recursal/Fanatic-Fandom huggingface dataset:
Ham Sandwich

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Ham Sandwich** is a healing item in Streets of Rogue which can be eaten to regain 10 health.

## Tips and Strategies

* Having the highest cost to healing ratio of all foods and no special uses, Ham Sandwiches should be eaten before other foods as non-Werewolf characters to conserve inventory space.

## Sources

* Refrigerator loot
* Shopkeeper commodity
Disturbing Facial Expressions

**Disturbing Facial Expressions** is a trait in Streets of Rogue. With it, enemies are more likely to run away during battle.

When **Disturbing Facial Expressions** is upgraded it becomes **Disturbing Facial Expressions +**. **Disturbing Facial Expressions +** causes enemies to be much more likely to run away during battle.

## Notes

* This trait can be bad for melee characters because they may suddenly find themselves having to chase down enemies they need to kill.
* This trait does NOT increase threatning chances.

## Sources

* Bouncer starting trait.
* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  **Disturbing Facial Expressions**
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Demolitionist

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Demolitionist** is a playable character and is unlocked by purchasing the Character Pack DLC. Demolitionists wear a purple shirt under a bomb-proof vest.

## Special Traits

* Big Bang - Your Remote Bombs cause a larger explosion.
* Bomb Baker - Your Remote Bombs are created at a lower cost.
* Sneaky Bomber - People don't notice Remote Bombs being dropped.

## Super Special A**bili**ty

* Lower cost and bigger explosions from Remote Bombs
* Remote bombs destroy all types of walls.
* NPCs don't notice you dropping Remote Bombs.

## Quotes

* If you can build it, i can knock it down.

##### At the homebase

* Destruction leads to a very rough road, but it also breeds creation.

Note: The Demolitionist can only appear when you clone yourself using the Demolitionist.

## Tips and Strategies

* **How to fight:** The Demolitionist can use remote bombs in fights, and most enemies will die from 2 bombs. Be sure to use them in a large group of people for maximum effect.
* **Recommended traits:** Blaster Master, obviously. Shop Drops will make vendors (including thieves) drop items that you can turn into more bombs. Burning Bullets will allow you to set wooden walls on fire, saving your more important explosives for less flammable walls. Walls' Worst Nightmare is also helpful, but requires you to get into direct combat to knock people through walls.
	+ Burning walls also contributes to your big quest.
* Don't bother with using Window Cutters or Lockpicks, make your own entrance!
* Too many items? Turn them into bombs!
* An effective way to handle the Demolitionist's big quest is to not worry about actively seeking out buildings to destroy, and just blow up as much as you can during missions. Playing this way will usually leave you close to your goal when you're ready to leave the floor.
* Focus on setting explosives near generators and trip wires to cause bigger explosions.
* Grenades are a great starting tool if you choose to spend nuggets on items from the Loadout Soldier before starting the game.
	+ Other good items for the Demolitionist are the Rocket Launcher, Flamethrower, Time Bombs and the Giantizer for destroying walls and causing damage to complete your big quest.
	+ If you get a Sledgehammer, it's recommended to also get Strength Syringes, Muscly Pills and a Bracelet of Strength to break weaker walls, including windows.

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Extortionist

**Extortionist** is a trait in Streets of Rogue. It gives the player the "shake down" option when talking to business owners which has a chance to make all owners of the building submissive, otherwise they become hostile. Getting business owners health low will also make them submissive regardless of their current alignment towards the player.

The chance of successfully extorting a business increases based on how threatening the player is. The type of Weapon the player and his party are holding and the number of party members affect the chance.

For every successful Extort the players "revenue" increases by $10 for the first three successful Extorts, this decreases to $5 after the first three for the rest of the level. When the player moves to the next floor, they are given money equal to their revenue. If the business owner is killed then the revenue is lost and the player loses 100 XP, if the player killed them then any other owner of the property will become hostile.

## Extortionist **+**

When upgraded it becomes **Extortionist +**, the players revenue is doubled for every successful extort.

## Sources

* Mobster starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  **Extortionist**  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Impatient Lunge

**Impatient Lunge** is a trait in Streets of Rogue that decreases the amount of time Primal Lunge takes to charge up.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Daily Run

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Daily Run** is a specialized game mode in Streets of Rogue. Each 24-hour period, **Daily Run** will feature one of the built-in characters, along with 1 to 3 Mutators. The goal is to beat the game in one sitting with that particular configuration. It's intended to present a challenge and encourage players to experiment with different ways of playing the game.

To access this game mode, select Start Game -> Daily Run from the main menu.
Flammable

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Flammable** is a game mechanic in Streets of Rogue. It indicates whether the object in question can be set alight by fire or flame.

Burning objects will take silent "hits" for several seconds from the burning, and once their damage threshold (HP essentially) is reached, they will be destroyed.

For a list of flammable objects, see Category:Flammable Objects
Fire Hydrant

**Fire Hydrant** is a hazardous object in Streets of Rogue. It is found on nearly every level of the game, except Park. This object has two responses to being damaged; as with most Objects, it has a damage threshold. When it exceeds its threshold, it sprays water particles in an area and lays down a large puddle of Water.

Otherwise, hitting it once creates a flowing stream of water, which has a knockback force on objects, NPCs and Players alike, and deals massive damage to Cop Bots and the Killer Robot (as well as the Player if they are Robot/Electronic).

If the player has the Water Cannon special ability, they can interact with a Fire Hydrant to refill it.
Doctors are Important

**Doctors are Important** is a Mutator in Streets of Rogue. It reduces the healing received from health-giving items by 60%. For example, the first aid kit's amount of healing is reduced to 16 from 40. On the other hand, doctors appear more frequently and price for getting healed by them is 45% cheaper. It goes down to $33 from $59 on level 1-1. After that, the cost increases linearly by $3 per floor.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  **Doctors are Important**  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Knuckley

**Knuckley** is a trait in Streets of Rogue. It increases the damage done with Fist by 40%.

When **Knuckley** is upgraded it becomes **Knuckley +**. **Knuckley +** further increases the damage bonus done with Fist from 40% to 80%.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  **Knuckley**  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
First Aid Kit

**The First Aid Kit** is a healing item in Streets of Rogue which when used will regenerate 40 health instantly. It's one of the best healing item in the game.

## Trivia

* Before Alpha 40, Medical Professional used to double the First Aid Kit's healing power from 50 to 100.
* Previous to Alpha 20 the First Aid Kit originally had a red cross on the front, but was changed to green in later builds of the game, likely to avoid the controversy surrounding the Red Cross going after games using their protected symbol in game.

## Sources

* Doctor starting item, drop
* Shopkeeper commodity
* Custom Character potential starting item
Home Base

The **Home Base**, as the name implies, is the central base of operations of the Resistance. It is populated by Resistance Leaders plus all the playable characters. A majority of the characters present are for aesthetic purposes, however, certain ones will allow you to trade in Chicken Nuggets you earn during gameplay and can provide other services as well.

Below is a list of all characters that offer some sort of options to the player.

## Resistance Leader

*"Is the mayor dead yet? Could you please hurry up on that?"*

The Resistance Leaders currently serve no purpose besides acting as your guide in the tutorial. Speaking to the one in the room nearest to an elevator gives you the option to replay the tutorial.

## Hacker: Mutators

*"I can literally hack the whole game, that's how 1337 I am."*

The Hacker is the hub for mutators. Speak to him to activate as many as you wish.

## Gangster: Co-op

*"If you want other people to join you, I can help."*

The Gangster allows you to access local or online multiplayer.

## Doctor: Traits

*"I know your body better than you do!...That sounded weird...*"

The Doctor allows the you to unlock more traits.

* As of Alpha 39, you can enable and disable traits in the in-game pool.

## Thief: Rewards

*"I've been able to 'confiscate' some things for the Resistance...*"

The Thief allows you to unlock new quest reward items.

* As of Alpha 39, you can enable and disable reward items in the in-game pool.

## Soldier: Loadout

*"I've got some cool gear for ya..."*

The Soldier allows you to purchase items to start with in your next game.

* The items he sells are only useful for an upcoming run; you lose them if you die.
* Items taken into a run can be bought from a Loadout-O-Matic.

## Scientist: Seed

*"Do you believe in alternate universes? I can make one right now!"*

The Scientist will allow you to input a seed to generate unique level layouts that can be shared with other players.

## Trivia

* More characters will appear at the base as you unlock them, seemingly joining the Resistance.

* The Home Base can be skipped entirely by using the "Quick-Start" feature in the main menu.
* The unreachable safe behind a locked door has randomized contents.
* The alien, gorilla, zombie, and werewolf do not have translated dialogue, even when playing as their respective classes.
Explosion

This page is a work in progress. You can help the wiki by *adding to it*.

**Explosions** are a hazardous object in Streets of Rogue which cause damage to all Characters and Objects, usually killing or destroying them (respectively).

# Blast Size and Damage Dealt

The type of explosion can dramatically increase its blast size and damage dealt:

### Small Explosion

* 30 damage inflicted
* 5-tile diameter (2 tiles in each direction from blast center)

### Large Explosion

* 50 damage inflicted
* 7-tile diameter (3 tiles in each direction from blast center)

### Huge Explosion

* 200 damage inflicted
* 17-tile diameter (8 tiles in each direction from blast center)

# Notes

* Characters killed by an explosion are gibbed.

* Standard generators hit by a big or huge explosion will explode immediately, bypassing their countdown timer.

* Huge-sized explosions will destroy every object in the game except:
	+ Elevator
	+ Lockdown Walls
	+ Podium
Knife

The **Knife** is a common melee weapon with a short range and very fast attack speed. It is the only melee weapon which always uses the stab motion even when not backstabbing. It's commonly wielded by Drug Dealers, Gangsters, Scientists, Thieves, Cannibals and Soldiers. The Knife is the starting weapon for the Crepe and Blahd Gangsters and the Goon.

## Damage Table

This table shows the damage done by a player character at each level of the Melee attribute with this weapon.

## Tips and Strategies

* The Knife is useful in narrow spaces, since it attacks in a straight line. This is especially important with the Wall Walloper trait, since hitting walls will damage your melee weapon and make people angry.
* Don't use the Knife in a group fight - the swing of other melee weapons is better for hitting multiple people at once, which has the benefit of preserving more durability.
* As a common weapon, it's very cheap. As long as your current class can use it, it's usually more valuable as a backup weapon than as money.
* The Knife is considered the second-weakest of all weapons by non-player characters.

## Sources

* Cannibal drop
* Drug Dealer drop
* Gangsters: starting item, drop
* Goon starting item
* Scientist drop
* Shopkeeper commodity
* Soldier drop
* Thief drop
* Custom Character potential starting item
Dizzy Grenade

The **Dizzy Grenade** is a Thrown Weapon similar to the regular Grenade, but with very noticeable differences. It doesn't do any damage, and it doesn't destroy objects either. Instead, it creates an orange explosion which inflicts Dizzy on any person within its blast area, including the player. Dizzy Grenades do not affect people that are wearing a Gas Mask and Robots including Cop Bots and the Killer Robot.

## Tips and Strategies

* This grenade is useful for characters like the Doctor, Shapeshifter, Slavemaster and Vampire as making enemies dizzy complements their special abilities, making their targets open to getting Chloroformed, Possessed, Enslaved or Bitten respectively.

## Trivia

* The tooltip refers to the popular Dizzy video game series where you play as an anthropomorphic egg named Dizzy that was developed in the UK.

## Sources

* Cop starting item
* Supercop starting item
* Custom Character potential starting item
* Reward Item from Missions
Frozen

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Frozen** is a negative status effect in Streets of Rogue. The affected character turns blue and cannot move or interact with anything. The effect is removed if struck or shot. Damage received is doubled while frozen. Characters killed while frozen will always explode into blue ice giblets.

## Sources

* Ice Bullet from the Freeze Ray
* Shifting Status Effects disaster (NPCs only)
* Throwing a Refrigerator at someone using Toss.
Floats Like Butterfly

**Floats Like Butterfly** is a trait in Streets of Rogue. With it, the player can move at full speed while making melee attacks.

When upgraded it becomes **Floats Like Butterfly +**. **Floats Like Butterfly +** causes the player's movement speed to increase slightly when making a melee attacks.

## Notes

* When fully upgraded and paired with **Long Lunge +** it makes the player move at an unmatched speed, as even fast NPCs (e.g. Thief, Shapeshifter) can not outrun you.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  **Floats Like Butterfly**  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Musician

**The Musician** is a Character in Streets of Rogue who only appears as a NPC. They appear wearing DJ headphones, a black jacket and a bright blue shirt with pink, yellow and green dots.

## NPC

Musicians are only found on later levels such as Downtown and Uptown. They can either spawn in a Dance Club behind some Turntables, or with a group of supergoons wandering around the floor. In Silent But Deadly, they also appear as targets in any level, should you choose to play as a Assassin.

Musicians inside Dance Clubs can be paid for $70 to play Mambo No.42 which makes all the guests leave. You cannot use or spin the **Turntables** if the Musician in the Dance Club is using it.

A musician will also spawn as part of the Bouncer's big quest, Bodyguarding and also as a part of the Bodyguard Negative trait. Where you must protect and escort the musician in the entire run.

## Drops

* Money
* Cigarette Lighter
* Cigarettes
* Random Consumables (very rarely Cyanide Pill)
* Random Food or Drink

## Notes

* The Musician from Bodyguard cannot be Gibbed whatsoever, and their corpses also cannot be moved as well.
* Possessing one gives a 40% bonus to the chance of success when using Turntables.

## Tips and Strategies

* In Neutralize missions, an easy way to get rid of a Musician is to Hack their Turntables and play Achy Breaky Bladder to make the guests inside the Dance Club kill the Musician for you.
	+ However, if you're told to neutralize one wandering the floor with Supergoons protecting the Musician, you can trick the Mobsters into accidentally attacking them in Downtown. In Uptown, you can use the Walkie Talkie on the Musician to make the Supercops kill the Musician for you. Using a Hologram Bigfoot or a Haterator on them also works in both levels.

## Quotes

### General Chat:

* I swear I'm big in Japan.
* As a wise man once said in the great Revolution X wars, "music is the weapon".
* Who do you think gets more groupies, indie musicians or indie game developers?

### At the Homebase

* My tour rider specified gold-encrusted chicken nuggets!

## Trivia

* One of the quotes, "Revolution X" is a reference to a arcade game of the same name. "Music is the Weapon" is a quote from the arcade game.
* The quote about "Who do you think gets more groupies, indie musicians or indie game developers?" is likely a reference to Craig Barnes, the composer of the Soundtrack for the game.
Handcuffs

**Handcuffs** is a Special Ability used by the Cop. Using this ability on an NPC will neutralize them shortly afterward.

## Special Ability Traits

* Crooked - Less XP and Big Quest point loss for killing/neutralizing/arresting innocents. Crooked+ removes the penalty entirely, but you still won't gain any XP.

## Super Special Ability

* The Law no longer causes you to lose XP when killing or arresting innocents.

## Tips and Strategies

* Arresting an NPC is worth more XP and Marks than killing them.
* Arresting an NPC is loud; people nearby will investigate the noise and immediately become Hostile if they are allied with the NPC being arrested.
* Hostile NPCs can only be arrested from behind if they aren't stunned, but non-Hostile NPCs can be arrested from any angle.
* Try to separate NPCs from their allies before arresting them. Knocking on doors, tapping on windows, and punching walls are all good ways to separate them if they are too close together.
* If the NPC you are trying to arrest is Hostile against you, you can stun them by throwing a Banana Peel at them, tazing them with a Taser, freezing them with a Freeze Ray, or throwing a Dizzy Grenade at them. Paralyzing them with Paralyzer Traps or similar items won't work, however, because they can still turn toward you and punch you away.
	+ Arrests can be performed during the stun time provided by Banana Peels.
* You cannot arrest Zombies or other non-humans, except Gorillas and Vampires.
* With Crooked+, you won't take any penalties for arresting innocents. It's often a good idea to arrest most NPCs on the floor for their loot once you have this trait, but be careful not to provoke a fight you can't handle.
* Nimble Fingers is particularly useful for a character with Handcuffs as it significantly speeds up the process of arresting an NPC.
Doors (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

**Doors** are a barrier and usable object which come in 5 variants.

# Variants

* Door
* Door (Locked)
* Door (Do Not Enter)
* Door (Steel)
* Door (Steel + Locked)
Grenades (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

**Grenades** are a group of Thrown Weapon which cause a timed blast of some type, with varying effects.

## Variants

* Dizzy Grenade — Dizzy blast
* EMP Grenade — EMP blast
* Grenade — Explosive blast
* Warp Grenade — Teleport blast
Decrease All Stats

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

**Decrease All Stats** was a negative status effect in Streets of Rogue. With it, the affected Character had each of their Attributes decreased by 1 for the duration of the effect.

However, **Decrease All Stats** and Increase All Stats were removed from the game in Alpha 58. They can no longer be received from any source.

## Sources (Previously)

* Possible Dart effect
* Effect Pond
* Gas in certain Buildings
Good Vibrations

**Good Vibrations** is a trait in Streets of Rogue that makes the size of Stomp's effect larger.

## Trivia

* likely a reference to the song **"Good Vibrations"** By the band **"The Beach Boys"**.

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  **Good Vibrations**  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Increase All Stats

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

**Increase All Stats** was a positive status effect in Streets of Rogue. With it, the affected Characters had each of their Attributes increased by 1 for the duration of the effect.

However, **Increase All Stats** and Decrease All Stats were removed from the game in Alpha 58. They can no longer be received from any source.

## Sources (Previously)

* Cocktail
* Effect Pond
Enslave

* Slave Helmet Remote

**Enslave** is a Special Ability used by the Slavemaster. Enslave allows the player to control NPCs by turning them into slaves that join the player's party.

In order to use Enslave on an NPC, you must inflict one of the following Status Effects:

* Electrocuted (Taser)
* Frozen (Freeze Ray)
* Dizzy (Dizzy Grenade)
* Crazy-Dizzy

If a person has one of these Status Effects, then you can use Enslave to put a Slave Helmet on their head and they become a Slave. Slaves are Submissive toward the player, but when enslaved with this ability, they can rebel against their owner and become Hostile. If other NPCs see the player using the ability, they will become Annoyed; Cops will turn Hostile if they witness the enslavement process, but don't otherwise care about slavery. The Slave's Slave Helmet will explode a short time after they are killed or if they get too far away from their owner. This explosion deals 30 damage to anyone nearby and can destroy objects and walls.

While Zombies can be enslaved, they remain hostile and usually attack the player immediately after becoming enslaved due to being in close proximity, so this is not recommended. However, they still explode once neutralized.

## Special Ability Traits

* Benevolent Owner - Slaves don't become mutinous
* Destructive Deaths - Slave helmets cause a larger explosion
* Legal Enslavement - Enslaving random people is now legal for you (no longer makes cops hostile)

## Super Special Ability

* All of the effects of Legal Enslavement and Benevolent Owner.

## Tips and Strategies

* Enslaving a person requires an Operating Bar to fill. Since the Slavemaster starts with the trait Poor Hand-Eye Coordination, it takes a bit of time until you remove that trait or gain the Nimble Fingers trait.
* To recruit more than one slave, you will need Team Building Expert or Army of Five.
* Enslaving a Slavemaster will have the player inherit the Slavemaster's Slaves as followers as well, even going past the player's follower maximum. However, attempting to advance to the next floor with an amount of followers past your maximum will remove the extra slaves, prioritizing the first ones to go through the elevator with you.
* Enslaving and then freeing an NPC is one of the few ways you can make them stop being Hostile, as all enslaved NPCs (except those hostile on floor generation) default to Neutral when freed.
* Slave explosions can kill NPCs with low Endurance; other NPCs will survive but have very low health. This can be useful to eliminate mission targets.
	+ Exploding slaves manually causes any surviving targets to become hostile to the owner, regardless if they were in sight at the time.
* When you Enslave someone from a Restricted building and then free this person, they will not mind you invading their building or stealing their stuff. They will still become Hostile if they witness one of their allies becoming Hostile toward you, so be careful.
Floor Switch

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Floor Switches** are a hazardous object in Streets of Rogue which trigger traps in a building.

They are always technically visible, but can be easy to miss if the Player is not carefully examining the floors.

# Potential Traps

* Crushers
* Trap Doors
* Dart Traps

# Tips and Strategies

* Setting the game's Graphics > Lighting setting to "None" will disable various shadows and shading effects, making it significantly easier to see inside buildings, and thus easier to see floor switches.
Fire

* Water
* Extinguisher
* Fireproof Skin **+**

**Fire** is a hazardous object in Streets of Rogue. Most objects that come into contact with fire will catch alight before being destroyed after a short period of time, with a few exceptions such as Generators.

Depending on the floor the player is on, Firefighters will be alerted when there is an unnaturally spawned fire (Any fires that aren't generated by the level, but rather by the player).

Using a Fire Extinguisher, Freeze Ray, the Water Cannon, or water, the player and/or firefighters can quickly clear away a fire.

## Notes

* Strangely, fire is unaffected by wind or the Leafblower.

* If an NPC or player dies from burning, their bodies will appear to be black and charred. The same applies to corpses as long as they come into contact with fire.

* Burning oil can be put out in the same ways as any other fire. When doing so, the fire and oil will both immediately disappear - even if the oil had been lit only moments earlier.

## Tips and Strategies

* Any building that is on or has fire in it will force the occupants, visitors and the property owners to flee the building outside until the fire disperses. Afterwards they will return back to the building, once the flames have died out.

* Cannibals are rewarded when their meals are cooked. If you Cannibalize a charred corpse, you are given 4HP per bite rather than 2HP.

* Fire damage received can be reduced with Fireproof Skin and/or Fireproof Suit.

## Sources

* Fire Spewer (via Flame)
* Flame Grate
* Flamethrower (via Flame)
* Oil (when lit)
* Flaming Barrel (when destroyed)
* Barbecue (when lit or destroyed)
* Stove (when destroyed)
* Any other objects which are flammable (when lit)
Exploding Barrel

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Exploding Barrel** is a hazardous object in Streets of Rogue found on Industrial floors, the Park and Downtown, appearing randomly outside and inside buildings.

Once their damage threshold is exceeded, a small explosion occurs, dealing 30 damage in a 5-tile diameter.

## Tips and Strategies

* Barrels can be used to kill off or deter enemies that are chasing you. Use any projectiles to safely detonate it from afar, timing it so that the enemies are within its area of effect.

* The Toss ability lets you lift these barrels, and can be used as improvised Grenades, damaging barriers and objects that could also provide another way into a building. Barrels will be affected by Blaster Master,meaning you can destroy high density objects and walls, such as Police Boxes and Steel Walls.
Door (Steel)

This door is like a No Entry Door but locked. You are not allowed to enter in and Owners will ask you to leave and Annoyed or will became hostile when trespassing. You can knock at this door but owner will close the door when returning to their occupation.

To unlock or getting through the door, there are several ways:

* Destroy it with a Door Detonator or a Time Bomb
* Destroy it and the walls with Grenades (Does not work if the Walls are made of steel unless you have the Blaster Master trait)
* Open it from inside (works even on locked prison doors)
* The Owner always has the key
* Using a Wall Bypasser to bypass it
* Using a Lockpick or a Skeleton Key
Fire Watch

**Fire Watch** is the Big Quest for the Firefighter (and can also be chosen for Custom Characters).

In this quest, you must prevent arsonists from destroying walls and objects by either extinguishing the fire(s) or killing them before they get the chance to set them. Incinerated objects must be less than 3 per level, less than 9 per district, and less than 45 for the entire run.

## Arsonists

"Arsonist" is not a class. It is a behavior that will be adopted by a random NPC near the Firefighter at random times on each level. When this happens, the arsonist NPC will equip a Molotov Cocktail (the weapon equip noise will be heard) and an orange arrow will appear above them. They will then begin to move very quickly to nearby buildings and throw their Molotov Cocktail to create fires. After doing this 2-3 times, the NPC will unequip their Molotov Cocktail and resume their normal behavior. A maximum of 2 arsonists can appear each level. Cops and Supercops cannot become arsonists.

## Super Special Ability

While playing as the Firefighter after completing **Fire Watch**, with Super Special Abilities (Mutator) enabled:

* Fire doesn't damage you.
* Water Cannon has infinite ammo, destroys bullets, and much greater knockback.

## Tips and Strategies

* Technically speaking, this quest is 100% complete the moment you start playing as a Firefighter. As long as you don't exceed 45 incinerated objects by the end of Uptown (5-3) you will be able complete this quest.

* Always keep your Water Cannon as full as possible in case of a sudden fire outbreak.

* NPC Firefighters will help you put out fires as normal. However, they may not be quick enough to avoid all damage so do not rely on them.

* Complete each level quickly to give less opportunities for arsonists to spawn. It is not necessary to "activate" or kill the arsonists on each level.

* Arsonist behavior is not predetermined. Meaning you cannot "guess" which NPC in a group is going to become an arsonist before hand.

* Arsonists will not create fires endlessly. Prioritize putting out their fires unless you can kill them VERY quickly.

* Cops and Supercops will not become Hostile if you attack an arsonist, but they will not help you either.

* On Park, there are many more flammable objects that are easily burned, so be more alert on these floors.

* There are no fire hydrants on Park floors, you'll have to rely on pure water ponds (no status effects) to refill your cannon.

* This also means that there is no way to refill your cannon on floor 3-2, as the ponds are frozen. Keep your cannon filled before moving on to 3-2.

* In case you run out of water in your cannon, keep your Fire Extinguisher handy. Reserve it for situations where you can't get to water in time.
Give Speech

The **Give Speech** is the final mission in Streets of Rogue, it requires the player to retrieve the Mayor's Hat and give a speech at the Podium in the Mayor Village while worn.

## Prominent NPCs

### Enemies

* Mayor
* Supercop

## How to complete

There is a number of ways to get the Mayor's Hat.

* Kill, Neutralize, or Arrest the Mayor. Be prepared for a fight with the Mayor's security detail of Supercops.
* Ask the Mayor for his Mayor's Hat. The chance he will give it to you is low but still possible. If the Mayor is Enslaved he will automatically give it to you when asked.
* Buy the hat from the Mayor for an exorbitant price as a character with Art of the Deal.
* Steal the hat off of the Mayor's head. This is much easier if you are playing as the thief and have completed the big quest.
* You can also threaten the Mayor if you failed to convince him to give you the Mayor's Hat. This chance is also low and failing will causes him and his security detail to become Hostile.
* Become the new Mayor by asking the Clerk in the City Hall building to hold an election. This relies on having a high Electability score.
* Once you have the Mayor's Hat, equip it and go to the Podium and interact with it give a speech and complete the game.

## Notes

* This quest can be failed by "dropping the Mayor's Hat down a hole". This leads to the game's Bad Ending but this isn't something that can be done by accident.
Possessions are Peachy Keen

**Possessions are Peachy Keen** is a trait in Streets of Rogue that prevents NPCs from becoming Hostile or Annoyed when you Possess someone.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Exploding Bodies

**Exploding Bodies** is a Mutator in Streets of Rogue that causes all characters (including non-Human NPCs such as robots) and the Player to trigger a small explosion 1.5 seconds after being neutralized. This also causes the corpse to be immediately gibbed.

## Explosion Characteristics

* It behaves in all the same ways as any other small explosion, in terms of its size, damage dealt, and which objects it damages/destroys. It also is still affected by explosion-related traits such as Blaster Master or Blaster Survivor, and makes the same amount of noise as explosions normally do.

## Notes

* This mutator's effect applies to all forms of neutralization — death, tranquilization, subduing via Chloroform Hankie, when arrested, and so forth.

## Tips and Strategies

* This mutator provides an extremely easy way to get the Wanton Destruction reward each level.
* Over the course of the level it generally results in many holes in walls, making access to missions and/or robbing people a whole lot easier.

* The explosion does not occur at all if the NPC or Player was gibbed (since there is then no body to explode).

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  **Exploding Bodies**  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome