Mirathia V'Denia

> *"Stop pretending. If you want a prescription, I'd respect you more if you asked for it."*
>
>

**Mirathia V'Denia** is an asari doctor and mercenary, formerly of Saarvah's Legion.

## Biography

Mirathia V'Denia was born to Kaelya V'Denia and Tesrime Sani on September 28th, 1647, in a shabby one-bedroom Illium apartment. Her childhood was just as illustrious as her birth. Her closest friends were the children of smugglers who felt safest in alleyways and knew exactly where and what time of day gunshots would pepper in the streets. Kaelya and Tesrime weren't neglectful parents, but they were two asari simultaneously trying to do their damndest to make ends meet and earn the respect of their socialite peers; it was a difficult feat to achieve for a mechanic and a stewardess. Neither had the credits nor the time to raise a child, but they were both worried life was passing them by as they neared close to their respective matriarch stages. That was the line of thinking that resulted in Mirathia, a child stuck with one foot in the streets and the other in the high society that her parents strived so desperately to appease.

Yet despite the poor condition of her neighborhood, the substandard school she attended, and the unfortunate upbringings of the companions she chose to surround herself with, Mirathia found warmth in her community. Running from bullets and sneaking into abandoned apartments brought its share of kinship. With her parents absent so frequently due to work and social obligations, Mirathia had plenty of time to get into trouble. Thankfully, because her friends knew the major players in Illium's seedy underbelly, they rarely faced the consequences of their actions… and many of them were all too familiar with what the boundary line was—if you crossed it, then you knew it was only a matter of time until someone unloaded their thermal clip into you. There were rules, and those rules were what Mirathia became accustomed to and even expected to some degree for the rest of her life. Wherever you were, you had to learn the rules, and until you learned them, you had better do your best not to break them.

The stresses of work and the socialite pressures began to chip away at Kaelya and Tesrime. Every time they tried to claw their way up the social ladder, someone kicked them down, whether it was because of their professions, their personalities or their pureblood daughter. It all came to a head in 1699 and the two separated after an especially volatile spat.

Not long after the separation, Mirathia joined a mid-tier mercenary company entitled Saarvah's Legion. Saarvah's Legion was an orderly band of mercenaries that focused primarily on smuggling, but would do almost any job for the right amount of credits. It provided a sense of structure in an environment Mirathia was already familiar with. It also helped her move away from home as to not be any more of a burden on Kaelya after she became her sole guardian. Mirathia had told Kaelya she had become a "freelancer." Mercenary life was freeing and exciting for Mirathia. It was like life on the streets, but with a whole new set of rules. Rules that gave her more power than before.

The mercenary life lost its luster after the murders. Prior to that, Mirathia had roughed some people up, pickpocketed some valuables, and sold some red sand, but she had never committed murder. In an effort to avoid the grisly assassinations the company sometimes did, she became proficient in the emergency medical work needed by the company but there were some missions where she had no choice due to a lack of available mercenaries or a need to prove her commitment to the company. The murders were at least accompanied by the kind of debauchery that made it worth it: alcohol, drugs, and sex, all found in Omega's finest clubs.

It was a natural progression. Her childhood and maidenhood, although different in their own right, both featured a world with excitement and danger that spanned from the insidious corners of Illium to the brutal alleyways of Omega. It was what she had always known.

Perhaps that was why every day felt like she was simply going through the motions.

The medical work she did was exciting, but she wasn't permitted to do enough of it. Saarvah's Legion had more experienced medics on hand and Mirathia was only trained for emergencies. The Legion saw shifting her role as a waste of her biotics. Mirathia was seen as a stopping force; she wasn't an especially powerful biotic, but she could cast a half-decent barrier and smash a few targets into the ground, which was good enough for the company.

In 1968, Saarvah's Legion had wracked up some tension with another mercenary company, the Bellow Fiends, and the two clashed inside of an eezo processing plant in the Terminus. It was the perfect recipe for disaster. Two mercenary companies with bitter rivalries firing mass effect fields into a factory filled with especially volatile material.

During this conflict, Mirathia had split away from the rest of the company to chase a vorcha dashing away with a crate of supplies. She was cornered by a krogan who used his advantage to headbutt her into the wall. Dizzy and nauseous, she threw him across the room with her biotics and his firearm was flung across the room in the madness. When she walked over and pointed her pistol at his head, finger on her trigger and safety off, the krogan pleaded with her not to kill him. It was highly uncharacteristic of what she knew of the krogan. To see a member of the race she knew as prideful warmongers on the ground begging for his life was a surprise, and as she heard screaming in the distance from one of her commanders, she kicked him gently and dashed away with one word.

*"Go!"*

The factory erupted in flames from the conflict. Mirathia escaped with heavy burns on her hands and forearms. The two companies destroyed far more eezo than they retrieved and their only blessing was that most of the evidence of their crime was burnt to a crisp. Due to the amount of casualties, Saarvah's Legion went out of commission for a few months while they lured in new recruits. Mirathia was promoted to Lieutenant after the loss of some of their previous candidates and she used the bonus from her promotion to enjoy Omega's debauchery once more.

It was no small surprise when the same krogan she nearly killed approached her at the bar one night. Despite his cowardice, he confidently strode up to her and asked her out. She tore into him ruthlessly—and afterwards, secretly charmed by his sincerity, she said yes.

The two of them hit it off swimmingly. Both were eager to escape the mercenary life. Mirathia wanted to leave because she had grown tired of it and Dromar wanted out because he wasn't suited to it. Their eagerness and infatuation with one another encouraged them to move to Illium together. They used most of their remaining funds to move to a neighborhood slightly nicer than the one she grew up in. Some of the people she had known back then had gone straight, and she used her connections with them to secure a job for Dromar as a merchant.

It was modest work, but it suited him perfectly. It was a profession where he could utilize his silver tongue with much less danger involved. Mirathia, having been inspired by her emergency medical work in the company, attended a paramedic school with the desire to work on emergency shuttles. She graduated and worked on shuttles in and around Illium for the next few decades.

In 2012, Mirathia wanted more; the allure of learning more and bringing home more credits led to her enrolling in university to pursue a PhD in medicine. In the evening, she continued to work on emergency shuttles in order to help pay rent. As a result, her grades and professional connections suffered, and although Mirathia eventually did graduate, she had a difficult time finding work that wasn't low-paying or shady.

Still, she and Dromar were happy. Dromar eventually owned his own shop selling firearms and although it took some time, Mirathia began to secure more desirable jobs. They had two children together a century after Mirathia earned her PhD. She dedicated herself to making sure they had a better childhood in Illium than she did by sacrificing exciting jobs for positions that promised enough time at home, and also by ensuring her children had a good education.

It was 2169 when Dromar suggested a change of pace. He saw the toll that the jobs in Illium were having on her and he suggested she look into ship assignments. The prospect worried her; she had seen first-hand what impact an absentee parent had on a child, but Dromar alleviated some of her concerns by promising to be there when she couldn't be.

Mirathia followed his suggestion and took up ship postings as an on-site doctor. The work was more fulfilling and the crews were decent to work with. In 2182, however, reputable ship postings became few and far between. A few months passed and Mirathia caught wind of a mercenary ship in need of a doctor. It was a job that she knew Dromar wouldn't entirely approve of but her family needed the credits and she was becoming antsy.

Keeping the details vague to her family, Mirathia accepted the medical posting on a Vengeful Spirits' ship in 2183.

## Personality

Mirathia is best described like one of the remedies she might prescribe: a mid-sized vial with an indiscernible color and a bitter taste, but with a bit of sweetness intermingled with the medicinal aftertaste. She can be difficult to read upon first meeting—she's not especially emotive and her bedside manner isn't the friendliest. What she does have, however, is banter and attention to detail. She'll never outright admit to being worried for someone, but she will comment on the melancholy in their and recommend debaucherous solutions in an effort to cheer them up. Sometimes she'll even give them advice based on her own experiences but those moments are few and far between. Mirathia is a deeply private person and she's not often willing to give others glimpses into her life as she prefers to keep herself defined to the person she is today.

Yet despite her efforts to prevent it, Mirathia's past is thoroughly interwoven into her personality. The secretiveness, cynicism, and guarded exterior that surround her are all a mark of her upbringing; they are the result of the constant expectation that every community has unspoken rules and a hierarchy that must not be broken lest you anger an unknown enemy. Mirathia is the type of person to look over her shoulder even with her back against the wall. She eases her worries and paranoia with humor, and a great deal of it. Teasing is one of her favorite pastimes and she'll rarely ever not enjoy dark humor.

What helps keep her tender are her daughters and her husband. Mirathia cares deeply for her family and for anything that reminds her of them. Her work is also a soft spot for her—she deeply values life and works hard to preserve it, even if she can seem nonchalant about it on the surface. Medical work is also an intellectual challenge as much as it is a passionate pursuit for Mirathia and she loves to chase the rush that it brings along with it.

She also has a fondness for the arts. Sewing and crochet are valued pastimes of hers and she's a *secret* purveyor of romantic novels. Paintings also fascinate her and she loves to spend time gazing at them and deciphering their meanings.

## Physical Description

Standing at a height of 5'8" and a weight of 143 lbs, Mirathia has an average figure with some weight collected at her stomach. One look at her is enough to tell she's not athletic—but scars litter her arms, legs, and neck, revealing a history of fights. Her skin is a dark mauve which shifts into a wine purple at the tips of her crest and her eyes are a lilac. Gray facial markings frame her face.

### Fashion Sense

Her attire is typically modest and lacking in color: she'll hardly ever be seen in jewelry and she takes to long fabrics in black, white, and gray. Black gloves complement every outfit. For most, the only sight of Mirathia's hands is when she switches into disposable gloves for an appointment.

## Armament

Mirathia utilizes an M-6 Carnifex when drawn into combat in addition to her adequate biotics. The Combat Abilities she has include Concussive Shot, Neural Shock and First Aid.

## Family

* Kaelya V'Denia - *Mother*
* Tesrime Sani - *Father*
* Khorr Dromar - *Husband*
* Aethaya V'Denia - *Daughter*
* Tesiathia V'Denia - *Daughter*