recursal/Fanatic-Fandom huggingface dataset:
Métricas de Calidad de Software

Las Métricas de Calidad proporcionan una indicación de cómo se ajusta el software, a los requerimientos implícitos y explícitos del cliente.

El objetivo principal de la ingeniería del software es producir un producto de alta calidad. Para lograr este objetivo, los ingenieros del software deben utilizar mediciones que evalúen la calidad del análisis y los modelos de desafío, el código fuente, y los casos de prueba que se han creado al aplicar la ingeniería del software. Para lograr esta evaluación de la calidad en tiempo real, el ingeniero debe utilizar medidas técnicas que evalúan la calidad con objetividad, no con subjetividad.

Las métricas de control suelen estar asociadas con los procesos, mientras que las métricas de predicción lo están a los productos. Ejemplos de las métricas de control o de procesos son el esfuerzo y el tiempo promedio requeridos para reparar los defectos encontrados. Ejemplos de métricas de predicción son la complejidad ciclomática de un módulo, la longitud media de los identificadores de un programa, y el número de atributos y operaciones asociadas con los objetos de un diseño.
Tareas de GCS

La GCS es un elemento importante de garantía de calidad es responsable de controlar los cambios. Sin embargo también se debe identificar los ECS individuales. El proceso se puede definir en cinco tareas de CGS:

* **Identificación** : Se pueden identificar dos tipos de objetos los objetos básicos y los objetos compuestos.

Un objeto básico es una unidad de texto creada durante el análisis, diseño, codificación o prueba. Un objeto compuesto es una colección de objetos básicos u objetos compuestos. Cada objeto tiene un conjunto de características que los identifican como únicos. El nombre del objeto es una cadena de caracteres que identifica al objeto sin ambigüedad. La descripción del objeto es una lista de elementos de datos que identifican:

1. El tipo de ECS (documento, programa, datos) que está representado por el objeto.
2. Un identificador del proyecto; y la información de la versión y/o el cambio.

* **Control de versiones**: El control de versiones combina procedimientos y herramientas para gestionar las versiones de los objetos de configuración creadas durante el proceso de ingeniería del software.
* **Control de cambios:**En un gran proyecto de desarrollo de software, el cambio incontrolado lleva rápidamente al caos. El control de cambios combina los procedimientos humanos y las herramientas automáticas para proporcionar un mecanismo para el control de cambio.
* **Auditorias de configuración:**Se centran en las siguientes cuestiones:

1. ¿Se ha hecho el cambio especificado en la orden de cambio de ingeniería (OCI)? ¿Se han incorporado modificaciones adicionales?
2. ¿Se ha realizado una revisión técnica formal para comprobar la corrección técnica?
3. ¿Se han seguido adecuadamente los estándares de ingeniería del software?
4. ¿Se han marcado los cambios en el ECS? ¿Se han especificado la fecha y el autor del cambio? ¿Refleja la identificación del ECS los cambios?
5. ¿Se han seguido los procedimientos del GCS para señalar el cambio, registrarlo y divulgarlo?
6. ¿Se han actualizado adecuadamente todos los ECS relacionados?

* **Generación de informes:**La generación de informes de estado de la configuración (GIEC) responde a las preguntas:

1. ¿Qué pasó?
2. ¿Quién lo hizo?
3. ¿Cuándo pasó?
4. ¿Qué más se vio afectado?
Calidad de diseño y Calidad de concordancia

La calidad de diseño se refiere a la capacidad de desarrollar diseños que recojan fielmente los deseos de los clientes, es la habilidad de traducir los deseos a especificaciones técnicas. Mientras que la calidad de concordancia se refiere a la capacidad de fabricar productos conforme a las especificaciones técnicas que establece el diseño, es la habilidad para materializar el producto diseñado.
Para qué se generan los informes de estado de GCS

La generación de informes de estado de la configuración desempeña un papel vital en el éxito del proyecto de desarrollo de software. Cuando aparece involucrada mucha gente es muy fácil que no exista una buena comunicación. Pueden darse errores entre las personas desarrolladoras del software. El IEC ayuda a eliminar esos problemas, mejorando la comunicación entre todas las personas involucradas. Estos informes responden las siguientes preguntas:

1. ¿Qué pasó?
2. ¿Quién lo hizo?
3. ¿Cuándo pasó?
4. ¿Que más se vio afectado?
Tres razones por las cuales el software se presenta en diversas configuraciones

El software se presenta en varias configuraciones debido a múltiples razones, 3 de ellas son:

* A medida que pasa el tiempo las personas involucradas en el proyecto saben como acercarse mejor la solución del problema, sabe mejor lo que necesita, etc. cosa que motiva a la realización de cambio en desarrollo del proyecto.

* La gestión de la configuración permite gestionar los cambios durante todo el ciclo de vida de un proyecto de software.

* Se ha ce necesario mantener la integridad del producto del software a través del ciclo de vida del proceso de software
Diferencia entre una versión y una liberación del producto software.

Una version de un producto de software es el producto en una etapa temprana la cual es enviada a los verificadores para probarla. Es una fase donde un producto todavía es inestable, y que por lo tanto esta pendiente de que se eliminen los errores o de que se inicie la puesta en práctica completa de toda la funcionalidad del software, pero que satisface la mayoría de los requisitos.

La liberación del software consiste en la distribución de una versión inicial o actualizada de un producto de software entregada al cliente. Cada vez que un programa de software o sistema es cambiado, los ingenieros de software y la empresa deciden la forma de distribuir el programa o sistema
Métricas Orientadas a Objetos

**a) Establecer los elementos de un sistema de gestión de calidad**
Desarrollar, implementar y mejorar el sistema.
Definir una política enfatice la importancia del sistema.

**b) Documentar el sistema de calidad**
Describir el proceso.
Producir un manual operativo.
Desarrollar métodos para controlar los documentos.
Establecer métodos para la conservación de registros.

**c) Soporte del control y la garantía de calidad**
Promover la importancia de la calidad entre todos los participantes.
Enfocarse en la satisfacción del cliente.
Definir un plan de calidad que aborde objetivos, responsabilidades de autoridad.
Definir mecanismos de comunicación entre los participantes.

**d) Establecer mecanismos de revisión para el sistema de gestión de calidad**
Identificar métodos de revisión y mecanismos de retroalimentación.
Definir procedimientos de seguimiento.
Identificar recursos de calidad que incluyan personal, entrenamiento, elementos de infraestructura.

**e) Establecer mecanismos de control**
Para planeación.
Para requisitos del cliente.
Para actividades técnicas, por ejemplo análisis diseño y pruebas.
Para supervisión y gestión del proyecto.

**f) Definir métodos para corrección**
Valorar los datos y métricas de calidad.
Definir enfoques para procesos continuos y de mejora de la calidad.
Elementos de configuración del software

Un elemento de configuración del software (ECS) es la información creada como parte del proceso de ingeniería del software. Los siguientes ECS son el objeto de las técnicas de gestión de configuraciones y forman un conjunto de líneas base:

1. Especificación del sistema
2. Plan del proyecto de software
3. Especificación de requerimientos del software, prototipo ejecutable o en papel
4. Manual de usuario preliminar
5. Especificación de diseño (preliminar y detallado)
6. Listados del código fuente
7. Planificación y procedimiento de prueba
8. Manuales de operación y de instalación
9. Programas ejecutables
10. Manual de usuario
11. Documentos de mantenimiento
12. Estándares y procedimientos de ingeniería del software
Psychic Psychometric

**Psychometric** mutates possess the ability to sense the auras of others, historical memories of a personal object, etc.

## Traits

These mutates tend to be very observant and alert, especially those who can see the auras of others. Physically, they tend to look normal, however, like all the other Psychic mutates, their eyes may or may not glow whenever they use their powers. Also, when one of these mutates has difficulty controling their powers, they may or may not wear gloves to keep their powers in check.
Molecular Liquefier

**Liquefier** mutates possess the ability to disrupt the molecular cohesion in an object, thereby changing the object from a solid into a liquid.

## Traits

The mutates tend to be easily influenced, and tend to melt under pressure. Physically, they tend to look normal, but they may have oddly smooth, almost liquid features (if that makes any sense).
Principales atributos de calidad del software IWeb

Los principales atributos de calidad de IWeb son:

* **Intensidad de red:** Las aplicaciones Web residen en una red y debe satisfacer las necesidades de una variada comunidad de clientes, por lo que puede permitir una comunicación mundial.
* **Concurrencia**: Un gran número de usuarios puede tener acceso a la WebApp al mismo tiempo. El número de usuarios que acceden a la WebApp puede variar, un día puede haber más número de visitantes en comparación con otros.
* **Desempeño**: Si un usuario espera demasiado para que se despliegue la información que requiere, propiciará a que se vaya a cualquier otra parte.
* **Disponibilidad**: Algunos usuarios demandan disponibilidad para accesos a la WebApp. Algunas de las funciones primordiales de la WebApp es usar hipermedia para presentar contenidos de texto, gráficos, audio, vídeo al usuario final.
* **Sensibilidad al contenido**: La calidad estética del contenido sigue siendo un importante determinante de la calidad de una WebApp.
* **Evolución continúa**: Las aplicaciones Web evolucionan de manera continua. Algunas están diseñadas para que se vayan actualizando en un tiempo específico o bien el contenido sea calculado de manera independiente para cada solicitud.   Por lo que su crecimiento debe   de   realizarse   de   forma controlada y consistente.
* **Inmediatez**: Los desarrolladores Web deben aplicar métodos de planeación, análisis, diseño, implementación y puesta a prueba que han sido adaptados a los apretados tiempos requeridos para el desarrollo de la WebApp.
* **Seguridad**: Como las aplicaciones Web están disponibles mediante la red, es difícil limitar la población de usuarios finales que pueden tener acceso a la aplicación. Con la finalidad de proteger el contenido confidencial y la transmisión de datos, se deben de implementar fuertes medidas de seguridad a lo largo de la infraestructura que sustenta a una WebApp.
Actividades de SQA

**Metodología de la SQA**

La prueba del software es tanto un arte como una ciencia. En grande, los usos complejos, tales como sistemas operativos.Diversos usos del software requieren diversos acercamientos cuando viene a la prueba, pero algunas de las tareas mas comunes del QA del software incluyen:

* **Prueba de la validación** La prueba de la validación es el acto de los datos que entran que el probador sabe para ser erróneo en un uso. Comparación de los datos Comparando la salida de un uso con parámetros específicos a un sistema previamente creado de los datos con los mismos parámetros que se saben para ser exactos.
* **Prueba de la tensión** Una prueba de tensión es cuando el software se utiliza tan pesadamente como sea posible por un período de la hora de considerar si hace frente a los altos niveles de la carga.
* **Prueba de la utilidad** A veces consiguiendo a los usuarios que son desconocedores con el software intentarlo durante algún tiempo y ofrecer la regeneración a los reveladores sobre lo que encontraron difíciles de hacer es la mejor manera de llevar a cabo mejoras a un interfaz.

**Niveles de Maduración**

* **Nivel 1.** Inicial. En este nivel, los proyectos y métodos de ingeniería no se encuentran definidos. Por esta razón, los proyectos son adelantados de manera incoherente, incontrolada y poco profesional. El éxito es eventual. Según la entidad certificadora del CMM, el Instituto de Ingeniería de Software de los Estados Unidos (SEI), la mayoría de los grupos de desarrollo de software en el mundo operan a este nivel.
* **Nivel 2.**Repetible. Se establecen algunos procesos y métodos de ingeniería a nivel de proyectos.
* **Nivel 3.** Definido. Los procesos, actividades y métodos relacionados con la ingeniería y administración de proyectos se encuentran documentados, estandarizados y construidos alrededor de un marco integrado para toda la compañía.
* **Nivel 4.** Administrado. La compañía opera bajo control estadístico de procesos. Los resultados de los procesos y la calidad de los productos son predecibles.
* **Nivel 5.** Optimización. En este nivel, las organizaciones se encuentran en un proceso de mejora continua. Las organizaciones se enfocan en su mejora a través de técnicas de prevención de defectos, cambios en tecnología y en procesos. Según el SEI, menos del 0,1% de las organizaciones del mundo se encuentran en nivel de madurez.
Ingeniería de Software 2 Wiki

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Talleres de Ingeniería de Software 2
 de Paola y Cristian :)

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Hamish McAllister

**Hamish McAllister** is the Chief Mayor, the commander-in-chief of the New World Order, a society in New Scotland that is attempting to rebuild the United Kingdom from the ground up.

## Appearance

Hamish is an older man who has an appearance that portrays him to be even older than he is due to the stress caused by his job as Chief Mayor. He has reddish-brown hair that is greying above his ears and in his beard. His hairline is also slightly receded in the corners which adds further to his aged look. Hamish wears tan coloured trousers with a dark red plaid shirt and boots. Hamish's face is usually either deadpan or contorted with frustration as not many things don't cause him frustration.

## Personality

Hamish is a very easily agitated individual, getting angry over typically benign or inconsequential things such as his first reaction to a Zombie was that of anger rather than fear. Hamish has a habit of lecturing and threatening people very severely for minor mishaps, this as well as his previous fury is because of the stress of his job as Chief Mayor of the New World Order.

Hamish loves to test people and mock them to breaking point, as demonstrated when he continued to playfully belittle Nathan for being a "baby" even after he took his first human kill. After that moment, Nathan lashed out and struck Hamish in the face, only causing him to become more excited at the sudden and surprising demonstration of strength that he always wanted to see from him.

To those he he has a strong bond with, Hamish can be a kind, honest and helpful advisor and friend. He showed this side of him to Caitlin and Nathan as he greatly admires their will to improve and strengthen themselves both physically and mentally.
Elemental Pyrotechnic

**Pyrotechnic** mutates have the ability to generate and manipulate fire for various effects.

## Traits

These mutates tend to be temperamental, to say the least. At times, they can seem calm and under control, with warm, nurturing personalities, akin to a warm campfire or hearth in the middle of winter, but they can also fly into a rage that's as uncontrolled as any wildfire. Physically, they tend to be lithe and skinny, tending to have rather quick movements.  They also tend to have body temperatures that are quite higher than normal. Also, when emotions run high, some pyrotechnics may have small flames flicker across various parts of their bodies. Sometimes, if the mutation progresses further, they may have hair made entirely out of flickering flames.
Requisitos del estándar ISO que deben estar presentes en un sistema de garantía de calidad efectiva

Los ocho principios de la gestión de la calidad identificados para lograr los objetivos de la calidad, según "ISO 9000:2000 Sistemas de Gestión de la Calidad. Fundamentos y vocabulario." son:

* **Enfoque al cliente.** Las organizaciones dependen de sus clientes y por la tanto deberían comprender las necesidades actuales y futuras de los clientes, satisfacer los requisitos de los clientes y esforzarse en exceder las expectativas de los clientes.
* **Liderazgo.** Los líderes establecen la unidad de propósito y la orientación de la organización. Ellos deberían crear y mantener un ambiente interno, en el cual el personal pueda llegar a involucrarse totalmente en el logro de los objetivos de la organización.
* **Participación del personal.** El personal, a todos los niveles, es la esencia de una organización y su total compromiso posibilita que sus habilidades sean usadas para el beneficio de la organización.
* **Enfoque basado en procesos.** Un resultado deseado se alcanza más eficientemente cuando las actividades y los recursos relacionados se gestionan como un proceso.
* **Enfoque de sistema hacia la gestión.** Identificar, entender y gestionar los procesos interrelacionados como un sistema, contribuye a la eficacia y eficiencia de una organización en el logro de sus objetivos.
* **Mejora continua**. La mejora continua del desempeño global de la organización debería ser un objetivo permanente de ésta.
* **Enfoque basado en hechos para la toma de decisiones.** Las decisiones eficaces se basan en el análisis de los datos y la información.
* **Relación mutuamente beneficiosa con el proveedor.** Una organización y sus proveedores son interdependientes, y una relación mutuamente beneficiosa aumenta la capacidad de ambos para crear valor.
The Sundering Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

After mankind has grown corrupt, over-indulged and complacent, five gods have ravaged the earth and have forced humanity to rebuild in a harsher, deadlier environment, to breed a new, stronger, better species

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Garantía de calidad

La garantía de calidad o aseguramiento de la calidad consiste en la auditoria y las funciones de información de la gestión. El objetivo de la garantía de la calidad es proporcionar la gestión para informar de los datos necesarios sobre la calidad del producto, por lo que se va adquiriendo una visión más profunda y segura de que la calidad del producto está cumpliendo sus objetivos.
Empresas certificadoras de calidad de software y empresas actualmente certificadas en Colombia

**Empresas certificadoras de calidad de software:**

* IEEE (Institute of Electrical and Electronics Engineers) http://www.ieee.org/index.html
* ISO (International Organization for Standardization) http://www.iso.org/iso/home.html

**Empresas certificadoras de calidad de software Colombianas:**

* ICONTEC http://www.icontec.org
* Société Générale de Surveillance (SGS) http://www.sgs.co/

**Empresas cerificadas en Colombia**

* **MVM Ingeniería de Software S.A.** Fecha de certificado: Dec 22, 2006
* **Trebol Software S.A.**Fecha de certificado: Feb 07, 2007
Wilhelm "Spring" Haglund

> "*I am not arrogant, I'm just better*"
> ― Himself
>
>

Willhelm "Spring" Haglund is the Head-Surgeon of the Spring Healers, member of the Seasons Coalition and the New World Order. His gang mainly specialises in training medics, soldiers skilled in killing and healing simultaneously.

## Appearance

Spring is a young man of average height with a perpetually grinning or smirking face with black hair that extends to his neck. Spring wears a long, shapeless grey garment and an old-fashioned plague-doctor mask with tinted lenses. He wears a tactical vest and his body has numerous weapons, grenades and medical equipment strapped to it on various pouches and pockets.

Spring's preferred weapon is a scythe that has an MP5 strapped to the end of it, that he can fire from a trigger mounted on the handle of the weapon.

## Personality

Spring is an arrogant, smug and condescending member of the Seasons Coalition and is often unpleasant to be around. regularly affirming himself as better, wiser, more intelligent and more skilled than his piers on a combat level and an intellectual level. Summer often proclaims that his healing work gives people rebirth and a second chance into a new life and makes them cleaner, better people, resulting in him gaining a god complex.

Over the series this does lessen slightly however he still maintains a facade of superiority to all strangers he encounters as well as his fellow seasons.

## History

Spring was born in Mora, one of the few towns in New Sweden that received too little devastation from the apocalypse to warrant a reconstruction and remained mostly intact,. Spring was born to a father who was a very militant soldier
Principal diferencia entre el mantenimiento y la Gestión de Configuración del Software (GCS)

El mantenimiento de la configuración del software se encarga de realizar seguimiento a las peticiones de modificación, determinar el impacto sobre el proyecto de dichos cambios y, posteriormente realizar las modificaciones propuestas al código y los artefactos concernientes al proyecto. Mientras que la gestión de la configuración del software se encarga de identificar la configuración general de un sistema, para así, mantener su fiabilidad, adaptabilidad y configuración a los diferentes ciclos de vida.
Jonas "Winter" Svärd

> "*It is easy to seem wise in hindsight*"
> ― Himself
>
>

Jonas "Winter" Svärd is the chief of the Winter Wanderers, an independant paramilitary originally based in Gothenberg II of New Sweden but is now fortified in New Edinburgh with the New World Order.

Jonas is also one of the skilled pupils of the Living Legend, John E Winters.

## Appearance

Winter is a tall, muscular man but hides his bulk through shapeless clothing to appear less threatening that he might outwardly look. He has very light blonde hair and pale blue eyes, with a constant look of thoughtfulness and composure.

Winter often wears wintry clothing, jackets and scarves, gloves, ensuring their white or pale blue. He also carried a cryo-rifle strapped to his side that was built and designed by him to combat Summer's destructive pyro-warfare tactics.

## Personality

Winter has a very calm, calculated personality, far more mellow and relaxed than his other seasonal compatriots. Winter is very patient and almost never shows any heightened emotion and looks at all situations with a cool, analytical head. Winter is very kind and benevolent to his supporters and gang members, taking especial care to ensure their safety and their basic needs are satisfied, taking specific care with the children and family members who lose loved ones during any conflict he takes part in, believing he is personally responsible for their deaths.

## History

Winter was born in Gothenberg II to a loving family of two kind but strong mothers who trained him to all things with a thought of kindness and fairness behind them. For every gunshot there should be a tear for the vulnerable. His parents believed he was a child of winter because of his deathly pale features and his initially cold personality. At the age of sixteen he was taught in the art of war by the Living legend, John E.Winters, after a year of teaching in the Swedish Military, Winter became an able, competent leader with a brilliant tactical mind but a certain kindness and softness behind his thought.
Elemental Sonic

**Sonic** mutates have the ability to generate and manipulate sound for various effects.

## Traits

These mutates tend to be musically inclined, being able to pick up musical instruments quicker than others. They also are able to use their own voice, or any sound that happens to be around them. Physically, they tend to be on the smaller side, but they tend to have extremely developed vocal chords, and they also have ears and more durable blood vessels that can handle some of the high frequencies that they can manipulate.
The Skeleton Army

The flag of the Skeleton Army

The **Skeleton Army** is the paramilitary group lead by Enoch, the Skeleton General, it was previously an independent organization, working only to the whims of its commander but has since allied itself with the New World Order.

The Main functions of the army have been destroying malicious leaders or gangs through fear tactics, stealth ambushes or full ground or sea assaults.

## History

After their leader, Enoch left the US Military he formed the military consisting of his converted brethren , gradually growing in size over the next three decades of time before thy officially began destroying evil in the name of justice.

Enoch and The Skeleton Army then met with Naomi, a cult leader from Washington where they initially despised her zealous and sociopathic nature but grew to greatly respect her mindset as she split from the Church of Justice and began to seek her own path. The Skeleton Army joined forces with her and then helped her on her mission to rescue religious slaves from he hands of her corrupt clergy. After this, Naomi got hold of a cargo ship and set sail for the UK after Yellowstone Volcano erupted in 2225, containing the bulk of the army's armour, weaponry and clothing. Upon arriving in the UK and after much travel, they meet up with the New World Order and upon realising it is both within their best interest, Enoch pledges himself and his military to Hamish's cause.

## Organization

The Skeleton Army is divided into ten divisions, each containing a thousand skeleton soldiers and commanded by a Major. The Divisions specialise in fields of combat such as ocean combat, armoured combat, artillery and general ranged combat.This also includes Extra divisions of human auxiliary forces which want to aid Enoch in his goals.
Fusion Botanic

**Botanic** mutates have had their DNA fused with the DNA of any member of the kingdom Plantae, comprising multicellular organisms that typically produce their own food from inorganic matter by the process of photosynthesis and that have more or less rigid cell walls containing cellulose, including vascular plants, mosses, liverworts, and hornworts. This also includes fungi, algae, bacteria, blue-green algae, and certain single-celled eukaryotes that have plantlike qualities, as rigid cell walls or photosynthesis. This also includes mushrooms for the sake of simplicity. *Note: Botanic Fusions tend to have the powers of an Elemental Botanical, while limited to the organism their fused with, as opposed to just communicating with them.*

## Traits

These mutates tend to have some bodily features of the plant that they are fused with, such as green skin, leaves in various places, maybe flowers for hair, bark-like growths, root-like legs, etc. These mutates, personality-wise, tend to be calm, and tend not to talk unless they need to.
Revisión Técnica Formal (RTF)

Una revisión técnica formal (RTF) es una actividad de garantía de calidad de los sistemas de información.

Los objetivos de la RTF son :

1. Describir errores en la función, la lógica o la implementación de cualquier representación de los sistemas de información.
2. Verificar que los sistemas bajo revisión alcancen sus requisitos.
3. Garantizar que los sistemas han sido representados de acuerdo con ciertos estándares predefinidos.
4. Conseguir un sistema desarrollado en forma uniforme.
5. Hacer que los proyectos sean más manejables.

También sirve como campo de entrenamiento para que el personal más joven puedan observar los diferentes enfoques al análisis, diseño e implementación de los sistemas. EL RTF Sirve para promover la seguridad y continuidad, ya que varias personas se familiarizarán con partes del sistema de información, que de otro modo, no hubieran visto.
Timber Tower

**Timber Tower** (or **World 1-**) is the first tower level of *Mario and the Jambastions*, serving as the fourth level overall of World 1. The level takes place in a tree, where lots of Honeycombs are located. Completing this level unlocks Fruity Forest.

## Layout

The level's layout is similar to Timber Tower of Yoshi's Island from *Newer Super Mario Bros. Wii*.

## Gem Coins

* **Gem Coin #1**: The first Gem Coin will be in plain sight before the checkpoint. To reach to it, the player must jump to it from the Honeycombs to the left of the screen.
* **Gem Coin #2**: After the Red Ring, the player must jump onto the middle ledge over it and go to the right to find a hidden Warp Pipe. Inside, the Gem Coin can be grabbed by carefully getting close to the second Honeycomb's edge.
* **Gem Coin #3**: The third Gem Coin is in a hidden alcove to the right, just before the Boss Door.

## Music

 **Vs. Reznor** |  | Koopa Kid theme from *Super Mario World* | Reznor Boss Fight
Psychic Zoopath

**Zoopath** mutates possess the ability to telepathically communicate with animals.

## Traits

These mutates tend towards more animalistic behavioral traits, and tend to prefer the company of animals above people. However, they will be loyal to both their animal friends and their human friends, and will fight for them no matter what. Physically, they tend to look human, however, they may have some animalistic/feral traits, such as wild, shaggy hair, long fingernails, pronounced canines, etc. Also, like the other Psychic mutates, their eyes may or may not glow when they use their powers.
Overload Pond

**Overload Pond** (or **World 8-3**) is the third level of Tech Park in *Mario and the Jambastions*, serving as the fourth level overall of Tech Park. It is a technology beach-themed level, featuring Electric Eels and Swim Ring Goombas as enemies of the *Mario and the Jambastions* series. The enemies of Overload Ocean got replaced with the non-*Kirby* enemies. It is based on Overload Ocean from *Kirby: Planet Robobot*, except is set to nighttime. It is also the 3D level of World 8.

This level includes the Water Mario Clone as a boss of this level.

Susie can be found as pictures.

## Layout

This level takes place in a technology beach at night, containing a sewer area after the Checkpoint Flag.

### Section 1

This section has many Swim Ring Goombas.

In addition, the first Gem Coin can be found that is guarded by 5 Swim Ring Goombas.

### Section 2

After the Checkpoint Flag, this section has many Electric Eels where they electrocute the water areas.

In addition, the second Gem Coin can be found in this section. This time, the Electric Eel stands still and infinity electrocutes the water without stopping, which can be impossible to get the second Gem Coin.

### Section 3

From there, the Goal Pole can be found in the exit area after the third Gem Coin.
Psychic Translator

**Translator** mutates possess the ability to instantly learn, speak, and understand any language fluently.

## Traits

These mutates tend to be either really talkative, or really quiet, and also tend to sometimes slip into other languages without knowing it. Physically, they may look normal, however, they may have a tell when they use their powers, usually eyes flashing a different color.
Absorption (disambiguation)

# Disambiguation

The following is a list of cards of the same character or of multiple characters with a specific affinity. Please select one of the cards below or search to find the card you were looking for if it is not listed.

**A B C D E F G H I J K L M N O P Q R S T U V W X Y Z**

**Technically a form of Fusion but with an unwilling party. Can be described as to absorb and then copy, ingesting the members moves, abilities, thoughts, characteristics and sometimes visual appearances.**
The Tier List

## Introduction

Important Notes:

The tier list is a list which ranks units on their importance, effect, and relevance in the current meta of the game.

There are multiple team types in the game and therefore multiple tier lists. The teams currently with a tier list are Super/Extreme of 'Color' types, Super/Extreme in general, and Category teams. Mono teams such as AGL have fallen out of use in the meta.

Units will fall into 6 different tiers:

* ***S* Tier** is for the units at the top of their class. They are excellent additions and in some cases, optimal. This includes practically all of the leader units for that type and/or Category.
* ***A* Tier** is the tier right below. Units in this rank are nice additions to their respective teams, and will generally assist in the building of a good team. They may suffer from a few drawbacks but are otherwise solid.
* ***B* Tier** is for filler units. They suffer from several things which prevent them from ascending higher but can be used until better units are obtained.
* ***C* Tier** is for units that suffer many drawbacks and lack a place on their team, and are only usable if you have no one else.
* ***D* Tier** is for units who severely under-perform even as fillers and will rarely find a place in your team.
* ***F* Tier** is for cards with no redeeming qualities and should not be used.
* **Honorable Mentions Tier** is not necessarily worse than *F* Tier. It is reserved for cards that have some useful mechanic or specific use for some situations. They are not staple units. Alternatively, it is for cards that don't fit the type/Category of that list but are capable of subbing onto that team, sometimes better than cards that are of that type/Category. They benefit from the inferior *secondary* leader skill of the ideal leader.

Units are ranked from a general standpoint. The "usefulness" of a unit may vary from player to player based on their collection of units. Additionally, units are not just ranked by their damage output. Features like tanking and support for other cards are considered as well.

When adding a unit that is in multiple lists (as is true for many Category cards), be sure to change the description of the character to one that reflects its role in that specific list. Don't just copy a description about its original role in the other list(s).

The  symbol underneath a unit's portrait means that the unit is one of the possible leaders for that team, having a leader skill that provides ki and boosts two or three stats for that type/Category.

The  symbol means that the unit is being evaluated based on its Extreme Z-Awakening and not its original form.

**If you believe a unit is incorrectly placed, comment for an overview of the unit.**
Elemental Chronal

**Chronal** mutates have the ability to affect and manipulate the flow of time for various effects.

## Traits

These mutates generally tend to be wise beyond their years, due to the fact that they can percieve the flow of time itself. Physically, they tend to look like normal humans, but their time-manipulation powers tends to take its toll in some way or another, either by physically aging or de-aging them.
Psychic Shadow

**Shadow** mutates possess the ability to mask psychic presence and obscure the perceptions of psychic trackers, making any subject within their radius appear “dark”.

## Traits

These mutates tend to possess rather shady personalities, as if they are "up to something." However, if one gets to know them, one will find an invaluable ally, who will use their powers to keep you out of trouble. Physically, they usually look normal, however, their eyes tend to change color to completely black when they use their powers.
Shenron's Wishes

* Receive the following 20 Training Locations and 95 Support Items:
	+ Training Locations:
		- x1,  x3,  x5,  x10
	+ Support Items:
		- Fichier:Videl AGL UP.pngFichier:Videl TEQ UP.pngFichier:Videl INT UP.pngFichier:Videl STR UP.pngFichier:Videl PHY UP.png x5
		- Fichier:World Tournament Announcer AGL.pngFichier:World Tournament Announcer TEQ.pngFichier:World Tournament Announcer INT.pngFichier:World Tournament Announcer STR.pngFichier:World Tournament Announcer PHY.png] x5
		- Fichier:Oolong AGL.pngFichier:Oolong TEQ.pngFichier:Puar INT.pngFichier:Puar STR.pngFichier:Puar PHY.png x5
 * Increase team cost by 10 and get the following 30 Awakening Medals:
 * Fichier:Thumb pot orb 00005.png x1500 Fichier:Thumb pot orb 00010.png x1000 Fichier:Thumb pot orb 00015.png x100
Mutate Labs Wiki

## Welcome to Mutate Labs

Welcome to Mutate Labs. Mutates are humans and/or animals that have been subjected to scientific experimentation. This has changed them and given them strange abilities. These abilities are categorized into four subtypes which are then broken up into more specific types. Each mutate can have either one type and subtype, or any combination of types and subtypes. To educate the masses about these mutates, we have created this database where we will share about these types and subtypes.

## Note

This is a fictional lab, and if you want to make scientist and/or mutate characters for this website, please feel free. All I ask is that there is nothing vulgar, no copying unless it stays on this sight, and, most importantly of all, have fun!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Psychic Blaster

**Blaster** mutates possess the ability to project mental blasts that cause pain on a mental level as well as a physical level.

## Traits

These mutates tend to possess a generally mundane personality, but when they are provoked enough, their tempers can and will blast outward. Physically, they may look normal, however, their eyes may or may not glow different colors whenever they use their powers. If their eyes do glow, their psychic blasts will glow the same color, and will take the form of a beam or ball of psychic energy projecting from the middle of the forehead.
Elemental Aerial

**Aerial** mutates are able to manipulate the air, wind, and even clouds for various effects.

## Traits

Aerial mutates tend to be rather flighty, and rather (pun not intended) airheaded at times. Physically, they tend to be tall and thin, yet graceful. This elemental type is usually paired with some Fusion types, usually with animals that can glide and/or fly. Even without those other types, these mutates may be able to use the wind to give them flight.
Fusion Insectoid

**Insectoid** mutates have had their DNA fused with the DNA of any animal of the class Insecta, comprising small, air-breathing arthropods having the body divided into three parts (head, thorax, and abdomen), and having three pairs of legs and usually two pairs of wings. It also includes any small arthropod, such as a spider, tick, or centipede, having a superficial, general similarity to the insects. It also includes the various prehistoric species.

## Traits

These mutates tend to have the behaviors, as well as the bodily features, of the insects and/or other arthropods that they are fused with. For instance, in terms of bodily features, they may have chitinous skin, multiple limbs, large, compound eyes, antennae, maybe even abdomens/tails and wings. In terms of behaviors, they may tend to either be loners, or want to be a part of a group, depending on what insectoid creature they are fused with (though these aren't always the case).
Fusion Ichthyoid

**Ichthyoid** mutates have had their DNA fused with the DNA of any of various cold-blooded, aquatic vertebrates, having gills, commonly fins, and typically an elongated body covered with scales. This includes the various prehistoric species.
*Note: This also includes aquatic crustaceans, such as crabs and lobsters, cephalopods, like octopodes and squids, and even mollusks like sea snails and sea slugs. This is for the sake of simplicity.*

## Traits

These mutates tend to have the behaviors, as well as the bodily features, of the fish, or other aquatic non-mammal, that they are fused with. For instance, they may have scales on their skin, fins, webbed hands and feet, or even tails for legs. Some may have octopus tentacles, crab shells, snail shells, etc. Like some other Fusion mutates, they may feel a bot self-conscious about their appearance, or else they won't even care at all.
Psychic Pusher

**Pusher** mutates possess the ability to disrupt the specific neural pathways in the cerebral cortex that leave the brain vulnerable to suggestion. In short: They always get what they want. This influence can take many shapes, from simply thinking, to maybe speaking, singing, maybe activated by touch, to even possessing some form of hypnosis.

## Traits

These mutates tend to possess rather sophisticated personalities, and can also be really intuitive. They may sometimes be rather self-indulgent, using their powers to fulfill their desires, selfish or otherwise. Even when they aren't using their powers, they can still be quite convincing and persuasive. Physically, they may look normal, however, sometimes, like with many other psychics, their eyes may start glowing whenever they use their powers.
Fusion Amphibian

**Amphibian** mutates have had their DNA fused with the DNA of any cold-blooded vertebrate of the class Amphibia, comprising frogs and toads, newts and salamanders, and caecilians, the larvae being typically aquatic, breathing by gills, and the adults being typically semiterrestrial, breathing by lungs and through the moist, glandular skin. This includes the various prehistoric species.

## Traits

These mutates tend to have the behaviors, as well as bodily features, of the amphibian or amphibians that they are fused with. For instance, before they reach puberty, they may be completely aquatic, with tails instead of legs. They will also grow up similarly to amphibians, so they may have either powerful frog or toad legs meant for jumping, long tongues for catching prey, or salamander tails. They will also tend to have rather slimy or dry, bumpy skin. They may either be quite self-conscious about their appearance, or they may not even care how they look.
Psychic Empath

**Empath** mutates possess the ability to feel, communicate through, and even project and manipulate emotions.

## Traits

These mutates are rather emotional (no pun intended), and also tend to act like they know how you're feeling about something before you do (which they probably do). They tend to appear normal, however, they may or may not glow certain colors depending on the emotion they're feeling and/or manipulating.
Psychic Astral

**Astral** mutates possess the ability to project their consciousness from their bodies, effectively becoming “living ghosts”. *Note: This power does have a limit, and anyone who stays out of their body for too long will find that their human body will die, thereby rendering them a spirit forever.'*

## Traits

These mutates tend to be rather odd, to say the least. They tend to make other people uneasy around them, and they will seem both really far away and yet uncomfortably close at the same time. Appearance-wise, they may look normal, however, they may be quite pale, with shadows under their eyes, and those eyes may just stare intensely.
Disambiguation

**A B C D E F G H I J K L M N O P Q R S T U V W X Y Z**

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 Fichier:Card CrusherCoprs cutin copy.png Turles Crusher Corps. (disambiguation)**

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#### **U**

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 **Fichier:Card universe6 cutin.png Universe 6 Warriors (disambiguation)
 Fichier:Card Universe 11 cutin.png Universe 11 Warriors (disambiguation)
 Fichier:Card 1002030 cutin.png Uub (disambiguation)**

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#### **V**

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 **Fichier:Card 1005680 cutin.png Vegeta (disambiguation)
 Fichier:Card 1005260 cutin.png Vegito (disambiguation)
 Fichier:Card 1000590 cutin.png Videl (disambiguation)**

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#### **W**

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 **Fichier:Card 1008150 cutin.png West Supreme Kai (disambiguation)
 Fichier:Card 1002120 cutin.png Whis (disambiguation)
 Fichier:Card WizardWitches cutin.png Wizards & Witches (disambiguation)**

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#### **X**

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 **Fichier:Card Xenoverse cutin.png Xenoverse (disambiguation)**

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#### **Y**

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 **Fichier:Card 1000560 cutin.png Yajirobe (disambiguation)
 Fichier:Card 1000630 cutin.png Yakon (disambiguation)
 Fichier:Card 1000150 cutin.png Yamcha (disambiguation)
 Fichier:Card 1000620 cutin.png Yamu (disambiguation)**

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#### **Z**

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 **Fichier:Card 1009510 cutin.png Zamasu (disambiguation)
 Fichier:Card 2000710 cutin.png Zangya (disambiguation)
 Fichier:Card 1000940 cutin.png Zarbon (disambiguation)**

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Para qué sirve la Gestión de la Configuración del Software

El objetivo de la gestión de la configuración es mantener la integridad de los productos que se obtienen a lo largo del desarrollo de los sistemas de información, garantizando que no se realizan cambios incontrolados y que todos los participantes en el desarrollo del sistema disponen de la versión adecuada de los productos que manejan. Así, entre los elementos de configuración software, se encuentran no únicamente ejecutables y código fuente, sino también los modelos de datos, modelos de procesos, especificaciones de requisitos, pruebas, etc.
Nightmare on the Modem Street

## THIS PAGE IS DEAD! NO ONE WILL EVER REVIVE IT ANYMORE! GOOD FREAKING RIDDANCE AAAAAHAHAHAHAHAHAHAHAHA!!

**This set is under construction. You can change whatever the hell oyu want! It's already ruined anyways! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!**

The **Nightmare on the Modem Street** is a new update and set of cards at Plants vs Zombies Heroes. It includes 4 new classes (**Gigabyte**, **Nightless**, **Creepy** and **Blasty**), "22" New Heroes and "?" Cards, along with buffs and nerfs. The set is based on computers, shadow plants, scary monsters and loud music, but also adds some things to other sets.

## Changes

Some cards were buffed or nerfed. These are organized here in order.

* + Invasive Species now costs 4File:Sun Icon101z.png (and not 3), but has 3 (and not 2).
	+ Poison Oak now costs 5File:Sun Icon101z.png (and not 6) and is Super-Rare (and not Rare).
* + Jumping Bean now costs 4File:Sun Icon101z.png (and not 5).
* + Newspaper Zombie now has 5.
	+ Gargantuar-throwing Imp joins the Gargantuar tribe.
* + Team Mascot now has 2 and 3.
	+ Jurassic Fossilhead now costs 3File:BrainPvZH.png.
* + Blowgun Imp now costs 6File:BrainPvZH.png.
KI BOOST CATEGORY

Fichier:Android Category.pngFichier:GiantCategory.pngFichier:GinyuForceCategory.pngFichier:HybridSaiyansCategory.pngFichier:LowClassWarriorCategory.pngFichier:MajinBuuSagaCategory.pngFichier:MovieBossesCategory.pngFichier:Namekian Category.pngFichier:PeppyGalsCategory.pngFichier:NamekSagaCategory.pngFichier:Potara Category.pngFichier:Category Realm of Gods.pngFichier:RepresentativesOfUniverse7 Category.pngFichier:ResurrectedWarriorsCategory.pngFichier:ShadowDragonSagaCategory.pngFichier:Super Saiyan 3.pngFichier:UniverseSurvivalSagaCategory.pngFichier:WorldTournamentCategory.png

Fichier:Category future saga.pngFichier:Full Power Category.pngFichier:Enhanced Transformation Cat.pngFichier:SeekersoftheDBCategory.pngFichier:MostMalevolentClanCategoryy.png

# CATEGORY ALL TYPE LEADERS

All leaders will also boost other types. Search these leaders to make varied category teams.
Psychic Telekinetic

**Telekinetic** mutates possess the ability to move objects without physically touching them, via the mind.

## Traits

These mutates tend to be either really productive, literally being able to juggle many projects at once, or are really lazy, using their telekinesis to do everything, even extremely mundane things. Physically, they look normal, but, like their Telepath brethren, their eyes may or may not glow when they use their powers, and, if their eyes glow, then whatever they're moving will glow the same color.
Fusion Avian

**Avian** mutates have had their DNA fused with the DNA of any warm-blooded vertebrate of the class Aves, having a body covered with feathers, forelimbs modified into wings, scaly legs, a beak, and no teeth, and bearing young in a hard-shelled egg. This includes the various prehistoric versions.

## Traits

These mutates tend to have certain behaviors, as well as bodily features, of the bird that they are fused with. For instance, they will generally have wings, either fused with their arms or on their backs, with the exception of flightless birds, such as penguins, ostriches, kiwis, etc.