the Terrible Oni! Good luck!

**Flame-throwing Cat**: Get me closer to him using that switch - I'll do the rest!

**Grandmaster Sensei**: You have done well. Fly to The Great Magician's Temples and get yourself a flame-throwing cat from the shopkeeper.
### The Temples

#### The Dancers' Court

The dancers are as dangerous as they are beautiful.

**The Shopkeeper**: Hello, I'm the shopkeeper. Behold the Great Magician's latest creation - the flame-throwing cat! Take one if you can get up there.

**The Shopkeeper**: Bounce on me to reach the Dancer's Court. You must pass through the dancers to reach The Goddess. She will guide your path.

**The Goddess**: The Great Magician needs your help to bring sharing back to LittleBigPlanet. His palace is beyond the Elephant's Temple.
#### Elephant Temple

Beware of the devious traps in this ancient temple.

**The Shopkeeper**: Beyond this perilous temple you will find the Great Magician, master of emitters.
#### The Shifting Temple

Try not to get squished as you find your way through the moving blocks - beat the timer and collect points!

**Little Xim**: Try not to get squished by the moving blocks or toasted by the fiery obstacles as you make your way through this perilous temple. Beat the timer and get to the finish post as fast as you can for that high score!
#### Pillar Jumping

Watch the pillars and time your jumps well - survive and collect points for as long as you can!

**Big Xam**: Observe the motion of the pillars and time your jumps to avoid falling into the pits! Survive and collect score bubbles for as long as you can before you die! Press the red button to start.
#### Great Magician's Palace

What does the Great Magician have up his sleeve?

**Great Magician**: If you can make it through my palace of emitters, then you are worthy to face your greatest challenge...

**Great Magician**: LittleBigPlanet is in danger! The Collector is stealing all of our creations and not sharing them with the world! Go to The Collector's Wilderness and find them.
#### Fire Pits

Jump over the fire pits and try not to get toasted - beat the timer and collect points!

**Little Xim**: Make your way as fast as you can over the fiery pits and obstacles, but don't get toasted! Beat the timer and get to the finish post as fast as you can for that high score! There are 2 laps of the circuit and don't forget - collecting score bubbles will pause the timer and win you points!
### The Wilderness

#### The Frozen Tundra

Race across this frozen wasteland to find The Collector's bunker.

**Bear**: The Great Magician foretold your arrival. The Collector has kidnapped my family! Please help me find them!

**Soldier**: The Collector has gone too far. Grab & drag me to the entrance of The Bunker and I will open it for you.
#### Spline Rider

Hold on tight and ride the toboggan along the icy tracks - beat the timer and collect points!

**Little Xim**: Jump on the toboggan and hold on tight with R1. Ride it as fast as you can along the icy track, pumping the X button to go faster. Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### The Bunker

Infiltrate The Collector's war factory.

**Soldier**: Good luck my friend. You'll need it...

**Scientist**: Thank you! The Collector forced me to build these terrible machines. Be careful of my deadly expandinbators.
#### Rotor Tubes

Time your start well to get through the rotating platforms - beat the timer and collect points!

**Little Xim**: Time your jumps well to get through the rotating platforms as fast as you can. Beware the electrified floor! Beat the timer and get to the finish post as fast as you can for that high score! Don't forget - collecting score bubbles will pause the timer and win you points!
#### The Collector's Lair

Find The Collector in his steel lair and release your friends.

**Bear**: Help! Get us out of this cage! Take this key to open the gate and free the rest of the LittleBigPlanet inhabitants!

**Little Xim**: I knew you'd save us! Thank you!

**Big Xam**: Freedom!

**Crocodile**: Thanks buddy!

**Zola**: Thank you! Free the others!

**Mags**: Thanks buddy!

**Grandmaster Sensei**: You have done well! Thank you!

**Meerkat Mum**: Thanks! I really didn't like it in there!

**JalapeÃ±o**: Freedom!

**Frida**: Thank you! Thank you so much!

**The Goddess**: I knew you'd save us! Thank you!

**The Queen**: Thank you kindly! You shall be rewarded!

**Bear**: Time for you to confront The Collector! Good luck!
#### Jetpack Tunnel

Use the jetpack to navigate the electrified tunnels - survive and collect points for as long as you can!

**Big Xam**: Use the jetpack to navigate the tunnels, avoiding the horrible gas and the electric floor and ceiling. Survive and collect score bubbles for as long as you can before you die! Jump down the hole when you're ready to start.
#### The Collector

Battle The Collector in the final showdown!

**The Collector**: Ha! You think you can beat me, little puny thing? I am The Collector and you'll never catch me!
Ha ha ha ha!
Ha ha!!! Nobody can defeat my machines!

**The Collector**: That was just the start!

**The Collector**: I'm sorry! I'm not really a bad guy. The reason I don't share is that I have no friends!
**The King**: All the LittleBigPlanet Community can be your friends! Get out there and be part of it!
## Create Mode

This is CREATE MODE. You should be feeling very powerful and God-like... ...because you can literally create just about anything you blooming well want to now... ...using the tools and abilities that this mode has on offer. You can even look down upon your vast creations by soaring through the air. In POPIT you'll find more and more icons at your disposal. Use the MENU button to bring it up.

Click on the odd looking little tadpole thingy to activate your first lesson.

### Popit Cursor

When you're in CREATE MODE, your POPIT becomes literally charged with an astounding creative power. Open your POPIT and abracadabra, magical extra icons appear. This is an opportune time to look at your POPIT cursor. It's the funny one on the top row, looks like a sort of tadpole gone wrong. Select it and you'll find you can steer it about with your LEFT STICK. So what can it do? Well, lots of things. Firstly, it can move pretty much any object or obstacle you can find around you. Just press the ACTION button to pick it up, and use your LEFT STICK to direct it. The SHUFFLE buttons move the object backwards and forwards... ...which is useful for maneuvering around some of the trickier LittleBigPlanet™ landscapes. A really cool feature is that once you've positioned said object, press the ACTION button... ...and you can leave the bally thing suspended in mid-air. But beware: when you press the BACK button to close your POPIT and return to your SackPerson... ...the spell is broken and the objects come crashing back down to Earth. So move your little sack tushy sharpish!

**The Queen**: Stack these Sackboy-shaped boxes into a pyramid. You need to use L1 and L2 (the shuffle buttons) to move them into the same layer.
Wow, we are really racing through this aren't we. You rock! Okay, so you can make things move... ...so now let's work out how to make some things to move in the first place! Go into POPIT and you'll find a new icon that is going to help you do just that.

### Goodies Bag

Most of the OBJECTS you collect as you're gadding about LittleBigPlanet™... ...will end up in your GOODIES BAG. And remember: you can only access your GOODIES BAG when you're in CREATE MODE. Press MENU to open your POPIT, then select the GOODIES BAG icon. Peruse and survey with the LEFT STICK... ...then pick an object with the ACTION BUTTON. Now then. You can position it with the LEFT STICK. The RIGHT STICK adjusts the rotation. The SHUFFLE buttons move it backwards and forwards. And press ACTION to stamp it into the scene. Press the back button to return to the POPIT MAIN MENU... ...and once more to put it away. But remember... ...when you close your POPIT... ...gravity will return, so look out below! Finally, if you want to DELETE something... ...select the POPIT cursor and position it over what you want rid of. Press the ACTION button to select it... ...then the DELETE button, and the bally thing will return, post haste, to your GOODIES BAG. Whew! Did you get all that? Come on then, give it a whirl...

**The Queen**: Place a Sackboy-shaped object on each of the three layers. Remember to use L1 and L2 (the shuffle buttons) to move between layers.
It's time for you to make a scene... ...and no - not like the hissy fit you had in the bakers shop when they'd sold out of croissants. I mean create a scene for others to enjoy on LittleBigPlanet™. A level with games, puzzles and wonderment fashioned from your entire imagination... ...which you can save at any time by tapping the START BUTTON to access the START MENU... ...and selecting SAVE LEVEL. Indeed the START MENU and your POPIT MENU have a large arsenal of goodies to assist you.

### Music

You've no doubt noticed... ...that the music in LittleBigPlanet™ rocks larger than a boulder... ...so let's have some more! Open your POPIT... ...select the TOOLS BAG icon... ...and select one of the MUSIC icons that hopefully you will have collected on your travels. Placing them is the same as placing decorations or stickers... ...so find somewhere you want to make audibly pleasing... ...and press the ACTION button. You can fine tune your music with the POPIT CURSOR. Move it over the OBJECT... ...then press the MENU button to bring up the MUSIC TWEAK MENU. Useful blighters these TWEAK MENUS... ...and there's plenty of things around LittleBigPlanet™ which like a quick tweak every now and again. I know I do. When you're in a TWEAK MENU, it's the LEFT STICK to CHOOSE A SETTING... ...then the RIGHT STICK to CHANGE it. The VOLUME SLIDERS adjust the level of each of the different instruments within the track. You can TWEAK which part of the song the music starts playing from. And tweaking the TRIGGER RADIUS determines how close you have to be to it before it starts playing. Not too loud mind, or you'll get a letter from the council!

**The Queen**: Place an interactive music object and tweak all mixer sliders to their maximum.
Creating things is a doddle and you can rampage through the creative process like there's no tomorrow... ...safe in the knowledge that if you do make a freddy fluffy you can simply go back and correct it. The DIRECTIONAL BUTTONS allow you to do this. The LEFT button will rewind to undo errors... ...the RIGHT button will fast forward in case you didn't really want to undo that error after all... ...and the UP button will pause - but no ordinary pause... Everything in the world is frozen in time except you and your fellow sack people... ...so you can run riot without breaking anything.

### Craft Materials

On LittleBigPlanet™... ...you can make more than just collages and paper chains with our CRAFT MATERIALS. So, into the GOODIES BAG we go... ...and pick a CRAFT MATERIAL. Then choose a SHAPE and prepare to get crafty. Position it with the LEFT STICK.... ...scale and rotate it with the RIGHT STICK... ...and use the SHUFFLE BUTTONS to give it a bit of a backwards or forwards motion. And stamp it into the world with the ACTION button. You can draw a continuous shape by holding down the ACTION button. Oh heck, the DELETE button acts as a cutting tool... ...if you really want to go all "Hello Dali", to coin a phrase. Then press BACK to go back to your POPIT.

**The Queen**: Place a block of wood and smear it by holding down X.
### Corner Editing Tool

The CORNER EDITING TOOL is just the ticket... ...for making precise adjustments to the shapes you've made. Pop open your POPIT... ...and find the CORNER EDITING TOOL in your TOOLS BAG. Use the LEFT STICK and ACTION button... ...to select an object to slice'n'dice with the CORNER CUTTING CURSOR. You'll notice your CURSOR has altered somewhat... ...and is now restricted to the boundaries of your OBJECT... ...but not of your imagination! And if you move it to a corner... ...then press the ACTION button, like so,... ...you can then move it around with the LEFT STICK. Both brill and fab, you'll no doubt agree. Then press the ACTION button to place it somewhere else. Or, if you wish, you can get rid of it with the DELETE button. And if you can't get enough of those cool and crazy corners... ...create new ones by moving over any point along the edge... ...and pressing the ACTION button.

**The Queen**: Use the corner editing tool to change the shape of this Sackboy. For example, you could give him spiky hair!
### Glue

We LittleBigPlanet™ happy-gadders like to stick together... ...so let's stick some other things together with GLUE. To use GLUE, we'll be needing our friend the POPIT CURSOR. Select something you want to stick to something else. Place it so they're in contact... ...and PRESS and HOLD the ACTION button until you hear it go... ...[sound effect goes off] Aaah! Hey presto, they're stuck together like a dried out cornflake on a cereal bowl. Now you can shift and shake them like they're one object. We're really bonding now, aren't we?

**The Queen**: Please glue my cardboard friend back together.
### Material Changer

If you've made something of one material... ...but then decide it'd look better made from something else... ...you don't need to rebuild it, just change the material. Simply select the new material you want... ...then select the material changer tool. Then all you have to do is move it over the shape you want to change the material of.... ...and press ACTION. It's now made from something else! Alter as many shapes as you like... ...and press the BACK button a few times to return to the POPIT main menu. The MATERIAL CHANGER does exactly what it says on the tin... ...or the cardboard, or the polystyrene, or whatever material you want it to say it on.

**The Queen**: Change the materials of the blocks so that the Sackboy shape is made of wood.
### Sound Object

**The Queen**: Place a sound object on the ape shape and tweak it to play a chimp sound.
Silly sound effects never get old... ...and you can litter some about LittleBigPlanet™ so everyone can have a good old titter. Open your TOOLS BAG... ...choose one of the SOUND OBJECT you have collected... ...and attach it to something, just like you would decorations. Remember to hold down ACTION to go straight to the TWEAK MENU. there are some wonderful settings to play with to ensure the maximum mirth value of a sound effect. There's SOUND to choose a sound. PLAY MODE determined whether the sound plays when something hits it, or gets near it. And as for the MODIFIER, well that lets you make even more super-sonic alterations... ...so, uh, have a little tinker. SOUND OBJECTS, the more you litter, the more they'll titter.

### Magic Mouth

You can even speak to your fellow happy-gadders... ...through the marvelous, mechanical, MAGIC MOUTH feature. The MAGIC MOUTH icon is in the TOOLS BAG... ...so let's go and select it. Now you have a MAGIC MOUTH to stick onto whatever you wish. Move it with the LEFT STICK. The RIGHT STICK changes the size and rotation of the wonderful waffler. Did you know, that if you HOLD DOWN the ACTION BUTTON when you're placing something... ...you can TWEAK IT right there and then? Hello Tweak! Here you can add some text by selecting SPEECH. Tell a story, or a joke, anything, but keep it short. And nice. Rudeys are not permitted! For each rudey you try and put in, a little SackPerson dies somewhere. Want that on your conscience? Now, there's some amusing gibber sounds in the SOUND ICON page that you can also add... ...and the AREA ICON decides how close to the MAGIC MOUTH another player has to be before the speech appears. Tsk. It's like talking to a brick wall isn't it?

**The Queen**: Add a magic mouth to the statue and use the speech setting to make it say something.
### Danger Tools

If you're feeling a teensy bit devilish... ...you can add some mild peril to your scene. Take this RABBIT. Seems quite a friendly sort. But go into your TOOLS BAG, and you'll find some naughty DANGER TOOLS. Choose the FLAME TOOL. Move it with the LEFT STICK... ...and apply it with ACTION. Brrrrr! Try running into it to witness it's lethal powers. Oh my word! If your conscience gets the better of you, you can access the UNLETHALIZE TOOL. Whew! What next? A gerbil with a flick hammer?

**The Queen**: Make the rabbit dangerous using the flame tool. Jump on him to see what happens. Then make him safe again using the unlethalize tool.
### Bolt

If you want to create something with moving parts... ...try making a bolt for it. No, no! Come back! I mean a bolt, as in "nuts and bols"! Now, to use a BOLT... ...you need at least two things you want to bolt together! Get a BOLT from your TOOLS BAG. Use the LEFT STICK to position it over the FIRST of the TWO objects you want to connect. Then the ACTION BUTTON bolts it in. Now, we need the POPIT CURSOR... ...so press BACK twice to get back to the POPIT MAIN MENU. Select the POPIT CURSOR... ...and use the LEFT STICK to position the now-bolted object... ...in front of whatever it is you're bolting it onto. A quick press of the ACTION BUTTON bolts the bally things together. You can adjust the tightness of the bolt via the TWEAK MENU. We'll make an engineer of you yet, Isambard!

**The Queen**: Bolt the bow tie onto the Sackboy statue.
### String

You know what they say, "you ain't got no swing if you ain't got some string"... ...and the same goes in LittleBigPlanet™. Let's give it a go. Get two objects you want to string together. In your TOOLS BAG, select STRING, wonderful STRING. Much like a lasso, put the STRING over the edge of one of your objects... ...and press ACTION to attach it. Position the other end of the STRING over the other object, and press ACTION again. String-a-ling-a-ding, they're connected! The TWEAK MENU allows you to alter the length of your string too. Of course, string can bunch up shorter than the length you choose... ...but it can't go longer. How much fun is that? How long is a piece of string?! [chuckles]

**The Queen**: Attach the block of sponge onto the frame with a piece of string.
### Emitter

Now's your chance to scare the living breakfast out of a poor unsuspecting SackPerson. With an EMITTER, you can make objects appear and disappear - just when you least expect them! Find EMITTERS in your TOOLS BAG. Attach the EMITTER to an OBJECT, just like you attach a DECORATION. It won't do anything until you program it, so open up the TWEAK MENU. The OBJECT setting allows you to select what you want to emit... ...and, more importantly WHERE you want it to appear. You can precisely control the SPEED and SPIN at which the object is spat out... ...with the LINEAR and ANGULAR VELOCITY settings. Choose FREQUENCY to set how often you want it to emit something. LIFETIME lets you specify how long your emitted object will live for, before it dissolves into the ether. MAX EMITTED allows you to specify a finite number of objects. They're highly technical, scientific specifications, OK? So, have a faff with them when you feel like it.

**The Queen**: Place an emitter on the cardboard arch and make it emit ghosts.
### Buttons

By now your scene should be looking fancier... ...than Mr Fancy of 52 Fancy Street, West Fancytown, Fancyshire. So let's "fancy up" the interactive aspect with BUTTONS. Choose something to connect a BUTTON to... ...for example an OBJECT you've put a MOTOR BOLT on. Dive into your TOOLS BAG, and go get a BUTTON. Pop it down wherever takes your fancy... ...then get ready with your trusty POPIT CURSOR. See the CONNECTOR TAB sticking out of the BUTTON? Grab it by tapping the ACTION BUTTON... ...and heave the gadding thing out. Take it over to the OBJECT you want to control, and press ACTION. On the BUTTON TWEAK MENU... ...you'll find the ability to change what they do... their BEHAVIOR, if you like. ON and OFF turns them on, or as you might expect if you're very clever, off. DIRECTION makes the object change direction with each push of the button. ONE SHOT will make your object run just once... ...or if it's an EMITTER, emit just one item. And last of all, INVERT makes your object do just the opposite of what it was doing... ...each time you press the button. All that make sense then? Or does it sound trickier than explaining what you want in a DIY shop?

**The Queen**: Connect a button switch to each of the motor bolts. Set one switch to be One/Off and the other to be directional. Then press each button to see the results of your work.
### Dissolve Material

Building snowmen is fun... ...although personally I'd be a tad suspicious of the green ones. But if you build them out of DISSOLVE MATERIAL... ...you can melt them in an instant. Use DISSOLVE MATERIAL like you would any other CRAFT MATERIAL... ...but then connect it to a SWITCH or a BUTTON! A quick nudge from Sackboy... ...and it's Bye Bye Frosty!

**The Queen**: Make a snowman out of dissolve material. Place a button switch and connect it to the snowman. Press the switch to make the snowman disappear.
### Explosives

Conquering LittleBigPlanet™ requires skill, guile, and cunning. But sometimes you just want to blow stuff up. Find EXPLOSIVES in your TOOLS BAG. Now, there's a choice. IMPACT EXPLOSIVES are highly volatile, and go off if someone or something bumps into them. Handle with care! The other choice is TRIGGER EXPLOSIVES, that can be detonated with a SWITCH... We'll learn more about SWITCHES in later lessons. Placing either explosives is exactly the same as placing anything else, only a bit more SINISTER...

**The Queen**: Place trigger explosives around the rabbit. Place a button switch and connect it to at least one explosive. Press the button to make it explode!
### Rockets

If you feel the need to propel certain OBJECTS skywards... ...then you can do that with ROCKETS! You'll find ROCKETS on your GADGETS PAGE. You can position a ROCKET like you would any other OBJECT. When you do, hold down the ACTION BUTTON to get to your TWEAKS MENU. You can then adjust BOOST... ...which determines how much oomph you want to put into your rocket's launch. The ON and OFF aspect of the TWEAKS is useful too. If it's ON, it'll blast off the moment you close your POPIT. So instead, with it OFF, attach a SWITCH to launch it when you're at a safe distance. Check the SWITCH tutorials for guarantee of success... ...we want "We have lift off" not "Whitney, we have a problem".

**The Queen**: Place a rocket at the base of the space craft. Place a two-way switch and connect it to the rocket. Pull the switch to make it launch.
### Creature Pieces

CREATURE PIECES let you create artificial life. Sounds like a good wheeze, as a certain Dr Frankenstein once said. Pick something you want to bring to life... ...and go to the GADGETS PAGE in your TOOLS BAG. Let's get your object gadding about shall we? Select a CREATURE LEG or CREATURE WHEEL. When selected, press the ACTION BUTTON to place it. Press BACK, and find MAGIC EYES. Add as many as you like. Go back for a CREATURE BRAIN since this will help the poor thing navigate and react. There's two types of spongey-noggins: PROTECTED and UNPROTECTED. If you go for unprotected, rival sack-folk can pilfer that grey matter. ...rendering your poor fellow useless and destroying him! Both BRAIN types have a few things to TWEAK. Setting the BEHAVIOR to FOLLOW makes your creature walk towards you. It's harmless enough, but if you're not expecting it, it can give you the willies! FLEE behavior makes for nervous nellies. First sign of a SackPerson, and your creature is out of the door and down the street. Set behavior to IGNORE and your creature will act like a surly teenager... ...not interacting with anyone and plodding on until it runs out of landscape. AWARENESS RADIUS sets how close you have to be before the creature is aware of you. VULNERABILITY lets you say whether harmful materials, (such as Fire and Gas), will harm your creature... ...but should your creature actually be made of flames, then he will automatically be immune. You can also TWEAK a brain to alter your creature's SPEED, and it's ability to JUMP or not. Simple isn't it?

**The Queen**: Attach a brain, at least two wheels and some eyes onto the creature. Change the brain's behavior to follow you. Then collect the brain to destroy it. You'll need to use hover mode to reach it.
### Capture Object

You know, when you've made something... ...like a fancy shape for example... ...it's a shame to leave it behind... ...so here's how you can pop it into your POPIT MENU. Go to your GOODIES BAG... ...and find MY OBJECTS. This is your personal toyshop of self-made playthings. To add something, select CAPTURE OBJECT... ...and you get this friendly looking rectangular capture box. Using the LEFT STICK to maneuver it, and the RIGHT STICK to change its size... ...place it around the object you want to capture, and press ACTION to catch it. Gotcha! It's now saved in your MY OBJECTS PAGE for later use. It's a doddle!

### Sprung Bolt

SPRUNG BOLTS are fabulously handy if you like a bit of horizontal wobble. Now psst: I'm going to tell you another way to bolt things. Instead of bolting the first object first, you can bolt both of them at the SAME TIME! Use the POPIT CURSOR to move the first object in front of what you want to bolt it to... ...and THEN go to your TOOLS BAG and get your bolt... ...this time it's a SPRUNG BOLT. Press ACTION to run it through both bits at once. Remember to hold down ACTION to get to the TWEAK MENU... ...where you can alter the RESTING ANGLE so it springs back to the position you want it in. And you can adjust the TIGHTNESS... ...the higher the tightness, the harder it'll be to move.

**The Queen**: Join the tie onto the Sackboy statue with a sprung bolt.
### Motor Bolt

You can introduce motion to your creations by adding MOTOR BOLTS. Handily, you place a MOTOR BOLT just like any other bolt. We wouldn't want to throw a spanner in the works now, would we? In the TWEAK MENU, if you turn the TIGHTNESS up the effect is more powerful... ...and the moving objects are less likely to slip. Make sure this matches the SPEED level so it's not fighting against itself. DIRECTION adjusts whether it goes clockwise or anti-clockwise. You'll soon get the hang of this. Sounds complicated. Isn't. You're a bright bunny, that's why we love you.

**The Queen**: Attach the bow tie with a motor bolt. Tweak the settings to match the other bow tie.
### Wobble Bolt

Perhaps you just want your object to wobble back and forth? You'll need a WOBBLE BOLT then. Place it like any other bolt. Just look at the options, wow! ROTATION adjusts how far it rotates... ...and ANGLE changes the angle the motion is relative to. TIGHTNESS, just like our other bolts, effects strength. The tighter the WOBBLE BOLT IS, the harder it is to slip. But bear this in mind when adjusting the SPEED. PAUSE allows back and forth motion to take a breather now and then... and SYNC controls the timing if you have other moving objects in your scene... ...and you want to synchronize them. WOBBLE BOLT, wobble bolt... ...try saying it at least once in order for it to sound very silly. Wobble bolt.

**The Queen**: Attach the bow tie with a wobble bolt and make it move backward and forward like the other bow tie by matching the strength, turns and pause interval settings.
### Elastic

ELASTIC adds to our wibbly wobblyness... ...but it wouldn't stand up in court, your honor! [sniggers] Meaning, ELASTIC isn't as rigid as a SPRING. It does have some other wonderful attributes though. Get some ELASTIC from the TOOLS BAG... ...and place it like you place rods or springs or strings. By keeping the ACTION BUTTON down... ...go straight to your elasticky TWEAKS, namely LENGTH... ...and STRENGTH. STRENGTH alters the elasticity or boingyness, if you want to be all technical about it.

**The Queen**: Attach the block of sponge to the frame with elastic.
### Rod

Like STRINGS, RODS can help with the construction of the weird and wacky creations that seep out of your imagination. Find a ROD in that bottomless infinite repository we call the TOOL BAG. Attach a ROD at both ends, like you did for STRING... ...then you can TWEAK its length. The thing about RODS is that UNLIKE string, once you've set the length, they're fixed at that length. A handy little facility as you'll no doubt discover.

**The Queen**: Attach the block of sponge to the wooden base using a rod, then tweak it to make it stiff.
### Spring

By adding SPRINGS, the LittleBigPlanet™ becomes a bouncier place. Get a SPRING from the TOOLS BAG... ...and connect it like RODS and STRING. The TWEAKS for SPRINGS are LENGTH and STRENGTH. STRENGTH allows you to alter the power of the coil. Keep it loose for added wibbly wobblyness, why don't you. You can't have enough wibbly wobblyness.

**The Queen**: Attach the block of sponge to the wooden base using a spring. Set the Is it Stiff? tweak to No to make it weaker so that it will bounce. Then adjust the Is it Stiff? tweak to Yes to make it stronger so that it will stand erect.
### Winch

Another cunning way of connecting things is with WINCHES. Go wrench a WINCH from your TOOLS BAG. You connect it just like string, rods and elastic... ...and you can TWEAK the MAXIMUM and MINIMUM length of a WINCH. But be aware that a WINCH can crimple and become even shorter. Use the STRENGTH setting to determine how much your WINCH can lift. The SPEED setting affects how quickly it goes from being fully extended... ...to being fully reeled in. PAUSE is how long it waits at each end... ...and SYNC sets it's timing to be in or out of sync... ...with other animated whatnots and oojami-flips in your scene.

**The Queen**: Attach the winch to the broken platform on the right and tweak it to make it move like the one on the left.
### Piston

If you're feeling rundown and you need a boost, try a PISTON! PISTONS are kept in your TOOLS BAG. Place a PISTON like all the other connectory objects, by attaching both ends... ...then hold onto your ACTION BUTTON to get up its TWEAK MENU. You'll find all the usual tweaks here. More STRENGTH gives it more oomph! STIFFNESS controls how erect your PISTON is. Oh I do hope you're not smirking. It isn't funny or clever. Actually, it is quite funny...

**The Queen**: Attach the cardboard shape on the right to the central stone block using a piston and make it move like the one on the left.
### 2-way Switches

Two way switches are another way happy-gadders can operate your wonderful creations. Place a TWO-WAY SWITCH like other things you've placed... ...and connect it just like you would connect a BUTTON. That means pulling the old CONNECTOR TAB out and connecting it to your object. The TWEAK MENU has some rather groovy features... ...ON and OFF is, well, off and on... ...DIRECTION will make things change direction... ...ONE SHOT is useful on some objects - just try it out. Choosing SPEED will let the SWITCH directly control the SPEED of the thing it is connected to. A SackPerson must GRAB a TWO-WAY SWITCH... ...or get another OBJECT to nudge it. Have a faff around with it, you can't break it.

**The Queen**: Connect a two-way switch to each of the motor bolts. Set one switch to be On/Off and the other to be directional. Then grab and pull the switches to see the result of your work.
### Sticker Switch

STICKER SWITCHES are activated when a matching sticker or decoration is stuck nearby. Get a STICKER SWITCH from your TOOLS BAG. And use a STICKER SWITCH like any other switch... ...stick it down... ...connect it up... ...and tweak it anywhere you like. And take note of that ITEM setting too... ...if you choose a particular STICKER or DECORATION here... ...the switch only responds if that particular one is nearby. Otherwise, any old STICKER or DECORATION will set the bally thing off. But if pandemonium is your aim, then this might be right up your cul-de-sac.

**The Queen**: Attach a sticker switch to the post under the cardboard circle and connect it to the winch. Then activate the switch by applying a sticker to the cardboard circle.
### Grab Switch

A GRAB SWITCH is triggered when a SackPerson grabs the thing it's attached to. Get a GRAB SWITCH from the TOOLS BAG... ...and stick it onto something you can GRAB. You know the routine with SWITCHES, so we won't make a song and dance about it... Oh, alright then, we will. [music plays] [music ends] [sings] Grab switches: jolly handy!

**The Queen**: Attach a grab switch to the block of sponge and connect it to the winch. Grab the sponge to activate the switch.
### 3-way Switches

TWO WAY SWITCHES are fine and dandy... ...but the real cool kids are into THREE WAY SWITCHES now. You place your THREE WAY SWITCH like you would anything else. Select it from the GADGETS PAGE in the TOOLS BAG... ...then POSITION it and CONNECT. And TWEAK has all the usual SWITCH tweaks. THREE WAYS bring that much needed third level of "switchiness"... ...that TWO WAY SWITCHES are sadly lacking.

**The Queen**: Attach a three-way switch to the motor bolt and one to the piston. Set the behavior to Direction. Pull back and forth on the switches to see how they work.
### Sensor Switch

It's good to keep your fellow Sack Persons on their toes with a surprise now and then... ...and SENSOR SWITCHES are boogaloo-bonza-brill for this. Placing a SENSOR SWITCH is exactly like placing any other switch. Once you've got your CONNECTOR TAB connected to your object you can access the TWEAK MENU. All the usual suspects are here, ON or OFF... ...DIRECTION and ONE SHOT. SPEED, however, means the speed of the object is determined by how close you are to the SENSOR SWITCH. The closer, the faster! The TRIGGER RADIUS setting affects how far away you can be before the sensor detects you.

**The Queen**: Place a sensor switch on each statue and hook them up to the motor bolts. Set one to speed setting, the other to on/off. Then activate the switches by moving next to them to see the results of your work.
### Magnetic Key Switch

[booming voice] If ye have the wisdom of wizards and switches... ...then ye must knowest of MAGNETIC KEY SWITCHES. [normal voice] Actually, they're not that mysterious, to be frank... ...they just need a MAGNETIC KEY nearby to activate them. Place the WITCH first... ...it's on your GADGETS PAGE... ...and yank the CONNECTOR TAB to connect it up. In the TWEAK MENU there's all the usual switch gubbins such as ON/OFF... ...But this time TRIGGER RADIUS determines how close the KEY must be for it to activate the switch. And COLOR sets what color of MAGNETIC KEY will activate the MAGNETIC SWITCH. When you've TWEAKED the MAGNETIC KEY SWITCH, don't forget to add a MAGNETIC KEY to the scene. Attach a MAGNETIC KEY to something hereabouts, preferably something hereabouts that you can MOVE. When you TWEAK the KEY you can set its color... ...and it's a good idea to make it the same color as the SWITCH. That way, when you drag your MAGNETIC KEY to the same colored MAGNETIC KEY SWITCH... ...Hey Presto! Open Sesame! And erm, well, there we are...

**The Queen**: Attach the magnetic key to the sponge baby, and the magnetic key switch to the statue. Connect the magnetic key switch to the motor bolt. Move the sponge baby towards and away from the statue to see how it affects the motor.
### Camera Zone

By placing CAMERA ZONES in your scene... ...you can control the ZOOM level and ANGLES your scene is viewed from. You cal the shots, so to speak, Mr Steven Sackberg. Find one in your TOOLS BAG. stick one to an object, just like you would a sticker. In the TWEAK MENU... ...you can have a good olf faff about with the ANGLE and ZOOM settings. As with Photo Booths, use your LEFT STICK to move in all directions... ...the RIGHT STICK to adjust the ANGLE... ...and the SHUFFLE BUTTONS operate the ZOOM. ZONE alters the dimensions and position of an area that triggers the CAMERA ZONE. Use the LEFT STICK and the RIGHT STICK to do this. Oh, and the TRACK PLAYER setting adjusts the balance between the camera being fixed... and the camera following the players.

### Entrance

When you've created a scene, other players will want to come and visit... ...so you will need to set up an ENTRANCE. Blank templates come ready-fitted with a shiny new ENTRANCE. If you want to move it, just use your POPIT CURSOR. If, for some reason, your entrance has vanished... ...you can always get another one from the GAMEPLAY KITS in your TOOLS BAG. Place it like you would any other object. And to test your ENTRANCE, gad on over to PLAY MODE. Ah, there you are. Oh and do wipe your feet, would you?

### Score Bubble

You can put BUBBLES in your scene for fellow players to pick up and enjoy. Just look in your TOOLS BAG... ...and on the GAMEPLAY KITS page you'll find a nice little SCORE BUBBLE icon. Select it, and just like placing any other object in LittleBigPlanet™... ...use the ACTION button to do so. LittleBigPlanet™ is all about the gift of imagination... ...so why not give some of yours? After all, it's the thought that counts.

### Scoreboard

SCOREBOARDS are a nice way to entertain your guests... ...and let them go away with that warm, fuzzy feeling of accomplishment. They also act as an EXIT if the guests are becoming tiresome. Open POPIT and select the TOOLS BAG. Here, you'll find the blatantly titled SCOREBOARD icon... ...which you can then position and place like you would any other object. Ooh, did you know: if you're about to stamp down anything that can be TWEAKED... ...HOLD DOWN the ACTION button a tad longer than usual and you'll go straight into its TWEAK MENU. But you KNEW that, didn't you? Why not add some prizes. You can offer THREE for each MEDAL. Move over the empty dotted circle and press the ACTION BUTTON... ...then select the prize you want to offer. And don't skimp on testing them in PLAY MODE. Terrific.

### Checkpoint

If you've just conquered a sackful of traps, pits and obstacles... ...it's a real pain going all the way back to the start of a level. Find a CHECKPOINT in your TOOLS BAG... ...your faithful LEFT STICK will let you position it... ...while the trusty SHUFFLE buttons move it backwards and forwards... ...and you place it with your wonderful old friend the ACTION BUTTON. Make sure you test your new CHECKPOINTS in PLAY MODE... ...and notice that you always reappear at the last checkpoint you went past.

### Close-Level Post

If there's a multiplayer scene going on... ...you might want to ensure players joining in late get the whole story. So you should use a CLOSE LEVEL POST to hold back new players... ...until the action is finished, or the level is ready to restart. Place it like you would anything else in LittleBigPlanet™ and that's that. Once it's been passed, no other players can join in until the game is over. Honestly, it'll stop all kinds of arguments and huffs and filthy looks in the long run.

### Photo Booth

Have you ever crammed sixteen people into a PHOTO BOOTH? Well, SackPeople are smaller than you AND they've got bigger PHOTO BOOTHS! So ha! To set up a PHOTO BOOTH, get into that TOOLS BAG... ...and dig one out of the GADGETS PAGE. Holding the ACTION BUTTON down takes you directly to your TWEAKS MENU... ...where you can adjust the ANGLE AND ZOOM. Use your LEFT STICK to move in all directions... ...and the RIGHT STICK to adjust the ANGLE. The SHUFFLE BUTTONS operate the ZOOM. You'll get used to it. You can also adjust the ZONE, which determines how close players need to be to activate the camera... ...and COUNTDOWN, which lets you add a countdown sequence of a few seconds. This allows time for humorous poses, but definitely no mooning! When a photo is taken it finds it way in to your PHOTOBOOTH PHOTOS page. Just look at that...

### Prize Bubble

Like some kind of LittleBigEasterBunny.... ...you can leave presents for people inside PRIZE BUBBLES. In your TOOLS BAG... ...you'll see the PRIZE BUBBLE icon. Drop one into your scene as you would anything else. And remember, hold down the ACTION BUTTON to go straight into the TWEAK MENU. Use the ITEM setting to choose which present goes inside it. Let's have a nice big pair of spectacles. Lovely. Ooh, you'll notice the PERMISSIONS SETTING. Here you can decide how the present in the bubble can be given. For example, SHARING PRESENT means whoever picks it up can also give it to other players. PRIVATE PRESENT means a player can take it, but they can't pass it on. Like, if you've made something uber-gad, and you don't want someone else taking the credit. When you're done, just plonk it down. I always thought you were a prize plonker! [chuckles] Honestly...

### Start and Finish Gate

If all this gadding's getting a bit easy for you, try gadding against the clock... ...by adding a RACE KIT. Hop into your TOOLS BAG... ...and pick up a START GATE. This, unsurprisingly, is where the race will begin. Position the START GATE with the LEFT STICK... ...changing its rotation with the RIGHT. You can even mirror it by pressing on the RIGHT STICK. Then place it into your scene with the ACTION BUTTON. Okay, now a race needs a finishing line, so gad back to the TOOLS BAG... ...and select the FINISH GATE icon. Right, let's set up the TIME ALLOWED for the race. Go get your POPIT CURSOR and TWEAK the START GATE. Set the TIME you want the race to run for, but be realistic; test the distance yourself! Now, let's have some stretches, a bit of warming up... ...er, you'll pull a thread, you silly sack!

### Backgrounds

Here in LittleBigPlanet™ you can change your entire environment... ...with a couple of presses and a whoosh. Open your TOOLS BAG... ...find the BACKGROUNDS PAGE... ...and feast your eyes on the environments available. Choose one by pressing the ACTION BUTTON. For total world domination, have a play with the GLOBAL CONTROLS PAGE. Change LIGHTING from scorching noonday sun... ...to the darkness of an evening spent wearing three pairs of sunglasses. Add fog from light misty threat... ...to a real pea-souper. And change the colors from shimmering shiny sci-fi... ...to a classic old film look. Sepia-self! [laughs hysterically] SEPIA-self!! I chanted the words to make it sounds like [takes breath] AND cut.

### Floaty Material

[hippy voice] Have you heard about that crazy, far out FLOATY MATERIAL? Man, it's bongo. [normal voice] FLOATY CRAFT MATERIAL is the same as any other CRAFT MATERIAL... ...but it had a tendency to bounce and float around like a cloud of jelly. [hippy voice] Love those jelly clouds man, they're totally freaksville. I mean it, they'll blow your teapot. Spin your melon. Woah.

### Embedding Craft Materials

On LittleBigPlanet™, nothing's set in stone when you're creating things... ...except stone, that is. You can embed any number of different craft materials into a single object. Simply choose a CRAFT MATERIAL from your GOODIES BAG... ...choose a SHAPE... ...and then position it over something in your scene made from some other materials. Press the ACTION button and... ...Abracadabra, it's embedded itself. As before, you can use the SHUFFLE buttons to control how deep you want to embed your material. Create and express yourself. You go Picasso!

## DLC

### Creator Pack 1

#### Tweakable Visibility for Connectors

Introducing a new tweak option for connectors that allows you to make them invisible. Use this if you want to hide the inner workings of your creations.

**The Queen**: All connectors now have a visibility setting in their tweak meny. You can make things look like they are floating!
#### Tweakable Angle Range for Switches

Introducing a new tweak option for the sensor switch and the magnetic key switch. Useful for more precise detection.

**The Queen**: The proximity switch now has an angle range setting. Walk into the sensor range over there, shown by the dotted line and see what happens.

**The Queen**: The angle range can also be set for the magnetic key switch. It can have an angle greater than 180 degrees.
#### Tetherless Jetpack and Enhancement Remover

The tetherless jetpack is like the normal jetpack but without the restrictions! Use the enhancement remover to take this (or any other enhancement) away from the player.

**The Queen**: Here are the tetherless jetpack and enhancement remover tools to use in your levels.

**The Queen**: With the tetherless jetpack, you can fly freely as far as you like!

**The Queen**: The enhancement remover cancels any enhancements upon contact.
#### Global Lighting Object

Introducing the global lighting object. Use this to change the lighting, fog and colour correction in different parts of your level.

**The Queen**: This is the global lighting object. It allows you to change the lighting settings in your level.
Stand in front of a global lighting object and see what happens!

**The Queen**: A global lighting object can also be activated by switches. Pull that level and see what happens...
#### Infinite-Life Checkpoint

Introducing the infinite-life checkpoint. Like a normal checkpoint but it will never run out of lives.

**The Queen**: Here is the infinite-life checkpoint to use in your own levels. There is no limit to how many lives you can use. Especially handy when there is lots of danger!
### METAL GEAR SOLID© Pack

#### METAL GEAR SOLID© Act 1: Introduction

METAL GEAR SOLID© Introduction level

In the not too distant future...
...warfare is the basis of the global economy...
...and technology has created a new kind of military...
...where every move...
...and every thought...
...of every soldier...
...can be controlled...
...except for one...
#### METAL GEAR SOLID© Act 2: VR Training

Begin your training and learn how to use the Paintinator!

**Otacon**: Welcome to VR Training. Proceed to the next room for your first lesson.

**Otacon**: Here is our new secret weapon, the paintinator. Aim with the R STICK and use the R1 to shoot. Destroy all the targets and then continue.

**Otacon**: Good shooting! Go to the next room for some more target practice.

**Otacon**: Now try using the paintinator against moving targets. These targets will require 10 hits each.

**Otacon**: The next targets are on different layers. Move between the layers to shoot them.

**Otacon**: Have you noticed the paintinator switches yet? These show you how many hits a target has left.

**Otacon**: Try using the paintinator to shoot unprotected creature brains. Protected creature brains cannot be shot.

**Otacon**: Some enemies can shoot back so use cover if you want to avoid being frazzled!

**Otacon**: Well done! You have completed VR Training and are now authorized to take the paintinator and paintinator switch for use in your own creations.
#### METAL GEAR SOLID© Act 3: The Mission

Embark on your mission - investigate the mysterious level spammer!

**Otacon**: Somebody has created a machine which churns out identical levels 24 hours a day! Locate and destroy it, before it's too late! Sneak past the search lights to investigate the enemy base.

**Otacon**: Great work! This mission is no longer about stealth, so it's time to bring out the paintinator!
#### METAL GEAR SOLID© Act 4: The Level Factory

Time to infiltrate the enemy HQ!

**Otacon**: This is the entrance to the enemy HQ. It seems this is the source of all those identical levels. Infiltrate and shut down the machine while there is still time!
#### METAL GEAR SOLID© VR Survival Challenge

Survive as long as you can!

**Otacon**: Welcome to the VR Survival Challenge. Shoot the targets and survive as long as you can. Shoot the red button to begin!
#### METAL GEAR SOLID© Act 5: The Boss

Unveil the truth!

**Liquid**: MwaHaHaHaHaHa! It is I, Liquid! You shall never pass my Metal Gear, especially as it doesn't have any brightly colored weakspots!

**Liquid**: Nooooooooooooo! You destroyed my level creation machine! You have ruined my plan to become the most hearted creator in all of LittleBigPlanet! All I wanted was to be loved!
### Water Creator Tutorials

#### Global Water Object

Introducing the global water object. The properties of water and how materials react to it...

**The Queen**: Stand here, this is a global water object - see how it controls the water level...

**The Queen**: Here is another one, watch as the water level lowers...

**The Queen**: Water introduces several new effects, the first one is buoyancy!

**The Queen**: Water can be many colours, use the switches to change the water colour with the global water object...

**The Queen**: You can also use the global water object to control the clarity of the water, it's murkiness.

**The Queen**: And to finish, a startling revelation - water douses flames! Just pull the switch!
#### Water Switch

Introducing water switches, switches that react to being in water, or not...

**The Queen**: Here is the Scuba Gear enhancement to use in your levels.
With the Scuba Gear you can breathe underwater forever!

**The Queen**: Blub Blub

**The Queen**: This is the water switch, it can sense whether it is underwater or not..

**The Queen**: You could use the switch to control anything, here we play with some sound. Jump across to make some lovely music!

**The Queen**: If sound's not your thing maybe some bright lights are a better idea - flip the switch!
### Pirates of the Caribbean Kit

#### Port Royal

Davy Jones and his pet have come to terrorize LittleBigPlanet™. You must find a ship to take to the high seas and defeat the Kraken!

**Redcoat #1**: Halt, who goes there? This dock is off limits to the likes of you!
**Redcoat #2**: Come back here shorty!!

**Red Coat**: STOP! You disreputable little pirate!

**Fish**: You've got no fins! You best press and hold X when you're swimming to go faster!

**Pirate**: Alas my wish for a real eye didn't come true! Swim to the bottom of these here wells and bring me back my two lucky silver coins and I'll reward you...

**Fish**: Unlike us fish you can only hold your breath for so long! Be sure to keep an eye on your air, if it drops below zero you'll pop!

**Pirate**: Well done lad!

**Fish**: There's no air down here, us fish don't need it, but in case you do, swim through these AIR BUBBLES to replenish your supply!

**Pirate**: Ah me lucky silver coin, back in me hands!
At last I can buy an eye what actually fits and is made of glass! Your reward is just ahead!!!

**Sack Pirate**: Look sharp matey, get the water flowing or you'll be stuck here with the redcoats, savvy?

**Sack Pirate**: Don't stop now scallywag! Spin them wheels and flood the town!

**Sack Pirate**: Careful lad, I can't swim!

**Woman**: Parley? Oh, you're not a pirate! Please save me, the mansion has flooded, find the plug and let the water out!

**Fishing Pirate**: Hey down there, help an old pirate out would ye? I've dropped my swag, help me fish it out!

**Fishing Pirate**: Thanks lad you've made an old sea salt happy!

**Redcoat #1**: Keep your guns on him, men, get some irons!
**Redcoat #2**: We've captured a dangerous fugitive!
#### Pirate Town

Captured by the East India Trading Company you must escape from the dark dungeons!

**Redcoat**: You're never getting out of jail you scurvy pirate !
P-P-PIRATES! We're under attack!
**Crewmate**: Let them taste the guns!
**Log Pirate**: Hello Poppet! Jump aboard, I'm off to Pirate Town for a spot 'o' shopping...

**Log Pirate**: We needs to find a way to raise this water if we're to get on with our little expedition...

**Log Pirate**: Ooh lovely, you're so 'elpful!

**Log Pirate**: Tsk, all these little problems, I wonder if this water can be lowered so we can press on?

**Log Pirate**: You're a real asset to a pirate, er lady...

**Log Pirate**: Ooh lovely, here at last, I'll just get my pistol, er purse...
**Sack Pirate**: There you are mate, I knew you'd escape without my help. You had that steely look about you.
If you could see your way to get up top and "borrow" a boat for us, I'd be much obliged!
#### A Navy Frigate

The Pirates are attacking, find the Commodore's personal frigate and set sail for the fabled Cursed Bay to find a mighty vessel to fight the Kraken!

**Sack Pirate**: Grab that cannon and blast your way into the Fort, that boat is almost mine.. I mean ours!
#### Cursed Bay

Hidden somewhere in Cursed Bay is a legendary ship, the only vessel able to take on the Kraken!

**Sack Pirate**: We're almost there lad, somewhere nearby is the ship we need to see off the Beastie! You search that way and I'll look over there in the trees...

**Sack Pirate (Disguised)**: Pirate is in your blood, but it's not loot we need! It's a ship packed with guns, keep searching, savvy?

**Sack Pirate**: The ship is close at hand, jump up into the wheel and we'll dance a merry chase!

**Sack Pirate**: Hop aboard mate! We'll commandeer this here ship 'o' the line and it's off to fight Davy's pet!

#### The Kraken!!!

Davy Jones and the armada of the East India Trading Company are determined to stop you, man the cannon and send the Kraken to the bottom!

**Sack Pirate**: Look sharp lad, Davy's pitched up with the East India Trading Company and he's got an armada of ships heading our way!

**Sack Pirate**: Ello Beastie!!!

**Sack Pirate**: MAN THOSE CANNONS!!!!!

**Sack Pirate**: I want you to know that I was rooting for you all through the battle mate!
### Marvel© Level Kit

#### Marvel© Issue 1 - Downtown Doom

LittleBigPlanet™ is under attack and its Player Moons are being destroyed! Take to the rooftops and stop the march of the Super Villains along with a little helpe from the Heroes.

Morning. The City Rooftops...
**Magneto**: You're too late, heroes! Our Moon-destroying laser is primed and ready to fire!
Hah! On with the show!
**Spider-Man**: Yipes! He just destroyed all of Aunt May's levels. She worked really hard on those! We've gotta get after him!

**Doctor Octopus**: Every moon shall soon be reduced to stardust... erm, moondust, I mean!

**Spider-Man**: Has the entire evildoing community been invited to this Moon-menacing party? We'd better call in a few friends!

**Magneto**: SackBoy, the time has come for you to test your mettle against my... uh...metal.

**The Thing**: Go give those bad guys a good ol' clobberin' for me...

**Galactus**: TREMBLE BEFORE THE MIGHT OF GALACTUS!

**The Punisher**: This is a one-way trip, pal. Hop in.
As the nefarious villains hit the highway, an opportunity is spotted...
**The Punisher**: This is where you get off, kid. Cap'll take you from here.
**Captain America**: The laser is up ahead, SackBoy!
#### Marvel© Issue 2 - Freeway Frenzy

The bad guys are on the run, but where to? Take up the chase through the congestion-choked traffic on the fastest freeway in the world.

**Henchman**: Pedal to the metal. Mr. Osborn wants this laser back at his lab, pronto!
**Captain America**: Now, let's put those evildoers to justice, SackBoy! The LittleBigPlanet community is depending on you!

**Cop**: Good gravy, look! A real life Super Hero!

**Mystique**: Surprise! Hah, you should see the look on your face... bub.

**Human Torch**: Go smoke those goons, SackBoy!

**Robber**: We won't do it again, promise!
**Robber 2**: Please don't toast us!

**Green Goblin**: Now you've blown it, SackBoy!
**The Punisher**: Trucks gonna blow, SackBoy... Hop on!
Goblin's planted a bomb up ahead. Disarm it... then we'll deal with his punishment.

**Iron Man**: Need a hand?

**Storm**: My storm will aid your travels!

**Iron Fist**: Almost there, my friend... but watch out for the hanging signs!

**Invisible Woman**: You found me?! You really are good, SackBoy. Glad you're on our side!

**Ghost Rider**: Vengeance is nigh...

**Cop**: We've almost got 'em, Larry...

**Another cop**: ... if we could only get past this stupid truck!

**Another cop**: Uh, Fred... why are my fillings coming out?
#### Marvel© Issue 3 - Mad Lab

The conspiracy of evil's real plan is about to be revealed. Somewhere deep within the laboratory, trouble brews.

**Magneto**: You are a curious mutant in your own right, SackBoy. But I must warn you that you have chosen the wrong side!

**Daredevil**: Be on your guard, SackBoy! I sense Doctor Octopus ahead.

**Green Goblin**: Impressive persistence, SackBoy. But you're too late!

**Green Goblin**: When our laser reaches space, no Moon will be safe. The LittleBigPlanet universe is doomed!
#### Marvel © Issue 4 - Rocket Rampage

Into the sky above LittleBigPlanet™, stop the Rocket before it can deliver its payload and destroy every Player Moon in the universe!

**Iron Man**: We've got to stop this rocket from reaching orbit. Yank the batteries out of the engines, quick!

**Green Goblin**: NO! Our laser has pew'd its last pew! Curse you, SackBoy, and all of your friends!
### Monster Kit

#### Ghost Train!!!

Monster Kit Gallery Level

**Conductor**: Welcome to my ghost train! There are lots of prize bubbles to collect to make your own monstrous levels. Please don't enjoy the ride!

Please keep all hands, claws and tentacles inside the skull car at all times...or you'll be sorry.

**Zombie**: Raaaargh! Are you a good stickerist? I bet you are not quick enough to sticker us all!

**Conductor**: Help! If you want these prize bubbles then sticker all the hairy spiders!